[
    {
        "@timestamp": "2023-09-14T07:13:05.487792128Z",
        "author": "AirSimming",
        "date": "2010-04-30T21:56:10+0100",
        "id": "68c1871ea3dd60ea345a00d5d4b4b206",
        "post_id": "post-219994",
        "text": "I generally don't use the word spaceship. And as far as I remember, I did not hear any astronaut saying spaceship (which does not mean nobody said, I just don't remember having heard that). To me it seems that the term spaceship is more often used by laymen, filmmakers and science fiction freaks, rather than by real space flight people. NASA calls the Shuttle spacecraft, just like they call the Apollo Command & Service Module and Lunar Module spacecraft.I think it's a little bit hairsplitting. It's almost like discussing whether it's called spoiler or speedbrake, which extends on top of the wings during flight or on ground after landing of civial passenger aircraft like a Boeing 737 or Airbus A320 for example. Actually it's called flight spoilers and ground spoilers, but it is operated by a lever that is labeled speed brake (and some say air brake which indeed is not quite correct in this context).Such discussions is really something mostly flight simmers and space simmers get a headache with :lol:",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:04.83297792Z",
        "author": "Thorton",
        "date": "2010-04-26T19:33:55+0100",
        "id": "2710015ce191b6a63a8cfcb6f3bd8a0d",
        "post_id": "post-219437",
        "text": "[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3299\"]Molniya Rocket Pack (Block L, Molniya-1, Luna-9, L[\/nomedia]",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:35.764472832Z",
        "author": "Screamer7",
        "date": "2012-07-26T20:38:17+0100",
        "id": "16045959f854203e0520262975858e97",
        "post_id": "post-251421",
        "text": "It's getting close now.10 days and 10 hours and 19 076 400 km to go, and we all shall know if that \"stunt\":)of NASA is good or bad.http:\/\/solarsystem.nasa.gov\/eyes\/pl...m.nasa.gov\/eyes\/content\/documents\/msl\/msl.xml",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.591105024Z",
        "author": "spcefrk",
        "date": "2008-05-11T14:49:05+0100",
        "id": "f481d7dd2ea216c129a9634669a9f28d",
        "post_id": "post-65226",
        "text": "The James Webb Telescope will replace it IIRC.",
        "thread_id": 1408
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663922944Z",
        "author": "Artlav",
        "date": "2010-05-04T19:17:57+0100",
        "id": "022c0fe2a7af8c5dd75beb4a6f4242d8",
        "post_id": "post-220637",
        "text": "Izack said:Ah, anyone get the NERVA2 working? I can't get it into the scenario...\n\nWith my module you need to define it like that:Code:Nerva:nerva2\n  STATUS Orbiting Mars\n  RPOS -1963523.52 348526.54 3002937.30\n  RVEL -2894.498 -251.111 -1859.285\n  AROT 16.66 51.86 13.10\n  PRPLEVEL 0:1.0\n  NAVFREQ 0 0\nENDAlso, here is what my version looked like (677000kg\/387000kg, 8.9km\/s DV):",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.977194496Z",
        "author": "Cairan",
        "date": "2012-08-08T02:16:07+0100",
        "id": "7a1221fdb0e42ff8cca2b380677cd7f5",
        "post_id": "post-251759",
        "text": "SolarLiner said:He wait now for his first child to born, in 3 months, as he said in the press conference post-land. Two babies in 3 months, what an ultimate father dream !:cheers:I'm building a summary, a review of the landing, actually it renders the video.\n\nNo, he's awaiting his --second-- child in 3 --weeks-- not months.And his wife was in a nearby building ... you know, in case...;)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6353792Z",
        "author": "supersonic",
        "date": "2010-05-02T21:24:49+0100",
        "id": "e460bc38f5e3400ab2a2052d25803db7",
        "post_id": "post-220562",
        "text": "Good, another person to sit on Mars for a few months.:p",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.578475008Z",
        "author": "T.Neo",
        "date": "2011-07-02T19:34:32+0100",
        "id": "d3d15b0a55a726aad3b3888a34d191f4",
        "post_id": "post-220155",
        "text": "Again, you just read a title without reading what the article was about.\n\nExcept... I did read the article. :shifty:I could say the new year starts on my birthday. That doesn't mean it's valid.\n\nYou could always invent a new calender with your birthday as the first day of the year.;)",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.038795264Z",
        "author": "MattBaker",
        "date": "2014-02-03T10:50:10+0000",
        "id": "8ed637ab4d325c7d67c564c99ff60aa4",
        "post_id": "post-252151",
        "text": "Keatah said:Sure, they could have made them far more durable for minimal weight increase.\n\nEngineers are engineers, not magicians. They didn't know about the trouble with the wheels until it happened on Mars. That rover went through a year-long process and turned out with this wheels, because they thought they would be appropiate for the task at hand.And besides: With the new sky crane I wouldn't be so sure if \"minimal weight increase\" is as unproblematic as you make it seem. I'm sure they had a lot of situations where they were like \"Can't we make therovr 50 kilograms lighter? What about 30? Come on, this would really help, 10?\"",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.636993536Z",
        "author": "Bj",
        "date": "2010-05-20T00:36:46+0100",
        "id": "63e6378a6a6f14e38cbbc044b6f14cb7",
        "post_id": "post-220918",
        "text": "Um OK I think I might of ran into a bit of a snag...Giving it a rundown, I saw that the Nerva is so large, it would need its own independent launch. I realized a few things; Nerva has enough thrust to take off Earth on its own no problem, but it doesn't look like it is really the flyable type. (meaning we might need to put fairings around it or something.Just trying I put it on top of a Ariane5 (because it is just strong enough to get it into space, but not into orbit by a long shot.) .. it doesn't fit quite well...So that kindof leaves the only option of having the Nerva as its own SSTO rocket and we will add fairings on the side to make it protected and look flyable in a atmosphere... or we make another engine like this though capable of being stored in some HLV.Think that is really capable of getting there, or are we getting a tish futuristic again?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61469952Z",
        "author": "Izack",
        "date": "2010-05-07T16:05:41+0100",
        "id": "f7bb3b03507048ec6f2d021b6539d17c",
        "post_id": "post-220734",
        "text": "cymrych said:Of course, use of such a single stage to Mars craft may be seen as a tad too futuristic, even with a flight time in the early 22nd century.\n\nActually, it looks like it will be at least two stages.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.543741696Z",
        "author": "Artlav",
        "date": "2010-09-02T12:15:56+0100",
        "id": "a3a610f25bd4ac732fd952c2bb05811b",
        "post_id": "post-252864",
        "text": "N_Molson said:Done in 6902680\n\ntl8 said:Only really slowed down at Level 8...Done in 2475450\n\nReally slowed down? It does in 2-6 seconds what CPU does in about 30 minutes, don't forget.:)",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:05.640067072Z",
        "author": "Izack",
        "date": "2010-05-20T14:31:59+0100",
        "id": "a8534d1201cc9a87cd700b1f1f57be21",
        "post_id": "post-220945",
        "text": "dougkeenan said:Is that DLL in the NERVA2.ZIP package?\n\nNo, it's right here.Artlav posted it a while back, but no one really wants to go back there and find it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.628636928Z",
        "author": "Salun",
        "date": "2010-05-14T06:50:06+0100",
        "id": "41f93547574df0ab9019dbdc9f42fcda",
        "post_id": "post-220861",
        "text": "What are the modules going to be made of?(Theoretically.) Perhaps we can save a lot of weight and subsequently fuel costs and Mission times by using a sort of UCGO inflatable station building mod. Somewhat like building a air base but instead with the stack.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.6750208Z",
        "author": "Urwumpe",
        "date": "2008-07-31T13:21:31+0100",
        "id": "c00f6dcb98c85552699693b5e661a18a",
        "post_id": "post-69109",
        "text": "GLS said:Yeah, I think that won't be hard to make, create a little thruster and make a wacky function to control it... I could do it as a sort of test for the MPS dumps!;)\n\nWell, if the MPS dump of the Shuttle looks even only slightly similar, it will be impressive.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:04.814562304Z",
        "author": "garyw",
        "date": "2010-04-26T12:42:16+0100",
        "id": "d903cec341ab1a58056497d3c7cd9cef",
        "post_id": "post-219330",
        "text": "Interesting timing as it seems SETI want to try a different approach and start really looking for signs of stellar engineering instead of radio waves. The team has said that Earth is growing ever more silent due to technology improvements such as frequency shift spectrum and fibre optics and this would appear to be a natural technological progression.http:\/\/www.centauri-dreams.org\/?p=12153",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.873637632Z",
        "author": "Unstung",
        "date": "2012-08-06T06:35:19+0100",
        "id": "8cfdb56189b3033e2a06e9dbdbb84099",
        "post_id": "post-251609",
        "text": "We've got thumbnails, 64 x 64 pixels. Wheels are down.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.824499712Z",
        "author": "Andy44",
        "date": "2010-05-01T15:32:37+0100",
        "id": "5d5cad19031f519ff0533ea17d75f530",
        "post_id": "post-219432",
        "text": "Enjo said:Sorry for offtopic and bumping in the same thread, but just for historical correctness - my father and grandfather told me that the Soviets also borrowed some brainpower back then.\n\nYes, there was a humorous line in the movieThe Right Stuffin which Vice President Lyndon Johnson complains about the early Soviet lead in the space race, saying, \"I thought you told me our German rocket scientists are better than their's?\":lol:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.87442304Z",
        "author": "Screamer7",
        "date": "2012-08-06T06:37:23+0100",
        "id": "9f1a948b06880c0875139ab506512b3b",
        "post_id": "post-251615",
        "text": "I am very happy for the people of JPL and NASA. They achieved a great feat.Congratulations!!!!!:cheers:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.45359232Z",
        "author": "pete.dakota",
        "date": "2008-05-11T12:55:03+0100",
        "id": "18ee9d667906cc9b78d98d5b0611d2cc",
        "post_id": "post-65211",
        "text": "If your target vessel has an XPDR frequency then dockingMFD will show you your speed relative to it, and distance. Certain addons, such as the DGIV and AMSO, have nul rel speed autopilots. As for an MFD, I believe that there was an addon one that came with (or was suggested by) the old Shuttle Fleet called something like rendezvousMFD that I think had a station keeping AP.",
        "thread_id": 1406
    },
    {
        "@timestamp": "2023-09-14T07:13:05.146514176Z",
        "author": "Urwumpe",
        "date": "2010-04-27T11:54:15+0100",
        "id": "a87ec9cef944698520b5ded5f5462f69",
        "post_id": "post-219650",
        "text": "Sar said:I just laughed at the name, they could've used a bit of imagination:D\"European Extremely large telescope\" Now I'm just waiting E-BMR \"European big mars rocket\"\n\nComes right after the launch of the VLMMLV - The Very Large Mars&Moon Launch Vehicle.---------- Post added at 12:54 PM ---------- Previous post was at 12:52 PM ----------tblaxland said:A picture says a thousand words:\n\nWhat a nice example of Victorian Plumbing. Looks almost steampunk.",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:05.527608576Z",
        "author": "dre120v",
        "date": "2010-05-02T20:17:53+0100",
        "id": "0a2a5b52836d29a04390ec62f91312df",
        "post_id": "post-220063",
        "text": "What about sending down Soyuz (with a few crew members)that is attached to the ISS(if it is in this scenerio) and sending up fuel with the next automated soyuz craft?",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:35.763986432Z",
        "author": "orb",
        "date": "2012-07-23T21:59:13+0100",
        "id": "b443786938673e67c2d52a18e6686c62",
        "post_id": "post-251417",
        "text": "The Planetary Society Blog:When will we see Curiosity's first images?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.578646784Z",
        "author": "Urwumpe",
        "date": "2011-07-02T19:41:51+0100",
        "id": "1c0f5962ac9384eb5a788fadf6e2df2c",
        "post_id": "post-220156",
        "text": "RGClark said:Again, you just read a title without reading what the article was about.\n\nActually, your posts have been soo repetitive, that it doesn't really require reading all of it. The first and the last paragraph are good enough.But seriously: Maybe you didn't realize it yet, but you are already talking to yourself there, because most wiser people already went while shaking their heads. The few answers here are done by people who have yet to reach wisdom (I count myself to them), who still hope that you will one day learn the scientific method and be open for arguments instead of using your own \"big dumb booster\" solution of using quantity of your posts over quality.Get a blog for this, A forum is a place for discussion and the dis- in discussion requires more than one person taking part, so the positions can be apart.That you quote yourself, is also just a sign of helplessness, not of a discussion - you discuss only with yourself while agreeing with you. Which isn't a discussion, but actually talking to you.A wiki would maybe be even much better, since you can then edit your data-free claims. And even better: Others could fill the gaps in your argumentation with something better than \"something magical happens here\". But please - stay away from OrbiterWiki then. Use Wikipedia, there the moderators are much more patient with you than I will ever be.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555091456Z",
        "author": "Hlynkacg",
        "date": "2012-01-02T18:33:39+0000",
        "id": "78d552e2b21f01189b4e2becb99ca0e4",
        "post_id": "post-220304",
        "text": "T.Neo said:How is it possible to mathematically figure out if a vehicle could be more or less stable throughout reentry and landing? I think this is what is needed here...\n\nOh it's possible, but I don't see anyone busting out 3D vector calculus on this thread. :lol:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.037784832Z",
        "author": "N_Molson",
        "date": "2013-11-26T19:14:59+0000",
        "id": "62e7b7b8d3189830dbe2686d29ebb7e8",
        "post_id": "post-252143",
        "text": "OK, so it's more the RTG (rather its heat to electricity conversion devices) that is a bit capricious... If it happens only from time to time and the voltage can be reverted to its initial level, that's not too nasty, provided the components are designed to handle the stress (and it seems it's the case).",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.582181632Z",
        "author": "RGClark",
        "date": "2011-07-23T05:13:56+0100",
        "id": "941237676b553d4e826c9e3eab311d18",
        "post_id": "post-220200",
        "text": "RGClark said:On the Space Flight news subforum it was discussed that Sierra Nevada is developing the Dream Chaser spacecraft based on the HL-20:http:\/\/www.nasa.gov\/topics\/technology\/features\/hl20-recognition.htmlhttp:\/\/www.nasa.gov\/centers\/langley\/news\/factsheets\/HL-20.htmlDream Chaser - Wikipedia, the free encyclopediaThe HL-20 was stated as having a mass of 9,979 kg while the Dream Chaser is listed as having a mass of 9,000 kg. The Dream Chaser is to be of largely composite design. Composite design allows a rocket to have SSTO performance if it is of sufficient size.Anyone know if that mass of 9,000 kg is the dry mass or gross mass of the Dream Chaser, meaning containing propellant? If it is the dry mass as I'm assuming it is, then filling the entire internal volume with dense, hydrocarbon, propellant would allow you to get a high Mach suborbital vehicle. And scaling it up twice would allow you to get a fully orbital vehicle as is the case with the X-37B.\n\nThis page has some dimensions of the HL-20:HL-20 Spaceplane Simulation.http:\/\/www.aerorocket.com\/AeroWindTunnel\/IntroToAeroWindTunnel.htmlWe can calculate the volume of some cross-sectional slices from the x,y, and z dimensions given along the length of the vehicle. Adding these together I estimate an internal volume of 46 m^3.However, there is a raised central portion where the passenger compartment will be that tends to cause an overestimate of the volume. On the other hand the surface is convex that tends to cause an under estimate of the volume using the flat cross-sectional slices. So I'll take the volume as the 46 m^3. The density of kerolox is about 1,000 kg\/m^3, so we have about 46,000 kg propellant.The Dream Chaser version has a dry mass of 9,000 kg using hybrid engine(s). We want to swap out these for high efficiency liquid fueled engines. To estimate the mass of the hybrid(s) used on the Dream Chaser, we'll use the information on the SpaceShipOne hybrid engine:SpaceDev Hybrid.http:\/\/web.archive.org\/web\/20080602055644\/http:\/\/www.astronautix.com\/engines\/spaybrid.htmThe mass is estimated as 300 kg. The dry mass of the Dream Chaser is about 9 times that of the SpaceShipOne, so we'll estimate its engines mass as 9 times higher at 2,700 kg. So the mass of the Dream Chaser with the hybrids removed will be 6,300 kg.The total mass of the engine less vehicle is now 46,000 + 6,300 kg = 52,300 kg. We need tanks to hold the propellant mass. The mass of kerolox propellant tanks is typically about 1\/100th that of the propellant. However, with composites we can reduce that to about half that. Call the extra tankage mass 300 kg. This brings the total mass to 52,600 kg.We need kerosene engines to loft this mass. The engine I suggest using is the RD-0242-HC [1]. This is a kerosene fueled version of a hypergolic engine. There have been cases where hydrocarbon versions were derived from hypergolic fueled engines so this should be doable [2].What is the performance we can expect from this engine as hydrocarbon fueled? From the high chamber pressure we can conclude this is a high performance engine. Such Russian engines with vacuum optimized nozzles have gotten in the range of 360 s vacuum Isp. This engine though is listed on the Astronautix site as only having an Isp of 312 s. However, this was for its use as a first stage engine, so this is undoubtedly for a version with a nozzle of intermediate length to be used both at sea level and vacuum. As a point of comparison the Merlin 1C [3] engine used for first stages has a vacuum Isp of 304 s. But the vacuum optimized version which only has a longer nozzle has a vacuum Isp of 342 s.I've also been informed by email that simulations of the RD-0242-HC engine using the engine performance program Propep [4] gave it an Isp in the 370's with a vacuum optimized nozzle. Therefore using altitude compensation I'll take the vacuum Isp as 360 s. For the sea level Isp I'll take the Isp as the 331 s sea level Isp of other high performance Russian engines optimized for sea level use, this time coming though from using altitude compensation.The increased Isp gives it an increased thrust amounting to about 29,800 lbs at sea level, and 32,400 lbs. in vacuum.The 52,600 kg mass of the engine-less vehicle is 115,720 lbs. We'll need five of the engines to lift off and have sufficient T\/W ratio to not incur too great a gravity loss. At an engine mass of 120 kg, this gives the vehicle a gross mass of 53,200 kg and a dry mass of 7,200 kg.For the trajectory averaged Isp use the estimate of 338.3 s for high performance kerosene engines using altitude compensation of Dr. Bruce Dunn in his report [5]. Then our delta-V will be 338.3*9.8ln(53,200\/7,200) = 6,630 m\/s, around Mach 20.Then as with the X-37B scaling up a high Mach capable suborbital craft by a factor of 2 will result in a fully orbit capable craft.The payload could be carried in a cannister above the vehicle. Or you could have a small crew capsule within it so as not to take up to much volume from the propellant. Actually this was the original design of the Russian Spiral spacecraft on which the HL-20 was based:Design of the Spiral Orbiterhttp:\/\/www.russianspaceweb.com\/spiral_orbiter_design.htmlBob ClarkREFERENCES.1.)RD-0242-HC.http:\/\/web.archive.org\/web\/20090503093919\/http:\/\/www.astronautix.com\/engines\/rd0242.htm#RD-0242-HC2.)NASA's Apollo lunar module ascent engine roars again.By Rob CoppingerDATE:25\/07\/08SOURCE: Flight Internationalhttp:\/\/www.flightglobal.com\/article...o-lunar-module-ascent-engine-roars-again.html3.)Merlin 1C.http:\/\/en.wikipedia.org\/wiki\/Merlin_(rocket_engine)#Merlin_1C4.)Propephttp:\/\/www.spl.ch\/software\/index.html5.)Alternate Propellants for SSTO Launchers.Dr. Bruce DunnAdapted from a Presentation at:Space Access 96Phoenix ArizonaApril 25 - 27, 1996http:\/\/www.dunnspace.com\/alternate_ssto_propellants.htm---------- Post added 07-23-11 at 04:13 AM ---------- Previous post was 07-22-11 at 05:52 PM ----------The point of the matter is that the many small spacecraft and suborbital craft of lightweight composite design become high Mach suborbital, a la the X-33, when switched to using high efficiency engines. And moreover if they are scaled up by a factor of 2, then the larger versions become fully orbital vehicles.This is also true of the X-34 and SpaceShipOne: they become high Mach suborbital, as a single stage, when switched to high efficiency engines. And when scaled up twice as large with the high efficiency engines, they become now fully orbital single stage vehicles.The case of SpaceShipOne is especially interesting because the twice scaled up vehicle is already built in SpaceShipTwo. Then swapping out the hybrid engines of SpaceShipTwo for high efficiency liquid fueled engines produces a SSTO.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6583488Z",
        "author": "supersonic",
        "date": "2010-05-02T23:00:07+0100",
        "id": "d64fdff82a17e45daad92bbfbd3aa483",
        "post_id": "post-220581",
        "text": "dgatsoulis said:Mars is the next step, but we need a time-table.Instead of building just a couple of bases on Mars and a Martian space station, how's this for an idea? Terraform Mars.Orbiter Martian Terraforming Project (OMTP)Here is a \"crappy\" timetable (any ideas or suggestions are welcome)1. Detonate high-yield conventional bombs on the Martian poles to start the melting process. (I'm not using nuclear because of the radiation)1b.Begin the construction of a Martian monitoring system with satellites and a space station to monitor the process.1c. Divide the Martian surface into quadrants and send over algae (a certain amount at each quadrant) to start the Oxygen build up. (This can be done simultaneously with the bombs and the monitoring system. We can start from the equator and work our way up and down.)2. (just an idea) A 10 MT (or less?) explosion inside the crater of Mount Olympus could wake up that sleeping giant, no?All that CO2 that would be realised from the volcano would be precious for the algae. (unless the explosion blocks the sunlight, which is bad.)Also start making Bases on Mars3.Once enough oxygen exists in the atmosphere: Switch to a Mars 1.5 scenario where enough oxygen in the atmosphere exists to allow plants to live. (different atmospheric parameters for Mars through a config file. See Mars fist steps or the Blue Mars addon)Send plants (a certain amount at each quadrant) to speed up the process.4.In a similar way that the GDIMiner addon works, build super-drills (with \"local\" material) to drill as close as possible to the Martian core and detonate nuclear bombs to \"recandle\" Mars' magnetic field. (Because all that \"atmosphere build-up\" process would just go to waste in a few years -or less- without a magnetic field to shield us from the Sun.)5. Finally, Mars with an atmosphere similar to Earth's and a magnetic field to keep the radiation out. (switching to a Mars 2.0 config file). Colonization is possible. The first ships are ready to go.Another idea: Phobos and Deimos could be exploited for minerals, which could be send down to Mars.\n\nGood idea, but first I think we need to think about getting there.:thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.472478464Z",
        "author": "SiberianTiger",
        "date": "2010-09-01T11:50:49+0100",
        "id": "a956482318d3c11305b03ea68c201642",
        "post_id": "post-252629",
        "text": "Hispa said:I suppose a hard russian guy will not have any problem with Barcelona and Tarragona temperatures.;)\n\nPerhaps he is, but he has also got a little daughter who is not that hard yet :lol: and enjoys when it's sunny and warm at a seaside.Hispa said:And, what can I say about Barcelona? It's plenty of interesting sites to visit. I propose you to hire a guided visit if you're going to stay in a hotel. It's cheap and worth the money you're going to pay.\n\nThanks, I'll consider such an option. There is a large museum of Spanish navy history in Barcelona, isn't it?",
        "thread_id": 16316
    },
    {
        "@timestamp": "2023-09-14T07:13:05.618333696Z",
        "author": "Bj",
        "date": "2010-05-09T22:29:12+0100",
        "id": "02d16108478a1067992c105ff5b6231d",
        "post_id": "post-220770",
        "text": "Columbia42 said:Awesome ship! How exactly will the shuttles land on Mars without a runway? Are you planning on installing parachutes, hover thrusters, and landing gear?\n\nUnless the landing factor as Columbia said is fixed, or thetaking offfactor, (reassembly of space shuttles) is called for, them maybe it would be better to use XR2\/DGIV in shuttles place?If we build this thing, make sure the parts are separated as well, so that they are constructable in space.:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.822464768Z",
        "author": "Zachstar",
        "date": "2010-04-28T21:20:32+0100",
        "id": "44f44e6b87b431d09a908c8869c32494",
        "post_id": "post-219410",
        "text": "I kind of disagree with him. I don't believe aliens would actively target earth. Mass murder is not something any sentient species takes lightly and needless when there is massive resources at the outer parts of the solar system.The big question of course is if they really do need the power of an entire star to FTL. That might get us in a bad spot.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.509595392Z",
        "author": "Tommy",
        "date": "2010-09-01T20:34:49+0100",
        "id": "fba6a81e21ecf746e9af141e9225bd14",
        "post_id": "post-252733",
        "text": "Tested with new version, edited my earlier post with results. Didn't realize how active this thread would be!",
        "thread_id": 16324
    },
    {
        "@timestamp": "2023-09-14T07:13:05.448211456Z",
        "author": "jinglesassy",
        "date": "2010-04-30T17:48:54+0100",
        "id": "ef6861915ea1f1c70d70934ba6a6d070",
        "post_id": "post-219876",
        "text": "garyw said:My only thought as I read this - Such a shame that this is discovered just after the return to the moon is cancelled. It proves that we haven't \"done the moon\", it's still a very interesting, complex and unknown place worthy of more study.\n\nIts not canceled yet congress\/senate\/whoever passes it hasn't passed that budget yet",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:05.14128384Z",
        "author": "David413",
        "date": "2010-04-27T21:51:10+0100",
        "id": "aeb77fcb2f31f15c6174ddfa4f465356",
        "post_id": "post-219635",
        "text": "The STS Expansion Pack includes tutorials for both the TORVA and TORRA. You will need to install the Shuttle Fleet, ISS Fleet, and the Expansion Pack (and please read the Expansion Pack setup document as it details additional third-party add-ons needed to run all of the Expansion Pack scenarios.).",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:13:36.532167936Z",
        "author": "TSPenguin",
        "date": "2008-05-27T16:37:56+0100",
        "id": "c53efe014139ef37c91246eacb4a2edd",
        "post_id": "post-69064",
        "text": "I believe the SSU is aiming for this in the long run...",
        "thread_id": 1633
    },
    {
        "@timestamp": "2023-09-14T07:13:05.517681408Z",
        "author": "Hielor",
        "date": "2010-05-01T07:30:06+0100",
        "id": "e58f6f6b6149aab2ac06fd45f2bcceee",
        "post_id": "post-220041",
        "text": "Arrowstar said:Not a chance it'd actually fly in any meaningful way without significantly larger wings more properly designed for this type of flight regime. I think flying on this would be a one way ticket out of this world, as it were.:)\n\nEjection seat and a parachute--Top Gear has already fitted cars with ejection seats in the past, so that seems perfectly doable to me.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:05.565206016Z",
        "author": "RGClark",
        "date": "2013-02-15T06:36:45+0000",
        "id": "65a291e51930dc858f4c4de5aff0ae46",
        "post_id": "post-220428",
        "text": "Nice article here:New Mexico space museum volunteers restoring DC-X for exhibit.by TopSpacer on February 13, 2013 at 3:01 amhttp:\/\/hobbyspace.com\/Blog\/?p=591#comment-7550Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.039984384Z",
        "author": "MattBaker",
        "date": "2014-02-11T05:42:58+0000",
        "id": "41674cd74fcf1f88301e1b51463b596c",
        "post_id": "post-252164",
        "text": "Donamy said:Could it have happened on landing ?\n\nIf you're talking about the wheels: No. They are doing dozens of photos every day so they can keep track of the wheels quite well. The landing and the forces acting on the wheels might be a contributing factor there but the landing alone? Nope.Example picture from Sol 34:Dusty but no punctures.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.669429248Z",
        "author": "Izack",
        "date": "2010-05-05T21:46:58+0100",
        "id": "d9787a867fc21459241742b16e600fca",
        "post_id": "post-220686",
        "text": "Pegasus was pretty fast and...so is our ship? :lol:You're right: there's no relation. But how was Apollo related to the Moon?Here's an idea: once we have a launch date we can see which constellation Mars will appear in when the stack leaves for it. A really complicated way of random selection.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64929536Z",
        "author": "Salun",
        "date": "2010-06-10T08:10:37+0100",
        "id": "286b1c76e24d069f63567e1f883cdee0",
        "post_id": "post-221023",
        "text": "If someone can run some numbers for me. please. Lets say on approach to Mars. Say a few hours before the Insertion burn We eject the Landing Moduals from teh Stack. Thus when teh Stack does its burn It will have slightly less fuel it needs to burn to Orbit.How much fuel could we save and more importantly how accuratly can we land the crew on Mars? By Orbiting Just the stack and fuel for the lander to get back?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.500402688Z",
        "author": "Moach",
        "date": "2010-09-01T20:13:14+0100",
        "id": "c25588298372d686415d6fae7c2ed60f",
        "post_id": "post-252701",
        "text": "well, i didn't say it was safe, i just said it's -convenient-:pi too wouldn't put my nuclear launch codes there...though, i never had any problems of that sort and they do say it runs on some secure transfer protocol which's name evades my memory...:rolleyes:and anyways... it's not like i have anything to hide - hackers would find my data pretty uninteresting, as most of my cool stuff i have released as open-source :lol:it's not a privacy breech unless you have your \"privates\" up for display",
        "thread_id": 16321
    },
    {
        "@timestamp": "2023-09-14T07:13:05.579335936Z",
        "author": "C3PO",
        "date": "2011-07-04T18:38:07+0100",
        "id": "ef7070a8b89a16c9474412b3456a4058",
        "post_id": "post-220166",
        "text": "Urwumpe said:Can you explain how you arrive at this conclusion?(PS: I know what you are likely to say, so I warn you, I am aware of the big text bubble with \"something magical happens here\")\n\n:cheers:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663510272Z",
        "author": "Urwumpe",
        "date": "2010-05-04T16:19:51+0100",
        "id": "f28fd80b16c95d00c4ff25b75f940014",
        "post_id": "post-220633",
        "text": "I would just use the fact that the heavy masses (crew module, NERVA) are at the ends of the vessel and spin it in pitch or yaw plane for artificial gravity...The landers would then be better put right behind the bridge, the the empty tanks are in the middle...and the rotation axis is pointed at Earth.And the next time you plan to kick me out of the airlock, check command history of the onboard computer. There is a \"SCHEDULE ECLSS_SHTDN PRIORITY 200 IN 600\" waiting for you.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.755948544Z",
        "author": "IronRain",
        "date": "2012-03-20T09:46:14+0000",
        "id": "f89e8f7a27d5a51361380cefd97d3fdb",
        "post_id": "post-251353",
        "text": "The Challenges of Getting to Mars: The Cruise to Mars",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664570368Z",
        "author": "Ashaman42",
        "date": "2010-05-04T21:18:52+0100",
        "id": "4c3468aa3f39006a1e293aa0d8358130",
        "post_id": "post-220643",
        "text": "Well I've got the code for my GDI miner and ore mill, either of these could be adapted to generate a fuel cargo instead. Either fuel from \"thin air\" like the miner producing rock or can require an input cargo like the mill in order to produce fuel cargo.Or we could just make a Ucgo station that produces fuel to refuel ships directly.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.314347264Z",
        "author": "The Aviator",
        "date": "2010-04-28T13:40:20+0100",
        "id": "13cb24fe8448ef8e7aea1208cb5a780d",
        "post_id": "post-219766",
        "text": "orb said:This could be because of Mobile version of graphics card (at least 2 cases have M in model name), or because of low models of the cards. Problems were reported with GF 210M, 220, and 320M, so at the low part of these series.\n\nI don't know if it could be because of Mobile version. My old GPU was a mobile model too, an NVIDIA GeForce 8600M GT, 512Mb. Didn't gave me any problems. I used to run Orbiter with a lot of addons, 1680x1050 resolution, without VistaBoost and with V-sync enabled. More, it was a Vista 32 bit OS.With these specs I got 30 - 50 fps.Isn't my current configuration supposed to be better than the former one? :idk:",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:35.92350464Z",
        "author": "Keatah",
        "date": "2012-08-06T06:53:21+0100",
        "id": "a8fbae4ae5db0fdfe473c9c7e85f3339",
        "post_id": "post-251642",
        "text": "what was the touchdown velocity? I missed it..",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.634117376Z",
        "author": "supersonic",
        "date": "2010-05-02T20:49:47+0100",
        "id": "3a77c1bcefdb17c20eb93ac93542f4ad",
        "post_id": "post-220554",
        "text": "For a landing site how about near Valles Marineris.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.477763584Z",
        "author": "Spike Spiegel",
        "date": "2010-04-29T23:08:08+0100",
        "id": "30343492d818c2a9d9e239260df4e01b",
        "post_id": "post-219937",
        "text": "The power supply in your emachines PC appears to be a standard size, so you should be able to find a replacement no problem. Here's a list for you to start with.http:\/\/www.newegg.com\/Product\/Produ...58 113142556&bop=And&Order=RATING&PageSize=20I'd pick one with a low price and good ratings, with a high number of ratings. For example, this one:http:\/\/www.newegg.com\/Product\/Product.aspx?Item=N82E16817170017So as long as you have the proper slot in your board for that new video card you should be all good.",
        "thread_id": 14064
    },
    {
        "@timestamp": "2023-09-14T07:13:35.93566208Z",
        "author": "Ghostrider",
        "date": "2012-08-06T17:30:29+0100",
        "id": "480d44539883334aa047afe4f3cf7079",
        "post_id": "post-251712",
        "text": "Don't they use hydrazine as fuel? That thing ignites no matter what. If it's in the hypergolic form, and the components come into contact, there should be an explosion that would disperse the rest of the propellant. If it's the monopropellant thing, it only burns as long as it's in contact with the catalyst elements.Either way, we're lucky there are no intelligent lifeforms on Mars or they'd beveryangry right now...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.0860992Z",
        "author": "Aeadar",
        "date": "2011-05-08T18:51:30+0100",
        "id": "1c685fe2fa7a614602810d8f03f83338",
        "post_id": "post-219556",
        "text": "I recently DLed Paint.net and GIMP, for the purposes of better editing of my screenshots and learning to do skins. But yesterday I decided to try and see what I could do with some of my older, non-Orbiter photos and came up with these:...I wasn't really sure where to post them so I thought I'd resurrect Andy44s thread since there are some amazing photos there that deserve to be seen. Although only one of these is from film, andbothhave been through the editor, Andy44didsay,\"whatever you think is cool goes here.\" in the first post.Not intended as a necropost, just thought that this thread was appropriate.Hope ya like them.:)",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571725056Z",
        "author": "Hlynkacg",
        "date": "2013-11-20T20:25:15+0000",
        "id": "63e3239b656372d5f11dbdec06fb9d09",
        "post_id": "post-220476",
        "text": "Urwumpe said:No, I just learned the concept as: Before you improve something, you should know it - and know what you want to achieve by improving it.While components of the Falcon 9 1.1 are the same, many major assemblies had been changed, also the flight dynamics. Ground operations have also changed, if you look at the changes to the launch complex to accommody the Falcon Heavy as well.\n\nSo how many falcon 9 flights would you consider reasonable before allowing development to continue. 5? 50? 5000? The problem with the attitude that \"nothing must ever be flown that has not already been proven\" is that nothing new ever gets flown, and that nothing is ever proven. All you do is end up sinking large amounts of time and money into inferior hardware and procedures, or in the case of NASA not doing them at all, while this is perfectly reasonable way to minimize risk when working a \"cost plus\" style contract it is actively detrimental in all other cases.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.988741888Z",
        "author": "orb",
        "date": "2012-08-21T10:49:30+0100",
        "id": "b69001ed374a3bdf169623708f3eb80f",
        "post_id": "post-251843",
        "text": "NASA\/ NASA JPL:Curiosity Stretches its ArmAugust 20, 2012Mars Science Laboratory Mission Status ReportPASADENA, Calif. -- NASA's Mars rover Curiosity flexed its robotic arm today for the first time since before launch in November 2011.The 7-foot-long (2.1-meter-long) arm maneuvers a turret of tools including a camera, a drill, a spectrometer, a scoop and mechanisms for sieving and portioning samples of powdered rock and soil.\"We have had to sit tight for the first two weeks since landing, while other parts of the rover were checked out, so to see the arm extended in these images is a huge moment for us,\" said Matt Robinson of NASA's Jet Propulsion Laboratory, lead engineer for Curiosity's robotic arm testing and operations. \"The arm is how we are going to get samples into the laboratory instruments and how we place other instruments onto surface targets.\"Click on image for details\u200bNASA's Mars rover Curiosity extended its robotic arm on Aug. 20, 2012, for the first time on Mars and used its Navigation Camera (Navcam) to capture this view of the extended arm.Image credit: NASA\/JPL-Caltech\u200bWeeks of testing and calibrating arm movements are ahead before the arm delivers a first sample of Martian soil to instruments inside the rover. Monday's maneuver checked motors and joints by unstowing the arm for the first time, extending it forward using all five joints, then stowing it again in preparation for the rover's first drive.\"It worked just as we planned,\" said JPL's Louise Jandura, sample system chief engineer for Curiosity. \"From telemetry and from the images received this morning, we can confirm that the arm went to the positions we commanded it to go to.\"The image of Curiosity's arm is online at:http:\/\/1.usa.gov\/OSyG3B.The turret has a mass of about 66 pounds (30 kilograms). Its diameter, including the tools mounted on it, is nearly 2 feet (60 centimeters).\"We'll start using our sampling system in the weeks ahead, and we're getting ready to try our first drive later this week,\" said Mars Science Laboratory Deputy Project Manager Richard Cook of JPL.{...}CBS News Space:Curiosity rover flexes robot arm for first timeSPACE.com:Mars Rover Curiosity Flexes Robotic Arm for 1st TimeAviation Week:Photo: Curiosity's Arm (from Mars)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.54911104Z",
        "author": "Sky Captain",
        "date": "2010-05-01T20:54:04+0100",
        "id": "2ba2043668bb1b521852d93e09097473",
        "post_id": "post-220078",
        "text": "What if you drop engines to cut down extra mass and also to limit acceleration? IIRC there was a version of Alas rocket in the sixties which only droppped two engines but otherwise reached orbit like SSTO on a single stage. When considering expandable SSTO's there is no reason to bring all engines to orbit.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61611392Z",
        "author": "supersonic",
        "date": "2010-05-08T13:05:27+0100",
        "id": "2c55c5dbc92ed683de67d3ab3ab941df",
        "post_id": "post-220749",
        "text": "I vote Bj as the project manager.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.034874112Z",
        "author": "orb",
        "date": "2013-11-09T19:56:23+0000",
        "id": "ad327dc18fa0897249e61f3a8ce62b18",
        "post_id": "post-252118",
        "text": "NASA\/ NASA JPL:Curiosity Performs Warm ResetNovember 08, 2013Mars Science Laboratory Mission Status ReportNASA's Mars rover Curiosity experienced an unexpected software reboot (also known as a warm reset) yesterday (11\/7\/13) during a communications pass as it was sending engineering and science data to the Mars Reconnaissance Orbiter, for later downlinking to Earth. This computer reset occurred about four-and-half hours after new flight software had been temporarily loaded into the rover's memory. At the time the event occurred, Curiosity was in the middle of a scheduled, week-long flight software update and checkout activity.\"Telemetry later downlinked from the rover indicates the warm reset was performed as would be expected in response to an unanticipated event,\" said Jim Erickson, project manager for the Mars Science Laboratory mission at NASA's Jet Propulsion Laboratory, Pasadena, Calif.A warm reset is executed by flight software when it identifies a problem with one of its operations. The reset restarts the flight software into its initial state. Since the reset, the rover has been performing operations and communications as expected. The team is currently working toward understanding the cause of the reset and returning the rover to normal operations. This is the first time that Curiosity has executed a fault-related warm reset during its 16-plus months of Mars surface operations.{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.090010112Z",
        "author": "Scav",
        "date": "2013-12-17T04:32:37+0000",
        "id": "e6882ad93542c8b68922aee634be94dd",
        "post_id": "post-219588",
        "text": "Look at the mountain near the summit, I think.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.657892608Z",
        "author": "supersonic",
        "date": "2010-05-02T22:15:05+0100",
        "id": "767167ceb698df2fd8eeb6dc735fa5da",
        "post_id": "post-220575",
        "text": "Bj said::blackeye:?I didn't know they used glue to stick parts of rockets together, no wonder the SRBs break from the ET so easily.;)My meshing skills are near zip, if anyone would like to design a new vessel then that's ok with me too.\n\nOk, now who is going to fly that thing?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.009541632Z",
        "author": "Izack",
        "date": "2012-11-21T13:50:49+0000",
        "id": "1b73975efe2f4e081bac4a27d2b6e79c",
        "post_id": "post-252006",
        "text": "My guess: Some more evidence of seasonal flowing water. But not actual life, past or present. NASA tends to overstate things to the point of hysteria these days.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.14587776Z",
        "author": "SiberianTiger",
        "date": "2010-04-27T05:30:39+0100",
        "id": "ad94a31b6b73e550b952c3ee94b11746",
        "post_id": "post-219646",
        "text": "Will the mirror be movable at all?",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:05.14143104Z",
        "author": "AtlantisOnline",
        "date": "2010-04-29T02:27:08+0100",
        "id": "8fca5cc83a8641d417539ea8a47464c1",
        "post_id": "post-219636",
        "text": "I did that but their manuals are not complete I have reloaded them to verify that nothing went wrong during the loading part and the manuals are still not complete. I was wondering how you do it.",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:13:36.034958336Z",
        "author": "orb",
        "date": "2013-11-12T16:49:25+0000",
        "id": "fa8934c1b26bcb92835e9e93ef4fe8ac",
        "post_id": "post-252119",
        "text": "Universe Today:Go Mars-Digging Beside Curiosity In New Interactive Panorama",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.314403328Z",
        "author": "Hielor",
        "date": "2010-04-28T19:40:21+0100",
        "id": "9f2e2125a484893e42077457df830b3c",
        "post_id": "post-219767",
        "text": "Looks like a driver issue, but updated drivers aren't available for this card yet.According tothis thread, drivers for the GT320M should be available in May...",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571550976Z",
        "author": "Hlynkacg",
        "date": "2013-11-20T19:46:24+0000",
        "id": "abb2cc23ad967f029e382224ad53a249",
        "post_id": "post-220474",
        "text": "Urwumpe said:Not really - since the F9 1.1 is a major improvement, regardless what the minor version step 1.1 implies. There are huge differences between the two and there is simply little that was learned from the F9 in terms of operations. And the 1.1 might share the same fate.It is just appearing to me, as if SpaceX is changing their company strategy very quickly.\n\nI'm not convinced that this is the case.We are not talking about a car or airplane that will need standardized parts\/servicing over the course of their lifetime. For the moment at least, each rocket is a \"one-off\". As such, there is no legitimate reason to not apply operational and design lessons from the construction and flight of the first rocket into the second.The F9 and F9 1.1 share that same operational components and the same launch infrastructure, so don't see where your complaint is coming from. Are you seriously suggestion that whole concept of incremental development in aerospace is unsound? Because that is what it sounds like.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.152573696Z",
        "author": "Slice N Splice",
        "date": "2010-08-31T22:23:21+0100",
        "id": "e8e4baf26926599b1efd084552c9a89e",
        "post_id": "post-252301",
        "text": "PhantomCruiser said:You know; with just a bit of effort, anim8tor, gimp and multistage, you could make your own and upload it onto the 'hanger.IIRC there is even a parachute add-on that can be configured from an MFD. Although I'm going to have to look it up to see if it's really what you are looking for...Universal Parachute\n\nI could not remember all the steps and all that it takes to make my own stuff, thats out of the question.As well i never did like universal parachute. It is very unrealistic to me. It is just a little thing that doesn't even have any strings on it.Sorry, but those are out of the question.---------- Post added at 09:23 PM ---------- Previous post was at 03:40 PM ----------Anybody else got a link to a addon with a parachute on it?",
        "thread_id": 16279
    },
    {
        "@timestamp": "2023-09-14T07:13:05.553271552Z",
        "author": "T.Neo",
        "date": "2011-11-13T17:54:50+0000",
        "id": "895131aa1ed580ae6424f2b19e8aa817",
        "post_id": "post-220284",
        "text": "The mass of the entire external tank also is over 26,000 kg while the the 3 main engines mass about 10,000 kg.\n\nSorry, I misread and thought you meant \"hydrogen tank of the hydrogen fueled SSTO\".The STS ET is more massive than the engines on STS alone, but there is also the thrust structure to deal with. The mass of the engines and their thrust structure together could be closer to ~25 tons.But this comparison is misleading because the engines are smaller than they would need to be for a SSTO because most of the launch thrust is provided by the solid rocket boosters.\n\nGood point. You'd likely need six or more SSMEs to get adequate liftoff thrust, which would mean more mass in engines... and a heavier thrust structure as well.In that case, there is really nothing to gain by taking the extra SSMEs to orbit, it would be better to stage them off in an Atlas-esque manner.But it would still be a very ungainly launch vehicle. Probably similar performance to the EELV heavies, but more costly.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.579067904Z",
        "author": "Urwumpe",
        "date": "2011-07-03T11:46:22+0100",
        "id": "3cedf34c43a319e070a6cc4b13000db2",
        "post_id": "post-220162",
        "text": "RGClark said:I don't believe that.The calculation is on the high school level. And it is an interesting topic. The readers on this forum are very scientifically interested people.\n\nIf they are on the high school level... at which level of education did you stop, so that you are incapable of doing them yourself?Scientifically minded people will also not do the math for you. You calculate first, and they will check your calculations later, and point out the flaws and errors. It is always like that.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.477451264Z",
        "author": "Urwumpe",
        "date": "2010-09-01T20:10:57+0100",
        "id": "2efdea2e1576395e7fc0f10655c7a8d8",
        "post_id": "post-252644",
        "text": "Notebook said:If you have a system that is already making gaseous Nitrogen, why wouldn't you use it for the LOX tank?\n\nSaves weight for Nitrogen tanks.",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:05.572656896Z",
        "author": "RGClark",
        "date": "2013-11-28T18:32:21+0000",
        "id": "2ae5bda3f2458e50ea1ad32159c26dac",
        "post_id": "post-220487",
        "text": "Hlynkacg said:I repeat,show your work.What are your masses for the stage and fuel. What allowances were made for maneuvering and contingencies. How does your thrust at sea-level compare to thrust in vacuum, what does your dynamic pressure curve look like? How heavy is your recovery equipment and landing reserve and what did you base that estimate? How much do your altitude compensating engines and their associated thrust structure weigh in comparison to the existing Merlins?Its easy to make a first order estimate and say that something should be possible. Making it actually work is much much harder.That and the assertion that the F9 first stage would be a more efficient launch vehicle than a complete F9 sounds suspiciously like homeopathic rocketry.\n\nJohn Schilling is not likely to reveal the calculations that go into his simulator as it is proprietary. I have suggested to him that he might allow users to input also the sea level thrust and Isp to get more accurate estimates, but he chose not to change his calculator.To see how efficient an SSTO can be, youhaveto use altitude compensation. I was surprised myself how high the payload got for the F9 v1.1 when you assume the first stage engines got the same vacuum Isp as the Merlin Vacuum. But the point is methods of altitude compensation that can work have been known for decades.What would be needed is for these altitude compensating additions to the engines be lightweight. However, recent research with high temperature ceramics suggest this is also now possible:Ceramic matrix composites make inroads in aerospace.Published on May 14th, 2013 | Edited by: Jim DestefaniOxide CMC exhaust ground test demonstrator consists of a 1.60-m diameter nozzle and 1.14-m diameter \u00d7 2.34-m conical centerbody with titanium end cap inspection portal. Credit: Steyer; IJACT.http:\/\/ceramics.org\/ceramic-tech-to...c-matrix-composites-make-inroads-in-aerospaceA More Efficient Jet Engine Is Made from Lighter Parts, Some 3-D PrintedComposite and 3-D-printed components will mean jet engines that use 15 percent less fuel.In the LEAP engine, the ceramic matrix composites will replace only some of the nickel alloy parts. But in the future, they could be used for more engine parts, further reducing losses from cooling. This change could also allow engines to run at higher temperatures, making it possible to get more thrust from a given amount of fuel. Furthermore, composites could make engines lighter\u2014parts made from these materials weigh one-third as much as the equivalent nickel alloy parts.http:\/\/www.technologyreview.com\/new...-is-made-from-lighter-parts-some-3-d-printed\/\n\nBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581954304Z",
        "author": "Urwumpe",
        "date": "2011-07-16T23:27:37+0100",
        "id": "8bed0cbe60b1b3c4cc5499883273b388",
        "post_id": "post-220198",
        "text": "Sustainer engine delivers almost no thrust at sea-level.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.241122048Z",
        "author": "Artlav",
        "date": "2010-04-27T19:23:17+0100",
        "id": "c5965557684b38161dd22a155147e1dd",
        "post_id": "post-219734",
        "text": "dougkeenan said:Good! Any procedure\/sample code to follow?\n\nYou can try making sense of that:http:\/\/orbides.1gb.ru\/orbf\/inmfd.zipThat's what i made to draw the MFD's on the starship Hius's hull:",
        "thread_id": 14034
    },
    {
        "@timestamp": "2023-09-14T07:13:36.501247488Z",
        "author": "Moach",
        "date": "2010-09-01T22:37:52+0100",
        "id": "a2531cec40ddad06bb5e68216ea5316e",
        "post_id": "post-252711",
        "text": "Face said:I understand what you say, but it is important to point out that Dropbox is nowhere near a version control system.\n\nit's not supposed to be :thumbup: - that's the whole point... it's just quick 'n simple file sharing without any hassle... sometimes, just what a project needs...but true - i learned it the hard way during my college graduation project that DropBox is NOT a version control tool by ANY means, and using it as such is prone to invite certain disaster :lol: - trust me, i would know :uhh:in turn... it did save my skin a couple of times when stupid awake-for-way-too-long mistakes result in the going away of several critical files or other events of similar nature... while it syncs automatically, it also does versioned backups EVERY TIME you hit ctrl+s (needless to say, this can be a real life-saver)there's really no tool that can keep you safe from yourself, you know... specially after that 30th waking hour :facepalm:",
        "thread_id": 16321
    },
    {
        "@timestamp": "2023-09-14T07:13:04.824266496Z",
        "author": "jedidia",
        "date": "2010-04-29T23:11:33+0100",
        "id": "a4b78cdeb19a3c01316545a1e2edc376",
        "post_id": "post-219429",
        "text": "But why? What do we, or an alien society less advanced than ourselves, have to offer? This isn't the Wild West, it's space.The only viable way to make it happen would probably be a mcguffin (like Avatar's unobtainium). And even in fiction, it doesn't make sense.\n\nAs far as humans are concerned, the sole prospect of something to be gained is enough. That something doesn't even have to be found on their world itself. It might be a welcome distraction for domestic problems. If there is population pressure, there WILL be war, no matter how far advanced a society (at least where humans are concerned, where the rule that the IQ of a mass is that of its dumbest member divided by two applies without mercy). If kicking some aliens but is the only way of a gouvernement to satisfy a raging mob at home that isn't really interested in any plausible facts, they'll do it.It might happen the other way around, also.Now, I don't want to be overly pessimistic here. Unless there pops up a reason for one of the two to step into closer relations than just stretching of their fingers in a fancy way, things would probably go smoothely. As soon as there is envy, greed or fear involved, things go to hell. At least as far as humans are concerned. And they get afraid awfully fast. Or can be made afraid awfully fast, should anyone have an interest in it.I guess my point is, if their psychology works anything like ours, we're screwed...",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.295074048Z",
        "author": "The Aviator",
        "date": "2010-04-27T21:59:32+0100",
        "id": "9c7eddaf9e2f09e9385144f2876e6cfa",
        "post_id": "post-219756",
        "text": "Hello all.Here is my problem. After my old laptop said me goodbye a week ago, I bought a new one. At first, I downloaded all the latest drivers and OS updates. Then, downloaded Orbiter 2006-P1 base package and launched it to see if everything was working well. The scenario was \"Cape Canaveral\" in the stock Delta Glider folder. Seconds after I faced a nightmare: internal view, 2D panel all messed up and 7fps. Switching to the 3D panel didn't worked: the panel was ok, but I got only 10 fps as peak performance. Swithing to the glass cockpit mode shot down my fps to 2 to 4. I switched to external view: same problem. Noticed also the black sky problem, resolved installing the missing dll.Tried to disable v-sync and to lower resolution: nothing to do.Now my question is: it isn't strange that with an old generation 512 Mb card I got up to 50 fps, and with a new 1Gb card I get this mess?Any ideas on how to solve this problem?I hope someone can help me... I miss Orbiter!:cry:Here are my specs:Asus K50ID seriesCPU: Intel Core 2 Duo T6670; RAM: 4GbGPU: nVidia GeForce GT 320M; VRAM: 1GbOS: Windows 7 Home Premium 64bit.",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:35.980426752Z",
        "author": "Unstung",
        "date": "2012-08-08T22:39:07+0100",
        "id": "2e53b1362bef6f6a676f2e184ad4ec5b",
        "post_id": "post-251781",
        "text": "Can't ever have enough pictures of a martian mountain:More heat shield:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.079361792Z",
        "author": "Unstung",
        "date": "2010-07-12T08:03:50+0100",
        "id": "d212bbd7b814f7354bc0d1cec9d27ceb",
        "post_id": "post-219519",
        "text": "george7378 said:There are some fantastic photography methods here - my personal 'cool' favourites are time-lapse films or long-exposure shots (satellite passes, star trails, car lights on roads, etc...). I am not a creative photographer (yet), but I have got some photos of some weird things, such as the recent noctilucent clouds.Here is a site I like with some fantastic space time-lapses:http:\/\/www.spacelapse.net\/http:\/\/www.spacelapse.net\/en\/Milkyw...lescopes_Roque_de_los_Muchachos_La_Palma.html\n\nSomeone say time lapse?:phttp:\/\/tinyurl.com\/2amjolwhttp:\/\/tinyurl.com\/28t4hx6http:\/\/tinyurl.com\/2fu44zp(All are YouTube videos, I made these months ago.)There's not enough visible stars at night here to do a time-lapse during night, which I wanted to do back then. I can't really do much more than that since I'd rather my camera not get stolen being left off the property.From my first attempt with a \"studio\" set-up 6 days ago:http:\/\/unstung.deviantart.com\/art\/The-Weight-170241768Gonna do more with that, but I need a prop or two for the mannequin.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.477875968Z",
        "author": "zeldafan156",
        "date": "2010-04-29T23:58:29+0100",
        "id": "64a487d2a4a6505f9c384bae5b47d461",
        "post_id": "post-219938",
        "text": "The power supply in your emachines PC appears to be a standard size\n\nso what about the one in the list i put on my post? is it good?",
        "thread_id": 14064
    },
    {
        "@timestamp": "2023-09-14T07:13:36.169578496Z",
        "author": "jedidia",
        "date": "2010-08-30T22:17:01+0100",
        "id": "e66171c0fe22a17802ff0d30998b3eec",
        "post_id": "post-252321",
        "text": "because they're awfully expensive? :lol:",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64867712Z",
        "author": "Izack",
        "date": "2010-06-09T02:43:19+0100",
        "id": "a82bb3ffcdaa44cfc2655e81b7c8b4ce",
        "post_id": "post-221018",
        "text": "http:\/\/www.orbiterwiki.org\/wiki\/OFMMSection: Primary Vessels, right at the top. Read it. :facts:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.574399744Z",
        "author": "TheMineGamer32",
        "date": "2014-11-17T23:05:42+0000",
        "id": "ebeff861c9ef48e85f858928895b6c83",
        "post_id": "post-220500",
        "text": "Thanks, orbitingpluto! I work with it in Christmas, because I'm studying and working on the Pegasus (I have the Stargazer, Pegasus, Iris, Ibex and Aim payloads working properly, but Aim's solar panels don't work):facepalm: And I have to finish the repairing of the Minotaur I add-on.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.25191808Z",
        "author": "Qdog002",
        "date": "2010-08-31T15:54:06+0100",
        "id": "b6fc81db3d71cc9711c1a576a048c75b",
        "post_id": "post-252384",
        "text": "Yes, what version can I download that will work in O 2010",
        "thread_id": 16291
    },
    {
        "@timestamp": "2023-09-14T07:13:05.088441856Z",
        "author": "sitha241",
        "date": "2013-05-14T15:07:48+0100",
        "id": "57e84968ee587ef87d46377462a29596",
        "post_id": "post-219578",
        "text": "Nice pictures Artlav..I saw on your page numerous projects..Do you plan to put how you made 3d printer?:)",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.626694912Z",
        "author": "Bloodworth",
        "date": "2010-05-13T01:51:30+0100",
        "id": "8f1596390fe6b1181420f4ea8d38ef1a",
        "post_id": "post-220842",
        "text": "Izack said::lol:Anyway...If the payload were divided among smaller craft (say, two shuttle-sized modules end to end and a pile of cargo), the mass of the heat shields (inflatable, I assume) could be greatly reduced. Of course, then we have to fuel 3-4 engines instead of one...It really depends on how fast or how efficient you want it to go.I'm just shooting ideas now, but is it possible to send less up with the crew, and Hohmann an unmanned cargo vessel over so it arrives a couple months into the mission?\n\nI think aerobreaking the stack would be a mistake. A stack simply is not intended to take that kind of stress. Heatshields or not, the sheer stress of plunging that thing into the atmosphere would rip it apart. It is afterall held together mostly with airlocks and other assorted docking ports. The sheer size of the heatshield needed (even if it is inflatable) is space and weight that could be better used elsewhere or left behind altogether.Lol, the verb made perfect sence to me:)Why yes, we could hohmann over some cargo, but if it arrives months into the mission, we will be at mars without possiblly necessary supplies. Not to mention the fact that with my luck, the thing would either miss mars altogether or smack into the planet. Lol, with MY luck the aiming would be a little TOO good and the thing would impact dead center of the base:rofl:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.4598784Z",
        "author": "Slice N Splice",
        "date": "2010-09-01T02:46:12+0100",
        "id": "f428e9b060cfa721f0ce4343d3cab52d",
        "post_id": "post-252590",
        "text": "On all of the addons i got that make you open the parachute with SHIFT+1 will not work.for example the ARD when i press the SHIFT+other key it will not work.Same with airman and falcon parachutes...So my capsules just bash into the ground dieing.Why is it that ONLY the shift+number key wont work?If the key is K or J or whatever it will work.But not shift+number",
        "thread_id": 16310
    },
    {
        "@timestamp": "2023-09-14T07:13:05.441784832Z",
        "author": "Urwumpe",
        "date": "2010-04-30T13:23:14+0100",
        "id": "ccea85bca35385dae09d71e27fbc6a51",
        "post_id": "post-219832",
        "text": "The good thing is, that the big differences between AMD and Intel are gone now. Software for a Intel CPU should also work on a modern AMD and vice versa.Developing software to use more than just one or two cores, is not that easy, so don't complain too loud about it. Be happy if there is a game that scales perfectly on multi-cores. Even something like OpenMP requires you to think for parallelism. Even though it makes things insanely simple today.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:04.822567424Z",
        "author": "Andy44",
        "date": "2010-04-28T22:08:50+0100",
        "id": "8c9f59277f84cea101d39d8f6ea016ff",
        "post_id": "post-219411",
        "text": "The big question of course is if they really do need the power of an entire star to FTL. That might get us in a bad spot.\n\nYes, over on the Atomic Rocket Main Page, there is a whole discussion about the implications of relativistic travel (not FTL). The gist is that whover discovers the other species first may immediately develop a rocket capable of relativistic speeds, and fly it into the other species' planet, unleashing a dinasoar-killing amount of energy. If you don't do it first, the aliens might do it to you.It's John's Law: any propulsion system powerful enough to be interesting is also a weapon of mass destruction.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.931908096Z",
        "author": "orb",
        "date": "2011-06-21T20:34:10+0100",
        "id": "b3d51879daabb30a7b1bf6e52ba8b515",
        "post_id": "post-251160",
        "text": "NASA\/NASA Dryden\/ NASA JPL:Radar for Mars Gets Flight Tests at NASA DrydenJune 21, 2011Southern California's high desert has been a stand-in for Mars for NASA technology testing many times over the years. And so it is again, in a series of flights by an F\/A-18 aircraft to test the landing radar for NASA's Mars Science Laboratory mission.The flight profile is designed to have the F\/A-18 climb to 40,000 feet (about 12,000 meters). From there, it makes a series of subsonic, stair-step dives at angles of 40 to 90 degrees to simulate what the Mars radar will see while the spacecraft is on a parachute descending through the Martian atmosphere. The F\/A-18 pulls out of each dive at 5,000 feet (about 1,500 meters. Data collected by these flights will be used to finesse the Mars landing radar software, to help ensure that it is calibrated as accurately as possible.The testing is a collaboration of NASA's Dryden Flight Research Center, Edwards, Calif., with NASA's Jet Propulsion Laboratory, Pasadena, Calif. Earlier tests, with a helicopter carrying the test radar, simulated the lower-altitude portion of the spacecraft's descent to the surface of Mars. For more information about the F\/A-18 tests, seehttp:\/\/www.nasa.gov\/topics\/solarsystem\/features\/F-18_flying_msl_radar.html.The Mars Science Laboratory mission's rover, named Curiosity, will be shipped this month from JPL to NASA's Kennedy Space Center in Florida to be readied for launch between Nov. 25 and Dec. 18, 2011. The spacecraft will arrive at Mars in August 2012. After Curiosity lands on Mars, researchers will use the rover's 10 science instruments during the following two years to investigate whether the landing area has ever offered environmental conditions favorable for microbial life.{...}Full article at NASAFull article at NASA Dryden",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.526020864Z",
        "author": "garyw",
        "date": "2010-04-30T20:21:33+0100",
        "id": "65aec56e457019cf42fcab3777abd132",
        "post_id": "post-220053",
        "text": "Move to the crew to the station and implement CSCS. The orbiter will not survive because there is no method (in real life) of getting prop into the Orbiter whilst it's in orbit.Launching another rocket such as a delta is not an option either. it'll take too long to prepare the rocket and there is no way of getting the booster to the ISS. By the time those problems are worked out the Orbiters fuel cells would have died, even with powering down as much as possible and usings SSPTS (unless it's Atlantis).You should have landed as soon as you realised how out of plane you were. Simsup would not be happy. :lol:",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:05.09151232Z",
        "author": "Unstung",
        "date": "2014-03-09T10:05:52+0000",
        "id": "c48236ec6192281ac62d2a6497158148",
        "post_id": "post-219597",
        "text": "Some recent stuff, starting with tonight:In February:And something fun:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.018956032Z",
        "author": "orb",
        "date": "2013-03-28T16:54:01+0000",
        "id": "4976c051ca158ead045aa0402f085fc4",
        "post_id": "post-252084",
        "text": "Universe Today:New Ginormous 4 Billion Pixel Panorama from the Curiosity RoverEarlier news:NASA JPL:Curiosity Resumes Science Investigations",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.578240768Z",
        "author": "RGClark",
        "date": "2011-07-02T15:28:30+0100",
        "id": "35fe332e554fef5dcb0e80c5d7bc7b4a",
        "post_id": "post-220152",
        "text": "SSTO's would have made possible Arthur C. Clarke's vision of 2001.Space Travel: The Path to Human Immortality?Space exploration might just be the key to human beings surviving mass genocide, ecocide or omnicide.July 24, 2009On December 31st, 1999, National Public Radio interviewed the futurist and science fiction genius Arthur C. Clarke. Since the author had forecast so many of the 20th Century's most fundamental developments, the NPR correspondent asked Clarke if anything had happened in the preceding 100 years that he never could have anticipated. \"Yes, absolutely,\" Clarke replied, without a moment's hesitation. \"The one thing I never would have expected is that, after centuries of wonder and imagination and aspiration, we would have gone to the moon ... and then stopped.\"http:\/\/www.alternet.org\/news\/141518\/space_travel:_the_path_to_human_immortality\/I remember thinking when I first saw 2001 as a teenager and could appreciate it more, I thought it was way too optimistic. We could never have huge rotating space stations and passenger flights to orbit and Moon bases and nuclear-powered interplanetary ships by then.That's what I thought and probably most people familiar with the space program thought that. And I think I recall Clarke saying once that the year 2001 was selected as more a rhetorical, artistic flourish rather than being a prediction, 2001 being the year of the turn of the millennium (no, it was NOT in the year 2000.)However, I've now come to the conclusion those could indeed have been possible by 2001. I don't mean the alien monolith or the intelligent computer, but the spaceflights shown in the film.It all comes down to SSTO's. As I argued above these could have led and WILL lead to the price to orbit coming down to the $100 per kilo range. The required lightweight stages existed since the 60's and 70's for kerosene with the Atlas and Delta stages, and for hydrogen with the Saturn V upper stages. And the high efficiency engines from sea level to vacuum have existed since the 70's with the NK-33 for kerosene, and with the SSME for hydrogen.The kerosene SSTO's could be smaller and cheaper and would make possible small orbital craft in the price range of business jets, at a few tens of millions of dollars. These would be able to carry a few number of passengers\/crew, say of the size of the Dragon capsule. But in analogy with history of aircraft these would soon be followed by large passenger craft.However, the NK-33 was of Russian design, while the required lightweight stages were of American design. But the 70's was the time of detente, with the Apollo-Soyuz mission. With both sides realizing that collaboration would lead to routine passenger spaceflight, it is conceivable that they could have come together to make possible commercial spaceflight.There is also the fact that for the hydrogen fueled SSTO's, the Americans had both the required lightweight stages and high efficiency engines, though these SSTO's would have been larger and more expensive. So it would have been advantageous for the Russians to share their engine if the American's shared their lightweight stages.For the space station, many have soured on the idea because of the ISS with the huge cost overruns. But Bigelow is planning on \"space hotels\" derived from NASA's [ame=\"http:\/\/en.wikipedia.org\/wiki\/TransHab\"]Transhab[\/ame] concept. These provide large living space at lightweight. At $100 per kilo launch costs we could form large space stations from the Transhabs linked together in modular fashion, financed purely from the tourism interests. Remember the low price to orbit allows many average citizens to pay for the cost to LEO.The Transhab was developed in the late 90's so it might be questionable that the space station could be built from them by 2001. But remember in the film the space station was in the process of being built. Also, with large numbers of passengers traveling to space it seems likely that inflatable modules would have been thought of earlier to house the large number of tourists who might want a longer stay.For the extensive Moon base, judging from the Apollo missions it might be thought any flight to the Moon would be hugely expensive. However, Robert Heinlein once said: once you get to LEO you're half way to anywhere in the Solar System. This is due to the delta-V requirements for getting out of the Earth's gravitational compared to reaching escape velocity.It is important to note then SSTO's have the capability once refueled in orbit to travel to the Moon, land, and return to Earth on that one fuel load. Because of this there would be a large market for passenger service to the Moon as well. So there would be a commercial justification forBigelow's Transhab motels to also be transported to the Moon.Initially the propellant for the fuel depots would have to be lofted from Earth. But we recently found there was water in thepermanently shadowed craters on the Moon. Use of this for propellant would reduce the cost to make the flights from LEO to the Moon since the delta-V needed to bring the propellant to LEO from the lunar surface is so much less than that needed to bring it from the Earth's surface to LEO.This lunar derived propellant could also be placed in depots in lunar orbit and at the Lagrange points. This would make easier flights to the asteroids and the planets. The flights to the asteroids would be especially important for commercial purposes because it is estimated even a small sized asteroid could havetrillions of dollars worth of valuable minerals. The availability of such resources would make it financially profitable to develop large bases on the Moon for the sake of the propellant.Another possible resource was recentlydiscovered on the Moon: uranium. Though further analysis showed the surface abundance to be much less than in Earth mines, it may be that there are localized concentrations just as there are on Earth. Indeed this appears to be the case withsome heavy metals such as silver and possibly goldthat appear to be concentrated in some polar craters on the Moon.So even if the uranium is not as abundant as in Earth mines, it may be sufficient to be used for nuclear-powered spacecraft. Then we wouldn't have the problem of large amounts of nuclear material being lofted on rockets on Earth. The physics and engineering of [ame=\"http:\/\/en.wikipedia.org\/wiki\/NERVA\"]nuclear powered rockets have been understood since the 60's[\/ame]. The main impediment has been the opposition to launching large amounts of radioactive material from Earth into orbit above Earth. Then we very well could have had nuclear-powered spacecraft launching from the Moon for interplanetary missions, especially when you consider the financial incentive provided by minerals in the asteroids of the asteroid belt.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.624319488Z",
        "author": "Pablo49",
        "date": "2010-05-11T21:41:29+0100",
        "id": "f8b219353fd081418080dbf74dccbfb1",
        "post_id": "post-220820",
        "text": "That is an interesting system. I still prefer the stack-MSS system. The building missions may be redundant for OFSS members, but we have nonOFSS members involved here too (Like me!:)). I also like the idea of having a permanent presence in orbit.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.646595072Z",
        "author": "Mr Sandman",
        "date": "2010-09-03T08:28:41+0100",
        "id": "f1147ad5e6e8cc3c8ff4f3a6f5862850",
        "post_id": "post-253074",
        "text": "Hello all :tiphat: , The names Jonathon and I'm new to the forums and to Orbiter (Well, iv had it for about a year, but am now trying to learn how to use it) Anyway, I'm just saying hi, hope to see you all on the forumsJonathon",
        "thread_id": 16344
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630630656Z",
        "author": "Urwumpe",
        "date": "2010-05-16T21:09:43+0100",
        "id": "5f88eaf7f9d953d92c2ea5cf00ba0b0a",
        "post_id": "post-220880",
        "text": "Pablo49 said:How would we simulate construction of the artificial dunes? Or would we just have them there as part of the base from the start and just pretend we did it?\n\nWe could produce also the dunes like the rocks in AMSO, would also be possible. Pretty much vessels of their own, we could use a DLL for moving and manipulating them...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.625491712Z",
        "author": "Salun",
        "date": "2010-05-12T04:46:49+0100",
        "id": "1c11a9af06ce93775ab51daf8d910fcb",
        "post_id": "post-220830",
        "text": "Izack said:Could this be where multiple smaller transfer vehicles become useful? :hmm:\n\nAll honesty IM starting to think im the guy designing the coms system but I can say is IM against shielding the whole ship so it can take a dip into the martian atmosphere for ten minutes. Though I do recall a few years back messing around with the concept of using the Tether MFD to aerobrake. Using say a Shuttle A cargo pack and attaching it tot he shuttle with the Tether MFD. Very far fetched but I think a million times better than adding tons of weight to mars and back costing more fuel and power.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.65111552Z",
        "author": "gattispilot",
        "date": "2010-09-03T13:25:26+0100",
        "id": "8578d16281529bc96bfbfdb5a89d097b",
        "post_id": "post-253083",
        "text": "I am using anim8or.Any suggestions on making a crater? Short of crashing an meteor in to surface.I want the ridge. I have tried a circle and then cut of the center and then made the inside smaller and made the circle nor round. But is there another way.",
        "thread_id": 16345
    },
    {
        "@timestamp": "2023-09-14T07:13:05.627807744Z",
        "author": "Salun",
        "date": "2010-05-14T02:19:55+0100",
        "id": "d4beae4ce6b349f1214eda41082849e9",
        "post_id": "post-220853",
        "text": "What about we launch the LOSPS satellites to mars we launch all the vessels on a stack. Similar to the shuttle Man fuel tank. Using only a fraction of the fuel to get to Mars. Basically launching the astronauts to mars with only enough fuel to get to mars. When they arrive on orbit is a fuel tank with the fuel they need to get back.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.665216256Z",
        "author": "Bloodworth",
        "date": "2010-05-05T00:25:51+0100",
        "id": "472cea71e74e2f18693fc60d114d204d",
        "post_id": "post-220649",
        "text": "I believe we are actually planning on a multi ship mission. I'm pretty sure that arrow will make an appearance at some point.And no, there won't be any blue monkey women where we're going...they'll be red:D",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.679830528Z",
        "author": "Urwumpe",
        "date": "2009-06-06T21:39:36+0100",
        "id": "2df5556a657ea71374a9d2cbda65a4aa",
        "post_id": "post-69158",
        "text": "Donamy said:Are we going to do some updating to the SSME animatios and graphics ? I got a few ideas.\n\nof course, feel free to say them. As it involves graphics, I know you can do them.;)I have an update to the GPC code in the baking, will have the Shuttle Bus stuff finally implemented, I am just wondering about doing the message passing call by value or call by reference. The first is slower, but more robust to bugs.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:04.737995264Z",
        "author": "Ark",
        "date": "2010-04-26T14:35:49+0100",
        "id": "c9a845b6916db77cbab3bde71055872d",
        "post_id": "post-219297",
        "text": "\"Si, fly...\"",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:13:05.668008448Z",
        "author": "Columbia42",
        "date": "2010-05-05T13:20:30+0100",
        "id": "f53cd01b403ee07ef4a71106a61ec5b2",
        "post_id": "post-220673",
        "text": "Personally, I like the name Pegasus best.Also, I might be able to do some (very) simple meshes for the OFMM. I could also modify my Ares V addon to take whatever cargo we need into LEO as a first step towards Mars.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.656446976Z",
        "author": "Xyon",
        "date": "2010-09-03T16:18:16+0100",
        "id": "1c1b39f19b2c100d8a33e4229568a973",
        "post_id": "post-253100",
        "text": "... Have I mentioned how much I love you all recently?Seriously, this has to be theonlyplace on the internet where a webcomic can spark such a discussion. <3",
        "thread_id": 16347
    },
    {
        "@timestamp": "2023-09-14T07:13:04.814971392Z",
        "author": "T.Neo",
        "date": "2010-04-26T13:07:04+0100",
        "id": "667310e3cfe45ad03b28bb8dcab4fb82",
        "post_id": "post-219334",
        "text": "Ghostrider said:... For Europe, of course.\n\nI dare ya, invade a small African country and see what happens. :lol:Just not Lesotho. We tried that one...",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.526190592Z",
        "author": "N_Molson",
        "date": "2010-04-30T20:46:27+0100",
        "id": "02df83f818d111c447ec5034310fc5b3",
        "post_id": "post-220055",
        "text": "I'm using default \"Martins\" Atlantis with a Discovery skin;)",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:35.78777472Z",
        "author": "orb",
        "date": "2012-08-05T21:16:17+0100",
        "id": "c7f09872ef41f59a10cf169f666ac4c8",
        "post_id": "post-251489",
        "text": "According to the sources, it's time of receiving the signal on Earth.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6439104Z",
        "author": "Alexw95",
        "date": "2010-05-29T05:57:43+0100",
        "id": "65633ee672e50a28dfb4624fe3d63305",
        "post_id": "post-220978",
        "text": "I'm interested I can go to mars a back with arrow or dg havnt tried with xr but probly could I can do all the other stuff too---------- Post added at 04:57 AM ---------- Previous post was at 04:55 AM ----------Alexw95 said:I'm interested I can go to mars a back with arrow or dg havnt tried with xr but probly could I can do all the other stuff too\n\nNot sure how many pilots u have but I can fly for sure I am working on learning to make modules so I can hel you with that when I figure it ou",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.574995456Z",
        "author": "RGClark",
        "date": "2011-03-04T03:51:24+0000",
        "id": "10d783467692a014fa4b9cc28ce86def",
        "post_id": "post-220117",
        "text": "Urwumpe said:I wouldn't call 69 Million USD per SSME low cost or even thinkable for commercial operations. Even the RD-0120, despite being much cheaper, would be anything attractive for commercial operations, if you want to reuse.\n\nThe advantages of a SSTO are best utilized as a reusable vehicle.Then you would have to subtract from this estimated payload mass themass needed for reentry and landing systems.However, the Ariane core stage SSTO could still be useful as an expendable vehicle. Then you could have up to a 9,000 kg payload without the reentry and landing systems. This is close to the 10,000 kg payload capacity of the Falcon 9.I saw this article that had an estimate for the price of an expendable version of the SSME's:PWR Offers Shuttle Engine Alternative.Jul 15, 2009By Joseph C. Anselmo\"The company also would manufacture additional engines using theexisting SSME design while beginning work on a modified design thatincorporates advances in the construction of nozzles and combustionchambers. That would be ready to go into production within 3-4 years.Maser estimates the modified SSME would cost two-thirds to four-fifthsof the original model - depending on the number ordered - and would be'a little more expensive' than the company's RS-68 engine 'but in thatballpark.'\"http:\/\/www.aviationweek.com\/aw\/gene...eadline=PWR Offers Shuttle Engine AlternativeUsing a price of $40 million for the current SSME's this wouldcorrespond to a price of from $26.7 to $32 million for the expendableversions. Considering the fact the engines make up the bulk of thecost of an expendable launcher, this expendable SSTO launcher verywell could be comparable in cost to the Falcon 9 at $50 million.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.932472832Z",
        "author": "Wishbone",
        "date": "2011-06-25T20:12:32+0100",
        "id": "16b4fdfdec66e79991c63bd99d2fd227",
        "post_id": "post-251166",
        "text": "Gale Crater is the prime candidate now:http:\/\/www.nature.com\/news\/2011\/110623\/full\/news.2011.380.html",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.67520128Z",
        "author": "simcosmos",
        "date": "2010-05-02T10:41:16+0100",
        "id": "06c08e4f011ee73bc0d5bdeda0416df1",
        "post_id": "post-221100",
        "text": "Urwumpe said:Why do they want to use dual RD-180 and not a single RD-170 in the plan?\n\nAs far as I\u2019m aware, the RD-180 was chosen for the current Atlas V vehicles because it was the most cost-effective engine for the expected mission requirements: for extra performance the cores can support solid boosters, the Centaur can be fielded with an extra engine (as long as someone pays for that development on current vehicles) and there is also the AtlasV Heavy lift configuration (which passed CDR and uses very little changes to existing components, at least when comparing with Delta IV case, although it is expected that with RS-68A implementation the Delta cores might become slightly more common than what happens nowadays).Nice threads for EELV Evolution \/ AtlasV \/ Delta IV related information:http:\/\/forum.nasaspaceflight.com\/index.php?topic=19972.0http:\/\/forum.nasaspaceflight.com\/index.php?topic=6479.0http:\/\/forum.nasaspaceflight.com\/index.php?topic=9350.0For the eventual AtlasV evolution path it might then be natural to continue assuming the RD-180. A special wider \/ shorter core could be implemented (for a single RD-180, it is shown in the evolution picture) but the main plan would be really to field a new common core, with two RD-180: this provides engine out for crewed vehicles for the first stage (and upper stage could have that engine out feature too) and keeps using a known hardware component (the Rd-180) for such new cores (instead of requiring extra propulsion considerations).Of course that some variation of a single RD-17X could do the same job (at least in terms of performance) but that would mean yet a new contract, etc: under current reality, there are already many RD-180 in storage and\/or ordered and there was also some information exchanged that, in theory, could allow the \u2018domestic\u2019 (United States of America) production of the RD-180 (such domestic production capability seems to have been originally a requirement for all EELV but only Delta met that goal, with the development of the RS-68)\u2026 Although it is also true that there are several opinions about the true verification of such capability for the RD-180 (would the resulting RD-180 be really equal to the original version in terms of mass and performance? and how about the price?)\u2026 There are also opinions that mention that would probably be better to have a fresh start, with a more powerful engine \u2013 with thrust then at ~F1-A or RD-17X levels - as long as (and this is kind of important) there is money to pay for such 100% new development (instead of continuing to pay or trying to replicate the RD-180).Regarding bringing such plans into Orbiter:I\u2019m planning to implement some of the AtlasV Evolution stuff into an eventual future release (whenever that happens) of NASA VSE SC addon although will probably use the older ~5.5m diameter plans (current real life iterations assume the cores \/ upper stages at ~5m diameter). In fact, have played a little with that but will probably stop at the single core of Phase2 (and leave heavier lift for a SDLV with a later kerolox booster upgrade). Some older previews of AtlasV Evolution are on my flickr space (about the conceptual utilization of up to the three-core Phase2 variant (with options for max. performance) in a previous \/ outdated MarsDrive DRM):\u200bhttp:\/\/www.flickr.com\/photos\/simcosmos\/3179561329\/\u200bThe hardest thing to find are estimations about the mass of the new core (upper stages and stuff such as interstage \/ PLF are +\/- easy\u2026 although the core could in part be estimated with some scaling). Haven\u2019t really implemented performance neither studied ascent trajectory constraints. Because I take virtually forever to fine-tune \/ share the toys that have in 'simcosmos' development archives (and because will not go much beyond Phase2) it might be better to not wait for me!As a final side note, something slightly similar (at least in concept) to AtlasV Evolution has been released by Kodiak:http:\/\/www.orbiter-forum.com\/showthread.php?t=13195#post142867Ant\u00f3nio",
        "thread_id": 14084
    },
    {
        "@timestamp": "2023-09-14T07:13:05.487621632Z",
        "author": "PhantomCruiser",
        "date": "2010-04-30T16:55:55+0100",
        "id": "fccd2c0135dff0ccb1972058129be3c2",
        "post_id": "post-219992",
        "text": "You could still land a spaceship (how about the LEM) on the moon.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:35.984854272Z",
        "author": "Screamer7",
        "date": "2012-08-12T07:31:53+0100",
        "id": "aff758a2d4fff6e6331191779738143a",
        "post_id": "post-251811",
        "text": "It look so surreal. To think about it, the atmosphere is only 1\/100 of that of Earth, yet it look so \"Earth like\".Maybe that is one of the reasons they did not include amicrophonefor MSL, it won't pick up anything.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.610140672Z",
        "author": "Bj",
        "date": "2010-05-02T19:25:11+0100",
        "id": "ab516736a8c81a12481e3799e425dfbb",
        "post_id": "post-220536",
        "text": "Urwumpe said:all players that take part are represented in the scenario as UMMU astronauts\n\nwoops, sorry Urwumpe, I accidentally ejected you after deorbit burn..;)I'm going to keep my UMMU feet firmly on the planet I spawn at :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630999808Z",
        "author": "Urwumpe",
        "date": "2010-05-17T14:13:51+0100",
        "id": "0a02afc51ed89aaac0fdbd85c902450a",
        "post_id": "post-220884",
        "text": "Izack said:To boldly go where it has not been made convenient by others to do so before...\n\n:rofl:Now, that makes a good signature or at least project motto, don't you think?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.038861056Z",
        "author": "Keatah",
        "date": "2014-02-03T11:33:12+0000",
        "id": "efe9201bde26973252be4d2e022ac8d9",
        "post_id": "post-252152",
        "text": "I'm assuming, and I don't know for certain, but the weight increase wouldn't be that much if you made the \"webbing\" between the cleats 1 or 2 mils thicker. Half a kilo more? 1 kilo more? That would solve the puncture problem.The engineers knew this would happen, and it showed up in the testbeds in the mars labs. They were running the wheels with only the skeleton-cleat remaining and some were ovalized and non-symmetrical. Part of the experiment on surface mobility.And I recall there being a whole writeup on this topic. I don't recall where I got the pdf from. And there's a vid from the mars yard where they're testing the wheels and you can here them popping and puncturing!But whatever the causes and reasons, the fact is the wheels are degrading faster than predicted and different routes need to be planned.---------- Post added at 05:21 AM ---------- Previous post was at 05:01 AM ----------http:\/\/www.universetoday.com\/107405\/rough-red-planet-rocks-rip-rover-curiosity-wheels\/http:\/\/www.planetary.org\/blogs\/emil...101-theres-a-hole-in-the-wheel-dear-liza.htmlhttp:\/\/www.unmannedspaceflight.com\/index.php?showtopic=7658&st=165---------- Post added at 05:33 AM ---------- Previous post was at 05:21 AM ----------http:\/\/strategic.mit.edu\/docs\/SM-48-Baker-B-2012.pdfhttps:\/\/www.youtube.com\/watch?v=za-oAFdBs_Qhttps:\/\/www.youtube.com\/watch?v=nllHgoJ7rZk",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.146179072Z",
        "author": "Sar",
        "date": "2010-04-27T09:47:20+0100",
        "id": "d5840e7f375ad340ce86ed542b1859cf",
        "post_id": "post-219648",
        "text": "I just laughed at the name, they could've used a bit of imagination:D\"European Extremely large telescope\" Now I'm just waiting E-BMR \"European big mars rocket\"",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:05.641188608Z",
        "author": "Bj",
        "date": "2010-05-22T02:04:55+0100",
        "id": "68215a23638aada8e8a24041fb054908",
        "post_id": "post-220955",
        "text": "Urwumpe said:I see cross product.I remember cross product is orthogonal to the plane spanned by the two vectors, and has the magnitude of the surface area of the parallelogram spanned between the two vectors. (simple geometry)Omega is the angular velocity vector, in radians per second of the rotating system.v is the particle velocity in the rotating system (eg, you moving relative to the rotating surface of Earth).The cross product reaches maximal magnitude if both vectors are orthogonal. So, this means the coriolis force is maximal of the particle velocity vector in the rotating system is orthogonal to the angular velocity vector of the rotating system: If you move radially or parallel to the main rotation axis. It is zero if both vectors are parallel or antiparallel: If you move tangentially to the rotating system.\n\n:eek:wned:ok while I soak that in...:)We have the ship design for simulating gravity.Another thing to think about is radiation, for both being on Mars, and en route to\/from. Other than putting lead all around a capsule or some other radiation shield material, I saw these;http:\/\/www.barringer1.com\/mil_files\/NASA-SP-8054.pdfhttp:\/\/science.nasa.gov\/science-news\/science-at-nasa\/2005\/24jun_electrostatics\/Think this 'force field for astronautics' is plausible? Or what other methods of radiation protection are we offering? ...or are we going to worry about it at all?Next, we have several months on Mars, what science experiments are we going to be doing there? Since our stay is so long, we can be doing quite a few simulated experiments I imagine. We already have the idea of sampling soil and bring back samples in form of elements. Any other ideas? (please realistic experiments)Wolfer said:I will be away from Orbiter until the end of June approximately.\n\nWe might just bestartingby then... :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.060361728Z",
        "author": "Yoda",
        "date": "2011-11-26T14:47:02+0000",
        "id": "0e5f5bae22fee7a45d049aa4af9abd01",
        "post_id": "post-251251",
        "text": "T-6Good Luck Curiocity; may the probe be with you:hailprobe:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586068736Z",
        "author": "Urwumpe",
        "date": "2011-09-14T17:56:32+0100",
        "id": "227e65dc881cce85e9ba50dcd0f04320",
        "post_id": "post-220242",
        "text": "RGClark said:I don't agree it is far out. Boeing is well aware of the weight savings that can be accomplished using composites because of their experience with the Dreamliner 787 and the X-37B.It's not a coincidence that Boeing is the one investigating this.\n\nDon't let me get started on this one. Well, too late.The Dreamliner is actually heavier when empty than the old Boeing 767 it is meant to replace. It just carries a tiny bit more fuel per dry mass, but when looking at the engineering inside an aircraft, this isn't because there is more volume for fuel in the Dreamliner, but because the Dreamliner has much more effective wings as the obsolete 767.Effective weight-savings by Boeing when using composite structures? extremely little. The A330 of Airbus, that has only a conservative use of composite structures, has almost the same mass properties as the 787, but a slightly shorter range (but Airbus has much longer experience in that field than Boeing, especially since Europe did already do research for civilian use when Boeing left composite structures to military projects with high maintenance requirements)Again: Composite materials are alone no guarantee for lower mass. They can be lighter, no question, especially in places with low dynamic loads, but overall, their impact is very low.Engineering is a science, and every science has its paradoxes, because not everything follows a simple linear model. You might think that a part made of aluminum is lighter than a part made of steel for the same requirements, but that is often wrong. For example pistons in car engines are MUCH lighter when made of steel.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.662831104Z",
        "author": "Izack",
        "date": "2010-05-04T06:04:25+0100",
        "id": "0c901b8e35660f14891f393d9ca84592",
        "post_id": "post-220625",
        "text": "Looks like we're not using it anymore, but here's another view of the Cook concept, complete with Ravenstars, tanks, habs, cores, service modules and Ravenstars, ready to go.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.55194752Z",
        "author": "hribek",
        "date": "2011-01-05T00:55:04+0000",
        "id": "4c173afb6103a7816823e957789291d5",
        "post_id": "post-252901",
        "text": "Challenge #4 - about 310 kg used. The playback should show something like 316kg (biggest inaccuracy is due to the gradual engine cutoff). I haven't used more than 1 kg of fuel from the RCS tank for the entire flight (attitude change usually takes 0.05 kg tops, since you have plenty of time).The playback contains IMFD delta velocity plan, with IMFD Map program showing the predicted trajectory. It's a lunar gravity assist, PeA down to ~2M, then on the second orbit it gets down to 80km as predicted (I guess the Moon being on the opposite side of the Earth and high orbit ecccentricity might have something to do with that, plus Sun). The only course correction I made was PeA adjustment from 80km to 70km. then I only used a fraction of a kilo of propellant for killrot and two attitude adjustments on entry (first for the inverted circularization and suborbital skip, second for \"regular\" entry over the Gulf of Mexico). Touchdown was a few minutes before midnight (GMT) 26\/27 January.With this trajectory plan, it is possible to return to Earth on the first orbit using a 10 m\/s burn at perilune.View attachment Challenge_4_dv1104.32.zipRequired addons: IMFD",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.579819264Z",
        "author": "Loru",
        "date": "2011-07-04T22:02:00+0100",
        "id": "aa1a49ab7e7d26b0d2d30005dd1eda6d",
        "post_id": "post-220171",
        "text": "T.Neo said:Why would throttling down to ~4Gs late in the ascent be a problem? STS throttles down to 3Gs for astronaut comfort (the Orbiter Vehicle, at least, is rated for something like 5Gs), and it doesn't seem to have too many problems with gravity losses.\n\nGravity losses are problem in the begining of flight when you have to quickly clear dense parts of atmosphere and gain tangential speed.It isn't a problem for the shuttle (SRBs at lift-off) but for SSTO it will be a problem of efficiency. Remember that ~70% of lift-off thrust of STS is from boosters.My point is that designing an engine for SSTO that will be efficent (high ISP) on 100% throttle and 20% and will provide enough thrust to minimize gravity losses (high thrust) is very difficult.Probably I haven't written that very well.Also I've used ETS as reference because I'm quite familiar with this rocket and it's capabilities:p(over 100 test launches during dev process)T.Neo said:But another issue is, if you throttle down enough, or even shut down an engine(s), you are suddenly finding yourself flying a vehicle with a good deal of parasitic mass onboard...\n\nExactly - throttled down engines work usually below theirs maximum efficiency.PS - I'll try to do the same for umanned boosters\/stages and post results here.---------- Post added at 11:02 PM ---------- Previous post was at 10:56 PM ----------BTW my most with ETS calculations was intended to show that doing numbers for orbiter isn't that hard. There are plenty of tools to do it both online and on OHM to do it.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663128064Z",
        "author": "Artlav",
        "date": "2010-05-04T07:07:03+0100",
        "id": "9b91f5b5bf166fec5517ab9c77a58f08",
        "post_id": "post-220628",
        "text": "Izack said:That could be averted by using a single engine, as we probably were going to do anyway:NERVA 2\n\nJust in case, here is a DLL for that engine:http:\/\/orbides.1gb.ru\/orbf\/nerva2_dll.zipComes with automatic thrust vectoring for compensating any load assymetry of docked vessels.Looks like a good choice for an engine to build the vessel on.How fast should the ship go?With this engine and 4 tanks it's 364t, 290t of which is fuel.So, it got 26km\/s DV on it's own, 16 km\/s of DV with 100t of payload, 9 km\/s of DV with 300t of payload.First is good for fast transfer, second is for slow. Reaction mass is whatever you shove into the tank, so taking one-way load is reasonable.What i built as an experiment is:-Nerva2+4 tanks-Mir2 core-self-deployed hab from the 60's-Ravenstar-Few shiny bits (tanks) from SSBB-A full Tanker by KulchAdding up to about 300000kg of payloadThis whole thing made it to Mars in a few months almost dry.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.793337344Z",
        "author": "Andy44",
        "date": "2012-08-06T05:43:31+0100",
        "id": "abce46e3a40bc8c03c3ec73b507ef1b6",
        "post_id": "post-251510",
        "text": "Are you guys watching this on ustream? They're showing a corny drasmatization with dramatic music.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630208512Z",
        "author": "Izack",
        "date": "2010-05-16T01:29:48+0100",
        "id": "f4955a267f0278ccecd3e3dbb9881de6",
        "post_id": "post-220875",
        "text": "Urwumpe said:Just as excuse: I did not intend to disqualify you, but to remind you on the Mars landings as challenge.\n\nIt's more like my excuse. There's too much stuff suddenly going on for me to be able to maintain an adequate amount of meaningful input for a project this complex. When I joined in, I was thinking we would just think something up, throw interesting ideas around, then fly a few sims over a few weeks, not conduct an enormously complex engineering endeavour. You guys even want to contactNASA, for Christ's sake. Are we playing with a simulator or are we forming a new space agency?Of course, reading my other post again makes me cringe at my own melodrama. This is what happens when you post with an uptime of 34 hours, sustained by energy drinks. -barfs-Anyway, ignore it. If we can treat this like the game\/sim it is it can be very fun and not a crash-course in engineering, aeronautics, astrodynamics and perhaps theoretical physics.End rant. Thank you and good night. :goodnight:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.669873408Z",
        "author": "Urwumpe",
        "date": "2010-05-05T22:23:24+0100",
        "id": "6a6f4d98e7541f6cc14a9ccd834161a5",
        "post_id": "post-220690",
        "text": "Prometheus would be OK for me, there are not many add-ons with that name already.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.939141888Z",
        "author": "palebluevoice",
        "date": "2012-08-07T03:37:29+0100",
        "id": "2508eb9721c7c31b3a18bee07de56d9a",
        "post_id": "post-251739",
        "text": "How loud would the skycrane be from about 10-15 feet away?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.638368256Z",
        "author": "Bloodworth",
        "date": "2010-05-20T02:57:22+0100",
        "id": "94d0de51b24fcca75a6c57be8dcc02c2",
        "post_id": "post-220930",
        "text": "Bj said:And Energia doesn't look all that bad...:)\n\nNow THAT'S a ROCKET!!!:thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.85446528Z",
        "author": "jarmonik",
        "date": "2008-05-11T06:12:58+0100",
        "id": "8e1ac0d7499a185329709f48a3ba37cf",
        "post_id": "post-65179",
        "text": "Zatnikitelman said:Because of the lack of tutorials for IMFD 5.1h, I need to ask how to set up a surface launch on Earth to the Moon using IMFD. Every time I try using it, I use the course -> target intercept program and it just keeps spinning my \"orbit\" (I don't know exactly what it is) around Earth! I've played with every variable and the same thing happens. I have specified the target as the moon, but don't know how to set the source. Does anyone even know how to set up a surface launch to the moon?Thanks,Zat\n\nYou can use the Surface Launch program to reach low earth orbit.1. Select Surface Launch2. Set Op-Mode to Lunar Off-plane3. Set Target to the Moon4. Specify Lunar Intercept time \"GET 80:00:00\" for an example.\"Time\" tells you how long it takes to reach the launch window and\"Hed\" tells you the launch heading.If you want to make more precise orbit insertion you may want to monitor the EIn. It displays the deviation form the required eject plane.5. Once you have reach the low Earth orbit. Open Target Intercept program.6. Target the moon7. Specify lunar intercept time. Must be equal to the time used in Launch program \"GET 80:00:00\"8. Select proper TEj (the one that gives minimum dV)9. Switch to \"OffAxis\". (OffAxis mode won't start if TEj is badly incorrect)10. Reselect proper TEj11. Enable Autoburn",
        "thread_id": 1402
    },
    {
        "@timestamp": "2023-09-14T07:13:35.97450496Z",
        "author": "Keatah",
        "date": "2012-08-07T07:10:16+0100",
        "id": "fda8a67e38070e27444e29e3b947f235",
        "post_id": "post-251741",
        "text": "Louder than RCS, quieter than OMS. Depending on where you are and how far away you are.---------- Post added at 01:10 AM ---------- Previous post was at 12:34 AM ----------Are they gonna shoot the Skycrane's Hydrazine tanks with the laser? Are they? Are they?(imagine antsy pesky little boy jumping up and down)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.67026176Z",
        "author": "Bloodworth",
        "date": "2010-05-05T22:51:11+0100",
        "id": "db9a7c2b838dd180195b2f936cba4ea3",
        "post_id": "post-220693",
        "text": "Arrowstar said:Heh, maybe someone could make an executive decision on the name so that the bigger fish can start frying, so to speak?:)\n\n:)I'll give it 24 hours unless I get a landslide vote in either direction between now and then. But Prometheus justsoundsright.*on a side note, while we honour Prometheus, let us not forget the price he paid for his daring...*",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.472705792Z",
        "author": "Unstung",
        "date": "2010-04-30T06:03:30+0100",
        "id": "89d6d8afcbb39c498dc030e772387cb6",
        "post_id": "post-219924",
        "text": "Andy44 said:It's not really original; there is a US 1-dollar coin which already has the Apollo 11 mission logo on it:\n\nIt would be nice if that was common and Kennedy is on the front.As for the other bills, the design is nice, but the photos have to go and be replaced with more natural-looking pictures for money, such as the Euro.",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:36.0255232Z",
        "author": "orb",
        "date": "2013-10-24T15:15:32+0100",
        "id": "661e67d48c3658f5d2f1e8f01dc87573",
        "post_id": "post-252115",
        "text": "The Planetary Society Blog:Curiosity update: Roving through the shutdown toward Waypoint 2, sols 388-432",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.819227648Z",
        "author": "ex-orbinaut",
        "date": "2010-04-27T00:20:04+0100",
        "id": "be1c172033b5689126cb7f4f991671dd",
        "post_id": "post-219379",
        "text": "The question at the root of Hawking's preoccupation appears to be \"Will aliens be compassionate towards us? And, is it a compassion at our level of understanding?\"The unspoken assumption is, if they can 'visit' us, then they are fully capable of 'destroying' us with, like, a swipe of the hand\/claw\/tentacle\/fin\/toadstool... whatever.How compassionate are you to a piece of seaweed? Do you think the piece of seaweed is content with the level of compassion you give it?I personally already had, and therefore go with, the opinions of following two posts...Suzy said:Humanity is already damaging or destroying itself thoughoverpopulation, wars,environmental devastation, etc\n\nar81 said:A human goes to the bottom of the sea and says \"hello, noble fish, bring me before your leader\"...We are just fish in the gas waters filled with oxygen. Why would an alien race want to contact us?\n\n\/\/...........................................T.Neo said:Yes, but aren't these people primarily descended from Europeans?...Yes, native as in born somewhere. I'm native to South Africa, although many people would like to believe otherwise due to my heritage....When I speak of \"Native Americans\" though, I'm talking about the people that came to America thousands of years ago via the bearing strait land bridge.\n\nQuite, yes, but please reread carefully. Is there a hint of some contradiction lurking in there? No. It must be me not comprehending something, sort of like an alien... :lol:However, to answer the very first question, about European descent: No. You are thinking of Creoles. Sort of long gone, now. A reasonable segment of the society is part caste, leaning more towards the original, precolonial denizens than to European descent. The rest are the originals themselves. They weren't as \"wiped out\" as school-text-book-history portrays, apparently.Depends on the definition of \"get back\". Illegal humans? That's an amusing concept...\n\nAmusing, indeed. But a true reality nonetheless among humans. Today.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.640630784Z",
        "author": "Pablo49",
        "date": "2010-05-21T05:38:55+0100",
        "id": "8197333b9046166f0735afc09f28b11a",
        "post_id": "post-220950",
        "text": "I doubt we would email the .scn around. Probably just post them in a thread in the group forum. And IRC coverage is optional of course, depending on the pilot. Again, we aren't anywhere near that point yet, once we have missions, we can discuss how to preform them.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.04363136Z",
        "author": "orb",
        "date": "2016-08-05T20:34:47+0100",
        "id": "8a34295aca441875a53cadd2e2e95de7",
        "post_id": "post-252193",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.147311872Z",
        "author": "Keatah",
        "date": "2010-04-28T05:20:16+0100",
        "id": "099b3307448bb6fc94dc3e339a52cdc7",
        "post_id": "post-219657",
        "text": "Orbinaut Pete said:Well, you know, it is extremely large - maybe it pokes out above the atmosphere?!:p\n\nBwaaaaaahahhahahaaa!!! :rofl:",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:05.527307008Z",
        "author": "Urwumpe",
        "date": "2010-04-30T23:39:46+0100",
        "id": "18d184b5b7a680c43819528be8001105",
        "post_id": "post-220061",
        "text": "garyw said:I know that would get me but I'm so used to typing \"delta-v\" - thanks Urwumpe.\n\nThats what computer scientists are for... fixing math problems. :lol:(For those who still wonder what the joke is: delta-v\/delta-t means \"change of velocity during a change of time\" or simpler: Acceleration)",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:36.544620544Z",
        "author": "Fizyk",
        "date": "2010-09-02T14:40:35+0100",
        "id": "b0e5a0c545ba05044db87e9a871beea5",
        "post_id": "post-252871",
        "text": "Code:GPU Name=ATI Mobility Radeon HD 3650\n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 2410121\nWriting bmp\nFinita.\nGPU Name=ATI Mobility Radeon HD 3650\n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 2695052\nWriting bmp\nFinita.\nGPU Name=ATI Mobility Radeon HD 3650\n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 4210437\nWriting bmp\nFinita.computerex said:Mine dies at level 7, ATI driver crashes.\n\nSame here.",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66609536Z",
        "author": "Pablo49",
        "date": "2010-05-05T02:38:51+0100",
        "id": "2c0d1cb2d3eb0798971c5198cf8c3e91",
        "post_id": "post-220657",
        "text": "Haha, I first suggested vessel stack and then didn`t think about it then, how silly.:pWith that in mind, I like the idea of using the boosters has desccribed in the picture before.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630457344Z",
        "author": "Urwumpe",
        "date": "2010-05-16T18:20:14+0100",
        "id": "0b98752f9bd7ac915798e64af0236feb",
        "post_id": "post-220878",
        "text": "T.Neo said:Is there any possibility of covering at least the habitation modules with regolith as radiation shielding? How would such a structure be constructed?\n\nI think I mentioned it briefly... yes, as extension, by using cylindrical modules that are just covered with soil.T.Neo said:And the greenhouses- would they not suffer from durability issues if they are lightweight enough?\n\nNot more than rigid structures. Flexibility is as much desired pretty often as stability, the best is the right balance between both. The central module is just rigid in my design for rising high above the surface and provide a good overview of the base, as well as later allowing line-of-sight radio links over a bigger area.T.Neo said:What would the requirements for a \"tent-like airlock\" be?\n\nLarge enough for two astronauts, easily installed or removed, powered by and takes atmosphere from the module it is attached to (alternatively cable connection to another module and gas bottles), can be stored in a UCGO box. The rest is TBD.T.Neo said:Would there be a possibility of either solar or wind power to at least augment the power of the reactor?\n\nSolar power and wind power would be pretty weak on Mars. Solar power could be used as augmentation, but for powering the whole base, you would quickly need huge arrays. And especially for the green houses, you would need extra power since the light on Mars would be much weaker than on Earth and not all edible plants like that.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.612024576Z",
        "author": "Hispa",
        "date": "2010-09-11T23:31:57+0100",
        "id": "446e94d285258216c0fbc5ee3d994db8",
        "post_id": "post-252983",
        "text": "T.Neo said:TheDiscovery II(warning, 3 MB .PDF file) study includes quite interesting mass figures for trusses as well as propellant tanks.\n\nThanks!I made it by the numbers...",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:35.729283584Z",
        "author": "deadshot462",
        "date": "2011-11-28T00:07:16+0000",
        "id": "5bf7c0ff0ae866a836bdad947b8e5fee",
        "post_id": "post-251313",
        "text": "Great launch, good luck MSL.When will NASA add MSL\/Curiosity to its \"Eyes on the Solar System\" program?Is there another way to track of its current location?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.855088384Z",
        "author": "zerofay32",
        "date": "2008-05-12T06:00:47+0100",
        "id": "cad92abbbaf03c222cf406c135e0ce69",
        "post_id": "post-65184",
        "text": "Oh shoot!Sorry about that. I was thinking of the Mars chapter. The moon chapterdoesuse the Transfer MFD. I should have double checked, its been some time since I've looked at that chapter.but on that note, the Transfer MFD is pretty easy to use for a lunar transfer.Zerofay32",
        "thread_id": 1402
    },
    {
        "@timestamp": "2023-09-14T07:13:05.372975616Z",
        "author": "Bloodworth",
        "date": "2010-04-29T09:05:09+0100",
        "id": "fbcde4aac16150af5f4ef9e5d1987c33",
        "post_id": "post-219778",
        "text": "A little digging uncovered that when using Orulex, UMMU bases have no O2. This MAY explain why the crew inside my base died...maybe. It still does not explain why the crew's in all landed vessels died, or why those vessels were catapulted into space. Is Orulex collision completely incompatable with UMMU?",
        "thread_id": 14041
    },
    {
        "@timestamp": "2023-09-14T07:13:35.926518784Z",
        "author": "Loru",
        "date": "2012-08-06T07:27:12+0100",
        "id": "293f86265cbf7ac697e69d553b80fdf0",
        "post_id": "post-251662",
        "text": "Congratulations to everyone working on this project:D",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902581248Z",
        "author": "4throck",
        "date": "2010-04-29T14:20:19+0100",
        "id": "572ec782ee1b31bc9b3d956d8a734e2b",
        "post_id": "post-219474",
        "text": "Disregarding capsules and the Shuttle, because they are limited by the need to reenter the atmosphere and land, we have the ISS and the Apollo Lunar Lander as good examples of current tech designs. Both are completely designed from a hardware point of view.Realistic projects, like the LOK lunar lander and other proposals still look much the same. For example, the Russian mars trip spacecraft designs of the 1980s look much the same as the MIR modules, just assembled a different way.As for near-future, I'd say you have to look at what materials and hardware (solar panels, tanks, docking ports, antennas, etc. ) is available today from manufacturers of satellites and probes.For example, theGOCE satellitedoes look unusual:TheGracesatelites are also interesting:",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.446423552Z",
        "author": "SiberianTiger",
        "date": "2010-04-29T16:27:13+0100",
        "id": "21b95dd7faece9efd304e55ea16322bc",
        "post_id": "post-219866",
        "text": "Ghostrider said:Is it near the Tycho crater? Because if it's the case, I'll start worrying.\n\nWhat's so exciting about a huge buried slab of iron?",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:35.93820288Z",
        "author": "Codz",
        "date": "2012-08-07T00:37:26+0100",
        "id": "200298eaee7bac8c2fef9a4ee7e4c2f3",
        "post_id": "post-251732",
        "text": "MSL got an awesome picture of Aeolis Mons.EDIT::ninja:'d by Mattyv.:lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433285888Z",
        "author": "xmariox",
        "date": "2008-05-12T01:36:48+0100",
        "id": "8ac14896118036d9e8b44e75ed5db980",
        "post_id": "post-65202",
        "text": "ryan said:We can just can Sylvestor Stalone with his Rambo stuff, to sneak into burma and flip there heads over, then we will get Chuck Norris in from the west and so on.\n\nYes Sylvester Stallone with his Rambo in Burma. Famous movie:)",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:05.634568192Z",
        "author": "Bj",
        "date": "2010-05-02T21:06:13+0100",
        "id": "2527101206d189e5b30631c12c675774",
        "post_id": "post-220557",
        "text": "Would it be safe to say we are going to use Orulex, UMMU, Arrow+cargoes, and (DGIV or XR2)?Last I knew, UMMU and vehicles did not work well with Orulex. Which would make landing target more difficult. Otherwise, anywhere on Mars would look the same because its all round.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.472551168Z",
        "author": "Hispa",
        "date": "2010-09-01T12:20:33+0100",
        "id": "ba5b909d44751ad57c02f48a9d329b2c",
        "post_id": "post-252630",
        "text": "http:\/\/mmb.cat\/index.php?idm=1BTW There's an exhibit of s.XX russian pictures, to \"know the daily life of russian people\". XD Maybe you're interested!Related: Museo del ej\u00e9rcito, Montjuic -http:\/\/www.ejercito.mde.es\/Unidades\/unidades\/Madrid\/ihycm\/Museos\/barcelona\/index.htmlHighly recomended: Museu d'art de Catalunya -http:\/\/www.mnac.cat\/index.jsp?lan=001",
        "thread_id": 16316
    },
    {
        "@timestamp": "2023-09-14T07:13:05.4630592Z",
        "author": "MrFickles",
        "date": "2010-04-29T23:38:26+0100",
        "id": "05ed6e2fb704a67f30ed8daa35fe58ed",
        "post_id": "post-219913",
        "text": "Ok, downloading that specific one works, I downloaded the patch and I guess that didn't work",
        "thread_id": 14061
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823659008Z",
        "author": "AirSimming",
        "date": "2010-04-29T12:48:54+0100",
        "id": "6d440acbcc87e9d91b91ec7f094a5ea0",
        "post_id": "post-219421",
        "text": "T.Neo said:Injustices in the process of first contact and colonisation were not nessescary for these things to appear. That is a bit of a pity, I think it would have been far more advantageous if it had been gone about without the racism and patriarchal ideals.\n\nHistory always could have happened differently, but it happened like it happened.Technologically and scientifically the colonisation might not have been nessescary (the first rocket that reached space was launched from German ground; the first human to enter space was launched from Russian ground). But historically the colonisation was crucial for enjoying Apollo, STS etc. these days. Europeans (mostly) \"got\" land on which a lot of amazing things happen and almost the entire world participates from a lot of those things. Like Tom Hanks alias Jim Lovell says in Apollo 13: \"Imagine if Christopher Columbus did come back from the new world and no one returned in his foodsteps\".",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.516100096Z",
        "author": "Tommy",
        "date": "2010-09-02T04:00:35+0100",
        "id": "19295a4c72211f7500d671171670ad36",
        "post_id": "post-252761",
        "text": "This add-on seems to have quite a few dependancies, which weren't mentioned on the download page. From the scenario file, it seems to require Vinka's add-ons : Spacecraft2, Spacecraft3, and Multistage2. Also, there seems to be another add-on required for the launchpads, no idea which one - probably a high-rez Canaveral, or Slat's LaunchPads.",
        "thread_id": 16325
    },
    {
        "@timestamp": "2023-09-14T07:13:05.486262784Z",
        "author": "silent_protagonist",
        "date": "2010-04-30T06:38:22+0100",
        "id": "9385617b2082fcdb16121cd0fdd3243c",
        "post_id": "post-219979",
        "text": "Well a spaceship is simply any spacecraft that carries three or more masts each supporting square solar sails. If the spacecraft only caries two such masts, it's a spacebrig, etc.;)I've always informally thought of the term spaceship, by analogy to current ocean going ships, as being reserved for a spacecraft that's reusable and capable of extended independent operation, such as an Earth-Moon orbit to orbit shuttle, etc, as opposed to contemporary spacecraft which are only capable of making brief forays into space with extensive ground support.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:04.903040256Z",
        "author": "T.Neo",
        "date": "2010-04-29T21:36:59+0100",
        "id": "1731b7bd20e18a1aabcaec0a6d9e53ff",
        "post_id": "post-219481",
        "text": "Well, of course. Having the stream hit the ship would just be stupid.Kind of like sawing off the branch you're sitting on.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:36.160066816Z",
        "author": "Quick_Nick",
        "date": "2008-05-27T04:03:24+0100",
        "id": "4fb36be8b755e053badc0c062bdc7d78",
        "post_id": "post-69032",
        "text": "1672 - Giovanni Cassini's Discovery of Saturn Moon Rhea1948 - Yeager flies XS-1 Flight 103.Lots of other little things:http:\/\/www.astronautix.com\/thisday\/decber23.htmApollo 11 landed on my mom's first birthday.;)",
        "thread_id": 1628
    },
    {
        "@timestamp": "2023-09-14T07:13:05.596275968Z",
        "author": "Zachstar",
        "date": "2010-05-04T04:55:20+0100",
        "id": "402a68dc8ce87945a01ad3916fea5b31",
        "post_id": "post-220509",
        "text": "Its amazing how desperate we were for info back then. As good as the U-2 was and still is in my opinion, It has no ability to evade. The flight ought to have never have been made.",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:05.516350208Z",
        "author": "JAW1002",
        "date": "2010-04-30T19:37:09+0100",
        "id": "33139ce34d3ca5fc4f273ddd1f5ee3f4",
        "post_id": "post-220032",
        "text": "if you can make addons, \"i cant\" this looks simple enough.plz can someone remake the topgear space shuttle..want more views and some info look here [nomedia=\"http:\/\/www.youtube.com\/watch?v=_b4WzWFKQ20\"]YouTube- Top Gear - Reliant Robin space shuttle - Richard Hammond and James May - BBC[\/nomedia]",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:36.52486272Z",
        "author": "Tex",
        "date": "2010-09-02T03:55:18+0100",
        "id": "92daae3777eaff984630b9c89a093264",
        "post_id": "post-252787",
        "text": "Race organisers for the forthcoming United States Grand Prix in Austin, Texas, have released a draft layout of the new circuit that will stage the event from 2012, when Formula One racing returns to the country for the first time in five years.Working with renowned track architect Hermann Tilke, organisers Full Throttle Productions LP have drawn inspiration from the best circuits around the world, as well as taking advantage of the site\u2019s natural topography to include some dramatic elevation changes.Turns 3 through 6 look not dissimilar to Silverstone\u2019s high-speed Maggotts\/Becketts; Turns 12 through 15 give a nod to Hockenheim's stadium section; and Turns 16 through 18 will mirror the infamous, multi-apex Turn 8 at Istanbul Park.{...}\n\nhttp:\/\/www.formula1.com\/news\/headlines\/2010\/9\/11198.html",
        "thread_id": 16327
    },
    {
        "@timestamp": "2023-09-14T07:13:05.624103936Z",
        "author": "Urwumpe",
        "date": "2010-05-11T21:13:02+0100",
        "id": "e484be23b6b578e89b659a9dc7938d64",
        "post_id": "post-220818",
        "text": "Pablo49 said:I seemed to have missed this Cycler being mentioned before. Can you explain please?\n\nLets link to the original:http:\/\/buzzaldrin.com\/space-vision\/rocket_science\/aldrin-mars-cycler\/There are already more types of Mars cyclers, ballistic and non-ballistic.http:\/\/en.wikipedia.org\/wiki\/Mars_cyclerBallistic mars cycles need absolutely no propellant for their work, they are held in their orbit by repeated swing-by maneuvers at Earth and Mars. They don't enter an planetary orbit, so docking\/undocking from them requires a lot of propellant, but you can reuse them, so you actually save a lot of mass for many mars missions. For just one \"Mars direct\", a cycler would be futile.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.537476608Z",
        "author": "Foofoo14",
        "date": "2010-05-01T03:00:22+0100",
        "id": "94b93c3c7c43a81b9bb1d735be7468a8",
        "post_id": "post-220074",
        "text": "So i just finished a land mask and bitmap of a planet and i wanted the lava on its surface to glow at night, but when i was done with pltex it turns out that the bin file wasn't 1 kilobyte and the land mask for the bin was 0 bytes.How is this so and how can i get it to work?",
        "thread_id": 14078
    },
    {
        "@timestamp": "2023-09-14T07:13:35.693287936Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-13T23:18:35+0100",
        "id": "c35040eec64b0b100bc293e886b636f1",
        "post_id": "post-251118",
        "text": "JPL: \"NASA's Next Mars Rover Rolls Over Ramps\".NASA's next Mars rover, Curiosity, drives up a ramp during a test at NASA's Jet Propulsion Laboratory, Pasadena, Calif., on Sept. 10, 2010.The rover Curiosity, which NASA's Mars Science Laboratory mission will place on Mars in August 2012, has been rolling over ramps in a clean room at NASA's Jet Propulsion Laboratory to test its mobility system.Curiosity uses the same type of six-wheel, rocker-bogie suspension system as previous Mars rovers, for handling uneven terrain during drives. Its wheels are half a meter (20 inches) in diameter, twice the height of the wheels on the Spirit and Opportunity rovers currently on Mars.Launch of the Mars Science Laboratory is scheduled for 2011 during the period from Nov. 25 to Dec. 18. The mission is designed to operate Curiosity on Mars for a full Martian year, which equals about two Earth years.A public lecture by Mars Science Laboratory Chief Scientist John Grotzinger, of the California Institute of Technology in Pasadena, will take place at JPL on Thursday, Sept. 16, beginning at 7 PM PDT Time (10 PM EDT). Live video streaming, supplemented by a real-time web chat to take public questions, will air on Ustream atwww.ustream.tv\/channel\/nasajpl.More information about the mission is online at:http:\/\/mars.jpl.nasa.gov\/msl.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63552512Z",
        "author": "Bj",
        "date": "2010-05-02T21:24:59+0100",
        "id": "45ed88d301f822a7a60e4069bc113f2d",
        "post_id": "post-220563",
        "text": "Urwumpe said:Please no Orulex. It looks fancy, but is a PITA for older computers like mine.\n\nReally? I would have thought with all the developing you do, you would have this insanely fast expensive computer. How old is old?supersonic said:Ok, scratch Orulex off the list.\n\nWell that opens up a lot more places to land then:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551071488Z",
        "author": "T.Neo",
        "date": "2011-09-21T19:18:09+0100",
        "id": "22848a92fabd4d719a2e9b65e4155dcf",
        "post_id": "post-220262",
        "text": "Refurbishment and maintainance have nonzero costs.You might be able to optimise the costs pretty well (I believe there were some suggested improvements to the Shuttle's engines, for example, that would have made refurbishment easier), but they'll still be there, and I don't think it's a good idea to imagine them in an overly optimistic way.Even Skylon only gets down to under $200\/kg if it has a relatively high flight rate, which would not materialise without demand.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.7574528Z",
        "author": "IronRain",
        "date": "2012-05-08T12:53:00+0100",
        "id": "3a1ad06c31167326b3262e4d105db296",
        "post_id": "post-251367",
        "text": "If you look at the video, you can see that Curiosity is pretty stable before being lowered\/landed. I think it won't be a problem",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.739319296Z",
        "author": "ar81",
        "date": "2010-04-27T17:04:09+0100",
        "id": "52f86a8d1889bbc1b4503b06cc2c4600",
        "post_id": "post-219303",
        "text": "Tortillas do not require very special conditions and they last long.Those are suitable for space.",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6150976Z",
        "author": "Kveldulf",
        "date": "2010-05-07T20:46:13+0100",
        "id": "cb661bcafae702cf7dc6259b9cf39a79",
        "post_id": "post-220738",
        "text": "Linguofreak said:I won't have access to Orbiter for the next three months, but perhaps I can give a suggestion on how to structure things:Figure out what kind of missions might be flown: (There are already a fair number of ideas: launching modules, assembling modules, flying to mars, mars landings, etc).Then take a poll on who wants to personally fly different kinds of missions: If everybody thinks \"yeah a modular spacecraft would be a great idea\", but nobody wants to personally fly up or assemble modules, then perhaps it would be best just to start with a monolithic ship in orbit. Conversely, if people are afraid of the project as a whole doing too many assembly missions, but lots of people want to fly them, it would probably be a good idea to do lots of assembly missions. Ideally, the ratios of different types of missions should match the ratios of interest in those types of missions.\n\nI agree with everything up here, especially the vote on who would be interested in flying what stages of the mission. Although I'd think offering a choice in being interested in the idea, as well as interest in actually flying the stage.For example, I mentioned a little while ago I don't like the idea of a modular ship, but I wouldn't be opposed to doing any construction of it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.789532928Z",
        "author": "orb",
        "date": "2011-01-29T13:57:54+0000",
        "id": "6b4a7ebdaa10971e553fcd20349df009",
        "post_id": "post-251138",
        "text": "Space News:NASA\u2019s Overbudget Mars Rover in Need of Another Cash Infusion:WASHINGTON \u2014 NASA\u2019s Mars Science Laboratory (MSL) mission needs an $82 million cash infusion to maintain its late November launch date after development of the $2.47 billion rover exhausted program funding reserves last year, according to agency officials.Jim Green, director of NASA\u2019s Planetary Sciences Division in the U.S. space agency\u2019s Science Mission Directorate here, attributed the 3 percent cost increase to problems developing the truck-sized rover\u2019s mobility systems, avionics, radar and drill, as well as delays in completing the rover\u2019s Sample Analysis at Mars instrument suite, which is designed to sniff the surrounding air for carbon-containing compounds.\u201cOur problem right now is MSL,\u201d Green told members of the NASA Advisory Council\u2019s planetary sciences subcommittee during a public meeting here Jan. 26. \u201cIt has virtually no unencumbered reserves left.\u201dWith MSL slated for delivery to Florida\u2019s Cape Canaveral Air Force Station in June, Green said it is imperative that the program\u2019s funding reserves be restored in order to gird against any further development or test problems that could cause the rover to miss an unforgiving three-week launch window that opens Nov. 25.{...}\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.785728768Z",
        "author": "NLSPingouin",
        "date": "2010-05-02T03:10:26+0100",
        "id": "c6d8220562b944b2f214bbde76383a04",
        "post_id": "post-219328",
        "text": "mnagelvoort said:I am trying to learn how to land the lem starting at step 13. I am not finding much information. Can anyone help point me in the right direction. Thanks\n\nI think you know the answer. RTFM.",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:04.817867008Z",
        "author": "ex-orbinaut",
        "date": "2010-04-26T19:32:30+0100",
        "id": "1034f94ba6cd548e644b8e82d2be4c0a",
        "post_id": "post-219366",
        "text": "T.Neo said:Since when did Europe get overrun by Native Americans?\n\nTry the present.....?I think you will be able to look up the statistics of how many Ecuadorians alone there are living in (especially) Spain and Italy, and other countries of Europe. Even those figures lie, as a good many more are there illegally. Then there's the rest of Latin America.So, is that what could happen if we are invaded by aliens? We get back at them two to five centuries later?By the word \"native\" I am assuming that you are using it in its correct sense, as in \"born\" somewhere, and don't mean specifically Chief Sitting Bull or Tupac Yupanqui, yes?",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.01144704Z",
        "author": "orb",
        "date": "2012-11-26T20:31:49+0000",
        "id": "f5309dfbab55c1d0f342ac2cff894184",
        "post_id": "post-252027",
        "text": "NASA\/ NASA JPL:One Year After Launch, Curiosity Rover Busy on MarsNovember 26, 2012PASADENA, Calif. - The NASA Mars rover Curiosity began its flight to Mars on Nov. 26, 2011, from Cape Canaveral Air Force Station, Fla., tucked inside the Mars Science Laboratory spacecraft. One year after launch and 16 weeks since its dramatic landing on target inside Gale Crater, Curiosity has returned more than 23,000 raw images, driven 1,696 feet (517 meters) and begun helping researchers better understand the area's environmental history.{colsp=3}Click on images for details\u200b||Panoramic View From 'Rocknest' Position of Curiosity Mars Rover\u200bThis panorama is a mosaic of images taken by the Mast Camera (Mastcam) on the NASA Mars rover Curiosity while the rover was working at a site called \"Rocknest\" in October and November 2012.Image credit: NASA\/JPL-Caltech\/Malin Space Science Systems\u200b|A Martian Rock Called 'Rocknest 3'\u200bThis view of a Martian rock called \"Rocknest 3\" combines four images taken by the right-eye camera of the Mast Camera (Mastcam) instrument, which has a telephoto, 100-millimeter-focal-length lens.Image credit: NASA\/JPL-Caltech\/Malin Space Science Systems\u200b|Mars Rock 'Rocknest 3' Imaged by Curiosity's ChemCam\u200bThis view of a rock called \"Rocknest 3\" combines two images taken by the Chemistry and Camera (ChemCam) instrument on the NASA Mars rover Curiosity and indicates five spots where ChemCam had hit the rock with laser pulses to check its composition. It covers an area 3.9 inches (10 centimeters) across.Image credit: NASA\/JPL-Caltech\/LANL\/CNES\/IRAP\u200bThe car-size rover is at a site called \"Point Lake\" overlooking lower ground to the east, where the rover team intends to find a target for first use of Curiosity's rock-sampling drill.During a two-year prime mission, researchers are using Curiosity's 10 science instruments to assess whether the study area in Gale Crater ever has offered environmental conditions favorable for microbial life.{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.640982784Z",
        "author": "Urwumpe",
        "date": "2010-05-21T11:24:29+0100",
        "id": "d4e6a0d8d3863bb2cb7235aa3699864a",
        "post_id": "post-220953",
        "text": "Bj said:Side questions:Where do you find those kind of articles?I am going fromthis... how did you figure out those figures?:eek:wned:\n\n(1)Simple: Google. I just ask it the right questions.;)(2)Simple:I see cross product.I remember cross product is orthogonal to the plane spanned by the two vectors, and has the magnitude of the surface area of the parallelogram spanned between the two vectors. (simple geometry)Omega is the angular velocity vector, in radians per second of the rotating system.v is the particle velocity in the rotating system (eg, you moving relative to the rotating surface of Earth).The cross product reaches maximal magnitude if both vectors are orthogonal. So, this means the coriolis force is maximal of the particle velocity vector in the rotating system is orthogonal to the angular velocity vector of the rotating system: If you move radially or parallel to the main rotation axis. It is zero if both vectors are parallel or antiparallel: If you move tangentially to the rotating system.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.078660096Z",
        "author": "Izack",
        "date": "2010-07-11T16:03:30+0100",
        "id": "7bda20528194796eda1ce9e1522b5589",
        "post_id": "post-219515",
        "text": "Cool! I can almost hear the dry '60's narrator telling me what the future will be like!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.1523968Z",
        "author": "Slice N Splice",
        "date": "2010-08-31T02:39:56+0100",
        "id": "040f84508c399c7a99ee0f3d504dba72",
        "post_id": "post-252299",
        "text": "Does anyone else got a link to any rockets with parachutes and or alot of stages.Also i need links to anything with a parachute on it. I am very interested in parachutes!",
        "thread_id": 16279
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65480576Z",
        "author": "Tex",
        "date": "2010-06-14T01:39:11+0100",
        "id": "5f6a03be6252a32b42419124cc4a81b4",
        "post_id": "post-221075",
        "text": "Izack said:I initially thought it would be nice to have some 'quality control' on who could post and what not, but nothing is preventing anyone from joining the OFMM group, so that point is also moot.\n\nIf that's the case I recommend we just make the forum by itself. I assume you will be running the project? Who ever is in charge of running things will have the ability to moderate that forum. Note you wouldn't be a member of the O-F Mod team, you would simply have the ability to moderate threads and posts in that forum, stick threads, rename, etc.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569711616Z",
        "author": "RGClark",
        "date": "2013-11-19T17:05:27+0000",
        "id": "2bc86b89456339c5e03c0e279e7f67cc",
        "post_id": "post-220455",
        "text": "Urwumpe said:...Also \"discussing with SpaceX\" ... where was THAT said there?\n\nAbout 23 and 1\/2 minutes in, a question is asked about how NASA is planning to land large masses on Mars, which would be needed for a manned mission. After possibilities such as hypersonic inflatables are mentioned, there is also mentioned the possibility of retro rocket firing during a hypersonic reentry. This is when it is mentioned discussions with SpaceX about their rocket decelerated reentry of the F9 v1.1 first stage.Bob Clark---------- Post added at 12:05 PM ---------- Previous post was at 11:59 AM ----------N_Molson said:Muskwants.\n\nMusk gets.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.794091008Z",
        "author": "FordPrefect",
        "date": "2012-08-06T05:52:00+0100",
        "id": "8a2859ca3fe3378cd9a4d16e0656b46f",
        "post_id": "post-251516",
        "text": "Phobos passing to the left now. EYES rocks, beautiful visualization. This is getting really exciting...Goodspeed to Curiosity. Keeping the fingers crossed that all the stuff works as advertized, and that there'll be some nice flat spot on the surface of Mars underneath!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.512130048Z",
        "author": "Loru",
        "date": "2010-04-30T09:37:33+0100",
        "id": "fafe949fffcbb6c0dd9c77bae6030c0e",
        "post_id": "post-220029",
        "text": "Can you provide link for the video???",
        "thread_id": 14074
    },
    {
        "@timestamp": "2023-09-14T07:13:05.625114368Z",
        "author": "Wolfer",
        "date": "2010-05-12T02:56:28+0100",
        "id": "745e1e2d53b51074f3edb515a6625fe7",
        "post_id": "post-220826",
        "text": "That it will take approximately 6.12 km\/s DV from LEO to LMO.\n\nWe can reduce that by aerobraking into Mars orbit.Also for your graphs, the second one looks okay.Using the data you gave I havedv= 16500*ln((100466+x)\/(42000+x))which gives, in m\/s and kg:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.794340096Z",
        "author": "Andy44",
        "date": "2012-08-06T05:54:58+0100",
        "id": "af085fbb50d9a2ba8101fe308ccec028",
        "post_id": "post-251517",
        "text": "All I'm seeing is video of the control room.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.554818816Z",
        "author": "Sky Captain",
        "date": "2012-01-01T21:24:54+0000",
        "id": "ecb527488cec05ede0728e05c873548e",
        "post_id": "post-220300",
        "text": "T.Neo said:However, here is a question: say we have a reusable spaceplane, the second stage of a TSTO, with propellant tanks integrated into the spaceplane itself (unlike with STS). Could it work, or would the center of mass\/center of pressure difference created by the mass of the engines in the aft of the vehicle destabilise everything?\n\nEngines would probably have to be placed on wings like on Skylon to maintain stability with empty tanks and to avoid tendency to fly tail first when empty. Or maybe some sort of clever lifting dody besign had to be used.How about the space shuttle?\n\nYeah, shuttle. Howewer it was more like rebuildable than reusable. Imagine how much your plane ticket would cost if a jetliner would have to be taken apart, inspected to last part and put back together by thousands of technicians after every flight. There isn't really much difference when that army of workers are used to rebuild the reusable launch vehicle or build a new expendable rocket for every flight.Ultimate goal for spaceplane would be airplane like operations with little maintanance between flights and major sheduled maintanance happening only at predetermined intervals like it is with commercial aircraft.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.372492288Z",
        "author": "Bloodworth",
        "date": "2010-04-28T03:36:03+0100",
        "id": "fd250f304f5c8cd4ac70078847c5c0dd",
        "post_id": "post-219776",
        "text": "Everything is Ok, with vessels above ground, but anything on the ground is not. to clarify, grounded ships are not launched AT 6000mps, butaccellerateaway from the planet\/moon until they hit that speed, thats where I shut down the scenario...",
        "thread_id": 14041
    },
    {
        "@timestamp": "2023-09-14T07:13:36.500939008Z",
        "author": "Face",
        "date": "2010-09-01T21:27:04+0100",
        "id": "c34ec1ed3adc8ad7f7e6025346179cf4",
        "post_id": "post-252708",
        "text": "Jarvit\u00e4 said:Dropbox is closed-source on both server and client side. I don't see how I could possibly confirm that it only shares what I ask it to.\n\nIn theory you could do that by analyzing the net-traffic from\/to your computer. Wireshark FTW",
        "thread_id": 16321
    },
    {
        "@timestamp": "2023-09-14T07:13:05.557106688Z",
        "author": "RGClark",
        "date": "2012-01-04T22:04:52+0000",
        "id": "f5c6832779ceb50844ec7dc90dc45978",
        "post_id": "post-220331",
        "text": "Urwumpe said:Rocket equation says a certain SSTO configuration is possible \u25ba Launch costs are down to $100 per kg because Elon Musk says so.If I would give Elon Musk the paperwork for a 6000 kg satellite and $60,000 for launching it, do you think he will take the contract and launch it for that price? Maybe together with another satellite in that weight class that he will launch for $6000 per kg on a bigger launcher (\"The first one is for free\"). But economically, I doubt he could even get the aluminum for building his rockets for that launch price.\n\nKeep in mind the $100 to $200 per kg number is not arbitrary but is based on estimates by the SpaceX engineers of, for example, their understanding of the reusability of their engines, the most costly part of a rocket. Elon has said the Merlin should be reusable ten's of times.About your example I think you meant $600,000 to $1,200,000 for that 6,000 kg satellite. But the low cost reusable vehicle does not yet exist. However, I think he would accept that paymentnowif that launch only had to be within the next 10 to 20 years.:)Speaking of economic \"bets\". Consider this scenario. There have been many cases of people who got in early on an initial public offering and made out big when those companies became successful, such as with Apple, Google, etc.Let's suppose thatifSpaceX succeeded they would patent their reusable $100 per kg design so that no one else could use it or would have to pay license fees to SpaceX to use it, and no other company got in on the reusability paradigm to be able to field their own design for another say 5 years while SpaceX is fielding theirs. But let's say we still don't know whether or not SpaceX will succeed. We just know they said they'll patent their design when they get it and since no company is working on it, it would take a few years to catch up.Under those conditions, clearlyifthey succeeded they would get a huge market share. Now let's say tomorrow SpaceX offered an IPO.Would you buy their stock? Note this is asking a question on how you view the likelihood of them succeeding at this idea. I would, because I consider it likely they will succeed. Also, the other orbital launch companies have shown no dedication to achieving it. So if SpaceX succeeds they will likely be the only ones at least for a few years.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.4783488Z",
        "author": "zeldafan156",
        "date": "2010-04-30T20:00:47+0100",
        "id": "e5e68fb3a2e9acf932e34348b8edbab3",
        "post_id": "post-219943",
        "text": "it looks like it would fit... its about 1 inch deeper than the one i have. but my concern is will it fit in the back(will is screw in right) and will it work on my mother board.---------- Post added at 07:00 PM ---------- Previous post was at 06:58 PM ----------Your best bet, pull the old unit, look for that data sticker.\n\nthe sticker that tells me how muck watts it can produce? that doesnt give me any dimensions",
        "thread_id": 14064
    },
    {
        "@timestamp": "2023-09-14T07:13:36.560742912Z",
        "author": "garyw",
        "date": "2010-10-23T14:01:53+0100",
        "id": "d5e858da001156abafeee572468212ef",
        "post_id": "post-252926",
        "text": "What is \"it\". Saying \"it\" doesn't work is not help at all, you need to qualify what \"it\" is, what you were doing at the time and provide steps to repeat the \"it\" that doesn't work.",
        "thread_id": 16336
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56303872Z",
        "author": "RGClark",
        "date": "2012-07-19T07:55:08+0100",
        "id": "5272156d22b66cbeb937355bb65b821f",
        "post_id": "post-220406",
        "text": "Hlynkacg said:And once again you're blithely ignoring the economic and engineering aspects of your own argument.If it were simply an issue of strapping engine A to stage B SSMEs would be on EVERYTHING.Likewise an SSTO (that is not reusable) and costs twice as much as TSTO is not an improvement. It is a step backwards.\n\nThis is a test vehicle, not the actual production vehicle, anymore than the Grasshopper will be or the DC-X was.This is using the actual Falcon 9 hardware remember with the plannedMerlin 1Dexpected to see first flight on a Falcon 9 next year. Then it's importance would be to demonstrate how easy SSTO is to achieve with engines not even especially efficient on the Isp scale.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.612282112Z",
        "author": "Ashaman42",
        "date": "2010-05-06T20:50:04+0100",
        "id": "95643f226c0c0148adcd1955ed81ef53",
        "post_id": "post-220715",
        "text": "For what it's worth I also think Prometheus is a good name.Do people want me to make a fuel version of the GDI miner? Shall I just change the output or shall I whip up a new mesh?Bearing in mind that the mesh\/texturing on the miner were not my work so would probably end up with a quality more like the ore mill I'm making (see the GDI refinery thread for pics).",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660323584Z",
        "author": "PhantomCruiser",
        "date": "2010-05-03T20:37:16+0100",
        "id": "3fe729062e7bef2f33d0083ebaa07be7",
        "post_id": "post-220602",
        "text": "I still have my copy of Red Mars, I'll see if I can glean some more information from it. Of course it'd be guesswork, but I remember the gondola had a crew of 2 (dude\/chick and of course they did...)Propulsion was electric IIRC.How was the Mars Ares plane to be powered? Rockets IIRC, When I find it I'll try to mimic that somehow. Perhaps something just enough to stay aloft at 500 meters or so, with some kind of RCS type steering.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.667099648Z",
        "author": "Wishbone",
        "date": "2011-09-27T09:12:16+0100",
        "id": "c6c75c4da2701c423d9e04c2d77e1fa7",
        "post_id": "post-253129",
        "text": "Tested the set myself and it works. The only caveat: one has to set BODY and BARYCENTER lines in the SPICE'd .cfg file equal to the asteroid's ID, which is 3405189. If you simply plug in the name, you will end up around Sedna and rotating like hell which is definitely wrong on both counts.",
        "thread_id": 16349
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652826368Z",
        "author": "Columbia42",
        "date": "2010-06-12T18:07:37+0100",
        "id": "79e86644c8a846e6232d9529b841d7ae",
        "post_id": "post-221057",
        "text": "Urwumpe said:Yes, that is what I mean with the skycrane concept - have a separate propulsion module\/reusable shuttle, that lands the hab module by means of a long tether connection that permits some distance to the surface from the landing engine.What I don't yet have is a good way to return back to Earth, I am torn between using a Earth Return Vessel (ERV) that fits into the 40 ton landing envelope of the skycrane, and attaching a lighter crew module to the skycrane after landing\/refueling on Mars, that rendezvous with the interplanetary spacecraft in Mars orbit.The ERV would permit a direct return when combined with an inflatable habitat module, the second one would require less mass to be transported to Mars - essentially just a light cabin with a docking port.\n\nOh! I didn't know that we were going to return the hab to LMO via the skycrane. I thought that was just a landing system.As for returning to Earth, I think the best strategy would be to bring the hab module back to Mars orbit and use the stack that brought us to mars to return to Earth. If the NERVA 2 doesn't have enough fuel for the whole journey (TMI, MOI, TEI and course corrections), than we can send a seperate flight to Mars carrying fuel and supplies for the return trip of the crew. (This flight can be launched in the launch window previous to the one the crew are launched in).",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.928595712Z",
        "author": "Linguofreak",
        "date": "2012-08-06T08:11:25+0100",
        "id": "0ca76939a3dadcbce9888f3920666ce1",
        "post_id": "post-251677",
        "text": "I could have sworn that when they were interviewing John Holdren he claimed that the US was the only country to successfully land surface probes on another planet. (Venera anyone?)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.85496704Z",
        "author": "zerofay32",
        "date": "2008-05-11T22:35:02+0100",
        "id": "b8fd7508a87ff267682e731a011fdd12",
        "post_id": "post-65182",
        "text": "I suggest downloading the \"Go Play In Space\" ebook from here,http:\/\/www.aovi93.dsl.pipex.com\/play_in_space.htmRead Chapter 4 \"Fly Me To the Moon\". This desrcibes how to get to the moon using IMFD. You don't need everything for the totorial as long as you are just trying to get to the moon with IMFD.Hope this helps,Zerofay32",
        "thread_id": 1402
    },
    {
        "@timestamp": "2023-09-14T07:13:05.432951552Z",
        "author": "Andy44",
        "date": "2008-05-11T21:17:19+0100",
        "id": "05d136dd8c7fd789d2ecd9f9a55d4913",
        "post_id": "post-65198",
        "text": "computerex said:My opinion on this is negligible, but to all the people opposing this notion, I would like to ask you to think what you would want if you were in the situation of Burmese people. It's easy to say big words while we are in the comfort of our air conditioned houses with our bellies full and our thirst quenched.\n\nIf it's okay to invade Burma to overthrow their tyrant, than it's okay to invade Iran, too, and for the same reason.That said, I think the U.S. prohibition on privateers and mercenaries should be lifted. Ifyoupersonally would like to go over there and start some trouble, have at it. As long as you pay for it out of your own pocket and understand you will receive no support from your own government, you would be responsible for whatever happens.Then you can put your money where your mouth is and find out personally if getting into a gunfight on the other side of the world against people who have never harmed you on behalf of people you don't know is really worth getting killed or mamed or captured and tortured for.Meanwhile, please leave me with the choice to not participate or pay for your venture.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:36.02161792Z",
        "author": "orb",
        "date": "2011-10-27T18:31:15+0100",
        "id": "b4fb38c75ab5be46b252fb0b45f69ccc",
        "post_id": "post-251203",
        "text": "Encapsulating into payload fairingEncapsulating into fairing (Oct. 25):{colsp=6}Click on images to enlarge\u200b{colsp=2}\u200b|{colsp=2}\u200b|{colsp=2}\u200b{colsp=2}\u200b|{colsp=2}\u200b|{colsp=2}\u200b{colsp=3}\u200b|{colsp=3}\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.281877248Z",
        "author": "RisingFury",
        "date": "2010-04-28T03:00:33+0100",
        "id": "b60335ca6e51ed6bb3383d77d6621b21",
        "post_id": "post-219755",
        "text": "PhantomCruiser said:I can vouch for ar81's tutorial, it's worth the download (get the other anim8tor tutorials as well).Texturing is kind of an art form, I'm learning as I go. It's less voodoo than I thought, but can still be tricky.\n\nAnd from my experience working with UnrealEditor - level design tool for Unreal Tournament - the texturing is more important then the mesh.A high poly count cannot compensate for bad texturing (and lighting), while good texturing can easily compensate for lack of polies.",
        "thread_id": 14037
    },
    {
        "@timestamp": "2023-09-14T07:13:05.474035456Z",
        "author": "Shadow Addict",
        "date": "2010-05-01T21:32:50+0100",
        "id": "e709eef1adaac9adcd6bef38d38a3d30",
        "post_id": "post-219934",
        "text": "Andy44 said:It's not really original; there is a US 1-dollar coin which already has the Apollo 11 mission logo on it:\n\nOh my god, where can I get one of those?",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:36.022438912Z",
        "author": "orb",
        "date": "2011-11-04T17:04:28+0000",
        "id": "5847314226469c5dc1d0dc9f22e618f3",
        "post_id": "post-251209",
        "text": "Video: MSL moved to VIF and attached to the rocketVideo of the above:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6469184Z",
        "author": "Voyager",
        "date": "2010-06-08T18:17:48+0100",
        "id": "7226f9b54ec6c9d768829ccda3e6b1ad",
        "post_id": "post-221005",
        "text": "By the way, what meshes do we need. I have been practicing meshes.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.562553856Z",
        "author": "TMac3000",
        "date": "2012-06-06T01:23:14+0100",
        "id": "550119f08a378b86e75e654d58635a3b",
        "post_id": "post-220401",
        "text": "I believe SSTO is possible, but not with currently technology. We're close, but need to make pretty serious strides in materials and propulsion technology.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.036264448Z",
        "author": "N_Molson",
        "date": "2013-11-24T17:41:32+0000",
        "id": "09bba7aca4aa82847d0bcd92188bf0cb",
        "post_id": "post-252131",
        "text": "Volts are not so important as long as the components are designed to operate at various values, but Amperes are critical. But of course they are related : you can lower the Volts to keep the Amps constant, but there is a limit to that, and 4V is close to that limit.BTW a RTG is not a computer PSU, and I guess that \"normalizing\" and distributing its raw power takes several steps.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569070848Z",
        "author": "RGClark",
        "date": "2011-02-21T13:52:20+0000",
        "id": "7ecb291868ff0d2dd6201be2450c78ed",
        "post_id": "post-220106",
        "text": "Urwumpe said:You can't average just by \"trajectory\", you would need to integrate thrust force during the ascent and then divide it by the propellant mass. if you ascent slowly, and loose a lot of thrust to atmosphere (as the SSME or J2X would), you would also have a much worse \"average specific impulse\", due to the fact that most fuel is used at a time when the engine is operating less effective.A single value is purely statistical - it helps you no where, since calculating it properly means roughly simulating the trajectory, and the 425 (which are bloody close to the middle between sea-level and vacuum ISP) are not even telling you how it went up.\n\nThe middle point is at about 408 s. The value 425 s is sufficiently far enough away that it is clear that the fact that most of the flight is taking place at high altitude is being taken into account.The trajectory averaged Isp clearly depends on the trajectory. But you can assume some common trajectory is used to reach altitude and velocity for orbit and calculate the average Isp on that basis.I would just like to see that calculation made and the trajectory used to make it.One possibility for how it could be done if you had the data for the thrust of the SSME's for the shuttle over the entire trajectory to orbit, a \"thrust profile\". Then you could calculate what is the average Isp over this trajectory.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.619478528Z",
        "author": "Columbia42",
        "date": "2010-05-10T01:20:42+0100",
        "id": "36b84846884d17930093ca426557e406",
        "post_id": "post-220779",
        "text": "Great ideas about the mining.As for the recovery of rovers, isn't the Spirit rover broken or stuck or something? Maybe we could fix that.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.130736128Z",
        "author": "Moach",
        "date": "2010-08-29T23:45:25+0100",
        "id": "86b4a4f6110647e057ffca951587930f",
        "post_id": "post-252274",
        "text": "wow! there's a lot of stuff floating around on our little system, no? -now - immagine how AWESOME if we could add even if as few as 10% of those to orbiter :lol:of course, then we'd need to hookup a super-mainframe in order to play... :hmm:",
        "thread_id": 16276
    },
    {
        "@timestamp": "2023-09-14T07:13:05.627590144Z",
        "author": "Bloodworth",
        "date": "2010-05-13T22:18:10+0100",
        "id": "27d1de4297f0b16627be697123afc0bd",
        "post_id": "post-220851",
        "text": "lennartsmit said:I just have a problem with this MSS. If we aren't aerobraking because of the strength of the docking-ports, wouldn't the acceleration of the Earth-ejection also be enough to break the ship apart? Or have we got some Unobtainium bolts?\n\nWe are not talking about the stress of acceleration or deceleration. What we are talking about is the windshear involved in aerobreaking. This puts very different stresses on the structure than accel\/decel in a vacuum.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.634704128Z",
        "author": "supersonic",
        "date": "2010-05-02T21:12:38+0100",
        "id": "66abb3d6d89dd10308fc4189978d5886",
        "post_id": "post-220558",
        "text": "A small super high res space in the middle of Valles Marineris would be a good spot for Orulex because of how low it is compared to the rest of Mars.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.039719936Z",
        "author": "barrygolden",
        "date": "2014-02-11T03:48:59+0000",
        "id": "88ffa11132410587165b750f27d306f5",
        "post_id": "post-252162",
        "text": "Really would like to see MSL fly in orbiter",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558567936Z",
        "author": "movieman",
        "date": "2012-01-08T07:42:55+0000",
        "id": "21753387ce2c2964d5a358ca1f94988b",
        "post_id": "post-220347",
        "text": "T.Neo said:Considering that most of the ascent is spent in a vacuum or near-vacuum, shouldn't a scheme to increase vacuum ISP (such as an extendible nozzle orTAN) be more relevant?\n\nMost of the time during a rocket launch may be spent in a vacuum, but typically most of the fuel is used in the atmosphere. So an altitude-compensating engine is a very good idea if you're trying to build an SSTO... so long as the added complexity doesn't cost more than you gain.If I remember correctly, the shuttle's SRBs make up about half the launch mass and that's all burned to get the shuttle above most of the atmosphere. Similarly for the Saturn V, where most of the fuel is in the first stage. That's not a problem for a multi-stage rocket, but it could be a big problem for an SSTO... a small reduction in ISP in atmospheric flight could result in a large increase in fuel mass.Certainly it's enough of a problem that the early Kistler SSTO design relied on being launched from high altitude where it could use rockets designed for vacuum... the numbers just didn't work otherwise.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.647179008Z",
        "author": "Voyager",
        "date": "2010-06-08T18:31:35+0100",
        "id": "bc21e93e6dab5b47e2c007da2e7d4f09",
        "post_id": "post-221007",
        "text": "Okay, time to start cracking.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.170793728Z",
        "author": "Moach",
        "date": "2010-08-31T14:39:07+0100",
        "id": "dbb33c96ec2347e1b1b38b0fe8fdfd36",
        "post_id": "post-252333",
        "text": "WANT :jawdrops:",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.572127232Z",
        "author": "Urwumpe",
        "date": "2013-11-20T22:22:50+0000",
        "id": "9593ddce93042e048f86c0c427520c6d",
        "post_id": "post-220482",
        "text": "Hlynkacg said:Yes I've heard of it, I just don't think it applies to the systems being discussed. \"Wear out\" failures are a non-issue because each rocket is expendable and refusing to make changes to or apply lessons learned in previous design iterations will result in a flat failure rate rather than a downward curving one.\n\nThats wrong: First of all, the overall reliability is the sum of all reliabilities, generally speaking. Every component has a bath tub plot of its own. And there are quite many components in the system, that are reused even in expendable rockets: The ground segment.Then, you also have a background noise of failures in your operations. A procedure can be failure prone, without appearing like it initially. You can get more failures in a part initially appearing safe, when you get higher flight rates.Also, it can become harder to produce components, when their parts become obsolete - what happens quickly today. Then you will get again an increased number of failures, even if your parts are produced new for every flight - this usually happens at the end of the life time of a ELV again.Usually, you freeze the requirements of the new product generation not before your current one has entered the low and stable part of the bath tub. Then you know enough about the hardware and get ideas about the wetware. When the new product is entering test operations, you have enough experience in the wetware from the previous product to improve the operations. And repeat it, when the early operations of the new product are done.Regardless what the product is. There are less aggressive R&D cycles, and multi-dimensional R&D cycles, but the general best practices don't change.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.654582528Z",
        "author": "Izack",
        "date": "2010-06-13T23:41:47+0100",
        "id": "85941e20f0f3b0da7d5b2786b005bef8",
        "post_id": "post-221072",
        "text": "Voyager said:Essentially the return engines and supply modules would be docked together by a small two man crew in the return engines. They would then set up the autopilot to head to Mars and leave in their CTV.\n\nOr we could just build the thing right here in LEO, and then ship it off, as per the current mission outline. The main problem I see with your idea is that once the main engine has been sent off to Mars, how the heck to we get everything else there? More engines? If so, then why build the first engine in the first place?The concept of testing all the different modules in Earth orbit isn't such a bad idea, though. When Apollo did it, they did it because nothing like that had ever been done before, which isn't the case today. We have all the spaceflight experience we require right now, withMir, Skylab and of course the International Space Station. Humanity now has the required flight hours for his pilot's license, you could say.Of course, if we get to Mars and it turns out someone forgot to code RCS thrusters for the lander, we could be in a bit of a pickle, so preflight testing of all the modules is still an absolute must (even though it needn't be a group activity.)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.449763072Z",
        "author": "Izack",
        "date": "2010-09-01T02:56:44+0100",
        "id": "87c6bc63adeaf18a946a127eb8bc4597",
        "post_id": "post-252580",
        "text": "None of us are perfect. It takes time to learn how to reenter. Probably no one will take the time to make this for you, but plenty of people have spent plenty of time writing tutorials to teach people like you (and me:p) how to do these things without autopilots.EDIT: Ninja'd by Xyon. He makes the point much better anyway.",
        "thread_id": 16308
    },
    {
        "@timestamp": "2023-09-14T07:13:05.573692672Z",
        "author": "Loru",
        "date": "2014-11-16T08:53:25+0000",
        "id": "6961bbe22953d3d313472f0aaf957388",
        "post_id": "post-220494",
        "text": "Pure dV derived from rocket equation is not enough. You have to acount for gravity losses, which are determined mostly by thrust\/weight ratio in initial phases of flight.Silverbird rocket calculatorsays that Titan 1st stage with single LR-87-5 can't achieve orbit on it's own. Adding second engine to the stage gives me astonishing payload of 28kg! And that's for straight eastward launch on equator.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.392772608Z",
        "author": "haze39",
        "date": "2010-04-28T14:23:06+0100",
        "id": "6d7cd94c2dbe00f0b0b2e5929dc98000",
        "post_id": "post-219791",
        "text": "OK.The use of runways is not that important,since the DGIV can hover it's way to a stabil landing on a pad on a planetary base,IF it's possible to make it use the XPDR\/Nav-beacon aid.Can this be done on KSC\/Edvards? as an example?I am using the Relativistic Warp MFD by nicker43,to pinpoint any planet\/base\/vessel,but the trouble occurs when trying to land the DGIV,smoothly on the earth.It usually breaks up in thousands of pieces and \"kills\" the crew....:nono:Thankshaze39",
        "thread_id": 14044
    },
    {
        "@timestamp": "2023-09-14T07:13:36.488797184Z",
        "author": "markp",
        "date": "2010-09-04T22:03:24+0100",
        "id": "c5071ffd8be5a0fb3eaa0aa2f954b021",
        "post_id": "post-252683",
        "text": "Thanks very much for the feedback. Yes that can be a problem accidentally dropping the rover!:)Good idea about putting some text in the scenario file. Will do that in an updated version.I am wondering if parts of the landing could be possibly triggered using the autopilot module. I'll see if that is possible.I use spacecraft3 quite a lot but it has its limits. I haven't gotten around to coding stuff but plan to one day!",
        "thread_id": 16319
    },
    {
        "@timestamp": "2023-09-14T07:13:05.626183168Z",
        "author": "Izack",
        "date": "2010-05-12T14:24:25+0100",
        "id": "3d25b544f57e6db1105c9d391ef0f594",
        "post_id": "post-220837",
        "text": "Tim Taylor said:More power!!\n\n:lol:Anyway...If the payload were divided among smaller craft (say, two shuttle-sized modules end to end and a pile of cargo), the mass of the heat shields (inflatable, I assume) could be greatly reduced. Of course, then we have to fuel 3-4 engines instead of one...It really depends on how fast or how efficient you want it to go.I'm just shooting ideas now, but is it possible to send less up with the crew, and Hohmann an unmanned cargo vessel over so it arrives a couple months into the mission?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.48605184Z",
        "author": "dbeachy1",
        "date": "2010-04-30T05:41:32+0100",
        "id": "b0330aa9b3a75d491036f07dc19cf174",
        "post_id": "post-219977",
        "text": "shangding said:thanks , i understand. spaceship is a unreal spacecraft.\n\nIn normal usage, yes. Izack is correct in thattechnicallyyoucouldcall a real spacecraft a \"spaceship\", but it would sound odd for an adult to use that term, at least here in the USA. :tiphat:",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:35.768237056Z",
        "author": "Keatah",
        "date": "2012-08-03T22:18:53+0100",
        "id": "f617e63471e939b071aac9718ea43d52",
        "post_id": "post-251450",
        "text": "Everything I've read so far is that the skycrane is pretty stupid. It only knows how high it is when it deploys the rover. I read nothing to indicate that it can avoid rocks or rough terrain. What if the rover lands half-way on a boulder and tips over?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.820677888Z",
        "author": "T.Neo",
        "date": "2010-04-28T13:16:15+0100",
        "id": "014140d11ed0bfa7a2539434d9e41801",
        "post_id": "post-219392",
        "text": "Ok then, so they may be interested in things like coal, oil, carbonates, cellulose, etc., which all are product of organic life.;)\n\nComplex hydrocarbons can also be produced by stellar radiation, on objects like Titan and cometary bodies.I'm not sure why they would want cellulose, unless they prize terran pine furnature... :lol:My problem with SETI is that they search for something as primitive as radio waves. Assuming that we're looking for a species that has mastered interstellar travel, which is more or less the general paradigm, then their spacecraft could run circles around radio waves.\n\nRadio waves aren't \"primitive\" in that spacecraft could run circles around them. Assuming C is the ultimate inviolable top speed of information, electromagnetic communication will always be faster than spacecraft. Even assuming isn't, you don't have to break it to have interstellar travel, and electromagnetic communication could still be far easier to do on at least a planetary scale.But radio waves themselves are rather poor for interstellar communication anyway, so there isn't much point in looking for them. I'd suspect powerful focused systems, broadcasting on a wavelength emitted least from the parent star, would be optimal.This does not need an invasion fleet, just probes, and maybe an agent or two on the ground who would do their best to remain anonymous.\n\nTry to stay anonymous in a group of chimpanzees, or geese, or squid. That's what it would be like for an alien to remain anonymous in human society.Aliens might then be interested in information. Human culture, scientific and technological ideas. Terrestrial life and it's DNA.\n\nTerrestrial biotechnology might be a motive. Apart from being potential deadly poisons to aliens, chemicals found in Earth life could have medicinal properties etc.the proverbial suicidal race of a short SF story I don't remember too well\n\nIs a theme in multiple SF stories, AFAIK.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.635867392Z",
        "author": "Urwumpe",
        "date": "2010-05-19T14:32:56+0100",
        "id": "5289705ecfceb9a7435007642de4d385",
        "post_id": "post-220907",
        "text": "All fine for me. I can maybe produce some more plans about the hab module this evening.Also, I recommend having a look here, about how project management in spaceflight should be done:http:\/\/www2.jpl.nasa.gov\/basics\/bsf7-1.phpIt is not like we need the whole mess of it, since we don't build real hardware that has to work, but it gives still a good best practice on how to manage projects.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.251342848Z",
        "author": "Xyon",
        "date": "2010-08-31T08:01:40+0100",
        "id": "86db474f3fb124849fb61c3f651626fa",
        "post_id": "post-252382",
        "text": "The eagle? The Space: 1999 thing, is that what you mean?",
        "thread_id": 16291
    },
    {
        "@timestamp": "2023-09-14T07:13:05.079452672Z",
        "author": "bwog",
        "date": "2010-07-15T13:47:51+0100",
        "id": "3e8d5d8ef085e308efb7fa6277fe577f",
        "post_id": "post-219520",
        "text": "If my camera had a setting for exposure time more then 1 second, I would of tried taking some pictures of the lightning last night.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.092286464Z",
        "author": "Unstung",
        "date": "2014-03-10T05:00:29+0000",
        "id": "e608172999468c610d7bdb46c0a58b0e",
        "post_id": "post-219604",
        "text": "I could tell. I prefer the quality of digital, but the process of developing film is interesting. I still have a few rolls of 35mm film and inherited an old Pentax SLR, but I don't plan on devoting time to it soon.I either forgot or didn't read the purpose of this thread, but it turned into something for photography in general. There's a few photography threads around but not many people who spend time with photography.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.521577728Z",
        "author": "TheMineGamer32",
        "date": "2014-11-19T22:22:04+0000",
        "id": "cb4d0698cb26747750b26ff53e5294ec",
        "post_id": "post-252784",
        "text": "Oh man, I need more DGIV training and less addon repairing.",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560786944Z",
        "author": "Urwumpe",
        "date": "2012-05-29T21:59:52+0100",
        "id": "c0bd6bd6488e5d51248ed1ff2e9d7b96",
        "post_id": "post-220374",
        "text": "LOL, the problem is: Your SSTO is even then the poorer choice. It is made for leaving Earth, not flying in space - many propulsion technologies that are better suited for space don't work for entering LEO from the surface. Why refuel them? Your SSTO can maybe get a DV of 10000 m\/s. An electromagnetic thruster with nuclear power supply could be well past 20000 m\/s and carry more payload than a similar massed SSTO.And an SSTO for flying into LEO is a poor choice for landing on the moon, since it has too much stuff not needed for that route. On Mars, it would be less worse, but still less optimal than a dedicated Mars vehicle. Which could be easily SSTO with much simpler technology.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556711936Z",
        "author": "Urwumpe",
        "date": "2012-01-04T18:05:19+0000",
        "id": "93dc773dec114a3c9c774b1c9b692bf5",
        "post_id": "post-220325",
        "text": "The main problem that remains to be proven from RGClark: Can a fully reuseable SSTO be in any sense superior to a fully reuseable TSTO? Nobody doubts that the rocket equation permits finding numbers that make a SSTO possible. Most of us simply doubt that:- You can get the dry mass low enough for building a real expendable one with expendable low-performance engines or- You can get the engine performance high enough to build a real reusable one with reuseable high-performance engines.That is the part that RGClark simply ignores. The logic in his argumentation is pretty much like these two alternative paths:Rocket equation says a certain SSTO configuration is possible \u25ba Something magical happens here \u25ba Launch costs are down to $100 per kgOr:Rocket equation says a certain SSTO configuration is possible \u25ba Launch costs are down to $100 per kg because Elon Musk says so.If I would give Elon Musk the paperwork for a 6000 kg satellite and $60,000 for launching it, do you think he will take the contract and launch it for that price? Maybe together with another satellite in that weight class that he will launch for $6000 per kg on a bigger launcher (\"The first one is for free\"). But economically, I doubt he could even get the aluminum for building his rockets for that launch price.Contrary to paper rockets, real rockets are made of real materials, that cost money and need employees and tools that also cost money. all that money goes into the launch costs, together with the R&D effort to get from paper rockets to blueprints. Plus the money for the 200-300 employees that you need for managing your company and keeping contact to your customers and suppliers (You can Kanban rocket production, but you can't rely on standardized supplier networks like car companies already have).$1000 per kg would already be a major achievement in that economic situation. You would need a pretty cheap launcher with lots of payload, so the overhead does not harm that much.Just for some fun, I know that the argumentation is really weak and more absurd than realistic economics: if you would try to send your payload with the needed SSTO rocket (An idea less than 1% payload mass fraction) from USA to Europe the cheapest way (in small parts or rolls of sheet metal, container ship, assuming $2000 per TEU), you would already be close to fail if you want to do that with $100 per kg payload (You could transport a scout rocket and its tiny payload actually with that rate, but without any transport tools, like making sure the rocket survives rough seas)Of course it makes no sense (why should you do that?), but it shows well how cheap $100 per kg for a space transportation service actually is in the real world.RGClark has done nothing that you don't already get presented in your first semester of aerospace engineering - The case of a SSTO based on the rocket equation and how light it would have to be for having positive payload mass fraction with realistic engines.You are right, that alone is no reason for 17 pages of arguments.What annoys me is his Velcro Rocket attitude (Without even bothering using Velcro), of taking existing stages and then do some obscure modifications to them to say: See, it can be done. It is still cheap paper rocketry, but presented like other engineers are just ideologically disoriented, SSTOs censored from engineering or incompetent.It is like doing just the first 2 hours feasibility study for a new rocket, that will eventually take 5,000,000 man hours to develop (about $1,000,000,000 development costs, that is actually cheap), and claim you did all the important work there.Maybe this is a bit negative. But the optimistic interpretation of the situation would be: Such launch costs can only be achieved with a revolution in rocketry and in the economics on the ground.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.532920064Z",
        "author": "Urwumpe",
        "date": "2008-05-28T10:35:39+0100",
        "id": "b54d7959c86c3b8c2d13b06c6c9f2588",
        "post_id": "post-69070",
        "text": "Master of Blades said:Well i meant in an orbiter simulation aspect, would a new ET magically appear after exiting the VAB?\n\nNo, it gets constructed out of bits and bytes. What did you expect?;)Can you code C++? If you would like to have a really complex processing, you can implement it yourself. I am sure you can even get graphics.",
        "thread_id": 1633
    },
    {
        "@timestamp": "2023-09-14T07:13:05.661697792Z",
        "author": "Pablo49",
        "date": "2010-05-04T05:17:17+0100",
        "id": "591c762646494da2569e5731a455a848",
        "post_id": "post-220619",
        "text": "Could we use something like Vessel Stack to make the interplanetary stack\/MSS? Possibly use Nerva 2 for the engines. (I've never used Vessel Stack, so I'm unsure of it's abilities.) This would eliminate having a separate vessel moving MSS to Mars orbit.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.45453952Z",
        "author": "Linguofreak",
        "date": "2008-05-12T02:23:33+0100",
        "id": "a4af9d10e14d9fd5d78fba07b456fe97",
        "post_id": "post-65218",
        "text": "Ursus said:I thought the same thing 'til I realized that I could actually select a target in Docking MFD even if it doesn't have a transponder or IDS beacon, then click the HUD button on the MFD to set the HUD to that target.Come to think of it... now that I've realized that, maybe I'll try playing around with some of Greg Burch's add-ons again. He's got some really nice stuff, but a lot of them don't have transponder\/IDS frequencies set by default. (And... come to think ofthat... I guess it kind of makes sense with such things as SSBB, in which it's likely that two modules of the same type will be in close proximity...) Sometimes I feel too lazy to edit the scenario files.\n\nActually, it's when the ship you're flying doesn't have a dock that it becomes a problem. Then docking MFD just refuses to display anything but \"Device not available.\"As to the suggestions some people made about attitude MFD, I did find it recently and have been playing around with it, and its relative velocity features are good, but it doesn't seem to do as well as docking MFD for relative orientation. Also, unlike docking MFD, it doesn't have the \"bring target up on HUD\" feature, which I very much like.",
        "thread_id": 1406
    },
    {
        "@timestamp": "2023-09-14T07:13:36.674344448Z",
        "author": "Urwumpe",
        "date": "2008-07-28T16:52:56+0100",
        "id": "13f5ca73b067e72e8b7ecb34dfadb905",
        "post_id": "post-69102",
        "text": "GLS said::sos: Anyone has a list of the data in the VDT (Vehicle Data Table)??? I have around 20-25 (of 128 fields) taken from the docs posted above...\n\nNo, I have a complete set of downlist data for the RMS, and many variables recorded by the GNC sensors, but I doubt I can give you a full VDT.GLS said::sos:Also about the start enable\/shutdown enable and start\/shutdown cmds: my understanding is that they have to be sequential (ex. start enable, start). Any other cmd after the start enable will \"reset\" the enable... can anyone confirm this?\n\nNo, does not make sense to me... If I see the diagram correctly, multiple GPCs issue the commands to the EIUs. So, there can be 3 commands of start enable, and 3 start commands from 4 GPCs reaching the three independent channels of the engine controller. (2 directly, 1 over a FIFO transmitting the first command and deadfacing the second).All three commands in a frame get voted by the DCU A (or DCU B, if active).There are 50 frames per second.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.146718208Z",
        "author": "Hielor",
        "date": "2010-04-27T19:32:11+0100",
        "id": "ed1fe3f4f3c4362e146e9a0c36cd2853",
        "post_id": "post-219652",
        "text": "Sar said:I just laughed at the name, they could've used a bit of imagination:D\"EuropeanExtremely large telescope\" Now I'm just waiting E-BMR \"European big mars rocket\"\n\nThe observatory will be constructed on Cerro Armazones, a 3,000m-high mountain inChile's Atacama Desert\n\nChile's Atacama Desert\n\nChile\n\nNow...I haven't taken geography in a few years, but when did Chile move to Europe?",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560733184Z",
        "author": "RGClark",
        "date": "2012-05-29T21:47:32+0100",
        "id": "33eea792f6fdd58cfe0f8807794b5292",
        "post_id": "post-220373",
        "text": "T.Neo said:Can't TSTOs come instead?\n\nI assume you mean reusable TSTOs since we already have TSTOs. SpaceX is working on reusable TSTOs. The Air Force is nearly there since they want to make the first stage reusable.However, as is well known SSTO's have the characteristic that if refueled in LEO then they\u00a0can fly to the Moon, land, lift off and fly back to Earth on that one single fuel\u00a0load. This is not true of TSTO's where the upper stage might only get, say, a\u00a0delta-v of 6,000 m\/s.So if one did have his own private, SSTO vehicle, then with propellant depots\u00a0he would also have his own private lunar vehicle.See discussion here:SSTO's would have made possible Arthur C. Clarke's vision of 2001.http:\/\/exoscientist.blogspot.com\/2012\/05\/sstos-would-have-made-possible-arthur-c.htmlBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.267298816Z",
        "author": "SiberianTiger",
        "date": "2010-09-02T11:22:23+0100",
        "id": "84a0a06194f48e0d186e369ac81aae40",
        "post_id": "post-252409",
        "text": "N_Molson said:I'm sure there's a way to do that with Throton's Proton LV 2.2 :lol:\n\nWould a Progress crush the sats, or the sats would crush Progress in the real life? :lol: Also, the Progress would have to bang the driver's door and scream: \"Please stop! I'm gotta quit here!\" in the middle of the way! :rofl: Holy:probe:!",
        "thread_id": 16293
    },
    {
        "@timestamp": "2023-09-14T07:13:05.431379968Z",
        "author": "simonpro",
        "date": "2008-05-11T08:59:09+0100",
        "id": "2e50319ffe257ccdb0e28c78edc7f30d",
        "post_id": "post-65188",
        "text": "Just noticed this article linked through the CNN (yes, I know, CNN) website:http:\/\/www.time.com\/time\/world\/article\/0,8599,1739053,00.html?cnn=yesAnyone have opinions on that? Sounds like an absolutely terrible idea IMO",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561319936Z",
        "author": "Urwumpe",
        "date": "2012-06-03T10:08:46+0100",
        "id": "fa48d4a44266c33e7ae97c230c07ddac",
        "post_id": "post-220384",
        "text": "The main problems during fueling of a rocket are cryogen fuels and corrosive fuels. The first are the most annoying, since they require careful thermal conditioning of the tanks if you don't want to destroy the tanks by thermal stress.Corrosive fuels are pretty nasty, if you don't keep things and especially contact plates absolutely clean. Valves are especially vulnerable.the tanking procedure of the ISS for example, is still taking many hours of careful operations: And that just for maximal 1700 kg propellant, which is only corrosive.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.54570368Z",
        "author": "Moach",
        "date": "2010-09-02T17:17:00+0100",
        "id": "3e8853843c2987b50369417c4fd8e637",
        "post_id": "post-252877",
        "text": "i got a BSOD on lvl5... that was on my work rig, GeForce9500... :shrug:",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:05.48704256Z",
        "author": "MikeB",
        "date": "2010-04-30T14:39:00+0100",
        "id": "e0f0e2f081833c375c48ed750e86f620",
        "post_id": "post-219987",
        "text": "And to keep it straight, a naval architect once told me, \"You can put a boat on a ship, but you can't put a ship on a boat.\" :huh:",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586619648Z",
        "author": "RGClark",
        "date": "2011-09-17T15:30:57+0100",
        "id": "5d97ee98c8c84bd0a3e853171587cd00",
        "post_id": "post-220250",
        "text": "The increasing problem of space junk is getting greater discussion recently:Space junk at 'tipping point', now getting worse on its own.More collisions generate more debris, so more collisions.By Gavin ClarkePosted in Space, 2nd September 2011 11:18 GMThttp:\/\/www.theregister.co.uk\/2011\/09\/02\/space_junk_danger\/One company is planning on reusable in-space vehicles to refuel and service satellites. The Air Force favors this since this may also be used to tow inactive satellites out the way of operable satellites, thus reducing the problem of space debris:Article:World's First Space Gas Station for Satellites to Launch in 2015.by Clara Moskowitz, SPACE.com Senior WriterDate: 15 March 2011 Time: 06:03 PM ET\"Until now, satellites orbiting around Earth have been limited by how much fuel they carry onboard. Once those tanks run dry, the satellites die, sometimes languishing in space as uncontrollable debris that then poses the risk of colliding with other spacecraft.\"The new plan offers the potential not just to extend the lives of working satellites, but to help combat the growing space junk problem. The satellite, called the Space Infrastructure Servicing (SIS) vehicle, is designed not just to transfer more fuel into existing satellites, but to inspect, tow, reposition and make minor repairs to them.\"In addition to its tank of fuel, the refueling satellite will carry a robotic arm that can be used to grab onto satellites and tug at stuck solar array panels, for example, or attempt other minor fixes to broken parts.'This is a first-time-ever, huge, huge, huge event,' said Andrew Palowitch, director of the Space Protection Program, a joint project of U.S. Air Force Space Command and the National Reconnaissance Office, speaking at a National Research Council workshop on orbital debrislast week.\"Palowitch stressed that the ability to tow or refuel dead satellites in order to steer them out of the way would have a big impact on the growing problem of dangerous space debris clogging the crowded corridors of Earth orbit. [Worst Space Debris Events of All Time]'In the context of debris removal, this is the absolute best and absolute most fantastic new venture for the entire space community,' he said.\"The refueling satellite will be able to move dead spacecraft to what's called the 'graveyard orbit,' where they are high enough that they should not pose a risk to working satellites, or maneuver them low enough that they break apart in Earth's atmosphere.\"http:\/\/www.space.com\/11135-satellite-refueling-mission-space-debris.htmlThen the Air Force recognizes the usefulness of reusable vehicles, when they are in-space. However, the importance of reusable SSTO's is that they could also return these satellites to Earth for repair or salvage.Remember the old science fiction series Salvage 1:Salvage 1.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Salvage_1\"]Salvage 1 - Wikipedia, the free encyclopedia[\/ame]The theme of the show was a small \"home made\" spaceship was used to return space junk to Earth. I used to think the show was quite implausible because the spaceship went all the way to the Moon and everybody \"knows\" it takes huge Saturn V sized rockets to do that.However, as I discussed in post#136small, low cost SSTO's are indeed possible. And it is a known fact that if you have refueling in LEO then an SSTO can go all the way to the Moon, land, take off, and return to Earth on that one single refueling. So in fact the idea of salvaging spacecraft or satellites from the Moon and\/or from GEO is feasible with SSTO's and on-orbit propellant depots.Then this provides another financial benefit for SSTO's for private developers and for the Air Force. Imagine being able to retrieve satellites, the largest of which can cost upwards of a billion dollars, for reuse or possibly for sale. This does though raise the question of what would be the salvage laws for space.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.727694848Z",
        "author": "Codz",
        "date": "2011-11-27T10:44:02+0000",
        "id": "4506783bd72804c9827afca59c47df1b",
        "post_id": "post-251299",
        "text": "I have to say this and Juno are the most exciting missions of the year for me.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.635216128Z",
        "author": "Pablo49",
        "date": "2010-05-02T21:20:20+0100",
        "id": "209db7db9b8558021b8cd70bb8cb240f",
        "post_id": "post-220561",
        "text": "I definitely want in on this.I also like Urwumpe's idea for the UMMU.:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6135552Z",
        "author": "Izack",
        "date": "2010-05-07T00:43:49+0100",
        "id": "2ab705e82883c43f0e50762ab9d0009b",
        "post_id": "post-220727",
        "text": "Wolfer said:It's the Nerva-2 without it's external tanks.\n\nDerp.:pI should have known that.I'm not sure how we're going to go about constructing an underground base. How many custom addons are we planning on making here? Assuming no one wants to drag the whole Clavius mesh out to Mars, I assume it will be a UCGO cargo that unpacks downwards? I spend all my Orbiter time in space, so I hardly know anything about surface bases. I'll leave the dirtside planning to you guys.:salute:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.761590272Z",
        "author": "N_Molson",
        "date": "2012-07-19T17:29:29+0100",
        "id": "a5170b7f042d4921a3bc2effe8106284",
        "post_id": "post-251401",
        "text": "realtime + 13.8 minutes\n\nmh no, the signals will take 7 minutes to travel from Mars to Earth. The spacecraft will send the data, so that we will know \"real-time + 7 minutes\" what happenedthere;)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.649531392Z",
        "author": "Urwumpe",
        "date": "2010-06-10T08:50:31+0100",
        "id": "9b80f359668405425bbb792b7e8784ca",
        "post_id": "post-221025",
        "text": "Bloodworth said:Not griping, but when I proposed the mission, I suggested the use of the dg's or xr2's so that a) we would have a lander that most every pilot in the rotation knew how to fly, and b) so that we would not have to custom model EVERYTHING.\n\nWell, the custom models are the bigger problem. More important is IMHO that the flight model of the lander does not have so much fairy dust, that the desired rest of the mission design becomes futile: A XR5 could do the whole Mars mission with reasonable payload, it is unrealistic enough for that.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823006208Z",
        "author": "Sky Captain",
        "date": "2010-04-28T22:54:39+0100",
        "id": "fa7fe5b8325b1777e036535fc9a21cf0",
        "post_id": "post-219414",
        "text": "The biggest threat probably is that a truly advanced civilization I mean like 2+ level on Kardashev scale could wipe us out accidentally like a guy tasked to clear a bush with bulldozer don't care about ant nests he runs over. Hoverer I think we can reasonably sure say there is no such civilization in our galactic neighborhood because it would cause all sorts of weird astronomical phenomena unexplainable with natural stellar processes.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.765749248Z",
        "author": "orb",
        "date": "2012-07-30T23:49:38+0100",
        "id": "09f1ba6c2d300c215a7b0d523a924542",
        "post_id": "post-251430",
        "text": "NASA News Release:RELEASE : 12-258William Shatner and Wil Wheaton Narrate New NASA Mars Curiosity Rover VideoJuly 30, 2012WASHINGTON -- As NASA prepares for next week's Curiosity rover landing on Mars, William Shatner and Wil Wheaton share this thrilling story of NASA's hardest planetary science mission to date. The video titled, \"Grand Entrance,\" guides viewers from entry through descent, and after landing.The video will be used at events around the country and shared on the web and social media. The goal is to educate the public about Curiosity and build awareness about the landing at 1:31 a.m. EDT, Aug. 6.Shatner and Wheaton each provide their own unique narration to the video allowing a wider range of audiences to be reached. The actors are icons to sci-fi fans worldwide through their work on Star Trek. Shatner remains a pop culture phenomenon with more than 50 years of stage, television and film experience, while Wheaton not only is a successful actor, but a writer who possesses a huge social media fan base.\"Shatner and Wheaton are mavericks in inspiring film, TV and social media audiences about space,\" said Bert Ulrich, NASA's multimedia liaison for film and TV collaborations. \"NASA is thrilled to have them explain a difficult landing sequence in accessible terms that can be understood by many. Thanks to their generous support, Mars exploration will reach Tweeters, Trekkies and beyond!\"{...}[ame=\"http:\/\/www.youtube.com\/watch?v=-0QZ3js9_uY\"]Wil Wheaton and the Grand Entrance - YouTube[\/ame]Universe Today:Curiosity\u2019s Grand Entrance with Star Trek\u2019s William Shatner and Wil Wheaton \u2013 Video Duet",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.090484224Z",
        "author": "Andy44",
        "date": "2013-12-17T07:43:14+0000",
        "id": "5801c25a9aa7c40c5679c742494cede4",
        "post_id": "post-219591",
        "text": "The mountain looks like a skull.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.089462528Z",
        "author": "Unstung",
        "date": "2013-05-16T06:29:16+0100",
        "id": "61dfb8f2288b16a748a57f7a356e8e07",
        "post_id": "post-219583",
        "text": "I will get training on how to calibrate the MER's Pancam soon, so there's that. I wonder if any pictures from Opportunity could be considered as my work in the future, but I don't even remember the tiny amount I read about calibrating the Pancam.Butterflies from a few days ago:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.007346944Z",
        "author": "orb",
        "date": "2012-10-30T20:18:38+0000",
        "id": "0586aef4eca9368dc22488d7247fa439",
        "post_id": "post-251980",
        "text": "NASA\/ NASA JPL:NASA Rover's First Soil Studies Help Fingerprint Martian MineralsOctober 30, 2012PASADENA, Calif. -- NASA's Mars rover Curiosity has completed initial experiments showing the mineralogy of Martian soil is similar to weathered basaltic soils of volcanic origin in Hawaii.The minerals were identified in the first sample of Martian soil ingested recently by the rover. Curiosity used its Chemistry and Mineralogy instrument (CheMin) to obtain the results, which are filling gaps and adding confidence to earlier estimates of the mineralogical makeup of the dust and fine soil widespread on the Red Planet.\"We had many previous inferences and discussions about the mineralogy of Martian soil,\" said David Blake of NASA Ames Research Center in Moffett Field, Calif., who is the principal investigator for CheMin. \"Our quantitative results provide refined and in some cases new identifications of the minerals in this first X-ray diffraction analysis on Mars.\"{colsp=3}Click on images for details\u200b||First X-ray View of Martian Soil\u200bThis graphic shows results of the first analysis of Martian soil by the Chemistry and Mineralogy (CheMin) experiment on NASA's Curiosity rover. The image reveals the presence of crystalline feldspar, pyroxenes and olivine mixed with some amorphous (non-crystalline) material. The soil sample, taken from a wind-blown deposit within Gale Crater, where the rover landed, is similar to volcanic soils in Hawaii. The colors in the graphic represent the intensity of the X-rays, with red being the most intense.Image credit: NASA\/JPL-Caltech\/Ames\u200b|Olivine on Earth\u200bThe Martian soil examined by the Chemistry and Mineralogy (CheMin) instrument on NASA's Curiosity rover shows the diffraction signature, or \"fingerprint,\" of the mineral olivine, shown here on Earth in the form of tumbled crystals about a quarter-inch (several millimeters) in size. The semi-precious gem peridot is a variety of olivine.Image credit: Caltech\u200b|X-ray Diffraction, Big and Small\u200bA conventional X-ray diffraction instrument (left) is the size of a large refrigerator, in contrast to the compact size of the Chemistry and Mineralogy (CheMin) instrument on NASA's Curiosity rover (top right) and the spin-off commercial portable instrument (lower right, orange case). Both of the more compact X-ray diffraction instruments were made possible by NASA technology innovations. The CheMin instrument is a cube of about 10 inches (25 centimeters) on each side. It is shown here in the red circle as technicians install it on the rover in the cleanroom at NASA's Jet Propulsion Laboratory, Pasadena, Calif.Image credit: NASA\/Ames\/JPL-Caltech\u200b||Detector for CheMin\u200bThis charged couple device (CCD) is part of the Chemistry and Mineralogy (CheMin) instrument on NASA's Curiosity rover. When CheMin directs X-rays at a sample of soil, this imager, which is the size of a postage stamp, detects both the position and energy of each X-ray photon. The technology in this CCD was originally developed by NASA and has become widely used in commercial digital cameras.Image credit: NASA\/Ames\/JPL-Caltech\u200b|Shake it up, CheMin\u200bThis image shows the cells that hold the soil samples that are vibrated by the Chemistry and Mineralogy (CheMin) instrument on NASA's Curiosity rover.Image credit: NASA\/Ames\/JPL-Caltech\u200b|Curiosity Digs In\u200bThis pair of images shows a \"bite mark\" where NASA's Curiosity rover scooped up some Martian soil (left), and the scoop carrying soil. The first scoop sample was taken from the \"Rocknest\" patch of dust and sand on Oct. 7, 2012, the 61st sol, or Martian day, of operations. A third scoop sample was collected on Oct. 15, or Sol 69, and deposited into the Chemistry and Mineralogy (CheMin) instrument on Oct. 17, or Sol 71.Image credit: NASA\/JPL-Caltech\/MSSS\u200bUnannotated version\u200b|||Wind-Blown Martian Sand\u200bThis pair of images from the Mast Camera on NASA's Curiosity rover shows the upper portion of a wind-blown deposit dubbed \"Rocknest.\" The rover team recently commanded Curiosity to take a scoop of soil from a region located out of frame, below this view. The soil was then analyzed with the Chemistry and Mineralogy instrument, or CheMin.Image credit: NASA\/JPL-Caltech\/MSSS\u200b|The identification of minerals in rocks and soil is crucial for the mission's goal to assess past environmental conditions. Each mineral records the conditions under which it formed. The chemical composition of a rock provides only ambiguous mineralogical information, as in the textbook example of the minerals diamond and graphite, which have the same chemical composition, but strikingly different structures and properties.CheMin uses X-ray diffraction, the standard practice for geologists on Earth using much larger laboratory instruments. This method provides more accurate identifications of minerals than any method previously used on Mars. X-ray diffraction reads minerals' internal structure by recording how their crystals distinctively interact with X-rays. Innovations from Ames led to an X-ray diffraction instrument compact enough to fit inside the rover.These NASA technological advances have resulted in other applications on Earth, including compact and portable X-ray diffraction equipment for oil and gas exploration, analysis of archaeological objects and screening of counterfeit pharmaceuticals, among other uses.\"Our team is elated with these first results from our instrument,\" said Blake. \"They heighten our anticipation for future CheMin analyses in the months and miles ahead for Curiosity.\"The specific sample for CheMin's first analysis was soil Curiosity scooped up at a patch of dust and sand that the team named Rocknest. The sample was processed through a sieve to exclude particles larger than 0.006 inch (150 micrometers), roughly the width of a human hair. The sample has at least two components: dust distributed globally in dust storms and fine sand originating more locally. Unlike conglomerate rocks Curiosity investigated a few weeks ago, which are several billion years old and indicative of flowing water, the soil material CheMin has analyzed is more representative of modern processes on Mars.\"Much of Mars is covered with dust, and we had an incomplete understanding of its mineralogy,\" said David Bish, CheMin co-investigator with Indiana University in Bloomington. \"We now know it is mineralogically similar to basaltic material, with significant amounts of feldspar, pyroxene and olivine, which was not unexpected. Roughly half the soil is non-crystalline material, such as volcanic glass or products from weathering of the glass. \"Bish said, \"So far, the materials Curiosity has analyzed are consistent with our initial ideas of the deposits in Gale Crater recording a transition through time from a wet to dry environment. The ancient rocks, such as the conglomerates, suggest flowing water, while the minerals in the younger soil are consistent with limited interaction with water.\"{...}NASA News Release:RELEASE : 12-383 - NASA Rover's First Soil Studies Help Fingerprint Martian MineralsScience Daily:Mars Like Hawaii? NASA Rover's First Soil Studies Help Fingerprint Martian Minerals",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.12925056Z",
        "author": "Andy44",
        "date": "2017-03-25T05:34:50+0000",
        "id": "50323cdf003a00e3f6da471f034a4d89",
        "post_id": "post-219625",
        "text": "Hey, anyone remember this thread?:cool:Lately my photography has taken a turn towards something new for me. I've developed an interest in suburban...blandness? Not sure what to call it. Photographing kind of glum-looking scenes of mild hopelessness. Grey skies and cold, damp weather, love it. I've always shot and printed black and white, which I think lends itself to this sort of thing. Gotta love that silver grain.With a photo like this, where the subject is not what most people would find interesting to look at in real life, the trick is to compose it well and print it well, so it draws the viewer in. Of all the ones I've been shooting, this one is one of my favorites. The detail in the grass and on the telephone pole, the composition with the power lines and sidewalk and distant buildings, and the contrast and grain are interesting to me. Click on it for full size.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.518403328Z",
        "author": "Notebook",
        "date": "2010-05-01T10:42:46+0100",
        "id": "10533459c5cf9d66f4eff849269da01f",
        "post_id": "post-220047",
        "text": "Not to forget the great strides in gas-turbine powered saloons:http:\/\/www.rover.org.nz\/pages\/jet\/jet5.htm[FONT=Arial, Helvetica, sans-serif]One should also realise that everyone was learning at the time - it was a miracle if the engine ran at all; test-bed operators were unmarried volunteers![\/FONT][FONT=Arial, Helvetica, sans-serif]A typical sequence from a notebook -[\/FONT][FONT=Arial, Helvetica, sans-serif]1st test:satisfactory light-up, no oil pressure.[\/FONT][FONT=Arial, Helvetica, sans-serif]2nd test:no light-up.[\/FONT][FONT=Arial, Helvetica, sans-serif]3rd test:engine exploded.[\/FONT]\n\nPioneering stuff.N.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:36.25284224Z",
        "author": "gattispilot",
        "date": "2010-08-31T16:53:18+0100",
        "id": "22d8a174902851c4cc1515459bb3d8ae",
        "post_id": "post-252387",
        "text": "It's probability good for release need more doc and images for scenario editor. Not gotten that down yet.",
        "thread_id": 16291
    },
    {
        "@timestamp": "2023-09-14T07:13:05.668740864Z",
        "author": "Izack",
        "date": "2010-05-05T17:25:35+0100",
        "id": "a960010991d5cfabd5e63b83d4ac2ab7",
        "post_id": "post-220680",
        "text": "Wolfer said:@ anemazosoI don't think we should go the way of centrifuges for artificial gravity. They are a maintenance technician's nightmare. Instead, we should make the stack longer, which would also reduce the need for shielding from the engine, and spin it along the lateral axis. I also like your idea of using the lander's heat shield for aerobraking. But if we use something else than a capsule it won't work. Perhaps we could bring along an inflatable heatshield?\n\nSomething like the Leonov's shield from 2010?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.632402176Z",
        "author": "Bj",
        "date": "2010-05-19T00:23:52+0100",
        "id": "03ae2549182b1a47b8962db251abcbf2",
        "post_id": "post-220896",
        "text": "Urwumpe said:Look for SNAP-10 as reference.http:\/\/en.wikipedia.org\/wiki\/SNAP-10Aor what NASA researches today:http:\/\/en.wikipedia.org\/wiki\/Safe_Affordable_Fission_Engine\n\nAhha, so thats what it will look like.Izack said:There sure aren't a shortage of XR\/Glider pilots.Of course, I'm not sure how the larger modules are getting to the surface. Will a helicopter work on Mars?Also, I found another interplanetary engine (Cosmos V2.0) which I have yet to test. It may be too big, just looking at the screenshot, but I'll give it a whirl. Hispa is doing it in another thread as we speak, as well.\n\nRight now we don't actually need pilots so much, we are hurting for models. I'am going to try doing sand dunes, very basic and easy... dirt:)I updated theOFMM wikion required models---------- Post added at 04:23 PM ---------- Previous post was at 04:21 PM ----------Pablo49 said:No, more likeYouTube- Mars Science Laboratory (Full). Referring to the platform that holds the rover by cables, drops the rover and then flies away. Similar concept but with the our CM instead of a rover. Also similar to what was on the lander Urwumpe linked earlier. (really don't feel like flipping through so many pages to find it.;))\n\n..was being sarcastic about the helicopter. Helicopters need air to lift and there is little air at LMO... but I guess it didn't convey well enough :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.9240704Z",
        "author": "Keatah",
        "date": "2012-08-06T06:54:32+0100",
        "id": "7739ed1621cd1d6e9465429fb2629751",
        "post_id": "post-251644",
        "text": "Congrats to Nasa TV and Eyes! A great experience overall. Better than any summer blockbuster movie.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.636034816Z",
        "author": "Urwumpe",
        "date": "2010-05-19T16:03:25+0100",
        "id": "ab8d32175388e00564a80a32d8c8ae01",
        "post_id": "post-220909",
        "text": "We should be currently somewhere between \"Pre-Phase A\" and \"Phase A\", since we are still brainstorming a lot and have not all requirements for a normal Phase A fulfilled. Also we don't really need a full Phase B, since we can tolerate easier to restructure parts of the project before we start flying. Once the basic architecture and requirements are done, we can enter Phase C (united), which would be the actual development for us. Phase D would be pretty useless for us, we would go directly to fly the blueprints.;)And yes, the old Mars probes sound good for me. Maybe we can find Beagle 2...or its crater.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.640894464Z",
        "author": "Izack",
        "date": "2010-05-21T05:45:51+0100",
        "id": "24630e35da0b91b1530c628e8bdcaab5",
        "post_id": "post-220952",
        "text": "Yes, I'd like to put off any further decisions on these things until we arrive at that part of the plan.As it is, I'm pooped for tonight, and much of tomorrow (which I have off, w00t.) I'll probably post some pictures of the cargo meshes (a basic 1.3m^3 cube, and label and a little Martian weathering if I get around to it. No promises yet:p)After that, I'll start messing around with launching the Ares V. I need to practice up before construction starts (if and when, of course.)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.925424384Z",
        "author": "Keatah",
        "date": "2012-08-06T07:06:01+0100",
        "id": "9d05e3b59d95d99b89ccf55d6fec6535",
        "post_id": "post-251653",
        "text": "In celebration I'm giving everyone a day off work tomorrow. Just made the phone calls.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6426048Z",
        "author": "Notebook",
        "date": "2010-05-23T20:33:42+0100",
        "id": "40a1d231723ba5150eccccc0d5d2bbe3",
        "post_id": "post-220962",
        "text": "Bj said::eek:wned:ok while I soak that in...:)We have the ship design for simulating gravity.Another thing to think about is radiation, for both being on Mars, and en route to\/from. Other than putting lead all around a capsule or some other radiation shield material, I saw these;http:\/\/www.barringer1.com\/mil_files\/NASA-SP-8054.pdfhttp:\/\/science.nasa.gov\/science-news\/science-at-nasa\/2005\/24jun_electrostatics\/Think this 'force field for astronautics' is plausible? Or what other methods of radiation protection are we offering? ...or are we going to worry about it at all?Next, we have several months on Mars, what science experiments are we going to be doing there? Since our stay is so long, we can be doing quite a few simulated experiments I imagine. We already have the idea of sampling soil and bring back samples in form of elements. Any other ideas? (please realistic experiments)We might just bestartingby then... :thumbup:\n\nRe: The radiation question:From:http:\/\/www.reactionengines.co.uk\/downloads\/mars_troy.pdfA1.2 Radiation ProtectionThese issues are very complex and require a very detailed study. It may be that the radiationissues will dictate the age and sex of the crew members. Here the discussion is limited to overalldescription of the problem and proposed solutions.Cosmic Ray BackgroundThe mean particle energy is around 4000MeV\/nucleon with an energy range of 102 \u2013 1011 MeV.The flux is isotropic and constant. This represents a background dose rate of 5 \u2013 12 rem\/year,mainly by secondary radiation generated in the surrounding structure, which would beacceptable. However there would be about 6 primary \u2018hits\u2019\/cm3 of tissue per day by heavy nuclei.Careful shielding with equipment and furnishings would reduce these by an order of magnitude.Van Allen Belts of EarthThese are very intense belts of electrons and protons trapped in the Earths magnetic field. Theywill be traversed four times by the crews on the Troy mission and are not considered to representa serious danger.\n\nI'm no expert, but 5-12 rem\/year seems low for a Mars trip?N.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.655012864Z",
        "author": "Tex",
        "date": "2010-06-14T01:54:15+0100",
        "id": "e7f2f24a6e957246b7b3f847efd8a1f3",
        "post_id": "post-221078",
        "text": "With content spread through out this thread and several topics in the social group, perhaps it's best if you guys pool the content from them all and come up with an idea of what and how many threads to create in the new forum.I can make it so only those running the project can create new threads in the forum, but anyone would be able to post replies to those threads. If you prefer however, by default, anyone would be able to post threads in the forum and post replies as usual.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.5198464Z",
        "author": "PhantomCruiser",
        "date": "2010-09-02T03:10:13+0100",
        "id": "400f6c019475bcf9dad98454316ef4fe",
        "post_id": "post-252764",
        "text": "I don't know dude, Saturn may be a bit far-reaching right now. We're sort of stuck in the development of the Mars mission right now, there is a lot of \"hardware\" to work through. The \"Lite\" missions are underway, though.Although if you plan something out, I'm sure there are some Orbinauts here that would fly along for the ride with you.Flying to Saturn is a neat thing to do though. But one of the problems with the outer planets is it's a loooooong way out there. I took a James Cook out to Neptune, it seemed to take forever, even with max time accel. (but I will try it again sometime when my wife is out with her friends).Also, one of the guys is heading up a Venus trip, he's playing his cards close to his chest for now though. I do wonder what those guys are up to...:hmm:",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56105344Z",
        "author": "Hlynkacg",
        "date": "2012-06-02T20:57:33+0100",
        "id": "181757cbe76392afc54fd34841b89783",
        "post_id": "post-220379",
        "text": "Cras said:How safe do you see refueling in orbit? or any \"wild\" environment. NASA made it seem like such a delicate process when tanking the Space Shuttle, I always wondered how feasible it would be to fuel up space craft out in space, considering both the environment, and the fact that the crew has to be the ones doing it. Fuel type has something to do with it as well I would imagine.\n\nQ: How do you handle an explosive device?A: Carefullly.It's less to do with the delicacy of the procedure itself and more to do with the fact that you're transporting large amounts of highly volatile substances. Refuelling in orbit may actually be safer in the sense that there is less chance of a stray spark or cigarette-butt blowing the whole pad to kingdom come and that a space-suited astronaut has little to fear from toxic fumes.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66304768Z",
        "author": "Izack",
        "date": "2010-05-04T06:51:43+0100",
        "id": "1e707f28cb1687e3ccd3421379265c0e",
        "post_id": "post-220627",
        "text": "Ashaman42 said:One problem I noticed with VesselStack is that even in the default scenario as shown in the photo is that if for some reason the two DGs acting as engines end up with different fuel levels is that you get a lot of twisting under thrust due to the CoG being off centre.Though I guess that's more realistic so not necessarily a bad thing.\n\nThat could be averted by using a single engine, as we probably were going to do anyway:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3865\"]NERVA 2[\/nomedia]I don't want to throw the single vessel completely out, though.I would like to see some station-building in this project, but launching and building a stack just takes too much focus away from the flight itself.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.998752512Z",
        "author": "orb",
        "date": "2012-08-28T11:04:54+0100",
        "id": "81109c013bd1724c0299747360ac0c90",
        "post_id": "post-251895",
        "text": "NASA \/ JPL:NASA Rover Returns Voice and Telephoto Views from MarsFirst Recorded Voice from MarsFlorida Today:Curiosity beams back first human voice transmission from another planetNASA's Bolden introduces himself from MarsSPACE.com:NASA to Broadcast 1st Song from Mars TuesdayMars Rover Sends Amazing Photos, 1st Human Voice from Red PlanetCBS News Space:Mars rover beams back spectacular photos of Mount SharpDiscover Magazine - Bad Astronomy:Curiosity looks SharpSpaceRef:Telephoto Views From Martian Surface",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.635017728Z",
        "author": "supersonic",
        "date": "2010-05-02T21:17:52+0100",
        "id": "92857e660434da7795bc473b187c7795",
        "post_id": "post-220560",
        "text": "Ok, scratch Orulex off the list.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.833686784Z",
        "author": "ex-orbinaut",
        "date": "2010-04-27T00:42:47+0100",
        "id": "90220dfeeabca3c958a09f0a99704c2a",
        "post_id": "post-219442",
        "text": "A detailed interior for the SkyLab addon.",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:36.004174592Z",
        "author": "orb",
        "date": "2012-10-04T19:56:38+0100",
        "id": "ed480a3ed90b24eb05914261573f66ac",
        "post_id": "post-251948",
        "text": "NASA\/ NASA JPL:NASA Mars Curiosity Rover Prepares to Study Martian SoilOctober 04, 2012PASADENA, Calif. -- NASA's Curiosity rover is in a position on Mars where scientists and engineers can begin preparing the rover to take its first scoop of soil for analysis.Curiosity is the centerpiece of the two-year Mars Science Laboratory mission. The rover's ability to put soil samples into analytical instruments is central to assessing whether its present location on Mars, called Gale Crater, ever offered environmental conditions favorable for microbial life. Mineral analysis can reveal past environmental conditions. Chemical analysis can check for ingredients necessary for life.\"We now have reached an important phase that will get the first solid samples into the analytical instruments in about two weeks,\" said Mission Manager Michael Watkins of NASA's Jet Propulsion Laboratory in Pasadena, Calif. \"Curiosity has been so well-behaved that we have made great progress during the first two months of the mission.\"{colsp=3}Click on images for details\u200b||Wheel Scuff Mark at 'Rocknest'\u200bNASA's Mars rover Curiosity cut a wheel scuff mark into a wind-formed ripple at the \"Rocknest\" site to give researchers a better opportunity to examine the particle-size distribution of the material forming the ripple.Image Credit: NASA\/JPL-Caltech\u200b|Curiosity's Travels Through Sol 56\u200bThis map shows the route driven by NASA's Mars rover Curiosity through the 56th Martian day, or sol, of the rover's mission on Mars (Oct. 2, 2012).Image Credit: NASA\/JPL-Caltech\/Univ. of Arizona\u200b|View on the Way to 'Glenelg'\u200bThis 360-degree panorama from NASA's Mars rover Curiosity shows the rocky terrain surrounding it as of its 55th Martian day, or sol, of the mission (Oct. 1, 2012). The base of Mount Sharp can be seen at upper left.Image Credit: NASA\/JPL-Caltech\u200b||'Rocknest' From Sol 52 Location\u200bThis patch of windblown sand and dust downhill from a cluster of dark rocks is the \"Rocknest\" site, which has been selected as the likely location for first use of the scoop on the arm of NASA's Mars rover Curiosity.Image credit: NASA\/JPL-Caltech\/MSSS\u200b|CHIMRA: Scoops, Sieves and Delivers Samples\u200bThis false-color engineering drawing shows the Collection and Handling for In-Situ Martian Rock Analysis (CHIMRA) device, attached to the turret at the end of the robotic arm on NASA's Curiosity Mars rover.Image Credit: NASA\/JPL-Caltech\u200b|Internal Chambers of CHIMRA\u200bThis cutaway view shows the internal chambers of the Collection and Handling for In-Situ Martian Rock Analysis (CHIMRA) device, attached to the turret at the end of the robotic arm on NASA's Curiosity Mars rover.Image Credit: NASA\/JPL-Caltech\u200bThe rover's preparatory operations will involve testing its robotic scooping capabilities to collect and process soil samples. Later, it also will use a hammering drill to collect powdered samples from rocks. To begin preparations for a first scoop, the rover used one of its wheels Wednesday to scuff the soil to expose fresh material.Next, the rover twice will scoop up some soil, shake it thoroughly inside the sample-processing chambers to scrub the internal surfaces, then discard the sample. Curiosity will scoop and shake a third measure of soil and place it in an observation tray for inspection by cameras mounted on the rover's mast. A portion of the third sample will be delivered to the mineral-identifying chemistry and mineralogy (CheMin) instrument inside the rover. From a fourth scoopful, samples will be delivered to both CheMin and to the sample analysis at Mars (SAM) instrument, which identifies chemical ingredients.\"We're going to take a close look at the particle size distribution in the soil here to be sure it's what we want,\" said Daniel Limonadi of JPL, lead systems engineer for Curiosity's surface sampling and science system. \"We are being very careful with this first time using the scoop on Mars.\"The rinse-and-discard cycles serve a quality-assurance purpose similar to a common practice in geochemical laboratory analysis on Earth.\"It is standard to run a split of your sample through first and dump it out, to clean out any residue from a previous sample,\" said JPL's Joel Hurowitz, a sampling system scientist on the Curiosity team. \"We want to be sure the first sample we analyze is unambiguously Martian, so we take these steps to remove any residual material from Earth that might be on the walls of our sample handling system.\"Rocknest is the name of the area of soil Curiosity will test and analyze. The rover pulled up to the windblown, sandy and dusty location Oct. 2. The Rocknest patch is about 8 feet by 16 feet (2.5 meters by 5 meters). The area provides plenty of area for scooping several times. Diverse rocks nearby provide targets for investigation with the instruments on Curiosity's mast during the weeks the rover is stationed at Rocknest for this first scooping campaign.Curiosity's motorized, clamshell-shaped scoop is 1.8 inches (4.5 centimeters) wide, 2.8 inches (7 centimeters) long, and can sample to a depth of about 1.4 inches (3.5 centimeters). It is part of the collection and handling Martian rock analysis (CHIMRA) device on a turret of tools at the end of the rover's arm. CHIMRA also includes a series of chambers and labyrinths for sorting, sieving and portioning samples collected by the scoop or by the arm's percussive drill.Following the work at Rocknest, the rover team plans to drive Curiosity about 100 yards (about 100 meters) eastward into the Glenelg area and select a rock as the first target for use of its drill.{...}NASA News Release:RELEASE : 12-348 - NASA Mars Curiosity Rover Prepares to Study Martian SoilSpaceRef:Curiosity Prepares to Study Martian SoilSPACE.com:Curiosity Rover to Scoop Up 1st Mars Samples This WeekendThe Planetary Society Blog:Curiosity Update, sol 57: Digging in at RocknestCBS News Space:Curiosity gets the scoop on MarsScience Daily:NASA Mars Curiosity Rover Prepares to Study Martian SoilDiscovery News:Mars Rover Ready to Scoop Sand: Big PicUniverse Today:Curiosity Set for 1st Martian Scooping at \u2018Rocknest\u2019 Ripple",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.141812736Z",
        "author": "David413",
        "date": "2010-04-30T13:25:46+0100",
        "id": "47cf6fc42d16636cf5d5ccca94e7bc8f",
        "post_id": "post-219641",
        "text": "tblaxland said:Ah, yes the playback scenarios! I forgot about those. AtlantisOnline, I highly recommend watching those. You should be able to get the hang of it from there. The scenarios are located in the top level Playback folder, not in the Shuttle Fleet folder. After watching those come back with specific questions if you have them.\n\nExactly! As I've mentioned several times now, I find it very discouraging to write the documentation that I have provided, only to answer questions that have already been answered in the documentation, if people would just take the time toreadit first! The expansion pack manual specifically tells the user to open the \"Playback\" directory in the main scenario folder display on the launchpad controls.",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902809088Z",
        "author": "tori",
        "date": "2010-04-29T15:20:53+0100",
        "id": "6a257a85b3f5e7cfa34008ede5a2713d",
        "post_id": "post-219478",
        "text": "The infrared radiation coming from the five F-1 engines of the Saturn V flash ignited the grass around the launch pad during most lift-offs. And that was just a measly 263 s of Isp. A fusion drive would really be slice of hell. An ion drive is ludicrously hot as well, but the actual power flowing into it is low, and therefore so is the heat coming out.If the engines are canted outwards, then the reduction in efficiency has to be taken into account when deciding between a puller\/pusher configuration - I'd imagine the net delta-v would go down with the cosine of the angle the engines are canted out at. At some point it would be probably better to invest some mass into a truss and parallel engines (\u03b1=0\u00b0) instead of losing a third of your delta-v to angling the drive (\u03b1=45\u00b0) in an attempt to avoid the plume.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:36.130331648Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-29T22:34:17+0100",
        "id": "ec19ca29917c3ae184fca17674038a48",
        "post_id": "post-252271",
        "text": "Just saw this on slashdot a few days ago, a pretty awesome visualisation to be sure. It just gives you a sense of scale when you keep in mind that even with all those asteroids, a random transfer orbit through the asteroid belt still gives you a practically zero probability of coming close to an asteroid.",
        "thread_id": 16276
    },
    {
        "@timestamp": "2023-09-14T07:13:05.48205824Z",
        "author": "Pilot7893",
        "date": "2010-04-30T13:16:50+0100",
        "id": "541bede28e60176f77145c797ae38fd7",
        "post_id": "post-219968",
        "text": "Because kids these days don't take video games seriously enough already.*points at MW2 and CS:S*",
        "thread_id": 14067
    },
    {
        "@timestamp": "2023-09-14T07:13:05.52857728Z",
        "author": "IronRain",
        "date": "2010-05-02T20:40:47+0100",
        "id": "2c6218f8a7ae4bc6a0554cd171035eea",
        "post_id": "post-220067",
        "text": "in fact, Soyuz was kind of build to be automated, right?",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:35.73341696Z",
        "author": "orb",
        "date": "2012-02-07T20:11:11+0000",
        "id": "6daa2e13fdd88e0cd0e62580c84265d7",
        "post_id": "post-251344",
        "text": "NASA\/ NASA JPL:Mars-Bound NASA Rover Carries Coin for Camera CheckupFebruary 07, 2012The camera at the end of the robotic arm on NASA's Mars rover Curiosity has its own calibration target, a smartphone-size plaque that looks like an eye chart supplemented with color chips and an attached penny.When Curiosity lands on Mars in August, researchers will use this calibration target to test performance of the rover's Mars Hand Lens Imager, or MAHLI. MAHLI's close-up inspections of Martian rocks and soil will show details so tiny, the calibration target includes reference lines finer than a human hair. This camera is not limited to close-ups, though. It can focus on any target from about a finger's-width away to the horizon.{colsp=3}Click on images for details\u200b||NASA's Mars rover Curiosity with an inset of an instrument located at the end of it's robotic arm.\u200bNASA's Mars rover Curiosity with an inset showing calibration targets to be used by a camera at the end of the robotic arm.Image credit: NASA\/JPL-Caltech\u200b|Contact Instrument Calibration Targets on Mars Rover Curiosity\u200bTwo instruments at the end of the robotic arm on NASA's Mars rover Curiosity will use calibration targets attached to a shoulder joint of the arm.Image credit: NASA\/JPL-Caltech\u200b|Lincoln Cent on Mars Rover\u200bThe Lincoln penny in this photograph is part of a camera calibration target attached to NASA's Mars rover Curiosity, which is on track for a landing on Mars the night of Aug. 5 to Aug. 6, 2012.Image credit: NASA\/JPL-Caltech\u200b||Full-Scale Image of MAHLI Calibration Target\u200bThis image provides a way to have a full-size printout of the calibration target for the Mars Hand Lens Imager (MAHLI) camera on NASA's Mars rover Curiosity.Image credit: NASA\/JPL-Caltech\u200b|Calibration Target as Seen by Mars Hand Lens Imager\u200bDuring pre-flight testing, the Mars Hand Lens Imager (MAHLI) camera on NASA's Mars rover Curiosity took this image of the MAHLI calibration target from a distance of 3.94 inches (10 centimeters) away from the target.Image credit: NASA\/JPL-Caltech\/Malin Space Science Systems\u200b|MAHLI Calibration Target in Ultraviolet Light\u200bDuring pre-flight testing in March 2011, the Mars Hand Lens Imager (MAHLI) camera on NASA's Mars rover Curiosity took this image of the MAHLI calibration target under illumination from MAHLI's two ultraviolet LEDs (light emitting diodes).Image credit: NASA\/JPL-Caltech\/Malin Space Science Systems\u200bCuriosity, the rover of NASA's Mars Science Laboratory mission, also carries four other science cameras and a dozen black-and-white engineering cameras, plus other research instruments. The spacecraft, launched Nov. 26, 2011, will deliver Curiosity to a landing site inside Mars' Gale Crater in August to begin a two-year investigation of whether that area has ever offered an environment favorable for microbial life.The \"hand lens\" in MAHLI's name refers to field geologists' practice of carrying a hand lens for close inspection of rocks they find. When shooting photos in the field, geologists use various calibration methods.\"When a geologist takes pictures of rock outcrops she is studying, she wants an object of known scale in the photographs,\" said MAHLI Principal Investigator Ken Edgett, of Malin Space Science Systems, San Diego. \"If it is a whole cliff face, she'll ask a person to stand in the shot. If it is a view from a meter or so away, she might use a rock hammer. If it is a close-up, as the MAHLI can take, she might pull something small out of her pocket. Like a penny.\"Edgett bought the special penny that's aboard Curiosity with funds from his own pocket. It is a 1909 \"VDB\" cent, from the first year Lincoln pennies were minted, the centennial of Abraham Lincoln's birth, with the VDB initials of the coin's designer - Victor David Brenner -- on the reverse.\"The penny is on the MAHLI calibration target as a tip of the hat to geologists' informal practice of placing a coin or other object of known scale in their photographs. A more formal practice is to use an object with scale marked in millimeters, centimeters or meters,\" Edgett said. \"Of course, this penny can't be moved around and placed in MAHLI images; it stays affixed to the rover.\"The middle of the target offers a marked scale of black bars in a range of labeled sizes. While the scale will not appear in photos MAHLI takes of Martian rocks, knowing the distance from the camera to a rock target will allow scientists to correlate calibration images to each investigation image.Another part of MAHLI's calibration target displays six patches of pigmented silicone as aids for interpreting color and brightness in images. Five of them -- red, green, blue, 40-percent gray and 60-percent gray -- are spares from targets on NASA Mars rovers Spirit and Opportunity. The sixth, with a fluorescent pigment that glows red when exposed to ultraviolet light, allows checking of an ultraviolet light source on MAHLI. The fluorescent material was donated to the MAHLI team by Spectra Systems, Inc., Providence, R.I.A stair-stepped area at the bottom of the target, plus the penny, help with three-dimensional calibration using known surface shapes.Curiosity also carries calibration materials for other science instruments on the rover. \"The importance of calibration is to allow data acquired on Mars to be compared reliably to data acquired on Earth,\" said Mars Science Laboratory Project Scientist John Grotzinger, of the California Institute of Technology, Pasadena.The MAHLI calibration target, with its penny and a miniscule cartoon of a character named \"Joe the Martian,\" serves an additional function: public engagement.\"Everyone in the United States can recognize the penny and immediately know how big it is, and can compare that with the rover hardware and Mars materials in the same image,\" Edgett said. \"The public can watch for changes in the penny over the long term on Mars. Will it change color? Will it corrode? Will it get pitted by windblown sand?\"The Joe the Martian character appeared regularly in a children's science periodical, \"Red Planet Connection,\" when Edgett directed the Mars outreach program at Arizona State University, Tempe, in the 1990s. Joe was created earlier, as part of Edgett's schoolwork when he was 9 years old and NASA's Mars Viking missions, launched in 1975, were inspiring him to dream of becoming a Mars researcher.Edgett said, \"The Joe the Martian on Curiosity really is a 'thank you' from the MAHLI team to the folks who have provided us with the opportunity to study Mars, the U.S. taxpayers. He is also there to encourage children around the world to set goals that will help them achieve their dreams in whatever interests they pursue.\"{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.576001792Z",
        "author": "T.Neo",
        "date": "2011-03-05T17:16:30+0000",
        "id": "a80ae9e69f3f96284b874aae9500506b",
        "post_id": "post-220128",
        "text": "How has the X-37B accomplished that?It is an orbital vehicle launched on Atlas, that only has orbital manuvering capability... or is there a critical research failure here on my part?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.608619264Z",
        "author": "garyw",
        "date": "2010-05-02T10:47:04+0100",
        "id": "da8a4ee2e0feffd1916c3d28d906e5f9",
        "post_id": "post-220526",
        "text": "If you are going to do this then can I suggest getting all the details worked out before hand?There is no point in issuing a mission pack then having a long wait for the next one as it will just discourage people so you really want to have everything ready to go up front.I think it's a great idea and I hope it works out.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.757975296Z",
        "author": "Urwumpe",
        "date": "2012-05-08T16:58:31+0100",
        "id": "5eea36c318e8bf3b8d2be65e628c1d66",
        "post_id": "post-251371",
        "text": "Screamer7 said:In fact it is my desktop screen.\n\nSame for me at work, I use the configuration before deployment of the rover as desktop wallpaper there, so I don't get confused with being at home.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.669161216Z",
        "author": "Pablo49",
        "date": "2010-05-05T21:15:29+0100",
        "id": "db53af2876f2d3855509016b25ab3541",
        "post_id": "post-220684",
        "text": "I support the name Pegasus. Once we decide on the name, I'll make the mission patch.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.817201408Z",
        "author": "Enjo",
        "date": "2010-04-26T18:43:30+0100",
        "id": "d91d9723352038ccd7f923602dd00b2e",
        "post_id": "post-219359",
        "text": "I understand your points, guys, and I would even say that you're in 3\/4rd right (I'm starting to have it with that fuzzy logic already...), but you see, you and I would go there to explore, learn, but other people on the very same planet (unfortunately they would be those who would be funding you) may have other business in mind when it comes to full scale $pace exploration. Just estimate how our source planet is devastated just by looking at the lvl 11 textures of forest around amazon river:p[EDIT]To sum up:1) Have we really evolved into a calm species already? (following your logic)2) So far, have we all evolved equally? (to be able to say \"we evolved\". How much is \"we\"?)",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.765106944Z",
        "author": "orb",
        "date": "2012-07-28T06:54:36+0100",
        "id": "354554fd97bf1bca33eb56231099b7f6",
        "post_id": "post-251426",
        "text": "Universe Today:T Minus 9 Days \u2013 Mars Orbiters Now in Place to Relay Critical Curiosity Landing SignalsThe Most Epic Curiosity Countdown Clock",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.901919744Z",
        "author": "Andy44",
        "date": "2010-04-28T22:29:09+0100",
        "id": "307b2c4e5d48b2b709bae691c325a3c5",
        "post_id": "post-219465",
        "text": "Of course you could build a fancy hull around the truss, but you'd still have to have a truss inside to actually hold the weight at acceleration.\n\nNot necessarily; most launch vehicles are basically structural tubes which are also used as propellant tanks. Some of them have stiffening ribs or an outer skin, but the extreme example is the Atlas I\/II, which used a very thin-skinned pressurized tank as the main structure, using pressurization for stiffness, without which it would crumple like a beer can.So parts of a vehicle can do without a truss if the propellant tanks or crew spaces can handle loads, but the parts of the vehicle which must be long for radiation protection (like 2001's Discovery) will probably be trusses.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.405474816Z",
        "author": "Tex",
        "date": "2010-04-29T17:16:39+0100",
        "id": "11adab61b8673a6e2b301a1e169faba1",
        "post_id": "post-219802",
        "text": "*Thread moved from the Orbiter Web Forum to the General Questions & Help forum.*Orbiter Web Forum description:\"A forum for general Orbiter-related comments and discussion. Post your questions about Orbiter and addons in the appropriate forums below.",
        "thread_id": 14045
    },
    {
        "@timestamp": "2023-09-14T07:13:35.76705024Z",
        "author": "Screamer7",
        "date": "2012-08-01T00:51:58+0100",
        "id": "b87b5043e0764a2006ce6f325ff8c880",
        "post_id": "post-251439",
        "text": "Keatah said:It flies up, up, and away in my beautiful, my beautiful, balloon..And then crashes some arbitrary distance from the landing site.---------- Post added at 05:56 PM ---------- Previous post was at 05:50 PM ----------http:\/\/www.youtube.com\/watch?NR=1&v=TIxm0Th55Iw\n\nMay the Probe be with him.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.553204992Z",
        "author": "RGClark",
        "date": "2011-11-13T16:37:42+0000",
        "id": "79bc4f16f7b47b1c57413103c193ed47",
        "post_id": "post-220283",
        "text": "T.Neo said:The fact that Centaur needs to be pressurised to support itself is not problematic, with modern technology the process is automated and alerts are sent to engineers via email.Considering your crusade for the reduction in tank mass, I would have thought you'd have a more positive impression of pressure supported structures.\n\nTrue. I am of two completing minds on the tank pressurization question. On the one hand the X-33 case showed that composite, non-cylindrical tanks under the need to make them lightweight burst when pressurized.On the other hand the Atlas case showed that you can reduce the structural weight of the tanks by making use of the strength obtained by pressurized structures.Still I would like to see what would be the mass of tanks if they did not have to be pressurized.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.392059136Z",
        "author": "garyw",
        "date": "2010-04-28T11:24:01+0100",
        "id": "a712f1e94aabac924d61da113979b3ff",
        "post_id": "post-219788",
        "text": "Yes it is. The Nav beacons won't perform an autolanding for you but they will help guide you to the right location.What problems are you having with them?",
        "thread_id": 14044
    },
    {
        "@timestamp": "2023-09-14T07:13:35.795581952Z",
        "author": "Keatah",
        "date": "2012-08-06T06:03:40+0100",
        "id": "d6ead010009197a61b5972c87640f9e7",
        "post_id": "post-251525",
        "text": "2700 miles out.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62152448Z",
        "author": "Salun",
        "date": "2010-05-10T18:09:39+0100",
        "id": "ca243ff476fb6fa566fde2840a37a244",
        "post_id": "post-220795",
        "text": "Though we should also get a Spirit, Opportunity and Pathfinder and viking landing sites area on Mars. I'm not a fan of retrieving them. However I am a fan of some of the missions going to the sites. Study there performance and perhaps leave a memorial plaque at the sites. I Can see retrieving Sojourner rover but not the Spirit or Opportunity due to size and weight constraints.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433064704Z",
        "author": "ryan",
        "date": "2008-05-12T00:49:03+0100",
        "id": "f0fff008be0a9f8ebfc2488f5b6c1336",
        "post_id": "post-65200",
        "text": "We can just can Sylvestor Stalone with his Rambo stuff, to sneak into burma and flip there heads over, then we will get Chuck Norris in from the west and so on.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:36.273597696Z",
        "author": "Xyon",
        "date": "2010-09-14T10:21:03+0100",
        "id": "681da632f3196a289100a817cd181f3d",
        "post_id": "post-252436",
        "text": "Are you using Orbiter 2010-P1?",
        "thread_id": 16295
    },
    {
        "@timestamp": "2023-09-14T07:13:04.821753856Z",
        "author": "T.Neo",
        "date": "2010-04-28T19:18:35+0100",
        "id": "3ec053659c6306f70885d5de71719e4b",
        "post_id": "post-219404",
        "text": "I'm critical of these as well. But there are a few aspects of some cases which warrant a closer look. When an \"abductee\" disappears for three days and then is found naked next a dumpster in a catatonic state, for example. Or when scars and bodily harm appear after a supposed \"abduction.\" It may very well all be nonsense, but we should not be so quick to dismiss it.\n\nIs there any reputable proof of such disappearances? Maybe the person got into a drunken stupor and stumbled off into the woods for a few days, etc.I'm sure a lot of those scars might actually have been there beforehand, and were just \"dicovered\" after the incident. I mean, I'm covered in all sorts of little scars and nicks... cat scratches, old graze injuries, etc. And they're not immediately noticable.And the \"implants\" that are mysteriously found within people, with strange properties (like being made of elements such as Iridium that are not found on Earth- which is not true). There isn't any varifiable evidence for them.But then again, most abductees tend to be religiously obsessed with the idea of abduction in the first place...\n\nOr at least they seem to be people who would seem psychologically likely to report experiencing such events.EDIT:Urwumpe beat me.:p",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.637739776Z",
        "author": "Columbia42",
        "date": "2010-05-20T00:54:36+0100",
        "id": "51ad5acea55e9d14d63104fc552ac69a",
        "post_id": "post-220924",
        "text": "Bloodworth said:Or possibly this monster:Jarvis Heavy Launch Vehicle\n\nIs that totally fictional or does it have some basis in reality?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.453873408Z",
        "author": "DanM",
        "date": "2010-09-01T22:11:18+0100",
        "id": "6e181ba10740714e0d35a53ed9450b93",
        "post_id": "post-252588",
        "text": "Thanks for all the kind (and funny) welcomes! XD",
        "thread_id": 16309
    },
    {
        "@timestamp": "2023-09-14T07:13:05.567527936Z",
        "author": "Urwumpe",
        "date": "2013-11-19T12:38:52+0000",
        "id": "1110722272c76a2c83d1a80724c8c433",
        "post_id": "post-220451",
        "text": "RGClark said:That SpaceX has described the descent as \"controlled\" and that they believe the spin can be curtailed by extending the landing legs and that the picture released shows the stage just above the ocean in a vertical position suggests the spin was around the longitudinal axis. A spin, or roll, around the longitudinal axis can still prevent the fuel from getting to the engines if the fuel drain from the tanks is under the center of the tank.\n\nControlled has many meanings, as you can imagine when somebody can also talk about a controlled destructive reentry.The stage was not just spinning around its longitudinal axis fast enough to create a strong vortex. It was also tumbling from separation on. It was not controlled in enough constraints to permit an intact landing.Even if the ignition of the last burn was initiated at the right time and altitude, even the trajectory was controlled in the sense of people tracking it.The rocket stage was at no point capable of controlled flight.That flight of the spent rocket stage failed so many test objectives, that it is more than doubtful that the next test can progress in the test schedule, the next test will be a retry of the first set of objectives with improvements to finally complete them.Also \"discussing with SpaceX\" ... where was THAT said there?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.090983936Z",
        "author": "statickid",
        "date": "2013-12-17T14:25:03+0000",
        "id": "c69c89076c79ba1d3c73a723c368c282",
        "post_id": "post-219594",
        "text": "It's probably compression artifacts or lens aberrations",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.6052352Z",
        "author": "Sky Captain",
        "date": "2010-09-02T21:44:28+0100",
        "id": "08c0cdcb3747c2331ae1f1dfbfe7cda8",
        "post_id": "post-252934",
        "text": "An addon I started to make about 3 months ago but didn't have time to finish. Now I have more free time again and I hope to release it to O-H maybe at the beginning of next week.Long Duration Deep Space Vessel (LDDSV) is big interplanetary spacecraft designed to send large crew (~100 people) on a multi year exploration missions to outer Solar system.Propulsion is electric with variable ISP and thrust powered by advanced fission reactors. Acceleration at higher ISP modes (200 000 m\/s and above) is going to be low ~1 km\/s per day or less depending on ship mass so navigation will be tricky and require careful planning. Propellant is LH2. With on board electrolysis plant it is possible to make H2 from local ice which is plentiful in outer solar system.Here is some imagesgeneral overview.Forward section houses reactors, radiators and propellant tanksEngines and habitation modules placed at the rear shielded from reactors by shadow shields and propellant tanks.main engine testThings to do:Some upgrades to mesh and texturesAdd docking portsAdd RCS exhaust animationsHab and antenna rotation once I figure out how to make animated parts with spacecraft3.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.631533312Z",
        "author": "Urwumpe",
        "date": "2010-05-18T00:07:53+0100",
        "id": "f82ede765991b6d28d1ed6511392a1da",
        "post_id": "post-220888",
        "text": "I decided to use a mix between UCGO cargo boxes and larger prefab modules... it is just better for the start, if some critical buildings are quickly done.For the Command\/Hab module, the plan was to install the whole module as command section on the interplanetary spacecraft, and separate from it in Mars orbit. This way, less mass needs to be hauled around unused. Landing should be first by an inflatable heat shield (along the design of the IRDT, instead of the ballute), then by a skycrane module (just landing engines + enough fuel for flying back to Mars orbit again), that can be reused.The landing areas don't need a special texture, they are just for telling on the map, where to put landing beacons and where to land.A nuclear reactor does not need to be large, there had been one in the Mars Direct project, which had about the same power output as the ISS solar arrays. didn't need large cooling towers, because of the small power output.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.373211904Z",
        "author": "Bloodworth",
        "date": "2010-05-02T02:07:36+0100",
        "id": "e7f05e81b0c7bca75fc3ac8811b61300",
        "post_id": "post-219779",
        "text": "Sigh:(Now to top things off my scenario (which I have had running for about a year now) is disintigrating. It would seem that nothing I have in orbit (ships and even stations that have been in stable orbits since I CREATED the scenario) is able to maintain a stable orbit. All orbital bodies seem to wind up either crashing or getting launched out of orbit. All since I installed Orulex. I turned off Orulex collisions and things SEEMED to be working smoother, but sadly it was not.",
        "thread_id": 14041
    },
    {
        "@timestamp": "2023-09-14T07:13:35.873239296Z",
        "author": "fort",
        "date": "2012-08-06T06:34:41+0100",
        "id": "46bcd709b5b0e6257fb76d637279df12",
        "post_id": "post-251606",
        "text": "bravo !:tiphat:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.636861952Z",
        "author": "Urwumpe",
        "date": "2010-05-19T23:44:18+0100",
        "id": "03ef6a3db03ecee7d16f1917dda73bd8",
        "post_id": "post-220917",
        "text": "Columbia42 said:The question is, is it safe to land a manned expedition on uneven terrain or do we need to land in a flat place?\n\nWe need some flat terrain, but sure not more than the Apollo missions. We have sure better accuracy than 1970s probes.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816719872Z",
        "author": "T.Neo",
        "date": "2010-04-26T16:50:41+0100",
        "id": "f721f654922a453967a8beaa960e060c",
        "post_id": "post-219353",
        "text": "So it might me possible for an intelligent species to be similar to us.\n\nYes, but notthatsimilar. They might share things like eyes, or legs or arms with us.A good example would be a Prawn. It's a lot like a human in certain fundamental aspects, but very unlike a human in others.They had a similar life so they had a similar form.\n\nThis might be the case, but it won't reproduce the human form. Things like the basic body plan evolve early on, and there's no saying that all sapient organisms will have an evolutionary history similar to ourselves.Because it reduces the stress on the SFX, make-up and costume departments.\n\nAnd the creativity on the creator...It's not a linear progress towards divinity.\n\nDon't confuse evolution with society.I'm not saying that all societies lead toward divinity, just that they would become less opressive.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.976742656Z",
        "author": "Keatah",
        "date": "2012-08-07T22:38:31+0100",
        "id": "caf1b7a72d8e073a3fd313b23d09636f",
        "post_id": "post-251755",
        "text": "Furthermore has anyone tried to contact Spirit recently? Stranger things have happened!And it was reported that Sojourner has been wandering around Pathfinder for quite some time after the lander itself kicked the bucket. Could this one still be doing something too?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.81804416Z",
        "author": "Ghostrider",
        "date": "2010-04-26T20:28:58+0100",
        "id": "347ef6db28b6ee068e84a4e9f4f3cef8",
        "post_id": "post-219369",
        "text": "T.Neo said:But that is hardly a reason to invade Earth and pillage our resources.\n\nMaybe they're space hooligans.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.655441408Z",
        "author": "fireballs619",
        "date": "2010-06-14T04:22:27+0100",
        "id": "5c8a13de96bc96a66665bec34abb4cb4",
        "post_id": "post-221084",
        "text": "Thanks for doing this, Tex. It will really help in the general organization of this project. I agree with Izack in that the social group gets barely any use. Having our own sub-forum will be a major helper :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.440186368Z",
        "author": "Salun",
        "date": "2010-09-02T23:11:45+0100",
        "id": "4f7fa6f06400758f80351ad57b365b7f",
        "post_id": "post-252561",
        "text": "orb said:Did you check \"Local light sources\" checkbox at \"General effects\" on \"Visual effects\" tab? Did you switch on any of navigational lights or fire the engine?\n\nNo because my XR vessels are causing my Orbiter to crash",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.092368384Z",
        "author": "Eccentrus",
        "date": "2014-03-10T18:40:28+0000",
        "id": "5453bcd8009c54079fdcace77aed98f0",
        "post_id": "post-219605",
        "text": "So I recently bought myself a clean and well maintained Canonet QL17 G-III (1977 production methinks) and started to shoot film again (my last film camera was an Olympus mju-III).Here's some pics from my pre-med prom night. All done in Ilford PAN400, processed by the only black and white processing left in town with Micro-MF",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65564928Z",
        "author": "Tex",
        "date": "2010-06-14T21:37:49+0100",
        "id": "230450fdc1135a48f30522cfec2f55d4",
        "post_id": "post-221086",
        "text": "Since the forum is already created with the previous social group discussions, I've closed all threads except for this one until those in charge of the project can organize all the content and post the discussion threads they want open.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.76857728Z",
        "author": "Keatah",
        "date": "2012-08-03T23:52:50+0100",
        "id": "da321fba05e0f2980629243cf58e599c",
        "post_id": "post-251453",
        "text": "Ripley said:I'm pretty sure one of the on-board cameras scans the ground during descent to find the optimal touch-down spot.\n\nI'm not so sure that it does. I've read nothing to date that talks about lateral movement with the intent of avoiding objects. MARDI is used (afaik) to zero-out horizontal movement so that the rover is not dragged across the landscape.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.597055232Z",
        "author": "Loru",
        "date": "2010-05-04T09:46:43+0100",
        "id": "7e07f4ec6c7686d64f4e39a4e9fa8148",
        "post_id": "post-220514",
        "text": "I've got a book from 1995 where whole U-2 history is covered:\"Sensacje XX Wieku - po II wojnie swiatowej\"by Boguslaw Woloszanski.\"Sensations of XX Century - after II World War\"ISBN: 83-85852-14-XAuthor says that Powers had this coin, gold watches and rings, hunter knive, pistol with silencer, 7500 rubles and a sheet made of silk with stantement:\"I don't have wrong intentions for your nation. You will be rewarded if you help me\" written in 14 languages.According to this book CIA didn't order pilot to use them but suggested that it may be a way out to avoid tortures.Also during this period in NSA there was two agents working for Soviet Union: Bernon F. Mitchell and William H. Martin.They gave flight plan to KGB so Soviets know exactly where Powers would fly.Also in this book there are some photos showing crashed U-2, russian expert showing the needle and photos of gary powers in russian courthouse.",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902018304Z",
        "author": "jedidia",
        "date": "2010-04-28T23:11:34+0100",
        "id": "acfffa67af2955f1ad9956d688f4c077",
        "post_id": "post-219466",
        "text": "Not necessarily; most launch vehicles are basically structural tubes which are also used as propellant tanks. Some of them have stiffening ribs or an outer skin, but the extreme example is the Atlas I\/II, which used a very thin-skinned pressurized tank as the main structure, using pressurization for stiffness, without which it would crumple like a beer can.\n\nWe're talking a bit more mass here, though (but probably also a bit less thrust...) .So yes, one could engineer a hull design that doesn't need an internal truss. I doubt it would be as efficient and lightweight as a real truss, but it could certainly be done. And if it is, it will probably be just as uggly... :lol:",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:35.869411584Z",
        "author": "Turbo",
        "date": "2012-08-06T06:29:39+0100",
        "id": "0c3eee16955931b936c36943283a538f",
        "post_id": "post-251578",
        "text": "deployed!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.834455296Z",
        "author": "Graham2001",
        "date": "2010-05-20T03:06:47+0100",
        "id": "6a71be970bfefae60a33b6c1bd8c22b2",
        "post_id": "post-219449",
        "text": "A Saturn V launched Jupiter orbiter from 1967.See:JOVE, Jupiter orbiting vehicle for exploration. Volume 1 - Mission and system study, Final report",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:05.637476608Z",
        "author": "Columbia42",
        "date": "2010-05-20T00:46:52+0100",
        "id": "157d37070eaa21b9c55ba0d9831aab9c",
        "post_id": "post-220922",
        "text": "I'll try putting it on top of an Ares V rocket and see how it does.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.050224896Z",
        "author": "Rocketman379",
        "date": "2011-11-26T13:24:48+0000",
        "id": "53d6d47b14c0c7dadf6452b7ec8682e3",
        "post_id": "post-251245",
        "text": "Is the launch being covered live on the web dont have access to a tv right now?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.082255104Z",
        "author": "FordPrefect",
        "date": "2010-08-07T19:47:55+0100",
        "id": "7d5e4d6595e5ebe4231f597a8032e685",
        "post_id": "post-219535",
        "text": "Alright now.Check this out. That's veeeryyy cool (and sometimes almost eerie):http:\/\/sergey-larenkov.livejournal.com\/:thumbup:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.447204352Z",
        "author": "jinglesassy",
        "date": "2010-04-30T03:03:34+0100",
        "id": "381a0b61eb0664c3351414601b8ec76a",
        "post_id": "post-219872",
        "text": "Izack said:And what do you propose we call it? An atmostube? :lol:\n\nNah how about IMFG Isolated magnetic field generator",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:36.545943808Z",
        "author": "DarkEnergy",
        "date": "2010-09-02T17:17:07+0100",
        "id": "9cc2b6987d142e0d7506fe4d39299406",
        "post_id": "post-252878",
        "text": "I was only able to successfully run the level 4 one:Code:GPU Name=NVIDIA GeForce 8200M G\n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 4162637\nWriting bmp\nFinita.Any level after that causes a \"display driver stopped responding and has recovered\" warning. My GPU is pretty bad and is a laptop one, though.",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586269696Z",
        "author": "Tacolev",
        "date": "2011-09-14T21:04:09+0100",
        "id": "af12bf810ff5c2fbb236c4a8a8527024",
        "post_id": "post-220245",
        "text": "As a bit of supreme irony, refusal to admit that an aluminum tank would be every bit as light and plenty stronger than a composite tank is what killed the last serious SSTO project--the X-33\/Venturestar. A composite tank can't be any shape you like, and making it fit an aerodynamic profile results in heavy joining sections that make a metal tank lighter and stronger nine times out of ten.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.39318144Z",
        "author": "haze39",
        "date": "2010-04-29T13:17:30+0100",
        "id": "de764537701568a98225d1f9285434a4",
        "post_id": "post-219795",
        "text": "I am fully aware of all your suggestions,that is why i experienced with \"slowing\" down the speed at about 60-65 km.altitude,and then activate the LOLA-Mfd,but i quickly discovererd that i winded up landing\/crashing in the middle of nowhere.I just tried this as an experiment of my own,even if i know i need a circular orbit insertion to get the Glider safe back to the base(Earth).But anyway,Thankshaze39:cheers:",
        "thread_id": 14044
    },
    {
        "@timestamp": "2023-09-14T07:13:35.795898368Z",
        "author": "Keatah",
        "date": "2012-08-06T06:05:42+0100",
        "id": "a0b499ac6cd9ee3e048f58603470f1eb",
        "post_id": "post-251527",
        "text": "2400 miles out---------- Post added at 12:05 AM ---------- Previous post was at 12:05 AM ----------Thunder Chicken said:Damn...how didn't I know about Eyes before? I'm trying to download all the viewers now...not good.\n\nYou did not read this thread!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61728384Z",
        "author": "Bj",
        "date": "2010-05-09T03:55:18+0100",
        "id": "17bc86fe9536155ab340bd8dd3aa8e12",
        "post_id": "post-220760",
        "text": "Wolfer said:BJ, I like your plan, but permit me to do a suggestion. If we decide not to rotate the crew, we can make the MSS into the sole habitat for the Earth-Mars transfer. Then once at Mars, we separate the propulsion system from the MSS, refuel it and send it and some resources back to Earth where we refuel it again, attach some cargo to it and send it back to Mars to resupply the base and the MSS. Then we repeat the operation.\n\nVery good idea, that way much more cargo can be transferred between Earth-Mars. Actually, if the flight is short enough, we can even use the [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4488\"]Inflatable Space Rescue Unit for UCGO[\/nomedia]as our UMMU transportation between Mars-Earth.;)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.491615488Z",
        "author": "dutchpirate",
        "date": "2008-05-11T14:33:14+0100",
        "id": "3d2b3b02bc20a68d9badfd296bf01c10",
        "post_id": "post-65221",
        "text": "Simplest way is to undock from ISS and do an orbital plane alignment burn to shift your plane over to MIR. It will take a lot of fuel because they are in such different planes. I believe that someone once wrote a scenario that challenged you to dock\/land\/rendevous with a number of objects\/locations and that there was a method whereby someone used an orbit around the moon to change alignment for a MIR\/ISS transfer, but I can't be sure about that.",
        "thread_id": 1407
    },
    {
        "@timestamp": "2023-09-14T07:13:36.035772416Z",
        "author": "Proximus",
        "date": "2013-11-24T12:07:23+0000",
        "id": "17ca217c8b8f013d63fd3a8477c5b602",
        "post_id": "post-252126",
        "text": "The engineers will no doubt wish to systematically shut down suspect systems and monitor the bus voltage.Floating bus or not, a TTL logic calculator on earth would struggle with 4V DC not to mention the extra current load on the power supply :facepalm:I can only hope the bus in question is not linked to anything too important:uhh:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.658706176Z",
        "author": "supersonic",
        "date": "2010-05-02T23:10:07+0100",
        "id": "d957ab35d45473b861368e5357e4a4d6",
        "post_id": "post-220585",
        "text": "I agree with Artlav, the XR-2 looks like a good shuttle for Mars.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.582897408Z",
        "author": "Urwumpe",
        "date": "2011-08-07T18:57:07+0100",
        "id": "2862d6ef4513252d03cab015922e1ff8",
        "post_id": "post-220206",
        "text": "T.Neo said:Skylon is large just in dimensional terms because it uses LH2 as fuel. You could make the vehicle a good deal smaller if you used something like methane, but you would of course take a performance hit...\n\nStill, it's lift-off mass is in one league with the 747. Despite Hydrogen being the lightest variant. A kerosene based version would be heavier than a A380 - if it could fly and reach orbit at all.T.Neo said:Do you really have to slash your performance by half to get 'more user-friendly hardware'?\n\nApproximately yes, maybe even more. A small drop in ISP means a big change in vehicle mass for the same trajectory.T.Neo said:What is the cutoff point for 'user-friendly'? How user friendly do you have to be? Is it absolutely guaranteed that an SSTO would not be 'user-friendly'?\n\nLets define \"user-friendly\" as such: The pilot\/owner\/whoever can do the preflight and post-flight checks himself, and only needs specialist knowledge for dealing with the big problems. if you permit some additional mass penalty for example, you could make it possible for a skilled technician to swap a turbopump assembly, without you needing to hire a specialist team, like for example if you would need for replacing a turbopump rotor or bearing.Current situation in spaceflight is as such: For everything, you need experts, usually in the price class of engineers. You can already do some small maintenance as IVA and EVA, which is about on the skill level for skilled technicians, but it is impossible to fly without. And the problem is not the staging system, but such mundane things like the engines or the propellant utilization system.Calibrating a IMU isn't that complex, you could do that with adequate accuracy without studying physics. But the subsystem has to be designed for this task.Swapping a LRU or installing new software would be fairly easy, providing automated test equipment isn't a problem. But could you for example replace a damaged heavy-duty valve? Not that easy without the valve helping you.Replacing a worn-out bearing on a engine turbopump is really rocket science - not only do you need to deal with complex pneumatics and extreme accuracies, but you also need to do tasks like being able to balance a turbopump shaft afterwards again to prevent destructive vibrations. A high-performance turbopump runs at 250,000 RPM. If you want to be at least effective, you run at 100,000 RPM. if you want it cheap, but bulky, you use just 50,000 RPM and pay a hefty fuel efficiency price. Even for the 50,000 RPM turbopump, you will need to balance the rotor carefully. At 250,000 RPM, you balance in the range of a few hundred nanogram. Special engineers can do that, with special expensive machines. They cost you a few million per rotor then (alone about 400,000 USD for the wages). And you can't make it automatic. You will always need specialists to make sure the machines are not optimizing the rotor away into tiny chips of metal waste. The local optimum for the balance is not always the global optimum that you want.If a spacecraft owner would need to send his spacecraft to a special company every every flight to check for such expensive problems and do the overhaul because even small checks mean disassembling sensitive parts, it is not user-friendly, the user who paid for it will spend less time with his investment as the technicians to maintain it.Even if you want to just attract major companies, you need a low-cost approach to maintenance. Especially since you will have to assume that you are not alone in the world and your design might be the first, but not the last to appear. The first in a market is not always the one who makes the biggest profits.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.500280832Z",
        "author": "Jarvit\u00e4",
        "date": "2010-09-01T18:06:16+0100",
        "id": "75c481243d5c5fcbc6d4b20bdb6afe01",
        "post_id": "post-252699",
        "text": "No way I'm moving my files to some random server on the internet. I sync files between my computers using my own SFTP server and rsync, with on-the-fly strong encryption. Dropbox and similar sites are a privacy breach just waiting to happen. It's no better than facebook and other antisocial networking sites, really.",
        "thread_id": 16321
    },
    {
        "@timestamp": "2023-09-14T07:13:05.084889856Z",
        "author": "Andy44",
        "date": "2010-08-16T00:58:39+0100",
        "id": "5cf7ecb5eea185ece38048acc1a730a4",
        "post_id": "post-219548",
        "text": "A recent trip to Cumberland, Maryland, yielded these 35mm images printed on 8x10\" paper and scanned in via my junky Lexmark:The two images of the locomotive passing under the overpass show the difference between using regular B\/W developer vs. lith developer. The effect is stunning, although these two lost a lot in the scan.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611426304Z",
        "author": "Izack",
        "date": "2010-05-06T04:21:27+0100",
        "id": "2e20537da1b77a180874a9d5807f5e64",
        "post_id": "post-220707",
        "text": "Bj said:\n\nThat image makes me want to vomit...even if it is the future of spaceflight.I, for one donotwant to be sent off Mars at 500AU\/s. Perhaps we can just forgo Orbiter's date and keep our own? I know the planets won't be in the right positions, but it's better than \"That's one small step for man, one giant leap for m-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHH!!!!!!!!!!!!!!!!!!!!!\":rofl:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.610542848Z",
        "author": "francisdrake",
        "date": "2010-09-05T06:51:27+0100",
        "id": "38faa7a1addcf34006e3691b1c4611ef",
        "post_id": "post-252970",
        "text": "Cool! One thing that comes to my mind is any docking \/ undocking procedure should be from the rear, staying in the radiation shadow cone. I assume that even on low power settings the reactors will emitt radiation. The landing parties will want to avoid the unshielded, unhealthy zone.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.313622528Z",
        "author": "orb",
        "date": "2010-04-27T23:07:28+0100",
        "id": "3015cc59d0fe9cf10d3135143ad6c128",
        "post_id": "post-219761",
        "text": "This looks exactly the sameas this problem, but I don't see it has been resolved.",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:05.613393408Z",
        "author": "Wolfer",
        "date": "2010-05-07T00:08:25+0100",
        "id": "68222272f427842098bed5c2c47e0a4a",
        "post_id": "post-220725",
        "text": "Izack said:[...]What addon is that on the back? It looks sort of like a Shuttle ET with gray foil. At any rate, it's better than mine.:)\n\nIt's the Nerva-2 without it's external tanks.@BJ We also need someplace to store consumables and I think we should put most of the base under dirt to protect our ummus from radiation.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.611434752Z",
        "author": "jedidia",
        "date": "2010-09-10T15:01:20+0100",
        "id": "f49acd040dd19e0ff341b7b1c6d52a6b",
        "post_id": "post-252978",
        "text": "Total radiator area is 260000 m2 radiating away 65 GW of waste heat. I assume total power conwersion efficiency at 55 % - that is from nuclear heat to thrust power.\n\nsounds plausible. You'll need low-temperature radiators too, though, for the low-temperature heat generated by onboard systems.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62226432Z",
        "author": "cymrych",
        "date": "2010-05-10T21:46:45+0100",
        "id": "f78ba8c11b72ba6f3b23e28d0c359d91",
        "post_id": "post-220801",
        "text": "Good point, Urumpe. It's at 19 pages, its already a pain the butt to remember where the pertinent posts were.I have some expermental TMI results from the Stack scenario posted back on page 10 by Izaack, but I think it might be best to start a new thread over in the group. I know diddly about how groups within the forum work, but I'll try to figure something out (for Stack development, at any rate).",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.624893952Z",
        "author": "eyu100",
        "date": "2010-05-12T02:12:33+0100",
        "id": "c7ca9a9f4f72848deb0a1a54f45af240",
        "post_id": "post-220824",
        "text": "Doesn't Orbiter measure specific impulse in units of speed? Other than that, I can't see anything wrong with the graph from the graphing calculator; remember that delta-v is in m\/s and mass is in kg, so the big numbers on the graph aren't actually that big.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.78975872Z",
        "author": "IronRain",
        "date": "2011-03-19T07:57:29+0000",
        "id": "a3ade4654eee1e5e81a3e2516c091a76",
        "post_id": "post-251141",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.622770176Z",
        "author": "Urwumpe",
        "date": "2010-05-10T23:36:06+0100",
        "id": "15dbd5bb8477532c553c73d4d2bec424",
        "post_id": "post-220805",
        "text": "Let me put it in short words : What do we have to loose?NASA wouldn't bite us, in the worst case NASA does nothing at all, in the best case, NASA supports us the best they can (what ever this might eventually mean).",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.818254592Z",
        "author": "Suzy",
        "date": "2010-04-26T21:26:35+0100",
        "id": "2730c3a8b97e416813925688f7ca24a8",
        "post_id": "post-219371",
        "text": "Humanity is already damaging or destroying itself though overpopulation, wars, environmental devastation, etc., so a potential alien invasion would make little difference in my view (maybe a \u201chostile takeover\u201d with Earth \u201cunder new management\u201d would be an improvement!). Also there are plenty of resources in the Solar System (such as water), so I doubt aliens would invade Earth just for these!",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.003863296Z",
        "author": "orb",
        "date": "2012-09-28T20:45:52+0100",
        "id": "f324e4a9aff2a6f919e1272d3298f178",
        "post_id": "post-251945",
        "text": "The Planetary Society Blog:Curiosity Update, Sol 52: Glenelg Ho!NewScientist:Why do we think Curiosity found an old Mars riverbed?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.784337664Z",
        "author": "IronRain",
        "date": "2010-04-26T14:56:26+0100",
        "id": "9ce93a723037617dd49d666e2c31d902",
        "post_id": "post-219319",
        "text": "Shadow Addict said:No point using that with AMSO. AMSO comes with a great built-in landing AP.\n\nyes, but you have to understand that autopilot, you need a manual timing, with LOLA you just say where you want to land, and it does it for you;)",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:04.820886784Z",
        "author": "T.Neo",
        "date": "2010-04-28T13:31:12+0100",
        "id": "8644ee8069720f7e429fd6ff8b4de0b0",
        "post_id": "post-219394",
        "text": "Then governments can just make it exceedingly difficult to get a visa. xD",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.760564992Z",
        "author": "orb",
        "date": "2012-07-11T21:01:45+0100",
        "id": "49800be97fc8267aac59ed53003de5a0",
        "post_id": "post-251393",
        "text": "NASA News Release:MEDIA ADVISORY : M12-128NASA News Conference to Preview August Mars Rover LandingJuly, 11, 2012WASHINGTON -- NASA will hold a news conference at 1 p.m. EDT Monday, July 16, to discuss the upcoming August landing of the most advanced robot ever sent to another world. A new public-engagement collaboration based on the mission also will be debuted.The event for NASA's Mars Science Laboratory (MSL) spacecraft will be held in the James E. Webb Auditorium at NASA Headquarters, 300 E St. SW, Washington. The event will be broadcast live on NASA Television and streamed on the agency's website.MSL will deliver Curiosity to Mars at approximately 1:31 a.m. EDT Aug. 6. The rover, carrying laboratory instruments to analyze samples of rocks, soil and atmosphere, will investigate whether Mars has ever offered environmental conditions favorable for microbial life.Participants will be:Doug McCuistion, director, Mars Exploration Program, NASA HeadquartersMichael Meyer, lead scientist, Mars Exploration Program, NASA HeadquartersJohn Grotzinger, MSL project scientist, California Institute of Technology, Pasadena, Calif.Pete Theisinger, MSL project manager, Jet Propulsion Laboratory, PasadenaJeff Norris, manager, planning and execution systems, Jet Propulsion LaboratoryMedia representatives may ask questions from participating NASA centers or by telephone. To participate by phone, reporters must contact Steve Cole at 202-358-0918 or[email\u00a0protected]by 10 a.m. July 16.For NASA TV streaming video, scheduling and downlink information, visit:http:\/\/www.nasa.gov\/ntv\u200bTo view a Jet Propulsion Laboratory live stream with a moderated chat, visit:http:\/\/www.ustream.tv\/nasajpl\u200b{...}NASA:NASA News Conference to Preview August Mars Rover LandingNASA JPL:NASA News Conference to Preview August Mars Rover Landing",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58040192Z",
        "author": "Urwumpe",
        "date": "2011-07-05T17:30:01+0100",
        "id": "7f786d7ab1d12b098e5a2c22c9f36f88",
        "post_id": "post-220178",
        "text": "20:1 structural mass fraction just means that you have about one percent payload mass fraction left when reaching orbital speed (with a kerosene\/LOX SSTO). Sadly, a SSTO makes no sense without reuse, since a twin stage rocket with the same structural mass fraction for every stage will outperform it by large, when expendable.Since RGClark is not open for using mathematics, the lingua franca of science, let me do that:The SSTO will reach the following payload mass ratio at a structural mass fraction of 0.05 and an specific impulse of 3300 m\/s:[math]\\lambda_{SSTO} = \\frac{e^{\\frac{-9200 \\frac{m}{s}}{3300 \\frac{m}{s}}} - 0.05} {1 - 0.05} = 0.0122[\/math]Just 1.22% of the mass will be available for payload (and any advanced recovery and landing systems, if desired)The TSTO will at equal parameters and approximately optimized stage ratio get:[math]\\lambda_{TSTO} = \\left (\\frac{e^{\\frac{-4600 \\frac{m}{s}}{3300 \\frac{m}{s}}} - 0.05} {1 - 0.05} \\right ) ^2 = 0.0435[\/math]That means 4.35% of the lift off mass will be available for payload. The SSTO will weight 3.57 times more for the same payload as the TSTO. That is about the difference between Soyuz and Space Shuttle.In terms of costs, this is all advantageous for the TSTO: while it needs a staging system, it can use less complex engines, since it needs less throttle range. And since it is much lighter than the SSTO for the same payload, it will fly with much cheaper engines anyway. Also the TSTO will be able to use better optimized engines - regardless which technology you use on the SSTO for making the engines less sensible to ambient pressure, the TSTO can also use it for its advantage.And the indigenous modular construction of a TSTO also makes it much cheaper to construct it: The main parts are smaller, while a SSTO has to be pretty monolithic.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.633330432Z",
        "author": "Urwumpe",
        "date": "2010-05-02T20:14:16+0100",
        "id": "2af43e3e3f945cf0267e7d3701c5d7ad",
        "post_id": "post-220546",
        "text": "supersonic said:True, but if we launch every two-three days it's a different story. Who said we have to launch after the crew on the way to Mars has landed?\n\nThere is a thing called \"launch window\".;)You can get the flight time down to 90 days, especially with the arrow, but ignoring launch windows is harder, getting the flight time down to 90 days offers you just a wider launch window of some weeks.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.546196224Z",
        "author": "orb",
        "date": "2010-09-03T11:32:04+0100",
        "id": "cd2cc5156189aeb3b2776c84a937c258",
        "post_id": "post-252880",
        "text": "tl8 said:Well, Time is relative, It is 3 times as long as lvl 7...I assume this is good news?\n\nMy opinion on this is that is very good news, because each next texture level takes 4 times more space, but is generated less than 4 times longer, i.e. level 4 is only 131072 pixels, level 5 - 524288px, level 6 - 2097152px, level 7 - 8388608px, and level 8 texture has 33554432 pixels.Let's take for example data from my results:Level 5 generation is taking 1.423 times as long as level 4 generation, but with size included, level 5 is generated 2.811 times faster than level 4.Level 6 generation is taking 2.166 times as long as level 5 generation, but with size included, level 6 is generated 1.847 times faster than level 5.Level 7 generation is taking 3.128 times as long as level 6 generation, but with size included, level 7 is generated 1.279 times faster than level 6.Level 8 generation is taking 3.709 times as long as level 7 generation, but with size included, level 8 is generated 1.078 times faster than level 7.This gives level 8 texture generated 7.156 faster than level 4 texture on my graphics card, and there are cards that generate each next level even faster (if you take the size of texture into account).",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:05.632078336Z",
        "author": "Izack",
        "date": "2010-05-18T22:06:02+0100",
        "id": "df0603d7789974f1607ad30ecf2cead7",
        "post_id": "post-220893",
        "text": "Welcome to the club, Dan. :tiphat:There sure aren't a shortage of XR\/Glider pilots.Of course, I'm not sure how the larger modules are getting to the surface. Will a helicopter work on Mars? Certainly it would need to be redesigned, at the very least. The XR craft certainly can't carry habitats or nuclear reactors, and the Arrow doesn't look like it can either (unless perhaps it was in the hangar bay? Docking doesn't work on the surface. Hmm...). A single XR-5 could do the whole mission in one go, but that's just ludicrous.:pAlso, I found another interplanetary engine ([nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2983\"]Cosmos V2.0[\/nomedia]) which I have yet to test. It may be too big, just looking at the screenshot, but I'll give it a whirl. Hispa is doing it in another thread as we speak, as well.PS: My signature will just link you to this thread. You can find the social grouphere.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.639937024Z",
        "author": "dougkeenan",
        "date": "2010-05-20T14:24:23+0100",
        "id": "8b3de0b0df220f1808d15688ed8ca0ca",
        "post_id": "post-220944",
        "text": "Urwumpe said:.ini for the NERVA or a .ini for the launcher? the NERVA2 has a DLL already, which compensates CoG shifts.\n\nIs that DLL in the NERVA2.ZIP package?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.674710528Z",
        "author": "DaveS",
        "date": "2008-07-31T12:53:40+0100",
        "id": "f584eef1228f7dbab843670ac3f61755",
        "post_id": "post-69106",
        "text": "GLS said:So, I call SetSSMEParams from the constructor, forget about the funct Realize and all engine creation activities, and SetSSMEDir is for use in the ATVC, correct??I haven't really made a lot of thinking about the ET and PMS... for a simple MPS dump (no He use in the first version...) I would need the ET handle (both on MPS and SSME classes) and when the dump is comanded the vlvs open and I would decrement the prop.... is the vent propulsive? If it is, then I could create a little weak thruster (on the engines and LH2 dump port) with exhust and it would make it both simpler and pretty!:speakcool:\n\nSpeaking of venting how about adding something like this:[ame=\"http:\/\/www.youtube.com\/watch?v=8MZZ29U-WFY\"]YouTube - STS-122 - EXTERNAL TANK HANDHELD Video[\/ame]",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.093666304Z",
        "author": "Andy44",
        "date": "2015-01-08T14:49:52+0000",
        "id": "10967819ecb19c6d5ffffb04116aabec",
        "post_id": "post-219616",
        "text": "My favorite camera was made in the 1950s and it's the one I use most often, a Minolta Autcord twin-lens reflex. It's Minolta's response to the Rolliflex, and has an improved film feed system and a light-powered selenium meter which gives me accurate readings in daylight with no need for any batteries. I have shot a lot of cool photos with this.While I am aware of some of the cool stuff you can do with smartphone cameras, I have little interest in digital photography (not while I still have access to a darkroom, anyway), so my smartphone camera is for convenient snapshots pretty much.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.487276288Z",
        "author": "T.Neo",
        "date": "2010-04-30T15:20:54+0100",
        "id": "064f190a030b5b3f0fd8b10829531e93",
        "post_id": "post-219989",
        "text": "Maritime expressions come up too often in spaceflight, methinks.If you have to have use any closer-to-home analogies, use those used by aircraft. They're far more apt, and a lot of aircraft terminology comes from maritime terminology anyway.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:35.7619968Z",
        "author": "Columbia42",
        "date": "2012-07-20T00:04:20+0100",
        "id": "9dad5221e3b403b735e92ca34ae725d6",
        "post_id": "post-251404",
        "text": "I heard a while ago that video from the landing would be broadcast. Has anyone heard anything about that and will we be able to see that footage online?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.615414784Z",
        "author": "Izack",
        "date": "2010-05-08T01:53:35+0100",
        "id": "d8109dab0cd2d1680a60e8c1e365e360",
        "post_id": "post-220742",
        "text": "I'm more in this for the planning and experience than the actual flight. I'd be just as content to watch you guys fly the mission as I would doing it myself.Think of me as one of your ground crew.;)However, I'm willing to fly assembly flights, and would like to take part in MSS construction once in Mars orbit. Again, just think of me as one of the people who was on the stack as you pilot it, and on the space station as you explore Mars. I'll cheer you on from orbit.:cheers:I guess since most of us so far want to help with assembly, that part has been secured. Now what I'd like to see is a final design for the core spacecraft.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58208512Z",
        "author": "RGClark",
        "date": "2011-07-19T21:00:26+0100",
        "id": "13469fa2797eec48bd982ef6906e6a5c",
        "post_id": "post-220199",
        "text": "This discussion thread on the SecretProjects forum, showed suchSSTO's were already being proposed in the 60's, as well as ambitiouslunar exploration proposals as exemplified by the lunar bases in thefilm, 2001:ROMBUS, Pegasus, Ithacus .http:\/\/www.secretprojects.co.uk\/forum\/index.php?topic=4577.0We didn't have the required high efficiency kerosene or hydrogenengines in the 60's. But we did in the 70's with the NK-33 forkerosene and the SSME's for hydrogen.Bob ClarkRGClark said:Space Travel: The Path to Human Immortality?Space exploration might just be the key to human beings surviving mass genocide, ecocide or omnicide.July 24, 2009On December 31st, 1999, National Public Radio interviewed the futurist and science fiction genius Arthur C. Clarke. Since the author had forecast so many of the 20th Century's most fundamental developments, the NPR correspondent asked Clarke if anything had happened in the preceding 100 years that he never could have anticipated. \"Yes, absolutely,\" Clarke replied, without a moment's hesitation. \"The one thing I never would have expected is that, after centuries of wonder and imagination and aspiration, we would have gone to the moon ... and then stopped.\"http:\/\/www.alternet.org\/news\/141518\/space_travel:_the_path_to_human_immortality\/I remember thinking when I first saw 2001 as a teenager and could appreciate it more, I thought it was way too optimistic. We could never have huge rotating space stations and passenger flights to orbit and Moon bases and nuclear-powered interplanetary ships by then.That's what I thought and probably most people familiar with the space program thought that. And I think I recall Clarke saying once that the year 2001 was selected as more a rhetorical, artistic flourish rather than being a prediction, 2001 being the year of the turn of the millennium (no, it was NOT in the year 2000.)However, I've now come to the conclusion those could indeed have been possible by 2001. I don't mean the alien monolith or the intelligent computer, but the spaceflights shown in the film.It all comes down to SSTO's. As I argued above these could have led and WILL lead to the price to orbit coming down to the $100 per kilo range. The required lightweight stages existed since the 60's and 70's for kerosene with the Atlas and Delta stages, and for hydrogen with the Saturn V upper stages. And the high efficiency engines from sea level to vacuum have existed since the 70's with the NK-33 for kerosene, and with the SSME for hydrogen.The kerosene SSTO's could be smaller and cheaper and would make possible small orbital craft in the price range of business jets, at a few tens of millions of dollars. These would be able to carry a few number of passengers\/crew, say of the size of the Dragon capsule. But in analogy with history of aircraft these would soon be followed by large passenger craft.However, the NK-33 was of Russian design, while the required lightweight stages were of American design. But the 70's was the time of detente, with the Apollo-Soyuz mission. With both sides realizing that collaboration would lead to routine passenger spaceflight, it is conceivable that they could have come together to make possible commercial spaceflight.There is also the fact that for the hydrogen fueled SSTO's, the Americans had both the required lightweight stages and high efficiency engines, though these SSTO's would have been larger and more expensive. So it would have been advantageous for the Russians to share their engine if the American's shared their lightweight stages.For the space station, many have soured on the idea because of the ISS with the huge cost overruns. But Bigelow is planning on \"space hotels\" derived from NASA'sTranshabconcept. These provide large living space at lightweight. At $100 per kilo launch costs we could form large space stations from the Transhabs linked together in modular fashion, financed purely from the tourism interests. Remember the low price to orbit allows many average citizens to pay for the cost to LEO.The Transhab was developed in the late 90's so it might be questionable that the space station could be built from them by 2001. But remember in the film the space station was in the process of being built. Also, with large numbers of passengers traveling to space it seems likely that inflatable modules would have been thought of earlier to house the large number of tourists who might want a longer stay.For the extensive Moon base, judging from the Apollo missions it might be thought any flight to the Moon would be hugely expensive. However, Robert Heinlein once said: once you get to LEO you're half way to anywhere in the Solar System. This is due to the delta-V requirements for getting out of the Earth's gravitational compared to reaching escape velocity.It is important to note then SSTO's have the capability once refueled in orbit to travel to the Moon, land, and return to Earth on that one fuel load. Because of this there would be a large market for passenger service to the Moon as well. So there would be a commercial justification forBigelow's Transhab motels to also be transported to the Moon.Initially the propellant for the fuel depots would have to be lofted from Earth. But we recently found there was water in thepermanently shadowed craters on the Moon. Use of this for propellant would reduce the cost to make the flights from LEO to the Moon since the delta-V needed to bring the propellant to LEO from the lunar surface is so much less than that needed to bring it from the Earth's surface to LEO.This lunar derived propellant could also be placed in depots in lunar orbit and at the Lagrange points. This would make easier flights to the asteroids and the planets. The flights to the asteroids would be especially important for commercial purposes because it is estimated even a small sized asteroid could havetrillions of dollars worth of valuable minerals. The availability of such resources would make it financially profitable to develop large bases on the Moon for the sake of the propellant.Another possible resource was recentlydiscovered on the Moon: uranium. Though further analysis showed the surface abundance to be much less than in Earth mines, it may be that there are localized concentrations just as there are on Earth. Indeed this appears to be the case withsome heavy metals such as silver and possibly goldthat appear to be concentrated in some polar craters on the Moon.So even if the uranium is not as abundant as in Earth mines, it may be sufficient to be used for nuclear-powered spacecraft. Then we wouldn't have the problem of large amounts of nuclear material being lofted on rockets on Earth. The physics and engineering ofnuclear powered rockets have been understood since the 60's. The main impediment has been the opposition to launching large amounts of radioactive material from Earth into orbit above Earth. Then we very well could have had nuclear-powered spacecraft launching from the Moon for interplanetary missions, especially when you consider the financial incentive provided by minerals in the asteroids of the asteroid belt.Bob Clark\n\n---------- Post added at 08:00 PM ---------- Previous post was at 07:19 PM ----------It would be a truly watershed moment just creating a SSTO even if it doesn't carry much payload. It wouldn't have to be anything extensive like perhaps what Boeing is planning with their X-37B derivedSSTO.A small one could be demonstrated by amateur science or technical organizations, for instance by the British Interplanetary Society, or the Planetary Society.The Planetary Society is spending about $5.8 million total on their two attempts at solar sail demonstators:Cosmos 1.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Cosmos_1\"]Cosmos 1 - Wikipedia, the free encyclopedia[\/ame]LightSail-1.http:\/\/en.wikipedia.org\/wiki\/LightSail-1#CreationA small SSTO demonstrator that could carry a few hundred pound payload could be developed for less than this amount and would be far more important for it would show that low cost SSTO's are possible.In fact the organization developing it could even make money on it because they could use it to launch small scientific payloads.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.001565696Z",
        "author": "vchamp",
        "date": "2012-09-11T10:25:59+0100",
        "id": "c6f71ec5c854aa2012344fdd02166ee5",
        "post_id": "post-251923",
        "text": "I agree, these photos are breathtaking. It's something new, Mars became closer.Good luck Curiosity on your mission!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.442463744Z",
        "author": "Hielor",
        "date": "2010-05-04T04:43:26+0100",
        "id": "2c9e77074b80ddc709209c0f28157419",
        "post_id": "post-219839",
        "text": "Zachstar said:its superior silicon...\n\nGood one.Like I said, I considered the X6 for a couple hours, and then I did a little bit of research, and saw that even when overclocked to 4GHz it still barely outperforms the (stock) 2.66GHz i7 920...There's no \"superior silicon\" here. AMD is behind in the processor wars, and they know it--that's why they bolted on two more cores to the X4 and are trying to pass it off as something new.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5859392Z",
        "author": "T.Neo",
        "date": "2011-09-14T04:11:20+0100",
        "id": "83930d0906d8eb7f38fe55103189fa85",
        "post_id": "post-220240",
        "text": "Doable does not mean viable. Viable does not mean \"magically cuts costs down to the region of $100\/kg\".Just because Boeing is supposedly doing some far-out study project doesn't mean they are actively pursuing something that is viable. Or even doable.I don't agree with that. Conservative estimates say you can do it with currently existing stages and engines. Use of composites just gives you better payload fraction.\n\nAlwaysuse conservative estimates.Always.It doesn't matter whether you're working with aluminium or steel or graphic epoxy.Composites don't magically solve problems. They can have cost issues and thermal problems as well, for example.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.003972352Z",
        "author": "orb",
        "date": "2012-10-01T12:47:47+0100",
        "id": "0387e9edaee74e1e7e50ff769218246a",
        "post_id": "post-251946",
        "text": "SPACE.com:Weather On Mars Surprisingly Warm, Curiosity Rover FindsDiscovery News:Weather On Mars Surprisingly Warm, Rover Finds",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.576349696Z",
        "author": "T.Neo",
        "date": "2011-03-05T19:12:03+0000",
        "id": "c44837d777c76e67f69c61c5da0e0273",
        "post_id": "post-220132",
        "text": "To be honest that sort of conversion doesn't make any sense to me; I would rather build an entirely new vehicle, it can be based (for example aerodynamics wise) on something like the X-37B, but it trying to shoehorn a totally different goal into the same airframe would probably be very inefficient.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.615939584Z",
        "author": "Ashaman42",
        "date": "2010-05-08T09:01:43+0100",
        "id": "92e90be359b3df2acac0442fe6c5b02c",
        "post_id": "post-220747",
        "text": "Bj said:Using the ET as a rough estimation of LOX\/LH2 mass\/volume ratio, it has 358.69kg of propellant per cubic meter.Alright, this is what I'm envisioning; containers likethis(for ground fuel containers) would be good as semi-permanent structures. While the miner can produce smaller drums that can be used for packing fuel to orbit.Now I am starting to think that for the 'smaller drums' we can actually use the fuel cargo supplied with UCGO. Since like ~9 of them will fill up the fuel tanks of DGIV, they should be enough. Anyway, if we had to haul them, we would have to make them fit in cargo bays and well, more hassle then I think its worth and redesigning the wheel I think.Summary: the miner should produce UCGO fuel cargo for simplicity sake.The larger drums (since I am assuming, alteration of Arrows hover engines to permit landing) should fill up 800,750kg of fuel with say, 5 drums.Assuming 1.25:1 ratio for width\/high large drum size and 160,150 kg for drum,(don't mind my scribbles)[MATH]\\pi hr^2 = [\/MATH](volume of container)[MATH]2r=1.25(h)[\/MATH][MATH]\\pi h(0.625h)^2 = .39\\pi h^3[\/MATH][MATH]~.39\\pi h^3 = ~446.49[\/MATH] ( = (1\/5)\/358.69 of 800,750kg)So the large drum should be;h = ~7.14r = ~4.46Now then, I think either we can do 2 things, be realistic and set the miner (or other vessel) to have fuel containers fill as a function of time, or we can just have the oil drums set to act as UCGO fuel stations.\n\nYeah, probably best for the miner to make normal fuel cargos as I remembered at work that DanSteph has said that UCGO cargos must be able to fit in a 1.3m^3 box.So for the fuel cargo to hold more fuel it would have to stay the same size and just hold a super dense fuel.My main worry with a bigger fuel container was how to get it to orbit but if we're having the Arrow com eto us then that problem is solved.I'll have a go at whipping up a big fuel tank mesh then, don't mind either way whether we have it fill over time or act as a fuel station, it's easy enough to canabalise the miner code.Though wouldn't be able to directly fill the Arrow from a miner-derived tank, would have to produce many UCGO fuel containers but they take zero time to make so wouldn't be too much of a problem.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.005012224Z",
        "author": "orb",
        "date": "2012-10-08T17:53:40+0100",
        "id": "5d0dbd024cb1f380ed0e4fb38901eb8d",
        "post_id": "post-251953",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663358976Z",
        "author": "Urwumpe",
        "date": "2010-05-04T15:44:02+0100",
        "id": "3df35fdb46eb711a861589c8e655d0a1",
        "post_id": "post-220631",
        "text": "Bj said:So what about a list of modules needed for this station?\n\nAt least a few of the inflatables from UCGO... never a bad choice.Otherwise we modules that contain functions like:Green housesMed BayPower supply, power storageHabitatTool storageRover garageFuel storageIn-situ fuel plantWater plantCommunicationBase command\/AdministrationMeteological officeWorkshopGalleyRecreationUMMU respawning :lol:Arnold Schwarzenegger for the terraforming project - With the sound \"look, sa reacter is melting sa ice\".",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64704768Z",
        "author": "Urwumpe",
        "date": "2010-06-08T18:30:02+0100",
        "id": "11e9a005dbb548399c61ab2f0ee5a8c4",
        "post_id": "post-221006",
        "text": "Voyager said:By the way, what meshes do we need. I have been practicing meshes.\n\nThere is a huge list of requested custom textures for standard cargo boxes in the Wiki, maybe you did see it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.143134464Z",
        "author": "george7378",
        "date": "2010-08-29T23:04:02+0100",
        "id": "fa4785ceaedccec188548f9bdd05ae94",
        "post_id": "post-252284",
        "text": "Hi,I am having trouble converting Quicktime (.MOV) files to WMV for use in Windows Movie Maker. Can you recommend any converters or alternative editing programs for free?Thanks.",
        "thread_id": 16278
    },
    {
        "@timestamp": "2023-09-14T07:13:05.081133056Z",
        "author": "Andy44",
        "date": "2010-07-24T03:59:48+0100",
        "id": "8452a12282ea46b5853a59ef57d048ce",
        "post_id": "post-219528",
        "text": "Here's a guy from New Jersey who makes platinum\/palladium prints (as opposed to silver, which is what most black and white photos use). His photos are of NY City and the Jersey Shore. He does some sort of wierd burning and dodging thing which makes his photos look eerie. It must take him hours to do one of these, and who knows how much paper he has to toss before he gets it right!http:\/\/www.afterimage.com\/massaia.htm",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.658934784Z",
        "author": "Urwumpe",
        "date": "2010-05-02T23:55:06+0100",
        "id": "46490c6dd4604d3f5642fdddaf42d59a",
        "post_id": "post-220588",
        "text": "Artlav said:Well, how much new modules do we need? There are a lot of add-ons. Although, i was getting kind of depressed while browsing thru them looking for something to make an interplanetary ship out of.What would it take to make a vessel to go to Mars?-Engine and fuel tanks-Habitable area (lots of space station modules)-Power system (solar panels or a reactor, first look cooler)-Auxillary stuff (airlocks, ports, etc)-Cargo decks (UCGO SDK+some simple meshes)-Scaffolding and keel (some more meshes)-Shuttles (available on Earth side a-plenty, something DG-like on Mars side)\n\nJust brainstorming:Well, first of all, we need a core module to start building with. Lets say we use the ISS as starting point for the construction, then the ideal core module would be the \"bridge\", launched as nearly empty pressure vessel with a docking port on the front. What must be there is a power distribution system, so power from the ISS can be routed to the rest of the early vessel for the construction process.Now, the next missions would be early outfitting - the first part of the truss gets installed, together with a SSRMS like robot arm for assisting the future assembly. The next step would be habitats, which would get installed on the first part of the truss, together with power storage (batteries) and ECLSS tanks (O2, N2) inside the truss. The next part would be the main truss, which would get the propellant tanks and the propulsion system eventually... Once the propulsion system arrives, which would in case of nuclear propulsion also supply electrical power, the long spacecraft could be undocked from the ISS (for stability, since it would overload the stabilization system), and the final outfitting take place some true anomaly away from the ISS. Radiators would get installed, Propellant tanks are launched and installed. Next the shuttles for the way to mars would be installed, and the first consumables are loaded.Finally, the spacecraft would get the Earth-return capsule docked, ideally in a enclosed hangar, and the crew...If nuclear propulsion is not possible, chemical and launching it as Aldrin Cycler might be a good alternative.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.434598656Z",
        "author": "Shadow Addict",
        "date": "2010-09-01T01:15:46+0100",
        "id": "5d45cd31f07f9c7244ca95829e2cba05",
        "post_id": "post-252518",
        "text": "Local light sources seems like it'll be a great feature! Thanks for another excellent release!",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56950144Z",
        "author": "Sky Captain",
        "date": "2011-02-24T12:56:24+0000",
        "id": "cab80c964ba2d448d526e1ee28669619",
        "post_id": "post-220112",
        "text": "Suppose an SSTO based on Ariane 5 can lift 8 tons. Then by adding a second stage and staging at some 4 - 5 km\/s you should be able to get significant increase in payload likely getting lower $\/kg than as SSTO because small upper stage should be much cheaper than big first stage with expensive high performance engine.SSTO would be the most advategous when launching crew because it is less likely for something to go wrong during ascent if there are no staging events and all engines are ignited and checked on ground before rocket is released from pad.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08467456Z",
        "author": "FSXHD",
        "date": "2010-08-16T00:33:56+0100",
        "id": "605abb7fcdde9c9edd6720a81c8d1a6e",
        "post_id": "post-219547",
        "text": "That canyon video is absolutely STUNNING!I recently got a new camera - a Canon T2i with a 18-135mm f\/3.5-5.6 IS lens. I am hoping to get a 70-300mm IS lens around Christmas, and maybe a a macro lens in the March. I hope to post many of my images here as well as look in awe at others' work. Here are a few from a local airshow.DreamlifterHarrier transitioning from hover to level flightDreamlifterWingF-15 with AfterburnerF-18F-18 Climbing with the Dreamlifter in the foregroundThunderbirdsYou can view the rest here -http:\/\/picasaweb.google.com\/102290390373829549121\/RockfordAirFest#slideshow\/5500877246917817810",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.640372992Z",
        "author": "Ghostrider",
        "date": "2010-09-03T18:31:48+0100",
        "id": "7b8a23495b27e8b34652960eae2c282d",
        "post_id": "post-253052",
        "text": "Zatnikitelman said:The Genesis mission? The one with the backwards-installed accelerometer that crashed to the desert?\n\nYes. We know whose fault it is...KHAAAAAAAAAAN! KHAAAAAAAAAAAAAAAAAAAAAAAN!",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:05.550518016Z",
        "author": "RGClark",
        "date": "2010-05-02T22:28:10+0100",
        "id": "c091ffcab1c65f6039c82400e238692c",
        "post_id": "post-220094",
        "text": "Sky Captain said:I suggest you just take a suitable Velcro rockets stage since it is config file based and easy to edit. Set the physical values from Falcon 1 first stage and test fly it in Orbiter. I think it should work with reasonable accuracy.While an expendable SSTO booster might be relatively easy to achieve a reusable one would be a completely different matter. Suppose a Falcon 1 based SSTO has 600 kg payload. To make it reusable would need a thermal protection, aerodynamic surfaces and some sort of recovery system to for gentle landing which would quickly add extra mass.\n\nThanks for the info. I haven't used the Orbiter sim yet. How long would it take to get up to speed to do this?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.169462784Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-25T20:12:43+0100",
        "id": "90638894e1daba56bcfe58d2748ff850",
        "post_id": "post-219692",
        "text": "A downloadable video of the undocking ishere.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.009265408Z",
        "author": "MattBaker",
        "date": "2012-11-21T12:06:17+0000",
        "id": "35fa2572f6f5c651355063efaf77f5bf",
        "post_id": "post-252002",
        "text": "When it's for the history books then I can only imagine microbes or H2O, I mean we already discovered methane on Mars and it would not be for the history books I think, just ask your family\/friends what they think about methane on Mars, even if we have discovered small amounts, nobody cares...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.568934144Z",
        "author": "RGClark",
        "date": "2011-02-21T02:32:51+0000",
        "id": "97a9bce00f98ad5622f9a678612944db",
        "post_id": "post-220104",
        "text": "Urwumpe said:Don't forget gravity and ambient air pressure effects.... 4250 Ns\/kg is vacuum performance, not against a counter-acting sea-level pressure at launch.\n\nNo, the 425s Isp is the trajectory averaged Isp taken from here:A Single-Stage-to-Orbit Thought Experiment.Gary C Hudsonhttp:\/\/www.spacefuture.com\/archive\/a_single_stage_to_orbit_thought_experiment.shtmlThough I would like to see an independent verification for this value.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558636544Z",
        "author": "T.Neo",
        "date": "2012-01-08T14:10:06+0000",
        "id": "64f4511f07710c6d97351f09b7fda656",
        "post_id": "post-220348",
        "text": "Due to the exponential nature of the rocket equation, a small increase in ISP can lead to a large increase in performance. So while you may burn some 60% of your first stage propellant climbing up to 30 kilometers, if you can reduce the remaining 40% of propellant by whatever amount, that reduction in mass will cause a ripple effect throughout the rest of the system.TAN allows you to use high expansion ratio engines (that give high ISP for their chamber pressure in a vacuum) at sea level, where they would be grossly overexpanded otherwise. By injecting propellant into the nozzle, the engine can operate at sea level at increased thrust, but decreased ISP.This not only allows for greater vacuum ISP later in the flight, but greater thrust (and engine T\/W) earlier on in the flight (which can reduce gravity losses).Another advantage of TAN in a vehicle with a high mass ratio that requires a high initial T\/W (such as an SSTO, though TAN isn't intrinsically linked to SSTO) is that acceleration can be limited without the need to deep-throttle the engine(s), by shutting off the TAN propellants.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.065729536Z",
        "author": "orb",
        "date": "2011-11-26T23:11:47+0000",
        "id": "4fd95e7175198d559a27c680b4598663",
        "post_id": "post-251289",
        "text": "A couple of picturesfrom NASA:{colsp=3}Click on images to enlarge\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b{colsp=3}\u200bNASA:MSL Spacecraft in Excellent HealthSat, 26 Nov 2011 05:56:09 PM GMTA signal from NASA's Mars Science Laboratory spacecraft, including the new Curiosity rover, was received by officials on the ground shortly after spacecraft separation. The spacecraft is flying free and headed for Mars after separation from the United Launch Alliance Atlas V rocket that started it on its journey to the Red Planet. Liftoff was on time at 10:02 a.m. EST from Space Launch Complex 41 on Cape Canaveral Air Force Station in Florida.\"Our spacecraft is in excellent health and it's on its way to Mars,\" said Pete Theisinger, Mars Science Laboratory Project Manager from the Jet Propulsion Laboratory in California. He thanked the launch team, United Launch Alliance, NASA's Launch Services Program and NASA's Kennedy Space Center for their help getting MSL into space.\"We are ready to go for landing on the surface of Mars, and we couldn't be happier,\" said John Grotzinger, Mars Science Laboratory Project Scientist from the California Institute of Technology. \"I think this mission will be a great one. It is an important next step in NASA's overall goal to address the issue of life in the universe.\"Grotzinger added, \"It is important to distinguish that as an intermediate mission between (Mars Exploration Rovers), which was the search for water, and future missions, which may undertake life detection, our mission is about looking for ancient habitable environments.\"\"Science fiction is now science fact,\" said Doug McCuisition, director of the Mars Exploration Program at NASA Headquarters. \"We're flying to Mars. We'll get it on the ground... and see what we find.\"Spaceflight Now:Mars Science Laboratory begins cruise to red planetSPACE.com:NASA Rover Begins Long Cruise to MarsParabolic Arc:NASA\u2019s Curiosity Rover: Everything You Need to KnowcollectSPACE:NASA's Curiosity rover flying to Mars with Obama's, others' autographs on boardUniverse Today:Curiosity Majestically Blasts off on \u2018Mars Trek\u2019 to ascertain \u2018Are We Alone?\u2019Discovery News:Successful Mars Curiosity Launch: Big Pic",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.818543872Z",
        "author": "Urwumpe",
        "date": "2010-04-26T21:53:49+0100",
        "id": "9ae887a4eae0b0f1f65a5e458638bfd3",
        "post_id": "post-219374",
        "text": "Keatah said:it is common sense!\n\nThere is no difference between common sense and ordinary nonsense.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.612360704Z",
        "author": "Bj",
        "date": "2010-05-06T21:42:12+0100",
        "id": "c0b83ca3cceefad514c8e738217cfaa8",
        "post_id": "post-220716",
        "text": "Bloodworth said:As far as scenario is concerned, I've been practicing at that time period and have had no problems. I simply launch a scenario, open scenario editor, add whatever vessels I want and just before I save the scenario I set the date; I don't attempt to warp that sort of timespan. I think the issue is when you have scenarios that try to last more than x span of time. I could be wrong though.\n\nDoesnt matter if you 'time warped there' or not. As a matter of fact, I set the date by scenario editor up to year 9999 and it still was stable. Confused, I saved and went back to re-read the post from Dan. I restarted Orbiter (in year 9999) and just started moving forward, when I was ejected from this sol. Going back in the same way, I tested year 2050. Though instead of ejection, I was simply scooting along the earth choppy like at about 50m\/s.Bloodworth said:While I agree with everything you've just said, part of simulating the tasks is the actual flights. How exactly THEY play out depends on where in their orbits they are, which is determined by the date. I have nothing against starting the mission in the present, I just thought it would be better to start at a later one. If there actually IS an issue with using later dates (actually STARTING at a later date, not simply time warping there) then it was a bad idea on my part and I will circular file the later date idea in a heartbeat.\n\nI agree the Earth\/Mars relationship changes between years, though I think we are technologically incapable of simulating the proper year. Unless this becomes an entire re-write of Orbiter, its really not going to happen unfortunately.Ashaman42 said:Do people want me to make a fuel version of the GDI miner? Shall I just change the output or shall I whip up a new mesh?Bearing in mind that the mesh\/texturing on the miner were not my work so would probably end up with a quality more like the ore mill I'm making (see the GDI refinery thread for pics).\n\nFuel version? Yes please. I dont think the 'rock' output would look entirely accurate. Though you could just change the output mesh to the oil drum or something.--------As far as I see it, we have a few options.EitherAccept a more current date (ie 2015)Change the destination. (eg the Moon)Running off of option 2, the Moon has a better chance of being reached by the end of 2020 provided it has funding. Technically, we are capable of reaching it now(since we have already been there), it just needs funding and the proper vehicles built. On the same side, the time frame willnot matter as much, since the moon will still be circling the Earth at the same distance (in Orbiter anyway) as year 2100.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.109359104Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-29T18:37:40+0100",
        "id": "d0d5559cb0b6034d2eddb214d2ab2e29",
        "post_id": "post-252246",
        "text": "In that case it's a pressurised cargo ship. Just stick to the damn assumptions :lol:",
        "thread_id": 16271
    },
    {
        "@timestamp": "2023-09-14T07:13:05.091891456Z",
        "author": "Unstung",
        "date": "2014-03-10T00:22:29+0000",
        "id": "758b1fc418a3f8b281eee22fe7d17bc9",
        "post_id": "post-219600",
        "text": "Andy44 said:Looks familiar...\n\nI'm not familiar with that photographer's work, but the skylight is part of anew buildingon campus that looks interesting. I've actually posted another part of the building before:Unstung said:(October 2013)\n\n",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:04.834347264Z",
        "author": "Bloodworth",
        "date": "2010-05-14T00:01:34+0100",
        "id": "6792dbd8f5f6d9e6573dcb4e442c29b6",
        "post_id": "post-219448",
        "text": "ar81 said:Single seat Delta Gliders...\n\nNow THAT has some interesting potential:)",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:36.244835072Z",
        "author": "orb",
        "date": "2010-08-31T01:31:52+0100",
        "id": "7f44344c09b71d4c40419743302f58a7",
        "post_id": "post-252375",
        "text": "There were already such questions, and there were already these answers given. You probably didn't provide right keys for the search function, and hence it didn't give you the right answers.If you want some more links with tutorials than those MJR already gave you, take a look at:\"Tutorials for Addon Developers\" section of Tutorials page\"Add-on Development Resources\" article",
        "thread_id": 16290
    },
    {
        "@timestamp": "2023-09-14T07:13:05.48788736Z",
        "author": "Hielor",
        "date": "2010-05-01T00:41:52+0100",
        "id": "0ae9731fe8faddec9ced56531ef050c6",
        "post_id": "post-219995",
        "text": "AirSimming said:I think it's a little bit hairsplitting. It's almost like discussing whether it's called spoiler or speedbrake, which extends on top of the wings during flight or on ground after landing of civial passenger aircraft like a Boeing 737 or Airbus A320 for example. Actually it's called flight spoilers and ground spoilers, but it is operated by a lever that is labeled speed brake (and some say air brake which indeed is not quite correct in this context).\n\nPerhaps the confusion comes from the fact that air brakes and spoilers are actually two different things:)http:\/\/en.wikipedia.org\/wiki\/Air_brake_(aircraft)[\/COLOR]http:\/\/en.wikipedia.org\/wiki\/Spoiler_(aeronautics)[\/COLOR]",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.318813696Z",
        "author": "Submariner",
        "date": "2010-04-28T00:28:40+0100",
        "id": "a3ce0acbafee98e68779995f6b73a434",
        "post_id": "post-219768",
        "text": "Dan Steph's Prelude II base is fantastic, but only for a futuristic scenario. I'd love to have a UMMU Base just like Prelude II, but for the real world. Something you could use at Cape Canaveral or Baikonur, and would fit in. Is there already something like this, or can someone make one? Just a Ummu base with an existing building mesh would be fine.",
        "thread_id": 14039
    },
    {
        "@timestamp": "2023-09-14T07:13:05.650908928Z",
        "author": "Urwumpe",
        "date": "2010-06-11T07:43:17+0100",
        "id": "d7f3961e572dd6f3e0029715620d5aaa",
        "post_id": "post-221038",
        "text": "There is a fine NASA handbook that is very useful reading for anybody who plans a bigger project:http:\/\/education.ksc.nasa.gov\/esmdspacegrant\/Documents\/NASA%20SP-2007-6105%20Rev%201%20Final%2031Dec2007.pdfWe should expand the \"mission\" paragraph by having real mission goals according to NASA standards: The goals should be, if possible, quantifiable and verifiable.This means - the goals should have a set quantity that needs to be achieved, and it should be possible during the mission, to check that the objectives are achieved.For example, instead of \"establish habitation areas for astronauts\" we should write how much habitation area we want to create for how many astronauts.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.423491328Z",
        "author": "garyw",
        "date": "2010-08-31T20:07:29+0100",
        "id": "93ea838770ed5b1c368f8874391f9659",
        "post_id": "post-252500",
        "text": "I've used Aerobrake MFD for this and it worked perfectly. I think my approach dipped as low as 45KM!",
        "thread_id": 16302
    },
    {
        "@timestamp": "2023-09-14T07:13:05.559419136Z",
        "author": "RGClark",
        "date": "2012-01-11T16:34:43+0000",
        "id": "0d4b631c466daa2aafeb079d410e307e",
        "post_id": "post-220359",
        "text": "T.Neo said:Before assuming this, consider thephysical limitations of the hardware you are working with.You simply cannot fit more than a single Merlin Vacuum nozzle under Falcon-diameter tankage. See here, the base of the F9 first stage, with Merlin nozzles visible:And then here. The MVac nozzle is covered by the white sheet, and is visible between stages one and two (behind the red ladder thing):The nozzle extension is so large, that it fills the entire interstage.Unless you mean taking some sort of Merlin with an MVac expansion ratio and TAN-ing it to get the proper T\/W, in which case;1. You'll have to reinforce the engine\/nozzle extension and its thrust structure to withstand the higher thrust.2. You'll have to find some way to pump the TAN propellants.3. If the radiatively cooled nozzle extension even works in the atmosphere, you may need to prevent the niobium alloy from oxidising\/burning in air.Perhaps a more realistic option would be to pull four or five engines off of F9, increase the area ratio of the remaining engines, and design them for TAN. Such a vehicle might have comparable liftoff thrust to F9, along with higher ISP in a vacuum, and fewer engines (lower cost, less risk of catastrophic engine failure).\n\nAnother advantage of the aerospike is that you don't need that long, wide, nozzle to get the high vacuum Isp. So it can be useful for upper stages as well for its compact size.For the TAN an interesting possibility is just using one single nozzle for all the engines. So you would have all the combustion chambers for all the engines exhausting into a single large nozzle. According to Phil Bono, the progenitor of so many SSTO concepts, this would actually increase your Isp:Chamber\/single nozzle.http:\/\/www.astronautix.com\/engines\/chaozzle.htmAlso, try using your TAN concept for the Falcon 9 engines with a reasonable vacuum thrust and Isp on Schilling's launch performance site. What do you get for the payload of the SSTO?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.880816384Z",
        "author": "Andy44",
        "date": "2010-04-27T02:21:14+0100",
        "id": "44bbf4f887f996b6365e83a6518acc32",
        "post_id": "post-219460",
        "text": "Well, look at the ISS. It's a central truss with stuff bolted onto it. The reason is that it's much easier to construct a structure in orbit that way, each launch bringing up a new module.You could build a space ship that looks like a Romulan Warbird, but why? A ship made for use in vacuum doesn't have to be pretty or aerodynamic, it just needs to stand up under thrust loads and torques. External cladding and other things have mass, and useless mass is the last thing you want aboard a spacecraft with limited delta-V.Vehicles like those in Star Trek, by comparison, have almost magical propulsion systems with nearly unlimited delta-V, and their shapes are explained away as necessary for the warp drive to work. On top of that you can add the artificial gravity which allows the dacks to be arranged like a terrestrial ship or airliner. All whimsical, no realistic approach at all.A real space vehicle needs to have strength, radiation protection for the crew, and easy access for maintenance by men in spacesuits. So it will wind up looking pretty much like the examples you gave, or like the ISS.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:35.754968576Z",
        "author": "Mattyv",
        "date": "2012-02-08T00:43:15+0000",
        "id": "964e28f4f3cba0dd582ede0861d81ce3",
        "post_id": "post-251348",
        "text": "From one of my little brother's favorite cartoons:Don't ask me what this is.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.595494912Z",
        "author": "Artlav",
        "date": "2010-05-01T19:10:24+0100",
        "id": "174687a24f8ed605194d93f65596bc53",
        "post_id": "post-220504",
        "text": "Well, from our side it's thank you SAM.(sorry)",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:05.154551552Z",
        "author": "dbeachy1",
        "date": "2010-04-27T08:31:22+0100",
        "id": "5462dd6a4949250083e7e89385bfb1dd",
        "post_id": "post-219665",
        "text": "shangding said:like when i play 6 - Docked at ISS.scn ,once i go in simulator,i got this.this is why?\n\nThat's because you're using the Orbiter beta with the 1.0 version of the Ravenstar: the Orbiter core's atmospheric model has changed in Orbiter 2010, and so you need to run the updated beta versions of the XR vessels as well. I've been hard at work on official XR patch release candidates, which will be released for testing once the next Orbiter 2010 release candidate is released, but until then you can take a look inthis threadfor details and download links to some early XR betas that should work fine with Orbiter 2010 (scroll about halfway down the page).EDIT:Thanks, KosmoKen, for posting the thread link already! :thumbup:",
        "thread_id": 14027
    },
    {
        "@timestamp": "2023-09-14T07:13:36.002151936Z",
        "author": "orb",
        "date": "2012-09-15T01:45:27+0100",
        "id": "a25cec5ca70e4ac31bf53a11a06a29ba",
        "post_id": "post-251929",
        "text": "The Planetary Society Blog:Curiosity sol 38 update: arm tests done, on the road again, and an important question answered",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643825152Z",
        "author": "Bj",
        "date": "2010-05-28T04:51:54+0100",
        "id": "e9e3eed07a701d0956b026de1384fac8",
        "post_id": "post-220977",
        "text": "Urwumpe said:I want it all.\n\nYou get what you pay for :lol:Alright pushing on,To make a habitable area, we need;ShelterHab moduleAdditional Living spaceInflatables?underground?Cargo Storage areasECLSSFood\/WaterStorage areaCreation \/ refinement \/ purification (part of ECLSS)...or bring along or combination of bothHeatElectric or reuse of waste heat from RTGCommunicationHigh-gain\/low gain antennasRelay station (ground - LMO - Earth) (I doubt we can continue working off an aging satellite for long)Power generationbig RTG or single SNAP-10ADepending on power requirements, multiple 'stations' for additional power.Equipment for construction\/moving cargo extForklift?Electric truck?Bulldozer? (or are we going to 'fake it?' I vote so)Work Tools (container anyway)wrenches, hammers, shovels, ext ext can be put in a deploy able UCGO cargo, which could deploy into a work bench & tool shelves ext.MedicalMed cargopossible surgery equipment? (medical module, orbit only, the rest can be done in a building\/inflatable bay with med tool cargo)Rocket Fuel production\/storageAbove ground drums or cylinders (like propane tanks)underground fuel containers (gas station style)Any more? Am I forgetting any part of the basic necessity of life (on Mars anyway)This leaves us with a list of;Deployable cargoTools\/workbenches (many different boxes, as you are limited to UCGO size box.)Fuel tanksGreenhousesAntennasPower -RTG or SNAP-10A. (I vote SNAP)Hab modulesWater bins\/storage purificationStatic (for looks) cargoMedical cargoMedical toolsMedical computers\/instruments (whatever you call em)Tool containersDrums\/containers for fuelUCGO vehicleForkliftTruck?Some of these cannot use the UCGO boxes, because they will not fit. We will have to devise our own way of transporting the larger items.I think something like a forklift would be required because you cannot really expect a person to lift a crate of rocks that weighs like 3,000 kg on Earth, or 1,000 kg on Mars however a method of moving pre-built equipment is necessary. I don't think a forklift will fit into a UCGO cargo box.;)Could be its own module\/vessel where in the scenario it will point to the module that needs to be created when this vessel destroys(opens- removes fairing) itself?This is going to make a fair number of separate addons for Orbiter...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.146379264Z",
        "author": "RisingFury",
        "date": "2010-04-27T11:43:15+0100",
        "id": "a3ae6d56f50a3f846729d30660378dcf",
        "post_id": "post-219649",
        "text": "Can't wait untill this is built! This will be a magnificent telescope!",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:36.67302144Z",
        "author": "GLS",
        "date": "2008-06-11T16:30:30+0100",
        "id": "e4e340b15ee742867b631d73f0d2b69a",
        "post_id": "post-69091",
        "text": "So, I get the PROPELLANT_HANDLE on the constructor...The .pdf file, is it on the web? If not, I can get up to 10Mb by e-mail... I'll PM you the address...",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:04.817257984Z",
        "author": "ar81",
        "date": "2010-04-26T18:49:26+0100",
        "id": "87d8561533ce9fba0e0d3d0cf1843f61",
        "post_id": "post-219360",
        "text": "Stephen Hawking warns over making contact with aliensSee BBC articlehere.\"If aliens visit us, the outcome would be much as when Columbus landed in America, which didn't turn out well for the Native Americans,\" he said.\n\nDid he mathematically discover the Galactic Empire?? :lol:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.154275328Z",
        "author": "KosmoKen",
        "date": "2010-04-27T08:22:33+0100",
        "id": "0fb4f2a277d078e252eba1e276b4240a",
        "post_id": "post-219663",
        "text": "That is a bug with the Beta version of Orbiter. There is a discussion and a temporary fix here;http:\/\/orbiter-forum.com\/project.php?issueid=104.",
        "thread_id": 14027
    },
    {
        "@timestamp": "2023-09-14T07:13:35.787638016Z",
        "author": "Der Zeitgeist",
        "date": "2012-08-05T21:04:38+0100",
        "id": "e91470cafaaba3adf0ac3d640ad696a3",
        "post_id": "post-251488",
        "text": "Does the countdown show the time to actual touchdown, or the time to touchdown +14 minutes (signal arrival on Earth)?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.473925632Z",
        "author": "Izack",
        "date": "2010-05-01T20:43:49+0100",
        "id": "ec2f5d1b2ff38cfaa6b695326fb97168",
        "post_id": "post-219933",
        "text": "Unstung said:How about no people altogether?\n\nYeah, they can all be blank and worth as much as their weight in whatever material they are made of! :lol:",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:05.168414464Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-02T15:19:04+0100",
        "id": "45e4e2810a543f6212b410b683725d1e",
        "post_id": "post-219682",
        "text": "Some rendezvous & docking photos from Soichi Noguchi via Twitter:",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:35.990267904Z",
        "author": "N_Molson",
        "date": "2012-08-22T10:16:41+0100",
        "id": "eb27ff0b0a4576344409d040cc24be4a",
        "post_id": "post-251856",
        "text": "Problem is that for each gram of shielding you add on the rover, you need to add propellant on the rocket's upper stage, on the navigation thrusters, and on the skycrane...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.086619136Z",
        "author": "Izack",
        "date": "2012-04-19T15:53:14+0100",
        "id": "cb5a28b774353fb7244400f775e156bb",
        "post_id": "post-219560",
        "text": "Andy44 said:And I'll re-post this one for good measure; my old Lunar Space Shuttle add-on:\n\nThat's done by taking a photograph of your monitor; am I remembering right?I wonder if such a camera would work in a vacuum environment...or a microgravity one, for that matter.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.151806208Z",
        "author": "Chupacabra",
        "date": "2010-08-30T06:44:07+0100",
        "id": "c208235f3ea16eea8935e42ab248927b",
        "post_id": "post-252294",
        "text": "No problem, glad I could help!:tiphat:",
        "thread_id": 16279
    },
    {
        "@timestamp": "2023-09-14T07:13:05.314281984Z",
        "author": "orb",
        "date": "2010-04-28T13:22:48+0100",
        "id": "ac87cfdf3a460c54157746c2f20543eb",
        "post_id": "post-219765",
        "text": "dbeachy1 said:Perhaps it's just specific to certain card models -- it's running fine on my Windows 7 x64 box here with a GTX 280. That's a weird bug!\n\nThis could be because of Mobile version of graphics card (at least 2 cases have M in model name), or because of low models of the cards. Problems were reported with GF 210M, 220, and 320M, so at the low part of these series.MJR said:Can your PSU support the use of the card? What about the motherboard?\n\nI think the PSU, motherboard, and graphics card are packed inside a laptop in this case, so if anything needed to be additionally connected to the graphics card, it already was.",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:05.405154304Z",
        "author": "ar81",
        "date": "2010-04-29T14:43:32+0100",
        "id": "d759f3aa1d481359f2917ca773ddda66",
        "post_id": "post-219801",
        "text": "Try [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3201\"]Orbiter diagnostic V0.2[\/\"]Search[\/nomedia]",
        "thread_id": 14045
    },
    {
        "@timestamp": "2023-09-14T07:13:35.757586944Z",
        "author": "Urwumpe",
        "date": "2012-05-08T13:15:33+0100",
        "id": "2ef0f6516d71b372b6c12354ef736b33",
        "post_id": "post-251368",
        "text": "IronRain said:If you look at the video, you can see that Curiosity is pretty stable before being lowered\/landed. I think it won't be a problem\n\nOf course, this is just an animation for public relations, which is always perfect.But the simulation results of such a system should also not be too instable.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.552623104Z",
        "author": "T.Neo",
        "date": "2011-11-13T14:38:25+0000",
        "id": "aaf220455f92cf7bc53c608ba4cbb5f2",
        "post_id": "post-220278",
        "text": "For the Atlas, since that is a booster section that drops away, that makes the comparison more difficult.\n\nHow so? It would increase the complexity of things, sure, but surely the disconnect\/separation system can't mass over a quarter the mass of the entire vehicle!Also the Atlas had an unusual method to save weight on the propellant tanks. It used what are called \"balloon tanks\". It's based on the idea that inflating a structure can increase its compressional and bending strength. Consider an inflated tire or basketball for example. Then this fact was used to reduce the thickness of the walls of the Atlas tanks. The reduced strength of the walls was made up for by the increased strength due to the internal pressure.In fact for the Atlas its walls are so thin the structure can not stand on its own when empty. When in storage its propellant tanks are filled with nitrogen. Otherwise it would collapse under its own weight:\n\nIt is not a bad thing, it served Atlas well for decades and continues to be used with the Centaur stage. And the SpaceX Falcon tanks use a similar concept (but are beefed up to be self-supporting, they only require pressurisation to withstand flight loads).The fact that Centaur needs to be pressurised to support itself is not problematic, with modern technology the process is automated and alerts are sent to engineers via email.Considering your crusade for the reduction in tank mass, I would have thought you'd have a more positive impression of pressure supported structures.Note the propellant tanks for this hydrogen fueled SSTO weigh more than the engines. This problem of weight is especially true for hydrogen fueled vehicles because the tanks for hydrogen have to be so heavy because of its low density.\n\nI have not read that pdf very closely (looks very interesting though- thank you), butthis pagegives the mass of the STS ET LH2 tank as 29 000 \"pounds\" (approximately 13 200 kilograms) empty. The mass of three SSME is 9531 kilograms (going by figures on Wikipedia) and that is not including thrust structure.And the DIRECT J-130 core stage dry mass figure, with three SSMEs removed, is still roughly two times more massive than the shuttle ET (the tank is supposedly reinforced to withstand the loads of a heavy upper stage, but still thrust structure mass has to be in there somewhere).But think of it like this:Let's say engines make up 25% of a launch vehicle (as shown by the few examples that I gave a page or two back). Let's say that the thrust structure masses the same as the engines, and is also 25% of the dry mass. Let's allocate a further 5% to \"other stuff\", and leave the remaining 45% for the propellant tank mass.If we reduce the tank mass by a whole 50%, the vehicle mass is only reduced by 22.5%.The less the tanks mass as a percentage of dry weight, the less impact lightening them will have. If tanks are only 30% of the vehicle mass, halving the mass of the tanks will only shave 15% of the dry mass off.Ok, so maybe that is still advantageous enough to warrant its existence. But it isn't near \"halve the vehicle dry mass\" or \"double mass ratio\". And tanks can't just be lightened at a whim, they still have to contain propellant and support payload...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.662553344Z",
        "author": "Izack",
        "date": "2010-05-04T05:40:39+0100",
        "id": "85cf442b952d32e918ae9f45af70a8f7",
        "post_id": "post-220623",
        "text": "I'm not saying it's necessary, only that it could be useful for controlling the vessel once it's built.And that's only if someone wants to go figure it out without a manual.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.92193408Z",
        "author": "marcheenek",
        "date": "2012-08-06T06:50:32+0100",
        "id": "36dd108e420eaea0258fc6a6a05859a0",
        "post_id": "post-251635",
        "text": "That was awesome! I got this screenshot from the livecast.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556889088Z",
        "author": "Hlynkacg",
        "date": "2012-01-04T20:02:40+0000",
        "id": "ef6a067b60def9d94bc0eb49bfd74f12",
        "post_id": "post-220328",
        "text": "RGClark said:The beauty of the rocket equation is that it tells you what you need to do to get that rocket vehicle within the scenario you're considering. For the single stage to orbit vehicle case you need high efficiency engines and lightweight stages. We now have both the high efficiency engines and the lightweight stages. To disregard that would be just like looking at the 2-stage case seeing what the engine requirements are, noting we have engines of those requirements, and seeing what the stage requirements are, noting we have stages with those requirements and then suddenly deciding despite that that it's \"impossible\" and can't be done.\n\nIs not whether it is mathematically possible, the argument is over whether it is mechanically and economically feasible to do so.Two factors that you consistantly ignore.Likewise I thought you wanted to discuss my reservations with your earlier post. Let's discuss them.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.818312448Z",
        "author": "Urwumpe",
        "date": "2010-04-26T21:29:40+0100",
        "id": "074e226384c1e3cb129c6698a96b1d78",
        "post_id": "post-219372",
        "text": "Yeah - why attack a \"heavily\" defended Earth, if you could get more of the better stuff somewhere else... Except human slaves for our insectoid overlords.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.922413568Z",
        "author": "Keatah",
        "date": "2012-08-06T06:50:56+0100",
        "id": "fb7cbf7544da68164df9c92a533ddf80",
        "post_id": "post-251637",
        "text": "In any case, machines have better capaiblities than a man in a space suit. Time is too limited for people on EVA. Whereas a machine is on 24\/7 eva..!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.783575808Z",
        "author": "Shadow Addict",
        "date": "2010-04-26T04:13:13+0100",
        "id": "93ac50ceb9b1b607bd2cb7647f8d6bc0",
        "post_id": "post-219315",
        "text": "Are you using AMSO or NASSP?",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:05.085580544Z",
        "author": "george7378",
        "date": "2010-09-12T20:58:41+0100",
        "id": "5ee3403e6b5b9af6304f46f05e6f6f4d",
        "post_id": "post-219553",
        "text": "I tried my first timelapse tonight, and I took a photo a minute for approximatley an hour facing south. For my next one, I would like to continue the photo into the night while switching to timed exposures to show the stars moving across the sky.Also, I am getting into the more technical side of astro-photography with my first landscape shots in theastro-photothread. I used multiple exposure times in layers to give the foreground and stars, and tried using dark frames to remove some noise.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.001737216Z",
        "author": "Screamer7",
        "date": "2012-09-14T00:31:51+0100",
        "id": "112d032d75b9cab38b5d6f1ed9e95df1",
        "post_id": "post-251925",
        "text": "That penny could be worth a lot if somebody bring it back to Earth one day.:)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.07856128Z",
        "author": "Andy44",
        "date": "2010-07-11T15:59:41+0100",
        "id": "299392799a7e46c2d7aa02e8e709dcab",
        "post_id": "post-219514",
        "text": "So I have this project I'm working on, but I had to start with some tests. These are cellphone pictures of my laptop screen, with one of my addons depicted in lunar orbit. The idea is to make photos of space-age or hi-tech subjects using primitive photographic methods. I set my cellphone to \"warmtone\" mode, which gives the photos a very 19th-century look to them. The results look like an old sci-fi movie shot, or something shot during the Cold War:I learned a few things from this. For starters photos of even matte computer flat panels are complicated by reflections. Also, a tripod with a very steady mount is required. And I have to remember that on a computer panel, even the black sky gives off light which will register on the film or CCD.I think I'm ready to expose this using a real camera next, and make a photo using an alternative process. Will keep you posted!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.583699456Z",
        "author": "RGClark",
        "date": "2011-08-11T15:02:51+0100",
        "id": "4962ba2dc37eab8c6063550c7c21fdf6",
        "post_id": "post-220212",
        "text": "Urwumpe said:...I think you should get a blog instead of a forum, because you don't want people to answer you anyway. Or write a book: \"How I created another SSTO that will never get build because I screwed up math in Phase I\"...\n\nIf you don't find the topic interesting or believable you are freely encouraged not to read it or respond to it.However, I severely doubt that other readers of this forum would want you to make that decision for them.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.324875776Z",
        "author": "Artlav",
        "date": "2008-05-27T11:18:29+0100",
        "id": "9a8e56f2b8de46af83f92c4d287d1acb",
        "post_id": "post-69050",
        "text": "Master of Blades said:Looks gewd D:Now i may have missed somethin here, but does this involve colision detection? And how about the terrain textures get all messed up when you alt-tab?\n\nCollision detection extension provided in the 1.0 link:Collision Detection support:MeshLand 2, WIP version:http:\/\/orbides.1gb.ru\/orbf\/MLVS-WIP-080327.zipInstallation by standard Unpack&Play, activate MeshLand_2 module.Unstable.\n\nThe alt-tab texture mess up seems to be platform-dependent, and i haven't found a generic solution for it yet.",
        "thread_id": 1630
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57389696Z",
        "author": "Urwumpe",
        "date": "2014-11-16T12:12:26+0000",
        "id": "f0cb80876f20654837e03370b594207f",
        "post_id": "post-220496",
        "text": "orbitingpluto said:My estimate of ~9000 m\/s does include margin for gravity losses and drag, but I do realize I was making things a bit too simple. :shrug:\n\nThe conservative estimate is 9200 m\/s.You can lower this - but practically, this means stuff like accelerating with 12 g or having a white glowing nose.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.665346304Z",
        "author": "Izack",
        "date": "2010-05-05T00:44:38+0100",
        "id": "e214628fd4c1eb5e9a5192e1a78f126f",
        "post_id": "post-220650",
        "text": "This works too. Come to think of it, it makes more sense than magically making fuel en route. As it is, I think some sort of booster stage is in order to push the stack out of Earth's SOI, or perhaps out to the Moon. Head around the Moon once, build up speed and come back past Earth, where the NERVA would kick in and sent it sailing off Marsward. The NERVA alone just doesn't seem to be enough.As for a name, the first one I'd pick would be MES (Martian Exploration Vehicle) 01 Endeavour, but that's sort of already taken by a Shuttle. Any ideas?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.78596224Z",
        "author": "Ark",
        "date": "2012-08-05T16:24:20+0100",
        "id": "c379dfe2f17704cf31ad5592341356c8",
        "post_id": "post-251475",
        "text": "Staying up late to watch. Got popcorn and bourbon!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64908288Z",
        "author": "Bloodworth",
        "date": "2010-06-10T06:25:17+0100",
        "id": "7c70f5effa3ab68bb780718f51280a16",
        "post_id": "post-221021",
        "text": "Not griping, but when I proposed the mission, I suggested the use of the dg's or xr2's so that a) we would have a lander that most every pilot in the rotation knew how to fly, and b) so that we would not have to custom model EVERYTHING.I have no problem with a custom lander, but the use of such is going to limit the number of pilots available in the flight rotation who can operate it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.562695424Z",
        "author": "Urwumpe",
        "date": "2012-06-06T06:23:52+0100",
        "id": "9cfa81d1d78ddbe5c7454a31e5026052",
        "post_id": "post-220402",
        "text": "TMac3000 said:I believe SSTO is possible, but not with currently technology. We're close, but need to make pretty serious strides in materials and propulsion technology.\n\nI would say we CAN build SSTOs with current technology. But not make SSTOs the economic weapon of mass transportation that some proponents suggest.This isn't really a matter of technology, but physics and economics. An SSTO would need to compete with TSTOs. And TSTOs are closer to be reuseable for example, than SSTOs, can reach orbit with much lower performance requirements for the subsystems, etc.You also can't just compare launch vehicles to aircraft - a small launch vehicle requires the energy of a A380 airliner to haul just 7-12 tons of payload into LEO. What you can learn from airliners is logistics and operations - and that for both SSTOs and TSTOs as well. For example, who says that the first stage of a reusable TSTO needs to be made or operated by the same company as the second stage? In engineering, the second stage of a first stage is just payload. Large payload maybe, but payload.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.013576704Z",
        "author": "orb",
        "date": "2012-12-06T08:57:12+0000",
        "id": "c2ecacd8ea0af0a5df5c30e797e91997",
        "post_id": "post-252049",
        "text": "NASA JPL:Orbiter Spies Where Rover's Cruise Stage Hit MarsDecember 05, 2012During the 10 minutes before the NASA Mars Science Laboratory spacecraft entered the Martian atmosphere to deliver the rover Curiosity to the surface, the spacecraft shed its cruise stage, which had performed vital functions during the flight from Earth, and then jettisoned two 165-pound (75-kilogram) blocks of tungsten to gain aerodynamic lift.Cameras on the NASA Mars Reconnaissance Orbiter have imaged impact scars where the tungsten blocks and the broken-apart cruise stage hit about 50 miles (80 kilometers) west of where Curiosity landed on Aug. 5, 2012, PDT (Aug. 6, UTC).Click on image for details\u200bThese images from the NASA Mars Reconnaissance Orbiter show several impact scars on Mars made by pieces of the NASA Mars Science Laboratory spacecraft that the spacecraft shed just before entering the Martian atmosphere.Image credit: NASA\/JPL-Caltech\/Univ. of Arizona\u200bThe images from the orbiter's High Resolution Imaging Science Experiment (HiRISE) camera are online athttp:\/\/www.jpl.nasa.gov\/spaceimages\/details.php?id=PIA16456.Although hundreds of new impact sites have been imaged on Mars, researchers do not get independent information about the initial size, velocity, density, strength, or impact angle of the objects. For the Mars Science Laboratory hardware, such information is known, so study of this impact field will provide information on impact processes and Mars surface and atmospheric properties.{...}[\/url]The Planetary Society Blog:Curiosity update, sol 117: Progress report from AGU",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.649167104Z",
        "author": "Shadow Addict",
        "date": "2010-06-10T07:13:46+0100",
        "id": "29c13b9680cb672eb6d38958370a6448",
        "post_id": "post-221022",
        "text": "Is the wiki article an accurate summary the topic so far? I'd like to get in on this but 34 pages is a little hard to read, especially if there's an alternative.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.632627712Z",
        "author": "Izack",
        "date": "2010-05-19T01:37:40+0100",
        "id": "6a293eb24961b5ba61bffd24a35da4d7",
        "post_id": "post-220899",
        "text": "Could someone send me a list of cargoes required for this mission? I can get on making the textures, if you'd like.Bloodworth: Why not? You're the surface expedition manager, so it's your choice.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.09709056Z",
        "author": "Art",
        "date": "2008-07-04T22:41:49+0100",
        "id": "2fa9a2ed862add408e10c1674c16e6d8",
        "post_id": "post-69024",
        "text": "Hey guys, the best way is NOT to use series wiring...it is to use parallel DC systems with a multi-pole switch. Multiple systems running off of a switch that is actually a cluster of switches. If you get an ignitor to fry off early that can snuff your system if it acts as a fuse.Other advice: if you use thermite or magnesium in your ignitors, mill it finer than you normally would.Another remark is that you are in possession of what is often called \"moon burner\" engines. You might do better in altitude and burn time is you use them as second stage motors. Put a nice first stage under them that gets the thing up to speed, and then the moon burner gives you that nice long burn under a much downsized second stage that sounds so far-out and cool when you hear the doppler effect.",
        "thread_id": 1627
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664420864Z",
        "author": "Columbia42",
        "date": "2010-05-04T20:38:45+0100",
        "id": "344d8541897519c5683c146c77409a6b",
        "post_id": "post-220642",
        "text": "Actually, I just found this:View attachment Mars DRA 5.zip(I had to compress it because it's a big file). Perhaps our OFMM could be modeled after NASA's plans for a Mars mission.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.403777536Z",
        "author": "PhantomCruiser",
        "date": "2010-04-28T12:17:56+0100",
        "id": "9d03cb8e46c78ecb4e89c205c49278f6",
        "post_id": "post-219798",
        "text": "Try this...In the scenario (the **.scn file) that you are running, there should be a header \"System Environment\", (I't have the MJD and a string of numbers). See if it say System\/Sol\/something, if it does, shorten that to just 'Sol'. That will stop it from looking for the NASA VSE stuffIIRC, that is something that Simcosmos made, his stuff is really good but I think I needed something else to get it all to run. I think it's all in the documentation.",
        "thread_id": 14045
    },
    {
        "@timestamp": "2023-09-14T07:13:36.317304576Z",
        "author": "dkluempers",
        "date": "2008-07-25T02:58:19+0100",
        "id": "8d935f7d4e1359975dd541a0e3c72c85",
        "post_id": "post-12906",
        "text": "Just a quick note; I checked and the following links do not appear to active:More Basic TutorialsHow to Make Orbiter Videos & Screen ShotsAdvanced FlightThe Easiest Mars Trip I've Ever Done! Using I-MFDSpace Shuttle TutorialsAtlantis to ISSAtlantis Reentry and LandingApollo TutorialsApollo Lunar Landing Mission TutorialApollo 11 TutorialI do not mean this to be critical; I just wanted to point out links that are no longer active or no longer contain the listed tutorial. I love reading through these since I learn so much from them.",
        "thread_id": 163
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5523968Z",
        "author": "Urwumpe",
        "date": "2011-11-12T20:57:18+0000",
        "id": "9d698d15a4a27117ec4181acc20534f9",
        "post_id": "post-220276",
        "text": "T.Neo said:Figures, so far all the documents of that sort I've found have had to do with reusable spaceplanes and not more usual launch vehicle stages. :dry:I think that generally, peoplereallylike reusable spaceplanes...\n\nPossible. I think the problem is rather historic: Most active simpler launchers are military technology and many details about their project management like such estimates are either military secret or company secrets.Space planes are simply of more academic nature.This one goes into the tank department, which is fairly simple, but good enough to show that the tank structural mass isn't that large.https:\/\/www.princeton.edu\/~stengel\/MAE342Lecture4.pdfAnd this one here goes to teach why the proper design of thrust structures is so important for rockets:http:\/\/er.jsc.nasa.gov\/seh\/main_EDC_Spacecraft_Structures.pdf",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551215616Z",
        "author": "T.Neo",
        "date": "2011-09-21T19:29:17+0100",
        "id": "322b1b86b8a7a1562e8165e740b25fd1",
        "post_id": "post-220264",
        "text": "And could maybe one day be a small first with a large second stage, that already is very close to a SSTO.\n\nThis I find particularly interesting. If you take an SSTO, downgrade it considerably, and place it on top of a relatively 'small' first stage, you could end up with considerable performance.A low seperation velocity for the first stage would make recovery easier as well.and remember: The Skylon doesn't even fly yet. While the calculations and planning has been found solid and the company managed to meet their engineering milestones, it does not mean the final flight costs will really be automatically at $200\/kg.\n\nVery good point.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.539145728Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-07T18:23:17+0100",
        "id": "cb76a7c853fc0d4efa2bd4595918640c",
        "post_id": "post-252852",
        "text": "Yahoo News: \"Medal snub for Russian cosmonaut sparks 'cosmic scandal'\".\"The entire Russian cosmonaut community is up in arms at what is happening and in the end they may all go on strike.\"\n\n:OMG:",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569564672Z",
        "author": "RGClark",
        "date": "2011-02-27T01:18:50+0000",
        "id": "d301f8deb0b3f447dbb086c904260b67",
        "post_id": "post-220113",
        "text": "Urwumpe said:The closest approximation is a linear interpolation of specific impulse. for the exact measured numbers, you need a look-up table for a nozzle, since the data is highly non-linear and also no longer just depending on atmospheric pressure, but also chamber pressure.\n\nI've been informed by email that one way of calculating the difference in thrust with altitude is by using the formula:F = q*Ve+(Pe-Pa)*AeIsp = F\/(g*q)where,q = propellant mass flow rateVe = exhaust gas velocityPe = pressure at the nozzle exitPa = ambient air pressureAe = area of nozzle exitg = standard acceleration of gravity = 9.80665 m\/s2So if you assume the propellant flow rate and exhaust velocity are the same, then the difference in the thrusts at two different altitudes will be the difference in the ambient pressures at the two altitudes times the area of the nozzle exit.Here are thrust numbers for sea level and vacuum for the SSME:Space Shuttle main engine.Thrust specifications* 100% thrust (sea level \/ vacuum): 1670 kN \/ 2090 kN (375,000 lbf \/ 470,000 lbf)* 104.5% thrust (sea level \/ vacuum): 1750 kN \/ 2170 kN (393,800 lbf \/ 488,800 lbf)* 109% thrust (sea level \/ vacuum): 1860 kN \/ 2280 kN (417,300 lbf \/ 513,250 lbf)http:\/\/en.wikipedia.org\/wiki\/Space_Shuttle_main_engine#Thrust_specificationsUsing the 4.7 m^2 nozzle area given on this page, the calculated value of the sea level thrust calculated from the vacuum thrust is off by about 3% from the actual value.This is probably good enough to get a good idea of the validity of the Hudson value for the average Isp. You would use the data on that page that gave the altitude of the shuttle during the flight and the exponential decrease in the air pressure with altitude.Still I am curious about the factors that would cause the 3% discrepancy. Perhaps variations in mixture ratio during the flight cause differences in exhaust velocity?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.610756352Z",
        "author": "supersonic",
        "date": "2010-05-02T19:46:42+0100",
        "id": "dfcbf61949b660c8f3ecdd5026f31a1a",
        "post_id": "post-220541",
        "text": "More like, drop the cargo, the other crew goes home, stay until the next crew arrives, then go home, wait for your launch, and so on.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.930707712Z",
        "author": "Notebook",
        "date": "2012-08-06T09:05:45+0100",
        "id": "ab85139f4337c97403a9cb40b9b43740",
        "post_id": "post-251691",
        "text": "ESA gets a credit too:http:\/\/www.esa.int\/esaCP\/SEMAKBVXF5H_index_0.htmlby ESA...N.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.648532224Z",
        "author": "fireballs619",
        "date": "2010-06-09T02:28:31+0100",
        "id": "27e5268c983687787af9b6bebf027855",
        "post_id": "post-221017",
        "text": "Izack said:Yes, it looks like 2010 is the platform of choice. However, I thought we had opted out of using XRs or DGs.\n\nI must have missed something major then! What are we using as landers? To be 100% honest, I'm not sure what's going on anymore...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.880260864Z",
        "author": "Spike Spiegel",
        "date": "2010-04-27T00:54:50+0100",
        "id": "c38da0e6c5b370294b32a95bce3ff2a6",
        "post_id": "post-219458",
        "text": "I've noticed over the years that many sci-fi spacecraft that are meant to appear \"near-future\" in design or construction have a major similarity. They often have a central truss\/beam that the other components are \"mounted\" to. For example, the Discovery from 2001\/2010, the Event Horizon, the ship from Defying Gravity (Antares?), the ship from Avatar, and even the Deepstar addon for Orbiter.I'm wondering if there's a really good engineering reason why this design is so popular. Sure it looks pretty cool, and is acceptable since the ship won't fly in an atmosphere, but why not use a different design? Why is that type of design popular?",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:36.011847936Z",
        "author": "Marvin42",
        "date": "2012-11-27T09:31:38+0000",
        "id": "169ecaac8ad1d76a9e7e9b0440c2f41f",
        "post_id": "post-252031",
        "text": "I see two large rocks that have clear sharp edges and almost straight sides in the top right side of the image. Where can this be found in nature (I guess clean faces like that with sharp edges are easy to spot and so we know a lot of the composition of those rocks on Earth)? I remember I've seen something like that rock in a place where they were extracting rock for constructions but they used drills+pyro to get clean cuts like that.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.07688192Z",
        "author": "Andy44",
        "date": "2010-06-30T06:12:26+0100",
        "id": "d705382744e4c3b25bc2de40c6e4f010",
        "post_id": "post-219506",
        "text": "Very cool stuff, TBX! Among the many toys I have in my junk pile, a fisheye is not one of them. I'd love to have one, but I don't think they made one specifically for any of my cameras. There might be one that fits a universal T-mount somewhere out there, though.Since all of my \"serious\" photography is shot on film in an obsolete camera(s) most of that software magic stuff is lost on me, although if I scan my stuff in I could always process it digitally. I prefer sticking my hands into carcinogenic chemicals, though!One thing that cracks me up is one of the commentors complaining about having to manual focus stuff. None of my favorite cameras has auto-focus, LOL.I really love that whole full-spherical view stuff, it's amazing to see everything in sight pictured on a rectangular 2D surface.---------- Post added at 01:12 AM ---------- Previous post was at 12:47 AM ----------BTW, did you look at that guy's blog? He's got an interactive panorama there:http:\/\/www.neilcreek.com\/blog\/2007\/05\/15\/more-from-albert\/",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433652992Z",
        "author": "SiberianTiger",
        "date": "2008-05-12T07:06:42+0100",
        "id": "c5acefe797ecd0f0d9267ded1f97a9d2",
        "post_id": "post-65206",
        "text": "thomasantony said:We may just decide to put something on the PSLV or the GSLV that shouldn't be there ... and fire it off.~Thomas\n\nWouldn't a *G*SLV (intended to carry payload to GEO) be a little overshoot for that? I thought you had Agni or Brahmos for such use.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:36.415101952Z",
        "author": "OrbitHangar",
        "date": "2010-08-31T17:08:55+0100",
        "id": "7a7b67d91a36251cfe9d05c59f64fa8e",
        "post_id": "post-252462",
        "text": "Author:brianjAn experimental and extended version of the default Orbiter2010 Solar Sail.Features attitude control using the steering paddles and extra data displayed on HUD.Includes Earth-orbit test scenario, some development and operation notes, C++ code.21 Jan 2011: Added attitude-hold functions for high time accelerations (attitude set mathematically by module) : max-prograde, max-retrograde, flux-relative, velocity-relative, escape strategy.DOWNLOAD",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.078003456Z",
        "author": "Andy44",
        "date": "2010-07-03T19:58:58+0100",
        "id": "fc6374cf376705da92a501bd153a6341",
        "post_id": "post-219512",
        "text": "I like how it looks like the window sill is moving, but it's really just snow piling up in front of the camera.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555990528Z",
        "author": "RGClark",
        "date": "2012-01-03T20:45:44+0000",
        "id": "aed7a5d2a5784a08ed557a351aa5fe98",
        "post_id": "post-220317",
        "text": "Urwumpe said:My local electronics market trades TV sets with \"1200\" refresh rates. The TV manufacturer sure knows best what his TV set can do and will not try to cheat me with such numbers right? :facepalm:\n\nI'm not understanding your analogy. Are you saying SpaceX benefits financially by intentionally deceiving people on this issue?Or are you making some other point?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.560247808Z",
        "author": "Jamesep3",
        "date": "2010-09-04T23:14:10+0100",
        "id": "568d878f78ada806fb7588db467cf60a",
        "post_id": "post-252923",
        "text": "Hey um mine dosn't work I am missing the box mesh and it dosn't unpack.:shrug:",
        "thread_id": 16336
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5572928Z",
        "author": "RGClark",
        "date": "2012-01-05T18:07:23+0000",
        "id": "2ce7f2d864fb2d083157b76346eaf618",
        "post_id": "post-220334",
        "text": "T.Neo said:Which includes both Falcon 9andthe Dragon spacecraft, not just F9 alone.Not anymore, F9 is now advertised as $54-60 million.Falcon Heavy is now advertised at $80-125 million.The prices you have given arepreviouslyadvertised ones... which shows something else: as SpaceX has gone on, its prices have increased.\n\nBut that is for the 53,000 kg launcher, which is about $2,000 per kg, about $1,000 per pound.Bob Clark---------- Post added at 12:40 PM ---------- Previous post was at 12:33 PM ----------Urwumpe said:...What SpaceX promises in their marketing mode, and what they really charge as price, are not the same at all.If you assume, SpaceX manages to (magically) reduce the costs by 5% every year (a pretty good value, it means it gets cheaper despite inflation), SpaceX would need 137 years to get that low. If spaceX manages to half the cost every year (which is after decades of spaceflight a tiny bit unrealistic), it would take just 4 years.\n\nSo if SpaceX did offer an IPO tomorrow you would not buy that stock? Even considering that if they succeeded at Elon's avowed dedication to reducing the cost of space to the $100 to $200 per kg range by reusability would mean they would dominate the market?Bob Clark---------- Post added at 01:07 PM ---------- Previous post was at 12:40 PM ----------T.Neo said:It seems you pick up on a sort of 'buzzword' (for example, \"SSTO can cut costs to $100\/kg\", \"private development can be 1\/10th the cost of government development\" or soforth) and keep on repeating it (in a manner that harkens the term 'stuck record') whenever someone challenges your claims or asks you to properly substantiate them.\n\nYes, I am going to keep emphasizing that point about privately financed launchers cutting the cost to space until it sinks in. In fact I was thinking about making it my sig file.:)Think about it. You frequently hear about developing a new manned launcher would be a billion dollar project. Say it cost $3 billion by the usual NASA estimates. What that means is that it would only cost $300 million if it were privately financed.Then any of the large defense contractors could develop their own manned launchers out of their own \"pocket change\". We could have routine manned space flight if the full implications of what SpaceX accomplished were realized.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.608481536Z",
        "author": "PhantomCruiser",
        "date": "2010-05-01T23:00:13+0100",
        "id": "dd2d0acc8cce2da2d82ac45329a2eca1",
        "post_id": "post-220525",
        "text": "I would be interested it it. I'm currently building a moonbase in the Copernicus crater (using the HLV mod). So I'm using not-quite-unavailable-tech right now.I've flown around in the Arrow, but honestly am not that good with all the functions yet. And I consider her to be pretty-far-in-the-future-tech. I'm also still a noob with TransX and IMFD (but I'm getting better).I'd certainly be available for ferry flights from LEO to Luna.I'd suggest if missions to LEO are to be on the manifest, then to use the ISS. The OFSS is comprised of a great many pieces\/parts, whereas the ISS is one mesh and easier on the resourses.Or bypass LEO entirely and run straight for the moon, or an Arrow in Lunar orbit.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.614162176Z",
        "author": "Izack",
        "date": "2010-09-25T23:39:35+0100",
        "id": "e04b818d67372e139d9b3d762d64e078",
        "post_id": "post-253001",
        "text": "That thing islarge! It looks like something Doctor Robotnik would need. :lol:",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.564781056Z",
        "author": "T.Neo",
        "date": "2012-08-08T20:35:00+0100",
        "id": "5e722373bcf573104a8a9c683e77a4f1",
        "post_id": "post-220423",
        "text": "Velcro Rockets is a really fun and easy addon to play around with. There's nothing intimidating about it; it's all based on .cfg and .scn files, the functions are well described in the documentation and the values should make sense to anyone with a good idea of launch vehicle comparisons.I've spent many an afternoon creating all sorts of interesting combinations (as well as all-new stages).",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6501248Z",
        "author": "Bloodworth",
        "date": "2010-06-11T03:01:06+0100",
        "id": "aa47790869d23edf82a4e4ef2591e430",
        "post_id": "post-221031",
        "text": "Just remember, we need to be able to get between 10 and 20 people to the ground, so a 2 man vehicle is out.and the LM was supported quite heavily while under earth gravity. While the body may have survived earth gravity, the landing gear would not, the LM was NEVER placed on its landing gear on earth.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.665644544Z",
        "author": "silent_protagonist",
        "date": "2010-09-06T20:36:56+0100",
        "id": "c26172bdd917f80d7b1600b4c81d9765",
        "post_id": "post-253117",
        "text": "Well, if we persuaded Frank Borman and Jim Lovell to spend two weeks in aGemini capsule, I think we won't have trouble convincing three people to spend the better part of a year in a craft where at least they can take a shower.",
        "thread_id": 16349
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5865472Z",
        "author": "Urwumpe",
        "date": "2011-09-17T15:16:37+0100",
        "id": "55e43761bfb8c57f4c8869de50373ad8",
        "post_id": "post-220249",
        "text": "But there is absolutely NO advantage in expendable SSTOs.Also, the estimates in the presentation are not really realistic, did you already apply the estimates to existing rockets? If they would be really first order or second order estimates, they should be slightly higher (conservative estimate) than the real masses.The professor did not really go into details how he arrived at the formulas, also in the few cases you manage to see real measurement samples in a plot, you notice a really small number of samples.This is good enough for teaching students the work flow, but I would recommend correcting the estimates - especially the tank and tank insulation masses are way off if you use real numbers, simply because you don't know how high the pressure in the tank is and how high the structural loads are that pass through the tank structure.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.822016256Z",
        "author": "Ghostrider",
        "date": "2010-04-28T19:45:40+0100",
        "id": "f76a2e75bf34a45ea68da10af418c32b",
        "post_id": "post-219407",
        "text": "We should take a long, hard look at the evidence.Which is something Fox Mulder took 9 seasons to do...",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.870084096Z",
        "author": "Codz",
        "date": "2012-08-06T06:31:34+0100",
        "id": "0a17c64a3f00b0779c08a7278e376bce",
        "post_id": "post-251583",
        "text": "Thrusters burning!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63170176Z",
        "author": "Urwumpe",
        "date": "2010-05-18T00:49:14+0100",
        "id": "ab294f875258fa13207e2dd09330dd98",
        "post_id": "post-220890",
        "text": "Look for SNAP-10 as reference.http:\/\/en.wikipedia.org\/wiki\/SNAP-10Aor what NASA researches today:http:\/\/en.wikipedia.org\/wiki\/Safe_Affordable_Fission_Engine",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.824333568Z",
        "author": "T.Neo",
        "date": "2010-04-29T23:29:24+0100",
        "id": "4a82aa89be9525dd37a89a83fa1be9ff",
        "post_id": "post-219430",
        "text": "As far as humans are concerned, the sole prospect of something to be gained is enough. That something doesn't even have to be found on their world itself. It might be a welcome distraction for domestic problems.\n\nSooo... sending a manned mission to Pluto would be a \"welcome distraction from domestic problems\". I wonder why we aren't doing it.:pIf there is population pressure, there WILL be war, no matter how far advanced a society (at least where humans are concerned, where the rule that the IQ of a mass is that of its dumbest member divided by two applies without mercy).\n\nWhy? Sending large amounts of people to another star system is probably not desirable nor easy. Unless we should just \"start a war because we want to\", which doesn't check out in reality.If kicking some aliens but is the only way of a gouvernement to satisfy a raging mob at home that isn't really interested in any plausible facts, they'll do it.\n\nAnd who's to say the raging mob will be after aliens?;)They're usually raging after more mundane, nearby things.There isn't large support for space colonisation, for example, which would be a good idea (as opposed to just going to war with someone, a bad idea). Fair enough in that it's not as exciting as an alien species, but still.And they get afraid awfully fast.\n\nOh sure, and there's bound to be a large amount of fear in such a scenario.But people (or at least humans) still act rationally in times of fear. Nuclear threats in the cold war are an example.I guess my point is, if their psychology works anything like ours, we're screwed...\n\nIf that is indeed the case, we really are screwed...",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.99929728Z",
        "author": "orb",
        "date": "2012-08-31T12:44:24+0100",
        "id": "5941e969d7eb2df379b302468988f198",
        "post_id": "post-251901",
        "text": "Universe Today:Curiosity\u2019s Laser Leaves Its MarkBefore-and-after images from Curiosity\u2019s ChemCam micro-imager show holes left by its million-watt laser (NASA\/JPL-Caltech\/LANL\/CNES\/IRAP\/LPGN\/CNRS)\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.645504256Z",
        "author": "Izack",
        "date": "2010-06-06T03:01:55+0100",
        "id": "b1b20ab61270e21099b75ad13c594dc7",
        "post_id": "post-220993",
        "text": "Voyager, you may want to take a look atthis page. It is a detailed compendium of pretty much everything going on now.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.082582784Z",
        "author": "Andy44",
        "date": "2010-08-12T04:44:10+0100",
        "id": "7edbb3bada91c2bf75b203610ee9720a",
        "post_id": "post-219537",
        "text": "About historical processes, here're a couple of videos showing the Daguerreotype process, which was one of the first photographic processes. The first video is a French animation with no sound, and shows it step by step:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.042695424Z",
        "author": "statickid",
        "date": "2014-04-14T04:41:04+0100",
        "id": "7ba80e79bf03e5519041fba27aad93a6",
        "post_id": "post-252183",
        "text": "Ok, soI'm confused, was there a new image? I thought Peonix was saying there was a new photo with a glint in the same location",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664173824Z",
        "author": "Columbia42",
        "date": "2010-05-04T20:01:20+0100",
        "id": "a9206d8707893d236a8b4a0344beec5f",
        "post_id": "post-220639",
        "text": "I think we're going about the design the wrong way here. What would be most efficient (in my opinion) is to have a central module where everything is stored (With the NERVA 2 behind it) and then have the hab modules on long tethers that will stretch out from the sides of the central module. A rotation around the Z axis will then produce artificial gravity. (I will post a pic of this later.) I also recommend that to save fuel, instead of making a Mars orbit insertion burn, we put a lightweight heatshield around part of the ship and skim through the outer layers of the Martian atmosphere (Like in \"Mission to Mars.\")",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581358592Z",
        "author": "RGClark",
        "date": "2011-07-07T15:27:38+0100",
        "id": "23c36209a12b5e3ca72dfa72c8261ad4",
        "post_id": "post-220190",
        "text": "T.Neo said:I removed the engines from the S-II for exactly this reason.If I add a whole 6000 kg to the ET, I still get a mass ratio of over 23. I would say that this is Absolutely No Contest for the S-II, or at the least, that the S-II isn't 'the most mass optimised hydrolox stage ever', as you suggest.If you aren't willing to explore other possibilities, just because they require more speculative effort on your part, then you will severely limit yourself.\n\nThe problem is the weights for those extra components that make up an actual stage are not trivial. Take a look for instance at the design of the Direct teams version of a 70 mT payload HLV that uses the shuttle ET. When 3 SSME engines are attached to the bottom of the ET and it is made into an actual stage, the dry mass balloons up to 63,725 kg. Actually even this is too small for our SSTO purpose because you would need to use 5 or 6 SSME's to be able to leave the pad and have a good enough T\/W ratio to not incur a large gravity loss.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.089949184Z",
        "author": "Capt. Windh",
        "date": "2010-08-29T13:52:21+0100",
        "id": "dce53ea703450a839997d79d2f77051e",
        "post_id": "post-252234",
        "text": "Took a few shots at ESMS, Rwy 35, yesterday. Pretty good crosswind... Had trouble with my internetconnection yesterday, so I couldn\u00b4t get METAR, but I\u00b4m guessing around 280@30G45Will post some videos here soon.Wizzair departure.Air Europa, taxiing on Yankee. First officer waving!Primera Arrival:Bounce!\/Johan",
        "thread_id": 16269
    },
    {
        "@timestamp": "2023-09-14T07:13:04.817757952Z",
        "author": "ar81",
        "date": "2010-04-26T19:17:02+0100",
        "id": "1d70ad3d3455fcbc4934a072e03a0181",
        "post_id": "post-219365",
        "text": "Give aliens access to internet, so we can communicate with them... :lol:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561938688Z",
        "author": "Urwumpe",
        "date": "2012-06-04T14:57:47+0100",
        "id": "758b5d4469ca4363baee8e0a4ac8b488",
        "post_id": "post-220393",
        "text": "RGClark said:That's not how it happened in the aircraft industry, which is another reason why such vehicles need to be privately developed aside from the fact the development costs can by cut by 90%(!)\n\nIf you don't do any research at all, you can reduce your R&D costs by more than 90%. But generally a really poor choice since you can only fight by the profit margins then. A reduction in R&D costs is no innovation or achievement to be proud of. If the R&D costs in the actual product per flight or flight article is reduced, it is a small achievement, but generally, it is not important. The total cost of ownership is more important.Also, the aircraft industry had always been driven by military and companies, but private research had a strong impact for the first years until the idea was getting mature. If you would apply the same logic to SSTOs, they would already be an oddity of the early days of rocketry, while TSTOs will dominate the market - because the market is dominated by TSTOs.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.244574208Z",
        "author": "MJR",
        "date": "2010-08-31T01:25:14+0100",
        "id": "70d06c35d99f57c2581d3b3297360ec5",
        "post_id": "post-252374",
        "text": "Yes there is. Here are some. [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2730\"]Anim8or tutorial: How to model a rocket (Lesson 2)[\/ame] If you want to make a multistage here is one I made. [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4013\"]How to make a multistage2 vessel[\/ame] Here is one to help make the .cfg. [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3640\"]Tutorial: Spacecraft3.dll advanced concepts[\/ame]",
        "thread_id": 16290
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555254784Z",
        "author": "RGClark",
        "date": "2012-01-02T22:51:02+0000",
        "id": "27d1cd44031d901b42e20995088cedbc",
        "post_id": "post-220306",
        "text": "T.Neo said:Good. The formatting of your post has greatly improved, however, the quality of its content is still the same.RGClark, I suggest (and not out of jest or sarcasm) that you do a simple cost comparison between a reusable TSTO and reusable SSTO. The conditions are that you have to show your work, and cite proper sources (i.e. NASA studies and technical papers, AIAA studies, etc) and not just things like space news websites. You cannot make baseless, referenceless and dubious claims (i.e. 'with modern materials, this can be reduced by half'). You have to show the reasoning behind the methods you use and your assumptions.Good luck. And have fun!:cheers:\n\nThe cost comparisons to currently existing vehicles come on two fronts. (There is little debate that a reusable SSTO would have lower operational costs than a TSTO oneif it exists. The debate is whether its lower payload would make it worthwhile.)First, a key problem for reducing the cost of spaceflight is that it can only come from reusability. But, the argument goes, reusable spacecraft are more expensive to develop and you need many launches to make that expense worthwhile. Where's the market for that?As I argued before for small SSTO's a large market would be for small privately owned manned SSTO's. In the examples in the post copied at the bottom of the prevous post, both the engines and the lightweight stage already existed. It is only required to marry them together. The cost? How much do you estimate to develop a launcher the size of a small business jet when the rocket engines and the primary structure already exists? How much do you estimate it cost to develop Falcon1?Furthermore for any estimates of rocket launchers it has to be kept in mind such estimates are based on the costs of government financed vehicles in the past.The most important accomplishment of SpaceX may turn out to be they showed in stark terms that a privately developed spacecraft can be developed for 1\/10th the cost of government financed ones.The importance of this can not be overemphasized. So if you estimate a manned launcher may take $3 billion to develop, divide this by 10 to get an idea what it really should cost if privately financed.Secondly, as mentioned in this thread a large portion of launch costs are because of operational costs due to the large labor costs as run as a government program. For the space shuttle this is literally thousands of people to run it. This has been recognized for a while. A key part of the proposal to cut launch costs for the VentureStar reusable launcher was to cut majorly this required labor force:Lockheed Secret Projects: Inside the Skunk Works.By Dennis R. JenkinsOne of the conclusions from the DC-X demonstration program was that it should not take a standing army to operate a launch vehicle. Almost 18,000 workers are employed to maintain and operate the space shuttle fleet, and it takes 60 to 70 days to prepare a shuttle for a new mission. By contrast, the X-33 will require only about 50 and have a 48-hour turnaround, and the VentureStar will require under 300 people and have a turnaround of less than one week. NASA and industry estimate the cost for each flight of a full-scale RLV will be about one-tenth as much as the space shuttle, or roughly $50 million each.\n\nhttp:\/\/books.google.com\/books?id=DU... venturestar&lr=&pg=PA106#v=onepage&q=&f=trueElon Musk also recognized the need to cut the size of the ground crew:The Rocketeers. How a Visionary Band of Business Leaders, Engineers, and Pilots is Boldly Privatizing Space.by Michael BelfioreHarperColins, 2007Musk had identified five major drivers of launch vehicle costs and had set about bringing each one of those down. The first, and perhaps the biggest, was overhead. Looking around the Main Building I could see for myself that Musk ran a tight ship. He had fewer than a hundred employees, including all the engineers, machinists and associated support staff like the receptionists, administrative assistants, and a public relations officer.\"We are an extremely low-overhead company,\" said Musk. \"If we simply handed our blueprints to a Boeing or Lockheed, I think the price would at least double if not more.\"\"There was the rocket itself, with three major components contributing to its cost: engines, structures (the actual body of the rocket as well as fuel and oxidizer tanks), and avionics - the sophisticated computers and software that controlled the other components to guide the rocket through the air to space and into orbit.\"And then there was the launch operation. Musk laughed as he told me how a Lockheed Martin representative boasted to him of his company's \"lean\" launch crew: only three hundred people. \"Now what are those people doing? I can't tell you.\" Falcon 1's launch crew? Twelve to fifteen people sitting in a custom-made trailer at the launch site.\"\n\nThe Rocketeers, p. 175.http:\/\/www.amazon.com\/Rocketeers-Visionary-Business-Engineers-Privatizing\/dp\/B00381B7OG\/Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62330112Z",
        "author": "Salun",
        "date": "2010-05-11T05:56:22+0100",
        "id": "b40e05d0a7ef57568ae8ebfeb2d55ece",
        "post_id": "post-220810",
        "text": "Bj said:Good idea to setup COMSATs around Mars, we can do these with the Ares I think. Would the Carina 2 Satellite work or you thinking something else?Here is the thing though with launching separate vessels. If we launch one stack at a time (or otherwise not within the same month or so), we would have to wait for the next launch window to open, which could be a while.About the Moon base; I think that would be rather difficult since the Moon has such a slow spin, it would mean 1 month of continuous LOS, then 1 month of nothing. Unless you where on the pole then it might work out properly depending on the tilt and whatever.So we are going to push each individual module past LEO into a Lunar orbit and construct around the Moon? What about all the launchers?if you look at Ares V - 160,000kg to LEO, or 71,100-60,000kg to TLI. Much less weigh carried per launch meaning more Ares launches, meaning more (virtual) money (each engine, vehicle construction, ext).... a lot of dead weight and fuel to break into LEO. Better, I think to launch to LEO, then with a reusable engine push all the joined modules to Mars.So is anything wrong with Huston? Why do we need to try to make a mission control on the Moon? This would become one really ambitious project:)I agree there, the Arrow, DGIV\/XR2 is a little more past our technological capabilities now. We even have yet to make a true SSTO rocket. Thing is, unless we get some good modeler volunteering right now, and willing to make 2 ships at XR2 quality (both code and mesh) it would be rather difficult to simulate this in Orbiter. *(hint hint)* The best lander would look like Uwumpe's drawing a few posts back.Hey can you make some good satellite meshes? That would be nice.Good idea, a plaque would be easy, just really an indented box. Its just a matter of what to what to write for them.Best they can? :hmm: I'm not sure we would get anything out of it, actually I am not sure of the goal at all. Really its not that hard to get a unrealistic vessel anywhere, (ie Arrow, DGIV\/XR2 with alternate settings) so I think the greater challenge would to actually make our own vessels that would actually have more realistic Mars landings.\n\nI like how you think.Really the concept behind the MBC is to give us a lower gravity to launch our ship from. And Frankly. Something to do. See once the Ship leaves earth its gonna be 7 months before much else needs to be done. With a moon base it gives the project a new series of things to keep interest in the project. MBC resupply. Station building. Lunar exploration missions.As for the Thing of building the Mars ship in orbit and launching it to the moon. The ting is much of the fueling requirements for the ship would be set up on the moon.Still you bring up a great point about the weight issues. So I propose a sort of compromise. The is Launching modules into LEO. Say first four are launched. Put together in orbit. A temporary modular engine is attached the the front five sections are launched to the moon. Center section. Engine launch aft section constructed and launched. So Were not launching the whole thing at once nor going bit by bit. Sending up half a dozen parts at once.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.04668672Z",
        "author": "Nicholas Kang",
        "date": "2018-05-24T10:53:00+0100",
        "id": "2613e283272106c1000824bcdefc45da",
        "post_id": "post-252216",
        "text": "Drill again!And after a year-long hiatus, the drilling has resumed!Engineers working with NASA's Curiosity Mars rover have been hard at work testing a new way for the rover to drill rocks and extract powder from them. This past weekend, that effort produced the first drilled sample on Mars in more than a year.Curiosity tested percussive drilling this past weekend, penetrating about 2 inches (50 millimeters) into a target called \"Duluth.\"NASA's Jet Propulsion Laboratory in Pasadena, California, has been testing this drilling technique since a mechanical problem took Curiosity's drill offline in December of 2016. This technique, called Feed Extended Drilling, keeps the drill's bit extended out past two stabilizer posts that were originally used to steady the drill against Martian rocks. It lets Curiosity drill using the force of its robotic arm, a little more like the way a human would drill into a wall at home.\"The team used tremendous ingenuity to devise a new drilling technique and implement it on another planet,\" said Curiosity Deputy Project Manager Steve Lee of JPL. \"Those are two vital inches of innovation from 60 million miles away. We\u2019re thrilled that the result was so successful.\"\n\nNASA's Curiosity rover successfully drilled a 2-inch-deep hole in a target called \"Duluth\" on May 20. It was the first rock sample captured by the drill since October 2016.This image was taken by Curiosity's Mast Camera (Mastcam) on Sol 2057. It has been white balanced and contrast-enhanced.Credits: NASA\/JPL-Caltech\/MSSS\u200bDrilling is a vitally important part of Curiosity's capabilities to study Mars. Inside the rover are two laboratories that are able to conduct chemical and mineralogical analyses of rock and soil samples. The samples are acquired from Gale Crater, which the rover has been exploring since 2012.Curiosity's science team has been eager to get the drill working before the rover leaves its current location near Vera Rubin Ridge. Fortunately, it was near enough to drill targets like Duluth to drive back down the ridge. Sunday's drill sample represents a quick taste of the region before Curiosity moves on.\n\nA close-up image of a 2-inch-deep hole produced using a new drilling technique for NASA's Curiosity rover. The hole is about 0.6 inches across (1.6 centimeters).This image was taken by Curiosity's Mast Camera (Mastcam) on Sol 2057. It has been white balanced and contrast-enhanced.Credits: NASA\/JPL-Caltech\/MSSS\u200bThere's also the next step to work on: delivering the rock sample from the drill bit to the two laboratories inside the rover. Having captured enough powder inside the drill, engineers will now use the rover's cameras to estimate how much trickles out while running the drill backwards. The drill\u2019s percussion mechanism is also used to tap out powder.As soon as this Friday, the Curiosity team will test a new process for delivering samples into the rover's laboratories.\n\nSource:NASA",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.612446208Z",
        "author": "Izack",
        "date": "2010-05-06T22:19:20+0100",
        "id": "8910e8798f90648a37557ad73d901d6c",
        "post_id": "post-220717",
        "text": "The Moon? We've already done 14 pages of Mars planning...it's notthatmuch of a setback that we have to switch suddenly to the Moon.Wolfer, I like your stack. What addon is that on the back? It looks sort of like a Shuttle ET with gray foil. At any rate, it's better than mine.:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.655268608Z",
        "author": "Bloodworth",
        "date": "2010-06-14T02:32:31+0100",
        "id": "322a38b17b6ef5574f58a42d18520694",
        "post_id": "post-221082",
        "text": "Wow! I'm still in shock over this. Watching my idea go from being a dream to a discussion, from a thread to several threads to being part of the forum itself...all I can say is...Wow! This is cool:)It appears to have already been done, so my opinion is moot. As long as it works, we'll work with it:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.064250112Z",
        "author": "N_Molson",
        "date": "2011-11-26T15:53:52+0000",
        "id": "647bb7820750e39be50ba398bf11727b",
        "post_id": "post-251277",
        "text": "What's that?\n\nRotation of 12 degrees\/second on the Z-axis, to avoid that one side of the spacecraft is overheated by the Sun while the other freezes in the dark.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.472431616Z",
        "author": "Izack",
        "date": "2010-04-30T02:55:19+0100",
        "id": "42a566b32e066f1165be04033a4fcc4c",
        "post_id": "post-219922",
        "text": "Ark said:I dunno, I'd look at it and think \"Damn, we suck now.\"\n\nAh, so true.Except for me it's \"Damn,yousuck now.\"Err, on second thought I can't really complain about that. :lol:",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660014848Z",
        "author": "Urwumpe",
        "date": "2010-05-03T18:57:30+0100",
        "id": "04cc1cf739eadc6567ff1d8c9e06ee15",
        "post_id": "post-220599",
        "text": "Would a blimp work in the low density atmosphere of Mars?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.56057984Z",
        "author": "Stevodoran",
        "date": "2010-10-23T13:52:23+0100",
        "id": "a0c1213846ea67ac85b94741011ae8f0",
        "post_id": "post-252925",
        "text": "it dosnt work",
        "thread_id": 16336
    },
    {
        "@timestamp": "2023-09-14T07:13:05.548700928Z",
        "author": "RGClark",
        "date": "2010-05-01T15:22:06+0100",
        "id": "42de997af822d180d464fc5a4ccaa908",
        "post_id": "post-220075",
        "text": "The SpaceLaunchReport.com site operated by Ed Kyle provides thespecifications of some launch vehicles. Here's the page for the Falcon1:Space Launch Report: SpaceX Falcon Data Sheet.http:\/\/www.spacelaunchreport.com\/falcon.htmlQuite interesting is that the total mass and dry mass values for theFalcon 1 first stage with Merlin 1C engine give a mass ratio of about20 to 1. This is notable because a 20 to 1 mass ratio is the valueusually given for a kerosene-fueled vehicle to be SSTO. However, thisis for the engine having high vacuum Isp ca. 350 s. The Merlin 1C witha vacuum Isp of 304 s probably wouldn't work.However, there are some high performance Russian kerosene engines thatcould work. Some possibilities:Engine Model: RD-120M.http:\/\/www.astronautix.com\/engines\/rd120.htm#RD-120MRD-0124.http:\/\/www.astronautix.com\/engines\/rd0124.htmEngine Model: RD-0234-HC.http:\/\/www.astronautix.com\/engines\/rd0234.htmHowever, I don't know if this third one was actually built, being amodification of another engine that burned aerozine.Some other possibilities can be found on the Astronautix site:Lox\/Kerosene.http:\/\/www.astronautix.com\/props\/loxosene.htmAnd on this list of Russian rocket engines:Russian\/Ukrainian space-rocket and missile liquid-propellant engines.http:\/\/www.b14643.de\/Spacerockets_1\/Diverse\/Russian%2520engines\/engines.htmThe problem is the engine has to have good Isp as well as a good T\/Wratio for this SSTO application. There are some engines listed thateven have a vacuum Isp above 360 s. However, these generally are thesmall engines used for example as reaction control thrusters in orbitand usually have poor T\/W ratios.For the required delta-V I'll use the fact that a dense propellantvehicle may only require a delta-V of 8,900 m\/s, compared to ahydrogen-fueled vehicle which may require in the range of 9,100 to9,200 m\/s. The reason for this is explained here:Hydrogen delta-V.http:\/\/yarchive.net\/space\/rocket\/fuels\/hydrogen_deltav.htmlThen when you add on the fact that launching near the equator givesyou 462 m\/s for free from the Earth's rotation, we can take therequired delta-V that has to be supplied by the kerosene-fueledvehicle as 8,500 m\/s.I'll focus on the RD-0124 because of its high Isp, 359 s vacuum and331 s sea level. On the \"Russian\/Ukrainian space-rocket and missileliquid-propellant engines\" page its sea level thrust is given as253,200 N, 25,840 kgf. However, the Falcon 1 first stage weighs 28,553kg. So we'll need two of them. Each weighs 480 kg, so two would be 960kg. This is 300 kg more than the single Merlin 1C. So the dry mass ofthe Falcon 1 first stage is raised to 1,751 kg. There is a RD-0124Mlisted on the Astronautix page that only weighs 360 kg, but its sealevel Isp and thrust are not given, so we'll use the RD-0124 untilfurther info on the RD-0124M is available.Taking the midpoint value of the Isp as 345 s we get a delta-V of345*9.8ln(1 + 27102\/1751) = 9,474 m\/s (!) Note also the achieved delta-V would actually be higher than this because the trajectory averagedIsp is closer to the vacuum value since the rocket spends most of thetime at altitude.This calculation did not include the nose cone fairing weight of 136kg. However, the dry mass for the first stage probably includes theinterstage weight, which is not listed, since this remains behind withthe first stage when the second stage fires. Note then that theinterstage would be removed for the SSTO application. From looking atthe images of the Falcon 1, the size of the cylindrical interstage incomparison to the conical nose cone fairing suggests the interstageshould weigh more. So I'll keep the dry mass as 1,751 kg.Now considering that we only need 8,500 m\/s delta-V we can add 636 kgof payload. But this is even higher than the payload capacity of thetwo stage Falcon 1!We saw that the thrust value of the RD-0124 is not much smaller thanthe gross weight of the Falcon 1 first stage. So we can get a vehiclecapable of being lifted by a single RD-0124 by reducing the propellantsomewhat, say by 25%. This reduces the dry weight now since oneRD-0124 weighs less than a Merlin 1C and the tank mass would also bereduced 25%. Using an analogous calculation as before, the payloadcapacity of this SSTO would be in the range of 500 kg.We can perform a similar analysis on the Falcon 1e first stage thatuses the upgraded Merlin 1C+ engine. Assuming the T\/W ratio of theMerlin 1C+ is the same as that of the Merlin 1C, the mass of the twoof the RD-124's would now be only 100 kg more than the Merlin 1C+.The dry mass and total mass numbers on the SpaceLaunchReport page forthe Falcon 1e are estimated. But accepting these values we would beable to get a payload in the range of 1,800 kg. This is again higherthan the payload capacity of the original two stage Falcon 1e. In factit could place into orbit the 1-man Mercury capsule.The launch cost of the Falcon 1, Falcon 1e is only about $8 million -$9 million. So we could have the first stage for that amount orperhaps less since we don't need the engines which make up the bulk ofthe cost. How much could we buy the Russian engines for? This articlesays the much higher thrust RD-180 cost $10 million:From Russia, With 1 Million Pounds of Thrust.Why the workhorse RD-180 may be the future of US rocketry.Issue 9.12 | Dec 2001\"This engine cost $10 million and produces almost 1 million pounds ofthrust. You can't do that with an American-made engine.\"http:\/\/www.wired.com\/wired\/archive\/9.12\/rd-180.htmlThis report gives the price of the also much higher thrust AJ26-60,derived from the Russian NK-43, as $4 milliion:A Study of Air Launch Methods for RLVs.Marti Sarigul-Klijn, Ph.D. and Nesrin Sarigul-Klijn, Ph.D.AIAA 2001-4619\"The main engine is currently proposed as the 3,260lb. RP-LOX Aerojet AJ26-60, which is the formerRussian NK-43 engine. Thrust to weight of 122 to1 compares to the Space Shuttle Main Engine\u2019s(SSME) 67 to 1 and specific impulse (Isp = 348.3seconds vacuum) is 50 to 60 seconds better thanthe Atlas II, Delta II, or Delta III RP-LOX engines.A total of 831 engines have been tested for194,000 seconds. These engines are available for$4 million each, which is about 10% the cost of aSSME.\"http:\/\/mae.ucdavis.edu\/faculty\/sarigul\/aiaa2001-4619.pdfThen the much lower thrust RD-0124 could quite likely be purchasedfor less than $4 million. So the single RD-0124 powered SSTO could bepurchased for less than $12 million.Even though the mathematics says it should be possible, and has beenfor decades, it is still commonly believed that SSTO performance withchemical propulsion is not possible even among experts in the spaceindustry:Space Tourism is a HoaxBy Fredrick Engstrom and Heinz Pfeffer11\/16\/09 09:02 AM ET\"In 1903, the Russian scientist Konstantin Tsiolkovsky established theso-called rocket equation, which calculates the initial mass of arocket needed to put a certain payload into orbit, given that theorbital speed is fixed at 28,000 kilometers per hour, and that themaximum speed of the gas exhausted from the rocket that propels itforward is also fixed.\"You quickly find that the structure and the tanks needed to containthe fuel are so heavy that you will never be able to orbit asignificant payload with a single-stage rocket. Thus, it is necessaryto use several rocket stages that are dumped on the way up to get anynet mass, i.e. payload, into orbit.\"Let us look at the most successful rocket on the market \u2014 theEuropean Ariane 5. Its start weight is 750 tons, of which 650 tons arefuel, 80 tons are structure and around 20 tons are left for low Earthorbit payload.\"You can have a different number of stages, and you can look for minorimprovements, but you can never get around the fact that you need bigmachines that are staged to reach orbital speed. Not much has happenedin propulsion in a fundamental sense since Wernher von Braun\u2019s Saturnrocket. And there is nothing on the horizon, if you discountcontrolling gravity or some exotic technology like that. In any case,it is not for tomorrow.\"http:\/\/www.spacenews.com\/commentaries\/091116-space-tourism-hoax.htmlThe Cold Equations Of Spaceflight.by Jeffrey F. BellHonolulu HI (SPX) Sep 09, 2005\"Why isn't Mike Griffin pulling out the blueprints for X-30\/NASP, DC-X\/Delta Clipper, or X-33\/VentureStar? Billions of dollars were spent onthese programs before they were cancelled. Why aren't we using allthat research to design a cheap, reusable, Single-Stage-To-Orbitvehicle that operates just like an airplane and doesn't fall in theocean after one flight?\"\"The answer to this question is: All of these vehicles were fantasyprojects. They violated basic laws of physics and engineering. Theywere impossible with current technology, or any technology we canafford to develop on the timescale and budgets available to NASA. Theywere doomed attempts to avoid the Cold Equations of Spaceflight.\"http:\/\/www.spacedaily.com\/news\/oped-05zy.htmlThen it is important that such a SSTO vehicle be produced even iffirst expendable to remove the psychological barrier that it can notbe done. Once it is seen that it can be done, and in fact how easilyand cheaply it can be done, then there it will be seen that in factthe production of SSTO vehicles are really no more difficult thanthose of multistage vehicles.Then will be opened the floodgates to reusable SSTO vehicles, and lowcost passenger space access as commonplace as trans-oceanic airtravel.Bob Clark---------- Post added at 02:20 PM ---------- Previous post was at 02:18 PM ----------...Even though the mathematics says it should be possible, and has beenfor decades, it is still commonly believed that SSTO performance withchemical propulsion is not possible even among experts in the spaceindustry...Then it is important that such a SSTO vehicle be produced even iffirst expendable to remove the psychological barrier that it can notbe done.Once it is seen that it can be done, and in fact how easilyand cheaply it can be done, then there it will be seen that in factthe production of SSTO vehicles are really no more difficult thanthose of multistage vehicles.Then will be opened the floodgates to reusable SSTO vehicles, and low cost passenger space access as commonplace as trans-oceanic air travel.\n\nThe calculation of the Falcon 1 first stage with more efficient engines having SSTO capability leads me to a surprising conclusion: it won't even have to be millionaires who could own such SSTO's.For instance to \"own\", in the sense of live in, a million dollar home you don't have to have a million dollar income or even a million dollar net worth.You just have to make the mortgage payments, which per year can be a fraction of the million dollar cost of the home. This is in the salary range of many just upper class individuals. Then such orbital rockets with financing will be in the cost range of many such individuals.A combination of factors suggest this is possible. First, with mass production the cost of the rocket structure and of the engines will drop significantly. Also, though the Falcon 1 is priced at about $8 million, remember a large proportion of this is to cover development cost. The large majority of this cost was for the development of the engines. But neither of these two SpaceX engines would be used for the SSTO purpose. Instead would be used the much cheaper for their size Russian engines.We can estimate how much they would cost based on their size and the costs for much larger, i.e., more powerful, Russian engines. The 1,000,000 lbs. thrust RD-180 costs $10 million. The 400,000 lbs. thrust NK-33 costs $4 million. Based on this we can estimate the cost of the 60,000 lbs. thrust RD-0124 I was recommending for the SSTO purpose as $600,000.Another reason for why such SSTO's will be lower cost than the $8 million Falcon 1 is that the manufacturing cost is actually only a fraction of the launch cost. See for example the estimates in Tables 3 and 4 here:When Physics, Economics, and Reality Collide. The Challenge of Cheap Orbital Access.by John M. Jurist, M.D., Sam Dinkin, Ph.D, David Livingston, DBAhttp:\/\/www.colonyfund.com\/Reading\/papers\/phys_econ_leo.html#elvNote then the methods for achieving such high mass ratios as with the Falcon 1 first stage don't appear to be especially hard. See for example the description of the Falcon 1 propellant tanks given here:Falcon 1 Overview.http:\/\/www.spacex.com\/falcon1.php#first_stageThey appear to use a combination of methods known for decades such as a common bulkhead and an isogrid design. So using these methods, similar high mass ratios could easily be achieved by other aerospace companies. Actually little in research and development costs would be required for the structures.There is another key cost that figures into launch costs mentioned in the \"When Physics, Economics, and Reality Collide: The Challenge of Cheap Orbital Access\" article. That is the cost of range access, usually provided by governments. With wide numbers of privately owned rockets launching daily this cost could be reduced significantly.A big component of the research and development costs however would be the actual flight tests. This would be significantly reduced with reusable systems.For this to have a high demand you would need for it to be manned-flight capable. The Falcon 1e sized SSTO would require two RD-0124 engines for a 1,800 kg payload capacity, but would be able to loft a Project Mercury-sized capsule:Mercury.http:\/\/www.braeunig.us\/space\/specs\/mercury.htmYou would also need a lightweight reentry system. Inflatable heat shields may fit the bill:NASA Launches New Technology: An Inflatable Heat Shield.08.17.09http:\/\/www.nasa.gov\/topics\/aeronautics\/features\/irve.htmlPod People.They're the ones thinking outside the space capsule.* By James Oberg* Air & Space Magazine, November 01, 2003\"IN 1964, MOST VIEWERS OF TELEVISED SPACE \"SHOTS,\" AS THEY WERE CALLED THEN, knew what it took to protect a spacecraft from the fire of reentry. It took big, heavy shields bolted to pressurized metal vessels. One of the most nerve-racking moments of the early space program had been the final minutes of John Glenn\u2019s 1962 Mercury flight, when Mission Control waited to learn whether his shield had remained attached to the Friendship 7 capsule during the violent return.\"Two years later, on June 10, 1964, another, much lighter vehicle entered the atmosphere with no one on board. In engineering terms it was nearly as daring as the Mercury flights had been. Launched on a sounding rocket to an altitude of 96 miles over New Mexico, the craft dove back toward Earth at a speed of more than 5,000 mph. Being so light, it didn\u2019t generate as much heat from atmospheric friction as Glenn\u2019s capsule had, so it had only a thin coating of thermal protection\u2014no shield. Odder still, it was inflated like a balloon in a Thanksgiving day parade.\"http:\/\/www.airspacemag.com\/space-exploration\/cit-oberg.htmlThis second, which involves a lifting body inflatable heat shield, would result in significant reduction in reentry heating by making use of shapes optimized for high lift\/drag ratio at hypersonic speed.Bob Clark---------- Post added at 02:22 PM ---------- Previous post was at 02:20 PM ----------I'm looking for a numerical trajectory integration program.These are the conditions under which I want to estimate the required delta-V to orbit:1.)use a dense propellant such as kerosene\/LOX; dense propellants are known to reduce gravity losses.2.)use a moderate to high liftoff thrust\/weight ratio, say, 1.4 and above; high liftoff T\/W also reduces gravity losses.3.)launch near equator to get the ca. 460 m\/s tangential boost.4.)only get to 100 km, the altitude considered space, to just launch satellites or make orbital transfers, not for long term orbits.Anyone know if the Orbiter sim could do this?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.082902528Z",
        "author": "Andy44",
        "date": "2010-08-13T00:35:48+0100",
        "id": "8c1d8251332ea18ecbcc9bbadba87ef8",
        "post_id": "post-219539",
        "text": "Shooting out of jetliner windows is always tough. You are confined, the wing or engine is often in the way, and of course the windows are scratchy and produce flare. But it's nice when you can capture the awesome view.More on Daguerreotypes: Click this link and read the article.http:\/\/www.wired.com\/magazine\/2010\/07\/ff_daguerrotype_panorama\/That series of images was shot in Cleveland, Ohio, in 1848 and is the equivalent of 140thousandmega pixels! Dust specks smaller than red blood cells actually hurt the details!And the science and tech behind how they are restoring it is very neat, too.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.76777984Z",
        "author": "tblaxland",
        "date": "2012-08-03T14:28:49+0100",
        "id": "2ef4e702be9f65b36253d8eb7e1bd0c3",
        "post_id": "post-251446",
        "text": "Follow the flight of MSL into Mars...the attached scenario file puts a DG on the same trajectory as MSL at 2012-Aug-03 00:00:00 UTC. State vectors courtesy of JPL Horizons.The good news is that it appears to be heading for Gale crater:)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.466560256Z",
        "author": "rseferino",
        "date": "2010-04-29T19:13:11+0100",
        "id": "7718e695b8767af6383cda3e2b956717",
        "post_id": "post-219914",
        "text": "This add already exists, for 6 years. The mission has been changed since that time, I think the current plans are to launch a Zenit rocket, while there is add on a Soyuz-Fregat. On the other hand, with the current add I see that the next launch date could be for 12 to 13 November 2011.HTML:http:\/\/www.orbiter-forum.com\/showthread.php?t=12253&highlight=grunt",
        "thread_id": 14062
    },
    {
        "@timestamp": "2023-09-14T07:13:05.462681856Z",
        "author": "igel",
        "date": "2010-04-29T18:31:59+0100",
        "id": "92f71721deb5ab38332a02f645659474",
        "post_id": "post-219912",
        "text": "Do you have a prerequisite \"Project R7 by astronaut\" addon installed? This one: [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2844\"]Project R-7[\/nomedia] ?",
        "thread_id": 14061
    },
    {
        "@timestamp": "2023-09-14T07:13:35.784759808Z",
        "author": "Urwumpe",
        "date": "2012-08-04T22:54:41+0100",
        "id": "6d5b47329edd963c39c42eb545f42147",
        "post_id": "post-251464",
        "text": "Keatah said:I'm sure it will go well, but I'm trying to find out if the skycrane can do hazard avoidance. What if it gets blown off course over rocks?\n\nThat is why there is a landing ellipse. That ellipse includes wind drift. Did you already read how big the revised landing ellipse is?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.568161536Z",
        "author": "Urwumpe",
        "date": "2010-05-03T11:13:51+0100",
        "id": "47dbf532dc8f12a0e92d43526c01f74d",
        "post_id": "post-220097",
        "text": "RGClark said:Here's one explanation of this effect:Hydrogen delta-V (Henry Spencer; Mitchell Burnside Clapp).http:\/\/yarchive.net\/space\/rocket\/fuels\/hydrogen_deltav.html\n\nI recommend doing the math behind the assumptions chained there. This newsgroup posting only assumes (If a then b might happen\"), but doesn't really calculate. Also, the posting contains a lot of cargo cult science, I recommend reading it as bad example, not as reference for designing anything more complex than a toaster. Take for example the \"The mass line is more steep\" argumentation. The error is that the people put the origin of the mass line at launch: A Hydrolox SSTO with the same burntime will have a lower mass flow (m-dot), that is right, but that doesn't make a denser fuel rocket good: The Hydrolox SSTO also already lifts off with far less fuel, both plots will meet at cut-off and that is the point from where you should look for the comparison. And there the \"lower structural mass for smaller tanks\" fallacy will also tumble, since the structural mass reduction for the smaller tank volume will not be as high as the fluffy assumption makes it sound, since you have to deal with higher forces acting on the structure. In reality, you will get punished by the heaviest parts of any LV: The engines. The lower performance fuels will mean you will have surplus engines quickly in flight, that you can't use effectively. And engines weight more than tank structure.Also, you can always say the killer argument: Stop talking, build it. The universe is the best calculator.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556778752Z",
        "author": "T.Neo",
        "date": "2012-01-04T19:14:09+0000",
        "id": "87e9a9dfaa7b95f45ab3e9ada1a748a8",
        "post_id": "post-220326",
        "text": "But economically, I doubt he could even get the aluminum for building his rockets for that launch price.\n\nThe justification for the $100-$200\/kg launch costs by SpaceX involves reusability; the manufacturing cost of the vehicle is amortised over many flights.Of course, you also have hardware refurbishment costs, launch operations costs, payload integration costs, etc...Also, Elon Musk has never actually championed SSTO, at least not seriously. The vehicle that enables his supposed massive cost reductions is a TSTO.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.788577024Z",
        "author": "orb",
        "date": "2010-12-23T03:10:10+0000",
        "id": "223340519f280d7face3beb18fbb706e",
        "post_id": "post-251134",
        "text": "NASA\/ NASA JPL:NASA's Next Mars Rover to Zap Rocks With LaserDecember 22, 2010A rock-zapping laser instrument on NASA's next Mars rover has roots in a demonstration that Roger Wiens saw 13 years ago in a colleague's room at Los Alamos National Laboratory in New Mexico.The Chemistry and Camera (ChemCam) instrument on the rover Curiosity can hit rocks with a laser powerful enough to excite a pinhead-size spot into a glowing, ionized gas. ChemCam then observes the flash through a telescope and analyzes the spectrum of light to identify the chemical elements in the target.Click on image for hi-res \/ details\u200bResearchers prepare for a test of the Chemistry and Camera (ChemCam) instrument that will fly on NASA's Mars Science Laboratory mission. Image credit NASA\/JPL-Caltech\/LANLThat information about rocks or patches of soil up to about 7 meters (23 feet) away will help the rover team survey the rover's surroundings and choose which targets to drill into, or scoop up, for additional analysis by other instruments on Curiosity. With the 10 science instruments on the rover, the team will assess whether any environments in the landing area have been favorable for microbial life and for preserving evidence about whether life existed. In late 2011, NASA will launch Curiosity and the other parts of the flight system, delivering the rover to the surface of Mars in August 2012.Wiens, a geochemist with the U.S. Department of Energy's Los Alamos National Laboratory, serves as ChemCam's principal investigator. An American and French team that he leads proposed the instrument during NASA's 2004 open competition for participation in the Mars Science Laboratory project, whose rover has since been named Curiosity.In 1997, while working on an idea for using lasers to investigate the moon, Wiens visited a chemistry laboratory building where a colleague, Dave Cremers, had been experimenting with a different laser technique. Cremers set up a cigar-size laser powered by a little 9-volt radio battery and pointed at a rock across the room.\"The room was well used. Every flat surface was covered with instruments, lenses or optical mounts,\" Wiens recalls. \"The filing cabinets looked like they had a bad case of acne. I found out later that they were used for laser target practice.\"Cremers pressed a button. An invisible beam from the laser set off a flash on a rock across the room. The flash was ionized gas, or plasma, generated by the energy from the laser exciting atoms in the rock. A spectrometer pointed at the glowing plasma recorded the intensity of light at different wavelengths for determining the rock's atomic ingredients.Researchers have used lasers for inducing plasmas for decades. What impressed Wiens in this demonstration was the capability to do it with such a low-voltage power source and compact hardware. Using this technology for a robot on another planet seemed feasible. From that point, more than a decade of international development and testing resulted in ChemCam being installed on Curiosity in September 2010.The international collaboration came about in 2001 when Wiens introduced a former Los Alamos post-doctoral researcher, Sylvestre Maurice, to the project. The core technology of ChemCam, laser-induced breakdown spectroscopy, had been used for years in France as well as in America, but it was still unknown to space scientists there. \"The technique is both flashy and very compelling scientifically, and the reviewers in France really liked that combination,\" Maurice said. A French team was formed, and work on a new laser began.\"The trick is very short bursts of the laser,\" Wiens said. \"You really dump a lot of energy onto a small spot -- megawatts per square millimeter -- but just for a few nanoseconds.\"The pinhead-size spot hit by ChemCam's laser gets as much power focused on it as a million light bulbs, for five one-billionths of a second. Light from the resulting flash comes back to ChemCam through the instrument's telescope, mounted beside the laser high on the rover's camera mast. The telescope directs the light down an optical fiber to three spectrometers inside the rover. The spectrometers record intensity at 6,144 different wavelengths of ultraviolet, visible and infrared light. Different chemical elements in the target emit light at different wavelengths.If the rock has a coating of dust or a weathered rind, multiple shots from the laser can remove those layers to provide a clear shot to the rock's interior composition. \"We can see what the progression of composition looks like as we get a little bit deeper with each shot,\" Wiens said.Earlier Mars rover missions have lacked a way to identify some of the lighter elements, such as carbon, oxygen, hydrogen, lithium and boron, which can be clues to past environmental conditions in which the rock was formed or altered. After NASA's Mars Exploration Rover Spirit examined an outcrop called \"Comanche\" in 2005, it took years of analyzing indirect evidence before the team could confidently infer the presence of carbon in the rock. A single observation with ChemCam could detect carbon directly.ChemCam will be able to interrogate multiple targets the same day, gaining information for the rover team's careful selection of where to drill or scoop samples for laboratory investigations that will take multiple days per target. It can also check the composition of targets inaccessible to the rover's other instruments, such as rock faces beyond the reach of Curiosity's arm.The instrument's telescope doubles as the optics for the camera part of ChemCam, which records images on a one-megapixel detector. The telescopic camera will show context of the spots hit with the laser and can also be used independently of the laser.The French half of the ChemCam team, headed by Maurice and funded by France's national space agency, provided the instrument's laser and telescope. Maurice is a spectroscopy expert with the Centre d'\u00c9tude Spatiale des Rayonnements, in Toulouse, France. Los Alamos National Laboratory supplied the spectrometers and data processor inside the rover. The optical design of the spectrometers came from Ocean Optics, Dunedin, Fla.The ChemCam team includes experts in mineralogy, geology, astrobiology and other fields, with some members also on other Curiosity instrument teams.With the instrument now installed on Curiosity, testing continues at NASA's Jet Propulsion Laboratory, Pasadena, Calif. JPL, a division of the California Institute of Technology in Pasadena, is assembling the rover and other components of the Mars Science Laboratory flight system for launch from Florida between Nov. 25 and Dec. 18, 2011.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630708992Z",
        "author": "Bj",
        "date": "2010-05-17T04:43:08+0100",
        "id": "34729f1977e22cfc15834c2683408c23",
        "post_id": "post-220881",
        "text": "Wow leave for a day and...Alright just staying outta this little scrap, I am gathering we are removing MSS? Has the vessel of choice for Earth-Mars trans been decided\/altered? AFAIK its still the Arrow...Anyway, nice grounds layout picture Urwumpe, though it looks like most of the buildings\/materials will have to be modeled.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.43273216Z",
        "author": "computerex",
        "date": "2008-05-11T18:56:05+0100",
        "id": "a3f4a97b08355c571e3ff6d82ef7756c",
        "post_id": "post-65195",
        "text": "My opinion on this is negligible, but to all the people opposing this notion, I would like to ask you to think what you would want if you were in the situation of Burmese people. It's easy to say big words while we are in the comfort of our air conditioned houses with our bellies full and our thirst quenched.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:35.937295616Z",
        "author": "Suzy",
        "date": "2012-08-06T21:22:33+0100",
        "id": "4c49b467f49f0c931d5f75fb327553df",
        "post_id": "post-251727",
        "text": "Ripley said:Have you seen this?\n\nNASA page with caption",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.655379712Z",
        "author": "Tex",
        "date": "2010-06-14T04:17:12+0100",
        "id": "1b52156a8aad01ebed9237f46892d8a4",
        "post_id": "post-221083",
        "text": "Izack said:It looks like a small amount of weeding may need to be done, though. Many of the ideas there have been dropped (The MSS, for instance.) Also, my post about the O-F section is now totally irrelevant. :lol:\n\nI can delete the MSS thread, I'll do a soft delete so it can be restored if you guys need it. I'll also remove the forum notice you posted.Izack said:Another thing I noticed is that if OFMM stuff appears in the forum pulse, like \"Operations and Technical Manual\" just did, then it's going to confuse a lot of people.\n\nIt should be easy to distinguish, look to the right side of threads in the new posts search or stats box to see the forum its from. If it bugs you guys enough you could always use OFMM prefixes for threads.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55392256Z",
        "author": "RGClark",
        "date": "2012-01-01T04:12:18+0000",
        "id": "dbba4086f8b73a48a26d2561dc8c0a56",
        "post_id": "post-220291",
        "text": "Altitude compensation on the Falcon 9 first stage and applications.Copied below is an argument for how two copies of the Falcon 1 combined together using a single Merlin engine with an altitude compensating nozzle could be SSTO. I had forgotten though that the Falcon 1e, which SpaceX wants to move to for small launches anyway, has about twice the propellant load of the Falcon so it could form the SSTO.Aerospike nozzles.So how to get the altitude compensation? The aerospike[1],[2] is the most extensively studied method of altitude compensation so to get to this quickly it would be nice if this could be used. However, the aerospike (or plug nozzle for the shortened version) requires a toroidal combustion chamber. This would require significant modification of the engine.However, one concept for getting an aerospike engine uses multiple small chambers arranged around a central spike. This was the idea for the X-33\/VentureStar[3]. It was also used earlier on the Beta SSTO concept of Koelle[4],[5]. This could be conveniently used on the Falcon 9 first stage because of its multiple engines. The idea would be to greatly shorten the nozzles on the Merlins and arrange them around a central spike.We need an estimate of the mass of the Falcon 9 first stage. This environmental assess- ment report on the SpaceX Grasshopper VTVL test vehicle[6] gives on p. 7 (page 17 according to the numbering as a PDF file) the Falcon 9 first stage kerosene load as 24,900 gallons and 38,900 gallons of LOX. Using a density of .820 gm\/cc for keroseneand 1.14 gm\/cc for LOX, this amounts to about 245,000 kg propellant for the first stage.Falcon 9 with aerospike nozzle becomes SSTO.SpaceX has said the Falcon 9 first stage has a better than 20 to 1 mass ratio. This would give it a first stage dry mass of 13,000 kg. But this is using the Merlin 1C engine. From the thrust level and thrust\/weight ratio[7] for this engine we can estimate its mass as about 650 kg. The Merlin 1D is supposed to be lighter, estimated as 440 kg. Using these brings the dry mass down to 11,000 kg.The question is what would be the weight with the truncated nozzles and aerospike? A complaint against the aerospike used on the X-33 is that it had a worse T\/W ratio than other LH2\/LOX engines. However it had been planned for the full VentureStar version to use lightweight ceramics for the aerospike, expected to double the T\/W ratio to about 80 to 1, better than the SSME's. With the advances in ceramics necessitated by the research and test flights with the hypersonic vehicles such high temperature lightweight ceramics should be further along now than they were with the VentureStar. For instance, the method of transpiration cooling using ceramics should make rocket engine combustion chambers and nozzles lighter and more reusable[8]. So I'll assume the total engine weight remains the same with the aerospike.As before I'll use the Merlin Vacuum Isp in calculating the delta-V and take the required delta-V to orbit as 9,150 m\/s for kerosene engines. Then we can get 6,000 kg payload:342*9.8ln(1 + 245\/(11 + 6)) = 9,167 m\/s.An SSTO is best utilized as a reusable though. Estimates of the added weight of reentry\/landing systems are in the range of 28% [9]. However, with modern materials this probably can be cut to half that. Then the payload will be reduced to about 4.5 metric tons.\"An increase of 10% in Isp corresponds to an increase in 100% in payload.\"This example illustrates well the importance of altitude compensation. Using it we are able to increase our engine Isp by 10% or more, to the extent we can achieve an SSTO with significant payload. Note that because of the rocket equation just being able to increase the Isp by 10% is no trivial feat. A rule of thumb among propulsion engineers is that \"an increase of 10% in Isp corresponds to an increase in 100% in payload\"[10]. I'll illustrate this with a single stage vehicle. A common estimate is that a kerosene-fueled SSTO needs a mass ratio of 20 to carry significant payload. Let's say a Falcon 9 sized rocket had instead high efficiency engines such as the NK-33[11] with an Isp of 331 s. You would need three of these. These have better thrust\/weight than the Merlin 1C. So the dry weight is reduced to about 11 mT. Then it could carry a payload of 4.5 mT:331*9.8ln(1 + 245\/(11 + 4.5)) = 9,150 m\/s.With vacuum optimized nozzles high efficiency engines such as the NK-33 can get an Isp at 360+ s. Ten percent higher Isp than 331 s is at 364 s. Using this as the Isp allows a payload of 9.4 mT: 364*9.8ln(1 + 245\/(11 + 9.4)) = 9,150 m\/s.Falcon Heavy with aerospike matches phase 1 SLS a hundred times cheaper.Interestingly an improvement in payload using altitude compensation also applies to staged vehicles. A preliminary calculation showed that with a two-stage vehicle you can increase your payload in the range of 25% to 30%. The improvement can be even better if the vehicle uses parallel staging, perhaps up to 50%. This is because with parallel staging the second stage still has to use the same nozzles as a lower stage because they still fire from the ground.I'll illustrate this with the Falcon Heavy. SpaceX has said its side boosters will achieve a 30 to 1 mass ratio[12]. Reportedly the lower stages also will be stretched to hold more propellant. A posting on the NASASpaceFlight forum suggests a stretched version of the Falcon 9 will have 480,000 kg gross mass[13]. I'll estimate the stretched Falcon 9 based boosters as having a 435 mT propellant load and 15 mt dry mass. The central core stage has to be stronger since it holds the upper stage as well as the heavy payload. I'll take the dry mass for this lower core stage as 20 mT with the same 435 mT propellant load.For the upper stage, I'll take the propellant load as 30 mT and the dry mass + fairing as 6 mT. For the vacuum Isp of the Merlin 1D I'll take the announced 310 s, and for the Isp of the upper stage, that of the Merlin Vacuum, 342 s. Then we can lift a payload of 51 mT:310*9.8ln(1 + 2*435\/(2*15 + 435 + 20 + 36 + 51)) + 310*9.8ln(1 + 435\/(20 + 36 + 51)) + 342*9.8ln(1 + 30\/(6 + 51)) = 9,155 m\/s.Now suppose we use altitude compensation to be able to get 342 s vacuum Isp for all the engines. Then we could lift 70 mT:342*9.8ln(1 + 2*435\/(2*15 + 435 + 20 + 36 + 70)) + 342*9.8ln(1 + 435\/(20 + 36 + 70)) + 342*9.8ln(1 + 30\/(6 + 70)) = 9,150 m\/sThis means we could get a 70 mT launcher from essentially the same vehicle as the Falcon Heavy by using altitude compensation on the engines. SpaceX has said they intend to sell the Falcon Heavy for the range of $80 to $125 million per launch. The modifications to the aerospike nozzle should be relatively low cost compared to designing a whole new engine so the price should still be in this range.Compare this to the estimates of the costs of the SLS program:Space Launch System.\"Program costs.During the joint Senate-NASA presentation in September 2011, it wasstated that the SLS program has a projected development cost of $18billion through 2017, with $10B for the SLS rocket, $6B for the OrionMulti-Purpose Crew Vehicle and $2B for upgrades to the launch pad andother facilities at Kennedy Space Center. An unofficial NASAdocument estimates the cost of the program through 2025 will total atleast $41B for four 70 metric ton launches (1 unmanned in 2017, 3manned starting in 2021). The 130 metric ton version should not beready earlier than 2030.\"http:\/\/en.wikipedia.org\/wiki\/Space_Launch_System#Program_costsIf that estimate for the total costs of the SLS is correct then that's $10 billion per launch for the interim 70 mT payload vehicle. That's two orders of magnitude higher than the Falcon Heavy with altitude compensation.Reusable first stage Falcon 9 with aerospike also serves as a reusable booster.This is for the expendable version of the Falcon stages. However, another benefit of the reusable version is that it could serve as the first stage of the reusable booster program (RBS) of the Air Force[14].Reusable Falcon 9 with aerospike also as next-generation shuttle.Another interesting possibility is suggested by the recent report of investigations of bringing back the shuttle as a commercial satellite launcher[15],[16]. My view is that the shuttle orbiter is too heavy for that role, ca. 80 mT in dry mass. This cuts greatly into the payload capacity. According to the reports the investigations also considered building their own shuttle but using the advancements made since the shuttle was designed. Then the reusable Falcon SSTO could be used to launch small payloads or even crew capsules. It could be modeled on the aerodynamic design of the shuttle since the aerodynamics for that are so well studied. Since kerolox has an overall density about 1,000 kg\/m^3, the propellant could fit within the 300 m^3 shuttle-sized payload bay[17]with 55 m^3 left over. For a cargo only version we could also use the 75 m^3 sized volume of the crew cabin, for a total of 130 m^3.The stretched version of the Falcon 9 first stage to be used for the side boosters of the Falcon Heavy are expected by SpaceX to have 30 to 1 mass ratio. The improved mass ratio over the current Falcon 9 first stage is probably coming from the fact that making your rocket larger in general improves your mass ratio, the fact that the new Merlin 1D is lighter, and also the fact the boosters do not have to support the weight of the upper stage and payload of the full vehicle. Using a 435 mT propellant load and a 15 mT dry mass, this could launch 15.3 mT: 342*9.8ln(1 + 435\/(15 + 15.3)) = 9,155 m\/s. If you take the reentry\/landing systems mass with modern materials as 14% of the dry mass this takes up 2.1 mT from the payload, so to 13.2 mT. To scale up the space shuttle design for a 435 mT propellant tank compared to a 245 mT tank, the linear dimensions would only have to be scaled up by 20%.Bob Clark1.)Aerospike Engine.http:\/\/www.aerospaceweb.org\/design\/aerospike\/main.shtml2.)Nozzle Design.by R.A. O'Leary and J. E. Beck, Spring 1992http:\/\/www.rocketdynetech.com\/articles\/nozzledesign.htm3.)Aerospike engine.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Aerospike_engine\"]Aerospike engine - Wikipedia, the free encyclopedia[\/ame]4.)Beta, A Single Stage Reusable Ballistic Space Shuttle Concept.Based on a study contract of the German Federal Ministery for Education and Science, Bonn (RFT 1017).May 1970Space Division, Messerschmitt-Bolkow-Blohm ( MBB), Munich, Germany.www.spacefuture.com\/archive\/beta_a_single_stage_reusable_ballistic_space_shuttle_concept.shtml5.)A Cost Engineered Launch Vehicle for Space Tourism.D E KoelleTCS-TransCostSystems, Ottobrunn, Germany.IAA-98-IAA.1.5.07http:\/\/www.spacefuture.com\/archive\/a_cost_engineered_launch_vehicle_for_space_tourism.shtml6.)Draft Environmental Assessment for Issuing an Experimental Permit to SpaceXfor Operation of the Grasshopper Vehicle at the McGregor Test Site,Texas.September, 2011http:\/\/www.faa.gov\/about\/office_org...0110922 SpaceX Grasshopper Draft EA.Final.pdf7.)Merlin(rocket engine).http:\/\/en.wikipedia.org\/wiki\/Merlin_(rocket_engine)8.)Ceramic Materials for Reusable Liquid Fueled Rocket Engine Combustion Devices.http:\/\/ammtiac.alionscience.com\/pdf\/AMPQ8_1ART06.pdf9.)Newsgroups: sci.space.policy, sci.space.history, sci.astro, sci.physicsFrom: Robert Clark <[email\u00a0protected]>Date: Tue, 4 Oct 2011 10:04:42 -0700 (PDT)Subject: Re: Elon Musk's SpaceX to build 'Grasshopper' hover-rockethttp:\/\/groups.google.com\/group\/sci.physics\/msg\/f3b4c27da1f13027?hl=en10.)Discovery of New Molecule Could Lead to More Efficient Rocket Fuel.ScienceDaily (Dec. 22, 2010)http:\/\/www.sciencedaily.com\/releases\/2010\/12\/101222071831.htm11.)NK-33.http:\/\/www.astronautix.com\/engines\/nk33.htm12.)SPACEX ANNOUNCES LAUNCH DATE FOR THE WORLD'S MOST POWERFUL ROCKET.http:\/\/www.spacex.com\/press.php?page=2011040513.)Re: Falcon Heavy Master Update Thread.http:\/\/forum.nasaspaceflight.com\/index.php?topic=24711.msg723410#msg72341014.)Doing a 180 - AFRL's Rocket-back Pathfinder.Posted by Graham Warwick at 4\/7\/2010 7:52 AM CDThttp:\/\/www.aviationweek.com\/aw\/blog...79a7Post:1553afc7-cc1e-4b5e-9a6c-ced39704d34815.)Next Gen Shuttle-Capable vehicle interest as secret effort to save orbiters ends.December 19th, 2011 by Chris Berginhttp:\/\/www.nasaspaceflight.com\/2011\/12\/next-gen-shuttle-vehicle-secret-effort-save-orbiters-ends\/16.)Atlantis Journal \u2013 Epilogue.by MLD on Dec.19, 2011, under Commercial Space, Space Exploration, Space Policy, Space Shuttle Programhttp:\/\/www.marylynnedittmar.com\/?p=130317.)Space Shuttle orbiter.Shuttle Orbiter Specifications.http:\/\/en.wikipedia.org\/wiki\/Space_Shuttle_orbiter#Shuttle_Orbiter_Specifications>RGClark said:In post#136I argued that small, low cost SSTO's are doablenow using lightweight design and high efficiency engines. However,I was surprised to find after doing the calculation you don't even needthe high efficiency engines to get the SSTO. The low efficiency SpaceXMerlin engines would be sufficient for example, IF you have altitude compensation.The impetus for trying the calculation was from a report by SpaceXthat you could get the same performance from a planned heavy liftfirst stage using a lower performance Merlin 2 engine compared to thehigh performance RS-84 engine. The reason was the lower Isp of theMerlin was made up for by its lower weight:SpaceX Propulsion.http:\/\/images.spaceref.com\/news\/2010\/SpaceX_Propulsion.pdfNow note that the biggest single contributor to the vacuum Isp of anengine is not the chamber pressure, but the nozzle length. Forexample, the Merlin Vacuum raises its vacuum Isp to 342 s from the 304s Isp of the Merlin 1C by having a longer nozzle, even though thechamber pressure remains the same, ca. 100 bar.So I'll redo the calculation for the SSTO using the SpaceX Falcon 1first stage but using Merlin engines this time. We'll assume thatusing altitude compensation we are able to get an engine with the samevacuum Isp as the Merlin Vacuum but able to launch from ground.We'll use the soon to be introduced Merlin 1D:SpaceX Plans To Be Top World Rocket Maker.Aug 11, 2011By Guy NorrisSan Diegohttp:\/\/www.aviationweek.com\/aw\/generic\/story.jsp?id=news\/awst\/2011\/08\/08\/AW_08_08_2011_p27-354586.xml&headline=SpaceX%20Plans%20To%20Be%20Top%20World%20Rocket%20Maker&channel=defenseUsing the 160 to 1 thrust\/weight ratio and 155,000 lbs. vacuum thrustgiven, it has a mass of 970 lbs., 440 kg. However, this would make itoverpowered for the Falcon 1 first stage only. So we'll use two copiesof this stage powered by a single Merlin 1D.The original Falcon 1 first stage with the Merlin 1C engine has a dry massof 1,360 kg. I estimated the mass of the Merlin 1C in the prior post tobe 650 kg. So without the engine, the stage weighs 710 kg. So two ofthem will be 1,420 kg without engines, and adding on the Merlin 1Dengine gives this a mass of 1,860 kg.The propellant mass of the two copies of the first stage is 43,080kg. Then to calculate the payload that can be carried I'll again justuse the vacuum Isp and take the required delta-V as 9,150 m\/s. Weconclude a payload of 1,140 kg can be lofted:342*9.8ln(1 + 43,080\/(1,860 + 1,140)) = 9,160.Now we'll estimate how much the payload can be if we use a higherenergy density fuel such as methylacetylene and use lightweightcomposites for the stage. I'll get a rough idea how high the Isp canbe for this case by assuming it is increased proportionally to thesame degree as for the high efficiency engine case. That is, usingmethylacetylene in the high efficiency case resulted in increasing thevacuum Isp to 384 s from the 360 s vacuum Isp for the kerosene.Assuming the vacuum Isp will be increased to the same proportion heregives us a vacuum Isp of 365 s for methylacetylene and the Merlin 1Dengine.For the reduced stage weight using composites, assume again it willbe reduced by 40% aside from the engines. Then the stage weight withthe Merlin 1D engine will be .6*1,420 + 440 kg = 1,290 kg. Then willbe able to loft a payload of 2,320 kg:365*9.8ln(1 + 43,080\/(1,290 + 2,320)) = 9,160 m\/s.Also, quite likely SpaceX could make a half-size version of theMerlin 1D engine. So you could use a single copy of the Falcon 1 firststage. Then the payload would be approximately cut in half, 570 kg forthe kerosene\/standard stage version and 1,160 kg for themethylacetylene\/composite stage version.Note that low chamber pressure, low performance engines can also beused to power the SSTO's is extremely important. Such engines haveless complicated combustion cycles and have to withstand much lessstrenuous operating regimes. This makes them cheaper, simpler, easierto maintain, and easier to make reusable. So the most costly componentof any rocket, the engines, become markedly cheaper for the proposedSSTO.What is key though is to come up with ways to get the needed altitudecompensation without adding on too much to the engine weight. In afollowing post I'll discuss some methods this might be accomplished.Bob Clark\n\n",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.010320128Z",
        "author": "orb",
        "date": "2012-11-21T17:35:04+0000",
        "id": "fc4f801d0e0119102b1735f60bcb82c7",
        "post_id": "post-252015",
        "text": "The Planetary Society Blog:Nifty animation: Dust in the air for CuriositySix Navcam images pointed toward the horizon taken over the course of Curiosity's time near Rocknest document changes in the transparency of the atmosphere.NASA \/ JPL \/ Egorov Vitaly (\"Zelenyikot\")\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.085929984Z",
        "author": "Andy44",
        "date": "2011-04-04T02:09:50+0100",
        "id": "843877e5ccca326ba179a04e46f3b5b9",
        "post_id": "post-219555",
        "text": "Still alive",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643346176Z",
        "author": "Izack",
        "date": "2010-05-26T05:30:01+0100",
        "id": "4d53558bc61e5732ee993b70b8918e58",
        "post_id": "post-220971",
        "text": "Bj said:So far SSTO ships don't exist yet. --I thought we scratched those off? :shrug:\n\nI must have missed the memo. :uhh:I suppose 'superhero' is an exaggeration. I was thinking of a hab only as an ISS-type white cylinder, with a heat shield and engines bolted on (or something; who knows?). If it has all of these things integrated, is it not more of a self-contained vessel than a module?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.607734784Z",
        "author": "Izack",
        "date": "2010-09-03T15:24:06+0100",
        "id": "bf23318ca021f8d09a85e6f3ed60b9ef",
        "post_id": "post-252951",
        "text": "Sky Captain said:Main reason for putting reactors on front was to make as much ship as possible radiation free, especially the engines. Propellant tanks are there to provide another layer of radiation protection. That way if something goes wrong at engine section it is accessible by human crew. In a setup where engines are behind reactors engine section can be accessed only by RMS which could make repairs in some cases more difficult or impossible. Mind you it comes with some mass penalty, but then again every design decision has some tradeoffs\n\nAnd what if something goes wrong with the reactors?:pI would think that a problem with one of the nuclear reactors would be a much more urgent issue than a problem with one of the engines. If one engine goes kaput, the other engines can compensate (you have 5.) If one of the reactors undergoes meltdown, you lose the ship.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58376448Z",
        "author": "Urwumpe",
        "date": "2011-08-11T18:54:01+0100",
        "id": "13e3f75b0409d81bf4221b45c552afc6",
        "post_id": "post-220213",
        "text": "RGClark said:If you don't find the topic interesting or believable you are freely encouraged not to read it or respond to it.However, I severely doubt that other readers of this forum would want you to make that decision for them.\n\nHow many people except me and TNeo do you see in this thread?;)",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66126976Z",
        "author": "Izack",
        "date": "2010-05-04T03:33:37+0100",
        "id": "ec225fc7342609c33a9fe28bfdbeb2df",
        "post_id": "post-220613",
        "text": "You make a good point. Don't mind me! :blahblah:About the boxes, all I meant was that it was a measly maximum payload for a half-kilometer long vessel.Anyway...I toyed around with an exploration stack based on the Cook, and this is what I came up with.(Just a couple of default modules, Solar Service Modules and Dragonflies, as well as two default deltagliders (because the scenario had them anyway and this is just a demonstration.)Fuel tanks would be necessary for the station (which I did not add, oops), and two of the hab modules seen in the second image would be storage space. Also, two Dragonflies is a little unnecessary. What do you guys think?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.610191616Z",
        "author": "Polaris",
        "date": "2010-09-04T15:40:38+0100",
        "id": "fba6182caf5a7ac91b8b5ab1d26e2cdb",
        "post_id": "post-252967",
        "text": "I think it would be best to launch from Lunar orbit...",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.167777024Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-01T22:10:09+0100",
        "id": "fddf4705949a39b1275024602fe0ddfc",
        "post_id": "post-219679",
        "text": "Docking video:[nomedia=\"http:\/\/www.youtube.com\/watch?v=hmwkcxkP9EI\"]YouTube- New Supplies for Space Station Crew[\/nomedia]",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66571008Z",
        "author": "Bloodworth",
        "date": "2010-05-05T01:57:35+0100",
        "id": "796bab241b148488c152a40341c8d1bd",
        "post_id": "post-220654",
        "text": "Izack, Your stack idea looks good so far with 1 exception. With the xr-2's (or DG's for that matter) docked in that manner I'm afraid that once the stack is under thrust it would stress the docking collar to the point of failure. While I don't think that that particular effect is modeled in orbiter, I still think that they should be docked parallel to the stack instead of perpendicular to it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.642685184Z",
        "author": "Urwumpe",
        "date": "2010-09-29T18:57:10+0100",
        "id": "c35b4a0fdd879aaad325105ef09754fb",
        "post_id": "post-253070",
        "text": "Since it wasn't posted yet here, the less official SP+ page:http:\/\/solarprobe.jhuapl.edu\/Contains the 38 MB engineering report with all the design data and trajectory options that would be nice for an add-on.;)",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:05.168200192Z",
        "author": "SiberianTiger",
        "date": "2010-05-02T12:08:54+0100",
        "id": "2026da9ec6db8c0c7209406f8875e186",
        "post_id": "post-219681",
        "text": "According to Novosti Kosmonavtiki forum, the Kurs might not be a blame. One possible cause of the failure could be an attitude engine malfunction causing a panic across the space freighter's automatics.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:04.739676672Z",
        "author": "ar81",
        "date": "2010-04-28T07:07:28+0100",
        "id": "d49079cb59ccaaede2ee6f4344950b36",
        "post_id": "post-219305",
        "text": "O how about \"gallos de salchich\u00f3n\" from the future technology that may come from Costa Rica? :lol:",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:13:35.793546752Z",
        "author": "Blacklight",
        "date": "2012-08-06T05:47:06+0100",
        "id": "6a37c1b0157ab4226d1e1c8bf8048b24",
        "post_id": "post-251512",
        "text": "All I'm saying is, the way they're hyping it, that crazy landing contraption had better work. Hehe.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.07974528Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-15T15:39:06+0100",
        "id": "81a7ea5811c77bb4948aa5c6535018f5",
        "post_id": "post-219521",
        "text": "Here's a cool gallery of photos taken aboard the Shuttle & ISS using Nikon cameras!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581278464Z",
        "author": "T.Neo",
        "date": "2011-07-07T13:35:00+0100",
        "id": "d3f3c745e3e3c9c5c83d5bcdcfd21c70",
        "post_id": "post-220189",
        "text": "I removed the engines from the S-II for exactly this reason.If I add a whole 6000 kg to the ET, I still get a mass ratio of over 23. I would say that this is Absolutely No Contest for the S-II, or at the least, that the S-II isn't 'the most mass optimised hydrolox stage ever', as you suggest.If you aren't willing to explore other possibilities, just because they require more speculative effort on your part, then you will severely limit yourself.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.045528576Z",
        "author": "Ravenous",
        "date": "2017-03-24T11:21:59+0000",
        "id": "c8db0898fe56442eda6a857fbcce068f",
        "post_id": "post-252206",
        "text": "NukeET said:I was thinking more of Mark Watney.:lol::lol::lol:\n\nHeh anything with Plutonium on it, he'll be right there with one of his mylar blankets!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.087937024Z",
        "author": "Artlav",
        "date": "2012-05-07T17:29:58+0100",
        "id": "5193b0b213e3403cacc2bbcb927306c6",
        "post_id": "post-219573",
        "text": "China never fails to deliver.A ZnSe lens - broad IR transmittance, and much clearer focus compared to a plastic Fresnel.That allows for commercial-level quality images of things hotter than 90*C:Even the reflected \"light\" is visible:And the same, in classic colouration with better details:So, anything hot around that is worth taking a picture of?:)",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.613301248Z",
        "author": "Urwumpe",
        "date": "2010-05-06T23:32:29+0100",
        "id": "5401c00875c799da1a55a2755599bbc6",
        "post_id": "post-220724",
        "text": "Bj said:Then that only leaves option 1. :thumbup:\n\nDon't overestimate the effect of Mars orbit on the mission dV. as far as I remember the Porkchop plots, the increase is rather harmless. And the pattern repeats every 15 years - the next such conjunction would already happen in 2018, maybe not as close as it was in 2003, but almost as close.AND: If we can't launch resupply missions and crew exchanges at every launch window, we can directly stay at home.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.168315136Z",
        "author": "Talon1",
        "date": "2010-08-30T07:03:35+0100",
        "id": "97919d81ef474a000570c1e8e01271d3",
        "post_id": "post-252316",
        "text": "Now that's one of the BEST homemade builds EVER!!! :lol::thumbup: I want one of those! *drooooool...*",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.622599168Z",
        "author": "cymrych",
        "date": "2010-05-10T23:09:47+0100",
        "id": "84d8992aeb9f2ebb07f18751b06f5118",
        "post_id": "post-220803",
        "text": "I started a new discussion page on the OFMM group's page, entitled \"The Stack development.\" Hopefully, it'll help keep us a little more organized, at least on this aspect of the development effort for Project Prometheus. And once we get a little closer to a final design of the machinery that will take us to Mars, we can all better assess the specific missions that we'll need to get the job done, and done realistically.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56121088Z",
        "author": "Matrix Aran",
        "date": "2012-06-03T02:50:54+0100",
        "id": "7d3afb5cff2e1383280421d1e0bb28dd",
        "post_id": "post-220382",
        "text": "I agree with you all, on orbit refueling is quite necessary to move forward, and the dangers don't seem too difficult to overcome. I'm just curious about how anyone plans on getting the fuel up to orbit in the first place. Well curious, and slightly concerned that someone is then going to suggest using an SSTO for fuel transport.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.245848576Z",
        "author": "Moach",
        "date": "2010-09-14T12:35:52+0100",
        "id": "e562481309f51bc59bd4ca0a8858a37e",
        "post_id": "post-252379",
        "text": "spacecraft3 or custom dll is a choice that manly depends on your goals....i, myself, never really made anything with sc3... i started making ships as a fun way of getting some C++ hands-on practice, so i went for DLL right away, since i already knew modelling and all...so it's really up to what your initial goals are... if you have a lot of ideas on how a ship would handle (cockpit workings, button-flicking, the works...) - go for learning how to make DLL's -- if you have a mostly visual concept for a ship in mind, then use sc3, so you can focus more on modelling than on interactive features :thumbup:",
        "thread_id": 16290
    },
    {
        "@timestamp": "2023-09-14T07:13:05.642466816Z",
        "author": "Mojave",
        "date": "2010-05-23T20:11:34+0100",
        "id": "d8e1795a05356b9331cea6c3db42025f",
        "post_id": "post-220961",
        "text": "I still can build a landing site with AR81's Surfacebase wizard.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.613154304Z",
        "author": "Bj",
        "date": "2010-05-06T23:30:03+0100",
        "id": "56815517229837add19bbc4f56a47337",
        "post_id": "post-220723",
        "text": "Alright, this is what I am envisioning for the needed buildings. (Obviously this is a rough sketch I drew, anyone can do whatever as always:))",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.512037888Z",
        "author": "orb",
        "date": "2010-09-02T08:50:44+0100",
        "id": "2b2e2c09560e41cf725b5df04e415564",
        "post_id": "post-252756",
        "text": "gpugen_nc.exe - texgen.log:Code:GPU Name=NVIDIA GeForce 8800 GTS\n--Initializing precomputation...\n--Done.\n--Generating on gpu...\nDone, time=25265.8 per quad\n--Generating on cpu...\nDone, time=1732222 per quadNo warnings in shader.log. Everything looks fine.",
        "thread_id": 16324
    },
    {
        "@timestamp": "2023-09-14T07:13:05.658531584Z",
        "author": "Artlav",
        "date": "2010-05-02T23:05:49+0100",
        "id": "7bad86d3b0377d3017d7affa335b3585",
        "post_id": "post-220583",
        "text": "Bj said:This looks like its turning into developing a whole new vessel rather then concentrating on just getting there, doing the mission, come back.What about using the resources already available? Like the building blocks or similar. It would take a whole year just to get a station like it lifted into orbit and sent on its way.\n\nIsn't Mars mission all about the vessel that would get us there and back?A vessel like that, once developed, can be a stepping stone for various interplanetary missions.I'd say it's worth the effort.Bj said:The only real think that needs developing is an engine with controllable pitch, just in case the COG is really off center.\n\nA thing i had a long time.Dambuster said:What about some sort of DG-based shuttle, but one built for Mars (maybe far larger wings to account for the density of the atmosphere)?\n\nAny of such around? XR-2 seems to fit, conveniently powered-down.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.491336704Z",
        "author": "Silvercn",
        "date": "2008-05-11T12:56:49+0100",
        "id": "23aefc8b7ad8722dee9465c50101367a",
        "post_id": "post-65220",
        "text": "Hi there, i there a way from ISS to MIR?",
        "thread_id": 1407
    },
    {
        "@timestamp": "2023-09-14T07:13:36.041993216Z",
        "author": "ISProgram",
        "date": "2014-04-10T20:12:10+0100",
        "id": "5089a80ac05f59b0e5230a59dc07350c",
        "post_id": "post-252177",
        "text": "Ripley said:Fromslate.com\n\nWhat NASA said...I was thinking cosmic ray or bright rock too, but this is only valid if this has appeared in other images. Given the media hype on this one, I don't think so.But I'm probably wrong. :thumbup:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.4587584Z",
        "author": "Mojave",
        "date": "2010-04-29T14:59:20+0100",
        "id": "74ca5f458435182c5dd03e00483be856",
        "post_id": "post-219907",
        "text": "It just seems like there are more earthquakes. Last time I checked the Rate of earthquakes is in fact normal like Zatnikitelman said. There have been a lot of low grade quakes lately making people believe that the number has spiked in 2010.",
        "thread_id": 14060
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558972672Z",
        "author": "RGClark",
        "date": "2012-01-10T20:10:17+0000",
        "id": "0eed99747f2d5761462780e9c87449dd",
        "post_id": "post-220354",
        "text": "Urwumpe said:Really? Where did you hide the evidence for that?\n\nIn the post#217in the section \"Falcon 9 with aerospike nozzle becomes SSTO\", I calculated the payload even with reentry\/landing systems as 4,500 kg while the mass of the Dragon capsule is 4,200 kg.But it will be more interesting to calculate some payloads using the online Schilling payload estimator:Launch Vehicle Performance Calculator.http:\/\/www.silverbirdastronautics.com\/LVperform.htmlThis is interesting because it allows you to compare the payload when you use all 9 engines for the SSTO usage or reduce the engines to save on dry weight. I thought you would be able to increase payload by saving on dry weight by reducing the number of engines. But it occurred to me that keeping the large number of engines you reduce the time for the vertical thrust portion and therefore reduce gravity drag, which is a significant part of the delta-V required to orbit.I found that the payload did indeed increase a fair amount with heavier engine weight, i.e., more engines.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.048962048Z",
        "author": "orb",
        "date": "2011-11-25T12:46:09+0000",
        "id": "11f00d374f250668c81fe7c6c1709ed9",
        "post_id": "post-251233",
        "text": "There is also one inthe calendar event for MSL launch.Universe Today:Curiosity Rover \u2018Locked and Loaded\u2019 for Quantum Leap in Pursuit of Martian Microbial LifeFlorida Today - The Flame Trench:Atlas V at pad for Saturday launch of Mars roverPatrick AFB - 45th Weather Squadron:Launch Mission Execution Forecast(PDF)collectSPACE:Out of Curiosity: Toy stores missing NASA Mars Science Laboratory roverRIA Novosti:NASA to launch Curiosity rover to probe for life on Mars Nov. 26Discovery News:Mars Life? New Rover May Uncover Tantalizing CluesSPACE.com:Wheels on Mars: New Curiosity Rover Has Big Tracks to FillOut of Curiosity: Toy Stores Missing Mars Rover",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.550112768Z",
        "author": "Urwumpe",
        "date": "2010-05-02T17:21:52+0100",
        "id": "2e6509ad3da2f54b7b9763d44272855b",
        "post_id": "post-220090",
        "text": "AFAIR, the top-heaviness of the ET is also required because of the side-mount, otherwise the location of the SSMEs would be far worse.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.570957568Z",
        "author": "MattBaker",
        "date": "2013-11-19T19:39:50+0000",
        "id": "40b898c8703ab21c9b1c0542f9567d6b",
        "post_id": "post-220467",
        "text": "Musk offers something. It's just not the magical fairy dust you like to see but a launch provider like Orbital or the ULA. Nothing new, nothing revolutionary.Until now at least. This might change.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.170971904Z",
        "author": "Talon1",
        "date": "2010-09-05T08:22:53+0100",
        "id": "0e9fb8aa1b002384b818da1219616ac6",
        "post_id": "post-252334",
        "text": "Talon1 said:Thank you very much for mentioning FreeTrack! Now I can see if I can get this thing to work with Orbiter.:)I have the parts in my junk box, might as well put it to good use. :lol:\n\nIt works!!! :lol: I tested it out with my un-modified Microsoft VX-3000 Webcam and used a single point yellow LED configuration and duct taped it to the top of my headset. It's just AWESOME, especially when your flying in Coolhand's kickass XR-2 virtual cockpit!:speakcool: Now I'm in the process of making a 3-point clip.:)",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.129747968Z",
        "author": "Orville",
        "date": "2017-03-26T04:35:27+0100",
        "id": "23ea82146305c85f890c0ef559085a9c",
        "post_id": "post-219629",
        "text": "I built a simple antenna and downloaded some software to capture and process signals from US (NOAA) and Russian (METEOR) weather satellites passing overhead. A couple of samples of what I captured are shown below.The METEOR satellite provides about 1 km\/pixel resolution. The older NOAA satellite provides around 4 km\/pixel resolution I think.Yes, I live in South Korea.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.626794496Z",
        "author": "Wolfer",
        "date": "2010-05-13T03:20:28+0100",
        "id": "443d4ae82b93f174765d8c1781ba0d8b",
        "post_id": "post-220843",
        "text": "We could always place the modules in a way to minimize stress on the attachment points and make said attachments a bit sturdier (simulate this by giving them some more mass to the modules?). The modules alone can handle the acceleration as long as it's not too high, they've been launched on rockets after all.We can also reduce the deceleration needed to do an aerocapture if we do it in multiple steps. ie: Aerobrake into a high elliptical orbit-> then into a less eccentric orbit-> continue process until desired ApA is attained-> circularize.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.317696768Z",
        "author": "Enjo",
        "date": "2008-10-10T15:32:43+0100",
        "id": "fafaa000edde9b87ce7eedbfdc130cdb",
        "post_id": "post-12908",
        "text": "Restoring Orbiterschool.com after a hack takes a significant amount of time, so here are my tutorials, originally stored at Orbiterschool:Rocket Science for Dummies reworked:Lesson 1: Into orbitLesson 2: Climbing up and falling downLesson 3: Inclined to change?Lesson 4: Ships that pass in the nightLesson 5: There's no place like homeA bit outdated IMFD 4.6 tutorial,From the Earth to the Moon",
        "thread_id": 163
    },
    {
        "@timestamp": "2023-09-14T07:13:05.566537728Z",
        "author": "RGClark",
        "date": "2013-11-10T15:45:20+0000",
        "id": "166cadd072f68a36faa066b26141f293",
        "post_id": "post-220442",
        "text": "Urwumpe said:......Problem 3: A SSTO will NOT have 4-5% construction mass. Simply because a parachute will alone weight 4% of the landing mass, a heat shield around 20% of the landing mass. Landing gear adds around 8% of the landing mass, alternative landing systems are between 2% (crushable structure, no reuse possible) and 5% (airbags, no powered landing possible). So at landing, even if you avoid using a parachute: More than 28% of your landing mass will be reserved. And you can't just make the rocket bigger for compensating this, like you could do on expendable rockets. The whole system has to grow to a point that the numbers work out again - and might never work out for some missions.If it would be easy to build an SSTO we would already have one.\n\nThe masses for the extra structures needed for reusability are far less than those. And SpaceX has already shown reusability of the engines with the Grasshopper. I admit though this has to be shown with rapid reuse.A key reason SSTO has not been used is lack of altitude compensating engines. Techniques for doing this however have been tested for decades, such as the aerospike. IF altitude compensation is used on a SSTO the payload increases dramatically.Bob Clark---------- Post added at 10:45 AM ---------- Previous post was at 10:40 AM ----------Hlynkacg said:What leads you to conclude that the F9 first stage is SSTO capable. Or that it would be more efficient than a complete F9?Show your work.\n\nUse Dr. John Schilling's Launch Performance Calculator:http:\/\/www.silverbirdastronautics.com\/LVperform.htmlThe results I got are in the blog post.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.637950208Z",
        "author": "Bj",
        "date": "2010-05-20T01:41:10+0100",
        "id": "685778d5e43ed3ca10653432dfd1b90b",
        "post_id": "post-220926",
        "text": "Proton = sameI just download Energy Project[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1036\"]ENERGY project, release 4[\/nomedia]From the wiki, it is just barely able to lift it up (with full payload of fuel) We can cut back fuel if need be, but anything wrong with using this vessel?Urwumpe said:We could also try using the XR5 for on-orbit assembly, or a Nova SSTO...\n\nHey now I thought we where going with realistic? XR5? :rofl:Columbia42 said:I'll try putting it on top of an Ares V rocket and see how it does.\n\nWell at least it fits width wise..Actually I think it will fit totally, it just needs a offset adjustment.So Energy project or Aries V?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.560890624Z",
        "author": "Stevodoran",
        "date": "2010-10-23T14:12:08+0100",
        "id": "29afa6176d3cbfeb82b4ad6b8ffb4982",
        "post_id": "post-252927",
        "text": "ok the addon ''More packed things for UCGO'' does not work at all",
        "thread_id": 16336
    },
    {
        "@timestamp": "2023-09-14T07:13:05.584161536Z",
        "author": "RGClark",
        "date": "2011-08-16T20:02:52+0100",
        "id": "ca93c5f5837e699bfdb1b4b5099f9db4",
        "post_id": "post-220217",
        "text": "Fever said:Urwumpe's expression of the ascent equation in post 111 lacks a term. In addition to the gravity loss term, drag loss term, and steering loss term, there should be a fourth term for back pressure losses.Most trajectory codes, and in particular the industry-standard POST and OTIS codes, add this fourth term because it accounts for the difference between vacuum thrust and thrust at any given altitude as a delta-V loss rather than a specific impulse loss. When calculations are performed in this fashion, \"Trajectory averaged Isp\" isn't a helpful number. The difference between thrust at a given altitude and vacuum thrust is accounted for on the delta-V part of the budget rather than the Isp. It's a bookkeeping expedient - keeping all the deviations from ideal on one side of the equation.RGClark's understanding of Mitchell Burnside Clapp's argument in post 136 is incomplete. Using the vacuum Isp is industry practice, as explained above, but all that the linked post really claims is that a variety of stages have in excess of 30,000 ft\/s of delta-V, that 30,000 ft\/s is \"SSTO-class\" delta-V, and that many of them use dense propellants. Indeed, the ones using dense propellants are generally smaller than the ones using hydrogen, and while the mass ratios of such stages need to be higher for lower Isp propellants, the increase in propellant density that typically accompanies lower Isp makes that easier to achieve.Burnside Clapp does NOT argue that one should \"Just use 30,000 ft\/s.\" That's the whole point of argument linked in post 106 of this thread. Lower Isp propellants need somewhat less delta-V to orbit because of the reduction in gravity losses. It's about a 1000 ft\/sec advantage. It's nothing to do with density (except for perhaps a modest benefit in reduced drag losses), but just a \"accelerates faster earlier in the trajectory\" effect, which causes the reduction in gravity loss. But lower Isp fuels are generally also denser ones, so you can see how the two concepts get linked together.The conclusion of this line of reasoning is that while a hydrogen-based SSTO might be possible, a clear understanding of the engineering challenges of working with hydrogen and developing a vehicle that uses it might lead a designer to conclude that a dense-propellant, lower-Isp-based SSTO might be an easier engineering challenge, and have other operational advantages.Whether an SSTO is itself a good idea is an entirely separate matter. TSTO's have advantages in gross weight and payload fraction, but the upper stage has to support stage 1 burnout g fully loaded, and the lower stage has to support all that weight at burnout g as well. These conditions impose non-trivial structural penalties. A dispositive answer is design, market, and technology dependent, and while not yet definitive, the evidence at the moment seems to favor a TSTO approach.\n\nYou are correct that the origin of the reduction in gravity loss for \"dense\" propellants is due, counterintuitively, to their lower Isp and that the delta-V to orbit for all dense propellants is not 30,000 fps for all of them. The difference though between the Isp's of the hydrocarbon fuels being considered is relatively small compared to the large difference between hydrogen and kerosene, so 30,000 fps is being taken as a catch all delta-V for all the hydrocarbon fuels. For hydrogen though, the delta-V to orbit being in the range of 31,000 fps is significantly larger and this should be taken into account.BTW, if you want to see a mathematical argument for this reduction in gravity drag due to lower Isp see:A Flexible Reusable Space Transportation System.Steven S. Pietrobon, Member, BISJournal of the British Interplanetary Society, vol. 53, pp. 276-288, May\/June 2000.http:\/\/www.sworld.com.au\/steven\/pub\/nsto.pdfAlso, readers of this forum might enjoying trying out this program that allows you to calculate rocket engine performance parameters for various propellant combinations:RPA \u2013 Tool for Rocket Propulsion Analysis.http:\/\/www.propulsion-analysis.com\/examples.htmBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.815715072Z",
        "author": "T.Neo",
        "date": "2010-04-26T14:57:32+0100",
        "id": "c7dcd0d10e4158854dec55c9f13c96c5",
        "post_id": "post-219343",
        "text": "If they could travel to Earth, they could certainly destroy the entire ecosystem. Whether they would want to is a different matter.Making first contact on our terms, well, we're a few decades to centuries from doing that...And meteors are so atomic age. Interstellar empires use RKKVs...:p",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.976556288Z",
        "author": "Keatah",
        "date": "2012-08-07T22:35:42+0100",
        "id": "3f7cfebe6b95adc975653396ba778968",
        "post_id": "post-251753",
        "text": "Possible that Oppy would outlive MSL? Oppy has a powersource with unlimited life. MSL does not. MSL's days have been numbered since it was put together!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.828653824Z",
        "author": "SiberianTiger",
        "date": "2010-04-29T17:56:10+0100",
        "id": "ad46792f19ed232c3085904f9bcfbc0a",
        "post_id": "post-219435",
        "text": "I've just found out, there was a short launch report on Zvezda TV:[nomedia=\"http:\/\/www.youtube.com\/watch?v=vBjuTN4Jgww\"]YouTube- Kosmos 3M rocket Launched Kosmos 2463 (Parus)[\/nomedia]",
        "thread_id": 14016
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433592576Z",
        "author": "thomasantony",
        "date": "2008-05-12T06:43:14+0100",
        "id": "a3c5ab59b23ad0437d5a0cfc57bb7ffb",
        "post_id": "post-65205",
        "text": "SiberianTiger said:No, the better and cheaper solution is to drop a dozen of nukes all over the place to stop their people's suffering. :dry:Any idea on what the adjacent ASPAC countries think of this problem? ASEAN, perhaps? Does anyone remeber how the rule of Pol Pot was put to end by Vietnamese invasion?\n\nNo thanks.I wouldn't appreciate anyone dropping nukes 2000km from my home town. Or for that matter anywhere there since Myanmar borders India. I am sure our government would have *something* to say or do about it.We may just decide to put something on the PSLV or the GSLV that shouldn't be there ... and fire it off.~Thomas",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:36.04460288Z",
        "author": "Andy44",
        "date": "2017-03-22T01:58:09+0000",
        "id": "63bc38f7e37718cf4839b8608edae1fb",
        "post_id": "post-252201",
        "text": "\"grousers\"Learned a new word today. Thanks NASA.Reminds me of the day I learned what \"mullions\" are.I certainly hope the wheels hold out long enough. Kind of embarrassing if the lowest tech item on your rover is the part that ends the mission prematurely.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.087466496Z",
        "author": "Artlav",
        "date": "2012-04-23T08:16:13+0100",
        "id": "f387b146d6e8bd2cf3a87ec60760947a",
        "post_id": "post-219567",
        "text": "Andy44 said:Do we get to see what it looks like? Did you build the whole body or just use an existing unit with your new innards?\n\nThere is a \"making of\" part on the project site, i'm slowly filling it up.Any comments on the site's legibility and design?Build the thing from scratch, box and all. Only recycled piece is a scanner bed for X axis.A plywood box, wrapped in tin foil to keep EMF away.And wrapped in duct tape to keep the tin foil intact.Inside is the scanning robot, all the electronics, and a UPS battery to power it all.And the main piece of magic, the InAs photodiode on the sensor head.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.50387584Z",
        "author": "Pilot7893",
        "date": "2010-04-30T14:35:43+0100",
        "id": "21a7da9e2d5cd57f3d67d0309b5b582a",
        "post_id": "post-220020",
        "text": "This should have replaced the Shovel in the Soldier update.Most people won't get what I'm talking about.",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:36.063687424Z",
        "author": "Codz",
        "date": "2011-11-26T15:48:08+0000",
        "id": "8a9c0de02a37fd711f50a11e6ee9a592",
        "post_id": "post-251273",
        "text": "Great launch!:thumbup::woohoo:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581500416Z",
        "author": "RGClark",
        "date": "2011-07-11T22:09:38+0100",
        "id": "8af9fc353935a0c2f6af98c4fb737f63",
        "post_id": "post-220192",
        "text": "RGClark said:... this was using the low efficiency engines available in the early 60's. Let's swap these out for the high efficiencyNK-33. The sustainer engine used was theLR89-5at 720 kg. At 1,220 kg the NK-33 weighs 500 kg more. So removing both the sustainer and booster engines to be replaced by the NK-33 our loaded mass becomes 117,526 kg and the dry mass 2,826 kg, and the mass ratio 41.6 (!).For the trajectory-averaged Isp, notice this is not just the midpoint between the sea level and vacuum value, since most of the flight to orbit is at high altitude at near vacuum conditions. A problem with doing these payload to orbit estimates is the lack of a simple method for getting the average Isp over the flight for an engine, which inhibits people from doing the calculations to realize SSTO is possible and really isn't that hard. I'll use a guesstimate Ed Kyle uses, who is a frequent contributor to NasaSpaceFlight.com and the operator of the Spacelauncereport.com site. Kyle takes theaverage Isp as lying 2\/3rds of the way upfrom the sea level value to the vacuum value. The sea level value of the Isp for the NK-33 is 297 s, and the vacuum value 331 s. Then from this guesstimate the average Isp is 297 + (2\/3)(331 - 297) = 319.667, which I'll round to 320 s.Using this average Isp and a 8,900 m\/s delta-V for a flight to orbit, we can lift 4,200 kg to orbit:320*9.8ln((117,526+4,200)\/(2,826+4,200)) = 8,944 m\/s. This is a payload fraction of 3.5%, comparable to that of many multi-stage rockets....\n\nDr. John Schilling has a launch performance estimator on his company's web page based on a numerical formula:Launch Vehicle Performance Calculator.http:\/\/www.silverbirdastronautics.com\/LVperform.htmlThere is a disclaimer on the page that for user-defined vehicles it is limited to only 3-stage vehicles, and indeed I found previously when I tried to use it on a SSTO it didn't supply an answer. However, recently I found it even gives an answer for an SSTO vehicle.This is the answer I got when I used the numbers of the above example:-------------------------------------------------------------Mission Performance:Launch Vehicle: User-Defined Launch VehicleLaunch Site: Cape Canaveral \/ KSCDestination Orbit: 200 x 200 km, 28 degEstimated Payload: 4319 kg95% Confidence Interval: 3077 - 5820 kg\"Payload\" refers to complete payload system weight, including any necessary payload attachment fittings or multiple payload adaptersThis is an estimate based on the best publicly-available engineering and performance data, and should not be used for detailed mission planning. Operational constraints may reduce performance or preclude this mission.--------------------------------------------------------------The estimator requires you to input an Isp and thrust for the engines. This is meant the vacuum Isp and thrust. The program takes into account the losses due to reduced exhaust velocity at sea level and low altitude.For this case I used the 331 s vacuum Isp and 1,636 kN vacuum thrust of the NK-33.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.517891072Z",
        "author": "Notebook",
        "date": "2010-05-01T08:09:36+0100",
        "id": "61dc853487f9706c197d98bcaf880240",
        "post_id": "post-220043",
        "text": "Having actualy sat in one, I can't recommend it. Only thing in its advantage was it was cheap, and I think you only needed a motor-cycle licence to drive it.Personally I prefer the Bond Bug, rarity value...http:\/\/www.shorey.net\/Auto\/Miscellaneous%20Pictures\/1970%20Bond%20Bug.jpgYou don't see wing-mirrors like that anymore! Though, as it had a tendency to catch fire, you would see piles of melted glass-fibre and a chassis at the side of the road in the 1970's. Happy days.N.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:36.552662016Z",
        "author": "dgatsoulis",
        "date": "2011-01-10T21:50:27+0000",
        "id": "d286c6923029591d13374d1d202f8f63",
        "post_id": "post-252910",
        "text": "Thanks flytandem. Actually, i just finished another session with 2378,54 kg. Unforunately, i didn't record that one. I'll give it another try tomorrow. There still is some room for improvement. I think it can be done with about 15-20 Kg less.I had tried that but found the resulting position of the craft wandered unpredictably and took more fuel to keep on track than the savings.\n\nThe Map program of IMFD is very helpful for keeping track of your trajectory, where other MFDs fail.On the playback, i have it already set for the target, and it guided me all the way. Of course for finding the initial window, i used TransX. I made the TLI on the second node, when the moon \"is to the left\" on TransX, because it's closer to the Earth by 40M, so it takes a little bit less dV to reach it.:cheers:",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.626044416Z",
        "author": "Columbia42",
        "date": "2010-05-12T13:12:28+0100",
        "id": "fe410afec29206ee11f89e553f600ca8",
        "post_id": "post-220836",
        "text": "The Ares V already has boosters. However we could add two more to increase its payload.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.459122688Z",
        "author": "Urwumpe",
        "date": "2010-04-29T19:32:39+0100",
        "id": "7a2387cddd963ed843d8c004bb55aae9",
        "post_id": "post-219910",
        "text": "statickid said:2010 is a chump compared to 2004 and 2007!:hmm:\n\nWell, one third of the year is just over now. But this still means a lot of Earthquakes to happen before it becomes an unusual year.",
        "thread_id": 14060
    },
    {
        "@timestamp": "2023-09-14T07:13:35.978839808Z",
        "author": "mojoey",
        "date": "2012-08-08T16:17:00+0100",
        "id": "7cfd669a392c5fa6dada71803d78c7b4",
        "post_id": "post-251773",
        "text": "Kinda...magnificent dont ya think?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62721024Z",
        "author": "Pablo49",
        "date": "2010-05-13T05:04:32+0100",
        "id": "990824f0eb64c5b423d581d68743551c",
        "post_id": "post-220847",
        "text": "Bj said:My sentiments exactly. Especially with the solar panels out like that, more like huge sails.\n\nThis is the MSS inOrbitalconfiguration. It could always be rearranged to a stack configuration and then rearranged one into LMO. Either way, I still have my doubts about Aerobraking.Bj said:Pablo (or anyone else), since you have all the modules already built, can you give a estimate of the weight of each individual module there? Perhaps all we need is a little more fuel and\/or second engine.\n\nTotal Mass is 244050 Kg. That's assuming empty masses for all modules besides the Service Module, and not counting the URMS (I forgot to include that in the wiki, shall edit that in).That's more than I thought it would be. 104000kg is for the Solar panels alone; which are the most massive pieces.EDIT: You said individual modules, whoops. I shall edit those in now (though I'll post this edit first so you know it's coming.)Super Edit:Hab Core: 13900 KgHab Modules(x2): 14300 KgCommunications Truss: 7500 KgSolaris(x2): 52000 kgCupola: 11800 KgService Module: 19000 KgTruss(x4): 1000 KgStorage Modules(x3): 10000Hab Nodes(x2): 2500 KgWork Modules(x2): 10000 KgTruss Node: 250 Kg",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.472581376Z",
        "author": "Andy44",
        "date": "2010-04-30T03:11:31+0100",
        "id": "e9b8a2761660986e964f20e6f1852128",
        "post_id": "post-219923",
        "text": "It's not really original; there is a US 1-dollar coin which already has the Apollo 11 mission logo on it:",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:35.984050688Z",
        "author": "tl8",
        "date": "2012-08-11T06:35:51+0100",
        "id": "29634ebebbda48ea6e5c13a9d03d0373",
        "post_id": "post-251806",
        "text": "http:\/\/www.brothers-brick.com\/2012\/08\/10\/mission-to-mars-an-interview-with-stephen-pakbaz\/Interview with a Curiosity Engineer, and links to the LEGO CUUSOO Curiosity Project.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65521792Z",
        "author": "Izack",
        "date": "2010-06-14T02:18:27+0100",
        "id": "17cd04de02035269afd3249c3936dd1f",
        "post_id": "post-221081",
        "text": "I am also in favour, for the same reason.We seem to be missing some VIPs though, so no decision is final yet...EDIT: Seemed to have missed that last post. Thanks, Tex!It looks like a small amount of weeding may need to be done, though. Many of the ideas there have been dropped (The MSS, for instance.) Also, my post about the O-F section is now totally irrelevant. :lol:Another thing I noticed is that if OFMM stuff appears in the forum pulse, like \"Operations and Technical Manual\" just did, then it's going to confuse a lot of people.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.0882368Z",
        "author": "Eccentrus",
        "date": "2013-05-14T11:00:36+0100",
        "id": "5b768118c13a783f33246ee0ca5c550c",
        "post_id": "post-219576",
        "text": "Oh my god, I can't believe that this thread can be dead for so long, I think another year is an apt time to revive what is a magnificent and should be a lively threadI don't know if this is cool by your definition, but I found these gems among hundreds I shot last Sunday (coincidentally an exact year after Andy's post) with my new spanking Canon G15 (yay, finally, a proper camera with some manual control!)Waiting for the world to changeFor some people, traffic jam is notorious for the stress and is hated because of it. But I see differently. For me a traffic jam is like having the whole road posing for you, it's an entire scene in which slow motion you can capture many emotions. In this picture, which I composed purely by instinct (that's what 4 years of oil painting did to me) I managed to discard all the anxiety that is usually invoked by the activity of having to wait for your turn to move, instead I centered upon the direction boards and an outdoor ad, which have this particularly fitting portrait of a woman who seems to be waiting, but in an expression that is so serene. A very unique thing that I have managed to found out about traffic jams as I have 23 years of experiencing it is that, when the jam moves, the whole world moves with you, and so it gives the illusion that as you are changing, the world follows you with it, or the other way around. So this picture, at least for me, invoked a feeling that rather than rushing all the things around and being impatient, we can just be happily waiting, for the world to change.In LineThe separator line, which here is very long like a snake, in a rare moment before one of those cars would try to slip into any space that they can find, which would have ruined this kind of composition, but luckily I captured it right in that moment, and with the motorcycle in the edge acting as if it's the head of the snake. And of course, the wet asphalt and the diffracting red light of the lamps from the windscreen adds a particularly beautiful ambiance.InfiltrationSome people just can't wait, in this particular situation, the whole gap which purpose is for a safety net is being used by impatient drivers to go their way, and the effort to drive in one of those is like climbing up the mountains of troubles that is in front of you, a stark contrast to my previous photo which captures the sereneness of traffic jams, this one, just 15 minutes later, captured the hurrying folks who just can't wait.In anticipationI captured this particular frame in what is near the end of the jam, there's a crossroad ahead of this picture, an exit from the torturous hell of a journey for many, leaving them in anticipation of what's ahead, and this particular composition left me a little bit of the feeling.Three's A CompanyI was aiming for shooting the ambiance created by afternoon lights peeking through the clouds and along came these three motorcyclists. I was walking and they were moving through, and luckily my hands were fast enough to half-click the shutter and expect them to come in this formation before they all exit the junction, and their movement, and regularity were thus frozen forever in time.And my favorite amongst them allThe Daily ConfrontationI have always liked to capture the life of everyday working people, whenever I'm on the shuttlebus or just in the commuter cars seen in this picture, I've always been imagining myself capturing the moment, to spill it out later when I have the time (and the urge) to work it on my canvas. 5 years later, when my brush is all dry and I still can't bring myself to take all those toxic paints into my small habitat, I finally got myself a camera, and when I brought it to this trip here, I was blessed with my favorite lighting. The contrast and bluish hue brought in by the foggy sky and the reflecting surfaces made by rain water just after a rain is just beautiful and within this perfect environment, I found this gem.all except for the \"Three's A Company\" were shot from inside a shuttlebus, and I was lucky enough to have the front seat available and yes the distortions which came from the wet windscreen are particularly pleasing for me. I tried to as much as possible to shoot at aperture wide open and minimal zoom, to maximize my camera's potential, since it doesn't have a fancy APS-C sized sensor. I still don't know which's the better photographer in here, the camera, or me, but we should learn to know in the next month or so:).",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.99550848Z",
        "author": "orb",
        "date": "2011-08-09T20:22:23+0100",
        "id": "25713128d40637b308b0f17ced5ff481",
        "post_id": "post-251173",
        "text": "NASA:MEDIA ADVISORY : M11-166 - NASA Offers Media Access To Mars-Bound Rover On Aug. 12",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.785193984Z",
        "author": "Urwumpe",
        "date": "2010-04-28T20:03:10+0100",
        "id": "a97de6fa4645ea7b71edfedb8a4d9ebf",
        "post_id": "post-219324",
        "text": "Don't use TransX. use Orbit MFD and map MFD for the first step and lower the orbit OPPOSITE of the landing site, so the new periapsis is directly above the landing site and in 14 km altitude. Then, check the time to PDI and when the countdown is low enough, activate PDI and let the autopilot do its duty.Maybe you can pre-calculate the burn with transX (I am no TransX expert), but IMFD can do that.",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:05.553857536Z",
        "author": "T.Neo",
        "date": "2011-12-11T19:50:01+0000",
        "id": "25f947e79440c8120640c52f96727668",
        "post_id": "post-220290",
        "text": "SSTO discussion continued on fromherein the Falcon 9 Flight 3 updates thread.The only reason SSTO was even considered is because people thought it would make for a more completely and rapidly reusable launcher. If SpaceX can pull that off with two stages (or 2.75 stages, with Falcon Heavy), SSTO is unnecessary.\n\nIt doesn't mean SSTO is 'unecessary'. The existence of fixed-wing aircraft doesn't negate the purpose of helicopters for example.The advantages to SSTO exist and will exist if and when SpaceX or whoever else achieves successful reusability with a TSTO.The problem is that these advantages are intrinsically linked to the set of disadvantages that make SSTOs unattractive, which have been discussed at length here and elsewhere.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.020661504Z",
        "author": "orb",
        "date": "2011-10-09T17:45:37+0100",
        "id": "71224af3e5543daeb7f8fa61aa6c42e9",
        "post_id": "post-251197",
        "text": "Universe Today:Assembling Curiosity\u2019s Rocket to Mars",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.472052224Z",
        "author": "statickid",
        "date": "2010-04-29T23:48:33+0100",
        "id": "38198d9894e087885d619c9fe51dbcb7",
        "post_id": "post-219919",
        "text": "united states is too unimaginative and uncool to release something so progressive and unfailiar:rolleyes:",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57186048Z",
        "author": "Hlynkacg",
        "date": "2013-11-20T21:38:04+0000",
        "id": "bbe135f2b29fa5da046895b19582c739",
        "post_id": "post-220478",
        "text": "Except that you seem to be saying that early quality problems should go undressed in the interests of building a sufficient dataset. By that reasoning there is realistic distinction between early quality problems and real operational problems. They are one and the same.As I stated before, because each rocket is a one-off, each rocket is effectively a prototype of the next. Requiring that a production model be exactly like it's prototype, warts and all, defeats the whole purpose of prototyping in the first place.as for the latter part.In a a fixed cost or managed service contract environment your first and last priority is always CYA. As such there is very strong incentive against change or trying anything that hasn't already been tried. Spaceflight is a high risk endevour dominated by such contracts so this is exactly whet we see.If we assume that Musk is serious when he says that SpaceX's objective is \"to open the frontier\" It is in SpaceX's best interest to be only as cautious as is required to keep insurance adjusters happy, AKA what they have been doing. Over-caution slows development and comes with severe performance penalties.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.115622144Z",
        "author": "Jacko13",
        "date": "2010-08-30T23:27:57+0100",
        "id": "16e5cf5e6010aff4573a4808ce981008",
        "post_id": "post-252257",
        "text": "Ok I found some files that looked important. Here goes nothin:Dragonfly.cfg (saved as .txt)View attachment Dragonfly.txtDragonfly.bmpView attachment Dragonfly.bmpFlightData.log (it says TUG-01, which is the vessel name in the scenarios)View attachment FlightData.logOh here's these:Any significant files missing?I know the way I posted these is probably frowned upon by the orbiter community...so I don't really want any crap about it. It was just easier...:dry:",
        "thread_id": 16272
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560951808Z",
        "author": "Matrix Aran",
        "date": "2012-06-02T17:56:37+0100",
        "id": "a31a4e5331562b1e372ed42f372fc41a",
        "post_id": "post-220377",
        "text": "Wouldn't this all be better achieved by a purpose built earth-moon \"ferry\", with cheap capsules to ferry crew back and forth to such a vessel? Without the mostly dead weight of a heat shield, and all the cacophony of other systems a SSTO would require?I have to say, it seems like trying to use an SSTO for such a mission seems like an effort to take a square peg and hammer it into a small round hole.P.S. I forgot to mention, you still haven't answered my question on how you would get the fuel to refuel any ship up into orbit in the first place.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65168Z",
        "author": "Izack",
        "date": "2010-06-12T00:57:42+0100",
        "id": "5e3129d6c080682d3341c65e1e8695c7",
        "post_id": "post-221045",
        "text": "Alexw95 said:yes for sure dgiv panel = to complex lets not go higher than amso or the stock dg panel if we are going to make somthing\n\nWell, I wouldn't say the DG-IV panel is too complex, but I agree. Orbiter is complex enough for most people to handle. I for one don't want special training to fly a mission, especially if I fly more than one. Also, as Urwumpe said it adds too much complexity and time to the development process.I'm still working on a preliminary manual, but I have a few questions\/propositions:1. The OSHV is already decided upon, but what about the primary truss and service module? Communications?I suggest a second major vehicle, which is a combination of those three things, launched by the same vehicle (the Ares V in this case) as the OSHV, as a separate launch.2. Launch vehicles? I can't imagine we're going to use a pile of Ares Vs for one mission. The Ares I and Space Shuttle might be helpful (see below.)3. Crew? I was thinking an initial crew of no larger than 10, and optimally 8.PRELIMINARY LAUNCH SCHEDULE (Rough overview):Please tell me what you would have changed. I don't expect this will be finalised in even 10 versions.Launch 1: Ares V - OSHVLaunch 2 - Ares V - SSCM (Service Structure and Communication Module)Launch 3 - Ares I\/Orion CTV - Expedition A (4 astronauts)- Activation and shakedown of OSHV- Manual rendezvous with SSCMLaunch 4 - Ares I - Mission Package 1A - Cargo\/supplies needed for trip,and the SMEVLaunch 5 - Ares V - NERVA-2 IDMSLaunch 6 - STS - Expedition B (8 astronauts - 4 transfer to OSHV)- Mission Package 1B - Further cargo, Skycrane systemAgain, please assist me with improving this.Further requests:Could I get any extra information from Bj or Columbia42 regarding the OSHV? Mass, dimensions, shape, anything?Ashaman what is the mass of your refinery?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.756621568Z",
        "author": "orb",
        "date": "2012-04-27T19:51:50+0100",
        "id": "de57ab76815c56fb7b75758c17739042",
        "post_id": "post-251359",
        "text": "NASA\/ NASA JPL:100 Days and Counting to NASA's Curiosity Mars Rover LandingApril 27, 2012At 10:31 p.m. PDT today, April 27, (1:31 p.m. EDT), NASA's Mars Science Laboratory, carrying the one-ton Curiosity rover, will be within 100 days from its appointment with the Martian surface. At that moment, the mission has about 119 million miles (191 million kilometers) to go and is closing at a speed of 13,000 mph (21,000 kilometers per hour).\"Every day is one day closer to the most challenging part of this mission,\" said Pete Theisinger, Mars Science Laboratory project manager at NASA's Jet Propulsion Laboratory in Pasadena, Calif. \"Landing an SUV-sized vehicle next to the side of a mountain 85 million miles from home is always stimulating. Our engineering and science teams continue their preparations for that big day and the surface operations to follow.\"On Sunday, April 22, a week-long operational readiness test concluded at JPL. The test simulated aspects of the mission's early surface operations. Mission planners and engineers sent some of the same commands they will send to the real Curiosity rover on the surface of Mars to a test rover used at JPL.\"Our test rover has a central computer identical to Curiosity's currently on its way to Mars,\" said Eric Aguilar, the mission's engineering test lead at JPL. \"We ran all our commands through it and watched to make sure it drove, took pictures and collected samples as expected by the mission planners. It was a great test and gave us a lot of confidence moving forward.\"{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.562362112Z",
        "author": "Urwumpe",
        "date": "2012-06-05T15:17:56+0100",
        "id": "59a95953004ba51d08a8400b7549687a",
        "post_id": "post-220398",
        "text": "RGClark said:Do you have reference for the refueling time for the ISS?Bob Clark\n\n\"Soyuz - A Universal Spacecraft\", it explains the tanking system for the Russian space stations since Salyut 6, including the ISS.Don't have the book at hand here for exact numbers, but the process is described with some diagrams and explanations.EDIT: The actual transfer of 815 kg from one ATV to the ISS took 30 minutes according to ESA, but that isn't the full procedure. It involved pressurizing and depressurizing tank pairs, pumping nitrogen from tank bladder to storage tanks, etc. The fuel does not get in contact with any mechanical parts except valves.EDIT2: And the process is of course fully automatised and controlled from the ground, it is done without any astronaut involvement.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652986112Z",
        "author": "Salun",
        "date": "2010-06-12T20:37:17+0100",
        "id": "f82dc347dfdfd223ebee95180c64278f",
        "post_id": "post-221059",
        "text": "Well now that we have most of the technical ways to get to mars and the surface. I must ask. What are we gonna do(Aside mine for fuel for the return trip?).I think the majority of us agree we should Land near Viking, Pathfinder or the MER rovers.The real question is. Are we gonna have to drive there? Walk, Hitchhike or are we gonna have some sort of aircraft so we can explore all of Mars? Maybe some sort of Martian rover?Next the Stacks orbit.Call me Crazy but the way most people talk about its final orbit is circular. When it comes to saving fuel I vote for a highly eccentric elliptical orbit. One that would also a few times provide flybys the Martian moons. It should save fuel on MOI and if it were a real mission provide opportunity to study Mars Surface and its moons. Which are pretty much asteroids.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.040323584Z",
        "author": "Urwumpe",
        "date": "2014-02-15T11:42:03+0000",
        "id": "a6a30667a92956a09e7223556deac669",
        "post_id": "post-252167",
        "text": "Looks like it simply drove over a too pointy rock too much.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660448Z",
        "author": "PhantomCruiser",
        "date": "2010-05-03T23:48:58+0100",
        "id": "dd848c42fad0635731925a114594bcc2",
        "post_id": "post-220604",
        "text": "Nah, they wouldn'treallybe RCS thrusters... I'm just saying that they would probably behave like them.And you're 100% correct in saying this thing would go nowhere fast. In the book they used them to wander around and seed these little windmill heater things.I had a fleeting thought of it working like a UGCO car, only with the mesh at 400-500 meters, it could just kind of wander around aimlessly.I'm not sure flying one around would be much fun, but it'd give some dynamic to the scenery off on it's own.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902458624Z",
        "author": "T.Neo",
        "date": "2010-04-29T11:59:57+0100",
        "id": "9fb0a5ceef9268051efdf8b237203c5b",
        "post_id": "post-219472",
        "text": "I agree- tensionary designs have many advantages.A spacecraft is often a truss with stuff stuck to it, because this is an efficient way of doing things. Launch vehicles, for example, use their fuel tanks (roughly) as the supporting structure. But if your fuel tanks are small, or you have to be far away from the engine, or you don't have any engine, then that role is taken up by a truss.You don't need external plating or wings or whatnot, like a Star Trek ship. You just don't need them there. Sure, if your craft is fly through an atmosphere, it's going to look more like an aircraft, but it doesn't have to (Soyuz capsules, MER aeroshells for example).I can see cislunar \"yachts\" being \"sleek\", but I still don't see them looking like airplanes... because they won'tbeairplanes.:rolleyes:Star Trek spacecraft don't even fly like spacecraft, so one should not take design tips from them...",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:36.109565184Z",
        "author": "jedidia",
        "date": "2010-08-30T09:50:42+0100",
        "id": "086114e477ed1d5d72af0db5b0b66862",
        "post_id": "post-252247",
        "text": "There's a very old, very difficult space station building game called SpaceMAX, I remember it having a whole chapter on that topic in the manual. The game should be well available as abandonware by now, maybe that Manual could help...",
        "thread_id": 16271
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660755968Z",
        "author": "Izack",
        "date": "2010-05-04T00:55:32+0100",
        "id": "640ab94aa1762eafead45c903acf5dbb",
        "post_id": "post-220607",
        "text": "I say we should use a stack, but perhaps not launch and assemble the whole thing in orbit ourselves. If we did that, it would be like another OFSS, and would take longer than the Mars voyage itself. Instead, maybe 'start' with it already partially built, or even just use a preexisting vessel, like the Mars 1994 addon or, as Phantomcruiser mentioned the James Cook.Essentially, \"let's not and say we did.\"Also, Ark has a valid point. If more than one or two people are going to have fun, there should be more than one flight. The first JC (if we use that) could bring parts for a station in orbit (then we can still have orbital construction involved), as it's one thing togoto Mars and quite another to actuallylandon it. Once we have that foothold, it will be a whole lot easier to bring in supplies (the larger ships can ferry supplies to the station, and smaller landers can bring them down. I don't like the idea of landing and launching an Arrow or XR-5 every time we need supplies, for fuel cost reasons.)Then come the first landings, first surface base, and then the polar outposts, balloons, science experiments, et cetera.That's just my two cents. :tiphat:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902981376Z",
        "author": "jedidia",
        "date": "2010-04-29T21:22:26+0100",
        "id": "46b1a84dc2441da5aecaf10bfbd75f59",
        "post_id": "post-219480",
        "text": "If the angle allows the actual exhaust stream to avoid the rest of the spacecraft, then that should not be a problem.The problem then would be the light emitted by the exhaust stream as it passes the rest of the spacecraft structure. Calculations would have to be done to see if this poses any real threat.\n\nI was actually thinking about the em radiation. if the actual particle stream would hit any part of the ship, no shield in the world could protect it at that short distance.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:35.979646464Z",
        "author": "Screamer7",
        "date": "2012-08-08T20:08:19+0100",
        "id": "2d830b72bad903f28c0cac13fa68b837",
        "post_id": "post-251777",
        "text": "Wow, the resolution is just amazing!!!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.087156736Z",
        "author": "Andy44",
        "date": "2012-04-23T02:56:37+0100",
        "id": "fd94a9572e3f3d0b7f4fc53e1238e064",
        "post_id": "post-219565",
        "text": "Well, learn something new every day. And your homemade IR camera is very impressive. Do we get to see what it looks like? Did you build the whole body or just use an existing unit with your new innards?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:04.854353664Z",
        "author": "to be",
        "date": "2008-05-11T04:38:53+0100",
        "id": "27edd601bd68581ff756bacf99698f0d",
        "post_id": "post-65178",
        "text": "You really don't need to use IMFD to launch to the moon. Since the moon is so far out, it moves very slowly with respect to something in low earth orbit, and you just need to get on the right inclination and LAN. That said, I don't see why you couldn't use IMFD, it is just overkill, something like Launch MFD, or even map MFD will easily do it for you.",
        "thread_id": 1402
    },
    {
        "@timestamp": "2023-09-14T07:13:36.52084096Z",
        "author": "orbitingpluto",
        "date": "2010-09-03T06:02:38+0100",
        "id": "c63f78c18388e4e6a22dcbaa47eb06cb",
        "post_id": "post-252777",
        "text": "You know, I was thinking of starting a Orbiter-Forum Mission to Mercury...Or maybe a Orbiter-Forum Mission to Mimas...:rofl:",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.093729024Z",
        "author": "Eccentrus",
        "date": "2015-01-09T01:49:32+0000",
        "id": "466cc2e008a9b63885b713a15009f620",
        "post_id": "post-219617",
        "text": "That last one andy, was that on a kodak tmax? I have recently acquired 2 rolls of its 135 cut, am waiting for a vacation or event to try and burn that roll inside my canonet's q17-3 chamber.Btw all my smartphone's cam use is left to photographing patient's data from the hospital's central computer because the bureaucrats here are too lazy to repair their printer or to put in proper internet connection :lol:---------- Post added at 08:49 AM ---------- Previous post was at 08:40 AM ----------Unstung said:There is definitely a place for DSLRs, but most people don't require that kind of performance.\n\nIndeed, for most applications even the middle tier dslrs are overkill, not to mention that they are cheaply built! Large sensor advanced compacts are generally so well made these days I always recommend them to friends and families who are starting their forray into photography, these will serve them well for a considerable time and more portable in every way imaginable and they will carry it more. Although admittedly toddlers are still fooling the hell out of cdaf cams lol.For what I use, the classic fuji x100 fulfill my digital photography needs adequately and some. I just need to have the teleconverter for closer portraits and thinner dof and I'll be done. Then plus size of large sensors in this size is that because we all carry tablets and iPads these days, these type of compacts still fit snuggly into the side pouch together.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.60993536Z",
        "author": "Urwumpe",
        "date": "2010-05-02T19:15:08+0100",
        "id": "bb7530242d1376f04b740d5be41a4016",
        "post_id": "post-220534",
        "text": "supersonic said:Anyone mind if I start a social group?\n\nNot if you don't mind me joining.I can only agree, before you start things, have at least one part of the program planned. Not from beginning to end, but maybe plan the whole mars mission in episodes, and start each episode with a complete mission manifest, telling which launch will go where.If I would be permitted to be visionary: It would be much more fun, if once the episodes start to be played, all players that take part are represented in the scenario as UMMU astronauts, and the current state emailed around, as PBEM. So, any player could have his chance of \"landing\" on mars.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.632948992Z",
        "author": "Mantis",
        "date": "2010-09-03T12:40:12+0100",
        "id": "f164abcab4101f04838d47c01bf19440",
        "post_id": "post-253020",
        "text": "They were all pretty good but sadly none of them work with Orbiter 2010.",
        "thread_id": 16342
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902223616Z",
        "author": "Izack",
        "date": "2010-04-29T01:25:08+0100",
        "id": "c50b1d0eab7dcfa453c567c2e9b983a5",
        "post_id": "post-219469",
        "text": "I'm just postulating here, but wouldn't a pyramid also be an effective shape for a spacecraft? Say...four main engines on the four corners of the base of a rectangular pyramid? You could then have propellant mass 'inside' the shape, and attach hab modules and whatnot to the outer edges (distributed correctly for balance, of course)?Or for a nuclear-powered craft, have one longer hab module at the 'point' of the structure?I just came up with that on the spot...feel free to blow me out of the water. I have my life-vest ready. :thumbup:",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.446287104Z",
        "author": "Bill LeClere",
        "date": "2010-04-29T16:21:12+0100",
        "id": "bc10cb8728d431ac4d43e3b8a03ec635",
        "post_id": "post-219865",
        "text": "Anyone got a shovel?",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:36.639574272Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-03T14:04:19+0100",
        "id": "145ff314c02b12caa871b8c078faa8e6",
        "post_id": "post-253046",
        "text": "Here's some more articles about this:NASA: \"NASA Selects Investigations For First Mission To Encounter The Sun\".SwRI energetic particle instruments selected for Solar Probe Plus mission.Space Daily: \"Solar Probe Plus To Plunge Directly Into Sun's Atmosphere\".SPACE.com: \"NASA Aims to Plunge Car-Sized Probe Into the Sun\".",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:05.614834944Z",
        "author": "Urwumpe",
        "date": "2010-05-07T16:42:27+0100",
        "id": "896307d76841b3ace563cf7f4f3e7020",
        "post_id": "post-220735",
        "text": "Well, if I could just state my wishes:The mars spacecraft should be modular, but should not require at the same time excessive LEO assembly phases. More than 4 modules per mars transfer would be painful.Dilemma:I would like the technology to be closer to todays reality, but I can see that this would also prevent many less than advanced players from taking part. So, I would suggest that a DG-Tech Mars vehicle would be better. A NERVA looks good, but is maybe already too hard for some.A program patch would be nice, but is currently the most useless thing in the queue. We need to get things started so the program is running, and then, when all the dangerous decisions are behind us, we can talk again about the decorations.Instead of many people talking endlessly against each other, there should be a direction. So, let me suggest a very simple method of making sure work gets done, instead of just talking about it: Delegate responsibility. We have heard enough opinions now, and I think we all agree that this is a great forum project. Now, the talking can cease, and the metal has to be cut.Before we decide on which vehicle we use, we should know what the vehicle(s) will transport. Thus, I think the task for the weekend should be: \"Plan how the first Mars expedition should look like, how many consumables they need to survive there, and how it can get transported\". This includes making suggestions how the mars base will look like in the first 18 months or how it evolves in that time.Remember: There will be a few weeks of an open launch window on Mars, that permits us to transport material there and let spacecraft directly fly back to Earth before the return window closes for 18 months. After it closes, the permanent expedition crew that is left on Mars will have to survive on what is on Mars, no resupplies possible. And I am sure, we want to call such a thing a base and not a tent city for some days before all go away for months.I am also sure, we don't want to fast forward until the Earth-Mars window opens again. So, we need so meaningful missions on Earth and Mars that fill the gap.We also need to decide first, how the crew gets to Mars and how they leave it: On the same vehicle as they used for landing (Apollo like) or use a Earth Return Vehicle (Like Mars Direct)? Swap spacecraft or not? Mars Orbit Rendezvous?For not loosing the paperwork in Forum&Social Groups, let me suggest (like always) to use OrbiterWiki for gathering the important information. I would say it is the best tool for the documentation job.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.472824576Z",
        "author": "statickid",
        "date": "2010-04-30T06:19:49+0100",
        "id": "2d3e23579a6792cf5297d301172fb350",
        "post_id": "post-219925",
        "text": "yeah, or i think it would be really cool if they were hand etched to look old fashioned, like the big panorama on the 2 dollar bill. kind of a dramatic baroque scene with interesting faces and expressions, but of mission control",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:36.664882944Z",
        "author": "N_Molson",
        "date": "2010-09-03T21:19:44+0100",
        "id": "f781de6527bd0ebf23d68711333c658f",
        "post_id": "post-253111",
        "text": "In the state where things are, I'm more concerned by the HLV than by the capsule... The Pad 39B is still in one piece...",
        "thread_id": 16349
    },
    {
        "@timestamp": "2023-09-14T07:13:05.619616256Z",
        "author": "Bj",
        "date": "2010-05-10T01:27:31+0100",
        "id": "c460b91a8b3d131b81e6b9d0b4c6d918",
        "post_id": "post-220780",
        "text": "Columbia42 said:Great ideas about the mining.As for the recovery of rovers, isn't the Spirit rover broken or stuck or something? Maybe we could fix that.\n\nIf someone could mesh it, then write a .dll that would allow it to be broken and 'fixable' then sure.:)Unless just going near a static mesh will constitute as 'fixed' then that works too.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.529214464Z",
        "author": "N_Molson",
        "date": "2010-06-22T21:47:29+0100",
        "id": "fd7a1654850def83a7e20e99aefa4eb1",
        "post_id": "post-220072",
        "text": "I tried that. The problem is, that the Progress is 7 tons. The Shuttles is about 110 tons. The dV of a Progress, even fueled at 100%, is insufficient to deorbit the Shuttle.I loaded a Star48 SRM in STS132. This thing had enough power to deorbit the Shuttle, it worked. And I've read that some Shuttle satellite deployement missions carried this kind of engines (to send the sat on the wanted orbit).",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:35.87038848Z",
        "author": "Unstung",
        "date": "2012-08-06T06:31:53+0100",
        "id": "ba157c13b3e8724ee1b554cb20c2b050",
        "post_id": "post-251585",
        "text": "Standing by for skycrane. Catch me when I faint.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65709568Z",
        "author": "Bj",
        "date": "2010-05-02T21:30:32+0100",
        "id": "9fb65ea106d47b680daf43cd78cc8a76",
        "post_id": "post-220567",
        "text": "PhantomCruiser said:Here's some ideas for landing sites.Columbia Hills and Spirit landingsite for MER-2003Ausonia MensaThere is always Olympus... I'd assume we'd get rid of the default Olympus base?\n\nIf we land there then yes, it would be easier to land somewhere else though :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.549316864Z",
        "author": "Urwumpe",
        "date": "2010-05-01T23:12:07+0100",
        "id": "a706c4fefd795a85c80bacae129c82f6",
        "post_id": "post-220080",
        "text": "Additionally: any staging system also means a mass penalty. It is not much mass, but small masses sum up to big mass increases in your design - see the Ares family as example, that not only American women quickly gain weight.And staging looks bad on a SSTO.;)The engines of the Atlas also had not been little mass - if I remember correctly, they reduced the structural mass by 40%.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.023892736Z",
        "author": "Unstung",
        "date": "2013-09-22T10:30:07+0100",
        "id": "26b3ab8d706507600ef4ca970e0af7f2",
        "post_id": "post-252104",
        "text": "JPL: \"NASA Curiosity Rover Detects No Methane on Mars\"The roving laboratory performed extensive tests to search for traces of Martian methane. Whether the Martian atmosphere contains traces of the gas has been a question of high interest for years because methane could be a potential sign of life, although it also can be produced without biology.\"This important result will help direct our efforts to examine the possibility of life on Mars,\" said Michael Meyer, NASA's lead scientist for Mars exploration. \"It reduces the probability of current methane-producing Martian microbes, but this addresses only one type of microbial metabolism. As we know, there are many types of terrestrial microbes that don't generate methane.\"Curiosity analyzed samples of the Martian atmosphere for methane six times from October 2012 through June and detected none. Given the sensitivity of the instrument used, the Tunable Laser Spectrometer, and not detecting the gas, scientists calculate the amount of methane in the Martian atmosphere today must be no more than 1.3 parts per billion. That is about one-sixth as much as some earlier estimates. Details of the findings appear in the Thursday edition of Science Express.[...]\n\nUniverse Today: \"Curiosity Rover Finds No Methane On Mars. What\u2019s Happening?\"This image shows concentrations of Methane reported on Mars in 2009, from an Earth-based observatory. Credit: NASA\u200bSPACE.com: \"Mars Mystery Deepens: Curiosity Rover Finds No Sign of Methane\"",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.075778816Z",
        "author": "Andy44",
        "date": "2010-06-19T22:36:33+0100",
        "id": "90a50646ab2584fdf443b5439110278d",
        "post_id": "post-219502",
        "text": "Okay, now that I've got some prints scanned in using my junky Lexmark scanner, I can try to show off a little. These photos were mostly shot in the Washington DC area, many on the Metro train or in the stations. Some were shot in Alexandria, VA, or in Philadelphia, PA. All were shot using 35 mm film and were processed by me in a traditional darkroom. The colored prints are actually black and white photos processed in lith developer, which turns the paper a pinkish-brown color and also gives it that surreal effect.Lately I've been messing around with abstraction. Being near cities and having a 35mm camera lends itself well to this. Wandering the city and subway at night alone, watching humans in their natural environment...",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.613042432Z",
        "author": "Bj",
        "date": "2010-05-06T23:17:30+0100",
        "id": "c1be444160d76c46ef6978320c0b82c2",
        "post_id": "post-220722",
        "text": "Izack said:The Moon?\n\nThen that only leaves option 1. :thumbup:Ashaman42 said:I meant more about changing the actual miner mesh, for the output I was just planning on having the miner(fueler) output DanSteph's standard space fuel cargo (pretty sure this is ok but will check first).However this will mean that the rock miner and fuel miner will look the same, though I guess we'll be able to identify which is which based on the kind of cargo stacking up near it.\n\nHmm, well I'm OK with it either way, but might the fuel cargo from UCGO be too small? 1048kg of fuel per cargo container is a lot, but the Arrows tanks carry 800,750kg and the DGIV carries 9600kg. Only 9 cargo tanks for DG, but ~800 for Arrow... Maybe it would be better for larger drums for the Arrow.So the drum would take like 15 minutes to create in Orbiter time and a different miner would take 30 sec to make UCGO fuel cargo. Or something similar. Whats everyone else think? I think waiting for 800x fuel to spawn would be way too long and tiresome.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.044431872Z",
        "author": "Evil_Onyx",
        "date": "2016-10-15T22:59:05+0100",
        "id": "de3f0da6903ae85ee37c373943b891ed",
        "post_id": "post-252199",
        "text": "Well as I cant find a thread for Opportunity and it still trudging on.NASA's Opportunity Rover to Explore Mars GullyNASA's Opportunity Mars rover will drive down a gully carved long ago by a fluid that might have been water, according to the latest plans for the 12-year-old mission. No Mars rover has done that before.The longest-active rover on Mars also will, for the first time, visit the interior of the crater it has worked beside for the last five years. These activities are part of a two-year extended mission that began Oct. 1, the newest in a series of extensions going back to the end of Opportunity's prime mission in April 2004.\n\nThe rover team will face challenges keeping Opportunity active for another two years. Most mechanisms onboard still function well, but motors and other components have far exceeded their life expectancy. Opportunity's twin, Spirit, lost use of two of its six wheels before succumbing to the cold of its fourth Martian winter in 2010. Opportunity will face its eighth Martian winter in 2017. Use of Opportunity's non-volatile \"flash\" memory for holding data overnight was discontinued last year, so results of each day's observations and measurements must be transmitted that day or lost.\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586692608Z",
        "author": "T.Neo",
        "date": "2011-09-17T15:39:07+0100",
        "id": "348d300aaf5991897a2f87e47bbbb7a0",
        "post_id": "post-220251",
        "text": "I can't speak for what amount of vehicle mass the thrust structure makes up (I haven't a clue what percentage it is), but it would make sense for it to be quite heavy.Engines, however, are easier to compare as their masses as individual items are usually available. Let's compare a few stages, using data on Encyclopedia Astronautica:S-IC:Unfuelled mass: 135 218 kgF-1 engine mass: 8 391 kgEngines as percentage of total dry mass: ~31%Delta CBC:Unfuelled mass: 26 760 kgRS-68 engine mass: 6 597 kgEngines as percentage of total dry mass: ~25%Atlas CCB:Unfuelled mass: 22 461 kgRD-180 engine mass: 5 480 kgEngines as percentage of total dry mass: ~24%As you reduce tank mass (for example by moving to a pressure supported structure), engine mass becomes more and more of the mass of the vehicle. And while you can only reduce tank mass so much, you cannot really reduce engine mass, because lighter engines will be under more intensive engineering demands and will therefore be:- Less reliable.- More expensive.- Increasingly difficult to reuse.In short, you just have to live with engine mass.Because engines are so heavy and high levels of thrust are not needed late in ascent, this makes jettisoning engines and uneeded support structure attractive.If Astronautix is to be believed, the Atlas D 'booster stage' accounted for over 50% of the dry mass of the Atlas D vehicle!But there is absolutely NO advantage in expendable SSTOs.\n\nAgreed. NONE whatsoever, the extra cost and reliability issues of the seperation system are by far a better option than having to deal with the physical disadvantages of an SSTO.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6146112Z",
        "author": "Ashaman42",
        "date": "2010-05-07T06:17:09+0100",
        "id": "d64f46b85d92c1a922492e136fb75300",
        "post_id": "post-220733",
        "text": "Bj said:Hmm, well I'm OK with it either way, but might the fuel cargo from UCGO be too small? 1048kg of fuel per cargo container is a lot, but the Arrows tanks carry 800,750kg and the DGIV carries 9600kg. Only 9 cargo tanks for DG, but ~800 for Arrow... Maybe it would be better for larger drums for the Arrow.So the drum would take like 15 minutes to create in Orbiter time and a different miner would take 30 sec to make UCGO fuel cargo. Or something similar. Whats everyone else think? I think waiting for 800x fuel to spawn would be way too long and tiresome.\n\nI can make a larger fuel cargo easily enough, will have a look at the weekend, how big should we go? Both size and mass -wise. Not sure what our lifting capacity from Mar to orbit will be.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.41837312Z",
        "author": "BrianJ",
        "date": "2011-01-21T23:13:48+0000",
        "id": "a4adda3a9b19f597f854aa740061bc87",
        "post_id": "post-252489",
        "text": "Hi,just a little update, now available on OrbitHangar.Includes auto-attitude modes (set mathematically by the sail module):max-prograde accel, max-retrograde accel, hold flux-relative attitude, hold velocity-relative attitude, \"escape\" strategy.Also, parameters such as sail area, sail albedo, paddle area, etc. can be set in the .cfg file.See Doc for more details.*******************The \"Escape Strategy\" mode works OK, but certainly not optimal.I never could figure out a \"Capture Strategy\" mode - it all depends how you are approaching the planet.I managed to get to Mars from Earth in about 1 year, then spent 1.5 years chasing it around trying to get into a lower orbit(not so easy) ;-)Max. velocity after 0.2 AU pass of the Sun, 130km\/s !Cheers,Brian",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:04.821320192Z",
        "author": "eveningsky339",
        "date": "2010-04-28T14:47:05+0100",
        "id": "74dad28aee6a2c937e54ad9a07a6190a",
        "post_id": "post-219398",
        "text": "Well, really, no one can know the motives of an interstellar alien race. They are, after all,alien. Hawking has a point, humans haven't exactly been good examples when it comes to \"meeting the natives,\" but aliens aren't humans.Perhaps an alien ship has come and visited earth only to take pictures of feet, because pictures of feet are the highest form of art... and then they went home and worshiped our feet. It's absolutely absurd, yet entirely plausible.Then comes the issue of whether aliensalreadyhave visited. I haven't made my mind up one way or the other; so-called cases of \"alien abduction\" range in credibility from obvious psychosis to disturbingly believable. (The latter category generally includes some sort of \"physical evidence\" that aliens performed experiments, etc.)",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:04.783826944Z",
        "author": "FordPrefect",
        "date": "2010-04-26T08:08:50+0100",
        "id": "2c8793c811ba6613ddc85a0735cb5b72",
        "post_id": "post-219316",
        "text": "Step 13 sure sounds like AMSO. You may want to read the \"Apollo Powered Descent Guidance.doc\" along the \"AMSO-User-manual.pdf\", both of them can be found in your YourMainOrbiterDirectory\\Doc\\AMSO folder.Additionally, you may have a look athttp:\/\/history.nasa.gov\/ap11fj\/andhttp:\/\/www.hq.nasa.gov\/alsj\/frame.html. Tons of information available there.",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:36.42330112Z",
        "author": "Moach",
        "date": "2010-08-31T18:23:12+0100",
        "id": "f2a5fcd12a82a0fb72238ab4811dccfb",
        "post_id": "post-252499",
        "text": "are you using aerobrake MFD?you should be able to check your \"arrival\" velocity and ajust your angle apropriately.... i think :hmm:",
        "thread_id": 16302
    },
    {
        "@timestamp": "2023-09-14T07:13:05.077138432Z",
        "author": "Andy44",
        "date": "2010-07-03T15:51:15+0100",
        "id": "65526b641adf0c06967b2ba331f5f8be",
        "post_id": "post-219508",
        "text": "I don't even have a camera with removable lenses, though I'm watching the mirrorless interchangable lens market with interest, should one of my kids happen to accidentally drop my old Kodak compact :lol:\n\nYeah, if I was in the market for new digital gear, those ILC's look pretty nice. I wonder why a DSLR has to be so big? A film SLR has mirrors and prisms in it, and they aren't so thick.If Fujifilm makes one I would be tempted. I have one of their older cameras, and while it lack resolution at 6 MP, the CCD electronics in it gets amazing saturated color. I have been unable to reproduce those vivid colors using various brands of color film.But if I'm going to blow money on another camera, it will probably be a vintage twin-lens reflex...Something like this:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:04.821531648Z",
        "author": "Enjo",
        "date": "2010-04-28T16:49:07+0100",
        "id": "f028c5dbaa005f929642eba669da01cb",
        "post_id": "post-219401",
        "text": "Did anybody notice similarities between this thread (Human vs Aliens) and the \"Human vs God\" one?",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.606344448Z",
        "author": "Izack",
        "date": "2010-09-03T03:14:54+0100",
        "id": "5527c173b2a8a87d63ada30065768546",
        "post_id": "post-252940",
        "text": "Slice N Splice said:All the deep space traveling ships look the same in my opinion.They are all long and thin and look the same.\n\nForm follows function.;)",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.618584064Z",
        "author": "Bj",
        "date": "2010-05-10T00:00:09+0100",
        "id": "b7898717e9bffcef5f2fa085a3a4b13e",
        "post_id": "post-220773",
        "text": "Things we need dev...Alright, continuing from the last long post, we need a few things developed before we can leave LEO.1.Ashaman, do you think you can integrate your GDI MkI Miner with my soon to be finished program?Basically, I want the miner to its location with available resource deposits and only produce material if it is over a resource deposit. Integration should be simple I think, any chance of working on it?2.Next we need either static or deployable cargos textured and\/or meshed for the many various material that can be mined.This is a list of the resources that might be found on other planetsLithium = 3,Beryllium = 4,Boron = 5,Carbon = 6,Sodium = 11,Magnesium = 12,Aluminium = 13,Silicon = 14,Phosphorus = 15,Sulfur = 16,Potassium = 19,Calcium = 20,Scandium = 21,Titanium = 22,Vanadium = 23,Chromium = 24,Manganese = 25,Iron = 26,Cobalt = 27,Nickel = 28,Copper = 29,zinc = 30,Gallium = 31,Germanium = 32,Arsenic = 33,Selenium = 34,Bromine = 35,Rubidium = 37,Strontium = 38,Yttrium = 39,Zirconium = 40,Niobium = 41,Molybdenum = 42,Technetium = 43,Ruthenium = 44,Rhodium = 45,Palladium = 46,Silver = 47,Cadmium = 48,Indium = 49,Tin = 50,Antimony = 51,Tellurium = 52,Iodine = 53,Caesium = 55,Barium = 56,Lanthanum = 57,Platinum = 78,Gold = 79,Mercury = 80,Thallium = 81,Lead = 82,Rock = 99 \/\/dubbed for useless element3.A UCGO vehicle that also will integrate into my soon to be finished program. This vehicle will need to take samples from the ground and will analyze them for traces of deposits.The vehicle would have to be made with UCGOthen integrated into this program---Other than that, as soon as we get a MSS manager, and after they design the MSS, we can start launches of parts that are already created. So far we have a volunteer for ground manager (supersonic), anyone else want to preform the other roles?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.655749632Z",
        "author": "Izack",
        "date": "2010-06-14T22:38:30+0100",
        "id": "85b42e8256b4bf873eb3cfe011dee626",
        "post_id": "post-221087",
        "text": "Forum ChangesI've made some revisions of the OFMM subforum, so everyone please have a look. All deletions were 'soft', so anything you want back can be returned.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.870879744Z",
        "author": "Unstung",
        "date": "2012-08-06T06:32:36+0100",
        "id": "3b39d12bebbaabe02a053a32066c13d4",
        "post_id": "post-251588",
        "text": "TOUCHDOWN",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.626608896Z",
        "author": "Bj",
        "date": "2010-05-13T01:49:34+0100",
        "id": "5d8851de578c528ff466ba9dfae98af5",
        "post_id": "post-220841",
        "text": "PhantomCruiser said:Isn't \"google\" now accepted as a verb? Actually the use of Hohmann in that context made perfect sense to me...\n\nYou know your an Orbiter fan when... :thumbup:Richy said:I like to see a trans-martian stack ejection with boosters out of earth SOI. But that's just an opinion of a spectator.;)\n\ngoing from thecurrent mss concept, (btw good job Pablo:cheers:) it would be rather difficult to start sticking SRB's onto this and boosting it, for few specific reasons;1. How do you get a fueled SRB into orbit?2. SRB has a way low Isp, 269 -means it burns through a ton of fuel much faster than a higher Isp engine would, which in this case Nerva has is ~1800. So the Nerva will get more dV per kg of propellant. More logical, I think to strap 2x Nerva together and cut burn time by half or payload by 2.Izack said::lol:Anyway...If the payload were divided among smaller craft (say, two shuttle-sized modules end to end and a pile of cargo), the mass of the heat shields (inflatable, I assume) could be greatly reduced. Of course, then we have to fuel 3-4 engines instead of one...It really depends on how fast or how efficient you want it to go.I'm just shooting ideas now, but is it possible to send less up with the crew, and Hohmann an unmanned cargo vessel over so it arrives a couple months into the mission?\n\nOk but, if you look at the parts going with the MSS...A: Habitation modules (3) (12 astronaut capacity)B: Cupola and Command CenterC: Service moduleD: Communications trussE: Generic work modules (2)F: Generic storage modules (3)G: Solar arrays (2)Everything is really important, don't you think? Well if not you can be the guy to tell the crew they don't get any solar panels or hab modules, or food or...;)Anyway, lets just pretend we get a heat shield that would cover the MSS entirely.That would lower our required DV to 4.72km\/s. (assuming aerocapture not aerobraking)That would put us up to 148,479kg (using main fuel only, no drop tanks) from a payload of 98,900kg. Which puts us up at a 49,579 increase in payload(assuming no weight added for shield).If the heat shield would weigh less than 49,579 then it might be worth it.Now going off this;http:\/\/en.wikipedia.org\/wiki\/File:800px-ShuttleTPS2col.pngFRSI has 1.60 kg\/sq m - below 700 FLRSI has 3.98 kg\/sq m - below 1,200 FHRSI has 9.20 kg\/sq m - below 2,300 FRCC has 44.66 kg\/sq m - exceed 2,300 FI can't go much farther because I don't really know how to calculate the skin temperature of a vessel or even estimate it.Anyway, aerobraking has a big bonus. As long as it might be structurally sound it might be worth it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902697728Z",
        "author": "T.Neo",
        "date": "2010-04-29T15:01:36+0100",
        "id": "3a597ebedd05a5d4229f22c402995e9a",
        "post_id": "post-219476",
        "text": "The engines are canted outwards from the spacecraft.If the angle allows the actual exhaust stream to avoid the rest of the spacecraft, then that should not be a problem.The problem then would be the light emitted by the exhaust stream as it passes the rest of the spacecraft structure. Calculations would have to be done to see if this poses any real threat.I'm sure the characteristics of the engines have an effect, too.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:35.977382912Z",
        "author": "Keatah",
        "date": "2012-08-08T04:29:27+0100",
        "id": "d4e4b03ebdc88f536274e912b0aa1696",
        "post_id": "post-251761",
        "text": "mohawk guy more important than the rover -http:\/\/www.huffingtonpost.com\/2012\/08\/06\/bobak-ferdowsi-nasa_n_1749652.html#slide=1339795",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652907008Z",
        "author": "Urwumpe",
        "date": "2010-06-12T18:12:57+0100",
        "id": "410239d045863bb27e7daee53ef65b06",
        "post_id": "post-221058",
        "text": "Columbia42 said:Oh! I didn't know that we were going to return the hab to LMO via the skycrane. I thought that was just a landing system.\n\nIt is - but it would also have a useful upwards capability, at the expense of the next cargo downward.Columbia42 said:As for returning to Earth, I think the best strategy would be to bring the hab module back to Mars orbit and use the stack that brought us to mars to return to Earth. If the NERVA 2 doesn't have enough fuel for the whole journey (TMI, MOI, TEI and course corrections), than we can send a seperate flight to Mars carrying fuel and supplies for the return trip of the crew. (This flight can be launched in the launch window previous to the one the crew are launched in).\n\nI think this is not the best strategy if you want to extend the base over time - i think it is better to let the hab stay on the surface and append the base with new landers and habitats.Just as reminder - for the way down to mars, we can slow down by aerobraking, but for the way up, we need the full dV. Landing heavy payloads is easier than bringing them back.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63361408Z",
        "author": "Urwumpe",
        "date": "2010-05-02T20:23:27+0100",
        "id": "da998879f17c809fad3ec261af4ce26a",
        "post_id": "post-220549",
        "text": "Bj said:What kind of science experiments? Maybe more something like mining resources? Somone on mars would make payloads to fit the cargo ships, and there would be ground crews on both sides, that would be hauling, storing and mining the cargo plus the pilots that it takes to transport everything.\n\nI am sure we could also get a weather station set up, maybe we could also deploy mars seismometer stations. There is no lack of something to do. The question is, how much effort do we want to put into the things.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.004720128Z",
        "author": "orb",
        "date": "2012-10-05T02:30:18+0100",
        "id": "0cc297729801098f7ef4b7416220faa0",
        "post_id": "post-251949",
        "text": "[ame=\"http:\/\/www.youtube.com\/watch?v=I5b6KSTst-o\"]Curiosity Report (Oct. 4, 2012): Rover Gets Set to Scoop - YouTube[\/ame]",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.504338176Z",
        "author": "Eagle",
        "date": "2010-04-30T16:37:11+0100",
        "id": "9d3b6ea06085b26c6e89c062d670a5b0",
        "post_id": "post-220023",
        "text": "Its a cool little gagdet. With a few more functions than the spade the E-Tool the US uses. Also the ruler on the handle is just overkill.",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663590912Z",
        "author": "Dambuster",
        "date": "2010-05-04T16:23:38+0100",
        "id": "f051ba6f6bdaa996d850f11efeb33cd3",
        "post_id": "post-220634",
        "text": "I seem to recall there was a deep space vessel addon made by French developers which included maintaining the vessel with built-in astronauts during a mission. Perhaps we could have something like that here (on second thoughts, since we'll be using UMMU, it would probably require a whole new addon...).",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.013115648Z",
        "author": "orb",
        "date": "2012-12-05T12:53:49+0000",
        "id": "acf6bb6df642e20fdffeb89921958390",
        "post_id": "post-252044",
        "text": "SPACE.com:Mars Rover Curiosity Gets Mission Extension",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55557248Z",
        "author": "RGClark",
        "date": "2012-01-03T10:08:09+0000",
        "id": "a47a93c463ed499cd66cf5b4e0ef594a",
        "post_id": "post-220311",
        "text": "Pablo49 said:Oh hello thread, outsider here. Every once and again I browse this whenever I have the patience. Just thought I would mention that your posts, RGClark, come across as silly. I really don't have much applicable knowledge regarding this so I could easily believe a well written post and yet be completely wrong, but your posts clearly come across as somewhat half-baked, sensational and in complete disregard to a lot of what others say (See above, you quoted TNeo's challenge to work out exact costs etc, and the only numbers you really mentioned were 1\/10). I know you aren't trying to convince people like me who aren't knowledgeable to this, but if you can't lead a blind man, I don't think you can lead one who can see.\n\nNo offense, but I prefer to accept the opinion of the SpaceX professional engineers who have actuallydoneit.You are freely allowed to believe however it's just a coincidence SpaceX was able to cut development costs by a factor of 10 when that was their business plan all along.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.437782528Z",
        "author": "jedidia",
        "date": "2010-04-29T14:19:52+0100",
        "id": "fac71711c987edf681fb421c837da10d",
        "post_id": "post-219819",
        "text": "You can nerf the Deepstar pretty easily by editing the ini-file to give it whatever thrust you'd like to have (I actually nerfed it DOWN, to the values of a moderately possible fusion engine, and pumped the mass up to 1000 tons empty mass... makes for interesting flying).",
        "thread_id": 14052
    },
    {
        "@timestamp": "2023-09-14T07:13:36.024307712Z",
        "author": "orb",
        "date": "2013-09-26T20:37:58+0100",
        "id": "29a67915a9936cfbab2188b35030de6e",
        "post_id": "post-252107",
        "text": "NASA:Curiosity's SAM Instrument Finds Water and More in Surface SampleSept 26, 2013The first scoop of soil analyzed by the analytical suite in the belly of NASA's Curiosity rover reveals that fine materials on the surface of the planet contain several percent water by weight. The results were published today in Science as one article in a five-paper special section on the Curiosity mission.\"One of the most exciting results from this very first solid sample ingested by Curiosity is the high percentage of water in the soil,\" said Laurie Leshin, lead author of one paper and dean of the School Science at Rensselaer Polytechnic Institute. \"About 2 percent of the soil on the surface of Mars is made up of water, which is a great resource, and interesting scientifically.\" The sample also released significant carbon dioxide, oxygen and sulfur compounds when heated.Curiosity landed in Gale Crater on the surface of Mars on Aug. 6, 2012, charged with answering the question: \"Could Mars have once harbored life?\" To do that, Curiosity is the first rover on Mars to carry equipment for gathering and processing samples of rock and soil. One of those instruments was employed in the current research: the Sample Analysis at Mars (SAM) instrument suite, which includes a gas chromatograph, a mass spectrometer and a tunable laser spectrometer. These tools enable SAM to identify a wide range of chemical compounds and determine the ratios of different isotopes of key elements.\"This work not only demonstrates that SAM is working beautifully on Mars, but also shows how SAM fits into Curiosity's powerful and comprehensive suite of scientific instruments,\" said Paul Mahaffy, principal investigator for SAM at NASA's Goddard Space Flight Center in Greenbelt, Md. \"By combining analyses of water and other volatiles from SAM with mineralogical, chemical and geological data from Curiosity's other instruments, we have the most comprehensive information ever obtained on Martian surface fines. These data greatly advance our understanding surface processes and the action of water on Mars.\"Thirty-four researchers, all members of the Mars Science Laboratory Science Team, contributed to the paper.In this study, scientists used the rover's scoop to collect dust, dirt and finely grained soil from a sandy patch known as Rocknest. Researchers fed portions of the fifth scoop into SAM. Inside SAM, the \"fines\"\u2014the dust, dirt and fine soil\u2014were heated to 1,535 degrees F (835 C).Baking the sample also revealed a compound containing chlorine and oxygen, likely chlorate or perchlorate, previously found near the north pole on Mars. Finding such compounds at Curiosity's equatorial site suggests they could be distributed more globally. The analysis also suggests the presence of carbonate materials, which form in the presence of water.In addition to determining the amount of the major gases released, SAM also analyzed ratios of isotopes of hydrogen and carbon in the released water and carbon dioxide. Isotopes are variants of the same chemical element with different numbers of neutrons, and therefore different atomic weights. SAM found that the ratio of some isotopes in the soil is similar to the ratio found in atmospheric samples analyzed earlier, indicating that the surface soil has interacted heavily with the atmosphere.\"The isotopic ratios, including hydrogen-to-deuterium ratios and carbon isotopes, tend to support the idea that as the dust is moving around the planet, it's reacting with some of the gases from the atmosphere,\" Leshin said.{colsp=2}Click on images for details\u200b|The Sample Analysis at Mars instrument suite, prior to its installation on the Curiosity rover.Image Credit: NASA Goddard\u200b|The Sample Analysis at Mars instrument suite found water in the dust, dirt and fine soil from the Rocknest site on Mars. (This file photo shows trenches Curiosity dug in October 2012.)Image Credit: NASA\/JPL-Caltech\/MSSS\u200bSAM can also search for trace levels of organic compounds. Although several simple organic compounds were detected in the experiments at Rocknest, they aren't clearly Martian in origin. Instead, it is likely that they formed during the high-temperature experiments, when the heat decomposed perchlorates in the Rocknest samples, releasing oxygen and chlorine that then reacted with terrestrial organics already present in the SAM instrument.A related paper, published in the Journal of Geophysical Research-Planets, details the findings of perchlorates and other chlorine-bearing compounds in the Rocknest sample. This paper is led by Daniel Glavin, a Mars Science Laboratory Science Team member at Goddard.Glavin notes that SAM has the ability to perform another kind of experiment to address the question of whether organic molecules are present in the Martian samples. The SAM suite includes nine fluid-filled cups which hold chemicals that can react with organic molecules if present in the soil samples. \"Because these reactions occur at low temperatures, the presence of perchlorates will not inhibit the detection of Martian organic compounds,\" said Glavin.The combined results shed light on the composition of the planet's surface, while offering direction for future research.\"Mars has kind of a global layer, a layer of surface soil that has been mixed and distributed by frequent dust storms. So a scoop of this stuff is basically a microscopic Mars rock collection,\" said Leshin. \"If you mix many grains of it together, you probably have an accurate picture of typical Martian crust. By learning about it in any one place you're learning about the entire planet.\"{...}NASA JPL\/ NASA:Science Gains From Diverse Landing Area of CuriositySept 26, 2013PASADENA, Calif. -- NASA's Curiosity rover is revealing a great deal about Mars, from long-ago processes in its interior to the current interaction between the Martian surface and atmosphere.Examination of loose rocks, sand and dust has provided new understanding of the local and global processes on Mars. Analysis of observations and measurements by the rover's science instruments during the first four months after the August 2012 landing are detailed in five reports in the Sept. 27 edition of the journal Science.A key finding is that water molecules are bound to fine-grained soil particles, accounting for about 2 percent of the particles' weight at Gale Crater where Curiosity landed. This result has global implications, because these materials are likely distributed around the Red Planet.Curiosity also has completed the first comprehensive mineralogical analysis on another planet using a standard laboratory method for identifying minerals on Earth. The findings about both crystalline and non-crystalline components in soil provide clues to the planet's volcanic history.Information about the evolution of the Martian crust and deeper regions within the planet comes from Curiosity's mineralogical analysis of a football-size igneous rock called \"Jake M.\" Igneous rocks form by cooling molten material that originated well beneath the crust. The chemical compositions of the rocks can be used to infer the thermal, pressure and chemical conditions under which they crystallized.\"No other Martian rock is so similar to terrestrial igneous rocks,\" said Edward Stolper of the California Institute of Technology, lead author of a report about this analysis. \"This is surprising because previously studied igneous rocks from Mars differ substantially from terrestrial rocks and from Jake M.\"The other four reports include analysis of the composition and formation process of a windblown drift of sand and dust, by David Blake of NASA's Ames Research Center at Moffett Field, Calif., and co-authors.Curiosity examined this drift, called Rocknest, with five instruments, preforming an onboard laboratory analysis of samples scooped up from the Martian surface. The drift has a complex history and includes sand particles with local origins, as well as finer particles that sample windblown Martian dust distributed regionally or even globally.{colsp=3}Click on images for details\u200b||Target: Jake Matijevic Rock\u200bThis image shows where NASA's Curiosity rover aimed two different instruments to study a rock known as \"Jake Matijevic.\"Image Credit: NASA\/JPL-Caltech\/MSSS\u200b|Curiosity's First Scoop of Mars, in Vibration Movie\u200bThis video clip shows the first Martian material collected by the scoop on the robotic arm of NASA's Mars rover Curiosity, being vibrated inside the scoop after it was lifted from the ground.Image Credit: NASA\/JPL-Caltech\/MSSS\u200b|Curiosity's Location During First Scooping\u200bThis 360-degree scene shows the surroundings of the location where NASA's Mars rover Curiosity arrived on the 59th Martian day, or sol, of the rover's mission on Mars (Oct. 5, 2012).Image Credit: NASA\/JPL-Caltech\u200bThe rover is equipped with a laser instrument to determine material compositions from some distance away. This instrument found that the fine-particle component in the Rocknest drift matches the composition of windblown dust and contains water molecules. The rover tested 139 soil targets at Rocknest and elsewhere during the mission's first three months and detected hydrogen -- which scientists interpret as water -- every time the laser hit fine-particle material.\"The fine-grain component of the soil has a similar composition to the dust distributed all around Mars, and now we know more about its hydration and composition than ever before,\" said Pierre-Yves Meslin of the Institut de Recherche en Astrophysique et Plan\u00e9tologie in Toulouse, France, lead author of a report about the laser instrument results.A laboratory inside Curiosity used X-rays to determine the composition of Rocknest samples. This technique, discovered in 1912, is a laboratory standard for mineral identification on Earth. The equipment was miniaturized to fit on the spacecraft that carried Curiosity to Mars, and this has yielded spinoff benefits for similar portable devices used on Earth. David Bish of Indiana University in Bloomington co-authored a report about how this technique was used and its results at Rocknest.X-ray analysis not only identified 10 distinct minerals, but also found an unexpectedly large portion of the Rocknest composition is amorphous ingredients, rather than crystalline minerals. Amorphous materials, similar to glassy substances, are a component of some volcanic deposits on Earth.Another laboratory instrument identified chemicals and isotopes in gases released by heating the Rocknest soil in a tiny oven. Isotopes are variants of the same element with different atomic weights. These tests found water makes up about 2 percent of the soil, and the water molecules are bound to the amorphous materials in the soil.\"The ratio of hydrogen isotopes in water released from baked samples of Rocknest soil indicates the water molecules attached to soil particles come from interaction with the modern atmosphere,\" said Laurie Leshin of Rensselaer Polytechnic Institute in Troy, N.Y., lead author of a report about analysis with the baking instrument.Baking and analyzing the Rocknest sample also revealed a compound with chlorine and oxygen, likely chlorate or perchlorate, which previously was known to exist on Mars only at one high-latitude site. This finding at Curiosity's equatorial site suggests more global distribution.Data obtained from Curiosity since the first four months of the rover's mission on Mars are still being analyzed. NASA's Jet Propulsion Laboratory, a division of Caltech in Pasadena, Calif., manages the mission for NASA's Science Mission Directorate in Washington. The mission draws upon international collaboration, including key instrument contributions from Canada, Spain, Russia and France.{...}Discovery News:This Scoop of Mars Soil is Two Percent WaterWater Discovery Is Good News for Mars ColonistsPhys.org:'Jake_M': Unusual Mars rock describedMars rover Curiosity finds water in first sample of planet surfaceMartian chemical complicates hunt for life's cluesScience benefits from diverse landing area of NASA mars roverWater for future Mars astronauts? Diversity of Martian soils leaves scientists thirsty for moreScience Daily:NASA Mars Rover Curiosity Finds Water in First Sample of Planet SurfaceSpaceRef:Water for Future Mars Astronauts?Universe Today:Curiosity Discovers Patch of Pebbles Formed by Flowing Martian Water on Mount Sharp TrekThis Earth-Like Mars Rock Shows Diversity of Red Planet Geology",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.549790976Z",
        "author": "Urwumpe",
        "date": "2010-05-02T13:09:54+0100",
        "id": "3343d32851f1f8455fdce0dedca170f4",
        "post_id": "post-220086",
        "text": "Yes - some payload. Will be pretty tiny, and still you have only managed to reach orbit without returning to Earth again, which makes SSTO a pure bonus. If you can ignore the ambient pressure effects of the specific impulse, you will get just 3.24% payload mass in your 0.1 structural mass constant plan. With ambient pressure, it would even be negative.Also you need to add RCS\/OMS anyway, if you want to be able to have a accurate orbit insertion. Again, additional mass.And don't overestimate the savings in mass by leaving side-mount and SRBs away: The SRBs also provide a large amount of stability to the ET during the early maneuvers. Most heavy structure is only in the intertank structure of the ET, where the loads of the SRBs are accepted and the thrust inbalances of both SRBs negotiated.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.629880576Z",
        "author": "Pablo49",
        "date": "2010-05-15T22:39:08+0100",
        "id": "a10c5d833fc67d5b603e0f2fa01cab6a",
        "post_id": "post-220872",
        "text": "Urwumpe said:Also, I think working for 15 months on Mars surface is better than waiting 15 months in Mars orbit for the next assembly stage, and watch Mars from close. Yes, I say that as role-playing game fanatic. What would be needed one day would be a fuel station in Mars orbit, that is right (Unless in-situ fails). But if you plan to assemble this one first and then from time to time do flags and footprints, you are on the road to hell. A Mars space station will need water, food and fuel, and the best place to get this would be the surface of Mars.\n\nThing is, we were going to build it in LEO, so we could move it to Mars without sucking up all of our launch window. I never implied that we would sit up on orbit and every now and again go and plant some flags. I have always seen it has having the MSS in addition to all of our ground operations. I have not seen it stated otherwise.Urwumpe said:I won't do flags and footprints, I want the full package. And I also won't do a OFSS in Mars orbit only for pleasing under-performers. I can already see Space station modules being lost in space, because people suddenly realize that they failed the Mars orbit insertion and can't correct the orbit plane. It sounds all easy if it is not you who has to do it. A mars surface base has the tiny advantage that you need to wait maximal 12 hours before you get the next chance for landing nearby.\n\nI agree, I don't want to just do flags and footprints either. Personally, I'm excited for us to go out find resources, gather them, handle the logistics and such, definitely the best part. As for missing an orbit insertion and you gave as an example: that would also include getting any ship into Mars orbit, be it MSS modules or not. Obviously people who couldn't get into the proper orbit wouldn't fly those missions. We have plenty of people wanting to fly missions, and I am sure we will find people who can fly the more advanced flights.Urwumpe said:I disagree strongly. And if you have been to Mars, did you ever try landing precisely? Or why are you talking like building a *garble* space station in Mars orbit is the best of the world? A space station can also be done ourselves individually... how impressive. Doing five Mars transfer missions in one window, while you also do surface operations, that needs workforce, because juggling five balls alone is already hard enough, than to also do this while vacuum cleaning your kitchen floor.\n\nI have been to Mars, and yes I did precision landings. I don't see why you have to doubt me without cause, I have no reason to say it if it wasnt true. I also know we can do stations individually too, and I know it is not particularly impressive. I am not talking about it like it is the best thing in the world. We do not have to have it, nor do we have to not have it. Personally, I would like to see it.Urwumpe said:What you want is not OFMM, what you want is \"OFSS:Mars edition\"\n\nAgain you seem to forget that MSS was not, nor ever was going to be the main focus of OFMM. You seem hung up on that.Either way, we are getting derailed with this. If we are to scrap the MSS, lets start really discussing the alternatives and move forward.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.930072064Z",
        "author": "MattBaker",
        "date": "2012-08-06T08:34:44+0100",
        "id": "da038a794159d118ccd8f56175758794",
        "post_id": "post-251687",
        "text": "Mars Odyssey is on the sky, while Curiosity experiences her first martian sunset.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56411904Z",
        "author": "N_Molson",
        "date": "2012-08-08T12:31:44+0100",
        "id": "19a36a17bc3495489bb10609340bd7b9",
        "post_id": "post-220418",
        "text": "Did you even try with Velcro Rockets ?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.67120768Z",
        "author": "Bj",
        "date": "2010-05-06T00:51:05+0100",
        "id": "8514ba688b5a773b82d0da8ee76dab3f",
        "post_id": "post-220701",
        "text": "Arrowstar said:Hey guys, looking good. Just remember that you don't want to kill your project before it has started - keep the initial project goals simple and easy to achieve. Once you build up something with a bit of momentum, then start with the more ambitious tasks of making your own modules and whatnot. I worry that if it takes too long to get off the ground in Orbiter, the project will never get off the ground at all....Good luck!\n\nIf we where really to go to Mars we would need to bring the necessary stuff, otherwise that 18 month for a round trip from Arrows resupply is a long wait. Besides, I don't think its really that much work to make these few objects we need. Thankfully with the help of UCGO and SC3, this should be up and running fairly quickly. We just need a few meshes and some config's made.Izack said:Arrowstar has a point...Why just do the reskinning for the XR\/DGs and then start construction right away? As we build we can plan the actual flight. Also, just browsing through Orbithangar I've found that we already have enough stuff for a pretty interesting Mars mission.As for texturing, Orbiter uses DDS format for its vessels, right? I'm sure there's a GIMP plugin for that, if it can't do it already. I'll seeNow to bring up a little idea...I've been looking around this site for a while now, and I keep finding these old threads about a multiplayer aspect of Orbiter. If anyone remembers how to do this, is it possible to set up a dedicated realtime server? This is probablywaytoo ambitious looking at what's being said now, and perhaps also impractical for a lot of people here.\n\nOMPOMP works, though a little buggy last I knew, but the only times I can see where it would be really useful, is while loading and unloading cargo. Otherwise, its really only the pilots running at their times. In that instance, it would be extremely useful. Though I rather lack knowledge in using OMP.Wolfer said:Well I was thinking more about something likethis.\n\nMy thought exactly. Would look great for the Martian cargo lander. On a side note from that, the lander cannot be parashoot all the way, because of Mars low density air. It would require a huge parashoot to land some 30tons(ish) of cargo...prometheus is good with me too:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.930840832Z",
        "author": "Keatah",
        "date": "2012-08-06T09:11:08+0100",
        "id": "f013947c93ffdc8938db7f721cb9d242",
        "post_id": "post-251692",
        "text": "Cool that unmannedspaceflight.com got a couple of plugs on nasa tv!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569003264Z",
        "author": "Urwumpe",
        "date": "2011-02-21T10:48:04+0000",
        "id": "ca84a4beb180d281197e4448483519e3",
        "post_id": "post-220105",
        "text": "You can't average just by \"trajectory\", you would need to integrate thrust force during the ascent and then divide it by the propellant mass. if you ascent slowly, and loose a lot of thrust to atmosphere (as the SSME or J2X would), you would also have a much worse \"average specific impulse\", due to the fact that most fuel is used at a time when the engine is operating less effective.A single value is purely statistical - it helps you no where, since calculating it properly means roughly simulating the trajectory, and the 425 (which are bloody close to the middle between sea-level and vacuum ISP) are not even telling you how it went up.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.559186944Z",
        "author": "Ghostrider",
        "date": "2012-01-10T21:18:27+0000",
        "id": "7865ac4a587adb75c56d82a2713b3c34",
        "post_id": "post-220356",
        "text": "Well, even on a working SSTO I wouldn't like to remove the heatshield from the capsule. You may still need to separate the crew compartment (capsule) from the vehicle in case of an emergency. Reusable SSTO or not, it's kinda full of kaboomish stuff you want to get away from as quickly and painlessly as possible.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.931982592Z",
        "author": "IronRain",
        "date": "2011-06-22T17:35:05+0100",
        "id": "e97503abb9b8d99bfc6e54cb4eac9a0b",
        "post_id": "post-251161",
        "text": "Timelapse of Curiosity being packed for transfer to Florida",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.595874048Z",
        "author": "Urwumpe",
        "date": "2010-05-01T23:28:32+0100",
        "id": "9e62d8f00b61de1ae13b6c5278b8300a",
        "post_id": "post-220506",
        "text": "KosmoKen said:I read he did the CIA a great disservice by not activating the plane's self destruct and not killing himself with a cyanide capsule...\n\nHello. This is the real world. Please take some time and orient yourself here. :tiphat:There was not much plane left to be self-destructed, after the SA-2 shot it down, and self-destruct devices and cyanide capsules are only standard equipment in Hollywood movies. I don't even know a single instance where such capsules got used for suicide outside Germany.I would say, from the available wreckage, that the Soviets had very much fun with the \"secret\" technology of it.;)And about the suicide option:Powers carried with him a modified silver dollar which contained a lethal, shellfish-derived saxitoxin-tipped needle, but did not use it.",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:05.642695424Z",
        "author": "Bj",
        "date": "2010-05-25T02:59:09+0100",
        "id": "243dec92e6a095ee04c2dfbe4c18b30a",
        "post_id": "post-220963",
        "text": "Sorry for the delay, I am getting backed up in real life:)Notebook said:I'm no expert, but 5-12 rem\/year seems low for a Mars trip?N.\n\nI agree, I found a source:http:\/\/forum.nasaspaceflight.com\/index.php?action=dlattach;topic=18139.0;attach=160906says1800 mSv over 1095 days which leaves us at 1.64 mSv \/day.Look herehttp:\/\/www.unscear.org\/docs\/reports\/gareport.pdfpg 5It says 1-10 mSv isyearlynormal. --which means 1.64 mSv\/day --600 mSv\/year (or .6 Sv\/year |60 rem\/year)Though this sitehttp:\/\/www.universetoday.com\/guide-to-space\/mars\/mars-radiation\/Says MARIE picked up average of 22 millirads per day(.022 rem\/day | 8.03 rem\/year)...but depending on solar events, up to 2,000 millirads \/day (2 rem \/day || 730\/year)since increased solar activity only happens infrequently, I would say (year);2x large radiation events5x smaller radiation events8.03 + 4 + .5 =12.5 rem \/year.PG 4 states that blood forming organs (the most limiting) - 50 rem\/year is max.I think, given that we are always exposed to radiation (though small amounts) and that there are things like solar flares and whatever that cause huge changes in the emitted radiation levels, we can have the entire habital area covered in aluminum or polyethylene, then a 'lifeboat' module covered in radiation 'tiles' similar to the Shuttles HRSI tiles.-----------OK now I am a little unsure of exactly how much radiation you will get a day in deep space, but one thing is for sure, solar events happen, even the ISS crew had to stay in more protected areas during high radiation dangers. So I think the above proposal of a high strength radiation protection module would be best used for times of high solar activity. Everyone good with this? Or maybe we just assume it is apart of the hab module (just make the hab module have a tile like texture)Just curious: anyone have any data on the MRE or MARIE measurements? I cannot find them anywhere directly.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.647788288Z",
        "author": "Krys",
        "date": "2010-09-03T22:50:15+0100",
        "id": "6137d4b634b32b956258964bd2bce940",
        "post_id": "post-253081",
        "text": "Welcome to O-F, welcome welcome welcome!",
        "thread_id": 16344
    },
    {
        "@timestamp": "2023-09-14T07:13:05.618667008Z",
        "author": "Pablo49",
        "date": "2010-05-10T00:10:15+0100",
        "id": "60ce3ec74ca4515f6aa378992e533a10",
        "post_id": "post-220774",
        "text": "I'll sign up for the MSS manager role. I'll go and download a ton of misc. modules and whip something together later tonight or tomorrow. Personally, I like Wolfer's idea of having the populsion part of MSS break away and return to mars, leaving MSS in mars orbit. So my design will incorporate that.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.641059328Z",
        "author": "Wolfer",
        "date": "2010-05-22T02:00:40+0100",
        "id": "e00cb1bf7f4c91504e9e3471b1a2e9e4",
        "post_id": "post-220954",
        "text": "A bit off topic, but just to let you folks know. Due to real life constraints I will be away from Orbiter until the end of June approximately. Hence I wont be able to really participate in the project anymore. Otherwise I hope this project succeeds and wish you all good luck:cheers:.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.729019904Z",
        "author": "boogabooga",
        "date": "2011-11-27T18:49:05+0000",
        "id": "36eec7bf5d1a8b2f53db5b9422b04538",
        "post_id": "post-251310",
        "text": "Keatah said:The technology to do this is decades old anyways. They did it with the Viking Lander and Phoenix.\n\nAnd Mars Polar Lander, I assume...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.821151488Z",
        "author": "ex-orbinaut",
        "date": "2010-04-28T13:47:35+0100",
        "id": "15a89d562049babdb0777aed5eb1ee5c",
        "post_id": "post-219396",
        "text": "Urwumpe said:And have taxes on alien spacecraft flying through human airspace.\n\n...and space-space.:)",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.518476544Z",
        "author": "Gerdih",
        "date": "2010-05-01T11:45:27+0100",
        "id": "33a2170ad1ae9c666c06d29c3e4451a3",
        "post_id": "post-220048",
        "text": "ahhaha I see it on the TV last month xD",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:36.0219072Z",
        "author": "orb",
        "date": "2011-10-31T08:58:39+0000",
        "id": "59b23e664394a05efc9abc2dd68bb781",
        "post_id": "post-251205",
        "text": "Universe Today:Closing the Clamshell on a Martian Curiosity",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.495467264Z",
        "author": "tblaxland",
        "date": "2010-04-30T06:53:02+0100",
        "id": "a5f6e797185623e39ca6dd08aedcf60e",
        "post_id": "post-220004",
        "text": "The functions that are called for an MFD prompt are implemented in orbiter.exe. I think the only way you could implement what you want would be to hook those functions and handle the calls in your vessel module. FWIW, cjp has done some disassembly of orbiter.exe and identified some of those functions. Details of his work can be found in [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3609\"]Free Orbit MFD 1.2[\/nomedia]",
        "thread_id": 14071
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551791104Z",
        "author": "T.Neo",
        "date": "2011-09-22T21:21:41+0100",
        "id": "6d51d7dcb04ac437fc4badf03ae1d4f9",
        "post_id": "post-220270",
        "text": "Wasn't the DC-X a McDonnel Douglas project first? Wikipedia seems to make outherethat was transferred to NASA when it became the DC-XA.Also, an interesting excerpt from the same article:In a post-accident report, NASA's Brand Commission blamed the accident on a burnt-out field crew who had been operating under on-again\/off-again funding and constant threats of outright cancellation. The crew, many of them originally from the SDIO program, were also highly critical of NASA's \"chilling\" effect on the program, and the masses of paperwork NASA demanded as part of the testing regimen.\n\nNASA, picture of efficiency...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.676307712Z",
        "author": "Urwumpe",
        "date": "2008-08-02T17:43:31+0100",
        "id": "0573b27ec908214a3ea40f7a75ea95f7",
        "post_id": "post-69120",
        "text": "GLS said:I'm sorry to bother you again with this but wouldn't it be simpler to create the SSME, then the EIU (passing the SSME pointer from data\/cmds) and the the ATVC (passing the SSME pointer so ATVC can get the thruster handle, which would be on public access inside SSME)?\n\nNo.Allowing direct access would make transparent testing of the MPS code impossible, also, the responsibility for the thruster belongs to the Atlantis vessel class. Letting the MPS handle the creation and control the SSME thruster will not be simpler.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61982848Z",
        "author": "supersonic",
        "date": "2010-05-10T02:29:15+0100",
        "id": "9978cfb613b9a16702bdc9c95a01effd",
        "post_id": "post-220782",
        "text": "You could graple it with a UMMU, punch in a key command and then make it so the rover can drive. Just what I think it should do.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.580224768Z",
        "author": "RGClark",
        "date": "2011-07-05T15:52:38+0100",
        "id": "0474686da30a5f453fe39a7a9d08b577",
        "post_id": "post-220176",
        "text": "Loru said:And one more thing about SSTO with current technology.Most current engines are throtable in range 70-100%. Asuuming you're using 1 stage with one set of engines (not to carry on dead mass into orbit) you encounter more problem:During lift-off you need a big thrust to weight ratio to overcome gravity and clear the atmosphere.This high thrust gives you a problem in latest stage of boost phase. Engine - that has to work with at least 70% of it's nominal thrust, will create so much acceleration that many components (human crew included) may not survive boost phase.Let's do the numbers.As the example I'm using first stage of my ETS launch vehicle which has powerfull 1st stage(current configuration):Code:Themis LV Stage I\n\nstructural mass + engine               30 000 kg \nRP1\/LOX Isp 309              400 000 kg \n                             430 000 kg total\nEngine:\n1 x RD-180: 3.83 MN at sea levelLet's add typical Soyuz spacecraft as payload: 7000kgAt full thrust rocket is incapable of launching:T\/W Ratio (lift off) = 8.76 means it can't even lift itself from a pad...\n\nFor SSTO you want to use weight optimized structures. SpaceX has already achieved a 20 to 1 mass ratio for its Falcon 9 first stage:SPACEX ACHIEVES ORBITAL BULLSEYE WITH INAUGURAL FLIGHT OF FALCON 9 ROCKET.\"The Falcon 9 first stage, with a fully fueled to dry weight ratio of over 20, has the world's best structural efficiency, despite being designed to higher human rated factors of safety.\"http:\/\/www.spacex.com\/press.php?page=20100607And they claim they will be able to achieve a 30 to 1 mass ratio for the side boosters used on the Falcon Heavy:Falcon Heavy.\"Anticipating potential astronaut transport needs, Falcon Heavy is also designed to meet NASA human rating standards. Falcon Heavy is designed to higher structural safety margins of 40% above flight loads, rather than the 25% level of other rockets, and triple redundant avionics. Despite being designed to higher structural margins than other rockets, the Falcon Heavy side booster stages have a mass ratio (full vs. empty) above 30, better than any launcher in history. By comparison, the Delta IV side boosters have a mass ratio of about 10.\"http:\/\/www.spacex.com\/falcon_heavy.phpIf your Themis LV first stage used the SpaceX structural design you could carry 600,000 kg propellant in that same sized stage.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.767191808Z",
        "author": "SolarLiner",
        "date": "2012-08-01T00:54:57+0100",
        "id": "f174d01b7cde1407244d85b1b9777c5d",
        "post_id": "post-251440",
        "text": "https:\/\/www.facebook.com\/photo.php?...36730240.23875.110938085622842&type=1&theaterEntry, Descent and Landing autopilot software uploaded and in functions. Really close to the T0 time !",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.089098752Z",
        "author": "Eccentrus",
        "date": "2013-05-15T00:44:28+0100",
        "id": "53d93a68d6b2d77f731ab17587dd8d4a",
        "post_id": "post-219581",
        "text": "damn artlav, I think I have to finally ask you this, what in the name of the seven probes is your day job? and how did you gain so much skills in so wide an area? :lol:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.59128832Z",
        "author": "pete.dakota",
        "date": "2008-05-11T15:00:10+0100",
        "id": "208757be05a8fcdb039dc87b57417153",
        "post_id": "post-65227",
        "text": "spcefrk said:The James Webb Telescope will replace it IIRC.\n\nThat's not it's designation or purpose, though. The James Webb will not be able to see visible light. It will only be able to see IR. Whereas the Hubble can see visible, near-IR and UV.",
        "thread_id": 1408
    },
    {
        "@timestamp": "2023-09-14T07:13:36.244989696Z",
        "author": "SolarStorm",
        "date": "2010-09-14T07:48:32+0100",
        "id": "4ba520641d199d5cdb3e99ce33487421",
        "post_id": "post-252376",
        "text": "DanScall said:What I'd like to know is, is there a tutorial that teaches you to create a ship from scratch? Like, the whole shebang. Meshes, textures and config.\n\nYeah, I've been wondering if there's a tutorial like that out there because I've only found a few pieces, but they aren't from the same jigsaws.Personally, I've made the mesh, but I can't figure out how to texture it (working on it and confident I'll get there in the end) but my main worries are that I don't know how to use MeshWizard 1.9, and I'm also having trouble using spacecraft3.Like you, I'm making my first add-on, and I know the manuals are supposed to help me, but I don't know what the manuals are saying (terminology problems) or even what I'm supposed to be looking for. I'm also wondering if I should even use spacecraft3 or just learn VC++.There has to be a tutorial somewhere that gives detailed step by step instructions in 'baby talk' on the method to get an idea from conception to actually piloting.",
        "thread_id": 16290
    },
    {
        "@timestamp": "2023-09-14T07:13:05.557235456Z",
        "author": "T.Neo",
        "date": "2012-01-04T23:13:42+0000",
        "id": "532dc49e335ee9da1dd0f71b23f29dbc",
        "post_id": "post-220333",
        "text": "They pay 1.6 billion USD for 12 Falcon 9\/Dragon flights. That means 133 million per flight.\n\nWhich includes both Falcon 9andthe Dragon spacecraft, not just F9 alone.The estimates by SpaceX for the Falcon 9 without Dragon (not confirmed by any customer contract yet) are 35 million USD.\n\nNot anymore, F9 is now advertised as $54-60 million.The lowest estimate by Spacex for the Falcon 9\/Heavy is 78 million with 24500 kg payload: $3200 kg.\n\nFalcon Heavy is now advertised at $80-125 million.The prices you have given arepreviouslyadvertised ones... which shows something else: as SpaceX has gone on, its prices have increased.If you assume at least, that SpaceX's conduct is relatively respectable, this is pretty clear evidence of one thing: SpaceX is not infallible.However, analysis done by Dietrich Koelle suggests that the development and operational costs of a reusable SSTO will be less than a reusable TSTO even for the case where they lift the same payload:\n\nThe analysis can be flawed if it uses problematic assumptions. For example, if one were to use the exact same technological requirements (for propulsion, structure, TPS, etc) for a TSTO as one were an SSTO, then a higher operating and development costs for the former could indeed make sense.The key is that a TSTO, not having the same physical requirements as an SSTO, does not need to have the same technological requirements as well. By having more physical leeway in a TSTO design, you can use methods and techniques that are cheaper. And yes, you will have extra recovery\/integration costs, and costs for the development of seperate stages... but the less demanding technology overall makes up for it.And a TSTO need not have as much dissimilarity between the stages as you might imagine. There are lots of solutions that can potentially be employed- including near-identical stages (think shades of bimese\/triamese).In this respect, a TSTO is far more related to a \"designing for cost\" approach than anything you are suggesting. And it certainly matters when the technology needed for a reusable SSTO is either on the absolute bleeding edge of what is available, or does not even exist (yet).",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.78471552Z",
        "author": "mnagelvoort",
        "date": "2010-04-28T19:08:51+0100",
        "id": "7a1c4b1bffd742bf2923aa2c93d5bfd8",
        "post_id": "post-219321",
        "text": "AMSO",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:36.501309184Z",
        "author": "StableIT",
        "date": "2010-09-01T22:59:55+0100",
        "id": "6dc6b34893edb612ae654954162473fd",
        "post_id": "post-252712",
        "text": "While it isn't automated, RoboCopy and some networking could do this. Its not a perfect solution, but it is a solid way to move files around. Especially moving them inside your home network.At a company a few years back I used it to migrate gigs of data nightly from the US based office to the MX based factory for the company. A few years later I migrated a few 100 terra worth of NAS data with it, really solid bugger.",
        "thread_id": 16321
    },
    {
        "@timestamp": "2023-09-14T07:13:05.566682624Z",
        "author": "Hlynkacg",
        "date": "2013-11-10T16:20:34+0000",
        "id": "4c8fd17e9780eddc8f21e86a9743f0e6",
        "post_id": "post-220444",
        "text": "I repeat,show your work.What are your masses for the stage and fuel. What allowances were made for maneuvering and contingencies. How does your thrust at sea-level compare to thrust in vacuum, what does your dynamic pressure curve look like? How heavy is your recovery equipment and landing reserve and what did you base that estimate? How much do your altitude compensating engines and their associated thrust structure weigh in comparison to the existing Merlins?Its easy to make a first order estimate and say that something should be possible. Making it actually work is much much harder.That and the assertion that the F9 first stage would be a more efficient launch vehicle than a complete F9 sounds suspiciously like homeopathic rocketry.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.824045312Z",
        "author": "Linguofreak",
        "date": "2010-04-29T19:52:59+0100",
        "id": "6ddb85b3b31d883759594640c3ccfce0",
        "post_id": "post-219426",
        "text": "Zachstar said:I kind of disagree with him. I don't believe aliens would actively target earth. Mass murder is not something any sentient species takes lightly and needless when there is massive resources at the outer parts of the solar system.\n\nWe've done it before...Sky Captain said:The biggest threat probably is that a truly advanced civilization I mean like 2+ level on Kardashev scale could wipe us out accidentally like a guy tasked to clear a bush with bulldozer don't care about ant nests he runs over.\n\nI disagree. First of all, it assumes that Kardashev II technology would make those that possess it more intellegent. This is by no means a given. For all our wonderful technology, we aren't any smarter than we were one or two or ten thousand years ago.Secondly, if we take the assumption that they are smarter, it also assumes that just because these hypothetical Kardashev II aliens are to us as we are to ants, they will be as aware of us as we are of ants. There are two problems here:1) That the Kardashev II civ will have historical records of having been a civilization on our level (we have no historical records of being ants), and will thus have more first-hand experience of how things are for civs on our level than we have for \"ant civilization\".2) That the greater intelligence of the Kardashev II civilization might just make them more aware of ants than we are, and correspondingly more aware of us. We might not care about running over an anthill, they might. (Now this does not necessarily mean that their treatment of anthills, or of us, would be benevolent, just that there would be more thought put into it. Where we might ignore an anthill, they might notice it, but whether they then leave the anthill alone or find a way to profit at its expense is left open)docabn said:I think the problem is that our civilization all of them would be destroyed almost instantly simply by their arrival.Imagine that you are a member of a small island tribe and you just figured out how to put a sail on a raft and travel to a nearby island. Of course there are plenty who think who cares we have what we need right here and such; while you are arguing with the leader of your tribe for more manpower and materials to build a better raft an aircraft carrier slides in over the horizon and send a hovercraft full of modern men and women to say hi and ask you mind if they build a shipyard on the far side of your little island.Suddenly your great invention; for that matter any invention your tribe has made seems insignificant. Your creative ideas are all but worthless in the face of vastly superior intelligence.\n\nHere again is the assumption that superior technology means superior intellect. It does not. It simply means a head start.Depending on the structure of your particular civilization, the result may be anything from utter chaos to a gradual blending with the new arrivals.Regardless, your society, your views, your civilization are irrevocably altered simply by the act of contact.Most importantly, anything you might have developed, independent of the visitors is now forever lost.\n\nYes, but if you keep calm and collected, and their intentions aren't too malevolent, you can jump-start yourself up to where they are and start trying to outdo them. Japan did a very good job of this, with the battle of Tsushima occuring about 50 years after Admiral Perry showed up in Tokyo Bay, and Pearl Harbor occurring within 90 years of that same event.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.606505216Z",
        "author": "Polaris",
        "date": "2010-09-03T03:55:26+0100",
        "id": "5f46bde8d600cd08859ad1d34e39081f",
        "post_id": "post-252941",
        "text": "This is just what I need to travel out and beyond! Here's a name suggestion:SS Carl Sagan,after the famous astronomer. May he rest in peace.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.567126784Z",
        "author": "RGClark",
        "date": "2013-11-19T04:56:27+0000",
        "id": "4abd9ceecfa5d9de9af9ff582404e65a",
        "post_id": "post-220448",
        "text": "Sky Captain said:If first stage can do SSTO then adding cheap and crude second stage will probably double the payload capacity and allow to launch payloads to higher orbits which SSTO could not do.\n\nThe two stage can indeed carry more payload than the single stage. However, SpaceX wants to transition to reusables. Elon has stated this will result in a surprisingly high loss of payload of 40% for the fully reusable case. A big part of this is due to the need to return the first stage, which doesn't reach orbit, to the launch site.This doesn't hold for the single stage case, resulting in a much smaller loss of payload. The result is the increase in payload of a fully reusable two stage is not nearly as large over a reusable single stage. In fact on a cost per kilo basis the reusable single stage is more efficient.Bob Clark---------- Post added at 11:56 PM ---------- Previous post was at 11:41 PM ----------On the Spaceflight News forum in the \"ESA's future\" thread, the question waswill a reusable Falcon 9 make a solid-fueled Ariane 6 obsolete? SpaceX believes they are close to solving at least the case of the reusable first stage. This will require them to solve the problem of the spin of the vehicle on return.This was a spin around the longitudinal axis. They believe they can solve this by adding landing legs to the first stage which can be deployed like an ice skater extending her arms to slow down the spin. They plan to try this with landing legs on the first stage on their next delivery flight to the ISS in February of next year.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.405019392Z",
        "author": "simcosmos",
        "date": "2010-04-29T12:31:25+0100",
        "id": "b6a2703c23b03833a9c7707a5195ad12",
        "post_id": "post-219800",
        "text": "Hummmm (snif), I sometimes wonder if it is any good to take the time writing documentation for the addons!:hmm:Please read theMars for Less V1.6.txtor theMars for Less V1.6.docwhich are available atAdd-on Docs\\Quote:\u201cThe MFL package also includes a zip fileNASA_VSE_SC_v2.0dev_MFL20060614- Simcosmos's Crew Launch Vehicle - included in the package as a seperate zip file. During installation, and when prompted, say 'Yes to all'.\u201cI have shared that alpha \/ preview NASA VSE SC package with Mars For Less Development Team and gave permission for it to be distributed in its original compressed zip state on MFL addon. Please note that theconceptual alternative realityAresI configuration included there is outdated \/ incomplete in a number of ways (the provided guidance files were not really completed, at least not optimised at all and I have meanwhile changed some masses and engine specs, for example, using standard J-2S @ 436s vac. ISP on my current NASA VSE SC development files). EDIT: the package also includes stuff such as placeholder visuals for Ares NASA VSE SC launch pads, new horizon dds texture, etc (all about that is in the related pdf, please see note at the bottom).Please follow MFL Team documentation installation instructions and verify if the scenarios work or not. If not, maybe better to try to contact MFL Team.Thanks,Ant\u00f3nioPS: Link for the pdf documentation specifically related with the contents of my mini-zip can be found atREADME_NASA_VSE_SCv2.0dev_MFL20060614.htm(once the zip is uncompressed into Orbiter\u2019s main directory)",
        "thread_id": 14045
    },
    {
        "@timestamp": "2023-09-14T07:13:36.613547008Z",
        "author": "Sky Captain",
        "date": "2010-09-18T09:46:03+0100",
        "id": "e25ba64e15b51849da6bd54513da2070",
        "post_id": "post-252996",
        "text": "That is behind my idea to create a ghost vessel with very strong RCS to have 2 RCS modes one strong and one weak. I think there is problem somewhere in how spacecraft3 module implements the RCS function because landers and hab's are ~5 % of overall fueled LDDSV mass so in theory there shouldn't be noticable difference with or without docked landers and stuff.---------- Post added at 11:46 AM ---------- Previous post was at 12:43 AM ----------I looked up spacecraft3 documentation and it says the RCS thrust is applied 1 m from rotational axis. I think that is where the problem lies and why I need so owerpowered RCS to be able to turn the vessel in reasonable amount of time. Only 1 m from rotational axis gives very short \"lever arm\" (I don't know how it's properly called in english) so it's very difficult to turn the vessel this large and with heavy payload docked ~100 m from rotational axis. If RCS were modeled to apply force few hundred meters away from center of rotation it would recquire relatively little thrust to rotate the vessel even with stuff docked to it.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581010944Z",
        "author": "Urwumpe",
        "date": "2011-07-06T18:10:16+0100",
        "id": "170d49b41c183575810e693084ea5bfc",
        "post_id": "post-220185",
        "text": "RGClark said:Obviously, I don't agree with that. These were very smart guys who actually spent their careers in the industry designing rockets. But more importantly the same effect works for multi-staged rockets andhas been proven in practice. That is, dense propellant first stages, such as kerosene or using SRB boosters, result in a lower gravity loss and therefore lower delta-V to orbit.\n\nFirst of all, don't try argument by authority against me. I hate incompetence.Second, your \"authorities\" are:Henry Spencer: Famous computer programmer, newsgroup activist and space enthusiast. He has NEVER worked for a spaceflight company, but is active in the Canadian Space Society. He is no professional however, just a very good amateur - we have dozens of those in the Orbiter community.Mitchell B Clapp: Inventor, book author, former USAF captain, military scientist\/engineer - holds two patents on rocket planes, space enthusiast, had been supporting the failed Rocketplane Limited in 1997. Was employed at the Phillips Laboratory, before he joined Rocketplane Limited, today the Phillips Laboratory is split into the Space Vehicles and Directed Energy Directorates of the Airforce Research Laboratory. Was last employed the at the VT-X, the Launch Vehicle Technology Office. Nothing known about his life since 1999.Notice something?Also, if I remember the newsgroup discussion between the two, that you treat here like a scientific publication, correctly, Clapp did actually correct Spencer a few times, but also based his findings on the Trident 2 missile, which is having a too high acceleration for any kind of payload that isn't a warhead.PS: For all those people that never heard of the ascent equation and are maybe feeling as surprised as Spencer:[math]\\Delta v = \\Delta v^{\\ast} - \\mu \\int_0^{t_b} \\frac{\\cos {\\alpha}}{r^2} \\mathrm{d}t - \\int_0^{t_b}\\frac{D}{m} \\mathrm{d}t - \\int_0^{t_b} \\frac{F}{m} \\left ( 1 - \\cos{\\delta} \\right ) \\mathrm{d}t[\/math][math]\\Delta v[\/math] is the velocity change between ground velocity and orbital velocity[math]\\Delta v^{\\ast}[\/math] is the total velocity change as produced by the engines and calculated by the rocket equation[math]t_b[\/math] is the burn out time, the moment you reach orbit[math]\\alpha[\/math] is the flight path angle (0\u00b0 = straight up)D is the drag forcem is massF is the engine thrust[math]\\delta[\/math] is the steering angle, the angle between total thrust vector and velocity vector.Thus, the first integral are the gravity losses, the second the aerodynamic losses and the third the control losses.As you can easily see - the smaller the [math]t_b[\/math], the lower the losses.(Yes, I finally had the time to hack this into Latex form)",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.580619776Z",
        "author": "RGClark",
        "date": "2011-07-05T22:17:36+0100",
        "id": "7451f85d515b5b9766cd19379bcb8ea9",
        "post_id": "post-220180",
        "text": "Urwumpe said:...The SSTO will reach the following payload mass ratio at a structural mass fraction of 0.05 and an specific impulse of 3300 m\/s:[math]\\lambda_{SSTO} = \\frac{e^{\\frac{-9200 \\frac{m}{s}}{3300 \\frac{m}{s}}} - 0.05} {1 - 0.05} = 0.0122[\/math]Just 1.22% of the mass will be available for payload (and any advanced recovery and landing systems, if desired)The TSTO will at equal parameters and approximately optimized stage ratio get:[math]\\lambda_{TSTO} = \\left (\\frac{e^{\\frac{-4600 \\frac{m}{s}}{3300 \\frac{m}{s}}} - 0.05} {1 - 0.05} \\right ) ^2 = 0.0435[\/math]That means 4.35% of the lift off mass will be available for payload. The SSTO will weight 3.57 times more for the same payload as the TSTO. That is about the difference between Soyuz and Space Shuttle.\n\nThanks for the calculation.It is averyimportant point to keep in mind that dense propellant SSTO's actually require less delta-V to orbit than hydrogen fueled SSTO's. This is trueeven whenthe two cases have the same liftoff T\/W ratio.See the discussion here:Hydrogen delta-V (Henry Spencer; Mitchell Burnside Clapp).The bottom line, when all this converges -- including a small gain fromlower drag on a more compact vehicle, and a very small bonus from lowerdrag making the acceleration still higher -- is that a standard orthodoxNASA LOX\/LH2 SSTO needs 31000ft\/s to reach the space-station orbit, and an H2O2\/kerosene SSTO needs only 29050ft\/s.(In fact, the explanation came after the numbers -- when good trajectorysimulations kept coming out with lower delta-Vs for H2O2\/kerosene, Mitchdecided he had to understand what was going on.)Now, consider. The H2O2\/kerosene SSTO is operating in a very steep partof the mass-ratio curve. A 6% saving in delta-V is *not* trivial. Forengines with a vacuum Isp of 320, the required mass ratio drops from 20 to16. Given the aforementioned sophisticated scaling models, at this massratio, the H2O2\/kerosene SSTO's payload at the same GLOM is now equal to that of the LOX\/LH2 design.So the dense-fuel SSTO has lower dry mass, smaller vehicle size, cheaperand easier-to-handle propellants, and now suffers no GLOM penalty... Justwhat was the advantage of LOX\/LH2 supposed to be again?http:\/\/yarchive.net\/space\/rocket\/fuels\/hydrogen_deltav.htmlFor a kerosene fueled SSTO the delta-V to orbit is often taken as 8,900 m\/s. To do a simple calculation, I'll use some estimated numbers for the Falcon 9 first stage: a dry mass of 15,000 kg and a propellant mass of 285,000 kg, to give a mass ratio of 20 to 1. Let's suppose we swapped out the low efficiency Merlin engines for an engine with an Isp of 3,300 m\/s. Then we could get 5,600 kg payload:3,300ln(1+285\/(15+5.6)) = 8,900 m\/s.This is a payload fraction of 5.6\/(300+5.6) = .0183, or 1.8%. It is indeed true though that SSTO's are best used as reusable. I gave an estimate before that perhaps 28% of the landed mass has to be set aside for reentry\/landing systems. However, with modern materials such as composites quite likely less than half this would be required. So .14*15,000 kg = 2,100 kg for the R\/L systems. This gives us 3,500 kg left over for payload.Since this is to be a reusable system we would need the maintenance costs to be kept minimal. The big focus of X-33\/VentureStar program was to cut support staff by two orders of magnitude over that of the shuttle, from literally ten's of thousands to a few hundred. Also, the engines and thermal protection system were designed to require minimal maintenance between flights. If you suppose then the reusable kerosene engines used could manage 100 flights, then this could indeed cut the costs to orbit significantly.Another factor to keep in mind though is that payload fraction really is not a good measure, figure of merit, to use to measure the efficiency of a launch system. The reason is that the cost of the propellant is a trivial component to the cost of the launch but makes up the great majority of the mass you're comparing the payload to in calculating the payload fraction.Many in the industry now say a much better measure would be to compare the payload to the dry mass, as this much better tracks the cost of the vehicle. The dry mass remember is the stuff that actually has to be constructed and tested.For this SSTO, this payload to dry mass ratio, for the expendable case to make an apple to apples comparison, is 5.6\/15 = 0.37, 37%.What is it for the TSTO case you are considering?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.611217408Z",
        "author": "T.Neo",
        "date": "2010-09-10T13:29:24+0100",
        "id": "bc9257c9846d1929c3dbb870609a6f80",
        "post_id": "post-252976",
        "text": "VASIMR in high gear can only reach 294 000 m\/s, how do your engines reach such a high exhaust velocity?I think a mass flow of 0.17 kg\/s is quite doable, considering the size of the engines...",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.582680832Z",
        "author": "RGClark",
        "date": "2011-08-07T05:42:54+0100",
        "id": "8c0ff5f7b634b32bc238ccba1bec3237",
        "post_id": "post-220203",
        "text": "T.Neo said:Yeah... good luck getting down to $100\/kg. Has anyone done a calculation on the amount of energy expended on a transatlantic trip, and what a transatlantic air-freight cost\/kg would be?Mining and processing fuel off of Earth sounds like nonsense to me, firstly because concentration of uranium on the Moon is low, and secondly because processing isn't just something you do at any old camp site- it requires huge infrastructure, to the point where it just becomes absurd and just shipping a reactor(s) there makes far more sense.Seehere.People often go on about rare Earth metals or whatnot on the Moon. Well, if they're there, that's a nice bit of scientific trivia. But what are the actual concentrations? Does nobody bother to give that information?What is your justification for SSTO? Even I'veabandoned SSTOfor my addon simply because there was no reason for it.Are you suggesting single-component architectures are going to offer huge cost savings despite their larger size or more intensive construction? I can maybe see the logic of it... but I don't think it is universally applicable.\n\nThe amount of fissionable material required for a rocket would be much less than that required to run a nuclear power plant for an entire city. There is also the fact this would not be for making a profit on the power production as with uranium mines but just for producing propellant.I'll show in an upcoming post you can make a small SSTO using currentlyexistingengines and stages about the size of the smallest of the very light or personal jets:[ame=\"http:\/\/en.wikipedia.org\/wiki\/List_of_very_light_jets\"]List of very light jets - Wikipedia, the free encyclopedia[\/ame]Except that instead of jet engines it would use rockets and the entire volume aft of the cockpit would be filled with propellant, i.e., no passenger cabin. So they would have the appearance of fighter jets.A manned orbital vehicle this size would have operational and cost advantages compared to a two-stage system especially for private use.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.613474304Z",
        "author": "Bj",
        "date": "2010-05-07T00:17:12+0100",
        "id": "19e42a887dddda12940dec0b3597f4e3",
        "post_id": "post-220726",
        "text": "Wolfer said:@BJ We also need someplace to store consumables and I think we should put most of the base under dirt to protect our ummus from radiation.\n\nMars does have high radiation from lack of magnetic field so I agree undreground layers would be a practical step for radiation protection, but how would we sim this in Orbiter? Make a mesh of our base and shift the mesh so that it's partway under the planet?Not sure how exactly to implement this.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.869534976Z",
        "author": "SolarLiner",
        "date": "2012-08-06T06:29:48+0100",
        "id": "ac49a96b21f48ce2aeaeebcff7a72c05",
        "post_id": "post-251579",
        "text": "Parachute deployed ! Heatshield removed ! RADAR activated ! YES !:11sign:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.755577344Z",
        "author": "Bj",
        "date": "2010-04-26T06:29:48+0100",
        "id": "30a08ba8f85eccf607582daaf1c49af3",
        "post_id": "post-219308",
        "text": "So you are looking for a digital camera that happens to film video? or a digital camcorder thats primary purpose is to film video?If you are looking for a digital camera (that can also take videos) then get a Digital SLR camera. They are really over loaded with so many features it makes it almost worth the price. Usually, you can change the lenses on SLR cameras, so you have different shots all the time.For a digital camcorder this one looks good;Canon FS200--Cnet Editors reviewIt doesn't look like it takes any drivers, only software and the software works for XP. Though you could get around it entirely by getting a camera that has flash memory so you can remove it from the camera and stick it into your computer like just like a USB flash drive.Really the best way IMHO",
        "thread_id": 14013
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61580928Z",
        "author": "Bloodworth",
        "date": "2010-05-08T08:15:19+0100",
        "id": "e4c66b50af0814ec0cc439ca43807d30",
        "post_id": "post-220746",
        "text": "I also approve of you as project manager, I'm kind of a noob at this.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.143930368Z",
        "author": "IronRain",
        "date": "2010-08-30T08:03:17+0100",
        "id": "8d1328849fc5e74dda8e12f4eb6dde31",
        "post_id": "post-252288",
        "text": "I always use the freeFormat Factory. You can convert anything to anything;)",
        "thread_id": 16278
    },
    {
        "@timestamp": "2023-09-14T07:13:04.821638144Z",
        "author": "eveningsky339",
        "date": "2010-04-28T19:02:23+0100",
        "id": "43d3e3f03cc77992b8f8c1312415ae27",
        "post_id": "post-219402",
        "text": "T.Neo said:I'm highly critical of abduction claims (or any claim of alien visitation) more from a biological point of view than anything else. The aliens are either practically human (Space Brothers) or some variation of a human (greys, reptillians). Their medical procedures don't seem particularly sound, and the notion of them creating human alien hybrids is pretty nonsensical, both from a strategy and biology point of view. Overall, it has the hallmarks more of a psychological and societal phenomenon- a good example is the similarity between abduction experiences and sleep paralysis.Nevertheless, if there is sound evidence for it...\n\nI'm critical of these as well. But there are a few aspects of some cases which warrant a closer look. When an \"abductee\" disappears for three days and then is found naked next a dumpster in a catatonic state, for example. Or when scars and bodily harm appear after a supposed \"abduction.\" It may very well all be nonsense, but we should not be so quick to dismiss it.But then again, most abductees tend to be religiously obsessed with the idea of abduction in the first place...",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:04.819673856Z",
        "author": "T.Neo",
        "date": "2010-04-27T11:01:36+0100",
        "id": "5a44575a764675e38652b4ce424e21e1",
        "post_id": "post-219383",
        "text": "I get a bit annoyed when people talk of us \"destroying our planet\" and whatnot. We're not destroying the ecosystem, we'repartof the ecosystem.Humans are a very successful organism, and what successful organisms tend to do a lot of the time is displace other organisms in the ecosystem.Now, I'm not saying this is a good thing, or a desirable thing, and I'm certainly not saying I'd want my great grandchildren to live on a world swarming with humans and owls, but issues like this should always be assessed in a sociological and biological manner, and not an emotional one.I'd also like to note that you don't have to be a god to traverse interstellar space. Many principles and technologies for doing so have been around since the 1960s.How compassionate are you to a piece of seaweed? Do you think the piece of seaweed is content with the level of compassion you give it?\n\nThe second question solves the first right there; you can't compare a piece of seaweed with all or one of a sophont species. There's a fundamental difference from us and seaweed. And this difference exists whether you are a caveman or a magical interstellar entity.Amusing, indeed. But a true reality nonetheless among humans. Today.\n\nA human among humans.And if a more or less calm species was already influencing the Earth's managment, would small fish like us know it?\n\nThese \"small fish\" actively monitor the Earth, so we could detect conscious control of it.If there was also an operating spacecraft between Earth and the Moon, we would know about it. There is no Stealth in Space.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.441302528Z",
        "author": "bpops",
        "date": "2010-09-14T22:27:39+0100",
        "id": "b2b46d74b02b7dc8e1f10498d27d4029",
        "post_id": "post-252570",
        "text": "I'm a little late to this party, but thanks Martin on the latest update.:thumbup:",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611885568Z",
        "author": "Bloodworth",
        "date": "2010-05-06T18:06:41+0100",
        "id": "e1aca018d285ad7cc4f8c224173b32bd",
        "post_id": "post-220712",
        "text": "Pablo49 said:We can just assume this is an alternate history kind of project. Assuming that technology by this time would be more advanced. This is more about simulating the tasks themselves, not when exactly they would happen.\n\nWhile I agree with everything you've just said, part of simulating the tasks is the actual flights. How exactly THEY play out depends on where in their orbits they are, which is determined by the date. I have nothing against starting the mission in the present, I just thought it would be better to start at a later one. If there actually IS an issue with using later dates (actually STARTING at a later date, not simply time warping there) then it was a bad idea on my part and I will circular file the later date idea in a heartbeat.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.093598976Z",
        "author": "Unstung",
        "date": "2015-01-08T09:41:34+0000",
        "id": "2d781c94c0f75fa7a47c1a4998c423a4",
        "post_id": "post-219615",
        "text": "DSLRs still have the best performance and are cheaper than interchangeable lens compacts (ILCs), probably due to their less compact bodies. There is more to a DSLR than its mirror and viewfinder. While smaller cameras have to rely on a contrast detection system for autofocus, DSLRs have a more accurate and faster phase detection system. There's an explanationhere.The performance of ILCs are improving and closing the gap, but they also fall behind DSLRs in burst shooting, weather sealing, and battery life. It's also easier to fit a larger sensor into a bigger SLR body, which results in better image quality. DSLRs have a bigger lens selection, and the bigger lenses are superior because they can hold more elements, have longer focal lengths and wider apertures.There is definitely a place for DSLRs, but most people don't require that kind of performance.In comparison, iPhones and other smartphones have miniscule sensors which cannot come near to matching the light sensitivity and image quality of a simply larger piece of silicon. It's also very difficult to generate a thin depth of field with a smaller light collecting area, and impossible with the tiny lenses on smartphones unless the subject is very close.Point-and-shoots (or compact cameras) have made giant gains in sensor size recently because camera companies have to compete with smartphones. So the performance of some compact cameras are far better than smartphones, but they still don't match cameras with changeable lenses. However, compacts areapproacingthat kind ofperformance.Most photographs I take now are with the original Sony RX100, one of the first cameras to fit a large sensor into a tiny body. The image quality from that little compact is close to a DSLR, but it lacks the lenses, battery life, depth of field control, and performance.Smartphone:http:\/\/fav.me\/d7zlkug2008 point-and-shoot:http:\/\/fav.me\/d6oz6fz2012 point-and-shoot:http:\/\/fav.me\/d85jzpjDSLR (shallow DoF):http:\/\/fav.me\/d4u0yn0DSLR (wide DoF):http:\/\/fav.me\/d6eadg2",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.496412416Z",
        "author": "SiberianTiger",
        "date": "2010-11-17T21:18:09+0000",
        "id": "6091147b8f567c1430cc809a31de4ca9",
        "post_id": "post-252696",
        "text": "Maybe a bit old news, but, in case you cared, Anna now works for FundServiceBank, the authorized bank of Roscosmos (and whose name probably incidentally, has the same acronym as the FSB - the domestic security agency of Russia).This is exactly the explanation why sheattended TMA-01M's launch.http:\/\/www.spacedaily.com\/reports\/Russian_spy_Chapman_working_for_space_agency_bank_999.htmlRussian spy Chapman working for space agency bankby Staff WritersMoscow (AFP) Oct 11, 2010A Russian bank linked with the country's famed space programme confirmed Monday that it had hired glamorous Russian spy Anna Chapman to work as an advisor to its president.The auburn-haired Chapman caused a stir last week when she unexpectedly showed up for the launch of a Soyuz rocket carrying three astronauts at Russia's Baikonur cosmodrome in Kazakhstan.In a statement, FundServiceBank, an authorised bank of Russian space agency Roskosmos, confirmed Chapman was an employee and had attended the launch as part of her duties.\"Anna Vasilyevna Chapman does in fact work for FundServiceBank since October 1 as an advisor to the bank's president on issues of investment and innovation,\" the bank said, noting that it had released the statement following \"numerous inquiries\" from local and foreign media regarding Chapman's presence at the launch.It said Chapman would be working on developing the bank's \"information technologies\" and described her as a \"creative and multi-faceted employee who truly cares about Russia's destiny.\"The bank also revealed that Chapman was working on a book about \"the new possibilities of Internet resources.\"Chapman was at the centre of the biggest spy crisis between the United States and Russia since the Cold War as one of the US-based \"sleeper\" agents who in July were exchanged in a dramatic spy swap.Since her arrival back in Moscow she has posed in cocktail dresses for a weekly magazine and appeared at a party at a nightclub, but has not given any interviews about her experience.Roskosmos denied the agency was involved in Chapman's visit to the launch, saying she had attended as a \"private individual\" and noting that she had not met with any members of the Soyuz crew.\n\nNo reporter is still able to talk to Anna Chapman directly, but, in response to a reporters question for the CEO of FundServiceBank about why Anna chose to take up space related matters,he answered:CEO: \"She told me that. We have been to the Cosmodrome togther and when we were inspecting the launch sites, she explained that to me very simply: when we, the humans think about what is going to happen to Earth in the near future, we can't wave off the problems like asteroids flying in our direction, meteorite showers and other factors that influence our civilization.\"\"From my standpoint, I shall note that the threat of an asteroid coming down on us is real. There are several programs developed by space agencies and offered to the international community on how we can avoid the real threat of obliterating our civilization on Earth. Also there are certain plans on settlement on the Moon by making there livable clusters, and even plans for manned flights to Mars.\"\"These topics are of great interest for Anna Vasilyevna. She is researching them for a long time. In particular, her project is connected with finding a way to compensate for that worrying asteroid situation with minimal losses and how humanity can develop if we have to use Earth's orbit for resisting these phenomenae. That's also about how we can use international space stations and international collaboration. In her work she models different situations.\"Rep: \"How long ago Anna took this up?\"CEO: \"In depth, no less than a year ago, as I can judge by her project\"Rep: \"It sounds like a science fiction, doesn't it?\"CEO: \"Every situational modeling is fictional by nature. But this is a fiction based on a precise calculation and pragmatic analysis of the situation.\"Rep: \"And how about PR plugging activity?\"CEO: \"I find it ridiculous to plug an asteroid that's on collision course with Earth. But if you regard PR a system to inform society, then we probably do just that.\"\n\nAnd finally, some guys impressed by the startling news about Anna's new activities, decided to promote her bursting into blossom career with a littleflash game called SuperAnna:http:\/\/marker.ru\/interactive\/superannaAs it is not localized to English, I'll explain few things.To begin playing, click on \u0421\u041f\u0410\u0421\u0422\u0418 \u041f\u041b\u0410\u041d\u0415\u0422\u0423 flashing title.Your goal is to earn as much\u20b1's for Anna as possible.To do that, you must shoot down unfriendly objects and avoid shooting friendly ones. If you are successul, you upgrade from machine gun to laser, and ultimately, to Bulava missiles.Unfriendly objects are:Asteroid (+200 roubles)GPS satellite (+500 roubles)Space Shuttle (+700 roubles)Red Flying Saucer (+1000 roubles)Friendly objects are:GLONASS satellites (-1000 roubles, every next one is fined with extra -1000)Black flying saucer escorting yellow Lada Kalina (-10000 roubles and disgrade)Yellow Lada Kalina (Game Over)Every penetrating asteroid fines for -500 \u20b1.Game is over in each of the cases:Earth is destroyed by asteroidsAnna is brokeAnna shoots at Yellow Lada KalinaToo much of GLONASS constellation is downGood hunting!",
        "thread_id": 16320
    },
    {
        "@timestamp": "2023-09-14T07:13:05.615726592Z",
        "author": "Pablo49",
        "date": "2010-05-08T04:57:12+0100",
        "id": "9fa3d76ef3d444e7f314fad2f3c008e0",
        "post_id": "post-220745",
        "text": "supersonic said:I would like to fly assembly flights, after thats done dock to the main ship and put my ship in the hands of the person flying the stack until we get to Mars. I will freight cargo and UMMUs to Mars and other stuff that may be needed at Mars.( I would prefer to fly a DGIV or maybe an XR2.)\n\nAs stated before by Uwrumpe, we really aren't at the point to volunteer for flying missions right now. We don't even have any missions to fly yet.Bj, I approve of you taking project manager role. :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.59521792Z",
        "author": "Star Voyager",
        "date": "2010-05-01T17:30:35+0100",
        "id": "792aa0c9b7af080e6d5715dfa6ee373c",
        "post_id": "post-220503",
        "text": "50 years ago today, Gary Powers was flying his U-2 at 70,000 ft. when a SA-2 SAM ripped through his empinage. He was tried and kept in the U.S.S.R. for 2 years, then released:Thank you Capt. Powers for your service :tiphat:!",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:36.55124864Z",
        "author": "Tommy",
        "date": "2010-09-19T17:24:03+0100",
        "id": "192a28c35bb9d2a5316df96753fa6ce9",
        "post_id": "post-252894",
        "text": "Tommy: WOW! 5498,119 on the first challenge!\n\nThanks. I've made well over a hundred ascents and dozens of \"test\" flights to gather drag data while coming up with my ascent profile - it's nice to see that the effort has paid off. Managing to get the launch perfectly in plane certainly didn't hurt either! Also, you'd be surprised how much fuel the AP's can waste - you can easily save over a dozen KG by orienting the vessel by hand before engaging an AP.",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.640549888Z",
        "author": "Izack",
        "date": "2010-05-21T05:30:29+0100",
        "id": "e4895cab76fac5a0545e7c9045fbc585",
        "post_id": "post-220949",
        "text": "Bloodworth said:I had a question, and not sure if it has been addressed quite yet.Are we going to do the mission like the OFSS (mission commander hands off mission, pilot completes mission and turns in mission report, mission commander hands off next assignment...) or are we planning to do this in real time in OFMP?\n\nIt looks like we're going to email around a .scn of the mission, and every pilot will do his part before sending it to the next guy. (This post.)OFSS had IRC coverage. I'd like to include that in this project as well, when we actually get around to flying the mission. There's an MFD for realtime communication with the pilot.I've looked at OFMP, and it looks too darned complex for me to figure out.:p",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62789248Z",
        "author": "Pablo49",
        "date": "2010-05-14T02:33:21+0100",
        "id": "5850ae1b2684aa25ac67ae03cabb0df9",
        "post_id": "post-220854",
        "text": "Hm, that is a good idea, about the prelaunch fuel tank. We could send one of Kulch's space tankers to Mars, and dock it straight to the Nerva and transfer fuel.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.758793216Z",
        "author": "orb",
        "date": "2012-06-11T20:10:07+0100",
        "id": "a58cea29c836fec23260fd7f3ec5ab1d",
        "post_id": "post-251378",
        "text": "NASA\/ NASA JPL:NASA Mars Rover Team Aims for Landing Closer to Prime Science SiteJune 11, 2012PASADENA, Calif. -- NASA has narrowed the target for its most advanced Mars rover, Curiosity, which will land on the Red Planet in August. The car-sized rover will arrive closer to its ultimate destination for science operations, but also closer to the foot of a mountain slope that poses a landing hazard.\"We're trimming the distance we'll have to drive after landing by almost half,\" said Pete Theisinger, Mars Science Laboratory project manager at NASA's Jet Propulsion Laboratory in Pasadena, Calif. \"That could get us to the mountain months earlier.\"It was possible to adjust landing plans because of increased confidence in precision landing technology aboard the Mars Science Laboratory spacecraft, which is carrying the Curiosity rover. That spacecraft can aim closer without hitting Mount Sharp at the center of Gale crater. Rock layers located in the mountain are the prime location for research with the rover.{colsp=3}Click on images for details\u200b||This image shows changes in the target landing area for Curiosity, the rover of NASA's Mars Science Laboratory project. The larger ellipse was the target area prior to early June 2012, when the project revised it to the smaller ellipse centered nearer to the foot of Mount Sharp, inside Gale Crater.Image Credit: NASA\/JPL-Caltech\/ESA\/DLR\/FU Berlin\/MSSS\u200b|A June 2012 revision of the landing target area for Curiosity, the big rover of NASA's Mars Science Laboratory mission, reduces the area's size. It also puts the center of the landing area closer to Mount Sharp, which bears geological layers that are the mission's prime destination.Image Credit: NASA\/JPL-Caltech\/ESA\/DLR\/FU Berlin\/MSSS\u200b|As of June 2012, the target landing area for NASA's Mars Science Laboratory mission is the ellipse marked on this image of Gale Crater. The ellipse is about 12 miles long and 4 miles wide (20 kilometers by 7 kilometers).Image Credit: NASA\/JPL-Caltech\/ESA\/DLR\/FU Berlin\/MSSS\u200bCuriosity is scheduled to land at approximately 10:31 p.m. PDT Aug. 5 (1:31 a.m. EDT, Aug. 6). Following checkout operations, Curiosity will begin a two-year study of whether the landing vicinity ever offered an environment favorable for microbial life.Theisinger and other mission leaders described the target adjustment during an update to reporters on Monday, June 11, about preparations for landing and for operating Curiosity on Mars.The landing target ellipse had been approximately 12 miles wide and 16 miles long (20 kilometers by 25 kilometers). Continuing analysis of the new landing system's capabilities has allowed mission planners to shrink the area to approximately 4 miles wide and 12 miles long (7 kilometers by 20 kilometers), assuming winds and other atmospheric conditions are as predicted.Even with the smaller ellipse, Curiosity will be able to touch down at a safe distance from steep slopes at the edge of Mount Sharp.\"We have been preparing for years for a successful landing by Curiosity, and all signs are good,\" said Dave Lavery, Mars Science Laboratory program executive at NASA. \"However, landing on Mars always carries risks, so success is not guaranteed. Once on the ground we'll proceed carefully. We have plenty of time since Curiosity is not as life-limited as the approximate 90-day missions like NASA's Mars Exploration Rovers and the Phoenix lander.\"Since the spacecraft was launched in November 2011, engineers have continued testing and improving its landing software. Mars Science Laboratory will use an upgraded version of flight software installed on its computers during the past two weeks. Additional upgrades for Mars surface operations will be sent to the rover about a week after landing.Other preparations include upgrades to the rover's software and understanding effects of debris coming from the drill the rover will use to collect samples from rocks on Mars. Experiments at JPL indicate that Teflon from the drill could mix with the powdered samples. Testing will continue past landing with copies of the drill. The rover will deliver the samples to onboard instruments that can identify mineral and chemical ingredients.\"The material from the drill could complicate, but will not prevent analysis of carbon content in rocks by one of the rover's 10 instruments. There are workarounds,\" said John Grotzinger, the mission's project scientist at the California Institute of Technology in Pasadena. \"Organic carbon compounds in an environment are one prerequisite for life. We know meteorites deliver non-biological organic carbon to Mars, but not whether it persists near the surface. We will be checking for that and for other chemical and mineral clues about habitability.\"Curiosity will be in good company as it nears landing. Two NASA Mars orbiters, along with a European Space Agency orbiter, will be in position to listen to radio transmissions as Mars Science Laboratory descends through Mars' atmosphere.{...}NASA Press Release:RELEASE : 12-192 - NASA Mars Rover Team Aims for Landing Closer to Prime Science SiteSPACE.com:Huge Mars Rover Faces Contamination Issue Ahead of August LandingCBS News Space:Mars Science Lab rover on track for August descent to red planetUniverse Today:Engineers Able to Narrow Landing Ellipse for Curiosity RoverDiscovery News:Mars Rover Now Aiming for Sweet SpotFlorida Today:NASA's Curiosity rover eyes closer landing to targetNASA's Discovery rover zeroing in on Mars crater landing",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.654435328Z",
        "author": "Voyager",
        "date": "2010-06-13T15:17:01+0100",
        "id": "e430f9785e9b0e9caa24e1969dfc8ffc",
        "post_id": "post-221071",
        "text": "Essentially the return engines and supply modules would be docked together by a small two man crew in the return engines. They would then set up the autopilot to head to Mars and leave in their CTV.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.650470144Z",
        "author": "Izack",
        "date": "2010-06-11T03:14:57+0100",
        "id": "fbc7311b7c01b58d7e7e3c485618847a",
        "post_id": "post-221034",
        "text": "fireballs619 said:I noticed in the wiki we have the need for 52 different textures for elements, none of which have developers. I have almost no texturing skill so i can't volunteer, but do we really need all of those?\n\nCurrently I'm trying to make a general template for those cargo modules, so that for the most part it will just require slapping a different name on each label. So far I've had little success, because of inexperience, time constraints (work, other projects, the usual) and most importantly procrastination, for which I apologise. I'll try to speed things up this weekend and maybe get a design posted.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.760225024Z",
        "author": "streb2001",
        "date": "2012-07-06T17:49:47+0100",
        "id": "85c4fdd617aee39456d33186ea4bc62f",
        "post_id": "post-251391",
        "text": "SpaceNut said:my guess is that it uses accelerometers and \/ or gyros like any other guidance system.\n\nLet's hope they soldered them the right way round this time!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.958134272Z",
        "author": "Andy44",
        "date": "2010-05-17T20:39:59+0100",
        "id": "21e06ef893d1c58539e78d73c407c022",
        "post_id": "post-219499",
        "text": "Anybody here ever try using or making your own pinhole camera? Worldwide Pinhole Photography Day was last month, here's the website:http:\/\/www.pinholeday.org\/gallery\/2010\/To view the gallery click the link on the left.I've never built my own pinhole camera per se, but I did build a pinhole lens for my 35mm SLR camera using an old body cap, some electrical tape, and a piece of tin foil. It worked, but the photo wasn't as sharp as I wanted because I don't think the pinhole was small and round enough. But I will try again soon, and since it only takes a half hour to make one and costs almost nothing, why not?The photos I took looked a lot like this one, and this guy used the same technique I did, except his SLR is digital:http:\/\/www.pinholeday.org\/gallery\/2010\/index.php?id=45",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.661067264Z",
        "author": "supersonic",
        "date": "2010-05-04T03:05:10+0100",
        "id": "7bcbedd7d6026000f02617d759a706dd",
        "post_id": "post-220611",
        "text": "The Arrow would probably work for a second orbital space station for part time, and the other times it will freight cargo to Mars from Earth.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.874292224Z",
        "author": "N_Molson",
        "date": "2012-08-06T06:37:19+0100",
        "id": "dff9a617c4085a60ff107faa2d633342",
        "post_id": "post-251614",
        "text": "Congrats NASA for that great technological achievement ! :thumbup: :10sign:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56292736Z",
        "author": "Hlynkacg",
        "date": "2012-07-18T17:24:01+0100",
        "id": "31ff676756d8fb30896789dd514555e5",
        "post_id": "post-220405",
        "text": "And once again you're blithely ignoring the economic and engineering aspects of your own argument.If it were simply an issue of strapping engine A to stage B SSMEs would be on EVERYTHING.Likewise an SSTO (that is not reusable) and costs twice as much as TSTO is not an improvement. It is a step backwards.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.667661312Z",
        "author": "Izack",
        "date": "2010-05-05T05:30:20+0100",
        "id": "eb0167fee2b6bd85c1067374b530bd89",
        "post_id": "post-220670",
        "text": "'Mission To Mars,' I believe.Since the Ares vehicles will likely come into play during assembly, Aries might be scratchable.Pegasus may be a good idea, and would make a nice graphic for the mission patch.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.013317376Z",
        "author": "RGClark",
        "date": "2012-12-05T21:15:05+0000",
        "id": "d29154f5759cfd5a4f728536f47f5733",
        "post_id": "post-252046",
        "text": "orb said:NASA\/ NASA JPL:NASA Mars Rover Fully Analyzes First Soil Samples...NASA | Curiosity Rover Shakes, Bakes, and Tastes Mars with SAM - YouTube\n\nIn regards to the origin of the carbon, it could also be the carbonate dust known to be wide spread on Mars.Bob Clark",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556302848Z",
        "author": "Cras",
        "date": "2012-01-04T02:50:12+0000",
        "id": "73fc916ac76b55c3db5684804148695c",
        "post_id": "post-220321",
        "text": "EnDSchultz said:Wow, really? I just read this entire thread. Most of it, anyway (I went through all the pages!). It started early last year and you two are STILL at it? Interesting as it is, I have a nagging suspicion this is going in circles. Please, people, for your own sanity, call a stalemate and put this one to bed.\n\nIt is how these sort of discussions tend to go around here.But I wouldn't call it a stalemate. My scorecard shows someone with a lead.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66828032Z",
        "author": "PhantomCruiser",
        "date": "2010-05-05T15:08:23+0100",
        "id": "8b48789505269c29b28758be76baeb86",
        "post_id": "post-220675",
        "text": "Nergal is good, and is it the Sumarians that we have to thank for algebra? Can't remember... Might be Mesopotamians",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.02051584Z",
        "author": "orb",
        "date": "2011-10-07T13:56:53+0100",
        "id": "a4221d54ceef353766f6ec30f0e561aa",
        "post_id": "post-251196",
        "text": "Universe Today:Encapsulating Curiosity for Martian Flight TestDiscovery News:Mars Rover Curiosity Gets Sealed Up",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.572250112Z",
        "author": "Urwumpe",
        "date": "2013-11-20T23:12:38+0000",
        "id": "ac81aa953daa2bc210480ae5bcf09522",
        "post_id": "post-220484",
        "text": "Hlynkacg said:As I said before, from where I am sitting you appear to be arguing that the whole concept of iterative design is unsound.\n\nYes, and from where I am sitting, I have the feeling that you never did any iterative design yourself, but instead just start many new expensive projects to fix a few bugs that disturbed you on the first try.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.441082624Z",
        "author": "Zachstar",
        "date": "2010-04-28T21:33:35+0100",
        "id": "d9949866fc6292d55473ad7aedb75f1e",
        "post_id": "post-219827",
        "text": "Anyone here grab one of those new AMD 6 core CPUs yet? The silicon on those badboys is supposed to be far superior to my C2 Phenom II X3",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:35.87458048Z",
        "author": "Urwumpe",
        "date": "2012-08-06T06:37:24+0100",
        "id": "84f93ad01bbe959738ed04665749d425",
        "post_id": "post-251616",
        "text": "Touchdown confirmed... Curiosity has landed!Now I can return to my bed... :goodnight:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.577285632Z",
        "author": "RGClark",
        "date": "2011-03-11T19:57:00+0000",
        "id": "bfdaa54171eb5239239918aae86e4129",
        "post_id": "post-220143",
        "text": "RGClark said:In doing some background web searches, I found that the upper stage of theDirect team's Jupiter-246 vehiclealso would become SSTO when switched to a SSME engine. I guess I should not have been surprised by this. The thesis I have been arguing repeatedly via email with individuals in NASA and the industry and on space forums such as this one is that if you use BOTH the most weight optimized designs AND the highest efficiency engines available, then what you will wind up with will be SSTO capable whether you intend it to or not.By highest efficiency engines I don't mean just an engine optimized to have a high vacuum Isp only. I mean an engine of highest efficiency over the entire flight range to orbit. For hydrogen engines that is the SSME, and the Russian analogue RD-0120...\n\nAnother highly weight optimized stage was the S-II second stage on the Saturn V. According to this Wikipedia page it was even better optimized than the S-IVB stage :Saturn V.S-II second stage.http:\/\/en.wikipedia.org\/wiki\/Saturn_V#S-II_second_stageThe 5J-2 enginesused had a mass of 1,580 kg each, for a total mass of 7,900 kg. You'll need 3 of the SSME'soperating at 109% thrustto lift the mass. So the 7,900 kg mass of the engines is replaced with 9,300 kg. And the 36,000 kg S-II dry mass is raised to 37,400 kg and the gross mass is raised to 481,400 kg.Now usingGary Hudson's 425s trajectory averaged Isp for the SSME engines, and the 9,200 m\/s required delta-V to orbit. We get a 17,000 kg payload:425*9.8ln((481400 + 17000)\/(37400 + 17000)) = 9,225 m\/sHowever, again we can get 10% greater total mass to orbit by propellant densification. This brings the payload to 22,440 kg. Also perhaps 10% off the structural mass can be saved by using aluminum-lithium alloy. And an additional 10% mass can be saved by the new weight saving methods. These weight savings can go to extra payload to bring the payload mass up to 28,000 kg. Note this is sufficient now to carry the Orion spacecraft as a SSTO.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.499697152Z",
        "author": "KosmoKen",
        "date": "2010-04-30T09:20:12+0100",
        "id": "3c439c739cda46a38e338fb5e8c88d17",
        "post_id": "post-220009",
        "text": "Have you tried pressing F4 and using the scenario editor? That the simple way anyway.",
        "thread_id": 14072
    },
    {
        "@timestamp": "2023-09-14T07:13:36.041801216Z",
        "author": "Ripley",
        "date": "2014-04-10T17:28:39+0100",
        "id": "7956c711f27c63a87816a8223add518c",
        "post_id": "post-252175",
        "text": "Fromslate.com...When I saw the picture, I knew right away it wasn\u2019t from some artificial source. It wasn\u2019t even really a light source on Mars! I\u2019ve worked with astronomical cameras for many, many years, and we see little blips like this all the time. To make sure though, I asked my friend Emily Lakdawalla, who is also a planetary scientist and journalist. Her immediate response: cosmic ray.\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652520192Z",
        "author": "Columbia42",
        "date": "2010-06-12T16:23:15+0100",
        "id": "146ff281ba3edaa6fe46db00cbe4d026",
        "post_id": "post-221054",
        "text": "One place where I think we could end up wasting fuel is on the hab module's engines. All that module needs to do is deorbit (for this we can use a small, solid fueled engine). As for taking off from the surface, I think we should avoid carrying that engine\/fuel (Some of the fuel can be produced in situ) down to the surface on the same flight as the hab module. Instead maybe we could leave room for some kind of detachable engine\/fuel tank on the hab module. This could be brought down seperately and attached on the surface in preperation for liftoff.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.627289088Z",
        "author": "Bj",
        "date": "2010-05-13T05:36:21+0100",
        "id": "1261f09401ec0a7039a090a1f9582393",
        "post_id": "post-220848",
        "text": "Pablo49 said:Total Mass is 244050 KgSuper Edit:Hab Core: 13900 KgHab Modules(x2): 14300 KgCommunications Truss: 7500 KgSolaris(x2): 52000 kgCupola: 11800 KgService Module: 19000 KgTruss(x4): 1000 KgStorage Modules(x3): 10000Hab Nodes(x2): 2500 KgWork Modules(x2): 10000 KgTruss Node: 250 Kg\n\nwow thats a lot. It looks like an external drop tank is needed, but going off the calculations above, that means half an ares load and like a 16 or so minute burn. Ill crunch numbers later but that is most definitly plausable.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.16876032Z",
        "author": "Hielor",
        "date": "2010-08-30T22:03:24+0100",
        "id": "1b0bcc56a162f08ad4d751991b182668",
        "post_id": "post-252319",
        "text": "jinglesassy said:Some companies make motion simulators for about 30,000 us.\n\nAnd they're significantly higher quality than that thing and don't require dozens of hours of work to get set up.That's how things work. You can pay more to get it done professionally, or you can pay less and invest a lot of time to do it yourself. Not surprising.Keatah said:But track IR with a single monitor is pretty stupid, you end up looking back at the screen 'shifty-eyed' anyways. You need multiple monitors.\n\nHave you ever actually used a trackIR with a single monitor? I have glasses, so am fairly limited in how \"shifty-eyed\" I can get, and I have absolutely no problems with it. Far from \"stupid,\" it's an absolutely amazing experience and I can't live without it.Plus, since FSX doesn't support a single viewport spanning multiple monitors, and the TrackIR only affects one viewport, you can't have a TrackIR work very well with multiple monitors. Given the choice between a TrackIR with a single fairly large monitor, or multiple monitors, I'd have to go for the TrackIR.",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.666486784Z",
        "author": "Bj",
        "date": "2010-05-05T04:10:21+0100",
        "id": "8388f111ff7106de6ffe1fd54d9ad855",
        "post_id": "post-220660",
        "text": "Urwumpe said:At least a few of the inflatables from UCGO... never a bad choice.Otherwise we modules that contain functions like:\n\nKey ;Red = Full develop(mesh\/texture)Green = Textures onlyorange =mixedFor ground;Green houses-UCGO cargoMed Bay-UCGO inflatable, just texture differencePower supply, power storage-Umm besides needing a battery, UCGO solar panelsHabitat -UCGO inflatableTool storage-Like a shed? Don't think it would be inflatable then, probably need its own makeoverRover garage-Same as above just biggerFuel storage-Huge drums would be good, like oil refinery style.In-situ fuel plant - GUI MinerWater plant-Could be the same drums as the fuel storage, just different textureCommunication-Big antennaBase command\/Administration-UCGO inflatable commandMeteorological office-:hmm:Workshop-:hmm:Galley-:hmm:Recreation-:hmm:UMMU respawning :lol: -I think it should be on Earth but that's just me :thumbup:Arnold Schwarzenegger for the terraforming project - With the sound \"look, sa reacter is melting sa ice\". :rofl:For MSS;Green houses -*Med Bay -*Power supply, power storage -*Habitat -*Tool storage -*Rover garage -inside ArrowFuel storage -[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2650\"]simple tank payload 2.5[\/nomedia]In-situ fuel plant- GUI Miner(packed?)Water plant-maybe a big cylinder that contains all the necessary parts to be deployed. (*?)Communication-Antenna?Base command\/Administration-inside ship*Meteorological office-*Workshop-*Galley-*Recreation-**=one ofhttp:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=13http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=15http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=32http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=53http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=60http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=72http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=63http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=64http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=61http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=62http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=67http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=69http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=66..or other candidatesThis obviously will take a bit of dev time... Anyone good at making meshes?Izack said:I vote 'Project Sagittarius' in lieu of NASA's habit for naming things after constellations (Gemini, Orion,Constellationfor crying out loud...)\n\nWell at least the constellations NASA picks are easy to pronounce;)Should get a list of candidate constellations going,Izack said:I've included averyrough sketch using a tiny laptop finger pad thing.\n\n:rofl: Urwumpe...Ashaman42 said:For moving some of the cargo from martian orbit to the surface would a simple heatshield\/capsule that could hold a number of ucgo cargos (be it 4 or 8 or whatever) work?I'm thinking drop the hardy stuff and then either start the base wherever it lands or fetch the stuff via rover to where we want the base to be.\n\nI think it would be more efficient if the heat shield\/capsule thing would have its own small eject-able engine. It might be less efficient to try to set the main-ship on its way to reentry just to line up the payload, and burn back up to orbit. This way, it would push itself into its own trajectory. Plus, this would make the landing precision much better. Preferably, landing of the cargo would be within 1km of the base\/target, so that we don't have to worry about really long drives to and from landing site. (otherwise drivers of cargo packing trucks wont have long drives. :thumbup:Also on that note, would it be nice to carry more than 2x cargo at once? Can we get a UCGO style electric semi going?Also, if anyone could tell me how exactly to insert an object using a text editor instead of the in-sim scenario editor, it would save me a bit of shame and aggravation\n\nSimplest way is to use copy-past:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.818729472Z",
        "author": "AirSimming",
        "date": "2010-04-26T22:38:03+0100",
        "id": "7ebdcba0b949830cd3eee56fc15b8c81",
        "post_id": "post-219375",
        "text": "I think that we live in a world that is going to be better rather than worse. There is war and environmental destruction of course. At some places more, at some less, and in fact at most places none. But compared to the past century I think especially the developed world is as peaceful as almost never before. Almost nobody here in Europe certainly wants to live like an average citizen of the 19th century or the Middle Ages. I imagine that 100 years ago I would have been one of those who aimed for a one-way trip to the USA because they have seen the deep **** comming. Life has become rather easy and peaceful these days and I'm thankful rather than prone to be a sad naysayer. I do not see environmental pollution and wars causing the end of the world at all. I think that such thinking is a little bit too pessimistic\/exaggerated. Or I'm too much optimistic, but I doubt.Anyway, if a species is able to travel through universe fast, they may have seen things we possibly can't even imagine. They certainly might own resources we can only dream about. They may have seen more earth-like planets than we can imagine. So I don't think that our earth would make them be astonished, nor would they be deeply interested in it, well, in our non-renewable resources that are going to be exploited anyway. I think the most likeliest thing is that they would be surprised the same way we would be, to meet another intelligent species. That would be such a strange event that possibly would change our world and their world forever. I think it won't cause war at all, but quite careful and interesting meetings. Especially if they do not travel fast through space. If they would have been on the way for generations and ages, they wouldn't do anything but war. They would be just as amazed and careful as we would be.And hey, just imagine their spaceship would land, the hatches open and thousands of pretty females climb out of it...:cheers:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.239620608Z",
        "author": "Notebook",
        "date": "2008-05-27T22:30:57+0100",
        "id": "aa6114743dd246df6e1a1c9abb5f6a6e",
        "post_id": "post-69042",
        "text": "My apologies to Meshermitz, but are they displaying during the show?N.",
        "thread_id": 1629
    },
    {
        "@timestamp": "2023-09-14T07:13:05.14658048Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-27T13:16:55+0100",
        "id": "092da971933f90b90a0b43ecdd17ae8f",
        "post_id": "post-219651",
        "text": "Bj said:What gets me is how can they make up for the atmospheric distortions? Must be some pretty advanced stuff.\n\nWell, you know, it is extremely large - maybe it pokes out above the atmosphere?!:p",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:05.565986816Z",
        "author": "N_Molson",
        "date": "2013-10-22T19:00:45+0100",
        "id": "bde9a59dad162a2fc55ff6c95cc56085",
        "post_id": "post-220436",
        "text": "The benefit of the SSTO would be for smaller payloads where the upper stage is not needed.\n\nLike ?Why pay $54 million, for wasted payload capability, when you only need the $40 million single stage launcher?\n\nAFAIK, the \"old\" R-7 can deliver 7,5 tons payloads to LEO (10 tons with the new Arianespace Soyuz facility at Kourou), light payloads to GTO, and is much cheaper than that.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.508965888Z",
        "author": "Moach",
        "date": "2010-09-01T20:27:20+0100",
        "id": "86f56366b32d83cd77084dc0b6f966d3",
        "post_id": "post-252728",
        "text": "ok... now with the new version:GPU Name=NVIDIA GeForce 9500 GT--Initializing precomputation...--Done.--Generating on gpu...Done, time=68790.8 per quad--Generating on cpu...Done, time=1179785.5 per quadthe GPU was considerably faster :thumbup:this is still on my work rig:salute:what are you using to pass the calculations to the GPU? i see it's not CUDA, since it works on non-NVidia :blink:",
        "thread_id": 16324
    },
    {
        "@timestamp": "2023-09-14T07:13:05.549395712Z",
        "author": "Andy44",
        "date": "2010-05-01T23:25:12+0100",
        "id": "3a5d93c771189c0a915ac64f456948c8",
        "post_id": "post-220081",
        "text": "Atlas (therealAtlas) was an engineering marvel. Unless I'm mistaken it remains the rocket with the best mass-ratio. Starting all the engines on the ground was indeed designed in from the beginning due to development risk for air-starting, but by the time the program was in production air-starting was pretty far along. Thus the Agena and Centaur upper stages later used with the Atlas.And as Urwumpe stated, the two booster engines were heavy beasts and jettisoning them made the system work. The fuel tank was very lightweight and used pressurization to achieve strength with low mass. The design was among the earliest rockets but it was so successful it flew unti 2004.Convair even studied the idea of a fly-back Atlas during all the space shuttle studies.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.557166848Z",
        "author": "Urwumpe",
        "date": "2012-01-04T22:45:04+0000",
        "id": "1b4c1b9921d85d4f1095269649384109",
        "post_id": "post-220332",
        "text": "RGClark said:Keep in mind the $100 to $200 per kg number is not arbitrary but is based on estimates by the SpaceX engineers of, for example, their understanding of the reusability of their engines, the most costly part of a rocket. Elon has said the Merlin should be reusable ten's of times.\n\nEstimates of Elon Musk impress me not at all - when he did so, I am impressed. Until that day, I have to assume that all he does is cooking with water like all the others. And is using cheaper, low technology gas generator cycle engines that can have a pretty long run time, but are no magic at all. They still run very hot, need expensive checks after each burn if you for example test them on the ground and can still explode if you mistreat them. Actually all photo and video evidence of the launches, which is the most solid evidence you have from SpaceX, since they keep most of the technical data of their launchers secret (for a reason), show no especially advanced launcher, just a company that applies Russian quality assurance on western technology (which is in case of SpaceX, using the worst of both worlds, since Russian rocket engines are much more advanced as the stuff they build).Also, if you can reuse your rocket engines 20 times, this does not make the rocket 20 times cheaper. And especially not the launch.The figure for NASA is like that: They pay 1.6 billion USD for 12 Falcon 9\/Dragon flights. That means 133 million per flight. That is in the same range as you pay for a Ariane 5 flight and 50% cheaper than an EELV flight. Worlds apart from the $100 per kg that you advocate by faith.Each Falcon 9 can haul 9,500 kg into space, this means every flight like that costs $14000 per kg - not even the $6000 that are accepted as low technological risk today. There is no number known about the launch costs without a dragon, and especially no number that is really business as usual.The estimates by SpaceX for the Falcon 9 without Dragon (not confirmed by any customer contract yet) are 35 million USD. That is $3600\/kg - a great number, right in the Russian price range. But not especially cheap.The lowest estimate by Spacex for the Falcon 9\/Heavy is 78 million with 24500 kg payload: $3200 kg. Conservative optimistic estimates from real engineers go to 120 million which is 50% higher, but more realistic, making the Falcon 9\/Heavy a whole lot cheaper as the current Ariane 5, with better performance, but that is still a number that has to be achieved first.Notice something?What SpaceX promises in their marketing mode, and what they really charge as price, are not the same at all.If you assume, SpaceX manages to (magically) reduce the costs by 5% every year (a pretty good value, it means it gets cheaper despite inflation), SpaceX would need 137 years to get that low. If spaceX manages to half the cost every year (which is after decades of spaceflight a tiny bit unrealistic), it would take just 4 years.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.7649728Z",
        "author": "orb",
        "date": "2012-07-27T15:22:29+0100",
        "id": "c53c0ca95a9497244149ca63f3229558",
        "post_id": "post-251425",
        "text": "Discovery News:Tiny Pieces Make a Big Difference in Mars LandingSPACE.com:Why Do We Keep Going Back to Mars?Curiosity Rover Will Sleuth for Clues to Water on Mars",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555408128Z",
        "author": "C3PO",
        "date": "2012-01-03T03:53:08+0000",
        "id": "749119b877e24b69fd23828b298f11d8",
        "post_id": "post-220308",
        "text": "The fact SpaceX managed to develop a ELV at 1\/10 of the \"normal\" cost doesn't guarantee that the same ratio will be possible with a manned craft, flyback stages, SSTOs, etc.A lot of the hard lessons were learnt during those 10x$ programmes. But as SpaceX ventures into unproven methods, I bet they will run into some unexpected problems that will push up the cost.Comparing the actual workforce for running a prototype like STS to a planned X-33 that has no final operational hardware built yet is a perfect example of nonsensical argument. I'm quite sure NASA didn't plan on that size of workforce for their once-a-week STS.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.577422848Z",
        "author": "RGClark",
        "date": "2011-06-12T05:20:18+0100",
        "id": "6881a5053eb8f433880e81e0927a77a4",
        "post_id": "post-220145",
        "text": "RGClark said:Perhaps you are thinking of a vehicle of the same size as the X-37B? It is known that if you can scale up a rocket you can improve your mass ratio.To have a SSTO, it is commonly said that for a hydrogen-fueled version you need a mass ratio of 10 to 1 and for a kerosene version you need a mass ratio of 20 to 1.It is important to remember also I am filling pretty much the entire internal volume with propellant, no payload bay or even avionics bay. So it's not just a matter of density of the propellant since you actually have more volume to hold the propellant.Bob Clark\n\nI just saw this on Hobbyspace.com:Boeing proposes SSTO system for AF RBS program.The new issue of Aviation Week has a brief blurb about a Boeing proposal for the Air Force's Reusable Booster System (RBS) program: Boeing Offers AFRL Reusable Booster Proposal - AvWeek - June.13.11 (subscription required).Darryl Davis, who leads Boeing's Phantom Works, tells AvWeek that they are proposing a 3-4 year technology readiness assessment that would lead up to a demonstration of a X-37B type of systembut would be smaller. Wind tunnel tests have been completed. Davis says the system would be a single stage capable of reaching low Earth orbit and, with a booster, higher orbits. The system would return to Earth as a glider.Davis says \"that advances in lightweight composites warrant another look\" at single-stage-to-orbit launchers.http:\/\/www.hobbyspace.com\/nucleus\/index.php?itemid=30110I don't have a subscription to AV Week. If anyone does perhaps they could look it up.I'm curious about the statement it would be \"smaller\" than the X-37B. I did some preliminary calculations that if you switched to kerosene fuel and a high efficiency engine such as the NK-33, and filled every scrap of internal volume with fuel, then a vehicle twice the size of the X-37B could be SSTO. I'm surprised they are able to get it to work with a smaller vehicle than the X-37B.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.017567744Z",
        "author": "orb",
        "date": "2013-02-16T08:16:13+0000",
        "id": "51a891678312948522acd19a5ecd1e77",
        "post_id": "post-252071",
        "text": "JPLnews:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56170752Z",
        "author": "T.Neo",
        "date": "2012-06-04T10:20:55+0100",
        "id": "41debff416409e6a35055da7a3b76873",
        "post_id": "post-220390",
        "text": "No they aren't. They are the same as already produced vehicles. SpaceX deserves credit for producing a lightweight stage in the Falcon 9 first stage, but then they saddled it with engines no more efficient than those produced in the very earliest days of spaceflight.Orbital Sciences deserves credit for using the highly efficient NK-33 engine on their Taurus II, renamed the Antares, rocket, but then they saddled it with stages no more weight efficient than those from the very earliest days of spaceflight.To produce the SSTO you just do what's obvious: use both the most efficient engines and the most efficient stages at the same time.\n\nYou've made the very poor assumption that every space launch vehicle, its engines\/tankage\/etc, is equal in cost. This is wrong.You've argued the physics ad infinitum. Noone is actually doubting much of what you say there (mostly just the technical absurdity how you present the ease of marrying together different LV components).The main issue here is the economics- and in specific, the economics of an SSTO compared to a TSTO (since you have to justify the concept you are supporting compared to its competitors). And this analysis in the full sense is far more in-depth than any of the math you've done here.But from a basic viewpoint, reality is in your way: the more advanced technology that you require is obviously going to cost more than the less advanced technology that a TSTO requires. This is what has been argued by everyoneelsead infinitum.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.582540544Z",
        "author": "RGClark",
        "date": "2011-08-04T16:43:51+0100",
        "id": "1048154969b2ac02f82b68b7ea8e8900",
        "post_id": "post-220201",
        "text": "In regards to getting the most economical delivery of payload to orbit. Quite key here is that if you use the principle of usingboththe most lightweight stagesandthe most efficient enginesat the same timethen you can loft even more payload to orbit with your mult-stage launchers. Plus, the individual stages can now be used as SSTO's to loft smaller payloads at a lower cost than using the full multi-stage launchers.I mentioned before that SpaceX is using weight optimized design for their Falcon 9 launcher. They are getting a 20 to 1 mass ratio for the Falcon 9 first stage. And they expect to achieve a 30 to 1 mass ratio for the side boosters on their Falcon Heavy. If they had used high efficiency engines such as the NK-33 or the RD-180 instead of the Merlins on their Falcons they could lofteven morepayload to orbit as well as using the first stages or boosters alone as SSTO's to launch smaller payloads.It is notable that Elon Musk this week announced that SpaceX will be working on a \"super efficient\" engine which he says will allow reusable launchers that can bring the price to orbit down to $50 to $100 per pound, in the range of what I was saying. The key point is this is doablenowwith the high efficiency engines already existing and the lightweight stages already existing.August 03, 2011Looking at Spacex plans for Making Falcon Rockets Reusable to get to $50 per pound launch costs.http:\/\/nextbigfuture.com\/2011\/08\/looking-at-spacex-plans-for-making.htmlAugust 02, 2011Elon Musk of Spacex talks about a Reusable Falcon Heavy to get to $50 a pound to space.Two technology areas Musk didn\u2019t like were lifting bodies\/wings and nuclear rockets.On the former, he said he was a \u201cvertical takeoff, vertical landing\u201d type guy and eschewed wings since they had to be tailored for each planet\u2019s atmosphere and were useless on airless bodies such as the Moon.Drawbacks to nuclear power included the need for shielding (heavy), water (heavy), and public objections against launching nuclear fuel on a rocket.\u201cIt\u2019s a tricky thing getting a reactor up there with a ton of uranium,\u201d Musk said and went on to say while nuclear power would be useful for Mars or lunar operations, he implied that some assembly (i.e., mining and processing fuel off planet) would be required.\u200b\n\n\u200bhttp:\/\/nextbigfuture.com\/2011\/08\/elon-musk-of-spacex-talks-about.htmlc.f.,SSTO's would have made possible Arthur C. Clarke's vision of 2001.http:\/\/orbiter-forum.com\/showthread.php?p=281049&postcount=78Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.418755328Z",
        "author": "BrianJ",
        "date": "2011-01-22T12:31:30+0000",
        "id": "a42a6babaae59a172723ffc112b87148",
        "post_id": "post-252491",
        "text": "Ah, you are too kind, sir ;-) 'Tis done.",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.651982336Z",
        "author": "Izack",
        "date": "2010-06-12T12:44:45+0100",
        "id": "7dfc9e97c65e7d9e344780438bced654",
        "post_id": "post-221048",
        "text": "Ashaman42 said:The rock miner comes in a packed cargo box of 1000kg and the ore mill requires 4 packed boxes of a 1000kg each.\n\nThat's a lot lighter than I expected. In that case the Ares I isn't necessary. For 5 tonnes of equipment, and I'm guessing the SMEV isn't any bigger than 5 tonnes itself, Than 25.4 tonnes of carrying capacity (Ares I) is more than a little overkill...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.627115008Z",
        "author": "Bj",
        "date": "2010-05-13T04:23:45+0100",
        "id": "48bddea86a064aa2fde28989a30b6e77",
        "post_id": "post-220846",
        "text": "Bloodworth said:I think aerobreaking the stack would be a mistake. A stack simply is not intended to take that kind of stress. Heatshields or not, the sheer stress of plunging that thing into the atmosphere would rip it apart. It is afterall held together mostly with airlocks and other assorted docking ports. The sheer size of the heatshield needed (even if it is inflatable) is space and weight that could be better used elsewhere or left behind altogether.\n\nMy sentiments exactly. Expecially with the solar panels out like that, more like huge sails.Pablo (or anyone else), since you have all the modules already built, can you give a estimate of the weight of each individual module there? Perhaps all we need is a little more fuel and\/or second engine.---------- Post added at 08:23 PM ---------- Previous post was at 08:21 PM ----------Pablo49 said:We could use that Hohmann (it's a verb now, btw) idea but send unmanned cargo to LMObeforewe send crew. Launch the storage modules and such over a couple trips, then send the hab modules last with the astronauts in them.\n\nI figured the storage modules would be for food, water, O2... :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.923855872Z",
        "author": "Ark",
        "date": "2012-08-06T06:53:53+0100",
        "id": "e5699e8de4a0c8fd20ddcd1c144f75db",
        "post_id": "post-251643",
        "text": "Where did they put the descent stage down?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.659588352Z",
        "author": "Wolfer",
        "date": "2010-05-03T15:01:08+0100",
        "id": "ecaef30ddc388e7cd4245a9f28a598da",
        "post_id": "post-220596",
        "text": "I think the stack idea would be more interesting than using the Arrow or another big unrealistic spacecraft, because it would mean more missions for assembly in earth orbit and the need for dedicated landers, thus there could be more pilots. But whatever the decision this looks promising and I would like to fly a mission or two if possible. Also, as far as teraforming goes, I think Urwumpe is right.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.653649664Z",
        "author": "fireballs619",
        "date": "2010-06-12T21:11:03+0100",
        "id": "fc43414019ce5f09d89a0b733b59e237",
        "post_id": "post-221061",
        "text": "Salun said:Call me Crazy but the way most people talk about its final orbit is circular. When it comes to saving fuel I vote for a highly eccentric elliptical orbit. One that would also a few times provide flybys the Martian moons. It should save fuel on MOI and if it were a real mission provide opportunity to study Mars Surface and its moons. Which are pretty much asteroids.\n\nI, too, would like to study martian moons. I wouldn't want to place this in a priority position, but if it can be accomplished without majorly changing mission plans, I'm all for it. Perhaps a probe can detach from the stack once we're in mars orbit, then rejoin before returning? I don't know if that is realistic, because I'm not that caught up on the mission plan. But if we're gonna be in that part of the neighborhood, why not :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.925758976Z",
        "author": "Screamer7",
        "date": "2012-08-06T07:18:00+0100",
        "id": "d982003c5a5f353bbc197aef8a431568",
        "post_id": "post-251656",
        "text": "Does anybody have a status of the rover itself?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.815830528Z",
        "author": "willy88",
        "date": "2010-04-26T15:21:00+0100",
        "id": "5ebf7b97546e67a0cee40495feb4d909",
        "post_id": "post-219344",
        "text": "Perhaps the aliens would try to avoidus, in order to prevent the same kind of disaster that happened with Native Americans, for example.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:04.81433088Z",
        "author": "martins",
        "date": "2010-04-26T12:05:47+0100",
        "id": "447a0d0ad3c06d8bf51f19596b4d7b0d",
        "post_id": "post-219329",
        "text": "Looks like Steven Hawking isn't a fan of SETI:http:\/\/news.bbc.co.uk\/1\/hi\/uk\/8642558.stm",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.938615808Z",
        "author": "Andy44",
        "date": "2012-08-07T01:32:21+0100",
        "id": "77a4ae1c74dc408f66caea6882ebaa89",
        "post_id": "post-251735",
        "text": "Mattyv said:Curiosity's Descent - YouTubeSweet! NASA is really outdoing themselves this time.\n\nWow, that was kind of cool, even if the last few seconds were hard to decipher. The heat shield sure dropped away real fast!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.083592448Z",
        "author": "TSPenguin",
        "date": "2010-08-13T23:36:40+0100",
        "id": "37525e598cfeec793a6ccf4a2770a10b",
        "post_id": "post-219543",
        "text": "Back on topic:[ame=\"http:\/\/vimeo.com\/13888708\"]Journey through Canyons on Vimeo[\/ame]",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.280814336Z",
        "author": "carlpilot",
        "date": "2010-04-27T21:20:15+0100",
        "id": "c901ab50dd80b380e8ca0ed74af4f9b5",
        "post_id": "post-219749",
        "text": "I have Anim8or and am trying to make a simple launch vehicle that works.Is it possible to make a working rocket with Anim8or or will I need another program\/programs?I don't have much money to spend on software so any freeware suggestions are most welcome.Thanks in advance,Carlpilot",
        "thread_id": 14037
    },
    {
        "@timestamp": "2023-09-14T07:13:36.500455936Z",
        "author": "Jarvit\u00e4",
        "date": "2010-09-01T20:55:41+0100",
        "id": "2ce346ecf798f78d04c7422cd0035828",
        "post_id": "post-252702",
        "text": "Oh look, it's the \"nothing to hide\" argument. If you've nothing to hide, please post your full real name ans social security number, address, credit card number, photos of your passport and driver's licence, and all of your browsers' histories for good measure.That argument is invalid. And while you could argue that you can protect yourself from privacy breaches by just not posting private info on an antisocial networking site, that isn't the case with Dropbox, because you're deliberately installing an application on your computer that you know will communicate with an undisclosed server. And you can only hope it only takes what you nicely asked it to take.",
        "thread_id": 16321
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560291328Z",
        "author": "RGClark",
        "date": "2012-02-10T15:02:42+0000",
        "id": "f486a021a549592c4ff9fead6857f8f3",
        "post_id": "post-220368",
        "text": "T.Neo said:I see nothing amiss there. Except this:Musk is nuts. :rofl:\n\nActually what he says there makes sense, assuming he does return the first stage to the launch site, based on the experience with the engines on the DC-X:DC-X NewsJune 23rd, 1993Demonstrating fast turnaround between flights is also a major DC-X objective. May 26th's eight-hour fire\/defuel\/service\/refuel\/fire cycle time goes a long way toward that goal too.\"We were pleased with the vehicle's performance as well as the ease with which we can turn it around between tests. We're realizing the benefits that come from designing the system to be totally reusable.\" -- Pete Conrad, DC-X flight manager.\u200b\"The entire DC-X system, including avionics, software, hydraulics, propellant feed systems, engines, and sub-systems met or exceeded our expectations. Through this rigorous series of tests we learned how to efficiently service the vehicle and quickly load and unload propellant. We acquired extensive data showing that the vehicle's operations, support and maintenance features will help us to achieve our goal of aircraft-like operations.\" -- Paul Klevatt, DC-X program manager.\u200b\n\nhttp:\/\/www.islandone.org\/SpaceAccessUpdates\/930623-DCXN.htmlBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.600837376Z",
        "author": "Wally",
        "date": "2010-05-12T09:49:42+0100",
        "id": "c1ce97e6fb25202dcfc9dab51ce9a271",
        "post_id": "post-220521",
        "text": "I'm not familiar with IMFD (yet), but thanks for the tips, I will try with Attitude MFD, it's been on my queue for some time.Also, I think a lower thrust can be obtain via the CTRL key, not Shift:)",
        "thread_id": 14081
    },
    {
        "@timestamp": "2023-09-14T07:13:36.03510144Z",
        "author": "orb",
        "date": "2013-11-14T04:40:58+0000",
        "id": "28e483cbc32b53ea8209d8e74649722e",
        "post_id": "post-252120",
        "text": "Universe Today:A Guided Aerial Tour of Curiosity\u2019s Journey So Far on MarsNASA JPL:Curiosity Out of Safe ModeNovember 12, 2013Mars Science Laboratory Mission Status ReportNASA's Mars Science Laboratory Project received confirmation from Mars Sunday (Nov. 10) that the Curiosity rover has successfully transitioned back into nominal surface operations mode. Curiosity had been in safe mode since Nov. 7, when an unexpected software reboot (also known as a warm reset) occurred during a communications pass with the Mars Reconnaissance Orbiter. Mission science planning will resume tomorrow, and Curiosity science operations will recommence on Thursday.\"We returned to normal engineering operations,\" said Rajeev Joshi, a software and systems engineer for the Curiosity mission at NASA's Jet Propulsion Laboratory in Pasadena, Calif. \"We are well into planning the next several days of surface operations and expect to resume our drive to Mount Sharp this week.\"After analyzing the data returned by the spacecraft on Thursday evening, Nov. 7 (Pacific Time), the Curiosity operations team was able to determine the root cause. An error in existing onboard software resulted in an error in a catalog file. This caused an unexpected reset when the catalog was processed by a new version of flight software which had been installed on Thursday. The team was able to replicate the problem on ground testbeds the following day. Commands recovering the spacecraft were uplinked to the spacecraft early Sunday morning.{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.583048448Z",
        "author": "Urwumpe",
        "date": "2011-08-07T20:14:43+0100",
        "id": "7174883fea4a7addd945e12c52ed795f",
        "post_id": "post-220208",
        "text": "T.Neo said:Do we really need to operate spacecraft as amateurs though? This is what RGClark has stated (or is at least implying), but I can imagine many levels of operation that are not nearly as simple as a very small-scale private operation, that are still much better than the current state(s) of where spaceflight is at.\n\nWell, it is the extreme, isn't it? A platinum coated titanium bullet with diamond heat shield tiles would sure also be possible, but for what?T.Neo said:That said, your super-expensive hyper-intensive maintainance operations and accidental metal-chip production machines will come down in price with time... of course there will always be limits and more intensive systems will always cost more, but the more experience is gained, the better things will become.\n\nLet me tell you an old German fairy tale:After a senior engineer retired, the machine that this engineer supervised failed. Despite all attempts of the younger engineers and technicians, nothing worked, and the alternative started to become buying a new machine for a few million Euro. The owner of the company saw the proposed solution and was not willed to get deeply in debts without fighting, so he called the retired engineer, if he couldn't do anything there.The engineer arrived, looked a few minutes at everything, measured a few things, pushed against some parts and then marked a part of the machine with chalk and said \"Replace this axle and all will be fine again\". The technicians did as told, and suddenly, the machine was running as good as a new one.The engineer went to his former employer, and produced a bill over 10,000 Euro for his work. The company owner was surprised, after all, he didn't do anything except making a chalk mark. The engineer explained the bill in detail:Chalk - 1\u20acKnowing where to put the mark - 9,999\u20acNow the company owner was enlightened and paid the bill.Experience and skills together are extremely rare and extremely valuable. And they define their price.Also, you have to look at the physical aspects there: The more performance you want, the less tolerances for errors you get. Performance is not just brute force alone, but also effectivity. The more effective your spacecraft should get, the more effective have its parts to get. The whole is maybe more than just the sum of all parts, but still you can't use junk parts alone with only junk skills of your engineers.The math is pretty simple there: The less chamber pressure you have available, the less effective your rocket will be because the exhaust has less energy per kg. At the same time, a higher pressure means a lighter rocket engine for the same thrust. without pumps, you can't get very high chamber pressures, you are limited by the tank pressure and the structural mass.For anything worth talking as SSTO or TSTO, you will need pumps, simply because the limitations of pressure-fed will be ugly. for pumps, you have the same downsizing: the higher your rotor speed, the smaller and lighter a pump can get for the same pressure change and mass flow. Also, for turbo-pumps, a higher rotor speed means the turbine can run faster and be more effective.So, you are pretty soon getting in hells kitchen: If you want less good parts, the parts will get heavier or the performance of your spacecraft has to drop. When the parts get heavier, you need more performance from the other parts to compensate or the spacecraft performance will drop.Now the annoying part starts as well: For a TSTO, you can compensate a performance drop of your second stage by making the first stage better (or the other way around). But there are limits. A SSTO has no such option, it can only try finding a better planet to launch from.Thus, a first stage, that could for example haul a single low-performance second stage into its launch window, could also maybe carry two higher-performance vehicles with the same payload each. Or you could grow an existing first stage for something obsolete and low-performing into something that can launch two modern second stages. or shrink to become more effective itself.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.617122048Z",
        "author": "Linguofreak",
        "date": "2010-05-09T03:06:01+0100",
        "id": "69df44c9ac5edbfb960bbd3ee69221b7",
        "post_id": "post-220758",
        "text": "Urwumpe said:(Also, I think it is far too soon for that question. It would be better to ask it again, when we know which missions are planned. Maybe all people want to fly the same mission, but nobody another less prestigious one.)\n\nBut that was kind of the point: Find out what kind of missions people *want* to fly, design a program around that, and leave the boring stuff that nobody wants to do out, or schedule a few missions for the people that want to do it.If more people want to do interplanetary flights than assembly flights, schedule a long-term program with lots of interplanetary flights starting with the spacecraft already assembled in orbit. If more people want to do assembly flights than interplanetary flights, do fewer (maybe even one) interplanetary flights with several assembly missions per flight.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.4405952Z",
        "author": "orb",
        "date": "2010-09-03T00:15:11+0100",
        "id": "cb00cff033ae647b534c45c2624612ae",
        "post_id": "post-252564",
        "text": "Kyle said:So only the original Delta Glider has the local lights right? Or am I missing something?\n\nIf you ask whether other versions of DeltaGlider have local lights, then also DG-XR1 has local lights defined.If you ask if only DeltaGlider of the stock vessels has local lights, then no, also stock Atlantis uses local light sources for engines.",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5853376Z",
        "author": "T.Neo",
        "date": "2011-09-06T22:32:50+0100",
        "id": "a86db4332bb379b9e9d019aaf9b2cbe5",
        "post_id": "post-220232",
        "text": "This will allow us to add a Dragon-sized capsule and also the reentry and landing systems to make it reusable.\n\nTo make the Dragon reusable, or make the whole vehicle reusable?I have a feeling that to make the whole vehicle reusable, you would need a good deal more mass.Also, did you include the extra piping and support structure for those two extra Vulcains? You can't just slap extra engines onto a rocket.Does anyone have any data on how much the piping and support structure of a launch vehicle weigh? I haven't been able to find this data so far.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586201088Z",
        "author": "Urwumpe",
        "date": "2011-09-14T20:29:12+0100",
        "id": "7de32493f2316a43eeb9a176af6d65b1",
        "post_id": "post-220244",
        "text": "RGClark said:You'll have to give to give me a reference on that one. What I saw was that use of composites did result in weight savings in the Dreamliner that will result in reduced fuel usage compared to a comparably sized aircraft.\n\n[ame=\"http:\/\/en.wikipedia.org\/wiki\/Boeing_787_Dreamliner\"]Boeing 787 Dreamliner - Wikipedia, the free encyclopedia[\/ame][ame=\"http:\/\/en.wikipedia.org\/wiki\/Boeing_767\"]Boeing 767 - Wikipedia, the free encyclopedia[\/ame][ame=\"http:\/\/en.wikipedia.org\/wiki\/Airbus_A330\"]Airbus A330 - Wikipedia, the free encyclopedia[\/ame]The question on the 787 is: Could you have build such wings without composites? I think no. But the composite hull for PR reasons should have been scrapped. No weight advantage there and lots of expensive maintenance in service.RGClark said:Certainly, Rutan has shown weight savings in his aircraft and now with his spacecraft using composites.\n\nRutan could also make a lead aircraft fly. This isn't really about the material. Also most sail planes are also made of composites today, because of weight constraints, but still, you have to differ there a lot HOW the material is used.A thrust structure made of composites for example (which is one of the heaviest structures in a rocket), would fail after a few seconds, regardless how strong you make it. Composites don't like strong vibrations. Same problem if you have a moving part that needs a certain hardness. Temperature resistance can be a problem. you can use composites for some decoupled structures that don't experience the full vibrations. But alone aerodynamic vibrations can mean a lot of trouble for simple composites structures.If you properly combine composite structures with metal structures, you save weight. But there is not much room for composites in rockets. Some interstages work great, but tank structures of composites alone are pretty impossible, cryogen temperatures neutralize all advantages of composites and make them much weaker as comparable metal tanks.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.629613824Z",
        "author": "Pyromaniac605",
        "date": "2010-09-05T22:43:36+0100",
        "id": "33eaa553378a60e1d9809ab9819dfff0",
        "post_id": "post-253018",
        "text": "Why do you wanna know? Are you.... STAY PUFTS EVILER TWIN!!!!?Darren",
        "thread_id": 16341
    },
    {
        "@timestamp": "2023-09-14T07:13:05.617360896Z",
        "author": "Urwumpe",
        "date": "2010-05-09T08:48:32+0100",
        "id": "84115ab5661410f6c045de0ec9987717",
        "post_id": "post-220761",
        "text": "Linguofreak said:But that was kind of the point: Find out what kind of missions people *want* to fly, design a program around that, and leave the boring stuff that nobody wants to do out, or schedule a few missions for the people that want to do it.If more people want to do interplanetary flights than assembly flights, schedule a long-term program with lots of interplanetary flights starting with the spacecraft already assembled in orbit. If more people want to do assembly flights than interplanetary flights, do fewer (maybe even one) interplanetary flights with several assembly missions per flight.\n\nYes, but that doesn't work out, once you try to play the missions. You need to have a concept, and then assign the people by skills and preferences into it. Otherwise, you will get a pretty boring program, and the people will divide into two groups:Those who are constantly stressed because they opted to fly missions that are too hard for their skills, without chances to downgrade, since the poll was used for deciding the mission shape.Those who are not having room to improve their skills because they are assigned only to easy missions, and never have to learn do something better.I think opinion polls are nice, but irrelevant for planning such things. You would need to apply some filtering and own experience yourself in the planning anyway.Also, the poll is pretty useless since it is the first time we do something like that. Nobody has any experience with such missions and does not know yet how it will develop.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816969472Z",
        "author": "T.Neo",
        "date": "2010-04-26T17:54:36+0100",
        "id": "f377b314e03d6dd9f1919a16f3534aae",
        "post_id": "post-219356",
        "text": "The DNA that you carry, influences also your brain -> your way of thinking -> the way you behave as \/ in society.\n\nAh, the old nature vs. nurture debate.Of course an alien species is going to differ in terms of nurture, but they will have fundamental similarities with humans, in terms of both psychology and society.Society isn't wholly determined by psychology. A lot of it is determined by history and ideologies.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.552586752Z",
        "author": "flytandem",
        "date": "2011-01-10T21:25:43+0000",
        "id": "0978bebc80a6393ba4d7fde306e3d9e3",
        "post_id": "post-252909",
        "text": "2399! wow. Better than my best shot at it might ever be. I saw in the playback you had a very high Ap after the orbit insertion at the moon. I had tried that but found the resulting position of the craft wandered unpredictably and took more fuel to keep on track than the savings. But you managed to do it. Great.My 2429 had the first Ap about 6 moon diameters and had some savings for the plane change and the rendezvous happened fairly quickly, but you definitely had better savings from that higher Ap.:cheers:",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.135282944Z",
        "author": "Bj",
        "date": "2010-04-27T03:17:19+0100",
        "id": "d56acaa81e9a64d99bab1ea238dd2ccc",
        "post_id": "post-219633",
        "text": "Getting inspired? Hard to say, I think the best way to get motivated for freely developing software is to listen\/read the constant comments that you might have. I think the thought of everyone drooling over the Arrow got Dan motivated. :tiphat:Deep down though its a matter if you want to rather than need to. Personally I am working 46 hours a week + full time student + whatever random jobs on the side which could account as high as 20 hours a week. Quite simply, all I want to do is sleep, so that's all I do.;)Best advice; do it when you want to do it, don't force yourself to do anything you don't want to do. Otherwise you will just end up hating it.:cheers:",
        "thread_id": 14023
    },
    {
        "@timestamp": "2023-09-14T07:13:05.553772544Z",
        "author": "T.Neo",
        "date": "2011-12-09T17:28:55+0000",
        "id": "f62717b472dd0068fdcc27b218a94675",
        "post_id": "post-220289",
        "text": "You ask me this me every time, I tell you every time and you ignore the fact that I told you like a half dozen times before.It's coming from reusability.\n\nYes, but here is what annoys me about your claims: you treat reusability as if it is some magic phenomena that cuts costs by two orders of magnitude, magically.This is emphatically not the case, and STS is the concrete evidence of this fact. The expendable parts of STS weren't the problem here, it was rather how the reusable parts needed to be treated.To have any benefit from reusability, you need to do it correctly. There are many ways you can fail and many ways you could succeed. This is what makes your \"the cut of two orders of magnitude comes from reusability\" claim even more annoying.This is why I ask you time, and time, and time again, for the calculation(s) that you performed that led to the \"two orders of magnitude\" statement. \"It comes from reusability\" is no calculation, it is just an empty claim. The more extraordinary something is, the more extraordinary evidence it needs behind it.The low cost, expendable test version is important because it will show not only that SSTO's are possible\n\nThe expendable test version would be a total waste of time, better to test out subscale models\/construction techniques to verify predictive calculations and estimations of mass.in fact they can be done at high payload fraction.\n\nThis is your claim, and as I understand it, a pretty dubious one.you had so much payload that you could add reentry\/landing systems and still have significant payload left over.\n\nAgain, your claim, and one that I have trouble believing. Have you ever calculated the mass of these systems?Conservatively, and not with \"modern materials magically cut this mass in half\"?I think it's been shown that reusability (in present form of the words) is still somewhat mythological.\n\nIt isn't mythological just because it hasn't been done right before (unless you ask Mike Griffin). The SSME took a high performance, bleeding-edge-of-technology engine and tried to make it reusable. And on top of that, they increased the throttle rating to increase payload.So there's no wonder the engine required such intense refurbishment. It doesn't necessarily have to correlate with other engines, but it can correlate with high performance ones, which is generally why you don't want to stick to those.There are other options: for example, you could run the SSME at a 70% throttle setting throughout the flight. This will reduce T\/W and ISP (a bit), and make the engine grossly overdesigned for this role, but this could help both with reusability and reliability.TheCommon Evolved Cryogenic Engine(CECE, an RL-10 derivative) is listed on the PWR website as having a service life of 10 000 seconds, and 50 in-space starts.This is enough for perhaps 20 flights, including a two-burn trajectory.Inthis threadon the NSF forums, it is said that the RS-68 has a flight rating of 1200 seconds, a maximum burn time certification of 1800 seconds, and has been tested to a maximum of 2400 seconds and 8 starts (unfortunately the link provided as a source no longer seems available). The limiting factor in the RS-68's maximum burn time is most probably the ablative nozzle, and even at a maximum of 1200 seconds, you can fit in four whole 250 second burns.The limiting factor in actually making the RS-68 reusable is probably a lack of access panels, etc.So if you have a $10-30 million engine (and RL-10s are relatively cheap), that you could reuse 20 times or more for only a bit of inspection between each flight, you could achieve pretty significant cost savings. Still not down to two orders of magnitude less- for that, you'd probably have to amortise the cost of the hardware over perhaps something like 1000 flights.I'm not saying that is impossible- maybe an enginecouldexist someday that could be robust enough and with good enough monitoring systems to withstand and that have a low refurbishment cost, but if you look at the RL-10, it is a pretty low performance engine- in terms of ISP it is quite good, but it has a far lower chamber pressure than say the SSME (640 psi on the RL-10-B2, compared to 3280 psi on the SSME), and makes up for it with a high expansion ratio (the RL-10 is a vacuum engine so this doesn't matter, the flip side is that it cannot be used from takeoff and is thus unsuitable for an SSTO unless it has athrust augmented nozzle).RGClark keeps saying that with the highest performance engines around, SSTO can be created and costs can be reduced by two orders of magnitude. But \"highest performance\" and \"cost reduction\" just don't jive. You don't want to have to select for the highest performance around, but rather the most reliable, practical system.The thing is, SSTO only makes economic sense for reusability, and the reason it is attractive for reusability is because it simplifies the recovery and re-launch process. However, if you have to deal with the burden of extra costs from the propulsion side for example, this advantage could quickly diminish and won't be worth it at all.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.868063232Z",
        "author": "Unstung",
        "date": "2012-08-06T06:26:50+0100",
        "id": "acf9cf660bc53e0fa2fd2129f0ef1ed2",
        "post_id": "post-251569",
        "text": "That was the end of peak heating and acceleration. The spacecraft reached 11 to 12 Gs.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.473039104Z",
        "author": "SiberianTiger",
        "date": "2010-04-30T09:08:07+0100",
        "id": "0701c1efbadcad77ca47544a31d98165",
        "post_id": "post-219926",
        "text": "Yeah, it always begins with government making money look like sweets envelopes...:rolleyes:",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:05.584513024Z",
        "author": "RGClark",
        "date": "2011-08-24T20:02:32+0100",
        "id": "49146719417a9b8470d044fe27abd8b6",
        "post_id": "post-220222",
        "text": "RGClark said:It would be a truly watershed moment just creating a SSTO even if it doesn't carry much payload. It wouldn't have to be anything extensive like perhaps what Boeing is planning with their X-37B derivedSSTO.A small one could be demonstrated by amateur science or technical organizations, for instance by the British Interplanetary Society, or the Planetary Society.The Planetary Society is spending about $5.8 million total on their two attempts at solar sail demonstators:Cosmos 1.Cosmos 1 - Wikipedia, the free encyclopediaLightSail-1.http:\/\/en.wikipedia.org\/wiki\/LightSail-1#CreationA small SSTO demonstrator that could carry a few hundred pound payload could be developed for less than this amount and would be far more important for it would show that low cost SSTO's are possible.In fact the organization developing it could even make money on it because they could use it to launch small scientific payloads.\n\nFor the purpose of just making the demonstration it might work to make the vehicle half the size of the one I described here:http:\/\/www.orbiter-forum.com\/showthread.php?p=292116&postcount=136So it would use one RD-0242 engine, have a propellant load about 10,000 kg, and, perhaps, have a dry weight of 475 kg. However, vehicle dry weights don't scale linearly. Scaling a vehicle up actually improves your mass ratio. So by making the vehicle half-scale we probably would not get as good a mass ratio, i.e., the dry mass would likely be more than just half that of the full sized vehicle.In addition to the amateur science organization funded test SSTO's, it might be funded as an X-prize competition. This might have the same effect as the Ansari X-Prize had in spurring commercial suborbital ventures. It would spur manned commercial orbital ventures.However, these would need high performance turbopump fed engines. This is an entire level of difficulty above that of the suborbital rockets which just use pressure-fed engines. In fact the complexity of turbopump fed engines have led rocket engineers to opine \"orbital launchers are turbopump developments with rockets attached\".I recommend teams attempting the venture engage in partnerships with Aerojet or Pratt & Whitney who have experience with high chamber pressure, turbopump-fed engines, especially of the Russian type. They both also have experience in converting an engine from one fuel to another, Aerojet with the conversion of the Titan II engines from kerosene to hypergolics, and Pratt & Whitney more recently with the conversion of the Apollo lunar lander engines from hypergolics to methane.Their costs would be partially defrayed by the amount of the X-prize. This prize amount should at least be that of the $30 million total prize money offered for the Google Lunar X-Prize competition, since its importance greatly exceeds it. Note too for such prize competitions the amount spent by the teams often exceeds that offered by the prize. They could also be offered a portion of the profits that would come from development of the vehicles as small payload orbital launchers.For this prototype test vehicle you probably would not need to use the SpaceX weight optimized Falcon 1 first stage since you just want to get positive payload to orbit. Interestingly I found that Armadillo Aerospace has successfully used common bulkhead design which saves significantly on tank weight for their suborbital test rockets. They would be a good choice for a low cost stage.However, Armadillo has not been successful in their last two suborbital test flights, apparently due to failures in guidance and control. Though Armadillo apparently has solved this for hovering vehicles, it is a significantly more difficult problem for a vehicle traveling at high speed. I recommend a partnership with the MIT Draper labs. They did the G & C for the Apollo missions. More recently they are engaged in partnerships to win the Google Lunar X-Prize.Bob Clark---------- Post added at 07:02 PM ---------- Previous post was at 01:40 AM ----------A common estimate is that orbital flight is an order of magnitude more difficult than suborbital flight, as measured for example by the energy requirements. On that basis a prize for a commercial manned flight to orbit might be 10 times that of the suborbital X-Prize, so to $100 million. This is actually probably doable considering that the required engines and stages already exist to do it as an SSTO.Another source for funding might be Bigelow Aerospace. Bigelow had offered a prize in 2004 of $50 million for a commercial reusable manned launcher to orbit. The prize though expired in January 2010 with no takers:America's Space Prize.http:\/\/en.wikipedia.org\/wiki\/America's_Space_PrizeHowever, the original Orteig Prize for a non-stop cross Atlantic flight also expired with no takers. It was the second offer of the prize for an additional 5 year period which was won by Lindbergh.Then Bigelow could offer the manned space flight prize for an additional 5 year period. But the original conditions for the prize were probably too ambitious. Bigelow appeared to want manned transport craft to his Bigelow space hotels to be fully developed from the winner of the prize in his requiring a 5 man vehicle. However, following the example of the suborbital X-Prize, just accomplishing a small 1 man test flight would be sufficient to serve as an impetus for commercial ventures to invest in developing such launchers aside from the prize.Then I suggest Bigelow lower the requirement to only needing a single crew member. This would allow multiple test flights before a manned flight is attempted.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.014805504Z",
        "author": "orb",
        "date": "2013-01-10T20:37:23+0000",
        "id": "7f2ef0bd5c3684629f73219f574c2f96",
        "post_id": "post-252062",
        "text": "JPLnews:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.503802368Z",
        "author": "tblaxland",
        "date": "2010-04-30T12:06:36+0100",
        "id": "a04168bb965cf09108abd92e8a0377e8",
        "post_id": "post-220019",
        "text": "That was awesome :rofl:shangding said:i see it ,and i want to laugh,but i can't ,i'm a chinese.\n\nYou can't laugh at your own people? We do it all the time down here - there's plenty laugh at to be honest:pGhostrider said:That will make the Chinese version of MacGyver so totally not hard to spot.\n\nMacGyver with a shovel would be horribly over-equipped :dry:EDIT: I should mention the Australian Defence Force version: theField Ration Eating Device (FRED)",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:05.625803264Z",
        "author": "Salun",
        "date": "2010-05-12T06:25:25+0100",
        "id": "b55ffef007ca062e3dd22b337bfb30d7",
        "post_id": "post-220834",
        "text": "Bj said:How so?I'm thinking those satellites that came with DGIV (I think) would work good too. Ill add it to the list:cheers:Yes think of it this way, if we have 98,900kg absolute maximum, with only a single tank load, that is much less than a single payload from the Ares V. So what is that, like 4 modules space shuttle sized?Note: after a quick check, if we load a AresV full of fuel (160,000kg) onto the MSS, we can jump our payload up to 484,474kg.Which makes me think, how long of a burn would it take for so much fuel?Reversing Specific impulse equation:[math]1500000\/9.18 = 1797.38 * \\frac{42000+160000}{\\bigtriangleup t} [\/math][math] ~90.91 = \\frac{202000}{\\bigtriangleup t} [\/math]which turns to ~2221.98 seconds or 37.03 minutes. Ouch:blackeye:... but still doable.Well anyway more planning tomorrow.\n\nMaybe with the launch from earth(Or moon) We can add a little power with SRB's that disengage like the shuttles after fuel consumption. Great way to add a lot of power with minimal weight gain.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.245929472Z",
        "author": "SolarStorm",
        "date": "2010-09-16T08:26:18+0100",
        "id": "cdeff7a2a40617cc10233bf4b6abf6b2",
        "post_id": "post-252380",
        "text": "I'm trying to make my ship (actually a purely atmospheric aircraft to start with) as aerodynamicly realistic as possible. Sure I want it to look good, butmymain goal (for now) is to make it fly as the real version did. I've got as much data as I can about it's performance, but now I need to try and put that into orbiter, and if what Moach is saying is right, then it sounds like I need to use C++ for this. First time for everything I guess...",
        "thread_id": 16290
    },
    {
        "@timestamp": "2023-09-14T07:13:05.504201984Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-30T16:03:52+0100",
        "id": "99bd2656b282be8204f8d54630c49fb5",
        "post_id": "post-220022",
        "text": "That is a pretty awesome little tool!I want one!I don't know what I'd use it for, but I want one anyway!:p",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:05.636190976Z",
        "author": "Columbia42",
        "date": "2010-05-19T22:21:12+0100",
        "id": "cf7bd76aa57593f636d379e27ee06684",
        "post_id": "post-220911",
        "text": "If we are going to land in the vicinity of a Mars lander than I think it should be Viking (seeing how it was, I think, the first man made object to land on Mars). To this end I will create a preliminary surface base near the Viking landing site.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.326381568Z",
        "author": "Kyle",
        "date": "2008-07-17T01:46:21+0100",
        "id": "7e2a40b8d41c829b62d9f0b054796259",
        "post_id": "post-69054",
        "text": "Oh my god, its increadbile, I cant find any other words to describe it.",
        "thread_id": 1630
    },
    {
        "@timestamp": "2023-09-14T07:13:05.585869568Z",
        "author": "RGClark",
        "date": "2011-09-14T04:03:50+0100",
        "id": "1aed1f943c14d6a483c2918520512744",
        "post_id": "post-220239",
        "text": "Loru said:seriously - create a blog.If SSTO is such a good idea from engineering\/economic point of view why we haven't got one already?\n\nBoeing believes it might be doable:Boeing proposes SSTO system for AF RBS program.The new issue of Aviation Week has a brief blurb about a Boeingproposal for the Air Force's Reusable Booster System (RBS) program:Boeing Offers AFRL Reusable Booster Proposal - AvWeek - June.13.11(subscription required).\"Darryl Davis, who leads Boeing's Phantom Works, tells AvWeek thatthey are proposing a 3-4 year technology readiness assessment thatwould lead up to a demonstration of a X-37B type of systembut would be smaller. Wind tunnel tests have been completed. Davissays the system would be a single stage capable of reaching low Earthorbit and, with a booster, higher orbits. The system would return toEarth as a glider.Davis says \"that advances in lightweight composites warrant anotherlook\" at single-stage-to-orbit launchers.\"http:\/\/www.hobbyspace.com\/nucleus\/index.php?itemid=30110A key technology that has to be accomplished is an altitude compensation method that doesn't add too much to the engine weight. Note that Reaction Engines is investigating one possibility with the expansion-deflection nozzle for their Skylon vehicle. I'll discuss some other possibilities in a following post.Bob Clark---------- Post added at 03:03 AM ---------- Previous post was at 02:53 AM ----------Urwumpe said:RGClark: If real engineering would be really that easy, my coworkers and me would be out of work, since just a single beard with a whiteboard is enough. Luckily, the real world is so complex, that we can't just stop employing new specialists here, despite us only doing CAx services for many more engineers at the actual projects - good work is always rewarded with more work, and real engineering is a lot of work.Your first order estimates here already fail to correlate with any experience values, so don't you think you should better calm down a bit, take a deep breath and then calculate really conservatively?If you think that it is below your dignity to do proper CAE on your first-order estimates to prove that you are right despite the conservative first-order estimates being far away from your claims: There are always people like my company to do the dirty numerical work for you and let you concentrate on the decision-making. But be aware: Specialists cost money, because while we like our job, we like our job to be profitable.\n\nI don't agree with that. Conservative estimates say you can do it withcurrently existingstages and engines. Use of composites just gives you better payload fraction.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643666176Z",
        "author": "Izack",
        "date": "2010-05-27T02:03:44+0100",
        "id": "808f312120b55ae447707b72ad8845e3",
        "post_id": "post-220975",
        "text": "Urwumpe said:A point which I think requires some redesign: The cargo boxes in the Wiki are currently showing many elements, including rare noble gases or rare metals, which we will hardly find on Mars in large numbers. Maybe we should abstract rarer cargos into categories which group many of them. At the same time, we have no cargo boxes reserved for any useful tools or consumables, alloys or molecules. For example, we could use spare CO2 filter beds for regular maintenance. We could need tins with selected minerals for preparing green houses. We have not a single box with medical supplies in the list.\n\nThat's not a problem. I went ahead and made a basic template (though it's not quite done yet...I'm in the middle of a move so progress is slow), and I just need to fill in whatever labels are needed. Whenever the list is finalised I'll give it a shot.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.453447936Z",
        "author": "Izack",
        "date": "2010-09-01T03:12:24+0100",
        "id": "0837469576a6fbbd8c41f0da1179b0dc",
        "post_id": "post-252585",
        "text": "Belated:welcome:to Orbiter-Forum!No renal activites of any kind around here, please! Or we'll have to quarantine the Meets & Greets subforum!",
        "thread_id": 16309
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6483904Z",
        "author": "Izack",
        "date": "2010-06-09T02:26:34+0100",
        "id": "48ed1c993248fcd56e980bb3cde5d641",
        "post_id": "post-221016",
        "text": "Yes, it looks like 2010 is the platform of choice. However, I thought we had opted out of using XRs or DGs.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.669288192Z",
        "author": "Urwumpe",
        "date": "2010-05-05T21:25:37+0100",
        "id": "3170399b04c9c8714e2213745814f3a7",
        "post_id": "post-220685",
        "text": "I think Pegasus is a typical compromise name, that has absolutely no connection to Mars, Spaceflight, Exploration or Colonization. Also we have at least three add-ons named Pegasus.Even Theseus would be more fitting (The hero who went into the Labyrinth to slay the Minotaur).",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.607926784Z",
        "author": "jedidia",
        "date": "2010-09-03T16:56:32+0100",
        "id": "b728192f2f73e9ac2ba99e98a6ca444f",
        "post_id": "post-252953",
        "text": "As fine as one would do trying to drill a hole with a hacksaw.\n\nNot sure I understand what you're saying. The navigator works very well for low-thrust trajectories...And an interplanetary trip is a good deal more difficult than a lunar one...\n\nFor a low-thrust vessel, no. Hitting the moon is very difficult, hitting Jupiter or Saturn is relatively easy. I made a low thrust flight there once with IMFD, you can make do. But how he managed to hit the moon is beyond me... unless he extended the orbit and just waited for the moon to come by.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.458526976Z",
        "author": "Zatnikitelman",
        "date": "2010-04-29T14:55:09+0100",
        "id": "dc6d559194ec46e942d66bb6d56c5429",
        "post_id": "post-219905",
        "text": "Actually, from what I understand, the amount of earthquakes in 2010 has been normal, the ones that have happened have just taken place closer to populated areas or somesuch than others so that they get more attention.",
        "thread_id": 14060
    },
    {
        "@timestamp": "2023-09-14T07:13:05.44655232Z",
        "author": "Face",
        "date": "2010-04-29T16:33:31+0100",
        "id": "7fa4d8de5525c33664caabfe7b08fa73",
        "post_id": "post-219867",
        "text": "SiberianTiger said:What's so exciting about a huge buried slab of iron?\n\nTMA-1",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:35.759846144Z",
        "author": "orb",
        "date": "2012-06-29T13:34:29+0100",
        "id": "b0501fe94ede46cc9025875b1709aabb",
        "post_id": "post-251388",
        "text": "The Planetary Society Blog:How Curiosity Will Land on Mars, Part 2: Descent",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.48632448Z",
        "author": "statickid",
        "date": "2010-04-30T06:50:46+0100",
        "id": "654aaddaf7ef1686d5ee1ae7cd3538fc",
        "post_id": "post-219980",
        "text": "I think a spaceship is something that doesn't really exist for us yet. I agree with silent_protagonist. To me, a \"spaceship\" seems informal now, but in the future it will be a larger vessel that has a large crew and longer duration \"voyages\" as it would be long enough to not just be considered a short \"flight\" and a \"craft\" for me can be almost any of them, but more generically, and certainly does NOT need a crew. for example i consider all satellites and probes and things all be spacecraft and also i might say, in the future, \"that particular ship is a fine vessel, and it can deploy lots of spacecraft\"",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.54924672Z",
        "author": "Ghostrider",
        "date": "2010-05-01T21:05:02+0100",
        "id": "b20706245ae2fb29f9b6d2740979522d",
        "post_id": "post-220079",
        "text": "Dropping engines like the Atlas means more complex tubing because you need to cut off and isolate the fuel lines that go to the jettisoned engines. Atlas was made that way because it was still unknown if a rocket engine could be ignited in space, so the safest thing was to light them up all of them at lift-off. When it was proven that you could indeed ignite an engine in space, the concept was abandoned. That staging procedure was also the cause of many a problem with the Ranger moon probes.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.974788096Z",
        "author": "mojoey",
        "date": "2012-08-07T07:24:58+0100",
        "id": "38e01b7414351e79812c1b6260feabac",
        "post_id": "post-251742",
        "text": "fraxudemspas said:\n\nThis guy looks like this guy...Also this.Aannd now presenting: Condescending Voyager!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.577581312Z",
        "author": "T.Neo",
        "date": "2011-06-19T02:40:35+0100",
        "id": "1876e64f423e452dc9c99e609c8f1680",
        "post_id": "post-220147",
        "text": "How can you fill every single internal space with propellant? The best shape for a propellant tank is a spheroid, or a cylinder with spheroid (or ogive) endcaps. As I understand it the complex propellant tank shape of the X-33 is what caused structural problems.Unless your hull is directly based around the propellant tank (read: itisthe propellant tank), then fitting propellant into every nook and cranny will be difficult and likely be too much trouble for what it is worth.In addition, not all the volume within a propellant tank can actually be filled with propellant. You have internal stringers for rigidity, baffles and suchlike to control fluid dynamics within the tank, various other infrastructure, and ullage space.If the avionics is in an external pod, how is it recovered? Is the avionics just thrown away after every mission? What about the mounts for this pod? How does it disrupt airflow?Same goes for the payload. Is it like a fairing on a conventional launcher? Payload has a nonzero volume, and that fairing will have nonzero mass and nonzero drag.In addition, how are payloads returned from orbit? Arguably this is the sole capability of a spaceplane that isunseen anywhere elsewith any other spacecraft, despite its un-use in history.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56633216Z",
        "author": "RGClark",
        "date": "2013-11-10T15:24:48+0000",
        "id": "aded3bf988fe7aad0ce751e73f52cccc",
        "post_id": "post-220440",
        "text": "RGClark said:Though in the first test flight of the new version of the Falcon 9, the F9 v1.1, they did not stably \"land\" the first stage, SpaceX is optimistic they can solve the problem to get a reusable first stage:SpaceX Hit Huge Reusable Rocket Milestone with Falcon 9 Test Flight (Video)By Mike Wall, Senior Writer | October 17, 2013 02:01pm EThttp:\/\/www.space.com\/23230-spacex-falcon9-reusable-rocket-milestone.htmlSpaceX also plans to transition the half-scale Grasshopper VTVL test vehicle to a full scale Falcon 9 first stage:Final flight of Grasshopper v1.0 sets new record.By Brian DodsonOctober 14, 2013http:\/\/www.gizmag.com\/grasshopper-retires-altitude-record\/29384\/This article says this \"Grasshopper 2\", as it were, would have all 9 engines of the regular F9 first stage. However, discussions on other forums have said it would only have 3 engines. That would make sense since on stage return, you are using at most 3 engines, and moreover this way, you would not be risking an expensive loss of 9 copies of the Merlins during these Grasshopper test flights.Still, in point of fact there would be an advantage of using all 9 engines on this first stage Grasshopper, and with a full propellant load. In November, 2012 Elon Musk gave a lecture in London at the Royal Aeronautical Society.Elon Musk lecture at the Royal Aeronautical Society - YouTubeAbout 30 minutes in, he gave the propellant fraction of the new Falcon 9 v1.1 as around 96%, or perhaps 95.5%. The 96% propellant fraction number gives a 25 to 1 mass ratio. But at an Isp of 311 s for the Merlin 1D, the rocket equation gives a delta-v of 311*9.81ln(25) = 9,800 m\/s. Since the delta-v to orbit is only about 9,100 m\/s, this would allow a significant amount of payload.Then using the 9 engines and the full propellant load on the F9 first stage would allow in fact not just a VTVL test vehicle, but in fact a fully reusable and fullyorbitalvehicle.Amusingly, about 36 minutes into Elon's lecture someone asks a question about what he sees as the next big breakthrough in rockets after full reusability. Elon thinks for awhile and can't come up with an answer. He finally jokes maybe warp drive. Ironically, he already has the next big advance: a reusable SSTO.\n\nSpaceX has given the propellant amounts for both the first and second stages in the required Environmental Impact report for the Falcon 9 v1.1. These propellant amounts have been much speculated about on the internet. The amount for the first stage is about what has been estimated. However, the propellant load for the second stage is about 50% higher than the estimates.Given this and the propellant fraction for the first stage given by Elon in the Royal Aeronautical Society lecture, you can calculate the dry mass at least for the first stage. Plugging these values into the rocket equation you see it can carry quite a significant amount of payload as an SSTO.However, an SSTO achieves its best performance when altitude compensation such as aerospike is used. Then the payload in fact becomes surprisingly high. So high in fact that the cost per kilo of the expendable SSTO F9 is better than that of the standard expendable two stage without altitude compensation.In other words by investing in altitude compensation, the F9 first stage SSTO is a more efficient launcher than the standard two stage F9 if you don't invest in altitude compensation. Surprisingly, this superiority of the SSTO on the cost per kilo metric, is still true for the reusable launcher case, even when you make an apples-to-apples comparison of also giving the two stage an altitude compensating first stage.Discussion here:The Coming SSTO's: Falcon 9 v1.1 first stage as SSTO, Page 2.http:\/\/exoscientist.blogspot.com\/2013\/11\/the-coming-sstos-falcon-9-v11-first.htmlBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.00290304Z",
        "author": "orb",
        "date": "2012-09-22T23:02:34+0100",
        "id": "063b7289b72ee622065b2f7e25f8e0de",
        "post_id": "post-251934",
        "text": "Universe Today:Curiosity Shows Off Its CredentialsPlaque on the exterior of Mars Science Laboratory, aka \u201cCuriosity\u201d (NASA\/JPL-Caltech\/MSSS)Curiosity\u2019s \u201cstars and stripes\u201d American flag mobility logo (NASA\/JPL-Caltech\/MSSS)\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6221632Z",
        "author": "gaidheal",
        "date": "2010-05-10T21:43:20+0100",
        "id": "88ec306cd5498d93c92b05da5a3f4ba4",
        "post_id": "post-220800",
        "text": "HelloPerhaps, after a colony is established on Mars, an exploratory mission to Europa (moon of Jupiter) could be considered.I've been using Orbiter for less than a week, and love it already. I've also read this entire thread, and think you lot should watch this video:http:\/\/www.bbc.co.uk\/iplayer\/episode\/b00rz5ys\/Wonders_of_the_Solar_System_Aliens\/?from=rSome of you may have already seen some of the documentaries by Prof. Brian Cox, and the whole series is well worth your time. This particular episode has astounding information about the possibilities of life on Mars, that there could be large amounts of bacteria producing the plumes of methane that have been detected rising from the surface.And on Europa.... bacterialivingin ice? An ocean of liquid water100km deep?!Although I would love to join this mission, I don't feel that I'm yet capable of doing the things required. Happy to say though, I had my first successful docking of the DG with the ISS at around 2:30am this morning!:D",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.574899456Z",
        "author": "RGClark",
        "date": "2011-02-28T20:52:36+0000",
        "id": "cd1b691b2de08c77e65eb67a5a0d08cf",
        "post_id": "post-220116",
        "text": "Urwumpe said:Much more simpler in a way: If the nozzle is operated at an ambient pressure, at which it is not designed for, the gas flow inside it can not follow the cross section of it properly.If you for example have higher ambient pressure, the gas flow separates from the nozzle walls already before the nozzle exit, additionally producing shock waves that slow the exhaust down (over-expanded case). Or if you have lower ambient pressure, the exhaust is under-expanded and keeps on fanning out after the nozzle exit, so a part of the exhaust is only contributing partially to thrust.But 3% is good enough for government work. The orbiter way is simply[math]I_{sp} = \\frac{I_{sp,vac} \\cdot \\left ( p_{sl} - p_a \\right ) + I_{sp,sl} \\cdot p_a}{p_{sl}}[\/math]\n\nI believe your explanation is valid and this does have an effect on performance. However, I've been informed that the main source for the discrepancy in the calculation is that the cited value of the nozzle exit area is wrong. That wikipedia page gives it as 4.67 m^2:http:\/\/en.wikipedia.org\/wiki\/Space_Shuttle_main_engine#Thrust_specificationsBut on that same page is given the diameter of 90.7 in., about 2.304 m. This corresponds to an area of about 4.168 m^2. This value for the diameter comes from this Pratt & Whitney page:Nozzle Designby R.A. O'Leary and J. E. Beck, Spring 1992http:\/\/www.pwrengineering.com\/articles\/nozzledesign.htmso is probably reliable. Using this value for the exit area, the calculated value for the sea level thrust is quite close to the actual value.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.010939136Z",
        "author": "Izack",
        "date": "2012-11-21T20:14:36+0000",
        "id": "174fe332cadc51955aff78d88cb77296",
        "post_id": "post-252022",
        "text": "T.Neo said:It is pretty easy to understand that some discoveries by NASA are regarded as pretty boring by most people; it's because those discoveriesareboring, in certain regards (if not any less scientifically interesting). It is perfectly understandable and perfectly acceptable.But if NASA comes along with a really extraordinary statement, such as \"We've made a discovery for the history books!\" and then makes what can be quite fairly called a lackluster announcement, it damages their reputation. They need to be a bit more careful about how they act in that regard.\n\nThis is what I'm trying to say, instead of just being a naysayer or parade-rainer. I'm sure the scientific interest in whatever discovery has just been made is considerable, and I'm quite interested to read about it. But as you say, these grandiose claims, if unjustified for the masses, just make NASA look like the boy who cried wolf.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.627494656Z",
        "author": "Wolfer",
        "date": "2010-05-13T14:01:14+0100",
        "id": "c028e4d4ee2ef3aa6d8aa8e9c6da6d09",
        "post_id": "post-220850",
        "text": "The Nerva 2 has a thrust of 1,500,000N and the MSS+the Nerva without any fuel has a mass of 276,050kg. That gives us about 5.43m\/s^2 of maximum acceleration, less than one g. I doubt we can keep the deceleration during aerobraking under that so we would need to reinforce the docking ports. But I still think we need to get the total mass if we aerobrake and see if we really get some benefits compared to using our engine to do the MOI.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.640764928Z",
        "author": "Bloodworth",
        "date": "2010-05-21T05:40:50+0100",
        "id": "eb285e1395ca196430e609f1c4082777",
        "post_id": "post-220951",
        "text": "Thank you, was just wondering. I'm good with it either way.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.143780096Z",
        "author": "tblaxland",
        "date": "2010-08-30T03:11:57+0100",
        "id": "813594ba9010d5dffe265d0765156fc4",
        "post_id": "post-252287",
        "text": "I've used both VLC and Windows Media Encoder with ffdshow before. Generally successful but results vary depending on the codec used inside the QuickTime container.",
        "thread_id": 16278
    },
    {
        "@timestamp": "2023-09-14T07:13:05.474148608Z",
        "author": "Andy44",
        "date": "2010-05-01T22:12:16+0100",
        "id": "2f29d87d7688a1864ee479bc7a9ac8c4",
        "post_id": "post-219935",
        "text": "Just pay attention, some of them are still in circulation.",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:05.092613888Z",
        "author": "sorindafabico",
        "date": "2014-03-10T20:58:14+0000",
        "id": "008b97e7edd4b6ede88e0bcec268166f",
        "post_id": "post-219607",
        "text": "I just bought a new battery to replace the old damaged one. Tested the new one on a downtown building:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.786995968Z",
        "author": "ADSWNJ",
        "date": "2012-08-05T19:57:42+0100",
        "id": "7977cc3ba220189795fc95d94de3ec37",
        "post_id": "post-251483",
        "text": "Keatah said:This thing will be doing S-turns to control the amount of lift, very much like the space shuttle used to do.\n\nCool. Didn't see this before your post. It just gets better, doesn't it? This has to be the most complex landing in the history of unmanned spaceflight.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569428992Z",
        "author": "Urwumpe",
        "date": "2011-02-24T07:22:10+0000",
        "id": "f649a73097ec9db281f626091a10c927",
        "post_id": "post-220111",
        "text": "RGClark said:Do you have a reference for the formula for calculating the thrust based on the surrounding air pressure?\n\nThe closest approximation is a linear interpolation of specific impulse. for the exact measured numbers, you need a look-up table for a nozzle, since the data is highly non-linear and also no longer just depending on atmospheric pressure, but also chamber pressure.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.473755904Z",
        "author": "statickid",
        "date": "2010-05-01T20:33:17+0100",
        "id": "8ecfd47eaa851bbfc433c7f099102e39",
        "post_id": "post-219932",
        "text": "I think the portraits are dumb. i'd much rather have no people. oh-except the lady liberty walking coins are cool.",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:05.67483008Z",
        "author": "Andy44",
        "date": "2010-05-01T23:19:21+0100",
        "id": "25b2f0734260ff2f12e6b356785472de",
        "post_id": "post-221098",
        "text": "Wow, an Saturn-class Atlas... I want one! Request seconded.",
        "thread_id": 14084
    },
    {
        "@timestamp": "2023-09-14T07:13:35.995283456Z",
        "author": "Keatah",
        "date": "2012-08-24T23:42:01+0100",
        "id": "e827d90003790ccbe58bb3307cbd8bc2",
        "post_id": "post-251892",
        "text": "RGClark said:Anyone know if the relative humidity sensor was damaged?Bob Clark\n\nThe sensor checks out fine.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.661444864Z",
        "author": "Bj",
        "date": "2010-05-04T04:01:54+0100",
        "id": "10e85f706a2197031addcee1ab136712",
        "post_id": "post-220615",
        "text": "Izack said:You make a good point. Don't mind me! :tiphat:About the boxes, all I meant was that it was a measly maximum payload for a half-kilometer long vessel.Anyway...I toyed around with an exploration stack based on the Cook, and this is what I came up with.(Just a couple of default modules, Solar Service Modules and Dragonflies, as well as two default deltagliders (because the scenario had them anyway and this is just a demonstration.)Fuel tanks would be necessary for the station (which I did not add, oops), and two of the hab modules seen in the second image would be storage space. Also, two Dragonflies is a little unnecessary. What do you guys think?\n\n2 Dragons, most definitely wast of space;)1 dragon is fine if it is needed, though I don't think it would be.I found a problem, Arrow (under default settings) will not take off from Mars. So we can either, adjust config, or alter plan.is [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3105\"]Jumbo Tanker v1.0[\/nomedia] adequate?---------- Post added at 08:01 PM ---------- Previous post was at 07:58 PM ----------PhantomCruiser said:But, part of the challange could muscling modules around with that dragonfly...\n\nIf we have to rearrange stuff like the ISS does then we might need one or at least the RMS",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.548949248Z",
        "author": "Sky Captain",
        "date": "2010-05-01T18:56:57+0100",
        "id": "97da8bc049c5121bde495327f48a825c",
        "post_id": "post-220076",
        "text": "I suggest you just take a suitable Velcro rockets stage since it is config file based and easy to edit. Set the physical values from Falcon 1 first stage and test fly it in Orbiter. I think it should work with reasonable accuracy.While an expendable SSTO booster might be relatively easy to achieve a reusable one would be a completely different matter. Suppose a Falcon 1 based SSTO has 600 kg payload. To make it reusable would need a thermal protection, aerodynamic surfaces and some sort of recovery system to for gentle landing which would quickly add extra mass.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.512172288Z",
        "author": "Weirdo Earthtorch",
        "date": "2010-09-02T09:52:26+0100",
        "id": "b4dbda4e9178b6be73ef42305b819e7b",
        "post_id": "post-252757",
        "text": "fc:Code:PU Name=NVIDIA GeForce Go 6800\n--Initializing precomputation...\n--Done.\n--Generating on gpu...\nDone, time=488462.3 per quad\n--Generating on cpu...\nDone, time=2979041.8 per quadsome shader errorsnc:Code:GPU Name=NVIDIA GeForce Go 6800\n--Initializing precomputation...\n--Done.\n--Generating on gpu...\nDone, time=493840.4 per quad\n--Generating on cpu...\nDone, time=3573803.3 per quadno errorsTextures generate correctly on both versions.",
        "thread_id": 16324
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56930176Z",
        "author": "Urwumpe",
        "date": "2011-02-22T18:50:50+0000",
        "id": "4250a98cb84867f33ba3107cad54b4f5",
        "post_id": "post-220109",
        "text": "I wouldn't call 69 Million USD per SSME low cost or even thinkable for commercial operations. Even the RD-0120, despite being much cheaper, would be anything attractive for commercial operations, if you want to reuse.Blending the best of Russian rocket engine technology with the best of western avionics would likely be a much more attractive base for commercial rocket engines... like a Full Flow Staged Combustion engine with 1.5 MN thrust (100 times more than the test bed NASA is currently researching into nirvana). The engine cycle isn't really the problem, the largest bipropellant rocket engines ever build in human history had been full-flow staged combustion engines.The NK-33 is of course much cheaper - somebody else already paid the lunch. Attractive for a while, but not offering chances for future growth, since you can't expect upgrades.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64217984Z",
        "author": "Izack",
        "date": "2010-05-22T14:38:19+0100",
        "id": "eb2b7016666c2d7ae7e0f2b42d722b92",
        "post_id": "post-220959",
        "text": "Voyager said:I volunteer to build a space station at about 1000km above Earth to help!\n\nUm, I'm not sure how that will help.Can you explain what this base will do? Also, 1 000km isn't very far, by astronomical standards. The Moon is ~360 000km away when it comes closest (perigee), for instance.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.047058944Z",
        "author": "orb",
        "date": "2011-11-15T18:36:29+0000",
        "id": "4e49e782c1fc1ebc103810a99839c0d5",
        "post_id": "post-251214",
        "text": "NASA:Nov. 15, 2011\u200bLaunch Team Focuses on Unique Needs of CuriosityAbout the size of a small SUV and weighing as much as some cars, the Mars Science Laboratory \"Curiosity\" is being asked to conduct the most intensive examination of the surface of the red planet ever attempted. It carries cameras, a robotic arm, drill and even a laser to vaporize bits of rock at a distance.That's too much work for solar panels to power, so NASA is fueling the rover with a plutonium-powered battery of sorts called a multi-mission radioisotope thermal generator, or MMRTG. Loaded with 10 pounds of the material, the power source is expected to generate electricity for a mission lasting at least two Earth years.\"It requires a fancy power supply in order to do the job,\" said Dr. Pam Conrad, deputy principal investigator for MSL. \"This enables us to make measurements all day, every day, at night, in the winter.\"Before researchers get a taste of groundbreaking research about Mars, the launch team at NASA's Kennedy Space Center in Florida is focusing on its responsibility to safely launch the spacecraft and its power source.Even if there were an accident and a release of plutonium, something officials put at a 3-tenths of one percent chance of happening, the material would most likely remain on federal property either at Kennedy or Cape Canaveral Air Force Station, the mission's launch site.However, preparation has been the foremost thought for NASA officials and the launch team will be beefed up with officials from the Lawrence Livermore National Laboratory in Calif., specifically the National Atmospheric Release Advisory Center, or NARAC, a team that models plumes to predict radiation hazards.Ron Baskett, an atmospheric scientist for NARAC, said a network will be in place on launch day to feed critical information to the Livermore lab to generate the models if there is a release of radioactive material.Even the network to collect that data will be strengthened a bit over the usual launch day measures. The National Weather Service's Melbourne office will focus some of its instruments on Cape Canaveral Air Force Station on the day of launch, now targeted for Nov. 25.For its part, NASA and the Air Force's 45th Space Wing have 46 towers to collect wind data and two more detailed instruments that collect information about conditions more than 20 miles above Earth.\"We believe we have the right team put together, with the right people and all the control and functions that you might expect for this type of launch,\" Brisbin said.Officials expect a normal launch day, culminating in an Atlas V lifting Curiosity off the Earth and on a path to Mars.\"If you see a plume, it does not mean there's been an accident,\" said Dr. Frank Merceret, director of research for Kennedy's weather office. Most launches produce a plume of some sort, he said, and even accident would not necessarily indicate any radiation has leaked from the spacecraft.NASA has used the power units 26 times in the past, including the Apollo moon landings and the Viking landers on Mars. Also, they've been used to power the Pioneer and Voyager spacecraft, along with the Galileo mission to Jupiter. More recently, the Cassini mission to Saturn and New Horizons mission to Pluto both run on RTGs. All were launched safely.{...}NewScientist:Mega-rover ready to hunt for life signs on Mars",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.644113664Z",
        "author": "fireballs619",
        "date": "2010-06-01T16:17:40+0100",
        "id": "92e7a1cf0494023543a50a6ec945056f",
        "post_id": "post-220980",
        "text": "After reading all 31 pages of posts, I've decided I want in on this. I'd probably be best as ground crew or piloting landers, but I'll help however I can. Just let me know what I should do.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.78413824Z",
        "author": "Shadow Addict",
        "date": "2010-04-26T14:16:10+0100",
        "id": "9ccef9ee194b361f3f0a00c03d7f1798",
        "post_id": "post-219318",
        "text": "IronRain said:or, if you want it very simple, you can useLola MFD (Fixed version);)\n\nNo point using that with AMSO. AMSO comes with a great built-in landing AP.",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:36.435185664Z",
        "author": "Xyon",
        "date": "2010-09-01T02:33:41+0100",
        "id": "57276084deb58ad0809507da0de7d776",
        "post_id": "post-252521",
        "text": "Hartmann said:It means that the sky now can show the milk way and nebulas ??\n\nEssentially, yes. There were some images in the screenshot thread about this feature when it was first implemented into a beta version. It's a lovely chunk of eye candy.:D",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:04.820770816Z",
        "author": "Urwumpe",
        "date": "2010-04-28T13:19:37+0100",
        "id": "d405fdb7c32dc188846ed0d2377090b5",
        "post_id": "post-219393",
        "text": "Maybe the aliens really come as tourists...and you know how destructive tourism is on Earth.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.591497984Z",
        "author": "silent_protagonist",
        "date": "2008-05-11T18:24:34+0100",
        "id": "6582fa8d7fd94f12bead81fab4781c47",
        "post_id": "post-65228",
        "text": "I imagine NASAcouldservice the HST or another LEO satellite with Orion if they decided they really needed to. It would probably require at least a mission module with an airlock and some means grappling the sat, which would mean two launches if NASA sticks with the current Ares I design. You also still occasionally hear talk of using Orion to service Earth-Sun L2 satellites (like the JWST), replacing the lunar lander on top of the Ares V with whatever equipment you would need. (Does anyone know what the delta-v is to L2?)Of course I doubt if any of this would actually happen, but I think the capability is there.pete.dakota said:spcefrk said:The James Webb Telescope will replace it IIRC.\n\nThat's not it's designation or purpose, though. The James Webb will not be able to see visible light. It will only be able to see IR. Whereas the Hubble can see visible, near-IR and UV.\n\nThat's true about JWST not being a complete replacement; it's more an upgrade from Spitzer than a replacement for Hubble. I guess they just decided that they weren't getting enough science from the visible spectrum to justify the expense, but it'll be a shame to see it go. I still say that NASA's budget woes would be solved if they were allowed to charge royalties for Hubble pictures.;)( I suppose it's worth mentioning, though, that a lot of Hubble's targets are far enough away that what would be visible light up close has been redshifted to IR by the time it gets to us, so in a sense you are still seeing \"true to life\" images.)",
        "thread_id": 1408
    },
    {
        "@timestamp": "2023-09-14T07:13:35.758257152Z",
        "author": "Unstung",
        "date": "2012-05-10T02:42:18+0100",
        "id": "7dfcacae2600ccea4509fc8ec42bdf90",
        "post_id": "post-251373",
        "text": "orb said:Universe Today:Take a Peek Inside Curiosity\u2019s ShellLED-lit image from Mars Science Laboratory inside its shell (NASA\/JPL-Caltech\/Malin Space Science Systems)\u200b\n\nThat image is so bland yet the conditions it was taken in is very exciting.Curiosity's image resolution is a much bigger improvement over Cassini's than I thought.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.613912576Z",
        "author": "Bj",
        "date": "2010-05-07T04:07:45+0100",
        "id": "d50954be83fd3f4ec4f97ab02d47b18b",
        "post_id": "post-220730",
        "text": "Kveldulf said:You could always have the meshes be a little short, and pretend that the rest is underground.\n\nWolfer said:Couldn't the buildings just be textured so they look covered in a couple layers of dirt?\n\nYes to both.Whoever makes it, can do it however\/whichever they want:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.824578048Z",
        "author": "Unstung",
        "date": "2010-05-01T20:26:15+0100",
        "id": "21735ccee8cb3a963cfefb4e64712b8a",
        "post_id": "post-219433",
        "text": "Hawking and Alien ContactMOD NOTE: THIS POST MERGED FROM ANOTHER THREAD.I'm surprised this hasn't been posted on this forum (unless I missed it):http:\/\/news.yahoo.com\/s\/afp\/20100425\/sc_afp\/scienceastronomyextraterrestrialhawkinghttp:\/\/www.timesonline.co.uk\/tol\/news\/science\/space\/article7107207.eceFor the new Discovery show.But why would such advanced civilizations want to have any involvement with such a primitive one?Such advanced civilizations would need to go tothisoccupied planet for resources?EDIT: I'm blind, how'd I miss this thread?",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.835213568Z",
        "author": "SolarLiner",
        "date": "2012-08-06T06:11:31+0100",
        "id": "5795ccda0a3d1cf2f3acbadcb7b8ccd7",
        "post_id": "post-251533",
        "text": "Keatah said:Navigation data indicates right on the X in the middle. so far..!Pyros armed and ready\n\nReady to fireworks ! :lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.437951232Z",
        "author": "Ark",
        "date": "2010-04-29T21:18:22+0100",
        "id": "2d81e20b5e8b10a3b3f97ba83e082868",
        "post_id": "post-219820",
        "text": "jedidia said:You can nerf the Deepstar pretty easily by editing the ini-file to give it whatever thrust you'd like to have (I actually nerfed it DOWN, to the values of a moderately possible fusion engine, and pumped the mass up to 1000 tons empty mass... makes for interesting flying).\n\nThat's what I was thinking as a solution, I was just curious if there was anything else out there with the thrust to tow those pigs.",
        "thread_id": 14052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55635584Z",
        "author": "T.Neo",
        "date": "2012-01-04T08:51:56+0000",
        "id": "b7987026a85213f8e17728b7255bc483",
        "post_id": "post-220322",
        "text": "I'm talking specifically about Elon Musk's track record. Both with his prior businesses and with SpaceX.Nobody sent a privately financed rocket to orbit until he did it.It had long been speculated among insiders that rocket costs were greatly inflated by government financing but he proved the fact by cutting costs by a factor of 10.If we are finally to make space access routine it's going to take people of guts, insight and of sufficient financing.Elon has all of those.\n\nNo track record (and it has already been explained here where the SpaceX track record is lacking) can magically make your venture to lower launch costs down to $100\/kg successful. Nobody has a track record relating to that. If it is possible at all, it is extremely challenging.This is only the tip of the iceberg once you accept what the rocket equation has been saying all along.\n\nRubbish. The rocket equation is a miniscule fraction of the effort that goes in to making a launch vehicle. Nearly 100% of that effort is actually applying the math technologically.You can get the rocket equation to do all sorts of nonsense for you that couldn't be done in reality.RGClark, you never actually bother to answer tough questions (like my SSTO vs TSTO challenge). It seems you pick up on a sort of 'buzzword' (for example, \"SSTO can cut costs to $100\/kg\", \"private development can be 1\/10th the cost of government development\" or soforth) and keep on repeating it (in a manner that harkens the term 'stuck record') whenever someone challenges your claims or asks you to properly substantiate them.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.927887104Z",
        "author": "ADSWNJ",
        "date": "2012-08-06T07:59:48+0100",
        "id": "1a9bdf6c6acda3ef890971d9bf01c1d3",
        "post_id": "post-251672",
        "text": "Check this out ...Expected landing ellipses (the darker one was the final revised one on the NASA site)...The actual landing coordinates from the live stream, transposed onto Google Earth (which has a great Mars mode!!) ...Still stunned that NASA can call it to that precision and land it remotely right on the ellipse.Bigger pictures:http:\/\/www.flickr.com\/photos\/84337094@N02\/7723525758\/in\/photostream",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.658413056Z",
        "author": "Pablo49",
        "date": "2010-05-02T23:00:36+0100",
        "id": "bb0a794d550048ea82d64db093dc3747",
        "post_id": "post-220582",
        "text": "Bj said:The only real think that needs developing is an engine with controllable pitch, just in case the COG is really off center.\n\nKulch's Mir2 has the titan service module, which apparently compensates for the total mass of the station. So could we use that with SSBB or whatever?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57893376Z",
        "author": "Loru",
        "date": "2011-07-03T10:04:19+0100",
        "id": "e4c860f24813545c1bd21bb92f544832",
        "post_id": "post-220160",
        "text": "RGClark said:Perhaps. But I have yet to see anyone on this forum to actually do the calculation using the most weight optimized stages and the most sea level to vacuum efficient engines we have now.Anyone on this forum could do that calculation but no one on this forum has done it.Bob Clark\n\nExactly - anyone means that You can do the math also. You don't have to be add-on developer to experimentally verify your claims. As you claim SSTO is possible with current technology: do it.Velcro rockets gives you simple and ellegant way to make your rockets (It comes with a lot of meshes so you don't have to mesh something) and has nice ISP-sl parameter that differs ISP in vacuum from ISP within Earth's atmosphere. All you need to do is do the math and put it into velcro cfg file.Then you can release it and anyone can check your SSTO concept.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.00327424Z",
        "author": "orb",
        "date": "2012-09-25T11:34:38+0100",
        "id": "8561f36626537b18780a6637d4e966bf",
        "post_id": "post-251938",
        "text": "NewScientist:Meet the man who gave the Mars rover its eyes",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.8201088Z",
        "author": "jinglesassy",
        "date": "2010-04-27T17:35:02+0100",
        "id": "6d00a1ee4a42624ae34f1dc505e64a56",
        "post_id": "post-219386",
        "text": "Hey i have proof aliens are already attacking us with a picture they are already here! :lol:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.633979904Z",
        "author": "Urwumpe",
        "date": "2010-05-02T20:46:26+0100",
        "id": "88d619f4616ad091b1fefec3f6afd003",
        "post_id": "post-220553",
        "text": "Bj said:nah not me :thumbup:\n\nYou don't know for what I allocated the last 47 hours of SSU time...especially since I actually should have been getting the last bugs out of the IUS...:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.013732096Z",
        "author": "orb",
        "date": "2012-12-13T14:50:40+0000",
        "id": "1e142822663000cf6a45b808f84cf287",
        "post_id": "post-252051",
        "text": "NASA\/ NASA JPL:Curiosity Rover Nearing Yellowknife BayDecember 11, 2012Mars Science Laboratory Mission Status ReportPASADENA, Calif. -- The NASA Mars rover Curiosity drove 63 feet (19 meters) northeastward early Monday, Dec. 10, approaching a step down into a slightly lower area called \"Yellowknife Bay,\" where researchers intend to choose a rock to drill.The drive was Curiosity's fourth consecutive driving day since leaving a site near an outcrop called \"Point Lake,\" where it arrived last month. These drives totaled 260 feet (79 meters) and brought the mission's total odometry to 0.37 mile (598 meters).The route took the rover close to an outcrop called \"Shaler,\" where scientists used Curiosity's Chemistry and Camera (ChemCam) instrument and Mast Camera (Mastcam) to assess the rock's composition and observe its layering. Before departure from Point Lake, a fourth sample of dusty sand that the rover had been carrying from the \"Rocknest\" drift was ingested and analyzed by Curiosity's Sample Analysis at Mars (SAM) instrument.{colsp=2}Click on images for details\u200b|Layered Martian Outcrop 'Shaler' in 'Glenelg' Area\u200bThe NASA Mars rover Curiosity used its Mast Camera (Mastcam) during the mission's 120th Martian day, or sol (Dec. 7, 2012), to record this view of a rock outcrop informally named \"Shaler.\"Image credit: NASA\/JPL-Caltech\/MSSS\u200b|Curiosity Traverse Map, Sol 123\u200bThis map traces where NASA's Mars rover Curiosity drove between landing at a site subsequently named \"Bradbury Landing,\" and the position reached during the mission's 123rd Martian day, or sol, (Dec. 10, 2012). The inset shows the most recent legs of the traverse in greater detail.Image credit: NASA\/JPL-Caltech\/Univ. of Arizona\u200b|Sol 120 Panorama from Curiosity, near 'Shaler'\u200bThe NASA Mars rover Curiosity used its Navigation Camera (Navcam) during the mission's 120th Martian day, or sol (Dec. 7, 2012), to record the seven images combined into this panoramic view.Image credit: NASA\/JPL-Caltech\u200b|Sol 120 Panorama from Curiosity, near 'Shaler' (Stereo)\u200bThis stereo panoramic view combines 14 images taken by the Navigation Camera (Navcam) on the NASA Mars rover Curiosity during the mission's 120th Martian day, or sol (Dec. 7, 2012). The scene appears three-dimensional when viewed through red-blue glasses with the red lens on the left.Image credit: NASA\/JPL-Caltech\u200bCuriosity ended Monday's drive about 30 percent shorter than planned for the day when it detected a slight difference between two calculations of its tilt, not an immediate risk, but a trigger for software to halt the drive as a precaution. \"The rover is traversing across terrain different from where it has driven earlier, and responding differently,\" said Rick Welch, mission manager at NASA's Jet Propulsion Laboratory, Pasadena, Calif. \"We're making progress, though we're still in the learning phase with this rover, going a little slower on this terrain than we might wish we could.\"Curiosity is approaching a lip where it will descend about 20 inches (half a meter) to Yellowknife Bay. The rover team is checking carefully for a safe way down. Yellowknife Bay is the temporary destination for first use of Curiosity's rock-powdering drill, before the mission turns southwestward for driving to its main destination on the slope of Mount Sharp.{...}NASA\/ NASA JPL:Mars Rover Self-Portrait Shoot Uses Arm ChoreographyDecember 11, 2012PASADENA, Calif. - The robotic arm on NASA's Mars rover Curiosity held the rover's Mars Hand Lens Imager (MAHLI) camera in more than 50 positions in one day to generate a single scene combining all the images, creating a high-resolution, full-color portrait of the rover itself.A larger version of the previously released self-portrait is now available online, along with an animation video showing how it was taken, and a practice self-portrait taken earlier by Curiosity's test-rover double on Earth.The new version of Curiosity's self-portrait, online at:http:\/\/photojournal.jpl.nasa.gov\/catalog\/PIA16457, shows more of the surrounding Martian terrain than a version completed last month.{colsp=2}Click on images for details\u200b|On the 84th and 85th Martian days of the NASA Mars rover Curiosity's mission on Mars (Oct. 31 and Nov. 1, 2012), NASA's Curiosity rover used the Mars Hand Lens Imager (MAHLI) to capture dozens of high-resolution images to be combined into self-portrait images of the rover. This version of the full-color self-portrait includes more of the surrounding terrain than a version produced earlier (PIA16239).Image credit: NASA\/JPL-Caltech\/MSSS\u200b|Camera and robotic-arm maneuvers for taking a self-portrait of the NASA Curiosity rover on Mars were checked first, at NASA's Jet Propulsion Laboratory in Pasadena, Calif., using the main test rover for the Curiosity.Image credit: NASA\/JPL-Caltech\/MSSS\u200bThe animation video at:http:\/\/www.nasa.gov\/multimedia\/videogallery\/index.html?media_id=156880341depicts how the rover moved its robotic arm on Oct. 31 to record the component images that would be combined into the self-portrait. The same software that rover planners use when designing the rover's moves was used to generate the animation.The arm movements were practiced on Earth first, using the closest double that exists for Curiosity, the Vehicle System Test Bed rover at NASA's Jet Propulsion Laboratory, Pasadena, Calif. The rover team typically uses that rover to test maneuvers before they are tried by Curiosity. The Vehicle System Test Bed's self-portrait, from the engineering model of MAHLI on that rover, is at:http:\/\/photojournal.jpl.nasa.gov\/catalog\/PIA16458.MAHLI is mounted on a turret at the end of Curiosity's robotic arm. The arm is not visible in the portrait because the arm was positioned out of the shot in the images or portions of images used in the mosaic. Some images taken during the day show portions of the arm. However, the Martian ground that the arm hides from view in those images is visible in alternative images chosen for the mosaic, taking the arm out of the scene.{...}SPACE.com:Drill Issue Could Threaten Mars Rover Curiosity's MissionMars Daily:Curiosity Rover Nearing Yellowknife BayScience Daily:Mars Rover Curiosity Nearing Yellowknife BayMars Rover Self-Portrait Shoot Uses Arm Choreography",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.168828416Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-05T21:58:55+0100",
        "id": "c042f96f60829a0bcb7894b50476289c",
        "post_id": "post-219685",
        "text": "Has anyone noticed what appears to be a new addition to Progress?It looks like a new video camera has been added - see the white coloured protrusion in the top-left of Progress in this photo.Click here for hi-res version.Anyone know anything about this (SiberianTiger)?;)",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:04.817364736Z",
        "author": "Urwumpe",
        "date": "2010-04-26T18:54:19+0100",
        "id": "a95bd29fc90072a7d434ce062641ac23",
        "post_id": "post-219361",
        "text": "And when Europeans reached China, it was equally disastrous, it is now long gone and destroyed...Next in the news: Vint Cerf recommends steaks.Actually, if you read the original statement of Hawking, you will find out that he is not concerned about us making contact, but how we do it: With love letters, music, photographs of our dogs and other egoisms.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.353752832Z",
        "author": "Coolhand",
        "date": "2008-07-19T21:25:08+0100",
        "id": "c0273c0d2a80f8c4bce718e486622c60",
        "post_id": "post-69059",
        "text": "if i load a scenario which starts on the moon it works fine.with the same configuration it also works with the lunar transfer tutorial that comes with orbiter.",
        "thread_id": 1630
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902521856Z",
        "author": "rseferino",
        "date": "2010-04-29T13:05:53+0100",
        "id": "5fc810e5e08e7b5dac7b8b3007ed04fc",
        "post_id": "post-219473",
        "text": "Spike Spiegel said:I've noticed over the years that many sci-fi spacecraft that are meant to appear \"near-future\" in design or construction have a major similarity. They often have a central truss\/beam that the other components are \"mounted\" to. For example, the Discovery from 2001\/2010, the Event Horizon, the ship fromDefying Gravity (Antares?), the ship from Avatar, and even the Deepstar addon for Orbiter.I'm wondering if there's a really good engineering reason why this design is so popular. Sure it looks pretty cool, and is acceptable since the ship won't fly in an atmosphere, but why not use a different design? Why is that type of design popular?\n\nAntares from Defying Gravity in turn be based on the designs for a BBC documentary called \"Space Odyssey: Voyage To The Planets\"HTML:http:\/\/en.wikipedia.org\/wiki\/Space_Odyssey:_Voyage_To_The_Planetswas based on several ideas engineers, so that would be most acceptable, in my opinion. A two-part documentary highly recommended. In fact, be my avatar.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.018372096Z",
        "author": "Andy44",
        "date": "2010-06-16T06:51:31+0100",
        "id": "ed46942fa66865d5a1ec1e1146fa5a6b",
        "post_id": "post-219500",
        "text": "Here's a website I check almost everyday to see cool stuff. I especially like the black and white stuff:http:\/\/1x.com\/Lately digital has gotten so hi-res that it's trying to compete with chemical black and white, but in many cases you can still tell the difference, especially the ones that almost have to have been done with digital equipment and software, like [ame=\"http:\/\/en.wikipedia.org\/wiki\/High_dynamic_range_imaging\"]HDR[\/ame].The two technologies can be mixed, though, so there is no clear divide between the two. Many photographers shoot on film, then scan in the negatives and process them in software, and print them out on printer paper. You can also shoot in digital, print it as a negative on a transparency, and then burn the image onto chemical paper the old-fashioned way. Then you can tone the paper or apply other chemical dark room techniques.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.438567168Z",
        "author": "cinder1992",
        "date": "2010-09-02T17:19:33+0100",
        "id": "5dadb12457752db7b2f0a961f5c5a1f7",
        "post_id": "post-252550",
        "text": "I have CONFIRMED that the lighting engine WORKS withOrulex 2010! of course, the light on the DG was tiny, so it only lit a single vertex:p.",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5783232Z",
        "author": "T.Neo",
        "date": "2011-07-02T17:24:03+0100",
        "id": "690b6de8982782758ab6dcbc4060c143",
        "post_id": "post-220153",
        "text": "Space travel the path to human immortality?That must be the most absurd thing I've read in months.SSTOs will not drop prices down to $100\/kg.This has been explained again and again and again and you have not satisfactorily refuted (or attempted to refute) it.And no, the 2001 space vision would not have come true... for one single, simple reason:There was no need for it to.No reason to go to the Moon, no reason to go to Mars, not even a reason to build a Station V.The problem with getting propellant from the Moon is that it is a desolate wasteland; there is a deficiency of infrastructure there, you either have to ship from Earth, or attempt to construct on the Moon from what little youcanship from Earth. Physics is one thing, economics is another. Just because it is easier physics-wise to launch propellant from the Moon doesnotmean it is a logistically viable large-scale operation (unless, perhaps, DeltaGliders have replaced the family car).Especially if we consider that launch costs would be magically low.FurthermoreUranium is present only in low concentrationson the surface.The \"trillions of dollars\" thing doesn't matter because, as has been discussed, asteroids are difficult to get to, difficult to mine, and they are common heritage of mankind which prevents private exploitation.The resources within an entire mountain may be worth trillions of dollars too, but it isn't like someone is going to come along and try to process that mountain in a useful amount of time.And \"having uranium\" is only a tiny, tiny part of actually building and operating a nuclear rocket engine, or nuclear propelled vehicle. For example you need to design and build the engine itself, which would be pretty difficult to do from lunar materials. And the exhaust velocity increase that you have with a nuclear rocket is not everything; nuclear propulsion comes with many disadvantages as well.2001 being the year of the turn of the millennium (no, it was NOT in the year 2000.)\n\nYeah, it was- depending on which definition you take. Back then they regarded it to be in 2001, by the time 2000 came around everyone was just pretty thrilled that the first digit changed from a '1' to a '2'...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58047872Z",
        "author": "Loru",
        "date": "2011-07-05T20:30:40+0100",
        "id": "fa692cf354c407b84de6510ce3f15d89",
        "post_id": "post-220179",
        "text": "Ergo - SSTO is possible but makes no sense with current technology.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.557777152Z",
        "author": "Urwumpe",
        "date": "2012-01-05T21:05:31+0000",
        "id": "f9816ef95ff9fb32dc8d9482bdead309",
        "post_id": "post-220339",
        "text": "T.Neo said:Within the first 10 years of its life, Orbital had only launched- if I read correctly, twice. Taurus first launched in 1994, Minotaur only in 2000.\n\nactually wrong, they had already 8 launches until 1990 - makes 8 launches in 8 years.http:\/\/www.orbital.com\/About\/Milestones\/",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.618427904Z",
        "author": "Tommy",
        "date": "2010-09-03T03:48:24+0100",
        "id": "475dea0ed78410132e10e2fd8b802b0e",
        "post_id": "post-253009",
        "text": "Is there an MFD that allows me to see the distance angle between myself and target spacecraft during rendezvous?\n\nYes. SyncMFD. Whenever SyncMFD displays values for DLang, Dist, and RVel these are CURRENT values - not predictions. Only DTmin is \"predictive\". DLang is what you want, it's the same as angular distance.I would love to hear the answer too, because in a Soyuz manuall I 've been advised to do the deorbit burn at 170(or so) degrees from the Landing-Place, but neither Base-Sync-MFD nor Map-MFD could give me that information\n\nI'm not aware of any MFD that gives this for bases - perhaps Re-EntryMFD but I haven't used that in ages. Not sure it even works under 2006P1, much less 2010P1. You should be able to \"eyeball\" it well enough using BasesyncMFD's DEO (de-orbit) view.",
        "thread_id": 16339
    },
    {
        "@timestamp": "2023-09-14T07:13:05.669566464Z",
        "author": "Urwumpe",
        "date": "2010-05-05T21:54:27+0100",
        "id": "9af6abae2ef9723d2a62be02c62484ae",
        "post_id": "post-220687",
        "text": "Izack said:You're right: there's no relation. But how was Apollo related to the Moon?\n\nApollos twin sister is Artemis, the moon goddess. Also Apollo is the god of colonization.But the real reason is explained here:http:\/\/history.nasa.gov\/SP-4205\/ch1-6.html",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.762134784Z",
        "author": "C3PO",
        "date": "2012-07-20T02:12:42+0100",
        "id": "8de93d077e6ea73e6251263f339e7386",
        "post_id": "post-251405",
        "text": "N_Molson said:mh no, the signals will take 7 minutes to travel from Mars to Earth. The spacecraft will send the data, so that we will know \"real-time + 7 minutes\" what happenedthere;)\n\nNo. The signal would take 13.8 min to reach Earth. The entry and landing will take 7 minutes, so the MSL would have been on the surface for 7 min when we see the signals from the entry. But with the Mars Odyssey problem, it's all a bit iffy at the moment.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.568621824Z",
        "author": "RGClark",
        "date": "2011-02-03T20:02:27+0000",
        "id": "4ba743c270e5a0abb63fd514c51c8547",
        "post_id": "post-220101",
        "text": "Another option for a manned launcher. NASA is in a quandary right now about what to do about their manned flight capability. Congress wants this reinstituted quickly but NASA says they can't do it with the money being provided by Congress.In regards to this proposal it is notable McDonnell Douglas, now a subsidiary of Boeing, was also the contractor on the DC-X, legendary for its low development cost, quick turnaround time, and small ground crew.In this report Boeing proposes heavy lift launchers using existing components:Heavy Lift Launch Vehicles with Existing Propulsion Systems.Benjamin Donahue, Lee Brady, Mike Farkas, Shelley LeRoy, Neal GrahamBoeing Phantom Works,Huntsville, AL 35824Doug BlueBoeing Space Exploration,Huntington Beach, CA 92605http:\/\/www.launchcomplexmodels.com\/Direct\/documents\/AIAA-2010-2370-650.pdfOne of the proposals is of a manned launcher with the Orion capsule using a shuttle ET propellant tank and four RS-68 engines. This does not use an upper stage but is not a single-stage-to-orbit vehicle because the final push to orbit is made by the onboard thrusters on the Orion spacecraft.However, it is interesting in this report comparison is made to theS-IVBupper stage on the Apollo rocket. I was reminded of a suggestion of Gary Hudson that the S-IVB would be single-stage-to-orbit with significant payload if it used the high efficiency SSME rather than the J-2 engine:A Single-Stage-to-Orbit Thought Experiment.Gary C Hudsonhttp:\/\/www.spacefuture.com\/archive\/a_single_stage_to_orbit_thought_experiment.shtmlIn Hudson's proposal the vehicle could lift 10,360 lbs, 4,710 kg. This would be just enough to carry the crewed version of theDragon spacecraftwithout cargo. Boeing's proposal for a manned capsule the CST-100 might be launchable by this also since it is of comparable size and design to the Dragon:Boeing space capsule could be operational by 2015.BY STEPHEN CLARKSPACEFLIGHT NOWPosted: July 21, 2010http:\/\/www.spaceflightnow.com\/news\/n1007\/21boeing\/NASA has shown in their crewed spacecraft versions to want to hearken back to Apollo in their use of capsules. This SSTO idea of Hudson would have the advantage of using a proven Apollo component that is already manrated. The SSME's are also already manrated rather than the RS-68 of the Boeing proposal.Because of its small small size compared to the shuttle ET propellant tank it would also be relatively low cost as well as only needing one SSME engine. In fact it would even be smaller than the Falcon 9, Delta IV, and Atlas V expendable launchers. Note as well NASA is leaning now to using SSME's or their expendable versions rather than the RS-68 for their shuttle derived manned launchers.Hudson in his article stated the S-IVB was designed by the Douglas Aircraft Company, which merged with McDonnell Aircraft to form McDonnell Douglas. McDonnell Douglas is now a division of Boeing, so Boeing should have access to the design documents of the S-IVB.NASA in their shuttle-derived launcher studies have focused on getting a cheaper version of the SSME by making an expendable version. However, the greatest advantage of a SSTO is in being reusable. Then I suggest studies be made on the SSME going the opposite direction: how can it be made to be reusable at much reduced maintenance cost?Now the SSME's have to be overhauled after every flight costing ten's of millions of dollars. However, Henry Spencer a highly regarded expert on the history of space flight has said Rocketdyne studies show that with a lot of work to upgrade it, maintenance could be reduced to $750K per flight:Engine reusability (Henry Spencer)http:\/\/yarchive.net\/space\/rocket\/engine_reusability.htmlSpencer here said this would not be satisfactory for really large reductions in space costs. But this would be a reduction in SSME maintenance costs by 1 to 2 orders of magnitude, a major reduction in the costs for using the engine. The question is: how much would it cost to make the necessary upgrades to the engine?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.077449472Z",
        "author": "Artlav",
        "date": "2010-07-03T18:42:58+0100",
        "id": "d3cc216e279b64f7fc8001cb0127abea",
        "post_id": "post-219510",
        "text": "Interesting.Strangers are more strange when they are somewhat out of their natural habitat.When i'm in cities that are rich on monuments, i often take shots of the tourists playing their role:They don't usually notice, or look the wrong way:Or just waste time in the hot sun doing something that they think is unavoidable:I'm still thousands of miles from my collection, so i'll have to watch birds fly below:And, for a different definition of cool, here is an incomplete attempt to film the entire year as would be seen by somebody, who accidentally set 3000000x time accel, and looked out of the window:And 100000x one (HD available in both):The camera, unfortunately, gave way after only four months.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.929647616Z",
        "author": "Urwumpe",
        "date": "2012-08-06T08:22:17+0100",
        "id": "a912915100fc2a2a6416662d66069932",
        "post_id": "post-251684",
        "text": "Codz said:And it was launched and ferried by a US rocket and probe. I'd still partially count it though.\n\nRosetta has the chance in two years to become the first probe to land on a comet, without US contributions... but no planet.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433006336Z",
        "author": "tl8",
        "date": "2008-05-11T22:57:26+0100",
        "id": "5991ea67b6ea6b1f558a7abb94818351",
        "post_id": "post-65199",
        "text": "computerex said:My opinion on this is negligible, but to all the people opposing this notion, I would like to ask you to think what you would want if you were in the situation of Burmese people. It's easy to say big words while we are in the comfort of our air conditioned houses with our bellies full and our thirst quenched.\n\nComputerex, I agree with you there. The US doesn't want to start a war, doesn't want to change the government, Just help the out the people there.The article doesn't always tell the full story, I heard about a day after the cyclone that the US were thinking about unauthorised air drops. I also doubt that they would be fired upon unless Burma has gotten some decent AA weapons",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:05.281737472Z",
        "author": "PhantomCruiser",
        "date": "2010-04-28T00:37:00+0100",
        "id": "ec0c424e5f343d72b59a47614bd79ed7",
        "post_id": "post-219754",
        "text": "I can vouch for ar81's tutorial, it's worth the download (get the other anim8tor tutorials as well).Texturing is kind of an art form, I'm learning as I go. It's less voodoo than I thought, but can still be tricky.",
        "thread_id": 14037
    },
    {
        "@timestamp": "2023-09-14T07:13:35.977632Z",
        "author": "Ripley",
        "date": "2012-08-08T07:07:34+0100",
        "id": "1f417716dee6c089d38d39da8debc72e",
        "post_id": "post-251763",
        "text": "Me too. And how big is Gale.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.491703552Z",
        "author": "Silvercn",
        "date": "2008-05-11T19:23:09+0100",
        "id": "4bd8f4ea91d9ffc099d0115fb2bcad4f",
        "post_id": "post-65222",
        "text": "Hehe okay thx, i Comlpete to MIR today also.I was thinking is more difficult:pReally nice:D",
        "thread_id": 1407
    },
    {
        "@timestamp": "2023-09-14T07:13:05.632763392Z",
        "author": "Bj",
        "date": "2010-05-19T01:48:40+0100",
        "id": "93e089b0490bcf03bea945c7fdfc0338",
        "post_id": "post-220900",
        "text": "Columbia42 said:I'll start doing some preliminary models of the surface base including (hopefully) the CM. When you're finished with the dunes, could you post them so that I can add them to my surface base?\n\nColumbia42 said:---------- Post added at 12:11 AM ---------- Previous post was at 12:09 AM ----------btw, an update to the list of models needed on the wiki; we also need greenhouses.\n\nCool thanks,Um the dunes will be separate from the other buildings. ie, dunes is its own separate meshes\/vehicles. So they don't have to be added to your mesh:cheers:Bloodworth said:BJ, forgive me, I know this is trivial compared to the rest of the project. I was just looking at the wiki page and noticed the memorial plaque. I think that if we are going to do this then we should put it on the viking 1 lander as that was the first vehicle to land on mars. Again, sorry for such a trivial thing.\n\nSo, we are supposed to drag along a viking lander? The plaque was suggested a while ago and truly is not a 'necessity' just something suggested a while ago. I think it will be more like a 'if we are in the area,' type of thing.---------- Post added at 05:48 PM ---------- Previous post was at 05:45 PM ----------Izack said:Could someone send me a list of cargoes required for this mission? I can get on making the textures, if you'd like.\n\nright-oIll get it on wiki in a quick secIzack said:Bloodworth: Why not? You're the surface expedition manager, so it's your choice.\n\nWe do have to drag that vessel over, so unless that vessel could be used as the 'sampler' then actually it would work out well... though I smell another model...;)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.115691776Z",
        "author": "Xyon",
        "date": "2010-08-30T23:30:19+0100",
        "id": "3e77647bdcf40f3d8b604a560881aaac",
        "post_id": "post-252258",
        "text": "Have you actually read the last two posts in this thread? If the file was missing, Orbiter would stop and complain about it, it wouldn't just carry on regardless and pretend nothing's wrong. That only happens in certain circumstances, as detailed above. It's not due to missing files.",
        "thread_id": 16272
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57720832Z",
        "author": "RGClark",
        "date": "2011-03-07T19:20:50+0000",
        "id": "8a527828a22fecb9c98dfe87a83ddc54",
        "post_id": "post-220142",
        "text": "RGClark said:In doing some background web searches, I found that the upper stage of theDirect team's Jupiter-246 vehiclealso would become SSTO when switched to a SSME engine. I guess I should not have been surprised by this. The thesis I have been arguing repeatedly via email with individuals in NASA and the industry and on space forums such as this one is that if you use BOTH the most weight optimized designs AND the highest efficiency engines available, then what you will wind up with will be SSTO capable whether you intend it to or not....We'll take the liftoff thrust\/weight ratio to be 1.2. This will bring the gross mass down to 170,000 kg. Then the propellant mass has to be reduced by 34,000 kg. This brings the propellant mass down to 156,850 kg. Note this results in a mass ratio close to 13, well sufficient for SSTO with a hydrogen-fueled engine....Then using Hudson's 425s average Isp for the SSME and the 9,200 m\/s required delta-V value for orbit, this stage as an SSTO could loft 6,200 kg to orbit:425*9.8ln(1 + 156,850\/(13,150 + 6,200)) = 9,200 m\/s.Again, we might be able to loft 10% greater total mass to orbit withpropellant densificationby subcooling and also shave 10% off the structural mass of the stage with therecent weight saving research. This will bring the payload mass up to about 9,000 kg...\n\nThere might still be some resistance to using the upper stage as a SSTO. However, the point of the matter is even if you use these upper stages as part of a multistage system you are still better off usingbothhighly weight optimized structuresandengines of highest surface-to-orbit-efficiency (not just vacuum optimized engines)at the same time.We'll use in this case parallel staging of the same sized stages, abimeseversion, but using cross-feed fueling. This is a fueling method that has both stages firing, as with parallel staging, but all the propellant is coming from only a single stage at a time. Then when that stage exhausts its propellant, it is jettisoned, and the remaining stage proceeds on with its own full tank of propellant still remaining.Let's see how much payload we can carry in this case. Again assume the 425s trajectory averaged Isp of Hudson, and the 9,200 m\/s required delta-V for orbit.Estimate the possible payload as 29,000 kg. For the first segment of the flight the achieved delta-V would be: 425*9.8ln(1+156,850\/(2*13,150 + 156,850 +29,000)) = 2,305 m\/s.For the second segment, use the 455s vacuum Isp of the SSME's:455*9.8ln(1 + 156,850\/(13,150 + 29,000)) =6,921. And the total delta-V is 9,226 m\/s, sufficient for orbit with a 29,000 kg payload.Note that a 29,000 kg payload is sufficient to even carry a Orion capsule, at least in an expendable version of the staged vehicle without reentry and landing systems.Then you have different options for the vehicle. As a single stage it could carry a small capsule such as the SpaceX Dragon, or the Boeing CST-100. But using twinned copies of it, it would be able to loft the heavier Orion spacecraft.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664992512Z",
        "author": "Izack",
        "date": "2010-05-04T23:08:00+0100",
        "id": "c902f548c165a88f01551a981e27fbf7",
        "post_id": "post-220647",
        "text": "Dambuster said:ISV Venture Star, anyone?:p\n\nThat is...exactly what I was thinking.On the upside, there probably won't be any blue monkey women where we're going. Or...is that a bad thing? :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.13871616Z",
        "author": "IronRain",
        "date": "2010-08-29T21:40:48+0100",
        "id": "857d1b232b03a6ba51e8320f949ef623",
        "post_id": "post-252280",
        "text": "ahh, that's really sad news:(",
        "thread_id": 16277
    },
    {
        "@timestamp": "2023-09-14T07:13:05.614052352Z",
        "author": "Pablo49",
        "date": "2010-05-07T05:05:20+0100",
        "id": "575489647a35ce178967a97dfa8a3632",
        "post_id": "post-220731",
        "text": "Bloodworth said:Ok, we appear to have a majority concencus. The name of the project is officially Prometheus.:)The only suggestion I can come up with for a mission patch is that it should include a flame (in recognition of prometheus).\n\nI'll start making us a mission patch then. I'll having it finished early next week, since I'm busy this weekend. Not like were in a rush for a patch.:pI can also make a couple meshes (Though, I'm no master modeler, but they aren't too complicated.) but same as the patch, I can't get started until next week, due to busy weekend. I also probably can't texture this well enough, so someone else will have to texture whatever I model.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555323392Z",
        "author": "Urwumpe",
        "date": "2012-01-02T23:12:59+0000",
        "id": "1e9e527fcbec2bdfcc7d9a5125a601d1",
        "post_id": "post-220307",
        "text": "Can't tell that this impresses me a lot. The Falcon 1 did nothing more but reach orbit, something which the Scout rocket already did with a much smaller launch crew as the Falcon 1 needed. And the Russians use even less for their Dnepr launches.If you don't need to do much, you don't need a big launch crew. And in case of the Falcon family, you can't even say that the small launch crew of it is really effective. Their big advantage is that they can afford letting their rockets catch rust on the launch pad for weeks before finally lifting off. They have no serious launch rate yet. And use NASA resources quite a lot during the launches.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.758665216Z",
        "author": "orb",
        "date": "2012-06-11T19:02:44+0100",
        "id": "8f7f1ef2ed9063de1439e060bdcdef1d",
        "post_id": "post-251377",
        "text": "The Planetary Society Blog:Curiosity's shrinking landing ellipse:There was good news and bad news in this morning's press briefing about Curiosity rover's upcoming landing on Mars, just eight weeks from now. First, the good news: the landing ellipse has shrunk. What does that mean? When you try to land something on Mars, you aim at a specific location, but nature has a way of throwing unexpected things at you. The Curiosity team has built extremely sophisticated computer models of their spacecraft and of the Martian atmosphere and then threw a jillion different sets of starting conditions at the simulated rover on landing day. Those simulations result in a scatter plot of sorts of likely actual landing sites for the rover. Draw an oval around those, and you have what's called a landing ellipse. {...}Anyway, getting back to Curiosity, the landing ellipse used to be 25 kilometers long by 20 kilometers wide, but now it's much smaller: 20 by 7. This is actually not a surprise -- throughout the site selection process it was mentioned that the final ellipse would likely shrink -- but I am pleasantly surprised by how small they got it.{...}The bad news: there's a lurking problem with the drilling system, in that there are materials including Teflon and molybdenum disulfide (if I understood John Grotzinger correctly) that wind up getting mixed with the sampled rock and delivered to the science instruments. They're working to understand its nature and develop workarounds; to do so, they've had to build two more drill test facilities in addition to the one they already had. Grotzinger was actually discussing ways to use the scoop only to get uncontaminated samples. I know that journalists like Dick Kerr and Dan Vergano have their hooks into this story, so I'll be looking for their reports later to see what specifics they dig up.{...}\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660238336Z",
        "author": "Izack",
        "date": "2010-05-03T19:58:49+0100",
        "id": "a8eefb96cc6c370d7f26acc45d8a3d01",
        "post_id": "post-220601",
        "text": "Urwumpe said:Would a blimp work in the low density atmosphere of Mars?\n\nWhy not? It would naturally have to be enormous. Average surface pressure is 600 pascals as opposed to Earth's 14 690, which presents a few engineering problems, but it is certainly not impossible. Certainly a dirigible would be ludicrous, but something more akin to a weather balloon is totally plausible.I'd be more concerned with its propulsion than its buoyancy.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.576283136Z",
        "author": "Urwumpe",
        "date": "2011-03-05T19:08:18+0000",
        "id": "11c4cbc980701f3aefd5d4863a6f4039",
        "post_id": "post-220131",
        "text": "RGClark said:I think of mass ratio in the other direction so would say it would change by a factor of 3. That's a big change.\n\nNot at all. Like said above, it only adds 1.09 x average exhaust velocity to the spacecraft.[math]\\ln{3} = 1.09[\/math][math]\n-w \\cdot \\ln \\left ( \\frac{1}{3} \\cdot r \\right ) = -w \\cdot \\ln{\\frac{1}{3}} -w \\cdot \\ln { r }\n[\/math]If it previously had 1200 m\/s, which is roughly the maximum feasible of the current spacecraft, the larger one will just have 3000 m\/s. Still about 6000 m\/s short of a SSTO.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.933485568Z",
        "author": "RGClark",
        "date": "2012-08-06T10:03:35+0100",
        "id": "4e9521aff7462b1fe5bc477f9d4e49f5",
        "post_id": "post-251694",
        "text": "Codz said:Image received!\n\nCongrats to NASA and JPL.Bob Clark",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.082077696Z",
        "author": "tblaxland",
        "date": "2010-08-06T08:44:18+0100",
        "id": "e3d40fe4ecc99960f58a188b17e802cd",
        "post_id": "post-219534",
        "text": "These are pretty cool IMHO:FromAPOD:What that CME looked like when it got here:A live webcam from Casey Station where the above pic was taken:http:\/\/www.aad.gov.au\/asset\/webcams\/casey\/default.asp",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:04.73721088Z",
        "author": "Salun",
        "date": "2010-04-26T08:44:29+0100",
        "id": "6ba3815d9f4f93441458655b53869af8",
        "post_id": "post-219294",
        "text": "must......resist.....can't.....Mustn't.......RESISTANCE IS FUTILE!http:\/\/www.southparkstudios.com\/clips\/155142\/?searchterm=Free+Willzyx",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:13:36.51013888Z",
        "author": "Mindblast",
        "date": "2010-09-01T20:51:49+0100",
        "id": "115d5ca2b3c26abb298fdee8d6439c32",
        "post_id": "post-252738",
        "text": "Code:GPU Name=ATI MOBILITY RADEON X1600\n--Initializing precomputation...\n--Done.\n--Generating on gpu...\nDone, time=145151.1 per quad\n--Generating on cpu...\nDone, time=4473546.7 per quadThe GPU window just showed as white though while the CPU one showed a generated texture.edit: shader.log:Code:genprog:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nWARNING: 0:87: implicit cast from int to float\nWARNING: 0:93: implicit cast from int to float\nWARNING: 0:125: implicit cast from int to float\nFragment shader(s) failed to link,  vertex shader(s) linked. \nFragment Shader not supported by HWWARNING: 0:87: implicit cast from int to float\nWARNING: 0:93: implicit cast from int to float\nWARNING: 0:125: implicit cast from int to float",
        "thread_id": 16324
    },
    {
        "@timestamp": "2023-09-14T07:13:05.458996224Z",
        "author": "statickid",
        "date": "2010-04-29T19:25:35+0100",
        "id": "b426819b90ec54425407e3f348808bf0",
        "post_id": "post-219909",
        "text": "2010 is a chump compared to 2004 and 2007!:hmm:",
        "thread_id": 14060
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551642112Z",
        "author": "RGClark",
        "date": "2011-09-22T02:42:11+0100",
        "id": "c7ed3d81751f79ebc2cb8a3c5a40a96b",
        "post_id": "post-220268",
        "text": "From what I've read the DC-X did achieve its performance goals:LESSONS LEARNEDDC-X OPERATIONS.A.J. Polizzip. 8http:\/\/www.ispcs.com\/files\/ww\/files\/presentations\/nino.pdfDC-X experimental lander set up Boeing for future NASA work.by Ed Memi\"The DC-X was designed for reliability,maintainability, supportability and operability.Given the uncertainties of the design, theplan was to produce a deliberately simple testvehicle and to \u201cfly a little, break a little\u201d togain experience with a fully reusable quickturnaroundspacecraft. Demonstration objectivesincluded a 7-day turnaround betweenflights with a 3-day goal and use of 50 orfewer on-vehicle maintenance personnel.The program achieved a 26-hour turnaroundwith 10 maintenance personnel.\"http:\/\/www.boeing.com\/news\/frontiers\/archive\/2008\/aug\/i_history.pdfThe new FFSC (full-flow staged-combustion) engine being investigatedthough is interesting in being able to cut down the maintenance costswhile extending the engine life to the range of 200 missions:New liquid rocket engine cycle fares well in test.http:\/\/www.sae.org\/aeromag\/techfocus\/10-2006\/2-26-9-27.pdfRethinking engines.March 8, 2007Stephen J. MrazRocket engines and the internal-combustion cycle get a remake, thanks to engineering ingenuity.http:\/\/machinedesign.com\/article\/rethinking-engines-0308Bob Clark---------- Post added at 01:42 AM ---------- Previous post was at 01:20 AM ----------Just saw this:The SpaceXFalcon Heavy Booster: Why Is It Important?by John K. Strickland, Jr.September, 2011\"What amazes people is that SpaceX has broken the long-sought 1,000dollars a pound to orbit price barrier with a rocket which is stillexpendable. 'How can he (SpaceX CEO Elon Musk) possibly do this?' theyask. The Chinese have said flatly that there is no way they cancompete with such a low price. It is important to remember that thiswas not done in a single step. The Falcon 9 already has a large priceadvantage over other boosters, even though it does not have thepayload capacity of some of the largest ones. The 'Heavy' will eventhis score and then some. At last count, SpaceX had a launch manifestof over 40 payloads, far exceeding any current government contracts,with more being added every month. These are divided between theFalcon 9 and the Falcon Heavy.\"http:\/\/www.nss.org\/articles\/falconheavy.htmlI think the most important accomplishment of SpaceX might turn outto be that they showed in stark terms that privately financed spacecraft,both launchers and crew capsules, can be accomplished at 1\/10th thedevelopmental cost of government financed ones. Imagine a manned,reusable orbital launcher, for example, instead of costing, say, $3 billion,only costing $300 million to develop.As I argue, the key variable that made this reduction possible is thatthe launcher was privately financed. That is, it was the launchcompany's own money that was financing its development. In that caseit makes sense the company would be more fiscally responsible indeveloping it.Then the first step in reducing the price to orbit is making thevehicles be privately financed. But if the launch companies are goingto spend their own money, they have to be convinced they can make aprofit on them. This will come if there is a significant market.My view is that there would be a significant market for small,privately owned, SSTO's. When you consider that with orbital refuelingsuch craft can also make lunar missions, the market becomes even moreapparent.An additional finance stream of such vehicles that would make themmarketable I argue could be salvage of satellites in LEO or GEO:Space junk at 'tipping point', now getting worse on its own.More collisions generate more debris, so more collisions.By Gavin ClarkePosted in Space, 2nd September 2011 11:18 GMThttp:\/\/www.theregister.co.uk\/2011\/09\/02\/space_junk_danger\/Article:World's First Space Gas Station for Satellites to Launch in 2015.by Clara Moskowitz, SPACE.com Senior WriterDate: 15 March 2011 Time: 06:03 PM ET\"Until now, satellites orbiting around Earth have been limited by howmuch fuel they carry onboard. Once those tanks run dry, the satellitesdie, sometimes languishing in space as uncontrollable debris that thenposes the risk of colliding with other spacecraft.\"The new plan offers the potential not just to extend the lives ofworking satellites, but to help combat the growing space junk problem.The satellite, called the Space Infrastructure Servicing (SIS)vehicle, is designed not just to transfer more fuel into existingsatellites, but to inspect, tow, reposition and make minor repairs tothem.\"In addition to its tank of fuel, the refueling satellite will carry arobotic arm that can be used to grab onto satellites and tug at stucksolar array panels, for example, or attempt other minor fixes tobroken parts.'This is a first-time-ever, huge, huge, huge event,' said AndrewPalowitch, director of the Space Protection Program, a joint projectof U.S. Air Force Space Command and the National ReconnaissanceOffice, speaking at a National Research Council workshop on orbitaldebrislast week.\"Palowitch stressed that the ability to tow or refuel dead satellitesin order to steer them out of the way would have a big impact on thegrowing problem of dangerous space debris clogging the crowdedcorridors of Earth orbit. [Worst Space Debris Events of All Time]'In the context of debris removal, this is the absolute best andabsolute most fantastic new venture for the entire space community,'he said.\"The refueling satellite will be able to move dead spacecraft towhat's called the 'graveyard orbit,' where they are high enough thatthey should not pose a risk to working satellites, or maneuver themlow enough that they break apart in Earth's atmosphere.\"http:\/\/www.space.com\/11135-satellite-refueling-mission-space-debris.htmlRemember the TV showSalvage 1?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.532979712Z",
        "author": "Master of Blades",
        "date": "2008-05-28T13:26:53+0100",
        "id": "96776309ccae0820c66fcf917dfe1efc",
        "post_id": "post-69071",
        "text": "No i can't code C++ (yet), and neither am I requesting any form of complex processing. But imagine following scenario:Shutte launches, jettisons SRB Et yadayada (you know how it's done). SRB are recovered, taken into VAB (where they, presumably, despawn) shuttle deorbits lands at KSC, taken into VAB, you press funny button, new launch ready shuttle pops out.However, the ET jettisoned from the previous launch, would IRL have burned up in the atmosphere, but it won't (i presume) in orbiter, and will crash land somewhere.If i launch again, i will jettison yet another ET, i was thinking, perhaps, after a while, all these ETs might affect performance D:",
        "thread_id": 1633
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5288064Z",
        "author": "Urwumpe",
        "date": "2010-05-02T20:49:06+0100",
        "id": "f232f66f5035622cf83849f2e3cf2d4e",
        "post_id": "post-220068",
        "text": "IronRain said:in fact, Soyuz was kind of build to be automated, right?\n\nYes, it is like all Russian spacecraft, heavily automated. You could let a Soyuz TMA land yourself automatically, with only minimal knowledge about it.N_Molson said:And it looks like there is a very intersting cable aboard the ISS (that allows Ground Control to control Fuel Cell reactant valve).\n\nsuch control over the valve is needed for safing the orbiter AFTER a safe landing.",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:05.654052096Z",
        "author": "PhantomCruiser",
        "date": "2010-06-12T22:44:04+0100",
        "id": "3c70892e261170f5927f36d00b809c50",
        "post_id": "post-221066",
        "text": "This is just me thinking (err, typing) out loud here, but...I'd been thinking also about surface exploration, and depending on the landing site could be tailored accordingly. There is already an aircraft (UAV) available at the 'hanger that could be deployed for data gathering, manned and unmanned rovers, plus the blimps I'd mentioned (thinking of Kim Stanley Robinson'sMarsseries).I've been tinkering with the blimp, what I've come up with looks nothing like the Goodyear blimp in any way, form or fashion. Just basically a group of gas-bags tethered together with a gondola slung underneath. I think at best it'd only hold a crew of 3, but it'd be cramped. I'm really not that good with meshes (these things are complicated) and the textures are rudimentary at best.I'm not sure how to manuver them around either, I don't remember what they used inMars...For ground exploration I think something like the Azure rover would be perfect, if not a little fantastic. Plus it's probably too heavy to consider for now...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.6294784Z",
        "author": "Ghostrider",
        "date": "2010-09-03T13:28:24+0100",
        "id": "97015fcc26606791461946c6cdc04ae5",
        "post_id": "post-253017",
        "text": "I love this plan! I'm excited to be a part of it!LET'S DO IT!",
        "thread_id": 16341
    },
    {
        "@timestamp": "2023-09-14T07:13:05.559029504Z",
        "author": "T.Neo",
        "date": "2012-01-10T20:34:03+0000",
        "id": "6c21af74b95074134793d1aa48805530",
        "post_id": "post-220355",
        "text": "I calculated the payload even with reentry\/landing systems as 4,500 kg while the mass of the Dragon capsule is 4,200 kg.\n\nFor Dragon to be useful, it has to carry other stuff-mass, like people or cargo (and propellant). Having effectively just the mass of the capsule means that you have little or nothing left over to allocate to payload.If you keep the capsule\/cargo\/crew cabin attached to the vehicle at all times, you can eliminate some things (such as the heatshield, for example), but then you also have to deal with other disadvantages- such as modifying the entire stage for operation for relatively long durations in space, carrying enough propellant for rendezvous\/proximity operations, etc...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.656443648Z",
        "author": "Bj",
        "date": "2010-06-22T03:23:48+0100",
        "id": "413b5043426f1156349dace692e51cf2",
        "post_id": "post-221093",
        "text": "ar81 said:but I do not see life support.\n\nLife support more or less would be integrated, however we aren't going to attempt to simulate everything that could happen in a mission like this, it would take years to code it all, and quite a bit of time training.ar81 said:Humans ned food, water and air to live and they produce solid and wet waste that account a very important amount of mass during the period of the mission. Recycling is a key element. There are more and less efficient methods to process these substances.\n\nI think the ISS ECLSS probably be a great ECLSS model for us. Actually I was looking for the kg a person would need for food\/water\/air ext and only just now found the human requirements.http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/20090029327_2009028591.pdf-pg3I hope at least we will have something like Dan's UCGO modification for the ISS, where the hab module will have a 'trash' dump feature and food intake feature. The food intake willnot exactly be like Dan's ISS where it takes it from the outside. The food storage should be in a pressurized cargo container that could even be detached later when empty. It could probably be stored along the truss of the station.ar81 said:Photosynthesis is the most efficient method to absorb carbon dioxide, much more efficient than lithium or potassium based systems, for example.\n\nCorrect me if I am wrong, but wouldn't dependence on a plant source for CO2 scrubbing be a little unreliable? What if the plants don't grow? They also need water to grow and water is fairly heavy. Also the light energy at Mars distance from the Sun is less so it might not let the plants photosynthesize effectively or at all.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.67426176Z",
        "author": "GLS",
        "date": "2008-07-28T16:30:49+0100",
        "id": "ef3fc05065c405f462457572919c0aa5",
        "post_id": "post-69101",
        "text": ":sos: Anyone has a list of the data in the VDT (Vehicle Data Table)??? I have around 20-25 (of 128 fields) taken from the docs posted above...:sos:Also about the start enable\/shutdown enable and start\/shutdown cmds: my understanding is that they have to be sequential (ex. start enable, start). Any other cmd after the start enable will \"reset\" the enable... can anyone confirm this?",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.437214464Z",
        "author": "Ark",
        "date": "2010-04-28T23:42:39+0100",
        "id": "1eb1192c83cabf5e57d3ee39859ed203",
        "post_id": "post-219816",
        "text": "What do you guys use when you want to take one or two XR-5s with you on an interplanetary flight? Most of the usual suspects for interplanetary stuff don't have the power or the proper balance for the job. The James Cook and Deepstar 2.0 both have opposite docking ports for balance, but don't have the thrust. Has anyone else successfully taken an XR5 to Jupiter or Saturn?",
        "thread_id": 14052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56446848Z",
        "author": "RGClark",
        "date": "2012-08-08T14:55:49+0100",
        "id": "4cd10e1a7b6cb2ee725c2c5d50f2b3e1",
        "post_id": "post-220421",
        "text": "N_Molson said:Not at all. Basically, you just have to input the correct numbers in the configuration files. Just take any rocket that comes with the package and replace the numbers by your own, as a theoretical experiment.\n\nWhere are the configuration files and how do you execute the program?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.50498816Z",
        "author": "Sky Captain",
        "date": "2010-04-30T21:25:11+0100",
        "id": "49ba1889ea361cc3659f1c3e934365b8",
        "post_id": "post-220027",
        "text": "I want one!!!It would be highly useful on a geology field trip.",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:35.935196928Z",
        "author": "Pipcard",
        "date": "2012-08-06T16:52:49+0100",
        "id": "87d0088bda4a7a84929ba4022ce97953",
        "post_id": "post-251708",
        "text": "I wasn't here to see the live landing, but congratulations NASA!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6437504Z",
        "author": "Urwumpe",
        "date": "2010-05-27T06:55:28+0100",
        "id": "37fdd3aee98445fc13f284ef8347e3b1",
        "post_id": "post-220976",
        "text": "Bj said:Sounds cool, I like this version. Question though, would the skycrane be used as a lift on earth as well? Or splashdown for Earth landings? Effective use of the Mars to orbit vessel. I suppose we can use tether MFD or something. (Does it look like a rope or...?)\n\nOnly as Mars Shuttle, and for heavy payloads even just for landing. I think with an attachment, we would be better off, no need to use tether MFD for something that simple. The design could maybe also be used as orbital space tug, since it does some berthing\/unberthing operations for its duty.Bj said:If you want its fine but don't expect any VC outta me :thumbup:\n\nI want it all.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.986824448Z",
        "author": "SiberianTiger",
        "date": "2012-08-17T10:05:14+0100",
        "id": "6652c92ef55c335a52be5c286a750ce8",
        "post_id": "post-251827",
        "text": "n122vu said:I couldn't think of a better place for this...:rofl:http:\/\/www.youtube.com\/watch?v=QFvNhsWMU0c&feature=youtu.be\n\n:thumbup: What SpaceX will respond with?\"We can saw down a nozzle! \/ we can saw down a nozzle!\":lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.295885568Z",
        "author": "The Aviator",
        "date": "2010-04-27T22:21:01+0100",
        "id": "b00221df4dfc289fb04ebad983076ff3",
        "post_id": "post-219759",
        "text": "Thanks for your quick response.:)VistaBoost resolved the low fps problem, but the 2d panel is still all messed up. I can't figure out what could be the cause of this. :blink:",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:05.511801856Z",
        "author": "shangding",
        "date": "2010-04-30T09:14:17+0100",
        "id": "78933605e3911166913a69d215ec0c46",
        "post_id": "post-220028",
        "text": "i watched a video on youtube.these are screenshot of the video.who knows what's that .another simulator?",
        "thread_id": 14074
    },
    {
        "@timestamp": "2023-09-14T07:13:36.046566912Z",
        "author": "Ripley",
        "date": "2018-02-02T16:53:24+0000",
        "id": "15c3c28d133ab0d4ed40162596787a28",
        "post_id": "post-252215",
        "text": "Edit:\"Curiosity at Martian Scenic Overlook\" YouTube video already posted",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433400064Z",
        "author": "eveningsky339",
        "date": "2008-05-12T01:47:48+0100",
        "id": "ede5ec97a0621af43f3306614751f816",
        "post_id": "post-65203",
        "text": "\"Humanitarian Invasion\"? There's no such thing. People have a tendency to die in wars, and I believe that the countries giving aid are trying to achieve the opposite effect.Besides, the U.S. is so tied up in the Middle East right now that sending more troops to Asia would be sheer folly, unless we mobilized our marines staying in Japan.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:36.130475264Z",
        "author": "RisingFury",
        "date": "2010-08-29T23:18:44+0100",
        "id": "db59173bf3e35d1a47667f59b63992f4",
        "post_id": "post-252272",
        "text": "Jarvit\u00e4 said:It just gives you a sense of scale when you keep in mind that even with all those asteroids, a random transfer orbit through the asteroid belt still gives you a practically zero probability of coming close to an asteroid.\n\nTell that to the dinosaurs...",
        "thread_id": 16276
    },
    {
        "@timestamp": "2023-09-14T07:13:05.600553216Z",
        "author": "Wally",
        "date": "2010-05-12T09:35:39+0100",
        "id": "bdcfd26582a2470901b026a4c805ac23",
        "post_id": "post-220519",
        "text": "astrosammy said:It should be somehow possible writing a simple module, using the SetThrustLevel function or so (don't remember the exact name). That could also be used to simulate the forward RCS fuel limitations (allowing to dump it's fuel before re-entry. The killrot as described in the post may be possible. I'll take a look tomorrow.\n\nAny luck with that?:)",
        "thread_id": 14081
    },
    {
        "@timestamp": "2023-09-14T07:13:05.517315584Z",
        "author": "markl316",
        "date": "2010-05-01T01:18:10+0100",
        "id": "98d2f4fec31e182ac9346c754cb42f8a",
        "post_id": "post-220038",
        "text": "So, given an ejection seat and a parachute, how many of you would ride the Reliant Robin? I probably would, given the two things mentioned above.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:05.579269376Z",
        "author": "Ghostrider",
        "date": "2011-07-04T17:50:02+0100",
        "id": "5b5ad22faff0135747e0b6ce116f26b8",
        "post_id": "post-220165",
        "text": "SSTOs do not make launches cheap. They make the rockets simpler because they do away with the staging stuff. However, with chemical rockets it's not feasible and even if you could fly the thing into orbit, what about the payload? SSTOs also make sense if you're also recovering it intact, otherwise you're leaving a big bad rocket stranded Up There waiting to come down and burn your investment or something else on the ground.If we want practical SSTOs we need nuclear engines. However, we'll have to call them \"fuzzy fluffy bunny rockets\" or the public opinion will commit mass suicide in order not to risk being killed by radiation.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.36176512Z",
        "author": "Suzy",
        "date": "2010-09-02T07:14:42+0100",
        "id": "3e2de74f48be48f56914246997b42896",
        "post_id": "post-252448",
        "text": "Isn't the Russian government concerned about technology transfer? I couldn't see the USAF allowing private companies to buytheirjets.",
        "thread_id": 16300
    },
    {
        "@timestamp": "2023-09-14T07:13:05.625247488Z",
        "author": "Bj",
        "date": "2010-05-12T03:04:57+0100",
        "id": "d4dbc41a9a26f24c463761f9894a53b4",
        "post_id": "post-220827",
        "text": "Wolfer said:We can reduce that by aerobraking into Mars orbit.\n\nFor parts that have heat shields and whatnot, but you realize this would be for the MSS... like putting a huge heat shield over the ISS. I am pretty sure the joints, solar panels and connecting pieces where not meant to take a lot of wind resistance & heating. :thumbup: also lugging around a heatshield of that size would cause more weight then its worth.This would only work for vessels capable of aerobraking, though if there are vessels that are capable, then that would help quite a bit.:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630538752Z",
        "author": "Pablo49",
        "date": "2010-05-16T21:06:45+0100",
        "id": "811ecfec5ba3214f73e7081672d8e88e",
        "post_id": "post-220879",
        "text": "I pictured the Mars greenhouses similar to what you described. I agree on that being the best course.Covering modules with martian soil was mentioned before, and again I agree.How would we simulate construction of the artificial dunes? Or would we just have them there as part of the base from the start and just pretend we did it?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.759981824Z",
        "author": "orb",
        "date": "2012-07-03T00:02:23+0100",
        "id": "d5601e38f30df80adfa9ae37360c5f47",
        "post_id": "post-251389",
        "text": "NASA\/ NASA JPL:Fireworks Over Mars: The Spirit of 76 PyrotechnicsJuly 02, 2012One month and a day after celebrating its independence with fireworks exhibitions throughout the country, America will carry its penchant for awe-inspiring aerial pyrotechnic displays to the skies of another world. Some pyrotechnics will be as small as the energy released by a box of matches. One packs the same oomph as a stick of TNT. Whether they be large or small, on the evening of August 5th (Pacific time), all 76 must work on cue as NASA's next Mars rover, Curiosity, carried by the Mars Science Laboratory, streaks through the Red Planet's atmosphere on its way to a landing at Gale Crater.Click on image to enlarge\u200bOne month and a day after America celebrates its independence with fireworks, a series of meticulously-engineered fireworks must operate for the Curiosity rover to safely reach the surface of the Red Planet as shown in this artist's concept.Image credit: NASA\/JPL-Caltech\u200b\"We are definitely coming in with a bang - or a series of them,\" said Pete Theisinger, Mars Science Laboratory project manager at NASA's Jet Propulsion Laboratory in Pasadena, Calif. \"You only get one shot at a Mars landing, and the pyrotechnic charges we are using are great for reliably providing instantaneous, irreversible actions like deploying a parachute or opening a fuel valve.\"Explosive pyrotechnic devices predate the space age by about a thousand years. Around 750 A.D., people in China began stuffing an early form of gunpowder into bamboo shoots and throwing them into a fire. At some point, someone interested in taking this new discovery to the next level (probably also from that region), decided aerial explosions would be even cooler, and the \"aerial salute\" was born. Fireworks were also part of America's very first Independence Day in 1777.Pyrotechnics, or pyromechanical devices, are a natural but highly-engineered extension of these early fireworks. Instead of a rocket's red glare and bombs bursting in air, the energy from these explosions is contained within a mechanism, where it is used to move, cut, pull or separate something. Controlled explosions are a valuable tool to those who explore beyond Earth's atmosphere because they are quick and reliable.\"When we need valves to open, or things to move or come apart, we want to be confident they will do so within milliseconds of the time we plan for them to do so,\" said Rich Webster, a pyromechanical engineer at JPL. \"With pyros, no electrical motors need to move. No latches need to be unlatched. We blow things apart -- scientifically.\"Seventeen minutes before landing, the first 10 of 76 pyros will fire within five milliseconds of each other, releasing the cruise stage that provided the entry capsule (and its cocooned descent vehicle and the Curiosity rover) with power, communications and thermal control support during its 254-day journey to Mars.\"We have essentially three miniature guillotines onboard that, when the pyros fire, cut cabling and metal tubing that run between the cruise stage and the entry capsule,\" said Luke Dubord, avionics engineer for Mars Science Laboratory at JPL. \"Then a retraction pyro pulls them out of the way. Along with that, we've got six pyrotechnic separation nuts, which when fired, will actually accomplish the separation.\"One hundred and twenty-five milliseconds later, two more pyros fire, releasing compressed springs that jettison two 165-pounds(75-kilogram) solid tungsten weights. These weights allow the entry capsule to perform history's first planetary lifting body entry (seehttp:\/\/mars.jpl.nasa.gov\/msl\/mission\/technology\/insituexploration\/edl\/guidedentry\/). A dozen minutes and one fiery, lifting-body atmospheric reentry later, another smaller set of tungsten weights is ejected by pyros to re-adjust the lander's center of mass for the final approach to the surface. A few seconds after that, the largest bang since the spacecraft separated from its Atlas rocket 254 days before is scheduled to occur.\"The Mars Science Lab parachute is the largest used on a planetary mission,\" said Dubord. \"When folded up and in its canister, it's still as big as a trashcan. We have to get that folded-up chute out of its canister and unfolding in a hurry. The best way to do that is get it quickly away from spacecraft and out into the freestream using a mortar.\"The best way to do that, the engineers at JPL decided, was to include a pyrotechnic charge equivalent to a stick of TNT.\"When something like this goes off, it makes a lot of noise\" said Dubord. \"Of course, at 8.7 miles [14 kilometers] up and a little over Mach 1, over Mars, I doubt anybody will be there to hear it.\"While the ejection of the parachute is the biggest pyrotechnic display during the crucial entry, descent and landing, it is certainly not the last. The landing system needs to be released from the backshell that helped protect it during entry. The sky crane's descent engines need to be pressurized, and the rover itself needs to be released from the sky crane, where it is lowered on tethers toward the surface. All told, there are another 44 controlled explosions that need to happen at exactly the right time and at absolutely no other time for Curiosity to touch down safely at Gale Crater.\"Excluding the parachute mortar, the total 'explosive' material in all the pyrotechnics aboard the spacecraft is only about 50 to 60 grams,\" said Webster. \"That is about the same amount of combustible material in the air bag in your car's steering wheel. When you do the math, the amount of explosive material in each pyrotechnic is only about what you would get out of a pack of matches.\"The thing is, a pack of matches won't help you land on Mars....pyrotechnics will,\" Webster added.The Mars Science Laboratory mission is managed by JPL for NASA's Science Mission Directorate in Washington. Curiosity was designed, developed and assembled at JPL. Caltech manages JPL for NASA.A video about the challenges of the landing is online at:http:\/\/go.nasa.gov\/Q4b35norhttp:\/\/go.usa.gov\/vMn.{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.67130752Z",
        "author": "Pablo49",
        "date": "2010-05-06T01:08:49+0100",
        "id": "5037f6d1a2f5a7589c7b8521b99afd77",
        "post_id": "post-220702",
        "text": "I`m highly disappointed no one else wanted `Pablo is Awesome`. I suppose Prometheus is the second best.:pSo it get`s my vote.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.764120832Z",
        "author": "orb",
        "date": "2012-07-24T17:19:14+0100",
        "id": "e74c5b82114389225051d2084b1ddf39",
        "post_id": "post-251418",
        "text": "Wil \"Wesley Crusher\" Wheaton talks about Curiosity on NASAtelevision's video:JPLnews:SPACE.com:Mars Rover Curiosity's Landing Site: Gale Crater (Infographic)\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902337792Z",
        "author": "Richy",
        "date": "2010-04-29T10:59:19+0100",
        "id": "d58e8086f706cb5a022c015b963a7dd8",
        "post_id": "post-219471",
        "text": "Tension is always better handled then compression, so theISV VentureStarin Avatar is designed topullit's cargo.I think for interplanetary or at least interstellar space ships, the puller design is much more favorable than the pusher, as it's used today.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.658876416Z",
        "author": "dgatsoulis",
        "date": "2010-05-02T23:38:49+0100",
        "id": "f94e61013dda8b4097a06d12c0da0249",
        "post_id": "post-220587",
        "text": "\"Gather resources? build scientific outposts?\"Oh, i see...[Mars is the next step, but we need a time-table.Instead of building just a couple of bases on Mars and a Martian space station, how's this for an idea? Terraform Mars....Begin the construction of a Martian monitoring system with satellites and a space station to monitor the process...with \"local\" material...Phobos and Deimos could be exploited for minerals...\"]",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.929938432Z",
        "author": "ADSWNJ",
        "date": "2012-08-06T08:30:33+0100",
        "id": "cabc1d13fab3dd37090dfb4c438045ca",
        "post_id": "post-251686",
        "text": "Looking at the high-res grey strip on the Google Mars imagery, you can identify a couple of distinct craters, and then a surface feature that aligns with the NASA landing ellipses. I've ringed these in red. Using this, I have estimated the landing location (white).Looks like a bullseye to me.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.738765312Z",
        "author": "Unstung",
        "date": "2010-04-27T00:16:03+0100",
        "id": "64832204160fcd65b519b067a33ca94f",
        "post_id": "post-219300",
        "text": "I hope the American and Russian astronauts like burritos.",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:13:05.092021248Z",
        "author": "Andy44",
        "date": "2014-03-10T03:42:05+0000",
        "id": "b6e64fabd00c58d4fad9fd66b91e948c",
        "post_id": "post-219601",
        "text": "Unstung said:I'm not familiar with that photographer's work,\n\n\"That photographer\" is me LOL.I shot that photo in the National Gallery of Art in Washington DC a year or two ago. I just thought it was interesting that you and I both saw a similar visual pattern and decided to photgraph them. I purposely waited until there were people visible.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.49628672Z",
        "author": "Suzy",
        "date": "2010-09-02T07:17:56+0100",
        "id": "3fc3a1ff28cc62e811ccc243a48d3b1c",
        "post_id": "post-252695",
        "text": "And some women wonder why they aren't taken seriously...what a bimbo!:rolleyes:(She also looks like she's had some \"chest enhancement\")",
        "thread_id": 16320
    },
    {
        "@timestamp": "2023-09-14T07:13:05.296233472Z",
        "author": "dbeachy1",
        "date": "2010-04-27T23:07:01+0100",
        "id": "bb55cdc876d2011b3911e1d8745d3e0a",
        "post_id": "post-219760",
        "text": "Have you verified that your video mode is set to \"Direct3D T&L HAL\"? Also, please make sure you're using the latest NVidia driver for your card: you can checkhere.",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:05.563533568Z",
        "author": "RGClark",
        "date": "2012-07-26T20:42:45+0100",
        "id": "0f1494d0c8d262f2dcccca979351a5bd",
        "post_id": "post-220411",
        "text": "RGClark said:...The required delta v to orbit is frequently estimated as 30,000 feet per second for kerosene-fueled vehicles, 9,144 m\/s. When calculating the delta v your rocket can achieve, you can just use your engines vacuum Isp since the loss of Isp at sea level is taken into account in the 30,000 fps number. Then this version of the Falcon 9 first stage could lift 1,200 kg to orbit:310*9.81ln(1 + 250\/(11.8 + 1.2)) = 9,145 m\/s.Then the Falcon 9 first stage could serve as a proof of principle SSTO on the switch to the Merlin 1D engine.\n\nWe can probably do better than this. The Merlin 1D has a 147,000 lb sea level thrust:Modified Merlin engine completes full duration firing.BY STEPHEN CLARKSPACEFLIGHT NOWPosted: June 25, 2012http:\/\/www.spaceflightnow.com\/news\/n1206\/25merlin1d\/The gross mass of the Falcon 9 first stage with the Merlin 1D's and a 1.2 mT payload would be 250 + 11.8 + 1.2 = 263 mT, 578,600 lbs. This could be lofted by just 4 of the Merlin 1D's. But the thrust would be just a little over the gross mass resulting in high gravity loss. So let's use 5 Merlins. Subtracting off 4 Merlins makes the dry mass 11,800 - 4*450 = 10,000 kg.The number of 30,000 fps delta-v for LEO is assuming a T\/W ratio common for liquid fueled rockets, in the range 1.1 to 1.2. With all 9 Merlins the T\/W ratio would above 2.2. This would result in a much reduced gravity loss. So the required delta-v would be less than the 30,000 fps number, and so actually higher than 1.2 mT could be sent to LEO even in that case.But let's look at the case of using 5 Merlins. SpaceX has given a vacuum Isp of the Merlin 1D as actually 311 s. Then we could send 3.1 mT to LEO:311*9.81ln(1 + 250\/(10 + 3.1)) = 9,152 m\/s.SpaceX has said though they want to move to a larger version of the Falcon 9 called the Falcon 9 v1.1, in accordance with the Merlin 1D's larger thrust. The Falcon Heavy will use this version's first stage for its core stage and side boosters. SpaceX expects the Falcon 9 v1.1 to be ready by the end of the year.Elon Musk has said the version 1.1 will be about 50% longer:Q&A with SpaceX founder and chief designer Elon Musk.BY STEPHEN CLARKSPACEFLIGHT NOWPosted: May 18, 2012http:\/\/www.spaceflightnow.com\/falcon9\/003\/120518musk\/I'll assume this is coming from 50% larger tanks. This puts the propellant load now at 375,000 kg. Interestingly SpaceX says the side boosters on the Falcon Heavy will have a 30 to 1 mass ratio. This improvement is probably coming from the fact it is using the lighter Merlin 1D engines, and because scaling up a rocket actually improves your mass ratio, and also not having to support the weight of an upper stage and heavy payload means it can be made lighter.So I'll assume for this SSTO version of the Falcon 9 v1.1 the mass ratio is 30 to 1, which makes the dry mass 13 mT. Then this version can lift 6.7 mT to LEO:311*9.81ln(1 + 375\/(13 + 6.7))Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.520612608Z",
        "author": "PhantomCruiser",
        "date": "2010-09-02T15:59:38+0100",
        "id": "489cc904f86d7b56f9d66d5c56abaafa",
        "post_id": "post-252773",
        "text": "Right, we've been to the moon yes. But this is\/would be just a small set of scenarios for another small group of people, and a learning project for Polaris, should he desire to be the project manager.@ Polaris - I meant to ask last night, do you want to use current-tech, near-tech, or fantasy-tech? Or a mix?",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.089637888Z",
        "author": "Unstung",
        "date": "2013-10-05T12:25:05+0100",
        "id": "9a732c98746cf5d683e98a19beb2c99a",
        "post_id": "post-219584",
        "text": "The lack of activity in this thread disappoints me.I've recently complied all my photographs taken at or around ASU that I've edited and uploaded to the web. It's been just over a year and 25 photos.Album here, oldest to newestSome of the photos:(September 2012)(December 2012)(February 2013)(February 2013)(March 2013)(May 2013)(September 2013)(October 2013)The photos in the post above were captured with a DSLR (Nikon D3100), while these were taken with a point-and-shoot (Canon PowerShot S90).",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56799104Z",
        "author": "tblaxland",
        "date": "2010-05-03T02:56:02+0100",
        "id": "8bda6f6f47a405a26dabbe9adc86b7df",
        "post_id": "post-220095",
        "text": "RGClark said:Thanks for the info. I haven't used the Orbiter sim yet. How long would it take to get up to speed to do this?\n\nNot long with the right instructions (Hint:Go Play in Space), and even easier if you already have a basic understanding of orbital mechanics.There are other tutorials here:http:\/\/www.orbiter-forum.com\/tutorials.phpGood luck, and say farewell to your significant others for few nights (more if you getaddicted:p).",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.521407488Z",
        "author": "Izack",
        "date": "2010-09-05T02:33:01+0100",
        "id": "1878cea9444c49ad11d085ee3026a3ef",
        "post_id": "post-252782",
        "text": "Polaris said:Okay, I'll use someone else's addons. Sorry for turning you guys off to my ideas. I just had a concept in development.\n\nWell, if you can build your own vessels, etc. for your mission, by all means do so. Just...don't expect much turnout of other developers.May I ask what you had in mind for your vessel?",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.093856512Z",
        "author": "Ghostrider",
        "date": "2015-01-09T19:51:59+0000",
        "id": "c67383fa124be67001ab153602fac82a",
        "post_id": "post-219619",
        "text": "Can't remember if I had already posted this..Taken with my Samsung NX300 camera.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.669785856Z",
        "author": "Izack",
        "date": "2010-05-05T22:23:07+0100",
        "id": "9916aba8d2ca1ac0a52944526a221ddc",
        "post_id": "post-220689",
        "text": "Bloodworth said:I have been wondering about that fordecades!!I just had an idea for a name:PROMETHEUSPrometheus brought fire down to man from the heavens, just as we are bringing that very same fire down to mars. That fire being (in the literal sense) the fire of the rockets (and in the figurative sense) the fire of knowledge. In acknowledgment of this fact, the mission patch could contain a flame.\n\nYES!! You have my vote. :thumbup:I believe I've made an accidental pun. (\"related\")Also, I should have paid attention during Greek mythology. (Actually I did pay attention, but it was still four years ago.:p)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.761313792Z",
        "author": "Keatah",
        "date": "2012-07-17T14:34:56+0100",
        "id": "df7fb4250231f9eeb3bd2fbf61415b5a",
        "post_id": "post-251399",
        "text": "xbox game about the landing --http:\/\/gizmodo.com\/5926464\/experien...tes-of-terror-with-your-own-body?popular=true",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.154713344Z",
        "author": "Tommy",
        "date": "2010-04-27T08:41:10+0100",
        "id": "f6241d2b9a10c1a1af91beeab20fc411",
        "post_id": "post-219666",
        "text": "I can attest to the the fact that the \"beta\" version of the XR vessels Doug mentions work just fine in the 2010 (beta) version of Orbiter, and handle the same as the \"originals\" - they just don't blow up in LEO. IMHO they are \"release candidates\" at the very least.",
        "thread_id": 14027
    },
    {
        "@timestamp": "2023-09-14T07:13:05.678485248Z",
        "author": "Bloodworth",
        "date": "2010-05-01T22:55:54+0100",
        "id": "c9e7d847eac081e544feff3d81adb37b",
        "post_id": "post-221104",
        "text": "Are the UCGO cargo's compatible with the XR-5 or is it limited to the cargoes that come with it? If they are compatible, how do I get the thing to grapple them?",
        "thread_id": 14085
    },
    {
        "@timestamp": "2023-09-14T07:13:05.552465408Z",
        "author": "RGClark",
        "date": "2011-11-13T12:22:25+0000",
        "id": "02b28a8329d24930858970e660276b6f",
        "post_id": "post-220277",
        "text": "T.Neo said:Wasn't this argued not to be the case? I tried to give examples inthis postshowing that engines could make up a fourth to a third the total stage dry mass, and I didn't include the thrust structure. And the figuresherefor the Atlas D show a booster mass of over 50% of the vehicle's dry mass! That isn't even including the sustainer engine and its thrust structure.Also, does anyone have a source describing the mass breakdown percentages of rocket stages? I've been trying to find this information for months! :shrug:\n\nFor the Atlas, since that is a booster section that drops away, that makes the comparison more difficult. Also the Atlas had an unusual method to save weight on the propellant tanks. It used what are called \"balloon tanks\". It's based on the idea that inflating a structure can increase its compressional and bending strength. Consider an inflated tire or basketball for example. Then this fact was used to reduce the thickness of the walls of the Atlas tanks. The reduced strength of the walls was made up for by the increased strength due to the internal pressure.In fact for the Atlas its walls are so thin the structure can not stand on its own when empty. When in storage its propellant tanks are filled with nitrogen. Otherwise it would collapse under its own weight:Atlas.http:\/\/www.astronautix.com\/lvs\/atlas.htmAs for a weight breakdown for the propellant tanks of a proposed SSTO, see the the estimates at the end here:Mass Estimating Relations\u2022 Review of iterative design approach\u2022 Mass Estimating Relations (MERs)\u2022 Sample vehicle design analysishttp:\/\/spacecraft.ssl.umd.edu\/academics\/483F09\/483F09L13.mass_est\/483F09L13.MER.pdfNote the propellant tanks for this hydrogen fueled SSTO weigh more than the engines. This problem of tank weight is especially true for hydrogen fueled vehicles because the tanks for hydrogen have to be so large, therefore heavy, because of hydrogen's low density.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.403212288Z",
        "author": "Urwumpe",
        "date": "2010-04-28T12:06:22+0100",
        "id": "17b75af7471acb66e06287b357f2cb9c",
        "post_id": "post-219797",
        "text": "Would be easier of you say which scenario you downloaded and what add-on it is part of.",
        "thread_id": 14045
    },
    {
        "@timestamp": "2023-09-14T07:13:36.250712064Z",
        "author": "Qdog002",
        "date": "2010-08-31T04:12:01+0100",
        "id": "2b538446576d3faae2264f31ee9015dc",
        "post_id": "post-252381",
        "text": "Can anyone tell me what version of the \"eagle\" works in Orbiter 2010?",
        "thread_id": 16291
    },
    {
        "@timestamp": "2023-09-14T07:13:36.445366272Z",
        "author": "DanM",
        "date": "2010-09-01T02:03:18+0100",
        "id": "805daca472d00fc8aa6b1bddd8985880",
        "post_id": "post-252574",
        "text": "I'm attempting a more proper rendezvous (DG-IV to Arrow Freighter). I used this formula from orbiterwiki:where- thedistance anglebetween the chasing spacecraft and the target spacecraft.m- the number ofapogeepasses on thetransfer ellipse.a- the semi-major axis of the transfer ellipse.rz- the radius of the target orbit (assumed circular).In my situation, a=rz. However, how do I find m?Also, when I have calculated the distance angle of my burn, how do I find the distance angle between myself and target? Is it an MFD?All answers are appreciated. Thank you!EDIT: Also, if anyone could please tell me the name of this formula it would be a big help.EDIT 2: Ok, I realized that the formula is used to find the number of apogee passes, not the distance angle. I realized that the dist. angle can be chosen as desired, but I personally would use a multiple of pi so then the number of apogee passes is a round number. However, how can I find the distance angle between myself and the target so I know when to burn?So am I correct if I want my distance angle to be -6\u2565, then -6\u2565=\u2565[1-2m+1], ultimately resulting in 2 apogee passes while on the transfer ellipse. Is this right?",
        "thread_id": 16307
    },
    {
        "@timestamp": "2023-09-14T07:13:05.631619584Z",
        "author": "Bj",
        "date": "2010-05-18T00:44:31+0100",
        "id": "db6379d3dbb2bd7c563fccea566701d3",
        "post_id": "post-220889",
        "text": "Urwumpe said:I decided to use a mix between UCGO cargo boxes and larger prefab modules... it is just better for the start, if some critical buildings are quickly done.For the Command\/Hab module, the plan was to install the whole module as command section on the interplanetary spacecraft, and separate from it in Mars orbit. This way, less mass needs to be hauled around unused. Landing should be first by an inflatable heat shield (along the design of the IRDT, instead of the ballute), then by a skycrane module (just landing engines + enough fuel for flying back to Mars orbit again), that can be reused.The landing areas don't need a special texture, they are just for telling on the map, where to put landing beacons and where to land.A nuclear reactor does not need to be large, there had been one in the Mars Direct project, which had about the same power output as the ISS solar arrays. didn't need large cooling towers, because of the small power output.\n\nOh I see what your saying, the Hab module will stay in its current configuration throughout the entire mission, so it willnot be deploy-able, merely shift positions a lot.So this IRDT, I guess it will be super sized for the hab modules and whatever. They will also need to be modeled as well. I am guessing since this is inflatable, that the mesh can be in its rigid form when first deployed, (since inflatable we can use UCGO) then when deployed, will turn into its own vessel. (with attach points? docking doesn't work too well on the ground) When that vessel senses the ground it can switch meshes between the inflated version, to a deflated version.. or we can just make it easy and have it self delete...Um so we are going to use askycrane helicopterfor our LMO to surface missions? (OH version)I guess your talking a little different from RTGs. I have a hit on smallest nuclear reactorhttp:\/\/www.physorg.com\/news145561984.htmlor herehttp:\/\/www.hyperionpowergeneration.com\/product.html<- actually might be a suitable reactor. Small, and they say less than 50 tons. Think its possible to use this reactor?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.553340416Z",
        "author": "RGClark",
        "date": "2011-12-08T10:00:13+0000",
        "id": "43b805e3fb1ee8a774146a3c76a4d0c5",
        "post_id": "post-220285",
        "text": "RGClark said:Space Travel: The Path to Human Immortality?Space exploration might just be the key to human beings surviving mass genocide, ecocide or omnicide.July 24, 2009On December 31st, 1999, National Public Radio interviewed the futurist and science fiction genius Arthur C. Clarke. Since the author had forecast so many of the 20th Century's most fundamental developments, the NPR correspondent asked Clarke if anything had happened in the preceding 100 years that he never could have anticipated. \"Yes, absolutely,\" Clarke replied, without a moment's hesitation. \"The one thing I never would have expected is that, after centuries of wonder and imagination and aspiration, we would have gone to the moon ... and then stopped.\"http:\/\/www.alternet.org\/news\/141518\/space_travel:_the_path_to_human_immortality\/I remember thinking when I first saw 2001 as a teenager and could appreciate it more, I thought it was way too optimistic. We could never have huge rotating space stations and passenger flights to orbit and Moon bases and nuclear-powered interplanetary ships by then.That's what I thought and probably most people familiar with the space program thought that. And I think I recall Clarke saying once that the year 2001 was selected as more a rhetorical, artistic flourish rather than being a prediction, 2001 being the year of the turn of the millennium (no, it was NOT in the year 2000.)However, I've now come to the conclusion those could indeed have been possible by 2001. I don't mean the alien monolith or the intelligent computer, but the spaceflights shown in the film.It all comes down to SSTO's. As I argued above these could have led and WILL lead to the price to orbit coming down to the $100 per kilo range. The required lightweight stages existed since the 60's and 70's for kerosene with the Atlas and Delta stages, and for hydrogen with the Saturn V upper stages. And the high efficiency engines from sea level to vacuum have existed since the 70's with the NK-33 for kerosene, and with the SSME for hydrogen.The kerosene SSTO's could be smaller and cheaper and would make possible small orbital craft in the price range of business jets, at a few tens of millions of dollars. These would be able to carry a few number of passengers\/crew, say of the size of the Dragon capsule. But in analogy with history of aircraft these would soon be followed by large passenger craft.However, the NK-33 was of Russian design, while the required lightweight stages were of American design. But the 70's was the time of detente, with the Apollo-Soyuz mission. With both sides realizing that collaboration would lead to routine passenger spaceflight, it is conceivable that they could have come together to make possible commercial spaceflight.There is also the fact that for the hydrogen fueled SSTO's, the Americans had both the required lightweight stages and high efficiency engines, though these SSTO's would have been larger and more expensive. So it would have been advantageous for the Russians to share their engine if the American's shared their lightweight stages.For the space station, many have soured on the idea because of the ISS with the huge cost overruns. But Bigelow is planning on \"space hotels\" derived from NASA'sTranshabconcept. These provide large living space at lightweight. At $100 per kilo launch costs we could form large space stations from the Transhabs linked together in modular fashion, financed purely from the tourism interests. Remember the low price to orbit allows many average citizens to pay for the cost to LEO.The Transhab was developed in the late 90's so it might be questionable that the space station could be built from them by 2001. But remember in the film the space station was in the process of being built. Also, with large numbers of passengers traveling to space it seems likely that inflatable modules would have been thought of earlier to house the large number of tourists who might want a longer stay.For the extensive Moon base, judging from the Apollo missions it might be thought any flight to the Moon would be hugely expensive. However, Robert Heinlein once said: once you get to LEO you're half way to anywhere in the Solar System. This is due to the delta-V requirements for getting out of the Earth's gravitational compared to reaching escape velocity.It is important to note then SSTO's have the capability once refueled in orbit to travel to the Moon, land, and return to Earth on that one fuel load. Because of this there would be a large market for passenger service to the Moon as well. So there would be a commercial justification forBigelow's Transhab motels to also be transported to the Moon.Initially the propellant for the fuel depots would have to be lofted from Earth. But we recently found there was water in thepermanently shadowed craters on the Moon. Use of this for propellant would reduce the cost to make the flights from LEO to the Moon since the delta-V needed to bring the propellant to LEO from the lunar surface is so much less than that needed to bring it from the Earth's surface to LEO.This lunar derived propellant could also be placed in depots in lunar orbit and at the Lagrange points. This would make easier flights to the asteroids and the planets. The flights to the asteroids would be especially important for commercial purposes because it is estimated even a small sized asteroid could havetrillions of dollars worth of valuable minerals. The availability of such resources would make it financially profitable to develop large bases on the Moon for the sake of the propellant.Another possible resource was recentlydiscovered on the Moon: uranium. Though further analysis showed the surface abundance to be much less than in Earth mines, it may be that there are localized concentrations just as there are on Earth. Indeed this appears to be the case withsome heavy metals such as silver and possibly goldthat appear to be concentrated in some polar craters on the Moon.So even if the uranium is not as abundant as in Earth mines, it may be sufficient to be used for nuclear-powered spacecraft. Then we wouldn't have the problem of large amounts of nuclear material being lofted on rockets on Earth. The physics and engineering ofnuclear powered rockets have been understood since the 60's. The main impediment has been the opposition to launching large amounts of radioactive material from Earth into orbit above Earth. Then we very well could have had nuclear-powered spacecraft launching from the Moon for interplanetary missions, especially when you consider the financial incentive provided by minerals in the asteroids of the asteroid belt.Bob Clark\n\nJust saw this article onThe Space Reviewdiscussing a recently discovered copy of a 1963 TV interview with Arthur C. Clarke:The perils of spaceflight prediction.by Jeff FoustMonday, December 5, 2011http:\/\/thespacereview.com\/article\/1981\/1In the interview Clarke gives some predictions of the future of space exploration. From the standpoint of the beginnings of human spaceflight, he suggests a manned Mars mission within 25 years, which would have been by 1988, and Moon bases by the end of the 20th century.This turned out to be too optimistic. But as I argued above, this could indeed have been technically and even financially feasible: if it had been recognized that reusable SSTO's are possible and in fact aren't even really hard, we would have had routine, private spaceflight by the 1970s.Such wide spread, frequent launches using reusable spacecraft would have cut the costs to space by two orders of magnitude, at least. This would then have made the costs of lunar bases and manned Mars missions well within the affordability range.The important point is that the required high efficiency engines and lightweight stages for SSTO's already exist and have for decades. All that is required is to marry the two together. An expendable test SSTO could be produced, like, tomorrow. Just this one simple, cheap test would finally make clear the fact that routine spaceflight is already doable.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.488470528Z",
        "author": "OrbitHangar",
        "date": "2010-09-01T14:18:58+0100",
        "id": "a166435c7e62f9aeda8afd6ec57fee02",
        "post_id": "post-252681",
        "text": "Author:markpLanding vehicles based on those found in NASA's Design Reference Mission 1.0 from the 1990s. Includes a cargo lander and crew lander. Requires Vinka's spacecraft3 module. Also needs AutipilotMFD if you want to run the new flight plans.Updates:Improved meshes, wheels mesh added to hab, 2nd hab included for Mars base, MAV capsule with chutes, lander stabilisation parachute removed, airbrake key changed from k to g, Autopilot flight plans included for computer aided landings, updated scenarios and documentation, new scenariosSee documentation for further detailsDOWNLOAD",
        "thread_id": 16319
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63734784Z",
        "author": "Urwumpe",
        "date": "2010-05-20T00:45:21+0100",
        "id": "ab3f07ebc405c74ceeb25eaa537c4eb1",
        "post_id": "post-220921",
        "text": "We could also try using the XR5 for on-orbit assembly, or a Nova SSTO...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586004992Z",
        "author": "RGClark",
        "date": "2011-09-14T04:23:33+0100",
        "id": "0442bee6308e9f7215a5722afa3b0a2b",
        "post_id": "post-220241",
        "text": "T.Neo said:Doable does not mean viable. Viable does not mean \"magically cuts costs down to the region of $100\/kg\".Just because Boeing is supposedly doing some far-out study project doesn't mean they are actively pursuing something that is viable. Or even doable.\n\nI don't agree it is far out. Boeing is well aware of the weight savings that can be accomplished using composites because of their experience with the Dreamliner 787 and the X-37B.It's not a coincidence that Boeing is the one investigating this.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.511265792Z",
        "author": "computerex",
        "date": "2010-09-01T23:04:06+0100",
        "id": "6bde6ae787af529c4433431537e20cae",
        "post_id": "post-252750",
        "text": "GPU Name=AMD M880G with ATI Mobility Radeon HD 4200--Initializing precomputation...--Done.--Generating on gpu...Done, time=217475.8 per quad--Generating on cpu...Done, time=2816009.5 per quad",
        "thread_id": 16324
    },
    {
        "@timestamp": "2023-09-14T07:13:04.88091776Z",
        "author": "Moach",
        "date": "2010-04-28T19:46:51+0100",
        "id": "759fb60b8612f212c2127935b32d6d16",
        "post_id": "post-219461",
        "text": "...in order words, beautifully ugly :thumbup:",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.644888064Z",
        "author": "Izack",
        "date": "2010-06-04T05:52:05+0100",
        "id": "73512416103db9e4aec27d736e5d1dbe",
        "post_id": "post-220988",
        "text": "I wasn't expecting the ISS to pop out of there. :rofl:It works great, though. I have a feeling we'll have a big pile of fairings once we get to Mars...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.951365632Z",
        "author": "Andy44",
        "date": "2010-04-27T02:56:13+0100",
        "id": "a092957af46df8cb36a7ea491bc6ac97",
        "post_id": "post-219496",
        "text": "Well, to deviate from the \"Nature Photograph\" thread a but, while acknowledging the obvious overlap, I thought I'd start a thread for cool photography in general.Somebody told me film is \"the new digital\", meaning that digital used to be the newest coolest thing, but now it's common and film is the niche for people who want to do things differently.Whatever, film is my chosen method, for various reasons, especially black and white, so that is my focus, but whatever you think is cool goes here.Here is a guy who took6-month longexposures with pinhole cameras made out of soda cans!http:\/\/www.pinholephotography.org\/gallery\/slow\/index.htmlFeel free to post your own favorites. And if it's nature-related, consider posting it in the nature thread, unless the focus is on the process rather than the subject.:cheers:---------- Post added at 09:56 PM ---------- Previous post was at 09:47 PM ----------Oh, a note on the images in that link: the exposures started at the winter solstic and stopped at the summer solstice, so the streaks in the sky are the paths of the sun each day, each path higher than the last.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.937604864Z",
        "author": "Mattyv",
        "date": "2012-08-06T21:50:40+0100",
        "id": "174e346f87d6e0549beaf834c67eac42",
        "post_id": "post-251728",
        "text": "I see what was done here!:lol:This is quite possibly the best pun I have ever seen.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.651854848Z",
        "author": "Ashaman42",
        "date": "2010-06-12T09:59:25+0100",
        "id": "f10351890148972316102c2dec51ac77",
        "post_id": "post-221047",
        "text": "Izack said:Ashaman what is the mass of your refinery?\n\nThe rock miner comes in a packed cargo box of 1000kg and the ore mill requires 4 packed boxes of a 1000kg each.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.006567424Z",
        "author": "orb",
        "date": "2012-10-22T15:54:40+0100",
        "id": "deeb9a5a1ebf98459a189e018cada3e8",
        "post_id": "post-251971",
        "text": "Universe Today:Gorgeous Glenelg \u2013 \u2018Promised Land\u2019 Panorama on Mars",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.638779904Z",
        "author": "Bj",
        "date": "2010-05-20T03:32:48+0100",
        "id": "d349dc962739fed4c0413b0771987c49",
        "post_id": "post-220933",
        "text": "Izack said:I don't know. I don't really like it somehow. Too off-balance.I'd say the Ares V looks like the best choice. Also, Constellation needs a little glory.;)\n\nYeah Ares V it is. Can someone make the INI file so that the Nerva fits perfectly inside the Ares (if it is not already done). We can distribute the Ares ini later.Working on project guideline now",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.168610304Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-02T23:52:07+0100",
        "id": "2d8377e80f6774f4e7e5df74fd5b7a41",
        "post_id": "post-219683",
        "text": "From ISS Daily Report for 02\/05\/2010:Progress 37P Update:During the 37P rendezvous yesterday, after completion of the Impulse 5 burn the automated rendezvous sequence was automatically aborted by the Progress vehicle, triggered by a sensed thruster failure on both DPO manifolds at the initiation of the attitude maneuver back to line-of-sight tracking. Skvortsov & Kotov took over manual TORU mode at a range of 1000m and completed the docking at DC-1. Until TsUP-Moscow specialists have analyzed the issue, 37P will not perform ISS roll-axis attitude control. All maneuver burns will be done by SM thrusters.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.007183616Z",
        "author": "orb",
        "date": "2012-10-30T02:30:19+0000",
        "id": "a388b9d18fb8228b4cfb1ae3dad53bd3",
        "post_id": "post-251978",
        "text": "NASA JPL:Continuing Work With Scoops at 'Rocknest'October 29, 2012NASA's Mars Rover Curiosity on Sol 82 (Oct. 29, 2012) used its Mars Hand Lens Imager (MAHLI) to photograph the diverse rocks in the \"Rocknest\" area and prepared for an overnight analysis of a soil sample by the Chemistry and Mineralogy (CheMin) instrument.{colsp=2}Click on images for details\u200b|The Mars Hand Lens Imager (MAHLI) on the arm of NASA's Mars rover Curiosity took this image of a rock called \"Et-Then\" during the mission's 82nd sol, or Martian day (Oct. 29, 2012.).Image Credit: NASA\/JPL-Caltech\/MSSS\u200b|This focus-merge image from the Mars Hand Lens Imager (MAHLI) on the arm of NASA's Mars rover Curiosity shows a rock called \"Burwash.\" The rock has a coating of dust on it. The coarser, visible grains are windblown sand.Image Credit: NASA\/JPL-Caltech\/MSSS\u200bOn the preceding sol, the rover completed its third round of using vibration of scooped Martian soil to scrub the interior surfaces of the sample-processing mechanisms on the rover's arm. Also on Sol 81, the rover's Sample Analysis at Mars (SAM) instrument completed an analysis of a sample of Martian atmosphere.The rover continues regular monitoring of the surrounding environment using the other instruments of its science payload.Sol 82, in Mars local mean solar time at Gale Crater, ended at 1:35 p.m. Oct. 29, PDT (4:35 p.m., EDT).{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.495919616Z",
        "author": "Moach",
        "date": "2010-05-23T15:13:52+0100",
        "id": "45ce371489021c534cdddbac90b544ca",
        "post_id": "post-220007",
        "text": "exactly how the hook is placed is something i'm not sure...i used a .lib made specifically for that, so all i did was feed it the memory address, and it did the dirty work for me...when i get to that point (still trying to figure out GDI things), i'll try using the debugger to find the addresses for the other functions as well...this is gonna turn out so cool :woohoo:",
        "thread_id": 14071
    },
    {
        "@timestamp": "2023-09-14T07:13:05.43255296Z",
        "author": "jedidia",
        "date": "2008-05-11T16:42:08+0100",
        "id": "ec261361941b62ed730d0b1fc7207e9a",
        "post_id": "post-65193",
        "text": "Is it time to invade Burma? no. Because if things go on like this, Burmese people will find a way to get rid of their governement.Or would americans have been happy if the french would have fought the whole revolution for them??",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:35.764256Z",
        "author": "orb",
        "date": "2012-07-25T01:26:43+0100",
        "id": "6d3bd3732dc2b9af88cb5f41f52f9519",
        "post_id": "post-251419",
        "text": "NASA\/ NASA JPL:Mars Orbiter Repositioned to Phone Home Mars LandingJuly 24, 2012PASADENA, Calif. -- NASA's Mars Odyssey spacecraft has successfully adjusted its orbital location to be in a better position to provide prompt confirmation of the August landing of the Curiosity rover.NASA's Mars Science Laboratory spacecraft carrying Curiosity can send limited information directly to Earth as it enters Mars' atmosphere. Before the landing, Earth will set below the Martian horizon from the descending spacecraft's perspective, ending that direct route of communication. Odyssey will help to speed up the indirect communication process.NASA reported during a July 16 news conference that Odyssey, which originally was planned to provide a near-real-time communication link with Curiosity, had entered safe mode July 11. This situation would have affected communication operations, but not the rover's landing. Without a repositioning maneuver, Odyssey would have arrived over the landing area about two minutes after Curiosity landed.A spacecraft thruster burn Tuesday, July 24, lasting about six seconds has nudged Odyssey about six minutes ahead in its orbit. Odyssey is now operating normally, and confirmation of Curiosity's landing is expected to reach Earth at about 10:31 p.m. PDT on Aug. 5 (early Aug. 6, EDT and Universal Time), as originally planned.\"Information we are receiving indicates the maneuver has completed as planned,\" said Mars Odyssey Project Manager Gaylon McSmith of NASA's Jet Propulsion Laboratory, Pasadena, Calif. \"Odyssey has been working at Mars longer than any other spacecraft, so it is appropriate that it has a special role in supporting the newest arrival.\"Two other Mars orbiters, NASA's Mars Reconnaissance Orbiter and the European Space Agency's Mars Express, also will be in position to receive radio transmissions from the Mars Science Laboratory during its descent. However, they will be recording information for later playback, not relaying it immediately, as only Odyssey can.{...}NASA News Release:RELEASE : 12-255 - NASA Mars Orbiter Repositioned to Phone Home Mars LandingSpaceRef:Mars Odyssey Moved to Relay Curiosity Landing DataCBS News Space:Orbiter nudged back into position to cover upcoming Mars landingSPACE.com:NASA Moves Old Spacecraft to Track New Mars Rover's LandingSpaceflight Now:Odyssey nudged into position to hear Curiosity's landingAviation Week:Mars Odyssey Repositioned For Better MSL Comms Relay",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.54903936Z",
        "author": "Urwumpe",
        "date": "2010-05-01T19:24:12+0100",
        "id": "d6d71a8bfb1e2699575dc9c12302c213",
        "post_id": "post-220077",
        "text": "Gravity losses depend on trajectory and burn time, not propellant density. This is a fallacy. Only because most rockets with high propellant density also have a short burn time (solids!), this can backfire for SSTOs. Assuming 8900 m\/s as first-order estimate for designing an SSTO is exactly the wrong direction. First of all, because the value is way off reality, it is calculated by assuming an SLBM ascent profile (no acceleration restraints, extremely high thrust), which needs only little over two minutes for reaching MECO - yes, there you have really low gravity losses.If you also want to reduce acceleration loads on the payload and limit to 3G, you will quickly approach 300 seconds burn time as practical minimum. There is no engineering law cast in silicon carbide, that says that cryogen rocket engines can't provide 3G acceleration for most of the flight.Also, you need to include aerodynamic loads on the rocket - you CAN use brute force for getting through a high max-Q, but this increases your structural mass, resulting in mass that you will have to carry with you until landing. So, unless you can afford the higher structural mass, you will want to have net acceleration down to 1.2 g or even less during the Max-Q phase, and less than 2g on lift-off, because you otherwise have max-Q at too low altitude and too high air density.There is a reason why we still have no SSTO - TANSTAAFL. On the paper, it is simple, if you can choose your first-order estimates to make things work out. But once you get into further iterations of the design, you will be forced to correct your optimistic first-order estimates, making your SSTO quickly unrealistic. And that way is standard for all SSTOs, likely because the first order estimate makes you select a design, that is optimal for your optimistic estimates, but not surviving in reality.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.570405888Z",
        "author": "N_Molson",
        "date": "2013-11-19T19:16:32+0000",
        "id": "875dbaccdec2928f71422be2a444408a",
        "post_id": "post-220461",
        "text": "Man, I don't get thatirrationalCult of Musk.\n\nOk. You're not afanof Musk or of SpaceX. We're not going to agree.\n\nWow, a rational argument ! Since when do you need to be a fan of someone to agree on a technical, hence factual, topic ?? :blink:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.791034368Z",
        "author": "orb",
        "date": "2011-05-25T17:50:02+0100",
        "id": "255b8cd8455d8ffb830766d1af7a46d9",
        "post_id": "post-251152",
        "text": "NASA\/ NASA JPL:Hardware Lifting IncidentMay 24, 2011PASADENA, Calif. -- During processing of NASA's Mars Science Laboratory at NASA's Kennedy Space Center, Fla., an incident occurred on Friday, May 20, involving the spacecraft's back shell.A crane lift of the hardware caused unexpected mechanical loads on interfaces between the back shell and its ground support equipment. These interfaces are used during ground operations in preparation for launch. A structural assessment of the back shell was performed in the area of these interfaces.Inspections and analyses through Monday, May 23, have not identified any damage. Flight processing is expected to continue this week.The back shell is used to protect the rover and descent stage during entry in Mars' upper atmosphere.Mars Science Laboratory will launch during the period from Nov. 25 to Dec. 18, 2011, taking its rover, Curiosity, to an August 2012 landing. During a two-year mission on Mars, Curiosity will investigate whether a selected area of Mars has offered environmental conditions favorable for microbial life and for preserving evidence about life.The spacecraft's back shell, heat shield and cruise stage were delivered to Kennedy Space Center on May 12. The rover and descent stage will be delivered in June.{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569146112Z",
        "author": "Urwumpe",
        "date": "2011-02-21T15:41:45+0000",
        "id": "483d4a8bec19f7b693c4640e0d503aac",
        "post_id": "post-220107",
        "text": "RGClark said:One possibility for how it could be done if you had the data for the thrust of the SSME's for the shuttle over the entire trajectory to orbit, a \"thrust profile\". Then you could calculate what is the average Isp over this trajectory.\n\nAssuming Orbiter lacks the accuracy and Matlab is too much effort, I would just use a simple spreadsheet: Every 5 seconds one new line of state data. enter a pitch profile into the lines get standard atmosphere pressure for the specific impulse... should work out. Isn't the most accurate solution, but cheap and quickly done.425 seconds still means that the majority of the fuel consumption happens at vacuum specific impulse, 408 seconds should still be pretty optimistic... my first order estimate (using 10 second steps and pretty crude vector math) was at 385 seconds, assuming no throttle down and no drag force. Just pure atmosphere effect on thrust and specific impulse, interpolated between selected samples. And no really optimized trajectory. I would say 405 seconds is feasible, 425 s would be based on a lot of hope as third fuel component.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.618507008Z",
        "author": "Bloodworth",
        "date": "2010-05-09T23:09:57+0100",
        "id": "23d4cbd29a9d50786f5383d400ed2dc1",
        "post_id": "post-220772",
        "text": "For goals while on mars, one thing I think we should do is to locate and ascertain the conditions of the Viking landers as well as Spirit and Opportunity rovers (as well as any other spacecraft currently on mars). If we managed to locate it, we could even enshrine Viking 1 (UCGO glass dome) for posterity. Perhaps recover and return one of the rovers.Also, I recently came across a set of mars maps here:http:\/\/www.google.com\/imgres?imgurl=http:\/\/ralphaeschliman.com\/mars\/gutopo.jpg&imgrefurl=http:\/\/ralphaeschliman.com\/id22.htm&usg=__pCRQI0YUobO5G4ro9HU-wv0oNK0=&h=768&w=1024&sz=201&hl=en&start=7&sig2=YkywmKd5qxXD1eQLGkNS2w&itbs=1&tbnid=OexRHANrcQAbmM:&tbnh=113&tbnw=150&prev=\/images%3Fq%3Dmars%2Bmaps%26hl%3Den%26safe%3Doff%26gbv%3D2%26tbs%3Disch:1&ei=xSHZS-vWBJHeswPmoY1h",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.926187008Z",
        "author": "Codz",
        "date": "2012-08-06T07:21:35+0100",
        "id": "748c4499e516815949e743583a011707",
        "post_id": "post-251659",
        "text": "Press conference started.---------- Post added at 06:21 AM ---------- Previous post was at 06:19 AM ----------werdnaforever said:Of course, it doesn't change the fact that the Soviets made the first successful (secret) Mars landing in 1978. The landing site was at the highest point of Olympus Mons (chosen for a symbolic reason, obviously). Unfortunately, the collapse of the USSR forced the demise of the Soviet Manned Mars Exploration Program (SMMEP). They only landed on Mars 7 times between 1978 and 1989; after the last crew returned home the project was abandoned due to lack of necessary funding. A permanent base was planned- the hope was to colonize the planet before NASA knew what hit them.\n\nI really hope you're joking.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.639519744Z",
        "author": "Urwumpe",
        "date": "2010-05-20T09:50:09+0100",
        "id": "d270bca32d71118f35ea33927949ad8e",
        "post_id": "post-220940",
        "text": "For the MSS - The maximum long-term spin-rate for producing artificial gravity without critical Coriolis force is 6 rpm, and since I assumed in the hab design that it gets such artificial gravity during Mars-Earth transfer (only short phases of micro-gravity), this means the minimum distance from rotation axis to Hab bottom is 12.6 meters. If we use a longer radius, the differences in artificial gravity become less, and we can use even smaller rotation rates.Thus a long boom like structure would be optimal in the MSS design. If we want only 10% variance in artificial gravity between top and bottom of the hab, the length would have to be 126 meters...it scales linear.http:\/\/iaaweb.org\/iaa\/Scientific Activity\/Study Groups\/SG Commission 2\/sg22\/sg22finalreportr.pdf",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.657534208Z",
        "author": "supersonic",
        "date": "2010-05-02T21:40:32+0100",
        "id": "eb5a23ca80b00a0948a5ce3ec3302355",
        "post_id": "post-220571",
        "text": "Pablo49 said:I think it would be cool to have the landing sites have some sort of importance. Like a polar site to gather water, etc. Any Mars missions would be at least somewhat sustainable.\n\nA polar site would be nice, but as we already said, It's not going to happen for a while.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.929235712Z",
        "author": "HR_Oso",
        "date": "2012-08-06T08:14:43+0100",
        "id": "65e4a05563988844a6133e962ab7e42f",
        "post_id": "post-251681",
        "text": "Codz said:Exactly what I was thinking.\n\n\u00bfHuygens?....",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.661338368Z",
        "author": "PhantomCruiser",
        "date": "2010-05-04T03:54:42+0100",
        "id": "b832715560a07c5c33bea15b100cac0c",
        "post_id": "post-220614",
        "text": "I agree, 1 dragonfly should be adequate. I'm not a big fan of them myself, I'd prefer to have a station module set up as a \"core\" with a URMS mounted on it. It makes for a much quicker construction.But, part of the challange could muscling modules around with that dragonfly...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.080591104Z",
        "author": "Unstung",
        "date": "2010-07-19T06:22:41+0100",
        "id": "3a2ddff5a75fc4c5117dd20d7d6ca869",
        "post_id": "post-219525",
        "text": "Andy44 said:Oh they're still going strong. The basic model used by the Apollo crews is still in production, and there's a digital back for it that is even more expensive than the already-expensive camera body. Just look them up.http:\/\/www.hasselbladusa.com\/products\/v-system.aspxI think NASA uses digital SLRs because they are portable, light, and simple to use. It's not like they wouldn't spring for a Hasselblad if they thought they needed it.\n\nDoes the V System shoot film or digital (then wouldn't it be a DSLR)?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.932194304Z",
        "author": "orb",
        "date": "2011-06-23T21:33:56+0100",
        "id": "c4a3531771337b7c6faf5b25b2ed2ac9",
        "post_id": "post-251163",
        "text": "NASA's Mars Science Laboratory (MSL) rover, known as Curiosity, arrives at the Shuttle Landing Facility at NASA's Kennedy Space Center in Florida aboard an Air Force C-17 cargo plane. Also aboard is the rocket-powered descent stage that will fly the rover during the final moments before landing on Mars(SOURCE):{colsp=3}Click on images to view larger versions\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66866304Z",
        "author": "Wolfer",
        "date": "2010-05-05T16:43:44+0100",
        "id": "ad4bdf3b1803b90b560d2020d45a25f0",
        "post_id": "post-220679",
        "text": "@ anemazosoI don't think we should go the way of centrifuges for artificial gravity. They are a maintenance technician's nightmare. Instead, we should make the stack longer, which would also reduce the need for shielding from the engine, and spin it along the lateral axis. I also like your idea of using the lander's heat shield for aerobraking. But if we use something else than a capsule it won't work. Perhaps we could bring along an inflatable heatshield?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.087300096Z",
        "author": "Keatah",
        "date": "2012-04-23T07:02:22+0100",
        "id": "9b897ae3f99f0100c033d3716f9420c2",
        "post_id": "post-219566",
        "text": "Some of the very best aircraft photos come from Airliners.netAnd then there's the sci-fi airshow, its not really photography, but a cool concept nonetheless.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:04.768148736Z",
        "author": "ex-orbinaut",
        "date": "2010-04-29T06:52:22+0100",
        "id": "3c95ea17c1eba4494860e91d4c57dd99",
        "post_id": "post-219313",
        "text": "TSPenguin said:If you are looking at making videos, you certainly want a camcorder. I recommend to stay away from those with internal memory, as this boosts the price by much more than what the memory is worth. Camcorders recording on SDHC cards are perfectly fine.I just bought theSamsung SMX-K40. I actively decided against the FS200, as the K40 is a little bit bigger and fits into my, small, hand. It also has a bigger lens, not ridiculously unprotected connectors, records in H.264 and has a bigger native resolution.On top of that a few more features and is easier to handle. Oh, and it comes in black too:p\n\nHad a look at both the recommended cams here, but opted for this one in the end. It's just the thing. Thanks!!:thumbup:",
        "thread_id": 14013
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65101696Z",
        "author": "Izack",
        "date": "2010-06-11T14:19:40+0100",
        "id": "cde086cd3c437a9d029df09ba53df31c",
        "post_id": "post-221039",
        "text": "I'm working on one now. I have work today so I'll post it this evening, assuming no one beats me to it.It'll be rather drab, in Arial with no pictures (other than diagrams) because I want it printable.I expect 10-14 pages, give or take.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.441168128Z",
        "author": "Marg",
        "date": "2010-09-07T17:27:33+0100",
        "id": "c841f30bac4d90fa2b0da0e9ba31e277",
        "post_id": "post-252569",
        "text": "thanks to Martin!!!local lights - it`s huuuuge feature!P.S. Only... what is necessary to make local lights (from exhausts) work - default atlantis has this feature, but not Shuttle fleet:(At least someone has to program pad 39 lights...",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:36.472647936Z",
        "author": "Gerdih",
        "date": "2010-09-01T12:26:20+0100",
        "id": "8f1c618b4e66c1e043ca5eaf12f6a792",
        "post_id": "post-252631",
        "text": "while you dont get drunk like most of the young tourists... I will be happy that you visit my city :thumbup: I like Costa Daurada but I prefer Costa Brava Its the most beautifull of Catalonia.",
        "thread_id": 16316
    },
    {
        "@timestamp": "2023-09-14T07:13:05.145573376Z",
        "author": "Bj",
        "date": "2010-04-27T03:20:55+0100",
        "id": "a3a634fb3595fcee1e0ded18c879e55e",
        "post_id": "post-219644",
        "text": "http:\/\/news.bbc.co.uk\/2\/hi\/science\/nature\/8645511.stmEurope has chosen the place it wants to build the world's biggest telescope.The observatory will be constructed on Cerro Armazones, a 3,000m-high mountain in Chile's Atacama Desert. The E-ELT (European Extremely Large Telescope) will have a primary mirror 42m in diameter - about five times the width of today's best telescopes.....E-ELT - BIGGEST EYE ON THE SKYBasic design completed in 2006; detailed work now under wayMain mirror consists of 984 segments; each is 1.45m wideFinal image requires use of four further - but smaller - mirrorsLatest optics techniques correct for atmospheric distortionsConstruction could start in 2011; likely cost is one billion euros\n\nWhat gets me is how can they make up for the atmospheric distortions? Must be some pretty advanced stuff.",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:05.656298496Z",
        "author": "Urwumpe",
        "date": "2010-06-16T18:48:18+0100",
        "id": "c0a5dfec1a1df8888cd7171a57adbb0c",
        "post_id": "post-221091",
        "text": "fireballs619 said:I did a quick scan through the wiki page and couldn't find the info, so I'll ask here. What element\/material are we mining for fuel? We should locate an area with high amounts of it for a landing site. If I know what we are mining, I'll start pick candidates for landing sites.\n\nIt is TBD - we don't even know what fuels we will be using, the favorite is currently Methane\/LOX, but theoretically, if you have Methane, you can with some more complex chemistry even get to storable propellants like UDMH, Dinitrogentetroxide or MMH.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.608496128Z",
        "author": "T.Neo",
        "date": "2010-09-03T21:30:52+0100",
        "id": "f2d8c72bef7fab0d72992af2c1adba49",
        "post_id": "post-252958",
        "text": "Actually various missions have sampled astronauts waste for analysis back on Earth.;)",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.615583744Z",
        "author": "supersonic",
        "date": "2010-05-08T04:28:07+0100",
        "id": "1af96f98141924d4f38c352cb6e680ed",
        "post_id": "post-220744",
        "text": "I would like to fly assembly flights, after thats done dock to the main ship and put my ship in the hands of the person flying the stack until we get to Mars. I will freight cargo and UMMUs to Mars and other stuff that may be needed at Mars.( I would prefer to fly a DGIV or maybe an XR2.)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.554367232Z",
        "author": "RGClark",
        "date": "2012-01-01T17:02:54+0000",
        "id": "08e30ee81af2d387e99c63e4f893bbce",
        "post_id": "post-220295",
        "text": "Hlynkacg said:There are too many questionable (borderline nonsensical) assumptions in that post to even begin parsing them all.\n\nLet's discuss them.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.035313152Z",
        "author": "orb",
        "date": "2013-11-15T10:51:35+0000",
        "id": "53c4d68bac8f7693f713276b7557a3ee",
        "post_id": "post-252122",
        "text": "The Planetary Society Blog - Emily Lakdawalla:Features at both rover field sites on Mars named for Bruce Murray:{...}For Curiosity, though, the choice was harder. The plains on which Curiosity is driving are more interesting than the trackless wastes of Meridiani's sand sea, but they're still not compelling enough to spend a long time at. Curiosity is bent on her destination of Mount Sharp. So I really like what the team chose to do to commemmorate Bruce. They didn't name anything nearby for him; they named the features that they're aiming for.There are black sand dunes in between Curiosity and the mountain, forming a nearly continuous band. But at about 6 kilometers from Curiosity's current position, the band of dunes is broken up, interrupted by a set of buttes poking up above the landscape. That's where Curiosity will turn toward the mountain, weaving her way among the buttes to cross the sand hazard to get to the enticing rocks at the foot of Mount Sharp. Getting to the Murray Buttes will mark the end of Curiosity's arduous road trip and the beginning of her journey upward through Martian time.{...}A strip of black sand dunes separates Curiosity's landing site in the flat northern floor of Gale crater from the enticing rocks of Mount Sharp. A gap in the dunes occurs in a field of buttes, which the rover team has named for Bruce Murray, a founder of The Planetary Society. Two HiRISE images taken on August 17 and 22, 2008, allow a 3D view of the landscape.NASA \/ JPL \/ UA \/ Emily Lakdawalla\u200b{...}\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.634845184Z",
        "author": "Urwumpe",
        "date": "2010-05-02T21:16:06+0100",
        "id": "b97a1ba1d8e0d407d639fd0a1d0fa2fa",
        "post_id": "post-220559",
        "text": "Please no Orulex. It looks fancy, but is a PITA for older computers like mine.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.609443328Z",
        "author": "Columbia42",
        "date": "2010-05-02T18:21:19+0100",
        "id": "ecc9e74a84e684a832db6e45a8888d4e",
        "post_id": "post-220531",
        "text": "I'd love to help with an Orbiter Forum Mars Mission however I think it would be much cooler if we used semi-feasible technology such as the Ares V\/Ares I rockets and the Mars DRM 5.0 plan that NASA is working on (Cymrych is currently working on an addon of that which will use my Ares V.)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.267751168Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-02T18:00:17+0100",
        "id": "4114eaf506c6173155ad2adaa5475899",
        "post_id": "post-252412",
        "text": "\u0423 \u043d\u0430\u0441 \u0435\u0441\u0442\u044c \u0432\u0437\u043b\u0435\u0442! (We have liftoff!)Great news!:)",
        "thread_id": 16293
    },
    {
        "@timestamp": "2023-09-14T07:13:05.638290176Z",
        "author": "Bj",
        "date": "2010-05-20T02:55:00+0100",
        "id": "a1a7a5fb1299dba8077c0339444cdf46",
        "post_id": "post-220929",
        "text": "Izack said:I'd hardly say that fits...I assume the fairing will be removed entirely? The NERVA is a good shape for the top of the rocket anyway.I'm hesitant to use Energia if it can be helped. It's an excellent launcher, but I don't think it will carry the NERVA well.\n\nBy width it fit, it still had another object below it, so it was put 'above' the module.I tried again without that module,actually the fairing isn't to short, itstoolong. Actually the fairing can be dropped down some.And Energia doesn't look all that bad...:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63443072Z",
        "author": "supersonic",
        "date": "2010-05-02T20:57:35+0100",
        "id": "0c88b4de2b593158ea0bb798c5cf963a",
        "post_id": "post-220556",
        "text": "Polar would be nice, but your right, polar missions would be launched from Mars not Earth.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.318545408Z",
        "author": "iam_inorbit",
        "date": "2009-02-17T14:29:03+0000",
        "id": "e57adf479f0a8a3e5d1d3ed1f8478767",
        "post_id": "post-12911",
        "text": "hi, I am inorbit.I want to add orbiter tutorials to my blog. so I want permission of developers of tutorials._____________________http:\/\/www.astrofame.blogspot.com",
        "thread_id": 163
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6706816Z",
        "author": "Izack",
        "date": "2010-05-05T23:50:06+0100",
        "id": "b9204a1c77153231d65c67cf38501e0f",
        "post_id": "post-220697",
        "text": "Okay, so no one wants to call it \"Pablo is Awesome.\"This is good. :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6393536Z",
        "author": "Bj",
        "date": "2010-05-20T05:08:20+0100",
        "id": "4e8003265dd3e5928926c53c0f766d30",
        "post_id": "post-220938",
        "text": "Izack said:I believe Artlav wrote a dll for it.Thanks for the scenario section, by the way. I think I get a few things I didn't before now.\n\nOh right, how many pages ago was that?:):coffee:dougkeenan said:Am I doing the math right - a Nerva 2 alone masses about 55mt?\n\nI dont think so,inside ini file;[CONFIG]MESHNAME=\"NERVA2\"SIZE=30EMPTY_MASS=42000FUEL_MASS=5846658466 + 42000 = 100,466 kg = 110.74 short tonsAnyway, graphical of our flight;",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.319437056Z",
        "author": "key",
        "date": "2014-12-25T20:29:21+0000",
        "id": "debb450aef00acd9b8d5275fa8d02486",
        "post_id": "post-12914",
        "text": "Tutorial en castellano \/ Spanish tutorialEs un peque\u00f1o tutorial b\u00e1sicoAqu\u00ed esta la lista de reproducci\u00f3n:https:\/\/www.youtube.com\/playlist?li st=PLVi50wo_4rckVaBxbCAWJs8zDb7j3TV8FVuelo de ida y vuelta a la ISS:https:\/\/www.y outube.com\/watch?v=9oZMX7KFTCk&list=PLVi50wo_4rckVaBxbCA WJs8zDb7j3TV8F&index=1Ida a la luna dese KSC con transfer:https:\/\/www.y outube.com\/watch?v=MpI57ZgWBp4&list=PLVi50wo_4rckVaBxbCA WJs8zDb7j3TV8F&index=5Vuelta desde la luna a KSC:https:\/\/www.y outube.com\/watch?v=mVD80pYlF8k&list=PLVi50wo_4rckVaBxbCA WJs8zDb7j3TV8F&index=8Gu\u00eda b\u00e1sica de XR2 Ravenstar:https:\/\/www. youtube.com\/watch?v=-3zzcPau2rQ&list=PLVi50wo_4rckVaBxbC AWJs8zDb7j3TV8F&index=11",
        "thread_id": 163
    },
    {
        "@timestamp": "2023-09-14T07:13:04.819585024Z",
        "author": "SiberianTiger",
        "date": "2010-04-27T08:40:36+0100",
        "id": "6716b16dab65dc9b52f15b00eeb210de",
        "post_id": "post-219382",
        "text": "orb said:We should stop our own expansion, stop sending probes, deorbit all satellites, hide ourselves in vaults (the best on Earth, Moon, Mars, and maybe some other bodies, so we have some extra space for future), so aliens won't notice and find us, and enslave us, when they look at Earth either passively or actively while trespassing through our system, after they caught our earlier radio transmissions, before we stopped all high-frequency radio communication.:rofl:\n\n... and shroud our Earth in an all-spectrum impenetrable shell, preventing thise darn Oxygen and Cholrofyll from giving away the fact that our planet is harbouring a Carbon life!",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.485490944Z",
        "author": "shangding",
        "date": "2010-04-30T03:41:51+0100",
        "id": "2756d263c74ee4b5ebabc8a1320bf549",
        "post_id": "post-219973",
        "text": "what's that ?is it different?",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:35.934026752Z",
        "author": "T.Neo",
        "date": "2012-08-06T11:17:56+0100",
        "id": "e675f5f3857e8ee80b548a1a76e74d2d",
        "post_id": "post-251698",
        "text": "There's no Olympic category for Mars landings, but I believe NASA\/JPL just set the record...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433452032Z",
        "author": "Linguofreak",
        "date": "2008-05-12T02:06:44+0100",
        "id": "cee9ee0a200e17749a4fa5c81f7b7c9f",
        "post_id": "post-65204",
        "text": "Any invasion, if it happened, would likely be more a UN action than a unilateral US action. It would probably be a bad idea, but then again, some of these things only become clear in hindsight, whether they are good ideas or bad...",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:05.552862976Z",
        "author": "RGClark",
        "date": "2011-11-13T15:29:33+0000",
        "id": "1190d0ee867c7c56d0e8519bbe0fb960",
        "post_id": "post-220279",
        "text": "Urwumpe said:This one goes into the tank department, which is fairly simple, but good enough to show that the tank structural mass isn't that large.https:\/\/www.princeton.edu\/~stengel\/MAE342Lecture4.pdf\n\nActually, it doesn't say what the tank mass is for a given propellant load. But it does show on p.9 that you can increase your structural strength by having a pressurized tank, as proven by the early versions of the Atlas rocket that used \"balloon tanks\".Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.982260992Z",
        "author": "fsci123",
        "date": "2012-08-09T15:03:49+0100",
        "id": "33cbbddad9536dc10a5b3048592d94b9",
        "post_id": "post-251793",
        "text": "Just out of curiosity...Do these hi res cameras take video?:shrug:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.90275328Z",
        "author": "Richy",
        "date": "2010-04-29T15:12:20+0100",
        "id": "632b5bf1a8e21c6c0b2122d12ec7164b",
        "post_id": "post-219477",
        "text": "That's right, additionally, both engines have to point some degrees outwards, so the exhaust jet doesn't hit the cargo linked behind.edit: too late... ^^May the pulling cable is designed relatively long, so the angle of the engine exhaust gives a remarkable distance between cargo and jet. And as we know, radiation decreases in square of distance.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.621268992Z",
        "author": "Urwumpe",
        "date": "2010-05-10T14:16:03+0100",
        "id": "ba055c0b4c671a0f5f8d87a0c3db3552",
        "post_id": "post-220792",
        "text": "Well, my personal favorite for a first mars landing would look like that:The Hab and command module of the Earth-Mars spacecraft gets landed on Mars by use of a special Skycrane vehicle, which is just powerful enough for landing heavy loads on Mars and fly back to Mars orbit with light payloads. The hab\/Command module contains no abort option of its own, instead it is meant to land close to a ERV. During reentry it should be protected by a inflatable heatshield, that is large enough to also protect the skycrane during reentry.If no abort of the mission is needed, the next crew lands on Mars with the next rigid module. This way, the core modules of the mars base are rigid, and the inflatable modules can be used for storage or green houses.The connection to the earth-Mars spacecraft is at the top of the Hab\/Command module and design as such, that during transfer, the spacecraft could spin in yaw direction for providing artificial gravity. When the spacecraft reaches Mars, the hab command modules is detached and the skycrane maneuvers itself for docking with the HC automatically. The rest of the spacecraft remains in (medium) Mars orbit, acting as communication relay and is used again for return from Mars, but this time docking the ERV at its end.Since the Skycrane is separate, the Earth-Mars ship could also contain cargo modules at it, that are delivered to the ground. For the first mission, the Skycrane would get refueled in Orbit, with fuel transported to Mars, so the payload would be reduced, but later missions could refuel on the surface of Mars, if in-situ fuel production is possible.This concept doesn't contain any special assumptions on the technology, it should work with reduced performance with realistic technology as well as being still an economic option with \"DG-Tech\" fictional technology.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.00768Z",
        "author": "Gerdih",
        "date": "2012-11-02T07:44:47+0000",
        "id": "6775fecc459b91521ca16f96b796479f",
        "post_id": "post-251984",
        "text": "conspiracy!! there is someone on mars and they dont want to tell us!! :lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.504673536Z",
        "author": "Evil_Onyx",
        "date": "2010-04-30T17:11:40+0100",
        "id": "98810a4c552f4d5f80908c911aed2df4",
        "post_id": "post-220025",
        "text": "Useful tool, but who would dig a fox hole then use the same tool to open their food with....Pilot7893This should have replaced the Shovel in the Soldier update.Most people won't get what I'm talking about.\n\nyes i do get it and yes is should have.",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:04.817138176Z",
        "author": "AirSimming",
        "date": "2010-04-26T18:30:07+0100",
        "id": "d72096b7449c75103cc3add2c7add5d4",
        "post_id": "post-219358",
        "text": "Enjo said:Nope. Some species could evolve into peace loving observers with a temper of a sheep, and other into something more brutal like humans. All the species on Earth are in the best shape that the evolution could give them in their environments until now ... as far as I understand evolution. It's not a linear progress towards divinity.\n\nHumans are not entirely brutal. Humans are actually a good example of what happens to animals which become intelligent and self-aware. Our social progresses have caused a lot of primitive instincts to almost disappear. We can take decisions rationally and consciously rather than just driven by a feeling of hunger and what genes tell us to do. We decide to have sex consciously because we want to enjoy it, not just to beget children and do self-preservation, but even consciously try to be without children (which is in some regions a problem).Scientific (and its technological) progress actually goes not along with brutality. Brutality is what is caused politically. We don't go into space to be brutal. We go into space because we are curious and because we want to explore places we have never seen before. I expect the same for other intelligent species because we live in the same universe and certainly consist of the same elements under almost equal laws. And if those species are able to travel light years of distances, I think it is for sure that they have reached a state of intelligence and rationalism that is ahead of ours.But the fact that it took quite a while until there was the proper conditions for intelligent life on our earth, and this compared with the age of the universe, drastically shrinks the chances that there are other comparable forms of life anyway I think. The window for such conditions seems to be more than damn small and anything but common in space. I think of course it is possible because we are an example, but this seems to be anything but common.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.014442496Z",
        "author": "Screamer7",
        "date": "2013-01-08T06:29:06+0000",
        "id": "9acb8b653d088e2d0d543e6c1bd33b34",
        "post_id": "post-252059",
        "text": "RisingFury said:700+ meters in a few months. Pretty impressive. For a reference Opportunity has managed to drive a total of 35 km over her years on the Red Planet. I wonder what the total will be for Curiosity. Her larger size and nuclear power give her the potential to cover very long distances...\n\nYes, she is really in good shape.And then they claimed to \"go slow\".I only can imagine what her potential really is if they decided to put the pedal to the metal.:)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.573796352Z",
        "author": "orbitingpluto",
        "date": "2014-11-16T11:46:04+0000",
        "id": "a73e95ee7bde79fd1dad74888170f8bb",
        "post_id": "post-220495",
        "text": "Loru said:Pure dV derived from rocket equation is not enough. You have to acount for gravity losses, which are determined mostly by thrust\/weight ratio in initial phases of flight.Silverbird rocket calculatorsays that Titan 1st stage with single LR-87-5 can't achieve orbit on it's own. Adding second engine to the stage gives me astonishing payload of 28kg! And that's for straight eastward launch on equator.\n\nMy thrust values are about one-half of the actual, thanks to some Wikipedian who thoughtfully decided to list the specs of the LR-87-5 as if there was only one combustion chamber. I did go ahead and post it without sanity checking it first, so I'm glad you caught my error.Anyway, I do know the Titan 2 first stage is marginal on usefulness as a SSTO(in my opinion at the very least), and the idea of making it a space plane doesn't make sense to me- but it did seem a passable reason to hand out resources so someone so they can use the rocket equation to explore how rocketry works. My estimate of ~9000 m\/s does include margin for gravity losses and drag, but I do realize I was making things a bit too simple. :shrug:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.549856Z",
        "author": "Andy44",
        "date": "2010-05-02T16:29:52+0100",
        "id": "e28eb9c330cb577e5fdde6dc2534467d",
        "post_id": "post-220087",
        "text": "If you were using the ET as a conventional rocket body like that, wouldn't you swap the locations of the LH2 and LOX tanks?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.6332288Z",
        "author": "RisingFury",
        "date": "2010-09-05T18:07:57+0100",
        "id": "dac4e8a3913e6543f8ad8e3d02f78e72",
        "post_id": "post-253022",
        "text": "orbitingpluto said:I looked at all of them myself. They stink. Almost makes me want to make my own Buran.:dry:\n\nMaybe you *should* make your own Buran before you criticize in this manner.",
        "thread_id": 16342
    },
    {
        "@timestamp": "2023-09-14T07:13:04.817926912Z",
        "author": "Linguofreak",
        "date": "2010-04-26T19:55:55+0100",
        "id": "ac14eb9e07f25a84ae1a1bbef1a6f390",
        "post_id": "post-219367",
        "text": "T.Neo said:I'm not saying that all societies lead toward divinity, just that they would become less opressive.\n\nHistory shows that societies tend to become less oppressive in a few ways and more oppressive in a few more, all the while patting themselves on the back for getting rid of the old evils, and often for bringing in the new ones as well.T.Neo said:Again, it makes very little sense to get resources from an earthlike planet.\n\nFor any civilization likely to be able to get here, yes.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.631952128Z",
        "author": "Bloodworth",
        "date": "2010-05-18T21:07:55+0100",
        "id": "4c3b18601d3849037cc4e5cbaf1a0221",
        "post_id": "post-220892",
        "text": "Welcome to the project DanScall:)Don't forget to check out the social group (check Izack's sig line) for further details.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.834239488Z",
        "author": "ar81",
        "date": "2010-05-13T22:53:09+0100",
        "id": "61360cd1cfad877f07d672b5f39896d1",
        "post_id": "post-219447",
        "text": "Single seat Delta Gliders...",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:05.648952576Z",
        "author": "Izack",
        "date": "2010-06-09T03:08:02+0100",
        "id": "1d7cbeb232cc939909958b27d1601975",
        "post_id": "post-221020",
        "text": "To put it shortly, realism. DGIVs and XR2s rely on too much fairy dust.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.7667584Z",
        "author": "Spacethingy",
        "date": "2012-07-31T21:54:13+0100",
        "id": "d948be2202b7c1ac6913a8c2651a62a4",
        "post_id": "post-251437",
        "text": "What happens to the probe after dropping the rover? Just a random smash, or something more scientific?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:35.920694016Z",
        "author": "N_Molson",
        "date": "2012-08-06T06:43:20+0100",
        "id": "1a844f4f54541ca2d5cda3a77170ea14",
        "post_id": "post-251627",
        "text": "If this was a manned mission, it would be over next week.\n\nNo. A 1-week manned mission would be a nonsense.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.659674368Z",
        "author": "PhantomCruiser",
        "date": "2010-05-03T15:47:51+0100",
        "id": "aac3b6ab39d60c00b76395ccb357af38",
        "post_id": "post-220597",
        "text": "Just kind of thinking out loud here... Well typing out loud er, silently...What about a James Cook mission to establish a base using the HLV modules to establish an initial base. The Cook can then return to Earth and an Arrow can return to Mars with the crew, and subsequent base modules for expansion. A crew return module (Mars-For-Less perhaps) could be available to return a crew to the Arrow if need be.Be also the GDI mining rig needs to be deployed. There is a refinery in the works, if someone made a smelter\/foundery\/forge etc, the base may be somewhat sustainable.An \"outpost\" in the polar region (with a miner for ice) could be established soon after the initial landing.I'd be willing to work on a blimp (think KSR's Red Mars) that could be used for recon\/survey work.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65859584Z",
        "author": "dgatsoulis",
        "date": "2010-05-02T23:08:25+0100",
        "id": "1943ad55d288ce7d5d20025a34768e04",
        "post_id": "post-220584",
        "text": "supersonic said:Good idea, but first I think we need to think about getting there.:)\n\nAs flytandem has shown, you can get there, departing today (far from a Hoffman transfer) in a DG with 20% fuel. The question is... once you get there, what will you do?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.930557696Z",
        "author": "Urwumpe",
        "date": "2012-08-06T09:02:24+0100",
        "id": "30ec100d73680a93023e6c7c2a64bb1f",
        "post_id": "post-251690",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.518274048Z",
        "author": "Ghostrider",
        "date": "2010-05-01T08:53:21+0100",
        "id": "4112721ec341a10e2a191af9684b1085",
        "post_id": "post-220046",
        "text": "Notebook said:The c5 , British Motor Industry reached its peak when that hit the road.\n\nYes, taking a look at the spectrum of electric vehicles around at the time, it was a quantum leap. :lol:",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:04.833956608Z",
        "author": "statickid",
        "date": "2010-04-29T19:29:03+0100",
        "id": "423c8175856ada866bc4be5127345d18",
        "post_id": "post-219444",
        "text": "I made a delta glider warp engine cargo for Rwarp MFD, but it needs to be textured. anybody want to take a crack at it? haven't bothered to figure out texturing in anim8or yet... right now it looks so-so with plain colored materials, the model is good, i think. I made it like a \"let's see what ya got under the hood\" kind of warp engine.",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:36.07024512Z",
        "author": "MJR",
        "date": "2010-08-29T02:11:13+0100",
        "id": "00f9d38aea0279c26036d36b5f277d1e",
        "post_id": "post-252219",
        "text": "Since we managed to have picture threads about astronomy, 'COOL' photography, and Orbiter screenies, why not have a random one? In general, post pictures of random stuff that you have taken or that you are in the process of doing something. Here are some of mine at Tulsa and Dallas.",
        "thread_id": 16266
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55974272Z",
        "author": "Urwumpe",
        "date": "2012-01-11T18:36:36+0000",
        "id": "b785942dd7551e7dce5d65da1ee3bb74",
        "post_id": "post-220361",
        "text": "RGClark said:if you assume that...\n\nThese four words are really disqualifying you every day. We have enough assumptions already. Where is the evidence? How much specific impulse can \"altitude compensation\" give you, if you are comparing different technical approaches for altitude compensation? Yes, that means you really have to look at the details and deal with mathematics beyond the rocket equation. Yes, that means you have to calculate more than a single number for every alternative.I can assume just as well that your rocket designs will just explode when a bag of rice topples in China. It is stupid, absolutely. Ignorant, you name it. But you treat us just the same here every day without noticing it. If you assume that pigs can fly and cows jump over the moon, why do you need rockets at all?You do bad engineering. The Michael Griffin Medal for the best of the 69% engineering projects that failed can maybe be your goal, but not mine. Your circular self-references are not just annoying for the reader, it also seems to give you a wrong kind of security about your claims. Hey, didn't I already claim so one year ago? Yes, you did. And you did it already by assuming more than you did know.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558093824Z",
        "author": "RGClark",
        "date": "2012-01-06T19:53:57+0000",
        "id": "541fccece9d7773eaa7d770b9aea1c82",
        "post_id": "post-220342",
        "text": "Hlynkacg said:Ok, here are a few that jumped out at me.This is a baseless and most likely incorrect assumption. Even if your aerospike made out of wonder-materials performs as advertised you do not appear to have accounted for the structural modifications that would need to be made to the stage itself to accomidate the spike and repositioned engines.I'll repeat what Urwumpe said...*Which modern materials?*Is it really only because of the materials or are different structural solutions also required?*How probable?*Where are you getting \"half\"?You do realize that altitude compensation does not increase ISP correct? It simply cuts your ambient pressure losses. Have you actually plotted out your thrust curve from sea-level up through MAX-Q and back?Speaking as an engineering student, I stopped and laughed at this point. :lol: The modifications you propose would require signifigant structural changes and re-working of the engine's auxillary components. (Fuel-pumps, cooling, etc...) Depending on how much re-design is actually required it might actually be easier to start from scratch.Mass has very little to do with cost. The chief driver of $ per Kilogram is the number of man-hours required per launch. (and in the case of a re-usable booster recovery\/refurbishment as well)\n\n1.)Lightweight aerospikes.Ceramic Materials for Reusable Liquid Fueled Rocket Engine Combustion Devices.Part of the Integrated High PayoffRocket Propulsion Technology (IHPRPT) program, the effortsof the directorate include:1.Developing continuous fiber reinforced ceramic matrixcomposites (CMCs) for actively cooled thrust chambers andnozzles2.Demonstrating the feasibility of a transpiration-cooled thrustchamber3. Evaluating ceramic matrix composites for radiation coolednozzles.The goal is to develop and demonstrate these new technologiesso that they may be incorporated into future rocketengines.Using lightweight ceramics has the potential to reducethe weight of the combustion devices by up to 50%....Table 1 lists the materials and type of construction ofnumerous combustion devices, both historical and current. Asthe table shows, the materials of choice (for all the engine manufacturers)for combustion devices in large liquid fueled rocketengines have historically been stainless steels, nickel-basedsuperalloys, and copper alloys. These materials are selected fortheir high strength and high thermal conductivity in orderto cope with the stresses and extreme thermal environmentsof rocket engines. Since these alloys also have high densities(8-9 g\/cm3), widespread reliance on them has traditionallyresulted in heavy engines.Designers would like to reduce the weight of rocketengines. A key performance criterion for engines is thrust-to-weightratio. Lighter engines and launch vehicles would allowheavier payloads to be placed into orbit at a lower cost. Onepath to lighter weight engines is replacement of conventionalhigh-density engine alloys with lightweight, high specificstrength ceramic composites. Two attractive candidates forthis application are carbon fiber reinforced silicon carbide(C\/SiC) and silicon carbide fiber reinforced silicon carbide(SiC\/SiC). These materials have low densities (2.0-2.4 g\/cm3)and high strengths that they maintain to relatively high temperatures(2400-3000\u00b0F).\n\nhttp:\/\/ammtiac.alionscience.com\/pdf\/AMPQ8_1ART06.pdfReportedly such lightweight, high temperature ceramics have already been used on hypersonic, scramjet test vehicles. Keep in mind also that for this application while you are adding on the weight of the aerospike you are also removing much of the weight of the nozzles.For the size of the engines fitting within the Falcon 9 diameter around a central spike, remember most of the nozzles will be removed. As it is now, 8 engines are in a square pattern with the ninth engine in the center. So there are 4 corner engines with 1 engine between any pair of these corner engines. Then these engines between the corner engines can be moved outside instead to the circumscribed circle around the square. Taking into account the extra space without much of the nozzle width the ninth engines should fit in this space as well.Furthermore, I realized that you don't need all 9 engines now. With the upper stage removed and with the smaller payload, and with the higher thrust and lighter weight of the Merlin 1D, you would need only 5 to 6 of the engines for liftoff. This makes the dry mass even lighter, which can go to further payload.The engines combustion chamber and turbopumps will not have to be changed, only the nozzle. From images of the Merlin 1C it looks like the nozzle is bolted on. So you would bolt on a shorter nozzle, like you bolt on a longer addition when you producing the Merlin Vacuum.2.)Weight of added reentry\/landing systems.a.)Thermal protection.Robert Zubrin has given an estimate of 15% of the landed weight for the weight of thermal protection systems(TPS):Reusable launch system.http:\/\/en.wikipedia.org\/wiki\/Reusable_launch_system#Reentry_heat_shieldsHowever, I gather this was in relation to the older capsules, Mercury, Gemini, Apollo, etc. Indeed the weight of the ablative heat shield on the Apollo capsule was about 15%:Apollo Command\/Service Module.2.7 Specificationshttp:\/\/en.wikipedia.org\/wiki\/Apollo_Command\/Service_Module#SpecificationsHowever, the space shuttle with its mostly silica tiles was able to reduce the TPS weight to about 8% of the maximum landing weight of 104,000 kg:Space Shuttle thermal protection system.3.3 Weight considerations.http:\/\/en.wikipedia.org\/wiki\/Space_shuttle_thermal_protection_system#Weight_considerationsAlso, for the X-37b the TUFROC leading edge material instead of the shuttles RCC and the TUFI AETB material instead of the shuttles silica tiles are either of equal or lower weight than the shuttles TPS materials while being tougher and requiring less maintenance:X-37B Orbital Test Vehicle.http:\/\/www.boeing.com\/defense-space\/ic\/sis\/x37b_otv\/x37b_otv.htmlFor ablative TPS, the PICA-X material used on the Dragon capsule weights about half the weight of the AVCOAT material used on the Apollo heat shield:Re: Dragon v\/s Orion.http:\/\/forum.nasaspaceflight.com\/index.php?topic=23522.msg754168#msg754168while being able to survive lunar and even Martian reentry speeds.SpaceX has found that at least for LEO reentry speed judging from the minimal degradation on the Falcon 9\/Dragon test flight, the PICA-X heat shield could be reused hundreds of times.Also, for vertical powered landings a la the DC-X, you might not even need an extra heat shield for base first landings. One proposal for a VTVL SSTO uses low thrust during the descent as well as the high temperature-resistant aerospike to serve as the reentry thermal protection. You would need to retain more mass in propellant or some inert gas for this purpose though.b.)Weight of the wings and the landing gear.A common estimate is that the weight of wings is 10% of the landed weight. This comes from aircraft examples though where the wings have to carry the weight of the fuel which can be as much as the dry weight of the aircraft itself or more.An example where the propellant will not be carried in the wings and lightweight composites will be used is the Skylon. According to their released specifications the wing weight will be less than 2% of the take-off weight, which is the appropriate weight to compare to for a horizontal take-off vehicle:The SKYLON Spaceplane.by Richard Varvill and Alan BondJournal of the British Interplanetary Society, Vol. 57. pp. 22\u201332, 2004p. 32.http:\/\/www.reactionengines.co.uk\/downloads\/JBIS_v57_22-32.pdfOn that same page the landing gear weight is the only 1.5% of the take-off weight.For a vertical take-off vehicle these low weight proportions should apply to the dry weight.3.)Increasing Isp with altitude compensation.The most important characteristic for having a high vacuum Isp for an engine is having a long nozzle, i.e., area ratio, much more so than the chamber pressure. For instance the RL-10B2 while having a combustion chamber pressure of only 40 bar, has a vacuum Isp ca. 465 s. This comes from its very long vacuum optimized nozzle. And the Merlin Vacuum increases its vacuum Isp to 342 s from the 304 s of the Merlin 1C just by having a long nozzle extension attached.The problem with this for a SSTO is that long nozzles give poor performance at sea level. In fact it's even worse then this. A vacuum optimized nozzle used at sea level can cause instabilities in the exhaust that can damage or destroy the engine. So the purpose of the altitude compensating nozzle is they can give this high performance of vacuum optimized nozzles, yet still work efficiently as well at sea level.4.)Saving weight and increasing payload with a next-gen shuttle.My comment about the shuttle orbiter being too heavy for high payload delivery was only in regards to the fact that every extra pound you take to LEO has to be subtracted from your payload capacity. The shuttle orbiter at ca. 80,000 kg subtracts majorly from the payload capacity of such a large launcher. With the lightweight composites now available we can cut significantly into that orbiter dry mass and therefore increase our payload.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.656657664Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-09-03T18:15:00+0100",
        "id": "8718108cbecd4ee768e75a5939945639",
        "post_id": "post-253102",
        "text": "NO!!! I was wrong in the \"You know you're addicted to Orbiter\" thread:p",
        "thread_id": 16347
    },
    {
        "@timestamp": "2023-09-14T07:13:05.575585792Z",
        "author": "T.Neo",
        "date": "2011-03-05T11:50:28+0000",
        "id": "0e0532d1e90bab7687e61c06cae71978",
        "post_id": "post-220123",
        "text": "I am skeptical of a multi-stage reusable vehicle. I think that what you make up for in not needing absurd, paper-thin lightweight construction and high performance propulsion you lose in terms of logistics and complexity.A flyback system already adds a lot of complexity and mass, I would dread to think about attempting to recover a second stage.I have no idea how the Kistler upper stage was supposed to be reused, but my limited knowledge makes it seem that an upper stage isn't exactly an optimal shape for reentry...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.616676608Z",
        "author": "Bj",
        "date": "2010-05-08T15:36:26+0100",
        "id": "46a78227daa4fdd5d7eff85b4c472603",
        "post_id": "post-220754",
        "text": "Urwumpe said:Who finds humor in my post, may keep it.;)\n\nFunny guy :lol:Reminds me of a project with, I think Oracle where I volunteered to lead the group project. You would have thought I learned from that but...Anyway my teammates would write code poorly, inefficiently, or not at all. Ended up re-writing\/redoing almost everything. At leastIrecieved an A...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.758879744Z",
        "author": "Yoda",
        "date": "2012-06-11T20:17:58+0100",
        "id": "4f9ee5f402837902554e8ebfce231c44",
        "post_id": "post-251379",
        "text": "I said it 6 months ago and I'll say it again now; I'd be surprised if they can actually pull this kind of landing of; too many variables that can go wrong.I think they bit of more then they can chew using this kind of \"hover\" landing approach.But then again, who knows; it might actually work.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.636606208Z",
        "author": "Urwumpe",
        "date": "2010-05-19T23:06:04+0100",
        "id": "b6add326fed0ea742b55d75cbaa56105",
        "post_id": "post-220915",
        "text": "Also, the landing sites of the landers had been chosen for having flat terrain in the whole huge landing ellipse. And this was a few hundred kilometers large for Viking.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.646201088Z",
        "author": "Urwumpe",
        "date": "2010-06-08T17:25:08+0100",
        "id": "411654b7a8ca3039ec1b525f902446ab",
        "post_id": "post-220998",
        "text": "I would say, we do it in 2010. We have no add-ons yet, that require a painful update to 2010",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.866252544Z",
        "author": "Keatah",
        "date": "2012-08-06T06:20:28+0100",
        "id": "7b3b7896a73ba7905202c2f5bdf377ca",
        "post_id": "post-251555",
        "text": "4 min to entry",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.641915904Z",
        "author": "Mojave",
        "date": "2010-05-22T13:59:43+0100",
        "id": "dab83c27de1f1aa72e146fc80c431f0d",
        "post_id": "post-220958",
        "text": "That should be interesting Voyager. Good Luck.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.655164928Z",
        "author": "Tex",
        "date": "2010-06-14T02:15:31+0100",
        "id": "8f0b6a9184629a90b0a628b331a237c2",
        "post_id": "post-221080",
        "text": "I went ahead and made the forum through the social group as it was easier to handle the permissions that way. It looks like all the discussions converted to threads successfully.You can see the new OFMM forum on the home page under Orbiter Web Forum or from the OFMM social group as well.http:\/\/www.orbiter-forum.com\/forumdisplay.php?f=96",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.99663744Z",
        "author": "Turbinator",
        "date": "2011-09-01T22:25:13+0100",
        "id": "0a7d98ab2c8abaec63c0fa45ea6b86ae",
        "post_id": "post-251180",
        "text": "orb said:They don't want to contaminate Mars with alien (Earth) life forms (yet).;)\n\nIf I was one of the scientists at NASA, I would sneeze all over the rover, every day.The only way NASA is going to get serious founding, and the scientists their job security; is if they find a form of life out there.Real, living, lifeforms.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.650000384Z",
        "author": "Alexw95",
        "date": "2010-06-11T02:47:02+0100",
        "id": "9bc80439eccc0a64606078eca9dfa66c",
        "post_id": "post-221030",
        "text": "We could use the alitar mesh and costomize it to make it reuasble so we can transfer crew from the orbital station to the ground with pre enetry matnence in orbit",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.080436992Z",
        "author": "Andy44",
        "date": "2010-07-19T04:52:36+0100",
        "id": "f3403cd73ab23e198c17e1012d6c3333",
        "post_id": "post-219524",
        "text": "Unstung said:What happened to Hasselblad anyways? Their cameras are very expensive, I know.According to their website, the last time they mentioned their cameras being used by NASA was in 2001.\n\nOh they're still going strong. The basic model used by the Apollo crews is still in production, and there's a digital back for it that is even more expensive than the already-expensive camera body. Just look them up.http:\/\/www.hasselbladusa.com\/products\/v-system.aspxI think NASA uses digital SLRs because they are portable, light, and simple to use. It's not like they wouldn't spring for a Hasselblad if they thought they needed it.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.03605632Z",
        "author": "Proximus",
        "date": "2013-11-24T17:25:24+0000",
        "id": "93d32006d80a356c5ba3e4f205004b52",
        "post_id": "post-252129",
        "text": "I thought there would be multiple isolated bus's running varying voltages (32V for motor drives, 5V for CPU's etc...) rather than all power coming directly from the RTG!Pulling your main power supply as low as 4V I'm surprised communications are even possible never mind \"not being in safe mode\" .",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.657312768Z",
        "author": "Pablo49",
        "date": "2010-05-02T21:35:15+0100",
        "id": "665b6b167f834e0098b053e258dcc216",
        "post_id": "post-220569",
        "text": "I think it would be cool to have the landing sites have some sort of importance. Like a polar site to gather water, etc. Any Mars missions would be at least somewhat sustainable.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.495785728Z",
        "author": "cjp",
        "date": "2010-05-03T12:14:21+0100",
        "id": "74c1ec0a84d1a1c84f2f438bc3fd4dae",
        "post_id": "post-220006",
        "text": "Moach said:what about overriding the prompts for vessel, base and celBody selection?i\u00b4ve managed to bypass those functions as well, using CJP's findings... but i can't figure out what sort of values should be entered for the callback...and CJP never did gave us the address for the base selection popup function... so this one has yet to be found...now, my knowledge of assembly language is prettly slim... so any help would be quite a hoot...\n\nI've included a document in the Free Orbit MFD sources that explains some things about how I found these addresses. Did you read it? Following the same lines of reasoning, you can probably repeat the trick to find the address of the base selection pop-up.I'm not a real assembly expert either: I'm just learning it by doing. Luckily, Visual Studio has a real nice debugger that shows which register values and memory addresses have been modified by an instruction, so you can really see step by step what it's doing.Some knowledge of how C++ is translated to assembly language is already present in the document in the Free Orbit MFD sources. You can also experiment with this by compiling your own C++ code and see what it looks like in assembly.How did you place the hook in the orbiter.exe memory? Is it a JMP instruction, or maybe a CALL followed by a RET?",
        "thread_id": 14071
    },
    {
        "@timestamp": "2023-09-14T07:13:36.43906688Z",
        "author": "Woo482",
        "date": "2010-09-02T21:02:28+0100",
        "id": "eb82fa599588622548e15f22fe8b91c1",
        "post_id": "post-252553",
        "text": "The new XR vessels come with lights so you don't need to add them:pand I'm pretty sure you could just use Lua to add a light source to the DGIV, last time I looked it was documented pretty well and should be relatively easy",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.667266304Z",
        "author": "Bloodworth",
        "date": "2010-05-05T05:17:22+0100",
        "id": "4679dd2e97687d4347e236ba507d34ee",
        "post_id": "post-220667",
        "text": "Orbiter forum _ _ _ ? Is Orbiter Forum Mission to Mars:)(look at thread title:))",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.414312192Z",
        "author": "zionn",
        "date": "2010-04-28T16:08:33+0100",
        "id": "a9f39870483cdf1c8877e5b19c7ee3d1",
        "post_id": "post-219807",
        "text": "i downloaded the NASSP add-on and if i want to play with it, i cant find the scenario'shelp",
        "thread_id": 14047
    },
    {
        "@timestamp": "2023-09-14T07:13:36.552160768Z",
        "author": "dgatsoulis",
        "date": "2011-01-06T22:04:48+0000",
        "id": "6ef6a59943d265a78a16a8c0e93514d2",
        "post_id": "post-252904",
        "text": "Thanks to hribek's excellent example of the IMFD's Delta Velocity and Map programs, i was able to complete this challenge using only 298.47kg of fuel.The whole flight was done in a single burn (1061 m\/s), no corrections were needed.First, i used TransX, to find a cheap plan to the moon with a PeD of about 6.500M back at Earth. Then, i reproduced that plan on IMFD, so that i could see more accurately, my trajectory at Earth Periapsis.I'm attaching the playback here, which also has the IMFD plans.Fuel used in the actual flight: 298.47 kgFuel shown on the playback : 302.30 kgHave fun, happy orbiting:cheers:CLARIFICATION: This flight was made with the \"Gravity-gradient torgue\" and \"Non spherical gravity sources\" checked, in the Orbiter launchpad.",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:04.755771136Z",
        "author": "ex-orbinaut",
        "date": "2010-04-26T15:44:13+0100",
        "id": "7e81054d5236bb59945e9bd558b86d13",
        "post_id": "post-219310",
        "text": "Many thanks for those recommendations. I knew I could count on you for some guidance for singling out the better ones within the budget constraints.:tiphat:",
        "thread_id": 14013
    },
    {
        "@timestamp": "2023-09-14T07:13:05.563446272Z",
        "author": "Hlynkacg",
        "date": "2012-07-21T06:45:12+0100",
        "id": "a3ceb60aff40b38689baa75f6e9402cb",
        "post_id": "post-220410",
        "text": "No, his.The vehicle being test or production really has no bearing on the underlying feasability of mating engine A to stage B and as you pointed out the Grasshopper is not even an example of the type of vehicle he's advocating.Frankly I'm starting to wonder if RGclark is not some sort of sophisticated spam\/troll-bot.The self-referentialism and odd shifts kind of remind me of a turing-test control program.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.612154624Z",
        "author": "Sky Captain",
        "date": "2010-09-12T07:37:45+0100",
        "id": "f6762078d4e0a2d142dab0a6c770872b",
        "post_id": "post-252984",
        "text": "That's cool, when reading the paper about Discowery II my first thought was it would be awesome to have it in Orbiter.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.448719872Z",
        "author": "Enjo",
        "date": "2010-04-30T21:16:07+0100",
        "id": "7195a93c99bf1a440fd6cf99f6d98cda",
        "post_id": "post-219879",
        "text": "You have to take that ancient history with a big reserve. I don't believe that one shuttle was able to do all that.:p",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:05.636313856Z",
        "author": "Urwumpe",
        "date": "2010-05-19T22:28:25+0100",
        "id": "4a94344433c6ab3067a52ed3777b49a8",
        "post_id": "post-220912",
        "text": "Would be pretty hard to build a good base where the probes are...boring places.http:\/\/www.google.com\/mars\/#lat=-19.145168&lon=-110.742187&q=spacecraft",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643104768Z",
        "author": "Bj",
        "date": "2010-05-26T02:12:20+0100",
        "id": "085101f630e2935fbb131930e99cb787",
        "post_id": "post-220968",
        "text": "Izack said:If someone wants to build it, then sure. It doesn't really add anything to be done en route, since it seems automatic. It will generate data to go over at the end of the flight, though, which could be interesting, depending on what actually gets done with that data (which isn't really my forte, so I'll stay out of it.)\n\nI guess there wouldn't be anything useful from the actual data. If the hab module was covered first in radiation tiles then with heat tiles (reentrys) then there wouldn't be any point in 'evacuating' to another module for safety reasons.Which brings me to point 1;The hab module (for effective use of resources) will both be a hab module in space, and on Mars. So it will have to be able to carry itself to Mars surface surviving reentry. ( Like Urwumpe's post a while back, Apollo style, though with heat shield and\/or para-shoot of some sort) will also have to come back to Earth for another reentry. Because of Earths higher gravity, a powered descent stage is unlikely, so a splashdown is best.Which brings me to the point, the hab module is going to make a powered landing on Mars, and reenter to Earth. Unlikly that it will be able to carry the food for astronautics for the duration of the stay and be able to land safely after reentry on Earth with so much cargo weight ( of whatever rock we bring back) so I think separate reentry are needed. Perhaps use our own HCV (modify requirements of vessel)?That also brings me to point 2;Food. -Or are we going that far in details?Trying to find some stats on average consumption (in weight) I found about 400 kg\/person\/year. So rounding up that puts us at 5,000 kg for 5 people. So this is interesting, if we have the area for all this food, might it be better for disposable modules, or should it be built into the station?Also, O2. IIRC Dans UMMU can have the O2 consumption integrated with the ship, so at least it will provide us some more realism. Also would this be a drop tank thing as well? No use packing around useless weight...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.579001856Z",
        "author": "RGClark",
        "date": "2011-07-03T11:29:07+0100",
        "id": "12a44a2b7c05308af19b01a70211cdd5",
        "post_id": "post-220161",
        "text": "T.Neo said:Perhaps because nobody cares?Your claim is that SSTO is important because it can magically slash launch costs to roughly $100\/kg. Claims like these made byanyoneare dubious, and you haven't really put forth much of a justification for this claim either.\n\nI don't believe that.The calculation is on the high school level. And it is an interesting topic. The readers on this forum are very scientifically interested people.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.66476544Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-03T21:12:55+0100",
        "id": "65887249fa9918b69387f364a99766f2",
        "post_id": "post-253110",
        "text": "Aviation Week: \"Off To Asteroids\".---------- Post added at 09:12 PM ---------- Previous post was at 08:48 PM ----------A related press release:Target NEO.APL team shapes robotic 'precursor' mission for human exploration of an asteroid.Hopkins Lab taps creativity of NASA\/APL interns as well as experts in robotic and human spaceflight.Ten years ago, NASA's Near Earth Asteroid Rendezvous mission (NEAR) made history as the first spacecraft to orbit and land on an asteroid. Now the team behind that successful mission proposes a sequel that could pave the way for astronauts to explore an asteroid for the first time.Engineers and scientists from the Johns Hopkins University Applied Physics Laboratory (APL) in Laurel, Md., have teamed up with NASA's Goddard and Johnson Space Flight centers to devise \"Next Gen NEAR,\" a concept of a robotic precursor for a human visit to a near-Earth asteroid.In April, President Barack Obama announced a new direction for the nation's space program, including plans for NASA to send the first human mission to an asteroid by 2025. This requires building a capability to live and work in deep space, beyond the Earth-Moon system. Beyond our Moon, asteroids near Earth (called near-Earth objects, or \"NEOs\") are our closest and most accessible planetary neighbors, making them a practical stepping-stone for expanded human space exploration.Only two missions \u2013 NEAR, and Japan's Hayabusa \u2013 have ever visited and touched the surface of a NEO, and scientists say we need more insight into these objects before we can safely send humans.\"We've learned a lot about NEOs using telescopes, Earth-based radar and two robotic missions, but we'd have to get up close and personal with a specific asteroid again, and learn much more about its environment, before we could send human explorers,\" says Dr. James Garvin, chief scientist at Goddard Space Flight Center, Greenbelt, Md. \"But there is nothing intuitive about operating at an asteroid; in fact, sending humans to an asteroid would be one of the most challenging space missions ever. So to make sure we really understand that challenge, we've paired NASA experts in small-body robotic and human spaceflight with the only team in the U.S. to design, build and operate an asteroid-orbiter mission.\"Planners say the mission could launch as soon as 2014 and begin to return data from a target asteroid the following year. The mission's goal is to collect data on the asteroid\u2019s surface and interior, and to scope out potential resources as well as hazards to human visitors. \"We can't make these measurements by telescopic remote sensing from Earth or even by spacecraft flyby encounters or distant rendezvous,\" says Dr. Andrew Cheng, chief scientist in APL's Space Department, who also served as NEAR's lead scientist and is on the Hayabusa team.Experts say landing on a small body, without an atmosphere or gravity, is completely different than landing on a planet like Mars. \"We've worked together to design the Next Gen NEAR concept of operations to parallel, to the extent possible, operations of a future human mission,\" says Rob Landis, a NASA mission operations specialist.\"A mission like this requires extensive science operations from close-in orbit, including contact with the surface.\" says Dr. Paul Abell, of Johnson Space Center, Houston, and also a member of the NEAR and Hayabusa science teams.The Next Gen NEAR spacecraft would run on commercially available subsystems and carry lightweight scientific instruments (such as a camera, composition-measuring spectrometers and even a surface-interaction experiment) with flight heritage. It would be fitted with solar power, propulsion and communications systems that are compatible with launch on a medium-class rocket toward any one of several targets. It would also have payload capacity to spare for a co-manifested mission, as was done with NASA's Lunar Reconnaissance Orbiter\/LCROSS spacecraft.\"This is a simple, straightforward workhorse of a mission that can launch quickly in 2014, stay within tight cost and schedule constraints and return the necessary data, for less than the cost of a low-risk Discovery-class mission,\" Cheng says. \"It can provide the critical capability NASA needs for the Exploration Systems Mission Directorate\u2019s new robotic-precursor exploration program even when budgets for such missions are being severely cut.\"The project has also captured the spirit of NASA's Summer of Innovation, with interns at APL playing a key role in the Next Gen NEAR study. Challenged to design an asteroid mission on a capped budget and tight schedule, 15 college interns worked with senior engineers and scientists from APL, GSFC and JSC in the APL concurrent engineering design center. Their innovative mission and spacecraft concepts contributed to Next Gen NEAR. \"The experience and results of this study are a win-win for all stakeholders,\" says Dr. Robert Gold, APL Space Department chief technologist and NEAR mission payload manager.\"Everybody was fired up to work on this project,\" adds Daniel Kelly, the systems engineer on the student team and an aerospace engineering graduate student at the University of Michigan. \"This joint team really clicked.\"NEAR Retrospective: NEAR was the first mission to orbit an asteroid and \u2013 after a comprehensive year-long study that yielded more than 160,000 images and measurements of the geology, composition and geophysics of asteroid 433 Eros \u2013 the first mission to land on an asteroid surface. Designed and built in just 26 months, the car-sized, solar-powered NEAR Shoemaker was one of 64 spacecraft APL has designed, built or operated over the past half-century. Revisit the mission athttp:\/\/near.jhuapl.edu.Source.",
        "thread_id": 16349
    },
    {
        "@timestamp": "2023-09-14T07:13:35.767653888Z",
        "author": "orb",
        "date": "2012-08-01T19:08:30+0100",
        "id": "2206a89a9d8f7970ff44b05fbb3df4e9",
        "post_id": "post-251444",
        "text": "Discover Magazine - Bad Astronomy:Curious about Curiosity? Here\u2019s info on where to watch!The Planetary Society Blog:Videos: Where are Curiosity's science instruments and how do they work?[ame=\"http:\/\/www.youtube.com\/watch?v=diygR-TeXoI\"]Exploring Curiosity--Part 2: The Other Science Instruments - YouTube[\/ame]SPACE.com:Daring Mars Rover Landing Has High Stakes for NASANew NASA Mars Rover is a Red Planet Mini-Truck, Ford SaysDiscovery News:Curiosity: The Ultimate Off-World Vehicle",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63644416Z",
        "author": "Izack",
        "date": "2010-05-19T22:39:52+0100",
        "id": "b66db66f9bde3f15578c93743dca9310",
        "post_id": "post-220913",
        "text": "Urwumpe said:Maybe we can find Beagle 2...or its crater.\n\nUgh...don't remind me.As it is, I think I'm safe making some of the more obvious textures now while I have the free time, since I'm pretty sure no one can scrub the need for supplies on this mission.It looks like most of them will be the same, but with replacing the names of the element. I've smacked together a basic design, and I'll work on weathering it a little tonight (maybe :shifty:), so that when the time comes to finalise everything I'll have less work to do.Excellent plan structure, by the way.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.609775872Z",
        "author": "supersonic",
        "date": "2010-05-02T19:00:23+0100",
        "id": "4c7e49d44590fee2cd2eb18ce9aecaff",
        "post_id": "post-220533",
        "text": "Anyone mind if I start a social group?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.872546048Z",
        "author": "fraxudemspas",
        "date": "2012-08-06T06:33:49+0100",
        "id": "eea116c7f2373488ef56ca134ab91741",
        "post_id": "post-251601",
        "text": "That was awesome. Congratulations to everyone involved!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65381376Z",
        "author": "Salun",
        "date": "2010-06-12T21:34:13+0100",
        "id": "0f9fef603b28d606bee9983e67bdae5d",
        "post_id": "post-221063",
        "text": "Izack; I am totally against the idea of leaving the interplanetary segment in an eccentric orbit. Quite frankly it is ludicrous. Sure it saves fuel said:Good point. Though maybe we can over time using the moons use a gravity assist to circularize our orbit.Plan be might be at a latter point towards the end of the mission the stack does a parking orbit burn to loose it eccentricity. Making it safe for a rendezvous.In that scenario it does make my point of saving fuel pointless on the stack but still we get a awesome view of the moons.As for launching probes we could put it in the mission plan. But not actually do it. As a sort of\"Hey this is what we do now\" sort of deal. Rather than waist time making a whole new item that we could have to carry on board.And on a final note. Why retrieve the probe?:)hail::probe:) Why not plan it as an impactor?\n\n",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.613632Z",
        "author": "Kveldulf",
        "date": "2010-05-07T01:04:06+0100",
        "id": "d9a94cec304404e170f8216290a1ca04",
        "post_id": "post-220728",
        "text": "You could always have the meshes be a little short, and pretend that the rest is underground.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.927007488Z",
        "author": "DaveS",
        "date": "2012-08-06T07:38:58+0100",
        "id": "238990a8712357afb059d543d30359da",
        "post_id": "post-251666",
        "text": "Keatah said:Too much dirt on the hazcam lenses.. skycrane kicked up more dust than expected.\n\nNot the lenses but the covers. The HazCams have lens covers that protected the lenses from dust and debris kicked up during landing. The next set of images should be clearer.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.668414208Z",
        "author": "Arrowstar",
        "date": "2010-05-05T15:19:21+0100",
        "id": "fad0a4b45cb2c60fa0bb04711ffbbf82",
        "post_id": "post-220676",
        "text": "Hey guys, looking good. Just remember that you don't want to kill your project before it has started - keep the initial project goals simple and easy to achieve. Once you build up something with a bit of momentum, then start with the more ambitious tasks of making your own modules and whatnot. I worry that if it takes too long to get off the ground in Orbiter, the project will never get off the ground at all....Good luck!",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.666667776Z",
        "author": "Bloodworth",
        "date": "2010-05-05T04:30:42+0100",
        "id": "7d83e2bd35bdcf75f5a909ac11ebd7de",
        "post_id": "post-220661",
        "text": "Item # 14680 out of 20000I would still like to see mission specific skins for all ships involved in this endeavor if at all possible.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.986141952Z",
        "author": "n122vu",
        "date": "2012-08-16T01:55:23+0100",
        "id": "1f4929e41a3204084b41e8e215bb9cea",
        "post_id": "post-251822",
        "text": "I couldn't think of a better place for this...:rofl:http:\/\/www.youtube.com\/watch?v=QFvNhsWMU0c&feature=youtu.be",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.566614784Z",
        "author": "Urwumpe",
        "date": "2013-11-10T15:46:16+0000",
        "id": "45cbf42830fdf589e37a58062deebb6f",
        "post_id": "post-220443",
        "text": "RGClark said:The masses for the extra structures needed for reusability are far less than those.\n\nYou are right if you claim that the real masses for all this stuff is likely lower - it is first order estimates. But the reality is not \"4% will mean 1% eventually\". The numbers are more like \"From 4% initial estimate, you can cut it down to 3.5%\"",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66779008Z",
        "author": "Bloodworth",
        "date": "2010-05-05T06:06:12+0100",
        "id": "22c8b1adb6065681fb52dd0e417d625d",
        "post_id": "post-220671",
        "text": "Lol, well, there's always \"Red Marble Express\" :rofl:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.084299776Z",
        "author": "Sunset_Twilight",
        "date": "2010-08-29T15:36:57+0100",
        "id": "a36c6332c7db3a606fc497c2284f29f0",
        "post_id": "post-252232",
        "text": "Can't believe what Vettel did to Button:(",
        "thread_id": 16268
    },
    {
        "@timestamp": "2023-09-14T07:13:05.623765504Z",
        "author": "Urwumpe",
        "date": "2010-05-11T16:42:15+0100",
        "id": "40eecb29b713a42b3914526dcb95a26b",
        "post_id": "post-220815",
        "text": "I personally think assembly a space station in Mars orbit is not the best choice since it distracts a lot of resources for the primary goal of actually landing on Mars.And I like the Cycler idea, this would be really cool to have, especially since you would need at least six cyclers for a complete system.;)And assembling a cycler would be far more \"different\" to OFSS, compared to just doing the same on another planet.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.81764352Z",
        "author": "Enjo",
        "date": "2010-04-26T19:15:05+0100",
        "id": "8d5d86bbe340a4b2e22079f494edf2ff",
        "post_id": "post-219364",
        "text": "This is your assumption based on what you currently know.Anyway. I'm going out with my alien dog before this threadevolvesinto a flame war.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.17016832Z",
        "author": "Keatah",
        "date": "2010-08-30T22:48:44+0100",
        "id": "ab50445e6c9e0676637ce49a7e89b994",
        "post_id": "post-252325",
        "text": "when a certain undetermined amount of early-adopter suckers buy it the price will drop to where I'll buy one. till then, to me, it is non-existent. A tech demo, nothing more.---------- Post added at 04:48 PM ---------- Previous post was at 04:42 PM ----------Hielor said:And they're significantly higher quality than that thing and don't require dozens of hours of work to get set up.That's how things work. You can pay more to get it done professionally, or you can pay less and invest a lot of time to do it yourself. Not surprising.Have you ever actually used a trackIR with a single monitor? I have glasses, so am fairly limited in how \"shifty-eyed\" I can get, and I have absolutely no problems with it. Far from \"stupid,\" it's an absolutely amazing experience and I can't live without it.\n\nI still have to disagree, if I look left then I see perhaps a wall or the hallway or bookcase. I am certainly not looking at a monitor. So if trackIR shows me something and I'm not looking that way, what's the point. I ain't gonna see it! Sure, it lets you get a bouncy view with a slightly different perspective. But that's about it.It is a concept product, that, when refined, may be useful and fun.. Meantime to all you beta-testers out there! Let's get purchasing the next version and keep it up!!",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560893696Z",
        "author": "RGClark",
        "date": "2012-06-02T16:40:30+0100",
        "id": "2818a94654ab53e1b5c822dfe5859a84",
        "post_id": "post-220376",
        "text": "Matrix Aran said:Begging your pardon, but I'm having trouble here. If you can refuel the SSTO and go to the moon, why not develop a TSTO that can be refueled in orbit and also go to the moon. Surely it would have the advantage of being a smaller mass being sent to the moon?Which then begs another question, how would you get the fuel up there in the first place?\n\nGood question, which reminded me of another interesting fact. The explanation involves the concept ofdelta-v, which is the increase in velocity a rocket stage can impart. Note: a related but not quite the same use of the term is how much of a velocity change is required to complete a certain mission. For instance you'll see a phrase like the \"delta-v to orbit is about 9,200 m\/s.\"Now for a two stage to orbit vehicle typically the largest delta-v is imparted by the upper stage at around 6,000 m\/s, with the lower stage giving a smaller amount, around 3,000 m\/s. Now, take a look at this diagram that give the delta-v requirements for getting to and from the Moon:Delta-v budget.Earth\u2013Moon space \u2014 high thrusthttp:\/\/en.wikipedia.org\/wiki\/Delta-v_budget#Earth.E2.80.93Moon_space_.E2.80.94_high_thrustIf you add up the delta-v required to get from LEO to the Moon and back again it's around 8,700 m\/s. Note this is less than the delta-v needed to get to LEO.However, it is true that the delta-v a stage can impart is dependent on how much payload it is carrying. So for instance aCentaur upper stagecan be used on an Atlas V rocket or Delta IV rocket to carry a 10mT or 20mT payload to orbit. But it would not have enough delta-v if refueled in orbit to carry the same size payload to the Moon and back according to the amount of delta-v required for such a mission.But if you wanted it to do this for a much smaller payload, it could. You can calculate that it could carry a bit more than 1 mT to the Moon and back if refueled in LEO. This would be useful for robotic missions to carry a robotic lander to the Moon to pick up samples to return to Earth. This would be useful for prospector missions. Note also since the delta-v to some near Earth asteroids is even less than that to the Moon, this could also be useful for prospector missions to some NEO's.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.818825984Z",
        "author": "ar81",
        "date": "2010-04-26T22:59:01+0100",
        "id": "027f612a175fd81863a40ec1f014f844",
        "post_id": "post-219376",
        "text": "A human goes to the bottom of the sea and says \"hello, noble fish, bring me before your leader\"...We are just fish in the gas waters filled with oxygen. Why would an alien race want to contact us?Or just imagine that Valles Marineris could have been caused during a space war... our only defense would be the umbrellas we use against rain.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.496136192Z",
        "author": "Star Voyager",
        "date": "2010-09-01T21:52:24+0100",
        "id": "b47e1c92227f6b9d4bc5b8f98e421b74",
        "post_id": "post-252694",
        "text": "TMac3000 said:This chick is right out of James Bond:thumbup:\n\nShe looks pretty hot :10sign::11sign:!",
        "thread_id": 16320
    },
    {
        "@timestamp": "2023-09-14T07:13:05.651175936Z",
        "author": "Columbia42",
        "date": "2010-06-11T16:04:57+0100",
        "id": "e35f8a3ee91f0aff7d4e97c91fa09cc4",
        "post_id": "post-221040",
        "text": "Bloodworth said:The problem with the Apollo LM is that the engines are nowhere near powerful enough to keep the vehicle from becoming a small smoking hole on the surface of mars. Even if the descent engine could handle the load you still have 2 problems left; the ascent engine would barely lift the ascent stage off the descent stage under martian gravity and two; the entire vehicle would collapse under its own weight under martian gravity. The Apollo LM was an EXTREMELY fragile vessel that was only meant to be able to support its own weight under LUNAR gravity. There's also the small matter of it not having been designed for atmospheric reentry...The LM also gives us a maximum surface operations crew of 2...\n\nWhen I said we should modify the LM, I guess what I really meant was that I would like to see a design similar more to the Altair than the LM however I would like to have some accurate systems simulations and I think that the control panels etc. would probably be similar between both vehicles. Therefore, if we could modify the LM code so that it would behave like the Altair yet retain its realism and basic design, it would save time as opposed to creating a whole new ship.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.496136192Z",
        "author": "Star Voyager",
        "date": "2010-09-01T21:52:24+0100",
        "id": "b47e1c92227f6b9d4bc5b8f98e421b74",
        "post_id": "post-252694",
        "text": "TMac3000 said:This chick is right out of James Bond:thumbup:\n\nShe looks pretty hot :10sign::11sign:!",
        "thread_id": 16320
    },
    {
        "@timestamp": "2023-09-14T07:13:05.473283584Z",
        "author": "Unstung",
        "date": "2010-05-01T04:25:11+0100",
        "id": "8e2e360f75cf7e8a6f55cf0330e5c27e",
        "post_id": "post-219928",
        "text": "T.Neo said:I concur with Linguofreak. Make the money prettier.And the 1 dollar coin with the Apollo 11 mission logo on it... purely awesome.\n\nExcept Kennedy needs to be on the front, or put it on the back ofthis.The problem with making NASA money is that the people on it could still be alive.",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:04.8146496Z",
        "author": "anemazoso",
        "date": "2010-04-26T12:43:00+0100",
        "id": "dad9593aec23ca00c50a100dfe4345e3",
        "post_id": "post-219331",
        "text": "I'm suprised he would take this sort of position. Part of me wants to think he is just being dramatic.If you take the famousDrake Equationand divide it by the volume of the Milky Way you would have an intelegent alien civ every 250 LY. INow this is probably way to optimistic because it's all just a bunch of assumtions.I would think though that Hawking would be one who believes intersteller travel is virtually impossible.My personal belief and answer to theFermi paradoxis that we will never see a living intellegent alien. We may discover their remains or works some day but it's probably akin to what Clark described in the Rama series. Civs are to far apart and to spread out in time to make contact with each other.I think it more likley we will meet their robots rather than them.:cheers:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.694330624Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-03T14:33:52+0100",
        "id": "9a162c51350f1010db995f93f42c5466",
        "post_id": "post-251126",
        "text": "The Planetary Society Blog: \"Fourth MSL Landing Site Workshop: Day 3: Final discussion\".",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.552072192Z",
        "author": "T.Neo",
        "date": "2011-11-12T20:31:38+0000",
        "id": "3ee71f46de6cabe980c044060f6dcb9a",
        "post_id": "post-220273",
        "text": "The propellant tanks are frequently the heaviest component of the dryweight of the vehicle, even more than the engines.\n\nWasn't this argued not to be the case? I tried to give examples inthis postshowing that engines could make up a fourth to a third the total stage dry mass, and I didn't include the thrust structure. And the figuresherefor the Atlas D show a booster mass of over 50% of the vehicle's dry mass! That isn't even including the sustainer engine and its thrust structure.Also, does anyone have a source describing the mass breakdown percentages of rocket stages? I've been trying to find this information for months! :shrug:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.579889152Z",
        "author": "T.Neo",
        "date": "2011-07-04T22:52:44+0100",
        "id": "3782a44f6d30e51788e14dcab64a874a",
        "post_id": "post-220172",
        "text": "Gravity losses are problem in the begining of flight when you have to quickly clear dense parts of atmosphere and gain tangential speed.\n\nBut we're not talking about the beginning of the flight, where you are passing through the thick lower-altitude parts of the atmosphere. At that point, your vehicle is still carrying a large amount of propellant, is accelerating relatively slowly, and itneedsa large amount of thrust to accelerate.We're talking about late in the flight with most of the propellant expended. With the engines running at full capacity, the acceleration would either be too much for the astronauts, at least, or even too much for the spacecraft structure to withstand.Exactly - throttled down engines work usually below theirs maximum efficiency.\n\nI was talking about lugging around engine mass that from a physics perspective you no longer need, but you make a good point. If throttling down the engine reduces exhaust velocity in some way, it is an extra problem.BTW my most with ETS calculations was intended to show that doing numbers for orbiter isn't that hard. There are plenty of tools to do it both online and on OHM to do it.\n\nSeconded. With Math (tm) And A Bit Of Knowledge, You Too Can Become An Amateur Rocket Scientist!**WARNING: Actual scientific validity not guarunteed.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.932681728Z",
        "author": "IronRain",
        "date": "2011-07-22T15:28:10+0100",
        "id": "75d165386c791b1f6dc8c3f5bdbc9971",
        "post_id": "post-251168",
        "text": "NASA's Next Mars Rover to Land at Gale CraterPASADENA, Calif. -- NASA's next Mars rover will land at the foot of a layered mountain inside the planet's Gale crater.The car-sized Mars Science Laboratory, or Curiosity, is scheduled to launch late this year and land in August 2012. The target crater spans 96 miles (154 kilometers) in diameter and holds a mountain rising higher from the crater floor than Mount Rainier rises above Seattle. Gale is about the combined area of Connecticut and Rhode Island. Layering in the mound suggests it is the surviving remnant of an extensive sequence of deposits. The crater is named for Australian astronomer Walter F. Gale.\"Mars is firmly in our sights,\" said NASA Administrator Charles Bolden. \"Curiosity not only will return a wealth of important science data, but it will serve as a precursor mission for human exploration to the Red Planet.\"During a prime mission lasting one Martian year -- nearly two Earth years -- researchers will use the rover's tools to study whether the landing region had favorable environmental conditions for supporting microbial life and for preserving clues about whether life ever existed.\"Scientists identified Gale as their top choice to pursue the ambitious goals of this new rover mission,\" said Jim Green, director for the Planetary Science Division at NASA Headquarters in Washington. \"The site offers a visually dramatic landscape and also great potential for significant science findings.\"In 2006, more than 100 scientists began to consider about 30 potential landing sites during worldwide workshops. Four candidates were selected in 2008. An abundance of targeted images enabled thorough analysis of the safety concerns and scientific attractions of each site. A team of senior NASA science officials then conducted a detailed review and unanimously agreed to move forward with the MSL Science Team's recommendation. The team is comprised of a host of principal and co-investigators on the project.Full Article...Gale Crater",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.621601792Z",
        "author": "dnt462",
        "date": "2010-05-10T19:29:29+0100",
        "id": "64e4ef235676fd45821e00a697d4462a",
        "post_id": "post-220796",
        "text": "Salun said:THis is a rough draft of how I think the mission should go.Stage oneStarting right off the bat first day we have ourselfs and a luanch of a unmanned probe to mars.\n\nYou mean:probe:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.647702784Z",
        "author": "Izack",
        "date": "2010-06-08T18:52:42+0100",
        "id": "0b91f725ede539736eb59038a284d346",
        "post_id": "post-221011",
        "text": "Whoo! I'm a demigod! :lol:In all seriousness, I don't see any need for titles aside from BJ as project manager. What am I? Senior Director of Texture Failing? Pablo is Lord of the Biodome? Urwumpe is, well, Qualified Person who Keeps us All on Track?Titles are moot. We're all just members contributing what we can to a project.And for your LMO space station Voyager, that idea was already thrown around and discarded. You missed it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.989410304Z",
        "author": "Screamer7",
        "date": "2012-08-22T01:36:26+0100",
        "id": "929fd1c906a08e4eeda98c1e71a10935",
        "post_id": "post-251849",
        "text": "Now that is very interesting.Is that data what they expected?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.629128448Z",
        "author": "lennartsmit",
        "date": "2010-05-14T21:35:36+0100",
        "id": "88ba991883ce5b515edbdf566e598112",
        "post_id": "post-220865",
        "text": "I think we need to keep it at least moderately realistic. First we need good, scientific research on mission goals and possible landing-spots.Then we need a small space-station in orbit around Mars. This should be built up by separate launches, with modules that stay dormant until the launch-window opens. We could launch the modules with a derivative of the Ares V or a Saturn rocket.Then, not in an unrealistically large stack, but with separate tugs, the modules would go to Mars. Supplies could go up in that same launch-window.After the space-station is completed we could prepare a small Martian base that would later be used for human habitation.After that we need a lander and a realistic spacecraft that can support crew for at least a year. We shouldn't use the DGIV or the XR series as landers as they are completely impractical and unrealistic for landing without a runway.Just my two cent's but I hope to steer this project in the somewhat realistic.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.43267584Z",
        "author": "Andy44",
        "date": "2008-05-11T17:58:17+0100",
        "id": "616c40d9dbb9f9501e800bc010cb9710",
        "post_id": "post-65194",
        "text": "A \"coercive humanitarian invasion\" is an oxymoron. What stupidity. But it certainly doesn't surprise me that some boneheads would be thinking of this. There are several faults in thinking prevalent worldwide, starting with the notion that you are responsible for everyone else and their problems, as well as the idea that there is a Good War. War is a last resort for defending yourself when there is no other choice. You can't feed people by killing them, unless your objective is to reduce the number of hungry mouths by any means available.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:35.991483392Z",
        "author": "orb",
        "date": "2012-08-22T17:16:14+0100",
        "id": "0648d1ce5abf7024a542fe1799c64b61",
        "post_id": "post-251866",
        "text": "Universe Today:Take a Look Through Curiosity\u2019s ChemCamThis (adjusted) image was taken by ChemCam\u2019s Remote Micro-Imager on Sol 15 (NASA\/JPL-Caltech\/LANL)Images: NASA\/JPL-Caltech\/LANL. Edited by J. Major.\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63578368Z",
        "author": "Pablo49",
        "date": "2010-05-19T04:18:02+0100",
        "id": "87d566965641c2fb91d245e898a0dd50",
        "post_id": "post-220906",
        "text": "Bj said:..was being sarcastic about the helicopter. Helicopters need air to lift and there is little air at LMO... but I guess it didn't convey well enough :thumbup:\n\nI shouldn't post when sleepy. :lol:I'll start work on modeling the greenhouses. Not the best at texturing, so I may leave that up for someone else. I'm going to make the doors on the greenhouse the standard UCGO door, so it's compatible with any modules we may ever link them to.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.575499008Z",
        "author": "Urwumpe",
        "date": "2011-03-04T23:47:05+0000",
        "id": "da161ecaf950e6256cda04eca1abd9b6",
        "post_id": "post-220122",
        "text": "I think that, until technology will have progressed far enough, two stage rockets are the optimal for low operating costs - a two stage rocket can already haul a lot of payload for its take-off weight, needs not much mass for separation systems and can also work well with less than optimal engines.Also, it is much simpler to introduce reuse into two stage rockets...simpler in this case means: It is still pretty hard, but no longer a test of faith.That one here was already pretty advanced, sadly it is now completely dead:http:\/\/www.astronautix.com\/lvs\/kislerk1.htm",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.006088704Z",
        "author": "orb",
        "date": "2012-10-12T17:33:36+0100",
        "id": "1c1d2f8fab06233e06ef4f15db6c888d",
        "post_id": "post-251965",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.669073664Z",
        "author": "Izack",
        "date": "2010-05-05T19:24:38+0100",
        "id": "359b5dc4493f19af4cce77e4d1e118d7",
        "post_id": "post-220683",
        "text": "@WolferThat makes more sense. So does that double as a heat shield for the stack and a cargo lander? It could be interesting.---------- Post added at 06:24 PM ---------- Previous post was at 05:20 PM ----------Short video of the stack spinning...gives a somewhat better view (or it would if I had any sense when positioning the camera.)[nomedia=\"http:\/\/www.youtube.com\/watch?v=b5QZDF8EdFg\"]YouTube- Gravity by rotation[\/nomedia]I have two questions about this:1. How does one determine the centre of mass in a cluster of objects?2. How does one determine the required rotational energy for Earth-normal (or almost normal) gravity near the ends of the craft?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.575729664Z",
        "author": "T.Neo",
        "date": "2011-03-05T12:24:27+0000",
        "id": "e16d964b7ac0968a6415d8db91d7c2db",
        "post_id": "post-220125",
        "text": "Yes... I forgot Raduga and PARES, should have paid more attention to the shape of the vehicle. :facepalm:I'll keep it in mind if I ever come across the subject in future.Still, you need to have thermal protection... even if you minimise heating on most parts of the vehicle, it is still a large surface area to cover.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.676081408Z",
        "author": "Urwumpe",
        "date": "2008-08-02T16:28:00+0100",
        "id": "adc29a9b3d9f6358b428a2fd328d3de1",
        "post_id": "post-69117",
        "text": "GLS said:Urwumpe: did you read my questions regarding your new MPS functs??\n\nYes, I think I already answered them, but if the answer was too brief, feel free to ask more questions. Basically, you should call them from the Propagate() function (as this is the transition from the last state to the next). But Prestep() would also be good. PostStep() will be too late.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.471625472Z",
        "author": "Wally",
        "date": "2010-04-29T21:17:29+0100",
        "id": "af43da2c3d5299a4d6d3f8a9d7f18bf6",
        "post_id": "post-219917",
        "text": "This would be so cool:http:\/\/richardsmith.posterous.com\/a-giant-leap-for-mankind-nate-castiglione",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823071232Z",
        "author": "AirSimming",
        "date": "2010-04-29T00:16:20+0100",
        "id": "4f913c1070b45b242464af5ef96ce2bc",
        "post_id": "post-219415",
        "text": "Star Voyager said:If she was an alien, let our Earth be overtaken by her:)! Nice picture :speakcool:!\n\nAs I said a few pages before: the hatches open, and they crawl out of their giant spaceship, thousands of female aliens. Their goal: self-preservation by an \"alien\" species. I could imagine female alien could become rather popular:cheers:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.560098048Z",
        "author": "Thundersnook",
        "date": "2010-09-02T21:10:29+0100",
        "id": "e80f25631ff2deb1912cbe12b1c09d4c",
        "post_id": "post-252922",
        "text": "Thats very cool!!:)Especially the rover! :thumbup:",
        "thread_id": 16336
    },
    {
        "@timestamp": "2023-09-14T07:13:05.562861312Z",
        "author": "RGClark",
        "date": "2012-07-18T14:45:47+0100",
        "id": "c1bd3aaf26e7a559ad618a5730259f41",
        "post_id": "post-220404",
        "text": "I've been arguing that SSTO's are actually easy because how to achieve them is perfectly obvious: use the most weight optimized stages and most Isp efficient engines at the same time, i.e., optimize both components of the rocket equation. But I've recently found it's eveneasierthan that! It turns out you don't even need the engines to be of particularly high efficiency.SpaceX is moving rapidly towards testing its Grasshopper scaled-down version of a reusable Falcon 9 first stage:Reusable rocket prototype almost ready for first liftoff.BY STEPHEN CLARKSPACEFLIGHT NOWPosted: July 9, 2012http:\/\/www.spaceflightnow.com\/news\/n1207\/10grasshopper\/SpaceX deserves kudos for achieving a highly weight optimized Falcon 9 first stage at a 20 to 1 mass ratio. However, the Merlin 1C engine has an Isp no better than the engines we had in the early sixties at 304 s, and the Merlin 1D is only slightly better on the Isp scale at 310 s. This is well below the highest efficiency kerosene engines (Russian) we have now whose Isp's are in the 330's. So I thought that closed the door on the Falcon 9 first stage being SSTO.However, I was surprised when I did the calculation that because of the Merlin 1D's lower weight the Falcon 9 first stage could indeed be SSTO. I'll use the Falcon 9 specifications estimated by GW Johnson, a former rocket engineer, now math professor:WEDNESDAY, DECEMBER 14, 2011Reusability in Launch Rockets.http:\/\/exrocketman.blogspot.com\/2011\/12\/reusability-in-launch-rockets.htmlThe first stage propellant load is given as 553,000 lbs, 250,000 kg, and the dry weight as 30,000 lbs, 13,600 kg. The Merlin 1C mass hasn't been released, but I'll estimate it as 650 kg, from its reported thrust and thrust\/weight ratio. The Merlin 1D mass has been estimated to be 450 kg. Then on replacing the 1C with the 1D we save 9*200 = 1,800kg from the dry weight to bring it to 11,800 kg.The required delta v to orbit is frequently estimated as 30,000 feet per second for kerosene-fueled vehicles, 9,144 m\/s. When calculating the delta v your rocket can achieve, you can just use your engines vacuum Isp since the loss of Isp at sea level is taken into account in the 30,000 fps number. Then this version of the Falcon 9 first stage could lift 1,200 kg to orbit:310*9.81ln(1 + 250\/(11.8 + 1.2)) = 9,145 m\/s.Then the Falcon 9 first stage could serve as a proof of principle SSTO on the switch to the Merlin 1D engine.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.084115712Z",
        "author": "tblaxland",
        "date": "2010-08-14T13:17:25+0100",
        "id": "6f0047b32480368fb2b4398644f11529",
        "post_id": "post-219545",
        "text": "Here is a cool photo by iconic Australia photographer Max Dupain, of an iconic Sydney building (Australia) square, designed by iconic Australian architect Harry Seidler:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.67857536Z",
        "author": "Urwumpe",
        "date": "2008-11-04T23:09:17+0000",
        "id": "b2e547439772bfabce405bf08b7dd6e4",
        "post_id": "post-69146",
        "text": "DaveS said:I remember reading about it. All the force from the constant thrusting while attached is applied all at once released. That does explain the severe vertical speed on lift-off.\n\nYeah, a rubber band effect. I don't yet know what causes it, as it is contrary to what the remaining behavior of attachment points is like.I think I solved it by manually setting the rvel parameter of the state to the rvel of the pad.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.50346624Z",
        "author": "KosmoKen",
        "date": "2010-04-30T10:57:14+0100",
        "id": "899d8cd3141ef46898db2b5bc7338df5",
        "post_id": "post-220016",
        "text": "SiberianTiger said:Why? Do they deny you of laughing? Look, it's simple: :lol:\n\nI think he means he can't watch Youtube?",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62931072Z",
        "author": "Bj",
        "date": "2010-05-15T04:04:07+0100",
        "id": "9addd8146fb7dc7222a86f2420b923c5",
        "post_id": "post-220867",
        "text": "Urwumpe said:The loads for aerobraking are, at most, lower than the loads by propulsion.\n\nGood to knowUrwumpe said:I don't find much more data on how much punishment they really take, but it seems you can generally say, that your spacecraft module will break before the bolts of the CBM.\n\nProgress offers what 196 kN thrust? Though I doubt they would ever run at 100%.Urwumpe said:And sorry, I find the cargo cult science in the thread a bit annoying. I might be a bit sarcastic right now, but let me put an conservative estimate: 99% of the posts in the thread are done by people, who couldn't even land on the moon, but who think that writing more posts and wild assumptions here is better than listening to the questions, suggestions and objections of those, who have the flight experience.Hell, I can't really understand why we suddenly got the MSS, and I am completely lost why we have many posts already discussing the name for it. Instead of serious calculations, people need to discuss the most basic form of the rocket equation, without any of the really needed extensions to it. What goes on here? If the thread is about pushing the ISS into Mars orbit, we can be done in 25 seconds, write the scenario and be done with it. Sorry, I feel the focus of landing on Mars is completely lost to making screen shots and naming contests of a spacecraft, of which we still don't know, what we expect of it. I can't believe that a week had to pass, without any progress towards Mars, but with a lot of red tape being handed around. I can already see NASA landing on Mars before we have decided if we should paint the floor grass-green or mars-red. That is *garble*, absolutely *garble*.\n\nIs that my fault? Urwumpe, look at who is exactly on this little project here. How many of them are addon devs? Counting from the social group, 2 good quality devs, + me(at about average skill dev)...NASA = 100% engineers at 40 hours a week + budget = progressOF = less than 1% can code like Artlav or you (counting the 700 some odd people that actually have 10 posts or more, not the 3,213 people that are < 10)There is a fuzzy line between realistic and unrealisticThere is a fuzzy line between work and fun.There is a thick hard line between possible and impossible.What some might consider realistic is pure bogus for others. Some developing might be considered fun for some, would be a job for others.For this project, the question becomes how to balance realistic and possible and being fun while using Orbiter for the simulator? Keep in mind the number of engineers and addon dev volunteers for this project...:rolleyes:Right now, for this project anyway, it would be impossible to create a realistic vessel using this crowd within any feasible timeframe. Given a year maybe I could pull together something worth anything, but till then.I think the MSS was created only for the reason of having something to do because, 1. no feasible realistic lander:)cough: arrow, :cough:), 2. sending a few modules into space, ship to Mars, deorbit some vessels, walk around a bit, return.... I think some of us have been there, done that. I have by myself already did that in a few hours. At least trying to send a larger mass to Mars would provide some pseudo-complexity.Wanna scrap the MSS? OK great, now then the mission boils down to, moving Arrow to mars, deorbit, walk around a bit..... :dry:Dont like the Arrow? OK great, now the mission boils down to making something that will work, any volunteers? :tumbleweed:(I hope I am one of those 1%...)Urwumpe said:Especially, even considering to your advantage that most people here have no university education on manned space mission design, I still feel that we have one day of discussion for just 5 minutes of using a pocket calculator. I would prefer the other way around. See that people really put effort into comparing alternatives or calculating how the flight manifest could work out for a while, before they go posting their findings for bringing the discussion forward.\n\nYES YES YESWant to know what I would like to see? Something like the constellation program except for Mars. Altered landing\/launching vessels of course.Whats everyone on this project think this project is about? Developing the craft using realistic technologies of today's working standards, or just flying to Mars with what is readily available. After reading posts from this thread, I would assume the former.If however, you find this unacceptable, please start a separate project that is sole purpose is to create a AMSO\/NASSAP\/SSU type vehicle(s) that is dedicated to flying to Mars. I would like to join that project and help any way I could, though it would be limited to mathematics and simple coding. (and I an not being sarcastic on this either)Urwumpe said:I am getting a bit frustrated here, and if people really decide to name even the toilet paper dispenser Colbert, I'll openly revolt. Colbert is a perfect name for the current state of the project. The hero of the under-performers, for a under-performing project.\n\nI feel your frustration, I feel a replica of it M-F 7Am to 3:30PM when working with\/for people at work that seem to have:censored:for brains.This disagrees,Colbert;)though [insert word here] for [your definition] would fit perfectly.lennartsmit said:First we need good, scientific research on mission goals and possible landing-spots.\n\nOK, anyone have any science experiments they wanna do?lennartsmit said:Then, not in an unrealistically large stack, but with separate tugs, the modules would go to Mars. Supplies could go up in that same launch-window.\n\nOk what should the modules consist of? Should this station be habitable? If so, we would need area for at least 2 years of food for # of astronauts, solar panels large enough to provide power for astronauts, radiators ext ext.. so just about the same as ISS but reconfigured.lennartsmit said:After that we need a lander and a realistic spacecraft that can support crew for at least a year. We shouldn't use the DGIV or the XR series as landers as they are completely impractical and unrealistic for landing without a runway.\n\nOK have any suggestions for the lander? At what stage is the design for this lander, contemplative?Ashaman42 said:Surely it's better to have a bit of discussion and see what people want to do\/how they want to go about it before going off half-cocked and getting things modelled\/coded that may not even be used.\n\nAh if only we where that ambitious.;)Ashaman42 said:And if some people are making suggestions that maybe they could have worked out for themselves, well, does it really matter? It is adiscussionforum after all. I know there are at least a few things I've understood better from talking them over rather than reading\/googling them.\n\nNo, small suggestions are fine, but darastic changes are really... like, lets go to the Moon, and after we have moved to Mars, as long as we are there, lets jump to Neptune...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.98246144Z",
        "author": "Thunder Chicken",
        "date": "2012-08-09T16:07:13+0100",
        "id": "849e7a0ee585a220d3e065cb2608ebf6",
        "post_id": "post-251795",
        "text": "And from the Martian Olympic judges...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.528957696Z",
        "author": "dre120v",
        "date": "2010-05-03T05:15:12+0100",
        "id": "002550d10b2628460fa914f868142df2",
        "post_id": "post-220069",
        "text": "Also:http:\/\/www.nasa.gov\/mission_pages\/station\/expeditions\/expedition23\/p37_launch.html",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630292736Z",
        "author": "Urwumpe",
        "date": "2010-05-16T14:40:51+0100",
        "id": "8b304a3139c27c5fa10f2610f0cc9f9e",
        "post_id": "post-220876",
        "text": "Pablo49 said:Hm, by semi-automatic, what do you mean? Like sending them to Mars before astronauts, so there is food ready on arrival or they operate themselves? Or something different? Can you upload the base sketch (assuming it's finished)?\n\nNo, actually just that not all tasks need to be done by astronauts, but that manual action is needed. For example irrigation can happen automatically, but harvesting or planting seeds not.Once the base sketch is done, I can upload it, I have still some small details that don't work together (eg where and how to install a nuclear reactor), also I am not sure yet how much \"farm\" land an astronaut needs for getting completely self-sustained and now much he needs if only 50,75, 90% sustainment-level is needed (eg, 50% of the food is from Mars, the rest is from Earth)Also I would like to get a map as background... :lol:---------- Post added at 03:40 PM ---------- Previous post was at 11:02 AM ----------Here is the map of how I imagine the first phase of the Mars base so far:The whole image is about 500m x 500m large, I included two areas for landing\/launching spacecraft and one for the reactor (for which I am still not sure how to install it best).The central hab\/command module is the biggest massive structure, with 10m diameter, the greenhouses around the base are semi-rigid, which means they are a soft-skin kept stable by both internal pressure and a rigid framework. I left away an airlock from the current \"sketch\" of them, because it might make sense to not have one, but instead either have a tent-like airlock that gets installed additionally, and later connect the green houses to nodes and tunnels that permit entering the green houses without EVA.Since the greenhouses would be \"pretty\" light it would be possible to relocate them by astronaut power. I calculate with 2 greenhouses per astronaut.The hab\/command would be between 4 and 6 levels high, with the lowest full level containing airlocks and rover garage. The lowest level below the rover garage would contain support gear, like waste tanks, batteries, etc. and is only partially pressurized. the next levels would contain workshops, laboratories, crew quarters and the base command center\/communication on the top level, including astronomical gear, that could be used during Mars transit for navigation.Later extensions would be either using the same hull as the Hab\/Command module, or be cylindrical modules of smaller diameter, that will be dug below mars soil.The idea is to make the base slowly look more and more like Olympus is in Orbiter already.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.049635072Z",
        "author": "Codz",
        "date": "2011-11-26T12:31:44+0000",
        "id": "fc30cf5f718f8c23ae246ebc33303ce3",
        "post_id": "post-251240",
        "text": "Coverage started.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.665584896Z",
        "author": "Pablo49",
        "date": "2010-05-05T01:40:22+0100",
        "id": "ac96f3bd5d42cbf4966a22c9808f1609",
        "post_id": "post-220653",
        "text": "That booster idea is interesting, but then we have to find a way to use all three engines (or how ever many we might use) at the same time to get an accurate burn.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555678464Z",
        "author": "RGClark",
        "date": "2012-01-03T11:00:57+0000",
        "id": "8370a943c5fb4b0d04c42b65be889d35",
        "post_id": "post-220313",
        "text": "Hlynkacg said:Annecdote does not equal data.SpaceX was able to cut developement and launch costs by designing thier program by desinging their prgram to minimize overhead. This fact does not validate your post's other numerous flawed assumptions.\n\nThe importance of their accomplishment is that they showed space costs do not have to be as expensive as commonly believed. One of the key cuts in overhead as Elon has admitted was by keeping labor costs low.Elon also believes he can cut the costs to space to the $100 to $200 per kg range by reusability. Based on his track record I'd say it's a good bet he's probably right.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.417147392Z",
        "author": "BrianJ",
        "date": "2010-10-13T17:01:35+0100",
        "id": "cd965d060bd3dc695084a5bf77190f12",
        "post_id": "post-252478",
        "text": "SolarStorm said:I realise the benefits of solar sails, but the part that always confuses me is this: once you move out to wherever you want to go, how do you get back? Ships tack to move against the wind, but last time I checked, fluid mechanics (specifically aerodynamics) and electromagnetics (specifically photonics) are completely different.Are solar sails just one-way craft or is there some way to fly them back to earth?\n\nDepending on the attitude of the sail with regard to the Sun, you can boost or reduce your orbit. See this .pdf (particularly the diagram at top of p.4)http:\/\/intrance.org\/paper\/200408_Providence_Dachwald_Sail.pdfor have a play around with the Java Applet solar-sail trajectory simulation on this sitehttp:\/\/www.u3p.netCheers,Brian---------- Post added at 05:01 PM ---------- Previous post was at 04:31 PM ----------Wishbone said:Love the idea (you may have guessed as much from my nickname...), will check out the code and see what can be done navigation-wise (in other words right now in SolarSailEx I'm up a creek w\/o a paddle)EDIT: looking up the code will take a bit more than I expected - no Shockwave at the PC I'm using now\n\nSome kind of navigation tool would be great! I hope you can get somewhere with it.Wishbone said:EDIT #2: Whatever the PMIs are, paddles have to be continuously controlled to achieve desired torque (to end the roll and then to maintain a given attitude). By the way, my attempt to steer it from the Lua console ended in a CTD... pretty sure I got the arguments wrong.\n\nI'm totally ignorant of how Lua interfaces with vessel .dll's, but I tried not to change any of Martin's original code, so if Lua works with the original SolarSail, it should work with SolarSailEx.Wishbone said:Think that having to control paddles is slightly inconvenient. Currently I use Sceneditor to vary attitude to get the most Prograde and outward force. Maybe the process can be automated (with conjugate gradient maximization of the rate of growth of SMa), and only after that can we think of using paddles to get to that attitude. Just my 2 cents.\n\nWould be very cool to have some kind of attitude autopilot.Like low-thrust ion drive spacecraft, solar-sail missions to other planets can be quite long duration. So, I was thinking of implementing a \"high time acceleration attitude-hold\" function (for use with time accel >100x), similar to those I did for Smart-1 or Dawn add-ons (required attitude is calculated and set mathematically). I reckoned a \"maintain sun-angle\" function, together with \"maintain maximum prograde\/retrograde thrust angle\" functions, would be useful.A more sophisticated\/elegant\/realistic solution would be most welcome!Wishbone said:Wonder if a GaAs solar panel and a CMG would be better for attitude control... (how much do they add to the mass? - a CMG is 28 kg, how large a panel and the joint should be to get 150 W)\n\nSorry - whats a \"GaAs solar panel\" and a \"CMG\" ?:)Cheers,Brian",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.170349312Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-12T19:04:10+0000",
        "id": "9c6693fd2393facdc6eacc7d778f131a",
        "post_id": "post-219700",
        "text": "Roscosmos PAO: \"Progress M-05M to be Deorbited on Nov. 15\".Progress M-05M autonomous mission will finalize on Nov. 15.In line with the program uploaded by MCC, Progress retroburn will be initiated at 11:49 Moscow time. The main engine will operate for 186.2 sec, providing the braking burn of 89.7 mps to the vehicle. Remaining parts of the Progress, not burnt during the reentry, are expected to fall down in the south area of the Pacific ocean at about 12:35 MSK. Coordinates of the splashing-down center are: 47\u00b057` s.l., 220\u00b044`w.l.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56823424Z",
        "author": "Andy44",
        "date": "2010-05-04T00:48:15+0100",
        "id": "4adc1bdfd6b55c1a9b796c268ee9c744",
        "post_id": "post-220098",
        "text": "Urwumpe said:Stop talking, build it. The universe is the best calculator.\n\nI'm going to have to steal that line.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.43699072Z",
        "author": "fausto",
        "date": "2010-09-01T13:01:10+0100",
        "id": "a2ae0379e5046aefcf7a114e91e16e02",
        "post_id": "post-252535",
        "text": "Thank you from the italian community, too!:cheers:",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.632914176Z",
        "author": "Bloodworth",
        "date": "2010-05-19T01:53:31+0100",
        "id": "1c0925260437072dd01baac28bf1cd72",
        "post_id": "post-220902",
        "text": "Izack said:Could someone send me a list of cargoes required for this mission? I can get on making the textures, if you'd like.Bloodworth: Why not? You're the surface expedition manager, so it's your choice.\n\nActually, Supersonic is the sem, Im just an assistant manager:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.577005568Z",
        "author": "Urwumpe",
        "date": "2011-03-05T23:40:54+0000",
        "id": "a124fe917709f903743d168d581fe53e",
        "post_id": "post-220139",
        "text": "of course, the external payload canisters had been last-resort solutions to keep the project at least slightly viable. Practically, such canisters are even on simpler shaped rockets a vicious thing.Also such canisters can only be used for satellites, for transporting experiments, they are less useful, since you can't return them to earth. Extremely bad for those missions, in which you need the wings as well.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.46895872Z",
        "author": "Urwumpe",
        "date": "2010-09-01T08:17:46+0100",
        "id": "84fa4e1e7bec57f2d2174bf6d675cbe6",
        "post_id": "post-252626",
        "text": "Currently, it doesn't look too dangerous.http:\/\/www.noaawatch.gov\/2010\/tc_at07.php",
        "thread_id": 16315
    },
    {
        "@timestamp": "2023-09-14T07:13:05.600691968Z",
        "author": "garyw",
        "date": "2010-05-12T09:41:21+0100",
        "id": "0c60dfd6199e0ad4255a711b04181f6a",
        "post_id": "post-220520",
        "text": "Wally said:Thanks, that would be great. Also, I think a killrot for translation is also implemented, but I'm not sure.\n\nYou can do that via IMFD's Vem (Velocity match mode) or Attitude MFD's Target relative mode.Also, all RCS thrusters in Orbiter can be changed to a lower thrust setting (10%) via the shift key.",
        "thread_id": 14081
    },
    {
        "@timestamp": "2023-09-14T07:13:05.621107712Z",
        "author": "Wolfer",
        "date": "2010-05-10T14:08:23+0100",
        "id": "ff830f1509a53d60c6b43e697d432ee6",
        "post_id": "post-220790",
        "text": "Linguofreak said:[...]I think it would be somewhat more realistic to send the station to Mars a few modules at a time (that way you don't need a super-huge propulsion unit to get it there), and do the assembly in Mars orbit[...]\n\nGood idea. Or maybe we could separate the station in sections and send it on more than one vessel. Althought that might more complicated for little benefit.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.012897536Z",
        "author": "Keatah",
        "date": "2012-12-03T19:23:09+0000",
        "id": "529cb062f0a81c13c2a05ef34f853527",
        "post_id": "post-252041",
        "text": "Is this the earth-shattering news for the history books?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630013696Z",
        "author": "Urwumpe",
        "date": "2010-05-15T22:51:42+0100",
        "id": "ff01807e67e19cbff02976ccf2fd1737",
        "post_id": "post-220873",
        "text": "Just as excuse: I did not intend to disqualify you, but to remind you on the Mars landings as challenge.Pablo49 said:Either way, we are getting derailed with this. If we are to scrap the MSS, lets start really discussing the alternatives and move forward.\n\nNo, what I am talking about is finally, and with the needed discipline, discuss the requirements of such a MSS or what ever we are going to use for the task. We still have not a single good manifest of what we are going to transport when with how many spacecraft. I don't expect final numbers, but at least a good first-order estimate that we can design the MSS for the payload mass and flight activities.I have a first phase mars base nearly sketched out, including some semi-automatic green houses for providing an initial crew with food and some additional oxygen (I doubt that we can best the failure of Biosphere II). Currently I am at a crew size of 8, but I think a larger crew of <16 would make sense. This is just first phase, for the first 18 months on Mars. The second phase could already see a small growth of the crew.The latest MSS design sketches had also been just a modular something in Mars orbit and not even something that could act as cycler station, that was maybe luring me to the wrong conclusions.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.903276032Z",
        "author": "Izack",
        "date": "2010-04-30T04:33:30+0100",
        "id": "507498e5790ade79f34cf6edff340a94",
        "post_id": "post-219484",
        "text": "Well, looks like all the evidence points to a single-truss design as the best after all.However, I have one more postulation: if a ship did require plate-shielding (military reasons, maybe?), would a cone be an effective shape? Forgo the truss entirely, and simply put the load on the hull?To be specific, put the engine at the point of a narrow (10-15 degree or so) cone, with a hemisphere at the bow?Also, I have to bring up the bulletlike design of the Apollo spacecraft. I know at least the CM was designed to be aerodynamic, but the SM wasn't exposed to an atmosphere under normal circumstances was covered in plating.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:36.043364352Z",
        "author": "Ripley",
        "date": "2015-12-16T10:38:52+0000",
        "id": "a1ed28080e842ba615dda7982ea16ad5",
        "post_id": "post-252190",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.089714688Z",
        "author": "Andy44",
        "date": "2013-10-05T15:37:59+0100",
        "id": "2dff802a4067127302f32c1919ac8b2f",
        "post_id": "post-219585",
        "text": "Unstung said:The photos in the post above were captured with a DSLR (Nikon D3100), while these were taken with a point-and-shoot (Canon PowerShot S90).\n\nI prefer the latter, but I'm into architectural and street photography.The lack of activity in this thread disappoints me.\n\nSorry... Let's see some more 35mm monchrome film.These next two are from an old prison in Lorton, Virginia, which has been turned into a county park. They are demolishing some of the structures while others are fenced off. Meanwhile, there is a gated community next to it, which I find ironic.This next one is from the waterfront in Alexandria, Virginia. I used a Lensbaby lens to get the distorted edges.All these were shot on Kodak TriX film, which I believe just got sold, but the new owners say they'll keep making it thankfully.All three of these were printed and developed in \"lith\" developer, which gives them that grain and color. The first two were on Arista EDU brand paper while the last is on Fomatone MG Classic paper. Different chemistry in the different papers yields very different results.I prefer the Arista for that gritty dystopian look, and the Foma paper for that dreamy look. By changing up the developer chemistry I can get even more control.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.559288064Z",
        "author": "RGClark",
        "date": "2012-01-11T06:30:46+0000",
        "id": "8635f04b1c6bc8a28622e1c6069da422",
        "post_id": "post-220357",
        "text": "T.Neo said:For Dragon to be useful, it has to carry other stuff-mass, like people or cargo (and propellant). Having effectively just the mass of the capsule means that you have little or nothing left over to allocate to payload.\n\nYou may find it interesting to see what payload you get for this SSTO Falcon 9 from Schilling's launch performance calculator if you assume that with altitude compensation you can get the vacuum Isp of the Merlin Vacuum and vacuum thrust of the Merlin 1D.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.638741504Z",
        "author": "jinglesassy",
        "date": "2010-09-03T06:53:49+0100",
        "id": "338da04f6ae3d14a5a8bde15268bd433",
        "post_id": "post-253040",
        "text": "Shadow Addict said:I can't comment on how viable a program like this is so I'll just say what came to my mind:THAT IS SO BADASS. Can't wait til the media gets a hold of this and reports on NASA bombing the Sun!\n\nYep they sure are going to have a field day with this more so then with the \"THEY ARE BOMBING THE MOON TO FIGURE OUT HOW TO BLOW IT UP STOP THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\"",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556042752Z",
        "author": "Urwumpe",
        "date": "2012-01-03T20:54:23+0000",
        "id": "d1109d881cf756c96c669d76bb516777",
        "post_id": "post-220318",
        "text": "RGClark said:Are you saying SpaceX benefits financially by intentionally deceiving people on this issue?\n\nCongratulations, you just became aware of marketing. :rofl:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.44854144Z",
        "author": "ar81",
        "date": "2010-04-30T19:58:14+0100",
        "id": "c206660e84313c3a98acf7197cf5ef6b",
        "post_id": "post-219878",
        "text": "Did you know about the space program in Atlantis? They blasted the Cylon iron mothersips that crashed on the moon and that's why you have magnetic field. This war started when Cylons attacked Atlantis Mars base with a big asteroid that carved Valles Marineris... If you fly to other planets you may find some landers made by Atlantis space program.It is ancient history, you earthlings.",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:36.676362496Z",
        "author": "GLS",
        "date": "2008-08-02T18:45:21+0100",
        "id": "47dab3da6358919f7da39807626f59af",
        "post_id": "post-69121",
        "text": "Urwumpe said:No.Allowing direct access would make transparent testing of the MPS code impossible, also, the responsibility for the thruster belongs to the Atlantis vessel class. Letting the MPS handle the creation and control the SSME thruster will not be simpler.\n\nsorry about the delay... I was taking a shower...OK... so going back to your functs:1) What's the purpose of SetSSMEParams? (my guess: engine creation)2) If my guess above is correct, how do I get\/set engine throttle??",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.512609792Z",
        "author": "shangding",
        "date": "2010-04-30T10:05:22+0100",
        "id": "4603513bff0e1c66a8ebad2a4ef26034",
        "post_id": "post-220031",
        "text": "i don't remember the linkA-OK's wings of memcury,it isn't free,is it funny?",
        "thread_id": 14074
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55293312Z",
        "author": "Urwumpe",
        "date": "2011-11-13T15:42:11+0000",
        "id": "3000aca575c102b9ad2196540585ce10",
        "post_id": "post-220280",
        "text": "RGClark said:Actually, it doesn't say what the tank mass is for a given propellant load. But it does show on p.9 that you can increase your structural strength by having a pressurized tank, as proven by the early versions of the Atlas rocket that used \"balloon tanks\".\n\nyes, but if you did not skip the first 4 pages, you will also be able to put the structural engineering concepts of the various stresses, elasticity and moduli into perspective... even more if you had been involved in structural mechanics projects before.;)",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.930207488Z",
        "author": "SiberianTiger",
        "date": "2012-08-06T08:51:25+0100",
        "id": "ea23cf671eb6229164951be4106b32be",
        "post_id": "post-251688",
        "text": "Mega-cool! :thumbup: God Bless America!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55370752Z",
        "author": "PhantomCruiser",
        "date": "2011-12-09T08:45:11+0000",
        "id": "fa20daeaf6ecb27f58ad19ad80c0e7df",
        "post_id": "post-220288",
        "text": "My $0.02...I'm not sure if this has been previosly mentioned in this thread or not. I've tried going back to read it all, and well... It's almost as hard to read as some of the proceedures I have to work through here at a nuclear plant.I think it's been shown that reusability (in present form of the words) is still somewhat mythological. The SSME are reuseable, but only after a long and lengthy (and expensive) rebuild process to again certify them flight ready.SpaceX wants Dragon to be reuseable, but there will still be some in-depth non-destructive examination (NDI), along with other tests to recert the Dragon for spaceflight, correct?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56728064Z",
        "author": "Urwumpe",
        "date": "2013-11-19T08:43:38+0000",
        "id": "313ed8e52db47146067e2dcca38a8e04",
        "post_id": "post-220449",
        "text": "RGClark said:However, SpaceX wants to transition to reusables.\n\nCitation needed.---------- Post added at 09:43 AM ---------- Previous post was at 09:41 AM ----------RGClark said:This was a spin around the longitudinal axis. They believe they can solve this by adding landing legs to the first stage which can be deployed like an ice skater extending her arms to slow down the spin.\n\nThat was no simple spin, that was a tumbling including vortexing and sloshing of the liquid propellants. You can damp this by thrusters, but these consume fuel. You can add heavy gyroscopes. Or make the tanks heavier by including more anti-slosh and anti-vortex baffles.Also about your reuse calculations: Do you know why the Ariane 5 does not recover its boosters, like the Space Shuttle did?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.981977088Z",
        "author": "fort",
        "date": "2012-08-09T13:59:54+0100",
        "id": "325b7c57e3726fa0278f1b96b4aec85d",
        "post_id": "post-251791",
        "text": "The mouth of the Martians when they will discover that the Terrians are in metal! :huh:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5655552Z",
        "author": "T.Neo",
        "date": "2013-10-22T13:02:18+0100",
        "id": "3f6f7bd97e7b681815fb3edbe13c0c0b",
        "post_id": "post-220432",
        "text": "Assuming a stage mass of 415 tons, a propellant fraction of 95.5% and a dV to orbit of 9100 m\/s, that would be a 'significant payload' of roughly two tons. This with a takeoff mass of over 400 tons; indeed, the majority of F9 v 1.1's takeoff mass, for only a small fraction of the payload. Even Antares lifts more payload, at roughly half the takeoff mass.It really puts the advantages of staging in perspective; for only about 20% increase in mass, you get an overfive-foldincrease in payload. And if the first stage truly is the majority of the launch cost, you won't get much of an increase in cost either.If SSTO were as advantageous, and as possible to make happen with SpaceX hardware, as you make it out to be, then SpaceX would be actively pursuing SSTO vehicles. All indications are that they aren't. It doesn't make sense.And being able to recover a stage from F9 staging velocity and from orbit are two very,verydifferent things. If you tried that with the F9 first stage, you would end up adding a lot of mass to the stage- obliterating your payload and probably the ability to make orbit altogether.You also wouldn't be able to deliver payloads to higher orbits, which is a big part of the launch market.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586480384Z",
        "author": "RGClark",
        "date": "2011-09-17T14:54:05+0100",
        "id": "59109ab94db39f20e11c4bca6355a684",
        "post_id": "post-220248",
        "text": "Urwumpe said:The actual tank structure mass has always been very low on rockets, compared to the thrust structure holding the engines. About 70% of a rockets dry mass is engines and thrust structure.\n\nThis is not correct. The propellant tanks are always a significant mass for any rocket. This is especially true for hydrogen fueled vehicles since the tanks have to be so large to hold the low density LH2.I am aware that on the Saturn V the thrust structure had to be particularly heavy. But this is probably the case because the Saturn V was such a large vehicle, with the large masses of the upper stages and payload that had to be lofted.This report by an aerospace professor uses some mass estimating relationships that rocket engineers use to estimate masses in designing their vehicles:Mass Estimating Relations\u2022 Review of iterative design approach\u2022 Mass Estimating Relations (MERs)\u2022 Sample vehicle design analysishttp:\/\/spacecraft.ssl.umd.edu\/academics\/483F09\/483F09L13.mass_est\/483F09L13.MER.pdfThis shows that for a SSTO the thrust structure is a relatively small proportion of the dry mass compared to the mass of the engines and propellant tanks.It also confirms that an expendable SSTO is feasible using hydrogen fuel.However, these same mass estimation formulas can also be used to show that a dense propellant SSTO can be made of smaller dry mass to carry the same payload.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.495863552Z",
        "author": "orb",
        "date": "2010-09-01T14:45:56+0100",
        "id": "ecdf97cf61f4c2af8a626e883d5954da",
        "post_id": "post-252692",
        "text": "O-F Staff Note: Moved to Off-topic.",
        "thread_id": 16320
    },
    {
        "@timestamp": "2023-09-14T07:13:05.618071296Z",
        "author": "Columbia42",
        "date": "2010-05-09T21:53:57+0100",
        "id": "487f8ce76fdcf65622d7053d0f82bd1e",
        "post_id": "post-220768",
        "text": "Awesome ship! How exactly will the shuttles land on Mars without a runway? Are you planning on installing parachutes, hover thrusters, and landing gear?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6559936Z",
        "author": "Tex",
        "date": "2010-06-14T22:47:55+0100",
        "id": "b2284ce908ab0d0914a0c74c3cf96e76",
        "post_id": "post-221088",
        "text": "Good work mate:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.520729088Z",
        "author": "Polaris",
        "date": "2010-09-03T03:39:21+0100",
        "id": "f3dbba87548251776ac3a1e3f9932bac",
        "post_id": "post-252775",
        "text": "Okay, I am planning my trip to the Moon. Since I have something of a notorious record for crash landing, I will not use a UMMU compatible ship. My landing site will be at Rhysling Crater.By the way, I should tell you I am still up in the air about my ship. I would like to design it myself. I need some help with coding, the mesh, and the texture. The config and scenarios I would like to design myself. By the way, when did you guys do Orbiter Forum Mission to the Moon?",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.628338432Z",
        "author": "Salun",
        "date": "2010-05-14T04:26:00+0100",
        "id": "d1971b0d6a6415ca7abc93b3a0cb3bd1",
        "post_id": "post-220858",
        "text": "I vote for teh stack to be named the MSS H.G Wells or the MSS Samual ClemensEdit: That or the MSS Stephen Colbert. But for the Lose of signal system I'm naming it the Tesla Constellation.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.168070912Z",
        "author": "N_Molson",
        "date": "2010-05-02T01:46:18+0100",
        "id": "8863e689dc5ee73f39142e75113fb668",
        "post_id": "post-219680",
        "text": "I was scared when I saw in the headlines that something went wrong with the Progress \"Kurs\" system... The same kind of scenario happened on Mir, but the cosmonaut had no velocity readings on the TORU. It ended with a collision, and the depressurization of a science module that could never be repaired (the leak was behind some electrical panel).Good thing that Kotov mastered the situation :thumbup:",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.677650176Z",
        "author": "Urwumpe",
        "date": "2008-11-04T16:06:00+0000",
        "id": "aa84638d4bc9d2f072a36079a4b46620",
        "post_id": "post-69135",
        "text": "GLS said:My code is still not active...\n\nYou just had to remove the comments from the lines in the Atlantis constructor to enable it.I just edit some lines in it, so it does use the existing SSME thrusters.PS: How do you want to set the thrust level?0.0 - 1.0or0 to 109% ?",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.657424384Z",
        "author": "Urwumpe",
        "date": "2010-05-02T21:37:32+0100",
        "id": "9d9d41be2b7d2b245c26f68a2e5c586e",
        "post_id": "post-220570",
        "text": "Bj said:Really? I would have thought with all the developing you do, you would have this insanely fast expensive computer. How old is old?\n\nDuron 2300+.... about 4 years old in general, only the graphics and GPU got replaced.I plan buying a new computer since 3 years, but the money is a bit tight currently.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.169274112Z",
        "author": "acesax23",
        "date": "2010-10-25T15:33:13+0100",
        "id": "d0544dd0e2956c2e1ada53ef63e3f3ff",
        "post_id": "post-219690",
        "text": "why November 15 !??",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.062925312Z",
        "author": "N_Molson",
        "date": "2011-11-26T15:35:25+0000",
        "id": "e8649d578ee4aef4bf51a184c3c492bb",
        "post_id": "post-251268",
        "text": "What is PTC Roll?\n\nPassive Thermal Control. BBQ roll if you prefer.---------- Post added at 03:35 PM ---------- Previous post was at 03:34 PM ----------Second burn started. :thumbup:1534 GMT (10:34 a.m. EST)T+plus 32 minutes, 40 seconds. Ignition! The Centaur's single RL10 engine has re-ignited to propel Mars Science Lab into its hyperbolic departure orbit.\n\n1536 GMT (10:36 a.m. EST)T+plus 34 minutes. The engine is burning well. This is a planned eight-minute firing by the Centaur's single Pratt & Whitney Rocketdyne RL10 engine.\n\n1537 GMT (10:37 a.m. EST)T+plus 35 minutes. This burn is occurring 100 nautical miles above Africa.\n\n1538 GMT (10:38 a.m. EST)T+plus 36 minutes, 10 seconds. Continued good engine operation is being delivered by the RL10.\n\n1539 GMT (10:39 a.m. EST)T+plus 37 minutes. The vehicle skirting just south of Madagascar now.\n\n1539 GMT (10:39 a.m. EST)T+plus 37 minutes, 55 seconds. Vehicle's current acceleration is 0.95 g's.\n\n1540 GMT (10:40 a.m. EST)T+plus 38 minutes, 5 seconds. About two minutes are left in the burn to reach MSL's planned escape velocity\n\n1540 GMT (10:40 a.m. EST)T+plus 38 minutes, 45 seconds. Engine performance remains normal.\n\n1542 GMT (10:42 a.m. EST)T+plus 40 minutes, 30 seconds. MECO 2. Main engine cutoff confirmed. Centaur has completed its second burn of the day, this one to give the final boost to propel the Curiosity rover out of Earth orbit.\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.088146688Z",
        "author": "Andy44",
        "date": "2012-05-11T00:11:56+0100",
        "id": "24b1fb4a440aaf98b4dc0cf12dc51c1c",
        "post_id": "post-219575",
        "text": "Blacklight said:It's a shame that film is getting made less and less. Proper pinhole camera photography is eventually going to go away.\n\nNot so fast. Film is not the big consumer item it once was, but it's going strong among the art photography crowd and companies are even releasing new products. The Agfa brand name has been ressurected, new printing papers are being introduced. Even as Kodak filed for bankruptcy they announced that despite discontintuing lots of stuff, Tri-X film and chemicals are still making money. Go look athttp:\/\/freestylephoto.biz\/for an example of the cool new stuff coming out.Now the down side is that it's a lot harder to find someone to process your film and make prints since photo labs are closing. Drugstores still process C-41 film in their machines, though. If you're a serious film user you'll have to have a home dark room, which is nothing new.It's also a little harder to find new film cameras. Canon and Nikon still make student model 35mm SLRs, but the raft of fancy consumer gear we used to see is no more. Toy cameras like Holgas and Dianas are popular, and if you got money and want to go medium format, you can still buy a Leica M7 or a Hasselblad, and Fujifilm recently released two really nice new 120-film cameras. Large format film cameras are still selling and probably will as they have always been niche items. And Fujifilm makes Polaroid-style instant film in large format. In fact, the Impossible Project is a company run by former Polaroid employees who are recreating Polaroid film for sale to the art photo world.And if all else fails, you can build your own stuff and mix your own chemicals. That's how they did it in the 1850s.---------- Post added 05-10-12 at 07:11 PM ---------- Previous post was 05-09-12 at 11:47 PM ----------Right on time, a friend sent me this link today concerning the future of film:http:\/\/www.pdnonline.com\/features\/The-Future-of-Film-5631.shtml",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.082422784Z",
        "author": "SiberianTiger",
        "date": "2010-08-07T19:58:46+0100",
        "id": "2d3e1aaf8fac725a3b51b8104a7d57d8",
        "post_id": "post-219536",
        "text": "FordPrefect said:Alright now.Check this out. That's veeeryyy cool (and sometimes almost eerie):http:\/\/sergey-larenkov.livejournal.com\/:thumbup:\n\nThis one is the most powerful:large:http:\/\/pics.livejournal.com\/sergey_larenkov\/pic\/000029eg",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.437414912Z",
        "author": "N_Molson",
        "date": "2010-09-01T14:24:10+0100",
        "id": "da57734e2fc6ca89350bc3ade0af3240",
        "post_id": "post-252539",
        "text": "I set the background sky strenght to 0.1, the result is breathtaking ! I can see faintly the Milky Way, and now constellations are much much easier to recognize !:cool:",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.169399808Z",
        "author": "orb",
        "date": "2010-10-25T16:01:44+0100",
        "id": "5035cbc01536dd1f2d468c9bae3c28b4",
        "post_id": "post-219691",
        "text": "acesax23 said:why November 15 !??\n\nFrom Wikipedia:The Progress M-05M spacecraft will spend three weeks orbiting a safe distance from the space station to enable Russian engineers to conduct technology experiments before being deorbited November 15.\n\n---------- Post added at 17:01 ---------- Previous post was at 16:40 ----------Roscosmos:Progress M-05M Autonomous Mission:Today, on Oct. 25, cargo vehicle Progress M-05M undocked from the International Space Station Pirs module at 18:25 Moscow time.The autonomous mission will last about 3 weeks. Within these days, geophysical experiment is to be carried out, and then the Progress is to be deorbited and drowned in the South Pacific....\n\n",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.352187136Z",
        "author": "shangding",
        "date": "2010-04-28T03:09:33+0100",
        "id": "8b8889e69761f0f779979711076f7ee9",
        "post_id": "post-219771",
        "text": "windows xp sp3 ,and run in windows mode,the screen will not flash.-----------------------------------------------------------------have another problem.in chinese windows xp , will have a garbled display.like this",
        "thread_id": 14040
    },
    {
        "@timestamp": "2023-09-14T07:13:36.520672256Z",
        "author": "River Crab",
        "date": "2010-09-02T17:08:46+0100",
        "id": "acc38b1188bcb1a2d026c2a2bad1ae1b",
        "post_id": "post-252774",
        "text": "PhantomCruiser said:Also, one of the guys is heading up a Venus trip, he's playing his cards close to his chest for now though. I do wonder what those guys are up to...\n\nLet's try not to leak too much...That project isREVIO, it's headed by Pyromaniac605. The structure is much different, we're trying to build off past experience with such projects (like OFMM) and thus some things will change. However, I still view it as a successor to OFMM.REVIO is sequenced into Phases, Pyro has done a great job of structuring in an insightful way...the current phase involves unmanned missions....Currently our group has...some members, if you include me that's...a few. Not that many. However, it won't be like OFMM's early stages as a social group, when (mostly useless) members flooded in as if it were a Facebook group. REVIO promises much greater reward.Since we're short of members, maybe you (yes, you) might consider helping us? Right now we're in need of someone capable of doing the number-crunching to see what's feasible. We will also need a hardcore researcher who knows where to find records of previous spaceflights.Maybe you're the talented youth we're looking for?:)(To join, you can post in theREVIO forum threadasking to join, make sure to tell us what you can do. Or, PM Pyromaniac605)",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664784384Z",
        "author": "Izack",
        "date": "2010-05-04T22:36:46+0100",
        "id": "7dd225da96f4cfab660d569ca34c2785",
        "post_id": "post-220645",
        "text": "I agree with Pablo and Ashaman. Producing fuel en route will save space mass without cheating much (unchecking 'limited fuel').There is plenty of space available to have fuel production modules and keep the special Mars equipment.Anyone know of a good communications module for a stack? Artlav's right: we're sorely lacking in addons for this type of mission.And to think...this is only the first stage. Of course, the Arrow should be at least somewhat easier to plan out and send packing. Speaking of which, is it possible to Velcro a couple of boosters to the Arrow's hull for some extra thrust on Mars Ascent?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.48638592Z",
        "author": "Vanguard",
        "date": "2010-04-30T08:08:43+0100",
        "id": "b99672556bb9232c6514b24c9439fe81",
        "post_id": "post-219981",
        "text": "I agree as well. I don't think it's informal. Children just have a bigger imagination:)Spacecraft = boatSpaceship = shipStarship = Cruise liner",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:35.756475392Z",
        "author": "Keatah",
        "date": "2012-04-11T07:51:29+0100",
        "id": "0afe721f67680a880877128e64dc6be7",
        "post_id": "post-251357",
        "text": "This isREALscience! Just better hope this rover's descent system works correctly.As a side note, if first two rovers were designed for, what, 40 sols?? And are lasting many years.. Consider that this rover is designed for 2 years; and we'll probably get 10 or 15 years outs of it!I'd just love to see a manned mission with this type of endurance.. bwaahahahaaaaaa!! AAAAAAGGGGGGGHHHHHHRRRROOOOOOOOOOOOOOOOOOOOooooooooooopppppppppfffttthht!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6697024Z",
        "author": "Bloodworth",
        "date": "2010-05-05T22:17:02+0100",
        "id": "31f3919a7af88fa76d1a630ceda63d2b",
        "post_id": "post-220688",
        "text": "Urwumpe said:Apollos twin sister is Artemis, the moon goddess. Also Apollo is the god of colonization.But the real reason is explained here:http:\/\/history.nasa.gov\/SP-4205\/ch1-6.html\n\nI have been wondering about that fordecades!!I just had an idea for a name:PROMETHEUSPrometheus brought fire down to man from the heavens, just as we are bringing that very same fire, from the heavens down to mars. That fire being (in the literal sense) the fire of the rockets (and in the figurative sense) the fire of knowledge. Conversely, the mission could represent prometheus' ascent INTO the heavens to acquire that knowledge. In acknowledgment of this fact, the mission patch could contain a flame.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5512832Z",
        "author": "Tacolev",
        "date": "2011-09-21T19:49:38+0100",
        "id": "8b89ac22d2e70522b16a64d1bd3f81ce",
        "post_id": "post-220265",
        "text": "I'm still a fan of the \"Plane so big it's still in ground effect at cruising altitude\" first stage.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.785484288Z",
        "author": "fraxudemspas",
        "date": "2012-08-05T14:37:52+0100",
        "id": "085f3e789a09ffa58065ac29bade9d7f",
        "post_id": "post-251471",
        "text": "Mikeol1987 said:Hello all, hope we're all getting ready for the landing! I've already got my eyes on the solar system simulation running so I can keep track of where we're at, I have to stay up late tonight as I'mGMTBut I'm making it into a little event, hoping to photograph the mars 'triangle' later tonight too.-Main concern for landing-Parachute Failure within its first stage\n\nStaying up late? More like not sleeping, the landing is 7:31 CEST (5:31 UTC). I'm hoping to catch the whole coverage, so stocking up on coffee as we speak.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57287808Z",
        "author": "RGClark",
        "date": "2013-11-28T19:53:47+0000",
        "id": "9ab70aa2513b1cc2c5bb2542f5756b98",
        "post_id": "post-220489",
        "text": "Loru said:@RGClark.Yes. I use John Schilling's calculator as base for my rockets but I noticed that results vary from those in orbiter. I'm not sure what ascent profile is used in calculator but for example Themis-A and HCLV have less payload capacity than in calculator (both are throttling down to avoid more than 4G forces on payload).So it's nice prototyping tool but not magic ball to answer all your questions.BTW Have you ever tried putting numbers in for example Velcro add-on and testing propsed ideas?? It's not that hard TBH. There are already some Falcon meshes so you can test it yourself. Velcro already have 2 ISP values (for vacuum and sea level).Yes. SSTO is possible but if it was economically vialble it would be around for some time already.\n\nYes. I will, finally, give Velcro a try.About the Schilling calculator, I haven't done this with all known liquid fueled rockets, but for the ones I looked at the Schilling calculator was within about 10% of the listed payload value. I noticed though it was much less accurate when I applied it to the Ares I or Ares V or SLS, perhaps because they use large solids with highly variable thrust values. I also haven't tried it for the case of rockets using small strap-on solids.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816317952Z",
        "author": "T.Neo",
        "date": "2010-04-26T16:21:18+0100",
        "id": "d91e5be94fec22b03763f6f10e435d3e",
        "post_id": "post-219348",
        "text": "No.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.985587968Z",
        "author": "orb",
        "date": "2012-08-14T22:25:38+0100",
        "id": "3be03057250f4429f5e4e47abffdbe56",
        "post_id": "post-251816",
        "text": "CBS News Space:Curiosity's software successfully updated; mobility tests on tapSPACE.com:Mars Rover Curiosity Survives 'Brain Surgery,' Set for 1st DriveDiscovery News:Curiosity Ready to Drive After 'Brain Surgery'The Planetary Society Blog:Curiosity's Marsdial is on Mars!Four Mastcam images of the calibration target -- the Marsdial -- were taken on Curiosity's sol 3 (August 9, 2012) over a period of about 8 minutes. In that time, the shadow of the gnomon moved slightly, marking time on Mars with a sundial.NASA \/ JPL \/ MSSS \/ Gordan Ugarkovic\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.585803776Z",
        "author": "Urwumpe",
        "date": "2011-09-13T23:13:06+0100",
        "id": "bf1754756d30159d75e9d73a8828a52a",
        "post_id": "post-220238",
        "text": "RGClark: If real engineering would be really that easy, my coworkers and me would be out of work, since just a single beard with a whiteboard is enough. Luckily, the real world is so complex, that we can't just stop employing new specialists here, despite us only doing CAx services for many more engineers at the actual projects - good work is always rewarded with more work, and real engineering is a lot of work.Your first order estimates here already fail to correlate with any experience values, so don't you think you should better calm down a bit, take a deep breath and then calculate really conservatively?If you think that it is below your dignity to do proper CAE on your first-order estimates to prove that you are right despite the conservative first-order estimates being far away from your claims: There are always people like my company to do the dirty numerical work for you and let you concentrate on the decision-making. But be aware: Specialists cost money, because while we like our job, we like our job to be profitable.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.8331072Z",
        "author": "Goth",
        "date": "2010-04-26T19:34:41+0100",
        "id": "7da65beae8bb4184a31a3c4f7ae4815b",
        "post_id": "post-219438",
        "text": "A better VC for the Shuttle-A.",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:36.039853824Z",
        "author": "Donamy",
        "date": "2014-02-11T05:16:56+0000",
        "id": "cac84cb01bff92ce4b2caf2b0851d000",
        "post_id": "post-252163",
        "text": "Could it have happened on landing ?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.628853504Z",
        "author": "Urwumpe",
        "date": "2010-05-14T19:12:33+0100",
        "id": "e69e47a59d434667e900d045eacb0e66",
        "post_id": "post-220863",
        "text": "The loads for aerobraking are, at most, lower than the loads by propulsion.There are no different types of loads by situation, only static and dynamic loads.The acceleration is a useless value on calculating loads. What counts is the pure raw force and the torques, that are resulting from it.The CBMs of the ISS use 16 bolts with 19,600 pounds pre-load force each, once completely connected. A rock solid connection. I don't find much more data on how much punishment they really take, but it seems you can generally say, that your spacecraft module will break before the bolts of the CBM.And sorry, I find the cargo cult science in the thread a bit annoying. I might be a bit sarcastic right now, but let me put an conservative estimate: 99% of the posts in the thread are done by people, who couldn't even land on the moon, but who think that writing more posts and wild assumptions here is better than listening to the questions, suggestions and objections of those, who have the flight experience.Hell, I can't really understand why we suddenly got the MSS, and I am completely lost why we have many posts already discussing the name for it. Instead of serious calculations, people need to discuss the most basic form of the rocket equation, without any of the really needed extensions to it. What goes on here? If the thread is about pushing the ISS into Mars orbit, we can be done in 25 seconds, write the scenario and be done with it. Sorry, I feel the focus of landing on Mars is completely lost to making screen shots and naming contests of a spacecraft, of which we still don't know, what we expect of it. I can't believe that a week had to pass, without any progress towards Mars, but with a lot of red tape being handed around. I can already see NASA landing on Mars before we have decided if we should paint the floor grass-green or mars-red. That is *garble*, absolutely *garble*.Especially, even considering to your advantage that most people here have no university education on manned space mission design, I still feel that we have one day of discussion for just 5 minutes of using a pocket calculator. I would prefer the other way around. See that people really put effort into comparing alternatives or calculating how the flight manifest could work out for a while, before they go posting their findings for bringing the discussion forward.I am getting a bit frustrated here, and if people really decide to name even the toilet paper dispenser Colbert, I'll openly revolt. Colbert is a perfect name for the current state of the project. The hero of the under-performers, for a under-performing project.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.613766656Z",
        "author": "Wolfer",
        "date": "2010-05-07T02:27:26+0100",
        "id": "1d56926dee4dfbc07ba4c11d00136664",
        "post_id": "post-220729",
        "text": "Couldn't the buildings just be textured so they look covered in a couple layers of dirt?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.044802816Z",
        "author": "Urwumpe",
        "date": "2017-03-22T09:17:12+0000",
        "id": "60482d8166085a27d3323e863ab06a74",
        "post_id": "post-252202",
        "text": "Maybe a chance for some space-crazed entrepreneur to fly to Mars and swap tires...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.649375744Z",
        "author": "Bloodworth",
        "date": "2010-06-10T08:24:38+0100",
        "id": "181efafdfabf34053705505dd4c817dd",
        "post_id": "post-221024",
        "text": "Shadow Addict said:Is the wiki article an accurate summary the topic so far? I'd like to get in on this but 34 pages is a little hard to read, especially if there's an alternative.\n\nYes, to my knowledge the wikki is a fairly accurate summary. It gets updated frequently.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62572544Z",
        "author": "Bj",
        "date": "2010-05-12T05:54:15+0100",
        "id": "4424357c05075dc0fa68a12b2954d90a",
        "post_id": "post-220833",
        "text": "Izack said:Could this be where multiple smaller transfer vehicles become useful? :hmm:\n\nHow so?Pablo49 said:I was thinking about the UCGO satellites earlier.\n\nI'm thinking those satellites that came with DGIV (I think) would work good too. Ill add it to the list:cheers:Arrowstar said:Well, it's really not a fuel wasting issue, though I suppose that can be part of it. The more fuel you require to stop at Mars, the less payload you can bring because your payload mass has partially been replaced with fuel mass. Aerobraking has the benefit of allowing more payload mass, so long as the heat shield isn't larger than the fuel required to stop, as well.:)\n\nYes think of it this way, if we have 98,900kg absolute maximum, with only a single tank load, that is much less than a single payload from the Ares V. So what is that, like 4 modules space shuttle sized?Note: after a quick check, if we load a AresV full of fuel (160,000kg) onto the MSS, we can jump our payload up to 484,474kg.Which makes me think, how long of a burn would it take for so much fuel?Reversing Specific impulse equation:[math]1500000\/9.18 = 1797.38 * \\frac{42000+160000}{\\bigtriangleup t} [\/math][math] ~90.91 = \\frac{202000}{\\bigtriangleup t} [\/math]which turns to ~2221.98 seconds or 37.03 minutes. Ouch:blackeye:... but still doable.Well anyway more planning tomorrow.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.766631936Z",
        "author": "orb",
        "date": "2012-07-31T21:22:47+0100",
        "id": "a0577fdbf8abaff861482e040a7164a6",
        "post_id": "post-251436",
        "text": "NASA News Release:RELEASE : 12-257Daring NASA Mars Mission Broadcast Lands In Times SquareJuly 31, 2012WASHINGTON -- The Toshiba Vision screen in New York City's Times Square will become the largest East Coast location for the public to see live mission coverage of Curiosity, NASA's most advanced planetary rover, as it lands on the Martian surface at 1:31 a.m. EDT August 6.The Toshiba Vision screen will broadcast NASA TV coverage beginning at 11:30 p.m. EDT August 5 and continuing through 4 a.m. EDT the next day. Programming will originate from Mission Control at NASA's Jet Propulsion Laboratory's (JPL) in Pasadena, Calif. The rover is on a precise course for a landing beside a Martian mountain to begin 2 years of unprecedented scientific detective work.\"In the city that never sleeps, the historic Times Square will be the place for New Yorkers to participate in this historic landing,\" said John Grunsfeld, associate administrator for NASA's Science Mission Directorate. \"When you think of all the big news events in history, you think of Times Square, and I can think of no better venue to celebrate this news-making event on Mars.\"Getting Curiosity to the surface of Mars will not be easy. During a critical period lasting only about 7 minutes, the MSL spacecraft carrying Curiosity must slow down from about 13,200 mph (about 5,900 meters per second) to allow the rover to land on the surface at about 1.7 mph (three-fourths of a meter per second). For the landing to succeed, hundreds of events will need to go right, many with split-second timing. All are controlled autonomously by the spacecraft.Prominently positioned below the world-famous New Year's Eve ball in Times Square, the Toshiba Vision dual LED screens will allow viewers to see the action from Mission Control, including receipt of the first signal from Mars following a successful landing. \"We're pleased the Toshiba Vision screens will offer a unique view of this great scientific achievement, the landing of the rover Curiosity on Mars,\" says Eddie Temistokle, senior manager of corporate communications and corporate social responsibility for Toshiba America Inc.Visitors to Times Square can hear the audio portion of NASA's coverage along with other listeners around the world by tuning in to the online radio station Third Rock Radio. This is the first time Third Rock Radio will provide live coverage of a NASA event. Third Rock Radio can be streamed from the NASA homepage at and on smart phones and tablets through the Tuneln mobile app.In the first several weeks after landing, JPL mission controllers will put the rover through a series of checkouts and activities to characterize its performance on Mars while gradually ramping up scientific investigations. Curiosity then will begin investigating whether an area with a wet history inside Mars' Gale Crater ever has offered an environment favorable for microbial life.{...}SPACE.com:NASA to Broadcast Mars Rover Landing From NYC's Times Square Sunday NightDiscovery News:Mars Rover Curiosity Makes it to Times SquareUniverse Today:What Will Curiosity\u2019s \u201cView\u201d Be as it Approaches the Red Planet?Join Universe Today\u2019s Live Webcast of the Curiosity Rover Landing",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664653056Z",
        "author": "Pablo49",
        "date": "2010-05-04T22:08:17+0100",
        "id": "18bf86827a6a12e6f38f9741a4420f9a",
        "post_id": "post-220644",
        "text": "I think we should go the miner route, where we produce fuel cargo.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.82222336Z",
        "author": "Ghostrider",
        "date": "2010-04-28T20:55:25+0100",
        "id": "b4c60036886fd080d96873f6df8e648f",
        "post_id": "post-219409",
        "text": "I for one welcome our new redhead, Catholic skeptic gun-toting pathologist black lace lingerie-wearing overladies.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.989692928Z",
        "author": "RGClark",
        "date": "2012-08-22T03:43:46+0100",
        "id": "f5d14b21c8343aa33bdc35826753a6d5",
        "post_id": "post-251851",
        "text": "Screamer7 said:Now that is very interesting.Is that data what they expected?\n\nI believe also Spirit and Opportunity showed above freezing daytime surface temperatures and above triple point (6.1 millibars) pressure readings.Bob Clark",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.14169344Z",
        "author": "AtlantisOnline",
        "date": "2010-04-30T00:14:55+0100",
        "id": "e0f408d0093eabea0bf55cf3d90ae66f",
        "post_id": "post-219639",
        "text": "Version 4.3 doesn't have them. The RNDZ checklists I can use...they are a bit complicated but I will eventually get them. I hope. In the mean time could someone tell them to me in everday english:)Also I don't believe their is enough info in the setup notes to do one of the menouvers. (pardon my spelling) I guess what I really need is how much do I burn my engines for to preform the menouver. I understand what to do for the pitch rate but what do I need to do for the burn. Thank You",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:13:05.089855232Z",
        "author": "Izack",
        "date": "2013-12-17T02:34:03+0000",
        "id": "64cae077be84181bd011550de2e1da5f",
        "post_id": "post-219587",
        "text": "What exactly is this effect, other than the underexposure?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.993062912Z",
        "author": "Urwumpe",
        "date": "2012-08-23T14:17:59+0100",
        "id": "c03016c33fc6b34bb4e349d8521fd32e",
        "post_id": "post-251880",
        "text": "Keatah said:The sensor's responsiveness to different windspeeds would be less if there was a grating or screen over it. So it should have been protected until ready for use. OR, a less sophisticated but inherently more durable sensor could have been utilized. But then progress stagnates.\n\nJettisoning the shielding after a few million kilometers of travel (and not earlier or never) takes a lot of equipment that has to work and that costs mass.Also the system of two pitot tubes at a spot where undisturbed wind can reach them is hardly sophisticated (No moving parts, that might fail because of dust and loss of lubrication).",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555730688Z",
        "author": "Hlynkacg",
        "date": "2012-01-03T11:19:04+0000",
        "id": "f6cddaeb674fa4a1ac44ec89ccd7915c",
        "post_id": "post-220314",
        "text": "RGClark said:The importance of their accomplishment is that they showed space costs do not have to be as expensive as commonly believed. One of the key cuts in overhead as Elon has admitted was by keeping labor costs low.Elon also believes he can cut the costs to space to the $100 to $200 per kg range by reusability. Based on his track record I'd say it's a good bet he's probably right.Bob Clark\n\nThat may be, but it has little to nothing to do with engineering challenges behind building a SSTO \"as God and Robert Heinlein intended\".",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.596602112Z",
        "author": "Zachstar",
        "date": "2010-05-04T05:05:22+0100",
        "id": "f7460bbd182bcbfcdef2d7924fa5a0cb",
        "post_id": "post-220511",
        "text": "Actually what jump started A8 was fear of a soviet manned lunar flyby attempt. But that is besides the point.You don't fly peacetime missions in high threat environments. And dont say they \"Didn't know\" The SA-2 development could not have been hidden from us that well.",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:36.416905984Z",
        "author": "Wishbone",
        "date": "2010-10-11T23:50:22+0100",
        "id": "60b3b3f9bcefabbb27e2302c12c6b31e",
        "post_id": "post-252475",
        "text": "Love the idea (you may have guessed as much from my nickname...), will check out the code and see what can be done navigation-wise (in other words right now in SolarSailEx I'm up a creek w\/o a paddle)EDIT: looking up the code will take a bit more than I expected - no Shockwave at the PC I'm using now:(EDIT #2: Whatever the PMIs are, paddles have to be continuously controlled to achieve desired torque (to end the roll and then to maintain a given attitude). By the way, my attempt to steer it from the Lua console ended in a CTD... pretty sure I got the arguments wrong.",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64480768Z",
        "author": "Bj",
        "date": "2010-06-04T05:11:34+0100",
        "id": "b23114dcff9ed16f7cd66ad457f751f1",
        "post_id": "post-220987",
        "text": "Izack said:I have a small question.Can the mission-specific UCGO boxes be weathered a bit with Martian red soil? They look too shiny and generic right now...Pretty simple; just a layer of red rusty stuff over the reflective bit (in ear grating layman's terms:p)\n\nWhy not, just a texture change, but what if the box is used before even stepping foot on Mars? :tiphat:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611725568Z",
        "author": "Bloodworth",
        "date": "2010-05-06T07:41:54+0100",
        "id": "eca8f2f1ed9c79f0db1f0f73a0f2c23b",
        "post_id": "post-220710",
        "text": "Ok, Im willing to bend on the date, but here is my reasoning (as stated before). I honestly do not believe that a manned mission to mars will HAPPEN in the next 50-75 years. We have not even been able to get back to the moon in the last 35 years and that is, what, 1\/100,000th of the distance to mars! I do believe that it will happen eventually, but I am not overly optimistic that it will even happen in my lifetime (and frankly 41 ain't that old anymore).As far as scenario is concerned, I've been practicing at that time period and have had no problems. I simply launch a scenario, open scenario editor, add whatever vessels I want and just before I save the scenario I set the date; I don't attempt to warp that sort of timespan. I think the issue is when you have scenarios that try to last more than x span of time. I could be wrong though.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.674798592Z",
        "author": "Urwumpe",
        "date": "2008-07-31T13:18:10+0100",
        "id": "2bcc53c722d857175ceac0d5a223732b",
        "post_id": "post-69107",
        "text": "GLS: In the constructor, this function would not have any effect. I can include you a function to define the creation parameters for the SSMEs, but they will not exist in the constructor.DaveS said:Speaking of venting how about adding something like this:\n\nWow, this is really impressive!!!How do they vent the stuff, I would have expected a large cloud by it, but the brightness is more than I expected, is it combusted partially? And I thought the vent valves are at the top of the ET, but this looks like they are at the intertank.And do I see a small trail of hydrogen in the video? The oxygen is easy to notice as it is sky blue, but there is also a transparent flow.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:04.785329152Z",
        "author": "statickid",
        "date": "2010-04-28T22:47:36+0100",
        "id": "61a2b8ea5eefb4468dd9d3883f91c2b1",
        "post_id": "post-219325",
        "text": "if you're just talking about lining yourself up, like Urwmpe says orbit and map are hard to beat for me.If you're having trouble lining up with the mark, just make sure your orbit intersect the base on the map, with DN or AN burns.south of equator DN burns flatten orbit towards equator, north of equator DN burns make it more perpendicular to equator.AN burns do the opposite. think of equator like a fulcrum for your orbit!I don't know how much you played yet but the \"orbit mfd\" is all powerful! in fact i never even learned how to trans x. just make sure you push the PRJ (projection) button so its reference is the ship, then you will see the true situation of your personal orbit for landing and intersecting with the surface.I also switch to the \"surface\" mfd when landing or in atmosphere it has tons of useful information, probably most important is the vertical acceleration, IMO",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:05.628240896Z",
        "author": "Pablo49",
        "date": "2010-05-14T04:04:19+0100",
        "id": "04d2dc4c05a8609379372317b94cf404",
        "post_id": "post-220857",
        "text": "Bj said:I guess 5\/ms is tolerable perhaps though not (realistically) with the solar panels extended like that, maybe if they where brought in more for burns?\n\nWe could bring in the solar panels, undock them, and have them running parallel with the main stack.Bj said:Pablo, as MSS designer, that includes the order at which these modules are launched and how they are built. It looks like being single file, these modules can be placed in their final position immediately.\n\nI have them in a row for that very reason, easier to form the stack and then switch into orbital configuration. Question: Will this be built in stack formation in LEO right away, or as a station and then switched before flying as the stack? Perhaps even a hybrid could be done, I suppose. Or is that my decision to make? Also, do I need to give you the stage configuration too? (Minus the engines for now, since I don't know how many we are using and how many droptanks etc.)Edit: Yeah, the stack needs an epic name. Like, Pablo, perhaps. :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.985293824Z",
        "author": "Topper",
        "date": "2012-08-14T18:15:58+0100",
        "id": "16223e1fe96d5f28645b8bbba0ec6c46",
        "post_id": "post-251814",
        "text": "Obamas call at NASA---------- Post added 14-08-12 at 19:15 ---------- Previous post was 13-08-12 at 22:55 ----------And Curiosity from upsite position (in Exaggerated Color)...Whats the little black spot in the right of the rove (on the very little hill)?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556641024Z",
        "author": "T.Neo",
        "date": "2012-01-04T17:08:49+0000",
        "id": "0eccd95d8fbb6954ed84abbf86b5a3d2",
        "post_id": "post-220324",
        "text": "RGClark, I don't believe anyone in this thread is saying that SSTO is a physical impossibility: it is not. It is probably physically possible (as an expendable) with existing technology, too. That isn't the issue.The issue is the economics. Just because something is physically possible doesn't mean it is economically worth doing. Yes, if you use lightweight tankage and high performance engines, you can get an SSTO... it could work and fly to orbit, but thatisn't the issue.The issue is that SSTO is at a physical disadvantage. To reduce costs, youdon't wantthe bleeding edge. You don't want things like high performance engines.In your quest to prove that SSTO is not magically impossible, you totally and entirely gloss over the economic aspect. The issue isn't whether you can build an SSTO or not, but rather: if your SSTO costs twice as much as a TSTO design, why bother with the SSTO at all?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.638031872Z",
        "author": "Izack",
        "date": "2010-05-20T02:38:04+0100",
        "id": "d0d45aa11f73177ca233397ae44af306",
        "post_id": "post-220927",
        "text": "I'd hardly say that fits...I assume the fairing will be removed entirely? The NERVA is a good shape for the top of the rocket anyway.I'm hesitant to use Energia if it can be helped. It's an excellent launcher, but I don't think it will carry the NERVA well.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.986568704Z",
        "author": "RGClark",
        "date": "2012-08-16T03:26:46+0100",
        "id": "0d87223769f4b83226098acfd5706a47",
        "post_id": "post-251825",
        "text": "Curiosity Surveys a Martian 'Mojave Desert': Big Pic.Aug. 8, 2012 --http:\/\/news.discovery.com\/space\/big-pic-mars-curiosity-mojave-desert-120808.htmlThe panoramic image, attached below, shows what appears to be \"haze\" at the base of the mountains in the distance in Gale crater. This was predicted prior to landing:Pink skies, water ice haze in forecast for Curiosity landing.12:56 PM, Aug 5, 2012\"PASADENA, CALIF. \u2014 Expect pink skies with a chance of a water ice haze over Gale Crater Monday when NASA\u2019s Mars Science Laboratory and Curiosity rover arrive at the red planet.\"Seasonal winter temperatures are expected to be a balmy 10 degrees Fahrenheit when Curiosity touches down at 3 p.m. local Mars time.\"http:\/\/www.floridatoday.com\/article...ies-water-ice-haze-forecast-Curiosity-landingIt is important to realize that clouds, fogs and hazes can have some proportion of liquid water even well below freezing temperature. This is well known to happen when salts are dissolved in the water through freezing point depression. But it can also happen with pure water through supercooling:Supercooling.[ame]http:\/\/en.wikipedia.org\/wiki\/Supercooled[\/ame]The temperature at which supercooled liquid water can occur can even be below -40C, which coincidentally is also -40F:Supercool Water.Posted: 11\/28\/11\"Liquid water as cold as minus 40 F has been found in clouds. Scientists have done experiments showing liquid water can exist at least down to minus 42 F.\"http:\/\/www.astrobio.net\/pressrelease\/4363\/supercool-waterBob Clark",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58641408Z",
        "author": "Urwumpe",
        "date": "2011-09-15T17:31:56+0100",
        "id": "7376a9645efb7a516f2572da8dd044a1",
        "post_id": "post-220247",
        "text": "The actual tank structure mass has always been very low on rockets, compared to the thrust structure holding the engines. About 70% of a rockets dry mass is engines and thrust structure.Also, as tiny question to your ability to differ between press release and reality: The press release is from 2006, today is 2011. Five glorious or not so glorious years have passed. Notice something?http:\/\/www.scorpius.com\/about.htmNot only is the company that is customer of Microcosm actually a spin-off of Microcosm, since 2006, nothing there happened at all.Also: They talk always aboutoverwrappedtanks in context of cryogenic fuel tanks. Those aren't really a new thing, even the Shuttle already contained overwrapped tanks. Overwrapped tanks are already standard technology, having a full-composite wrap structure isn't: Those aren't really popular, because of their rapid aging in a dynamic environment.(overwrapped tanks are thin metal shells supported by a composite structure - no direct contact of the fuel with the composite, but making large tanks with that technology is extremely hard to impossible)What is really interesting:http:\/\/www.scorpius.com\/Documents\/First gauntlet thrown 2 _2_ _1_.pdfHelium (gas) tanks without inner liner. This means a very high standard of quality assurance, since it is generally pretty hard to make gas-tight composites. But no cryotank. Also nothing of a large scale. And also nothing that is designed to deal with dynamic loads.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65652352Z",
        "author": "ar81",
        "date": "2010-06-22T06:09:27+0100",
        "id": "dcbb01de128b40d81d3efb7a56b95f77",
        "post_id": "post-221094",
        "text": "Bj said:Life support more or less would be integrated, however we aren't going to attempt to simulate everything that could happen in a mission like this, it would take years to code it all, and quite a bit of time training.\n\nSpace travelling or living in alien planets is more about managing your resources than just navigating for fun. Whatever you do will be determined by resource management.If it was for fun, humanity would have been already living on the moon.I understand you may not want to include this, for it is a headache. But I can tell you life support is the core of our own existence here on Earth and in space it is no different.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.317870592Z",
        "author": "Bud",
        "date": "2008-11-17T23:29:52+0000",
        "id": "a95b4dd3aa230a9674c6e7deacfcb14f",
        "post_id": "post-12909",
        "text": "Just like to add a link to my Earth to Mars tutorial using TransX. It says its for an old version of Orbiter but is still usable with the newest edition.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2091\"]Interplanetery Flight Tutorial[\/ame]Its proved popular over the years so perhaps i'll do a 2nd edition!Andy",
        "thread_id": 163
    },
    {
        "@timestamp": "2023-09-14T07:13:05.644342528Z",
        "author": "Urwumpe",
        "date": "2010-06-01T20:15:20+0100",
        "id": "c4529fbd8247bf14fd8c40a8820b9981",
        "post_id": "post-220982",
        "text": "Pablo49 said:I did basically finish the greenhouses a few days. After a few tweaks and more final textures I'll up a shot of them. Basically the same area as Urwumpe's original design. Though they are circular.\n\nPractically no problem for me.would just be important that we can install lights there, since even bright day on Mars is a pretty dim thing.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664864512Z",
        "author": "Dambuster",
        "date": "2010-05-04T22:41:10+0100",
        "id": "136c806bcc76124db4d6e06315ac9595",
        "post_id": "post-220646",
        "text": "ISV Venture Star, anyone?:p",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.415600128Z",
        "author": "BrianJ",
        "date": "2010-08-31T17:35:05+0100",
        "id": "a7ce7534e13ffacd9fabce00cfc0d40a",
        "post_id": "post-252464",
        "text": "Hi Izack,blimey! You're pretty quick off the mark :-D Thanks for checking it out anyway.Do you mean you get a CTD when you open the scenario? (since it starts in cockpit view). It could be the extra HUD stuff.Does Orbiter render the cockpit view before the CTD?Anyone else get the same problem?Thanks,Brian",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.331497728Z",
        "author": "OrbitHangar",
        "date": "2008-05-11T04:00:03+0100",
        "id": "c087aeb87910028a0a55e7ac787eebc5",
        "post_id": "post-65187",
        "text": "Another XR-1 skin based on Formula 1. This one was in response to a request on orbiter-forum.com.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3360]More...[\/ame]",
        "thread_id": 1404
    },
    {
        "@timestamp": "2023-09-14T07:13:05.170160896Z",
        "author": "SiberianTiger",
        "date": "2010-10-30T08:43:08+0100",
        "id": "ba2c2d17610e50b1ff7a8cd7a75244bb",
        "post_id": "post-219698",
        "text": "orb said:Maybe it's a part of equipment for its current geophysical experiment. :shrug:\n\nFinally, I've got an answer. The object is a camera, it's neither used for the spacecraft navigation, nor it is a part of an information loop cosmonauts could use. Its exact purpose is unknown and it was installed on Progress s\/n #404 and #405 to perform some dury in course of\u041e\u0442\u0440\u0430\u0436\u0435\u043d\u0438\u0435(Reflection) experiment in a free flight after undocking from the station - which is currently under way.It sounds like a MoD thing.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.45360512Z",
        "author": "River Crab",
        "date": "2010-09-01T03:36:43+0100",
        "id": "3682061786df8a407501727aa84c4fa2",
        "post_id": "post-252586",
        "text": ":welcome:Welcome aboard!By all means, don't touch that stuff, I don't know how long it's been there. Longer than me. :tiphat:",
        "thread_id": 16309
    },
    {
        "@timestamp": "2023-09-14T07:13:05.4468032Z",
        "author": "anemazoso",
        "date": "2010-04-29T20:24:08+0100",
        "id": "8e454e5d5479ec3beb1e03d149dd6796",
        "post_id": "post-219869",
        "text": "Kinda neat! While reading the article I started thinking about the possibility of creating an artificial magnetic field. Could that be done without causing harm to inhabitants living under it?Also kinda funny that the article calls it a magnetosphere when it is not by description a sphere. :lol:",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:05.580782592Z",
        "author": "T.Neo",
        "date": "2011-07-06T01:50:52+0100",
        "id": "25ee5c50c245e260cc5bbaea050c6865",
        "post_id": "post-220182",
        "text": "I am skeptical of the diminutiveness of the 'SSTO window', over deep time...Let's go back to the ET figures for a bit here;Let's imagine that we have one SSME, and threeRS-68Aengines. This should provide enough thrust at liftoff to adequately lift the vehicle.Assuming an engine mass of 6600 kilograms for the RS-68 engines, this is a total mass of 19 800 kg for the RS-68 engines, and a total mass of 3177 kilograms for the SSME. We will suggest that 50% of the engine mounting structure is jettisoned with the RS-68 engine cluster, and 50% remains fixed to the vehicle. We will not consider staging systems or disconnectable fluid transfer systems, as the original mass of the ET already includes these (for the Orbiter Vehicle).This leads to a dry mass of 53 077 kilograms.We will break launch into three phases:1. 2000 m\/s of dV, all engines, sea-level ISP figures.2. 1000 m\/s of dV, all engines, vacuum ISP figures.3. 7000 m\/s of dV, SSME only, vacuum ISP figures.With these figures, it seems like the vehicle could make it to orbit using under 345 tons of its propellant only. It must be noted, however, that for phases 1 and 2 the exhaust velocity was based on the individual exhaust velocity of all engines, averaged together, and did not take into account any relationship with mass flow. Any wisdom regarding calculating the effective average exhaust velocity of different engines operating together would be much appreciated.For 20 tons, the vehicle would use around 570 tons of its propellant to get to orbit.For a payload of 30 tons, under 650 tons of the propellant would be used to get to orbit; 30 250 kilograms or so seems to be the total limit.With a 10 ton fairing, a 3 ton payload interface and a 23 ton payload, it seems as if the vehicle could reach orbit using only around 595 tons of its propellant. The upper limit for payload at these figures is presumably slightly higher than 23 tons.Assuming that the RS-68 engines each have a cost of $15 million, the SSME has a cost of $50 million, the rest of the hardware has the same cost of $60 million, and the additional hardware (fairings, etc) add $10 million, then the vehicle would have a cost to LEO of under $7200\/kg, based onhardware cost aloneand not including other factors. While this is not magic-$100-low, and isn't even exceptionally-realistic low, it is perhaps approaching modern US launchers, and is at least on a par with the lowest cost estimates of STS.As for acceleration, with the RS-68 engines still attached and working off lowest throttle settings at vacuum thrust, the vehicle will reach 4G when it masses in total around 190 tons. The minimum acceleration that the vehicle would experience just before MECO, would be just under 2 G at minimum thrust from the SSME; at maximum thrust, it would be under 3G.Obviously you would want to dump the engine package as soon as it is not needed. Of course, this is just one arrangement, you could maybe have two engines staying with the vehicle, for example.Another option might be to change the type of engine- using the RS-68B as a compromise between the RS-68 and the SSME, still costing far less than the SSME.This is all just hot air, of course; a far better experiment would be to try this concept out in Orbiter.It is important to note that engines account for roughly 30% of of the dry mass of the vehicle at launch, minus payload, and would comprise an even larger amount of the mass of the vehicle with optimised propellant tanks.Parachuting, recovering, shipping, refurbishing, and stacking an engine module could be easier and cheaper than doing the same with a flimsy propellant tank. The only thing that worries my simplistic mind is corrosion from salt water, and there is probably a way around that as well.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.528261888Z",
        "author": "OrbitHangar",
        "date": "2010-09-02T09:27:02+0100",
        "id": "e7b83ff23ddb880ab3301656c82c5690",
        "post_id": "post-252790",
        "text": "Author:hal9001Another little Add-On.I bettered the Azure Rover and I packed it into a cargo. (packing cargos seems to be my new hobby)You will need the Ummu and UCGO.It works at Orbiter 2010, too, I don't now what's about 2010p1.For the Scenario (included since last Update) you need the DGIV, tooDOWNLOAD",
        "thread_id": 16328
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560353024Z",
        "author": "T.Neo",
        "date": "2012-02-10T15:16:54+0000",
        "id": "a1aaa9d6511936f468216853865fee49",
        "post_id": "post-220369",
        "text": "based on the experience with the engines on the DC-X\n\nIt should be noted though that the engines on the DC-X were different engines. The engine cycle for example was different- the more thermally benign expander cycle, rather than gas generator cycle.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643423744Z",
        "author": "Urwumpe",
        "date": "2010-05-26T10:29:41+0100",
        "id": "047e447da64d5bfabeb98408fb840568",
        "post_id": "post-220972",
        "text": "Izack said:I must have missed the memo. :uhh:I suppose 'superhero' is an exaggeration. I was thinking of a hab only as an ISS-type white cylinder, with a heat shield and engines bolted on (or something; who knows?). If it has all of these things integrated, is it not more of a self-contained vessel than a module?\n\nI would say that we have still not selected a hab design, I just made a proposal for one, that would be closer to the \"pseudo-realistic\" mission desires stated often in the thread. Please feel explicitly encouraged to make your own thoughts about a design and submit them, the more different mission designs, the better.In this proposal, it is pretty much a strengthened ISS module without any engines at all, but with integrated ECLSS, communications and GNC. It wouldn't even have RCS of its own, this would all come from an integrated space-tug\/propulsion module, the \"Skycrane\", which does the transport of the module from Space to Mars surface. This way, we can't contaminate the landing site with RCS residuals.---------- Post added at 11:29 AM ---------- Previous post was at 09:29 AM ----------A point which I think requires some redesign: The cargo boxes in the Wiki are currently showing many elements, including rare noble gases or rare metals, which we will hardly find on Mars in large numbers. Maybe we should abstract rarer cargos into categories which group many of them. At the same time, we have no cargo boxes reserved for any useful tools or consumables, alloys or molecules. For example, we could use spare CO2 filter beds for regular maintenance. We could need tins with selected minerals for preparing green houses. We have not a single box with medical supplies in the list.we would need such stuff more than a detailed chemistry.If somebody had too much geology lectures in his life, he could think about how to get Mars geology into such a fun program.Getting a lab into a hab VC that looks almost like CSI:Mars is no big deal, realism should be our least concern there, fun to play and story telling would be a better focus.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.726011136Z",
        "author": "orb",
        "date": "2010-11-09T23:33:32+0000",
        "id": "6be8f33a6a4c7195063a44b4d45dfb8c",
        "post_id": "post-251130",
        "text": "NASA\/ NASA JPL:Sensor on Mars Rover to Measure Radiation EnvironmentNovember 09, 2010About eight months before the NASA rover Curiosity touches down on Mars in August 2012, the mission's science measurements will begin much closer to Earth.The Mars Science Laboratory mission's Radiation Assessment Detector, or RAD, will monitor naturally occurring radiation that can be unhealthful if absorbed by living organisms. It will do so on the surface of Mars, where there has never before been such an instrument, as well as during the trip between Mars and Earth.Radiation Assessment Detector for Mars Science Laboratory\u200bRAD's measurements on Mars will help fulfill the mission's key goals of assessing whether Curiosity's landing region on Mars has had conditions favorable for life and for preserving evidence about life. This instrument also will do an additional job. Unlike any of the nine others in this robotic mission's science payload, RAD has a special task and funding from the part of NASA that is planning human exploration beyond Earth orbit. It will aid design of human missions by reducing uncertainty about how much shielding from radiation future astronauts will need. The measurements between Earth and Mars, as well as the measurements on Mars, will serve that purpose.\"No one has fully characterized the radiation environment on the surface of another planet. If we want to send humans there, we need to do that,\" said RAD Principal Investigator Don Hassler of the Boulder, Colo., branch of the Southwest Research Institute.Whether the first destination for human exploration beyond the moon is an asteroid or Mars, the travelers will need protection from the radiation environment in interplanetary space. Hassler said, \"The measurements we get during the cruise from Earth to Mars will help map the distribution of radiation throughout the solar system and be useful in mission design for wherever we send astronauts.\"RAD will monitor high-energy atomic and subatomic particles coming from the sun, from distant supernovas and from other sources. These particles constitute the radiation that could be harmful to any microbes near the surface of Mars or to astronauts on a Mars mission. Galactic cosmic rays, coming from supernova explosions and other events extremely far from our own solar system, are a variable shower of charged particles. In addition, the sun itself spews electrons, protons and heavier ions in \"solar particle events\" fed by solar flares and ejections of matter from the sun's corona. Astronauts might need to move into havens with extra shielding on an interplanetary spacecraft or on Mars during solar particle events.Earth's magnetic field and atmosphere provide effective shielding for our home planet against the possible deadly effects of galactic cosmic rays and solar particle events. Mars, though, lacks a global magnetic field and has only about one percent as much atmosphere as Earth. Just to find high-enough radiation levels on Earth for checking and calibrating RAD, the instrument team needed to put it inside major particle-accelerator research facilities in the United States, Europe, Japan and South Africa.An instrument on NASA's Mars Odyssey orbiter, which reached Mars in 2001, assessed radiation levels above the Martian atmosphere. Current estimates of the radiation environment at the planet's surface rely on modeling of how the thin atmosphere affects the energetic particles, but uncertainty in the modeling remains large. \"A single energetic particle hitting the top of the atmosphere can break up into many particles -- a cascade of lower-energy particles that might be more damaging to life than a single high-energy particle,\" Hassler noted.The 1.7-kilogram (3.8-pound) RAD instrument has an upward-pointing, wide-angle telescope with detectors for charged particles with masses up to that of iron. It can also detect secondary neutrons coming from both the Mars atmosphere above and Mars surface material below. Hassler's international RAD team includes experts in instrument design, astronaut safety, atmospheric science, geology and other fields.Southwest Research Institute, in Boulder and in San Antonio, Texas, and Christian Albrechts University, in Kiel, Germany, built RAD with funding from the NASA Exploration Systems Mission Directorate and Germany's national aerospace research center: Deutschen Zentrum f\u00fcr Luft- und Raumfahrt. The team assembling and testing the Mars Science Laboratory spacecraft at NASA's Jet Propulsion Laboratory in Pasadena, Calif., installed RAD onto Curiosity last month for the late-2011 launch.RAD measurements during the trip from Earth to Mars will enable correlations with instruments on other spacecraft that monitor solar particle events and galactic cosmic rays in Earth's neighborhood, then will yield data about the radiation environment farther from Earth.Once on Mars, the rover's prime mission will last a full Martian year -- nearly two Earth years. A one-time set of measurements by RAD would not suffice for determining the radiation environment on the surface, because radiation levels vary on time frames both longer than a year and shorter than an hour. Operational planning for Curiosity anticipates that RAD will record measurements for 15 minutes of every hour throughout the prime mission.Radiation levels probably make the surface of modern Mars inhospitable for microbial life. The measurements from RAD will feed calculations of how deeply a possible future robot on a life-detection mission might need to dig or drill to reach a microbial safe zone. For assessing whether the surface radiation environment could have been hospitable for microbes in Mars' distant past, researchers will combine RAD's measurements with estimates of how the activity of the sun and the atmosphere of Mars have changed in the past few billion years.\"The primary science goal of Curiosity is to determine whether its landing site is, or ever was, a habitable environment, a place friendly to life,\" said JPL's Ashwin Vasavada, deputy project scientist for the Mars Science Laboratory. \"That involves looking both for conditions that would support life as well as for those that would be hazardous to life or its chemical predecessors. Natural, high-energy radiation is just such a hazard, and RAD will give us the first look at the present level of this radiation and help us to better estimate radiation levels throughout Mars' history.\"JPL, a division of the California Institute of Technology in Pasadena, manages the Mars Science Laboratory Project for NASA's Science Mission Directorate, Washington. For more information about the mission, seehttp:\/\/mars.jpl.nasa.gov\/msl\/.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5778048Z",
        "author": "RGClark",
        "date": "2011-06-26T14:40:38+0100",
        "id": "f8c12e1bebd43b09a36c0d94b2b710d9",
        "post_id": "post-220150",
        "text": "It is my contention that the reason why launch costs are so high, the reason why we don't have passenger access to space as routine as say trans-Pacific flights is that the idea has been promulgated that SSTO is impossible. That is not the case. In fact it is easy, IF you do it in the right way. The right way is summarized in thatonesimple sentence at the end of my sig file.We all know that to get a good payload to space you want a high efficiency engine. And we all know we want to use lightweight structures so the weight savings can go to increased payload. So you would think it would be obvious to use both these ideas to maximize the payload to orbit, right?And indeed both have been used together -for upper stages. Yet this fundamentally obvious concept still has not been used forfirst stages. It is my thesis that if you do this, then what you wind up with will automatically be SSTO capable. This is true for either kerosene fueled or hydrogen fueled stages.Part of the misinformation that has been promulgated is that the mass ratio for SSTO's is some impossible number. This is false. We've had rocket stages with the required mass ratio's since the 60's, nearly 50 years, both for kerosene and hydrogen fueled. Another part of the misinformation is that it would require some unknown high energy fuel and engine to accomplish. This is false. The required engines have existed since the 70's, nearly 40 years, both for kerosene and hydrogen fueled.What has NOT been done is to marry the two concepts together forfirst stages. All you need to do is swap out the low efficiency engines that have been used for the high mass ratio stages and replace them with the high efficiency engines. It really is that simple.This makes possible small, low cost orbital vehicles that could transport the same number of passengers as the space shuttle, about 7, but would have a comparable cost to a mid-sized business jet, a few tens of millions of dollars.Then once you have the SSTO's they make your staged vehicleseven betterbecause you can carry greater payload when they are used for the individual stages of the multi-staged vehicle.In disseminating the false dogma that SSTO's are not possible it is sometimes said instead that they are not practical because the payload fraction is so small. Even this is false. And indeed this is just as damaging as making the false statement they are not possible because the statements are often conflated into meaning the same thing. So when those in the industry make the statement they are not \"practical\", meaning actually they are doable but not economical, this becomes interpreted among many space enthusiasts and even many in the industry as meaning it would require some revolutionary advance to make them possible.The fact that you can carry significant payload to orbit using SSTO's can be easily confirmed by anyone familiar with the rocket equation. To get a SSTO with significant payload using efficient kerosene engines you need a mass ratio of about 20 to 1. And to get a SSTO with significant payload using efficient hydrogen engines you need a mass ratio of about 10 to 1. Both of these the high mass ratio stages and the high efficiency engines for both kerosene and hydrogen have existed for decades now.See this list of rocket stages:Stages Index.http:\/\/www.astronautix.com\/stages\/index.htmAmong the kerosene-fueled stages you see that several among the Atlas and Delta family have the required mass ratio. However, for the early Atlas stages you have to be aware of the type of staging system they used. They had drop-off booster engines and a main central engine, called the sustainer that continued all the way to orbit. But even when you take this into account you see these highly weight optimized stages had surprisingly high mass ratios.See for instance the Atlas Agena SLV-3:Atlas Agena SLV-3Lox\/Kerosene propellant rocket stage.Loaded\/empty mass 117,026\/2,326 kg. Thrust 386.30 kN. Vacuum specific impulse 316 seconds.Cost $ : 14.500 million. Semistage: LR89-5. Semistage Thrust (vac): 1,644.960 kN (369,802 lbf). Semistage Thrust (vac): 167,740 kgf. Semistage specific impulse: 290 sec. Semistage Burn time: 120 sec. Semistage specific impulse (sl): 256 sec. Semistage Jettisonable Mass: 3,174 kg (6,997 lb). Semistage- number engines: 2. Semistage: Atlas MA-3.Status: Out of production.Gross mass: 117,026 kg (257,998 lb).Unfuelled mass: 2,326 kg (5,127 lb).Height: 20.67 m (67.81 ft).Diameter: 3.05 m (10.00 ft).Span: 4.90 m (16.00 ft).Thrust: 386.30 kN (86,844 lbf).Specific impulse: 316 s.Specific impulse sea level: 220 s.Burn time: 265 s.Number: 140 .http:\/\/www.astronautix.com\/stages\/atlaslv3.htmLooking at only the loaded\/empty mass you would think this stage had a mass ratio close to 50 to 1. But that is only including the sustainer engine. The more relevant ratio would be when you add in the mass of the booster engines to the dry mass since they are required to lift the vehicle off the pad. These are listed as the jettisonable mass at 3,174 kg. This makes the loaded mass now 117,026 + 3,174 = 120,200 and the dry mass 2,326 + 3,174 = 5,500 kg, for a mass ratio of 21.85.But this was using the low efficiency engines available in the early 60's. Let's swap these out for the high efficiencyNK-33. The sustainer engine used was theLR89-5at 720 kg. At 1,220 kg the NK-33 weighs 500 kg more. So removing both the sustainer and booster engines to be replaced by the NK-33 our loaded mass becomes 117,526 kg and the dry mass 2,826 kg, and the mass ratio 41.6 (!).For the trajectory-averaged Isp, notice this is not just the midpoint between the sea level and vacuum value, since most of the flight to orbit is at high altitude at near vacuum conditions. A problem with doing these payload to orbit estimates is the lack of a simple method for getting the average Isp over the flight for an engine, which inhibits people from doing the calculations to realize SSTO is possible and really isn't that hard. I'll use a guesstimate Ed Kyle uses, who is a frequent contributor to NasaSpaceFlight.com and the operator of the Spacelauncereport.com site. Kyle takes theaverage Isp as lying 2\/3rds of the way upfrom the sea level value to the vacuum value. The sea level value of the Isp for the NK-33 is 297 s, and the vacuum value 331 s. Then from this guesstimate the average Isp is 297 + (2\/3)(331 - 297) = 319.667, which I'll round to 320 s.Using this average Isp and a 8,900 m\/s delta-V for a flight to orbit, we can lift 4,200 kg to orbit:320*9.8ln((117,526+4,200)\/(2,826+4,200)) = 8,944 m\/s. This is a payload fraction of 3.5%, comparable to that of many multi-stage rockets.This is just using the engine in its standard configuration, no altitude compensation. However, for a SSTO you definitely would want to use altitude compensation. Dr. Bruce Dunn in his report \"Alternate Propellants for SSTO Launchers\" estimates an average Isp of 338.3 s for high performance kerosene engines when using altitude compensation. Then we could lift 5,500 kg to orbit:338.3*9.8ln((117,526+5,500)\/(2,826+5,500)) = 8,928 m\/s.But kerosene is not the most energetic hydrocarbon fuel you could use. Dunn in his report estimates an average Isp of 352 s for methylacetyene using altitude compensation. This would allow a payload of 6,500 kg : 352*9.8ln((117,526+6,500)\/(2,826+6,500)) = 8,926 m\/s.Bob Clark---------- Post added 06-26-11 at 01:40 PM ---------- Previous post was 06-25-11 at 04:34 PM ----------Because SSTO's are controversial I should make the disclaimer that citing the references in the prior post should not be construed as the cited authors endorsing the viewpoint I expressed in that post.Note also in fact that this SSTO has a very good value for a ratio that I believe should be regarded as a better measure, i.e., figure of merit, than the payload ratio for the efficiency of a orbital vehicle. This is the ratio of the payload to the total dry mass of the vehicle. The reason why this is a good measure is because actually the cost of the propellant is a minor component for the cost of an orbital rocket. The cost is more accurately tracked by the dry mass and the vehicle complexity. Note that SSTO's in not having the complexity of staging are also good on the complexity scale.For the ratio of the payload to dry mass you see this is greater than 1 for this SSTO. This is important because for every orbital vehicle I looked at, and possibly for every one that has existed, this ratio is going in the other direction: the vehicle dry mass is greater than the payload carried. Often it is much greater. For instance for the space shuttle system, the vehicle dry mass is more than 12 times that of the payload.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.675025408Z",
        "author": "Urwumpe",
        "date": "2010-05-01T23:21:39+0100",
        "id": "871426ba45e43a3c9bae13ba4ee32286",
        "post_id": "post-221099",
        "text": "Why do they want to use dual RD-180 and not a single RD-170 in the plan?",
        "thread_id": 14084
    },
    {
        "@timestamp": "2023-09-14T07:13:35.787218176Z",
        "author": "Der Zeitgeist",
        "date": "2012-08-05T20:19:53+0100",
        "id": "a55b44f2825882ef3b326b6937c87fd4",
        "post_id": "post-251485",
        "text": "This \"Eyes on the Solar System\" application from JPL is just amazing. You can actually see Mars getting bigger and bigger from Curiosity's point of view!:cool:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.482185472Z",
        "author": "Ark",
        "date": "2010-04-30T15:53:56+0100",
        "id": "70b59573e376de3251fa1f1e16727bf8",
        "post_id": "post-219969",
        "text": "Pilot7893 said:Because kids these days don't take video games seriously enough already.*points at MW2 and CS:S*\n\nToday's games are a lot more serious than Super Mario Brothers ever was. We have actual writing and voice acting. :thumbup:",
        "thread_id": 14067
    },
    {
        "@timestamp": "2023-09-14T07:13:05.081391104Z",
        "author": "Andy44",
        "date": "2010-07-24T12:48:01+0100",
        "id": "cb012e1a29e7a262ee31e4facf6caf40",
        "post_id": "post-219530",
        "text": "Very cool, Sib Tig! I think I may have seen those before somewhere, maybe in a magazine. Some of those appear to be taken from shoulder height; surely he's not hand-holding his camera for those long shots?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.7960384Z",
        "author": "Ark",
        "date": "2012-08-06T06:06:38+0100",
        "id": "a97717345773c7eccaec00b17b16eaba",
        "post_id": "post-251528",
        "text": "Oh crap guys, I don't have any peanuts. The mission is doomed.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.559800832Z",
        "author": "RGClark",
        "date": "2012-02-09T20:29:26+0000",
        "id": "51b2e66028bd950471050fe262a53c8d",
        "post_id": "post-220362",
        "text": "Just saw this discussed on Nasaspaceflight.comElon Musk on SpaceX\u2019s Reusable Rocket Plans.February 7, 2012 6:00 PMThe key, at least for the first stage, is the difference in speed. \"It really comes down to what the staging Mach number would be,\" Musk says, referencing the speed the rocket would be traveling at separation. \"For an expendable Falcon 9 rocket, that is around Mach 10. For a reusable Falcon 9, it is around Mach 6, depending on the mission.\" For the reusable version, the rocket must be traveling at a slower speed at separation because the burn must end early, preserving enough propellant to let the rocket fly back and land vertically. This also makes recovery easier because entry velocities are slower.However, the slower speed also means that the upper stage of the Falcon rocket must supply more of the velocity needed to get to orbit, and that significantly reduces how much payload the rocket can lift into orbit. \"The payload penalty for full and fast reusability versus an expendable version is roughly 40 percent,\" Musk says. \"[But] propellant cost is less than 0.4 percent of the total flight cost. Even taking into account the payload reduction for reusability, the improvement is therefore theoretically over a hundred times.\"\n\nhttp:\/\/www.popularmechanics.com\/sci...musk-on-spacexs-reusable-rocket-plans-6653023Then for the Falcon 9, the payload would be reduced from 10 mT to 6 mT. If the reduction in payload really is this high, then maybe it would be better to recover the first stage at sea. The loss in payload is coming from the reduction in the speed of staging as well as the need to retain a portion of the fuel for the return to base. Recovering at sea would not have these disadvantages because you could let the first stage make its usual trajectory at returning to the sea but use just small amount of propellant for the final slowdown before the sea impact.In this article Musk does mention that returning back to the launch point allows the turnaround time at least for the first stage to be just hours. But will we really need that short a turnaround time at this stage of the game? A turnaround time of a few days would seem to be sufficient.Perhaps the idea that retrieval at sea would be so expensive comes from the experience of the shuttle with the SRB's. But these were quite large and heavy at ca. 90 mT dry compared to that of the Falcon 9 first stage at less than 15 mT. Also, it is well known the labor costs for the shuttle were greatly inflated compared to a privately funded program.The only additional requirement is that you would need a cover that could be extended to cover the engine section and would be watertight.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57231488Z",
        "author": "Hlynkacg",
        "date": "2013-11-21T01:15:49+0000",
        "id": "b35b86e2461f14056be71bbb0444171f",
        "post_id": "post-220485",
        "text": "I think the problem here is that I am viewing each successive F9 launch as an experimental prototype. A flight test in the development of the SpaceX Reusable Launch System shown inthat video.As such it just seems silly to me to think that SpaceX would not update their design or their procedure based on the newest available test data.You on the other hand view F9 development as essentially complete and as such view any changes to the design or procedures as an unnecessary \"rocking of the boat\".",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.975452928Z",
        "author": "Unstung",
        "date": "2012-08-07T11:03:08+0100",
        "id": "df2c51ac32ad1cd3eb425858c4102781",
        "post_id": "post-251745",
        "text": "N_Molson said:And the first color image from Mars (well, from MSL on Mars) :Weather seems to be a bit dusty today in Hale Crater.:)\n\nThedust coveris still on.Where Curiosity landed:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.753147904Z",
        "author": "ex-orbinaut",
        "date": "2010-04-26T03:22:47+0100",
        "id": "41fcc0617a3d8922bc11c6e9fa7d14a8",
        "post_id": "post-219307",
        "text": "Hi all,A question for those who know about the subject, could you please recommend a reasonable digital camera that films video (with audio) for the price range between 200 - 300 USD?To be more specific, it is the best possible video picture quality for the price that I am after, audio second, and I place no special no emphasis on weather or shock proofing whatsoever.Thanks in advance.Edit:Ah, yes. And no Vista only drivers, please. I run XP SP2 & SP3 on my two computers, and would like to stay that way for the time being. Thanks.",
        "thread_id": 14013
    },
    {
        "@timestamp": "2023-09-14T07:13:05.352598272Z",
        "author": "shangding",
        "date": "2010-04-28T04:23:29+0100",
        "id": "52ca060d20697523d3317c8fcfaa0eab",
        "post_id": "post-219773",
        "text": "i don't know,may you said the chinese characters isn't chinese.:)like the characters in my picture is just not chinese,i don't know what's that.",
        "thread_id": 14040
    },
    {
        "@timestamp": "2023-09-14T07:13:36.064968448Z",
        "author": "Ghostrider",
        "date": "2011-11-26T17:07:31+0000",
        "id": "aecb93b410cb739b82fce1dfb4c59529",
        "post_id": "post-251282",
        "text": "Go, Curiosity, go!And please leave the cat alone.:)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.814746624Z",
        "author": "T.Neo",
        "date": "2010-04-26T12:49:34+0100",
        "id": "2378e4d6d686876327470ab1b6c615fc",
        "post_id": "post-219332",
        "text": ":lol:Seriously though, if the Europe of today were to make contact with uncontacted peoples, rather than the Europe of Colmbus' time, the outcome would be far better. A sophont capable of traversing interstellar space should know better than humans of the 1600s, barring societal and cultural differences.Mr Hawking may be a good physicist, but he isn't an anthropologist, and not even an anthropologist can know how another intelligent organism will react to a certain situation.Some things don't make sense at all, such as \"raiding Earth for resources\", with our thick atmosphere, relatively deep gravity well, pesky biosphere and threatened natives...He is right on one thing though, life, and intelligent life, are probable. You get quite large numbers on even very conservative estimates.EDIT:Interesting timing as it seems SETI want to try a different approach and start really looking for signs of stellar engineering instead of radio waves.\n\nThat is of course if such engineering is possible, common or required. But the logic behind SETI's approach is sound, I don't think it's worth looking for extraterrestrial signals unless they are very powerful and pointed at you.INow this is probably way to optimistic because it's all just a bunch of assumtions.\n\nAgain, even the pessimistic assumptions give quite large numbers. And at least some of these assumptions have a little grounding in fact, such as stellar attributes.I would think though that Hawking would be one who believes intersteller travel is virtually impossible.\n\nVirtually impossible? We have spacecraft travelling into interstellar spaceright now. Ok, so they're going at pitiful velocities, but going faster should not be too troublesome. Interstellar travel doesnotrequire FTL, although if you want to go anywhere is remotely human timescales you'll have to travel at relativistic velocities.the Fermi Paradox\n\nI think the answer to the so called \"Fermi Paradox\" is more an issue of observation and time than anything. Signals are not that detectable unless they're aimed at you, and engineering detectable over large distances may not be required or common. And we've only been open to the idea of extraterrestrial sophonts for a century at most, and we've only been discovering exoplanets for the last 20 years.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:04.814847744Z",
        "author": "Ghostrider",
        "date": "2010-04-26T12:56:44+0100",
        "id": "df8201db0087978be0b4603019bc6244",
        "post_id": "post-219333",
        "text": "T.Neo said::lol:Seriously though, if the Europe of today were to make contact with uncontacted peoples, rather than the Europe of Colmbus' time, the outcome would be far better.\n\n... For Europe, of course.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.61189248Z",
        "author": "Sky Captain",
        "date": "2010-09-11T22:53:46+0100",
        "id": "b6f1b95a65a88707c7cf4c3538029d4f",
        "post_id": "post-252982",
        "text": "I have finished the lander and LH2 tank payload for itLiftoff2 landers and their LH2 payloads docked to LDDSV.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558695936Z",
        "author": "RGClark",
        "date": "2012-01-09T21:19:43+0000",
        "id": "3f6c71b1a5dced8f2477e7bdda282bba",
        "post_id": "post-220349",
        "text": "T.Neo said:1. What advantage, exactly, does an aerospike provide? If I understand correctly, an aerospike allows for some kind of altitude compensation, but it does not greatly improve vacuum ISP (and in fact diminishes it slightly). Considering that most of the ascent is spent in a vacuum or near-vacuum, shouldn't a scheme to increase vacuum ISP (such as an extendible nozzle orTAN) be more relevant?\n\nI looked at the paper talking about the Thrust Augmented Nozzle (TAN). I like that idea too. I wanted a method that could quickly be applied to an already existing engine. This seems to fit the bill.The aerospike can be designed to have the same area ratio as a usual bell nozzle of long length. The advantage then is that it can also operate well at sea level, while the large bell nozzle would lose at sea level or even damage the engine.There may very well be other methods of altitude compensation that can more easily adapted from current engines.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.817982464Z",
        "author": "T.Neo",
        "date": "2010-04-26T20:00:54+0100",
        "id": "c61e0b5271117ca4e3c244afd4a5d14c",
        "post_id": "post-219368",
        "text": "This is your assumption based on what you currently know.\n\nWaitwhat?I mean, with all the atmosphere and the gravity well, and the pesky humans, and the potentially poisonous air and whatnot. Soldoeshave an oort cloud...I think you will be able to look up the statistics of how many Ecuadorians alone there are living in (especially) Spain and Italy, and other countries of Europe. Even those figures lie, as a good many more are there illegally. Then there's the rest of Latin America.\n\nYes, but aren't these people primarily descended from Europeans?So, is that what could happen if we are invaded by aliens? We get back at them two to five centuries later?\n\nDepends on the definition of \"get back\". Illegal humans? That's an amusing concept...By the word \"native\" I am assuming that you are using it in its correct sense, as in \"born\" somewhere, and don't mean specifically Chief Sitting Bull or Tupac Yupanqui, yes?\n\nYes, native as in born somewhere. I'm native to South Africa, although many people would like to believe otherwise due to my heritage.When I speak of \"Native Americans\" though, I'm talking about the people that came to America thousands of years ago via the bearing strait land bridge.EDIT:and often for bringing in the new ones as well.\n\nSuch as?For any civilization likely to be able to get here, yes.\n\nOr some who cannot?Ok, so maybe mining NEOs and oort objects isn't the easiest task, but if you'regoing to other star systemsfor resources, you should be able to do it.Maybe there's a scenario where the people entering the solar system are not geared up for ISRU, or they're in a bad way. But that is hardly a reason to invade Earth and pillage our resources.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.786449152Z",
        "author": "Keatah",
        "date": "2012-08-05T18:54:22+0100",
        "id": "ee48ae984e86ee59aa96dbc359516983",
        "post_id": "post-251479",
        "text": "http:\/\/www.ustream.tv\/recorded\/24467433At about the 11-minute mark this vid explains the relationships of MRO and ODY, and presents the arrangement in good graphical format of how MSL will communicate during EDL.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.575403008Z",
        "author": "RGClark",
        "date": "2011-03-04T23:26:05+0000",
        "id": "e3d8ff1d2746ab53d74101db1093bb73",
        "post_id": "post-220121",
        "text": "T.Neo said:Is there any major advantage to an expendable SSTO? Do the interstages and explosive bolts and seperation motors really cost that much?Forgive me here, I have not really followed the conversation that well, but won't any properly-built rocket stage with efficient enough (read: not steam-powered) propulsion be able to lift at least some payload into orbit?I remember the Aquarius concept... it was simple, pressure-fed and sea-launched, but hydrolox, and managed to get a 1 ton payload into orbit as an SSTO (the vehicle was rather large though). The premise was that Aquarius would ship replacable bulk goods to the station, such as food, clothing and water, which would mean that 30% of all flights failing would be acceptable, and warranted for the reduction in launch (and thus kg to orbit) costs.\n\nI like the Aquarius concept. The only qualms I have about it is the plans for it were made too big. It required this huge infrastructure to launch quite a large number of rockets.What should be done is just do a small scale test program. The most important effect of this would be to prove SSTO is possible even if at this small scale you don't see the savings in launch costs.Once it is seen it is possible that would lead to investigating the possibility of reusable launchers that could cut the costs to orbit by 1 to 2 orders of magnitude.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.549724416Z",
        "author": "Sky Captain",
        "date": "2010-05-02T10:55:55+0100",
        "id": "2d97f7ebe4a99b9557e19308e8801973",
        "post_id": "post-220085",
        "text": "But ET dry mass already include structural strengthening to accept thrust from SRB's and shuttle. In SSTO application those are not needed so you would basically remove now unnecessary thrust structures from sides and build a new thrust structure at the bottom. Since in this application there are no SRB's that apply huge loads to the ET the upper part could probably made lighter than it is now. Even if after redesign ET with six SSME's have mass ratio of 10 to 1 it would still reach orbit and could carry some payload. I' m not trying to argue that it would be cost effective way to launch something just to prove a point that it should be possible to build an expandable SSTO with existing technology.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.01352064Z",
        "author": "statickid",
        "date": "2012-12-06T00:41:47+0000",
        "id": "04e1b2ad81728ccc2ea0bebe6d1ec7ae",
        "post_id": "post-252048",
        "text": "By the tone of the article, I'd say they are preemptively extending the mission to \"indefinite\" in order to justify including it in long term plans, for example it mentions MSL needing viable orbiters for communication, and points out that odyssey is showing signs of age. Maybe the will use this as a bureaucratic move to promote a new orbiting vehicle",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.59180928Z",
        "author": "ijuin",
        "date": "2008-05-12T10:23:21+0100",
        "id": "f30a4f89053f5b5e39b4fcee067dd635",
        "post_id": "post-65230",
        "text": "Many of the non-replaceable components of Hubble will be wearing out or extremely obsolete by the time it shuts down for good. What we should do is use a Delta-IV to launch a Hubble II.",
        "thread_id": 1408
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66269696Z",
        "author": "Pablo49",
        "date": "2010-05-04T05:50:20+0100",
        "id": "dee7e1bdd7c814a735a653fd488ad3ed",
        "post_id": "post-220624",
        "text": "Well if we got vessel stack to work, we could make a stack without having to use the Cook. To use the cook we have to assume we already have it built in orbit.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.035984896Z",
        "author": "Urwumpe",
        "date": "2013-11-24T15:28:03+0000",
        "id": "be3a22da5652d4f348204921f3714fa4",
        "post_id": "post-252128",
        "text": "Because there is likely just one power supply, the RTG.http:\/\/trs-new.jpl.nasa.gov\/dspace\/bitstream\/2014\/43261\/1\/12-5442_A1b.pdfThis file explains this a bit more, you have essentially five separate bus systems, that are all supplied with electrical power by the same source. Only three are active now, two had been supply only by battery power.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.623476992Z",
        "author": "Bj",
        "date": "2010-05-11T14:06:04+0100",
        "id": "89659646c6166de9d0ab15bd022b672f",
        "post_id": "post-220812",
        "text": "Izack said:I'm sorry I've missed the last few days of planning. Reality had me busy...It looks like I've been left in the dust, but I'll make myself useful in the meantime by keeping compiling all the data so far (saving all the important posts, etc.) and perhaps adding to the Orbiterwiki page. Perhaps I could be the official book-keeper. :lol:\n\nWhich reminds me,Check out the OFMM wiki page;http:\/\/www.orbiterwiki.org\/wiki\/OFMMIf I left any important parts out then you could add them please :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.17003776Z",
        "author": "orb",
        "date": "2010-10-27T22:40:02+0100",
        "id": "196a14f35b745d103f56a055cf37702b",
        "post_id": "post-219697",
        "text": "SiberianTiger said:Can it be an experimental equipment?\n\nMaybe it's a part of equipment for its current geophysical experiment. :shrug:",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.416573696Z",
        "author": "BrianJ",
        "date": "2010-09-04T20:13:44+0100",
        "id": "a5537bdbc85f347384ea9d9d527d6b89",
        "post_id": "post-252471",
        "text": "Frogisis said:I was really surprised by how fast it starts to turn once you move the paddles\n\nActually, the mass and inertia is still too small for a realistic vessel of this size.The SolarSailEx area is ~785000m^2Current materails for solar sail film range from 3g\/m^2 to 12g\/m^2So mass(for the sail only) should be between 2355kg to 9420kgMoments of inertia (for the sail only) should be more like41500 41500 83000You can change the values in the solarsailex.cfg file, e.g.Code:Mass = 3000kg\nInertia = 41500 41500 83000and see how the performance changes.It would be nice to have some kind of navigation tool for solar sailing in Orbiter. The following site contains a lot of interesting information about solar sails and has a rather fun Java simulation, together with some C++ code for a DOS version:http:\/\/www.u3p.netIn the Java simulation the user can input the Sail->Sun angle and see the resulting trajectory - it would be cool to have an MFD that worked something like that. I'd have a go at making an MFD but I'm not sure if my programming skills are up to it - anyone else interested in making a SolarSailNavigationMFD?Cheers,Brian",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.550650368Z",
        "author": "Urwumpe",
        "date": "2011-09-17T19:24:07+0100",
        "id": "73998b5ea7160bafc7b7e5918f646c69",
        "post_id": "post-220256",
        "text": "RGClark said:Come on. EVERYBODY argues by authority. If you are having a discussion on relativity and you quote Einstein's opinion on an issue that's arguing by authority.\n\nNo, that is absolutely horrible.Einstein said that Black Holes are impossible and any such interpretation of his theories wrong. Today we know that Einstein was right in his theories but wrong about Black Holes. Einstein was wrong pretty often, and sometimes he admitted it.There is no \"because Einstein said so, it must be right\". The same applies to any living person.For me, arguing with Einsteins authority is futile. But using Einsteins arguments isn't. Einstein did never just say \"I am Einstein, and this is fact.\" He explained his results.Which is pretty much what we often demand from you. Not just claim something and then summon the divine authority of some engineer to back you up.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.486630656Z",
        "author": "TSPenguin",
        "date": "2010-04-30T09:22:01+0100",
        "id": "9cc68828a80fadc2a1412bb88e1dad0f",
        "post_id": "post-219983",
        "text": "Whilst all spacecraft are what they are. I go so far as to say, that the term spaceship is only applicable for manned vehicles.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:36.614020864Z",
        "author": "Sky Captain",
        "date": "2010-09-25T19:15:02+0100",
        "id": "e9187571429b7281aa6a3f742cc0592e",
        "post_id": "post-253000",
        "text": "I got an idea to break down LDDSV in components and make it buildable in LEO like a space station. And to transport all the pieces to LEO in reasonable number of flights we will need a large rocket.So here it isRecoverable booster modules seperatingDelivering The:probe:to orbit:hail::probe::hail::probe:",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.552266496Z",
        "author": "T.Neo",
        "date": "2011-11-12T20:53:33+0000",
        "id": "96811c0aaa51a9ca9abaabbf95cb2fc9",
        "post_id": "post-220275",
        "text": "I only have this one for winged TSTOs.\n\nFigures, so far all the documents of that sort I've found have had to do with reusable spaceplanes and not more usual launch vehicle stages. :dry:I think that generally, peoplereallylike reusable spaceplanes...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571084032Z",
        "author": "N_Molson",
        "date": "2013-11-19T19:41:06+0000",
        "id": "042367d832d944688c7362aaefa0ad3c",
        "post_id": "post-220468",
        "text": "Musk offers something.\n\nHesayshe has something to offer, and he is charismatic, which means that people believe him regardless of rational arguments. Not the same.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.419170048Z",
        "author": "BrianJ",
        "date": "2020-06-11T20:15:17+0100",
        "id": "461bce72df34643dbebe47fcdc1297e2",
        "post_id": "post-252494",
        "text": "Now updated for Orbiter2016, v.200611 on OrbitHangar.",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902281728Z",
        "author": "tori",
        "date": "2010-04-29T09:12:15+0100",
        "id": "74993ec046ea23dee712026d9fa86764",
        "post_id": "post-219470",
        "text": "You'd end up with a bending load on the base plate of the pyramid - as the four engines in the corners push forward, the main mass pushes on the plate, inducing torques that try to fold the pyramid.It'd be better to flip it upside down - one engine on its point and the pyramid would accelerate base-first. That way all the load would be divided between a compressive load on the side edges (going from corners to the point) and a tensile load on lines going from the corners to the center of the baseplate. Trusses for compression, cables for tension, add some tankage and what not, and off you go.:)",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.609284096Z",
        "author": "Bj",
        "date": "2010-05-02T18:14:50+0100",
        "id": "01efc9a9e35ed3a1d1cd66abe368e567",
        "post_id": "post-220530",
        "text": "I would like to give this a shot as well. If it works out, can I get ground crew?tex said:It'd be a shame to leave a crew stranded on Mars with no foreseeable support heading their way. :thumbup:\n\nyeah, don't leave me behind... unless you left me a computer with internet access and Orbiter installed. :rofl:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.538452736Z",
        "author": "N_Molson",
        "date": "2010-09-02T18:06:31+0100",
        "id": "3ea55f88245144cd35e719d177410208",
        "post_id": "post-252846",
        "text": "Again, the critical problem concerning mining is ISP... For example Apollo 17 brought back 111 kg of lunar samples. That's the record.Even if they picked 111 kg of pure gold laying on the moon's surface, they would had brought back to Earth :48,200 (USD\/kg gold) * 111 kg = $5,350,200That's money for sure, but completely out of scale with the price of a whole Apollo-Saturn stack which was $431,000,000 in 1967 (according to astronautix).According to an inflation calculator :$431,000,000.00 in 1967 had the same buying power as $2,828,997,537 in 2010.To sum up : in 2010 dollars, a SaturnV launch costs $2,828,997,537 (roughly).111 kg of pure gold cost $5,350,200.The trip would have earned benefits if they brought back 58.7 tons of pure gold. :blink:So I agree with SiberianTiger on the point that we are still very far away of seriously making money in space.And anyway, if the reason of not giving the medal to the cosmonaut is the private politics of Roscosmos, that's completely dumb. A medal cost them nothing, earn them some international prestige and keep cosmonauts happy. Plus the fact that the Soviet Union initiated space travel as a source of prestige, so honors and medals have become a tradition. Not giving the medal \"just because we want to show we don't make things the same way that the Soviet Union\" seems equally stupid.",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:05.081231616Z",
        "author": "SiberianTiger",
        "date": "2010-07-24T10:41:10+0100",
        "id": "77d955ed6fa4c24aa263378800f8ce9d",
        "post_id": "post-219529",
        "text": "Foundthese eerie B&W photos taken with high exposure in Moscow subway:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:04.82190976Z",
        "author": "Urwumpe",
        "date": "2010-04-28T19:34:42+0100",
        "id": "d83617aa5c0b15f08b11509ac21678a3",
        "post_id": "post-219406",
        "text": "Ghostrider said:The Truth is out There.\n\nThe truth is over there.:probe:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.754757632Z",
        "author": "NovaSilisko",
        "date": "2012-02-08T00:31:30+0000",
        "id": "63301078db8ed38fe65dd9ff3f33b33e",
        "post_id": "post-251347",
        "text": "EnDSchultz said:It's where great presidents go to preside over when they die.\n\nAbraham Lincoln: President of Mars!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.441514752Z",
        "author": "Zachstar",
        "date": "2010-04-29T00:03:34+0100",
        "id": "9edbb2141389e3458b8004e011b3353d",
        "post_id": "post-219829",
        "text": "Hielor said:I looked at it and must admit to being tempted to switch to the red team after having been on the green team for the last several years, but some of the reviews\/benchmarks, especially for gaming, were less than glowing.\n\nThat's because they cant help themselves but compare it to i7. It gets its ass handed to it because most games cant utilize more than 2 cores let alone 6.Its absurdly unfair to compare it to the i7 i7 requires new mobo, expensive ram and chipsets that dont do SLI\/crossfire well. PhII X6 requires only a bios upgrade on a majority of AM2 AM2+ and AM3 mobos. Giving extreme flexibility.Tho I have to admit tho. These wont sell nearly as good as their X4 and X3 counterparts. The new silicon is expected to produce VERY fast quads.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:05.616028928Z",
        "author": "Urwumpe",
        "date": "2010-05-08T10:01:33+0100",
        "id": "2a0ddf1ae275ea5b4c9bf6831188a3a4",
        "post_id": "post-220748",
        "text": "Bj said:This would assume that we are developing a new realistic multistage Apollo like vessel capable of Mars landings and returns. I am all for it, but I think it would take more time then most is willing to wait... unless I am wrong.\n\nMust not be a Apollo like vessel, but I would also note, that there is no suitable vehicle at all for the things we want to do. For example landing bigger modules on Mars (since we can't inflate it all), would require something along the XR5 from the available vehicles. but the XR5 is already over-sized for all the rest. We have hundreds of station building in LEO vessels or long-range cruisers, but no simple Mars lander.If we use a XR5 in the project, we don't need anything else, this big beast can transport tons to Mars, land large modules and could also be overloaded with UCGO cargo. We would just fly once...and then have nothing to do in space anymore - simply because a XR5 could carry enough cargo to build the first mars base in one, maximal two landings.I would rather have something more specialized for such tasks, for the fun of it.Bj said:About mission windows, while I get they are limiting, what if we dont really go for the 'most fuel efficient manner.' If the stack or any other ship has enough Delta V supply to get to a planet at the most direct, fastest and least efficient possible methods, why not cut out the months of wait and launch imminently? -so long as you have it in the delta V budget of course.\n\nYes, that is why it is called window. The limit of the window is your dV budget, but the required dV approaches the speed of light between the windows.I already calculated it into my statement, when I said that there is a phase for some weeks, where we can haul cargo to Mars or back. We don't need to launch just one mission per season, but these missions would then be flying in parallel and arrive closely stacked.Bj said:Who's delegating? If anyone doesn't mind, I volunteer be the project manager for this and delegate sub-portions of the project.\n\nFine, then do it and take the whole responsibility for the project. There ain't no such thing as a free lunch. The buck stops at your desk now.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.987468032Z",
        "author": "orb",
        "date": "2012-08-18T10:33:18+0100",
        "id": "cf07d378fc80d841815dbf8ac6e4ad01",
        "post_id": "post-251833",
        "text": "An update on Curiosity by \"Mohawk Guy\":[ame=\"http:\/\/www.youtube.com\/watch?v=-45pcRWjcg4\"]Curiosity Rover Report (Aug. 17, 2012) - YouTube[\/ame]",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.503693568Z",
        "author": "Urwumpe",
        "date": "2010-04-30T11:10:21+0100",
        "id": "00a8a077db8f5f23f97765983f694a39",
        "post_id": "post-220018",
        "text": "Has less functions than the German Army Standard hand excavator. this one comes with built in lock-picking, tree-chopping and works also as jack and fire place... and is also a very valuable tool for peace negotiations.",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58297216Z",
        "author": "T.Neo",
        "date": "2011-08-07T19:42:54+0100",
        "id": "68d43515725cc0a1dd4c9cca40a2981c",
        "post_id": "post-220207",
        "text": "Still, it's lift-off mass is in one league with the 747. Despite Hydrogen being the lightest variant. A kerosene based version would be heavier than a A380 - if it could fly and reach orbit at all.\n\nWell yes, but what do you expect? It is a space launch vehicle after all, even if it is an SSTO one, you can't expect it to be the size of a fighter jet.Even if you built a TSTO vehicle with a similar payload, it would probably end up being quite big as well.Even the DeltaGlider would need to be larger, if it actually had to carry its propellant mass in liquid hydrogen.Approximately yes, maybe even more. A small drop in ISP means a big change in vehicle mass for the same trajectory.\n\nThat is very understandable, but ISP also does not correlate directly with a certain degree of user-friendliness (though obviously it makes a big difference- the difference between cost of the SSME and RS-68 are an example).Lets define \"user-friendly\" as such: The pilot\/owner\/whoever can do the preflight and post-flight checks himself, and only needs specialist knowledge for dealing with the big problems. if you permit some additional mass penalty for example, you could make it possible for a skilled technician to swap a turbopump assembly, without you needing to hire a specialist team, like for example if you would need for replacing a turbopump rotor or bearing.Current situation in spaceflight is as such: For everything, you need experts, usually in the price class of engineers. You can already do some small maintenance as IVA and EVA, which is about on the skill level for skilled technicians, but it is impossible to fly without. And the problem is not the staging system, but such mundane things like the engines or the propellant utilization system.Calibrating a IMU isn't that complex, you could do that with adequate accuracy without studying physics. But the subsystem has to be designed for this task.Swapping a LRU or installing new software would be fairly easy, providing automated test equipment isn't a problem. But could you for example replace a damaged heavy-duty valve? Not that easy without the valve helping you.Replacing a worn-out bearing on a engine turbopump is really rocket science - not only do you need to deal with complex pneumatics and extreme accuracies, but you also need to do tasks like being able to balance a turbopump shaft afterwards again to prevent destructive vibrations. A high-performance turbopump runs at 250,000 RPM. If you want to be at least effective, you run at 100,000 RPM. if you want it cheap, but bulky, you use just 50,000 RPM and pay a hefty fuel efficiency price. Even for the 50,000 RPM turbopump, you will need to balance the rotor carefully. At 250,000 RPM, you balance in the range of a few hundred nanogram. Special engineers can do that, with special expensive machines. They cost you a few million per rotor then (alone about 400,000 USD for the wages). And you can't make it automatic. You will always need specialists to make sure the machines are not optimizing the rotor away into tiny chips of metal waste. The local optimum for the balance is not always the global optimum that you want.If a spacecraft owner would need to send his spacecraft to a special company every every flight to check for such expensive problems and do the overhaul because even small checks mean disassembling sensitive parts, it is not user-friendly, the user who paid for it will spend less time with his investment as the technicians to maintain it.Even if you want to just attract major companies, you need a low-cost approach to maintenance. Especially since you will have to assume that you are not alone in the world and your design might be the first, but not the last to appear. The first in a market is not always the one who makes the biggest profits.\n\nDo we really need to operate spacecraft as amateurs though? This is what RGClark has stated (or is at least implying), but I can imagine many levels of operation that are not nearly as simple as a very small-scale private operation, that are still much better than the current state(s) of where spaceflight is at.That said, your super-expensive hyper-intensive maintainance operations and accidental metal-chip production machines will come down in price with time... of course there will always be limits and more intensive systems will always cost more, but the more experience is gained, the better things will become.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.002306816Z",
        "author": "orb",
        "date": "2012-09-19T23:21:29+0100",
        "id": "fa401da0d935e7975075fe2225dfa419",
        "post_id": "post-251931",
        "text": "CBS News Space:Curiosity poised for first 'hands-on' geologyFlorida Today:Curiosity aims to interrogate first Martian rockThe Planetary Society Blog:Curiosity sol 43 update: First science stopDiscovery News:Mars Rover Curiosity Has First Target in Sight",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.549979648Z",
        "author": "Urwumpe",
        "date": "2010-05-02T16:36:16+0100",
        "id": "e3374bebe84a90a947e787330550d7ea",
        "post_id": "post-220088",
        "text": "Andy44 said:If you were using the ET as a conventional rocket body like that, wouldn't you swap the locations of the LH2 and LOX tanks?\n\nYes, you would prefer to do so, so the denser fuel is aft and thus the CoG closer to the engines. But that is not too critical, since rockets are always instable, you just choose HOW instable it is.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.600147712Z",
        "author": "Wally",
        "date": "2010-05-01T21:35:09+0100",
        "id": "f71c660307e9911464e3320287a4d294",
        "post_id": "post-220516",
        "text": "I've noticed that RCS behavior for Shuttle Ultra mimics the RCS for the real shuttle, meaning a pulse mode for RCS burns (as seen and heard [nomedia=\"http:\/\/www.youtube.com\/watch?v=v4uZeeUWrU0\"]YouTube- STS-125 Atlantis Hubble SM4 - Hubble Release [HD][\/nomedia]). Can this feature be implemented for Shuttle Fleet also, maybe like a 3rd party addon of some kind, maybe with posibility of swtiching back to continuous mode when needed?Also, can the feature describedherebe implemented too, maybe in the same addon?",
        "thread_id": 14081
    },
    {
        "@timestamp": "2023-09-14T07:13:36.17049216Z",
        "author": "Hielor",
        "date": "2010-08-31T00:34:33+0100",
        "id": "8a22f2b9b29e6b67e60689547e718aec",
        "post_id": "post-252328",
        "text": "Turbinator said:Why should they be, my big widescreen monitor costs $170, get 3 of them together and its $510. There is ABSOLUTELY no reason why a single piece ultrawidescreen monitor should cost more than that. It would be a normal flat panel LCD in every way, except the screen would be long. And if there there was one for $700 I would buy it at once. There is NO reason why these things should cost $6,500. A 70 inch plasma screen doesn't cost that much...\n\nBecause manufacturing curved screens is a whole lot more expensive than manufacturing flat ones, and it's a lot higher pixel pitch than the 70\" screen you point out. The more pixels you're manufacturing on a single panel, the more likely you are to run into manufacturing defects, and the more expensive it gets.Keatah said:I still have to disagree, if I look left then I see perhaps a wall or the hallway or bookcase. I am certainly not looking at a monitor. So if trackIR shows me something and I'm not looking that way, what's the point. I ain't gonna see it!\n\nHave you actuallyuseda TrackIR? Judging by your comments, I suspect not.Are your eyes glued straight forward in your sockets?The TrackIR will amplify the angle of your head movement quite a bit (and you can configure by how much. For me, I have it set so that turning my head to point at the edge of my monitor--5-10 degrees--causes about a 90 degree change in the view on screen. Only a few more degrees takes the view all the way to 180). Again, I wear glasses, which restricts my usable forward field of view, but I have absolutely no trouble keeping my eyes focused on the center of the screen while I turn my head a few degrees.Sure, it lets you get a bouncy view with a slightly different perspective. But that's about it.\n\nThis comment alone makes be pretty sure that you've never used one. It gives you far more than \"a bouncy view with a slightly different perspective.\" It gives you the ability to look around your cockpit in a very natural way, directly controlling where you look by the direction you turn your head, without needing to fiddle with the hat switch.It is a concept product, that, when refined, may be useful and fun.. Meantime to all you beta-testers out there! Let's get purchasing the next version and keep it up!!\n\nIt already is useful and fun. If you haven't used one, I strongly recommend finding someone who has one and getting them to let you borrow it and try it out. Now that I've used one, I can't live without it when simming--it very quickly becomes second nature. And, like I said--I had the conscious choice between using multiple monitors and using a TrackIR, and I picked the TrackIR, and would repeat that choice any day. The TrackIR allows you to look inanydirection, which is amazing for flying anything that isn't an airliner.With three monitors, your field of view is still limited to a narrow band in front of and slightly to the sides, with no ability to look \"up\" during aerobatic maneuvers to see where you're going without resorting to the unnatural and clunky hat switch.River Crab said:Also, I think TrackIR is an incredible ripoff as well. Such a thing is possible for, at most, $50 USD, using free software (FreeTrack), a Wii remote, cheap DIY tracking clip, and Bluetooth adapter. I'm actually very surprised that this guy built that whole thing, and yet, just bought a TrackIR.I think he either didn't know about it, or ran out of Coffee.:coffee:\n\nI'd guess you haven't used one either? TrackIR has overall higher quality, more options, and is better supported than FreeTrack. When it comes to how much he's saving, saving tens of thousands of dollars on a DIY motion rig in exchange for lots of time building makes perfect sense. Saving a mere $100 isn't worth the added work and reduced quality.It's also possible that he already owned the TrackIR (wouldn't surprise me to learn that someone who would go to this much trouble for a simpit already owned one), so it didn't cost him anything for this project. This is also suggested by the fact that he's using the older passive hat-tracking device and not the newer active one which is more accurate (and doesn't cost much at all).",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63562368Z",
        "author": "Bloodworth",
        "date": "2010-05-19T02:06:34+0100",
        "id": "3bfd68af4406c0932ec6f3ded1bd66ee",
        "post_id": "post-220904",
        "text": "No, we wouldnt have to drag it along at all. The idea is to already have models of certain old landers already in place on mars before the mission begins. Most, if not all of these models are already available in OH. They do not need to be flown or carried at all, we simply write them into place at the start of the mission. The idea was to give us something to look for beyond minerals and scientific data.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.651374592Z",
        "author": "Voyager",
        "date": "2010-06-11T16:16:11+0100",
        "id": "7c301aac3d10ba5f8a4c9d2d2949ca6b",
        "post_id": "post-221042",
        "text": "Perhaps, we could launch a scouting mission to find where we are going to set up the base. I say we should put a flag there, till we set up modules.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.416982528Z",
        "author": "Wishbone",
        "date": "2010-10-13T12:26:18+0100",
        "id": "dc09c83e822d8ef51f1b7611770c2caa",
        "post_id": "post-252476",
        "text": "Think that having to control paddles is slightly inconvenient. Currently I use Sceneditor to vary attitude to get the most Prograde and outward force. Maybe the process can be automated (with conjugate gradient maximization of the rate of growth of SMa), and only after that can we think of using paddles to get to that attitude. Just my 2 cents.---------- Post added at 11:26 AM ---------- Previous post was at 06:45 AM ----------Wonder if a GaAs solar panel and a CMG would be better for attitude control... (how much do they add to the mass? - a CMG is 28 kg, how large a panel and the joint should be to get 150 W)",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:04.736908544Z",
        "author": "ar81",
        "date": "2010-04-26T07:15:38+0100",
        "id": "fb9223b83a78f9f868e310067c28307c",
        "post_id": "post-219293",
        "text": "Well I'd love to see those addons...Great news. It seems that Mexico may dream on space some day.",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:13:05.087661568Z",
        "author": "Artlav",
        "date": "2012-05-02T00:13:25+0100",
        "id": "ae9e6097f44a904edd72931a43cf5219",
        "post_id": "post-219570",
        "text": "Andy44 said:Now that's you've got the capability, the next hard part is finding creative ways to use it.\n\nThat is so.I was thinking of taking pictures of regular scenes in the light of a warm soldering iron - that's got to look quite psychedelic.Unfortunately, it would take better optics than a plastic fresnel with about 1-5% transparency in the target band, and shipping times from China are never quick.In the meantime, i hunt for the regular things in the new shape.For example true color images, Prokudin-gorsky style.With some NIR leakage in the red channel, amazing how adding some real color sharpens a blurred image:And actual true color, but with some distortion in the red from the hot mirror filter.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.931634944Z",
        "author": "N_Molson",
        "date": "2011-06-17T22:24:02+0100",
        "id": "a70cd0d1c42831fc3014a5b185db585e",
        "post_id": "post-251158",
        "text": "Looks like a genuine flying saucer. No better shape to enter the Martian atmosphere ! :lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.086238464Z",
        "author": "Andy44",
        "date": "2012-04-19T04:48:23+0100",
        "id": "527aed970dadcae35576388975782268",
        "post_id": "post-219557",
        "text": "Time to bring this thread back to life!From yesterday of course:And here's a few the OF community has not seen before, all from the Goddard Spaceflight Center outdoor rocket garden. Like some of the others I've posted here, these are dry-plate ambrotypes on 4\" by 5\" glass plates, hand-coated and shot in my home-built camera, and developed in my home. Lots of work but rewarding results.Delta Launch Vehicle with hold-down clamps:Delta Third Stage with payload mock-up and aero shroud:Boilerplate Apollo Command Module and Sounding Rockets:---------- Post added at 11:48 PM ---------- Previous post was at 11:25 PM ----------And I'll re-post this one for good measure; my old Lunar Space Shuttle add-on:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.1409984Z",
        "author": "AtlantisOnline",
        "date": "2010-04-27T03:18:35+0100",
        "id": "79129f0765253f07115047422f1e33a4",
        "post_id": "post-219634",
        "text": "Hey guys I was wondering how you do TORRA's or TORVA's in the space shuttle...thanks. AtlantisOnline",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:13:36.170065152Z",
        "author": "River Crab",
        "date": "2010-08-30T22:34:10+0100",
        "id": "7d30f3160d3971e395bb9af5ff2a8e12",
        "post_id": "post-252324",
        "text": "Turbinator said:Why should they be, my big widescreen monitor costs $170, get 3 of them together and its $510. There is ABSOLUTELY no reason why a single piece ultrawidescreen monitor should cost more than that. It would be a normal flat panel LCD in every way, except the screen would be long. And if there there was one for $700 I would buy it at once. There is NO reason why these things should cost $9,000. A 70 inch plasma screen doesn't cost that much...\n\n...Because it's made byAlienware!? :lol:",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664016384Z",
        "author": "Izack",
        "date": "2010-05-04T19:41:38+0100",
        "id": "9e3da95b35159f491be1d57a10794adf",
        "post_id": "post-220638",
        "text": "Stack concept No. 2 (Minus the NERVA2):Feedback?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.503575552Z",
        "author": "Ghostrider",
        "date": "2010-04-30T11:01:49+0100",
        "id": "115f17c3af917e112266057c52a33c28",
        "post_id": "post-220017",
        "text": "That will make the Chinese version of MacGyver so totally not hard to spot.",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:36.504493312Z",
        "author": "jedidia",
        "date": "2010-09-01T17:14:48+0100",
        "id": "3708523d9038349b811246293ff41ec5",
        "post_id": "post-252718",
        "text": "I just updated to 2010 P1, and continued developement on Orbiter Galaxy. However, since the switch to P1, I can't trigger any breakpoints in visual studio anymore (which makes debugging rather difficult, obviously).When I set a breakpoint and then run the code, the breakpoint becomes inactive. When I move the mouse over it it says \"the breakpoint can currently not be reached. No symbols have been loaded for this document\". I know this hapens if I run code that's not actualised (contains changes from last build and wasn't re-built), so I rebuilt the code, then completely rebuilt it, all with the same result.Using VS 2005 Express. Does anyone have an Idea what could be the problem here?",
        "thread_id": 16323
    },
    {
        "@timestamp": "2023-09-14T07:13:04.903451648Z",
        "author": "tori",
        "date": "2010-04-30T12:54:09+0100",
        "id": "d647b6bcb46b7241af0a9bcc68b1bd7f",
        "post_id": "post-219487",
        "text": "You sure a quadruple-redundant twin fusion drive canted outward would be better mass-wise than a little bit of structure and say two parallel drives?",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.51708288Z",
        "author": "PhantomCruiser",
        "date": "2010-04-30T21:50:00+0100",
        "id": "8047db54167b00c986746436a77bf7df",
        "post_id": "post-220036",
        "text": "Hielor said:it was another clip that they spliced in.\n\nYeah, now that I think of it the colors were kind of funky. I'd like to see some of the raw footage.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:35.865987584Z",
        "author": "Keatah",
        "date": "2012-08-06T06:18:59+0100",
        "id": "d2de81c67895759f1123acbebeca7c67",
        "post_id": "post-251553",
        "text": "Tones indicate aeroshell orientation is working",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433175808Z",
        "author": "SiberianTiger",
        "date": "2008-05-12T01:35:23+0100",
        "id": "041dd29e2ec69d3a98f1f34ccfb7b629",
        "post_id": "post-65201",
        "text": "No, the better and cheaper solution is to drop a dozen of nukes all over the place to stop their people's suffering. :dry:Any idea on what the adjacent ASPAC countries think of this problem? ASEAN, perhaps? Does anyone remeber how the rule of Pol Pot was put to end by Vietnamese invasion?",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:05.574281984Z",
        "author": "RGClark",
        "date": "2014-11-17T17:31:16+0000",
        "id": "830b741add2f2544452ee7db1cd390ba",
        "post_id": "post-220499",
        "text": "Loru said:Pure dV derived from rocket equation is not enough. You have to acount for gravity losses, which are determined mostly by thrust\/weight ratio in initial phases of flight.Silverbird rocket calculatorsays that Titan 1st stage with single LR-87-5 can't achieve orbit on it's own. Adding second engine to the stage gives me astonishing payload of 28kg! And that's for straight eastward launch on equator.\n\nThe Wikipedia page on the Titan II is confusing but actually it did usetwoLR-87's on the first stage. So your entry for the thrust is actually the correct one for the two engines used. I already mentioned at least one version of the Titan II only had a dry mass for the first stage in the 4,300 kg range.There is also a quirk of the calculator you need to be aware of. The option \"Restartable Upper Stage\", you would think wouldn't matter if it is only a single stage. But I think it takes the last stage firing as the upper stage, so keeps some propellant in reserve even for a SSTO. In any case it results in a significant loss in the payload if you leave the \"Yes\" option checked here.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.992059904Z",
        "author": "Gerdih",
        "date": "2012-08-23T01:24:29+0100",
        "id": "29de9ffa8bfbecb48f1fa5c565e04550",
        "post_id": "post-251871",
        "text": "As far as I know the wind sensor its made by Polytechnic University of Catalonia (My university) I hope the problem not to be a cause of negligence.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555039232Z",
        "author": "T.Neo",
        "date": "2012-01-02T18:32:09+0000",
        "id": "53d4463fe635d8203d72b47b49dce877",
        "post_id": "post-220303",
        "text": "Good. The formatting of your post has greatly improved, however, the quality of its content is still the same.RGClark, I suggest (and not out of jest or sarcasm) that you do a simple cost comparison between a reusable TSTO and reusable SSTO. The conditions are that you have to show your work, and cite proper sources (i.e. NASA studies and technical papers, AIAA studies, etc) and not just things like space news websites. You cannot make baseless, referenceless and dubious claims (i.e. 'with modern materials, this can be reduced by half'). You have to show the reasoning behind the methods you use and your assumptions.Good luck. And have fun!:cheers:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581211392Z",
        "author": "RGClark",
        "date": "2011-07-07T03:51:36+0100",
        "id": "0563fc9304c79f5bcc1d325c67c1e6de",
        "post_id": "post-220188",
        "text": "T.Neo said:Who says I am in the mood for anything? These calculations take time and effort, I am practically mathamatically illterate, I am likely missing certain factors, there is a high chance of inaccuracy, and everyone probably thinks I am a moron for doing so.\n\nI appreciate your taking the time to do the calculation.About the comparison between the ET and the S-II empty weights, the more relevant comparison would be when you add the engine weight to the ET. But then you also have to add on the thrust structure which transmits the thrust evenly to the propellant tanks, the wiring, and the hydraulics for the engine gimbaling. You also have to add on the avionics but you would have to add this also to the S-II, and with modern miniaturization this should be a small component of the empty weight.These extra weight considerations are why I prefer to do this swapping out of engines with already existing stages, such as the S-II.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.152165376Z",
        "author": "Slice N Splice",
        "date": "2010-08-30T21:10:46+0100",
        "id": "a0d6a4564344d323a977585d25af9399",
        "post_id": "post-252297",
        "text": "Can i have the link to the energia jinglesassy?",
        "thread_id": 16279
    },
    {
        "@timestamp": "2023-09-14T07:13:05.557004288Z",
        "author": "Urwumpe",
        "date": "2012-01-04T21:16:35+0000",
        "id": "839f6bf6deb2ab96b7b9793a0441219d",
        "post_id": "post-220330",
        "text": "RGClark said:In the example in my prior postifyou had the aerospike nozzle on the Falcon 9 first stage then you could lift a Dragon size capsule.\n\nReally? Where did you hide the evidence for that?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611505152Z",
        "author": "Pablo49",
        "date": "2010-05-06T04:26:16+0100",
        "id": "8c32f42e914fa040a5f4ab6878cc75e7",
        "post_id": "post-220708",
        "text": "We can just assume this is an alternate history kind of project. Assuming that technology by this time would be more advanced. This is more about simulating the tasks themselves, not when exactly they would happen.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.159669248Z",
        "author": "spcefrk",
        "date": "2008-05-27T02:31:28+0100",
        "id": "e60cd8af508bbbeea9a670c37d89b891",
        "post_id": "post-69030",
        "text": "November 29th:1961 MA-5 Enos (A monkey) was launched to test the Mercury Atlas1984 Baker (one of the two first animals to survive spaceflight) died at age 27. She flew with Able on a Jupiter AM-18 in 1959. They apparently survived 38 gs during reentry.",
        "thread_id": 1628
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08012672Z",
        "author": "Andy44",
        "date": "2010-07-16T01:42:22+0100",
        "id": "7582188bb61b5542efa23bf98027036a",
        "post_id": "post-219522",
        "text": "You know Nikon's lovin' that. Time for Hasselblad to get back in the game! Hasselblad makes a ridiculously expensive digital back for their already-steep medium format cameras.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.615019264Z",
        "author": "Wolfer",
        "date": "2010-05-07T20:22:29+0100",
        "id": "482f63aae9d96c969673af4f5b1fff41",
        "post_id": "post-220737",
        "text": "Urwumpe is right, we need to figure out the basic mission profile before anything else. Will we launch a permanent base? If yes, will we do some crew rotation or will the crew stay there and then we peridiocally launch ressuply missions maybe with some more crew and base expansions? Will we do lots of surface exploration? Etc.Linguofreak's poll idea sounds like the best way to acheive a consensus on these matters.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.438888704Z",
        "author": "Salun",
        "date": "2010-09-02T20:59:39+0100",
        "id": "a079c0c95cb2219a7f5b7d13939d2873",
        "post_id": "post-252552",
        "text": "Anychance someone could just release a how to or mod with say a DG-IV MK2 with a light and XR vessels?",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.454267392Z",
        "author": "Ursus",
        "date": "2008-05-11T22:37:01+0100",
        "id": "9c245fa700510e1662aa13432795c579",
        "post_id": "post-65217",
        "text": "Linguofreak said:I do wish myself though that there was something like docking MFD that worked even without one of the ships being equipped with a dock\/transponder\/etc.\n\nI thought the same thing 'til I realized that I could actually select a target in Docking MFD even if it doesn't have a transponder or IDS beacon, then click the HUD button on the MFD to set the HUD to that target.Come to think of it... now that I've realized that, maybe I'll try playing around with some of Greg Burch's add-ons again. He's got some really nice stuff, but a lot of them don't have transponder\/IDS frequencies set by default. (And... come to think ofthat... I guess it kind of makes sense with such things as SSBB, in which it's likely that two modules of the same type will be in close proximity...) Sometimes I feel too lazy to edit the scenario files.",
        "thread_id": 1406
    },
    {
        "@timestamp": "2023-09-14T07:13:05.393097472Z",
        "author": "statickid",
        "date": "2010-04-28T22:53:55+0100",
        "id": "e535cedea1f179ff84897c4fc985c3ad",
        "post_id": "post-219794",
        "text": "yeah and if set it to a low enough altitude at the earth, you will just slam into the atmosphere at like .4C before slowing down. it sounds like you are using it to warp right to the place you go, when you say \"pinpoint\" the earth atmosphere is like a \"surface\" you never want to just crash into it.---------- Post added at 02:53 PM ---------- Previous post was at 02:53 PM ----------just like you wouldn't warp to a location 100km below the moons surface LOL",
        "thread_id": 14044
    },
    {
        "@timestamp": "2023-09-14T07:13:36.520187136Z",
        "author": "Shadow Addict",
        "date": "2010-09-02T03:57:34+0100",
        "id": "3bbfb7340c5d8cf5a80c0f59d9f17683",
        "post_id": "post-252768",
        "text": "I'd be interested in a mission to the Moon maybe, if we get a plan set up. Definitely should go with existing addons for simplicity though.",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.485853184Z",
        "author": "shangding",
        "date": "2010-04-30T04:49:27+0100",
        "id": "e59af5604b3c28868576f075bf1a2407",
        "post_id": "post-219975",
        "text": "thanks , i understand.spaceship is a unreal spacecraft.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.432216064Z",
        "author": "dutchpirate",
        "date": "2008-05-11T12:39:20+0100",
        "id": "9ce5080e76914cb6734fa9f847531f4f",
        "post_id": "post-65191",
        "text": "How about a high altitude food and supply drop test that 'accidentally' drifts over Burma.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:36.53814144Z",
        "author": "Ghostrider",
        "date": "2010-09-02T16:58:20+0100",
        "id": "023ebcf5701844ac20e4d4c07ed304a8",
        "post_id": "post-252842",
        "text": "Well, if privatized spaceflight really takes off it will be that way everywhere and astro\/cosmonauts will be just salarymen. A couple of decades down the line and they will be paid an ever-dwindling pittance while space companies' managers will be lining their pockets with megatons of dosh while firing engineers by the dumptruckload.",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558278912Z",
        "author": "Urwumpe",
        "date": "2012-01-06T20:44:10+0000",
        "id": "cb379d4036361c27f9c342f3efeb52ef",
        "post_id": "post-220345",
        "text": "RGClark said:This is only a first order analysis using general mass numbers. A more extensive analysis would use expensive computer software for calculating the various components and their interactions.This is what you do before you proceed to the expensive detailed calculations.Bob Clark\n\nwrong. You mistake a first research into possible solutions as first order analysis. A first order analysis is not even using expensive computer software, you need Excel or similar at most. What you mean is the second phase. When you go over to first one-dimensional simulations (Special software is now getting a bit more expensive, but the price is peanuts compared to the full R&D budget for that phase already), later 3 dimensional (OpenFOAM does not cost anything BTW, being capable to use it properly is a real complex skill though). Eventually you start putting it all together into CAD and simulation models and simulation results that are thousands of Gigabyte large.The first order research is really just turning ideas into quantifiable and comparable models. You want to compare an aerospike to 9 classic engines, so find a way to describe them in numbers in a comparable scenario.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.651291392Z",
        "author": "Urwumpe",
        "date": "2010-06-11T16:13:36+0100",
        "id": "5141b5f6d134160700643d990133c6b4",
        "post_id": "post-221041",
        "text": "Columbia42 said:...I would like to have some accurate systems simulations and I think that the control panels etc.\n\nI am against this, what ever we do, it should NEVER exceed the complexity of a XR-Vessel or AMSO, because otherwise, we woulda) need years to develop thingsb) need years to teach all pilots to fly it.Ideally, we should maybe have a common base class for all our DLL based vessels, that like for the XRs implements a lot of common stuff and allows to just adapt it to something else.Personally, I would even prefer if the subsystem simulations focus on the ground operations and survival of the crew, and does not go to extremes with navigation or electrical power stuff.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.51194112Z",
        "author": "Mindblast",
        "date": "2010-09-02T07:56:16+0100",
        "id": "fd52109986e69abfa2d1a2058d513bad",
        "post_id": "post-252755",
        "text": "GPU window is back to white again. shader.log and texgen.log show the same as before:shader.logCode:genprog:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) failed to link,  vertex shader(s) linked. \nFragment Shader not supported by HWtexgen.logCode:GPU Name=ATI MOBILITY RADEON X1600\n--Initializing precomputation...\n--Done.\n--Generating on gpu...\nDone, time=88751.7 per quad\n--Generating on cpu...\nDone, time=4215803 per quad",
        "thread_id": 16324
    },
    {
        "@timestamp": "2023-09-14T07:13:05.574186752Z",
        "author": "Urwumpe",
        "date": "2014-11-16T17:31:29+0000",
        "id": "b8128e25498ba2503db460a32910f91e",
        "post_id": "post-220498",
        "text": "RGClark said:That might be due to the various versions of the Titan II that were made. I noticed that dry mass value you used was higher than the cited Wikipedia value. Wikipedia is sometimes inaccurate but here's another more reliable source that gives a lower value for the dry mass of the Titan 2G version of the titanhttp:\/\/www.braeunig.us\/space\/specs\/titan.htmBob Clark\n\nDry mass or empty mass is not burn-out mass.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63185024Z",
        "author": "DanScall",
        "date": "2010-05-18T15:15:51+0100",
        "id": "7899cbafa3ea39b31e2e9c1e56453c1a",
        "post_id": "post-220891",
        "text": "First of all, having loved the OFSS project but unfortunatly been too busy to take part.Anyways, I'd seriously love to take part, preferably as an XR-2 pilot. My IMFD\/TransX skills are a little shaky, as is my knowledge of transfers and launch windows and all the other crap that involves math, I tend to run out of fingers too quick for that stuff. To\/from\/on orbit stuff I can do to perfection however, both for Earth and Mars.If all the pilot spots are taken (didn't read the full 25 pages:p) I'll literally take whatever's spare.Reading the rest of this insanely long thread now to see what else I can contribute!:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.61155968Z",
        "author": "n122vu",
        "date": "2010-09-10T17:35:53+0100",
        "id": "10e3cacd7921c949331322c690bb0e30",
        "post_id": "post-252979",
        "text": "I for one like the design. A unique approach to a subject where, as was mentioned, a lot of the craft start to look the same. Very cool.Maybe I'm not seeing it, but is there any type of communication array on this vessel?",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.59160192Z",
        "author": "Andy44",
        "date": "2008-05-11T18:48:31+0100",
        "id": "de3630c540b878c81b44023d950b0149",
        "post_id": "post-65229",
        "text": "It was decided to put a docking clamp on JWST so that Orion could clamp onto it, but this is only for very limited tasks, since JWST is not designed to be serviced. The parts are not designed to be removed and replaced once the vehicle ships to the launchpad on JWST; Hubble was purposely built modular for servicing in bulky spacesuits.",
        "thread_id": 1408
    },
    {
        "@timestamp": "2023-09-14T07:13:05.163014656Z",
        "author": "SiberianTiger",
        "date": "2010-04-27T13:43:17+0100",
        "id": "434a2103b6891cb139bb8eb1994d92a5",
        "post_id": "post-219668",
        "text": "Mission:Supply run to the ISS replenishing onboard reserves of fuels, food, water and other consumables essential for continued manned flight of the complexThe launch site:Baikonur(Launch pad no. 1\/5 45\u00b055'12.85\"N, 63\u00b020'32.27\"E)The launch time is:23:15:09 Baikonur 28.04.201021:15:09 Moscow Summer Time 28.04.201017:15:09 UTC April 28, 20101:15:09 p.m. EDT April 28, 2010[eventTimer]2010-04-28 17:15:09?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] Progress M-05M launchThe expected docking time is:22:35:30\u00b13 min Moscow Summer Time 01.05.201018:35:30\u00b13 min UTC May 1, 20102:35:30 p.m. \u00b13 min EDT May 1, 2010[eventTimer]2010-05-01 18:35:30?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] Progress M-05M dockingSpacecraft:Progress M-05M (production #405, NASA id Progress 37P)The spacecraft's mass is about 7290.0 kgCargo manifestCode:Refueling system propellants amount     870 kg\n* Oxygen                                 50 kg\nWater in Rodnik (\"Creek\") system tanks  100 kg\nSelf fuel reserve available for the ISS 250 kg\n\nPressured section cargo (total mass 1318 kg)\n\nEqupiment for systems:\n* SOGS gas mixture composition control   33 kg\n* SVO water supply control               73 kg\n* SOTR heat exchange conrtol              6 kg\n* SUBA equipment control                  5 kg\n* BITS2-12 telemetry                      2 kg\n* BVS computers                           3 kg\n* STTS telephone and telegraph comms      2 kg\nSTOR maintenance and repair items         5 kg\nHygiene and sanitation items             71 kg\nFood rations, fresh products            325 kg\nMedical equipment, underwear,\npersonal hygiene and care               155 kg\n\nFGB Zarya equipment                      64 kg\nMRM2 Poisk equipment                     53 kg\nScientific equipment                     19 kg\nOnboard documentation, crew parcel,\nvideo and photo equipment                35 kg\n\nEquipment for Russian crewmembers        42 kg\n\nStorable Equipment (Package #9)           5 kg\n\nAmerican Sergent delivery, including\nfood rations, life support means,\nmedical, personal hygiene and care means,\nzero 6 prophylaxis means                420 kg\n\nTotal cargo mass                       2588 kgLaunch vehicle:Soyuz-U(model 11\u0410511\u0423)|\"Soyuz-U\" unified middle-class launch vehicle is intended for injection of \"Soyuz\"-type and \"Progress\"-type manned and cargo spaceships into near-earth orbit, spacecraft for special purposes (\"Kosmos\"-series spacecraft), spacecraft for national economy (\"Resurs-F\"-type spacecraft), spacecraft for space technology research and spacecraft for medical and biological purposes (\"Foton\"-type and \"Bion\"-type spacecraft ), as well as foreign spacecraft. \"Soyuz-U\" launch vehicle can be equipped with nose fairing of the following diameters: 2,7; 3,0; 3,3; 3,7 m.Manufacturer:Samara Space CentreThe vehicle'sreliability statsup to date:Code:================================================================ \nVehicle     Successes\/Tries Realzd Pred  Consc. Last     Dates    \n                             Rate  Rate* Succes Fail    \n================================================================ \nSoyuz-U         729   749    .97  .97     46    10\/15\/02 1973-Mission Profile:1. Soyuz-U's ascent chartThe times below are Moscow Summer Time (UTC+4):The expected payload separation time: 21h 23m 59.18s2. Orbital Parameters of Progress M-05M and the ISSParameter|Designation|Prorgess-M-05M at 28\/04|ISS at 01\/05Orbital Period|T, min|88,59 \u00b10,37|91,44Inclination|i, degrees|51,66 \u00b10,06|51,66Min altitude|h, km|193 +7 -15|346,3Max altitude|H, km|245 \u00b142|361,2Phase angle between the space ship and the ISS is about 358 degreesProjected duration of the space ship at the nominal orbit is no less than 20 orbits (~30 hrs)3. Transfer manoeuvres(three days long approach scheme applied)* 1st two-burn manoeuvreDate|Burn at|Orbit #|Delta V, m\/s|Burn duration, s|post-burn T,min|post-burn h,km|post-burn H,km|post-burn i,deg29.04.10|00:57:30|3|21,78|55,1|89,34|216,6|276,4|51,6629.04.10|01:49:03|4|6,22|16,6|89,51|225,0|289,0|51,63* 2nd one-burn correctionDate|Burn at|Orbit #|Delta V, m\/s|Burn duration, s|post-burn T,min|post-burn h,km|post-burn H,km|post-burn i,deg30.04.10|22:10:43|33|3,00|44,2|89,58|234,2|286,0|51,67Autonomous approach program is initiated at 20:14:594. Approach at the Close rangeFlyaround, station keeping and docking are to be performed on May 1st, 2010 since 22 hrs 12 min 37 sec \u00b13 min till making contact5. DockingContact and capture are to be performed on May 1st, 2010 since 22 hrs 35 min \u00b13BACKUP TIMES:Launch: 29.04.2010, 20 hrs 49 min 29 secDocking: 01.05.2010, 22 hrs 35\u00b13 minThe Approach Chart:Weather forecast for Baikonur, Kazakhstan for April 28, 2010Hi: 20\u00b0Lo: 5\u00b0There is a 0% chance of precipitation. Partly cloudy. Mild. Temperature of 20\u00b0C. Winds SW 26km. Humidity will be 40% with a dewpoint of 6\u00b0 and feels-like temperature of 20\u00b0C.Sunrise\/Sunset and associated twilight times for Baikonur on April 28, 2010Times are local.Event|TimeAstronomical twilight begins|04 : 39Nautical twilight begins|05 : 24Civil twilight begins|06 : 05Sunrise|06 : 36Transit (sun is at its highest)|13 : 44Sunset|20 : 51Civil twilight ends|21 : 23Nautical twilight ends|22 : 03Astronomical twilight ends|22 : 48Watching the launch liveTSENKI video streams(begins at 19:15 MSK - 15:15 UTC; ends at 22:15 MSK - 17:15 UTC)http:\/\/www.tv-tsenki.com\/live.phphttp:\/\/www.tv-tsenki.com\/live3.phpENERGIA's Webcast(Russian)http:\/\/www.energia.ru:8080\/ramgen\/broadcast\/lagoon\/encoder\/live.rmAlso, Vesti on-line coverage will be available in Russian (a short video report with narration):Vesti - High Qualityhttp:\/\/www.vesti.ru\/video1.asx?vid=onairVesti - Low Qualityhttp:\/\/www.vesti.ru\/video1.asx?vid=onair_lowLaunch preparation picture chroniclesApr 20, 2010 - Progress M-05M after tanking came back for the final assembly stagesApr 21, 2010 - Mated to the adapterApr 25, 2010 - Assembling the upper composite with the rocket stackApr 26, 2010 - Rolling out and erection at pad 1\/5Progress M-05M mission videosRolling out and erection at pad 1\/5[nomedia=\"http:\/\/www.youtube.com\/watch?v=d8B_eAfb5vA\"]YouTube- \u00d0\u2019\u00d1\u2039\u00d0\u00b2\u00d0\u00be\u00d0\u00b7 \u00d0\u00a0\u00d0\ufffd \u00d0\u00a1\u00d0\u00be\u00d1\u017d\u00d0\u00b7 -\u00d0\u00a3 \u00d1\ufffd \u00d0\u201c\u00d0\u00a2\u00d0\u0161 \u00d0\u0178\u00d1\u20ac\u00d0\u00be\u00d0\u00b3\u00d1\u20ac\u00d0\u00b5\u00d1\ufffd\u00d1\ufffd \u00d0\u0153-05\u00d0\u0153.[\/nomedia]Source Referenceshttp:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/www.mcc.rsa.ruhttp:\/\/www.energia.ruhttp:\/\/www.samspace.ruhttp:\/\/www.tvroscosmos.ruhttp:\/\/www.spacelaunchreport.comhttp:\/\/weatherbug.comhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.php",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:35.73211904Z",
        "author": "orb",
        "date": "2011-12-06T20:06:13+0000",
        "id": "a2d7ab63678c9fa8e7eefd5224a4ec30",
        "post_id": "post-251332",
        "text": "SPACE.com:How NASA's Curiosity Rover Will Study Building Blocks of LifeAviation Week:Mars Probe Heads Toward Gale Crater",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.627666176Z",
        "author": "PhantomCruiser",
        "date": "2010-05-14T02:09:35+0100",
        "id": "9eaf459abfa394af9f0814cc5a7e27fb",
        "post_id": "post-220852",
        "text": "How about a sacrificial ballute? If properly mounted they could take the load of aerocapture, then be detached... And it looked really cool in 2010 surrounding the Leonov.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.582826496Z",
        "author": "T.Neo",
        "date": "2011-08-07T10:17:40+0100",
        "id": "648c78cc329ba39ecc1ea1e2da4656b6",
        "post_id": "post-220205",
        "text": "The amount of fissionable material required for a rocket would be much less than that required to run a nuclear power plant for an entire city. There is also the fact this would not be for making a profit on the power production as with uranium mines but just for producing propellant.\n\nExcept, if you're aiming for a profit, you have to make that profit somehow. If you just add uranium production for nuclear rockets to the chain, it doesn't help- it makes it worse.It isn't a viable operation. Not nearly. Not even with $100\/kg. If you had $100\/kg, you'd be better off educating people and just shipping a reactor to the Moon instead!I'll show in an upcoming post you can make a small SSTO using currently existing engines and stages about the size of the smallest of the very light or personal jets:\n\nErOne thing I've learnt is that you can't just ascribe maths to everything. Well, technically you can, but you always have to realise the engineering limitations, for example.And the other thing is that you need to add mass to create a spacecraft. You need seperate power generation systems. You need an RCS. You need thermal control and a TPS for reentry!You would add literally tons to your vehicle.You can't have a fighter-jet sized SSTO, even with nuclear propulsion. I realised this when I did ROCS. I knew it was going to be large potentially larger than STS- but I didn't exactly know how large. If I used LH2 as propellant, it would have been absolutely huge.This is for a spacecraft supposed to carry six people and 4 tons of cargo to LEO. I believe it was somewhere around 70 meters long by the end of it.In your calculations, you would need a very large vehicle (Think of Skylon, which isn't small at all), with very complex and maintenance heavy engines.\n\nSkylon is large just in dimensional terms because it uses LH2 as fuel. You could make the vehicle a good deal smaller if you used something like methane, but you would of course take a performance hit...you could either haul two second stages with a vehicle of the size of the Skylon (and very expensive technology) or a single second stage with more user-friendly hardware\n\nDo you really have to slash your performance by half to get 'more user-friendly hardware'?What is the cutoff point for 'user-friendly'? How user friendly do you have to be? Is it absolutely guaranteed that an SSTO would not be 'user-friendly'?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.873492992Z",
        "author": "Mandella",
        "date": "2012-08-06T06:35:11+0100",
        "id": "5149db708d1b7ad0e7b79f31690e4ea7",
        "post_id": "post-251608",
        "text": "Images coming down!!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65077632Z",
        "author": "fireballs619",
        "date": "2010-06-11T04:30:01+0100",
        "id": "f08762d55e3fc12a43fa41bddcba5d5e",
        "post_id": "post-221037",
        "text": "Izack said:Maybe the mods could set up our own little section? (Pretty please?)\n\npleaaaaassssee?We do have the social group, where we can make threads. It doesn't seem like many people check up on that though...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560839424Z",
        "author": "Matrix Aran",
        "date": "2012-06-02T07:07:08+0100",
        "id": "5368de3b330b06a90c7fefd184006f1b",
        "post_id": "post-220375",
        "text": "RGClark said:I assume you mean reusable TSTOs since we already have TSTOs. SpaceX is working on reusable TSTOs. The Air Force is nearly there since they want to make the first stage reusable.However, as is well known SSTO's have the characteristic that if refueled in LEO then they can fly to the Moon, land, lift off and fly back to Earth on that one single fuel load. This is not true of TSTO's where the upper stage might only get, say, a delta-v of 6,000 m\/s.So if one did have his own private, SSTO vehicle, then with propellant depots he would also have his own private lunar vehicle.See discussion here:SSTO's would have made possible Arthur C. Clarke's vision of 2001.http:\/\/exoscientist.blogspot.com\/2012\/05\/sstos-would-have-made-possible-arthur-c.htmlBob Clark\n\nBegging your pardon, but I'm having trouble here. If you can refuel the SSTO and go to the moon, why not develop a TSTO that can be refueled in orbit and also go to the moon. Surely it would have the advantage of being a smaller mass being sent to the moon?Which then begs another question, how would you get the fuel up there in the first place?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.99972864Z",
        "author": "Gerdih",
        "date": "2012-08-31T17:19:34+0100",
        "id": "3423c1434eca8eb79ec9efba42dd8dd6",
        "post_id": "post-251904",
        "text": "Ripley said:I thought this new deserved a post.\n\nI dont think so. I don't understand why people talk so much about this, it's a bit annoying, I dont care about his hair and how he wants it to be seen. It seems there is a problem with that haircut, he is just another employer. The one thing Im happy about is that it seems that people of JPL doesnt care about the aspect of his employers and we should do the same. But of course its a thing that people like and will be shared around the internet.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08706048Z",
        "author": "Artlav",
        "date": "2012-04-22T17:54:43+0100",
        "id": "8da97da8ec1a1c171440167fd04a4499",
        "post_id": "post-219564",
        "text": "Andy44 said:Can't you use an old SLR camera lens? Lots of DSLRs can shoot IR, and IR film is used in film SLRs as well.BTW, way cool project. You've always been one of Orbiter Forum's resident MacGyvers!\n\nThere's IR and there's IR. And a lot of confusion on which IR is which IR.Silicon cameras (all consumer ones) are sensitive only up to about 1000nm, the NIR band.Then goes the SWIR band, up to 3000nm.At about 2500nm glass ceases to be transparent.Long-range IR communications are in 1000-2000nm.Air is opaque in 1.9um (H2O absorption), and in 2.5 to 3um (CO2 absorption).After that we are going into thermal IR radiation, starting at the MWIR band - 3000nm to 8000nm.There the soldering irons are light bulbs and humans are glow bugs.Quartz glass have a small transparency window around 3500nm, where my sensor is.But Silicon, Germanium, ZnSe are the most commonly used materials with transmission in all longer IR bands (1.1um to 7um for Si).Air is very transparent around 3.4um, the MWIR window, a little between 4.5 and 5.5, and opaque everywhere else.Below goes LWIR band, the ambient and below-zero thermal, extending down to 1000 microns, followed by Thz and microwaves.Thermographic cameras are MWIR and LWIR, photographic white-trees-black-sky IR cameras are NIR.If latter were sensitive to thermal IR, why would thermographic cameras cost multiple kilodollars per 0.016 megapixel and millions of dollars for 1-4 megapixels?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.637609216Z",
        "author": "Bloodworth",
        "date": "2010-05-20T00:47:38+0100",
        "id": "84f438d85388b4f39ab5b260f17412f7",
        "post_id": "post-220923",
        "text": "Or possibly this monster: [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4527\"]Jarvis Heavy Launch Vehicle[\/nomedia]",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.013418752Z",
        "author": "Keatah",
        "date": "2012-12-05T23:32:25+0000",
        "id": "dc99d4ddc52432d7995059695e2b707f",
        "post_id": "post-252047",
        "text": "orb said:SPACE.com:Mars Rover Curiosity Gets Mission Extension\n\nSurprised it happened so early in the mission.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.44165888Z",
        "author": "Zachstar",
        "date": "2010-04-30T11:13:33+0100",
        "id": "039a09b916766f008393ad54fac2d038",
        "post_id": "post-219831",
        "text": "Intel's latest chipsets which basically completely lockout Nvidia or other companies from building chipsets for the latest i3 i5 and i7 platforms.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62119168Z",
        "author": "garyw",
        "date": "2010-05-10T14:13:04+0100",
        "id": "7af5491d22b6262767d28e7e456e7c62",
        "post_id": "post-220791",
        "text": "Salun said:You know guys if we're gonna do this. Do you think it would be a good idea to say tell say NASA or ESA what were doing? Lets face it a bunch of teenagers and space enthusiasts doing a real time Mars Mission. Highly unlikely but may in small ways they could even help us out with the project. NASA's always interested in new ways to get good PR\n\nUntil you have an actual mission plan with the details, crew and processes all worked out I don't think this is a good idea and right now I see a lot of thoughts and ideas but no structure.If you are going to do this then can I suggest setting up a website some where with documentation, checklists, backgound, etc.Checkout JPL's pages for an example of the sort of thing I'm talking about.http:\/\/www.jpl.nasa.gov\/missions\/index.cfm",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.038730496Z",
        "author": "Keatah",
        "date": "2014-02-03T10:36:38+0000",
        "id": "dc443434480b6f93f80e867e2c46ca82",
        "post_id": "post-252150",
        "text": "The wheels are wearing out at a faster than expected rate. Sure, they could have made them far more durable for minimal weight increase. But that's not the intention. The wheels (it has been said) is one of the fail-safe \"timers\" used to prevent the mission from dragging on and on. Except they're failing sooner than later.They don't want to end up with a functional rover that's living for 10 years again. Believe it or not, there are plenty people that want Oppy to die asap.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.351654656Z",
        "author": "shangding",
        "date": "2010-04-28T02:43:31+0100",
        "id": "7dba70556076f433c4f8e1e2b10f7276",
        "post_id": "post-219769",
        "text": "when i update my directx to new version,like directx 9.0c(4.09.0000.0904) or other version .i run orbiter 20091124 beta in fullscreen mode , and the screen will flash.why ?and what will i domy videocard is intel945GMIntegrated graphics",
        "thread_id": 14040
    },
    {
        "@timestamp": "2023-09-14T07:13:05.647574272Z",
        "author": "Urwumpe",
        "date": "2010-06-08T18:45:13+0100",
        "id": "2245a60fa231e7e80778e785085030f4",
        "post_id": "post-221010",
        "text": "Voyager said:Urwumpe, I am this close to not making meshes for this project.:blahblah:\n\nDiscuss this with the program manager. I am just the janitor here.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.874038528Z",
        "author": "ADSWNJ",
        "date": "2012-08-06T06:35:47+0100",
        "id": "b973c22a468e2704a1a321fd856d0032",
        "post_id": "post-251612",
        "text": "Phenomenal achievement for NASA JPL. Congrats to all.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.466998016Z",
        "author": "rseferino",
        "date": "2010-05-03T18:43:47+0100",
        "id": "3934daf58e46d514d54c185cd3cdad1a",
        "post_id": "post-219916",
        "text": "Be very good to know. The weekend will I be testing the Add. The launch be on November 12, 2011, and the approach to Mars on July 25, 2012 (Hohmann transfer orbit) that if, spends months before the descent on Phobos and many more to take off and return to Earth.[nomedia=\"http:\/\/www.youtube.com\/watch?v=wNxzZ3sf_zo\"]YouTube- Phobos Grunt (\u0424\u043e\u0431\u043e\u0441-\u0413\u0440\u0443\u043d\u0442), Cute as a Fox (Kieran Griffith)[\/nomedia][nomedia=\"http:\/\/www.youtube.com\/watch?v=4xGscFj7j6k\"]YouTube- Phobos-Grunt (\u0424\u043e\u0431\u043e\u0441-\u0413\u0440\u0443\u043d\u0442) Sample Return Mission[\/nomedia]Off topic... Indeed the re-entry capsule will resist? I remember the Genesis.",
        "thread_id": 14062
    },
    {
        "@timestamp": "2023-09-14T07:13:05.662968064Z",
        "author": "Ashaman42",
        "date": "2010-05-04T06:34:31+0100",
        "id": "df883285ae8e92d795de21d92c33ad87",
        "post_id": "post-220626",
        "text": "One problem I noticed with VesselStack is that even in the default scenario as shown in the photo is that if for some reason the two DGs acting as engines end up with different fuel levels is that you get a lot of twisting under thrust due to the CoG being off centre.Though I guess that's more realistic so not necessarily a bad thing.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.999190528Z",
        "author": "orb",
        "date": "2012-08-30T10:43:22+0100",
        "id": "4e9d14d20f0097f489bf05cceb0bbeb4",
        "post_id": "post-251899",
        "text": "NASA\/ NASA JPL:Rover Leaves Tracks in Morse CodeAugust 29, 2012NASA's Curiosity rover took its first test stroll Wednesday Aug. 22, 2012, and beamed back pictures of its accomplishment in the form of track marks in the Martian soil. Careful inspection of the tracks reveals a unique, repeating pattern, which the rover can use as a visual reference to drive more accurately in barren terrain. The pattern is Morse code for JPL, the abbreviation for NASA's Jet Propulsion Laboratory in Pasadena, Calif., where the rover was designed and built, and the mission is managed.\"The purpose of the pattern is to create features in the terrain that can be used to visually measure the precise distance between drives,\" said Matt Heverly, the lead rover driver for Curiosity at JPL.{colsp=3}Click on images for details\u200b||Curiosity Leaves Its Mark\u200bThis image shows a close-up of track marks from the first test drive of NASA's Curiosity rover.Image credit: NASA\/JPL-Caltech\u200b|Reading the Rover's Tracks\u200bThe straight lines in Curiosity's zigzag track marks are Morse code for JPL, which is short for NASA's Jet Propulsion Laboratory in Pasadena, Calif., where the rover was built and the mission is managed.|Curiosity Tracks Its Tracks\u200bThis image shows a close-up of track marks left by NASA's Curiosity rover. Holes in the rover's wheels, seen here in this view, leave imprints in the tracks that can be used to help the rover drive more accurately.Image credit: NASA\/JPL-Caltech\u200bThis driving tool, called visual odometry, allows the rover to use images of landscape features to determine if it has traveled as far as predicted, or if its wheels have slipped. For example, when the rover drives on high slopes or across loose soil, it will routinely stop to check its progress. By measuring its distance relative to dozens of prominent features like pebbles or shadows on rocks -- or patterns in its tracks -- the rover can check how much its wheels may have slipped. If Curiosity has not slipped too much, it can then re-plan the next leg of its drive, taking its actual position into account.\"Visual odometry will enable Curiosity to drive more accurately even in high-slip terrains, aiding its science mission by reaching interesting targets in fewer sols, running slip checks to stop before getting too stuck, and enabling precise driving,\" said rover driver Mark Maimone, who led the development of the rover's autonomous driving software.The Morse code imprinted on all six wheels will be particularly handy when the terrain is barren. Curiosity won't be able to read the Morse code symbols in the track marks directly, but it will note that the pattern is a high-contrast feature. This will give the rover the anchor it needs in an otherwise featureless terrain.\"Imagine standing in front of a picket fence, and then closing your eyes and shifting to the side. When you open your eyes, you wouldn't be able to tell how many pickets you passed. If you had one picket that was a different shape though, you could always use that picket as your reference,\" said Heverly. \"With Curiosity, it's a similar problem in featureless terrain like sand dunes. The hole pattern in the wheels gives us one 'big picket' to look at.\"NASA's Mars Exploration rovers Spirit and Opportunity also used visual odometry to ensure accurate driving in difficult terrains. Their wheels had been bolted to their landing platform, leaving holes that left distinguishing marks in their tracks. Those marks proved critical for the visual odometry system on Opportunity when it traversed the relatively featureless terrain at Meridian Planum. Opportunity is still trekking on Mars more than eight years after setting down on the Red Planet.Curiosity likewise has holes in its wheels, only in the shape of Morse code letters.\"Even though Curiosity didn't need to be bolted down, we wanted to have the holes anyway. The mechanical team suggested multiple smaller holes rather than one large one like the Mars Exploration Rovers had, and one earlier design had spelled out letters in a cleat pattern, so I proposed using a Morse code version,\" said Maimone. \"And the rest is history.\"{...}NASA\/ NASA JPL:NASA Curiosity Rover Begins Eastbound Trek on Martian SurfaceAugust 29, 2012PASADENA, Calif. -- NASA's Mars rover Curiosity has set off from its landing vicinity on a trek to a science destination about a quarter mile (400 meters) away, where it may begin using its drill.The rover drove eastward about 52 feet (16 meters) on Tuesday, its 22nd Martian day after landing. This third drive was longer than Curiosity's first two drives combined. The previous drives tested the mobility system and positioned the rover to examine an area scoured by exhaust from one of the Mars Science Laboratory spacecraft engines that placed the rover on the ground.\"This drive really begins our journey toward the first major driving destination, Glenelg, and it's nice to see some Martian soil on our wheels,\" said mission manager Arthur Amador of NASA's Jet Propulsion Laboratory in Pasadena, Calif. \"The drive went beautifully, just as our rover planners designed it.\"{colsp=2}Click on images for details\u200b|Soil clinging to the right middle and rear wheels of NASA's Mars rover Curiosity can be seen in this image taken by the Curiosity's Navigation Camera after the rover's third drive on Mars.Image credit: NASA\/JPL-Caltech\u200b|On Aug. 28, 2012, during the 22nd Martian day, or sol, after landing on Mars, NASA's Curiosity rover drove about 52 feet (16 meters) eastward, the longest drive of the mission so far.Image credit: NASA\/JPL-Caltech\u200bGlenelg is a location where three types of terrain intersect. Curiosity's science team chose it as a likely place to find a first rock target for drilling and analysis.\"We are on our way, though Glenelg is still many weeks away,\" said Curiosity Project Scientist John Grotzinger of the California Institute of Technology in Pasadena. \"We plan to stop for just a day at the location we just reached, but in the next week or so we will make a longer stop.\"During the longer stop at a site still to be determined, Curiosity will test its robotic arm and the contact instruments at the end of the arm. At the location reached Tuesday, Curiosity's Mast Camera (Mastcam) will collect a set of images toward the mission's ultimate driving destination, the lower slope of nearby Mount Sharp. A mosaic of images from the current location will be used along with the Mastcam images of the mountain taken at the spot where Curiosity touched down, Bradbury Landing. This stereo pair taken about 33 feet (10 meters) apart will provide three-dimensional information about distant features and possible driving routes.{...}Universe Today:Mars Trek begins for CuriositySpaceRef:Curiosity Begins Eastbound TrekDiscovery News:Mars Rover Hits the RoadSPACE.com:Mars Rover Snaps Test Shot Near Landing Site (Photo)Mars Rover Curiosity Begins 1st Long Martian Drive",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556941056Z",
        "author": "RGClark",
        "date": "2012-01-04T21:13:57+0000",
        "id": "9672c8b3b31621fc8312fe7ef0d7afd4",
        "post_id": "post-220329",
        "text": "T.Neo said:I would say there is much more than little debate. The disadvantages of SSTO- a larger vehicle and more intensive technology, will increase operating as well as development costs.\n\nWhat I am considering as the primary benefit of SSTO's is the use of small, privately owned manned spacecraft to make space access routine. In the example in my prior postifyou had the aerospike nozzle on the Falcon 9 first stage then you could lift a Dragon size capsule.The payload capacity of this reusable SSTO version of the Falcon 9 would be less than a reusable two stage Falcon 9 but you don't want it for lifting large cargo anyway. Both cases would have the operational costs of reusability, but the SSTO version would not have the added purchase costs of the second stage nor its added operational costs.An extensive discussion of the economic benefits of reusable SSTO's is presented in the book:Halfway to Anywhere: Achieving America's Destiny In Space.by G. Harry Stinehttp:\/\/www.amazon.com\/Halfway-Anywhere-Achieving-Americas-Destiny\/dp\/0871318059Stine was an engineer who worked on the DC-X program.Also, I was considering the costs benefits of the SSTO's even if they were only used to lift smaller payloads. However, analysis done by Dietrich Koelle suggests that the development and operational costs of a reusable SSTO will be less than a reusable TSTO even for the case where they lift the same payload:COST ENGINEERING \u2013 THE NEW PARADIGM FOR SPACE LAUNCH VEHICLE DESIGN.by Dietrich KoelleAbstract. The paper describes the basic definition and application of \u2018Cost Engineering\u2019 which means to design a vehicle system for minimum development cost and\/or for minimum operations cost. This is important now and for the future since space transportation has become primarily a commercial business in contrast to the past where it has been mainly a subject of military power and national prestige. Several examples are presented for minimum-cost space launch vehicle configurations, such as increasing vehicle size and\/or the use of less efficient rocket engines in order to reduce development and operations cost.Further a cost comparison is presented on single-stage (SSTO)-vehicles vs. two-stage launchers which shows that SSTOs have lower development and operations cost although they are larger, respectively have a higher lift-off mass than two-stage vehicles with the same performance.The design of a space tourism-dedicated launch vehicle is an extreme challenge for a cost-engineered vehicle design in order to achieve cost per seat not higher than $50 000. Finally an outlook is presented on the different options for manned Earth-to-Moon transportation modes and vehicles \u2013 another most important application of \u2018cost engineering\u2019, taking into account the large cost of such a future venture.http:\/\/faculty.kfupm.edu.sa\/AE\/hmomar\/Air_Launcher_Project\/Cost_Engineering.pdfBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.169015552Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-05T22:28:25+0100",
        "id": "bdfdb824f67fe3b140075e293a6dec52",
        "post_id": "post-219687",
        "text": "george7378 said:I have just started reading these launch reports - very good jobs, Pete and SiberianTiger! I really think the Soyuz and Progress are beautiful craft - Soichi's pictures really make it look great. Also, I have wondered - is it possible to see Soyuz and Progress from the ground - I cannot find any pictures or tracking data for any of them.Thanks.\n\nThanks, George!:cheers:It is possible to see Soyuz and Progress from the ground - I've seen them trailing the ISS many times! They don\u2019t usually publish tracking data for Soyuz and Progress, but the easiest thing to do is to get tracking data for the ISS, and Soyuz\/Progress will be following about ~1 minute behind it!",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.49212928Z",
        "author": "thomasantony",
        "date": "2008-05-27T14:19:29+0100",
        "id": "e750f500555dd0f4f1f68375d68a8896",
        "post_id": "post-69062",
        "text": "Dr. Ernst Stuhlinger, the German rocket scientist, passed away on May 25, at the age of 94. He was one of the pioneers of electric propulsion.http:\/\/www.efluxmedia.com\/news_Ernst_Stuhlinger_Leaves_This_World_But_His_Dream_Continues_18120.htmlThere was also a thread in this forum regarding a letter he wrote about \"Why Explore Space?\"http:\/\/www.resonancepub.com\/space.htmRIP~Thomas",
        "thread_id": 1632
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663716864Z",
        "author": "Izack",
        "date": "2010-05-04T16:43:54+0100",
        "id": "2719928534bdcda7228d656e8243a303",
        "post_id": "post-220635",
        "text": "Ah, anyone get the NERVA2 working? I can't get it into the scenario...I built a preliminary stack, just to demonstrate what I meant. It's just the rear section, as the other bits haven't been ironed out. I had to use a tanker instead of a NERVA, because it has an engine and propellant tanks and looks better than nothing. I don't want to be pushed to Mars by a tanker. I included two possible configurations. (The first one seems better, though.)PS: Sorry, Urwumpe.;)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.570183936Z",
        "author": "N_Molson",
        "date": "2013-11-19T19:01:16+0000",
        "id": "6f8e89fa30eb10b70312c2acc910ade7",
        "post_id": "post-220459",
        "text": "Man, I don't get that irrational Cult of Musk. :idk:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.49547776Z",
        "author": "Moach",
        "date": "2010-09-01T14:36:58+0100",
        "id": "02d543bb401196504280f1cc0e60a6d6",
        "post_id": "post-252689",
        "text": "gotta love read-heads:cheers:- i would know, being practically \"married\" to one :thumbup:",
        "thread_id": 16320
    },
    {
        "@timestamp": "2023-09-14T07:13:04.8181824Z",
        "author": "Urwumpe",
        "date": "2010-04-26T21:05:49+0100",
        "id": "7fdcf6cefb8cf25bd33cb58fb03578ff",
        "post_id": "post-219370",
        "text": "Sun Tzu said: In the operations of war, where there are in the field a thousand swift chariots, as many heavy chariots, and a hundred thousand mail-clad soldiers, with provisions enough to carry them a thousand mile, the expenditure at home and at the front, including entertainment of guests, small items such as glue and paint, and sums spent on chariots and armor, will reach the total of a thousand ounces of silver per day. Such is the cost of raising an army of 100,000 men.When you engage in actual fighting, if victory is long in coming, then men's weapons will grow dull and their ardor will be damped. If you lay siege to a town, you will exhaust your strength.Again, if the campaign is protracted, the resources of the State will not be equal to the strain.Now, when your weapons are dulled, your ardor damped, your strength exhausted and your treasure spent, other chieftains will spring up to take advantage of your extremity. Then no man, however wise, will be able to avert the consequences that must ensue.Thus, though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.There is no instance of a country having benefited from prolonged warfare.It is only one who is thoroughly acquainted with the evils of war that can thoroughly understand the profitable way of carrying it on.The skillful soldier does not raise a second levy, neither are his supply-wagons loaded more than twice.Bring war material with you from home, but forage on the enemy. Thus the army will have food enough for its needs.Poverty of the State exchequer causes an army to be maintained by contributions from a distance. Contributing to maintain an army at a distance causes the people to be impoverished.On the other hand, the proximity of an army causes prices to go up; and high prices cause the people's substance to be drained away.When their substance is drained away, the peasantry will be afflicted by heavy exactions.With this loss of substance and exhaustion of strength, the homes of the people will be stripped bare, and three-tenths of their income will be dissipated;While government expenses for broken chariots, worn-out horses, breast-plates and helmets, bows and arrows, spears and shields, protective mantles, draught-oxen and heavy wagons, will amount to four-tenths of its total revenue.Hence a wise general makes a point of foraging on the enemy. One cartload of the enemy's provisions is equivalent to twenty of one's own, and likewise a single picul of his provender is equivalent to twenty from one's own store.Now in order to kill the enemy, our men must be roused to anger; that there may be advantage from defeating the enemy, they must have their rewards.Therefore in chariot fighting, when ten or more chariots have been taken, those should be rewarded who took the first. Our own flags should be substituted for those of the enemy, and the chariots mingled and used in conjunction with ours. The captured soldiers should be kindly treated and kept.This is called, using the conquered foe to augment one's own strength.In war, then, let your great object be victory, not lengthy campaigns.Thus it may be known that the leader of armies is the arbiter of the people's fate, the man on whom it depends whether the nation shall be in peace or in peril.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.670813696Z",
        "author": "Bloodworth",
        "date": "2010-05-05T23:54:17+0100",
        "id": "a0b65f9bd4feb72585a9d6ad98a411c1",
        "post_id": "post-220698",
        "text": ":)That's ok, I don't think anyone would want to call it \"bloodworth is awesome\" either:D",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.63470208Z",
        "author": "4throck",
        "date": "2010-09-07T10:27:06+0100",
        "id": "417f85bf0c2888a0af7a160b5d4570ff",
        "post_id": "post-253035",
        "text": "River Crab said:...Wow. I could've swore I did that. ...\n\nIt really depends on what keywords you search. Buran cockpit \/ instruments \/ panels all give different results. Sometimes the image search is better, other times the sites with images option is better. :thumbup:",
        "thread_id": 16342
    },
    {
        "@timestamp": "2023-09-14T07:13:04.834126336Z",
        "author": "Graham2001",
        "date": "2010-05-01T16:45:42+0100",
        "id": "87c6996f5c07361aceb9a838206e9778",
        "post_id": "post-219446",
        "text": "The early Soviet interplanetary probes, including the most successful, Zond 3, which would have reached Mars if Mars had been there...",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:05.41031296Z",
        "author": "Urwumpe",
        "date": "2010-04-28T15:51:03+0100",
        "id": "f61b26d11a344d3dc141bde7635b1d6f",
        "post_id": "post-219805",
        "text": "b-rad said:1.) Angara2.) Titan3.) H-II4.) Falcon 15.) Falcon 56.) GSLV\n\n1. Has no public MPG anymore, was hosted on ILS for a while, but is now gone.2. The Titan does no longer fly and was never used for commercial launches. maybe you can find a NASA contributor report about the vibrations.3. Not available for public, need to email JAXA Space Transportation Services for that.4.&5. SpaceX:http:\/\/spacex.com\/falcon9.phpNote that the Falcon 5 is no longer in development, it got scrubbed for working on the Falcon 9.6. Only via Email to ISRO.",
        "thread_id": 14046
    },
    {
        "@timestamp": "2023-09-14T07:13:35.764892416Z",
        "author": "orb",
        "date": "2012-07-27T10:48:01+0100",
        "id": "bf5e5f6084dbf3eefb8af05fde3fd724",
        "post_id": "post-251424",
        "text": "ESA:Call for Media: Mars Express supports NASA\u2019s Curiosity landing27 July 2012ESA PR 24-2012 - Media representatives are invited to ESA\u2019s operations centre in Germany on Monday, 6 August, to follow ESA's Mars Express supporting the entry, descent and landing of NASA\u2019s Mars Science Laboratory.On 6 August, NASA\u2019s Mars Science Laboratory (MSL) is set to deliver the Curiosity rover onto the Red Planet\u2019s surface.The landing in Gale Crater will mark the start of an ambitious exploration programme studying Mars\u2019 habitability, climate and geology and collecting data for a future human mission to Mars.Click on image to enlarge\u200bCuriosity landing target: Gale Crater\u200bCredits: NASA\/JPL-Caltech\/ESA\/DLR\/FU Berlin\/MSSS\u200bDuring MSL\u2019s critical entry, descent and landing phase, approximately 06:15-07:30 CEST, ESA\u2019s Mars Express orbiter will perform a complex tracking operation.The European spacecraft will be in an ideal position to record signals from the NASA lander to help scientists reconstruct the entry and landing profile to improve our understanding of the Red Planet\u2019s atmosphere.Confirmation of touchdown by NASA is set for 07:31 CEST.Click on image to enlarge\u200bDiagram showing the overall geometry when Mars Express tracks signals from NASA's MSL during its arrival at Mars.Credits: NASA\/ESA\u200bESA\u2019s tracking and data recording by Mars Express will be a crucial back-up to NASA's own tracking efforts.The Agency's ground network of 35 m-diameter deep-space antennas will also support the landing, standing by as \u2018hot back-up\u2019 to NASA\u2019s own deep-space network.{...}Programme: 06:00-09:00 CEST06:00 Doors open06:30 Opening by Thomas Reiter, ESA Director for Human Spaceflight and Operations, Head of ESOC06:35 Europe at Mars: Eight years of Mars Express science by Mark McCaughrean, ESA Head of Research and Science Support06:50 Profile: Mars Express support to NASA MSL by Michel Denis, Mars Express Spacecraft Operations Manager07:05 Watch NASA TV live coverage of MSL EDL, moderated by Paolo Ferri, ESA Head of Planetary Mission Operations07:31 Confirmation of MSL landing on Mars (planned)07:50 Programme wrap-up by Manfred Warhaut, Head of ESA Mission Operations Department08:00 Interview opportunities, Q&A09:00 End{...}Live web streamingOn 6 August, expert briefings and technical activities at ESA\u2019s operations centre will also be streamed live online (06:30\u201308:00 CEST) viawww.livestream.com\/eurospaceagency.{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.667104512Z",
        "author": "Izack",
        "date": "2010-05-05T05:03:07+0100",
        "id": "5e50d7dc9112e7a24b88852bbf245538",
        "post_id": "post-220665",
        "text": "Aries...Ares...I'm not sure which one's correct. At any rate, it makes more sense than Sagittarius, which just came off the top of my head.Although...by this reasoning wouldn't Apollo be a mission to Mercury?I was thinking we'd have OFMM in bold near the bottom of the patch, with Ar(i)es curved over the top, and the monikers of whoever flies the mission curved around the sides and bottom. Perhaps as a symbol we could have the Stack and the Arrow crossed with Mars in the background?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58430208Z",
        "author": "RGClark",
        "date": "2011-08-17T14:52:29+0100",
        "id": "d4fd17670dcf086bd5da66dc967de71f",
        "post_id": "post-220219",
        "text": "Urwumpe said:How did my old professor teach me, there is no better way to deceive somebody than by mathematics... lets see...page 2, equation 1, already rocket equation done wrong. Ka-pow.[math]w \\cdot \\ln{\\frac{m_0}{m_1}} < w \\cdot \\ln{\\left ( 1 + \\frac{m_0}{m_1} \\right )}[\/math]Interestingly, this error doesn't really matter, because they investigate on the following pages something else than what you claim.Let me quote, because you obviously didn't even bother readingandunderstanding it.This implies that for a fixed propellant volume, not as much propellant can be carried as for a higher density propellant.Fixed propellant volume. of course this will automatically favor something with a higher energy density, as long as the gains in density exceed the loss of performance.But practically, propellant volume is rarely fixed during early design. Not even for those rockets that start with it as design constraint.\n\nThat eq. 1 is on page 3 in this version of the paper downloadable from the authors site. It actually says this:[math]\\Delta{v} = v_e \\cdot \\ln{\\left ( 1 + \\frac{m_p}{m_f} \\right )}[\/math]Here, the m_p represents the propellant mass and m_f is the final mass, i.e., vehicle dry mass + payload. This is a common way of writing the rocket equation for doing calculations because you can plug in different values for the payload in only one position to see how high you can make it and still reach the delta-v for orbit.The author reaches the conclusion that LH2\/LOX is theworstpropellant combination because of its low density despite its high Isp, and gives some examples that would work better:A Flexible Reusable Space Transportation System.Steven S. Pietrobon, Member, BIS.Some comment needs to be made as to why O2\/H2 has been traditionally chosen for SSTO vehicles, whereas we have come to the opposite conclusion, that O2\/H2 is the worst combination (atleast for VTHL). We believe this is due to historical reasons where it was initially recognised thatthe high exhaust speed of O2\/H2 gave significant payload increases when used in the second stage.It could have easily been thought that this advantage could flow into the first stage as has been demonstrated by the many single and two stage vehicles designed using O2\/H2.As we have shown, this is not true. For the first stage of a multistage vehicle, the propellant impulse density is the most important factor. O2\/H2 has a poor impulse density and thus makes a poor18first stage propellant. For NSTO or SSTO, high impulse density propellants are still desirable, although the highest impulse density propellants may not give the best performance.\n\np. 17The equation that shows the acceleration is increased with smaller Isp, and so smaller time required for the period where gravity drag is operating, is equation 4 on page 14.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.986654464Z",
        "author": "Unstung",
        "date": "2012-08-17T09:37:15+0100",
        "id": "29b4b2f895504dfd0517b04673d22047",
        "post_id": "post-251826",
        "text": "The descent sequence is still missing a lot of frames, but it's still amazing in high definition nonetheless:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.584672Z",
        "author": "Urwumpe",
        "date": "2011-08-24T20:39:28+0100",
        "id": "fae9a3b64b1cec2392b17846e2fac032",
        "post_id": "post-220224",
        "text": "Also, what T.Neo did not mention yet: Ground infrastructure is also part of your vehicle costs. Even for aircraft, though the costs there are more indirectly hidden already because of the huge infrastructure available for aircraft. For spacecraft, such kind of infrastructure still has to be build up.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.819826944Z",
        "author": "SiberianTiger",
        "date": "2010-04-27T11:34:47+0100",
        "id": "1c733b2720a5f9f31e9f5a90e556e30b",
        "post_id": "post-219384",
        "text": "T.Neo said:Again, it makes very little sense to get resources from an earthlike planet.\n\nWhy not? Earth's tectonic activity is good for exposing deep residing core metals and metamorphic minerals.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.990112256Z",
        "author": "Notebook",
        "date": "2012-08-22T09:57:30+0100",
        "id": "f0057d11bda66d9bbb126d9fab52d8f1",
        "post_id": "post-251854",
        "text": "Afraid I can't read the Italian page...however I see from the first linkMARS SCIENCE LABORATORY\/CURIOSITYCustomers: NASA, EADS AstriumRover Environmental Monitoring System ASICProgramme completed\n\nI'm guessing ASIC is Application Specific Integrated Circuit.Maybe the Prime Contractor is Spain, with that company supplying ICs?Probably the BBC got it wrong, they are fairly rubbish on science these days.EDIT: just noticed the article is by Jonathan Amos, he's usually quite good.Looks like JA is correct:http:\/\/www.nasa.gov\/mission_pages\/msl\/multimedia\/pia13646.htmlN.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.585191936Z",
        "author": "RGClark",
        "date": "2011-09-06T22:17:10+0100",
        "id": "ef82f925cc3c3266916d4b428d66ea88",
        "post_id": "post-220230",
        "text": "RGClark said:The point of the matter is that if you use highly weight optimized structures and high efficiency engines at the same time then what you wind up with will be a SSTO capable stage. The Ariane 5 core stage is another weight optimized structure using common bulkhead design for its propellant tanks. The Ariane 5 core stage will also become SSTO if using high efficiency SSME's instead of the Vulcain engines.The specifications of the Ariane 5 are given here:Ariane 5 Data Sheet.http:\/\/www.spacelaunchreport.com\/ariane5.htmlThe Ariane 5 generic \"G\" version could be lofted by a single SSME. It's gross mass is listed as 170 mT, and the propellant mass as 158 mT, for a dry mass of 12 mT. The Vulcain engine is listed on this page as weighing 1,700 kg:Vulcain - Specifications.http:\/\/www.spaceandtech.com\/spacedata\/engines\/vulcain_specs.shtmlSwitching to a heavier SSME engine would add 1.4 mT to the vehicle dry mass, so to 13.4 mT for the dry mass. Using a 425s average Isp again for the SSME, this would allow a 6,000 kg payload:425*9.8ln(1 + 158\/(13.4+6)) = 9,218 m\/s.We wish to use this for a man-rated vehicle though. The Ariane 5 was originally intended to be man-rated using the Hermes spaceplane to carry crew. However, it's not certain the degree this was followed-through when the Hermes was canceled.As with the Ares I upper stage, there are means to increase the payload capacity. Subcooled densification allows 10% greater propellant to be carried, so then 10% greater mass can be lofted to orbit. This brings the total lofted weight from 19.4 mT to 21.3 mT. This extra weight can go to extra payload, so from 6 mT to about 8 mT in payload.The Ariane 5 uses an aluminum alloy, but not the aluminum-lithium alloy being used now for the lightest weight designs. Switching to aluminum-lithium allows approx. 10% weight saving over the previous aluminum alloy. The structural mass sans the SSME engine is 10.3 mT, so about 1 mT would be saved that could go to extra payload.I also mentioned before thenew research that suggests 10% to 20% can be saved in structural massbecause of overly conservative design now used. This would be another 1 mT that could be saved off the dry weight. These weight savings could go to extra payload, bringing the payload capacity to 10 mT.ESA appears to be amenable to adapting the Ariane 5 core stage for other uses, considering its agreement with ATK to use it for an upper stage. So NASA or a private company should be able to make an agreement with the ESA to use it for this purpose, based on getting sufficient financing. In this regard, to get a prototype done at low cost I suggest using the RD-0120 russian analogue of the SSME's. These are in mothballs and probably can be obtained at greatly reduced price. As a point of comparison the NK-33 was mothballed by the russians and Aerojet was able to buy 36 of them for only $1.1 million each(!) Aerojets version of the NK-33 is now on track to be used by Orbital Sciences on their Taurus II launcher.Then the Ariane 5 core version of this SSTO has the advantage over the Ares I upper stage and S-IVB versions in being already built and in current use. It also has now the capability when powered by an SSME or RD-0120 to launch a SpaceX Dragon sized spacecraft to orbit without having to use special fuel densifying or lightweighting methods.NASA has said they want to support commercial space. Support for this launcher would allow for a small, relatively low cost launcher that would permit independent private companies to launch their own manned, or cargo flights to space.\n\nHere's how you can get an all European manned SSTO using the Ariane 5 core stage and Vulcain engines this time. Note that this is one that can be produced from currently existing components, aside from the capsule, so at least an unmanned prototype vehicle can be manufactured and tested in the short term and at lowered development cost.We'll use three Vulcain 2's instead of the 1 normally used with the Ariane 5 core stage. There are varying specifications given on the Vulcain 2 depending on the source. I'll use the Astronautix site:Vulcain 2.http:\/\/www.astronautix.com\/engines\/vulcain2.htmFrom the sea level thrust given there, using three Vulcain 2's will give us one engine out capability. The weight is given as 1,800 kg. So adding on two will take the dry mass from 12 mT to 15.6 mT.To calculate the delta-V achieved I'll use the idea again to just use the vacuum Isp, but adding the loss due to back pressure onto the delta-V required for orbit, as I explained in post#136. However, here for hydrogen fuel which has higher gravity loss, I'll use a higher required delta-V of 9,400 m\/s when you add on the back pressure loss. With the vacuum Isp given for the Vulcain 2 of 434 s, we get an payload of 3.8 mT:434*9.8ln(1+158\/(15.6+3.8)) = 9,412 m\/s.Note this is just using the standard nozzle Isp for the Vulcain, no altitude compensation. So this could be tested, like, tomorrow.However, for a SSTO you definitely want to use altitude compensation. Using those engine performance programs such as ProPEP we can calculate that using long nozzles, you can get a vacuum Isp of 470 s for this engine. This means if you use altitude compensation you can get a comparable Isp. This allows us to get payload of 8 mT:470*9.8ln(1+158\/(15.6+8) = 9,400 m\/s.This will allow us to add a Dragon-sized capsule and also the reentry and landing systems to make it reusable.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.080713984Z",
        "author": "tblaxland",
        "date": "2010-07-19T07:32:35+0100",
        "id": "ab507eff0b201e053ffe2cb6c34f7b8e",
        "post_id": "post-219526",
        "text": "Unstung said:Does the V System shoot film or digital (then wouldn't it be a DSLR)?\n\nIt can be used with either film or digital, depending on the back you put on it. They also have a Polaroid back.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.672781312Z",
        "author": "GLS",
        "date": "2008-06-11T16:17:01+0100",
        "id": "8879e9b24c975b8a3a9312426900459d",
        "post_id": "post-69089",
        "text": "Yes, I'll mantain it! But I need someone to put the mps files in the project, and then use the fucts in the GPCs... Then as I update the files I'll just send someone the updated files to replace them in the SVN. (for now internet access is a little... less than perfect...)And about the switches, I'll study the discsignals!Also one thing I keep forgetting to ask: Who creates the ET?",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.471894784Z",
        "author": "ar81",
        "date": "2010-04-29T23:07:11+0100",
        "id": "0c9366f6d0a2787168c080ff2972a4e3",
        "post_id": "post-219918",
        "text": "In the beginning there was gravity, but man discovered he needed money to defeat gravity, and he tried to make more and more money, until he forgot about defeating gravity...",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:13:05.667525888Z",
        "author": "Pablo49",
        "date": "2010-05-05T05:26:44+0100",
        "id": "267b032665e246eeb4d4db85deb1358d",
        "post_id": "post-220669",
        "text": "How about we call it, \"Pablo is Awesome\" Eh? And we can name our airlock after Urwumpe. :lol:On a serious note: I like Cygnus as a name. Also, I can probably lend a hand making a mesh or two. Preferably if I can get some designs for whatever mesh (I don't wish to design them myself.:))",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.476864256Z",
        "author": "Notebook",
        "date": "2010-09-01T10:50:29+0100",
        "id": "2b4aec8e11bc112c340364979a033f88",
        "post_id": "post-252639",
        "text": "Thanks again Urwumpe, we've had this thread conversation before!What I find hard to visualise is the amount of gaseous Oxygen being continually generated in flight.I can't find any mechanism to regulate this, I can only guess that its just a restricted orifice from the main LOX pipe to the heat-exchanger? Whatever comes out of the heat-exchanger is fed to the top of the tank, and the M5 is continously dumping excess presure.N.",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:05.562469888Z",
        "author": "Urwumpe",
        "date": "2012-06-05T16:41:34+0100",
        "id": "0cb7b82c481273e8e049c275250d3484",
        "post_id": "post-220400",
        "text": "RGClark said:Do have a link for the ATV refueling procedure?\n\nNot for that, only for the time. But as said above the refueling system is mostly unchanged since Salyut 6. Components and materials have been modernized for the ISS compared to Mir, but not the architecture.http:\/\/www.esa.int\/esaMI\/ATV\/SEMEJGRHKHF_0.htmlI recommend reading the ISS reference guide for general information there, it describes the propellant storage system of the ISS in brief.http:\/\/www.nasa.gov\/pdf\/508318main_ISS_ref_guide_nov2010.pdf",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561882368Z",
        "author": "RGClark",
        "date": "2012-06-04T14:31:42+0100",
        "id": "171b8347efc974a4c81660df54d0b7cb",
        "post_id": "post-220392",
        "text": "Notebook said:From RGClark #313 above.Don't forget the slingatron:http:\/\/www.slingatron.com\/spacelaunch.htmThough it may make you dizzy at launch...N.\n\nThanks for the link. I had heard of the Slingatron but I had thought the projectiles were accelerated by EM fields. So I thought it was in a similar class to the railgun or coilgun. But apparently they are accelerated mechanically, like someone twirling around a bob at the end of a string, which is a different type of launch process.Bob Clark---------- Post added at 09:31 AM ---------- Previous post was at 09:27 AM ----------Matrix Aran said:Doesn't space flight have to become routine before people will trust it enough to own personal vehicles to orbit? This is starting to sound like the story about the chicken and egg.\n\nThat's not how it happened in the aircraft industry, which is another reason why such vehicles need to be privately developed aside from the fact the development costs can by cut by 90%(!)Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.532614144Z",
        "author": "Urwumpe",
        "date": "2008-05-28T09:17:47+0100",
        "id": "607c78806f915d1b34f9e7d301f47be2",
        "post_id": "post-69067",
        "text": "Master of Blades said:But what would happen to the ET?\n\nGone with the wind.",
        "thread_id": 1633
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65506432Z",
        "author": "Columbia42",
        "date": "2010-06-14T01:59:02+0100",
        "id": "84c396f32a83160545b644a0cadccb11",
        "post_id": "post-221079",
        "text": "For reasons of not cluttering up the forum (like what has happened to this thread) I am in favor of only allowing those in charge to post new threads.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.563597312Z",
        "author": "Urwumpe",
        "date": "2012-07-26T21:24:15+0100",
        "id": "96eca1082d556a0f8904575194bee713",
        "post_id": "post-220412",
        "text": "Zero is not better than Zero.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.641638912Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-06T20:57:58+0100",
        "id": "91a934a9e1d85e12e2e378ea812723d0",
        "post_id": "post-253061",
        "text": "Discovery News: \"Spacecraft to Fly Into the Sun\".UAHuntsville Will Team With America's Top Scientists For 'Defining' Mission In Solar Physics.",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:05.665129216Z",
        "author": "Pablo49",
        "date": "2010-05-05T00:21:00+0100",
        "id": "ddfe126ea46f3954560ca1a2a62645b3",
        "post_id": "post-220648",
        "text": "Izack said:I agree with Pablo and Ashaman. Producing fuel en route will save space mass without cheating much (unchecking 'limited fuel').There is plenty of space available to have fuel production modules and keep the special Mars equipment.\n\nIt would be more along the lines of once we get to Mars, bring down equipment to produce fuel from Mars' resources. Then bring them back up to the Stack (we should name the stack btw.:)) with DG-IV or XR-2s etc. (Instead of how we would have had the Arrow land on the surface to get fuel. The stack stays in orbit.)Well, you are already using SSBB, and it has a com module. It's only a small truss like module with dishes and such on it, I'm not sure if you are looking for something different.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.575170304Z",
        "author": "Sky Captain",
        "date": "2011-03-04T23:12:03+0000",
        "id": "959cf8765319d0e21e9f226d36ea4f5c",
        "post_id": "post-220119",
        "text": "An SSTO, even expandable one would be advantegous where maximum reliability and safety is needed like manned launches and very expensive payloads.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.921148928Z",
        "author": "Codz",
        "date": "2012-08-06T06:45:12+0100",
        "id": "7fe736b92fe8efe627c08cf1525e2e89",
        "post_id": "post-251630",
        "text": "Keatah said:Unmanned spacecraft totally rock! If this was a manned mission, it would be over next week. But we now have years to cruise around!\n\nOne of the primary reasons we even have unmanned missions is to pave a path toward manned missions. Also, as N Molson posted, it would be absurd for a manned mission to Mars to last only a week.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.086350592Z",
        "author": "Unstung",
        "date": "2012-04-19T05:39:03+0100",
        "id": "b36b339794a6d8f47a1b410dce3f6423",
        "post_id": "post-219558",
        "text": "This thread has been down for a while.Most recent, still the first shot I've uploaded using my new wide-aperture lens.I'm glad I caught this moment; it makes the baboon seem human-like.Macro filters.Something for O-F.Earlier photos.Gallery:http:\/\/unstung.deviantart.com\/gallery\/10887137",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.584018176Z",
        "author": "Fever",
        "date": "2011-08-15T16:49:02+0100",
        "id": "de84d879616dcfc823561b83fac41064",
        "post_id": "post-220215",
        "text": "Urwumpe's expression of the ascent equation in post 111 lacks a term. In addition to the gravity loss term, drag loss term, and steering loss term, there should be a fourth term for back pressure losses.Most trajectory codes, and in particular the industry-standard POST and OTIS codes, add this fourth term because it accounts for the difference between vacuum thrust and thrust at any given altitude as a delta-V loss rather than a specific impulse loss. When calculations are performed in this fashion, \"Trajectory averaged Isp\" isn't a helpful number. The difference between thrust at a given altitude and vacuum thrust is accounted for on the delta-V part of the budget rather than the Isp. It's a bookkeeping expedient - keeping all the deviations from ideal on one side of the equation.RGClark's understanding of Mitchell Burnside Clapp's argument in post 136 is incomplete. Using the vacuum Isp is industry practice, as explained above, but all that the linked post really claims is that a variety of stages have in excess of 30,000 ft\/s of delta-V, that 30,000 ft\/s is \"SSTO-class\" delta-V, and that many of them use dense propellants. Indeed, the ones using dense propellants are generally smaller than the ones using hydrogen, and while the mass ratios of such stages need to be higher for lower Isp propellants, the increase in propellant density that typically accompanies lower Isp makes that easier to achieve.Burnside Clapp does NOT argue that one should \"Just use 30,000 ft\/s.\" That's the whole point of argument linked in post 106 of this thread. Lower Isp propellants need somewhat less delta-V to orbit because of the reduction in gravity losses. It's about a 1000 ft\/sec advantage. It's nothing to do with density (except for perhaps a modest benefit in reduced drag losses), but just a \"accelerates faster earlier in the trajectory\" effect, which causes the reduction in gravity loss. But lower Isp fuels are generally also denser ones, so you can see how the two concepts get linked together.The conclusion of this line of reasoning is that while a hydrogen-based SSTO might be possible, a clear understanding of the engineering challenges of working with hydrogen and developing a vehicle that uses it might lead a designer to conclude that a dense-propellant, lower-Isp-based SSTO might be an easier engineering challenge, and have other operational advantages.Whether an SSTO is itself a good idea is an entirely separate matter. TSTO's have advantages in gross weight and payload fraction, but the upper stage has to support stage 1 burnout g fully loaded, and the lower stage has to support all that weight at burnout g as well. These conditions impose non-trivial structural penalties. A dispositive answer is design, market, and technology dependent, and while not yet definitive, the evidence at the moment seems to favor a TSTO approach.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.99261568Z",
        "author": "Urwumpe",
        "date": "2012-08-23T07:50:40+0100",
        "id": "b7318cce72527d1048cbcea13709e20f",
        "post_id": "post-251876",
        "text": "What annoys me most: Keatah already knows that rocks kicked up by the landing damaged the sensor, but that is just one possibility now. And he knows what is the best for laying the cable for REMS, without even bothering to ask, what is inside the mast now. Or that such a cable must fail when 5 mm pebbles hit it. And it is sure bad that the ASIC with the sensor surfaces is exposed to the medium that it should measure undisturbed.It is all sloppy work in the eyes of somebody who does a sloppy analysis.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.458689792Z",
        "author": "Artlav",
        "date": "2010-04-29T14:58:50+0100",
        "id": "c082673a31c6beae29e8024aa3f75931",
        "post_id": "post-219906",
        "text": "Well, sometimes a large-scale earthquake can be predicted on the same day without much equipment - read about 1906 San Francisco quake, when there were rumblings and shakings hours before the 8.3 magnitude disaster.A good monitoring network of various sensors can usually give you a warning that someplace around there a quake will happen some day around then.I don't know the figures behind these somes, but apparently there is no method reliable enough so far.There are also various speculations, ranging from plausibility of sattelite tracking of specific pre-quake dust clouds and all the way down to shamen and clairvoyants.",
        "thread_id": 14060
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823222272Z",
        "author": "docabn",
        "date": "2010-04-29T04:25:01+0100",
        "id": "dbbd72f68b59d9b66e1e148f3cda9267",
        "post_id": "post-219416",
        "text": "I think the problem is that our civilization all of them would be destroyed almost instantly simply by their arrival.Imagine that you are a member of a small island tribe and you just figured out how to put a sail on a raft and travel to a nearby island. Of course there are plenty who think who cares we have what we need right here and such; while you are arguing with the leader of your tribe for more manpower and materials to build a better raft an aircraft carrier slides in over the horizon and send a hovercraft full of modern men and women to say hi and ask you mind if they build a shipyard on the far side of your little island.Suddenly your great invention; for that matter any invention your tribe has made seems insignificant. Your creative ideas are all but worthless in the face of vastly superior intelligence. Depending on the structure of your particular civilization, the result may be anything from utter chaos to a gradual blending with the new arrivals.Regardless, your society, your views, your civilization are irrevocably altered simply by the act of contact.Most importantly, anything you might have developed, independent of the visitors is now forever lost.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.012384256Z",
        "author": "orb",
        "date": "2012-11-29T10:27:03+0000",
        "id": "224d24f75198f98644c0e3ec335b985e",
        "post_id": "post-252036",
        "text": "CBS News Space:Mars rover sparks curiosity, but NASA downplays speculationSpaceflight Now:NASA downplays rumors of major Mars rover discoverySPACE.com:Mars Rover Curiosity Celebrates 1st Birthday Off Earth",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.631144192Z",
        "author": "mc_",
        "date": "2010-05-17T15:17:09+0100",
        "id": "d67db3ce6cc46c2646023e77457c1f3e",
        "post_id": "post-220885",
        "text": "Izack said:To boldly go where it has not been made convenient by others to do so before...\n\nSounds cool :thumbup:Also, a proper level of pathos detected :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.83351296Z",
        "author": "T.Neo",
        "date": "2010-04-26T20:52:40+0100",
        "id": "0746b582af1912ae671c1e02ad530ca1",
        "post_id": "post-219441",
        "text": "I have my own cool concepts to mesh.:p",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:36.42367744Z",
        "author": "Adelanthal",
        "date": "2010-08-31T21:29:00+0100",
        "id": "9df76bad36eb46505cda53c63a3b43a9",
        "post_id": "post-252501",
        "text": "Using Aerobrake and Basesync, I can drop the lander to a gentle landing right beside an Olympus pad (landing ON the pad auto-fuels, bleh) with enough fuel to achieve orbit and nearly enough to dock with the orbiting bay. Unfortunately, I'm usually popping my parachute through a ball of re-entry plasma and loading several dozen G's while doing so; was wondering if there was an approach that doesn't exhibit these traits.",
        "thread_id": 16302
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66100608Z",
        "author": "Bj",
        "date": "2010-05-04T02:58:49+0100",
        "id": "54e92d90810116ca708e0ae00913064c",
        "post_id": "post-220610",
        "text": "Izack said:I have a few problems with this plan, most of which involve the Arrow.1. It's unnecessarily large, and carries very little cargo\/personnel for its size (which is 470m, I believe). (those tiny exterior cargo racks in the middle look almost funny...40 little boxes maximum load for such a positivelyenormousvessel)2. It's too futuristic. It's 3 steps away from Star Wars.\n\nIt is large because it has to carry all that fuel and O2;)... And it has all that room for all that crew.Izack said:I was originally inclined to support the Arrow, but after giving some hard thought to the matter I believe an interplanetary stack with equipment to build the MSS is the way to go, at least for the first phase of the operation. Perhaps once it has built the station, the Arrow can be launched.I really have to support the James Cook for this job. It can carry two landers, as well as the station building supplies and tugs to build it without being too enormous (like the Deepstar or Descartes.)I'd say two journeys to establish a foothold: one for the MSS and two initial landings (At Juventae Chasma and Olympus Mons, perhaps?), and one to bring two heavy landers and parts for a permanent base....\n\nAs far as realism goes, how many magnetoplasmadynamic thrusters do you know in current operation on SSTO vessels?;)But yes the Cook vessel would be a good candidate as well. It would also make a good platform to haul the MSS over to Mars. (rather than attatching a large booster rocket to the MSS.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.595683328Z",
        "author": "KosmoKen",
        "date": "2010-05-01T23:23:26+0100",
        "id": "1329933e84820680fe25c8293fab8403",
        "post_id": "post-220505",
        "text": "I read he did the CIA a great disservice by not activating the plane's self destruct and not killing himself with a cyanide capsule...",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:36.550845952Z",
        "author": "ivan_w",
        "date": "2010-09-18T17:50:07+0100",
        "id": "dd7aa39ab0c24547223394bcf3e0875a",
        "post_id": "post-252889",
        "text": "#1 : 5829.47Not an exceptional score.. But it was my 4th attempt at docking with the ISS - (2 failed miserably, 1 test run.. And 1 in the Challenge)Here is what I do now :- Start with a low profile ascent (~100K Alt, 380K AP at MECO)- Adjust Ecc at next AP (350\/380 usually good enough)- Align planes (Takes 1 orbit if launch was done right)- Sync orbits At PE if in front or target, AP if behind target-- Adjust PEa\/APa on next AP\/PE to match target Alt-- Adjust APa\/PEa for timing (until <1 Sec) and then wait.. (Or rather Time warp). - When distance <150k, turn to XPDR Docking mode- 30 Secs to RDV, nullify Delta V.. Should be ~2k or so from ISS- Docking : Go within 300m of ISS lined up with docking path, Kill Delta V in RCS Lin mode, Adjust alignment in RCS Rot mode- Then forward in RCS Lin mode until docking.. (I couldn't believe how happy I was when it worked the 1st time !)",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.577070336Z",
        "author": "T.Neo",
        "date": "2011-03-06T00:01:46+0000",
        "id": "20b5db3633cd740186d2009732a4cc20",
        "post_id": "post-220140",
        "text": "For one thing you need a solar panel for the long space mission.\n\nYou need a power source for any space mission. Considering than an SSTO is going to spend at least a day in space if delivering satellites, and multiple days in space if delivering people to a space station or waiting orbital craft (even if it uses only external power while docked), you will need to have a way to generate power... none of the options are zero-mass or zero-volume...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.596897024Z",
        "author": "Notebook",
        "date": "2010-05-04T09:44:03+0100",
        "id": "0d692053293c66059c3061ff9de5fda8",
        "post_id": "post-220513",
        "text": "Glad they got that sorted:Corrects the \"Divide by Zero\" problem at Hanoi, at elevations above 45 degree.\n\nN.",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:35.729859584Z",
        "author": "Messierhunter",
        "date": "2011-11-28T14:50:18+0000",
        "id": "c2a65a81b00fc96ba3556f88d8024879",
        "post_id": "post-251316",
        "text": "deadshot462 said:Great launch, good luck MSL.When will NASA add MSL\/Curiosity to its \"Eyes on the Solar System\" program?Is there another way to track of its current location?\n\nJPL's HORIZONS system can provide you with the data on its predicted position based on the pre-launch planning trajectory.http:\/\/ssd.jpl.nasa.gov\/horizons.cgiThat's how I acquired it about 9 hours after the second MECO. I also generated an orbital solution based on observational data of its position, and it agrees pretty well with the pre-launch planning trajectory.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611116288Z",
        "author": "Izack",
        "date": "2010-05-06T02:09:07+0100",
        "id": "5aa038a69dbdb735bffaf618f2a87d5e",
        "post_id": "post-220704",
        "text": "You're not very optimistic for the future of spaceflight, are you? :lol:Seriously though, I think 2082 or 2129 may be good ideas, as Mars will come quite close to Earth in those times (0.373564 AU in 2082 and 0.37327582 AU in 2129)It's not really that important, though. It's not like we're wasting fuel by coasting farther. It's an executive decision anyway.You think we can finish planning by 2110? :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.616989184Z",
        "author": "Columbia42",
        "date": "2010-05-09T02:28:58+0100",
        "id": "58e957bc0897a6a13a54ce8803f180a7",
        "post_id": "post-220757",
        "text": "Awesome! Count me in! :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.928864Z",
        "author": "Urwumpe",
        "date": "2012-08-06T08:14:10+0100",
        "id": "1135c9f25d424942f31052ea329032df",
        "post_id": "post-251679",
        "text": "Linguofreak said:I could have sworn that when they were interviewing John Holdren he claimed that the US was the only country to successfully land surface probes on another planet. (Venera anyone?)\n\nMaybe he considered Venus landings as diving expedition. :lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.526102272Z",
        "author": "Urwumpe",
        "date": "2010-04-30T20:39:30+0100",
        "id": "48aaafa520f4ee93705860cbbaa87c85",
        "post_id": "post-220054",
        "text": "N_Molson said:But now I've only2350 kgof propellant left, which is not enough for de-orbit.\n\nLets check the options according to the SCOM. Is it total propellant or only OMS propellant?If it is just OMS propellant: I get 5300 lb fuel from your calculations, that means 42% OMS fuel (2x21% or 1x42%). With that amount of OMS fuel, I can reduce the speed by 252 ft\/s and lower the orbit by approximately 126 n.mi (235 km), just as a quick calculation. Theoretically even enough for a good deorbit burn.If I still have RCS fuel left, I can also use the RCS for lowering the orbit even more, ensuring deorbit and still have enough RCS for a safe reentry maybe.Since I would have to dump a lot of FRCS propellant anyway, in such a scenario I could use the forward RCS thrusters to exhaustion for deorbit. The forward RCS is disabled in a real space shuttle during reentry.",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:05.623685632Z",
        "author": "Izack",
        "date": "2010-05-11T16:19:57+0100",
        "id": "42b3910ee1622c9e7e7696894204f662",
        "post_id": "post-220814",
        "text": "Bj said:Which reminds me,Check out the OFMM wiki page;http:\/\/www.orbiterwiki.org\/wiki\/OFMM\n\nHoo boy! I can't really top that. Very well done, Bj!For contacting NASA, I'll go with the majority here and say we should have a comprehensive plan before we think about doing that. If we impress them enough, maybe it will shame them intoactuallygoing to Mars! :lol:If only, if only...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.007240192Z",
        "author": "romanasul",
        "date": "2012-10-30T03:09:03+0000",
        "id": "3d96aab7bd2f44b184b75002ea480172",
        "post_id": "post-251979",
        "text": "It would be really cool if someone makes an addon simulating the whole Mars Science Laboratory mission, from launch to landing.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.59088768Z",
        "author": "pete.dakota",
        "date": "2008-05-11T14:14:19+0100",
        "id": "56ca85c6318afb891fea3d981f57dfdf",
        "post_id": "post-65225",
        "text": "STS-125 is the last planned service mission to the Hubble. It's expected to be de-orbited when it stops producing useful science. Probably within 10 years of 125, I would say.",
        "thread_id": 1408
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66792448Z",
        "author": "Ashaman42",
        "date": "2010-05-05T06:30:43+0100",
        "id": "f571756175c30276ef943213102346a5",
        "post_id": "post-220672",
        "text": "Bj said:I think it would be more efficient if the heat shield\/capsule thing would have its own small eject-able engine. It might be less efficient to try to set the main-ship on its way to reentry just to line up the payload, and burn back up to orbit. This way, it would push itself into its own trajectory. Plus, this would make the landing precision much better. Preferably, landing of the cargo would be within 1km of the base\/target, so that we don't have to worry about really long drives to and from landing site. (otherwise drivers of cargo packing trucks wont have long drives. :thumbup:Also on that note, would it be nice to carry more than 2x cargo at once? Can we get a UCGO style electric semi going?\n\nYeah, thought about that later, would need a liquid fuelled engine to allow better control of the deorbit and some simple RCS for a bit of guidance on the way down. Maybe a paraglider type parachute to give a controllable glide stage as well (Would a parachute work on Mars or would it need to be a ballute?).I will have a think about coding for it at work today unless someone else wants to make it?Something like the Ucgo flatbed reskinned would do the job, I agree that 2 cargos at a time could take a while.I'll have a look at modifying the GDI miner once I've finished the ore mill. The code bit will be nice and quick. Although I should probably make a new mesh too to stop the fuel miner getting mixed up with the rock one.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.07667328Z",
        "author": "Sunset_Twilight",
        "date": "2010-08-29T11:11:01+0100",
        "id": "b7347135971719fa9c4cf8b61f0b1f12",
        "post_id": "post-252224",
        "text": "A couple of years ago, a friend from australia sent me a signed poster from Robert McNaught.",
        "thread_id": 16267
    },
    {
        "@timestamp": "2023-09-14T07:13:05.616897024Z",
        "author": "Bj",
        "date": "2010-05-09T00:44:03+0100",
        "id": "60f1e7373aeac1b98fdb049b4526d873",
        "post_id": "post-220756",
        "text": "Alright, this is going to turn into one huge project!Reviewing this entire thread, this is what I am seeing;Assembly missionsScientific expeditions (to fill the void between launch windows)lots of cargo hauling Earth - MarsaMore 'ground crew' than actual pilots-which is good, because when you look at the airport, many more ground crew than pilots...We will need to have;Many Earth to LEO launches carrying parts of MSS and cargo.MSS & a cargo hauler transferred to MarsLandings on Mars to setup bases and begin fuel and resource production.Transfers of cargo from the martian surface to Cape.General Mission plan:Build MSS (and cargo hauler if applicable.)Transfer MSS and hauler to Mars orbitLand hauler and crew on Martian surface.Begin building habitation area.Begin building propellant resource collectionFuel up hauler\/vehicles if applicableStart resource\/cargo productionWhen Mars-Earth launch window approaches, launch cargo\/resources to EarthIf crew is getting rotated, they ride along with the cargo containers.Seems there is also a few that might want to manage as well, so I have broken the project down into specialized 4 parts.We will need Cargo Manager, Launch Manager, Ground Manager and a MSS Manager.Responsibilities;Cargo ManagerManages Miner and the miners productions (cargo)Manages cargo placement & storageManages cargo hauler (limited to sub orbital flights only)Launch ManagerManages any vehicle launching to, or returning from space.Manages launch equipmentGround Expedition ManagerManages all vehicles, equipment and UMMU on the ground at any time.Designs habitual base camps for UMMUResponsible for the exploration of Mars and locating resources.MSS ManagerManages orbital vehicle construction, position, location and maintenance.Manages Earth to Mars voyagesThis is how the managers will work all together;\u200bThe Cargo manager (CM) tells the Launch Manager (LM) the space and weight for cargo transfers which the LM will have to figure ways of achieving that goal.The LM tells the MSS manager (MM) how much cargo will be transferred to the MSS where the MM will be responsible for its storage on MSS and transfer to Earth.The Ground Manager (GM) will explore the planet, looking for resources and tells the CM where resource locations are. GM tells the LM when ships will be ready for transfers.The LM will have to find ways to comply with the requests from the ground and cargo managers.People can multi-task (ie they can perform multiple roles, like ground manager, then one of the guys on the ground actually doing the work.This takes care of; 1. what is the point, and 2. what we are going to do on Mars during the long launch windows.This also shows that station assembly\/dissassembly will never cease, also quite a lot of ground operations for production and what have you.---------------(dev caps)---------------Now for the grand finale: since we have a miner that can be placed anywhere and start producing cargo it is a little unrealistic and boring after a while. Especially since the ground explorers can drive in any direction and say, 'eh dig here'. So lets turn it up a bit.There are several systems we need to make;UCGO sample drill vehicle that will drive around and pickup samples and analyze them for traces of material.This will not be a function of time or something where you can be in the same place, and just keep sampling until you hit something. This will be a function oflocation. Meaning that you actually have to find deposits on the planet to drill for.When you find a deposit, and start mining for it, there will be a limited amount of resources before you have emptied that deposit. Then you have to move on.Resources will depend on your location so the ground crew will have to hunt for them.This helps us a little bit. (being it gives us more jobs and it is not dependent scenario to scenario.) This means that someones UMMU can start driving E while another drives N, at the same time. The manager has to figure roughts for the drivers to take... As long as they park in the same spot as they started, then many scenario swapping will be avoided.This sample drill vehicle and other adjustments will have to be collectively integrated together, without the ability for users to just open a config file and 'find' resource deposits (makes it fun this way).We will also need the UCGO cargo textures and possibly meshes made for the various types of materials found on the periodic table.Big project but I think its doable and will be fun too. :thumbup:Thoughts?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.4461568Z",
        "author": "Ghostrider",
        "date": "2010-04-29T08:12:53+0100",
        "id": "ac025c9d1ee2ba68dcc193ee410bfe67",
        "post_id": "post-219864",
        "text": "Is it near the Tycho crater? Because if it's the case, I'll start worrying.",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:36.01012224Z",
        "author": "Izack",
        "date": "2012-11-21T16:27:56+0000",
        "id": "23c3bda578c9078eb6a0e339ef9253c0",
        "post_id": "post-252013",
        "text": "Keatah said:Pffaggh.. Some sort of gas concentration or new kind of radiation or something equally dumb.\n\nNews: Curiosity detects neutronial phason quadropolarised radiation on Mars: Gene Roddenberry wasn't just making it up!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643017728Z",
        "author": "Izack",
        "date": "2010-05-25T04:41:07+0100",
        "id": "9d5d283e499e36005422bc2f96abe60c",
        "post_id": "post-220967",
        "text": "Bj said:I think it might be not-very-entertaining to be on the way to Mars, stop and 'pretend' to get bombarded from some radiation or something. (since the same might happen on Mars) can we get a program going where it will every say orbiter hour get a radiation intensity measurement & prediction and output it to a txt file or something. Then the hab module will include a interface similar to the UMMU where it can (when docked to the radiation shield chamber, if its not built in) move the UMMU to the chamber to keep them 'safe' during the radiation shower.Of course I could be dreaming now, if this gets too complex. Thoughts?\n\nIf someone wants to build it, then sure. It doesn't really add anything to be done en route, since it seems automatic. It will generate data to go over at the end of the flight, though, which could be interesting, depending on what actually gets done with that data (which isn't really my forte, so I'll stay out of it.)I had an idea a while ago, but I'm so tired right now I'll wait until morning...:goodnight:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569214976Z",
        "author": "RGClark",
        "date": "2011-02-22T18:31:52+0000",
        "id": "1119badc9b0b14f284d0a0659efb5ae0",
        "post_id": "post-220108",
        "text": "RGClark said:Another option for a manned launcher.NASA is in a quandary right now about what to do about their manned flight capability. Congress wants this reinstituted quickly but NASA says they can't do it with the money being provided by Congress.In regards to this proposal it is notable McDonnell Douglas, now a subsidiary of Boeing, was also the contractor on the DC-X, legendary for its low development cost, quick turnaround time, and small ground crew.In this report Boeing proposes heavy lift launchers using existing components:Heavy Lift Launch Vehicles with Existing Propulsion Systems.Benjamin Donahue, Lee Brady, Mike Farkas, Shelley LeRoy, Neal GrahamBoeing Phantom Works,Huntsville, AL 35824Doug BlueBoeing Space Exploration,Huntington Beach, CA 92605http:\/\/www.launchcomplexmodels.com\/D...0-2370-650.pdfOne of the proposals is of a manned launcher with the Orion capsule using a shuttle ET propellant tank and four RS-68 engines. This does not use an upper stage but is not a single-stage-to-orbit vehicle because the final push to orbit is made by the onboard thrusters on the Orion spacecraft.However, it is interesting in this report comparison is made to theS-IVBupper stage on the Apollo rocket. I was reminded of a suggestion of Gary Hudson that the S-IVB would be single-stage-to-orbit with significant payload if it used the high efficiency SSME rather than the J-2 engine:A Single-Stage-to-Orbit Thought Experiment.Gary C Hudsonhttp:\/\/www.spacefuture.com\/archive\/a...periment.shtmlIn Hudson's proposal the vehicle could lift 10,360 lbs, 4,710 kg. This would be just enough to carry the crewed version of theDragon spacecraftwithout cargo.\n\nThe point of the matter is that if you use highly weight optimized structures and high efficiency engines at the same time then what you wind up with will be a SSTO capable stage. The Ariane 5 core stage is another weight optimized structure using common bulkhead design for its propellant tanks. The Ariane 5 core stage will also become SSTO if using high efficiency SSME's instead of the Vulcain engines.The specifications of the Ariane 5 are given here:Ariane 5 Data Sheet.http:\/\/www.spacelaunchreport.com\/ariane5.htmlThe Ariane 5 generic \"G\" version could be lofted by a single SSME. It's gross mass is listed as 170 mT, and the propellant mass as 158 mT, for a dry mass of 12 mT. The Vulcain engine is listed on this page as weighing 1,700 kg:Vulcain - Specifications.http:\/\/www.spaceandtech.com\/spacedata\/engines\/vulcain_specs.shtmlSwitching to a heavier SSME engine would add 1.4 mT to the vehicle dry mass, so to 13.4 mT for the dry mass. Using a 425s average Isp again for the SSME, this would allow a 6,000 kg payload:425*9.8ln(1 + 158\/(13.4+6)) = 9,218 m\/s.We wish to use this for a man-rated vehicle though. The Ariane 5 was originally intended to be man-rated using the Hermes spaceplane to carry crew. However, it's not certain the degree this was followed-through when the Hermes was canceled.As with the Ares I upper stage, there are means to increase the payload capacity. Subcooled densification allows 10% greater propellant to be carried, so then 10% greater mass can be lofted to orbit. This brings the total lofted weight from 19.4 mT to 21.3 mT. This extra weight can go to extra payload, so from 6 mT to about 8 mT in payload.The Ariane 5 uses an aluminum alloy, but not the aluminum-lithium alloy being used now for the lightest weight designs. Switching to aluminum-lithium allows approx. 10% weight saving over the previous aluminum alloy. The structural mass sans the SSME engine is 10.3 mT, so about 1 mT would be saved that could go to extra payload.I also mentioned before thenew research that suggests 10% to 20% can be saved in structural massbecause of overly conservative design now used. This would be another 1 mT that could be saved off the dry weight. These weight savings could go to extra payload, bringing the payload capacity to 10 mT.ESA appears to be amenable to adapting the Ariane 5 core stage for other uses, considering its agreement with ATK to use it for an upper stage. So NASA or a private company should be able to make an agreement with the ESA to use it for this purpose, based on getting sufficient financing. In this regard, to get a prototype done at low cost I suggest using the RD-0120 russian analogue of the SSME's. These are in mothballs and probably can be obtained at greatly reduced price. As a point of comparison the NK-33 was mothballed by the russians and Aerojet was able to buy 36 of them for only $1.1 million each(!) Aerojets version of the NK-33 is now on track to be used by Orbital Sciences on their Taurus II launcher.Then the Ariane 5 core version of this SSTO has the advantage over the Ares I upper stage and S-IVB versions in being already built and in current use. It also has now the capability when powered by an SSME or RD-0120 to launch a SpaceX Dragon sized spacecraft to orbit without having to use special fuel densifying or lightweighting methods.NASA has said they want to support commercial space. Support for this launcher would allow for a small, relatively low cost launcher that would permit independent private companies to launch their own manned, or cargo flights to space.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.046038784Z",
        "author": "GLS",
        "date": "2018-02-02T10:27:50+0000",
        "id": "13a61cf335ccf9d097311ee2462ce5f3",
        "post_id": "post-252211",
        "text": "An Interesting Picture From MarsKeith's Note: NASA recently posted an image taken by the Mars Hand Lens Imager (MAHLI) aboard NASA's Mars rover Curiosity. A reader from Australia contacted me to point out some curious structures within the rock featured in that image.\n\nhttp:\/\/astrobiology.com\/2018\/02\/an-interesting-picture-from-mars.htmlThis might spur-up the thread...:shifty:---------- Post added at 10:27 AM ---------- Previous post was at 02:19 AM ----------The markings appear to be caused by the laser in Curiosity... :uhh:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660944896Z",
        "author": "Izack",
        "date": "2010-05-04T02:17:29+0100",
        "id": "c6c7f4b1283c1b9d20bcde6a269286b2",
        "post_id": "post-220609",
        "text": "I have a few problems with this plan, most of which involve the Arrow.1. It's unnecessarily large, and carries very little cargo\/personnel for its size (which is 470m, I believe). (those tiny exterior cargo racks in the middle look almost funny...40 little boxes maximum load for such a positivelyenormousvessel)2. It's too futuristic. It's 3 steps away from Star Wars.I was originally inclined to support the Arrow, but after giving some hard thought to the matter I believe an interplanetary stack with equipment to build the MSS is the way to go, at least for the first phase of the operation. Perhaps once it has built the station, the Arrow can be launched.I really have to support the James Cook for this job. It can carry two landers, as well as the station building supplies and tugs to build it without being too enormous (like the Deepstar or Descartes.)I'd say two journeys to establish a foothold: one for the MSS and two initial landings (At Juventae Chasma and Olympus Mons, perhaps?), and one to bring two heavy landers and parts for a permanent base.The second voyage could be where the Arrow comes in (it's a base in its own right and can land on the surface by itself, no landers needed.)For the initial historic landings, we'd obviously use XR-2s or DG-IVs (Not quite unrealistic if we use realistic settings.) Since both of these craft can take off themselves, after a few days on the surface they can head back up for rendezvous at the MSS and await the arrival of Expedition Two in whatever form it takes. If the Arrow is used for the second, then we have a spaceworthy vessel already at Mars doing nothing, so why not send it to Phobos while we wait? It can also act as the emergency return vehicle in case of, well, and emergency.Now that I've said that, the Arrow looks like the ideal way to go for the second voyage. Oh, how fickle I am. :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571421952Z",
        "author": "Hlynkacg",
        "date": "2013-11-20T19:04:14+0000",
        "id": "286fd09ac6b65f2d3f7c5b5c96009f92",
        "post_id": "post-220472",
        "text": "Urwumpe said:The difference to ULA or Orbital is: SpaceX lacks persistence. Just look how many of their rocket models had been flying before the Falcon 9. And how many Falcon 9 launches happened before the Falcon 9 1.1 appeared.They quickly proceed to new rockets and never manage to gain experience on one rocket model to actually gain experience.\n\nTo be fair, the F9 1.1 is an iterative advancement. Holding off on applying learned lessons simply so you can rack up additional flight-time with a existing (inferior) variant is rather stupid and irrational.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.101768192Z",
        "author": "jtiberius",
        "date": "2010-08-29T13:55:04+0100",
        "id": "83a45928a96e63ca5028d7de93de5103",
        "post_id": "post-252236",
        "text": "Hi there,anyone working on an update for spacecraft3?I would like to see ummu\/ucgo or tilting engines like shuttle-a.Thanks a lot for answers.greetingsjtiberius",
        "thread_id": 16270
    },
    {
        "@timestamp": "2023-09-14T07:13:04.958009344Z",
        "author": "Andy44",
        "date": "2010-04-28T17:42:24+0100",
        "id": "833ad9c08c2f645e691e16aaf877a254",
        "post_id": "post-219498",
        "text": "Here's a cool vid from a guy who does wet-plate photography, using a 19th century collodian process:[nomedia=\"http:\/\/www.youtube.com\/watch?v=Gyf8fQOdvDs\"]YouTube- The Wet Plate Collodion Process[\/nomedia]---------- Post added at 12:42 PM ---------- Previous post was at 12:35 PM ----------Here's another of the same guy doing a photo from end-to-end, with cool soundtrack:[nomedia=\"http:\/\/www.youtube.com\/watch?v=v8Rw0xwQRFg&feature=related\"]YouTube- Making ULF Wet Plate Collodion Ambrotypes in Barcelona[\/nomedia]Notice how he makes a positive photo by placing a thin negative in front of a dark background at the end.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.576936448Z",
        "author": "RGClark",
        "date": "2011-03-05T23:35:04+0000",
        "id": "13f63e750765065f98d8e6157039f793",
        "post_id": "post-220138",
        "text": "Urwumpe said:Forget this idea quickly. A spacecraft is no aircraft, in which you can fill every volume with unpressurized fuel. Also payload or avionics bay are not optional. The payload bay give you the purpose, the avionics the ability. You also can't make them infinitely small or put them anywhere. The avionics for example must be installed in a way, that inertial navigation platform and star trackers or GPS can work together.\n\nYou can certainly fill the payload bay with propellant. The X-33 and the VentureStar in their latest versions were expected to have payload cannisters on top of the vehicle rather than internally.With modern miniaturization that space that needs to be taken up by avionics is rather small. For the X-37B you need other equipment besides the avionics in the \"equipment bay\" because of all the different missions the X-37B was expected to do in space. For one thing you need a solar panel for the long space mission.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.479730944Z",
        "author": "Urwumpe",
        "date": "2010-12-08T10:04:35+0000",
        "id": "47aea2dddb9cd1fbd03fa7888bdc2b4e",
        "post_id": "post-252666",
        "text": "Sounds ok, if you used the ideal gas law. The curve is exactly as it should be... remember Boyle's law.https:\/\/secure.wikimedia.org\/wikipedia\/en\/wiki\/Boyle's_law",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:05.169081856Z",
        "author": "Star Voyager",
        "date": "2010-05-05T22:49:28+0100",
        "id": "8a80d2a07c2c603246c3b2ee6a44208c",
        "post_id": "post-219688",
        "text": "Pete, I think it is a new addition, using this photo:http:\/\/spaceflight.nasa.gov\/gallery\/images\/station\/crew-21\/hires\/iss021e008113.jpgas a reference.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61549184Z",
        "author": "Bj",
        "date": "2010-05-08T04:26:31+0100",
        "id": "413a18952832995c5c3884a876b04f89",
        "post_id": "post-220743",
        "text": "Ashaman42 said:I can make a larger fuel cargo easily enough, will have a look at the weekend, how big should we go? Both size and mass -wise. Not sure what our lifting capacity from Mar to orbit will be.\n\nUsing the ET as a rough estimation of LOX\/LH2 mass\/volume ratio, it has 358.69kg of propellant per cubic meter.Alright, this is what I'm envisioning; containers likethis(for ground fuel containers) would be good as semi-permanent structures. While the miner can produce smaller drums that can be used for packing fuel to orbit.Now I am starting to think that for the 'smaller drums' we can actually use the fuel cargo supplied with UCGO. Since like ~9 of them will fill up the fuel tanks of DGIV, they should be enough. Anyway, if we had to haul them, we would have to make them fit in cargo bays and well, more hassle then I think its worth and redesigning the wheel I think.Summary: the miner should produce UCGO fuel cargo for simplicity sake.The larger drums (since I am assuming, alteration of Arrows hover engines to permit landing) should fill up 800,750kg of fuel with say, 5 drums.Assuming 1.25:1 ratio for width\/high large drum size and 160,150 kg for drum,(don't mind my scribbles)[MATH]\\pi hr^2 = [\/MATH](volume of container)[MATH]2r=1.25(h)[\/MATH][MATH]\\pi h(0.625h)^2 = .39\\pi h^3[\/MATH][MATH]~.39\\pi h^3 = ~446.49[\/MATH] ( = (1\/5)\/358.69 of 800,750kg)So the large drum should be;h = ~7.14r = ~4.46Now then, I think either we can do 2 things, be realistic and set the miner (or other vessel) to have fuel containers fill as a function of time, or we can just have the oil drums set to act as UCGO fuel stations.Urwumpe said:The mars spacecraft should be modular, but should not require at the same time excessive LEO assembly phases. More than 4 modules per mars transfer would be painful.Dilemma:I would like the technology to be closer to todays reality, but I can see that this would also prevent many less than advanced players from taking part. So, I would suggest that a DG-Tech Mars vehicle would be better. A NERVA looks good, but is maybe already too hard for some.\n\nThis would assume that we are developing a new realistic multistage Apollo like vessel capable of Mars landings and returns. I am all for it, but I think it would take more time then most is willing to wait... unless I am wrong. :shrug:Urwumpe said:A program patch would be nice, but is currently the most useless thing in the queue. We need to get things started so the program is running, and then, when all the dangerous decisions are behind us, we can talk again about the decorations.\n\n:hesaid:Urwumpe said:Before we decide on which vehicle we use, we should know what the vehicle(s) will transport. Thus, I think the task for the weekend should be: \"Plan how the first Mars expedition should look like, how many consumables they need to survive there, and how it can get transported\". This includes making suggestions how the mars base will look like in the first 18 months or how it evolves in that time.Remember: There will be a few weeks of an open launch window on Mars, that permits us to transport material there and let spacecraft directly fly back to Earth before the return window closes for 18 months. After it closes, the permanent expedition crew that is left on Mars will have to survive on what is on Mars, no resupplies possible. And I am sure, we want to call such a thing a base and not a tent city for some days before all go away for months.I am also sure, we don't want to fast forward until the Earth-Mars window opens again. So, we need so meaningful missions on Earth and Mars that fill the gap.\n\nI thought we kind-of already got an idea of whats coming along?post141Its just a matter of writing up something that the UMMU have to be doing during the stay there.About mission windows, while I get they are limiting, what if we dont really go for the 'most fuel efficient manner.' If the stack or any other ship has enough Delta V supply to get to a planet at the most direct, fastest and least efficient possible methods, why not cut out the months of wait and launch imminently? -so long as you have it in the delta V budget of course.Urwumpe said:We also need to decide first, how the crew gets to Mars and how they leave it: On the same vehicle as they used for landing (Apollo like) or use a Earth Return Vehicle (Like Mars Direct)? Swap spacecraft or not? Mars Orbit Rendezvous?\n\nAFAIK, so far we have 2 vessels, the stack which is doubling as the station and the Arrow(with smaller craft included)Just checking around OH, we really don't have any 'realistic' vehicle capable of a Mars journey. Everything is unrealistic SSTO vessels.Urwumpe said:For not loosing the paperwork in Forum&Social Groups, let me suggest (like always) to use OrbiterWiki for gathering the important information. I would say it is the best tool for the documentation job.\n\nExcellent idea as always.:cheers:Urwumpe said:Instead of many people talking endlessly against each other, there should be a direction. So, let me suggest a very simple method of making sure work gets done, instead of just talking about it: Delegate responsibility. We have heard enough opinions now, and I think we all agree that this is a great forum project. Now, the talking can cease, and the metal has to be cut.\n\nCutting metal now...:chainsaw:Who's delegating? If anyone doesn't mind, I volunteer be the project manager for this and delegate sub-portions of the project.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.546370048Z",
        "author": "Artlav",
        "date": "2010-09-03T20:18:49+0100",
        "id": "4c9670825be64a38f082af3215715af5",
        "post_id": "post-252882",
        "text": "Thank you all for testing.The news is good, the average performance&compatibility appears good enough, and the thing already integrates nicely into OGLA\/Orulex\/Spaceway\/Orbiter galaxy generation system.",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:05.670944768Z",
        "author": "PhantomCruiser",
        "date": "2010-05-06T00:26:08+0100",
        "id": "7c6e03edab29ec1ff34d65ce997befcf",
        "post_id": "post-220699",
        "text": "I like Prometheus, but until I'm elbows deep into a mission I'm going to think of the ship in Stargate.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.633898752Z",
        "author": "Bj",
        "date": "2010-05-02T20:42:20+0100",
        "id": "69b4477b6bb81130ae5c4fe9716f703f",
        "post_id": "post-220552",
        "text": "Urwumpe said:The question is, how much effort do we want to put into the things.\n\nsupersonic said:Probably alot.\n\nI guess wherever the line is where you consider it 'fun' or 'work' :tiphat:On the idea of a 'weather station' AFAIK we don't have that addon already made, but then when thinking in terms of NASA's inventions\/methods of getting to the moon, NASA or other scientists created the equipment for the actual mission. So copying that, do you think once the missions designed, we have to create the software\/hardware (addon dev) to incorporate into these missions as apart of this 'game'? Or are you implying we just generate random data? :tiphat:---------- Post added at 12:42 PM ---------- Previous post was at 12:41 PM ----------Urwumpe said:I already annoy enough people there with my antics, I am sure.\n\nnah not me :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.043780608Z",
        "author": "SolarLiner",
        "date": "2016-08-05T21:31:53+0100",
        "id": "17ddd889c062e5adadb95d40e8dc8000",
        "post_id": "post-252194",
        "text": "The first video thumbnail - \"What an anniversary gift I got! More worked being forced to do! Yay!\"",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.49938304Z",
        "author": "Graham2001",
        "date": "2010-04-30T05:41:51+0100",
        "id": "e1509a7cb47820cfdfce9779046a89fc",
        "post_id": "post-220008",
        "text": "Hi,For some time now I have been trying to re-name the stock Atlantis, but I keep hitting snags and I was wondering if there is a tutorial showing the steps needed to do this.Graham",
        "thread_id": 14072
    },
    {
        "@timestamp": "2023-09-14T07:13:05.646335232Z",
        "author": "Voyager",
        "date": "2010-06-08T17:30:15+0100",
        "id": "e4678cccdef303d32d81790f0f1db133",
        "post_id": "post-220999",
        "text": "Perhaps we could use kulch's space refueling things so we do not run out of fuel that long. Also perhaps why don't we launch a small station into LMO to act as a transfer station. Also, can I be launch manager since no one has talked about it yet?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.416398336Z",
        "author": "Frogisis",
        "date": "2010-09-04T17:32:41+0100",
        "id": "b7c2ba205baf38612b1c3ebda131f311",
        "post_id": "post-252469",
        "text": "This is so cool - I was really surprised by how fast it starts to turn once you move the paddles.I really hope people take notice of this addon so someone has the incentive to put together an actual solar sail \"ship.\" We can't let the Arrow freighter have all the fun. Imagine coming up to the payload area to dock and seeing the sail stretch for miles in every direction...",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581709824Z",
        "author": "T.Neo",
        "date": "2011-07-12T16:36:44+0100",
        "id": "e8e50d655fa4b89ce4b05f2fbedfcc4f",
        "post_id": "post-220195",
        "text": "1st stage;Dry mass:53 962 kgPropellant mass:730 000 kgThrust:13 100.4kN (vacuum thrust of 6 SSMEs)Isp:428(I know it calls for vacuum ISP; I tried to give an average throughout the flight).Propellant residuals:1%Restartable upper stage:No.Payload fairing:10 000 kg, jettisoning 120 seconds into the flight.Launch site:Cape Canaveral.Orbit:200x200, 28.5 degrees.Shutdown mode:GCSBy adding two SRBs, capability is boosted to maybe 75 tons to LEO; by adding a stage loosely based on the S-IVB and J-2X, capability goes up to maybe 100 tons.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.441906432Z",
        "author": "Zachstar",
        "date": "2010-05-03T06:47:37+0100",
        "id": "c76d728a44ad4a4bb7fa06224522dcb4",
        "post_id": "post-219834",
        "text": "Hielor said:Uh, that doesn't mean that they don't support SLI\/CrossFire. Back when the i7 first came out, it was already supported well enough:http:\/\/www.guru3d.com\/article\/core-i7-multigpu-sli-crossfire-game-performance-review\/\n\nThat is not the P55 H55 mobos that that older socket that costs a fortune more than p55 mobos. Yes it did have crossfire and SLI but that was before the switch.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:36.434881536Z",
        "author": "Bibi Uncle",
        "date": "2010-09-01T01:54:49+0100",
        "id": "b2a6308970c6b01e77581819b38d7cd2",
        "post_id": "post-252519",
        "text": "Thanks Martin !Downloading right now...:rolleyes:EDIT :I am testing it. My MFDs still don't display (see topicMFD don't display) but the multiple lights sources is just awesome. The scenario include for testing the spotlight is perfect. Once again, wonderful job Martin.",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.528134656Z",
        "author": "dre120v",
        "date": "2010-05-02T20:33:00+0100",
        "id": "a250acc664187049a68e95529411a8cd",
        "post_id": "post-220065",
        "text": "jinglesassy said:Since when has there been an automated soyuz?\n\nhttp:\/\/en.wikipedia.org\/wiki\/Automated_Transfer_Vehicle",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:05.503360512Z",
        "author": "SiberianTiger",
        "date": "2010-04-30T10:53:41+0100",
        "id": "033e1f06052de1536d108e22cb23ef44",
        "post_id": "post-220015",
        "text": "shangding said:i see it ,and i want to laugh,but i can't ,i'm a chinese.\n\nWhy? Do they deny you of laughing? Look, it's simple: :lol:",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:35.755438592Z",
        "author": "orb",
        "date": "2012-02-24T21:16:06+0000",
        "id": "0203cb236d4bcb8eadf53ad26518cda8",
        "post_id": "post-251350",
        "text": "NASA:Curiosity, The Stunt Double:Feb. 24, 2012With a pair of bug-eyes swiveling on a stalk nearly 8 feet off the ground, the 6-wheeled, 1800-lb Mars rover Curiosity doesn't look much like a human being. Yet, right now, the mini-Cooper-sized rover is playing the role of stunt double for NASA astronauts.\"Curiosity is riding to Mars in the belly of a spacecraft, where an astronaut would be,\" explains Don Hassler of the Southwest Research Institute in Boulder, Colorado. \"This means the rover experiences deep-space radiation storms in the same way that a real astronaut would.\"Indeed, on Jan. 27th, 2012, Curiosity's spacecraft was hit by the most intense solar radiation storm since 2005. The event began when sunspot AR1402 produced an X2-class solar flare. (On the \"Richter Scale of Solar Flares,\" X-flares are the most powerful kind.) The explosion accelerated a fusillade of protons and electrons to nearly light speed; these subatomic bullets were guided by the sun's magnetic field almost directly toward Curiosity.When the particles hit the outer walls of the spacecraft, they shattered other atoms and molecules in their path, producing a secondary spray of radiation that Curiosity both absorbed and measured.\"Curiosity was in no danger,\" says Hassler. \"In fact, we intended all along for the rover to experience these storms en route to Mars.\"Unlike previous Mars rovers, Curiosity is equipped with a Radiation Assessment Detector. The instrument, nicknamed \"RAD,\" counts cosmic rays, neutrons, protons and other particles over a wide range of biologically-interesting energies. RAD's prime mission is to investigate the radiation environment on the surface of Mars, but researchers have turned it on early so that it can also probe the radiation environment on the way to Mars as well.Curiosity's location inside the spacecraft is key to the experiment.\"We have a pretty good idea what the radiation environment is like outside,\" says Hassler, who is the principal investigator for RAD. \"Inside the spacecraft, however, is still a mystery.\"Even supercomputers have trouble calculating exactly what happens when high-energy cosmic rays and solar energetic particles hit the walls of a spacecraft. One particle hits another; fragments fly; the fragments themselves crash into other molecules.\"It's very complicated. Curiosity is giving us a chance to actually measure what happens.\"Even when the sun is quiet, Curiosity is bombarded by a slow drizzle of cosmic rays\u2014high-energy particles accelerated by distant black holes and supernova explosions. In the aftermath of the Jan. 27th X-flare, RAD detected a surge of particles several times more numerous than the usual cosmic ray counts. Hassler's team is still analyzing the data to understand what it is telling them about the response of the spacecraft to the storm.{...}\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.824425472Z",
        "author": "Enjo",
        "date": "2010-05-01T12:47:57+0100",
        "id": "2d55004b2cb23424ef67466e762f6e48",
        "post_id": "post-219431",
        "text": "Enjo said:AFAIK German rocket scientists were given an offer they couldn't refuse by the US to work for them after the US took over.Wernher von Braunwas even happy that he could continue working on his rockets, so modern rocketry partly uses the same German ideas as those from WWII.\n\nSorry for offtopic and bumping in the same post, but just for historical correctness - my father and grandfather told me that the Soviets also borrowed some brainpower back then.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.314105856Z",
        "author": "MJR",
        "date": "2010-04-28T03:24:10+0100",
        "id": "ca2057b0b4ec82e036ec2986603f117e",
        "post_id": "post-219764",
        "text": "Can your PSU support the use of the card? What about the motherboard?",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:35.758431232Z",
        "author": "IronRain",
        "date": "2012-06-07T19:54:18+0100",
        "id": "5942dcbb0c5781c626d0418c8f6a8042",
        "post_id": "post-251375",
        "text": "Mars in a Minute: How Hard Is It to Land Curiosity on Mars?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.901678592Z",
        "author": "Spike Spiegel",
        "date": "2010-04-28T22:22:30+0100",
        "id": "9fe3f802795bbe266676687d00962a68",
        "post_id": "post-219464",
        "text": "Excellent answers, thanks. I figured it might be something like that, but you guys are good at filling in all the details and explaining the engineering and such.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.565854976Z",
        "author": "Urwumpe",
        "date": "2013-10-22T17:58:23+0100",
        "id": "b142acd9142e9f8787108e7c6acf6a13",
        "post_id": "post-220435",
        "text": "1. I can't verify the numbers, the site is down again for everyone.2. What I remember from that page was, that it ignored happily everything that matters for the ascent equation, except launch latitude, ISP and burn time.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.78568576Z",
        "author": "Urwumpe",
        "date": "2012-08-05T15:18:36+0100",
        "id": "53391f376b95fbf2f03bdcc11c6ec0ac",
        "post_id": "post-251473",
        "text": "I already plan to watch it, waking up on 4:30 so I am ready when the real show begins from 5:30 on. Luckily I have holidays for the next two weeks.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.518777088Z",
        "author": "Bloodworth",
        "date": "2010-05-02T01:28:08+0100",
        "id": "d5bb01933d25bff3d7bb83db0b84c612",
        "post_id": "post-220051",
        "text": "Even if the explosion at the end was spliced in, freaking awesome video. Yeah, I'd give it a go if it had an ejection seat :headbang:",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:04.83846528Z",
        "author": "zeldafan156",
        "date": "2010-04-27T00:08:52+0100",
        "id": "8bb2203c8b49a071311928f25fecd665",
        "post_id": "post-219454",
        "text": "ive downloaded the XR-5 shuttle-A cargo thing and i was wondering how you refuel the shuttle with them...",
        "thread_id": 14019
    },
    {
        "@timestamp": "2023-09-14T07:13:35.97852928Z",
        "author": "Codz",
        "date": "2012-08-08T14:58:39+0100",
        "id": "c316b361ecc17ac3fa6f2d46385edf9c",
        "post_id": "post-251770",
        "text": "Amazing. I'd love to see what sort of images come about when the primary color camera is available.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551858176Z",
        "author": "RGClark",
        "date": "2011-11-12T18:21:49+0000",
        "id": "e003c7069bf53035344cd259eecf4369",
        "post_id": "post-220271",
        "text": "RGClark said:The SpaceXFalcon Heavy Booster: Why Is It Important?by John K. Strickland, Jr.September, 2011\"What amazes people is that SpaceX has broken the long-sought 1,000dollars a pound to orbit price barrier with a rocket which is stillexpendable. 'How can he (SpaceX CEO Elon Musk) possibly do this?' theyask. The Chinese have said flatly that there is no way they cancompete with such a low price. It is important to remember that thiswas not done in a single step. The Falcon 9 already has a large priceadvantage over other boosters, even though it does not have thepayload capacity of some of the largest ones. The 'Heavy' will eventhis score and then some. At last count, SpaceX had a launch manifestof over 40 payloads, far exceeding any current government contracts,with more being added every month. These are divided between theFalcon 9 and the Falcon Heavy.\"http:\/\/www.nss.org\/articles\/falconheavy.htmlI think the most important accomplishment of SpaceX might turn out to be that they showed in stark terms that privately financed spacecraft, both launchers and crew capsules, can be accomplished at 1\/10th thedevelopmental cost of government financed ones. Imagine a manned, reusable orbital launcher, for example, instead of costing, say, $3 billion, only costing $300 million to develop.As I argue, the key variable that made this reduction possible is that the launcher was privately financed. That is, it was the launch company's own money that was financing its development. In that case it makes sense the company would be more fiscally responsible in developing it.Then the first step in reducing the price to orbit is making the vehicles be privately financed. But if the launch companies are going to spend their own money, they have to be convinced they can make a profit on them. This will come if there is a significant market.My view is that there would be a significant market for small, privately owned, SSTO's. When you consider that with orbital refueling such craft can also make lunar missions, the market becomes even more apparent....\n\nSpace vehicle launches could be routine if they could take off horizontally from airliner runways as a single stage, like aircraft. It was thought that wings would just be dead weight on ascent but in fact following a lifting trajectory can cut in the range of 40% off the propellant requirements from a SSTO if it is at high lift\/drag ratio. So wings can \"carry their own weight\", so to speak even on ascent.Here's a heuristic argument that an SSTO making a lifting trajectory at high L\/D ratio can save on propellant requirements. I'll regard the straight-line path as my X-axis and the perpendicular to this as the Y-axis. Note this means my axes look like they are at an angle to the usual horizontal and vertical axes, but it makes the calculation easier. Call the thrust T, and the mass, M. Then the force component along the straight-line path, our X-axis, is Fx = T - gMsin(\u03b8) - D and the forcecomponent along the Y-axis is Fy = L - gMcos(\u03b8).We'll set L = gMcos(\u03b8), since the vehicle is traveling along the straight-line, our X-axis, so the force component in the Y-direction is zero. Then the force along the straight-line is Fx = T -gMsin(\u03b8) - gMcos(\u03b8)\/(L\/D). As with the calculation for the usual rocket equation, divide this by M to get the acceleration along this line, and integrate to get the velocity. The result is V(t) = Ve*ln(M0\/Mf) - g*tsin(\u03b8) - g*tcos(\u03b8)\/(L\/D), with M0 the initial mass, and Mf, the mass at time t, a la the rocket equation. If you make the angle \u03b8 (theta) be shallow, the g*tsin(\u03b8) term will be smaller than the usual gravity drag loss of g*t and the (L\/D) divisor will make the cosine term smaller as well.Now note that the equation includes *both* the gravity and air drag. Secondly, note that though using aerodynamic lift generates additional, large, induced drag, this is covered by the fact that the L\/D ratio includes this induced drag, since it involves the *total* drag.Some preliminary calculations I did suggest you could save in the range of 40% off your propellant requirements by reducing the gravity loss in this fashion if indeed your L\/D ratio is 7+, at the speed range up to the high supersonic to low hypersonic.A reduction in the propellant requirements this high means you could carry significant payload to orbit even with standard wing weight, estimated as 10% of the vehicle weight, which would be the gross takeoff weight for a horizontally launched vehicle.However, we can cut this weight even further. First, even for standard wings you could cut this wing weight by half with modern materials. But a key fact is that you don't even need wings for a horizontal liftoff. Lifting bodies can perform horizontal takeoffs without additional wings. Lifting bodies have long been investigated for use as reentry vehicles, but it seems to have been overlooked to use them also for horizontal takeoff.The problem though would be to get mass efficient propellant tanks for the vehicle. The propellant tanks are frequently the heaviest component of the dry weight of the vehicle, even more than the engines.But the lifting body would have non-cylindrical shape. What killed the X-33\/VentureStar program was the inability to get light-weight tanks for the X-33's conformally shaped tanks. Even using composite materials the non-circular cross sections would have resulted in tanks twice as heavy as aluminum tanks of usual cylindrical shape [1].It turns out the determining factor for the heavy weight of rocket propellant tanks is they have to be pressurized. This is because of the requirements for proper operation of the turbopumps on rocket engines [2]. Pressurized tanks have to have a certain thickness to safely hold the contents.However, quite key is the fact that this is a requirement of turbopumps but not other types of pumps [3]. XCOR because it's using wing tanks for its Lynx suborbital vehicle plans to use reciprocating (piston) pumps [4]. These require reduced pressurization in the tanks, if any. And the tanks in the wings on aircraft commonly are also not pressurized. XCOR had to develop these since they intend to carry the propellant in wing tanks which being non-circular would have been very heavy if they had to be pressurized.Another possibility would be to use inflatable wings. These can also save weight over standard wings [5].Bob Clark1.)Space Access Update #91 2\/7\/00.The Last Five Years: NASA Gets Handed The Ball, And Drops It.\"...part of L-M X-33's weight growth was the \"multi-lobed\" propellant tanks growing considerably heavier than promised.Neither Rockwell nor McDonnell-Douglas bid these; both used provencircular-section tanks. X-33's graphite-epoxy \"multi-lobed\" liquidhydrogen tanks have ended up over twice as heavy relative to theweight of propellant carried as the Shuttle's 70's vintage aluminumcircular-section tanks - yet an X-33 tank still split open in testlast fall. Going over to aluminum will make the problem worse; X-33's aluminum multi-lobed liquid oxygen tank is nearly four times asheavy relative to the weight of propellant carried as Shuttle'saluminum circular-section equivalent.\"http:\/\/www.space-access.org\/updates\/sau91.html2.)Fuel tank scaling laws (Henry Spencer).http:\/\/yarchive.net\/space\/launchers\/fuel_tank_scaling_laws.html3.)[ame=\"http:\/\/en.wikipedia.org\/wiki\/NPSH\"]NPSH - Wikipedia, the free encyclopedia[\/ame]4.)XCOR Aerospace and United Launch Alliance.Announce Successful Hydrogen Piston Pump Tests.http:\/\/www.xcor.com\/press-releases\/...nounce_successful_hydrogen_pumping_tests.html5.)An inflatable wing using the principle of Tensairity.http:\/\/www.empa.ch\/plugin\/template\/empa\/*\/107170",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.225664Z",
        "author": "dougkeenan",
        "date": "2010-04-27T19:12:53+0100",
        "id": "2d6d454885cf1b1ec4daee7a8c8388e4",
        "post_id": "post-219730",
        "text": "When switching from interior VC view to exterior view the panel mesh is displayed but the MFD sub-display seems to no longer get rendered. Is it possible to tell Orbiter to keep rendering MFD's in EXT view?",
        "thread_id": 14034
    },
    {
        "@timestamp": "2023-09-14T07:13:36.005735168Z",
        "author": "N_Molson",
        "date": "2012-10-10T12:25:50+0100",
        "id": "50cd8fd09639ea420b9cdb4dd0cf92a5",
        "post_id": "post-251961",
        "text": "As the Sun set on sol 49 (September 25, 2012), Curiosity used its Navigation Camera to take a panoramic view of the dramatically lit landscape.\n\nSo beautiful... :blink:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.646063872Z",
        "author": "fireballs619",
        "date": "2010-06-08T17:20:10+0100",
        "id": "5a1fc5e905aa1534bf4b6ee45d165db5",
        "post_id": "post-220997",
        "text": "I personally think we should switch to Orbiter 2010, because of cleaner HUDs, not to mention graphics. It shouldnt take long to track down the addons needed for this mission and throw them into 2010.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.738582784Z",
        "author": "Arrowstar",
        "date": "2010-04-26T17:36:41+0100",
        "id": "725a2ebdc0841e6eb10bb2422687f063",
        "post_id": "post-219299",
        "text": "Salun said:must......resist.....can't.....Mustn't.......RESISTANCE IS FUTILE!http:\/\/www.southparkstudios.com\/clips\/155142\/?searchterm=Free+Willzyx\n\nGah, beaten to the punch!:)",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:13:36.521465088Z",
        "author": "Polaris",
        "date": "2010-09-05T17:56:53+0100",
        "id": "112c39daeaf4f98402644be9f5820475",
        "post_id": "post-252783",
        "text": "Izack, I had something like theRocketship Galileoin mind.",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:05.141871872Z",
        "author": "AtlantisOnline",
        "date": "2010-05-01T01:11:05+0100",
        "id": "109179421e2dcdbc9d0e7e4454a9e482",
        "post_id": "post-219642",
        "text": "Ok I apoligize when I first started watching the playback senerio it stopped playingback suddenly. This time though it worked.",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:13:05.585270528Z",
        "author": "Urwumpe",
        "date": "2011-09-06T22:32:46+0100",
        "id": "b872e8e78ff517fb31a0e37745791007",
        "post_id": "post-220231",
        "text": "If I am not completely wrong, the sea level thrust of the Vulcain II can be well described as \"Not existing\" (Just 318 s according to Astronautix, that means only 989 kN thrust left). The boosters do the work, the Vulcain II is just ignited on the ground for health checking.Also, you are completely wrong about your ProPEP \"estimate\" (lets call it wild-guestimate) for the Vulcain II vacuum thrust with longer nozzles: It is still a gas generator\/open cycle engine.You can't get the same specific impulse from it as if you would use a closed cycle high pressure engine with the same propellant combination. The maximum chamber pressure is limited to 130 bar (theoretical limit by using hydrogen\/oxygen) and the specific impulse is reduced a lot by the turbine exhaust.The Vulcain II is actually already at the maximum possible for a gas generator cycle engine. You would need a closed cycle there for further improvements in effectivity, effectively a new engine.The RS-68 has even less chamber pressure as gas generator cycle engine.Also, you can't gain much more vacuum performance by making the nozzle even longer - the Vulcain II has already a very long nozzle.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.66541824Z",
        "author": "RisingFury",
        "date": "2010-09-06T17:23:42+0100",
        "id": "de4f002b47e29cd9b4dc7b152585ff19",
        "post_id": "post-253115",
        "text": "8 years? I wouldn't count SpaceX out...",
        "thread_id": 16349
    },
    {
        "@timestamp": "2023-09-14T07:13:05.516609536Z",
        "author": "PhantomCruiser",
        "date": "2010-04-30T20:11:43+0100",
        "id": "896179ae058929c1e809fac109832df2",
        "post_id": "post-220033",
        "text": "That was some good quality television entertainment right there. Those are my favorite show hosts below the Mythbusters.Also, they knew it wouldn't separate, something about a shear pin that wouldn't be delivered on time. Made a nice boom eh?",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:05.550717952Z",
        "author": "RGClark",
        "date": "2011-09-18T10:16:38+0100",
        "id": "6240c4754cb83fb8f5871cd71f192e6f",
        "post_id": "post-220257",
        "text": "T.Neo said:Personally my opposition of SSTOs has nothing to do with insisting that it can't be done, it's about SSTOs not beingpractical. Don't get me wrong, I see the benefits of an SSTO system... but those benefits are not worth it if they come at a cost that is simply too high.The fact that an S-IVB or S-II with SSMEs strapped onto it would be able to make orbit is a novelty and does not mean much for real-world LV design.Trying to find optimal solutions isn't about taking your favourite idea and driving it to death. If an idea isn't that good of an idea, you move on and try to find a new idea which works better.\n\nYes they are and they're not even hard. In fact, they are no harder than themost efficientmulti-stage launchers.All you have to do is what you naturally do for the most efficient multi-stage launchers: useboththe most efficient enginesandthe most efficient stagesat the same time.If you do that then what you will get will automatically be a SSTO stage. In fact the payload will be so high you can add reentry and landing systems and still carry significant payload. The full reusability will allow the costs to orbit to be cut by 1 to 2 orders of magnitude.The only thing needed to accomplish this is to believe what the rocket equation is actually saying.\"Free your mind. The rest will follow.\"- En Vogue---------- Post added at 09:16 AM ---------- Previous post was at 09:03 AM ----------Urwumpe said:No, that is absolutely horrible.Einstein said that Black Holes are impossible and any such interpretation of his theories wrong. Today we know that Einstein was right in his theories but wrong about Black Holes. Einstein was wrong pretty often, and sometimes he admitted it.There is no \"because Einstein said so, it must be right\". The same applies to any living person.For me, arguing with Einsteins authority is futile. But using Einsteins arguments isn't. Einstein did never just say \"I am Einstein, and this is fact.\" He explained his results.Which is pretty much what we often demand from you. Not just claim something and then summon the divine authority of some engineer to back you up.\n\nAs I said, literally EVERYBODY argues by authority.\"Don't smoke cigarettes. Doctors say they're bad for you.\"\"Eat plenty of fruits and vegetables. Doctors say they are good for you.\"Moreover, every academic paper in any field, science, the arts, the humanities, anything, that has ever been written for the last few hundred years argues by authority. The reason is they all use that format where you make an argument and you cite references at the end by experts in the field that support that position.That's arguing by authority.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.415954944Z",
        "author": "BrianJ",
        "date": "2010-09-01T10:41:17+0100",
        "id": "fa1a1552f52e11c6cd12cf8d9753bfa1",
        "post_id": "post-252466",
        "text": "Hmmm.I'll be recompiling the solarsailex .dll module for the latest Orbiter patch in the next couple of days, so maybe that will sort out the problem.In the meantime, you can try running the add-on in a clean installation of Orbiter2010(100606) - there may be a conflict with another add-on somewhere.Since nobody else is reporting a CTD, it may be something specific to your computer system - what OS\/graphic card\/Orbiter version are you using?Thanks,BrianPS Yes, the attitude control was quite interesting to think about. The way I have implemented it is about the simplest way I can think of doing it, but I reckon there are more efficient and subtle ways to set it up(especially for the Roll control). I'll be looking at this for future versions. Any ideas\/suggestions welcome:)",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.442215424Z",
        "author": "Hielor",
        "date": "2010-05-04T03:27:05+0100",
        "id": "ef3ea46f314f006acd063bddbdce74e3",
        "post_id": "post-219837",
        "text": "Zachstar said:Thats the \"Main\" i7 with an absurdly expensive NB the one I speak of ishttp:\/\/www.newegg.com\/Product\/Product.aspx?Item=N82E16819115214which pairs with less expensive but locked out P55 and H55 chipsets.\n\nIf you're running SLI with a subpar processor, you're spending money in the wrong places.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:05.570875904Z",
        "author": "N_Molson",
        "date": "2013-11-19T19:33:17+0000",
        "id": "bb594a4af4e49114a503d3d2398b7f48",
        "post_id": "post-220466",
        "text": "Uhh let's be clear, for me the \"technical, hence factual, topic\" is about reusable rocketry, not the Cult of Mr Musk personality...I am not following SpaceX developments because of Musk and what Musk says is usually a reason to cry out loud. But there are capable people below him in every company, who are actually suffering by the hype\n\nExactly my position. I don't like SpaceXbecauseMusk pisses me off. Remove him and, for me, it becomes interesting again.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.488984832Z",
        "author": "IronRain",
        "date": "2010-11-05T14:15:51+0000",
        "id": "4b2182b8278b5b6ba20fdda947339bc8",
        "post_id": "post-252685",
        "text": "I'm having problems with the Descent phase. I get a CTD when I try to run the descent flightplan.The log for people who wants itCode:**** Orbiter.log\nBuild Aug 30 2010 [v.100830]\nTimer precision: 4.52889e-007 sec\nFound 0 joystick(s)\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (ATI Mobility Radeon HD 530v )\n==> Direct3D T&L HAL (ATI Mobility Radeon HD 530v )\nModule AtlantisConfig.dll .... [Build 100830, API 100830]\nModule AtmConfig.dll ......... [Build 100830, API 100830]\nModule DGConfigurator.dll .... [Build 100830, API 100830]\nModule ScnEditor.dll ......... [Build 100830, API 100830]\nModule Rcontrol.dll .......... [Build 100830, API 100830]\nModule Framerate.dll ......... [Build 100830, API 100830]\nModule FlightData.dll ........ [Build 100830, API 100830]\nModule ExtMFD.dll ............ [Build 100830, API 100830]\nModule ScriptMFD.dll ......... [Build 100830, API 100830]\nModule LuaConsole.dll ........ [Build 100830, API 100830]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule InterMFD55.dll ........ [Build 100826, API 100704]\nModule LuaMFD.dll ............ [Build 100830, API 100830]\nModule CustomMFD.dll ......... [Build 100830, API 100830]\nModule dock_port_show.dll .... [Build ******, API 060425]\nModule uap.dll ............... [Build ******, API 060425]\nModule WeatherMFD.dll ........ [Build ******, API 060425]\nModule AutopilotMFD.dll ...... [Build ******, API 050206]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1366 x 768 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nGraphics: Active lights supported: 8\nLoading 15382 records from star database\nModule Sun.dll ............... [Build 100830, API 100830]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100830, API 100830]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100830, API 100830]\nModule VenusAtm2006.dll ...... [Build 100830, API 100830]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100830, API 100830]\nModule EarthAtmJ71G.dll ...... [Build 100830, API 100830]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100830, API 100830]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100830, API 100830]\nModule MarsAtm2006.dll ....... [Build 100830, API 100830]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100830, API 100830]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100830, API 100830]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100830, API 100830]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100830, API 100830]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule Spacecraft3.dll ....... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\n**** WARNING: Mesh not found: .\\Meshes\\.msh\n**** WARNING: Mesh not found: .\\Meshes\\.msh",
        "thread_id": 16319
    },
    {
        "@timestamp": "2023-09-14T07:13:05.639602688Z",
        "author": "DanScall",
        "date": "2010-05-20T10:36:29+0100",
        "id": "372b88c0b24519920af190df0eb81435",
        "post_id": "post-220941",
        "text": "What's the sort of \"upper limit\" than a NERVA can push to Mars, with enough fuel to get itself (but not the other modules) back home?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571485184Z",
        "author": "Urwumpe",
        "date": "2013-11-20T19:32:50+0000",
        "id": "2e57df3e27c509c393f7f2ab12a4a240",
        "post_id": "post-220473",
        "text": "Hlynkacg said:To be fair, the F9 1.1 is an iterative advancement. Holding off on applying learned lessons simply so you can rack up additional flight-time with a existing (inferior) variant is rather stupid and irrational.\n\nNot really - since the F9 1.1 is a major improvement, regardless what the minor version step 1.1 implies. There are huge differences between the two and there is simply little that was learned from the F9 in terms of operations. And the 1.1 might share the same fate.It is just appearing to me, as if SpaceX is changing their company strategy very quickly.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.55113856Z",
        "author": "dgatsoulis",
        "date": "2010-09-19T10:44:45+0100",
        "id": "e2ac5575bacd7993535198c93ef655b2",
        "post_id": "post-252893",
        "text": "Lazy Sunday morning today. I found some time to give the challenges a go.The only one i had tried before, was challenge #4.Here are my scores:#1: 5688.64 (second attempt)#2: 2389.32 (first attempt)#3: 2801.78 (first attempt, the second one was close to that too).#4: 384.34 (Stopped counting after the 8th or 9th attempt, :lol: )@Tommy: WOW! 5498,119 on the first challenge!? Amazing work!:thumbup:",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.661176832Z",
        "author": "Bj",
        "date": "2010-05-04T03:32:22+0100",
        "id": "9acc0c1c048b0fc4b33fb4bbdd16a30a",
        "post_id": "post-220612",
        "text": "Alright alterations colored;Vessels;Cargo vessel - ArrowMSS station platform (engines to push MSS to Mars) - James CookMini landers - (XR2||DGIV)Ares launchersSome fabricated (ISS like) vessel that will be transport\/crew type ship (MSS)Other LaunchersGoal of Project;Establish colony forScience ExperimentsMiningGeneral mission line;Start construction of Mars space station (MSS)Develop modules so that Arrow can dock with station. (or the alternative, design the MSS to be narrow enough to dock within Arrows bay.Supply Arrow (which is orbiting) with cargo via launchersSend the Arrow on its way to Mars, with the capabilities of manufacturing its own fuel.Load up the additional XR2s and\/or DGIVs with the MSS\/Cookand send it on its way to Mars.Arrow arrives, (Arrow's XR2\/DGIV stays in orbit) land Arrow on the designated landing site. Deploys rovers and crew. They start setting up camp and processing facilities for making fuel. (which ultimately can turn into a UCGO gas station or we can be even more realistic and make a vessel with a huge amount of fuel reserves that adds fuel to the tanks as time goes by but that's debatable)Cook\/MSS arrives, placed into stable lowish inclination orbit. XR2 & DGIVs that are attached start bringing down loads of cargo.Mining begins. XR2\/DGIV hauls it up to Arrow\/MSS\/Cookas they are dropping off cargo.Arrow drops off as much fuel as it can spare to MSS and heads to Earth.Back on Earth, launches are made for any additional cargo needed for mining or scientific experiments. The cargo is linked together so that they are not freely floating in space. Vehicles are also in place to bring back cargo to Earth.Arrow gets loaded up and sent backVehicles lower down Arrow's cargoRepeatAll in all, really unchanged, other than the James Cook vessel is the actual platform to bring the MSS over.40 little boxes maximum load for such a positivelyenormousvessel)\n\nI was thinking 40 would be too much, after-all how big is this outpost going to be anyway?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.665797888Z",
        "author": "Izack",
        "date": "2010-05-05T02:24:30+0100",
        "id": "9b0caaada557ec04102de0146214bca0",
        "post_id": "post-220655",
        "text": "The departure plan you showed is an interesting idea, Wolfer. Sounds good. As for the NERVA2, my computer has been acting up this evening, and doesn't want to run Orbiter.If any of you guys want to test it, here's the scenario:Code:BEGIN_DESC\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 51982.1247234492\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Service2\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Service2\n  MODE Extern\n  POS 17.09 105.16 9.96\n  TRACKMODE GlobalFrame\n  FOV 50.00\nEND_CAMERA\n\n\nBEGIN_SHIPS\nISS:ProjectAlpha_ISS\n  STATUS Orbiting Earth\n  RPOS -2371273.77 -5936006.98 2134810.71\n  RVEL -7058.973 3001.525 520.647\n  AROT 30.00 -0.00 50.00\n  IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100\n  NAVFREQ 0 0\n  XPDR 466\nEND\nMir\n  STATUS Orbiting Earth\n  RPOS 5814523.91 -199199.54 -3256887.18\n  RVEL 3782.881 411.812 6733.052\n  AROT 0.00 -45.00 90.00\n  IDS 0:540 100 1:542 100 2:544 100\n  XPDR 482\nEND\nLuna-OB1:Wheel\n  STATUS Orbiting Moon\n  RPOS -2233185.87 146955.54 -44.07\n  RVEL -97.198 -1476.903 -0.002\n  AROT 0.00 0.00 56.07\n  VROT 0.00 0.00 10.00\n  IDS 0:560 100 1:564 100\n  XPDR 494\nEND\nGL-01:DeltaGlider\n  STATUS Landed Earth\n  POS -82.4988276 23.0005396\n  HEADING 174.13\n  PRPLEVEL 0:1.000 1:1.000\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  GEAR 1 1.0000\nEND\nGL-02:DeltaGlider\n  STATUS Landed Mars\n  BASE Olympus:3\n  POS -135.4300000 12.7366196\n  HEADING 0.00\n  PRPLEVEL 0:1.000 1:1.000\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  GEAR 1 1.0000\nEND\nSH-01:ShuttleA\n  STATUS Landed Moon\n  BASE Brighton Beach:1\n  POS -33.4375002 41.1184067\n  HEADING 0.00\n  PRPLEVEL 0:1.000 1:1.000\n  NAVFREQ 0 0\n  XPDR 0\n  PODANGLE 0.0000 0.0000\n  DOCKSTATE 0 0.0000\n  AIRLOCK 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD MASS 0.0 0\nEND\nNode1:BT102\n  STATUS Orbiting Earth\n  RPOS 112915.21 15.21 7007197.02\n  RVEL -7540.718 0.006 121.518\n  AROT 0.00 -23.20 28.07\n  DOCKINFO 0:4,Truss2 1:4,Truss3 2:4,Truss4 3:4,Truss5 4:0,Hab1 5:5,Truss1\n  NAVFREQ 0 0\nEND\nTruss1:BT101\n  STATUS Orbiting Earth\n  RPOS 112912.78 15.21 7007191.35\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -28.07\n  DOCKINFO 0:0,Tank1 1:0,Tank2 2:0,Tank3 3:0,Tank4 4:0,Service1 5:5,Node1\n  NAVFREQ 0 0\nEND\nService1:Tranzit\n  STATUS Orbiting Earth\n  RPOS 112907.24 15.21 7007178.42\n  RVEL -7540.718 0.006 121.518\n  AROT 0.00 -23.20 118.07\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:4,Truss1\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  DEPLOY 1 1.0000\n  TUGSTATE 2\n  SPROTATE 0.909\n  DEPCOUNTER -0.021\nEND\nTank1:BTank101\n  STATUS Orbiting Earth\n  RPOS 112915.48 13.64 7007190.20\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 151.93\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:0,Truss1\n  NAVFREQ 0 0\nEND\nTank2:BTank101\n  STATUS Orbiting Earth\n  RPOS 112910.08 16.78 7007192.51\n  RVEL -7540.718 0.006 121.518\n  AROT 0.00 -23.20 28.07\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:1,Truss1\n  NAVFREQ 0 0\nEND\nTank3:BTank101\n  STATUS Orbiting Earth\n  RPOS 112911.34 12.27 7007191.97\n  RVEL -7540.718 0.006 121.518\n  AROT 180.00 23.20 61.93\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:2,Truss1\n  NAVFREQ 0 0\nEND\nTank4:BTank101\n  STATUS Orbiting Earth\n  RPOS 112914.22 18.15 7007190.74\n  RVEL -7540.718 0.006 121.518\n  AROT 0.00 -23.20 118.07\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:3,Truss1\n  NAVFREQ 0 0\nEND\nTruss2:BT101\n  STATUS Orbiting Earth\n  RPOS 112920.21 12.31 7007194.88\n  RVEL -7540.718 0.006 121.518\n  AROT 53.55 54.20 47.67\n  DOCKINFO 4:0,Node1\n  NAVFREQ 0 0\nEND\nTruss3:BT101\n  STATUS Orbiting Earth\n  RPOS 112910.21 18.11 7007199.16\n  RVEL -7540.718 0.006 121.518\n  AROT -126.45 -54.20 132.33\n  DOCKINFO 4:1,Node1\n  NAVFREQ 0 0\nEND\nHab1:BM230\n  STATUS Orbiting Earth\n  RPOS 112917.64 15.21 7007202.69\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -28.07\n  DOCKINFO 0:4,Node1 1:4,Truss6\n  NAVFREQ 0 0\nEND\nTruss4:BT101\n  STATUS Orbiting Earth\n  RPOS 112917.88 20.65 7007195.88\n  RVEL -7540.718 0.006 121.518\n  AROT -78.14 25.63 -64.09\n  DOCKINFO 4:2,Node1\n  NAVFREQ 0 0\nEND\nTruss5:BT101\n  STATUS Orbiting Earth\n  RPOS 112912.55 9.77 7007198.16\n  RVEL -7540.718 0.006 121.518\n  AROT 101.86 -25.63 -25.91\n  DOCKINFO 4:3,Node1\n  NAVFREQ 0 0\nEND\nTruss6:BT101\n  STATUS Orbiting Earth\n  RPOS 112921.64 15.21 7007212.02\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 151.93\n  DOCKINFO 4:1,Hab1 5:4,Truss7\n  NAVFREQ 0 0\nEND\nTruss7:BT101\n  STATUS Orbiting Earth\n  RPOS 112925.64 15.21 7007221.35\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -28.07\n  DOCKINFO 4:5,Truss6 5:4,Truss8\n  NAVFREQ 0 0\nEND\nTruss8:BT101\n  STATUS Orbiting Earth\n  RPOS 112929.64 15.21 7007230.68\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 151.93\n  DOCKINFO 4:5,Truss7 5:4,Truss9\n  NAVFREQ 0 0\nEND\nTruss9:BT101\n  STATUS Orbiting Earth\n  RPOS 112933.64 15.21 7007240.01\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -28.07\n  DOCKINFO 4:5,Truss8 5:1,Service2\n  NAVFREQ 0 0\nEND\nService2:SSM\n  STATUS Orbiting Earth\n  RPOS 112937.98 15.21 7007250.15\n  RVEL -7540.718 0.006 121.518\n  AROT 0.00 -23.20 -61.93\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:0,Node2 1:5,Truss9\n  NAVFREQ 0 0\n  DISH STATUS 1 1.000000\n  SOLAR STATUS 1 1.000000\nEND\nNode2:BN201\n  STATUS Orbiting Earth\n  RPOS 112940.54 15.21 7007256.12\n  RVEL -7540.718 0.006 121.518\n  AROT 101.86 -25.63 -115.91\n  DOCKINFO 0:0,Service2 1:0,Hab4 2:2,Hab2 3:2,Hab3\n  NAVFREQ 0 0\nEND\nHab2:BM230\n  STATUS Orbiting Earth\n  RPOS 112936.90 17.32 7007257.68\n  RVEL -7540.718 0.006 121.518\n  AROT 180.00 23.20 61.93\n  DOCKINFO 2:2,Node2\n  NAVFREQ 0 0\nEND\nHab3:BM230\n  STATUS Orbiting Earth\n  RPOS 112944.18 13.10 7007254.56\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -118.07\n  DOCKINFO 2:3,Node2\n  NAVFREQ 0 0\nEND\nHab4:BM101\n  STATUS Orbiting Earth\n  RPOS 112943.43 15.21 7007262.85\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -28.07\n  DOCKINFO 0:1,Node2 1:0,Node3\n  NAVFREQ 0 0\nEND\nNode3:BN201\n  STATUS Orbiting Earth\n  RPOS 112946.31 15.21 7007269.58\n  RVEL -7540.718 0.006 121.518\n  AROT 101.86 -25.63 -115.91\n  DOCKINFO 0:1,Hab4 1:0,Hab5 4:0,Tank5 5:0,Tank6\n  NAVFREQ 0 0\nEND\nHab5:BM211\n  STATUS Orbiting Earth\n  RPOS 112949.20 15.21 7007276.32\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -28.07\n  DOCKINFO 0:1,Node3 1:0,Observation1\n  NAVFREQ 0 0\nEND\nTank5:BTank101\n  STATUS Orbiting Earth\n  RPOS 112948.26 19.17 7007268.75\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -118.07\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:4,Node3\n  NAVFREQ 0 0\nEND\nTank6:BTank101\n  STATUS Orbiting Earth\n  RPOS 112944.37 11.25 7007270.42\n  RVEL -7540.718 0.006 121.518\n  AROT 0.00 -23.20 -61.93\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:5,Node3\n  NAVFREQ 0 0\nEND\nObservation1:BCP01\n  STATUS Orbiting Earth\n  RPOS 112951.66 15.21 7007282.05\n  RVEL -7540.718 0.006 121.518\n  AROT 0.00 -23.20 118.07\n  DOCKINFO 0:1,Hab5\n  NAVFREQ 0 0\nEND\nArm1:URMS\n  STATUS Orbiting Earth\n  RPOS 112917.64 15.21 7007202.69\n  RVEL -7540.718 0.006 121.518\n  AROT -180.00 23.20 -28.07\n  ATTACHED 0:0,Hab1\n  NAVFREQ 0 0\n  MAIN_STATUS 2\n  JOYSTICK_STATUS 1\n  JOYSTICK_CFG 1\n  PLATFORM_MESH 0\n  CORE_NAME Hab1\n  CORE_PARAMS 0.0000 0.0000 -10.0000 0.0000 0.0000 10.0000 0.50000\n  ORIENTATION -0.00000 -1.00000 -0.00000 0.00000 0.00000 1.00000\n  CAMERA_STATUS 0\n  SCALE_FACTOR 2.5000\n  LIN_PARAMS 0 10.0000 0.0000\n  ROOT_ROT 2 179.7481 0.0000\n  SHOULDER_ROT 2 87.4183 0.0000\n  ELBOW_ROT 2 60.8612 0.0000\n  WRIST_ROT_H 2 61.7052 0.0000\n  WRIST_ROT_V 0 104.0000 0.0000\n  WRIST_ROT_R 0 0.0000 0.0000\n  CARGO_PARAMS -0.06 -4.41 -3.97\n  FLASH_OFF 1\n  IK_PARAMS 1 0.00000 0.00000 0.000\nEND\nEND_SHIPSAlso, if anyone could tell me how exactly to insert an object using a text editor instead of the in-sim scenario editor, it would save me a bit of shame and aggravation. :embarrassed:PS: Known flaws:- Insufficient radiator surfaces- Potentially insufficient RCS- Total lack of communications equipment (due to my lack of scenario-editing prowess...apologies)- Lack of NERVA2 (ditto)These seem to be pretty easy to fix. Once that's ironed out, perhaps it will make it to second reading?---------- Post added at 01:24 AM ---------- Previous post was at 01:16 AM ----------Bloodworth said:Izack, Your stack idea looks good so far with 1 exception. With the xr-2's (or DG's for that matter) docked in that manner I'm afraid that once the stack is under thrust it would stress the docking collar to the point of failure. While I don't think that that particular effect is modeled in orbiter, I still think that they should be docked parallel to the stack instead of perpendicular to it.\n\nThat should be fairly easy to fix. At first I had them docked to the port and starboard hab modules instead of the core block, but they were misaligned and overlapped the stack. It's probably just a matter of rotating the two habs 90 degrees so the Ravens' will be parallel with the stack. I'll get right on it. Would you prefer them pointing toward the front or the back?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.73349632Z",
        "author": "NovaSilisko",
        "date": "2012-02-07T22:17:30+0000",
        "id": "b0e1ba86996865ef1ed14640a1326c24",
        "post_id": "post-251345",
        "text": "Abraham, what are you doing on Mars? That is not where presidents go!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.083442176Z",
        "author": "george7378",
        "date": "2010-08-13T13:37:52+0100",
        "id": "f39063095d3cf5b086e02ca193f8bada",
        "post_id": "post-219542",
        "text": "Ghostrider said:You can still take pictures of the sky from inside a plane? Surprising. I thought that as soon as the camera comes out, the crew and other passengers would scream \"ZOMG! ATERR-OW-RIST! He's planning to BLOW UP THE CLOUDS!\" and then they would shoot antitank rocket launchers all around to the cry of \"SAVE TEH CHILDREN!\".\n\nI also thought that the rules would be a little more restrictive, especially since you can't take liquids on board unless they are in a bag that has certain dimensions, etc..., but I filmed the takeoff and landing without trouble. Also, they let me go in the flight deck (after landing) two years ago, and I was even allowed to take pictures:Also, here's a similar fascinating picture from 60,000 feet in the Concorde:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823441408Z",
        "author": "Andy44",
        "date": "2010-04-29T04:39:11+0100",
        "id": "bfa807812497c24baed05011cd001a47",
        "post_id": "post-219418",
        "text": "Regardless, your society, your views, your civilization are irrevocably altered simply by the act of contact.Most importantly, anything you might have developed, independent of the visitors is now forever lost.\n\nThat's a good point, and a look at any American Indian reservation is a good example. The movie District 9 was based on a related scenario.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.865185024Z",
        "author": "Mandella",
        "date": "2012-08-06T06:16:40+0100",
        "id": "158d0ac359f0936efdf60ffffaf3ac4c",
        "post_id": "post-251547",
        "text": "Heh. I keep trying to switch Eyes to cockpit view...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.372217344Z",
        "author": "eveningsky339",
        "date": "2010-04-28T03:33:00+0100",
        "id": "ba411dee661014701d0c540e717ff2a9",
        "post_id": "post-219775",
        "text": "Sounds like a collision detection issue... I've never encountered it before. Someone more knowledgeable than myself should be along shortly.Just to clarify-- if the scenario starts with a vessel above ground, is everything okay?",
        "thread_id": 14041
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823727872Z",
        "author": "T.Neo",
        "date": "2010-04-29T13:36:56+0100",
        "id": "36d565567c0a6375c5883369d044eeb6",
        "post_id": "post-219422",
        "text": "The US influence on Germany in WWII (did the V2 actually go above 100km? I thought it was just high atmospheric) and on the USSR in the cold war. I would expect scientific and technological development to be far behind what it is in reality.And you do not \"get\" land. The land belongs to those who call it home; if you've been born somewhere, or your ancestors have lived there for generations, you're \"native\". Even the indigenous peoples of the Americas or Australia, or New Zealand came there not too long ago. And the same goes for the people that claim I'm a \"foreigner\" in my own country- many of them too came here only a few hundred years ago.I am not guilty when I use a computer, or watch a shuttle launch, or walk the land of my home country, because some people were negatively affected by historical events. The past is over and every person deserves equal rights regardless of heritage, gender or belief.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.866632192Z",
        "author": "N_Molson",
        "date": "2012-08-06T06:21:57+0100",
        "id": "34ed52ca3431bb55508f72a24c05b5f1",
        "post_id": "post-251558",
        "text": "In the entry configuration, it really looks like a flying saucer. Terrans invade Mars with a flying saucer. Wow. :lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816061696Z",
        "author": "T.Neo",
        "date": "2010-04-26T15:56:08+0100",
        "id": "f798e098eead054ea3e17fe6e7feb04a",
        "post_id": "post-219346",
        "text": "willy88 said:Perhaps the aliens would try to avoidus, in order to prevent the same kind of disaster that happened with Native Americans, for example.\n\nSo... wait, the aliens would avoidus, so that we wouldn't attackthem?Since when did Europe get overrun by Native Americans?",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.622502144Z",
        "author": "Urwumpe",
        "date": "2010-05-10T22:35:13+0100",
        "id": "c7b4f527b0cb49de5b2f0c154426008c",
        "post_id": "post-220802",
        "text": "Also, it would be professional to identify some metrics of the different mission concepts, which we could use for grouping the concepts in a system design tree...For example \"Number of LEO assembly missions\" or \"Mars Crew Size\". The goal of this would be having in a short time some facts about the different ideas, which we could use for selecting the profile.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.999051264Z",
        "author": "Artlav",
        "date": "2012-08-30T06:54:30+0100",
        "id": "1b396728e1f3577eb300689aec1ab0d6",
        "post_id": "post-251898",
        "text": "I thought fossils don't stay intact for long once exposed to the elements?Mars is not the Moon - there should be a decent amount of sandblasting erosion, no?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560073984Z",
        "author": "RGClark",
        "date": "2012-02-10T12:33:01+0000",
        "id": "746b330b2313810a34ebb92daf5958c4",
        "post_id": "post-220366",
        "text": "T.Neo said:Nonsense. The upper stage is flying faster, hence it is more difficult to recover.\n\nRead the article closely.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.092936704Z",
        "author": "Unstung",
        "date": "2014-12-30T08:31:19+0000",
        "id": "035616d4cb55bf389590bcd0534a1477",
        "post_id": "post-219609",
        "text": "I made a retrospective video of my photography since I started in 2009.The whole \"contact me about using any photos\" and creative commons stuff at the end is to indicate that I am open to people inquiring about using my work. If anybody contacts me about using any of my work, as long as it's non-commercial, I'd probably let themdo the thingwith it.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.024672256Z",
        "author": "orb",
        "date": "2013-10-09T15:04:46+0100",
        "id": "41ac78839f64f4446bb80acb43e898f0",
        "post_id": "post-252110",
        "text": "Universe Today:Penny For Your Martian Thoughts: This Is How A Coin Looks After 14 Months On The Red PlanetA 1909 penny being carried by the Mars Curiosity rover is caked with dust on Oct. 2, 2013, after 14 months on Mars. Credit: NASA\/JPL-Caltech\/MSSS\/Planetary Science Institute\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.458874368Z",
        "author": "Urwumpe",
        "date": "2010-04-29T15:04:29+0100",
        "id": "f59f16198366144cba64239cff58e0f7",
        "post_id": "post-219908",
        "text": "ar81 said:They seem too many.\n\nIt seems you are pretty wrong.http:\/\/earthquake.usgs.gov\/earthquakes\/eqarchives\/year\/eqstats.php",
        "thread_id": 14060
    },
    {
        "@timestamp": "2023-09-14T07:13:05.566057472Z",
        "author": "T.Neo",
        "date": "2013-10-23T00:20:22+0100",
        "id": "2114f356feffabfdb21e9c593d747364",
        "post_id": "post-220437",
        "text": "Why pay $54 million, for wasted payload capability, when you only need the $40 million single stage launcher?\n\nWhy pay $40 million for a single-stage launcher when a two-stager a fraction of the cost could do the same job just as well, if not better?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.60707712Z",
        "author": "T.Neo",
        "date": "2010-09-03T13:33:26+0100",
        "id": "f225992583b4592b4bb8f208ab099eea",
        "post_id": "post-252945",
        "text": "Well, the acceleration is so low even at lowest ISP and highest thrust setting that structural loads from main engines are similar to loads from RCS thrusters so if the structural frame can withstand RCS firing so it can withstand main engines.\n\nActually it isn't an issue of being strong enough, it's an issue of reducing mass. So even if the spacecraft is under a very low acceleration, you'll be able to reduce mass by putting the main structural components under tension rather than under compression. :thumbup:Though at an acceleration of a 845th of a G, I think there are going to be navigation issues... TransX and IMFD don't deal well with low accelerations.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.481584896Z",
        "author": "ar81",
        "date": "2010-04-29T23:29:52+0100",
        "id": "323f93528f79f33707599499ab3fb922",
        "post_id": "post-219965",
        "text": "The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.Serious games initiativeUSA Today:Movement aims to get serious about gamesIt looks like somehow Orbiter is a \"serious game\".:cheers:",
        "thread_id": 14067
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611645696Z",
        "author": "Izack",
        "date": "2010-05-06T05:15:25+0100",
        "id": "60dfe88ad9dd840a55a45e4e89ce3459",
        "post_id": "post-220709",
        "text": "This is sort of random, but what is the best way of controlling a stack? So far I've been using the Tranzit, and it does a superb job (very very slow turning, though.) It even uses its RCS properly to rotate the whole stack, not just itself. However, is there a better way to do this? Perhaps more than one service module (Tranzit)? Is this where Vessel Stack could come in handy?Also, I still haven't managed to get the NERVA in: game always fails to load saying there's no vessel class called 'nerva2'.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.61827072Z",
        "author": "Thundersnook",
        "date": "2010-09-02T22:59:31+0100",
        "id": "ac1544cb03cc8836c1ed783871817393",
        "post_id": "post-253008",
        "text": "I would love to hear the answer too, because in a Soyuz manuall I 've been advised to do the deorbit burn at 170(or so) degrees from the Landing-Place, but neither Base-Sync-MFD nor Map-MFD could give me that information:(",
        "thread_id": 16339
    },
    {
        "@timestamp": "2023-09-14T07:13:05.568080128Z",
        "author": "RGClark",
        "date": "2010-05-03T09:50:02+0100",
        "id": "ce0090a49711a1533db1b5e8bd475886",
        "post_id": "post-220096",
        "text": "Urwumpe said:Gravity losses depend on trajectory and burn time, not propellant density. This is a fallacy. Only because most rockets with high propellant density also have a short burn time (solids!), this can backfire for SSTOs...\n\nI agree this is counter intuitive. And the reason behind it is even more counter intuitive: it's because the gravity loss isreducedby using a lower Isp propellant. Since dense fuels have a lower Isp than hydrogen, their gravity loss will be reduced.Here's one explanation of this effect:Hydrogen delta-V (Henry Spencer; Mitchell Burnside Clapp).http:\/\/yarchive.net\/space\/rocket\/fuels\/hydrogen_deltav.htmlHere's a simplified case that makes it believable. The gravity loss occurs when the vehicle is traveling vertically to achieve the necessary altitude for orbit. This is done with orbital rockets by getting to some particular vertical velocity component so that the rocket's momentum will allow it to coast in the vertical direction to reach that altitude. The rest of the trip after the vertical portion is used to make the horizontal thrust needed to get to the necessary tangential velocity for orbit.So in this simplified case I'll just look at the case where your rocket only needs to get to the needed vertical speed for the altitude for orbit, say 1,400 m\/s, not to achieve orbital velocity. Suppose now you have two vehicles one hydrogen-fueled the other kerosene or other dense propellant fueled. Let them both have the same liftoff thrust\/weight ratio, say, 1.4. Note that because the dense propellant has a lower Isp its mass ratio will be higher than the hydrogen to get to the same velocity, so it will have a higher propellant load.Then near the end of the trip when most of the propellant is burned off, note that the dense propellant vehicle will have a higher thrust\/weight ratio than the hydrogen one because its thrust needed to be several times higher compared to its dry mass because of the higher initial propellant load. This turns out to be the case through out the trip after the initial liftoff: the acceleration will be greater for the dense propellant vehicle. Therefore its gravity loss will be reduced because the time of the vertical trip is reduced.Here's another way of seeing the needed burn time will be smaller for the dense propellant case. Recall that the thrust of a rocket is (thrust) = (propellant flow rate)x(exhaust velocity). We know there will be a greater amount of propellant for the dense case compared to the hydrogen case. So the thrust will have to be proportionally larger as well, and so the propellant flow rate will also need to be greater.Now since the flow rate for the dense propellant will also be higher does that mean they will both burn up all their fuel in the same length of time? The key point is they won't. The dense propellant vehicle will burn up all its fuel in a shorter period of time (we're still looking at the simplified case of only looking at a vertical trip to 1,400 m\/s.)The reason for this is because of that exhaust velocity term in the equation for thrust. If the propellant load is some multiple times that of the hydrogen case the thrust will have to be similarly multiply times higher. But the increased propellant flow rate that gives that multiple times greater thrust will have to behigherthan the multiple of the amount of greater propellantbecause that exhaust velocity term is smaller. For instance if the dense fuel thrust has to be, say, twice that of the hydrogen case, then the propellant flow rate will have to bemore than twice as greatto make up for the lower exhaust velocity term.This means the length of time for the dense case to burn up its fuel will be shorter, resulting in a reduced gravity loss. The actual scenario for an orbital flight where there is also a horizontal thrust portion is only slightly more complicated but it also leads to the conclusion the gravity drag is reduced for the dense propellant case.If you want to see an equation that expresses the idea the acceleration is greater for the dense propellant case, even with the same initial T\/W ratio, see equation 4 on page 14 here:A flexible reusable space transportation system.by Dr. Steven PietrobonJournal of the British Interplanetary Society.vol. 53, pp. 276-288, May\/June 2000http:\/\/www.sworld.com.au\/steven\/pub\/nsto.pdfBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.628945664Z",
        "author": "Izack",
        "date": "2010-05-14T21:16:03+0100",
        "id": "29a99df710d3085430a7c8cd0c7c89e8",
        "post_id": "post-220864",
        "text": "[removed]Edit:I have no idea what I was thinking. Not to self: don't go on forums when overtired and severely stressed.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.139149312Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-31T17:04:51+0100",
        "id": "732664179436bab357d17ae7e97d551a",
        "post_id": "post-252283",
        "text": "NASA TV Video: \"Shuttle Astronaut Bill Lenoir Dies\".\u200b",
        "thread_id": 16277
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62300288Z",
        "author": "Columbia42",
        "date": "2010-05-11T02:17:29+0100",
        "id": "58ed4361f61468be3198b0e41c1f07ee",
        "post_id": "post-220807",
        "text": "I think contacting NASA is a great idea (anyone got their email:lol:)However if we want to do that I think we should build our Mars mission out of (semi) existing technology (otherwise why would NASA be interested?) To this end I propose something like the Mars DRA 5.0 plan I posted earlier. (I know it's somewhere around here. Urewumpe is right about the post count getting huge). I have already developed an Ares V rocket and I think Cymrych is working on some other vehicles from that document.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652445184Z",
        "author": "Urwumpe",
        "date": "2010-06-12T14:06:15+0100",
        "id": "329e47ecc9c0439c69c679130a496a03",
        "post_id": "post-221053",
        "text": "Ashaman42 said:As for engines I've been pottering at a cargo lander\/lifter and am leaning towards a methane\/Lox engine. Whilst methane and LH2 are both able to be made in situ it seems that methane is easier to store.\n\nYes - I would prefer slush hydrogen as fuel for the interplanetary craft and methane\/LOX for the smaller vehicles... not as powerful, but denser.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.608972288Z",
        "author": "Sky Captain",
        "date": "2010-09-04T00:26:51+0100",
        "id": "20d3220f81d1b6f7670c5480ce26f95c",
        "post_id": "post-252960",
        "text": "I just made it to Jupiter in ~6 months with half of the propellant remaining. I used IMFD, IEAT, Attitude hold and stock orbit mfd's. Main problem with IMFD is that it don't allow higher than 10 time acceleration when in autoburn mode so at high time accelerations you have to do the burn manually and manage attitude with IEAT or attitude mfds. Otherwise IMFD worked fine for my 1,5 month long ejection burn.And what if something goes wrong with the reactors?:pI would think that a problem with one of the nuclear reactors would be a much more urgent issue than a problem with one of the engines. If one engine goes kaput, the other engines can compensate (you have 5.) If one of the reactors undergoes meltdown, you lose the ship.\n\nA competently engineered reactor would have multiple layers of protection to prevent meltdown and even if it somehow suffers meltdown it shouldn't cause serious damage to nearby reactors or other systems.No... to point the z+ translation thrusters backward requires no extra propellant.\n\nHow? If you want to do pitch or yaw maneuver you have to fire pitch or yaw thrusters and also linear ones in the same time to put the structure under tension.---------- Post added at 02:26 AM ---------- Previous post was at 02:25 AM ----------Polaris said:Is this going to have onboard \"cryo\" modules?\n\nCurrently it's basic spacecraft3 vessel so there is no simulation of various systems.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:04.886546432Z",
        "author": "tori",
        "date": "2010-04-28T21:25:31+0100",
        "id": "b665d49bb9b78a151c08a625dc607265",
        "post_id": "post-219463",
        "text": "Trusses are an engineering miracle - they're very light, cheap, and as long as you keep the load vector pointed straight down their axes*, they're also very, very strong in compression. A flimsy looking truss can hold itself and tons of load. Since spaceships tend to be linear and accelerate in the direction of the longest dimension, a truss comes as a natural solution for a backbone.* if you don't, you're inducing a torque on the truss, which is something they can't handle (e.g.that's how a radio tower behaves when you cut the guy wires)",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816778496Z",
        "author": "orb",
        "date": "2010-04-26T16:55:52+0100",
        "id": "d46c0488845ba5ab9ff5fd848d519498",
        "post_id": "post-219354",
        "text": "I don't understand how avoiding contact will prevent them from finding us. Did Native Americans send any messages to Europeans, before Europeans came to America? If aliens are interested in Earth or humans, they will eventually come here anyway.news.bbc.co.uk said:Prof Hawking thinks that, rather than actively trying to communicate with extra-terrestrials, humans should do everything possible to avoid contact.\n\nWe should stop our own expansion, stop sending probes, deorbit all satellites, hide ourselves in vaults (the best on Earth, Moon, Mars, and maybe some other bodies, so we have some extra space for future), so aliens won't notice and find us, and enslave us, when they look at Earth either passively or actively while trespassing through our system, after they caught our earlier radio transmissions, before we stopped all high-frequency radio communication.Ghostrider said:Because it reduces the stress on the SFX, make-up and costume departments.\n\n:rofl:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.73276032Z",
        "author": "llarian",
        "date": "2011-12-11T19:09:33+0000",
        "id": "ed99db23b712606a4b915e0fe6a3864e",
        "post_id": "post-251337",
        "text": "Mass, size, power source, sophistication of instrumentation, depth of probe, ... Take a look at the mission synopsis.dgatsoulis said:What sets Curiosity apart from other Mars Rovers? - YouTube\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.091110656Z",
        "author": "Izack",
        "date": "2013-12-17T16:18:20+0000",
        "id": "6187f88d75ece24f5e1cc9979e16ade4",
        "post_id": "post-219595",
        "text": "Keith said:Huh? You have got me looking for them, now. :lol:\n\nThey're littered across the sky, but probably just caused by scanning.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.574705152Z",
        "author": "MaverickSawyer",
        "date": "2015-05-29T18:07:23+0100",
        "id": "d9db34f65d4483d8e32a02a3b018c3be",
        "post_id": "post-220502",
        "text": "RGClark said:The Wikipedia page on the Titan II is confusing but actually it did usetwoLR-87's on the first stage. So your entry for the thrust is actually the correct one for the two engines used. I already mentioned at least one version of the Titan II only had a dry mass for the first stage in the 4,300 kg range.\n\nCorrect. The LR-87 family was never used in a single engine installation, so most people reasonably assume that it's a two-chamber engine and give the specs for it in the Titan configuration. This tends to include the mass of the gimbals, actuators, structural frames, and the shared turbopumps that were used in this format.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.762565376Z",
        "author": "Fabri91",
        "date": "2012-07-20T07:53:45+0100",
        "id": "8ecaa651c58f750adda71df867ede69c",
        "post_id": "post-251408",
        "text": "Yes, but there has been a problem with one of Odyssey's gyro wheels.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.650257408Z",
        "author": "fireballs619",
        "date": "2010-06-11T03:03:10+0100",
        "id": "12683c5e9a03833633c5bd6983444bc6",
        "post_id": "post-221032",
        "text": "I noticed in the wiki we have the need for 52 different textures for elements, none of which have developers. I have almost no texturing skill so i can't volunteer, but do we really need all of those?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.640328704Z",
        "author": "Bj",
        "date": "2010-05-21T05:18:09+0100",
        "id": "9a49baa7a9945eb14765b5ad22d6ccff",
        "post_id": "post-220947",
        "text": "Urwumpe said:http:\/\/iaaweb.org\/iaa\/Scientific Activity\/Study Groups\/SG Commission 2\/sg22\/sg22finalreportr.pdf\n\nWow, quite a few new concepts to go through. I really wish I am taking physics now,:)Alright, I was going to ask about if we really needed artificial gravity, but now looking at the consequences of not having artificial gravity, I changed my mind:)The article says;Indeed, the physiologic responses to continuous exposure to anything other than 1 G are unknown.\n\nI wish they never canceled the CAM...The article goes on to 'Continuous Artificial Gravity Questions.' Maybe this could be a goal of our 'scientific research' on Mars;)...So just making sure I understand Coriolis right, if the astronaut stands\/shifts\/moves, it alters the feeling of gravity or force dependent on distances from the center, direction of the movement and velocity of the movement.This is obviously undesirable since the feeling of gravity will change because of the small(er) distances we have to work with, and will cause space sickness.Urwumpe said:For the MSS - The maximum long-term spin-rate for producing artificial gravity without critical Coriolis force is 6 rpm, and since I assumed in the hab design that it gets such artificial gravity during Mars-Earth transfer (only short phases of micro-gravity), this means the minimum distance from rotation axis to Hab bottom is 12.6 meters. If we use a longer radius, the differences in artificial gravity become less, and we can use even smaller rotation rates.Thus a long boom like structure would be optimal in the MSS design. If we want only 10% variance in artificial gravity between top and bottom of the hab, the length would have to be 126 meters...it scales linear.\n\nI am assuming your meaning a station design like on page 14, and I take it you don't think a simple small module where the astronaut can lay in, (say when sleeping for 8 hours a day) so the astronaut will not move and more or less sit in a mummy bag and be mostly immobilized will be suitable for long duration trips, let alone Mars journeys.The only problems I can foresee, is;1. Additional fuel for start\/stopping rotation2. Ability to make fast rotations ie, is RCS good enough so we don't spend hours trying to get up to speed?Side questions:Where do you find those kind of articles?I am going fromthis... how did you figure out those figures?:eek:wned:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.789607936Z",
        "author": "orb",
        "date": "2011-03-19T01:06:07+0000",
        "id": "a9abab09a761d35e756b36f9cb40e2f3",
        "post_id": "post-251139",
        "text": "NASA\/ NASA JPL:Madrid Event Marks Spain's Role in Next Mars MissionMarch 17, 2011Spain is providing a key science instrument and the high-gain antenna communication subsystem for NASA's Mars Science Laboratory mission, on track for launch this year.At a small ceremony held March 17, 2011, in Madrid, representatives of the United States and Spain signed an agreement for cooperation on the mission. Signers included Alan D. Solomont, U.S. ambassador to Spain; Arturo Azcorra, director general of Spain's Center for the Development of Industrial Technology; and Jaime Denis, director general of Spain's National Institute for Aerospace Technology. Spain's Minister of Defense Carme Chacon Piqueras and Minister of Science and Innovation Cristina Garmendia Mendizabal were also present.Click on image for details\u200bSensors on two finger-like mini-booms extending horizontally from the mast of NASA's Mars rover Curiosity will monitor wind speed, wind direction and air temperature. Image credit: NASA\/JPL-Caltech\u200bThe Mars Science Laboratory instrument provided by Spain is the Remote Environmental Monitoring Station, which will measure daily and seasonal changes in weather using sensors on the mast, on the deck and inside the mission's rover. The rover's high-gain antenna will send and receive communications directly between the rover and Earth, using X-band radio transmissions.The mission's rover, named Curiosity, is currently in vacuum-chamber testing at NASA's Jet Propulsion Laboratory, Pasadena, Calif., where it is being built and tested. This is part of preparation for launch during the period Nov. 25 to Dec. 18, 2011, and landing on Mars in August 2012. Its 10 science investigations will assess the modern environment of the landing area and clues about environments billions of years ago.{...}NASA\/ NASA JPL:Next Mars Rover Gets a Test Taste of Mars ConditionsMarch 18, 2011A space-simulation chamber at NASA's Jet Propulsion Laboratory, Pasadena, Calif., is temporary home this month for the Curiosity rover, which will land on Mars next year.Tests inside the 25-foot-diameter chamber (7.6-meters) are putting the rover through various sequences in environmental conditions resembling Martian surface conditions. After the chamber's large door was sealed last week, air was pumped out to near-vacuum pressure, liquid nitrogen in the walls dropped the temperature to minus 130 degrees Celsius (minus 202 degrees Fahrenheit), and a bank of powerful lamps simulated the intensity of sunshine on Mars.Images of Curiosity in the chamber just before the door was sealed are at:http:\/\/photojournal.jpl.nasa.gov\/catalog\/PIA13805andhttp:\/\/photojournal.jpl.nasa.gov\/catalog\/PIA13806.Click on images for details\u200bThis image shows preparation for one phase of testing of the Mars Science Laboratory rover, Curiosity. Image credit: NASA\/JPL-Caltech\u200bThis image shows preparation for March 2011 testing of the Mars Science Laboratory rover, Curiosity, in a 25-foot-diameter (7.6-meter-diameter) space-simulation chamber. Image Credit: NASA\/JPL-Caltech\u200bOther portions of NASA's Mars Science Laboratory spacecraft, including the cruise stage, descent stage and backshell, remain in JPL's Spacecraft Assembly Facility, where Curiosity was assembled and where the rover will return after the simulation-chamber tests. In coming months, those flight system components and the rover will be shipped to NASA's Kennedy Space Center in Florida for final preparations before the launch period of Nov. 25 to Dec. 18, 2011.The mission will use Curiosity to study one of the most intriguing places on Mars -- still to be selected from among four finalist landing-site candidates. It will study whether a selected area of Mars has offered environmental conditions favorable for microbial life and for preserving evidence about whether Martian life has existed.{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.566755328Z",
        "author": "Sky Captain",
        "date": "2013-11-18T17:57:04+0000",
        "id": "31639423239f8ea25c27ca4f7db118cd",
        "post_id": "post-220445",
        "text": "If first stage can do SSTO then adding cheap and crude second stage will probably double the payload capacity and allow to launch payloads to higher orbits which SSTO could not do.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.657035776Z",
        "author": "PhantomCruiser",
        "date": "2010-05-02T21:28:35+0100",
        "id": "9134b033c151f996f6ff424b01602b78",
        "post_id": "post-220566",
        "text": "Here's some ideas for landing sites.[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3955\"]Columbia Hills and Spirit landingsite for MER-2003[\/nomedia][nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3952\"]Ausonia Mensa[\/nomedia]There is always Olympus... I'd assume we'd get rid of the default Olympus base?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.864976896Z",
        "author": "Ark",
        "date": "2012-08-06T06:16:34+0100",
        "id": "61c6a0df966551bc33ebfe11a89bb1be",
        "post_id": "post-251546",
        "text": "Attitude Control is taking cell phone pics.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.610290944Z",
        "author": "supersonic",
        "date": "2010-05-02T19:25:53+0100",
        "id": "04ae8076186add3b2d82b18b9dc6e27a",
        "post_id": "post-220537",
        "text": "Ok, social group started here:http:\/\/orbiter-forum.com\/group.php?groupid=43",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08753664Z",
        "author": "Artlav",
        "date": "2012-04-27T14:35:29+0100",
        "id": "dffd3048fa6f16c176c55a624208bec5",
        "post_id": "post-219568",
        "text": "Something cool on it's own.A view of a park, 150MP, 8Mb.Regular camera, NIR.http:\/\/orbides.1gb.ru\/etc\/park_150mp.jpgIn there you can see my my camera in the wild, taking a picture:I've finally sorted out last set of problems with noise and instability in 3.4um imaging, and wanted to take a good full resolution picture in a new location.But the picture kind of fizzled - loose wire.Back home, some quick fixing and testing shown the capability restored:And a full resolution test picture followed - the same boring view from the window, upper MWIR band.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.984211968Z",
        "author": "Keatah",
        "date": "2012-08-11T19:17:30+0100",
        "id": "b95c42ac493ec8999aa5cdd7e4ab49e2",
        "post_id": "post-251807",
        "text": "The send-you-name-to-mars pr thing --http:\/\/marsprogram.jpl.nasa.gov\/msl\/multimedia\/interactives\/learncuriosity\/index-2.html",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.079163136Z",
        "author": "Andy44",
        "date": "2010-07-12T05:38:36+0100",
        "id": "231f167e13278f1ae0400eb1a6633e9d",
        "post_id": "post-219517",
        "text": "That's awesome, George! I especially like the airplane trails in the Germany video:http:\/\/www.spacelapse.net\/en\/Milkyway_Timelapse_Videos\/Welzheim_Observatory.htmlI have seen some amazing photographs taken in the American Southwest from inside caves showing the walls of the cave as well as the Milky Way outside in the sky. I wish I knew how to do that!---------- Post added 07-12-10 at 12:38 AM ---------- Previous post was 07-11-10 at 04:31 PM ----------BTW, here's an idea to build the world's biggest pinhole camera in space to take actaul photographs of extrasolar planets:http:\/\/www.astrobio.net\/pressrelease\/1226\/pinhole-camera-to-image-new-worldsIt would involve a shade with a 10m pinhole aperature and a second, trailing space vehicle many miles away which would carry the light sensor and act as a synthetic focal plane.This was 2004; I wonder if this idea still lurks somewhere. I'm tempted to post it in the addon request forum.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.608737024Z",
        "author": "PhantomCruiser",
        "date": "2010-05-02T14:05:18+0100",
        "id": "31f62a6ec7b6165c61b98b107b94b2f0",
        "post_id": "post-220527",
        "text": "TheEyes said:I'll fly the Arrow!! Me! Pick Me! Pick Meeeeeeeeeeee!!!\n\nCan you fly itwithoutwarp drive yet?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.096903168Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-27T00:08:44+0100",
        "id": "0e77eb6dca60d5b02913b5f0929e475f",
        "post_id": "post-69022",
        "text": "Thanks for the commentsreverend said:Wiring them in series will do the trick, however you'd need to use a perfect size battery. [..]Once one ignitor breaks there's no more current to the other ignitors.\n\nPeoplehereuse a parallel setup for that particular reason, I can imagine the change of failure in a series wiring will be larger because of this problem... So I'm a little bit confused what should be the best. I almost can't imagine that wiring them in series will even work, but apparently it does.Just make sure you have a guide stick long enough so that 1) all motors have time to ignite, and 2) you have enough velocity to maintain it's own stability.\n\nAh ok, but do you mean that the ignitors have longer cables so they can be lifted a little while the rocket is guided but not simultaneously ignited?About the Held-1000 engines; yes there are some different specifications on the internet about what class they are, but they actually do burn for about 5 seconds!Durchmesser : 15,2mmL\u00e4nge 94 mmGesamtimpuls: 7,25 NsSchubdauer: 5,5 sVerz\u00f6gerung: keineAussto\u00df: jaregards,mcduck",
        "thread_id": 1627
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586896896Z",
        "author": "Urwumpe",
        "date": "2011-09-17T16:00:55+0100",
        "id": "81c8f5ee5afa8abcfecbbc3ecb841d34",
        "post_id": "post-220254",
        "text": "RGClark said:No offense, but he's a professor and the chairman of the dept. of aerospace engineering at the University of Maryland. I trust you will not be offended if I take his opinion more seriously on the issue than others.\n\nIf you like to be argued by authority, fine. But if you are unable to talk to me like to a sentient being and don't have better arguments than \"it is so because this professor said so\", you might already have noticed that I am not impressed at all.My personal experience with professors tells me that preparing lectures is not always very high on their schedule, and even the better ones often like to use one set of lecture compatible models done in a week over researching better models in a year.Also, if I would be professor (which I am really not, but how could you tell if I don't tell you so), would my argument then become automatically better than the argument of somebody else who is not?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558864384Z",
        "author": "RGClark",
        "date": "2012-01-09T22:57:36+0000",
        "id": "0c40e398b2f5e8eebfa9313ff666dada",
        "post_id": "post-220352",
        "text": "T.Neo said:At least some people seem to believe that it is possible to augment already existing engines, but as I understand it the practicality (or downright possibility) of doing so depends on the engine.Also, it would not just be a \"hurz i just bolted this TAN thingy on mah engine lulz it works now betterer\" excersise, but still far, far easier than building some sort of zombie aerospike as you suggested (if said zombie aerospike is possible at all).So I take it aerospikes do improve vacuum ISP performance (i.e. higher ISP for chamber pressure)? I think I understand it more clearly now...Such as?\n\nI was including the TAN among the possibilities that might be adapted more easily than the aerospike to current engines.The expansion-deflection nozzle Skylon was planning on might be another, but I've heard conflicting opinions on its effectiveness.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.435970048Z",
        "author": "Tex",
        "date": "2010-09-01T04:15:30+0100",
        "id": "e9ba8b833091ee093d0bc7d50caea6c8",
        "post_id": "post-252526",
        "text": "Hartmann said:It means that the sky now can show the milk way and nebulas ??\n\nhttp:\/\/www.youtube.com\/watch?v=X7nwp8C8l3Q:thumbup:",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.487391232Z",
        "author": "Urwumpe",
        "date": "2010-04-30T15:24:08+0100",
        "id": "0232b5570c6e6589e79303b777835fad",
        "post_id": "post-219990",
        "text": "Is that a problem? I think starboard and port are less confusing then left and right.;)Also, much more words in spaceflight actually come from geocentric astrology.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.559686656Z",
        "author": "T.Neo",
        "date": "2012-01-11T17:54:31+0000",
        "id": "a4a5fc7a0a323aa72f9f857b78f58186",
        "post_id": "post-220360",
        "text": "Also, try using your TAN concept for the Falcon 9 engines with a reasonable vacuum thrust and Isp on Schilling's launch performance site. What do you get for the payload of the SSTO?\n\nI never suggested an SSTO, I suggested a modification to the current TSTO.Running the numbers through the Schilling launch calculator would be pointless because the numbers would only be a guess.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.463761152Z",
        "author": "Xyon",
        "date": "2010-09-01T03:08:08+0100",
        "id": "983058406a75bcd1b8ae271b922b7c3b",
        "post_id": "post-252613",
        "text": "The manual is included in the packaged files within the \"Doc\" folder. It's called \"Orbiter.pdf\" - however, there are no install instructions per se, because it doesn't need to be installed. Simply unpack the files and play!As for addon management, I recommend JSGME, which can be found with all good search engines. It seems to work fine with Orbiter for me and gets the job done nicely.",
        "thread_id": 16313
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611965696Z",
        "author": "Izack",
        "date": "2010-05-06T18:27:49+0100",
        "id": "8e31db0c04e7940df4110b92cd69109b",
        "post_id": "post-220713",
        "text": "Bloodworth said:While I agree with everything you've just said, part of simulating the tasks is the actual flights. How exactly THEY play out depends on where in their orbits they are, which is determined by the date. I have nothing against starting the mission in the present, I just thought it would be better to start at a later one. If there actually IS an issue with using later dates (actually STARTING at a later date, not simply time warping there) then it was a bad idea on my part and I will circular file the later date idea in a heartbeat.\n\nI suggest having a look-see atTHISpage, which has a list of dates and the distance of Mars from Earth at those dates (for oppositions and closest approaches.)2003 had a pretty close approach, comparable to many of the later dates.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.562781184Z",
        "author": "RGClark",
        "date": "2012-07-07T08:06:56+0100",
        "id": "fcf6335cff88941b7bbe0855c150afea",
        "post_id": "post-220403",
        "text": "RGClark said:The increasing problem of space junk is getting greater discussion recently:Space junk at 'tipping point', now getting worse on its own.More collisions generate more debris, so more collisions.By Gavin ClarkePosted in Space, 2nd September 2011 11:18 GMThttp:\/\/www.theregister.co.uk\/2011\/09\/02\/space_junk_danger\/One company is planning on reusable in-space vehicles to refuel and service satellites. The Air Force favors this since this may also be used to tow inactive satellites out the way of operable satellites, thus reducing the problem of space debris:Article:World's First Space Gas Station for Satellites to Launch in 2015.by Clara Moskowitz, SPACE.com Senior WriterDate: 15 March 2011 Time: 06:03 PM ET\"Until now, satellites orbiting around Earth have been limited by how much fuel they carry onboard. Once those tanks run dry, the satellites die, sometimes languishing in space as uncontrollable debris that then poses the risk of colliding with other spacecraft.\"The new plan offers the potential not just to extend the lives of working satellites, but to help combat the growing space junk problem. The satellite, called the Space Infrastructure Servicing (SIS) vehicle, is designed not just to transfer more fuel into existing satellites, but to inspect, tow, reposition and make minor repairs to them.\"In addition to its tank of fuel, the refueling satellite will carry a robotic arm that can be used to grab onto satellites and tug at stuck solar array panels, for example, or attempt other minor fixes to broken parts.'This is a first-time-ever, huge, huge, huge event,' said Andrew Palowitch, director of the Space Protection Program, a joint project of U.S. Air Force Space Command and the National Reconnaissance Office, speaking at a National Research Council workshop on orbital debrislast week.\"Palowitch stressed that the ability to tow or refuel dead satellites in order to steer them out of the way would have a big impact on the growing problem of dangerous space debris clogging the crowded corridors of Earth orbit. [Worst Space Debris Events of All Time]'In the context of debris removal, this is the absolute best and absolute most fantastic new venture for the entire space community,' he said.\"The refueling satellite will be able to move dead spacecraft to what's called the 'graveyard orbit,' where they are high enough that they should not pose a risk to working satellites, or maneuver them low enough that they break apart in Earth's atmosphere.\"http:\/\/www.space.com\/11135-satellite-refueling-mission-space-debris.htmlThen the Air Force recognizes the usefulness of reusable vehicles, when they are in-space. However, the importance of reusable SSTO's is that they could also return these satellites to Earth for repair or salvage.Remember the old science fiction series Salvage 1:Salvage 1.Salvage 1 - Wikipedia, the free encyclopediaThe theme of the show was a small \"home made\" spaceship was used to return space junk to Earth. I used to think the show was quite implausible because the spaceship went all the way to the Moon and everybody \"knows\" it takes huge Saturn V sized rockets to do that.However, as I discussed in post#136small, low cost SSTO's are indeed possible. And it is a known fact that if you have refueling in LEO then an SSTO can go all the way to the Moon, land, take off, and return to Earth on that one single refueling. So in fact the idea of salvaging spacecraft or satellites from the Moon and\/or from GEO is feasible with SSTO's and on-orbit propellant depots.Then this provides another financial benefit for SSTO's for private developers and for the Air Force. Imagine being able to retrieve satellites, the largest of which can cost upwards of a billion dollars, for reuse or possibly for sale. This does though raise the question of what would be the salvage laws for space.\n\nHere's a link to the full pilot movie:A single stage vehicle that can travel to the Moon and back is possible now with standard chemical propulsion if you have orbital refueling:The Coming SSTO's.http:\/\/exoscientist.blogspot.com\/2012\/05\/coming-sstos.htmlBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.730228992Z",
        "author": "Urwumpe",
        "date": "2011-11-28T15:11:30+0000",
        "id": "dab8362a9faea59d62ad98a3eca858c3",
        "post_id": "post-251318",
        "text": "Arrowstar said:Assuming no early electrical\/mechanical failures on MSL during the science phase of the mission, how long can the rover run on its RTG?\n\nWrong question - a RTG does not fail instantly. It will slowly degrade and produce less power. In the best case, it can run for 60 years before its power output is half of what it was in the beginning, including the inevitable that the materials to convert the decay into electricity will slowly degrade.50% of the initial power might still be enough to power many experiments, maybe even drive if the drive system will survive that long.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.633045504Z",
        "author": "Izack",
        "date": "2010-05-19T02:05:51+0100",
        "id": "dc8d1823ae55ccb15e16b55ef1b1aeda",
        "post_id": "post-220903",
        "text": "Alright, I see your list now. Thanks, Bj. I'll get right on it. (Although, you may as well have just sent me a periodic table :lol:)I assume that, since it says 'static,' the cargo won't have to do anything (IE we're not keeping track of the quantity, only the mass of the cargoes)?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.567917824Z",
        "author": "Urwumpe",
        "date": "2013-11-19T16:35:36+0000",
        "id": "95a73ec1c47a8bb1bce7c394e9e8a8ea",
        "post_id": "post-220454",
        "text": "50,000dollars per launch.... \"100 fold reduction\" to the Falcon 9, which then costs 5 million per launch - instead of the 50-60 million that he says in the beginning (which is still damn low - the older Delta 2 costs the same - bit the 60 million )...They should really get a guy to step on Elons feet when ever he starts talking about something involving numbers or math...That number would be enough money to just pay10 engineers for one week, without any spare parts or transportation costs. Ten times more would still be very low, 5 million would be a more realistic value if you have a good reuse ratio. If he would let Volkswagen of America assembly line workers handle the job, the $50,000 would be enough for 30 workers in a week.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.97945344Z",
        "author": "N_Molson",
        "date": "2012-08-08T18:35:06+0100",
        "id": "77ea737ea2d119ad48ac193dbd08f2af",
        "post_id": "post-251776",
        "text": "Picture of the heat shield being dropped during the descent :",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652724992Z",
        "author": "Urwumpe",
        "date": "2010-06-12T17:00:16+0100",
        "id": "a89564c69c6e535ff9b6553ca095b8ba",
        "post_id": "post-221056",
        "text": "Columbia42 said:One place where I think we could end up wasting fuel is on the hab module's engines. All that module needs to do is deorbit (for this we can use a small, solid fueled engine). As for taking off from the surface, I think we should avoid carrying that engine\/fuel (Some of the fuel can be produced in situ) down to the surface on the same flight as the hab module. Instead maybe we could leave room for some kind of detachable engine\/fuel tank on the hab module. This could be brought down seperately and attached on the surface in preperation for liftoff.\n\nYes, that is what I mean with the skycrane concept - have a separate propulsion module\/reusable shuttle, that lands the hab module by means of a long tether connection that permits some distance to the surface from the landing engine.What I don't yet have is a good way to return back to Earth, I am torn between using a Earth Return Vessel (ERV) that fits into the 40 ton landing envelope of the skycrane, and attaching a lighter crew module to the skycrane after landing\/refueling on Mars, that rendezvous with the interplanetary spacecraft in Mars orbit.The ERV would permit a direct return when combined with an inflatable habitat module, the second one would require less mass to be transported to Mars - essentially just a light cabin with a docking port.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.620203264Z",
        "author": "Bj",
        "date": "2010-05-10T03:02:41+0100",
        "id": "dff0c227ccfb4ed1da5fb5cab6cfe88c",
        "post_id": "post-220784",
        "text": "Bloodworth said:Here's a thought. Are the UCGO miners repackageable? I can't seem to get mine (no pun intended) to repack. If they become permanent once unpacked, then we will have to be VERY selective on where we place them, and we will still likely need to bring several of them with us.\n\nI don't know, is the [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4577\"]GDI MkI Miner.[\/nomedia]r packable\/unpackable? Add it to the wish list if it isn't. --or we can start working on our own miner. Whichever way I guess.:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.996186368Z",
        "author": "orb",
        "date": "2011-08-16T15:47:54+0100",
        "id": "e61f7c5d45cb4128ffccdc1d2327a1fb",
        "post_id": "post-251177",
        "text": "T.Neo said:I wonder why they have such strict clean-room protocols. Won't the thing just get dirty on Mars anyway? :lol:Maybe it's partially due to planetary protection.\n\nThey don't want to contaminate Mars with alien (Earth) life forms (yet).;)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.654281728Z",
        "author": "Voyager",
        "date": "2010-06-13T13:41:03+0100",
        "id": "54033d1c089c54641b111ba7cc01f63f",
        "post_id": "post-221069",
        "text": "Perhaps, could we do what the Apollo men did? We launch a couple of missions that orbit Mars and then come back as well as testing the landing module in space. And perhaps we could launch the stack in stages. We launch the return engines, and supply modules to Mars orbit first. Then perhaps we could launch the science laboratory, the habitat module, the Earth-Mars Engines, and the lander. Perhaps during the next launch window, the Earth-Mars Engines, the return engines, a new habitat module, supply modules, and finally solar arrays, for powering the in orbit laboratory.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.625330688Z",
        "author": "Salun",
        "date": "2010-05-12T04:20:56+0100",
        "id": "8d634e347d59fb2b365e2e8a0015a760",
        "post_id": "post-220828",
        "text": "Well while I was at work I had a sort of brain storm involving the LOSPS. Rather than using say the Carina 2 satellites perhaps it would be more prudent to use the UCGO unfolding satellite. As the weight less and with a dedicated launcher or heavily modded one. Rather than one rocket. One launch one satellite. Hows about one Rocker one launch. 6 satellites. Which would provide an uninterrupted signal to base and back. Provide weather recon on the martian surface and act as a global martian Positioning system.http:\/\/www.orbiter-forum.com\/showthread.php?t=14057Case in point",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.008272896Z",
        "author": "RGClark",
        "date": "2012-11-08T12:15:52+0000",
        "id": "f3859bab00e48e89418f2f2b46fc450d",
        "post_id": "post-251991",
        "text": "I missed this story when it came out last month:Weather On Mars Surprisingly Warm, Curiosity Rover Finds.by SPACE.com StaffDate: 01 October 2012 Time: 07:00 AM ET\"If this warm trend carries on into summer, we might even be able to foresee temperatures in the 20s [Celsius], and that would be really exciting from a habitability point of view,\" G\u00f3mez said. \"In the daytimes, we could see temperatures high enough for liquid water on a regular basis. But it\u2019s too soon to tell whether that will happen or whether these warm temperatures are just a blip.\u201dhttp:\/\/www.space.com\/17828-mars-weather-curiosity-rover-discovery.html\n\nBob Clark",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.085696768Z",
        "author": "FordPrefect",
        "date": "2010-09-13T18:49:02+0100",
        "id": "455a89baba8b8306fa2b9eb4ac35aeb5",
        "post_id": "post-219554",
        "text": "Cool video George! In the 2x time lapse part (00:21 to 00:23), you can clearly discern the Earth shadow approaching from the left. Nice!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.43244288Z",
        "author": "Usonian",
        "date": "2008-05-11T14:23:55+0100",
        "id": "8d9f503998461b1206328e4aa7b8a6ae",
        "post_id": "post-65192",
        "text": "My guess is that a \"humanitarian\" invasion will never happen.Does Burma have vast oil reserves (like the Middle East)? Does Burma's instability threaten to spill over into some portion of the \"1st World\" (like the Balkans?). Although I confess a shocking lack of geographical knowlege for this part of the world, I am pretty sure the answer to both questions is, \"No.\" There are no vital 1st World interests at stake in Burma.The recent efforts to aid Indonesia show that 1st World countries will act on purely humanitarian motives - no vital interests there, either. But Indonesia is an open country, and that openess allowed a tidal wave of shocking video images to flood 1st World TVs and PCs, which inspired most of the aid. I could see Americans supporting aid drops, unapproved by the Burmese government, right up until the first plane is shot down - or just shot at.Pre-emptive Warfare is bad policy, whether the motive is humanitarianism or hunger for oil. Why do people (especially Americans) continue to leap so quickly for a military solution?",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:36.035176704Z",
        "author": "orb",
        "date": "2013-11-14T20:55:07+0000",
        "id": "be76fe8e338c48a7e3e170028e78525c",
        "post_id": "post-252121",
        "text": "The Planetary Society Blog - Ken Herkenhoff:Curiosity Update: A stop at Cooperstown and a warm reset, sols 433-451",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.090848Z",
        "author": "ex-orbinaut",
        "date": "2013-12-17T13:52:55+0000",
        "id": "36239faadc01e260a8a386d41dfb8bcf",
        "post_id": "post-219593",
        "text": "statickid said:Oh is it the green lights?\n\nHuh? You have got me looking for them, now. :lol:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.441388032Z",
        "author": "Hielor",
        "date": "2010-04-28T21:50:10+0100",
        "id": "964aa64ada60cdd07475029db975c4c0",
        "post_id": "post-219828",
        "text": "Zachstar said:Anyone here grab one of those new AMD 6 core CPUs yet? The silicon on those badboys is supposed to be far superior to my C2 Phenom II X3\n\nI looked at it and must admit to being tempted to switch to the red team after having been on the green team for the last several years, but some of the reviews\/benchmarks, especially for gaming, were less than glowing.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:36.50138496Z",
        "author": "Mandella",
        "date": "2010-09-01T23:59:50+0100",
        "id": "8d200345d8d544336071a39cebd83cc6",
        "post_id": "post-252713",
        "text": "Been using dropbox since it was in beta. It's great for quick sharing\/syncing all your non-sensitive files between not just your own, but with the computers of friends too. It's especially handy for quickly syncing files between multiple computers on a casual network. (Such as impromptu LAN parties.) *Very handy.*It's not the only solution for this type of task, nor even the best, but its ease of use means that it is my preferred option when working with my Liberal Arts Major friends.:)Now, the thing is if you are an uber geek you've already been running VPN and file sharing software for years and you'll have no use for this. But it's a great app for the more casual user base -- heck, it's even installable on an IPad!As for the security issue, I'll be kind and assume that dropbox is being erroneously equated with some shady peer-to-peer app. That is not its function at all. And as for the \"what if it just starts scanning your computer and uploading *anything it wants*!??\" -- well, the same could be said for any of the dozens (hundreds?) of instances of internet connected commercial software I have currently installed. Hell, even my virus checker could be doing that and I would not know it.But the thing is there are plenty of paranoid network geeks who constantly monitor their netflow to catch that sort of thing when it happens, and I try to keep up with the news. (And in fact, it does happen. As far as I know, the World of Warfare software still scans your machine for certain \"illicit\" apps, and that is one reason (among several!) that I will not play that game.",
        "thread_id": 16321
    },
    {
        "@timestamp": "2023-09-14T07:13:05.14717952Z",
        "author": "tblaxland",
        "date": "2010-04-28T04:33:05+0100",
        "id": "d14af64d5be2a1a784ba35b096e384f8",
        "post_id": "post-219656",
        "text": "cjp said:http:\/\/translate.google.com\/#auto|en|eeltI don't know, ...but did they do this check?\n\n:lol:Hielor said:Now...I haven't taken geography in a few years, but when did Chile move to Europe?\n\nI guess if you are going to cough up all the money, you can call it whatever you want.",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:05.647784704Z",
        "author": "Voyager",
        "date": "2010-06-08T18:53:55+0100",
        "id": "58747a8d010b4c6b59fbcc2a006e929b",
        "post_id": "post-221012",
        "text": "Permission to set up a small orbital station?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.6217856Z",
        "author": "Jax6213",
        "date": "2008-06-19T11:09:36+0100",
        "id": "af96b1c248cd2935e8c91740af4e56c8",
        "post_id": "post-69084",
        "text": "Okay! I found them. Thanks",
        "thread_id": 1634
    },
    {
        "@timestamp": "2023-09-14T07:13:05.163527424Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-28T22:16:05+0100",
        "id": "e4c492770ec8c3fc8ccde8f53cfa2f47",
        "post_id": "post-219671",
        "text": "Spaceflight Now: \"Latest cargo ship heads for International Space Station\".---------- Post added at 10:16 PM ---------- Previous post was at 10:12 PM ----------From ISS Daily Report for 28\/04\/2010:At the Baikonur Cosmodrome in Kazakhstan, the new cargo ship Progress M-05M\/37P was launched successfully today at 1:15 PM EDT on a Soyuz-U rocket. Ascent was nominal, and all spacecraft systems are without issues. Docking to the ISS at the DC-1 is planned for Saturday (1\/5) at ~2:35 PM. 37P carries 2395 kg (5280 lbs) of cargo, specifically: 870 kg (1,918 lbs) propellants, 50 kg (110 lbs) oxygen & air, 100 kg (220 lbs) water and 1375 kg (3,031 lbs) spare parts & experiment hardware.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.665427968Z",
        "author": "Pablo49",
        "date": "2010-05-05T01:15:36+0100",
        "id": "bc26e2ea4da9eaaac345b82b6f1e81c1",
        "post_id": "post-220651",
        "text": "Agreed, at this rate, the stack will be too massive for the Nerva 2. Perhaps we can use one Nerva (with correct amount of tanks) to boost the stack to the moon, then ditch it Saturn IVB style and then do the moon-earth slingshot, and use the Stack's remaining Nerva to boost to Mars. A little complicated, but shouldn't be too hard. Have you tried to get the stack you are working on to eject towards Mars?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.008159744Z",
        "author": "RisingFury",
        "date": "2012-11-02T20:21:47+0000",
        "id": "4edd98713b2997108b0f32fcef9facb6",
        "post_id": "post-251989",
        "text": "statickid said:those wheels have a surprising amount of dents in them!\n\nCuriosity's mass is 900 kg. On Mars, her weight is around 3300 N, which makes for around 550 N per each wheel, or equivalent to about 55 kg mass on Earth. That's like having 55 kg pressing down on her wheels with a rock that touches the wheels with the surface area of a pencil...It's tough to get the scale of the rover from the images, but this thing ain't no \"cute lil rover\" like the ones before.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.427702528Z",
        "author": "jinglesassy",
        "date": "2010-04-28T16:16:25+0100",
        "id": "40bab0cc2ce226206e2a421774591ba1",
        "post_id": "post-219808",
        "text": "http:\/\/www.setiquest.org\/They are uploading all the raw data to that site and accepting code donations probably wont find any signals but still we can help find them if we are bored.",
        "thread_id": 14048
    },
    {
        "@timestamp": "2023-09-14T07:13:05.621958912Z",
        "author": "Urwumpe",
        "date": "2010-05-10T20:57:41+0100",
        "id": "314710c4f21ba82c168540b626d4ea94",
        "post_id": "post-220799",
        "text": "I think we should at least gather the alternatives in written form for having an overview of the concepts. Currently, we just brainstorm ideas, which is good, but it gets harder with the post count to keep the concepts together.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.167869952Z",
        "author": "Hielor",
        "date": "2010-08-30T06:22:27+0100",
        "id": "e5f52ea821e47878e56d7ee4ecab5643",
        "post_id": "post-252314",
        "text": "jinglesassy said:Wow....TAKE THAT CORPORATE AMER.....CHINA!!!!!!!!!!!!\n\n...wut?",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560183552Z",
        "author": "T.Neo",
        "date": "2012-02-10T12:56:33+0000",
        "id": "9d950241338e348ef492390f912357f2",
        "post_id": "post-220367",
        "text": "I see nothing amiss there. Except this:Musk says he expects \"single-digit hours\" between landing and next flight, at least for the lower stages.\n\nMusk is nuts. :rofl:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.625571328Z",
        "author": "Pablo49",
        "date": "2010-05-12T04:55:37+0100",
        "id": "fd6af977246938fe51f0a05e457e4b94",
        "post_id": "post-220831",
        "text": "I was thinking about the UCGO satellites earlier. Never saw that adapter before. Great idea, Salun.I'm also against the aerobraking idea. I'd rather just use the stack's own engines and burn retrograde to get into orbit. If we are making our own fuel on the planet's surface, wasting fuel for orbit insertion isn't a big deal.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.478684416Z",
        "author": "Notebook",
        "date": "2010-10-01T10:33:07+0100",
        "id": "d6667d643ee132348fb8da628cf299b0",
        "post_id": "post-252657",
        "text": "Yes, more questions than answers!The orifice is interesting as you will get a pressure drop across it. Don't think i'll be able to work out the pressure on the other side of it unless we know the size?Wonder why they have a valve each side of the heat-exchanger? Redundancy, or control of pressure during startup? Did both valves open at the same time, or in some order?Think I'll try another approach, and see how much energy is getting to the heat-exchanger after its driven the turbo-pumps. I think i have a value for the gas-generator.N.",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:05.616243968Z",
        "author": "Urwumpe",
        "date": "2010-05-08T13:34:09+0100",
        "id": "4c0a7063e06b9aaca0dbaa5eb3358d42",
        "post_id": "post-220750",
        "text": "supersonic said:I vote Bj as the project manager.\n\nWho says that this job is democratically elected? Who shouts too loud gets the job, and all that comes with it: Gastritis, loss of hair, meetings, ties and even more meetings. And you'll realize how much time passed, when your young daughter tells you the next time you see her that she'll get married.Is always like that in spaceflight. If you are no convinced alpha (fe)male, don't even think about the job. You are only doing this as long as you swim on top of the wave, and for doing this job, you need to be convinced that you are the only person who can do it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64579072Z",
        "author": "Urwumpe",
        "date": "2010-06-06T13:16:58+0100",
        "id": "a42b05326ed7c933947b4638a9dc5b53",
        "post_id": "post-220995",
        "text": "Voyager said:Anyway... Perhaps we should make a social group for this?\n\nOh:probe:! We already have one!http:\/\/orbiter-forum.com\/group.php?groupid=43What about you read the thread from the beginning... your ideas are not new, we are already way past LEO here.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.608664832Z",
        "author": "Polaris",
        "date": "2010-09-03T22:48:50+0100",
        "id": "f56144451ae89c6d7490b99550c55dab",
        "post_id": "post-252959",
        "text": "Is this going to have onboard \"cryo\" modules?",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:04.785030912Z",
        "author": "mnagelvoort",
        "date": "2010-04-28T19:51:21+0100",
        "id": "d93e4f8b9bf81b60954e088454cd74e5",
        "post_id": "post-219323",
        "text": "I start the AMSO at stage 13, I can undock with ctrl-d. Do i need to set a target with Transx?, the moon landing sites are on the map but how do i tell transx to with a landing site? Or am i just totally lost -Can someone give me a step by step - thanks",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660156928Z",
        "author": "Kveldulf",
        "date": "2010-05-03T19:24:42+0100",
        "id": "ba04931e6c3fda2e35f43b1eb54c20a2",
        "post_id": "post-220600",
        "text": "I love the idea of this. I'll toss my hat in as a pilot on this mission.When it comes to ideas about what ship to use, I personally vote for the Arrow as well. The stack idea is interesting, but then we'd need a lot of missions before we actually were able to do anything other then construction. Given that, we'd be running missions every other day or so, to get the ship built within a reasonable time-frame, and to keep people interested. If we don't get enough people together to do this, then the same... 5 people (for instance) would be flying, and that may not work with other people's schedules. As for me, I'd probably get burned out on Orbiter before the mission got out of orbit.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.234150912Z",
        "author": "MJR",
        "date": "2010-08-30T23:25:18+0100",
        "id": "361c5ab50194f40ec2e5d3b5bfbd976f",
        "post_id": "post-252369",
        "text": "Could you explain just a bit more? I am not sure what you meant.",
        "thread_id": 16289
    },
    {
        "@timestamp": "2023-09-14T07:13:05.076448768Z",
        "author": "tblaxland",
        "date": "2010-06-30T04:35:01+0100",
        "id": "92bb41affd9fc8b7cdba7e63002220ce",
        "post_id": "post-219505",
        "text": "Another interesting perspective of the galaxy from APOD:http:\/\/antwrp.gsfc.nasa.gov\/apod\/ap100629.htmlThat page also links to some more cool fisheye photos:http:\/\/digital-photography-school.com\/15-fun-fabulous-fisheye-photos",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.662371072Z",
        "author": "Izack",
        "date": "2010-05-04T05:36:12+0100",
        "id": "9a89ec0af5dca1836a2d145d9d26957f",
        "post_id": "post-220621",
        "text": "Vessel Stack seems quite confusing to use (there are no instructions whatsoever) and a little buggy, but doable if someone can figure it out. I wasn't aware of it before, but if it works it could save some trouble.My only other qualm is that it's at least one less thing to do when we get there (build the station).If we're going to build a stack from scratch though, this would definitely be worth looking at.---------- Post added at 04:36 AM ---------- Previous post was at 04:32 AM ----------Bj said:I am guessing so, either that or we lug down all 40x cargo (what 4 at a time?) with an XR2\/DGIV. Or.... we develop some kind of heat shield platform similar toUMmu reentry packOnly it will hold 40x cargo. I wonder how difficult it would be to 'parashoot' it in. :shrug:\n\nOne great big Paracone. That's a good idea, actually. So long as it's just cargo in there, strapping it to a shield and dropping it in's not so bad at all. Not entirely safe if we're relying on that shipment for the astronauts' survival, though. (And that could be US if we're doing the UMmu thing :lol:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.632781056Z",
        "author": "orbitingpluto",
        "date": "2010-09-03T05:35:18+0100",
        "id": "0f431228d442334dbd11099b493b1636",
        "post_id": "post-253019",
        "text": "So there is three Buran addons at Orbit hanger: C[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=755\"]VEL-Buran[\/ame], [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2181\"]BURAN2[\/ame], and [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=458\"]Buran3.03Beta[\/ame]. The question is which is the best. I read on the forums that none are fantastic, and there seems to be a group of Orbinauts out there that have asked for a good Buran to use. I found that I can hook the stock Atlantis up to a Energia and if I squint it almost looks like a proper Buran... from about a km away.:lol: So thats what their competing with, and I would like it if people respond with comparisons between the stock Atlatis and the three Burans, as Atlantis could pretend to be a Buran and fly as one on a Energia. Although I tried Atlantis on a Energia and it works, I would like the thing Energia was built to use. For one thing, the Buran doesn't have to lug around those darn SSMEs...",
        "thread_id": 16342
    },
    {
        "@timestamp": "2023-09-14T07:13:05.620291328Z",
        "author": "supersonic",
        "date": "2010-05-10T04:44:21+0100",
        "id": "5e7a73b21afe1b52128abff9737799ab",
        "post_id": "post-220785",
        "text": "I haven't downloaded it but I don't think it is.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.824120064Z",
        "author": "jedidia",
        "date": "2010-04-29T20:17:01+0100",
        "id": "e274b8f75c66473f098085a4b51c5d11",
        "post_id": "post-219427",
        "text": "History always could have happened differently, but it happened like it happened.\n\nit allways repeats itself too... Let's say we become a species able to travel the stellar void, and happen upon a technologically inferior society. I don't think the story would end much differently as it ended in america (provided they have something of interest). It is a logical conclusion that the same might be possible if a superior race happens uppon us.Of course they would most probably be more advanced sociologically (lest they would have blown themselfes up with their antimatter-tech or whatever insane energysource brought them here), but I don't know how far they would have been able to overcome the \"we\/the others\" scheme on a species-to-species basis. A lot might hinge on wheather we are the first alien civilisation they happen upon or not. If yes, they might be just as much at a loss about what to do as we are... just that they sit on the longer lever, and the safety of your own species always comes first.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.924797696Z",
        "author": "Urwumpe",
        "date": "2012-08-06T06:57:08+0100",
        "id": "72495cd484cbed662bcd1517b60c38b2",
        "post_id": "post-251648",
        "text": "Keatah said:In any case, machines have better capaiblities than a man in a space suit. Time is too limited for people on EVA. Whereas a machine is on 24\/7 eva..!\n\nAnd humans do way more on a single hour of EVA than all unmanned probes together in years.Curiosity will travel 200 meters per day and that is one epic number for a unmanned rover. On Apollo 17, the astronauts traveled 21 miles or 34 kilometers in three days of EVA.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.620465664Z",
        "author": "Ashaman42",
        "date": "2010-05-10T06:39:08+0100",
        "id": "966ff92a28b284210ff665701079cf10",
        "post_id": "post-220786",
        "text": "The miner isn't repackable as of yet. I can certainly have a look and see if I can make it so.Will try and get the ore mill finished in the next couple days and shouldn't take long to rejig the miner.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.52832384Z",
        "author": "Urwumpe",
        "date": "2010-05-02T20:37:40+0100",
        "id": "1ba76b5e758085e35213351514ef2ab0",
        "post_id": "post-220066",
        "text": "jinglesassy said:Since when has there been an automated soyuz?\n\nPretty often:http:\/\/en.wikipedia.org\/wiki\/Soyuz_TM-1",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:35.977884928Z",
        "author": "MattBaker",
        "date": "2012-08-08T07:49:15+0100",
        "id": "9e7b1d0dbd66c7d1385618beb24f2ba0",
        "post_id": "post-251765",
        "text": "Ripley said:Me too. And how big is Gale.\n\nAccording toNASAits 154 kilometers in diameter.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663799296Z",
        "author": "Pablo49",
        "date": "2010-05-04T18:51:13+0100",
        "id": "017c0e51ee7e43bcf8ac8edb078da37a",
        "post_id": "post-220636",
        "text": "Once we have a definite name, I`ll whip us up a mission patch. I`ll probably wait until we get a more finalized stack, so I can include it. I have a few ideas going.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55023744Z",
        "author": "Sky Captain",
        "date": "2010-05-02T17:57:13+0100",
        "id": "1680ed67e670dd7f99fa0610e719cd13",
        "post_id": "post-220091",
        "text": "In SSTO application you could also eliminate the intertank structure and choose a design with common bulkhead between LOX and LH2 tanks to further reduce weight. Also you could eliminate the pointy nose and make the front section standard cylindrical shape to save even more weight and make putting a payload on it easier.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.00204416Z",
        "author": "N_Molson",
        "date": "2012-09-14T10:11:42+0100",
        "id": "cd2fb99f67f1da6b9356d4b29b74fff0",
        "post_id": "post-251928",
        "text": "Excellent pics ! :thumbup:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.4542016Z",
        "author": "Chupacabra",
        "date": "2008-05-11T22:33:54+0100",
        "id": "6b2b6e156f7526b247e16c75c31af47f",
        "post_id": "post-65216",
        "text": "Linguofreak said:I do wish myself though that there was something like docking MFD that worked even without one of the ships being equipped with a dock\/transponder\/etc.\n\nTry this;)silent_protagonist said:Attitude MDFshould be just what your looking for. In target relative mode it will display your relative velocity to whatever target you choose ( both vessels or planets\/moons) in three axes, and allow you to null velocity in each.\n\n",
        "thread_id": 1406
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57665536Z",
        "author": "Urwumpe",
        "date": "2011-03-05T22:46:10+0000",
        "id": "7bff765c65e24781eb7cc68d03e9c364",
        "post_id": "post-220134",
        "text": "RGClark said:That is correct. I didn't give enough detail in what way it could become a SSTO.Basically, what I'm saying is that a vehicle of about twice the scale of the X-37B and using kerolox propellant or other dense hydrocarbon could be SSTO.\n\nstill not enough. You need something with about triple the energy density of Hydrazine. That is not just a higher specific impulse, but also a higher density of the fuel as hydrazine, and that is not kerolox. At the same density, you would need 5400 Ns\/kg specific impulse, which is currently not possible. For getting into the range of kerolox, with 4300 Ns\/kg at vacuum (using a high-pressure, high expansion engine), you would need 25% higher density of kerolox over hydrazine. and hydrazine has roughly the density of water.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.00495616Z",
        "author": "Keatah",
        "date": "2012-10-05T10:33:51+0100",
        "id": "a52e992a8809a4eb628f064ec66c784c",
        "post_id": "post-251952",
        "text": "Well, the way I see it is that everyone is going to want to look here and there and everywhere. We're all gonna wanna see everything, but there is a schedule to follow and the guys in command are calling the shots.I bet there are guys on the team wanting to do the same thing. This is only one rover and can't get to everything!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.526326784Z",
        "author": "astrosammy",
        "date": "2010-04-30T21:11:06+0100",
        "id": "86532faac9f5ae02f18fdc8c098d4f74",
        "post_id": "post-220056",
        "text": "Maybe build a small adapter to dock PMA-3 to Zvezdas aft port.Send it up with STS-132, move STS-131 away from PMA-2 to allow STS-132 docking, move the adapter and PMA-3 to Zvezdas and redock STS-131 to it.Now both shuttles are safely docked and STS-132 can install Rassvet.The limitation is that one Russian docking port is unavailable, so one Soyuz would have to be removed (or are there more than three Russian ports on the ISS?).Now you'd have enough time to find a solution to boost STS-131 out of orbit. I'd say use some simple boost module that can be installed into the bay, with the engine pointing out of the bay. But if the payload bay is unable to close it would mean a LOCV. An unmanned entry would be the only safe solution.As Gary said, fuel cells would be another problem to deal with...After the shuttle has landed you'd still have 13 shuttle crw members onboar ISS, I'd say get the STS-131 crew with the STS-132 shuttle (because they propably had a long time in space). To get the STS-132 crew home, maybe fly STS-133 with a reduced crew and use it to return them. Or fly STS-132 with a reduced crew to allow a much faster return of all the astronauts.As this would mean months of development and production, causing major delays (into 2012 or even 2013) this wouldn't be an option in real life. But hey, it's Orbiter, you don't have to deal with problems of money and politics and could just do it.In RL, it would propably mean an uncontrolled decay and reentry of Discovery, maybe into populated areas. But I'd be proud to be killed by debris from such a great spaceship.",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:05.583626496Z",
        "author": "Urwumpe",
        "date": "2011-08-10T21:05:48+0100",
        "id": "ae6053bba91cc6c49db5d92d6fee3d82",
        "post_id": "post-220211",
        "text": "Can you please cease your cargo cult rocket science? I don't know how often we had been explaining you that the Burnside-Clapp hypothesis is wrong and the simulation effect already explained by the known relation between burn time and gravity losses, and not caused by propellant density.A slowly accelerating rocket which uses liquid depleted Uranium as propellant will NOT have less gravity losses as a faster accelerating hydrogen\/oxygen rocket.I think you should get a blog instead of a forum, because you don't want people to answer you anyway. Or write a book: \"How I created another SSTO that will never get build because I screwed up math in Phase I\"Also, your constant arguments by imaginary authority are annoying. If you are not able to support your claims with math, let it be. I don't give a damn about what failed overhyped projects Burnside-Clapp had been involved in. I know his biography and he is not better than millions of other engineers. If engineers would not do stupid errors, we would have a much better world here. But in reality, a diploma from university does not make you a wise person or omnipotent. And as I experience too often: Engineers are having too often absolutely no clue of the theory behind their work. They can use the tools and simulations produced by others, but without somebody competent watching over their work often, they wouldn't even manage to get the definition of aerodynamic mass flux right from their memory.If your argument only works, because a demigod of Rocket science said so, it is no argument, but a waste of space. And did I mention that I am strong believer in the old role playing game rule that demigods should be cut into tiny stripes and disposed properly?And citing a wrong source as reference is not making your arguments right. Contrary. You just play in one league with the LHC doomsday proponents then, who cite a paper from 1920 as their reference, despite this paper having been shown to be wrong already in 1922.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.011786496Z",
        "author": "Cras",
        "date": "2012-11-27T06:24:47+0000",
        "id": "6eae708caa8ddddafb18a537411bf6c7",
        "post_id": "post-252030",
        "text": "orb said:The Planetary Society Blog:Pretty Picture: Curiosity on the edge of a geologist's paradisehttps:\/\/planetary.s3.amazonaws.com\/...\/20121126_mars_msl_Sol107_Mastcam100_half.jpgCuriosity Mastcam-100 panorama at Glenelg, sol 107A 14-by-7 array of high-resolution Mastcam images covers a rocky landscape east of Curiosity. The rover had driven to the site (named Point Lake) on sol 102, right before the Thanksgiving holiday.NASA \/ JPL \/ MSSS \/ Damien Bouic\u200b\n\nthese pics never get old.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.147453952Z",
        "author": "RisingFury",
        "date": "2010-04-28T13:14:19+0100",
        "id": "328bbb56c8616b40179057d59b2a25a1",
        "post_id": "post-219658",
        "text": "This telescope is actually a downsized version of the OLT - Overwhelmingly Large Telescope. The mirror was planned to be 100 m across, but it has been determined that technology is out of our reach and it would take too many resources to build it.",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:13:05.585540608Z",
        "author": "RGClark",
        "date": "2011-09-13T21:43:27+0100",
        "id": "2a13111038495af746b4734ddea3f732",
        "post_id": "post-220235",
        "text": "In post#136I argued that small, low cost SSTO's are doablenow using lightweight design and high efficiency engines. However,I was surprised to find after doing the calculation you don't even needthe high efficiency engines to get the SSTO. The low efficiency SpaceXMerlin engines would be sufficient for example, IF you have altitude compensation.The impetus for trying the calculation was from a report by SpaceXthat you could get the same performance from a planned heavy liftfirst stage using a lower performance Merlin 2 engine compared to thehigh performance RS-84 engine. The reason was the lower Isp of theMerlin was made up for by its lower weight:SpaceX Propulsion.http:\/\/images.spaceref.com\/news\/2010\/SpaceX_Propulsion.pdfNow note that the biggest single contributor to the vacuum Isp of anengine is not the chamber pressure, but the nozzle length. Forexample, the Merlin Vacuum raises its vacuum Isp to 342 s from the 304s Isp of the Merlin 1C by having a longer nozzle, even though thechamber pressure remains the same, ca. 100 bar.So I'll redo the calculation for the SSTO using the SpaceX Falcon 1first stage but using Merlin engines this time. We'll assume thatusing altitude compensation we are able to get an engine with the samevacuum Isp as the Merlin Vacuum but able to launch from ground.We'll use the soon to be introduced Merlin 1D:SpaceX Plans To Be Top World Rocket Maker.Aug 11, 2011By Guy NorrisSan Diegohttp:\/\/www.aviationweek.com\/aw\/generic\/story.jsp?id=news\/awst\/2011\/08\/08\/AW_08_08_2011_p27-354586.xml&headline=SpaceX%20Plans%20To%20Be%20Top%20World%20Rocket%20Maker&channel=defenseUsing the 160 to 1 thrust\/weight ratio and 155,000 lbs. vacuum thrustgiven, it has a mass of 970 lbs., 440 kg. However, this would make itoverpowered for the Falcon 1 first stage only. So we'll use two copiesof this stage powered by a single Merlin 1D.The original Falcon 1 first stage with the Merlin 1C engine has a dry massof 1,360 kg. I estimated the mass of the Merlin 1C in the prior post tobe 650 kg. So without the engine, the stage weighs 710 kg. So two ofthem will be 1,420 kg without engines, and adding on the Merlin 1Dengine gives this a mass of 1,860 kg.The propellant mass of the two copies of the first stage is 43,080kg. Then to calculate the payload that can be carried I'll again justuse the vacuum Isp and take the required delta-V as 9,150 m\/s. Weconclude a payload of 1,140 kg can be lofted:342*9.8ln(1 + 43,080\/(1,860 + 1,140)) = 9,160.Now we'll estimate how much the payload can be if we use a higherenergy density fuel such as methylacetylene and use lightweightcomposites for the stage. I'll get a rough idea how high the Isp canbe for this case by assuming it is increased proportionally to thesame degree as for the high efficiency engine case. That is, usingmethylacetylene in the high efficiency case resulted in increasing thevacuum Isp to 384 s from the 360 s vacuum Isp for the kerosene.Assuming the vacuum Isp will be increased to the same proportion heregives us a vacuum Isp of 365 s for methylacetylene and the Merlin 1Dengine.For the reduced stage weight using composites, assume again it willbe reduced by 40% aside from the engines. Then the stage weight withthe Merlin 1D engine will be .6*1,420 + 440 kg = 1,290 kg. Then willbe able to loft a payload of 2,320 kg:365*9.8ln(1 + 43,080\/(1,290 + 2,320)) = 9,160 m\/s.Also, quite likely SpaceX could make a half-size version of theMerlin 1D engine. So you could use a single copy of the Falcon 1 firststage. Then the payload would be approximately cut in half, 570 kg forthe kerosene\/standard stage version and 1,160 kg for themethylacetylene\/composite stage version.Note that low chamber pressure, low performance engines can also beused to power the SSTO's is extremely important. Such engines haveless complicated combustion cycles and have to withstand much lessstrenuous operating regimes. This makes them cheaper, simpler, easierto maintain, and easier to make reusable. So the most costly componentof any rocket, the engines, become markedly cheaper for the proposedSSTO.What is key though is to come up with ways to get the needed altitudecompensation without adding on too much to the engine weight. In afollowing post I'll discuss some methods this might be accomplished.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.629292288Z",
        "author": "Blacklight",
        "date": "2010-09-03T08:07:20+0100",
        "id": "4e44a12e50001b04d8afba2d9a7d3426",
        "post_id": "post-253016",
        "text": "I actually even own a copy of the old Ghostbusters Role Playing Game, BOTH EDITIONS ! I've built proton packs and ghost traps in the past. Yeah. I'm a fan.",
        "thread_id": 16341
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433870592Z",
        "author": "Urwumpe",
        "date": "2008-05-12T19:10:38+0100",
        "id": "86b860775078900e2c2b622e85399351",
        "post_id": "post-65209",
        "text": "Instead of invading Burma: Ignore the opera generals. Don't think they are sane.I would just help the people. If the generals get in your way, tell them to get a new job. And don't appease China. No money ever stopped the bullet of a gun. As long as China does not think they have to please you for business, why should you please China?Just help the people - and please help them to help themselves. Don't give them rice bags, complex water supplies or TV sets. Remove the debris and the dead from the streets, maybe help them getting infrastructure back online and leave some brochures, where to get really good stuff for clean water and electricity. And that is not China.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:05.638156544Z",
        "author": "Columbia42",
        "date": "2010-05-20T02:52:11+0100",
        "id": "7f8b1daf5acb1576c668fe4fbfccf61e",
        "post_id": "post-220928",
        "text": "I lengthened the fairings on my Ares V and it fits perfectly. The cargo variant lifts it to orbit with fuel to spare. I vote we use Ares V. We can launch the drop tanks seperately and then rendezvous in orbit.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.678298368Z",
        "author": "DaveS",
        "date": "2008-11-04T22:43:15+0000",
        "id": "9dcb5048ac0be38225d52b1fa1b8c6ac",
        "post_id": "post-69143",
        "text": "Urwumpe said:Hmm... Can you check if we start from the pad with zero initial speed?\n\nHeck no! It's instantly from 0 to 23.3 m\/s\u00b2 VSpeed! It should be alot lower than that!",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586136832Z",
        "author": "RGClark",
        "date": "2011-09-14T20:11:33+0100",
        "id": "a4b15c4245de0836ece09c08a3feb102",
        "post_id": "post-220243",
        "text": "Urwumpe said:Don't let me get started on this one. Well, too late.The Dreamliner is actually heavier when empty than the old Boeing 767 it is meant to replace. It just carries a tiny bit more fuel per dry mass, but when looking at the engineering inside an aircraft, this isn't because there is more volume for fuel in the Dreamliner, but because the Dreamliner has much more effective wings as the obsolete 767.\n\nYou'll have to give to give me a reference on that one. What I saw was that use of composites did result in weight savings in the Dreamliner that will result in reduced fuel usage compared to a comparably sized aircraft.Certainly, Rutan has shown weight savings in his aircraft and now with his spacecraft using composites.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.815220224Z",
        "author": "AirSimming",
        "date": "2010-04-26T13:45:55+0100",
        "id": "4f4b75ad26613a51898d538fda408677",
        "post_id": "post-219336",
        "text": "T.Neo said:Seriously though, if the Europe of today were to make contact with uncontacted peoples, rather than the Europe of Colmbus' time, the outcome would be far better. A sophont capable of traversing interstellar space should know better than humans of the 1600s, barring societal and cultural differences.\n\nI agree. Hawking should consider that intelligent life does not only make progress technologically, but also is able to make progress sociologically. I'm glad to live in the middle of Europe these days, rather than still 100 years ago...If intelligent life manages to travel light years of distance to visist us, they might be well ahead and maybe even more careful and concerned than we are. They possibly would be even afraid if they observe us and what is going on down here for a while:pT.Neo said:Mr Hawking may be a good physicist, but he isn't an anthropologist\n\nAnd above all he is a mere mortal like anybody else. He might be a great physicist and publish a few interesting hypotheses and theories. He is interested in certain things above average. But I would not take anything he says immediately serious just because it is Stephen Hawking;)",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:35.935401216Z",
        "author": "Pipcard",
        "date": "2012-08-06T17:10:56+0100",
        "id": "8b7506c94889d3c0be542a45b7537b5f",
        "post_id": "post-251710",
        "text": "jedidia said:That was actually a question in an interview in the google hangout I was following. They said that they'll steer as clear as possible of the decent stage. There's still some 100 kg of rocket fuel in there.\n\nWouldn't that explode once it crashed?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.620749568Z",
        "author": "Salun",
        "date": "2010-05-10T08:08:59+0100",
        "id": "532dc10d71076dcdda92c40a0f403d4c",
        "post_id": "post-220787",
        "text": "You know guys if we're gonna do this. Do you think it would be a good idea to say tell say NASA or ESA what were doing? Lets face it a bunch of teenagers and space enthusiasts doing a real time Mars Mission. Highly unlikely but may in small ways they could even help us out with the project. NASA's always interested in new ways to get good PR",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.815417088Z",
        "author": "T.Neo",
        "date": "2010-04-26T14:07:49+0100",
        "id": "89be3fc0c818e86ee5a64ab0ba772c54",
        "post_id": "post-219339",
        "text": "They possibly would be even afraid if they observe us and what is going on down here for a while:p\n\nIt is certainly possible that hostilities with the aliens could be induced by humans.I would not take anything he says immediately serious just because it is Stephen Hawking;)\n\nI concur.Why do people think that alien species are similar to Earth species. Maybe they don't need more and more and more, like human kind.\n\nThe human nature of \"more and more and more\" is derived from survival mechanisms in our evolutionary history. While I think alien organisms will be different in many ways to terran organisms, they will probably share key concepts of psychology (as they will morphology and biology).Rather, they could take away our Sun and a few asteroids, if they need some resources. :lol:\n\nIndeed, there is a whole solar system for the taking- but it might become a problem when we grow up to use it.:p\"Taking away the sun\" would undoubtedly destroy the ecosphere of Earth, of course. But a more realistic means of deriving massive amounts of power from the sun would be multiple orbiting satellites, which would be more environmentally suitable. Unless one crashed into Earth...Maybe he was talking about human resources. Just imagine being gang-pressed into jobs as civil servants, hairdressers and accountants for the conquering aliens ...\n\nI'd prefer my civil servants to not harbour interstellar hate against me. :shifty:It's also quite possible that environmental or biological factors would make inhabiting Earth, or exporting humans to their homeworld (for example) implausible or not worth the effort. Oxygen may be highly dangerous to them...",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.062452224Z",
        "author": "boogabooga",
        "date": "2011-11-26T15:32:13+0000",
        "id": "b09ebb01f3b68014de4b3f9b1a00b08c",
        "post_id": "post-251266",
        "text": "What is PTC Roll?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.653732608Z",
        "author": "Izack",
        "date": "2010-06-12T21:22:25+0100",
        "id": "2f0c87b810f89f5ac2cabcea76124ee9",
        "post_id": "post-221062",
        "text": "fireballs619 said:Perhaps a probe can detach from the stack once we're in mars orbit, then rejoin before returning? I don't know if that is realistic, because I'm not that caught up on the mission plan. But if we're gonna be in that part of the neighborhood, why not :thumbup:\n\nEven the Apollo program brought along a small satellite (Apollo 16 subsat for measuring the Lunar magnetosphere, launched from the SM...I think there's a scenario for it in AMSO)I am totally against the idea of leaving the interplanetary segment in an eccentric orbit. Quite frankly it is ludicrous. Sure it saves fuel, but it leaves the stack much too far away for the majority of its orbit, and even at periareion it will be going far too fast for a safe rendezvous.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.88109312Z",
        "author": "jedidia",
        "date": "2010-04-28T20:40:22+0100",
        "id": "45bed14b0154ae720986b370f845c55d",
        "post_id": "post-219462",
        "text": "Why is that type of design popular?\n\na) simple to buildb) structural advantages. You could, in theory, put an engine sideways on a truss (so the length of the truss is aligned with the X or Y axis of the ship), but that would lead to balancing problem as well as integrity problems (it would be like balancing a truss with a few hundred kilos bolted to each end on a relatively small area).c) weight. Of course you could build a fancy hull around the truss, but you'd still have to have a truss inside to actually hold the weight at acceleration. If we'd have weight to waste, certainly some designers would come up with a nice looking shell around the truss, but as long as every unnecessary gramm of spaceship is worth tons of money that won't happen.For a sci-fi scenario, I guess it would be acceptable to have a fancy streamlined ship as kind of a luxury yacht, since it's purpose is majorly showing off. Everything that has to do some actual work will use the most efficient design.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:36.479180288Z",
        "author": "Notebook",
        "date": "2010-10-01T11:22:24+0100",
        "id": "a538cac2d5f14db191ab1af22ab45c41",
        "post_id": "post-252661",
        "text": "I'll have a look at that, starting to get confused now! Looks like time for another diagram.Do you think those two valves work in synch, keeping the pressure across the hx constant?thanks, N.",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:04.767980544Z",
        "author": "TSPenguin",
        "date": "2010-04-26T22:02:11+0100",
        "id": "c51a068988d7244bd77cbb713b1edba4",
        "post_id": "post-219312",
        "text": "Those little \"flippy\" cameras usually boast with HD resolution. However, their chips are way too small, there is a lot of noise and the quality in general is not what you could get from a traditional camcorder without HD.",
        "thread_id": 14013
    },
    {
        "@timestamp": "2023-09-14T07:13:05.656179712Z",
        "author": "fireballs619",
        "date": "2010-06-16T18:40:04+0100",
        "id": "629aa24b1042d1e8fea5b37c6ca2fc09",
        "post_id": "post-221090",
        "text": "I did a quick scan through the wiki page and couldn't find the info, so I'll ask here. What element\/material are we mining for fuel? We should locate an area with high amounts of it for a landing site. If I know what we are mining, I'll start pick candidates for landing sites.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.543545088Z",
        "author": "tl8",
        "date": "2010-09-02T11:41:03+0100",
        "id": "9f0de353dd7657493a9fd7eaea898f68",
        "post_id": "post-252862",
        "text": "Only really slowed down at Level 8Code:GPU Name=ATI Radeon HD 5800 Series \nFinita.\n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 386434\nWriting bmp\nFinita.\nGPU Name=ATI Radeon HD 5800 Series \n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 347321\nWriting bmp\nFinita.\nGPU Name=ATI Radeon HD 5800 Series \n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 409635\nWriting bmp\nFinita.\nGPU Name=ATI Radeon HD 5800 Series \n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 608915\nWriting bmp\nFinita.\nGPU Name=ATI Radeon HD 5800 Series \n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 2475450\nWriting bmp",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:04.818925824Z",
        "author": "Urwumpe",
        "date": "2010-04-26T23:25:31+0100",
        "id": "ced238ff44abc5979e74bc519451bd8b",
        "post_id": "post-219377",
        "text": "ar81 said:We are just fish in the gas waters filled with oxygen. Why would an alien race want to contact us?\n\nBecause we are biggest meanest fish in these waters. and who ever decides to dive here, should better care to know where the shark has its teeth.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.503143936Z",
        "author": "shangding",
        "date": "2010-04-30T10:07:24+0100",
        "id": "c2313ef9f4b46af41a89cd9fc0c6f96a",
        "post_id": "post-220013",
        "text": "i see it ,and i want to laugh,but i can't ,i'm a chinese.",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:13:36.546705664Z",
        "author": "Linguofreak",
        "date": "2010-09-06T22:30:33+0100",
        "id": "6394ba3d5a7083b4c43cf4bac721e70f",
        "post_id": "post-252885",
        "text": "Mine generates everything but the level 8 textures correctly, the level 8 turns up black. NVidia, 512 MB Video RAM, 3 GB main ram, Ubuntu 9.04\/Wine.Also, while the textures ended up on disk in the correct orientation, the program displayed them vertically mirrored (with up and down flipped but left and right correct) at the end of the generation process. (In other words, what the program displayed was *not* identical to the example texture, but what GIMP displayed when I opened up the resulting file *was*).",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902638336Z",
        "author": "jedidia",
        "date": "2010-04-29T14:44:00+0100",
        "id": "2ad651bd9b562536ae42e6a11ffe4e12",
        "post_id": "post-219475",
        "text": "Tension is always better handled then compression, so theISV VentureStarin Avatar is designed topullit's cargo.\n\nPullers are great if your engines allow it. I can totally see pullers with Ion engines, hall effect thrusters etc.However, in the case of the venture star (or even a ship with a much weaker, but plausible fusion drive) I would expect the crew to get thouroughly roasted when they are behind the engines (the venture star has some heat shielding on the truss, but as far as I can see none for the crew section.)another problem with pullers is that you have to have two engines at least, which makes it an impractical arrangement if the engines used are too heavy. It goes very nice for all kinds of electrical drives like before mentioned Ion thrusters or for example VASIMRs, where the main load consists of a nuke reactor (of which you need only one, which you can drag behind), but if you need two fusion drives at 400 tons a piece (because here the reactor IS the drive, so you have to have two of them), you won't be able to make up for it (of course you get more thrust for that, but thrust is a rather subordinated concern. What we want is delta-v).",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65899904Z",
        "author": "supersonic",
        "date": "2010-05-03T00:25:55+0100",
        "id": "c8d6635c1309d554e838de50c3bb305a",
        "post_id": "post-220589",
        "text": "dgatsoulis said:[Mars is the next step, but we need a time-table.Instead of building just a couple of bases on Mars and a Martian space station, how's this for an idea? Terraform Mars....Begin the construction of a Martian monitoring system with satellites and a space station to monitor the process...with \"local\" material...Phobos and Deimos could be exploited for minerals...\"]\n\nThis should be something to start as soon as we get to Mars and get a steady base.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.785826048Z",
        "author": "Keatah",
        "date": "2012-08-05T16:18:51+0100",
        "id": "deba9c943274968aa53b0aaf93d17747",
        "post_id": "post-251474",
        "text": "Luckily I only have to stay up till like 1am to see the whole thing. Got your peanuts?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.373369856Z",
        "author": "Bloodworth",
        "date": "2010-05-03T07:07:05+0100",
        "id": "4c640a18b735bbd94977115533f0e850",
        "post_id": "post-219781",
        "text": "sigh...That is the collision module that I have.:(so Much for interactable terrain.",
        "thread_id": 14041
    },
    {
        "@timestamp": "2023-09-14T07:13:05.134846976Z",
        "author": "ar81",
        "date": "2010-04-27T02:48:03+0100",
        "id": "ff7c5e49ce8f459353df9d427d875eb8",
        "post_id": "post-219630",
        "text": "I am passing through a stage of low inspiration.I sit in front of the computer and even if I know that unfinished ideas are there, I does not feel the need of finishing it.It is almost as if I had lost interest, but I know it is most a matter of inspiration, not just lack of ideas.I ned tips to get inspired to do some coding.",
        "thread_id": 14023
    },
    {
        "@timestamp": "2023-09-14T07:13:35.931492864Z",
        "author": "orb",
        "date": "2011-06-17T22:20:20+0100",
        "id": "db948cdbc2e79172a62ba368622218c8",
        "post_id": "post-251157",
        "text": "There are some nice photos of MSL processing atKSC Media Gallery - Mars Science Laboratory category, a couple of latest:{colsp=3}Click on images to view larger versions\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.516936448Z",
        "author": "garyw",
        "date": "2010-04-30T21:37:47+0100",
        "id": "7aa595cf25937c818c508e132f6a5e38",
        "post_id": "post-220035",
        "text": "True. it was done to make it all look more dramatic shame really because I wondered how well the robin reliant would glide.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:05.163392512Z",
        "author": "SiberianTiger",
        "date": "2010-04-28T20:12:06+0100",
        "id": "2e59cc59313e9b3a2ce0adaccb71fc28",
        "post_id": "post-219670",
        "text": "Congrats on another successful Progress launch! :thumbup:The initial orbit wasi = 51.65\u00b0PeA = 193.42ApA = 249.67T = 88.63 minNo HQ pics or videos has been released yet.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.417971968Z",
        "author": "Aldrasio",
        "date": "2010-10-24T08:35:23+0100",
        "id": "bd3d82e5c880412b20fceb5eb3a65036",
        "post_id": "post-252486",
        "text": "This is so fun to fly! If there were any attitude autopilots, this would be perfect.",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55465984Z",
        "author": "Urwumpe",
        "date": "2012-01-01T18:44:35+0000",
        "id": "6922e19b2891255de920994c3cc51cb1",
        "post_id": "post-220298",
        "text": "Also, for making the formatting a bit easier...you can write:Code:[ table ]Heading 1|Heading 2|Heading 3\nValue 1.1|Value 1.2|Value 1.3\nValue 2.2|Value 2.2| Value 2.3[\/table](Remove the blanks in the initial tag, needed it for circumnavigating a forum bug)For getting this:Heading 1|Heading 2|Heading 3Value 1.1|Value 1.2|Value 1.3Value 2.2|Value 2.2| Value 2.3---------- Post added at 07:44 PM ---------- Previous post was at 07:31 PM ----------And just to say the obvious: More important than that you write a text, is that somebody can read the text.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.625914112Z",
        "author": "Richy",
        "date": "2010-05-12T10:26:55+0100",
        "id": "baee28d983828370a7e255c07dbb2f29",
        "post_id": "post-220835",
        "text": "I like to see a trans-martian stack ejection with boosters out of earth SOI. But that's just an opinion of a spectator.;)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.639322112Z",
        "author": "Xyon",
        "date": "2010-09-03T07:22:37+0100",
        "id": "aff0758a2d91ef4b55b5616824d70346",
        "post_id": "post-253044",
        "text": "Shadow Addict said:Can you imagine how much money they'd have to spend on sunscreen for that thing if it went during the day? I hear SPF 2000000000000 is pretty expensive.\n\nI have a solution for that one, in case it takes too long to get there and it turns out to be day again - it involves bean bags, a squirrel, six kilograms of rice, and a large wooden spoon. The rest will very soon be history.",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:04.839000576Z",
        "author": "PhantomCruiser",
        "date": "2010-04-27T03:21:15+0100",
        "id": "6fbec1f3ca108200a739d19d1539b485",
        "post_id": "post-219457",
        "text": "My two cents...In order for the XR-5 to haul Shuttle-A cargo modules?There is a download at the 'hanger that has a modified Shuttle-A with a dramatically different fuel management system. IIRC, as part of the same mod, the -A has a 'tanker' version.With FuelMFD you can transfer fuel back and forth between vessels if that's what you are looking for.This mod here I mainly used to transfer 'cargo' from the ground to LEO, then use the -A to shuttle the cargo from LEO to the lunar surface.There is also a Shuttle-A that's been converted over to be UCGO compatable, if your not interested in hauling around those cargo pods...",
        "thread_id": 14019
    },
    {
        "@timestamp": "2023-09-14T07:13:05.632324352Z",
        "author": "Pablo49",
        "date": "2010-05-19T00:20:05+0100",
        "id": "a84fee88097a0c5d7346d2acd2fc4cbc",
        "post_id": "post-220895",
        "text": "Bj said:Um so we are going to use askycrane helicopterfor our LMO to surface missions? (OH version)\n\nNo, more like [nomedia=\"http:\/\/www.youtube.com\/watch?v=noy8o0lN1fE&feature=related\"]YouTube- Mars Science Laboratory (Full)[\/nomedia]. Referring to the platform that holds the rover by cables, drops the rover and then flies away. Similar concept but with the our CM instead of a rover. Also similar to what was on the lander Urwumpe linked earlier. (really don't feel like flipping through so many pages to find it.;))",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.679911168Z",
        "author": "Donamy",
        "date": "2009-06-06T21:53:07+0100",
        "id": "5a5918b4c584af3d396499fa21200157",
        "post_id": "post-69159",
        "text": "My idea is to have each SSME fire in turn, with a short burst of red thrust, then disappear, while the shock diamonds appear and each engine cycles to launch position. Does anyone know, at what altitude the the shock diamonds disappear and turn to a white glow of the engine bells? Then I think they gradually turn orange and then to a reddish hue before shut-down.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.09068544Z",
        "author": "statickid",
        "date": "2013-12-17T13:12:13+0000",
        "id": "d09afc70f97b60aa86f8a405d15723d7",
        "post_id": "post-219592",
        "text": "By the power of Grey Skull!! How did I not see this sooner?? amazing!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.080328704Z",
        "author": "Unstung",
        "date": "2010-07-16T02:47:34+0100",
        "id": "be2a4c468debf16dd8edab6997fe4928",
        "post_id": "post-219523",
        "text": "Andy44 said:You know Nikon's lovin' that. Time for Hasselblad to get back in the game! Hasselblad makes a ridiculously expensive digital back for their already-steep medium format cameras.\n\nWhat happened to Hasselblad anyways? Their cameras are very expensive, I know.According to their website, the last time they mentioned their cameras being used by NASA was in 2001.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.504736Z",
        "author": "Mindblast",
        "date": "2010-09-01T17:42:17+0100",
        "id": "cb8791dcc02728b85df60e504fbc1b95",
        "post_id": "post-252719",
        "text": "Works fine here.. (VS2008 Pro) The breakpoint appears inactive until the dll is loaded by the Orbiter.exe though. But this is nothing new.",
        "thread_id": 16323
    },
    {
        "@timestamp": "2023-09-14T07:13:05.458188032Z",
        "author": "ar81",
        "date": "2010-04-29T14:38:03+0100",
        "id": "607680e4011a63a48531f79afedbd57a",
        "post_id": "post-219904",
        "text": "Thisis a list of earthquakes in the last 30 days.They seem too many.How much do we know about anticipating earthquakes?If I am certain, at most you could anticipate them a few minutes ahead if you fill the area with sensors and a statistical software designed to analyze trends. Right?",
        "thread_id": 14060
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561992448Z",
        "author": "Notebook",
        "date": "2012-06-04T18:31:27+0100",
        "id": "3cc91cb2f20cb0a4dd1a2cc847818aae",
        "post_id": "post-220394",
        "text": "Thanks for the link. I had heard of the Slingatron but I had thought the projectiles were accelerated by EM fields. So I thought it was in a similar class to the railgun or coilgun. But apparently they are accelerated mechanically, like someone twirling around a bob at the end of a string, which is a different type of launch process.\n\nwell.N.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.607171328Z",
        "author": "jedidia",
        "date": "2010-09-03T13:38:15+0100",
        "id": "c0536f6b75684105fe310a138a078069",
        "post_id": "post-252946",
        "text": "TransX and IMFD don't deal well with low accelerations.\n\nBut the navigator will do quite fine.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.554919424Z",
        "author": "T.Neo",
        "date": "2012-01-01T22:07:06+0000",
        "id": "58f56b2364a6abb8bb4de40512e9f591",
        "post_id": "post-220301",
        "text": "Engines would probably have to be placed on wings like on Skylon to maintain stability with empty tanks and to avoid tendency to fly tail first when empty. Or maybe some sort of clever lifting dody besign had to be used.\n\nHow is it possible to mathematically figure out if a vehicle could be more or less stable throughout reentry and landing? I think this is what is needed here...Yeah, shuttle. Howewer it was more like rebuildable than reusable. Imagine how much your plane ticket would cost if a jetliner would have to be taken apart, inspected to last part and put back together by thousands of technicians after every flight. There isn't really much difference when that army of workers are used to rebuild the reusable launch vehicle or build a new expendable rocket for every flight.Ultimate goal for spaceplane would be airplane like operations with little maintanance between flights and major sheduled maintanance happening only at predetermined intervals like it is with commercial aircraft.\n\nSince when was the STS orbiter rebuilt through every reuse cycle? \"Taken apart, inspected to the last part and put back together\"?I'm pretty sure that while STS required a very extensive refurbishment, and that certain components (i.e. engines) needed to be stripped down and rebuilt after each flight, this sort of thing never happened on the total system level.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.646838784Z",
        "author": "Urwumpe",
        "date": "2010-06-08T18:03:53+0100",
        "id": "69141906f80ef06487fd8996e546ed4a",
        "post_id": "post-221004",
        "text": "Everybody should have the chance to rise to his level of incompetence.;)[ame=\"http:\/\/en.wikipedia.org\/wiki\/Peter_Principle\"]Peter Principle - Wikipedia, the free encyclopedia[\/ame]---------- Post added at 07:03 PM ---------- Previous post was at 07:03 PM ----------Voyager said:Alright, I will be both pilot and ground crew. Best job I could manage is transferring vessels to orbit, and deorbiting them. Also placing where the cargos go. Also what will be after this OFMJ (Orbiter Forum Mission to Jupiter), if so I call command over it.\n\nDon't call us, we'll call you. :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.756722688Z",
        "author": "orb",
        "date": "2012-05-03T17:08:32+0100",
        "id": "70b084d536cabc4bcab08e4993e50f1d",
        "post_id": "post-251360",
        "text": "SPACE.com:Mars-Bound Rover in Home Stretch of Red Planet Voyage",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.616334848Z",
        "author": "Izack",
        "date": "2010-05-08T13:42:46+0100",
        "id": "940a85a13918e7f5d91202643036af66",
        "post_id": "post-220751",
        "text": "Urwumpe said:Who says that this job is democratically elected? Who shouts too loud gets the job, and all that comes with it: Gastritis, loss of hair, meetings, ties and even more meetings. And you'll realize how much time passed, when your young daughter tells you the next time you see her that she'll get married.Is always like that in spaceflight. If you are no convinced alpha (fe)male, don't even think about the job. You are only doing this as long as you swim on top of the wave, and for doing this job, you need to be convinced that you are the only person who can do it.\n\n:blink:It's just a bunch of guys on the Internet playing in a simulator!",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08326784Z",
        "author": "astrosammy",
        "date": "2010-08-13T01:28:08+0100",
        "id": "0f887b8c491879c8378cd94cb0ffbaea",
        "post_id": "post-219541",
        "text": "IIRC I heared that some people even ask to take out that dirty inner windows and that it's possible. Should be OK for the plane, but today everyone can fly, so there are propably many ignorant people that think that the plane will crash.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.932884736Z",
        "author": "orb",
        "date": "2011-07-25T21:27:14+0100",
        "id": "e806a938fe91938cfe43dcff1169ff3d",
        "post_id": "post-251170",
        "text": "A few photos that appeared today inKSC Media Galleryfrom Curiosity deployment testing (performed on July 18):{colsp=3}Click on images to view larger versions\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.621766144Z",
        "author": "n122vu",
        "date": "2010-05-10T20:28:30+0100",
        "id": "cd9709f24bff2aa13931100c354ba2a0",
        "post_id": "post-220797",
        "text": "I'd like to get in on this, but only if I get to play Gary Sinise.Who's going to build the giant face mesh?Wait....you mean this isn't about re-creating Mission to Mars? Dang....Seriously, though, wish I had time to join in. Had to drop off the OFSS team due to real life pretty much taking over my life....Sounds like a cool project. Maybe things will calm down for me in the near future so I can participate.:(",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.612886272Z",
        "author": "Bloodworth",
        "date": "2010-05-06T23:01:42+0100",
        "id": "e551e387b702ed62532e0eaf073e11bd",
        "post_id": "post-220721",
        "text": "Urwumpe said:Did somebody say \"moon\"? Where are we here, a pony club?We choose to go to Mars, not because it is easy, but because it is hard.\n\nAgreed...In spades!",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.975090688Z",
        "author": "flying coffin",
        "date": "2012-08-07T09:18:13+0100",
        "id": "9c5681ebae4ebb94e99d6625e7dd1769",
        "post_id": "post-251743",
        "text": "Best recap of the landing I've seen",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.644419072Z",
        "author": "Ashaman42",
        "date": "2010-06-01T21:23:52+0100",
        "id": "da77efc208f3bde91801a3dc2b31fae2",
        "post_id": "post-220983",
        "text": "Pablo49 said:I've been quite busy this last week or so, hence my disappearance from the internet lately. SO I just want to check in so you know I'm still actively involved with this.I did basically finish the greenhouses a few days. After a few tweaks and more final textures I'll up a shot of them. Basically the same area as Urwumpe's original design. Though they are circular.\n\nAre you coding the greenhouses to produce O2\/food or are they a static mesh?Because if you wanted me to code them to produce a Ucgo cargo like my GDI Miner\/Ore mill I would be happy to help.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558039552Z",
        "author": "Urwumpe",
        "date": "2012-01-05T21:20:13+0000",
        "id": "107b9b4e86b7fb44415b5fc43326166f",
        "post_id": "post-220341",
        "text": "T.Neo said:A launch a year for 8 years? If Pegasus was first launched only in 1990, what were the other vehicles being launched?Do vehicles not developed or manufactured\/integrated in-house count?\n\nNot sure what launches this had been, but I think it had been mostly sounding rockets in 1990 and two Pegasus launches.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.001047552Z",
        "author": "orb",
        "date": "2012-09-08T09:24:28+0100",
        "id": "3ede076b17370b9a002ec1b038514db0",
        "post_id": "post-251917",
        "text": "The Planetary Society Blog:Hello, beautiful!Image Credit: NASA \/ JPL \/ MSSS \/ LOLspeak by Emily Lakdawalla:rofl:\u200b",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663206144Z",
        "author": "Pablo49",
        "date": "2010-05-04T07:40:00+0100",
        "id": "37fde585e9b66e770c77d164adb4bfd2",
        "post_id": "post-220629",
        "text": "Izack said:I would like to see some station-building in this project, but launching and building a stack just takes too much focus away from the flight itself.\n\nWe have to launch all those parts to Cook anyway (or would be just assume that was already done?) so why not make them into a functional stack like we have discussed before? And with Artlav's nerva .dll, it looks like this wouldn't be too hard to do.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571618048Z",
        "author": "Urwumpe",
        "date": "2013-11-20T20:17:58+0000",
        "id": "00aed681b2acbb30165fcada41c412bb",
        "post_id": "post-220475",
        "text": "Hlynkacg said:The F9 and F9 1.1 share that same operational components and the same launch infrastructure, so don't see where your complaint is coming from. Are you seriously suggestion that whole concept of incremental development in aerospace is unsound? Because that is what it sounds like.\n\nNo, I just learned the concept as: Before you improve something, you should know it - and know what you want to achieve by improving it.While components of the Falcon 9 1.1 are the same, many major assemblies had been changed, also the flight dynamics. Ground operations have also changed, if you look at the changes to the launch complex to accommody the Falcon Heavy as well.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.25400832Z",
        "author": "gattispilot",
        "date": "2010-08-31T18:21:22+0100",
        "id": "c6e09bc67e3b11d30324e27780906d3c",
        "post_id": "post-252391",
        "text": "Qdog002 said:ummu is in the scenarios. how do you activate it\n\nYou have to d\/l from here:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3890\"]Universal MMU 2.0[\/ame]",
        "thread_id": 16291
    },
    {
        "@timestamp": "2023-09-14T07:13:04.737575168Z",
        "author": "Artlav",
        "date": "2010-04-26T11:55:25+0100",
        "id": "073656aa1ed119433d464363b11555d4",
        "post_id": "post-219295",
        "text": "Interesting, i wonder what will come out of it.Btw, first thing Google gives on \"Mexican space program\" is:",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581147392Z",
        "author": "Urwumpe",
        "date": "2011-07-06T21:19:45+0100",
        "id": "d74b6305ec3cb23ce277736fb659ea17",
        "post_id": "post-220187",
        "text": "RGClark said:Yes, the method by which the gravity losses are reduced for the dense propellants is that the time of the vertical thrust portion of the flight where the gravity drag is operating is reduced.\n\nAgain, this isn't an exclusive realm of dense propellants. It is just a matter of thrust to weight. A hydrogen\/oxygen rocket could fly the same trajectory - with less propellant mass, but more propellant volume... but the mass does usually hurt more.also, more acceleration during the vertical part of flight means automatically more losses by drag and more aerodynamic loads on your rocket, increasing the structural mass and the SPL for the payload.PS: The discussion was based on the Trident 2 performance, which had been extremely low in total velocity change compared to other ICBMs - but really not surprising if you remember that the Trident 2 is a pop-up weapon with around or less than two minutes boost phase.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.43505152Z",
        "author": "Hartmann",
        "date": "2010-09-01T02:32:15+0100",
        "id": "fe9f46c5a1daed62a89061c740a3c094",
        "post_id": "post-252520",
        "text": "martins said:Dear Orbinauts!Support for celestial background images. The main installation contains two backgrounds at visible and IR ranges. More are available in a separate zip file (csphere100830.zip)Happy Tuesday!Martin\n\nIt means that the sky now can show the milk way and nebulas ??",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:04.903154432Z",
        "author": "Izack",
        "date": "2010-04-30T02:40:45+0100",
        "id": "1f7fdb7ed2d718c99dd1243478cddddc",
        "post_id": "post-219482",
        "text": "tori said:You'd end up with a bending load on the base plate of the pyramid - as the four engines in the corners push forward, the main mass pushes on the plate, inducing torques that try to fold the pyramid.It'd be better to flip it upside down - one engine on its point and the pyramid would accelerate base-first. That way all the load would be divided between a compressive load on the side edges (going from corners to the point) and a tensile load on lines going from the corners to the center of the baseplate. Trusses for compression, cables for tension, add some tankage and what not, and off you go.:)\n\nThat's what I was originally thinking, but then you get back into the balancing dilemma. Maybe a diamond shape? Although, I guess the single long truss is still the way to go; diamond's just unnecessarily complex.As for pullers, I have to agree with the previous posts (Low thrust, electric Hall\/ VASIMR\/ Ion drives). I can see a 'tug' configuration on automated\/radio controlled cargo haulers (say, an independent engine module tugging a 'dumb' cargo pod) where there is no crew to be protected, and thus shielding can be minimal.I haven't seen Avatar and therefore cannot comment on the Venture Star. As far as I know it was an old Lockheed Martin concept spaceplane.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62290432Z",
        "author": "Bj",
        "date": "2010-05-11T00:48:53+0100",
        "id": "b1e6bbf6fbf1741099b98a6992147a7c",
        "post_id": "post-220806",
        "text": "Salun said:Stage one\n\nGood idea to setup COMSATs around Mars, we can do these with the Ares I think. Would the Carina 2 Satellite work or you thinking something else?Here is the thing though with launching separate vessels. If we launch one stack at a time (or otherwise not within the same month or so), we would have to wait for the next launch window to open, which could be a while.About the Moon base; I think that would be rather difficult since the Moon has such a slow spin, it would mean 1 month of continuous LOS, then 1 month of nothing. Unless you where on the pole then it might work out properly depending on the tilt and whatever.Salun said:Stage Three\n\nSalun said:1. Lunar Orbit Construction dock.(LOCD)\n\nSo we are going to push each individual module past LEO into a Lunar orbit and construct around the Moon? What about all the launchers?if you look at Ares V - 160,000kg to LEO, or 71,100-60,000kg to TLI. Much less weigh carried per launch meaning more Ares launches, meaning more (virtual) money (each engine, vehicle construction, ext).... a lot of dead weight and fuel to break into LEO. Better, I think to launch to LEO, then with a reusable engine push all the joined modules to Mars.Salun said:2. Moon Base Control(MBC)\n\nSo is anything wrong with Huston? Why do we need to try to make a mission control on the Moon? This would become one really ambitious project:)Salun said:3. Mars Ship.\n\nI agree there, the Arrow, DGIV\/XR2 is a little more past our technological capabilities now. We even have yet to make a true SSTO rocket. Thing is, unless we get some good modeler volunteering right now, and willing to make 2 ships at XR2 quality (both code and mesh) it would be rather difficult to simulate this in Orbiter. *(hint hint)* The best lander would look like Uwumpe's drawing a few posts back.lennartsmit said:Sound's like a very good idea. If this plan is accepted I'd like to provide some meshes for the satellites..\n\nHey can you make some good satellite meshes? That would be nice.Salun said:perhaps leave a memorial plaque at the sites.\n\nGood idea, a plaque would be easy, just really an indented box. Its just a matter of what to what to write for them.Urwumpe said:Let me put it in short words : What do we have to loose?NASA wouldn't bite us, in the worst case NASA does nothing at all, in the best case, NASA supports us the best they can (what ever this might eventually mean).\n\nBest they can? :hmm: I'm not sure we would get anything out of it, actually I am not sure of the goal at all. Really its not that hard to get a unrealistic vessel anywhere, (ie Arrow, DGIV\/XR2 with alternate settings) so I think the greater challenge would to actually make our own vessels that would actually have more realistic Mars landings.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.729419264Z",
        "author": "Dive",
        "date": "2011-11-28T12:05:30+0000",
        "id": "adfcc839f47e8b7124df2dafb6a8f61b",
        "post_id": "post-251314",
        "text": "Godspeed Curiosity :thumbup:How far is MSL currently from Earth ? Is there any information avaible about where it is in solar system ?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.478291968Z",
        "author": "Spike Spiegel",
        "date": "2010-04-30T04:02:10+0100",
        "id": "bb2fadff3a3cf7687cba55a7b85285a2",
        "post_id": "post-219942",
        "text": "Wow, sorry, I totally did not see the link you posted to that power supply. Based on the specs I see, the Antec EA650 also appears to be a standard size power supply. It's a bit more pricey but should have more than enough for your purposes. It also got a great rating on Newegg, so that's a good sign. You could even grab a ruler and measure your current power supply (maybe turn the power OFF first) and compare it to the specs for the Antec, just to be sure it will fit.",
        "thread_id": 14064
    },
    {
        "@timestamp": "2023-09-14T07:13:05.651598336Z",
        "author": "Alexw95",
        "date": "2010-06-12T00:01:28+0100",
        "id": "8741d25d7fc3146bd20f38ff2ad24d95",
        "post_id": "post-221044",
        "text": "Urwumpe said:I am against this, what ever we do, it should NEVER exceed the complexity of a XR-Vessel or AMSO, because otherwise, we woulda) need years to develop thingsb) need years to teach all pilots to fly it.Ideally, we should maybe have a common base class for all our DLL based vessels, that like for the XRs implements a lot of common stuff and allows to just adapt it to something else.Personally, I would even prefer if the subsystem simulations focus on the ground operations and survival of the crew, and does not go to extremes with navigation or electrical power stuff.\n\nyes for sure dgiv panel = to complex lets not go higher than amso or the stock dg panel if we are going to make somthing",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.047213824Z",
        "author": "N_Molson",
        "date": "2011-11-18T09:54:49+0000",
        "id": "4c23b2535156176a8bb92f92a155279f",
        "post_id": "post-251216",
        "text": "The great advantage with the RTGs is that you don't have to worry with hardware power-on once in orbit, solar panels deployement & alignement, like it was the case with Phobos-Grunt.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.580096256Z",
        "author": "Loru",
        "date": "2011-07-05T15:23:22+0100",
        "id": "5ce234a6ab6e3b2497ef1d70f55a14b1",
        "post_id": "post-220175",
        "text": "We have to make similar calculation for Kerosene\/LOX launch vehicle",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.43289728Z",
        "author": "Ghostrider",
        "date": "2008-05-11T20:07:36+0100",
        "id": "60b0fe9b190a92f414e6622022354dfe",
        "post_id": "post-65197",
        "text": "We can't invade Burma, the country is under China's sphere of influence. And it's not China's military that pretty much puts a kibosh on any daring plans, but the fact that we Westerners have vital commercial interests that the economical elite will not want jeopardized, period.And that's all there is to it. I'd love to Wild Geese the Burmese junta, but it's not going to happen. We will sooner sacrifice our firstborn than endanger some shareholders' dividends.For \"we\" I intend the Western nations, of course, not \"we\" as individuals but \"we\" as individuals have no power to do anything.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:36.065898752Z",
        "author": "Eli13",
        "date": "2011-11-27T00:32:56+0000",
        "id": "516b0d5e97377e1c2493c8c1bae6c9d3",
        "post_id": "post-251291",
        "text": "sergiothepilot said:Hi, I'm new to this forum. I have a question on escape velocity. I watched the launch and it was spectacular. The commentator mentioned that the vehicle had reached escape velocity of 10.6 km\/s. Thats equivalent to 23,712 m\/h. I thought that the escape velocity of earth is 11.2 km\/s or 25,054 m\/h. Which one is right? and why de difference. Thanks to anyone that can answer my question!\n\nAre you sure the commentator said that it had reached 10.6 km\/s?IIRC, escape velocityis11.2 km\/s. Either you heard him wrong, or he accidentally said the wrong thing.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.624738048Z",
        "author": "Bj",
        "date": "2010-05-12T01:58:04+0100",
        "id": "8958492c4f3e66a2c91d5e1256174a2b",
        "post_id": "post-220823",
        "text": "Continued discussion from community section:Pablo49 said:Ive seen it like that, and seen it as a stack that drops its MSS modules and picks up cargo and returns its engines back to earth. Either way the stack would be far too large if it tried to move the MSS in one go. (as discussed in the Stack thread and in the main thread)\n\nOK some quick calculations,I am getting from thisDelta-v_budgetThat it will take approximately 6.12 km\/s DV from LEO to LMO.The Nerva2 hasEMPTY_MASS=42000FUEL_MASS=58466MAIN_THRUST=1500000ISP = 16500Using Tsiolkovsky equation;[math]\\bigtriangleup v = (16500 * 9.81)ln\\frac{58466+42000+\\theta}{42000+\\theta}[\/math]This is assuming no droptanks.Now, I plug this intographing calculator onlineand get this;which I think is entirely wrong because as the mass of the cargo increases, the DV should be less.So with Graph calc, its looking more like it should but its numbers are way off.I entered it exactly as;(16500 * 9.81)ln((58466+42000+x)\/(42000+x))Why is this graph so far off? Math wrong or numbers off?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.559362048Z",
        "author": "T.Neo",
        "date": "2012-01-11T12:10:25+0000",
        "id": "36c68384c91c0af53e907cafb9486f2b",
        "post_id": "post-220358",
        "text": "if you assume that with altitude compensation you can get the vacuum Isp of the Merlin Vacuum and vacuum thrust of the Merlin 1D.\n\nBefore assuming this, consider thephysical limitations of the hardware you are working with.You simply cannot fit more than a single Merlin Vacuum nozzle under Falcon-diameter tankage. See here, the base of the F9 first stage, with Merlin nozzles visible:And then here. The MVac nozzle is covered by the white sheet, and is visible between stages one and two (behind the red ladder thing):The nozzle extension is so large, that it fills the entire interstage.Unless you mean taking some sort of Merlin with an MVac expansion ratio and TAN-ing it to get the proper T\/W, in which case;1. You'll have to reinforce the engine\/nozzle extension and its thrust structure to withstand the higher thrust.2. You'll have to find some way to pump the TAN propellants.3. If the radiatively cooled nozzle extension even works in the atmosphere, you may need to prevent the niobium alloy from oxidising\/burning in air.Perhaps a more realistic option would be to pull four or five engines off of F9, increase the area ratio of the remaining engines, and design them for TAN. Such a vehicle might have comparable liftoff thrust to F9, along with higher ISP in a vacuum, and fewer engines (lower cost, less risk of catastrophic engine failure).",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.206876672Z",
        "author": "Xyon",
        "date": "2010-08-30T20:57:26+0100",
        "id": "a65c7c04c4e3ec201004c43fdaad6f93",
        "post_id": "post-252361",
        "text": "Without knowing precisely what the problem is, I'm going to take a punt at the possibility that you're using the old multistage with Orbiter 2010.If that's the case, replace it withthis.I will note also that I found that in short order with a simple forum search. To wit;http:\/\/www.orbiter-forum.com\/search.php?searchid=890506",
        "thread_id": 16287
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652150272Z",
        "author": "Voyager",
        "date": "2010-06-12T12:58:15+0100",
        "id": "d3ece2c23a44be48b705a52353498219",
        "post_id": "post-221050",
        "text": "Perhaps, some sort of nuclear engine after heading past Earth for about 250,000 kilometers, that would activate. It could be the prime engine idea;",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.527144192Z",
        "author": "garyw",
        "date": "2010-04-30T23:36:01+0100",
        "id": "11771ad49f3329189deaa47d8d9fa08a",
        "post_id": "post-220060",
        "text": "I know that would get me but I'm so used to typing \"delta-v\" - thanks Urwumpe.",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:36.252480512Z",
        "author": "gattispilot",
        "date": "2010-08-31T16:06:23+0100",
        "id": "6326aac71835b9a3f8cf4496662ed2be",
        "post_id": "post-252385",
        "text": "Here is where she is:She is still a beta. give her a try. Works in 2010.She is Ummu and has crew and buggy",
        "thread_id": 16291
    },
    {
        "@timestamp": "2023-09-14T07:13:05.082748672Z",
        "author": "george7378",
        "date": "2010-08-12T09:59:36+0100",
        "id": "23e3eb1efe35f4b892edd7bd0386bda7",
        "post_id": "post-219538",
        "text": "I got some interesting shots from my flight home yesterday - the horizon was very hazy, and the gradient from white to light blue to dark blue gives the illusion that we are a lot higher than 36,000 feet:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.628558592Z",
        "author": "Pablo49",
        "date": "2010-05-14T05:20:30+0100",
        "id": "9e1f0cbfa2415f473f672c901a7b16b7",
        "post_id": "post-220860",
        "text": "No, MSS is staying in Mars orbit. IDMS would detach and return to earth to push more loads, if need be. That would need fuel for the return trip. Fuel production wouldn't start right away, we would need to first get to the surface, set up camp, then begin production. We may need the IDMS to deliver more to Mars by the time that is ready.Yes and no, I've always taken it as it's the Stack when traveling to Mars, and becomes MSS once in orbit. Really it doesn't matter, it's just wording.:p",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.611001856Z",
        "author": "Sky Captain",
        "date": "2010-09-10T11:28:06+0100",
        "id": "0f61895c70d486f00318df0eb9f92b76",
        "post_id": "post-252974",
        "text": "jedidia said:170 kn at 1,000,000 meters per second is still quite a lot, but I kinda like the figures. It seems like the radiators are a bit on the small side for 85 GW, but I have no sense of scale of the model, so I might be quite wrong.\n\nTotal radiator area is 260000 m2 radiating away 65 GW of waste heat. I assume total power conwersion efficiency at 55 % - that is from nuclear heat to thrust power.Later I will try to figure out masses of warious components.Ever thought about cargo lander able to deliver cargo to and from Mars? There is serious lack of cargo landers able to land on Mars on the OrbitHangar. It will make your vessel even more versatile.\n\nWell, the lander is supposed to be used only on airless bodies, however if you use engines to kill most of the orbital speed and then descend slowly into the thin Martian atmosphere then it should work.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.07842816Z",
        "author": "tblaxland",
        "date": "2010-07-07T06:01:57+0100",
        "id": "287ce127f9dbb9213e3f3105fe20485e",
        "post_id": "post-219513",
        "text": "Great contributions TSP and Artlav.The Powerhouse Museum in Sydney recently had a trainspotting photo competition and I visited their exhibition recently. The winner:The pit, Zhalai Nouer coalmine by David Hill, Midhurst, EnglandOther images can be seen here:http:\/\/www.powerhousemuseum.com\/trainspotting\/I'm also hoping to get to the World Press Photo 10 exhibition. It's in Sydney this month but is currently touring the world so you might like to look up when its in your part of the globe:http:\/\/www.worldpressphoto.org\/inde...&selectedItem=35&Itemid=154&bandwidth=high#35",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.09379584Z",
        "author": "Andy44",
        "date": "2015-01-09T02:35:30+0000",
        "id": "37af13dace711a06a0dcaff618115c22",
        "post_id": "post-219618",
        "text": "Eccentrus said:That last one andy, was that on a kodak tmax? I have recently acquired 2 rolls of its 135 cut, am waiting for a vacation or event to try and burn that roll inside my canonet's q17-3 chamber.\n\nI can't remember which film I shot that with; it's might be Kodak 400TriX or Fujifilm 100 speed film. I'd have to look at the negative in my binder somewhere. I also use some other lesser well-known brands, but I haven't used Tmax yet.It's printed on Arista EDU glossy paper. Shooting the photo is half the battle; the other half is making a good print.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.761458432Z",
        "author": "orb",
        "date": "2012-07-19T17:17:04+0100",
        "id": "13cd813b3ab3beb88d85df533fded868",
        "post_id": "post-251400",
        "text": "SPACE.com:NASA's Newest Mars Rover Is Biggest and Best Yet",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:35.991190016Z",
        "author": "Screamer7",
        "date": "2012-08-22T16:25:00+0100",
        "id": "05da2e3b6a75220640c760f724faab69",
        "post_id": "post-251864",
        "text": "IMHO that mishap is a small price to pay for the overall success Curiosity had so far.But I can't decide if NASA and JPL where very very lucky, or that they are geniuses with that tricky landing of the Rover.:lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660383488Z",
        "author": "Izack",
        "date": "2010-05-03T22:16:22+0100",
        "id": "d7a21a7277f60d16b9c1c50173e1fcde",
        "post_id": "post-220603",
        "text": "PhantomCruiser said:I still have my copy of Red Mars, I'll see if I can glean some more information from it. Of course it'd be guesswork, but I remember the gondola had a crew of 2 (dude\/chick and of course they did...)Propulsion was electric IIRC.How was the Mars Ares plane to be powered? Rockets IIRC, When I find it I'll try to mimic that somehow. Perhaps something just enough to stay aloft at 500 meters or so, with some kind of RCS type steering.\n\nHmm....would RCS really be a good form of propulsion for an atmospheric craft, even on Mars? How much heavy hydrazine (or whatever fuel you choose to use) is it going to have to lug around?Hall thrusters or the like could be used for linear propulsion to some effect, but no matter what, this bird's not going anywhere quickly (not that it has to.)Excellent idea, though. I think you should definitely go through with it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.44693248Z",
        "author": "Andy44",
        "date": "2010-04-30T02:48:00+0100",
        "id": "52b954b5d85bf7ee626d91c6ec194621",
        "post_id": "post-219870",
        "text": "Also kinda funny that the article calls it a magnetosphere when it is not by description a sphere. :lol:\n\nTrue, but we also use the term \"atmosphere\" to describe the air in the cabin of a spacecraft or aircraft...",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:13:36.005329664Z",
        "author": "IronRain",
        "date": "2012-10-09T07:21:38+0100",
        "id": "f383a4b067999ae565a73358f3732491",
        "post_id": "post-251956",
        "text": "NASA JPL:View of Curiosity's First Scoop Also Shows Bright ObjectThis image from the right Mast Camera (Mastcam) of NASA's Mars rover Curiosity shows a scoop full of sand and dust lifted by the rover's first use of the scoop on its robotic arm. In the foreground, near the bottom of the image, a bright object is visible on the ground. The object might be a piece of rover hardware.This image was taken during the mission's 61st Martian day, or sol (Oct. 7, 2012), the same sol as the first scooping. After examining Sol 61 imaging, the rover team decided to refrain from using the arm on Sol 62 (Oct. 8). Instead, the rover was instructed to acquire additional imaging of the bright object, on Sol 62, to aid the team in assessing possible impact, if any, to sampling activities.For scale, the scoop is 1.8 inches (4.5 centimeters) wide, 2.8 inches (7 centimeters) long.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.784536576Z",
        "author": "Shadow Addict",
        "date": "2010-04-26T17:30:38+0100",
        "id": "b21a2a04d44e7a4255877ee12defa9b8",
        "post_id": "post-219320",
        "text": "IronRain said:yes, but you have to understand that autopilot, you need a manual timing, with LOLA you just say where you want to land, and it does it for you;)\n\nNot really. All you need to do is activate it and it'll take you down to the appropriate landing site for the mission.",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:05.612578048Z",
        "author": "Bloodworth",
        "date": "2010-05-06T22:27:27+0100",
        "id": "2da153965c06e4405a5367ed1670ea0b",
        "post_id": "post-220718",
        "text": "Ok, we appear to have a majority concencus. The name of the project is officially Prometheus.:)The only suggestion I can come up with for a mission patch is that it should include a flame (in recognition of prometheus).It looks like my idea of a start date was a bad idea. I would still like it if we could shoot for the 2050 launch window; if not, I have no real issue with 2003.Ashaman42: Yes, absolutely. We will need the fuel once we are there, especially given the ferry missions to get cargo\/crew from the ships to the ground and vice-versa.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.243763712Z",
        "author": "DanScall",
        "date": "2010-08-31T01:17:28+0100",
        "id": "cf4510871b993d9ca92cc057bfa3b0cf",
        "post_id": "post-252373",
        "text": "First of all, I apologies if this has been answered already. Seems like it would be a common question, but I can't find it anywhere.There's a ship I'd really like to fly in Orbiter, nobody is making it and nobody seems to have any plans to, so I'd kinda like to simply make it myself. It's a simple sphere ship, so it shouldn't be too hard I'm hoping.What I'd like to know is, is there a tutorial that teaches you to create a ship from scratch? Like, the whole shebang. Meshes, textures and config.Thanks very much.",
        "thread_id": 16290
    },
    {
        "@timestamp": "2023-09-14T07:13:05.51678592Z",
        "author": "Hielor",
        "date": "2010-04-30T21:21:34+0100",
        "id": "81a9bbc9e95ba3bb5d544cb7d946f45b",
        "post_id": "post-220034",
        "text": "PhantomCruiser said:Also, they knew it wouldn't separate, something about a shear pin that wouldn't be delivered on time. Made a nice boom eh?\n\nThe explosion they showed wasn't actually caused by the shuttle--it was another clip that they spliced in.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:13:05.633257472Z",
        "author": "supersonic",
        "date": "2010-05-02T20:12:25+0100",
        "id": "cc2518c58afd98d03c0a18c46cd1f2f4",
        "post_id": "post-220545",
        "text": "Urwumpe said:Yes...which then means about 3-5 months of standing around on Mars, watching the paint dry, before the next player takes over.I don't know if it works out, but maybe we could also make the missions work, that during a cruise phase, another player(or more) might do assembly work or even do some simple science. When the mars surface crew has a sleep phase, there is a 10 hour window for doing again some maintenance for the cruising spacecraft, before the next player does again work on Mars.Also, I am not sure of the Arrow is all we need... the XR5 might be nicer for many tasks, since we could transport large payloads with it.\n\nTrue, but if we launch every two-three days it's a different story. Who said we have to launch after the crew on the way to Mars has landed?Off topic: After this is done I say we start a OFMSS ( Orbiter Forum Mars Space Station):p",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.484807168Z",
        "author": "skyteller59",
        "date": "2010-09-07T01:34:25+0100",
        "id": "8e2f354534ac776460435320429679f1",
        "post_id": "post-252677",
        "text": "Checked Orulex in 100830For me, Orulex seems to be functioning properly now, at least for 2010 P1. I had a slightly different experience with 100606. Also, I'm using ver. 1.2 of Orulex.",
        "thread_id": 16318
    },
    {
        "@timestamp": "2023-09-14T07:13:05.12961792Z",
        "author": "Andy44",
        "date": "2017-03-25T13:28:18+0000",
        "id": "6112704b101b8ebd9f6170add94b3f06",
        "post_id": "post-219627",
        "text": "MikeB said:I've never seen this thread before - very interesting.The photo below is not mine, but was made in 1931. The original print is in my possession and is about 34 inches wide (over 87 cm). I scanned it at 300 pixels\/inch, but downscaled it by 10x to keep it a manageable size for this post. The print shows amazing detail when magnified. They knew how to do photography in those days. The second image is a full-scale detail from the center, and shows my great-grandfather. He organized the gathering, and was a silent-film cameraman between about 1912 and 1928. He knew something about photography, too.The gathering is all men who were cowboys in the 19th century. Contact me if you want to know more about the backstory.https:\/\/www.dropbox.com\/s\/zzvn8dvc9jo5oiv\/CWT_Members_1931_10percent.png?dl=0https:\/\/www.dropbox.com\/s\/3x5y659w6b7wfgx\/Gant_1931.png?dl=0\n\nThat looks like it was shot on a panoramic camera, very cool.The guy who taught me how to print has a collection of old cameras including a panoramic one. It works by having a moving slit scan across the scene while the film is pulled through as the camera body is rotated. Hard to describe, but very clever mechanical device.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823795712Z",
        "author": "AirSimming",
        "date": "2010-04-29T13:57:58+0100",
        "id": "b55715f48c4d41327a31ed2067237cb4",
        "post_id": "post-219423",
        "text": "T.Neo said:The US influence on Germany in WWII (did the V2 actually go above 100km? I thought it was just high atmospheric) and on the USSR in the cold war. I would expect scientific and technological development to be far behind what it is in reality.\n\nI don't quite understand those two sentences.T.Neo said:And you do not \"get\" land. The land belongs to those who call it home; if you've been born somewhere, or your ancestors have lived there for generations, you're \"native\". Even the indigenous peoples of the Americas or Australia, or New Zealand came there not too long ago. And the same goes for the people that claim I'm a \"foreigner\" in my own country- many of them too came here only a few hundred years ago.\n\nAnd now guess why I put the quotation marks in place :thumbup:T.Neo said:I am not guilty when I use a computer, or watch a shuttle launch\n\nYou profit from history.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.551677952Z",
        "author": "flytandem",
        "date": "2010-10-05T21:13:25+0100",
        "id": "5e46276f5793d5fa8c206ed3ca1b6ebe",
        "post_id": "post-252899",
        "text": "Challenge 3. 2575.95 Kg used. A fun 45 minutes with Orbiter. Larger MCCs than I had hoped for. Maybe I'll try it again.edit: 2nd try challenge 3= 2503.91 Kg. Definitely fewer errors. Hard to shave much more than that I think. Maybe 2450 is possible??",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551725312Z",
        "author": "Urwumpe",
        "date": "2011-09-22T21:16:12+0100",
        "id": "e63fc57ba806310df957cb5f8cfed26b",
        "post_id": "post-220269",
        "text": "Does not sound like it did meet its goals, when it took over twice as long as planned as goal. And the Armadillo vehicles had much shorter overhauls between flights... but that is because of their simplicity. NASA can't be simple.Also, ONE 26 hours overhaul isn't that special - if it would have done so for a whole week or month, it would have been a good start. For commercial orbital services, you need to plan with one day in flight and maximal 12 hours on the ground - otherwise you have too much time on the ground for one vehicle to really cut costs. It isn't really about being able to launch every second day. But about doing many flights on demand when the customer needs it, with a minimal number of vehicles. Normal rockets already approach 14 days from order to launch.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.562153472Z",
        "author": "Notebook",
        "date": "2012-06-04T19:18:19+0100",
        "id": "102fb3bcf86fac29749af457493fcf2e",
        "post_id": "post-220396",
        "text": "Nicely noticed.N.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.872800768Z",
        "author": "Mandella",
        "date": "2012-08-06T06:34:14+0100",
        "id": "4218775e91e47b1a66c79e65d4fcd794",
        "post_id": "post-251603",
        "text": "Look at that control room!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902867712Z",
        "author": "vejiita",
        "date": "2010-04-29T16:45:17+0100",
        "id": "03a9750545f9536e63883176d6aa8f64",
        "post_id": "post-219479",
        "text": "This kind of intelligent discussion is the main reason why I stalk... err... read this board.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.631441664Z",
        "author": "Bj",
        "date": "2010-05-18T00:00:01+0100",
        "id": "2d1d4050d052669b8322786b9c043880",
        "post_id": "post-220887",
        "text": "Urwumpe said:I just want to push things really forward, instead of just sitting around here, complaining about the lack of direction in the project. You wanted to be program leader, now try to stay on top of the wave.;)\n\nbut your doing such a marvelous job already...;)why not continue...Urwumpe said:No, actually just that not all tasks need to be done by astronauts, but that manual action is needed. For example irrigation can happen automatically, but harvesting or planting seeds not.Once the base sketch is done, I can upload it, I have still some small details that don't work together (eg where and how to install a nuclear reactor), also I am not sure yet how much \"farm\" land an astronaut needs for getting completely self-sustained and now much he needs if only 50,75, 90% sustainment-level is needed (eg, 50% of the food is from Mars, the rest is from Earth)The whole image is about 500m x 500m large, I included two areas for landing\/launching spacecraft and one for the reactor (for which I am still not sure how to install it best).\n\nAlright this might be beyond the scope of the base but how exactly are we getting all this there? Nuclear reactor? 10m hab modules? This realistically will never fit into little UCGO cargo boxes, but would we 'break' Dan's rule about the compacted size and have the mesh set at more realistic sizes\/weight, but how then would it fit the Arrow? Or are we not really going to use the Arrow or UCGO at all but keep the IDMS idea and transport it that way? Though keeping in mind the UCGO 'deploy' by UMMU is ideal. Either way, the end result will still be the same... we will need meshes modeled and textured for the finished version of the parts listed above.Sand Dunes (easiest, mostly a mound with texture)greenhouseReactorSmall disk thing textured like cement for 'landing areas'hab moduleshab mod attachmentsI think I have everything so far,Anyway, by reactor you mean afull out nuclear reactorwith cooling towers and everything? Do you really think there is enough water on Mars to actively 'steam' for the reactor? -More importantly, who wants to play nuclear engineer. :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.932114688Z",
        "author": "orb",
        "date": "2011-06-23T17:29:41+0100",
        "id": "7b2ae290411eac2c26369eea7f6c769c",
        "post_id": "post-251162",
        "text": "NASA\/ NASA JPL:NASA Mars Rover Arrives in Florida After Cross-Country FlightJune 23, 2011PASADENA, Calif. -- NASA's next Mars rover has completed the journey from its California birthplace to Florida in preparation for launch this fall.The Mars Science Laboratory rover, also known as Curiosity, arrived late Wednesday night at NASA's Kennedy Space Center aboard an Air Force C-17 transport plane. It was accompanied by the rocket-powered descent stage that will fly the rover during the final moments before landing on Mars. The C-17 flight began at March Air Reserve Base in Riverside, Calif., where the boxed hardware had been trucked from NASA's Jet Propulsion Laboratory in Pasadena, Calif.Click on image for details\u200bCuriosity, the Mars Science Laboratory mission's rover, along with the mission's descent stage, arrived at NASA's Kennedy Space Center, Fla., on June 22, 2011, aboard a U.S. Air Force C-17 transport plane.\u200bImage credit: NASA\u200bThe rover's aeroshell -- the protective covering for the trip to the Red Planet -- and the cruise stage, which will guide it to Mars, arrived at Kennedy last month. The mission is targeted to launch from Cape Canaveral Air Force Station between Nov. 25 and Dec. 18. The car-size rover will land on Mars in August 2012.\"The design and building part of the mission is nearly behind us now,\" said JPL's David Gruel, who has managed Mars Science Laboratory assembly, test and launch operations since 2007. \"We're getting to final checkouts before sending the rover on its way to Mars.\"The rover and other spacecraft components will undergo more testing before mission staff stack them and fuel the onboard propulsion systems. Curiosity should be enclosed in its aeroshell for the final time in September and delivered to Kennedy's Launch Complex 41 in early November for integration with a United Launch Alliance Atlas V rocket.Curiosity is about twice as long and more than five times as heavy as any previous Mars rover. Its 10 science instruments include two for ingesting and analyzing samples of powdered rock delivered by the rover's robotic arm. During a prime mission lasting one Martian year -- nearly two Earth years -- researchers will use the rover's tools to study whether the landing region has had environmental conditions favorable for supporting microbial life and favorable for preserving clues about whether life existed.{...}NASA Press Release:RELEASE : 11-201 - NASA Mars Rover Arrives In Florida After Cross-Country Flight",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.088792832Z",
        "author": "Artlav",
        "date": "2013-05-14T15:13:39+0100",
        "id": "e5c3b05adda56f9259360206d2223199",
        "post_id": "post-219579",
        "text": "sitha241 said:Do you plan to put how you made 3d printer?:)\n\nNo point - it's mostly a typical RepRap job -http:\/\/reprap.org\/wiki\/Main_PageOnly unusual part is the electronics, which i made to be autonomous (this type of printer is usually working connected to a PC) -http:\/\/forums.reprap.org\/read.php?13,195726",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.657645824Z",
        "author": "Artlav",
        "date": "2010-05-02T21:42:03+0100",
        "id": "724daa9076034a5796035b66b5bc57a4",
        "post_id": "post-220572",
        "text": "Sounds like a great idea in general, but what i would have hoped to see from it is a nice, station-like modular, near-future tech interplanetary spaceship stack, a thing which is notoriously lacking in Orbiter for the moment.Thus, instead of Arrow, to build a Mars-bound vessel in MEO, using existing add-ons and maybe some glue meshes, and then launch it Mars-way.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.982838528Z",
        "author": "Topper",
        "date": "2012-08-09T18:48:41+0100",
        "id": "b4d39accbb4533df3d7de7cdb9b1eb3f",
        "post_id": "post-251798",
        "text": "I think yes, because they are in both directions... maybe shiftet by 180 deg.But thats just what i belive :lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08772096Z",
        "author": "Andy44",
        "date": "2012-05-02T02:38:39+0100",
        "id": "ae7f5f09c5b84c911632a6323a1680b4",
        "post_id": "post-219571",
        "text": "So you're getting chromatic aberration from your cheap lens trying to collect so many frequencies when it can only focus for a narrow band?---------- Post added at 09:38 PM ---------- Previous post was at 09:37 PM ----------And how come some photos appear monochrome (black and white) and others are in color?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.141989888Z",
        "author": "railfanatic844",
        "date": "2011-05-21T01:31:26+0100",
        "id": "3c924ffa8ff98a16e5f91e2587465586",
        "post_id": "post-219643",
        "text": "sorry, but i looked in the playback. i run shuttle fleet V4.5 in Orbiter 2010 P1 but i don't see the playback",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:13:36.047334656Z",
        "author": "IronRain",
        "date": "2011-11-18T09:56:38+0000",
        "id": "454292b2d41cae3bb51ad805a7bb59c9",
        "post_id": "post-251217",
        "text": "N_Molson said:The great advantage with the RTGs is that you don't have to worry with hardware power-on once in orbit, solar panels deployement & alignement, like it was the case with Phobos-Grunt.\n\nOr all the dust on the solar panels once the spacecraft is on the surface of mars, like with the MERs.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.410155264Z",
        "author": "Eagle",
        "date": "2010-04-28T15:39:48+0100",
        "id": "824bdb4bdd3c5547f93940c370fa52eb",
        "post_id": "post-219804",
        "text": "For the current launchers I would just check out the manufacturer's website. At worst you'll have to send an email request.http:\/\/www.spacex.com\/Falcon9UsersGuide_2009.pdfhttp:\/\/www.spacex.com\/Falcon1UsersGuide.pdf",
        "thread_id": 14046
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561535744Z",
        "author": "Matrix Aran",
        "date": "2012-06-04T07:55:09+0100",
        "id": "6876d26f0fb53446064f38a989d88f31",
        "post_id": "post-220388",
        "text": "RGClark said:Having personal vehicles to orbit is a pretty significant benefit in regards to making spaceflight routine.Bob Clark\n\nDoesn't space flight have to become routine before people will trust it enough to own personal vehicles to orbit? This is starting to sound like the story about the chicken and egg.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.453079296Z",
        "author": "DanM",
        "date": "2010-09-01T02:45:40+0100",
        "id": "aeff5b07606c8711821b7f5ea8dc84b3",
        "post_id": "post-252583",
        "text": "Hello everyone. You might have seen me around here in the past few months. I never took the opportunity to introduce myself. As you can see, my name's Dan. I got into spaceflight and orbiter when I was 10. I got less interested around the time I turned 13, but starting over summer, I began studying spaceflight and flying orbiter and other sims again. So that's pretty much my story as far as orbiter goes.",
        "thread_id": 16309
    },
    {
        "@timestamp": "2023-09-14T07:13:05.488059136Z",
        "author": "PhantomCruiser",
        "date": "2010-05-01T02:31:07+0100",
        "id": "8d354508de742a5f423dc587b44e3d83",
        "post_id": "post-219997",
        "text": "All the speed brakes I've worked on deployed from the fuselage. Spoilers deploy from the upper side of the wing surface, the better to enable them to \"spoil\" the lift?My wife says I'm flying \"spaceships\" around the galaxy, my daughter says I'm exploring the solar system using different spacecraft designs.I love my wife, but my daughter is a work of art.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.632489472Z",
        "author": "Columbia42",
        "date": "2010-05-19T01:11:37+0100",
        "id": "8a3094ae6bfa89658cf830a749db697d",
        "post_id": "post-220897",
        "text": "I'll start doing some preliminary models of the surface base including (hopefully) the CM. When you're finished with the dunes, could you post them so that I can add them to my surface base?---------- Post added at 12:11 AM ---------- Previous post was at 12:09 AM ----------btw, an update to the list of models needed on the wiki; we also need greenhouses.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.001305088Z",
        "author": "orb",
        "date": "2012-09-10T17:33:50+0100",
        "id": "e383dd99c92d0ef40efbc2e6c340098f",
        "post_id": "post-251920",
        "text": "Universe Today:An Awesome View of Curiosity\u2019s TummyCuriosity\u2019s underside as imaged by the MAHLI camera. Credit: NASA\/JPL\/MSSS; image editing by Astro0.\u200bNASA:NASA Mars Rover Curiosity's Arm Wields Camera Well\/ NASA JPL:NASA Mars Rover Curiosity's Arm Wields Camera Well",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551003648Z",
        "author": "RGClark",
        "date": "2011-09-21T18:50:07+0100",
        "id": "96828cbc725f65c4c3730a4c3c578173",
        "post_id": "post-220261",
        "text": "T.Neo said:...I really do wonder what figures you calculated for reusability that compel you to say things like \"reduce cost by 1 to 2 orders of magnitude\". That simply won't happen, unless your vehicle works on pure magic...\n\nIt's coming from the idea that the the vehicle would be reusable in the range of, say, 100 times, instead of throwing it away after each use.This also would require the maintenance costs to be low on each flight. Recall that one of the stated goals of the DC-X and the X-33 programs was to demonstrate this idea of low maintenance and quick turnaround time for space vehicles. The DC-X program did demonstrate this within it's operability envelope, which was low altitude, rocket flight. It would have been great to see for the X-33 if this is doable with vehicles that have to undergo reentry. Perhaps the X-37B will be able to demonstrate this.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.651775232Z",
        "author": "Urwumpe",
        "date": "2010-06-12T07:08:20+0100",
        "id": "4f6d47cd6a16a5c0ff19e117bb4c1579",
        "post_id": "post-221046",
        "text": "Izack said:Could I get any extra information from Bj or Columbia42 regarding the OSHV? Mass, dimensions, shape, anything?\n\nI currently estimate the mass of the OSHV to be comparable to the Hab of the Mars Direct Plan - the mass it lacks for propulsion systems and heat shield, it adds as additional laboratory space. That means, about 30 tons of mass. Since we are in the beginning of the development, I even increased the mass budget of it to 40 tons for calculating the propellant demands of the Sky crane.What needs research on my side is how much drag surfaces the Skycrane needs for which terminal velocity. This is an optimization problem: The less drag the Skycrane produces during late reentry and the less mass is allocated to such aerodynamic drag devices, the more fuel mass it needs for landing and lift-off.I already have a nice shape in my head for the skycrane to do such a mission, but this shape adds mission mass by requiring an expendable heat shield for covering the payload, for example an IRDT like inflatable heat shield.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.267208448Z",
        "author": "N_Molson",
        "date": "2010-09-02T11:08:38+0100",
        "id": "fe309c54f64d6a66f661fe65e3617d3e",
        "post_id": "post-252408",
        "text": "As an amusement note, one of Russian electronic newspapers reported that this morning \"Space freighter Progress M-07M together with a cluster of three Glonass-M satellites was launched on Proton-M rocket\" and that the Progress would dock to the ISS on September 10th.\n\nI'm sure there's a way to do that with Throton's Proton LV 2.2 :lol:Amazing launch ! Love that rocket !",
        "thread_id": 16293
    },
    {
        "@timestamp": "2023-09-14T07:13:05.656119552Z",
        "author": "supersonic",
        "date": "2010-06-14T22:54:24+0100",
        "id": "c4b532c8271492f47a1dce8912cac9b9",
        "post_id": "post-221089",
        "text": "I have tried, without much luck, to make a high res area for a possible landing site.Here is the Base config:Code:BASE-V2.0\nName = OFMM landing site\nLocation = -68.50 -5\nSize = 50\n \nBEGIN_SURFTILELIST\n0 -8 -98 1\nEND_SURFTILELISTI have a .dds file named Mars_0_w0008_s0098 in the textures folder.Any of you see anything that I obviously did wrong?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558224896Z",
        "author": "RGClark",
        "date": "2012-01-06T20:27:09+0000",
        "id": "006202789c055b1afaeb9ab9b1c080ab",
        "post_id": "post-220344",
        "text": "Urwumpe said:4. You still didn't show concrete numbers for a complete system. You still just mention parts and materials, but never combine them into one system. Your numbers are completely worthless that way. I could for example design a very light dish (for food) from magnesium - but it would be worthless in actual use like that with that material (just put magnesium in a microwave)\n\nThis is only a first order analysis using general mass numbers. A more extensive analysis would use expensive computer software for calculating the various components and their interactions.This is what you do before you proceed to the expensive detailed calculations.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.464588544Z",
        "author": "amani",
        "date": "2010-11-21T17:01:02+0000",
        "id": "2d448c59451916e0482a45d027915bd6",
        "post_id": "post-252618",
        "text": "wich map do i put the addons",
        "thread_id": 16313
    },
    {
        "@timestamp": "2023-09-14T07:13:05.580715264Z",
        "author": "Urwumpe",
        "date": "2011-07-05T22:28:35+0100",
        "id": "181387aadb35c971ae73e4ae2660e979",
        "post_id": "post-220181",
        "text": "Yes - but their conclusions are wrong, so better not jump on them too much. All they have is an net effect by having a shorter burn time (A hydrogen\/oxygen rocket with the same acceleration capability could also use it).Now, in practical spaceflight, you don't get much there. Simply because your choice of propellants also means:Different mass ratios and engine performances - while you need less DV (spacecraft independent, only result of the trajectory), your spacecraft will need much more fuel for following the trajectory.A TSTO using the same trajectory to orbit would still brutally outperform the SSTO, the general calculations remain the same.You can't increase the acceleration ad infinitum - throttle limits and wetware limits will make it impossible to get much shorter ascents.But that is an old answer, you used this typical example of American guessing what the simulation results mean pretty often already. A short look at the ascent equation would have been better and would have wasted less bits for the reply. (Read the textbook, stupid!)PS: If you read my math again, you might find out that I used no special TSTO case. I used concrete numbers for specific impulse and construction mass ratio (which is, engines, electronics and structure, but not payload, to propellant mass) for visualization, but the performance of the TSTO being better than the SSTO in pure physics will always remain.Only in economics, there is an SSTO \"island\" possible - but you won't get there by evolution of existing economics. It is also very unlikely to be better than the TSTO \"island\", since, as shown above, the pure physical superiority exists.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:04.81528576Z",
        "author": "orb",
        "date": "2010-04-26T13:48:03+0100",
        "id": "a1fd0e4675805f35723c71187377e38d",
        "post_id": "post-219337",
        "text": "Aliens almost certainly exist but humans should avoid making contact, Professor Stephen Hawking has warned....\"If aliens visit us, the outcome would be much as when Columbus landed in America, which didn't turn out well for the Native Americans,\" he said.\n\nBut Native Americans didn't look for Europeans to contact them. It's Europeans, who found a New Land and Native Americans, and it was on the same planet.IIRC, currently humans are the ones, who are looking for new planets and the aliens, and not the aliens, who are looking for the humans and Earth.But he warned that aliens might simply raid Earth for resources, then move on.\n\nLike the Earth is the most resourceful planet in the universe. :rofl:Rather, they could take away our Sun and a few asteroids, if they need some resources. :lol:Why do people think that alien species are similar to Earth species. Maybe they don't need more and more and more, like human kind.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.55238784Z",
        "author": "flytandem",
        "date": "2011-01-10T17:21:03+0000",
        "id": "dd1b04209b12443b9700ed5e1db8d937",
        "post_id": "post-252907",
        "text": "another run at challenge 3 with 2429.12 Kg used.grabbed a printscreen when the completion dialogue box came up (attached)",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902162432Z",
        "author": "Andy44",
        "date": "2010-04-28T23:48:34+0100",
        "id": "c7df946bf0ca534d777f01dac86e0fb7",
        "post_id": "post-219468",
        "text": "Here's an example of an interplanetary ship design which uses a large propellant tank as the main structure, with a backbone truss in front enclosing the expendable drop tank. This serves the dual purpose of isolating the crew from the nuclear rockets in the stern, while providing lots of propellant storage volume. This pic is from AndyMc's [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2794\"]Cargo Transfer Vehicles v0.95[\/nomedia]:",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.616416768Z",
        "author": "Bj",
        "date": "2010-05-08T14:53:51+0100",
        "id": "587c268470d636e53547f9d1ba711eaa",
        "post_id": "post-220752",
        "text": "Urwumpe said:Who says that this job is democratically elected? Who shouts too loud gets the job, and all that comes with it: Gastritis, loss of hair, meetings, ties and even more meetings. And you'll realize how much time passed, when your young daughter tells you the next time you see her that she'll get married.Is always like that in spaceflight. If you are no convinced alpha (fe)male, don't even think about the job. You are only doing this as long as you swim on top of the wave, and for doing this job, you need to be convinced that you are the only person who can do it.\n\nI volunteered because noone else has. If you want to do it, your more than welcome. Same goes with anyone else...@anyone else, thanks for the support guys.:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.640831488Z",
        "author": "HAL9001",
        "date": "2010-09-03T20:14:46+0100",
        "id": "969dbe8b3cc26319868c3d1790364d62",
        "post_id": "post-253055",
        "text": "There were lotas of:probe:sent to sun.All burned away, but until that moment they sent Data.",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:05.081605632Z",
        "author": "SiberianTiger",
        "date": "2010-07-24T14:35:46+0100",
        "id": "9e5947852093383dda4881a942ebc7e8",
        "post_id": "post-219531",
        "text": "Andy44 said:Very cool, Sib Tig! I think I may have seen those before somewhere, maybe in a magazine. Some of those appear to be taken from shoulder height; surely he's not hand-holding his camera for those long shots?\n\nNP. The last pic had a comment \"taken with a camera fixed to the car's wall\". Others, I don't know.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581572608Z",
        "author": "T.Neo",
        "date": "2011-07-12T02:24:08+0100",
        "id": "db000b4e44bef0a45ffd42c874b04e12",
        "post_id": "post-220193",
        "text": "I think I was seriously, severely wrong, with my calculations, somewhere. I punched the data for my ET-derived SSTO into that calculator, with a 10 ton fairing (seperation 2 minutes in), and gotroughly 38 tonsto a 200x200, 28 degree LEO from KSC.Now, initially I thought there was something seriously wrong with that calculator (which there might be).I then created a simple Velcro Rocket of the vehicle, lacking a fairing.I gave it a payload of 35 tons.I achieved an orbit of ~322x215km from KSC.Admittedly, I cheated, as I circularised at apogee, but I probably could have done a direct ascent (and achieved a less wonky orbit), if I had better style.Where did I go wrong here? Am I being to pessimistic with sea-level figures for the first 2km\/s of applied dV?Or are Velcro Rockets and the Launch Vehicle Performance Calculator being too optimistic?The calculator assumes full thrust throughout the mission, which, with this, means accelerations on the order of 10G or more, which probably increases payload capacity (no thought spared for structural considerations, obviously).Velcro rockets does seem to reduce thrust at sea-level, though I'm not sure if this matches the actual figures (or if there's a relation with exhaust velocity- I'll have to look at that).It probably isn't as simple as my calculations, or the internet calculator's calculations (hence the disclaimer), or even a simulation using Orbiter and Velcro Rockets. But they do give a hint, and maybe my hint was too pessimistic to be realistic, in which case I apologise.That still doesn't eliminate the problems faced by SSTO vehicles (or launch vehicles in general) though.But theLaunch Vehicles Performance Calculatorlooks like a very interesting tool for speculating, creating Orbiter addons, and general playing around. Thanks for posting it, RGClark.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.93709056Z",
        "author": "Keatah",
        "date": "2012-08-06T21:02:02+0100",
        "id": "a4418f1aa621e1478afc6fe347d92364",
        "post_id": "post-251725",
        "text": "Agreed! Ultra-WIN for unmanned spaceflight!---------- Post added at 02:45 PM ---------- Previous post was at 02:36 PM ----------DOD and Langley AFB used assets to determine exactly where the rover touched down. They knew it with greater precision than the team actually flying it did.---------- Post added at 03:02 PM ---------- Previous post was at 02:45 PM ----------Rocker-Bogie - how it works --",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.623166464Z",
        "author": "Columbia42",
        "date": "2010-05-11T03:25:35+0100",
        "id": "f5635095f67f5dd3966a9dfe7b19032b",
        "post_id": "post-220809",
        "text": "Right now I'm working on two other addons however I might be able to make time to do a little modeling for some of the ships (Although I'm not too good at modeling I could probably do an NTR cargo ship or something along those lines.)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.596752896Z",
        "author": "SiberianTiger",
        "date": "2010-05-04T09:20:58+0100",
        "id": "d90b8720a9f034afc0f81dcd82893f24",
        "post_id": "post-220512",
        "text": "I find it naturally fitting this forum and topic to advertise a simulator game allowing you to feel like at firing controls of an SA-2:http:\/\/sites.google.com\/site\/samsimulator1972\/home;)",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:35.991329536Z",
        "author": "T.Neo",
        "date": "2012-08-22T16:26:02+0100",
        "id": "9b0d54a741b2171a6b80637aac1779fa",
        "post_id": "post-251865",
        "text": "Problem is that for each gram of shielding you add on the rover, you need to add propellant on the rocket's upper stage, on the navigation thrusters, and on the skycrane...\n\nBut worth it, if it is required to prevent failures.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.637211648Z",
        "author": "Izack",
        "date": "2010-05-20T00:44:52+0100",
        "id": "593769366c8a230191e4fc58b658c254",
        "post_id": "post-220920",
        "text": "Well, frack. I'm not sure what to do about that, unless you want to move construction to lunar orbit, in which case the NERVA could launch itself believably enough. I'm sure that's a few tishes less realistic, though.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.169720576Z",
        "author": "SiberianTiger",
        "date": "2010-10-27T18:43:11+0100",
        "id": "763d76510c38f0e43cecfd178cce2433",
        "post_id": "post-219694",
        "text": "juniormiranda said:Anyone discovered what is the camera-like device on the side of Progress cargo module?\n\nProbably, it IS a camera? Can you post an image highlighting the part that confuses you?",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.254134784Z",
        "author": "Qdog002",
        "date": "2010-08-31T18:42:13+0100",
        "id": "d22ce36a92c6bea77097f785ac37d41c",
        "post_id": "post-252392",
        "text": "Still not working. I have to go . I will PM you later tonight if that`s ok with you.",
        "thread_id": 16291
    },
    {
        "@timestamp": "2023-09-14T07:13:05.658144Z",
        "author": "Bj",
        "date": "2010-05-02T22:37:33+0100",
        "id": "9243bc40d5a8f9e2e4386179f956bf05",
        "post_id": "post-220578",
        "text": "Artlav said:Figuratively speaking...\n\nright, gathered that:)Artlav said:Well, how much new modules do we need? There are a lot of add-ons. Although, i was getting kind of depressed while browsing thru them looking for something to make an interplanetary ship out of.What would it take to make a vessel to go to Mars?-Engine and fuel tanks-Habitable area (lots of space station modules)-Power system (solar panels or a reactor, first look cooler)-Auxillary stuff (airlocks, ports, etc)-Cargo decks (UCGO SDK+some simple meshes)-Scaffolding and keel (some more meshes)-Shuttles (available on Earth side a-plenty, something DG-like on Mars side)Well, needs careful thinking out, to be honest.\n\nThis looks like its turning into developing a whole new vessel rather then concentrating on just getting there, doing the mission, come back.What about using the resources already available? Like the building blocks or similar. It would take a whole year just to get a station like it lifted into orbit and sent on its way. The only real think that needs developing is an engine with controllable pitch, just in case the COG is really off center.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.31388928Z",
        "author": "dbeachy1",
        "date": "2010-04-28T00:49:00+0100",
        "id": "c99825d607362b7137bfeefa4954fb42",
        "post_id": "post-219763",
        "text": "Perhaps it's just specific to certain card models -- it's running fine on my Windows 7 x64 box here with a GTX 280. That's a weird bug!",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:36.533039872Z",
        "author": "Ghostrider",
        "date": "2008-05-28T13:28:29+0100",
        "id": "f9f586e8357176bba762baa4f5340fe5",
        "post_id": "post-69072",
        "text": "Master of Blades said:But what would happen to the ET?\n\nIt would phone home.",
        "thread_id": 1633
    },
    {
        "@timestamp": "2023-09-14T07:13:05.668139264Z",
        "author": "Urwumpe",
        "date": "2010-05-05T13:59:04+0100",
        "id": "c7105a4ab1c029077c182cc00c5da1a6",
        "post_id": "post-220674",
        "text": "What about naming it \"Nergal\" - that is the Sumerian name for Mars.;)Also, can we at least agree on using the Darian calendar for the mission?http:\/\/en.wikipedia.org\/wiki\/Darian_calendar",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.190169344Z",
        "author": "OrbitHangar",
        "date": "2008-05-11T04:00:03+0100",
        "id": "19858bfc743b34873a224a729f7c3bdd",
        "post_id": "post-65186",
        "text": "After making the McLaren XR-1 skin, I got a request for the DGIV (look out Ferrari!). I originally wanted to have the team name in a single line, but the text warped around the hull too much, so I put it all on the payload bay doors.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3361]More...[\/ame]",
        "thread_id": 1403
    },
    {
        "@timestamp": "2023-09-14T07:13:36.544186112Z",
        "author": "orb",
        "date": "2010-09-02T12:41:59+0100",
        "id": "06ca389321336bc82b57e6c198e7ad12",
        "post_id": "post-252867",
        "text": "Here's only relevant information cropped from texgen.log:GPU Name=NVIDIA GeForce 8800 GTSLevel4: Done in324178Level5: Done in461316Level6: Done in999300Level7: Done in3125774Level8: Done in11593098Video memory on graphics card: 640 MB.planetgen.exe - shader.log:Code:genprog:\n0(19) : warning C7011: implicit cast from \"int\" to \"float\"\n0(19) : warning C7011: implicit cast from \"int\" to \"float\"\n0(20) : warning C7011: implicit cast from \"int\" to \"float\"\n0(20) : warning C7011: implicit cast from \"int\" to \"float\"\n\nFragment info\n-------------\n0(19) : warning C7011: implicit cast from \"int\" to \"float\"\n0(19) : warning C7011: implicit cast from \"int\" to \"float\"\n0(20) : warning C7011: implicit cast from \"int\" to \"float\"\n0(20) : warning C7011: implicit cast from \"int\" to \"float\"",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816839424Z",
        "author": "Enjo",
        "date": "2010-04-26T17:04:18+0100",
        "id": "f796a639ceaed909d22f1af94155d40e",
        "post_id": "post-219355",
        "text": "T.Neo:The DNA that you carry, influences also your brain -> your way of thinking -> the way you behave as \/ in society.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.596016896Z",
        "author": "KosmoKen",
        "date": "2010-05-01T23:31:55+0100",
        "id": "6cc03edda37b36be267cdac0f94c28fd",
        "post_id": "post-220507",
        "text": "Take it up with Wikipedia, Urwumpe;).",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:13:36.01407104Z",
        "author": "Andy44",
        "date": "2012-12-29T23:11:54+0000",
        "id": "c56b9794efd576f5d88cd1b0af11c2c4",
        "post_id": "post-252055",
        "text": "From Yahoo news:http:\/\/news.yahoo.com\/road-trip-tap-nasas-mars-rover-134636007.html",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.16921088Z",
        "author": "orb",
        "date": "2010-10-25T15:26:12+0100",
        "id": "292df17879f5ceaa903d1f4e3b672017",
        "post_id": "post-219689",
        "text": "RIA Novosti:Russia's Progress craft to be undocked from ISS.Progress M-05M\/37P is scheduled for undocking today at about 14:22 UTC \/ ~10:22 a.m. EDT.Here's calendar eventwith set event timer for the undocking.---------- Post added at 16:26 ---------- Previous post was at 15:07 ----------Roscosmos:Progress M-05M to Depart from the ISS Today:Progress M-05M \/ International space station (ISS) attached mission is almost over.Today, at 18:25 Moscow time, an undocking command for the automatic cargo vehicle will be issued from the ISS. Three minutes later, the Progress will be separated from the docking port on the Pirs module.After separation, the Progress will continue flying autonomously till Nov. 15....\n\n",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611204096Z",
        "author": "Pablo49",
        "date": "2010-05-06T03:12:00+0100",
        "id": "6c309f1bcc635a02e92be7f400519947",
        "post_id": "post-220705",
        "text": "Hey, at least we don`t have to worry about funding.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.48429312Z",
        "author": "orb",
        "date": "2010-09-01T10:46:08+0100",
        "id": "03b72a7929064007d735d539b7da1db1",
        "post_id": "post-252673",
        "text": "Have you tried ifOrulex for O2010works with Orbiter 2010-P1 yet?If it doesn't, then I'm sure thatOGLA graphics client, that has built-in Orulex will be updated for Orbiter 2010-P1 in some time (only Artlav knows when).Just check them. Maybe Orulex for O2010 works with Orbiter 100830, and it doesn't need to be updated at all. I would try it if I was interested, but not right now (later, when I'm at home). But if you just wanted to say that you tried it and it doesn't work, so it needs to be updated, then I'm sorry, but I can't help you, and you need to wait for the answer from Artlav.",
        "thread_id": 16318
    },
    {
        "@timestamp": "2023-09-14T07:13:05.650561536Z",
        "author": "fireballs619",
        "date": "2010-06-11T03:37:46+0100",
        "id": "008b2f5e3119055dd6232546776acc78",
        "post_id": "post-221035",
        "text": "Izack said:Currently I'm trying to make a general template for those cargo modules, so that for the most part it will just require slapping a different name on each label. So far I've had little success, because of inexperience, time constraints (work, other projects, the usual) and most importantly procrastination, for which I apologise. I'll try to speed things up this weekend and maybe get a design posted.\n\nDidn't mean to sound pushy or anything. I thought we were going to have unique textures for each, which would require copious amounts of time. Your idea is much more efficient.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.638498816Z",
        "author": "Izack",
        "date": "2010-05-20T03:07:59+0100",
        "id": "030a059b1f972588ef6db1cd2981ebf4",
        "post_id": "post-220931",
        "text": "Bloodworth said:Now THAT'S a ROCKET!!!:thumbup:\n\nI don't know. I don't really like it somehow. Too off-balance.I'd say the Ares V looks like the best choice. Also, Constellation needs a little glory.;)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.544697856Z",
        "author": "Jarvit\u00e4",
        "date": "2010-09-02T15:45:28+0100",
        "id": "e13de3995ef1231b3297ccb3c52469d2",
        "post_id": "post-252872",
        "text": "Code:GPU Name=NVIDIA GeForce 8800 GTS 512\n--Initializing computation...\n--Done.\n--Generating on gpu...\nDone in 560642\nWriting bmp\nFinita.This is for lvl 5. How do I make it generate other levels?",
        "thread_id": 16332
    },
    {
        "@timestamp": "2023-09-14T07:13:05.13505536Z",
        "author": "Andy44",
        "date": "2010-04-27T02:52:58+0100",
        "id": "7aa32316ed77a778cfb302cf0d9f7e61",
        "post_id": "post-219631",
        "text": "I generally don't try to get inspired for add-ons, I wait until I see a need for an add-on and then I do it. My add-ons were made because I had a concept in mind of a lunar transfer network, and the only way I was going to see what I wanted in Orbiter was to do it myself.So, since I have that framework to work within, if I decide I want to do another add-on I just think about my little \"universe\" and what I haven't built for it yet. I have a list in my head as long as my arm of stuff I might want to do someday.",
        "thread_id": 14023
    },
    {
        "@timestamp": "2023-09-14T07:13:04.903564288Z",
        "author": "T.Neo",
        "date": "2010-04-30T15:19:25+0100",
        "id": "20a590861aaa2b4d4f785b2aebc5db70",
        "post_id": "post-219488",
        "text": "Yes. The savings from having a structure primarily in tension would be large. It must be remembered that these are often kilometer long spacecraft.Redundancy, on the other hand, isn't going to add that much mass. And you should have it anyway.Canting the drives (or at least the thrust streams) slightly should not add much mass either. It detracts more from a thrust perspective. If you do it right, you might even be able to have a single drive that redirects thrust away from the craft in an equal manner.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:36.665562112Z",
        "author": "NukeET",
        "date": "2010-09-06T18:04:33+0100",
        "id": "af7c426f99baabdc1a31eb78ca2640d0",
        "post_id": "post-253116",
        "text": "N_Molson said:I'm pretty sure than (nuclear) submariners endure far worse constraints when they stay at more than 100 people encapsulated under water for months.\n\nSpeaking from experience: \"Perhaps\". I'd volunteer for this mission in a heart beat. Besides, the view is WAY better and it would be easier to communicate with family while away.",
        "thread_id": 16349
    },
    {
        "@timestamp": "2023-09-14T07:13:05.088017664Z",
        "author": "Blacklight",
        "date": "2012-05-07T21:43:00+0100",
        "id": "5ce27eab9235a1cb6de1c081694928e1",
        "post_id": "post-219574",
        "text": "It's a shame that film is getting made less and less. Proper pinhole camera photography is eventually going to go away. I'm sure it's doable with a digital camera, but it's not the same, and you can't just knock one together in 15 minutes.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.648816896Z",
        "author": "fireballs619",
        "date": "2010-06-09T02:52:00+0100",
        "id": "fc44eca75884cd1745f03a42c7e5686f",
        "post_id": "post-221019",
        "text": "Oh yeah, the, uh, Wiki. I, um, I check that all the time....:shifty:. Was there a reason for the decision? I remember discussion about the DGIV not being able to do something UMMUs, I can't remember though.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.000511232Z",
        "author": "N_Molson",
        "date": "2012-09-06T17:13:04+0100",
        "id": "72a68ad2f88524c5b91254af2c0e5349",
        "post_id": "post-251911",
        "text": "It may take you a long time to store all that energy up in batteries and capacitors\n\nSo basically that's the same kind of stuff that you can find in a LCD screen PSU, that's what I wanted to know.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.1689536Z",
        "author": "george7378",
        "date": "2010-05-05T22:10:30+0100",
        "id": "034a4f70a0878e21e9b5fbccb3ed6ef9",
        "post_id": "post-219686",
        "text": "I have just started reading these launch reports - very good jobs, Pete and SiberianTiger! I really think the Soyuz and Progress are beautiful craft - Soichi's pictures really make it look great. Also, I have wondered - is it possible to see Soyuz and Progress from the ground - I cannot find any pictures or tracking data for any of them.Thanks.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.169585664Z",
        "author": "juniormiranda",
        "date": "2010-10-27T18:27:13+0100",
        "id": "a4fd1a56d03b8f14e63c33c62e79cc18",
        "post_id": "post-219693",
        "text": "Progress M-05MAnyone discovered what is the camera-like device on the side of Progress cargo module?",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.039384576Z",
        "author": "statickid",
        "date": "2014-02-04T03:14:41+0000",
        "id": "1eae54331f008b4190a40c20ff220f53",
        "post_id": "post-252159",
        "text": "Especially with the rtg, it's just too awesome. Looks like we'll all see if curiosity can really be keep crawling on stumps like they claimed. Worst case scenario, it can be a stationary weather lab. There was a time when landers had to do all the science in one spot---------- Post added at 07:14 PM ---------- Previous post was at 07:03 PM ----------It may also be as simple as misjudging the exact character of the terrain a little bit. For example slightly sharper rocks on slightly firmer ground, less sandy than anticipated. OR they were a little bit too cocky with the auto pilot they are showcasing.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.437432064Z",
        "author": "markl316",
        "date": "2010-04-29T01:21:02+0100",
        "id": "d709f8121c619b13afd7e5c3f4d6c9d9",
        "post_id": "post-219817",
        "text": "I usually just fly it by itself, cause it's so huge. Can deepstar still not take an XR5 if you empty the payload bay and fuel tanks?And IIRC, didn't deepstar 1.0 have a pretty high thrust? Like 5 g's when nearing empty?",
        "thread_id": 14052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.552141056Z",
        "author": "Urwumpe",
        "date": "2011-11-12T20:40:48+0000",
        "id": "a1c2e2ec9a0fa30384b18413755b87bb",
        "post_id": "post-220274",
        "text": "I only have this one for winged TSTOs.http:\/\/smartech.gatech.edu\/jspui\/bitstream\/1853\/8398\/1\/aiaa_2001-4542.pdf",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.266505728Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-01T20:05:41+0100",
        "id": "e894fba48e218d092c772eefa5469fc7",
        "post_id": "post-252402",
        "text": "Roscosmos PAO: State Board: 'Go' for Proton-M Tanking.State Board meeting at Baikonur concluded about launch readiness of Proton-M rocket with three Glonass-M spacecraft. Proton\u2019s pre-tanking began at 20:30,to be followed by oxidizer\/fuel tanking later on tonight.Proton-M\/DM-2 with a cluster of three Glonass-M\u2019s are to lift off at 04.53.50, Sept. 2.\n\n",
        "thread_id": 16293
    },
    {
        "@timestamp": "2023-09-14T07:13:05.485985792Z",
        "author": "Izack",
        "date": "2010-04-30T04:54:15+0100",
        "id": "fb96f8875a7280223b06cfebac755467",
        "post_id": "post-219976",
        "text": "Literally, there is no difference between the two, but when I hear \"spaceship\" I think of the Enterprise or the Galactica or whatever, and \"spacecraft\" makes me think of Shuttles and Soyuzes (I doubt that is spelled correctly...I know nothing of Russian, or English spellings of Russian words.)Well, to be honest 'spacecraft' first makes me think of Vinka's Spacecraft\/2\/3. Maybe it should go to the 'addicted' thread? :lol:",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.570011136Z",
        "author": "Urwumpe",
        "date": "2013-11-19T17:34:10+0000",
        "id": "430ce290f7adb9fbb5d3e2ffad1df72f",
        "post_id": "post-220458",
        "text": "RGClark said:This is when it is mentioned discussions with SpaceX about their rocket decelerated reentry of the F9 v1.1 first stage.\n\nSo I didn't miss it in my memory. You just misquote again.In the context of supersonic rocket decelleration, they are \"looking at what companies, notably SpaceX, do there\". This is not discussing with SpaceX to do anything together - just observing how they are performing there. Since SpaceX is the only company currently attempting something there actively, this is no surprise. The DC-X program that achieved the same as the Grasshopper, is long in the past.---------- Post added at 06:34 PM ---------- Previous post was at 06:18 PM ----------RGClark said:Everyone is allowed to criticize. But he has an MBA from the best business school in the United States and has created three billion dollar companies in three different fields.\n\nLast time I looked, being capable of dividing by 100 is prerequisite of any MBA curriculum, not just in metric countries.Also, you should already know, that titles and \"being from the best business school in the USA\" (so had been the people who got us into the subprime crisis and who made Greece a formidable Eurozone candidate) is no reason for me to be impressed. Argue with reason and we will get around fine. Argue by authority and you will enter a world of pain. I hatehollow argumentsbyhollow authoritieswithworthless titles.And we had already established that before: Aside of Paypal, Musk has not achieved much yet in terms of profit. Tesla exists, but still waits for any notable success on the market - it currently tries to diversify by becoming supplier for the big successful companies. 2\/3rds of your claimed \"equity volume\" is actual loans and subsidies - \"borrowed capital\", as MBAs say.PS: I am doing some bit of business administration studies in my freetime and weekends after my regular 40 hour work, not at the \"best business school in the USA\", but by teachers who actually know what they are talking about - and I can divide by 100. I can even do that flawless at 5G and while gunny Hartmann is talking to me.So please, think before you post. It is better for you, me and all the others here.PS2: And Elon Musk has no M.B.A, his highest academic degree just BSc, if you leave the honorary doctorates away (Who needs a \"Doctor of Sweet Fanny Adams\" anyway) - he left the M.B.A program of Wharton as undergraduate. Maybe you should not only think before you post, but alsocheck your facts before I do it.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.478147072Z",
        "author": "Urwumpe",
        "date": "2010-09-30T10:42:29+0100",
        "id": "43b4d9d97b82e29785da5e8ce198f8b3",
        "post_id": "post-252650",
        "text": "Notebook said:Takes 647Kw to vaporise .34 cubic metres of Lox per second?\n\nAt which LOX pressure and temperature?",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55591552Z",
        "author": "T.Neo",
        "date": "2012-01-03T20:12:31+0000",
        "id": "bc5dea9b27317eb883c1b457d58c506d",
        "post_id": "post-220316",
        "text": "There is little debate that a reusable SSTO would have lower operational costs than a TSTO one if it exists. The debate is whether its lower payload would make it worthwhile.\n\nI would say there is much more than little debate. The disadvantages of SSTO- a larger vehicle and more intensive technology, will increase operating as well as development costs.First, a key problem for reducing the cost of spaceflight is that it can only come from reusability.\n\nThat is an extremely simplistic view. There are many ways that launch costs can be reduced, not all include reusability. For example, different schemes for using hardware, different methods of manufacturing, higher manufacturing rates and lower labour costs can all reduce launch costs.Granted, reusability is likely the only way to get a certain specific type of cost reduction, but it also won't work well in certain scenarios (for example, at a certain flight rate it may be more economic to produce large amounts of hardware and expend it rather than a much smaller amount of hardware and reuse it).In addition, reusability can backfire and actually increase costs. It has to be implemented correctly both technology wise and logistically.As I argued before for small SSTO's a large market would be for small privately owned manned SSTO's.\n\nRegardless of the size of this potential market, the disadvantages of SSTO are present for this application too. And perhaps make it particularly unsuited for it (for example, the more advanced engines and higher takeoff weight).Having seperate stages is not a game-ender. And it isn't limited to \"SSTO or TSTO\". There are plenty of ways of potentially doing things- for example, a pop-up first stage is one. An air-launched SSTO is another. Both could improve the physical demands to the point at which such a system could be both developmentally and economically viable.Jon Goff has a series ofvery interesting blog postson methodologies for orbital access.It is only required to marry them together.\n\nOne of the main criticisms, if not the primary criticism, of what you have been suggesting in this thread, is that this particular task is far easier said than done. Rocket development is not easy or cheap.You will have to develop anew a whole lot of components, tweak or re-qualify most if not all existing components... if it gets to the point where it presents only a minor or even negative cost saving, then it obviously doesn't make sense at all.And then to turn it into a reusable SSTO- for example, adding a TPS, landing and on-orbit hardware, as well as a cabin, is a whole other ballgame.The most important accomplishment of SpaceX may turn out to be they showed in stark terms that a privately developed spacecraft can be developed for 1\/10th the cost of government financed ones.\n\nYes, but you can assume either;1. This ~10-fold reduction is universal and applies to any launch vehicle\/spacecraft developed in this supposedly more efficient manner. This means that the cheaper solution remains cheaper regardless of whether it is developed by the government or NuSpace.2. The technology developed determines the cost of development. Arguably SpaceX has been helped in this regard by engine design, stage commonality, extensive testing and small scale experimentation (Falcon 1).In reality, it is a mix of both: a more efficient contracting structure and development culture, combined with technological decisions that reduce cost. It still puts SSTO at a disadvantage.Secondly, as mentioned in this thread a large portion of launch costs are because of operational costs due to the large labor costs as run as a government program. For the space shuttle this is literally thousands of people to run it. This has been recognized for a while. A key part of the proposal to cut launch costs for the VentureStar reusable launcher was to cut majorly this required labor force:\n\nA more technologically challenging vehicle can not only require a larger workforce (due to more work needed for turn-around) but a more highly trained workforce as well. Again something that puts SSTO at a disadvantage.Elon also believes he can cut the costs to space to the $100 to $200 per kg range by reusability. Based on his track record I'd say it's a good bet he's probably right.\n\nWhattrack record? SpaceX may have a good track record at some things, but a pretty poor (or even nonexistant) one at others.Cutting costs to space down to $200\/kg is something thatnobodyhas a track record at (certainly not at achieving such a goal, and I don't believe at attempting it either). SpaceX doesn't even have a track record at keeping its own advertised prices.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.577356288Z",
        "author": "RGClark",
        "date": "2011-06-09T14:05:45+0100",
        "id": "bbadf53c0ec01218ec662b70b72fdf18",
        "post_id": "post-220144",
        "text": "Nice article here arguing in favor of NASA promoting small manned commercial vehicles:Human spaceflight for less: the case for smaller launch vehicles,revisited.by Grant BoninMonday, June 6, 2011http:\/\/www.thespacereview.com\/article\/1861\/1In the comments section, I commented that the capability to producesuch small, low cost, manned vehicles exists now. I estimated the costfor a such a reusable vehicle in the range of a few tens of millionsof dollars unit cost, comparable to a medium sized business jet.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.479433472Z",
        "author": "Notebook",
        "date": "2010-10-01T11:47:24+0100",
        "id": "a06d05fb98a8a47b787020e35e361599",
        "post_id": "post-252663",
        "text": "Yes, I realise that, I was just pointing them both out.I might start on the Nitrogen cycle when I've lost interest in the Lox one...:)N.",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5719936Z",
        "author": "Sky Captain",
        "date": "2013-11-20T22:07:30+0000",
        "id": "7dc32ffc4376fd17c241755594c0de6a",
        "post_id": "post-220480",
        "text": "Urwumpe said:I doubt it will see much GTO duty. The rocket does not appear to be optimized for GTO, the performance at that stage ratio optimized for LEO should be extremely poor. It is a offering to do GTO missions with it, but not a realistic offer, since there are very few customers left building such small satellites.\n\nI think that's why they are developing Falcon Heavy to compete with Proton and Ariane 5 for geostationary orbit launches. Since they lack LH2 powered second stage they have to make up by strapping two additional first stages as boosters. That makes LEO payload capacity far in excess of what's currently needed, but at least they can also launch any satellite to geostationary orbit.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:05.084376576Z",
        "author": "MisterBurkes",
        "date": "2010-08-14T13:29:48+0100",
        "id": "150d316a6d1e3cf1dd06049b0be39c0d",
        "post_id": "post-219546",
        "text": "They can easily be mistaken for Deltagliders!\n\nHaha:DThat gave me a laugh!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.991731712Z",
        "author": "orb",
        "date": "2012-08-22T18:24:44+0100",
        "id": "3254c56d1fa05388552f67f853a37c27",
        "post_id": "post-251868",
        "text": "Universe Today:Image: Curiosity\u2019s First Wheel Tracks on Mars:The rover (and her driving team) has done it! Curiosity has taken a little jaunt inside Gale Crater and here is an image of the wheel tracks to prove it! This image was taken by the right Navigation Camera on the rover Curiosity on Sol 16 (2012-08-22 15:00:53 UTC).{...}\n\nSPACE.com:Mars Rover Curiosity Takes 1st Martian Test Drive, Sees Tracks (Photos)Discover Magazine - Bad Astronomy:Curiosity rolls!RIA Novosti:NASA\u2019s Curiosity Makes First Test Drive on Mars",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630784Z",
        "author": "Urwumpe",
        "date": "2010-05-17T12:03:43+0100",
        "id": "36c2ccfb2de1b789eea6b32bacf7202d",
        "post_id": "post-220882",
        "text": "Bj said:Anyway, nice grounds layout picture Urwumpe, though it looks like most of the buildings\/materials will have to be modeled.\n\nIt is not like we can download the \"Mars Base Building Blocks\" from Greg Burch already. Of course it won't be as easy as building a space station.;)Yes, that is a weakness of my plan, but because of that, we are still sitting here, discussing how to make things better. I think some modeling\/add-on development is necessary for getting things running, the question is, how much is really needed. I just want to push things really forward, instead of just sitting around here, complaining about the lack of direction in the project. You wanted to be program leader, now try to stay on top of the wave.;)Maybe as we are the first to really do this, we have thedutyto make things easier for later exoterrestrial bases.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.094318336Z",
        "author": "Ripley",
        "date": "2015-05-25T10:18:15+0100",
        "id": "a29235cd106513cdb439c3d25bba356d",
        "post_id": "post-219623",
        "text": "I once read, on some well-known photo webages (I don't remember exactly) that the Moon must be shot as if you were on a sunny day, because of itsverystrong light...[ame=\"http:\/\/en.wikipedia.org\/wiki\/Looney_11_rule\"]Looney 11 rule - Wikipedia, the free encyclopedia[\/ame][ame=\"http:\/\/en.wikipedia.org\/wiki\/Sunny_16_rule\"]Sunny 16 rule - Wikipedia, the free encyclopedia[\/ame]What's your equipment?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:36.159849216Z",
        "author": "ryan",
        "date": "2008-05-27T02:38:03+0100",
        "id": "732139d3acc04015876f121557e0f3ad",
        "post_id": "post-69031",
        "text": "26th of maySally Rides birthday, my birthday also and Apollo 10 had it's splashdown carrying my favorite astronaut John Young and the weirdest call signs for a spacecraft in NASA history.",
        "thread_id": 1628
    },
    {
        "@timestamp": "2023-09-14T07:13:05.081778176Z",
        "author": "george7378",
        "date": "2010-07-27T10:33:50+0100",
        "id": "575e9a9621312b87648cf3fe32b97a9f",
        "post_id": "post-219532",
        "text": "This was a pretty interesting scene, with the Moon illuminating the fast-moving clouds from behind in this 15-second exposure:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:01.860396032Z",
        "author": "Columbia42",
        "date": "2010-04-17T20:18:36+0100",
        "id": "a3b3d843c2a44d701c7c90cd388e7eba",
        "post_id": "post-217746",
        "text": "I didn't know that. I still think it would be a waste of time to do a whole other rocket when I already have one nearly completed.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:35.792504576Z",
        "author": "Ripley",
        "date": "2012-08-06T05:36:13+0100",
        "id": "3f1df61abdd0d767cd5d094f81ec3395",
        "post_id": "post-251504",
        "text": "Godspeed Curiosity!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.129536256Z",
        "author": "MikeB",
        "date": "2017-03-25T12:40:36+0000",
        "id": "d314947e750ff22a97b66ab9df238631",
        "post_id": "post-219626",
        "text": "I've never seen this thread before - very interesting.The photo below is not mine, but was made in 1931. The original print is in my possession and is about 34 inches wide (over 87 cm). I scanned it at 300 pixels\/inch, but downscaled it by 10x to keep it a manageable size for this post. The print shows amazing detail when magnified. They knew how to do photography in those days. The second image is a full-scale detail from the center, and shows my great-grandfather. He organized the gathering, and was a silent-film cameraman between about 1912 and 1928. He knew something about photography, too.The gathering is all men who were cowboys in the 19th century. Contact me if you want to know more about the backstory.https:\/\/www.dropbox.com\/s\/zzvn8dvc9jo5oiv\/CWT_Members_1931_10percent.png?dl=0https:\/\/www.dropbox.com\/s\/3x5y659w6b7wfgx\/Gant_1931.png?dl=0",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:01.882280192Z",
        "author": "Izack",
        "date": "2010-04-18T00:16:18+0100",
        "id": "dbaea468c129531a82a40440f1302da3",
        "post_id": "post-217818",
        "text": "Hahah...I haven't dropped into this cycle quite yet (haven't had enough time with Orbiter) but I suspect I will soon. I only ended up finding Orbiter because I was in the midst of creative doldrums and was looking through introductory astrodynamics pages for inspiration (and instead was linked to this), but now that I've started writing again I've found my free time to be divided between too many things...Of course, I have my own little solar system here on my PC to explore, so I have no doubt that I will continue playing this.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:36.036191232Z",
        "author": "Urwumpe",
        "date": "2013-11-24T17:40:43+0000",
        "id": "69e4c90a6c2a7b9911c81b7ae2cc586e",
        "post_id": "post-252130",
        "text": "Proximus said:I thought there would be multiple isolated bus's running varying voltages (32V for motor drives, 5V for CPU's etc...) rather than all power coming directly from the RTG!Pulling your main power supply as low as 4V I'm surprised communications are even possible never mind \"not being in safe mode\" .\n\nWell, it only has one single RTG and some batteries to provide peak power. The power does not come directly from the RTG, but it all passes through one single power supply.The consumers of electrical power on the other hand, have three busses then, which could all fail individually.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652072448Z",
        "author": "Urwumpe",
        "date": "2010-06-12T12:52:07+0100",
        "id": "c38f6a448ebca25ee8f6a0b4f81c95fb",
        "post_id": "post-221049",
        "text": "Izack said:That's a lot lighter than I expected. In that case the Ares I isn't necessary. For 5 tonnes of equipment, and I'm guessing the SMEV isn't any bigger than 5 tonnes itself, Than 25.4 tonnes of carrying capacity (Ares I) is more than a little overkill...\n\nWell, maybe we can design the SMEV and the sky crane from common parts, in that case, the SMEV might be able to become a bit heavier than the minimum solution, for sharing more parts. And if we don't use a skycrane (despite the advantages), such common engineering might still make things easier.For the design - any suggestions for the ISP or maybe even engine types? We could maybe agree on a library of \"standard\" engines, that we use in the project and which are the design reference.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:01.896438272Z",
        "author": "fsci123",
        "date": "2011-02-15T21:48:42+0000",
        "id": "143c9a70719b21b310e1a1fa84836935",
        "post_id": "post-217875",
        "text": "Thank god for nasa tv im watching this live.:cheers:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.642020352Z",
        "author": "Urwumpe",
        "date": "2010-09-18T08:08:04+0100",
        "id": "bac4bfc531972293d1b18f26c51138e1",
        "post_id": "post-253064",
        "text": "The image processing software inside the wide-field camera of Solar Probe Plus will be supplied by the University of G\u00f6ttingen (named the Lower Saxon university by the time SSP will launch).http:\/\/www.uni-goettingen.de\/de\/3240.html?cid=3649",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:05.550046208Z",
        "author": "Andy44",
        "date": "2010-05-02T16:44:45+0100",
        "id": "dcf6a1f05558f262b03f91a2dd0c5678",
        "post_id": "post-220089",
        "text": "According to the History of STS: First 100 Missions book, the ET had to gain weight to put the heavier LO2 in the nose for stability purposes, and that if they could've put the LO2 in the tail then it would've made for a lighter ET.Sounds to me like building a SSTO version of ET\/SSME really means building a whole new ET. And while you're at it, build a high-chamber pressure expendable engine that's cheaper than the SSME, too. SSMEs only really make sense if you're recovering them.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:01.9134656Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-15T23:37:23+0000",
        "id": "b479f176536ab9748583b813e9687d8a",
        "post_id": "post-217887",
        "text": "According to NASA via Twitter, ESA have decided to make the second launch attempt tomorrow (Wednesday) at 4:50:55 PM EST \/ 9:50:55 PM GMT.NASA TV coverage will begin at 4:15 PM EST \/ 9:15 PM GMT.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.677548288Z",
        "author": "GLS",
        "date": "2008-11-04T15:43:38+0000",
        "id": "48392460ec35b3ddf16f805b05a98175",
        "post_id": "post-69134",
        "text": "Urwumpe said:I did not yet change this one, as long as the SSME code of GLS was still untested. Wanted to keep the chance to disable the new code if it does not yet work.Also, it works when the Shuttle is not attached to the pad.\n\nMy code is still not active...",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.608224256Z",
        "author": "Bloodworth",
        "date": "2010-05-01T22:45:59+0100",
        "id": "c6a91627829e61b2b8201f82d8fdf6fc",
        "post_id": "post-220524",
        "text": "Having watched the success if the OFSS with fascination, I propose that we take a giant leap. Who would be interested in doing an Orbiter Forum Mission To Mars in the same fashion as the OFSS?Here is the general proposal:1)Have all necessary modules (and crew) for the mars base on earth. A pilot rotation would then be selected to loft said modules either into orbit (to ISS or possible to the OFSS) or directly to the staging base at Brighton beach using DG class vessels (or shuttles if just to orbit, if to a station then further pilot rotations would then transport them to Brighton)2) ground crews at Brighton Beach would then transfer cargo and crew to one of two waiting Arrow class transports (which would be slightly modified to allow landing on mars as transporting all the cargo and crew to the ground via dgiv's would take up more fuel than the arrow carries spare).3) Pilots would then be selected to fly not only the arrows but also the docked dgiv's (separate pilots for each). The second arrow would be used to transport the second phase (rotating) of the base or for use as a rescue vehicle in the event of an emergency (think \"mission to mars\")4) the mars landing crew (made of interested parties) would spend 1 year on mars (earth year or martian year?) before returning to earth when replaced by crew from the second ship.As this is only a preliminary idea, the entire concept and every detail of it are open for discussion. A new era is upon us, let us begin...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:01.922744064Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-25T13:58:33+0000",
        "id": "cd5deeb18aef6ad9b7a8a406d0143a81",
        "post_id": "post-217933",
        "text": "Some ATV docking photos!:)These three are from Paolo Nespoli:Hi-res version.Hi-res version.Hi-res version.These three are from Dimitri Kondratyev:And finally, there'sthisimage from Cady Coleman (can't embed as it's a Twitpic).",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.97872128Z",
        "author": "Mattyv",
        "date": "2012-08-08T15:52:45+0100",
        "id": "e508adc87d3e594e94ed3390b32a51e8",
        "post_id": "post-251772",
        "text": "The landing site looks so desolate. Other than the mountains, it kind of looks like Phoenix's landing site.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55058432Z",
        "author": "RGClark",
        "date": "2011-09-17T19:05:57+0100",
        "id": "d3b170814e998296a5be2567676ad70c",
        "post_id": "post-220255",
        "text": "Urwumpe said:If you like to be argued by authority, fine. But if you are unable to talk to me like to a sentient being and don't have better arguments than \"it is so because this professor said so\", you might already have noticed that I am not impressed at all.My personal experience with professors tells me that preparing lectures is not always very high on their schedule, and even the better ones often like to use one set of lecture compatible models done in a week over researching better models in a year.Also, if I would be professor (which I am really not, but how could you tell if I don't tell you so), would my argument then become automatically better than the argument of somebody else who is not?\n\nCome on. EVERYBODY argues by authority. If you are having a discussion on relativity and you quote Einstein's opinion on an issue that's arguing by authority.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:02.20856832Z",
        "author": "Loru",
        "date": "2010-04-17T10:15:17+0100",
        "id": "d4991624f00e99bb981630df55e97c55",
        "post_id": "post-218026",
        "text": "I do it like that:1.) Moon orbit : Orbit Eject-> Lower Orbit2.) After leaving Moon's SOI : Course-> Planet Aproach (set PeA at about 60 km)",
        "thread_id": 13890
    },
    {
        "@timestamp": "2023-09-14T07:13:35.987970304Z",
        "author": "RGClark",
        "date": "2012-08-18T16:00:05+0100",
        "id": "2daa9d45eec49d1ac4682ff2593d34a2",
        "post_id": "post-251836",
        "text": "Above freezing max temperature at Curiosity landing site.In Friday's teleconference lead Curiosity scientist John Grotzinger initially gave the max temperature at the landing site as 1 degree above freezing:http:\/\/www.ustream.tv\/recorded\/24773693However, later in response to a question for clarification on that temperature at about 22 minutes into the teleconference, he gave the temperature as 276 degrees Kelvin. This is about 3 degrees C, or 37 degrees F.The temperatures are expected to go higher as we get into Spring at the landing site.Bob Clark",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551135744Z",
        "author": "Urwumpe",
        "date": "2011-09-21T19:22:03+0100",
        "id": "3793a132d90dc65a9a8391722d2836ab",
        "post_id": "post-220263",
        "text": "RGClark said:It's coming from the idea that the the vehicle would be reusable in the range of, say, 100 times, instead of throwing it away after each use.\n\nThere is the free lunch.RGClark said:This also would require the maintenance costs to be low on each flight.\n\nAnd there is the price. There is no cheaper way to reduce maintenance costs than by throwing everything away. Producing a new vehicle is often cheaper than first evaluating the damage and then repair it.RGClark said:Recall that one of the stated goals of the DC-X and the X-33 programs was to demonstrate this idea of low maintenance and quick turnaround time for space vehicles. The DC-X program did demonstrate this within it's operability envelope, which was low altitude, rocket flight. It would have been great to see for the X-33 if this is doable with vehicles that have to undergo reentry. Perhaps the X-37B will be able to demonstrate this.\n\nAFAIR, it didn't achieve it except on the press releases. It did not do what Armadillo Aerospace also achieves on a fraction of the budget. Launch, land, lift-off again, land. And then get rolled into a hangar and get fixed.The problem with this is, that it only gives the illusion of a quick overhaul. If you would measure the important metrics on 100 flights like that, you would quickly notice that the rocket again spends much more time on the ground than in the air, and the number of people involved repairing it in that time not being much lower than during the manufacture.The only way to extend the time of the \"little maintenance needed\" mission phases is to extend the mean time between failures of the components. And this requires first of all a reduction in the peak performance. You can't go to the short-term limits, because you have now long-term limits. A seal deep inside the engine that has to be replaced after 25 minutes of operation is no longer an option.And that is why I repeat myself again and again to explain you, that a SSTO is, while possible, just a PR stunt, something for the ivory tower, but no economic spacecraft. You can build one. Sure. Just go at the short-term limits of everything. It would not be reusable, but an SSTO that can carry really existing payloads. It would burn itself out during that flight and be on the brink of explosion seconds before MECO, but it would fly.Even just reducing the short-term performance by 5% means even an expendable SSTO can't work. Let alone one that should be reused after flight and needs EDL systems.But by just allowing two stages, you are already getting so much margin for your operations, that you could put more focus on economics and quality and less on performance (old classic engineering, for your SSTO, you would be at performance and quality or performance and economics)A FFSC engine would likely have a 5% lower specific impulse as a comparable staged combustion engine. But its life time would be about 60-100 times longer, and the components in the engine not be forced to be designed for extreme conditions. There are still many problems in the technology (mixing gas generator exhaust and propellant flow, control of such a device) but it is really promising.And thus I just can repeat again: you can dedicate your life building a SSTO. But somebody doing a simple TSTO would not just be done sooner, his second or third generation TSTO would already fly circles around your SSTO because of the faster development cycles.And could maybe one day be a small first with a large second stage, that already is very close to a SSTO. Who knows what technology we will have in 20 years. But if you design an SSTO now, you can't include every new technology. you wouldn't get even to Phase B then, because of your long development cycles. A simpler TSTO could include new technology about every 5 years, similar to civilian aircraft. And still build on flight experience, that you wouldn't have.I don't see much joy in SSTOs from the system engineering point of view. They are a fun challenge for bored engineers and aerospace students to make a Phase 0 study about them, but there is no practical way to design and build one without hell freezing over.---------- Post added at 08:22 PM ---------- Previous post was at 08:18 PM ----------T.Neo said:Even Skylon only gets down to under $200\/kg if it has a relatively high flight rate, which would not materialise without demand.\n\nand remember: The Skylon doesn't even fly yet. While the calculations and planning has been found solid and the company managed to meet their engineering milestones, it does not mean the final flight costs will really be automatically at $200\/kg.Skylon is just a first generation vehicle for Reaction engines. I will not be surprised if things turn out different to the plans today. But if they manage to build their first vehicle and fly it, I see no reason to doubt that they could also build a second vehicle with much more competitive flight costs.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:01.760816128Z",
        "author": "Arrowstar",
        "date": "2010-04-16T08:47:51+0100",
        "id": "6b53f586b7d20264dc1ee5273e333340",
        "post_id": "post-217678",
        "text": "I use it merely to obtain background information that I can use to do my own research in academically sound sources (journals and the like). I also use its sources as a spring board for internet searching, as has been mentioned above.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:36.158882304Z",
        "author": "Zatnikitelman",
        "date": "2008-05-27T00:26:36+0100",
        "id": "269c7ca4a9f60d628faa93f5606d86b8",
        "post_id": "post-69026",
        "text": "April 3rd, 2008 ATV Docks to ISS",
        "thread_id": 1628
    },
    {
        "@timestamp": "2023-09-14T07:13:05.566882816Z",
        "author": "MattBaker",
        "date": "2013-11-18T18:00:10+0000",
        "id": "3a4b1890326fbc6d7bb4a5319fee26d8",
        "post_id": "post-220446",
        "text": "Sky Captain said:If first stage can do SSTO then adding cheap and crude second stage will probably double the payload capacity and allow to launch payloads to higher orbits which SSTO could not do.\n\nWhich is exactly why a reusable TSTO is much better than an SSTO in my opinion.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:01.978645504Z",
        "author": "gattispilot",
        "date": "2010-04-16T19:30:25+0100",
        "id": "1fe238b49d4a0f3b2fa6957c022cbf5b",
        "post_id": "post-217965",
        "text": "You use a Ummu to walk up to it and press \"U\"",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:13:36.66702208Z",
        "author": "Tychonaut",
        "date": "2011-09-26T12:56:40+0100",
        "id": "c87bd2a19954dec64b8bb0192de72ce9",
        "post_id": "post-253128",
        "text": "Wishbone said:Update: got the state vectors from 2001 to 2050, but now I have to figure out how to run the MKSPK utility...EDIT: uploaded the kernel attached to the post. Haven't tried it myself yet...\n\nThanks for uploading this, Wishbone. :tiphat:I tried using this with Arrowstar's [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=5418\"]Trajectory Optimization Tool[\/ame], and got bizarre results. Computed Earth departure C3 is 36 km^2\/s^2, while the LM report gives a worst-case C3 of 4.9. I must be doing something wrong...Almost tempted to try and find an email address for one of the Plymouth Rock authors and ask how they arrived at their numbers, but if they replied it would probably be over my head.:)",
        "thread_id": 16349
    },
    {
        "@timestamp": "2023-09-14T07:13:05.638939392Z",
        "author": "Bj",
        "date": "2010-05-20T03:50:56+0100",
        "id": "781728037ec0867f40b6984d9ef8fd5a",
        "post_id": "post-220935",
        "text": "Izack said:Speaking of that, call me an idiot but I still don't know how to put the NERVA into a scenario and have it work properly.\n\nYou can just use a scenario as an example.Code:NERVA2:Spacecraft\/Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6522669.83 -859543.31 -315855.36\n  RVEL 460.326 -596.130 -7741.924\n  AROT -175.56 -3.12 -172.74\n  VROT 0.00 0.07 0.00\n  PRPLEVEL 0:0.955\n  DOCKINFO 1:0,DT1 2:0,DT2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nDT1:NERVA_Droptank\n  STATUS Orbiting Earth\n  RPOS -6522670.99 -859534.18 -315856.33\n  RVEL 460.326 -596.130 -7741.924\n  AROT 4.44 3.12 172.74\n  VROT 0.00 -0.07 -0.00\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:1,NERVA2\n  NAVFREQ 0 0\nEND\nDT2:NERVA_Droptank\n  STATUS Orbiting Earth\n  RPOS -6522668.65 -859552.47 -315854.78\n  RVEL 460.326 -596.130 -7741.924\n  AROT 4.44 3.12 -7.26\n  VROT -0.00 0.07 -0.00\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:2,NERVA2\n  NAVFREQ 0 0\nENDHere's the thing, Nerva was created with Spacecraft3, and AFAIK, SC3 doesn't let you 'spawn' vessels while playing. So, we have 2 options; remake Ares V with velcro rockets (because they support using SC3), or write custom .dll for Nerva... add it to the list.;)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:02.308361728Z",
        "author": "Gerdih",
        "date": "2011-04-17T13:06:04+0100",
        "id": "69f386ad2e0c8ca7acf80b4cd14fa123",
        "post_id": "post-218132",
        "text": "yes:)",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.93275264Z",
        "author": "IronRain",
        "date": "2011-07-22T19:34:46+0100",
        "id": "23d45eb23ebfef7665fbde6d495ec2b8",
        "post_id": "post-251169",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:04.783940608Z",
        "author": "IronRain",
        "date": "2010-04-26T09:14:17+0100",
        "id": "0ab96d3902f7ae62e435d723703d78c3",
        "post_id": "post-219317",
        "text": "or, if you want it very simple, you can use [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4418\"]Lola MFD (Fixed version)[\/nomedia];)",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:13:02.317019648Z",
        "author": "dgatsoulis",
        "date": "2010-04-17T18:58:56+0100",
        "id": "a85261d069ca2c1396a29b2ed4d97404",
        "post_id": "post-218151",
        "text": "Istochnikov said:Lol... no, in fact, just 5 minutes ago i was postingexactlyon this thread...:p\n\nI know, after DagoO's post was yours and then Yoda's.Why do i get a warning when i click on this (and ONLY this) thread?---------- Post added at 05:58 PM ---------- Previous post was at 05:41 PM ----------jinglesassy said:s2.noelshack.com appears to be a image hosting site.\n\nI get that warning sign as soon as i press \"http:\/\/s2.noelshack.com\/\" also.(i typed s2.noelshack.com on Google Chrome)I do NOT mean to undermine the TMSO thread in ANY way guys, but it's the first time i see this when i click on a thread.I really hope it's nothing.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:36.06202624Z",
        "author": "Codz",
        "date": "2011-11-26T15:26:00+0000",
        "id": "a9e3c497d2c4ba0b97d62c0898d04afc",
        "post_id": "post-251264",
        "text": "Did anyone else see it being assembled a few months ago?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.52782976Z",
        "author": "jinglesassy",
        "date": "2010-05-02T20:29:41+0100",
        "id": "39792733c810fba8cf5546e37e4d15d1",
        "post_id": "post-220064",
        "text": "dre120v said:What about sending down Soyuz (with a few crew members)that is attached to the ISS(if it is in this scenerio) and sending up fuel with the next automated soyuz craft?\n\nSince when has there been an automated soyuz?",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:02.136899584Z",
        "author": "T.Neo",
        "date": "2010-04-19T18:58:05+0100",
        "id": "b2517950b172b3b7d628d004530dab35",
        "post_id": "post-218006",
        "text": "Yes, that is modular. There are not different kinds of modular in engineering.\n\nLEGO is modular, and so is the ISS. Do they share technology?We are at the current time also closer to build a steam train, than building a Warp drive. That kind of backwards orientation will not solve any problem.\n\nYes, such mirrors also have the advantage of allowing adaptive optics.\n\nI never suggested that an HLV should be developed and constructed to launch a one in 100-year mirror, I was saying that such a mirror would not warrant an orbital construction facility.From where does the 100 years figure originate?Would be simpler if the number of accidents is published.\n\nIndeed.But then also include R&D and transportation costs into the equation. While you have a single launch, the costs for R&D and launch are much higher as well, usually even more than just the increase in payload mass.\n\nThere would also be associated costs for orbital assembly as well.A lot of the associated costs are dependant on the exact engineering of the system.I would say, the optimal size will, economically, always approach the typical payload masses for the geostationary satellite market.;)\n\nSure, as long as the geostationary satellite market is the most lucrative.;)",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:36.625195008Z",
        "author": "Stevodoran",
        "date": "2010-09-03T19:47:45+0100",
        "id": "bc2f6de4b9787029ad053b9a739c12db",
        "post_id": "post-253012",
        "text": "well nomatter where i aim i misses",
        "thread_id": 16340
    },
    {
        "@timestamp": "2023-09-14T07:13:05.678703872Z",
        "author": "Bj",
        "date": "2010-05-01T23:19:41+0100",
        "id": "ca98c12d94675d06a07b51790501e284",
        "post_id": "post-221105",
        "text": "Bloodworth said:Are the UCGO cargo's compatible with the XR-5 or is it limited to the cargoes that come with it? If they are compatible, how do I get the thing to grapple them?\n\n[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4572\"]XR5 UCGO Cargo Platform v1.1[\/nomedia]",
        "thread_id": 14085
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30614528Z",
        "author": "fsci123",
        "date": "2011-04-17T00:39:00+0100",
        "id": "1bc3da4f97c1c7dd39561fdf50945a91",
        "post_id": "post-218114",
        "text": "liber said:Why can't they just get along?\n\nBecause its the nature of sentient life to discriminate and kill...:rofl:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.732058624Z",
        "author": "orb",
        "date": "2011-12-03T15:56:58+0000",
        "id": "eb04589558567103bd5af606ca02e1d8",
        "post_id": "post-251331",
        "text": "The Planetary Society Blog:Guest Post by Jason Davis: Curiosity, from a 1935 perspective:The dynamic Martian surfaceThis scan of page 268 from Astronomy shows the clearest visual data available on Mars in 1935. Top: drawings of the Martian \"canali\" by Percival Lowell (more on this later). Middle: seasonal changes on the planet's surface observed from May 10 to July 19, highlighting the alleged vegetation patches. Bottom: spectrograph comparisons of Mars and the Moon, used to make measurements of Mars' atmospheric composition.Credit: Astronomy, John Charles Duncan. Harper & Brothers Publishers, New York\/London, 1935\u200b\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.529161984Z",
        "author": "Marcvs101",
        "date": "2010-06-22T21:29:13+0100",
        "id": "b273be04410b2d5a7559614978c8739a",
        "post_id": "post-220071",
        "text": "I suggest you to launch a progress spacecraft to the ISS filled with fuel and with an adapter for docking with the Shuttle.Once at the ISS dock the progress to the shuttle that will undock one minute before the progress arrival so you wont waste rcs fuel for the shuttle (in this phase do not use rcs on the shuttle, let the progress do the work).After refueling, re-enter with the progress inside the shuttle cargo bay, or make them re-enter separately",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479867136Z",
        "author": "SiameseCat",
        "date": "2010-08-03T20:46:52+0100",
        "id": "98efb38d2a5a87a90ddd41db27246a70",
        "post_id": "post-218405",
        "text": "I think a release soon is a good idea.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:36.036331264Z",
        "author": "Urwumpe",
        "date": "2013-11-24T17:56:34+0000",
        "id": "9ce00f210f8e9931e85b2d48ffd23b02",
        "post_id": "post-252132",
        "text": "N_Molson said:BTW a RTG is not a computer PSU, and I guess that \"normalizing\" and distributing its raw power takes several steps.\n\nOne important detail of a RTG is, that you can't turn it off. It always provides electricity, if you want it or not. If you can't store it anymore, you need to turn it into heat by directing it into so-called \"Shunts\".One big deal of problems in the MSL power supply was this tiny detail - for example, instead of having big batteries in the cruise stage, the MSL power supply managed all power demands and used the solar arrays for additional power.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57966592Z",
        "author": "Loru",
        "date": "2011-07-04T21:23:48+0100",
        "id": "52c47260186c694c57e8b2528a9bc53e",
        "post_id": "post-220169",
        "text": "And one more thing about SSTO with current technology.Most current engines are throtable in range 70-100%. Asuuming you're using 1 stage with one set of engines (not to carry on dead mass into orbit) you encounter more problem:During lift-off you need a big thrust to weight ratio to overcome gravity and clear the atmosphere.This high thrust gives you a problem in latest stage of boost phase. Engine - that has to work with at least 70% of it's nominal thrust, will create so much acceleration that many components (human crew included) may not survive boost phase.Let's do the numbers.As the example I'm using first stage of my ETS launch vehicle which has powerfull 1st stage(current configuration):Code:Themis LV Stage I\n\nstructural mass + engine               30 000 kg \nRP1\/LOX Isp 309              400 000 kg \n                             430 000 kg total\nEngine:\n1 x RD-180: 3.83 MN at sea levelLet's add typical Soyuz spacecraft as payload: 7000kgAt full thrust rocket is incapable of launching:T\/W Ratio (lift off) = 8.76 means it can't even lift itself from a padAt full thrust at burnoutT\/W Ratio (burnout) = 103 - that's 10Gs of accelerationGiving unique fact that rd-180 is throtable down to 40% we've got ~4 Gs at burnout (maybe that's the reason I've chosen this engine) but throttling down to 4Gs increases gravity loses a lot.With 100% thrust and 7ton payload rocket has 8179 km\/s of dV (freefall) but due to fact it has to lift itself from the surface I estimate real dV at around 5km\/s with boosters that helps it lift off.Note: T\/W ratios given in [N\/kg]",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:02.598575872Z",
        "author": "jedidia",
        "date": "2010-04-21T07:05:17+0100",
        "id": "d6899f43d89893385933f5cc11152256",
        "post_id": "post-218617",
        "text": "The above mentioned Tsiolkovsky equation is the single most usefull formula to figure out dV. However, you'll also be interested in fuel ratio and stuff. I'd recommend, as allways, project rho:http:\/\/www.projectrho.com\/rocket\/rocket3b.htmlhttp:\/\/www.projectrho.com\/rocket\/rocket3c.htmlthese two subsequent pages deal with the subject very nicely.As for how far your systems will weight, what the hull will weight etc, you'll have to do a bit research and educated guessing for that. You just can't say \"a cubic of spaceship is about this heavy\". The weight of your systems will depend on what you need, how big you need them and the techlevel you're designing your vessel in (like, now, or a bit in the future where we might have some lighter alloys, or in ten thousand years, where you can make everything up as you'd like it)",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:36.478790656Z",
        "author": "Urwumpe",
        "date": "2010-10-01T10:51:53+0100",
        "id": "6e44e9260e1d8fb255b7417d0e29b148",
        "post_id": "post-252658",
        "text": "Where do you see a second valve? In only see the stop valve before HX.",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:05.0917696Z",
        "author": "Andy44",
        "date": "2014-03-09T20:23:32+0000",
        "id": "d0f42c8faa9e653da8605c8fb4221456",
        "post_id": "post-219599",
        "text": "Unstung said:In February:\n\nLooks familiar...",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:02.634646272Z",
        "author": "PhantomCruiser",
        "date": "2010-04-21T19:38:42+0100",
        "id": "410766f0ea230a82285796933639585f",
        "post_id": "post-218680",
        "text": "Well, just because an MFD is available, it doesn't mean that it HAS to be used.I flew the DGIV for about 18 months before I discovered that it had a docking autopilot. And even now, I still don't use it.I could see a big use for it in something like TTM24, where the LANTIR is docking with the refueling station while the user is busy docking to the lander. Or a great video where multiple craft are docking simultaneously.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:35.7652544Z",
        "author": "orb",
        "date": "2012-07-29T10:18:09+0100",
        "id": "d9d3b60d4771531613014bd12e9a797e",
        "post_id": "post-251427",
        "text": "NASA\/ NASA JPL:Curiosity Rover on Track for Early August LandingJuly 28, 2012Mars Science Laboratory Mission Status ReportPASADENA, Calif. -- Eight days before reaching Mars, NASA's Mars Science Laboratory spacecraft performed a flight-path adjustment scheduled more than nine months ago.The trajectory correction maneuver completed late Saturday may be the last one the mission needs before landing day, though two further opportunities remain on its schedule in case they are needed.The spacecraft is on course for delivering the mission's car-size rover, Curiosity, to a landing target beside a Martian mountain at about 10:31 p.m. PDT on Aug. 5. (1:31 a.m. on Aug. 6, EDT). After landing, the rover will spend a two-year prime mission studying whether the area has ever offered environmental conditions favorable for life.The spacecraft used two brief thruster firings totaling about 7 seconds to adjust its trajectory at about 10 p.m. PDT on July 28 (1 a.m. on July 29, EDT). This maneuver had been on the mission's schedule since before launch on Nov. 26, 2011. It altered the flight path less than any of the spacecraft's three previous trajectory correction maneuvers on the way from Earth to Mars.The Mars Science Laboratory spacecraft had been on a course in recent weeks that would have hit a point at the top of the Martian atmosphere about 13 miles (21 kilometers) east of the target entry point. On landing day, it can steer enough during its flight through the upper atmosphere to correct for missing the target entry point by a few miles and still land on the intended patch of Mars real estate. The mission's engineers and managers rated the projected 13-mile miss big enough to warrant a correction maneuver.\"The purpose of this maneuver is to move the point at which Curiosity enters the atmosphere by about 13 miles,\" said Tomas Martin-Mur of NASA's Jet Propulsion Laboratory, Pasadena, Calif., chief of the mission's navigation team. \"The first look at telemetry and tracking data afterwards indicates the maneuver succeeded as planned.\"The thruster firings altered the spacecraft's velocity by about one-fortieth of one mile per hour (one centimeter per second). Curiosity will enter Mars' atmosphere at a speed of about 13,200 mph (5,900 meters per second).Opportunities for two further course corrections are scheduled in the final 48 hours before landing, if needed.\"I will not be surprised if this was our last trajectory correction maneuver,\" Martin Mur said of Saturday's event. \"We will be monitoring the trajectory using the antennas of the Deep Space Network to be sure Curiosity is staying on the right path for a successful entry, descent and landing.\"Descent from the top of Mars' atmosphere to the surface will employ bold techniques enabling use of a smaller target area and heavier landed payload than were possible for any previous Mars mission. These innovations, if successful, will place a well-equipped mobile laboratory into a locale especially well-suited for its mission of discovery. The same innovations advance NASA toward capabilities needed for human missions to Mars.As of July 30, the Mars Science Laboratory spacecraft carrying the rover Curiosity will have traveled about 343 million miles (555 million kilometers) of its 352-million-mile (567-million-kilometer) flight to Mars.{...}Universe Today:Curiosity Completes Crucial Course Correction \u2013 1 Week from Mars !Florida Today:A lot hangs in the balance with tricky Mars landingSpaceflight Now:Mars Science Lab fine-tunes path for rover landingDiscovery News:Rover Curiosity Tweaks its Final Mars ApproachSPACE.com:Less Than a Week Remains Before NASA's Biggest Rover Yet Lands on MarsAviation Week:NASA Rover Closing In On Mars To Hunt For Life Clues",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.609124864Z",
        "author": "supersonic",
        "date": "2010-05-02T17:59:29+0100",
        "id": "3067084a19f33a7178d64e2ed70ff231",
        "post_id": "post-220529",
        "text": "I'm in, whatever you need me for I'll be glad to help.:thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:01.861230848Z",
        "author": "N_Molson",
        "date": "2010-04-18T19:15:17+0100",
        "id": "b9329895ab5a46ddb2d11e6bc9976934",
        "post_id": "post-217751",
        "text": "Good news, Voskhod was really the forgotten program of Orbiter !I agree on the fact that the \"Project R-7\" is excellent. But better is always possible ;-)",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:35.9287296Z",
        "author": "Codz",
        "date": "2012-08-06T08:12:37+0100",
        "id": "c8ad8e14720fbe835a141b358dc8cb5b",
        "post_id": "post-251678",
        "text": "Linguofreak said:I could have sworn that when they were interviewing John Holdren he claimed that the US was the only country to successfully land surface probes on another planet. (Venera anyone?)\n\nExactly what I was thinking.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.626983936Z",
        "author": "Pablo49",
        "date": "2010-05-13T03:47:08+0100",
        "id": "80510e77052aa27478d79baadb77e18e",
        "post_id": "post-220845",
        "text": "We could use that Hohmann (it's a verb now, btw) idea but send unmanned cargo to LMObeforewe send crew. Launch the storage modules and such over a couple trips, then send the hab modules last with the astronauts in them.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:01.880045568Z",
        "author": "Urwumpe",
        "date": "2010-04-16T16:19:58+0100",
        "id": "ef5a91b67b0f8e9de4ba6ca9a3a0d01a",
        "post_id": "post-217803",
        "text": "dougkeenan said:I don't like that idea. At all.\n\nStop talking and navigate! This ship needs to get to Brighton Beach by the end of the day!:cheers:",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:35.975775232Z",
        "author": "mojoey",
        "date": "2012-08-07T11:30:51+0100",
        "id": "b3cbeacde554e8938003723f7a8e3697",
        "post_id": "post-251747",
        "text": "SHould have put a 'How's my driving' bumper sticker.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.880642048Z",
        "author": "flytandem",
        "date": "2010-04-16T16:55:26+0100",
        "id": "1c24ba0191a6225982f7c472cfdc9a7e",
        "post_id": "post-217806",
        "text": "I usually check in on the forum every day or so in hopes of finding others interested in using orbiter as a exercise in planning and navigating. Seems that it's a rare breed that uses Orbiter for this use. To me, using Orbiter the way I like it is as lonely as space itself. After a while I get disillusioned with the forum and get back to a run at Orbiter and get completely consumed for a couple of days and do several fun and lengthy flights. I am happiest when orbiting, especially the anticipation of starting a long complicated flight after the final tweaks of planning are done.signed ,Lonely in San Bernardino.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:05.644495616Z",
        "author": "Bj",
        "date": "2010-06-02T02:20:28+0100",
        "id": "0951bb6adef6dd9956d7f9538d1ac6bf",
        "post_id": "post-220984",
        "text": "Sorry for the delay guys, my sis graduates this Sat.... so we have all the extras that go with that going on this week.:eek:hthedrama:So I guess we are at working at developing the required addons to make this project work.Pablo49 said:I did basically finish the greenhouses a few days. After a few tweaks and more final textures I'll up a shot of them. Basically the same area as Urwumpe's original design. Though they are circular.\n\nThanksUrwumpe said:would just be important that we can install lights there, since even bright day on Mars is a pretty dim thing.\n\nWould lights from UCGO cargo work?Ashaman42 said:Are you coding the greenhouses to produce O2\/food or are they a static mesh?Because if you wanted me to code them to produce a Ucgo cargo like my GDI Miner\/Ore mill I would be happy to help.\n\nAbout the Greenhouse\/hab module duo might I make a suggestion, can we make the greenhouse produce O2 modules and food modules every so often then the hab module will act exactly like the UCGO ie. consume O2 and food modules (which rate is based on number of UMMUs in hab at the time). The hab will also expel trash modules which we (do what with? Bring it to orbit and deorbit it?)Anyway, these modules like the hab module, forklift, green house ext needed to get to space somehow so I decided to go like the UCGO style cargos. (as in they deploy into that vessel, but they aren't capable ofcarried by DGIV or XR2 because the 'stowed' size is to large.)So here's my work so far; (some funny images while working on module)Now I am almost done (except for a repaint to get rid of that excess black stuff) The one problem I am having is the CreateAttachment is not working right.Code:ATTACHMENTHANDLE ah3 = CreateAttachment (\n            1,\n            _V(0,1.3,0),\/\/const VECTOR3 &pos,\n            _V(0,1,0),\/\/const VECTOR3 &dir,\n            _V(0,1,0),\/\/const VECTOR3 &rot,\n            \"GS\",\/\/const char *id,\n            1);I tested everything I knew on the id, still nothing..picture shows the blinking attachment, wasn't blinking on the mesh. Though I tested it and the attachment still worked, it just doesn't blink. Why is that?Also, when I tried to attach it to the bay of a shuttle I get an error when deployed, also a black screen when I try viewing it, also;any ideas?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.60982528Z",
        "author": "Sky Captain",
        "date": "2010-09-04T10:30:09+0100",
        "id": "2d6dc8ec1f2bf44b841c1a6e09dd02b0",
        "post_id": "post-252964",
        "text": "Sure, but without any math on the subject it's impossible to tell how far it would spread, really.\n\nIn this video of VASIMR engine testing it seems that exhaust spreads fairly quickly after it exits the nozzle.[ame=\"http:\/\/www.youtube.com\/watch?v=4zSou_r-W9Q&feature=channel\"]YouTube- Record Power Level For The VASIMR VX-200i, HD[\/ame]But then again, one must ask how often the engines would break down...\n\nOn a something like 5 year mission to Kuiper belt a lot of unforseen stuff can happen so I think it would be better to have as little critical components as possible in inaccssible areas even if it comes at slight weight penality. After all if othervise 5 year mission becomes 5 years an 1 month because of added weight it's not a big deal.Just a few comments:If shadow shields are used for the reactors, everything extending outside of the shadow tends to scatter the gamma radiation, so part of it is scattered back into the shadowed area.\n\nDidn't think of that. At current layout the truss that supports radiators and part of radiators would be exposed to radiation from reactors. To solve that it would recquire to increase the length of central truss and redesign the layout of radiator panels to have them all in a shadowed area. I also don't want to move main radiators too close to cargo and crew section because there would be multiple gigawats of heat coming from them which might cause some unwanted heating.The rotating crew section looks cool, but is a complex engineering task. If the vessel does not thrust during long cruise periods, it could alternatively go into a \"tumbling pigeon\" mode, rotating head over heels, to give the crew a continous aft acceleration.\n\nThe tumbling wouldn't work because it is envisioned that this vessel would spend most of the cruise time under continous thrust so some sort of centrufuge section is recquired.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:04.821807872Z",
        "author": "Ghostrider",
        "date": "2010-04-28T19:29:58+0100",
        "id": "f22c98d470f106a548dbb1c285efc0e0",
        "post_id": "post-219405",
        "text": "The Truth is out There.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:01.89019264Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-20T21:56:19+0100",
        "id": "b2af2c75b99f77525c80158fd91bc19f",
        "post_id": "post-217835",
        "text": "Launch has been pushed into 2011.The first Ariane 5 launch in 2011 \u2013 which will be the 200th Ariane mission \u2013 will boost into orbit the Johannes Kepler ATV (Automated Transfer Vehicle) cargo vessel on a date compatible with the docking slots for the International Space Station (ISS), to be decided by ISS partners. This date will be guaranteed no matter what the schedule is for other Ariane 5 launches, thus confirming the versatility of the European launch system.\n\nSource.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.316910336Z",
        "author": "polaris149Tiberius",
        "date": "2008-06-30T21:05:48+0100",
        "id": "cdce971a2d35b3326bb6f6bb23f13a0f",
        "post_id": "post-12904",
        "text": "Could you include my tutorials?Could you include my tutorials?I was wondering if you thought my tutorial is good enough to include on this list. Its listed under this thread:\"From the Earth to The Moon\" an AMSO 1.17 Apollo 11 Full Mission Tutorial Using IMFDMaybe you could take a look and see if its good enough to list under your Apollo Program tutorials.Thanks.",
        "thread_id": 163
    },
    {
        "@timestamp": "2023-09-14T07:13:05.077723648Z",
        "author": "TSPenguin",
        "date": "2010-07-03T19:02:46+0100",
        "id": "6210340366d638b0aabce13c7d34ee27",
        "post_id": "post-219511",
        "text": "Nice to see your project finally shows some results. Too bad the cam died...",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:02.43907456Z",
        "author": "Chode",
        "date": "2010-04-18T11:58:33+0100",
        "id": "9cd216d066b7e7c4832ef5cdd60f6a86",
        "post_id": "post-218217",
        "text": "George Washington was the number one criminal in the colonial US while he led a war against Britain. Once independence was won, he becomes the greatest hero in the independent US. I don't think library late fees are going to change that.Regards",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:36.613633536Z",
        "author": "Sky Captain",
        "date": "2010-09-19T23:16:10+0100",
        "id": "e80009fd3aef968bc20804fcec08b280",
        "post_id": "post-252997",
        "text": "I managed to get two mode RCS to work more or less satisfactory. A invisible \"ghost\" vessel is docked near the centre of LDDSV and is given very strong RCS to quickly point the ship in desired attitude. LDDSV has weak RCS that you can really feel working only when at time acceleration. It has advantage that you can still use RCS when at high (1000 - 10 000) time acceleration which is useful to maintain correct attitude during long burns.---------- Post added 09-20-10 at 01:16 AM ---------- Previous post was 09-19-10 at 08:08 PM ----------I made it to Saturn in just 220 days!!!Starting the climb out of Earth gravity wellTo make ejection burn easier I established ~130 000 km high parking orbit.Approaching SaturnOrbit insertion burn finished.I spent ~90 % of my trip under thrust. Outbound leg is easy - you just set course in IMFD and maintain correct attidude while thrusting. Tricky part is to determine when to start deaccelerating so you don't overshoot or deaccelerate too early. In this part of trip IMFD map program and Orbit MFD is the most useful. Deacceleration took about 2.5 months.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:05.575312384Z",
        "author": "Urwumpe",
        "date": "2011-03-04T23:16:53+0000",
        "id": "76bdd452fa85f6299c2561e74bf540e7",
        "post_id": "post-220120",
        "text": "Sky Captain said:An SSTO, even expandable one would be advantegous where maximum reliability and safety is needed like manned launches and very expensive payloads.\n\nThat is pretty wrong. The relation between number of stages and reliability is currently even inversely to your claims.Of course, a single stage sounds simpler, but it isn't. even a two stage rocket would be much simpler since it can do the same performance with less highly optimized engines or stage structures (if you use size instead of engine performance)",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:02.599789312Z",
        "author": "Notebook",
        "date": "2010-04-25T08:53:24+0100",
        "id": "1c52718635bb9080909c022a900ab6df",
        "post_id": "post-218626",
        "text": "If you have got as far as converting your mesh into .msh format, you can use Shipedit (found in SDK\/utils directory) to find volume.N.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:36.674005248Z",
        "author": "Kyle",
        "date": "2008-06-30T17:23:07+0100",
        "id": "468d753d2f6f4067a68483288f21f814",
        "post_id": "post-69099",
        "text": "Only if my Grandpa was still living, he knew all about the shuttle as seeing he worked for it.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65807616Z",
        "author": "PhantomCruiser",
        "date": "2010-05-02T22:31:24+0100",
        "id": "7c4286b0ce59927531c91777b87d7fc2",
        "post_id": "post-220577",
        "text": "I'd thought for a while now the the station building blocks could be cobbled together into something with a vauge resembleance to a Descarte. But I lack the ability to put it together.But to assemble a ship in orbit would greatly increase the mission manifest and add to the complexity of the mission. I'm interested in sticking around for the long haul, but planning all this is going to be a super-bit**.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71546112Z",
        "author": "Hielor",
        "date": "2010-04-18T23:07:52+0100",
        "id": "07d034066d33b33de49facbf77614473",
        "post_id": "post-217647",
        "text": "bpops said:Ah thanks Heilor. I did read the instructions, but I have an ATI card. So apparently ATI cards have this issue too.I disabled the non-pot limit, and got a CTD. I've attached a screenshot of the error. Here is ogla.log:\n\nHuh. Artlav had said that the non-pot limit was there to make it work (and not CTD) on ATI cards...so for you, it prevented the CTD, but didn't actually make it work.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:36.019308288Z",
        "author": "orb",
        "date": "2013-04-06T19:41:19+0100",
        "id": "0f3e6f5c4f5df84463414c68f8090511",
        "post_id": "post-252087",
        "text": "NASA\/ NASA JPL:Used Parachute on Mars Flaps in the WindClick on image for details\u200bThis sequence of seven images from the High Resolution Imaging Science Experiment (HiRISE) camera on NASA's Mars Reconnaissance Orbiter shows wind-caused changes in the parachute of NASA's Mars Science Laboratory spacecraft as the chute lay on the Martian ground during months after its use in safe landing of the Curiosity rover.Image credit: NASA\/JPL-Caltech\/Univ. of Arizona\u200bVideoFromSpace:NASA JPL - Mars Exploration Program:Used Parachute On Mars Flaps In The WindSPACE.com:Curiosity Rover Goes Solo on Mars for 1st Time TodayDiscovery News:Curiosity, Interrupted: Sun Makes Mars Go DarkCuriosity's Parachute Flaps in the Martian WindSpaceRef:Used Parachute Flaps in the Martian WindNBCNEWS.com:Parachute flaps in the Martian breezeMars Daily:Used Parachute on Mars Flaps in the WindScience Daily:Used Parachute On Mars Flaps in the Wind",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.141564672Z",
        "author": "tblaxland",
        "date": "2010-04-29T06:29:34+0100",
        "id": "a3943306a75c39bfbcfab82f3d7d1d01",
        "post_id": "post-219637",
        "text": "AtlantisOnline said:I did that but their manuals are not complete I have reloaded them to verify that nothing went wrong during the loading part and the manuals are still not complete. I was wondering how you do it.\n\nI think I see what you mean. Dave, the version of the manuals I have from version 4.2 of the Expansion Pack have a bunch of \"[TBD]\" in them. I'm sure I've seen an earlier version of these manuals that had the full tutorials in them (I certainly remember flying them;)). I haven't checked out v4.3 yet though...",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:13:01.892670976Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-21T15:10:42+0000",
        "id": "1d544b31814545a1ccd89b7828dd1d5c",
        "post_id": "post-217851",
        "text": "Today: ATV transfered to the final assembly building.SA\u2019s Kirsten Macdonell, ATV Cargo Integration Engineer, sent us an update earlier today. She says that ATV-2 is going to be transported today from the S5B Integration and Filling Hall to the Final Assembly Building (BAF \u2013 Batiment d\u2019Assemblage Finale). Kirsten wrote:In order to do this and ensure that ATV is protected, a special shipping container is used. The container is called the CCU3 \u2013 Conteneur Charge Utile #3. This container is precisely aligned with the door of the S5B building. Then ATV is moved on a lifting device, which is a palette with air cushions underneath that allows the ATV to enter the container using alignment guides. The door of the CCU3 container is then closed and the container is then towed to the BAF. There it will spend the night, and tomorrow it will be removed from the CCU3. The CCU3 will move at a speed of 15 km\/hour when it\u2019s going straight, 8 km\/hour on bends in the road and 5 km\/hour on corners.See above link for photos.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.04349312Z",
        "author": "orb",
        "date": "2016-07-06T20:05:54+0100",
        "id": "8aaca296a24204059d0ec8a1ca4b14f5",
        "post_id": "post-252191",
        "text": "Curiosity Rover Enters Precautionary Safe Mode:{...}The team operating NASA's Curiosity Mars rover is taking steps to return the rover to full activity following a precautionary stand-down over the Fourth of July weekend.Curiosity is now communicating with ground controllers and is stable. The rover put itself into safe mode on July 2, ceasing most activities other than keeping itself healthy and following a prescribed sequence for resuming communications.Engineers are working to determine the cause of safe-mode entry. Preliminary information indicates an unexpected mismatch between camera software and data-processing software in the main computer. The near-term steps toward resuming full activities begin with requesting more diagnostic information from Curiosity.{...}\n\nAlso, the mission has been extended by 2 years:NASA last week approved an additional two-year extension, beginning Oct. 1, 2016, for the Mars Science Laboratory Project, which developed and operates Curiosity.\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.43167104Z",
        "author": "C3PO",
        "date": "2008-05-11T11:32:40+0100",
        "id": "1b068f45675222babd4b3cc878ecf519",
        "post_id": "post-65189",
        "text": "IMHO it's about as useful as ****ing for virginity.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137764352Z",
        "author": "T.Neo",
        "date": "2010-04-20T11:31:42+0100",
        "id": "be49140355827d07aa8dfac6479377d0",
        "post_id": "post-218015",
        "text": "I would rather see them employed building spacecraft parts and medium launchers \"like sausages\" (RIP Sergej)\n\nI think economies of scale impede medium launchers as well, to a degree- from what I can gather a medium launcher can expect 4-5 launches per year. It's like an AK-47; they can be mass produced in several countries for retail prices on the order of hundreds of dollars, but making a single unit would be hugely prohibitive. Even making a few per year would be prohibitive, and an AK-47 is far less involved than a launch vehicle.Me, I'dliketo see 100 ton launchers going up every month, but that obviously won't happen till we have geostationary communications satellites that are the size of cities. :lol:",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:05.526862848Z",
        "author": "Urwumpe",
        "date": "2010-04-30T23:35:04+0100",
        "id": "a589e9e9fa8196ca451c9a0760cec72f",
        "post_id": "post-220059",
        "text": "Correction:garyw said:Not by much. too much delta-v\/delta-tis bad for the truss and it'll shake itself apart.\n\n",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:13:36.049991168Z",
        "author": "astrosammy",
        "date": "2011-11-26T13:01:48+0000",
        "id": "7b0969021d263647c3a15ae8627f2fe3",
        "post_id": "post-251243",
        "text": "I think yes...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.539835392Z",
        "author": "Artlav",
        "date": "2010-04-20T05:24:18+0100",
        "id": "0b2d57881e317b11bfb62188543d09e7",
        "post_id": "post-218490",
        "text": "Fizyk said:Looks plausible to me, but I have only a vague idea about what to expect. What are you modelling btw, a Schwarzschild black hole, Kerr, or something even more strange? And how are you calculating it?\n\nSchwarzschild one, as it doesn't rotate. As for the simulation - it's a raytracer, with every ray propagated along the curved space until it hits something.DarkEnergy said:Perhaps this program I found a while ago may help:\n\nNot by much, it's mostly about special relativity, and is so old it took a while to get it running.Still somewhat interesting.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:05.550303744Z",
        "author": "MikeB",
        "date": "2010-05-02T18:10:52+0100",
        "id": "93525fcf683fa06da825cf4fa11f1be4",
        "post_id": "post-220092",
        "text": "Disclaimer: I haven't studied the details. Does anyone here think that a Skylon-like SSTO spacecraft is realistically feasible? The use of air-breathing engines in the air seems like a good idea, even if the specific design of the Sabre engine doesn't work out.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:01.711751424Z",
        "author": "rucinter",
        "date": "2010-04-17T16:56:35+0100",
        "id": "7ca232fe624fff878a4b39a989727a72",
        "post_id": "post-217625",
        "text": "Works perfectly, NVIDIA 8600GT here and Windows 7, no performance issue. How do I get the 3D terrain effect shown in Hielor screenshots?",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:36.109138944Z",
        "author": "T.Neo",
        "date": "2010-08-29T17:28:49+0100",
        "id": "6dbc1ec0c5798e8e0582e16f9ae9ecdd",
        "post_id": "post-252245",
        "text": "In that case you have other problems, like figuring out how to attach a pressurised section, or radiation shielding, or electrical connections for power and life support.",
        "thread_id": 16271
    },
    {
        "@timestamp": "2023-09-14T07:13:36.272927488Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-31T07:37:54+0100",
        "id": "b22d77891797032fe2cd7a4e28b1507f",
        "post_id": "post-252433",
        "text": "That explains that! I just thought I had installed one-too-many modules.",
        "thread_id": 16295
    },
    {
        "@timestamp": "2023-09-14T07:13:05.573209344Z",
        "author": "orbitingpluto",
        "date": "2014-11-11T02:06:43+0000",
        "id": "bf49755f7c056eaa7561d604107db6dd",
        "post_id": "post-220491",
        "text": "TheMineGamer32 said:Why don't make a winged spaceplane (fully loaded and fueled) that weights the same as a Titan II first stage (without motors) and we equip it with an LR-87-11 engine? That's a possible SSTO?\n\nYou wouldn't have a SSTO afterward, and here's why:Any rocket can have it's total mass be broken down into three categories, the propulsion system, the propellent, and the everything else. For a Titan 2 first stage, the everything else is everything that isn't engine, fuel, or oxydizer: it's the tanks for the propellent, the structure to marry everything together, and importantly, the payload. The Titan 2 1st stage, in it's unmodified form, was able to orbit something in the neighborhood of a few hundred kilograms. Adding structure, like wings, increases the amount of 'everything else\" in relation to the working parts(engines and your propellent), either cutting into payload, or demanding performance increases like more propellent and\/or engines with more thrust\/efficiency.Since your example idea doesn't allow for more engine or getting heavier, my assumption is your spaceplane body reduces your performance(substituting more structure for less payload and propellent) to something suborbital, meaning your modified Titian 1st stage isn't a SSTO anymore.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:01.85917696Z",
        "author": "Urwumpe",
        "date": "2010-04-16T13:39:30+0100",
        "id": "2807100f39e6b2d41ae913245b60c218",
        "post_id": "post-217737",
        "text": "Why don't you use astronauts R-7 rockets? Then you could just concentrate on the spacecraft. Also, the Voskhod is mostly a Vostok spacecraft, maybe you would have more fun first doing this one? Need information about the cockpit of the Vostok?http:\/\/web.mit.edu\/slava\/space\/essays\/essay-ids-comparison.htmHere are also some nice first-hand documents in digital form about Vostok, which should be worth a look anyway:http:\/\/web.mit.edu\/slava\/space\/documents.htm",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643270144Z",
        "author": "Bj",
        "date": "2010-05-26T05:14:27+0100",
        "id": "4294485afcb5025cd2d640430f81d2aa",
        "post_id": "post-220970",
        "text": "Izack said:It sounds like this hab module is going to need to be a superhero to be able to do all this.If an XR or DG vessel or two are coming along for the ride, can't they be used for Earth entry and Mars departure? Between the two of them they should have a sufficient amount of passenger space.Speaking of that, how large is the crew? Just the number of people in the OFMM group, or are there 'NPC's?\n\nSuperhero? It would be the same concept as Apollo. CM, LM... only the LM gets a heat shield and the LM is the hab module...It doesn't need a SM mostly because the entire station can be thought of as a SM.So far SSTO ships don't exist yet. --I thought we scratched those off? :shrug:As for crew size, it would depend on the amount of O2 (and food?) we can bring along. Preferably the max allowed though.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.144063488Z",
        "author": "Turbinator",
        "date": "2010-08-30T08:30:06+0100",
        "id": "09905127263c36d00eb179329a34d235",
        "post_id": "post-252289",
        "text": "Magic Video Converter, I use it for all my media conversion needs.I can convert from and to; AVI, MPEG, MPEG 1, MPEG 2, MPEG 4, VCD, DVD, SVCD, RMVB, RM, WMV, MOV, DIVX, SWF, MP2, MP3, MP4 and other video formats I can't remember.http:\/\/www.magic-video-software.com\/magic_video_converter\/features.htmlAnother thing I love about it is how simple and to the point the interface is. You can just open it, select a file to convert, select what to convert it to, and click GO. And of course if you want to, you can get in to the detailed settings of each conversion.",
        "thread_id": 16278
    },
    {
        "@timestamp": "2023-09-14T07:13:02.039641088Z",
        "author": "Zatnikitelman",
        "date": "2010-04-17T22:21:09+0100",
        "id": "ac974cbad96bc1fd517d98205e666b40",
        "post_id": "post-217988",
        "text": "Like the DeltaIV and Atlas V...",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6498944Z",
        "author": "Izack",
        "date": "2010-06-11T02:37:19+0100",
        "id": "d55432544e79dcbf1c4fd1f9199f46d2",
        "post_id": "post-221029",
        "text": "Alexw95 said:if u guys give me some kind of idea of the lander i can make the mesh\n\nFrom the wiki page that everyone should have read by now:Orbiter Wiki said:OSHV (Orbital and Surface habitation vessel)Proposed vehicles ( pending )This module is the primary vessel where the crew will live and work during the entire mission. This module needs to be able to aerobrake and land on Mars. Support several crew for at least 2 years (with the help of service modules ext)Design options:Environmental Control and Life Support Subsystem (ECLSS)Electrical Power SubsystemPower generationPower storageLanding systemIntegrated landing systemExternal landing systemSkycraneWith inflatable heat shieldwith rigid heat shield\n\nIn other words, no concrete design has been reached yet, but there is a general overview.Remember, form follows function here. The vessel will be designed based on what it has to do. It's open to propositions, so feel free to post your ideas on the matter. Meshes will come once there is a concrete design to base them on.If we build a ship before we have its purposes ironed out, we'll end up with an Orion. In other words, an complete failure.Columbia42 said:1) If someone knows where to find the source code (and has the knowledge to edit it) for the LM from NASSP or AMSO, we could fairly easily turn that into a good mars lander. (I know it would be a somewhat large project but the lander is an important part of the mission and I for one would like to see some accurate systems simulation so that it can be flown more realistically.\n\nThe Apollo LM is nowhere near large enough to be the OSHV. Furthermore, it's built of half-century-old technology. I wouldn't mind if the finalised OSHV design drew from LM concepts or even the Altair concept, though. I remember an old von Braun concept that struck my fancy, but I can't seem to find it.---------- Post added at 10:37 PM ---------- Previous post was at 09:58 PM ----------Bloodworth said:[...] and two; the entire vehicle would collapse under its own weight under martian gravity. The Apollo LM was an EXTREMELY fragile vessel that was only meant to be able to support its own weight under LUNAR gravity.\n\nWell, it was built on Earth and didn't collapse there.:p",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:02.458390784Z",
        "author": "Fixerger",
        "date": "2010-04-22T13:22:27+0100",
        "id": "6fcd7495ea65d4917bf27e409f268adf",
        "post_id": "post-218337",
        "text": "I've already has that addons! Thanks a lot for scenario!",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:36.457093376Z",
        "author": "gattispilot",
        "date": "2008-05-27T10:47:39+0100",
        "id": "0a795fbf0891cf81b5764575f075929c",
        "post_id": "post-69061",
        "text": "I have a mesh that I want to change the material setting on it with the press on a key.I have this: where a key is pressed and it goes to the revertlaserCode:MESHHANDLE tank = oapiLoadMeshGlobal (\"LASER2\");\n\n    case OAPI_KEY_W: \/\/ fire\n {\n            Revertlaser();\n            return 1;\n        }\n\n\n\nvoid LASER2::Revertlaser (void)\n{\nPlayVesselWave3(JohnSoundID,CANNON,NOLOOP,255);     \nMATERIAL *mat = oapiMeshMaterial (tank, 1); \/\/ first you point to the material.\n            mat->diffuse.a  = 1;          \/\/ then you change the alpha value to 0.025 on the diffuse line\n            mat->diffuse.g  = 0.015686;\n            mat->diffuse.b  = 0.694118;\n            mat->diffuse.r  = 0.694118;\n              \n            mat->ambient.a  = 1;          \/\/ then you change the alpha value to 0.025 on the diffuse line\n            mat->ambient.g  = 0.015686;\n            mat->ambient.b  = 0.694118;\n            mat->ambient.r  = 0.694118;       \/\/ 0.1 on ambient alpha\n             \n            mat->specular.a  = 1;          \/\/ then you change the alpha value to 0.025 on the diffuse line\n            mat->specular.g  = 1;\n            mat->specular.b  = 1;\n            mat->specular.r  = 1;       \/\/ 0.1 on ambient alpha       \/\/etc..\n            mat->emissive.a = 1;\n            mat->emissive.g  = 0.015686;\n            mat->emissive.b  = 0.694118;\n            mat->emissive.r  = 0.698039;\n    \n          \n            \n            \n\n}Here is from the mesh:MATERIALS 17material01treadmaterial04blacklightorangegratewheeldreddkgreypanellogologo1wheelewheelgreymaterial02laserbeamMATERIAL material01.909804 .909804 .909804 1.909804 .909804 .909804 11 1 1 1 200 0 0 1But I can not see the material change take effect",
        "thread_id": 1631
    },
    {
        "@timestamp": "2023-09-14T07:13:36.67382528Z",
        "author": "Urwumpe",
        "date": "2008-06-30T16:28:34+0100",
        "id": "52453aaa51cb93ae0fbb6ffe00305602",
        "post_id": "post-69097",
        "text": "GLS said::feedback:Currently, I'm *mentally designing* a valve class to have a more or less realistic valve operation. I'm thinking in having a basic class and them derive a bunch of vlv types. But I don't know how it's going to interface with the EPS or HYD, (or the piping, when I figure out how to make them, but that's a headache for another day!).:suicide:I was wondering what you people think, because I want to make it so that it could also be used on OMS\/RCS, etc...\n\nWell, if you can write something which can solve the hydraulic equations, you are my hero. :lol:I thought about using the math from the SSME document I have found, which would basically lead to describe the pipes, tanks & valves inside a engine similar to electrical circuits.I found out that I can indeed solve the equations of the EPS even with very complex set ups - I just need maximal 4 passes (one for each power source).I can keep you updated on the developments for the EPS in the EPS thread, but I am currently still busy with integrating your last code into Atlantis.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:02.45959296Z",
        "author": "Schimz",
        "date": "2010-04-24T12:54:53+0100",
        "id": "590372c098828f9488567478447d0982",
        "post_id": "post-218350",
        "text": "ar81 said:PackedDragon\n\nA.K.A.The 1hour addon:shifty:",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65719936Z",
        "author": "Urwumpe",
        "date": "2010-05-02T21:35:06+0100",
        "id": "39464999cf3324c35e498e9793b8c4fb",
        "post_id": "post-220568",
        "text": "As suggestion for the vehicles:Arrow for resupply missions and small boxed cargo, via UCGO.DG-XR5 for hauling large modules and bigger payloads to Mars.I don't know if we need a special crew transport, I would personally favor the DG-XR2 as standard vehicle for that.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:04.815087872Z",
        "author": "Ghostrider",
        "date": "2010-04-26T13:17:58+0100",
        "id": "8d93c6d4c1e56d18815eb94295535fe2",
        "post_id": "post-219335",
        "text": "T.Neo said:I dare ya, invade a small African country and see what happens. :lol:\n\nNothing good, as soon as the cameras look away. Of course, today we would either strike a deal with the local boss, or buy another boss, or send some \"contractor\" to \"establish more favourable circumstances\".",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:13:36.438713344Z",
        "author": "T.Neo",
        "date": "2010-09-02T17:34:08+0100",
        "id": "0c281c94e788a47cd0978902edabb45f",
        "post_id": "post-252551",
        "text": "did that actually exist? I don't remember seeing it.\n\nAh sorry... it was parsecs, not light-years.",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:02.601119744Z",
        "author": "martins",
        "date": "2010-04-28T14:42:30+0100",
        "id": "eff5b4926f90d4ec00cb98d227cebdde",
        "post_id": "post-218635",
        "text": "You forgot a minus sign in your exponent (or alternatively, you have to invert your mass ratio).",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:04.88054528Z",
        "author": "ar81",
        "date": "2010-04-27T01:30:57+0100",
        "id": "f89f4a37364c99af5f0a22c6642d4d70",
        "post_id": "post-219459",
        "text": "Probably because of structural reasons, the same reasons why practical design of buildings are usually a block with details.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:13:36.5093632Z",
        "author": "jedidia",
        "date": "2010-09-01T20:34:33+0100",
        "id": "0ea58398b720a6157a77806d9f50ed83",
        "post_id": "post-252732",
        "text": "Graphics card is ATI XT1900, CPU is AMD Athlon dual core 2.9 ghz.I also got the context error with the first version, although this ain't an Nvidia card.second version threw out this:Code:GPU Name=BB Capture Driver\n--Initializing precomputation...\n--Done.\n--Generating on gpu...\nDone, time=25564.2 per quad\n--Generating on cpu...\nDone, time=2120217.2 per quadBUT: The GPU generation didn't work too well, it only generated a green area. CPU generated image looks ok.I'd guess the GPU failure has to do with the following message from the Shader log:Code:genprog:\nERROR: 0:87: '' :  integer constant overflow \nERROR: 1 compilation errors.  No code generated.\n\n\n Link failed. All shader objects have not been successfully compiled.",
        "thread_id": 16324
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71026816Z",
        "author": "n72.75",
        "date": "2010-04-17T01:16:00+0100",
        "id": "a3fe02146ec14762946e36cbcafaa192",
        "post_id": "post-217616",
        "text": "Performance report: I get a solid 3fps regardless of settings.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:05.557928192Z",
        "author": "T.Neo",
        "date": "2012-01-05T21:16:09+0000",
        "id": "69703894ce4880ad1ed5787a7c2f5319",
        "post_id": "post-220340",
        "text": "actually wrong, they had already 8 launches until 1990 - makes 8 launches in 8 years.\n\nA launch a year for 8 years? If Pegasus was first launched only in 1990, what were the other vehicles being launched?Do vehicles not developed or manufactured\/integrated in-house count?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.76556544Z",
        "author": "Notebook",
        "date": "2012-07-30T18:12:57+0100",
        "id": "51766b73d0295a0469bac637be145b0c",
        "post_id": "post-251429",
        "text": "BBC 2 has a Horizon Special on this Mars mission tonight, 21:00.http:\/\/www.bbc.co.uk\/programmes\/b01llnb2N.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.29801088Z",
        "author": "Bloodworth",
        "date": "2010-04-19T23:42:58+0100",
        "id": "b2bc96048c67f3a3741bc312114dcc23",
        "post_id": "post-218050",
        "text": "Another thing I would like to see from that movie is the Shuttle that was carried on the Venture Star. That was kinda cool.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:36.006983424Z",
        "author": "orb",
        "date": "2012-10-26T20:10:18+0100",
        "id": "e7cc85fa4e94284cc5ebfd8273942e56",
        "post_id": "post-251976",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560017664Z",
        "author": "T.Neo",
        "date": "2012-02-10T12:28:15+0000",
        "id": "53ea327d6bbc7355275bcc7942b4b67d",
        "post_id": "post-220365",
        "text": "I would like to see the trades between the cost of towing the stage back to land but keeping close to its original payload and landing back at the launch site but losing 40% of the payload. You would need a deployable cover for the engine section. The outer surface probably could be coated to not undergo too much degradation at only a short time in the water.\n\nFirstly,whosaid that the water recovered version would retain anything close to its original payload? It could be much lower, especially if you have to add mass to the first stage for it to withstand reentry, or you need to seperate earlier in order to conserve propellant for a boost-back to slow the stage down to survivable velocities before splashdown.Secondly, the F9 stages are (or were) marinised, so they have inbuilt corrosion protection (they don't need \"special coatings\"). A deployable engine cover is another matter.Ifit keeps water out, it still adds mass, adds something that can fail, has to be integrated into the aerodynamics of the vehicle at launch, etc.It is just better to avoid dunking your stage in seawater... if youcan, that is.It is ironic that the hardest part is recovering the first stage instead of the orbital upper stage.\n\nNonsense. The upper stage is flying faster, hence it is more difficult to recover.Also interesting is that the payload becomes reduced to about what you can get with an SSTO Falcon 9 first stage using Merlin 1D's with altitude compensation. This would also be cheaper in not having the upper stage and you would not have the problem of returning to the launch base for a lower stage.\n\nRGClark's fictional F9 first stage SSTO, with RGClark's fictional altitude-compensating Merlin engines. Both existing as nothing more than mathematical quirks, with no engineering behind them...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:02.357217024Z",
        "author": "Piet Barber",
        "date": "2008-05-10T13:31:45+0100",
        "id": "b5f6d08aa699ae4c0a9b74142661ab4d",
        "post_id": "post-65106",
        "text": "jedidia said:you could use the Universal-Cargo-Deck-Carrier for the XR5 (I currently seem unable to access Orbithangar, so I can't post a link...),\n\nYes, I already have done that. It's just not the same for me. The cargo bay computer on board says those slots are empty.Hey I see you are in Switzerland. I live just outside Bern, and I commute to Fribourg every weekday.",
        "thread_id": 1390
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61772672Z",
        "author": "HR_Oso",
        "date": "2010-05-09T19:44:35+0100",
        "id": "ab9682859f9d7870864033414d83ee67",
        "post_id": "post-220765",
        "text": "Yes, 2 shuttle tanks, a wing-reshaped shuttle acting as unmanned cargo lander-shelter, a modified dragon capsule as crew landing-ascent vehicle,another shuttle as earth return and aerobraking vehicle, and a couple of spare PMAs and a ISS node. This is the earth departure configuration.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.070958336Z",
        "author": "MJR",
        "date": "2010-08-29T02:20:52+0100",
        "id": "b7162ee56b57fa4416a06e3f0c18352b",
        "post_id": "post-252223",
        "text": "I think it was just At Ease because my SM wanted to take a few pictures before we had to leave to the barracks to get put in our platoons.---------- Post added at 08:20 PM ---------- Previous post was at 08:16 PM ----------Andy44 said:Cool, the second and fifth ones qualify as \"cool\" photography, I think.\n\nThe second one is Dallas and the fifth is in Paris. :thumbup:",
        "thread_id": 16266
    },
    {
        "@timestamp": "2023-09-14T07:13:02.508919296Z",
        "author": "Izack",
        "date": "2010-04-26T22:36:57+0100",
        "id": "bc348abcf8e37a922170ef689ed1cdb8",
        "post_id": "post-218440",
        "text": "I would like to take this opportunity to provide you with a massive and heartfeltUGH.There goes my last chance to see a shuttle launch (going to be in Florida over unrevised launch date.)Words alone cannot express my disappointment. Hey Obama, if you un-cancel Constellation I'll feel better!",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:05.163223552Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-28T19:01:23+0100",
        "id": "4d20624c0b5cd52d9025300809eb012c",
        "post_id": "post-219669",
        "text": "Progress M-05M\/37P has launched.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.109767936Z",
        "author": "orbitingpluto",
        "date": "2010-08-30T11:03:59+0100",
        "id": "637665ea4798b869273f63ed4b7db36d",
        "post_id": "post-252248",
        "text": "Jarvit\u00e4 said:Yes, but this is an unmanned, unpressurised freighter ship being converted into an emergency escape vessel.\n\nT.Neo said:In that case you have other problems, like figuring out how to attach a pressurised section, or radiation shielding, or electrical connections for power and life support.\n\nJarvit\u00e4 said:In that case it's a pressurised cargo ship. Just stick to the damn assumptions :lol:\n\nI think this would be easier if the framing was a little better. Since I enjoy this stuff I'm taking a liberty of doing just that.Disaster! A accident during a exploratory mission results in the expedition's mother ship being unable to do anything or go anywhere. They can take refuge in the expedition's auxiliary vessel(lets name it 'O-F Dropship' so to make it easy to reference), which has a pressurized hemisphere-type habitat about 12 meters in circumference, a inhabitable volume of 520 cubic meters, and (due to delta v) they can only take 15 tons of crew and supplies back. Travel time is 1-2 months. There is no way you can run out of crew members or supplies with which to place in the O-F Dropship, but you are limited by the pressurized volume and the weight limit of 15 tons, not to mention you can't hang about for rescue.(Note: I made it a voyage because then the mass limit makes more sense, and a auxiliary craft for a expedition as the thing to be inhabited because I think that those things would have been designed for these 'over maximum specification' scenarios. I hope I didn't go beyond what Jarvita was thinking with this.) Here's to the hope some genius will take this bait and answer your question:cheers:",
        "thread_id": 16271
    },
    {
        "@timestamp": "2023-09-14T07:13:02.6750784Z",
        "author": "Bendarr",
        "date": "2010-04-21T18:42:39+0100",
        "id": "639f149f6f895dfd332e8941a501273a",
        "post_id": "post-218730",
        "text": "I get an internal error (500) on the Deimos files. I myself grabbed the L10 Earth L10, Mars and Phobos files.",
        "thread_id": 13950
    },
    {
        "@timestamp": "2023-09-14T07:13:05.441968384Z",
        "author": "Hielor",
        "date": "2010-05-03T06:55:08+0100",
        "id": "d7eac604d12cef110218abd8b115fccd",
        "post_id": "post-219835",
        "text": "Zachstar said:That is not the P55 H55 mobos that that older socket that costs a fortune more than p55 mobos. Yes it did have crossfire and SLI but that was before the switch.\n\nUh, what?The i7 only runs on the X58...",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:13:36.43424768Z",
        "author": "martins",
        "date": "2010-09-01T00:57:27+0100",
        "id": "1cde711dc9a8557f53360f02e781564f",
        "post_id": "post-252516",
        "text": "Before I forget, here is an important note for developers:If your addon vessel DLL contains a vessel class derived from VESSEL3,you must recompile against the new Orbiter100830 SDK. This is because the VESSEL3 interface has been updated. Addons which contain VESSEL3-derived objects compiled against the 100606 SDK are not compatible with Orbiter 100830. No code changes should be required, only a recompile.Since VESSEL3 has only been introduced in Orbiter2010, any addons using this new interface are hopefully still in active development, so the inconvenience should be minimal, I hope. The alternative would have been to introduce yet another VESSEL4 class, but I am trying to contain the proliferation of new vessel classes at least during the patch development.",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:02.529895168Z",
        "author": "cjp",
        "date": "2010-04-19T19:44:32+0100",
        "id": "4530d45e5a8faa776434683fdcb342b4",
        "post_id": "post-218454",
        "text": "Notebook said:Thats quite a track crew, the admin must be amazing!Do they use the same piece of rail each time?\n\n:rofl:I am trying to imagine what it must be like...",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:05.549659392Z",
        "author": "Urwumpe",
        "date": "2010-05-02T09:11:34+0100",
        "id": "edbabc02b6bdc17d23c089fc73014233",
        "post_id": "post-220084",
        "text": "Add a massive thrust structure at the bottom, to transport the thrust forces to the tank structure (engines don't work well floating in the air). Add hydraulic system for gimballing the engines. Add guidance system, which is a small mass, but needed.What you want to do is basically a low-performance version of the Advanced Launch System, which NASA studied in the early 1990s.http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19910018894_1991018894.pdf",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:35.794485504Z",
        "author": "Keatah",
        "date": "2012-08-06T05:58:54+0100",
        "id": "4901312e0144e4cb064a5e7a0430bf03",
        "post_id": "post-251518",
        "text": "Subsystem check in progress. Proceeding on schedule.All operational!---------- Post added at 11:58 PM ---------- Previous post was at 11:58 PM ----------Andy44 said:All I'm seeing is video of the control room.\n\nview the public stream, you are seeing the media stream.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.540499968Z",
        "author": "T.Neo",
        "date": "2010-04-20T20:25:55+0100",
        "id": "1fec09ec581dc79dde9e3a98442331f7",
        "post_id": "post-218499",
        "text": "It would be very interesting, if difficult to do. Not only would the image file have to have the data in most or all of the electromagnetic spectrum, that data would have to be collected and converted to visible light.Actually seeing infrared, blueshifted to visible light, would be very interesting. For minor humorous effect, a kitty in IR:It probably wouldn't look too much like that, most visuals outside of the visual spectrum are \"false colour\". For example, UVA would look reddish while far UV rays would be bluer if the light were to be redshifted. Most images in UV only show intensity.And what about X-rays? Conventional \"X-ray\" images are AFAIK the x-rays passingthroughan object from an emitter to a reciever. Would humans reflect X-rays at all? Or gamma rays? Would be be invisible in that spectrum, gamma rays passing through most matter?Would it be possible to see the microwave background radiation? Or radio waves from an emitter?",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:05.093012224Z",
        "author": "ex-orbinaut",
        "date": "2015-01-07T19:01:45+0000",
        "id": "7e7e827b6e4fbfcc76dc98488c8a9c25",
        "post_id": "post-219610",
        "text": "I thought it was a pretty cool image of dissipating fog patches from above, taken with my iPad of all things, at 07:00 this morning, location 15 miles NW of Bogota. A sort of a meteorology book illustration!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.922631936Z",
        "author": "Ark",
        "date": "2012-08-06T06:51:35+0100",
        "id": "d215d2ec86be009eae2cbbac47bf9d2c",
        "post_id": "post-251638",
        "text": "Forget the landing, hearing a NASA tech yell \"HOLY ****\" made staying up to watch this 100% worth it.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.763640576Z",
        "author": "doggie015",
        "date": "2010-04-20T00:04:16+0100",
        "id": "c61fc294830ee0e3411fefe7fc047b6f",
        "post_id": "post-217694",
        "text": "doggie015 said:http:\/\/www.foxnews.com\/story\/0,2933,257340,00.htmlEnough said...\n\nIt seems I chose the wrong news agency...How about the telegraph?http:\/\/www.telegraph.co.uk\/news\/1544737\/Fake-Wikipedia-prof-altered-20000-entries.htmlor wikipedia itself:http:\/\/en.wikipedia.org\/wiki\/Essjay_controversyI could try and find a more unbiased source but the Chaser's war on everything politely refused, something about being off the air",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:05.313801472Z",
        "author": "The Aviator",
        "date": "2010-04-27T23:24:03+0100",
        "id": "d6283f6ddd51fc513e9c892a6d222a28",
        "post_id": "post-219762",
        "text": "dbeachy1 said:Have you verified that your video mode is set to \"Direct3D T&L HAL\"? Also, please make sure you're using the latest NVidia driver for your card: you can checkhere.\n\nYes, video mode is set to Direct3D T&L HAL. About the latest drivers: this card is OEM, so I had to search the drivers from the asus support site. There I've found all the drivers for my laptop. I've downloaded and installed the \"VGA\" ones, but I see other nVidia drivers under the voice \"chipset\". I'm downloading them, but I think the right ones were the VGA.Checked the other topic: seems that the \"Windows 7 64 bit - nVidia GPU\" coupling is not so happy as it could appear at a first glance... at least for Orbiter.",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:13:36.022572288Z",
        "author": "RisingFury",
        "date": "2011-11-04T18:45:07+0000",
        "id": "ff2a040ebd362beb27a983a3fc813cfb",
        "post_id": "post-251210",
        "text": "That is some awesome artwork!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.860780288Z",
        "author": "mc_",
        "date": "2010-04-18T07:59:05+0100",
        "id": "ce7c8b7c1f7886210fb117bc8c9096b2",
        "post_id": "post-217749",
        "text": "igel said:there is currently yet another Vostok addon under development, by me and Thorton.\n\nVostok is the spacecraft, whichmust bein Orbiter.:probe:will approve.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:05.583121408Z",
        "author": "T.Neo",
        "date": "2011-08-07T21:34:50+0100",
        "id": "704fde00b227cf67ab057f99e09877c4",
        "post_id": "post-220209",
        "text": "Well, it is the extreme, isn't it? A platinum coated titanium bullet with diamond heat shield tiles would sure also be possible, but for what?\n\nSounds silly to me. :uhh:Experience and skills together are extremely rare and extremely valuable. And they define their price.Also, you have to look at the physical aspects there: The more performance you want, the less tolerances for errors you get. Performance is not just brute force alone, but also effectivity. The more effective your spacecraft should get, the more effective have its parts to get. The whole is maybe more than just the sum of all parts, but still you can't use junk parts alone with only junk skills of your engineers.The math is pretty simple there: The less chamber pressure you have available, the less effective your rocket will be because the exhaust has less energy per kg. At the same time, a higher pressure means a lighter rocket engine for the same thrust. without pumps, you can't get very high chamber pressures, you are limited by the tank pressure and the structural mass.For anything worth talking as SSTO or TSTO, you will need pumps, simply because the limitations of pressure-fed will be ugly. for pumps, you have the same downsizing: the higher your rotor speed, the smaller and lighter a pump can get for the same pressure change and mass flow. Also, for turbo-pumps, a higher rotor speed means the turbine can run faster and be more effective.\n\nWell... yes. I'm not arguing with you there. But I mean, what if you tried to build a modern car engine 70 years ago? It would also be far more expensive than building a (perhaps) less demanding engine. And it would probably be more expensive than building a similar engine today.My point is, I guess, that while the problems never go away, collective technological knowledge, over time, makes it easier to cope with them.Now the annoying part starts as well: For a TSTO, you can compensate a performance drop of your second stage by making the first stage better (or the other way around). But there are limits. A SSTO has no such option, it can only try finding a better planet to launch from.\n\nBut re-engineering the first or second stage doesn't help if it defeats the purpose. If your second stage drops 200 m\/s of exhaust velocity so you can instead have cheaper pumps and you want a better first stage, then you would have to increase your performance and thus cost there.At least it's better juggling those two parts seperately than it is juggling one part at once. It's a pain.But still, which is ideal? Go for as much performance as possible and get higher costs? Or have a poorly-performing cheaper vehicle?If I bring my super-ugly, pressure-fed, steel-walled spacecraft onto the scene, that is just as reliable as the Delta IV but has half the price per kilogram, shouldn't it be adopted by any sane customer, over the Delta?Thus, a first stage, that could for example haul a single low-performance second stage into its launch window, could also maybe carry two higher-performance vehicles with the same payload each. Or you could grow an existing first stage for something obsolete and low-performing into something that can launch two modern second stages. or shrink to become more effective itself.\n\nYes, but you can't just build things like LEGO. Well, you can... but you could have problems.That said, if you want to do something different with your SSTO, you would just have to build a new type of SSTO... just like how people build new types of aircraft. Sure, you don't have the same sort of 'growth options' that you might have with another vehicle, but if cost and reliability are acceptable- and better than the competition- why bother?Though there is of course another path. Strapping a second stage to your SSTO, turning it into a TSTO, and greatly increasing performance. What's wrong withthat?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.437752832Z",
        "author": "T.Neo",
        "date": "2010-09-01T16:47:58+0100",
        "id": "8a4f0eb9eb93124270400fb93e7b2cb4",
        "post_id": "post-252542",
        "text": "This is absolutely awesome... the implementation of lights is sure to be useful and finally makes turning on the engines at night look right, and the sky background looks perfect at a value of 0.1... and the IR background is quite amusing as a stand-in for the sky of the end times. :lol:One thing I don't like is the new transition between gigameters and astronomical units... it happens at somewhere like 6.7 AU, and removes any sense of familiarity towards using AUs for me. IMO it would just make sense to switch to terameters and dump AUs altogether, although personally I would prefer being able to use AUs at closer distances. Is there\/could there be a way to change the figure transitions in a .cfg file?And... the lighyear figure seems to have been abolished. :hmm:",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:01.866002176Z",
        "author": "Columbia42",
        "date": "2011-04-01T22:58:03+0100",
        "id": "7fdadd95048c73ef6016308f37128b30",
        "post_id": "post-217781",
        "text": "Although I will need a spacesuit mesh at some point I'm only focusing on the Cosmos 47 spacecraft at the moment and once I figure out how to port it to O2010 I will continue in the series of spacecraft.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:36.641248256Z",
        "author": "jinglesassy",
        "date": "2010-09-03T22:06:44+0100",
        "id": "ec16ae34261d4b018bfcee9ff909c227",
        "post_id": "post-253058",
        "text": "Yes but weren't all of those orbiters viewing from atleast mercury distance?",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:01.882055168Z",
        "author": "Goth",
        "date": "2010-04-17T22:59:49+0100",
        "id": "3ba4d15fdc05e49531ea445df3c7630d",
        "post_id": "post-217817",
        "text": "There are so many things you can do in Orbiter that sometimes you simply don't know what to choose.So you start thinking, you surf forums, orbit hangar mods, then you start planning about making an add-on, and hours passes; this way you still hadn't played Orbiter. :huh:I guess this is my current problem with it.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:05.614136832Z",
        "author": "cymrych",
        "date": "2010-05-07T05:43:54+0100",
        "id": "08c787f02f50305cfbca0f4159734007",
        "post_id": "post-220732",
        "text": "Wow, I loose internet for a week, and someone goes and does something really nifty and Wham!: Project Prometheus is born.Count me in! I can pilot any of the surface-orbit or lander missions we might need, and more than likely that semi-ungainly looking Stack! (Assuming that is if for some strange reason you find yourself short of volunteers for the transfer legs, lol)Just a quick thought on rotating craft for artificial gravity: is it realy necessary? Astronauts regularly arrive on earth after 6 month stints on the ISS, and they are by no means wheel-chair bound. A \"barbecue roll\" might be good to build into the transfer legs to help control solar heating\/vacuum cooling stresses on the spacecraft however.Another thought: Assuming that some of the initial construction-phase missions will be of the automated unmanned launch-to-rendezvous variety which an actual orbinaut will nevertheless fly, is there anything specifically precluding us from sending some of the lighter cargo to Mars via DG or XR series craft with us pilots simulating an autopilot? Considering that in any close-conjunction year for Mars, we get good launch windows of 7 days to near a month, you could launch cargo flights on successive days prior to a manned mission on the Stack. Very careful ejection burns can even let you control where and when the craft arrive at Mars in relation to each other (with a pretty sizeable margin of error lol). Of course, use of such a single stage to Mars craft may be seen as a tad too futuristic, even with a flight time in the early 22nd century.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:05.629614848Z",
        "author": "dougkeenan",
        "date": "2010-05-15T14:45:25+0100",
        "id": "213e99f46b231377d616617af33a0985",
        "post_id": "post-220870",
        "text": "",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:35.728467712Z",
        "author": "Artlav",
        "date": "2011-11-27T14:35:01+0000",
        "id": "02859ee18bf3bcd0400f5fc67b109283",
        "post_id": "post-251305",
        "text": "I mean, just making this all work is a huge effort, without the potential failure factors.It took me over a year to make a quadrotor fly mostly straight for a dozen seconds, while they have a much more unstable thing flying a precise profile in an unknown environment completely unsupervised.Respect.People who made this landing work definitely deserve a lot of respect.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.196402176Z",
        "author": "Piet Barber",
        "date": "2008-05-10T10:29:49+0100",
        "id": "da38828cf64e4fc6747acf365b94a515",
        "post_id": "post-65096",
        "text": "I have tried just about everything with Space Station Building Blocks. No matter what I try, I can not get the scenarios to load. The version i have is space station building blocks version 4.1b; i downloaded it again from orbiter hangar again just in case.1) Using Generic Mode Enabler -- which is a really great program!2) Installed Big Space Plane 4.0 and Space Plane 2.03) I have Vinka's spacecraft.dllSymptoms: When loading the scenarios:Loading the scenario with the big space plane and space plane 2.0, I get this at the end of my orbiter.log file:Code:Module Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule Spacecraft3.dll [API v.060425]\n**** WARNING: Mesh not found: .\\Meshes\\.msh\n**** WARNING: Mesh not found: .\\Meshes\\.msh\n**** WARNING: Mesh not found: .\\Meshes\\.msh\n**** WARNING: Mesh not found: .\\Meshes\\.msh\n**** WARNING: Mesh not found: .\\Meshes\\.msh\n**** WARNING: Mesh not found: .\\Meshes\\.mshWhen I load the regular scenario without the spaceplanes, I get this error in my orbiter.log.Code:Module Triton.dll [API v.060425]\nFinished initialising world\nModule Spacecraft3.dll [API v.060425]\n**** WARNING: Mesh not found: .\\Meshes\\.msh",
        "thread_id": 1389
    },
    {
        "@timestamp": "2023-09-14T07:13:05.083076352Z",
        "author": "Ghostrider",
        "date": "2010-08-13T01:18:51+0100",
        "id": "77eb2e157ade982d3eff0ac1e8813307",
        "post_id": "post-219540",
        "text": "Andy44 said:Shooting out of jetliner windows is always tough.\n\nYou can still take pictures of the sky from inside a plane? Surprising. I thought that as soon as the camera comes out, the crew and other passengers would scream \"ZOMG! ATERR-OW-RIST! He's planning to BLOW UP THE CLOUDS!\" and then they would shoot antitank rocket launchers all around to the cry of \"SAVE TEH CHILDREN!\".",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:13:35.995122688Z",
        "author": "Quick_Nick",
        "date": "2012-08-24T21:50:58+0100",
        "id": "a71db273e7d70116fd1d6ec8d2d4f099",
        "post_id": "post-251891",
        "text": "icedown said:One thing that has always surprised me about images from mars is that they don't look as alien(For lack of a better word) as I thought they might. I guess I expected different colors or formations. But then again, without all the geological processes that require water, it would be kind of limited on what it could look like.\n\nIt got a lot less alien when I diabled f.lux :lol:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.47855232Z",
        "author": "SiameseCat",
        "date": "2010-07-08T20:14:46+0100",
        "id": "19746e07257aed86cd815027da7ffecc",
        "post_id": "post-218391",
        "text": "That's probably the DAP; what mode are you in?",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:05.17022464Z",
        "author": "Wishbone",
        "date": "2010-10-30T10:00:39+0100",
        "id": "7674e66751298269cbb23a8dc5ef27a3",
        "post_id": "post-219699",
        "text": "Is it IR or visual?---------- Post added at 09:00 AM ---------- Previous post was at 08:47 AM ----------Okay, looked up Novosti Kosmonavtiki:), at least there's a laser on the ground somewhere.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:13:36.048379136Z",
        "author": "statickid",
        "date": "2011-11-23T16:03:37+0000",
        "id": "c08dbeddf6a944f45a74bc906203025e",
        "post_id": "post-251228",
        "text": "hahah love that utilitarian brushed metal look of the rocket",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.554279936Z",
        "author": "Dambuster",
        "date": "2010-04-21T04:14:43+0100",
        "id": "1b419275466cb6135491b2eb2a37870a",
        "post_id": "post-218561",
        "text": "flytandem said:As a kid I realized I was a worrier. Yes, stress is what you make of it. But even knowing that, it's hard to just say, \"OK I won't worry about it\".\n\nSame here, recently I've been 'working' on that, with surprising success:p.It's not easy to force yourself to be less stressed about things, but if you can, it's definitely worth it. How, I'm not so sure - probably different for everyone.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:36.416073472Z",
        "author": "BrianJ",
        "date": "2010-09-03T00:37:30+0100",
        "id": "e7245aa60618550b57e3ff3da43b7a85",
        "post_id": "post-252467",
        "text": "Updated version for Orbiter2010-P1 now on OrbitHangar.",
        "thread_id": 16301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.674629632Z",
        "author": "2552",
        "date": "2010-05-01T22:50:29+0100",
        "id": "025cbef4acb6e454a08c6224a8f25d51",
        "post_id": "post-221097",
        "text": "http:\/\/www.ulalaunch.com\/site\/docs\/product_cards\/guides\/AtlasVUsersGuide2010.pdf, page 3518.2.3 Heavy-Lift EvolutionDevelopment of the 5-m diameter evolved upper stage and 5-m diameter booster lay the foundation for further Atlas evolution to support potential growing customer performance requirements. As shown in Figure 8.2.3-1, combinations of these enhanced wide body booster cores with the evolved upper stage can produce a set of affordable heavy-lift solutions that deliver over 100 mT to LEO. Depending on customer requirements, one can either cluster five wide-body boosters to deliver 107 mT to LEO or, if even more performance is required, four wide body boosters can be clustered around an 8.4-m diameter core to deliver 140 mT to LEO. Both of these booster combinations are paired with the evolved upper stage and a new 8.4-m (27.6-ft) payload fairing.The 5-m diameter booster tank is derived from Delta IV\u2019s existing 5-m tank and is powered by a pair of RD-180 engines. The 8.4-m diameter core is derived from the Space Shuttle\u2019s external tank and powered by five RD-180 engines. Both the 5-m and 8.4-m diameter booster cores can fly either as a single core, with strap on Aerojet SRBs (1 to 6), or as multi-core combinations with the use of either two or four 5-m, wide-body liquid rocket boosters (LRBs). The single core configurations provide ideal, highly reliable launch vehicles capable of supporting launch of large crew capsules. These super-heavy Atlas derivatives allow Atlas to support a broad payload range (9mT to 140 mT to LEO) with a common vehicle family.\n\n",
        "thread_id": 14084
    },
    {
        "@timestamp": "2023-09-14T07:13:02.600388096Z",
        "author": "Urwumpe",
        "date": "2010-04-27T21:49:54+0100",
        "id": "78bb3cd8ee1281b65b2f7f2cf0bea354",
        "post_id": "post-218629",
        "text": "ISP in proper units: Ns\/kgM1\/M0 = e^(-dv\/isp) = e^(-30000\/40000)M1 = 0.472366 * M0for electrical propulsion.For chemical hydrolox:M1 = 0.0012726 * M0",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561105664Z",
        "author": "T.Neo",
        "date": "2012-06-02T23:27:23+0100",
        "id": "61d53c890cf3b452f1c8639b321c5a5d",
        "post_id": "post-220380",
        "text": "If you want space technology to mature, you will have to refuel in space sometime. Best to bite the bullet and make the effort to develop the technology rather than live in fear of the effort and never have the advantage of the final product.Also: it is entirely possible to create a fully reusable, robust cislunar (for example) architecture using a TSTO and a dedicated in-space transportation unit or tug. Such a tug could be a modified second stage- it would have none of the superfluous hardware that a Moon-landing SSTO would have to possess and would be far less technologically demanding while being far more practical.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:13:36.004845824Z",
        "author": "Screamer7",
        "date": "2012-10-05T10:12:04+0100",
        "id": "0046f7e941d4f59ad4ae7ff9b361ce77",
        "post_id": "post-251950",
        "text": "I wonder why the MSL team did not spent more time at that ancient stream bed? \"Hottah\"They just take some amazing photos and that is it.In my perspective, the gravels in the conglomerates they found, is very important to study extensively.To my knowledge they did not even used the chemcam laser to study the elements in that outcrop.Another issue that bother me is the \"link\" discovery.If I understand correctly, they already photographed the link outcrop with the 100-millimeter Mast Camera on Sept. 2, 2012, which was the 27th sol, or Martian day of operations.But they announced it much later on sol 39.Anyway, it looks like MSL is in for extensive science in Gale crater.I try to imagine what it looked like when that water steam flowed on Mars some time ago.It is hard to believe that that site is dead and arid as showed in the images.Is it possible for fossils (if present on Mars at all) to be preserved in that conglomerate sedimentary like here on Earth?(I apologize for my crude English)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86502272Z",
        "author": "Columbia42",
        "date": "2010-06-17T00:41:49+0100",
        "id": "3dd02825e9a1217ffbe6279474857579",
        "post_id": "post-217769",
        "text": "Albatros said:I can pixel and programm in PASCAL, but don't knew anything about a mesh. Why don't you use a vostok mesh? It's the same spacecraft outside. Inside ok. The extraction seat was kicked out and instead three men crammed in for political reason (superiosity of the east over the west in order of Nikita Khrushchev\/Chruschtschow\/Crustshov).Is there anybody how knew the correct writing and\/or spelling of this last name in english?\n\nBy EVA mesh I mean a mesh of the cosmonaut in a spacesuit. I already have the meshes for the ship done. All I need is the cosmonaut\/spacesuit mesh and Vostok doesn't have one of those. Only a cosmonaut\/flightsuit.I believe the correct spelling is Khruschev, though I could be wrong.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:05.629742592Z",
        "author": "Urwumpe",
        "date": "2010-05-15T14:53:52+0100",
        "id": "750381e3461b6a3410874a5106991edf",
        "post_id": "post-220871",
        "text": "dougkeenan: Ok, you got me. My spelling correction has no clue about furniture. :lol: Didn't know that \"mahagoni\" is written \"mahogany\" in English.But \"Do you know where you're going to?\" is really a valid question for the thread...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:13:36.107933696Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-29T14:27:09+0100",
        "id": "2071fb43919bb2059f2b8d9090ca1e30",
        "post_id": "post-252239",
        "text": "Let's assume a hypothetical spacecraft with a habitable volume of 520 cubic metres, in the shape of a hemisphere (with a radius of slightly more than 6 metres). The maximal allowed mass for the crew and all their food and oxygen is 15 tonnes. How many humans and their food supply would fit, if we assume the maximal time spent in there would be on the order of 1-2 months?",
        "thread_id": 16271
    },
    {
        "@timestamp": "2023-09-14T07:13:02.136987392Z",
        "author": "Urwumpe",
        "date": "2010-04-19T19:07:41+0100",
        "id": "a5a64de574021c073ab0c0d0a8c2aceb",
        "post_id": "post-218007",
        "text": "T.Neo said:From where does the 100 years figure originate?\n\nI could also have used the saying \"Once in a blue moon\" and you would have asked me which definition of the blue moon I mean. Please relax and don't try to produce a flame-war.Also the costs for on-orbit assembly will sure exist... but you can never tell exactly how high they are, before you try it. The pure assembly costs of the ISS had been pretty harmless so far, compared to developing an 400 ton HLV. And these costs would have to include EVAs.Also docking is no longer the dangerous unknown technology, that it was in 1965. Today we already have reliable unmanned docking, as well as EVA tools that had been unthinkable in 1965.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:05.923120896Z",
        "author": "tl8",
        "date": "2010-05-06T00:33:24+0100",
        "id": "651c3728291dc7665762cd28c7f3687e",
        "post_id": "post-221287",
        "text": "Ok, With Vista Boost, the text is betterF2 now works, I don't know if the other F keys are not working or not showing upAll the textures seem to be missingThe MFDs in the HUD only mode are broken, no black background and no bottom green lineEdit: Found where the function fey menus are coming up, small error there no buttons are on the outline (Close, Help etc)Edit 2: The Texture problem seems to of fixed itself",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:36.614423296Z",
        "author": "Sky Captain",
        "date": "2010-09-26T22:20:54+0100",
        "id": "eb8b3cfa4ee66a77ace2ba870eadae44",
        "post_id": "post-253003",
        "text": "Izack said:That thing islarge! It looks like something Doctor Robotnik would need. :lol:\n\nHehe, It can launch payload about twice as heavy as Nexus max LEO payload. Such large payload capacity is needed to launch LDDSV's nuclear reactors which are 2100 t apiece and LH2 propellant. I suppose it would be possible to break reaktors down into smaller parts launchable on Nova class rocket but then it would be ~20 flights alone just to put reactors in orbit and around 70 flights to launch all other hardwere and propellant which would make construction mission difficult to manage in Orbiter.",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:02.475977472Z",
        "author": "AtlantisOnline",
        "date": "2010-04-27T01:51:15+0100",
        "id": "1c9abac366d7b230c4592ee2c0dccd87",
        "post_id": "post-218366",
        "text": "The next thing I have is when I open a senerio like Atlanitis Cockpit and use the RCS thrusters it moves but when I release the key the oppisate thrusters fire and stop the movement. I checked and it was not in killrot. Any suggestions?",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924977664Z",
        "author": "Fixerger",
        "date": "2010-05-08T20:21:30+0100",
        "id": "3b525930b3c90fec0961ec8da823798f",
        "post_id": "post-221311",
        "text": "I dont have a problem with empty space near buttons.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:36.6777472Z",
        "author": "Urwumpe",
        "date": "2008-11-04T16:52:11+0000",
        "id": "abdaf082cb093ceeeec2675ffb2bf257",
        "post_id": "post-69136",
        "text": "OK, SSME code is enabled now and should be called, though it might interfere with the normal launch behavior.I think I will move the MPS SOP on top of the list of software to be implemented in the GPC, so we can quickly have control over the SSMEs.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:01.785547776Z",
        "author": "Sky Captain",
        "date": "2010-04-20T21:58:21+0100",
        "id": "489a19e939e621e591a4202e426d75a0",
        "post_id": "post-217700",
        "text": "weirdguy said:Anybody have some good ideas for a deckplan layout of any kind? I've gone so far as to copy down some floorplans of Winnebago motor homes and such, but I'm open to suggestions.\n\nCheck this outhttp:\/\/www.projectrho.com\/rocket\/index.htmlYou will find plenty of ideas and examples on that awesome site.",
        "thread_id": 13874
    },
    {
        "@timestamp": "2023-09-14T07:13:06.136236288Z",
        "author": "Notebook",
        "date": "2010-05-10T19:34:33+0100",
        "id": "377a8ff028c605c1cdf8c37f54b81be9",
        "post_id": "post-221410",
        "text": "Excellent! 18:30 onward that clip.N.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:36.463880704Z",
        "author": "Jaakko",
        "date": "2010-09-01T03:11:03+0100",
        "id": "07bbc5b4bdf7cbb04f78b1c4050dc466",
        "post_id": "post-252614",
        "text": "Thanks for the advice.",
        "thread_id": 16313
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137582336Z",
        "author": "PhantomCruiser",
        "date": "2010-04-20T00:28:37+0100",
        "id": "8af910fefd88c542f7f64e1f130a14c1",
        "post_id": "post-218013",
        "text": "Urwumpe said:I would rather see them employed building spacecraft parts and medium launchers \"like sausages\"...\n\nSame here; plus you get a better bang for the buck due to an increased launch schedule.Regarding construction in LEO, I think something resembling a Descarte could be built \"on orbit\" with little difficulty considering what we've already done on the ISS. You'd mentioned automated docking, the Russians have got that tech in the bag, ESA's done it too.The engineers would have a field day with a project like that, don't you think?",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.194355968Z",
        "author": "loyalj",
        "date": "2010-05-07T13:19:53+0100",
        "id": "8b93977a7b1c9947e69f569a08ecff19",
        "post_id": "post-221501",
        "text": "n122vu said:Unfortunately it was time to leave for work and I have not had time since to try and play any actual missions. I will have the opportunity tonight and if all goes well will probably be glued to my computer until morning.\n\nI am racing the clock as we type. T-1:19:07 and counting.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:36.476723968Z",
        "author": "Notebook",
        "date": "2010-09-01T10:19:11+0100",
        "id": "fa87bfdb824284a59130c0f1cd7bd34a",
        "post_id": "post-252637",
        "text": "Thanks Urwumpe. As I understand it, the vent valve M5 is responsible for regulating the pressure in the LOX tank. Is there any significance in it being described as \"a two stage back pressure valve\"?Does this mean it has two settings? I'm wondering if it regulates at 20PSI up to launch, then when the gas generators start, it switches to the 27.5\/33.3PSI setting? The tank pressure history suggests this, but I'm no expert on valves!Also, I'm assuming the M5 is constantly working during flight, so wouldn't the ullage space become eventuall filled with gaseous Oxygen as the ullage space is vented?Thanks, N.",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:02.301137152Z",
        "author": "Hlynkacg",
        "date": "2011-04-15T15:24:46+0100",
        "id": "2cbb76286efac053b9408dfed208e393",
        "post_id": "post-218075",
        "text": "I've been using Atomic Rockets to draw up specs for a near-future NTR space-craft called Skytrain that (visually at least) is based on the Venture star. My objective is a cargo hauler capable of making a 0.1g Brachistone from Earth to Mars.Unfortunately, my time of late has been occupied by work, school, and other projects, so it hasn't hasn't gotten past the planning stages.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293624064Z",
        "author": "cjp",
        "date": "2010-05-05T21:58:59+0100",
        "id": "b09817c3a041a80abf52d43c567321bc",
        "post_id": "post-221570",
        "text": "Andy44 said:Too late. People get instantly addicted to tech toys. Once upon a time the ATM was a new gimmick, and most people did their banking face-to-face in the bank lobby. But once you got an ATM card and figured out how convenient it was, banks started charging for its use, and charging you for some lobby services.People complain, but not enough to go back to no ATMs. And anyway, unless lots of people build a large coalition, most of us are powerless against these macroeconomic forces. And powerless against the hysteria of terrorism, which is used to get us to look the other way when all this computer security stuff gets implemented.\n\nWho thought that we live in a free world, where you have individual freedom of choice?But complaining doesn't solve the problem. What can we do about it?! If you are part of a minority that prefers a different choice than the mindless consumerist masses?",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:36.552287232Z",
        "author": "dgatsoulis",
        "date": "2011-01-09T19:13:45+0000",
        "id": "25852277c332bd756e73a00be118c738",
        "post_id": "post-252906",
        "text": "I had another go at challenge 3, result: 2460.89 kg of fuel used. (2480 in the playback). Definitely room for improvement there. I think it can be done with about 10-15 kg less. Playback attached.CLARIFICATION: This flight was made with the \"Gravity-gradient torgue\" and \"Non spherical gravity sources\" checked, in the Orbiter launchpad.",
        "thread_id": 16334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.3035776Z",
        "author": "T.Neo",
        "date": "2011-04-16T20:50:37+0100",
        "id": "216737478de1df70fed98c8670705adf",
        "post_id": "post-218094",
        "text": "Yeah, it is really big, and that is supposed to carry 37 tons to a low orbit. The Valkyrie may have a lot of fairy-dust in it, but they certainly got right the sense of scale needed to lift things into orbit... this is no orbital C-130 that can carry the same load as your usual C-130...I also found this image, which illustrates the scale and dimension of the ISV quite well:Using the overall length\/width figures, it would be relatively easy to figure out the relative dimensions of all the major components.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.766223872Z",
        "author": "Keatah",
        "date": "2012-07-31T14:21:03+0100",
        "id": "5f28f23cb7651d7264004518ae69558b",
        "post_id": "post-251434",
        "text": "I read some .pdf's on how the hypersonic aeromaneuvering stuff is supposed to work. But they didn't explain how it knows when to fire thrusters to stay on course. Anybody got an explanation?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71571584Z",
        "author": "Hielor",
        "date": "2010-04-19T03:54:20+0100",
        "id": "13580b8b81b9a2c58b386c2de0a9a247",
        "post_id": "post-217650",
        "text": "bpops said:He says disable it for NON-ATI cards, and to do so for ATI cards at your own risk (so perhaps this CTD isn't news to him).EDIT: Ah, I think I see what you were saying here now. But I thought a possible solution for the MFD displacement\/flashing was going to be disabling the non-pot limit, based on the topics you quoted. Hence the confusion.\n\nRight, the non-pot limit was added in order to prevent the CTD on ATI cards, but it causes NVidia cards (and, apparently, yours) to display MFDs in the wrong place.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:05.819768576Z",
        "author": "Enjo",
        "date": "2010-05-03T14:50:20+0100",
        "id": "afbebc05a7f261c1127241b79d93241d",
        "post_id": "post-221249",
        "text": "That's not what I meant, but well ... I like oranges and apples :lol:",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:06.133417216Z",
        "author": "Star Voyager",
        "date": "2010-05-03T17:31:52+0100",
        "id": "5dd6e9e69f9b3c0787757c6fc4bdcf58",
        "post_id": "post-221393",
        "text": "He was my friend's neighbor. He was going to get me Guenter's autograph, but never got the chance. I even met Guenter and sat with him at the World Space Expo in 2007. I now know where Guenter Wendt. Rest in peace, pad F\u00fchrer.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:35.868544512Z",
        "author": "Sunhillow",
        "date": "2012-08-06T06:28:31+0100",
        "id": "f6177ebf32a55728ffabacde9762fc72",
        "post_id": "post-251572",
        "text": "In the simulation parachute is deployed - let's hope the same happened to the real zhing",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.841999104Z",
        "author": "luc97as14",
        "date": "2012-09-24T01:17:19+0100",
        "id": "73b685c1b2e917b0a967337539624262",
        "post_id": "post-217735",
        "text": "This is really great and super fun to use, but i had 1 problem and i dont know if i am the only one, but when i try to dock CEV and Altair i cant find a docking IDS? please help.",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:06.181365504Z",
        "author": "McWgogs",
        "date": "2010-05-05T15:53:30+0100",
        "id": "0fa994b78669c7da371d52281a835af4",
        "post_id": "post-221448",
        "text": "I might photograph the thing if i get good weather in the next few days. Here are two earlier ones:[nomedia=\"http:\/\/www.youtube.com\/watch?v=Pxv-w22JKGo\"]YouTube- ISS and STS-129 flyby through telescope[\/nomedia][nomedia=\"http:\/\/www.youtube.com\/watch?v=xK3lh9e-hU4\"]YouTube- ISS nad HTV Flyby Through Telescope[\/nomedia]",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:36.065832192Z",
        "author": "sergiothepilot",
        "date": "2011-11-27T00:02:00+0000",
        "id": "ccb6880b044419c7bf17c98c40342a1f",
        "post_id": "post-251290",
        "text": "Hi, I'm new to this forum. I have a question on escape velocity. I watched the launch and it was spectacular. The commentator mentioned that the vehicle had reached escape velocity of 10.6 km\/s. Thats equivalent to 23,712 m\/h. I thought that the escape velocity of earth is 11.2 km\/s or 25,054 m\/h. Which one is right? and why de difference. Thanks to anyone that can answer my question!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.866390784Z",
        "author": "emarkay",
        "date": "2011-04-08T21:18:14+0100",
        "id": "5a1be749f7b84e2528733f757fa07505",
        "post_id": "post-217783",
        "text": "Thanks for your work - looks good!",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.838930432Z",
        "author": "Notebook",
        "date": "2013-06-28T21:14:30+0100",
        "id": "5ae03c92e8ae96843cc0d57edb160ed0",
        "post_id": "post-222294",
        "text": "Still going.http:\/\/www.bbc.co.uk\/news\/science-environment-23075332and just a bit of fun:http:\/\/www.bbc.co.uk\/news\/science-environment-21937524",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:36.130990848Z",
        "author": "DarkEnergy",
        "date": "2010-08-30T00:56:30+0100",
        "id": "345b1533e1c67729712c2ca8876d97fb",
        "post_id": "post-252276",
        "text": "Nice video! It was neat to see the patterns that the asteroids are discovered in, especially the last WISE pattern.",
        "thread_id": 16276
    },
    {
        "@timestamp": "2023-09-14T07:13:02.458959616Z",
        "author": "Ghostrider",
        "date": "2010-04-22T21:00:33+0100",
        "id": "6b2af152a42be1ea3ea8330e5a9039d1",
        "post_id": "post-218343",
        "text": "Sky Captain said:Well, in Orbiter rockets never explode or fail in some other way\n\nOh yes they do. In Project Mercury and Project R-7 they can fail, and then you're in trouble.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:36.43675392Z",
        "author": "Logifech",
        "date": "2010-09-01T10:49:33+0100",
        "id": "64e03d3b2de69265a4c02a4a8d14099a",
        "post_id": "post-252533",
        "text": "Thank you martin Aweasome work.",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.920368384Z",
        "author": "Artlav",
        "date": "2010-05-03T16:32:37+0100",
        "id": "f278b1359e122321e1af26187820d04f",
        "post_id": "post-221262",
        "text": "DaveS said:Scatter_gen.exe gives this error when run here: \"Unable to activate OpenGL rendering context\". The message in the console window is: \"Cannot create GLGR context, thus cannot generate tables.\"\n\nAnd, the raytraced air worked for you...Something is wrong with the set-up, i'll check it later.Here are the tables in case scatter_gen won't work:http:\/\/orbides.1gb.ru\/orbf\/ogla_earth_scatter.zip(April beta ones are exactly the same (EDIT: They are inscatter.bin, irradiance.bin and transmittance.bin in textures directory)).",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:02.5507392Z",
        "author": "PhantomCruiser",
        "date": "2010-04-19T23:53:55+0100",
        "id": "b5676cae4245dd28a2f5fbbcf5ec769d",
        "post_id": "post-218531",
        "text": "My kid is stressed out a little as too. She takes her test to get her drivers license this Friday, a paper to write, plus there is color guard tryouts soon and exams are looming.Like Natey787 said, break it down into little things. They are easier to deal with than the \"whole\" picture. Kind of like eating an elephant, just take one bite at a time, you could always recite the litany against fear as well ;-)",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.223885568Z",
        "author": "Trekky0623",
        "date": "2010-05-04T03:59:06+0100",
        "id": "bb1054e35648226c92b2326f181d8ad9",
        "post_id": "post-221530",
        "text": "Tried to play the Apollo mission of the CVEL Titans mod, but I got this error. It seems to be looking for a skylab.Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule ProjectApolloConfigurator.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\nModule PEGAutopilot.dll [API v.060425]\nModule WarpDriveMFD-Mk2.dll [API v.060425]\nModule Collision-core.dll [API v.060425]\nModule ProjectApolloMFD.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 16 bit\nRender device: Fullscreen 1280 x 800\nDevice has hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\n>>> ERROR: No vessel class configuration file found for:\n>>> ERROR: Sat5_Skylab\n>>>        [C:\\Source\\Orbiter\\Vessel.cpp \/ 248]\n>>> TERMINATING <<<",
        "thread_id": 14108
    },
    {
        "@timestamp": "2023-09-14T07:13:36.63965824Z",
        "author": "Izack",
        "date": "2010-09-03T15:27:15+0100",
        "id": "0a082106868df9b73dc3a46ba28847d2",
        "post_id": "post-253047",
        "text": "Wow, this IS badass.:hail::probe:",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:01.896218112Z",
        "author": "IronRain",
        "date": "2011-02-15T21:35:06+0000",
        "id": "55479fdb38fb8e078af60a8d3e7cd5f9",
        "post_id": "post-217874",
        "text": "Question; ATV-1 was tested in the Netherlands (Solar panels if I remember correctly). Was ATV-2 also test in the Netherlands?",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.292985856Z",
        "author": "ar81",
        "date": "2010-05-05T02:05:01+0100",
        "id": "66a9adedc554d0994bd1103e78f9e907",
        "post_id": "post-221562",
        "text": "loyalj said:Regardless of which side wins this business decision, we lose.\n\nSo it means we need to make them to be even. :thumbup:",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:36.67613952Z",
        "author": "GLS",
        "date": "2008-08-02T16:58:35+0100",
        "id": "170ad60e7b03c0b96a44f7028df83375",
        "post_id": "post-69118",
        "text": "DaveS said:That would be as the ET is mine. Here you go: 3.456, -2.074, 5.716.\n\nThanks!!!New version is up!",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30940672Z",
        "author": "XSSA",
        "date": "2011-04-24T21:10:52+0100",
        "id": "468cbca3a39d0acf46fb5d448c729ed1",
        "post_id": "post-218138",
        "text": "I'm on my way to releasing a version of the ISV Venture Star and Valkyrie Space Shuttle. Still need to write a config file and convert the .skp's to .msh.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.30817792Z",
        "author": "Andy44",
        "date": "2010-05-05T13:47:05+0100",
        "id": "bfca0f0546e950a0dcfb0b5f934027b0",
        "post_id": "post-221609",
        "text": "Well, as far as I know, no vehicle has ever been designed to drive in more than one gravity field, each has been custom-made for its intended use. Instead of designing a tire that can be adapted for different worlds, just build a different one for each planet. It's only going one way. I think it's more important to think about the various types of terrain the vehicle will have to drive on. Can the tire handle both sand and rock?",
        "thread_id": 14112
    },
    {
        "@timestamp": "2023-09-14T07:13:36.363293952Z",
        "author": "Zachstar",
        "date": "2010-09-04T07:29:06+0100",
        "id": "cd91cd978383e2234dba9124a5f83d91",
        "post_id": "post-252456",
        "text": "I would not count that bird out yet. Anything that can carry the Arramski is still deadly to the vast amount of aircraft out there.Transition to aircraft that can defeat it outright is downright slow.",
        "thread_id": 16300
    },
    {
        "@timestamp": "2023-09-14T07:13:01.879432192Z",
        "author": "PhantomCruiser",
        "date": "2010-04-16T16:01:57+0100",
        "id": "1cf60c3de6e5c9602f6915513c89d518",
        "post_id": "post-217800",
        "text": "Here lately I find myself spending more time reading the forum that flying in Orbiter, but when the OFSS restarts I'll be back in the saddle quickly.My time on the computer now is mostly with Anim8tor building the mesh for Athena, and messing around with textures, etc.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926934272Z",
        "author": "Artlav",
        "date": "2010-05-11T05:03:33+0100",
        "id": "14ed1de0974e1630868af86184d6af62",
        "post_id": "post-221332",
        "text": "OGLAClient 100511:http:\/\/orbides.1gb.ru\/orbf\/oglaclient-100511_beta-100503.zipRequires Orbiter beta 100503 (maybe 100509).Raytraced haze tables:http:\/\/orbides.1gb.ru\/orbf\/ogla_earth_scatter.zipContinuing XR2-related bug fixes.Changes:*Fixed specular issues (XR2)*Fixed material assignment issues (XR2, SSU?)DaveS said:CTD with SSU during the pre-launch phase. I think the CTD is due to our current simulation of launch pad lighting by editing the materials of the MLP, Orbiter, ET and SRBs from the code.\n\nCould not reproduce. When exactly to look for it?What about today's version, there were important changes in the MeshMaterial area.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:36.525050112Z",
        "author": "Urwumpe",
        "date": "2010-09-02T10:08:48+0100",
        "id": "d949cbf299fb5365dac0829f095cbde1",
        "post_id": "post-252788",
        "text": "Looks a bit like the old Hockenheim circuit... but smaller.",
        "thread_id": 16327
    },
    {
        "@timestamp": "2023-09-14T07:13:01.892093952Z",
        "author": "orb",
        "date": "2011-01-12T10:13:30+0000",
        "id": "c3d46f69837f6c06a6ea5c4006fd75d6",
        "post_id": "post-217847",
        "text": "Arianespace:Europe\u2019s Automated Transfer Vehicle is readied for its February launch on Ariane 5.Click on image to enlarge\u200bThe ATV Johannes Kepler is fueled in the Spaceport\u2019s S5 payload integration facility.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.092858112Z",
        "author": "computerex",
        "date": "2008-02-10T05:24:02+0000",
        "id": "444e21f1bc633640e05b8a2f3bed5b95",
        "post_id": "post-12292",
        "text": "In my opinion, the weirder a theory is the better...In the old days people used to call Galileo, Newton, Aristotle fools because their theories were foolish because of the lack of knowledge back then. Even today, quantum mechanic is so weird, yet no event ever predicted by the theory has yet to be contradicted. The hallmark of a geniuses is not necessarily how \"smart\" they are, rather it's how creative they are.",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:36.531988992Z",
        "author": "joiz",
        "date": "2008-05-27T15:57:33+0100",
        "id": "62d1b424386b7028f8996412653cf650",
        "post_id": "post-69063",
        "text": "this was a little idea i had: how bout using something like UMMU to make a space shuttle style craft but thats fully reusable, the boosters and orbiter can then be assembled in a UMMU VAB so u can \"EVA\" the shuttle that has been \"assembled\" in the VAB once u recover all the boosters so u can use the shuttle again after u land. VAB would also have a fuel supply for shuttle, great for some of the things made by greg burch for example.",
        "thread_id": 1633
    },
    {
        "@timestamp": "2023-09-14T07:13:01.917189632Z",
        "author": "Dambuster",
        "date": "2011-02-18T15:44:16+0000",
        "id": "e0714547d1e709c3cb0e1dbd65082b83",
        "post_id": "post-217906",
        "text": "Do you know what prompted the altitude change? Is it related to the retirement of the Shuttles (less fuel needed so fewer flights to the ISS) or is it just a change that's been being planned for a while but only implemented now?",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.164171008Z",
        "author": "cjp",
        "date": "2010-05-04T21:37:44+0100",
        "id": "9af0ce85fd8acf3f2f9caf1766cbc291",
        "post_id": "post-221434",
        "text": "MeDiCS said:Wait, you lost me. You're saying that ODF was pushed by Sun as a standard, even though there are already-standard (i.e. ISO approved) formats such as Microsoft's DOC format? Could you also clarify the reason you included that link?\n\nOuch, that is so incorrect that it hurts me. Will you please remove that from your post, to prevent further damage?On second read, apparently you only suggest that this is someone else's statement. Anyway, it still hurts.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:36.000944896Z",
        "author": "orb",
        "date": "2012-09-07T11:59:12+0100",
        "id": "58c65bc6cb5ddf63d2b1ca21db8be87f",
        "post_id": "post-251916",
        "text": "Florida Today:Warm-up almost over for CuriosityDiscovery News:A Happy Rover is a Roving Rover",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.865102592Z",
        "author": "castorp",
        "date": "2010-07-02T03:26:43+0100",
        "id": "a6eb31625cd199375f6cc9f53a84556d",
        "post_id": "post-217770",
        "text": "I like your new release and what your doing with this project!:cheers:I have an old vostok mesh complex from the \"OctoberSky\" project that's not completed, but could be done so and readily given the voskhod tunnel and misc other modifications... it's a pretty modular set of meshes so there'slot'sof potential for animation sequencing. any interest in playing around with this model?cheers,hc:probe:",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.23440256Z",
        "author": "AirSimming",
        "date": "2010-05-04T19:31:24+0100",
        "id": "aa3a242c697d53f93ba35d43a1b852fd",
        "post_id": "post-221541",
        "text": "I also was already thinking about that some time ago. And I'm always afraid how rare the chances actually were to see something like Orbiter or Space Shuttle Mission 2007 lately. It's actually only a few handful of people who made it possible.I'm also afraid how rare the chances are for another good Flight Simulator like Microsoft, now that ACES studios has been closed.That the majority of people is not at all interested in those things, 4 decades after the first manned lunar landing and decades after Concorde and commercial aviation, makes me somehow think pessimistic about our future. If \"fun\", porn, and facebook is all that people want, I say good night. Because that's indeed what the internet is basically used for sadly...",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:36.007882752Z",
        "author": "orb",
        "date": "2012-11-02T07:53:15+0000",
        "id": "b9b67b4b774a119729898c5f850ba34b",
        "post_id": "post-251986",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.458902528Z",
        "author": "Sky Captain",
        "date": "2010-04-22T20:52:23+0100",
        "id": "3ec357cc14758e8974d7d73593393119",
        "post_id": "post-218342",
        "text": "N_Molson said:And most importantly, if anything goes wrong with the Saturn, they have no way to save their lives (no parachute, no escape tower, no thermal shielding)\n\nWell, in Orbiter rockets never explode or fail in some other way;)And if they die you can always think of it as a sacrifice to The Almighty:probe::hail::probe:",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:36.009764096Z",
        "author": "statickid",
        "date": "2012-11-21T14:12:55+0000",
        "id": "60e0e9fcb30e725ccd66ba4ef3f117b0",
        "post_id": "post-252009",
        "text": "maybe its poop residuejkI think it will be water related, or at least something that changes our view of Mars' history and appearance",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.530199808Z",
        "author": "Urwumpe",
        "date": "2010-04-19T22:40:34+0100",
        "id": "62df4132cde5eb185f62178e2eb463a3",
        "post_id": "post-218457",
        "text": "So, do I get this right: a one hour transfer to the next airport is better, because the train station is equally far away and the train comes only about once per day?",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.29183616Z",
        "author": "ar81",
        "date": "2010-05-04T17:39:53+0100",
        "id": "11f41ac3a3aaea6b8f82936e265e6f58",
        "post_id": "post-221552",
        "text": "There is a controversy between Apple and Adobe.Adobe confirms plans to move away from AppleWho is right? Adobe or Apple or both or none?What do you think?",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:06.333575168Z",
        "author": "Shadow Addict",
        "date": "2010-05-05T04:28:28+0100",
        "id": "f1c8219b2134f3b2dfebc05304f2d20a",
        "post_id": "post-221658",
        "text": "ar81 said:What some orbinauts play isStar Frontiers, a role play game game created by the makers of Dungeons & Dragons, for those who love space adventures.I made a dice roller and a character generator for that community. You may find themhere.\n\nHo wow, never heard of it. Looked it up on Wikipedia and saw this:A multiplayer flight simulator version of Knight Hawks Vector is being developed for Orbiter Space Simulator program\n\nNever heard of that addon.Also, as far as space tabletop games go, I have to say I prefer fantasy. I'm not sure if there's a particular reason why, but I just never was able to enjoy space RPing as much as I do fantasy RPing.",
        "thread_id": 14116
    },
    {
        "@timestamp": "2023-09-14T07:13:36.0424256Z",
        "author": "statickid",
        "date": "2014-04-13T20:26:41+0100",
        "id": "a5398b281fbe826a9beb4610a37a0fec",
        "post_id": "post-252180",
        "text": "Wreckage from the sky crane?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.531399168Z",
        "author": "Urwumpe",
        "date": "2010-04-20T09:03:32+0100",
        "id": "8e8d65a2f54328e3b0f4631a77b149a9",
        "post_id": "post-218472",
        "text": "vonneuman said:What trains are you riding on? The ones I ride are cramped, have hard seats, and no leg room.\n\nmaybe hard seats, but cramped?Lets look at the same cars that are operated by private companies in Germany (because these are more comparable to US rails, since they get less pork barrel, compared to DB Regio, which makes 70% of the revenue of the DB AG with tax financed regional services)Thats a typical German short-distance regional train, there are also bigger ships on the rail.The more cramped two deck cars look like that in the second class:And if you pay significant more, you can also book first class on some regional trains:I hardly had problems with other passengers in a train, usually, you can have a quite nice chat there, if you travel 1.5 hours in the same train. Also, you see more of the landscape, than from car or plane. I like trains, almost as much as ships. Planes are always looking too hectic to me.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.69578496Z",
        "author": "garyw",
        "date": "2010-05-08T18:45:08+0100",
        "id": "cb1974e5327dd2925025b06765dd63d2",
        "post_id": "post-222177",
        "text": "Not bad but why did you remove the docked Soyuz? It looks odd with no Soyuz attached!",
        "thread_id": 14160
    },
    {
        "@timestamp": "2023-09-14T07:13:36.048004608Z",
        "author": "orb",
        "date": "2011-11-22T07:36:36+0000",
        "id": "14ac957bee8216f831824feceea002b0",
        "post_id": "post-251224",
        "text": "The Planetary Society Blog:Curiosity in context: Not exactly \"Viking on wheels,\" but close:|Sojourner|Spirit and Opportunity|Curiosity|VikingMass of rover (kg)|10.6|185|900|576Mass of science instruments (kg)|0.75|5.5|72|91# of science instruments*|1|5|10|8# of engineering cameras|3|6|12(6 with full redundancy)\u200b|0Mission goal |To demonstrate technology, and determine the elemental abundances of surface rock.|To determine the history of climate and water at a site on Mars where conditions may once have been favorable to life.|To explore and quantitatively assess Mars as a potential habitat for life, past or present.|To conduct a detailed scientific investigation of Mars, including a search for life.Wheelbase|65 cm long, 45 cm wide|141 cm long, 122 cm wide|280 cm long and wide|3 equally spaced footpads 221 cm apartWheel diameter|13 cm|26 cm|50 cm|--Camera height|26 cm|152 cm|200 cm|130 cmEnergy per sol (avg.)|100 W-hr (solar array)|900 W-hr (solar array)|2400 W-hr (RTG)|1600 Wh per sol (RTG)Nominal mission|7 sols \/ a few m traverse|90 sols \/ 600-1,000 m traverse|687 sols \/ 20,000 m traverse|45 solsActual mission|81 sols \/ 100 m traverse|Spirit: 2,210 sols (at least) \/ 7,730 m traverseOpportunity: 2,500+ sols and 27,000+ m traverse and counting|????|Lander 1: 2,245 solsLander 2: 1,281 sols{colsp=5}*instrument totals do not include cameras used for engineering purposes such as hazard avoidance, nor do they include instrument positioning tools like camera masts, robotic arms, or sampling equipment.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.48586752Z",
        "author": "Graham2001",
        "date": "2010-04-20T15:04:03+0100",
        "id": "2bc9bb66f4402369091b46d79983cdc3",
        "post_id": "post-218411",
        "text": "I've used it, but I'm not sure if it is working correctly, several of the files it shows as missing are in the right place as confirmed via a visit to the appropriate directory.Code:Scenarios directory found: OK.\nMeshes directory found: OK.\nConfig directory found: OK.\nBase.cfg found: OK.\nVessels directory found: OK.\n\nVINKA's SPACECRAFT ADDON\n----------------------------------------------------\nMultistage directory found: OK.\n  Multistage.cfg found: NO.\n  Multistage.dll found: NO.\n\n  Multistage2.cfg found: OK.\n  Multistage2.dll found: OK.\n\nSpacecraft directory found: OK.\n  Spacecraft.cfg found: NO.\n  Spacecraft.dll found: OK.\n\n  Spacecraft2.cfg found: OK.\n  Spacecraft2.dll found: OK.\n\n  Spacecraft3.cfg found: OK.\n  Spacecraft3.dll found: OK.\n\nINSTALLATION ISSUES\n--------------------------------------\nG:\\Pioneer H Test\\Config\\K40-41_Canaveral.cfg\nMISSING MESH KSC_6.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\2PLCarr.cfg\nMISSING MESH CVELTitan\/2PLCarr.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\2PLPAF.cfg\nMISSING MESH CVELTitan\/2PLPAF.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Int10_8.cfg\nMISSING MESH CVELTitan\/int10_8.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Int13_10.cfg\nMISSING MESH CVELTitan\/int13_10.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\RSRM.cfg\nMISSING MESH CVELTitan\/RSRMW.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\SRM-E.cfg\nMISSING MESH CVELTitan\/SRM4.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\SRM-N.cfg\nMISSING MESH CVELTitan\/SRM0.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\SRM-S.cfg\nMISSING MESH CVELTitan\/SRM1.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\SRMUE.cfg\nMISSING MESH CVELTitan\/SRMUE.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\SRMUW.cfg\nMISSING MESH CVELTitan\/SRMUW.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\SRM-W.cfg\nMISSING MESH CVELTitan\/SRM5.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan_Cluster_Interstage.cfg\nMISSING MESH CVELTitan\/titanClint.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan_Cluster_Stage.cfg\nMISSING MESH CVELTitan\/titanClust.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan_Mid_Section.cfg\nMISSING MESH CVELTitan\/titan2i.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan_Stage_First.cfg\nMISSING MESH CVELTitan\/titan21.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan_Stage_Second.cfg\nMISSING MESH CVELTitan\/titan22.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan34_Stage_First.cfg\nMISSING MESH CVELTitan\/titan34_stage1.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan34_Stage_Second.cfg\nMISSING MESH CVELTitan\/titan34_stage2.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan45_Stage_First.cfg\nMISSING MESH CVELTitan\/titan45_stage1.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\Titan45_Stage_Second.cfg\nMISSING MESH CVELTitan\/titan45_stage2.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\TitanC_Mid_Section.cfg\nMISSING MESH CVELTitan\/int10_13.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\TitanC_Stage_Second.cfg\nMISSING MESH CVELTitan\/titanC_stage2.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\TitanI_Stage_Second.cfg\nMISSING MESH CVELTitan\/titanI_stage2.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1003E.cfg\nMISSING MESH CVELTitan\/UA1003E.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1003W.cfg\nMISSING MESH CVELTitan\/UA1003W.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1205AE.cfg\nMISSING MESH CVELTitan\/UA1205AE.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1205AW.cfg\nMISSING MESH CVELTitan\/UA1205AW.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1205E.cfg\nMISSING MESH CVELTitan\/UA1205E.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1205W.cfg\nMISSING MESH CVELTitan\/UA1205W.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1207E.cfg\nMISSING MESH CVELTitan\/UA1207E.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1207W.cfg\nMISSING MESH CVELTitan\/UA1207W.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1208E.cfg\nMISSING MESH CVELTitan\/UA1208E.msh.\n\nG:\\Pioneer H Test\\Config\\Vessels\\CVELTitan\\UA1208W.cfg\nMISSING MESH CVELTitan\/UA1208W.msh.\n\nG:\\Pioneer H Test\\Config\\Base.cfg\nMISSING TEXTURE Cape21.dds.\n\nG:\\Pioneer H Test\\Scenarios\\Grand Explorations\\Pioneer 11.scn\nMISSING CONFIG FILE Sol_1975.cfg.\n\nG:\\Pioneer H Test\\Scenarios\\Grand Explorations\\Pioneer10.scn\nMISSING CONFIG FILE Sol_1975.cfg.",
        "thread_id": 13918
    },
    {
        "@timestamp": "2023-09-14T07:13:06.839369984Z",
        "author": "garyw",
        "date": "2013-06-29T10:07:57+0100",
        "id": "2d56434d13c36eb94646dbac39f15cac",
        "post_id": "post-222297",
        "text": "Capt_hensley said:nothing we make today lasts that long. Even the Mars rovers are end of mission to early\n\nnot true, the mars rovers were built to last 90 Sols. They exceeded that by a huge amount. Neither Voyager is in perfect working order. They only have two instruments working and several issues that the team have to work around.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:36.538272512Z",
        "author": "T.Neo",
        "date": "2010-09-02T17:32:33+0100",
        "id": "80f34e946dfa172702302ad59ed3234d",
        "post_id": "post-252844",
        "text": "Eh... there is money to be made in space... see the telecommunications satellite business. SOMEONE needs to launch those satellites... :hmm:And while Luna isn't exactly plated in gold, there is Helium 3 there... if we could find a lucrative use for the stuff.",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86063104Z",
        "author": "igel",
        "date": "2010-04-17T20:21:39+0100",
        "id": "209d34b2e62b03f8897ab45631dc8821",
        "post_id": "post-217747",
        "text": "Just as a heads-up, there is currently yet another Vostok addon under development, by me and Thorton. That is, _at least_ one - there may be more around that I am not aware of:). Not that I want this fact to discourage anyone from doing other Vostoks - the more we'll have, the better:).Ours will most likely be limited to Vostok only, (Voshod to be added at some later time) simply because Vostok itself is complicated enough for one addon. The detail level will be upgraded from the level of our latest \"Early R-7\" and \"Soyuz\" addons. Which, unfortunately means that the addon is still months away. Details take time and patience...",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.325829376Z",
        "author": "Bloodworth",
        "date": "2010-05-05T01:35:10+0100",
        "id": "24da7345095fd1c1a252585c5cabf301",
        "post_id": "post-221638",
        "text": "I just downloaded the 2 TransX video tutorials: TX earth to mars, and, TX moon to mars. When I unzipped and attempted to play the vidoes, all there was, was an audio file. Is that all there was supposed to be or am I missing something?",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:36.013868288Z",
        "author": "orb",
        "date": "2012-12-21T19:21:39+0000",
        "id": "29b6a3c53053e43d36e49eede2f24577",
        "post_id": "post-252053",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.037776896Z",
        "author": "Sky Captain",
        "date": "2010-04-17T22:20:05+0100",
        "id": "230d7724979a295d97fe90eb0201e68c",
        "post_id": "post-217987",
        "text": "Urwumpe said:Yes, and as you can see in the Angara, you actually pay mostly for the development of the heaviest configuration, and then have the chance to use it with smaller configurations and a little payload penalty to more optimized launchers.\n\nYeah, but once R&D is paid you got whole family of rockets that can be used for variety of payloads. Even if 90 % of your flights are 1 or 3 core versions with heavy configuration flying only few times a year there has to be a cost savings overall at least because your factory that makes cores and personel are used more efficiently. With fixed size heavy rocket that flies few times a year you have a personal and factory doing nothing for most of the time.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:05.819628032Z",
        "author": "Urwumpe",
        "date": "2010-05-03T14:41:31+0100",
        "id": "ec6d37599ed6f297bb6e15e36dfbad06",
        "post_id": "post-221248",
        "text": "Enjo said:No, because oranges are not apples:)\n\nSee. And who are we to tell oranges and apples apart as ISP. :lol:Boxes are not opened and the fruits tasted to be sure that no apples are transported as oranges.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:36.47664384Z",
        "author": "Urwumpe",
        "date": "2010-09-01T10:02:10+0100",
        "id": "773bc9cbe314b7e8937feab66cdab435",
        "post_id": "post-252636",
        "text": "The nitrogen is not replaced in the tank ullage space, it just means instead of nitrogen from the pressurization control unit, gaseous oxygen from the engine heat exchanger is used for controlling the tank pressure.M66 and M139 should be the manifolds to the PCU, supplying GN2 at different pressures.At -70 seconds, the nitrogen pressure increases and the topping circuit, that constantly replaces evaporated oxygen with fresh oxygen, is switched to a higher liquid oxygen level for flight, since the boil-off is less critical in the short time.M143 seems to be a filter or checkvalve combination...but I am not sure about the symbols. The GN2 lines should be sealed by disconnects.",
        "thread_id": 16317
    },
    {
        "@timestamp": "2023-09-14T07:13:02.11729664Z",
        "author": "T.Neo",
        "date": "2010-04-19T07:19:41+0100",
        "id": "fe3f859baa7b0467223dab5ffc5fcda3",
        "post_id": "post-217992",
        "text": "solving the problems that youthoughtyou needed the 5-core version for (eg, figuring our how to do better on-orbit assembly).\n\nBut not the things that only the 5-core versioncando, should the situation arise.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.193372928Z",
        "author": "Ark",
        "date": "2010-05-05T23:27:55+0100",
        "id": "2b7caf728ae42769b955ca01c4e2cc6b",
        "post_id": "post-221493",
        "text": "Someone should rip a few mech models and use them as UMMU models.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:35.91906176Z",
        "author": "Keatah",
        "date": "2012-08-06T06:38:22+0100",
        "id": "8c2a1eafd72b8ecc39d8ccbe5c7c6382",
        "post_id": "post-251619",
        "text": "2 more pics are on the way before odyssey blows off..",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.425672448Z",
        "author": "MJR",
        "date": "2010-04-17T23:14:42+0100",
        "id": "65cc7ba33026f4f54be484ce5068b2b3",
        "post_id": "post-218203",
        "text": "Finally, one person of a few who gratifying of \"our\" work is spoken. I my self have not released an addon in forever, but I plan on doing so if I have time off from school. :tiphat:",
        "thread_id": 13904
    },
    {
        "@timestamp": "2023-09-14T07:13:06.193799168Z",
        "author": "Izack",
        "date": "2010-05-06T17:41:40+0100",
        "id": "fce04fe1b63ae33d0014d2130395b163",
        "post_id": "post-221496",
        "text": "A friend lent me a copy of the original release of Mechwarrior 4, and I get the exact same error.Oddly enough, he uses Vista as well as 7 on different systems, and both versions work fine on both of his systems.One giant WTF over here. Ah well, it's not that bad.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:35.93592832Z",
        "author": "Keatah",
        "date": "2012-08-06T18:21:50+0100",
        "id": "6f1a59398e5e3581b152287409061c61",
        "post_id": "post-251715",
        "text": "not necessarily..",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.457895168Z",
        "author": "Fixerger",
        "date": "2010-04-21T13:22:56+0100",
        "id": "4500edbe615b43b25e12a7e5513686aa",
        "post_id": "post-218333",
        "text": "Can you post scenario for that?",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:06.292443392Z",
        "author": "Ghostrider",
        "date": "2010-05-04T19:25:00+0100",
        "id": "0ed0f6303d6976b07b2aaeb222bbcfb1",
        "post_id": "post-221556",
        "text": "Without Flash, how will be able to lose productivity on Flash games?But it really is a disturbing trend, that I'm afraid will be followed by others. One day will come when we won't own our computers anymore, their makers will own them and since most of our lives are either stored or managed through those devices, they'll own us too. This could well turn out to be a form of hydraulic tyranny - which together with internet filters and traffic shapes will enable a kind of control over citizens even Sauron could only dream about.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.99246976Z",
        "author": "Aviator",
        "date": "2012-08-23T05:31:40+0100",
        "id": "fce6c12624074b91990ec14b4e4eb748",
        "post_id": "post-251875",
        "text": "Well i suppose you would know.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.478656256Z",
        "author": "AtlantisOnline",
        "date": "2010-07-08T20:40:43+0100",
        "id": "1ded3477788d5bdea7a0a0e023456145",
        "post_id": "post-218392",
        "text": "I figured out the random firings now...it was when I tried to use the auto burn in interplanetary or the aoa hold in aerobrake. It was because I was using and autopilot that uses the rcs. Now I have anouther question...how would I activate the dap that controls the shuttle during reentry...in the shuttle fleet it is just the key d or b if forgot which but how do I do it in the ssu. Im off the check the scom but perhaps you guys could tell me an answer faster. Thank You",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.363523584Z",
        "author": "cjp",
        "date": "2010-05-05T18:58:36+0100",
        "id": "092eec764ef37bb59b621654b1fca2e5",
        "post_id": "post-221734",
        "text": "Is it a good idea to let incRef have a 'failure' result, if it turns out that that object was deleted before the reference could be incremented?",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:13:36.010522624Z",
        "author": "Izack",
        "date": "2012-11-21T17:58:32+0000",
        "id": "c0b49210a7ff0fd2f987d10ef3e4123b",
        "post_id": "post-252017",
        "text": "Keatah said:Ohh swell.. pictures of fog on another planet..\n\nIf it were fog, it would be quite a significant discovery. The reality is much more mundane.:p",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.528840704Z",
        "author": "cjp",
        "date": "2010-04-19T18:29:26+0100",
        "id": "e259a238d6c8ebc3190edddf49c7d0bf",
        "post_id": "post-218445",
        "text": "In some places, the density is even higher. This is a train map for the Netherlands:And the Netherlands' surface area is only 63% of that of Florida. Not all stations are present on the map: e.g. theweird loopwith the number 16 next to it (just east of Den Haag) has about 12 stations. The town of Zoetermeer has one station per 10000 citizens.But OTOH, the Netherlands has about 17 million citizens, so you could also compare the railway map with the subway map of some metropolitan areas elsewhere in the world. It may be that railways work better in areas with a larger population density.Another explanation I have for the absence of good railway networks in the US is that passenger railways probably can't survive without government support, and in the US people seem to be allergic to government intervention in the market. It isn't surprising that 'comrade' Obama is the first to invest in railways again.BTW, how is the conventional road network maintained in the US? Is it done with tax money? I can't remember I've seen many toll roads there. At least not as many as in France.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.684411904Z",
        "author": "Bloodworth",
        "date": "2010-05-08T23:17:58+0100",
        "id": "4a501e5f000446f84c3dd38ed0c4cb4d",
        "post_id": "post-222174",
        "text": "Besides, it's bad for the atmosphere:p",
        "thread_id": 14159
    },
    {
        "@timestamp": "2023-09-14T07:13:36.012120064Z",
        "author": "astrosammy",
        "date": "2012-11-28T16:54:02+0000",
        "id": "ebed806f5a803f3f03481b7862764de9",
        "post_id": "post-252034",
        "text": "Amazing picture, but wouldn't this low resolution version be enough for this thread?https:\/\/planetary.s3.amazonaws.com\/...1126_mars_msl_Sol107_Mastcam100_half_f840.jpgBTW, about that earthshaking discovery:NASA's \"History Book\"-Worthy Discovery Is Really Just a Big Misunderstanding",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.598881024Z",
        "author": "jedidia",
        "date": "2010-04-21T18:05:00+0100",
        "id": "68a37669f158beb64702479e0773649b",
        "post_id": "post-218619",
        "text": "as I said above... tons of research and educated guessing.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:06.833659392Z",
        "author": "N_Molson",
        "date": "2011-11-15T09:08:10+0000",
        "id": "65e2eb2438a0b5cf4e9a8d24a4ca3a78",
        "post_id": "post-222263",
        "text": "It also proves you can send commands and receive data from a spacecraft in a reliable fashion at huge distances :thumbup:Even at the speed of light, it takes 12 hours 58 minutes 18.97 seconds to reach the spacecraft, so 1 day 2 hours for a signal to come back and forth.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:36.042124032Z",
        "author": "MattBaker",
        "date": "2014-04-10T20:53:42+0100",
        "id": "8f6c9d1cae5d4efda8872fd9ea248f02",
        "post_id": "post-252178",
        "text": "The skycrane became self-aware and now observes Curiosity at night, duh.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.709023488Z",
        "author": "Artlav",
        "date": "2010-04-16T04:00:11+0100",
        "id": "555ec27d269b2694691f8516fa752ce8",
        "post_id": "post-217606",
        "text": "DaveS said:No joy on the new atmospheric effects here. Also getting terrible FPS. Getting an message about that VBO is not available and it is running unaccelerated.Also, still the old effect on the thruster exhausts.Here's my debug data:Videocard: NVIDIA GeForce 8600 GT 512 MB, latest official NVIDIA driversOgla.log:Code:2010-04-16 00:18:12|    INIT| GPU supports OpenGL 1.2\n2010-04-16 00:18:12|    INIT| GPU supports OpenGL 1.4\n2010-04-16 00:18:12|    INIT| GPU supports OpenGL 2.0\n2010-04-16 00:18:12|    INIT| glgruva=1, usevbo=0, vboav=0, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n\nThat is really weird.Did previous versions gave this error to you?Your video card is nowhere old enough to not support VBO, so something must be wrong in my detection code, which, surprisingly, haven't changed for years.Just in case something is wrong on my end, i overrode the detection code here:http:\/\/orbides.1gb.ru\/orbf\/oglaclient-100415-1.zipIs there any improvement?The new air should have worked too, according to the log.Does it give you something looking wrong, or old air?DaveS said:Also, still the old effect on the thruster exhausts.\n\nHm? Are we talking about exhaust fading depending on level or some other effect?",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:36.678105344Z",
        "author": "DaveS",
        "date": "2008-11-04T22:20:26+0000",
        "id": "a778f25ca624f8b8b73fee40c42b9645",
        "post_id": "post-69141",
        "text": "Urwumpe said:How much too fast? I think I remember there had been some performance tables around, could be used for that task.\n\nSSU tower clear: T+3 sec.STS-114 tower clear: T+5 sec",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:01.978948608Z",
        "author": "PhantomCruiser",
        "date": "2010-04-16T19:50:43+0100",
        "id": "6bee433ba22679aefbc75ccca3f59d21",
        "post_id": "post-217966",
        "text": "I think Dan mentioned in the development thread about how to \"cheat\" and use the Arrow inside Earth's atmosphere. But of course the Arrow isn't designed for it...I recall him mentioning how unweildy it is, I haven't done it myself, I've been sticking to airless planets\/moons.",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:13:06.836139008Z",
        "author": "orb",
        "date": "2012-08-03T20:35:57+0100",
        "id": "cebcd490b7799591b348a9fecb10b657",
        "post_id": "post-222278",
        "text": "NASA\/ NASA JPL:Signs Changing Fast for Voyager at Solar System EdgeAugust 03, 2012Two of three key signs of changes expected to occur at the boundary of interstellar space have changed faster than at any other time in the last seven years, according to new data from NASA's Voyager 1 spacecraft.For the last seven years, Voyager 1 has been exploring the outer layer of the bubble of charged particles the sun blows around itself. In one day, on July 28, data from Voyager 1's cosmic ray instrument showed the level of high-energy cosmic rays originating from outside our solar system jumped by five percent. During the last half of that same day, the level of lower-energy particles originating from inside our solar system dropped by half. However, in three days, the levels had recovered to near their previous levels.A third key sign is the direction of the magnetic field, and scientists are eagerly analyzing the data to see whether that has, indeed, changed direction. Scientists expect that all three of these signs will have changed when Voyager 1 has crossed into interstellar space. A preliminary analysis of the latest magnetic field data is expected to be available in the next month.\"These are thrilling times for the Voyager team as we try to understand the quickening pace of changes as Voyager 1 approaches the edge of interstellar space,\" said Edward Stone, the Voyager project scientist based at the California Institute of Technology, Pasadena, Calif. \"We are certainly in a new region at the edge of the solar system where things are changing rapidly. But we are not yet able to say that Voyager 1 has entered interstellar space.\"The levels of high-energy cosmic ray particles have been increasing for years, but more slowly than they are now. The last jump -- of five percent -- took one week in May. The levels of lower-energy particles from inside our solar system have been slowly decreasing for the last two years. Scientists expect that the lower-energy particles will drop close to zero when Voyager 1 finally crosses into interstellar space.\"The increase and the decrease are sharper than we've seen before, but that's also what we said about the May data,\" Stone said. \"The data are changing in ways that we didn't expect, but Voyager has always surprised us with new discoveries.\"Voyager 1, which launched on Sept. 5, 1977, is 11 billion miles (18 billion kilometers) from the sun. Voyager 2, which launched on Aug. 20, 1977, is close behind, at 9.3 billion miles (15 billion kilometers) from the sun.\"Our two veteran Voyager spacecraft are hale and healthy as they near the 35th anniversary of their launch,\" said Suzanne Dodd, Voyager project manager based at NASA's Jet Propulsion Laboratory, Pasadena. \"We know they will cross into interstellar space. It's just a question of when.\"{...}",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:06.838687744Z",
        "author": "orb",
        "date": "2012-12-03T19:27:36+0000",
        "id": "adb62fb207fcf91ac392eecdb1e79c6d",
        "post_id": "post-222292",
        "text": "NASA\/ NASA JPL:NASA Voyager 1 Encounters New Region in Deep SpaceDecember 03, 2012PASADENA, Calif. -- NASA's Voyager 1 spacecraft has entered a new region at the far reaches of our solar system that scientists feel is the final area the spacecraft has to cross before reaching interstellar space.Scientists refer to this new region as a magnetic highway for charged particles because our sun's magnetic field lines are connected to interstellar magnetic field lines. This connection allows lower-energy charged particles that originate from inside our heliosphere -- or the bubble of charged particles the sun blows around itself -- to zoom out and allows higher-energy particles from outside to stream in. Before entering this region, the charged particles bounced around in all directions, as if trapped on local roads inside the heliosphere.{colsp=2}Click on images for details\u200b|Voyager 1 Explores the \"Magnetic Highway\"\u200bThis still image and set of animations show NASA's Voyager 1 spacecraft exploring a new region in our solar system called the \"magnetic highway.\" In this region, the sun's magnetic field lines are connected to interstellar magnetic field lines, allowing particles from inside the heliosphere to zip away and particles from interstellar space to zoom in.Image credit: NASA\/JPL-Caltech\u200bSee animation\u200b|Voyagers in the Heliosheath\u200bThis artist's concept shows NASA's two Voyager spacecraft exploring a turbulent region of space known as the heliosheath, the outer shell of the bubble of charged particles around our sun.Image credit: NASA\/JPL-Caltech\u200bThe Voyager team infers this region is still inside our solar bubble because the direction of the magnetic field lines has not changed. The direction of these magnetic field lines is predicted to change when Voyager breaks through to interstellar space. The new results were described at the American Geophysical Union meeting in San Francisco on Monday.\"Although Voyager 1 still is inside the sun's environment, we now can taste what it's like on the outside because the particles are zipping in and out on this magnetic highway,\" said Edward Stone, Voyager project scientist based at the California Institute of Technology, Pasadena. \"We believe this is the last leg of our journey to interstellar space. Our best guess is it's likely just a few months to a couple years away. The new region isn't what we expected, but we've come to expect the unexpected from Voyager.\"{colsp=2}Click on images for details\u200b|Charged Particle Populations in and out of the New Region\u200bThis animated graphic shows the jumps and dips in two key populations of charged particles as NASA's Voyager 1 moved into and out of a new region called the \"magnetic highway.\"Image credit: NASA\/JPL-Caltech\/GSFC\u200b|The Sun's Southern Wind Flows Northward\u200bThis artist's concept shows how NASA's Voyager 1 spacecraft is bathed in solar wind from the southern hemisphere flowing northward.Image credit: NASA\/JPL-Caltech\u200bSince December 2004, when Voyager 1 crossed a point in space called the termination shock, the spacecraft has been exploring the heliosphere's outer layer, called the heliosheath. In this region, the stream of charged particles from the sun, known as the solar wind, abruptly slowed down from supersonic speeds and became turbulent. Voyager 1's environment was consistent for about five and a half years. The spacecraft then detected that the outward speed of the solar wind slowed to zero.{colsp=2}Click on images for details\u200b|Plasma Flow Near Voyager 1\u200bThis artist's concept shows plasma flows around NASA's Voyager 1 spacecraft as it approaches interstellar space.Image credit: NASA\/JPL-Caltech\/JHUAPL\u200b|Location of Low-Energy Charged Particle Instrument\u200bThis graphic shows the NASA's Voyager 1 spacecraft and the location of its low-energy charged particle instrument. A labeled close-up of the low-energy charged particle instrument appears as the inset image.Image credit: NASA\/JPL-Caltech\/JHUAPL\u200bThe intensity of the magnetic field also began to increase at that time.Voyager data from two onboard instruments that measure charged particles showed the spacecraft first entered this magnetic highway region on July 28, 2012. The region ebbed away and flowed toward Voyager 1 several times. The spacecraft entered the region again Aug. 25 and the environment has been stable since.{colsp=2}Click on images for details\u200b|Charged Particle Data from Voyager 1's Low-Energy Charged Particle Instrument\u200bThis graphic from NASA's Voyager mission shows measurements of different populations of charged particles by Voyager 1's low-energy charged particle instrument (LECP).Image credit: NASA\/JPL-Caltech\/JHUAPL\u200b|Solar and Interstellar Magnetic Fields\u200bThis artist's concept shows the different expected directions of the magnetic fields in interstellar space (black lines) and the magnetic field emanating from our sun (white lines).Image credit: NASA\/JPL-Caltech\u200b\"If we were judging by the charged particle data alone, I would have thought we were outside the heliosphere,\" said Stamatios Krimigis, principal investigator of the low-energy charged particle instrument, based at the Johns Hopkins Applied Physics Laboratory, Laurel, Md. \"But we need to look at what all the instruments are telling us and only time will tell whether our interpretations about this frontier are correct.\"Spacecraft data revealed the magnetic field became stronger each time Voyager entered the highway region; however, the direction of the magnetic field lines did not change.{colsp=2}Click on images for details\u200b|Magnetic and Charged Particle Changes in New Solar System Region\u200bThis graphic, made from data obtained by NASA's Voyager 1 spacecraft, tracks the behavior of the sun's magnetic field.Image credit: NASA\/JPL-Caltech\/GSFC\/University of Delaware\u200b|Voyager 1 Magnetic Field Strength and Direction\u200bThis graphic shows how the direction of the magnetic field in the region NASA's Voyager 1 is exploring has not changed, even though the intensity of the magnetic field has increased.Image credit: NASA\/JPL-Caltech\/GSFC\/University of Delaware\u200b\"We are in a magnetic region unlike any we've been in before -- about 10 times more intense than before the termination shock -- but the magnetic field data show no indication we're in interstellar space,\" said Leonard Burlaga, a Voyager magnetometer team member based at NASA's Goddard Space Flight Center in Greenbelt, Md. \"The magnetic field data turned out to be the key to pinpointing when we crossed the termination shock. And we expect these data will tell us when we first reach interstellar space.\"{...}NASA News Release:RELEASE : 12-416 - NASA Voyager 1 Probe Encounters New Region in Deep SpaceFlorida Today:NASA: Voyager 1 enters new region of solar systemSPACE.com:Voyager 1 Spacecraft Enters New Realm at Solar System's EdgeSlate - Bad Astronomy:Voyager 1 Spacecraft on the Doorstep to Interstellar SpaceScience Daily:NASA Voyager 1 Encounters New Region in Deep SpaceDiscovery News:Voyager 1 Can 'Taste' the Interstellar ShoreSpaceRef:Voyager 1 Encounters New Region in Deep SpaceUniverse Today:Voyager 1 Riding on a Magnetic Highway Out of the Solar SystemCBS News Space:Voyager enters unexpected region near edge of interstellar spaceFlorida Today:NASA's Voyager 1 cruises on magnetic highway to interstellar spaceRIA Novosti:NASA\u2019s Voyager 1 Enters New Region in Deep SpaceSpace Travel:NASA Voyager 1 Encounters New Region in Deep Space",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.795755264Z",
        "author": "Thunder Chicken",
        "date": "2012-08-06T06:03:58+0100",
        "id": "a463b7117da017cd084b54845e3527bf",
        "post_id": "post-251526",
        "text": "Damn...how didn't I know about Eyes before? I'm trying to download all the viewers now...not good.Lucky peanuts have been distributed.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479386112Z",
        "author": "DaveS",
        "date": "2010-07-13T20:50:00+0100",
        "id": "4fba81ffa36663a5d0e1899405a3ca64",
        "post_id": "post-218399",
        "text": "SiameseCat said:I haven't tried it myself, but the AutoFCS reentry guidance will probably work. The deorbit burn and RCS attitude control will have to be done manually.As a worst case scenario, I think you could turn off the AFCS autopilot and fly the shuttle manually, using the HUD flight director drawn by AutoFCS.\n\nThe problem is that it is impossible to maintain the 40\u00b0 AOA throughout the entry manually without the DAP while also maintaining the proper bank angle. Which leads you off-course and if we simulated destruction of the vehicle, that as well due to the incorrect AOA.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:05.951349248Z",
        "author": "IronRain",
        "date": "2010-05-02T21:51:41+0100",
        "id": "fd39a6438d0e8ffb5609ded99b5da808",
        "post_id": "post-221345",
        "text": "maybe you could disable some modules and only activate the stock modules",
        "thread_id": 14092
    },
    {
        "@timestamp": "2023-09-14T07:13:35.938876672Z",
        "author": "Turbo",
        "date": "2012-08-07T01:55:59+0100",
        "id": "c67c3b801e3d79dac39c44850d11e233",
        "post_id": "post-251737",
        "text": "Simply Amazing! That is one awsome youtube vid!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.542168576Z",
        "author": "Goth",
        "date": "2010-04-21T17:35:20+0100",
        "id": "ab80d595bf4aa0896793eee48be27ba8",
        "post_id": "post-218516",
        "text": "T.Neo said:Acceleration beyond C is impossible.\n\nTrue, your velocity will simply decrease from C while coming out from the white hole, if even there is one.Isn't flying through a wormhole and flying into a black hole two separate things?\n\nIf you talk about fictional wormholes you can decide how it works and you can make it behave in a very different way from how a black hole works. Who cares, it is fictional! But if you talk about hypothetical real wormholes, I can't imagine them working in any different way of a black hole, \"impossibility to travel inside them\" included.Linguofreak said:But General Relativity treats gravity as space \"moving\"(*), and \"c as a speed limit\" applies to the velocities of objects \"relative to space\"(*), not to space itself\n\nJust trying to clarify: space do not move, space bend itself, and this cause gravity. You're right saying speed limit is only for objects, but this is because space doesn't move: when you say space is moving at C around the black holes, this is not correct, space simply is bent very deeply. Inside the singularity, space do not move beyond C, it's simply bent at the infinity, it's something like \"void\", wich may get to a white hole, let's say. You can't escape from the singularity because you fall on that void, not because the space is travelling at a velocity greater then C.So the sentence of T.Neo it's correct: nothing can go beyond C.This is easier to understand if you don't think at C as a weird limit, but you understand why this limit exists. It is not properly a limit, it's simply a mathematical way to explain how stuff works in the space-time environment, wich if looked from the outside, it's a static 4-dimensional thing.Just imagine space has a sort of friction.In a certain sense you can say space is bending itself with a certain velocity, but relatively to what? Imho it's an instantaneous act: you place a star on a place, and the space instantly set itself to hold this new matter, bending itself so object around fall to the star (gravity).Just my view of the Universe, feel free to debate.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.073284864Z",
        "author": "Sky Captain",
        "date": "2010-05-03T07:48:09+0100",
        "id": "0cd3102baab2bb72f391983c8328ed42",
        "post_id": "post-221378",
        "text": "Why were they attempting to launch in so strong wind?",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:13:35.983092992Z",
        "author": "Codz",
        "date": "2012-08-09T19:09:04+0100",
        "id": "537dafbb23b54d145ff2295d7857ba18",
        "post_id": "post-251800",
        "text": "Here's a beautiful shot of the crater rim.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.860011776Z",
        "author": "4throck",
        "date": "2010-04-17T16:17:10+0100",
        "id": "9979b640568092593a01f2a23cfb782f",
        "post_id": "post-217743",
        "text": "This is enought to get the general impression of the capsule's interior. It's a small space so a 3D VC might not be that interesting. I'd go for a nice 2D one split in two parts: the main panel in front of you and the Vizor at your feet so that you can look out.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.16264832Z",
        "author": "Enjo",
        "date": "2010-05-03T18:58:22+0100",
        "id": "b0543ca91e9e070dcb614d97cc4aecb4",
        "post_id": "post-221424",
        "text": "Right. History is written by victors.[EDIT]Ah, BTW - that table of contents in OOo is visible in the left panel, where if no table is present, you only see pages miniatures. It's quite comfortable to be able to click on that panel to move quickly to the topics that interest you",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:36.010623744Z",
        "author": "Screamer7",
        "date": "2012-11-21T18:15:05+0000",
        "id": "07f3d2a39ff4700f765f64c23346e97f",
        "post_id": "post-252018",
        "text": "Keatah said:Pffaggh.. Some sort of gas concentration or new kind of radiation or something equally dumb. I hate these announcements and pay little attention to them anymore. Especially after what they announced in the past. None of it was exciting to the layperson.\n\nMy thoughts too!!!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.177438464Z",
        "author": "Loru",
        "date": "2010-04-18T11:06:40+0100",
        "id": "766b66220eba396212a9fee856da71d1",
        "post_id": "post-218024",
        "text": "Nice to see Renault on 5th position:DMaybe in this season and this team Robert Kubica will achieve more than in last.",
        "thread_id": 13889
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478406656Z",
        "author": "jedidia",
        "date": "2010-05-10T22:13:35+0100",
        "id": "3561d686f1fd20781b0e7399065a13ec",
        "post_id": "post-221843",
        "text": "So at least for a circular orbit, planetary orbital radius increases linearly with decreasing mass of the star. Hope this helps!\n\nif it can be sayd about the radius in a circular orbit, shouldn't the statement also be aplicable to the semi-major axis of an eliptical orbit (at least assuming that the mass-loss happens at an apsis. Since the mass-loss will be gradual anyways, it won't make that much of a difference).1. The orbital energy is NOT constant in this case!\n\nYeah, since the mass of the star is a part of the formula, it can't possibly remain constant. An interesting question would be, where the heck does that energy go? It's not really relevant to the problem at hand, but it would still be interesting to know. I mean, it has to go SOMEWHERE, doesn't it?P.S.Orbital energy is E = - G M m \/ 2aand not - G (M+m) \/ 2a\n\nAre you positively sure about this? the standard gravitational Parameter is GM + Gm, which makes G(M+m). Multiplying seems a bit strange here...",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:36.039318272Z",
        "author": "Ripley",
        "date": "2014-02-03T22:39:10+0000",
        "id": "259aa1c52efff2ab87e58af591d88fb5",
        "post_id": "post-252158",
        "text": "So it's just an unbelievable, shortsighted, prosaic miscalculation (human error) of load\/resistance made at project stage?I can't believe that! :shrug:Maybe a few more millimeters of thickness could have avoided this.Ok, that's rocket science and it's not an easy task, dV, weight...all that.It's just too early to \"fall apart\".",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.508738304Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-26T19:29:55+0100",
        "id": "64c1579d4d13e014814b0bcba0bafe52",
        "post_id": "post-218438",
        "text": "garyw said:I think 135 is off the cards now as there hasn't been any agreement for funding for it. I've also not seen any crew listed for 135 which means no training for that crew has been put into motion and as it's normally over a year before an assigned crew flies this would put 135 into May of 2011. Not going to happen.\n\nNoooooo, I won't hear it!:cry:---------- Post added at 07:29 PM ---------- Previous post was at 06:48 PM ----------A good thing about STS-134 flying in Nov. is that STS-134 CDR Mark Kelly will get to fly in space with his twin brother, ISS CDR Scott Kelly! It will be the first time in history that twins have been in space together! :thumbup:Both Mark Kelly & Scott Kelly are providing public updates on their training via Twitter!www.twitter.com\/ShuttleCDRKelly<- Mark Kelly.www.twitter.com\/StationCDRKelly<- Scott Kelly.",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478483712Z",
        "author": "Sky IsNoLimit",
        "date": "2010-05-10T23:58:11+0100",
        "id": "68c007b162d93f2380e68b472816bc59",
        "post_id": "post-221844",
        "text": "Are you positively sure about this?\n\nJust look here, wikipedia article about specific orbital energy:http:\/\/en.wikipedia.org\/wiki\/Specific_orbital_energySince specific energy is defined as the amount of energy per unit mass, the total orbital energy of an orbiting body is its specific orbital energy multiplied by its total mass.And so, with e being the specific orbital energy:E = e m = - (G M \/ 2a ) mif it can be sayd about the radius in a circular orbit, shouldn't the statement also be aplicable to the semi-major axis of an eliptical orbit (at least assuming that the mass-loss happens at an apsis. Since the mass-loss will be gradual anyways, it won't make that much of a difference).\n\nFor a slow and continuous mass removal I think so too. At least every orbit that has the same angular momentum in principal, should be valid. The exact shape of the orbit would be determined by the way and how fast the star looses its mass. (I'm just speculating here, maybe some kind of simulation would clarify this).",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:36.500124416Z",
        "author": "Juanelm",
        "date": "2010-09-01T15:24:03+0100",
        "id": "5ae0019daa988aae91843f3d82e60ffa",
        "post_id": "post-252698",
        "text": "I started using it about a week ago. There is a Dropbox App for the Iphone; whith the app you can take pictures and save them directly to the dropbox. That way my family and friends can have the pictures instantly on their computers, and I don't have to periodically upload photos to my desktop. It works well.",
        "thread_id": 16321
    },
    {
        "@timestamp": "2023-09-14T07:13:02.532185344Z",
        "author": "Urwumpe",
        "date": "2010-04-20T14:33:40+0100",
        "id": "7abe7c0e60b66587ecaaad2f5ebf8069",
        "post_id": "post-218478",
        "text": "N_Molson said:But in general, it works very well, even if everyone complains about it (it's the French way of life).\n\nI thought professional complaining about everything is the German way of life. :lol:",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.626757888Z",
        "author": "Hielor",
        "date": "2010-05-07T22:15:25+0100",
        "id": "3d5ece905e1ea44b64b9fc116bbfcb2a",
        "post_id": "post-222064",
        "text": "dbeachy1 said:Hmm, it never occurred to me to take off conventionally on Mars -- that's a lot of velocity! :lol: I'll add a note about it for a future version, but it could be tricky to calculate the optimum rotation velocity based on wing area, ship mass, and atmospheric density. Currently the callout threshold is just linked to a fixed velocity.\n\nYou could probably \"guesstimate\" it by figuring out what dynamic pressure the current Vr on Earth arrive at, then having it play at that dynamic pressure instead of that airspeed. Might not be perfect, but it'll be a lot closer to correct than it is currently. Alternately, a quickequivalent airspeedcalculation might lead to a more accurate result. For Mars it is a little odd, but one could imagine having a planet which is closer to Earth's atmosphere but still thin enough that trying to rotate at the \"rotate\" callout would be too early.And thanks again for your excellent NoseWheelSteering add-on -- that was a brilliant idea!:)\n\nNo problem, and thanks! Ships like the XR series deserve to be able to be driven around an airport without driving off into the mountain because you can't make the turn onto the taxiway:)",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:35.765833472Z",
        "author": "orb",
        "date": "2012-07-31T10:16:36+0100",
        "id": "c0d7e7a2bfa28cba0886f16e39240d76",
        "post_id": "post-251431",
        "text": "NASA\/ NASA JPL:NASA Announces News Activities for Mars LandingJuly 30, 2012PASADENA, Calif. - The public is invited to tune in for a series of news briefings from NASA's Jet Propulsion Laboratory in Pasadena, Calif., for the upcoming landing of NASA's Curiosity rover on Mars.NASA's Mars Science Laboratory mission will deliver the nearly 2,000-pound (1-ton), car-size robotic roving laboratory to the surface of Mars at 10:31 p.m. PDT Aug. 5 (1:31 a.m. EDT Aug. 6). Curiosity's landing will mark the start of a two-year prime mission to investigate whether one of the most intriguing places on Mars ever has offered an environment favorable for microbial life.News Briefing and Televised Event ScheduleNews briefings will be held at JPL beginning Thursday, Aug. 2, and carried live on NASA Television. Additional events, including a NASA Social Media event Aug. 1 and landing commentary Aug. 5, will be televised. A full schedule of live news briefings is available at:http:\/\/www.nasa.gov\/ntvnewsandhttp:\/\/www.nasa.gov\/msl.The schedule of events below is subject to change. All times are PDT.Thursday, Aug. 210 a.m. -- Mission Science Overview News Briefing11 a.m. -- Mission Engineering Overview News BriefingFriday, Aug. 39:30 a.m. to 11:30 a.m. -- NASA SocialSaturday, Aug. 49:30 a.m. -- Prelanding Update and Entry, Descent and Landing (EDL)Overview News BriefingSunday, Aug. 59:30 a.m. -- Final Prelanding Update News Briefing3 p.m. -- NASA Science News Briefing8:30 p.m. to about 11 p.m. -- Landing Commentary No. 1No earlier than 11:15 p.m. -- Post-landing News BriefingMonday, Aug. 612:30 to 1:30 a.m. -- Landing Commentary No. 29 a.m. -- Landing Recap News Briefing4 p.m. -- Possible New Images News BriefingTuesday, Aug. 710 a.m. -- News BriefingWednesday, Aug. 810 a.m. -- News BriefingThursday, Aug. 910 a.m. -- News BriefingFriday, Aug. 1010 a.m. (tentative) -- News BriefingFor information on how to watch NASA TV, visit:http:\/\/www.nasa.gov\/ntv. The televised events will also be streamed live online at:http:\/\/www.Ustream.tv\/nasa.NASA Television Commentary FeedsTwo live feeds during key landing activities from mission control at JPL will be carried on NASA TV and on the Web from 8:30 to 11 p.m. PDT Aug. 5, and from 12:30 to 1:30 a.m. PDT Aug. 6. The NASA TV Public Channel andhttp:\/\/www.ustream.tv\/nasajplwill carry a feed including commentary and interviews.The NASA TV Media Channel andhttp:\/\/www.ustream.tv\/nasajpl2will carry an uninterrupted, clean feed with only mission audio.Online InformationExtensive information on the Mars Science Laboratory mission, including an electronic copy of the press kit, news releases, fact sheets, status reports, briefing schedule and images, is available at:http:\/\/www.nasa.gov\/msl.For more information about NASA's Mars program, visit:http:\/\/www.nasa.gov\/mars.The public can follow the mission on Facebook and Twitter at:http:\/\/www.facebook.com\/marscuriosityandhttp:\/\/www.twitter.com\/marscuriosity.{...}The Planetary Society Blog:Press briefing schedule for Curiosity (assuming a nominal landing)SPACE.com:NASA's Huge New Mars Rover Targets Biggest Red Planet MysteriesParabolic Arc:Planetfest 2012 to Celebrate Curiosity LandingCome Celebrate the Curiosity Landing in PasadenaCBS News Space:Mars Science Lab poised for trail-blazing missionMars relay sats will confirm rover's landingCuriosity relies on untried 'sky crane' for descent to Mars",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.541923072Z",
        "author": "Fizyk",
        "date": "2010-04-21T17:13:23+0100",
        "id": "034f9939a74e8091e5fba7612fb18812",
        "post_id": "post-218514",
        "text": "Linguofreak said:An Einstein-Rosen bridge *is* a black hole (or rather, a pair of Schwarzschild BH's, glued together at the horizon).\n\nOk, right, my bad. Although it's still not exactly two black holes, but a black hole and a white hole, and it's one-way only:p",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.627144704Z",
        "author": "Xyon",
        "date": "2010-05-08T03:50:47+0100",
        "id": "3edf7b26902fe094fa483607aaaa0842",
        "post_id": "post-222067",
        "text": "I forgot to install UMMU before I started testing. It spits up the error message, but since I was loading fullscreen I didn't see it, it just hung there and didn't look like it was doing anything. Just a note.Also, while in fullscreen at 1024x768 the \"data hud\" display disappears off the bottom of the screen.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:36.021091328Z",
        "author": "orb",
        "date": "2011-10-16T01:26:19+0100",
        "id": "7d41dfbdcf932b88f12c039f99cb14a1",
        "post_id": "post-251200",
        "text": "Universe Today:Mars Science Laboratory\u2019s Gateway to Space \u2013 The Atlas Spaceflight Operations Center",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.890916352Z",
        "author": "orb",
        "date": "2010-09-30T01:35:55+0100",
        "id": "a1cf21d527516ce8766eb760b6829922",
        "post_id": "post-217839",
        "text": "Aviation Week:ESA Pushes To Meet ATV-2 Docking Deadline:PARIS \u2014 European Space Agency officials are reasonably sure they can meet a late February docking window for the second Automated Transfer Vehicle, which is needed for an International Space Station (ISS) reboost mission.The next reboost is needed by mid-2011 to prevent the ISS from descending too low and risking atmospheric re-entry. The space shuttle and Progress resupply ship, as well as the station itself, can perform reboost maneuvers, but the ATV can move it much higher, significantly reducing drag and improving operating efficiencies....\n\n",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.65683072Z",
        "author": "zerofay32",
        "date": "2010-05-08T05:33:43+0100",
        "id": "e82d16b781178ab87fe72083a7d00182",
        "post_id": "post-222112",
        "text": "This is too cool. I may be a poor college student but I got to get that. I had the original shuttle set back in the day.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:36.023269888Z",
        "author": "Mattyv",
        "date": "2013-08-02T20:35:04+0100",
        "id": "7895ce909b3d860d77812cc27e174c39",
        "post_id": "post-252099",
        "text": "Can't get it to inbed but...Twelve Months in Two Minutes; Curiosity's First Year on Mars - YouTube",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.894933248Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-10T20:31:15+0000",
        "id": "32def6b3ae2d42614de3afddd5fc1ced",
        "post_id": "post-217867",
        "text": "NASA TV Video: ATV-2 Interview with Michael Suffredini.\u200b[ame=\"http:\/\/www.youtube.com\/watch?v=_e2TCdbbo-I\"]YouTube - ATV2 Interview with Michael Suffredini[\/ame]",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.730759424Z",
        "author": "Andy44",
        "date": "2010-05-09T00:15:03+0100",
        "id": "6151af4704a852233ab0b83392bc5035",
        "post_id": "post-222188",
        "text": "cymrych said:Sorry fellas, but ... Go Pens! We wanna to be the team to knock off the Flyers next, lol!! (Thanks for taking care of the Devils for us in the 1st round; they've been giving us trouble this year:thumbup:)\n\nLike I said, I don't think you'll get the chance, as the Bruins are doing it to the Flyers now. The Flyers just don't look like Cup material to me this year.But if Philly somehow rallies to win it in 7, bring it!:tiphat:---------- Post added at 07:15 PM ---------- Previous post was at 07:13 PM ----------BTW, it's a shame that Philly and Pittsburgh can't ever meet in the finals. I was hoping for a Pennsylvania Superbowl between the Eagles and Steelers not too long ago. A Keystone Cup would be beast.",
        "thread_id": 14162
    },
    {
        "@timestamp": "2023-09-14T07:13:36.045972736Z",
        "author": "Artlav",
        "date": "2018-02-01T08:58:49+0000",
        "id": "4cd576abf6def2b88619e9d6522e893c",
        "post_id": "post-252210",
        "text": "As it says in the end of the video, the colors were white-balanced to appear as if it was on Earth, to help geologists identify stuff.So, nope. Not true color.I can, however, make a prediction that this or similar image would end up on conspiracy theorists's sites with claims of coverup of... something... on Mars.:(",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.13463936Z",
        "author": "Sky Captain",
        "date": "2010-04-19T10:24:12+0100",
        "id": "d2ec8267f735ceb730e89aaa24a427df",
        "post_id": "post-217993",
        "text": "One advantage HLV has is larger diameter and longer payload fairing which makes things much easier when you for example want to build serious interplanetary mission. A missions to Moon and NEO`s could be supported by current EELV`s if propellant depots are used, but what about Mars? Most plans call for surface stays for over a year so you need some serious habitation module that can enter Martian atmosphere and land. Can such a module be made of small pieces launched by medium rockets without sacrificing reliability or making costs exploding out of control?Another heavy payload that comes to mind is nuclear reactors to power electric propulsion. A fast Mars mission needs ~200 MW of electrical power. Larger nuclear reactors tend to be more efficient than smaller ones when it comes to power to weight ratio so it would be advantageous to have 2 - 3 large reactors than dozens of small ones supplying needed 200 MW. A mission to asteorid belt may require even more electrical power to cut down time crew spends in transit.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.843262208Z",
        "author": "GLS",
        "date": "2018-04-06T22:09:02+0100",
        "id": "eb0b86114291f650d7b1ddedd48915a8",
        "post_id": "post-222318",
        "text": "Andy44 said:Wow, you can really see the dramatic plane change of Voyager 2's trajectory there!\n\nVoyager 1 went \"up\" at Saturn to get to Titan, and Voyager 2 went \"down\" at Neptune (it flew right over the North pole there) to get to Triton.FYI: \"getting there\" means not only a close fly-by, but also a trajectory such that the spacecraft gets both a Sun occultation and an Earth occultation.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:36.160256256Z",
        "author": "unussapiens",
        "date": "2008-05-27T08:43:55+0100",
        "id": "991678a3cf388d0e4910614add98a6f0",
        "post_id": "post-69033",
        "text": "2nd November1993 - I was born2000 - First crew arrives at ISS",
        "thread_id": 1628
    },
    {
        "@timestamp": "2023-09-14T07:13:02.135120896Z",
        "author": "Sky Captain",
        "date": "2010-04-19T11:08:27+0100",
        "id": "c7b13d49a0726b8bf6e7a568ffa9ba32",
        "post_id": "post-217996",
        "text": "Urwumpe said:Strangely, we can build serious houses with trucks, that can only transport a much smaller envelope. And it does not seem much easier to build complete houses in a factory far away and transport the houses to their location.\n\nDoing equivalent in space would mean either developing robots that can build your ship or accept many many eva hours which would expose astronauts to risk of being hit by some random junk flying in LEO.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:35.99222912Z",
        "author": "Keatah",
        "date": "2012-08-23T01:40:35+0100",
        "id": "e0cd621bc78963d8442803bd1bcf3003",
        "post_id": "post-251872",
        "text": "I don't think the sensor and connective flex wiring is much at fault. It's perfectly acceptable to use a delicate low-thermal-inertia sensor in an environment where things aren't going to be touching it. It's not like there are space aliens to throw rocks around and damage it. Nor is it going to be handled and put away in a drawer after every use. It doesn't need to be armored. The problem was how it was integrated into the vehicle. So whoever designed the mounting and chose the position where it was mounted, that's where the blame goes.This wind-sensor is basically the same material as the sensor inside your DSLR or the sensor in the mastcams. But the camera stuff is thoroughly shielded by necessity. You certainly don't want dust in the lens.What happened here is the equivalent of you changing the lens on your DSLR while sitting next to a jackhammer at a construction site. Common sense dictates you'd turn your back to the flying debris. Or change it later when the sensor isn't exposed to flying debris.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.309540864Z",
        "author": "Eagle1Division",
        "date": "2011-04-29T04:09:47+0100",
        "id": "291bf01ff5a10f81acc74d363d9f2665",
        "post_id": "post-218139",
        "text": "XSSA said:I'm on my way to releasing a version of the ISV Venture Star and Valkyrie Space Shuttle. Still need to write a config file and convert the .skp's to .msh.\n\nSweet! The ISV Venture star is a personal favorite! I've tried searching for a mod of it before, only to find there wasn't one to my disappointment!Any chance I could work with the exhaust SFX? The Exhaust plumes from that clip were amazing!And back to the design, okay, there are two huge flat structures, one at each end. One is a whipple shield... but what's the other? The Exhaust just barely misses it at each side, why is it there? (In the video that shows it leaving Pandora)Oh, and I finally found the picture with three whipple shields.I'm confused. How isthisthe same thing asThe Venture Star as I saw it in the movie?Those two don't look alike at all, to me.Hlynkacg said:for those who are interested I started a thread to discuss the Spacecraft's hypothetical specifications here.http:\/\/www.orbiter-forum.com\/showthread.php?t=21823\n\nNot the same as theVenture Star...",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.038323456Z",
        "author": "Ark",
        "date": "2010-05-03T05:13:12+0100",
        "id": "10d41b020b2075bf03f84b6be57c7c34",
        "post_id": "post-221363",
        "text": "Ghostrider said:Nothing will keep anyone from warmongering. If the local populace won't do, they'll hire mercs. It's a time-honoured tradition.\n\nEh, Halliburton and Blackwater already get all of our money.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:06.18504192Z",
        "author": "george7378",
        "date": "2010-08-26T21:37:38+0100",
        "id": "cecfa19aa8471796be3257d5f949b80c",
        "post_id": "post-221473",
        "text": "I'd expect the 12mm with the 1.5 Barlow to give some reasonable views... If you get another chance, try both the 12mm and the 4mm (during one pass, if possible) and see what you get.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:36.03852032Z",
        "author": "Hartmann",
        "date": "2013-12-23T16:32:18+0000",
        "id": "c4b0f30ccdebc08e7a79b0ecb7cb0743",
        "post_id": "post-252148",
        "text": "The rover wheels seems to have excessive wear in the rough surface of mars.Its not critical but could cause concern in the future when the rover arrive at the Aeolis monsThey would need to be more careful driving with re-routing if necessary.http:\/\/www.space.com\/24049-mars-rover-curiosity-wheel-wear.html",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.476462592Z",
        "author": "AtlantisOnline",
        "date": "2010-05-01T01:14:03+0100",
        "id": "aee176bedb7de0378ac34c415e4a9d43",
        "post_id": "post-218370",
        "text": "Any one???? How can I find how much delta V I need to change for a specific altitude change???",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:05.922772224Z",
        "author": "tl8",
        "date": "2010-05-05T09:47:28+0100",
        "id": "3d7d1bb95e18a7cb07bd8a99dcd92ea2",
        "post_id": "post-221282",
        "text": "In a nutshell nothing unusual happensOk, Cockpit of the DG seems ok, but the current lack of ISS is concerningShuttle-A seems to work, some text on the 2D panel is offset(ripped) stillThe MFD problem I had before is goneThe yellow text is back but looks rubbish, should I use Vista Boost (clear text off)General Question, are the Function Key menus implemented yet? Only F1, F7 and F8 work",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:36.641119488Z",
        "author": "N_Molson",
        "date": "2010-09-03T21:26:47+0100",
        "id": "a17ed154cd8ee23147671f74eb5a97b7",
        "post_id": "post-253057",
        "text": "There's a bunch of:probe:that have been launched to study the Sun, but I'm not sure if any of them burned :Pioneer 5, 6, 7, 8, 9Explorer 49Helios 1YohkohHelios 2UlyssesSoho...",
        "thread_id": 16343
    },
    {
        "@timestamp": "2023-09-14T07:13:01.898329856Z",
        "author": "N_Molson",
        "date": "2011-02-15T22:19:48+0000",
        "id": "a08e5804110fc37c052981356a7f7193",
        "post_id": "post-217883",
        "text": "Noooo they posponed it\n\nWell, a one-day postpone is better than having an ATV2 burning over the indian ocean, caused by a unfilled tank...That kind of event is common in modern rocketry, where the wise motto is \"better safe than sorry\".---------- Post added at 10:19 PM ---------- Previous post was at 10:16 PM ----------Ariane 5 blastoff scrubbed minutes before launchLaunch of the European Space Agency's automated cargo freighter for the International Space Station was scrubbed four minutes before liftoff by a technical issue with the Ariane 5 rocket's fueling system. European officials hope to try again Wednesday at 2150 GMT (4:50 p.m. EST) if the problem can be resolved.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.175856384Z",
        "author": "george7378",
        "date": "2010-05-03T22:07:42+0100",
        "id": "fb187d0b59d41a7761e5db4a180aa70a",
        "post_id": "post-221437",
        "text": "Hi everyone,There was a -3.1 ISS pass over Lincolnshire this evening, and I looked at it through my telescope. It was fantastic! With just manual control, I could see the solar panels very clearly, with the trusses connecting them to the easily visible modules in the middle. It is amazing what you can see when you look up.George.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:36.67692672Z",
        "author": "DaveS",
        "date": "2008-09-07T23:56:45+0100",
        "id": "9603cdc6af7698577dc2f70fcc9f15d0",
        "post_id": "post-69127",
        "text": "Urwumpe said:How many polys do three of them have?\n\nAbout 21k(7k each).",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:01.881100288Z",
        "author": "rucinter",
        "date": "2010-04-16T21:47:01+0100",
        "id": "6ba45730415c2a87fb03db66fe146996",
        "post_id": "post-217809",
        "text": "ar81 said:Orbiter has lots of replayability value.\n\nThat's true. I've started playing Orbiter when it was at version 2005. Then forget about it. Came back. Forget it. And so on. At the beginning, I loved Shuttle-A. Then, I embraced the real Shuttle. A few moths ago, I was into historical mission. Now, thanks to Dave and the wonderful Shuttle Fleet, I'm back to the Shuttle and ISS. There are so much things I haven't done, like seriously going beyond LEO or seriously playing an Apollo mission. There are a lot to do in Orbiter and there will be fun things to do in the future also.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234134016Z",
        "author": "n122vu",
        "date": "2010-05-04T17:39:13+0100",
        "id": "7e859485b70dd5e62126882c3a943163",
        "post_id": "post-221537",
        "text": "MeDiCS, I would agree. In my opinion, in the last ten years we've gone from \"anybody who's anybody or wants people to notice their product, service, etc, has to have a website\" to \"has to have a facebook page.\"In fact, most television commercials now (at least in my area) have gone from listing the website at the bottom to displaying and some even announcing \"follow us on facebook and twitter.\"",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:35.992822272Z",
        "author": "Keatah",
        "date": "2012-08-23T08:20:17+0100",
        "id": "76d6bf62dbff1ec58e815fe6d4619ce0",
        "post_id": "post-251878",
        "text": "The sensor's responsiveness to different windspeeds would be less if there was a grating or screen over it. So it should have been protected until ready for use. OR, a less sophisticated but inherently more durable sensor could have been utilized. But then progress stagnates.I digress, empty out the ashtray, re-work your science program. The mission goes on..",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.916852992Z",
        "author": "Urwumpe",
        "date": "2011-02-17T15:01:03+0000",
        "id": "369c882be84a521e61825816dbbcb0a5",
        "post_id": "post-217902",
        "text": "Lunar_Lander said:Is that also the reason for the deployment taking almost 10 minutes? The ATV engineer in the commentary talked about a spring system and a \"blade\" but I did not get his message there completely.\n\nYes, that is essentially how it works. The panels are pretty much \"tied\" into launch configuration and the latch being destroyed by a pyro-cutter, some sort of a explosive guillotine.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.659674624Z",
        "author": "Pilot7893",
        "date": "2010-05-09T02:46:22+0100",
        "id": "dba5f052e1c8a4e3245337d744be968f",
        "post_id": "post-222131",
        "text": "Well, I know what I'm saving up for now.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:36.007419648Z",
        "author": "orb",
        "date": "2012-10-31T20:16:11+0000",
        "id": "3212a009cb1f81f754fa45164c1ab8db",
        "post_id": "post-251981",
        "text": "Universe Today:Curiosity Rover Takes an Incredible Self-PortraitThe Planetary Society Blog:Getting up to speed with Curiosity as of sol 84, and two awesome mosaics",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.135555072Z",
        "author": "Urwumpe",
        "date": "2010-04-19T11:48:26+0100",
        "id": "c8e9fdb14b3b2f9701ba1dcd1e396c9f",
        "post_id": "post-217999",
        "text": "And also: Is in orbit assembly really a useless risky technology or maybe a basic technology for long-distance spaceflight, that needs to be practiced as good as possible to become routine?",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.746719488Z",
        "author": "Graham2001",
        "date": "2010-05-17T13:15:12+0100",
        "id": "893bf1e97c48c66a7ed35f4275f1ace2",
        "post_id": "post-222208",
        "text": "Has anyone managed to compile this?And if you have, can you please attach a picture showing where the boosters appear. Being unable to compile files of your own creation is a real hold up.",
        "thread_id": 14167
    },
    {
        "@timestamp": "2023-09-14T07:13:36.060781568Z",
        "author": "Screamer7",
        "date": "2011-11-26T14:55:01+0000",
        "id": "1c28182c930b1ee309f658e16f525914",
        "post_id": "post-251255",
        "text": "I am also watching...............................",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.508608256Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-26T18:13:39+0100",
        "id": "b0f2468fb1399776ca579e78350cdb1c",
        "post_id": "post-218436",
        "text": "Per NASASpaceFlight:. STS-132 remaining May 14 with Discovery as LON.. STS-133 remaining Sep. 2010 with Discovery & same crew.. STS-134 now NET Nov. 2010 with Endeavour & same crew, making STS-134 the final Space Shuttle flight. AMS-02's Cryomagnet will be replaced with AMS-01's permanent magnet.No mention of STS-135.:(",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:06.038837248Z",
        "author": "Artlav",
        "date": "2010-05-03T16:50:15+0100",
        "id": "d43d4c4e74db6b1da5cf165ebdbc72ed",
        "post_id": "post-221367",
        "text": "Andy44 said:The general is complaining because he can't find enough fit cannon fodder.\n\nCuriously, it's something like that here too. Not enough healthy young people. And, they are going to fill the blanks with people from first years of universities and like, pretty much lobotomising the next generation.What is an army good for anyway? Paint the grass green and snow white ahead of the big guests?",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:35.733013248Z",
        "author": "orb",
        "date": "2011-12-13T22:14:13+0000",
        "id": "34acedd5bf13add1c257115b391cfd2b",
        "post_id": "post-251339",
        "text": "NASA\/ NASA JPL:NASA Mars-Bound Rover Begins Research in SpaceDecember 13, 2011PASADENA, Calif. -- NASA's car-sized Curiosity rover has begun monitoring space radiation during its 8-month trip from Earth to Mars. The research will aid in planning for future human missions to the Red Planet.Curiosity launched on Nov. 26 from Cape Canaveral, Fla., aboard the Mars Science Laboratory. The rover carries an instrument called the Radiation Assessment Detector (RAD) that monitors high-energy atomic and subatomic particles from the sun, distant supernovas and other sources.These particles constitute radiation that could be harmful to any microbes or astronauts in space or on Mars. The rover also will monitor radiation on the surface of Mars after its August 2012 landing.\"RAD is serving as a proxy for an astronaut inside a spacecraft on the way to Mars,\" said Don Hassler, RAD's principal investigator from the Southwest Research Institute in Boulder, Colo. \"The instrument is deep inside the spacecraft, the way an astronaut would be. Understanding the effects of the spacecraft on the radiation field will be valuable in designing craft for astronauts to travel to Mars.\"Click on image for details\u200bThis is an artist's concept of NASA's Mars Science Laboratory spacecraft during its cruise phase between launch and final approach to Mars. The spacecraft includes a disc-shaped cruise stage (on the left) attached to the aeroshell. The spacecraft's rover (Curiosity) and descent stage are tucked inside the aeroshell.\u200bImage credit: NASA\/JPL-Caltech\u200bRelated Video\u200bPrevious monitoring of energetic-particle radiation in space has used instruments at or near the surface of various spacecraft. The RAD instrument is on the rover inside the spacecraft and shielded by other components of Mars Science Laboratory, including the aeroshell that will protect the rover during descent through the upper atmosphere of Mars.Spacecraft structures, while providing shielding, also can contribute to secondary particles generated when high-energy particles strike the spacecraft. In some circumstances, secondary particles could be more hazardous than primary ones.These first measurements mark the start of the science return from a mission that will use 10 instruments on Curiosity to assess whether Mars' Gale Crater could be or has been favorable for microbial life.\"While Curiosity will not look for signs of life on Mars, what it might find could be a game-changer about the origin and evolution of life on Earth and elsewhere in the universe,\" said Doug McCuistion, director of the Mars Exploration Program at NASA Headquarters in Washington. \"One thing is certain: The rover's discoveries will provide critical data that will impact human and robotic planning and research for decades.\"As of 9 a.m. PST (noon EST) on Dec. 14, the spacecraft will have traveled 31.9 million miles (51.3 million kilometers) of its 352-million-mile (567-million-kilometer) flight to Mars. The first trajectory correction maneuver during the trip is being planned for mid-January.{...}NASA Press Release:RELEASE : 11-414 - NASA Mars-Bound Rover Begins Research in SpaceSpaceflight Now:Mars-bound rover previewing the experience for astronautsDiscovery News:Mars Rover Curiosity Begins Space Radiation Work",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.552354048Z",
        "author": "SiberianTiger",
        "date": "2010-04-20T16:24:24+0100",
        "id": "dda05e74370c43a9d1ce438c836d5196",
        "post_id": "post-218546",
        "text": "Just live through it.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.162095616Z",
        "author": "ar81",
        "date": "2010-05-03T18:28:03+0100",
        "id": "2f67b6b830e001b53abeb33cd965c596",
        "post_id": "post-221419",
        "text": "MeDiCS said:Yes.-Sound, video and drivers in general rely on the OS.-AFAIK, an OS doesn't rely on the BIOS except for startup processes.-API is not properly explained, and may not even be needed.-OpenGL is not Nvidia's.-The evolution of the OSes is dead inaccurate. Where's OS\/2? Windows-family and Unix-family of OSes aren't the only ones in existence.-Sources missing.In general, it's hard to read and understand, there lots of other bugs, and it isn't clear what's your target audience (use of non-technical and very-technical terms together).\n\nHow would you explain API? Graphics rely on API, not on direct calls to hardware drivers.What other OS families should be worth mentioning? Where do they come from?---------- Post added at 05:28 PM ---------- Previous post was at 05:23 PM ----------Enjo said:Sorry but I don't have time for essence review, so I can't tell much except for these three critical words -I have no idea why I should use the wrappers from the last pages. Some description is necessaryFor completeness, I would absolutely put info about ScummVM, which technically is in no way emulating old hardware, but it lets you flawlessly play old games which is the point of interest of the majority of your readersIf you created that PDF in OpenOffice, you could export the table of contents along with the text. If you're interested in this, then let me know and I'll tell you how to do it. It's not that intuitive\n\nWrappers are useful when games were made for 3DFX. Perhaps I should mention it.I do not know anything about ScummVM since I have never used it. Where could I find more info?I used Word, not Open Office, and then printed as PDF. Perhaps I should move to OO.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:35.78497024Z",
        "author": "orbitingpluto",
        "date": "2012-08-05T02:44:00+0100",
        "id": "2ab24af6dc3554808b50008dbc1a604e",
        "post_id": "post-251466",
        "text": "Keatah said:On a different note, I think Planters Peanuts are the official snack to eat while watching the EDL ops.\n\nIt's a tradition dating back to the days of Ranger. Whether or not it's lucky I don't know, but for me I think it is handy to have some peanuts to open and eat during tense bits. Something to do, you know.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.621040896Z",
        "author": "MetalheadOC",
        "date": "2011-10-27T06:42:09+0100",
        "id": "bffcd43e2ff29e5d6e79911750849888",
        "post_id": "post-218659",
        "text": "mjanicki said:Unfortunately, not likely. All of that Mir's functionality comes from the Spacecraft3 module, so if you changed it over to the StationUCGO module, you'd lose all the other features of the vessel. The only way it would really work would be for me to completely recreate Spacecraft3, or for some sort of Spacecraft4 to incorporate the UMMU and UCGO features. Sorry.-- Mike\n\nHi, I'm trying to get this to work with a Velco Proton 3rd stage, and I get nothing. Could it be related to this fellow's question?",
        "thread_id": 13942
    },
    {
        "@timestamp": "2023-09-14T07:13:06.428000512Z",
        "author": "Urwumpe",
        "date": "2010-05-06T18:45:33+0100",
        "id": "28b9cac0ebba3ac629211f5e865d612f",
        "post_id": "post-221798",
        "text": "Just as much as many men do a self-exclusion from many social jobs. I bet, there are even jobs, that YOU (points aimlessly into the forum) don't want to do.I don't want to be NASA administrator.While technology is important, there are also many important jobs that require no machines, despite being very advanced...",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.932340736Z",
        "author": "IronRain",
        "date": "2011-06-25T09:53:25+0100",
        "id": "3ae6c42c43f276ab722897fbd414222b",
        "post_id": "post-251165",
        "text": "Here is an embed video of it (same as posted by Orb)",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.309745408Z",
        "author": "Hlynkacg",
        "date": "2011-04-29T06:21:20+0100",
        "id": "f3300dcc36341f7e9966376b42ec2699",
        "post_id": "post-218141",
        "text": "Eagle1Division said:And back to the design, okay, there are two huge flat structures, one at each end. One is a whipple shield... but what's the other? The Exhaust just barely misses it at each side, why is it there? (In the video that shows it leaving Pandora)Oh, and I finally found the picture with three whipple shields.I'm confused. How isthisthe same thing asThe Venture Star as I saw it in the movie?Those two don't look alike at all, to me.\n\nYes they are the same space craft, you're just looking at it \"Edge on\".As for not being the true ISV...The specs detailed by Cameron involve hideous amounts of Handwavium. As a result it is almost too powerful to properly model. The idea of the Skytrain project is to construct a spacecraft that is visually and functionally similary to the ISV Venture Star while staying within the bounds of current\/near future technology. (No Magic)",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.658644736Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-08T19:45:18+0100",
        "id": "7528788525dd23b4ddfca233d195f659",
        "post_id": "post-222124",
        "text": "*Drum roll please*Ladies & Gentlemen, I can now reveal that with careful modifications, you can make this........into THIS - ISS in its current configuration!!! :speakcool:This ISS is also capable of supporting future expansion, as I have included some \u201cdocking ports\u201d for future \"modules\" (which I have already built)!!!AND, as if that isn\u2019t enough, I have even adapted the Shuttle to add an ODS compatible with PMA-2!!!Just please don\u2019t ask me for the procedures for it, because I have no idea how I made it!!!;)(*This is geeky, I know. But hey, one of the most truthful quotes I ever heard was \"Geeks make the world go round\"!!! :thumbup:)",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.989836544Z",
        "author": "Notebook",
        "date": "2012-08-22T07:10:52+0100",
        "id": "17c075e07890ac756e38ddfe91ae61a1",
        "post_id": "post-251852",
        "text": "BBC article on the damaged wind sensor:http:\/\/www.bbc.co.uk\/news\/science-environment-19338870N.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.477587712Z",
        "author": "AtlantisOnline",
        "date": "2010-05-16T17:19:08+0100",
        "id": "c7c60722f6f610b60ec4996535418783",
        "post_id": "post-218381",
        "text": "Ok I figured how find out those info's on the IMFD but how do I use this to program my deorbit. I put in the values but where do I find the TIG and the Delta V. Also I am assuming the IMFD is in meters per second. Thank You",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.832479488Z",
        "author": "orb",
        "date": "2011-11-05T18:05:37+0000",
        "id": "ccb5eee235da2558259d751fa7391c38",
        "post_id": "post-222256",
        "text": "NASA\/ NASA JPL:Voyager 2 to Switch to Backup Thruster SetNovember 05, 2011Voyager Mission Status ReportNASA's Deep Space Network personnel sent commands to the Voyager 2 spacecraft Nov. 4 to switch to the backup set of thrusters that controls the roll of the spacecraft. Confirmation was received today that the spacecraft accepted the commands. The change will allow the 34-year-old spacecraft to reduce the amount of power it requires to operate and use previously unused thrusters as it continues its journey toward interstellar space, beyond our solar system.Launched in 1977, Voyager 1 and Voyager 2 are each equipped with six sets, or pairs, of thrusters to control their movement. These include three pairs of primary thrusters and three backup, or redundant, pairs. Voyager 2 is currently using the two pairs of backup thrusters that control the pitch and yaw motion of the spacecraft. Switching to the backup thruster pair that controls roll motion will allow engineers to turn off the heater that keeps the fuel line to the primary thruster warm. This will save about 12 watts of power. The spacecraft's power supply now provides about 270 watts of electricity. By reducing its power usage, the spacecraft can continue to operate for another decade even as its available power continues to decline.The thrusters involved in this switch have fired more than 318,000 times. The backup pair has not been used in flight. Voyager 1 changed to the backup for this same component after 353,000 pulses in 2004 and is now using all three sets of its backup thrusters.Voyager 2 will relay the results of the switch back to Earth on Nov. 13. The signal will arrive on Earth on Nov. 14. Voyager 2 is currently located about 9 billion miles (14 billion kilometers) from Earth in the \"heliosheath\" -- the outermost layer of the heliosphere where the solar wind, which streams out from the sun, is slowed by the pressure of interstellar gas.{...}",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.991609856Z",
        "author": "Artlav",
        "date": "2012-08-22T18:17:49+0100",
        "id": "619657caafad1a11fdbf6d6ff15e54f9",
        "post_id": "post-251867",
        "text": "orb said:Take a Look Through Curiosity\u2019s ChemCam\n\nWould it be able to see fossilized bacteria on the rocks?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.879353856Z",
        "author": "insanity",
        "date": "2010-04-16T15:57:52+0100",
        "id": "ebf01b678b0f56ad3436bb2e808b107b",
        "post_id": "post-217799",
        "text": "eveningsky339 said:I've been through this phase multiple times... I go from using my computer solely for Orbiter to not playing at all, and then back to Orbiter in full force. I also used to do this with FSX, though I haven't picked that back up for two years now.\n\nI know that feeling with FSX. A year and a half ago I made a round-the-world flight in the default mooney bravo and after that finished I put down FSX and only last week could I actually touch the controls again without going crazy.Orbiter is much the same. I'll go through periods where I don't even want to think about it, and periods where I play the hell out of it. Right now I've been doing some suborbital flights in an XR2 and thats been a bunch of fun",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:36.063967488Z",
        "author": "boogabooga",
        "date": "2011-11-26T15:50:29+0000",
        "id": "b086d4605e8d5583cd616f89479c0299",
        "post_id": "post-251275",
        "text": "N_Molson said:Passive Thermal Control. BBQ roll if you prefer.What's that?BTW, I wish they made more use of the on-board cameras. I would rather see more shots from actual space than the sub- Orbiter level animations.\n\n",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.895785728Z",
        "author": "IronRain",
        "date": "2011-02-15T19:10:18+0000",
        "id": "3204181750d03f4286dca08816169950",
        "post_id": "post-217872",
        "text": "Watch and enjoy:)[ame=\"http:\/\/www.youtube.com\/watch?v=24-5_2lZKGk&feature=feedu\"]YouTube - Making of ATV-2[\/ame]",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.832621312Z",
        "author": "Keatah",
        "date": "2011-11-15T00:26:22+0000",
        "id": "c92f09f23eefb83e5fc6d4d53493e414",
        "post_id": "post-222258",
        "text": "Why'd they have to add the third backup? The other ones fail? Or degrade?",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:06.073184Z",
        "author": "tblaxland",
        "date": "2010-05-03T07:32:26+0100",
        "id": "01b33f559a9844b6dd6d417979a0a4d2",
        "post_id": "post-221377",
        "text": "jinglesassy said:What attaching a weather balloon to a camera set to take pictures every few seconds isn't good enough?\n\nThe payload was a gamma-ray telescope (Nuclear Compton Telescope) designed \"to observe and map diffuse nuclear line emission from the galactic center\" (http:\/\/stratocat.com.ar\/fichas-e\/2009\/FSU-20090517.htm). I don't understand your comment but in any case the answer is \"no\" :shrug:",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:13:36.53938688Z",
        "author": "N_Molson",
        "date": "2010-09-07T21:48:17+0100",
        "id": "1a6c886729cbc512c1ae21daea58568d",
        "post_id": "post-252854",
        "text": "Good, a strong reaction was required.",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:01.921298176Z",
        "author": "Urwumpe",
        "date": "2011-02-24T16:15:34+0000",
        "id": "59247a7ab668bb9e17bbf3fba1b6c4d7",
        "post_id": "post-217925",
        "text": "C3PO said:We need a metric commentator for NASA TV :lol:r-dot was 0.07, not 0.5:)Why is the docking camera off-set from the docking target at the point of contact? Is the visual alignment only used to check the automated approach?\n\nNo, actually the goal is just to keep the aim inside the dotted circle, as long as you keep this, the spacecraft is aligned. Perfection is not desired.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.093762816Z",
        "author": "ryan",
        "date": "2008-04-10T08:34:36+0100",
        "id": "cab83ed1ff2689c1fd3a24da490cdda0",
        "post_id": "post-12299",
        "text": "Bj said:All it sounds like is this guy trying to re-define time...:cheers:\n\nWhy would you want to re-define time?:rofl:",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:36.43557504Z",
        "author": "Zatnikitelman",
        "date": "2010-09-01T02:40:41+0100",
        "id": "110ddc80fe22c96834d67804db165d22",
        "post_id": "post-252523",
        "text": "Thanks Martin!!! And thanks for all the hard work you put into Orbiter!The new local lights feature is incredible. I especially love the exhaust-as-light source.",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:01.922398464Z",
        "author": "N_Molson",
        "date": "2011-02-24T18:06:37+0000",
        "id": "86f44f1747983375e0b22ec683e48960",
        "post_id": "post-217931",
        "text": "Excellent automatic navigation and perfectly smooth docking !! The size of this cargo is impressive :thumbup:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.162464512Z",
        "author": "Enjo",
        "date": "2010-05-03T18:43:06+0100",
        "id": "c3e3a159814acbb675a1d23d8e2e5b70",
        "post_id": "post-221422",
        "text": "ar81 said:Wrappers are useful when games were made for 3DFX. Perhaps I should mention it.\n\nThat's what I thought, but still, I'm a techie who was able to realise that. Just a few words of intro on that topic should be enoughar81 said:I do not know anything about ScummVM since I have never used it. Where could I find more info?\n\nHow aboutThe G Page?:)In a nutshell, it's a multiplaftorm reimplementation of interpreters of the original adventure games which are supported.The listis quite impressive.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:35.982608896Z",
        "author": "Topper",
        "date": "2012-08-09T18:21:39+0100",
        "id": "6f8385b6350b07b5f4ff1083e7047cc3",
        "post_id": "post-251796",
        "text": "first detailed high resolution color panorama...\"Gale Crater Vista, in Glorious ColorThis is the first 360-degree panorama in color of the Gale Crater landing site taken by NASA's Curiosity rover. The panorama was made from thumbnail versions of images taken by the Mast Camera. ...\"For source and more informations seehere.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.297691392Z",
        "author": "Gerdih",
        "date": "2010-04-18T22:22:00+0100",
        "id": "00b35750edb0a4c468a5ca8b8504939c",
        "post_id": "post-218048",
        "text": "yes the scene when the ISV is aproaching to Plyphemus its quite beautyfull",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.302159872Z",
        "author": "statickid",
        "date": "2010-05-05T07:00:55+0100",
        "id": "baa738c377e134266af60411f87a6cd5",
        "post_id": "post-221602",
        "text": "just get a joystick, i got one at sale at a leading electronics big box store which i will not give a free advertisement to for $30-$50 (cant remember) and it is SO WORTH IT!!!! :banana: orbiter is so much better with a joystick",
        "thread_id": 14111
    },
    {
        "@timestamp": "2023-09-14T07:13:36.014688256Z",
        "author": "orb",
        "date": "2013-01-09T15:34:04+0000",
        "id": "929d2f8d89b3a458627b5127345f8366",
        "post_id": "post-252061",
        "text": "The Planetary Society Blog:Curiosity's Scoop Campaign, a Summary",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.299695872Z",
        "author": "Bloodworth",
        "date": "2010-05-01T21:38:58+0100",
        "id": "fbb0c4fb0f881094eeb654a3a8d1d1b8",
        "post_id": "post-218063",
        "text": "T.Neo said:I've just noticed... what is the point of an ISV if there are not any stars to go to? :hmm:\n\nActually one of the dev's here is working on a functional galaxy for orbiter and tentatively expects to have it finished by the end of the year. This will give us PLENTY of stars to fly to.:cool:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.45134592Z",
        "author": "tblaxland",
        "date": "2008-05-12T05:02:07+0100",
        "id": "7d483d19fa298714b53fb92f0575a31b",
        "post_id": "post-65260",
        "text": "I agree with n0mad23, it is much better to get your mesh orientation correct when you are modelling it. To this end, the following is an extract from the SDK \"3DModel.pdf\":Vessel meshes should be oriented such that the vessel\u2019s nose (or more precisely, its main thrust direction) points in the positive z-direction, the positive x-axis points right, and the positive y-axis points up.\n\nIs this how your mesh is configured? You can check this by in sim pressing F4|Visual Helpers button|Axes tab|tick Coordinate Axes|tick Vessels. In an external view you should be able to see the axes.Also, make sure you have correct entries for TouchdownPoints in either the config file or dll. These points define the \"up\" direction of your vessel when it is landed.Talking of vessel coordinates, remember that your vessel's centre of mass (centre of gravity) will be located at the origin of your mesh. So, in addition to getting the orientation correct, you will want to get your origin correct also.Finally, you can manipulate the vessel's meshes with the MeshgroupTransform function but it is better to have the items above correct first.",
        "thread_id": 1413
    },
    {
        "@timestamp": "2023-09-14T07:13:36.045837824Z",
        "author": "boogabooga",
        "date": "2018-02-01T08:01:18+0000",
        "id": "ac101f6b58fcacbadf4e0cee48445a9b",
        "post_id": "post-252209",
        "text": "Andy44 said:Weird that this thread is so dead of late...What amazes me is the blue sky!\n\nAre we sure that it's true color?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.585014528Z",
        "author": "n72.75",
        "date": "2010-04-20T17:21:30+0100",
        "id": "db2df6058c761f47202f60203b57f6a1",
        "post_id": "post-218601",
        "text": "ar81 said:Official revampedCommodoresiteCommodore 64 may come back as Warren BeattyIn mid-March, a company calling itself Commodore USA unveiled what appeared to be a new incarnation of the iconic early-80s machine.It will work with Windows and Linux.\n\nWow, I still own a 1982 Commodore 64.",
        "thread_id": 13935
    },
    {
        "@timestamp": "2023-09-14T07:13:06.037764608Z",
        "author": "Andy44",
        "date": "2010-05-03T03:25:09+0100",
        "id": "58481fea993600120f80e7b376a97f12",
        "post_id": "post-221360",
        "text": "Donamy said:Before, being gay would keep you from the military.\n\nAlex, I'll take \"fat\" for $200, please!:rofl:",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:36.102426112Z",
        "author": "Columbia42",
        "date": "2010-08-29T15:59:12+0100",
        "id": "558c028b8fa555119ea06347f1a892f5",
        "post_id": "post-252238",
        "text": "I heard somewhere that he was working on an update for Orbiter 2010.",
        "thread_id": 16270
    },
    {
        "@timestamp": "2023-09-14T07:13:01.893713152Z",
        "author": "tl8",
        "date": "2011-02-03T21:20:45+0000",
        "id": "24957c8653862415198b2e14d41c7f61",
        "post_id": "post-217859",
        "text": "Docking ports in a nutshell. There are not to many to go around in the Russian section (4?) and 2 of them are needed for Soyuz.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.133828352Z",
        "author": "FordPrefect",
        "date": "2010-05-03T22:08:27+0100",
        "id": "c4c7ddbd1880ec09589bcce9c46f9a03",
        "post_id": "post-221396",
        "text": "http:\/\/www.youtube.com\/watch?v=efmuBBtwI5c",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:36.169769728Z",
        "author": "Xyon",
        "date": "2010-08-30T22:26:33+0100",
        "id": "44d185bcdf31c8701ef0e5f57393bbbe",
        "post_id": "post-252322",
        "text": "At 6500 USD, I'd have to agree with that assessment. Damn cool, but it'll put a dent in your bank account that'll take some time to buff out.",
        "thread_id": 16280
    },
    {
        "@timestamp": "2023-09-14T07:13:01.923278336Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-08T23:18:32+0000",
        "id": "403355bddd1fef0e3b2e374b03c3deb8",
        "post_id": "post-217936",
        "text": "Some great footage of ATV's interior in this video from ESA.\u200b",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.193150976Z",
        "author": "ar81",
        "date": "2010-05-05T23:20:00+0100",
        "id": "4182978b2f9cf1ef86017e93745c2cd2",
        "post_id": "post-221492",
        "text": "{silly mode}Hey guys, I have a criminal idea... let's download Mechwarrior 4 in secrecy... ooops, it is free for download... piracy mission aborted... jump off the pirate ship...{\/silly mode}:lol: :rofl:",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:36.319126016Z",
        "author": "TSPenguin",
        "date": "2009-02-18T12:37:13+0000",
        "id": "d108aa559d24e53c1ddc6a1ce558dbfa",
        "post_id": "post-12913",
        "text": "I'd also recommend reading the licences the tutorials are under. Many (if not all) can be freely distributed as long as you give proper credits.",
        "thread_id": 163
    },
    {
        "@timestamp": "2023-09-14T07:13:02.458163712Z",
        "author": "Fixerger",
        "date": "2010-04-21T22:03:57+0100",
        "id": "d30c135f8115f236ca3d72f92958c04a",
        "post_id": "post-218335",
        "text": "Goth said:The add-on already has scenarios examples inside its zip file.\n\nOh.. so that on that screenshots is small Dragonfly?",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:06.429518592Z",
        "author": "Urwumpe",
        "date": "2010-05-07T15:54:50+0100",
        "id": "c7e75bfc50ceb6d0d76e495bc6af9fe6",
        "post_id": "post-221809",
        "text": "Arrowstar said:Rammstein is considered \"pop\" music? The German definition of \"pop\" is clearly different than the American definition.:)\n\nGerman definition: \"The music between the ring tone ads\" :rofl:",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:36.610062336Z",
        "author": "RisingFury",
        "date": "2010-09-04T14:47:15+0100",
        "id": "70ef3de2ba4e3ac64a07ebfadcc9d07a",
        "post_id": "post-252966",
        "text": "Sky Captain said:In this video of VASIMR engine testing it seems that exhaust spreads fairly quickly after it exits the nozzle.\n\nThe spread of the plasma from VASIMR is probably not from the static pressure, but because the ion follow the magnetic field lines of the engine...",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:02.478230272Z",
        "author": "SiameseCat",
        "date": "2010-06-23T19:15:42+0100",
        "id": "6bf6b3f812a42d8ff61814bbb050305a",
        "post_id": "post-218388",
        "text": "If you're on the launch pad, that's normal (because the display aren't simulated). A few of the on-orbit displays work and that's it at the moment.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.70532608Z",
        "author": "jalexb88",
        "date": "2010-05-08T21:02:37+0100",
        "id": "545d35e3f93915560d732d966f02332f",
        "post_id": "post-222185",
        "text": "As a Montrealer I'd like call on Habs fans around the world who read these forums, please root for a victory tonight against the Penguins as the habs play game 5 of the eastern conference semi-finals. They are two wins away from moving on to the conference finals, which they have not been at since 1993. The Canadiens have shown character and discipline this playoff year and have already made history by knocking off the 1st seeded Capitals after a 3-1 deficit. GO HABS GO!",
        "thread_id": 14162
    },
    {
        "@timestamp": "2023-09-14T07:13:35.925286912Z",
        "author": "Arrowstar",
        "date": "2012-08-06T07:05:32+0100",
        "id": "09c21fca3dc6a392816a6180bce2f71f",
        "post_id": "post-251652",
        "text": "Ark said:Forget the landing, hearing a NASA tech yell \"HOLY ****\" made staying up to watch this 100% worth it.\n\nSeriously? I must have missed it...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.713263104Z",
        "author": "DaveS",
        "date": "2010-04-17T18:57:40+0100",
        "id": "e334f83179d05cc039bce654e979c098",
        "post_id": "post-217631",
        "text": "Artlav said:Sorry, can't get what i'm looking at. A side of mountain range\/crater lit by sunset light filtering thru them?\n\nThat is correct. AFAIK there's no mountains\/craters anywhere near Fla.! So this needs to be fixed.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.834971392Z",
        "author": "Keatah",
        "date": "2012-06-15T08:05:34+0100",
        "id": "f9a02fe31e8800867ab535ae09a72276",
        "post_id": "post-222272",
        "text": "ion thrusters. Or that funky radiation that's slowing down the pioneers. Couldn't we rotate the ship so that radiation stuff is speeding up the craft?",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:36.019169792Z",
        "author": "orb",
        "date": "2013-03-29T15:55:11+0000",
        "id": "f0733c76aa34af8e8898fe75c376320e",
        "post_id": "post-252086",
        "text": "The Planetary Society Blog:Curiosity update, sol 227: Some sharpshooting and a dusty deck",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.897298432Z",
        "author": "Urwumpe",
        "date": "2011-02-15T22:10:52+0000",
        "id": "968a77ed91cfd7c32aabc90524671f40",
        "post_id": "post-217879",
        "text": "IronRain said:question (again); Why are the yellow arms already retracted?EDIT: Never Mind, I already see why\n\nFor all others with the same question: No cryogen upper stage, so the arms for replenishing liquid hydrogen there are not needed. :lol:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:36.08446336Z",
        "author": "Stevodoran",
        "date": "2010-08-29T15:42:47+0100",
        "id": "9b60c53c1dd352cdc9f8336a88312c93",
        "post_id": "post-252233",
        "text": "Michael Schumacher did very well srarted at 21st",
        "thread_id": 16268
    },
    {
        "@timestamp": "2023-09-14T07:13:01.921373696Z",
        "author": "C3PO",
        "date": "2011-02-24T16:25:39+0000",
        "id": "2e1aad08c9bb6581b28e459883aca72f",
        "post_id": "post-217926",
        "text": "I would have thought that it would line up after capture. I remember seeing this on a Soyuz or Progress (can't remember which) docking. We didn't see that view after hard-dock, so it might have lined up by then.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.384288768Z",
        "author": "Moach",
        "date": "2010-05-06T02:34:49+0100",
        "id": "742ea8141c30c5bc367e279578ca035a",
        "post_id": "post-221755",
        "text": "yep, that was it! thanks, Keith! you saved my day!:woohoo:what pains me most is that i have done this before... i missed it just out of general dumbness...thats why i say programming is a two-man job, you need one programming and another checking for his mistakes:rolleyes:oh well... that's programming for ya... not the first time this has happened to me... i'm sure it won't be the last...:thankyou:",
        "thread_id": 14124
    },
    {
        "@timestamp": "2023-09-14T07:13:06.500289792Z",
        "author": "IronRain",
        "date": "2010-05-06T18:17:37+0100",
        "id": "e54d0465376fe700bb8ff18a69308530",
        "post_id": "post-221854",
        "text": "Samuel Edwards said:Yes, go to the Config, vessels and the ones you don't want, delete\n\nNo, I mean, in the Scenario window, then the ''New'' button... there are allot of vessels\/modules...;)Sorry if I was unclear",
        "thread_id": 14138
    },
    {
        "@timestamp": "2023-09-14T07:13:36.520784384Z",
        "author": "Izack",
        "date": "2010-09-03T04:27:55+0100",
        "id": "3446728917acd877b36d2017825934f5",
        "post_id": "post-252776",
        "text": "Polaris said:By the way, I should tell you I am still up in the air about my ship. I would like to design it myself. I need some help with coding, the mesh, and the texture. The config and scenarios I would like to design myself.\n\nThat's going to turn a lot of people off (myself included.) It's healthy in this situation to opt for simplicity, as thinking too big can get you in over your head (just speaking from experience. :facepalm:)Polaris said:By the way, when did you guys do Orbiter Forum Mission to the Moon?\n\nNever. If you're going to do it, would you mind changing the name to avoid acronym conflict with acertain other OFMM?;)",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:02.632191744Z",
        "author": "Zatnikitelman",
        "date": "2010-04-21T03:39:30+0100",
        "id": "5bb1595cad929e50449c0498129ae697",
        "post_id": "post-218672",
        "text": "I agree, we can always play it manually if we want, but if we're doing something over and over again like building a space station or something, it can be nice to automate the operations a bit.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:06.662029568Z",
        "author": "Izack",
        "date": "2010-08-16T02:54:43+0100",
        "id": "934a927566e22f844fbc5faac032ee86",
        "post_id": "post-222150",
        "text": "Xyon said:This is epic lego win, in my book.:D\n\nTo the tune of 100$ US... >.>",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:36.53876224Z",
        "author": "N_Molson",
        "date": "2010-09-03T18:50:03+0100",
        "id": "26871af43bbfffce49d593bdf2254850",
        "post_id": "post-252849",
        "text": "He also considers Suraev a hero even without an official recognition. \"All Cosmonauts are real heroes. And not only heroes of Russia, but of the entire Earth.\n\nI think Tolboev gets a major point here.",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:02.135282176Z",
        "author": "Urwumpe",
        "date": "2010-04-19T11:14:57+0100",
        "id": "e5d2376326ab2abea8c1833be4c6235c",
        "post_id": "post-217997",
        "text": "Sky Captain said:Doing equivalent in space would mean either developing robots that can build your ship or accept many many eva hours which would expose astronauts to risk of being hit by some random junk flying in LEO.\n\nThe chance is higher to be hit by lightning while working on a house on Earth. Sorry, but this is a very weak argument. You risk far more people on the ground, who have to work near your huge rocket, to be killed in a rocket explosion, and want to talk about risks during EVAs.I don't know how many man-hours we today have spend outside the spacecraft, it should be well in the thousands now, and no astronaut ever got even just injured by space debris. The risk is there, but it is by such \"measurements\" not higher than the pure mathematical risk calculated by debris models for debris to pass through an astronaut sized area.And that number is not very huge: Even in Low Earth Orbit, which is quite dirty, you would need to spend many months outside on the average before you would be hit by a piece of debris large enough to damage your suit.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.838178048Z",
        "author": "SiberianTiger",
        "date": "2012-10-31T14:11:56+0000",
        "id": "60de6cd72b7b34329bd6c224a83534e9",
        "post_id": "post-222289",
        "text": "Is there any expectation when does NASA confirm the crossing of interstellar space border?",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:36.449660672Z",
        "author": "Xyon",
        "date": "2010-09-01T02:54:27+0100",
        "id": "96cb616941c34e7e5cc19e580c1f815a",
        "post_id": "post-252579",
        "text": "Aw nuts. I didn't mean it likethat.None of us are perfect. Reentry is a difficult proceedure which takes technique and practice to get right. Now, for me, watching a vessel do that by itself is just missing the point of Orbiter entirely. An autopilot whichassistswith reentry, I can get behind, but not one which does it all for you. Otherwise, where's the fun? I don't load up Orbiter towatchmy vessels do things by themselves, I do it to fly them.Evidently my wording didn't get that sentiment across in the previous post. You say you don't get reentry right and can't do it? Fair enough. Nobody gets it right at first. I've lost count of the amount of money I owe dbeachy1 in broken XR1 components through mucking up reentries. But however will you learn to do it yourself without that practice?",
        "thread_id": 16308
    },
    {
        "@timestamp": "2023-09-14T07:13:02.300074752Z",
        "author": "Jarvit\u00e4",
        "date": "2010-05-02T16:49:47+0100",
        "id": "bbb9543ace75df8e0363801565f5937e",
        "post_id": "post-218066",
        "text": "There's a pretty detailed description of the ISV venture star on this sitehttp:\/\/www.projectrho.com\/rocket\/rocket3ap.html#avatar",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.842717184Z",
        "author": "GLS",
        "date": "2018-04-06T17:42:51+0100",
        "id": "a47bf0a5714d27a66e6a18ec5721b4bc",
        "post_id": "post-222315",
        "text": "Not news, but 2 images I found in Wikipedia that show the path of the Voyagers as seen from Earth.BTW: should we have a \"Spaceflight Image Thread\"?",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:36.460401664Z",
        "author": "Slice N Splice",
        "date": "2010-09-01T02:53:19+0100",
        "id": "9a4b8d9d08ac615f5ee0515e6a04a827",
        "post_id": "post-252593",
        "text": "woo482 said:Have you tried pressing the numlock key? I think having that enabled would cause this problem\n\nThank you soo much woo it fixed it.This is one hell of a way to put it but i guess the numlock icked my snay.",
        "thread_id": 16310
    },
    {
        "@timestamp": "2023-09-14T07:13:02.439878912Z",
        "author": "jinglesassy",
        "date": "2010-04-18T23:39:03+0100",
        "id": "2942d5050c0e5530394921217cdbbf9c",
        "post_id": "post-218223",
        "text": "Nah make him pay it out of his own pocket:)",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:06.353433088Z",
        "author": "Ursus",
        "date": "2008-05-11T23:29:21+0100",
        "id": "8da701a1627ae0c34354aec9d81ab79e",
        "post_id": "post-65243",
        "text": "I just had a twisted thought after IStumbledacross a page of photos of planes passing over the beach onSt. Maarten... Areallytwisted thought...It's kind of a short runway to use as a space port; it'd be almost (?!?!) impossible to land the shuttle there, but it'd be kind of fun... even if a person had to perform hover-engine assisted take-offs and landings. (Actually, I think a DG might be able to handle the strip without hovers.)The really twisted part... If you think thewreak havoc on the folks on the beach... just imagine what the rocket exhaust would do.(Yes, this is a 90% serious add-on request... well, maybe 85% serious.)Edit: Oh... the forum software embedded that YouTube link... oh, well, I guess it's still readable.",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:35.926664192Z",
        "author": "Keatah",
        "date": "2012-08-06T07:33:14+0100",
        "id": "31f044a3f8ea3feceba48a7c1d685911",
        "post_id": "post-251663",
        "text": "Too much dirt on the hazcam lenses.. skycrane kicked up more dust than expected.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.859559168Z",
        "author": "Urwumpe",
        "date": "2010-04-16T14:25:45+0100",
        "id": "60b112e0e06d03dbf3c7557c8a4184ac",
        "post_id": "post-217739",
        "text": "Puma said:remember that the space craft surface is a shiny metal surface ...different compared to the vostok that is some kind of white texture..\n\nDon't mistake models or mock-ups with the real spacecraft. Thermal blankets and real coloration are often removed there for looking better. Better look into the Energia museum for the reality.;)Puma said:\n\nVostok together with the third stage of the R-7 launcher. Difference to Voskhod is the missing solid retro-rocket package on the top of the capsule sphere.Puma said:\n\nVoskhod model. Many details missing, thermal blankets and heat shield appear as solid shiny metal.As comparison: A foton spacecraft, the unmanned and still flying version of Vostok\/Voskhod:http:\/\/www.astronautix.com\/craft\/foton.htm",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.363374592Z",
        "author": "Urwumpe",
        "date": "2010-05-05T18:45:14+0100",
        "id": "cbdefeef6764f40d10c57027c69da3f9",
        "post_id": "post-221733",
        "text": "Well... you just need to prevent deletion if ANY other thread tries to reserve it. Maybe you should have a special counter variable for waiting \"incRef\" requests.",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:13:35.930997504Z",
        "author": "orb",
        "date": "2011-06-01T10:33:26+0100",
        "id": "84d22e248572688082d5ba3067f6219a",
        "post_id": "post-251153",
        "text": "NASA\/ NASA JPL:Camera Duo on Mars Rover Mast Will Shoot Color ViewsMay 31, 2011Two digital color cameras riding high on the mast of NASA's next Mars rover will complement each other in showing the surface of Mars in exquisite detail.They are the left and right eyes of the Mast Camera, or Mastcam, instrument on the Curiosity rover of NASA's Mars Science Laboratory mission, launching in late 2011.The right-eye Mastcam looks through a telephoto lens, revealing details near or far with about three-fold better resolution than any previous landscape-viewing camera on the surface of Mars. The left-eye Mastcam provides broader context through a medium-angle lens. Each can acquire thousands of full-color images and store them in an eight-gigabyte flash memory. Both cameras are also capable of recording high-definition video at about eight frames per second. Combining information from the two eyes can yield 3-D views of the telephoto part of the scene.Motivation to put telephoto capability in Curiosity's main science imaging instrument grew from experience with NASA's Mars Exploration Rover Opportunity and its studies of an arena-size crater in 2004. The science camera on that rover's mast, which can see details comparably to what a human eye can see at the same distance, showed intriguing patterns in the layers of Burns Cliff inside Endurance Crater.\"We tried to get over and study it, but the rover could not negotiate the steep slope,\" recalled Mastcam Principal Investigator Michael Malin, of Malin Space Science Systems, San Diego. \"We all desperately coveted a telephoto lens.\" NASA selected his Mastcam proposal later that year for the Mars Science Laboratory rover.The telephoto Mastcam, called \"Mastcam 100\" for its 100-millimeter focal-length lens, provides enough resolution to distinguish a basketball from a football at a distance of seven football fields, or to read \"ONE CENT\" on a penny on the ground beside the rover. Its images cover an area about six degrees wide by five degrees tall.Click on image for details\u200bThe left eye of the two-camera Mast Camera (Mastcam) instrument on NASA's Mars rover Curiosity took the images combined into this mosaic of the rover's upper deck. Image credit: NASA\/JPL-Caltech\/Malin Space Science Systems\u200bIts left-eye partner, called \"Mastcam 34\" for its 34-millimeter lens, catches a scene three times wider -- about 18 degrees wide and 15 degrees tall -- with each exposure.Researchers will use the Mastcams and nine other science instruments on Curiosity to study past and present environments in a carefully chosen area of Mars. They will assess whether conditions have been favorable for life and favorable for preserving evidence about whether life has existed there. Mastcam imaging of the shapes and colors of landscapes, rocks and soils will provide clues about the history of environmental processes that have formed them and modified them over time. Images and videos of the sky will document contemporary processes, such as movement of clouds and dust.Previous color cameras on Mars have taken a sequence of exposures through different color filters to be combined on Earth into color views. The Mastcams record color the same way consumer digital cameras do: They have a grid of tiny red, green and blue squares (a \"Bayer pattern\" filter) fitted over the electronic light detector (the charge-coupled device, or CCD). This allows the Mastcams to get the three color components over the entire scene in a single exposure.Mastcam's color-calibration target on the rover deck includes magnets to keep the highly magnetic Martian dust from accumulating on portions of color chips and white-gray-balance reference chips. Natural lighting on Mars tends to be redder than on Earth due to dust in Mars' atmosphere. \"True color\" images can be produced that incorporate that lighting effect -- comparable to the greenish look of color-film images taken under fluorescent lights on Earth without a white-balancing adjustment. A white-balance calculation can yield a more natural look by adjusting for the tint of the lighting, as the human eye tends to do and digital cameras can do. The Mastcams are capable of producing both true-color and white-balanced images.Besides the affixed red-green-blue filter grid, the Mastcams have wheels of other filters that can be rotated into place between the lens and the CCD. These include science spectral filters for examining the ground or sky in narrow bands of visible-light or near-infrared wavelengths. One filter on each camera allows it to look directly at the sun to measure the amount of dust in the atmosphere, a key part of Mars' weather.\"Something we're likely to do frequently is to look at rocks and features with the Mastcam 34 red-green-blue filter, and if we see something of interest, follow that up with the Mastcam 34 and Mastcam 100 science spectral filters,\" Malin said. \"We can use the red-green-blue data for quick reconnaissance and the science filters for target selection.\"When Curiosity drives to a new location, Mastcam 34 can record a full-color, full-circle panorama about 60 degrees tall by taking 150 images in about 25 minutes. Using Mastcam 100, the team will be able to broaden the swath of terrain evaluated on either side of the path Curiosity drives, compared to what has been possible with earlier Mars rovers. That will help with selection of the most interesting targets to approach for analysis by Curiosity's other instruments and will provide additional geological context for interpreting data about the chosen targets.The Mastcams will provide still images and video to study motions of the rover -- both for science, such as seeing how soils interact with wheels, and for engineering, such as aiding in use of the robotic arm. In other videos, the team may use cinematic techniques such as panning across a scene and using the rover's movement for \"dolly\" shots.Each of the two-megapixel Mastcams can take and store thousands of images, though the amount received on Earth each day will depend on how the science team chooses priorities for the day's available data-transmission volume. Malin anticipates frequent use of Mastcam \"thumbnail\" frames -- compressed roughly 150-by-150-pixel versions of each image -- as an index of the full-scale images held in the onboard memory.Malin Space Science Systems built the Mastcam instrument and will operate it. The company's founder, Michael Malin, participated in NASA's Viking missions to Mars in the 1970s, provided the Mars Orbiter Camera for NASA's Mars Global Surveyor mission, and is the principal investigator for both the Context Camera and the Mars Color Imager on NASA's Mars Reconnaissance Orbiter.The science team for Mastcam and two other instruments the same company provided for Curiosity includes the lead scientist for the mast-mounted science cameras on Mars rovers Spirit and Opportunity (James Bell of Arizona State University); the lead scientist for the mast camera on NASA's Phoenix Mars Lander (Mark Lemmon of Texas A&M University); James Cameron, director of such popular movies as \"Titanic\" and \"Avatar\"; and 17 others with expertise in geology, soils, frost, atmosphere, imaging and other topics.Mastcam 100 and Mastcam 34 were installed onto Curiosity in 2010. Until March 2011, a possibility remained open that they might be replaced with a different design: two identical zoom cameras. A zoom camera has adjustable focal length, to change from wider-angle to telephoto or vice-versa. That design had been Malin's original proposal. NASA changed the plan to two different fixed-focal-length cameras in 2007 as a cost-cutting measure that preserves the capability for meeting the science goals of the mission and the instrument. The agency funded a renewed possibility for using the zoom-camera design in 2010, but the zoom development presented challenges that could not be fully overcome with enough time for required testing on the rover.Mastcam 34 took images for a mosaic showing Curiosity's upper deck during tests in March 2011 inside a chamber simulating Mars surface temperature and air pressure. Testing of the rover at NASA's Jet Propulsion Laboratory, Pasadena, Calif., will wrap up in time for shipping the rover to NASA Kennedy Space Center in June. Testing and other launch preparations will continue there. The launch period for the Mars Science Laboratory is Nov. 25 to Dec. 18, 2011, with landing on Mars in August 2012.{...}",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.914117632Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-16T21:08:14+0000",
        "id": "b86ce78496391adb0a961095886a2188",
        "post_id": "post-217889",
        "text": "Now L-38 mins!:)NASA via Twitter said:If ATV-2 launches today, STS-133 launch will not necessarily slip as previously thought. Final decision Friday at Flight Readiness Review.\n\n",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.537379072Z",
        "author": "Notebook",
        "date": "2010-05-07T08:26:21+0100",
        "id": "bbb9035edcc8b8e857ecec6fe4ef259c",
        "post_id": "post-221885",
        "text": "http:\/\/www.formula1.com\/races\/in_detail\/spain_828\/circuit_diagram.htmlhttp:\/\/www.formula1.com\/default.htmlFriday practice 1 in 30 minutes.N.",
        "thread_id": 14146
    },
    {
        "@timestamp": "2023-09-14T07:13:35.983237376Z",
        "author": "Topper",
        "date": "2012-08-09T19:42:08+0100",
        "id": "843d3aacef224a5cd6a95570ba234b27",
        "post_id": "post-251801",
        "text": "Wow!Codz said:Here's a beautiful shot of the crater rim.\n\nCuriosities landing site is very breathtaking, just wonderfull...It's like looking a scince fiction but it's real...",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.297394944Z",
        "author": "natey787",
        "date": "2010-04-18T21:24:11+0100",
        "id": "10d145e78b9e9131e23ee0ebcf6ab057",
        "post_id": "post-218046",
        "text": "I know right? I'm not going to lie, the first five minutes was my favorite part of the movie. First the awesome planetary system with Polyphemus, and then those few tantalizing shots of the Venture Star, and finally the shuttles. And then the shuttle landed and I'm like OMG it's a VTOL!!!I immediately thought of orbiter, of course.There is an addon that Cizurator made that is *cough* firmly based on Avatar, with a custom star system, and a spacecraft made up of a Deepstar and two Resolve shuttles. It is quite awesome.http:\/\/orbiter-forum.com\/showthread.php?t=14139",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:05.927258368Z",
        "author": "Artlav",
        "date": "2010-05-11T07:35:59+0100",
        "id": "bf69ca451040669fc8dbf7c99358efb2",
        "post_id": "post-221336",
        "text": "Coolhand said:hmm... in that example it looks like you have a specular effect going on there - as the highlight traces over the textures the light reflection - the specular highlights - intensity seems to be controlled by a map.at a minimum i think you should be able to control spec, gloss & bump.\n\nOk, there are three textures per mesh - default diffuse, emission which is rgb+intensity in a, and a normal\/specular, which is rgb for normal vector offset and a specular power in a. The color of specular is controlled by material.So, that's bump and something between spec and gloss?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.987152128Z",
        "author": "RGClark",
        "date": "2012-08-17T20:56:05+0100",
        "id": "3c3903dd47223fb51651f94244296152",
        "post_id": "post-251830",
        "text": "RGClark said:...It is important to realize that clouds, fogs and hazes can have some proportion of liquid water even well below freezing temperature. This is well known to happen when salts are dissolved in the water through freezing point depression. But it can also happen with pure water through supercooling:Supercooling.http:\/\/en.wikipedia.org\/wiki\/SupercooledThe temperature at which supercooled liquid water can occur can even be below -40C, which coincidentally is also -40F:Supercool Water.Posted: 11\/28\/11\"Liquid water as cold as minus 40 F has been found in clouds. Scientists have done experiments showing liquid water can exist at least down to minus 42 F.\"http:\/\/www.astrobio.net\/pressrelease\/4363\/supercool-water...\n\nMore detailed discussion here:A liquid water component to clouds and fogs on Mars.http:\/\/exoscientist.blogspot.com\/2012\/08\/a-liquid-water-component-to-clouds-and.htmlBob Clark",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550615552Z",
        "author": "dbeachy1",
        "date": "2010-04-19T23:50:40+0100",
        "id": "b69b88541eb7940c38f419bcc1bcb5ad",
        "post_id": "post-218530",
        "text": "natey787 said:Try some kind of physical activity.\n\n+1. Workouts help a lot! :thumbup: And BTW, the stress never really goes away once you're out of school, either -- it just changes form.:p",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.036738304Z",
        "author": "adamb193",
        "date": "2010-05-03T02:20:43+0100",
        "id": "fdb4745ee90ca327ceb74f5a04215a8a",
        "post_id": "post-221355",
        "text": "Well that's a great reason to get in shape. Much better than that live better and longer hippie non-sense.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:36.152923392Z",
        "author": "Xyon",
        "date": "2010-08-31T23:10:02+0100",
        "id": "fd82dc500456be4859f9ba0f3971f263",
        "post_id": "post-252306",
        "text": "I doubt it was due to a distraction, since you keep spelling it wrong. The word is actually spelt H-A-N-G-A-R as it relates to aircraft buildings, which is the term used by orbithangar.This is also the third time the OP has been pointed to OHM's search function. You'd think that'd be enough.",
        "thread_id": 16279
    },
    {
        "@timestamp": "2023-09-14T07:13:02.585768448Z",
        "author": "orb",
        "date": "2010-04-20T19:28:40+0100",
        "id": "9fde3ae740a8a947f8d3f7ee117c4fac",
        "post_id": "post-218605",
        "text": "It was mentionedhere (thread 15000, wow), as a re-branded Cybernet.",
        "thread_id": 13935
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42805888Z",
        "author": "Hielor",
        "date": "2010-05-06T18:47:39+0100",
        "id": "1666b3c019e031149069193dacbb79fc",
        "post_id": "post-221799",
        "text": "Samuel Edwards said:My Dad does not want to leave her home while Dad and I go. He says that it is not fair to leave on her birthday without taking her.\n\nMakes sense.Is there any possibility that there's someone else who could take you to the shuttle launch? Your sister would probably see it as an advantage if you weren't there for her birthday, if she hates you...",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:36.439244288Z",
        "author": "Tommy",
        "date": "2010-09-02T21:07:07+0100",
        "id": "c279647bd0d0f5677b2c7d3a907664ea",
        "post_id": "post-252554",
        "text": "I don't think you can mod the DGIV for this - it has to be in the vessel's .dll.Doug has released updates for the XR series - in fact older versions won't work in 2010P1. The XR series have nav\/docking lights and thruster lights for main and hover engines.Other than that, I'm sure someone will get around to making a mod that allows adding nav lights to other vessels.",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:01.915186944Z",
        "author": "Scruce",
        "date": "2011-02-16T21:38:04+0000",
        "id": "271fb0a0d4a470ddd403b5ab7a4cc514",
        "post_id": "post-217892",
        "text": "8 mins, the tension kills :uhh:.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.514053376Z",
        "author": "Xantcha",
        "date": "2008-05-12T15:05:01+0100",
        "id": "0f13650fc571775647216872f2bf7c94",
        "post_id": "post-65265",
        "text": "uhm.. what's this xfire is all about?",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:36.520433408Z",
        "author": "Shadow Addict",
        "date": "2010-09-02T14:55:20+0100",
        "id": "9e4f9641c9ccf201837e357286cc3cff",
        "post_id": "post-252771",
        "text": "HAL9001 said:do we land on Titan, too?Than I'm on board!But we will use Sci-Fi-like Ships like DGIV or AR18, too, or?---------- Post added at 15:45 ---------- Previous post was at 09:13 ----------We could use Warp-MFD...but it's a bitsome unrealisticwe could make OFMS (Orbiter Forum Mission to Sun), too..we build a (flying, not grouded) space station in a Orit around sun, an not around a planet, near to un, but not TOO dangerous and reachable with an spaeship tha has a big Thruster and a big Tank and than a little capsule on that.\n\nLand on Titan? The point of this would be to land on Earth's moon. And Warp MFD kinda ruins most of the fun, don't you think?Also, planning that far ahead is not smart. I doubt this \"project\" will get very far past this stage, if at all, because that's the nature of these kind of community-driven projects. If this is to have a hope of getting anywhere past the planning stage, we need to focus on one goal: the Moon.",
        "thread_id": 16326
    },
    {
        "@timestamp": "2023-09-14T07:13:01.917018368Z",
        "author": "tblaxland",
        "date": "2011-02-18T01:35:36+0000",
        "id": "1db1482dc94fdc2728d926133dbb2ac8",
        "post_id": "post-217904",
        "text": "kuddel said:But shifting the CoG when you arenot rotatingdoes only apply a lateral shift of the \"rest-body\" to the opposite direction, right? Only translation, no rotation. I can see no force that is not running through the CoG that could create a rotation\/torque.\n\nA line from the CoG of one panel, through the vehicle, to the CoG of its opposite panel, does not pass through the vehicle's CoG. When extending just one panel, the vehicle pushes on the panel, so the panel pushes on the vehicle. The force of the panel on the vehicle causes a torque about the CoG of the vehicle. You can see this by taking the cross product of the force from the panel with the vector from the vehicle's CoG to the panel attachment point. Having said that, the subsequent deceleration should apply the opposite torque (or a lower torque for a longer time).Thinking about in terms of angular momentum, if the vehicle has zero angular momentum then that must be conserved. As the panel starts to move out from the vehicle, it has some angular momentum. The main body of the vehicle must counter-rotate to conserve the net angular momentum. When the panel stops extending the rotation should stop.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:01.969385472Z",
        "author": "hypersonic",
        "date": "2010-04-18T09:41:33+0100",
        "id": "88c38285bd8db6ed38f895ca9f03d769",
        "post_id": "post-217956",
        "text": "Anyone have an idea to this?to clarify, when i say bleeding fuel ....Vespucci D has 15 thousand tonnes of fuel. When cold & dark in Vista, the right hand fuel display in the cockpit is always lit up & shows 15K tonnes of fuel.. & stays like that until you deliberately do something, like start the core up & get the ship running or fire the engines, once up & running. Otherwise when cold & dark it will stay showing 15k tonnes.When in XP, running the same files & scenerio, the ship bleeds 10 tonnes of fuel per second!!!!! - So it is definately not a trickle, & empties the ship in a matter of minutes.Your ideas on what is causing this between the two OS's would be great.",
        "thread_id": 13883
    },
    {
        "@timestamp": "2023-09-14T07:13:36.539268352Z",
        "author": "Urwumpe",
        "date": "2010-09-07T18:49:04+0100",
        "id": "d3e0b01c92ae939d0ddd5ec576c501da",
        "post_id": "post-252853",
        "text": "The last time when the Russian cosmonaut corps was on strike was, after the Christmas resupply was done by a US Space Shuttle and the medical alcohol was left on the ground...",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:36.539268352Z",
        "author": "Urwumpe",
        "date": "2010-09-07T18:49:04+0100",
        "id": "d3e0b01c92ae939d0ddd5ec576c501da",
        "post_id": "post-252853",
        "text": "The last time when the Russian cosmonaut corps was on strike was, after the Christmas resupply was done by a US Space Shuttle and the medical alcohol was left on the ground...",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:02.301016832Z",
        "author": "Ark",
        "date": "2011-04-15T15:15:50+0100",
        "id": "e04124c7dc3053edf31dc97957a08c9f",
        "post_id": "post-218074",
        "text": "Izack said:On that topic, why the heck was this scene deleted?YouTube - Avatar - ISV Venture Star Departs - Deleted Scene\n\nThe number one thing that movie was missing was more Venture Star eye candy. :thumbup:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.514730752Z",
        "author": "Tex",
        "date": "2008-05-14T03:29:15+0100",
        "id": "e3ddc9df527d4ce2b5a883abef9bb9b5",
        "post_id": "post-65269",
        "text": "I'll support ya. I used to use xfire alot, but haven't used it in some time now. Heres my profile:http:\/\/www.xfire.com\/profile\/texasf1racer\/",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:35.867558656Z",
        "author": "Ark",
        "date": "2012-08-06T06:25:25+0100",
        "id": "7f113f5b0f693a13685f1dc39a86d0d9",
        "post_id": "post-251565",
        "text": "Here comes the S-turns!",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.62595712Z",
        "author": "TSPenguin",
        "date": "2010-04-21T08:51:50+0100",
        "id": "cc27d67f5b9a6ccbacbfefc6de1308b7",
        "post_id": "post-218665",
        "text": "If you are talking aboutthisPC, then it is compatible. You need to take out your current graphics card and install the 8600 in the same slot.If you need a DVI-I to VGA adapter depends on your screen and what kind of cable you have. If you only have aVGAinput on your screen then you sure need one. Should you have aDVIinterface it is better to connect to that directly.Happy Orbiting",
        "thread_id": 13943
    },
    {
        "@timestamp": "2023-09-14T07:13:06.677600768Z",
        "author": "Epsilon",
        "date": "2010-06-15T02:53:06+0100",
        "id": "73752373749d645a606bf01ecac20c0e",
        "post_id": "post-222168",
        "text": "Blender 4eva! >_<In all seriousness, I like Blender - that being said, it's perhapsoverpowered. If you're looking to get good with it,http:\/\/en.wikibooks.org\/w\/index.php...eginner_Tutorials\/Print_version&printable=yesis where I learned originally. As for actually designing a spaceship in it, you're asking the wrong question IMO. If you can figure out the pyramid and the wolf and all that stuff in the tutorial, you'll be able to figure out how to model a spaceship. I didn't like Wings3D myself, but I know a couple of others in the community who use it - and there -is- an exporter that can be used - file is attached.You'll want to eventually have an understanding of materials, realize when to smooth and when not to smooth, and definitely figure out UV texturing.Don't worry if your first ship turns out like this:http:\/\/www.etmoonshade.net\/powell.jpgThis is what happens when you don't \"get\" UV textures (or the general engineering behind aerodynamics or whatever.):DIt's not the end of the world. My current project is this:http:\/\/www.etmoonshade.net\/comparison.jpgXR5 on the right for a size reference. The trick is to practice, practice, practice!Edit: chin24 beat me to Noob to Pro - it's still awesome.:D",
        "thread_id": 14158
    },
    {
        "@timestamp": "2023-09-14T07:13:35.983387392Z",
        "author": "orb",
        "date": "2012-08-09T21:54:45+0100",
        "id": "995b4fac7b1dd71f847bc1eb2b8c3dcd",
        "post_id": "post-251802",
        "text": "",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.663950848Z",
        "author": "tblaxland",
        "date": "2010-04-22T04:16:22+0100",
        "id": "291071b31df5379d0fd293e821fd6488",
        "post_id": "post-218711",
        "text": "martins said:You should probably be able to find a free tool that does the same for windows.\n\n7-zip works for me. It has a GUI and Windows Explorer integration.martins said:If not, you can always compile unrar from the sources.http:\/\/en.wikipedia.org\/wiki\/Unrar\n\nUnRAR binaries (command line tool) are available here:http:\/\/www.rarlab.com\/rar_add.htm",
        "thread_id": 13948
    },
    {
        "@timestamp": "2023-09-14T07:13:06.683339264Z",
        "author": "Urwumpe",
        "date": "2010-05-08T15:30:11+0100",
        "id": "91010b8ed7eb84c89de6f0e4eea94a26",
        "post_id": "post-222170",
        "text": "well, the decision is perfectly right, at least according to normal ethical standards in Germany.If he would have died AFTER she had become pregnant the natural way, nobody would have objected. She has all rights in Germany to become pregnant that way.The real scandal is that the LG Neubrandenburg actually violated existing legal standards in its decision - that the clinic used the embryonic protection act as defense for its behavior is actually a sign that they had not read it.",
        "thread_id": 14159
    },
    {
        "@timestamp": "2023-09-14T07:13:35.990640128Z",
        "author": "Keatah",
        "date": "2012-08-22T14:11:58+0100",
        "id": "1107bba0843d889253b2d3b9299a87b8",
        "post_id": "post-251859",
        "text": "This is not hindsight either. We had written in about this exact set of problems, but apparently got ignored. Ohh well, their loss, not mine. I could care less what direction the wind is blowing on Mars.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.4908544Z",
        "author": "tl8",
        "date": "2010-04-19T07:45:51+0100",
        "id": "443bec540a644047b8afe5f4d98e655b",
        "post_id": "post-218416",
        "text": "This is great!!",
        "thread_id": 13919
    },
    {
        "@timestamp": "2023-09-14T07:13:06.827747584Z",
        "author": "tblaxland",
        "date": "2010-05-10T03:17:12+0100",
        "id": "a8375b128eed6255778e42bcca0f287a",
        "post_id": "post-222228",
        "text": "SiberianTiger said:We didn't have such thread, did we?:rolleyes:\n\nNo, I guess there has not been sufficient news on the Voyager mission since the forum opened (Oct 07):)",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:36.129875712Z",
        "author": "JonnyBGoode",
        "date": "2010-08-29T21:11:26+0100",
        "id": "ec72c5d9de770be1d4bbf32098b7b19c",
        "post_id": "post-252269",
        "text": "http:\/\/www.huffingtonpost.com\/2010\/08\/27\/asteroid-video-time-lapse_n_696883.html\"Hey guys, there's a red-thingy moving toward the green-thingy... I think we're the green-thingy...\"",
        "thread_id": 16276
    },
    {
        "@timestamp": "2023-09-14T07:13:02.635860224Z",
        "author": "Goth",
        "date": "2010-04-22T09:52:33+0100",
        "id": "0ec35442bbe426383a2326513edac707",
        "post_id": "post-218688",
        "text": "Ark said:The DGIV has a docking autopilot? :blink:\n\nYou are not the only one to be surprised. :lol:",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:05.921238528Z",
        "author": "Fixerger",
        "date": "2010-05-03T22:53:14+0100",
        "id": "d4f9c2ad94d505fcf0d83c5f2dfd920e",
        "post_id": "post-221268",
        "text": ">DG VC HUD is unreadable.I agree.>I'm not getting any shadows rendered here, no matter the shadow setting.Me too.Good fonts with Textures or Buffered, see screenshot:http:\/\/ipicture.ru\/upload\/100504\/X25R62aai8.jpgAlso, can you add land multitexturing without height generating?Advanced settings - sun side is everything white.Code:\/\/Render\nCamera-2_Mode=Retro      \/\/Landing, Retro\n \nAux_Info=1\nGDI_Emulation=1\nUse_UDP=0\nServer_mode=0\n \nFont_mode=0\n \n\/\/Scene\nAuto_Resolution=0\nProjection=0\nCamera-2=0\nVC_Override=0\nShadow_Maps_Resolution=512\nSecond_Camera_Resolution=256\nWireframe=0\nStereo=0\n \nAdvanced_Graphics=0\nShadows_General_Switch=1\nShadows_Mode=Projective      \/\/Off, Projective, Low_Stencil, Med_Stencil, High_Stencil, Mapped\nTerrain=1\nTerrain_Mode=0\nMultilight=1\nFast_Multilight=0\nMultilight_Terrain=1\nAdvanced_atmosphere=0\nRaytraced_atmosphere=0",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:36.43631488Z",
        "author": "jinglesassy",
        "date": "2010-09-01T04:37:01+0100",
        "id": "185885fc5de288d730abd244b2ceb330",
        "post_id": "post-252529",
        "text": "Orbiter just gets more epic each hour and its been going this way for almost a decade.:cool::salute::thumbup::10sign::banana::love::bartender::cheers::thumbup::)",
        "thread_id": 16306
    },
    {
        "@timestamp": "2023-09-14T07:13:01.88117888Z",
        "author": "Shadow Addict",
        "date": "2010-04-16T23:06:53+0100",
        "id": "60de000f723717162ee4b93634165a11",
        "post_id": "post-217810",
        "text": "rucinter said:That's true. I've started playing Orbiter when it was at version 2005. Then forget about it. Came back. Forget it. And so on. At the beginning, I loved Shuttle-A. Then, I embraced the real Shuttle. A few moths ago, I was into historical mission. Now, thanks to Dave and the wonderful Shuttle Fleet, I'm back to the Shuttle and ISS. There are so much things I haven't done, like seriously going beyond LEO or seriously playing an Apollo mission. There are a lot to do in Orbiter and there will be fun things to do in the future also.\n\nIf you like historical missions, have you tried NASSP? It's the ultimate historical addon.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:05.927952128Z",
        "author": "Artlav",
        "date": "2010-07-29T16:03:14+0100",
        "id": "6b33c78361072f6eb5d48f562ec152c9",
        "post_id": "post-221343",
        "text": "Hartmann said:I don\u00b4t know if is a bug but Ogla crashed and in the log file say this\"28\/07\/2010-23:21:21:[getheihmap]:Notice: File \"heightmaps\\moon-lv12-1038-301-3-3.hei\" not found or not loadable.\"I have to install height maps in some folder ??\n\nDamnation.I've explained a thousand times, i've rephrased the message several times, yet still people don't realize that these NOTICES are no errors and no reasons for crashes.It only says that one of the pre-programmed heightmap files was not found and thus been ignored.Now, if you forgive me the hot first part, where and under what conditions did it actually crashed?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:36.607814656Z",
        "author": "T.Neo",
        "date": "2010-09-03T15:24:20+0100",
        "id": "868c01684093b022f634bdc7352d8159",
        "post_id": "post-252952",
        "text": "That means more RCS propellant and more thrusters to tension the structure before rotation which again is more mass.\n\nNo... to point the z+ translation thrusters backward requires no extra propellant.Main reason for putting reactors on front was to make as much ship as possible radiation free, especially the engines. Propellant tanks are there to provide another layer of radiation protection. That way if something goes wrong at engine section it is accessible by human crew. In a setup where engines are behind reactors engine section can be accessed only by RMS which could make repairs in some cases more difficult or impossible. Mind you it comes with some mass penalty, but then again every design decision has some tradeoffs\n\nAh ok... engine maintainance. I was wondering because you could always have the reactors at the back of the ship, behind the fuel tanks, with the payload\/crew up front, but that would cut off the engines from a repair attempt.At lower ISP higher thrust settings exhausst spreading too much might be a problem.\n\nSure, but without any math on the subject it's impossible to tell how far it would spread, really.I used IMFD.\n\nI must admit I know very little about IMFD... did you just go through the normal procedure, or was there some special magic to it?If one of the reactors undergoes meltdown, you lose the ship.\n\nHow likely is a reactor meltdown though? Maybe it could be avoided altogether with some inherent failsafe like with a pebble-bed reactor. :hmm:But then again, one must ask how often the engines would break down...",
        "thread_id": 16338
    },
    {
        "@timestamp": "2023-09-14T07:13:01.92050176Z",
        "author": "Dambuster",
        "date": "2011-02-24T15:39:08+0000",
        "id": "560b67c93cd1a6a8b06125dbcaf330c3",
        "post_id": "post-217921",
        "text": "The speed says 0.00 (or at least I think I'm looking at the speed), yet the distance keeps decreasing...is that due to their very very slightly different orbits?",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.16393728Z",
        "author": "ar81",
        "date": "2010-05-03T20:41:07+0100",
        "id": "bc840568a53618d1873af428b3965d13",
        "post_id": "post-221431",
        "text": "cjp said:Page 5: is it really true that DirectX < 6 is unsupported in windows XP? I can't remember something like that. Can you give me some links to websites that confirm this?\n\nI have lots of games. Those that use DirectX5 or lower simply do not work with compatibility fix. Yeah, probably I should get rid of that statement. But I also would like to know how to make them work.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:36.628901888Z",
        "author": "Polaris",
        "date": "2010-09-03T03:52:46+0100",
        "id": "487b7fd9bd8f29c09bb70584fd8642b0",
        "post_id": "post-253014",
        "text": "Anyone here a fan of Ghostbusters?",
        "thread_id": 16341
    },
    {
        "@timestamp": "2023-09-14T07:13:02.037281536Z",
        "author": "Sky Captain",
        "date": "2010-04-17T21:52:13+0100",
        "id": "01ef885838b8b1d224dfec8eb29fb9dc",
        "post_id": "post-217984",
        "text": "Urwumpe said:That works in Velcro Rockets, but not in reality. For clustering stages around a core, you need structural supports and design the rocket\/ground equipment for it in advance.\n\nWell, then how would costs go designing from ground up a heavy rocket that`s only this big vs designing a medium rocket that can be scaled up according to payload via clusteringAt least the Russian Angara rocket family which is in dewelopment now employs the concept of strapping together 3 - 7 universal rocket modules so the concept has to have some advantages.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.294798336Z",
        "author": "Hielor",
        "date": "2010-05-08T17:32:26+0100",
        "id": "dbff8fcf45c7bfe832c518d517359165",
        "post_id": "post-221584",
        "text": "Zachstar said:HTML 5 failed to specify a video codec standard. Leaving it to the wolves to fight it out.Adobe just works.\n\nUsing Flash to watch video is like using a semi truck and tractor trailer to do your weekly grocery shopping.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:36.677397248Z",
        "author": "DaveS",
        "date": "2008-09-08T00:55:15+0100",
        "id": "136f374ae67c2fc992447ab37ec88888",
        "post_id": "post-69132",
        "text": "Donamy said:Very nice work David !! I'd like to take a look at those meshes, and see if I can reduce them some. Or, do you think they are reduced enough already?\n\nWell, see if you can't optimize it some. Each engine is identical. However, the #2(Left) is clocked 90\u00b0s counter-clockwise. The mesh is clocked for the #1(center) and #3(right) positions.",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:02.307880704Z",
        "author": "Eli13",
        "date": "2011-04-17T02:23:28+0100",
        "id": "3ab853aa59af320c9270af6621c3bfef",
        "post_id": "post-218130",
        "text": "That was pretty cool. Thanks for sharing.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.344337152Z",
        "author": "Keatah",
        "date": "2010-05-05T19:31:17+0100",
        "id": "4afd2c13996811e999d8ac880b068b73",
        "post_id": "post-221676",
        "text": "Tuesday is definitely the day, though I don't know what month or year. But there is no doubt about it. Tuesday is officially the day. In the meantime, just pick up a copy of the beta version, these editions come out at random and you need wait till Tuesday.",
        "thread_id": 14118
    },
    {
        "@timestamp": "2023-09-14T07:13:36.53979264Z",
        "author": "Pyromaniac605",
        "date": "2010-11-02T11:09:17+0000",
        "id": "23ba46e34735ef0c743889b031e97ce0",
        "post_id": "post-252859",
        "text": "Ghostrider said:Well, if privatized spaceflight really takes off it will be that way everywhere and astro\/cosmonauts will be just salarymen. A couple of decades down the line and they will be paid an ever-dwindling pittance while space companies' managers will be lining their pockets with megatons of dosh while firing engineers by the dumptruckload.\n\nI'm not too sure that it would be efficient to make a dump truck space flight worthy. o.0Darren",
        "thread_id": 16331
    },
    {
        "@timestamp": "2023-09-14T07:13:02.308970752Z",
        "author": "liber",
        "date": "2011-04-24T19:19:12+0100",
        "id": "031f29a4338452af02483d7ec47494cf",
        "post_id": "post-218135",
        "text": "Avatar shuttle Valkyrie made by:arthur-----a,smodel download from 3D Warehouse:http:\/\/sketchup.google.com\/3dwarehouse\/details?mid=184142e7d56c65358cfc19f2a5d035c3K - bay doorG - landing gearLeftShift + 1 - rotate hover engineLeftShift + 4 - air brake - not animatedF8 - virtual cockpitSince spacecraft3 do not support vector thrust don't fire hover engine before animation,LeftShift+1Valkyrie:http:\/\/www.4shared.com\/account\/file\/X5iIxxqT\/Valkyrie.htmland:https:\/\/rapidshare.com\/files\/459155994\/Valkyrie.zipStill need to tweak aerodynamic,I don't know how,anyone want it well just do it...Anim8or file add to zip.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.364004864Z",
        "author": "Urwumpe",
        "date": "2010-05-05T19:29:05+0100",
        "id": "15809b590a9ea730a5ad6e7a76afb770",
        "post_id": "post-221739",
        "text": "cjp said:So, how would a smart pointer class handle this? Doesn't this just move the problem to the implementation of the smart pointer class?\n\nYes, but you can check if the object is still valid BEFORE you access its members.",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:13:36.678848Z",
        "author": "GLS",
        "date": "2008-11-06T12:18:08+0000",
        "id": "af27081adcc538e963f869a0d1597d33",
        "post_id": "post-69149",
        "text": "I still can't test what I've written!! It keeps CTDing me!!!!:compbash2::compbash:I've put some break points inside prestep (which looks like the last thing it does before it CTD) and funny thing: it arrives at some code for OMS engines and then itgoes back, up to the subsys prestep call!!:blink: Also, I can't see the value of some variables in that funct: \"something thrust\" and \"i\" and someother variable, are like outside vars that aren't accessible...Or VS08 is FUBAR or there's some mem corruption going on. I'll keep dig'in... I'll now try a version from last week when it still worked and see what changed......",
        "thread_id": 1635
    },
    {
        "@timestamp": "2023-09-14T07:13:02.310080256Z",
        "author": "XSSA",
        "date": "2011-05-02T01:43:10+0100",
        "id": "1ed93b466b36b0126b1d836b161d29c6",
        "post_id": "post-218145",
        "text": "Eagle1DivisionHere are the files for the ISV\/VSS\/IPVThese are not usable for Orbiter!",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.429854976Z",
        "author": "Hielor",
        "date": "2010-05-07T19:44:34+0100",
        "id": "054944140daa01c9e165fb2654913e1a",
        "post_id": "post-221811",
        "text": "Samuel Edwards said:My mom will not either.\n\nI mean, since your post implies that you're within day-driving distance of the Cape, maybe you could find a friend at school who wants to go and and whose parents would take you too?",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.693663744Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-22T22:53:16+0100",
        "id": "53b6a900890215a683267added9dd631",
        "post_id": "post-251121",
        "text": "JPL: \"Laser Tool for Studying Mars Rocks Delivered to JPL\".The ChemCam instrument for NASA's Mars Science Laboratory mission uses a pulsed laser beam to vaporize a pinhead-size target, producing a flash of light from the ionized material -- plasma -- that can be analyzed to identify chemical elements in the target. Image Credit: NASA\/JPL-Caltech\/LANL.\u203a Full image and caption.http:\/\/photojournal.jpl.nasa.gov\/catalog\/PIA13397The NASA Mars Science Laboratory Project's rover, Curiosity, will carry a newly delivered laser instrument named ChemCam to reveal what elements are present in rocks and soils on Mars up to 7 meters (23 feet) away from the rover.The laser zaps a pinhead-sized area on the target, vaporizing it. A spectral analyzer then examines the flash of light produced to identify what elements are present.The completed and tested instrument has been shipped to JPL from Los Alamos for installation onto the Curiosity rover at JPL.ChemCam was conceived, designed and built by a U.S.-French team led by Los Alamos National Laboratory, Los Alamos, N.M.; NASA's Jet Propulsion Laboratory, Pasadena, Calif.; the Centre National d'\u00c9tudes Spatiales (the French national space agency); and the Centre d'\u00c9tude Spatiale des Rayonnements at the Observatoire Midi-Pyr\u00e9n\u00e9es, Toulouse, France.For more information, see the Los Alamos National Laboratory news release atwww.lanl.gov\/news\/releases\/mars_mission_laser_tool_heads_to_jpl_newsrelease.html.Information about the Mars Science Laboratory mission is available athttp:\/\/marsprogram.jpl.nasa.gov\/mslandwww.nasa.gov\/msl.",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.92013056Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-24T13:26:51+0000",
        "id": "2d5b0514fecc64fdbd60de921e5bade3",
        "post_id": "post-217919",
        "text": "My latest NASASpaceflight article (in co-operation with Chris Gebhardt):ATV-2 Prepares for Docking to International Space Station.Paolo Nespoli aboard the ISS reports a \"tally-ho\" on ATV - now apparently a bight star behind the station!Also, check this out - a music video dedicated to ATV!:)On YouTube:\u200bOn Vimeo:\u200b[ame=\"http:\/\/vimeo.com\/20326709\"]Dosvedanya Mio Bombino: Musical best wishes to astronauts Paolo & Aleksandr for ATV docking on Vimeo[\/ame]",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.430007296Z",
        "author": "supersonic",
        "date": "2010-05-08T03:13:56+0100",
        "id": "81df854ba120156992f4729df899fdf5",
        "post_id": "post-221812",
        "text": "If they have enough tickets, you have to buy tickets to see the shuttle launch close up. If he doesn't have enough tickets for his friend's family then he can't go. If he has to many tickets, that's just wasted money.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.783674112Z",
        "author": "Keatah",
        "date": "2012-08-04T07:16:39+0100",
        "id": "faf6c61b4162d3256ce878452294e53b",
        "post_id": "post-251457",
        "text": "I'm sure it will go well, but I'm trying to find out if the skycrane can do hazard avoidance. What if it gets blown off course over rocks?",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.92376192Z",
        "author": "C3PO",
        "date": "2011-03-09T01:27:05+0000",
        "id": "e0370f647a40e15d1be2fc3bb99493ff",
        "post_id": "post-217938",
        "text": "I think it's the language barrier. Most of her statements didn't really make sense. Or maybe the editing took some things out of context.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.64674176Z",
        "author": "gaidheal",
        "date": "2010-05-07T21:35:07+0100",
        "id": "9b5e1e9964b47bfa0dd4908fe4194db5",
        "post_id": "post-222095",
        "text": "Halloo orbinauts!I found this game after having read a book on Infinity which had stuff about the nature of space (infinite? finite? boundless?) and more, and promptly installed it. That was at about 4pm on Wednesday.At about 6am on Thursday, I finally got around to getting off my computer, realising I only had 3 hours until needing to be awake again.So far, I have mastered takeoff and ascent to orbit in DG, but have yet to successfully complete a reentry... at least, in the DG IV and without autopilot.In the weeks to come, I expect to find out what Lagrange points are, make a succesful reentry, dock to the ISS without autopilot, and travel from the earth to the moon. And maybe I'll even have time for the occasional meal!gaidheal",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:13:35.976475136Z",
        "author": "fort",
        "date": "2012-08-07T17:11:10+0100",
        "id": "81a2bcd1088377f89a6dbcf1e6c3e386",
        "post_id": "post-251752",
        "text": "Screamer7 said:During the live NASA feed I could not help smiling at Adam Steltzner, despite all that tension.:)\n\nIt indirectly put back me in memory, a group that I listened in the years 1980: the Stray Cats. If nevertheless, me that does not there know big thing, I find him more resemblance with Johnny Cash....\/...Cost of the Curiosity program and of different American spatial programs, European and Russians ( million Euros \/ years of exploitation ) Source: Le Monde NASA \/ ESA.http:\/\/s2.lemde.fr\/image\/2012\/08\/07...ation-de_4dcf5c3d45a4271b7183e438da9fbda7.png",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.24323456Z",
        "author": "mc_",
        "date": "2010-04-17T14:31:58+0100",
        "id": "a938c2c517c54bbf443dcd982bb37dc8",
        "post_id": "post-218037",
        "text": "You need to customize the craters around your bases. It is possible through Orulex config program. Just increase diameter ;-)",
        "thread_id": 13892
    },
    {
        "@timestamp": "2023-09-14T07:13:06.829007616Z",
        "author": "SiberianTiger",
        "date": "2011-03-08T22:24:22+0000",
        "id": "3b9bfc8d15253bddb76d6cbdb59a0316",
        "post_id": "post-222234",
        "text": "http:\/\/www.nasa.gov\/mission_pages\/voyager\/voyager20110308.htmlVoyager Seeks the Answer Blowin' in the WindPASADENA, Calif. -- In which direction is the sun's stream of charged particles banking when it nears the edge of the solar system? The answer, scientists know, is blowing in the wind. It's just a matter of getting NASA's Voyager 1 spacecraft in the right orientation to detect it.To enable Voyager 1's Low Energy Charged Particle instrument to gather these data,the spacecraft performed a maneuver on March 7 that it hadn't done for 21 years, except in a preparatory test last month.At 9:10 a.m. PST (12:10 p.m. EST),humanity's most distant spacecraft rolled 70 degrees counterclockwise as seen from Earth from its normal orientation and held the position by spinning gyroscopes for two hours, 33 minutes. The last time either of the two Voyager spacecraft rolled and stopped in a gyro-controlled orientation was Feb. 14, 1990, when Voyager 1 snapped a family portrait of the planets strewn like tiny gems around our sun (http:\/\/photojournal.jpl.nasa.gov\/catalog\/PIA00451).\"Even though Voyager 1 has been traveling through the solar system for 33 years, it is still a limber enough gymnast to do acrobatics we haven't asked it to do in 21 years,\"said Suzanne Dodd, Voyager project manager, based at NASA's Jet Propulsion Laboratory in Pasadena, Calif.\"It executed the maneuver without a hitch, and we look forward to doing it a few more times to allow the scientists to gather the data they need.\"The two Voyager spacecraft are traveling through a turbulent area known as the heliosheath. The heliosheath is the outer shell of a bubble around our solar system created by the solar wind, a stream of ions blowing radially outward from the sun at a million miles per hour. The wind must turn as it approaches the outer edge of the bubble where it makes contact with the interstellar wind, which originates in the region between stars and blows by our solar bubble.In June 2010, when Voyager 1 was about 17 billion kilometers (about 11 billion miles) away from the sun, data from the Low Energy Charged Particle instrument began to show that the net outward flow of the solar wind was zero. That zero reading has continued since. The Voyager science team doesn't think the wind has disappeared in that area. It has likely just turned a corner. But does it go up, down or to the side?\"Because the direction of the solar wind has changed and its radial speed has dropped to zero, we have to change the orientation of Voyager 1 so the Low Energy Charged Particle instrument can act like a kind of weather vane to see which way the wind is now blowing,\"said Edward Stone, Voyager project manager, based at the California Institute of Technology, Pasadena.\"Knowing the strength and direction of the wind is critical to understanding the shape of our solar bubble and estimating how much farther it is to the edge of interstellar space.\"Voyager engineers performed a test roll and hold on Feb. 2 for two hours, 15 minutes. When data from Voyager 1 were received on Earth some 16 hours later, the mission team verified the test was successful and the spacecraft had no problem in reorienting itself and locking back onto its guide star, Alpha Centauri.The Low Energy Charged Particle instrument science team confirmed that the spacecraft had acquired the kind of information it needed, and mission planners gave Voyager 1 the green light to do more rolls and longer holds. There will be five more of these maneuvers over the next seven days, with the longest hold lasting three hours 50 minutes. The Voyager team plans to execute a series of weekly rolls for this purpose every three months.The success of the March 7 roll and hold was received at JPL at 1:21 a.m. PST (4:21 a.m. EST) on March 8. But it will take a few months longer for scientists to analyze the data.\"We do whatever we can to make sure the scientists get exactly the kinds of data they need, because only the Voyager spacecraft are still active in this exotic region of space,\"said Jefferson Hall, Voyager mission operations manager at JPL.\"We were delighted to see Voyager still has the capability to acquire unique science data in an area that won't likely be traveled by other spacecraft for decades to come.\"Voyager 2 was launched on Aug. 20, 1977. Voyager 1 was launched on Sept. 5, 1977. On March 7, Voyager 1 was 17.4 billion kilometers (10.8 billion miles) away from the sun. Voyager 2 was 14.2 billion kilometers (8.8 billion miles) away from the sun, on a different trajectory.The solar wind's outward flow has not yet diminished to zero where Voyager 2 is exploring, but that may happen as the spacecraft approaches the edge of the bubble in the years ahead.\n\nThis is very impressive.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:36.022045952Z",
        "author": "orb",
        "date": "2011-11-02T16:36:19+0000",
        "id": "06979fb0339ede68f705fa6e022f3e13",
        "post_id": "post-251206",
        "text": "Florida Today - The Flame Trench:Wind delays rover's move to launch pad",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.303142656Z",
        "author": "Eli13",
        "date": "2011-04-16T19:26:05+0100",
        "id": "094fd78ba02b9699391e0e272926a3b3",
        "post_id": "post-218091",
        "text": "I agree with him. That thing was a monster even compared to that command craft.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:05.703156224Z",
        "author": "astrosammy",
        "date": "2010-05-09T15:44:19+0100",
        "id": "91669db5e7f7edccf5bb18b45b97de1e",
        "post_id": "post-221115",
        "text": "For rockets, you could also take a look at Velcro Rockets, adding payload is easier with Velcro than with multistage in my opinion, and you don't have to create a guidance file. But it has some limitations with exhaust textures and contrails.",
        "thread_id": 14086
    },
    {
        "@timestamp": "2023-09-14T07:13:36.036397824Z",
        "author": "Proximus",
        "date": "2013-11-24T19:21:09+0000",
        "id": "1dc77ed67b42abfb2e18c4db9fff5f76",
        "post_id": "post-252133",
        "text": "If you wish to meet the power requirements of a device, when the voltage decreases the current must increase P=IV.It's an impressive system that can handle such a massive variation in load. :tiphat:",
        "thread_id": 16265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.662563328Z",
        "author": "Mojave",
        "date": "2010-04-21T12:51:34+0100",
        "id": "095377bdf3aa8861d0e45b249da91cb0",
        "post_id": "post-218707",
        "text": "I would like to download the Earth L10 texture. I found something on Orbit Hangar Mods, but it is a .rar file, and I don't know how to use that type of file. I can't find it anywhere else. any assistance in this matter would help.",
        "thread_id": 13948
    },
    {
        "@timestamp": "2023-09-14T07:13:05.818941952Z",
        "author": "clive bradbury",
        "date": "2010-05-02T13:02:43+0100",
        "id": "0cf11e0d94b91a8ccc6d113709bff146",
        "post_id": "post-221241",
        "text": "TheEyes said:Has anybody had this one?It contained an attachment in jpeg form.How would they know that I was the owner of the site? Hacking.Do I own a site? No.\n\nThis one seems to be a straightforward case of SPAM. The company exists (in Manchester), and so does Tim Marshall. However Google maps shows his 'business' address to be a scruffy terraced house in Birmingham. That leads me to suspect that he is just 'cold calling' via e-mail, rather than actually hacking anything.Marshall is probably on a 'commision only' agreement with the main company. Sends out mail en masse then goes back to watching the Jeremy Kyle show until someone replies.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.348576768Z",
        "author": "fort",
        "date": "2010-10-09T15:13:17+0100",
        "id": "be245fdf0b773b32c3f8aeb6553fd332",
        "post_id": "post-250388",
        "text": "Artlav said:Nothing about explosives in russian news, but there they say that the rest of the miners on the surface are protesting around the area because no one paid them wages since early august.\n\nThe New York Times today , about the rescue and a possible use of dynamite:http:\/\/www.nytimes.com\/2010\/10\/10\/world\/americas\/10chile.html?_r=2&hp",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.336627968Z",
        "author": "David413",
        "date": "2010-06-12T22:15:17+0100",
        "id": "e096573a4553c07fcd26e08e925b5fcc",
        "post_id": "post-12285",
        "text": "SiameseCat said:If you want to work on Universal Pointing, that would be great. I had a quick look at the code and I don't think there are any real incompatibilities with Orbiter 2010; just some uninitialized variables which are causing problems. I can send you a fixed version of the code which works on my computer.\n\nThat'd be great; I'll send you my Email address via a PM.",
        "thread_id": 139
    },
    {
        "@timestamp": "2023-09-14T07:13:06.039091456Z",
        "author": "docabn",
        "date": "2010-05-03T17:42:10+0100",
        "id": "e0692161614db1aa1b5620745f3b3639",
        "post_id": "post-221370",
        "text": "Fat people do less manual labor. If the army is having trouble finding people fit enough to fight so are the construction foremen. It is an unfortunate indicator of the overall health us Americans.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:35.451744256Z",
        "author": "Ghostrider",
        "date": "2010-08-25T17:54:31+0100",
        "id": "ea04b6642344ca0b1f739b26e0d42164",
        "post_id": "post-250631",
        "text": "RisingFury said:Religions survived many scientific discoveries that contradicted their holy books and they will survive the possible discovery of life.\n\nAnd actually, many religions have no problems at all with extraterrestrial life. If I remember correctly, the Vatican issued a communiqu\u00e9 some years ago to the effect that \"believing in the existence of extraterrestrial life not being in any way contrary to the teaching of the Church\".",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:02.542293504Z",
        "author": "Fizyk",
        "date": "2010-04-21T18:00:03+0100",
        "id": "f8019f1cff836a539666987d853874b6",
        "post_id": "post-218518",
        "text": "Artlav said:An interesting question - what would Doppler shifts around a wormhole actually look like?\n\nIf you are using Schwarzschild metric, [math]\\left(1-\\frac{2M}{r}\\right)f[\/math] will be constant for a ray of light (where f is the frequency of light, M is mass of the black hole, and r is the radial coordinate - and G=c=1).More generally, if the metric is stationary ([math]\\frac{\\partial}{\\partial t}[\/math] is a Killing vector), then [math]g\\left( \\frac{\\partial}{\\partial t},u^\\mu\\right)[\/math] will be constant along a geodesic, where [math]u^\\mu[\/math] is the four-velocity.EDIT:I realized I made a mistake here.Let's assume we have two observers, one at [math]r_1[\/math], second at [math]r_2[\/math]. The first observer emits a ray of light with frequency f to the second observer. Let's also assume that the observers don't move, that is, their four-velocities only have the time components (denoted as [math]u_1^0[\/math] and [math]u_2^0[\/math] respectively).The ray of light has some four-velocity [math]f^\\mu[\/math]. It just so happens that the frequency is proportional to the time component of the four-velocity, which for an observer with four-velocity [math]u^\\mu[\/math] equals to [math]f=u^\\mu f_\\mu[\/math]Since [math]u^\\mu u_\\mu = 1[\/math] (four-velocity is normalized), [math]1 = (u_1^0)^2 g_{00}(r_1) = (u_2^0)^2 g_{00}(r_2)[\/math], where [math]g_{00}(r) = \\left(1-\\frac{2M}{r}\\right)[\/math]. Therefore, [math]u_1^0 = \\frac{1}{\\sqrt{g_{00}(r_1)}}[\/math] and [math]u_2^0 = \\frac{1}{\\sqrt{g_{00}(r_2)}}[\/math].So, [math]f = g_{\\mu\\nu}(r_1) u_1^\\mu f^\\nu(r_1) = g_{00}(r_1) u_1^0 f^0(r_1) = \\sqrt{g_{00}(r_1)}f^0(r_1)[\/math] and [math]f' = g_{\\mu\\nu}(r_2) u_2^\\mu f^\\nu = g_{00}(r_2) u_2^0 f^0(r_2) = \\sqrt{g_{00}(r_2)}f^0(r_2)[\/math], where f' is the frequency received by the second observer.Now, from what I said earlier, [math]g_{00}(r_1)f^0(r_1) = g_{00}(r_2)f^0(r_2)[\/math], because [math]g_{00}f^0 = g\\left( \\frac{\\partial}{\\partial t},f^\\mu\\right)[\/math]. Hence:[math]\\sqrt{g_{00}(r_1)}f = \\sqrt{g_{00}(r_2)}f'[\/math]This means I was wrong, and in reality the constant quantity is [math]\\sqrt{1-\\frac{2M}{r}}f[\/math].",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.163247104Z",
        "author": "cjp",
        "date": "2010-05-03T19:30:26+0100",
        "id": "cef1662c2be2329b383de909ae1a818c",
        "post_id": "post-221425",
        "text": "Page 4: your memory layout is incorrect. It should be:First 640kB: Base memory, used for applications, and originally also for DOS and drivers.640kB..1MB: Upper Memory Area. Originally meant for communication with hardware, such as the video card and hard drives. Later also used for EMS blocks (which are continuously transported between UMA and the EMS location), and for some system software.High Memory Area: first 64kB of Extended Memory. More recent versions of DOS can place themselves here, so that more base memory is available for applications.ReadWikipediaon everything you are writing down. Wikipedia is not always correct, but on average it's more accurate than your text.---------- Post added at 08:12 PM ---------- Previous post was at 08:00 PM ----------Page 5: Windows 2000 is NOT Windows 98 with(sic) steroids. It is Windows NT on steroids.There are three major branches of windows versions:1:windows 1windows 2windows 3.x2:windows 95windows 98windows ME3:windows NTwindows 2000windows XPwindows Vistawindows 7This is also why DOS games don't work very well on windows XP: families 1 and 2 are based on DOS, but family 3 only contains a very limited DOS emulator.Windows 2000 was supposed to attract home users to family 3, but it failed, so m$ had to release windows ME. Windows XP did what windows 2000 was supposed to do.---------- Post added at 08:18 PM ---------- Previous post was at 08:12 PM ----------Page 5: is it really true that DirectX < 6 is unsupported in windows XP? I can't remember something like that. Can you give me some links to websites that confirm this?---------- Post added at 08:30 PM ---------- Previous post was at 08:18 PM ----------Page 5: on DirectX 10: \"supposed to be\" are the right words. I don't think DirectX 10 provides much beyond DirectX 9. DirectX 8 was a major improvement though, with much better support for programmable graphics processors.Translating older calls to DirectX 10 calls is the proper way to support all versions of the API. I think older versions of DirectX also had a system where old APIs were emulated on top of the latest version. This really adds only alittlebit of extra work, and that isn't so important generally, because older games are designed for having less CPU time. The alternative would be to let each version of DirectX have its own driver, which would mean a lot more work for driver developers, which would make it less likely that a certain combination of DirectX version + hardware will be supported.Yes, the war between DirectX and OpenGL does hurt the industry, or, IMHO, DirectX hurts the industry. But this is not different from other other cases in computer technology where there's not one widely accepted open standard.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:35.524646144Z",
        "author": "davewave",
        "date": "2008-06-20T03:53:18+0100",
        "id": "f3ab0fbf08e3feaf3998c278276e5768",
        "post_id": "post-68992",
        "text": "thanksThanks so much, I was starting to manually calculate the elements using my own maths.Also one other problem, to get the PeA from the PER I need the radius of the earth.How to I get this using your API???",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:01.890259712Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-21T22:24:07+0100",
        "id": "f3bf7ee8877e7e152d78bfddac9e7e17",
        "post_id": "post-217836",
        "text": "Launch now Feb. 2011! However, due to conflicts with STS-134 and other traffic, I'm hearing that it may become very difficult for ATV-2 to visit the ISS in 2011! :OMG:Space News: \"Range Conflicts Push ATV-2 Launch at Least to February\".",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.30803968Z",
        "author": "TSPenguin",
        "date": "2010-05-05T13:35:53+0100",
        "id": "99a205cc4ffdcd57f12b0c5412492c51",
        "post_id": "post-221608",
        "text": "The big problem with tires that need to work on multiple bodies is the differing gravity. A way to adjust the elasticity of the tire itself would probably safe a lot of weight in (more or less needed) suspension.",
        "thread_id": 14112
    },
    {
        "@timestamp": "2023-09-14T07:13:34.92049152Z",
        "author": "mc_",
        "date": "2010-08-23T11:45:57+0100",
        "id": "d2264d5af573454745c9eab360127f96",
        "post_id": "post-249885",
        "text": "Looks like it will require a lot of good stuff we already know and like.So, OrbiterShuttle, what is your part of work in this \"pack\"? It will be a scenery or something more? New ships (modules), bases, etc?",
        "thread_id": 16172
    },
    {
        "@timestamp": "2023-09-14T07:13:01.922959616Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-25T21:47:06+0000",
        "id": "3c38926dc6e5e90d427746d665ae2e31",
        "post_id": "post-217934",
        "text": "From ISS On-Orbit Status Report for 25\/02\/2011.FE-1 Alexander Kaleri & FE-5 Paolo Nespoli focused most of their work today on accessing the newly arrived European ATV-2 (Automated Transfer Vehicle-2), docked at the SM (Service Module) Aft port.After Paolo reviewed an OBT (Onboard Training) drill covering ATV APO (Attached Phase Operations) procedures to refresh his proficiency:Alexander & Paolo conducted the one-hour leak check on the SM PrK (Transfer Tunnel)\/ATV vestibule (timing critical at 3:39 PM GMT).Alexander & Paolo installed the BZV quick release screw clamps of the SSVP docking mechanism.FE-2 Oleg Skripochka sampled the air with the Russian AK-1M and Draeger IPD-CO sampling equipment.Alexander installed & started the Russian air cleaner to scrub the ATV atmosphere (~4:00 PM GMT; timing critical because the scrubbing may take up to 8 hours).Paolo completing final Ingress (wearing dust respirator & vacuum cleaner) with Oleg repeating air samplings.Time-sequenced with Oleg's AK-1M sampling, CDR Scott Kelly used the US GSC (Grab Sample Container) equipment to collect air samples in the center of the ATV.At ~11:23 PM GMT, all six crewmembers are scheduled for a 15 minute Post-ATV Arrival Additional Emergency Steps Drill, supported by specialist tagup via S-band. [Objectives of the OBT are to familiarize everyone with the location of ATV hardware to be used in emergencies, and to review the main features of ATV emergency response. Focus is on leak isolation, fire in ATV and setting maximum power consumption mode.]ATV Reboost Update:A one-burn reboost of ISS was performed successfully this morning at 10:33 AM GMT using the ATV-2 OCS (Orbit Correction System) thrusters. Burn duration was 3 minutes 18 seconds; delta-V: 0.5 m\/s (1.6 ft\/s); mean altitude gain: 0.86 km (0.43 nmi). Purpose of the reboost was to test the ATV OCS thrusters as well as set up phasing for Soyuz TMA-01M\/24S landing and Soyuz TMA-21\/26S launch.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.339894272Z",
        "author": "computerex",
        "date": "2010-05-05T11:50:03+0100",
        "id": "8191bb2ee75aee5e516bab9b4a505503",
        "post_id": "post-221670",
        "text": "This is a AP Calculus BC course, we don't do proofs. The AP exam is actually in roughly one and a half hour, so no, this isn't a homework assignment either;)http:\/\/www.collegeboard.com\/student\/testing\/ap\/cal\/cal2.htmlThis was a problem in a sample exam:The slope of f(x) is twice the x value. Given that f(2) = 3, what is f(3)?\n\nHere is my solution:f'(x) = 2x [since the slope is twice the x value]f(x) = integral (2x dx)= x^2 + cUse the initial condition f(2) = 3 to solve for c:4+c=3c=-1so the function is f(x) = x^2 - 1You plug three in it: f(3) = 9-1 to get 8.\n\nI got the right answer. The majority of the class got the right answer as well, but they did by taking the average rate of change between x = 3 and x = 2 then adding it to the initial value of 3 to get eight. I thought that this didn't make sense. It's an intuitive uneasiness. So I consulted the physics forum\/this forum about the question. Responders in the physics forum stated that generally speaking the method the class used doesn't hold, but it holds for quadratics. I have already tried proving this myself. I am not getting any good results. So I asked whether someone else can provide the proof.What I came up with makes no sense. Considering the fact that this is a high school elementary Calculus course, and that I haven't taken a class that deals with formally proving things, I don't expect my proofs to be rigorous and thus are just wrong... I explicitly stated the problem and a solution for it so that I don't have people accusing me of having them do my homework. So two irrelevant replies, one slightly useful, and the other accusatory. Brilliant.",
        "thread_id": 14117
    },
    {
        "@timestamp": "2023-09-14T07:13:35.342447616Z",
        "author": "vonneuman",
        "date": "2010-08-24T21:19:54+0100",
        "id": "8c6ffd06ea110a0ca537083577f68b0c",
        "post_id": "post-250358",
        "text": "It is amazing that they are still alive down there. You never hear about the miners actually making it to the shelter. It is also amazing that they actually found out how to get fresh water underground. As for the morale, once they get the video conferencing equipment that they are sending down they should stay in good spirits once they are able to talk to their families.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:01.98109952Z",
        "author": "garyw",
        "date": "2010-04-18T00:30:46+0100",
        "id": "31a2f2e7f5dc603f0e55d01758d739b1",
        "post_id": "post-217974",
        "text": "Remember that the beacon has a range of 1,000km. if you aren't in range then you won't pick it up.",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:13:06.62880128Z",
        "author": "Artlav",
        "date": "2010-05-10T09:59:53+0100",
        "id": "b1ccc8e7a8aba5d62747ee53e2cff62b",
        "post_id": "post-222082",
        "text": "dbeachy1 said:In any case, here is the method the XR framework uses to show or hide mesh groups....What I'll do for now is add a config option to disable the heating mesh feature.\n\nThat won't be necessary, should now be fixed, thank you for info.Here is an update:http:\/\/orbides.1gb.ru\/orbf\/ogla-100510-2.zip(ADDED: Gear fix)Now, what about the rolling gears animation?What is unusual about it?EDIT: Nvm, that's entirely my bug.dbeachy1 said:A more likely culprit is memory corruption by another add-on\n\nSounds plausible, it crashes on clean beta 100503, any debugger i have (VC2005, Delphi7, GDB).EDIT:Please note, this is by no means a priority, as it does not affect other users much. I have other ways of debugging for such cases.Here is the stack:Code:First-chance exception at 0x09928f68 in orbiter.exe: 0xC0000005: Access violation reading location 0xbaadf00d.\nUnhandled exception at 0x09928f68 in orbiter.exe: 0xC0000005: Access violation reading location 0xbaadf00d.\n\n \tXR2Ravenstar.dll!09928f68() \t\n \t[Frames below may be incorrect and\/or missing, no symbols loaded for XR2Ravenstar.dll]\t\n>\tmsvcr80d.dll!_unlock(int locknum=4)  Line 376\tC\n \tmsvcr80d.dll!_heap_alloc_dbg(unsigned int nSize=72, int nBlockUse=1, const char * szFileName=0x00000000, int nLine=0)  Line 477 + 0x7 bytes\tC++\n \tmsvcr80d.dll!_heap_alloc_dbg(unsigned int nSize=72, int nBlockUse=1, const char * szFileName=0x00000000, int nLine=0)  Line 474 + 0xc bytes\tC++\n \tmsvcr80d.dll!_nh_malloc_dbg(unsigned int nSize=72, int nhFlag=0, int nBlockUse=1, const char * szFileName=0x00000000, int nLine=0)  Line 268 + 0x15 bytes\tC++\n \tmsvcr80d.dll!malloc(unsigned int nSize=72)  Line 154 + 0x15 bytes\tC++\n \tmsvcr80d.dll!operator new(unsigned int size=43296156)  Line 59 + 0x9 bytes\tC++\n \t00311d58()\t\n \tXR2Ravenstar.dll!09923d66() \t\n \tOGLAClient.dll!_GetSystemTimeAsFileTime@4()  + 0xe18 bytes\tC++\n \tOGLAClient.dll!oapi::OGLAClient::clbkCreateReentryStream(PARTICLESTREAMSPEC * pss=0x738801f0, void * hVessel=0x009ff644)  Line 174 + 0x1b bytes\tC++\n \tmsvcp80.dll!7382f69d() \t\n \tmsvcr80.dll!73894c58() \t\n \tmsvcp80.dll!7382cb59() \t\n \tmsvcp80.dll!7381f76d() \t\n \torbiter.exe!004a54e6() \t\n \twinmm.dll!7374271c() \t\n \torbiter.exe!004a99aa() \t\n \torbiter.exe!004182c9() \t\n \tntdll.dll!7746fd6e() \t\n \tntdll.dll!77470d18() \t\n \tntdll.dll!77470cfc() \t\n \tntdll.dll!77470cfc() \t\n \tntdll.dll!7742a967() \t\n \tntdll.dll!773d36fa() \t\n \tntdll.dll!773bf992() \t\n \tKernelBase.dll!76d0b75d() \t\n \tkernel32.dll!74fc13f8() \t\n \tmsvcr80.dll!738aecdf() \t\n \tntdll.dll!773d36fa() \t\n \tntdll.dll!773d36fa() \t\n \tntdll.dll!773d32f2() \t\n \tkernel32.dll!74fc14d1() \t\n \tmsvcr80.dll!73894c39() \t\n \tmsvcr80.dll!73894c58() \t\n \tmsvcp80.dll!7382f69d() \t\n \tmsvcr80.dll!73894c58() \t\n \tmsvcp80.dll!7382cb59() \t\n \tmsvcp80.dll!7381f71f() \t\n \torbiter.exe!0042038b() \t\n \tntdll.dll!773bfa8a() \t\n \tkernel32.dll!7506870f() \t\n \torbiter.exe!004a5a86() \t\n \torbiter.exe!0041927c() \t\n \torbiter.exe!0049eb15() \t\n \tuser32.dll!75216238() \t\n \tuser32.dll!75216941() \t\n \tuser32.dll!75216901() \t\n \tuser32.dll!75216899() \t\n \tuser32.dll!75216941() \t\n \tmsctf.dll!75744505() \t\n \tuser32.dll!75216238() \t\n \tuser32.dll!752412a1() \t\n \tuser32.dll!75241259() \t\n \tuser32.dll!7521701b() \t\n \tuser32.dll!752410e2() \t\n \tuser32.dll!7522b160() \t\n \tuser32.dll!75216238() \t\n \tuser32.dll!752168ea() \t\n \tuser32.dll!75216899() \t\n \tuser32.dll!75216941() \t\n \tuser32.dll!7521cd1a() \t\n \tuser32.dll!7521cd81() \t\n \tuser32.dll!7524955f() \t\n \tuser32.dll!752370a9() \t\n \torbiter.exe!0041930a() \t\n \torbiter.exe!00419587() \t\n \torbiter.exe!004a8e3b() \t\n \tkernel32.dll!74fc3677() \t\n \tntdll.dll!773d9d72() \t\n \tntdll.dll!773d9d45()---------- Post added at 12:59 ---------- Previous post was at 12:29 ----------And, here is the fix for gear animation bug:http:\/\/orbides.1gb.ru\/orbf\/ogla-100510-2.zip",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:35.347150336Z",
        "author": "garyw",
        "date": "2010-09-19T18:19:36+0100",
        "id": "5ef98dd33cdf6e997efed2ae78d88577",
        "post_id": "post-250378",
        "text": "Drill reaches trapped chilean minersThe video of the drill bit breakthrough is quite interesting.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:01.985385472Z",
        "author": "rucinter",
        "date": "2010-04-16T21:03:27+0100",
        "id": "5911ddb5099b92fb7697b6fae5df548e",
        "post_id": "post-217976",
        "text": "I'm using Shuttle Fleet Expansion Pack, STS-131 mission, FD3-FD4 scenario, trying to get Leonardo attached to ISS from shuttle cargobay. I understand that I have to do this using SSRMS. That is pressing F3 and selecting SSRMS. Is there a way to specify Leonardo's grapple points as TGT values so that the SSRMS can move automatically to those selected points (or at least close to them), or the operation should be done manually? If it can be done automatically, how can I found out the values that I should input to SSRMS? I have the manual, but it's pretty confusing at this point.",
        "thread_id": 13886
    },
    {
        "@timestamp": "2023-09-14T07:13:06.830735872Z",
        "author": "Rtyh-12",
        "date": "2011-06-10T08:42:53+0100",
        "id": "b35cb28678054a9270e3872b8dfe2f20",
        "post_id": "post-222245",
        "text": "It's amazing that two little probes that began their journey decades ago, designed to visit four big balls of gas, are still \"alive\", still send data back and revolutionize the way we see the universe. :hail: Voyagers!",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.86658944Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-22T22:57:50+0100",
        "id": "951956e3ef022b3d351577f5cf426b80",
        "post_id": "post-249781",
        "text": "Apparently, it's a mini-sub they've constructed themselves, on an unrelated hobby project.(source)The submarine Nautilus was mated to the \"Sputnik\" MLP and readied for towing it to the launch site. We figure it will take about 36 hours of sailing.\n\nedit: [ame=\"http:\/\/en.wikipedia.org\/wiki\/UC3_Nautilus\"]UC3 Nautilus - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:02.208744192Z",
        "author": "mc_",
        "date": "2010-04-17T11:58:12+0100",
        "id": "f1e94a753717d67b1270b5e2475f37e7",
        "post_id": "post-218027",
        "text": "This wold not be accurate enough. I used slingshot program to leave moon`s orbit, but cant remember, how...It was somethig like this:Left MFD - target intercept, tgt=EarthRight MFD - Shared=0, slingshot - set to \"course proram\"",
        "thread_id": 13890
    },
    {
        "@timestamp": "2023-09-14T07:13:06.832815872Z",
        "author": "garyw",
        "date": "2011-11-15T01:49:02+0000",
        "id": "323293e84fde4357deeb8a7bc2e6a699",
        "post_id": "post-222259",
        "text": "I believe that they switch them around from time to time to give all sets of thrusters a workout.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.932409088Z",
        "author": "orb",
        "date": "2010-08-23T09:15:16+0100",
        "id": "e1f6a2a121049115ef92ac5bb08394d9",
        "post_id": "post-249896",
        "text": "I'd like to be able to switch it to single player mode.:p",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30657536Z",
        "author": "Gerdih",
        "date": "2011-04-17T01:05:17+0100",
        "id": "5e0666725677300b469c7be5fe812ed3",
        "post_id": "post-218118",
        "text": "the valkyrie is that big? it not gave me that impression in the film",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.84373632Z",
        "author": "GLS",
        "date": "2023-08-20T16:06:44+0100",
        "id": "293ea89100e5a184deaa8ca8be15a145",
        "post_id": "post-611221",
        "text": "Voyager 2 was launched 46 years ago!:hailprobe:Interesting video about the CGI views of the probes encounters:",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.273928704Z",
        "author": "Turbo",
        "date": "2010-09-04T17:26:20+0100",
        "id": "a984b9dfc42d90fd5e8ddcc2b658b833",
        "post_id": "post-250329",
        "text": "ACSACSoft said:Thanks Guys !I am happy it seem to work now for everybody !I suspect that maybe this CTD is linked with ATI graphic driver (who apparently use msvcr80.dll library). Those who suffered of this CTD, could-you report if your PC is equipped with ATI hardware ? This would be interesting to know.ACS\n\nNo sir, Im using an Nvidia Geforce 9600GT. It always crashed on LRV in 2010 until that latest patch (test2). Sure is nice exploring the Moon in style now :thumbup: :hail::probe:",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.62111872Z",
        "author": "mjanicki",
        "date": "2011-10-27T07:29:27+0100",
        "id": "815f1a4c267b278dbb262829c0200364",
        "post_id": "post-218660",
        "text": "MetalheadOC said:I'm trying to get this to work with a Velco Proton 3rd stage, and I get nothing. Could it be related to this fellow's question?\n\nIf you're using one of the Proton launch vehicles that comes with the Velcro package, then that launch vehicle uses the Velcro modules. You can only have one module associated with a vehicle, so the Generic Station module can't be used with such vehicles without the vehicle losing all of its other capabilities. The Generic module is really only for those vehicles which are nothing more than a mesh and a config file.I haven't used it myself, but you might want to try something like [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3509\"]UMMUFA[\/ame] which gives UMMU capability, but not UCGO, to any vessel with a docking port. I haven't used any of the Velcro launchers so can't so whether or not that will work for you, but it might be worth a look.-- Mike",
        "thread_id": 13942
    },
    {
        "@timestamp": "2023-09-14T07:13:05.920781824Z",
        "author": "DaveS",
        "date": "2010-05-03T20:11:55+0100",
        "id": "412e777dd6c5b47336e42bb07043092d",
        "post_id": "post-221265",
        "text": "1: Everything is on activated. From the config file:Code:Advanced_Graphics=1\nShadows_General_Switch=1\nShadows_Mode=Low_Stencil      \/\/Off, Projective, Low_Stencil, Med_Stencil, High_Stencil, Mapped\nTerrain=1\nTerrain_Mode=0\nMultilight=1\nFast_Multilight=1\nMultilight_Terrain=1\nAdvanced_atmosphere=0\nRaytraced_atmosphere=12: Sorry!3: Will test the other two options.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.443245824Z",
        "author": "Zatnikitelman",
        "date": "2012-08-14T19:28:03+0100",
        "id": "48a5cf8ec7248566c8999473d09a63a4",
        "post_id": "post-250604",
        "text": "First, my \"battle station\" from when I rode Amtrak's Crescent this summer. This was taken about an hour south of Manassas heading southbound back home to Atlanta. I call it \"Multitasking, Amtrak Style\"This is my desk however:",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.762748672Z",
        "author": "Artlav",
        "date": "2010-04-19T15:45:09+0100",
        "id": "56f81aefb459860b9fb193420499299e",
        "post_id": "post-217690",
        "text": "doggie015 said:http:\/\/www.foxnews.com\/story\/0,2933,257340,00.htmlEnough said...\n\nNot enough.The million-dollar question is - are his articles and edits wrong and by how much?",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.134670336Z",
        "author": "Notebook",
        "date": "2010-05-04T08:20:30+0100",
        "id": "905bab3fe2973fdf58593f1f81bab51e",
        "post_id": "post-221400",
        "text": "FordPrefect said:http:\/\/www.youtube.com\/watch?v=efmuBBtwI5c\n\nApogee Books have added another video;http:\/\/www.apogeebooks.com\/N.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:35.6022336Z",
        "author": "cinder1992",
        "date": "2010-08-28T13:43:42+0100",
        "id": "5a7757ab0a0deeff6ded1d8ad6638aed",
        "post_id": "post-250991",
        "text": "oh dear:probe:, don't get me started. their Irish translator is space-junk. I would know.",
        "thread_id": 16252
    },
    {
        "@timestamp": "2023-09-14T07:13:01.865807104Z",
        "author": "N_Molson",
        "date": "2011-04-01T12:13:19+0100",
        "id": "a99a6877b8a6ba4d90485905b7939ad2",
        "post_id": "post-217780",
        "text": "A video of Leonov's spacewalk :That suit was strongly inflated and allowed very little mobility. In fact, he got jammed in the airlock and had to deflate it manually to reenter Voskhod.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.192821504Z",
        "author": "Izack",
        "date": "2010-05-05T17:01:06+0100",
        "id": "2109106cf1c0c2817816354c0290349e",
        "post_id": "post-221489",
        "text": "Downloading it now, can't wait to start updating...:coffee:I'll be happy if I'm playing this by Friday. Very happy indeed, if it's better than Mechassault (XBox) was. I'm a big fan of Battletech, but somehow never played the PC games.Big walking metal machines with lasers, rockets and guns that aren't Japanese for once sounds like a real treat.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:34.934563328Z",
        "author": "Urwumpe",
        "date": "2010-08-24T19:06:14+0100",
        "id": "c7b02c18c91bb825d008c32de26cbb4f",
        "post_id": "post-249908",
        "text": "I think it would be possible to produce a cooperative multiplayer mode with multiple players controlling one vessel, by the vessel alone... there are some tricky problems for this, but not as tough problems as multiple vessels.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.919794176Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-22T19:56:50+0000",
        "id": "041be9a51b72403945a2865d83bf6d5d",
        "post_id": "post-217917",
        "text": "From ISS On-Orbit Status Report for 22\/02\/2011.Preparatory to the arrival of ATV-2 (Automated Transfer Vehicle-2) \"Johannes Kepler\" on 24\/02 (Thursday), Cady & FE-2 Oleg Skripochka set up the Ku-band video \"scheme\" for a communications test of converting the RS (Russian Segment) video signal from the SONY HDV camera to US NTSC format and Ku-band from FGB & SM, for downlinking \"streaming video\" packets via US OpsLAN and Ku-band. [For the test, Cady configured the SSC-1 (Station Support Computer-1) A31p laptop in the FGB with the NViewer application for MPEG-2 (Moving Pictures Expert Group-2) monitor-viewing, and the Simvol-Ts LIV television system (converter & monitor) for both the conversion and the \"streaming\" MPEG-2 encoding was activated by the automated \"Daily Flight Program\" sequencer, for Oleg to run the video test from the RS. The equipment was then closed down.]For an ATV pre-docking communications test, Paolo was scheduled for a quick call from the ATV Control Center in Toulouse, France at ~7:00 PM GMT, to make sure that everything is ready for rendezvous day (where a similar check will be repeated).",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.093517568Z",
        "author": "NukeET",
        "date": "2008-04-10T07:19:54+0100",
        "id": "e29cf52c4782d6ad8d7753eb2227b604",
        "post_id": "post-12297",
        "text": "n0mad23 said:Who hasn't experienced deja-vu before? It's unsettling in the implications. What do you do with clairvoyance then? How is freewill and the random possible if you can have glimpses of the future?\n\n\"There's a divinity that shapes our ends,Rough-hew them how we will,--\" - Hamlet",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:35.16345216Z",
        "author": "N_Molson",
        "date": "2011-01-22T10:29:30+0000",
        "id": "d8af4f34c4f62a36219fb7e80e9c61c3",
        "post_id": "post-250180",
        "text": "Spaceflight Now :Japan dispatches delivery mission to space stationJapan successfully launched a robotic spaceship Saturday full of supplies to stock the International Space Station with scientific gear, spare parts and provisions for the lab's six-person crew. Launch of the H-2B rocket occurred as scheduled at 0537 GMT (12:37 a.m. EST).Btw, nice week for spaceflight !! :thumbup:",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53250432Z",
        "author": "SiberianTiger",
        "date": "2010-04-20T15:11:41+0100",
        "id": "4982b54c7ea9ad7f58b7362491fc467e",
        "post_id": "post-218482",
        "text": "N_Molson said:One of my dreams (other than getting in space) would be to take the TransSiberian once in my life. It must be a real experience !!\n\nYou can try a virtual tour for now:http:\/\/www.google.ru\/intl\/ru\/landing\/transsib\/en.htmlI tried to find a map of Russian railway lines to put on this thread, but they are either too large and segmented or too cramped. It's best to say that railway traffic is simply lifeblood for Russia. Despite that our passenger trains are mostly slow compared to Europe and mostly with worse accommodations (with some costly exceptions).I'm happy that it's still a state-owned enterprise: they manage to keep tracks in good condition, and run trains on time.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.212185856Z",
        "author": "dbeachy1",
        "date": "2010-05-04T01:17:30+0100",
        "id": "a423a888ba82fa6a35122fecd6ddd2e8",
        "post_id": "post-221519",
        "text": ":welcome:to Orbiter-Forum!And don't worry, your English is fine!:cheers:",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:35.477700608Z",
        "author": "Allan",
        "date": "2010-08-25T17:59:45+0100",
        "id": "a7f7feee234067bcae4095332931c846",
        "post_id": "post-250685",
        "text": "If solar sails were used as a secondary backup mode of propulsion on interplanetary space craft would it be practical?How fast could a solar sail move a space craft (say the size of a contemporary air craft carrier) if the craft were at a dead stop or near stop?Would a solar sail be steerable like a traditional wind sail on earth? Would adjusting its pitch allow you to influence its direction?Could a portion of the photons bouncing off the sail be harvested and stored as electrical power without taking away from the propulsion?",
        "thread_id": 16219
    },
    {
        "@timestamp": "2023-09-14T07:13:02.607927552Z",
        "author": "dutchpirate",
        "date": "2008-05-10T20:59:34+0100",
        "id": "c90ccfb51661aa02a6a0ab414923656b",
        "post_id": "post-65137",
        "text": "Hit the ground too fast!:rofl:I'm not sure if there is a keyboard control for that, I have dual throttles on my joystick so I just assign the 2nd throttle to either the hover or retro engines. Depending on the type of controller you use, you may be able to use Fly by wire (orbithanger) to assign a control to handle your hover engines. Won't be instant, but almost as good.",
        "thread_id": 1394
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295335936Z",
        "author": "Urwumpe",
        "date": "2010-05-09T09:11:00+0100",
        "id": "3862cf3df9db89669e74836b8acc487a",
        "post_id": "post-221589",
        "text": "Zachstar said:Unless its H264 in which case I would have to use some kind of HTML5 to VLC or whatever plugin assuming there isnt some darn DRM measure that prevents such.\n\nThe same with Flash, so you can't really use this as argument. And if H.264 gets used as web standard officially, this wouldn't be needed. Also, HTML5 allows selecting the animation format, so you can always override the selection anyway. If your favorite codec becomes standard, there is no guarantee you can watch all movies anyway without plug-ins.HTML5 just permits more freedom for the browsers in the plug-in design, for example having special plug-in classes for media types.Zachstar said:Also how can flash be considered a truck when it can run on a cell phone? Sure webGL likely kicks its butt at 3D rendering but for video Flash 10.1 just works.\n\nIs more a sign how the processing power of smart phones improved over the years.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.602043392Z",
        "author": "Enjo",
        "date": "2010-08-28T12:42:23+0100",
        "id": "cf475b4459d1f668104a1e216fd6896c",
        "post_id": "post-250990",
        "text": "Yes, for example I told it to translate \"translator\" into English and it translated it into \"translater\". :lol:No offense!",
        "thread_id": 16252
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71430656Z",
        "author": "Artlav",
        "date": "2010-04-17T20:00:30+0100",
        "id": "d5b4921e5e7278b27fb7a7d8a795edaf",
        "post_id": "post-217637",
        "text": "DaveS said:1: See the attached screenshot. The problem area is that \"shelf\" that casts shadows. It makes the Cape appear as if it is located about 100 ft below MSL, while in reality is located a couple of ft above MSL.2: Negative.3: Makes the ground see-through.\n\nGood.Nice solution: Download Earth heightmap.Quick solution: Replace earth.crater with \"Cape Canaveral,-1,1,400000\".",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.36382976Z",
        "author": "cjp",
        "date": "2010-05-05T19:23:03+0100",
        "id": "12afc79e9465f4d8acf7197b20379d6d",
        "post_id": "post-221737",
        "text": "Urwumpe said:Yes. Maybe it would be smarter to use smart pointers instead of directly handling the references, so you never call IncRef on a not-existing object.\n\nSo, how would a smart pointer class handle this? Doesn't this just move the problem to the implementation of the smart pointer class?dbeachy1 said:Also, it really isn't kosher to have a non-static member method delete the 'this' object -- you'd be destroying the object while one of the methods that rely on it is still running.:)\n\nMaybe not kosher, but I'm not Jewish:p. When searching for C++ \"delete this\", I found a website that listed four conditions that need to be satisfied to make this safe. I satisfy all four, but I agree it's still a bit ugly, because one of the conditions needs to be satisfied outside the class (objects shall only be created with new, and never on the stack, or with new[], or ...). Besides, have you ever heard of a static method doing 'delete this'?",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:13:35.350532352Z",
        "author": "Urwumpe",
        "date": "2010-10-13T10:48:52+0100",
        "id": "7a6eded3eed076682f0a68b54e8874e0",
        "post_id": "post-250402",
        "text": "Just a tiny update, explosives had been used for increasing the height of the workshop room, in which the miners enter the capsule, because otherwise the doors could not be opened. It all looks very similar to the events in Lengede, years before my birth, almost like a modern deja vu.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.300807424Z",
        "author": "fsci123",
        "date": "2011-04-15T13:05:40+0100",
        "id": "0e2bcc0a81f3244dadf3530c96ca05f0",
        "post_id": "post-218072",
        "text": "I remember when i first saw avatar i jumped out of my movie-seat when i saw that attractive spacecraft... And then i saw the rest of the movie...Which was completely horrible...But the ISV should be made into a US-made vehicle... And the solar sail widened to like .5km... Fusion engines would be better than antimatter...",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.850355968Z",
        "author": "ryan",
        "date": "2008-05-12T07:03:38+0100",
        "id": "7a69853607f8fb0ee3231afce76076c1",
        "post_id": "post-65290",
        "text": "Hey people, im bored with orbiter, ive done everything, what do you suggest i do. Any add-ons that has never been seen before and it's a really good add-on? What do you think i should do?",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:35.367175936Z",
        "author": "OrbitHangar",
        "date": "2008-05-26T09:50:15+0100",
        "id": "8a8a1bdf162e2a5b374dc305aba91e34",
        "post_id": "post-68958",
        "text": "Author:sputnikProject Pilot was an attempt by the Navy's NOTS (Naval Ordnance Test Site, at China Lake) to air-launch a simple satellite on a simpler collection of unguided off-the-shelf (NOTS-built) solid rocket motors.\u00a0 The project was nicknamed NOTSNIK.Includes an F4D Skyray launch aircraft, and the NOTSNIK micro-satellite launcher.\u00a0 Adds NAS China Lake and Inyokern airport to your Project X-15 scenery.RequiresVelcro RocketsandProject X-15 sceneryto work.DOWNLOAD",
        "thread_id": 1620
    },
    {
        "@timestamp": "2023-09-14T07:13:02.440011264Z",
        "author": "Izack",
        "date": "2010-04-19T00:04:01+0100",
        "id": "64fe1aa9440968c5aed0930879137269",
        "post_id": "post-218224",
        "text": "Ghostrider said:Yeah! Well done, George! STICK IT TO DA MAN!:)\n\nI've noticed we can always rely on you to make such insightful comments. :lol:",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:06.192516096Z",
        "author": "n122vu",
        "date": "2010-05-05T11:39:29+0100",
        "id": "4fea36f889ede2494709b66e45140103",
        "post_id": "post-221487",
        "text": "I got it installed, but it kept asking for CD2. After searching the MTX forums, I found I needed to update. Trouble is, the next time I opened MTX MW4 wasn't listed, so I couldn't update it. Ended up uninstalling it. Going to try again tonight after work.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:35.447620096Z",
        "author": "OrbitHangar",
        "date": "2008-05-26T09:50:15+0100",
        "id": "c4c82767cb3a97c6365535a2c28f53dc",
        "post_id": "post-68962",
        "text": "Visual C++ project and source files for the Orb:Connect Plugin. The plugin only is available as a separate download.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3394]More...[\/ame]",
        "thread_id": 1621
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71538816Z",
        "author": "bpops",
        "date": "2010-04-18T22:58:27+0100",
        "id": "1a9d2b59dd067c2505661a6aa8c8cd45",
        "post_id": "post-217646",
        "text": "Ah thanks Heilor. I did read the instructions, but I have an ATI card. So apparently ATI cards have this issue too.I disabled the non-pot limit, and got a CTD. I've attached a screenshot of the error. Here is ogla.log:4\/18\/2010 4:56:42 PM| INIT| OGLA v100416 (GLGR)4\/18\/2010 4:56:48 PM| INIT| GPU supports OpenGL 1.24\/18\/2010 4:56:48 PM| INIT| GPU supports OpenGL 1.44\/18\/2010 4:56:48 PM| INIT| GPU supports OpenGL 2.04\/18\/2010 4:56:48 PM| INIT| glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=04\/18\/2010 4:56:49 PM| OGLADBG| OGLA 100416 Debug.4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)4\/18\/2010 4:56:55 PM| OGLTEX| Error: (oglc_blit) Access violation at address 694E5614 in module 'atioglxx.dll'. Read of address 00000018 (hc=0)\n\n",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.212334592Z",
        "author": "Izack",
        "date": "2010-05-04T01:47:24+0100",
        "id": "6fa31b719f14ac35aec5340974675cc3",
        "post_id": "post-221520",
        "text": "Hello, \u00c1lvaro!:welcome:and enjoy your stay!",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:34.859228416Z",
        "author": "Spacethingy",
        "date": "2010-11-19T20:52:04+0000",
        "id": "e69dce7c538b9af008616a6f3067f202",
        "post_id": "post-249763",
        "text": "I don't do much of that myself... :lol:I've got CTD a couple of times now when I try to load the MFD in the DGIV. Is this a bug?:eek:hsnap:This MFD makes a much less nail-biting landing than BaseLand MFD - but the takeoffs are terrifying!:edit: This is weird. I get the CTD whenever I load up LOLA in a new vessel. When I try again, it's all fine.Edit 2: Ouch, just hit a NaNSpace teleport in the Arrow on final doing a balistic trajectory to Brighton Beach. Nasty.",
        "thread_id": 16164
    },
    {
        "@timestamp": "2023-09-14T07:13:01.889126656Z",
        "author": "SiberianTiger",
        "date": "2010-04-16T16:36:22+0100",
        "id": "f71cb9efb40a5034f092056c9b0cbc4e",
        "post_id": "post-217829",
        "text": "Urwumpe said:Gooooooood!That means the last resupply ship before Christmas and New Year is no US Shuttle. Nothing against the US spacecraft, really, but some special liquid pieces of cargo are better handled by responsible adults.:cheers:\n\nA Cosmonaut's diary:lol:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.29238144Z",
        "author": "Linguofreak",
        "date": "2010-05-04T18:37:43+0100",
        "id": "434ad4297f6266ab3f7ea99cdf36b875",
        "post_id": "post-221555",
        "text": "Regardless of the veracity of Apples claims regarding Flash, the very fact that they are trying to say what software may and may not be installed be installed on their devices is a disturbing trend. They sell a device. It is up to the people who buy the device, and whose property the device becomes, to determine what software it will run. Apple licensing software to run on the iPhone is basically them still claiming partial ownership of the device after they've sold it, and is thus a good reason for both developers and customers to avoid it.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.271949312Z",
        "author": "Mantis",
        "date": "2010-09-02T16:16:35+0100",
        "id": "ae9334cc2ce538afceeb726f839169e0",
        "post_id": "post-250315",
        "text": "ACSoft said:Mantis,You mean with both set Test-Modules AND Test2-Modules ?ACS\n\nActually, I just tried the second set. I assumed that they superceded the first set. Should I try it with the first set as well?",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:01.898407168Z",
        "author": "Kyle",
        "date": "2011-02-15T22:21:23+0000",
        "id": "76cfa8ec791db8544a0ee0ddc1a84c59",
        "post_id": "post-217884",
        "text": "Automatic 1 day delay to STS-133. February 25th now.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.543787008Z",
        "author": "SiberianTiger",
        "date": "2010-05-07T12:57:42+0100",
        "id": "6279e89d14a1ddf1688c62a8ace8e07c",
        "post_id": "post-222045",
        "text": "http:\/\/www.computerworld.com\/s\/article\/9176409\/Sharp_stock_market_drop_likely_human_computer_errorTrader attempting to short-sell 16 million shares of S&P 500 stock entered a 'b' for billion instead of an 'm' for million, sources saidThe Dow Jones Industrial Average plummeted almost 1,000 points in a half-hour today, the cause of which appears to be human error exacerbated by a market made more volatile by high-speed trades and automatic sale orders that are measured in milliseconds.According to published reports and sources a trader attempting to short-sell 16 million shares of S&P 500 stock, possibly involving Proctor & Gamble profits, entered a \"b\" for billion instead of an \"m\" for million. That error sent high frequency traders scurrying, causing liquidity to vanish.The Dow fell as low as 9,867 points from its previous day's close of 10,868 before rebounding to 10,464 points by the close of the market today.\n\nBe careful when programming and using your code.",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:35.443081472Z",
        "author": "palebluevoice",
        "date": "2012-08-14T17:27:45+0100",
        "id": "5da38b21bcba3c1b3ccbb21d578c2d03",
        "post_id": "post-250601",
        "text": "Pipcard said:Am I worthless if I don't have at least a $1000 computer with two screens (or a touch-screen), and a joystick?My computer cost $400-$500, because that was the goal for the allowance I was getting (for playing music at church, but I don't do that anymore).\n\nI had the same computer from when I was 12 to 18(got my own bank account and saved up enough to get a nice starting package), so I know the feeling; just hang in there. You can get a logitech \"attack 3\" joystick for $30, that's pretty much the standard entry level joystick; I bought one for my dad for father's day. They're a little clunky and lacking buttons, but if you try to get more features in that price range, you sacrifice durability.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137693696Z",
        "author": "Urwumpe",
        "date": "2010-04-20T08:48:43+0100",
        "id": "fbd48c72b90da9f63a19f7eedeea202b",
        "post_id": "post-218014",
        "text": "PhantomCruiser said:You'd mentioned automated docking, the Russians have got that tech in the bag, ESA's done it too.\n\nJapan as well, while no automatic docking, getting the HTV to the ISS for being grappled by the robot arm is only slightly simpler.The USA failed their attempts for that so far, but the USA also didn't try very hard yet.PhantomCruiser said:The engineers would have a field day with a project like that, don't you think?\n\nSure, especially if this means that they can finally do something new every year, and not do the same in different flavors.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.544760576Z",
        "author": "ar81",
        "date": "2010-05-07T23:56:30+0100",
        "id": "7d4029664a1f18b8c49ba9bc22314d4f",
        "post_id": "post-222052",
        "text": "Ark said:I need to learn how to short sell, it sounds like the only way to make real money in the market.\n\nIt is speculation...:cheers:They use the specularity feature of orbiter meshes...",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:35.586567936Z",
        "author": "Moach",
        "date": "2010-08-27T18:29:27+0100",
        "id": "359d3c7558cb6183365ddba8884f3246",
        "post_id": "post-250970",
        "text": "perhaps it would be double the awesome if the navigator could integrate to orbiter in the way i described above :hmm:...how awesome would it be to be able to check your flight path just by zooming out?:rolleyes:something like that would ease a lot on the learning curve deal... specially for the new guys:cool:",
        "thread_id": 16248
    },
    {
        "@timestamp": "2023-09-14T07:13:02.554344704Z",
        "author": "SiberianTiger",
        "date": "2010-04-21T08:55:32+0100",
        "id": "30f140361a4badccceb3e591e8beb6ef",
        "post_id": "post-218562",
        "text": "dgatsoulis said:Hmm... You're not Greek my friend, so there's no way to make you feel \"a Greek's\" mentality...So... yes, i have a girlfriend and also a soon to be fiance. Does that make me a bad person?\n\nFrom what you describe, I'm falling under impression that the shape of Greek mentality was mostly influenced by Aristippus. :lol:",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924922368Z",
        "author": "anemazoso",
        "date": "2010-05-08T20:15:23+0100",
        "id": "085d53f7fc0d5d3d88c57d313ab9635f",
        "post_id": "post-221310",
        "text": "OK, went to check what you posted last. Tried to open Orbiter_ng. The frist thing that happened is the Orbiter icon appeared on the start bar at the bottom but would not open the launch pad. After right clicking on it to select it I got a \"Unkown Author\" screen for which I clicked \"Run\". The Launch pad then opened but without any scenarios and the Video button was missing. See attached screenie.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:34.901222912Z",
        "author": "marcogavazzeni",
        "date": "2010-08-23T00:53:51+0100",
        "id": "424a2891c9e08cb04f125b09334b078f",
        "post_id": "post-249832",
        "text": "I tried a thousand times but does not work, the lights come on properly, keyboard works, it is only with the mouse I can not run.If anyone can help I would be very happy, thanks:hail:Code:[FONT=Courier New][FONT=Courier New]oapiVCRegisterArea (AID_NAVMODE, _R( 0,0, 262,32), PANEL_REDRAW_MOUSE|PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN, PANEL_MAP_BACKGROUND, tex4);[\/FONT]\n[FONT=Courier New]oapiVCSetAreaClickmode_Quadrilateral (AID_NAVMODE,[\/FONT]\n[FONT=Courier New]_V(-0.843884764f,0.123497933f,16.36420527f),[\/FONT]\n[FONT=Courier New]_V(-0.689299533f,0.129213263f,16.35194677f),[\/FONT]\n[FONT=Courier New]_V(-0.843884764f,0.106857749f,16.35644716f),[\/FONT]\n[FONT=Courier New]_V(-0.689299533f,0.112573079f,16.34418865f));[\/FONT]\n[\/FONT]\n[FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]bool[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New][COLOR=#000000] ShuttlePB::clbkVCMouseEvent ([\/COLOR][\/FONT][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]int[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New][COLOR=#000000] id, [\/COLOR][\/FONT][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]int[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]event[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New][COLOR=#000000], VECTOR3 &p)[\/COLOR][\/FONT]\n[FONT=Courier New]{ [\/FONT]\n[\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]static[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]int[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New] ctrl = 1;[\/FONT]\n[\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]switch[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New] (id) {[\/FONT]\n[\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]case[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New] AID_NAVMODE:[\/FONT]\n[FONT=Courier New]ctrl =([\/FONT][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]int[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New])(p.x*262.0f);[\/FONT]\n[\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]if[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New] ((ctrl % 44) < 42) {[\/FONT]\n[FONT=Courier New]ToggleNavmode (6 -ctrl\/44);[\/FONT]\n[\/FONT][FONT=Courier New][COLOR=#008000][FONT=Courier New][COLOR=#008000][FONT=Courier New][COLOR=#008000]\/\/ oapiTriggerPanelRedrawArea (0, AID_NAVMODE);[\/COLOR][\/FONT]\n[\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]           return[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]true[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New];[\/FONT]\n[FONT=Courier New]        }[\/FONT]\n[\/FONT][FONT=Courier New][FONT=Courier New]      }[\/FONT]\n[\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]  return[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]false[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New];[\/FONT]\n[FONT=Courier New]}[\/FONT]\n[\/FONT]I copied and pasted the code of shuttleA to see if it was a mistake to locate the area of the click",
        "thread_id": 16169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.601737472Z",
        "author": "Schimz",
        "date": "2010-05-04T17:25:09+0100",
        "id": "9dd6250aed58160f8e4776aa0fc8c60b",
        "post_id": "post-218638",
        "text": "ar81 said:If I want to create a vessel, how do you estimate its empty weight?\n\nIf it can takeoff, add weight",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:06.185188608Z",
        "author": "diogom",
        "date": "2010-08-27T00:34:25+0100",
        "id": "dc9de2728a076cae61e3bfb41acffc42",
        "post_id": "post-221474",
        "text": "The image wasn't very clear, it was a bit blurred, and I needed to adjust focus, so the reason for no details may have been that, but with that speed and no experience, it's a little hard.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.525078784Z",
        "author": "kuddel",
        "date": "2008-08-14T22:57:35+0100",
        "id": "9ee0c7a21a89ac5a1d8fe8411b186a39",
        "post_id": "post-68996",
        "text": "Hi alik,I think this forum is not \"full of PHP-freaks\", but I was curious...It seems that orbConnect needs a DOS end-of line after each command.So, if you put a \"\\r\\n\" after your command it should work.I've tried it with this little code:PHP:<?php\n$ fp = fsockopen(\"tcp:\/\/127.0.0.1\", 37777, $ errno, $ errstr);\n\nif (!$ fp) {\n    echo \"ERROR ($ errno) : $ errstr n\";\n} else {\n    while (1) {\n      fputs($ fp, \"ORB:SimTime\\r\\n\");\n      echo fgets($ fp);\n      sleep(1);\n    }\n    fclose($ fp);\n}\n?>(...you know what to do with the dollars, right;))Regards,Kuddel",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:02.296910592Z",
        "author": "Gerdih",
        "date": "2010-04-17T22:11:52+0100",
        "id": "58f22b35b76e93029c67ba3e7d04a16d",
        "post_id": "post-218043",
        "text": "English:I want to know if anybody is making for orbiter the avatar interstellar spaceship. It would be nice to drive it with orbiter.If anyone is making it I invite all addon developers to make this fantastic ship real into orbiter.Sorry for my patetic english.ThanksSpansih:Abro este foro para saber si alguien esta desarrollando la nave interstellar de Avatar.Si no es as\u00ed invito a todos los creadores de addons a crear esta magnifica nave para el orbiter.Gracias---------- Post added at 09:03 PM ---------- Previous post was at 05:10 PM -------------------- Post added at 09:09 PM ---------- Previous post was at 09:03 PM ----------more info :http:\/\/www.avatar.matthewclose.co.uk\/Vehicles.htm---------- Post added at 09:11 PM ---------- Previous post was at 09:09 PM ----------http:\/\/www.pandorapedia.com\/isv_venture_star",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.194505728Z",
        "author": "Izack",
        "date": "2010-05-07T15:32:24+0100",
        "id": "a0f4d0083fb03e7c35c35060d8918f36",
        "post_id": "post-221502",
        "text": "ar81 said:Japanese already made a mech...YouTube- The Japanese have created a mech warrior\n\nYou've got to be kidding me... :blink:",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:35.508581632Z",
        "author": "ddom2006",
        "date": "2010-08-26T12:46:59+0100",
        "id": "cf8848c02794366a817a645cbc1bfb21",
        "post_id": "post-250745",
        "text": "Welcome indeed:)",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:02.317874944Z",
        "author": "adamb193",
        "date": "2010-04-17T19:49:17+0100",
        "id": "f7c75a8080ab002eced9449e2c0d8c51",
        "post_id": "post-218157",
        "text": "I get the same warning too.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:06.428448256Z",
        "author": "Linguofreak",
        "date": "2010-05-06T23:01:23+0100",
        "id": "7dc0442da177fd5af2e1de5d154c8392",
        "post_id": "post-221803",
        "text": "jedidia said:there's more than one r in there, you know...;)\n\nOops. But both are still syllable final, so they both get reduced in much the same way in British or German.---------- Post added 05-07-10 at 00:01 ---------- Previous post was 05-06-10 at 23:48 ----------Urwumpe said:And you need to be very ignorant to German Pop Music to think we do always leave the \"R\" away.;)\n\nAnd you need to be very ignorant of me to think that I know anything of German pop music. I don't even know anything about *American* pop music... The only German pop musician I know about is Beethoven, and I think I may have heard of some guy by the name of Bach.:p(To be serious, a friend of mine growing up was a big fan of Rammstein, and I've seen music videos from several groups in German classes, linked to by you in the Youtube thread, etc, but I really don't know much).",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:34.850905856Z",
        "author": "ddom2006",
        "date": "2010-08-23T05:53:21+0100",
        "id": "f5e22d33baa421325d0c3b81a1354f19",
        "post_id": "post-249734",
        "text": "It looks huge! Looking forward to seeing how it looks when you're done :thumbup:",
        "thread_id": 16163
    },
    {
        "@timestamp": "2023-09-14T07:13:02.477854976Z",
        "author": "zerofay32",
        "date": "2010-05-22T16:59:12+0100",
        "id": "22d1820db87ed2896ab5414245e9b845",
        "post_id": "post-218384",
        "text": "Ever heard of just winging it? Or trial by error? Just set up a scenario that puts the shuttle on its final orbit and play around with different numbers. The great thing with Orbiter is, if you screw up no harm done, you just restart the scenario. You have been given the tools and the data to look for.;)",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42924672Z",
        "author": "jedidia",
        "date": "2010-05-07T13:26:28+0100",
        "id": "a186eefc60c3af7fb3a255916e01cc0f",
        "post_id": "post-221807",
        "text": "Oops. But both are still syllable final, so they both get reduced in much the same way in British or German.\n\nIt depends on the accent, of course, but the german omission of r usually sounds quite different from the british omission (as silly as that statement may seem... :lol:)this is because the r is never QUITE omitted, but only slightly voiced instead (i.e., the sound of the preceding vowel changes slightly). In a majority of german dialects (and the theoretical \"high german\", which you hear on TV when watching synchronised films, but never really hear anywhere else), this voicing happens near the throat, while in the british english it is located at the tongue (methinks... kind of tough to tell.)",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:34.940695296Z",
        "author": "StevoPistolero",
        "date": "2010-09-22T16:21:44+0100",
        "id": "2840c0b5c344f08dc34e97a27feb2527",
        "post_id": "post-249947",
        "text": "Oh dear, I wrote a post and it didn't go through. Hmm.Solution: multiple people per ship. You give out xp for each task accomplished.So someone says \"I need someone to burn in 3 hours\". They come in, execute the maneuver. They post \"I need someone to get this thing into orbit in 2 weeks\". The ship persists, unmanned, until that time.Same could be done for space stations. There is a to-do list, and people log in and out accomplishing tasks. If coordination is called for, say, \"I need 3 people on Tuesday to assemble the arriving component\"No one completes a mission alone in real time. Thus you could have many, many, many ships floating around, not all manned actively.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479973376Z",
        "author": "BenSisko",
        "date": "2010-08-04T03:17:16+0100",
        "id": "a6b2047100dc9aeb35c51bd1f2f0c0fa",
        "post_id": "post-218406",
        "text": "SiameseCat said:I did some testing yesterday, and it turns out you can deorbit and reenter using AFCS, at least down to about Mach 3 (AFCS didn't recognize any runways, but it should be able to land SSU).If you try to fly the entry manually, maintaining the correct AOA is impossible; even with full trim and elevon, the maximum AOA is about 36. I'm not sure how AFCS works, but it doesn't seem to use thrusters or aerosurfaces, so it isn't affected by this.NOTE: This was with the latest revision of the SSU code; I'm not sure how V1.25 performs.\n\nI've been able to use AFCS (v2P1 I believe) with SSU v1.25. in Orbiter 2006. It is accurate, reads the runways and lands on the centerline. I put this installation together a while ago. I think I had to edit the configuration settings in the Plugin folder. Here's the information:Code:29                            ; Nbr of trajectory lines\n122   7620   8064       ; Alt (km), A\/S (m\/s), dist (km)\n87     7656   5942\n75     7315   4752\n72     7010   3921\n70     6706   3287\n68     6401   2791\n66     6096   2398\n64     5791   2069\n62     5486   1806\n60     5182   1596\n58     4877   1417\n56     4572   1265\n55     4267   1139\n54     3962   1013\n52     3658     896\n50     3353     783\n49     3048     687\n48     2743     598\n45     2438     504\n42     2134     417\n39     1829     337\n35     1524     263\n30     1219     194\n28      914     137\n26      762     113\n24      700       91\n21      550       67\n18      400       54\n11.6   238         0Ben",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.531298048Z",
        "author": "ar81",
        "date": "2010-05-07T05:09:18+0100",
        "id": "de1837c1e5204d4b436caafd1ae0acac",
        "post_id": "post-221880",
        "text": "Article:Top ten videogame flopsThey are talking about Battlecruiser 3000AD and they use an image of a DG cockpit... :lol::rofl:I also found this article on himQuest online fires presidentIt looks weird when someone says \"he did not depart, I fired him\".:idk:",
        "thread_id": 14145
    },
    {
        "@timestamp": "2023-09-14T07:13:35.168058624Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-03T20:54:11+0000",
        "id": "b22daadf5221cf7bed559644410ce82e",
        "post_id": "post-250218",
        "text": "From ISS On-Orbit Status Report for 03\/02\/2011.Working in HTV-2 (H-II Transfer Vehicle-2), Paolo had several hours reserved for cargo transfer ops, focused today on transferring equipment from the internal standoff volumes which required moving racks.CDR Scott Kelly worked on the CubeLab payload, first reviewing OBT (Onboard Training) material for installing\/activating the frame of the CubeLab payload, reconfiguring CubeLab modules and setting up\/stowing the CubeLab Microscope, then using the video camcorder to record documentary footage on CubeLab operations. Later, Cube Modules were reconfigured inside CubeLab Frame 1002, and CubeLab was powered on before sleeptime. [CubeLab is a low-cost 1-kg platform for educational projects. It is a multipurpose research facility that interfaces small standard modules into the ERs (ExPrESS Racks). The modules can be used within the pressurized space station environment in orbit, with a nominal length, width, and height of 100 mm and a mass of no more than 1 g. Up to 16 CubeLab modules can be inserted into a CubeLab insert inside an ER.]Continuing her work on the Kobairo rack's GHF(Gradient Heating Furnace) in JAXA's JPM (JEM Pressurized Module), FE-6 Cady Coleman used the MultiMeter instrument to take resistance measurements of HU (Heating Unit) insulation material, then closed the GHF MP (Material Processing) front panel which she had taken off yesterday.Also on the Kobairo rack, Cady installed a rubber shim on the VEE (Vacuum Evacuation Equipment), then took documentary photography.SPDM Operations:6:30 PM GMT on 03\/02 to 5:45 GMT on 04\/02, ground controllers are using the SPDM (Special Purpose Dexterous Manipulator) \"Dextre\" to remove two NASA payloads from HTV-2's EP (Exposed Pallet), i.e. (1) the FHRC (Flex Hose Rotary Coupler) with Arm 1 for stowage on the SPDM's EOTP (Enhanced ORU Temporary Platform), and (2) the CTC (Cargo Transport Container) with Arm 2 with subsequent handover to Arm 1 which then grasps the CTC Hinge Fixture and applies CTC heater power through the SPDM umbilical. Finally, the SSRMS will be maneuvered to an MT (Mobile Transporter) translate configuration in preparation for tomorrow's ground ops. Russian thrusters are disabled during the operations due to load constraints.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.486128128Z",
        "author": "jacquesmomo",
        "date": "2010-04-21T17:56:30+0100",
        "id": "57a7ba992884beb05d37763692bceb13",
        "post_id": "post-218413",
        "text": "This meshe is an old one, I don't know what for...but if you whant it, go there:http:\/\/www.sendspace.com\/file\/ghfag0",
        "thread_id": 13918
    },
    {
        "@timestamp": "2023-09-14T07:13:06.161919232Z",
        "author": "Enjo",
        "date": "2010-05-03T18:18:28+0100",
        "id": "dc19de9301f0da210bd38ceb5523ed8e",
        "post_id": "post-221418",
        "text": "Sorry but I don't have time for essence review, so I can't tell much except for these three critical words -I have no idea why I should use the wrappers from the last pages. Some description is necessaryFor completeness, I would absolutely put info about ScummVM, which technically is in no way emulating old hardware, but it lets you flawlessly play old games which is the point of interest of the majority of your readersIf you created that PDF in OpenOffice, you could export the table of contents along with the text. If you're interested in this, then let me know and I'll tell you how to do it. It's not that intuitivear81 said:I also wonder if it should be at OH or not.\n\nI can't see a reason why it should... I could ask the same question about my MDDClone-SDL game. After all you can fly there as well:)http:\/\/www.orbithangar.com\/faq.php6. What is this site about? What are these downloads for? This site is essentially a file hosting server for modifications and add-ons to the space flight simulator Orbiter (http:\/\/www.orbitersim.com\/).\n\nIf you want the documentation to be more visible to the world, I suggest putting it on a blog page with proper keywords. Google takes care of the rest and every time somebody enters \"Emulating old systems\" in Google (which means that he's very interested in this topic), will find your page on one of the Google's pages... well you know how it works:)",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:35.508130048Z",
        "author": "Loru",
        "date": "2010-08-26T00:49:14+0100",
        "id": "5e65491ba3f2f0531ee63a6fcdcd248b",
        "post_id": "post-250742",
        "text": ":welcome:",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:02.541266944Z",
        "author": "Columbia42",
        "date": "2010-04-20T22:39:17+0100",
        "id": "0cf7404a7f3a7b9bf4a5d09f63d85f25",
        "post_id": "post-218508",
        "text": "In the spirit of asking dumb questions...What is GPU?",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.500651008Z",
        "author": "MeDiCS",
        "date": "2010-05-06T19:56:51+0100",
        "id": "ce9eab69c2abed1bc5376acbfe1ea47f",
        "post_id": "post-221858",
        "text": "Keep in mind that lots of unecessary files will eat up space in your Orbiter folder, such as meshes and textures. I see no reason to just delete the config files, or do anything at all.",
        "thread_id": 14138
    },
    {
        "@timestamp": "2023-09-14T07:13:34.707963648Z",
        "author": "Turbinator",
        "date": "2010-08-22T06:48:13+0100",
        "id": "30463948b562a48346316f8f12a0d120",
        "post_id": "post-249686",
        "text": ":(.",
        "thread_id": 16157
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86100096Z",
        "author": "Columbia42",
        "date": "2010-04-18T19:07:56+0100",
        "id": "f841c910780322079a5af43e3634f8cb",
        "post_id": "post-217750",
        "text": "Urwumpe said:The question is: Can you do it better?\n\nMy Voskhod rocket is more visually accurate and can be edited more easily. I also like the Baikonur launch complex that I use more than I like astronaut's.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.838857728Z",
        "author": "orb",
        "date": "2013-03-20T18:39:31+0000",
        "id": "7356ad7e1241e230e524aa010a92d72d",
        "post_id": "post-222293",
        "text": "NASA:NASA Voyager Status Update on Voyager 1 LocationMarch 20, 2013\"The Voyager team is aware of reports today that NASA's Voyager 1 has left the solar system,\" said Edward Stone, Voyager project scientist based at the California Institute of Technology, Pasadena, Calif. \"It is the consensus of the Voyager science team that Voyager 1 has not yet left the solar system or reached interstellar space.In December 2012, the Voyager science team reported that Voyager 1 is within a new region called 'the magnetic highway' where energetic particles changed dramatically. A change in the direction of the magnetic field is the last critical indicator of reaching interstellar space and that change of direction has not yet been observed.\"To learn more about the current status of the Voyager mission, visit:http:\/\/www.jpl.nasa.gov\/news\/news.php?release=2012-381{...}AGU:Voyager 1 has entered a new region of space, sudden changes in cosmic rays indicate20 March 2013AGU Release No. 13-11For Immediate ReleaseWASHINGTON \u2013 Thirty-five years after its launch, Voyager 1 appears to have travelled beyond the influence of the Sun and exited the heliosphere, according to a new study appearing online today.The heliosphere is a region of space dominated by the Sun and its wind of energetic particles, and which is thought to be enclosed, bubble-like, in the surrounding interstellar medium of gas and dust that pervades the Milky Way galaxy.On August 25, 2012, NASA's Voyager 1 spacecraft measured drastic changes in radiation levels, more than 11 billion miles from the Sun. Anomalous cosmic rays, which are cosmic rays trapped in the outer heliosphere, all but vanished, dropping to less than 1 percent of previous amounts. At the same time, galactic cosmic rays \u2013 cosmic radiation from outside of the solar system \u2013 spiked to levels not seen since Voyager's launch, with intensities as much as twice previous levels.The findings have been accepted for publication in Geophysical Research Letters, a journal of the American Geophysical Union.\"Within just a few days, the heliospheric intensity of trapped radiation decreased, and the cosmic ray intensity went up as you would expect if it exited the heliosphere,\" said Bill Webber, professor emeritus of astronomy at New Mexico State University in Las Cruces. He calls this transition boundary the \"heliocliff.\"In the GRL article, the authors state: \"It appears that [Voyager 1] has exited the main solar modulation region, revealing [hydrogen] and [helium] spectra characteristic of those to be expected in the local interstellar medium.\"However, Webber notes, scientists are continuing to debate whether Voyager 1 has reached interstellar space or entered a separate, undefined region beyond the solar system.\"It's outside the normal heliosphere, I would say that,\" Webber said. \"We're in a new region. And everything we're measuring is different and exciting.\"The work was funded by NASA's Jet Propulsion Laboratory in Pasadena, Calif.{...}",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.913571328Z",
        "author": "N_Molson",
        "date": "2010-09-03T21:53:56+0100",
        "id": "26c209a6aa42a9094155b5e04fdb755f",
        "post_id": "post-249853",
        "text": "I must confess a lot of \"too long\" reentries that left me no other choices than to ditch in the Atlantic Ocean, 200km or more east of Cape Canaveral. Besides, I've worked a lot my belly landings with the DGIV :lol:Had heavy losses when I learned how to fly the Soyuz. Lots of capsules stranded in orbit with no fuel left. The good thing is that I wasn't using UMMUFA at this time, so they could always be renamed \"Cosmos XYZ\"Else I'm rather responsible with virtual stuff I guess;)Edit : oh and there was that rather recent epic one, too :Virtual STS-131 stranded into orbit",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:02.136024576Z",
        "author": "Urwumpe",
        "date": "2010-04-19T15:16:06+0100",
        "id": "bd1b773c785a1895221604070e13a445",
        "post_id": "post-218001",
        "text": "T.Neo said:And such improvements and fixes cannot be implemented on a suitably configured payload back on Earth? Sounds more like dodgy engineering to me, something that would negatively affect smaller payloads as well.\n\nNo, really simple: If it is not modular already on Earth, installing new hardware\/software\/etc into it means massive changes and a complete new R&D package.If it is already modular on Earth, you have to ask the question if it could also be assembled in space and if not, why.It is a matter of interface definitions, managing side-effects, user interfaces and workflow... Short: You need to be very limited in your project requirements, if you can only launch it as one large piece, for example a large optical mirror. And that is a once in 100 years payload, especially since producing such mirrors would be better in microgravity.---------- Post added at 04:16 PM ---------- Previous post was at 04:11 PM ----------T.Neo said:Is there a number behind this statement? And perhaps ones with more relevance, such as statistics for accidents in the SSPF?\n\nI can cite you the exact number from a space debris lecture, it is calculated with ESA MASTER, the standard model for space debris predictions.http:\/\/www.esa.int\/esaMI\/Space_Debris\/SEMXP0WPXPF_0.htmlLuckily, being a student has advantages... I also have a ESA MASTER version on my PC. :thumbup: Just in case you want to be more specific as \"ISS orbit\".",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926748928Z",
        "author": "Disconnect",
        "date": "2010-05-09T20:08:03+0100",
        "id": "31557d4d9b89c034934b25cc875878ae",
        "post_id": "post-221329",
        "text": "-A band in atmosphere looking from lower angles in ray traced air mode:http:\/\/dl.dropbox.com\/u\/5862163\/sav.png(it wasn't there in the 1004XX versions)- Poor fps with mapped shadows ( halved since the 1004XX release)Artlav: i saw that you put some bug screenshots from me in the readmehttp:\/\/dl.dropbox.com\/u\/5862163\/bug.pngyou wrote, it's dgiv, but it isn't. It is plain simple delta glider, i don't remember what caused this issue, but i wrote it in the other topic.And this:http:\/\/dl.dropbox.com\/u\/5862163\/triangles.pngyou wrote: \"Mapped shadows won't work on old ATIs\"i don't think my hd 3850 is \"old\" it's just 3 years old gpu, but the mapped shadows are working on it, this bug appeared when i did certain things in game, but it worked before, and worked later after a restart.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:34.936941312Z",
        "author": "statickid",
        "date": "2010-09-19T03:35:55+0100",
        "id": "64ea086f115490d38f954e8fe1149f47",
        "post_id": "post-249930",
        "text": "this thread will be more productive if you read old archived discussions on the subject of orbiter multiplayer. Then, instead of having thesamediscussions all over again, you can start where we all left off, saving at least 10 pages of redundant forum information :shifty:",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.458723328Z",
        "author": "ar81",
        "date": "2010-04-22T18:11:52+0100",
        "id": "a267139d52db116663a0a75511ae79bd",
        "post_id": "post-218340",
        "text": "[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1077\"]PackedDragon[\/nomedia]",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:06.11337344Z",
        "author": "tgep",
        "date": "2008-05-13T16:25:31+0100",
        "id": "3f14dd60f19a26f574652b15646de8a8",
        "post_id": "post-65239",
        "text": "Mesh workI have run into this myself. Here's a few tips.1) keep a referance image or pencil sketch handy2) don't be afraid to move other groups around to see how tab-A fits into slot-B.3) Take notes on how far you move your groups and their materials4) Build a quick orbital test scenario to run in the background so you have working frame of referance when you make your final tweaks and adjustments.5) ALWAYS back up your work, more frequently when working on complicated meshes. I use mk1, mk2,mk3,etc. tags to distinguish progress.6) always keep a copy of the original file on back-up for referance or to try out new ideas.7) Do your research before you start tinkering.I learned these tips the hard way. I hope they help.:cheers:",
        "thread_id": 1410
    },
    {
        "@timestamp": "2023-09-14T07:13:35.166730752Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-29T15:26:43+0000",
        "id": "2c526bf904ea91f9eb8d180d08e30c98",
        "post_id": "post-250207",
        "text": "Here's a niceHTV-2 hatch opening & ingress videofrom JAXA!:)",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.55278976Z",
        "author": "dgatsoulis",
        "date": "2010-04-20T22:02:14+0100",
        "id": "b2056a7daf5cda680e92644c3c54a01f",
        "post_id": "post-218549",
        "text": "- Comment removed by dgatsoulis -",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.235138048Z",
        "author": "ar81",
        "date": "2010-05-05T03:25:59+0100",
        "id": "d00bf6e5b7c4cd3a3656f3c66abfe891",
        "post_id": "post-221549",
        "text": "Hmmm, that's interesting... companies complain about piracy, peer to peer downloads and music and movie downloads... If those numbers are reliable, it means piracy is smaller that they point out, because it is not research, social networking, business, banking, games, paying bills or shopping. So \"surfing the net\" would be the only category and not everyone would be doing piracy...And even downloads are not always piracy (downloading orbiter or addons are \"surfing the net\" to me). Looking for wallpapers or reading the newspaper is surfing the net too.So if all those categories are true, and Orbiter is not considered \"research\", then orbinauts are very far from being 6 million people...",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:35.473901312Z",
        "author": "martins",
        "date": "2010-08-25T19:55:08+0100",
        "id": "95a4e2a8c587f814697e14f1ed50c0eb",
        "post_id": "post-250679",
        "text": "You can't hide vessels from being listed by the scenario editor, but you can prevent a vessel type from being listed in the editor's \"new vessel\" page by settingCode:EditorCreate = FALSEin the def file.",
        "thread_id": 16218
    },
    {
        "@timestamp": "2023-09-14T07:13:02.620357632Z",
        "author": "OrbitHangar",
        "date": "2010-04-21T00:33:41+0100",
        "id": "55633edfece5ea5996881b59f41a3f59",
        "post_id": "post-218656",
        "text": "Author:mjanickiA module to add basic UMMU and UCGO support to station vessels which do not have their own modules.\u00a0 Examples are the default Mir and Wheel stations as well as Greg Burch's Building Blocks Hab modules.Compiled with the free MS Visual C++ 2005 Express Edition, so you may need the Microsoft Visual C++ 2005 RedistributablePackage.The new version for Orbiter 2010 can befound here.DOWNLOAD",
        "thread_id": 13942
    },
    {
        "@timestamp": "2023-09-14T07:13:06.740101888Z",
        "author": "supersonic",
        "date": "2010-05-08T23:36:23+0100",
        "id": "2b2297bb2e0e2537f22a43e5a3ede9f0",
        "post_id": "post-222199",
        "text": "That would be a good idea.",
        "thread_id": 14165
    },
    {
        "@timestamp": "2023-09-14T07:13:35.553163008Z",
        "author": "Star Voyager",
        "date": "2010-08-27T23:31:01+0100",
        "id": "665bc33c10370cdd4fc3838436c1dec3",
        "post_id": "post-250914",
        "text": "Yes, that does make better sense. Just a suggestion :tiphat:!",
        "thread_id": 16239
    },
    {
        "@timestamp": "2023-09-14T07:13:01.712684288Z",
        "author": "Artlav",
        "date": "2010-04-17T17:38:44+0100",
        "id": "a99233d9b8b57a34038267e64ec01f4f",
        "post_id": "post-217628",
        "text": "dumbo2007 said:The MFD mess up is really problematic though - They appear in the wrong place and are blinking hard. Also the text is ineligible.\n\nWhat if you disable non-pot limit in Visual tab button menu?rucinter said:I've looked again on other's screenshots and I realized I don't have the \"F7 for options\" message on HUD and pressing F7 or F11 while in Orbiter have no effect. However, the OGLA client is installed, the module is activated and running OGLA scenarios give me no error.\n\nLet me guess, you runned orbiter.exe instead of orbiter_ng.exe?",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.194217216Z",
        "author": "Urwumpe",
        "date": "2010-05-07T13:15:29+0100",
        "id": "b825d366a469668abe6c7c4395375b8f",
        "post_id": "post-221500",
        "text": "I suspect it is just a test for MTX, instead of being a just a free release of a very old game.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:34.867087872Z",
        "author": "Graham2001",
        "date": "2010-08-23T01:22:37+0100",
        "id": "1be4743c40e750de04d098b41c3a186c",
        "post_id": "post-249784",
        "text": "Jarvit\u00e4 said:Is that a submarine towing their launch platform? :blink:\n\nThis is scary, the more I look at it the more I think of the 1960's thriller 'Hunter-Killer' by Geoffrey Jenkins. It climaxes with the launch of one man into orbit atop a modified Polaris missile!",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:01.865590784Z",
        "author": "wizardchris",
        "date": "2010-07-18T18:17:38+0100",
        "id": "fd235cf1cacea221d1a2dc9d83683121",
        "post_id": "post-217776",
        "text": "UMmu OrlanCan confirm that ORLAN addon wont work in Orbiter2010. But if you install it nevertheless, you can use the Orlan mesh as an UMMU EVA.You just have to create a file (with ANY content) of the name UMmuOrlan-Orlan-Rus.cfg in the CFG\/UMMUIdConfig folder. Works well here with my MIR.The only problem my be the historic inaccuracy. As far as I remember, Orlan was a descendant of the spacesuits developed for the N1 moon project, so the Voshod spacesuit maybe looked different.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.215337472Z",
        "author": "N_Molson",
        "date": "2010-05-04T15:09:21+0100",
        "id": "820bcfbb8113e57eaed20fda90620576",
        "post_id": "post-221526",
        "text": "Welcome !:cheers:",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:35.267999232Z",
        "author": "Pyromaniac605",
        "date": "2010-08-25T07:41:35+0100",
        "id": "619f618f109554a42313bd634d6e4f9c",
        "post_id": "post-250297",
        "text": "Does it really matter tblaxland? I've solved the issue. Mantis did you run the one in miscellaneous? That's the one I used.Darren",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.134841344Z",
        "author": "N_Molson",
        "date": "2010-04-19T10:51:44+0100",
        "id": "30b442e2181956f1c483b3c013a65ee7",
        "post_id": "post-217994",
        "text": "According to Astronautix, it is possible to cluster 7 Common Boosters Cores on the Delta IV. With a modified upper stage, you get an HLV (85t to LEO).But you need a new launchpad, of course.Proposed upgrade to Delta IV Heavy by clustering seven common booster modules, using a new RS-800K engine in the booster stages, an AUS-60 upper stage powered by 4 MB-60 or RL-60 27 tonne thrust Lox\/LH2 engines, and aluminium-lithium lightweight alloy in place of the existing aluminium in all stages. Payload fairings over 6.5 m diameter could be accomodated. Introduction would require new launch pads and booster assembly infrastructure.LEO Payload: 85,000 kg (187,000 lb). to: 407 km Orbit. at: 28.50 degrees. Payload: 32,000 kg (70,000 lb). to a: earth escape trajectory. Core Diameter: 5.00 m (16.40 ft). Total Length: 67.00 m (219.00 ft). Span: 15.00 m (49.00 ft)\n\nAnd I think that if the CBCs were buit in great quantities, the costs would drop... This kind of modular architecture is very very smart !",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.427241472Z",
        "author": "Mojave",
        "date": "2010-05-06T14:39:32+0100",
        "id": "8daf6a0674e7178275a0646c4492020f",
        "post_id": "post-221790",
        "text": "Okay Orb' ee 'ter",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.498391552Z",
        "author": "garyw",
        "date": "2010-08-26T14:15:48+0100",
        "id": "87a50328c06c3bc126f6ac35be5fbaa1",
        "post_id": "post-250721",
        "text": "so the application just closes and you don't get a \"VB subscript out of range\" message or anything?",
        "thread_id": 16222
    },
    {
        "@timestamp": "2023-09-14T07:13:02.309238784Z",
        "author": "T.Neo",
        "date": "2011-04-24T19:25:58+0100",
        "id": "fb35cde95f3d59f2ab209035b4a7ae05",
        "post_id": "post-218137",
        "text": "In addition, the Valkyrie's tilting engines are airbreathers as well...",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:05.920118272Z",
        "author": "Artlav",
        "date": "2010-05-03T15:58:15+0100",
        "id": "5ce8ee92d2a679878c394cbd4c5bd8eb",
        "post_id": "post-221260",
        "text": "Ok, i just nailed the coffin of one significant bug, but i'm not sure if it is the ATI crash\/BSOD problem, or just something related.So, if you have an ATI card, tested OGLA before and had the crash with non-pot limit turned off, please test the following version, similar to the description in the post above:OGLAClient 100503:orbides.1gb.ru\/orbf\/oglaclient-100503_beta-100503.zip(Obsolete, current one in post 19)Requires Orbiter beta 100503.The appearance should also be correct, that is close to what inline client looks like, with some text missing in glass cockpit. The default graphics settings adjusted to accommodate it.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:34.897946112Z",
        "author": "DanM",
        "date": "2010-08-23T01:37:38+0100",
        "id": "b73f54e5b3a018f0365d94c9af3e2c7a",
        "post_id": "post-249831",
        "text": "marcogavazzeni said:AtlantisPanels1.5\n\nThanks:)",
        "thread_id": 16168
    },
    {
        "@timestamp": "2023-09-14T07:13:02.47769088Z",
        "author": "AtlantisOnline",
        "date": "2010-05-21T00:10:16+0100",
        "id": "e6bc2c1f8cdd6d38f091c442d924e591",
        "post_id": "post-218382",
        "text": "Basically how do I work it to get the values I need such as DV---------- Post added at 06:32 PM ---------- Previous post was at 06:23 PM ----------Also How do I find the Hint value?---------- Post added 05-20-10 at 04:08 PM ---------- Previous post was 05-19-10 at 06:32 PM ----------Anyone?---------- Post added at 04:10 PM ---------- Previous post was at 04:08 PM ----------I know it is time to Peapris (sorry for spelling) but when I try to add a value to imideatly jumps to 8K or around that [I checked and the adj button was on one]. It seems like it is more geared for interplanetary flight hence the name but how would i use it for data values for the ssu. This is still relating to deorbit.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926628608Z",
        "author": "tl8",
        "date": "2010-05-09T13:08:45+0100",
        "id": "ad500fcc18c25442b5749188536aa0dc",
        "post_id": "post-221328",
        "text": "Could this \"error\" be linked tothisone?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.268595456Z",
        "author": "Mantis",
        "date": "2010-08-26T16:51:17+0100",
        "id": "712bad6be9c4d48c91739091fec39d81",
        "post_id": "post-250299",
        "text": "Thanks ACSoft. This is my favorite addon bar none and it would be fantastic to get the LRV working. That scenario does indeed CTD for me. My Orbiter log is below. In the other scenarios, everything works flawlessly until the very instant that deployment and movement of the LRV is completed. At that exact point it crashes.Code:a**** Orbiter.log\nBuild Jun  6 2010 [v.100606]\nTimer precision: 4.65436e-007 sec\nFound 0 joystick(s)\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (ATI Mobility Radeon HD 4300 Series)\n==> Direct3D T&L HAL (ATI Mobility Radeon HD 4300 Series)\nModule AtlantisConfig.dll .... [Build 100606, API 100606]\nModule AtmConfig.dll ......... [Build 100606, API 100606]\nModule DGConfigurator.dll .... [Build 100606, API 100606]\nModule EnergyConfigurator.dll  [Build ******, API 060425]\nModule ProjectApolloConfigurator.dll  [Build ******, API 060425]\nModule uap.dll ............... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule transx.dll ............ [Build 100528, API 100527]\nModule ScnEditor.dll ......... [Build 100606, API 100606]\nModule RWarpMFD.dll .......... [Build 100314, API 091124]\nModule RendezvousMFD.dll ..... [Build ******, API 050206]\nModule Rcontrol.dll .......... [Build 100606, API 100606]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\nModule Meshdebug.dll ......... [Build 100606, API 100606]\nModule Map3DMFD.dll .......... [Build 100620, API 100606]\nModule LunarTransferMFD.dll .. [Build 100621, API 100603]\nModule LuaMFD.dll ............ [Build 100606, API 100606]\nModule LuaConsole.dll ........ [Build 100606, API 100606]\nModule LTV-MFD.dll ........... [Build ******, API 060425]\nModule LaunchMFD.dll ......... [Build 100816, API 100606]\nModule JUPITER_MFD.dll ....... [Build ******, API 060425]\nModule InterMFD53.dll ........ [Build 090521, API 060425]\nModule HerschelPlanckMFD.dll . [Build ******, API 060425]\nModule Glideslope.dll ........ [Build ******, API 060425]\nModule Framerate.dll ......... [Build 100606, API 100606]\nModule FlightData.dll ........ [Build 100606, API 100606]\nModule ExtMFD.dll ............ [Build 100606, API 100606]\nModule CustomMFD.dll ......... [Build 100606, API 100606]\nModule CRT.dll ............... [Build ******, API 060425]\nModule BTC2.0.dll ............ [Build ******, API 060425]\nModule BaseSyncMFD.dll ....... [Build ******, API 060425]\nModule BaseLand.dll .......... [Build ******, API 060425]\nModule AutoFCS.dll ........... [Build ******, API 050206]\nModule AttitudeMFD.dll ....... [Build ******, API 060425]\nModule ProjectApolloMFD.dll .. [Build ******, API 060425]\nModule UnivPTG.dll ........... [Build 100629, API 100606]\nModule RPOP.dll .............. [Build 100620, API 100606]\nModule GPCMFD.dll ............ [Build 100621, API 100606]\nModule Collision-core.dll .... [Build ******, API 060425]\nModule NAVSET.dll ............ [Build ******, API 060425]\nModule ReFuelMFD.dll ......... [Build ******, API 060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1366 x 768 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nLoading 8816 records from star database\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build ******, API 061227]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: VESSEL::SetNavRecv\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.4792832Z",
        "author": "SiameseCat",
        "date": "2010-07-13T20:39:31+0100",
        "id": "f4dfd490035c9003e73503ac85f57367",
        "post_id": "post-218398",
        "text": "I haven't tried it myself, but the AutoFCS reentry guidance will probably work. The deorbit burn and RCS attitude control will have to be done manually.As a worst case scenario, I think you could turn off the AFCS autopilot and fly the shuttle manually, using the HUD flight director drawn by AutoFCS.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.13603968Z",
        "author": "Notebook",
        "date": "2010-05-07T22:48:32+0100",
        "id": "28abfa63e8d8cf279ca413126ab33dbc",
        "post_id": "post-221408",
        "text": "From the BBC Radio Four programme \"Last Word\", broadcast today, repeats on Sunday.GUNTER WENDTNASA engineer who has died aged 85.For the pioneering American astronauts of the 1960s and 70s, the last face they saw before blast off was that of Gunter Wendt. The German born engineer was officially known as \u201cPad Leader\u201d \u2013 which made him responsible for all the pre flight checks at the top of the rocket as it sat on the launch pad.Matthew spoke to John Tribe, former NASA colleague and to the astronaut Jim Lovell.Guenter Wendt was born Aug 28, 1923, and died May 3, 2010\n\nhttp:\/\/www.bbc.co.uk\/programmes\/b00s7f9w#synopsisNot sure if this is available outside the UK.N.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:35.270432Z",
        "author": "Xyon",
        "date": "2010-09-01T01:12:51+0100",
        "id": "8838e5b2d62d0df22aab4c85411f772c",
        "post_id": "post-250308",
        "text": "msvcr80.dll is I believe part of the VC++ 2008 runtime - hence the name, MS VC R 80.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:01.760318976Z",
        "author": "Shadow Addict",
        "date": "2010-04-16T02:20:25+0100",
        "id": "ef3337c9b4c15a7cfd53c420d4e8c5e8",
        "post_id": "post-217674",
        "text": "It's not usable as a reference really, but I use it compulsively if I'm curious about something. I know a few people who have found a bad article about something they know about and use that as evidence to discount the whole site, which I get angry at.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201806336Z",
        "author": "Pipcard",
        "date": "2015-04-08T07:27:38+0100",
        "id": "dbc50b2d7a48d3fe34576e9f408d2c30",
        "post_id": "post-221516",
        "text": "Wouldn't it be interesting if the Solomon Islands became Japan's equivalent of the Guiana Space Centre?",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:35.485221888Z",
        "author": "movieman",
        "date": "2008-05-28T06:40:12+0100",
        "id": "61d45300b4f36589ad40ae40a22e65da",
        "post_id": "post-68976",
        "text": "Yeah, there was a story about him on the local news yesterday; he was going to launch not far from here.",
        "thread_id": 1622
    },
    {
        "@timestamp": "2023-09-14T07:13:01.881255168Z",
        "author": "rucinter",
        "date": "2010-04-17T00:30:00+0100",
        "id": "a27b1ef722b6bf2a05a8d5408a91fe00",
        "post_id": "post-217811",
        "text": "Not yet. I've started with Mercury and Gemini, more simple mission. I love the complexity of NASSP and it's on the to-do list, but now I'm passing trough a shuttle phase. NASSP will surely follow, when I will have time to read the manuals and commit myself to an Apollo mission.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.327423232Z",
        "author": "Cpt CryBaby",
        "date": "2010-08-11T23:32:34+0100",
        "id": "6359501de1e393314342f7b6c9cad290",
        "post_id": "post-221652",
        "text": "Hello Bloodworth,Sorry but I've been away from Orbiter for awhile. Here's a link from the beginning of my Earth to Mars checklist. You've probably got a ship with a space in it's name. If true, you will not be able to save your transX info.http:\/\/www.stillmixtup.com\/orbiter\/ShipNameSpace.htmlThat link also shows you hot to fix the problem.BTW don't get too caught up getting your Cl App too low while still in Earth orbit. 50k is perhaps a bit ambitious since you will certainly need at least one correction burn on your way to your target planet. (I usually make around three corrections using the '1\/2 to go' rule. When you get closer to your target you will want more and more accuracy on that Cl App.Sorry so late in my reply.",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:34.934889472Z",
        "author": "garyw",
        "date": "2010-08-24T19:50:32+0100",
        "id": "7bfca0b4b4d23d1908c64847138316ea",
        "post_id": "post-249910",
        "text": "squeaky024 said:Well here's the thing, just look at FSX which you all know is a flight simulator, and there are plenty of people flying around on multiplayer. In orbiter you can have the same thing, just a couple of friends with a common interest flying around in space. Since the time warp is such an issue why not have an admin control time and players can request a time warp, if someone doesn't want to warp they have the ability to stop the time warp. This way we wont have to worry about creating some complex time warp code with each player in their own time and having to \"sync\" with other players time and so on, and it would remove the problem of planets being in different positions.\n\nHow would that work when I keep refusing timewarp for over two hours during a final orbit and entry? I think people would soon get fed up. These ideas have been discussed many, many times and to date there isn't a workable solution.If people have ideas, want to get OMP working fully then the source code can be made available. To date Face has had a lot of issues with people saying want they want but unable to assist with the coding. Maybe someone on this thread can fix that?",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.136196608Z",
        "author": "T.Neo",
        "date": "2010-04-19T17:14:19+0100",
        "id": "f62cda66284af03e8257998cf08d4f60",
        "post_id": "post-218002",
        "text": "No, really simple: If it is not modular already on Earth, installing new hardware\/software\/etc into it means massive changes and a complete new R&D package.If it is already modular on Earth, you have to ask the question if it could also be assembled in space and if not, why.\n\nNot modular in an assembly sense, but modular in a design sense, so that sub-assemblies and systems can be reworked without major changes to the whole system.If something is to be constructed on-orbit, it should be designed to be assembled with minimal work and as little direct human intervention as possible.for example a large optical mirror. And that is a once in 100 years payload, especially since producing such mirrors would be better in microgravity.\n\nWhere is the infrastructure for producing a mirror in microgravity? At the current time we are far closer to having the technology for a heavy launcher, than we do for an orbital mirror manufacturing plant.Shipping a mirror in segments would be cheaper. AFAIK this has been done on Earth, like your \"building a house\" analogy (spacecraft are not built of bricks, but a mirror is a mirror more or less).I can cite you the exact number from a space debris lecture, it is calculated with ESA MASTER, the standard model for space debris predictions.\n\nNot the number behind debris impacts, the number behind accidents in a facility such as the SSPF.For that matter, what is the wage per hour for a SSPF worker, and the pay per hour of EVA for an astronaut?",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42694528Z",
        "author": "SiberianTiger",
        "date": "2010-05-06T13:50:45+0100",
        "id": "d81cf668b4b5f166e3b8cf2562588e76",
        "post_id": "post-221787",
        "text": "Samuel Edwards said:I meant how do you say. In the language.\n\nDer Orbiter, Herrgott noch einmal! :rofl:",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.49349888Z",
        "author": "Turbinator",
        "date": "2010-08-26T01:00:25+0100",
        "id": "1ae528030953f91058815104e3233045",
        "post_id": "post-250708",
        "text": "Any friendly fire is bad, however the worst is the one that comes from -your own- guys.Canada lost 5 guys and 8 where injured in Afghanistan, on two separate occasions, due to friendly fire from our friendly neighbours to the south.In the Tarnak Farm incident of April 18, 2002, four Canadian soldiers were killed and eight others injured when U.S. Air National Guard Major Harry Schmidt, dropped a laser-guided 227 kilogram (500 lb) bomb from his F-16 jet fighter on the Princess Patricia's Canadian Light Infantry regiment which was conducting a night firing exercise near Kandahar.Operation Medusa (2006) - Two U.S. A-10 Thunderbolts accidentally strafed NATO forces in southern Afghanistan, maiming and killing Canadian Private Mark Anthony Graham..",
        "thread_id": 16221
    },
    {
        "@timestamp": "2023-09-14T07:13:02.307289856Z",
        "author": "Gerdih",
        "date": "2011-04-17T01:50:16+0100",
        "id": "1e4c9cde664c58c75b34736e8bbb488e",
        "post_id": "post-218124",
        "text": "I understand the use, but it's necessary to have three?",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.460575232Z",
        "author": "vonneuman",
        "date": "2010-05-06T06:40:42+0100",
        "id": "c45648c17b1ffb3a33d4b74c5c26e5c2",
        "post_id": "post-221825",
        "text": "no, xp.",
        "thread_id": 14132
    },
    {
        "@timestamp": "2023-09-14T07:13:35.545079808Z",
        "author": "computerex",
        "date": "2010-08-27T12:08:37+0100",
        "id": "5a944492ceb2f1fa52d1aae441bdf26b",
        "post_id": "post-250858",
        "text": "Welcome. I liked the 0 substitution for o's. It is different, keep it up :thumbup:",
        "thread_id": 16235
    },
    {
        "@timestamp": "2023-09-14T07:13:02.310022144Z",
        "author": "T.Neo",
        "date": "2011-04-30T02:15:47+0100",
        "id": "f285d8b55858094e474fdfe129f5353e",
        "post_id": "post-218144",
        "text": "But the whole point of the ISV, is just that: It is an ISV. An Inter Stellar Vehicle.A real ISV might not look quite like the Venture Star, or have the same sort of engines, or have the same sort of insane acceleration profile, but... I can at least hope that it would be interstellar.:pSkytrain isn't an ISV. It's something else. It's an IPV. Interplanetary vehicle. And there's nothing wrong with that. I darn wish we had operational IPVs right now.:rolleyes:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.538092544Z",
        "author": "Notebook",
        "date": "2010-05-09T15:03:27+0100",
        "id": "fce133f526d5af95042e9b8ba4a1a006",
        "post_id": "post-221887",
        "text": "Qualifyinghttp:\/\/www.formula1.com\/results\/season\/2010\/828\/6728\/Qualifying - Webber pips Vettel to pole in SpainRed Bull put on yet another stunning display of raw speed at Barcelona during qualifying on Saturday afternoon, as Mark Webber and Sebastian Vettel dominated all three sessions to fight for pole position, the team\u2019s fifth of the season.On his final run in Q3 Vettel went to the top with a lap of 1m 20.101s, but Webber\u2019s best aced him as 1m 19.995s won the Australian his second pole of the year.Behind them Lewis Hamilton\u2019s McLaren was a breathless best of the rest on 1m 20.829s, moving ahead of Fernando\u2019s Alonso Ferrari which the Spaniard had lapped in 1m 20.937s. Jenson Button sandwiched the red car after taking his McLaren round in 1m 20.991s.Right at the end Michael Schumacher confirmed how much more comfortable he feels in the revamped Mercedes by snatching sixth place with 1m 21.294s, leaving the ever-impressive Robert Kubica seventh for Renault on 1m 21.353s, Mercedes GP\u2019s Nico Rosberg on 1m 21.408s, Ferrari\u2019s Felipe Massa on 1m 21.585s, and BMW Sauber\u2019s Kamui Kobayashi on 1m 21.984s from his sole run.\n\n---------- Post added at 03:03 PM ---------- Previous post was at 09:25 AM ----------http:\/\/www.formula1.com\/results\/season\/2010\/828\/6729\/Red Bull\u2019s Mark Webber continued his dominant Barcelona form to win the Spanish Grand Prix on Sunday. Polesitter Webber led throughout to finish 24s ahead of local hero Fernando Alonso for Ferrari.Sebastian Vettel took third for Red Bull, despite nursing his RB6 home with brake problems. McLaren\u2019s Lewis Hamilton crashed out of P2 on the penultimate lap with a suspected puncture\n\nBad luck for Hamilton.N.",
        "thread_id": 14146
    },
    {
        "@timestamp": "2023-09-14T07:13:35.645905408Z",
        "author": "DanScall",
        "date": "2010-08-31T20:23:36+0100",
        "id": "ab8b2f26314604240fccd54e636a7687",
        "post_id": "post-251079",
        "text": "Welcome! And allow me to express how jealous I am at the Dobsonian, Jupiter is going to be lovely tonight where I am and I'm wishing my scope was a little more top notch!",
        "thread_id": 16261
    },
    {
        "@timestamp": "2023-09-14T07:13:01.896658176Z",
        "author": "IronRain",
        "date": "2011-02-15T21:56:56+0000",
        "id": "9b65342fa32f93de3137f2bd3407dd4d",
        "post_id": "post-217876",
        "text": "Ariane webcast online!question (again); Why are the yellow arms already retracted?EDIT: Never Mind, I already see why",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.183824896Z",
        "author": "astrosammy",
        "date": "2010-06-26T22:08:47+0100",
        "id": "e4758e71a8348b6e22880b82f1fd613f",
        "post_id": "post-221463",
        "text": "First one is also good for me... But to late to get out my scope.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:34.872315136Z",
        "author": "Sky Captain",
        "date": "2010-09-14T07:58:07+0100",
        "id": "fe03461ac64dbdf8c61ed464753923de",
        "post_id": "post-249813",
        "text": "I'm wondering why such minor problem delayed the launch for a year. Couldn't they just fix the problem and launch in next few days.",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:02.03605632Z",
        "author": "T.Neo",
        "date": "2010-04-17T21:40:23+0100",
        "id": "78a61b08262c761d25fe4ff13bb98b67",
        "post_id": "post-217983",
        "text": "I don't see why a launcher could not be built out of multiple common boosters as a matter of course.It would result in a large host of engineering issues though.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.388496384Z",
        "author": "Urwumpe",
        "date": "2010-05-05T21:17:29+0100",
        "id": "035d6de4ee43ba0d3966b1931a31d4f6",
        "post_id": "post-221760",
        "text": "Also, I recommend to extend the two classes of cjp by using the classic Design Patterns as reference, until you are good enough to realize that the Design Pattern are not the end of all wisdom. For 99% of the work, the Design Pattern cover it all good. The remaining 1% are the reason why good programmers are so rare.Also, being able to read the code has a higher priority than writing fast programs. If you don't know if you can find bugs in the best code, use a slightly worse one for the start and implement the better code as option once you have a reference for debugging.And: Don't worry if 99% of your code is bureaucracy to make the important 1% of the code look good. Smart ways to handle your data and get the data into action are critical. Such infrastructure is just normal. For example it is often harder and much more code to read information for a small game or part of a game from configuration files, instead of hard coding it. But the work pays out when you extend this part, and have a clean separation of data and code to work with.And the most important rule: Don't waste a single second thinking that you have now learned enough and can do it all. There is always unwritten code waiting for you, and especially games depend a lot on the programmer being able to find non-standard solutions for non-standard problems. Experience is more important than talent, because talent without experience is wasted talent, while you can become a great programmer from experience alone...it just takes much more time and much more discipline and much more dirty boring standard code work. But well...Rome wasn't build on a single day.",
        "thread_id": 14125
    },
    {
        "@timestamp": "2023-09-14T07:13:34.912778752Z",
        "author": "ddom2006",
        "date": "2010-08-23T05:48:41+0100",
        "id": "f37c8b56977b094fdbd6bd33ee487f22",
        "post_id": "post-249847",
        "text": "DanM said:I've also destroyed quite a few early NASA rockets, just to play with abort buttons:p\n\nI've done so many aborts from NASSP Apollo add-ons to test everything out and get a hang of the very complex control systems I dread to think how much space junk I've left in LEO :facepalm:",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:02.081877248Z",
        "author": "tblaxland",
        "date": "2010-04-19T04:45:02+0100",
        "id": "2bb8982e526ed9d302eefcb9ad9c9630",
        "post_id": "post-217991",
        "text": "Sky Captain said:Yeah, but once R&D is paid you got whole family of rockets that can be used for variety of payloads. Even if 90 % of your flights are 1 or 3 core versions with heavy configuration flying only few times a year there has to be a cost savings overall at least because your factory that makes cores and personel are used more efficiently. With fixed size heavy rocket that flies few times a year you have a personal and factory doing nothing for most of the time.\n\nLook at it another way. For 50% (for example) of the development cost, you could cover 90% of launches. Instead of developing the 5-core version for the remaining 10% of launches, you could use the left over 50% of development cost (or less, hopefully) for solving the problems that youthoughtyou needed the 5-core version for (eg, figuring our how to do better on-orbit assembly).",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.515752704Z",
        "author": "Cornflake",
        "date": "2008-05-15T20:59:17+0100",
        "id": "88698c5d06554e646667b35f68e26b13",
        "post_id": "post-65278",
        "text": "It's fine, Urwumpe is entitled to his opinion:)Urwumpe said:Also, I don't think that disappointing people is a good way to promote Orbiter.Orbiter is no I've Found Her Or X-Wing. Waiting some months with such promo work until Orbiter is ready (for example with OMP getting mature and the next Orbiter Version released) would be better than now promoting it and reply \"That comes later\" to all requests what are considered standard by most gamers.\n\nHmm, I'm not exactly sure what you're saying here. As far as disappointment goes, It's their fault if they do not properly research what the game is about and just assume it's a shoot 'em up Xwing game. There's a reason why it's called a \"sim\";)Although, maybe in my description blurb on my Xfire post I should be a little more clear on how complex it is.And I think now is as good a time as any to promote the game. OMP has a long,longway to go before it's even really worth playing beyond the beta test. And we have no idea when the new Orbiter client will be out, and it doesn't make the game any more accessible for newbies as the seperation between Orbiter and Orbiter no graphics makes it that much more complex. Beyond cripser textures, and the new graphics plug in system, we really don't know any strong facts about what the next version will include.Besides, it might take a while to get it supported. Might as well start now. There's lots of advantages to supporting a single player only game over Xfire:)",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:35.186285056Z",
        "author": "orb",
        "date": "2010-08-23T18:43:53+0100",
        "id": "aac5bc13803f03276ad9d2fbcfc3761e",
        "post_id": "post-250280",
        "text": "I didn't think there will be a thread about it, so I posted a link to another article about this on the Chatbox.Reposted from the O-F's ChatBox archive:Astronomy Now:Another Jupiter fireball!\u200b",
        "thread_id": 16187
    },
    {
        "@timestamp": "2023-09-14T07:13:02.304521216Z",
        "author": "T.Neo",
        "date": "2011-04-16T23:05:10+0100",
        "id": "41333ac5b69a95fe1766e9b98a406c8c",
        "post_id": "post-218101",
        "text": "Because nukes in space are [ame=\"http:\/\/en.wikipedia.org\/wiki\/Outer_Space_Treaty\"]banned by treaty[\/ame]. The corporation in the film is allowed to operate and have its security detail on Pandora if they abide by certain rules.Nuking stuff might not have been that effective, either, and if someone did decide to nuke Pandora, they would have to wait roughly 7 years to ship the warhead there...And they're actually trying to avoid killing the natives, because naturally it gets bad press back home, until General Ripper goes insane and takes control of everything...",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.629005568Z",
        "author": "Artlav",
        "date": "2010-05-10T18:43:27+0100",
        "id": "a005453c10dba6eab19d35ed174e62a2",
        "post_id": "post-222084",
        "text": "I'd certainly liked to get it fixed, PM answered.Also, further bugfixes for OGLA wrt XR2 will be in the OGLA thread.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:35.38059136Z",
        "author": "ghostrunner01",
        "date": "2010-08-24T23:03:40+0100",
        "id": "f0f29fa005f238cf34c210684e4e55d5",
        "post_id": "post-250501",
        "text": "Whoa! Thats the moon??? Looks more like the sun! Nice photo!",
        "thread_id": 16204
    },
    {
        "@timestamp": "2023-09-14T07:13:02.306395904Z",
        "author": "T.Neo",
        "date": "2011-04-17T00:54:10+0100",
        "id": "194ccd607395fdba4a46a6c4f672378e",
        "post_id": "post-218116",
        "text": "But they are using antimatter matter engines in some way so they should have the ability to take some of that mixture and make it into a bomb... And in the final battle all they really needed to do was fly a little higher so those bird creatures couldnt kill em...\n\nBecause storing antimatter in fuel tanks and piping it to rocket engines is a totally different excersise from making a bomb?:p",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.736183296Z",
        "author": "fort",
        "date": "2010-05-09T12:49:41+0100",
        "id": "17c07fbc896ee137faa2ee658a18990c",
        "post_id": "post-222194",
        "text": "I was on the way to give you a link to the french forum for a work in progress about runways but i see that it's here also since todayhttp:\/\/orbiter-forum.com\/showthread.php?t=15609",
        "thread_id": 14163
    },
    {
        "@timestamp": "2023-09-14T07:13:34.845334272Z",
        "author": "Xyon",
        "date": "2010-08-22T18:11:50+0100",
        "id": "46c92e9d1c500efe2bb99359d7c61e2d",
        "post_id": "post-249725",
        "text": ":welcome:to Orbiter-Forum! Wipe your feet, keep the carpet clean, and don't forget to :hail::probe:!",
        "thread_id": 16162
    },
    {
        "@timestamp": "2023-09-14T07:13:02.475085824Z",
        "author": "AtlantisOnline",
        "date": "2010-04-24T00:34:26+0100",
        "id": "9cc87de10d45971fc1ce435a16b553d2",
        "post_id": "post-218361",
        "text": "Yes I have been reading quite alot on the space shuttle and how it operates. I found I tutorial on Orbiter forum for making Scenerios and I guess I will just use that. Any other suggestions would be welcome.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.835401728Z",
        "author": "N_Molson",
        "date": "2012-06-15T13:07:15+0100",
        "id": "82672216048456ed5d666dbd27ed0e77",
        "post_id": "post-222274",
        "text": "ion thrusters\n\nTo power them you need a power source, more powerful than RTGs... And past Mars, solar panels are more dead mass than anything. Where Pioneer is, the Sun probably looks like a bright star amongst the others. And a fission reactor well... That would not be a small probe anymore:p",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.161302784Z",
        "author": "orb",
        "date": "2011-01-13T13:11:36+0000",
        "id": "2ed74f666e951cf0c8e34a222d7bca30",
        "post_id": "post-250163",
        "text": "Orbinaut Pete said:Why don\u2019t you watch the live launch with us?\n\nBut if you want to watch it on NASA TV instead, here's the schedule:EST\u200b|UTC\u200b|Description\u200b|Channel\u200b{colsp=4}January 20, Thursday1\u00a0a.m.\u200b|06:00\u200b|ISS \u201cKounotori\u201d HTV-2 Launch Coverage (launch scheduled at 1:29 a.m. ET \/ 06:29 UTC) - JSC via Tanegashima, Japan|\u00a0Public\u00a0and\u00a0Media{colsp=4}January 27, Thursday6 a.m.\u200b|11:00\u200b|ISS \u201cKounotori\u201d HTV-2 Grapple Coverage (grapple scheduled at 6:44 a.m. ET \/ 11:44 UTC) - JSC|\u00a0Public and Media9 a.m.\u200b\u200b|14:00\u200b\u200b|ISS \u201cKounotori\" HTV-2 Berthing Coverage (berthing begins around 9:15 a.m. ET \/ 14:15 UTC and runs through about 11:15 a.m. ET \/ 16:15 UTC; will replace ISS Update) - JSC|\u00a0Public and Media",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71005056Z",
        "author": "DaveS",
        "date": "2010-04-16T22:39:35+0100",
        "id": "aaad10438862a84258b3234d22062c43",
        "post_id": "post-217615",
        "text": "Problems? No, but still missing the dawn\/dusk effect. One request though: Could you add Coolhand's request from this post:http:\/\/www.orbiter-forum.com\/showpost.php?p=128309&postcount=57",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:05.927620352Z",
        "author": "Artlav",
        "date": "2010-05-11T17:16:36+0100",
        "id": "74125c12c8a42e3176ae4e73e3728716",
        "post_id": "post-221339",
        "text": "DaveS said:Try this scenario, CTDs for me right when the night illumination kicks in. No joy with the latest OGLA beta(100511).\n\nGot it, MLP.cpp, line 227 - \"MESHHANDLE mesh=GetMesh(vis, msh_idx);\" does not check if the mesh is not returned (==0), causing a crash.Still, not quite your problem, just lack of sanity check.Now investigating why the mesh is not returned from OGLA.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:34.935084288Z",
        "author": "MikeB",
        "date": "2010-08-24T23:52:17+0100",
        "id": "597e31af23772a100abec13933c2c31c",
        "post_id": "post-249911",
        "text": "Disclaimer: I have no idea what I'm talking about.I can imagine a sort of chat facility being somewhat interesting, with audio and video for those who want to use it. Imagine that whenever you have the \"ChatMFD\" active, you are given a list of orbinauts\/ships and their distance (or light-time) from you. They don't have to be at the same MJD as you, just \"in the neighborhood\". You can hail one (or more) and exchange pleasantries, technical details, opinions on nearby watering holes, etc. Maybe you can show your face (especially if you have a costume or simpit), or speak in real-time (if not too time-lagged).This isn't quite multi-player, since there isn't any play, but it might add a social dimension currently lacking, for those who want it. Eliminating the time-sync requirement makes the implementation nearly as simple as an IRC chat. Of course, people might be talking about two planets near to themselves, when each is only near to one orbinaut, depending on their MJDs. That shouldn't adversely affect social interaction.Building on this capability, the ability to sync the MJD and other aspects of a scenario among two (or more) ships could enable orbinauts to fly cooperative (or competitive) missions in a common world, such as maneuvering near the ISS together.These two steps toward multi-player are a far cry from what some have proposed, but the \"real world\" (even in simulation) will always constrain what we can do. I don't think either of these capabilities would require much in the way of a central server, other than maintaining a list of who's online and where in the universe they are. The rest would probably be peer-to-peer.Does this make any sense? Appeal to anyone?",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.75890816Z",
        "author": "PhantomCruiser",
        "date": "2010-04-16T00:35:29+0100",
        "id": "2f89a050026ec1a858c8cf800763b87d",
        "post_id": "post-217666",
        "text": "Ditto to the above. NONE of my professors would accept wikipedia as a suitable reference. Entries have been edited for nefarious purposes, and only corrected after political damage has been done.I think of it as I do the spell checker, great assistance but a terrible authority.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.215222784Z",
        "author": "clickypens",
        "date": "2010-05-04T14:29:49+0100",
        "id": "ce72c040d54e594d41f926353a48aa69",
        "post_id": "post-221525",
        "text": "Bienvenidos! Si hay algo que necesites, tambi\u00e9n puedes hacer preguntas en espa\u00f1ol en el foro internacional. Welcome! If there's anything you need, you can also ask in spanish in the international forum.",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:35.2697472Z",
        "author": "Mantis",
        "date": "2010-08-27T15:04:57+0100",
        "id": "96069be91e090ec7fc07b9390107b5c1",
        "post_id": "post-250304",
        "text": "Ok I ran the scenario again with a clean Orbiter install (just AMSO and Orbiter sound installed) and it still CTD. Here's the log:Code:**** Orbiter.log\nBuild Jun  6 2010 [v.100606]\nTimer precision: 4.65436e-007 sec\nFound 0 joystick(s)\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (ATI Mobility Radeon HD 4300 Series)\n==> Direct3D T&L HAL (ATI Mobility Radeon HD 4300 Series)\nModule AtlantisConfig.dll .... [Build 100606, API 100606]\nModule AtmConfig.dll ......... [Build 100606, API 100606]\nModule DGConfigurator.dll .... [Build 100606, API 100606]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1366 x 768 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nLoading 8816 records from star database\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: VESSEL::SetNavRecv\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render stateI'm beginning to wonder if maybe it needs some C+ runtime or something that I don't have on my computer.---------- Post added at 10:04 AM ---------- Previous post was at 10:03 AM ----------garyw said:According to that log you have a lot of modules still active, things like WarpDriveMFD-Mk2.dll and collision-core.\n\nThey were still there but disabled. I ran it again with a clean install though and got the same result.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30182656Z",
        "author": "Gerdih",
        "date": "2011-04-15T19:42:55+0100",
        "id": "24c0f14735e79745dee9327a6f6e07a7",
        "post_id": "post-218081",
        "text": "Moreover I have read that there is a particle accelerator in orbit of Polyphemus to fill the antimatter tanks of the spaceships!!",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.374717184Z",
        "author": "Tommy",
        "date": "2010-05-20T02:09:13+0100",
        "id": "9de22d7ab9b9d9aada325fb8984cc61e",
        "post_id": "post-221745",
        "text": "If you share the instances of IMFD, you can have both Target Intercept AND Orbit Eject open and linked. While the dV shown in OE will be a bit erratic, keeping an eye on the EIn shown there will make a big difference. Once you find a window with a small EIn, you can tweak the TEj in Orbit Eject for lowest dV.If you look, his first window had an EIn of 17.6 degrees (2.112 km\/s), a large plane change to be making at Pe. The second window had an EIn of 3.65 degrees (437 m\/s). The dV cost for the plane change is included in the Enroute dV. Remember that Target Intercept is using the Earth for it's source, so your velocity relative to Earth isn't counted in it's dV estimate.Raising the Ap to make the plane change prior to ejection, as you suggest, would make the first plan much less expensive.",
        "thread_id": 14123
    },
    {
        "@timestamp": "2023-09-14T07:13:35.466029568Z",
        "author": "Saturn V",
        "date": "2010-08-26T23:41:00+0100",
        "id": "2f0c3e095c97cc2258b1fffb78fae41b",
        "post_id": "post-250667",
        "text": "Almost as entertaining as a turd in the punchbowl...:sick:",
        "thread_id": 16216
    },
    {
        "@timestamp": "2023-09-14T07:13:02.4855168Z",
        "author": "Graham2001",
        "date": "2010-04-19T13:21:40+0100",
        "id": "74780f3f936ca733d1f941912d3b8b4c",
        "post_id": "post-218409",
        "text": "KosmoKen said:Are you using an add-on that requires Hi-Res KCS? Can be found on Orbithangar.EDIT: Actually I don't think that's it.. odd. Are you trying to use CVEL Titans by chance?\n\nYes I am, it has been a while since I did, what is the fix?",
        "thread_id": 13918
    },
    {
        "@timestamp": "2023-09-14T07:13:06.388550912Z",
        "author": "dbeachy1",
        "date": "2010-05-05T22:02:25+0100",
        "id": "04d4cdc686e0bf1852c480b750af6175",
        "post_id": "post-221761",
        "text": "Urwumpe said:And: Don't worry if 99% of your code is bureaucracy to make the important 1% of the code look good. Smart ways to handle your data and get the data into action are critical. Such infrastructure is just normal. For example it is often harder and much more code to read information for a small game or part of a game from configuration files, instead of hard coding it. But the work pays out when you extend this part, and have a clean separation of data and code to work with.\n\n:goodposting: Well-said! Sometimes you necessarily end up with a lot of code in your framework (which is \"hidden\") just so that yourmaincode (which is not \"hidden\") is easy to extend and reuse. Like Urwumpe said, that often takes more work up front and results in more total lines of code, but it pays off big-time later because once your core framework is finished and debugged you don't have to mess with it just to extend yourmaincode. So don't feel bad about having to write a lot of \"hidden\" code just so your \"main\" code is easy to understand and extend. Complex programs require lots of code -- there is no way around that. And the cleaner you can make the \"non-hidden\" part of your code, the better -- even if that means a more complex \"hidden\" framework underneath it. :thumbup:",
        "thread_id": 14125
    },
    {
        "@timestamp": "2023-09-14T07:13:34.913684992Z",
        "author": "jinglesassy",
        "date": "2010-09-03T22:01:56+0100",
        "id": "61a2066634e5200b1b9d90bb78a96a81",
        "post_id": "post-249854",
        "text": "Lets check my list764 Ummus dead291 From burning up on reentry138 From hitting the ground304 From sending them on reentry without any heat shield in earths atmosphere31 From \"other\" reasons34 DG-IV's destroyed29 From failed reentry(Man i suck at reentry)5 Parachuting \"tests\"15 XR1 destroyed14 on reentry1 Burning engines for along time and ramming into the moon at 15 km\/s13 XR2 destroyed5 From reentry7 From aerobatics1 Docking on the ground with an XR5(dont ask how long it took to get it....)39 XR530 Reentry5 Aerobatics1 Docking on the ground4 Id rather not sayOver 400 shuttles toasty in the atmosphere or similar incidents208 AMSO Saturn V lost from manual control309 LEM made into a crater on the lunar surface54 Command modules lost in reentry97 Service modules from failuresAnd many more ships that i haven't tracked.",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:02.635040768Z",
        "author": "Ark",
        "date": "2010-04-21T20:05:20+0100",
        "id": "272755fae250ebdc38f3250edea9ff0c",
        "post_id": "post-218684",
        "text": "PhantomCruiser said:I flew the DGIV for about 18 months before I discovered that it had a docking autopilot. And even now, I still don't use it.\n\nThe DGIV has a docking autopilot? :blink:",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:06.425496832Z",
        "author": "ar81",
        "date": "2010-05-05T23:29:06+0100",
        "id": "7615b47762b4156e29464d86aed65329",
        "post_id": "post-221772",
        "text": "One thing I discovered is that gender roles seem to be very strong at school and during childhood. When I conducted some Orbiter workshops at school I realized that girls did not like Orbiter as much as boys. Boys play with cars and technology, girls play with dolls.Unless you find a way to make a Barbie adventure in Orbiter, where fashion or dancing is more important than physics, there is not too much chance to make your sister to like space travel.For me it is a shame, because it causes self exclusion of women from a technologically based economy. In terms of education, refusing like she does exposes her to some degree of technological illiteracy.Of course, technology and math are not everything, so she may find her way in life. But certainly this world is based on math and technology for many things, either she likes it or not, either she hates it or not.You should not force her, you should not try to prove she is wrong. Everyone has the right to have an opinion. Perhaps she likes something else, and that's Ok.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.099898112Z",
        "author": "Xyon",
        "date": "2010-08-24T07:24:00+0100",
        "id": "bf80d4376f64a2d65919ac94ecff54c1",
        "post_id": "post-250102",
        "text": "Overgeneralising a people by the crudest form, i.e \"The East\" or \"The West\", is a bad plan whichever side of the world you are on and doing it. People don't fit into boxes. Computer games do fit into boxes.We are fundamentally different people, with different cultures, living all over the world in extraordinarily different countries whereeverythingis different - the laws, the standards, and what people perceive as \"acceptable\" or even \"expected\" - all of these things are different for pretty much everyone posting in this thread.As such, conversations like this will lead only to frustration, bickering, and flame warring. So there's no point in having it. I will reiterate for the third and final time my desire to return this thread to its original topic.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:01.890117632Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-19T13:54:15+0100",
        "id": "871d060a2e230ba1bb8bc0c8024f2857",
        "post_id": "post-217834",
        "text": "orb said:Spaceflight Now:Europe's second cargo freighter to fly in December:\u200b\n\nFrom the article:The ATV's engines will burn about 4,000 kilograms, or 8,800 pounds, of propellant to raise the station's altitude next spring after the final scheduled space shuttle flight in February and March.The orbit boost will amount to about 40 kilometers, or 25 miles. The station will need fewer reboosts in the future when flying in the higher orbit, which subjects the complex to less drag.\n\nYesterday's ISS On-Orbit Status Report has the ISS's mean altitude at 355.7 km. Add 40 km to that and the ISS's mean altitude will be 395.7 km! Bearing in mind the article said \"about\" 40 km, I should imagine they'll boost it right up to 400 km! :thumbup:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.837344512Z",
        "author": "orb",
        "date": "2012-10-08T22:42:42+0100",
        "id": "3222821c9b93f472f34ded7d04849277",
        "post_id": "post-222284",
        "text": "Universe Today:Voyager 1 May Have Left the Solar System",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.272525824Z",
        "author": "ACSoft",
        "date": "2010-09-02T19:16:42+0100",
        "id": "9954edd2c1173e64d8e5ccac0edd2eac",
        "post_id": "post-250318",
        "text": "Mantis said:Thanks for all your help! I'm going to re-fly the \"J Missions\" now that I can use the rover. As I said, this is my favorite addon of all. :tiphat:\n\nWould be nice if you can fly one of them the next few comings days and report here that, hopefully, you didn't encounter any other CTD or other major problems.As I said, the modification I made is not a real correction, but an empirical change, which apparently overturn the problem. Therefore, I hope it is not just that the problem was displaced elsewhere by this modification.In this meaning, I will wait almost until Sunday evening before to publish the new patch.ACS",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:01.974102784Z",
        "author": "willy88",
        "date": "2010-04-16T19:12:14+0100",
        "id": "dc8992a3c67411ab5c7a65ab668c64a4",
        "post_id": "post-217962",
        "text": "http:\/\/www.space.com\/businesstechnology\/3-d-printer-moon-base-100416.htmlHow well would the 'mooncrete' stay pressurized, though? Looks like it could save on building supplies, anyways.",
        "thread_id": 13884
    },
    {
        "@timestamp": "2023-09-14T07:13:06.17634304Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-03T22:35:28+0100",
        "id": "c3454e2dc135dd263588984e40af958a",
        "post_id": "post-221440",
        "text": "Awesome! :speakcool:It looks like we\u2019re going to have another good pass at 11:22 PM!",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.637278976Z",
        "author": "ryan",
        "date": "2008-05-27T06:08:44+0100",
        "id": "4b1a6c424ff21c0b4b4baa7fc03a90bd",
        "post_id": "post-69019",
        "text": "Thanks guys, my sister said that i would care for it alot, but this was before she showed it to me, i was going what the hells going on, i thought was she trusting me with her car, unlikley.",
        "thread_id": 1626
    },
    {
        "@timestamp": "2023-09-14T07:13:02.301570816Z",
        "author": "T.Neo",
        "date": "2011-04-15T19:04:00+0100",
        "id": "9501590480bedf8702990e83c20f118e",
        "post_id": "post-218080",
        "text": "No, it would probably not cost that much. Remember a trillion dollars is a thousand billion dollars. That is a lot of money.The cost estimates for the ISS are between 35 to 160 billion USD. A lot of that is on orbit operations, in the case of an ISV you'd deal with those seperately. A large percentage of theconstructioncosts are taken up by launch costs. Presumably the launch techology of the Avatar future world enables far lower surface\/orbit costs than with current technology, and indeed, far lower surface\/orbit costs than the ridiculously expensive STS.Also remember that while the vehicle is large, it would actually be quite light, as the average density is low. The rear shields are very thin and thus light, the truss is lightweight, and even the pressurised sections are made of inflatable modules (or at least, they seem to be). The engines and radiators would probably be pretty dense though, they'd easily be the heaviest part of the ship (and theylooklike the heaviest part of the ship...). It would be pretty funny, with low surface\/orbit costs you might actually have more money spent on constructing such a behemoth on-orbit than money spent getting the components there.\"The US has more\" makes no sense. It's a vehicle owned by a business, that exists to turn a profit. It isn't some science mission with no economic return. Besides, the US operates and owns a lot of vehicles, that are built by contractors anyway, and there are a lot of instances where corporations actually own facilities, that are utilized by the government.Maybe there is government, or international (more probable) funding for the start-up, but these ships are built to pay for themselves many times over. With the kind of revenue the RDA makes with the maguffinite Unobtanium, they should easily be able to afford such a vehicle.There are other problems though, mainly the fact that the antimatter and laser array needed to propel such a ship would be of utterly epic proportions, and would be highly unlikely to cost little enough for the operation to turn a profit. It might be better if the ship didn't have such a high acceleration though.Just because the US is a country (or even that it's a large and influential country), doesn't mean it is a super-entity.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.18451712Z",
        "author": "george7378",
        "date": "2010-06-28T00:30:56+0100",
        "id": "24ae577c3aa422cc0964321b0fba5fbb",
        "post_id": "post-221468",
        "text": "1.http:\/\/www.heavens-above.com\/2. A telescope with a mount. You don't need lots - just something to magnify it with. I'd recommend at least 50X to see any detail. For photos, you will need a compact digital camera (for the low-tech method) or a CCD astro-camera\/webcam for slightly more high-tech viewing.3. The sky maps on Heavens-above are very useful a determining the start point - you will not miss it if you look east at the time of the pass.---------- Post added 28-06-10 at 00:30 ---------- Previous post was 27-06-10 at 10:04 ----------I got tonight's first pass at 23:25 too - I'm getting more used to tracking now, as I got a nice smooth view as it passed over. Now for the second at 01:00!",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.097090048Z",
        "author": "Tex",
        "date": "2010-08-24T01:06:03+0100",
        "id": "fcdfec409f129742d982865c22ba0d57",
        "post_id": "post-250075",
        "text": "MJR said:No way in hell should business and politics be mixed together.\n\nHappens everyday... We're more of a plutonomy now than a democracy.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:02.465943808Z",
        "author": "MeDiCS",
        "date": "2010-04-19T02:02:03+0100",
        "id": "7e4e4149f11211c6cd72a6fd13434ba1",
        "post_id": "post-218356",
        "text": "Even though thereareaddons for the 2009 version, or at least have a patch provided as is the case of AMSO.Edit:Most older addons will also work with the new version.",
        "thread_id": 13916
    },
    {
        "@timestamp": "2023-09-14T07:13:06.43015936Z",
        "author": "jinglesassy",
        "date": "2010-05-08T03:36:28+0100",
        "id": "c1ffcd2c6ef559ea5aaa6f627cd154e6",
        "post_id": "post-221813",
        "text": "supersonic said:If they have enough tickets, you have to buy tickets to see the shuttle launch close up. If he doesn't have enough tickets for his friend's family then he can't go. If he has to many tickets, that's just wasted money.\n\nFrame them keep them in a good place for a decade or so sell them for massive profit",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.162162944Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-20T16:19:17+0000",
        "id": "6bfa8bb3b2b3c90520caa37678948441",
        "post_id": "post-250170",
        "text": "New Launch Date and Time of H-IIB Launch Vehicle No. 2 with KOUNOTORI2 (HTV2) Onboard.The Japan Aerospace Exploration Agency (JAXA) has announced the postponement of the H-IIB Launch Vehicle No. 2 (H-IIB F2) launch with the KOUNOTORI2 (HTV2, a cargo transporter to the International Space Station) onboard from the Tanegashima Space Center to no earlier than January 22 (Japan Standard Time) due to an unfavorable weather forecast.After examining the weather conditions and the preparation status, we decided to set the new launch date for 2:37:57 p.m. on January 22 (Sat.,) 2011 (JST.)------------------------------\u200bNASA Updates Broadcast Plans For Japanese Cargo Flight To Station.The launch of the H-II Transfer Vehicle \"Kounotori2\" (HTV2) planned for Thursday, Jan. 20, was rescheduled due to a forecast for weather conditions that would exceed launch restrictions. The Japan Aerospace Exploration Agency reset the launch for 11:37 p.m. CST on Friday, Jan. 21.NASA still plans live television coverage of the launch from Tanegashima Space Center in southern Japan. With an adjusted rendezvous plan, the grapple and attachment of the cargo ship to the International Space Station remain planned for Thursday, Jan. 27, and also will be covered live on NASA Television.NASA TV's updated programming schedule for HTV2 events includes (all times CST):Friday, Jan. 21:11 p.m. -- Launch coverage, anchored from NASA's Johnson Space Center in Houston, begins. Launch is scheduled at 11:37 p.m.Thursday, Jan. 27:5 a.m. -- Grapple coverage, anchored from Johnson, begins. The grapple of HTV2 is scheduled at 5:44 a.m.8 a.m. -- Berthing coverage, anchored from Johnson, begins. The attachment should be complete at approximately 10 a.m.For more information about Kounotori2 and the H-IIB launch vehicle, visit:www.jaxa.jp\/countdown\/h2bf2\/index_e.htmlFor more information about the International Space Station, visit:www.nasa.gov\/stationFor NASA TV downlink, schedule and streaming video information, visit:www.nasa.gov\/ntv",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.47680896Z",
        "author": "AtlantisOnline",
        "date": "2010-05-13T01:22:16+0100",
        "id": "ed6a45ce9fcfa6b9a986acc14959acb4",
        "post_id": "post-218374",
        "text": "Ok new question because my last one seemed to stump everyone because no one answered...it was an opinion so there was no wrong answer but any ways opinions are tough for people.:)So here is my next question...I noticed in the T-6:00 hours senario the seconds that are counting down equal 9 hours I looked around in the senerio and couldn't find where that was controlled. Could someone tell me where that is controlled or point me in the right direction. I would like to dissable it completely. Thank You",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.515820032Z",
        "author": "Bj",
        "date": "2008-05-15T21:34:01+0100",
        "id": "cfdcb82cf126b5298ccfdaf06d6a3add",
        "post_id": "post-65279",
        "text": "I have been looking at some profiles, and one profile had 50 hours on a single player game :huh:when we are using skype or IM we cannot be running orbiter, unless in windowed mode. With Xfire you can, and have a log of hours.Its not the end of the world or orbiter if this passes or doesnt. In my opinion its better to have to option to use xfire then to not have the option at all.",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:35.66339328Z",
        "author": "donatelo200",
        "date": "2010-08-28T22:37:37+0100",
        "id": "3dca3048e20901dbfcabb32350143ad1",
        "post_id": "post-251105",
        "text": "How do i even get on? This is something i wan't to try. I know the IP",
        "thread_id": 16264
    },
    {
        "@timestamp": "2023-09-14T07:13:02.633301248Z",
        "author": "N_Molson",
        "date": "2010-04-21T09:35:38+0100",
        "id": "eded6631f601dabc869d143148626d8f",
        "post_id": "post-218677",
        "text": "It would be interesting, but would it be able to manage a \"low-DV\" spacecraft like the Progress-M (which is automated) ?",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:06.629668352Z",
        "author": "flyer",
        "date": "2010-05-13T14:47:08+0100",
        "id": "9b13bd25f426ba71eb4fe649ef36929a",
        "post_id": "post-222089",
        "text": "Thanks Doug, yeah I had seen that in the cfg file.I guess there isn't much call for this stuff from people - looks like I'm on my own with it!Thanks for the replies though and keep up the good work!",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:34.815493632Z",
        "author": "Marcel",
        "date": "2008-06-09T05:54:52+0100",
        "id": "745949d14a855eccf871cfbd930df8e1",
        "post_id": "post-68935",
        "text": "Around here there are several fireworks displays one can go to on the fourth of July, but it's more fun to set off your own and see the others from a distance. The police don't bother with the illegal (good) ones unless the weather is dry and there's a fire danger. They're more concerned with drunk drivers. That's how we celebrate, drinking and blowing things up!",
        "thread_id": 1616
    },
    {
        "@timestamp": "2023-09-14T07:13:02.56558208Z",
        "author": "tblaxland",
        "date": "2008-05-10T22:28:01+0100",
        "id": "81f1167f7fad626562253b46e14e8ac3",
        "post_id": "post-65132",
        "text": "Burn prograde at your apoapsis. our periapsis is very low (dangerously so) so fix that first. Burn at your current apoapsis so that your periapsis becomes your apoapsis and raises to about 10km below the station.You will then need to do a series of prograde burns at your new apoapsis to get your sync orbit MFD situation corrected and simultaneously raise your new periapsis.I also strongly recommend \"Go Play in Space\", it has excellent step by step instructions and it explains the underlying concepts very well.Welcome to the Orbiter community:cheers:",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:13:05.923358464Z",
        "author": "Quick_Nick",
        "date": "2010-05-06T22:01:47+0100",
        "id": "4d909c297193cdf8e851df1ac5ba6fca",
        "post_id": "post-221290",
        "text": "Alright, I'm very recently jumping into use of Orbiter beta, and I've only tried to use OGLA a couple times. And for some reason, while it works fine (although VERY slow) on my old single-core, it just won't run on my decent duel-core.Windows Vista x64Pentium Duel-Core @ 2.50GHzUnfortunately using a builtin graphics controller, so maybe this is the problem.I'm getting this in the ogla log:Code:5\/6\/2010 3:52:11 PM|    INIT| OGLA v100506 (GLGR)\n5\/6\/2010 3:52:41 PM|    INIT| GPU supports OpenGL 1.2\n5\/6\/2010 3:52:41 PM|    INIT| GPU supports OpenGL 1.4\n5\/6\/2010 3:52:41 PM|    INIT| GPU supports OpenGL 2.0\n5\/6\/2010 3:52:41 PM|    INIT| glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n5\/6\/2010 3:52:41 PM| OGLADBG| OGLA 100506 Debug.\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)And orbiter.log has this error at the bottom:Code:---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiBlt\nColour key argument not supported by graphics client\n---------------------------------------------------------------I've atached the dxdiag if it helps anything.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:34.932197632Z",
        "author": "jedidia",
        "date": "2010-08-23T09:03:34+0100",
        "id": "4555093f063b974ab12bdfcafc605483",
        "post_id": "post-249895",
        "text": "teh sh00terz!!!!Nah, just kidding. I'd probably barely play an Orbiter Multiplayer, because I barely ever play ANY multiplayer games. I like to play alone, since I was a kid.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.760565248Z",
        "author": "tblaxland",
        "date": "2010-04-16T04:31:31+0100",
        "id": "d876c9caaeb0b86d321bc7d1bfcbd9b0",
        "post_id": "post-217675",
        "text": "Unstung said:As for the errors, I got somebody to change a word in the Space Shuttle article:...is afictionalAmerican spacecraft...\n\n\n\n^ I think you just proved why Wikipedia is not suitable as a reference... :dry:BTW, have you read the Wikipedia articles on the topic?:phttp:\/\/en.wikipedia.org\/wiki\/Wikipedia:Citing_Wikipediahttp:\/\/en.wikipedia.org\/wiki\/Wikipedia:Researching_with_WikipediaShadow Addict said:I know a few people who have found a bad article about something they know about and use that as evidence to discount the whole site, which I get angry at.\n\nIt is easy to discredit as a reference (see above), but as a research tool it is very valuable. Google is a very valuable research tool too, but you could hardly cite it.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924856832Z",
        "author": "Artlav",
        "date": "2010-05-08T18:21:50+0100",
        "id": "fcdb1fa14c561a371913946296d63f59",
        "post_id": "post-221309",
        "text": "To all testers:Please look at the screenshot below.Do you get the same kind of holes around MFD buttons, and were they there since which beta?Fixerger said:Every time, my video card has corrupted memory but it has problem only with that center MFD, works good on standard renderer.\n\nProbably that's the case, the memory is likely distributed differently in the different renderers.Fixerger said:Crash found - when you press TGT in map mfd and choosing some target.\n\nAnd select spaceport? Known, probably something core-related.anemazoso said:Also there is some wierd behaviour with the stock Orbiter F4 and F3 menus. When you press F4 for example the menu does not pop up unless you move your mouse cursor over the area where it is. And when it does appear it does not have a X button in the top right corner of the menu to close it although if you click where the X is suppose to be the given menuwillclose. This issue is also circled red by me in the screenie.\n\nBoth knows, lack of X is something inherently wrong in the new Orbiter, the non-upping is something undefindedly wrong in full-screen OGLA.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.03444352Z",
        "author": "DarkEnergy",
        "date": "2010-09-03T22:05:54+0100",
        "id": "cb5bbdf68b9a74d880216532368682c0",
        "post_id": "post-250048",
        "text": "orb said:That gives level 12 after rounding down, or blurred level 13 if you upscale it to 262144 x 131072 pixels.\n\nOh, I always get confused about how big each level is. I think I asked you before in the IRC; I should have written it down.Still, it could be useful for a level 12 texture which is higher than any other available today.",
        "thread_id": 16179
    },
    {
        "@timestamp": "2023-09-14T07:13:01.916660736Z",
        "author": "kuddel",
        "date": "2011-02-17T14:40:16+0000",
        "id": "837feacdfe6204c83fb76cf5a8e125ec",
        "post_id": "post-217901",
        "text": "Urwumpe said:It is done that way for reducing the torques and forces produced by that. After all, you move a lot of mass away from the center of gravity. If you would just deploy one at a time, the ATV would start to tumble.\n\nBut shifting the CoG when you arenot rotatingdoes only apply a lateral shift of the \"rest-body\" to the opposite direction, right? Only translation, no rotation. I can see no force that is not running through the CoG that could create a rotation\/torque.So, I mean the CoG \"stays on it's path\", only the construction around shifts a bit:(X marking the CoG)Code:+-----+\n                      ## |     | ##\n                      ## |  X  | ##\n                      ## |  |  | ##\n                         +- | -+\n                            |\n                            |\n                            V\n\n\n                   +-----+\n                ## |     |     ###### ###### ######\n                ## |     |--X--###### ###### ######\n                ## |     |  |  ###### ###### ######\n                   +-----+  |\n                            |\n                            |\n                            V\n\n\n                         +-----+\n###### ###### ######     |     |     ###### ###### ######\n###### ###### ######-----|  X  |-----###### ###### ######\n###### ###### ######     |  |  |     ###### ###### ######\n                         +- | -+\n                            |\n                            |\n                            VNevertheless, when one has to use the thrusters when in \"asymetric\" state (2nd state in my example), then you will definitely introduce unintentional torques!So to open the panels symetric is definitely amore savemode.:thumbup:Now I am really curious about the spring\/blade mechanics they use.Thanks for ideas\/insights\/thoughtsKuddel",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315719424Z",
        "author": "PhantomCruiser",
        "date": "2010-05-05T15:05:07+0100",
        "id": "b456587b4431d113ae342f9932651297",
        "post_id": "post-221631",
        "text": "Cheeseburger (in paradise, not too particular not too precise...)Fast food cheeseburger doesn't count. Give me one outside from the grill.Hot dogs... never read the whats in them (Hebrew Nationals are OK), but brats (also grilled) beat dogs.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:35.097500672Z",
        "author": "MJR",
        "date": "2010-08-24T02:38:49+0100",
        "id": "6527fcc0775630e46457e43272e146f4",
        "post_id": "post-250078",
        "text": "computerex said:I spent half of my life in that region. I have taliban friends, and I can be in fact considered a taliban. I have a beard, long hair for the sunnah of Prophet Muhammad. The hospitality towards guests, family values, the general treatment of one another is such that the western world can't even imagine.People there (not in Pakistan, I mean the \"pathan\", afghani people) are selfless.It is the western world that is barbaric and animal like. I hope to dear god that someday by some miracle westerners will learn to read a book.\n\nI agree with you somewhat. It is just the extremists that I despise. The normal ones are just like any other humans who wouldn't want anybody else in their home waving guns, but unfortunately most of the Taliban wanted to kill Americans even before we were there. They are animals and cowards at ones. They hide in the mountains and use IEDs to kill our soldiers because they are too afraid to get in a firefight even with a small platoon, but when something of theirs go successful they are the first ones to claim the attack. Every country has these type of people who are either extreme or regulars. It seems that most in Afghanistan are maybe not who they seem to be. I just don't know. If hospitality means let the rivers run red with western blood then that is pretty crazy.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:02.300560896Z",
        "author": "Voyager",
        "date": "2010-06-08T17:33:53+0100",
        "id": "77914ad6b43629c38ede910f130c7d34",
        "post_id": "post-218070",
        "text": "As soon as figure out how to make mods for Orbiter 2010, I will start making both. But I can make mesh, not so good with everything else.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.514855424Z",
        "author": "Bj",
        "date": "2008-05-14T16:24:57+0100",
        "id": "b52c2f246733278214d38c7a19c4f559",
        "post_id": "post-65270",
        "text": "Cornflake said:Come on, 7 votes and 3 posts on the thread? We're going to need more support than that!\n\nhow many posts do you need to make it a available program?",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:34.936694784Z",
        "author": "fort",
        "date": "2010-08-29T21:50:28+0100",
        "id": "060bfae8da9baceced7ee495c9336cfc",
        "post_id": "post-249927",
        "text": "Urwumpe said:I think it would be possible to produce a cooperative multiplayer mode with multiple players controlling one vessel, by the vessel alone... there are some tricky problems for this, but not as tough problems as multiple vessels.\n\nHello Urwumpe,There is something on the way in that meaning\/sense since two months on the francophone side and it seems to be finished or near to be finished. The test phase seems good and the author is in the intention to add \" a controller module communicating with it \" . It's made actually for a crew of four members.http:\/\/orbiter.dansteph.com\/forum\/read.php?f=5&i=19185&t=19185&page=0",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.309060096Z",
        "author": "Hlynkacg",
        "date": "2011-04-24T19:22:17+0100",
        "id": "bb1fec6a5f1e205143c25c4706b302dd",
        "post_id": "post-218136",
        "text": "I believe that the code for the ShuttleA is included in the SDK, you should take a look and see if you can adapt it.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.555817216Z",
        "author": "Piper",
        "date": "2008-05-12T05:04:38+0100",
        "id": "b495c892410591fc085f85acae347ddc",
        "post_id": "post-65280",
        "text": "Does anybody have any guidance for creating rings that are perfectly round? I'm trying to make some rings for Jupiter, based on images from New Horizons, but I'm having some difficulty. I can make the texture files without any problem, but I'm having trouble rounding-out the texture so that it doesn't look jagged.",
        "thread_id": 1415
    },
    {
        "@timestamp": "2023-09-14T07:13:35.164575744Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-26T19:26:30+0000",
        "id": "9dbf91bb20b8da99b0050e23a6138278",
        "post_id": "post-250190",
        "text": "JAXA: \"KOUNOTORI2 Completes First Height Adjustment Maneuver\".KOUNOTORI2 performed the first Height Adjustment Maneuver (HAM1) at 6:26 a.m. January 26.Next height adjustment maneuver is scheduled to begin at 11:17 a.m. January 27, 2011.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.35687936Z",
        "author": "jedidia",
        "date": "2008-05-10T12:03:00+0100",
        "id": "2d90d4191cc289f19283c8e344103beb",
        "post_id": "post-65104",
        "text": "you could use the Universal-Cargo-Deck-Carrier for the XR5 (I currently seem unable to access Orbithangar, so I can't post a link...), then you can use the Universal Cargodeck via the scenario-editor (which otherwise you couldn't, because the XR5 has no fixed center of gravitiy). It's a slight bit more tedious, but you can load anything in any position. Otherwise, I don't know...",
        "thread_id": 1390
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92158848Z",
        "author": "Auzar",
        "date": "2010-05-03T23:56:55+0100",
        "id": "128d523b7fd928a9b74b521ccfd633ec",
        "post_id": "post-221271",
        "text": "Hielor said:Did you run orbiter_ng.exe?\n\nYes )))) The last version worked for me",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.170262528Z",
        "author": "Donamy",
        "date": "2011-02-18T00:27:28+0000",
        "id": "b5dd7ba6803d583048b052e1775dc013",
        "post_id": "post-250236",
        "text": "Will it be on NASA TV ?",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.553602816Z",
        "author": "MJR",
        "date": "2010-04-20T23:01:57+0100",
        "id": "fa66d65c2f058b90668e07979ee6b876",
        "post_id": "post-218554",
        "text": "Shadow Addict said:I'd say people telling me that their problems are so much worse than mine is one of theworstthings people can do to relieve my stress or depression.\n\nAgreed. No offense to him though, everyone seems to have it harder than the next person. Each person handles stress and situations different and certainly we all are. I think it is a matter of dedication and over perseverance to complete something.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:05.922829056Z",
        "author": "DaveS",
        "date": "2010-05-05T09:54:53+0100",
        "id": "387d7a431ec9951068ae996553ca957e",
        "post_id": "post-221283",
        "text": "Two more bugs to report:The new Map MFD doesn't display right. Where the map display is supposed to be, there's only a light-blueish rectangleUsing the target selection menu in the Map MFD causes a CTD---------- Post added at 10:54 AM ---------- Previous post was at 10:50 AM ----------Artlav said:The landing lights along the runway that helps one line up?No idea where they are in the core's data, would fix once found.\n\nThey're part of the RUNWAYLIGHTS definition in base cfgs. So look for those.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.27383808Z",
        "author": "Mantis",
        "date": "2010-09-04T12:58:24+0100",
        "id": "f09e88770e9b894ba28e408a79b5948f",
        "post_id": "post-250328",
        "text": "ACSoft said:Thanks Guys !I am happy it seem to work now for everybody !I suspect that maybe this CTD is linked with ATI graphic driver (who apparently use msvcr80.dll library). Those who suffered of this CTD, could-you report if your PC is equipped with ATI hardware ? This would be interesting to know.ACS\n\nHello ACS...I do indeed have an ATI Radeon Mobility adapter in all of my computers. My main notebook has an ATI Radeon Mobility 5870 with 1 GB of dedicated RAM and my secondary notebook has an ATI Radeon 4350.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:01.70805376Z",
        "author": "DaveS",
        "date": "2010-04-15T20:50:17+0100",
        "id": "50f4fd7f812b952e7899177ef6be67df",
        "post_id": "post-217603",
        "text": "No joy on the new atmospheric effects here. Also getting terrible FPS. Getting an message about that VBO is not available and it is running unaccelerated.Also, still the old effect on the thruster exhausts.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.18018048Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-04T16:15:52+0100",
        "id": "b4a6fd326ff7e3f45b1cfa604940869b",
        "post_id": "post-221445",
        "text": "I saw the second pass too, but the sighting was intermittent as the ISS kept passing in and out of cloud!:mad:I'll try again tonight - I have a sighting at 9:05 PM and a better sighting at 10:37 PM. However, looking at the current weather (cloud), I don't think I'm going to have much luck.:(",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.436651008Z",
        "author": "tblaxland",
        "date": "2010-08-25T08:07:51+0100",
        "id": "91b3b10753e322977a29ba2355c1fc69",
        "post_id": "post-250532",
        "text": "Turbinator said:It can be used to generate FM radio signals that your radio can pick up\n\nAM, not FM, and only mono. Also the better your monitor is (from an EMC point of view), the worse it works. Still kind of cool though.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.888785408Z",
        "author": "Urwumpe",
        "date": "2010-04-16T16:22:39+0100",
        "id": "5b326ca9c8920da9188afc62e870b21e",
        "post_id": "post-217827",
        "text": "Orbinaut Pete said:ATV-2 is currently scheduled to launch to the ISS on November 30th 2010, and dock to the aft port of Zvezda on December 17th.\n\nGooooooood!That means the last resupply ship before Christmas and New Year is no US Shuttle. Nothing against the US spacecraft, really, but some special liquid pieces of cargo are better handled by responsible adults.:cheers:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.233664Z",
        "author": "Urwumpe",
        "date": "2010-05-04T17:20:50+0100",
        "id": "30d574f2f4265d433faa250ee859b248",
        "post_id": "post-221534",
        "text": "Oh my god. I am unique in this universe.",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:35.515638528Z",
        "author": "johan",
        "date": "2010-08-26T09:09:55+0100",
        "id": "0c268e3ff07d0ecedb9a06838c1a0a47",
        "post_id": "post-250765",
        "text": "Hi all!You may have heard of the public service strikes in South Africa - as a result, there is a shortage of high school textbooks. Mark Homer, a fellow at the Shuttleworth Foundation, has some open-source textbooks (almost) ready to go, but they need a final review before going to the printers for nationwide distribution.They need people with postgraduate degrees in Mathematics, Physics and Chemistry to help out with the reviews.See the following links for more details & information on how to get involved:http:\/\/www.markshuttleworth.com\/archives\/497http:\/\/www.markhorner.net\/2010\/08\/24\/calling-scientists-and-mathematicians\/---------- Post added at 10:09 ---------- Previous post was at 09:59 ----------Oh, I see I forgot to mention the urgency: Government basically gave them a week to complete the review, I think they have until something like 1 September.",
        "thread_id": 16228
    },
    {
        "@timestamp": "2023-09-14T07:13:02.196604672Z",
        "author": "itchythemouse",
        "date": "2008-05-10T12:37:20+0100",
        "id": "383f78fc6a1364eaa32cb5c20911d447",
        "post_id": "post-65097",
        "text": "i've incountered this problem before when loading station.scn, its because orbiter cant find a mesh for a block that uses spacecraft3 (most likely BArm1) because that block isnt in the add on.a solution is to delete that block from the scenario.",
        "thread_id": 1389
    },
    {
        "@timestamp": "2023-09-14T07:13:06.466407936Z",
        "author": "JMW",
        "date": "2010-05-06T15:59:59+0100",
        "id": "12a1153781754c936a027e9d547b3327",
        "post_id": "post-221833",
        "text": "Thanks Lupin_Yonder.This hasn't worked for me, although can't find any direct antialiasing settings on my card, but have set for \"application to decide\" where possible.Why would it appear when in \"window\" mode???:shifty:Re-installed nvidia drivers (latest) and everything fine.",
        "thread_id": 14133
    },
    {
        "@timestamp": "2023-09-14T07:13:35.539249664Z",
        "author": "diogom",
        "date": "2010-08-26T20:01:53+0100",
        "id": "f1125b51c67dbe55e569beb822a1039c",
        "post_id": "post-250796",
        "text": "Its in the right position now.I just need to rotate it to the other side, so it ends with the trusses on the opposite direction than on the image. What do I need to do?By the way thanks for your help",
        "thread_id": 16232
    },
    {
        "@timestamp": "2023-09-14T07:13:02.317322496Z",
        "author": "Urwumpe",
        "date": "2010-04-17T19:22:35+0100",
        "id": "748b7581cdddcf51b1cbfd1aa2821173",
        "post_id": "post-218153",
        "text": "According to Google:http:\/\/safebrowsing.clients.google....t=Firefox&hl=en&site=http:\/\/s2.noelshack.com\/",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:05.925334016Z",
        "author": "DaveS",
        "date": "2010-05-08T22:14:01+0100",
        "id": "6d34ca20c21a3fa09d1a0d39d4204e64",
        "post_id": "post-221315",
        "text": "Artlav said:Okay, after a few hours of vandalising an abbreviation-rich 1 Mb of code into a 31-line test case, i found three problems, 2 in SSU, one in OGLA.The one in OGLA was an assumption that add-ons are unanimously correct.The ones in SSU were lack of texture flag and a weird assignment of texture coordinates.\n\nThis is now fixed! So need for the special OGLA. With the addition of the D to the texture lines, things work nicely again! Thanks for your assistance!",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.162246144Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-21T14:56:43+0000",
        "id": "5374ca63a8c51cf4383dfa1f3b2a8b40",
        "post_id": "post-250171",
        "text": "HTV-2 is at the pad!:)JAXA via Twitter said:H-IIB F2 arrived at the launch pad: H-IIB arrived at LP2. Connection between H-IIB and LP2 started.\n\n",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.31864704Z",
        "author": "jinglesassy",
        "date": "2010-04-18T20:45:46+0100",
        "id": "04942d83b7de6c23b2c958f4e8e58f84",
        "post_id": "post-218162",
        "text": "DagoO's signature pictures are hosted at that site.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:06.333841664Z",
        "author": "n122vu",
        "date": "2010-05-05T11:52:25+0100",
        "id": "122f9ed7af420b6dca8fa9668c8b8730",
        "post_id": "post-221661",
        "text": "There is a big D&D group here that up until a week ago played on Saturdays and Sundays at the local board game store,www.gameknightstore.com. They have outgrown the store and to not interfere with the Magic tournaments, have since moved to another more private location.Never got into D&D, though I loved the Dragonlance novels back in high school. I used to play GURPS (Generic Universal Role Playing System), but that was years ago and our games had a more modern theme to them.I'm currently addicted to plastic crack, aka Heroclix. It's a D6 game, not nearly the complexity of D&D, and you don't get the satisfaction of leveling up a created character, but it has its own brand of strategy and tactics. Play almost every Thursday night at the store.",
        "thread_id": 14116
    },
    {
        "@timestamp": "2023-09-14T07:13:35.337212672Z",
        "author": "Xyon",
        "date": "2010-08-24T07:53:51+0100",
        "id": "4a6c00989b9494c0c7e2ca3f40a34737",
        "post_id": "post-250347",
        "text": "Likewise. I was wondering on this story when I first heard that it could take four months to get them out - like how much by way of food and water do they have down there, et cetera?However:Rescuers made contact with the miners by lowering a probe into the mine\n\n:probe:will look after them.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.57943808Z",
        "author": "Tommy",
        "date": "2010-04-27T08:35:21+0100",
        "id": "9b6e6e44696eb9ae38f8ed2cc0265c0d",
        "post_id": "post-218592",
        "text": "Interceptor said:Can you please add A trip from Brighton beach base on the Moon to a space station in orbit around the Earth such as ISS and, Mir ,also a trip from Earth to a space station in orbit around the moon?Thanks\n\nI'll look into this, but I don't know if I can get this done in the time frame we want. My apologies, but this could easily delay the release by a week or two, or even more. Making the actual flight recordings isn't that time consuming, but annotating them takes far longer than flying them.Keep in mind that so far we've tried to keep things at a \"simple, yet effective\" level that can be applied to many situations, rather than a specific \"here's how you do this particular flight\". The \"Advanced Concepts\" tutorial I'm working on is an exception, it values efficiency more than simplicity, and is much more complex than the first version.Both the tutorials you've requested involve the same principles, and doing both would be repetitive. Our goal (or at least my goal) is to teach you the basic principles that can be applied to a wide range of circumstances. While I've made a real effort to reduce spaceflight to a repeatable process (taking a cue from modern manufacturing processes) without needing any external math, it isn't really possible to cover every situation - some effort on the user's part is expected to figure out specifics. A \"paint by the numbers\" approach isn't really practical if we want to release this tutorial any time this year, covering every possible situation. I'll do my best, but I'd rather teach you how to get to the Moon with an inclination you choose rather than teach you how to get to a particular station orbiting the Moon. In other words, the focus is on general practices, rather than specifics. One of the real joys of Orbiter (for me at least) is figuring out how to apply general theories to an actual scenario.If there is a real demand, I'll put together individual tutorials covering specific missions such as these, and release them separately. Keep in mind that I have the inconvenience of a real life that limits the time I can spend doing this, so please be patient.I'll be putting in over 60 hours of time just doing the tutorials already planned - partly figuring out how to do these things in the first place, and mostly figuring out how to make it understandable (and repeatable) to other Orbinauts. I'd rather spend the time expanding the tutorial on Map program, which is the lest understood, but by far most powerful, feature of IMFD, than doing another \"mission specific\" tutorial.If I do my job right, you'll be able to figure out how to do anything you want without \"handholding\" you through it. I'm not saying that will be easy, but there is a reason they call it Rocket Science!:)",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:13:06.36363904Z",
        "author": "Urwumpe",
        "date": "2010-05-05T19:05:00+0100",
        "id": "05e770ebbafe5a7351a183a1d13f6982",
        "post_id": "post-221735",
        "text": "cjp said:Is it a good idea to let incRef have a 'failure' result, if it turns out that that object was deleted before the reference could be incremented?\n\nYes. Maybe it would be smarter to use smart pointers instead of directly handling the references, so you never call IncRef on a not-existing object.",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:13:35.544631296Z",
        "author": "PhantomCruiser",
        "date": "2010-08-27T01:33:59+0100",
        "id": "f519620057db1ca7a0c278a638740906",
        "post_id": "post-250855",
        "text": "First off, welcome back to the forum. Second. Well... I think that's been covered... It may be cute if your, like 8 or 9 years old. But if I saw this on a resume it'd wind up in the round file. It's more annoying than chatspeak.",
        "thread_id": 16235
    },
    {
        "@timestamp": "2023-09-14T07:13:01.714596352Z",
        "author": "rucinter",
        "date": "2010-04-17T22:12:31+0100",
        "id": "a8dbec823462a4aea4f5cbd087015cb2",
        "post_id": "post-217639",
        "text": "Here ismy collectionso far.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.383811584Z",
        "author": "Moach",
        "date": "2010-05-06T00:42:22+0100",
        "id": "71c575ade8a4ea4a19d47cb016de7737",
        "post_id": "post-221751",
        "text": "let's try... although it seemed to be crashing even with that line commented out altogether...but let's try, anyways...---------- Post added at 08:42 PM ---------- Previous post was at 08:32 PM ----------no... nothing...the following code still causes CTD:Code:\/\/\nHDC hDC;\nbool DGa2::clbkVCRedrawEvent (int id, int ev, SURFHANDLE surf)\n{\n\t\n\t\n\tswitch (id)\n\t{\n\t\t\/\/\n\t\tcase DVC_SYSMFD_1:\n\t\t\n\t\t\/\/\n\t\thDC = oapiGetDC(surf);\n\t\t\n\t\t\n\t\t\n\t\/\/\/\tSetBkColor (hDC, RGB(0,0,0));\n\t\t\n\t\tRectangle (hDC, 50, 50, 70, 70);\n\t\t\/\/char* testiclez = \"should be working...\";\n\t\t\/\/TextOut(hDC, 10, 150, testiclez, strlen(testiclez));\n\t\t\n\t\t\n\t\toapiReleaseDC (surf, hDC);\n\t\treturn true;\n\t\t\n\t}\n\t\n\t\/\/\n\treturn false;\t\n}however, should it return false, the CTD's stop... but then, no redraw gets done...please help - im stumped! :shrug:",
        "thread_id": 14124
    },
    {
        "@timestamp": "2023-09-14T07:13:35.628038656Z",
        "author": "brettdajet03",
        "date": "2010-08-28T19:08:12+0100",
        "id": "72d04c161fdb3652e6edc85530f4eb13",
        "post_id": "post-251045",
        "text": "I've tried all scenarios. None of them work. Now that I think about it, none of the addons I've installed myself work properly. I used the self-installing one's that DanSteph made and they work fine. But any addon that I have to unzip and install manually doesn't seem to work. Maybe there's a problem with my installation?",
        "thread_id": 16258
    },
    {
        "@timestamp": "2023-09-14T07:13:02.299921152Z",
        "author": "T.Neo",
        "date": "2010-05-02T13:01:35+0100",
        "id": "9cf1e2fa6c22f414f013718b545c8d43",
        "post_id": "post-218065",
        "text": "I believe I already explained that, Hielor.Thanks for bringing it across in a coherant and understandable manner.:p",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.430408704Z",
        "author": "Mojave",
        "date": "2010-05-08T13:28:43+0100",
        "id": "b71c2fa815dc21fe816192a302e17927",
        "post_id": "post-221815",
        "text": "Hielor said:I mean, since your post implies that you're within day-driving distance of the Cape, maybe you could find a friend at school who wants to go and and whose parents would take you too?\n\nStill, can't. Mom and Dad would have to come. They will not let me or anyone else in the family drive with someone they didn't know personally.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:34.712427264Z",
        "author": "Pyromaniac605",
        "date": "2010-08-23T11:27:00+0100",
        "id": "d48f89cff286da99223478eaa13c67d3",
        "post_id": "post-249694",
        "text": "RisingFury said:Don't bother... Colbert will win again anyway :lol:\n\nYeah but they won't go with it. I voted for Star Trek :lol:DarrenEdit:Orb said:For the very last STS launch, whichever it will be (maybe STS-135?), I would vote, if it was on the list, forEurope - \"The Final Countdown\".\n\nSame here.:)",
        "thread_id": 16157
    },
    {
        "@timestamp": "2023-09-14T07:13:02.302992128Z",
        "author": "River Crab",
        "date": "2011-04-16T19:25:17+0100",
        "id": "c23fac4a7b6d2288bc1d5c04ca9094cb",
        "post_id": "post-218090",
        "text": "That's big...that's bigger than a Space Shuttle Orbiter, and, for a more comparable vessel, both longer and more voluminous than Moach's G42-200...:rolleyes:It seems about right from the size we see it in the film.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.460858624Z",
        "author": "JMW",
        "date": "2010-05-06T08:44:41+0100",
        "id": "4d888fa17a4d79cdfa407738a361041c",
        "post_id": "post-221826",
        "text": "If you post the scenario it might help",
        "thread_id": 14132
    },
    {
        "@timestamp": "2023-09-14T07:13:34.892146432Z",
        "author": "Krys",
        "date": "2010-08-23T00:06:15+0100",
        "id": "00dc31d7ca232c45fdc9a543801294ff",
        "post_id": "post-249823",
        "text": "Welcome to the world of crazy laughter, the odd shreak of joy upon completing a mission, and the hailing of the Probe.",
        "thread_id": 16167
    },
    {
        "@timestamp": "2023-09-14T07:13:02.306271232Z",
        "author": "Eli13",
        "date": "2011-04-17T00:40:07+0100",
        "id": "01cef4e741e1a20035a2153bacae44cb",
        "post_id": "post-218115",
        "text": "That too!",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.656631296Z",
        "author": "Pablo49",
        "date": "2010-05-08T04:48:44+0100",
        "id": "90a160a76c2f0061fa46ada2bf3e0684",
        "post_id": "post-222111",
        "text": "I used to have this:My brother stepped on it and it fell apart, and I never got around to rebuilding it.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.2702848Z",
        "author": "Orbitnovice",
        "date": "2010-09-01T00:48:08+0100",
        "id": "d49113b2055601afda38faecd3a55e44",
        "post_id": "post-250307",
        "text": "AMSO:Lunar Rover CrashO\/S: Vista Home Premium (x86)6.0.6001 service pack 1 Build 6001AMD Dual Core 4450eGraphics:ATI Radeon HD 3450Having just installed the 2010 orbiter, AMSO 1.19 ,module's and enhanced texture's, I also had the same CTD with the Lunar rover. However, when it failed the Problem Signatures showed the following information:Problem Event Name: APPCRASHApplication Name: Orbiter.exeApplication Version: 0.0.0.0Application Timestamp: 4c0bf8a3Fault module Name: msvcr80.dllFault module Version 8.0.50727.4053Fault module Timestamp: 4a594c79Exceptio Code: c0000005Exception Offset: 000173bdIs the msvcr80.dll part of C+ runtime which as been mentioned in other posts?I Downloaded and installed (in the orbiter base file) the latest version of msvcr80.dll, and the rover deployed and ran. When I switched orbiter off\/on the rover CTD came back. I then did a clean install with just AMSO and sound, the rover CTD happened again, and orbiter log showed the same information as mantis. Installed msvcr80.dll and rover ran, but when orbiter switched off\/on rover failed.In a clean install I have tried both of your scenarios, and orbiter immediately does a CTD.As to Orbiter 2010 itself, I must say I am well impressed with graphics and the overall challenge it sets.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:06.731191552Z",
        "author": "Andy44",
        "date": "2010-05-09T05:39:37+0100",
        "id": "be7d61e2b12784827a7207eab1c5290d",
        "post_id": "post-222190",
        "text": "Yes, if you've ever been in State College during a Pitt-Philly game, in any major sport, it's insane. Right in the middle of the state, and everyone's dressed in their team's colors, every bar is split down the middle. I was there to visit a friend once during an Eagles-Steelers game and I swear I heard a gunshot up the block somewhere.",
        "thread_id": 14162
    },
    {
        "@timestamp": "2023-09-14T07:13:02.477532416Z",
        "author": "Urwumpe",
        "date": "2010-05-15T22:35:36+0100",
        "id": "f13754e57c57269255aa5d1f57da78b1",
        "post_id": "post-218380",
        "text": "AtlantisOnline said:No one can tell me how to find the TIG for a deorbit burn. Also if -20k is the correct amount of altitude below earths surface for a deorbit burn.\n\nThe goal is -1.5\u00b0 reentry flight path angle at 120 km altitude (EI), with EI being about 45\u00b0 away from the landing site. IMFD can calculate you this.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:35.33990784Z",
        "author": "SiberianTiger",
        "date": "2010-08-24T10:32:59+0100",
        "id": "6495b02a9ad4fe86209304d7c404dae9",
        "post_id": "post-250352",
        "text": "jedidia said:4 months? darn, they'll start eating each other down there...\n\nThey are now sent food, water, some good and oxygen through the bored shaft.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71565312Z",
        "author": "bpops",
        "date": "2010-04-19T02:33:36+0100",
        "id": "5689f35664ecb7799c7e853ca2ecbe33",
        "post_id": "post-217649",
        "text": "Hielor said:Huh. Artlav had said that the non-pot limit was there to make it work (and not CTD) on ATI cards...so for you, it prevented the CTD, but didn't actually make it work.\n\nHe says disable it for NON-ATI cards, and to do so for ATI cards at your own risk (so perhaps this CTD isn't news to him).EDIT: Ah, I think I see what you were saying here now. But I thought a possible solution for the MFD displacement\/flashing was going to be disabling the non-pot limit, based on the topics you quoted. Hence the confusion.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.83634304Z",
        "author": "Spacethingy",
        "date": "2012-08-21T12:06:34+0100",
        "id": "b7299c182c1c1f21795a77b386a12b05",
        "post_id": "post-222280",
        "text": "Just looked up the \"Pale Blue Dot\" picture... Haven't had genuine goosebumps for a long time!",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.015611392Z",
        "author": "johan",
        "date": "2010-08-25T12:56:47+0100",
        "id": "ae503ab598c87ba490c5ab39acadcba5",
        "post_id": "post-250020",
        "text": "jarmonik said:TransX belongs in the default orbiter installation so it's ok to have it in a clean install.I think I found one bug. Let's hope it was the one giving trouble.\n\nOk, will try it out tonight. Thanks for the quick response!:cheers:",
        "thread_id": 16176
    },
    {
        "@timestamp": "2023-09-14T07:13:01.85891584Z",
        "author": "Columbia42",
        "date": "2010-04-16T13:28:30+0100",
        "id": "086f5efdefb7e96e66eeedd59cc46f41",
        "post_id": "post-217736",
        "text": "I am developing an addon of the Russian Voskhod Spacecraft.Historical Background Info on the Voskhod spacecraft:After the Vostok program came to a close, the Soviet Unionwanted to continue its space program and was constructing the Soyuzspacecraft which is still in use today. Unfortunately, the Soyuzwould not be ready until 1965 or 1966 and the U.S. was already workingon the Gemini program. To stay ahead of the Americans, the Russiansmodified a Vostok capsule so that it could carry three people. Themodified spacecraft would be able to stay in orbit longer and on itssecond flight, an airlock was attached to facilitate the first EVA.A backup retro engine was also added so that the primary engine couldbe used to make orbit changes and the craft would still have enoughfuel to deorbit. To facillitate the extra weight, the second stageof the Vostok rocket was lengthened. The Voskhod spacecraft onlyflew two times but future missions were planned.Here's a beta version of the addon:View attachment 4451The rocket needs an autopilot and I still haven't started on Voskhod 2. If anyone wants to help with this addon I would greatly appreciate it.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:05.921709568Z",
        "author": "martins",
        "date": "2010-05-04T00:00:02+0100",
        "id": "ea9ad6d5fe4b5d4f353e237680fcf2c9",
        "post_id": "post-221272",
        "text": "Auzar said:At attempt to activate module OGLA, an error - the input point is not found:confused:Win7. NVidia 8600 GTS\n\nNot so quick! The new beta only came out today! I know that Artlav can work miracles, but even he needs a bit of time to update his code :thumbup:.Edit:Actually, I think I got this the wrong way round: Artlav has already updated his code, but you haven't upgraded to the new beta yet?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.498553856Z",
        "author": "Pyromaniac605",
        "date": "2010-08-27T06:22:25+0100",
        "id": "8d51ad01693bfe29f7b89b524b7803d6",
        "post_id": "post-250722",
        "text": "Nope it just does the whole Vista\/7 white out the screen then a message comes up saying 'Orbiter shipyard has stopped working'.Darren",
        "thread_id": 16222
    },
    {
        "@timestamp": "2023-09-14T07:13:01.881643264Z",
        "author": "MeDiCS",
        "date": "2010-04-17T14:00:53+0100",
        "id": "ffb0e9f313ac50230c145a33d8fcfd4c",
        "post_id": "post-217814",
        "text": "I play Orbiter from time to time, but my peak is when I'm trying something new, such as an unpowered reentry & landing (no APs). Now I'm trying to do a Moon transfer with AMSO so that I can get there with enough fuel for the return trip (Huston, we have a problem :rofl:).",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295054336Z",
        "author": "Zachstar",
        "date": "2010-05-09T07:50:27+0100",
        "id": "8a850356bedb98ec3ffc368883c5cce7",
        "post_id": "post-221586",
        "text": "Hielor said:Using Flash to watch video is like using a semi truck and tractor trailer to do your weekly grocery shopping.\n\nSure as hell beats having to use some random player or hard to install player or 3 different players per page.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.5078208Z",
        "author": "Tex",
        "date": "2010-08-26T00:25:01+0100",
        "id": "f7dbf08092078409c8afe5a5b87b2a1f",
        "post_id": "post-250740",
        "text": "Another:welcome:",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:01.896004096Z",
        "author": "N_Molson",
        "date": "2011-02-15T21:25:39+0000",
        "id": "4e563ba58c7bedb52834ac9d24e30a73",
        "post_id": "post-217873",
        "text": "That's going to be a big delivery for the ISS:)---------- Post added at 09:25 PM ---------- Previous post was at 07:31 PM ----------Live video feed available in less than 30 minutes :http:\/\/www.videocorner.tv\/videocorner2\/live_flv\/index.php?langue=enAvailable both in French & in English.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42589568Z",
        "author": "Suzy",
        "date": "2010-05-06T09:00:33+0100",
        "id": "890e0ad120c8a2cb7bf25cbc0e40f236",
        "post_id": "post-221776",
        "text": "I liked fighter jets and military stuff as a teenager! Though this was mainly painting and drawing them - I was unfortunately math-challenged.I do think there are hard-wired gender differences (though it's not politically correct to say so!). I notice that in much fan fiction I read, guys tend to focus on action and blowing things up, while girls focus on relationships.(A sort-of-relevant article: \"Testosterone level of men increases after playing violent multi-player video games\")",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.271098624Z",
        "author": "fort",
        "date": "2010-09-02T12:47:20+0100",
        "id": "60738389050967058010ba18b6f1ed47",
        "post_id": "post-250311",
        "text": "\"Is there any way to know which runtime libraries are used on a specific system...\"Dependency walker ?http:\/\/www.dependencywalker.com\/",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.298323968Z",
        "author": "Gerdih",
        "date": "2010-04-21T21:23:25+0100",
        "id": "0c0cc1b997d5c46c862ee31f05b8d58a",
        "post_id": "post-218052",
        "text": "http:\/\/www.projectrho.com\/rocket\/rocket3ap.html---------- Post added at 08:23 PM ---------- Previous post was at 08:16 PM ----------we have to remember that the antimatter engine is not the only way to travel of ISV. In the accelerate fase from earth the ISV uses a photon sail. To return from Pandora it uses the antimatter engine to accelerate and the photon sail to decelerate",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.672846848Z",
        "author": "jedidia",
        "date": "2010-05-09T20:51:34+0100",
        "id": "3774790904b33cc220488fddc0e2c202",
        "post_id": "post-222162",
        "text": "awww, it's not in swiss german...:(Trailer looks pretty nice for a swiss film. Looks more or less a bit similiar to alien, just that the alien got replaced with your random unknown factor.",
        "thread_id": 14157
    },
    {
        "@timestamp": "2023-09-14T07:13:35.442514432Z",
        "author": "Unstung",
        "date": "2012-08-12T09:22:46+0100",
        "id": "f4a81731e6c87d13417e6b3303387f47",
        "post_id": "post-250595",
        "text": "dumbo2007 said:Here is mycollisionstation:phttp:\/\/img692.imageshack.us\/img692\/3194\/20120811125218.jpgUpgrading soon to a Dell 24 inch monitor !\n\nThat looks like the same laptop I have, an Asus N53SM-ES72.Unless the monitor's resolution is greater than 1080P, you're just getting a larger area to look at.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.298512128Z",
        "author": "craigh",
        "date": "2010-05-01T02:27:27+0100",
        "id": "28aca6fa6cfa88c2faea88e01a8d9331",
        "post_id": "post-218054",
        "text": "All,Just found a Google Sketch-up model of the shuttle in Avatar.http:\/\/sketchup.google.com\/3dwarehouse\/details?mid=184142e7d56c65358cfc19f2a5d035c3&prevstart=0Not a perfect rendition, but pretty nice and way more than \"good enough\" and quite than suitable for Orbiter.Some of the other craft are there as well. Venture Star is currently a work in progress.It's readily down-loadable, I've fired off an email to the author to try getting permissions to mod and use the shuttle in Orbiter. Essentially, I've asked for a blanket permission to allow somebody really qualified to deal with the dll, animations, etc. Any top notch volunteers? My skills probably won't cut it. They're pretty much basic scenario editing, and minor config modifications.CraigH",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.772479488Z",
        "author": "PhantomCruiser",
        "date": "2010-05-09T01:48:05+0100",
        "id": "482fa1c20194743c7d70d8c7cd2d645c",
        "post_id": "post-222211",
        "text": "Perhaps if it were something that could be turned on and off.But if you are into making movies (or something) I'm sure it could be added \"post-production\".",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:34.846217216Z",
        "author": "ddom2006",
        "date": "2010-08-23T05:51:45+0100",
        "id": "94e2ec7b0ee789f9292040a09884a04a",
        "post_id": "post-249729",
        "text": "Welcome back:)",
        "thread_id": 16162
    },
    {
        "@timestamp": "2023-09-14T07:13:02.478067968Z",
        "author": "SiameseCat",
        "date": "2010-06-23T17:54:17+0100",
        "id": "0d1b3652c45f8baf18c72f2b88bf786a",
        "post_id": "post-218386",
        "text": "In V1.25, the Item entries are done through the Orbiter's keyboard. You can get the displays by clicking on the Up button in CRT MFD.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.326233088Z",
        "author": "Bloodworth",
        "date": "2010-05-05T02:31:51+0100",
        "id": "f0960cc21f65ebbf076eb58c7cf342bb",
        "post_id": "post-221640",
        "text": ":(Sadly that thread wasn't much help at all. Not sure which codec I need to get, and no idea how to install it. I was trying to play it on windows media player.",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:35.182639616Z",
        "author": "vonduus",
        "date": "2010-08-23T18:19:42+0100",
        "id": "14ca2af82d388bd475a41e604f8d4f56",
        "post_id": "post-250275",
        "text": "Hi everybody! :tiphat:Houston, we have a problem.My time warp will not allow me to exceed 100x. When I set it to 1000x, it immediately goes back to 100x. It is not a BIG problem, but as I have just started on my way home from the Moon, I would certainly like to get this fixed.I am flying in Orbiter 2010 with the Delta Glider IV-2, UMMU and UCGO, plus assorted hi res planet textures and space ports, all add-ons that should be safe to use with 2010 according to the 'recommended add-ons' page (http:\/\/www.orbiter-forum.com\/showthread.php?t=16).Anyone who has had this problem? And who knows how to fix it without doing a reinstall?:cheers:von Duus",
        "thread_id": 16186
    },
    {
        "@timestamp": "2023-09-14T07:13:02.601524736Z",
        "author": "gertz",
        "date": "2010-05-04T16:10:21+0100",
        "id": "74599067dcd07c132fe1b835cd11e268",
        "post_id": "post-218637",
        "text": "mc_ said:\"\u0424\u043e\u0440\u043c\u0443\u043b\u0430 \u0426\u0438\u043e\u043b\u043a\u043e\u0432\u0441\u043a\u043e\u0433\u043e\" (sorry, dont know how it will be in english)M1 - empty mass, M2 - full (with fuel), I - engine Isp, V - max dV.\n\n\u0420\u0443\u0441\u0441\u043a\u0438\u0439??",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:06.344165888Z",
        "author": "dutchErik",
        "date": "2010-05-05T19:02:41+0100",
        "id": "c8bce84d9be17564b35295b1998ccdbe",
        "post_id": "post-221675",
        "text": "Keatah said:The next version of Orbiter is slated to be released on Tuesday. Check info here:www.orbitersim.com\n\nThanks for the info.Btw are you sure that the next orbiter has been released tuesday.Looks like the site hasn't been updated scince 2006.I don't see a word about the 2009 version.",
        "thread_id": 14118
    },
    {
        "@timestamp": "2023-09-14T07:13:35.590770432Z",
        "author": "Wishbone",
        "date": "2010-09-29T20:37:03+0100",
        "id": "2a3790f1b751d1d49efa013667e079b0",
        "post_id": "post-250981",
        "text": "What about interfacing to 1553?:cheers:now that would be positively funny",
        "thread_id": 16249
    },
    {
        "@timestamp": "2023-09-14T07:13:02.60835456Z",
        "author": "desertman",
        "date": "2008-05-10T21:14:42+0100",
        "id": "56048772a8e900e56ce6011e9290048f",
        "post_id": "post-65139",
        "text": "Doug, I'm flying the XR5 and the XR1. I will try ctrl-*.The reason I asked was, I use the hover engines when in orbit to adjust my inclination. I like to use the prograde AP then adjust my inclination with hover engines.Ted",
        "thread_id": 1394
    },
    {
        "@timestamp": "2023-09-14T07:13:06.837135104Z",
        "author": "orb",
        "date": "2012-09-07T11:58:04+0100",
        "id": "ddf95fe1fa4c0fd2f2a3c53342371c4b",
        "post_id": "post-222283",
        "text": "The Planetary Society Blog:A Voyager 1 anniversary mosaic",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.616607232Z",
        "author": "Xyon",
        "date": "2010-08-28T15:40:33+0100",
        "id": "5acd41526e9ea2cac0e6aa0a26bb4804",
        "post_id": "post-251027",
        "text": "Need more information than that.http:\/\/www.orbiter-forum.com\/showthread.php?t=17071",
        "thread_id": 16255
    },
    {
        "@timestamp": "2023-09-14T07:13:02.633678848Z",
        "author": "ar81",
        "date": "2010-04-21T14:39:12+0100",
        "id": "80397d0542748b3d4321d64757d184ed",
        "post_id": "post-218678",
        "text": "Graphical awareness is what makes things simple and understandable.For example galactic map MFD gives a better idea than Orbit MFD.Usability also helps, and in that matter Orbit MFD is more user friendly than Galactic map MFD.My bet is that docking may also add a component of graphical awareness.Docking may seem trivial and \"too simple\" for DG docking, but when you have a docking port on the top of your craft as in STS or in the rear (as in TTM24) docking becomes harder.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:06.842264576Z",
        "author": "Nicholas Kang",
        "date": "2017-12-02T06:19:44+0000",
        "id": "e88c7544bd72ff70ffbb57996edea1f2",
        "post_id": "post-222312",
        "text": "And she is alive!NASA:Voyager 1 Fires Up Thrusters After 37 YearsVoyager 1, NASA's farthest and fastest spacecraft, is the only human-made object in interstellar space, the environment between the stars. The spacecraft, which has been flying for 40 years, relies on small devices called thrusters to orient itself so it can communicate with Earth. These thrusters fire in tiny pulses, or \"puffs,\" lasting mere milliseconds, to subtly rotate the spacecraft so that its antenna points at our planet. Now, the Voyager team is able to use a set of four backup thrusters, dormant since 1980.\"With these thrusters that are still functional after 37 years without use, we will be able to extend the life of the Voyager 1 spacecraft by two to three years,\" said Suzanne Dodd, project manager for Voyager at NASA's Jet Propulsion Laboratory, Pasadena, California.Since 2014, engineers have noticed that the thrusters Voyager 1 has been using to orient the spacecraft, called \"attitude control thrusters,\" have been degrading. Over time, the thrusters require more puffs to give off the same amount of energy. At 13 billion miles from Earth, there's no mechanic shop nearby to get a tune-up.The Voyager team assembled a group of propulsion experts at NASA's Jet Propulsion Laboratory, Pasadena, California, to study the problem. Chris Jones, Robert Shotwell, Carl Guernsey and Todd Barber analyzed options and predicted how the spacecraft would respond in different scenarios. They agreed on an unusual solution: Try giving the job of orientation to a set of thrusters that had been asleep for 37 years.\u201cThe Voyager flight team dug up decades-old data and examined the software that was coded in an outdated assembler language, to make sure we could safely test the thrusters,\" said Jones, chief engineer at JPL.In the early days of the mission, Voyager 1 flew by Jupiter, Saturn, and important moons of each. To accurately fly by and point the spacecraft's instruments at a smorgasbord of targets, engineers used \"trajectory correction maneuver,\u201d or TCM, thrusters that are identical in size and functionality to the attitude control thrusters, and are located on the back side of the spacecraft. But because Voyager 1's last planetary encounter was Saturn, the Voyager team hadn't needed to use the TCM thrusters since November 8, 1980. Back then, the TCM thrusters were used in a more continuous firing mode; they had never been used in the brief bursts necessary to orient the spacecraft.All of Voyager's thrusters were developed by Aerojet Rocketdyne. The same kind of thruster, called the MR-103, flew on other NASA spacecraft as well, such as Cassini and Dawn.On Tuesday, Nov. 28, 2017, Voyager engineers fired up the four TCM thrusters for the first time in 37 years and tested their ability to orient the spacecraft using 10-millisecond pulses. The team waited eagerly as the test results traveled through space, taking 19 hours and 35 minutes to reach an antenna in Goldstone, California, that is part of NASA's Deep Space Network.Lo and behold, on Wednesday, Nov. 29, they learned the TCM thrusters worked perfectly -- and just as well as the attitude control thrusters.\u201cThe Voyager team got more excited each time with each milestone in the thruster test. The mood was one of relief, joy and incredulity after witnessing these well-rested thrusters pick up the baton as if no time had passed at all,\" said Barber, a JPL propulsion engineer.The plan going forward is to switch to the TCM thrusters in January. To make the change, Voyager has to turn on one heater per thruster, which requires power -- a limited resource for the aging mission. When there is no longer enough power to operate the heaters, the team will switch back to the attitude control thrusters.The thruster test went so well, the team will likely do a similar test on the TCM thrusters for Voyager 2, the twin spacecraft of Voyager 1. The attitude control thrusters currently used for Voyager 2 are not yet as degraded as Voyager 1's, however.\n\n",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.84601728Z",
        "author": "Polaris",
        "date": "2010-08-23T01:39:19+0100",
        "id": "bfaf6b4a00408a43f5a44520c57eccbd",
        "post_id": "post-249728",
        "text": "Welcome, Claude! I always like to hear what's happening on the space front.",
        "thread_id": 16162
    },
    {
        "@timestamp": "2023-09-14T07:13:02.635748864Z",
        "author": "mjanicki",
        "date": "2010-04-22T00:27:32+0100",
        "id": "39b55fa30dd0d54248e98f5698c87982",
        "post_id": "post-218687",
        "text": "I agree with one of the previous replies -- an automated docking can be very useful for those who are just starting out with Orbiter. When I first started with Orbiter, I learned to dock (after many failed attempts) by watching how the DG-IV docking autopilot did it. I haven't used an autopilot to dock in forever, but having such an autopilot was a great learning tool.-- Mike",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:06.842543104Z",
        "author": "Andy44",
        "date": "2017-12-02T07:38:36+0000",
        "id": "3df6afec790d8c7dea3058daa6179eee",
        "post_id": "post-222314",
        "text": "Gotta love V'ger!",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.100292608Z",
        "author": "T.Neo",
        "date": "2010-08-24T12:33:54+0100",
        "id": "9de73ffb5eb8a55e98dd48fb558b10e7",
        "post_id": "post-250106",
        "text": "I sense a lot of cultural dislike and distrust. Of course the majority of afghan citizens just want to lead normal lives and have their human interests at stake. And of course there is plenty of hate-mongering for \"terrorists\" in western countries.Some things though, I do not think should be tolerated, like beating of children. Something that was legal in South Africa for example, only 20 years ago. Just because it is the norm, does not mean it is morally correct.I think the title of foundation for modern western civilisation goes to the Romans and the Greeks (Rome has remained influential even since the fall of the Roman empire, due to it being the center of the Catholic church), though Arabic advances in things like science and medicine, especially during the European dark ages, must not be ignored.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:05.927706368Z",
        "author": "Felix24",
        "date": "2010-05-22T20:44:05+0100",
        "id": "81cdb692d6bfce9ea7376388ba6c5422",
        "post_id": "post-221340",
        "text": "I found that if \"Double-FOV\" is turned on in the OGLAClient features window, the raytraced sky does not seem to follow the new FOV. It seems to use the old FOV. The sun, stars, ships, planet surface, and clouds are correct, but the raytraced sky and what appears to be a second \"sun\" do not appear in their correct positions.To see this, turn on \"Double-FOV\" and load the scenario 2010 Edition>Earth views>In low orbit over Africa, and pan around outside.Also, in the 2nd camera, the raytraced sky is not in the correct position. It seems to display the same sky that is in the forward view, and not from the 2nd camera's angle.I am using Orbiter beta 100503 with OGLA 100511. My system uses Windows XP Professional SP2, Nvidia 8800 GTS, Intel Core2 Duo 6750, and 3 GiB of RAM.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71239168Z",
        "author": "rucinter",
        "date": "2010-04-17T17:31:33+0100",
        "id": "55a57b7a46d521245afc980e7d2b48f8",
        "post_id": "post-217627",
        "text": "I've looked again on other's screenshots and I realized I don't have the \"F7 for options\" message on HUD and pressing F7 or F11 while in Orbiter have no effect. However, the OGLA client is installed, the module is activated and running OGLA scenarios give me no error.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:35.4839808Z",
        "author": "Andy44",
        "date": "2008-05-26T15:59:15+0100",
        "id": "b5c7c75cde7b3d6a7a70555a34bc13a7",
        "post_id": "post-68970",
        "text": "Mine would be something like, \"Hey, what are those mountain goats doing so far up here in these clouds?\" <splat>",
        "thread_id": 1622
    },
    {
        "@timestamp": "2023-09-14T07:13:01.922642944Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-24T21:20:02+0000",
        "id": "2ad96d9ace752bf0f2cbc2ba259bf65e",
        "post_id": "post-217932",
        "text": "From ISS On-Orbit Status Report for 24\/02\/2011.ATV-2 (Automated Transfer Vehicle-2) \"Johannes Kepler\" docked successfully at the SM (Service Module) Aft port at 3:59 PM GMT. ATV hooks were closed at 4:06 PM GMT, SM hooks at 4:09 PM GMT. Congratulations, ESA! [At ~10:53 AM GMT, the 20.7 ton unmanned ATV maneuvered from a holding position 39km behind and 5km below the ISS, set up a direct link with the Station and conducted a 4 hour staged approach with several stops at reference points for checks. At a distance of 249m, the ATV computers autonomously computed its own position through RGPS (Relative Global Positioning System) data, comparing with GPS data received from ISS and in close range using VDM (Videometer) lasers pointed at LRRs (Laser Retroreflectors) on the SM for distance & orientation determination relative to its target. Final approach was at a relative velocity of 7cm\/s and with an accuracy of better than 10cm. The cargo transport, which remains docked for the next four months, is delivering 1,600kg of dry cargo, including food, clothes and equipment; 4534kg of ISS reboost\/attitude control propellants, 850kg of ISS refuel propellant to be transferred, and 100kg gaseous oxygen. Note: Prior to the start of closing maneuvers, ATV-CC (ATV-Control Center\/Toulouse) experienced a problem with one of its console tools which resulted in loss of ability to independently verify correct onboard boost computation, as required to monitor two Flight Rules (FRs). After discussion, these FRs were waived since the vehicle remained safe without these checks being performed, and in the knowledge that the NASA VVO (Visiting Vehicle Officer) console tools can perform a similar check to provide a level of confidence in the onboard boost computations. Later, the Russian Simvol display in the SM failed while ATV was at the S3 station keeping point. TsUP-Moscow performed troubleshooting and recovered Simvol. This caused an approximately 15 minute delay in ATV leaving S3. As for the ATV itself: all systems performed flawlessly during the docking.]In preparation for the docking:FE-5 Paolo Nespoli powered down the amateur\/ham radio equipment in the SM to prevent RFI (Radio Frequency Interference) with the cargo ship [it was turned back on later in the day].Paolo also configured the SM STTS communications panel 2 for the docking, taking out the RSA-2 channel to prevent possible echo\/feedback.FE-6 Cady Coleman closed the shutters of the US Lab, Cupola and JPM (JEM Pressurized Module) to protect them against thruster effluents [reopened before sleep time].FE-2 Oleg Skripochka activated & verified proper operation of the Russian TEKh-15\/DAKON-M IZGIB (\"Bend\") experiment in the SM for taking structural dynamics data during the ATV-2 berthing [afterwards, Oleg downlinked the data to the ground and shut off DAKON. IZGIB has the objective to help update mathematical models of the ISS gravitation environment, using accelerometers of the Russian SBI Onboard Measurement System, the GIVUS high-accuracy angular rate vector gyrometer of the SUDN Motion Control & Navigation System and other accelerometers for unattended measurement of micro-accelerations at science hardware accommodation locations - (1) in operation of onboard equipment having rotating parts (gyrodynes, fans), (2) when establishing and keeping various ISS attitude modes, and (3) when performing crew egresses into space and physical exercises].Oleg also activated & tested the Ku-band video \"scheme\" for transferring & downlinking streaming video via the MPEG-2 (Moving Pictures Expert Group-2) encoder, after Paolo had activated the A31p laptop in the FGB for the video conversion to US NTSC format.FE-1 Alexander Kaleri & Paolo configured the PCE (Proximity Communications Equipment; Russian: MBRL) in the SM for the docking [involving the MBRL AFU (Antenna Feeder Unit) and ATV PU Hand Controller].Monitored the approach & docking.After the docking, Alexander disconnected & removed the ATV PU Hand Controller unit with its power cable, covered the ATV connectors and stowed PU in the FGB.ATV Reboost:Tomorrow morning at 10:33 AM GMT, a one-burn ISS test reboost with ATV-2 OCS (Orbit Correction System) thrusters will be conducted for a duration of 198 seconds and a delta-V of 0.5m\/s. Purpose of the reboost is to test the ATV OCS thrusters as well as set up phasing for Soyuz TMA-01M\/24S landing and Soyuz TMA-21\/26S launch.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.176699392Z",
        "author": "Izack",
        "date": "2010-05-03T23:29:58+0100",
        "id": "c03d9d106a70bdc7a3f8ed71bc75617f",
        "post_id": "post-221442",
        "text": "Fantastic!I saw it once a while back, when it was a lot smaller than it is now.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.654583552Z",
        "author": "Urwumpe",
        "date": "2010-08-30T11:02:01+0100",
        "id": "0175d23cfbffabd59e8735fc4a62e9dc",
        "post_id": "post-251093",
        "text": "Looks like a precise reenactment of the B-52 crash on the air show.Negative dihedral can be really terrible for RC pilots...",
        "thread_id": 16263
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53001472Z",
        "author": "Hielor",
        "date": "2010-04-19T22:25:12+0100",
        "id": "1e629ade79134edb2f3aaaaeddb41446",
        "post_id": "post-218455",
        "text": "cjp said:According to the legend it isn't. Finland just always has 1000 km of railway per 1000 inhabitants. When someone is born, they add a km of railway, and when someone dies, they dismantle a km.\n\nIsn't that in metres per 1000 inhabitants? So each person only has a metre to themselves...",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.184719616Z",
        "author": "orb",
        "date": "2010-08-26T18:51:46+0100",
        "id": "f0665451bf103d1959fb78ad04019205",
        "post_id": "post-221470",
        "text": "O-F Staff Note: Threads merged.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:34.858116352Z",
        "author": "Wishbone",
        "date": "2010-11-01T21:16:05+0000",
        "id": "d2385be73761de5cc778a3634e52e788",
        "post_id": "post-249754",
        "text": "This is a very sure sign of division by zero somewhere in LoLa's autopilot code. You've been teleported to the infamous NaNspace.",
        "thread_id": 16164
    },
    {
        "@timestamp": "2023-09-14T07:13:02.532347648Z",
        "author": "N_Molson",
        "date": "2010-04-20T14:54:17+0100",
        "id": "43b9956e4b8945eea3c0d82afe457957",
        "post_id": "post-218480",
        "text": "One of my dreams (other than getting in space) would be to take the TransSiberian once in my life. It must be a real experience !!",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.313269248Z",
        "author": "Urwumpe",
        "date": "2010-05-04T22:29:22+0100",
        "id": "74f24db53b4305139fbf28f28236b05c",
        "post_id": "post-221613",
        "text": "D\u00f6ner Kebab.Or \"Currywurst\"... one of the few kinds of fast food, that have a song about it.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:34.86782592Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-23T11:41:44+0100",
        "id": "15e153b55bbd33320695ae20ac2f755c",
        "post_id": "post-249789",
        "text": "Too bad they aren't going launching people on their current rocket. What are they going to test on the current 'spacecraft' then?\n\nBooster and spacecraft design, launch procedure and recovery. Size is pretty much the only difference.",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:02.54024704Z",
        "author": "Loru",
        "date": "2010-04-20T18:22:47+0100",
        "id": "5f9e100b63086bb941a60d83391c06af",
        "post_id": "post-218496",
        "text": "Linguofreak said:You can't really do Doppler without data for a good chunk of the electromagnetic spectrum. Simple RGB won't cut it, since any given RGB value corresponds to multiple blends of different wavelengths. Also, you can't just limit yourself to the visual spectrum, because Doppler will shift stuff outside of the visual spectrum into it. So you'd need to have spectral data for each pixel at multiple points in the visual, and then even more points in the UV and infrared ranges, and, depending on how much Doppler you want to do, possibly into the microwave\/radio and X-ray\/gamma-ray ranges. At that point you're looking at textures with possibly hundreds of bits per pixel. Yuck...\n\nWell - it's a raytracer that can show us how wormhole would look like to human eyes so limiting it to RGB or HSI values is enough. We cannot see in UV ir IR so ot is pointless to take those shifts into account and compute them.When using HSI color model you can shift hue (spectrum in fact) to boundaries of human perception and rest may be cut off. I'm not programmer so making workable algorithm will be difficult for me. Also I don't know basics of your raytracer how it models energy but I think simple routine below should be helpfull:1 Read basic, unmodified by gravity value of pixel in RGB mode2 Convert it to HSI model3 Apply shift (red or blue) depending on gravity vector and power4 Convert back to RGBAs I said I'm not programmer and this is only basic Idea but it maybe it will help you. There are surely routines to calculate color from RGB to HSI and opposite but I don't know how they'll work and how efficent they are.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315175424Z",
        "author": "rseferino",
        "date": "2010-05-05T13:58:26+0100",
        "id": "c432516fee89a3cf1142cd9857c1eb3f",
        "post_id": "post-221625",
        "text": "For me a hamburger. In my country Venezuelahad a typeof hotdog named \"Pepito\" is like a big hotdog without sausage but with meat, fried egg, beets, cheese.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:35.160081152Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-04T00:12:31+0000",
        "id": "c0c481319eb43cfa901400f0b9551ea8",
        "post_id": "post-250152",
        "text": "Has relevance to HTV-2 - includes a section by me on the impacts to HTV-2 from STS-133's delay to Feb.NASASpaceFlight: \"NASA managers realigning ISS manifest following STS-133 slip to February\".",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.7110016Z",
        "author": "Artlav",
        "date": "2010-04-17T06:38:35+0100",
        "id": "2c7efad116dbef774801799ea92e9b85",
        "post_id": "post-217620",
        "text": "n72.75 said:Performance report: I get a solid 3fps regardless of settings....Also, after termination, Orbiter remains in the processes list.\n\nDo you have the more fixed 100416 version, or your ISP still blocks Orbides site?Here is a mirror, in latter case:http:\/\/www.rumaxclub.ru\/etc\/oglaclient-100416_beta-091124.zipIf that doesn't work, then:-Which GPU (2xHD3870?) and Windows version do you have?-Could you please run the program herehttp:\/\/www.rumaxclub.ru\/etc\/glgrcln.zipAnd post glgr.txt content?-Can you name an OGLAClient version that worked Ok for you followed by one that didn't work properly?DaveS said:Problems? No, but still missing the dawn\/dusk effect. One request though: Could you add Coolhand's request from this post:http:\/\/www.orbiter-forum.com\/showpost.php?p=128309&postcount=57\n\nDawn and dusk are to be done, The texture-masked lights are all but impossible, the smoothed spotlight is quite possible.Hielor said:-During load when fullscreen, the entire desktop flashes black several times\n\nDesktop or the loading screen image?Does it resemble the flashing you get with Aero+Orbiter 2006?Hielor said:-In both fullscreen and not, and the text of what is being loaded is overwritten poorly without being erased. I can't seem to get a screenshot of the loading screen.\n\nTwo distinct loading text drawing methods fighting each other, to be fixed.Hielor said:-Attempting to open an Orbiter dialog box via F3 or F4 (or whatever others) when in fullscreen usually resulted in the dialog box showing up behind Orbiter. Additionally, these dialog boxes don't have close buttons and caused the screen to flash black when opening.\n\nInteresting, sounds like something familiar - close button was missing for some separate reason and flashing are something Win7 do when mixing graphics and windows. In other words, will try to fix.Hielor said:-Z-fighting on landing pads at Brighton when viewed from a distance\n\nOnly if the shadows are on, right?Hielor said:-MFDs are partially (and badly) transparent in the glass cockpit mode, even though MFD Transparency is disabled.\n\nThere is no common and explicit transparent color or toggle in the interface, so i had to guesstimate them. To be fixed.Hielor said:-Text on MFDs looks like it's being drawn in \"outline\" mode with a slightly-different-colored border\n\nCorrect, outlines only. Some issue with text drawing i didn't finish fixing a while ago. Might be unfixable.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.35489408Z",
        "author": "Pilot7893",
        "date": "2008-05-24T18:52:42+0100",
        "id": "0e22395a6bebee11e2e1c40d1896593e",
        "post_id": "post-65256",
        "text": "I sucessfully landed a shuttle there in FSX",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:35.267134464Z",
        "author": "tblaxland",
        "date": "2010-08-24T03:53:26+0100",
        "id": "dbda06fbda5fd4f200df7791921f677d",
        "post_id": "post-250294",
        "text": "See \"How to ask for help with an Orbiter issue\", items 9 & 10. You certainly haven't done item 9, and judging byyour post here, I'm guessing that you haven't done item 10 either.EDIT: BTW, just because you waited all of two hours while the majority of the Orbiter community is either asleep or busy with other things (who knows, maybe even busy trying to find a solution to your problem...) doesn't mean \"nobody has ever driven the rover.\"",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.29785984Z",
        "author": "craigh",
        "date": "2010-04-19T22:53:00+0100",
        "id": "3d1221f5e7b235fe1c080101197c6e2a",
        "post_id": "post-218049",
        "text": "I started toying with one in AutoCAD and ran into problems.The first one being that there aren't many reference images, I also have a couple of the books printed for the movie. There's a couple film sponsored and\/or endorsed web sites with dimensions and made up factoids on the ships. This could change shortly when the DVD\/Blu-ray comes out and people do screen captures.The second would be controlling the poly-count. There's an insane level of detail on the digital movie model.Doing a ship that resembles the ISV but far less complex...that's something to think about!The best bet would be to get several people to team up on the ship. Someone who's great with modeling, someone who can texture extremely well, coders for the custom DLL's, etc. This could be a very cool add-on especially if it is UMMU and UCGO compatable. There's all sorts of cargo containers outside and forward of the shuttle area, an arm or two, some airlocks, folding bits....The rest of us can sit back till whatever Tuesday gets chosen for the beta release.CraigH",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.515351296Z",
        "author": "Bj",
        "date": "2008-05-15T06:33:52+0100",
        "id": "eb5bd9b133fbde7e01b7b996e69f207a",
        "post_id": "post-65274",
        "text": "James.Denholm said:Voted... against.Kidding.\n\nloser:pKidding :rofl:",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:35.18646784Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-12T14:50:25+0100",
        "id": "d4453c66d39075793b6b9a1b2848b265",
        "post_id": "post-250281",
        "text": "JPL: \"Caught in the Act: Fireballs Light up Jupiter\".Amateur astronomers working with professional astronomers have spotted two fireballs lighting up Jupiter's atmosphere this summer, marking the first time Earth-based telescopes have captured relatively small objects burning up in the atmosphere of the giant planet. The two fireballs \u2013 which produced bright freckles on Jupiter that were visible through backyard telescopes \u2013 occurred on June 3, 2010, and August 20, 2010, respectively.A new paper that includes both pros and amateurs, led by Ricardo Hueso of the Universidad del Pa\u00eds Vasco, Bilbao, Spain, appears today in the Astrophysical Journal Letters. In the paper, astronomers estimate the object that caused the June 3 fireball was 8 to 13 meters (30 to 40 feet) in diameter. The object is comparable in size to the asteroid 2010 RF12 that flew by Earth on Wednesday, Sept. 8, and slightly larger than the asteroid 2008 TC3, which burned up above Sudan two years ago.An impact of this kind on Earth would not be expected to cause damage on the ground. The energy released by the June 3 fireball as it collided with Jupiter's atmosphere was five to 10 times less than the 1908 Tunguska event on Earth, which knocked over tens of millions of trees in a remote part of Russia. Analysis is continuing on the Aug. 20 fireball, but scientists said it was comparable to the June 3 object.\"Jupiter is a big gravitational vacuum cleaner,\" said Glenn Orton, a co-author on the paper and an astronomer at NASA's Jet Propulsion Laboratory, Pasadena, Calif. \"It is clear now that relatively small objects, remnants of the formation of the solar system 4.5 billion years ago, still hit Jupiter frequently. Scientists are trying to figure out just how frequently.\"Orton and colleagues said this kind of discovery couldn't have been made without amateur astronomers around the world, whose observations of Jupiter provide a near round-the-clock surveillance that would be impossible to do with the long lines of scientists waiting to use the large telescopes. Amateur astronomers, for example, were the first to see the dark spot that appeared on Jupiter in July 2009 as the result of an impact. Professional astronomers are still analyzing that impact.Anthony Wesley, an amateur astronomer from Murrumbateman, Australia, who was also the first to take a picture of that dark spot on Jupiter in July 2009, was the first to see the tiny flash on June 3. Amateur astronomers had their telescopes trained on Jupiter that day because they were in the middle of \"Jupiter season,\" when the planet is high in the sky and at its largest size, as seen by backyard telescopes.Wesley was visiting an amateur astronomer friend about 1,000 kilometers (600 miles) away in Broken Hill, and he set a digital video camera to record images from his telescope at about 60 frames per second. He was watching the live video on a computer screen at his friend's house when he saw a two-and-a-half-second-long flash of light near the limb of the planet.\"It was clear to me straight away it had to be an event on Jupiter,\" he said. \"I'm used to seeing other momentary flashes in the camera from cosmic ray impacts, but this was different. Cosmic ray strikes last only for one frame of video, whereas this flash gradually brightened and then faded over 133 frames.\"Wesley sent a message out on his e-mail list of amateur and professional astronomers, which included Orton. After receiving Wesley's e-mail, Christopher Go of Cebu, Philippines -- who like Wesley, is an amateur astronomer -- checked his own recordings and confirmed that he had seen a flash, too.Before Wesley's work, scientists didn't know these small-size impacts could be observed, Hueso explained. \"The discovery of optical flashes produced by objects of this size helps scientists understand how many of these objects are out there and the role they played in the formation of our solar system,\" Hueso said.For three days afterward, Hueso and colleagues looked for signs of the impact in high-resolution images from larger telescopes: NASA's Hubble Space Telescope, Gemini Observatory telescopes in Hawaii and Chile, the Keck telescope in Hawaii, the NASA Infrared Telescope Facility in Hawaii and the European Southern Observatory's Very Large Telescope in Chile. Scientists analyzed the images for thermal disruptions and chemical signatures seen in previous images of Jupiter impacts. In this case, they saw no signs of debris, which allowed them to limit the size of the impactor.Based on all these images, and particularly those obtained by Wesley and Go, the astronomers were able to confirm the flash came from some kind of object \u2013 probably a small comet or asteroid \u2013 that burned up in Jupiter's atmosphere. The impactor likely had a mass of about 500 to 2,000 metric tons (1 million to 4 million pounds), probably about 100,000 times less massive than the object in July 2009.Calculations also estimated this June 3 impact released about 1 to 4 quadrillion joules (300 million to 1 billion watt-hours) of energy. The second fireball, on Aug. 20, was detected by the amateur Japanese astronomer Masayuki Tachikawa and later confirmed by Aoki Kazuo and Masayuki Ishimaru. It flashed for about 1.5 seconds. The Keck telescope, observing less than a day later, also found no subsequent debris remnants. Scientists are still analyzing this second flash.Although collisions of this size had never before been detected on Jupiter, some previous models predicted around one collision of this kind a year. Another predicted up to 100 such collisions. Scientists now believe the frequency must be closer to the high end of the scale.\"It is interesting to note that whereas Earth gets smacked by a 10-meter-sized object about every 10 years on average, it looks as though Jupiter gets hit with the same-sized object a few times each month,\" said Don Yeomans, manager of the Near-Earth Object Program Office at JPL, who was not involved in the paper. \"The Jupiter impact rate is still being refined and studies like this one help to do just that.\"",
        "thread_id": 16187
    },
    {
        "@timestamp": "2023-09-14T07:13:02.307053056Z",
        "author": "River Crab",
        "date": "2011-04-17T01:44:06+0100",
        "id": "f006f19a3a7ea6852d38116d728b8099",
        "post_id": "post-218122",
        "text": "Well, I think I know what you mean; the shields in the rear are to protect the crew, engines, etc. from getting lasered when the ship is being thrusted away from Sol with its light sail. The sail is jettisoned before encounter to save \u0394V. You can see the mast where it once was still attached.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.73184512Z",
        "author": "Andy44",
        "date": "2010-05-15T05:05:00+0100",
        "id": "4ea6b2068d77597849206a23f2cdbd75",
        "post_id": "post-222191",
        "text": "PHILADELPHIA FLYERS MAKE HISTORY!!!!!They came back from a 3-0 deficit to win against the Bruins in game 7, and they came back in game 7 from a 3-0 deficit to finish with a final score of 4-3! Orange and black FTW!Bring on the Habs!",
        "thread_id": 14162
    },
    {
        "@timestamp": "2023-09-14T07:13:35.363658752Z",
        "author": "apollo13",
        "date": "2007-12-24T19:36:32+0000",
        "id": "d942a882cb0bf2c7ff0076d5278d1a3a",
        "post_id": "post-12897",
        "text": "With the launch date for STS-122 still anywhere between January 10 and March, Atlantis' younger sister, Endeavour, has seen processing milestones for her mission, STS-123, remain under evaluation.Following a slight hiccup in her processing flow,with a leaking Main Landing Gear (MLG) strut, which required engineers to changeout the seals inside the gear, Endeavour is to all intents and purposes ready for rollover to the Vehicle Assembly Building (VAB). That, of course, is on hold, pending the reviewed launch date for Atlantis\/STS-122.'Completed aft structure leak checks. Also working troubleshooting on Shuttle Orbiter Repackaged Galley (SORG); there's a potential tank R&R that would occur after holidays. Retracting gear, doing step and gap, and performing landing gear functionals after holidays,' noted processing information.'Tank and booster activities - Continuing with closeouts on system tunnels. Moved ET\/SRB mate date to no earlier than January 2.'Not much work planned over the holidays. When they get back, they will be able to go into the OTS (Orbiter Transporter System) operations, weight and C.G. (Center of Gravity), etc. Will try to get into a position to roll out on January 8, which is a day earlier than originally planned.'Want to try to get to a point where they are not in competition with launch (STS-122) on January 10, 2008 (No Earlier Than). If they can get over on January 8 they will be able to secure vehicles by January 10 and not have any interruption of operations. Plan on having about 60 people working through the holidays on the ET, and will take the two days off that have been outlined.'While STS-122's launch date remains fluid, managers are continuing to plan ahead with the upcoming flights, to ensure they are in a strong posture in the event Atlantis manages to launch in January.'Started looking at FRR (Flight Readiness Review) for STS-123. It looks like the Level 1 FRR will be on February 8, 2008, per Mr. Gerstenmaier's request,' added the Stand-up. 'Will look at doing the Program FRR the week before, depending on where we get on STS-122.",
        "thread_id": 162
    },
    {
        "@timestamp": "2023-09-14T07:13:02.475847936Z",
        "author": "AtlantisOnline",
        "date": "2010-04-25T22:14:59+0100",
        "id": "d795581a718b95cb55de0448b88a4452",
        "post_id": "post-218365",
        "text": "Thanks a ton...your speeding me on my way to orbit with the shuttle:)",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.074029312Z",
        "author": "tblaxland",
        "date": "2011-04-19T06:44:11+0100",
        "id": "415be240f7d58d8d6ce530fa2db31a34",
        "post_id": "post-221383",
        "text": "The HERO payload was finally launched today:NASA keeps latest balloon launch under wrapsIt is an X-ray astronomy exercise that will look at the centre of the Milky Way from about 40 kilometres above Earth.Mr Sood says the multi-million-dollar experimental balloon will track towards Longreach in Queensland and remain aloft for about 24 hours.Mr Sood says the launch details were kept a secret because of the accident last year.\"This is why most people wouldn't have heard about it,'' he said.\"It was a deliberate policy this time round to discourage spectators from attending because we wanted to emphasise the safety aspects of the launch.\n\nLive GPS tracking is available here:http:\/\/www.csbf.nasa.gov\/map\/psnconvGps617N.htm",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:13:34.91405184Z",
        "author": "donatelo200",
        "date": "2010-09-03T23:06:49+0100",
        "id": "dc62de186c9ed18e936cba1affa13331",
        "post_id": "post-249858",
        "text": "Alot of damages.747 DGIVs utterly anialated234 From bad reentry (I'm not good at it)189 From Falling into gass giants27 From a Fat Man (it was funny to see it fly apart)68 From doing flips4 From Crashing headlong into a star (woops)224 From just getting lost in interplanetary travel. (bad at that to)1 From a black hole i place on a colision coars with Earth79 UMmu's killed28 Skydiving from 200,000 ft and forgetting to pull the chute3 From a Fat Man6 From Slaming into an atmosphere2 From Falling into stars40 From Getting left in space",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:02.54038016Z",
        "author": "Loru",
        "date": "2010-04-20T19:51:50+0100",
        "id": "f08930195b75ef7964495cdd4a848312",
        "post_id": "post-218498",
        "text": "Hielor said:The point was that Doppler shifts can result in what started as UV or IR being shiftedintothe visible spectrum...\n\nYou've got point - my mistake. From that Artlav will need a wider starting palette that involves both UV and IR. I don't know is it possible in current version of this raytracer.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.193550848Z",
        "author": "Eagle",
        "date": "2010-05-06T00:14:16+0100",
        "id": "42fd2239ca66fc6de5738da489b28f8f",
        "post_id": "post-221494",
        "text": "Izack said:It would appear that Vista users cannot play this. I get an error message upon launch and the whole affair crashes. I looked at the forums and it seems that it is impossible to fix.Can any other Vista users here confirm this?(http:\/\/www.mektek.net\/forums\/index.php?showtopic=156473)\n\n:\/Sorry to hear of your bad luck. My cousin is playing with Vista, so not all Vista users are affected. Aside from \"Run under administrator mode\" and the usual check drivers, reinstall and manage settings I don't know what to say.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:35.158937856Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-03T19:06:55+0000",
        "id": "5c54827abfd869e40f7f44ef01356676",
        "post_id": "post-250144",
        "text": "All HTV-2 components have been integrated together! :thumbup:",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.759696128Z",
        "author": "Linguofreak",
        "date": "2010-04-16T00:45:09+0100",
        "id": "71e5743b95b6ba8d75aaf46816f1d643",
        "post_id": "post-217669",
        "text": "It all depends what the subject is and what kind of quality I need.For personal reading, it's generally good enough.For an academic paper, it can be helpful for finding sources, but isn't trustworthy enough. Once or twice I think I've had a teacher actually tell the class to look at something on Wikipedia, but not often.For anything horribly controversial, it's not trustworthy.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201745664Z",
        "author": "jedidia",
        "date": "2015-04-06T21:31:07+0100",
        "id": "ca314a2d735d690be380f2755eacd65c",
        "post_id": "post-221515",
        "text": "After watching a few episodes, the shows premise and especially the execution of said premise is way too over the top for me to take seriously.It's still a fun watch for me, because I find it hilarious to watch the writers write themselves into one very uncomfortable corner after another and move on as if nothing had happened.... it's a special kind of comedy, really.",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:35.359378432Z",
        "author": "Wonderer",
        "date": "2010-08-24T19:04:39+0100",
        "id": "a3447af3cce9abba2f4c29d80233720a",
        "post_id": "post-250452",
        "text": "Well you could use lolamfd and watch it in action.",
        "thread_id": 16198
    },
    {
        "@timestamp": "2023-09-14T07:13:01.865159168Z",
        "author": "Columbia42",
        "date": "2010-07-03T17:36:46+0100",
        "id": "cbcaecd8b8c4148c4b56dfb7235669cf",
        "post_id": "post-217771",
        "text": "Castorp, thanks for your input and your mesh looks awesome however changing the meshes at this point would require a lot of redoing of stuff and while your mesh is probably better than mine, It would take a significant amount of time to implement the necessary changes to both it and the addon in general so I think I'll stick with my meshes. But thanks anyway!",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.415738112Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-06T13:22:18+0100",
        "id": "2c50ff9e9e982bfd129f6b36019584d0",
        "post_id": "post-221768",
        "text": "Ah, thank you Wally for your reply. I do then have one more question.The reason I was using the beta 2009 orbiter was because the Hud is no longer working for me in the 2006 version.Any ideas about that ?I should also mention I am running windows 7",
        "thread_id": 14127
    },
    {
        "@timestamp": "2023-09-14T07:13:35.099735808Z",
        "author": "Xyon",
        "date": "2010-08-24T07:05:31+0100",
        "id": "efb1e8975e3d1c55394aba4d11b9c743",
        "post_id": "post-250100",
        "text": "computerex said:#1 - I didn't refer to the western civilization as \"barbaric\".\n\ncomputerex said:It is the western world that is barbaric and animal like. I hope to dear god that someday by some miracle westerners will learn to read a book.\n\nFor the purpose of pointing out how simple it is to prove that point when it was posted not 1000 px up on the same page, and only that purpose.I stand by my earlier comment.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:01.893648128Z",
        "author": "Yoda",
        "date": "2011-02-03T15:17:48+0000",
        "id": "61c0c44c09d40a787c3ca402dd5a87b5",
        "post_id": "post-217858",
        "text": "Dumb question, but why can't they leave one of the ATV's docked to the ISS to provide the station with more storage facility etc.Seems like a waste of some perfectly good storage space to let it burn in the atmosphere every time.Understandibly they'd have to reinforce the walls of the space=-craft some but if it already stays on facility for 3 months how hard could it be to convert it and use it as storage ???",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.427777792Z",
        "author": "Enjo",
        "date": "2010-05-06T18:14:51+0100",
        "id": "801e0759edce1ff4191a51c8456d52a1",
        "post_id": "post-221796",
        "text": "ar81 said:For me it is a shame, because it causesself exclusionof women from a technologically based economy. In terms of education, refusing like she does exposes her to some degree of technological illiteracy.\n\nThis is so sad and so true.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.603200768Z",
        "author": "Stevodoran",
        "date": "2010-08-28T19:04:53+0100",
        "id": "432b76c71f631849832cb06c9feb092d",
        "post_id": "post-250999",
        "text": "cinder1992 said:oh dear:probe:, don't get me started. their Irish translator is space-junk. I would know.\n\nIt cant even say leithreas right :lol:",
        "thread_id": 16252
    },
    {
        "@timestamp": "2023-09-14T07:13:01.894362368Z",
        "author": "orb",
        "date": "2011-02-07T14:03:43+0000",
        "id": "f2ca966b4d6374734962979eaac0685b",
        "post_id": "post-217863",
        "text": "I think it's a good time now to post alink to calendar eventcontaining a timer for the launch of Ariane 5 carrying ATV-2.You canrequest a reminderfor this event, which will be sent via e-mail on a set time before the event.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.630352896Z",
        "author": "dbeachy1",
        "date": "2010-06-08T01:41:23+0100",
        "id": "40aa332ca7c1502ad8f577c5ceeefda9",
        "post_id": "post-222094",
        "text": "NOTE:The new XR versions have gone gold along with Orbiter 2010; more informationhere.As such, the XR Release Candidates have been superseded and have been pulled from my site. Thread locked. :tiphat:",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:35.16631168Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-28T14:58:13+0000",
        "id": "78cf4446065200418ce22585328edc8e",
        "post_id": "post-250204",
        "text": "A view inside the PLC! The new Kobairo rack can be seen in the forward rack bay on the right!:)",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.39643648Z",
        "author": "MJR",
        "date": "2010-04-17T21:24:52+0100",
        "id": "bdb7846cea0ab7caa0f3d10d9a72ad7c",
        "post_id": "post-218179",
        "text": "Spacecraft2? Man what addon are you running? Up to date versions of ships are Spacecraft3.dll.",
        "thread_id": 13900
    },
    {
        "@timestamp": "2023-09-14T07:13:06.834132992Z",
        "author": "orb",
        "date": "2011-12-01T19:31:33+0000",
        "id": "6339c435bdd112d09751ffe509852880",
        "post_id": "post-222266",
        "text": "NewScientist:Voyager space probes show outsiders' view of Milky Way:The twin Voyager probes are so far from the sun that they can see a kind of light from the Milky Way that we on Earth cannot. The observations could act as a Rosetta stone for understanding star formation in more distant and ancient galaxies.The veteran Voyagers, which were launched in 1977 and are slowly approaching the outer limit of the solar system, have detected a particular wavelength of light called Lyman-alpha emission coming from our home galaxy for the first time.The light is useful because it is a trace of star formation in other galaxies. Hot young stars blast their surroundings with high-energy photons, stripping electrons from hydrogen atoms. Those stripped atoms eventually find another electron and absorb it to become whole again. When they do, they can emit two kinds of photons: H-alpha and Lyman-alpha.{...}\n\nSPACE.com:Milky Way Radiation Reveals Itself to Distant NASA ProbesDiscovery News:Voyager Probes Give Us ET's View",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.172190976Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-11T22:02:19+0000",
        "id": "045304142de981ebb97c4214e36c92cb",
        "post_id": "post-250249",
        "text": "From ISS On-Orbit Status Report for 11\/03\/2011.CDR Scott Kelly, FE-5 Paolo Nespoli & FE-6 Cady Coleman finishing Part 2 Outfitting of the Node 2 Nadir\/HTV-2 (H-II Transfer Vehicle-2) vestibule by removing the thermal blanket and the CBM (Common Berthing Mechanism) CPAs (Controller Panel Assemblies). Cady & Paolo then also completed Part 3 of vestibule outfitting. [Part 3: Installation of the Node 2 MPLM 1553B data jumper (W6001), opening the hatch MPEV (Manual Pressure Equalization Valve) and installing the IMV (Intermodule Ventilation) supply jumper & ARS (Atmosphere Revitalization System) jumper, closing out the radial port and removing the hatch launch restraint PIP pin.]The originally scheduled HTV-2 hatch opening and crew ingress were cancelled and deferred to some later date due to this morning's severe earthquake off the coast of Japan and the closing of JAXA's SSIPC (Space Station Integration & Promotion Center) in Tsukuba, Japan. [SSIPC employees are safe but JAXA has evacuated all flight controllers and support personnel from SSIPC. The earthquake happened at about 5:50 AM GMT and resulted in hard damage at the SSIPC facilities. TSG (Tsukuba Support Group) at MCC-Houston is monitoring JPM (JEM Pressurized Module) status over at least the weekend as BCC (Backup Control Center). Everything in the JPM has been powered down except for essential hardware and the MELFI (Minus Eighty Laboratory Freezer for ISS).]",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.85971072Z",
        "author": "Columbia42",
        "date": "2010-04-16T22:40:49+0100",
        "id": "d9794fd55fb1e8bad32dc40e6fb16c8e",
        "post_id": "post-217741",
        "text": "Urwumpe, could you post a link to Astronaut's R-7s? I can't find them anywhere.As for doing a Vostok addon first there is already a pretty good one on Orbithangar. The only modifications I would like to make to it are functional control panels which would require doing a .dll of the spacecraft. (Since I have only written a little C++ I probably don't have the expertise to implement panels anyway).I'd been planning on turning my Voskhod capsule into a .dll and using UMMU for the EVA (This is something that I have never really done). And since I'm already doing a .dll I see no reason why the spacecraft couldn't have functional panels however I'm having trouble finding info on the interior of the capsule. Does anyone know of a good site?",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.093680128Z",
        "author": "simonpro",
        "date": "2008-04-10T08:25:38+0100",
        "id": "e8043dcf8ceedd3c2ff855576fcbe089",
        "post_id": "post-12298",
        "text": "Can't say I have noticed the halls of science rattling. I'm usually fairly observant about my entire workplace experiencing a theoretical earthquake. Maybe I was late that day.IMO Zeno's paradox is a good example of why philosophers shouldn't be allowed near the real world. Every time someone comes up with an answer to it you get about 50 philosophers saying \"no, that's not right. that isn't how Zeno meant it.\" or \"you're missing the point\".Annoys the crap out of me.:censored:[FONT=Verdana, Arial, Helvetica]Lynds claims the paradoxes result from an incorrect physical assumption from long ago. From ancient times to the present, philosophers and physicists have assumed that objects in motion have determined positions at any instant in time. It's not true, Lynds says.[\/FONT][FONT=Verdana, Arial, Helvetica]\"I'm surprised this hasn't been realized before,\" Lynds said, calling many aspects of his theory very simple.\n\n[\/FONT][FONT=Verdana, Arial, Helvetica]He's obviously not familiar with quantum mechanics, then.[\/FONT][FONT=Verdana, Arial, Helvetica]While I admire Lynd's enthusiasm I can't help but think that he has constructed a theoretical framework that I can't help but think that he doesn't really know what he is talking about. I've not read his original paper, but I have read some of his newer ones (and saw him at a conference in Boston last year) - and all his papers look like something written by an undergrad. They lack precise definitions and the entire things seem \"wordy\", which always leads me to suspect someone is trying to talk their way out of a hole.:p[\/FONT][FONT=Verdana, Arial, Helvetica]Anyway, his original paper was published 7 years ago, and there's not many physicists who have picked up on his work. After the initial fuss everyone seems to have gone very quiet about it.[\/FONT]",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:35.497663488Z",
        "author": "Pyromaniac605",
        "date": "2010-08-26T06:17:28+0100",
        "id": "fcf7731966c3f88248425397328b8f45",
        "post_id": "post-250716",
        "text": "Nah not related to REVIO, a space coffin. For those UMMU's who get left behind.Darren.",
        "thread_id": 16222
    },
    {
        "@timestamp": "2023-09-14T07:13:01.85977728Z",
        "author": "Urwumpe",
        "date": "2010-04-16T22:45:15+0100",
        "id": "0151112a533e88e8e9557ea84c6f1832",
        "post_id": "post-217742",
        "text": "Columbia42 said:Urwumpe, could you post a link to Astronaut's R-7s? I can't find them anywhere.\n\n[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2844\"]Project R-7[\/nomedia]And C++ together with Orbiter is fairly simple, I doubt you would not be able to learn it, if you want to.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.19211648Z",
        "author": "n122vu",
        "date": "2010-05-05T03:46:58+0100",
        "id": "08bbf6440fa7a47430f1101247160c04",
        "post_id": "post-221485",
        "text": "Just downloaded it with MTX in about 2 hours. Installing now.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:35.509011968Z",
        "author": "MJR",
        "date": "2010-08-27T01:34:20+0100",
        "id": "4c0cf1495314561ed0dc3a36925e4525",
        "post_id": "post-250748",
        "text": "Hello! If you got any question for addon developing, just feel free to ask.",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:01.91693184Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-17T20:27:12+0000",
        "id": "9a3d07714880b50cc9a1bd5340386d9d",
        "post_id": "post-217903",
        "text": "From ISS On-Orbit Status Report for 17\/02\/2011.FE-1 Alexander Kaleri & FE-5 Paolo Nespoli conducted a one-hour OBT (On Board Training) exercise simulating ATV-2 (Automated Transfer Vehicle-2) rendezvous & docking, including subsequent downlinking of the resulting simulation log files. A debrief tagup with ground specialists followed at ~5:45 PM GMT. [OBT objectives: Practice crew actions in the event of an off-nominal situation while monitoring rendezvous and docking, refresh rendezvous and docking monitoring skills, and practice crew interaction during rendezvous and docking monitoring.]Launch of ATV Johannes Kepler:Last evening (16\/02), at Europe's Spaceport in Kourou, French Guiana an Ariane 5 launch vehicle carrying \"Johannes Kepler\", ESA's second ATV (Automated Transfer Vehicle), lifted off flawlessly at 9:50 PM GMT (6:50 PM local). About 64 minutes into flight, ATV-2 separated safely from the spent upper stage and then deployed its four solar wings, beginning early orbit operations for its climb to the ISS, adjusting its orbit with numerous thruster burns to rendezvous with the station for docking on Thursday, 24\/02 (3:46 PM GMT). Weighing about 20 tons at launch, the unmanned supply ship will deliver critical supplies to the ISS (1600 kg dry cargo, 100 kg oxygen & 850 kg ISS refuel propellants propellant, plus 4534 kg propellant for reboost & attitude control). It will also reboost the station during its almost four-month mission. This launch marks the 200th flight of an Ariane vehicle since the debut of 24\/12\/1979. The total includes 11 flights of Ariane 1, 6 flights of Ariane 2, 11 flights of Ariane 3, 116 flights of Ariane 4 (from 1988 to 2003) and 56 flights of Ariane 5 (from 1996). Integration for the next ATV in line, named \"Edoardo Amaldi\", will be finished in Europe in August 2011, and production is under way for ATV-4 and -5. \"Edoardo Amaldi\" is planned for launch in about 12 months. The other two will follow by 2014. After \"Johannes Kepler's\" docking on 24\/02, ISS will for the first time have all logistics vehicles of the international partnership docked at the same time: the US Shuttle, one Russian Progress cargo ship, two Russian Soyuz spacecraft, Japan's HTV, and Europe's ATV, truly a moment of historic significance.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201156352Z",
        "author": "Izack",
        "date": "2010-05-04T03:47:20+0100",
        "id": "19744d6d259ebc4e4243903f3f4dd06b",
        "post_id": "post-221509",
        "text": "Well, I also cringed at the opening for Planetes when they showed a Gemini and called it a Mercury. Every anime has at least a few cringe moments, and yet are still great.Thanks in return for showing me this one; I may look into it. :tiphat:",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:35.628096256Z",
        "author": "garyw",
        "date": "2010-08-28T19:13:26+0100",
        "id": "77b2a144d565496536893976c11d43cf",
        "post_id": "post-251046",
        "text": "sounds a lot like you aren't unzipping them to the right locations. What zip software are you using?",
        "thread_id": 16258
    },
    {
        "@timestamp": "2023-09-14T07:13:02.197110272Z",
        "author": "ar81",
        "date": "2008-06-19T22:18:08+0100",
        "id": "ae869b325366c774d31a7f8a108d10e8",
        "post_id": "post-65099",
        "text": "Try this tool to diagnose your installation.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3201\"]Orbiter diagnostic V0.2[\/ame]Post the results of the diagnostic here, so we could help you.",
        "thread_id": 1389
    },
    {
        "@timestamp": "2023-09-14T07:13:06.308315136Z",
        "author": "emin2004",
        "date": "2020-07-08T10:38:12+0100",
        "id": "37cb43f10a90bdb96ad5da169386e004",
        "post_id": "post-221611",
        "text": "forward to 2017 and your wish of the airless tire has been granted",
        "thread_id": 14112
    },
    {
        "@timestamp": "2023-09-14T07:13:34.901426944Z",
        "author": "Urwumpe",
        "date": "2010-08-23T00:57:53+0100",
        "id": "b22a3db3d36b74ccb40b8ebe85a05f6e",
        "post_id": "post-249833",
        "text": "Can it be you actually wanted to divide at this point?Code:[FONT=Courier New][FONT=Courier New]ctrl =([\/FONT][\/FONT][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff][FONT=Courier New][COLOR=#0000ff]int[\/COLOR][\/FONT][\/COLOR][\/FONT][\/COLOR][\/FONT][FONT=Courier New][FONT=Courier New])(p.x*262.0f);[\/FONT]\n[\/FONT]EDIT:No... you need to multiply at this point, so the rest of the mess works. Too complex and not elegant. Essentially you scale up to texture coordinates, filter out the empty spaces between the buttons and THEN select the new NavMode by the index of the button. In theory it works, in praxis, it can fail a lot. I'd use three tables. MIN_X, MAX_X and NAVMODE. if p.x is between MIN_X and MAX_X, toggle NavMode and return...",
        "thread_id": 16169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.305828096Z",
        "author": "liber",
        "date": "2011-04-17T00:37:57+0100",
        "id": "f4451beb6de14949a76bc1f013b718d0",
        "post_id": "post-218112",
        "text": "Why can't they just get along?",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.519823104Z",
        "author": "zeldafan156",
        "date": "2010-05-06T21:45:55+0100",
        "id": "a95fdef87d58067c7129e6743fd25613",
        "post_id": "post-221867",
        "text": "its called aELITEGROUP 945GCT-M3 3.1and i cant seem to find any info on the processors it takes. help would be nice thanks.[FONT=Arial, Helvetica, Geneva, SunSans-Regular, sans-serif][\/FONT]",
        "thread_id": 14141
    },
    {
        "@timestamp": "2023-09-14T07:13:34.943324416Z",
        "author": "Urwumpe",
        "date": "2010-09-22T22:02:03+0100",
        "id": "94deac24631f8d80886dbb9c392a786f",
        "post_id": "post-249965",
        "text": "Wishbone said:There were scores of studies on space warfare from the 1950s onward, at RAND and elsewhere... Probably dozens of simulators, too.\n\nYes, but such studies had been different to what he likely expects. I would have no problem with a 1960s nuclear war simulation...;)",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.580119808Z",
        "author": "Tommy",
        "date": "2010-05-19T00:51:26+0100",
        "id": "a7dab4d61d3406ed2cdcc5dc451a983d",
        "post_id": "post-218596",
        "text": "Just a quick progress update.The Slingshot section has been corrected for errors and expanded. A more concise flight recording focuses on the only part of the flight that's different - setting up secondary transfers using Target Intercept and Slingshot. The expanded manual section gives tips on planning a slingshot, something IMFD is not well suited to.The section on Target Offsetting in Target Intercept is corrected, and covered in more detail. Included annotated flight recording details setting up a free return lunar trajectory using Target Offsetting.Hypothetic Delta-V gets covered much better, and includes an annotated recording of a trip from ISS to Brighton Beach using Hypothetic Delta-V to make an off-plane transfer and tune the base approach.Lastly, Advanced Concepts includes a detailed manual section and annotated flight recording of a trip from Cape Canaveral to Titan (at the PreludeII base if you have it installed). Utilizing the lessons learned in Slingshot, Target Offsetting, and Hypothetic Delta-V, we use only about 30 seconds of fuel after ejection from Earth, including the plane change enroute to Jupiter. We arrive at Titan for aerocapture and unpowered atmospheric landing with 34.5% fuel remaining.Wheelstop at Titan:I apologize for the delays in getting this done, but rest assured that Mark and I are still hard at work, and nearing completion.Tommy",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:13:06.176860672Z",
        "author": "george7378",
        "date": "2010-05-04T08:09:35+0100",
        "id": "a2087d05dc198a5f5ed4d9e431f70f78",
        "post_id": "post-221443",
        "text": "I also saw the second pass from my bedroom window. I tried binoculars, but there was no shape to it.I remember seeing it with the naked eye years ago (or maybe that was the Mir) and its size made it appear very dim by today's standard.I will look again during STS-132.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.436228352Z",
        "author": "Xyon",
        "date": "2010-08-25T07:38:15+0100",
        "id": "2a0f3555da1db32a69d1d8a478a35669",
        "post_id": "post-250528",
        "text": "I searched for ten minutes and didn't find one, was there a specific thread you were talking about?",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.710928896Z",
        "author": "Hielor",
        "date": "2010-04-17T06:17:50+0100",
        "id": "a6b0dc54c0536b287aa76a457870f3a6",
        "post_id": "post-217619",
        "text": "Core i7 920 @ stock 2.6GHzGeForce GTX 9800 GTS+Win7 64-bitAll options enabledWas playing around with the Moon @ brighton beach scenario.Overall looks good. Framerate was around 35fps the whole time.Issues:-During load when fullscreen, the entire desktop flashes black several times-In both fullscreen and not, and the text of what is being loaded is overwritten poorly without being erased. I can't seem to get a screenshot of the loading screen.-Attempting to open an Orbiter dialog box via F3 or F4 (or whatever others) when in fullscreen usually resulted in the dialog box showing up behind Orbiter. Additionally, these dialog boxes don't have close buttons and caused the screen to flash black when opening.-Z-fighting on landing pads at Brighton when viewed from a distance-MFDs are partially (and badly) transparent in the glass cockpit mode, even though MFD Transparency is disabled.-Text on MFDs looks like it's being drawn in \"outline\" mode with a slightly-different-colored border",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234816768Z",
        "author": "T.Neo",
        "date": "2010-05-04T22:10:33+0100",
        "id": "fa5fffbaa3b71ece81b13e9c4201bed6",
        "post_id": "post-221546",
        "text": "Luckily not me and my circle of friends :thumbup:\n\nI concur with you... I absolutely refuse to even visit Facebook.And I too do not wish to own a cellphone. Not because I can't text, or the microwaves will fry my brain, but just because the damn thing goes everywhere and rings at the most annoying moments.I'm annoyed as it is by landlines. :lol:",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:35.436461568Z",
        "author": "Xyon",
        "date": "2010-08-25T07:45:30+0100",
        "id": "bbc345f9f99f548481b07f90f39c7556",
        "post_id": "post-250530",
        "text": "I keep spending my money on silly things like children instead. ><",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.564806144Z",
        "author": "Silvercn",
        "date": "2008-05-10T20:32:49+0100",
        "id": "94546e3049828be0a8d96ac2d1226663",
        "post_id": "post-65127",
        "text": "Okay my Situation is now this.Now i just only wait for 13.52k?But it still looking iam lower than the ISS how can i fix that only to move my DTmin and RInc?",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:13:05.818385408Z",
        "author": "garyw",
        "date": "2010-05-02T10:19:23+0100",
        "id": "15845f6bbea1080f07f22b8175141acb",
        "post_id": "post-221233",
        "text": "I've had the same email and it's an exe inside a zip. What scares me most about this is that ISPs are still allowing the sending of .exe files.Oh and a PDF can also contain malicious code. Adobe have had their fair share of security vulnerbilities as well.One final thing - why would UPS send an email when they already have your address? I mean they tried to deliver something so why would they go all the way back to the depot then fill out an email?But then I'm generally suspicious.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.603930112Z",
        "author": "jedidia",
        "date": "2010-08-29T09:28:09+0100",
        "id": "4806d387be4f1dc3494959fa72b827b0",
        "post_id": "post-251005",
        "text": "You know, you can say all stuff about google translator... but I wish the tourism agency in Travnik would have used it to translate the text of their brochures. Seriously, NO autotranslator can do such a terrible job at it as the one that translated that text into german. Half the words he used don't even exist!As for funny google translator mistakes, most I've seen were a bit back in the day from english to german, computer related articles... it had the habit of translating EVERY SINGLE WORD literally into german. ever thought about what \"Microsoft\", \"Powerpoint\" or a \"floppy disc drive\" mean literally? :lol:And that auto summarize thing? Heck, if a man wrote those summaries it would easily qualify for dadaistic poetry, and I'd even find them cool! (ok, I still find them cool. Especially Tom Sawyer was a real treat).",
        "thread_id": 16252
    },
    {
        "@timestamp": "2023-09-14T07:13:01.762344448Z",
        "author": "Pablo49",
        "date": "2010-04-19T08:42:58+0100",
        "id": "54bb767818c7388d3916a90b875a14a5",
        "post_id": "post-217687",
        "text": "doggie015 said:http:\/\/www.foxnews.com\/story\/0,2933,257340,00.htmlEnough said...\n\nBut that's Fox News, it's just as inaccurate.:p",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.16144896Z",
        "author": "Artlav",
        "date": "2010-05-03T17:55:29+0100",
        "id": "e5fbf7cd53ad8b10a093e2f572843f22",
        "post_id": "post-221415",
        "text": "Nothing badly wrong on a quick read, sounds like a useful guide.Although, i just use an old PC in a shoe box to play these cool DOS games.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:35.645313536Z",
        "author": "Enjo",
        "date": "2010-08-29T05:35:20+0100",
        "id": "ce19a8a95d2a36446de69d7ac2c3cead",
        "post_id": "post-251075",
        "text": "Pleased to meet you, Sonia :tiphat:",
        "thread_id": 16261
    },
    {
        "@timestamp": "2023-09-14T07:13:06.191415552Z",
        "author": "Ark",
        "date": "2010-05-04T00:34:19+0100",
        "id": "4bb7760ae2d0850148e002616c1b3ed6",
        "post_id": "post-221479",
        "text": "Oh my god I used to love that game.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:01.841107712Z",
        "author": "cymrych",
        "date": "2010-04-22T17:55:34+0100",
        "id": "dd6695fd69290bc90029e5f2ef3db6e2",
        "post_id": "post-217727",
        "text": "Columbia42, as always, great work!Even with Constellation dead in the water, I still love this vehicle. True, Ares V might have been a money pit, beaurocratically compromised to mediocrity like the shuttle before her ... but dang it, there's something just plain exhilarating about a huge rocket lifting off! (Freudian commentary not necessary, lol!) I am sad to see her destined to remain a paper-rocket only.On a side note, I am *slowly* working on a mock-up of a Triton NTR powered TMI stage (and associated modules\/landers\/etc.) to replicate the Mars DRM 5.0 plan for the Ares family. I'm not anywhere close to a Beta version yet, but will let you know when I am. Afterall, the TMI will be launched on your Ares V, so it might be fitting to eventually include it in your Ares V zip directly rather than as a stand-alone add-on.",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:34.945904128Z",
        "author": "Urwumpe",
        "date": "2010-09-23T09:22:57+0100",
        "id": "54a375bdab308742096010bc3f136dc3",
        "post_id": "post-249977",
        "text": "StevoPistolero said:Well, if there was decent multiplayer, I could always intercept some unsuspecting target and go \"ack ack ack!\"\n\nYes, that is what I predicted before. So, people like me would be needed to just lurk around in a menacing stealth battle-cruiser and wait for newbie-hunters like you to go Jethro Gibbs on you.It doesn't fit well to the technological liberalism of Orbiter.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.301286912Z",
        "author": "Izack",
        "date": "2011-04-15T15:46:02+0100",
        "id": "dbf699030e26c02e6738e2f97d5b4780",
        "post_id": "post-218077",
        "text": "T.Neo said:The original scriptment was far better in that respect, but it would have also made for something like an 11 hour film...\n\nFantastic! It's been far too long since an insanely long awesome movie was made.Of course, to be decent would have required someone else assisting with the writing, and at least partially scrapping the James Cameron's Childhood Dream\u2122 idea.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.359012352Z",
        "author": "jarmonik",
        "date": "2010-05-05T19:17:36+0100",
        "id": "f0567bb74600297f17daf522d1db5b89",
        "post_id": "post-221727",
        "text": "As far as I can tell there is no alternative method to replace a numerical integration in a multibody system. Also the orbital energy of a single object in a multibody system isn't constant. Of course, the energy of the whole system is constant.I suppose you have a point in constant energy. It can be used to improve a longterm stability of numerical integrations. There is a special group of symplectic integrators those are designed to do this.",
        "thread_id": 14121
    },
    {
        "@timestamp": "2023-09-14T07:13:35.098905856Z",
        "author": "computerex",
        "date": "2010-08-24T06:16:14+0100",
        "id": "499fb940b8097737d6098f2e86a158f6",
        "post_id": "post-250092",
        "text": "Xyon said:You need relatives local to have entertainment? I keep myself entertained just fine without, personally.\n\nWe had at least one family over to our house whenever we were there, the rest of the time we spent in someone else's house:pVery social society, and hospitable. For instance, even though we hardly had any money, we'd always arrange some so that the guests could have something decent to eat. The children had strict guidelines, to not eat anything that is present in small quantity, or to not eat anything until the guests have gone. It is because of this we have a concept of \"Takaluf\", that is where if you go to someone's house, and they offer you something, you don't accept it until they insist to the point where they are physically shoving the thing down your throat.---------- Post added at 01:16 AM ---------- Previous post was at 01:15 AM ----------Ghostrider said:Ah, yes. The 'orrible, 'orrible West... That however managed to develop the vast majority of innovations that improved human existence. And the ignorant West that manages to produce most of the culture around.\n\nRead your history. It is the east that formed the foundation upon which the west built upon.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:02.530318592Z",
        "author": "vonneuman",
        "date": "2010-04-19T22:45:56+0100",
        "id": "8f6fc21a901c8ead3f91503923b29b51",
        "post_id": "post-218458",
        "text": "The plane is faster thoughPlus trains have a bad reputation in the US. The only time we hear about trains on the news is when someone has been killed by a train. Just a couple of days ago some lady was killed when she tried to beat a train and cross the tracks when that train was coming. Stories like that are so common all we think about when you think of trains it that. As children growing up we are warned about how dangerous trains are. I have several coloring books from when I was a kid that talk about how dangerous trains are and that doing any thing by the train tracks is dangerous.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.50500736Z",
        "author": "jinglesassy",
        "date": "2010-05-06T20:08:14+0100",
        "id": "f4da6d519990c38225faf71cddb9fb1c",
        "post_id": "post-221860",
        "text": "Hello, i am trying to figure out where to look to find launch windows to the planets not to the moon or to a orbiting satelite(i can find those fairly easily) but i cant find anywhere for a launch window for missions to the outer planets such as uranus so any help? thanks",
        "thread_id": 14139
    },
    {
        "@timestamp": "2023-09-14T07:13:35.166447616Z",
        "author": "Donamy",
        "date": "2011-01-28T15:43:09+0000",
        "id": "eed4b9884f755feac1cd454c759f4951",
        "post_id": "post-250205",
        "text": "Here's one they missed.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.551311872Z",
        "author": "Moach",
        "date": "2010-04-20T04:31:29+0100",
        "id": "25dca03e3a466833612b3a5b603febcc",
        "post_id": "post-218538",
        "text": "beer!",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.54508288Z",
        "author": "ar81",
        "date": "2010-05-08T13:20:50+0100",
        "id": "6a551319e5cecba28e697aa2f669941f",
        "post_id": "post-222055",
        "text": "eveningsky339 said:...And somewhere in the world, a budding programmer lost his job.\n\nad was hired by those who made money...:lol:",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:34.942240768Z",
        "author": "Hielor",
        "date": "2010-09-22T19:26:13+0100",
        "id": "2c20d5fb932021358c08dcb5096e4125",
        "post_id": "post-249956",
        "text": "StevoPistolero said:P.S. I want guns. They could even be completely virtual, i.e. no collission or damage model required. Just a damage counter in an MFD, and a statistical probability of kill system. When someone has an intercept vector, your ship gets sent a warning, \"you will be intercepted in 45 minutes\". Someone see the message and would then log in and take control of the ship.\n\nP.S. There are plenty of space shooters out there that already support multiplayer.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.599242752Z",
        "author": "EtherDragon",
        "date": "2010-04-22T00:24:56+0100",
        "id": "de64f165f2480f157d0cdd3bafab5c1b",
        "post_id": "post-218622",
        "text": "Personally, I use reference objects for my masses.If I have an interplanetary battleship that is about the size of the USS Liberty, then I might fudge a number for \"space age materials\" (say 65% of Liberty's dry mass) and throw in a bunch of fuel capacity.So, yea. Lots of research.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:06.658761728Z",
        "author": "T.Neo",
        "date": "2010-05-08T19:59:21+0100",
        "id": "70da7add03b2527c223c7ff13b9c383b",
        "post_id": "post-222125",
        "text": "Orbinaut_Pete, that is truely amazing. :speakcool:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.09700352Z",
        "author": "MJR",
        "date": "2010-08-23T23:32:19+0100",
        "id": "581e2da8cdb70817a64c59c0122ad991",
        "post_id": "post-250074",
        "text": "Ark said:I found myself agreeing with Polaski on a lot of points. The only disrespect comes from the corporate-backed gung-ho \"I'm an invincible American slaughtering countless brown people\" stuff.\n\nI'm surprised that an American would say that knowing that is not true. People develop products because it is business. No way in hell should business and politics be mixed together. People are aware that they are not invincible because they are American. Thats just a thought that some people think.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:02.4392576Z",
        "author": "Ghostrider",
        "date": "2010-04-18T12:30:03+0100",
        "id": "38a0fbdd1b13c23ecb4547f0d58320be",
        "post_id": "post-218218",
        "text": "Yeah! Well done, George! STICK IT TO DA MAN!:)",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:05.925392384Z",
        "author": "anemazoso",
        "date": "2010-05-08T22:53:10+0100",
        "id": "11bf6fc72cc050c26719c9856fda1be0",
        "post_id": "post-221316",
        "text": "Artlav said:Uh, how sure are you that you set up everything right?I'm not familiar with such a failure mode of my software.\n\nI just looked through everything and verified that everything is correct for installation. The wierd thing is it was working this morning (that's when I took the no-atmosphere screen shot) then later in the day I tried to start it up and it didn't work. I didn't change anything.After it started doing that I downloaded the latest beta from your site and installed it. Now it's not even opening anything. It's just an icon and won't open a window.I'm going to delete everything including Orbiter and reinstall everything.---------- Post added at 02:53 PM ---------- Previous post was at 02:19 PM ----------Ok, after deleting the whole Orbiter 2010 directory and reinstalling both Orbiter and OGLA. Everting is working fine so far. The atmosphere works now for me too.:cheers:",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.167844096Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-02T21:48:32+0000",
        "id": "aa11c00ce143c8a07b80c2bfeb95cb9f",
        "post_id": "post-250216",
        "text": "Here's a cooldownloadable videoof HTV-2 EP robotics ops!",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.542967808Z",
        "author": "Goth",
        "date": "2010-04-22T12:11:14+0100",
        "id": "ad3f9ae5cd5f2c07ea62fb4d2f8da562",
        "post_id": "post-218522",
        "text": "jedidia said:I always thought it's the other way around...??\n\nAnd if so, gravity from what is caused?:)Gravity, at least as Einstein more or less said, exists because every object, with its mass, bends the space around itself, as when you put a ball into the sea: the water move to leave the space for the ball to enter it. If another smaller ball is around, moving with a certain velocity, as it passes near the bigger ball it changes it's trajectory, starting moving around the bigger ball, because water in that point is \"bent\" from the bigger ball. Of course there is friction and stuff, the water is materia itself, etc., but it's just an example to understand.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.161261824Z",
        "author": "IronRain",
        "date": "2010-05-03T17:42:51+0100",
        "id": "b046b3b1f452853df901764432609a76",
        "post_id": "post-221414",
        "text": "I've never emulate an old OS, but with this 'walkthrough' it should definitely work. very clear and it's also nice that you explain every step you take:)",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:34.867698688Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-23T11:23:47+0100",
        "id": "6607e547e5a71dfccc4c324a043b75a6",
        "post_id": "post-249787",
        "text": "Any info on azimuth and distance to be covered by the capsule after launch? Are they going to land it at sea or at land?\n\nTarget altitude 90 000 feet, water landing and recovery by boat. Azimuth and distance are more or less random, the spacecraft has no guidance systems and is being launched in the general \"up\" direction.The flight configuration being loaded now is a \"short stack\" with the crash test dummy strapped in to the Tycho Brahe spacecraft in its current form with the completed heat shield, glass dome and aerospike. The spacecraft is attached to its own parachute module beneath it, which is mated loosely (for in-flight retro-rocket assisted separation) to the nearly identical parachute module of the booster stack which consists of a half-length oxidizer and pressurization tank assembly(newly built - thanks gypsy scrap thieves you're really helping you know)on top of the modified booster which has 4 fins with rollerons. We'll have two downlink video streams and two-way data to both booster and spaceship.With the launch we're about to perform, we expect a quite low peak altitude for the spacecraft, with only about 15 seconds of active thrust. The goal is to test and validate engine performance, telemetry and radio systems, pyros, chutes, recovery and as many aspects of the whole thing as possible.If all goes well, the plan and hope is that by next summer we should be able to fly the long stack with a full-length and fully loaded oxidizer tank (with hydrogen peroxide instead of LOX) and some Scud- or V2-like graphite or carbon-carbon steerable baffles in the exhaust stream for active guidance, and a gas-powered RCS system in the Tycho Brahe parachute module.Tycho Brahe has been found to be too small to probably ever fly with real people. For one thing, the head of our poor crash test dummy can't fit in there with his helmet on. On top of the Heat-E1 which is the first plausibly man-rated booster in our schedule, we'll need to put a \u00f8800mm spacecraft instead of the current \u00f8640mm design. It'll still only support a nearly vertical crew posture but hopefully slightly less so. Everything we learn from flying Tycho Brahe will go into building the real man-rated spacecraft.\n\n",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:01.882968832Z",
        "author": "Gothmog",
        "date": "2010-05-12T08:14:25+0100",
        "id": "7947469335ba20dc1fddc7bdfc058157",
        "post_id": "post-217823",
        "text": "In my opinion it's always worthwhile. If you're a developer, in tech support, whatever, troubleshooting a particular add-on parallels things that often happen on the job. As for developing your own add-ons, which I have yet to do, the skill-building character of that should speak for itself.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.33948928Z",
        "author": "statickid",
        "date": "2010-05-05T06:51:09+0100",
        "id": "3ed9210d36cac84ebb0779ec53750b3a",
        "post_id": "post-221665",
        "text": "why the heck would you want to prove that??.........hahah ok with that out of the way, are you trying to figure something out and are not sure if it can be proven or not,ORhave you been told that it can be proven->as in an acedemic problem to test your proving ability?YOUR NOT CHEATING ARE YOU???:lol:",
        "thread_id": 14117
    },
    {
        "@timestamp": "2023-09-14T07:13:34.891379456Z",
        "author": "OrbiterShuttle",
        "date": "2010-08-22T23:37:11+0100",
        "id": "61cf3b05e5eff6e315d4081352104f85",
        "post_id": "post-249820",
        "text": "Hi, and I am new to Orbiter (even though I have used Orbiter for a while, that still means I am a rookie to Orbiter).I woud like to say I recently joined Orbiter Forum in about 10 days ago, I'm guessing. And I like Orbiter because of its law of physics (Realistic gravity, and re-entry flames and pressurized athomsphere, but I may spell a bit wrong so sorry!). So hi everyone of Orbiter-forum.com:)",
        "thread_id": 16167
    },
    {
        "@timestamp": "2023-09-14T07:13:02.304749056Z",
        "author": "T.Neo",
        "date": "2011-04-16T23:49:55+0100",
        "id": "aab7a8afd0f4e45742c4d44f1cd15ff6",
        "post_id": "post-218104",
        "text": "Go refuel your ship, fly out to the nearest asteroid belt, and pick yourself out something in the 500 meter size class to drop on the Smurf's shiny tree at about 15 km\/s. Let's see their bows and arrows stop that!\n\nGood luck guiding it directly to that target. :lol:It'd be bad if it hit your base instead...:pIt was a joke? Most of here are aware they're banned by law. But then again we dont know if they are still in effect. BTW, who says they had to go back? Did you check the cargo manifests? Cuz I didn't, but you don't know whats there.\n\nWe know it's still in effect because the ancillary material says so (apparently).They wouldn't have a nuke in the system because there wouldn't be any need for a nuke in the system. And to ship something there would take 7 years due to transit time- more counting the time needed to rely back to Earth (though they use oogie-boogie superluminal communications, the bit-rate is very, very low so it would be a pain to send a very complex message).",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.384139264Z",
        "author": "ex-orbinaut",
        "date": "2010-05-06T02:33:48+0100",
        "id": "8c49abd3a4f484d613e1cff64212a99d",
        "post_id": "post-221754",
        "text": "Oh well, I had just come back to suggest you try debug to see if your texture handle wasn't returning NULL. Anyway, hope you get it sorted now.All the best.:cheers:",
        "thread_id": 14124
    },
    {
        "@timestamp": "2023-09-14T07:13:34.920214016Z",
        "author": "Pyromaniac605",
        "date": "2010-08-23T11:13:14+0100",
        "id": "33e35a0bc361740b94ffd6b49c65eb13",
        "post_id": "post-249883",
        "text": "That happens in 2006 for me aswell.:(Darren",
        "thread_id": 16172
    },
    {
        "@timestamp": "2023-09-14T07:13:02.478176Z",
        "author": "SlashJr",
        "date": "2010-06-23T19:14:31+0100",
        "id": "b9dec46e2c0737aa146fd4c40d942ec3",
        "post_id": "post-218387",
        "text": "SiameseCat said:In V1.25, the Item entries are done through the Orbiter's keyboard. You can get the displays by clicking on the Up button in CRT MFD.\n\nBut when I click \"Up\", all I get is a single line of text that says \"000\/00:00:00\" in the top right corner of the MFD. Am i doing something wrong or is this a bug? :idk: Happens on both O2010 and 2006 for me.On a sidenote... is the SRB smoke supposed to be brown and cover up the SRB flames even when seen from the front? Sorry if i'm annoying you.. lol.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.514607616Z",
        "author": "Cornflake",
        "date": "2008-05-14T03:23:20+0100",
        "id": "80b3d316676804b7c212d357dab4b41d",
        "post_id": "post-65268",
        "text": "Come on, 7 votes and 3 posts on the thread? We're going to need more support than that!",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:35.034385664Z",
        "author": "orb",
        "date": "2010-09-03T18:22:08+0100",
        "id": "0de4249e92d683d53a507253cf9e655f",
        "post_id": "post-250047",
        "text": "DarkEnergy said:I found a good site while browsing for Earth textures that may be useful for making a level 14 texture if anyone wants to try it:TrueMarbleIt has 48 total high resolution (it says 250m resolution but I think it may be more) tiles of Earth, each 21,600 x 21,600 pixels. It comes out to be 172,800 x 129,600 pixels in size all together.\n\nThat gives level 12 after rounding down, or blurred level 13 if you upscale it to 262144 x 131072 pixels. If there are 172800 pixels horizontally through equator, then resolution is about 232 meters (per pixel) there.",
        "thread_id": 16179
    },
    {
        "@timestamp": "2023-09-14T07:13:02.50799104Z",
        "author": "DaveS",
        "date": "2010-04-19T15:52:15+0100",
        "id": "69fb9eb9868f9f1782a6f05a7aed33e8",
        "post_id": "post-218432",
        "text": "Due to late-breaking configuration change of the Alpha Magnetic Spectrometer-02, launch has slipped from July to November. Worst case projections has STS-134 with AMS-02 launching in Feb. 2011.More here in this article on the official AMS-02 website:http:\/\/www.ams02.org\/2010\/04\/ams-nasa-meeting-results\/",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:05.817692416Z",
        "author": "Bj",
        "date": "2010-05-02T05:36:46+0100",
        "id": "6b51d3bfb91aefce3a20f8177801cf65",
        "post_id": "post-221229",
        "text": "I just finished finalizing my install of Win 7 andjustinstalled AVG only a few hours ago, and this ended up in my mail from[email\u00a0protected];Dear customer!We were not able to deliver the postal package you have sent on the 18th of January in time because the addressee's address is not correct.Please print out the invoice copy attached and collect the package at our department.United Parcel Service of America.\n\nthe attached file was removed and replaced by either AVG or my colleges email scanners. It said;UPS_postal_document_897.zip: A virus was detected on this attachment and could not be cleaned. The infected attachment has been deleted for your safety.\n\n1st, I never sent anything by UPS ever in my life :lol: let alone 18th of Jan.2nd, If they would send an 'invoice' it would be by PDF not by ZIP, logically.I feel sorry for the people that actually do fall victim to these malware attacks.Anyone else have some interesting spam stories?",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.607245312Z",
        "author": "Enjo",
        "date": "2010-08-28T13:44:29+0100",
        "id": "409fc68f25fc8bb963504be76a47c2bf",
        "post_id": "post-251006",
        "text": "Simple question:How to learn if limited fuel has been enabled?",
        "thread_id": 16253
    },
    {
        "@timestamp": "2023-09-14T07:13:01.785120256Z",
        "author": "weirdguy",
        "date": "2010-04-17T03:19:16+0100",
        "id": "a24fc1c761be2d4b6f83ac14f43553fc",
        "post_id": "post-217698",
        "text": "Other than an ISP of 900 for a Nuclear rocket engine, not really. I think I can guestimate the other stats myself, but the idea here is mostly that it will be fully modeled inside.I don't really plan to make the stats super accurate, just accurate enough.",
        "thread_id": 13874
    },
    {
        "@timestamp": "2023-09-14T07:13:06.339062272Z",
        "author": "computerex",
        "date": "2010-05-05T03:50:09+0100",
        "id": "d782289bd38b393f7d1fdcb0dee4f3ee",
        "post_id": "post-221663",
        "text": "Can someone prove: (f'(b)+f'(a))\/2+f(a) = f(b) given |b-a| = 1 ?",
        "thread_id": 14117
    },
    {
        "@timestamp": "2023-09-14T07:13:34.91392128Z",
        "author": "Xyon",
        "date": "2010-09-03T22:32:55+0100",
        "id": "66c09cbcb49a15482a8881b2cd109103",
        "post_id": "post-249857",
        "text": "A bit of both. I did a smidgen of research into the value of the real vessels.",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:05.927766016Z",
        "author": "Columbia42",
        "date": "2010-05-26T01:05:14+0100",
        "id": "9ed28ae59349b41bf1d3ce05ceec03f7",
        "post_id": "post-221341",
        "text": "When I tried to run OGLA 100511 I got CTD and an error message in the ogla.log that said5\/25\/2010-5:16:14 PM:[INIT ]:Error: Error in initgraph5\/25\/2010-5:38:35 PM:[INIT ]:OGLA v100511 (GLGR)Is this because I am running it on Orbiter 100524 (Which OGLA might not be compatible with yet) or is there some other reason?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.838375424Z",
        "author": "Dambuster",
        "date": "2010-04-17T03:22:30+0100",
        "id": "021482615eb2b22edfbd16af4f65cd25",
        "post_id": "post-217715",
        "text": "Woooo!!! Awesome!! Can't wait till I get home (silly volcano:p)",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:34.914641152Z",
        "author": "Polaris",
        "date": "2010-09-04T17:40:14+0100",
        "id": "36ec47d42bd2d370a07a9f96ef37bc56",
        "post_id": "post-249863",
        "text": "Here's my list:3 UCGO Arrows: $600,000 (Total)DGIV: $70,000 each (have destroyed 66)Hius Bussard Ramjet: $1,000,0006 RTF Battlestars: $100,000,000 each18 RTF Vipers: $80,000 eachRTF Manifest: $1,000,000,000RTF Venus Rising: $6,000,000, plus another $500,000 for destroying the cargo at the same time.RTF Lexx: $1,000,000,000,000 for ship, millions more for property damage1 XR2 Ravenstar: $100,000,0001 XR5 Vanguard, owned by ReFuel: $100,000,000Legal fees with the EPA for all this: Priceless.As you can tell, I am deeply in debt.",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:01.881875456Z",
        "author": "n122vu",
        "date": "2010-04-17T16:26:55+0100",
        "id": "d2b236e033ac8aeb16c526b4f7bfe2ba",
        "post_id": "post-217815",
        "text": "SiberianTiger said:I just don't really have time to do anything with a computer which can't be paralleled with a work.\n\nSame here. I have many things I would love to take the time and learn to do. Like a full Apollo mission in AMSO, then in NASSP. I'd also love to have time to take the UCGO Arrow on a complete mission to one of the outer planets and back, say to the moon.I was heavy into David413's shuttle fleet for a while, and also the XR-2 and XR-5. But I just don't have the time. Same goes for FSX. Working on computers 5 days a week also makes you not want to sit in front of one for very long in the off hours.Taking care of a special needs child is a full time job for both me and my wife, and any gaming or simulating is very, very back-burner these days:(",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.500426752Z",
        "author": "EtherDragon",
        "date": "2010-05-06T19:18:17+0100",
        "id": "702bce2f57b0b6c5e1964da516b0883a",
        "post_id": "post-221855",
        "text": "IronRain said:No, I mean, in the Scenario window, then the ''New'' button... there are allot of vessels\/modules...;)Sorry if I was unclear\n\nAs reported in the previous post,Browse to your Orbiter directory.Go to the CONFIG folder located in the Orbiter FolderGo to the VESSELS folder located in Config FolderFind the vessels you wish to remove and delete them.They will no longer be available in the game, and won't show up in the New button.There is no other way to limit the vessels in the Scenario Editor New button.",
        "thread_id": 14138
    },
    {
        "@timestamp": "2023-09-14T07:13:34.93582464Z",
        "author": "Pyromaniac605",
        "date": "2010-08-28T06:15:12+0100",
        "id": "0c04443938404abadd1cdf6ed1cc9a0a",
        "post_id": "post-249918",
        "text": "To solve the seemingly impossible problem of time warp. Why not just use WarpMFD or limit timewarp to the ship of whoever is using it? You'd have to do transfers differently but whatever.Anyway with that topic (hopefully) buried lets get back on topic. What about running a refuel station in MEO to help assist other players on their way to other planets? You could use a dragonfly to take care of spent tanks and have XR5s bring up new ones.Or what about being able to repair other players ships. Imagine running KSC and you can take others ships into hangars to get them repaired and refueled. Or what about being in charge of getting shuttle missions ready? You could use the crawler to take the shuttle out to the launch pad ready for its rendezvous with the ISS. Or how about setting up a base with a couple of other people and using it to assist ships on their way to the further planets.I have too many ideas o.0Darren",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.209114368Z",
        "author": "clive bradbury",
        "date": "2010-04-22T23:05:00+0100",
        "id": "25786fdd05b7629d7d70d5993fc53d52",
        "post_id": "post-218030",
        "text": "Full instructions for Apollo are available in my tutorial on OH:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4170\"]AMSO IMFD Tutorial v2[\/nomedia]",
        "thread_id": 13890
    },
    {
        "@timestamp": "2023-09-14T07:13:06.544576512Z",
        "author": "ar81",
        "date": "2010-05-07T23:08:25+0100",
        "id": "3eec55cd95ee7768f910f0f5aa84499b",
        "post_id": "post-222050",
        "text": "It is divine influence. This is the story of how the gods did it.Traders use software that detect when trading goes off limits or when price is too different than previous one.There were two groups: the humans and the gods that dictate how fate behaves.There were some serious errors that meet the conditions to be reversed. At the moment of panic the gods buy a lot that will not be reversed.So the godly sales that caused the panic will be reversed but not the purchases that caused gods to make money.Be aware that this story may be offensive for those who believe in the all-mighty purple dinosaur Barney.:lol:",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:35.2714112Z",
        "author": "ACSoft",
        "date": "2010-09-02T15:33:59+0100",
        "id": "87136021c06fe86f500d7d97caab2aa0",
        "post_id": "post-250312",
        "text": "Hi Guys,Please also test with the following modules set:http:\/\/www.acsoft.ch\/tmp\/Test2-Modules.zipWith this set, guilty preloading is just moved elsewhere into the code of the main Apollo vessel module. It seem to also solve the CTD problem. Again, don't ask me why !!!This is a better solution, if it work for everybody.I recommend to play the following scenario for testing the FIRST set:AMSO\\AS-512\\Apollo 17 step 4.scnIt is the extraction of the LM which will create the LM vessel and therefore execute the LRV meshes preloading.Otherwise, for both set of modules, the main test scenario is obviously:AMSO\\Miscellaneous\\Apollo 16 LRV deployment.scnThanks in forward for your tests & reports.ACS",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:01.969976064Z",
        "author": "Goth",
        "date": "2010-04-21T21:14:39+0100",
        "id": "b275e24ce4a30561127c22332837dde9",
        "post_id": "post-217959",
        "text": "hypersonic said:Hi Orbiteers.Is there some session file that Orbiter.exe creates that is stored in some user shared folder somewhere, outside of the orbiter folder?\n\nNope.To me it appears to be a Vista compatibility related problem.",
        "thread_id": 13883
    },
    {
        "@timestamp": "2023-09-14T07:13:06.658875648Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-08T20:02:41+0100",
        "id": "523576fb192af2e0a2c9980389536232",
        "post_id": "post-222126",
        "text": "T.Neo said:Orbinaut_Pete, that is truely amazing. :speakcool:\n\nThanks, T.Neo!:cheers:I'm actually quite proud of my engineering achievement! :rofl:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.442249216Z",
        "author": "palebluevoice",
        "date": "2012-08-11T22:34:41+0100",
        "id": "940d6b7953e915535dbf611a67356c8d",
        "post_id": "post-250591",
        "text": "hedzup456 said:Well, my meagre setup is this...Highlights: The Logitech Attack 3 joystick, in such a postionion that I can reach over the keyboard for atmospheric flight; The [I have no idea what kind it is] keyboard, used for the number-pad, as my laptop does not have it; the crappy mouse off to the right, much easier than using a trackpad! Also, there is a Compaq CQ57 laptop (2.53 GHz Intel Dual-Core i3-380M (380M, 3MB Cache) processor, 4 GB RAM.. Google it xD); And A nice tablecloth-Yes, this is on my dining room table. Whoo!Then, there is this...Highlights-exactly the same, but two monitors in stead of the tablecloth. That one is in my bedroom, but my parents don't like me taking my laptop upstairs (probably something to do with the time I got caught trying to hack Win-7's Parental Controls) so only when they're out!Not the best setup, and sorry for the bad photos (cameraphone). However, I am planning on building a desktop computer-i.e, getting a cheap computer, then upgrading each but individually-so soon to be upgraded:DOh, and while I remember, the sound for both of there comes form of on ofthese~Hedz\n\nNice! You have good taste in video games.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30813184Z",
        "author": "Scruce",
        "date": "2011-04-17T02:23:56+0100",
        "id": "d519e27d5c269a98031f378d9d692f99",
        "post_id": "post-218131",
        "text": "And this?:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.111620096Z",
        "author": "jedidia",
        "date": "2008-05-11T19:55:25+0100",
        "id": "be53dc35c2b1accc0878f2d795a18636",
        "post_id": "post-65232",
        "text": "Is there another converter out there for converting .3ds-files to .msh files?because I just noticed that 3ds2msh does a bad job at times. I can't figure out what's wrong. While some models are converted correctly, others (not very different ones) get all messed up, with groups getting displaced for hundreds of meters, groups being rotated aso. I don't know what to do...",
        "thread_id": 1410
    },
    {
        "@timestamp": "2023-09-14T07:13:35.544312832Z",
        "author": "Izack",
        "date": "2010-08-27T00:32:42+0100",
        "id": "c18bb8f7572c9f1a38ea46c71ae6aca8",
        "post_id": "post-250853",
        "text": "Indeed. A forum about simulators, physics and outer space isn't a good place to be intentionally corrupting the English language.",
        "thread_id": 16235
    },
    {
        "@timestamp": "2023-09-14T07:13:02.47896832Z",
        "author": "AtlantisOnline",
        "date": "2010-07-13T18:15:47+0100",
        "id": "f39f648c682deb89c082715863c8757c",
        "post_id": "post-218395",
        "text": "Hey guys I was wondering if the auto fcs works with the ssu. Is there anything I need to change to make it work with it or is it completely incompatible. Thank You---------- Post added 07-13-10 at 10:15 AM ---------- Previous post was 07-12-10 at 01:26 PM ----------Any Help",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234709248Z",
        "author": "AirSimming",
        "date": "2010-05-04T20:01:26+0100",
        "id": "c65068892ac1b87e53c6839494fd971d",
        "post_id": "post-221544",
        "text": "T.Neo said:From what I can tell, almost everyone has afacebook accountnowdays.\n\nLuckily not me and my circle of friends :thumbup:I also managed to live without any cellphone for now. I don't even own a wristwatch :lol:People like me might be called babbitts or oldfashioned, but I do not care at all. Actually, if I would not be interested in space flight and aviation, I wouldn't even need internet.",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:34.89774848Z",
        "author": "marcogavazzeni",
        "date": "2010-08-23T00:59:27+0100",
        "id": "67bf283cb903e5356c3b7fa21a9ab80c",
        "post_id": "post-249830",
        "text": "DanM said:I remember a while back I found panels for Atlantis. Can I still find this addon? Are there panels out there for the shuttle fleet?All answers are appreciated, thanks!\n\n[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1326\"]AtlantisPanels1.5[\/ame]",
        "thread_id": 16168
    },
    {
        "@timestamp": "2023-09-14T07:13:02.540608Z",
        "author": "T.Neo",
        "date": "2010-04-20T20:49:34+0100",
        "id": "ca47a2579244f9efd4a94814cdfbbec1",
        "post_id": "post-218501",
        "text": "Acceleration beyond C is impossible.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.6612672Z",
        "author": "jedimaster1214",
        "date": "2010-07-16T22:42:06+0100",
        "id": "b824a9bac12c05a64b40feac79f199ca",
        "post_id": "post-222145",
        "text": "If you want to look at the instructions, (or you lost them yourself...) you can get them here:http:\/\/us.service.lego.com\/en-US\/BuildingInstructions\/default.aspxJust type in 'Shuttle Adventure' into the 'search by keyword' box.Comes in PDF Format...",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.17236864Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-14T20:32:17+0000",
        "id": "fb6fb6701f70507aa2a256c7e148bf5f",
        "post_id": "post-250251",
        "text": "From ISS On-Orbit Status Report for 14\/03\/2011.After last week\u2019s re-outfitting of the Node 2 Nadir-to-HTV-2 (H-II Transfer Vehicle-2) vestibule (including removal of the CDC\/Center Disk Cover, mating of a power jumper and a MIL-STD-1553 data jumper from Node 2 to HTV, etc.), FE-6 Cady Coleman & FE-5 Paolo Nespoli this morning opened the HTV PLC (Pressurized Logistics Carrier) hatch, ingressed the HTV, performed an atmosphere test and installed a PFE (Portable Fire Extinguisher) & PBA (Portable Breathing Apparatus).Paolo then had ~5 hours set aside to work through an extensive task list of HTV cargo operations, including unloading, ballast confirmation, trash stowage, preparation of the upcoming installation of RSPs (Resupply Stowage Platforms), etc. Both CDR Scott Kelly & Cady joined Paolo during the day for some time in HTV-2 cargo ops.Working on the new Japanese KOBAIRO (\"stork\") rack in the JPM (JEM Pressurized Module), Cady installed two sample cartridges into the magazine of the GHF (Gradient Heating Furnace) SCAM (Sample Cartridge Automatic exchange Mechanism). [GHF is a vacuum furnace that contains three heating blocks. Their positions and temperatures can be independently controlled, and various temperature profiles can be configured. This facility will mainly be used for high quality crystal growth experiments using unidirectional solidification.]JAXA SSIPC Update:Pacific Ocean undersea cables carrying communications between JAXA SSIPC (Space Station Integration & Promotion Center) at Tsukuba and MCC-Houston were severed by the earthquake. Therefore, no command or video capability is available. We are currently using the network through BCC (Backup Control Center)\/HOSC (Huntsville Operations Support Center) at MSFC via IP for voice and data. JAXA is still targeting a departure date of 28\/03 for HTV-2, but needs the undersea connection repaired. SSIPC took some building damage; there are some keep-out areas in the four-story edifice. JEM\/HTV Flight Controllers are allowed to work at MCR (Mission Control Room) with limited capability (voice & telemetry only) and limited shift (daytime only). There are still some aftershocks, which could require the evacuation of the SSIPC Flight Controllers. Three JAXA Flight Directors will arrive in Houston this week. HTV-2 hatch was opened this morning, and internal configuration (lighting, ventilation, smoke alarm) were set up by MCC-H with voice loop support by HTV Flight Controllers.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.710484992Z",
        "author": "dumbo2007",
        "date": "2010-04-17T01:51:47+0100",
        "id": "4b01d7cea44d053057f2a2a6585b155a",
        "post_id": "post-217617",
        "text": "Turn off Shadows.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.837950464Z",
        "author": "Andy44",
        "date": "2012-10-31T00:14:59+0000",
        "id": "8094510cbce1729e919d8a860842ecab",
        "post_id": "post-222288",
        "text": "I wonder what those dips in the plot are.As for an Oort Cloud explorer, that would be quite the technical challenge. And it would take so long for it to even reach its destination it would be tough to sell.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.37202688Z",
        "author": "Iberville",
        "date": "2010-08-24T20:37:11+0100",
        "id": "bc7ebfea96c8720a4151eb7da33a464a",
        "post_id": "post-250472",
        "text": "You can set the amount of fuel for the trip in the DeltaGliderIV configuration. It's a link that will appear on your desktop after that you have installed the DGIV addon. If you deleted it, you can retrace it bu reading the documentation in the folder Doc - DeltagliderIV. You can actually select for a trip to ISS-Moon or Mars and beyond. You can even select the strenght of the engine. This is where you will also find the payload and crew configuration.Have fun flying to Mars!",
        "thread_id": 16200
    },
    {
        "@timestamp": "2023-09-14T07:13:02.24298496Z",
        "author": "IronRain",
        "date": "2010-04-17T12:42:22+0100",
        "id": "fe02b3dde880f5726f1322dac0e8e9e6",
        "post_id": "post-218036",
        "text": "Hello everyone!I tried to use orulex and it worked all fine. but there is one thing that I'm not happy about:p:All my bases are gone by halve, or completely... when I look better, I see that there all beneath the surface.so is there a way to fix this??Thanks!IronRain",
        "thread_id": 13892
    },
    {
        "@timestamp": "2023-09-14T07:13:06.182335744Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-08T04:00:54+0100",
        "id": "ee1045c01d59bffa016ae1d5a304b3bd",
        "post_id": "post-221452",
        "text": "If you want some good sightings, just wait until Atlantis is on-orbit this time next week - you'll see 3 dots in a row (ISS, Progress M-04M\/36P, and Atlantis) [not necessarily in that order]! :speakcool:",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.519032576Z",
        "author": "mc_",
        "date": "2010-08-26T12:43:58+0100",
        "id": "222e57ed8e378743135b13572e323f6d",
        "post_id": "post-250768",
        "text": "This is my second \"request\" (first was SSTO VTOVL). Still looking for something i'm (and someone else, i hope) missing in Orbiter.More details about this hypothetical vessel:Airframe:- No hover, only tilting main engines and weak RCS.- landing gear- One docking port at the nose (basically for compatibility with the Arrow's docking bay)Avionics:- at least a custom 2D panel- custom autopilots, specific for this kind of vessels:1) hold vertical speed with thrust (pilot controls engine tilting);1) hold vertical speed with engine tilting (pilot controls thrust).Optional:- full ship control by engine thrust and tilting (kinda like fly-by-wire)Not matter, but welcome:- UMMU and UCGO (as always :lol:)- nice visual model- VCThread is open for comments, suggestions,development screenshots, etc.Hail:probe:",
        "thread_id": 16229
    },
    {
        "@timestamp": "2023-09-14T07:13:02.439501568Z",
        "author": "KosmoKen",
        "date": "2010-04-18T22:01:16+0100",
        "id": "d30b8deae8c63c2e27964b61b98b2912",
        "post_id": "post-218220",
        "text": "If it's signed \"President\", then maybe Mr. Obama should front the bill?",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42706432Z",
        "author": "Urwumpe",
        "date": "2010-05-06T13:54:53+0100",
        "id": "ed754e91a96ae88f1a3dd5096e35953d",
        "post_id": "post-221788",
        "text": "Samuel Edwards said:I meant how do you say. In the language.\n\nJust \"Orbiter\". Not much different to English, just the \"i\" is pronounced a tiny bit different.---------- Post added at 02:54 PM ---------- Previous post was at 02:52 PM ----------SiberianTiger said:Der Orbiter, Herrgott noch einmal! :rofl:\n\nWrong. If you use Bavarian German, the pronounciation sounds more like:\"Dor Orbitor, herrgott no'mol\":rofl:",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.573808896Z",
        "author": "jinglesassy",
        "date": "2010-08-27T20:59:38+0100",
        "id": "e71479021469c78ca991342dc6862ad1",
        "post_id": "post-250945",
        "text": "Welcome back and 2 people returning in a few days? We are getting remembered!:cheers:",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:02.531182336Z",
        "author": "Hielor",
        "date": "2010-04-20T05:19:12+0100",
        "id": "422067226157ff0526cf71e7398c9e16",
        "post_id": "post-218469",
        "text": "Shadow Addict said:A train ride is faster...\n\nNot sure what trains you're riding, but they aren't American ones. American commuter trains have top speeds of like 55-60mph, and you'll also likely have stops along the route. In a car you could easily be zipping along at 70-85 (depending on state and location). Also see a couple posts above me for anecdotal evidence of cars being faster.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42742272Z",
        "author": "Mojave",
        "date": "2010-05-06T16:20:36+0100",
        "id": "24d8ec79e7bf53738af2f07f9083ea9d",
        "post_id": "post-221792",
        "text": "Linguofreak said:Actually, since it's a final r, the difference isn't too great if you're comparing against a British dialect. Both British and German tend to leave off final r's.Of course, I'm American, so there is a difference.British\/German:\"Orbita\" or \"Orbituh\"American:\"Orbitrr\"---------- Post added at 16:35 ---------- Previous post was at 16:20 ----------I'm afraid I have to take her side on this. Birthdays are more important than Shuttle launches. In 20 years she might well be kicking herself for passing up the opportunity (on her birthday no less), whether she's any more interested in space or not. But at the moment she doesn't want to, and it's her birthday. There will be two more Shuttle launches, but she'll only have one twelfth birthday (11th? I'm not sure if you were rounding up or down when you said she's 11).(Also, consider that she may dislike space travel because she has to compete with it for your attention, though she may not realize that herself).\n\nShe will be twelveNo, My sister pretty much hates me.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:34.915172608Z",
        "author": "Polaris",
        "date": "2010-09-04T21:58:07+0100",
        "id": "1615c6cb23d38adca50f44b8afd3426d",
        "post_id": "post-249868",
        "text": "Here's some more damages:RTF SGU Shuttle: $80,000 (Total destroyed: 6)RTF Puddle Jumper: $500,000 (Total Destroyed: 12)Resolve: $1.2 million (Only one destroyed, and I took Wideawake International with it.)Brighton Beach Moonbase: $60,000,000RTF Raptor: $300,000 (Total destroyed: 20)UMMU: $1,000 for spacesuit (Total destroyed: Too many to count)",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:02.631413248Z",
        "author": "martins",
        "date": "2010-04-21T03:29:54+0100",
        "id": "aad53bf94d63f9d26d5bbf30092dc7bc",
        "post_id": "post-218670",
        "text": "I am currently writing a new MFD mode as an example for entirely script-driven MFD code. As a useful test case, I decided to do an MFD for some advanced attitude control. Among other things, it will allow automatic rotational alignment with a target dock.It works quite nicely, but I am starting to wonder if this will make docking too simple? Will it take the fun out of one of the more challenging operations in Orbiter? On the other hand, it could be quite useful for AI missions (e.g. automatic ISS supply missions).Are there already addons around with this functionality? What's the general opinion about it?",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:06.67301888Z",
        "author": "T.Neo",
        "date": "2010-05-09T21:22:26+0100",
        "id": "37d0fe48542bdfac46eea51ad907ac4f",
        "post_id": "post-222163",
        "text": "Oh wow, it's another We Did Not Know Our Mining Supplies Were Monsters IN SPACE movie.Give me District 9. Or Avatar, just because it's nicer to look at.:p",
        "thread_id": 14157
    },
    {
        "@timestamp": "2023-09-14T07:13:34.941712128Z",
        "author": "StevoPistolero",
        "date": "2010-09-22T17:22:17+0100",
        "id": "5ca9472d0e12bea921d8eaf92270f1bb",
        "post_id": "post-249953",
        "text": "Haha, you can try!",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.83241472Z",
        "author": "Keatah",
        "date": "2011-09-06T05:20:49+0100",
        "id": "27dc27a7b29672325a9bc067a27dc80b",
        "post_id": "post-222255",
        "text": "I always found it fascinating, though not surprising, that the Voyagers used a Vidicon imager. -- [ame=\"http:\/\/en.wikipedia.org\/wiki\/Video_camera_tube\"]Video camera tube - Wikipedia, the free encyclopedia[\/ame] --Even more amazing is the gyros have been spinning since the mid-70's! Anyone have any info or datasheets or pictures of the gyroscopes they used?",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.224711168Z",
        "author": "deadspaceman",
        "date": "2010-04-17T19:45:20+0100",
        "id": "54d0904da05f803e4885234a6be6ab97",
        "post_id": "post-218035",
        "text": "if i can convert an8 files to Gmax then i can make something were they could \"enter\" to look like there lying down.",
        "thread_id": 13891
    },
    {
        "@timestamp": "2023-09-14T07:13:35.439315712Z",
        "author": "Talon1",
        "date": "2010-08-26T10:37:01+0100",
        "id": "0eeb9fe2156e1bf04786c032b3e59587",
        "post_id": "post-250556",
        "text": "Moach said:as the seagulls made famous by Pixar would say: MINE, MINE, MINE....\n\nWHOA!!! Now that's an impressive battle station. :lol: :thumbup:Xyon said:Here be mine:Notable landmarks: Coffee cup on left. Caps lock keys detatched and on upper shelf. Huge old CRT monitor I keep meaning to replace in centre.One of those PCs is a server, one is my gaming rig. You get to guess which is which.;)\n\nWell... Look at that dinosaur! :lol: No offense.:)Tex said:O-F Headquarters:\n\n\"O-F Headquarters\", It looks the part. :lol: All hail the awesome O-F founder! :hail: But don't forget to :hail::probe:too! :lol:I'll have a picture of my battle station up soon.;)",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.485022464Z",
        "author": "Graham2001",
        "date": "2010-04-19T02:49:36+0100",
        "id": "9465d2e39d9fb90d6e74d1a30334d90c",
        "post_id": "post-218407",
        "text": "I'm currently working on a fairly simple launch scenario and the most recent CTD with it bought up the following in the orbiter log:Module Spacecraft2.dll [API v.050206]**** WARNING: Mesh not found: .\\Meshes\\.mshFinished initialising statusFinished initialising cameraFinished initialising panels**** WARNING: Mesh not found: .\\Meshes\\KSC_6.mshFinished setting up render state\n\nWhat is KSC_6.msh and where can I find it?",
        "thread_id": 13918
    },
    {
        "@timestamp": "2023-09-14T07:13:05.920897024Z",
        "author": "KosmoKen",
        "date": "2010-05-03T20:33:27+0100",
        "id": "e644ea53ebc4b7be7efd66b1c8ed7d57",
        "post_id": "post-221266",
        "text": "Just confirming problem with scttergen.exe, I got the same error as DaveS. Polygons give much better font than before on my Nvidia card.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.442618624Z",
        "author": "dumbo2007",
        "date": "2012-08-12T09:53:32+0100",
        "id": "ce0a8bffdca19679f816335a73084eb9",
        "post_id": "post-250596",
        "text": "Well my monitor is set to 1920 by 1080 now and thats the max in this laptop. Its kinda small to read though so I am getting proper monitor for those 24 inch:ppanaromic views of the lunar landscape.....and source code !So what kind of frame rates do you get with the dx11 engine for orbiter in the es72 laptop.I got totally duped 'cause nvidia has put in optimus in the laptop and that has throttled the fps.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.508339968Z",
        "author": "N_Molson",
        "date": "2010-04-19T15:57:10+0100",
        "id": "78b4e62f23e33b66cb334321500e9284",
        "post_id": "post-218434",
        "text": "A way to keep the Shuttle in service... Without having it flying.",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:06.135191552Z",
        "author": "anemazoso",
        "date": "2010-05-04T14:55:13+0100",
        "id": "e8dea3012baceac722b530532ae725cb",
        "post_id": "post-221402",
        "text": "R.I.P Guenter. King of the pad rats!!",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:34.908096256Z",
        "author": "Iberville",
        "date": "2010-08-23T01:42:45+0100",
        "id": "21a2b38ffbfaeb34377b6be38ac2fc3f",
        "post_id": "post-249837",
        "text": "I have \"complex flight model\" on but all the Perturbations settings off (no gravity gradient torque, no nonspherical gravity source and no radioation pressure).-Let's say I am about 2 or 3 meters from any of ISS docking ports. I always start by fixing the rotational alignment first. I then move with linear thurster only to dock. I never have to use again rotation thrusters unless something bad happened (forgot to closed hover or whatever). But inside the arrow, I try to do the same thing : coming under the bay, stopping, aligning right under it, moving up with linear thrusters to be in front of the docking port. I then fix the rotation alignment and finish by the same thing than with the ISS: linear forward, a often a little bit on the X and Y axis. But inside the Arrow, it influences somehow the rotation alignement.Maybe something I did before outside the ship inflenced it after. I'll give it a shot a few times and try to figure it out.",
        "thread_id": 16170
    },
    {
        "@timestamp": "2023-09-14T07:13:02.553725952Z",
        "author": "MJR",
        "date": "2010-04-21T00:35:58+0100",
        "id": "ff403326da0c62695cc0e00530dd2671",
        "post_id": "post-218556",
        "text": "I was saying that that is what givesmethe stress and contributes to it. Anyway, whatever your problems are I hate when people broadcast it like it is something to boast about.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.136481536Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-05T13:43:37+0100",
        "id": "064dc26e4c1e12323a661ddfc710e9b8",
        "post_id": "post-221411",
        "text": "Robert Pearlman (collectSPACE owner) via Twitter said:During a tribute to her father, Norma Wendt reveals Guenter's ashes are flying to the Moon in 4-5 years. The Pad Leader is moon-bound.\n\nSource.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:35.172751104Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-23T20:31:59+0000",
        "id": "d6bc5187e9b627fb012c6bdda413ba08",
        "post_id": "post-250255",
        "text": "From ISS On-Orbit Status Report for 23\/03\/2011.FE-5 Paolo Nespoli & FE-6 Cady Coleman continued their HTV-2 (H-II Transfer Vehicle-2) cargo operations, now focusing mostly on final trash packing. [Sayonara time for HTV-2: Release is planned for Monday 28\/03 at 9:45 AM GMT (Tsukuba\/Japan: 29\/03 at 12:45 AM), followed by HTV-2 thruster activation at 4:45:30 PM GMT and re-entry on 30\/03 at ~4:09 AM GMT.]",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.62091008Z",
        "author": "mjanicki",
        "date": "2010-04-22T00:24:04+0100",
        "id": "6667369d788c8c18c72a10e65a90f1cc",
        "post_id": "post-218658",
        "text": "Submariner said:I know it uses Spacecraft3, but would this work with Thorton's Mir 1.3? Mir 1.3 is awesome, and I wish it had UMMU and UCGO!!!\n\nUnfortunately, not likely. All of that Mir's functionality comes from the Spacecraft3 module, so if you changed it over to the StationUCGO module, you'd lose all the other features of the vessel. The only way it would really work would be for me to completely recreate Spacecraft3, or for some sort of Spacecraft4 to incorporate the UMMU and UCGO features. Sorry.-- Mike",
        "thread_id": 13942
    },
    {
        "@timestamp": "2023-09-14T07:13:06.21510144Z",
        "author": "IronRain",
        "date": "2010-05-04T09:26:43+0100",
        "id": "06c77f7693bca45ec863bafc70433954",
        "post_id": "post-221524",
        "text": ":welcome:",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:35.348397056Z",
        "author": "garyw",
        "date": "2010-10-09T15:05:19+0100",
        "id": "4892df42850713e021af3d169c081e37",
        "post_id": "post-250387",
        "text": "BREAKTHROUGH!!http:\/\/www.bbc.co.uk\/news\/world-latin-america-11506710",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.553336576Z",
        "author": "eveningsky339",
        "date": "2010-04-20T22:42:18+0100",
        "id": "e88bb646c463884ac844639fb31adbf7",
        "post_id": "post-218552",
        "text": "Long walk\/jog through the woods, listen to music, drink Sleepy Time tea, rent a couple of obscure comedy films and have a laugh...",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.429148416Z",
        "author": "Urwumpe",
        "date": "2010-05-07T13:04:35+0100",
        "id": "e44a703cb286e8b38be89bb0ecae60f2",
        "post_id": "post-221806",
        "text": "Linguofreak said:The only German pop musician I know about is Beethoven, and I think I may have heard of some guy by the name of Bach.:p(To be serious, a friend of mine growing up was a big fan of Rammstein, and I've seen music videos from several groups in German classes, linked to by you in the Youtube thread, etc, but I really don't know much).\n\nA miracle...a US Citizen who does not think all German pop music is about Rammstein and Tokio Hotel.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.519206912Z",
        "author": "Stevodoran",
        "date": "2010-08-26T15:23:20+0100",
        "id": "4f6e36188d44da7f9291f34330023261",
        "post_id": "post-250769",
        "text": "well their was this canceled project with tilting engineshttp:\/\/www.nestadlinn.de\/orbiter\/its called Prometheus",
        "thread_id": 16229
    },
    {
        "@timestamp": "2023-09-14T07:13:02.6212608Z",
        "author": "MaverickSawyer",
        "date": "2011-10-28T16:02:45+0100",
        "id": "08d9e47d192cdb9591af868b17630eb0",
        "post_id": "post-218662",
        "text": "Just downloads woo482's XR5 UCGO rack or TEU, and use that as a series burn stage, not a payload, so that you can load cargo in it.",
        "thread_id": 13942
    },
    {
        "@timestamp": "2023-09-14T07:13:06.661144576Z",
        "author": "Kyle",
        "date": "2010-07-16T22:15:34+0100",
        "id": "37ddc7625f1d03bdea4a9a078a9e3670",
        "post_id": "post-222144",
        "text": "Here's a cool space shuttle model..",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.585958656Z",
        "author": "jedidia",
        "date": "2010-08-27T17:02:34+0100",
        "id": "6b7fa331875b5a81bac6c513b88cb670",
        "post_id": "post-250967",
        "text": "that in a way that could be zoomed out and provide a visually-rich situation overview of the solar system...\n\nIsn't the Orbiter Navgator going to be enough in that respect?",
        "thread_id": 16248
    },
    {
        "@timestamp": "2023-09-14T07:13:01.711198464Z",
        "author": "DaveS",
        "date": "2010-04-17T07:56:23+0100",
        "id": "f904a4412a088e7c16a9cb32a1d8fbd3",
        "post_id": "post-217623",
        "text": "I think this needs to be fixed(the blue mountain range in the background):",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.132297216Z",
        "author": "FordPrefect",
        "date": "2010-05-03T12:10:46+0100",
        "id": "834e2cc2d67cb6b16166c02ee64d1aeb",
        "post_id": "post-221388",
        "text": "Sad news.Another great character of mankind's greatest adventure is gone.:(http:\/\/collectspace.com\/news\/news-050310a.html",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:35.60926848Z",
        "author": "Urwumpe",
        "date": "2010-08-29T22:15:02+0100",
        "id": "4d504c82f9a5f800ee911677c38e8a37",
        "post_id": "post-251020",
        "text": "I would exploit an undocumented? behavior of oapiReadItem_bool - if the entry in the file does not exist, the output variable is unchanged.",
        "thread_id": 16253
    },
    {
        "@timestamp": "2023-09-14T07:13:01.880282624Z",
        "author": "Pablo49",
        "date": "2010-04-16T16:48:37+0100",
        "id": "551ca833d926d1e52268e781e693a101",
        "post_id": "post-217804",
        "text": "I was working on a space station project, but it got to the point where it was feeling repetitive. I suppose I could have done hings to eliminate that feeling, but I didn't and my Orbiter usage has gone down. I've been planning on some sort of moon mission or the like, to get back in. But things like girlfriend etc get in the way of my weekend Orbiter time.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.292847104Z",
        "author": "Andy44",
        "date": "2010-05-04T21:22:23+0100",
        "id": "40fea77952a7bbe0270d1b80a0b6fbf7",
        "post_id": "post-221560",
        "text": "Neither is right. Both are right. Apple has a right to do business the way they want. And I have the right to not buy any Apple stuff because I don't like the way they do business.Whatever happens, the consumer will ultimately win. Either Apple will change their mind and Flash \"wins\", or Flash will be replaced by something better and Apple \"wins\". Or Apple will finally decide to treat its users as more than brainwashed fanboys and let them load \"unapproved\" software onto the expensive white plastic toys they buy.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.01450368Z",
        "author": "johan",
        "date": "2010-08-23T12:22:59+0100",
        "id": "ac10f936863754b433a55926ab65cbe8",
        "post_id": "post-250014",
        "text": "jarmonik said:Can you reproduce this if you save the scenario before the CTD and reload it. If you can reproduce it then could you attach the scenario into your post. Also you could try it with a clean installation of orbiter. There are some addons those will replace Orbiter DLLs like planet modules with their own replacements.\n\nOkay, I'll get a chance to look at this, probably tomorrow night. I'll try those things and post here how it goes and\/or attach the scenario.jarmonik said:Based on your report it's the Orbiter that will CTD not the IMFD. Is that right ?\n\nDoesn't that work out to be the same thing? The simulation window disappears, and the launchpad disappears, and I get a message from Windows saying \"Sorry for the inconvenience\". I'll get a screenshot of the message so you can see what I mean.jarmonik said:Do you know how to run debugger. I could upload a debug version of IMFD.\n\nSure, I made my living as a dev for a few years recently. I mainly used Java, but I've used C++ before (Orbiter addons are written in C++, right?), so if you can give me some lightweight instructions I should be able to do some debugging for you.Lets first eliminate the possibility that other addons are causing this? I'll get back here with results in a day or two.",
        "thread_id": 16176
    },
    {
        "@timestamp": "2023-09-14T07:13:01.891186688Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-09T00:22:28+0100",
        "id": "fc296ea0049e187d6573f76e9f193394",
        "post_id": "post-217841",
        "text": "Arianespace: \"Europe's second Automated Transfer Vehicle is prepared for its 2011 launch on an Ariane 5\".The ATV Johannes Kepler is shown during processing in the Spaceport\u2019s S5 payload preparation facility. In the photo at left, one of the solar arrays is checked after a verification of its deployment sequence from the ATV\u2019s service module. Loading of the ATV\u2019s cargo carrier is shown in the two photos at right.The Automated Transfer Vehicle (ATV) to be orbited on Ariane\u2019s milestone 200th flight is a center of attention at the Spaceport in French Guiana as pre-launch preparations advance with this large resupply vessel for the International Space Station.Named after the German astronomer and mathematician Johannes Kepler, the ATV is targeted for a February 15, 2011 liftoff on Ariane 5. Its mission will mark the 200th flight of an Ariane since the start of operations with this launcher family in 1979, and is to deploy the ATV in low Earth orbit for a rendezvous with the International Space Station.Recent ATV Johannes Kepler activity in the Spaceport\u2019s S5 payload preparation facility includes loading of the spacecraft\u2019s cargo and a validation of its solar panel deployment sequence.The February 2011 mission will be Arianespace\u2019s second launch of an ATV, having orbited the ATV Jules Verne in 2008. These unmanned logistics spacecraft are part of Europe\u2019s contribution to the International Space Station\u2019s operation and maintenance. Arianespace is responsible for their launch, with six ATV flights currently included in the company\u2019s manifest.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315984896Z",
        "author": "Hielor",
        "date": "2010-05-05T19:56:24+0100",
        "id": "8a588e17a107f734ea2eae5cdc6fa294",
        "post_id": "post-221634",
        "text": "cjp said:That burger is way too big. I bet it's still a bit raw on the inside.\n\nYou say both of those like they're bad things...",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:34.913214464Z",
        "author": "Zamzara",
        "date": "2010-09-02T15:01:39+0100",
        "id": "72f11bd3a00c54d4cf03a47d5169fdc1",
        "post_id": "post-249850",
        "text": "Burnout 2 module! Interesting idea....",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:01.89751424Z",
        "author": "Scruce",
        "date": "2011-02-15T22:11:25+0000",
        "id": "0b1b3e8cef797624095657c53ba6e37b",
        "post_id": "post-217880",
        "text": "Noooo they posponed it :thumbsdown:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.466338048Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-06T14:27:46+0100",
        "id": "f451e26d37daaaaf1cf385f3ac811ef0",
        "post_id": "post-221832",
        "text": "I am also having this problem, No hud, No fuel info. I am however using ati Radeon 4870---------- Post added at 02:27 PM ---------- Previous post was at 02:10 PM ----------Found the solution, atleast with ATI. Disable any kind of Anti aliasing you have on your hard and let the application handle AA. sorted it out for me.",
        "thread_id": 14133
    },
    {
        "@timestamp": "2023-09-14T07:13:35.348074496Z",
        "author": "garyw",
        "date": "2010-10-09T13:48:41+0100",
        "id": "ae8ed92ef5c1071d1a9c8530cdfad4e3",
        "post_id": "post-250384",
        "text": "Where do you get the information that explosives are required? There hasn't been any mention of them in the news articles I've read.This is the latest from the BBC ->http:\/\/www.bbc.co.uk\/news\/world-latin-america-11506595<- And again, no mention of explosives. There are some thoughts around not lining the shaft with steel and using the rescue cage in shaft as drilled.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.298599168Z",
        "author": "Gerdih",
        "date": "2010-05-01T11:57:15+0100",
        "id": "1484260c9d88d6bd85b16d8f3476f605",
        "post_id": "post-218055",
        "text": "impressive. unfortunately I dont know to do addons.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.673146368Z",
        "author": "Ghostrider",
        "date": "2010-05-09T21:43:27+0100",
        "id": "fa1c3818d5b480097eda1a57f81b7852",
        "post_id": "post-222164",
        "text": "Well, the MONSTA on the spaceship genre is old. Ever seen \"IT! The terror from beyond space\"?",
        "thread_id": 14157
    },
    {
        "@timestamp": "2023-09-14T07:13:35.44355584Z",
        "author": "palebluevoice",
        "date": "2012-08-17T21:08:43+0100",
        "id": "1a8060a6c4fb499ebb9201eac6ff8dc3",
        "post_id": "post-250608",
        "text": "Gr_Chris_pilot said:So here is my simulator-gaming setup....I am curently making a new instrument panel for orbiter MFDs. I am using Saitek X52 joystick for LEO operations and landings :thumbup:The main screen works with a sony projector and the instrument panel with a 32'' TV ( i am using the autopilot and radio panel buttons for keyboard commands for orbiter)New pictures with orbiter soon:cheers::hailprobe:\n\nVery nice! You have the same joystick as I do; I love the feel, but I sure hate the software issues I've had, even though they're easy to work around. I have a dream of one day(like, in my 40s) getting one those mockup capsules\/the kinds they put in museums and turning it into a simpit; just for orbiter...but I'm still not sure about a capsule, maybe I want a furutistic cockpit...how did you ever manage to decide on what vessel you wanted for your simpit?",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.303438592Z",
        "author": "Eli13",
        "date": "2011-04-16T20:24:31+0100",
        "id": "a9736257ce1e1f4f9c0fdf95eae76bd8",
        "post_id": "post-218093",
        "text": "looks cool. can't wait to try it.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.842369024Z",
        "author": "Keatah",
        "date": "2017-12-02T06:37:40+0000",
        "id": "dc65858969fa0e06ccdcbe4042ddc5c5",
        "post_id": "post-222313",
        "text": "Does anyone know offhand the current estimated remaining mission time for V1 and V2?",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.508435712Z",
        "author": "orb",
        "date": "2010-08-26T08:05:02+0100",
        "id": "5337f0d82c27a92ac8b095feec4bbc1e",
        "post_id": "post-250744",
        "text": ":welcome:Offlabeluse.",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:01.866840064Z",
        "author": "diogom",
        "date": "2011-07-21T20:47:23+0100",
        "id": "f709258cd9bf712533863c62ab0c1557",
        "post_id": "post-217786",
        "text": ":cheers:I have a problem with the latest BETA, when I run the Cosmos-47 in orbit scenario, the spacecraft is invisible.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92742144Z",
        "author": "DaveS",
        "date": "2010-05-11T14:44:05+0100",
        "id": "2436c945bb26118b949d31a2d6392bb7",
        "post_id": "post-221338",
        "text": "Artlav said:Could not reproduce. When exactly to look for it?\n\nTry this scenario, CTDs for me right when the night illumination kicks in. No joy with the latest OGLA beta(100511).Code:BEGIN_DESC\nLaunch Space Shuttle Atlantis from Launch Complex 39B at the Kennedy Space Center for mission STS-101.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 51683.418171\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-101\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-101\n  MODE Extern\n  POS 2.89 -0.51 -70.39\n  TRACKMODE TargetRelative\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Surface\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  REF Earth\nEND_MFD\n\nBEGIN_SHIPS\nISS:ProjectAlpha_ISS\n  STATUS Orbiting Earth\n  RPOS -3833430.64 5480334.56 -803952.35\n  RVEL 6169.424 3967.476 -2315.171\n  AROT 110.00 -10.00 80.00\n  PRPLEVEL 0:1.000\n  IDS 0:1 10 1:2 10 2:3 10 3:4 10 4:5 10\n  NAVFREQ 0 0\n  XPDR 466\nEND\nLCC:SSU_LCC\n  STATUS Landed Earth\n  POS -80.6040745 28.6083855\n  HEADING 270.00\n  NAVFREQ 0 0\n  LAUNCH_MJD 51683.424421\n  PAD_NAME LC39A\n  SHUTTLE_NAME STS-101\nEND\nLC39A:SSU_Pad\n  STATUS Landed Earth\n  POS -80.6040720 28.6083850\n  HEADING 270.00\n  NAVFREQ 0 0\n  ACCESS_ARM 1 1.0000\n  GVA 1 1.0000\n  VENTHOOD 1 1.0000\n  FSS_OWP 0 0.0000\n  RSS_OWP 0 0.0000\n  RSS 1 1.0000\n  FSS_GH2 0 0.0000\n  FSS_IAA 0 0.0000\n  GOX_SEQUENCE 2\nEND\nSTS-101:SpaceShuttleUltra\n  STATUS Landed Earth\n  POS 0.0000000 0.0000000\n  HEADING 0.00\n  ATTACHED 0:0,MLP2\n  PRPLEVEL 0:1.000 1:1.000 2:1.000 3:0.998 4:0.998 5:0.998 6:1.000 7:1.000 8:1.000 11:0.020\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  ODS\n  MET 0.000\n  WING_NAME Atlantis\n  GEAR 0 0.0000\n  RMS\n  ARM_STATUS 0.500000 0.013600 0.014688 0.500000 0.500000 0.500000\n  RMS_ROLLOUT 0 0.000000\n  SHOULDER_BRACE 0.000\n  MRL 0.000000 0.000000\n  GRAPPLE 1 1.0000\n  RIGIDIZE 1 1.0000\n  EXTEND 1 1.0000\n  SAT_OFS_X 0.000\n  SAT_OFS_Y 0.000\n  SAT_OFS_Z 0.000\n  OPS 101\n  AUTOPILOT 28.650000 80.500000 103000.000000 7859.700000 0.730000\n  ASSIST 135.000000 235.000000\n  THROTTLE_BUCKET 834.000000 1174.000000\n  HEADS_UP 328083.990\n  TGT_ID 2\n  BODY_VECT 1\n  ROLL 0.000\n  PITCH 0.000\n  YAW 0.000\n  P_ANGLE 0.000\n  Y_ANGLE 0.000\n  OM_ANGLE -1.000\n  DAP MODE 0 0\n  ROT MODE 0 0 0\n  TRANS MODE 0 0 0\n  CONTROL MODE 1\n   PAYLOAD CACTIVE1 8.000000 0.000000 0\n   PAYLOAD CACTIVE2 0.000000 0.000000 0\n   PAYLOAD CACTIVE3 -8.000000 0.000000 0\n   PAYLOAD CPASSIVE1 4.000000 0.000000 0\n   PAYLOAD CPASSIVE2 2.000000 0.000000 0\n   PAYLOAD CPASSIVE3 -6.000000 0.000000 0\n   PAYLOAD CPASSIVE4 7.000000 0.000000 0\n   PAYLOAD PORT1 3.000000 0.000000 0\n   PAYLOAD PORT2 -2.000000 0.000000 0\n   PAYLOAD PORT3 -8.000000 0.000000 0\n   PAYLOAD PORT4 7.000000 0.000000 0\n   PAYLOAD STBD1 3.000000 0.000000 0\n   PAYLOAD STBD2 -2.000000 0.000000 0\n   PAYLOAD STBD3 -8.000000 0.000000 0\n   PAYLOAD STBD4 0.000000 0.000000 0\n  SWITCH_MPM_DPLY 1 1 1 1\n  SWITCH_RMS_POWER 1 1\n  SWITCH_RMS_RET_LATCH 1 1\n  EE MODE 1\n  CRT_SEL 1 1\n  LPROBEARM 1\n  LPROBE 2\n  RPROBEARM 1\n  RPROBE 2\n  LOMS 1\n  ROMS 1\n  BOILERN2SPLY0 0\n  BOILERN2SPLY1 0\n  BOILERN2SPLY2 0\n  BOILERCNTLR0 0\n  BOILERCNTLR1 0\n  BOILERCNTLR2 0\n  BOILERHTR0 0\n  BOILERHTR1 0\n  BOILERHTR2 0\n  APUFUTKVLV0 0\n  APUFUTKVLV1 0\n  APUFUTKVLV2 0\n  APUCNTLRPWR0 0\n  APUCNTLRPWR1 0\n  APUCNTLRPWR2 0\n  HYDCIRCPUMP0 2\n  HYDCIRCPUMP1 2\n  HYDCIRCPUMP2 2\n  APUAUTOSHTDN 0\n  APUSPDSEL0 1\n  APUSPDSEL1 1\n  APUSPDSEL2 1\n  APUCNTRL0 0\n  APUCNTRL1 0\n  APUCNTRL2 0\n  HYDMNPMPPRESS0 0\n  HYDMNPMPPRESS1 0\n  HYDMNPMPPRESS2 0\n  MPSENGPWR00 0\n  MPSENGPWR01 0\n  MPSENGPWR02 0\n  MPSENGPWR10 0\n  MPSENGPWR11 0\n  MPSENGPWR12 0\n  HEISOLA0 0\n  HEISOLA1 0\n  HEISOLA2 0\n  HEISOLB0 0\n  HEISOLB1 0\n  HEISOLB2 0\n  MPS0 1\n  MPS1 1\n  MPS2 1\n  L_ET_UMB_DOOR 1.000\n  R_ET_UMB_DOOR 1.000\n  ET_DOOR_LATCHES 0.000000 1.000000 1.000000\n  @PANEL F2\n  @ENDPANEL \n  @PANEL F4\n  @ENDPANEL \n  @PANEL F6\n  @ENDPANEL \n  @PANEL F7\n  @ENDPANEL \n  @PANEL F8\n  @ENDPANEL \n  @PANEL R2\n  \"Boiler1 N2 Supply\" OFF\n  \"Boiler2 N2 Supply\" OFF\n  \"Boiler3 N2 Supply\" OFF\n  \"Boiler1 Cntlr\" OFF\n  \"Boiler2 Cntlr\" OFF\n  \"Boiler3 Cntlr\" OFF\n  \"Boiler1 Cntlr Pwr\/Htr\" OFF\n  \"Boiler2 Cntlr Pwr\/Htr\" OFF\n  \"Boiler3 Cntlr Pwr\/Htr\" OFF\n  \"APU1 Run\" START\/RUN\n  \"APU2 Run\" START\/RUN\n  \"APU3 Run\" START\/RUN\n  \"Hyd Main Pump Press 1\" NORM\n  \"Hyd Main Pump Press 2\" NORM\n  \"Hyd Main Pump Press 3\" NORM\n  \"APU1 Cntlr Pwr \" ON\n  \"APU2 Cntlr Pwr \" ON\n  \"APU3 Cntlr Pwr \" ON\n  \"APU1 Fuel Tank Valve\" OPEN\n  \"APU2 Fuel Tank Valve\" OPEN\n  \"APU3 Fuel Tank Valve\" OPEN\n  \"ET Umb Centerline Latch\" GND\n  \"ET Umb Left Door\" OFF\n  \"ET Umb Left Door Latch\" OFF\n  \"ET Umb Right Door\" OFF\n  \"ET Umb Right Door Latch\" OFF\n  \"MPS Pwr Left AC2\" [1]\n  \"MPS Pwr Ctr AC1\" [1]\n  \"MPS Pwr Right AC3\" [1]\n  \"MPS Pwr Left AC3\" [1]\n  \"MPS Pwr Ctr AC2\" [1]\n  \"MPS Pwr Right AC1\" [1]\n  \"MPS He Isol A Left\" OPEN\n  \"MPS He Isol A Ctr\" OPEN\n  \"MPS He Isol A Right\" OPEN\n  \"MPS He Isol B Left\" OPEN\n  \"MPS He Isol B Ctr\" OPEN\n  \"MPS He Isol B Right\" OPEN\n  @ENDPANEL\n  @PANEL O6\n  \"L GLRSHLD FLOOD\" OFF\n  \"S TRK DR CNTL SYS1\" CLOSE\n  \"S TRK DR CNTL SYS2\" CLOSE\n  @ENDPANEL \n  @PANEL R11\n  @ENDPANEL \n  @PANEL A6\n  \"SENSE\" [0]\n  @ENDPANEL \n  @PANEL AftMDU\n  @ENDPANEL \n  @PANEL A7A3\/A8A3\n  \"SYSTEM POWER MNA\" [0]\n  \"SYSTEM POWER MNB\" [0]\n  \"PYRO POWER MNA\" [0]\n  \"PYRO POWER MNC\" [0]\n  \"SYS1 VENT ISOL\" [0]\n  \"SYS1 VENT\" [0]\n  \"SYS2 VENT ISOL\" [0]\n  \"SYS2 VENT\" [0]\n  \"PSU POWER MNA\" [0]\n  \"PSU POWER MNB\" [0]\n  \"LIGHTS AIRLOCK 1-4\" [0]\n  \"LIGHTS AIRLOCK 2-3\" [0]\n  \"LIGHTS DOCKING TRUSS FWD\" [0]\n  \"LIGHTS DOCKING TRUSS AFT\" [0]\n  \"ARLK\/TNL FAN A\" [0]\n  \"ARLK\/TNL FAN B\" [0]\n  \"LIGHTS C\/L VESTIBULE PORT\" [0]\n  \"LIGHTS C\/L VESTIBULE STBD\" [0]\n  \"CNTL PNL PWR A\" OFF\n  \"CNTL PNL PWR B\" OFF\n  \"CNTL PNL PWR C\" OFF\n  \"HTRS\/DCU PWR H1\" OFF\n  \"HTRS\/DCU PWR H2\/DCU\" OFF\n  \"HTRS\/DCU PWR H3\/DCU\" OFF\n  \"APDS PWR A\" OFF\n  \"APDS PWR B\" OFF\n  \"APDS PWR C\" OFF\n  \"PYROS Ap\" [0]\n  \"PYROS Bp\" [0]\n  \"PYROS Cp\" [0]\n  @ENDPANEL \n  MTU_MET_RUNNING 0\n  MTU_MET0 0.000\n  MTU_MET1 0.000\n  MTU_MET2 0.000\n   EVENT_TIMER0 540.000000 DOWN STOPPED\n   EVENT_TIMER1 0.000000 DOWN STOPPED\n  IDP1 SPEC 65535\n  IDP1 DISP 65535\n  IDP2 SPEC 65535\n  IDP2 DISP 65535\n  IDP3 SPEC 65535\n  IDP3 DISP 65535\n  IDP4 SPEC 65535\n  IDP4 DISP 65535\n  LEFT_AIRDATAPROBE 1 3 0.000000\n  RIGHT_AIRDATAPROBE 1 3 0.000000\n  APU1_State 2\n  APU1_FuelPress 1473.383\n  APU1_HydPress 2654.671\n  APU1_Speed 98.387\n  APU2_State 2\n  APU2_FuelPress 1463.459\n  APU2_HydPress 2624.647\n  APU2_Speed 92.506\n  APU3_State 2\n  APU3_FuelPress 1435.394\n  APU3_HydPress 2647.471\n  APU3_Speed 103.869\nEND\nET:Atlantis_Tank\n  STATUS Orbiting Earth\n  ATTACHED 0:20,STS-101\nEND\nLSRB:Atlantis_LSRB\n  STATUS Orbiting Earth\n  ATTACHED 0:21,STS-101\nEND\nRSRB:Atlantis_RSRB\n  STATUS Orbiting Earth\n  ATTACHED 0:22,STS-101\nEND\nLC39A:SSU_Pad\n  STATUS Landed Earth\n  POS -80.6070900 28.6008890\n  HEADING 270.00\n  NAVFREQ 0 0\n  ACCESS_ARM 0 0.0000\n  GVA 0 0.0000\n  VENTHOOD 0 0.0000\n  FSS_OWP 0 0.0000\n  RSS_OWP 0 0.0000\n  RSS 1 1.0000\n  GOX_SEQUENCE 1\nEND\nLCC:SSU_LCC\n  STATUS Landed Earth\n  POS -80.6040745 28.6083855\n  HEADING 270.00\n  NAVFREQ 0 0\n  LAUNCH_MJD 51982.950000\n  PAD_NAME LC39A\n  SHUTTLE_NAME STS-101\nEND\nMLP2:Atlantis_MLP\n  STATUS Landed Earth\n  POS -80.6070840 28.6009090\n  HEADING 0.00\n  NAVFREQ 0 0\n  T0_UMB 0 0.0000\nEND\nEND_SHIPS",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.439623168Z",
        "author": "Xyon",
        "date": "2010-08-26T13:01:24+0100",
        "id": "2b18e2aebf73a623c288a601f2f3f435",
        "post_id": "post-250559",
        "text": "Except that they aren't at the minute, because we're on BST right now, which is GMT + 1.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.878198784Z",
        "author": "eveningsky339",
        "date": "2010-04-16T15:51:14+0100",
        "id": "1202e252ebb52de0f391c91115e823bc",
        "post_id": "post-217795",
        "text": "I've been through this phase multiple times... I go from using my computer solely for Orbiter to not playing at all, and then back to Orbiter in full force. I also used to do this with FSX, though I haven't picked that back up for two years now.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.093119232Z",
        "author": "Lunar Pilot",
        "date": "2008-04-08T08:12:21+0100",
        "id": "b287b5869b40a8777d1716d9cb592fec",
        "post_id": "post-12294",
        "text": "IfEven if this guy maybe correct, the real question is if someone can proveit, whatever his idea is in the first place.",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:34.712041472Z",
        "author": "jedidia",
        "date": "2010-08-23T08:50:14+0100",
        "id": "37202a5756c5848b2d147202a4416e01",
        "post_id": "post-249693",
        "text": "It's called a publicity stunt, you know... It's not supposed to do anything more or less than to raise the profile of the last shuttle mission a bit, so the last shuttle flight doesn't go by unnoticed and two years later people go \"does anybody know what happened to the space shuttle\"?",
        "thread_id": 16157
    },
    {
        "@timestamp": "2023-09-14T07:13:01.89556864Z",
        "author": "orb",
        "date": "2011-02-15T17:27:23+0000",
        "id": "5937591f3e0989ad8f950f5d1f22be74",
        "post_id": "post-217871",
        "text": "Arianespace:Ariane 5 is in the launch zone for its February 15 mission with Europe's second Automated Transfer VehicleSpaceflight Now:Ariane 5 rocket to launch European cargo craftAriane 5 moves to launch pad(PHOTO GALLERY)",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.326868992Z",
        "author": "TSPenguin",
        "date": "2010-05-05T13:37:21+0100",
        "id": "71f35ee4ab1ca9f09d92e35d63b89c06",
        "post_id": "post-221646",
        "text": "In that case, install camstudio. It might be that the codec on their site is the lossless codec only. The program should come with the appropriate codec.",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:35.452061184Z",
        "author": "Yoda",
        "date": "2010-08-26T19:26:20+0100",
        "id": "cd0bde0607c4b80809abd299b1122b1d",
        "post_id": "post-250634",
        "text": "WOW !!!!!!.............not............That's it ??????????That's the BIG news????????????Rather disappointing in my view since we all know that stars can have multiple planets in orbit around it.Not even worth having a news-conference for :facepalm:Yet another NASA waste of TV time and Money",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30872448Z",
        "author": "Hlynkacg",
        "date": "2011-04-19T23:37:28+0100",
        "id": "4f919bfd147ab1b0de3ddec179330349",
        "post_id": "post-218134",
        "text": "for those who are interested I started a thread to discuss the Spacecraft's hypothetical specifications here.http:\/\/www.orbiter-forum.com\/showthread.php?t=21823",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.393490432Z",
        "author": "Moach",
        "date": "2010-05-05T21:09:02+0100",
        "id": "28cb0256b6edf9a5dfbbbcbd953736a2",
        "post_id": "post-221765",
        "text": "Hi...i find that it can be a valuable tool to be able to use cout, cin and other console functions to debug things...but orbiter doesn't have a console....well, it does now!introducing, the first, bug riddled yet strangely functional, ORBITER CONSOLE!now you can use cout, cerr and cin in the same way that you do in a console app! but with orbiter!and best thing: it works for ANY attached dll... so if you simply leave it on, and use cout in an MFD or vessel dll you're working on, you'll get output in the orbiter consoleknown bugs:it WILL crash when you close orbiter, be it by ctrl+Q, alt+F4 or clicking the X button on either the launchpad or on the console window itself...something's not quite right in the console release code...i can't seem to stop this, so i'm including the source so if anybody feels that he\/she\/it can fix it, be my guest :thumbup:it also crashes when you deactivate the module via the lauchpad, so once activated, it can only be removed in the orbiter.cfg file...also, i couldn't find a way to keep orbiter from minimizing upon input... windows has the console get focus, and that causes orbiter to minimize when fullscreen... (this is probably only a problem with multiple monitors, since you don't really can see the console when fullscreen without a secondary)other than those bugs, nothing that would keep the console from doing what it's supposed to...cheerz",
        "thread_id": 14126
    },
    {
        "@timestamp": "2023-09-14T07:13:35.489254912Z",
        "author": "Xyon",
        "date": "2010-08-25T19:48:46+0100",
        "id": "901f2912fb3783f64d5cb67deb1b45a3",
        "post_id": "post-250699",
        "text": "It's not animated, probably because if it were it would breach copyright of someone or another, most likely Fox.So it's simply a still image with the sound dubbed in.",
        "thread_id": 16220
    },
    {
        "@timestamp": "2023-09-14T07:13:02.552948224Z",
        "author": "T.Neo",
        "date": "2010-04-20T22:17:17+0100",
        "id": "d9c4eb687858103cce205a73504e7948",
        "post_id": "post-218550",
        "text": "your girlfriend announces to you that she's pregnant!\n\nBut there is joy in that...:pAnd if you're owning a store that employees (not one) but TWO hotties! (and you have to let one of them go)\n\nIf you have a girlfriend, why should you be concerned about \"hotties\"? :hmm:",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478981632Z",
        "author": "jedidia",
        "date": "2010-05-17T20:40:16+0100",
        "id": "aabce13fa7c8fb75d2454b636b131c9c",
        "post_id": "post-221849",
        "text": "whereas specific orbital energy is the sum of kinetic and potential energyper unit mass.\n\nouch. Should have noticed that sooner. Thanks a lot, it's all becoming rather clear now why I was still getting weird results.",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:35.451604992Z",
        "author": "RisingFury",
        "date": "2010-08-25T16:19:03+0100",
        "id": "5c4fc1ff1c0e4b5adbb35563568188ac",
        "post_id": "post-250629",
        "text": "Keatah said:No, they have not discovered life. And -- They'll never tell us there is life there, even if they find it. It would mess up religions too much. too many established dichotomies and philosophies and theologies would need to change. The place would be in a major upheaval.They'll show some transit dots and blurry smears and stuff like that.\n\nNo.When the Martian meteorite ALH84001 and showed evidence of life, nobody went into upheaval and the world's major religions survived. In fact, the story wasn't the biggest one in newspapers of that day.Religions survived many scientific discoveries that contradicted their holy books and they will survive the possible discovery of life.",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:02.633068544Z",
        "author": "Ark",
        "date": "2010-04-21T05:40:02+0100",
        "id": "04c562d940ba4abe96551f52e088da40",
        "post_id": "post-218676",
        "text": "Sounds great. If people want the challenge, there's no requirement that they have that MFD selected.Besides, matching rotational alignment with the existing Docking MFD only takes about 30 seconds, having an autopilot to do it doesn't take away that much from the experience.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:06.831019008Z",
        "author": "orb",
        "date": "2011-06-15T18:53:57+0100",
        "id": "02cf4819fe28e0088932447b9dcc43ec",
        "post_id": "post-222246",
        "text": "NASA\/ NASA JPL:Recalculating the Distance to Interstellar SpaceJune 15, 2011Scientists analyzing recent data from NASA's Voyager and Cassini spacecraft have calculated that Voyager 1 could cross over into the frontier of interstellar space at any time and much earlier than previously thought. The findings are detailed in this week's issue of the journal Nature.Data from Voyager's low-energy charged particle instrument, first reported in December 2010, have indicated that the outward speed of the charged particles streaming from the sun has slowed to zero. The stagnation of this solar wind has continued through at least February 2011, marking a thick, previously unpredicted \"transition zone\" at the edge of our solar system.\"There is one time we are going to cross that frontier, and this is the first sign it is upon us,\" said Tom Krimigis, prinicipal investigator for Voyager's low-energy charged particle instrument and Cassini's magnetospheric imaging instrument, based at the Johns Hopkins University Applied Physics Laboratory in Laurel, Md.Krimigis and colleagues combined the new Voyager data with previously unpublished measurements from the ion and neutral camera on Cassini's magnetospheric imaging instrument. The Cassini instrument collects data on neutral atoms streaming into our solar system from the outside.The analysis indicates that the boundary between interstellar space and the bubble of charged particles the sun blows around itself is likely between 10 and 14 billion miles (16 to 23 kilometers) from the sun, with a best estimate of approximately 11 billion miles (18 billion kilometers). Since Voyager 1 is already nearly 11 billion miles (18 billion kilometers) out, it could cross into interstellar space at any time.\"These calculations show we're getting close, but how close? That's what we don't know, but Voyager 1 speeds outward a billion miles every three years, so we may not have long to wait,\" said Ed Stone, Voyager project scientist, based at the California Institute of Technology in Pasadena.Scientists intend to keep analyzing the Voyager 1 data, looking for confirmation. They will also be studying the Voyager 2 data, but Voyager 2 is not as close to the edge of the solar system as Voyager 1. Voyager 2 is about 9 billion miles (14 billion kilometers) away from the sun.{...}",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.939076096Z",
        "author": "Pyromaniac605",
        "date": "2010-09-22T12:42:24+0100",
        "id": "a48b7b382990d0e99664660d6e9de6d7",
        "post_id": "post-249940",
        "text": "[Rant]The purpouse of this thread was about what you would like to do or be able to do NOT to rant all day about why certain things won't work. So PLEASE get this thread back on track and talk about what you would like to be able to do![\/Rant]Darren",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.879671296Z",
        "author": "Urwumpe",
        "date": "2010-04-16T16:02:12+0100",
        "id": "2ccc45ad3349639c3250da2d6e06fc89",
        "post_id": "post-217801",
        "text": "I have the weekend for it, but I mostly have it full of development work for Orbiter, which sort of means I can't just play around as often as I want to, and often, my playing around ends in a new add-on getting done almost naturally.I would really like to have the time to kick off a small VSA for a la-grange space station project, but I don't see my time budget for orbiter changing anytime soon.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.850910464Z",
        "author": "V8Li",
        "date": "2008-05-12T09:33:39+0100",
        "id": "9308971290b240e552b4631cde21cde7",
        "post_id": "post-65292",
        "text": "Formation flight. On Earth. At 5 meters altitude.",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:35.014976256Z",
        "author": "johan",
        "date": "2010-08-25T07:19:40+0100",
        "id": "67759ee1c63584238b7b77c1e3a182e8",
        "post_id": "post-250017",
        "text": "Hi allOkay, so I have more information now. I tried two different things last night:Do the run to the moon manually again, this time taking care to record some stuff from the resulting windows crash dialog. See the contents of crash_1.zip (attached).Rename my orbiter folder to some backup name, and re-extract a clean install of Orbiter from the zip file. Then extract my IMFD5.4 zipfile into the new folder, and run the scenario again. It crashed again... see the contents of crash_2.zip (attached). Unfortunately I managed to not get the *appcompat.txt file this time around... hope it doesn't matter? If it does I'll just go back and get it.A strange thing I noticed, is that transX seems to be already installed on my \"clean\" install... I didn't think transX came with the default orbiter install?This raises the question: Do I maybe need to re-download it and start from there?So I used md5sum from GNU textutils (UnxUtils download) to determine whether or not my download had gotten interfered with somehow.Just for good measure, I did a checksum of my IMFD download too, as well as the .dll that got mentioned in the error report.ede8a82ab323d75ae90d58c7372a6a38 *orbiter100606.zip570400a133ffcbe39ff91af1e8616308 *IMFD54.zip8079998f9bb7246889c3fe3b15a8dbf8 *Cowell2.dllIf someone could please check their versions of these files against my md5's, the answer may jump out at us...Cheers,Johan",
        "thread_id": 16176
    },
    {
        "@timestamp": "2023-09-14T07:13:01.92081664Z",
        "author": "C3PO",
        "date": "2011-02-24T16:09:39+0000",
        "id": "b709c4dd200bf49d065e05d5daf6099a",
        "post_id": "post-217923",
        "text": "We need a metric commentator for NASA TV :lol:r-dot was 0.07, not 0.5:)Why is the docking camera off-set from the docking target at the point of contact? Is the visual alignment only used to check the automated approach?",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:05.922039552Z",
        "author": "Auzar",
        "date": "2010-05-04T18:11:16+0100",
        "id": "ba640d1f0447fb39a21bf001b0aaebe2",
        "post_id": "post-221276",
        "text": "So, does it work?\u0422\u0430\u043a\u0438 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0438\u043b\u0438 \u043d\u0435\u0442?\n\nNo, does not work, 100504 does not work too, gives out the same error\u043d\u0435\u0442, \u043d\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442, 100504 \u043d\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0442\u043e\u0436\u0435, \u0432\u044b\u0434\u0430\u0435\u0442 \u0442\u0430\u043a\u0443\u044e \u0436\u0435 \u043e\u0448\u0438\u0431\u043a\u0443",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.351783936Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-16T00:20:23+0100",
        "id": "9670204a403879dfeb572149405796ae",
        "post_id": "post-250412",
        "text": "Some NASA TV videos.NASA Experts Assist in Chilean Miners' Survival and Rescue.\u200bISS Offers Congratulations on Rescue of Chilean Miners.\u200b",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.309610752Z",
        "author": "Eli13",
        "date": "2011-04-29T04:21:04+0100",
        "id": "500b4167aba443b3901d253a1e5fb8b3",
        "post_id": "post-218140",
        "text": "Perhaps it was a pre-concept or a different class vehicle?",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92323456Z",
        "author": "DaveS",
        "date": "2010-05-06T21:44:09+0100",
        "id": "056381a7a75194973ed0f4ea3706a673",
        "post_id": "post-221289",
        "text": "Artlav: Does OGLA support dynamic textures yet? Seems like SSU have a problem with several of the VC panels without dynamic texture support, namely that the panels that make sure of the dynamic texturing is blank white!",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.372775936Z",
        "author": "exe-c",
        "date": "2010-08-25T00:59:39+0100",
        "id": "ae29e187309fb7733f2f90691547a0e5",
        "post_id": "post-250476",
        "text": "Izack said:I never understood why the configuration utility was in the Sound folder...it took me forever to find it the first time. :lol:\n\nHeh, yea, i've also been in truoble finding this configuation utility 1st time. What i've did - i used the 'Search' function of windows, and tell it to find all .exe files in orbiter's directory. It worked!:)",
        "thread_id": 16200
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92715264Z",
        "author": "Coolhand",
        "date": "2010-05-11T05:32:25+0100",
        "id": "6e095b0a56440300da49be57f6c17150",
        "post_id": "post-221335",
        "text": "thanks for the info artlav. hmm... in that example it looks like you have a specular effect going on there - as the highlight traces over the textures the light reflection - the specular highlights - intensity seems to be controlled by a map.at a minimum i think you should be able to control spec, gloss & bump.Reflection mapping will be cool, but specular works most of the time and has a lot less strain on the system... a spec map can control either or both effects. both reflection systems (specular being just a fake reflection of a lightsource) should benefit from a gloss map - which for specular will control the width of the highlight.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:02.529044224Z",
        "author": "cjp",
        "date": "2010-04-19T18:49:51+0100",
        "id": "43d9c5a57e335b574d3d45d2513e1344",
        "post_id": "post-218447",
        "text": "If we talk about the train as an alternative to the airplane, then I think Germany and France are among the best equipped countries, with their dense high-speed networks. There is only one high-speed railway in the Netherlands, and it is still under construction.I'd say 'high-speed' in Europe means 200 km\/h or more, and often more than 300 km\/h. Conventional trains in the Netherlands often have similar speeds as cars on the highway (in the absence of traffic jams): about 120 km\/h.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:35.439032576Z",
        "author": "Tex",
        "date": "2010-08-26T05:30:35+0100",
        "id": "ba437d8fb4648c5e5301888e7a920fc9",
        "post_id": "post-250554",
        "text": "Izack said:Aww, where'd that giant TV go? :lol:\n\nIts still there, to the left...Its primarily used for cable TV, however the computer is hooked up to it as well so I can play games on it if I like or watch videos from the computer.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.135021312Z",
        "author": "Urwumpe",
        "date": "2010-04-19T10:55:20+0100",
        "id": "bbfdb718b9e7cbf14e72dbef9e414132",
        "post_id": "post-217995",
        "text": "Sky Captain said:One advantage HLV has is larger diameter and longer payload fairing which makes things much easier when you for example want to build serious interplanetary mission.\n\nStrangely, we can build serious houses with trucks, that can only transport a much smaller envelope. And it does not seem much easier to build complete houses in a factory far away and transport the houses to their location.Sorry, but you are following a fallacy - larger monolithic payloads are never automatically simpler. They are actually even slowing you down after the first three or four launches. If you assemble the spacecraft in orbit from standard modules, you can include improvements and fixes faster than in a monolithic spacecraft that is assembled for years on Earth and has huge R&D programs involved. Only because you can launch it in one piece, it is not less complex. No spacecraft is 400 tons of pure solid metal.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.314185216Z",
        "author": "Jarvit\u00e4",
        "date": "2010-05-04T23:03:41+0100",
        "id": "8acdb67cc595b0f8e7158380ca7b1acc",
        "post_id": "post-221619",
        "text": "Why choose when you can have it all?",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:35.443139584Z",
        "author": "mojoey",
        "date": "2012-08-14T18:15:12+0100",
        "id": "d965617306f35178b6e71d91c3a41d71",
        "post_id": "post-250602",
        "text": "Pipcard said:Am I worthless if I don't have at least a $1000 computer with two screens (or a touch-screen), and a joystick?My computer cost $400-$500, because that was my goal for the allowance I was getting (mostly for playing music at church, but I don't do that anymore).\n\nAh yes, a lesser being that only has one screen!:pI would love a 3 screen setup, then play orbiter on one screen, KSP on the other, and talk to you guys on the third.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.354299392Z",
        "author": "dutchpirate",
        "date": "2008-05-12T14:21:30+0100",
        "id": "01d117749a83b62ef9052bed11c00502",
        "post_id": "post-65250",
        "text": "Heel mooi mijnheer!",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:02.1772736Z",
        "author": "Notebook",
        "date": "2010-04-18T09:32:35+0100",
        "id": "8031a9c4a7a5ee5bf837651f27098ec3",
        "post_id": "post-218023",
        "text": "Looks like McLaren have found some form.N.",
        "thread_id": 13889
    },
    {
        "@timestamp": "2023-09-14T07:13:35.168455936Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-04T18:18:04+0000",
        "id": "78fa04a8a35325db13b8091dab949a13",
        "post_id": "post-250221",
        "text": "Kyle said:When is HTV-2 going to the Zenith port on Harmony?\n\nFriday 18th February - two weeks today.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.716402176Z",
        "author": "Hielor",
        "date": "2010-04-24T18:47:00+0100",
        "id": "fdc9aebeac60611092730f5e21e7428d",
        "post_id": "post-217660",
        "text": "Disconnect said:thats not a fix, since if i turn it off, the driver freezes and restarts...\n\nRight--if you'd read the thread, disabling that will cause crashes on Radeon cards.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.659091456Z",
        "author": "Izack",
        "date": "2010-05-08T20:27:44+0100",
        "id": "224726d59a647646755c3b530eef4499",
        "post_id": "post-222127",
        "text": "Very nice! I like what you did to the miniature shuttle especially. It looked all wrong the way it was docked before.It's much better than the laser gun thing I made out of mine... Darn my childhood fantasy days, eh? :lol:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.474012416Z",
        "author": "Moach",
        "date": "2010-08-25T20:28:12+0100",
        "id": "1bce067fbb9b3b3d7125a0c681d89656",
        "post_id": "post-250680",
        "text": "could one not have further vessels \"hidden\" inside a single module? - it would be useful for spawning debris and such... although i figure there's probably a better way of doing that, no?",
        "thread_id": 16218
    },
    {
        "@timestamp": "2023-09-14T07:13:06.772858624Z",
        "author": "Spike Spiegel",
        "date": "2010-05-09T02:34:19+0100",
        "id": "c2171e929449ece0b77964f6e339b9c0",
        "post_id": "post-222213",
        "text": "I've noticed that Flight Simulator X does a lens flare on external views only, since these could be thought of as cameras. That makes sense to me. I've also noticed Tex added lens flares in some of his Orbiter videos.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:01.76176896Z",
        "author": "KosmoKen",
        "date": "2010-04-17T11:21:08+0100",
        "id": "d8e5a573c08e734d06876480a5b85a8a",
        "post_id": "post-217684",
        "text": "ar81 said:In english, I recall I read great many things about actor David Tennant. In spanish, the page seemed to be written by gay community and used references to tabloids only, not the best aspects of his work.\n\nSometimes when imreally, reallybored I'll read an article, use Google Translator on the same article in different languages, and look for differences.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:35.507666688Z",
        "author": "N_Molson",
        "date": "2010-08-26T00:09:58+0100",
        "id": "520660fd637d178d807741182c19be96",
        "post_id": "post-250739",
        "text": ":welcome:to the forums !Orbiter buried the axe of war between me and maths, and allowed me to progress a lot (over all, it demonstrated me that maths could be interesting and fun to use !).",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:01.861450752Z",
        "author": "Columbia42",
        "date": "2010-04-21T22:56:29+0100",
        "id": "9cebfb76ca10e27bb6a4dce4b6293726",
        "post_id": "post-217752",
        "text": "I'm working on the guidance file for the Voskhod rocket. I'll post it here when I'm finished.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:05.692819968Z",
        "author": "Bj",
        "date": "2010-05-02T00:48:30+0100",
        "id": "a851ffff585abc7074d32d5ea807bf7e",
        "post_id": "post-221111",
        "text": "PhantomCruiser said:they all look like crap\n\n:rofl:BTThttp:\/\/www.orbiter-forum.com\/tutorials.phpTutorials for Addon DevelopersTutorial: How to create surface basesThe entry point to the world of developing addons for newbies.MFD Wizard for Visual StudioThis is a tool to allow the simple creation of MFDs in Visual Studio.Surface base wizard 1.3bManual contains concepts on how to create surface tiles. You may also use it with this toolSurface Tile calculator v5.0aTutorial: How to make scenarios for Orbiter v1.5Concepts that will help you so you can edit or create scenarios. You may want to use it these tools that provide code examples for different vesselsVessel code generator 1.0Shuttle fleet scenario generator v1.5cBig space plane 4.0 scenario generator 1.1Merlin 1.2 code scenario generatorAnim8or tutorial: How to model a planeTutorial for newbies on 3D modellingAnim8or tutorial: How to model a rocket (Lesson 2)Tutorial for newbies on 3D modellingAnim8or tutorial: How to make a building (Lesson 3)) Tutorial for newbies on 3D modellingMesh Wizard 1.9dManual contains concepts on .MSH (Orbiter), .AN8 (Anim8tor) and .OBJ (Wavefront) format for 3D objects.Tutorial: Vectors for dummiesConcepts that helps you to understand vectors.Tutorial: How to use Spacecraft.dll (Lesson 1)This will teach you how to create a space station module (this is an exercise)Tutorial: How to use Spacecraft.dll parametersThis is an explanation of commands used to create vessels using Vinka's Spacecraft.dllTutorial: How to make music for OrbiterThis will familiarize you with tools to make music\n\ncheck out the ones for spacecraft.dll and how to model a rocket.---------- Post added at 04:48 PM ---------- Previous post was at 04:45 PM ----------supersonic said:Sure.I was looking for a multi stage rocket. I sould have put that in right away.:p\n\nFor multistage look atmultistage2 by vinkathe tutorials and samples should get you going really quick.",
        "thread_id": 14086
    },
    {
        "@timestamp": "2023-09-14T07:13:35.569415168Z",
        "author": "tblaxland",
        "date": "2010-08-27T12:04:16+0100",
        "id": "91f0ea73eeee16692d1829166b2416df",
        "post_id": "post-250937",
        "text": "What an awesome picture :thumbup:. My first thought was that it was like staring down the throat of a giant triffid standing ready to swallow the whole Earth :lol:",
        "thread_id": 16244
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92415872Z",
        "author": "tl8",
        "date": "2010-05-07T23:50:54+0100",
        "id": "52d1bd5c86d2304a2ea8fe915bf40081",
        "post_id": "post-221300",
        "text": "Artlav said:Sorry, that means what exactly?\n\nSorry, it only happens on a new OGLA installCode:8\/05\/2010 8:51:07 AM|    INIT| OGLA v100506 (GLGR)\n8\/05\/2010 8:51:27 AM|    INIT| GPU supports OpenGL 1.2\n8\/05\/2010 8:51:27 AM|    INIT| GPU supports OpenGL 1.4\n8\/05\/2010 8:51:27 AM|    INIT| GPU supports OpenGL 2.0\n8\/05\/2010 8:51:27 AM|    INIT| glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1\n8\/05\/2010 8:51:27 AM| OGLADBG| OGLA 100506 Debug.\nVessel program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 5:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 6:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 7:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 8:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 9:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nScatter program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nScatter program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n8\/05\/2010 8:51:30 AM|   PLNTR| Loading Textures\/Saturn_ring.tex OK\n8\/05\/2010 8:51:30 AM|   PLNTR| Loading Textures\/Uranus_ring.tex OK\n8\/05\/2010-8:51:31 AM:[getheihmap]:Notice: File \"heightmaps\\Earth-lv12-870-188-21-15.hei\" not found or not loadable.\n8\/05\/2010-8:51:31 AM:[getheihmap]:Notice: File \"heightmaps\\earth-lv13-429-340-9-8.hei\" not found or not loadable.\n8\/05\/2010-8:51:31 AM:[getcmap   ]:Notice: File \"textures\\Earth-lv13-483-104-11-9.bmp\" not found or not loadable.\n8\/05\/2010-8:51:31 AM:[getcmap   ]:Notice: File \"textures\\earth-lv8-119-94-3-3.bmp\" not found or not loadable.\n8\/05\/2010 8:51:32 AM|    PLNT| Loading Textures\/Earth.tex OK\n8\/05\/2010 8:51:32 AM|    PLNT| Loading Textures\/Earth_cloud.tex OK\n8\/05\/2010 8:51:32 AM|    PLNT| Loading Textures\/Earth_lmask.tex OK\n8\/05\/2010 8:51:32 AM|    PLNT| Loading Textures\/Moon.tex OK\n8\/05\/2010 8:51:37 AM|    INIT| OGLA v100506 (GLGR)",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.881566976Z",
        "author": "jedidia",
        "date": "2010-04-17T09:18:21+0100",
        "id": "87fbd46a60357ce450898c27510495a2",
        "post_id": "post-217813",
        "text": "The problem currently is that for all the stuff I would like to do, I have to write an addon first... :lol:Not that there are not enough quality addons around, but few of them let me do what I'd actually like to do (currently that's Traveling the galaxy and doing low-thrust flights). I HAVE to get that bloody arrow and UCGO installed though (which I downloaded some time ago, but never got around playing with it), and do some Planetary base-building, since that actually IS one of the things I'd like to do...I'm just caught up too much in programming in my free hours...",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:35.607785728Z",
        "author": "Enjo",
        "date": "2010-08-28T15:12:26+0100",
        "id": "2626a03be3bcd5ad35d0a0371000ce02",
        "post_id": "post-251009",
        "text": "I need to learn it before accelerating, so if there's no API function, I'll read the cfg. Thanks ![EDIT] done:Code:bool myMFD::IsFuelLimited()\n{\n        bool ret = true;\n\tstd::ifstream f(\"Orbiter.cfg\");\n\tif ( f.is_open() )\n\t{\n\t\tstd::string line;\n\t\twhile ( std::getline(f, line) )\n\t\t{\n\t\t\tif ( line == \"UnlimitedFuel = TRUE\" )\n\t\t\t{\n\t\t\t\tret = false;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n        return ret;\n}Note that I'm opening the file from MFD's scope (best at constructor) instead of global (module's) scope, because the dlls are loaded before the user makes eventual changes.",
        "thread_id": 16253
    },
    {
        "@timestamp": "2023-09-14T07:13:01.893993216Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-04T14:04:29+0000",
        "id": "59572a1617447118e302c8c8ca21d493",
        "post_id": "post-217861",
        "text": "Arianespace'sATV-2 Launch Kitis now online (PDF, 3.2 MB).",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.135357184Z",
        "author": "AirSimming",
        "date": "2010-05-04T19:11:43+0100",
        "id": "5458777317365fead602304600962f75",
        "post_id": "post-221403",
        "text": "Short news broadcast:[nomedia=\"http:\/\/www.youtube.com\/watch?v=RsUjBIHbig4\"]YouTube- NASA's Guenter Wendt Dies At 85[\/nomedia]Another tribute:[nomedia=\"http:\/\/www.youtube.com\/watch?v=gFgJDhRFS_c\"]YouTube- A TRIBUTE TO GUENTER WENDT[\/nomedia]BTW: was anything shown on German TV? I didn't see anything. But I think most German journalists don't know him anyway, less than ever average Germans.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:35.629882624Z",
        "author": "brettdajet03",
        "date": "2010-08-29T21:11:51+0100",
        "id": "15eeaaf43d73007d7ac4b9a9e8d6be06",
        "post_id": "post-251058",
        "text": "It seems as though the CVS didn't work.",
        "thread_id": 16258
    },
    {
        "@timestamp": "2023-09-14T07:13:01.916029184Z",
        "author": "N_Molson",
        "date": "2011-02-17T05:21:06+0000",
        "id": "919a3199cfc7b1a96e3e7039f2d7a4d6",
        "post_id": "post-217897",
        "text": "Spaceflight Now :200th Ariane blasts offThe Ariane 5 rocket with the European Space Agency's automated cargo freighter for the International Space Station launched at 2151 GMT (4:51 p.m. EST) today from the Guiana Space Center in South America. The rocket successfully deployed the 44,000-pound spacecraft about one hour later.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.135905024Z",
        "author": "Fabri91",
        "date": "2010-05-05T13:41:39+0100",
        "id": "68c09215467deb0d4e5e17ef455bd18e",
        "post_id": "post-221407",
        "text": "RIP@Bloodworth: saw that quote from Apollo 13 just a short while ago.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:35.18301696Z",
        "author": "donatelo200",
        "date": "2010-08-23T18:24:54+0100",
        "id": "b96ceffbc867db30284ace3ece4fde17",
        "post_id": "post-250277",
        "text": "Is any autopilot on? You can't exede 100x with an autopilot on.",
        "thread_id": 16186
    },
    {
        "@timestamp": "2023-09-14T07:13:06.182146304Z",
        "author": "Tycho",
        "date": "2010-05-08T02:06:52+0100",
        "id": "a028a7dcef35fb3338aaf8fa4d7f46f6",
        "post_id": "post-221451",
        "text": "Sighting the station through a telescope is an incredibly fulfilling experience! Nice job.:thumbup:",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:02.476971776Z",
        "author": "AtlantisOnline",
        "date": "2010-05-14T00:40:24+0100",
        "id": "4f768b68cfa2515ee9a05c7f23ccdbba",
        "post_id": "post-218376",
        "text": "Ahh stupid me I forgot about the holds. So if I was going to create a new senerio how would I change these values for my new senerio. Thank you---------- Post added at 07:05 PM ---------- Previous post was at 06:41 PM ----------Also how do I use the IMFD to find out the required Delta V changes. Thank you---------- Post added 05-13-10 at 04:38 PM ---------- Previous post was 05-12-10 at 07:05 PM ----------Ok I found out how to find required delta v changes but now my next question is about deobiting. How do I find out when I should make my deobit burn and how much delta v is required. I know how to find out how much delta v for an altitude change but how much should I change my altitude. I heard from a tutorial it should be about 20k below the surface...is this correct. How do I find the TIG to the deorbit burn. Basesync tells me that I am several orbits away from closest approach how would I know what my TIG should be? Thank You---------- Post added at 04:40 PM ---------- Previous post was at 04:38 PM ----------My question for how to change the countdown if I create a new senerio still stands.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:35.630107904Z",
        "author": "kerlix",
        "date": "2010-08-29T21:29:21+0100",
        "id": "23ac62dc8ab11ff7689509030dfbff7c",
        "post_id": "post-251060",
        "text": "From what I've read on the NASSP forums, the modules currently available arent compatible with Orbiter 2010. In order to use them, you have to compile the modules yourself. I may be wrong, but that's what I got from searching around.http:\/\/www.ibiblio.org\/mscorbit\/mscforum\/index.php?PHPSESSID=3vk9oeq9q0rfodj5du6no7nqr4&board=66.0.",
        "thread_id": 16258
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479763456Z",
        "author": "Donamy",
        "date": "2010-08-03T19:43:34+0100",
        "id": "7bcaf12b9f4e5af43f35a3efb44c1f5a",
        "post_id": "post-218404",
        "text": "Will we have a release soon for SSU to work with 2010 ?",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.426003968Z",
        "author": "Urwumpe",
        "date": "2010-05-06T12:35:09+0100",
        "id": "e63f0eadabdb6c9d7e68f45c6368098b",
        "post_id": "post-221778",
        "text": "my six year old daughter knows how spacecraft look like...lately explained my girlfriend what solar flares are...without me being involved, she somewhere learned it and memorized it.Of course she likes girl-things, like dolls, the color pink and horses. But that does not mean she doesn't care about other things. I think it is good that she has her own personality and interests, and is not wasting her time trying to be somebody else.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:34.937648896Z",
        "author": "statickid",
        "date": "2010-09-19T05:06:38+0100",
        "id": "2c1ccb9409ed427b3a557865f6304055",
        "post_id": "post-249933",
        "text": "i think there already is a dedicated thread :idk:",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.541087232Z",
        "author": "Fizyk",
        "date": "2010-04-20T21:34:53+0100",
        "id": "cb79949388e3d5543bd9be02788d9cd1",
        "post_id": "post-218506",
        "text": "Well, yeah, a wormhole is rather quite different from a black hole, though a Kerr black hole (a rotating one) can in a way act a bit like a wormhole.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:05.922410496Z",
        "author": "Auzar",
        "date": "2010-05-04T20:11:26+0100",
        "id": "de4c6132be2ef3fe3f3c2bcd76be4e21",
        "post_id": "post-221279",
        "text": "You need orbiter100503beta.\n\nExcuse, I did not see that there was a new Orbiter beta, with it to this error is not present )My English is very very bad, sorry )))\u041f\u0440\u043e\u0448\u0443 \u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f, \u043d\u0435 \u0432\u0438\u0434\u0435\u043b \u0447\u0442\u043e \u0432\u044b\u0448\u043b\u0430 \u043d\u043e\u0432\u0430\u044f \u0431\u0435\u0442\u0430 \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0430, \u0441 \u043d\u0435\u0439 \u044d\u0442\u043e\u0439 \u043e\u0448\u0438\u0431\u043a\u0438 \u043d\u0435\u0442.\u0441 \u043c\u043e\u0438\u043c \u0430\u043d\u0433\u043b\u0438\u0439\u0441\u043a\u0438\u043c \u0442\u0440\u0443\u0434\u043d\u043e \u0447\u0442\u043e \u0442\u043e \u043f\u043e\u043d\u044f\u0442\u044c \u0434\u0430\u0436\u0435 \u0441 \u043e\u043d\u043b\u0430\u0439\u043d \u043f\u0435\u0440\u0432\u043e\u0434\u0447\u0438\u043a\u043e\u043c, \u043a \u0441\u043e\u0436\u0430\u043b\u0435\u043d\u0438\u044e )))",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.16170624Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-18T18:30:48+0000",
        "id": "6b7940cee404c796e2cc38bb8ca20785",
        "post_id": "post-250166",
        "text": "NASA TV To Broadcast Japanese Cargo Craft Flight To Space Station.NASA plans live television coverage of the launch, grapple and berthing of the second unpiloted Japanese cargo ship that will deliver more than four tons of food and supplies to the International Space Station.The Japan Aerospace Exploration Agency (JAXA) is scheduled to launch an H-IIB rocket from the Tanegashima Space Center in southern Japan at 12:29 a.m. CST (3:29 p.m. Japan time) on Thursday, Jan. 20. The launch vehicle will send the Kounotori2 H-II Transfer Vehicle (HTV2) into orbit on a week-long rendezvous with the station. \"Kounotori\" is the Japanese word for white stork, emblematic of delivering happiness and joy.On Jan. 27, Expedition 26 Flight Engineers Cady Coleman and Paolo Nespoli will command the station's robotic arm, Canadarm2, to reach out, grapple Kounotori2, and attach it to the Earth-facing port of the Harmony module.In the following days, a pallet loaded with spare station parts will be extracted from a slot in the cargo ship and attached to an experiment platform outside the Japanese Kibo module. Other cargo will be transferred internally to the station.The cargo vehicle will be filled with trash, detached from the station and sent to burn up in the Earth's atmosphere at the end of March.NASA Television's programming schedule for HTV2 events includes (all times CST):Thursday, Jan. 20:12 a.m. -- Launch coverage, anchored from NASA's Johnson Space Center in Houston, begins. Launch is scheduled at 12:29 a.m.Thursday, Jan. 27:5 a.m. -- Grapple coverage, anchored from Johnson, begins. The grapple of HTV2 is scheduled at 5:44 a.m.8 a.m. -- Berthing coverage, anchored from Johnson, begins. The attachment should be complete at approximately 10 a.m.For more information about Kounotori2 and the H-IIB launch vehicle, visit:www.jaxa.jp\/countdown\/h2bf2\/index_e.htmlFor more information about the International Space Station, visit:www.nasa.gov\/stationFor NASA TV downlink, schedule and streaming video information, visit:www.nasa.gov\/ntv",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:05.923058944Z",
        "author": "Artlav",
        "date": "2010-05-05T14:09:30+0100",
        "id": "3a0bd4a6706742faf871678b2c7df6a5",
        "post_id": "post-221286",
        "text": "OGLAClient 100505:orbides.1gb.ru\/orbf\/oglaclient-100505_beta-100503.zipRequires Orbiter beta 100503.Raytraced haze tables:http:\/\/orbides.1gb.ru\/orbf\/ogla_earth_scatter.zipChanges:*Fixed mesh issue from 100504*Fixed Atlantis animations bug*Fixed surface filling issues (Surface MFD)*Fixed variety of 2D rendering bugs*Fixed variety of add-on related crashesSurface MFD now fixed.Bad thing is, GDI emulation got broken as a result, still waiting for Martins clarifications.Known bugs and near-term release plans:-GDI emulation broken (Map MFD, all legacy MFDs, old panels)-MFD transparency issues (Arrow only?)-Something crashes OFSS scenarios-Lightweight Lv9+ planet rendering (non-Orulex)-Switch for raytraced air into F7 menu-Smooth night side light\/dark transition, sunset lighting effect-Documentation!-Make planetary shine angle-dependent (dawn, sunset)-Add particle streams-Get the trash out-Shadows problem on Nvidia (?)-F* key menus problems (?)-Terrain tiling blinking issues (?)-Fix visibility sequence for terrain (?)-Proper tangent storage and handling (?)-Animate tangent (?)-Fading exhaust (?)DaveS said:1: Cycling it(once) cleared the display problem.2: Only spaceports sub-menu, the rest are fine.\n\n1. Broken, to be fixed soon.2. No idea what causing it, to be fixed eventually.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.839026944Z",
        "author": "IronRain",
        "date": "2010-04-17T09:50:24+0100",
        "id": "e9ac04980d8ccf22a6d779c92275e7ed",
        "post_id": "post-217717",
        "text": "We love you all for making this add-on:pThanks!---------- Post added at 10:46 AM ---------- Previous post was at 09:56 AM ----------Little edit:When I try to launch a scenario.. doesn't matter which one I'll get a CTD, except when I delete the Ares V from the scenario. I also get a CTD when I change the view to one of the launch pad. It doesn't matter if I delete the launch pads from the scenario, the Are V just won't start up.---------- Post added at 10:50 AM ---------- Previous post was at 10:46 AM ----------Never mind. I changed the System from Sol_constellation to just Sol, and now it works fine!",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:35.557430272Z",
        "author": "Xantcha",
        "date": "2008-05-28T15:44:24+0100",
        "id": "f9b025fb4719a1891f490131a3a004a5",
        "post_id": "post-69010",
        "text": "Well, most of basic controls are on numpad.Personaly I never thought that advice to read manual is helpfull :^) Manuals tend to be hard to be references rather then tutorials. Yet, the fact is that reading orbiter's manual (at least the quickstart part) is very usefull (nearly obligatory).",
        "thread_id": 1624
    },
    {
        "@timestamp": "2023-09-14T07:13:01.89309568Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-30T21:28:59+0000",
        "id": "87898f994be0f93f89758a5a471673a6",
        "post_id": "post-217855",
        "text": "Photo: A last look inside ATV-2 before the hatch is closed for flight.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924243456Z",
        "author": "anemazoso",
        "date": "2010-05-08T00:08:42+0100",
        "id": "f3c001766329a8f17aaf3bb26a712812",
        "post_id": "post-221301",
        "text": "So I had not realized it but my work laptop has an ATI card and after seeing this thread I thought I would check it out and give some feedback.So I tested both scenarios, switched from external to internal views as well as all cockpit views and did not experiance any problems.One issue I did have is there was no atmosphere visible. Not sure if that is a related issue.Laptop specs:AMD Athalon 64 X2 dual core TK-42 1.6 GHz.3GB RAM64 bit Win7ATI Radeon HD 3200, 256MBAnd yes I am getting a low FSP on this machine but oh well:)",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.165089024Z",
        "author": "orb",
        "date": "2011-01-27T11:32:37+0000",
        "id": "4f79d7846fb777cfeaedaafa8f8a7e5e",
        "post_id": "post-250194",
        "text": "While the HTV-2 is \"go\" for being captured - Spaceflight Now:Japanese rocket launches cargo freighter(PHOTO GALLERY)HTV 2 rendezvous timelineJapan's robotic cargo craft nears space stationJapanese cargo craft reaches International Space StationHTV cargo craft approaches space station(PHOTO GALLERY)EDIT:The space station's robot arm has grappled the HTV-2 at 11:41 UTC.NASASpaceFlight:ISS crew successfully capture HTV-2 for berthing to Station.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926324736Z",
        "author": "tl8",
        "date": "2010-05-09T10:20:40+0100",
        "id": "5d52c31b0d9d857341c5c133ddb00abb",
        "post_id": "post-221325",
        "text": "Artlav said:Wraparound... Fixing which is mutually exclusive with SSU C3 panel.\n\nMaybe you might need a SSU mode?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.893924096Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-03T22:41:37+0000",
        "id": "b51f7b128aeafc29f8fcfd7fbdcb1755",
        "post_id": "post-217860",
        "text": "tl8 said:Docking ports in a nutshell. There are not to many to go around in the Russian section (4?) and 2 of them are needed for Soyuz.\n\nCorrect. There are only 4 docking ports on the RS. If ATV were at SM Aft permanently, it would occupy a much needed port.However, there is a proposal to develop an ATV with a docking port on the rear, reached via a pressurised tunnel between the pressurised section and the service module. If this was done, a Soyuz\/Progress could dock to ATV.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:35.17086848Z",
        "author": "Donamy",
        "date": "2011-02-18T20:47:59+0000",
        "id": "dd138c4122bf7880fce26fd95d867f2b",
        "post_id": "post-250241",
        "text": "As requested;)",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.091589376Z",
        "author": "Chipstone306",
        "date": "2007-11-18T13:47:58+0000",
        "id": "6ec84c6c38297f7ede035275258f0b4d",
        "post_id": "post-12287",
        "text": "I found this today ...Can we take this seriously:huh:http:\/\/www.space.com\/scienceastronomy\/time_theory_030806.html",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137171712Z",
        "author": "T.Neo",
        "date": "2010-04-19T19:46:30+0100",
        "id": "c653c86d454d41f290b05af3fea58dab",
        "post_id": "post-218010",
        "text": "Is there any study of how a manned Mars mission with surface visit could be done employing only EELV class launch vehicles?\n\nThere are several. See Mars for Less.There is even an Orbiter addon for it, AFAIK.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:35.183195136Z",
        "author": "vonduus",
        "date": "2010-08-23T18:40:06+0100",
        "id": "4d366c71d432e53101ab27ac9c4f1b28",
        "post_id": "post-250278",
        "text": "Thank you for your quick answers.No, I had no auto-pilots on. For some obscure personal reason I have an Arrow Freighter in orbit around the Moon, so I also checked that out to see if I had left the auto-pilot on. But no.What I did have on in the DeltaGliderIV, was my long range antenna tracking that Arrow Freighter. I turned the antenna off, and voila, now time warp 1000x works as designed!The strange thing is that now I cannot reproduce the problem, even with the antenna on and tracking I can time warp 1000x without problems !?!Thanks a lot guys, your answers guided me in the direction of the solution.:cheers:cheers von Duus",
        "thread_id": 16186
    },
    {
        "@timestamp": "2023-09-14T07:13:06.235279104Z",
        "author": "shangding",
        "date": "2010-05-05T07:27:27+0100",
        "id": "69ca96c921f69828b8a5b65491f975e9",
        "post_id": "post-221551",
        "text": "wowin china ,no facebook ,no twitter ,no youtube ,and more.i need high speed free vpn.",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:02.138019072Z",
        "author": "anemazoso",
        "date": "2010-04-21T14:19:29+0100",
        "id": "32b2b66dc313c67bf2c781df8aab79cf",
        "post_id": "post-218018",
        "text": "AirSimming said:They are also talking about a reduced version of Orion as a life boat for ISS crews. How do they get a reduced version of Orion into LEO?\n\nMost likley an Atlas V. Because the the Orion-superlite would be unmanned at launch there will be no need for a man rated Atlas V, for that launch atleast.The Atlas V has the serious potential for being just such a medium class, economy-of-scale example. At this point we have ULA saying they want to man rate and make it avalible for multiple manned craft. If we had Orion-superlites, Dream Chasers and all the other NASA and DoD payloads flying I think it would reduce the cost of any indavidual launch significantly.It's kind of funny though because we want competition in launch providers to reduce costs but on the other hand if everyone is using the same launcher you get reduced costs as well. I suspect in the rocket biz the right combination of both would be advantagious for both costs and increased innovation.:cheers:",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:35.569670912Z",
        "author": "Urwumpe",
        "date": "2010-08-27T15:53:53+0100",
        "id": "5f8ce857617309e41879fc246a8c6efa",
        "post_id": "post-250939",
        "text": "Sauron! *runsaway*",
        "thread_id": 16244
    },
    {
        "@timestamp": "2023-09-14T07:13:06.31345408Z",
        "author": "Loru",
        "date": "2010-05-04T22:30:10+0100",
        "id": "2e2f2fc3dbc61371cb0c8b6529b352d2",
        "post_id": "post-221614",
        "text": "Depends where I eat them.Cheesburgers in MCHamburger in Burger KingHotdog - I've got my favourite place where they're fabulous.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:02.209025792Z",
        "author": "Tommy",
        "date": "2010-04-20T00:41:49+0100",
        "id": "5015171e0f87606e04398d58983757fd",
        "post_id": "post-218029",
        "text": "IIRC, you'll use Planet Approach to set the course, and Orbit Eject to execute the burn. Full instructions for this are available in the IMFD Full Manual\/Playbacks, available at OH. This Manual will be updated soon, and include some new techniques to make flights more efficient, such as taking a stock DG from Cape Canaveral to Titan (via Jupiter) without refueling and having 34% fuel remaining (total burntimes after the first plane change enroute to Jupiter are less than 30 seconds!)[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4142\"]IMFD Full Manual\/Playbacks[\/nomedia]This is the original, if you don't want to wait for the update.",
        "thread_id": 13890
    },
    {
        "@timestamp": "2023-09-14T07:13:35.574637312Z",
        "author": "fireballs619",
        "date": "2010-09-06T05:15:00+0100",
        "id": "882e7927004b23ebaf87ab349c1c8fbc",
        "post_id": "post-250951",
        "text": "Welcome back! You don't know me, but hopefully that wil change in the following months!",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42638976Z",
        "author": "Urwumpe",
        "date": "2010-05-06T13:01:25+0100",
        "id": "5a53f32f2f5a5774521eb81548972d67",
        "post_id": "post-221782",
        "text": "Samuel Edwards said:My Dad does not want to leave her home while Dad and I go. He says that it is not fair to leave on her birthday without taking her.\n\nI know the dilemma. I think I'll have to take my daughter to Wacken someday.:cheers:",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:01.898079232Z",
        "author": "orbitingpluto",
        "date": "2011-02-15T22:13:13+0000",
        "id": "20352f3e6cafae3459cd30f42c90c81b",
        "post_id": "post-217882",
        "text": "Darn! This was the first time I remembered to watch a launch live.:(",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:34.723785472Z",
        "author": "Xyon",
        "date": "2010-08-24T20:57:26+0100",
        "id": "d787f4b919ab5b27bc00142ecf884242",
        "post_id": "post-249698",
        "text": "OF Staff Note: Threads merged.",
        "thread_id": 16157
    },
    {
        "@timestamp": "2023-09-14T07:13:06.515230976Z",
        "author": "James.Denholm",
        "date": "2008-05-15T06:18:40+0100",
        "id": "904bb1fb4c3f6274367afd5a3663258d",
        "post_id": "post-65273",
        "text": "Voted... against.Kidding.",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:01.92517888Z",
        "author": "N_Molson",
        "date": "2011-06-19T15:18:22+0100",
        "id": "4dcfc1829df7346fc26b7c3c95cd424b",
        "post_id": "post-217945",
        "text": "BBC article about Tuesday's re-entry.\n\nTuesday... Again ?? :blink:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:34.92006144Z",
        "author": "orb",
        "date": "2010-08-23T10:38:18+0100",
        "id": "e19e48daa1bfe6a8466dccd0e88113a6",
        "post_id": "post-249882",
        "text": "Not entirely. You admitted yourself, that there is aproblem with UCGO:Pyromaniac605 said:So there isn't a fix yet? Damn.Darren\n\n",
        "thread_id": 16172
    },
    {
        "@timestamp": "2023-09-14T07:13:05.927820544Z",
        "author": "Hartmann",
        "date": "2010-07-29T15:34:56+0100",
        "id": "2ed2591b5a80423858c77a83d97ac653",
        "post_id": "post-221342",
        "text": "I don\u00b4t know if is a bug but Ogla crashed and in the log file say this\"28\/07\/2010-23:21:21:[getheihmap]:Notice: File \"heightmaps\\moon-lv12-1038-301-3-3.hei\" not found or not loadable.\"I have to install height maps in some folder ??",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:02.306816Z",
        "author": "Gerdih",
        "date": "2011-04-17T01:36:55+0100",
        "id": "5b1bb103a34be3b6c4190d04fddfad6d",
        "post_id": "post-218120",
        "text": "who can explain me the sense of three shields in the back of the ship?http:\/\/www.benprocter.com\/picture\/isv_venturestar_componentdiagram.jpg?pictureId=8071347",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.162023424Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-19T18:03:13+0000",
        "id": "e5220a08a475d3009ebebe61e90afc60",
        "post_id": "post-250169",
        "text": "Spaceflight Now: \"Poor weather forecast delays Japanese cargo mission\".Florida Today: \"KSC cargo teams reset for a new era\".",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.191861248Z",
        "author": "n122vu",
        "date": "2010-05-04T13:11:27+0100",
        "id": "599e9df50e644428b88c70ea49cdf638",
        "post_id": "post-221482",
        "text": "Here's the latest from MekTek:*UPDATE*We are very aware that some of you are having problems using MTX to download and install the free release of Mechwarrior4: Mercenaries. We are currently preparing a self extracting executable to install the game without using MTX.This new release will require a new download, but should alleviate any of the issues of installing via MTX.This new release will contain some bug fixes for Mercs, and we will prepare a patch for those of you who have been successfully installing and updating via MTX as well as executable patches to bring any version previously downloaded, up to date.Once this new version clears our beta team, it will be made available for download in your BitTorrent client of choice. Please be patient as this may take a few days.We will continue to work on ironing out the bugs in MTX, until then, we will provide an alternate way to acquire the game and updates through the self installing executables.We apologize for any inconvenience.Good hunting.The MekTek Team.\n\n",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:02.6019712Z",
        "author": "EtherDragon",
        "date": "2010-05-05T16:14:06+0100",
        "id": "a071ee8bf379429e01dc87673ceca74c",
        "post_id": "post-218639",
        "text": "Here we go...Where,V=DeltaV and is known (you choose a DeltaV you require)I=Isp and is known (You choose an Isp you like)f=fuel mass (Solve for this)m=empty mass (When given this)For a given DeltaV and Isp you can determine the weight to fuel ratio as follows:V = I*ln(m\/(m+f))V\/I = ln(m\/(m+f))e^(V\/I) = m\/(m+f)(m+f)\/m = 1\/(e^(V\/I))1+f\/m = 1\/(e^(V\/I))f\/m = 1\/(e^(V\/I)) -1f = m\/(e^(V\/I)) - malternately, to get m when given f:f\/m = 1\/(e^(V\/I)) -1m\/f = (e^(V\/I)) -1m = f*(e^(V\/I)) - fI think... try that and see how it goes.---------- Post added at 08:14 AM ---------- Previous post was at 08:06 AM ----------ar81 said:How do I estimate burn time?\n\nBurn time is simple, it's your flow rate over time. Burn time has no impact on Isp or DeltaV, instead, burn time is inversely praportional to thrust.Given equivelent Isp:High thrust over a short time yields the same dV as low thrust over a long time.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:35.525396992Z",
        "author": "alrik",
        "date": "2008-08-15T18:51:45+0100",
        "id": "1e263f067ed73a0dc1c4afd20d4cb16c",
        "post_id": "post-68999",
        "text": "Hi again KuddelI'm with you in the point that we should inform the author about this new interesting info. I supose that he will see this posts in the upcoming days.Anyway I've finished the documentation about the class:http:\/\/docs.google.com\/Doc?id=dhcphp4h_54zsgr8wm2Everyone can see it on google docs. PDF incomming.-----Posted Added-----I have another question:What exactly means \"OrbConnect::recv returned 0; closing\"On the OrbConnect code it represent the next:-> iResult = recv(clients.at(lParam).TCPClient, recvbuf, recvbuflen, 0);if (iResult == 0){oapiWriteLog(\"OrbConnect::recv returned 0; closing\");closesocket(clients.at(lParam).TCPClient);ReleaseMutex(clients.at(lParam).mutex);return 1;}Why this error happens? (I can reproduce it in DG Mk 4 in orbit mission making connections every 0.3 secs)It crash orbiter minutes later.I've seen the orbiter log and its filled with \"OrbConnect::recv returned 0; closing\" messages.With 0.5 secs the program looks not to crash but stay login errors.Any Ideas?",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:02.532450816Z",
        "author": "Shadow Addict",
        "date": "2010-04-20T14:58:37+0100",
        "id": "c96a86b6089b61071bd735eef9fef2ca",
        "post_id": "post-218481",
        "text": "Hielor said:Not sure what trains you're riding, but they aren't American ones. American commuter trains have top speeds of like 55-60mph, and you'll also likely have stops along the route. In a car you could easily be zipping along at 70-85 (depending on state and location). Also see a couple posts above me for anecdotal evidence of cars being faster.\n\nWasn't talking about speed. I mean I can get to Chicago from New Orleans in about 20 hours. The car ride is probably around 15 hours (never done it myself). If you go straight through with only short stops for gas, then yeah it's shorter. If you want to eat two meals, you can expect anywhere between one or two hours extra. 15-minute bathroom breaks at rest areas add up. And if you're gonna stay overnight, then that's 8-10 hours right there.So unless you're a hardcore driver, the train is probably gonna get you there faster.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.326418176Z",
        "author": "TSPenguin",
        "date": "2010-05-05T04:04:15+0100",
        "id": "9c85fa8da38d200a7d4363f0fdfd48bd",
        "post_id": "post-221642",
        "text": "TSPenguin said:CamStudio codec can be downloaded on theirwebsite.\n\nDownload the codec on that site and install it. It should play fine after that.",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:35.441046016Z",
        "author": "HarvesteR",
        "date": "2011-03-16T04:58:38+0000",
        "id": "56b46efcc38821c3636a4058c4ea536e",
        "post_id": "post-250576",
        "text": "Ok, here's my battlestation (although I prefer 'Command Bridge')... My pride and joy, I call it:BigRig Mk 7This is how I normally fly... lights dim so the orbiting experience is improvedHere it is again with more lights on:The setup (or the parts of it worthy of note) is a Core i7 920, Geforce GTX 460, Matrox TripleHead2Go, Saitek X52 Pro, Saitek Rudder Pedals, 3DConnexion SpaceNavigator (aka little blue thingy left of the keyboard), TrackIR 5, Microsoft Sidewinder X6 keyboard, Logitech X-550 sound system, Wacom Intuos 3 tablet (not Orbiter-related, but useful), 3 LG 1952h LCDs, some Super Mario decorations, and the DG paper model from OrbitHangar:hailprobe:.It's not too visible in the shots, but I removed the arms off the chair, since they collided with the desk keyboard tray... I replaced them with L-shaped pieces that I scored from work, they were about to send a bunch of pieces to be machine-cut out of MDF... I just had my friend draw up the parts in Rhino;)Cheers",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.514295552Z",
        "author": "Bj",
        "date": "2008-05-12T17:25:51+0100",
        "id": "cf36fa91f972922d325f29ee7f3e8349",
        "post_id": "post-65266",
        "text": "+1 for me too.It would be quite interesting to see how long I am acually on Orbiter... :speakcool:",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:02.585319168Z",
        "author": "Enjo",
        "date": "2010-04-20T18:29:20+0100",
        "id": "e735054bd74f268707bbf0a800b0de34",
        "post_id": "post-218603",
        "text": "Too bad that it's just a PC looking like a Commodore.I'm more interested in projects likeNatami.",
        "thread_id": 13935
    },
    {
        "@timestamp": "2023-09-14T07:13:35.343046144Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-29T17:11:47+0100",
        "id": "5b5fb1200c87bcc9ad92bed943e5fa5b",
        "post_id": "post-250360",
        "text": "NASA Watch: \"NASA Assists Trapped Miners in Chile\".New Scientist: \"How astronauts' experience could help trapped miners\".Canadian Astronaut Bob Thirsk is being brought in!:)WHAT NOW? Rescuers call in Canadian astronaut for help.NASA TV Video: \"Interview about NASA assistance to trapped miners in Chile\".\u200b[ame=\"http:\/\/www.youtube.com\/watch?v=z3aH4VQ-TDQ\"]YouTube- Interview about NASA assistance to trapped miners in Chile[\/ame]Associated Press Release:NASA TV Airs Interview Excerpts About Assistance To Trapped Miners In Chile.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:06.840951296Z",
        "author": "Fabri91",
        "date": "2013-09-13T12:11:23+0100",
        "id": "95cffba7b642e6a2f28cef534b9569ed",
        "post_id": "post-222304",
        "text": "It's amazing that, should ever a global catstrophe of any kind wipe out our species, both Voyagers and any other probe on an escape trajectory will continue to go on for a darn long time!:)",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:01.710707712Z",
        "author": "n72.75",
        "date": "2010-04-17T05:04:47+0100",
        "id": "85d86bbf4771e742240c9a85d7f034d8",
        "post_id": "post-217618",
        "text": "dumbo2007 said:Turn off Shadows.\n\nn72.75 said:...regardless of settings.\n\nAlso, after termination, Orbiter remains in the processes list.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:34.86614144Z",
        "author": "RisingFury",
        "date": "2010-08-22T22:45:00+0100",
        "id": "c86f4c9efb38a196af686f187649240e",
        "post_id": "post-249779",
        "text": "My name for this thing would have been OUCH, but whatever works for ya...",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:05.899141632Z",
        "author": "Timothy Joseph",
        "date": "2010-05-02T14:16:19+0100",
        "id": "ec90a566f3f2733eee8c85a8eef97dc8",
        "post_id": "post-221257",
        "text": "Is there any update available to the 2008 Firefly Jumbo which adds UMMU\/UCGO support? Or would there be any way of manually adding support? Its a great ship and I love to fly it, I just kinda wish it had a crew.",
        "thread_id": 14090
    },
    {
        "@timestamp": "2023-09-14T07:13:01.882432512Z",
        "author": "supersonic",
        "date": "2010-04-21T03:45:29+0100",
        "id": "3794925f29c068911db57b61912e1add",
        "post_id": "post-217820",
        "text": "---------- Post added at 02:45 AM ---------- Previous post was at 02:43 AM ----------PhantomCruiser said:Here lately I find myself spending more time reading the forum that flying in Orbiter\n\nSame here.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:34.913444864Z",
        "author": "Stevodoran",
        "date": "2010-09-03T21:38:17+0100",
        "id": "2cddc8c89f3f795ffa2439902b639917",
        "post_id": "post-249852",
        "text": "i dont know with the amount of apollos i destroyed wow:lol:",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:06.32652544Z",
        "author": "Bloodworth",
        "date": "2010-05-05T04:44:30+0100",
        "id": "63dc0d66c7ad276ce770e5a26b32ecd6",
        "post_id": "post-221643",
        "text": "Sigh...I had already downloaded and installed that codec and its a no go...",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:02.037535488Z",
        "author": "T.Neo",
        "date": "2010-04-17T22:10:22+0100",
        "id": "facca2447154cec3fbf122f2367b6913",
        "post_id": "post-217986",
        "text": "But it can still be used as a medium scale launcher that allows for expansion as a heavier vehicle if the need ever arises.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:35.097232384Z",
        "author": "computerex",
        "date": "2010-08-24T01:41:27+0100",
        "id": "032a1c5679d308f9b9bc15b82a8c7a79",
        "post_id": "post-250076",
        "text": "Mantis said:I want it to adequately portray the Taliban as the animals that they are.\n\nI spent half of my life in that region. I have taliban friends, and I can be in fact considered a taliban. I have a beard, long hair for the sunnah of Prophet Muhammad. The hospitality towards guests, family values, the general treatment of one another is such that the western world can't even imagine.People there (not in Pakistan, I mean the \"pathan\", afghani people) are selfless.If anything, it is the western world that is barbaric and animal like. I hope to dear god that someday by some miracle westerners will learn to read a book.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:06.451588608Z",
        "author": "n0mad23",
        "date": "2008-05-12T19:32:44+0100",
        "id": "774d2446b9c39ffe8c9f9f447624d1bf",
        "post_id": "post-65262",
        "text": "santy86 said:Never try to save a string which is NULL in the scenario file :rofl:\n\nNow here are words for all to learn from. Thanks for posting this.",
        "thread_id": 1413
    },
    {
        "@timestamp": "2023-09-14T07:13:02.044625152Z",
        "author": "2552",
        "date": "2010-04-18T03:04:28+0100",
        "id": "1683b11fbe1d89d3aae534a13cea45cf",
        "post_id": "post-217989",
        "text": "It's simple. Low fixed-cost, high flight rate launchers (medium lift) are more cost-effective than high fixed-cost, low flight-rate launchers (HLV) for the same total payload.Zatnikitelman said:Like the DeltaIV and Atlas V...\n\nBecause they aren't being used as much as it was thought they would, and because they are two different launchers, so they can't leverage each other's flight rate. With the plannedCommon Centaur upper stage, and eventually ACES, they can share some costs though. And ifthiswas the new NASA Exploration plan, Atlas V and Delta IV would have a much higher flight rate. Would be cool to have that as an Orbiter addon.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:35.598512128Z",
        "author": "Stevodoran",
        "date": "2010-08-28T00:07:29+0100",
        "id": "e56b9dfbee7d91d4f111c176ab309cad",
        "post_id": "post-250988",
        "text": "ok thanks",
        "thread_id": 16251
    },
    {
        "@timestamp": "2023-09-14T07:13:06.676785408Z",
        "author": "dutchErik",
        "date": "2010-05-08T14:54:18+0100",
        "id": "84f5d06e10d62f789d2d44b0b2968291",
        "post_id": "post-222165",
        "text": "Hello people,I want to make my own Xwing fighter for orbiter.But I am new to 3d modelling. I did a bit of research and I heard that the Blender programme is a good one.Are there any step by step tutorials on how to make a airplane or rocket in blender?And that is, writen in a way that even a newbe can understand.Thanks for your help....(the reference photo)",
        "thread_id": 14158
    },
    {
        "@timestamp": "2023-09-14T07:13:02.304348416Z",
        "author": "Eli13",
        "date": "2011-04-16T22:45:31+0100",
        "id": "1d14a5b978e931122f76a7b285d7b1f9",
        "post_id": "post-218100",
        "text": "True.What I don't get is why they just didnt nuke Pandora from orbit after they got pushed out. :facepalm: Stupid.That would avoid the sequel thats bound to happen.lol i did like avatar though.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:35.608550912Z",
        "author": "Enjo",
        "date": "2010-08-29T15:09:21+0100",
        "id": "8dd725f54f4ce824bb2114ce1df90416",
        "post_id": "post-251016",
        "text": "Because I want to know if it's limited, not it it's unlimited:)What I really meant was this:Code:if ( ! oapiReadItem_bool  ( fh,  \"UnlimitedFuel\",  unlimited) )\n{\n     unlimited = false;\n}which looks weird, but has to stay this way, as long as there's no \"UnlimitedFuel = FALSE\" ever.",
        "thread_id": 16253
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234312448Z",
        "author": "ar81",
        "date": "2010-05-04T17:58:44+0100",
        "id": "678698c0789082c27045ce1ac0fb2343",
        "post_id": "post-221540",
        "text": "n122vu said:MeDiCS, I would agree. In my opinion, in the last ten years we've gone from \"anybody who's anybody or wants people to notice their product, service, etc, has to have a website\" to \"has to have a facebook page.\"In fact, most television commercials now (at least in my area) have gone from listing the website at the bottom to displaying and some even announcing \"follow us on facebook and twitter.\"\n\nI also have heard business people talking about LinkedIn social network for business. I do not see myself updating an account and spending my spare time to grow a social network. I think I am kind of geeky and not very good for socializing in a place where money is the center of everything.Here people know I am weird. Not all people like space, programming and piloting. It is a turn off if you intend to go for women or if you go to business people.---------- Post added at 04:58 PM ---------- Previous post was at 04:56 PM ----------garyw said:of course. Think of little johnny in a far away land and the parents want to keep in touch with him via a webcam. They are users.Think of travelling joe who is using the web to update his photo journal.Think of a friend of mine who is disabled and housebound and who uses the internet for connecting to people that she couldn't otherwise meet.\n\nSo do I belong to the \"elite\":)lol: let me laugh at myself by pretending arrogance :lol::rofl:)as I do some newbie coding in Visual Basic? :tiphat::cheers:",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53182848Z",
        "author": "Timothy Joseph",
        "date": "2010-04-20T14:17:28+0100",
        "id": "974af5b02fd808188f7d26e661acb6bf",
        "post_id": "post-218475",
        "text": "I'll just leave this here.[nomedia=\"http:\/\/www.youtube.com\/watch?v=03kVU2FYl6U\"]YouTube- Evacuated Tube Transportation Technology - ET3 (Extended Version)[\/nomedia]",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:34.844970496Z",
        "author": "fireballs619",
        "date": "2010-08-22T16:57:05+0100",
        "id": "ab238afd435ff483a012ab0583fb8065",
        "post_id": "post-249724",
        "text": ":welcome:back!",
        "thread_id": 16162
    },
    {
        "@timestamp": "2023-09-14T07:13:06.294737664Z",
        "author": "Zachstar",
        "date": "2010-05-08T09:50:55+0100",
        "id": "1cfcc1cc64ca1004fe498c7b38bf69db",
        "post_id": "post-221583",
        "text": "loyalj said:So then your real issue is with the business cases surrounding various flavours of video delivery... but HTML5 is to blame?Dude, if you worked in tech I would not hire you until you put down the holy water.\n\nHTML 5 failed to specify a video codec standard. Leaving it to the wolves to fight it out.Adobe just works.I don't work in tech I work in grocery :hello:Edit: Also apple will be fine? They are facing a gov inquiry about their lockout (A curiosity that few people here mention) Patient infringement lawsuits (Have to just laugh at that one with their statements about theora)Youtube has its HTML5 player. Its not even worth watching cat videos on. Of course no fullscreen on my browser. (Maybe Firefox does not want to open the option for ads to fullscreen popup videos about whatever)",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:02.439625984Z",
        "author": "TSPenguin",
        "date": "2010-04-18T22:05:30+0100",
        "id": "4f000161242fc2470fb5d2339e28a901",
        "post_id": "post-218221",
        "text": "KosmoKen said:If it's signed \"President\", then maybe Mr. Obama should front the bill?\n\nI second that motion!",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:35.096532992Z",
        "author": "RisingFury",
        "date": "2010-08-23T22:20:02+0100",
        "id": "ae2c99317c1ce1321ba0026440bbfc8a",
        "post_id": "post-250071",
        "text": "SiberianTiger said:Why is it a big deal? I spent my teen ages shooting down MiGs in flight simulators and watching Rambo. How much harm did it do to me?\n\nYea, you'll see when the KGB comes and takes you away in a black van...",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:06.544640768Z",
        "author": "Ark",
        "date": "2010-05-07T23:29:12+0100",
        "id": "3f58e176b029cf9558497de02d91b2da",
        "post_id": "post-222051",
        "text": "I need to learn how to short sell, it sounds like the only way to make real money in the market.",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:02.54007936Z",
        "author": "dgatsoulis",
        "date": "2010-04-20T11:43:28+0100",
        "id": "b1b867837626c39f48f9facd9ea47745",
        "post_id": "post-218493",
        "text": "Hi Artlav,I have no idea of what travelling through a wormhole should look like, but after a some search, i found this page:http:\/\/www.spacetimetravel.org\/wurmlochflug\/wurmlochflug.htmlThe pics shown there seem to correspond very nicely with yours.There is also a video and a link named Destination Black Hole:http:\/\/www.spacetimetravel.org\/reiseziel\/reiseziel.htmlHope these help.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:35.1672896Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-31T19:38:01+0000",
        "id": "e1759d78437bca8032cd588088ec8b36",
        "post_id": "post-250211",
        "text": "From ISS On-Orbit Status Report for 31\/01\/2011.Preparatory to the transfer of the new JAXA Kobairo (\"stork\") rack from HTV-2 (H-II Transfer Vehicle-2), CDR Scott Kelly & FE-5 Paolo Nespoli removed rack front stowage in Bay 1 and temporarily stowed it in the HTV-2 endcone.Later, Scott & FE-6 Cady Coleman had several hours set aside for transferring the Kobairo rack from HTV-2 to the JPM (JEM Pressurized Module) and installing it at location Forward 3 (F3), including removing its protective launch locks.Cady afterwards completed mating rack umbilicals, connecting them to the F3 Z-Panel, i.e., a UIP (Utility Interface Panel).In the JPM, Scott activated the RLT (Robotics Laptop Terminal) and set up the DOUG (Dynamic Onboard Ubiquitous Graphics) application for the upcoming HTV-2 EP (Exposed Pallet) extract\/insert activities with the SSRMS (Space Station Remote Manipulator System). [Used mostly during Robotics\/SSRMS operations, DOUG is a software program on the MSS (Mobile Servicing System) RWS (Robotics Workstation) laptops that provides a graphical birds eye-view image of the up-to-date external station & robot arm configuration on a laptop for study of external ops.]Later, Cady maneuvered the SSRMS to the EP pre-grapple position on the side of HTV-2, and Scott completed the grapple.With the video equipment covering the training activity, Paolo & Cady worked with the ROBoT (Robotics On Board Trainer) to simulate\/rehearse using the SSRMS for tomorrow's extraction of the EP from the HTV, moving it to the JEF (Japanese Exposed Facility) \"veranda\" and returning it later to the HTV for insertion. Afterwards, the video hardware was stowed again.All crewmembers conducted a 15 minute HTV-2 Emergency Procedure Review, intended to familiarize them with the location of HTV hardware used in emergencies, key reminders for HTV emergency response topics and all hatches plus the ability to rapidly clear hatchways in emergencies, paying detailed attention to cables and all other obstructions at hatchways. [The review included verification of the integrity of all hatch rubber seals and availability of foot restraints.]",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.774789376Z",
        "author": "Urwumpe",
        "date": "2010-05-09T18:18:55+0100",
        "id": "5294cb20c42c5abb094f0594d6d9b32c",
        "post_id": "post-222221",
        "text": "markl316 said:IIRC, orbiter 2005 had a sun glare effect. I don't know why it was taken out though.\n\nWas extremely buggy and not very realistic",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:02.6360832Z",
        "author": "eveningsky339",
        "date": "2010-04-22T17:49:40+0100",
        "id": "8989cc0ebf15e8a5cc909dca21a9c512",
        "post_id": "post-218689",
        "text": "PhantomCruiser said:Well, just because an MFD is available, it doesn't mean that it HAS to be used.I flew the DGIV for about 18 months before I discovered that it had a docking autopilot. And even now, I still don't use it.I could see a big use for it in something like TTM24, where the LANTIR is docking with the refueling station while the user is busy docking to the lander. Or a great video where multiple craft are docking simultaneously.\n\nAgreed!I think that concerns about docking become too simple are entirely valid, but no onehasto use the MFD.Take IMFD for example. Its complex autopilot programs make interplanetary trips easy in comparison to the stock Transfer MFD. However, when I want to do some hard stuff, I switch over to Transx and manually set my trajectory.It's all up to the end user's personal preference.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:35.269006592Z",
        "author": "ACSoft",
        "date": "2010-08-27T11:21:05+0100",
        "id": "3230db8ab57e999bd5e268c4b6dc0664",
        "post_id": "post-250301",
        "text": "Mantis said:Thanks ACSoft. This is my favorite addon bar none and it would be fantastic to get the LRV working. That scenario does indeed CTD for me. My Orbiter log is below. In the other scenarios, everything works flawlessly until the very instant that deployment and movement of the LRV is completed. At that exact point it crashes.\n\nHi Mantis,Please follow the judicious advise of tblaxland and deactivate all the plugin modules, except OrbiterSound. This will eliminate a lot of potential reasons for the crash.I would like you also try the \"post-deployment\" scenario published in my previous message (copy the contain of the window into your notepad and save it into \"Orbiter\\scenario\" as \"LRV-test.scn\" file and run this scenario). The precise point you described, where you get the CTD, correspond to the creation of the LRV vessel itself (just after the LRV turn on itself). This is why I suspect the problem belong to LRV vessel and probably not to the LRV deployment itself (which is are multiple and complex animations of a folded LRV mesh which belong to the LM vessel).If the included scenario crash, it will confirm that the problem belong only to the LRV vessel module and as nothing to do with LM vessel module. But if you can run this scenario and use the LRV, I will know that the CTD is linked with this very particular situation: The LRV vessel creation just after deployment.To know this information will allow me to prepare some furhter \"debug materials\" I will publish here, so you can test.ACS",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:06.830473984Z",
        "author": "IronRain",
        "date": "2011-06-10T08:08:41+0100",
        "id": "9f40c1a84f456af24408c67bdc5737ef",
        "post_id": "post-222244",
        "text": "^",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:06.428114688Z",
        "author": "jedidia",
        "date": "2010-05-06T22:03:30+0100",
        "id": "27c63fc62143b06225703c50e4e32f7a",
        "post_id": "post-221800",
        "text": "Actually, since it's a final r, the difference isn't too great if you're comparing against a British dialect. Both British and German tend to leave off final r's.\n\nthere's more than one r in there, you know...;)",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.380881664Z",
        "author": "george7378",
        "date": "2010-08-25T09:35:21+0100",
        "id": "b92cb7faf197cddfe3286a76267f9648",
        "post_id": "post-250503",
        "text": "IgnoreThisBarrel said:Long exposure photos of the moon have always confused me.\n\nYes - it's weird to see a photo taken at 22:45 showing a blue sky, and weirder to see a blue sky with stars trails! I was inspired to take this photo after seeing an APOD a while back:http:\/\/antwrp.gsfc.nasa.gov\/apod\/ap100315.html",
        "thread_id": 16204
    },
    {
        "@timestamp": "2023-09-14T07:13:06.461373696Z",
        "author": "JMW",
        "date": "2010-05-07T09:26:58+0100",
        "id": "10c4c9a219da7eb8bd4e921655a7093a",
        "post_id": "post-221828",
        "text": "Have you tried taking everything else out of the scenario except your two mis-behaving ships?Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55198.7303634225\nEND_ENVIRONMENT\nBEGIN_FOCUS\n  Ship HL-20\nEND_FOCUS\nBEGIN_CAMERA\n  TARGET HL-20\n  MODE Extern\n  POS 3.31 -40.91 -20.06\n  TRACKMODE TargetRelative\n  FOV 50.00\nEND_CAMERA\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\nBEGIN_PANEL\nEND_PANEL\n \nBEGIN_SHIPS\nHL-20:HL20\n  STATUS Orbiting Earth\n  RPOS 6935915.79 0.00 1003340.16\n  RVEL -1079.731 0.000 7463.993\n  AROT 0.00 0.00 0.00\n  NAVFREQ 0 0\nEND\nPMA:Well-pma\n  STATUS Orbiting Earth\n  RPOS 6987885.32 0.00 532051.21\n  RVEL -572.560 0.000 7519.920\n  AROT 0.00 0.00 0.00\n  NAVFREQ 0 0\nEND\nEND_SHIPS",
        "thread_id": 14132
    },
    {
        "@timestamp": "2023-09-14T07:13:06.133572864Z",
        "author": "Dambuster",
        "date": "2010-05-03T18:00:05+0100",
        "id": "98041ebe44896a794dcf37b65194cd21",
        "post_id": "post-221394",
        "text": "RIP Guenter.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:13:35.608084992Z",
        "author": "Enjo",
        "date": "2010-08-29T10:50:49+0100",
        "id": "fcc64c35976f0b704223828d2c6b22d5",
        "post_id": "post-251012",
        "text": "Oh, I didn't know that is was deprecated! I need to update all my addons.[DELETED] - misinformation",
        "thread_id": 16253
    },
    {
        "@timestamp": "2023-09-14T07:13:06.182539008Z",
        "author": "george7378",
        "date": "2010-05-08T10:19:11+0100",
        "id": "174ac60356c3fd1f24d481430fb74f90",
        "post_id": "post-221453",
        "text": "Orbinaut Pete said:If you want some good sightings, just wait until Atlantis is on-orbit this time next week - you'll see 3 dots in a row (ISS, Progress M-04M\/36P, and Atlantis) [not necessarily in that order]! :speakcool:\n\nGreat - I hope I get clear skies! I would love to see the Progress and the Shuttle too.Thanks Tycho - it is one of the greatest things I have seen. It makes you feel a lot closer to space.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:05.818866944Z",
        "author": "RisingFury",
        "date": "2010-05-02T12:46:36+0100",
        "id": "93f5f71eff4dbf32dfffbad3f2b0ec75",
        "post_id": "post-221240",
        "text": "garyw said:Personally, I'd like to have email used for just plain text communications and have items downloadable from a website as I'm fed up of seeing HTML emails where the actual content size is smaller than all the stuff thats required just to render the page.\n\nBut it has to look flashy and cool!!!!!!!!!! But!!! But...",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.452582144Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-26T23:31:21+0100",
        "id": "8ae6b9cc7dbe8bd58220ab65ac2bb600",
        "post_id": "post-250639",
        "text": "BBC News: \"Kepler spies Saturn-sized worlds\".MSNBC Cosmic Log: \"Planets' clockwork goes crazy\".NASA TV Video: \"First Multi-Planet System Discovered by Kepler\".\u200b",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:06.426709504Z",
        "author": "Urwumpe",
        "date": "2010-05-06T13:25:31+0100",
        "id": "a738b394dbe089534699143afa7b15eb",
        "post_id": "post-221785",
        "text": "Samuel Edwards said:Urwumpe, How do you spell orbiter in German?\n\nOscar Romeo Bravo India Tango Echo Romeo",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:05.922704128Z",
        "author": "Artlav",
        "date": "2010-05-05T09:13:38+0100",
        "id": "7028290c47d715f143116b5c00be87f8",
        "post_id": "post-221281",
        "text": "DaveS said:Surface MFD still have an garbled look, almost to the point of unreadability. See attached screenshot.\n\nTo be fixed eventually. Can't tell what exactly causes it.DaveS said:No PAPI\/VASI lights at the SLF\n\nThe landing lights along the runway that helps one line up?No idea where they are in the core's data, would fix once found.DaveS said:No air-shade with ray-traced atmosphere. No way to have both?\n\nShould be some, but it's safe to say that this is not yet implemented properly.tl8 said:Artlav, a dumb user POV, I have an ATI card and the only thing that seems to of happened is that the yellow text at the top of the screen is missing.I don't know what setting I should be trying or anything like that though\n\nWhat happens when you cycle thru cockpit modes in the shuttle-A or DG?Any crashes if you do the same in two provided scenarios?Will the text reappear if you update to OGLAClient 100504?anakin said:With the new version, everything works *except* the raytraced atmosphere.\n\nLucky, because i just swatted a bug that causes ISS to vanish and Shuttle to burst into triangles on some systems.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.158252288Z",
        "author": "Kyle",
        "date": "2010-10-20T23:19:08+0100",
        "id": "9494daef670caa8332f841bc77e7af41",
        "post_id": "post-250141",
        "text": "Pete does NSF articles? Did not know that! Lucky you pete.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:06.6282688Z",
        "author": "dbeachy1",
        "date": "2010-05-09T21:18:20+0100",
        "id": "4115ca4d768228a97d8e44945f24c485",
        "post_id": "post-222076",
        "text": "It looks like OGLA apparently doesn't support hiding\/showing mesh groups at runtime yet, and so the heating mesh remains visible after it is loaded. Nothing I can do on this end, mate, sorry, except possibly add an option to disable the heating mesh feature.:)",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924729088Z",
        "author": "Fixerger",
        "date": "2010-05-08T15:46:21+0100",
        "id": "f4ae4ae6f2c4ff2159ffc0f07ebdf6c4",
        "post_id": "post-221307",
        "text": "How to reproduce? Or, does it just happen in DG every time?\n\nEvery time, my video card has corrupted memory but it has problem only with that center MFD, works good on standard renderer.Problem with empty lines is maybe fixed. I need to look at it more.Crash found - when you press TGT in map mfd and choosing some target.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.273019392Z",
        "author": "Turbo",
        "date": "2010-09-03T05:08:37+0100",
        "id": "edef3d008c549cebc5002862af9bb05d",
        "post_id": "post-250322",
        "text": "Test2 also fixed my CTD on the Rover(didnt try test1). Using 2010P1 with Vista x64. Thanks!",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:06.775241472Z",
        "author": "Urwumpe",
        "date": "2010-05-09T20:45:48+0100",
        "id": "c843e0acab4a701a61f5675d9ebc659a",
        "post_id": "post-222223",
        "text": "Samuel Edwards said:What, not realistic.FSXuses it. Realistic for cameras.SSM2007uses it. Most realistic shuttlesimulatorI know is SSM2007. Orbiter is just the most realistic physics space simulator. It needs it for an enable\/disable Module, Especially for movies.\n\nNow, after those examples... how close are you to reality today?Also, SSM2007 is a Switch simulator. It doesn't simulate a Space Shuttle at all. It only checks if you throw the right switches for progressing to the next mission phase. The actual switch position is never resulting directly in different vessel states.Once you can initiate an GPC IPL in SSM2007, I will be impressed...currently SSU is closer to it. Realism is more than just an interactive movie.you can only get a lens flare for special cases of camera optics. The Space Shuttle payload bay camera can for example have lens flares only for a very tiny range of angles from the center line of the field of view, and these lens flares look NOWHERE like what you get in crappy video games.http:\/\/en.wikipedia.org\/wiki\/Lens_flare",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:06.074113024Z",
        "author": "tblaxland",
        "date": "2011-04-20T06:16:21+0100",
        "id": "5d83acf868ad593f17a7875b0e215c00",
        "post_id": "post-221384",
        "text": "The balloon is expected to land today:Huge NASA space balloon to land in outbackA multi-million dollar scientific balloon is drifting over outback Queensland and is expected to land today somewhere near Longreach.It is carrying two tonnes of equipment to study the centre of the Milky Way galaxy.Ravi Sood from the Balloon Launching Centre says the timing and location of the landing will depend on wind conditions.He says people may see it in the sky.\"It will not appear huge in the sky, but you can see it very, very clearly,\" he said.\"It really stands out like a very bright star. The dimensions are roughly the size of the MCG, so you are talking about 1.3 million cubic metres. It is huge, it is absolutely enormous.\"\n\nCurrent distance made good is 1108 km.",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:13:35.35165824Z",
        "author": "orb",
        "date": "2010-10-14T19:08:19+0100",
        "id": "a88f79a548da4b15ddd48bfc3dc598eb",
        "post_id": "post-250411",
        "text": "O-F Staff Note: The above \"Last miner of the 33 rescued!\" post was moved from a separate thread.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:06.200608512Z",
        "author": "Spike Spiegel",
        "date": "2010-05-04T00:48:31+0100",
        "id": "2cb64c3f11688c92e80c9f15cee37756",
        "post_id": "post-221506",
        "text": "Just found out about this anime \"Rocket Girls\" due to Naoko Yamazaki's involvement. Anyone seen it? I watched a clip of it on YouTube. Seems mildly interesting and appears to feature modern rocket technology.http:\/\/www.youtube.com\/results?search_query=rocket+girls",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:06.09270528Z",
        "author": "n0mad23",
        "date": "2008-02-10T03:55:52+0000",
        "id": "55dc0e8f83193e44759d39da80a829cd",
        "post_id": "post-12291",
        "text": "Different paradigm is all - I've been suspecting there'd be a new one coming soon. It's one of the human experiences where a lot of paradoxes are experienced.Who hasn't experienced deja-vu before? It's unsettling in the implications. What do you do with clairvoyance then? How is freewill and the random possible if you can have glimpses of the future?Seems like the easiest way out is to go in the same direction as light. It's a wave and particle, just apparently not at the same time.I hope I can find his paper. I should, since I have college library access. I'd like to see exactly where he's going with this.",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:35.465917696Z",
        "author": "MisterBurkes",
        "date": "2010-08-26T08:36:10+0100",
        "id": "3034de8ab0916637b2442305a66699da",
        "post_id": "post-250666",
        "text": "Hm i do not see a Point in this.I tried it out but i lost interest.:tiphat:",
        "thread_id": 16216
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234491392Z",
        "author": "Artlav",
        "date": "2010-05-04T19:36:39+0100",
        "id": "7da4288780a34f7537331ea7990ba898",
        "post_id": "post-221542",
        "text": "Well, it seems to be a universal pattern around this world that there are much less creators than consumers.Only a handfull of composers, millions of musicians, billions of listeners.",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:06.38879744Z",
        "author": "ar81",
        "date": "2010-05-05T23:03:47+0100",
        "id": "1000b7ba6f09270291fa47c44ae830c1",
        "post_id": "post-221764",
        "text": "It seems to me that I also need to document how to use objects in my code.After a few months I will not remember how to use the object.So I think preproduction design will be a key part of design.It also looks like having a flat structure of objects seems better.",
        "thread_id": 14125
    },
    {
        "@timestamp": "2023-09-14T07:13:35.525714176Z",
        "author": "yagni01",
        "date": "2008-11-05T23:27:53+0000",
        "id": "17acd5b54269b1b7fbd7b65878670f08",
        "post_id": "post-69003",
        "text": "KOS said:hello allI've tried to use the system with Orbiter MC but I always get this message<snip>how do I fix this ?\n\nThat would be an OrbiterMC question, or maybe someone with .NET experience. I would post a new message in the Addon support forum and mention OrbiterMC in the title",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:06.667935488Z",
        "author": "Notebook",
        "date": "2010-05-08T08:18:10+0100",
        "id": "51c6c222a40ddf31c997a301027b2168",
        "post_id": "post-222158",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/technology\/10102398.stmPrevious studies have looked at what would happen when large heavy robots bump into people. However, the German study is thought to be the first to look at the slashing injuries robots could cause.\n\nThats how these things start, small slashes, then its global domination.http:\/\/www.dlr.de\/rm-neu\/en\/desktopdefault.aspx\/tabid-3761\/steals your beer too!http:\/\/www.dlr.de\/rm-neu\/en\/desktopdefault.aspx\/tabid-3761\/6104_read-216\/N.",
        "thread_id": 14156
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478618112Z",
        "author": "Sky IsNoLimit",
        "date": "2010-05-11T22:08:02+0100",
        "id": "a677e771bc21ffecf610c23f7b911f14",
        "post_id": "post-221846",
        "text": "Ah, ok now I understand. I thought that we use the assumption that M >> m, where the mass of the planet is neglectable compared to the mass of the sun. If you want to analyse the more general case where two bodies are orbiting each other then the standard gravitational parameter would indeed be G(M+m). So I would say finally we have two cases here. The second case is more precise but also more complicated and it's up to you if you want to follow that road:1. M >> m (m neglectable):e = - G M \/ 2aE = - G m M \/ 2a2. m not neglectable:e = - G (M+m) \/ 2aE = - G m (M+m) \/ 2awith e, E the specific and total orbital energy of the orbiting body respectively.Now to the other question: Is the law of conservation of energy still valid (where did all the potential energy go?):)Let's assume we have the first case here and that M >> m and the mass of the star at the beginning is M+dm. So the potential energy of the planet at a distance r from the center of the sun would be:U1 = - G (M+dm) m \/ rAfter the sun has ejected the mass dm to outer space the potential energy of the planet is:U2 = - G M m \/ rPlease note that U2 > U1, so the planet is actually gaining not losing energy!And the difference in energy is:dE = U2 - U1 = [- (G M m) + (G (M+dm) m)] \/ r = (-G M m + G M m + G m dm) \/ r = G m dm \/ rThis is exactly the potential energy of dm with distance r relative to the planet. Or in other words exactly the energy that the ejected mass dm needs to overcome the gravitational field of the planet. So finally one can say that by ejecting mass to outer space, the sun transfers energy to the orbiting planet of the amount G m dm \/ r.",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:34.933952Z",
        "author": "T.Neo",
        "date": "2010-08-24T17:56:18+0100",
        "id": "7db5d7656a053ff768c73bd1afd9f9a8",
        "post_id": "post-249904",
        "text": "Everything that people have suggested that Multiplayer would bring has either already been implemented in Orbiter or via a programme like OFSS or is better off in something like eve and not orbiter.\n\nYou see... that's the problem. Orbiter has real physics, but the ships fly through eachother, and the planets are flat, and the people have to be simulated as spaceships... etc. Games like EVE have all that, but their spaceships fly like fighter jets.Now, I'm not saying that Orbiter should become EVE, or EVE should become Orbiter, or that I would even find an Orbiter Multiplayer fun to use, but the idea of a software\/game\/simulator that bridges the gap between Orbiter and less realistic but more dynamic games is an interesting one to ponder.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.74028416Z",
        "author": "RisingFury",
        "date": "2010-05-09T00:55:51+0100",
        "id": "dda97997a5b549a1e8735644cb90cd4e",
        "post_id": "post-222200",
        "text": "supersonic said:That would be a good idea.\n\nNo.If you want a vessel to attract others, Orbiter's API allows you to code that...",
        "thread_id": 14165
    },
    {
        "@timestamp": "2023-09-14T07:13:06.843316224Z",
        "author": "Notebook",
        "date": "2018-12-10T19:50:02+0000",
        "id": "1eacf15f2b8c27977cd79a8e777bd578",
        "post_id": "post-222319",
        "text": "Nasa's Voyager 2 probe 'leaves the Solar System'The Voyager 2 probe, which left Earth in 1977, has become the second human-made object to leave our Solar System.It was launched 16 days before its twin craft, Voyager 1, but that probe's faster trajectory meant that it was in \"the space between the stars\" six years before Voyager 2.The news was revealed at the American Geophysical Union (AGU) meeting in Washington.And chief scientist on the mission, Prof Edward Stone, confirmed it.\n\nhttps:\/\/www.bbc.co.uk\/news\/science-environment-46502820",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.93677312Z",
        "author": "Spacethingy",
        "date": "2010-09-09T17:34:21+0100",
        "id": "1b39294c1ac6ddc1c0c7ef208fc4d576",
        "post_id": "post-249928",
        "text": "Going back to FSX, you could have some sort of ATC in Orbiter.The ATC could act as the \"warp minder\", while also watching activity around space stations and space ports. You could have different levels for different areas, e.g. controlling reentries, assigning docking ports etc.Radio frequencies could be simply different chat rooms that have been assigned to each area needing control. Some players could have the role of calling others players to organise whole journeys, especially to get transport from, say, Jupiter to Earth's surface.Maybe it would just be best to have a few players on one mission per game: that would solve warping issues.Mind you, you'd need one heck of a big server to cope with all the individual games...:idk:Orbiter's physics is hugely complicated - wouldn't anything below a several Mb\/s connection be useless? :shrug:",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.660082688Z",
        "author": "ionif",
        "date": "2010-07-05T07:03:01+0100",
        "id": "7404167d2215ab17111162ad5e93e852",
        "post_id": "post-222136",
        "text": "Lego:);):lol:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:06.843371776Z",
        "author": "Keatah",
        "date": "2018-12-11T08:54:13+0000",
        "id": "a224de93be2261cbf7b167814a50f445",
        "post_id": "post-222320",
        "text": "How many times have the Voyagers left the Solar System previously?",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.385048064Z",
        "author": "Moach",
        "date": "2010-08-25T15:05:24+0100",
        "id": "519d18bfc254baf411076f45c7c02017",
        "post_id": "post-250517",
        "text": "Xyon said:I'm sticking with \"Because:probe:said so\" as an answer.;)\n\nyep, i can roll with that as well:rolleyes:actually, i quite like the .msh format - it's quick, simple and readable enough to be edited by hand... plus, i've even written me up some MaxScript to make working with it quite straightforward (it's actually easier for me to export for Orbiter now than it was back when i made planes for FS2004)",
        "thread_id": 16206
    },
    {
        "@timestamp": "2023-09-14T07:13:06.660674816Z",
        "author": "Pilot7893",
        "date": "2010-07-16T14:03:22+0100",
        "id": "ad2f0de03170beafcbd7e2a286d734e9",
        "post_id": "post-222141",
        "text": "It's a shame the positioning of the attachment pins don't let me put the shuttle on upside down, because you know I would take a picture of that.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:05.922288384Z",
        "author": "DaveS",
        "date": "2010-05-04T18:24:25+0100",
        "id": "9a759d54b499bfac31bca55ea3dcb6a3",
        "post_id": "post-221278",
        "text": "My report:Surface MFD still have an garbled look, almost to the point of unreadability. See attached screenshot.No PAPI\/VASI lights at the SLFNo air-shade with ray-traced atmosphere. No way to have both?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.436589056Z",
        "author": "Turbinator",
        "date": "2010-08-25T07:58:50+0100",
        "id": "32f717a21421f8b22d0a0927d6551c2d",
        "post_id": "post-250531",
        "text": "Since you still have a CRT monitor(haven't seen one of those in a while)you can do something amazing with it. It can be used to generate FM radio signals that your radio can pick up. So you can stream your MP3 music, or any other audio, trough your monitor; into your radio. To do this you need Linux, it can be one of those that run off a Live CD. Then you need a program called Tempest for Eliza.TEMPEST is a codename referring to investigations and studies done on compromising emission espionage.They could see your screen, based on the frequency it is emitting.Website right here (with pics):http:\/\/www.erikyyy.de\/tempest\/",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926810112Z",
        "author": "Artlav",
        "date": "2010-05-10T18:17:25+0100",
        "id": "c7ec5d62777db4f9a69ae19c186b1376",
        "post_id": "post-221330",
        "text": "OGLAClient 100510:orbides.1gb.ru\/orbf\/oglaclient-100510_beta-100503.zipRequires Orbiter beta 100503 (maybe 100509).Raytraced haze tables:http:\/\/orbides.1gb.ru\/orbf\/ogla_earth_scatter.zipAnother batch of bugs swatted, this time it's the beautiful XR2 and good old DGIV that get the straight work fix.Changes:*Fixed mesh flags (XR2)*Fixed another animations bug (new XR2)*Fixed color key blending of GDI elements (DGIV and XR2 panels), Oh the FPS!tl8 said:Could this \"error\" be linked tothisone?\n\nThe lines? Wraparound due to some misalignment or misassumption, still investigating.Lack of textures? No idea, no reproduction.Disconnect said:-A band in atmosphere looking from lower angles in ray traced air mode:\n\nKinda known, to be fixed later.Disconnect said:- Poor fps with mapped shadows ( halved since the 1004XX release)\n\nHaven't been updated in a while.Disconnect said:you wrote, it's dgiv, but it isn't. It is plain simple delta glider, i don't remember what caused this issue, but i wrote it in the other topic.\n\nCorrect, if you look at what DGIV looks like in OGLA, you'll see it looks pretty much like that, so there goes the image.Disconnect said:you wrote: \"Mapped shadows won't work on old ATIs\"i don't think my hd 3850 is \"old\" it's just 3 years old gpu, but the mapped shadows are working on it, this bug appeared when i did certain things in game, but it worked before, and worked later after a restart.\n\nHm, wording needs some fixing, but the image resembles the variety of things you'll see with shadows not being supported properly, for example on an old GPU.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:05.927350784Z",
        "author": "Coolhand",
        "date": "2010-05-11T08:29:57+0100",
        "id": "0b57f8582b10f3e3e6b7f67b3e6e5ebf",
        "post_id": "post-221337",
        "text": "ok, that makes sense based on your example.. so spec power is stashed away in the alpha channel of a normal map. - unless that alpha somehow controls gloss, and its better if it doesnt really.however, even without gloss mapping, being able to see it with normal and specular mapping will be a great improvement over the old engine.:)btw, as a suggestion, another useful shading effect is using a fresnel or a falloff to help control a reflection map... for example, a metal material appears to be less reflective as it curves away, and a plastic material or something like paint is the exact opposite, more reflective looking at a glancing angle. you might use a falloff effect to create a planetary atmosphere, make it look thicker at the edges and transparent in the middle of the planet, so i expect you've encountered it before.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.549064704Z",
        "author": "diogom",
        "date": "2010-08-27T02:06:51+0100",
        "id": "ea9b25bcc4be9de8156d886e72cb6178",
        "post_id": "post-250904",
        "text": "I have Stellarium, it's a great program (but thanks for the sugestion anyway), but even with Stellarium it's being a little hard to find it. I'l try the triangle, if it doesn't work, I think I will have to wait for a sky with less moonlight.",
        "thread_id": 16237
    },
    {
        "@timestamp": "2023-09-14T07:13:06.16340352Z",
        "author": "Enjo",
        "date": "2010-05-03T19:40:48+0100",
        "id": "1f06903d7999004ab3973bc14b1db659",
        "post_id": "post-221426",
        "text": "cjp said:Yes, the war between DirectX and OpenGL does hurt the industry, or, IMHO, DirectX hurts the industry. But this is not different from other other cases in computer technology where there's not one widely accepted open standard.\n\nSome well known company hurts the industry by enforcing its ownstandardseven when there are already widely accepted open standards, like ODF being accepted to be ISO format.Pssst! It's just a matter of clicking on Save As and choosing doc, instead of clicking on Save.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:06.35932672Z",
        "author": "jarmonik",
        "date": "2010-05-06T08:27:52+0100",
        "id": "5e9d4cd004708dcc5872bf41fa9ec3f3",
        "post_id": "post-221730",
        "text": "Arrowstar said:I've looked up the term \"symplectic integrator\" on Wikipedia to get a general understanding. Jarmonik, can you elaborate a bit?\n\nI'm sorry I can't. I know they exist and that's pretty much it.There is also something about them in the Orbiter's tech notes and how they compare to RK methods.",
        "thread_id": 14121
    },
    {
        "@timestamp": "2023-09-14T07:13:35.498149376Z",
        "author": "Talon1",
        "date": "2010-08-26T10:03:00+0100",
        "id": "f7c452ff54993f4965a2c808131a1e11",
        "post_id": "post-250719",
        "text": "Artlav said:I'm afraid it's kind of pointless to ask.I no longer have the sources or memories from that version, and more recent one is quite different.There is no UMMU support whatsoever in the old version, neither there is a way to add pod engines (interesting idea, probably to be added).That version is quite dated, and not very stable.You can try various common-sense fixes, like making sure the program is running under Orbiter 2006P1 directory, etc.\n\nI think the part about pod engines was my question from the alpha testing thread. Thanks for an answer! :lol:",
        "thread_id": 16222
    },
    {
        "@timestamp": "2023-09-14T07:13:06.427609344Z",
        "author": "Keatah",
        "date": "2010-05-06T17:45:45+0100",
        "id": "1e9df4cfd824d743be65077f31d84c5f",
        "post_id": "post-221794",
        "text": "Samuel Edwards said:I live in my own little world\"my room\" thinking about how important watching the Shuttle launch is compared to Who's the next big idiot on television.\n\nThere was some big event on television a few weeks back, it had something to do with bubbly idiots and lots of announcers yelling and whatever. So I get labeled the outcast for not joining in with the in-crowd and participating in the event. I get labeled the outcast because I was updating and installing add-ons for orbiter and I found that far more enjoyable than being forced to 'participate' in some awards show or some stuff like that.Well let me see here. I don't know how I could (can) participate in a tv show, it seems to be a non-interactive one-way medium. ..with mainstream advertising and media stuffing non-sense into my head.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:06.383550464Z",
        "author": "Moach",
        "date": "2010-05-05T19:31:23+0100",
        "id": "3bdf7789e00ffa0138b6fc300765611b",
        "post_id": "post-221749",
        "text": "hmm... i can't get this to work...i'm trying to create a systems display screen on my VC... but i can't seem to get any redraw to happen...here's what i have so far...i've mapped a dummy texture called sysmfd_rdw_1.dds (DXT1 1-bit alpha), it shows, no problems...then i marked it with a trailing \"D\" in the .msh file, as noted in the SDK docs..ok... so now i acquire it's handle with the following code:Code:\/\/\n\tSURFHANDLE sysmfd_t1;\n\t\n\tsysmfd_t1 = oapiGetTextureHandle(mdl_dvc, MGP_ID_sysmfd_1);\n\toapiVCRegisterArea(DVC_SYSMFD_1, _R(0,0,256,256), PANEL_REDRAW_ALWAYS, PANEL_MOUSE_IGNORE, PANEL_MAP_NONE, sysmfd_t1);*this is in the clbkLoadVC function...then i proceed into painting it with the little i know about GDI usage...Code:bool DGa2::clbkVCRedrawEvent (int id, int event, SURFHANDLE surf)\n{\n\t\/\/\n\tHDC hDC = oapiGetDC(surf);\n\t\n\tswitch (id)\n\t{\n\t\t\/\/\n\t\tcase DVC_SYSMFD_1:\n\t\t\n\t\t\/\/\n\t\tSetBkColor (hDC, RGB(0,0,0));\n\t\t\n\t\tRectangle (hDC, 50, 50, 70, 70);\n\t\tTextOut(hDC, 10, 150, \"should be working...\", 32);\n\t\t\n\t\t\n\t\tbreak;\n\t\t\n\t\t\n\t}\n\t\n\toapiReleaseDC (surf, hDC);\n\treturn false;\t\n}i just tried to print out anything so i know it's working.......it's NOT working...the panel just sits there, looking at me with a smug grin and the image from the dummy texture... nothing new or that seems \"redrawn\" in any way...am i missing something? (obviously i am, but what is it?)thanks in advance---------- Post added at 03:31 PM ---------- Previous post was at 03:23 PM ----------new developments:i now tried returning true from the redraw function...Code:bool DGa2::clbkVCRedrawEvent (int id, int event, SURFHANDLE surf)\n{\n\t\/\/\n\tHDC hDC = oapiGetDC(surf);\n\t\n\tswitch (id)\n\t{\n\t\t\/\/\n\t\tcase DVC_SYSMFD_1:\n\t\t\n\t\t\/\/\n\t\tSetBkColor (hDC, RGB(0,0,0));\n\t\t\n\t\tRectangle (hDC, 50, 50, 70, 70);\n\t\tTextOut(hDC, 10, 150, \"should be working...\", 32);\n\t\t\n\t\t\n\t\toapiReleaseDC (surf, hDC);\n\t\treturn true;\n\t\t\n\t}\n\t\n\toapiReleaseDC (surf, hDC);\n\treturn false;\t\n}and now it simply CTD's... what gives??",
        "thread_id": 14124
    },
    {
        "@timestamp": "2023-09-14T07:13:35.619836672Z",
        "author": "kulch",
        "date": "2010-08-28T15:52:42+0100",
        "id": "e1634d84b4d0070db7ff350ca36bf0cb",
        "post_id": "post-251030",
        "text": "Orbiter-2010-P1 manual in Russian (\u0434\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0438\u044f \u043a \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0443 \u043f\u043e-\u0440\u0443\u0441\u0441\u043a\u0438)Russian translation of Orbiter-2010 manual is ready.You can download it here -http:\/\/www.kulch.spb.ru\/Eng\/documentations.shtmlNow - for last version (Orbiter-2010-P1, build 100830).\u0420\u0443\u0441\u0441\u043a\u0438\u0439 \u043f\u0435\u0440\u0435\u0432\u043e\u0434 \u0434\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0438\u0438 \u043a \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0443-2010 \u0437\u0430\u0432\u0435\u0440\u0448\u0435\u043d.\u0421\u043a\u0430\u0447\u0430\u0442\u044c \u043c\u043e\u0436\u043d\u043e \u0437\u0434\u0435\u0441\u044c -http:\/\/www.kulch.spb.ru\/Rus\/documentations.shtml\u0414\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0438\u044f \u043f\u0440\u0438\u0432\u0435\u0434\u0435\u043d\u0430 \u0432 \u0441\u043e\u043e\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0438\u0435 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0435\u0439 \u0432\u0435\u0440\u0441\u0438\u0438 - Orbiter-2010-P1, build 100830.",
        "thread_id": 16256
    },
    {
        "@timestamp": "2023-09-14T07:13:06.659812608Z",
        "author": "supersonic",
        "date": "2010-05-09T03:04:27+0100",
        "id": "e681f4403cd456359e9733bba4504be1",
        "post_id": "post-222132",
        "text": "Izack said:They did this a while back. I have a giant model of the Shuttle Orbiter (sans ET and SRBs) and Hubble, and a tiny one of the ISS back before they installed the main truss.They should definitely have one of these on the ISS if it doesn't take up too much space. Then they can play spaceman...IN REAL SPACE! :lol:EDIT: Pictures! (Poor quality due to my crappy laptop webcam.)\n\nThat shuttle is exatly the same a my brothers!:thumbup:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:06.544290816Z",
        "author": "Kyle",
        "date": "2010-05-07T20:57:05+0100",
        "id": "5c3a5bf8957def6943c349e015ac1dfe",
        "post_id": "post-222048",
        "text": "Someone forgot their afternoon coffee apparently..",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:34.814080256Z",
        "author": "reverend",
        "date": "2008-05-26T03:34:03+0100",
        "id": "21bbc8cfc44d213efe206f642e501d63",
        "post_id": "post-68930",
        "text": "I realize it's only the day before Memorial Day and I realize most of what is getting launched would be better classified as fireworks, but hearing some fireworks today gave me the idea to make a Fourth of July \"Independence\" rocket... The 5 weeks between now and then should be ample time to come up with some designs and make something to launch on Jul 4 (or even two or three somethings!)Does anyone else have a similar tradition of launching large amounts of pyrotechnics or rockets into the sky by chance?:beach: Summer Yay!:cheers:",
        "thread_id": 1616
    },
    {
        "@timestamp": "2023-09-14T07:13:06.85069568Z",
        "author": "mrspacely",
        "date": "2008-05-12T09:04:31+0100",
        "id": "8875858c1c3de86937d3f8145897923d",
        "post_id": "post-65291",
        "text": "what can you do with orbiter? what can't you do?",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:06.662165504Z",
        "author": "tl8",
        "date": "2010-08-16T02:57:15+0100",
        "id": "934dda09b43955fa31c6f6939f5dbf1a",
        "post_id": "post-222151",
        "text": "Threads now mergedThe price is great. Sure not quite a city set, but this really is Exclusive.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:34.938403328Z",
        "author": "Face",
        "date": "2010-09-22T07:56:14+0100",
        "id": "62a5361c7bc001735b6903df872c1888",
        "post_id": "post-249936",
        "text": "StevoPistolero said:Why do you need time compression?\n\nIn my opinion time compression is essential for an Orbiter multiplayer system. The \"solutions\" you listed deal with those long interplanetary distances, but not with the problem of playability of real-time space-travel.This is why:Even LEO operations take a long time to fulfill in real-time if we talk about current (and near-future) technology. If we are not talking about these, we can fast forward to FTL just as well, where no time compression is needed. But this is not the point of Orbiter, if I'm not mistaken.You could come up with a draft for using persistent worlds to cope with space missions lasting some weeks. E.g. start your shuttle, set trajectory for ISS rendevous, log off, go sleep\/eat\/school\/whatever, log on, final rendevous with ISS. This sounds all nice and such, but you have to time your real-life with simulation in order to log on at important points in simulation-time. There are some hard-core fans here that might do that, but not too many to justify a dedicated system running in that work-mode. In addition, scheduling round-the-world multiplayer-meetings is hard enough for one event, think about scheduling a whole mission with commanders, pilots and mission specialists.Time-compression in Orbiter is part of the usual \"play-flow\" of doing missions. I bet you are using it sometimes during ascent, too, if not restricted by the addon-vessel you're using. If only for 10x... Have you ever tried a real-time mission? Maybe only Redstones? There is really a different \"feeling\" to it, and - to be honest - a really boring feeling. And being boring is something a multiplayer system should avoid. Trust me, I know what I'm talking about.So to conclude my opinion: if you do multiplayer, you better do it with time-compression in mind.regards,Face",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.074181632Z",
        "author": "Notebook",
        "date": "2011-04-20T08:30:35+0100",
        "id": "78c505c81c0782e3bc11ef2e075039db",
        "post_id": "post-221385",
        "text": "Appears to be down now:http:\/\/www.csbf.nasa.gov\/map\/psnconvGps617N.htmI see it did a loop over the secret alien base North of Birdsville...N.",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:13:06.388433152Z",
        "author": "cjp",
        "date": "2010-05-05T20:52:08+0100",
        "id": "43427034ad88fa3acd5f7d1fe141de2d",
        "post_id": "post-221759",
        "text": "ar81 said:I found a book that provides these tips, but I do not understand what it means:\n\nThen maybe they're just one step too far at this moment. Learning goes step by step, and you need to have done the previous steps in order to understand the next step.ar81 said:It seems that a game is like a movie, where preproduction matters to reduce costs or to avoid dead ends that makes the project to be unfinished vaporware again.\n\nStarting with a good design is definitely a good way to prevent getting stuck halfway the project because you made a wrong decision somewhere. On the other hand, it is my experience with programming that you often need to have done the programming before you get a good feel of the problem.So, for a good program you need a good design, and to make a good design you need to have made the program in the first place. So it often feels to me that, for complicated software, you don't escape from making it twice. Of course, what is complicated and what is not depends on your experience level.ar81 said:I will not tell you what it is about, but I bet you will love it. It is about 70% finished, a bit closer to a game than closer to vaporware.\n\nIf you told what it's about, then people could post suggestions on how they would design the software.ar81 said:Any tips on game design to speed up coding or to simplify it, would be useful and appreciated.\n\nI often use two important kinds of classes:Resource management classes. They represent some external resource that is being used by your program. Examples: user interface elements (such as windows), network connections, a handle for a sound API, or files you're reading or writing. You can obtain the resource in the constructor (open the network connection, create the window, open the file etc.), and release it in the destructor (close the network connection & so on). Examples of methods are methods for sending\/receiving network data, drawing things in the window, reading\/writing data from\/to files. The member variables contain handles for the external resources and additional data that is necessary for remembering the state of the resource.Data classes. They represent the 'virtual' objects of your software. For instance, for Orbiter this consists of things like spacecrafts, planets and MFDs. The member variables contain all the state information of the object (e.g. positions, velocities for spacecrafts).",
        "thread_id": 14125
    },
    {
        "@timestamp": "2023-09-14T07:13:35.179049216Z",
        "author": "jedidia",
        "date": "2010-08-24T17:47:07+0100",
        "id": "b79673ff652b70dccd43823752c2d4ff",
        "post_id": "post-250271",
        "text": "oops, didn't even see that 0 to 1 in the cfg doc. That'll be alright, then, I'll be able to run a few tests with values bigger than 1 myself. Thanks!---------- Post added at 04:47 PM ---------- Previous post was at 08:22 AM ----------A question on a related note, the parameters AtmFogParam and AtmFogColor are not documented in the cfg documentation. While Color is pretty clear, I have no Idea what AtmFogParam is supposed to do and how to use it. Any info?",
        "thread_id": 16185
    },
    {
        "@timestamp": "2023-09-14T07:13:06.343771392Z",
        "author": "dutchErik",
        "date": "2010-05-05T08:42:59+0100",
        "id": "934c7ea7839e669d39217a060434c473",
        "post_id": "post-221673",
        "text": "Hello people,I have a small problem here.I've recently downloaded the Battlestar galactica from rag tag fleet.Installed etc. Then I open the scenario. The BSG is docked to the ISS, as it should be. Now... How do I undock the ship? I can't find any documentation on their site or forum.And becouse I had some important things to do I haven't played orbiter for some times so I forgot most of the controlls.Does anyone have any documentation about how to controll the BSG?thanks(btw: as everyone wants to know....When is orbiter 2009 ready?)",
        "thread_id": 14118
    },
    {
        "@timestamp": "2023-09-14T07:13:06.429695232Z",
        "author": "supersonic",
        "date": "2010-05-07T17:41:14+0100",
        "id": "6b50c4fd0c556d27c0c7209897df0d62",
        "post_id": "post-221810",
        "text": "That really stinks, it reminds me of the last Endeavor launch, we were up until 3 am just so the launch could be scrubed. Unfortunately we didn't have another day to watch.:dry:",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.4444352Z",
        "author": "mojoey",
        "date": "2012-08-31T02:59:31+0100",
        "id": "4699885d2f98e7dc4a5094e2945779b9",
        "post_id": "post-250618",
        "text": "I never like Antialiasing, simply because if I'm trying to line something up, like the navball, its a PITA keeping it level, so I use the pixel line to determine if I'm completely level.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.35462912Z",
        "author": "Ursus",
        "date": "2008-05-13T01:08:12+0100",
        "id": "1259aecda5af1bc63dd3c2a137d7858d",
        "post_id": "post-65253",
        "text": "Wow... thatisnice. :beach: I can see myself there on the beach, basking in the warmth of the rocket flames. :focus:(Hmm... only \"charred\" smiley I can find on the forum.)Sabadoes look like it would be interesting if someone wanted to make a mesh. That St. Maarten texture looks great even without any hills across the lagoon.",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926028544Z",
        "author": "computerex",
        "date": "2010-05-09T09:59:11+0100",
        "id": "637ce83dd6222493b870e8e11552bc87",
        "post_id": "post-221322",
        "text": "Artlav said:Hm? Are you sure?There is almost negligible difference between 100508 and 100509.Do you still use Orbiter 100503?Is it the panel or some of the MFDs?\n\nFalse alarm. Seems like an Orbiter bug, had two instances running in the background for some reason. I had two random crashes, and for some reason those processes weren't terminated.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.537229824Z",
        "author": "T.Neo",
        "date": "2010-08-26T16:41:58+0100",
        "id": "312c57381d2db4a5094153946160934d",
        "post_id": "post-250781",
        "text": "You have to edit the docking parameters in the .CFG file. I believe the one of the SDK modules details what goes where when relating to them.",
        "thread_id": 16232
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293494016Z",
        "author": "Andy44",
        "date": "2010-05-05T21:23:04+0100",
        "id": "8de601dd8ddc0612e77d99c85ba34118",
        "post_id": "post-221568",
        "text": "Keatah said:I don't see how that could happen unless people are stupid enough TO LET IT HAPPEN!\n\nToo late. People get instantly addicted to tech toys. Once upon a time the ATM was a new gimmick, and most people did their banking face-to-face in the bank lobby. But once you got an ATM card and figured out how convenient it was, banks started charging for its use, and charging you for some lobby services.People complain, but not enough to go back to no ATMs. And anyway, unless lots of people build a large coalition, most of us are powerless against these macroeconomic forces. And powerless against the hysteria of terrorism, which is used to get us to look the other way when all this computer security stuff gets implemented.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:06.185444352Z",
        "author": "diogom",
        "date": "2010-08-27T16:43:08+0100",
        "id": "799f75d3b04dbe6001c81e6c3b23184d",
        "post_id": "post-221476",
        "text": "Well, before the pass I focused it using Venus, but during the pass, but while following it I completely forgot the focus. Only after I remembered it.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.56923008Z",
        "author": "Xyon",
        "date": "2010-08-27T11:50:01+0100",
        "id": "6d44cab426ccf3727ca03cf5d6886347",
        "post_id": "post-250936",
        "text": "That picture is just... wow...",
        "thread_id": 16244
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295466752Z",
        "author": "Urwumpe",
        "date": "2010-05-10T22:44:12+0100",
        "id": "a0de131e552da53d70bdc28be92750f9",
        "post_id": "post-221591",
        "text": "Yes. And before that happens, Apple has finished its own project as flash replacement, codename \"Gianduia\"... which is according to Apple, already running on test systems...was already presented on last years WOWODC, most people didn't notice the presentation.http:\/\/www.appleinsider.com\/article..._flash_alternative_named_gianduia.html&page=1",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:06.192328192Z",
        "author": "jedidia",
        "date": "2010-05-05T07:52:40+0100",
        "id": "f2f722d26b6c2748524a52adc7a1f0a5",
        "post_id": "post-221486",
        "text": "Is there anything particular about the game that they invested so much work to get it out free?",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:35.603527424Z",
        "author": "computerex",
        "date": "2010-08-28T22:24:23+0100",
        "id": "74906efe67f365d4ca5054bcc3fd0c80",
        "post_id": "post-251002",
        "text": "Xyon said:Not strictly the topic, but, for more humerous examples of computers parsing text badly, check this out:http:\/\/jason-huff.com\/files\/autosummarize-jhuff2010.pdf\n\nLoL!Bloom.Bloom. Bloom.Bloom. Bloom. Bloom.Bloom. BLOOM:Bloom? BLOOM\n\n",
        "thread_id": 16252
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295628032Z",
        "author": "Zachstar",
        "date": "2010-05-13T07:45:07+0100",
        "id": "cf3f2c8d1e29e56597371e67dd2805aa",
        "post_id": "post-221593",
        "text": "Announcement of VP8 expected within a week. This could make this whole debate moot.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201490176Z",
        "author": "Nikogori",
        "date": "2015-04-05T14:49:24+0100",
        "id": "9b2c8e39646e87e424bb2a0c0e66acea",
        "post_id": "post-221512",
        "text": "I haven't watched Rocket Girls yet (because I don't like that skin-tight space suit). But I heard about the author of the original Rocket Girls novel series. Nojiri Hosuke is a well-known hard SF writer in Japan and has extensive knowledge about orbital mechanics.http:\/\/global.jaxa.jp\/article\/interview\/vol33\/index_e.htmlOn a side note, he also wrote a SF novel about Hatsune Miku.http:\/\/www.amazon.co.jp\/dp\/4150310580",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:34.826929408Z",
        "author": "Thorton",
        "date": "2010-08-22T09:50:26+0100",
        "id": "4dc935ef99c197acd2f512b719ae36b1",
        "post_id": "post-249715",
        "text": "Did you install Soyuz FG\/U addon? Also you should know that ISS v3.1.3 was made for Orbiter 2006, so I cant guarantee that it will work on Orbiter 2010 without glitches.",
        "thread_id": 16160
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295798272Z",
        "author": "No Life",
        "date": "2010-05-13T17:24:22+0100",
        "id": "608e4c3c799b5fb43bce8844525e970b",
        "post_id": "post-221595",
        "text": "in this situation i would support apple.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234993664Z",
        "author": "Bj",
        "date": "2010-05-05T03:14:08+0100",
        "id": "c2f819efcc8b20b98364018746c14b9d",
        "post_id": "post-221548",
        "text": "Internet usage breakdownWhat they are online for is another matter. Obviously it would be hard to find the 'true' numbers without ISPs watching all traffic. (which they probably are, they just don't want to admit it.)",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:35.178358272Z",
        "author": "jedidia",
        "date": "2010-08-23T17:54:59+0100",
        "id": "277b21e7d933346beba7befa93f20c26",
        "post_id": "post-250267",
        "text": "I noticed that in the stock cfg files, the rgb values are in float format. How do these work? It can't be percent, since some of them are bigger than one. How do I convert usual rgb values (0 to 255) to those values?",
        "thread_id": 16185
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315400192Z",
        "author": "Urwumpe",
        "date": "2010-05-05T14:32:44+0100",
        "id": "8d93df63f368421b81970a931232f290",
        "post_id": "post-221627",
        "text": "About my local diet:http:\/\/frenziedpalate.blogspot.com\/2008\/11\/autostadt-currywurst.htmlBut the article is truly written by somebody from abroad, you can also buy it in local supermarkets for some years now and it is also served in the Volkswagen arena. I hope the FIFA does not enforce Japanese fast food here for the womens world championship in 2011.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:06.354025472Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-12T13:04:15+0100",
        "id": "d18bc192774e54ab7697ee57177edef9",
        "post_id": "post-65247",
        "text": "Yes, I know the runway at Sint Maarten, the beach at the start is indeed a great place:). I'll try to make a hires texture for the whole island in Orbiter.Btw, if I remember correctly, the Dutch island Saba (near St Maarten and relatively small), has the shortest (commercial) runway of the world, the island looks very nice. Maybe this would be nice scenery too. But as it consist mainly of a mountain, just a flat texture in Orbiter would be a little boring, but maybe it is possible to make a 3D model for the island, like the Thunderbirds-Island addon on OrbitHangar.regards,mcduck",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:35.4889984Z",
        "author": "Notebook",
        "date": "2010-08-25T19:46:14+0100",
        "id": "fc4c1a531fa3dafc095b07acc106b3f2",
        "post_id": "post-250698",
        "text": "Where I could find evening.This attempt to me, just has the audio? The pictures do not move?Found these though!N.---------- Post added at 07:46 PM ---------- Previous post was at 07:22 PM ----------The thanks are welcomed chaps! But I still can't see the Simpsons animation?N.",
        "thread_id": 16220
    },
    {
        "@timestamp": "2023-09-14T07:13:06.833047808Z",
        "author": "RisingFury",
        "date": "2011-11-15T02:18:20+0000",
        "id": "38fa27df424adf01cc1ef7bc8dea080f",
        "post_id": "post-222260",
        "text": "All I have to say is that I echo the amazement of everyone that these two probes still work after more than 3 decades!",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:06.358836992Z",
        "author": "Arrowstar",
        "date": "2010-05-05T17:44:12+0100",
        "id": "16384b668223e57f993bc7eb9ab52294",
        "post_id": "post-221726",
        "text": "Hi all,I've been looking into alternative methods to determine the flight path of a body other than by direct numerical integration of Newton's second law (sum the gravity forces, determine velocity, determine position). In particular, I've been thinking about how I might use mechanical energy relationships to determine the flight path of an orbit. Since the total mechanical energy of an ideal orbit is constant, this would appear to be a great way to determine velocities\/positions directly.I've run into two problems. First, when looking at kinetic energy, I notice that the velocity vector is replaced with the scalar velocity magnitude, removing any direction information from that vector. This is obviously a problem, as not knowing which way you're traveling means you can't propagate your orbit. Second, when dealing with potential energy, how does one deal with multiple sources of gravity? It's real easy when you're a block floating above a flat plate with only one gravity source, but it seems to get more complicated when you attempt to put said block around the Sun with the various planets acting on it.Are these issues resolvable? Using energy\/work seems like an advantageous way to do things, if you can get it to work. Any tips or insight would be appreciated!Thanks!",
        "thread_id": 14121
    },
    {
        "@timestamp": "2023-09-14T07:13:35.6536256Z",
        "author": "Xyon",
        "date": "2010-08-28T21:32:50+0100",
        "id": "03c82b7b0735698630ba8bd924a9a668",
        "post_id": "post-251087",
        "text": "Mmm, big scale. I love the huge model Saturn V rocket I saw once too.That must be considerably expensive to put together (and fix if you crash it).",
        "thread_id": 16263
    },
    {
        "@timestamp": "2023-09-14T07:13:06.388235776Z",
        "author": "Moach",
        "date": "2010-05-05T20:48:08+0100",
        "id": "026bf933db2034454c00ff7edd1e6ee5",
        "post_id": "post-221757",
        "text": "ooh, those are very relevant tips...let me elaborate on them...>> Avoid hidden code that performs nontrivial operations.if something important is to happen at a point of your code, make sure that it is clearly visible and understandable, ideally in proportion to it's importance...an example of what not to do is to put an all-important function call inside an \"if\" condition block... if a bool-returning function is REALLY important, at the very least break the statement over a few lines so it can be seen...not just about general readability, there are other ways that code can be hidden... destructor functions are a goldmine for this kind of undesirables... you don't really call them, but they happen anyways - so check what goes into them, don't let \"implicit\" code get too much responsability in it's hands...>> Keep your class hierarchies as flat as possible.I've had this problem before, and all i can say... *facepalm*my boss at the last place i worked used to overcode everything... to undertand what was going on you'd have to browse over tens of classes which inherited eachother and added one or two functions at a time...reusable, maybe.... for him, at least, but for anyone other than the author, plain unreadableso while you can, keep your inheritances to a reader-friendly minimum>> Be aware of the difference between inheritance and containment.the best way to think of this, is to mind that classes can have two types of relationship with other classes... an object can \"have\" another object, or an object can \"be\" another object... respectively, containment or inheritance...think about it... a ship IS a type of vehicle, therefore, ship extends vehicle... now a ship HAS a thruster, but thruster doesn't extend ship - since a thruster by itself is not a ship nor a vehicle, a thruster is \"owned\" by a ship, which is also NOT a thruster...>> Avoid abusing virtual functions.in a way, virtual functions allow you to call a function by the name of a function that could do something else completely different... this is another way of having hidden code, and therefore, should be used with caution>> Use interface classes and factories.not too sure about that... i, myself have never seen the use for this type of thing... some design patterns seem to me like just overcoding in some cases...maybe if you have something that's really intricate, it might be worth it tho...>> Use streams in addition to constructors to initialize objects.i'm really not sure what this is supposed to mean... can anyone clarify?",
        "thread_id": 14125
    },
    {
        "@timestamp": "2023-09-14T07:13:06.837657088Z",
        "author": "orb",
        "date": "2012-10-30T23:49:42+0000",
        "id": "165e7909e5d30cf6c835e3d341546118",
        "post_id": "post-222286",
        "text": "Discovery News:Voyager 1 Detects Weirdness at Solar System Edge",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.35959424Z",
        "author": "PeterRoss",
        "date": "2010-08-24T22:06:35+0100",
        "id": "7ef0517395b754d9f75e637b81b0f240",
        "post_id": "post-250453",
        "text": "I'm using Greg Burch's LSTS landers for moon landing, and the easiest way I've found to control horizontal speed manually while descending with constant VS is to tilt abit vector of descent in the direction of horizontal speed. I can land LSTS with no problem on any spot on the moon with using of AutohoverMFD only to keep VS, and it can be easily avoided too if needed. I don't know nothing about LTV though and if it is a big difference with LSTS moonlanders.",
        "thread_id": 16198
    },
    {
        "@timestamp": "2023-09-14T07:13:06.544000256Z",
        "author": "Urwumpe",
        "date": "2010-05-07T13:01:57+0100",
        "id": "1ca39d119927a4355b59559dad982448",
        "post_id": "post-222046",
        "text": "The P&G trader theory has been ruled out already, the anomaly was caused by something else, more obscure it seems.I suggest it was a disturbance in the force.",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:05.921065216Z",
        "author": "DaveS",
        "date": "2010-05-03T20:40:24+0100",
        "id": "2a80c250ebd603276eff21826e473738",
        "post_id": "post-221267",
        "text": "DG VC HUD is unreadable. Also, will you add particle streams?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.38850816Z",
        "author": "SiberianTiger",
        "date": "2010-08-25T08:13:48+0100",
        "id": "a616d039b39fd00257c77cb62b3373dc",
        "post_id": "post-250522",
        "text": "RunStellariumand it will provide you a way to see guessed constellation figures laid over stars (and optionally, the traditional connecting lines between the stars, like on most newby celestial maps). It also has a feature to visualize constellation figures from different historical and contemporary human cultures, or upload your own.",
        "thread_id": 16207
    },
    {
        "@timestamp": "2023-09-14T07:13:06.659964672Z",
        "author": "Pilot7893",
        "date": "2010-06-28T23:45:26+0100",
        "id": "5012ea723b9eeeea45fa81bcad6657a9",
        "post_id": "post-222134",
        "text": "Sorry for the big bump, buthttp:\/\/shop.lego.com\/product\/?p=10213&LangId=2057&ShipTo=USThis is relevant to my, and everyone else's interests.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926086912Z",
        "author": "tl8",
        "date": "2010-05-09T10:00:22+0100",
        "id": "be11b7e9d2db7ac40359d2b6f6c71ec8",
        "post_id": "post-221323",
        "text": "Same as Computerex...A slow down seems to happen when I move the 2D panels, about 90% and movement isn't smoothThis happens on both the left and right sides",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:34.893619968Z",
        "author": "HAL9001",
        "date": "2010-08-23T09:24:36+0100",
        "id": "e4871ac13cbb03ea923aa226b21bf281",
        "post_id": "post-249828",
        "text": ":welcome:!",
        "thread_id": 16167
    },
    {
        "@timestamp": "2023-09-14T07:13:06.690125312Z",
        "author": "ACSoft",
        "date": "2008-05-12T17:02:12+0100",
        "id": "33fff8ae5d6fa93957db339e8fe054a3",
        "post_id": "post-65288",
        "text": "Very strange !If you can, try to send me at my Email you can found into the AMSO doc, a scenario where I can reproduce the problem.ACS",
        "thread_id": 1416
    },
    {
        "@timestamp": "2023-09-14T07:13:06.038968576Z",
        "author": "ar81",
        "date": "2010-05-03T17:40:36+0100",
        "id": "4f529655672a110e21fa63aa3ae88bdb",
        "post_id": "post-221369",
        "text": "It seems that in China they have the same problemChinese youth accused of not being fighting fitAre fast food companies a threat to national security? :lol:",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:35.098988288Z",
        "author": "Ghostrider",
        "date": "2010-08-24T06:24:44+0100",
        "id": "47f95e850f8f3f1b2fe2c387932601ed",
        "post_id": "post-250093",
        "text": "computerex said:Read your history. It is the east that formed the foundation upon which the west built upon.\n\nThen I guess you can live in a house of which only the foundations have been laid.:lol:",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:06.092306176Z",
        "author": "Scarecrow",
        "date": "2008-02-10T01:54:41+0000",
        "id": "e5b3e629627f53536fab3ec1634b3b0c",
        "post_id": "post-12289",
        "text": "Not that I've read his paper, or know too much about non-newtonian physics or whatever, but this just sounds stupid from the article (though the article was rather non-descriptive too). On what basis is he saying that there are no instants in time, or whatever this is?Also, apparently both he and the author of the article don't realize that the solution to Zeno's paradox is obvious (I'm sure that all the really smart people have known the solution for hundreds of years). As Achilles and the Turtle cover progressivly shorter distances at a constant speed, they take less and less time to do so. The function T(n)= the amount of time elapsed during step n, has a horizontal asymptote at zero, and if you integrate T(n)from n = 0 to n = infinity, you come up with a definate amount of time, which is when Achilles passes the Turtle.",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:06.301390848Z",
        "author": "tty3",
        "date": "2010-05-04T20:13:11+0100",
        "id": "38a320eb1f9b6c0784525eed0cc3b9fe",
        "post_id": "post-221598",
        "text": "Any way to use the mouse as a joystick? For not abuse of the keys.Thanks for help me.:hail:",
        "thread_id": 14111
    },
    {
        "@timestamp": "2023-09-14T07:13:35.099266304Z",
        "author": "computerex",
        "date": "2010-08-24T06:32:20+0100",
        "id": "6aa7208bb0b1b9c0ca8308a2b1888718",
        "post_id": "post-250095",
        "text": "Ghostrider said:Then I guess you can live in a house of which only the foundations have been laid.:lol:\n\nWell without a firm foundation you won't get anywhere. Unfortunately people always tend to forget the east's contribution to our technological advances, and credit the west exclusively. Your comment is indicative of that. This has been like this for a long time. You only learn American\/European history in high school, and even in a university level World History course you are focused on Western history, and barely spend any time on the Eastern history. Newton had reasons for saying he saw far because he stood on the shoulders of giants: [ame=\"http:\/\/en.wikipedia.org\/wiki\/Islamic_contributions_to_Medieval_Europe\"]Islamic contributions to Medieval Europe - Wikipedia, the free encyclopedia[\/ame]EDIT:Xyon is right, we should get back on topic. So I would like to say: A video game is a video game, it is not designed to accurately portray anyone, it is designed for entertainment purpose, so what the heck;)",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:06.184644864Z",
        "author": "diogom",
        "date": "2010-08-26T18:36:04+0100",
        "id": "068c4a9e2beb12c736c48c6a45e9425c",
        "post_id": "post-221469",
        "text": "ISS through telescopeI've been trying to watch the ISS through my telescope, but the oportunities aren't much here in Portugal, at least this month. It is only visible like at 3 or 4 in the morning. but today and tomorrow there is one and since I don't want to waste the oportunity with the wrong eyepiece, can anyone tell me what magnification do I need to watch some details?",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:06.628382208Z",
        "author": "flyer",
        "date": "2010-05-10T00:19:26+0100",
        "id": "f3f3431340725367d19db559a94c0a85",
        "post_id": "post-222077",
        "text": "Hi there everyone, first time posting!Firstly, congratulations to Doug and everyone involved with creating the XR series!Maybe this isn't the perfect place for feature requests but I thought I'd give it a go!I was wondering if it is possible to add the possibility to automatically deploy the speedbrake on landing. Perhaps this could take the form of an 'armed' position of the speedbrakes?Continuing in the same theme, would an autobrake system be possible to include? In real life autobrake systems (the Boeing 737 at least!) there are several levels of autobrake that can be selected. The different levels represent an overall deceleration rate, for example if on landing the pilot chose to use reverse thrust, then the autobrake system would reduce the pressure being applied to the brakes to achieve the same deceleration rate as without the reverse thrust.I guess these are just my personal requests but I feel that if the XR1\/2\/5 were to be operated in real life then these systems would probably be included.Coming back to the \"if the XR1\/2\/5 were to be operated in real life\" way of thinking, I have also thought that some way of \"de-rating\" the engines for atmospheric flight could be a good idea when considering take off performance.In real life, aircraft takeoff performance is predicated on losing an engine. I realise it is not possible to easily simulate this within orbiter, but IF the worst did happen and you were to try and take off with 100% thrust operating on only one engine (I'm thinking XR2 specifically here) then it would not be possible to control the resulting yaw after leaving the ground due to the unbalanced thrust line. One simple way to reduce this would be to reduce the amount of thrust from the operating engine.Following the above idea, I don't know if V1 is a fixed value? Would it be possible for a dynamic value of V1 to be calculated based on runway length, weight etc?Also, I think you have spoken about this before but I would also make a request for an altitude hold and heading hold autopilot. I realise you want to keep the XR craft to be \"pilots aircraft\", but again thinking of real life operations, I don't think that these functions would detract from the experience. They would simply be used as a workload reduction tool, which is one of the reasons autopilots are used. Also, there is no requirement for anybody to use them! I just think that for those atmospheric flights (maybe delivery flights etc) it would make the process of fitting in with the existing air traffic routes an easier and safer prospect.Anyway, sorry that was such a long post, if you need me to explain any of my requests then give me a shout. They make sense in my own mind, but that's a wierd place!Thanks again!Flyer",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:35.016667648Z",
        "author": "jarmonik",
        "date": "2010-08-25T22:26:08+0100",
        "id": "facca8a5835afbe3ee6e408032f134ca",
        "post_id": "post-250026",
        "text": "It's good to hear that. I'll try to upload a new distribution tomorrow.",
        "thread_id": 16176
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315882496Z",
        "author": "PhantomCruiser",
        "date": "2010-05-05T18:24:56+0100",
        "id": "c2d902d9a6e9a5a73e539eceb05fcfdd",
        "post_id": "post-221633",
        "text": "Oh Dang!I'm getting seriously hungry now. Wifey has me on a diet, my stomache growls at the though of a burger\/brat sizzling on an open grill.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:06.84027648Z",
        "author": "Unstung",
        "date": "2013-09-13T09:49:05+0100",
        "id": "a9707a1901feefd2b5bd0e0b05cc6328",
        "post_id": "post-222301",
        "text": "Screamer7 said:It's Official! Voyager 1 Spacecraft Has Left Solar System .http:\/\/www.space.com\/22729-voyager-1-spacecraft-interstellar-space.html\n\nVoyager 1 has reached interstellar space but hasnotleft the solar system. The sun's gravity is still the most significant influence around and objects orbit the sun much further out than the Voyager. Even SPACE.com got it wrong.Voyager 2 will collaborate on Voyager 1's data as it arrives at interstellar space, predicted to be in afew years.Thisis relevant, informative, and interesting.Quick_Nick said:But HOW official is it?:p\n\nAnyways,NASA official.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.493111808Z",
        "author": "N_Molson",
        "date": "2010-08-25T21:42:39+0100",
        "id": "359a96320166d30cfbea406e1dfe262d",
        "post_id": "post-250705",
        "text": "Two French soldiers were killed and three more have been wounded in fighting in Afghanistan, President Nicolas Sarkozy's office has said.Further inquiry is suggesting that the shots were coming from french troops... The army is reluctant to admit it but said that \"the losses could have been caused by friendly fire\" (which means that's very likely). We are the best:rolleyes:.I don't get it, those troops have not the equipement nor the command skills to carry offensive night operations... They would probably make better work at keeping the camps - at least they wouldn't shoot themselves and they would free better qualified & equiped troops for night ops -. :facepalm:",
        "thread_id": 16221
    },
    {
        "@timestamp": "2023-09-14T07:13:06.525988352Z",
        "author": "statickid",
        "date": "2010-05-07T05:47:29+0100",
        "id": "08b7f412f84c214f293d7eb99a7b5d8a",
        "post_id": "post-221870",
        "text": "never had that problem, been using vista and orbiter a long time! oh... wait... i think i had that problem like 6 years ago and it was a problem having to do with user profiles. it turned out that i was not the \"administrator\" and the orbiter program would somehow launch only on the \"administrator\"'s profile desktop. whenever it did that i went and got my room mate and had him log into his profile, and there was orbiter, right on the desktop, running the whole time, just like the info box said.---------- Post added at 09:46 PM ---------- Previous post was at 09:43 PM ----------appended note: btw- i DID have full administrator priveledges, but for some reason it didnt matter. on my new computer i use vista and a user profile not named administrator and it doesn't make a lick of difference. i pretty much converted to windows after finding orbiter and discovering it can't run on other boxes. used to be a mac guy, now i own winbox almost entirely so i can use orbiter!! lolHAIL:probe:---------- Post added at 09:47 PM ---------- Previous post was at 09:46 PM ----------p.s.s. AND that was back in 2003 or something!",
        "thread_id": 14142
    },
    {
        "@timestamp": "2023-09-14T07:13:05.702998272Z",
        "author": "N_Molson",
        "date": "2010-05-02T01:38:55+0100",
        "id": "826bab96562028b71a65a756bb3d3c8b",
        "post_id": "post-221113",
        "text": "There is an excellent tutorial about the Surveyor probe. It was really useful to understand the basics of C++ & Orbiter's instructions. The most difficult was to set-up the compiler ! After that, that's a lot of work. I've just began to learn, my first try was a \"realistic-lunar shuttle PB\" with skids, small SRBs that could not be stopped once ignited (with a key to activate them), no hovers, it was just a modification of the basic PB. It learned me a lot, but it was a very useless ship, I searched but I couldn't find it any use lol.Now I'm working on a multistage Delta-IV rocket, basically it works but programming a working and flexible launch guidance program is especially challenging. I also still have to learn how to connect my modules with OrbiterSound & how saving the state of the rocket in a scenario file... That's a lot of work !But it's really fun :lol:",
        "thread_id": 14086
    },
    {
        "@timestamp": "2023-09-14T07:13:34.9089984Z",
        "author": "LuckyHendrix",
        "date": "2010-08-29T09:28:26+0100",
        "id": "ffbff2761788bbae1c00d4f65a2b6fb0",
        "post_id": "post-249844",
        "text": "Another solution is to put both ship in prograde mode , docking ports will stay aligned.",
        "thread_id": 16170
    },
    {
        "@timestamp": "2023-09-14T07:13:06.62889856Z",
        "author": "dbeachy1",
        "date": "2010-05-10T18:05:07+0100",
        "id": "952625776f0f162c4067d8b8a6caf5a4",
        "post_id": "post-222083",
        "text": "Thanks for the fixes, Artlav! :thumbup: If you're up for it, let's continue troubleshooting the debugger crash in PM and see if we can pin it down.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:06.072932352Z",
        "author": "jinglesassy",
        "date": "2010-05-03T06:36:44+0100",
        "id": "afbe3791359fc90cd7a7f668ad59b99d",
        "post_id": "post-221376",
        "text": "What attaching a weather balloon to a camera set to take pictures every few seconds isn't good enough?",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:13:35.437003264Z",
        "author": "jedidia",
        "date": "2010-08-25T08:39:19+0100",
        "id": "a572521629516691120f90549a321912",
        "post_id": "post-250535",
        "text": "Tempest for Elisa\n\n...I guess there is a freak for everything... :lol:I keep spending my money on silly things like children instead. ><\n\nOh well, I have that coming for me. On the other hand, I buy almost all of my hardware used, so I'm usually running a pretty cheap buisness. My 21 monitor cost me somewhere around 150 dollars, and I expect it to hold for a while...",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.648002304Z",
        "author": "gaidheal",
        "date": "2010-05-07T23:44:19+0100",
        "id": "9f3149be562a2011a93203d981f5917e",
        "post_id": "post-222101",
        "text": "Thanks all for the responses!@ar81: thanks, I've downloaded several of your tutorials, which should prove very useful. I've also got the orbiter soundtrack, along with some Brian Eno ambient music in the playlist:D",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:13:06.073595648Z",
        "author": "garyw",
        "date": "2010-05-03T11:20:27+0100",
        "id": "40e2129aead1516cfe5de2cb440ab9eb",
        "post_id": "post-221380",
        "text": "Sky Captain said:Why were they attempting to launch in so strong wind?\n\nThey weren't. As I understand it the ballon was supposed to be moored to the ground whilst it was slowly filled up and hte plan was to launch it later in the day when the winds had calmed but a problem with one of the mooring ropes lead to the accident that you saw.",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:13:35.523865344Z",
        "author": "davewave",
        "date": "2008-06-17T07:59:45+0100",
        "id": "12953cd9d01e8b21ff50a75d70308368",
        "post_id": "post-68985",
        "text": "OUIPChow do I access this using VB .net because you only have a JAVA version and the DLL isn't recognised.Do you have an SDK or an API list for this?",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:05.8202624Z",
        "author": "ar81",
        "date": "2010-05-03T17:19:32+0100",
        "id": "332fa789ca8beea820149f03c9cd6fb0",
        "post_id": "post-221253",
        "text": "Well the Orbiter era has brought a new kind of problem: Spam for orbinauts. :lol:Dear Fellow Orbiter pilot \/ Spacecraft Owner,Do you really know what it takes to quickly generate high-profit deals to your space freight company?Listen up. I must let you in on a few insider *secrets*:Instead of waiting months to generate sales on your courier\/freighter business, you can start gaining the deals you want right now.For Full Details please read the attached virus.html fileTo Unsubscribe please read the attached Unsubscribe.virus.txt file\n\n",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:06.194788096Z",
        "author": "anemazoso",
        "date": "2010-05-07T22:44:45+0100",
        "id": "26f02baaf2315197c0fa64781dd758d4",
        "post_id": "post-221504",
        "text": "What size is the file? The list says it is 1719MB but I'm up to 1.85GB. Anyone know what the final size is?",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:35.388433152Z",
        "author": "spacekid1998",
        "date": "2010-08-25T08:10:48+0100",
        "id": "cba542516e81251b4e56b311b5f2b9ce",
        "post_id": "post-250521",
        "text": "yes but please tell me how you can see thisfrom this---------- Post added at 07:10 AM ---------- Previous post was at 04:59 AM ----------the foundations of logic are crumbling as u realize that none of these consellations look like anything except for ursa major and pegasus (if you really use your imagination..)i mean really. this is supposed to be a \"little dog\"",
        "thread_id": 16207
    },
    {
        "@timestamp": "2023-09-14T07:13:06.62792192Z",
        "author": "Evil_Onyx",
        "date": "2010-05-08T23:47:13+0100",
        "id": "0b2a52aae3f12a62eeafba00eccce0c5",
        "post_id": "post-222073",
        "text": "Found it, It was LaunchMFD messing with the HUD.Have tested with clean install and works fine in both Orbiter.exe and Orbiter_ng.exe with both XR1 and XR2.Sorry for any inconvenience caused.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:06.2922944Z",
        "author": "Urwumpe",
        "date": "2010-05-04T18:19:49+0100",
        "id": "f438737b3f348953e5ab72af9319b993",
        "post_id": "post-221554",
        "text": "From the pure technical side, Apple. Flash is a pain in the ass of the Internet. It is so slow, bulky and annoying, that it deserves to die. But it is there, and the W3C suitable replacements are still work in progress.You don't know how slow flash is, until you notice that a typical flash browser game that does nothing else than allowing you to play Giana Sisters, takes 100% of your CPU.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.441725952Z",
        "author": "Keatah",
        "date": "2012-08-11T01:22:05+0100",
        "id": "1b39a3cd1edb2e62d5951341fee1f6ae",
        "post_id": "post-250585",
        "text": "Ohh that's just nuts! A hydration tube and applesauce dispenser. Let's add in a tiny microwave food slot and frozen dinners that have a gelatinous consistency. wrap all your snacks in futuristic foil!Can't you buy astronaut food at like toys'r'us or hobby lobby or something, like in the novelty section?",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:06.831571968Z",
        "author": "GoForPDI",
        "date": "2011-06-15T23:37:39+0100",
        "id": "90d2e2e59ee02f1c8a98a47bcd5d400a",
        "post_id": "post-222249",
        "text": "I've just been listening to Carl Sagan's very detailed descriptions of Voyager's missions in The Pale Blue Dot.A fantastic read (or listen)",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:06.37496064Z",
        "author": "dgatsoulis",
        "date": "2010-07-06T19:08:34+0100",
        "id": "356d8297bff9a0323d41546d1fff75ca",
        "post_id": "post-221748",
        "text": "hribek said:You actually have just enough fuel after refueling at ISS that you can land on the Moon with a few kg of fuel remaining - maybe 200kg or so, I was landing on-target so you will have a larger reserve if you go for a landing anywhere. (launch window opens every 2 weeks. you can refuel at Mir, but I just don't like Mir and prefer ISS.)\n\nYeah, i know. In fact, you can make a 48 hour round trip to the Moon with expert settings, ANYTIME you want. (Refuel at a space station and then refuel again, once you land on the Moon).I uploaded [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4367\"]this[\/ame] playback on O-H a few months ago, but i never finished the notation.I'll try to update it sometime this month, by breaking down the flight in 3 parts.1. KSC to Mir.2. Mir to Brighton Beach.3. BB to KSC.This way there will be no \"refuelling issues\" that don't show in the playback (except the mandatory RCS to MAIN Xfeed, required for a Lunar landing within the first 30-31 hours of the flight).",
        "thread_id": 14123
    },
    {
        "@timestamp": "2023-09-14T07:13:35.503181824Z",
        "author": "Moach",
        "date": "2010-08-26T00:43:16+0100",
        "id": "a76ab8b2ae824e45ef6f6a0600bc8ec2",
        "post_id": "post-250732",
        "text": "only Orbiter is smiled upon by the:probe:you can't get any more special :thumbup: :lol:",
        "thread_id": 16223
    },
    {
        "@timestamp": "2023-09-14T07:13:01.841945856Z",
        "author": "Submariner",
        "date": "2011-07-22T10:43:00+0100",
        "id": "f21437bd205ae54e5f6cd41b9b08d441",
        "post_id": "post-217734",
        "text": "Columbia42, are you still working on an update for this? I still love this addon, its the only reason I still have an installation of Orbiter 2006 on my PC. (The CEV-Orion doesn't seem to work completely in 100830.) I have noticed that the textures on the Altair don't seem to appear, at least not for me. I took a look at the meshes and it seems that the \"tanks \" and \" frame \" should have silver and gold foil textures. Any way you could look into fixing those? Here's how the Altair looks on my PC:I really think the Altair could benefit greatly from some improved texturing, so it would match the Orion better. Thank you for the addon, and hope to see an update soon!",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:06.544162304Z",
        "author": "Hielor",
        "date": "2010-05-07T19:46:45+0100",
        "id": "63dc82dd0c433164cb312710726183b9",
        "post_id": "post-222047",
        "text": "Look at any company's stock value for yesterday, and you'll see a steep decline around 3pm. Amazing.",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:34.860359168Z",
        "author": "joertexas",
        "date": "2011-03-12T23:35:24+0000",
        "id": "d1418225d82b16f9b0805faccb638bb5",
        "post_id": "post-249770",
        "text": "I found out that LOLA doesn't like tail sitters, I modified my custom lander, and it was working fine.Now, though, I find that the Delta Vee numbers aren't adding up. From my research, Apollo used something like 2.1 to 2.3km\/sec to land. My lander is up to 2.6km\/sec fuel capacity, and it's still running out of fuel. I'm using the same ini file, and I only tweaked the fuel and mass numbers to fine tune the mission. I'm figuring the accel and fuel correctly, because the attached orbiter (in a lander\/orbiter stack) works fine, with fuel consumption right on the money.Any ideas?Update: Okay, now I feel *really* stupid... I checked the lander while the sim was running, and found that it was severely overweight, as if it hadn't dropped the orbiter. I put a line of code in the ini file,a dn now the weight is correct. We will see how the landing goes...JR",
        "thread_id": 16164
    },
    {
        "@timestamp": "2023-09-14T07:13:01.879764736Z",
        "author": "dougkeenan",
        "date": "2010-04-16T16:16:37+0100",
        "id": "eb7a397d684fc5fa3d47268106c62180",
        "post_id": "post-217802",
        "text": "If we stop playing Orbiter do we have to, you know, work or something?I don't like that idea. At all.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.64818816Z",
        "author": "Bloodworth",
        "date": "2010-05-08T00:01:30+0100",
        "id": "ef502330158702e50ca20bf464485d88",
        "post_id": "post-222103",
        "text": "Welcome to the fantastic world of Orbiter:)may the probe be with you (you'll figure it out:))",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:13:35.161797376Z",
        "author": "orb",
        "date": "2011-01-18T22:23:11+0000",
        "id": "a64084598783e8064246859576ebea9f",
        "post_id": "post-250167",
        "text": "I can't believe I haven't posted a link to calendar event for this launch yet.Here it is, andhere you can request a reminderfor it.The precise targeted time for launch is set to 06:29:19 UTC.Tangeshima Space Center Web Camera(This picture is automatically updated at intervals.Refresh the page to see the latest image.)",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.915851008Z",
        "author": "kuddel",
        "date": "2011-02-16T23:22:47+0000",
        "id": "77023b7aeaf9901e18cc7b6ffaafbca6",
        "post_id": "post-217895",
        "text": "Hi there,I hope this question is not too off topic.Here's my question:In all presentations\/animations that are showing the deployment of the ATVs solar panes, two opponent panels are deployed together (Panel 1&3, followed by Panel 2&4).Is this really done this way?I would have expected the panes to be deployed one after the other...(Panel1, Panel 3, Panel 2, ...)Does anybody have further information on this?Just curious,;)Kuddel",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.164229632Z",
        "author": "MeDiCS",
        "date": "2010-05-04T21:52:09+0100",
        "id": "deeeba33200b516201df6672e052b206",
        "post_id": "post-221435",
        "text": "cjp said:Ouch, that is so incorrect that it hurts me. Will you please remove that from your post, to prevent further damage?On second read, apparently you only suggest that this is someone else's statement. Anyway, it still hurts.\n\nYes, I was suggesting. Some misunderstandings led me to believe Enjo was saying that DOC was ISO-approved and ODF was pushed as a standard by Sun. Everything's been explained in private so as to not drift this thread too much off-topic.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:35.482993664Z",
        "author": "Andy44",
        "date": "2008-05-26T15:10:00+0100",
        "id": "22e54e6543f8b8e95cc11f4105ab0d71",
        "post_id": "post-68964",
        "text": "Breaking the sound barrier with one's body sounds a bit dicey. I hope he's got a way of controlling his attitude and preventing spinning.",
        "thread_id": 1622
    },
    {
        "@timestamp": "2023-09-14T07:13:02.425806592Z",
        "author": "Izack",
        "date": "2010-04-17T23:24:20+0100",
        "id": "3b50ef3acc553b64e53fe01ecf541819",
        "post_id": "post-218204",
        "text": "It hasn't crossed my mind to give a general thank-you to all of the addon developers here.Now that you've brought it up, Aviateur, I agree with you. Thanks guys for putting your time and skills towards this great project.",
        "thread_id": 13904
    },
    {
        "@timestamp": "2023-09-14T07:13:06.18114176Z",
        "author": "bwog",
        "date": "2010-05-05T14:02:46+0100",
        "id": "48addffc0d65d720f219abf3dd9a547e",
        "post_id": "post-221447",
        "text": "Moach said:hmm... living in a S\u00e3o Paulo, i can't really see anything... even if it wasn't always clouded up, i'd need to cause a major blackout in order to see anything less bright than the moon......and... i'd need to own a telescope...:rolleyes:\n\nJust one of the few reasons I wish I lived on a farm.I can't even get Stellarium to get the light pollution right because I can only see about 30 stars on a clear night.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.636904704Z",
        "author": "Scarecrow",
        "date": "2008-05-27T02:25:06+0100",
        "id": "34c44582abdfb94def877894f175075d",
        "post_id": "post-69017",
        "text": "Not that it's a tenth as impressive, but my birthday is today too, and I got a copy of Apollo 13 by Jim Lovell (originally titled Lost Moon).Awesome medal!",
        "thread_id": 1626
    },
    {
        "@timestamp": "2023-09-14T07:13:02.530130432Z",
        "author": "vonneuman",
        "date": "2010-04-19T22:25:21+0100",
        "id": "2ebb8a670ec6d54fc56f7813e008e74b",
        "post_id": "post-218456",
        "text": "BTW, how is the conventional road network maintained in the US? Is it done with tax money? I can't remember I've seen many toll roads there. At least not as many as in France.\n\nLike most public transportation in the US it is done through tax money.The reason US is not big on trains is that there are just so few trains in the us. For me I will soon be going to a university that is 7 hours away by car. The problem that I have been trying to solve is how do I get back home with out a car. I don't want to pay the insurance on a car that will spend most of its time in a parking lot. So I was looking into trains, however that main problem with that is they are so spread out that I have to take an hour bus ride just to find the nearest train station. So that is one reason we don't like trains, they are so inconvenient. Most rail in the US is used to transport coal to power stations. Not for transporting people.look at this:This is a map of just the major highways in the US. There are so many smaller ones that just can't be shown on the map. However it took a lot of work just to get the government to make the interstate highway network. In fact the most important highways in the US where made for military use.The original interstate was made so the military could move troops an supplies in the event of a massive attack on one coast.Right now there is no need for a train network in the US.We also use a lot of planes in the US too.In fact there are so many it is impossible to land them all at that same time.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.332973312Z",
        "author": "Shadow Addict",
        "date": "2010-05-05T02:14:09+0100",
        "id": "300e695a96f1509d88729f4e1ed99921",
        "post_id": "post-221653",
        "text": "I've been playing D&D on and off with a group of four or five friends for about two years now. We're planning on getting our first serious campaign started this fall (still using 3.5, of course; 4e was a let-down in my opinion). It's really one of my fondest hobbies; reading those core rulebooks just makes me feel good. Does anybody else on O-F play D&D or any of the other d20 games out there?",
        "thread_id": 14116
    },
    {
        "@timestamp": "2023-09-14T07:13:34.946976Z",
        "author": "Hielor",
        "date": "2010-09-24T01:19:03+0100",
        "id": "094b4d198ffe63499cfca7b4af75905e",
        "post_id": "post-249983",
        "text": "StevoPistolero said:How far away are we from multiplayer orbiter?\n\nOrbiter multiplayer will arrive when people stop asking for it or demanding it, and instead start working on it or helping those who are already working on it.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.709622784Z",
        "author": "DaveS",
        "date": "2010-04-16T11:42:46+0100",
        "id": "bcd4893b3e0254c5246c73fdca2aa74f",
        "post_id": "post-217611",
        "text": "KosmoKen said:Never mind, I updated my NVidia drivers and everything's working just fine. Looks great and will start testing it out! :thumbup:\n\nWell, I tried with an earlier Orbiter beta version as well as an earlier OGLAClient version and got the same VBO message. So I'll try a re-install of the NVIDIA drivers to see if that works for me as well.---------- Post added at 12:33 PM ---------- Previous post was at 12:08 PM ----------Ended up rolling back to an earlier version of the drivers and now the VBO acceleration is back online. Seems like there's something in the 197.13 drivers that disables VBO acceleration. The weired blue band still remains however.---------- Post added at 12:42 PM ---------- Previous post was at 12:33 PM ----------Another thing noticed: The MFDs are not in their right places in the generic cockpit view. They're above the normal places and blinking very fast.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.388370688Z",
        "author": "MeDiCS",
        "date": "2010-05-05T20:50:39+0100",
        "id": "777750a58141e22e698cddc285fdddfc",
        "post_id": "post-221758",
        "text": "One of the best tips is think. Unless you have a clear image of what you're trying to archieve, don't code. Imagine the necessary modules, and it's most important interfaces.Even after you start coding, don't drop the planning. Also keep in mind that the design is not constant, but the rate in which it changes decrease as the codebase gets bigger.I think coding is very personal, but one thing that helps me a lot when I see a dead end (or more commonly, feel that something is just not 'right'), is to partially or completely rewrite the module or the program. Even if you have written all types of apps in existance, every project introduces something new, which you incorporate in your design after each rewrite.:cheers:",
        "thread_id": 14125
    },
    {
        "@timestamp": "2023-09-14T07:13:35.169487616Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-15T20:19:59+0000",
        "id": "c3aafefb2dc2e3a18b7da46de344a7eb",
        "post_id": "post-250230",
        "text": "KOUNOTORI2 Mission Activities Continue Smoothly.Aboard the International Space Station (ISS), the ISS crew continues to unload the pressurized cargo delivered by the KOUNOTORI2.Of all the Cargo Transfer Bags (CTBs) carried on the Pressurized Logistics Carrier (PLC) of the KOUNOTORI2, 71% of them have already transferred to the ISS. Besides the unpacking activities, the ISS crew is also loading trash bags into the PLC. Of all the waste and discarded items listed on a trash list, 40 percent of them have loaded into the PLC.On February 18, the ISS crew will perform relocation of the KOUNOTORI2 using the SSRMS. This relocation is a preparation for arrival and docking of Discovery (STS-133), which is currently scheduled to launch on February 25. If the KOUNOTORI2 stayed in its current position, the Space Station Remote Manipulator System (SSRMS) will not be able to remove and transfer the payloads in Discovery's payload bay. The KOUNOTORI2 will be moved from the Common Berthing Mechanism (CBM) at the nadir port of Harmony to the zenith port of Harmony with the SSRMS manipulated by the ISS crew. After Discovery undocks from the ISS, the KOUNOTIORI2 will be returned to the Earth-facing port of Harmony.The KOUNOTORI2's relocation by the SSRMS will begin at 8:30 p.m. on February 18. The relocation is expected to be completed around 6:00 a.m. on February 19.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.923048704Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-26T14:06:00+0000",
        "id": "93091681163d09952b2affb9ec6508a7",
        "post_id": "post-217935",
        "text": "Some ATV hatch opening & ingress photos from Paolo.:)Hi-res version.Hi-res version.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.672642048Z",
        "author": "Ghostrider",
        "date": "2010-05-08T17:23:09+0100",
        "id": "4f97af927986c84bfae38dc837c49150",
        "post_id": "post-222161",
        "text": "It could even be a breath of fresh air seeing a Swiss movie that doesn't suck like a supermassive black hole thrown into a nebula. The visual FX are cool but from what I've seen of the trailer, acting is in the Z-movie or Euro TV fiction zone.",
        "thread_id": 14157
    },
    {
        "@timestamp": "2023-09-14T07:13:35.384849664Z",
        "author": "orb",
        "date": "2010-08-25T14:57:23+0100",
        "id": "08d43426863a0805c83dd291f71fed7c",
        "post_id": "post-250515",
        "text": "Moach said:what about the .x format? is that not a directx native thing? (FSX uses a variant of that format, i believe)\n\nOrbiter was designed as a DirectX 7 application, and I think the \".x\"-files:)were introduced just in DirectX 9 -3D Models with .x files:What is the .x file format?This is a Microsoft model format for use with DirectX 9. Its not the most simple format and it is probably not the best. Normally when writing a game you will define your own format and use the 3DS Max SDK (or other modelling package) to create your own exporter. However the .x format allows you to quickly get objects loaded. The advantages of using .x are that there are exporters for Max and other packages and DirectX has a number of helper functions for working with the loaded mesh data. Note that DirectX 10 and 11 do not contain support for .x files directly, instead they use a sdkmesh format that they provide functions for and a tool to convert from .x or .obj to.\n\nAnd since Orbiter 2010, it isn't only DirectX application, but it can be used with other graphics clients.But what's the problem with the .msh file format? The Orbiter mesh format was created to be used with Orbiter. It's easy to edit with notepad or another text editor, and I don't see problems here.",
        "thread_id": 16206
    },
    {
        "@timestamp": "2023-09-14T07:13:02.621187072Z",
        "author": "MetalheadOC",
        "date": "2011-10-28T16:00:22+0100",
        "id": "27719a00bb986f3438cacee53223e3e9",
        "post_id": "post-218661",
        "text": "mjanicki said:If you're using one of the Proton launch vehicles that comes with the Velcro package, then that launch vehicle uses the Velcro modules. You can only have one module associated with a vehicle, so the Generic Station module can't be used with such vehicles without the vehicle losing all of its other capabilities. The Generic module is really only for those vehicles which are nothing more than a mesh and a config file.I haven't used it myself, but you might want to try something likeUMMUFAwhich gives UMMU capability, but not UCGO, to any vessel with a docking port. I haven't used any of the Velcro launchers so can't so whether or not that will work for you, but it might be worth a look.-- Mike\n\nDrat, Ok thanx. Actually I was going for the opposite effect, I wanted UCGO capability but not UMMU :facepalm:",
        "thread_id": 13942
    },
    {
        "@timestamp": "2023-09-14T07:13:06.834647808Z",
        "author": "Keatah",
        "date": "2012-06-15T07:52:53+0100",
        "id": "40799bab61f019a1fafb8dd2080d7783",
        "post_id": "post-222270",
        "text": "Ohh yeh babycakes. This is good science! Voyagers, good schtuff man.I gotta find my SSTV captures from the live data feeds. Had my old Apple \/\/e tied right into the network and got some pretty crude screen captures. This was in DHR I believe and despite even that they kinda sucked. What would you expect from a home-grown (big-time modded) Micromodem II wired up as a digitizer? But it was way beyond kewl back then. Eventually I will find them, and post them right here for all to reminisce about.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.435705856Z",
        "author": "Turbinator",
        "date": "2010-08-25T07:11:57+0100",
        "id": "55b522e9e9f860e5110cdf44c558816c",
        "post_id": "post-250525",
        "text": "Wow, this is the 2nd time in a 2 weeks that I ran in to someone with the same speakers.:cheers:",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71283968Z",
        "author": "rucinter",
        "date": "2010-04-17T17:47:08+0100",
        "id": "1c1c64af497bc5a745087377b0e1e9e0",
        "post_id": "post-217629",
        "text": "Yes, I've ran orbiter.exe. If I run orbiter_ng.exe, I got a terminal window. Help, please?:)Later edit: I forgot to activate modules on orbiter_ng. Works now. Will report issues as soon as possible.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:05.692244224Z",
        "author": "supersonic",
        "date": "2010-05-02T00:20:47+0100",
        "id": "3fee2b9249a8457bf1932361a6d1018c",
        "post_id": "post-221108",
        "text": "I am new to making addons, and I have been wondering how to make a vessel.Thank you guys before hand.:)",
        "thread_id": 14086
    },
    {
        "@timestamp": "2023-09-14T07:13:35.522883072Z",
        "author": "yagni01",
        "date": "2008-05-26T19:06:20+0100",
        "id": "1e276c19aa434a85c42859fabaf7215b",
        "post_id": "post-68977",
        "text": "Well, I finally got the nerve to release my first add-on. Orb:Connect allows remote access to the Orbiter API (or a lot of it) over sockets. There have been a lot of requests lately for reverend's OUIPC, and I hope this will be an adequate substitute. You can find it at: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3395\"]Orb:Connect v1.0[\/ame]Its based on the OUIPC code, and many thanks to reverend for permission to build on it.Those of you that fly Doug Beachy's excellent XR-series vehicles will find some special messages via an enhanced public interface. Any vessels that extend that interface (its public and available with the Orb:Connect source code) can also benefit from the extended messages.I hope you enjoy it.",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:01.84034944Z",
        "author": "Columbia42",
        "date": "2010-04-18T19:01:20+0100",
        "id": "b70112cdd697a49a837fedc243980727",
        "post_id": "post-217724",
        "text": "I'm working on fixing all of the glitches in the addon. I'm also going to include the LER in the next version.",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:06.194646528Z",
        "author": "golden_eye",
        "date": "2010-05-07T20:08:09+0100",
        "id": "1a2f328c88cc54935f8863a01560e541",
        "post_id": "post-221503",
        "text": "I've had similar slowness with MTX, but I got it installed and updated this morning after 2 days of downloading and gave it a quick run through to test it out. The only thing I did was make sure the folder security options were set to full control and everything worked fine on my Win7 machine.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:35.620182272Z",
        "author": "N_Molson",
        "date": "2010-08-28T16:05:28+0100",
        "id": "62be595b6f3316b6c5d3d8082cfaacba",
        "post_id": "post-251032",
        "text": "Same for me, I can't check, but that's a lot of good work ! :thumbup:",
        "thread_id": 16256
    },
    {
        "@timestamp": "2023-09-14T07:13:01.863655168Z",
        "author": "4throck",
        "date": "2010-05-09T17:13:40+0100",
        "id": "280b44452b7b75002f33f13caf388067",
        "post_id": "post-217762",
        "text": "Take your time :thumbup: I personally wouldn't mind to have a good Voskhod 1 (specially if you make a working panel, or at least the globe to show your position and the dials to move) only beta and then move on to the EVA stuff. So no rush, keep at it, you will sort it out!",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293328384Z",
        "author": "Keatah",
        "date": "2010-05-05T17:31:17+0100",
        "id": "4d4d0aa5e9b00c2e8338ae4954c30c20",
        "post_id": "post-221566",
        "text": "Ghostrider said:Without Flash, how will be able to lose productivity on Flash games?But it really is a disturbing trend, that I'm afraid will be followed by others. One day will come when we won't own our computers anymore, their makers will own them and since most of our lives are either stored or managed through those devices, they'll own us too. This could well turn out to be a form of hydraulic tyranny - which together with internet filters and traffic shapes will enable a kind of control over citizens even Sauron could only dream about.\n\nI don't see how that could happen unless people are stupid enough TO LET IT HAPPEN!I do absolutely nothing online that I couldn't live without.Anybody that let's a computer manage them is in a sorry state of affairs!",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:34.9385344Z",
        "author": "garyw",
        "date": "2010-09-22T11:13:10+0100",
        "id": "16cea1b5089d8b5b9feb6890ecec495a",
        "post_id": "post-249937",
        "text": "StevoPistolero said:Why do you need time compression?Option A: Server WarpYou just set up different servers and fly in real time. You fly around the moon, and when you get far away you leave the server. You \"warp\" between the void between the servers and end up at Earth.\n\nIf you go for this approach you might as well have jump gates but then if you do that you've removed a key part of Orbiter - the physics. You might as well play multiplayer freelancer.StevoPistolero said:Option B: Small WorldYou base the game around Jupiter. All the action takes place there in real time.\n\nGoing from Europa to Io will still take hours.StevoPistolero said:Option C: Scaled worldYou make everything closer together.\n\nWhich will change the orbits and have worlds in the wrong place because the orbits take less time. Even scaled down, Earth to Mars will take hours and hours.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.864398848Z",
        "author": "Columbia42",
        "date": "2010-05-28T19:22:12+0100",
        "id": "d277021ef42daf897a6426d17aa78749",
        "post_id": "post-217766",
        "text": "Here's the newest beta version of this addon:View attachment 4816BTW, If someone who's good at modeling could make an EVA mesh for Voskhod 2, that would be great. (Making a mesh like that look good requires more skill than I have).",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.434066176Z",
        "author": "Andy44",
        "date": "2010-05-05T23:05:07+0100",
        "id": "0d377d2ce1bf26bd983147c078312bbf",
        "post_id": "post-221817",
        "text": "http:\/\/www.newyorker.com\/archive\/2005\/08\/08\/050808sh_shoutsPeople of Mars, you say we are brutes and savages. But let me tell you one thing: if I could get loose from this cage you have me in, I would tear you guys a new Martian <exp>.You say we are violent and barbaric, but has any one of you come up to my cage and extended his hand? Because, if he did, I would jerk it off and eat it right in front of him. \u201cMmm, that\u2019s good Martian,\u201d I would say.You say your civilization is more advanced than ours. But who is really the more \u201ccivilized\u201d one? You, standing there watching this cage? Or me, with my pants down, trying to urinate on you? You criticize our Earth religions, saying they have no relevance to the way we actually live. But think about this: if I could get my hands on that god of yours, I would grab his skinny neck and choke him until his big green head exploded.\u200bRead more:http:\/\/www.newyorker.com\/archive\/2005\/08\/08\/050808sh_shouts#ixzz0n5y88PzM\u200b\n\n:rofl::rofl::hello:\u200b",
        "thread_id": 14129
    },
    {
        "@timestamp": "2023-09-14T07:13:34.942049536Z",
        "author": "Urwumpe",
        "date": "2010-09-22T17:28:51+0100",
        "id": "45fbf72178124a796dfc7785b77babec",
        "post_id": "post-249955",
        "text": "Face said:You can always count on Urwumpe to bring down faulty social design with disruptive means of aggression.;)\n\nI call it white hat hacking on grayware. :lol:",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.881484544Z",
        "author": "Enjo",
        "date": "2010-04-17T05:43:26+0100",
        "id": "eac0e9acded0c8c615a42e4997cd65de",
        "post_id": "post-217812",
        "text": "If I do anything with Orbiter these days, it's programming during the remaining hours of my short weekend. However I don't blame the system for it - it's the way it should be in my case if I want to master programming.flytandem said:I usually check in on the forum every day or so in hopes of finding others interested in using orbiter as a exercise in planning and navigating. Seems that it's a rare breed that uses Orbiter for this use. To me, using Orbiter the way I like it is as lonely as space itself.\n\nSame here. Vessel specific threads, LEO operations ... Well, if that's what the market needs...Anyway, on Polish forums I used to post some simple math threads which help in navigation, for example ending up with 0 velocity near Phobos, and similar. People liked that, but I doubt if anybody used it, and only one other person was posting such tips (respect for that). Later that guy was able to work on communication with real satellites, was in team that launched a real one with help of Russians. He makes a good tech carrier in general.Still, notice that I don't take part in your navigation threads. This is because I dislike that you have to use TransX the way you do sometimes, by hacking it to achieve the (admirable) result. Such functionalities should be built into the MFD. Too bad that Agentgonzo and I aren't students anymore:)On the other hand, you're the only one who posts comprehensive TransX tutorials for the rare breed.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:05.81949056Z",
        "author": "Enjo",
        "date": "2010-05-03T14:34:00+0100",
        "id": "22b8a1e900325deacdd6932589a41b7f",
        "post_id": "post-221247",
        "text": "No, because oranges are not apples:)",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:34.976631808Z",
        "author": "Wishbone",
        "date": "2010-09-29T19:13:46+0100",
        "id": "d2e57850ca91feee81a8857d31fcf9d5",
        "post_id": "post-250006",
        "text": "So in essence it would delegate the ship to AI\/mission control, wouldn't it? Or, you could define a Lua script to guide your ship through contingencies.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.762593536Z",
        "author": "Urwumpe",
        "date": "2010-04-19T10:51:49+0100",
        "id": "449955c5892403577aed9e29d39dc6d3",
        "post_id": "post-217688",
        "text": "doggie015 said:http:\/\/www.foxnews.com\/story\/0,2933,257340,00.htmlEnough said...\n\nYes. FoxNews should be named \"Murdoch's editorial 24\/7\". That opinion again misses the reality only by a few AU.Like for example nobody being forced to only write articles for which he is qualified. Wikipedia is not a scientific journal. And it is good that way - otherwise many good articles wouldn't exist. The only bad thing are interest conflicts, but these usually quickly found, and if bad intent is detected, dealt by the vandalism rules.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.29493504Z",
        "author": "Ghostrider",
        "date": "2010-05-08T17:34:40+0100",
        "id": "cfebeab4a611d4bfaa97851732673795",
        "post_id": "post-221585",
        "text": "Hielor said:Using Flash to watch video is like using a semi truck and tractor trailer to do your weekly grocery shopping.\n\nThat depends on how big your family is or how far is your home. Some people I see go for their grocery shopping in vehicles that belong to LV-426.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:34.94359168Z",
        "author": "Wishbone",
        "date": "2010-09-22T22:18:31+0100",
        "id": "6667a847f5bac7abb19622f484cabcf5",
        "post_id": "post-249966",
        "text": "Ahem. Would you like to play a game of chess?Seriously, looks like some kind of Cold War simulation with nukes is brewing up at warfaresims (the Red Pill)...",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.300495104Z",
        "author": "raftdood",
        "date": "2010-06-08T17:13:25+0100",
        "id": "cf230127390725d97f3df7ac9e9564a3",
        "post_id": "post-218069",
        "text": "T.Neo said:Possible but it had drawbacks. Orbiter becomes unstable and shaky at such distances, so you wouldn't be able to dock at say 4.4 lightyears from Sol.Also, the \"planets\" of the \"star\" will not be able to have their own moons. This rules out a Pandora-Polyphemus arrangement.The planets will also be illuminated by Sol and not their parent star, and Your Mileage May Vary with 3d star textures.****************************I think you'll find this interesting. :thumbup:http:\/\/www.orbiter-forum.com\/showthread.php?p=177042#post177042\n\n",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.326756096Z",
        "author": "Bloodworth",
        "date": "2010-05-05T05:40:08+0100",
        "id": "d5e129dab6ab023696700f6ff00152bf",
        "post_id": "post-221645",
        "text": "Yes I have VLC media player, and WMP, and Winamp, AND Divx; they won't play on any of them.",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:35.168161792Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-04T17:19:25+0000",
        "id": "437bc3c1d0034b6ed2fbd4cb3ec5329d",
        "post_id": "post-250219",
        "text": "Here's the time-lapse video of yesterday's (03\/02) SPDM ops.\u200b[ame=\"http:\/\/www.youtube.com\/watch?v=PCIb5-cLgD0\"]YouTube - htv-2 ssrms spdm timelapse 2[\/ame]The FHRC is now off the EP and on the EOTP, and the SPDM OTCM has manoeuvred to the CTC-4 grapple position.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.304113664Z",
        "author": "Eli13",
        "date": "2011-04-16T21:23:11+0100",
        "id": "d22f2b69a39429a66f1e2a6ea4eff61d",
        "post_id": "post-218098",
        "text": "Really? I learned something new today.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.339790592Z",
        "author": "computerex",
        "date": "2010-05-05T10:47:17+0100",
        "id": "92d4bde1fe161c3b1619b1426d469ad8",
        "post_id": "post-221668",
        "text": "Thank you for providing a useful response cjp. I was thinking the same thing. I was puzzled as to why it worked for the problem in class. If you didn't read the physics forum thread, I'll post the problem here:The slope of f(x) is twice the x value. Given that f(2) = 3, what is f(3)?\n\nI solved this simply by integrating 2x and using the initial condition to find the function, then plugging 3 to get the answer 8.The class however did (f'(3)+f'(2))\/2+f(2) to get eight as well.The responder in the physics forum thread says that the statement in question is true for all quadratic. Is there a proof for that?",
        "thread_id": 14117
    },
    {
        "@timestamp": "2023-09-14T07:13:35.507489536Z",
        "author": "n122vu",
        "date": "2010-08-25T23:59:26+0100",
        "id": "93fc2ab78ca60864a14f17aa3f2b07ba",
        "post_id": "post-250738",
        "text": "Welcome to the forum!",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:02.459305984Z",
        "author": "Fixerger",
        "date": "2010-04-23T22:50:25+0100",
        "id": "8a5fe9f16914d5850bc32755bf94138a",
        "post_id": "post-218346",
        "text": "Ghostrider said:Although it's speculation, I cannot fathom the logic of flying the Dragonfly to orbit manned. I see it as purely a construction device, it has limited life support and autonomy and it probably has no seats (you don't need them in freefall) or toilets or anything fancy. You just get in, start it up, close the hatch and go out for some hours until you've done your day's job, then you dock, take a shower and that's it. Sending it up manned would be madness.\n\nIMHO, I will choose Jupiter 120+Dragonfly+Orion. Orion performs all altitude and rendezvous management. It takes dragonfly to its destination then they all docking with target modules. Dragon performs all the work... then crew leaves it with station and comes back to Earth on Orion capsule. That's my first vision that comes to mind.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:06.425712896Z",
        "author": "ar81",
        "date": "2010-05-06T01:25:19+0100",
        "id": "c8791297776524fcedbdd476d538b099",
        "post_id": "post-221774",
        "text": "Rocket sound is modern loudy music... she did not catch the wave...:lol:",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.61288704Z",
        "author": "Skyfox42",
        "date": "2010-08-28T13:47:38+0100",
        "id": "12fe2a8c57d8528fde6d41f1a00d3051",
        "post_id": "post-251022",
        "text": "Hello everyone,My question is the following: To succeed an orbital plane change in 'Orbiter' one starts the burn at AN or DN and when stopping the burn the plane changing movement stops as well.In real life, why does the movement stop and does not need to be cancelled out by firing the thrusters in the opposite direction?Hope anyone can help me there.Thanks already a lot. :tiphat:Skyfox42",
        "thread_id": 16254
    },
    {
        "@timestamp": "2023-09-14T07:13:02.485218304Z",
        "author": "KosmoKen",
        "date": "2010-04-19T03:23:29+0100",
        "id": "b2f0464cb455fa79b963070c3cff65ae",
        "post_id": "post-218408",
        "text": "Are you using an add-on that requires Hi-Res KCS? Can be found on Orbithangar.EDIT: Actually I don't think that's it.. odd. Are you tring to use CVEL Titans by chance?",
        "thread_id": 13918
    },
    {
        "@timestamp": "2023-09-14T07:13:06.84205056Z",
        "author": "GLS",
        "date": "2017-09-05T22:14:31+0100",
        "id": "2af86ea06ea2c1329cea70d4b99132bd",
        "post_id": "post-222311",
        "text": "The Voyager Bulletin published by JPL during the mission is also a very good read. It's available here:http:\/\/www.planetary.org\/explore\/resource-library\/voyager-mission-status.html",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.15847168Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-20T23:21:54+0100",
        "id": "533f8d018836b7f205b47357e1c0d04d",
        "post_id": "post-250142",
        "text": "Kyle said:Pete does NSF articles? Did not know that! Lucky you pete.\n\nThanks, Kyle!:cheers:All my NSF \"works\" can be foundhere.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53149056Z",
        "author": "vonneuman",
        "date": "2010-04-20T13:34:53+0100",
        "id": "21ac01940268f0dc23135c8b47aefb8c",
        "post_id": "post-218473",
        "text": "This is why I don't like train travel:",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295277824Z",
        "author": "Zachstar",
        "date": "2010-05-09T08:53:48+0100",
        "id": "117b40cd68e96a43f1a96766c86ec036",
        "post_id": "post-221588",
        "text": "Hielor said:Yeah, but with the HTML5 <video> tag, you won't have to do that...\n\nUnless its H264 in which case I would have to use some kind of HTML5 to VLC or whatever plugin assuming there isnt some darn DRM measure that prevents such.Also how can flash be considered a truck when it can run on a cell phone? Sure webGL likely kicks its butt at 3D rendering but for video Flash 10.1 just works.I will admit tho I am going to be neutral on the subject if and when Google lets loose and free the VP8 codec. The change to see google break the back of the MPEG-LA cartel would be too sweet to not cheer for.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.168969216Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-04T23:47:22+0000",
        "id": "c1724c9ddd310242c6f7120f451d5071",
        "post_id": "post-250225",
        "text": "From ISS On-Orbit Status Report for 04\/02\/2011.FE-6 Cady Coleman continued her work on the new Kobairo rack in the JPM (JEM Pressurized Module). [Cady finished the installation of a rubber shim on the VEE (Vacuum Evacuation Equipment) started yesterday and took documentary photography, then rotated the rack (at location Forward 3) down, installed the GHF (Gradient Heating Furnace) MMA (Microgravity Measurement Apparatus) TAA (Triaxial Acceleration Assembly) on Kobairo, returned the rack to its upright position and downloaded the imagery.]SPDM Operations:From 8:10 PM to 10:10 PM GMT, ground controllers will roll the MT (Mobile Transporter) with the SSRMS (Space Station Remote Manipulator System) and its \"hand\", the SPDM (Special Purpose Dexterous Manipulator), from WS-7 (Worksite-7) back to WS-5. SPDM Arm 2 will then release the NASA CTC (Cargo Transport Container) and maneuver to a stow configuration. SPDM Arm 1, still applying CTC heater power via the SPDM umbilical, will also maneuver to Stow. The SSRMS will then leave the SPDM at the Lab PDGF (Power & Data Grapple Fixture), walkoff to Node 2 and maneuver to EP (Exposed Pallet) Overnight Park Position, ready for the upcoming EP handoff from the Japanese RMS (Remote Manipulator System) and re-insertion into HTV-2. Russian thrusters are disabled from 7:25 PM GMT 04\/02 to 8:55 AM GMT 05\/02 due to load constraints.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.714105344Z",
        "author": "Artlav",
        "date": "2010-04-17T19:39:00+0100",
        "id": "9da49116508c00936c6a384b75d6ac92",
        "post_id": "post-217635",
        "text": "FordPrefect said:I have the same issue, and I am pretty certain it is simply an error in the local heightmap?\n\nSome faulty defaults for cases of lack of heightmap (or config files), to be fixed.FordPrefect said:There seems to be a line across the Earths limb and at the top of the atmosphere. See here:...Any ideas?\n\nInteresting, another inconsistency.Various GPUs process the code in different ways, they can swallow things that normal computer will frown upon, like divide by zero or sqrt of negative number.Nvidia thinks 0^0 is infinity, ATI calls it 0, Intel gives 1.So, getting a software model to work on GPU can be tricky.That's about ideas, in practice, i can only guesstimate what mathematics does that card of yours use.Likely to get fixed along the way.DaveS said:Did that and it still remains.\n\nOk...-Can you give me better light picture? Can't quite figure out what i'm looking at.-Do you have a heightmap?-What if you remove \"flat=28.13 29.160 98.44 99.44\" from terrain\/earth.cfg ?",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.327264256Z",
        "author": "KosmoKen",
        "date": "2010-05-06T01:24:20+0100",
        "id": "1ba8c5a7ba63ec08f873760f61a037ce",
        "post_id": "post-221650",
        "text": "Yuma? Well I can definitely see why you left:pIf you're learning TransX have you looked at flytandem's tutorials? Only way I was able to learn. They're around somewhere herehttp:\/\/www.orbiter-forum.com\/tutorials.php.",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:35.337996544Z",
        "author": "tblaxland",
        "date": "2010-08-24T08:14:04+0100",
        "id": "32056cfd4d0b14da6bf8e5e8e860d89f",
        "post_id": "post-250348",
        "text": "Xyon said:Likewise. I was wondering on this story when I first heard that it could take four months to get them out - like how much by way of food and water do they have down there, et cetera?\n\nChile Wants Advice On Life Support for Trapped Minershttp:\/\/nasawatch.com\/archives\/2010\/08\/chile-wants-adv.htmlChilean Health Ministry will ask the NASA for advice to the implementation of efficient techniques in pursuit of maintaining the health condition of the 33 miners trapped in San Jose mine, 700 meters deep, in Atacama desert, and who, according to estimates, will not be rescued until 3 months. The initiative of the trans-Andean country's health portfolio refers that at this moment, the miners' living conditions are similar to those experienced by astronauts in a space station. It is known that they eat food specially designed for this purpose.\n\nXyon said:However::probe:will look after them.\n\n:hail::probe:",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:01.8916672Z",
        "author": "orb",
        "date": "2010-12-16T08:37:43+0000",
        "id": "b4c23938d53ed6261e82c1d4e4ab47e6",
        "post_id": "post-217845",
        "text": "Arianespace:Initial assembly of the 200th Ariane is complete.The completion of initial build-up for the 200th Ariane is shown on below photos.In the two first images, the Ariane 5\u2019s equipment bay is raised for installation atop the launcher, followed by the EPS upper stage (last 2 photos).",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.77379968Z",
        "author": "Xyon",
        "date": "2010-05-09T06:55:55+0100",
        "id": "d47da0566211a5e781c59ad323bb5030",
        "post_id": "post-222217",
        "text": "willy88 said:I'd much prefer light bloom.\n\nSeconded, a much more valuable effect IMO.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:35.538418176Z",
        "author": "Xyon",
        "date": "2010-08-26T19:25:22+0100",
        "id": "bbc7522a295d9e458ec878a0122775c2",
        "post_id": "post-250789",
        "text": "OHH - see, this is what I mean when I say I dislike vectors. I never bothered working out the actual maths there so I just change numbers until it does what I want.Anyway, correction:Code:-0.05 0 5.4 0 0 1 0 -1 0becomesCode:-0.05 0 5.4 0 0 0 1 0 0When rotated left 90 degrees.Maybe. And that would mean the whole pos rot dir thing was out of whack. And I am irritated by writing pos as postevery single timeand having to correct it. And so many other things.",
        "thread_id": 16232
    },
    {
        "@timestamp": "2023-09-14T07:13:01.924368896Z",
        "author": "Notebook",
        "date": "2011-06-17T19:36:43+0100",
        "id": "2d96bc5c155ec4323bf05f84f005d154",
        "post_id": "post-217941",
        "text": "ATV Johannes Kepler 21 June.On 21 June,Johannes Keplerwill fire its engines twice to descend from orbit. The first burn, at 17:07 GMT (19:07 CEST) will drop it towards Earth. The second burn, at 20:05 GMT (22:05 CEST), will direct it precisely towards its Pacific target.\n\nhttp:\/\/www.esa.int\/esaCP\/SEMAX1E1XOG_index_0.htmlN.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.428949248Z",
        "author": "clive bradbury",
        "date": "2010-05-07T12:58:57+0100",
        "id": "d8c2907900e4bb4ffd2390a96fcd0a42",
        "post_id": "post-221805",
        "text": "Ahh...this thread makes me so nostalgic for the days when all I had to be worried about was my annoying sister...Enjoy it while you can...just wait until your responsibilities really start to turn up...",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:34.8652416Z",
        "author": "Urwumpe",
        "date": "2010-08-22T21:50:54+0100",
        "id": "95d8111a01cbb5a5f51210b31bc363d5",
        "post_id": "post-249775",
        "text": "Well, no surprise how they got the funding:http:\/\/www.cafepress.com\/copsub.420466161",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:02.425938944Z",
        "author": "MeDiCS",
        "date": "2010-04-17T23:31:39+0100",
        "id": "2482b1ef58b936296e648d857cf90a76",
        "post_id": "post-218205",
        "text": "What OP said :thumbup:",
        "thread_id": 13904
    },
    {
        "@timestamp": "2023-09-14T07:13:06.8285312Z",
        "author": "orb",
        "date": "2010-11-11T23:20:22+0000",
        "id": "2e8c38d3fe034b9321a276b85f4a6dd1",
        "post_id": "post-222231",
        "text": "3 times in a lifespan of Internet... Two weeks later...________________________________________NASA JPL:Saturn Then and Now: 30 Years Since Voyager VisitNovember 11, 2010Ed Stone, project scientist for NASA's Voyager mission, remembers the first time he saw the kinks in one of Saturn's narrowest rings. It was the day the Voyager 1 spacecraft made its closest approach to the giant ringed planet, 30 years ago. Scientists were gathering in front of television monitors and in one another's offices every day during this heady period to pore over the bewildering images and other data streaming down to NASA's Jet Propulsion Laboratory in Pasadena, Calif.Stone drew a crude sketch of this scalloped, multi-stranded ring, known as the F ring, in his notebook, but with no explanation next to it. The innumerable particles comprising the broad rings are in near-circular orbits about Saturn. So, it was a surprise to find that the F ring, discovered just a year before by NASA's Pioneer 11 spacecraft, had clumps and wayward kinks. What could have created such a pattern?\"It was clear Voyager was showing us something different at Saturn,\" said Stone, now based at the California Institute of Technology in Pasadena. \"Over and over, the spacecraft revealed so many unexpected things that it often took days, months and even years to figure them out.\"The F ring curiosity was only one of many strange phenomena discovered in the Voyager close encounters with Saturn, which occurred on Nov. 12, 1980, for Voyager 1, and Aug. 25, 1981, for Voyager 2. The Voyager encounters were responsible for finding six small moons and revealing the half-young, half-old terrain of Enceladus that had to point to some kind of geological activity.Images from the two encounters also exposed individual storms roiling the planet's atmosphere, which did not show up at all in data from Earth-based telescopes. Scientists used Voyager data to resolve a debate about whether Titan had a thick or thin atmosphere, finding that Titan was shrouded in a thick haze of hydrocarbons in a nitrogen-rich atmosphere. The finding led scientists to predict there could be seas of liquid methane and ethane on Titan's surface.\"When I look back, I realize how little we actually knew about the solar system before Voyager,\" Stone added. \"We discovered things we didn't know were there to be discovered, time after time.\"In fact, the Voyager encounters sparked so many new questions that another spacecraft, NASA's Cassini, was sent to probe those mysteries. While Voyager 1 got to within about 126,000 kilometers (78,300 miles) above Saturn's cloud tops, and Voyager 2 approached as close as about 100,800 kilometers (62,600 miles), Cassini has dipped to this altitude and somewhat lower in its orbits around Saturn since 2004.Because of Cassini's extended journey around Saturn, scientists have found explanations for many of the mysteries first seen by Voyager. Cassini has uncovered a mechanism to explain the new terrain on Enceladus \u2013 tiger stripe fissures with jets of water vapor and organic particles. It revealed that Titan indeed does have stable lakes of liquid hydrocarbons on its surface and showed just how similar to Earth that moon really is. Data from Cassini have also resolved how two small moons discovered by Voyager \u2013 Prometheus and Pandora \u2013 tug on the F ring to create its kinked shape and wakes that form snowballs.\"Cassini is indebted to Voyager for its many fascinating discoveries and for paving the way for Cassini,\" said Linda Spilker, Cassini project scientist at JPL, who started her career working on Voyager from 1977 to 1989. \"On Cassini, we still compare our data to Voyager's and proudly build on Voyager's heritage.\"But Voyager left a few mysteries that Cassini has not yet solved. For instance, scientists first spotted a hexagonal weather pattern when they stitched together Voyager images of Saturn's north pole. Cassini has obtained higher-resolution pictures of the hexagon \u2013 which tells scientists it's a remarkably stable wave in one of the jet streams that remains 30 years later \u2013 but scientists are still not sure what forces maintain the hexagon.Even more perplexing are the somewhat wedge-shaped, transient clouds of tiny particles that Voyager discovered orbiting in Saturn's B ring. Scientists dubbed them \"spokes\" because they looked like bicycle spokes. Cassini scientists have been searching for them since the spacecraft first arrived. As Saturn approached equinox, and the sun's light hit the rings edge-on, the spokes did reappear in the outer part of Saturn's B ring. But Cassini scientists are still testing their theories of what might be causing these odd features.\"The fact that we still have mysteries today goes to show how much we still have to learn about our solar system,\" said Suzanne Dodd, Voyager's project manager, based at JPL. \"Today, the Voyager spacecraft continue as pioneers traveling toward the edge of our solar system. We can't wait for the Voyager spacecraft to enter interstellar space \u2013 true outer space \u2013 and make more unexpected discoveries.\"Voyager 1, which was launched on Sept. 5, 1977, is currently about 17 billion kilometers (11 billion miles) away from the sun. It is the most distant spacecraft. Voyager 2, which was launched on Aug. 20, 1977, is currently about 14 billion kilometers (9 billion miles) away from the sun.The Voyagers were built by JPL, which continues to operate both spacecraft. Caltech manages JPL for NASA. The Cassini-Huygens mission is a cooperative project of NASA, the European Space Agency and the Italian Space Agency. JPL manages Cassini for NASA. The Cassini orbiter and its two onboard cameras were designed, developed and assembled at JPL.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.936441856Z",
        "author": "Face",
        "date": "2010-08-29T08:25:56+0100",
        "id": "dc69771426a5e4eb6d082d6bda9322e6",
        "post_id": "post-249924",
        "text": "*sigh*[RANT]Multiplayer for Orbiter is possible. But only if folks stop talking about playing together and start working together towards a common goal of a multiplayer framework.As long as half of the people are day-dreaming about it and the other half of the people is bashing them because of it, nothing will happen.Personally, I'm tired of constantly pointing this out. I'm working on a multiplayer framework since 2004, and I will continue to do so.But I am the lone rider here, it seems. So as long as no one is actually helping me coding that thing (or even doing a better one), you'll have to live with my slow pace.[\/RANT]*sigh*",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.55212032Z",
        "author": "Ghostrider",
        "date": "2010-04-20T15:06:07+0100",
        "id": "c8adc07c19929664ccba8148ac4d7a55",
        "post_id": "post-218544",
        "text": "Depends on the kind of stress. A trip to the shooting range helps a lot.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.111959808Z",
        "author": "TSPenguin",
        "date": "2008-05-11T20:56:34+0100",
        "id": "004f1b404309b6709434cee0cc521d9d",
        "post_id": "post-65233",
        "text": "There are plugins for several programs that can handle 3ds files. Maybe they do a better job.This is just a guess, I have no experience at all with modeling",
        "thread_id": 1410
    },
    {
        "@timestamp": "2023-09-14T07:13:35.170544384Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-18T14:03:18+0000",
        "id": "e2fe6042ea136ffc46486bc2719e0411",
        "post_id": "post-250238",
        "text": "HTV-2 has been unberthed and is being manoeuvred to Node 2 Zenith.The SSRMS is currently based on the MBS, which is positioned at WS-5 (Worksite-5). HTV is being manoeuvred to the Zenith port via the Port side of the station - they are taking it in between the JPM and P1 Truss.Following the relocation, the SSRMS will walk-off to the Node 2 PDGF, the MT & MBS will translate to WS-3, and the SPDM will reconfigure its body joint. This will put the MSS in ULF-5 config.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.763556352Z",
        "author": "ar81",
        "date": "2010-04-19T17:17:36+0100",
        "id": "62cc0139ee63058057522c926fca099c",
        "post_id": "post-217693",
        "text": "I think Wikipedia is more reliable than Fox News and Wall Street Journal. At least in Wikipedia they require an objective view, while Wall Street dares to become a science magazine and Fox News coverage seems very pro-statu quo and incomplete to me as some aspects that are not \"politically correct\" are better covered by other media.Wall Street Journal:\"Earth is cooling down, not warming\"In a few words, since computer models designed by scientists are wrong and they say Earth is warming, then it is getting colder and the proof is the opinion of a journalist.Instead I prefer BBCBBC:The arguments made by climate change scepticsScepticComputer models are the main way of projecting future climate change. But despite decades of development they are unable to model all the processes involved; for example, the influence of clouds, the distribution of water vapour, the impact of warm seawater on ice-shelves and the response of plants to changes in water supply. Climate models follow the old maxim of \"you put garbage in, you get garbage out\".CounterModels will never be perfect and they will never be able to forecast the future exactly. However, they are tested and validated against all sorts of data. Over the last 20 years they have become able to simulate more physical, chemical and biological processes, and work on smaller spatial scales. The 2007IPCCreport produced regional climate projections in detail that would have been impossible in its 2001 assessment. All of the robust results from modelling are backed up by theoretical science or observations.\n\nAs a rule of thumb, BBC and Reuters are quite reliable in my opinion. This is where I find most of honest criticism that makes you think.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.163717888Z",
        "author": "Enjo",
        "date": "2010-05-03T20:02:54+0100",
        "id": "3b411c94a9868cb7cac35dc57a20f379",
        "post_id": "post-221429",
        "text": "MeDiCS said:Hmm, I think you mean OOXML, and not ODF.\n\nI meant ODF. So OOXML also got into ISO? Drats![EDIT]Check the last paragraphHERE:D",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:35.489426688Z",
        "author": "Notebook",
        "date": "2010-08-25T19:55:40+0100",
        "id": "8942b382dd3b2d5a7387bd2fb95013f0",
        "post_id": "post-250700",
        "text": "Ah! Well, thats ironic,Thanks, Xyon.N.",
        "thread_id": 16220
    },
    {
        "@timestamp": "2023-09-14T07:13:01.894572544Z",
        "author": "Notebook",
        "date": "2011-02-08T18:11:00+0000",
        "id": "750eb6793d19e5182664818612795acc",
        "post_id": "post-217864",
        "text": "Some ground info:http:\/\/www.esa.int\/esaCP\/SEMXTOLTRJG_index_0.htmlWhen ATV Johannes Kepler is lofted into space on 15 February, an ESA tracking station on Portugal's Santa Maria island will watch closely, gathering crucial data as Ariane 5 streaks overhead.\n\nN.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.326348544Z",
        "author": "flytandem",
        "date": "2010-05-05T03:49:48+0100",
        "id": "e99e6d1aa1b96d27db7f3ffc500b6e98",
        "post_id": "post-221641",
        "text": "I wish I could be of help. But I know very little about this stuff. It took me days to even get the voice capture program to work.If you find a solution and think there is useful information that should be on the tutorial page please let me know. Modifying and uploading changes to html files is one small thing that I can do.rob",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:35.38447744Z",
        "author": "Urwumpe",
        "date": "2010-08-25T13:22:58+0100",
        "id": "d4a23fbe240229d3ff6ebb12e2c7b0ba",
        "post_id": "post-250512",
        "text": "N_Molson said:...and isn't .3ds under license or something like that ?\n\nYes, and there are some short comings:http:\/\/en.wikipedia.org\/wiki\/.3ds",
        "thread_id": 16206
    },
    {
        "@timestamp": "2023-09-14T07:13:02.336406016Z",
        "author": "David413",
        "date": "2010-06-10T02:56:39+0100",
        "id": "75dff6f58a38b487f9d30aed15bea59e",
        "post_id": "post-12283",
        "text": "SiameseCat said:I think it should be mostly compatible, and there are probably just a few bugs that need fixing.Universal Pointing really needs a complete rewrite, since the attitude control code I've written for SSU is much better than what's in Univ Ptg. Attitude MFD and SSU both provide much better attitude control than Univ Ptg. I don't have time to do a rewrite, and I'm wondering if it might be best to abandon it, unless someone else wants to take it over. AFAIK, Univ Ptg used mainly alongside shuttle fleet.\n\nI was actually thinking of upgrading it for use with the fleet, with your permission. While I'm at it, I'll see if I can get it working with 2010 at the same time. When I have time, of course.:)",
        "thread_id": 139
    },
    {
        "@timestamp": "2023-09-14T07:13:06.333702912Z",
        "author": "Urwumpe",
        "date": "2010-05-05T09:10:18+0100",
        "id": "d59ffc53411662c5c0a5108e6aa5eb34",
        "post_id": "post-221660",
        "text": "Had played ADND some while ago, currently the only \"D20 based\" RPG in my shelf is \"Engel\", which has a D20 option in the rules (usually it is played without dices)",
        "thread_id": 14116
    },
    {
        "@timestamp": "2023-09-14T07:13:34.90456576Z",
        "author": "markl316",
        "date": "2008-05-26T04:43:14+0100",
        "id": "9a94d4dbbf59ec040042db93a9aee7a1",
        "post_id": "post-68949",
        "text": "Just curious what everyone's earth looked like (what addons to create your earth, too)Mine is...Level 10 textures by the landsat teamhttp:\/\/www.setheden.com\/LandSat\/Maps\/MapsIndex.htmAtmosphere addon #1http:\/\/orbithangar.com\/searchid.php?ID=2379Atmosphere addon #2http:\/\/orbithangar.com\/searchid.php?ID=3098http:\/\/orbithangar.com\/searchid.php?ID=2379(I installed #2 after installing #1)",
        "thread_id": 1617
    },
    {
        "@timestamp": "2023-09-14T07:13:02.439749376Z",
        "author": "Piper",
        "date": "2010-04-18T23:18:15+0100",
        "id": "8b79cf44ead677e3446131bed01f3b56",
        "post_id": "post-218222",
        "text": "While I'd love to see the office of the president pay the bill, the knowledge that it would just be coming from the taxes that people pay kinds of ruins it. With that said, giving $300,000 to a library wouldn't be a waste of tax payer's money in my mind.",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:06.363766784Z",
        "author": "dbeachy1",
        "date": "2010-05-05T19:05:54+0100",
        "id": "83442418bc24d1b844d1ab6705f822e2",
        "post_id": "post-221736",
        "text": "Also, it really isn't kosher to have a non-static member method delete the 'this' object -- you'd be destroying the object while one of the methods that rely on it is still running.:)EDIT:What about just creating a separate factory (or \"pooler\") class that each thread could use to acquire\/release shared objects? The factory would manage all the locking\/creation\/deletion of each shared object. The factory class could even keep a pool of shared objects and then divvy them out as needed -- that way it wouldn't need to constantly create and destroy them. Of course, whether that's a good fit would depend on exactly what your shared objects need to do.",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:13:35.273180928Z",
        "author": "Orbitnovice",
        "date": "2010-09-03T13:07:10+0100",
        "id": "bba828b6b77b7d255c057202b2e56f9b",
        "post_id": "post-250323",
        "text": "ACSoftJust tried Orbiter 2010P1 using zip & msi versions, with and without your Test2. Lunar rover still crash's. Am I doing right by unzipping test2 into Orbiter base. Also Compatibility wizard keeps poping up, so I've tried the options in that. I've no idea what to do next.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.457766912Z",
        "author": "Goth",
        "date": "2010-04-19T17:06:06+0100",
        "id": "d2a42084fe490c5d77725eb948a32084",
        "post_id": "post-218332",
        "text": "The small version:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=752\"]Dragonfly-Lite (CVE-lite)[\/nomedia]",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:06.426215936Z",
        "author": "Urwumpe",
        "date": "2010-05-06T12:52:33+0100",
        "id": "d1eeec9f7351e66a44a8fe3c881c5bb8",
        "post_id": "post-221780",
        "text": "SiberianTiger said:My 6 years old daughter can also tell a difference between a Soyuz and Proton LV's and name the 9;)planets in order (but she is still better to be aided by a picture with the planets' \"faces\").\n\nI never asked her about the eight;)planets, but she had a lot to tell about an afternoon on a Mars base for children (Of course, parents interests are sometimes getting a bit subsidized...:lol:)",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.573295616Z",
        "author": "Xyon",
        "date": "2010-08-27T12:51:18+0100",
        "id": "9ef33dfb28ddfde80acb6527218ad50c",
        "post_id": "post-250942",
        "text": ":welcome:back to the forums! Always good to have people coming back!:cheers:",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:02.465725952Z",
        "author": "Hielor",
        "date": "2010-04-19T01:57:33+0100",
        "id": "4fd54ee01d8165c1d4ebdd5d82c8bbd0",
        "post_id": "post-218355",
        "text": "If you'd actually *used* O2010, you would have seen \"Attention Developers: Do not publish addons against this version\" on the loading screen.",
        "thread_id": 13916
    },
    {
        "@timestamp": "2023-09-14T07:13:06.83476736Z",
        "author": "N_Molson",
        "date": "2012-06-15T07:59:35+0100",
        "id": "69333eca637c76d5c0e54ae6285b01d9",
        "post_id": "post-222271",
        "text": "An incredibly though little space probe. After 34 years, still functionning and actually getting its way out of the Solar System. Amazing.I somewhat regret they didn't use a Saturn-V to send a similar probe with a much higher escape velocity :lol:",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.561532928Z",
        "author": "orbitingpluto",
        "date": "2010-08-28T07:28:25+0100",
        "id": "65c0ca9f93362cc57dec1a7093df8b9d",
        "post_id": "post-250919",
        "text": "I already had both SSBB 4.0 and 4.1. So I decided to make a HUDOFF.dds. My HUDOFF.dds didn't work. I think I'll try a [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2371\"]patch[\/ame] I found for LSTS. Here's hoping that might work.---------- Post added 08-28-10 at 06:28 AM ---------- Previous post was 08-27-10 at 09:15 AM ----------This problem is a bit beyond me. Here's what has been happening to me:1. Loading the LSTS vessels causes Orbiter to crash, with it giving the HUDOFF.dds 'ERROR: missing texture' thing in the above log.2. Loading the Shuttle A with the screditor causes orbiter to crash, with no errors in the log file.3. Loading a scenario file with the TotalImmersion LSTS landers started with the vessels in the world, but crashed when I switched vessels. Here is the log for that:Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\nModule ExtMFD.dll [API v.060425]\nModule ScnEditor.dll [API v.060425]\nModule InterMFD53.dll [API v.060425]\nModule AeroBrakeMFD.dll [API v.060425]\nModule BaseSyncMFD.dll [API v.060425]\nModule SuborbMFD.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 16 bit\nRender device: Fullscreen 800 x 600\nDevice has no hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule ShuttleA.dll [API v.060425]\nModule ShuttleA_PL.dll [API v.060425]\nModule LSTSCargoLander.dll [API v.060425]\n>>> ERROR: Missing texture: burchismo\\LSTS32.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: burchismo\\MHatch2.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: burchismo\\MPanel2.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\nModule LSTSMUL.dll [API v.060425]\nModule LSTSPassengerModule.dll [API v.060425]\nModule LSTSHUL.dll [API v.060425]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render stateI checked and found that those textures don't exist in my orbiter installation or in the zips the ships came in. This is frustrating as hell as I can't pinpoint what is missing up what or how to fix it:beathead:.",
        "thread_id": 16240
    },
    {
        "@timestamp": "2023-09-14T07:13:01.715786752Z",
        "author": "KosmoKen",
        "date": "2010-04-19T04:44:33+0100",
        "id": "1b0df64f8b964599aa6ee0dda03a5d5c",
        "post_id": "post-217651",
        "text": "Take a close look at the bottom picture of M_Molson's post. Same thing happens to me when I use default Atlantis and I jettison the external tank. The ailerons and attitude thrusters move, and if there is a payload it will turn about the Z axis 180* so that its under the shuttle. I will post a screen when I can. Only tried with Atlantis, will try to replicate more.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.837058304Z",
        "author": "orb",
        "date": "2012-09-05T18:32:05+0100",
        "id": "21e7ff5199328795f37f0b40261e86f1",
        "post_id": "post-222282",
        "text": "SPACE.com:Voyager 1 Spacecraft Farther From Solar System's Edge Than Thought:NASA's Voyager 1 spacecraft, which launched 35 years ago today (Sept. 5), surprisingly may have far more to travel before it leaves the solar system, researchers say.How much more is up for debate. The scientists say their new finding suggests much about the outer reaches of the solar system remains unknown.{...}\n\nNewScientist:Voyager 1: reports of my exit are greatly exaggeratedNASA\/ NASA JPL:Cheers, Voyager: 35 Years of ExplorationSeptember 05, 2012What would a birthday party be without cake, music and toasts? Thirty-five years ago today, NASA's Voyager 1 spacecraft launched on its mission of exploration. It is now the most distant human-made object and the second-longest operating spacecraft. (Voyager 2 is the longest.) NASA's Jet Propulsion Laboratory, Pasadena, Calif., which manages the Voyager spacecraft, held a celebration today.The celebration included remarks by Charles Elachi, the director of JPL; Ed Stone, the Voyager project scientist; Ann Druyan, the creative director of the interstellar message project inscribed on the Golden Record that each Voyager spacecraft bears; Stephanie Wilson, an astronaut and former JPL employee; local dignitaries and others who have played key roles in operating the spacecraft through the years. A band led by a Voyager engineer also played \"Johnny B. Goode,\" one of the songs from the Golden Record. The Golden Record is a 12-inch, gold-plated copper disk containing sounds and images selected to portray the diversity of life and culture on Earth.{...}",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.711886336Z",
        "author": "Keatah",
        "date": "2010-08-22T23:29:19+0100",
        "id": "af6dcfd8c4dbd39a6e28a16c248c434b",
        "post_id": "post-249692",
        "text": "I somehow find this idea of the public picking the songs hypocritical. I mean we weren't allowed to pick anything for any prior missions, I'm not gonna bother.And besides, the results are gonna be so filtered it will actually be some desk-jockey's choice!And on top of that, the songs are gonna have to be politically correct and safe, family material like. Perfect, like an over developed dance show. Polished and preened. Record-company-sterile. Disney-like!! Idealistic, patriotic, showy..Oft-times the beancounters and bureaucrats run stuff like this so they can have an influx of 'creative material'. You are doing the work they are supposed to be doing!! faaaggghhhh..",
        "thread_id": 16157
    },
    {
        "@timestamp": "2023-09-14T07:13:01.7632832Z",
        "author": "cinder1992",
        "date": "2010-04-19T17:16:54+0100",
        "id": "540b7d0d6e4a81e307ffd671c29250f7",
        "post_id": "post-217692",
        "text": "I have to agree that Faux news is a tad biased.Anyway, I trust wikipedia, but because it's the second largest (only the US Military DB is larger) information database, It going to have some mistakes and errors. but the number of errors is much smaller than the number of verifiable facts, so I trust it.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.841544448Z",
        "author": "NukeET",
        "date": "2013-10-05T15:44:09+0100",
        "id": "9040ba92d714315c1ff452282d084117",
        "post_id": "post-222308",
        "text": "orb said:The Planetary Society Blog:Voyager: A Tribute\n\nIMHO, the best tribute was a quote from the above link:\"You only explore the solar system for the first time once,\" Larry Soderblom, one of the mission's two geologists noted. \"Voyager did that.\":cheers:",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.892446208Z",
        "author": "Polaris",
        "date": "2010-08-23T01:40:58+0100",
        "id": "08feb6db49cb71c405f9f11f0a45114b",
        "post_id": "post-249824",
        "text": "Welcome, OrbiterShuttle!",
        "thread_id": 16167
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86664704Z",
        "author": "Columbia42",
        "date": "2011-06-19T23:10:43+0100",
        "id": "524d79f6f1def142ba8e05dc811a3326",
        "post_id": "post-217785",
        "text": "Here's part 2:View attachment Voskhod Program BETA 110614 Part 2.zip",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.455688192Z",
        "author": "StableIT",
        "date": "2010-05-10T01:42:41+0100",
        "id": "8e5123d95af4839d3887cc50a73feddb",
        "post_id": "post-221822",
        "text": "Torrent System DescriptionI took a little time to make an overview of the Torrent System, it'slocated hereand has more information on:- How the system works.- How files are delivered.- How to mirror (host \/ seed) the files.Free Developers PagesI also finished nearly all of the work with the 'subsites'. These will be a resource for developers without a website to have one. There won't be any charges or forced banner ads on those pages. A page administrator (and team) can log into their page and control the content, post updates via blog and much more.If you are interested in having one, contact me:)Torrent Distribution SupportThere are not too many copies of files out there floating around, anyone who wishes to host more copies and fill in blanks can watch the website as I'm working to get a live statistics feed running (if I can find all the darn monkey wrenches!).HTTP Distribution SupportOnce things are moving we will be desperately seeking individuals to help host copies of the files in compressed format over www resolvable means (such as on your web server). Our system is designed to randomly direct someone to a URL from the list of mirrors we compile. Each mirror will be mentioned \/ spotlighted on the website as appreciation for their help.What Files We're Willing To HostWe have been focused on making the system work and debugging all of the details, so I haven't pushed the idea of hosting more content. Since its been a number of months and things are running smoothly, I'd like to welcome anyone who wishes to host their files with us to contact me. This is handy for instance if a developer wants to bundle a number of things but its too large to offer on other distribution systems due to overhead. We'll take the files and the community can help us promote the availability.So that's a few notes, I'd love to hear thoughts, questions and alike:)Sorry for dragging on so long!Eric",
        "thread_id": 14131
    },
    {
        "@timestamp": "2023-09-14T07:13:35.565177344Z",
        "author": "Pyromaniac605",
        "date": "2010-08-27T06:56:41+0100",
        "id": "7d85955e966c54bb8f43b5444c8a3d0b",
        "post_id": "post-250922",
        "text": "I recently installed Hi-res KSC but now my Shuttle Fleet scenarios don't place the launch platform. I was wondering how I can fix this.Darren",
        "thread_id": 16241
    },
    {
        "@timestamp": "2023-09-14T07:13:01.919874048Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-24T00:04:06+0000",
        "id": "81310e6b55dc449b659084da0950f8be",
        "post_id": "post-217918",
        "text": "The updated ATV-2 docking time is 3:47:30 PM GMT tomorrow (24th).",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.500765952Z",
        "author": "IronRain",
        "date": "2010-05-06T20:03:42+0100",
        "id": "86d17a5b5e2d0f016e16096059f594bd",
        "post_id": "post-221859",
        "text": "MeDiCS said:Keep in mind that lots of unecessary files will eat up space in your Orbiter folder, such as meshes and textures. I see no reason to just delete the config files, or do anything at all.\n\nBecause I often need to use New in the Scenario editor, and if there are allot of things I don't use, I could better delete them then have them in my Scenario editor;)",
        "thread_id": 14138
    },
    {
        "@timestamp": "2023-09-14T07:13:35.165449216Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-27T21:20:28+0000",
        "id": "d0635e68c277e0934e56bf48669cfd75",
        "post_id": "post-250197",
        "text": "From ISS On-Orbit Status Report for 27\/01\/2011.At 11:39 AM GMT, JAXA's HTV-2 (H-II Transfer Vehicle-2) \"Kounotori\" was successfully grappled by FE-5 Paolo Nespoli & FE-6 Cady Coleman, assisted by CDR Scott Kelly, with the SSRMS (Space Station Remote Manipulator System). The SSRMS snares were closed at 11:40 AM and capture was completed at 11:41 AM (fully rigidized). Later, at ~3:00 PM GMT, HTV-2 was successfully berthed to the Nadir port of Node 2.Prior to grappling HTV-2, Cady, Paolo & Scott worked their way through a number of preparatory steps involving:Setting up the RWS (Robotic Workstation) in the Cupola, complete with CCR (Cupola Crew Restraint) for supporting the capture (later removing CCR again).Verifying PCS (Portable Computer System) commanding plus confirming PROX link data (Paolo).Configuring the Node 2 camcorder for subsequent HTV PCBM (Passive Common Berthing Mechanism) survey (Scott).Performing HTV & SSRMS preps for HTV approach monitoring (Cady, Paolo).Monitoring HTV final approach to 30m & confirming CP hold (Cady, Paolo).Capturing HTV and, if required, maneuvering to the expected HTV capture position (Cady, Paolo).Maneuvering the SSRMS to pre-install position (Cady, Paolo).Later, the crew:Inspected the HTV PCBM for FOD (Foreign Object Debris), using an internal camcorder out the Node 2 Nadir CBM hatch.Powered up the CBCS (Centerline Berthing Camera System) at the Node 2 Nadir CBM.Berthed & installed the HTV to the Node 2 Nadir CBM (CBM Stage 1 & Stage 2 capture, then fastened & torqued 16 ABOLTS) -- ~3:00 PM GMT.Ungrappled the HTV.Grappled the EP (Exposed Pallet) in the HTV's ULC (Unpressurised Logistics Carrier) with the SSRMS.Cycled the Node 2 Nadir hatch cycle to Latched (Scott).Pressurized and leak-checked the HTV\/Node 2 Vestibule (Scott).Opened Node 2 Nadir hatch, removed the CDC (Center Disk Cover) and mated power jumpers (Scott).Inhibited the HCP (Hardware Command Panel) and stowed it in JPM (JEM Pressurized Module) until it is needed again for HTV-2 departure.Uninstalled & relocated the CBCS to the Node 2 Zenith port for the HTV-2 relocation.Powered down the two SSC (Station Support Computer) laptops used for additional monitors at the Lab RWS.Deactivated the RWS video monitor system.HTV-2 Capture Day Update:Prior to capture, HTV-2 successfully performed ten nominal burns, per the plan:HAM2 began at 5:21:18 AM GMT and had a delta-V of 1.00 m\/s, using the RCS jets.MC5 began at 5:44:42 AM GMT and had a delta-V of 0.08 m\/s, using the RCS jets.T1 began at 6:07:10 AM GMT and had a delta-V of 0.87 m\/s, using the RCS jets.A1 began at 6:53:26 AM GMT and had a delta-V of 0.02 m\/s, using the RCS jets.OOP1 began at 7:16:31 AM GMT and had a delta-V of 0.00 m\/s, using the RCS jets.A2 began at 7:39:14 AM GMT and had a delta-V of 0.01 m\/s, using the RCS jets.AI began at 8:24:45 AM GMT and had a delta-V of 0.59 m\/s, using the RCS jets.MCF1 began at 8:45:09 AM GMT and had a delta-V of 0.01 m\/s, using the RCS jets.RI' began at 9:02:14 AM GMT and had a delta-V of 2.05 m\/s, using the RCS jets.MCF2 began at 9:17:35 AM GMT and had a delta-V of 0.08 m\/s, using the RCS jets.When ISE commanded the HTV Data Path to \"HTV PROX\" before the HTV-to-ISS Prox link was established, two enabled \"Cygnus\" Cautions rang on board and woke up the crew (90 minutes after start of their sleep period). A scrub of other VV (Visiting Vehicle) C&W (Caution & Warning) events revealed two other \"Cygnus\" events enabled. Ground control inhibited all 4 events, and pressed on with nominal ops. Engineers know now that the two \"Cygnus\" alarms that rang are mapped to the same bits in CVT memory as nominal HTV data. Investigation why these \"Cygnus\" Cautions were enabled on board is continuing.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.713760768Z",
        "author": "FordPrefect",
        "date": "2010-04-17T19:13:07+0100",
        "id": "d347786aac7577ce2700d86bc074242c",
        "post_id": "post-217633",
        "text": "Hello Artyom, amazing update again! I'm in love with the new atmospheric effects. Those orbital sunrise\/sets look much more real now - spectacular. :thumbup:Some feedback:Quote:Originally Posted byDaveSI think this needs to be fixed(the blue mountain range in the background):Sorry, can't get what i'm looking at. A side of mountain range\/crater lit by sunset light filtering thru them?\n\nThe last reported problem of DaveS refers to the \"mountain range\" appearing east of Cape Canaveral out on the Atlantic. These mountain look blue, because the planetary surface (sea) texture is warped up these hills (when terrain is activated). I have the same issue, and I am pretty certain it is simply an error in the local heightmap?Although most of the graphics work like suggested, I have some problems on my system.There seems to be a line across the Earths limb and at the top of the atmosphere. See here:Then there are six concentric circles (lines) centered around the sun (forward to backward), with the lines always showing up as soon as the rendered atmosphere intersects with these circles. These six circle do not appear in front of the night sky.Additionally there is one horizontal \"circle\" perpendicular to the six others, which always shows (in next image between the sun and the F7 Options text. Here are some screenies to help my explanation:I already tried various OGLA client feature settings and reducing AA (minimum 2x on my GA), to no avail so far.I have an ATI Radeon HD3850 PCIe with 512 Mb, lates drivers installed (10.3 Catalyst Version), WinXP Home, SP3, Intel CoreDuo E8500 @ 3.16GHz and 3.2 GB usable RAM.Any ideas? Thanks for all the hard work.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.545024256Z",
        "author": "Zachstar",
        "date": "2010-05-08T10:00:57+0100",
        "id": "235b1faa332ed6c4225fca1729152ce7",
        "post_id": "post-222054",
        "text": "There was no chaos. Any large buy and sell orders during the timeframe were canceled and most investors are smart enough to know its absolutely impossible for such a drop to be realistic. If europe's economy implodes it would take months to years to do. Greeks are getting the help and increased ommph is starting to get things running again.If someone went on a panic sell during that. They are suckers for losing their money like that.",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:35.443989504Z",
        "author": "n122vu",
        "date": "2012-08-31T00:05:11+0100",
        "id": "2f384dc0213899b4310fa93e0fc32269",
        "post_id": "post-250614",
        "text": "Due to a limited amount of time to get the rig up and running, I decided against the unboxing blog. It's taken me a couple of weeks to find time to connect everything, and reassemble parts of the desk I had removed, but here it is:I had recently decided to mount the new monitor on an clamp-mount arm, but it wasn't until I purchased the arm and brought it home that I realized the new screen doesn't have any mount points (!).So, I decided to mount my old monitor on the arm and swing it over beside the new one in a dual-head configuration. New monitor is the main desktop, as well as the display for the PS3. Just behind and to the left of the PS3 is the A\/V switcher that I use to switch sound source between systems and pipe through the two JBL Pro speakers laying beneath the desk (I bought these with my first Win 98 PC at Radio Shack, and they still sound great, full range sound, almost as if I have a subwoofer attached).I do in fact have a subwoofer (an old Altec-Lansing from the Win95 days), but that is put away until I get a new sound card with 5.1 or greater support.Getting a pretty solid120 FPS40-60 FPSin Flight Sim X @ 1080P resolution around my home airport. Haven't taken her into any weather or big cities yet, but am getting anxious to stretch her legs.:hailprobe:",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.890695936Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-22T22:24:23+0100",
        "id": "e3f4c1b56b789e378657a703ec5affd5",
        "post_id": "post-217838",
        "text": "Aviation Week: \"Arianespace Shifts ATV Mission\".",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.772678656Z",
        "author": "supersonic",
        "date": "2010-05-09T02:29:47+0100",
        "id": "be9e06b47a8c68d9af639b914eb5c655",
        "post_id": "post-222212",
        "text": "If you were making movies this would be great.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:35.574208256Z",
        "author": "missleman01",
        "date": "2010-08-28T05:21:39+0100",
        "id": "a86cbe03bcbeca9b8f68f6c76e6b9b85",
        "post_id": "post-250948",
        "text": "Thanks for all the warm messages. Im enjoying being back greatly.:probe::tiphat:",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:01.981388288Z",
        "author": "Bloodworth",
        "date": "2010-04-20T06:12:16+0100",
        "id": "a446e7b0161ee8139811e76aeac5d8a4",
        "post_id": "post-217975",
        "text": "I have another question.Is there a way to change the angle of the lights that come with the default cargos? For most issues they are fine, but there are instances where I would like them to angle up pr straight out.",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:13:06.832557312Z",
        "author": "orb",
        "date": "2011-11-14T19:32:53+0000",
        "id": "02a759f4fd82211c61d38f9287581031",
        "post_id": "post-222257",
        "text": "NASA\/ NASA JPL:Voyager 2 Completes Switch to Backup Thruster SetNovember 14, 2011PASADENA, Calif. -- NASA's Voyager 2 has successfully switched to the backup set of thrusters that controls the roll of the spacecraft. Deep Space Network personnel sent commands to the spacecraft to make the change on Nov. 4 and received confirmation today that the switch has been made.Voyager 1 and Voyager 2 are each equipped with six sets, or pairs, of thrusters to control the pitch, yaw and roll motions of the spacecraft. These include three pairs of primary thrusters and three backup, or redundant, pairs. Both spacecraft are now using all three sets of their backup thrusters.Voyager 2 is currently located about 9 billion miles (14 billion kilometers) from Earth in the heliosheath -- the outermost layer of the heliosphere where the solar wind, which streams out from the sun, is slowed by the pressure of interstellar gas.{...}",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.913132288Z",
        "author": "UFO64",
        "date": "2010-08-25T04:34:53+0100",
        "id": "29e176da8eb95b0cbefed8647520fdf7",
        "post_id": "post-249849",
        "text": "It would be an interesting addition to the game. Give the user a crash report generated from the components lost during different system failures, up to the total cost of the ship? Could even calculate the other factors of a ships loss (replacement time, environmental cleanup costs, etc etc).But then again, I am a complete nerd for stats in any game ^^I cant count the number of DG's and DGIV's I burned to nothing while learning the finer bits of reentry. I am sure the good digital people of Florida have round the clock clean up crews running from the havoc I caused. Never destroyed a shuttle, but I have left a few dozen in orbit.",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:02.335581952Z",
        "author": "OrbitHangar",
        "date": "2007-11-17T08:00:00+0000",
        "id": "e9ec715bb8f6ff64735042c146f7ffc0",
        "post_id": "post-12279",
        "text": "Author:siamesecatThis MFD simulates the shuttle's Universal Pointing display. It allows a vessel to maintain a user-defined attitude.UPDATE: Added new display mode, improved pointing ability (see readme)DOWNLOAD",
        "thread_id": 139
    },
    {
        "@timestamp": "2023-09-14T07:13:06.836247552Z",
        "author": "orb",
        "date": "2012-08-21T09:58:28+0100",
        "id": "85ccc195ff9429c536cf7e840b80e8e5",
        "post_id": "post-222279",
        "text": "NASA\/ NASA JPL:Voyager at 35: Break on Through to the Other SideAugust 20, 2012Thirty-five years ago today, NASA's Voyager 2 spacecraft, the first Voyager spacecraft to launch, departed on a journey that would make it the only spacecraft to visit Uranus and Neptune and the longest-operating NASA spacecraft ever. Voyager 2 and its twin, Voyager 1, that launched 16 days later on Sept. 5, 1977, are still going strong, hurtling away from our sun. Mission managers are eagerly anticipating the day when they break on through to the other side - the space between stars.Click on image for details\u200bVoyager 2 was launched on August 20, 1977, from the NASA Kennedy Space Center at Cape Canaveral in Florida, propelled into space on a Titan\/Centaur rocket.Image credit: NASA\/JPL-Caltech\u200b\"Even 35 years on, our rugged Voyager spacecraft are poised to make new discoveries as we eagerly await the signs that we've entered interstellar space,\" said Ed Stone, Voyager project scientist at the California Institute of Technology in Pasadena. \"Voyager results turned Jupiter and Saturn into full, tumultuous worlds, their moons from faint dots into distinctive places, and gave us our first glimpses of Uranus and Neptune up-close. We can't wait for Voyager to turn our models of the space beyond our sun into the first observations from interstellar space.\"Voyager 2 became the longest-operating spacecraft on Aug. 13, 2012, surpassingPioneer 6, which launched on Dec. 16, 1965, and sent its last signal back to NASA's Deep Space Network on Dec. 8, 2000. (It operated for 12,758 days.)Scientists eagerly awaiting the entry of the two Voyagers into interstellar space have recently seen changes from Voyager 1 in two of the three observations that are expected to be different in interstellar space. The prevalence of high-energy particles streaming in from outside our solar system has jumped, and the prevalence of lower-energy particles originating from inside our solar system has briefly dipped, indicating an increasing pace of change in Voyager 1's environment. Voyager team scientists are now analyzing data on the direction of the magnetic field, which they believe will change upon entry into interstellar space.Notable discoveries by Voyager 2 include the puzzling hexagonal jet stream in Saturn's north polar region, the tipped magnetic poles of Uranus and Neptune, and the geysers on Neptune's frozen moon Triton. Although launched second, Voyager 1 reached Jupiter and Saturn before Voyager 2, first seeing the volcanoes of Jupiter's moon Io, the kinky nature of Saturn's outermost main ring, and the deep, hazy atmosphere of Saturn's moon Titan. Voyager 1 also took the mission's last image: the famous solar system family portrait that showed our Earth as a pale blue dot.Voyager 2 is about 9 billion miles (15 billion kilometers) away from the sun, heading in a southerly direction. Voyager 1 is about 11 billion miles (18 billion kilometers) away from the sun, heading in a northerly direction. For the last five years, both spacecraft have been exploring the outer layer of the heliosphere, the giant bubble of charged particles the sun blows around itself.\"We continue to listen to Voyager 1 and 2 nearly every day,\" said Suzanne Dodd, Voyager project manager at NASA's Jet Propulsion Laboratory, Pasadena, Calif. \"The two spacecraft are in great shape for having flown through Jupiter's dangerous radiation environment and having to endure the chill of being so far away from our sun.\"Dodd and her team have been carefully managing the use of power from the continually diminishing energy sources on the two spacecraft. They estimate that the two spacecraft will have enough electrical power to continue collecting data and communicating it back to Earth through 2020, and possibly through 2025. While no one really knows how long it will take to get to interstellar space, Voyager scientists think we don't have long to wait. And, besides, the first 35 years have already been a grand ride.A public lecture about the journey of the twin Voyager spacecraft will be held at JPL on Sept. 4. More information is available athttp:\/\/www.jpl.nasa.gov\/events\/lectures_archive.cfm?year=2012&month=9.{...}SPACE.com:35-Year-Old Voyager 2 Probe Is NASA's Longest Mission EverSpaceRef:Voyager at 35 - Break on Through to the Other Side",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.935309568Z",
        "author": "squeaky024",
        "date": "2010-08-25T05:36:04+0100",
        "id": "11b24cbe3a99a8e12aec00860467f449",
        "post_id": "post-249913",
        "text": "garyw said:How would that work when I keep refusing timewarp for over two hours during a final orbit and entry? I think people would soon get fed up. These ideas have been discussed many, many times and to date there isn't a workable solution.If people have ideas, want to get OMP working fully then the source code can be made available. To date Face has had a lot of issues with people saying want they want but unable to assist with the coding. Maybe someone on this thread can fix that?\n\nThe point is this would work for a smaller group of friends or something, not a global server where anyone can join in. And besides, since when does it take two hours to make a reentry, I can de-orbit and land in 20-30 minutes with warping up to 100k altitude.Mandella said:I'm with the small is better group. I have no interest in trying to share a universe with every other Orbiter enthusiast, but I would love to have a shareable \"space\" that a couple of friends and I could use to buzz (for lack of a better word) around in. Over LAN would be great, although over the internet would be great so as to include out of town friends.Some sort of voting system for time acceleration would also be a plus, of course.\n\nAnd of course to bring this back to flight simulator as an example, most of the servers are some guy hosting for another 1-5 people that they know. Eventually there could be a setting that the host can use for the type of time warping, the request method or some other way that each player controls a time bubble or something.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.430833152Z",
        "author": "Dambuster",
        "date": "2010-04-18T06:06:47+0100",
        "id": "63615a8809bdfec7493b6ee2814339dd",
        "post_id": "post-218214",
        "text": ":welcome:to the forums!",
        "thread_id": 13906
    },
    {
        "@timestamp": "2023-09-14T07:13:05.820050432Z",
        "author": "Linguofreak",
        "date": "2010-05-03T15:40:14+0100",
        "id": "d0e21a14568518a83652abf63d855490",
        "post_id": "post-221251",
        "text": "I got this as Skype-chat-spam once:[16:25:19] Online Notification: ******************************************URGENT SYSTEM SCAN NOTIFICATION ! PLEASE READ CAREFULLY !!http:\/\/ [Link removed]For the link to become active, please click on 'Add to contacts' skype button or type it in manually into your web browser !FULL DETAILS OF SCAN RESULT BELOW******************************************WINDOWS REQUIRES IMMEDIATE ATTENTIONATTENTION ! Security Center has detectedmalware on your computer !Affected Software:Microsoft Windows VistaMicrosoft Windows XPMicrosoft Windows 2000Microsoft Windows Server 2003Impact of Vulnerability: Remote Code Execution \/ Virus Infection \/Unexpected shutdownsRecommendation: Users running vulnerable version should install a repair utility immediatelyYour system IS affected, download the patch from the address below !Failure to do so may result in severe computer malfunction.http:\/\/ [Link removed]For the link to become active, please click on 'Add to contacts' skype button or type it in manually into your web browser !\n\nIf they had *really* scanned my System, they would have known that I wasn't running Windows...",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.347470336Z",
        "author": "DanM",
        "date": "2010-09-26T16:31:00+0100",
        "id": "c1e6f46380ee58f15043bf214e315e18",
        "post_id": "post-250380",
        "text": "This is quite remarkable that they might get out this early. I offer my best wishes to them.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.541385216Z",
        "author": "Linguofreak",
        "date": "2010-04-20T23:02:10+0100",
        "id": "ac6bc6d81dca1feaed1ec589255271e5",
        "post_id": "post-218509",
        "text": "Columbia42 said:In the spirit of asking dumb questions...What is GPU?\n\nGraphics Processing Unit.Your graphics card, or, at least, the processor on it.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.374899712Z",
        "author": "hribek",
        "date": "2010-07-06T17:41:29+0100",
        "id": "76aec8072616d03715928427cb8d419e",
        "post_id": "post-221747",
        "text": "dgatsoulis said:\"# 0 = Expert (ISS Only w\/expert use of SCRAM engines and expert deorbit\/landing) [13943] (Oh, and you might also get to Jupiter from LEO)\" :lol:\n\nYou actually have just enough fuel after refueling at ISS that you can land on the Moon with a few kg of fuel remaining - maybe 200kg or so, I was landing on-target so you will have a larger reserve if you go for a landing anywhere. (launch window opens every 2 weeks. you can refuel at Mir, but I just don't like Mir and prefer ISS.)",
        "thread_id": 14123
    },
    {
        "@timestamp": "2023-09-14T07:13:35.620681472Z",
        "author": "astrosammy",
        "date": "2010-08-28T19:58:47+0100",
        "id": "5ba0581e2bbad7d67be13be599750cf5",
        "post_id": "post-251035",
        "text": "I also don't speak Russian, but it's one of the most used languages in spaceflight so this feels good. Good work!",
        "thread_id": 16256
    },
    {
        "@timestamp": "2023-09-14T07:13:02.585245952Z",
        "author": "dbeachy1",
        "date": "2010-04-20T17:53:41+0100",
        "id": "8f9ee9bfc15bd378713dd4fb893d9900",
        "post_id": "post-218602",
        "text": "I remember getting one in 1985 to upgrade my TI-99\/4A (I was 16 at the time). I loved my C-64! I remember spending hours programming BASIC and 6502 (6510) Assembly Language on it, not to mention all the great games for it.:love:Anyone remember \"David Ahl's 101 BASIC Computer Games\" book? I had a blast typing all those into my C-64 and running them.:)The cool part is that I can still run my old Commodore software in a C-64 emulator for Windows. I even have a C-64 emulator on my Motorola Droid! :thumbup:",
        "thread_id": 13935
    },
    {
        "@timestamp": "2023-09-14T07:13:06.77536128Z",
        "author": "Mojave",
        "date": "2010-05-09T20:51:10+0100",
        "id": "c4efdf4109358708e9031726a979b849",
        "post_id": "post-222224",
        "text": "Well, it would be enjoyable to have. Although I know hat you mean about that garbage in SSM2007. If I could flip a switch wrong and blow the shuttle up, then we would be talking realistic.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:35.033966336Z",
        "author": "orb",
        "date": "2010-09-03T10:21:50+0100",
        "id": "16a070a6d3f6d1bd81e05a10cfe2c535",
        "post_id": "post-250043",
        "text": "Nah, 60 GB would be for Moon or Mars. Earth would be only about 40 GB.;)",
        "thread_id": 16179
    },
    {
        "@timestamp": "2023-09-14T07:13:02.601067008Z",
        "author": "ar81",
        "date": "2010-04-28T14:14:56+0100",
        "id": "9f52b24567743c5581e57d13d2532e09",
        "post_id": "post-218634",
        "text": "I still have a problemdV = Isp * ln (Me\/Mt)dV = Delta V (30,000 m\/s)Isp = Specific impulse (39,240 to 392,400 Ns\/kg)Me = Mass (empty)Mt = Mass (total)thenln(Me\/Mt) = dV \/ Isp =0.76452599388379204892966360856269 to 0.076452599388379204892966360856269using inverse ln with Windows scientific calculatorMe\/MT = 2.15 to 1.08which means empty mass is bigger than total mass...",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:06.840699392Z",
        "author": "goaowonk",
        "date": "2013-09-13T11:05:17+0100",
        "id": "441d86265c9d9bff9749daa9370b9e90",
        "post_id": "post-222303",
        "text": "Ripley said:This is not Science Fiction, this is Science Reality!!\n\nThat's what makes me so impressed about it.Hail Voyagers! (and the Holy Probe, of course :lol: )Sent from my Deltaglider using Potatolk.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.16025344Z",
        "author": "orb",
        "date": "2010-12-07T03:50:50+0000",
        "id": "47b52ac267310f71e270dc9f52c241d2",
        "post_id": "post-250153",
        "text": "JAXA:December 6, 2010 UpdatedCryogenic test date set for H-IIB F2At the Tanegashima Space Center, JAXA and Mitsubishi Heavy Industries are preparing for the launch of the H-II Transfer Vehicle \u201cKOUNOTORI2\u201d (HTV2, a cargo transporter to the International Space Station) by the H-IIB Launch Vehicle No. 2 (H-IIB F2) on January 20, 2011.As part of the preparations, a cryogenic test will be held on December 16 (Thursday) 2010. The test is to confirm the functions of the launch vehicle and ground facilities by actually loading propellants onto the launch vehicle in the same manner as on the launch day.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30219648Z",
        "author": "T.Neo",
        "date": "2011-04-15T21:17:09+0100",
        "id": "8077dfec56c010d156b43614f60572ed",
        "post_id": "post-218084",
        "text": "Hey, it'd end up being more trouble taking said accuracy out than it would keeping it in genetically speaking, and I'd imagine it'd be pretty unsettling to the operators when they find that something is... missing...:p",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.191712256Z",
        "author": "Zachstar",
        "date": "2010-05-04T04:51:06+0100",
        "id": "bfec27586f76e09f2f4d5e553f6b3649",
        "post_id": "post-221481",
        "text": "From what I hear the servers are so badly overloaded that you mise well not think about getting it this week.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:34.815991552Z",
        "author": "Woo482",
        "date": "2008-07-04T13:19:24+0100",
        "id": "3864dbefdb26bd3b83fc2eb62b7d0c9b",
        "post_id": "post-68938",
        "text": "good luck with your rocket",
        "thread_id": 1616
    },
    {
        "@timestamp": "2023-09-14T07:13:02.318147584Z",
        "author": "MeDiCS",
        "date": "2010-04-17T20:19:43+0100",
        "id": "4fc9bee958ea35e5f8c4afaa72cd03ac",
        "post_id": "post-218159",
        "text": "dgatsoulis said:Could \"your network\" hack into other networks you have in your PC and then somehow become Global? (remember thehttp:\/\/en.wikipedia.org\/wiki\/Six_degrees_of_separation)\n\nYes.But I'm not getting any warning. Firefox 3.6.2.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:06.313600256Z",
        "author": "T.Neo",
        "date": "2010-05-04T22:36:15+0100",
        "id": "2b6dcaf0da2b8924e4a1c07b6a783643",
        "post_id": "post-221615",
        "text": "Why is there no option for \"none of the above\"?:p",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:35.016488448Z",
        "author": "johan",
        "date": "2010-08-25T21:02:59+0100",
        "id": "10d43234f48c24d16369b588acae94e3",
        "post_id": "post-250025",
        "text": "Thank you jarmonik! That did it. The recording runs through 100% now.:tiphat:",
        "thread_id": 16176
    },
    {
        "@timestamp": "2023-09-14T07:13:02.440254976Z",
        "author": "Andy44",
        "date": "2010-04-19T06:26:53+0100",
        "id": "8784ca972a453c3370021f6e247655af",
        "post_id": "post-218227",
        "text": "Ghostrider said:Exactly. We'll treat the library as the crime scene, and do a graphologic exam of the signature, compare them to Washington's samples. There should have been some organic material transfer on the paper, the DNA lab will check it out. We will cross-reference GPS signals from Washington's phone with the library's access files, RFID chips in the book covers and CCTV footage and in the end...(sunglasses)... We'll have him booked.(YEEEEEEEAAAAAHHHH!)\n\nOr, we can just do some basic historical research. It's not hard to search records and letters and verify this claim.",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:06.363893248Z",
        "author": "dbeachy1",
        "date": "2010-05-05T19:26:19+0100",
        "id": "ca762fe9364965e0b61e54a44bb71d94",
        "post_id": "post-221738",
        "text": "cjp said:Besides, have you ever heard of a static method doing 'delete this'?\n\n:lol: No, in that case you'd use:Code:delete pMyStaticObject;...which looks much more kosher. :lol:",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:13:34.865673216Z",
        "author": "Urwumpe",
        "date": "2010-08-22T22:20:01+0100",
        "id": "b1fc9c2fccae57281274724364e7759d",
        "post_id": "post-249777",
        "text": "Jarvit\u00e4 said:Is that a submarine towing their launch platform? :blink:\n\nNo, but they seem to be using the submarine base as their home port.",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:02.476865536Z",
        "author": "DaveS",
        "date": "2010-05-13T01:37:44+0100",
        "id": "eb6c692d4fe78716dd6271cd5b6f5b44",
        "post_id": "post-218375",
        "text": "AtlantisOnline said:Ok new question because my last one seemed to stump everyone because no one answered...it was an opinion so there was no wrong answer but any ways opinions are tough for people.:)So here is my next question...I noticed in the T-6:00 hours senario the seconds that are counting down equal 9 hours I looked around in the senerio and couldn't find where that was controlled. Could someone tell me where that is controlled or point me in the right direction. I would like to dissable it completely. Thank You\n\nThat's because T-6 hours doesn't = 6 hours to launch. There's a set of holds in between T-6 hours and counting and T0.They're as follows:T-3 hours and holding: 02:30T-20 minutes and holding: 00:10T-9 minutes and holding: 00:45which equals to total hold time of 3 hours and 25 minutes. Which at T-6 hours = L-9:25. And no, you can't disable the launc countdown timer as that's the Ground Launch Sequencer(GLS).The GLS controls all the various Ground Support Equipment(GSE) and is responsible for retracting the Orbiter Access Arm, the GOX Vent Arm and initiating the hydrogen burn-off igniters.It also checks various shuttle systems to verify that they're GO for launch. If anything falls outside preset criterias called the Launch Commit Criteria(LCC), the GLS will automatically issue a hold at the next GLS Milestone. Or if it happens after main engine start, shut the engines down.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.657783296Z",
        "author": "Izack",
        "date": "2010-05-08T13:23:23+0100",
        "id": "ff77beccb640ba800c25fa3c18d506b3",
        "post_id": "post-222117",
        "text": "They did this a while back. I have a giant model of the Shuttle Orbiter (sans ET and SRBs) and Hubble, and a tiny one of the ISS back before they installed the main truss.They should definitely have one of these on the ISS if it doesn't take up too much space. Then they can play spaceman...IN REAL SPACE! :lol:EDIT: Pictures! (Poor quality due to my crappy laptop webcam.)",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:34.951893504Z",
        "author": "Shadow Addict",
        "date": "2010-09-24T20:43:47+0100",
        "id": "ea989a4d1b90631e0d5564f7a8ddbae9",
        "post_id": "post-249997",
        "text": "Izack said:Well, it is very fluid if you think about it. Every object is in such a dynamic state, it's difficult to imagine. Maybe people are just too fast-paced for spaceflight... :lol:\n\nWell, of course spaceflight is unimaginably fast. But there's no way twitch gameplay with spaceflight; you don't just decide to fly to the ISS and burn straight towards it. That takes planning, and when you do get there, you creep up to it at the pace of a snail. In an absolute sense, yes it's very fast, but as far as gameplay, it's not. Just think of how much time you (probably) spend in time accel, and how much less interesting Orbiter would be without that acceleration.EDIT: Of course, YMMV may vary on those last few sentences. I personally enjoy the planning, and actually making realistic burns at realistic times; what happens between isn't usually important and I'm glad to speed it by. Others may feel differently.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.50179968Z",
        "author": "Andy44",
        "date": "2008-05-10T18:48:16+0100",
        "id": "59038beec77e1755d55f21629518755b",
        "post_id": "post-65114",
        "text": "Article in the New Scientist (yeah, I know, but this one passed my smell test) about how the formation of Luna via collison would likely have resulted in multiple satellites, collecting at the L-points:http:\/\/space.newscientist.com\/article\/dn13836-did-earth-once-have-multiple-moons.htmlDid Earth once have multiple moons?05:00 06 May 2008NewScientist.com news serviceKer ThanThe ancient catastrophe that gave birth to the Moon may have produced additional satellites that lingered in Earth's skies for tens of millions of years.A new model suggests moonlets may have once occupied the two Earth-MoonLagrangian points, regions in space where the gravitational tug of the Earth and the Moon exactly cancel each other out. Objects trapped in these points are called Trojans and can remain stationary forever if left undisturbed.Scientists think the Moon wascreatedwhen Earth was struck by a Mars-sized object some 4.5 billion years ago.\"The giant impact that likely led to the formation of the Moon launched a lot of material into Earth orbit, and some could well have been caught in the Lagrangian points,\" says study team member Jack Lissauer of NASA Ames Research Center in California, US.Once captured, the Trojan satellites likely remained in their orbits for up to 100 million years, Lissauer and co-author John Chambers of the Carnegie Institution of Washington say. Then, gravitational tugs from the planets would have triggered changes in the Earth's orbit, ultimately causing the moons to become unmoored and drift away or crash into the Moon or Earth.\"The perturbations from the other planets are very, very tiny,\" Lissauer said. But they change the shape of Earth's orbit, which changes the effect that the Sun's gravity has on the moons. \"[That] is what ultimately destabilises the Trojans,\" Lissauer toldNew Scientist.Separate modelling work by Matija Cuk, an astrophysicist at the University of British Columbia in Canada, suggests small, asteroid-sized objects a few tens of kilometres across would have lasted the longest as Trojan satellites. Cuk estimates these 'lost moons' might have circled Earth for a billion years or more after the Moon's formation.\"They would have looked more like Jupiter or Venus in the sky than a satellite,\" Cuk toldNew Scientist. \"They would have resembled very bright stars.\"Journal reference:Icarus(vol 195, p 16)\n\n",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:13:06.677011968Z",
        "author": "chin24",
        "date": "2010-06-15T02:35:55+0100",
        "id": "0bd95679f4e362772a107fff46021fd6",
        "post_id": "post-222166",
        "text": "This should be a relatively easytutorial, though I haven't tried it myself.I suggest you start learning blender in general, especially modeling tutorials fromhere.:thumbup:",
        "thread_id": 14158
    },
    {
        "@timestamp": "2023-09-14T07:13:35.173744128Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-30T16:49:03+0100",
        "id": "3609354500ea676b69f5884e14496af0",
        "post_id": "post-250263",
        "text": "KOUNOTORI2 (HTV2) Mission Completed.After the final de-orbit maneuver, the KOUNOTORI2 lowered its orbiting altitude and reached the altitude of 120 km. The KOUNOTORI2 reentered Earth\u2019s atmosphere at 0:09 p.m. on March 30, over the East Coast of New Zealand. The KOUNOTORI2 successfully completed its cargo supply mission to the ISS.Estimated Reentry Time:0:09 p.m. March 30.Estimated Time of Debris Splashdown in the Ocean:0:21 p.m. to 0:41 p.m. March 30.------------------------------------------------------------\u200bSo long, HTV-2. We salute you.:salute:",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.553664256Z",
        "author": "Shadow Addict",
        "date": "2010-04-21T00:33:42+0100",
        "id": "35c135a98138b5b5244bcd4dccda0b76",
        "post_id": "post-218555",
        "text": "MJR said:Agreed. No offense to him though, everyone seems to have it harder than the next person. Each person handles stress and situations different and certainly we all are. I think it is a matter of dedication and over perseverance to complete something.\n\nI agree that all people handle it differently, which is why it's not okay to tell people that your problems are worse than theirs. One person could be more stressed about a test in school than another person is about his parents getting divorced; it's all different.I often can't see it as a matter of dedication, though. Genuine depression can push you past the point of using logic to overcome sometimes silly problems, and hard as I might try, persevering doesn't always work when I'm depressed.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.841330944Z",
        "author": "orb",
        "date": "2013-09-25T17:21:37+0100",
        "id": "d3b1891379cd6572de2fc371120bb424",
        "post_id": "post-222307",
        "text": "The Planetary Society Blog:Voyager: A Tribute",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.46560512Z",
        "author": "River Crab",
        "date": "2010-08-25T23:09:24+0100",
        "id": "fdbc1540529398644090a82568d97924",
        "post_id": "post-250663",
        "text": "Fun for a bit. But as T.Neo said, amusing but pointless, and takes little effort to make.Nice try, no cigar.:idea: BUT, it does give me an idea for an interesting system...Basically, Sol with A post-apocalyptic Earth, with frozen puddles for oceans, wasteland terrain, Krakatoa-like ash clouds, a messed up orbit, and debris rings.Obviously, someone angered the:probe:and got a face full of relativistic asteroid.Anyway, it might be fun combined with Green Mars or something.Not really an addon request, just throwing this out there. :shrug:",
        "thread_id": 16216
    },
    {
        "@timestamp": "2023-09-14T07:13:02.478450176Z",
        "author": "AtlantisOnline",
        "date": "2010-07-08T20:11:53+0100",
        "id": "d585a54af45d0c19d3fd10bf5db51b34",
        "post_id": "post-218390",
        "text": "ok now when try to use the rcs it goes all crazy on me and fires in completely random directions from all ports at once. Why is this happening?",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92450304Z",
        "author": "Artlav",
        "date": "2010-05-08T10:39:43+0100",
        "id": "cb99f392c1647163c8820fe87361b4cc",
        "post_id": "post-221305",
        "text": "anakin said:artlav, could you please fix my raytrace atm 1fps problem? THX!\n\nIf you have an integrated graphics card of nVidia nForce 630M chipset (GeForce 7150M), then i don't think i can help much.Unless the raytraced sky the only thing that is slow?What about other advanced graphics settings (mapped shadows, air haze)?Does just turning on advanced graphics make it drop to 1 FPS, or some specific feature bound to it?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.490011136Z",
        "author": "Andy44",
        "date": "2010-08-26T01:30:32+0100",
        "id": "81761a66d4ce21dfae5335d71f4cfbc5",
        "post_id": "post-250704",
        "text": "The Simspons Halloween episodes are always the best. I love that show.",
        "thread_id": 16220
    },
    {
        "@timestamp": "2023-09-14T07:13:02.57996032Z",
        "author": "Interceptor",
        "date": "2010-05-06T06:57:48+0100",
        "id": "7addd21f9098247b5dd5da4f029062c8",
        "post_id": "post-218595",
        "text": "Thanks Tommy, looking foward to this.",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:13:06.03696768Z",
        "author": "Unstung",
        "date": "2010-05-03T02:36:15+0100",
        "id": "b9b44649ae3f451b97126bf5f60bf91e",
        "post_id": "post-221356",
        "text": "US forced to not go to war due to lack of servicemen. I like that idea.:pI'd much rather not have another pointless war where people just die, and when we leave the countries return to what they were.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:35.573452288Z",
        "author": "Woo482",
        "date": "2010-08-27T13:03:15+0100",
        "id": "cbc063019f19abff201a73bf14696b4f",
        "post_id": "post-250943",
        "text": ":welcome:back to Orbiter-Forum!",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:02.675762688Z",
        "author": "DaveS",
        "date": "2010-04-21T18:53:05+0100",
        "id": "35df407d2e2756a3dbd4a78196bf5487",
        "post_id": "post-218733",
        "text": "auricom said:I notice he has an L14 version of earth on that site too Woo.. I'll try that out as well.. I've got a monster video card in this rig so hopefully it can handle it:)\n\nL14 is only for Orbiter2010. Max res for Orbiter2006 is L10.",
        "thread_id": 13950
    },
    {
        "@timestamp": "2023-09-14T07:13:06.039212032Z",
        "author": "ar81",
        "date": "2010-05-03T22:55:36+0100",
        "id": "58b181cf3893207612f94b3ec5f11ea3",
        "post_id": "post-221371",
        "text": "docabn said:Fat people do less manual labor. If the army is having trouble finding people fit enough to fight so are the construction foremen. It is an unfortunate indicator of the overall health us Americans.\n\nGood health? Or poor health?",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:35.171009536Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-19T00:02:06+0000",
        "id": "0960150d622e2699d2ecdcc571a539ab",
        "post_id": "post-250242",
        "text": "Two great relocation photos from Paolo.Hi-res version.Image 2 hi-res.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.713138432Z",
        "author": "rucinter",
        "date": "2010-04-17T18:25:24+0100",
        "id": "6bfc3d4747c51595c3e9985fa51e714f",
        "post_id": "post-217630",
        "text": "So, Atlantis docked with ISS in orbit, takes a while to load, but then I get 60 fps, 800x600 windowed. DG on the ground only arround 30 fps, still playable. Activating shadows (high) and airshade, drops the frames to 30 in orbit.On fullscreen, the game is much smoother, runs fine with everything turned on, though it takes 30 seconds or so to load. From orbit, you have some spectacular view. I'm using the stock Orbiter 2009, with Earth level 11-14 textures. Running on a Core2 Duo 6300 1.8GHz, 4GB Ram, Windows 7 64bit, NVIDIA 8600GT 512 MB, antialiasing set to 8x.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.415897344Z",
        "author": "Wally",
        "date": "2010-05-06T15:09:55+0100",
        "id": "252466b8432be7dab6db8f817a878c3d",
        "post_id": "post-221769",
        "text": "What do you mean, the HUD is not working? On a clean Orbiter install, with no addons?I have Windows 7 x64 and it works smooth.",
        "thread_id": 14127
    },
    {
        "@timestamp": "2023-09-14T07:13:35.355687424Z",
        "author": "fausto",
        "date": "2010-08-24T12:05:32+0100",
        "id": "ef5dd573876d7f9bf7c1a9da2c244826",
        "post_id": "post-250420",
        "text": "I need to create 3 user mfds for a Mission Control Room, but i need to use them with keyboard buttons (no mouse active areas). How can i do that?Thanks for tour help.. again!",
        "thread_id": 16195
    },
    {
        "@timestamp": "2023-09-14T07:13:01.880352256Z",
        "author": "Xyon",
        "date": "2010-04-16T16:54:47+0100",
        "id": "30c8e36e3e31d827db3b799416b41362",
        "post_id": "post-217805",
        "text": "Urwumpe said:Stop talking and navigate! This ship needs to get to Brighton Beach by the end of the day!:cheers:\n\nIt's all good, man... we're cruising... Cruising.... lithobraking...",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.514462976Z",
        "author": "Cornflake",
        "date": "2008-05-12T18:16:39+0100",
        "id": "b92fc8d3f612344f92edcd2ec505dfb3",
        "post_id": "post-65267",
        "text": "Great so far;)Keep the posts comin'!Xantcha said:uhm.. what's this xfire is all about?\n\nWell, In my first post I already talked a little bit about this. But basically it is like MSN messenger for gamers -- plus a ton of other features. It allows you to talk to friends in-game, and see how many hours they have played, what games they play, and allows you and friends to post and view screenshots. So if Orbiter was supported, we could add each other as friends and talk in-game, and view screenshots and video's we've all recorded from Orbiter. Also the profile page you get if you register for Xfire saves all kinds of statistics (Go to my post and look at my profile to see an example).If you need to know any more, visit theXfire Wikipedia Article.",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:35.478636032Z",
        "author": "jedidia",
        "date": "2010-08-25T20:37:05+0100",
        "id": "9eb4c1c98d65912ba3874f278c3ffe90",
        "post_id": "post-250694",
        "text": "So if the Sun is pushing you by way of sail from it, then I would have to conclude that using said technology to go toward the Sun is out of the question?\n\nNot at all. Solar winds are spiraling outwards from the sun. They don't push you away from it. But by adjusting the sail you can either gain velocity, which will lead to an outwards trajectory, or loose velocity, which means the sun will pull you in closer.",
        "thread_id": 16219
    },
    {
        "@timestamp": "2023-09-14T07:13:02.298757888Z",
        "author": "T.Neo",
        "date": "2010-05-01T12:34:06+0100",
        "id": "910c95cfc4a723ee73096ae43a8a7ece",
        "post_id": "post-218056",
        "text": "I've just noticed... what is the point of an ISV if there are not any stars to go to? :hmm:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.829427712Z",
        "author": "Notebook",
        "date": "2011-03-09T18:44:47+0000",
        "id": "26d6cad2ccfcbc9c9ff61308d2f4aee5",
        "post_id": "post-222237",
        "text": "http:\/\/www.bbc.co.uk\/news\/science-environment-12688246BBC has woken up.N.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.664148992Z",
        "author": "SpacePioneer",
        "date": "2010-08-28T22:45:11+0100",
        "id": "563c1126e97bab354e33e23fbca61681",
        "post_id": "post-251110",
        "text": "This is a new game to me. Also, I doesn't have a place(that I've found) that lets you input an address.",
        "thread_id": 16264
    },
    {
        "@timestamp": "2023-09-14T07:13:02.299846144Z",
        "author": "Hielor",
        "date": "2010-05-01T23:39:29+0100",
        "id": "bf8845593ca2ce4c650da45b4837759c",
        "post_id": "post-218064",
        "text": "Gerdih said:does not matter. But once I thought about it. My idea for this is to a planet orbiting the sun as far as a star. Then put the textures of the sun on this planet and moons that would be the planets in the star. Is that possible?\n\nNot in Orbiter. Two issues:- You can't have a moon of a moon, so the planets (which are really moons as far as Orbiter is concerned) of that fake star would be unable to have moons of their own.- Orbiter has numerical precision issues when you get too far away from the Sun.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.170742016Z",
        "author": "haze39",
        "date": "2010-05-03T21:49:02+0100",
        "id": "ed38683d24f645730c0684085b99e173",
        "post_id": "post-221436",
        "text": "HiJust dropped in with a question for the SHUTTLEPACK\/UMMU Authors.And just wondering if there maybe will be a UMMU crew pack for the Space Shuttle Pack for the Orbiter,as there already are for the UCGO\/DeltagliderIV and Ravenstar Spaceships?.Just as an idea to bring some \"human aspect\" to the magnificent shuttlepack as a request only.thankshaze39:tiphat:",
        "thread_id": 14103
    },
    {
        "@timestamp": "2023-09-14T07:13:34.793510656Z",
        "author": "Urwumpe",
        "date": "2010-08-22T10:36:28+0100",
        "id": "43c19ba7a28f4c073bf63f3f9685208e",
        "post_id": "post-249709",
        "text": "Is also not really important, since all examples are build on GDI and not VESSEL3 interfaces. I can take a look at the stuff, I know I made it work in the BlackDart during porting it to Orbiter 2010.(VESSEL3 and GDI drawing doesn't work as well)",
        "thread_id": 16159
    },
    {
        "@timestamp": "2023-09-14T07:13:02.304677376Z",
        "author": "Eli13",
        "date": "2011-04-16T23:29:11+0100",
        "id": "b048d9352c2500fbb622017d9351a4a5",
        "post_id": "post-218103",
        "text": "T.Neo said:Because nukes in space arebanned by treaty. The corporation in the film is allowed to operate and have its security detail on Pandora if they abide by certain rules.Nuking stuff might not have been that effective, either, and if someone did decide to nuke Pandora, they would have to wait roughly 7 years to ship the warhead there...And they're actually trying to avoid killing the natives, because naturally it gets bad press back home, until General Ripper goes insane and takes control of everything...\n\nIt was a joke? Most of here are aware they're banned by law. But then again we dont know if they are still in effect. BTW, who says they had to go back? Did you check the cargo manifests? Cuz I didn't, but you don't know whats there.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.659214592Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-08T21:28:21+0100",
        "id": "4be45ebd65482622ca3fe2fd3732c024",
        "post_id": "post-222128",
        "text": "Izack said:I like what you did to the miniature shuttle especially. It looked all wrong the way it was docked before.\n\nYeah, it sure did!I basically got rid of some pieces to make it appear as though the Payload Bay Doors are open as they would be when the Shuttle is docked to the ISS, and I added anOrbiter Docking System (ODS)that can be mated to PMA-2 (the grey thing at the forward end of the ISS model)! :thumbup:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:34.816561664Z",
        "author": "Notebook",
        "date": "2008-07-04T15:06:40+0100",
        "id": "309ac70472afb0fc7bb3bafc78add6d8",
        "post_id": "post-68941",
        "text": "November the Fifth in the UK:-http:\/\/en.wikipedia.org\/wiki\/Guy_Fawkes_NightN.",
        "thread_id": 1616
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53123712Z",
        "author": "Bj",
        "date": "2010-04-20T05:28:05+0100",
        "id": "4e14a30f044d32130f50e6177a049bf3",
        "post_id": "post-218470",
        "text": "vonneuman said:What trains are you riding on? The ones I ride are cramped, have hard seats, and no leg room. That picture makes train travel look glamorous. Also trains are not safe. In an airport there is security, you know the guy next to you doesn't have a gun. On a train however, the guy next to you could have nerve gas for all you know.\n\nwww.amtrak.com\/And its really the only train I rode before. Actually, my one and only time.;)As to the guy sitting next to you with nerve gas, you know that goes with everywhere.. You cannot single out trains vs airplanes with that. Do you worry about a guy pulling a gun out on the street? How about if your stopped at a stoplight, and someone jumps in? Are you always watching your back at a park? Honestly, public transit is about the same as any other public place there is.I think why airplanes have security and trains dont, is because trains are really limited to the track. Sure they can disrail, or run into the train in-front of them. Besides that, you cannot load it full of explosives or ram it into any random building, unlike airplanes where you can collide into anything within flying radius. That is exactly why they have and need security at airports.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.660231424Z",
        "author": "Cairan",
        "date": "2010-07-05T07:49:14+0100",
        "id": "9a9743b98ecb3f6117f290e35d5d4b18",
        "post_id": "post-222137",
        "text": "astrosammy said:Looks like I also have the LEGO shuttle that Izack has. I stopped construction after a crash because a part of the left wing leading edge missed:sick:.http:\/\/www.axmpaperspacescalemodels.com\/\n\nIronic, considering a crash resulting from a hole in the left wing leading edge of a real shuttle brought the whole real program to wind down...",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.345792Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-03T22:35:00+0100",
        "id": "d1634098526dea9848223f56b998b24e",
        "post_id": "post-250371",
        "text": "NASA Sets Briefing About Assistance To Trapped Miners In Chile.A NASA team sent to Chile to aid trapped miners will hold a news conference about their work at the San Jose gold and copper mine near Copiapo at noon CDT, Tuesday, Sept. 7. The conference will be at NASA's Johnson Space Center in Houston, and it will air live on NASA Television and the agency's website.The participants also will answer questions from reporters at participating NASA centers. For journalists not able to attend at a NASA center, a limited number of phone lines are available by calling 281-483-5111 by 11:45 AM on Tuesday.U.S. news media planning to attend the briefing in person must contact the Johnson newsroom at 281-483-5111 by 10 AM Tuesday. Reporters interested in a one-on-one interview must contact the Johnson newsroom by 11:30 AM Tuesday.NASA responded to a request from the government of Chile, submitted through the U.S. Department of State, to provide technical advice that might assist the trapped miners. The NASA team of two medical doctors, a psychologist and an engineer arrived in Chile Aug. 31.Dr. Michael Duncan, deputy chief medical officer in the Space Life Sciences Directorate at Johnson, led the team. The other members are physician James Polk and psychologist Albert Holland from Johnson; and Clint Cragg, principal engineer with the NASA Engineering and Safety Center located at NASA's Langley Research Center in Hampton, Va.The team will participate in the news conference. Afterward, Duncan will be available for one-on-one interviews.For more information about NASA's assistance in Chile, visit:www.nasa.gov\/news\/chile_assistance.htmlSource.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:01.841888512Z",
        "author": "korolevspace",
        "date": "2010-07-31T14:10:56+0100",
        "id": "a14eb2944708a426b3ce86d632f68f38",
        "post_id": "post-217733",
        "text": "Remarks: Constellation Program (Ares V v1.5)Hi everyone. I just downloaded the Ares V v1.5 and I experienced some problems with the Ares V rocket. When the upper stage completed its burn the payload (the Altair and the Earth Departure Stage) did not separate from the upper stage. I tried many key combinations and it still did not separate. Could you help me solve the problem? I would appreciate that.Also, the Ares I rocket functioned as usual, and the Orion CEV separated from the second stage as usual. However I did not know the key combination to deploy the solar panels.In the Altair lunar lander the landing was the problem. I tried to land on the moon but when it touches the ground it keeps spinning irrecoverably. And when I tried launching from the moon the module instead tips down when I start the landing rockets and I could not take off. Could you also help me solve this problem? I would also appreciate that.",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:05.818734336Z",
        "author": "Urwumpe",
        "date": "2010-05-02T12:16:36+0100",
        "id": "00a87351851da7e911b828830530900f",
        "post_id": "post-221238",
        "text": "I still want to be able to email new SSU modules through the world... I think one of the biggest problems is, that client-side spam filters don't even warn if the domain of the claimed source differs from the domain of the real source. While this can technically happen from a good source, this is rare enough to justify alerting the user, unless the server is white-listed.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.452854272Z",
        "author": "Urwumpe",
        "date": "2010-08-27T11:08:05+0100",
        "id": "b34327aec932dd120e19fc0d905607b6",
        "post_id": "post-250642",
        "text": "T.Neo said:Isn't the oxygen in the atmospheres of Mars and Venus diatomic? There isn't a lot of it, but still... I don't see how hard it would be for diatomic oxygen to form, purely out of reactions between oxygen molecules.\n\nNeither Mars nor Venus have any molecular oxygen. (Mars has 0.13% atomic oxygen, on Venus atomic oxygen is a trace gas)It is also no surprise: Oxygen reacts happily with other substances to form less energetic molecules. For example H2O, CO2, FeOx, NOx, etc.",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:02.037420544Z",
        "author": "Urwumpe",
        "date": "2010-04-17T21:57:55+0100",
        "id": "1d37f06caf9acefbab7000f93d2a60f0",
        "post_id": "post-217985",
        "text": "Sky Captain said:Well, then how would costs go designing from ground up a heavy rocket that`s only this big vs designing a medium rocket that can be scaled up according to payload via clusteringAt least the Russian Angara rocket family which is in dewelopment now employs the concept of strapping together 3 - 7 universal rocket modules so the concept has to have some advantages.\n\nYes, and as you can see in the Angara, you actually pay mostly for the development of the heaviest configuration, and then have the chance to use it with smaller configurations and a little payload penalty to more optimized launchers.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.354079488Z",
        "author": "Woo482",
        "date": "2008-05-12T13:47:18+0100",
        "id": "94c1df1803cf353a9422c7cf00b0951c",
        "post_id": "post-65248",
        "text": "can some one make this?",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:35.523055104Z",
        "author": "Zachstar",
        "date": "2008-05-26T19:23:58+0100",
        "id": "cb26dde12b34917dab67bfe7b886d777",
        "post_id": "post-68978",
        "text": "Just curious... What is the difference between this and OUIPC?",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:02.301425664Z",
        "author": "fsci123",
        "date": "2011-04-15T18:31:59+0100",
        "id": "8ca3708d1a9e431c6f820741ff98168c",
        "post_id": "post-218079",
        "text": "Well obviously what corporation would be big enough to buy at least one of these giants they in todays money would cost 100Trillion dollars an even assuming the cost to build it gos down it would still cost 10trillion...The US has mo",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.550639872Z",
        "author": "anemazoso",
        "date": "2010-05-07T14:37:06+0100",
        "id": "661f93b3582760ab5dd89d0692ce8bd1",
        "post_id": "post-222058",
        "text": "http:\/\/www.space.com\/businesstechnology\/interstellar-space-probe-gains-speed-100507.htmlI love the idea that this is being studied again but I question the methods.First they talk about the use of fusion propulsion which I think is questionable because we still don't even know if it is possible. Coudn't a probe use ION or another more realistic propution, even VASMIR? If a propusion system like that were used it could accelerate the craft continuosly for several months\/years potentially reaching a good fraction of C (light speed).I do like there suggestion of a destination in Epsilon Eridani but why can't we just send one to Alpha Centauri? It's a lot closer.My question to this community is this: Could we build an intersteller probe with todays tech and expect at least a 50% chance of success?:cheers:",
        "thread_id": 14149
    },
    {
        "@timestamp": "2023-09-14T07:13:34.71091968Z",
        "author": "Star Voyager",
        "date": "2010-08-22T18:56:17+0100",
        "id": "73a0e9908c2907f41a844aa9c8b20df0",
        "post_id": "post-249689",
        "text": "\"Faith of the Heart\" by Russel Watson:[ame=\"http:\/\/www.youtube.com\/watch?v=-8OpsPok6iQ\"]YouTube- Star Trek: Enterprise Theme Song[\/ame]",
        "thread_id": 16157
    },
    {
        "@timestamp": "2023-09-14T07:13:02.599680768Z",
        "author": "tgep",
        "date": "2010-04-24T23:45:04+0100",
        "id": "1de8662c8005e4fec8daa7582a094a58",
        "post_id": "post-218624",
        "text": "Here's how I do it.1) Multiply the X,Y, and Z mesh demensions to find the mesh volume.2) Multiply that answer by 1000 to get a metric tonnage.3) Divide you tonnage by trhree to find it's CUBIC base tonnage.Now, depending on what type of vessel your talking about, you can subtract 85 % of your base cubic mass to find your vessels EMPTY MASSAfter that you can fiddle with fuel mass and ISP to get numbers you like for the vessel.This method has brought me good results since I started using the process.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:05.925576448Z",
        "author": "computerex",
        "date": "2010-05-09T09:31:15+0100",
        "id": "8c5130f1a4a670cfa2015a11d0047e6f",
        "post_id": "post-221319",
        "text": "Artlav said:Are they still there?With smoothing it would look like what you see in the 100501, unreadable at all.\n\nThanks, the fix did it. Unfortunately it also decreased frame rates by roughly 85% while in the panel mode.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:34.947926272Z",
        "author": "Shadow Addict",
        "date": "2010-09-24T06:39:31+0100",
        "id": "4112c1f46417967b5c01cf31cc3aa2b1",
        "post_id": "post-249986",
        "text": "StevoPistolero said:And no one has even stopped to mention that space combat is truly the final frontier. No one has any clue what it would be like. We orbinauts could pioneer it.\n\nActually, I would say I knowexactlywhat it would be like: slow and boring.Sure, I could sit for 45 minutes and hope that my target is oblivious enough to not notice my kinetic missile slowly gaining speed to intersect his orbit (hoping all the while that he doesn't make any kind of plane change; I already used up all my fuel on the intercept burn, I can't very well deal with a 1 degree plane difference at this point). Or I could be doing anything else in Orbiter, at all. I gotta say, the latter sounds more fun.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.60019456Z",
        "author": "ar81",
        "date": "2010-04-27T21:37:37+0100",
        "id": "423ace40527d691443ef5a40227bca9a",
        "post_id": "post-218628",
        "text": "mc_ said:\"\u0424\u043e\u0440\u043c\u0443\u043b\u0430 \u0426\u0438\u043e\u043b\u043a\u043e\u0432\u0441\u043a\u043e\u0433\u043e\" (sorry, dont know how it will be in english)M1 - empty mass, M2 - full (with fuel), I - engine Isp, V - max dV.\n\nAre you sure?If I have:V = 30,000 m\/sI = 4,000s to 40,000sln(M1\/M2) = 7.5 to 0.75thenM1\/M2 = 1808 to 2.11So it means M1 is bigger than M2",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:06.32124544Z",
        "author": "jinglesassy",
        "date": "2010-05-05T02:56:59+0100",
        "id": "eea6c8408e421c4a1389935bc3e254a5",
        "post_id": "post-221637",
        "text": "About one years of nasa funding since 1998 lost?!?!:(",
        "thread_id": 14114
    },
    {
        "@timestamp": "2023-09-14T07:13:35.346405376Z",
        "author": "SiberianTiger",
        "date": "2010-09-13T08:27:14+0100",
        "id": "8ee77288ab5683b667c19aac4c74e7d2",
        "post_id": "post-250375",
        "text": "fort said:The Most Isolated Man on the Planethttp:\/\/www.slate.com\/id\/2264478\/http:\/\/www.slate.fr\/story\/26503\/homme-plus-seul-planete\n\nHappens not only in Brazilian selva:http:\/\/marianschwartz.com\/1910\/10\/lost\/",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.675548416Z",
        "author": "Bendarr",
        "date": "2010-04-21T18:52:25+0100",
        "id": "8c51c227beab9cb66c4833ce3071a00a",
        "post_id": "post-218732",
        "text": "I think to use the L14 textures you might need to modify the Earth.cfg file or something like that. I could be wrong though. I know the L10 don't need modification.Edit to add:Thanks for the Info DaveS. I'm sticking with the L10 stuff for now then.",
        "thread_id": 13950
    },
    {
        "@timestamp": "2023-09-14T07:13:06.774505728Z",
        "author": "markl316",
        "date": "2010-05-09T18:01:16+0100",
        "id": "ca8f1edb05a13cf9e48f213cb9b37166",
        "post_id": "post-222220",
        "text": "IIRC, orbiter 2005 had a sun glare effect. I don't know why it was taken out though.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:35.470553344Z",
        "author": "jedidia",
        "date": "2010-08-26T07:16:07+0100",
        "id": "3ce3c568283666d1ae906d875ea876a9",
        "post_id": "post-250674",
        "text": "I have a little bit of a grasp of how those vessels work, but as far as starting my own from scratch, I'm struggling.\n\nThen don't. instead, copy over the basic structure from the samples, and everything in them you might re-use. Great programmers don't write everything themselfes, they know where they can copy it.I tried starting with mesh making but I just couldn't get anim8or to do what I wanted\n\nlearning to model is a completely different animal. Just to get the hang of how a 3d software works you'll have to take yourself several hours of time and work through tutorials if you never used one before. Back in the day, I remember doing nothing more with my spare time than doing 3ds-max tutorials for about 3 or 4 weeks, until I got a feeling for stuff like basic meshing and texturing. If you want to know both, to code and to model, you're up for some serious learning (forgett school exams. For this stuff, you REALLY have to learn!). And you'd better not try to learn both at the same time, unless you're something only a little short of genious.",
        "thread_id": 16217
    },
    {
        "@timestamp": "2023-09-14T07:13:01.891369472Z",
        "author": "IronRain",
        "date": "2010-11-09T09:30:36+0000",
        "id": "a55c14e082341fad8eff381026302f1e",
        "post_id": "post-217843",
        "text": "ATV-2 Johannes Kepler ready for mating:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.84183168Z",
        "author": "Ripley",
        "date": "2017-09-05T21:19:22+0100",
        "id": "39d35ef879f4ba5e4f1841c245434f65",
        "post_id": "post-222310",
        "text": "Sorry for necroposting, but this is juicy:Voyager 40th anniversary: The Planetary Report's chronicles...In honor of the 40th anniversary of the Voyager missions, we're making publicly available seven back issues of The Planetary Report, featuring writing from Planetary Society founder Carl Sagan...\n\n",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.498697216Z",
        "author": "orb",
        "date": "2010-08-27T10:36:10+0100",
        "id": "cfde09cc91833a0b366bc147292be3de",
        "post_id": "post-250723",
        "text": "You can get details for this error from Event Viewer that should be listed in Administrative Tools in Control Panel. If you find it post it in [code][\/code] tags.",
        "thread_id": 16222
    },
    {
        "@timestamp": "2023-09-14T07:13:02.297248768Z",
        "author": "Gerdih",
        "date": "2010-04-18T21:01:50+0100",
        "id": "4a154008e484c2500925bfc44b9eb9c7",
        "post_id": "post-218045",
        "text": "Anybody coment...:(thanks for comentBloodworth:):thumbup:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:05.921823488Z",
        "author": "Auzar",
        "date": "2010-05-04T17:13:42+0100",
        "id": "a15f76e5af39f96e1a75ce1b4b4d2e24",
        "post_id": "post-221274",
        "text": "Actually, I think I got this the wrong way round: Artlav has already updated his code, but you haven't upgraded to the new beta yet?\n\nRender2DOverlay was added in Orbiter beta 100503, so i guess you used an older one.\n\nHas updated, this error has arisen on the version orbiter100501beta and oglaclient-100503_beta",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.273444352Z",
        "author": "Orbitnovice",
        "date": "2010-09-03T18:30:18+0100",
        "id": "541651722b32d6329a579b8c4f4887ea",
        "post_id": "post-250325",
        "text": "ACSoftHappy Days!Wonderful! Brilliant!Spot On! It WorksMany Thanks Orbitnovice",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.438684416Z",
        "author": "jinglesassy",
        "date": "2010-04-18T06:28:35+0100",
        "id": "146a3fb508de6800644f04af9ae69672",
        "post_id": "post-218215",
        "text": "http:\/\/news.bbc.co.uk\/2\/hi\/americas\/8627835.stmDangit not even one of the best presidents this country has ever seen isnt a criminal:(",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:06.657368064Z",
        "author": "Chupacabra",
        "date": "2010-05-08T09:41:04+0100",
        "id": "0114abc1eaa34b27e95ecb3ca1ac1efe",
        "post_id": "post-222114",
        "text": "Zerofay32, I had two of those sets, the Shuttle Carrier Aircraft, and the one with the Vehicle Assembly Launchpad! .....I still play with them today, more than a decade since I got them. :lol:Thanks for the update tl8. I now know what to get for my birthday!:)",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.442305024Z",
        "author": "n122vu",
        "date": "2012-08-12T00:44:25+0100",
        "id": "0e9bfa5b9ff51038fa17f227b2dbb186",
        "post_id": "post-250592",
        "text": "orb said:You ask us on the thread? You know, this isn't the best way to do it, because we don't need to notice that comment at all. The best way is to use the report button, which is preferable, or alternatively send a PM to currently active staff member.Threads merged.\n\nI also sent Loru, who was active at the time, a PM at the exact same time.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.625762816Z",
        "author": "MJR",
        "date": "2010-04-21T02:38:24+0100",
        "id": "e10f18f5cb61c82db42c8aa4d846aea5",
        "post_id": "post-218664",
        "text": "I just ordered a Nvidia GeForce 8600 GTS PCI-E and I got a few questions.First of all, the bad thing is that it did not come with documentation so I am basically scavenging for help.Second, do I need a DVI-i to VGA adapter for my inspiron E520?Third, when I place it in the black slot which I am guessing is the PCI, at the boot menu it says that I need an adapter for my add-in video card. I guess that could answer my number two question, but I just want to clarify.Fourth, if anything can someone tell me whether it is compatible because what I have been reading it is.Thanks.",
        "thread_id": 13943
    },
    {
        "@timestamp": "2023-09-14T07:13:06.831790848Z",
        "author": "Brycesv1",
        "date": "2011-06-16T02:01:57+0100",
        "id": "00dc75779b794f191a8af0062b52ac48",
        "post_id": "post-222250",
        "text": "wow! i had completely forgotten about the voyagers for years. I cant believe some of their new findings. Just goes to show how little we really know.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.94058496Z",
        "author": "Face",
        "date": "2010-09-22T14:37:13+0100",
        "id": "02078acc25af44b2378df5854756be8d",
        "post_id": "post-249946",
        "text": "StevoPistolero said:How about a global 2x time compression at all times? That would still enable docking.\n\nDo you play Orbiter at 2x time compression normally?In contrast to the \"small world\" solution to globally fix the distance, this is globally fixing the time. It would still mess up the \"play-flow\" of most Orbiter users.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86329856Z",
        "author": "Columbia42",
        "date": "2010-05-08T22:44:06+0100",
        "id": "048a48cc0bec13d55977dfb14416d288",
        "post_id": "post-217759",
        "text": "Here is a new beta version of the Voskhod addon:View attachment 4634Now I'm starting work on the Voskhod 2 spacecraft.1) Does anyone know if the Voskhod 2 interior was any different than the interior of Voskhod 1?2) If anyone feels like doing an EVA mesh I'd really appreciate it! (I'm terrible at those kind of meshes.)3) 4throck, any progress on those panels? (I don't think it matters that they're Vostok panels; I think Voskhod panels are very similar if not identical.)",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.839748608Z",
        "author": "Quick_Nick",
        "date": "2013-09-13T00:01:20+0100",
        "id": "1a4e6023cffbc628e73f2bfb9bc608b8",
        "post_id": "post-222300",
        "text": "Screamer7 said:It's Official! Voyager 1 Spacecraft Has Left Solar System .http:\/\/www.space.com\/22729-voyager-1-spacecraft-interstellar-space.html\n\nBut HOW official is it?:p",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.945039616Z",
        "author": "dbeachy1",
        "date": "2010-09-23T00:34:04+0100",
        "id": "12c3b14bfd14403586c771aad096ea08",
        "post_id": "post-249972",
        "text": "Izack said:Think about it...Orbiter doesn't have a vessel-vessel collision model on its own. What damage model it has is entirely restricted to malfunction or reentry damage.\n\nTo clear up any possible confusion on the topic: actually the Orbiter core has zero damage modeling built-in: implementation is left entirely up to each add-on vessel developer. In other words, there are no restrictions on the type of damage you can have in a vessel: you can model whatever damageable systems you want in your vessel, but you (the vessel author) have to code it yourself.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.920209664Z",
        "author": "Urwumpe",
        "date": "2011-02-24T14:46:56+0000",
        "id": "d164d6759da4952860f6bcd1deb80237",
        "post_id": "post-217920",
        "text": "The docking will be shown as livestream here:http:\/\/livestre.am\/6XD",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.162362624Z",
        "author": "cjp",
        "date": "2010-05-03T18:42:57+0100",
        "id": "13f5802f301a29b6cb36d7af46afeecc",
        "post_id": "post-221421",
        "text": "ar81 said:How would you explain API? Graphics rely on API, not on direct calls to hardware drivers.\n\nI think APIs are important for understanding how computers work, and why they sometimes don't.It is important to realize that some(*) APIs make games independent from specific types of hardware, because the game only has to talk to the API, which looks the same on all hardware, while the API takes care of supporting all different sorts of hardware. For each piece of hardware, a different driver is used. A driver is a piece of software that can translate instructions from the API to instructions for a certain piece of hardware.The distinction in the PDF between drivers and APIs is not really correct. An API is theboundarybetween different layers of software: it's the \"language\" both blocks have to speak to each other. So, every driver has an API. The important difference is that some APIs only have a single driver for a single piece of hardware: e.g. AFAIK the Glide API only has drivers for 3DFX cards. Some APIs are only designed with a specific piece of hardware in mind, which makes it difficult (but not impossible) to make drivers for other hardware.(*) not all APIs do this, but especially when it comes to access to hardware, making the application independent from the hardware is often thepurposeof the API.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:35.008666112Z",
        "author": "Wishbone",
        "date": "2010-09-29T20:35:47+0100",
        "id": "7c83f8f03322ac567dcd192ad702afe7",
        "post_id": "post-250009",
        "text": "Urwumpe said:AI mission control is a tough field. You can't imagine how much stomach feeling and experience is needed for this, especially when the data does suddenly not stay within the limits. You need to teach the AI tonottrust the data, if needed. And that is often not that easy to explain as algorithm.A neural network with memory could detect deviations in the data as good as humans, but would then require serious computing power for reaching the speed of humans or simple rule based agents.\n\nCurrently Orbiter is a \"what you see is what there is\" environment. You're not burdened with filtering noisy data, and I'm not sure there are plans to introduce this. The only source of noise is trajectory propagation, no need to train ANNs on that (should I say that I don't trust genetic algorithms or ANNs at all?).AI mission control can use flight rules. These are as algorithmic as one can imagine, albeit several thousand pages long (to cover for malfunctions and randomness). Without malfunctions the rules would be much shorter.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.316642816Z",
        "author": "Istochnikov",
        "date": "2010-04-17T18:38:39+0100",
        "id": "619c937b470880563875904c0d9506ea",
        "post_id": "post-218149",
        "text": "Lol... no, in fact, just 5 minutes ago i was postingexactlyon this thread...:p",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295937792Z",
        "author": "cjp",
        "date": "2010-05-13T17:32:10+0100",
        "id": "0e775d89709279e88da561cdda91e62d",
        "post_id": "post-221596",
        "text": "No Life said:in this situation i would support apple.\n\nThey are right about the performance problems of Flash.They are right about the need for open standards on the web.What they say is right.But what they do is wrong.Not allowing people to use Flash on their devices is wrong.Putting censorship on what applications people can use is wrong.Their own use of proprietary standards is wrong.What support do they deserve?",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.50872192Z",
        "author": "Hashy",
        "date": "2010-08-26T20:54:41+0100",
        "id": "ea284a7d6936ab14c84ee98246abc7ce",
        "post_id": "post-250746",
        "text": "Welcome aboard Offlabeluse. Yes, those straps are ment to keep you safe in your seat, its for your own protection!! haha.Glad to see you around, look forward to seeing some of your work too if you are keen to develope =)",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:02.440132608Z",
        "author": "Andy44",
        "date": "2010-04-19T05:54:48+0100",
        "id": "3595da66aa6fa14c095d6755a30de6be",
        "post_id": "post-218225",
        "text": "Sounds like shoddy investigation to me. So somebody wrote \"president\" instead of his name. How do they really know it was the president of the US? Did they research his whereabouts at the time to see if he was actually in Manhattan? Is there any evidence that he was reading these books at the time? Witnesses, citations made by Washington in letters, etc., anything? If so, why isn't that mentioned in the article? Were these books listed in his belongings after his passing?It seems a stretch to say Washington was the borrower from just one word. Could've been the president of the local book club.",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:13:06.339608832Z",
        "author": "computerex",
        "date": "2010-05-05T08:55:59+0100",
        "id": "1d7345a513b1f4b496f1e0df3d3fd92f",
        "post_id": "post-221666",
        "text": "http:\/\/www.physicsforums.com\/showthread.php?t=400938",
        "thread_id": 14117
    },
    {
        "@timestamp": "2023-09-14T07:13:35.608698624Z",
        "author": "Xyon",
        "date": "2010-08-29T17:03:10+0100",
        "id": "59460c9ecdd2b426f49ff7e5e454e3cb",
        "post_id": "post-251017",
        "text": "Enjo said:Because I want to know if it's limited, not it it's unlimited:)\n\nIf you find out one, you know both. It's a boolean state value, so it's either oneorthe other - it doesn't matter which you find. If you search for \"if it's unlimited\" and don't get that, then you know it's limited.",
        "thread_id": 16253
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479597568Z",
        "author": "AtlantisOnline",
        "date": "2010-07-13T23:30:37+0100",
        "id": "3e31d3ee45553a960fdfdae267df6ae7",
        "post_id": "post-218402",
        "text": "Ok Thank you AtlantisOnline",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.415332096Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-05T21:28:52+0100",
        "id": "a0ff13b437b92a38bc98b0f764d98fe4",
        "post_id": "post-221766",
        "text": "Hi there, bit of an orbiter N000b here but I came back to it recently to play around with the 2001 mods.Anyway I'm using the current 100503beta but with most ( not all ) of the addons I Install, the new ships are invisible.I have tried all different gfx settings and I don't know what is causing it or how to resolve it. I get the feeling this is a common problem but some help would be much appreciated.",
        "thread_id": 14127
    },
    {
        "@timestamp": "2023-09-14T07:13:34.915406336Z",
        "author": "Izack",
        "date": "2010-09-05T01:09:15+0100",
        "id": "6ee7e6797f309b7d742ac29b926c9910",
        "post_id": "post-249871",
        "text": "Polaris said:If you intend to build a base, make sure your insurance is extensive.\n\nAnd that no craft registered to one 'Polaris' enter the airspace. :lol:",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:02.551192576Z",
        "author": "KosmoKen",
        "date": "2010-04-20T04:05:47+0100",
        "id": "befa333da09ba8abcfd68eaa221bf19d",
        "post_id": "post-218537",
        "text": "Beer.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.627337728Z",
        "author": "dbeachy1",
        "date": "2010-05-08T06:03:01+0100",
        "id": "d739f2c06673f9fd35660bce34ecc619",
        "post_id": "post-222068",
        "text": "tl8 said:Could the Gear indicator have the thicker style lines? it sort of stands out too much.\n\nThat's a good catch. I hadn't noticed, but now that you mention it, yes. That change will be in the next RC build.Xyon said:I forgot to install UMMU before I started testing. It spits up the error message, but since I was loading fullscreen I didn't see it, it just hung there and didn't look like it was doing anything. Just a note.Also, while in fullscreen at 1024x768 the \"data hud\" display disappears off the bottom of the screen.\n\nHmm, it I'm not sure what more I can do to force that message box to appear in full-screen modes -- the MessageBox is already created with style MB_SETFOREGROUND. I'll have to play around with that some more.As for the data HUD running out of space at 768 lines, sorry mate, nothing I could do there except perhaps jam it down to a smaller font for shorter displays.Anyway, I want to give a big shout-out thanks to Xyon and the rest of the #orbiterradio crew for providing me with excellent tunes and\/or talk shows (sometimes all night long!) as I finished up the XR RC releases these past few weeks!:cheers:EDIT:An update regarding this:Xyon said:I forgot to install UMMU before I started testing. It spits up the error message, but since I was loading fullscreen I didn't see it, it just hung there and didn't look like it was doing anything. Just a note.\n\nAfter investigation I was able to fix that, so the fix will be in the next build. That was great catch, mate! :thumbup:",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:34.948438272Z",
        "author": "StevoPistolero",
        "date": "2010-09-24T12:15:39+0100",
        "id": "2f9c40a2d2aae3f50852d69dc1a5edf8",
        "post_id": "post-249987",
        "text": "Looking at Attack Vector: Tactical, I am certain that space combat is anything but slow and boring. It would be pretty fast and furious.Heilor, you say it is easy to make an MFD in orbiter? Great! Sign me up! I will make my own statistics-based combat MFD! It is so easy, right! Where are the tutorials!",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.542802176Z",
        "author": "jedidia",
        "date": "2010-04-22T10:55:57+0100",
        "id": "9cf8a91988699fbb754c8af184ee1208",
        "post_id": "post-218521",
        "text": "space bend itself, and this cause gravity.\n\nI always thought it's the other way around...??",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:05.923918848Z",
        "author": "Artlav",
        "date": "2010-05-07T17:30:39+0100",
        "id": "fd9b2d181bf3cd04922b0cbcb178d63a",
        "post_id": "post-221297",
        "text": "DaveS said:Well, the C3 panel is texture-less and is white(as the basic material color is white). Same thing with the aft panels.Also for some reason the payload bay isn't drawn in the interior views. Just blank, empty space.\n\nConfirmed, althrough the extra MFDs light up if turned on.There also seems to be some sort of a crash during the loading, do you get it?Investigating.tl8 said:It seems to only happen to a new cfg file (I had to reinstall it)\n\nSorry, that means what exactly?tl8 said:This also shows all 3 errors\n\nCould you provide the ogla.log please? Sounds like shaders don't compile.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.165542656Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-27T21:52:17+0000",
        "id": "c24ae7058dd1451fcd9511c9a1344d25",
        "post_id": "post-250198",
        "text": "The hatches between the ISS and HTV-2 have been opened!:)",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.552544Z",
        "author": "TonyZ2525",
        "date": "2010-04-20T19:10:38+0100",
        "id": "2ef7151ddcd475730b1aa13081a49741",
        "post_id": "post-218547",
        "text": "Go get a BaseBall bat-(maybe a Louisville Slugger),then go find the cause of your stress and beat them soundly about the head and shoulders until your stress is relieved.Works everytime!:)",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:05.925449216Z",
        "author": "computerex",
        "date": "2010-05-08T23:01:59+0100",
        "id": "81ac60c0e3df6eb86638271b10656a11",
        "post_id": "post-221317",
        "text": "Testing with:AMD Turion(tm) II Dual-Core Mobile M520 (2 CPUs), ~2.3GHz 4096MB RAMAMD M880G with ATI Mobility Radeon HD 4200orbiter100503beta.zipoglaclient-100508_beta-100503.zipstrange artifacts on the top left:GDI issues:Nothing seemingly wrong:I think this is because of switching focus to ms paint to post the screenie:That is because [nomedia=\"http:\/\/orbithangar.com\/searchid.php?ID=3279\"]Screen capture[\/nomedia] produced this:any plans to add a little cross on the top right hand corner?same scenario:Aside from the fact that the text looks horrible (no smoothing) this works nicely. Frame rates aren't too bad either;)",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.172829184Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-25T19:35:19+0000",
        "id": "75bc24e8f1a5315564be29a8e6bcdd5a",
        "post_id": "post-250256",
        "text": "From ISS On-Orbit Status Report for 25\/03\/2011.An additional voluntary activity for the crew on their discretionary task list is the \"Cranes for Japan\" activity from the typically Japanese world of Origami (paper folding). [The activity involves the making of one or more paper cranes (Orizuru), a special symbol of Hope and Good Luck, to be flown in HTV-2 (H-II Transfer Vehicle-2) \"Kounotori 2\" before hatch closure on Sunday. With its unberthing on Monday and subsequent burn-up in the atmosphere on Tuesday night as a \"falling star\", Orizuru is intended to encourage all suffering people in the disaster area of Japan.]",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.716331008Z",
        "author": "Disconnect",
        "date": "2010-04-24T15:58:54+0100",
        "id": "78d6a28f00c9c8877c4b954194f4a446",
        "post_id": "post-217659",
        "text": "dumbo2007 said:Disconnect, for the MFD problem - turn off the Power of Two(PoT) limit in the Orbiter Launchpad Visualization tab - OGLA Configuration. Its happened with others many times and thats the fix - currently its difficult to determine from within code if the PoT limit needs to stay or go.\n\nthats not a fix, since if i turn it off, the driver freezes and restarts...",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201358336Z",
        "author": "River Crab",
        "date": "2015-04-05T06:01:46+0100",
        "id": "dca680d5614745e4980367d34ce14d3e",
        "post_id": "post-221511",
        "text": "Rocket Girls?it was pretty good",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:35.266607104Z",
        "author": "Pyromaniac605",
        "date": "2010-08-24T03:26:07+0100",
        "id": "d8f4f23d2050d9a3cf950bd720155c3e",
        "post_id": "post-250293",
        "text": "So by the sounds of it nobody has ever drove the rover.:(DarrenEdit: YAY! I got it working try the Apollo 16 LRV mission.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:01.98100224Z",
        "author": "Bloodworth",
        "date": "2010-04-18T00:24:36+0100",
        "id": "769091e78af6aa61a3befb9288442e5a",
        "post_id": "post-217973",
        "text": "KosmoKen said:Have you tried pressing F4, then \"Object Info\" then selecting the XPDR beacon to find out the frequency? I think the default is 121.00 MHz.\n\nActually the default is 121.5, but I've gone through all available frequencies, and looked at object info, navaid etc and it simply was not there. after I landed, I got out, repackaged the beacon, restarted the scenario and redeployed the beacon and it showed up.",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201548288Z",
        "author": "Pipcard",
        "date": "2015-04-06T18:25:26+0100",
        "id": "cb9a486482ac26ac0461c86acd243025",
        "post_id": "post-221513",
        "text": "The Tanpopo (Dandelion) spacecraft is a one-metric-ton capsule for a lightweight astronaut.(fan art source)There is no service module that burns up in the atmosphere; instead, the rocket nozzle retracts inside the heat shield before re-entry.In the show, it is the first Japanese manned spacecraft, launched in September 2007.",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:34.915848192Z",
        "author": "T.Neo",
        "date": "2010-09-05T18:24:23+0100",
        "id": "eb1364c42b16547b718665ca9c552357",
        "post_id": "post-249875",
        "text": "By the way, T.Neo, how did you destroy the solar system?\n\nI put all planets in the system at an orbit of 1 AU, but at different longitudes.It didn't do anything in Orbiter (other than put all the planets at 1 AU), but in reality it would be horrendously unstable and result in collisions and ejections into the Sun or out of the system entirely.",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:02.135368192Z",
        "author": "Fixerger",
        "date": "2010-04-19T11:40:49+0100",
        "id": "21ffc2ba3a82c29beb8900d2aba660d5",
        "post_id": "post-217998",
        "text": "Main question for HLV is the any PAYLOADS(except of few(?) telescopes) available for it? Why to build it?",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.215560704Z",
        "author": "Dambuster",
        "date": "2010-05-04T16:12:54+0100",
        "id": "8930ddba0fdd87efacbd826b8f61919e",
        "post_id": "post-221528",
        "text": ":welcome:to the forums!",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:35.343298304Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-30T21:26:51+0100",
        "id": "cd4d257a740062d77de387a05aaf030b",
        "post_id": "post-250361",
        "text": "SPACE.com: \"NASA Team Heads to Chile to Assist Trapped Miners\".",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.486280448Z",
        "author": "Graham2001",
        "date": "2010-04-29T02:42:57+0100",
        "id": "2f23f95612775fcdd318be2186c4b69a",
        "post_id": "post-218414",
        "text": "jacquesmomo said:This mesh is an old one, I don't know what for...but if you want it, go there:http:\/\/www.sendspace.com\/file\/ghfag0\n\nThanks for that, I'll remember to keep it somewhere safe on the hard-drive. If I can find out what it is for I'll let you know.The strange thing is that I've gone into the orbiter directory and all the .msh files that CVEL-Titans is asking for are in the meshes directory.So I am not sure what is happening there.Edit:I thought I'd use mesh wizard to look at ksc_6.msh and see just what it was of. But this is the message I get when I try to open it:Code:Inconsistency detected:Material used by groups: 0\/Materials listed in materials section: 1Tweaked the mesh and it seems to be a runway!",
        "thread_id": 13918
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234201088Z",
        "author": "ar81",
        "date": "2010-05-04T17:52:09+0100",
        "id": "ad9e7fa2493792b38799643c552d4e12",
        "post_id": "post-221538",
        "text": "Izack said:Yes. The vast majority of Internet users who aren't facebooking\/twittering are lurking or watching porn.Here's a breakdown based on my experiences:Porn - 50%Blogs and cat pictures - 20%Lurkers - 12%Facebook\/Twitter\/Myspace\/whatever - 8%People who make webcomics (good AND bad) - 8%People like us - 2%\n\nLet's imagine there are only 300 million internet users (underestimating the figure on purpose)...It means 6 million people \"like us\".:probe:I did not suspect there were 6 million Orbinauts... :hail:If OH downloads are a good measure, it means many people \"like us\" are sharing addons instead of downloading, or they are not using addons... :lol:---------- Post added at 04:52 PM ---------- Previous post was at 04:50 PM ----------garyw said:Or that most don't have the skills but then you seen things like Orbiter, Universe sandbox, celestia, etc.So yes, skills exist but millions of the people out there in internet land are only interested in being able to send an email and browse the occasional website.\n\nI heard that there are more users and less programmers (due to education crisis, less people who like or study math and programming). Is that true?",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:35.348962816Z",
        "author": "jinglesassy",
        "date": "2010-10-12T00:51:54+0100",
        "id": "0dc2f7f5e90a9bfdc46386f4265e8619",
        "post_id": "post-250391",
        "text": "Quick question what did nasa do there anything instead of giving them advice on long-term survival in remote areas?",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.502180864Z",
        "author": "Ghostrider",
        "date": "2008-05-10T19:56:35+0100",
        "id": "3c40fe2b4673c8ccd7aa9fc3386b0068",
        "post_id": "post-65116",
        "text": "Earth actually used to have a dozen small moons, but it didn't look good on postcards so we settled on one big Moon.Besided, think of the chaos the Space Race would have been with multiple moons: instead of having one small step, one giant leap we would have had to hop like mad from one moon to the other with people going to the ludicrous extremes of wanting to set foot on orbiting pebbles.\"First man to step on a small rock somewhere\" just isn't cool enough.",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:13:05.819347712Z",
        "author": "Urwumpe",
        "date": "2010-05-03T14:32:15+0100",
        "id": "ba8d76fad4813cf5458f9ab44603e2b9",
        "post_id": "post-221246",
        "text": "Enjo said:And what about currently whitelisted script kiddies?\n\nBecause kiddies could steal cars for airbagging, do you want to ban airbags?",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.438799104Z",
        "author": "Chupacabra",
        "date": "2010-08-26T05:02:55+0100",
        "id": "9224b80bf24ca5bfe36e2991b31180ce",
        "post_id": "post-250551",
        "text": "Tex said:O-F Headquarters: pic\n\nFunny, I'm sitting in a chair just like that right now. I like the GMT clock on the wall (nice touch :tiphat:)",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.532125952Z",
        "author": "N_Molson",
        "date": "2010-04-20T14:26:16+0100",
        "id": "a67578903a07f8461c3a2a3f8e05125c",
        "post_id": "post-218477",
        "text": "France is quite advanced in the rail network. And there is a tunnel that allows trains to reach Great-Britain. So volcano or not, English people can still take the boat (ferries) or the train (or even their car : you can load your car on the train).The high-speed lines can reach 90 m\/s (to speak in Orbiter measures). The others run at about 30 m\/s.There a lot of strikes though. So you have to get used to it. But in general, it works very well, even if everyone complains about it (it's the French way of life).",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.03738496Z",
        "author": "Andy44",
        "date": "2010-05-03T03:14:31+0100",
        "id": "f6b0804158aa25ec236b9162c683d70a",
        "post_id": "post-221358",
        "text": "The general is complaining because he can't find enough fit cannon fodder. If ever there was a reason to get fat, this is it.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:35.539098112Z",
        "author": "Xyon",
        "date": "2010-08-26T19:54:22+0100",
        "id": "8f7cc28c04b5531abb02e9392536a1c7",
        "post_id": "post-250795",
        "text": "Moach said:hmm... rotation, ok... i think i got it... but wait, is it represented as a direction vector or in angles?\n\nI've been working under the potentially misguided assumption that it's represented as orthogonal direction vector.",
        "thread_id": 16232
    },
    {
        "@timestamp": "2023-09-14T07:13:02.553849856Z",
        "author": "myles",
        "date": "2010-04-21T00:40:47+0100",
        "id": "63992f12fd9c1ce2035e0d397a6d4153",
        "post_id": "post-218557",
        "text": "PhantomCruiser said:there is color guard tryouts soon\n\nI just had drum major tryouts. I didn't make it:(The girl who made it didn't even know the song she was conducting, and wasn't at ANY of the practices we had! And she told me beforehand, \"It's gonna be me!\" URG!",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.03868928Z",
        "author": "AirSimming",
        "date": "2010-05-03T13:44:23+0100",
        "id": "9016535cb481f5f69269ebf37c0c7bfe",
        "post_id": "post-221365",
        "text": "Ah, yes. Beside the New Zealand cow fart syndrom I almost forgot that we are also doomed by societies that grow more and more fat people. Now they can't even fight anymore :lol:If you watch old German black and white telecasts from the 1950's, you already see rising concerns about a society growing more and more fat people. I guess it's one of those temporary fashions, but not really temporary.Even I am \"overweight\", just as the majority of Germans statisitcally, if you just take the body mass index. You just don't see it in my case, but a well-formed upper body instead, caused by about 6 hours of sports a weak. I give a damn on certain statistics and certain absolute measures. There was always fat people and there always will be. Overweight people are also not generally more ill above average than slim people. Myths.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:34.858062336Z",
        "author": "Tycho6",
        "date": "2010-11-01T19:06:17+0000",
        "id": "5e8f8164724576c4443a5cac53f82e4f",
        "post_id": "post-249753",
        "text": "I tried this new Lola version while trying to land a DG at the UCGO Europa base. I enter an orbit which carries me over the base, activate LolaMFD, and wait for it to start the burn. Within about 30 seconds of starting the burn it inevitably fails. The first two times it was a CTD. Now it doesn't kill Orbiter, but I suddenly get this:I can reproduce this result consistently. The DG hasn't crashed, it was still hundreds of km out, and over 70 km up when it suddenly 'teleported' to this state.Any ideas?",
        "thread_id": 16164
    },
    {
        "@timestamp": "2023-09-14T07:13:01.863433216Z",
        "author": "Columbia42",
        "date": "2010-05-09T16:25:41+0100",
        "id": "f08d56594e91b4d648b45a73ad77ef7f",
        "post_id": "post-217761",
        "text": "Thanks for the panels, 4throck. I am temporarily suspending developement of Voskhod 2 because it has come to my attention that the beta version I posted has some serious bugs that need to be worked out. Will post a debugged version as soon as I can.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315616Z",
        "author": "Urwumpe",
        "date": "2010-05-05T14:53:16+0100",
        "id": "e038b1e607f7b5f740f801e6772ff2b3",
        "post_id": "post-221630",
        "text": "cjp said:What's wrong with Japanese fast food? If it weren't so expensive, I would eat sushi more often.\n\nExactly that... and despite having many chances, I still had no Sushi. :lol:And to quote a former boss: As long as you don't have more than 2 permille alcohol in your blood, you are still able to work.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:35.493357824Z",
        "author": "Iberville",
        "date": "2010-08-26T00:01:39+0100",
        "id": "fc49a66bd09db149cc98fb5c9a7cf7ac",
        "post_id": "post-250707",
        "text": "Mes condol\u00e9ances pour les familles des victimes...Friendly fire is very hard to accept. But sadly, accidents are part of lifes...",
        "thread_id": 16221
    },
    {
        "@timestamp": "2023-09-14T07:13:02.136479232Z",
        "author": "Sky Captain",
        "date": "2010-04-19T18:44:14+0100",
        "id": "dd26fa2c6d3b4077b5b93a7d2a03e029",
        "post_id": "post-218004",
        "text": "Urwumpe said:And also: Is in orbit assembly really a useless risky technology or maybe a basic technology for long-distance spaceflight, that needs to be practiced as good as possible to become routine?\n\nIn orbit assembly will be required anyway since even the Ares V could`t launch serious manned Mars mission in one go. Unless we build Nexus there will be no way around orbital assembly and mastering it is required for any serious deep space activities. I`m just trying to figure out what would be the most optimal size for a launcher so you would get decent flight rate and would`t limit yourself too much by launcher`s payload capacity and fairing size constraints.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.509996032Z",
        "author": "Cornflake",
        "date": "2008-05-12T02:37:50+0100",
        "id": "1bcb8f6d56b6d14b937220dba5d043c1",
        "post_id": "post-65263",
        "text": "Hi all,I created a thread on the Xfire forums in the New Game Ideas category to help rally support for Orbiter to be added to Xfire. You can see the thread here:Xfire Forums: Orbiter 2006(Yes, I'm Codysg7).Adding support for Orbiter into Xfire would allow anyone who plays the game to see it listed on their profile page, how many hours of it they've played, and would allow posting of screenshots and videos. :speakcool: If anyone's curious to see what the profile page you get looks like after registering for Xfire, seemy profile.I urge anyone who's used Xfire and played Orbiter 2006 to drop by, vote, and preferably post showing your support for Orbiter 2006 over Xfire so we can really share the game with the community. Without many people coming to respond I doubt we'll ever see it supported. So strength in numbers!- Cornflake",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:35.655531264Z",
        "author": "Kendo",
        "date": "2010-08-30T17:55:23+0100",
        "id": "03cacae7fd5487708c44718520767faf",
        "post_id": "post-251099",
        "text": "I remember seeing that B52 in another video a while ago. They said the miniture turbines were made for this model at a cost of \u00a38000 each.",
        "thread_id": 16263
    },
    {
        "@timestamp": "2023-09-14T07:13:02.307408128Z",
        "author": "Eli13",
        "date": "2011-04-17T01:50:50+0100",
        "id": "70e114c5cad4c5f409be4e3aa2ef79a2",
        "post_id": "post-218125",
        "text": "Better safe than sorry.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.630080256Z",
        "author": "Xyon",
        "date": "2010-05-21T11:57:00+0100",
        "id": "fa3ebd43b172d399934b4e9b779b9aac",
        "post_id": "post-222092",
        "text": "Indeed it isn't, we shall need a new version for the new API when it's finished I suspect.Beta testing addons always works better if those addons are theonlyaddons you're testing:). Just FYI. And also, welcome to OF.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:34.78180352Z",
        "author": "HAL9001",
        "date": "2010-08-22T07:47:45+0100",
        "id": "b83ed7337c7ecdbe04900ca35e033d5c",
        "post_id": "post-249701",
        "text": "That's a bitsome weird!At my computer DGIV sttands on the runway at 2010, too.",
        "thread_id": 16158
    },
    {
        "@timestamp": "2023-09-14T07:13:02.636304384Z",
        "author": "Tycho",
        "date": "2010-06-28T01:05:32+0100",
        "id": "35aba3bb020e30a7770bcb7573073e16",
        "post_id": "post-218691",
        "text": "The autopilot would be an extremely useful tool in not only learning, but automated ops (Progress). The option is still always there to dock manually. Anyone can have an AP dock for them, but only docking manually will give you that unmatchable sense of accomplishment. And for this reason, I don't think that an AP would ever discourage orbinauts from trying something on their own.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:05.702885888Z",
        "author": "PhantomCruiser",
        "date": "2010-05-02T01:29:40+0100",
        "id": "b365022e2dfebb812006ec96338f800a",
        "post_id": "post-221112",
        "text": "MJR has put together a short tutorial on multistage, by the time I'd found it I'd learned things the hard way.What gets me pulling my hair out is the guidance file, you can't start in the middle (where the trouble normally lies). In order to see if the whole thing will work out properly one needs to sit through the whole sequence. Over and over and over and....",
        "thread_id": 14086
    },
    {
        "@timestamp": "2023-09-14T07:13:34.946521856Z",
        "author": "Urwumpe",
        "date": "2010-09-23T17:24:42+0100",
        "id": "67f45de6142fadae86af3bba773aacd6",
        "post_id": "post-249981",
        "text": "Izack said:Uh oh...Or a high orbit travelling over both nodes, so you can snipe them all day. :hmm:\n\nWhy not wait at the L1 and then use excessive DV for a 12 minute transfer?;)",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.862008064Z",
        "author": "OrbiterJulian",
        "date": "2010-04-24T05:57:21+0100",
        "id": "f6d73fb3a0a3716a783503991d2362b8",
        "post_id": "post-217754",
        "text": "Wow great addon... When is Voskhod 2 going to be released:probe:?",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:05.899462912Z",
        "author": "Timothy Joseph",
        "date": "2010-05-02T18:56:27+0100",
        "id": "9aef8597c6d38c676a4c552161d8c0cf",
        "post_id": "post-221258",
        "text": "Awesome, exactly what I was looking for, thanks!",
        "thread_id": 14090
    },
    {
        "@timestamp": "2023-09-14T07:13:35.15990016Z",
        "author": "orb",
        "date": "2010-12-01T15:10:42+0000",
        "id": "10f87bdf631f3a2a430aee3524450fff",
        "post_id": "post-250150",
        "text": "JAXA \/ KOUNOTORI2\/H-IIB Launch Veicle No.2 Special Site:December 1, 2010 UpdatedKOUNOTORI2 control and operation simulation revealed to the pressOn November 30, JAXA showed part of the control and operation simulation of the KOUNOTORI2 to the media at the Tsukuba Space Center. The KOUNOTORI2 (HTV2) is a cargo transfer vehicle to the International Space Station (ISS.)The purpose of the simulation was to train and improve operators\u2019 skills. It takes about 20 hours with NASA to simulate events, from the KOUNOTORI2\u2019s arrival at around 12-km beneath the ISS, to its gradual approach to the ISS, to the capture of the KOUNOTORI2 by the ISS robotic arm, and then the docking of the KOUNOTORI2.\n\n",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.307590144Z",
        "author": "River Crab",
        "date": "2011-04-17T02:09:25+0100",
        "id": "f186fc544c79f6708003d0fbcf879274",
        "post_id": "post-218127",
        "text": "I think that, at 0.7c and with that surface area, there's a significantly greater chance of high-velocity MMOD damage to the light shield, so the shield might need its own whipple shield...:rolleyes:Edit: wait, the articleheresays otherwise...I thought the sail was jettisoned, not folded up...though I guess it would be better to keep it stored for deceleration on return to Earth.Also it seems that the vessel is rotated as soon as laser thrusting is complete, to act as a whipple shield for the entire ship. If it's used as a whipple shield on the light-reflecting side, then it would make sense to have at least three.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.629223424Z",
        "author": "Bishop",
        "date": "2010-05-11T08:10:34+0100",
        "id": "f55016c636b68007ad5706a4448862d7",
        "post_id": "post-222086",
        "text": "Hi Flyer! (NPI)This is already done, check the small arrow on your thrust display, it shows the engine efficiency... about 75% at the Cape :thumbup:- Bishopflyer said:I have also thought that some way of \"de-rating\" the engines for atmospheric flight could be a good idea when considering take off performance.\n\n",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:35.16926208Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-07T18:27:00+0000",
        "id": "0f418fd0508c8c163babd20796b62a72",
        "post_id": "post-250228",
        "text": "From ISS On-Orbit Status Report for 07\/02\/2011.For covering today's HTV-2 robotics operations, FE-6 Cady Coleman activated the VSW (Video Streaming Workstation) and SSC-1 (Station Support Computer-1) laptops for downlinking converted NTSC MPEG-2 (Moving Pictures Expert Group-2) \"streaming video\" packets via US OpsLAN and Ku-band.Cady also enabled the Cupola RWS (Robotic Workstation) UOP (Utility Outlet Panel) for power-up in Node 3, connected the UOP DCP (Display & Control Panel) power bypass cable at the Cupola RWS and installed the CCR (Cupola Crew Restraint) in the Cupola. [After the Robotics ops, the setup was returned to its original conditions, including VSW.]CDR Scott Kelly, FE-5 Paolo Nespoli & Cady then worked with the JEM (Japanese Experiment Module) RMS (Remote Manipulator System) in the JPM (JEM Pressurized Module) and the Canadian SSRMS (Space Station Remote Manipulator System) in the Cupola to return the EP (Exposed Pallet) to HTV-2. [After the very successful transfer of the two NASA payloads, the FHRC (Flex Hose Rotary Coupler) and CTC-4 (Cargo Transportation Container-4) from the EP on last week with the SPDM (Special Purpose Dexterous Manipulator), Scott today set up the DOUG (Dynamic Onboard Ubiquitous Graphics) in the JPM, grappled the EP on its location on the JEF (Japanese Exposed Facility) and handed it off to the SSRMS, operated by Paolo & Cady. After the handover, the EP was moved to HTV-2 and installed in the ULC (Unpressurised Logistics Carrier) in HTV's flank. Cady finally parked the SSRMS at the HTV-2 pre-grapple position.]In preparation of HTV-2 departure viewing, Paolo executed an uplinked procedure to calibrate the external TV camera on the MBS (Mobile Base System) MT (Mobile Transporter) and the lower outboard video camera on the S1 truss (S1LOOB).Scott continued HTV-2 cargo ops, unloading equipment and also replacing it with excessed hardware and trash for disposal. Later, Scott tagged up with ground specialists for the regular HTV cargo transfer debrief.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.49104Z",
        "author": "SiberianTiger",
        "date": "2010-04-19T09:55:13+0100",
        "id": "b2b507afea653300ec67fd2b3fcb12df",
        "post_id": "post-218417",
        "text": "May be it's nice to listen to the guy for >20 minutes, but perhaps someone could make a digest of his speech in 2 or 3 sentences?:please:",
        "thread_id": 13919
    },
    {
        "@timestamp": "2023-09-14T07:13:06.696758528Z",
        "author": "tblaxland",
        "date": "2010-05-10T04:19:38+0100",
        "id": "d339637fa90d002be48618c672db13d0",
        "post_id": "post-222182",
        "text": "orb said:But those stars look like they were squashed (in some like 2.5:1 ratio).\n\nThat's motion blur:p",
        "thread_id": 14160
    },
    {
        "@timestamp": "2023-09-14T07:13:35.26626432Z",
        "author": "Mantis",
        "date": "2010-08-24T03:18:06+0100",
        "id": "ff2c7ccd8482570b03a6bd05c461e676",
        "post_id": "post-250292",
        "text": "This happens to me and to Aeadar as well. I've been trying to nail down a cause but so far have failed. I've even tried disabling all MFDs which was ACSoft's suggestion but it didn't help. Aeadar tried it with a clean install of Orbiter and it still happened to him so I'm almost conviced that it's some kind of C+ runtime issue or something else along those lines. I've had it happen on all three of my current computers as well as my former desktop PC that was recently retired.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550489088Z",
        "author": "natey787",
        "date": "2010-04-19T23:43:36+0100",
        "id": "ab3e4cdacdc48afb9ecb310458734f12",
        "post_id": "post-218528",
        "text": "Concerned with stress, are you? Hmm. Relax the mind, you must.Sorry, couldn't resist;)Anyway, the first thing you could do would be to break up your responsibilities, like homework assignments, and focus on them one at a time. Start earlier, so you'll be done sooner. Finishing homework early can feel quite rewarding.Try some kind of physical activity. In my family, we walk. I also enjoy table tennis lol.Take time out of your day to focus on something elsewhere and elsewhen. Something you enjoy doing that makes you momentarily forget about the rest of your life, like Zen. Orbiter is really good for this =D. Reading is good, too. I like science fiction novels, as they offer a great \"escape\" from regular life.Hail:probe:!",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.093281024Z",
        "author": "Urwumpe",
        "date": "2008-04-08T08:34:45+0100",
        "id": "0af45f63b712235ccfb9bb8f9264c6c9",
        "post_id": "post-12295",
        "text": "More important, does his theory have a prediction, which can be tested? If it is automatically true, regardless what happens, it belong to theology, not physics.A theory, which is always true, regardless what happens, does also not have any effect on physics.BTW - Zenos paradox is only paradox for people with no sense of humor.",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:35.512134144Z",
        "author": "crazydogg",
        "date": "2010-08-26T07:40:05+0100",
        "id": "1afcf80a65a008bf3b10763ae09e3948",
        "post_id": "post-250762",
        "text": "First, I apologize for my EnglishI would like to know how to edit the textures of the planets, what program should I use?know any tutorial about it?I am with some ideas for my first add-onI want to do something like this:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4072\"]http:\/\/www.orbithangar.com\/searchid.php?ID=4072[\/ame]add on that inspired me a lot :speakcool:, and I wanted to create some planets modified",
        "thread_id": 16227
    },
    {
        "@timestamp": "2023-09-14T07:13:01.709424128Z",
        "author": "KosmoKen",
        "date": "2010-04-16T07:40:08+0100",
        "id": "248ca52c356fcce735f173fe4bbb9368",
        "post_id": "post-217610",
        "text": "Never mind, I updated my NVidia drivers and everything's working just fine. Looks great and will start testing it out! :thumbup:",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.834066944Z",
        "author": "RisingFury",
        "date": "2011-11-16T23:33:19+0000",
        "id": "c4fede8a7b9171bac61289e9689aa4e1",
        "post_id": "post-222265",
        "text": "MaverickSawyer said:They really don't make things like they used to, though...\n\nActually, there are a lot of modern probes that have far exceeded their design life. Just some of them are STEREO, SOHO, Mars Rovers, Cassini-Huygens, Galileo,...Galileo was deliberately crashed into Jupiter when its fuel run out and same will happen to Cassini. Voyagers were built to last because they knew they'd be out for years. Same with New Horizons;)",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.931834624Z",
        "author": "johan",
        "date": "2010-08-23T07:05:41+0100",
        "id": "bcd8ffbd7bb092b2d47eddb3174441cb",
        "post_id": "post-249894",
        "text": "Commerce. Buying, selling, transporting goods and people to & from different bases.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.758139648Z",
        "author": "Unstung",
        "date": "2010-04-16T00:07:09+0100",
        "id": "acf7f10205c1df513de667bd6d25d531",
        "post_id": "post-217663",
        "text": "Do you trust Wikipedia and its quality of information (what is your reasoning)?I wonder this since I cannot use it as a source for essays.I don't know how to post a poll here, though.I personally do trust Wikipedia since it uses many sources and any errors would be cleaned up fast (or the error would usually be obvious and a joke).",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.836771072Z",
        "author": "orb",
        "date": "2012-09-04T13:12:31+0100",
        "id": "82f7f5df8fce544ec8f4b0994872f53a",
        "post_id": "post-222281",
        "text": "Florida Today:35 years later, Voyager 1 is heading for the stars",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.15999872Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-03T19:21:42+0000",
        "id": "21ad3cfb494cd0ccd6ea5b53b0b64616",
        "post_id": "post-250151",
        "text": "Just for info, the HTV-2 mission has been extended to 60 days.Following HTV-2's berthing to Node 2 Nadir, the EP will be extracted and attached to the JEF.HTV-2 will then be relocated to Node 2 Zenith, due to clearances with STS-133 payloads in the Shuttle PLB.Once ELC-4 is attached to the ISS and STS-133 is gone, the FHRC & CTC-4 will be transferred from the EP on the JEF to ELC-4.HTV-2 will then be relocated back to Node 2 Nadir, and the EP re-inserted into the ULC.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.864330496Z",
        "author": "Albatros",
        "date": "2010-05-26T21:07:52+0100",
        "id": "32a9da7becef82e27541b4d4666d1679",
        "post_id": "post-217765",
        "text": "I'had been a bit lurking arround in the internet. There is a guy who bought a Voskhod Globe and want to build a real working mockup.If you know someone who can translate the labels of the switches and status-lights from the russian language, you will have a working cockpit.The link is:http:\/\/www.collectspace.com\/ubb\/Forum14\/HTML\/000733.htmlIf you need information upon flight data: There is an swedish radio operator who observed the russian flights from the beginning. And sounds are there also.The link is:http:\/\/www.svengrahn.pp.se\/",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:05.819907328Z",
        "author": "Urwumpe",
        "date": "2010-05-03T14:59:17+0100",
        "id": "d867f2c8648a824f45235c50e70da937",
        "post_id": "post-221250",
        "text": "Enjo said:That's not what I meant, but well ... I like oranges and apples :lol:\n\nI think pineapples are a fair compromise.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.484659968Z",
        "author": "simonpro",
        "date": "2008-05-27T14:36:41+0100",
        "id": "dcab8528590016e50ae5fffa1e93d7b0",
        "post_id": "post-68973",
        "text": "Ghostrider said:Yeah. You're talking to yourself and then all of a sudden you can't listen anymore...\n\nI do this every day, and my life would probably be about one million times simpler if I occasionally listened to myself;)",
        "thread_id": 1622
    },
    {
        "@timestamp": "2023-09-14T07:13:01.898909696Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-15T22:53:42+0000",
        "id": "2e3936b9cfbc6c2f074484dab5e066c6",
        "post_id": "post-217886",
        "text": "NASA via Twitter said:If ATV launches Wednesday, STS-133 moves to Feb. 25. But a longer ATV slip beyond Friday results in STS-133 staying on Feb. 24.\n\nSo, technically, STS-133 is still Feb. 24th. It will only change if ATV goes tomorrow.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.348566016Z",
        "author": "Notebook",
        "date": "2010-05-05T11:11:14+0100",
        "id": "9316c8daafc7c5ba2706a7a5442fd4b8",
        "post_id": "post-221680",
        "text": "Having had one over the weekend, and having to buy a new tyre (\u00a3200), did a bit of whingeing on another forum, and this products was brought up:http:\/\/www.ultrasealuk.biz\/home1.htm#currentPageTargethttp:\/\/www.ultraseal.com\/Must admit I've never heard of them.My car has no spare, just an electric inflator\/sealant kit that will get you home. It worked quite well, and kept the pressure over the Bank Holliday week-end.Anyone used this?N.",
        "thread_id": 14119
    },
    {
        "@timestamp": "2023-09-14T07:13:35.598137856Z",
        "author": "Stevodoran",
        "date": "2010-08-28T00:05:02+0100",
        "id": "af882f558636ca679281045edda22496",
        "post_id": "post-250986",
        "text": "is their one??",
        "thread_id": 16251
    },
    {
        "@timestamp": "2023-09-14T07:13:02.457125376Z",
        "author": "vonneuman",
        "date": "2010-04-19T05:14:35+0100",
        "id": "0d44e577317ffed88121f727607dd46f",
        "post_id": "post-218327",
        "text": "Shadow Addict said:Wait, you have to download PM separately now?\n\nI don't know. I downloaded all three separately.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:05.818287872Z",
        "author": "Urwumpe",
        "date": "2010-05-02T09:01:37+0100",
        "id": "7e014ce002450b3fe2554343ba857ee0",
        "post_id": "post-221232",
        "text": "Bj said:I just finished finalizing my install of Win 7 andjustinstalled AVG only a few hours ago, and this ended up in my mail from[email\u00a0protected];\n\nNo, it just pretends to be from there, the address can be chosen by the sender, which is why it is smart looking into the full header, which contains the servers over which the email traveled.I had for some time my own SF email account sending me Spam, was pretty annoying to teach the spam filter to explain that I don't tell myself about Viagra.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.536964352Z",
        "author": "diogom",
        "date": "2010-08-26T16:21:39+0100",
        "id": "d61b51f59b6c861ea7a1e4900d14a647",
        "post_id": "post-250780",
        "text": "I have a little problem with docking ports. Today I was building a space station in orbit of Europa, and added the Nebulus, with trusses, but it's attitude while docked isn't the one I expectedHow can I rotate its docking port so that the trusses are parallel to the Delta Glider?",
        "thread_id": 16232
    },
    {
        "@timestamp": "2023-09-14T07:13:02.55179008Z",
        "author": "ex-orbinaut",
        "date": "2010-04-20T13:08:26+0100",
        "id": "4c4497bbd06dcf8267f46f8d4672e056",
        "post_id": "post-218542",
        "text": "Make a house out of playing cards. Go for a brisk, 10 minute walk on the sidewalk, not stepping on any cracks, or walk along the top of a wall (a low-ish one!). Get yourself a good air rifle and do 10 shots a day at cans, increasing the range a yard every time you get 10\/10 (put it away afterwards and don't touch it again until the next session. And make a ritual of cleaning it right after every session).What you need is something objective and unrelated, that requires some concentration, but does not matter if you excel at it or not.And periodically take the time to objectively define exactly what \"stress\" is to you. It tends to be very personal, and it helps to know the shape of your particular monster at any given time. Once its characteristics are recognized you'll find it does not seem so invincible, and you'll be able to live with it without it consuming you.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.183652352Z",
        "author": "george7378",
        "date": "2010-06-26T22:04:33+0100",
        "id": "c325d6e051dbda70e3c60732e86657bf",
        "post_id": "post-221462",
        "text": "I'm hoping to see two ISS passes tonight - I'll try and film one to get some pictures.22:59:00:34:",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:34.816309504Z",
        "author": "reverend",
        "date": "2008-07-04T13:52:24+0100",
        "id": "848e441bff6439adcccaad92aeab2a6c",
        "post_id": "post-68939",
        "text": "Thanks,Also, there's already a change of plans... I realized if I just cut an extra coupler, I can make 2 more molds I can get my 12 grains in 2 batches instead of 3. Duh, simple math! This is going to save about an hour, and I can move alot of the tasks up!. Equipment setup and New molds prepared... Getting ready to mix batch 1. Will repost revised schedule.8:00 Schedule Planning. Done.8:15 Equipment Setup. Done.8:30 Prepare new grain molds Done.9:00 Mix Fuel 1. Done.9:30 Melt and Pour Fuel 1. Done.10:00 Freeze First Grains. Done, BTW: Happy 4th Everybody10:00 Mix Fuel 2. Done.10:30 Melt and Pour Fuel 2. Done.11:00 Freeze Second Grains Done.11:00 Cut Motor Casings. Done.11:30 Cut 2x4's For Launch Pad. Done11:45 Assemble LaunchPad Support Legs. Done12:00 Remove First Grains. Done.12:00 Cut and Drill First Grains. Done.12:30 Make Nozzles. Done.13:00 Remove Second Grains. Done.13:00 Cut and Drill Second Grains. Done.13:30 Make Ignitors. Done14:00 Prep R\/C Launch Control. Done14:30 Assemble Motors. Done.15:00 Launch Pad Setup Done.15:3016:0016:3017:00 Pre-Launch Festivities. Awesome19:00 1\/2 Scale Motor Launch. Awesome.19:30 Rocket 1 Launch Awesome.20:00 Rocket 2 Launch Awesome.",
        "thread_id": 1616
    },
    {
        "@timestamp": "2023-09-14T07:13:01.91397888Z",
        "author": "orb",
        "date": "2011-02-16T17:20:02+0000",
        "id": "67be70ba858379dfcb89d67f7ca7d06f",
        "post_id": "post-217888",
        "text": "Spaceflight Now:Mission Status Center:1715 GMT (12:15 p.m. EST)The weather forecast in Kourou this evening looks favorable for launch, but a NASA spokesperson says there is a 25 percent chance of lightning in the area that could prompt a delay.The launch team is in a posture to conduct another launch attempt tomorrow should the need arise, according to NASA.\n\n",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.344635904Z",
        "author": "dutchErik",
        "date": "2010-05-06T13:10:06+0100",
        "id": "b859bcf81902864ef1e75ad00a4cedda",
        "post_id": "post-221678",
        "text": "Izack said:Yes, it is coming Tuesday. Some day, some glorious Tuesday in the near or distant future, it will come. You can count on that.\n\nthanks for the info.And for the new version coming SOME day.....Will we still be around by then?",
        "thread_id": 14118
    },
    {
        "@timestamp": "2023-09-14T07:13:35.162754048Z",
        "author": "Carmen A",
        "date": "2011-01-22T04:12:53+0000",
        "id": "9c0e9dc8b41531a0dc8309e237c82dc9",
        "post_id": "post-250175",
        "text": "Would you know of any place we can watch the launch footage?",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479439104Z",
        "author": "AtlantisOnline",
        "date": "2010-07-13T23:04:12+0100",
        "id": "630dfbecee6dc8270cb6337ffdbecc77",
        "post_id": "post-218400",
        "text": "So what DaveS is saying is that there is no reentry guidence in the ssu but it is imposible to to it by hand... so how to I reenter. Thanks",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.5562176Z",
        "author": "Piper",
        "date": "2008-05-13T05:13:14+0100",
        "id": "dfba487af937ecc55d6fd2df01eb0ea3",
        "post_id": "post-65281",
        "text": "Can anybody provide any help with this?",
        "thread_id": 1415
    },
    {
        "@timestamp": "2023-09-14T07:13:35.453521664Z",
        "author": "T.Neo",
        "date": "2010-08-27T15:47:20+0100",
        "id": "8d6837b0da13c0867cdb1c9447d55b59",
        "post_id": "post-250647",
        "text": "Oil and gold aren't valuable enough to fund an interstellar mining operation.But if you're shipping something that's worth $20 million a kilo...",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:02.564378112Z",
        "author": "Silvercn",
        "date": "2008-05-10T19:09:38+0100",
        "id": "44a37d8cc3d302d8b5fe585f3ceeec25",
        "post_id": "post-65124",
        "text": "Hello there,iam noob and was trying a lot to Dock to ISS.Ive read some Tutorials about Earth to ISS.But something i made wrong :sorry:I use the DEltaGlider IV cause there a lot of Automaticpilots, so its easyer for me.Okay to my Problem, i start the Scenario and i dont know the Time to Start (MJD) so i start after the Secenario its load, the Programm PRO903SPEC42.After the Programm Finished i start the Algin Plane and Burn. Ater it say that. Now i have an RInc from 0.02.I hope thats okay, i read something it musst be 0,01 or 0,00. :blink:After that i Start the Sync Orbit too.The next Step is to get DTmin to 0.0But how can i do that?I run Prograde and Burn the DTmin goes down but my RInc starte also Up.What musst i do? :sorry::sorry::sorry:#When musst i Burn?Hope for answear to Rendevouz with the ISS today:)",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:13:06.828267776Z",
        "author": "statickid",
        "date": "2010-10-30T16:18:18+0100",
        "id": "681d34e5dd1e66d24bc3d7bda68cbac7",
        "post_id": "post-222230",
        "text": "this thread will be updated at least 3 times in the lifespan of the internet :lol:I like how in the graphic the spacecraft is crossing into the giant blazing inferno of interstellar space!!",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.485107712Z",
        "author": "tblaxland",
        "date": "2008-05-28T04:57:28+0100",
        "id": "3d70a5cf23c7a97d85cabc0c065ac942",
        "post_id": "post-68975",
        "text": "reverend said:I like the note about how his parachute would have been set to automatically open at a certain altitude if for some reason he passed out during the fall, yet there was no mechanism to eject him from the capsule if he passed out during the ascent...I wonder how long it would take for the helium to dissipate (if it would dissipate at all thru whatever balloon material he's using)... If it didn't dissipate... would he be floating for a really long time?\n\nWeather balloons keep rising until the falling air pressure makes the balloons expand to the point of disintegration (at about 40km altitude). Perhaps a similar thing would happen with this balloon. It still wouldn't solve the problem of being stuck in the capsule though.I don't think passing out during ascent would be of great concern because he would be breathing O2. I believe the risk of passing out on descent is mainly due to centrifugal forces caused by uncontrollable spinning.",
        "thread_id": 1622
    },
    {
        "@timestamp": "2023-09-14T07:13:02.608657664Z",
        "author": "dutchpirate",
        "date": "2008-05-10T22:16:08+0100",
        "id": "db3e39b504fbd806715c27c9c8db374c",
        "post_id": "post-65140",
        "text": "Cool technique, desertman. I enjoy trying new maneuvers like that, I'll have to give it a go.",
        "thread_id": 1394
    },
    {
        "@timestamp": "2023-09-14T07:13:06.094229248Z",
        "author": "MajorTom",
        "date": "2008-04-10T16:54:33+0100",
        "id": "9db719932c9ac0f582d69e7d8f92206a",
        "post_id": "post-12302",
        "text": "ryan said:15 hour class time:censored:NOOOOO!!!!!!!!!That will be a nightmare.\n\n\"When you sit with a nice girl for two hours, it seems like two minutes. When you sit on a hot stove for two minutes, it seems like two hours... that's relativity.\" -- Albert Einstein",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:35.6033344Z",
        "author": "Xyon",
        "date": "2010-08-28T19:35:22+0100",
        "id": "03e9400a73d3c528abd70c5443dcc042",
        "post_id": "post-251000",
        "text": "Not strictly the topic, but, for more humerous examples of computers parsing text badly, check this out:http:\/\/jason-huff.com\/files\/autosummarize-jhuff2010.pdfMicrosoft Office has summarised the hundred most downloaded books from the internet into 10 sentences using it's auto summarise feature! It workedso well...",
        "thread_id": 16252
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71489024Z",
        "author": "dumbo2007",
        "date": "2010-04-18T14:12:07+0100",
        "id": "020e9e644794ccfe00f02adcbd2cbabb",
        "post_id": "post-217641",
        "text": "I also had trouble getting the function keys to work. It seems they sometimes completely stop working and just the F7 key responds. Also can there be maximize and minimize buttons in the window mode.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.301859328Z",
        "author": "Loru",
        "date": "2010-05-04T20:31:00+0100",
        "id": "ab28498f4562b92ceec5a9dfaf3e1c5a",
        "post_id": "post-221600",
        "text": "I recomend reading this thread:http:\/\/orbiter-forum.com\/showthread.php?t=9992&highlight=mouse+control",
        "thread_id": 14111
    },
    {
        "@timestamp": "2023-09-14T07:13:35.197277952Z",
        "author": "Urwumpe",
        "date": "2008-05-26T10:28:10+0100",
        "id": "d51b3a59ad2c426ddf0fd878c8a1a9e2",
        "post_id": "post-68953",
        "text": "I get a CTD when riding with the S1 stage. This happens when I focus the NOTSNIK as well, as when I just select it as camera target.Also, the stages seem to be a bit off their CoG.",
        "thread_id": 1619
    },
    {
        "@timestamp": "2023-09-14T07:13:01.883312128Z",
        "author": "Tommy",
        "date": "2010-05-12T08:41:12+0100",
        "id": "ca67e2d691539311bbc48f85e70df7c7",
        "post_id": "post-217824",
        "text": "If you run out of inspiration for \"things to do\", read some forum threads, there are always people asking for tutorials. If you think you know how to do it, take a bit of time to \"get it down\", and put out the tutorial. It's amazing how much you'll learn from creating a tutorial.I helped with a couple tute's about IMFD because I knew the basics, and in the process learned more about IMFD than I had known before I started.More to the point, it gave me a \"goal\". Orbiter itself doesn't provide them, you have to come up with your own (although check out the lua challenges in the beta!).",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.364118016Z",
        "author": "cjp",
        "date": "2010-05-05T21:16:46+0100",
        "id": "31265391f1307545a572608fcd6e7fb3",
        "post_id": "post-221740",
        "text": "dbeachy1 said:Of course, whether that's a good fit would depend on exactly what your shared objects need to do.\n\nlibProcTer splits up the ground into square tiles. I'm making a landscape generator for small 'crater-world' planets, moons and asteroids. To hold the data of each crater, I have a crater class. A crater is usually shared between different tiles: when it crosses the boundary between neighboring tiles, and when different levels of detail are loaded for the same piece of ground. Creating and deleting of tiles is often done in different threads.So I have different tiles linking to the same crater objects, and I need to find out when the craters can be deleted safely. For that, I need the reference counting. Because I don't have nasty things like circular references, it is sufficient to delete all objects with reference count zero. But the multi-threading part is a bit harder than anticipated.---------- Post added at 08:53 PM ---------- Previous post was at 08:36 PM ----------I found a bug: an old piece of code where craters are deleted directly, instead of by calling decRef(). Could be the cause of my problem, but the issues I described still exist. I'll consider using some sort of factory object that keeps track of all crater objects.The craters are really a sort of proof of concept for other feature-based scenery. A secondary goal is to make feature maintenance easy for future terrain plug-in developers for libProcTer.---------- Post added at 10:16 PM ---------- Previous post was at 08:53 PM ----------I found that the scenario I described earlier will never occur, and fixing the error in the code fixed the problem I was having. For now, I'm being lazy and I'll keep it this way, without solving the fundamental problem of multi-threaded reference counting.",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:13:34.722985984Z",
        "author": "Wally",
        "date": "2010-08-23T13:17:24+0100",
        "id": "ff4a3de68720d24c3d586213553fcc83",
        "post_id": "post-249696",
        "text": "Why going with Star Wars? Did Star Wars movies had any Enterprise or Columbia in it?Star Trek: The Undiscovered Country also had Challanger and Endeavour as ships name, at least according tothis source.",
        "thread_id": 16157
    },
    {
        "@timestamp": "2023-09-14T07:13:01.89419648Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-05T16:48:32+0000",
        "id": "72272c101064e0cfdb13ce66c3693760",
        "post_id": "post-217862",
        "text": "Europe's ATV Johannes Kepler is integrated on Ariane 5 for its February 15 launch.The second Automated Transfer Vehicle (ATV) to be orbited by Arianespace has been installed on its Ariane 5 launch vehicle, keeping preparations on track for a February 15 mission to service the International Space Station.With a total mass of over 20 metric tons, this flight\u2019s payload will be the largest ever orbited by Ariane 5. The cargo spacecraft is named after German astronomer and mathematician Johannes Kepler, and is the first operational ATV. It follows the qualification flight of ATV Jules Verne, launched by an Ariane 5 in March 2008.Developed for the European Space Agency, the ATV Johannes Kepler has been loaded with more than 7 metric tons of payload \u2013 including 4,534 kg. of propellant to be used in International Space Station\u2019s attitude control system, and for the crewed facility\u2019s altitude re-boost operations. Also carried by the ATV is nearly 1,600 kg. of dry cargo and 100 kg. of oxygen to be used aboard the station.The upcoming launch from Europe\u2019s Spaceport will utilize an Ariane 5 ES version of Arianespace\u2019s heavy-lift workhorse, with its liftoff scheduled for 7:08 p.m. local time in French Guiana. During a mission lasting just over one hour \u2013 which includes two burns of the launcher\u2019s EPS storable propellant upper stage \u2013 the ATV Johannes Kepler will be deployed into a 260-km. circular orbit.This flight will mark the historic 200th flight of an Ariane family vehicle, continuing a legacy that began with the maiden launch of an Ariane 1 version in December 1979.This photo series highlights the integration process for ATV Johannes Kepler inside the Ariane 5\u2019s Final Assembly Building. At top, the 10-meter-tall cargo spacecraft is raised from the facility\u2019s payload preparation area by an overhead crane. In the bottom three photos, the ATV is lowered into position atop its Ariane 5 ES launcher.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.696581376Z",
        "author": "Izack",
        "date": "2010-05-08T20:30:44+0100",
        "id": "16fac776aac2e69ef4a1912744ef70fd",
        "post_id": "post-222181",
        "text": "orb said:\"My God, it's full of stars!\"But those stars look like they were squashed (in some like 2.5:1 ratio).\n\nAre you sure it's not 1:4:9? :lol:",
        "thread_id": 14160
    },
    {
        "@timestamp": "2023-09-14T07:13:34.855130368Z",
        "author": "Yoda",
        "date": "2010-08-22T21:39:06+0100",
        "id": "7e5d82f8b44ba4da7ea9fee6d7e7b37f",
        "post_id": "post-249737",
        "text": "YOU ARE THE MAN !!!! :hail:Been waiting for someone to fix this !Thanks a million.:cheers:",
        "thread_id": 16164
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30669568Z",
        "author": "Eli13",
        "date": "2011-04-17T01:08:14+0100",
        "id": "f0c3f17020d9be42d4e0ae5c94cf05f4",
        "post_id": "post-218119",
        "text": "I certainly thought it was.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.183184896Z",
        "author": "statickid",
        "date": "2010-06-26T00:56:48+0100",
        "id": "f149bbc31f6d17ab39417e041f04653d",
        "post_id": "post-221458",
        "text": "wow only 90!? i wish it would come by here on a clear night. washington seems so out of it's way. however one night at the end of dusk i had the amazing experience of seeing it go by, then to my surprise i also saw another bright thing going by exactly the same. i knew it had to be the shuttle catching up with it!!!!!!!!! then i looked up schedules online and sure enough thats what it was i'm 100% certain!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.45167616Z",
        "author": "T.Neo",
        "date": "2010-08-25T17:14:41+0100",
        "id": "7f27a14c0f7589e9098006e4863e2a8d",
        "post_id": "post-250630",
        "text": "Oh boy! Potentially habitable super-Earths! With potential oxygen in their potential atmospheres! :woohoo:If anything, the discovery of life elsewhere in the universe willstrengthenreligious faith in many people. I don't understand where the idea that the discovery of alien life would mess up religious beliefs comes from.That would mean fossils which would mean life which would mean no drilling because the exobiologists would want to probe the hell out of those fossils to work out what sort of life.\n\nFor some reason I don't think oil or oil-like deposits are going to contain any structures within them (but coal is a good example, often fossils of gigantic insects and whatnot are found in coal deposits).Fossils on another planet are an interesting possibility though. One should not only think of the present biology of alien life, but also how it came to be.",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550203136Z",
        "author": "Zatnikitelman",
        "date": "2010-04-19T23:37:52+0100",
        "id": "77f9a478f1297cea419d37722f0a2597",
        "post_id": "post-218526",
        "text": "I listen to songs that are depressing to me. That helps for some reason.A few selections from my playlists:\"Over My Head (Cable Car)\" -The Fray\"Apologize\" -OneRepublic\"You Found Me\" -The Fray\"It's not my time\" -Three Doors Down\"Breakeven\" -The Script",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293383424Z",
        "author": "Ghostrider",
        "date": "2010-05-05T18:09:36+0100",
        "id": "cf6d6645c23f46fa77c9f32878821784",
        "post_id": "post-221567",
        "text": "Keatah said:I don't see how that could happen unless people are stupid enough TO LET IT HAPPEN!\n\nOh, people have let a lot of stupid things to happen.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.525819904Z",
        "author": "Tex",
        "date": "2008-11-06T00:56:51+0000",
        "id": "d71d573f392df07089328c212dec6588",
        "post_id": "post-69004",
        "text": "Thread closed at authors request.",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:02.598354688Z",
        "author": "mc_",
        "date": "2010-04-21T04:48:06+0100",
        "id": "29974072d1eaf47ff45ae52653f5b1bc",
        "post_id": "post-218616",
        "text": "\"\u0424\u043e\u0440\u043c\u0443\u043b\u0430 \u0426\u0438\u043e\u043b\u043a\u043e\u0432\u0441\u043a\u043e\u0433\u043e\" (sorry, dont know how it will be in english)M1 - empty mass, M2 - full (with fuel), I - engine Isp, V - max dV.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315456Z",
        "author": "cjp",
        "date": "2010-05-05T14:42:30+0100",
        "id": "df2d838bba19ac29becce9bd42e94565",
        "post_id": "post-221628",
        "text": "Jarvit\u00e4 said:Why choose when you can have it all?\n\n:sick::blink::sick:That burger is way too big. I bet it's still a bit raw on the inside.---------- Post added at 03:42 PM ---------- Previous post was at 03:37 PM ----------Urwumpe said:I hope the FIFA does not enforce Japanese fast food here for the womens world championship in 2011.\n\nWhat's wrong with Japanese fast food? If it weren't so expensive, I would eat sushi more often.I once had 'German' food in Japan. It was something like bratwurst with sauerkraut and potatoes. There was also beer, but somehow it was there just for display, and we were not supposed to drink it (it was the lunch break in-between work).",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:35.025295616Z",
        "author": "Xyon",
        "date": "2010-08-23T14:25:12+0100",
        "id": "1e616f015340666bb24bba4d081bfafc",
        "post_id": "post-250031",
        "text": "Yes indeed. The latest beta version was 100815, you can pick it uphere.The page has instructions on how to install it. Do follow them, or it won't work.:)",
        "thread_id": 16177
    },
    {
        "@timestamp": "2023-09-14T07:13:06.657110016Z",
        "author": "Shadow Addict",
        "date": "2010-05-08T06:22:16+0100",
        "id": "11e5c17fd01b5ec152158ed1ce94b788",
        "post_id": "post-222113",
        "text": "Oh my god I want it so bad.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:01.759789056Z",
        "author": "insanity",
        "date": "2010-04-16T01:15:41+0100",
        "id": "07718808af3123fec66506e76b41efe0",
        "post_id": "post-217670",
        "text": "I usually start my research by reading the Wiki article about my topic(s). From there I get some good research avenues and begin going through peer-reviewed databases (like Lexis Nexus) for sources. I think wikipedia is a great starting point for most topics, but its not the ultimate authority and can only give as good as information as the people write and edit give it. So I wouldn't say I trust wikipedia, but I do think it often leads to better sources.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:34.86589568Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-22T22:42:09+0100",
        "id": "5d293249fc2f5d9ff882ba21e944fb39",
        "post_id": "post-249778",
        "text": "Urwumpe said:No, but they seem to be using the submarine base as their home port.\n\nIn the image above, what appears to be a mini-sub is clearly tethered to the launch platform. Here's a closer image",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:35.26835072Z",
        "author": "ACSoft",
        "date": "2010-08-26T15:52:28+0100",
        "id": "d97f29a49344a3b5e39941cc6dfe0624",
        "post_id": "post-250298",
        "text": "Unfortunately, I am not able to reproduce the case here.Anyway, let's do some investigations, to see if we can isolate the problem. Here included is a \"post-deployment scenario\", I would like you try.Situation was saved just after the whole LRV deployement of AMSO scenario: \"Miscellaneous\\Apollo 16 LRV deployment\".Code:BEGIN_DESC\nPost LRV deployement test.\nEND_DESC\nBEGIN_ENVIRONMENT\n  System AMSO\\Sol\n  Date MJD 41428.1160899466\nEND_ENVIRONMENT\nBEGIN_FOCUS\n  Ship AS-511_LM_vessel_crew1_EVA\nEND_FOCUS\nBEGIN_CAMERA\n  TARGET AS-511_LM_vessel_crew1_EVA\n  MODE Extern\n  POS 3.04 -126.90 -4.03\n  TRACKMODE Ground Moon\n  GROUNDLOCATION 15.49806 -8.97405 3.28\n  FOV 40.00\nEND_CAMERA\nBEGIN_SHIPS\nAS-511:AMSO\\Apollo\n  STATUS Orbiting Moon\n  RPOS -988715.33 -2431.39 -1547677.56\n  RVEL -1367.218 235.162 874.509\n  AROT -7.84 55.96 47.74\n  AFCMODE 7\n  PRPLEVEL 0:0.361000\n  NAVFREQ 0 1 2 3\n  XPDR 0\n  STATE 10\n  LANDINGSITE 1\n  ABORTSTATUS 0\n  MISSIONTIME 349537.358395\n  PWR 0.000000\n  DLMS 0\n  SPCEVA 0\n  GOTK1 0\n  GOTK2 0\n  SPCDTH 0\n  LMPDTH 0\n  OPENSM 0\n  SUBSAT 0\n  MAGANT 0\n  PASBRK 0\n  LMCRBK 0\n  BEACON 0\nEND\nAS-511_LM_vessel:AMSO\\LM_vessel\n  STATUS Landed Moon\n  POS 15.4976884 -8.9738102\n  HEADING 181.79\n  AFCMODE 7\n  PRPLEVEL 0:0.094000\n  NAVFREQ 0 1 2 3\n  XPDR 0\n  STATE 2\n  LANDED 1\n  ABORTED 0\n  EVA 1\n  EVIX 0\n  LOIX 0\n  BEACON 0\n  C1DEAD 0\n  C2DEAD 0\n  CRWGON 0\nEND\nAS-511_Landing-site:AMSO\\LandingSite\n  STATUS Landed Moon\n  POS 15.4985931 -8.9734100\n  HEADING 0.00\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMoon_rock1:AMSO\\Moon_lab\n  STATUS Landed Moon\n  POS 15.4784536 -8.9739784\n  HEADING 181.79\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMoon_rock2:AMSO\\Moon_lab\n  STATUS Landed Moon\n  POS 15.4798443 -8.9741363\n  HEADING 181.79\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMoon_rock3:AMSO\\Moon_lab\n  STATUS Landed Moon\n  POS 15.4782880 -8.9736755\n  HEADING 181.79\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMoon_rock4:AMSO\\Moon_lab\n  STATUS Landed Moon\n  POS 15.4784039 -8.9737088\n  HEADING 181.79\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMoon_rock5:AMSO\\Moon_lab\n  STATUS Landed Moon\n  POS 15.4795662 -8.9756325\n  HEADING 181.79\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMoon_rock6:AMSO\\Moon_lab\n  STATUS Landed Moon\n  POS 15.4782463 -8.9752947\n  HEADING 181.79\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nAS-511_LM_vessel_crew1_EVA:AMSO\\crew_EVA\n  STATUS Landed Moon\n  POS 15.4977082 -8.9739417\n  HEADING 13.03\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  STATE 1\n  OBJ 0\n  EVA_TIME 11.000000\n  EXHAU 0.000000\n  ATCST 2\n  DEAD 0\n  VISCMD 4\n  PT1CMD 4\n  PT2CMD 0\n  VISANG 1.000000\n  PT1ANG 1.000000\n  PT2ANG 0.000000\n  PT3ANG 0.000000\nEND\nAS-511_LM_vessel_crew2_EVA:AMSO\\crew_EVA\n  STATUS Landed Moon\n  POS 15.4979060 -8.9740455\n  HEADING 309.69\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  STATE 0\n  OBJ 0\n  EVA_TIME 11.000000\n  EXHAU 0.000000\n  ATCST 2\n  DEAD 0\n  VISCMD 4\n  PT1CMD 0\n  PT2CMD 0\n  VISANG 1.000000\n  PT1ANG 0.000000\n  PT2ANG 0.000000\n  PT3ANG 0.000000\nEND\nAS-511_Lunar_Rover:AMSO\\Lunar_Rover\n  STATUS Landed Moon\n  POS 15.4978432 -8.9739411\n  HEADING 181.79\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  BUILDED 1\n  EVATC1 0.000000\n  EVATC2 0.000000\n  CREW1 0\n  CREW2 0\n  CDTDTH 0\n  EXHC1 0\n  EXHC2 0\n  DRILL1 0\n  DRILL2 0\n  VISPR1 0.000000\n  VISPR2 0.000000\n  SUN1PR1 0.000000\n  SUN1PR2 0.000000\n  SUN2PR1 0.000000\n  SUN2PR2 0.000000\n  SUN3PR1 0.000000\n  SUN3PR2 0.000000\n  RADCOPR 0.000000\n  BATTEMP 0.000000\n  OVERHEAT 0\n  VISCMD1 0\n  VISCMD2 0\n  SUN1CMD1 0\n  SUN1CMD2 0\n  SUN2CMD1 0\n  SUN2CMD2 0\n  RADCOCMD 0\nEND\nEND_SHIPSAre-you able to load this scenario ?If yes, does the LRV perform normally (please try to embark\/disembark astronauts, to drive the LRV from outside and also in first person mode, etc...) ?This should learn us if this crash has something to do with the deployement animation or not.ACS",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.476581376Z",
        "author": "Urwumpe",
        "date": "2010-05-01T07:02:04+0100",
        "id": "896020cb93f7e127bc58ce0642366008",
        "post_id": "post-218371",
        "text": "AtlantisOnline said:Any one???? How can I find how much delta V I need to change for a specific altitude change???\n\nI use either a sheet of paper and my pocket calculator (and a text book for the more complex stuff) or just IMFD to calculate this.Try looking here for the math:http:\/\/www.orbiterwiki.org\/wiki\/Front_Cover_EquationsFor deorbit you would calculate first the orbit to pass 120 km altitude at the right flight path angle, and then calculate the velocity difference between your orbit and the new orbit at the intersection - the place where you do the DO burn.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.70120064Z",
        "author": "DaveS",
        "date": "2010-05-08T19:57:43+0100",
        "id": "183e9ee55adb73eb2fad24154fbe4d91",
        "post_id": "post-222184",
        "text": "I thought I would create this thread and sticky it so we have a means of tracking what has been implemented and what needs implementation.I have made this thread closed to replies so only we in the SSU dev team can edit the list in this thread, making it cleaner and easier to follow. Feel free to add anything that I might have missed during the initial compilation of this list.Data Processing System(DPS):In active developmentSimple GPC Model:Partially completed, In active developmentMass Memory Unit:In active developmentIDP:Partially completed, in active developmentMDM:Partially completed, in active developmentAP-101 emulation:Not in active developmentMTU:Partially completed,not in active developmentOPS0 software:Not in active developmentPASS G1 software:Not in active developmentPASS G2 software:Not in active developmentPASS G3 software:Not in active developmentPASS G4 software:Not in active developmentPASS G6 software:Not in active developmentPASS G8 software:Not in active developmentPASS S2 software:Not in active developmentPASS S4 software:Not in active developmentPASS P8 software:Not in active developmentBFS software:Not in active developmentEnvironmental Control and Life Support System(ECLSS):Not in active developmentAuxiliary Power Units\/Hydraulics(APU\/Hyd) system:Partially implemented, not in active developmentCaution and Warning(C&W) system:In active developmentClosed Circuit TV system(CCTV):Not in active developmentCommunications(Comm) system:Not in active developmentDedicated Display Systems(DDS):Not in active developmentGuidance, Navigation and Control(GN&C) system:Partially implemented, In active developmentLanding\/Deceleration systems:Partially implemented, not under active developmentMain Propulsion System(MPS):Partially implemented, not under active developmentPayload Deployment and Retrieval System(PDRS):Partially implemented, not under active developmentReaction Control System(RCS):Partially implemented, not under active developmentOrbital Maneuvering System(OMS):Partially implemented, not under active developmentOrbiter Docking System(ODS):Partially implemented,not under active developmentMechanical systems:Partially implementedand not under active developmentKSC Ground Support Equipment systems simulation:Partially implemented, under active developmentMission-dependent data handling:Partially implemented, not under active developmentInertial Upper Stage:In active developmentVertical Assembly Building:In active developmentInter-vessel communication module:Not under active development",
        "thread_id": 14161
    },
    {
        "@timestamp": "2023-09-14T07:13:35.363531776Z",
        "author": "apollo13",
        "date": "2007-12-16T01:11:20+0000",
        "id": "e772ea211f4b5146d43afdd2547b9986",
        "post_id": "post-12896",
        "text": "Mission: STS-123 - 25th International Space Station Flight - Kibo, DextreVehicle: Endeavour (OV-105)Location: Orbiter Processing Facility Bay 2Launch Date: Targeted for Feb. 14, 2008Launch Pad: 39ACrew: Gorie, Johnson, Linnehan, Doi, Behnken, Foreman, ReismanInclination\/Orbit Altitude: 51.6 degrees\/122 nautical milesIn Orbiter Processing Facility bay No. 2, orbiter closeouts for Vehicle Assembly Building rollover continue. Main landing gear (MLG) brake installation is scheduled for today. ECL GN2 3-day decay test continues through Saturday. Final Ku-band self test and cable unwrap is complete. MEDS MDU display verification is complete and good. R5R vernier thruster flush, thruster drying and inspection, MLG strut seal remove-and-replace work, potable water servicing microbial testing, and ECL GN2 servicing and topoff were completed this week.In high bay No. 1 of the Vehicle Assembly Building, booster integration activities continue. Stacking and joint closeouts are complete. S&A devices are installed and the LSCs will be installed today.In high bay No. 2E of the Vehicle Assembly Building, LH2\/LO2 disc measurements are in work and will continue through the weekend.Preps for external tank mate will resume on Dec. 17 following Friday's external tank\/solid rocket booster mate review. Final payload bay door closure for Orbiter Processing Facility rollover to the Vehicle Assembly Building is complete.",
        "thread_id": 162
    },
    {
        "@timestamp": "2023-09-14T07:13:02.554151936Z",
        "author": "Shadow Addict",
        "date": "2010-04-21T02:32:42+0100",
        "id": "853c79a7e9f9ecba6501fd287af69239",
        "post_id": "post-218560",
        "text": "MJR said:I was saying that that is what givesmethe stress and contributes to it. Anyway, whatever your problems are I hate when people broadcast it like it is something to boast about.\n\nAnd I wasn't disagreeing with you anywhere in that post.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.773555968Z",
        "author": "supersonic",
        "date": "2010-05-09T03:51:09+0100",
        "id": "1e2510587869c34b85e96011c74521d9",
        "post_id": "post-222216",
        "text": "Spike Spiegel said:I've also noticed Tex added lens flares in some of his Orbiter videos.\n\nThat's because he uses Sony Vegas pro. One of the effects is lens flare.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:35.538576896Z",
        "author": "martins",
        "date": "2010-08-26T19:40:45+0100",
        "id": "2c65ed369a0edc6598d8b8570c9be8a3",
        "post_id": "post-250791",
        "text": "Xyon said:Code:-0.05 0 5.4 0 0 1 0 -1 0becomesCode:-0.05 0 5.4 0 0 0 1 0 0\n\nUhh ... no. The conditions for dir and rot areCode:||dir|| = 1, ||rot|| = 1 and dot(dir,rot) = 0so dir=(0,0,0) won't work.what's with ROT anyways? when i set up the docking ports via the API, it's usualy just position, direction, and \"which-way-is-up\" vectors... no rotation\n\nwhich-way-is-up = rotation",
        "thread_id": 16232
    },
    {
        "@timestamp": "2023-09-14T07:13:01.89280256Z",
        "author": "IronRain",
        "date": "2011-01-25T18:07:38+0000",
        "id": "48d272cc38432c4e149008bbdc2d7a75",
        "post_id": "post-217853",
        "text": "ATV fact sheet online.Source,Direct link",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.840398336Z",
        "author": "Ripley",
        "date": "2013-09-13T10:56:01+0100",
        "id": "a82c6de2cb0e522cde3aeab2046bf62b",
        "post_id": "post-222302",
        "text": "This is not Science Fiction, this is Science Reality!![ame=\"http:\/\/www.youtube.com\/watch?v=vDvWOkHN-9Y\"]Message to Voyager: Welcome to Interstellar Space - YouTube[\/ame]:hailprobe:",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.57476736Z",
        "author": "Izack",
        "date": "2010-09-06T05:30:49+0100",
        "id": "e9c1935024c162d19671aac75ceaae83",
        "post_id": "post-250952",
        "text": "Another newbie here; welcome back! :hello:",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:02.613798144Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-20T22:18:02+0100",
        "id": "34392a099ca1287542a9aa0daf016c80",
        "post_id": "post-218642",
        "text": "Have you tried the Soyuz & Progress included in Thorton's [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3737\"]International Space Station v.3.0[\/nomedia] package? They're amazingly detailed and realistic!",
        "thread_id": 13940
    },
    {
        "@timestamp": "2023-09-14T07:13:05.927053824Z",
        "author": "Artlav",
        "date": "2010-05-11T05:22:52+0100",
        "id": "6a37431fac8a4b7b9c386d184bac18dd",
        "post_id": "post-221334",
        "text": "Coolhand said:now it looks wonderful in that engine, but still not quite as i'd like...\n\nHopefully, all the remaining bugs should be fixed in today's version, thanks to dbeachy fixing the debugger-stopping issue.Coolhand said:I want to attempt to write (or preferably modify) a shader so i can add normal or bump mapping, specular and so on.. make it look really awesome.Is it possible for me to do this at this point & do you have some example code - i remember you had some normal mapped craters and other effects on a DG at one point.\n\nOGLA supports emission and normal maps for quite a while (with advanced graphics ON):There should be an OGLA SDK provided with the release, and an example DG code there. Look into clbkVisualCreated for setting lights, normal mapped and emission textures.I'm also planning to add reflection maps at some point (dual parabolic, most likely).Writing custom shaders is not quite a planned feature, as it have as much potential for chaos as it gives freedom.---------- Post added at 08:22 ---------- Previous post was at 08:17 ----------Here is an up-to-date and properly commented version of OglaSDK:http:\/\/orbides.1gb.ru\/orbf\/oglasdk-100511.zipThe one in the release turned out to be somewhat dated and cryptic.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.034202368Z",
        "author": "Moach",
        "date": "2010-09-03T14:55:45+0100",
        "id": "69968d92d60102e8eef0036c70d61697",
        "post_id": "post-250045",
        "text": "hard drives are getting cheap as dirt these days... what's 60GB between friends? :lol:plus, on Earth, 70% of that is just water... so it should go for around 30-40 GB tops :thumbup:",
        "thread_id": 16179
    },
    {
        "@timestamp": "2023-09-14T07:13:02.675320576Z",
        "author": "auricom",
        "date": "2010-04-21T18:45:15+0100",
        "id": "711d39780a457a6554ff29a4c088b8fc",
        "post_id": "post-218731",
        "text": "I notice he has an L14 version of earth on that site too Woo.. I'll try that out as well.. I've got a monster video card in this rig so hopefully it can handle it:)",
        "thread_id": 13950
    },
    {
        "@timestamp": "2023-09-14T07:13:06.092959744Z",
        "author": "Mafuskas",
        "date": "2008-02-10T07:21:05+0000",
        "id": "4890563f6398af8777c36dac97d3b42e",
        "post_id": "post-12293",
        "text": "I say the more theories the better. I'd rather have a theory pursued and proven wrong than dismissed as wrong from the outset and never explored.Now if you'll excuse me, I'm off to disprove the ridiculous idea of gravity.:p",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:35.440730112Z",
        "author": "Izack",
        "date": "2010-08-28T15:32:21+0100",
        "id": "08096bcc57d387b38249c059db053593",
        "post_id": "post-250572",
        "text": "Talon1 said:As far as I know, no one has ever madeanythingGundam related in Orbiter.\n\nThere's a Gunperry on Orbithangar. That sort of counts.:pThe main problem with an MS in Orbiter would be the mindscrew of animations and COG-shifting involved. There was already a short discussion on the AMBAC somewhere. I don't really see the point of an MS in Orbiter, though. Not only are they only fun for shooting things, they're completely unusable in a realistic physics environment.:threadjacked:Move along, move along.P.S. Yes! I FINALLY made a Stormtrooper quote!",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.762092032Z",
        "author": "doggie015",
        "date": "2010-04-19T08:27:27+0100",
        "id": "34c824213fde8788d4fd97d681d2ffb3",
        "post_id": "post-217686",
        "text": "http:\/\/www.foxnews.com\/story\/0,2933,257340,00.htmlEnough said...",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.112715008Z",
        "author": "Notebook",
        "date": "2008-05-12T09:17:58+0100",
        "id": "1985ca3ef94059116535baad04165a6a",
        "post_id": "post-65236",
        "text": "Some info here:-http:\/\/www.orbiterwiki.org\/wiki\/Converting_to_mshN.",
        "thread_id": 1410
    },
    {
        "@timestamp": "2023-09-14T07:13:35.561357056Z",
        "author": "Tommy",
        "date": "2010-08-27T04:09:10+0100",
        "id": "473a6e7592d00935cf9c11a76c995ea3",
        "post_id": "post-250918",
        "text": "From the other posts in that thread, I suggest getting SSBB 4.0 and extracting the HUDOFF.dds from that. Or you could try creating a transparent texture and giving it that name.The main issue is caused by the way Greg extends the SC3 with custom HUD's. There's no good way to do it - the method he uses is about the only way to make it work. However, the mesh specifies a texture (HUDOFF) so when Orbiter tries to initialize the vessel it tries to load ALL textures specified in the mesh. If it fails to find a texture, it won't be able to initialize the sim.",
        "thread_id": 16240
    },
    {
        "@timestamp": "2023-09-14T07:13:01.865413376Z",
        "author": "fort",
        "date": "2010-07-04T10:00:12+0100",
        "id": "f23a0d8f0b45dd98f98d713495933a70",
        "post_id": "post-217773",
        "text": "Columbia42 said:If anyone feels like doing an EVA mesh I'd really appreciate it! (I'm terrible at those kind of meshes.)\n\nThe Orlan spacesuit ? But I'm not sure it works with Orbiter 2010. I had some error messages a few days ago while trying to install a version of Mir who uses it in a scenario, but with a CTD. I do not know if it was in connection with this suit and I had no time to look.To see. But it must be serviceable I suppose: the SDK is in the zip.Russian's Spacesuit Orlan[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3913\"]Russian's Spacesuit Orlan[\/ame]( I think that i must have another one somewhere. I'll try to find it ).",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295521536Z",
        "author": "Keatah",
        "date": "2010-05-11T01:07:05+0100",
        "id": "7bbf99025e0d6b500d2618704d49113e",
        "post_id": "post-221592",
        "text": "ar81 said:There is a controversy between Apple and Adobe.Adobe confirms plans to move away from AppleWho is right? Adobe or Apple or both or none?What do you think?\n\nI don't know and I don't care. It's just that whenever I see a flash application I groan and tend to avoid it or ignore it.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.573671424Z",
        "author": "DaveS",
        "date": "2010-08-27T20:18:21+0100",
        "id": "cc9299f34dfad6db94cb5ef4bb679bfd",
        "post_id": "post-250944",
        "text": "Another one from me this time: :theysaid:",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:01.918421248Z",
        "author": "Izack",
        "date": "2011-02-19T12:06:49+0000",
        "id": "d98b5e1123bf3c1064da3436f2030fdd",
        "post_id": "post-217911",
        "text": "Incredible!:)Was there a higher-resolution version? That there is wallpaper material.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.31463168Z",
        "author": "natey787",
        "date": "2010-05-04T23:08:18+0100",
        "id": "e85ed58f85df7d653bd4420db7d19810",
        "post_id": "post-221621",
        "text": "I can has cheezburger?",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:35.64543744Z",
        "author": "Stevodoran",
        "date": "2010-08-29T14:57:17+0100",
        "id": "894f9b0f77dda24d2583fb9d2970219b",
        "post_id": "post-251076",
        "text": "welcome its your neighbour ireland:welcome:",
        "thread_id": 16261
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550956032Z",
        "author": "Izack",
        "date": "2010-04-20T01:09:47+0100",
        "id": "f8bdcbccba7587363f9ab2f7169ac009",
        "post_id": "post-218535",
        "text": "Listening to calming music is another obvious choice.My favourite stress-relieving song is Submerged Frigate from the Metroid Prime soundtrack. I don't know if you've ever played or heard that, but it's worth looking at.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.833870592Z",
        "author": "orb",
        "date": "2011-11-16T23:20:19+0000",
        "id": "9ca28c3e7e91c3a4136b0f9c96324989",
        "post_id": "post-222264",
        "text": "Universe Today:Venerable Voyager 2 Spacecraft Gets a Tune-up 14 billion Kilometers From Earth\u200b",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.163308032Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-22T05:53:12+0000",
        "id": "c35732f875154eb45627b276e371907b",
        "post_id": "post-250179",
        "text": "HTV-2 is on-orbit! An awesome display of competency and professionalism from JAXA! :speakcool:NanoRacks via Twitter said:NanoRacks' three commercial payloads for U.S. National Lab now in orbit on HTV-2. Really smooth mission so far.....\n\nHD launch video:\u200b",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.59918976Z",
        "author": "Urwumpe",
        "date": "2010-04-21T18:28:52+0100",
        "id": "9ce7c90b2affe79ecfda0afc0283a7f3",
        "post_id": "post-218621",
        "text": "I have a first order estimate formula in a lecture hand-out, maybe I can find it again. It is giving you a good upper estimate of the dry mass for a capsule, all extras have to be calculated based on that.The formula is set for Mercury\/Vostok as reference, Soyuz is still pretty close, but from Apollo on, the dry mass by the formula would be much higher as possible by conservative engineering.MInitial, Dry= 592 * (#Crew * Mission Duration (d) * pressurized volume (m\u00b3))^0.346",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:06.333898496Z",
        "author": "Space-viking",
        "date": "2010-05-05T15:25:36+0100",
        "id": "58cdd1ddae27b02ca4e326dd889719f6",
        "post_id": "post-221662",
        "text": "I still to this day, both GURPS, D&D, World of Darkness and also LARP ( Live Action Role Play). So yeah hehe I'm a geek :thumbup:",
        "thread_id": 14116
    },
    {
        "@timestamp": "2023-09-14T07:13:35.548941312Z",
        "author": "McWgogs",
        "date": "2010-08-27T01:25:40+0100",
        "id": "a6f80b1cb9a56fcf9c28a99bc2f6d2db",
        "post_id": "post-250903",
        "text": "Note the two stars near the nebula forming a inverted triangle.Don't use high magnification until you find it.",
        "thread_id": 16237
    },
    {
        "@timestamp": "2023-09-14T07:13:02.600635648Z",
        "author": "Urwumpe",
        "date": "2010-04-27T22:44:43+0100",
        "id": "b670df4f81a370b095b70c171f9cdff9",
        "post_id": "post-218631",
        "text": "ar81 said:Isp units are seconds.\n\nNo, the SI unit of specific impulse (impulse per kg propellant) is Ns\/kg. Seconds is the result if you use improper math. That many people do just that, is not really making it better.If you don't want to calculate with SI units, you need to change the formula. The correction factor is simple:Specific impulse in Ns\/kg = 9.81 m\/s\u00b2 * Specific Impulse in (kg (force)\/kg(mass) * ) seconds.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478553088Z",
        "author": "jedidia",
        "date": "2010-05-11T13:28:28+0100",
        "id": "6616394543539efbfb84f009e09acbaf",
        "post_id": "post-221845",
        "text": "Just look here, wikipedia article about specific orbital energy:http:\/\/en.wikipedia.org\/wiki\/Specific_orbital_energy\n\nwell, that's where I looked all the time, and it says E = -GM\/2a. GM is defined as the standard gravitational parameter, which, when you look it up, is GM + Gm:http:\/\/en.wikipedia.org\/wiki\/Standard_gravitational_parameterHowever, I had another thought: Some of the potential energy of the body \"vanishes\", wherever it goes (I guess if you define Gravity as negative energy, as some people do, you could say the sum is still zero... it sounds a bit too hypothetical for me, however, and I'm rather ill versed in the matter), the total orbital energy decreases by that amount (some of the kinetic energy gets converteded back to potential energy, but that exchange happens all the time in an orbit anyways). That together with the new mass should in theory give me back the new semimajor axis. Will have to try it out...",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:35.552302848Z",
        "author": "OrbitHangar",
        "date": "2010-08-27T02:25:19+0100",
        "id": "4b15b64bccb5cbbb76a029b2ec018b7a",
        "post_id": "post-250909",
        "text": "Author:missleman01Fly Apollo 20 to the North Rim of Tycho in 1974. This is a J-Series mission carrying Lunar Rover and Sim bay. Visit lunar highlands, a lava lake, and Surveyor VII.Scenarios and landing terrain included as a new surface base. Based on Lunar Orbiter V photos.Detailed instructions included.Scenarios for use with AMSO (modify new landing site to overwrite Copernicus.cfg after installation to use AMSO autopilots)Scenarios*require Interplanetary MFD 5.4, Lunar Transfer MFD 1.4, and AMSO 1.19 (not included)Please see readme.txt and Apollo 20 and Tycho North Rim Landing Site.pdfThis is my first attempt at terrain. I wanted a place to land at other than the historical sites. If this turns out well I may model other sites in the future.DOWNLOAD",
        "thread_id": 16239
    },
    {
        "@timestamp": "2023-09-14T07:13:06.515587584Z",
        "author": "Tex",
        "date": "2008-05-15T08:47:18+0100",
        "id": "01bf5297fb224570160aafc09559ae7f",
        "post_id": "post-65276",
        "text": "Urwumpe said:I would vote against it, as long as there is no full multiplayer add-on around. Come on, people, it is too early. Try some patience.\n\nSeems you don't understand Xfire. Its not just for multiplayer games, although it's features are nice for multiplayer games, it would be good for promoting the community and also logs stats and hours played. Personally I think it'd be cool. If you don't want to use it then that's totally your decision, but why be negative about it? :dry:Cody here is only trying to help the community and Orbiter users, maybe even have a little more fun with it...",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:01.860329216Z",
        "author": "Urwumpe",
        "date": "2010-04-17T19:32:38+0100",
        "id": "4ead92f440309e26bffd91ee2f57baf4",
        "post_id": "post-217745",
        "text": "Columbia42 said:Thanks Urwumpe, but astronaut's R-7s don't include the Voskhod 11A57 rocket which I need.\n\nAre you sure on that?http:\/\/www.astronautix.com\/lvs\/soyuz.htmPlease read on the specs of the 11A57 and then watch the early Soyuz launcher. Practically, it is the early Soyuz launcher with different fairing, which is inside the add-on, batteries included.http:\/\/www.astronautix.com\/details\/vosd1311.htm",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:35.557208064Z",
        "author": "Urwumpe",
        "date": "2008-05-26T21:21:29+0100",
        "id": "f0ac2807eabcb1312d956645c6e2c76d",
        "post_id": "post-69008",
        "text": "Also, Orbiter contains a in-game help... just press ALT+F1 or F4 and then select \"Help...\"",
        "thread_id": 1624
    },
    {
        "@timestamp": "2023-09-14T07:13:01.862694912Z",
        "author": "4throck",
        "date": "2010-04-24T22:37:33+0100",
        "id": "9fb0ab5337f789c0482cd10ffd5c40c5",
        "post_id": "post-217756",
        "text": "I don't know for sure. I'd recommend going to the Capcom Espace site (http:\/\/www.capcomespace.net\/dossiers\/espace_sovietique\/vostok_voskhod\/vols_voskhod.htm) and look at the image file names, as they indicate the spacecraft. I also suggest running it through the Google translation tools, it should be enough to follow what's being mentioned on the text and identify the images.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.656280064Z",
        "author": "tl8",
        "date": "2010-05-08T04:34:07+0100",
        "id": "0bf1392546ab3c377f2c549124cabc4b",
        "post_id": "post-222110",
        "text": "As the STS program winds down, Lego have released details of a new set to be released in Junehttp:\/\/www.brothers-brick.com\/2010\/05\/07\/10213-shuttle-adventure-blasts-off-in-june-news\/I believe this will be a very popular set",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:34.9366144Z",
        "author": "jedidia",
        "date": "2010-08-29T08:44:14+0100",
        "id": "abecc9305b296a139c2973759f2322f8",
        "post_id": "post-249926",
        "text": "Because orbiter is free.\n\nBut Orbiter Multiplayer won't be. It will only come to be if everyone interested in it spends a lot of effort and hard work, as Face pointed out.by the way, Orbiter by far isn't the only space sim that's free. If you don't really care for the physics anyways, I'd suggest Vega Strike, which should be multiplayer capable by now.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86569984Z",
        "author": "Columbia42",
        "date": "2011-04-01T01:59:07+0100",
        "id": "cf786b2aa9bde060d58b9a7a59372162",
        "post_id": "post-217778",
        "text": "Voskhod Program AddonSince I've been focusing on the N1-L3 program instead of Voskhod I had previously put development of this spacecraft on indefinite hold but now I have resumed development. I have a preliminary beta version of the unmanned precursor to Voskhod 1 (Cosmos 47) almost done and I have a few questions the most pressing of which being how to port the addon from O2006 to O2010. Unfortunately it seems to suffer from the \"disappearing spacecraft syndrome\" in O2010. I looked through the source code and it appears I'm using some obsolete API functions like set pitch moment scale and set bank moment scale but in my experience these don't cause the effect described above. So here's the source code. Any help would be greatly appreciated, thanks in advance!View attachment 7080",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.660534784Z",
        "author": "Mojave",
        "date": "2010-07-16T11:42:14+0100",
        "id": "1aef792718fa544d82a723a54582f9ec",
        "post_id": "post-222140",
        "text": "Ha ha ha ha ha.I really ought to get this shuttle.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.43512448Z",
        "author": "Turbinator",
        "date": "2010-08-25T06:15:38+0100",
        "id": "bcd57097843963e87352e1ca79b5e9cd",
        "post_id": "post-250523",
        "text": "Show us your battle station.Here is my primary one:And here is my gaming one:(Because I don't like turning my head when reading text on web pages)",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479183104Z",
        "author": "AtlantisOnline",
        "date": "2010-07-13T18:40:49+0100",
        "id": "43b05e6dbc1341dd57aad0782fa257cc",
        "post_id": "post-218397",
        "text": "Ok Unfortunatly I'm not a programer so that battle is lost. If anyone has already programmed a reentry guidence and have a sudden urge to share it I'm right here:). Thank You",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.8302272Z",
        "author": "Grover",
        "date": "2011-04-30T13:17:54+0100",
        "id": "fc0a69d66cac9f77f4fa407a1b6e071c",
        "post_id": "post-222242",
        "text": "humanity is out of its comfort zone on this one. only the probe knows that the Voyagers are headed towards, or what they're in for. i suppose we could launch another set, designed to go further at the next opportunity... perhaps on orbital construction of a pair of refitted Saturn Vs, bolted together with another Voyager sat at the front... overtaking the voyagers in a matter of days, probably on a collision course for another sun, but what the hell, if anything can break free of the suns SOI, it would be the power of the Saturn V",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.440838912Z",
        "author": "DanM",
        "date": "2010-12-14T02:13:47+0000",
        "id": "81ddb112fce735829b349c0d61db7882",
        "post_id": "post-250574",
        "text": "Currently Running Dual Monitors on my Dell Dimension 8400. The LCD monitor came with the machine, but the Gateway Monitor was built c. 1999. The setup I have is hopefully the first step in building my simpit.",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.530557696Z",
        "author": "vonneuman",
        "date": "2010-04-19T23:27:36+0100",
        "id": "890999ce17173771584f575156ca22c9",
        "post_id": "post-218461",
        "text": "Urwumpe said:And because so many people died in cars, cars have a bad reputation as well?\n\nThat is the thing, so many people die in cars that none cares when someone is killed in a car crash. You don't see coloring books telling you that touching the road is a death sentence. Plus a train is scarier then a car. People love cars. A car is like your home, it is an extension of who you are. A train however, is a mass of steel as long as a small city. A train can't stop when it comes near you, a car an turn out of the way but a train can't.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.513857792Z",
        "author": "golden_eye",
        "date": "2008-05-12T12:37:46+0100",
        "id": "5f3543b740ae545e3917e789eb40fa3e",
        "post_id": "post-65264",
        "text": "I tossed a vote your way :speakcool:",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:35.586396672Z",
        "author": "jedidia",
        "date": "2010-08-27T17:59:38+0100",
        "id": "e0b249cd0d12f3508a111135533f62ba",
        "post_id": "post-250969",
        "text": "Why you're asking? you're in the Beta team too! :lol:",
        "thread_id": 16248
    },
    {
        "@timestamp": "2023-09-14T07:13:01.715260416Z",
        "author": "bpops",
        "date": "2010-04-18T16:39:52+0100",
        "id": "f2f938373151f72e8421ad657adddfb8",
        "post_id": "post-217644",
        "text": "Artlav,The problem with the function keys bringing up menus is present (atleast for me) in Windowed mode, too.I was able to get to glass cockpit (I was pressing the wrong button). This may be a known bug, but the MFDs don't appear where they should, rather at the top left of the screen, and they flash periodically (attached 2 images).",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.626691584Z",
        "author": "dbeachy1",
        "date": "2010-05-07T20:26:45+0100",
        "id": "9a92b47316fcd48a085aba87c6272ea1",
        "post_id": "post-222063",
        "text": "Hmm, it never occurred to me to take off conventionally on Mars -- that's a lot of velocity! :lol: I'll add a note about it for a future version, but it could be tricky to calculate the optimum rotation velocity based on wing area, ship mass, and atmospheric density. Currently the callout threshold is just linked to a fixed velocity.And thanks again for your excellent NoseWheelSteering add-on -- that was a brilliant idea!:)",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:35.640720128Z",
        "author": "Tommy",
        "date": "2010-08-29T07:49:17+0100",
        "id": "60f13e8047a6bb18a31c9e83de1a2076",
        "post_id": "post-251066",
        "text": "The simple workaround here would be to have Suborbital de-activated, then add the vessels you require. Then exit the scenario, enable Suborbital, then launch \"current scenario\", which is the simulation state when you last exited Orbiter. In other words, you'll be right where you left off, It's s slight pain, as it imposes a wait while the scenario re-launches, but that's the lnly real drawback.",
        "thread_id": 16260
    },
    {
        "@timestamp": "2023-09-14T07:13:01.716075776Z",
        "author": "DaveS",
        "date": "2010-04-21T18:54:07+0100",
        "id": "b93fcbb39a1d168dea4884dd8c39a0ae",
        "post_id": "post-217655",
        "text": "TheEyes said:I've got a really bad thing with a clean install of 2009 SRC2.2 and the OGLA client.Orbiter 2009 is still using it's built in graphics client.Orbiter_ng will load OpenGL but won't simulate it (crashes after loadup).I have enabled OGLA client module and disabled D3D7 client. I'm running Windows 7. The log is blank.\n\nDid you load it when running Orbiter_ng?",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:05.819207168Z",
        "author": "Enjo",
        "date": "2010-05-03T14:30:45+0100",
        "id": "fcf5405fdccdbfb0fe4e7d6582a32f7c",
        "post_id": "post-221245",
        "text": "And what about currently whitelisted script kiddies for one thing?",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.16935296Z",
        "author": "Donamy",
        "date": "2011-02-08T16:42:26+0000",
        "id": "f7fc2d72a4c11ec244b5991f9e5f3ca9",
        "post_id": "post-250229",
        "text": "ISS camera shot",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.76154112Z",
        "author": "Urwumpe",
        "date": "2010-04-16T10:52:21+0100",
        "id": "d2892381490e5cf821a4afe40e517384",
        "post_id": "post-217681",
        "text": "tblaxland said:^ I think you just proved why Wikipedia is not suitable as a reference... :dry:It is easy to discredit as a reference (see above), but as a research tool it is very valuable. Google is a very valuable research tool too, but you could hardly cite it.\n\nWikipedia is already considered legal reference in courts of Germany, as long as you cite a specific version of an article (by date).While it is not perfect, and easy to cheat in Wikipedia, it is also easy to detect the bad edits, in a good article, that has references and footnotes.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.092039936Z",
        "author": "Bj",
        "date": "2007-11-18T17:58:11+0000",
        "id": "19a066201afdc0e08a2366ed1148d610",
        "post_id": "post-12288",
        "text": "Chipstone306 said:I found this today ...Can we take this seriously:huh:http:\/\/www.space.com\/scienceastronomy\/time_theory_030806.html\n\nAll it sounds like is this guy trying to re-define time...:cheers:",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:35.64980224Z",
        "author": "Sunset_Twilight",
        "date": "2010-08-28T21:22:04+0100",
        "id": "615247174d3b80449dc96b9f57817df3",
        "post_id": "post-251084",
        "text": "Photos i tookISS Over JupiterThese were taken September last year with my Fujifilm S9600 on b bulb with exposures between 5-30 seconds.",
        "thread_id": 16262
    },
    {
        "@timestamp": "2023-09-14T07:13:02.13663104Z",
        "author": "Urwumpe",
        "date": "2010-04-19T18:46:50+0100",
        "id": "d156817a5f000ec4d90b2fe423d17c35",
        "post_id": "post-218005",
        "text": "I would say, the optimal size will, economically, always approach the typical payload masses for the geostationary satellite market.;)",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.16404864Z",
        "author": "MeDiCS",
        "date": "2010-05-03T22:02:19+0100",
        "id": "567d9836e3aabc0ae09152f4792e5867",
        "post_id": "post-221432",
        "text": "Enjo said:I meant ODF. So OOXML also got into ISO? Drats![EDIT]Check the last paragraphHERE:D\n\nWait, you lost me. You're saying that ODF was pushed by Sun as a standard, even though there are already-standard (i.e. ISO approved) formats such as Microsoft's DOC format? Could you also clarify the reason you included that link?",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:35.26946048Z",
        "author": "garyw",
        "date": "2010-08-27T14:54:11+0100",
        "id": "836ed754dd49a8d828568fbf85e0db1f",
        "post_id": "post-250303",
        "text": "According to that log you have a lot of modules still active, things like WarpDriveMFD-Mk2.dll and collision-core.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137934848Z",
        "author": "Sky Captain",
        "date": "2010-04-20T13:27:08+0100",
        "id": "bb85d9c78c76b33a46052bb151e7c264",
        "post_id": "post-218017",
        "text": "T.Neo said:I think economies of scale impede medium launchers as well, to a degree- from what I can gather a medium launcher can expect 4-5 launches per year.\n\nThat is if only space program is commercial satellite launches. If EELV`s are used to support Moon and NEO`s missions flight rate would go up probably to several dozen launches per year which should bring price of each individual launch down.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.23352704Z",
        "author": "Izack",
        "date": "2010-05-04T17:02:12+0100",
        "id": "19f31aecef3f9460be44869293866e1d",
        "post_id": "post-221533",
        "text": "Yes. The vast majority of Internet users who aren't facebooking\/twittering are lurking or watching porn.Here's a breakdown based on my experiences:Porn - 50%Blogs and cat pictures - 20%Lurkers - 12%Facebook\/Twitter\/Myspace\/whatever - 8%People who make webcomics (good AND bad) - 8%People like us - 2%",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:35.537818624Z",
        "author": "Xyon",
        "date": "2010-08-26T18:17:02+0100",
        "id": "73db2b407f205350f104f7a2240f294e",
        "post_id": "post-250785",
        "text": "Assuming two things - that the top entry in the list is the port you want to modify and that I was correct with Pos Dir Rot and it's not Pos Rot Dir (Ialwaysget tripped up on this);Code:-0.05 0 5.4 0 0 1 0 -1 0becomesCode:-0.05 0 5.4 1 0 0 0 -1 0When rotated left 90 degrees.I think.I do so dislike vectors.",
        "thread_id": 16232
    },
    {
        "@timestamp": "2023-09-14T07:13:02.4763392Z",
        "author": "AtlantisOnline",
        "date": "2010-04-29T02:55:47+0100",
        "id": "3c1d18814a75da3c61fea1f7b3870053",
        "post_id": "post-218369",
        "text": "Ok here's anouther issue I have...in the CRT MM301 you need to enter data to preform the deorbit burn. The thing is I don't know how to get that data like delta V change and other stuff. Thank you",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.326641664Z",
        "author": "Tommy",
        "date": "2010-05-05T05:14:08+0100",
        "id": "9c107851e4d187c186299b321b3c5eed",
        "post_id": "post-221644",
        "text": "Try Video Lan Console Playerhttp:\/\/www.videolan.org\/vlc\/",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:35.62782976Z",
        "author": "garyw",
        "date": "2010-08-28T18:44:15+0100",
        "id": "f0a04501a7191bb418b030efe65a244c",
        "post_id": "post-251043",
        "text": "Looks like NASSP isn't isntalled properly or is missing something because Sol_NASSP5.cfg is missing from the config directory as per the log file.As Xyon says, you are missing a lot of details!",
        "thread_id": 16258
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53951616Z",
        "author": "jinglesassy",
        "date": "2010-04-19T21:03:27+0100",
        "id": "631185eab651f4ee511910850e2fb383",
        "post_id": "post-218487",
        "text": "I get about 34-50 fps",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.383743232Z",
        "author": "ex-orbinaut",
        "date": "2010-05-05T23:35:57+0100",
        "id": "b0dd188026b10110c73081e49d95915e",
        "post_id": "post-221750",
        "text": "Hi,It could be your usage of TextOut(). The string you have there does not appear to be 32 characters long. I do something like this......in the clbkVCRedrawEvent...Code:....\nchar buffer[150];\nHDC hDC;\n\nswitch (id) \n{\n    case DVC_SYSMFD_1:\n        hDC = oapiGetDC(surf);\n        sprintf(buffer, \"What I want to display onscreen\");\n        TextOut(hDC, 40, 0, buffer, strlen(buffer));\n        oapiReleaseDC(surf, hDC);\n        return true;\n\n....etcIe: use strlen() to get the length of the string.And maybe a point...Code:oapiVCRegisterArea(DVC_SYSMFD_1, _R(0,0,256,256), PANEL_REDRAW_ALWAYS, PANEL_MOUSE_IGNORE, [COLOR=\"Red\"]PANEL_MAP_BACKGROUND[\/COLOR], sysmfd_t1);\n....Helps at all? :shrug:Edit:The CTD is probably because you are getting the DC once and releasing it twice...;)",
        "thread_id": 14124
    },
    {
        "@timestamp": "2023-09-14T07:13:34.934048512Z",
        "author": "squeaky024",
        "date": "2010-08-24T18:19:39+0100",
        "id": "8dd1012dca54be7e2a775f7e19d34098",
        "post_id": "post-249905",
        "text": "Well here's the thing, just look at FSX which you all know is a flight simulator, and there are plenty of people flying around on multiplayer. In orbiter you can have the same thing, just a couple of friends with a common interest flying around in space. Since the time warp is such an issue why not have an admin control time and players can request a time warp, if someone doesn't want to warp they have the ability to stop the time warp. This way we wont have to worry about creating some complex time warp code with each player in their own time and having to \"sync\" with other players time and so on, and it would remove the problem of planets being in different positions.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.629128192Z",
        "author": "dbeachy1",
        "date": "2010-05-10T21:30:14+0100",
        "id": "a1d4646460c0a1bf5b4c941e8372b328",
        "post_id": "post-222085",
        "text": "Good news here! Thanks to Artlav's help in reproducing the bug, I was able to fix the debugger crash. Long-story-short, the problem only occurred when OrbiterSound was not installed and you were either running it under the debugger or running a debug XR2 DLL. The fix will be in the next XR2 release candidate (Artlav is testing the fixed DLL now). In the meantime, if you need to debug Orbiter with the XR2 loaded, just load the OrbiterSound module and it should run fine.Many thanks to Artlav for helping me reproduce the problem!:cheers:",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:02.631667968Z",
        "author": "Shadow Addict",
        "date": "2010-04-21T03:31:07+0100",
        "id": "89c47d8cd2eca0fc78d962c38dc3f4d6",
        "post_id": "post-218671",
        "text": "I think it's a good idea to add it. I'd still do fully manual dockings 99% of the time, but it'd be cool to have that integrated for the 1% when I want to use it.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:34.942522368Z",
        "author": "Face",
        "date": "2010-09-22T21:14:37+0100",
        "id": "eb42efa73e4c87f15508490e2f03312f",
        "post_id": "post-249959",
        "text": "StevoPistolero said:You want to know what I want, what would make this game fun? Guns. A space simulator with guns. Not too much to ask.\n\nYou know what? I understand you. However, this is really, really sad...",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.841231104Z",
        "author": "tgep",
        "date": "2010-04-24T23:28:33+0100",
        "id": "64ec0ef17b584ff43f0302f97d860c61",
        "post_id": "post-217729",
        "text": "I edited the scenario files to run in the Sol system so I wouldn't need a seperate solar system. It works beautifully. A very nice add on for those of us with all the NASA programs running on our installs.My overall rating is: :thumbup: GO FOR ORBIT !",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:06.6474944Z",
        "author": "RisingFury",
        "date": "2010-05-07T21:39:58+0100",
        "id": "31c567dac083763b26870acc49bb07d7",
        "post_id": "post-222097",
        "text": "gaidheal said:(infinite? finite? boundless?)\n\nWe have no idea. We can see some 13 billion light years in \"every\" direction, but not more, because the light took so long to get here.",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:13:35.36298752Z",
        "author": "apollo13",
        "date": "2007-11-20T19:52:27+0000",
        "id": "5358a5be10885cda6d55b625284d1ce0",
        "post_id": "post-12891",
        "text": "STS-123is a plannedSpace Shuttlemission to theInternational Space Station(ISS) which will be flown bySpace ShuttleEndeavour. STS-123 will be the 1J\/A assembly mission. The launch target date isFebruary 14,2008. It will be the twenty-fifth shuttle mission to visit the ISS, and will deliver the first module of the Japanese laboratory,Japanese Experiment Module(Kib\u014d), and the CanadianSpecial Purpose Dexterous Manipulator, (SPDM)Dextrerobotics system to the station.NASAis currently evaluating an ISS request to move the launch date to January. The completion of the mission will leave nine flights remaining in the Space Shuttle program until its end in 2010, excluding two as-yet-unconfirmed Contingency Logistic Flights.TheSpecial Purpose Dexterous Manipulator (SPDM)is a two armed robot, or telemanipulator, which is part of theMobile Servicing Systemand extends the function of this system to replace some activities otherwise requiringspacewalks. It is scheduled to be transported to the station onSTS-123, no earlier than 2008.The SPDM is part ofCanada's contribution to theInternational Space Station. It has been namedDextre, to represent itsdexterousnature, and is also known as theCanada hand, by analogy with theCanadarmandCanadarm2.",
        "thread_id": 162
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137113344Z",
        "author": "Sky Captain",
        "date": "2010-04-19T19:35:43+0100",
        "id": "68c17582e9e6e17459201c7dbbcd7bf7",
        "post_id": "post-218009",
        "text": "Urwumpe said:I would say, the optimal size will, economically, always approach the typical payload masses for the geostationary satellite market.;)\n\nWell, that would mean something in 20 - 30 ton LEO payload range like EELV`s or proposed Falcon 9 heavy. While a Moon missions and base building and supply could be done if propellant depots are employed what about mission to Mars or missions to asteorid belt? Is there any study of how a manned Mars mission with surface visit could be done employing only EELV class launch vehicles?",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.834217216Z",
        "author": "orb",
        "date": "2011-12-05T17:21:13+0000",
        "id": "52975577f5de86b8c7212a558975b35c",
        "post_id": "post-222267",
        "text": "NASA\/ NASA JPL:NASA's Voyager Hits New Region at Solar System EdgeDecember 05, 2011PASADENA, Calif. -- NASA's Voyager 1 spacecraft has entered a new region between our solar system and interstellar space. Data obtained from Voyager over the last year reveal this new region to be a kind of cosmic purgatory. In it, the wind of charged particles streaming out from our sun has calmed, our solar system's magnetic field is piled up, and higher-energy particles from inside our solar system appear to be leaking out into interstellar space.\"Voyager tells us now that we're in a stagnation region in the outermost layer of the bubble around our solar system,\" said Ed Stone, Voyager project scientist at the California Institute of Technology in Pasadena. \"Voyager is showing that what is outside is pushing back. We shouldn't have long to wait to find out what the space between stars is really like.\"Click on image for details\u200bIn this artist's concept, NASA's Voyager 1 spacecraft has entered a new region between our solar system and interstellar space, which scientists are calling the stagnation region.Image credit: NASA\/JPL-Caltech\u200bAlthough Voyager 1 is about 11 billion miles (18 billion kilometers) from the sun, it is not yet in interstellar space. In the latest data, the direction of the magnetic field lines has not changed, indicating Voyager is still within the heliosphere, the bubble of charged particles the sun blows around itself. The data do not reveal exactly when Voyager 1 will make it past the edge of the solar atmosphere into interstellar space, but suggest it will be in a few months to a few years.The latest findings, described today at the American Geophysical Union's fall meeting in San Francisco, come from Voyager's Low Energy Charged Particle instrument, Cosmic Ray Subsystem and Magnetometer.Scientists previously reported the outward speed of the solar wind had diminished to zero in April 2010, marking the start of the new region. Mission managers rolled the spacecraft several times this spring and summer to help scientists discern whether the solar wind was blowing strongly in another direction. It was not. Voyager 1 is plying the celestial seas in a region similar to Earth's doldrums, where there is very little wind.During this past year, Voyager's magnetometer also detected a doubling in the intensity of the magnetic field in the stagnation region. Like cars piling up at a clogged freeway off-ramp, the increased intensity of the magnetic field shows that inward pressure from interstellar space is compacting it.Voyager has been measuring energetic particles that originate from inside and outside our solar system. Until mid-2010, the intensity of particles originating from inside our solar system had been holding steady. But during the past year, the intensity of these energetic particles has been declining, as though they are leaking out into interstellar space. The particles are now half as abundant as they were during the previous five years.At the same time, Voyager has detected a 100-fold increase in the intensity of high-energy electrons from elsewhere in the galaxy diffusing into our solar system from outside, which is another indication of the approaching boundary.\"We've been using the flow of energetic charged particles at Voyager 1 as a kind of wind sock to estimate the solar wind velocity,\" said Rob Decker, a Voyager Low-Energy Charged Particle Instrument co-investigator at the Johns Hopkins University Applied Physics Laboratory in Laurel, Md. \"We've found that the wind speeds are low in this region and gust erratically. For the first time, the wind even blows back at us. We are evidently traveling in completely new territory. Scientists had suggested previously that there might be a stagnation layer, but we weren't sure it existed until now.\"{...}NASA Press Release:RELEASE : 11-402 - NASA's Voyager Hits New Region at Solar System EdgeSPACE.com:NASA Probe Enters Unexplored 'Cosmic Purgatory' at Solar System's EdgeThe Planetary Society Blog:From the 2011 Fall Meeting of the American Geophysical Union (AGU): Voyager 1 at the edge of the solar systemUniverse Today:Voyager 1 Spacecraft Enters New Region of Solar System",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.38030336Z",
        "author": "george7378",
        "date": "2010-08-24T22:56:01+0100",
        "id": "4eeed3e4dc658592b8c80e8657f4c3f4",
        "post_id": "post-250500",
        "text": "Hi everyone,I just captured this intriguing image at 22:45 with a full Moon casting shadows across the field. The star trails and distant lights say night, but the dazzling light source and shadows say day:",
        "thread_id": 16204
    },
    {
        "@timestamp": "2023-09-14T07:13:02.31767936Z",
        "author": "dgatsoulis",
        "date": "2010-04-17T19:36:53+0100",
        "id": "27a009a112aac1dbd623bbe7fd6ec309",
        "post_id": "post-218155",
        "text": "Urwumpe said:According to Google:http:\/\/safebrowsing.clients.google....t=Firefox&hl=en&site=http:\/\/s2.noelshack.com\/\n\n\"The last time Google visited this site was on 2010-04-15, and the last time suspicious content was found on this site was on 2010-04-13.Malicious software includes 118 trojan(s), 74 worm(s).\"On an image hosting website!? (according to jinglesassy, i haven't visited it due to the warning.)Reminds me of that post i read about \"steganography\" on the \"Evil Addon Developer\" thread i posted a few days ago...Yeah i suggest you stay away from that site\n\nFor sure!But i'd like to get info from that thread though! I'd really like to see what this thread has to say, but without getting \"118 trojan(s), 74 worm(s).\" on my system.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:06.83757312Z",
        "author": "orb",
        "date": "2012-10-08T23:45:29+0100",
        "id": "1e0b34f8ace3a7eb0f3673937963e0dc",
        "post_id": "post-222285",
        "text": "NASA\/ NASA JPL:NASA's Voyager Receives 'Breakthrough Award'October 08, 2012On Oct. 4, 2012, representatives from NASA's Voyager mission received a Breakthrough Award from Popular Mechanics at a ceremony in New York. The awards are given for projects that dramatically advance the disciplines of technology, space exploration and other fields. The two Voyager spacecraft have been traveling through our solar system for 35 years and are still sending back data as they draw close to crossing into interstellar space, which is the space between stars.\"We're honored that our veteran Voyager spacecraft are being recognized as innovative,\" said Suzanne Dodd, Voyager's project manager, based at NASA's Jet Propulsion Laboratory, Pasadena, Calif. \"After showing us many firsts at Jupiter, Saturn, Uranus and Neptune, they are still sending us first-of-its-kind data about the exotic, far reaches of our solar system. We can't wait to hear from the two Voyagers what it's like in interstellar space.\"{...}And when I saw the news release from NASA \/ JPL about Voyager, I thought they will confirm what was published by Universe Today, but it's actually 2 different news.:p",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.443714048Z",
        "author": "Pipcard",
        "date": "2012-08-17T23:31:27+0100",
        "id": "1f7a3454e1c9353a5466164a34273d31",
        "post_id": "post-250611",
        "text": "It's also fully armed and operational.:p",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.357307904Z",
        "author": "jedidia",
        "date": "2008-05-10T16:49:14+0100",
        "id": "fc433c6b387f3169d1551ee99cae2df9",
        "post_id": "post-65107",
        "text": "Oh, I (currently) live somewhere at the north border of the Zurich lake (\u00dcerikon)... And I wonder what an american is doing here... spying, no doubt! :lol:",
        "thread_id": 1390
    },
    {
        "@timestamp": "2023-09-14T07:13:05.81846272Z",
        "author": "Enjo",
        "date": "2010-05-02T10:56:31+0100",
        "id": "dc0e1667bb109c1949070c26cfe8a4ec",
        "post_id": "post-221234",
        "text": "Urwumpe said:No, it just pretends to be from there, the address can be chosen by the sender, which is why it is smart looking into the full header, which contains the servers over which the email traveled.\n\nSince Urwumpe mentioned email header, you may suddenly note that it contains Spamassasin's info, which tells if it's spam or not. Then you just have to use built in Junk email handling in Thunderbird or similar.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:34.915730688Z",
        "author": "Solar424",
        "date": "2010-09-05T18:15:07+0100",
        "id": "a1f1838e801204bba1b1ee31a1a6c988",
        "post_id": "post-249874",
        "text": "Slice N Splice said:12,560.3 billion dollars worth of damages and deaths.\n\nThat's about the entire GDP of the United States.:lol:",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:02.540137216Z",
        "author": "Linguofreak",
        "date": "2010-04-20T15:40:29+0100",
        "id": "f169d3d8a2700f45248f59d771f44be9",
        "post_id": "post-218494",
        "text": "You can't really do Doppler without data for a good chunk of the electromagnetic spectrum. Simple RGB won't cut it, since any given RGB value corresponds to multiple blends of different wavelengths. Also, you can't just limit yourself to the visual spectrum, because Doppler will shift stuff outside of the visual spectrum into it. So you'd need to have spectral data for each pixel at multiple points in the visual, and then even more points in the UV and infrared ranges, and, depending on how much Doppler you want to do, possibly into the microwave\/radio and X-ray\/gamma-ray ranges. At that point you're looking at textures with possibly hundreds of bits per pixel. Yuck...",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.038511616Z",
        "author": "jinglesassy",
        "date": "2010-05-03T06:11:54+0100",
        "id": "65503428d74f4c0b0a1566018caedf73",
        "post_id": "post-221364",
        "text": "WHAT?!?! THE 19 INCHES OF FAT WONT HELP STOP BULLETS?!?!:lol:",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:35.4607616Z",
        "author": "OrbitHangar",
        "date": "2010-08-23T10:44:39+0100",
        "id": "2e191adc03a4d5638e367560cd13b20a",
        "post_id": "post-250651",
        "text": "Author:ace102My first base add-on. No scenarios. Just click on spaceport and look for Europatestbase. Enjoy.DOWNLOAD",
        "thread_id": 16215
    },
    {
        "@timestamp": "2023-09-14T07:13:02.59168128Z",
        "author": "T.Neo",
        "date": "2010-04-20T20:47:31+0100",
        "id": "41bb318f8e3b1bdbdacb7c14520a8114",
        "post_id": "post-218607",
        "text": "I can fly for up to 30 hours too, if you throw me high enough.;)",
        "thread_id": 13936
    },
    {
        "@timestamp": "2023-09-14T07:13:06.112909824Z",
        "author": "jedidia",
        "date": "2008-05-13T08:10:23+0100",
        "id": "2c983c849bc311266bb85ff86ca8cb7a",
        "post_id": "post-65237",
        "text": "that helped alot, thanks. Thee seems to be problems with every converter, but most files can be converted by at least one of them, so it's a bit try and error... :dry:But it's working.",
        "thread_id": 1410
    },
    {
        "@timestamp": "2023-09-14T07:13:34.84423936Z",
        "author": "PhantomCruiser",
        "date": "2010-08-22T16:02:37+0100",
        "id": "64be643bb5b73ef74aeb1f3542ea10c4",
        "post_id": "post-249721",
        "text": "Welcome to the forum!!",
        "thread_id": 16162
    },
    {
        "@timestamp": "2023-09-14T07:13:02.635529728Z",
        "author": "EtherDragon",
        "date": "2010-04-22T00:21:06+0100",
        "id": "fd82472e59389691b74bd88d098019fe",
        "post_id": "post-218686",
        "text": "I think it would be a useful MFD. People use MFDs to automate their flights all the time. (IMFD \/ TransX anyone?) So, having an MFD \/ AP to align to a docking port would actually be pretty useful.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:06.176268288Z",
        "author": "george7378",
        "date": "2010-05-03T22:29:06+0100",
        "id": "c77dfcccf8d7471c8298086fe99720fd",
        "post_id": "post-221439",
        "text": "Yes - I took my eye away from the 'scope for a few seconds and noticed just how bright it was near the closest approach. It rivaled Venus - it is the highest I have seen it in the sky.It was also interesting to watch it change in apparent size, with the features becoming every more visible as it got closer to the zenith - it really was amazing to see it when it was highest and brightest. It was face-on too, so the features were really easy to see. It's great to know the orientation of the ISS and the position of the solar panels when you watch it pass over, as well as its brightness and path!",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:35.09501056Z",
        "author": "Urwumpe",
        "date": "2010-08-23T16:02:39+0100",
        "id": "e71f49f83f1548b0fd6764800c7015ac",
        "post_id": "post-250061",
        "text": "Just a small fuel for thought:http:\/\/gamrfeed.vgchartz.com\/story\/...ersonnel-comment-on-being-the-taliban-in-moh\/How do soldiers think about being able to play the bad guys in a recent video game? Have teens play Taliban in multi-player and comment in the usual pointless teen way about shooting Americans... Some pretty nice opinions there about the distance between game and reality.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:02.224393728Z",
        "author": "jinglesassy",
        "date": "2010-04-17T14:55:57+0100",
        "id": "abda2aab126b4165027c4245cb81ed2d",
        "post_id": "post-218033",
        "text": "It would work well as long as you dont have to change:hmm:.",
        "thread_id": 13891
    },
    {
        "@timestamp": "2023-09-14T07:13:06.426054144Z",
        "author": "SiberianTiger",
        "date": "2010-05-06T12:44:00+0100",
        "id": "84e2aeb5b99ac3302764b7c71dfefc52",
        "post_id": "post-221779",
        "text": "Samuel Edwards said:She hates space travel, because we were going to drive down to Cape Canaveral and see the shuttle launch on May 14. We are not going to now because she complained about not getting as many presents on her birthday. So Dad, in all he was going to pay, said \"No, We are not going because your sister is a jealous, and strong-willed:censored:\" I would do anything, even give up my birthday alltogether, just to see the Shuttle launch.\n\nWhy is this a problem for you and your dad just to leave her behind to do what she wants to on this day and just go to the Cape? There aren't many shuttle launches left to see, you know. I don't know your family situation well, but I can see no reason to be submissive towards your sister at every occasion.---------- Post added at 15:44 ---------- Previous post was at 15:41 ----------Urwumpe said:my six year old daughter knows how spacecraft look like...lately explained my girlfriend what solar flares are...without me being involved, she somewhere learned it and memorized it.Of course she likes girl-things, like dolls, the color pink and horses. But that does not mean she doesn't care about other things. I think it is good that she has her own personality and interests, and is not wasting her time trying to be somebody else.\n\nMy 6 years old daughter can also tell a difference between a Soyuz and Proton LV's and name the 9;)planets in order (but she is still better to be aided by a picture with the planets' \"faces\").",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.352165888Z",
        "author": "garyw",
        "date": "2010-10-19T23:27:29+0100",
        "id": "afcce233f9270bdbad0998e3d9f4b16a",
        "post_id": "post-250415",
        "text": "Chile miners who escaped rockfall feel abandonedI feel that this is an important angle to the 33 rescued miners as it talks about all those that weren't caught underground and they face a far from certain future. Maybe those rescued are the lucky ones in this?Sergio Malebran is worried.The 52-year-old worked as a driver at the San Jose mine in northern Chile.Like so many in Chile and around the world, he followed the rescue of the 33 men who had been trapped in the mine since a rockfall on 5 August.Sergio, who was not on shift that day, is relieved he did not have to go through what they had to endure.But now that the 33 have been rescued, he thinks it is time people take notice of the uncertainty facing him and the remaining 265 workers and 200 subcontractors who were employed at the San Jose mine.\n\nhttp:\/\/www.bbc.co.uk\/news\/world-latin-america-11567213",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.303661056Z",
        "author": "liber",
        "date": "2011-04-16T20:57:33+0100",
        "id": "dfcfd34e3210a01dc3a578ca9ccceb23",
        "post_id": "post-218095",
        "text": "T.Neo said:Yeah, it is really big, and that is supposed to carry 37 tons to a low orbit.\n\nBut gravity is not same on Pandora and on Earth,so earth 37 tons weight less there. :lol:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.46113792Z",
        "author": "vonneuman",
        "date": "2010-05-06T18:45:15+0100",
        "id": "0ab84948d8b27bb01093bdf843087488",
        "post_id": "post-221827",
        "text": "Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55198.7303634225\nEND_ENVIRONMENT\nBEGIN_FOCUS\n  Ship XR5\nEND_FOCUS\nBEGIN_CAMERA\n  TARGET XR5_Bay\n  MODE Extern\n  POS 3.31 -40.91 -20.06\n  TRACKMODE TargetRelative\n  FOV 50.00\nEND_CAMERA\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\nBEGIN_PANEL\nEND_PANEL\n\nBEGIN_SHIPS\nBM101:BM101\n  STATUS Orbiting Earth\n  RPOS -5599457.36 -2908462.37 1956047.23\n  RVEL -4114.180 5071.433 -4213.894\n  AROT -44.84 -71.58 38.86\n  VROT 0.00 0.00 0.22\n  DOCKINFO 0:0,node1\n  NAVFREQ 0 0\nEND\nBT101:BT101\n  STATUS Orbiting Earth\n  RPOS -5599443.46 -2908465.63 1956050.51\n  RVEL -4114.180 5071.433 -4213.894\n  AROT -44.84 -71.58 38.86\n  VROT 0.00 0.00 0.22\n  DOCKINFO 3:1,BR101 4:0,BP101 5:1,node1\n  NAVFREQ 0 0\nEND\nBR101:Spacecraft\/spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5599444.15 -2908467.01 1956052.09\n  RVEL -4114.180 5071.433 -4213.894\n  AROT 175.50 -14.24 -11.80\n  VROT 0.22 0.00 0.00\n  DOCKINFO 1:3,BT101\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.997500\n  SEQ 1 2 0.997667\nEND\nBP101:Spacecraft\/spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5599433.72 -2908467.92 1956052.81\n  RVEL -4114.180 5071.433 -4213.894\n  AROT 135.16 71.58 51.14\n  VROT 0.00 0.00 -0.22\n  DOCKINFO 0:4,BT101\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.001567\n  SEQ 1 2 0.999034\n  SEQ 2 2 0.996534\nEND\nnode1:BN301\n  STATUS Orbiting Earth\n  RPOS -5599450.41 -2908464.00 1956048.87\n  RVEL -4114.180 5071.433 -4213.894\n  AROT -97.44 11.44 165.46\n  VROT -0.22 0.00 0.00\n  DOCKINFO 0:0,BM101 1:5,BT101\n  NAVFREQ 0 0\nEND\nArm:URMS\n  STATUS Orbiting Earth\n  RPOS -5599443.06 -2908463.69 1956050.77\n  RVEL -4114.180 5071.433 -4213.894\n  AROT -44.84 -71.58 38.86\n  VROT 0.00 0.00 0.22\n  ATTACHED 0:0,BT101\n  NAVFREQ 0 0\n  MAIN_STATUS 2\n  JOYSTICK_STATUS 3\n  JOYSTICK_CFG 1\n  PLATFORM_MESH 2\n  CORE_NAME BT101\n  CORE_PARAMS 0.0000 2.0000 0.0000 0.0000 2.0000 0.0000 0.50000\n  ORIENTATION -0.00000 -1.00000 -0.00000 0.00000 0.00000 1.00000\n  CAMERA_STATUS 0\n  SCALE_FACTOR 1.0000\n  LIN_PARAMS 2 0.0000 0.0000\n  ROOT_ROT 2 133.3839 0.0000\n  SHOULDER_ROT 2 61.3871 0.0000\n  ELBOW_ROT 2 55.8774 0.0000\n  WRIST_ROT_H 2 77.9463 0.0000\n  WRIST_ROT_V 2 112.1170 0.0000\n  WRIST_ROT_R 2 321.5722 0.0000\n  CARGO_PARAMS 0.03 -3.28 1.80\n  FLASH_OFF 1\n  IK_PARAMS 1 0.00634 0.95309 0.249\nEND\nUCargoDeck:UCargoDeck\n  STATUS Landed Earth\n  POS -80.5576623 28.4533140\n  HEADING 308.60\n  ATTACHED 0:38,XR5\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME XR5\n  JETTISONSPEED 0.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION BT101B 4.400 1.100 -15.900 0.0000 0.0000 -1.0000 -0.0000 1.0000 0.0000 0\n  PL_DESCRIPTION BT101C 1.900 1.100 -15.900 0.0000 0.0000 -1.0000 -0.0000 1.0000 0.0000 1\n  PL_DESCRIPTION HL20node -0.300 3.400 1.200 -0.0000 -0.0000 -1.0000 0.0000 1.0000 0.0000 2\n  PL_DESCRIPTION BT101D -0.500 1.100 -15.900 -0.0000 -0.0000 -1.0000 0.0000 1.0000 -0.0000 3\n  PL_DESCRIPTION BT101E -3.000 1.100 -15.900 -0.0000 -0.0000 -1.0000 -0.0000 1.0000 -0.0000 4\n  PL_DESCRIPTION BT101F 4.400 1.100 -5.600 -0.0000 -0.0000 -1.0000 0.0000 1.0000 -0.0000 5\n  PL_DESCRIPTION BT101G 1.900 1.100 -5.600 -0.0000 -0.0000 -1.0000 -0.0000 1.0000 -0.0000 6\n  PL_DESCRIPTION BT101H -0.500 1.100 -5.600 -0.0000 -0.0000 -1.0000 0.0000 1.0000 0.0000 7\n  PL_DESCRIPTION BT101I -3.000 1.100 -5.600 -0.0000 -0.0000 -1.0000 0.0000 1.0000 0.0000 8\n  PL_DESCRIPTION BT101J -5.300 1.100 -15.300 -0.0000 -0.0000 -1.0000 0.0000 1.0000 0.0000 9\n  PL_DESCRIPTION BM101B 0.000 4.700 -16.000 0.0000 -0.0000 -1.0000 -0.6293 0.7771 0.0000 10\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nBT101B:BT101\n  STATUS Landed Earth\n  POS -80.5575071 28.4532557\n  HEADING 308.60\n  ATTACHED 2:0,UCargoDeck\n  DOCKINFO 1:0,BT101C 5:5,BT101F\n  NAVFREQ 0 0\nEND\nBT101C:BT101\n  STATUS Landed Earth\n  POS -80.5575230 28.4532381\n  HEADING 308.60\n  ATTACHED 2:1,UCargoDeck\n  DOCKINFO 0:1,BT101B 1:0,BT101D 4:5,BT101G\n  NAVFREQ 0 0\nEND\nBT101D:BT101\n  STATUS Landed Earth\n  POS -80.5575384 28.4532213\n  HEADING 308.60\n  ATTACHED 2:3,UCargoDeck\n  DOCKINFO 0:1,BT101C 1:0,BT101E 5:5,BT101H\n  NAVFREQ 0 0\nEND\nBT101E:BT101\n  STATUS Landed Earth\n  POS -80.5575543 28.4532037\n  HEADING 308.60\n  ATTACHED 2:4,UCargoDeck\n  DOCKINFO 0:1,BT101D\n  NAVFREQ 0 0\nEND\nXR5:XR5Vanguard\n  STATUS Landed Earth\n  POS -80.5576623 28.4533140\n  HEADING 308.60\n  RCSMODE 0\n  PRPLEVEL 0:1.000 1:1.000 2:1.000\n  IDS 0:197 100\n  NAVFREQ 0 0 0 0\n  XPDR 195\n  SECONDARY_HUD 3\n  LAST_ACTIVE_SECONDARY_HUD 0\n  ADCTRL_MODE 0\n  TAKEOFF_LANDING_CALLOUTS 0.000000 0.000000 0.000000 0.000000 0.000000\n  APU_FUEL_QTY 0.945\n  LOX_QTY 0.999826\n  CABIN_O2_LEVEL 0.209\n  CREW_STATE 0\n  INTERNAL_SYSTEMS_FAILURE 0\n  COGSHIFT_MODES 0 0 0\n  MWS_ACTIVE 0\n  COOLANT_TEMP 73.943\n  DMG_0 1.000000 Left Wing\n  DMG_1 1.000000 Right Wing\n  DMG_2 1.000000 Left Aileron\n  DMG_3 1.000000 Right Aileron\n  DMG_4 1.000000 Landing Gear\n  DMG_5 1.000000 Docking Port\n  DMG_6 1.000000 Retro Doors\n  DMG_7 1.000000 Top Hatch\n  DMG_8 1.000000 Radiator\n  DMG_9 1.000000 Airbrake\n  DMG_10 1.000000 Left Main Engine\n  DMG_11 1.000000 Right Main Engine\n  DMG_12 1.000000 Left SCRAM Engine\n  DMG_13 1.000000 Right SCRAM Engine\n  DMG_14 1.000000 Fore Hover Engine\n  DMG_15 1.000000 Aft Hover Engine\n  DMG_16 1.000000 Left Retro Engine\n  DMG_17 1.000000 Right Retro Engine\n  DMG_18 1.000000 Forward Lower RCS\n  DMG_19 1.000000 Aft Upper RCS\n  DMG_20 1.000000 Forward Upper RCS\n  DMG_21 1.000000 Aft Lower RCS\n  DMG_22 1.000000 Forward Star. RCS\n  DMG_23 1.000000 Aft Port RCS\n  DMG_24 1.000000 Forward Port RCS\n  DMG_25 1.000000 Aft Star. RCS\n  DMG_26 1.000000 Outboard Upper Port RCS\n  DMG_27 1.000000 Outboard Lower Star. RCS\n  DMG_28 1.000000 Outboard Upper Star. RCS\n  DMG_29 1.000000 Outboard Lower Port RCS\n  DMG_30 1.000000 Aft RCS\n  DMG_31 1.000000 Forward RCS\n  DMG_32 1.000000 Bay Doors\n  DMG_33 1.000000 Elevator\n  IS_CRASHED 0\n  MET_STARTING_MJD 55198.715100\n  INTERVAL1_ELAPSED_TIME -1.000000\n  INTERVAL2_ELAPSED_TIME -1.000000\n  MET_RUNNING 1\n  INTERVAL1_RUNNING 0\n  INTERVAL2_RUNNING 0\n  ACTIVE_MDM 3\n  TEMP_SCALE 2\n  CUSTOM_AUTOPILOT_MODE 0\n  AIRSPEED_HOLD_ENGAGED 0\n  SCRAM0DIR 0.000000 0.000000 1.000000\n  SCRAM1DIR 0.000000 0.000000 1.000000\n  HOVER_BALANCE 0.000\n  MAIN0DIR 0.000000 0.000000 1.000000\n  MAIN1DIR 0.000000 0.000000 1.000000\n  GIMBAL_BUTTON_STATES 0 0 0 0 0 0\n  ATTITUDE_HOLD_DATA 0.000000 0.000000 0 0 0.000000\n  DESCENT_HOLD_DATA 0.000000 -3.000000 0\n  AIRSPEED_HOLD_DATA 0.000000\n  OVERRIDE_INTERLOCKS 0 0\n  TERTIARY_HUD_ON 1\n  CREW_DISPLAY_INDEX 17\n  GEAR 1 1.0000\n  RCOVER 0 0.0000\n  DOCKINGPORT 1 1.0000\n  AIRLOCK 1 1.0000\n  IAIRLOCK 1 1.0000\n  CHAMBER 0 0.0000\n  AIRBRAKE 0 0.0000\n  RADIATOR 0 0.0000\n  LADDER 0 0.0000\n  HATCH 0 0.0000\n  SCRAM_DOORS 0 0.0000\n  HOVER_DOORS 0 0.0000\n  BAY_DOORS 1 1.0000\n  ELEVATOR 1 1.0000\n  APU_STATUS 0\n  EXTCOOLING_STATUS 0\n  TRIM 0.000\n  LIGHTS 0 0 0\n  XRUMMU_CREW_DATA_VALID 1\n  UMMUCREW XI17-Kara_Thrace-26-67-55\n  UMMUCREW XI16-Lee_Adama-26-65-74\n  UMMUCREW XI2-Madeline_Dolenc-36-68-58\n  UMMUCREW XI3-Seymore_Birkoff-24-71-68\n  UMMUCREW XI4-Katherine_Quinn-28-67-56\n  UMMUCREW XI5-Cameron_Mitchell-36-65-77\n  UMMUCREW XI6-Samantha_Carter-33-66-53\n  UMMUCREW XI7-Daniel_Jackson-35-68-75\n  UMMUCREW XI8-Teal_c-31-64-104\n  UMMUCREW XI9-Vala_Mal_Doran-30-67-53\n  UMMUCREW XI10-Elizabeth_Weir-36-68-56\n  UMMUCREW XI11-John_Sheppard-34-64-77\n  UMMUCREW XI12-Rodney_McKay-35-72-90\n  UMMUCREW XI13-Teyla_Emmagan-27-68-57\n  UMMUCREW XI14-Ronon_Dex-32-63-97\n  UMMUCREW XI15-Carson_Beckett-38-74-95\n  UMMUCREW XI1-Nikita_Simone-29-64-54\n  UMMUCREW XI0-Michael_Samuel-37-64-78\n  RCS_DOCKING_MODE 0\n  ACTIVE_EVA_PORT 1\n  PAYLOAD_SCREENS_DATA 0.2 0 1 0\nEND\nXR5_Bay:XRPayloadBay\n  STATUS Landed Earth\n  POS -80.5574741 28.4531819\n  HEADING 308.60\n  ATTACHED 0:36,XR5\nEND\nBT101F:BT101\n  STATUS Landed Earth\n  POS -80.5575894 28.4533135\n  HEADING 308.60\n  ATTACHED 2:5,UCargoDeck\n  DOCKINFO 5:5,BT101B\n  NAVFREQ 0 0\nEND\nBT101G:BT101\n  STATUS Landed Earth\n  POS -80.5576054 28.4532959\n  HEADING 308.60\n  ATTACHED 2:6,UCargoDeck\n  DOCKINFO 5:4,BT101C\n  NAVFREQ 0 0\nEND\nBT101H:BT101\n  STATUS Landed Earth\n  POS -80.5576207 28.4532791\n  HEADING 308.60\n  ATTACHED 2:7,UCargoDeck\n  DOCKINFO 1:0,BT101I 5:5,BT101D\n  NAVFREQ 0 0\nEND\nBT101I:BT101\n  STATUS Landed Earth\n  POS -80.5576367 28.4532615\n  HEADING 308.60\n  ATTACHED 2:8,UCargoDeck\n  DOCKINFO 0:1,BT101H\n  NAVFREQ 0 0\nEND\nHL20node:Hl20Node\n  STATUS Landed Earth\n  POS -80.5576738 28.4533186\n  HEADING 308.60\n  ATTACHED 2:2,UCargoDeck\n  NAVFREQ 0 0\nEND\nBT101J:BT101\n  STATUS Landed Earth\n  POS -80.5575738 28.4531909\n  HEADING 308.60\n  ATTACHED 2:9,UCargoDeck\n  NAVFREQ 0 0\nEND\nBT101K:BT101\n  STATUS Orbiting Earth\n  RPOS 170119.26 0.00 7006044.89\n  RVEL -7539.464 -0.000 183.072\n  AROT 0.00 0.00 0.00\n  NAVFREQ 0 0\nEND\nBM101B:BM101\n  STATUS Landed Earth\n  POS -80.5575344 28.4532242\n  HEADING 308.60\n  ATTACHED 2:10,UCargoDeck\n  NAVFREQ 0 0\nEND\nHL-20:HL20\n  STATUS Orbiting Earth\n  RPOS 6935915.79 0.00 1003340.16\n  RVEL -1079.731 0.000 7463.993\n  AROT 0.00 0.00 0.00\n  NAVFREQ 0 0\nEND\nPMA:Well-pma\n  STATUS Orbiting Earth\n  RPOS 6987885.32 0.00 532051.21\n  RVEL -572.560 0.000 7519.920\n  AROT 0.00 0.00 0.00\n  NAVFREQ 0 0\nEND\nEND_SHIPS\nBEGIN_ExtMFD\nENDWhat is strange is it is only those two ships, other ships I add to the scenario work fine. I have even redownloaded then and it still has this problem.",
        "thread_id": 14132
    },
    {
        "@timestamp": "2023-09-14T07:13:35.489599488Z",
        "author": "Xyon",
        "date": "2010-08-25T19:58:44+0100",
        "id": "7645aca7f48e00bf80498f52626c6356",
        "post_id": "post-250701",
        "text": "Nevermore.",
        "thread_id": 16220
    },
    {
        "@timestamp": "2023-09-14T07:13:02.304828928Z",
        "author": "Ark",
        "date": "2011-04-16T23:55:05+0100",
        "id": "43dde43e98329b1a0f7cb9d6563247ff",
        "post_id": "post-218105",
        "text": "T.Neo said:Good luck guiding it directly to that target. :lol:\n\nThey can hit a perfect orbit insertion on a gas giant's moon after a 4 light year flight, but can't drop an asteroid on a specified target? :lol:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:05.921765376Z",
        "author": "Artlav",
        "date": "2010-05-04T04:05:30+0100",
        "id": "793acadfa0bc510fc3ad27fbdff17e23",
        "post_id": "post-221273",
        "text": "Auzar said:At attempt to activate module OGLA, an error - the input point is not found:confused:Win7. NVidia 8600 GTS\n\nRender2DOverlay was added in Orbiter beta 100503, so i guess you used an older one.DaveS said:Also, will you add particle streams?\n\nSure.anakin said:I'm using the latest Orbiter beta, however, it was installed from MSI. I installed OGLA, and then opened a scenario, and the framerate was 1 fps...\n\nWhat about DX7 and normal Orbiter?What is there in OGLA log?Fixerger said:Also, can you add land multitexturing without height generating?\n\nWhich means what, exactly?Fixerger said:Advanced settings - sun side is everything white.\n\nOld problem, no solution in vicinity.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.506835968Z",
        "author": "Xyon",
        "date": "2010-08-25T23:34:00+0100",
        "id": "366219b9c5db2eb232fe0c1a18633914",
        "post_id": "post-250734",
        "text": ":welcome:to Orbiter-Forum! And say goodbye to your free time for the foreseeable future if you start devoting time to learning to fly in Orbiter.:pFor newbies to Orbiter, the tutorials page here contains links to some solid articles including Go Play In Space, which attempts to explain the funky maths part of orbital mechanics in more practical terms, so you knowwhyyou're supposed to do certain things at certain times and what's going on when you do. Should get you orbiting like a pro in no time.Developing for Orbiter is another story entirely, and will sap your off-hours even more thoroughly. We've got some tutorial links here for that too.:)",
        "thread_id": 16224
    },
    {
        "@timestamp": "2023-09-14T07:13:02.457272832Z",
        "author": "Ghostrider",
        "date": "2010-04-19T07:19:12+0100",
        "id": "c7e499d7bee2523741932f530964ac6a",
        "post_id": "post-218328",
        "text": "The Dragonfly fits nicely in the XR5 Vanguard's payload bay.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:06.214573312Z",
        "author": "tblaxland",
        "date": "2010-05-04T01:54:33+0100",
        "id": "f044ccd92885ea99ffcdceff373489a4",
        "post_id": "post-221521",
        "text": "dbeachy1 said:And don't worry, your English is fine!:cheers:\n\n...and much better than my Spanish:p:welcome:tty3",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:34.914907648Z",
        "author": "T.Neo",
        "date": "2010-09-04T20:52:53+0100",
        "id": "b6fc98288fcfe42f72fa8ef7bd702d9e",
        "post_id": "post-249865",
        "text": "Hmm... I haven't kept track of the innumerable spacecraft I've crashed\/destroyed\/written off. But I do have a list of the more destructive things I've done:- Dropped a nuclear warhead on Wisconsin.- Changing Earth's axial tilt to 90 degrees, creating extreme seasons killing off all advanced life.- Tidally locking the Earth to the Sun, freezing the western hemisphere.- Changing Earth's rotation to a 1 second long rotational period. In reality, the mere force of accelerating Earth to this rotational velocity would rip it apart.- Placing Earth within Jupiter's roche radius.- Placing Earth in a 3-day orbit around the sun. Needless to say, the old Blue Marble would have turned into a lava ball.- Placing all planets in the solar system at a 1 AU orbit. In reality this arrangement would be extremely unstable and lead to either massive collisions, or planets being thrown into the sun or out of the system.Most of these were achieved by editing CFGs.\n\nSo, I've killed the global population 5-6 times over, destroyed the biosphere about that amount of times,destroyed the entire solar systemon one occasion, and I flew an XR2 into KSC at .92 lightspeed, with an impact yielding more than a gigaton of explosive force and destroying a good portion of the state of Florida...And I nuked Wisconsin.",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:02.491296512Z",
        "author": "Artlav",
        "date": "2010-04-19T15:20:43+0100",
        "id": "6ae6440f64205712019411c11a0d7a6a",
        "post_id": "post-218419",
        "text": "Thank you for the link, that was quite useful in straightening some chaotic ideas.",
        "thread_id": 13919
    },
    {
        "@timestamp": "2023-09-14T07:13:06.494612736Z",
        "author": "Linguofreak",
        "date": "2010-05-06T16:07:35+0100",
        "id": "fbd16630dae9236491ed1dbe9e4171b0",
        "post_id": "post-221851",
        "text": "I've been playing around with a PDP-8 emulator recently. The problem is that I can't get the GUI for it to accept keypresses. It was programmed in the mid-90's for an unspecified flavor of Unix, and now I'm trying to run it in 2010 on Ubuntu, so I figure there's some incompatibility between the way that the author's X installation handled keyboard events and the way mine does. I've tried inserting statements to print output to the console into functions that seem to be related to keyboard handling, and I'm not seeing any console output on keypresses, so it seems the keyboard events the program is looking for just aren't being triggered.Would any of the Linux types here (especially those with knowledge of past and current keyboard handling methods in X) care to look over the source and comment on how it could be modified so that the program accepts keyboard input?(The program is here:ftp:\/\/ftp.cs.uiowa.edu\/pub\/jones\/pdp8\/emulator.txt.Z. The file has a *.txt ending once uncompressed, but operates as a self extracting shell script).A possibly related problem is that it's very hard to get the window to take focus. One has to click several times on the title bar to get it to take focus.",
        "thread_id": 14137
    },
    {
        "@timestamp": "2023-09-14T07:13:35.201133568Z",
        "author": "Pyromaniac605",
        "date": "2010-08-24T01:55:59+0100",
        "id": "8d19bc7eb27f789b406dc68d5356478a",
        "post_id": "post-250290",
        "text": "Thanks orb that fixed it.Darren",
        "thread_id": 16190
    },
    {
        "@timestamp": "2023-09-14T07:13:02.543090944Z",
        "author": "Urwumpe",
        "date": "2010-04-22T13:16:32+0100",
        "id": "c06a1e72472f731861dd1dce24b75a31",
        "post_id": "post-218523",
        "text": "And mass exists because particles bend the higgs field.... I bet a PhD thesis can even explain how the Higgs field is caused by the Meigs Field.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.689672704Z",
        "author": "CGrimes",
        "date": "2008-05-12T05:47:47+0100",
        "id": "e3ce9623095f33d79dbdb694131ddb36",
        "post_id": "post-65287",
        "text": "I love AMSO Apollo! It is a superb addon!The only issue i have is when re-entry is accomplished and the capsule is descending under full chute canopy. When it finally splashes down i'm on my way to heaven with an angel.... hmmm...I put the INVULNERABLE 1 parameter in the scenario and tried again.. This time i splashed down ok but the chutes wouldn't release and the capsule just stayed laying down on its side.... Yikes!I retrieved the astronauts with the helo even in this state but when i returned focus to the capsule the astronauts were still sitting there.... ha!Any suggestions? :blink:",
        "thread_id": 1416
    },
    {
        "@timestamp": "2023-09-14T07:13:35.524924416Z",
        "author": "reverend",
        "date": "2008-06-26T02:37:46+0100",
        "id": "538d165f5996617689f70ad0c090981d",
        "post_id": "post-68994",
        "text": "davewave said:thanksThanks so much, I was starting to manually calculate the elements using my own maths.Also one other problem, to get the PeA from the PER I need the radius of the earth.How to I get this using your API???\n\nOBJ:<object name or index>:Size returns the planet radius. subtract this radius from the PeR which is in the Elements2 Array as item number 10.Perhaps the ORTS source would be helpful:http:\/\/purinton.us\/ORTS\/http:\/\/purinton.us\/ORTS\/ROTS\/MainForm.vbThis shows all the old OUIPC commands for gathering all the data normally displayed on the orbit and surface and map huds. All the commands are basically the same except replace the . with a :",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:01.96946176Z",
        "author": "Face",
        "date": "2010-04-18T10:12:03+0100",
        "id": "23c1676d6e15161b67889a17bc5ea8cb",
        "post_id": "post-217957",
        "text": "hypersonic said:Your ideas on what is causing this between the two OS's would be great.\n\nAs I can only guess here, I'd say runtime libraries (MSVCRT*.dll and the like).regards,Face",
        "thread_id": 13883
    },
    {
        "@timestamp": "2023-09-14T07:13:06.191204864Z",
        "author": "MeDiCS",
        "date": "2010-05-04T00:32:07+0100",
        "id": "81b350c15f155cfcffbcd5c3ac6b39ce",
        "post_id": "post-221478",
        "text": "I downloaded their MTX installer and I'm still waiting for it to check for updates :dry:.Slashdot can be a pain sometimes...EDIT:Buggy and slow software *sight*. Hope that at least MW4 is good.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:35.655151872Z",
        "author": "RisingFury",
        "date": "2010-08-30T16:08:43+0100",
        "id": "fd12b2e887036051c130641118793f1c",
        "post_id": "post-251096",
        "text": "N_Molson said:Amazing. The guys are really good, smoothly landing that B29 the way they do it must be quite difficult ! I would be curious about the whole mass of the thing, and how much fuel it carries.\n\nMy guess would be the mass of the engines alone is 20 kg. The plane could easily be 50 kg or more...As for the fuel, it must carry a few liters. Most small engines to about 20 ccm are nitro engines, but this is most definitely petrol. A two stroke usually burns unleaded fuel with lubricant oil mixed in at 1:25 to 1:40. A four stroke doesn't need oil in the fuel...",
        "thread_id": 16263
    },
    {
        "@timestamp": "2023-09-14T07:13:02.317120512Z",
        "author": "dgatsoulis",
        "date": "2010-04-17T19:19:53+0100",
        "id": "ca73d0ee39b4f34c8665b83a07fb4bce",
        "post_id": "post-218152",
        "text": "TheEyes said:What browser are you using?That screen is most likely to be malware anyway. Do a system scan.\n\nGoogle Chrome.I did a system scan, as soon as i first saw this warning (Kaspersky PURE 2010 - No files infected)",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:06.214777088Z",
        "author": "eveningsky339",
        "date": "2010-05-04T02:02:46+0100",
        "id": "f64e4254fee70e213cf58bbbd95c23a9",
        "post_id": "post-221522",
        "text": "Your English is better than some of the Americans on here. :lol:Welcome aboard!",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:34.915627008Z",
        "author": "Slice N Splice",
        "date": "2010-09-05T02:26:54+0100",
        "id": "42df7cac073fe9fb38f6fd8ebcf9a098",
        "post_id": "post-249873",
        "text": "Failed to put a satellite into correct orbit, earth gravity brough it down.Millions of pounds of hydrazine gas sprayed some of the atlantic ocean and over the U.K.12,560.3 billion dollars worth of damages and deaths.The atlantic hydrazine killed off most of the fishes out there and ALMOST extinct the U.K.",
        "thread_id": 16171
    },
    {
        "@timestamp": "2023-09-14T07:13:02.336480256Z",
        "author": "SiameseCat",
        "date": "2010-06-10T03:20:35+0100",
        "id": "fd1b75f977a9d8d1ca7f66b498d023ca",
        "post_id": "post-12284",
        "text": "If you want to work on Universal Pointing, that would be great. I had a quick look at the code and I don't think there are any real incompatibilities with Orbiter 2010; just some uninitialized variables which are causing problems. I can send you a fixed version of the code which works on my computer.",
        "thread_id": 139
    },
    {
        "@timestamp": "2023-09-14T07:13:06.31441536Z",
        "author": "Linguofreak",
        "date": "2010-05-04T23:08:07+0100",
        "id": "fb71ad05272880ce9fe4ea74c08037d8",
        "post_id": "post-221620",
        "text": "Urwumpe said:D\u00f6ner Kebab.\n\nThis.And Chalupas. Which are like a faux-Mexican faux-D\u00f6ner.Of the given options, I'd put them in this order:CheeseburgerHamburgerHot Dog.A thought: If Hamburgers are from Hamburg, and Frankfurters are from Frankfurt, are Cheeseburgers from Cheeseburg?:p:leaving:",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:34.723432704Z",
        "author": "Chipstone306",
        "date": "2010-08-24T20:35:49+0100",
        "id": "09e9e8585ddcb6f02e21369d36ec7f11",
        "post_id": "post-249697",
        "text": "Space Wake-Up Music Contest from NASA!Hey all I found this amazing contest ive already votes on it.http:\/\/www.chartattack.com\/news\/2010\/aug\/24\/nasa-space-wake-up-song-contests-blast-off",
        "thread_id": 16157
    },
    {
        "@timestamp": "2023-09-14T07:13:02.477744896Z",
        "author": "AtlantisOnline",
        "date": "2010-05-22T16:29:28+0100",
        "id": "1fc08eab8f04519fce7e77066de9c691",
        "post_id": "post-218383",
        "text": "I need you guys to answer for me to perform my deobit burn...thank you",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478684416Z",
        "author": "jedidia",
        "date": "2010-05-12T20:40:50+0100",
        "id": "ed0771f5a39274b1976c7efd686fb88b",
        "post_id": "post-221847",
        "text": "with e, E the specific and total orbital energy of the orbiting body respectively.\n\nerrr... TOTAL orbital energy? could you explain what that is? I can't find the term anywhere.",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:35.1683136Z",
        "author": "Kyle",
        "date": "2011-02-04T17:59:39+0000",
        "id": "ad498eeb8eb2f5a1afb8f36c887eefde",
        "post_id": "post-250220",
        "text": "When is HTV-2 going to the Zenith port on Harmony?",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.541865216Z",
        "author": "tblaxland",
        "date": "2010-04-21T08:16:45+0100",
        "id": "698085d0a2ede6deb306faf933f4b55d",
        "post_id": "post-218513",
        "text": "Columbia42 said:In fact, I really don't even know what a grapics card is!\n\nhttp:\/\/en.wikipedia.org\/wiki\/Graphics_cardColumbia42 said:Do all computers come with them?\n\nIf you have a display. Yours may be integrated into the motherboard (as is the one on this particular PC I am using). Integrated graphics cards(*) tend not to be very powerful and may not support the features required for the rendering.* Or more correct, controllers? Its not really a card if it is on the mother board is it?",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.374782976Z",
        "author": "Ajaja",
        "date": "2010-05-20T07:16:06+0100",
        "id": "4859e8d44e0b5c893b42b77a69aa0080",
        "post_id": "post-221746",
        "text": "Yes, I used Target Intercept and Orbit Eject linked, trying to find best dV.",
        "thread_id": 14123
    },
    {
        "@timestamp": "2023-09-14T07:13:35.347849984Z",
        "author": "garyw",
        "date": "2010-10-08T22:21:15+0100",
        "id": "0b7e219877bdb4a04e237e2b5856e341",
        "post_id": "post-250382",
        "text": "First rescue shaft could be ready \"in hours\", this doesn't mean that the rescue will be this weekend as once the widening of the shaft is complete it still has to be lined to make the shaft safer for the rescue capsule.http:\/\/www.bbc.co.uk\/news\/world-latin-america-11503646Also a very good guide to the three shafts and how the rescue shaft will need to be prepared -http:\/\/www.bbc.co.uk\/news\/world-latin-america-11485392",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.564640256Z",
        "author": "bujin",
        "date": "2008-05-10T20:08:27+0100",
        "id": "5b0597705103eeaae78d9fd0fc3d2914",
        "post_id": "post-65126",
        "text": "The Go Play in Space manual explains the process quite well. Having said that, whenever I try, I always end up hundreds of kilometers away from the ISS rather than just a few. But no matter, I still follow the procedure and it seems to work.:)",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:13:06.696361472Z",
        "author": "orb",
        "date": "2010-05-08T19:17:04+0100",
        "id": "ab48e62a82f183b0ec82c6d0ea70a8a4",
        "post_id": "post-222180",
        "text": "\"My God, it's full of stars!\"But those stars look like they were squashed (in some like 2.5:1 ratio).",
        "thread_id": 14160
    },
    {
        "@timestamp": "2023-09-14T07:13:35.529409536Z",
        "author": "ddom2006",
        "date": "2010-08-26T13:44:01+0100",
        "id": "03dccbecea911cd372600b954542f37f",
        "post_id": "post-250775",
        "text": "It's the Apollo 17 launch, totally forgot it was a night launch though, sorry :lol:.I searched for Canaveral and KSC with hundreds of results, didn't search for the hi-res search though. Thanks:)",
        "thread_id": 16230
    },
    {
        "@timestamp": "2023-09-14T07:13:02.674825472Z",
        "author": "Woo482",
        "date": "2010-04-21T18:11:37+0100",
        "id": "99b26e19631bc70b5088c1f3e9eadeb2",
        "post_id": "post-218729",
        "text": "I'd probably recommend Seth Eden's lvl 10 Earth textures (foundhere) since they look pretty good from LEO",
        "thread_id": 13950
    },
    {
        "@timestamp": "2023-09-14T07:13:06.775692288Z",
        "author": "Urwumpe",
        "date": "2010-05-09T21:09:06+0100",
        "id": "c87461ae9b370839bd7d77e3625de6f9",
        "post_id": "post-222225",
        "text": "Samuel Edwards said:Well, it would be enjoyable to have. Although I know hat you mean about that garbage in SSM2007. If I could flip a switch wrong and blow the shuttle up, then we would be talking realistic.\n\nNot really. Of course, if you power down all FF and FA MDMs during reentry, this would indirectly blow you up. But the Shuttle tolerates actually a lot of mistreatment, often by talking loudly to you.(Explanation: No FF MDMs = you fly blind, No FA MDMs = you have no control anymore, neither by RCS nor by Aerodynamics)",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:35.52444928Z",
        "author": "davewave",
        "date": "2008-06-19T13:12:01+0100",
        "id": "ce16cfa4f39700820cb442681dcb75bc",
        "post_id": "post-68990",
        "text": "elementsYagni.I got problems with OrbConnect.I can't seem to get a return from Elements2How do I call this.Ive tried everything:eg.1) SHIP:FOCUS:Elements2:Arg1,Arg22) SHIP:FOCUS:Arg1,Arg2:Elements2Also I don't understand why i need to input MJD and Frame as arguments. Why can't I just get access to the elements2 as per the orbiterAPI ?Edit:Also It seems that I am getting ERR02 when I try call any function which requires more then one argument.Could you please specify the format and provide examples which you have tested for these, particularly Elements2Just copy and paste the string you used to get elements2 given a specific MJD.Also I was reading the API reference for orbiter and it states that if you pass an MJD=0 into elements2 function then it automatically assumes the current time. Does you OrbConnect take this into account.Thanks for anyhelp",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86619648Z",
        "author": "Columbia42",
        "date": "2011-04-03T00:58:49+0100",
        "id": "83cc8bad66d8d3de4c8217ee11862360",
        "post_id": "post-217782",
        "text": "Again, if anyone could help with the source file previously mentioned and attached it would be greatly appreciated.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.344473088Z",
        "author": "Izack",
        "date": "2010-05-05T19:32:25+0100",
        "id": "066f5bc7a7469a0efe397dadd4eca71a",
        "post_id": "post-221677",
        "text": "You can find out about -and download- the Orbiter 2009 betasHERE.Yes, it is coming Tuesday. Some day, some glorious Tuesday in the near or distant future, it will come. You can count on that.",
        "thread_id": 14118
    },
    {
        "@timestamp": "2023-09-14T07:13:35.574055424Z",
        "author": "River Crab",
        "date": "2010-08-28T03:35:31+0100",
        "id": "c2073db22ce1b46331193be7938033c4",
        "post_id": "post-250947",
        "text": "You don't know me, but welcome back! :hello:",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:01.87847936Z",
        "author": "SiberianTiger",
        "date": "2010-04-16T15:53:48+0100",
        "id": "a808c2dc51f684567a19e5fb7af2aeb5",
        "post_id": "post-217796",
        "text": "I just don't really have time to do anything with a computer which can't be paralleled with a work.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:06.659888128Z",
        "author": "Pilot7893",
        "date": "2010-05-09T03:20:34+0100",
        "id": "b1efb5c3264f7e3b62304cc12d12ede5",
        "post_id": "post-222133",
        "text": "Anyone remember a while ago I posted a pics of a custom Lego ISS I made? it had removable modules, a dockable shuttle, and everything. Only flaw was that the thing was so big it pretty much fell apart if you looked at it the wrong way. I think I have some pics on Photobucket.Ah, here's some from when it was still WIPThe arm was my favorite, it was so much fun to use.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.03321216Z",
        "author": "Woo482",
        "date": "2010-08-23T14:48:03+0100",
        "id": "95c6c4f8d510b1533b7c488abb615ada",
        "post_id": "post-250037",
        "text": "Have you tried this page?:http:\/\/downloadorbitersim.com\/?page_id=42I'm pretty sure that has the textures you're looking for :thumbup:",
        "thread_id": 16179
    },
    {
        "@timestamp": "2023-09-14T07:13:02.299061504Z",
        "author": "Fabri91",
        "date": "2010-05-01T13:18:31+0100",
        "id": "b857d1406dc65138e053ac1a12a5df11",
        "post_id": "post-218058",
        "text": "T.Neo said:I've just noticed... what is the point of an ISV if there are not any stars to go to? :hmm:\n\nIt could also be used as a nice interplanetary craft.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.683124224Z",
        "author": "Lunar_Lander",
        "date": "2010-05-08T15:10:47+0100",
        "id": "7ce9e694be72ffb19ba149f42efe214e",
        "post_id": "post-222169",
        "text": "Sorry for the thread title, I didn't want to write one that would be too long. Here's what happened: In Neubrandenburg, a married couple decided to have egg cells inseminated artificially and have them cryogenically stored just after insemination (that is: The sperm has entered the egg but the chromosomes have not yet combined together).The Husband died after that process in an motorcycle accident. The clinic which stores the cells announced that the embryonic protection act prohibites them to conduct the dewing and injection of the cells. The wife then wanted to do this in Poland, but the clinic still said that dewing the cells would be forbidden.The LG Neubrandenburg had the argument that the clinic is right and that additionally it would be a moral problem to tell the child later that his dad had died even before procreation. Today now, the OLG Rostock cancelled this and allowed the wife to receive the egg cells. This decision was also applauded by many MDs and Philsophs.There is no English article to this yet, but here is a German one:http:\/\/www.welt.de\/die-welt\/vermisc...twe-darf-von-totem-Mann-schwanger-werden.html",
        "thread_id": 14159
    },
    {
        "@timestamp": "2023-09-14T07:13:35.096689408Z",
        "author": "Ark",
        "date": "2010-08-23T22:53:46+0100",
        "id": "7a3177cea5aa91bb4cc79e4af9f0a591",
        "post_id": "post-250072",
        "text": "I found myself agreeing with Polaski on a lot of points. The only disrespect comes from the corporate-backed gung-ho \"I'm an invincible American slaughtering countless brown people\" stuff.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:05.692508416Z",
        "author": "PhantomCruiser",
        "date": "2010-05-02T00:35:25+0100",
        "id": "696cccb474ef440fcd93ec1c5f91d18d",
        "post_id": "post-221109",
        "text": "Can you be more specific? Rocket or winged?Either way there are some good tutorials to get you started. I've made some winged craft as a learning project, but they all look like crap and I'd never subject the Orbiter community to them.I'm working on a series of rockets that are pretty close to being good enough for release, perhaps we can help each other out on the learning curve?http:\/\/www.orbiter-forum.com\/showthread.php?t=15265",
        "thread_id": 14086
    },
    {
        "@timestamp": "2023-09-14T07:13:02.425359872Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-17T22:58:06+0100",
        "id": "665204770c017638f7122ffcc6de2301",
        "post_id": "post-218201",
        "text": ":hesaid:",
        "thread_id": 13904
    },
    {
        "@timestamp": "2023-09-14T07:13:35.173501184Z",
        "author": "orb",
        "date": "2011-03-28T23:38:25+0100",
        "id": "fa455fbacce21d6e62bbc8f59b43459e",
        "post_id": "post-250262",
        "text": "Spaceflight Now:Trash-laden HTV cargo ship departs space station",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.529772544Z",
        "author": "Notebook",
        "date": "2010-04-19T19:42:53+0100",
        "id": "0bd3c61d850bbb6b9d952475a440d623",
        "post_id": "post-218453",
        "text": "Thats quite a track crew, the admin must be amazing!Do they use the same piece of rail each time?N.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92349696Z",
        "author": "Artlav",
        "date": "2010-05-06T22:28:19+0100",
        "id": "30243965e43ba16e7125616cb204d90f",
        "post_id": "post-221292",
        "text": "DaveS said:Artlav: Does OGLA support dynamic textures yet? Seems like SSU have a problem with several of the VC panels without dynamic texture support, namely that the panels that make sure of the dynamic texturing is blank white!\n\nIf you see the name on the DG wing, then dynamic textures work, as they should be since ages ago.My wild guess is that SSU uses GDI to draw them, and then something mistranslates in GDI emulation.Will investigate.What exactly does not work, and where to look for it?Quick_Nick said:while it works fine (although VERY slow) on my old single-core\n\nStrange, it should work at least as fast as DX7 client on old hardware (unless you want to see a load of advanced graphics, in which case it's logical).Quick_Nick said:Unfortunately using a builtin graphics controller, so maybe this is the problem....Code:5\/6\/2010 3:52:41 PM|    INIT| GPU supports OpenGL 1.4\n5\/6\/2010 3:52:43 PM|  OGLTEX| Error: (oglc_blit) Access violation at address 046CF918 in module 'ig4dev32.dll'. Write of address 00000000 (hc=0)\n\nIntel GPU.The problem is that it reports OGL 1.4 as supported, yet it does not support FBO somehow.Will have to make feature testing more aware of unusual cases.Could you please run it again with this module:http:\/\/orbides.1gb.ru\/orbf\/ogla-100506-1.zip(put into modules directory)EDIT: as well ashttp:\/\/orbides.1gb.ru\/orbf\/glgrcln.zip, posting glgr.txtAnd post the log after it crashes?Quick_Nick said:My suspicions are: I may need to get a real graphics card.\n\nQuite likely the case. Intel GPUs are flirting with standards like crazy, besides being generally underpowered.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.372164608Z",
        "author": "Mantis",
        "date": "2010-08-24T20:38:23+0100",
        "id": "e24d354e7e8cba70ffb9b20dda541b1a",
        "post_id": "post-250473",
        "text": "There is a DGIV configuration utility that you can use to configure the DeltaGlider IV to carry huge quantities (enough to reach Mars) of oxygen and other consumables. It should be located here: <Orbiter Folder>\\Sound\\deltagliderIV\\Dg4config.exeEdit: Oops....Iberville beat me to it!",
        "thread_id": 16200
    },
    {
        "@timestamp": "2023-09-14T07:13:02.55347584Z",
        "author": "Shadow Addict",
        "date": "2010-04-20T22:46:13+0100",
        "id": "81c075a0ea4be185585283b8d08cea5a",
        "post_id": "post-218553",
        "text": "dgatsoulis said:So... you think you are stressed?)\n\nI'd say people telling me that their problems are so much worse than mine is one of theworstthings people can do to relieve my stress or depression.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:05.925516288Z",
        "author": "Artlav",
        "date": "2010-05-09T09:05:20+0100",
        "id": "4e52ebd929378dbeb30b2426f47d1738",
        "post_id": "post-221318",
        "text": "OGLAClient 100509:orbides.1gb.ru\/orbf\/oglaclient-100509_beta-100503.zipRequires Orbiter beta 100503.Raytraced haze tables:http:\/\/orbides.1gb.ru\/orbf\/ogla_earth_scatter.zipMinor update, some visual fixes.Changes:*Calibrated 2D graphics to near-perfect match (Shuttle-A panel, many MFDs)*Fixed texture coordinates assumptions (SSU panel C3)*Fixed internal mesh visibility issues (SSU VC&PDB)DaveS said:The only difference between the same lines in the default Atlantis and the SSU is that we have the additional MESHVIS_EXTPASS to make sure that any vessels won't get blocked by the rendering of the payload bay.Could this be the culprit?\n\nIt is, somehow the two got mutually exclusive. Should be fixed now, as well as the docking view (that does not work in DX7).Also, there are two \"camera\" views on the back panel - a wing and the docking port. What about an option of making them actual cameras? They don't even need to run all the time with 50% loss per one, 1 update per second won't affect FPS much.computerex said:strange artifacts on the top left:\n\nAre they still there?computerex said:Aside from the fact that the text looks horrible (no smoothing) this works nicely.\n\nWith smoothing it would look like what you see in the 100501, unreadable at all.EDIT:computerex said:I think this is because of switching focus to ms paint to post the screenie:That is because Screen capture produced this:\n\nScreen capture won't work for lack of GDI, and there is no use either - Ctrl+V makes a screenshot from inside.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.4374144Z",
        "author": "T.Neo",
        "date": "2010-08-25T15:16:15+0100",
        "id": "b96b7d445d68f1cbb1125102fe80c55d",
        "post_id": "post-250538",
        "text": "I'm pretty fortunate to have gotten rid of that utterly horrible electron gun thingy a few years ago, when it started to flicker and broke. There's a point at which percussive maintainance just doesn't work...I have an external numpad and a Sidewinder.\n\nYou have the same joystick as I do. :lol:Does yours have yaw control?",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.466112768Z",
        "author": "Shadow Addict",
        "date": "2010-04-19T02:19:59+0100",
        "id": "1c9c1bfcbff049171646646035e11ad4",
        "post_id": "post-218357",
        "text": "The only addons that seem to get readily ported to O2010 are MFDs (not that I'm complaining; Orbiter is hard for me to play without LaunchMFD).Also, some addons just work with 2010\/are built to work with both (such as UCGO).",
        "thread_id": 13916
    },
    {
        "@timestamp": "2023-09-14T07:13:06.459926272Z",
        "author": "vonneuman",
        "date": "2010-05-06T04:33:46+0100",
        "id": "11d0ee6b0446b25af7048e818be8935a",
        "post_id": "post-221823",
        "text": "two of the ships in my scenario are not appearing. I can still fly them they are just invisible. It started with the pma, what it strange is that it appeared before. Now the HL-20 is doing the same thing.It all started after I tried to add a second pma to the scenario. I removed the second pma from it and it didn't help. Even scenarios that worked before now have the same problem. Now I don't know how to fix it.Here is the log:Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nDevices enumerated: 2\nDevices accepted: 2\n==> RGB Emulation\n==> Direct3D HAL\nFound 0 joystick(s)\nModule DGConfig.dll [API v.060425]\nModule AtlantisConfig.dll [API v.060425]\nModule EnergyConfigurator.dll [API v.060425]\nModule TrackIR.dll [API v.060425]\nTrackIR module not found.\nModule ScnEditor.dll [API v.060425]\nModule Rcontrol.dll [API v.050206]\nModule Framerate.dll [API v.050206]\nModule FlightData.dll [API v.050206]\nModule ExtMFD.dll [API v.060425]\nModule AutoSave.dll [API v.060425]\nModule AutoFCS.dll [API v.050206]\nModule BaseSyncMFD.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule AeroBrakeMFD.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 16 bit\nRender device: Window 744 x 530\nDevice has no hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.061227]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule Spacecraft3.dll [API v.050206]\nModule UCargoDeck.dll [API v.060425]\nModule DM.dll [API v.060425]\nModule BuranT.dll [API v.060425]\nModule EnergyTower.dll [API v.060425]\nModule URMS.dll [API v.060425]\nModule EnergyC.dll [API v.060425]\nModule Shuttle.dll [API v.060425]\nModule UCGOCars.dll [API v.060425]\nModule XR5Vanguard.dll [API v.060425]\nModule HL20node.dll [API v.060425]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render stateIf anyone can help me I would greatly appreciate it.",
        "thread_id": 14132
    },
    {
        "@timestamp": "2023-09-14T07:13:35.523349504Z",
        "author": "Jax6213",
        "date": "2008-05-27T05:00:29+0100",
        "id": "ef89f9da46a9c142a4f0ca0155213049",
        "post_id": "post-68980",
        "text": "Perhaps I lack the understanding, but what is this program and what does it do?",
        "thread_id": 1623
    },
    {
        "@timestamp": "2023-09-14T07:13:02.580497408Z",
        "author": "garyw",
        "date": "2010-06-24T23:44:27+0100",
        "id": "ab3397f96bb1c130e4e167221a2be824",
        "post_id": "post-218599",
        "text": "Tommy said:I'm sorry that this is taking so long, but the first time we tried to keep to the deadline and the result was an incomplete manual that contained some serious errors. This time we'd rather be late and get it done right!\n\nNo apology needed. It's ready when it's ready. The version 1 manual has already taught me a lot about IMFD.",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:13:06.835883776Z",
        "author": "orb",
        "date": "2012-06-29T01:31:25+0100",
        "id": "e35abba20c5ceceda20b78e546409c62",
        "post_id": "post-222277",
        "text": "Discovery News:Voyager 1: The Little Spacecraft That Could",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.951311104Z",
        "author": "Ghostrider",
        "date": "2010-09-24T17:49:58+0100",
        "id": "af8100952468c3014aeeeda8b8fe5ab9",
        "post_id": "post-249995",
        "text": "Shadow Addict said:ASATs sound like fun, and they are, to an extent, but they're not (and never will be) fast-paced, fluid space combat, because spaceflight isn't fast-paced and fluid.\n\nAnything hit by an ASAT will become fluid at a very fast pace.:thumbup:",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.530785536Z",
        "author": "Shadow Addict",
        "date": "2010-04-20T01:04:40+0100",
        "id": "279da7c64afd8b3fa46f2df2114f2850",
        "post_id": "post-218464",
        "text": "vonneuman said:Plus in a car you don't have 50 random strangers siting next to you.\n\nWell, you do in planes, and I wouldn't say that a plane has the same terrible connotations you're associating with trains (at least to most people).",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.43025408Z",
        "author": "supersonic",
        "date": "2010-05-08T03:40:49+0100",
        "id": "88e1f1a2d06ed2fcfd429bb51313f288",
        "post_id": "post-221814",
        "text": "Wouldn't be a bad idea.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.439168256Z",
        "author": "Xyon",
        "date": "2010-08-26T09:10:01+0100",
        "id": "56f3ac4611d1b070bd3679b942a6e927",
        "post_id": "post-250555",
        "text": "It's like the Captain's chair. Very apt.:)",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.716256256Z",
        "author": "dumbo2007",
        "date": "2010-04-24T13:12:43+0100",
        "id": "4bb27ac3728bc4888012e2fe67786177",
        "post_id": "post-217658",
        "text": "Disconnect, for the MFD problem - turn off the Power of Two(PoT) limit in the Orbiter Launchpad Visualization tab - OGLA Configuration. Its happened with others many times and thats the fix - currently its difficult to determine from within code if the PoT limit needs to stay or go.I confirm the shadows problem - only high settings cause shadows for me:(which screws my frame rate - Intel GMA 4500MHere are some pictures :There was one other issue where the green textures seemed to spike into the landing pads :And I again confirm the function keys problem - at this point none of my keys work(no thruster keys, attitude control, landing gear etc) - only F7 works which enabled me to show the menu.Artlav - perhaps you can put in some logging code in the part where you handle keys and let me run the client once.Also turning of advanced graphics makes the scene very dark, buts its not much of an issue as I don't use it given that it gives low frame rates with my lower end card :Before turning on Advanced grp, it was like this :I dont get the lovely sunset\/sunrise effect even with advanced grp turned on, the best I got was this haze effect which is lovely too:):Though I did have the Sun changing color as it set but only with advanced grp turned on and the entire scene going very dark. With the advanced grp off, the Sun remains white and the scene is more realistically lit:I think you may need to add a lot of extra code to handle peculiarities associated with particular graphics cards. Cant the graphics card be detected using windows hardware API calls - because the control panel applets like device manager are able to do it. Most games have a list of \"Issues with specific graphics cards\" section in their docs. Which means they will be putting in code for handling particular manufacturers and are able to detect the manufacturer. So I guess you need to do that too.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.661005824Z",
        "author": "bwog",
        "date": "2010-07-16T22:02:03+0100",
        "id": "0c262998812e895bfdd3cd601d9e6dbe",
        "post_id": "post-222143",
        "text": "I read until this part:\"The set includes 1,200 pieces, costs 100 USD\"Gahhhh! Why isn't it cheaper? I got a 1,100 piece set for 70 USD at Toys R Us!",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.44339968Z",
        "author": "Gr_Chris_pilot",
        "date": "2012-08-17T19:56:45+0100",
        "id": "989c59ef6826dcebee2ab0b61770f11a",
        "post_id": "post-250606",
        "text": "So here is my simulator-gaming setup....I am curently making a new instrument panel for orbiter MFDs. I am using Saitek X52 joystick for LEO operations and landings :thumbup:The main screen works with a sony projector and the instrument panel with a 32'' TV ( i am using the autopilot and radio panel buttons for keyboard commands for orbiter)New pictures with orbiter soon:cheers::hailprobe:",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71668352Z",
        "author": "Disconnect",
        "date": "2010-04-24T20:53:19+0100",
        "id": "97e2a42890b21cae72ac14d706a3dc38",
        "post_id": "post-217661",
        "text": "Hielor said:Right--if you'd read the thread, disabling that will cause crashes on Radeon cards.\n\nyes, so it isn't fix the issue...When i enable raytraced atmosphere+ anisotropic filtering, white and black circles appearing in atmosphere.And after some wandering on planet\/solar system, this happenshttp:\/\/dl.dropbox.com\/u\/5862163\/bug.mkv, and can be fixed by restarting orbiter.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:06.184962304Z",
        "author": "diogom",
        "date": "2010-08-26T21:05:21+0100",
        "id": "4548f142d5fbfb1b86c1286ccbea1143",
        "post_id": "post-221472",
        "text": "george7378 said:What are the specs of your telescope and eyepieces? You can find the magnification by dividing focal length by eyepiece length. I have a 900mm telescope and eyepieces of 10mm and 25mm plus a 2X Barlow. I use the 10mm to give me 90X magnification, and this is suitable for seeing fine details like the textures and orange\/brown colours of the solar panels, plus the individual modules (if the scope is pushed to follow the station accurately). So, I would recommend whichever eyepiece gives around 90X, with a minumum magnification of around 40\/50X to be used. I tried a couple of times with 180X, and it was far too hard to track and focus, and the station rarely crossed the narrow field of view, so I always use 90X.\n\nI have three eyepieces, 20mm, 12mm and 4mm plus 1.5x barlow20mm-35x12mm-58x4mm-175x---------- Post added at 08:05 PM ---------- Previous post was at 07:25 PM ----------Just saw the ISS. I watched it through my telescope, but I only saw a white thing, no details, although I think I saw something orange.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:34.946042368Z",
        "author": "Izack",
        "date": "2010-09-23T15:07:31+0100",
        "id": "e1086dfabff0faed63f9d94bf04b25b4",
        "post_id": "post-249978",
        "text": "Urwumpe said:Yes, that is what I predicted before. So, people like me would be needed to just lurk around in a menacing stealth battle-cruiser and wait for newbie-hunters like you to go Jethro Gibbs on you.It doesn't fit well to the technological liberalism of Orbiter.\n\nUh oh...I suppose you could set up a Molniya orbit with apoapsis over the ISS's ascending node, giving you a long window in which to snipe unsuspecting Orbinauts trying to align planes. Or a high orbit travelling over both nodes, so you can snipe them all day. :hmm:",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:01.83986432Z",
        "author": "Columbia42",
        "date": "2010-04-18T01:23:56+0100",
        "id": "116e2045d5c7959b7e4408a8dc964cd5",
        "post_id": "post-217721",
        "text": "IronRain said:We love you all for making this add-on:pThanks!---------- Post added at 10:46 AM ---------- Previous post was at 09:56 AM ----------Little edit:When I try to launch a scenario.. doesn't matter which one I'll get a CTD, except when I delete the Ares V from the scenario. I also get a CTD when I change the view to one of the launch pad. It doesn't matter if I delete the launch pads from the scenario, the Are V just won't start up.---------- Post added at 10:50 AM ---------- Previous post was at 10:46 AM ----------Never mind. I changed the System from Sol_constellation to just Sol, and now it works fine!\n\nDid you have all of the required addons installed?",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:06.515653376Z",
        "author": "Urwumpe",
        "date": "2008-05-15T08:58:08+0100",
        "id": "6ebd6baa9cb65c7eeb4c5162e2bc9259",
        "post_id": "post-65277",
        "text": "Tex said:Seems you don't understand Xfire. Its not just for multiplayer games, although it's features are nice for multiplayer games, it would be good for promoting the community and also logs stats and hours played. Personally I think it'd be cool. If you don't want to use it then that's totally your decision, but why be negative about it? :dry:Cody here is only trying to help the community and Orbiter users, maybe even have a little more fun with it...\n\nMy personal experience is just, that it works better for multiplayer, while single player games get reduced a bit to \"for your information\".Also, I don't think that disappointing people is a good way to promote Orbiter.Orbiter is no I've Found Her Or X-Wing. Waiting some months with such promo work until Orbiter is ready (for example with OMP getting mature and the next Orbiter Version released) would be better than now promoting it and reply \"That comes later\" to all requests what are considered standard by most gamers.We have not even a flight logging tool like MSFS has currently.I won't stop cody, but that is my opinion. I have nothing to do with Xfire, as I only used it myself for a few months before getting back to my standard IMs.",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:13:35.363164928Z",
        "author": "apollo13",
        "date": "2007-11-20T19:58:11+0000",
        "id": "ce1c3c04f422fa12a4e29914a11f825f",
        "post_id": "post-12892",
        "text": "STS-123\/Endeavour statusEndeavour, not long since she arrived back in OPF-2 after STS-118, is beingprepared for STS-123 - currently targeted for February 14, 2008. STS-123 will deliver the first module of the Japanese laboratory, Kibo, on behalf of JAXA, along with the Canadian Dextre robotics system to the ISS.'OPF flow going well; about 85 percent complete on TPS (Thermal Protection System) inspection. Working this week to remove engines and do OMS pod functionals. Over last five days, completed WLE (Wing Leading Edge) thermography, completing all thermography on vehicle. Will do work to replace chin panel.'SSME (Space Shuttle Main Engine) removal has begun after it was delayed from the originally scheduled timeline due to problems with the Hyster - a fork lift type machine that is used to remove and install the engines.'While running pre-operational checks on Hyster Thursday morning, getting ready to remove it from OV-105 (Endeavour), ran into interference problem with mast and a cattle guard (human safety item made of two inch aluminum tubing), causing some damage. Fixed damage, and are trying to completely understand this to make sure it is safe.'Endeavour's schedule milestones currently point to SRB stacking to begin on November 15, ET-126 mate December 11, Endeavour to rollover for mating around January 7, for rollout to Pad 39A on January 14 - a month prior to launch.",
        "thread_id": 162
    },
    {
        "@timestamp": "2023-09-14T07:13:01.896869632Z",
        "author": "N_Molson",
        "date": "2011-02-15T22:07:39+0000",
        "id": "3d23772e1534197ce1f934eaeb2c8d7e",
        "post_id": "post-217877",
        "text": "Countdown stopped at T-4. There was no launch window, since then the launch is scrubbed for today.The anomaly comes from the \"launch stack\" (ensemble de lancement).Some sensors got wrong data about the cryogenic tanks filling levels.There will be a second attempt tomorrow, about the same hour.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.647882752Z",
        "author": "Dambuster",
        "date": "2010-05-07T23:28:05+0100",
        "id": "54fb0c8518c6058dd804c296eafac1a8",
        "post_id": "post-222100",
        "text": ":welcome:to the forums!",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:13:35.435462144Z",
        "author": "Xyon",
        "date": "2010-08-25T06:47:59+0100",
        "id": "ba3931d43666a0d7301802d13f5b0eb1",
        "post_id": "post-250524",
        "text": "Ooo, you have the same speakers as I do.:D",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.919515392Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-22T14:27:21+0000",
        "id": "b454a84e224de55c3200ab04e525e1f1",
        "post_id": "post-217916",
        "text": "Woo-Hoo, my Twitter question made the ATV-2 Blog! :speakcool:ATV-2 thermal blanket upgrades.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92355968Z",
        "author": "DaveS",
        "date": "2010-05-06T23:07:59+0100",
        "id": "93b92bf4b179dffd2fd3002ad4705e29",
        "post_id": "post-221293",
        "text": "Artlav said:If you see the name on the DG wing, then dynamic textures work, as they should be since ages ago.My wild guess is that SSU uses GDI to draw them, and then something mistranslates in GDI emulation.Will investigate.What exactly does not work, and where to look for it?\n\nWell, the C3 panel is texture-less and is white(as the basic material color is white). Same thing with the aft panels.It isn't a case of missing textures as they load fine in both the inline and the external DX7 clients.Also for some reason the payload bay isn't drawn in the interior views. Just blank, empty space.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:34.85882624Z",
        "author": "Rawash",
        "date": "2010-11-09T21:35:42+0000",
        "id": "35dae86047f1d22d26f797535727a2d5",
        "post_id": "post-249759",
        "text": "LolaMFD 2010 - New fixesI was able to reproduce the bug (i think this is this one...).Sometimes in landing AP, the convergence algorithm don't choose the nearest solution (LSQ approximation).Divergence appears which causes state change (breaking phase to Approach phase) and finally NaNspace.So forcing the closest solution seems to eliminate the problem.But it doesn't appear optimize.Thanks to all.R.",
        "thread_id": 16164
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53049728Z",
        "author": "Zatnikitelman",
        "date": "2010-04-19T23:07:22+0100",
        "id": "d938e661950f4d5a5860588cd39dc33b",
        "post_id": "post-218460",
        "text": "It is, and maybe if more people respected that, there would be less stories in the news. 1000 ton train vs 2 ton car or 0.1 ton human, train wins every time.Planes are faster over long distances, and a proper rail network is faster over short-medium distances. I'm not advocating for the disbanding of commercial aviation, just the integration of transportation modes to strike an even balance. And to have the capability for any mode to be able to take up capacity when another mode is disrupted. Just imagine if U.S. air space was shut down due to a Volcano. Would our Highways, buses and Amtrak be able to pick up some capacity in their current states? NO! And therein lies the problem.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42833408Z",
        "author": "Izack",
        "date": "2010-05-06T22:42:09+0100",
        "id": "83926df06eeead2774fe360d88cd302e",
        "post_id": "post-221802",
        "text": "Urwumpe said:And you need to be very ignorant to German Pop Music to think we do always leave the \"R\" away.;)*loud guitar sound* \"Orbiterrrrr\" *louder guitar sound* *fire works*\n\nSounds a lot like the pop music here, except more awesome for including Orbiter. :lol:",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.014647808Z",
        "author": "orb",
        "date": "2010-08-23T12:41:31+0100",
        "id": "de21c66f4d49db69a038a7e4c0a35589",
        "post_id": "post-250015",
        "text": "johan said:Doesn't that work out to be the same thing? The simulation window disappears, and the launchpad disappears, and I get a message from Windows saying \"Sorry for the inconvenience\". I'll get a screenshot of the message so you can see what I mean.\n\nThere should be something like: \"To see what data this error report contains,click here.\" or \"What data does this error report contain?\" on that window. If you click on it, there should be detailed report displayed (or you' d need to click on another \"Details\" button - I don't remember now), with type of exception, module name which caused that exception, and the address of the instruction that caused that exception. Posting that would help (more or less) to identify the problem, even without debug version of the module.",
        "thread_id": 16176
    },
    {
        "@timestamp": "2023-09-14T07:13:06.628156928Z",
        "author": "tl8",
        "date": "2010-05-09T10:09:37+0100",
        "id": "3e5562ff35cb0438eb5c2eb52ea559a8",
        "post_id": "post-222075",
        "text": "I don't know if you intend to support OGLA but you might find this interesting",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:01.711430144Z",
        "author": "dumbo2007",
        "date": "2010-04-17T16:08:51+0100",
        "id": "00c9a067d45411975de8bbc40d2e502a",
        "post_id": "post-217624",
        "text": "Pentium Dual Core CPU T4200 2GHz 2GhzMobile Intel GMA 4500 M Internal Graphics ChipsetAsus X5DIJ Series LaptopWindows 7 64 Bit with 2GB RAM - 840 M for video memoryWorks smoothly(about 12-15 fps, no flashing) with 90% of effects on. I get higher frame rates than the native Dx client(about 30) with a few graphics settings which I do not care about turned off. Since all I wanted was lights and Orulex, I ll say - GREAT JOB Artlav !!Post effects look cool and do not hit the frame rate at all !!Shadows are the only issue - I get a FPS of above 10 only with vlow settings or Mapped. Its fine by me as long as the Shadows are actually visible. Aren't shadows supposed to appear on the Orulex terrain as well ? Because I didn't see any.The MFD mess up is really problematic though - They appear in the wrong place and are blinking hard. Also the text is ineligible.In the Splash screen, the Loading... messages overwrite one another and they cant be made out .Sky rendering looks nice and draw sky doesn't effect the FPS too - even though I showed it as off. I have only taken short trips around cape canaveral and Brighton so far and the FPS has always been about 12-15 FPS. Turning on 2nd camera halves the frame rate which is expected.---------- Post added at 03:08 PM ---------- Previous post was at 02:54 PM ----------Did I say ....the sky rendering totally kicks A** !!!!:)Last few lines of shader.logPlanet program 15:No errors.No errors.No errors.Haze program 0:No errors.No errors.No errors.Scatter program:No errors.ERROR: 0:66: Unary operation not folded into constantERROR: 0:96: Unary operation not folded into constantERROR: 0:216: Unary operation not folded into constantNo errors.No errors.\n\nLast few lines of ogla.loggl_comp_sup=1, gl_shm4=04\/17\/2010 5:23:54 PM| OGLADBG| OGLA 100416 Debug.4\/17\/2010 5:23:58 PM| PLNTR| Loading Textures\/Saturn_ring.tex OK4\/17\/2010 5:23:59 PM| PLNTR| Loading Textures\/Uranus_ring.tex OK4\/17\/2010 5:24:00 PM| PLNT| Loading Textures\/Earth.tex OK4\/17\/2010 5:24:00 PM| PLNT| Loading Textures\/Earth_cloud.tex OK4\/17\/2010 5:24:01 PM| PLNT| Loading Textures\/Earth_lmask.tex OK4\/17\/2010 5:24:01 PM| PLNT| Loading Textures\/Moon.tex OK4\/17\/2010 5:37:49 PM| INIT| OGLA v100416 (GLGR)4\/17\/2010 5:37:55 PM| INIT| GPU supports OpenGL 1.24\/17\/2010 5:37:55 PM| INIT| GPU supports OpenGL 1.44\/17\/2010 5:37:55 PM| INIT| GPU supports OpenGL 2.04\/17\/2010 5:37:55 PM| INIT| glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=04\/17\/2010 5:37:56 PM| OGLADBG| OGLA 100416 Debug.4\/17\/2010 5:38:00 PM| PLNTR| Loading Textures\/Saturn_ring.tex OK4\/17\/2010 5:38:00 PM| PLNTR| Loading Textures\/Uranus_ring.tex OK4\/17\/2010 5:38:04 PM| PLNT| Loading Textures\/Earth.tex OK4\/17\/2010 5:38:04 PM| PLNT| Loading Textures\/Earth_cloud.tex OK4\/17\/2010 5:38:04 PM| PLNT| Loading Textures\/Earth_lmask.tex OK4\/17\/2010 5:38:05 PM| PLNT| Loading Textures\/Moon.tex OK4\/17\/2010 5:40:35 PM| INIT| OGLA v100416 (GLGR)\n\n",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:34.869596672Z",
        "author": "Jarvit\u00e4",
        "date": "2010-09-03T14:14:59+0100",
        "id": "581223efc7891686253107ba496cf3f3",
        "post_id": "post-249798",
        "text": "Video of the rocket and submarine arriving at Bornholmhttp:\/\/nyhedsvideo.dk\/100901raket\/The revised launch date is September 4th. Apparently, the schedule puts the planned launch at around 15:00 CEST.http:\/\/translate.google.com\/transla...r-er-planen-for-dansk-raketopsendelse-loerdagLive updates in danish athttp:\/\/ing.dk\/artikel\/111515-livedaekning-foelg-dansk-raketopsendelse",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86336768Z",
        "author": "4throck",
        "date": "2010-05-09T11:53:07+0100",
        "id": "52a97bc08192842e3907106f8f96c194",
        "post_id": "post-217760",
        "text": "I haven't worked much on the panels because I'm busy with other orbiter projects but I'll get back to it as soon as possible. As far as I know, the panels are the same, but I think that the side panel might be different (airlock operation).Anyway, I think that they are quite complete (specially the center one) and I think you can use them as they are at least for a beta release.Here are the latest versions:",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:06.696152064Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-08T19:15:45+0100",
        "id": "fb89666b1f18958997ee7bd3f0fc6ae4",
        "post_id": "post-222179",
        "text": "Very nice! :speakcool:",
        "thread_id": 14160
    },
    {
        "@timestamp": "2023-09-14T07:13:34.949693696Z",
        "author": "Urwumpe",
        "date": "2010-09-24T12:48:45+0100",
        "id": "f93be33b77c0b06692372d9aff68eaa5",
        "post_id": "post-249989",
        "text": "StevoPistolero said:I will make my own statistics-based combat MFD!\n\nNever trust a statistic, that you didn't fake yourself.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.508486912Z",
        "author": "garyw",
        "date": "2010-04-19T16:59:17+0100",
        "id": "f5b2c310a8879d902c8c85ae73b04208",
        "post_id": "post-218435",
        "text": "Not really. I'm going to have a guess here and say that because of this STS-133 will now fly before 134 as 133 is targeted for September so by the time 134 rolls around both Discovery and Atlantis will be museum pieces and the layoffs would have started.",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:06.773078528Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-09T03:28:36+0100",
        "id": "1b4fa75db0cb4857684fc793a3738c1c",
        "post_id": "post-222214",
        "text": "I'd like it as a module that could be enabled\/disabled.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:35.167681024Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-01T23:13:53+0000",
        "id": "b66ac36f348202bf4f8aed2011147041",
        "post_id": "post-250214",
        "text": "From ISS On-Orbit Status Report for 01\/02\/2011.Cady enabled the Cupola RWS (Robotic Workstation) UOP (Utility Outlet Panel) for power-up in Node 3, installed the CCR (Cupola Crew Restraint) and readied the JEM (Japanese Experiment Module) RMS (Remote Manipulator System) equipment in the JPM (JEM Pressurized Module). Cady & Paolo then used the SSRMS (Space Station Remote Manipulator System) to release and extract the EP (Exposed Pallet) from the ULC (Unpressurised Logistics Carrier) in HTV-2's flank (~10:35 AM GMT) and hand it over to the JEM RMS, operated by Scott who berthed it to the JEF (JEM Exposed Facility) EFU-10 (Exposed Facility Unit-10). [The payloads on the EP will be transferred by ground control operations including SPDM (Special Purpose Dexterous Manipulator). Thrusters were inhibited during the transfer activity (7:00 AM to 1:05 PM GMT) due to load constraints.]Scott afterwards disconnected the UOP DCP (Display & Control Panel) power bypass cable at the Cupola RWS and uninstalled the CCR (which stabilizes crewmembers during robot arm operations).Working on the newly transferred Japanese KOBAIRO (\"stork\") rack in the JPM, Cady removed the launch locks on the front panel of the GHF (Gradient Heating Furnace) SCAM (Sample Cartridge Automatic Exchange Mechanism). [GHF is a vacuum furnace that contains three heating blocks. Their positions and temperatures can be independently controlled, and various temperature profiles can be configured. This facility will mainly be used for high quality crystal growth experiments using unidirectional solidification.]Also transferred from HTV-2 yesterday (instead of today as planned) was the MSPR (Multipurpose Small Payload Rack) which provides a platform to accommodate small experiments. [Electrical power and data communications will be supplied to the individual experiments inserted in the MSPR.]",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.559136Z",
        "author": "N_Molson",
        "date": "2010-04-20T13:52:31+0100",
        "id": "f3fe8d2968c40b7ede5025d21a3ca4ca",
        "post_id": "post-218576",
        "text": "I would investigate deeper the missing mesh problem. Orbiter really doesn't like it:)My idea (since we don't know which mesh is missing) : test individually every vessel present in the scenario.You can also try \"Orbiter Diagnostics v0.2\" (see on OrbitHangar). It could save you a lot of time.",
        "thread_id": 13929
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293970688Z",
        "author": "Zachstar",
        "date": "2010-05-06T21:50:41+0100",
        "id": "7b2ad18c3924dcef68363d78a8ea8270",
        "post_id": "post-221574",
        "text": "Urwumpe said:maybe you should read here, instead of stuttering so much nonsense about what HTML version 5 actually is not.http:\/\/dev.w3.org\/html5\/spec\/Overview.htmlAlso, the video standard will likely become H.264, this is not decided yet.\n\nFirefox said outright it will NOT use H264 unless it is made free and clear. If firefox wont support it it wont become a standard as too many people use Firefox.When most people talk about HTML5 they mean how it relates to flash and how it is supposedly superior because their best friend Apple decides to play war with Adobe because their A4 chip is crap and cant handle Flash 10.1 for some reason.Remember folks Flash 10.1 isn't out yet. Once it is out its going to put a slew of new pressure on Apple as device after device starts to support it. Apple also is facing an gov inquiry in the US based on their SDK actions.Thanks for that link tho I have been meaning to check out all the new tags.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.338929152Z",
        "author": "Notebook",
        "date": "2010-08-24T09:05:55+0100",
        "id": "a4eca19c4a06d06577ee2d94e71c041c",
        "post_id": "post-250350",
        "text": "I read that they only have a 6\" diameter shaft at the moment, and need to drill a man sized shaft to get them out. That is quite an operation.I assume this is a \"drift-mine\"? It runs horizontally into a mountain. A modern deep mine would have two or more shafts down to the working faces.In the UK this mining disaster made changes in the law to make two shafts mandatory:http:\/\/www.bbc.co.uk\/legacies\/work\/england\/tyne\/N.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:01.840243968Z",
        "author": "Pablo49",
        "date": "2010-04-18T17:21:26+0100",
        "id": "b3206c931fc8d579f3705ce7be435ff2",
        "post_id": "post-217723",
        "text": "KosmoKen said:The first time I ran one of the scenarios, I got a crash with \"missing Pluto.cfg\" in the Orbiter log. I'm not on my computer right now so I can't check but maybe the Sol_Constellation config has pluto in there? If not that's a weird error on my end..\n\nI ran with Sol_Constellation just fine and I don't have Pluto\/Charon. I knew it was in listed in there, but it never gave me an issue, so I never mentioned it. Delete Pluto and Charon from Sol_Constellation.Columbia, You might want to update the addon with a Sol_Constellation without Pluto\/Charon.",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:06.327150336Z",
        "author": "Bloodworth",
        "date": "2010-05-06T01:13:09+0100",
        "id": "c1406563ef5ea6897b952af07dd5c1ba",
        "post_id": "post-221649",
        "text": "Thank you:)Tuscon eh? I originally hail from Yuma, pleased to meet you:)",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:35.350938368Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-13T23:33:57+0100",
        "id": "cbd4621908d49e495663ad568c9a1fe5",
        "post_id": "post-250405",
        "text": "NASA: \"Statement By The NASA Administrator On The Chilean Miners Rescue\".Discovery News: \"NASA Helped In Cage Design for Chilean Rescue\".SPACE.com:\u2022Rescue of Chilean Miners Hailed by NASA.\u2022Chilean Miners Got Space Underwear From Japan.",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:01.761696768Z",
        "author": "Piper",
        "date": "2010-04-16T17:42:45+0100",
        "id": "847ff38b9f08a16dbc8967069f8fccef",
        "post_id": "post-217683",
        "text": "For most everyday things that I'm curious about, I love Wikipedia. It's easy to find information, and the vast majority of the time the information is correct, and most of the time it isn't correct it is obviously incorrect. Same thing if I'm writing an article, and I simply want to provide a link to a definition (i.e. something that doesn't affect the overall argument). However I do cut the line at serious research, or if I'm actually trying to make a serious argument about something, and as others have said will use it as a starting point instead.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.477540096Z",
        "author": "jedidia",
        "date": "2010-05-06T15:07:01+0100",
        "id": "b8a66774ef8a3f69c177a042a8172d28",
        "post_id": "post-221837",
        "text": "here's the problem: I have a complete stelar evolution set up, but of course it's not only the star that changes, but the planets change with it. Among other things, the planets experience significant outward migration as the mass of the central body decreases.So I have the complete orbital elements of my planets, the mass of the star it once had and the mass of the star at its current stage. How would I best go about guessing the new orbital elements (a guess of the semimajor axis should be enough, as the eccentricity should not be modified too harshly if the star looses it's mass gradualy).I COULD iterate through several stages, of course, but that will eat too many CPU cycles. The rather complex generation model of Orbiter Galaxy, combined with Stargen, is slow enough as it is. So all I really need is a quick and dirty estimate of the semi-major axis, it doesn't have to be too precise.",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:35.267654912Z",
        "author": "tblaxland",
        "date": "2010-08-24T04:58:58+0100",
        "id": "780c96044d14f0de81048fc3b5eea3cc",
        "post_id": "post-250296",
        "text": "Mantis said:Actually in this case number 9 wouldn't help - nothing gets written to the log when orbiter CTD in this case.\n\nOf course, but what you are looking for is what went onbeforethe crash. If nothing else, the log would answer the clean install question.",
        "thread_id": 16191
    },
    {
        "@timestamp": "2023-09-14T07:13:01.862381312Z",
        "author": "Columbia42",
        "date": "2010-04-24T18:49:06+0100",
        "id": "1ca792e28508d2624acb905f5b77f5a9",
        "post_id": "post-217755",
        "text": "OrbiterJulian said:Wow great addon... When is Voskhod 2 going to be released:probe:?\n\nI'm working on it but I have no idea of a release date.4throck, are all of those pictures of the Voskhod interior taken looking through the entrance hatch? Also, exactly which Voskhod spacecrafts are those pictures of?",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:05.977661184Z",
        "author": "Thorton",
        "date": "2010-05-08T10:41:54+0100",
        "id": "2e2bc590545b27e2bd50fecb4e8aaa93",
        "post_id": "post-221348",
        "text": "Add this line to LC:Code:TIMER [B]503.00[\/B] -1.00number in bold is time to launch in seconds",
        "thread_id": 14093
    },
    {
        "@timestamp": "2023-09-14T07:13:34.855776512Z",
        "author": "Rawash",
        "date": "2010-08-23T23:27:54+0100",
        "id": "4eb676060acf970a8b841e55d8a28d60",
        "post_id": "post-249740",
        "text": "IMPORTANT : Release correctedTo all.A stupid omission in my TODO list have made the first release badly buggy.So you can update with this new one.very sorry for the annoyance.:facepalm:",
        "thread_id": 16164
    },
    {
        "@timestamp": "2023-09-14T07:13:02.300893696Z",
        "author": "Izack",
        "date": "2011-04-15T14:09:28+0100",
        "id": "262a1bd23e8aee32f2e86430e166d428",
        "post_id": "post-218073",
        "text": "On that topic, why the heck was this scene deleted?",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.1125056Z",
        "author": "jedidia",
        "date": "2008-05-12T07:53:59+0100",
        "id": "45495037188d79f61a0b13c551b1c0d2",
        "post_id": "post-65235",
        "text": "ok, I'll go looking for it then... thanks!",
        "thread_id": 1410
    },
    {
        "@timestamp": "2023-09-14T07:13:34.856805376Z",
        "author": "Rawash",
        "date": "2010-10-27T18:10:43+0100",
        "id": "79fbef4a348e31208c8db7a44db7c3e5",
        "post_id": "post-249745",
        "text": "LOLAMFD 2010 : new correctionsNew version uploaded in orbithangar : LolaMFD101027.zipThe old source files available may still contain some bugs.I fixed one with a deltatime in landing function which causes a bad behaviour.(@JonnyBGoode : CTD still present?)Now LOLA works with a global freq of 10Hz.I also implemented CDK libraries for attitude control --> should runs smoothlyArrow Freigther have now a 2\u00b0\/sec rotation rate max to respect inertia.I also fixed a bug of my own when trying to register at the start of the simulation or when forcing focus to a newly created vessel.@ganlhi : wich vessel did you want to register?CTD still present with the last correction?This release is compiled with 2010 Orbiter SDK.I'll try to keep a look more frequently...R.",
        "thread_id": 16164
    },
    {
        "@timestamp": "2023-09-14T07:13:02.457406208Z",
        "author": "Fixerger",
        "date": "2010-04-19T11:35:51+0100",
        "id": "7b7ee956be7487fb69307953537e2059",
        "post_id": "post-218329",
        "text": "Imho... PM is included into Spacetugs... I've used it on 2009beta with Velcro Energia %)",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:06.426519808Z",
        "author": "Mojave",
        "date": "2010-05-06T13:13:34+0100",
        "id": "b46a4022bbdbb85bf5fc2acd4fda0c17",
        "post_id": "post-221783",
        "text": "Urwumpe, How do you spell orbiter in German?",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.041210368Z",
        "author": "orb",
        "date": "2010-08-23T15:39:28+0100",
        "id": "07a1283a3006598f62a27d8f2be52a51",
        "post_id": "post-250058",
        "text": "IronRain said:Does UTC\/GMT always uses summer time, or only in a couple of country's? This because I'm flying for a Virtual Airline, but their site says that the UTC\/GMT time at the moment is 15:26 (but in my opinion that has to be 14:26)So, Is their site wrong, or am I wrong?\n\nUTC & GMT don't use daylight saving time (i.e. they don't use summer time). Their site is wrong. The 2010-08-23 14:26 UTC was [eventtimer]2010-8-23 14:26;%h%:%mm%:%ss%[\/eventtimer] hours ago.",
        "thread_id": 16181
    },
    {
        "@timestamp": "2023-09-14T07:13:02.502967552Z",
        "author": "Whatu",
        "date": "2008-06-24T21:00:58+0100",
        "id": "0a5491d43dae51e8216829afdfdd8132",
        "post_id": "post-65123",
        "text": "ar81 said:Or could moon be implanted by aliens using planetary engines?\n\nRemember we are being observed by an alien race with wormhole-travel capabilities, but they dont want us to be aware because they study us in their struggle to know how life begun. We are a really good \"experiment\" for them. And they put there the moon and the other planets so that we just could name the days of the week. (at least in spanish:p).Well, that can be true unless we prove its wrong...",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:13:06.677398016Z",
        "author": "Hielor",
        "date": "2010-06-15T02:41:52+0100",
        "id": "b4577a6c575b1e18c0812d3b443a4128",
        "post_id": "post-222167",
        "text": "If you're entirely new to modelling, I would suggestWings3Dinstead of Blender. It's much easier to learn, and not really any less powerful. Plus, there's an [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3901\"]exporter[\/ame] available which takes the model straight to the Orbiter .msh format.",
        "thread_id": 14158
    },
    {
        "@timestamp": "2023-09-14T07:13:35.350672896Z",
        "author": "Ghostrider",
        "date": "2010-10-13T11:32:46+0100",
        "id": "f1f9ff81b4487dcaf304612bb478badd",
        "post_id": "post-250403",
        "text": "All in all it looks like an episode ofThunderbirds, only a bit slower.Those who remember the show will understand that is actually praise to the rescue workers and engineers...",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.541619712Z",
        "author": "Linguofreak",
        "date": "2010-04-20T23:42:17+0100",
        "id": "971584bfe578ff33627170dac66f16c5",
        "post_id": "post-218511",
        "text": "Columbia42 said:When I try to open up the program posted by Artlav, it just says \"sorry, can't render a thing.\" Is that because my graphics card is not good enough?\n\nCan't say. It could be the graphics card, it could be something on the software side...",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:06.841268736Z",
        "author": "orb",
        "date": "2013-09-24T20:04:08+0100",
        "id": "ea2a21c859fa8084cc5d18a87f362fe6",
        "post_id": "post-222306",
        "text": "Newswise:Voyager 1 Magnetic Data Surprise Intrigues ResearchersWhy didn't the field shift dramatically when the craft crossed to interstellar space?:Newswise \u2014 HUNTSVILLE, Ala. (Sept. 24, 2013) \u2013 A University of Alabama in Huntsville graduate student and a recent UAH doctoral graduate are exploring surprising data from Voyager 1\u2019s crossing of the heliopause into the interstellar medium of our galaxy.Most surprising to the scientists is why a dramatic shift in the magnetic field that they had modeled and were expecting after the craft left the dominant influence of the Sun\u2019s heliosphere did not occur, even though the plasma density surrounding the craft changed as expected.{...}\n\nScienceDaily:Voyager 1 Magnetic Data Surprise Intrigues ResearchersPhys.org:Voyager 1 magnetic data surprise intrigues researchers",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.81473664Z",
        "author": "James.Denholm",
        "date": "2008-05-26T05:23:01+0100",
        "id": "4f69c598e3129f711881cce0a7f752b6",
        "post_id": "post-68932",
        "text": "Australian Fireworks: Better, Louder, Bigger, Brighter, More(r), Illegaler.",
        "thread_id": 1616
    },
    {
        "@timestamp": "2023-09-14T07:13:02.579845376Z",
        "author": "Tommy",
        "date": "2010-05-03T23:31:09+0100",
        "id": "b432feaefc472479e93df135514339d7",
        "post_id": "post-218594",
        "text": "Some of the proceedures for that will be covered, to some extent, in the sections on Target Intercept's offset feature and on Delta Velocity program. Keep in mind that Map program can target ANY body, even vessels, even if they are orbiting a different reference body. I'll be covering how to use it's \"Plan\" and \"Intercept Mode\" to target a body other than Target Intercept (ie, TI targets Saturn, Map target's Titan.) The same basic principles would apply for intercepting stations, but it's much harder since stations are smaller and tend to moving so much quicker than than moons.At any rate, expect to spend a lot of time tweaking the numbers - and pay attention to the RVel shown in Map to ensure you can break reasonably quickly - and you'll have to guess at how much to lead a target so that you end up with null RVel without under or overshooting too much.",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:13:06.190914048Z",
        "author": "Eagle",
        "date": "2010-05-04T00:29:28+0100",
        "id": "a37bacfcc39c6149560e91e53d276974",
        "post_id": "post-221477",
        "text": "On Friday, Microsoft gave MekTek permission to distribute Mechwarrior 4 for free. The initial server crushing rush is over so you should be able to get it pretty easily. The download includes MW4, MW4:Mercs, and extra 'mechs\/battle-armor\/weapons etc not present in either game.111 different 'mechs ranging from 20 to 100 tons.9 Battle Armor6 Infantry32 Beam Weapons43 Ballistic Weapons44 Missile Weapons7 Electronic Components3 different types of armorhttp:\/\/mtxgear.mektek.net\/MW4\/Instructions:Download their MTX installer (its like a really old version of Steam)Run the MTX thing and Download MW4Patch the game twice using the MTX installerPlayYou can technically bittorrent the files yourself, but you need to extract\/install them with the MTX client. I would suggest just using the MTX program unless you know what you're doing.Well that's it. I can't think of anything else clever enough to say.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:34.932847104Z",
        "author": "Pyromaniac605",
        "date": "2010-08-23T10:08:53+0100",
        "id": "fc1e7d42498a1da487f08772825d3e01",
        "post_id": "post-249898",
        "text": "johan said:Commerce. Buying, selling, transporting goods and people to & from different bases.\n\nThats a good idea you could be like a resupply ship\/taxi.:lol:Darren",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:06.544415232Z",
        "author": "RisingFury",
        "date": "2010-05-07T21:20:46+0100",
        "id": "3e69c42c76cf136f2078915aa467f02b",
        "post_id": "post-222049",
        "text": "Shortselling is still legal? I thought they would have made it illegal, after the whole fuss about it a year and a half ago.",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:01.865647104Z",
        "author": "Columbia42",
        "date": "2010-08-01T02:29:19+0100",
        "id": "d00ca2883820ecc7a991c7e0e65b3441",
        "post_id": "post-217777",
        "text": "The Voskhod spacesuits do look completely different. I think the easiest thing to do here is to make an original mesh of Leonov's EVA suit. I'm working on it however it is coming along very slowly because I am not a mesh making expert. So if anyone wants to make the mesh for me that would be great. :thumbup:BTW, Castorp, I have reconsidered about using your meshes. Their better quality outways the delay for implementation. If you could post an attachment with the files, that would be great. Thanks a lot!",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:35.573926656Z",
        "author": "Tex",
        "date": "2010-08-28T03:08:29+0100",
        "id": "5146c4550c7957ec937f8251312a95ee",
        "post_id": "post-250946",
        "text": "Hi missleman, welcome back to the forum and Orbiter! :thumbup:",
        "thread_id": 16245
    },
    {
        "@timestamp": "2023-09-14T07:13:01.91633792Z",
        "author": "Urwumpe",
        "date": "2011-02-17T09:47:24+0000",
        "id": "e00dbf0cb809a79a4aa1358a4569cf92",
        "post_id": "post-217899",
        "text": "kuddel said:In all presentations\/animations that are showing the deployment of the ATVs solar panes, two opponent panels are deployed together (Panel 1&3, followed by Panel 2&4).Is this really done this way?I would have expected the panes to be deployed one after the other...(Panel1, Panel 3, Panel 2, ...)Does anybody have further information on this?\n\nIt is done that way for reducing the torques and forces produced by that. After all, you move a lot of mass away from the center of gravity. If you would just deploy one at a time, the ATV would start to tumble.Not sure why they only deploy two at a time then, I suspect it is for detecting problems with the deployment better, since the deployment is completely mechanic.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.561670912Z",
        "author": "ar81",
        "date": "2010-05-07T18:26:30+0100",
        "id": "6a7014ba928a59263cbe34842f917b5b",
        "post_id": "post-222059",
        "text": "One Picasso costs $106 millions.http:\/\/www.christies.com\/Spring-Masterpieces.aspxhttp:\/\/www.christies.com\/features\/Pablo-Picassos-Nude-Green-Leaves-and-Bust-632-3.aspxA space shuttle will cost $42 millionshttp:\/\/www.newser.com\/story\/45634\/for-sale-space-shuttle-42m.htmlLet's do some painting to go to LEO...Or let's raise the value of the shuttle buying both and hanging the picture inside the shuttle.:rofl:",
        "thread_id": 14150
    },
    {
        "@timestamp": "2023-09-14T07:13:35.478870016Z",
        "author": "T.Neo",
        "date": "2010-08-25T21:28:59+0100",
        "id": "117e678fa3c52a79612f2fda0a70254e",
        "post_id": "post-250697",
        "text": "In other words, it'd take you avery, verylong time to get any appreciable velocity.On the other hand, the size of the sail could be increased.",
        "thread_id": 16219
    },
    {
        "@timestamp": "2023-09-14T07:13:02.298398208Z",
        "author": "Ark",
        "date": "2010-04-21T21:36:18+0100",
        "id": "301573c88db442eabd40f5f8dc6ec1f7",
        "post_id": "post-218053",
        "text": "craigh said:I started toying with one in AutoCAD and ran into problems.The first one being that there aren't many reference images, I also have a couple of the books printed for the movie. There's a couple film sponsored and\/or endorsed web sites with dimensions and made up factoids on the ships. This could change shortly when the DVD\/Blu-ray comes out and people do screen captures.The second would be controlling the poly-count. There's an insane level of detail on the digital movie model.Doing a ship that resembles the ISV but far less complex...that's something to think about!The best bet would be to get several people to team up on the ship. Someone who's great with modeling, someone who can texture extremely well, coders for the custom DLL's, etc. This could be a very cool add-on especially if it is UMMU and UCGO compatable. There's all sorts of cargo containers outside and forward of the shuttle area, an arm or two, some airlocks, folding bits....The rest of us can sit back till whatever Tuesday gets chosen for the beta release.CraigH\n\nSomething loosely resembling it would be a much better way to go, the modelers for the movie really went nuts with the detail level.That shuttle from Avatar would be bloody cool.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.628046592Z",
        "author": "dbeachy1",
        "date": "2010-05-08T23:56:07+0100",
        "id": "d9a9acb5def1eda07d8a9249be508d37",
        "post_id": "post-222074",
        "text": "supersonic said:When your ailerons fail shouldn't the air brakes fail too? The only reason I noticed this is because I go over the wing stress limit all the the time.:p\n\nThat's a good catch! :thumbup: That fix will be in the next build.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:35.159633408Z",
        "author": "orb",
        "date": "2010-11-11T17:13:53+0000",
        "id": "7691b5b85faca4a8f3d8aea172677994",
        "post_id": "post-250148",
        "text": "JAXA Press Release:\"KOUNOTORI\" Chosen as Nicknameof the H-II Transfer Vehicle (HTV)\u200bNovember 11, 2010 (JST)Japan Aerospace Exploration Agency (JAXA)\u200bThe Japan Aerospace Exploration Agency (JAXA) conducted a nickname campaign for the H-II Transfer Vehicle (HTV), a cargo transporter to the International Space Station (ISS), between August 27 (Fri.) and September 30 (Thu.), 2010, to familiarize people with the HTV.Among many suggestions, the following nickname was selected.Selection result: The chosen nickname is \"KOUNOTORI\" meaning \"white stork\"Reason for selectionA white stork carries an image of conveying an important thing (a baby, happiness, and other joyful things); therefore, it precisely expresses the HTV's mission to transport essential materials to the ISS.Received application:Total: 17,236 (Among them, acceptable applications totaled 17,026, and those who proposed \"KOUNOTORI\" was 217.)(Breakdown)Through the Website|13,528\u200bFAX, Postcard|1,077\u200bApplication form|2,631\u200bNote) JAXA will send a certificate and a commemorative gift to all godparents of \"KOUNOTORI.\" The winner of the trip to the Tanegashima Space Center to see off the KOUNOTORI launch has been announced on the website of the International Space Station (ISS) \/ Japanese Experiment Module \"Kibo\" (http:\/\/iss.jaxa.jp\/en\/htv\/).________________________________________JAXA:KOUNOTORI2\/H-IIB Launch Vehicle No.2 Special Site:November 11, 2010 UpdatedHTV nickname selected & special site open!\"KOUNOTORI\" (meaning \"a white stork\" in English) was chosen as the nickname of the H-II Transfer Vehicle (HTV, a cargo transfer vehicle to the International Space Station.)During a month-long nickname campaign, we received 17,236 suggestions.Among them, \"KOUNOTORI\" was selected because a white stork carries an image of conveying an important thing (a baby, happiness, and other joyful things); therefore, it precisely expresses the mission to transport essential materials to the ISS.The KOUNOTORI2 is scheduled to be launched by the H-IIB Launch Vehicle No. 2 (H-IIB F2) at around 3:29 p.m. (Japan Standard Time) on January 20 (Thu.), 2011.Taking this opportunity of selecting the nickname, we would also like to open the \"KOUNOTORI2\/H-IIB F2 Special Site.\" We will provide you with updated information about the project including a column by project personnel and launch related matters. Please enjoy the site!* Launch time will be determined by the updated orbit of the ISS.\n\nOverview of the \"KOUNOTORI\" (HTV):Loading cargo:HTV-2 Mission Timeline Overview:Major changes from the HTV Demonstration Flight:Major changes:Expansion of the cargo loading space in the Pressurized CarrierSpace in front of the cargo racks, and the opening space between racks.Replacing some parts with domestic appliancesLED light equipment, communication devicesRemoval of demonstration operationsCollision avoidance maneuver, R-bar retreat\/hold (*) etc.* Moving backward or temporary stoppage underneath the ISSTransportation capability:Cargo supply capability to the ISS|HTV|HTV2Mass|4.5 ton|Max. 6.0 tonPressurized cargo:|3.6 ton|Max. 5.2 tonUnpressurized cargo:|0.9 ton|Max. 1.5 tonTotal Mass|16.0 ton|Max. 16.5 tonOverview of the H-IIB Launch Vehicle:Improvement of 5S-H fairing:\u200b",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.31833088Z",
        "author": "Urwumpe",
        "date": "2010-04-17T20:21:36+0100",
        "id": "1b3f390c1ea1ab581dfad76e0c30471e",
        "post_id": "post-218160",
        "text": "MeDiCS said:Yes.But I'm not getting any warning. Firefox 3.6.2.\n\nFFox 3.6.3 here, and I get it. Maybe you have disabled this feature, it is not mandatory.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:06.647665408Z",
        "author": "ar81",
        "date": "2010-05-07T22:01:14+0100",
        "id": "4715a3316325b2736c36f5700d36d7f8",
        "post_id": "post-222098",
        "text": "You may find useful tutorials in the link to my addons, on atmospheric entry and how to go with a stock DG from KSC to ISS (no autopilot) and other many things.It is great to see so much enthusiasm, but remember that a good pilot is the one that survives to fly another day.If you do not eat and sleep enough, you may die in the middle of a space trip...:lol:The difference about enthusiasm and addiction is that addiction disrupts your lif and causes problems. It is up to you to discover the threshold.In the meantime, enjoy!!:thumbup:",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:13:35.441356288Z",
        "author": "HarvesteR",
        "date": "2011-03-16T15:23:14+0000",
        "id": "7d7292c03bffd6d8f0eae5e198de178d",
        "post_id": "post-250580",
        "text": "Thanks everyone!!The 3 Screens are handled by a device called TripleHead2Go, by Matrox... This device connects to the video card as if it were a monitor, and reports in a triple-wide resolution. (in my case it's 3840x1024)... Then it splits the triple-wide signal for each of the screens.There is also a program you install that keeps your windows organized, as if they were 3 independent monitors, so you can use it for productivity also (and I must say, it makes a serious difference).It's not so expensive to set one up these days... LCD screens have become incredibly cheap. The TripleHead2Go itself is probably the most expensive part, at 300USD... but you can probably get the full setup for under a grand. (assuming you have to buy all the screens)In my case I already had one screen, so I got the TH2Go and two more identical ones... the two screens were 30% cheaper by the time I got them...:pI does make a world of difference having three identical screens though... mine, although they're the same model, they're a different revision, and that's enough to make the numbers on the setup screen not match anymore...Cheers",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.396889856Z",
        "author": "Woo482",
        "date": "2010-04-17T23:14:55+0100",
        "id": "1f658a681f1f937daab0d8aec2919737",
        "post_id": "post-218182",
        "text": "You can't really use Spacecraft3 with the addon if the addon is made for Spacecraft2",
        "thread_id": 13900
    },
    {
        "@timestamp": "2023-09-14T07:13:06.658348288Z",
        "author": "Dambuster",
        "date": "2010-05-08T17:21:13+0100",
        "id": "ec525bdd6ed95bbf3f283eab9f5c6948",
        "post_id": "post-222121",
        "text": "Izack said:They did this a while back. I have a giant model of the Shuttle Orbiter (sans ET and SRBs) and Hubble, and a tiny one of the ISS back before they installed the main truss.They should definitely have one of these on the ISS if it doesn't take up too much space. Then they can play spaceman...IN REAL SPACE! :lol:EDIT: Pictures! (Poor quality due to my crappy laptop webcam.)\n\nIs that the Technic one? If so, I have that too:)",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.44219392Z",
        "author": "hedzup456",
        "date": "2012-08-11T13:36:06+0100",
        "id": "48ca7a1ef990ea207664c7c36a93d8bc",
        "post_id": "post-250590",
        "text": "Well, my meagre setup is this...Highlights: The Logitech Attack 3 joystick, in such a postionion that I can reach over the keyboard for atmospheric flight; The [I have no idea what kind it is] keyboard, used for the number-pad, as my laptop does not have it; the crappy mouse off to the right, much easier than using a trackpad! Also, there is a Compaq CQ57 laptop (2.53 GHz Intel Dual-Core i3-380M (380M, 3MB Cache) processor, 4 GB RAM.. Google it xD); And A nice tablecloth-Yes, this is on my dining room table. Whoo!Then, there is this...Highlights-exactly the same, but two monitors in stead of the tablecloth. That one is in my bedroom, but my parents don't like me taking my laptop upstairs (probably something to do with the time I got caught trying to hack Win-7's Parental Controls) so only when they're out!Not the best setup, and sorry for the bad photos (cameraphone). However, I am planning on building a desktop computer-i.e, getting a cheap computer, then upgrading each but individually-so soon to be upgraded:DOh, and while I remember, the sound for both of there comes form of on ofthese~Hedz",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.508679424Z",
        "author": "garyw",
        "date": "2010-04-26T18:18:23+0100",
        "id": "86f692d800b9ef886d64e48f1a9df0a2",
        "post_id": "post-218437",
        "text": "Orbinaut Pete said:http:\/\/twitter.com\/NASASpaceflight\/status\/12891478510STS-134 now NET Nov. 2010 with Endeavour & same crew, making STS-134 the final Space Shuttle flight. AMS-02's Cryomagnet will be replaced with AMS-01's permanent magnet.\n\nInteresting. Lori Garver said no to moving the date due to budgets, I guess she got told that this is how it will be.Orbinaut Pete said:No mention of STS-135.:(\n\nI think 135 is off the cards now as there hasn't been any agreement for funding for it. I've also not seen any crew listed for 135 which means no training for that crew has been put into motion and as it's normally over a year before an assigned crew flies this would put 135 into May of 2011. Not going to happen.",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:06.353667328Z",
        "author": "Andy44",
        "date": "2008-05-11T23:34:08+0100",
        "id": "9c1b4d989e9e2b7e037dff5b9a370707",
        "post_id": "post-65244",
        "text": "Wow. Looks like you could surfawayfrom the beach there, while losing your hearing in the process.",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:35.167769088Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-02T20:59:55+0000",
        "id": "0a73ceff485d44884c6b2c091ea92638",
        "post_id": "post-250215",
        "text": "From ISS On-Orbit Status Report for 02\/02\/2011.After yesterday's preliminary work on the new GHF (Gradient Heating Furnace), part of the HTV-2 delivered JAXA Kobairo rack, FE-6 Cady Coleman removed the MP (Materials Processing) front panel, opened the MP access door and removed two mechanical stoppers from the heating units inside. The access door was then re-closed. [GHF is a vacuum furnace that contains three heating blocks. Their positions and temperatures can be independently controlled, and various temperature profiles can be configured. This facility will mainly be used for high quality crystal growth experiments using unidirectional solidification.]CDR Scott Kelly, FE-5 Paolo Nespoli & Cady had several hours between them set aside for unpacking HTV-2 and transferring cargo that will not impact the STS-133\/ULF-5 stowage plan. At ~6:50 PM GMT, Scott reported on HTV-2 transfer ops in a teleconference with ground specialistsSSRMS Walkoff and MT Translation:At ~2:00 PM to 6:30 PM GMT, ground controllers walked off the SSRMS (Space Station Remote Manipulator System) to the MBS (Mobile Base System) MT (Mobile Transporter), which then was to be moved along its rails from WS-5 (Worksite-5) to WS-7. The SSRMS will then grapple the SPDM (Special Purpose Dexterous Manipulator).",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.632484096Z",
        "author": "Quick_Nick",
        "date": "2010-04-21T04:27:28+0100",
        "id": "7726f1950dd6d04ed0b967020a1e29f5",
        "post_id": "post-218673",
        "text": "I believe the DGIV has automatic rendezvous and automatic docking autopilots.I think I'd rather not see this MFD built in to Orbiter, but only as an addon. Having it built-in almost discourages new users to dock manually.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:06.425579264Z",
        "author": "Moach",
        "date": "2010-05-06T00:49:19+0100",
        "id": "776e2a4007aa0131d1888f585816a685",
        "post_id": "post-221773",
        "text": "my sister also seems to dislike space travel, \"it's too loud!\" she complains...or perhaps what she dislikes most about it is my 66-watt subwoofer and surround rig...:rolleyes:ah well... sisters are weird",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.443913472Z",
        "author": "n122vu",
        "date": "2012-08-18T02:42:40+0100",
        "id": "4d90203f88bc5242eb953a980a58fcbf",
        "post_id": "post-250613",
        "text": "The rig that I bought earlier this week and received this afternoon:http:\/\/www.tigerdirect.com\/applications\/SearchTools\/item-details.asp?EdpNo=2544809&CatId=114I plan to upgrade the video card later this year, but other than that it should handle anything I myself might want to do. I'm not a high-end PC gamer, so this should suit me for quite some time.My new monitor. 2 HDMI ports, one for the PC, one for the PS3. This will do until I replace my TV next spring.http:\/\/www.tigerdirect.com\/applications\/SearchTools\/item-details.asp?EdpNo=1164507&CatId=4420**EDIT** I should do an unboxing article in my blog...",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.03524992Z",
        "author": "Shadow Addict",
        "date": "2010-04-17T00:29:04+0100",
        "id": "faeee4aca4e29d704d6932756183f5f9",
        "post_id": "post-217978",
        "text": "I'm not a strict supporter of developing an HLV, but why exactly do some people see it as unnecessary? I know that Chris Kraft himself said the idea was bad, and I'd trust his judgment, so could somebody explain to me why it's not a good idea?",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.828722176Z",
        "author": "orb",
        "date": "2010-12-13T23:05:09+0000",
        "id": "05601070b6bddac87e5807260a02485c",
        "post_id": "post-222232",
        "text": "NASA JPL:NASA Probe Sees Solar Wind DeclineDecember 13, 2010PASADENA, Calif. \u2013 The 33-year odyssey of NASA's Voyager 1 spacecraft has reached a distant point at the edge of our solar system where there is no outward motion of solar wind.Now hurtling toward interstellar space some 17.4 billion kilometers (10.8 billion miles) from the sun, Voyager 1 has crossed into an area where the velocity of the hot ionized gas, or plasma, emanating directly outward from the sun has slowed to zero. Scientists suspect the solar wind has been turned sideways by the pressure from the interstellar wind in the region between stars.The event is a major milestone in Voyager 1's passage through the heliosheath, the turbulent outer shell of the sun's sphere of influence, and the spacecraft's upcoming departure from our solar system.\"The solar wind has turned the corner,\" said Ed Stone, Voyager project scientist based at the California Institute of Technology in Pasadena, Calif. \"Voyager 1 is getting close to interstellar space.\"Our sun gives off a stream of charged particles that form a bubble known as the heliosphere around our solar system. The solar wind travels at supersonic speed until it crosses a shockwave called the termination shock. At this point, the solar wind dramatically slows down and heats up in the heliosheath.Launched on Sept. 5, 1977, Voyager 1 crossed the termination shock in December 2004 into the heliosheath. Scientists have used data from Voyager 1's Low-Energy Charged Particle Instrument to deduce the solar wind's velocity. When the speed of the charged particles hitting the outward face of Voyager 1 matched the spacecraft's speed, researchers knew that the net outward speed of the solar wind was zero. This occurred in June, when Voyager 1 was about 17 billion kilometers (10.6 billion miles) from the sun.Because the velocities can fluctuate, scientists watched four more monthly readings before they were convinced the solar wind's outward speed actually had slowed to zero. Analysis of the data shows the velocity of the solar wind has steadily slowed at a rate of about 20 kilometers per second each year (45,000 mph each year) since August 2007, when the solar wind was speeding outward at about 60 kilometers per second (130,000 mph). The outward speed has remained at zero since June.The results were presented today at the American Geophysical Union meeting in San Francisco.\"When I realized that we were getting solid zeroes, I was amazed,\" said Rob Decker, a Voyager Low-Energy Charged Particle Instrument co-investigator and senior staff scientist at the Johns Hopkins University Applied Physics Laboratory in Laurel, Md. \"Here was Voyager, a spacecraft that has been a workhorse for 33 years, showing us something completely new again.\"Scientists believe Voyager 1 has not crossed the heliosheath into interstellar space. Crossing into interstellar space would mean a sudden drop in the density of hot particles and an increase in the density of cold particles. Scientists are putting the data into their models of the heliosphere's structure and should be able to better estimate when Voyager 1 will reach interstellar space. Researchers currently estimate Voyager 1 will cross that frontier in about four years.\"In science, there is nothing like a reality check to shake things up, and Voyager 1 provided that with hard facts,\" said Tom Krimigis, principal investigator on the Low-Energy Charged Particle Instrument, who is based at the Applied Physics Laboratory and the Academy of Athens, Greece. \"Once again, we face the predicament of redoing our models.\"A sister spacecraft, Voyager 2, was launched in Aug. 20, 1977 and has reached a position 14.2 billion kilometers (8.8 billion miles) from the sun. Both spacecraft have been traveling along different trajectories and at different speeds. Voyager 1 is traveling faster, at a speed of about 17 kilometers per second (38,000 mph), compared to Voyager 2's velocity of 15 kilometers per second (35,000 mph). In the next few years, scientists expect Voyager 2 to encounter the same kind of phenomenon as Voyager 1.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:35.160343552Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-07T23:33:11+0000",
        "id": "d4d5fe9a67f13efe50ffb36430e43eb9",
        "post_id": "post-250154",
        "text": "Here's the HTV-2 mission patch!",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:02.176924928Z",
        "author": "tl8",
        "date": "2010-04-18T08:25:10+0100",
        "id": "4496071b7726492adf21bf4db4051cc8",
        "post_id": "post-218022",
        "text": "Pit Stops is more correct, and you do get a good start, if you start before everyone else",
        "thread_id": 13889
    },
    {
        "@timestamp": "2023-09-14T07:13:05.923615232Z",
        "author": "tl8",
        "date": "2010-05-07T02:12:51+0100",
        "id": "39b49add21c6df41f00b2e38e2f6ab42",
        "post_id": "post-221294",
        "text": "Looking alot better;)MFD buttons in the 2D panel still look rubbishWhen I 1st load up with Advanced Atmosphere all the textures are gone, quitting and switching to Ray traced Atmosphere fixes the problemWhen I had Advanced Atmosphere, The 3d terrain was blocky and was quite visibleSome text on the DG 2D panel looks rubbish, I think that could be the texture but not sureYellow text looks better though some letters are short changed pixels on the right hand sideCycling the Yellow text (F7 I) produced a line of pixels below the top left",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:35.356050688Z",
        "author": "fausto",
        "date": "2010-08-24T16:06:32+0100",
        "id": "3349da33b11648d69be64b42af5d0749",
        "post_id": "post-250422",
        "text": "No problem Moach! I solved it by using oapiOpenMFD which is enaugh for me! Thans for your quick reply!",
        "thread_id": 16195
    },
    {
        "@timestamp": "2023-09-14T07:13:01.759913216Z",
        "author": "Andy44",
        "date": "2010-04-16T01:24:51+0100",
        "id": "1560ba1639f35165fe6b6f24da81346d",
        "post_id": "post-217671",
        "text": "I wouldn't use it for serious research, but it's good enough to back an argument with internet knuckleheads.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315830272Z",
        "author": "n122vu",
        "date": "2010-05-05T17:54:19+0100",
        "id": "979b8993e67963fb937d27befed9d497",
        "post_id": "post-221632",
        "text": "PhantomCruiser said:Cheeseburger (in paradise, not too particular not too precise...)Fast food cheeseburger doesn't count. Give me one outside from the grill.Hot dogs... never read the whats in them (Hebrew Nationals are OK), but brats (also grilled) beat dogs.\n\nAnother vote for that! Not all cheeseburgers are fast food. The real ones are better, grilled to perfection alongside some brats on a hot summer day, filling the neighborhood with the aroma and making the neighbors jealous.\"I like mine with lettuce and tomato. Heinz 57 and french fried potatoes\"",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:35.440099584Z",
        "author": "n122vu",
        "date": "2010-08-27T20:42:43+0100",
        "id": "4889b9a4fcc1ee01cc6ab01279126683",
        "post_id": "post-250565",
        "text": "Tex said:O-F Headquarters:\n\nNice setup! Local\/GMT clocks definitely add a nice touch. I too have the same chair, along with the TrackIR camera on the monitor :thumbup:",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.891588096Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-10T19:03:13+0000",
        "id": "80d36039d5d0930fdfa41b3bf77de2f1",
        "post_id": "post-217844",
        "text": "Arianespace: \"The 200th Ariane launcher takes shape at the Spaceport\".Ariane 5\u2019s core cryogenic stage is raised for its positioning over the mobile launch table inside the Spaceport\u2019s Launcher Integration Building.Assembly of the milestone 200th Ariane is now underway at the Spaceport in preparation for its February 2011 mission with Europe\u2019s second Automated Transfer Vehicle (ATV), which will service the International Space Station.This Ariane 5 ES version of Arianespace\u2019s workhorse heavy-lift launcher is being assembled in the Spaceport\u2019s Launcher Integration Building, where activity began mid-week with the core cryogenic stage\u2019s positioning over the mobile launch table. It was followed by rollout of Ariane 5\u2019s two large solid rocket boosters for mating with the core stage.Ariane 5 is the latest version of Europe\u2019s Ariane launcher family, which began operations in 1979 and has orbited a full range of payloads that include telecommunications satellites, Earth observation and meteorology platforms, space exploration probes, along with defense and security spacecraft.Arianespace operates two standardized versions of Ariane 5: the ES version for flights to low- and medium-Earth orbits; and the Ariane 5 ECA for GTO (geostationary transfer orbit) missions.The ATV for next February\u2019s flight is named after German astronomer\/mathematician Johannes Kepler, and will be the second such unmanned logistics spacecraft launched by Ariane 5. These ATVs are part of Europe\u2019s contribution to the International Space Station\u2019s operation and maintenance.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.426825728Z",
        "author": "Mojave",
        "date": "2010-05-06T13:33:31+0100",
        "id": "c91bca9fc5d0fe830f1c2e1d5137057c",
        "post_id": "post-221786",
        "text": "I meant how do you say. In the language.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:35.442875392Z",
        "author": "indonesianorbinaut",
        "date": "2012-08-14T13:00:57+0100",
        "id": "c724e0bfc7c2bc85947f18bcf21cb3df",
        "post_id": "post-250599",
        "text": "Loru said:\n\nLoru's machine :O :hail:",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:01.892601856Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-18T18:26:42+0000",
        "id": "428321bed3cdcbb5505172797665ca72",
        "post_id": "post-217850",
        "text": "Arianespace receives the Ariane 5 for its February mission with Europe's second Automated Transfer Vehicle.Installed on its mobile launch table, the Ariane 5 for Arianespace\u2019s February 15 mission approaches the Final Assembly Building where it is to be fitted with the ATV Johannes Kepler.The 200th Ariane launcher has been delivered to Arianespace at the Spaceport, where it will receive the Automated Transfer Vehicle (ATV) payload for a February 15 liftoff on a servicing mission to the International Space Station.This milestone Ariane 5 is now in the Spaceport\u2019s Final Assembly Building \u2013 having been transferred last Friday from the integration facility where it was built up by prime contractor EADS Astrium.The flight\u2019s ATV will be Europe\u2019s second such logistics spacecraft lofted by Arianespace, following the initial mission with an Ariane 5 in 2008. Named after German astronomer and mathematician Johannes Kepler, the new ATV will ferry a 7.5-metric ton load of propellant, liquids, gas and dry goods to the International Space Station.Arianespace\u2019s February 15 mission will be the first of six Ariane 5 flights planned by the company in 2011, along with five Soyuz launches and one Vega mission targeted during the year.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.626271488Z",
        "author": "dbeachy1",
        "date": "2010-05-07T18:57:57+0100",
        "id": "2fb4a39a7ea7dcd8c249cca1ab4272e8",
        "post_id": "post-222061",
        "text": "Hello all,In preparation for Orbiter 2010, I wanted to get the new XR release candidate builds out for public testing to work out any remaining kinks with the new Orbiter version. I am still working on finishing up the new XRVesselCtrl API 2.0, but that will be included in the next XR update versions a few weeks from now. In the meantime, please feel free to give the XRs a proper shakedown using the latest Orbiter beta, currentlyBeta 100503(the Orbiter Beta download page ishere) .Here are the release notes for these builds:XR1 1.6-RC1 \/ XR2 1.1-RC1 \/ XR5 1.3-RC1 Release Notes* Added auto-detection of the current video mode's width and automatically load the optimum 2D panel for that width. The '2DPanelWidth' config file setting is still supported, but its default value is now '0' (Autodetect).* CTRL-Z (Radiator) and CTRL-X (secondary HUD) shortcut keys changed to ALT-R and ALT-T, respectively, to avoid conflict with Orbiter 2010's new CTRL-Z\/CTRL-X zoom jump keys.* Modified hull heating code to be compatible with Orbiter 2010.* Modified mach callouts to be compatible with Orbiter 2010 (they no longer occur at extremely low static pressures).* Updated KSC launch scenarios to match the new (and correct!) location of KSC's runway in Orbiter 2010.* Deleted obsolete \"On final approach to KSC\" scenarios since the location of KSC has changed. The scenarios may be re-added in the next patch release if and when I have time to recreate all of them.* Added new XR payload option that specifies whether this payload module's fuel (if any) may be consumed and resupplied by the parent XR vessel. This allows you to carry other vessels that contain fuel without having the parent XR vessel consume its fuel, if desired. Option is:; (OPTIONAL) set to 'true' if this payload contains fuel or LOX that is consumable by the parent XR vesselXRConsumableTank = true\n\n* Fixed \"PRPLEVEL 0:-1.#IND00\" line that could appear for XR payload vessels in saved XR2\/XR5 scenarios.* Updated XR payload logic to no longer require the 'AttachmentPointIndex' config parameter; it now looks for a payload bay slot with the name \"XRCARGO\".* Linked using UMMu 2.0 (UMMu 2.0 is required to run these release candidates).* Added new 'DefaultCrewComplement' parameter:#--------------------------------------------------------------------------# Number of crew members to add to the ship if there is no UMMu data in the scenario file.# Crew will be added starting at [PASSENGER0]## The default is 14 ( [PASSENGER0] through [PASSENGER13] )#--------------------------------------------------------------------------DefaultCrewComplement = 14\n\nThis is useful if you want your auto-created XR vessels to start with less than a full crew complement. (This feature was requested by Cairn.)* External cooling line now supplies the ship with oxygen as well; i.e., onboard oxygen is not consumed while external cooling is active. This is nice when you want to accelerate time to wait for a launch window. (Feature requested by Urwumpe.)* XR ships may now be refueled in-fight (e.g. via FuelMFD) regardless of the 'OrbiterAutoRefuelingEnabled' config file setting. In other words, 'OrbiterAutoRefuelingEnabled' only affects the XR vessel when it is landed.* Various changes\/tweaks to make XR vessels compatible with external graphics clients (i.e., Orbiter_NG). Currently XR vessels are still using Windows GDI calls, but a future version may be refactored to use Orbiter's new sketchpad interface if there is sufficient demand for it.* Modified payload config file logic to scan all subdirectories underneathConfig\\Vesselsin addition to the top-levelConfig\\Vesselsdirectory.* XR vessels will no longer create a zero-length .cfg file inConfig\\Vesselsfor a vessel if no config file is present for that vessel; this is because the code now parses all .cfg files itself on startup rather than invokingoapiOpenFile(<vessel_classname>.cfg)for each vessel in the scenario.* Modified XRVesselCtrl class to not require a separate CPP file (moved constructor to the .h file).* Lots of internal refactoring to cleanly support the upcoming XR2 Mk II's glass virtual cockpit.* Added newstatic bool XRVesselCtrl::IsXRVesselCtrl(const VESSEL *pVessel)method that lets external code determine whether a given vessel supports XRVesselCtrl instead of having to query the vessel's classname. (Lots more changes plus a cool demo module coming in XRVesselCtrl 2.0; stay tuned!)* Fixed XR2 bug where nosewheel steering worked even if the APU was off.* Fixed XR5 bug where nosewheel steering was incorrectly disabled if AF Ctrl mode was not set to \"On\".* Added two missing warning callouts to the XR2: \"Warning: Bay doors open\" and \"Warning: Bay door failure\".* Improved nosewheel steering response using a method similar to how Hielor's excellent \"NoseWheelTurn\" add-on works. (Many thanks to Hielor for coming up with the idea!)* Now uses a smaller, thicker HUD font to better match the new HUD look in Orbiter 2010. In addition, XR messages on the HUD now use a different font size based on the width of the video mode.* Fixed XR5 bug where external cooling switched off when you switched to another vessel and back.* Fixed XR5 bug in the config file handling whereMainFuelISP=7did not work.* Fixed XRVesselCtrl bug whereGetCenterOfGravity()andShiftCenterOfGravity()directions were reversed.* Changed XRVesselCtrlGetStatusScreenTextmethod signature toGetStatusScreenText(char *pLinesOut)for technical reasons (XR vessels use static linking).* Updated XR Flight Operations Manual, now version 2.1.KNOWN ISSUES:*oapiIncHUDIntensityandoapiDecHUDIntensitydo not work in the latest Orbiter beta, so the HUD brightness rocker switch only affects HUD data rendered by the XR vessels themselves. Selecting HUDcolor, however, works fine.* Payload bay camera view does not work under Orbiter_NG: the ship's mesh is not rendered. This is due to an Orbiter external graphics client issue.TODO for next release candidate builds:* XRVesselCtrl 2.0 with more features, such as the ability to set\/clear ship damage via the API as well as a cool new demo plug-in module that will let you play with the XRVesselCtrl API. Demo module will include the source code as well so developers will have lots of code samples for the XRVesselCtrl interface.\n\nPlease remember that since these arerelease candidatebuilds no new features will be added at this time. If you find a bug, please be sure to test it in aclean Orbiter 2010 beta installationfirst. Here are the installation instructions:1. Install Orbiter 2010 Beta 100503 or later.2. Install UMMu 2.0.3. Install OrbiterSound 3.5 (optional, but highly recommended).4. Install the XR1 and\/or XR2 and\/or XR5 release candidates.Several files are necessarily duplicated in each XR package, such as the flight manual and the invisible payload bay vessel .cfg file; you may safely overwrite your existing version (or not) as you choose -- the files are identical in each release.The zip download links are below:EDIT:The RC1 builds have been taken offline now that the RC2 builds are available. RC2 download details arehere.Please note that there are no RAR versions available for these release candidates; RAR versions will be available when Orbiter 2010 goes gold. Thanks for your help testing these release candidates!:cheers:",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:35.15802752Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-20T23:01:34+0100",
        "id": "5a8e2ebf966cdfae9df1f59e9a2cb4aa",
        "post_id": "post-250140",
        "text": "Copying here from the ISS UPDATES thread, as it includes a major overview of the HTV-2 mission.My third NASASpaceFlight article:ISS Prepares for Busy Upcoming Year of Logistics Operations.",
        "thread_id": 16184
    },
    {
        "@timestamp": "2023-09-14T07:13:01.916112384Z",
        "author": "SiberianTiger",
        "date": "2011-02-17T08:53:25+0000",
        "id": "8a7309880a7900d402e71b731823bc2b",
        "post_id": "post-217898",
        "text": "Paolo Nesploi managed to take pictures of the launching Ariane V with the ATV spacecraft! :speakcool:http:\/\/www.flickr.com\/photos\/magisstra\/5452332407\/sizes\/l\/in\/photostream\/http:\/\/www.flickr.com\/photos\/magisstra\/5452332339\/sizes\/o\/in\/photostream\/",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.74506624Z",
        "author": "Graham2001",
        "date": "2010-05-09T00:18:56+0100",
        "id": "0d7b22042d398a4776fd61e158821d38",
        "post_id": "post-222207",
        "text": "I've started work on my first attempt at building a launch vehicle for Orbiter.The spacecraft in question was an early superbooster proposal by the Korolev bureau. Essentially a 'super' R-7, the YaKhR-2 used six strap on boosters to launch an ammonia burning nuclear-thermal core designed to place up to 40 tons into low earth orbit. (See:Astronautix: YaKhR-2)I'm planning to create this vehicle by modifying the [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1462\"]CVEL Soyuz v0.4[\/nomedia] code and have hit an unusual problem when I tried to compile my first step, a modified version of the original code designed to place an extra pair of boosters on the Soyuz. It seems that my version of Vistual C++ is too new to work with the lightly modified code.:blush:I do not know enough about C++ coding to modify what I have created to avoid this, so I am putting out an official request for help and placed a copy of the code I have created below. It is intended to work with the original Soyuz header from CVEL Soyuz, if an attempt is made to compile, rename the resulting .dll 'Soyuz6.dll'.Code:\/\/ ==============================================================\n\/\/ $Id: soyuz.cpp,v 1.7 2004\/09\/07 00:35:29 dh219 Exp $\n\/\/ Proton-K by D Henderson[email\u00a0protected]\/\/ Copyright 2004\n\/\/ Released under the terms of the LGPL: http:\/\/www.gnu.org\/licenses\/lgpl.txt\n\n\/*\n    This software and sourcecode is free software; you can redistribute it and\/or\n    modify it under the terms of the GNU Lesser General Public\n    License as published by the Free Software Foundation; either\n    version 2.1 of the License, or (at your option) any later version.\n\n    This library is distributed in the hope that it will be useful,\n    but WITHOUT ANY WARRANTY; without even the implied warranty of\n    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU\n    Lesser General Public License for more details.\n\n    You should have received a copy of the GNU Lesser General Public\n    License along with this library; if not, write to the Free Software\n    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA\n\n*\/\n\n\/*Modified by Graham2001 to add two extra boosters to the original rocket\n*\/\n\n\/\/ ==============================================================\n\n#include \"soyuz.h\"\n\n\nSOYUZ::SOYUZ (OBJHANDLE hObj, int fmodel) : COMMON_VESSEL_EX( hObj )\n{\n\n\thbooster[0] = oapiLoadMeshGlobal (\"r7blockb\");\n\thbooster[1] = oapiLoadMeshGlobal (\"r7blockw\");\n\thbooster[2] = oapiLoadMeshGlobal (\"r7blockg\");\n\thbooster[3] = oapiLoadMeshGlobal (\"r7blockd\");\n    hbooster[4] = oapiLoadMeshGlobal (\"r7blockx\");\n    hbooster[5] = oapiLoadMeshGlobal (\"r7blocky\");\n\thstage1 = oapiLoadMeshGlobal (\"r7blocka\");\n\thstage2 = oapiLoadMeshGlobal (\"r7blocki\");\n\thstage2alt = oapiLoadMeshGlobal (\"r7blockiNoPAF\");\n\thfairb = oapiLoadMeshGlobal (\"soyufair1\");\n\thfairf = oapiLoadMeshGlobal (\"soyufair2\");\n\thfairl = oapiLoadMeshGlobal (\"soyshrd1\");\n\thfairr = oapiLoadMeshGlobal (\"soyshrd2\");\n\thistg[0] = oapiLoadMeshGlobal (\"r7skirt3p1\");\n\thistg[1] = oapiLoadMeshGlobal (\"r7skirt3p2\");\n\thistg[2] = oapiLoadMeshGlobal (\"r7skirt3p3\");\n\thring = oapiLoadMeshGlobal( \"soyuring\" );\n\thescape = oapiLoadMeshGlobal (\"r7tmaer\");\n\n\ttex = oapiRegisterExhaustTexture (\"Exhaust2\");\n\n\tmanual_separate=false;\n\tfair_attached = false;\n\tmanned_launch = false;\n\tno_PAF = false;\n\n\tcomshift = 0.0;\n\n\tstage = 2;\n\n\n\tph_booster[0]\t= NULL;\t\n\tph_booster[1]\t= NULL;\t\n\tph_booster[2]\t= NULL;\t\n\tph_booster[3]\t= NULL;\t\n\tph_booster[4]\t= NULL;\t\n\tph_booster[5]\t= NULL;\t\n\tph_first        = NULL;\n\tph_second       = NULL;\n\n\tOFF_BOOSTER[0] = _V(3.2,0,0);\n\tOFF_BOOSTER[1] = _V(0,3.2,0);\n\tOFF_BOOSTER[2] = _V(-3.2,0,0);\n\tOFF_BOOSTER[3] = _V(0,-3.2,0);\n\tOFF_BOOSTER[4] = _V(0,-1.6,0);\n\tOFF_BOOSTER[5] = _V(0,1.6,0);\n\n\tOFF_STG1 = _V(0, 0, 4);\n\tOFF_STG2= _V(0,0,22.2);\n\tOFF_ISTG[0] = _V(0.665,0.33,19.19);\n\tOFF_ISTG[1] = _V(-0.665,0.33,19.19);\n\tOFF_ISTG[2] = _V(0,-1.05,19.19);\n\tOFF_LHF = _V(0,0,0); \/\/ these get assigned in refresh()\n\tOFF_RHF = _V(0,0,0);\n\n\tOFF_ESCAPE = _V(0,0,38.5);\n\n\tOFF_RING= _V(0,0,27);\n}\n\nSOYUZ::~SOYUZ()\n{\n}\n\nvoid SOYUZ::SetClassCaps(  FILEHANDLE cfg )\n{\n\n}\nint SOYUZ::ConsumeBufferedKey(DWORD dwKey, bool fPressed, const char *keystate) {\n\n\t\tif (KEYDOWN (keystate, OAPI_KEY_J) && !KEYMOD_CONTROL(keystate) && !KEYMOD_SHIFT(keystate) ) \n\t\t{ \/\/ \"Jettison Stage\"\n\t\t\tif (oapiAcceptDelayedKey (OAPI_KEY_J, 1.0))\n\t\t\t\tmanual_separate=true;\n\t\t\treturn 1;\n\t\t}\n\t\telse if (KEYDOWN (keystate, OAPI_KEY_J) && KEYMOD_CONTROL(keystate) && !KEYMOD_SHIFT(keystate) ) \n\t\t{ \/\/ \"Jettison Fairing\"\n\t\t\tif (oapiAcceptDelayedKey (OAPI_KEY_J, 1.0))\n\t\t\t\tJettisonFairing();\n\t\t\treturn 1;\n\t\t}\n\t\telse if (KEYDOWN (keystate, OAPI_KEY_E) && KEYMOD_CONTROL(keystate) && !KEYMOD_SHIFT(keystate) ) \n\t\t{ \/\/ \"Jettison Stage\"\n\t\t\tif (oapiAcceptDelayedKey (OAPI_KEY_E, 1.0))\n\t\t\t{\n\t\t\t\tJettisonFairing();\n\t\t\t\tdepV = DeployPayload();\n\t\t\t\thVessel=oapiGetVesselByName(depV->GetName());\n\t\t\t\tif (hVessel != 0)\n\t\t\t\t\toapiSetFocusObject(hVessel);\n\t\t\t\tRefresh();\n\t\t\t}\n\t\t}\n\treturn 0;\n}\nvoid SOYUZ::TimeStep(  double simt )\n{\n\/\/\tsprintf( oapiDebugString(), \"%2.2f\", GetMass() );\n\n\tif( fair_attached && GetAltitude() > 100000.0 ) {\n\t\tJettisonFairing();\n\t}\n\n\tif( stage == 0 ) {\n\t\tif( manual_separate || GetPropellantMass( ph_booster[0] ) < 1000.0 )\n\t\t{\n\t\t\tmanual_separate=false;\n\t\t\tJettisonBoosters();\n\t\t\tstage = 1;\n\t\t\tRefresh();\n\t\t\tSetThrusterGroupLevel(THGROUP_MAIN,1.0);\n\t\t}\n\t}\n\telse if( stage == 1 ) {\n\t\tif( manual_separate || GetPropellantMass( ph_first ) < 1000.0 )\n\t\t{\n\t\t\tmanual_separate=false;\n\t\t\tJettisonStg1();\n\t\t\tstage = 2;\n\t\t\tRefresh();\n\t\t\tSetThrusterGroupLevel(THGROUP_MAIN,1.0);\n\t\t}\n\t}\n\telse if( stage == 2 ) {\n\t\tif( manual_separate && !fair_attached ) {\n\t\t\tmanual_separate = false;\n\t\t\tdepV = DeployPayload();\n\t\t\thVessel=oapiGetVesselByName(depV->GetName());\n\t\t\tif (hVessel != 0)\n\t\t\t\toapiSetFocusObject(hVessel);\n\t\t\tRefresh();\n\t\t}\n\t}\n\n\n}\nvoid SOYUZ::SaveState( FILEHANDLE scn )\n{\n\tSaveDefaultState (scn);\n\toapiWriteScenario_int (scn, \"CONFIGURATION\", stage );\n\tif( fair_attached )\n\t\toapiWriteScenario_string (scn, \"FAIRING\", \"1\" );\n\tif( manned_launch )\n\t\toapiWriteScenario_string (scn, \"MANNED\", \"1\" );\n\tif( no_PAF )\n\t\toapiWriteScenario_string (scn, \"NO_PAF\", \"1\" );\n\tSaveDefaultStateEx(scn);\n\n}\nvoid SOYUZ::LoadState(  FILEHANDLE scn, void *vs )\n{\n    char *line;\n\n\tClearMeshesEx();\n\twhile (oapiReadScenario_nextline (scn, line)) \n\t{\n\t\tParsePayloadString( line );\n\n\t\tif( !strnicmp( line, \"FAIRING\", 7 ) ) {\n\t\t\tfair_attached = true;\n\t\t}\n\t\telse if( !strnicmp( line, \"MANNED\", 6 ) ) {\n\t\t\tmanned_launch = true;\n\t\t}\n\t\telse if( !strnicmp( line, \"NO_PAF\", 6 ) ) {\n\t\t\tno_PAF = true;\n\t\t}\n\t\telse if( !strnicmp( line, \"CONFIGURATION\", 13 ) ) {\n\t\t\tstage = atoi( line+13 );\n\t\t}\n\t\telse \n\t\t{\n\t\t\tParseScenarioLineEx (line, vs);\n\t\t}\n\t}\n\n\/\/\tPayloadBias( _V(0,0,0) );\n\n\tRefresh();\n}\n\n\n\nvoid SOYUZ::SetBoostStage ()\n{\n\n\tdouble lev;\n\tlev = GetThrusterGroupLevel( THGROUP_MAIN );\n\n\tstage = 0;\n\n\tSetSize (50);\n\tSetEmptyMass ( MASS_STG0 + MASS_STG1 + MASS_STG2 + CalculateMass() );\n\t\n\/\/\tchar temp[50];\n\/\/\tsprintf( temp, \"0: %2.2f 1: %2.2f 2: %2.2f T: %2.2f\", MASS_STG0, MASS_STG1, MASS_STG2, MASS_STG0 + MASS_STG1 + MASS_STG2 + CalculateMass() );\n\/\/\tMessageBox( NULL,\"\",\"Debug\",MB_ICONINFORMATION);\n\t\n\tShiftCentreOfMass (_V(0,0,-1.0*comshift));\n\tcomshift = 0.0;\n\tShiftCentreOfMass (_V(0,0,comshift));\n\n\n\tSetTouchdownPoints (_V(0,-1.0,-14), _V(-.7,.7,-14), _V(.7,.7,-14));\n\tSetPMI (_V(75,75,10));\n\tSetCrossSections (_V(105,105,25));\n\tSetCW (0.1, 0.3, 1.4, 1.4);\n\tSetRotDrag (_V(0.7,0.7,1.2));\n\tSetPitchMomentScale (1e-6);\n\tSetBankMomentScale (1e-6);\n\tSetLiftCoeffFunc (0); \n\n\tClearMeshesEx();\t\n\t\n\tCOMMON_MESH tmp;\n\n\tint i;\n\tfor( i = 0 ; i < 4 ; i++ ) {\n\t\ttmp.MeshHandle( hbooster[i] );\n\t\ttmp.MeshPosition(  OFF_BOOSTER[i] );\n\t\tAddMeshEx( tmp );\n\t}\n\n\ttmp.MeshHandle( hstage1);\n\ttmp.MeshPosition( OFF_STG1 );\n\n    AddMeshEx(tmp);\n\n\tif (no_PAF) tmp.MeshHandle( hstage2alt);\n\telse tmp.MeshHandle( hstage2);\n\ttmp.MeshPosition( OFF_STG2 );\n\n    AddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[0] );\n\t\ttmp.MeshPosition( OFF_ISTG[0] );\n\t\tAddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[1] );\n\t\ttmp.MeshPosition( OFF_ISTG[1] );\n\t\tAddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[2] );\n\t\ttmp.MeshPosition( OFF_ISTG[2] );\n\t\tAddMeshEx(tmp);\n\n\tif(( !manned_launch ) && (!no_PAF)) {\n\t\ttmp.MeshHandle( hring );\n\t\ttmp.MeshPosition( OFF_RING );\n\t    AddMeshEx(tmp);\n\t}\n\t\n\tif( fair_attached ) {\n\t\ttmp.MeshHandle( hfair1 );\n\t\ttmp.MeshPosition( OFF_LHF );\n\n\t\tAddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( hfair2 );\n\t\ttmp.MeshPosition( OFF_RHF );\n\n\t\tAddMeshEx(tmp);\n\n\t\tif( manned_launch ) {\n\n\t\t\ttmp.MeshHandle( hescape );\n\t\t\ttmp.MeshPosition( OFF_ESCAPE );\n\n\t\t\tAddMeshEx(tmp);\n\t\t}\n\t}\n\n\tDraw(_V(0,0,0-comshift));\n\n\tAddThrusters();\n\n\tSetDefaultPropellantResource (ph_first); \n\n\tfor( i = 0 ; i < 4 ; i++ )\n\t\tth_main[i] = th_booster[i];\n\tth_main[4] = th_first;\n\n\tCreateThrusterGroup (th_main, 5, THGROUP_MAIN);\n\n\tSetThrusterGroupLevel( THGROUP_MAIN, lev );\n\n\n}\n\nvoid SOYUZ::SetMainStage ()\n{\n\n\tdouble lev;\n\tlev = GetThrusterGroupLevel( THGROUP_MAIN );\n\n\tstage = 1;\n\n\tSetSize (50);\n\tSetEmptyMass ( MASS_STG1 + MASS_STG2 + CalculateMass() );\n\t\/\/sprintf( oapiDebugString(), \"%2.2f\", CalculateMass());\n\t\n\tShiftCentreOfMass (_V(0,0,-1.0*comshift));\n\tcomshift = 8.0;\n\tShiftCentreOfMass (_V(0,0,comshift));\n\n\n\tSetTouchdownPoints (_V(0,-2,10),_V(2,-2,-10),_V(-2,-2,-10));\n\tSetPMI (_V(75,75,5));\n\tSetCrossSections (_V(105,105,20));\n\tSetCW (0.1, 0.3, 1.4, 1.4);\n\tSetRotDrag (_V(0.7,0.7,1.2));\n\tSetPitchMomentScale (1e-6);\n\tSetBankMomentScale (1e-6);\n\tSetLiftCoeffFunc (0); \n\n\tClearMeshesEx();\t\n\t\n\tCOMMON_MESH tmp;\n\n\tint i;\n\n\ttmp.MeshHandle( hstage1);\n\ttmp.MeshPosition( OFF_STG1 );\n\n    AddMeshEx(tmp);\n\n\tif (no_PAF) tmp.MeshHandle( hstage2alt);\n\telse tmp.MeshHandle( hstage2);\n\ttmp.MeshPosition( OFF_STG2 );\n\n    AddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[0] );\n\t\ttmp.MeshPosition( OFF_ISTG[0] );\n\t    AddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[1] );\n\t\ttmp.MeshPosition( OFF_ISTG[1] );\n\t    AddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[2] );\n\t\ttmp.MeshPosition( OFF_ISTG[2] );\n\t    AddMeshEx(tmp);\n\t\n\tif(( !manned_launch ) && (!no_PAF)) {\n\t\ttmp.MeshHandle( hring );\n\t\ttmp.MeshPosition( OFF_RING );\n\t    AddMeshEx(tmp);\n\t}\n\n\tif( fair_attached ) {\n\t\ttmp.MeshHandle( hfair1 );\n\t\ttmp.MeshPosition( OFF_LHF );\n\n\t\tAddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( hfair2 );\n\t\ttmp.MeshPosition( OFF_RHF );\n\n\t\tAddMeshEx(tmp);\n\t\tif( manned_launch ) {\n\n\t\t\ttmp.MeshHandle( hescape );\n\t\t\ttmp.MeshPosition( OFF_ESCAPE );\n\n\t\t\tAddMeshEx(tmp);\n\t\t}\n\t}\n\n\tDraw(_V(0,0,0-comshift));\n\n\tAddThrusters();\n\n\tfor( i = 0 ; i < 4 ; i++ ) {\n\t\tif (ph_booster[i]!=NULL) \n\t\t\tDelPropellantResource (ph_booster[i]);\n\t}\n\n\tSetDefaultPropellantResource (ph_first); \n\n\tth_main[0] = th_first;\n\n\tCreateThrusterGroup (th_main, 1, THGROUP_MAIN);\n\n\tSetThrusterGroupLevel( THGROUP_MAIN, lev );\n}\n\nvoid SOYUZ::SetSecondStage() {\n\n\tdouble lev;\n\tlev = GetThrusterGroupLevel( THGROUP_MAIN );\n\n\tstage = 2;\n\n\tSetSize (20);\n\tSetEmptyMass ( MASS_STG2 + CalculateMass() );\n\t\/\/sprintf( oapiDebugString(), \"%2.2f\", CalculateMass());\n\t\n\tShiftCentreOfMass (_V(0,0,-1.0*comshift));\n\tcomshift = 18.0;\n\tShiftCentreOfMass (_V(0,0,comshift));\n\n\n\tSetTouchdownPoints (_V(0,-2,10),_V(2,-2,-10),_V(-2,-2,-10));\n\n\tSetPMI (_V(23.75,23.75,2.25));\n\tSetCrossSections (_V(7.5,7.5,5));\n\tSetCW (0.1, 0.3, 1.4, 1.4);\n\tSetRotDrag (_V(0.7,0.7,1.2));\n\tSetPitchMomentScale (1e-6);\n\tSetBankMomentScale (1e-6);\n\tSetLiftCoeffFunc (0); \n\n\tClearMeshesEx();\t\n\t\n\tCOMMON_MESH tmp;\n\n\tif (no_PAF) tmp.MeshHandle( hstage2alt);\n\telse tmp.MeshHandle( hstage2);\n\ttmp.MeshPosition( OFF_STG2 );\n\n    AddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[0] );\n\t\ttmp.MeshPosition( OFF_ISTG[0] );\n\t    AddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[1] );\n\t\ttmp.MeshPosition( OFF_ISTG[1] );\n\t    AddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( histg[2] );\n\t\ttmp.MeshPosition( OFF_ISTG[2] );\n\t    AddMeshEx(tmp);\n\n\tif(( !manned_launch ) && (!no_PAF)) {\n\t\ttmp.MeshHandle( hring );\n\t\ttmp.MeshPosition( OFF_RING );\n\t    AddMeshEx(tmp);\n\t}\n\n\n\tif( fair_attached ) {\n\t\ttmp.MeshHandle( hfair1 );\n\t\ttmp.MeshPosition( OFF_LHF );\n\n\t\tAddMeshEx(tmp);\n\n\t\ttmp.MeshHandle( hfair2 );\n\t\ttmp.MeshPosition( OFF_RHF );\n\n\t\tAddMeshEx(tmp);\n\t\tif( manned_launch ) {\n\n\t\t\ttmp.MeshHandle( hescape );\n\t\t\ttmp.MeshPosition( OFF_ESCAPE );\n\n\t\t\tAddMeshEx(tmp);\n\t\t}\n\t}\n\n\tDraw(_V(0,0,0-comshift));\n\n\tAddThrusters();\n\n\tif (ph_first!=NULL) \n\t\tDelPropellantResource (ph_first\t);\n\n\tSetDefaultPropellantResource (ph_second); \n\n\tth_main[0] = th_second;\n\tth_main[1] = th_vern[0];\n\tth_main[2] = th_vern[1];\n\tth_main[3] = th_vern[2];\n\tth_main[4] = th_vern[3];\n\n\tCreateThrusterGroup (th_main, 5, THGROUP_MAIN);\n\n\tSetThrusterGroupLevel( THGROUP_MAIN, lev );\n\n\n}\nvoid SOYUZ::AddThrusters() {\n\n\tint i;\n\n\tPARTICLESTREAMSPEC exhaust_main = {\n\t\t0, 1.5, 1000.0, 100.0, 0.01, 0.5, 5, 0.1, PARTICLESTREAMSPEC::EMISSIVE,\n\t\tPARTICLESTREAMSPEC::LVL_PSQRT, 0, 0.5,\n\t\tPARTICLESTREAMSPEC::ATM_PLOG, 0.0, 0.0\n\t};\n\n\texhaust_main.tex = oapiRegisterParticleTexture (\"Contrail2\");\n\n\tPARTICLESTREAMSPEC exhaust_second = {\n\t\t0, 1.0, 1000.0, 50, 0.1, 0.2 , 5, 0.0, PARTICLESTREAMSPEC::EMISSIVE,\n\t\tPARTICLESTREAMSPEC::LVL_PSQRT, 0, 0.5,\n\t\tPARTICLESTREAMSPEC::ATM_PLOG, 0.0, 0.0\n\t};\n\texhaust_second.tex = oapiRegisterParticleTexture (\"Contrail2\");\n\n\tPARTICLESTREAMSPEC rcs_exhaust = {\n\t\t0, 0.01, 1000, 2, 0, 0.05, 1, 0.0, PARTICLESTREAMSPEC::EMISSIVE,\n\t\tPARTICLESTREAMSPEC::LVL_PSQRT, 0, 0.5,\n\t\tPARTICLESTREAMSPEC::ATM_PLOG, 0.0, 0.0\n\t};\n\trcs_exhaust.tex = oapiRegisterParticleTexture (\"Contrail\");\n\tPARTICLESTREAMSPEC oms_exhaust = {\n\t\t0, 0.1, 1000, 10, 0, 0.1, 1, 0.0, PARTICLESTREAMSPEC::EMISSIVE,\n\t\tPARTICLESTREAMSPEC::LVL_PSQRT, 0, 0.5,\n\t\tPARTICLESTREAMSPEC::ATM_PLOG, 0.0, 0.0\n\t};\n\toms_exhaust.tex = oapiRegisterParticleTexture (\"Contrail2\");\n\n\tClearExhaustRefs();\n\tClearAttExhaustRefs();\n  \tClearThrusterDefinitions();\n\n\n\tif (ph_second==NULL)  \n\t\tph_second  = CreatePropellantResource (FUEL_STG2); \n\t\n\tswitch( stage ) {\n\tcase(0):\n\t\tfor( i = 0 ; i < 4 ; i++ ) {\n\t\t\tif (ph_booster[i]==NULL)   {\n\t\t\t\tph_booster[i] = CreatePropellantResource (FUEL_STG0); \n\t\t\t}\n\t\t}\n\t\t\n\t\tif (ph_first==NULL)  \n\t\t\tph_first  = CreatePropellantResource (FUEL_STG1); \n\t\t\n\t\tth_booster[0] = CreateThruster (_V(3.2, 0.0, -10.5-comshift), _V(0,0,1),  952174.0, ph_booster[0], 2815.0, 0.0);\n\t\tth_booster[1] = CreateThruster (_V(-3.2, 0.0, -10.5-comshift), _V(0,0,1), 952174.0, ph_booster[1], 2815.0, 0.0);\n\t\tth_booster[2] = CreateThruster (_V(0, 3.2, -10.5-comshift), _V(0,0,1), 952174.0, ph_booster[2], 2815.0, 0.0);\n\t\tth_booster[3] = CreateThruster (_V(0, -3.2, -10.5-comshift), _V(0,0,1), 952174.0, ph_booster[3], 2815.0, 0.0);\n        th_booster[4] = CreateThruster (_V(0, -1.6, -10.5-comshift), _V(0,0,1), 952174.0, ph_booster[3], 2815.0, 0.0);\n        th_booster[5] = CreateThruster (_V(0, 1.6, -10.5-comshift), _V(0,0,1), 952174.0, ph_booster[3], 2815.0, 0.0);\n\t\tAddExhaustStream (th_booster[0], &exhaust_main);\n\t\tAddExhaustStream (th_booster[1], &exhaust_main);\n\t\tAddExhaustStream (th_booster[2], &exhaust_main);\n\t\tAddExhaustStream (th_booster[3], &exhaust_main);\n\t\tAddExhaustStream (th_booster[4], &exhaust_main);\n\t\tAddExhaustStream (th_booster[5], &exhaust_main);\n\t\t\n\n\tcase(1):\t\t\n\n\t\tif (ph_first==NULL)  \n\t\t\tph_first  = CreatePropellantResource (FUEL_STG1); \n\t\t\n\t\tth_first = CreateThruster (_V(0.0, 0.0, -11-comshift), _V(0,0,1), 1000000.0, ph_first, 2903.0, 0.0);\n\n\/\/\t\texhaust_main.v0 = 0.0; \/\/50.0\/0.8;\n\t\tAddExhaustStream (th_first, &exhaust_main);\n\/\/\t\tAddExhaustStream (th_first, &exhaust_main2);\n\/\/\t\tAddExhaust( th_first, 3.0, 0.5 );\n\n\t\tth_rleft[0] = CreateThruster (_V(-2.0, 0.0, -14.5-comshift), _V(0,-1,0), 50000.0, ph_first, 2903.0, 0.0);\n\t\tth_rleft[1] = CreateThruster (_V(2.0, 0.0, -14.5-comshift), _V(0,1,0), 50000.0, ph_first, 2903.0, 0.0);\n\n\t\tth_rright[0] = CreateThruster (_V(-2.0, 0.0, -14.5-comshift), _V(0,1,0), 50000.0, ph_first, 2903.0, 0.0);\n\t\tth_rright[1] = CreateThruster (_V(2.0, 0.0, -14.5-comshift), _V(0,-1,0), 50000.0, ph_first, 2903.0, 0.0);\n\n\t\tth_pup = CreateThruster (_V(0.0, 0.0, -14.5-comshift), _V(0,-1,0), 50000.0, ph_first, 2903.0, 0.0);\n\t\tth_pdown = CreateThruster (_V(0.0, 0.0, -14.5-comshift), _V(0,1,0), 50000.0, ph_first, 2903.0, 0.0);\n\t\tth_yleft = CreateThruster (_V(0.0, 0.0, -14.5-comshift), _V(1,0,0), 50000.0, ph_first, 2903.0, 0.0);\n\t\tth_yright = CreateThruster (_V(0.0, 0.0, -14.5-comshift), _V(-1,0,0), 50000.0, ph_first, 2903.0, 0.0);\n\n\t\tCreateThrusterGroup( &th_pup, 1, THGROUP_ATT_PITCHUP );\n\t\tCreateThrusterGroup( &th_pdown, 1, THGROUP_ATT_PITCHDOWN );\n\t\tCreateThrusterGroup( &th_yleft, 1, THGROUP_ATT_YAWLEFT );\n\t\tCreateThrusterGroup( &th_yright, 1, THGROUP_ATT_YAWRIGHT );\n\n\t\tCreateThrusterGroup( th_rleft, 2, THGROUP_ATT_BANKLEFT );\n\t\tCreateThrusterGroup( th_rright, 2, THGROUP_ATT_BANKRIGHT );\n\n\t\tbreak;\n\t\n\tdefault:\n\n\t\tth_second = CreateThruster (_V(0.0, 0.0, 17.5-comshift), _V(0,0,1), 290300.0, ph_second, 3865.0, 0.0);\n\t\tAddExhaustStream (th_second, &exhaust_second);\n\/\/\t\tAddExhaustStream (th_second, &oms_exhaust);\n\n\t\tVECTOR3 dir;\n\t\tdir = _V(0,-1,2); normalise(&dir);\n\t\tth_vern[0] = CreateThruster( _V(0, 1, 18-comshift), dir, 1000, ph_second, 3865.0, 0.0);\n\t\tdir = _V(-1,0,2); normalise(&dir);\n\t\tth_vern[1] = CreateThruster( _V(1, 0, 18-comshift), dir, 1000, ph_second, 3865.0, 0.0);\n\t\tdir = _V(0,1,2); normalise(&dir);\n\t\tth_vern[2] = CreateThruster( _V(0, -1, 18-comshift), dir, 1000, ph_second, 3865.0, 0.0);\n\t\tdir = _V(1,0,2); normalise(&dir);\n\t\tth_vern[3] = CreateThruster( _V(-1, 0, 18-comshift), dir, 1000, ph_second, 3865.0, 0.0);\n\t\tAddExhaustStream (th_vern[0], &oms_exhaust);\n\t\tAddExhaustStream (th_vern[1], &oms_exhaust);\n\t\tAddExhaustStream (th_vern[2], &oms_exhaust);\n\t\tAddExhaustStream (th_vern[3], &oms_exhaust);\n\t\t\n\t\tth_pup = CreateThruster (_V(0.0, 0.0, -5.0-comshift), _V(0,-1,0), 1000.0, ph_second, 2903.0, 0.0);\n\t\tth_pdown = CreateThruster (_V(0.0, 0.0, -5.0-comshift), _V(0,1,0), 1000.0, ph_second, 2903.0, 0.0);\n\t\tth_yleft = CreateThruster (_V(0.0, 0.0, -5.0-comshift), _V(1,0,0), 1000.0, ph_second, 2903.0, 0.0);\n\t\tth_yright = CreateThruster (_V(0.0, 0.0, -5.0-comshift), _V(-1,0,0), 1000.0, ph_second, 2903.0, 0.0);\n\n\t\tth_rleft[0] = CreateThruster (_V(-2.0, 0.0, -5.0-comshift), _V(0,-1,0), 1000.0, ph_second, 2903.0, 0.0);\n\t\tth_rleft[1] = CreateThruster (_V(2.0, 0.0, -5.0-comshift), _V(0,1,0), 1000.0, ph_second, 2903.0, 0.0);\n\n\t\tth_rright[0] = CreateThruster (_V(-2.0, 0.0, -5.0-comshift), _V(0,1,0), 1000.0, ph_second, 2903.0, 0.0);\n\t\tth_rright[1] = CreateThruster (_V(2.0, 0.0, -5.0-comshift), _V(0,-1,0), 1000.0, ph_second, 2903.0, 0.0);\n\n\t\tCreateThrusterGroup( &th_pup, 1, THGROUP_ATT_PITCHUP );\n\t\tCreateThrusterGroup( &th_pdown, 1, THGROUP_ATT_PITCHDOWN );\n\t\tCreateThrusterGroup( &th_yleft, 1, THGROUP_ATT_YAWLEFT );\n\t\tCreateThrusterGroup( &th_yright, 1, THGROUP_ATT_YAWRIGHT );\n\n\t\tCreateThrusterGroup( th_rleft, 2, THGROUP_ATT_BANKLEFT );\n\t\tCreateThrusterGroup( th_rright, 2, THGROUP_ATT_BANKRIGHT );\n\n\t\t\t\n\t}\n\n}\n\nvoid SOYUZ::JettisonBoosters()\n{\n\tVESSELSTATUS vs[4];\n\tVECTOR3 rvel, tmp;\n\n\tint i;\n\tfor( i = 0 ; i < 4 ; i++ ) {\n\t\tGetStatus (vs[i]);\n\t\tvs[i].eng_main = vs[i].eng_hovr = 0.0;\n\t\tLocal2Rel (OFF_BOOSTER[i]-_V(0.0,0.0,comshift), vs[i].rpos);\n\n\t\ttmp = OFF_BOOSTER[i];\n\t\ttmp.z = 0.0;\n\t\trvel.x = 10.5 * tmp.x \/ mod(tmp);\n\t\trvel.y = 10.5 * tmp.y \/ mod(tmp);\n\t\trvel.z = 0.0;\n\t\tGlobalRot( rvel, tmp );\n\t\tvs[i].rvel += tmp;\n\t}\n\n\tvs[0].vrot.y += -0.25;\n   \tvs[1].vrot.x += 0.18;\n\tvs[2].vrot.y += 0.21;\t\t\n\tvs[3].vrot.x += -0.12;\n    vs[4].vrot.x += 0.12;\n\tvs[5].vrot.x += -0.32;\n\n\n\toapiCreateVessel(\"Strap-on Booster B\", \"r7blockb\", vs[0]);\n\toapiCreateVessel(\"Strap-on Booster W\", \"r7blockw\", vs[1]);\n\toapiCreateVessel(\"Strap-on Booster D\", \"r7blockd\", vs[2]);\n\toapiCreateVessel(\"Strap-on Booster G\", \"r7blockg\", vs[3]);\n\toapiCreateVessel(\"Strap-on Booster X\", \"r7blockx\", vs[4]);\n\toapiCreateVessel(\"Strap-on Booster Y\", \"r7blocky\", vs[5]);\n\n\t\n\n}\nvoid SOYUZ::JettisonStg1()\n{\n\tVESSELSTATUS vs;\n\n\tGetStatus (vs);\n\tvs.eng_main = vs.eng_hovr = 0.0;\n\n\tLocal2Rel(OFF_STG1-_V(0.0,0.0,comshift), vs.rpos);\n   \n\toapiCreateVessel  (\"soyuz-stg1\", \"r7blocka\", vs);\n\n}\nvoid SOYUZ::JettisonFairing()\n{\n\tVESSELSTATUS vs;\n\n\tVECTOR3 lvel;\n\tVECTOR3 rvel;\n\tVECTOR3 rot;\n\n\n\tPARTICLESTREAMSPEC escape_exhaust = {\n\t\t0, 1.5, 1000.0, 100.0, 0.01, 0.5, 5, 0.1, PARTICLESTREAMSPEC::EMISSIVE,\n\t\tPARTICLESTREAMSPEC::LVL_PSQRT, 0, 0.5,\n\t\tPARTICLESTREAMSPEC::ATM_PLOG, 0.0, 0.0\n\t};\n\n\tescape_exhaust.tex = oapiRegisterParticleTexture (\"Contrail\");\n\t\n\t\n\tif( !fair_attached )\n\t\treturn;\n\t\n\tif( manned_launch ) {\n\t\tlvel = _V( 0, 10, 0 );\n\t\trot = _V(  0.5, 0, 0 );\n\t}\n\telse {\n\t\tlvel = _V( -10, 0, 0 );\n\t\trot = _V( 0, 0.5, 0 );\n\t}\n\n\tGlobalRot( lvel, rvel );\n\n\tGetStatus (vs);\n\tvs.eng_main = vs.eng_hovr = 0.0;\n\tvs.rvel.x += rvel.x;\n\tvs.rvel.y += rvel.y;\n\tvs.rvel.z += rvel.z;\n\n\tvs.vrot = rot;\n\n\tLocal2Rel(OFF_LHF-_V(0.0,0.0,comshift), vs.rpos);\n   \n\tif( manned_launch ) {\n\t\toapiCreateVessel(\"SoyuzLShroud\", \"soyshrd1\", vs);\n\t}\n\telse{\n\t\toapiCreateVessel(\"SoyuzLShroud\", \"soyufair1\", vs);\n\t}\n\n\n\n\tlvel.x *= -1;\n\tlvel.y *= -1;\n\trot.x *= -1;\n\trot.y *= -1;\n\n\tGlobalRot( lvel, rvel );\n\n\tGetStatus (vs);\n\tvs.eng_main = vs.eng_hovr = 0.0;\n\tvs.rvel.x += rvel.x;\n\tvs.rvel.y += rvel.y;\n\tvs.rvel.z += rvel.z;\n\n\tvs.vrot = rot;\n\n\tLocal2Rel(OFF_RHF-_V(0.0,0.0,comshift), vs.rpos);\n   \n\tif( manned_launch ) {\n\t\toapiCreateVessel(\"SoyuzRShroud\", \"soyshrd2\", vs);\n\t}\n\telse{\n\t\toapiCreateVessel(\"SoyuzRShroud\", \"soyufair2\", vs);\n\t}\n\n\t\n\tif( manned_launch ) {\n\t\tlvel = _V( 0, 0, 2.0 );\n\t\trot = _V(  0, -0.1, 0 );\n\n\t\tGlobalRot( lvel, rvel );\n\n\t\tGetStatus (vs);\n\t\tvs.eng_main = vs.eng_hovr = 0.0;\n\t\tvs.rvel.x += rvel.x;\n\t\tvs.rvel.y += rvel.y;\n\t\tvs.rvel.z += rvel.z;\n\n\t\tvs.vrot = rot;\n\n\t\tLocal2Rel(OFF_ESCAPE-_V(0.0,0.0,comshift), vs.rpos);\n   \n\t\tOBJHANDLE htower;\n\t\tVESSEL *v;\n\t\tPROPELLANT_HANDLE ph_escape;\n\t\tTHRUSTER_HANDLE th_escape;\n\t\thtower = oapiCreateVessel(\"SoyuzEscapeTower\", \"r7tmaer\", vs);\n\n\t\tif( htower ) {\n\t\t\tv = oapiGetVesselInterface(htower);\n\n\t\t\tph_escape = v->CreatePropellantResource( 1200 );\n\t\t\tth_escape = v->CreateThruster( _V( 0,0,-1 ), _V(0,0,1), 1e6, ph_escape, 2500, 0, 0 );\n\t\t\tv->AddExhaustStream( th_escape, &escape_exhaust );\n\t\t\tv->SetThrusterLevel( th_escape, 1.0 );\n\n\t\t}\n\n\t}\n\n\n\n\n\tfair_attached = false;\n\n\tRefresh();\n\t\n}\nvoid SOYUZ::Refresh() {\n\n\tif( manned_launch ) {\n\t\thfair1 = hfairl;\n\t\thfair2 = hfairr;\n\t\tOFF_LHF = _V(0,  0.8, 31.2);\n\t\tOFF_RHF = _V(0, -0.8, 31.2);\n\t}\n\telse {\n\t\thfair1 = hfairf;\n\t\thfair2 = hfairb;\n\t\tOFF_LHF = _V(0.0,  0, 27);\n\t\tOFF_RHF = _V(0.0,  0, 27);\n\t}\n\n\tswitch( stage ) {\n\tcase( 0 ):\n\t\tSetBoostStage();\n\t\tbreak;\n\tcase( 1 ):\n\t\tSetMainStage();\n\t\tbreak;\n\tdefault:\n\t\tSetSecondStage();\n\t\tbreak;\n\t}\n\n}\nvoid SOYUZ::VisualCreated( VESSEL *vessel, VISHANDLE vis, int refcount ) {\n\tRefresh();\n}\n\nvoid SOYUZ::normalise( VECTOR3 *v ) {\n\n\tv->x \/= mod(*v);\n\tv->y \/= mod(*v);\n\tv->z \/= mod(*v);\n}",
        "thread_id": 14167
    },
    {
        "@timestamp": "2023-09-14T07:13:34.816424704Z",
        "author": "Ghostrider",
        "date": "2008-07-04T14:50:36+0100",
        "id": "71917c61f7ce8451c93d84f8a9e308b4",
        "post_id": "post-68940",
        "text": "SPASE_1976 said:-'Does anyone else have a similar tradition of launching large amounts of pyrotechnics or rockets into the sky by chance?'-\n\nYes, in Switzerland on August the 1st. And in Italy, at many popular holidays.SPASE_1976 said:i think both are illegal (pyrotechnics AND weapon firing) but.... this is greece!\n\nAnd of course, we know that Greece is where SPARTAAAAAAA is.:lol:",
        "thread_id": 1616
    },
    {
        "@timestamp": "2023-09-14T07:13:01.925862144Z",
        "author": "kevin580",
        "date": "2011-06-20T17:22:51+0100",
        "id": "12355cf5614f9aafa7d9f6d0ee16fc8a",
        "post_id": "post-217948",
        "text": "Any undocking videos?",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.839432448Z",
        "author": "Unstung",
        "date": "2013-06-29T12:42:52+0100",
        "id": "c208bd6f0c6dc9f6df710f9cc8a5616b",
        "post_id": "post-222298",
        "text": "The Voyagers themselves were only planned to last a few years. I wonder why NASA stuffed so much plutonium in the spacecraft unless they really needed it to run all instruments. Ironically I wish the spacecraft had more plutonium so they could observe interstellar space for longer, but I doubt any scientist predicted them still going strong after 35 years. Now they can get by for at least another decade with some instruments still running. Also,Wikipedia saysthat Voyager 1 has only two defective instruments, four disabled (to save power), and five active.Voyager 2appears to be in even better condition.The Mars budget under Planetary Science is much greater than Outer Planets. I've covered this issuehere.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.827533056Z",
        "author": "Thorton",
        "date": "2010-08-22T10:10:08+0100",
        "id": "538efb053ffc8858b7f719216c3a9c40",
        "post_id": "post-249717",
        "text": "I'm not talking about patch and it could not cause such problems. I didnt test whole addon in Orbiter 2010.",
        "thread_id": 16160
    },
    {
        "@timestamp": "2023-09-14T07:13:01.964854528Z",
        "author": "Gumok",
        "date": "2010-04-16T18:00:28+0100",
        "id": "48b59b3f94c057c4acbefb2c3b5ff992",
        "post_id": "post-217954",
        "text": "Helo Orbiter users! :tiphat: I am new here and i have some problem with orbiter.Well, in every scenario are Phobos, Deimos, Ariel and Titania in wrong orbits around their planets far away from Solar system. I checked the config files and all orbital parameters are good. When I locked at object info, the mean longitude and eccentricity was jumping between its normal value and many trillions km or degrees (for longitude). In camera view are this moons somewhere in deep space. This problem is here from first installation of orbiter.I don't know what's with it or what to do. Thanks for useful answers.",
        "thread_id": 13882
    },
    {
        "@timestamp": "2023-09-14T07:13:06.629913344Z",
        "author": "Woo482",
        "date": "2010-05-20T21:05:27+0100",
        "id": "bcd05f362e7f8dbd16669aec68a5eeac",
        "post_id": "post-222091",
        "text": "Spacecraft3.dll could be causing the crash, I'm pretty sure it's not compatible with the new betas, and:welcome:to Orbiter-Forum !",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:35.348185088Z",
        "author": "fort",
        "date": "2010-10-09T14:01:58+0100",
        "id": "8589dbe30766f7f7cbba138edb93964b",
        "post_id": "post-250385",
        "text": "Therehttp:\/\/www.lemonde.fr\/ameriques\/art...urs-chiliens_1423109_3222.html#ens_id=1401641A quick translation of two paragraph of the news:\" The Chilean health minister, Jaime Manalich, announced that the rescue could come as early as Tuesday, his colleague of mine in turn evoking a period of \"three and eight\" days, depending on the decision to sheath all or part of the well ( tunnel ? shaft ? ) with steel tubes. Minors will be hauled one by one, in a narrow cage-metal boat winched by crane ( une grue ).Before that, the 33 men with explosives will expand the arrivals area of the well ( tunnel ? shaft ? ), for easy maneuvering with the car ( false translation i think for car; in french: nacelle,; rescue cage ). They are able to \"handle explosives. These are minor, they work with it,\" noted the engineer Andr\u00e9s Sougarret, without specifying the quantity of explosives required, nor the volume of rock burst.\"edit:And i see that they are talking about explosives too on 24horas ( link posted in my previous message )",
        "thread_id": 16193
    },
    {
        "@timestamp": "2023-09-14T07:13:02.397174272Z",
        "author": "garyw",
        "date": "2010-04-17T23:37:27+0100",
        "id": "246439db38ef5e7c7a2b28b3f1cc6fff",
        "post_id": "post-218184",
        "text": "The addon is an update. The developer chose to stick with SC2. I believe that is all explained in the readme of the addon.",
        "thread_id": 13900
    },
    {
        "@timestamp": "2023-09-14T07:13:06.843554816Z",
        "author": "GLS",
        "date": "2018-12-11T09:03:28+0000",
        "id": "9be92cf1e57bd708cd9236442c8f6fd0",
        "post_id": "post-222321",
        "text": "Keatah said:How many times have the Voyagers left the Solar System previously?\n\nThat depends on what is the \"Solar System\"... :shifty:Good point-of-view here:[ame=\"https:\/\/twitter.com\/DrPhiltill\/status\/1072129327167430658\"]https:\/\/twitter.com\/DrPhiltill\/status\/1072129327167430658[\/ame]",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:34.782002944Z",
        "author": "orb",
        "date": "2010-08-22T08:56:25+0100",
        "id": "9c0aaaa4d61896f6b9556fb620872148",
        "post_id": "post-249702",
        "text": "HAL9001 said:That's a bitsome weird!At my computer DGIV sttands on the runway at 2010, too.\n\nAt your computer, you might replace the stock Cape Canaveral base with [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2811\"]Hi-res Kennedy Space Center[\/ame] add-on, which uses the old, inaccurate position of the runway, since it was designed for Orbiter 2006, and I don't see it has been updated since.You can check whether that's the case, if stock DG or DG-S, that are meant to be on the runway, for scenarios from Orbiter 2010 are actually placed on the runway, or not. If not, then you installed Hi-res KSC add-on over Orbiter 2010, what moved the runway to the place where it was in Orbiter 2006.",
        "thread_id": 16158
    },
    {
        "@timestamp": "2023-09-14T07:13:02.49047936Z",
        "author": "Andy44",
        "date": "2010-04-19T06:28:46+0100",
        "id": "ae8fe8842fe6c32d047bca4ebc2af780",
        "post_id": "post-218415",
        "text": "This is pretty interesting. If you really think about it, it has some potentially steep implications for the future.[nomedia=\"http:\/\/www.youtube.com\/watch?v=sPQViNNOAkw\"]YouTube- Clay Shirky: Institutions vs. collaboration[\/nomedia]TED talks are great.",
        "thread_id": 13919
    },
    {
        "@timestamp": "2023-09-14T07:13:05.921467904Z",
        "author": "Hielor",
        "date": "2010-05-03T23:51:32+0100",
        "id": "6b3f9c853164300e7ffaa976a40e65aa",
        "post_id": "post-221270",
        "text": "Auzar said:At attempt to activate module OGLA, an error - the input point is not found:confused:Win7. NVidia 8600 GTShttp:\/\/img704.imageshack.us\/i\/erroriq.jpg\/\n\nDid you run orbiter_ng.exe?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:34.867484928Z",
        "author": "SiberianTiger",
        "date": "2010-08-23T09:17:41+0100",
        "id": "87e6ab956f3fa6616c8071c3dbc6a3bc",
        "post_id": "post-249786",
        "text": "Any info on azimuth and distance to be covered by the capsule after launch? Are they going to land it at sea or at land?",
        "thread_id": 16165
    },
    {
        "@timestamp": "2023-09-14T07:13:02.502771968Z",
        "author": "ar81",
        "date": "2008-06-24T19:45:02+0100",
        "id": "311c509ba5485ed29b6f32591f33fdcf",
        "post_id": "post-65121",
        "text": "Scarecrow said:The only problem with that theory is that the moon being created by a collision between Earth and a Marsish object seems very unlikely, as anything launched into orbit from that collision would either be in a hyperbolic orbit, and never be seen again, or in a elliptical orbit with the perigee at an altitude pretty close to the surface. It seems unlikely that you could collect a large amount of matter in a ball in a very high altitude, near circular orbit around the earth.Then again, if someone could explain why I'm wrong, I'd be much obliged.\n\nIf you see the simulation on collision effects, you notice that Earth changed its shape during 48 hours, and heavy materials remain on Earth and Moon keeps the lighter materials. The problem with other theories is that composition of moon is not the same of Earth.The theory of moon coming out from Earth matter without collision has a problem, since Moon remains a few thousand km from Earth during the closest point.The collision theory also explains Earth Rotation.It was not just a close pass with some fragments falling, it was a full planet killer that changed the shape of Earth.I do not know which theory is right, but the collision theory sounds convincing.Or could moon be implanted by aliens using planetary engines?",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:13:06.21493632Z",
        "author": "PhantomCruiser",
        "date": "2010-05-04T03:58:22+0100",
        "id": "b47cc84fa3467ca4c54c4540a674e3ab",
        "post_id": "post-221523",
        "text": ":welcome:Welcome to the forum...",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:13:34.919581952Z",
        "author": "jambooger",
        "date": "2010-08-23T08:03:09+0100",
        "id": "499d09a7afd098fdfc934d06fd715ecb",
        "post_id": "post-249879",
        "text": "yay, but 2006 is so yesterday now.",
        "thread_id": 16172
    },
    {
        "@timestamp": "2023-09-14T07:13:02.579171584Z",
        "author": "Tommy",
        "date": "2010-04-27T01:27:28+0100",
        "id": "5e46c0cee66747c22ea9de131212ed13",
        "post_id": "post-218590",
        "text": "I should add that for the slingshot section, I'll be discussing how to \"eyeball\" a suitable E-J-S slingshot window using IMFD's Map, or (easier) Map3DMFD, and some tips for converting a flight planned in TransX (but not how to set up TransX) into a usable plan for IMFD.Also will be a tutorial on Delta Velocity program (off plane transfer from ISS to Moon).The part I'm most excited about is the Canaveral to Titan trip, which introduces some advanced concepts that allow reasonably accurate corrections to be made much sooner and more efficiently. For example, in this flight, after the initial ejection and plane change enroute Jupiter, ALL remaining burns (MCC's, Slingshot, Titan intercept, etc,) total just under 15 seconds burntime - less than the normal method can use just getting to Jupiter approach! The two techniques used for this can be applied to just about any interplanetary flight, not just slingshots.I'll point out (before someone asks) that the Titan aerocapture used is possible with a DGIV or XR series vessel (actually easier than with a stock DG).",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:13:06.292678656Z",
        "author": "cjp",
        "date": "2010-05-04T21:11:32+0100",
        "id": "eed2396daf06eb19e35c7b3d00d35728",
        "post_id": "post-221559",
        "text": "this.We need Free Software.Remember that before you post something in the OS flame war thread.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.489752832Z",
        "author": "Moach",
        "date": "2010-08-25T20:22:05+0100",
        "id": "da41f07539f461101ab263dc703dccf5",
        "post_id": "post-250702",
        "text": "that's an awesome episode!:p",
        "thread_id": 16220
    },
    {
        "@timestamp": "2023-09-14T07:13:02.608056576Z",
        "author": "dbeachy1",
        "date": "2008-05-10T21:04:17+0100",
        "id": "681c4a44c2d7c1e7be5aa424623306c7",
        "post_id": "post-65138",
        "text": "What vessel are you flying? With XR-class vessels you can kill hover thrust with CTRL-NUMPAD*.",
        "thread_id": 1394
    },
    {
        "@timestamp": "2023-09-14T07:13:06.374368512Z",
        "author": "dgatsoulis",
        "date": "2010-05-08T20:13:19+0100",
        "id": "ac7dd4c5da56b179ff5cc32812bea05a",
        "post_id": "post-221742",
        "text": "As i tried the challenge with the XR2, i noticed that Jupiter was in a nice position to try and make a Hoffman transfer.I thought i'd give it a try, if nothing else, to see how much more fuel would be needed.I was surprised to see that, regarding the dV, the XR2 COULD make it to Jupiter but the oxygen would be depleted long before i got there. (remember the settings on the XR2RavenstarPrefs file).I said \"what the heck, even with the crew dead, lets see how close i can get.\"Result: Crashed on Jupiter on October 20th 2012!Of course the crew was dead since January 10th 2011, but still, i would have NEVER thought that from that starting orbit, an XR2 with \"expert\" settings could make it to Jupiter!Now, i know that the XR2 didn't actually have a total dV of 6900 m\/s, because of the oxygen consumed during the flight.But after my TJI burn, i had only about 200kg of total fuel left and my oxygen was more than 97%, making the resulting extra dV negligible.Conclusion:To those of you that know how to use IMFD and prefer it to TransX (hey, let's face it, IMFD is a bit easier to use), i strongly recommend to take the time and check outflytandem's tutorials and challenges.When you use the things you'll learn there, on a ship with TransX on one panel and IMFD on the other, the results are simply amazing!P.S. I think Doug should change the following line in the XR2RavenstarPrefs config file: \"# 0 = Expert (ISS Only w\/expert use of SCRAM engines and expert deorbit\/landing) [13943]\" with:\"# 0 = Expert (ISS Only w\/expert use of SCRAM engines and expert deorbit\/landing) [13943] (Oh, and you might also get to Jupiter from LEO)\" :lol:Have fun everyone, happy orbiting!:cheers:",
        "thread_id": 14123
    },
    {
        "@timestamp": "2023-09-14T07:13:34.907956224Z",
        "author": "PhantomCruiser",
        "date": "2010-08-23T01:29:53+0100",
        "id": "8077061335a5e653a564f9653134462c",
        "post_id": "post-249836",
        "text": "While I'm fairly certain that you are not the only weird one here, I'm not able to reproduce your gripe... It may be the way I approach the docking bay, I dunno.I'll approach the arrow from the stern, drop down underneath and approach the docking bay. When I'm underneath it I kill forward monentume and translate up into the bay, center up and move forward to dock. I'm afraid I haven't noticed any funny business with rcs\/rotation crossover.Do you have gravity gradient torque selected by any chance? (grasping at straws...)",
        "thread_id": 16170
    },
    {
        "@timestamp": "2023-09-14T07:13:01.980757248Z",
        "author": "KosmoKen",
        "date": "2010-04-17T11:14:42+0100",
        "id": "73818abeadad701fcc1a333aef7c3148",
        "post_id": "post-217972",
        "text": "Bloodworth said:Even had to do it manual all the way as for some reason I STILL could not find a frequency for the landing beacon...\n\nHave you tried pressing F4, then \"Object Info\" then selecting the XPDR beacon to find out the frequency? I think the default is 121.00 MHz.",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:13:06.383876352Z",
        "author": "ex-orbinaut",
        "date": "2010-05-06T02:14:19+0100",
        "id": "ade95f525b8d0c89233428f0ca1eacd6",
        "post_id": "post-221752",
        "text": "Are you sure you are getting the texture handle properly with oapiGetTextureHandle()? It looks funny...Code:sysmfd_t1 = oapiGetTextureHandle(mdl_dvc, MGP_ID_sysmfd_1);The first parameter is a mesh handle to your cockpit mesh, correct? And I take it the second one is an integer you used a DWORD variable and assigned a value of 1 to it, where the example assigned number 1 is the first texture listed in your corresponding mesh file, right?Here's an example that works fine with me + the format code I already posted...Code:\/\/Globally or in the Vessel Class definition...\nMESHHANDLE h_MyCockpit;\n\n\/\/Wherever you load your mesh...\nSetMeshVisibilityMode(\n\t\tAddMesh(h_MyCockpit = oapiLoadMeshGlobal(\"My_VC\")), \n\t\tMESHVIS_VC | MESHVIS_EXTERNAL);\n\n\/\/And in the clbkLoadVC...\nSURFHANDLE VC_tex_1 = oapiGetTextureHandle(h_MyCockpit, 4);...where 4 in this case is the fourth texture in the mesh's texture list.Probably going over ground you've already covered, but you never know...And maybe..._R(0, 0, 255, 255), as a shot? I did have some trouble with that at one time, but can't remember if it caused CTD's or not.",
        "thread_id": 14124
    },
    {
        "@timestamp": "2023-09-14T07:13:34.943074816Z",
        "author": "Wishbone",
        "date": "2010-09-22T21:58:54+0100",
        "id": "00422e8da4d2e40711a6c178ab70dba6",
        "post_id": "post-249964",
        "text": "There were scores of studies on space warfare from the 1950s onward, at RAND and elsewhere... Probably dozens of simulators, too.",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30601472Z",
        "author": "Eli13",
        "date": "2011-04-17T00:38:59+0100",
        "id": "5e6a447b7c08edc239a317523de563fa",
        "post_id": "post-218113",
        "text": "Because that would mean bad ratings for James Cameron. He thought ahead. Lol",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.561955584Z",
        "author": "Eagle",
        "date": "2010-05-07T19:13:49+0100",
        "id": "f41e1daed7954e8bf04ea99f7cb3f535",
        "post_id": "post-222060",
        "text": "ar81 said:One Picasso costs $106 millions.http:\/\/www.christies.com\/Spring-Masterpieces.aspxhttp:\/\/www.christies.com\/features\/Pablo-Picassos-Nude-Green-Leaves-and-Bust-632-3.aspxA space shuttle will cost $42 millionshttp:\/\/www.newser.com\/story\/45634\/for-sale-space-shuttle-42m.htmlLet's do some painting to go to LEO...Or let's raise the value of the shuttle buying both and hanging the picture inside the shuttle.:rofl:\n\nYeah, but the launch cost is way more than either.",
        "thread_id": 14150
    },
    {
        "@timestamp": "2023-09-14T07:13:35.016111616Z",
        "author": "johan",
        "date": "2010-08-25T14:31:28+0100",
        "id": "df2c3fc6ba55c9afc8116dc1712c1104",
        "post_id": "post-250023",
        "text": "orb said:You could be missing one of the dependent assemblies from MSVC++ runtimes:\n\nSounds like a possibility, unfortunately I've never worked with MSVC++ before, or anything that even remotely smells like .NET for that matter... how do I check if this is the problem?",
        "thread_id": 16176
    },
    {
        "@timestamp": "2023-09-14T07:13:02.356958464Z",
        "author": "itchythemouse",
        "date": "2008-05-10T12:40:32+0100",
        "id": "33b54e930e6ed325d84b5f53e38e3fba",
        "post_id": "post-65105",
        "text": "thank u, it workedno more crashing",
        "thread_id": 1390
    },
    {
        "@timestamp": "2023-09-14T07:13:06.662289152Z",
        "author": "Xyon",
        "date": "2010-08-16T02:57:23+0100",
        "id": "33a8be0ed5b80fa355d7ec8813bc6367",
        "post_id": "post-222152",
        "text": "Izack said:To the tune of 100$ US... >.>\n\nGreatness requires sacrifice.;)",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.44063104Z",
        "author": "HAL9001",
        "date": "2010-08-28T10:18:10+0100",
        "id": "2b2cde7b32667ef50c3bd2af7db80a99",
        "post_id": "post-250571",
        "text": "My computersMy computer station:My Game-Controllers:My old Laptop (standing on a desk, left from the pictures before)(it has 2 GHZ)",
        "thread_id": 16208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.598674432Z",
        "author": "EtherDragon",
        "date": "2010-04-21T18:00:57+0100",
        "id": "37ba5b68d9b12cd26773d58d9ed0adc2",
        "post_id": "post-218618",
        "text": "I think what ar81 is asking is, how do you estimate the mass of a vessel that is, say 100m in length by 20m wide.How do you estimate the mass of the life-support, navigation, control, and automation systems?How do you estimate the mass of the frame, empty fuel tanks (for a given fuel capacity), etc...",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:05.819007488Z",
        "author": "cjp",
        "date": "2010-05-03T12:36:23+0100",
        "id": "c1137289d7d016a5b956ce1cc1e10f24",
        "post_id": "post-221242",
        "text": "garyw said:I've had the same email and it's an exe inside a zip. What scares me most about this is that ISPs are still allowing the sending of .exe files.[..]But then I'm generally suspicious.\n\nWhat scaresme(or, more precisely, annoys me) is that some ISPdoblock some extensions (such as .exe). In a previous job I used to regularly send the result of my work (which was an exe file) per e-mail. I always had to put it in a zip file, because that was apparently the way to fool the email system into accepting the attachment.For political reasons, I think it is wrong to let the ISP do any filtering. Filtering should be done on the end user's computer, where it can be controlled, down to the physical level, by the only person who has the right to control it.OTOH, it is OK if the ISP adds meta-information to suspicious e-mails, to assist the end-user in filtering. I can imagine that the ISP has relevant information (e.g. whether the same e-mail has been sent to large numbers of other users) which allow for better Spam detection.And, as has been mentioned before, simple automated filtering (such as based on file extension) doesn't work, and may even give a false sense of security. It's better to have real detailed filtering by a virus scanner with frequent virus database updates.Even better than that is having a computer system that is designed with security in mind (e.g. which doesn't automatically execute code from e-mails (at the cost of some 'user-friendliness'), and which uses modern security features at processor and OS level), and which is frequently updated to fix security-related programming errors.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:35.450994432Z",
        "author": "Keatah",
        "date": "2010-08-25T10:42:59+0100",
        "id": "4c5933084763be96db01877a1056f1d1",
        "post_id": "post-250624",
        "text": "No, they have not discovered life. And -- They'll never tell us there is life there, even if they find it. It would mess up religions too much. too many established dichotomies and philosophies and theologies would need to change. The place would be in a major upheaval.They'll show some transit dots and blurry smears and stuff like that.",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:06.200916736Z",
        "author": "Izack",
        "date": "2010-05-04T02:33:16+0100",
        "id": "20862804893cdb009d394eb4353498d9",
        "post_id": "post-221507",
        "text": "Looks better than Sky Girls. :lol:Based on my first impression, it looks like the creators didn't do any serious research at all. I cringed at the scene with those Titan-looking things flying in formation a few hundred feet from each other.If you're interested in a near-future space anime, Planetes is the way to go, though (although in my opinion the manga was better.) Not sure if you've heard of it, but definitely give it a look-see.[nomedia=\"http:\/\/www.youtube.com\/watch?v=XRM585MVvyA\"]YouTube- Planetes - Opening (HD)[\/nomedia]",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:01.87759232Z",
        "author": "Shadow Addict",
        "date": "2010-04-16T15:29:01+0100",
        "id": "a93983dccd1f8c7bf4541f8ca432bc70",
        "post_id": "post-217792",
        "text": "I've been (for the most part) steadily on O-F since September of last year. When I rejoined, I was playing Orbiter a lot, and that continued for months. At some point, though, I started to play less and less and got to the point where I was thinking about it a lot but actually playing very rarely. It's not so much that I can't find the time as that I just don't seem to be able to get involved (though I started playing again a few days ago, here's hoping I stick this time). Does anybody else feel this way?",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:35.451811328Z",
        "author": "orb",
        "date": "2010-08-26T18:27:58+0100",
        "id": "687897fdd22369102c76ed732b781d78",
        "post_id": "post-250632",
        "text": "I guess these are those news - NASA:Media Telecon: First Discovery of Two Planets Transiting a Sun-Like Star.NASA's Kepler Mission Discovers Two Planets Transiting the Same Star.",
        "thread_id": 16212
    },
    {
        "@timestamp": "2023-09-14T07:13:01.89356544Z",
        "author": "orb",
        "date": "2011-02-03T14:33:26+0000",
        "id": "68241a3d78710bea1d819d809f734cba",
        "post_id": "post-217857",
        "text": "ESA Portal:Europe\u2019s ATV space ferry ready for launch:3 February 2011ESA PR 6-2011 - ESA\u2019s latest Automated Transfer Vehicle is ready for launch to the International Space Station on Tuesday, 15 February at 22:08 GMT from Europe\u2019s Spaceport in Kourou, French Guiana. The unmanned spaceship will deliver essential supplies and reboost the Station during its mission lasting three and half months.The launch will be covered live from Kourou for broadcasters and on the Web, and celebrated at a launch event in Bremen, Germany.{...}Propellant and cargo for the ISSOn this first operational mission, ATV-2 is carrying over 7 tonnes of payload, including 4534 kg of propellant for International Space Station (ISS) reboost and attitude control.Once docked to the ISS, this propellant will be used by ATV\u2019s own thrusters to raise the Station\u2019s orbit periodically in order to compensate for the natural decay caused by atmospheric drag.It may also be used to move the ISS out of the way of potentially dangerous space debris that comes too close to the manned space complex.ATV\u2019s payload includes almost 1600 kg of dry cargo, 850 kg of propellant for Russia\u2019s Zvezda module and 100 kg of oxygen.Click on image to enlarge\u200bUp to about 430 kg of cargo, packed in 28 bags, were lowered into cargo compartment of Johannes Kepler on 29 January 2011 via a manually operated winch with the operator attached in a harness at the lower end of the winch cable.Credits: ESA - D. Ducros, 2010\u200bBefore leaving the ISS, in June, Johannes Kepler will be filled with waste bags and unwanted hardware by the crew. It will then be deorbited over the Southern Pacific Ocean and perform a controlled reentry to burn up harmlessly in the atmosphere.Exceptionally, no drinking water will be delivered because there is already plenty aboard the ISS. The water tanks will, though, be filled with liquid waste from the Station before departure.{...}Covering the launchESA TV is providing extensive coverage of the ATV mission. Several stories featuring the latest images and interviews from Kourou will be released on ESA TV\u2019s FTP server and via satellite on the Europe by Satellite (EbS) service. Already available are two Video News Releases covering the ATV-2 mission, with shots of the launch campaign in Kourou, and interviews in English, German, French and Swedish. The launch will be transmitted live from Kourou in cooperation with Arianespace. Later in the month, the docking with the ISS will also be available live via satellite. All details will be found on ESA TV\u2019s site:television.esa.int.{...}\n\n",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293697024Z",
        "author": "Urwumpe",
        "date": "2010-05-05T22:01:01+0100",
        "id": "9fa385de529b24c30e77e5463ad185d0",
        "post_id": "post-221571",
        "text": "maybe you should read here, instead of stuttering so much nonsense about what HTML version 5 actually is not.http:\/\/dev.w3.org\/html5\/spec\/Overview.htmlAlso, the video standard will likely become H.264, this is not decided yet.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:35.590410496Z",
        "author": "widdernix",
        "date": "2010-09-10T18:21:58+0100",
        "id": "2332ee1c8e8615c01a55dd00156fea21",
        "post_id": "post-250978",
        "text": "I can't get a solution for \"Serial in\". Opening the COM in read mode freezes Orbiter because LUA is waiting for incoming bytes. Maybe somebody has a better solution? I suggest using projects like MJoy16 in combination with SV Mapper to control the ship. It's easy to make a MJoy16 if you are familliar with electronics.Here you can see Orbiter in action. I'm docked at ISS. All Instruments are working with feedback of Orbiter.",
        "thread_id": 16249
    },
    {
        "@timestamp": "2023-09-14T07:13:01.925401344Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-20T15:21:59+0100",
        "id": "bcd229524d5fa4d775324024dc29d60c",
        "post_id": "post-217946",
        "text": "Undocking now less than 30 minutes away!:cry:My latest NASASpaceflight article:Europe\u2019s ATV-2 set to depart ISS to make way for Russia\u2019s Progress M-11M<- Also covers tomorrow's Progress M-11M launch.FollowESA's ATV-2 blogfor live undocking coverage.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.526147328Z",
        "author": "Bloodworth",
        "date": "2010-05-10T23:32:33+0100",
        "id": "b903f97aff7ab2f0a4454034624ec32f",
        "post_id": "post-221871",
        "text": "Columbia42 said:I don't have a lot of experience with Windows Vista so I am looking for help with a problem I encountered while trying to launch orbiter on a computer that uses Vista.I plugged in my external hard drive with orbiter on it and accessed it via Windows Explorer. When I clicked on Orbiter.exe, the launchpad came up for a second but then it just disapeared. I couldn't find it anywhere and when I tried to launch orbiter again, a window came up saying orbiter was already running. Has anyone else encountered this problem?\n\nWhile I haven\"t had that problem with orbiter, I use vista and have had that problem with other programs. You will need to go into task manager find it and shut it down. I don't know what it is with vista and administrators, but I don't have administrator privilages on my own dam computer...god I hate vista.",
        "thread_id": 14142
    },
    {
        "@timestamp": "2023-09-14T07:13:34.907764992Z",
        "author": "Iberville",
        "date": "2010-08-23T01:08:13+0100",
        "id": "390e3916ae3a88f2524f9dce4a0531a0",
        "post_id": "post-249835",
        "text": "I have a simple question of users of the UCGO Arrow and the DGIV (or any ships that fit in the bay of the Arrow):-I can dock any ship to any station in Orbiter, thanks to hours of reading tutorials and playing with the simulator. I realized that on the final approach whil trying to dock to the Arrow (when the DGIV or XR2 is in the bay), the RCS linear thrusters, when fired on the X or Y axis, also have influence on the RCS rotation thruster (yawn and bank). It's subtile but enough to turn a simple docking procedure to a annoying game of cat and mouse with the docking door. Usually, to dock with the ISS or anything else, the last meters can be really smooth (ship perfectly centered and closing vel to 0,02m ) I was wondering if it's due to the fact that we are almost docking IN a ship?Did anyone even see that or am I the only weird here? :hello:I can still dock easily, but it's more difficult than with an exterior docking port. I have done research on this forum and on Dan Steph forum and I can't find answers related to this specific topic.Thanks!",
        "thread_id": 16170
    },
    {
        "@timestamp": "2023-09-14T07:13:02.310203136Z",
        "author": "XSSA",
        "date": "2011-05-02T01:45:55+0100",
        "id": "ac47ccf1346053bf486cf1b55b9507d8",
        "post_id": "post-218146",
        "text": "Eagle1DivisionI can't send you the Ares.dae it's to big. Can I send it you in another way?",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.545222656Z",
        "author": "RisingFury",
        "date": "2010-05-08T15:04:44+0100",
        "id": "2de218f2b52a0cb6c73c5d622a057145",
        "post_id": "post-222056",
        "text": "I think the word \"billion\" should be changed to \"bailout\". That'd more accuratelly convey the current situation in the markets...",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:34.952021504Z",
        "author": "RisingFury",
        "date": "2010-09-24T21:18:39+0100",
        "id": "d56bc3f579c045aa1263f2b5266bdeb1",
        "post_id": "post-249998",
        "text": "Hielor said:Even if you \"can't\" code, there are plenty of ways for you to help out a development effort.\n\nDoes cheer leading count? :tiphat:",
        "thread_id": 16175
    },
    {
        "@timestamp": "2023-09-14T07:13:02.502838784Z",
        "author": "BigDAS",
        "date": "2008-06-24T19:55:45+0100",
        "id": "e0612d1e02d197792342122272408e68",
        "post_id": "post-65122",
        "text": "One theory and the one I'm most inclined to believe is that satellites are created from the cosmic material ringing a planet as it being formed.",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:13:06.65764992Z",
        "author": "supersonic",
        "date": "2010-05-08T13:11:29+0100",
        "id": "a377fbc2f4b82eae787c7b1fae0d61b1",
        "post_id": "post-222116",
        "text": "My little brother has a space shuttle like that. It's so cool!",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:35.098601216Z",
        "author": "computerex",
        "date": "2010-08-24T06:02:19+0100",
        "id": "27b7cf3e7bca01ba926ebec25d985015",
        "post_id": "post-250089",
        "text": "Xyon said:It is somewhat more annoying that what appears to be your own personal ignorance leads you to believe every fault with the world is due to Western Ignorance, or the general evils of Westerners. Stop that. It isn't true.\n\nI am sorry if it came out that way, I didn't know I was saying that. What I meant to say is that the western ignorance about the middle east is annoying when they make the rest of us appear as monsters.SiberianTiger said:And by your location icon I can assume you are now happily living in the land of infidels and enjoying full protection of law and counter-terrorism measures, as well as freedom to express whatever life views you like. I wonder, why the situation can't be inversed?\n\nTimes were getting bad in Pakistan (they are worse now, thanks to Allah we were able to get out before the worst, which is yet to come), family was struggling to survive. It was either come here or die situation.But as far as the enjoyment is concerned, I agree that the west has resources. Here I can get an education I never could in Pakistan, and I take every chance to exploit this opportunity. But life here isn't all that great. My dad, who had a business in Pakistan and was his own master, now works for someone else. My mom, who had never worked a day in her life, now has to work as well. And this kills the parents because they believe that they can't spend enough time with their children. All of my parents considerable number of relatives are still in Pakistan, so their life is essentially composed of going to sleep, then going to work, with no other source of entertainment. That is not what I call enjoyment. Being classified as a terrorist everywhere you go because you have a beard;)So fun.",
        "thread_id": 16182
    },
    {
        "@timestamp": "2023-09-14T07:13:02.540019712Z",
        "author": "Artlav",
        "date": "2010-04-20T10:31:14+0100",
        "id": "b9c030ed21c825dfdb1b97570029bde0",
        "post_id": "post-218492",
        "text": "Ok, here we go.A spherically-symmetric traversable wormhole between VAB in our universe and some forest in another universe.A wormhole opened up, with one of the old balls at the side.Getting closer, some rays diverge, some orbit the hole, others go thru it.Rotating as we go thru the throat.A most curious thing - if you go \"sideways\" in the throat, bot universes rotate like in a tesseract.And, on the other side, blue ball there.Makes any sense?No program this time, as it's only on CPU for the moment (and, some people began quoting their FPS for some reason).Loru said:Maybe you can translate RGB model into HSI color model, then shift it depend on gravity strenght\/speed of observer and then convert back to RGB. In HSI model you need only to modify one value (hue).\n\nInteresting, i already keep the ray's energy, and turning it rgb is actually the problem.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:05.8185344Z",
        "author": "RisingFury",
        "date": "2010-05-02T11:30:30+0100",
        "id": "4a15e0580456b34c5ce093d6a07168fb",
        "post_id": "post-221235",
        "text": "garyw said:I've had the same email and it's an exe inside a zip. What scares me most about this is that ISPs are still allowing the sending of .exe files.\n\nYou'd allow someone to scan everything you send and recieve and prevent you from sending it? Ouch...I think the reason they don't do it, is because viruses aren't hidden only in exe's... If you wanna take out the portion of files that is most commonly a carrier, then you're gonna take out a large portion of the popular formats.Besides... not sure how many people actually check the extension. If you're not careful enough to recognize a spam when you see it, then you probably won't recognize a virus infested file either - regardless of how many clues it offers.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:33.18088832Z",
        "author": "Jamesep3",
        "date": "2011-03-17T05:49:00+0000",
        "id": "f63272c1e68ff14973c24be2e0aa483a",
        "post_id": "post-248220",
        "text": "Grover said:how did you make the shape for that \"useless\" module? ive played around with sketchup a while and never worked out how to do spheres of complex shapes like that\n\nOk the useless module is actualy pretty simple to make.[1] make a large horasontal circle[2] make a second smaller verticle circle on the edge of it[3] use the follow me tool to make a tube that \"should\" turn in to a ring.Also in the end I decided the usesless module would be a good viewing module. Question did I include it in my Beta release? I can't remember now if I did.Also t anyone else I am now going through the process of trying to understand blender or at least find a FREE tool that creates models in a similar way to sketch up.:thumbup:",
        "thread_id": 16078
    },
    {
        "@timestamp": "2023-09-14T07:13:02.299300864Z",
        "author": "dgatsoulis",
        "date": "2010-05-01T15:12:38+0100",
        "id": "b50c8f66f232a2d0da27e623477ff2d5",
        "post_id": "post-218060",
        "text": "Just gave it a quick try, to see if i could turn it to a mesh for orbiter.1.Downloaded the .skp file and opened in Google SKetchUp.2.Exported the file as .kmz3.Renamed the .kmz file to .zip and extracted it's contents.4.Imported the .dae file (from the extracted \"Models\" directory) in Blender.5.Exported from Blender .dae to .3ds. (I know, you can export directly to .msh with an addon, but i can't find where i have it)6. Used 3ds2msh and opened the .msh file in MeshWizard 1.9dThe result:Unfortunately it has somewhere 5800+ groups which is WAY too time-consuming for me to sit and group together in a working mesh for Orbiter. :shrug:Hope someone else is up for the task.The Avatar Space Shuttle on the other hand seems manageable.http:\/\/sketchup.google.com\/3dwarehouse\/details?mid=184142e7d56c65358cfc19f2a5d035c3&prevstart=0After opening it with SketchUp i went \"inside\" and started deleting all the things that weren't visible from the outside.I got it down to a 2.5MB 3ds file and opened it in MeshWizard 1.9dIt still has somewhere around 560 groups but it can be done.I'll start it after i finish this: IRONMAN for ORBITER!",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.183350272Z",
        "author": "Kyle",
        "date": "2010-06-26T09:32:41+0100",
        "id": "0aef6c3aaa4f50f93210a4a4a4f7f2c9",
        "post_id": "post-221460",
        "text": "Try this out! wow!And look at this too!Both are via telescope, an amazing site.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:33.265125376Z",
        "author": "HAL9001",
        "date": "2010-08-17T15:05:17+0100",
        "id": "a10a8640729d153ae12b1a99c0647a77",
        "post_id": "post-248270",
        "text": "I won't be able to make cool Add-Ons by myself.( I just want to make things lke a DG )",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:02.62642304Z",
        "author": "Bj",
        "date": "2010-04-25T00:44:51+0100",
        "id": "df433d184923ad0e994411a5b06d07ec",
        "post_id": "post-218668",
        "text": "MJR said:Ok. I got the adapter and that works well. Now the other problem is that I have also have a power cable for the card, but do not know where to connect it to. It says that the performance will be lowered because the power cable is not connected.\n\nhttp:\/\/www.hardwarezone.com\/articles\/view.php?id=2237&cid=3&pg=3http:\/\/www.playtool.com\/pages\/psuconnectors\/connectors.html#pciexpressIt looks like that particular card needs the 6pin Molex power connector;If you don't have it supplied with your power supply, you will probably need to get it for best performance.[ame=\"http:\/\/www.amazon.com\/Manhattan-Express-6-Pin-4-Pin-Ferrite\/dp\/B002WUUE9S\/ref=sr_1_9?ie=UTF8&s=musical-instruments&qid=1272152160&sr=8-9\"]Amazon.com: Manhattan, 9\" PCI Express 6-Pin to Two 4-Pin Molex Male Cable with Ferrite Core: Musical Instruments[\/ame][ame=\"http:\/\/www.amazon.com\/StarTech-com-power-splitter-6-LP4PCIEXADAP\/dp\/B0007RXDDM\/ref=sr_1_8?ie=UTF8&s=musical-instruments&qid=1272152160&sr=8-8\"]Amazon.com: StarTech.com power splitter - 6 in ( LP4PCIEXADAP ): Musical Instruments[\/ame]..wow I see a lot of companies cannot get their wires properly...id spend a little more and get it fromhttp:\/\/www.newegg.com\/Product\/Product.aspx?Item=N82E16812887001&cm_re=PCI_6pin_adapter-_-12-887-001-_-ProductBetter would to take it to a store and get one there.Remember 6 pin PCI adapter.:cheers:",
        "thread_id": 13943
    },
    {
        "@timestamp": "2023-09-14T07:13:06.292556544Z",
        "author": "ar81",
        "date": "2010-05-04T20:28:25+0100",
        "id": "584231fc208692651ce0d3f66403a28c",
        "post_id": "post-221557",
        "text": "It will be worse. Cloud computing will make them to control the software. Nowadays if a new Windows comes out, your game may have compatibility issues but you may find a fix, for at least you have the CD. With the cloud you may not suffer such issues, but some day they will retire your favorite game and it will be just gone, not just unsupported.At least nowadays communities can make fixes and patches. But with the cloud, games will be no more like that.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:02.626485248Z",
        "author": "MJR",
        "date": "2010-04-25T01:59:14+0100",
        "id": "c156ee46d2b9afeba325a7fa0cac8092",
        "post_id": "post-218669",
        "text": "Thank you so much. I did not even know that. I will make sure to get it because my FPS has more than tripled, but if I can get even more out of the card that would be fantastic.",
        "thread_id": 13943
    },
    {
        "@timestamp": "2023-09-14T07:13:33.330355712Z",
        "author": "fireballs619",
        "date": "2010-09-07T21:26:25+0100",
        "id": "e1526620bb03096bbfe5a92e99e7f00a",
        "post_id": "post-248339",
        "text": "Okay, get ready for another rant on preparedness, and then I'll possibly contribute.Being the ex-developer of VASO, and a pretty active contributor in OFMM, I have some experience in stalled or failed projects. First and foremost, makesurethat you have time to contribute to this, and look into the future a few weeks\/months. This was what happened to me, I was going strong until I had to commit my time elsewhere. Again, I will stress this, makesurethat you can commit the time.Assuming that youcancommit the time, be extremely organized. I can tell you that this was the main problem with OFMM; sure we had a project leader and others, but communication was low. No one was assigned development tasks, and it was basically a free for all. Make sure your discussions are orderly and communication is good. Once you have a basic framework down for the mission, make a social group with sub-forums. Don't be afraid to assign tasks to those who have volunteered. Second, do not confuse 'realistic' with 'challenging'. This, too, was a problem with OFMM. We tried way to hard to be uber-realistic, and lost our way in the process. When you are planning missions, do not ask yourself 'is this realistic?', but ask 'is this challenging?'. If you do not confuse the two, you should be fine. I am willing to help out in this project, but don't be surprised if I walk out in the middle because I am not satisfied;p I have been part of too many failed projects, and am extremely cautious.\/rant",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:06.327371008Z",
        "author": "Bloodworth",
        "date": "2010-05-06T18:14:40+0100",
        "id": "6327e2f55e1fe7bf740ec7854444c221",
        "post_id": "post-221651",
        "text": "*headdesk*headdesk*headdesk*Am I cursed, doomed, or do I just suffer from terminal pebkac?I found a TransX tutorial by capt crybaby. I followed the tutorial to the letter; spent almost 3 hours trying to finagle my cl app for mars down to below 50k km for rough eject. I got as far as step 21, where you save the scenario for a second time. When I went to step 22 (reopening the scenario to continue) I went to the mfd screen to find a blank transx page. It saved the scenario, but not my eject plan:(",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:33.514365184Z",
        "author": "pete.dakota",
        "date": "2008-06-03T12:57:09+0100",
        "id": "398da4729b8cd53284d44abe71081aa6",
        "post_id": "post-68795",
        "text": "synonys said:They found ice on Mars!\n\nWell, yes, years ago. That's supposed (98% certainty, or something) ice exposed, presumably, by Phoenix's decent thrusters during landing. Sadly, that area is not accessible with the arm, so fingers crossed there is underlying ice nearby that Phoenix can 'grab'.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:01.761279488Z",
        "author": "Evil_Onyx",
        "date": "2010-04-16T09:46:22+0100",
        "id": "7a6029248d1f611ddf541fcdb9dc376f",
        "post_id": "post-217680",
        "text": "I think Wikipedia is a good starting point for research, but it should never be used alone.When i do research i always look for 2-3 different sources that say the same thing before it makes it worth including in any essays.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:06.35418496Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-12T13:51:58+0100",
        "id": "ff075b09dad1865539c1edfe421410d0",
        "post_id": "post-65249",
        "text": "I have the island textures in Orbiter now, but I'm currently finetuning it before uploading to Orbit Hangar. It has 2 parts, one higher resolution for the area of\/around the runway, and a little lower res for the whole island.regards,mcduck",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:33.526355712Z",
        "author": "GregBurch",
        "date": "2008-05-26T00:45:53+0100",
        "id": "f4910661037fdd5b8edc50b8a5411b18",
        "post_id": "post-68673",
        "text": "Andy44 said:It must be strange doing things with significant light-time delay. Talk about gamer lag!\n\nWell the folks at JPL aren't really DOING anything ... It's all robotics from here on out ...",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.491175936Z",
        "author": "tl8",
        "date": "2010-04-19T10:11:28+0100",
        "id": "958f6ceac47d5993721525db0fe9863a",
        "post_id": "post-218418",
        "text": "In a nut shell, Mircosoft vs Linux or rather how they are programmed, how collaborations are having more power in society and finally 50 years of chaos because of this.",
        "thread_id": 13919
    },
    {
        "@timestamp": "2023-09-14T07:13:06.161603584Z",
        "author": "MeDiCS",
        "date": "2010-05-03T18:02:21+0100",
        "id": "82d60fcf15f28288e71b179978120825",
        "post_id": "post-221416",
        "text": "Yes.-Sound, video and drivers in general rely on the OS.-AFAIK, an OS doesn't rely on the BIOS except for startup processes.-API is not properly explained, and may not even be needed.-OpenGL is not Nvidia's.-The evolution of the OSes is dead inaccurate. Where's OS\/2? Windows-family and Unix-family of OSes aren't the only ones in existence.-Sources missing.In general, it's hard to read and understand, there lots of other bugs, and it isn't clear what's your target audience (use of non-technical and very-technical terms together).",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53061376Z",
        "author": "Shadow Addict",
        "date": "2010-04-20T00:35:07+0100",
        "id": "f333acea040740f99a996d9a5e328ef6",
        "post_id": "post-218462",
        "text": "vonneuman said:People love cars. A car is like your home, it is an extension of who you are. A train however, is a mass of steel as long as a small city. A train can't stop when it comes near you, a car an turn out of the way but a train can't.\n\nIf we're talking about distances greater than trans-city, then I completely disagree with you. I'm not as typical in that I love sitting in a car for loads of hours at a time, just listening to music and looking outside (straight 18 hour roadtrips scare quite a few people). A car ride takes a long time, longer than the equivalent train trip over large distances, and it is slowed further by the necessities of stopping for gas, food and lodging. In addition to that, a lot of people can't do long, unbroken segments for 12+ hours at a time. A train ride is faster and more comfortable (sleeping: sleepers come with a bed, coach isn't any worse than a car. food: pretty decent food available all day long, microwaved food available until very late. bathrooms: they have them). I'd say I identify a train with my home than my car, if only because I have room towalk.That being said, I do prefer roadtrips to train trips (mostly because I enjoy those discomforts in a way).",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:33.531456256Z",
        "author": "pete.dakota",
        "date": "2008-05-26T00:52:57+0100",
        "id": "07f234c15ec879e48306dd569f143705",
        "post_id": "post-68700",
        "text": "Legs down.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293093632Z",
        "author": "Zachstar",
        "date": "2010-05-05T05:11:30+0100",
        "id": "b1dbc0b474b157e80b02e26ff18d33e2",
        "post_id": "post-221563",
        "text": "I hate to say it but as of this posting HTML5 is crap. People like to tout the google quake in browser thing as showing its power but it requires a college degree to install.On top of that until Google VP8 is open source and vetted by free software layers. There is no effective video standard for HTML5. H264's licence is dubious at best and several browsers namely firefox will never support it. Also there is no standard for full screen video and no protection against sites automatically fullscreening ads or whatnot.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:06.736087296Z",
        "author": "orb",
        "date": "2010-05-09T01:54:11+0100",
        "id": "24736b5212a7849c7e34078117cebedb",
        "post_id": "post-222193",
        "text": "You need to calculate a distance between base center coordinates and object coordinates you want to place in the base, and bearing from base center to the object. For runways you will need to get the END1 and END2 coordinates, and not the coordinates of midpoint of runway.If you have all longitudes and latitudes, you can calculate distances and bearings from formulas that are for example on this page:http:\/\/www.movable-type.co.uk\/scripts\/latlong.htmlAnd then, the local (in base) coordinates you can get from:x = distance * cos (bearing)z = distance * sin (bearing)\u200bOnly I'm not sure, whether you need to change the sign of either \"x\" or \"z\", or exchange sine with cosine, because I didn't check the results of these formulas recently.And if you need \"y\" coordinate (above the ground) for any reason (it's needed for example for runway lights, which aren't mapped to sphere at all):y = (1 - cos (distance \/ earth_radius)) * earth_radius\u200bNote that \"x\", \"y\", and \"z\" are in meters, so you need to provide \"distance\" and \"earth_radius\" for the formulas in meters too. The calculated \"y\" is a value you need to subtract from \"y\" coordinate of END1\/END2 objects (other than runways), which aren't mapped to sphere, to make their ends placed on the ground, and not float in air. For longer objects, it's better to subtract less than calculated \"y\" (but less by the same amount) for both ends, because otherwise the center of END1\/END2 object will be underground.---------- Post added at 02:54 ---------- Previous post was at 02:31 ----------Has anybody already added the real world airports for Ontario .. all of Canada .. all of U.S. ? ....\n\nI'm not sure for all of Canada, but you can check runways exported by Topperin this thread. There are runways for Europe, U.S. and worldwide.",
        "thread_id": 14163
    },
    {
        "@timestamp": "2023-09-14T07:13:02.600882432Z",
        "author": "Urwumpe",
        "date": "2010-04-28T10:04:02+0100",
        "id": "3b74befb22ec30010878161a76c0ba11",
        "post_id": "post-218633",
        "text": "Right.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:33.536277504Z",
        "author": "C3PO",
        "date": "2008-05-26T01:04:40+0100",
        "id": "45ec2f57598be7ee72d9bde8af41477e",
        "post_id": "post-68728",
        "text": "GregBurch said:damn, they're good\n\nU sed it!:woohoo::thumbsup::cheers:",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:33.526126592Z",
        "author": "GregBurch",
        "date": "2008-05-26T00:41:46+0100",
        "id": "3fe4227e9365ce9e794e1b3e5c77e6a9",
        "post_id": "post-68671",
        "text": "bujin said:By my clock, it should be touching down any minute now!It seems silly to wish them good luck for something that's already happened! :lol:\n\nThat's a very Newtonian thing to say.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137397248Z",
        "author": "PhantomCruiser",
        "date": "2010-04-19T22:24:21+0100",
        "id": "a72ee7f1f0f86180557596023c8d5efe",
        "post_id": "post-218011",
        "text": "We interrupt this program... but there is such thing as a \"blue moon\", two full moons in the same month... Now back to our regularly scheduled arguments...Kidding, kidding, this is some pretty good stuff. From a dumb 'ol wrench turner point of view, I like the regular schedule of medium lift vehicles. The government worker in me wants the heavy lifter (honestly though it'd be a work project, not cost effective, but a means of putting people to work).In either case, the plan still has to be reviewed, negotiated and completely screwed up by the Congress before anything gets built.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.837870848Z",
        "author": "garyw",
        "date": "2012-10-31T00:06:37+0000",
        "id": "fc2f62bd3fca6da9b0aecc904715d4e6",
        "post_id": "post-222287",
        "text": "whilst voyager sent back some amazing photos for me this image is one to rememberLook at the drop at the end of August, you can almost pinpoint the moment that it probably crossed into interstellar space - amazing stuff yet the suns gravity still extends further out - probably a light year or a so to where the oort cloud is. Incredible things to think about and we are on the edge of more discoveries.Now, I wonder if someone will finance an oort cloud explorer......",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.529276672Z",
        "author": "Urwumpe",
        "date": "2010-04-19T19:23:27+0100",
        "id": "2a9eb1060570e0c2a8aa412facfcfbfe",
        "post_id": "post-218450",
        "text": "Notebook said:Might have to spend some time deciphering it. Wonder why Finland is the reference?\n\nOr Sweden? Low population, many railways for transporting cargo.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:32.877147904Z",
        "author": "Bloodworth",
        "date": "2010-08-16T22:55:56+0100",
        "id": "344e9e346e698160377f460cffb6dc9b",
        "post_id": "post-248159",
        "text": "I saw the shooting star of all time last night and was wondering if anyone could help me identify it. I'm fairly certain it was a piece of space debris.At approximately midnight, Sunday night, Monday morning I stepped outside here in Juneau, Alaska and just happened to look up in time to see what at first I thought to be a flare. An brilliant GREEN light was tracking across the sky leaving a long green and incredibly bright trail. It was traveling approximately south to north, was going slower than most shooting stars but much much faster than any aircraft. it tracked across the sky for approximately 12 to 15 seconds. Just before it disappeared behind a mountain, I saw it break up into about a dozen pieces. about 2 or 3 seconds after it passed out of sight over the mountain there was an extremely bright flash from that direction which lit up the entire sky.If anyone out there tracks space debris, do you have any way of figuring out what this may have been? The light being green tends to mean that whatever it was had a high content of copper, which I believe means that it was man made...I could be wrong, but I've never heard of a copper meteor:)",
        "thread_id": 16069
    },
    {
        "@timestamp": "2023-09-14T07:13:06.841763072Z",
        "author": "Soheil_Esy",
        "date": "2015-07-30T01:40:00+0100",
        "id": "d771d5e4c46fedb952155ab41ec577fe",
        "post_id": "post-222309",
        "text": "From Deep Space to SoundCloud: NASA Uploads 1970s Alien Podcast28.07.2015NASA's Golden Record was carried onboard the spacecraft Voyager One and Two in the 1970s, so that aliens could hear greetings in Earth's languages, and sounds thought to represent life on Earth.The 'Golden Record' sound recordings which were taken aboard the Voyager space probe missions in the 1970s were uploaded by NASA on Monday to SoundCloud, the popular online audio sharing service, giving humans a chance to listen to the sounds originally intended only for alien ears.The recording comprises greetings in 55 languages, and 19 recordings of 'Sounds of Earth,' including a tractor, Morse code, a chimpanzee and 'the first tools.'The sounds were included on the Golden Record, a kind of time capsule which hopes to convey life on Earth to extraterrestrials which might meet with Voyager. As well as the sounds, the record, a 12-inch gold-plated copper disk, contains a 90 minute mixtape of music and 115 images of life on Earth.The Golden Record is carried onboard both the Voyager 1 and 2 spacecraft, which launched in 1977 and still returns communication to the Deep Space Network from around 12 billion miles away.In September 2013 NASA announced that Voyager 1 is the first human-made object to officially venture into interstellar space, having been traveling for about one year in a transitional region of plasma, in the space between stars.The last instruments on Voyager will run out of power in 2025, long before Voyager gets close enough, in 40,000 years, to approach any other planetary system, so it's up to the extraterrestrials of the future whether they want to let Earth know they got the message.\"The spacecraft will be encountered and the record played only if there are advanced spacefaring civilizations in interstellar space,\" said Carl Sagan, who chaired the committee which selected the content for the Golden Record.\"But the launching of this bottle into the cosmic ocean says something very hopeful about life on this planet.\"http:\/\/sputniknews.com\/science\/20150728\/1025142702.htmlSoundcloudhttps:\/\/soundcloud.com\/nasa\/sets\/golden-record-greetings-to-the",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550002176Z",
        "author": "MJR",
        "date": "2010-04-19T23:11:19+0100",
        "id": "4d5519940448a5b9718d0d412855deec",
        "post_id": "post-218525",
        "text": "I was just wondering what are your opinions on the best ways you deal with stress to the point where you feel positive. Too many times I find myself stressed over school work and I just feel so negative about everything. I know many of you guys are incredibly smart and have dealt with similar situations. If anything at all, I need some advice. Thank you.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.828897024Z",
        "author": "orb",
        "date": "2011-01-22T01:00:08+0000",
        "id": "cd9935bfedc075b0f13068753b07a9e9",
        "post_id": "post-222233",
        "text": "NASA\/ NASA JPL:Voyager Celebrates 25 Years Since Uranus VisitJanuary 21, 2011As NASA's Voyager 2 spacecraft made the only close approach to date of our mysterious seventh planet Uranus 25 years ago, Project Scientist Ed Stone and the Voyager team gathered at NASA's Jet Propulsion Laboratory, Pasadena, Calif., to pore over the data coming in.Images of the small, icy Uranus moon Miranda were particularly surprising. Since small moons tend to cool and freeze over rapidly after their formation, scientists had expected a boring, ancient surface, pockmarked by crater-upon-weathered-crater. Instead they saw grooved terrain with linear valleys and ridges cutting through the older terrain and sometimes coming together in chevron shapes. They also saw dramatic fault scarps, or cliffs. All of this indicated that periods of tectonic and thermal activity had rocked Miranda's surface in the past.{colsp=3}Click on images for details and their larger versions\u200b||These two pictures of Uranus -- one in true color (left) and the other in false color -- were compiled from images returned Jan. 17, 1986, by the narrow-angle camera of Voyager 2. Image credit: NASA\/JPL\u200b|Miranda, innermost of Uranus' large satellites, is seen at close range in this Voyager 2 image, taken Jan. 24, 1986, as part of a high-resolution mosaicing sequence. Image credit: NASA\/JPL\u200b|Voyager 2 has discovered two \"shepherd\" satellites associated with the rings of Uranus. The two moons -- designated 1986U7 and 1986U8 -- are seen here on either side of the bright epsilon ring; all nine of the known Uranian rings are visible. Image credit: NASA\/JPL\u200bThe scientists were also shocked by data showing that Uranus' magnetic north and south poles were not closely aligned with the north-south axis of the planet's rotation. Instead, the planet's magnetic field poles were closer to the Uranian equator. This suggested that the material flows in the planet's interior that are generating the magnetic field are closer to the surface of Uranus than the flows inside Earth, Jupiter and Saturn are to their respective surfaces.\"Voyager 2's visit to Uranus expanded our knowledge of the unexpected diversity of bodies that share the solar system with Earth,\" said Stone, who is based at the California Institute of Technology in Pasadena. \"Even though similar in many ways, the worlds we encounter can still surprise us.\"Voyager 2 was launched on Aug. 20, 1977, 16 days before its twin, Voyager 1. After completing its prime mission of flying by Jupiter and Saturn, Voyager 2 was sent on the right flight path to visit Uranus, which is about 3 billion kilometers (2 billion miles) away from the sun. Voyager 2 made its closest approach \u2013 within 81,500 kilometers (50,600 miles) of the Uranian cloud tops \u2013 on Jan. 24, 1986.Before Voyager 2's visit, scientists had to learn about Uranus by using Earth-based and airborne telescopes. By observing dips in starlight as a star passed behind Uranus, scientists knew Uranus had nine narrow rings. But it wasn't until the Voyager 2 flyby that scientists were able to capture for the first time images of the rings and the tiny shepherding moons that sculpted them. Unlike Saturn's icy rings, they found Uranus' rings to be dark gray, reflecting only a few percent of the incident sunlight.Scientists had also determined an average temperature for Uranus (59 Kelvin, or minus 350 degrees Fahrenheit) before this encounter, but the distribution of that temperature came as a surprise. Voyager showed there was heat transport from pole to pole in Uranus' atmosphere that maintained the same temperature at both poles, even though the sun was shining directly for decades on one pole and not the other.By the end of the Uranus encounter and science analysis, data from Voyager 2 enabled the discovery of 11 new moons and two new rings, and generated dozens of science papers about the quirky seventh planet.Voyager 2 moved on to explore Neptune, the last planetary target, in August 1989. It is now hurtling toward interstellar space, which is the space between stars. It is about 14 billion kilometers (9 billion miles) away from the sun. Voyager 1, which explored only Jupiter and Saturn before heading on a faster track toward interstellar space, is about 17 billion kilometers (11 billion miles) away from the sun.\"The Uranus encounter was one of a kind,\" said Suzanne Dodd, Voyager project manager, based at JPL. \"Voyager 2 was healthy and durable enough to make it to Uranus and then to Neptune. Currently both Voyager spacecraft are on the cusp of leaving the sun's sphere of influence and once again blazing a trail of scientific discovery.\"{...}",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:32.932202496Z",
        "author": "beamrider",
        "date": "2010-08-17T03:01:23+0100",
        "id": "46e9d012d9d76376eafe132d1ec52e27",
        "post_id": "post-248174",
        "text": "Does a cubesat satellite in a Sun-Synchronous Orbit always see the Sun and never get into the shadow of the Earth?Currently I am working at a CubeSat picosatelitte (school project)I have asked the question above on a site specialized in CubeSats but they are slow and I do not expect an answer too soon from them.http:\/\/cubesat.ifastnet.com\/forum\/viewtopic.php?f=15&t=26In the meantime I have found your forum and I decided to put the same question here.In is not quite clear for me what Sun Synchronous orbits really are?How is it possible a satellite in LEO (Low Orbit - about 500 km) always sees the Sun and never gets into Earth shadow?",
        "thread_id": 16072
    },
    {
        "@timestamp": "2023-09-14T07:13:33.355901952Z",
        "author": "FADEC",
        "date": "2012-03-05T03:53:00+0000",
        "id": "ee7bbc981301ff62e9ae249bcdc10af4",
        "post_id": "post-248640",
        "text": "Codz said:Sounds like you'd be a great real world pilot. Some real world pilots I've met haven't shown near the level of interest and dedication that you seem too.:thumbup:\n\nWell, thanks so far but I actually consider myself just a fan boy:)A self-educated one though. It's a real passion which would be my job if I hadn't those health issues (allergic asthma and irritable colon). Nothing to worry about. Sports does help, but sitting in a real cockpit of a heavy passenger jet sadly wouldn't be really possible at times. But I might get a PPL at least sometime in the future.You are right concerning the level of interest and dedication by the way. I also met a few real world pilots and at least one of them called me crazy. It was a 737 pilot back then. His comment was that he never read more than necessary to get his type rating and that stuff like meteorology is the most boring \"crap\"...",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:02.585528832Z",
        "author": "Urwumpe",
        "date": "2010-04-20T18:41:20+0100",
        "id": "fd9fffba575624b8bf7778a26ed9b40f",
        "post_id": "post-218604",
        "text": "Enjo said:Too bad that it's just a PC looking like a Commodore.I'm more interested in projects likeNatami.\n\nSo it is just a brand name, not more, not less... OK, today you could put a store full of C64s into a single chip.",
        "thread_id": 13935
    },
    {
        "@timestamp": "2023-09-14T07:13:05.922167552Z",
        "author": "Artlav",
        "date": "2010-05-04T18:23:54+0100",
        "id": "ec3979a86f81be90c50146876d6d4722",
        "post_id": "post-221277",
        "text": "Auzar said:No, does not work, 100504 does not work too, gives out the same error\u043d\u0435\u0442, \u043d\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442, 100504 \u043d\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0442\u043e\u0436\u0435, \u0432\u044b\u0434\u0430\u0435\u0442 \u0442\u0430\u043a\u0443\u044e \u0436\u0435 \u043e\u0448\u0438\u0431\u043a\u0443\n\nNewer Orbiter beta, not OGLAClient beta.You need orbiter100503beta.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:33.4038144Z",
        "author": "Ripley",
        "date": "2011-09-05T13:31:33+0100",
        "id": "33743843b257124dc1153150fae4ea2f",
        "post_id": "post-248457",
        "text": "Keatah said:I want a bus simulator.\n\nRigs of Rods maybe?http:\/\/www.rigsofrods.com\/content\/",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:02.643095296Z",
        "author": "anemazoso",
        "date": "2010-04-22T23:16:47+0100",
        "id": "3137bbd273df6b91f526923a3fe9980b",
        "post_id": "post-218701",
        "text": "As I understand it they want to design a modern hydrocarbon based motor, like an updated F-1. What I don't understand is why. I realise there is a trade-off between LH2 and Hydrocarbons, the former is more energetic and the latter is more dense requiring less tankage and therfore makeing the vehicle lighter.In addition to the new motor they want to increase motor monitoring to be able to maximize motor optimization.There won't be any revolutionary new technology but there are several tricks that can be employed like duel bell methods, one that slides over the first as it reaches higher altitudes allowing the motor to be more efficient as it accends. Another capability is deep throttling. If a motor can throttle down as it uses fuel and gets lighter it could be a lot more efficient as well. The $64 billion questions: Can this happen with the money given? Not if it's cost-plus contracting.For me I think NASA should use the new 5-seg SRB but buy them at a standard rate and not cost plus. Those combined with the improvments mentioned above should lead to a pretty nice and cheaper HLV. And there might be some movment on this. It seems congress is seriously considering continuing 5-seg testing to keep the capability while these other developments take place.",
        "thread_id": 13945
    },
    {
        "@timestamp": "2023-09-14T07:13:06.094374656Z",
        "author": "ryan",
        "date": "2008-04-11T01:55:57+0100",
        "id": "19a5e7f9ca37edf05195f4a26fa9142e",
        "post_id": "post-12303",
        "text": "MajorTom said:\"When you sit with a nice girl for two hours, it seems like two minutes. When you sit on a hot stove for two minutes, it seems like two hours... that's relativity.\" -- Albert Einstein\n\nWell i do have a Girlfriend unlike you guys :lol: joking so that could work out for me, you never know really.",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:13:02.03588864Z",
        "author": "Sky Captain",
        "date": "2010-04-17T21:03:17+0100",
        "id": "105292f9d1b7b829dd39647f91a18922",
        "post_id": "post-217981",
        "text": "What about strapping together multiple first stages from a medium laucher to form a backbone of HLV when there is some odd payload that`s heavy and can`t be easily broken down into tiny modules? Suppose you take 7 first stages from Zenit rocket and strap them together in 1 in core six around fashion to make a nice HLV. That way you can use the same assembly line and same personal you normaly use for building and launching your medium rockets to cut down costs. It would be less efficient than dedicated HLV of the same capacity designed from scratch, but likely much more cheaper because it shares common components with your frequently used medium launch vehicle.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:06.185344768Z",
        "author": "george7378",
        "date": "2010-08-27T15:51:41+0100",
        "id": "8a99de40c005a6c16a4008753e262ce7",
        "post_id": "post-221475",
        "text": "diogom said:The image wasn't very clear, it was a bit blurred, and I needed to adjust focus, so the reason for no details may have been that, but with that speed and no experience, it's a little hard.\n\nMy first go was quite fruitless too, but I learned through practice. Focus using a star before the pass, and keep one hand close to the focus wheel during the pass (if you feel brave enough, completely de-focus it and try to get it as sharp as you can while you're tracking it). Tracking is easy close to the horizon where it moves slower, so try and get a fix on it then and follow it by pushing your mount with one hand (it helps to tighten the locking screws to get a little resistance so that you aren't wobbling all over). I have an equatorial mount which is nicely aligned with the equator to make tracking along the axes intuitive and easy, but I don't know how an alt-azimuth would feel.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:33.487788544Z",
        "author": "Turbinator",
        "date": "2010-08-18T09:47:33+0100",
        "id": "c5d2a9f9ee9bd91fba74ab61d6d24fce",
        "post_id": "post-248740",
        "text": "I went on this MaxFlight simulator a lot of times, however the place that had it, does not, any more. Don't know why, as it was the most popular thing there. Huge lines always.The graphics are not the best in the world, however the motion simulation is next to none.The cost of one unit is $120,000.If there is a way to hook one up to FSX I would be all over it like hot cakes..",
        "thread_id": 16092
    },
    {
        "@timestamp": "2023-09-14T07:13:33.514970112Z",
        "author": "Hartmann",
        "date": "2008-06-08T03:27:43+0100",
        "id": "c6754168af063ac44680fa38014a0563",
        "post_id": "post-68800",
        "text": "Phoenix had a problem now because the first sample don\u00b4t enter in the tega capsule. :blink:",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.45658112Z",
        "author": "TMac3000",
        "date": "2010-04-19T02:22:39+0100",
        "id": "f253b2fa402608cd513b8233659c0875",
        "post_id": "post-218323",
        "text": "N_Molson said:The problem is that the Dragonfly is quite large. I think it doesn't fit in the Space Shuttle Cargo bay. A \"Dragonfly lite\" version, smaller & simpler, has been released if I remember well..\n\nErr...I meant that I docked it to the front of the Shuttle-A (big bug-looking cargo carrier thing). But Orbiter flipped out when I tried to take off with the Dragonfly attached.N_Molson said:Else you have to find a launcher (rocket) with a fairing large enough to fit the thing in. But it won't be easy, even Proton is too small if I remember well... Or you could try something really nasty like a Saturn-V or an Energia booster ! Or an Ares-V rocket in heavy lift version.\n\nA Saturn V - yowch!:blink: I bet that would lift the Shuttle-A and the Dragonfly!Unfortunately, I am running Orbiter on an older computer that will not let me use rockets or anything tail-sitting, period.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293846016Z",
        "author": "jedidia",
        "date": "2010-05-05T22:07:45+0100",
        "id": "e4a3420ed2d2c513b0c13f4664bf3f7c",
        "post_id": "post-221572",
        "text": "But once you got an ATM card and figured out how convenient it was, banks started charging for its use, and charging you for some lobby services.\n\nWait, what? you guys have to pay to use ATMs over there?? The only time I pay for using the ATM is a ridicoulusly small fee when I'm taking money in a foreign country directly from my account (still way cheaper than transfering the money to a local account first).I never heared of lobby services being billed either. Must be some weird banks over there...",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:02.456846592Z",
        "author": "Shadow Addict",
        "date": "2010-04-19T02:48:30+0100",
        "id": "2740635e89d14fbaab94198f758c4fca",
        "post_id": "post-218325",
        "text": "vonneuman said:Try using this:ENERGY project, release 4With this:Space Tugs, release 4Oh and you will need this to make it work:http:\/\/www.kulch.spb.ru\/Eng\/PM_project.html\n\nWait, you have to download PM separately now?",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:33.522145792Z",
        "author": "Missioncmdr",
        "date": "2008-05-25T23:00:14+0100",
        "id": "9ff98fa76900262530b7c0fe5e344182",
        "post_id": "post-68639",
        "text": "Kyle said:Should be getting Solar Pannel Sep here soon.\n\nWhat? That is not supposed to happen until about seven minutes before entry.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315097088Z",
        "author": "ex-orbinaut",
        "date": "2010-05-05T04:53:20+0100",
        "id": "8fc682f71421eb10ab731678528f22cd",
        "post_id": "post-221624",
        "text": "Just thinking it might have been a better poll if it covered a few more genres of cuisine, or if you insist \"fast food\" of some other nations, too (it's guinea pig here in Ecuador).My favorites?Hill station style lamb curry, hot, basmati rice, perhaps a chapati (the edible spoon). Or if I feel like I have a bland palate on the day, cod and chips, with salt and vinegar.If I have to choose from the options, though, hamburger, only with A1 sauce. I am lactose intolerant and hate rubbery, hot dog sausages.:sick:x 2.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:33.549458944Z",
        "author": "Belisarius",
        "date": "2008-05-26T20:26:26+0100",
        "id": "1d494d58468ccce3e6bbb6a089d8c380",
        "post_id": "post-68777",
        "text": "Awesome is really the word for it... I'm speechless",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.459478272Z",
        "author": "doggie015",
        "date": "2010-04-24T00:06:32+0100",
        "id": "9f5bd0e983b5b7a0ff83fafe408a0c39",
        "post_id": "post-218348",
        "text": "N_Molson said:...Just got rid of the 3rd stage, it was dead weight ! :lol: But the Saturn V was necessary to put the huge 33 feet fairing (I considered it weighted 15 tons). The 21-feet used for Apollo was too small, because the Dragonfly is \"cube-shaped\" !! :rofl:\n\nIn the real world; the dragonfly would have been launched upside-down with a launch module docked during launch so the crew are not flung into the forward window! :rofl:But, Orbiter most likely won't allow that....unless you define it as a payload... :hmm:",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:06.648132096Z",
        "author": "PhantomCruiser",
        "date": "2010-05-07T23:53:45+0100",
        "id": "3b195853ce3f160e67d8a5bbaad579fa",
        "post_id": "post-222102",
        "text": "Welcome to the club!:cheers:There are times late at night on a weekend when I can't sleep. My wife can see the glow of the monitor from our bedroom across the hall. And she feels very confident that I'm either playing Orbiter (or here on the fourum) instead of surfing the internet for porn.I don't think I'm addicted, but I'm close.",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:13:33.024940032Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T03:32:08+0100",
        "id": "0f3f2068dc176196a0476c5525c0ce3e",
        "post_id": "post-248193",
        "text": "The most I know about .TEX files is that you can view the level 1 texture by renaming them to a DDS file and opening them with a DDS viewer.",
        "thread_id": 16074
    },
    {
        "@timestamp": "2023-09-14T07:13:02.559544832Z",
        "author": "vonneuman",
        "date": "2010-04-20T14:31:48+0100",
        "id": "5510e51d2c2d0e9be934eacccdb49a75",
        "post_id": "post-218577",
        "text": "Thank you but never mind. I did some digging through old threads in the forum and found that I forgot to install Space station building blocks 4.0 before installing space station building blocks 4.1.",
        "thread_id": 13929
    },
    {
        "@timestamp": "2023-09-14T07:13:06.451257344Z",
        "author": "n0mad23",
        "date": "2008-05-12T03:03:10+0100",
        "id": "273d00895dbb260883fa91adefe85f07",
        "post_id": "post-65259",
        "text": "Sorry I don't know what the problem is for your CTD (crash to desktop), or how to define the orientation within C++.However, when you're creating your mesh, if you orient your craft correctly, it will be exported with that same orientation. In other words, you won't have this problem if you address it at the beginning.Most 3d modeling programs will allow you to re-orient your model at a later time. In Anim8or, for example, you'd have to select all your groups and then \"join groups\" the lot. Then you'd rotate the whole thing into it's correct orientation, then go back and \"ungroup\" everything again. This mesh exported will eliminate your problem.",
        "thread_id": 1413
    },
    {
        "@timestamp": "2023-09-14T07:13:02.67603712Z",
        "author": "auricom",
        "date": "2010-04-21T19:11:37+0100",
        "id": "1de3cebe99198db5dc1b976b45d3e657",
        "post_id": "post-218734",
        "text": "thanks for the tip.. I'll try the L14 on my 2009 beta install",
        "thread_id": 13950
    },
    {
        "@timestamp": "2023-09-14T07:13:33.340183808Z",
        "author": "Moach",
        "date": "2012-01-06T19:13:25+0000",
        "id": "7d44cb62eb950d6050be84e73adead3a",
        "post_id": "post-248546",
        "text": "you know, when Spore was about to unveil its true underhelming nature - i was just that guy...telling ppl to cool off, wait for real confirmation, \"it's probably not THAT bad\"- you know it.... that was me...and for what? - in the end, those alarmists were right on their case to the very last word, i'm sorry if i've become cynical, but i really don't feel like i can trust big game developers anymore...it's not that it's all about money... if only - they'd get more of that by pleasing the crowd, no doubt....it's simply about unfit decision makers doing ill-advised business by the seat of their pants - very little more to it :facepalm:a regrettable fact - and my god, i wish it weren't so....and no - i never meant to say any company is required to release an SDK by law.... that makes no sense at all, now - isnt' it?:rolleyes:....what i was suggesting was a way to look at the situation which implies a very, very hostile situation -- it is indeed based almost exclusively on distrust and negative thinking, i know - but then, what if that's the case?then what? M$ will pull the plug on a market they created, take a major lump of it for themselves and go on as a monopoly from then on? - and that's not even a bit wrong somehow?anyways, i'm not one to worry - in fact, i have absolutely nothing to lose over it (other than some hope in makind and what could have been a damn good simulator)... but there are people out there who make a living off something that if were at least left dead, would be finebut looking at it from the paranoid eyes of someone born and raised in Brazil (where dishonesty is our main cultural export) - they're almost certainly doing this for all the wrong reasonsi still agree with those saying a boycott is in order....if there were any bit of news that would ease our lost minds - it'd be out by now :sad:",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:05.925217792Z",
        "author": "FordPrefect",
        "date": "2010-05-08T21:59:47+0100",
        "id": "a66c02f7fcabc2d439992ef873a39a57",
        "post_id": "post-221314",
        "text": "Artlav, I also do NOT get the empty spaces near the MFD buttons in the DG 2D cockpit. I used your latest OGLA clienthttp:\/\/orbides.1gb.ru\/orbf\/oglaclien...eta-100503.zip",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:33.401752576Z",
        "author": "Turbinator",
        "date": "2011-09-02T23:49:24+0100",
        "id": "f62b94e60245a55c96736f5ac9b6be64",
        "post_id": "post-248442",
        "text": "",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.354689536Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-13T23:22:19+0100",
        "id": "49fba15a39646fb6c5ef26d7ba0e5349",
        "post_id": "post-65254",
        "text": "Still working on the scenery\/tiles, but in this stage it is already fun to fly around there in Orbiter!Currently, I am thinking about adding some palm trees to the base scenery, from [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=591\"]Jim's scenery pack[\/ame], if it doesn't eat up to many FPS.Also, I'm waiting for a bug to be fixed in the tiling utility, but I have to test one more alternative that might work.Some (a lot!) more good closeup photos can be foundhere.regards,mcduck",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71417344Z",
        "author": "DaveS",
        "date": "2010-04-17T19:54:30+0100",
        "id": "522972d21ae075a0acbe5752ba10966c",
        "post_id": "post-217636",
        "text": "Artlav said:Ok...-Can you give me better light picture? Can't quite figure out what i'm looking at.-Do you have a heightmap?-What if you remove \"flat=28.13 29.160 98.44 99.44\" from terrain\/earth.cfg ?\n\n1: See the attached screenshot. The problem area is that \"shelf\" that casts shadows. It makes the Cape appear as if it is located about 100 ft below MSL, while in reality is located a couple of ft above MSL.2: Negative.3: Makes the ground see-through.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:02.243702016Z",
        "author": "IronRain",
        "date": "2010-04-17T16:24:55+0100",
        "id": "aaa8cd37c0eaba2a6d4f380fc6fa51a4",
        "post_id": "post-218040",
        "text": "got it already, thanks anyway:)",
        "thread_id": 13892
    },
    {
        "@timestamp": "2023-09-14T07:13:33.474943488Z",
        "author": "Loru",
        "date": "2010-08-17T21:10:36+0100",
        "id": "4e50b4dc2dd53071303e7f4288afbfce",
        "post_id": "post-248701",
        "text": "Surelly you can advance into Orbiter 2010.Few days ago as a test I was able to start O2010 on Celeron 600Mhz, 384Mb RAM, Geforce 2 MX 440 32Mb RAM with decent 17-30 FPS in 1024x768x32bpx resolution. Mainboard is set to 100Mhz and HDD are simple ATA-33 so don't worry and try.It works better than 2006-P1Edit:With XR-2 framerate drops to 10-12.",
        "thread_id": 16090
    },
    {
        "@timestamp": "2023-09-14T07:13:06.388604672Z",
        "author": "ar81",
        "date": "2010-05-05T22:40:06+0100",
        "id": "d229cdc24cb5d4bb789c0042f0fb262a",
        "post_id": "post-221762",
        "text": "One of the things that I have realized by now is that giving intuitive names to local variables and properties, as well as making the object easier to use by main code is something that requires design. That way I should not come to remember how should I use its properties and methods.I am also debating about making a single object to manage groups of things, or making separate instances of an object. Making a single object for an array of things requires indexing and it allows searching objects and returning a result, but it also makes the management a bit more complex.For example if I have the name of a station or base and the location where it is, and I want to determine if location is a planet or moon, if it is inner or outer solar system, etc, it looks to me that I should use a single object to manage all planet data. Right?So if experience prevails it means we need trial and error, dumping projects because of a bad decision? I plan to go for a master degree in the near future, and I think all the pitfalls I have had with Space Orbinomics may be rewarding as a lesson, but I am also concerned about if I would be able to make projects without dumping them half the way.",
        "thread_id": 14125
    },
    {
        "@timestamp": "2023-09-14T07:13:02.307651072Z",
        "author": "Eli13",
        "date": "2011-04-17T02:11:31+0100",
        "id": "fafa005057570165b8ed9559349cb20a",
        "post_id": "post-218128",
        "text": "true.......",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:33.693520128Z",
        "author": "Enjo",
        "date": "2010-08-19T10:09:10+0100",
        "id": "ac5e0f6c7102da9723b10d5729c412dd",
        "post_id": "post-249201",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3931\"]Vostok v1.1[\/ame]This one?",
        "thread_id": 16117
    },
    {
        "@timestamp": "2023-09-14T07:13:06.434283776Z",
        "author": "jinglesassy",
        "date": "2010-05-05T23:08:33+0100",
        "id": "63361e8229361e52009480e75dd9806d",
        "post_id": "post-221818",
        "text": "Them stupid earthlings always blaming us for there problems :rofl:Can anyone please put this guy in a mental facility? 20 years should do",
        "thread_id": 14129
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550900992Z",
        "author": "MJR",
        "date": "2010-04-19T23:58:36+0100",
        "id": "d1eb0e0ca3ef4d1d416c3285fa65eed8",
        "post_id": "post-218534",
        "text": "Izack said:When I find myself bogged down with work, I find it helps to stay away from a computer. If you want to use it, a good whip around Orbiter or FSX can be soothings...just the sound of a propeller and slipstream, or the ambience of space (unless you have deathmetal in your mp3 folder :shifty:).I like to hut the computer down, and if I have the time and the right location\/weather, go stargazing. An enormous black expanse full of the sparkling lights of an entire galaxy can really put the mind at ease, IMHO.Even if it's cloudy, just watching the sky for a while is wonderfully calming.Meditation can help too, if you're into that.\n\nThat sounds almost like what I would do. I love stargazing especially on a nice night with comets. I never really tried meditation, but I guess that I should try something of the sort.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:32.9331264Z",
        "author": "tblaxland",
        "date": "2010-08-17T05:15:44+0100",
        "id": "4d3e398fe811de6f9085a93c365cd4f9",
        "post_id": "post-248179",
        "text": "clickypens said:I always wondered if it were possible to be in a sun-synchronous orbit but not at the terminator?\n\nYes, a sun-synchronous orbit can have any LAN. The important thing is to get the inclination and orbit height such that the orbital plane precesses at a sun-synchronous rate. Imaging sats are often in \"morning\" of \"afternoon\" sun synchronous orbits so that the images they return have some significant shadows to help with depth perception. IIRC, MRO is in a sun-synchronous orbit around Mars with the LAN set to a local solar time of around 2pm.EDIT: In answer to the original post, you can have a terminator orbit around Earth so that the satellite can always see the sun.",
        "thread_id": 16072
    },
    {
        "@timestamp": "2023-09-14T07:13:06.833261568Z",
        "author": "MaverickSawyer",
        "date": "2011-11-15T02:38:44+0000",
        "id": "2ed9c18d79aff7df0ef109aca188fa8c",
        "post_id": "post-222261",
        "text": "Good ol' American know-how! They really don't make things like they used to, though...",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:33.18047616Z",
        "author": "Jamesep3",
        "date": "2010-09-04T23:21:10+0100",
        "id": "569b89545628e0fc8ed20dd2540bb559",
        "post_id": "post-248217",
        "text": "Ok I am still working I now have some more time on my hand and I also would like some more ideas. With the reacent addition of more UCGO stuff I hope to release a Beta soon:yes:",
        "thread_id": 16078
    },
    {
        "@timestamp": "2023-09-14T07:13:02.554036992Z",
        "author": "MJR",
        "date": "2010-04-21T02:32:40+0100",
        "id": "4e26bda248492e7d7d4d9c378cfb2fff",
        "post_id": "post-218559",
        "text": "Thanks a lot. That sounds very true to your character. I just want to be successful and happy.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:06.662412288Z",
        "author": "Izack",
        "date": "2010-08-16T03:20:32+0100",
        "id": "3b218e8b71b8b340d74ec0d0d225ba47",
        "post_id": "post-222153",
        "text": "Xyon said:Greatness requires sacrifice.;)\n\n-cough- Orbiter -cough- :shifty:You're right, though. I have my childhood's savings' worth of Lego in my bedroom. Maybe I've just become stingy. :lol:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:02.59124096Z",
        "author": "ar81",
        "date": "2010-04-20T19:13:53+0100",
        "id": "84b0162a3dd4346d0f4f2cb4e58af4bd",
        "post_id": "post-218606",
        "text": "A look at NASA's unmanned planeThis plane\/drone looks cool.It can fly up to 30 hours.",
        "thread_id": 13936
    },
    {
        "@timestamp": "2023-09-14T07:13:33.269280512Z",
        "author": "MJR",
        "date": "2010-09-14T00:41:12+0100",
        "id": "a0821b4ec115d2abdff76513ca43339f",
        "post_id": "post-248284",
        "text": "nasafreak said:I am still getting :LINK : fatal error LNK1104: cannot open file 'msvcirt.lib:hmm:\n\nYou included all the right folders and libraries right? I used to get errors like that just because I simply forgot a folder path when I am setting a project up.",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:06.163563264Z",
        "author": "cjp",
        "date": "2010-05-03T20:01:10+0100",
        "id": "faab4b37b22a003cf9a9f74e8b9c1a20",
        "post_id": "post-221428",
        "text": "Page 11: You meant 'Hercules (monochrome)' to be a list item, didn't you?Other comment: DOSBox RULES!!!!",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:01.860246528Z",
        "author": "Columbia42",
        "date": "2010-04-17T19:10:00+0100",
        "id": "a947f1c91f9474eb2cbdf750b69ed608",
        "post_id": "post-217744",
        "text": "Thanks Urwumpe, but astronaut's R-7s don't include the Voskhod 11A57 rocket which I need. Besides, I've already completed the rocket except for the guidance file which will be pretty easy considering that Voskhod's flight plan is almost identical to Vostok's.Thanks 4throck. I'm planning on doing a simple 3D cockpit just so the pilot can get a sense of the cramped-ness of the capsule interior. As for the panels I think doing the front panel and Vizor is a good idea. However right now I'm going to focus on the interior and cosmonaut meshes (Which need some serious improvement).",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:33.405295104Z",
        "author": "Zachstar",
        "date": "2011-09-14T06:16:02+0100",
        "id": "481889eaf65cf2d1f8b4dbcb0ca2bf15",
        "post_id": "post-248468",
        "text": "Looks like the rumor is false.http:\/\/www.microsoft.com\/games\/flight\/In my opinion the guy from that video desperately wanted attention. In my opinion his attacking of AVsim ought to have been the sign that the rumor was an attention grab. If not that Microsoft is now clearing FSX stock.Edit: Got to say I am loving the new images. The weather engine in FSX is pretty nice and this just adds to it!",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.183009024Z",
        "author": "george7378",
        "date": "2010-06-26T00:21:30+0100",
        "id": "71640e238efc2c8abb21bccde4680986",
        "post_id": "post-221457",
        "text": "It's nice to see it at random - I was observing M13 (a wonder in itself), and it streaked past! It was so clear - I could see the colours and positions of the solar panels, and the trusses and modules! This was at 90X magnification.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:01.861670912Z",
        "author": "Columbia42",
        "date": "2010-04-24T04:34:12+0100",
        "id": "687c5a2ac3b3e7886bfc6923a2c599ca",
        "post_id": "post-217753",
        "text": "Here's the guidance file for the addon:View attachment 4514Put it in the Multistage folder in Config.You will have to modify the launch scenario to include the lineGUIDANCE_FILE Config\/Multistage\/Voskhod_Guidance.txtunder the \"Voskhod_11A57:Multistage\/Voskhod_11A57\" section of the scenario.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:33.516679168Z",
        "author": "SlyCoopersButt",
        "date": "2008-06-16T01:08:25+0100",
        "id": "8bde5c5b2b781eed59dc96a0301035d3",
        "post_id": "post-68817",
        "text": "Despite the sad ending it will bring, It's going to be an amazing sight to see during the end of the mission when ice starts forming at the phoenix landing site. That'll be another first of it's own to photograph that! If only they gave the spacecraft the same power source as the viking lander. I suppose $ was the reason.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201618688Z",
        "author": "boogabooga",
        "date": "2015-04-06T18:31:56+0100",
        "id": "4445f8538aca4dc84551776f388f6a1c",
        "post_id": "post-221514",
        "text": "There is always an excuse for why only high-school girls are the protagonists...:lol:",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:13:02.305133568Z",
        "author": "Eli13",
        "date": "2011-04-17T00:04:59+0100",
        "id": "7b2520f2033ba2b7480582bca5c900a1",
        "post_id": "post-218107",
        "text": "Again it was just a joke. (And an alternate ending;))",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:33.522252544Z",
        "author": "Missioncmdr",
        "date": "2008-05-25T23:03:17+0100",
        "id": "fe59f4e9ab0cbe31607bed5674a48e2b",
        "post_id": "post-68640",
        "text": "NASA TV coverage starting.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42528128Z",
        "author": "Mojave",
        "date": "2010-05-05T23:03:17+0100",
        "id": "a8f3f672afef8ab2de1dc094ab623a61",
        "post_id": "post-221771",
        "text": "My sister hates space travel.I say, how do you know.Because.That's not a very good answerWell, ah, well,... I hate space travel because it is stupid.How can you say that, you have never been to space.Neither have you.Don't need to go to space to know what it is like.your stupid, SamuelNo. i have Orbiter Free Space Flight Simulator.SOOOOO.I know the real reason you hate space travel.Why?You don't play Orbiter; and only a fool would say they hate something without even trying it.Well, you don't know what you are talking about.uh, who's the former \"I hate Space Travel\" person. I learned how to like space travel, and I think I know the reason I hated it before I Learned about orbiter.-----------------------------------------------------------------------We went on this for about an hour. I finally said that she did not have a brain.(not in those words of course.) I am civilized, I don't go around Cursing the ground, and telling everyone who bumps into me \"watch where your steppin stupid\" No. I Say excuse me sir\/or ma'm.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:02.4588416Z",
        "author": "Ghostrider",
        "date": "2010-04-22T20:52:11+0100",
        "id": "f8b9b2232fab62a7f4cda8d70df90217",
        "post_id": "post-218341",
        "text": "Although it's speculation, I cannot fathom the logic of flying the Dragonfly to orbit manned. I see it as purely a construction device, it has limited life support and autonomy and it probably has no seats (you don't need them in freefall) or toilets or anything fancy. You just get in, start it up, close the hatch and go out for some hours until you've done your day's job, then you dock, take a shower and that's it. Sending it up manned would be madness.I seem to remember that it can be launched on an Ariane V but I could be mistaken. Anyway, taking it up on a XR5 seems to be the most logical way even if the Dragonfly is at least a generation before the Vanguard.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:33.642423552Z",
        "author": "T.Neo",
        "date": "2010-08-25T17:44:22+0100",
        "id": "48cdb9ed46986b9b4a1436d8e4632a06",
        "post_id": "post-249182",
        "text": "Yeah, it sounds like nonsense to me...",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478098688Z",
        "author": "Linguofreak",
        "date": "2010-05-09T16:40:58+0100",
        "id": "20897cf3c04f3ab6e4b5821e103ec79a",
        "post_id": "post-221840",
        "text": "jedidia said:Thanks a lot. I did some more diging and arrived at the same conclusion, I just wasn't sure if specific orbital energy remains constant.\n\nWell, unless you have some sort of source or sink, it'll be conserved like any other energy.",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:02.515716352Z",
        "author": "Goth",
        "date": "2010-04-19T16:21:16+0100",
        "id": "4d95c9d8382f571b5e1785622d2dc2fb",
        "post_id": "post-218442",
        "text": "This has been my first real time mission. It was very nice and so I decided to post it.I used the add-on [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4331\"]Real Time Update[\/ame].TargetTo put anMTKSSATin a geo-stationary orbit overLuigi Broglio Space Centre, launching from the same location.[ame=\"http:\/\/en.wikipedia.org\/wiki\/San_Marco_platform\"]Broglio Space Centre - Wikipedia, the free encyclopedia[\/ame]Vectors and vehiclesAtlas 421MTKSSATStatusCompletedLaunch dateUT 03\/20\/2010, 13.30DataInclination: 23.45\u00b0Longitude of asc. node: 180\u00b0Alt radius: 42'160 kmPeA & ApA: 35'790 kmUpdatesT-15- Holding\u2026UT 13.30- LaunchUT 13.31.14- Separation of SRB boostersUT 13.32.53- Separation of fairingsUT 13.33.51- SECentaur separated from the launcherUT 13.37.33- Alt: 162.2; getting orbitUT 13.39.51- Reached stable orbit; alt: 153.3UT 13.41.32- Atlas vector touches the sea; location: -2.584986, 64.857951UT 13.44- SECentaur is waiting for the burn; the sunset is vanishingUT 13.56- All systems nominalUT 14.20- SECentaur at 180\u00b0 from SM platformUT 14.35- Flying over the AmericasUT 14.36- Prograde directionUT 14.38.11- Burn started at 112\u00b0 from target locationUT 14.43.17- Target ApA reached; we're in GTOUT 14.45- Travelling at 9'630 m\/sUT 14.47.00- Little correction of ApA with linear thrustersUT 15.23.44- Little correction of ApA; Earth slowly moves awayUT 16.06- Orbiting; SECentaur and the satellite are working correctlyUT 18.12.53- Little correction of ApA; Earth is really small, we are at an altitude of 32'650KmUT 18.40.02- Taking antinormal direction for the alignment operationUT 18.47- 600 seconds ca. to the alignment correction opportunityUT 18.57.50- Target inclination reachedUT 19.01.42- 3'300 seconds to the apogeeUT 19.46- Reaching the apogee; prograde direction, we are ready for the burnUT 19.56.16- Burn startedUT 20.13.31- After some post-burn corrections, SECentaur successfully reached GSOUT 20.25- 16% of fuel in the SECentaur's tankUT 20.33.02- Satellite releasedUT 20.41.14- SECentaur in retrograde position; ready to fall on EarthUT 20.45.59- SECentaur set to fall back; PeA: 31kUT 20.55.05- MTKSSAT powered up; mission accomplishedUT 03\/21\/2010, 02.03 - SECentaur crashes into the atmosphere at 01.55.35Some screenshotsAfter the burn for GTO insert:Reaching apogee:GSO reached:View of the SECentaur in its GSO orbit:Satellite released and powered up:Of course I've powered up the satellite editing the scenario, because this was an unmanned mission and the MTKSSAT needs an EVA to be activated.To reach a perfect value for the eccentricity you have to calculate correctly when to start the re-entry (for the GSO insert). The most important thing, I've noticed, is that you have to have the apogee to be ever after your current position in orbit, so you can do corrections using linear thrusters. If you have already passed the apogee, you can't succede in getting a zero eccentricity, so you have to wait an orbit, but doing this you clearly miss your target point on Earth.",
        "thread_id": 13923
    },
    {
        "@timestamp": "2023-09-14T07:13:33.254754304Z",
        "author": "SiberianTiger",
        "date": "2010-08-17T13:54:13+0100",
        "id": "e20ec467cce9423e80578af183b1afd2",
        "post_id": "post-248265",
        "text": "But finally, the squadrons have got clearance for flight exercises, and taking off begun.Unfortunately, my camera is poor for shooting planes in flight at some distance, so below is about the best shot I could take. I'll provide links for more HQ pictures down this post.After landing, each fighter passed in front of happy spectators crowd, producing strong kerosene-smelling heat wave from its nozzles!First were the Martlets, they were followed by the Russian Knights, who were said to be the only aerobatics group in the world flying heavy fighters.A tight banked turn low over ground.Return of the Knights.After big planes were over, RC pilots launched their models, which also gathered much attention!If you are interested, you can find translated lyrics for this song (\"At last, I'm free\")there.",
        "thread_id": 16082
    },
    {
        "@timestamp": "2023-09-14T07:13:06.6275648Z",
        "author": "dbeachy1",
        "date": "2010-05-08T23:04:21+0100",
        "id": "6f407ccd3745e763dc2c26f7eca85208",
        "post_id": "post-222070",
        "text": "Which ships? Both the XR1 and XR2? And under both Orbiter.exe and Orbiter_NG.exe using the DX7 client? I'm not sure what to think -- works on my test systems here. Most of the HUD is rendered by the Orbiter core.You'll want to make sure your antialiasing is off as well.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:02.571147264Z",
        "author": "shangding",
        "date": "2010-04-20T08:26:00+0100",
        "id": "16a85c2fdc76f67d895f43c18dd651ee",
        "post_id": "post-218585",
        "text": "like dock device ,space shuttle ,iss, soyuz, cev, ctv, atv.the dock device of these spacecraft how to work.i want to see the details.pic , or pdf.thanks",
        "thread_id": 13933
    },
    {
        "@timestamp": "2023-09-14T07:13:33.35456896Z",
        "author": "Fabri91",
        "date": "2012-03-03T09:02:32+0000",
        "id": "a67c4d8d96ed5c8c18284aa772d7d137",
        "post_id": "post-248629",
        "text": "The first two tutorials are the only unskippable \"missions\", which are meant to give at least a basic understanding of how to fly to a new user.After that it's pretty much up to the you on how you want to use the program, wether it be for \"normal\" simulator use, or for a more game-oriented approach, which is absolutely not mandatory.What Microsoft also seems to forget, according to their marketing campaing for Flight at least, which indeed depicts it as just a shallow flying game, is that this program also has some features which do qualify it as a simulator. For example, have you seen the Checklists that you call up with the Q key?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924602624Z",
        "author": "DaveS",
        "date": "2010-05-08T12:27:34+0100",
        "id": "f05410750b06054f0ec046c3a7060876",
        "post_id": "post-221306",
        "text": "Artlav said:Or, better still, where can i get the sources, seeing SSU have GPL mentioned in it?\n\nFrom here:http:\/\/sourceforge.net\/projects\/shuttleultra\/develop",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:13:01.839100928Z",
        "author": "Columbia42",
        "date": "2010-04-17T18:26:55+0100",
        "id": "3aa0c9c664af4d32c60602b6e074e6e0",
        "post_id": "post-217718",
        "text": "KosmoKen said:You need to put Pluto (Pluto-Charon v2.0) on your list of required addons. Otherwise fantastic:)\n\nWhy do I need to do that?",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:33.529719552Z",
        "author": "Zatnikitelman",
        "date": "2008-05-26T00:50:33+0100",
        "id": "34833a59f421acee9eee8ef8e286a113",
        "post_id": "post-68688",
        "text": "Parachute deployment successful!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.192914432Z",
        "author": "n122vu",
        "date": "2010-05-05T17:38:09+0100",
        "id": "4d971a2dbbb0b13a81c62e646fb2a10c",
        "post_id": "post-221490",
        "text": "Can't wait to get it up and running. I played MechWarrior 3 for years. I got it free in the box when I bought the first MS Sidewinder Force Feedback controller (which still works btw) back in '99.Although I heard many say that MW2 was better than 3, I never played it. I never played 4 either, though I wanted to. My PC at the time wouldn't handle it.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:01.865538048Z",
        "author": "Columbia42",
        "date": "2010-07-12T18:54:21+0100",
        "id": "94cca081dcdd3ea9066b70f135bd0e9b",
        "post_id": "post-217775",
        "text": "I just have a few questions and, not being able to find any answers on the web, I thought I'd ask here. First of all, does anyone know the location of the Voskhod manuevering thrusters? Right now I have them in the same places that I've seen them in in Jekka's Vostok addon however I'm not sure if that's correct. Second, I'd like future releases of the Voskhod addon to have a lightmap for the spacecraft's VC. Does anyone know of a good tutorial on how to do that? All the help is greatly appreciated, thanks!",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:33.40373248Z",
        "author": "Hielor",
        "date": "2011-09-05T07:43:18+0100",
        "id": "4394096fae344624d7d509c1390e8b63",
        "post_id": "post-248456",
        "text": "Pyromaniac605 said:Edit: Although I think Hielor is a bit quick to jump on the \"They said their postponing it, it's never coming out\" bandwagon.\n\nNote that there has been no official statement as to whether it's been postponed--it's just a 1-minute comment from a guy who heard from an \"inside source\" that it's been postponed.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.19392768Z",
        "author": "ar81",
        "date": "2010-05-07T05:44:21+0100",
        "id": "257d2b7f85dfbe14d1cea93379fd487a",
        "post_id": "post-221497",
        "text": "Japanese already made a mech...[nomedia=\"http:\/\/www.youtube.com\/watch?v=Vvv92DlS3uo&feature=related\"]YouTube- The Japanese have created a mech warrior[\/nomedia]",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:01.919409408Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-21T20:52:18+0000",
        "id": "9b62ae8c7ad26735f80fd4be350259af",
        "post_id": "post-217915",
        "text": "From ISS On-Orbit Status Report for 21\/02\/2011.Scott had ~45 minutes set aside to prepare equipment required for first ingress in the European ATV-2 (Automated Transfer Vehicle-2) after its docking, including AK-1MK and IPD air sample kits, atmosphere purification filter assembly and Russian vacuum cleaner.Later, Alexander & Paolo got together for a 45 minute ATV Approach & Docking OBT (Onboard Training) run, supported by ground specialist tagup. [Using the AOT (ATV Onboard Trainer) software on the crew support T61p laptop RSK-1, an off-nominal situations table, range rulers and timer, Alexander & Paolo practised crew actions in the event of an off-nominal situation while monitoring rendezvous and docking, refreshed rendezvous and docking monitoring skills, and practised crew interaction during rendezvous and docking monitoring. The AOT software shows a simulated zoomable image of the orbital region of approach with a target zone and the ATV as it closes in on the ISS. For controlling manual approaches (should they be required), the AOT provides simulated control panel images for the ATV and for the SM Simvol-Ts television display, plus text displays for station clock time and approach parameters (distance, velocities, etc.), similar to the TORU OBT.]",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:33.465878272Z",
        "author": "Xyon",
        "date": "2010-08-17T21:11:38+0100",
        "id": "5a8ed5656e9375e2385f394f2bf6a12a",
        "post_id": "post-248680",
        "text": "And here too, I'm a sub-simmer myself from time to time. I do keep a collection of sub sims lying around, but from the other perspective, like Silent Hunter. I like this concept and wish you luck with the project.",
        "thread_id": 16089
    },
    {
        "@timestamp": "2023-09-14T07:13:06.3741184Z",
        "author": "dgatsoulis",
        "date": "2010-05-05T18:51:47+0100",
        "id": "46172369732991151e8c7dfc49d232f1",
        "post_id": "post-221741",
        "text": "Here is an interesting and fun challenge: Land the DG in the following scenario, on Olympus base, on Mars, before the end of 2011.Code:BEGIN_DESC\nLand on Olympus base on Mars before the end of 2011. No re-fuelling. \nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55317.8031126967\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_PANEL\nEND_PANEL\n\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Orbiting Earth\n  RPOS 6570835.61 1714348.62 5042902.18\n  RVEL -217.392 6577.520 -1952.786\n  AROT -71.46 -12.66 49.18\n  RCSMODE 0\n  PRPLEVEL 0:0.1581 1:0.1333\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  GEAR 1 1.0000\n  PSNGR 2 3 4\n  TRIM 1.000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND\n\nBEGIN_VistaBoost\nENDHere is a silly little \"scorecard\", to help you keep track of your score:1.Land on Mars before the end of 2011 = 2000 pts2.Land on a pad on Olympus base before the end of 2011= 1000 pts (Bonus)3.For every day BEFORE the deadline 20 pts added to the score.4.For a landing away from the base 1 pt is subtracted for every Km.Example1: Land on Mars on 12 November 2011, 600km away from Olympus base: 2000(Land on Mars) + 980(49 days before deadline) - 600(600km away from base) = 2380 ptsExample2: Land on pad 1 of Olympus base on 30 December 2011: 2000(Land on Mars) + 1000(land on a pad of Olympus base) + 20(1 day before deadline) = 3020 ptsMany thanks to flytandem for providing the scenario.For tips you may want to read flytandem's posts inthis threadRemember, last allowable landing date is MJD 55926.9999 (December 31st 2011 - 23:59:59)For the XR2 fans, here is the same scenario with a Ravenstar loaded with the CHM and 2 passengers onboard.Loadout and fuel are set to give the ship the same dv as in the DG scenario (6900 m\/s). Oxygen is enough to last untill 1\/1\/2012Code:BEGIN_DESC\nLand on Olympus base on Mars before the end of 2011. No re-fuelling.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55317.8050314768\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship XR2-01\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET XR2-01\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_PANEL\nEND_PANEL\n\n\nBEGIN_SHIPS\nXR2-01:XR2Ravenstar\n  STATUS Orbiting Earth\n  RPOS 6475522.22 2785948.30 4674540.42\n  RVEL -930.683 6330.736 -2484.396\n  AROT -71.34 -12.79 49.13\n  PRPLEVEL 0:0.996 1:1.000\n  IDS 0:199 100\n  NAVFREQ 588 466 84 114\n  XPDR 193\n  SECONDARY_HUD 3\n  LAST_ACTIVE_SECONDARY_HUD 0\n  ADCTRL_MODE 0\n  TAKEOFF_LANDING_CALLOUTS 7096.611468 0.510000 0.528000 \n\n0.000000 -0.350620\n  APU_FUEL_QTY 0.848\n  LOX_QTY 0.954398\n  CABIN_O2_LEVEL 0.209\n  CREW_STATE 0\n  INTERNAL_SYSTEMS_FAILURE 0\n  COGSHIFT_MODES 0 0 0\n  MWS_ACTIVE 0\n  COOLANT_TEMP 32.307\n  DMG_0 1.000000 Left Wing\n  DMG_1 1.000000 Right Wing\n  DMG_2 1.000000 Left Aileron\n  DMG_3 1.000000 Right Aileron\n  DMG_4 1.000000 Landing Gear\n  DMG_5 1.000000 Nosecone\n  DMG_6 1.000000 Retro Doors\n  DMG_7 1.000000 Top Hatch\n  DMG_8 1.000000 Radiator\n  DMG_9 1.000000 Airbrake\n  DMG_10 1.000000 Left Main Engine\n  DMG_11 1.000000 Right Main Engine\n  DMG_12 1.000000 Left SCRAM Engine\n  DMG_13 1.000000 Right SCRAM Engine\n  DMG_14 1.000000 Fore Hover Engine\n  DMG_15 1.000000 Aft Hover Engine\n  DMG_16 1.000000 Left Retro Engine\n  DMG_17 1.000000 Right Retro Engine\n  DMG_18 1.000000 Forward Lower RCS\n  DMG_19 1.000000 Aft Upper RCS\n  DMG_20 1.000000 Forward Upper RCS\n  DMG_21 1.000000 Aft Lower RCS\n  DMG_22 1.000000 Forward Star. RCS\n  DMG_23 1.000000 Aft Port RCS\n  DMG_24 1.000000 Forward Port RCS\n  DMG_25 1.000000 Aft Star. RCS\n  DMG_26 1.000000 Outboard Upper Port RCS\n  DMG_27 1.000000 Outboard Lower Star. RCS\n  DMG_28 1.000000 Outboard Upper Star. RCS\n  DMG_29 1.000000 Outboard Lower Port RCS\n  DMG_30 1.000000 Aft RCS\n  DMG_31 1.000000 Forward RCS\n  DMG_32 1.000000 Bay Doors\n  IS_CRASHED 0\n  MET_STARTING_MJD 55317.8050314768\n  INTERVAL1_ELAPSED_TIME -1.000000\n  INTERVAL2_ELAPSED_TIME -1.000000\n  MET_RUNNING 1\n  INTERVAL1_RUNNING 0\n  INTERVAL2_RUNNING 0\n  ACTIVE_MDM 3\n  TEMP_SCALE 2\n  CUSTOM_AUTOPILOT_MODE 0\n  AIRSPEED_HOLD_ENGAGED 0\n  SCRAM0DIR 0.000000 0.000000 1.000000\n  SCRAM1DIR 0.000000 0.000000 1.000000\n  HOVER_BALANCE 0.000\n  MAIN0DIR 0.000000 0.000000 1.000000\n  MAIN1DIR 0.000000 0.000000 1.000000\n  GIMBAL_BUTTON_STATES 0 0 0 0 0 0\n  ATTITUDE_HOLD_DATA 0.000000 0.000000 0 0 0.000000\n  DESCENT_HOLD_DATA 0.000000 -3.000000 0\n  AIRSPEED_HOLD_DATA 0.000000\n  OVERRIDE_INTERLOCKS 0 0\n  TERTIARY_HUD_ON 1\n  CREW_DISPLAY_INDEX 0\n  GEAR 0 0.0000\n  RCOVER 0 0.0000\n  NOSECONE 0 0.0000\n  AIRLOCK 0 0.0000\n  IAIRLOCK 0 0.0000\n  CHAMBER 0 0.0000\n  AIRBRAKE 0 0.0000\n  RADIATOR 1 1.0000\n  HATCH 0 0.0000\n  SCRAM_DOORS 0 0.0000\n  HOVER_DOORS 0 0.0000\n  BAY_DOORS 0 0.0000\n  APU_STATUS 0\n  EXTCOOLING_STATUS 0\n  TRIM 0.000\n  LIGHTS 0 0 0\n  XRUMMU_CREW_DATA_VALID 1\n  UMMUCREW XI0-Lee_Nash-39-65-78\n  UMMUCREW XI1-Kara_Miller-32-65-58\n  PAYLOAD_SCREENS_DATA 0.2 0 1 1\nEND\nXR2-01_Bay:XRPayloadBay\n  STATUS Orbiting Earth\n  RPOS 6475522.35 2785951.45 4674540.10\n  RVEL -930.683 6330.736 -2484.396\n  AROT -71.34 -12.79 49.13\n  ATTACHED 0:3,XR2-01\nEND\nXR2PayloadCHM-01-1:XR2PayloadCHM\n  STATUS Orbiting Earth\n  RPOS 6475523.24 2785946.66 4674541.50\n  RVEL -930.683 6330.736 -2484.396\n  AROT -71.34 -12.79 49.13\n  ATTACHED 0:0,XR2-01\n  NAVFREQ 0 0\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nENDFor the scenario to work properly, you have to use these settings in the XR2RavenstarPrefs file, located in the Config directory:MainFuelISP=0LOXLoadout=3LOXConsumptionRate=4APUFuelBurnRate=5",
        "thread_id": 14123
    },
    {
        "@timestamp": "2023-09-14T07:13:01.924002048Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-18T18:31:33+0000",
        "id": "258f20989bdb69c001fba04d906d9ba0",
        "post_id": "post-217939",
        "text": "From ISS On-Orbit Status Report for 18\/03\/2011.In ATV-2 (Automated Transfer Vehicle-2) \"Johannes Kepler\", Paolo configured the spacecraft\u2019s GDS (Gas Delivery System) for a 10 mmHg O2 (oxygen) delivery and then opened the valve of the GCP's (Gas Control Panel's) gas line #1 for the repressurization, closing it ~3 hours later.While the repress was going on, Paolo & Cady performed cargo transfer activities in the ATV. [Activities in ATV included TSR (Temporary Stowage Rack) deployment, removal of large stowage bags (M-Bags) from the rack front and stowing them temporarily out of the way, retrieving a delivered RFTA (Recycle Filter Tank Assembly) & transferring it to the PMM for stowage, and removing two adapter plates to access rack cargo. Special attention was given to the location of a CTB (Cargo Transfer Bag) with ESA's FSL (Fluid Science Laboratory) experiment \"Geoflow\" which will be set up tomorrow. Background: ATV cargo was loaded in Kourou, French Guiana, in a time-consuming process into racks which have specially designed shelves that accommodate the CTBs without wasting any available volume. For ATV-2 the racks were upgraded to hold 25% more volume than on ATV-1 \"Jules Verne\" and to take advantage of the previously unused curved volume at the rear of the rack. In addition, on the front of the racks, new adapter plates were installed which allow the mounting of either triple-size CTBs or very large M-Bags. For ATV-2, four M-01 bags were loaded (two on the lower port side rack, two on the lower starboard rack). Since ATV-2 arrived with six racks, two rack bays were empty. There are also two TSRs onboard ATV-2, made of cloth, which Paolo & Cady installed today in the empty bays. The old \"Jules Verne\" racks could carry 1 cubic meter of cargo, the new racks 1.25 cubic meters. The TSRs are of ATV-1 design and hold only 1 cubic meter of volume.]ATV-2 Reboost Update:The one-burn reboost of ISS was completed nominally this morning at 6:00 AM GMT using the ATV-2 OCS (Orbit Correction System) thrusters. Burn duration was 14 minutes 43 seconds, resulting in a delta-V of 2.22 m\/s (7.28 ft\/s), vs. planned 2.16\/7.09. Mean altitude gain: 3.8 km (2.05 nmi), vs. planned 3.70\/2.00. The burn used 290 kg of prop from ATV-2 tanks, and 29 kg of prop from RS (Russian Segment) tanks for attitude control. Purpose: To set up phasing for the Soyuz TMA-21\/26S (NET 04\/04) and STS-134\/ULF-6 (19\/04) launches.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:33.499516928Z",
        "author": "hribek",
        "date": "2010-08-18T11:34:16+0100",
        "id": "dcfd4b03e9fecd6c9659b12baeb9907c",
        "post_id": "post-248916",
        "text": "These two addons really are great, don't get me wrong. But there are some things that could be improved, I think. Today I went to test the UMmu 2.0 demo scenarios on Orbiter 2010 (100606).Right in the first scenario \"UMmu SDK EVA demo\", which features a ShuttlePB in Earth orbit with 4 people on board:Pressing \"M\" in cockpit mode (for some reason this didn't happen in external view) will not tell you that the ship is full and you can't add a crew member - that's what I'd expect to happen ... but instead, one crewmember gets ejected vertically\/upwards at 2 m\/s.This situation can be hard to recover from, especially if you press M accidentally and don't immediately realize you lost a crewmember.\"C\" key changes mesh to a NASA MMU (I think), but pressing \"C\" again does not do anything and I didn't find a way to revert to normal UMmu EVA meshes.About the key assignments in general:UMmu and UCGO are addons. As such, I believe it would be nice not to override default Orbiter key assignments. This poses a problem some er... actually any vessel with UMmu or UCGO support.\"H\" key is normally used for changing HUD modeCTRL + H is normally used for turning HUD off.UMmu\/UCGO overrides both. This is troublesome when controlling a UMmu or the UCGO ISS. The UCGO ISS is missing a \"normal\" forward view in glass cockpit mode, which makes station orientation problematic.\"A\" key is used for HOLD ALT autopilot by default. UMmu overrides it and uses it for opening\/closing the airlock.\"S\" key is used to show info about number of crew on board, but this assignment blocks user from using Shift+S for selecting the surface MFD.The Arrow Freighter (for instance) uses Shift+C to jettison cargo. This is unfortunate, because by default Shift+C is used for selecting the COM\/NAV MFD. So in doing that, you accidentally drop a cargo crate and the MFD doesn't activate.(there might be more ...)Is there a way to allow the user to change the key assignments? If not, would it be possible to avoid these conflicts? Somehow I don't think having to reassign Orbiter's keymap because of addons is the right way to go - shouldn't it be the other way around instead?Last but not least, I think UMMu and UCGO could look better by fixing the assorted grammar or typing errors. I'd love to help out with that.",
        "thread_id": 16097
    },
    {
        "@timestamp": "2023-09-14T07:13:06.628509696Z",
        "author": "dbeachy1",
        "date": "2010-05-10T08:21:23+0100",
        "id": "10b2302b7fc036136d1a07310d864f64",
        "post_id": "post-222079",
        "text": "Hmm...I don't know what to think -- there are notry...catchblocks anywhere in the XR codebase. In any case, here is the method the XR framework uses to show or hide mesh groups. In this case,hMeshis the handle to the heating mesh anddwMeshGroup = 0(the only group in the heating mesh):Code:\/\/ Set a mesh group visible or invisible\n\/\/ Note: dwMeshGroup is 0-based\nvoid VESSEL2_EXT::SetMeshGroupVisible(DEVMESHHANDLE hMesh, DWORD dwMeshGroup, bool isVisible)\n{\n    \/\/ Note: for details on mesh group flags, refer to page 7 of 3DModel.pdf.\n    \/*\n        Mesh type   Flag        Interpretation\n        ---------   ----------  ----------------------------------------------------\n        Vessel      0x00000001  Do not use this group to render ground shadows\n        Vessel      0x00000002  Do not render this group\n        Vessel      0x00000004  Do not apply lighting when rendering this group\n        Vessel      0x00000008  Texture blending directive: additive with background\n    *\/\n\n    GROUPEDITSPEC geSpec;\n    memset(&geSpec, 0, sizeof(GROUPEDITSPEC));  \/\/ init all to zero\n    geSpec.UsrFlag = 0x00000003;    \/\/ toggle shadows as well; this will be ANDed or ORd with the group's flags\n\n    if (isVisible)  \/\/ assignment separated for clarity\n        geSpec.flags = GRPEDIT_DELUSERFLAG;  \/\/ clear the \"do not render\" bits\n    else\n        geSpec.flags = GRPEDIT_ADDUSERFLAG;  \/\/ set the \"do not render\" bits\n\n    oapiEditMeshGroup(hMesh, dwMeshGroup, &geSpec);\n}Also, if the heating mesh is visible (which is not the case when the ship is landed, of course), the code invokesoapiSetMaterialto vary the alpha channel of the heating mesh. However, that call isn't invoked unless the hull is beyond a certain temperature threshold and the heating mesh is made visible first.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:33.525304832Z",
        "author": "Missioncmdr",
        "date": "2008-05-26T00:40:26+0100",
        "id": "89a2bfccc308ab148820932354d950a7",
        "post_id": "post-68667",
        "text": "Cruise stage separation.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.318058752Z",
        "author": "dgatsoulis",
        "date": "2010-04-17T19:56:26+0100",
        "id": "48f31add7f162de5a8c2989ca9b991ba",
        "post_id": "post-218158",
        "text": "Urwumpe said:Yes, but different. The trick in this case is abusing a bug in the windows JPEG file handling, that is often not patched, for infecting PCs and create bots, that can be commanded from a command server (system).The infected homepages are modified with tiny invisible \"internal frames\" to load the JPEG files from a \"trusted\" server (this one) and display them in your browser. If you have not fixed the bug, you get a tiny rendering error, and a piece of code got executed in the context of the operating system, usually installing the whole horror. Once infected, your PC can be secretly used for probing new webservers and modify them to link to the infected images. The construction kit for such malware is sold professionally from criminal groups, for serious money. Understandable, if the investment brings you up to 500,000 bots for your network, without a high chance to be caught by the police.\n\nCould \"your network\" hack into other networks you have in your PC and then somehow become Global? (remember thehttp:\/\/en.wikipedia.org\/wiki\/Six_degrees_of_separation)",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:13:06.68391424Z",
        "author": "Urwumpe",
        "date": "2010-05-08T18:20:03+0100",
        "id": "8dcbcf90d0d973f341cfadd8be997d7c",
        "post_id": "post-222172",
        "text": "Ghostrider said:Well, the uterus is hers and she has all rights to manage it. Let's not burn bras anymore, please. Especially the stuff from Victoria's Secret.\n\nYeah. Lets burn metrosexual torture elements instead. Freedom for the manhood!",
        "thread_id": 14159
    },
    {
        "@timestamp": "2023-09-14T07:13:02.642608896Z",
        "author": "tblaxland",
        "date": "2010-04-21T07:26:00+0100",
        "id": "81b08c9bd24cc44c105f71d03da86540",
        "post_id": "post-218698",
        "text": "My little baby: Electrical momentum exchange tethers?Some more info here:http:\/\/www.nasa.gov\/vision\/universe\/roboticexplorers\/tethered_spacecraft.htmlA proof of concept Orbiter addon I made with Nomad23 for lunar transfers here: [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3399\"]Ananke Tether-Sling v0.2[\/nomedia]",
        "thread_id": 13945
    },
    {
        "@timestamp": "2023-09-14T07:13:33.34484096Z",
        "author": "Cras",
        "date": "2012-01-23T19:58:11+0000",
        "id": "c8b91aefb28c2b0f6f3d32ba893853a8",
        "post_id": "post-248582",
        "text": "Hielor said:Switching to Prepar3D exclusively would be a death sentence for any addon developer. With a $500\/license cost (wtf, why? Isn't it basically FSX?) your potential user base will be tiny compared to FSX\/X-Plane.Prepar3d might be a contender in the desktop simulation market if they chop a zero off their price, but if not--yeah, not going to happen.\n\nP3d does not cost 500 bucks. Everyone I know that has it pays about 10 bucks a month. And the numbers of FSX'ers who are now flying P3D is getting quite significant. None will go exclusively, because at the moment there just is no need. It is too easy to make something that works under FSX and P3D at the same time. Some (FTX) will restrict the use by license alone, requiring users to pay a bit extra to get the thing to work under both.For a lot of FSX'ers, paying 10 bucks a month to get their 80 dollar add-on plane, their hundreds of dollars worth of scenery and textures, to run smoother and stable on their machine that already rung them up for thousands and thousands of bucks is an easy step to make. Head over to Avsim and see for yourself how big the P3D thing is getting. The question I have is will its size and growth lead Lockheed-Martin to react and come up with a license that is a bit cheaper and realise that the flight sim community is moving in their direction. of course, assuming they are even allowed to. I don't know what restrictions they have on P3D's use when they bought ESP from Microsoft.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.038142208Z",
        "author": "Ghostrider",
        "date": "2010-05-03T05:04:54+0100",
        "id": "c049f91a1cb36161d82f980944153b37",
        "post_id": "post-221362",
        "text": "Nothing will keep anyone from warmongering. If the local populace won't do, they'll hire mercs. It's a time-honoured tradition.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:13:01.889588992Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-10T00:42:20+0100",
        "id": "366cd0058838b5b818b6b2b1279961a2",
        "post_id": "post-217831",
        "text": "Here's some fantastic hi-res images of ATV-2's pressurised compartment arriving at Kourou.Hi-res version.Hi-res version.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:33.373540608Z",
        "author": "Zachstar",
        "date": "2010-08-19T13:17:14+0100",
        "id": "dc01a045c50326d7da2ea889f2951740",
        "post_id": "post-248380",
        "text": "Turbinator said:Intel X58 ATX MotherboardIntel Core i7 975 3.33GHz (8MB Cache) Extreme Edition Quad Core Processor6GB and Triple-Channel 1600MHz DDR32 MemoryDual 1GB GDDR5 ATI Radeon HD 5870 - ATI CrossFireXRunning 6 500 Gb SATA HDDs on 3 RAIDs..\n\nYou don't need this kind of power to Max FSX tho. You could likely match this performance in FSX by an AMD Kuma or Athlon II overclocked to 3.6 or so and if you have atleast 1GB of fast RAM on the video card I suspect max cards from ATi 3X and Nvidia 8X series could max it as well.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.191597568Z",
        "author": "Eagle",
        "date": "2010-05-04T00:34:27+0100",
        "id": "4072ac2196b40e577da02cc3a8e37717",
        "post_id": "post-221480",
        "text": "MeDiCS said:I downloaded their MTX installer and I'm still waiting for it to check for updates :dry:.Slashdot can be a pain sometimes...\n\nYes, I managed to get MTX and get it updated on Friday, but I wasn't able to get MW4 downloaded, patched and running until last night. Their servers might still go down every now and then.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:13:02.04476416Z",
        "author": "Urwumpe",
        "date": "2010-04-18T06:33:44+0100",
        "id": "31be4c518f51564f14fd06df7dcb57c4",
        "post_id": "post-217990",
        "text": "That one looks at least more well-thought than the constellation architecture.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:33.4082496Z",
        "author": "Fabri91",
        "date": "2012-01-05T18:05:08+0000",
        "id": "6e0e771fa9a7eb87b920e21e3885107c",
        "post_id": "post-248496",
        "text": "FlyAwaySims - Behind the scenes...The game will feature its own marketplace, with content regulated by Microsoft. There will beno software development kitand henceno user created content. The Live marketplace allows for constant content flow and users that opt-in to share data, allow the team to react to user behaviors to improve the game and add more of what users want. It also allows for quicker response to user requests, fixes and general improvements. On top of that, integration with the Microsoft Flight\u00ae website offers a more direct link between team and users....\n\n",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.23404544Z",
        "author": "garyw",
        "date": "2010-05-04T17:38:30+0100",
        "id": "d6809232a256c1af9e7c224d7ecb4911",
        "post_id": "post-221536",
        "text": "ar81 said:How is that among millions of people you only see a few things like that? Is it that most of people on the planet are passive?\n\nOr that most don't have the skills but then you seen things like Orbiter, Universe sandbox, celestia, etc.So yes, skills exist but millions of the people out there in internet land are only interested in being able to send an email and browse the occasional website.",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30498048Z",
        "author": "jangofett287",
        "date": "2011-04-17T00:00:46+0100",
        "id": "32aae52bdc6d385c335c084a1c35c781",
        "post_id": "post-218106",
        "text": "T.Neo said:(though they use oogie-boogie superluminal communications, the bit-rate is very, very low so it would be a pain to send a very complex message).\n\nWhy would the message need to be complicated? you could simply say:\"Encountered huge resistance, send nuke.\":rofl:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:33.52386176Z",
        "author": "Missioncmdr",
        "date": "2008-05-26T00:12:23+0100",
        "id": "fe24b3cf35ed29e7624d90d83adfe2cc",
        "post_id": "post-68655",
        "text": "LOL. I have got BrianJ's stream going, NASA TV going, watching CNN's coverage, and I got a NASA website open.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.314947072Z",
        "author": "willy88",
        "date": "2010-05-04T23:59:17+0100",
        "id": "89960d1b8aa2b4cedfbf4cb28d53bd58",
        "post_id": "post-221623",
        "text": "Cheeseburgers. Hamburgers are like cheeseburgers with no soul, and most hotdogs taste funny.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:02.551429376Z",
        "author": "Ark",
        "date": "2010-04-20T05:35:10+0100",
        "id": "97cc6f224627bf96c8c8bc4b909bc932",
        "post_id": "post-218539",
        "text": "KosmoKen said:Beer.\n\nRum. :thumbup:Music (playing and listening to), cars, alcohol, video games, Orbiter, laughing my ass off at Cracked articles, the list goes on.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:33.54458496Z",
        "author": "pete.dakota",
        "date": "2008-05-26T01:10:45+0100",
        "id": "54b53a3752917c807438f1cc04c839bb",
        "post_id": "post-68734",
        "text": "I'm hoping NASA TV will keep coverage going through to solar array deploy and the first picture.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478015232Z",
        "author": "jedidia",
        "date": "2010-05-09T16:20:45+0100",
        "id": "4e1185d2d7e20527f2cb11cc0c0cc4c3",
        "post_id": "post-221839",
        "text": "Thanks a lot. I did some more diging and arrived at the same conclusion, I just wasn't sure if specific orbital energy remains constant. It seems logical to me, but orbital mechanics work a bit counterintuitive at times. So, if specific energy stays the same, (as it seems according to your post), I have my solution.:cheers:",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:13:02.564964864Z",
        "author": "dutchpirate",
        "date": "2008-05-10T20:56:48+0100",
        "id": "d50beb090e9daa1235ccbcf160dcc68d",
        "post_id": "post-65128",
        "text": "Looks like you're doing well, what you need to do is a prograde burn so that on your Sync Orbit your highlighted number is one row above the highlighted number for the ISS, then orbit until you are both on Ob 0 and when you get close, retrograde burn to match velocities, then begin docking procedures. You could use the docking autopilot (Alt-4 I think) to do the burn and an automated approach just so you can see one way to do it. Make sure that your NAV1 is set to the freq of the docking port on the ISS you want to use, and that your nosecone is open.",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:13:33.60953088Z",
        "author": "N_Molson",
        "date": "2010-08-19T20:10:41+0100",
        "id": "9745354af887c0590abed59c3cc6b237",
        "post_id": "post-249042",
        "text": "My question would be : how many RPMs the systems has to complete ?Because if the turns are too high, the transition between the rotating part and the non-rotating part can cause problems, no ? (when an astronaut moves from one part to another)The point is that the astronaut needs to get synchronized with the rotation momentum to access the rotating modules (maybe by grappling handles ?)",
        "thread_id": 16109
    },
    {
        "@timestamp": "2023-09-14T07:13:06.531805184Z",
        "author": "Urwumpe",
        "date": "2010-05-07T09:27:44+0100",
        "id": "9ec1e779fd18abe47fb23cceaafbe553",
        "post_id": "post-221882",
        "text": "ar81 said:Article:Top ten videogame flopsThey are talking about Battlecruiser 3000AD and they use an image of a DG cockpit... :lol::rofl:\n\nHow often do you want to post this article? There must be already two postings with it here, at least one of them I am sure to be from you.",
        "thread_id": 14145
    },
    {
        "@timestamp": "2023-09-14T07:13:02.607629312Z",
        "author": "desertman",
        "date": "2008-05-10T19:16:14+0100",
        "id": "c3e572b5dd4e28b3cfa1bd554d1243d0",
        "post_id": "post-65136",
        "text": "Anybody know how to kill hover thrust instantly?ThanksTed",
        "thread_id": 1394
    },
    {
        "@timestamp": "2023-09-14T07:13:33.330238208Z",
        "author": "Shadow Addict",
        "date": "2010-09-07T14:43:21+0100",
        "id": "9d5ac7c1b4c46f97b265e0bf2112a959",
        "post_id": "post-248338",
        "text": "Excellent, thanks for the invite! I'm a little confused about what should stay public as well, am I allowed to make topics in the group?EDIT: Could someone maybe make a smaller sig banner? I want to put the REVIO ones in along with my UCGO banner but the current ones are too big.",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:06.752173824Z",
        "author": "Mojave",
        "date": "2010-05-09T00:34:00+0100",
        "id": "b181e6a265a97693a3299ccdead6fbf6",
        "post_id": "post-222209",
        "text": "It would be a nice enhancement for orbiter.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:33.338195712Z",
        "author": "FSXHD",
        "date": "2010-08-17T18:30:27+0100",
        "id": "166697fc8ed06390906cd1216f32689e",
        "post_id": "post-248362",
        "text": "This is the thread that you want to follow -http:\/\/forum.avsim.net\/topic\/293270-new-microsoft-flight-simulator-annoucned\/. There have been some hints that ORBX FTX is developing some of the scenery as John Venema, ORBX CEO, hints that he knows something that we don't in their forum.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.326982656Z",
        "author": "Bloodworth",
        "date": "2010-05-06T01:03:17+0100",
        "id": "d7b1fbeec48a9f216073c9a9e6f14aad",
        "post_id": "post-221647",
        "text": "Thats a thought. I'll give it a try, thank you.:)---------- Post added at 03:02 PM ---------- Previous post was at 01:00 PM -------------------- Post added at 03:03 PM ---------- Previous post was at 03:02 PM ----------Question, While setting up a flightplan with transx, is there a way to completely delete your plan and start from scratch? I was trying to adjust mine and adding or subtracting prograde velocity changed the cl app too quickly so I tried to hit R to slow things down a trifle and instead, I hit shift-R and got a whole new page and I can't seem to get back to where I was.",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:13:02.50819072Z",
        "author": "garyw",
        "date": "2010-04-19T15:57:03+0100",
        "id": "1f8ce605fd39477b63e59886995ae462",
        "post_id": "post-218433",
        "text": "Either way that pushes 134 into the 2011 budget cycle. not an issue as John Shannon has already stated that they have the money to cover it.That's going to be one sad mission though.",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:02.580442624Z",
        "author": "Tommy",
        "date": "2010-06-24T23:42:39+0100",
        "id": "436de17b31f74b3ed97d3cc489bfe2c0",
        "post_id": "post-218598",
        "text": "Work is still progressing. I should have the last of my contributions done this weekend. It will likely take Mark a few days to integrate that into the manual, and I don't know what else he's adding or what his status is, but I'm sure he's working on it when he can.I'm sorry that this is taking so long, but the first time we tried to keep to the deadline and the result was an incomplete manual that contained some serious errors. This time we'd rather be late and get it done right!Thank you for your interest, and your patience will be rewarded!",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:13:33.344084224Z",
        "author": "FADEC",
        "date": "2012-01-23T17:53:06+0000",
        "id": "71983a4c1df650922587aa27c56c6527",
        "post_id": "post-248577",
        "text": "Hielor said:You can add features like that without being an \"easy to use casual game.\"X-Plane seriously needs menu simplification if it's going to become the leading desktop sim. You can keep all of the options, just make it easier to find and adjust them.\n\nThat's true of course. On the other hand, you can become accustomed to it if you just are seriously interested. My impression is that this particular criticism basically comes from users who just want to use the simulator casually, which is certainly not what X-Plane is made for. And that's the difference to MSFS.But that's off-topic as you said. The problem with MS is that they are doing worse than what X-Plane does with its user interface. MS killed their brand. They use the title \"Flight\" to create the impression that the popular FS is going to continue, which is not very obviously. They created a flying game and misused the popularity of MSFS to fish costumers (and to merchandise Silverlight alongside). This is understandable under economic principles, but a kick in the b*** for the worldwide fanbase of MSFS and the depending industry. Of course it's the right of MS to do whatever they want to do with their products (they do so anyway as long as no court does intervene). But they are not making friends.I doubt the game will attract many players. Casual gamers are not interested in flying aircraft. This is still considered to be something for \"boring nerds\" (same for space simulators like Orbiter). Those nerds, a big part of the fanbase of serious simulations, won't be happy with something like Flight. And there is not much left outside of the community.I bet the development team behind Flight is smaller and cheaper than the ACES team. And they do it solely for money, not due to enthusiasm for flight simulation or the MSFS brand. They are game designers, and they are happy to work for MS and have jobs at all. Replacement jobs. Nothing more than that.R.I.P MSFS",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.773287424Z",
        "author": "willy88",
        "date": "2010-05-09T03:42:14+0100",
        "id": "6e10813dd8344450cc7f861e5ca084a9",
        "post_id": "post-222215",
        "text": "I'd much prefer light bloom.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:01.713867776Z",
        "author": "DaveS",
        "date": "2010-04-17T19:28:09+0100",
        "id": "d681b19cf3d09565222a36c8a564d5e4",
        "post_id": "post-217634",
        "text": "Artlav said:So, why not disable it?(config\/terrain\/earth.crater -> Cape Canaveral,1,3,0 to Cape Canaveral,0,0,0 )To be added to the manual.\n\nDid that and it still remains.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:33.348797696Z",
        "author": "Cras",
        "date": "2012-02-29T19:08:15+0000",
        "id": "aed6419448324179173ccbaebe7beb23",
        "post_id": "post-248621",
        "text": "No Track IR is a big deal. Once I tried it (with EZDock) I find it very hard to fly FSX without it.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.83113856Z",
        "author": "ky",
        "date": "2011-06-15T18:57:41+0100",
        "id": "e6b6d2f1b5c78fb09997918b64f4174b",
        "post_id": "post-222247",
        "text": "If my math is correct,Voyager 2 is either 90 or 100 AU's from the sun.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:01.894793728Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-09T21:57:39+0000",
        "id": "fae66a67eee7b001b88a71e61d892ad6",
        "post_id": "post-217865",
        "text": "NASA TV Airs Second European Cargo Craft Flight To Space Station.NASA Television plans live coverage of the launch and automated docking of the second unpiloted European cargo ship that will deliver approximately seven tons of fuel, food and supplies to the International Space Station.NASA TV coverage of the launch from the northern coast of South America will begin at 3:45 p.m. CST on Tuesday, Feb. 15. The European Space Agency and its launch services provider, Arianespace, are scheduled to launch the Johannes Kepler Automated Transfer Vehicle-2, or ATV2, on an Ariane 5 rocket from Kourou, French Guiana, at 4:13 p.m. (7:13 p.m. in Kourou). NASA TV coverage will continue through the deployment of the cargo ship's solar arrays about 90 minutes after launch.After an eight-day journey, the spacecraft will rendezvous and dock to the aft port of the station's Zvezda service module.If the ATV2 launches Feb. 15 as scheduled, NASA TV will broadcast the final rendezvous and docking beginning at 8:45 a.m. on Feb. 23. Docking is scheduled at approximately 9:20 a.m. ATV2 will remain attached to Zvezda until early June, when it will undock and deorbit for a destructive re-entry into Earth's atmosphere over the Pacific Ocean.For NASA TV downlink, schedule and streaming video information, visit:www.nasa.gov\/ntvFor more information about the ATV2, visit:http:\/\/blogs.esa.int\/atvFor more information about the International Space Station and its crew members, visit:www.nasa.gov\/station",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:33.410789888Z",
        "author": "Quick_Nick",
        "date": "2012-01-06T00:08:12+0000",
        "id": "abb4a3e04d04f500dd532de3ccd9b209",
        "post_id": "post-248525",
        "text": "insanity said:You should consider not saying anything at all. You agreed to an Non-Disclosure Agreement.\n\nI also thought I was agreeing to beta-test a simulator.:pmojoey said:i read the NDA, however, it says you cant release details about the beta, those are his personal opinions...\n\nRight. I'm not going to give away features. (or any other information whatsoever than that one post)",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.66190592Z",
        "author": "Xyon",
        "date": "2010-08-16T02:47:31+0100",
        "id": "51fdd4c4332275d7880ff2e4e896f758",
        "post_id": "post-222149",
        "text": "I believe TL8 also has one of these kits. I forget where the pictures of that one are, but I know he took some. This is epic lego win, in my book.:D",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:33.524519424Z",
        "author": "Zatnikitelman",
        "date": "2008-05-26T00:31:16+0100",
        "id": "9122f9b6045f549c85d6e6039166d9ca",
        "post_id": "post-68660",
        "text": "19:31 here, Phoenix should be in the Martian Atmosphere by now.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:01.91593984Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-17T00:01:26+0000",
        "id": "83c4d88d624369d328b66305b9837153",
        "post_id": "post-217896",
        "text": "ATV-2 is now on-orbit with all its solar panels deployed. Docking to the SM Aft port is expected on 24\/02 at 3:45 PM GMT - about 6 hours before the scheduled launch of Discovery on STS-133! It will be decided whether to launch Discovery on the 24th, or whether to slip to the 25th and the FRR on Friday.Hi-res launch photos are now onlinehere.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:06.829932544Z",
        "author": "orb",
        "date": "2011-04-30T11:52:37+0100",
        "id": "289141aff3a386c5504eb24f6219e2ea",
        "post_id": "post-222240",
        "text": "NASA\/ NASA JPL:Voyager Set to Enter Interstellar SpaceApril 28, 2011More than 30 years after they left Earth, NASA's twin Voyager probes are now at the edge of the solar system. Not only that, they're still working. And with each passing day they are beaming back a message that, to scientists, is both unsettling and thrilling.The message is, \"Expect the unexpected.\"\"It's uncanny,\" says Ed Stone of the California Institute of Technology in Pasadena, Voyager Project Scientist since 1972. \"Voyager 1 and 2 have a knack for making discoveries.\"Today, April 28, 2011, NASA held a live briefing to reflect on what the Voyager mission has accomplished--and to preview what lies ahead as the probes prepare to enter the realm of interstellar space in our Milky Way galaxy.The adventure began in the late 1970s when the probes took advantage of a rare alignment of outer planets for an unprecedented Grand Tour. Voyager 1 visited Jupiter and Saturn, while Voyager 2 flew past Jupiter, Saturn, Uranus and Neptune. (Voyager 2 is still the only probe to visit Uranus and Neptune.)When pressed to name the top discoveries from those encounters, Stone pauses, not for lack of material, but rather an embarrassment of riches. \"It's so hard to choose,\" he says.Stone's partial list includes the discovery of volcanoes on Jupiter's moon Io; evidence for an ocean beneath the icy surface of Europa; hints of methane rain on Saturn's moon Titan; the crazily-tipped magnetic poles of Uranus and Neptune; icy geysers on Neptune's moon Triton; planetary winds that blow faster and faster with increasing distance from the sun.\"Each of these discoveries changed the way we thought of other worlds,\" says Stone.In 1980, Voyager 1 used the gravity of Saturn to fling itself slingshot-style out of the plane of the solar system. In 1989, Voyager 2 got a similar assist from Neptune. Both probes set sail into the void.Sailing into the void sounds like a quiet time, but the discoveries have continued.Stone sets the stage by directing our attention to the kitchen sink. \"Turn on the faucet,\" he instructs. \"Where the water hits the sink, that's the sun, and the thin sheet of water flowing radially away from that point is the solar wind. Note how the sun 'blows a bubble' around itself.\"There really is such a bubble, researchers call it the \"heliosphere,\" and it is gargantuan. Made of solar plasma and magnetic fields, the heliosphere is about three times wider than the orbit of Pluto. Every planet, asteroid, spacecraft, and life form belonging to our solar system lies inside.The Voyagers are trying to get out, but they're not there yet. To locate them, Stone peers back into the sink: \"As the water [or solar wind] expands, it gets thinner and thinner, and it can't push as hard. Abruptly, a sluggish, turbulent ring forms. That outer ring is the heliosheath--and that is where the Voyagers are now.\"The heliosheath is a very strange place, filled with a magnetic froth no spacecraft has ever encountered before, echoing with low-frequency radio bursts heard only in the outer reaches of the solar system, so far from home that the sun is a mere pinprick of light.\"In many ways, the heliosheath is not like our models predicted,\" says Stone.In June 2010, Voyager 1 beamed back a startling number: zero. That's the outward velocity of the solar wind where the probe is now. No one thinks the solar wind has completely stopped; it may have just turned a corner. But which way? Voyager 1 is trying to figure that out through a series of \"weather vane\" maneuvers, in which the spacecraft turns itself in a different direction to track the local breeze. The old spacecraft still has some moves left, it seems.No one knows exactly how many more miles the Voyagers must travel before they \"pop free\" into interstellar space. Most researchers believe, however, that the end is near. \"The heliosheath is 3 to 4 billion miles in thickness,\" estimates Stone. \"That means we'll be out within five years or so.\"There is plenty of power for the rest of the journey. Both Voyagers are energized by the radioactive decay of a Plutonium 238 heat source. This should keep critical subsystems running through at least 2020.After that, he says, \"Voyager will become our silent ambassador to the stars.\"Each probe is famously equipped with a Golden Record, literally, a gold-coated copper phonograph record. It contains 118 photographs of Earth; 90 minutes of the world's greatest music; an audio essay entitled Sounds of Earth (featuring everything from burbling mud pots to barking dogs to a roaring Saturn 5 liftoff); greetings in 55 human languages and one whale language; the brain waves of a young woman in love; and salutations from the secretary general of the United Nations. A team led by Carl Sagan assembled the record as a message to possible extraterrestrial civilizations that might encounter the spacecraft.\"A billion years from now, when everything on Earth we've ever made has crumbled into dust, when the continents have changed beyond recognition and our species is unimaginably altered or extinct, the Voyager record will speak for us,\" wrote Carl Sagan and Ann Druyan in an introduction to a CD version of the record.Some people note that the chance of aliens finding the Golden Record is fantastically remote. The Voyager probes won't come within a few light years of another star for some 40,000 years. What are the odds of making contact under such circumstances?On the other hand, what are the odds of a race of primates evolving to sentience, developing spaceflight, and sending the sound of barking dogs into the cosmos?Expect the unexpected, indeed.{...}NASA\/ NASA JPL:Five Things About NASA's Voyager MissionApril 27, 2011Here are five facts about NASA's twin Voyager 1 and 2 spacecraft, the longest continuously-operating spacecraft in deep space. The Voyagers were built by NASA's Jet Propulsion Laboratory in Pasadena, Calif., which continues to operate both spacecraft.1. Long-Distance Space RunnersVoyager 2 launched on Aug. 20, 1977, and Voyager 1 launched about two weeks later, on Sept. 5. Since then, the spacecraft have been traveling along different flight paths and at different speeds. Now some 17.4 billion kilometers (10.8 billion miles) from the sun and hurtling toward interstellar space, Voyager 1 is the farthest human-made object from Earth. Voyager 2 is about 14.2 billion kilometers (8.8 billion miles) from the sun.2. Can You Hear Me Now?Both spacecraft are still sending scientific information about their surroundings through NASA's Deep Space Network. A signal from the ground, traveling at the speed of light, takes about 13 hours one way to reach Voyager 2, and 16 hours one way to reach Voyager 1.3. Planetary TourThe primary five-year mission of the Voyagers included the close-up exploration of Jupiter and Saturn, Saturn's rings and the larger moons of the two planets. The mission was extended after a succession of discoveries, and between them, the two spacecraft have explored all the giant outer planets of our solar system -- Jupiter, Saturn, Uranus and Neptune, 49 moons, and the systems of rings and magnetic fields those planets possess.The current mission, the Voyager Interstellar Mission, was planned to explore the outermost edge of our solar system and eventually leave our sun's sphere of influence and enter interstellar space - the space between the stars.4. The Golden RecordBoth Voyager spacecraft carry recorded messages from Earth on golden phonograph records - 12-inch, gold-plated copper disks. A committee chaired by the late astronomer Carl Sagan selected the contents of the records for NASA. The records are cultural time capsules that the Voyagers carry with them to other star systems. They contain images and natural sounds, spoken greetings in 55 languages and musical selections from different cultures and eras.5. Where No Spacecraft Has Gone BeforeVoyager 1 has reached a distant point at the edge of our solar system, where the outward motion of solar wind ceases. The event is the latest milestone in Voyager 1's passage through the heliosheath, the outer shell of the sun's sphere of influence, before entering interstellar space. Interstellar space begins at the heliopause, and scientists estimate Voyager 1 will cross this frontier around 2015.{...}NASAtelevision:A special space science presentation at NASA Headquarters highlights the contributions of the two Voyager spacecraft as they continue their multi-decade journey to the boundaries of our solar system and beyond.Voyager Humanity's Farthest Journey\u200b",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:13:02.528917504Z",
        "author": "Urwumpe",
        "date": "2010-04-19T18:36:07+0100",
        "id": "f4d495c1377ed19a86670ec6c8baedde",
        "post_id": "post-218446",
        "text": "Ok, I did not include S-Bahn networks, like those in Berlin...http:\/\/en.wikipedia.org\/wiki\/Berlin_S-BahnThese also transport up to a million people every day, I think the US metro systems are similar.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:33.556877056Z",
        "author": "n122vu",
        "date": "2010-08-18T18:13:14+0100",
        "id": "e02ad095f2df0f7948a8e0c174e7d681",
        "post_id": "post-248980",
        "text": "A good start for them. I think they have a little catching up to do, though.",
        "thread_id": 16101
    },
    {
        "@timestamp": "2023-09-14T07:13:05.951074304Z",
        "author": "Tycho",
        "date": "2010-05-02T20:29:15+0100",
        "id": "b9a6d91605d74f4705045c957c3a562a",
        "post_id": "post-221344",
        "text": "I am having a fairly annoying issue with AMSO. This doesn't happen all of the time, but Orbiter will sometimes crash when I pick an item up, such as a rock or an experiment. Like I said, this problem is annoying, but only happens occasionally. Orbiter log after incident is as follows:Build Sep 29 2006 [v.060929]Found 0 joystick(s)Module AtlantisConfig.dll [API v.060425]Module DGConfig.dll [API v.060425]Module ProjectApolloConfigurator.dll [API v.060425]Module OrbiterSound.dll [API v.060425]Module ScnEditor.dll [API v.060425]Module Scenario_Maker.dll [API v.060425]Module Rcontrol.dll [API v.050206]Module Meshdebug.dll [API v.060425]Module Framerate.dll [API v.050206]Module FlightData.dll [API v.050206]Module ExtMFD.dll [API v.060425]Module CustomMFD.dll [API v.060425]Module Telescope.dll [API v.060425]Module CameraMFD.dll [API v.060425]Module LunarTransferMFD.dll [API v.060425]Module ITSArrayMFD.dll [API v.060425]Module InterMFD51.dll [API v.060425]Module GPCMFD.dll [API v.060425]Module AutoFCS.dll [API v.050206]Module MeshLand_2.dll [API v.060425]Module ProjectApolloMFD.dll [API v.060425]Module LandMFD.dll [API v.050206]Module TrackIR.dll [API v.060425]TrackIR module not found.**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKZbuffer: 16 bitRender device: Fullscreen 800 x 600Device has no hardware T&L capabilityModule Sun.dll [API v.050206]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll [API v.050206]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Venus.dll [API v.050206]VSOP87(B) Venus: Precision 1e-005, Terms 79\/1710Module Earth.dll [API v.050206]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564Module Moon.dll [API v.041022]ELP82: Precision 1e-005, Terms 116\/829BaseObject: Parse error 1Module Mars.dll [API v.060425]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400Module Phobos.dll [API v.060425]Module Deimos.dll [API v.060425]Module Galsat.dll [API v.041022]Module Jupiter.dll [API v.050206]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll [API v.041022]Module Europa.dll [API v.041022]Module Ganymede.dll [API v.041022]Module Callisto.dll [API v.041022]Module Satsat.dll [API v.050206]Module Saturn.dll [API v.060425]VSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365Module Mimas.dll [API v.050206]SATSAT Mimas: Terms 113Module Enceladus.dll [API v.050206]SATSAT Enceladus: Terms 33Module Tethys.dll [API v.050206]SATSAT Tethys: Terms 101Module Dione.dll [API v.050206]SATSAT Dione: Terms 59Module Rhea.dll [API v.050206]SATSAT Rhea: Terms 68Module Titan.dll [API v.050206]SATSAT Titan: Terms 100Module Hyperion.dll [API v.050206]SATSAT Hyperion: Terms 595Module Iapetus.dll [API v.050206]SATSAT Iapetus: Terms 605Module Uranus.dll [API v.050206]VSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269Module Miranda.dll [API v.060425]Module Ariel.dll [API v.060425]Module Umbriel.dll [API v.060425]Module Titania.dll [API v.060425]Module Oberon.dll [API v.060425]Module Neptune.dll [API v.050206]VSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024Module Triton.dll [API v.060425]Finished initialising worldFinished initialising statusFinished initialising cameraFinished initialising panelsFinished setting up render stateThanks in advance",
        "thread_id": 14092
    },
    {
        "@timestamp": "2023-09-14T07:13:02.614094848Z",
        "author": "AirSimming",
        "date": "2010-04-20T22:32:28+0100",
        "id": "55a04d3c83347804860f00b07473f0a8",
        "post_id": "post-218643",
        "text": "Orbinaut Pete said:Have you tried the Soyuz & Progress included in Thorton'sInternational Space Station v.3.0package? They're amazingly detailed and realistic!\n\nI haven't tried it yet, but I will. The documentation already looks amazingly promising.Thanks!",
        "thread_id": 13940
    },
    {
        "@timestamp": "2023-09-14T07:13:33.611022848Z",
        "author": "T.Neo",
        "date": "2010-08-21T18:42:02+0100",
        "id": "290f850ca029149de6fc4430adf46467",
        "post_id": "post-249054",
        "text": "We can keep heavy industry to the microgravity or reduced-gravity sections of the habitat. Mind you there is still potential for injury in microgravity, things will still have momentum, even if they don't have weight.A rotating system is not as complicated as one might think. There are indeed mass increases, as things have to withstand the centripetal force, and some sort of system of rotating seals will have to be derived, to allow access to the despun section where the docks etc are. And spinning the ship on a tether is quite easy; it was actually done on a Gemini mission, though noticable gravity was not simulated.AFAIK the Stanford torus actually had a radiation shield that massed more than the spun section, so it had to be despun lest the whole thing be too heavy to stay together. Getting rid of the mass needed for the spun section might not be much help if there's a need for a massive radiation shield anyway.A sphere is an inefficient space to place objects in. This is why I suggested a square cross-section torus as opposed to a circular cross-section one:It's not just or bones that depend on gravity. Almost everything we do needs it in one way or another. Things like pouring water into a jug, organizing one's table, stacking things on top of other things and pretty much all of our industry are not defined outside of gravity. At all. Most other things become more difficult, because they rely on the force of gravity, like equipment storage, bodily functions or the mechanics of sex.\n\nActually a lot of the day-to-day aspects of living in microgravity have been dealt with by astronauts already. It's more the medical aspects that are a problem, and it's not only degeneration of the muscoskeletal and circulatory systems. Reproduction, embryonic development etc for example is messed up entirely in microgravity.It's easier to produce higher gravity in space, than it is to produce it on the surface of a planet with less gravity than Earth. Which is why I suggested space colonies as destinations for lunar or martian inhabitants to raise children or retire, though without studies into the effects of partial G we really don't know how people will react physically.And... the mechanics of sex are also a potential problem, not that anyone has actually tried it out. Requiring an elastic band to tie you to your partner is not exactly romantic.Though there's another aspect of artificial gravity, and that's familiarity. People are going to want more to live in the way they're done so for thousands of years, than live in a maze of tunnels like the ISS. Simulation of an earthlike environment could be very important psychologically. After all, what we're really trying to do with these sorts of habitats is simulate the environment on the surface of the Earth, at least partially.",
        "thread_id": 16109
    },
    {
        "@timestamp": "2023-09-14T07:13:06.016973824Z",
        "author": "DelRioPilot",
        "date": "2010-05-03T00:51:02+0100",
        "id": "afa852909c6507ff8b5647c74fe5b337",
        "post_id": "post-221352",
        "text": "Hi everyone,Well ever since I've learned how to fly the DGIV, I've rarely flown the original DG. But I still like to fly it on occassion.I noticed it was terrible for re-entry, so I downloaded the DeltaTweak 0.2 on Orbit Hangar which allows it to re-enter at 40 degrees AOA.I also downloaded the DeltaGlider UMMU from Orbit Hangar, which allows astronauts to enter and leave the craft. The problem is that the DG UMMU download seems to overwrite the DeltaTweak addon.Is there any way to enjoy the benefits of both downloads, without one module overwriting the other?Thanks!",
        "thread_id": 14095
    },
    {
        "@timestamp": "2023-09-14T07:13:01.759404544Z",
        "author": "Wolfer",
        "date": "2010-04-16T00:44:49+0100",
        "id": "ed4bdf20ed6bbb6cb1c9d71b5b5af1a0",
        "post_id": "post-217668",
        "text": "Basically I think it's good for some fast personal research, but unacceptable for serious purposes since you would have to double check everything.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:13:33.269557504Z",
        "author": "nasafreak",
        "date": "2010-09-15T16:44:48+0100",
        "id": "66a8ecc86cd992b97f9c5589ce337f79",
        "post_id": "post-248286",
        "text": "Here is the code of the vcproj fileCode:<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<Project DefaultTargets=\"Build\" ToolsVersion=\"4.0\" xmlns=\"[URL]http:\/\/schemas.microsoft.com\/developer\/msbuild\/2003[\/URL]\">\n  <ItemGroup Label=\"ProjectConfigurations\">\n    <ProjectConfiguration Include=\"Debug|Win32\">\n      <Configuration>Debug<\/Configuration>\n      <Platform>Win32<\/Platform>\n    <\/ProjectConfiguration>\n    <ProjectConfiguration Include=\"Release|Win32\">\n      <Configuration>Release<\/Configuration>\n      <Platform>Win32<\/Platform>\n    <\/ProjectConfiguration>\n  <\/ItemGroup>\n  <PropertyGroup Label=\"Globals\">\n    <ProjectGuid>{255919DE-1F47-4110-9E1D-822931A48E22}<\/ProjectGuid>\n    <RootNamespace>testproject<\/RootNamespace>\n  <\/PropertyGroup>\n  <Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.Default.props\" \/>\n  <PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='Debug|Win32'\" Label=\"Configuration\">\n    <ConfigurationType>DynamicLibrary<\/ConfigurationType>\n    <UseDebugLibraries>true<\/UseDebugLibraries>\n    <CharacterSet>MultiByte<\/CharacterSet>\n  <\/PropertyGroup>\n  <PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='Release|Win32'\" Label=\"Configuration\">\n    <ConfigurationType>DynamicLibrary<\/ConfigurationType>\n    <UseDebugLibraries>false<\/UseDebugLibraries>\n    <WholeProgramOptimization>true<\/WholeProgramOptimization>\n    <CharacterSet>MultiByte<\/CharacterSet>\n  <\/PropertyGroup>\n  <Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.props\" \/>\n  <ImportGroup Label=\"ExtensionSettings\">\n  <\/ImportGroup>\n  <ImportGroup Label=\"PropertySheets\" Condition=\"'$(Configuration)|$(Platform)'=='Debug|Win32'\">\n    <Import Project=\"$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props\" Condition=\"exists('$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props')\" Label=\"LocalAppDataPlatform\" \/>\n  <\/ImportGroup>\n  <ImportGroup Label=\"PropertySheets\" Condition=\"'$(Configuration)|$(Platform)'=='Release|Win32'\">\n    <Import Project=\"$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props\" Condition=\"exists('$(UserRootDir)\\Microsoft.Cpp.$(Platform).user.props')\" Label=\"LocalAppDataPlatform\" \/>\n  <\/ImportGroup>\n  <PropertyGroup Label=\"UserMacros\" \/>\n  <PropertyGroup \/>\n  <ItemDefinitionGroup Condition=\"'$(Configuration)|$(Platform)'=='Debug|Win32'\">\n    <ClCompile>\n      <WarningLevel>Level3<\/WarningLevel>\n      <Optimization>Disabled<\/Optimization>\n      <AdditionalIncludeDirectories>..\\..\\include<\/AdditionalIncludeDirectories>\n      <RuntimeLibrary>MultiThreaded<\/RuntimeLibrary>\n    <\/ClCompile>\n    <Link>\n      <GenerateDebugInformation>true<\/GenerateDebugInformation>\n      <OutputFile>C:\\documenten gino\\orbiter060929_base\\Orbitersdk\\Samples\\testproject\\Debug\\testproject.dll<\/OutputFile>\n      <AdditionalLibraryDirectories>..\\..\\lib<\/AdditionalLibraryDirectories>\n      <AdditionalDependencies>\n      <\/AdditionalDependencies>\n      <IgnoreAllDefaultLibraries>false<\/IgnoreAllDefaultLibraries>\n      <IgnoreSpecificDefaultLibraries>msvcirt.lib, msvcrt.lib<\/IgnoreSpecificDefaultLibraries>\n    <\/Link>\n  <\/ItemDefinitionGroup>\n  <ItemDefinitionGroup Condition=\"'$(Configuration)|$(Platform)'=='Release|Win32'\">\n    <ClCompile>\n      <WarningLevel>Level3<\/WarningLevel>\n      <Optimization>MaxSpeed<\/Optimization>\n      <FunctionLevelLinking>\n      <\/FunctionLevelLinking>\n      <IntrinsicFunctions>true<\/IntrinsicFunctions>\n      <RuntimeLibrary>MultiThreaded<\/RuntimeLibrary>\n      <AdditionalIncludeDirectories>..\\..\\include<\/AdditionalIncludeDirectories>\n      <BasicRuntimeChecks>EnableFastChecks<\/BasicRuntimeChecks>\n    <\/ClCompile>\n    <Link>\n      <GenerateDebugInformation>true<\/GenerateDebugInformation>\n      <EnableCOMDATFolding>true<\/EnableCOMDATFolding>\n      <OptimizeReferences>true<\/OptimizeReferences>\n      <AdditionalDependencies>\n      <\/AdditionalDependencies>\n      <OutputFile>C:\\documenten gino\\orbiter060929_base\\Orbitersdk\\Samples\\testproject\\Debug\\testproject.dll<\/OutputFile>\n      <AdditionalLibraryDirectories>..\\..\\lib<\/AdditionalLibraryDirectories>\n      <IgnoreAllDefaultLibraries>false<\/IgnoreAllDefaultLibraries>\n      <IgnoreSpecificDefaultLibraries>msvcirt.lib, msvcrt.lib<\/IgnoreSpecificDefaultLibraries>\n    <\/Link>\n  <\/ItemDefinitionGroup>\n  <ItemGroup>\n    <ClCompile Include=\"main.cpp\" \/>\n  <\/ItemGroup>\n  <ItemGroup>\n    <Library Include=\"..\\..\\lib\\orbiter.lib\" \/>\n    <Library Include=\"..\\..\\lib\\Orbitersdk.lib\" \/>\n  <\/ItemGroup>\n  <Import Project=\"$(VCTargetsPath)\\Microsoft.Cpp.targets\" \/>\n  <ImportGroup Label=\"ExtensionTargets\">\n  <\/ImportGroup>\n<\/Project>",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:06.2332224Z",
        "author": "ar81",
        "date": "2010-05-04T16:33:55+0100",
        "id": "51dff6d37d7d916d4e6c33011c0220af",
        "post_id": "post-221532",
        "text": "When you talk about internet you know that's a place where millions of people are connected. However you do not see too many sims like Orbiter.How is that among millions of people you only see a few things like that? Is it that most of people on the planet are passive?",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:01.914519296Z",
        "author": "Notebook",
        "date": "2011-02-16T21:32:49+0000",
        "id": "974f2101ee56b8871c3e586d068184be",
        "post_id": "post-217890",
        "text": "Live pictures from Kourou.N.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:33.343203072Z",
        "author": "FADEC",
        "date": "2012-01-11T21:41:13+0000",
        "id": "3ada7c5c80fbad38a95e93e8f66611cf",
        "post_id": "post-248570",
        "text": "Urwumpe said:In the past, the girls had been prettier\n\nDepends on how we define beauty. Silicone breasts, rubber raft lips, mutilated noses... you name it;)",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.235210752Z",
        "author": "Bj",
        "date": "2010-05-05T05:21:50+0100",
        "id": "40b0a0c39b3f004d9250a906ec3ddcd6",
        "post_id": "post-221550",
        "text": "ar81 said:Hmmm, that's interesting... companies complain about piracy, peer to peer downloads and music and movie downloads... If those numbers are reliable, it means piracy is smaller that they point out, because it is not research, social networking, business, banking, games, paying bills or shopping. So \"surfing the net\" would be the only category and not everyone would be doing piracy...And even downloads are not always piracy (downloading orbiter or addons are \"surfing the net\" to me). Looking for wallpapers or reading the newspaper is surfing the net too.\n\nIt is almost guaranteed that some business will overestimate or underestimate or emphasize to their favor. (EG. BP oil spill)That isn't to say that piracy isn't a big thing though. Also the accuracy of the chart is disputable.",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:13:02.55440384Z",
        "author": "dgatsoulis",
        "date": "2010-04-21T11:24:27+0100",
        "id": "7e7a73d66cfb2f99cdaaa7ac4800c008",
        "post_id": "post-218563",
        "text": "MJR said:Agreed. No offense to him though, everyone seems to have it harder than the next person. Each person handles stress and situations different and certainly we all are. I think it is a matter of dedication and over perseverance to complete something.\n\nShadow Addict said:I'd say people telling me that their problems are so much worse than mine is one of theworstthings people can do to relieve my stress or depression.\n\nMy sincere apologies for my first comment in this thread. You guys are right, everyone seems to have it harder than the next person and telling to someone how much worse your problems are doesn't contribute or help in any way.I've removed that post from the thread.Again, my apologiesDimitrisSiberianTiger said:From what you describe, I'm falling under impression that the shape of Greek mentality was mostly influenced by Aristippus. :lol:\n\n:lol: Well, his teachings were quite interesting. Could be a way for a stress-free life.:p",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:33.394738944Z",
        "author": "Grover",
        "date": "2011-08-23T16:19:46+0100",
        "id": "8d7199f9747a3fad73ee6eabb398080a",
        "post_id": "post-248385",
        "text": "Microsoft flightfirst of all, sorry if theres already a thread for this, but searching for \"Microsoft flight\" is basically the same as searching \"Microsoft flight simulator\", and there is now (and as of almost a year ago) a big difference between the two. if there is another thread, could someone please delete this thread so i dont look like a clotnext, i want to make it clear that ive only just found out about this, and i dont work for microsoft:pthe timing of my findings is actually quite clever, only yesterday, i discovered FSX had \"Realism\" settings, and i understood why my flight physics had been so... 1970's (it seems the default is almost 100% easy settings). however, i still found it impossible to spin, and the autorudder is a necessity due to my ageing joystick.i thought to myself, \"we really need a new flight simulator, one that has the simulation quality of X-Plane, and the ease of access, and easily understandable program navigation and controls like FSX\", and it seems easier to work from FSX to X-Plane, rather than vice versabut im craving to know more about it, theofficial siteis so secretive, im doubting if half the dev team even knows what everyone else is doing. does anyone know of a good source of information on this project? or have they heard credible rumours themselves?it might be worth sending a 2000 word e-mail describing what they're being expected to deliver here, and in fact, i will do once i post this, ive recently been thinking a bit about the perfect flight simulator.so, assuming that this isnt a second thread for the topic, lets pool together some rumours (hopefully credible ones) and work out what MS is toiling away with in their virtual basement",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.333376512Z",
        "author": "ar81",
        "date": "2010-05-05T03:37:47+0100",
        "id": "b0d90f0bbfdadd27581e5cf057528d56",
        "post_id": "post-221657",
        "text": "What some orbinauts play isStar Frontiers, a role play game game created by the makers of Dungeons & Dragons, for those who love space adventures.I made a dice roller and a character generator for that community. You may find themhere.",
        "thread_id": 14116
    },
    {
        "@timestamp": "2023-09-14T07:13:02.299550464Z",
        "author": "Gerdih",
        "date": "2010-05-01T19:45:28+0100",
        "id": "cb5ff74ca4b10eb1f7ed6e2033cafdf8",
        "post_id": "post-218062",
        "text": "If these are too complex textures we could ask the author of the models of the shuttle and the ISV where he takes the information to do the models and use the information to do our own models",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:33.2656192Z",
        "author": "Urwumpe",
        "date": "2010-08-17T16:30:06+0100",
        "id": "be63cc718fa2fec0c9ce13dfd54d5cde",
        "post_id": "post-248274",
        "text": "Important rule for anybody who does not want to be victim of any stupid virus:A file that begins with \"MZ\" and then contains gibberish, is most likely an PE-format executable. \".rsrc\" is an hint that it is a windows 32\/64 executable. You can open it with tools like \"PEBrowse\" for getting information about its internals.http:\/\/www.smidgeonsoft.prohosting.com\/pebrowse-pro-interactive-debugger.htmlYou can edit such files if you have in-deep knowledge about the binary codes and structure, but the only really working way is to be able to produce new versions of such executables, by compiling and linking the source code of the files...which means you need the source code for it.",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:06.499893504Z",
        "author": "IronRain",
        "date": "2010-05-06T16:55:16+0100",
        "id": "d2ea11a3a9cc0324e85f5d240926877f",
        "post_id": "post-221852",
        "text": "Hello all,Today I opened the New window from the scenario editor. There I saw allot of vessels and modules I don't use anymore... is there a way to delete them?ThanksIron",
        "thread_id": 14138
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479125248Z",
        "author": "Urwumpe",
        "date": "2010-07-13T18:33:46+0100",
        "id": "8c46f7f4e959ed3f20da28d60d6c8f34",
        "post_id": "post-218396",
        "text": "AtlantisOnline said:Hey guys I was wondering if the auto fcs works with the ssu. Is there anything I need to change to make it work with it or is it completely incompatible. Thank You---------- Post added 07-13-10 at 10:15 AM ---------- Previous post was 07-12-10 at 01:26 PM ----------Any Help\n\nAs far as I can tell completely incompatible. If you want reentry guidance, you need to program it yourself.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:33.343995136Z",
        "author": "Hielor",
        "date": "2012-01-22T22:12:12+0000",
        "id": "71ef2b2bbb72f652ed29faa250919c98",
        "post_id": "post-248576",
        "text": "FADEC said:They luckily never will take advantage of what MSFS started to become by FSX already. Turning X-Plane into a easy-to-use casual gaming sim, would be awful. X-Plane does not need simple menu options and settings, a simple weather model, game-like graphics, useless missions etc.\n\nYou can add features like that without being an \"easy to use casual game.\"X-Plane seriously needs menu simplification if it's going to become the leading desktop sim. You can keep all of the options, just make it easier to find and adjust them.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.65936Z",
        "author": "IronRain",
        "date": "2010-05-08T21:35:35+0100",
        "id": "b9e2179f9b2818a0e88477d651fff494",
        "post_id": "post-222129",
        "text": "nice :thumbup:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:13:33.345784576Z",
        "author": "FADEC",
        "date": "2012-02-07T23:48:07+0000",
        "id": "f17f3ea1e98f9e768a505fe6e14fdc4e",
        "post_id": "post-248591",
        "text": "Hmuda said:So much for that. Will stay with FSX, thank you very much.\n\nYep. Same here. FS9 and FSX for the win. Luckily there is a huge addon market for FSX but also FS9 still, so it will be supported for many years.What Microsoft has done to MSFS, to those who developed it, and to its community, is a hit in the face. And they will get what they deserve. This product won't become a top seller. People are not stupid, although it seems somebody thinks we are. How must former members of the ACES team feel... it's a shame.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.668155904Z",
        "author": "Andy44",
        "date": "2010-05-08T15:02:08+0100",
        "id": "d4f4cd85b35cc426a049edbfa7e15593",
        "post_id": "post-222159",
        "text": "Well, then there are the robots which are deliberately used to harm people, like Predator drones.",
        "thread_id": 14156
    },
    {
        "@timestamp": "2023-09-14T07:13:02.50904064Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-26T22:52:03+0100",
        "id": "fbbd7c38fe0a82a2dc882164b6bb8a0d",
        "post_id": "post-218441",
        "text": "Spaceflight Now: \"Summer shuttle launch postponed to November\".",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:13:02.636730368Z",
        "author": "Bloodworth",
        "date": "2010-06-28T04:40:27+0100",
        "id": "d2d6cf1aaa0ee17446e38fe64a7cc238",
        "post_id": "post-218694",
        "text": "Personally, I think it could be an excellent educational tool. How many of us learned how to perform one operation or another by watching an autopilot do it? I personally first learned how to land the DG and the LM (amso) from watching LOLA do it. Same thing with orbital rendezvouz.As has already been said, if you don't need it, don't use it:)",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:33.640539904Z",
        "author": "orbitingpluto",
        "date": "2010-08-25T10:19:01+0100",
        "id": "44f9e93d3acb85399e8f503db6e2be22",
        "post_id": "post-249160",
        "text": "I nominate MacGyver. His experience with the Stargate Program should be handy with talking to them and if worst comes to worse he's got that Swiss army knife.:lol:We should be aware that aliens might know we're out here but may be sending missiles or relativistic asteroids instead of diplomatic manned ships.That's proof of aliens Idon'twant to see.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:06.182907392Z",
        "author": "trafalgar11111",
        "date": "2010-06-25T23:46:43+0100",
        "id": "77c03a957230da9ab5ca87bf50098380",
        "post_id": "post-221456",
        "text": "1\/ I 'm pretty sure I just saw I.S.S. @ 21.40 UTC 25 Jun 10 wizz across the Southern to South Eastern skyline.2\/ It was mid summer twilight terquoise with a low full moon @ South Southeast.3\/ I think the angle of the sun from the North West caused Very Good light reflection circumstances.4\/ It looked like a very quickly moving orange star.5\/ My Location 53'N 1'E Blidworth, Notts.6\/ I saw it through my SSE facing small 3ft x 20\" window above my 42\" LCD TV. whilst watching IBM PC & comp Windows 7 Quad core CPU Prog: Orbiter 2010 doing TLi & after seeing Espana Vs. Chile in the S. African Football World Cup.7\/ I quickly googled for an ISS current location website and saw that I.S.S. was shown over N.W. Europe and not far away.8\/ \"Well\"! there's something else to put on the list of \"Things I have seen\". Along with Clipstone Winding Towers and 175M year old coal, Cresswell Crags, StoneHenge and Robin Hood visitors centres.9\/ This is of relevance to a year long project of mine to coincide NASA budget bid and 50 years of Sputnik (R7).:hello:",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:02.601318912Z",
        "author": "ar81",
        "date": "2010-04-29T15:05:13+0100",
        "id": "6c7927f3ca276829ba1078de917b2b79",
        "post_id": "post-218636",
        "text": "I found the solutionhere.dV = Ve * ln (m0\/m1)Ve = Isp x 9.81m0 = vessel mass + propellant massm1 = vessel mass (empty)For an Isp between 4,000 and 40,000 empty mass would represent between 46% to 97% depending on Isp.How do I estimate fuel consumption to achieve a DeltaV?How do I estimate burn time?",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:33.265419264Z",
        "author": "RisingFury",
        "date": "2010-08-17T16:03:20+0100",
        "id": "fec298175e227303ba6e6288f9515bdb",
        "post_id": "post-248272",
        "text": "HAL9001 said:I have a bitsome C-knowledge, but not enough forthose mosdules, so I willl be unable to develope them.\n\nFor the love of...http:\/\/www.cplusplus.com\/doc\/tutorial\/Orbiter\\Orbitersdk\\doc\\API_Guide.pdfOrbiter\\Orbitersdk\\doc\\API_Reference.pdfIf you wanna make modifications to the standard DG or a few other ships, the source code is even available inOrbiter\\Orbitersdk\\SamplesIt'll take all of three seconds to navigate to those files.",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:06.294450176Z",
        "author": "4throck",
        "date": "2010-05-07T15:35:18+0100",
        "id": "64317616de21bd37477e78e38a892f34",
        "post_id": "post-221579",
        "text": "Outside of the geek world, people don't care or understand about standards, versions, flash or javascript. They care about performance and functions.If a device can show Youtube videos and web pages correctly, people will buy it. If it can't or if they need to install stuff, configure settings, etc, to make it work, most people will just ignore it.On the other hand, I don't see any sites getting redone whatever html5 can or can't do.And regarding Flash speed, well, Javascript is much slower to move a simple text box on a page, so it isn't even an option to Flash. If some flash stuff is processor heavy, it's up to bad programing and noting more.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:13:01.715996416Z",
        "author": "N_Molson",
        "date": "2010-04-19T16:50:33+0100",
        "id": "8ca5938752c14374c4663648610a40de",
        "post_id": "post-217654",
        "text": "The issue n\u00b01 (framerate, regardless of what it looks) is the most important for now, so here's what is off or on :IN-GAME PANEL (F7)All options turned off, except :VBO accel : onDraw Sky : onOGLA Configuration tab (Launchpad) :- Shadows : off---------------- Projection : planar--- MAJORS ---- Terrain : off- Multilight : off (and Fast Multilight off)- GDI Emulation : off- Advanced Graphics : off- Advanced Atmosphere : off- Raytraced Atmosphere : off- Terrain Multilight : off- Power-Of-Two (pot) limit : off- Stereo : off--- MINORS ----- Additional info : on- Wireframe : off- Camera 2 : off- Auto resolution : off- Use UDP : off- Server : offEDIT : I just made an interesting experiment. I loaded the \"Shuttle A on Olympus\" scenario that comes with Orbiter. On Mars, I get the same terrible FPS (max 5 FPS). It's just like 3-5 FPS instead of 1-5 FPS on Earth.Then I zoomed away, away, very far away. I stopped zooming out at 1 parsec frome the solar system. Orbiter has nothing to display there. Except a brighter spot for the Sun. No planets, no vessels, just the background stars. The FPS is better, but very random (in a 8-25 FPS range). Since there are no 3D objects to display, I really don't get it... If someone has an idea ? :idk:",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:33.346036224Z",
        "author": "Felipi1205",
        "date": "2012-02-08T00:21:14+0000",
        "id": "506897bcb2aa17bddb96b4b28da0dbd6",
        "post_id": "post-248593",
        "text": "First i'll test it, and just after really know what I think, I'll comment. Maybe this could be fun! In future versions (or updates) of the Flight, they'll create another places... I see it like the FSX demo, I spent several days flying with that and I liked! Now it's just another sunny scenario! They're releasing it now because of the time. They spent almost 3 years creating a bad world for the FSX, now they'll release a small place and develope another hi-res areas. Did you noticed the waterfalls and the caves? We will never see it in the FSX. So, it's just a question of time to have the whole world for fly! I hope!!!",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.426321408Z",
        "author": "Mojave",
        "date": "2010-05-06T12:58:03+0100",
        "id": "b84817bc8692db3d3673fb44b45ac36a",
        "post_id": "post-221781",
        "text": "SiberianTiger said:Why is this a problem for you and your dad just to leave her behind to do what she wants to on this day and just go to the Cape? There aren't many shuttle launches left to see, you know. I don't know your family situation well, but I can see no reason to be submissive towards your sister at every occasion.---------- Post added at 15:44 ---------- Previous post was at 15:41 ----------My 6 years old daughter can also tell a difference between a Soyuz and Proton LV's and name the 9;)planets in order (but she is still better to be aided by a picture with the planets' \"faces\").\n\nMy Dad does not want to leave her home while Dad and I go. He says that it is not fair to leave on her birthday without taking her.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:13:33.354714624Z",
        "author": "Notebook",
        "date": "2012-03-03T09:25:22+0000",
        "id": "90a7c6f03a673d0c4862da45663fb56b",
        "post_id": "post-248630",
        "text": "Well, I lasted three minutes, then my ears gave up!.N.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30553344Z",
        "author": "jangofett287",
        "date": "2011-04-17T00:30:25+0100",
        "id": "6f1830e328f1c2ea5acd5a28cf4cd83f",
        "post_id": "post-218110",
        "text": "T.Neo said:Well, according to the fluff, sending that message would cost... $ 2 460 000, but more crucially, would take roughly 4 and a half days to send...\n\nThat is one narrow piece of bandwidth.Its also hellishly expensive. :rofl:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:06.544901376Z",
        "author": "eveningsky339",
        "date": "2010-05-08T01:12:17+0100",
        "id": "f367d60489f00e7a59d56e17da4270e8",
        "post_id": "post-222053",
        "text": "...And somewhere in the world, a budding programmer lost his job.",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:13:02.396583168Z",
        "author": "pip12345",
        "date": "2010-04-17T21:56:34+0100",
        "id": "3ed9512bb47e6cf6690155576b9e0a13",
        "post_id": "post-218180",
        "text": "[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4084\"]NCC-26136 ZHUKOV (Ambassador class)[\/nomedia]This ship from 2009.",
        "thread_id": 13900
    },
    {
        "@timestamp": "2023-09-14T07:13:33.469262592Z",
        "author": "TMac3000",
        "date": "2010-09-07T18:13:19+0100",
        "id": "e1249cb3601c68aaca18f733d312af59",
        "post_id": "post-248694",
        "text": "Okay, got ground effect working, but the VVI needle still wobbles like crazy if you hit ground effect with a certain descent rate. No longer worried about that;)Moving on, probably to retreating blade stall. Yes, I know I said I wasn't going to simulate that, but Tommy's post and some of my research convinced me that it's within my reach.",
        "thread_id": 16089
    },
    {
        "@timestamp": "2023-09-14T07:13:06.77401728Z",
        "author": "Richy",
        "date": "2010-05-09T12:15:53+0100",
        "id": "52164cd943d35313811acf14d14dd57d",
        "post_id": "post-222218",
        "text": "...with disappearing stars when the sun rises.:)",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:13:02.417514496Z",
        "author": "Urwumpe",
        "date": "2010-04-17T21:20:37+0100",
        "id": "c97828bcaceafb9a4ff4eda58fb5cf06",
        "post_id": "post-218192",
        "text": "DaveS said:I agree. I'm currently looking into using Lua for the xenon lights. This way we can get rid of the artificial lighting code and simply use the functions that are more natural, rather than hacks.\n\nExactly. And for scripting crew activities or mission controller activities, I think we work best by using a script language, instead of hard coding all stuff. I still need to look how it is possible to move the LUA activities on a different core than Orbiter for multi core CPUs, such a solution would be perfect then.",
        "thread_id": 13902
    },
    {
        "@timestamp": "2023-09-14T07:13:33.517034496Z",
        "author": "Genius",
        "date": "2008-07-27T15:19:11+0100",
        "id": "68e36b595fd221813e96d501efb9479a",
        "post_id": "post-68820",
        "text": "Andy44 said:BTW, there is a show in Discovery Channel about Pheonix right this minute. You may catch the re-run later tonight if they re-air it.\n\nI also can watch the Dicovery Channel. But there is no listing of the Phoenix mission today. Is that because I live in South Africa? Do they have different listings for different countries? I recieve my transmission from the Pas 10 sattelite. That means they stream to the UK too.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.176079616Z",
        "author": "streb2001",
        "date": "2010-05-03T22:14:31+0100",
        "id": "548f9787aef3dcc5cfb0367629ddba1c",
        "post_id": "post-221438",
        "text": "Yes, just watched the pass from North Yorkshire. Perfect timing, just after sunset. Amazing sight. Tried to see it through handheld binoculars but I should have known better!",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:02.417911296Z",
        "author": "SiameseCat",
        "date": "2010-04-17T23:35:32+0100",
        "id": "38b1053f65c0935d1df7bc1ccfd0e49e",
        "post_id": "post-218195",
        "text": "My own feeling is that the current format works quite well, and we don't really gain anything by switching to JSON, especially since we'd still have to support the old format for a while.",
        "thread_id": 13902
    },
    {
        "@timestamp": "2023-09-14T07:13:33.547365888Z",
        "author": "Missioncmdr",
        "date": "2008-05-26T02:59:12+0100",
        "id": "f9529bc4e7b50749a513d94c0a03674f",
        "post_id": "post-68755",
        "text": "Images can be seen here:http:\/\/phoenix.lpl.arizona.edu\/images.php?gID=0&cID=7",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.313741824Z",
        "author": "Loru",
        "date": "2010-05-04T22:41:42+0100",
        "id": "d8ce272cd5b69caf0078b3175b459dcc",
        "post_id": "post-221616",
        "text": "T.Neo said:Why is there no option for \"none of the above\"?:p\n\nNope - you must choose or we'll sacrifice you on the altair of:probe:",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:13:02.430668288Z",
        "author": "Woo482",
        "date": "2010-04-18T03:10:36+0100",
        "id": "81d27c5c4cfb915cd712c0fcd34b1295",
        "post_id": "post-218213",
        "text": ":welcome:to Orbiter-Forum !",
        "thread_id": 13906
    },
    {
        "@timestamp": "2023-09-14T07:13:33.619318528Z",
        "author": "FarOutInFernley",
        "date": "2010-08-19T03:52:11+0100",
        "id": "a77190a0f9cbc494ffcadcf827ad0a71",
        "post_id": "post-249066",
        "text": "I just bought and im installing x plane 9. Opened the box and there was 6 dvd's!!! All for scenery! Looks promising...ive played with fsx and the older versions in the past, but since fsx being the \"last\" one, not withstanding that new \"flight\" thing they just rolled out, i decided to try x plane out...any one in here have x plane and whats the pros and cons when it is up head to head with fsx?",
        "thread_id": 16112
    },
    {
        "@timestamp": "2023-09-14T07:13:06.339952896Z",
        "author": "cjp",
        "date": "2010-05-05T12:18:09+0100",
        "id": "cd72d2d3d71993ff7034006a8b5d7d19",
        "post_id": "post-221671",
        "text": "The slope of f(x) is twice the x value.\n\nOK, so I read over that. So, you are right, you have f'(x) = 2*x, and you can integrate that to get the answer. Sorry.Now, proving that (f'(b)+f'(a))\/2+f(a) = f(b) given |b-a| = 1 holds for all quadratic functions shouldn't be too hard, as I said before.My first hint:What is the generic form of quadratic functions?What is the derivative of that generic form?Just substitute these into your formula, and substitute b = a+1 or b = a-1.---------- Post added at 01:18 PM ---------- Previous post was at 01:06 PM ----------I found that it is only true for all quadratic functions if b-a = 1, but not for b-a = -1, and not for any other value of b-a.",
        "thread_id": 14117
    },
    {
        "@timestamp": "2023-09-14T07:13:01.919123456Z",
        "author": "River Crab",
        "date": "2011-02-21T13:23:54+0000",
        "id": "9c027b2446cc128c7f8fec134ea2a6a5",
        "post_id": "post-217914",
        "text": "Those images are dreamlike...:hailprobe:I tried my hand at correcting the colour and contrast and removing noise from these two. Too bad they won't work as wallpapers without cutting off a lot, or leaving a lot of black...Hi-res version.Hi-res version.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:33.636555264Z",
        "author": "Urwumpe",
        "date": "2010-08-19T19:42:48+0100",
        "id": "8ec14e5f5b13e7521a36cfdc37eb79d9",
        "post_id": "post-249114",
        "text": "Yoda said:The belief in (or lack off) alien visitations in the past based on \"Evidence\" can go either way.Just because there is no \"Evidence\" does not take away the fact that it could or could not have happended; we just simply do not know for sure, but that doesn't take away from teh fact that it MIGHT have happended.\n\nAnd that is wrong. No evidence for something = something does not exist. You can't prove that invisible pink unicorns do not exist. Does that mean that they sure exist? No. It is just potentially possible for them to exist. A probability that something might one day be found.The invisible and the not existing are pretty much alike.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:06.451019008Z",
        "author": "santy86",
        "date": "2008-05-12T02:01:09+0100",
        "id": "81052709c2a903bc16013ff9f1da974c",
        "post_id": "post-65258",
        "text": "Hi guys i am developing my first Add-On and i found a quite interesting, yet annoying problem. Maybe is typical for beginners:)Anyway the problem is that whenever i am closing my scenario file using CTRL+Q i get a crash to desktop with related windows error. I can run the scenario but everytime quit it crashes.Moreover, how can I define the orientation of the mesh inside the C++ code?Everytime i run the scenario, my rocket is lying on the ground and not standing up towards the skyThanks for eventual help,Santy:thankyou:",
        "thread_id": 1413
    },
    {
        "@timestamp": "2023-09-14T07:13:01.980002048Z",
        "author": "garyw",
        "date": "2010-04-16T21:46:58+0100",
        "id": "59c6ad9082f53e02d4ecc331aefcde48",
        "post_id": "post-217969",
        "text": "From the UCGOarrowfreighter config file:;NOTE: GOOD VALUE TO TAKE OFF FROM EARTH: \"HOVER_THRUST_POWER=60.0e6\"; The Arrow was NOT designed for atmospheric rentry.",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:13:32.74688256Z",
        "author": "garyw",
        "date": "2010-08-16T20:38:25+0100",
        "id": "eba3946c761cf16d8d893796fdb7010c",
        "post_id": "post-248152",
        "text": "Sounds like your launch location is too far North. You can only reach objects that have a larger azimuth than your launch location.For example:KSC (28 Degress N) to ISS (51.6 Degress) = Fine.KSC (28 Degress N) to Mir (26.95)=Not possible.Kourou (5 Degress N) to Mir (26.95) = Fine.So, if you want to get to Mir from KSC you need to launch Due East then perform a plane change burn and lower your inclination to match that of Mir or use launch MFD and launch from a lower latitude location like Kourou.",
        "thread_id": 16066
    },
    {
        "@timestamp": "2023-09-14T07:13:05.82047616Z",
        "author": "Enjo",
        "date": "2010-05-04T21:14:46+0100",
        "id": "a2d497f0d192bde96e21a1e773a6d1e2",
        "post_id": "post-221255",
        "text": "Urwumpe said:See. And who are we to tell oranges and apples apart as ISP. :lol:\n\nNow that I think of it, allowing for infections by not scanning attachments hurts my business just as much as banning airbags. I don't want to be a spamer as much as I don't want to be a killer.Andy44 said:I'm with cjp on this one. ISP's are \"service providers\". If they want to screen and filter my email, they should make it optional and ask nicely. I'm tired of hysteria constantly taking away freedom.\n\nMy point is that you wouldn't even know about your emails being scanned for viruses, as much as you wouldn't know that I could be checking the text of your email if I wanted. After all, even if you use encrypted connection, on my server the messages are still held decrypted.Option you say... Sounds like freedom, but how am I supposed to tell if you're responsible enough to refuse my scanning?The only solution that I see is \"don't use our e-mail feature if you don't want, although we will still provide you Internet service\". I'm sure that the lazy users will be happy that they don't need to install local anti virus software for scanning their emails. Maybe they would have to pay for it and call that nerd next door to install it for them?I've dealt with more draconian ISPs back in the days. When they detected malware in some of their clients' hosts (by packet sniffing?), they automatically blocked the clients' access to their services (LAN\/WAN), called them and offered help in removing the yuck... for a price:)You can see that they were scums indeed, but try to be in the ISP's shoes for a second, who is constantly getting called by THEIR provider that they need to cut on that spam. It works just like that.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:13:02.45248512Z",
        "author": "ben bradford",
        "date": "2010-04-19T21:33:30+0100",
        "id": "3099dac1b5c9be8eb857bc827eb4afbb",
        "post_id": "post-218316",
        "text": "Thanks so much!! i've done this now and its made docking a LOT easier as i was trying to do it with no IDS frequency last time.Thanks!!:thumbup:",
        "thread_id": 13913
    },
    {
        "@timestamp": "2023-09-14T07:13:32.884820992Z",
        "author": "Urwumpe",
        "date": "2008-05-29T08:41:45+0100",
        "id": "1329ebdd9a79159ed13fda26a754f464",
        "post_id": "post-68594",
        "text": "Can get some parameters about the pressures and exhaust? The formula for the cross section is relatively simple, but it has to be designed for the chamber and exit conditions, otherwise it is ineffective.Also, I would attempt anodized aluminum - anodizing aluminum is not too hard, the only chemical you need (sulfuric acid as electrolyte) can get bought for free. The rest is a power supply...",
        "thread_id": 1607
    },
    {
        "@timestamp": "2023-09-14T07:13:06.181535744Z",
        "author": "insanity",
        "date": "2010-05-05T17:21:33+0100",
        "id": "f70bae7c67bc373371b3d453a29d79e7",
        "post_id": "post-221449",
        "text": "Last time I saw the ISS I was watching the moon through a telescope and then the ISS passed between me and the moon. It was crazy lucky, and to top it off it had a space shuttle attached!",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:33.411480576Z",
        "author": "Pablo49",
        "date": "2012-01-06T18:01:18+0000",
        "id": "665e6776baf5f5756fd838e5a62e9ad9",
        "post_id": "post-248534",
        "text": "I really don't have too much of a problem with the shop system. As long as the the amount of money spent to flesh out the game, is about what I would spend if there was a \"Full version\". Also being able to buy an addon, have it install itself and such, all from inside of the game itself is attractive.Also, where is the source on the no SDK thing? I was doing some searching, and all I saw where posts on other forums saying there was no SDK. Assuming that isn't true, or it changes, I would hope that if a addon is meant to be freeware that it can be on the Flight store without charge. Surely there will be enough payware to keep the store viable.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.30789888Z",
        "author": "statickid",
        "date": "2010-05-05T06:56:12+0100",
        "id": "e748ac86149784a2c2e886048be15565",
        "post_id": "post-221607",
        "text": "i don't think any space vehicle has had pneumatic tires. they are all METAL:headbang:",
        "thread_id": 14112
    },
    {
        "@timestamp": "2023-09-14T07:13:01.914875392Z",
        "author": "Alfastar",
        "date": "2011-02-16T21:34:48+0000",
        "id": "45c641f4b6068052a96f4585a90f62a7",
        "post_id": "post-217891",
        "text": "L-12 mins now:yes:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:02.641851648Z",
        "author": "cymrych",
        "date": "2010-04-21T06:29:21+0100",
        "id": "b7762e3ce1c5f8cf9a8696795b61a9e1",
        "post_id": "post-218695",
        "text": "So after watching, then reading, the President's remarks at KSC last week, I get the strong impression that Obama really wants something innovative and new in a HLV for NEO, Mars and beyond, not just a rehashing of DIRECT or a reconfigured Constellation derivative. He used terms like \"groundbreaking\" and \"breakthrough\" several times, which suggests, to me anyway, he really wants something exceptional to come out of NASA for the next stage in American manned spaceflight.My question is: what does he have in mind? It seems to me that chemical rocket motors can only be so efficient, and beyond a certain point, it wouldn't matter how much money you toss into R&D, your rate of increase in efficiency will stagnate. Thrust and ISP can only be raised so far.So either he expects a radical next-generation in chemical rocket motors, or something else? Any thoughts?Also, I guess I'm having trouble with the math involved in the plan and hoped someone can help me out. The Obama plan is to spend $3 billion on designing a new HLV for final approval by no later than 2015. But, we've already spent what, $9 billion on Constellation, which is supposedly the best that NASA could come up with given the constraints of the anticipated federal budgets.I know I'm a product of the Pennsylvania public school system, so correct me if my logic has failed horribly somewhere: if $9 billion gave us Ares utilizing more-or-less existing technology, how the devil is $3 billion supposed to give us \"breakthrough\" or \"groundbreaking\" technologies plus the vehicle to utilize these technologies on?Please note, I don't want to open up the whole argument for or against Obama's plan again; it's already been done on other threads. I'm just interested in what some of these breakthrough advances may entail. Because it seems to me that NASA and others have been working on the problem of moving beyond chemical rockets for quite some time, and the results are, thus far, very slow to realization.",
        "thread_id": 13945
    },
    {
        "@timestamp": "2023-09-14T07:13:33.520462336Z",
        "author": "Woo482",
        "date": "2008-11-11T22:54:14+0000",
        "id": "eda4e8c1bf64e7cdfe536e84eed14ebf",
        "post_id": "post-68852",
        "text": "well even if that rover did fail its lasted a lot longer than what it was built for",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.461538816Z",
        "author": "IronRain",
        "date": "2010-05-07T16:06:14+0100",
        "id": "18ca62891c04405317692283b57f504f",
        "post_id": "post-221829",
        "text": "I had this problem a long time ago too. when I added MSVCP71.DLL, msvcr71.dll, msvcrtd.dll in the orviter installation, it was all over...if you google for them, you should find them",
        "thread_id": 14132
    },
    {
        "@timestamp": "2023-09-14T07:13:01.9745408Z",
        "author": "Artlav",
        "date": "2010-04-16T19:17:02+0100",
        "id": "c375168f504959d778d1d1981ec972bb",
        "post_id": "post-217963",
        "text": "Interesting.So, someone making RepRap now might be overseeing Moon base constructing in a few decades, hm?",
        "thread_id": 13884
    },
    {
        "@timestamp": "2023-09-14T07:13:33.527460608Z",
        "author": "bujin",
        "date": "2008-05-26T00:48:03+0100",
        "id": "96f7c01139d8ca9d0c3c3a5938d3240c",
        "post_id": "post-68679",
        "text": "Biting nails here. Can't imagine what it's like for the mission control guys!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.662605568Z",
        "author": "ex-orbinaut",
        "date": "2010-05-16T00:04:34+0100",
        "id": "a48470b3af84335c0eb4ae95e2418202",
        "post_id": "post-223318",
        "text": "ionif said:no7,8,9next:10,11,12...\n\nOh wow! This looks about my IQ level...Let me guess. Next is...13God, I am such a fast learner!:WTF: is this:censored:, anyways?",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:02.501965568Z",
        "author": "Scarecrow",
        "date": "2008-05-10T19:17:16+0100",
        "id": "37b751f49cf4af7c65b33a31a6238787",
        "post_id": "post-65115",
        "text": "The only problem with that theory is that the moon being created by a collision between Earth and a Marsish object seems very unlikely, as anything launched into orbit from that collision would either be in a hyperbolic orbit, and never be seen again, or in a elliptical orbit with the perigee at an altitude pretty close to the surface. It seems unlikely that you could collect a large amount of matter in a ball in a very high altitude, near circular orbit around the earth.Then again, if someone could explain why I'm wrong, I'd be much obliged.",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:13:33.529223168Z",
        "author": "doggie015",
        "date": "2008-05-26T00:49:56+0100",
        "id": "2c520aa30bf0830e5324f6d2add07341",
        "post_id": "post-68684",
        "text": "standby for direct comm re-aquisition",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.190086656Z",
        "author": "Chipstone306",
        "date": "2007-11-18T19:14:58+0000",
        "id": "70c816dc962cce3bf790004370c6bf83",
        "post_id": "post-12315",
        "text": "yes yes yes:lol:back to slingshot maneuvers.....has nasa ever planned on an asteroid slingshot to ds ?",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:33.545795584Z",
        "author": "astrosammy",
        "date": "2008-05-26T01:30:51+0100",
        "id": "d45eb9a9e51538de9bd54efb5fb42c4d",
        "post_id": "post-68745",
        "text": "First images in 60 minutes!!!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:02.634957824Z",
        "author": "Goth",
        "date": "2010-04-21T20:00:37+0100",
        "id": "b7f3c5164438f2eb1d30e7ca27ec9b1e",
        "post_id": "post-218683",
        "text": "I sometimes hate the final steps of docking manouvres, so this will be nice.mc_ said:Anyway, \"autodock\" should work like \"autoland\" on modern aircrafts - vessel must be on a \"glide path\" to turn it on (IMHO).\n\nHe only talked about \"automatic rotational alignment with a target\".So it's nothing that will fully automatically dock you to a port.In this case it can't be anything but nice.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:13:07.394964736Z",
        "author": "T.Neo",
        "date": "2010-05-14T19:12:33+0100",
        "id": "cfd9c54c9e87f1550e52d7d4e0e6b9c2",
        "post_id": "post-222892",
        "text": "Uh, no. Sol should make Earth unlivable in 500 million to a billion years, and will die in 4 or 5 billion years.And stop being so pessimistic. The Universe is our oyster.Well, it's more like some species of snail. Since progress is so damn slow...",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:13:02.540727296Z",
        "author": "Linguofreak",
        "date": "2010-04-20T20:52:46+0100",
        "id": "5bc344715c44c03cf1dd11df6327583e",
        "post_id": "post-218502",
        "text": "Artlav said:Yeah.So, bent space only?\n\nProbably, unless you really want to give yourself a headache trying to program full spectrum textures in, and to find full spectrum photos of the VAB...I've tried it, but it lugs down to around 3 fps under Wine. Any chance of a (64 bit) Linux compile? In any case, the low framerate detracts more from controlability than visual quality, and what I've seen so far looks good...",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:13:33.63859584Z",
        "author": "Xyon",
        "date": "2010-08-20T08:11:04+0100",
        "id": "4d9fb896c1d2810b197339efb9e24966",
        "post_id": "post-249136",
        "text": "Scientistsdoadmit that we don't know. That's why we do science at all - if we thought (as a species anyway) that we knew everything about science, we wouldn't do any experiments any more.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.460414976Z",
        "author": "mc_",
        "date": "2010-05-17T13:11:24+0100",
        "id": "cb20de685348a0d0ac348fdbd867e837",
        "post_id": "post-222921",
        "text": "Ok, got it. Thanks.Should it work in 2006 P1?",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:02.580217344Z",
        "author": "kevlvm",
        "date": "2010-06-24T03:36:45+0100",
        "id": "e43003c5ad93ef9134fe741aaf01b0c1",
        "post_id": "post-218597",
        "text": "Bumping and checking on how progress is well...progressing!?",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:13:33.409341184Z",
        "author": "Urwumpe",
        "date": "2012-01-05T21:01:23+0000",
        "id": "6180b18b899134621008c0e845b18cb9",
        "post_id": "post-248509",
        "text": "I don't feel like this is a rip-off. It isn't really nice, but in the time of cloud computing and social network gaming, the expected outcome. why should only Blizzard make you pay for playing their games?And all those FSX fans that are currently ranting around: Later you will buy it and leave a lot of money there, because it will be cool suddenly.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.603534592Z",
        "author": "IronRain",
        "date": "2010-05-15T18:11:06+0100",
        "id": "cb03b64fec23709c7c504601369b900c",
        "post_id": "post-223240",
        "text": "nice :thumbup:",
        "thread_id": 14249
    },
    {
        "@timestamp": "2023-09-14T07:13:02.598199552Z",
        "author": "ar81",
        "date": "2010-04-20T22:09:48+0100",
        "id": "f9321b9ecacb77326828a30ee3fa49e9",
        "post_id": "post-218615",
        "text": "If I want to create a vessel, how do you estimate its empty weight?For example, if it has 2 engines or 4, of it has a solar array, if it has several tanks, or how about the weight of internal systems...I may try to see if I can make a spacecraft.dll vessel capable of dropping cargo into the sun (the right dV) from LEO. Unfortunately, working with parameters is not my field of expertise.dV = F \/ m * tI could get the dV from IMFD.I have a guesstimate of thrust (F) and I might like to see how much time does it take to accelerate, but I need the mass.I also may need to see if the ship gets out from Earth SOI or not.This seems a math exercise but it is not. I want to test my idea in Orbiter, making a spacecraft.dll ship, so it belongs to dev forum.How do I need to estimate vessel mass to make this addon?",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:13:33.4755392Z",
        "author": "Chupacabra",
        "date": "2010-08-18T06:35:30+0100",
        "id": "ed626d53696be449367eb4047f415fbf",
        "post_id": "post-248706",
        "text": "Tommy said:The \"freeze\" you refer to is likely caused by an add-on base or hi-res terrain patch. The \"freeze\" will likely occur once an orbit, as the base comes into view on the horizon, as Orbiter loads the textures. Hitting the \"r\" key (to drop to 0.1x time accel) as soon as it happens will help a lot - you can switch back to normal time as soon as the screen starts updating again. As near as I can tell, it doesn't matter how soon you press \"r\", only that you press it before the \"freeze\" is over.\n\nThis. I used to have this problem with some older hardware and Kulch's Fantastic SRC base(1st version). I would always come to a halt above that speck of light as though it were a traffic stop. Thankfully newer hardware helped....a lot! Hail:probe:",
        "thread_id": 16090
    },
    {
        "@timestamp": "2023-09-14T07:13:07.621005056Z",
        "author": "computerex",
        "date": "2010-05-16T23:38:48+0100",
        "id": "a60f2b2a1157f1abceabdeacc8aba1c3",
        "post_id": "post-223260",
        "text": "Hello. Thanks for the nice little utility. I wanted to let you know that when distributing source code it is only necessary to include the source files, headers, and the .vcproj file. The intellisense database doesn't take that long to rebuild (couple seconds at most), and the other files contain largely computer specific information. So it reduces the size of the package significantly, only including the aforementioned files. Deleting the other files reduces the file size of the archive to 12 KB from over 2 MB.",
        "thread_id": 14254
    },
    {
        "@timestamp": "2023-09-14T07:13:01.712119808Z",
        "author": "Artlav",
        "date": "2010-04-17T17:22:14+0100",
        "id": "f4853f0fcb849058eb266d2cea998c02",
        "post_id": "post-217626",
        "text": "KosmoKen said::Are smoke plumes something that will come?\n\nSure, eventually.KosmoKen said::Seems like some non default MFDs don't work at all, though not sure if that's something you can help. Your UAP is one of them though.\n\nConfirmed, not much i can do about it, having an ATI card plugged in.Hielor said:Everything displayed, both the loading screen and , both of my monitors (I was running Orbiter fullscreen on one monitor). I had desktop composition (Aero) disabled for Orbiter, and this is a black flash instead of a white flash, but other than that it's similar.\n\nI'd cautiously call it a Windows issue, having no idea what could cause it elsewhere.Hielor said:-Buildings are visible through terrain.\n\nAnd, if you turn shadows on, would they stop to be?Hielor said:No, happens even if shadows are off.\n\nHm, weird.The only time they are in the same Z-space is when there are shadows, also it contradicts the above observation of buildings being visible thru terrain.Can you get a set of settings, short of turning off terrain, when either or both of these problems are gone?DaveS said:I think this needs to be fixed(the blue mountain range in the background):\n\nSorry, can't get what i'm looking at. A side of mountain range\/crater lit by sunset light filtering thru them?dumbo2007 said:Post effects look cool and do not hit the frame rate at all !!\n\nUh, there is no such feature, it's some sort of remnant of non-implemented stuff (gravity lensing for black holes, i think), that seems to give off random stuff.dumbo2007 said:Aren't shadows supposed to appear on the Orulex terrain as well ? Because I didn't see any.\n\nYes, in mapped and high setting at least.dumbo2007 said:Sky rendering looks nice and draw sky doesn't effect the FPS too - even though I showed it as off.\n\nNo, draw sky option refers to stars, nebulas, etc, not atmosphere (mostly used by Spaceway), there is no toggle for raytraced sky yet.rucinter said:How do I get the 3D terrain effect shown in Hielor screenshots?\n\nUm, by turning terrain on?",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:33.515881728Z",
        "author": "Andy44",
        "date": "2008-06-12T03:44:32+0100",
        "id": "1211e888eeda21b3cbd2aa38ce6d57d8",
        "post_id": "post-68808",
        "text": "well, it can be :lol:.pictures of it are taken, it seems, with different contrasts, and many times a day. what is it used for?\n\nIt's for adjusting the tones in a transmitted photo. You have two disks, one sitting on your desk and the other mounted on the spacecraft. When a photo comes back from the spacecraft, and you are processing it, you adjust the tones in the photo until the disk in the photo matches the one in your hand, and then you know the photo is nearly \"true color\". Most people don't do this with their home made digital photos, because your camera comes from the factory adjusted for natural sunlight on Earth, or you can adjust it for tungsten photo lighting, or whatever. The result is that you get photos that look \"real\", but you photoshop them if you want in order to get the best-looking colors. If you want real \"true color\", though, you would want to do what the Pheonix team does and use a color index card to adjust your tones.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.283330304Z",
        "author": "OrbitHangar",
        "date": "2010-05-12T20:19:14+0100",
        "id": "a58ef86e4e55ec641a36ce638980c13a",
        "post_id": "post-222797",
        "text": "Author:raftdoodThis adds a fictional planet with an oxygen atmosphere named Caprica. Caprica has two moons, Cobal and Trinity. A scenario file is included that starts with you in orbit around Caprica in the default Deltaglider.DOWNLOAD",
        "thread_id": 14217
    },
    {
        "@timestamp": "2023-09-14T07:13:02.224060928Z",
        "author": "Bloodworth",
        "date": "2010-04-17T11:37:55+0100",
        "id": "71fe7d81768c01177551ab2889590dcd",
        "post_id": "post-218031",
        "text": "What we need is some ucgo furnature: Beds, small desks or dressers and chairs. The offworld bases are pretty bare inside, and I don't know about you, but that glass dome would make a freaking awsome bedroom:)I'd still like to see a telescope for the glass dome if that can even be done (kind of a complex model for that size I would think)",
        "thread_id": 13891
    },
    {
        "@timestamp": "2023-09-14T07:13:33.53086464Z",
        "author": "pete.dakota",
        "date": "2008-05-26T00:52:00+0100",
        "id": "3b83acaa0798fbd766b4de13a21a5fd6",
        "post_id": "post-68696",
        "text": "Nominal vel after chute deploy.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.457605632Z",
        "author": "mc_",
        "date": "2010-05-13T14:17:53+0100",
        "id": "04051f13feafd03d312bee6601581d55",
        "post_id": "post-222905",
        "text": "cjp said:Sitting in-between huge rocket fuel tanks sounds even worse than sitting on top of a rocket fuel tank.\n\nBut i think it is a right place.After landing to the Moon (for example) crew will need to go out of the ship (and, probably, unload some cargo) With crew cabin and cargo bay in the center it would be easier (ladder will be shorter :lol:).So, i vote for the center position.cjp said:Besides, I think most of the Phoenix designs are too large. What I'd like to see in Orbiter has a crew size of about 3 or 4 people (two pilots and one or two passengers).\n\nWhat about something likePhoenix L?Anyway, it is possible to create some kind of a \"new Phoenix\", whitch is corresponding to the requirements:docking portcrew compartmentfuel tanksaerospike engine + ablative heat shieldretractable landing gear (no wheels)\n\n",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30205568Z",
        "author": "jedidia",
        "date": "2011-04-15T21:12:21+0100",
        "id": "3c86f193bee860ca397deb8f5fda23a5",
        "post_id": "post-218083",
        "text": "and also a cute shot indicating that the Blue Skinned Space Catgirl is pregnant\n\nSo the Avatars are THAT accurate? :shock:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:33.63634304Z",
        "author": "Tommy",
        "date": "2010-08-19T19:31:40+0100",
        "id": "8b4d15bdcd6495b4e2d787d4b2e679d6",
        "post_id": "post-249111",
        "text": "Proof that Elvis is an Alien could come in 25 years, Tommy says.It's not likely, but it COULD happen!Another reply to such criticisms is that the Drake Equation is aFermi Problemwhich involves the multiplication of several estimated factors, and such calculations (e.g. the number of piano tuners in Chicago) will _probably_ be more accurate than might be first supposed (assuming that there is no consistent bias in the estimated factors).\n\nAll of the estimates for N come from people who have worked in SETI, and I can hardly assume them to be unbiased. They are the \"true believers\", and can at least be considered highly optimistic. Who would devote that much of their life into looking for something they didn't already believe exists?",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.466493952Z",
        "author": "mc_",
        "date": "2010-05-28T17:38:05+0100",
        "id": "d582fdc0a81424baf83a01089c7a5495",
        "post_id": "post-222954",
        "text": "You can read more here:http:\/\/astronautix.com\/lvs\/roton.htm",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:02.307170048Z",
        "author": "Eli13",
        "date": "2011-04-17T01:45:29+0100",
        "id": "182da57d75d99f6c5492a5aadf79ab87",
        "post_id": "post-218123",
        "text": "That sounds like it.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:33.325945088Z",
        "author": "Alexw95",
        "date": "2010-08-18T01:24:41+0100",
        "id": "fd70f216466574a744bb4bd136495e8d",
        "post_id": "post-248295",
        "text": "I would be willing to help if it goes on",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.525063424Z",
        "author": "SiberianTiger",
        "date": "2010-05-14T09:34:02+0100",
        "id": "6807a5e0643d700c53e32cd2b7549ac4",
        "post_id": "post-223086",
        "text": "Xyon said:I don't have objection to people eating animals of any sort, but I have serious objections to the mistreatment and neglect of said animals prior to the slaughter - butcher - prepare - plate process chain.\n\nThis sometimes is exactly the issue with traditional Chinese cuisine. Some dishes are really disturbing by commonplace Western standards. Please think twice even before followingthe link.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.349093376Z",
        "author": "Hielor",
        "date": "2012-02-29T20:21:27+0000",
        "id": "250c2440b6651ed4bec9ae6156d05d14",
        "post_id": "post-248624",
        "text": "With those specs you should be able to run it without many issues...insert generic \"check your graphics drivers\" comment here.But yeah, I really feel that I (as a real world pilot and FSX relatively casual player) am not the target audience for this game. I have no idea who the target audience is supposed to be. I'll probably get as many of the achievements as I can quickly and without paying anything, and then forget about it.---------- Post added at 12:21 ---------- Previous post was at 12:19 ----------jangofett287 said:My thoughts on this are that it is definatly more of a game than a simulator now. There is experience and levels etc... Also, while the mouse control is very efficient and intuitive, I simply could not find a way to roll the plane right over. Finnaly, while you can play the game without LIVE, you can only fly one of the planes, basicaly 1\/2th-ing the game. Seriously Micro$oft? All or nothing on the LIVE front please...\n\nThe mouse control is basically a FBW Airbus-style thing that prevents you from getting yourself into too much trouble, so no you can't do a full roll.I don't see why you would want to play it without LIVE....",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.531735808Z",
        "author": "AirSimming",
        "date": "2010-05-15T21:19:17+0100",
        "id": "fc437e527f6e24fe2ccf1f34da0319a0",
        "post_id": "post-223121",
        "text": "Urwumpe said:I would never do cannibalism. This is something that has nothing to do with my instincts (of which I am pretty well aware), but with a psychological disorder, that can be culturally conditioned into people. You can convince people that cannibalism as last resort action could save their life. That is a lie, of course. If you survive long enough with human meat inside your body, you would have survived without even longer.\n\nYou are certainly aware of your instincts, under the normal circumstances of your daily life. But if you find youself in a certain situation in which you might have never been before and you are not prepared and not trained for at all, you potentially would experience yourself in a different way.That it's a psychological disorder that is culturally conditioned into people which causes cannibalism, is something that for example British lawyers were thinking when cannibalism in seafaring was still waved aside as fish story. People were thinking that this could never happen within their \"modern culture\", until the Mignonette yacht and other cases like the Donner Party took place. All those cases had on thing in common: an almost hopeless situation. That the involved persons were not comming from \"such a culture\" is what makes historians and other scientists interested in. But it's still a taboo subject.By the way, I think that it is a myth that human meat is toxic just like drinking distilled water would kill you.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:02.531676928Z",
        "author": "SiberianTiger",
        "date": "2010-04-20T13:52:37+0100",
        "id": "d3a1c66f3b0613920fa2b19f11a6b742",
        "post_id": "post-218474",
        "text": "Do you have there in Europe train cars with sleeper places (bunks)? Perhaps, for inter-state travels only?",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:02.565510912Z",
        "author": "dutchpirate",
        "date": "2008-05-10T22:23:42+0100",
        "id": "e557c06855710586b485881e1b682240",
        "post_id": "post-65131",
        "text": "Also when you are on your last orbit before intercepting, set the HUD to docking, bring up the docking MFD (with NAV1 tuned) and click on the HUD button on the MFD. That will set your HUD to the docking port you have selected, and also give you the V symbol so that you can match you velocity with the ISS. You will be close to retrograde orientation, so you can flip to that then turn it off when you are getting close.",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:13:33.517929984Z",
        "author": "DaveS",
        "date": "2008-10-31T11:06:34+0000",
        "id": "03b2c533f5cfee1813ff2f0915e299db",
        "post_id": "post-68828",
        "text": "Andy44 said:Yeah, so what's the deal, is it expected to power up again when the summer season returns, or will it freeze itself to death in the meantime?\n\nWon't survive the winter. There will be no heaters to to keep the spacecraft electronics warm so it will just freeze up with no hope of recovery.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.674394368Z",
        "author": "jedidia",
        "date": "2010-08-21T22:53:17+0100",
        "id": "651590a47f2197553114088b65777748",
        "post_id": "post-223391",
        "text": "I don't see how closing velocity is going to mean much, considering that the maximum velocity of the ship is 6.37% of the exhaust velocity...\n\nWell, the higher the closing velocity between Target and engine, the faster the amount of energy per square centimeter will change. that would still be true even if the ship reached 90% of the exhaust velocity.the engines are angled, which means the exhaust streams will move off of a target, unless the spacecraft is intentionally rotated to compensate.\n\nWell, they weren't designed as weapons, after all... Most of the time it will be a nuicance because you have to watch out where you point them :lol:",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:01.88085888Z",
        "author": "ar81",
        "date": "2010-04-16T18:34:36+0100",
        "id": "5af950d731452d87f4ced53aa1a1ab9f",
        "post_id": "post-217808",
        "text": "People play less when there is nothing new and interesting that can be done.Orbiter has lots of replayability value.Perhaps what was interesting for some people was already done.I think it has to do with ideas of new things that can be done.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:13:33.54749696Z",
        "author": "silent_protagonist",
        "date": "2008-05-26T03:28:04+0100",
        "id": "a0a79cb48b267c03cac3db7b95fa2613",
        "post_id": "post-68756",
        "text": "Polygons galore! And the ones in the foreground at least look like they have a similar structure to the terrestrial equivalents, which would be a hopeful sign for finding sub-surface ice, and maybe even liquid water.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.103894272Z",
        "author": "dgatsoulis",
        "date": "2010-05-11T20:11:24+0100",
        "id": "76d4055bf95f353fb87cbec0720591ff",
        "post_id": "post-222382",
        "text": "Lupin_Yonder said:Thanks dgatsoulis for your help. I have changed my Ej Orientation to 57 as you suggested ( this matched my current Inc which is 57.25 ) but my Rel Inc is now 117.5 deg. Massive . If I change my Ej Orientation I found that with experimenting I could get it down to Rel Inc 21.24 at Ej Orientation -61.82.Here is a scenario of my current TransX plan Docked to Station VView attachment 4667\n\nEither something is wrong on my end, or the scenario you've posted doesn't have the TransX plan setup properly. I see that you have targeted Venus, but i don't see any Prograde Vel. or Change plane Vel. values set in the second stage (eject plan) when i run the scenario. I also see the Pe distance set to 835.2M !? in the first stage and no change in the eject orientation.Try this:Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol_2001\n  Date MJD 51944.7765878391\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Aquarius1\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Aquarius1\n  MODE Cockpit\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  NAV 0\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  Aquarius1\n  FNumber 3\n  Int 1\n  Orbit True\n  Vector  3919576.65103 -537428.385324 5883171.52322\n  Vector  -3650.32272161 -6283.53179054 1856.25449977\n  Double  3.98600439969e+014\n  Double  51944.7765868\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n 0  0\nPlan type\n 0  0\nPlan\n 0  1\nPlan\n 0  0\nPlan\n 0  0\nSelect Minor\n 0 None\nManoevre mode\n 0  0\nBase Orbit\n 0  0\nPrograde vel.\n 1  0\nMan. date\n 1  51944.7765868\nOutward vel.\n 1  0\nCh. plane vel.\n 1  0\nIntercept with\n 0  0\nOrbits to Icept\n 0  0\nGraph projection\n 0  0\nScale to view\n 0  0\nAdvanced\n 0  0\nPe Distance\n 2  7086777.87206\nEj Orientation\n 1  0.998328332141\nEquatorial view\n 0  0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n 0  0\nPlan type\n 0  2\nPlan\n 0  0\nPlan\n 0  0\nPlan\n 0  1\nSelect Minor\n 0 None\nManoevre mode\n 0  0\nBase Orbit\n 0  1\nPrograde vel.\n 1  0\nMan. date\n 1  51944.7744591\nOutward vel.\n 1  0\nCh. plane vel.\n 1  0\nIntercept with\n 0  0\nOrbits to Icept\n 0  0\nGraph projection\n 0  0\nScale to view\n 0  0\nAdvanced\n 0  0\nPrograde vel.\n 5  -3280.39097697\nEject date\n 1  51944.7717471\nOutward vel.\n 6  0\nCh. plane vel.\n 3  -1541.09964111\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  -4640553924.15 2322933841.98 -3257019223.14\n  Vector  4872.67139919 -2345.50957363 3337.54892546\n  Double  3.2485863e+014\n  Double  52105.247184\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n 0  0\nPlan type\n 0  1\nPlan\n 0  0\nPlan\n 0  2\nPlan\n 0  0\nSelect Minor\n 0 None\nManoevre mode\n 0  0\nBase Orbit\n 0  0\nPrograde vel.\n 1  0\nMan. date\n 1  51944.7744515\nOutward vel.\n 1  0\nCh. plane vel.\n 1  0\nIntercept with\n 0  0\nOrbits to Icept\n 0  0\nGraph projection\n 0  0\nScale to view\n 0  0\nAdvanced\n 0  0\nDraw Base\n 0  0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  REF Earth\nEND_MFD\n\n\nBEGIN_SHIPS\nstationV:2001\/stationV\n  STATUS Orbiting Earth\n  RPOS 3919249.07 -537994.15 5883446.77\n  RVEL -3650.701 -6283.480 1855.874\n  AROT -0.11 -0.02 -91.10\n  VROT -0.00 -0.00 7.20\n  IDS 0:520 100 1:522 100\n  XPDR 500\nEND\nAquarius1:2001\/AquariusIc\n  STATUS Orbiting Earth\n  RPOS 3919248.10 -537993.90 5883338.56\n  RVEL -3650.718 -6283.478 1855.662\n  AROT -0.09 -0.02 -91.10\n  VROT 0.00 -0.00 7.20\n  PRPLEVEL 0:1.000\n  NAVFREQ 0 0\n  XPDR 0\n  DOORS 0 0.0000\n  HAB 0 0.0000\nEND\nCytSta1:2001\/CytSta1\n  STATUS Orbiting Venus\n  RPOS 4604968.89 230438.73 5119834.80\n  RVEL -4772.219 -2252.200 4393.529\n  AROT 27.48 20.78 177.34\n  VROT 0.00 -0.00 18.70\n  PRPLEVEL 0:0.500\n  DOCKINFO 0:0,Aquarius2\n  IDS 0:320 100\n  XPDR 500\nEND\nAquarius2:2001\/AquariusIc\n  STATUS Orbiting Venus\n  RPOS 4604956.24 230454.11 5119864.36\n  RVEL -4772.219 -2252.200 4393.529\n  AROT -152.52 -20.78 2.66\n  VROT -0.00 -0.00 -18.70\n  PRPLEVEL 0:0.460\n  DOCKINFO 0:0,CytSta1\n  NAVFREQ 0 0\n  XPDR 0\n  DOORS 0 0.0000\n  HAB 1 1.0000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nENDWhen the scenario begins press the FWD button twice to get to the 3rd stage and then the VW button to see the Encounter Plan. Then go back to the first stage to see the Escape plan. I've already adjusted the Ejection orientation to get a Rinc of 7,108 degrees.Let me know if this works on your end and if you now know how to set it up for yourself.Have fun, happy orbiting:cheers:",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:02.425189888Z",
        "author": "aviateur",
        "date": "2010-04-17T22:12:01+0100",
        "id": "39df69e71428ff57556fb649df1b79bb",
        "post_id": "post-218200",
        "text": "HiI been a very long time since I posted here but be sure I'm still active in Orbiter.The goal of this post is to tell you how I appreciate all addons available and want to thank you all peoples making them alive and available. These addons make Orbiter more and more interesting to use.Thank you to all of you guys.Andre",
        "thread_id": 13904
    },
    {
        "@timestamp": "2023-09-14T07:13:33.60960768Z",
        "author": "Moach",
        "date": "2010-08-19T20:48:45+0100",
        "id": "4bf62d7e5d1490a8dde876d04f3978eb",
        "post_id": "post-249043",
        "text": "it really isn't too fast....with a radius of 10m, you'd need about 10 rpm to deliver earth-like gravity....a station as i conceived, would have at least a 30m radius... so we need only about 3.3 rpm to get earthly Gsbut given there's a choice, i suppose one could benefit from lower gravity levels that would agree more to productivity and crew comfort (i know i'd really appreciate that in the morning :lol:)so we could go with like 3 rpm... not too bad at all :hmm:[ame=\"http:\/\/en.wikipedia.org\/wiki\/Artificial_gravity\"]here's more on that subject[\/ame]",
        "thread_id": 16109
    },
    {
        "@timestamp": "2023-09-14T07:13:07.33625856Z",
        "author": "StevoPistolero",
        "date": "2010-05-13T00:24:11+0100",
        "id": "bc4d2382306f72b8939c089a8a82332a",
        "post_id": "post-222833",
        "text": "I am orbiting the earth and want to intercept another spacecraft in HEO. But when I set TransX to intercept-ship, and enter the ship name, it briefly shows the other ship, and then jumps back to \"none\". What to do? I tried reinstalling TransX, but it did nothing.",
        "thread_id": 14223
    },
    {
        "@timestamp": "2023-09-14T07:13:33.639347968Z",
        "author": "dougkeenan",
        "date": "2010-08-23T19:45:32+0100",
        "id": "bd2108449451508ab29e36de49bb3cc0",
        "post_id": "post-249147",
        "text": "garyw said:A good starting place would be the rear of the moon. All that lovely rock would shield you from the radio noise of Earth. You'd get some awesome radio astronomy done there and could have a SETI environment as well.Pluto would be perfect for an infrared imaging telescope. it's so cold on Pluto that you should be able to detect the faint heat coming from extrasolar planets and be able to analyse the atmosphere and, if it's big enough, directly image the planet.\n\nColder on the moon, is it not?",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:02.458531072Z",
        "author": "mc_",
        "date": "2010-04-22T14:57:00+0100",
        "id": "6886d6c6d34d439faf5df1e436570ef6",
        "post_id": "post-218338",
        "text": "Maybe, Dragonfly should be launched in upside-down position?",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:07.499442176Z",
        "author": "XonE32",
        "date": "2010-05-14T00:58:00+0100",
        "id": "b31f986b61fea176802fc9726815abf2",
        "post_id": "post-223063",
        "text": "Moach said:i dont think it goes away... perhaps you're confusing it with FSX, in which it does?...i usually just chuck it to the corner of the screen, or somewhere on my secondary display when not in use....could an addon be developed to correct this? and make the cursor go away like it does in FS? should be easy enough, no?\n\nThanks Moach for the clarification. I must have been away too long and had forgotten that it stays on the screen and yes I must have been confusing Orbiter with another app\/game.A shame really, but at least I know now it's not a setting in the launchpad or even a mouse setting I'm missing out on.Thanks again.Xone32",
        "thread_id": 14237
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550558976Z",
        "author": "Linguofreak",
        "date": "2010-04-19T23:48:41+0100",
        "id": "780683ea80bae630129355d3bb9776f6",
        "post_id": "post-218529",
        "text": "Well, I'm having similar trouble with the \"getting to where I feel positive\" part. I generally try to run from it all, which just gets me more stressed.I procrastinate on all the stuff I should be doing and start surfing Wikipedia and Web forums, playing games, etc.It doesn't really help though. The computer starts beating me at games, I get 404's on pages, I get mad, and none of the stuff that needs to be done gets done.Which wonderfully describes today...",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:33.654878976Z",
        "author": "SiberianTiger",
        "date": "2010-08-19T17:13:48+0100",
        "id": "5d883daf6fd040997fc99e0e066a6903",
        "post_id": "post-249195",
        "text": "On August 19, 1960 two dogs, Belka and Strelka made the 1st orbital flight aboard the 2nd Satellite Ship (a prototype of Vostok space ship) and with:probe:'s help returned back to Earth alive!:cheers:That made them (along with some mice and rats) the first living beings from Earth to have a safe orbital trip in space.http:\/\/rt.com\/Top_News\/2010-08-19\/belka-strelka-dogs-space.html?fullstoryBelka and Strelka were two dogs who were onboard the Sputnik-5 spacecraft when it broke into orbit on August 19, 1960, circled the Earth 17 times and returned home. Accompanying them were two lab rats and forty mice, as well as a life support system, instruments and other equipment.The space travelers became instant stars, enjoying media support and later quiet and happy lives. One of Strelka\u2019s pups was sent as a present to the family of US President John Kennedy by Soviet leader Nikita Khrushchev.Yet the story has its closets with dog skeletons in it. Before the duo became space pioneers, 17 of their canine buddies died in accidents, and one was made an unwilling sacrifice to the altar of technological breakthrough.\n\nBefore the first human launch was approved, two spacecraft with a dog and a mannequin onboard had been sent into orbit. Their missions were almost exactly the same as that of Yury Gagarin. With a good deal of irony Gagarin later remarked that he couldn\u2019t make up his mind whether he was the first man in space, or the last dog.\n\nTheir stuffed bodies can be seen in space museum in Moscow today:---------- Post added at 20:13 ---------- Previous post was at 12:30 ----------Just found this nice commemorative poster:",
        "thread_id": 16116
    },
    {
        "@timestamp": "2023-09-14T07:13:07.235111424Z",
        "author": "gimp1992",
        "date": "2008-05-12T20:29:04+0100",
        "id": "1e3239b4fd44fe9eb481e8a43d077981",
        "post_id": "post-65327",
        "text": "3) The only whey the could have prevented it is to encaase it in a aluminium shell like all other rockets are. Leaving the insulation for the tank exposed was a dumb idea just to save weight.",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:13:02.304595712Z",
        "author": "Ark",
        "date": "2011-04-16T23:12:05+0100",
        "id": "ca0d8d6a157b4f11bb2f86074c7907a5",
        "post_id": "post-218102",
        "text": "Eli13 said:True.What I don't get is why they just didnt nuke Pandora from orbit after they got pushed out. :facepalm: Stupid.That would avoid the sequel thats bound to happen.lol i did like avatar though.\n\nPfft, nukes?Go refuel your ship, fly out to the nearest asteroid belt, and pick yourself out something in the 500 meter size class to drop on the Smurf's shiny tree at about 15 km\/s. Let's see their bows and arrows stop that!",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:13:33.328615936Z",
        "author": "T.Neo",
        "date": "2010-08-23T23:43:08+0100",
        "id": "4fbd1196a513ad9b6d3884b6fdfa9304",
        "post_id": "post-248320",
        "text": "Actually there is a potential for industry on Venus, but it'd be local. You already have carbon, oxygen, nitrogen and hydrogen in the atmosphere.And there have been discussions of terraforming Venus, but they are far more farfetched than Mars. Mars has a lack of nitrogen, Venus has a massive hothouse atmosphere, a lack of water, and a 200+ day long rotational period.We'd be able to terraform Mars with current technology, but not current knowledge and economy. Venus is sort of \"Star Wars\" stuff. Without the X-wings, but still... :uhh:",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.271783936Z",
        "author": "TSPenguin",
        "date": "2010-05-12T19:46:52+0100",
        "id": "6ea53dbd8d0d388848a35311e03c411c",
        "post_id": "post-222745",
        "text": "The story onTorrentFreak.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:02.502439424Z",
        "author": "willy88",
        "date": "2008-05-21T02:22:06+0100",
        "id": "fb7c6ae0d6a77008dca86fed4f5ebd3e",
        "post_id": "post-65119",
        "text": "hijk574 said:...\n\nTex! Release the hounds! We got another one!",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:13:33.398298368Z",
        "author": "FADEC",
        "date": "2011-08-24T03:39:59+0100",
        "id": "326199a090388ddb74e589b25e0b0628",
        "post_id": "post-248411",
        "text": "Hielor said:While they have said that they are trying to expand the audience toinclude more casual simmers than before, I have no doubt that the people working on Flight are very aware of the history of the program and the nature of its existing user base. I doubt they'll throw all that out the window on a whim.\n\nThis turns on my alarm bell. Because it did not work for World of Warcraft for example. Of course WoW is not a flight simulation. But the same philosophy took place there. They destroyed the game and they did not care about the original thing at all. It also was a new generation of developers, and it got worse by each new patch and addon until I signed off finally. But they got what they wanted: millions of customers, down to the last dumb Joe one can meet on the planet. The cash cow mentality spreading its wings these days. Very sad. If this takes place on MS Flight, then it will be nothing more than a game with nice eye candy stuff and some crap slalom missions or whatsoever.Thank God that Orbiter is for free.Hielor said:Which, of course, the average user won't do, so why does it matter to Joe Flightsimmer that it's \"FAA certified?\"It doesn't affect him in the slightest.I really hate how much the X-Plane folks hype the \"FAA certified\" thing.It's all marketing, nothing more.\n\nX-Plane simulates runway slope, changing runway conditions, ground effect, thermal, sub- and supersonic conditions, etc. This at least counts for users who don't only want eye candy content and to fly missions.---------- Post added at 02:39 AM ---------- Previous post was at 02:38 AM ----------Slaintemaith said:Microprose also had a brilliant sim in the works--the update to Gunship 2000 (in 1999) Was to have all the realism Microprose could muster. Then Hasbro Interactive bought us out. And they meddled with the development of the game. Wanted it \"Scale-able\" so that casual gamers could play it as well. Result: Gunship! Pretty graphics--even to this day they're still pretty. But the game was horrible. (read a review of it some time)To me, the death knell of -any- would-be sim that even attempts to call itself 'realistic' is when they use phrases like \"casual simmer\" or \"wider audience.\" This means that the marketing department has too much control.\n\nJep. \"Casual\" is not only the death knell for sims but also for games in general obviously. Crap for the masses.Games for Windows Live already says everything actually.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.341645312Z",
        "author": "jinglesassy",
        "date": "2010-05-13T02:23:11+0100",
        "id": "f75fd285f73cff5192f60f0169aa291f",
        "post_id": "post-222838",
        "text": "Ok who took out the dye out of jupiter?",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:01.864110336Z",
        "author": "Columbia42",
        "date": "2010-05-25T23:50:52+0100",
        "id": "611932e028899085373aa1b97be370be",
        "post_id": "post-217764",
        "text": "Did the Voskhod crew launch in a heads up or heads down position?",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:33.504961024Z",
        "author": "tl8",
        "date": "2007-11-22T02:31:38+0000",
        "id": "f54851b0843a28622ad5ff87e1ea7c08",
        "post_id": "post-12888",
        "text": "IT IS NOT THANKSGIVING!!! :axehead: :axehead: :axehead:IT IS basically schoolies. (Google it)",
        "thread_id": 161
    },
    {
        "@timestamp": "2023-09-14T07:13:07.46281472Z",
        "author": "Andy44",
        "date": "2010-05-21T05:47:31+0100",
        "id": "b7d42eaf1da6e63baa38dce78af80853",
        "post_id": "post-222938",
        "text": "I don't think the Canadarm can even lift its own weight on the ground, though. Making it lightweight enough for the orbiter meant giving it just enough strength to work in freefall. Plus, the Space Shuttle is not a SSTO, so it can carry more junk aboard.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:02.136353792Z",
        "author": "Urwumpe",
        "date": "2010-04-19T17:38:31+0100",
        "id": "9ff67343949e992770c9cf8d67c656e8",
        "post_id": "post-218003",
        "text": "T.Neo said:Not modular in an assembly sense, but modular in a design sense, so that sub-assemblies and systems can be reworked without major changes to the whole system.\n\nYes, that is modular. There are not different kinds of modular in engineering.T.Neo said:If something is to be constructed on-orbit, it should be designed to be assembled with minimal work and as little direct human intervention as possible.\n\nThat is always the case - it also applies to terrestrial building.T.Neo said:Where is the infrastructure for producing a mirror in microgravity? At the current time we are far closer to having the technology for a heavy launcher, than we do for an orbital mirror manufacturing plant.\n\nWe are at the current time also closer to build a steam train, than building a Warp drive. That kind of backwards orientation will not solve any problem.T.Neo said:Shipping a mirror in segments would be cheaper. AFAIK this has been done on Earth, like your \"building a house\" analogy (spacecraft are not built of bricks, but a mirror is a mirror more or less).\n\nYes, such mirrors also have the advantage of allowing adaptive optics.T.Neo said:Not the number behind debris impacts, the number behind accidents in a facility such as the SSPF.\n\nWould be simpler if the number of accidents is published.T.Neo said:For that matter, what is the wage per hour for a SSPF worker, and the pay per hour of EVA for an astronaut?\n\nShould be equivalent or even slightly cheaper, since military astronauts are paid slightly less than civilian ones, and civilian astronauts get paid only slightly more than engineers.But then also include R&D and transportation costs into the equation. While you have a single launch, the costs for R&D and launch are much higher as well, usually even more than just the increase in payload mass.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:33.524651008Z",
        "author": "Andy44",
        "date": "2008-05-26T00:32:52+0100",
        "id": "f1a94fc3624d67e4cc9b5bb658d5ada0",
        "post_id": "post-68661",
        "text": "I'm used to watching launches with Orbiterheads, landings are more rare!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.489578752Z",
        "author": "Piper",
        "date": "2013-03-04T15:34:39+0000",
        "id": "cc281290d720e5d582b23a16b5a621ce",
        "post_id": "post-223048",
        "text": "jjake101 said:you'll have to update this when plutos new moons are named:)\n\nI plan on doing exactly that:)",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:02.565339648Z",
        "author": "dutchpirate",
        "date": "2008-05-10T22:20:28+0100",
        "id": "9e8a29bc02aaf18ea8e75389e5fe4653",
        "post_id": "post-65130",
        "text": "Sh periapsis will work fine. If you have an intersect when you start the sync orbit MFD and you want to keep it, or even if you are just using the Sh periapsis, do your prograde burn when you are at the intersect point (when the green lines match).",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:13:33.528784128Z",
        "author": "doggie015",
        "date": "2008-05-26T00:48:53+0100",
        "id": "2114753a01caefcde03d427f4ed80b88",
        "post_id": "post-68682",
        "text": "Peak heating point",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.146908672Z",
        "author": "OldHolborn",
        "date": "2010-05-10T19:56:58+0100",
        "id": "fbdd7bc65a874079ac7e4bc6bb5fc03b",
        "post_id": "post-222440",
        "text": "Is Orbiter for sale on e-bay?!?Lookhere.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:02.035649024Z",
        "author": "Urwumpe",
        "date": "2010-04-17T00:43:51+0100",
        "id": "84b7f057924588d3f86fdd3c64aa0b25",
        "post_id": "post-217979",
        "text": "Shadow Addict said:I'm not a strict supporter of developing an HLV, but why exactly do some people see it as unnecessary? I know that Chris Kraft himself said the idea was bad, and I'd trust his judgment, so could somebody explain to me why it's not a good idea?\n\nIt is just a brute force solution, that costs extremely much money for the tiny advantage that the technological risk of on-orbit assembly is delayed for further into the future.There is no such thing as a Big Dumb Booster, that is cheaper than the equivalent in medium launch vehicles, the fixed costs for ground infrastructure for a heavy launcher is always much bigger as the costs for a medium launcher, and a medium launcher reaches a higher flight rate for the same costs. It is far cheaper to test and operate a medium launcher, and a medium launcher can easier be sold to commercial customers.A Big Dumb Booster is practically just a Big Dumb HLV, with all disadvantages of an HLV exaggerated while fixing some problems of a medium launcher.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:13:32.885512448Z",
        "author": "RocketMan_Len",
        "date": "2008-08-16T03:26:05+0100",
        "id": "9b269f42fd52fc025dca97ed2841fd73",
        "post_id": "post-68599",
        "text": "Have you ever thought about *buying* pre-made nozzles...?RCS Supplieshttp:\/\/www.rocketmotorparts.com\/sells assorted motor components, including phenolic nozzles in various sizes. They ought to be good for a couple of firings, depending on your propellant formulation. (They're single-use for AP-based propellants, but can be reused with less-energetic AN-based grains, or KN fuels...)All you have to do is drill out the nozzle throat to the appropriate size...",
        "thread_id": 1607
    },
    {
        "@timestamp": "2023-09-14T07:13:07.173223168Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-10T22:21:59+0100",
        "id": "cd16807df5dfd88dc3e24adda3aee23b",
        "post_id": "post-222492",
        "text": "Awesome, thanks!:cheers:Don, that MRM-1 is AMAZING!!! :thumbup:",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:13:33.339766784Z",
        "author": "Urwumpe",
        "date": "2012-01-06T18:36:29+0000",
        "id": "7540d8f08b71eb1b20af14f54f0836e1",
        "post_id": "post-248541",
        "text": "Moach said:funny how the larger a company gets, the more prone they become to doing vastly incompetent stupidity such as this.....\n\nAre we now still talking about Microsoft, who are adopting a very successful and actually pretty customer-fair (not friendly, it chooses its friends carefully) system, or your internet provider?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.173819136Z",
        "author": "David413",
        "date": "2010-05-12T06:36:36+0100",
        "id": "caab5ac0647077966004fc8544a0b50f",
        "post_id": "post-222496",
        "text": "Updated MRM (Allows grappling)This will replace the MRM ini file and allows for grappling with the SRMS and SSRMS arms. Unzip the same as you would the entire Expansion pack into your Orbiter directory. This file is common to both the main expansion pack and the Special Edition expansion pack.Dave",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:13:02.417796864Z",
        "author": "Urwumpe",
        "date": "2010-04-17T22:02:52+0100",
        "id": "f487e014c60a4309a9a0a6abc7e1c148",
        "post_id": "post-218194",
        "text": "SiameseCat said:I think the Lua is an excellent idea, but I'm not sure about using JSON in the scenario files. Using JSON will break all the existing scenario files, unless we try to maintain two different formats or only use JSON for new parameters.\n\nYes, that is the problem, but on the other hand, it works very reliable, as far as my tests go, is much simpler to be used than XML, and is a standard format.We could solve this by having the old scenario format kept for the next version(s), have the JSON data between \"JSON_BEGIN\"\/\"JSON_END\" lines, and only save the new format. We would need a scenario file reader\/writer anyway for JSON, but it would be still a big improvement over the current format.",
        "thread_id": 13902
    },
    {
        "@timestamp": "2023-09-14T07:13:02.530380544Z",
        "author": "Urwumpe",
        "date": "2010-04-19T23:07:13+0100",
        "id": "cebe7ba64589d5c4015993bd9fedb670",
        "post_id": "post-218459",
        "text": "And because so many people died in cars, cars have a bad reputation as well?",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:13:33.34162944Z",
        "author": "Hielor",
        "date": "2012-01-07T22:31:43+0000",
        "id": "7e02d404bbe2b7b935fa7cd10ca28bfa",
        "post_id": "post-248559",
        "text": "The PMDG post in question:http:\/\/forum.avsim.net\/topic\/358874-some-thoughts-on-flight\/",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.644634112Z",
        "author": "Urwumpe",
        "date": "2008-05-15T08:25:21+0100",
        "id": "69fe8ce65eb38c31d02184e5355788b8",
        "post_id": "post-65368",
        "text": "For each kilogram mass at burnout, you would need 26.232 kg - 1 kg propellant.This mass is split into fuel and oxidizer usually (at least two tanks). The volume needed for the tanks would be component mass(fuel or oxidizer) divided by density. You should also add 5% to 10% to the volume as ullage space and for anti-slosh\/anti-vortex equipment.Additionally, you would need small pressurant bottles (Helium or Nitrogen) for keeping the tanks and the fuel under pressure. More complex rocket engines heat the propellant and turn a part of it into gas for pressurizing the tanks, but that does for example not work with kerosine.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550792704Z",
        "author": "MJR",
        "date": "2010-04-19T23:55:45+0100",
        "id": "72bc4ed0d7e2824efff0ea796ebd0e04",
        "post_id": "post-218532",
        "text": "Lol. I work out all the time though. For example, I work out so much that as a freshman weighing 155 or so pounds, I can bench press 225lbs. I feel as though everything is a non-stop aggravation and school is just unbearable at some points. I just need some really good advice on how to go to school and be positive because eliminating that factor would decrease it greatly.---------- Post added at 05:55 PM ---------- Previous post was at 05:54 PM ----------Holy crap, that sounds just like me. I was about to do color guard, I am going to get a permit, and my EOIs are next month. lol",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:13:33.406509056Z",
        "author": "Grover",
        "date": "2011-09-19T18:04:41+0100",
        "id": "fd0b429cd2be89f829b9247a83c4a4f7",
        "post_id": "post-248478",
        "text": "should be good to hear about some realistic physics engine progress and some hardcore code optimising for those that dont run games on systems more powerful than all of NASAs offices and craft combined",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.668304128Z",
        "author": "MeDiCS",
        "date": "2010-05-17T21:55:05+0100",
        "id": "bd66a6cafec16c9aa94ecdaf043e33fc",
        "post_id": "post-223364",
        "text": "... and we're already at page 5.*facepalm*",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:01.709980928Z",
        "author": "Artlav",
        "date": "2010-04-16T20:45:02+0100",
        "id": "513d3a28bd8761f0fd2a4786085fdc6c",
        "post_id": "post-217614",
        "text": "OGLAClient 100416:http:\/\/orbides.1gb.ru\/orbf\/oglaclient-100416_beta-091124.zipInstall over Orbiter beta 091124.Changes, for 091029 and previous:*Fixed haze blue band*Fixed mapped shadows with haze*Fixed terrain seams*Aligned and debugged the normal mapping*Cleaned up and wrapped up all the advanced graphics*Added multi-UV capability*Base visibility bug fix*Fixed black regions on Nvidia bugDaveS said:Yes. Is it standard for the MFDs to look rather crappy?\n\nNon-pot limit is a crutch to fix MFD drawing BSOD on some ATI cards, since i have one, it's been left on.On Nvidia cards that just skews the graphics with no benefit.---------- Post added at 23:45 ---------- Previous post was at 18:22 ----------And, finally, a first draft of documentation:http:\/\/orbides.1gb.ru\/orbf\/ogla-doc-100416.pdfIncludes in itself description of all features and some common problems.Last section needs to be filled in, preferrably with screenshots.So, any other problems with OGLA?",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:33.407687168Z",
        "author": "Pipcard",
        "date": "2012-01-05T17:14:21+0000",
        "id": "816807b26ed07117fe244a3479b0be7f",
        "post_id": "post-248489",
        "text": "So instead of calling it \"Orbiter Space Flight Simulator\", should we just call it \"Orbiter Space Flight\"?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.103739392Z",
        "author": "dgatsoulis",
        "date": "2010-05-10T01:00:07+0100",
        "id": "aa11887c7a5cf1b59636e58f88d5305e",
        "post_id": "post-222380",
        "text": "I've noticed that the dv required for the plan i suggested to you is about 3700 m\/sThis will take the Aquarius a little bit more than 2200 seconds of burn time due to its poor accelaration.You may want to \"brake\" the burn into 2 (or more) perigee \"kicks\".I did it with two: Started the first kick at 500 seconds to Pe and burned prograde for 1000 seconds and at my second pass from the perigee made the rest of the burn.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:01.840576768Z",
        "author": "Submariner",
        "date": "2010-04-18T19:26:36+0100",
        "id": "10aa0fa54b428fb3137c6025cae5c7d6",
        "post_id": "post-217725",
        "text": "Great to hear about having the LER! Is there a way to rotate it so it sits horizontal on top of the Altair?",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:33.521016576Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-25T20:22:52+0100",
        "id": "4b42d6abeb859830fe66a733e3ac63c9",
        "post_id": "post-68629",
        "text": "Good luck Phoenix!Kyle said:The title says it all, here give updates on the Mars LandingPheonixwhich is to land today. (And for some reason Nasaspaceflights forms down.:compbash2:)\n\nPheonix? Phoenix! I corrected the topic title, if you don't mind:)regards,mcduck",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.463618816Z",
        "author": "Urwumpe",
        "date": "2010-05-21T11:58:04+0100",
        "id": "7a3c68622aefaaee92a6da9fb516e959",
        "post_id": "post-222941",
        "text": "I think you should drop the cranes and use some sort of a modified fork-lift for this task... maybe a golf cart with an articulated robot is perfect as image.If you would land on the moon with it, you would like to have some rigging at each cargo bay, that could be used for make-shift unloading\/loading activities, but if you want efficiency, you won't install efficient stuff on the vehicle, but have it at the spaceport. Some tubes of aluminum and some rope would be more than enough for simple work, and not weight more than a few kilogram.The Shuttle RMS is first of all, an EVA tool - if you plan EVAs, a robot arm is a perfect addition, since it really gives you a flexible work platform and tool. But I don't see this role for your SSTO, the shape would not really require its own robot arm, not even for EVA repairs. Maybe it would make sense to have power and grapple ports for robot arms on the hull, that could permit attaching a generic robot arm there, if I am wrong with my EVA repair prediction.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:02.477961728Z",
        "author": "SlashJr",
        "date": "2010-06-23T03:41:23+0100",
        "id": "36b84267768b6918dad570c71d19c713",
        "post_id": "post-218385",
        "text": "How do you get to the MFD with the Item and OPS buttons(GPC i think it's called)? All I have in the CRT MFD is \"Up, OMS, HYD, SPI\" and none of the MM screens or anything the manual talks about...:idk:Are you supposed to download the GPC MFD and AutoFCS separately or something?",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:32.933711616Z",
        "author": "tblaxland",
        "date": "2010-08-23T07:52:49+0100",
        "id": "651f6b8c2ff9064dc994b95ddcfa9fcb",
        "post_id": "post-248186",
        "text": "OK, hopefully this makes sense - at least it did when I wrote it... :dry:See the attached graphic. The top half shows an extract from gravity.pdf showing the direction of the gravity (or weight) vector and a velocity vector for some randomly selected inclined prograde orbit. Notice that the gravity vector does not point to the centre of the body because more of the mass of the body is in the opposite hemisphere from the vessel for an oblate spheroid (eg, Earth).The bottom half shows the same thing in the local horizontal frame. The view is looking down towards the centre of the body (ie, looking down the radius vector). In this view, the gravity vector can be decomposed into three components - one aligned with the radius vector (not visible in this view), one aligned with the velocity vector, and one aligned normal to the velocity vector and radius vector (shown as g'). Because this g' component of the gravity vector that is normal to the orbital plane, this rotates the velocity vector and hence rotates the orbital plane. In the northern hemisphere this rotation is clockwise (because the weight vector has a southerly component), in the southern hemisphere is anticlockwise (because the weight vector has a northerly component). The effect of this is that the longitude of the ascending node of the orbital plane is moved in the same direction whether the vessel is in the southern or northern hemisphere. For a prograde orbit, the LAN moves west (this the example shown on the attached). For a retrograde orbit (eg, a sun-synchronous orbit) the LAN moves east (at the same rate that as the right ascension of the sun).",
        "thread_id": 16072
    },
    {
        "@timestamp": "2023-09-14T07:13:07.464303616Z",
        "author": "Urwumpe",
        "date": "2010-05-21T13:16:53+0100",
        "id": "c15a713e93652de864adb82badfcbe3e",
        "post_id": "post-222943",
        "text": "mc_ said:I think, it needs a single \"crane\", moving around to each payload bay on a circular rail or something.\n\nWhy a rail? If you need to unload without assistance, just install some rigging in the payload bay and use manual power... The boxes don't weight 20 tons.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:01.838770944Z",
        "author": "KosmoKen",
        "date": "2010-04-17T08:20:28+0100",
        "id": "e333bd7b60f8a58799c84827afc4bc25",
        "post_id": "post-217716",
        "text": "You need to put Pluto ([nomedia=\"http:\/\/orbithangar.com\/searchid.php?ID=1876\"]Pluto-Charon v2.0[\/nomedia]) on your list of required addons. Otherwise fantastic:)",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:13:32.964785152Z",
        "author": "Ejvind",
        "date": "2010-08-17T03:22:36+0100",
        "id": "8100e22f85ab252b0822f65e5c7fa218",
        "post_id": "post-248189",
        "text": "Here comes a short one, quite basic but still a little tricky the first couple of times you try it.Starting conditions;Load this items somewhere at the lunar surface (Brighton base or somewhere else);1x DG IV,1x MMU, 22 years old with full oxygen supply2x turbopacks.( fuel\/payload and other settings for the DG IV is not that relevant so it's free of your choise, I used the MK 2 engines, realistic fuel setting )Challenge;Launch the MMU into low lunar orbit, fly around the moon, when the MMU approaches the starting location again, lift of with the DGIV and dock with the MMU in lunar orbit before he runs out of oxygen.step by step;Make sure the MMU have full oxygen. Let the MMU grab one turbopack on his backand the other one on his belly [G].launch the MMU into a low lunar orbit, (lower orbit makes it easier)(use the [M] key until you get orbital information)When the first turbopack runs out of fuel you must change Turbopack by;1) detach the empty Turbopack2) move away from it with RCS Translation mode3) detach the other Turbopack from the belly [G]4) attach that Turbopack on the backthen continue to accelerate until you reach orbital velocity.The MMU will of coarse not have sufficient fuel to land back on the moon again so at this stage his only hope is to be saved by the DG IV pilot.When approaching the starting location again after the first lunar orbit, launch the DGIV and rescue the MMU before he dies from Hypoxia.An older MMU consumes more oxygen, so a MMU which is 23-24 or above will not make it whole way around the moon before he dies.The remaing oxygen with an 22 years old MMU will only be some 5 minutes so don't waste to much time with the docking.When you have docked the MMU, you can land back again on the starting location, try to do this challenge with as low DG fuel consumption as possible.Good luck!",
        "thread_id": 16073
    },
    {
        "@timestamp": "2023-09-14T07:13:07.531940864Z",
        "author": "Hartmann",
        "date": "2010-05-15T21:48:17+0100",
        "id": "f3558f1b734f78f38b3a2eb5bed14f11",
        "post_id": "post-223124",
        "text": "Artlav said:So?We eat cows, and India don't protest, we eat pigs and Israel don't protest.Some African tribes still eat people in their rituals, and no one seems to object.\n\nYes trueI eat horse as a lot of people in europe ,and is very acepted.if they want dog. cat, insects or other things what is the problem ?",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:01.86462464Z",
        "author": "Columbia42",
        "date": "2010-06-12T22:10:10+0100",
        "id": "a90267a38a912ce25425d9aa1161817f",
        "post_id": "post-217767",
        "text": "I have decided to make this addon compatible with Orbiter 2010 and since I am currently working on that, it may be awhile before the next beta is posted. Also, if someone knows of a tutorial on how to make lightmaps for VCs, I'd greatly appreciate a link to it.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:13:33.40189696Z",
        "author": "Pyromaniac605",
        "date": "2011-09-03T00:17:01+0100",
        "id": "e04e976c8df4394a23997a7aa94e1173",
        "post_id": "post-248443",
        "text": "Bonanza123d said:I heard that MSF will not be good as FSX. MSF will NOT have a SDK. No add ons, No new aircraft. All default.\n\nSource? Because I seriously doubt that they wouldn't have an SDK, considering how popular third party add-ons were for FSX I'm pretty sure they'd include one in Flight.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.096090624Z",
        "author": "Dambuster",
        "date": "2010-05-09T17:48:40+0100",
        "id": "307136fe5c750724bc26a9a11f970229",
        "post_id": "post-222356",
        "text": "Firstly,:welcome:to the forums!Someone with far more knowledge than I will probably be along in a while, but I think for the documents, you should look in the original files that you downloaded for the Shuttle Fleet, and if you don't have those, you may want to redownload the file again.About adding payloads, I'm not sure, but I think you need to edit the .scn (scenario) text file manually. How it's done, I'm not so sure!",
        "thread_id": 14176
    },
    {
        "@timestamp": "2023-09-14T07:13:01.917101568Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-18T15:01:28+0000",
        "id": "938e0705682d0252e0354e400426540d",
        "post_id": "post-217905",
        "text": "Higher Altitude Improves Station's Fuel Economy.For most of the last decade, as astronauts and cosmonauts orbited the Earth aboard the International Space Station they were circling the globe at an altitude of approximately 220 statute miles, or about 350 kilometers.When the European Space Agency\u2019s resupply ship Johannes Kepler, known also as Automated Transfer Vehicle 2 (ATV2) arrives at the space station later this month, it will bring the fuel needed to boost the station to its normal planned altitude of 248 miles, or 400 kilometers.The main benefit of raising the station\u2019s altitude will be to cut the amount of fuel needed to keep it there by more than half.\u201cThe key reason for moving to the higher altitude is to save propellant over the long term as we protect against increased solar activity, said Bill Spetch, of the space station program\u2019s Systems Engineering, Analysis and Integration Office. \u201cAs solar activity rises, the atmospheric density in our altitude range increases causing increased drag on the vehicle. This in turn causes us to have to raise the orbit more often.\u201dEven though the space station orbits in what most people on Earth would consider to be the \u201cvacuum of space,\u201d there still are enough atmospheric molecules that contact the surfaces of its large solar array panels, truss structure backbone and pressurized modules to change its speed, or velocity, which is about 17,500 miles, or 28,000 kiliometers an hour. The station is so large (as big as a football field with the end zones included) that the cumulative effect of these tiny particles contacting its surfaces reduces its speed and causes a minute but continuous lowering of its altitude, or height above the Earth.To fight this tendency, thrusters on the space station or visiting vehicles such as the space shuttle, Progress resupply vehicles or ATVs are fired periodically to \u201creboost\u201d the station. These reboosts, however, come at the cost of fuel, or propellant, that must be launched from Earth at significant cost.\u201cThe higher we fly, the less we have to reboost to maintain the orbit,\u201d Spetch explained.Raising the space station\u2019s altitude means that visiting vehicles will not be able to carry as much cargo as they could if they were launching to the station at a lower altitude, but it also means that not as much of that cargo needs to be propellant.Other considerations include the amount of orbital debris, or space junk, at these different altitudes, and the amount of solar and cosmic radiation to which astronauts and cosmonauts are exposed.Crew exposure to radiation can be a long-term health issue for crew members, a subject that doctors and researchers are learning more about as each crew member lives and works aboard the station and increases the pool of information on this important topic for future space exploration beyond low-Earth orbit, where it will be an even bigger concern since Earth is protected from much of this cosmic radiation by the Van Allen Belts, which are outside the station\u2019s orbit.\u201cWhat we are balancing against this increase in altitude is vehicle capabilities to get to that altitude, how much cargo they can deliver, crew radiation exposure and orbital debris risk,\u201d Spetch said. \u201cEssentially, we want to fly as low as we can support from a propellant resupply standpoint and that altitude increases with solar cycle activity. Also key to us being so low now was taking full advantage of the cargo delivered by space shuttles. Otherwise we would be flying slightly higher now.\u201dAt its current altitude, the space station uses about 19,000 pounds of propellant a year to maintain a consistent orbit. At the new, slightly higher altitude, the station is expected to expend about 8,000 pounds of propellant a year. And that will translate to a significant amount of food, water, clothing, research instruments and samples, and spare parts that can be flown on the cargo vehicles that will keep the station operational until 2020 and beyond.And all that will be made possible by the nearly 10,000 pounds (4,500 kilograms) of propellant that will be used by the Johannes Kepler\u2019s thrusters to boost the space station to its new, normal altitude above the Earth. The reboosts will take place over the course of several months while ATV2 is docked to the aft port of the station\u2019s Zvezda service module. Undocking is planned for early June.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:13:33.515180544Z",
        "author": "Chipstone306",
        "date": "2008-06-10T13:14:42+0100",
        "id": "8177834913b90ed0f845235392c82894",
        "post_id": "post-68802",
        "text": "Scientists troubleshoot problems with Mars landerhttp:\/\/www.ctv.ca\/servlet\/ArticleNews\/story\/CTVNews\/20080610\/Mars_lander_080610\/20080610?hub=SciTech",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.209074944Z",
        "author": "bwog",
        "date": "2010-05-17T14:46:59+0100",
        "id": "b60e5aedd27a04c4a6a77a2e7e409fa1",
        "post_id": "post-222703",
        "text": "How close is swimming to zero gravity? If it's really close, I might get a scuba diving suit and go to the ocean:p",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:13:02.459536384Z",
        "author": "Sky Captain",
        "date": "2010-04-24T08:26:52+0100",
        "id": "8692ee535210488db586ae081f0788f4",
        "post_id": "post-218349",
        "text": "doggie015 said:In the real world; the dragonfly would have been launched upside-down with a launch module docked during launch so the crew are not flung into the forward window! :rofl:But, Orbiter most likely won't allow that....unless you define it as a payload... :hmm:\n\nWith Universal cargo deck it must be possible to attach Dragonfly to launch vehicle any way you like. Upside down, sideways etc.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:13:33.610876672Z",
        "author": "jedidia",
        "date": "2010-08-21T14:58:53+0100",
        "id": "1df76d544df95899ece91269114e4a44",
        "post_id": "post-249052",
        "text": "I just can't get rid of the feeling that zero-G has too many advantages to put alot of effort into getting rid of it.Take gravity away, you have more than doubled living space (based on the shape of the room. A sphere in zero g provides tremendous possibilites to use the space). You have reduced the need of powerful machines to move things around, gaining weight AND saving power. You reduce the risk of injury of the inhabitants.The only backdraw, obviously, is that it's bad for our bones. I'd rather spend research on a medical solution for that problem. By solving it, we'd be able to take full advantage of zero gravity, and we wouldn't have to engineer complicated, maintenance-intensive and probably weighty contraptions to get rotation.",
        "thread_id": 16109
    },
    {
        "@timestamp": "2023-09-14T07:13:07.2782528Z",
        "author": "IronRain",
        "date": "2010-05-13T09:24:45+0100",
        "id": "12fb88f6d19ac203cd5eec8e56ff627c",
        "post_id": "post-222768",
        "text": "Thanks I've updated my post also with some photo's---------- Post added 05-13-10 at 10:24 AM ---------- Previous post was 05-12-10 at 03:37 PM ----------The little boy is called Ruben. He is 9 years old and lives in the Netherlands (it wasn't confirmed yet). He told the doctorsselfwhere he lives.there were some witnesses on the ground and they've told that they heard a couple of small but loud explosions",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:13:07.271415552Z",
        "author": "Urwumpe",
        "date": "2010-05-12T14:13:42+0100",
        "id": "6e8fd00ee1af81799831763bcb9857ec",
        "post_id": "post-222742",
        "text": "A very German company...following the standards of many German scammers.GuardaLey International5 Jupiter HouseCalleva ParkAldermaston, Reading, BerkshireRG7 8NN, UKFrom:http:\/\/www.guardaley.comThey are also lying already on their website... Their contact information is absolutely violating German telecommunication laws, since they don't mention the responsible court for them, also they don't have the tax registration number on it, only the number in the company registry.Just like many scammers in Germany, which abuse the EU law that permits registering a non-personal company (a company that does not need to include the name of the owner) in any country you like, as long as you have at least a mail box there. And for registering a LLC, you need just 2 Euro AFAIR. For having the equivalent GmbH in Germany, you need to get together 25,000\u20ac as equity.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:33.22483584Z",
        "author": "qubolo",
        "date": "2010-08-03T15:17:59+0100",
        "id": "f29853b43f211772ef90149b53946106",
        "post_id": "post-68603",
        "text": "i want to ask the same question!",
        "thread_id": 1608
    },
    {
        "@timestamp": "2023-09-14T07:13:07.534727168Z",
        "author": "computerex",
        "date": "2010-05-18T13:41:32+0100",
        "id": "15196b438d7ee5d1561a62c818b69157",
        "post_id": "post-223152",
        "text": "AirSimming said:A meat-less diet is not a non-balanced diet;)\n\nWhen I said \"balanced\" I meant a diet in which meat is a part of. After all, it is present even on the food pyramid! When you have been made to look at thing half your life,:).airsimming said:There are known correlations between meat-consumption and the usual widespread diseases and cancer. I'm surprised that to some people it seems to be news.\n\nHm. I hear a lot of things, but only bother to research further in less then ten percent of cases;).In any case, excellent links. From a cursory scan it seems the research blames heterocyclic amines in cooked food for the increased risk of developing cancer....I suppose we are OK if we eat the meat raw;)",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.279644672Z",
        "author": "Andy44",
        "date": "2010-05-13T23:41:52+0100",
        "id": "8c04e76bb1b149c34f5c716c003694fe",
        "post_id": "post-222778",
        "text": "It seems that in a lot of these kinds of accidents short of landing the tail often comes out intact. IIRC, back in the 80s there was a crash of a Delta Airlines L-1011 short of the runway at Dallas, Texas, which was determined to have been caused by a microburst due to nearby thunderstorms.As the plane approached the downburst, the wind rushed towards the plane, increasing airspeed and lifting the plane above the glideslope. The pilot responed by decreasing power. Then, as the engines spooled down, the plane passed the downburst and suddenly got caught in a tailwind, causing the opposite effect. The pilot throttled up but was literally \"behind the power curve\" and the thrust was not increased fast enough to prevent the aircraft from striking the ground short of the field.The tail was where most of the survivors were, and its attitude looked a lot like the one in the above photos, except that it still had part of the fuselage attached to it, with seats still in place. This led to the years-long myth that the tail was the safest place to be in a plane. Not sure if that myth was ever busted or not by statistics on survivable plane wrecks.---------- Post added at 06:41 PM ---------- Previous post was at 06:01 PM ----------Here is that 80s accident, Delta Flight 191:http:\/\/en.wikipedia.org\/wiki\/Delta_Air_Lines_Flight_191Interesting note, Don Estridge, known as the \"Father of the IBM PC\" was killed on that flight according to wiki.",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:13:33.327317504Z",
        "author": "Kyle",
        "date": "2010-08-18T15:15:35+0100",
        "id": "776a7ed3566af8db40be7173491fa5ca",
        "post_id": "post-248306",
        "text": "I'm in, but lets not use custom made vessels. Here's my idea..Shuttle's launch propulsion (Centuar, maybe) and power modules (ITS)Russia launches Living modules and crewJapan launches JAXA science module (s)ESA also launches science module (s)Canada uses shuttles to launch Station RMSUse ISS modules such as Unity, Harmony, ect.Have first launch in 2001 or so in LEO, with Trans-Venus injection in 2006.",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.627762176Z",
        "author": "Woo482",
        "date": "2010-05-16T02:21:08+0100",
        "id": "3d1f086090ca500ef0518184691c4287",
        "post_id": "post-223270",
        "text": "no problem:cheers:",
        "thread_id": 14256
    },
    {
        "@timestamp": "2023-09-14T07:13:33.343816704Z",
        "author": "Hielor",
        "date": "2012-01-22T07:45:33+0000",
        "id": "043bba2415a2e82e2c5b3e176a789ada",
        "post_id": "post-248574",
        "text": "FADEC said:The future relies on X-Plane now, and further development of FSX addons for another years to come...\n\nWell, this is a comment for another thread, but given how thoroughly the X-Plane folks failed to take advantage of MSFS's being axed in 2009, I have absolutely zero faith in their ability to \"carry the genre.\"",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.666988544Z",
        "author": "Urwumpe",
        "date": "2010-05-17T11:57:46+0100",
        "id": "ee997e1eb8b4d3c90ea2f9ec72c3aaf0",
        "post_id": "post-223353",
        "text": "computerex said:Brain**** - Where it is easier to write a compiler for the darn thing then to actually make it do something useful.\n\nActually it is just a Turing automate...and like all Turing automates, it is not meant to do anything useful.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.488317952Z",
        "author": "T.Neo",
        "date": "2010-05-25T03:06:02+0100",
        "id": "6821af2d5f5506768be51e381a85f30b",
        "post_id": "post-223041",
        "text": "I had to take a jumpdrive ship to get there in a reasonable amount of time for a screenshot (and the scenario editor seemed just too boring):\n\nOrbiter has a viewing function.:pIt is accessable via F1, AFAIK.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:07.673486336Z",
        "author": "T.Neo",
        "date": "2010-05-17T15:28:19+0100",
        "id": "afe485869733cb72df81a995dd335846",
        "post_id": "post-223379",
        "text": "A nuclear pulse drive will leave a lot of fallout unless you take very strict and expensive precautions, such as building a launchpad made of a substance which is immune to neutronic effects and using nuclear charges which are as clean as possible, such as fusion bombs which do not use fission triggers.\n\nI've read that launching an Orion from a concrete tube dowsed with water would reduce fallout. Not sure if this has any relation to constructing the pad out of neutron radiation resistant materials, but doing so makes sense.such as fusion bombs which do not use fission triggers.\n\nHow wouldthatwork? Antimatter catalysed fusion, perhaps? I doubt it would be easy.A nuclear salt water rocket will lay waste to your launch site no matter what you do.\n\nIndeed. The effects of an NSWR seem... unethical...Even if fallout was avoided with an Orion type drive, or even if it were lofted out of the atmosphere with a chemical rocket, it would likely cause major problems for any satellites within the magnetosphere.The key to answering this question is to figure out what kind of drive your particular vehicle is using, be it a DG or a Shuttle A or what have you, and then look at what that drive actually does.\n\nIndeed. As Urwumpe suggested, perhaps some sort of fusion engine. And since a lot of the other parameters of the craft do not make sense, their size could be handwaved. :uhh:Although, I always saw the DG's engines as obtaining thrust by accelerating chargedhandwavions.:p",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.512585472Z",
        "author": "Kyle",
        "date": "2008-05-25T18:52:48+0100",
        "id": "45d154640eab71e3d21574cc221ef511",
        "post_id": "post-68619",
        "text": "Yep",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.997817856Z",
        "author": "Schimz",
        "date": "2010-05-09T10:45:23+0100",
        "id": "ad98699b6675e352f92d8418547d7d72",
        "post_id": "post-222336",
        "text": "Hi there :hello:Orunways will be a site for creating and sharing bases.You can try the main functionnality, basic creating (just runways) at :http:\/\/schimz.free.fr\/orunways\/I have created a dozen base around the globe without bugs, report here if you see somes. Datas are form geonames.org, thank to them :speakcool:Some DB entries are missing or wrong (like Irak or .xxxxx format).Javascript is needed, best experienced with css3 navigators (Firefox, Safari, Chrome, ...). To fill easilly the form, use Google Earth with decimal degres checked in options :tiphat:Next release planned :Private betaNext planned :User registrationUser tools (DB saving, upload, collections, update...)Custom base upload (zip, usual addon form)JqueryUIRunway enhance like :and other runways objects(I need math helping for positioning them with magic vectoring :shifty:)Speculative :Site apiRSSGoogle map apiTweeter apiCheers:cheers:",
        "thread_id": 14172
    },
    {
        "@timestamp": "2023-09-14T07:13:07.271696896Z",
        "author": "Urwumpe",
        "date": "2010-05-12T14:18:45+0100",
        "id": "e0dd1a5065e6533cc0d0e25aa01906ea",
        "post_id": "post-222744",
        "text": "SiberianTiger said:Minding a counter-claim?\n\nOnly if they sue me, which would be interesting since I don't download movies at all. (My update to ADSL1500 happened last thursday). Also, it would be interesting to see if they operated a \"Honeypot\", or just leeched. The IP address alone is no reliable evidence in Germany, you need to have more than this... out of the very simple reason that such evidence can be easily faked.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:33.635845632Z",
        "author": "Urwumpe",
        "date": "2010-08-19T17:37:46+0100",
        "id": "f1665f109387bf7cf33dad26756279ee",
        "post_id": "post-249105",
        "text": "martins said:Excuse me? Does that mean that by adding more and more \"unbiased\" unknown factors, I get a better and better approximation to the truth, because the errors increasingly cancel each other?\n\nYes, that is absurd logic. False AND False is true.;)",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.25220992Z",
        "author": "TMac3000",
        "date": "2010-05-12T14:29:04+0100",
        "id": "fd4dc66e4cc1b1baa081407161d649e4",
        "post_id": "post-222720",
        "text": "For direct ascent to ISS or Mir, this is how I do it in a DGIV:Wait until the target matches your longitude, and is about 3500 - 4000 km behind you in its orbit. Then take off and launch into orbit using the 230 km autopilot PRO903SPECnn. Note: For ISS, the heading you use will be either 042 or 132 depending on whether ISS is in the northern or southern half of its orbit. If you do the ascent right, you should reach orbit within 1000 km of the station.After reaching orbit, select Synch Orbit MFD, and turn normal or anti-normal as needed to reduce RInc. You need not wait for a node. Do a burn until until your RVel cancels out (don't worry about getting RInc to zero; as long as your Y-axis burn reduces RInc, it will gradually straighten itself out).Now tune your COM\/NAV to the station and select the docking MFD. Use translational thrusters to put the negative-V cross on the target box, and continually make small adjustments to keep it there. Pick an approach speed you are comfortable with, and use forward\/back translation (you might have to use main\/retro engines at first) to maintain it.Keep making braking burns and translational adjustments until you reach the station. You know what to do from there:thumbup:",
        "thread_id": 14210
    },
    {
        "@timestamp": "2023-09-14T07:13:07.531507712Z",
        "author": "AirSimming",
        "date": "2010-05-15T19:16:27+0100",
        "id": "e37e5b4c405f00e5ee096210345a32ba",
        "post_id": "post-223118",
        "text": "Urwumpe said:I still say never.\n\nBecause you can not imagine being in such a situation that \"potentially\" can enable you, me, and others, to do so. It's like saying \"I would never murder\".If your life is threatened, you'll experience the outcome of survival instincts.Urwumpe said:Cannibalism is insanity.\n\nOf course cannibalism is insane. But it's still interesting why people, who certainly also thought it is insane, did it in certain situations. Even those who didn't want to do that but after all did it. They certainly were not insane. I would say the situation in which they found themselves was rather insane\/surreal.If you like science, which you do, you know that saying \"I'm imune to all this\" is less scientific. You rather can't imagine to do this, like any sane person of course can't.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.35487104Z",
        "author": "FADEC",
        "date": "2012-03-03T17:30:55+0000",
        "id": "7c2bc022d494329b3f9cc5663fb63a99",
        "post_id": "post-248631",
        "text": "Notebook said:Well, I lasted three minutes, then my ears gave up!.N.\n\nI didn't even take a look. The info we got for month\/years was enough already. Especially the claim that aircraft config files won't be editable, which obviously turned out to be true. That was already the end of MS Flight for me even before there was any beginning.I really hope that MS will badly fail with Flight. But I have no hope they would learn from it. This is definitely the end of flight simulators from Microsoft which is more than sad. It's a disaster for people like me.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.27285632Z",
        "author": "Ark",
        "date": "2010-05-13T00:13:36+0100",
        "id": "56368a2b1377b7581b495be098dfba87",
        "post_id": "post-222753",
        "text": "It was made by a pretty small studio, received a limited theater run, and only made about 16 mil at the box office. Conservatively, with 50,000 lawsuits, even at $500-$1000 settlement numbers they will probably sue their way into far more money than the damn movie made.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:33.512157952Z",
        "author": "simonpro",
        "date": "2008-05-25T18:14:43+0100",
        "id": "d96b84f351f1efd70b4c6745c564b6f7",
        "post_id": "post-68616",
        "text": "DaveS said:What's your problem? It'sNASASpaceflight.com, not ESA or JAXASpaceflight.com. And there's plenty of ISS coverage.\n\nA lot of the participants in discussions there have a large bias towards trusting opinions\/solutions from NASA at the expense of others. I just don't think it's very healthy. I'm not in any way complaining about the lack of coverage of the ISS partners though, I don't look for, or expect, any from them.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.53578368Z",
        "author": "Urwumpe",
        "date": "2010-05-19T13:37:27+0100",
        "id": "89c9a734b9119afe416dbd990a142c76",
        "post_id": "post-223159",
        "text": "The problem with the simple correlation between meat and cancer, is, that it ignores how the meat was prepared: If you grill it until it is forming diamonds on the outside, you can be sure that you have also produce a lot of toxic substances in the meat, which are really directly linked to cancer. But you can have the same with vegetables, if you just prepare it the same way. You might like grilled beef, fries and chips for watching Superbowl, but in reality you are likely eating poison in more or less large doses.That doesn't rule out a good medium steak. Such kind of meat had been found to be actually healthier than many alternatives.And alcohol is also not automatically deadly... small doses of it can actually be healthy, and we all know since medieval times, 5 beer replace one meal.;)(Of course, this beer had far less alcohol back then than modern beers and was closer to malt beer)",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.343608832Z",
        "author": "cjp",
        "date": "2010-05-13T10:46:46+0100",
        "id": "dc1612a2a663ee551fb43902a2d84647",
        "post_id": "post-222846",
        "text": "As a planet, Jupiter is too ugly to be feminine. Saturn on the other hand... or should we derive the use of him\/her from mythology?According toWikipedia, English makes the following things feminine:abstractions personified as feminine, and also for the soul, a city, a country, an army, the Church, and others.\n\nFrom the same page:Also of natural objects considered as feminine, as the moon, or the planets that are named after goddesses\n\nDutch makes a gender distinction between objects, but it always confuses me and I never know which one to use. It's even more complicated for a foreign language such as English, but I thought the rules for English were supposed to be relatively simple.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.6069888Z",
        "author": "Artlav",
        "date": "2008-05-13T07:20:19+0100",
        "id": "87d721515c24b45395f4f9a0bb456317",
        "post_id": "post-65353",
        "text": "Scarecrow said:1. The Map is just white, but it does have the crosses for the sun, the camera, and most of the bases, and I can zoom in and out, and make selections. There just isn't any background.\n\nThe thing is a known bug, which does not help in solving it.I guess you have a laptop's Intel or Ati Radeon GPU?Please try this recent version for a solution attempt on map bug:http:\/\/orbides.1gb.ru\/orbf\/ws-080513-1.zipScarecrow said:2. And it only displays most of the bases. Cape Canaveral is not displayed, for example.\n\nAre you sure?Where is the canaveral.cfg located on your setup?Is there any other base on the same coordinates that it is?Scarecrow said:3. The surface tile export feature doesn't work, even though I do have DxTex.exe in the Utils directory.\n\nDefine \"doesn't work\" please - is the button gray, the tiles files corrupted, or some kid of CTD?Also, the dependency on dxtex was removed right after 1.0 release, so the version provided above could be tested for this problem also.",
        "thread_id": 1425
    },
    {
        "@timestamp": "2023-09-14T07:13:33.52345344Z",
        "author": "thomasantony",
        "date": "2008-05-25T23:39:28+0100",
        "id": "087a76fc267f13ea9e7acd7b8eb2abb1",
        "post_id": "post-68651",
        "text": "Woo . I am now watching the NASA TV feed. Its 4 am on May 26 here.. Feeling damn sleepy.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.37807104Z",
        "author": "KosmoKen",
        "date": "2010-06-23T12:05:37+0100",
        "id": "34ec4921d59136bbd2e292ae1da6d75a",
        "post_id": "post-222872",
        "text": "cinder1992 said:I thought we were talking about the loss of a stripe on jupiter, not cameras and weather or not they are male or female or otherwise.\n\nWhat if I were to ask what gender a Jupiter stripe was?",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.17871232Z",
        "author": "TSPenguin",
        "date": "2010-05-10T22:32:21+0100",
        "id": "6b8639830ca554ffa9d8378eeef1aa3c",
        "post_id": "post-222507",
        "text": "I strongly recommend readingGo Play In Space. It is linked together with a selection of very fine tutorials in ourTutorials Section.",
        "thread_id": 14198
    },
    {
        "@timestamp": "2023-09-14T07:13:33.340317184Z",
        "author": "squeaky024",
        "date": "2012-01-06T20:53:08+0000",
        "id": "627c02761362f5e39b624d26ed54859b",
        "post_id": "post-248547",
        "text": "Pipcard said:You know, SimCity 4 still has an active community even though it was released in 2003, so I guess FSX will continue to live on.\n\nYeah, I just got back into simcity4 myself a few months ago and I am surprised how active the community is, there's still constant development of new addons even if the game itself is showing it's age with these unfixed bugs.. I'm fine sticking to FSX for a long time now, I doubt my computer can run flight anyways (unless they did some magic optimization). I hope they do come through and leave things the way they were and allow people to make their own addons though.It would be a shame if they take over all addon making, I realy like the new graphics but im not sure if the experience will be the same judging by that video on the last page. It makes the sim look so light and fluffy and im not sure if it will be the same or better than FSX. It seems to lack the seriousness it used to.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.610377216Z",
        "author": "Chub777",
        "date": "2010-05-15T13:14:29+0100",
        "id": "dcc00890418f7f69899b9b1f66955c56",
        "post_id": "post-223246",
        "text": "Ok. I have now did a clean install of Orbiter.",
        "thread_id": 14250
    },
    {
        "@timestamp": "2023-09-14T07:13:07.378743552Z",
        "author": "george7378",
        "date": "2010-06-27T18:28:41+0100",
        "id": "18599f779c32f7e5a42b09279d2db7de",
        "post_id": "post-222875",
        "text": "I'm hoping to get a look at Jupiter this evening (or sometime soon) and see if I can spot the absence of the stripe. I saw the NEB and the SEB before, so I can't wait to look.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.354203904Z",
        "author": "jgrillo2002",
        "date": "2012-02-29T21:58:52+0000",
        "id": "1f86b4001c391d4b3177455b36954c02",
        "post_id": "post-248627",
        "text": "Well thats my opinion anyway",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.65252224Z",
        "author": "Woo482",
        "date": "2010-05-15T18:16:53+0100",
        "id": "8b45b2e9f70dadcba8aba48057a75ca3",
        "post_id": "post-223290",
        "text": ":welcome:to Orbiter-Forum ionif !",
        "thread_id": 14262
    },
    {
        "@timestamp": "2023-09-14T07:13:07.597986048Z",
        "author": "ar81",
        "date": "2010-05-17T02:54:17+0100",
        "id": "590356eb9bf00ff08960b11b6aa33f0e",
        "post_id": "post-223195",
        "text": "Every time I go to the PC store I find FPS games. I go back again and there are more FPS games... For some reason I do like something more complicated like Mechwarrior 2 or Battlezone where it actually qualifies as a simulator with plenty of controls, not just a guy with a gun. It is just boring for me.Space combat sims? None at the store. Probably because those are third world stores. There are some games people talk about but there is no way to get them.And then people wonder why piracy is so successful. Company losses due to copyright infringement? It seems companies consider a loss when people sell copies in a country they are not even servicing. I have bought copies, waiting for the original to come. I prefer originals. I must be a weird customer because I recall that I bought Starsiege years ago, just because it had a very artistic compendium manual. For those living in countries where getting originals is easy, you may feel shocked, but truth is that where I live it is like being in a jungle where there are no games, because companies are not interested in selling anything to Tarzan.Interesting games? Well I recall that in the past there were more interesting games. My first racing simulator was Hi-Octane, a sim where you pilot a hover racer with guns. It is very intense and futuristic, not very complex as a concept. I have not seen things that catch my attention anymore.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.513099776Z",
        "author": "Kyle",
        "date": "2008-05-25T19:07:28+0100",
        "id": "23b543181330cd439f86a8bdd707d88b",
        "post_id": "post-68623",
        "text": "",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.142971648Z",
        "author": "Arrowstar",
        "date": "2010-05-10T19:54:32+0100",
        "id": "df0dacc5b2afbe79c517beb0c6d180a6",
        "post_id": "post-222439",
        "text": "Dr. Schweiger,I'm attempting to put together a rudimentary model of the density of the Martian atmosphere. In my search for data, I went through the Orbiter 2009 technotes and documentation the other day, but I was unable to find a summary of the Mars atmospheric model that you have implemented in Orbiter. I do see that in Appendix B.6 \"Atmospheric Parameters\", various relevant constants are given. However, I did not see how those parameters were applied to generate a model of the Martian atmosphere. Could you point me towards the internal Orbiter documentation or the external paper\/reference you used to calculate these values? It would be greatly appreciated!:cheers:(PS: If anyone has this information or even knows how the model was implemented directly, feel free to chime in.)",
        "thread_id": 14193
    },
    {
        "@timestamp": "2023-09-14T07:13:07.610513152Z",
        "author": "johnz5150",
        "date": "2010-06-04T22:15:16+0100",
        "id": "3e9a99491d64142f6d95b5042afa4f97",
        "post_id": "post-223247",
        "text": "Stumpeddbeachy1 said:No guarantees, but this looks like the problem (both logs have this in common):Code:>>> ERROR: Missing texture: AWIDE.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: AWIDE.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: 08.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]At this point you can either figure out which add-on you have that installed that uses the AWIDE texture, or you can just create a clean Orbiter installation and start adding your favorite add-ons one-at-a-time and re-testing after each install until the problem occurs. That will tell you which add-on is the problem.Most likely you installed an add-on that requiresanotheradd-on in order to work.\n\nI've had this same problem happen to me last week. What is maddening is that the scenario was working fine one session, then nothing but CTD the next.The scenario that I\u2019ve been building on has the ISS, a DG-XR1, and a DG-XR5. The problems begin when I try to add Cosmos V2.0 and her two docked Pegasus Ares landers, it causes a CTD. If I remove the just two Ares landers I get CTD, when I then remove Cosmos V2.0 the scenario works fine again.I\u2019m stumped because I can\u2019t find anywhere in the Textures folder for either Cosmos or Pegasus Ares anything named AWIDE.dds.Any suggestions would be greatly appreciated",
        "thread_id": 14250
    },
    {
        "@timestamp": "2023-09-14T07:13:33.347312384Z",
        "author": "Kveldulf",
        "date": "2012-02-08T17:32:09+0000",
        "id": "b13c059542225dce881f7736c60597f4",
        "post_id": "post-248607",
        "text": "Arrowstar said:That seals the deal for me, I certainly won't be buying Flight. What's the point if all I can do is fly around Hawaii?:(\n\nMicrosoft would be working on adding other areas of the world to sell I assume. Of course, I've got my own questions on how that would work in relation to large landmasses, and how it would be handled at the borders of that landmass.---------- Post added at 11:32 AM ---------- Previous post was at 11:16 AM ----------To play devil's advocate for a minute, in FS9, I've never flown to Australia, and I'm not currently planning on flying there, so why have the files on my comptuer? There are planes I've not touched, and probably will not touch. Again, why have them on my computer?Splitting the world up like this may not be the worst thing I've ever heard. I can see the appeal in cutting down on an install size by letting me pick and choose what scenery I want, with what airplanes I want.[\/devil's advocate]In all seriousness though, I was worried about the pricing before, and this just puts the nail in the coffin as far as I'm concerned. Hielor's comment sums it up pretty well. All of Hawaii and 5 total planes for $43. Even unlocking the rest of Hawaii is $20. If the rest of the world is going to be added, I truly shudder to imagine what the US is going to cost, unless it's broken up into sections.Which also raises another concern I have. If entire landmasses are going to be released in sections, what is going to happen at the edges? If I pay for the midwest, what happens when I reach the borders of that chunk? I just fly over the great planes, and then... ocean? Will I hit an invisible wall? Warp to the other end of the map?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.188440576Z",
        "author": "Chipstone306",
        "date": "2007-11-18T13:51:55+0000",
        "id": "cc2d207806050dff017664c62f4dc13c",
        "post_id": "post-12304",
        "text": "Question for everybody....Can a spacecraft use a asteroid for a slingshot maneuver? If so what does anyone thing would be the smallest size possible for a body to be effective in giving the gravitational push\/pull needed:)",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:06.99846528Z",
        "author": "Topper",
        "date": "2010-05-12T17:51:22+0100",
        "id": "e167ffc8bff35525e18fb9f6072565bc",
        "post_id": "post-222340",
        "text": "OSM RunwayexportHi Schimz,if it is usefull for your project you can use my OSM runway export (mostly correct placed runways exportet from openstreetmap data)http:\/\/85.214.109.248\/dat\/osmairports\/wwb.zipIf it is more usefull for you, i can give you my self made runway export programm.",
        "thread_id": 14172
    },
    {
        "@timestamp": "2023-09-14T07:13:33.401209856Z",
        "author": "Hielor",
        "date": "2011-09-01T19:15:48+0100",
        "id": "8b1a44a684cf5f21cf7f5f6124ef0778",
        "post_id": "post-248438",
        "text": "fsci123 said:But I can't wait for the new one to come outhopefully we can use some of the simulator for addons on orbiter.\n\nCan you elaborate on what you mean by the bolded statement?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.266747392Z",
        "author": "Quick_Nick",
        "date": "2010-05-13T21:36:21+0100",
        "id": "cf799647fe5b3d0fd357c0ceff2014e8",
        "post_id": "post-222738",
        "text": "cjp said:Great leader googles a bit on nuclear stuffGreat leader stumbles upon a nuclear fusion websiteGreat leader asks scientist what this is aboutScientist explains a bit about fusion as power sourceGreat leader says \"I want that, and you're responsible for making it within 6 months\"Scientist thinks \"OMG I'm so ****\"Scientist gives orders for building some impressive-looking devices6 months later:Great leader asks scientist whether the project is on scheduleScientist says \"uhmmm, well...\"Great leader says \"what!??\"Scientist says \"of course it's on schedule. Let me give a demonstration.\"Scientist clicks some buttons and turns a handle, and suddenly a lot of lights turn onScientist says \"you see?\"Great leader says \"fantastic!\"Great leader informs press about the great news.\n\nI've always assumed this is what happens for most of the things North Korea does.",
        "thread_id": 14213
    },
    {
        "@timestamp": "2023-09-14T07:13:07.022757888Z",
        "author": "RobN",
        "date": "2010-05-09T10:45:53+0100",
        "id": "73cb4c35a4362b3b75cad88994e4b360",
        "post_id": "post-222342",
        "text": "I cannot seem to get Brainstorm's Hermes into orbit from Kourou!Can someone tell me roughly what flight profile to try? I've tried about ten times now in various ways without success. The craft simply doesn't seem to have the power (in my hands anyway).Any help would be appreciated.",
        "thread_id": 14173
    },
    {
        "@timestamp": "2023-09-14T07:13:33.409843712Z",
        "author": "Eli13",
        "date": "2012-01-05T22:52:54+0000",
        "id": "cd94cb8280362a1c3b0cef07ee1e7a8d",
        "post_id": "post-248516",
        "text": "Codz said:Yeah, but Orbiter doesn't accurately simulate atmospheric flight...\n\nBut remember, that's not its primary objective.;)",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.502568704Z",
        "author": "EtherDragon",
        "date": "2010-05-14T01:40:38+0100",
        "id": "51a850967e9a116b8c02475e5427bd80",
        "post_id": "post-223065",
        "text": "Detailshere.",
        "thread_id": 14238
    },
    {
        "@timestamp": "2023-09-14T07:13:33.63803136Z",
        "author": "Izack",
        "date": "2010-08-20T03:08:11+0100",
        "id": "f81700c8a9a78c864eb2322d764481af",
        "post_id": "post-249130",
        "text": "Artlav said:Roll a dice?\n\nI once had a d20 tell me my name was Spartacus... :hide:EDIT: Hey, point-in-fact, actually. You may as well roll a d10 for fraction values in Drake's equation, and you won't change its accuracy (its precision, maybe, but not accuracy.)",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.148928512Z",
        "author": "garyw",
        "date": "2010-05-11T21:14:06+0100",
        "id": "97ebe14f0a0eabb8b4545d29ab7482df",
        "post_id": "post-222458",
        "text": "eveningsky339 said:I say we bombard the seller with queries regarding their glass duck collection. After a few years of harassment some form of psychosis should set in, and the item will most likely be removed due to the stigma surrounding mental illness.\n\nVery silly idea as they will have a rightful reason to get you bared from eBay for that sort of thing. Much better to flag the item as copyright theft and demand that ebay deal with it.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.464982272Z",
        "author": "Sky IsNoLimit",
        "date": "2010-05-21T22:54:29+0100",
        "id": "42e03366eb92dcec63144f849cb030f5",
        "post_id": "post-222947",
        "text": "Hi there, nice looking model. But like sputnik, I too would love to see a realistic Phoenix SSTO in Orbiter. There are many SciFi spacecraft available for orbiter already but a realistic VTOVL SSTO would really be something special.About the tanks:There were several versions of the Phoenix. The earlier designs had bi-propellant engines (kerosene and hydrogen) with individual bell nozzels. From the picture you have linked to I would say that the oxygen tank is above the hydrogen tank with a common bulkhead between. The kerosene tank is wrapped around these two tanks. The latest design of the Phoenix had a hydrogen\/oxygen aerospike engine with variable mixture ratio for increased thrust at lift-off (and no kerosene any more). It also had a water cooled active heat shield.For anyone who want more information on this topic I would suggest reading this article written by Gary Hudson, the designer of the Phoenix and founder of Pacific American Launch Systems:'History of the Phoenix VTOL SSTO and Recent Developments in Single Stage Launch Systems'http:\/\/www.spacefuture.com\/archive\/...lopments_in_single_stage_launch_systems.shtmlAnd good luck with your project ! :thumbup:",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.474267136Z",
        "author": "Woo482",
        "date": "2008-05-12T20:48:04+0100",
        "id": "3865d9b1e9906e880abd968752eaae23",
        "post_id": "post-65346",
        "text": "Yes !",
        "thread_id": 1423
    },
    {
        "@timestamp": "2023-09-14T07:13:33.521419776Z",
        "author": "Kyle",
        "date": "2008-05-25T20:58:12+0100",
        "id": "d2ad2ff9a2074b52c0a126609e70a4fd",
        "post_id": "post-68632",
        "text": "What is ET for Landing?",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.190499328Z",
        "author": "flytandem",
        "date": "2007-11-19T15:21:02+0000",
        "id": "9352f1984a71d3cba72a15509a3e4aee",
        "post_id": "post-12318",
        "text": "Bj said:whats your car? do you have a pic of it? :huh:\n\nIt's not the car, I suspect it's the finger.:blink:",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:07.46122624Z",
        "author": "sputnik",
        "date": "2010-05-19T01:12:42+0100",
        "id": "a6ac94a6f0906df4bd0ffeaeca56a0ba",
        "post_id": "post-222925",
        "text": "mc_ said:Made some flight tests... yeah, delta glider code wasn't good idea. Even if a \"glider\" is flying back to front :lol:Btw, it needs automatic throttle-back when acceleration exceeds some preset level (happens when fuel is low).Also, it looks like some kind of a \"launch to LEO\" autopilot (simply taken from any launcher) would be nice for this kind of vessels.\n\nWell, it was a learning experience.A proper treatment would rotate the whole mesh 90 degrees and chop off the nose so that an optional cargo fairing is possible. And use mostly SASSTO code for the entry ballistics and throttleback and ascent autopilot, with a 90-degree rotated viewpoint similar to the Gagarin, but fixed. (And, 90 degrees).Someday.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.339190016Z",
        "author": "Moach",
        "date": "2010-08-18T21:38:14+0100",
        "id": "8ed182e639c7f47015c7c28c168dcee6",
        "post_id": "post-248373",
        "text": ":blink: on what? (your profile has no hardware specs \/ i'm too dumb to find it)",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.488990208Z",
        "author": "jjake101",
        "date": "2013-02-23T21:09:30+0000",
        "id": "7f870425953ff11de705c088d56b8d81",
        "post_id": "post-223045",
        "text": "For some reason i didn't get the Charon and Pluto meshes when i downloaded it, could you check this?",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:07.533341952Z",
        "author": "T.Neo",
        "date": "2010-05-16T12:58:22+0100",
        "id": "d47e451b7a0806392418f77ebb81d8bc",
        "post_id": "post-223138",
        "text": "I remain skeptical about that statment, given what you've said about human flesh, or example.I've heard of an excess of red meat causing arthritis or hypertension, but never digestion issues. Perhaps this is a personal problem for you.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.348613376Z",
        "author": "Fabri91",
        "date": "2012-02-29T18:47:41+0000",
        "id": "ba979179721547552f2a96cf9bbe7a09",
        "post_id": "post-248619",
        "text": "There's no support for TrackIR, as of now, at least. Will look regarding the elevator trim, but apparently there isn't also support for toe brakes.NaturalPoint_Seth on avsim.com said:Just to provide a bit of insight into the \"NaturalPoint perspective\":You guys are welcome to post on our forums, but we're just going to point you back to the Flight team.:)The ball is 100% in their court.We have been in contact with the Flight team for probably around 14 months. In that time, until very recently, there was never an indication that they might not implement TrackIR. They have our SDK, as well as our full technical support.Recently I received an update from one of their software developers informing me that support might not make it into the initial release. But he also indicated that they were considering expanding device compatibility in a future update. He didn't specificy when that update will be released, or what its scope would be.I've been in contact with him since then, and today reminded him that TrackIR is a staple in flight sims, and that MS Flight not including it would, in a sense, make history (in that no major flight title over the past many years hasn't included TrackIR). Just not the good kind of history.In summary: we're committed to TrackIR implementation in Flight. We've provided all of the tools necessary for it to happen. We're also more than happy to provide any necessary technical support.If any interested simmers want to influence the outcome, the best approach will be to contact the Flight team directly, and communicate the importance of TrackIR. And if you'll be witholding money until that support happens, be sure to communicate that as well.:)- Seth\n\n",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.120809984Z",
        "author": "XonE32",
        "date": "2010-05-10T01:53:36+0100",
        "id": "27112a8522b6c000f7235ab5e8f3e884",
        "post_id": "post-222396",
        "text": "Hi all,I've used IMFD for years now and don't have any real problems with it , but I'm curious to know if I can use it more efficiently.Example situation: A simple flight from moon to earth in say an Aries II from WO2001, but I wish to do my orbit insert around the Earth so it matches the same plane as an orbiting station (e.g. Station V).I know when going from the moon to earth I use the \"Planet Approach\" option and you can set your orbit insert altitude and inclination. Setting the same alt as the station is no prob, but I always find that I'm \"guestimating\" when it comes to setting the proper inclination so that after my orbit insertion the planes between the Aries and the Station are aligned.Can IMFD do this ( I assume it can if you put in the correct inclination data), but whenever I try it is always off. I assume I'm missing or misreading data from somewhere and so I'm not inputting the correct inclination value?Ps: I believe the inclination data for \"Planet Approach\" in IMFD is Ecliptic and so I DO use the Ecliptic inclination data for the Station on the Orbit screen. But I still find that I'm make too many \"eyeball\" based burns though.Any thoughts\/links to help me be more fuel efficient would be greatly appreciated.Cheers,XonE32",
        "thread_id": 14181
    },
    {
        "@timestamp": "2023-09-14T07:13:07.661554944Z",
        "author": "ionif",
        "date": "2010-05-15T19:40:40+0100",
        "id": "216b4745aa6cc48dffa873d7c15bf5e0",
        "post_id": "post-223310",
        "text": "no7,8,9next:10,11,12...",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.404622848Z",
        "author": "RisingFury",
        "date": "2011-09-07T20:47:20+0100",
        "id": "407035d0354bc43af88b681b98d7ad03",
        "post_id": "post-248464",
        "text": "Grover said:good news all round! and a release date in 2012 is promising:D\n\nSo at least peeps will have a few months to enjoy before the world ends!",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.643791616Z",
        "author": "Lunar Pilot",
        "date": "2008-05-14T04:40:49+0100",
        "id": "2bd4a989f3444cd0ccbe876b5046075e",
        "post_id": "post-65362",
        "text": "launch padWell, I get the ''dry mass'' concept, except for a tiny problem. This spacecraft is not intended for atmospheric flight.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:07.666569984Z",
        "author": "MeDiCS",
        "date": "2010-05-17T00:28:16+0100",
        "id": "9dc82297140c62c12d74e077a463af07",
        "post_id": "post-223349",
        "text": "Quick_Nick said:++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.\n\nHello World in BF. You should try harder:p.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.474827008Z",
        "author": "Tex",
        "date": "2010-08-17T21:09:02+0100",
        "id": "10e03ba672ea7bd8e6c451889e05e717",
        "post_id": "post-248700",
        "text": "Wow your computer should almost be donated to a museum!:)I will echo what Xyon said.. just download it and try it out. Only you will be able to find out for sure if it will work or not. :thumbup:",
        "thread_id": 16090
    },
    {
        "@timestamp": "2023-09-14T07:13:07.674559488Z",
        "author": "jedidia",
        "date": "2010-08-22T08:02:22+0100",
        "id": "f37893aed3aeb3145b55b92aa4f935da",
        "post_id": "post-223393",
        "text": "Most of the time you'll be travellingawayfrom a target, not towards one anyway.\n\nI think you're not quite getting my point. the rough formula for calculating the energy per second hitting the target is Energy \/ Area, whereas Area is a result of distance * (dispersion \/ meter). Distance in this case being the distance between engine and whatever it hits, which has nothing to do with the exhaust velocity (of course, the dispersion per meter is derived from the exhaust velocity and dispersion per second, but what you want to know is how much dispersion the exhaust has after travelling n meters). So the further the target is from the engine, the higher the dispersion, and the less energy it catches. If the aproach velocity is significant (no matter wheather positive or negative), the amount of energy actually hitting the target varies greatly from second to second.Also, I noticed that I misread your pre-last post, I now see that you wrote that you had 341 mm vaporized per second, I thought the 1544.6 was the per second figure.p.s. Your ship seems to get more and more resemblance to the Venture Star...",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:07.102521344Z",
        "author": "Urwumpe",
        "date": "2010-05-09T21:00:04+0100",
        "id": "8d0c3f3bc44ce255a7e08ede706dbe1d",
        "post_id": "post-222372",
        "text": "Simple: Don't do a plane alignment for interplanetary flights. That is the most stupid thing you can do, especially since the planets are orbiting the sun in different planes than Earth.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:33.4762176Z",
        "author": "HAL9001",
        "date": "2010-08-20T13:38:58+0100",
        "id": "c33d257eaf816ad0c1a1133a1a6d0d14",
        "post_id": "post-248712",
        "text": "It would be better, but you must install all your Add-Ons again then.But you van copy them easyly, too.",
        "thread_id": 16090
    },
    {
        "@timestamp": "2023-09-14T07:13:07.530611968Z",
        "author": "T.Neo",
        "date": "2010-05-15T11:45:19+0100",
        "id": "4b8719b421a3c611edbd7b0fd972b588",
        "post_id": "post-223109",
        "text": "Actually, it very much is. Being hit by a lorry is probably more painful, but for a vastly shorter period of time.\n\nShorter duration does not really improve things...If we ever run into aliens who live off light\/radiation\/non-living-food, they might be taken aback by even our eating of living raw plant flesh.\n\nYes. Can you believe those humans, and their horrible treatment of organisms they call plants? They eveneatthem, how sick is that?:rolleyes:Dogs (and cats) are companion animals in many cultures - unlike cows, etc. - so eating them is regarded as abhorrent (would you eat your friends?).\n\nIndeed. I agree with Xyon that I wouldn't eatmydog (or cat) but I suppose I wouldn't eat my pet cow or pig either.Also they are horribly treated (stuffed into cages, then skinned alive).\n\nSuch treatment isn't limited to cats or dogs though. And it is best to excersise skepticism towards these claims- often it is propaganda from animal rights groups.But that doesn't mean it doesn't happen.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.461654016Z",
        "author": "santy86",
        "date": "2010-05-19T11:58:16+0100",
        "id": "ca1da7a4b57daa4ab5715046e1c261d3",
        "post_id": "post-222929",
        "text": "Hi,I read recently about a quite interesting approach to SSTO, the AVATAR being developed by ISRO. Maybe the idea of an aerobic vehicle which separates oxygen from the air and stores it for later usage could be used for any other type of vehicle as well, not limiting this principle only to the AVATAR.Here there is a page about it.http:\/\/en.wikipedia.org\/wiki\/Avatar_(rocket)",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.505389568Z",
        "author": "Tex",
        "date": "2007-11-22T03:00:56+0000",
        "id": "cf683a4ad59dffe3fad1ef4df6d125f0",
        "post_id": "post-12890",
        "text": "tl8 said:IT IS NOT THANKSGIVING!!! :axehead: :axehead: :axehead:IT IS basically schoolies. (Google it)\n\n:blink::sorry:",
        "thread_id": 161
    },
    {
        "@timestamp": "2023-09-14T07:13:07.664042752Z",
        "author": "Ghostrider",
        "date": "2010-05-16T09:10:03+0100",
        "id": "af2cb025669a5c497fd047a60efaad17",
        "post_id": "post-223330",
        "text": "4 8 15 16 23 42.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.59820032Z",
        "author": "Enjo",
        "date": "2010-05-17T07:43:41+0100",
        "id": "e6c788e4704c85f0ebf39dabe04fd66a",
        "post_id": "post-223197",
        "text": "Blacklight said:.... Also, more people switched to consoles and don't use their PC for gaming. Heck. I don't know anyone aside from me who still uses a PC for games. Everyone I know changed into a console fanboy\/girl.Also, less and less games are coming out for the PC and those that do are blatant copies of each other.\n\nWhat a great reason to switch to Linux! (;)) BTW, there are also games for Linux, but you need to make some little effort to find them and run them at the beginning, and they have lesser budget (which doesn't necessarily mean that they suck).From my IT-wise point of view, they day when every boy and girl switches to console is the day when after 10 years from that day they will wake up jobless. These days youhaveto know how to use computers, not only for programming. We're not gonnafind jobsfor them. They have to find them by themselves and be of some use to others.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.519351552Z",
        "author": "Donamy",
        "date": "2008-11-10T21:38:45+0000",
        "id": "900dbdf6a9a3e2f639380804c19ea434",
        "post_id": "post-68841",
        "text": "Maybe they need either Spirit or Opportunity to go give it a kick.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.667873792Z",
        "author": "Urwumpe",
        "date": "2010-05-17T18:12:29+0100",
        "id": "f59129fb0c7f08fe37113b401d1d4c0a",
        "post_id": "post-223360",
        "text": "HAL\/S (FC) is just a PL\/I derived programming language (like BASIC). Can't see much harm in it, except that it is sadly virtually unknown outside the United Space Alliance.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.663263232Z",
        "author": "Izack",
        "date": "2010-05-16T03:17:04+0100",
        "id": "5a478f832dfcba2253366c22991ee75b",
        "post_id": "post-223323",
        "text": "PhantomCruiser said:But for formulas, with me working in the power industry I have a soft spot for I=E\/R.\n\nFunny that that should come up, after I finish solving one of those circuits with enormous 1 \u03a9 resistor clouds. :lol:E = 122 \u03a9. It's been a while.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.523192576Z",
        "author": "DaveS",
        "date": "2008-05-25T23:30:01+0100",
        "id": "3f9fcacccf7a649a6bc4a42d21255efc",
        "post_id": "post-68648",
        "text": "pete.dakota said:Using Brian's updated Phoenix Addon and the new scenario. I find myself running about 20 minutes early in UT, with touchdown occuring at 23:38 UT. Anyone else finding this?\n\nThat's correct. Remember, all the times stated are Earth Received Time or ERT, which is 15 minutes behind the actual events. That's how long it takes for the signals to travel from Mars to Earth. So 2338 UT is the correct touchdown time.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.882662144Z",
        "author": "ryan",
        "date": "2008-05-13T09:28:30+0100",
        "id": "d8893724bcb70b62e05a94c20f116f6c",
        "post_id": "post-65303",
        "text": "woo482 said:have you Made a Space station?\n\nHow would you do that.",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:07.325028352Z",
        "author": "jinglesassy",
        "date": "2010-05-12T22:55:43+0100",
        "id": "06582467d5fb099305e936b2c243ed1c",
        "post_id": "post-222827",
        "text": "Shuttle-c or direct you are talking about.",
        "thread_id": 14221
    },
    {
        "@timestamp": "2023-09-14T07:13:33.533351424Z",
        "author": "doggie015",
        "date": "2008-05-26T00:54:43+0100",
        "id": "a1d8099fe990046fc070c83200a811bc",
        "post_id": "post-68710",
        "text": "touchdown!!!!!!!!!! WE'RE ON MARS!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.998046464Z",
        "author": "DaveS",
        "date": "2010-05-09T13:40:01+0100",
        "id": "c0e1860276cabfa0ee0d41b3d58da872",
        "post_id": "post-222337",
        "text": "Seems KEDW is incorrect. KEDW is ICAO code for Edwards Air Force Base in California, USA. Currently you have listed as Barns Airfield which has never been EAFB. The first name for EAFB was Muroc Army Airfield. It was renamed to Edwards Air Force Base in 1950.",
        "thread_id": 14172
    },
    {
        "@timestamp": "2023-09-14T07:13:07.329607936Z",
        "author": "n122vu",
        "date": "2010-05-15T03:55:02+0100",
        "id": "cece6cdb95858b63d3209d887215e400",
        "post_id": "post-222830",
        "text": "David, thanks again for the fleet. One of my favorite addons, and definitely the one I used the most. I just did a clean installation of the latest packages, and I noticed, when looking at view 2 or 3, I can see the inside of the cockpit from the payload bay. Clipping issue maybe? Something I can adjust on my end?**EDIT** Wanted to add, seems to happen day or night, doors open or closed.",
        "thread_id": 14222
    },
    {
        "@timestamp": "2023-09-14T07:13:33.635635456Z",
        "author": "Urwumpe",
        "date": "2010-08-19T16:54:31+0100",
        "id": "f8a9497cdaf75d5c3a9c17ff33f0d105",
        "post_id": "post-249102",
        "text": "Columbia42 said:This could be circumvented by quantum physics but since almost the entire science of quantum physics is still theoretical, quantum technology is not going to be around for a while.\n\n99% percent of quantum physics is actually not \"still theoretical\" but deep down to practical applications (Lasers, Semiconductors, quantum encryption, nuclear technology). It is just the remaining 1% that make people say something so stupid like \"quantum physics is still theoretical\".Of course quantum physics are no hard science as in \"This neutrino will now move there\". It is a heuristically calculated approximation for large numbers of particles. Out of x particles, y will do that, z will do something else and m disappear into photons. It is not the same kind of physics as you expect from larger scales, but it is at the same time not less accurate. It is the best known information.My personal best example of how quantum physics work, is the Congress lunch break example: At lunch, a large number of congress men decide to meet in a small bar in Washington. You know when they leave the congress and when they will be at the bar. Quantum physics is now being able to tell what happens in between congress and bar. If you select a crossroad between bar and congress, how many congressmen will pass there during the time period? Such kind of things is quantum physics.---------- Post added at 05:54 PM ---------- Previous post was at 05:51 PM ----------RisingFury said:Touch screen uses quantum tunneling.\n\nAnd CMOS chips rely on quantum states for operation. And thermonuclear bombs wouldn't work without quantum effects.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.596416Z",
        "author": "Izack",
        "date": "2010-05-14T20:47:24+0100",
        "id": "08bcf7fd3cd2ae44d45f9f7acbc01aaf",
        "post_id": "post-223182",
        "text": "ar81 said:Has freeware games reached a level of excellence that competes with commercial games?\n\nTake a look at the XR-2 development thread...",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.655254016Z",
        "author": "Star Voyager",
        "date": "2010-08-20T14:43:08+0100",
        "id": "c1c7bf9d583ac25c0e21efd8e9f6fa5e",
        "post_id": "post-249196",
        "text": "SiberianTiger said:On August 19, 2010 two dogs, Belka and Strelka made the 1st orbital flight...\n\nYou do mean 1960, right :lol:? Anyhow, it's a good anniversary to celebrate. Thanks for reminding us :tiphat:!",
        "thread_id": 16116
    },
    {
        "@timestamp": "2023-09-14T07:13:07.627380736Z",
        "author": "orb",
        "date": "2010-05-15T21:08:51+0100",
        "id": "7f252c3b482df87d50e4bd4b1c8c4d93",
        "post_id": "post-223266",
        "text": "Is it the same for both full screen and windowed modes?What color depth are you using for the simulation (i.e. is it set to 16 or 32 bpp)?Did you check \"Always enumerate devices\" checkbox on Video tab of the Launchpad?Have you selected graphics renderer device with Direct3D T&L HAL support?Does it persist when you use \"Try stencil buffer\" option from the Video tab?Are the white bars present with other vessels using 2D panels, like DGIV?What is your graphics card?Also, takea look at this thread. There was a similar problem, but with DGIV. Turning on \"Try stencil buffer\" had helped it that case.",
        "thread_id": 14256
    },
    {
        "@timestamp": "2023-09-14T07:13:07.474670592Z",
        "author": "NukeET",
        "date": "2008-05-13T02:45:26+0100",
        "id": "421711d0b9d638271b91834ce4d7576e",
        "post_id": "post-65349",
        "text": "Why invoke superstition when there is the Gaia hypothesis?:blink:",
        "thread_id": 1423
    },
    {
        "@timestamp": "2023-09-14T07:13:07.494838528Z",
        "author": "Zachstar",
        "date": "2010-05-14T01:10:43+0100",
        "id": "2e4373a621aa6bd2bd10b09dd5d871db",
        "post_id": "post-223060",
        "text": "Considering that VASIMR attached to a fusion source will get you to mars in 30 days I suspect that time will be most spent preparing for the landing and science objectives ahead.Issue is people keep making these missions out to be some chemically propelled 6 month oddesy into loneliness or madness or whatever.",
        "thread_id": 14236
    },
    {
        "@timestamp": "2023-09-14T07:13:33.523761664Z",
        "author": "DaveS",
        "date": "2008-05-26T00:09:54+0100",
        "id": "2ffa98a26b4f7f089a4a1d72dc51624d",
        "post_id": "post-68654",
        "text": "MEX, Odyssey, MRO and DTE is GO for EDL COMM SUPPORT.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.630856448Z",
        "author": "David413",
        "date": "2010-05-15T14:29:37+0100",
        "id": "294b26a508326063025903a42e918dba",
        "post_id": "post-223272",
        "text": "Now at Orbithangar, a tutorial for users of the STS-132 Expansion packs that will walk you through unberthing the MRM from the payload bay of Atlantis, handing it off from the SRMS to the SSRMS, and finally docking the MRM to the ISS. This tutorial is only for users of the STS-132 Expansion packs as it relies on add-ons from those packages and the entire Expansion pack series.[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4599\"]STS-132: MRM Handoff Tutorial[\/nomedia]",
        "thread_id": 14257
    },
    {
        "@timestamp": "2023-09-14T07:13:07.174385408Z",
        "author": "jgrillo2002",
        "date": "2010-05-18T03:05:44+0100",
        "id": "0972c688b63685188f9889c07f0885ea",
        "post_id": "post-222501",
        "text": "Im stupid. I installed it in the wrong order. everything is working fine now. Thanks",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:13:33.39798144Z",
        "author": "Cras",
        "date": "2011-08-24T00:51:15+0100",
        "id": "f6f177211c4da6a4554f202ca86b4a0c",
        "post_id": "post-248408",
        "text": "FADEC said:Not quite. Airlines don't train their pilots on desktop simulations. Full motion flight simulators are significantly different than desktop simulations while it's also just a computer.\n\nI understand that, I was just trying to inject some levity into the thread, since that is a common Boeing fan dig on Airbus, that a 'Bus driver is just flying a computer.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.271234304Z",
        "author": "Ghostrider",
        "date": "2010-05-12T13:56:16+0100",
        "id": "08409b86e11cc1b6e99cbb9be4a58b12",
        "post_id": "post-222741",
        "text": "Kill All Lawyers.Shakespeare was right.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:07.464877568Z",
        "author": "CigDriver",
        "date": "2010-05-21T18:18:42+0100",
        "id": "80976a3f7b3798b2043ab0eda9cb5e15",
        "post_id": "post-222946",
        "text": "sputnik said:Okay, then. Pity; I'd like to see an accurate Phoenix, but of course beggars can't be choosers. And please don't take anything I say as real criticism; I fully support what you're doing and look forward to seeing the result. That said:...clip...Again, love the design and look forward to seeing what you do with it.\n\nThanks for the feedback. The design is a bit beefy, but that is intentional. I'm tired of being stuck in LEO with my HyperDart and wanted to build something to go to the moon with, so I wanted something that looked like it could land anywhere. Overall, I want something that seems realistic, but allows fun \"game play\".I agree that one big cargo bay would be the best design, but I wanted it to look integrated with UCGO. The large bay was giving me fits with the UCGO boxes releasing into the other side of the bay so I turned it inside out. I also wanted any piece of cargo to be deployable at any time.I'm not sure where the tanks are on this thing, looking at this picture(http:\/\/www.astronautix.com\/graphics\/p\/phoenixc.jpg) it looks to me like you have the LH2 tank bottom center with the LOX tankwrapped around it! There doesn't apear to be anything in the nose cone, matching the cargo variant also in that picture. Overall I put the docking port on the nose to ease vessel to vessel docking for refueling once in LEO.Based on the pic linked above and \"Twenty-four individual bell nozzle rocket engines were chosen...\"I thought this thing had retractable engines. I guess it is possible that they just fire down through the heat shield. From an aerodynamics standpoint I don't think the protruding engines would be any worse than the aft end of the Shuttle for the first stage of a Saturn V, but I'm no aerospace engineer;)I built the RCS figuring it was the only control you'd have while flying through the thick atmosphere, but I guess you could always vector the engines or even apply differential throttle, with 24 you could get quite powerful but fine control that way. I'll probably rebuild them anyway since I'm sure they will induce roll\/lateral movement when using some of them.One thing this teaches for sure is just how smart rocket scientists have to be!",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.39853952Z",
        "author": "Hielor",
        "date": "2011-08-24T04:02:39+0100",
        "id": "ed5ed6ed41099ef9412c052fcc454a77",
        "post_id": "post-248413",
        "text": "FADEC said:X-Plane simulates runway slope, changing runway conditions, ground effect, thermal, sub- and supersonic conditions, etc. This at least counts for users who don't only want eye candy content and to fly missions.\n\nFSX already has ground effects, thermals, and sub\/supersonic conditions, so Flight should continue to have those.Games for Windows Live already says everything actually.\n\nWhy? Would you rather Flight continued to use Gamespy for multiplayer, with all its problems? Why shouldn't Microsoft use its own technology for multiplayer?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.462609408Z",
        "author": "Andy44",
        "date": "2010-05-21T05:28:35+0100",
        "id": "2def922c0165b2e76350bf51bb2312ff",
        "post_id": "post-222936",
        "text": "If it's a realistic SSTO, it won't be loading its own cargo. It'll be loaded and unloaded at the pad or in the hanger, like Space Shuttle. Carrying the mass of the crane is a waste of mass, especially when you consider that this thing is not sci fi, it'll take several days or weeks to be turned around between flights in order to service the engines and check out the TPS, etc.I bet it would be faster and cheaper to turn around than Shuttle, though.---------- Post added at 12:28 AM ---------- Previous post was at 12:26 AM ----------BTW, the concept of using LOX extracted from the atmosphere in a rocket is not complete nonsense, but it's difficult. Liquidair,on the other hand, has been studied for a long time, and was considered in many early Space Shuttle proposals:http:\/\/en.wikipedia.org\/wiki\/Liquid_air_cycle_engine",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.53310464Z",
        "author": "AirSimming",
        "date": "2010-05-16T12:39:30+0100",
        "id": "a956cb95900e46c4aa029e943129c082",
        "post_id": "post-223137",
        "text": "T.Neo said:Not really. The human digestive system can cope with meat. But if you eat only meat and no fiber, for example, then yes you will have a problem.\n\nMeat, especially red one, is hard to digest.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.402356736Z",
        "author": "PeriapsisPrograde",
        "date": "2011-09-03T02:28:18+0100",
        "id": "0e445561e34a17549a0cc2de2d8a34dd",
        "post_id": "post-248446",
        "text": "Bonanza123d said:I heard that MSF will not be good as FSX. MSF will NOT have a SDK. No add ons, No new aircraft. All default.\n\nEven if there were no SDK, people may hack it to create addons; like jailbreaking an ipod.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.532661504Z",
        "author": "T.Neo",
        "date": "2010-05-16T00:01:30+0100",
        "id": "9eff3d981923b1fad4488615a750820d",
        "post_id": "post-223132",
        "text": "They actually don't mind who is taking care of them.\n\nAre you sure? Perhaps they don't mind you feeding them for a day, but they will mind when the social environment around them is disrupted long-term.As you said, it's certainly rare cases.\n\nNo, he said lifelong suffering is rare. This does not mean that suffering is rare.But we sure don't have such a digestion system for ONLY digesting meat... the focus is more on a higher proportion of vegetables and fruits. But also not all kinds of plants.\n\nIndeed.He who thinks humans are herbivores, should be content with a field of grass...",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.59928064Z",
        "author": "ar81",
        "date": "2010-05-24T20:47:12+0100",
        "id": "6e840a7013979138cdb36f621bf60a98",
        "post_id": "post-223207",
        "text": "Izack said:From the last few posts, it seems we can infer that when you remove the incentive for profit, whatever gets produced was done solely to entertain, created by the developer becausehe wanted to.It would seem that freeware games look pretty good with this logic, although of course, as with anything free, be prepared for a wave of amateur mediocrity.\n\nUnless the makers are not amateurs.If you download \"Danger and opportunity\" which is a campaign based on Babylon 5, you may find a very professional freeware game.DG-IV and Orbiter Sound are not exactly amateur either.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.403961088Z",
        "author": "Unstung",
        "date": "2011-09-05T21:59:15+0100",
        "id": "b7e45b212d22db10324379e269c06aed",
        "post_id": "post-248458",
        "text": "fireballs619 said:Apparently, it has been put on hold :dry:10 Minute Taxi 9\/1\/11 Microsoft Flight Sim & Aviation News - YouTube\n\nI will need four years for my computer to catch up with the specifications anyways.:p",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.6431424Z",
        "author": "Zatnikitelman",
        "date": "2008-05-13T05:08:53+0100",
        "id": "bfe849f9e8df7dbdf001da05a9513abe",
        "post_id": "post-65356",
        "text": "The best way to figure this out is to determine the engine type and ISP and how much Dv or acceleration you want from it. Then you'll need to use Tsiolkovsky's equation in reverse. Normally in Tsiolkovsky's equation, deltav=specific impulse*(natural log of full mass\/dry mass)To solve for total needed fuel mass. Use (euler's number ^ (deltav divided by specific impulse))times dry mass.Then, use the computed mass divided by the density of your fuel (LOX=1141 Kg\/m^3 LH2=70.8 Kg\/m^3 for example) equals the approximate volume needed. Then use any volume calculation to figure out how big the tank must be.If you need a specific burntime, use the burntime equation: (T=((MI)\/F)) where M=fuel mass, I=specific impulse and F= thrust force in Newtons to compute how much fuel mass you need for a given burn time.Now remember, the ISP must be expressed in terms of exhaust velocity, this is the same units Orbiter uses, but Wikipedia, Astronautix usually give ISP in terms of seconds. Just take this number and multiply by gravity or 9.80665. So the ISP of an RS-68 engine has an ISP of 304s and an exhaust velocity of 2981.2216",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:07.656759296Z",
        "author": "ionif",
        "date": "2010-05-15T18:52:10+0100",
        "id": "cac9976cf4aa7f9db03e5d225ec538e7",
        "post_id": "post-223299",
        "text": "Problem addon ISS Experience V2 and V3error",
        "thread_id": 14264
    },
    {
        "@timestamp": "2023-09-14T07:13:33.494577664Z",
        "author": "Moach",
        "date": "2010-08-18T15:30:18+0100",
        "id": "c4652e1a9d5383cd987da7e086c794f7",
        "post_id": "post-248913",
        "text": "Spore is sim-everything fail....:suicide::compbash: shame on you, Wright! shame shame shame...did you see my \"Campaign to Make Spore Better\" thread?... it's still front-paged on their feedback forums :baaaa:don't get me started on how i feel about EA :chainsaw::ripped:i did make a dragonfly-similar craft back in the day... check for Moach in the Sporepedia... maybe it's still there:rolleyes:EDIT:there!i found it",
        "thread_id": 16096
    },
    {
        "@timestamp": "2023-09-14T07:13:07.103401984Z",
        "author": "Urwumpe",
        "date": "2010-05-09T21:51:03+0100",
        "id": "d98e0322068fd718e0f34a760e782cc8",
        "post_id": "post-222377",
        "text": "Well, I don't work with TransX, though I know it can also handle such transfers.Do you know what \"patched conics\" mean? This is the approximation in trajectory planning, that is used for such missions.http:\/\/ccar.colorado.edu\/~nerem\/zipfiles\/cloutier\/patchedconics.html",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:07.090372096Z",
        "author": "ryanch06",
        "date": "2010-05-09T14:44:27+0100",
        "id": "508014a8c22362595c82fd79e5c083af",
        "post_id": "post-222349",
        "text": "How can i know when to reenter the atmosphere so im close to cape canaveral because each attempt i make i end up in the middle of the ocean and have to fly miles to get there?",
        "thread_id": 14175
    },
    {
        "@timestamp": "2023-09-14T07:13:33.513225472Z",
        "author": "Kyle",
        "date": "2008-05-25T19:17:53+0100",
        "id": "c1bbaa2d9c6a05294619fcebf7160615",
        "post_id": "post-68624",
        "text": "",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.278359552Z",
        "author": "Urwumpe",
        "date": "2010-05-13T09:32:11+0100",
        "id": "9afddc116f631029eaf0cb0d42827fcb",
        "post_id": "post-222769",
        "text": "Looks like a missed runway, especially the length of the debris field and the orientation of the tail suggests this.",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:13:07.20879104Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-11T21:47:03+0100",
        "id": "53aafe3e9c440560bf2b28b9f8510d1b",
        "post_id": "post-222701",
        "text": "NASA's NEEMO 14 mission is currently underway. For 14 days, the crew of 6 will live in theAquarius undersea habitat62 feet below sea level, 3.5 miles off the coast of Key Largo in Florida. Among the crew are Canadian Astronaut Chris Hadfield, who is the Commander of the mission, and NASA Astronaut Tom Marshburn. During the mission, the crew will research how to live and work in a hostile environment by conducting EVAs and scientific experiments. This research could be used to help design future systems to be used on the surface of other Planets\/Moons.This thread is for news and updates on the mission.NASA NEEMO webpage.NEEMO 14 blog.NEEMO 14 Twitter page.Aquarius Twitter page.NEEMO 14 topside reports.NEEMO 14 Flickr photo gallery.NEEMO 14 YouTube channel.NEEMO 14 live webcams.",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:13:33.519071744Z",
        "author": "Missioncmdr",
        "date": "2008-11-01T06:35:12+0000",
        "id": "45d29585561c3867d49aab60b12c4455",
        "post_id": "post-68838",
        "text": "Lunar_Lander said:Well then. Phoenix indeed made some great discovieries, but I also find it sad that it's coming to it's end now.Why, by the way, are the new landers all made for \"disposal\"? I mean, Pathfinder died when it's battery froze in Winter. Now Phoenix isn't supposed to withstand Winter too.Back on Viking they had installed RTGs for power and heating, there NASA had really planned for a long-duration mission. And I believe, hadn't they made the mistake with the antenna, the Viking 2 Lander would be still active today.Why sending a multi-million dollar probe there for just one summer?\n\nYou have to understand that Phoenix landed im Mars' polar regions. No other probe has done that before.They probably chose not to use RTGs becuase there is a lot of red tape to go through for something like that.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.341076224Z",
        "author": "Hmuda",
        "date": "2010-05-13T00:58:49+0100",
        "id": "1c431d3fc77b1ff8e1392620176a10b7",
        "post_id": "post-222836",
        "text": "Apparently, Jupiter lost one of its stripes.Appears to be temporary though, since it happened before.http:\/\/www.newscientist.com\/article\/dn18889-jupiter-loses-a-stripe.html",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.324742656Z",
        "author": "Columbia42",
        "date": "2010-05-12T22:54:20+0100",
        "id": "ff956e8e6f2f73a8bfa5876bfc7c887b",
        "post_id": "post-222826",
        "text": "Specifically, would it be possible to put (in place of a space shuttle) a whole bunch of cargo attached to the side of a space shuttle intertank with two SRBs? (I know engines would have to be added to the bottom of the cargo like the space shuttle's engines to stabilize the ascent.) If this is possible than it would be a cheap way for NASA to get cargo to the ISS instead of using the Ares V.",
        "thread_id": 14221
    },
    {
        "@timestamp": "2023-09-14T07:13:33.566289152Z",
        "author": "Pyromaniac605",
        "date": "2010-08-18T23:08:58+0100",
        "id": "a1f903026b2e8caa7cc2b73b9636a290",
        "post_id": "post-248987",
        "text": ":cheers:Thanks, I'm sure that will be useful someday. As soon as I can actually fly in orbiter. :lol:",
        "thread_id": 16102
    },
    {
        "@timestamp": "2023-09-14T07:13:07.292019456Z",
        "author": "Quinn",
        "date": "2008-05-12T20:41:57+0100",
        "id": "3d79421ae6606db4ee997ad88a5be1c7",
        "post_id": "post-65338",
        "text": "At a rehab clinic near Hollywood, \"My God, it's full of former child stars.\"",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:13:07.506144768Z",
        "author": "Tommy",
        "date": "2010-05-13T09:15:48+0100",
        "id": "3f2ed36b1076e16aa37252f8e152a1b9",
        "post_id": "post-223070",
        "text": "If I pump fluid @ 70C into something @ 300C the fluid will get warmer, right..?***\n\nWell, that depends. Yes, as far as it goes. But it doesn't account for all the ways that heat is transfered. Heat, like water, tends to \"seek it's own level\", but there are a lot of factors that determine how well it can do that. If I pump a 70C liquid into a 300C heat exchanger, then the liquid will become warmer. But then again, that's what heat exchangers are for - facilitating the transfer of heat energy to another. In this case, the heat is being transfered by conduction - the fastest way to transfer heat.There is no such thing as cold - there is only a lack of heat. Heat is form of energy, and cold is a lack of energy - not an \"anti-energy\". Heat Energy is transfered from one object to another in three ways.Conduction works much like it does with electrical energy. Different materials conduct heat better or worse than others. The cooling fluid uses conduction to absorb heat from one heat exchanger (such as a heat sink on a CPU) and also to release that heat to another (such as a radiator).Convection is easiest to understand as \"using the air to conduct heat\". A standard oven uses convection - it heats the interior of the oven and the food is placed into the hot environment and absorbs the ambient heat from the air. Higher end \"convection\" ovens used in restaurants also circulate the air in the oven, which speeds the heat transfer and allows shorter cooking times.The last main way is radiation, such as Infra Red light.And the whole \"environment temperature\" is misleading. It's based on the amount of radiant heat an object is exposed to, but seems based on an \"average\" level of absorption. In space, where heat can only transfer by radiation, actual heat only exists where there is matter to hold the heat. There is lots of \"potential heat\", or \"heat energy\", but there are many things that can affect whether or not that potential heat actually gets something hot.Once above an atmosphere, convection doesn't really apply. The \"environment\" is at 300C, but what does that mean. Heat doesn't exist on it's own, it needs something physical to be hot, or else it's \"heat radiation\", or \"potential heat\". The way the radiator is designed has a lot to do with how hot the radiator will actually be. A surface that is reflective to IR energy, or is in the shade, will have a much lower temperature than the \"environment\". There are plenty of materials available that offer good conductance and low absorption of radiant energy. This means that a radiator that is designed to reflect heat energy from external radiation can effectively radiate heat energy even if it's in sunlight, if it isn't the most powerful source of radiation around. I doubt mankind will ever even begin to get a clue as to how much heat can be \"sunk\" into space through radiation, \"Solar System Warming\" from human causes is unlikely!",
        "thread_id": 14239
    },
    {
        "@timestamp": "2023-09-14T07:13:33.63533056Z",
        "author": "Moach",
        "date": "2010-08-19T16:45:14+0100",
        "id": "6c6011a499a1710e788c8697fd9f514b",
        "post_id": "post-249100",
        "text": "well... EVERYTHING uses quantum-physics effects... it IS the very thing that we're all made of:rolleyes:another thing is to bring it under our conscious control and manipulate it to our advantage\/entertainment :hmm:that's a bit harder, i guess:p",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.342162688Z",
        "author": "SiberianTiger",
        "date": "2010-05-13T05:47:45+0100",
        "id": "ad12edaebe4d7860f0e8310dbb8e0736",
        "post_id": "post-222841",
        "text": "Hmuda said:Apparently, Jupiter lost one of her stripes.\n\nHer?",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.664608256Z",
        "author": "Urwumpe",
        "date": "2010-05-16T20:53:50+0100",
        "id": "f3868729a40eea7cf1593c595bbe7b5c",
        "post_id": "post-223333",
        "text": "Are you sure it wasn't BIN('11011110101011011011111011101111')?",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.398629632Z",
        "author": "FADEC",
        "date": "2011-08-24T04:36:00+0100",
        "id": "5c0f8ecf4d819a52f27f04c748763202",
        "post_id": "post-248414",
        "text": "Hielor said:FSX already has ground effects, thermals, and sub\/supersonic conditions, so Flight should continue to have those.\n\nYes, it's there, but very poor. There is a ground effect parameter in the air file at least. And FSX is as poor in supersonic flight as FS9 is. I don't expect it to change especially if they want to reach more casual simmers.Hielor said:Why? Would you rather Flight continued to use Gamespy for multiplayer, with all its problems? Why shouldn't Microsoft use its own technology for multiplayer?\n\nA flight simulation is something I use to fly complex aircraft or to simulate different flight dynamics. Multiplayer is something I need for gaming actually. And windows live is not just multiplayer. It's like that World of Warcraft Real ID social network-like crap, in which you can be connected with \"friends\". Soon they all are going to connect all this with facebook also (to meet more people in order to milk the cow even more). I bet.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.459071744Z",
        "author": "CigDriver",
        "date": "2010-05-14T22:50:23+0100",
        "id": "111bf9231957e1f7b78491f650db77d0",
        "post_id": "post-222914",
        "text": "mc_ said:Yeah, this is it :thumbup: Nice classic design, proper size (it could also be used as a lander for a heavy interplanetary ship).Btw, engines are \"main\" or \"hover\"?\n\nI can do both like I did on the minilander. A switch in the vc changed the control scheme from standard to hover.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.514130944Z",
        "author": "gawinnard",
        "date": "2008-06-02T14:45:17+0100",
        "id": "1e88d5b85f15379dc212224bd53c7e22",
        "post_id": "post-68793",
        "text": "I know it was really left by the arm, but here's one for the conspiracy idiots:)However, we could have a Caption Contest:\"Nasa Film employee leaves footprint by accident\"",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.536265728Z",
        "author": "jedidia",
        "date": "2010-05-20T15:03:34+0100",
        "id": "0a0dae03e34ba05fff047ce5af9ff2d1",
        "post_id": "post-223164",
        "text": "Meat, especially red one, is hard to digest.\n\nIf you eat ONLY meat, you'll have a hard time digesting it, yes. That's because Meat is actually rather easy to digest, and your stomach doesn't get worked up enough over it. Vegetables are much harder to digest (Celulose is actually impossible to digest for the human digestion system), which is why the digestion system kicks in big time. So, if you eat meat, take some vegetables or salad with it, and your stomach will attack all the green stuff and digest the meat along with it without really noticing it.This is the reason why many predators swallow grass or even stones: They have to tell their stomach that it's serious, otherwise that lazy organ will never get around digesting the meat.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.679633152Z",
        "author": "Izack",
        "date": "2010-05-16T02:21:18+0100",
        "id": "2b614dc630bd066c147f756c798452f2",
        "post_id": "post-223415",
        "text": "THE DGIVs ARE COMMUNIST! .O.At any rate, welcome.",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:07.147389184Z",
        "author": "KosmoKen",
        "date": "2010-05-10T20:00:00+0100",
        "id": "78780f50925b2171257bfa23a2e031fe",
        "post_id": "post-222442",
        "text": "You have to give credit for the name. \"Amazing Space Simulator\", why didn't Dr. Schweiger think of that?:p",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.544702976Z",
        "author": "Andy44",
        "date": "2008-05-26T01:10:46+0100",
        "id": "6ea5e0b59f0272143437fbf5b952e748",
        "post_id": "post-68735",
        "text": "I wonder how many Viking greybeards are involved with this mission.Wish them luck with the intitialization. Still critical things to be done.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.672968448Z",
        "author": "T.Neo",
        "date": "2010-05-15T21:47:14+0100",
        "id": "a7efc57672ebb02399cf1cefb82544b4",
        "post_id": "post-223375",
        "text": "The collimation of the exhaust is important (and usually proportional to the exhaust velocity.) If you're further from a poorly collimated source you'll have much less disruption.\n\nThat leads to another question: how well collimated is the average exhaust stream?",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:07.189435648Z",
        "author": "Chipstone306",
        "date": "2007-11-18T18:43:52+0000",
        "id": "d19614a6f53222d62b161af02881ecd2",
        "post_id": "post-12310",
        "text": "flytandem said:I suggest getting some experience gravity assisting the larger planets, then work your way to the smaller like Venus and Earth and then even smaller like Mars. After that if you want to play with even tougher smaller ones, try playing around with close passes of Phobos and Deimos to see how much they will affect the orbit around Mars. I would imagine it has about as much affect as trying to slow your car by rolling the window down and sticking a finger out into the airflow.\n\nthanks for the advice flytandem! ill try it outabout the car thing though...you haven't seen my car! rolling the window and sticking my finger out works at slowing the car!",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:33.610291968Z",
        "author": "Moach",
        "date": "2010-08-20T16:45:39+0100",
        "id": "acb2bb0b389ce5f23c1046bef816fed7",
        "post_id": "post-249047",
        "text": "if one were to live in space... which i guess would be a logical step in a species's evolution, indeed, large artificial gravity environments would have to be built....another day, before sleep (or was it in that lazy half hour between waking up and GETTING up?) - i was imagining how a civilization could not only live, but THRIVE without the hassle of finding a half-decent planet....so i conceived a large vessel kind of like this:this thing would be so large, that a 12-hour rotation cycle would be enough to provide a solid 1G on all the decks.... there would be a small difference between the top of the city and the bottom, but nothing that can't be lived with....service elevators would travel the length of the tether.... their trip could take several minutes to complete, and would feel like a ride up a spacehook:cool:then a number of people comparable to the population of a medium-sized town could inhabit this enormous structure... many could pass their whole lives without ever visiting all the sections of the ship... and never would they feel uneasy about living in space, because they would have done so all their lives :hmm:countless generations could thrive aboard such a vessel, going about their usual business perhaps without even sparing a though for the fact that they are living in space...:rolleyes:",
        "thread_id": 16109
    },
    {
        "@timestamp": "2023-09-14T07:13:07.104066304Z",
        "author": "dgatsoulis",
        "date": "2010-05-12T18:06:23+0100",
        "id": "db4e7e07a346bb1a76d97b9da7a85413",
        "post_id": "post-222384",
        "text": "Lupin_Yonder said:Maybe the problem is differen't versions of TransX cos when I loaded your scenario I also didn't get your TransX plan. The version I'm using is TrasX-3.13.1.3.\n\nThat's right. I downloaded the version you are using and i can see your TransX plan now. I can see that those 21 degrees of Rinc is probably the lowest you can get with that plan.The scenario is at MJD 51944 (February 4th 2001) and you have set up MJD 52491 (August 5th 2002) to be your eject date. Why wait that long? Venus is in a pretty good position to make the transfer right \"now\".If you set up the following plan on TransX you will make it to Venus somewhere near the end of July 2001.1. On the second stage (eject plan):1a.Reset the eject date and then add about half a day (51945)1b.Set the Prograde Vel. to -3.299k3c.Set the Ch Plane Vel. to -1.541k2.On the first stage (escape plan):2b. Set your Ej. Orientation to 57.06 degrees.That should get you a Rel. Inc of 7.22 degrees and the dV required for the TVI is 3711 m\/s, a 2454 seconds burn according to [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4530\"]Burn Time Calculator 2.0[\/nomedia]Here is the scenario with the plan already set:Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol_2001\n  Date MJD 51944.7802744131\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Aquarius1\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Aquarius1\n  MODE Cockpit\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  NAV 0\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  Aquarius1\n  FNumber 3\n  Int 1\n  Orbit True\n  Vector  2558240.20337 -2471091.26017 6132224.74718\n  Vector  -4816.72525213 -5742.64105259 -307.735560687\n  Double  3.98600439969e+014\n  Double  51944.7802733\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  51944.7802733\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 0  7090062.34951\nEj Orientation\n 0  0.995989590943\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  51944.7801869\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 0  -3298.76631639\nEject date\n 0  51945.0318903\nOutward vel.\n 0  0\nCh. plane vel.\n 0  -1540.81929164\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  -4664414628.45 2280042864.05 -3251952472.73\n  Vector  4851.58676727 -2355.8034497 3388.38470998\n  Double  3.2485863e+014\n  Double  52105.5960525\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  51944.7801029\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\nEND_MFD\n\n\nBEGIN_SHIPS\nstationV:2001\/stationV\n  STATUS Orbiting Earth\n  RPOS 2557794.50 -2471627.00 6132321.08\n  RVEL -4816.968 -5742.400 -308.147\n  AROT -0.19 0.01 42.23\n  VROT -0.00 0.00 7.20\n  IDS 0:520 100 1:522 100\n  XPDR 500\nEND\nAquarius1:2001\/AquariusIc\n  STATUS Orbiting Earth\n  RPOS 2557792.24 -2471625.31 6132196.10\n  RVEL -4816.992 -5742.384 -308.374\n  AROT -0.16 -0.01 42.23\n  VROT -0.00 0.00 7.20\n  PRPLEVEL 0:1.000\n  NAVFREQ 0 0\n  XPDR 0\n  DOORS 0 0.0000\n  HAB 0 0.0000\nEND\nCytSta1:2001\/CytSta1\n  STATUS Orbiting Venus\n  RPOS 2880244.19 -486456.94 6240071.38\n  RVEL -5966.310 -2211.361 2581.309\n  AROT 27.45 20.79 13.55\n  VROT -0.00 -0.00 18.70\n  PRPLEVEL 0:0.500\n  DOCKINFO 0:0,Aquarius2\n  IDS 0:320 100\n  XPDR 500\nEND\nAquarius2:2001\/AquariusIc\n  STATUS Orbiting Venus\n  RPOS 2880231.54 -486441.58 6240100.96\n  RVEL -5966.310 -2211.361 2581.309\n  AROT -152.55 -20.79 166.45\n  VROT 0.00 -0.00 -18.70\n  PRPLEVEL 0:0.460\n  DOCKINFO 0:0,CytSta1\n  NAVFREQ 0 0\n  XPDR 0\n  DOORS 0 0.0000\n  HAB 1 1.0000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nENDDon't forget to get the Rel. Inc down to less than 0.1 by burning Orbit+ or Orbit- when your ship is near an ascending or descending node. (where the gray line intersects with your current orbit, shown on the first stage of the plan).After you've made the TVI, TransX will automatically delete the first stage of the plan, once you are far away from Earth and show you the stage 2. At first you'll notice a large Cl App Distance, but as you timewarp you will see that distance being reduced. (if you executed your ejection correctly).Start setting up a Mid Course Correction (MCC) when that distance reaches a minimum and then starts to go up again. After that i usually do another correction at about half the distance of my first MCC and the target. (In this case Venus).Now, a different \"approach\".If you MUST leave on the date you have initially set up, here is a little trick i learned from flytandem.I use this when my orbit has a very high Relative Inclanation to the TransX's ejection plan and\/or (in this case) when my ship has poor acceleration.1.First use the scenario editor to set the date 6 days before your eject date (52485). Reset all your settings on TransX and setup the plan again. The new settings you will use, should be close to the ones you had, but they will not be EXACTLY the same. (That's because of the change in the date).2.Once you are happy with the plan, undock and make a prograde burn untill your ApA is about 249.0M. That's close to the edge of Earth's SOI. (G=0.51 on Orbit MFD).3.When you are close to your ApA make another Prograde burn to circularize your orbit.4.Make the Orbit+ or Orbit- burn at the right time to get the Rinc down to zero. (It will take much less burn time now)5.When your ship is almost opposite to the Pe shown in the escape plan of TransX (Ang to Pe 179.5) burn retrograde to get your PeA as close to the atmosphere as you can. (I usually go for an ApA of 230k)6.Set your Pe Distance on TransX to match your current PeD on Orbit MFD.This is a way to make big plane alignments and use less fuel.(You can read about the advantages and disadvantages of different types of orbitshere)Even with that retrograde burn to get your Periapsis back near the atmosphere, it should take less fuel than making the alignment burns at your starting orbital altitude.That's about it for now.Have fun, happy orbiting:cheers:",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:07.344381952Z",
        "author": "SiberianTiger",
        "date": "2010-05-13T13:33:44+0100",
        "id": "9fa6e384e7de48e357b8b5f8f6421ee2",
        "post_id": "post-222849",
        "text": "lennartsmit said:I'm pretty sure that Jupiter is male in Dutch, although I wouldn't know it in English.\n\nI believe it matters most that Jupiter was male in Latin.:)",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.642264832Z",
        "author": "RisingFury",
        "date": "2010-08-25T16:33:17+0100",
        "id": "4227d3cd5f245c2c9ff2743fd6ad4c45",
        "post_id": "post-249179",
        "text": "jedidia said:what about Fluorine? as far as I understand it (which might as well be wrong), fluorine in small amounts is a neccessary ingrediant for the developement of carbon-based life. Yet it seems to be very rare, because it's only produced in systems with a white dwarf companion.\n\nMost Fluorine is actually created in a supernova...A white dwarf is the final evolutionary state of a star that isn't massive enough to supernova. I don't see why you'd need a white dwarf companion to produce Fluoride...jedida said:No, but we got one in the vicinity.\n\nEven if a white dwarf companion would be required to produce Fluoride, it's proximity to Earth wouldn't matter. The material that created our solar system was enriched when other stars died in a supernova.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.14952576Z",
        "author": "Dambuster",
        "date": "2010-05-11T22:35:08+0100",
        "id": "671b9462896516524386960dcabfff71",
        "post_id": "post-222465",
        "text": "Cerebus said:Had a look at their other software titles, and they are also selling OOLITE, and Danger from the deep, making no attempt to hide the title either.Ok so it's obviously questionable, but I'm betting they'd get away with it using section 4 and 6 of the GPL, which allows you to charge 'Any or no price for each copy you convey', and as long as the licences are included with the CD\/DVD it's 'legal'.\n\nWell I happen to play one of the games which he was ripping off (and it is most definitelynotGPL!), and the producers of that game are now aware of him selling this. I also checked his previous items, they include much of the same stuff.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.59883904Z",
        "author": "Coolhand",
        "date": "2010-05-18T18:02:57+0100",
        "id": "9271d5e1db599169cbd2b70abc06e009",
        "post_id": "post-223203",
        "text": "That has been speculated for pretty much every COD. I think for the historical environments, WW2 is prefered from a marketing point of view as its a more feel-good war. The nazi's were very much the bad guys, were the clear aggressors and invaders and it ended well for america, it won and became the first super power complete with nuclear weapons.In terms of gameplay, though, what difference does that make? Not much... the environment is irrelevant - as long as the time period supports all the classes of firearms. It could be ww2 or science fiction or anything in between, you're just changing models and skins for the same engine... essentially the environment is dictated by careful marketing rather than an artist choice or anything to do with gameplay. I'm sure its a risk on its own though to keep presenting the audience with similar eras. of course there's also very little difference between far eastern jungle in 1944 and 1968... you can see plenty of recycled objects between even the ww2 and modern war environments.Basically, while the big but simple games are still selling bucket loads, why try harder? also the total dominence of certain franchises mean that other shooters wont sell, so why put a lot of effort into innovation and making something thats better, why take the risk if you're not sure it'll sell.David Braben - developer of elite, among other things has written some thoughts about the gulf between what we should expect and what we actually get from successive generations of hardware and games. His conclusion is that nothing is really next (current) gen other than in terms of making a pretty screenshot. His current development of 'the outsider' is something that apparently will feel as next gen as it looks... mindless hype? i hope not as this will no doubt effect Elite IV, which i know many of us here are patiently waiting for.Its also interesting to see how mobile, small scale platforms have really taken off, meaning many small independent studios can compete where traditionally they'd have little chance against the big studios on large projects. Not sure if we're seeing a huge amount of innovation there, or are just revisiting favourites from yesteryear in one form or another, the 2d platformer, the 2d shooter and so on that many of us grew up with.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.487162112Z",
        "author": "Notebook",
        "date": "2010-08-18T07:36:02+0100",
        "id": "4f7a698e7c71dd1d736abeb08d8e2f66",
        "post_id": "post-248736",
        "text": "Talk abour scary, that looks more dangerous than the real thing!N.",
        "thread_id": 16092
    },
    {
        "@timestamp": "2023-09-14T07:13:07.273182208Z",
        "author": "ar81",
        "date": "2010-05-13T12:41:10+0100",
        "id": "19fce36d763757e33d671687c9237a4c",
        "post_id": "post-222756",
        "text": "Keatah said:Seems this is (currently) limited to folks that have helped distribute something called \"hurt locker\", i guess that is a mainstream movie of a sorts.. in most cases bit-torrent makes you u'l when you are d'ling. So if you downloaded that, you probably uploaded, and that is where they're gonna get you.I'm sure there will be others.\n\nI RENTED the movie and in my opinion it is just an average TV show. This is what happens when people likes to download garbage...:pThey should like Orbiter instead.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:07.149935104Z",
        "author": "Bj",
        "date": "2010-05-12T01:18:19+0100",
        "id": "4da2b7394fbd04dde7de278a2fb847c8",
        "post_id": "post-222467",
        "text": "Fizyk said:I hate people like that, trying to sell free software.\n\nSometimes people dont want to wait to download a program becuase they are lazy or have slow internet access. Whatever the reason, they might what to buy the CD.Like Ebay people trying to sell ubuntuhttp:\/\/shop.ebay.com\/?_from=R40&_trksid=p3907.m570.l1313&_nkw=ubuntu&_sacat=See-All-CategoriesDifference is, they are not trying to pass it off as their own software, just a copy of a software that was pre-burned onto a CD.In the case of burning a CD and charging for CD\/shipping, I can see that, but I dont like it when they try to pass it off as their own.Ban him :tiphat:",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.523708928Z",
        "author": "silent_protagonist",
        "date": "2008-05-25T23:51:02+0100",
        "id": "30971b9625db87700cf54e647cfe8bd3",
        "post_id": "post-68653",
        "text": "thomasantony said:Woo . I am now watching the NASA TV feed. Its 4 am on May 26 here.. Feeling damn sleepy.\n\nUrwumpe said:1 am here, and I am out of caffeine.Can't NASA do one thing right and let Phoenix land on the afternoon in Europe... noooo. :dry:\n\nYou guys have my sympathy, it's 18:50 here:p:leaving:",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.266246144Z",
        "author": "SiberianTiger",
        "date": "2010-05-12T09:55:11+0100",
        "id": "250398dfe576f5fd04d581743062f038",
        "post_id": "post-222735",
        "text": "TJohns said:Real fusion has been achieved in research labs for quite a while now.\"Sustained\" reactions...now that's a different deal!\n\nAFAIK, they can't use a lab laser sparkler as a weapon. Why in the heaven they needed a fusion reaction? Does producing one in a lab really helps to make an H-bomb?",
        "thread_id": 14213
    },
    {
        "@timestamp": "2023-09-14T07:13:07.272613888Z",
        "author": "Ark",
        "date": "2010-05-12T23:58:19+0100",
        "id": "b435686328ffc1ed331f56eec9ee710a",
        "post_id": "post-222751",
        "text": "That is pretty outrageous, makes the MPAA's strongarm tactics look playful by comparison.I'm sure each lawsuit will exceed the price of the movie at least a thousand fold, for all the pain and suffering the rich movie producers had to suffer.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:33.53009792Z",
        "author": "Zatnikitelman",
        "date": "2008-05-26T00:51:16+0100",
        "id": "f114e8734cbd7d74044c25550e37e720",
        "post_id": "post-68691",
        "text": "Radar's acquiring the surface!Acquisition oncfirmed!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.378434304Z",
        "author": "bwog",
        "date": "2010-06-27T18:10:13+0100",
        "id": "9df65abcb959a102da68e149b63475d1",
        "post_id": "post-222874",
        "text": "Urwumpe said:(\"Die Bismarck\")\n\nWhat was wrong with him?I like it how some language's words mean something completely different in English.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.597459968Z",
        "author": "Hielor",
        "date": "2010-05-17T01:33:05+0100",
        "id": "eafde42f909397d6aba7c3542db6d0a6",
        "post_id": "post-223192",
        "text": "No Life said:Please explain WoW and Cod for me.cod is $50 and more people like it.WoW is $15 but more people like cod.\n\nShooters appeal to more people than MMORPGs do. This isn't news to anyone.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.267739648Z",
        "author": "nasafreak",
        "date": "2010-09-13T21:06:11+0100",
        "id": "782bacac5c89b58c9d6e407e8d852c37",
        "post_id": "post-248278",
        "text": "Hi guys, I trying to setup the compiler v c++ 2010 but after i added the orbiter.lib and orbitersdk.lib i can't compile anything because i get the followingerror C3861: 'oapidebugstring': identifier not founderror C3861: 'oapigetsimtime': identifier not foundIt seems the compiler doesn't understand the API's ? Strange because the .lib are in the compiler.",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:07.184058368Z",
        "author": "spacman",
        "date": "2010-05-12T00:01:32+0100",
        "id": "f316ae890487bbb7ef925d0d81886983",
        "post_id": "post-222509",
        "text": "Thanks Donamy, As always a very detail payload. One still has to ask is real or is orbiter :thumbup:",
        "thread_id": 14199
    },
    {
        "@timestamp": "2023-09-14T07:13:07.273003264Z",
        "author": "Shadow Addict",
        "date": "2010-05-13T00:28:48+0100",
        "id": "317c5530ef9b57af26a9631c49c40cb7",
        "post_id": "post-222754",
        "text": "Ark said:It was made by a pretty small studio, received a limited theater run, and only made about 16 mil at the box office. Conservatively, with 50,000 lawsuits, even at $500-$1000 settlement numbers they will probably sue their way into far more money than the damn movie made.\n\nIt did also win, like, four Oscars. I gotta imagine some people will be inspired to buy the DVD of 2010's Best Picture.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:33.326269696Z",
        "author": "jinglesassy",
        "date": "2010-08-18T06:48:25+0100",
        "id": "8728f00eb78186eea70a4884b952f298",
        "post_id": "post-248298",
        "text": "Off topic:What happened to the orbiter forum space station?",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.190363136Z",
        "author": "NukeET",
        "date": "2007-11-18T21:29:38+0000",
        "id": "971cfa0ff210b6588a9416ec58367ec2",
        "post_id": "post-12317",
        "text": "Chipstone306 said:thanks for the advice flytandem! ill try it outabout the car thing though...you haven't seen my car! rolling the window and sticking my finger out works at slowing the car!\n\nAs long as you don't have to use the \"Fred Flintstone\" method of stopping it!:threadjacked:;)",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:07.279197952Z",
        "author": "IronRain",
        "date": "2010-05-13T12:17:54+0100",
        "id": "f62a5c91b7ec1bdf1d3d74e11a8a972d",
        "post_id": "post-222774",
        "text": "cjp said:No objections, just curiosity. I don't doubt your reasoning is solid, but I just want to understand.One of the remaining questions:Tail is only large piece -> tail first & high sink rate??? I'd say that the part that hits the ground first will be destroyed most, and later parts are protected by the absorption of energy by earlier parts.\n\nyou mean that the first parts that touches the ground actually breaks the fall of the rest of the plane?",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:13:33.345080576Z",
        "author": "Grover",
        "date": "2012-02-07T19:32:22+0000",
        "id": "261594a734c64dfd279a5f31c20397a2",
        "post_id": "post-248585",
        "text": "notice how its gone from captian-ing a boeing or an airbus over high altitudes over the entire world, to piloting small craft, over a small area, with a few stunts shown in the ad, its aimed at the hot-headed gamer... who doesnt want to spend $15 per aircraft, which may turn out to only be a couple hours of funwords dont describe...",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.196391424Z",
        "author": "MajorTom",
        "date": "2008-05-12T16:46:40+0100",
        "id": "2e76f6ae2167fe5b3878a2560a23ca3f",
        "post_id": "post-65317",
        "text": "Similar issue with Multistage2Hello Antonio and company,Glider is the developer of the big Falcon launcher & dragon spacecraft addon (still being worked on, with some input from me). He has noticed something I had not seen before:Discarded multistage2 stages, using the default \"stage\" dll, have a much higher mass than one would expect. The masses of discarded stages are not anywhere close to the stages' \"empty masses.\"\u200bThis has not bothered me, since such stages are no longer \"in play\" but it's a bit strange that the masses do not add up. So I'd say our multistage2 questions to Vinka would be:1. Why are the discarded stage masses higher than expected? Does this issue have any affect upper stage performance?2. Does anybody know how to get discarded stages...falling gracefully to earth...to disappear on demand, i.e., before they hit the earth's surface?Again, these are probably not serious issues, but they do cause minor concern.Cheers all!Tom",
        "thread_id": 1420
    },
    {
        "@timestamp": "2023-09-14T07:13:07.471032832Z",
        "author": "shangding",
        "date": "2010-05-13T13:56:46+0100",
        "id": "9e10205fc05d74ea8154cef24a619412",
        "post_id": "post-222959",
        "text": "thanks , i think that is a kind of door before.",
        "thread_id": 14229
    },
    {
        "@timestamp": "2023-09-14T07:13:33.39726208Z",
        "author": "Hielor",
        "date": "2011-08-23T23:14:31+0100",
        "id": "1b8075e31ba405950226c231e383f632",
        "post_id": "post-248401",
        "text": "Apollon said:Don't forget that X-Plane is FAA Licensed :thumbup:\n\nFalse. The FAA doesn't license flight simulation software. They license entire flight simsetups,which include both hardware and software. A several-hundred-dollar version of X-Plane is available that can be used as the software in an FAA-approved sim. Fun fact, there's also a version of FSX (ESP) that can be used as the software in an FAA-approved sim.The version of X-Plane you buy for your desktop is no more \"FAA-Licensed\" than my coffee mug.BTW i found this several days ago @UncyclopediaFlight Simulator X runs well on high-end NSA supercomputers. The minimum system requirements listed on the box were designed by Microsoft to maximize sales. The real requirements for running FSX smoothly are as follows:Eight-core Intel Skunkworks processors20 terabytes of DDR10 Quint-channel RAM2Tb quad-core Nvidea 0u812 GTA secret Microsoft patch for the Gamespy issue.\n\nBlantantly false and I'm not even going to bother pointing out how ridiculous that is in its entirety, but I will mention that (as I pointed out above) eight cores benefit FSX no more than three do.---------- Post added at 15:14 ---------- Previous post was at 15:13 ----------FADEC said:You are lucky.There are still tons of FSX crash reports. I gave it up, also because the updates did not make it better. FS9 runs like a charm for many years.\n\nI guess Lambo and all the others in the O-F IRC who regularly use FSX without many issues are \"lucky\" too...",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.257318144Z",
        "author": "Hielor",
        "date": "2010-05-12T03:25:22+0100",
        "id": "a8112a316440c64fb7855bbe612694dc",
        "post_id": "post-222724",
        "text": "FSX runs fine on Win7, as long as your hardware can support it. The only two issues I've had:- On your \"sound\" control panel, the Communications tab, change the option to \"Do nothing.\" FSX ATC sounds count as \"communications activity,\" so it will reduce the volume of everything else (engines, wind, etc) whenever ATC speaks. This wasextremelyfrustrating until I figured out what was going on. Of course, if you're only going through one set of speakers, you might consider this a good thing, but I pipe the ATC through my headphones and other sounds through my speakers.- Enabling add-on scenery. The open dialog doesn't quite work right, but there's a little voodoo you can do in order to get it to work.Other than that, I've had absolutely no issues with FSX on Win7. One of the advantages of it being a Microsoft product is that unlike many other games (including Orbiter), it actually follows the Windows guidelines on things like saving settings and saved games, so it'll work fine if you install it to your Program Files directory or aren't running as admin.",
        "thread_id": 14211
    },
    {
        "@timestamp": "2023-09-14T07:13:06.951167488Z",
        "author": "Bj",
        "date": "2010-05-09T05:43:00+0100",
        "id": "e8b19f5b053792e786b756999eaecc3b",
        "post_id": "post-222326",
        "text": "Using this;Code:DLLCLBK void opcPostStep(double simt, double simdt, double mjd)\n{\n    OBJHANDLE oh = oapiGetFocusObject();\n    VESSEL * v = oapiGetVesselInterface(oh);\n    VESSELSTATUS2 tmp;\n\n    v->GetStatusEx(&tmp);\n\n    sprintf (oapiDebugString(), \"%f, %f\", tmp.surf_lat,tmp.surf_lng);\n}with the API ref saying;surf_lng longitude: vessel position in equatorial coordinates of rbody [rad]surf_lat latitude: vessel position in equatorial coordinates of rbody [rad]\n\nShouldn't the results be...?[math]-\\pi < x > \\pi[\/math]Why am I getting insane numbers like 1 trillion+?",
        "thread_id": 14171
    },
    {
        "@timestamp": "2023-09-14T07:13:33.3994944Z",
        "author": "Keatah",
        "date": "2011-08-24T09:07:53+0100",
        "id": "e24beadd47ee2ff4b4266a859bef1fbe",
        "post_id": "post-248422",
        "text": "FADEC said:A flight simulation is something I use to fly complex aircraft or to simulate different flight dynamics. Multiplayer is something I need for gaming actually. And windows live is not just multiplayer. It's like that World of Warcraft Real ID social network-like crap, in which you can be connected with \"friends\". Soon they all are going to connect all this with facebook also (to meet more people in order to milk the cow even more). I bet.\n\nAmazing how the internet interjects itself insidiously into your life and takes your money when you communicate with others.. Even more amazing is that it makes others \"do the convincing\" to you that you need to do this. You don't need to do jack!!That stuff aside. The \"FAA version\" of x-plane, when used in a complete setup, only has to verify that the physical controls are present and it has to main a certain FPS, whatever it may be. That's the difference between the \"home\" version and the \"FAA certified\" version. THAT'S IT! The dynamics are the same, the graphic detail is the same, the flight models are the same. and so on and so forth.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.494054144Z",
        "author": "Bloodworth",
        "date": "2010-05-13T23:12:13+0100",
        "id": "bb609ca3c1c07e24b71abab80eaec70e",
        "post_id": "post-223057",
        "text": "You are correct. Life inside an interplanetary spacecraft would be fairly routine. However, there would be occasional mad dashes for the radiation shelters when you have incoming solar flares.",
        "thread_id": 14236
    },
    {
        "@timestamp": "2023-09-14T07:13:33.410333952Z",
        "author": "N_Molson",
        "date": "2012-01-05T23:15:03+0000",
        "id": "f6327bd832259408390ae73590df33c8",
        "post_id": "post-248521",
        "text": "Yeah, but Orbiter doesn't accurately simulate atmospheric flight...\n\nHopefully next version will implement wind layers to start with, some betas already do:p",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.083480832Z",
        "author": "tblaxland",
        "date": "2010-05-10T04:16:42+0100",
        "id": "0c3305bab95238ea0f6a776ed4612f23",
        "post_id": "post-222348",
        "text": "There is a pretty comprehensive overview of the topic here:http:\/\/www.orbiter-forum.com\/showthread.php?t=6935",
        "thread_id": 14174
    },
    {
        "@timestamp": "2023-09-14T07:13:07.23465088Z",
        "author": "DaveS",
        "date": "2008-05-12T18:46:50+0100",
        "id": "a3b78faff1a4baaa1b89465a9cd22af1",
        "post_id": "post-65323",
        "text": "Pilot7893 said:I have 3 questions:1. could I export 3D objects from Google sketchup into the Orbiter SDK to make a ship?2. could Mercery have once been a moon of Venus?3. could keeping with the painted tank have kept foam from damaging Columbia on STS-107, preventing the accident?\n\n3: No. That's an urban legend. The painted ETs shed foam just as much as the unpainted ones does. Also the foam chunks would have been heavier due to the increased mass of the paint.",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:13:07.342015744Z",
        "author": "Keatah",
        "date": "2010-05-13T05:34:52+0100",
        "id": "7c4a81f48e1c17f9df3bec8c58cd80c3",
        "post_id": "post-222840",
        "text": "I love it when strange mysteries like this happen. Especially on a rainy night all cozied up in the reading room with hot tea and blankets and day off of work the next day. Can't get any better than that!",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.52427392Z",
        "author": "DaveS",
        "date": "2008-05-26T00:19:45+0100",
        "id": "0e18b1cfd5a96af9b1708c25abdf7450",
        "post_id": "post-68658",
        "text": "Propellant pressurization has been confirmed.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.149096448Z",
        "author": "Fizyk",
        "date": "2010-05-11T21:46:28+0100",
        "id": "bdff2ea73bb06c7576a4efbda2d758af",
        "post_id": "post-222461",
        "text": "cjp said:I don't know how to decode Polish addresses. The only thing I found on \"07100 W\u0119gr\u00f3w, mazowieckie\" (besides other software) was a campsite.\n\nIt'shere(the address is Polna street 8, flat 18).I hate people like that, trying to sell free software.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.679747328Z",
        "author": "jinglesassy",
        "date": "2010-05-16T03:00:49+0100",
        "id": "b19faa073e69623d944e1c231b4b2dc1",
        "post_id": "post-223416",
        "text": "DEATH IS A PREFERABLE ALTERNATIVE TO COMMUNISM! anyone whos played fallout 3 dlc will know what i am talking about",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:33.639603712Z",
        "author": "garyw",
        "date": "2010-08-23T20:07:38+0100",
        "id": "57bb556c6ec5ac0a44667493ee9b7c70",
        "post_id": "post-249150",
        "text": "True but South pole only gives you a limited view of the sky. If you want to do radio astronomy you need a much bigger view which is why pluto wins out.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.16387584Z",
        "author": "Indiana Snake",
        "date": "2010-05-10T23:07:56+0100",
        "id": "3c8d54783a091775a6b318c16c470c19",
        "post_id": "post-222485",
        "text": "I get the same issue... I hate it. It's so weird.",
        "thread_id": 14195
    },
    {
        "@timestamp": "2023-09-14T07:13:07.116055296Z",
        "author": "Bj",
        "date": "2010-05-09T23:53:26+0100",
        "id": "41cbba172ab559491716a846800ace3b",
        "post_id": "post-222393",
        "text": "Urwumpe said:If you have static data that should be saved between the calls, use a static library - in a DLL, there would be only one instance of such data stored for all processes that call the DLL, while in a static library, the data is stored for all compilation units of the same program\/DLL.DLLs are just special forms of executables, don't forget that.\n\nMeDiCS said:It doesn't matter, but you can't implement opcPreStep directly. You can access all Orbiter API functions from either, and you can get the simulation state directly when either exported function is called (AFAIK, sim state can be correctly retrieved from any oapi callback).\n\nSo since there should only be 1 user it could use a .lib, but as long as opcPreStep and opcCloseRenderViewport are actually called from the .dll using the .lib then it should be fine.",
        "thread_id": 14180
    },
    {
        "@timestamp": "2023-09-14T07:13:33.641791488Z",
        "author": "T.Neo",
        "date": "2010-08-25T13:31:18+0100",
        "id": "fc96212171eb33c5b0075d84df200be7",
        "post_id": "post-249171",
        "text": "Exactly. Not only do chemicals like water, carbon or nitrogen seem optimal for supporting the chemical reactions in life, but they're very common in the universe compared to other proposed chemicals.Thus it is important to search for planets within the temperature ranges in which water is liquid, and familiar chemical reactions can occur. A planet may be at 60 degrees, and be suitable for life.Though I think there is a possibility of complex organisms existing in an atmosphere with little to no free oxygen. I believe there was a story recently about animals living without oxygen in cold seeps on the mediterranean seafloor, or something to that effect, though unfortunately I can't provide a link.But just because life is built of the same basic building blocks does not mean there is potential for wildly different biochemistries. It will probably be the norm, rather than the exception, for alien life to be composed of many weird and wonderful never seen before molecules.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.536194816Z",
        "author": "T.Neo",
        "date": "2010-05-20T14:13:12+0100",
        "id": "09f5b38b60247c99b5b1b5561d69f301",
        "post_id": "post-223163",
        "text": "That's how nihilism can be percetly used to relativise things.\n\nWhat on Earthdid my comment have to do with nihlism?:rolleyes:If you are used to it.\n\nIf you don't like it, don't drink it. Simple.We were not eating fruits and nuts only, but for the predominant part after the last ice age.\n\nAgain: do you know anything about subsistance societies? Meat consumption is an important part of these societies, even if it is not in the form of megapredation- a lot of it is animals that can be caught in snares, etc.Not everything that happens within the nature has to be advantageous.\n\nNo. Again, do you know anything about evolution, or natural selection? Something that is not advantageous is generally disadvantageous, and will be selected against. Legs in whales are good example, as are tails and teeth in most birds and some pterosaurs- they became more trouble than they were worth, and thus atrophied.Do not deny a trait because it seems strange or offensive to you. This is in the least, unscientific.For example, it happens that male sea lions hound female sea lions to death, which can take days. That's still a mystery to biologists.\n\nLink? Sounds like a fascinating behavior.a rather meat-rich diet is not a balanced diet and anything but advisable\n\nYes, eating nothing but steak is generally not healthy. I think you are preaching to the choir there.;)And cancer is not the only risk anyway.\n\nNo, it is not. But only if you are really stupid about your diet.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.173426432Z",
        "author": "Yoda",
        "date": "2010-05-11T00:38:57+0100",
        "id": "50d2ec6973969659ff4e7db005e0aff1",
        "post_id": "post-222493",
        "text": "Excellent job as always David !Thanks a million:thumbup:",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:13:32.933636352Z",
        "author": "tblaxland",
        "date": "2010-08-23T06:33:11+0100",
        "id": "5d348b0c5847400f5a472bb1cb9b3a35",
        "post_id": "post-248185",
        "text": "beamrider said:1) I am mostly concerned about keeping a cubesat as long as possible in a Sun Syncronous Polar Dusk\/Dawn orbit. If I understand well this is the only Sun Syncronous orbit that keeps the satellite always in the path of the Sun light.\n\nWhat are your constraints:1. Do you know what your orbit constraints are with respect to the booster?2. Do you need constant solar illumination or are you just trying to maximise it?3. How long will your mission last? A high altitude and high inclination orbit with the nodes correctly aligned will keep the sun constantly illuminated until the Earth moves into line with the nodes.4. Can you get to Lagrange point 1? No end of sun there;)beamrider said:2) I reached your forum simply by searching the internet using the keywords \"orbital mechanics forum\". I had no idea before about the existence of Orbiter Software and you (its creator).\n\nWelcome to Orbiter:cheers:beamrider said:3) Frankly speaking I do not understand why the orbital plane of a Satellite, its nodes, precess if the satellite gravitates around a hypothetical static, non rotating, isolated in space and surrounded by a symmetric non spherical gravitational field Planet. I have to learn more physics and mathematics.\n\nDoing some graphics to help explain this - I'll come back later.",
        "thread_id": 16072
    },
    {
        "@timestamp": "2023-09-14T07:13:07.67448064Z",
        "author": "T.Neo",
        "date": "2010-08-21T22:59:52+0100",
        "id": "4c031125f9f7ffc194c6492be9fdbcea",
        "post_id": "post-223392",
        "text": "Well, the higher the closing velocity between Target and engine, the faster the amount of energy per square centimeter will change. that would still be true even if the ship reached 90% of the exhaust velocity.\n\nYes... I'm commenting on how low the vehicle top speed is compared to the exhaust velocity.Most of the time you'll be travellingawayfrom a target, not towards one anyway.Well, they weren't designed as weapons, after all... Most of the time it will be a nuicance because you have to watch out where you point them :lol:\n\nThat's true... perhaps some sort of super hacker-proof software could be installed into the flight computers to prevent the engine exhaust from being weaponised.Kind of like the counterfeit-protection software installed with printers, only far more serious...EDIT:For a bit of fun, attached is HVIPS next to 620 megatons of TNT.:cool:It is with such a visual representation that the sheer enourmity of the energy produced is realised, and the energy density of fusion power compared to chemical means.",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:07.531213312Z",
        "author": "T.Neo",
        "date": "2010-05-15T16:35:23+0100",
        "id": "6d8e8639c439f036f8aaa912f9b643ea",
        "post_id": "post-223115",
        "text": "(less than ever something primitive like house cats).\n\nHouse cats are not primitive, indeed, certain breeds seem to be very intelligent.I would say that those breeds are certainly more intelligent than certain dog breeds.Pets, especially dogs, are basically one thing: conditioned. They do what you want them to do because they expect to be fed by you, not because they love you so much.\n\nOf course a dog will cooperate with you because the relationship is advantageous, but this does not mean it does not love you. Love is not magic limited to humans, it is a useful evolutionary trait found in many organisms.You can replace a pet i.e. just get another one. But you can't simply replace your parents or your children that way.\n\nThis is very untrue- it is like saying to a parent that they can \"just get another\" child. One animal is not another, they have traits and quirks, personalities. No less than a human.If this hunger thesis would be even slightly true, much more people would kill other humans for food, instead of just starving in millions every year. The reality is luckily not full of madman, who would violate all natural limits for just surviving as individual.\n\nIndeed.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.636927232Z",
        "author": "Artlav",
        "date": "2010-08-19T20:45:21+0100",
        "id": "459c83189a376d693b32d93fdafd3572",
        "post_id": "post-249119",
        "text": "Do alien topics qualify as religious discussions?T.Neo said:Correct me if I'm wrong, but I don't think human intelligence has changed over the last ~2000 years...\n\nIntelligence? May be not. Understanding? A great deal.But even today aliens coming from an unusual direction (i.e. not from flying saucers landing in cities or giant spacegoing WTF peeling ISS) would likely be perceived as something supernatural and worth of worship or anti-worship.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:06.921365248Z",
        "author": "garyw",
        "date": "2010-05-09T12:44:59+0100",
        "id": "5203ebeda3758a2256fd2069295a2ee2",
        "post_id": "post-222325",
        "text": "Restore from backup. As the files are listed as important I'm assuming you took one prior to making a change?",
        "thread_id": 14170
    },
    {
        "@timestamp": "2023-09-14T07:13:07.271056128Z",
        "author": "SiberianTiger",
        "date": "2010-05-12T13:51:55+0100",
        "id": "283acdb6a694932e46c80fc63247909f",
        "post_id": "post-222740",
        "text": "http:\/\/www.electronista.com\/articles\/10\/03\/31\/new.method.could.spell.bad.news.for.movie.pirates\/DC-based US Copyright Group, has filed more than 20,000 individual lawsuits against Internet users who download movie torrents. According to a Thursday report, the group was created on behalf of independent film produces and has rallied the support of the Independent Film & Television Alliance. Another mass lawsuit aimed at 30,000 other downloaders is due soon as well, and the two could set a precedent that could hugely deter BitTorrent movie downloads in the US.The lawsuits discovered by THR are largely made possible by a technology from Germany's Guardaley IT that can monitor movie downloads on torrents in real time. The program captures IP addresses based on the time stamp that a download has occurred and ensures that it is copyrighted content that is being downloaded rather than a trailer or just a similarly named film.Lawyers with the US Copyright Group tried to get the MPAA onboard along with other big studios, but these parties wanted to see that ISPs would cooperate in this effort first.The US Copyright Group's approach is different and could therefore be more effective than past efforts to curb illegal downloads via lawsuits, such as the MPAA's attempt to sue a smaller number of infringers for multiple films.The US Copyright Group has had one Internet service provider (ISP) cooperate, resulting in 71 names and addresses of alleged downloaders being sent. Eight of these have settled, and all received settlement offers. Other, unnamed ISPs are either in court fighting this order or informing their customers of this lawsuit.Many ISPs have often been reluctant to voluntarily identify customers as they often cite concerns about safe harbor, which exonerates them when someone is caught in illegal activities on the network. Agreeing to help these searches implicitly puts some of the legal burden on the provider, which many are keen to avoid as it can be difficult or impossible to completely halt piracy.\n\n",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:33.340027904Z",
        "author": "Fabri91",
        "date": "2012-01-06T19:07:33+0000",
        "id": "273bc4aff421c528adf7cea7547b2079",
        "post_id": "post-248544",
        "text": "Some interesting posts on Avsim by a developer of Orbx:http:\/\/forum.avsim.net\/topic\/358739-since-the-cat-is-out-of-the-bag\/page__view__findpost__p__2213427http:\/\/forum.avsim.net\/topic\/358739-since-the-cat-is-out-of-the-bag\/page__view__findpost__p__2214710Apparently the close-down to third party devs maybe and the move towards casual gaming was decided relatively late by the suits.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.3720384Z",
        "author": "Hmuda",
        "date": "2010-05-13T14:36:51+0100",
        "id": "0438147e43531e7f0b0161dc501dfae6",
        "post_id": "post-222854",
        "text": "SiberianTiger said:I believe it matters most that Jupiter was male in Latin.:)\n\nI swore I wouldn't put more oil on the fire, but since I started it all in a near-sleep state...I don't think that the original meaning of the name (main-god of the Roman mithology, pretty much the counterpart of Zeus) really matters. Look at ship names. No matter what the name comes from, they are always refered to as 'her' and 'she'.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.379015936Z",
        "author": "Tycho",
        "date": "2010-06-28T01:14:57+0100",
        "id": "c9f10b1403fff065657e50dfab2a9afd",
        "post_id": "post-222876",
        "text": "Now that I look at the two photos more carefully, it seems to me that the stripe has not disappeared, but rather changed compositions. Any thoughts?",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.342753536Z",
        "author": "N_Molson",
        "date": "2012-01-11T13:56:14+0000",
        "id": "70d7816caebedeb356317e02ffea5623",
        "post_id": "post-248566",
        "text": "Next step : they will make a \"Flight Simulator\" for Xbox and port it to PC...:cry::suicide:I'm on FreeFalcon 5.5 currently and I must say the community made impressive improvements to the original Falcon 4.0 :thumbup: The other day I struck a Chinese airbac..se with CBUs at sunrise, there were the light of fires on the airport behind me as I was heading back to South Korea, it was really pretty.:pSo I guess that FSX has still great days (years).",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.49060992Z",
        "author": "Anroalh12",
        "date": "2015-01-19T21:02:16+0000",
        "id": "7c0f849812fd6abcd2381cd8a46f4008",
        "post_id": "post-223054",
        "text": "Have you added Planet## = Pluto to your sol.cfg?",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:07.486506496Z",
        "author": "garyw",
        "date": "2010-05-14T00:09:34+0100",
        "id": "f8cad73d7d4a735e8d6e3ec57219ba6d",
        "post_id": "post-223029",
        "text": "Another piper addon that rocks! Thanks piper!",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:33.356073984Z",
        "author": "Codz",
        "date": "2012-03-05T04:07:13+0000",
        "id": "92cbfda136387dc15a05a8c13810b104",
        "post_id": "post-248642",
        "text": "FADEC said:Well, thanks so far but I actually consider myself just a fan boy:)A self-educated one though. It's a real passion which would be my job if I hadn't those health issues (allergic asthma and irritable colon). Nothing to worry about. Sports does help, but sitting in a real cockpit of a heavy passenger jet sadly wouldn't be really possible at times. But I might get a PPL at least sometime in the future.You are right concerning the level of interest and dedication by the way. I also met a few real world pilots and at least one of them called me crazy. It was a 737 pilot back then. His comment was that he never read more than necessary to get his type rating and that stuff like meteorology is the most boring \"crap\"...\n\nI agree that there seems to be a disturbing lack of interest in the aviation field. By the way, based on what you've said it sounds like you'd be good for a 3rd or even 2nd class pilot's license here in the US. Not sure about German standards though.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.190902528Z",
        "author": "Chipstone306",
        "date": "2008-02-15T12:54:54+0000",
        "id": "191cc257e9d96b1037149fad1a50e07a",
        "post_id": "post-12321",
        "text": "Back to the subject of cars here is a picand thanks for the info about slingshot maneuvers",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:07.513838848Z",
        "author": "CigDriver",
        "date": "2010-05-14T12:57:48+0100",
        "id": "c7a0246666a5f8dbc24d46ebc4e3a24b",
        "post_id": "post-223078",
        "text": "The arrow has a 7 page help file built in. Click the help button located below the display to the right in the VC. It isn't super detailed, but covers the basic functions.",
        "thread_id": 14240
    },
    {
        "@timestamp": "2023-09-14T07:13:33.40740096Z",
        "author": "JEL",
        "date": "2011-12-03T06:49:29+0000",
        "id": "2870284897a4f8ff6aea477ff87887b0",
        "post_id": "post-248486",
        "text": "astrosammy said:In other flight sim news, I tried the Take On Helicopters demo today, it's great!\n\nDidn't know about that one:)From the youtube videos it seems cool.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.458145792Z",
        "author": "CigDriver",
        "date": "2010-05-13T14:57:15+0100",
        "id": "286c71599ae994e4d3bbcf76d2c514b7",
        "post_id": "post-222908",
        "text": "The big advantage to the nose docking port is ease of docking since all the controls are the same. Of course it could be coded like the XR5 (I think it is the XR5) where you can switch between normal and docking RCS. The other hard thing about the side mounted docking port is getting it close to the center of rotation. Docking would be a nightmare if you rotated and messed up your alignment. Of course we can fudge things a bit since it doesn't really have to work;)Splitting the heatshield for landing is interesting. The big drawback I see is moving those large pieces around in the airflow after you get going or are headed in for landing. I like how the Phoenix designs have little doors for each thruster, seems like less aerodynamic headaches to me.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.63959808Z",
        "author": "Xyon",
        "date": "2010-06-07T10:41:37+0100",
        "id": "39c0719e82bc87775c0c01155e205b19",
        "post_id": "post-223284",
        "text": "I have updated this MFD to fetch the stream information directly from the stream itself. It reduces the performance overhead significantly.This update to version 1.3 includes some work on stability under high time compression as well.",
        "thread_id": 14259
    },
    {
        "@timestamp": "2023-09-14T07:13:33.511330816Z",
        "author": "teago",
        "date": "2008-05-25T17:44:19+0100",
        "id": "aeb2e18cf0aba6b8a67d024a2272c383",
        "post_id": "post-68611",
        "text": "Hey all! Today is my birthday as well.:)It's my 21st, and hopefully my best present today will be a picture of the Phoenix's solar panels succesfully deployed.:cheers:",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.482958592Z",
        "author": "ar81",
        "date": "2010-05-13T18:08:12+0100",
        "id": "0102a9db9dfa51fb6fc6d101623ce552",
        "post_id": "post-223026",
        "text": "Nightmare! What Spain's Brutal Austerity Budget Would Look Like Herein the US.This budget cut in Spain is just horrendous. Poor people in Spain...Spanish growth was based on tourism and real state. So it plunged horribly.Spain unemployment rate hits 20%After reading comments from people in Spain they complain that the recent bailout, under the excuse of bailing countries out, really bailed out banks and speculators. The evidence? Bank stocks went up 20%, Euro raise was minimal.What is certain is that Spain is a living nightmare. At least it may become a good place to take your company, save money and bring some jobs that would be more expensive in other European countries.",
        "thread_id": 14234
    },
    {
        "@timestamp": "2023-09-14T07:13:07.195758848Z",
        "author": "simcosmos",
        "date": "2008-05-12T12:52:19+0100",
        "id": "6256ae7fbb22ce65d55e0dbd607772cd",
        "post_id": "post-65313",
        "text": "Hello allI know that the best course of action would be to try to contact Vinka but, before doing it, could someone please confirm if what will write next happens in other computers other than mine?Problem Description \/ Step by Step Replication:a)spacecraft powered by either spacecraft2.dll or spacecraft3.dll, implemented on Orbiter2006P1b)spacecraft has payload \/ a number of payloads defined in its INIc)pressCRTL+Ito see total mass of such spacecraftd)pressJ(as needed) to release payloads and confirm that their mass is properly subtracted from the mother spacecraft(until this point all works as expected)e)make quicksave (CTRL+S) and \/ or exit scenario (CRTL+Q), exit Orbiter launchpadf)start Orbiter and either try to load the quick saved scenario or the 'current scenario'g)select the 'mother vessel', press CTRL+I and check that spacecraft's massWhat I'm getting, in g) step (after loading the quick saved or 'current scenario'), is that the 'mother vessel' has the payload(s) mass(es) assigned again to its own total mass, despite the payloads were \/ are released.This seems to happen with spacecraft2\/3.dll on Orbiter2006P1. Beyond my custom addon implementation managed to replicate it with using Vinka\u2019s provided demo scenario called 'Atlantis.scn' with description:\"Demonstrate the ability to define parametersof space shuttle atlantis through ini file anddefine multiple payloads with various speeds androtation speeds for jettison. Use of the FOCUSparameter to set focus to specific payload.\"Confirmation (?) \/ Extra CommentsWould it be possible for someone to please verify if the same is happening there? If this can be replicated it has considerable impact when trying to make a realistic (dV budget constrained) addon powered by generic spacecraft dlls on Orbiter2006P1 and if wanting to use quick saves.Not sure but I seem to remember a thread in M6 forums about a similar topic (can't confirm because M6's search function returns error and also not having luck with google).On the other hand, if I'm writing nonsense and if the issue is not replicated in other computers it would also be good to know, before bothering Vinka with an eventual non generically replicated issue (and that is the only reason why posting this here first).Thanks in advance,Ant\u00f3nio",
        "thread_id": 1420
    },
    {
        "@timestamp": "2023-09-14T07:13:33.525410048Z",
        "author": "Zatnikitelman",
        "date": "2008-05-26T00:40:39+0100",
        "id": "bbf2f0242a61b3f3a0d6175bd9dc7336",
        "post_id": "post-68668",
        "text": "Acquired UHF signal!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.668091136Z",
        "author": "Urwumpe",
        "date": "2010-05-17T18:26:27+0100",
        "id": "c6ba9125baae7130e07c9df4e6247992",
        "post_id": "post-223362",
        "text": "Shadow Addict said:... J?\n\nWhat about lua then?;)",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.54674304Z",
        "author": "Andy44",
        "date": "2008-05-26T02:52:16+0100",
        "id": "d6731618514346f49b1b4ea9d25b76cc",
        "post_id": "post-68751",
        "text": "They should be able to confirm machine state of health very quickly. Then the fun stuff and happy snaps.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.148985088Z",
        "author": "Izack",
        "date": "2010-05-11T21:23:55+0100",
        "id": "8a4a1c013aae03fc54fdc343525cb08e",
        "post_id": "post-222459",
        "text": "Judging by the other videos on this loon's channel, and the other stuff he's selling, it looks like he's ripping off a whole lot more people than just Martin here.Perhaps action against the whole account instead of just the one item?Or there's always pillaging. :chainsaw:((Okay, sorry. I was justdyingfor a reason to use that smily.))",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.37225088Z",
        "author": "Moach",
        "date": "2010-05-13T14:40:49+0100",
        "id": "59084e925df1de3d5986d619d8f864c3",
        "post_id": "post-222855",
        "text": "hmm... in portuguese (being a latin language) we do differentiate all objects in terms of gendre... as is the case in spanish, french, italian...all planets, except our own are masculine... not sure why... the word \"planet\" itself, personifies as masculine... however \"moon\" is feminine, unlike \"sun\", which again...this is rather arbitrary, tho... very little logic applies to sorting out what gendre an object should be... being a native portuguese speaker, you sorta get a feel for it...this has most foreigners confused - quite funny to observe",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.478041088Z",
        "author": "No Life",
        "date": "2010-05-13T13:40:34+0100",
        "id": "19f539b00837204157c6300ac657b937",
        "post_id": "post-222967",
        "text": "Well, uh lets see..Lets start off with a hi.I'm apparently joining this forum since it looks pretty good.I was invited by:jedimaster1214I will download the thing when i get home.",
        "thread_id": 14231
    },
    {
        "@timestamp": "2023-09-14T07:13:32.933854464Z",
        "author": "beamrider",
        "date": "2010-08-25T20:00:23+0100",
        "id": "7ac936f7fcf114e7ebd4c2b149173570",
        "post_id": "post-248187",
        "text": "1. Do you know what your orbit constraints are with respect to the booster?2. Do you need constant solar illumination or are you just trying to maximise it?3. How long will your mission last? A high altitude and high inclination orbit with the nodes correctly aligned will keep the sun constantly illuminated until the Earth moves into line with the nodes.4. Can you get to Lagrange point 1? No end of sun there\n\n1. I know that the cubesat together with other picosats will be launched as secondary payloads from a main sun synchronous satellite using something like a spring powered cannon (seeThis) that can accelerate the the picosat to a relative speed no greater than 1 m\/s.2. I am trying to maximize the solar illumination because all the power I have on board is 600 cm2 of solar panels (100 cm2 of photovoltaic arrays for each side, face, of the cube). The cubesat also spins about a hard to predict rotation axis. It is desirable the cubesat stays as long as possible in sun light.If it passes, for instance, over the location where I have the UHF-VHF antennas, at noon, next time it will pass during the night when having no power it will be unable to communicate with me. On the other side communication windows (supposing the satellite has some rechargeable batteries on board) late in the night would not be extremely comfortable. Communication opportunities at dawn and dusk are the best.3. The mission should last at least three years.4. Definitely, the cubesat can not go to Earth-Sun Lagrange 1. The picosat is barely capable of streaming data at 1200 bps from a 6-800 km LEO. From 1.5 million km (L1) I will receive nothing.the gravity vector can be decomposed into three components - one aligned with the radius vector (not visible in this view), one aligned with the velocity vector, and one aligned normal to the velocity vector and radius vector (shown as g'). Because this g' component of the gravity vector that is normal to the orbital plane, this rotates the velocity vector and hence rotates the orbital plane.\n\nGood explanation. So instead of having only one downward g component as in the case of a spherical gravitational field, there are three: an ordinary g, a g parallel to the speed of the satellite that accelerate and decelerate it periodically and a g perpendicular to the orbital plane that rotates the plane.The existence of this perpendicular g appears to accelerate continuously the rotation speed of the orbital plane. It appears that the orbital plane will rotate faster and faster?!",
        "thread_id": 16072
    },
    {
        "@timestamp": "2023-09-14T07:13:07.266001152Z",
        "author": "TJohns",
        "date": "2010-05-12T09:43:48+0100",
        "id": "da9fe721930642a8432b2790bc330fb8",
        "post_id": "post-222734",
        "text": "Real fusion has been achieved in research labs for quite a while now.\"Sustained\" reactions...now that's a different deal!",
        "thread_id": 14213
    },
    {
        "@timestamp": "2023-09-14T07:13:07.634027776Z",
        "author": "KosmoKen",
        "date": "2010-05-15T18:29:54+0100",
        "id": "247dbbbf63172de26c69893b10015a2a",
        "post_id": "post-223275",
        "text": "If you don't like messing with .cfg files, tryUniversal Cargo Deck. It is very easy to use.[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3262\"]Universal Cargo Deck, release 4[\/nomedia]",
        "thread_id": 14258
    },
    {
        "@timestamp": "2023-09-14T07:13:33.33946624Z",
        "author": "RisingFury",
        "date": "2012-01-06T18:19:28+0000",
        "id": "971e79b60173e3676e081949a47c8310",
        "post_id": "post-248537",
        "text": "Microsoft is a company. As such, they'll do anything to make profit. If that means cutting the realism and player base the FS series created in favor of \"just another game\", they'll do that.It really isn't surprising.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.53140096Z",
        "author": "Urwumpe",
        "date": "2010-05-15T18:44:37+0100",
        "id": "d62f07058e5507ad5510a7395c2bd51b",
        "post_id": "post-223117",
        "text": "I still say never. There are also cases of Cannibalism of perfectly well-fed people, who are just insane. Extreme circumstances? Sure not. Cannibalism is insanity. It is not even healthy, human flesh is slightly toxic for humans. There is no natural instinct that you can call upon.And stop repeating the same three examples (and you also forget Stalingrad, which was a far harder case of starvation and suffering, with surprisingly little documented cases of cannibalism). It doesn't work - for each case you have, anybody here can drag out millions of cases where humans did not do it. The people who commit cannibalism are not the norm - they are strongly differing to the norm, thus fulfilling many qualifications for being insane in the modern world.Just like people take the death of their dog as hard as the death of their own child, without being insane. It might not be within your limits of sympathy, but that doesn't say that they are insane. What counts is only the emotional connection, which can be even very hard for cars, you might be surprised how hard sane people can take the loss of their car. You are maybe hardly the reference for sanity.Also, that you would eat the dog of your parents, if this is your \"only\" chance, already suggests that you won't look very hard for \"other\" chances. You are right, people who still hope don't commit cannibalism. But people who committed cannibalism did actually do it out of the hope for surviving long enough for being rescued. Again, your hypothesis does not hold water. People who loose hope are less likely to violate their own ethics for survival, they will try to make the best of their situation. Like the passenger on the Titanic, who, rather than fighting for his rescue like a wild animal, sat down in the saloon with a cigar and a bottle of champagne, calmly awaiting his fate in the best possible way. (Yes, extreme situations can back fire for deducting anything about the normal life)Please realize: Your models of the reality has first of all deal with the normal cases, before you can stress-test them with the extremes. If you start your epic gyro compass on living among homicidal cannibals, you might be right with the assumption that it would be wise to be on the top of the food chain. But that is not normal. That is the extreme exception, that won't work outside the closed envelope of the model.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.653279232Z",
        "author": "Dambuster",
        "date": "2010-05-15T18:41:38+0100",
        "id": "098c1a0c725cbe8ce97d9ac2d74c859d",
        "post_id": "post-223294",
        "text": ":welcome:to the forums!",
        "thread_id": 14262
    },
    {
        "@timestamp": "2023-09-14T07:13:33.341165824Z",
        "author": "dumbo2007",
        "date": "2012-01-07T06:34:12+0000",
        "id": "1987aa0b48ed8f1d90c6f3b36474a232",
        "post_id": "post-248556",
        "text": "Wow ! those pictures are almost photorealistic, I thought they were raytraced scenes. Would that kind of texturing ever be possible in Orbiter:)",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.526530304Z",
        "author": "Urwumpe",
        "date": "2010-05-14T15:44:22+0100",
        "id": "3f763dcf7d5c0ab6b690d1a2344bdcd1",
        "post_id": "post-223091",
        "text": "AirSimming said:Eating animals is eating animals. Beside the taste and stringiness, I do not see a difference between eating a cow, a big or a dog. If you just imagine it often enough, it actually becomes equally disgusting. You are eating life...I'm going to have a few burgers in about 1 and a half hours from now, so I better stop to imagine such things for now:)\n\nMangled, grinded and chopped plants and fermented milk on your meat??????? How cruel are you to your friends, the plants!:cheers:",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.663795712Z",
        "author": "adamb193",
        "date": "2010-05-16T06:31:18+0100",
        "id": "dc294a0014c8f526f1796f99251b7ff9",
        "post_id": "post-223328",
        "text": "Table",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.348730624Z",
        "author": "Hielor",
        "date": "2012-02-29T18:58:07+0000",
        "id": "fc13b09d01d4a783b86b2a4785b79441",
        "post_id": "post-248620",
        "text": "I didn't need to pause or resume the download, so I don't know, sorry.Still no TrackIR support. Still no elevator trim axis. Still unplayable.Also, the way the game forces you into the first couple of missions and doesn't let you skip them (where's the \"I'm a real pilot, just let me fly\" or \"I've already installed the game before\" options?) is really annoying. I'll be trying an install on a second computer, hopefully it'll let me skip them the second time around, since it's a GFWL game.On that note, GFWL is annoying, having to wait around for it to log in every time I start the game. At least with Steam I only need to do it once each time I start the computer...One good thing so far, the mouse flight controls are very usable (I was too lazy to plug in my joystick), so that's something, at least...",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.617218304Z",
        "author": "Xyon",
        "date": "2010-05-15T12:28:20+0100",
        "id": "e755dcd9499c531aaa64202e53c09128",
        "post_id": "post-223255",
        "text": "Practise three, for those able to watch it or listen to the R5 live coverage, begins in about 40 minutes.---------- Post added at 12:28 ---------- Previous post was at 09:16 ----------Alonso dropped it into a wall outbraking himself in practise 3. He has succeeded in damaging his Ferrari beyond the engineers' ability to repair in time and he will not take part in qualifying today.",
        "thread_id": 14253
    },
    {
        "@timestamp": "2023-09-14T07:13:07.150257408Z",
        "author": "supersonic",
        "date": "2010-05-16T23:31:13+0100",
        "id": "950e1fa10bf84c365c356b90a7216e0d",
        "post_id": "post-222470",
        "text": "Looks like someone else is trying to sell Celestia.http:\/\/cgi.ebay.com\/EXPLORE-UNIVERS...tem&pt=LH_DefaultDomain_0&hash=item2306ba5dbc",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.51447168Z",
        "author": "cljohnston",
        "date": "2008-06-03T22:16:15+0100",
        "id": "4317fff9fd4ad9eb46097df04161dc59",
        "post_id": "post-68796",
        "text": "gawinnard said:I know it was really left by the arm, but here's one for the conspiracy idiots:)However, we could have a Caption Contest:\"Nasa Film employee leaves footprint by accident\"\n\nDang! Beat me to it!Hoagland is gonna have a field day!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.64449664Z",
        "author": "Lunar Pilot",
        "date": "2008-05-15T07:11:35+0100",
        "id": "c014189a9fc967b2a74a224467657248",
        "post_id": "post-65367",
        "text": "volumeI can't find a volume calculator that doesn't need the dimmensions of the tank itself, which I'm trying to find. With the equation that was given earlier, what would 26.232 be?",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:07.150567168Z",
        "author": "DaveS",
        "date": "2010-05-19T16:18:17+0100",
        "id": "0a6e00b2f39e7eccf757baa812273148",
        "post_id": "post-222473",
        "text": "bwog said:Is it just me, or is the one on the left and down one in the description look like Orbiter?\n\nNone of them is from Orbiter.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.520628224Z",
        "author": "Urwumpe",
        "date": "2008-11-11T23:24:38+0000",
        "id": "49fec9980be7ccbed53e99bd8ed4494f",
        "post_id": "post-68854",
        "text": "Yes, but the poles are also a good place to study the climate of mars in its extremes. Wouldn't it be possible to land a RTG powered probe there? Or maybe even test nuclear reactors as power supply on Mars?",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.67462784Z",
        "author": "T.Neo",
        "date": "2010-08-22T10:55:55+0100",
        "id": "29c1286021d1699cca52f0cfbc2051e2",
        "post_id": "post-223394",
        "text": "Ah ok, it relates to the dispersion of the thrust stream, which I factored into the calculation. A bit of a misunderstanding there as to what you meant.Also, I noticed that I misread your pre-last post, I now see that you wrote that you had 341 mm vaporized per second, I thought the 1544.6 was the per second figure.\n\nYeah, 1544.6 was supposedly the 10 second figure, not the 1 second one.p.s. Your ship seems to get more and more resemblance to the Venture Star...\n\nYeah... I can't help it. :lol:Current design is the one on the right.",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:07.535851776Z",
        "author": "T.Neo",
        "date": "2010-05-19T14:04:16+0100",
        "id": "f31a953cbda95be06ac5e9bf8fc51627",
        "post_id": "post-223160",
        "text": "That doesn't rule out a good medium steak. Such kind of meat had been found to be actually healthier than many alternatives.\n\nIndeed.Of course, this beer had far less alcohol back then than modern beers and was closer to malt beer\n\nIndeed... beer was a substitute for water back then. Didn't have all those nasty bacteria.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.534584576Z",
        "author": "Andy44",
        "date": "2008-05-26T00:58:16+0100",
        "id": "84a75a16fe95697f3ce91770d68c470c",
        "post_id": "post-68720",
        "text": "This is the part of NASA that does not waste money. Pop some champagne, JPL, you done good.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.103075328Z",
        "author": "Urwumpe",
        "date": "2010-05-09T21:31:24+0100",
        "id": "72d8dc6ce78bfea5b847661b64d341a4",
        "post_id": "post-222375",
        "text": "Lupin_Yonder said:P.S. Thanks for calling some one asking a question stupid.\n\nNo problem.I still say that a plane alignment for interplanetary transfers is the most stupid thing you can do. you can of course decide to prove me wrong and find something more stupid.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:07.660513024Z",
        "author": "ionif",
        "date": "2010-05-15T19:17:50+0100",
        "id": "777b7802736896d811bcac1aad245397",
        "post_id": "post-223303",
        "text": "no 23",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.345701888Z",
        "author": "Evil_Onyx",
        "date": "2012-02-07T23:38:01+0000",
        "id": "151cfae77ccf4480beafad91b0591bcd",
        "post_id": "post-248590",
        "text": "Hielor said:Launch date and pricing for Flight has been announced.http:\/\/www.gamespot.com\/news\/microsoft-flight-takes-to-the-skies-february-29-6349823February 29th.The free version (as expected) contains the big island of Hawaii, the Icon A5, and (possibly) that biplane.For $20 you can get the \"Hawaiian Adventure Pack\" with \"new challenges, 20 new missions, and the RV-6A aircraft.\"For $15 you can get the Maule M-7-260C.For $8 you can get the North American P-51 Mustang.So, for $43 you can get five planes and Hawaii.Or you could buy FSX Gold for $30 and get 27 planes and the entire world.No further comment necessary, I suspect.:facepalm:\n\nSo much fail that I'm at a loss for words.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.525204992Z",
        "author": "dougkeenan",
        "date": "2010-05-14T15:21:40+0100",
        "id": "119f2e7ee63a5ccd15b7d71f723ddb89",
        "post_id": "post-223088",
        "text": "Voight-Kampff test for astronauts?",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.10399488Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-12T09:35:40+0100",
        "id": "4e02118ed31c606c554b9e6e28127481",
        "post_id": "post-222383",
        "text": "Maybe the problem is differen't versions of TransX cos when I loaded your scenario I also didn't get your TransX plan. The version I'm using is TrasX-3.13.1.3.Last Night I got to a point where I had copied a reasonable TransX plan into a manoeuvre ( in manoeuvre mode ) and was ready to start the burn. After the first orbit burning for 1000s I still had a lot of Dv left too add and by clicking the base orbits ++ update button I could see that by now I was way off hitting Venus at several G distance.How Do I correct this in the second burn next orbit?On the second orbit burn I noticed that my Dv would sometimes increase rather than drop. Is this due to flying inaccurately at the manoeuvre mode target ?Thanks for the help so far, I'm learning a lot.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:33.520956416Z",
        "author": "DaveS",
        "date": "2008-05-25T20:08:26+0100",
        "id": "cd543a73266c38e3bcc3055b31711a16",
        "post_id": "post-68628",
        "text": "simonpro said:A lot of the participants in discussions there have a large bias towards trusting opinions\/solutions from NASA at the expense of others. I just don't think it's very healthy. I'm not in any way complaining about the lack of coverage of the ISS partners though, I don't look for, or expect, any from them.\n\nNot exactly! Ares 1 and Ares V is heavily questioned and ESAS is under a full blown attack as well and that includes it's main author, Mike Griffin. And there's not much love for Scott \"Doc\" Horowitz either!So, not much love for Constellation according to NASA there! And NASA doesn't really deserve much credit for getting the shuttles up\/down. That credit goes to the contractors\/sub-contractors(USA, Lockheed Martin, ATK etc).NASA really only provide high-level management. The only NASA employees in the Shuttle FCR in the MCC during missions is the MOD reps, Flight Directors and CapComs, a grand total of 6 persons! The rest of the flight control team is USA employees!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.673549824Z",
        "author": "Linguofreak",
        "date": "2010-05-17T16:46:33+0100",
        "id": "ca13265598d53252f5c6b8a7fbf42e92",
        "post_id": "post-223380",
        "text": "T.Neo said:Indeed. The effects of an NSWR seem... unethical...\n\nTry \"suicidal\".",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:07.121038336Z",
        "author": "markl316",
        "date": "2010-05-10T05:52:46+0100",
        "id": "2635ec4bcc677852537855fafb968ee4",
        "post_id": "post-222397",
        "text": "Try using planet approach (if you can) in equatorial mode, and use the space station's equatorial inclination. Also, your inclination can match, but your longitude of ascending node can be completely different and that would not be good. And above all, always, always use the map program of IMFD as a cross-reference. It is way more accurate than the planet approach or any other program.",
        "thread_id": 14181
    },
    {
        "@timestamp": "2023-09-14T07:13:33.532392704Z",
        "author": "pete.dakota",
        "date": "2008-05-26T00:53:46+0100",
        "id": "3952b361e3d9fee74fa812cfeb7c8350",
        "post_id": "post-68705",
        "text": "Good radar.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.196000768Z",
        "author": "Usonian",
        "date": "2008-05-12T14:15:06+0100",
        "id": "3456f1720aec2c3908d23c8a5d242587",
        "post_id": "post-65314",
        "text": "You aren't dreaming and it isn't nonsense. It's a bit of a bug in Spacecraft2 and 3.It appears that Spacecraft_.dll totals up a ship's mass by ONLY reading the .ini file each time it is loaded, including all of its payloads. It does not read the current payload state from the scenario file and make reductions in mass accordingly. I am fairly certain that Vinka is aware of this problem.This bug is not a problem with \"conventional\" expendable spacecraft arrangements (like MER, for instance) where you are only following the payload - it doesn't matter if in subsequent saves and loads the previous string of \"motherships\" are overweight because you never go back to them.I haven't found a work-around for the problem. Attachment is the only alternate to Payload, but (as I understand it) Orbiter does not combine the masses of attached vessels.Basically, you're screwed if you do not run the scenario continuously, without saves, exits and reloads.",
        "thread_id": 1420
    },
    {
        "@timestamp": "2023-09-14T07:13:07.378266624Z",
        "author": "Urwumpe",
        "date": "2010-06-23T12:25:24+0100",
        "id": "242133c8ee6bd5a79c8af8a78a03bca9",
        "post_id": "post-222873",
        "text": "KosmoKen said:What if I were to ask what gender a Jupiter stripe was?\n\nAnd if horizontal stripes make fat, might it be better for Jupiter to convert to vertical stripes?",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.3441664Z",
        "author": "Urwumpe",
        "date": "2012-01-23T18:05:31+0000",
        "id": "ebda311c3e411fb89ba47c0515b6c196",
        "post_id": "post-248578",
        "text": "What about Flightgear, BTW? I know, it is feeling like a huge construction yard - but compared to Flight?The performance of Flightgear is IMHO abyssmal, but the simulation technology behind it much better than what MSFSX ever offered.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.292435456Z",
        "author": "Donamy",
        "date": "2008-05-13T00:41:05+0100",
        "id": "128b43dedddf0e5c8afe511aac78d106",
        "post_id": "post-65342",
        "text": "Most polititians,\"My God they're full of, $%^& !!\"",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:13:33.37275136Z",
        "author": "Hielor",
        "date": "2012-07-26T22:18:29+0100",
        "id": "5c8be1bd14b148b330e892861d031ef2",
        "post_id": "post-248654",
        "text": "Disappointed but not surprised. The pricing model and lack of third party addon support doomed Flight before it was released.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.329179136Z",
        "author": "David413",
        "date": "2010-05-12T23:24:07+0100",
        "id": "603a30393e4b29675323b05cec40c67b",
        "post_id": "post-222828",
        "text": "So, I'm working on scenarios for the STS-132 expansion pack, and I'm trying to put the ICC back into the payload bay of Atlantis. I go to switch to the keel camera view, and...no view. So, I start checking my other Orbiter installations. (I make a total of five installations of the Fleet series at various installation stages to make troubleshooting easier.) Basic Shuttle Fleet installation, no problem. Every other Expansion pack installation, no joy. So, I start looking at the packages for the Expansion pack and I discover that in the past, I had included a \"Shuttle.dll\" that at the time was an update, but now is just out of date. So...I'm replacing the two Expansion Pack packages at OH with the offending Shuttle.dll removed. Rather than make folks completely install the Expansion packs again, I'm posting a patch that will restore the Shuttle.dll for V4.3, and finally, I've attached the patch to this message as well.Please accept my heartfelt apologies,Dave",
        "thread_id": 14222
    },
    {
        "@timestamp": "2023-09-14T07:13:07.470770432Z",
        "author": "garyw",
        "date": "2010-05-13T10:49:14+0100",
        "id": "8322e81bfb7faff820c47ed53caecf8f",
        "post_id": "post-222958",
        "text": "SCRAM is a type of engine. you need to open the scram intakes and then fire the engine. It's documented in the very well written XR seriesmanual.There is also awiki page on scramjets.O-F Staff note: Moved thread to General Questions & Help.",
        "thread_id": 14229
    },
    {
        "@timestamp": "2023-09-14T07:13:07.5958848Z",
        "author": "No Life",
        "date": "2010-05-14T16:21:29+0100",
        "id": "4629526a2dd65d61d0db6d176651c55f",
        "post_id": "post-223180",
        "text": "lets just say, more people prefer free games (i mean WoW, LoTro? really? $15 a month lmfao), and yes those games are crappy and free.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.4004928Z",
        "author": "dbeachy1",
        "date": "2011-08-25T17:03:47+0100",
        "id": "f1422dda44d4578efc5579ee11fb7a47",
        "post_id": "post-248432",
        "text": "O-F Staff Note: three off-topic OS Wars posts merged into the OS WARS MEGA THREADhere. Let's please stay on-topic in this thread. Thanks.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.38335488Z",
        "author": "Notebook",
        "date": "2010-05-13T07:25:53+0100",
        "id": "e42969b916f4e309fd4967b0f54caffb",
        "post_id": "post-222880",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/science_and_environment\/10108226.stmA supermassive black hole may have been observed in the process of being hurled from its parent galaxy at high speed.The finding comes from analysis of data collected by the US Chandra space X-ray observatory.\n\nWonder if its heading this way? That would solve all our problems.N.",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:13:07.090990848Z",
        "author": "Warped",
        "date": "2010-05-09T15:24:09+0100",
        "id": "3acb4c86ab44df948bf45e4d1fa7ff3e",
        "post_id": "post-222351",
        "text": "I'm not an expert with this, but this is what I do to re-enter.Make sure you're orbital plane is over the Cape, then find out your sink-rate and vertical speed. (I'm not sure of the exact formula to use to find where to re-enter) then do your retrograde burn.I haven't tried this, but you could use the Re-entry MFDhttp:\/\/www.orbitermars.co.uk\/",
        "thread_id": 14175
    },
    {
        "@timestamp": "2023-09-14T07:13:33.402053632Z",
        "author": "Cras",
        "date": "2011-09-03T00:24:18+0100",
        "id": "0a6991f78412fb0dbca34b8a15f11337",
        "post_id": "post-248444",
        "text": "Bonanza123d said:I heard that MSF will not be good as FSX. MSF will NOT have a SDK. No add ons, No new aircraft. All default.\n\nYou heard wrong.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.67287296Z",
        "author": "Eagle",
        "date": "2010-05-15T19:49:00+0100",
        "id": "f0becbf2f6d4b8327ee93f4d5dc4f1e2",
        "post_id": "post-223374",
        "text": "Its more the power\/m^2. The collimation of the exhaust is important (and usually proportional to the exhaust velocity.) If you're further from a poorly collimated source you'll have much less disruption.Stand underneath the shuttle during launch and you'll be atomized, point the same engines at yourself from a 10 km away and you'll be fine, even in a vacuum.However just take a hundred kW laser from a torch ship and have that shine through 100 km of vacuum and you'll likely be crisped.",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:07.273951488Z",
        "author": "AirSimming",
        "date": "2010-05-14T03:00:18+0100",
        "id": "f4c4087b636df6b2f2e642ac5520437e",
        "post_id": "post-222763",
        "text": "I think that to discourage P2P is not a big deal. It also worked in my case. I felt already from the beginning that P2P is a pain since you always depend on others. It's not a miracle that a lot of torrents are going to die slowly. How stupid could I be not to use the ability to get something always with full speed and depending on that seeding and leeching nonsense.---------- Post added at 02:00 AM ---------- Previous post was at 01:30 AM ----------eveningsky339 said:My point is, people may claim that this event heralds the beginning of the end of internet piracy, but there is always a way around.\n\nI even think that the end of internet piracy will always remain a myth. It is simply not possible to stop people from uploading and downloading copyrighted stuff. My impression is that you can get everything, no matter if it is software, movies or TV series, via Rapidshare. I might be wrong but for now I've never heard that somebody got sued for using a one-click-hoster.And just look to those sites, like Kino.to, which offer movie streams. Companies and lawyers really have a hard time to do something against it for years. Although I don't use it (seriously), those sites are used by millions each month. Not a lot of people of the business do talk about, but the \"fight\" against piracy is a lost one. Everybody actually knows it. In fact, German music producer Dieter Bohlen did say in a talkshow that preventing internet piracy is not possible at all. He said he even does not care, and it should be legal to download music for free because you don't make money anymore by selling discs anyway. He said he sees no difference in recording the music from radio, from youtube or just download it somewhere else in the web, since when he was young he also recorded it (from radio back then, just like anybody). The reporter asked him if he offeres his music for free. Bohlen replied: if you know the right places you can get it for free already.Seriously, the entertainment industry is not stupid. Just think about how it could be possible that movies, which have just arrived in the cinema, already are availabe via internet, not recorded in a cinema, no, just in HD quality already. Where do they come from if not of their own ranks? And one can only speculate how many people, who have to cry for stopping internet piracy for occupational reasons, actually do own illegal copies. I know a lawyer who is a big MSFS fan (and his son as well). But he did not pay for only one payware addon he uses. But lawyer are shyster anyway. How says German cabaret artist Volker Pispers? \"He is a jurist and anyway not particularly clever\" :lol:",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:33.526241536Z",
        "author": "Andy44",
        "date": "2008-05-26T00:44:49+0100",
        "id": "47a0ef114e45e96d14ee7066d5bc2ba9",
        "post_id": "post-68672",
        "text": "It must be strange doing things with significant light-time delay. Talk about gamer lag!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.148517376Z",
        "author": "martins",
        "date": "2010-05-11T20:53:37+0100",
        "id": "ef98064212df6862ada677e6262341e1",
        "post_id": "post-222453",
        "text": "Do you mind if I troll his YouTube video a bit?\n\nYes, actually. I never condone trolling, and I don't really see anything wrong with the video itself (other than being a bit dull). What makes you think it's his?",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.343233792Z",
        "author": "dgatsoulis",
        "date": "2010-05-13T10:17:50+0100",
        "id": "273b3b92273aeb31aff85d8cae7e55bb",
        "post_id": "post-222845",
        "text": "Jupiter lost a stripe\n\nOOPS! Sorry! I was aerobraking the Leonov, didn't think that this would happen!",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.625698304Z",
        "author": "ex-orbinaut",
        "date": "2010-08-19T07:52:42+0100",
        "id": "b1241bf16554a3e4066fb9e3193b4f7f",
        "post_id": "post-249086",
        "text": "After reading the thread on this site about the unfortunate accident of the Aires 737 at San Andres, sad news tempered only by the fact there was not major loss of life, I figured it might be a good thing to post something a little more positive about South American aviation.Just this week Ecuador's AeroGal airline received delivery of this (see link) A-320 at Mariscal Sucre Intl, Quito, first in the program to replace its fleet of stalwart but aging B737-200's. It's inaugural route certification flight to Baltra, Gal\u00e1pagos, is tomorrow. Here's hoping all goes well...http:\/\/volarespasion.blogspot.com\/search\/label\/Aerogal",
        "thread_id": 16113
    },
    {
        "@timestamp": "2023-09-14T07:13:07.16361728Z",
        "author": "Submariner",
        "date": "2010-05-10T21:12:39+0100",
        "id": "577d5d90a52975230b3dfaa966bff659",
        "post_id": "post-222484",
        "text": "I'm flying the Gemini IV scenario that comes with the Earth 1962 package. I have the Gemini EVA upgrade installed. When I press P, the hatch opens as expected, with animation. I can see Ed White sitting in the cockpit. But when I press E, the hatch is suddenly closed again, and Ed has to float through it. If I press P again in this state, the hatch opens INWARD! Any ideas? This is really ruining the experience for me, and I love this mission and these addons. Thanks.",
        "thread_id": 14195
    },
    {
        "@timestamp": "2023-09-14T07:13:07.375441664Z",
        "author": "Izack",
        "date": "2010-05-16T16:24:02+0100",
        "id": "60118bc79ff3720feb8a497db2e2d0b3",
        "post_id": "post-222860",
        "text": "You know you're still in Orbiter-Forum when a thread about disappearing cloud bands turns into a discussion on the semantics of object personification.You guys are so picky. :lol:",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.244718848Z",
        "author": "Stevodoran",
        "date": "2010-08-17T13:33:49+0100",
        "id": "3daa77fda173c93c896763d21e599300",
        "post_id": "post-248255",
        "text": "hi allcan somebody give me the link to the new eagle transporter for this basehttp:\/\/www.orbithangar.com\/searchid.php?ID=320and ive used search but all i can find is repaints please help thanks:tiphat:",
        "thread_id": 16081
    },
    {
        "@timestamp": "2023-09-14T07:13:07.189013504Z",
        "author": "Bj",
        "date": "2007-11-18T18:06:21+0000",
        "id": "29e10ca9c3aed8878c48c259f188bd7c",
        "post_id": "post-12307",
        "text": "Chipstone306 said:Second question.....So a d a large manmade object coulb be used! like a very large space station! Is orbiter set up to use a large manmade object for a slingshot?sorry but this question has been bothering me for a while\n\nWell sure a large (very large) manmade object could be used, but I dont think orbiter is set up for something like that,I think orbiter only has 'feels' gravity toward planets and moons...but in real life it could, but man will still have to get that hudge amount of weight into space so they can sling shoot something...;):cheers:",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:07.456255488Z",
        "author": "mc_",
        "date": "2010-05-13T09:12:04+0100",
        "id": "038e4d04120730499f936e7b233abab8",
        "post_id": "post-222898",
        "text": "I agree with everything you said. Landing to Moon (or Mars) supposed to be one of the primary objectives for this vessel (and that is why VTOVL is better than VTOHL).But \"heat sheld on the bottom\"... We can have something better, but still \"no wings\" :thumbup:.Think about combining the Delta Clipper with russianKliperconcept (see 2004 lifting body version).",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.395739392Z",
        "author": "Grover",
        "date": "2011-08-23T19:52:31+0100",
        "id": "4fc647a3d03cc7bbe99bfeb23018f245",
        "post_id": "post-248392",
        "text": "well, ive found a kinda credible release date, feb 2012, which seems a bit optimistic unless it really is secret development and theyre actually up to coding in fuzzy dice and cupholders to stall for time till their release date:p",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.456689664Z",
        "author": "CigDriver",
        "date": "2010-05-13T12:39:30+0100",
        "id": "64b1670d62b288605423f25a7b76697d",
        "post_id": "post-222900",
        "text": "This is something I've wanted to build for a while now. I really like thePacific American Launch Systems Phoenix designs.I played around a bit with designs with the minilander I built for the HyperDart. But, I never got it to fly like I wanted. It was supposed to reenter as a lifting body then pitch up for a vertical landing. The problem was the lifting body stalled and you couldn't pitch up:(The phoenix design looks like that could be avoided since it uses an ablative heatshield and would fly its entire reentry tail first.Something to think about;)",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.529037568Z",
        "author": "T.Neo",
        "date": "2010-05-14T16:35:44+0100",
        "id": "06a8c7387717a74af80c3b838b92a62e",
        "post_id": "post-223100",
        "text": "I would not see myself eating dog either, but then again I do not eat hamburgers or icecream so perhaps I should shut up. :lol:Of course, sago grubs are a delicacy in many parts of the world. Would you like one?;)",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.397807872Z",
        "author": "Hielor",
        "date": "2011-08-24T00:24:39+0100",
        "id": "b9fe2c3ab39a77b358f30c9c11de332a",
        "post_id": "post-248407",
        "text": "Apollon said:Hmm, i really don't want to get into further ''fight'', since you're not the first one that is taking flight simulation ''too serious'' i'll just let it go.\n\nI took flight simulation so seriously that I went and got a real pilot's license to go with it :lol:",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.478448384Z",
        "author": "jedimaster1214",
        "date": "2010-05-13T13:44:28+0100",
        "id": "dcc6b352f7b281514a05990ee38889a6",
        "post_id": "post-222968",
        "text": "Hey there,No Life!:hello:Great to see you on the Forum!:welcome:",
        "thread_id": 14231
    },
    {
        "@timestamp": "2023-09-14T07:13:07.533903616Z",
        "author": "AirSimming",
        "date": "2010-05-17T06:14:42+0100",
        "id": "0d14322bcc7841c9a2cf8cd41a5bcd3f",
        "post_id": "post-223144",
        "text": "I do not believe that meat is some toxic substance, nor do and did I say so. But on the other hand, now that you have mentioned the word \"toxic\", in certain circumstances and quantities almost anything can become toxic to your body, which I guess you know.Anyway, cooking meat makes it better to digest than raw one, but in comparison to many other foods it still remains dense food that is harder to digest (it has higher levels of protein and saturated fats). There is a general consensus, well in industrial countries at least, that especially red meat should be eaten occasionally, not regularly. You could just go to a university hospital and ask the doctors there or just phone them or nutrition consultation (as it might be a better source than the internet). But also a family doctor says so whenever there is talk about nutrition and healthy lifestyle. It's a general advice to eat less meat. Just as Urwumpe said, we don't have a digestion system for only digesting meat. The focus indeed is more on vegetables and fruits.Regarding vegetarian: that's basically a matter of taste and ethics, but also health concerns. I personally like meat, as I said more than one time, and I have no problems at all eating it occasionally. But I am very well aware, just as most people these days, that it should not be my daily basic food. One could also eat fish and seafood for example and perfectly live without any meat consumption. Eating meat is not a necessity at all, especially if you have the choice.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.408639744Z",
        "author": "Moach",
        "date": "2012-01-05T18:25:31+0000",
        "id": "a4b361ce92a45d3a91decdf1ad96ced9",
        "post_id": "post-248501",
        "text": "here will be no software development kit and hence no user created content.\n\nAND THERE IT IS! - the bucket of shame has been dropped! :rant:congratulations M$ - you have shot yourselves in the foot so hard it blew off your whole legand with that - Flight dies a horrible death while still in the womb....this absolutely proves my most dire concerns were true - and M$ deserves no respect whatsoever as they clearly have lost their way of business....scrach this one dead in my book of infamy together wit EA games after the thing they did to Spore.......now be dead, i shall expect no more good things from you....thank:probe:i opted for a PS3 over the XBOX......M$ will hear from me no longer :facepalm:",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.633948928Z",
        "author": "PhantomCruiser",
        "date": "2010-05-15T16:24:27+0100",
        "id": "b63f38cd8c6d8aecad594b584ea17792",
        "post_id": "post-223274",
        "text": "It may take a little tweaking to the .cfg files (not sure) but the XR-5 should lift them with no problem. I haven't used the station building blocks, but I've lifted other things using this to allow the -5 to \"see\" it and load it into the cargo bay. Not tough to do at all once you know how.[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3853\"]Tutorial: Configuring Payloads for XR Vessels[\/nomedia]",
        "thread_id": 14258
    },
    {
        "@timestamp": "2023-09-14T07:13:07.627883776Z",
        "author": "orb",
        "date": "2010-05-16T10:03:01+0100",
        "id": "99e4d538e4233adf6afc73aea83b05df",
        "post_id": "post-223271",
        "text": "Chub777 said:2. 16 bbp3. Nope. Although it halves the white area.4. I don't think so.\n\nGlad the issue is resolved already by changing the option in the 2nd point (but why you didn't try to change it to 32 bpp, to check if it resolves it, after I had asked? Questions were related to the way of resolving this problem).For performance reasons, you should also use \"Always enumerate devices\" option, and \"Direct3D T&L HAL (ATI Radeon HD 4350)\" renderer from the drop down list in \"3D device\" group on the Video tab.",
        "thread_id": 14256
    },
    {
        "@timestamp": "2023-09-14T07:13:33.476059136Z",
        "author": "orbitingpluto",
        "date": "2010-08-19T12:47:53+0100",
        "id": "c9001c88169e3afe698a4d7b586fea17",
        "post_id": "post-248711",
        "text": "I'm in love with my computer for the things it will do despite its age. I'll see if it can handle 2010 yet, as nobody has said outright it couldn't.Thanks to Tommy for the tip about freezes. I let you know if it helps.",
        "thread_id": 16090
    },
    {
        "@timestamp": "2023-09-14T07:13:07.535707392Z",
        "author": "T.Neo",
        "date": "2010-05-19T11:56:56+0100",
        "id": "194c2c8d7d711e00c1d2dbf0fefbf87b",
        "post_id": "post-223158",
        "text": "No, being omnivorous does not mean that we don't have to eat and digest plant matter.\n\nYes, it does. It may not be particularly healthy, but it can be done.By the way, interesting: we are the only species who drinks milk from another species, and not because of breastfeed. Also something we don't need.\n\nYes. We are also the only known species to build Voyager probes. Aren't we odd?;)Milk is a rich source of calcium btw. It is very advantageous.Chimpanzees also are omnivores who do not have to eat meat. They feed on plants for the predominant part.\n\nYes. But they eat meat whenever it is available. They enjoy it.Baiscally fruits and nuts just like humans did during the Stone Age.\n\nDo you know anything about human prehistory? If we were eating only fruits and nuts, there would be no need for such stone tools.It is assumed that to hunt small mammals is a primary function of control hierarchy among chimpanzees, rather than to cover the food requirement.\n\nI am sure that hierarchy has some role, but the fact remains that such behavior would not occur if it were not nutritionally advantageous.As for alcohol and smoking: that has been researched as well. You can guess. People who don't drink and smoke, but eat meat regularly and\/or basically, live averagely shorter and with more issues than vegetarians who don't drink and smoke either. I've often heard people complain: \"I know people who did not drink and smoke but died early nevertheless.\" Not smoking and not drinking does not mean to generally live healthy. Diet and lifestyle (stress, less or no sports at all) has the biggest impact on the widespread diseases and cancer.\n\nThere are still far too many variables in the equation. Could you provide a reliable study?If I die because I eat steak, ahh well, at least it was a good steak\n\nAmen.:cheers:",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.149208576Z",
        "author": "Quick_Nick",
        "date": "2010-05-11T21:48:03+0100",
        "id": "970d00cc877f78b7433fcd5ae980bb07",
        "post_id": "post-222462",
        "text": "Apparently the item is now unavailable. But just earlier, I was reading reviews of the seller and some person said something like that the seller is actually Polish. And then the seller confirmed it but said they have an office in the UK or something like that. (maybe I got it reversed) So, I don't know what to think about where this guy is.In any case, it's not too important or useful to know.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.51866752Z",
        "author": "Arrowstar",
        "date": "2008-10-31T21:10:09+0000",
        "id": "0199fe276dd00996c1aee38013cd7d38",
        "post_id": "post-68834",
        "text": "Ah, missed that post. Shame. Twas a good probe!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.617319168Z",
        "author": "orb",
        "date": "2010-05-16T15:08:04+0100",
        "id": "37ed3f9a7f87d613f1ffdbb4b92c2128",
        "post_id": "post-223256",
        "text": "Race is over.Winner: Mark Webber2nd: Sebastian Vettel3rd: Robert KubicaMore detailed results here.",
        "thread_id": 14253
    },
    {
        "@timestamp": "2023-09-14T07:13:07.457822976Z",
        "author": "sputnik",
        "date": "2010-05-13T14:54:08+0100",
        "id": "b82aa26352d584c4be775d0b75e92384",
        "post_id": "post-222907",
        "text": "Actually, there is one: [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1882\"]SASSTO v1.0[\/nomedia]I like the idea too, but what the SASSTO has persuaded me is that more VTOVL SSTO's should wait until Orbiter has some better tools for the purpose. Like good re-entry guidance or autopilot.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.531792384Z",
        "author": "Missioncmdr",
        "date": "2008-05-26T00:53:12+0100",
        "id": "eb0712b97cf58e676757704d70dbce38",
        "post_id": "post-68701",
        "text": "Lander separation.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.6666752Z",
        "author": "Quick_Nick",
        "date": "2010-05-17T00:34:41+0100",
        "id": "6b4e4a83e99d7ecabd5c3555acfae8d6",
        "post_id": "post-223350",
        "text": "MeDiCS said:Hello World in BF. You should try harder:p.\n\nIt wasn't supposed to be a secret, I just didn't want to say what it was. :lol: (I guess calling it BF works;))",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.407288064Z",
        "author": "Napalm42",
        "date": "2011-12-01T20:51:38+0000",
        "id": "abef92f02a9cabc580789fe539098e89",
        "post_id": "post-248485",
        "text": "I would've probably bought it, but Helicopters are not my favorites in the flight sim world. I like them to be mixed with a healthy dose of airplanes.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.10295424Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-09T21:12:14+0100",
        "id": "eb5bbcdf174f64baf321fbbbea61a255",
        "post_id": "post-222374",
        "text": "OK fine, no plane alinement's needed, great!But I could still use some help.So I have a good TransX plan for Venus, I have set my Periphrasis distance but I still am unsure of how to use the Ej Orientation variable. I kind of understand the process used in the fly tandem Mars to Venus tutorial but as I'm not launching from the surface I don't know what I should be doing\/looking for with this Variable.P.S. Thanks for calling some one asking a question stupid.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:07.603163648Z",
        "author": "Wally",
        "date": "2010-05-14T21:58:23+0100",
        "id": "713368a08d88128a3a3c74604a6341b9",
        "post_id": "post-223238",
        "text": "Starting from FD1 scenario (included), I've launch and rendezvous with ISS in 30 minutes realtime. The rendezvous is done on Sunday, at 18:30 UTC. I forgot to capture the launch too and I'm off to about 9 hours for docking, I think because of the higher initial orbit after the first burn. The first time I tried this I got a rendezvous around 10:00, which was quite accurate.Here's the video, it cannot be called a tutorial, but maybe someone will find it helpful. You can suggest tips for making it more real.[ame=\"http:\/\/vimeo.com\/11747845\"]Atlantis rendezvous with ISS in 30 minutes (STS-132) on Vimeo[\/ame]",
        "thread_id": 14249
    },
    {
        "@timestamp": "2023-09-14T07:13:07.662226688Z",
        "author": "MeDiCS",
        "date": "2010-05-15T21:15:00+0100",
        "id": "078760c5463a17288650753fe010f6a3",
        "post_id": "post-223315",
        "text": "Also, the imaginary number has not been defined yet:",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.469079296Z",
        "author": "Urwumpe",
        "date": "2010-08-31T17:48:27+0100",
        "id": "8efbda197d925997645dec2168fd7dd2",
        "post_id": "post-248691",
        "text": "ddom2006 said:Sub-Sim? How detailed is it, does it have a plot or is it free-roam? Etc. Couldn't find these details glancing briefly at the website, sorry if I missed it...\n\nThe level of detail is similar to 688i, but doesn't stop at a single submarine class. For the 688i in Dangerous Waters, compared to 688i H\/K, there are only subtle differences.Also, you can pilot:- Russian Akula class submarines- Russian Kilo class submarines- US Seawolf class submarines- P3 Orion maritime patrol aircraft- SH-60B ASW helicopters- Oliver H. Perry Frigates. (Yes, the Helen Keller class. The weakest combatant to pilot)The graphics are vastly improved, you can do missions below ice (very much fun). The campaigns are structured like 688i, but you can select different vehicles for each missions to play them from different perspectives. What is missing is the role-playing game character of having a single boat and letting crew gain experience and the boat upgrades. But I think it is well compensated.",
        "thread_id": 16089
    },
    {
        "@timestamp": "2023-09-14T07:13:07.598553856Z",
        "author": "No Life",
        "date": "2010-05-18T17:32:19+0100",
        "id": "5a1220fd920c446063857802bd702fd8",
        "post_id": "post-223201",
        "text": "rumors said that the next cod will be in vietnam\/cold war.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66677888Z",
        "author": "n122vu",
        "date": "2010-05-17T03:06:31+0100",
        "id": "88d0df7d6ce545e17dd3620754e89bfb",
        "post_id": "post-223351",
        "text": "Ghostrider said:4 8 15 16 23 42.\n\n108",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.534878976Z",
        "author": "tl8",
        "date": "2008-05-26T00:58:27+0100",
        "id": "a1dc00015286d79b91a37ad623702109",
        "post_id": "post-68721",
        "text": "And while yous were all watching that, I have almost finished the UMMUFA configs for Greg's ships.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.633759744Z",
        "author": "ben bradford",
        "date": "2010-05-15T15:41:25+0100",
        "id": "450e024ad7388f857a86a5377b90eb9c",
        "post_id": "post-223273",
        "text": "Hi all,Just been wondering if there is another addon which is able to transport the modules in space station building blocks V4.0. I have tried the big space plane to transport them but my PC just cant take it as the performance drops massively to 6-7 fps. Thats why i'm looking for another addon capable of what the big space plane could do.Any help would be appreciated!!!:hail:",
        "thread_id": 14258
    },
    {
        "@timestamp": "2023-09-14T07:13:07.115966976Z",
        "author": "MeDiCS",
        "date": "2010-05-09T23:50:00+0100",
        "id": "d0eedc8503cfb0f46175bdaa3722aafe",
        "post_id": "post-222392",
        "text": "It doesn't matter, but you can't implement opcPreStep (or any callback) directly. You can access all Orbiter API functions, and you can get the simulation state directly when either exported function is called (AFAIK, sim state can be correctly retrieved from any oapi callback).---------- Post added at 07:50 PM ---------- Previous post was at 07:47 PM ----------Urwumpe said:If you have static data that should be saved between the calls, use a static library - in a DLL, there would be only one instance of such data stored for all processes that call the DLL, while in a static library, the data is stored for all compilation units of the same program\/DLL.DLLs are just special forms of executables, don't forget that.\n\nReally? I know that code is shared between DLL instances, but I'm fairly sure it's data section is unique for every instance.",
        "thread_id": 14180
    },
    {
        "@timestamp": "2023-09-14T07:13:33.639399424Z",
        "author": "garyw",
        "date": "2010-08-23T19:55:54+0100",
        "id": "18f4b457ec67cf33fb86d2463aa40055",
        "post_id": "post-249148",
        "text": "dougkeenan said:Colder on the moon, is it not?\n\nNot all the time, no. For two weeks every month temps are above 120c",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.063033856Z",
        "author": "Zatnikitelman",
        "date": "2010-05-09T20:15:03+0100",
        "id": "c4beaab3b5538c6cc99b217c01e5f31f",
        "post_id": "post-222345",
        "text": "Hrm, can't say I'm very familiar with the Ariane 5, but I haven't met an orbital launcher I can't fly into orbit.Try this:Once you've launched, roll to the correct heading, and pitch back slightly. Start by aiming for around 80 degrees pitch till around 20km, then aim to be at 50 degrees at 50k altitude. Maintain this attitude until your apoapsis is where you want (150km is a nice number for the initial orbit) then till engine cutoff, maintain the apoapsis at this point by varying your pitch. Just keep this up till either you're in a circular orbit or till you run out of fuel in the launcher.Again, I'm not too familiar with Ariane 5 and Hermes so I don't know too much about their performance.",
        "thread_id": 14173
    },
    {
        "@timestamp": "2023-09-14T07:13:07.29212288Z",
        "author": "Brad",
        "date": "2008-05-12T20:49:10+0100",
        "id": "064661e5fd0ae04a79e08f010ad710dc",
        "post_id": "post-65339",
        "text": "At the place I work... My God, it is full of idiots!",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:13:33.405686272Z",
        "author": "Izack",
        "date": "2011-09-14T17:13:13+0100",
        "id": "c14bc34de31ff6cdf68cd075d394bba1",
        "post_id": "post-248471",
        "text": "Jarvit\u00e4 said:What possessed them when they were making that abomination of a website?\n\n...A fugue of corporate merriment? :uhh:",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.318941696Z",
        "author": "RisingFury",
        "date": "2010-09-18T04:46:38+0100",
        "id": "64d8f200f2a4a578eafaefc48d52f553",
        "post_id": "post-222822",
        "text": "triplepogi2009 said:Reminds me of Tiberian Sun.Does it mine Tiberium? (Gives it a Global Defense Initiative logo-and guns)\n\nThat was SOOO my first thought too! :thumbup::lol::cheers:",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:13:07.461747456Z",
        "author": "mc_",
        "date": "2010-05-20T13:55:36+0100",
        "id": "ba3985045da6967bffe0554c5fc9cbf6",
        "post_id": "post-222930",
        "text": "I don't think it's realistic to get LOX from air in flight.But we can use, for example, an engine with two fuel modes: LH2+air (with air intakes open) and then LH2+LOX (same engine, but air intakes closed). Anyway, this will require two fuel tanks (like XR2). Even if the first tanks will be full of LH2, we still won't be able to use them in orbit (as we have LH2 and LOX in second tanks, but don't have any LOX to burn LH2 in first tank). So, flight becomes more complex...I think, for the first time it will be enough to use a simply rocket engines. And then, if the concept of SSTO VTOVL will alive in the Orbiter community, more complex and different vessels will appear (like we have a DGIV, XR, etc, based on a default Delta Glider).Anyway, the best VTOVL i saw in Orbiter is still only on a single picture (see post #17). Hope it will fly someday, and we'll have more things to discuss practically, not like just an abstract opinions.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.529482752Z",
        "author": "GregBurch",
        "date": "2008-05-26T00:50:22+0100",
        "id": "628f2a386d36e0ecc597ff32a61a1088",
        "post_id": "post-68686",
        "text": "damn -- 15 km altitude",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.49918336Z",
        "author": "Moach",
        "date": "2010-05-13T23:44:52+0100",
        "id": "22efdc46a69605d5dffa093003b84ebc",
        "post_id": "post-223062",
        "text": "i dont think it goes away... perhaps you're confusing it with FSX, in which it does?...i usually just chuck it to the corner of the screen, or somewhere on my secondary display when not in use....could an addon be developed to correct this? and make the cursor go away like it does in FS? should be easy enough, no?",
        "thread_id": 14237
    },
    {
        "@timestamp": "2023-09-14T07:13:07.125683712Z",
        "author": "docabn",
        "date": "2010-05-10T15:41:33+0100",
        "id": "36df27f3a647ab414ea13f877e0df780",
        "post_id": "post-222421",
        "text": "simple answer yes.I would keep a copy of the files incase you need them laterI think some senarios will not work if the base is not there. Not sure about that though.",
        "thread_id": 14187
    },
    {
        "@timestamp": "2023-09-14T07:13:33.530464Z",
        "author": "doggie015",
        "date": "2008-05-26T00:51:39+0100",
        "id": "ce4e5ce71ca1257554d9d234578acfdb",
        "post_id": "post-68694",
        "text": "WE HAVE DATA! PARACHUTE DEPLOYED!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.148033024Z",
        "author": "Urwumpe",
        "date": "2010-05-11T19:48:54+0100",
        "id": "eb9e9d210389c97a3f535d9cfc590fdd",
        "post_id": "post-222447",
        "text": "Our Software is either produced under the GNU licence of produced exclusively by us. All our CDs are Copyright LGSoftware@2009.The picture of the software box is for illustration and marketing purposes only. You will receive a professionally authored CD.\n\nWell, at least they say what they do... but in a very unprofessional way.also their logo looks a lot like the LG Electronics onehttp:\/\/lg.com\/de\/index.jsp",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.273464576Z",
        "author": "AirSimming",
        "date": "2010-05-13T17:31:09+0100",
        "id": "e47f9e67f00ee5e32e802e95ccce8816",
        "post_id": "post-222759",
        "text": "TSPenguin said:For the same reason not everyone is using usenet since 1980.It is not entirely free. On top of that, the basic idea of sharing with others and contributing back to the swarm appeals to a lot of people.Before I buy a rapidshare (or any other so called cyberlocker) account, I'd much rather invest in a usenet account or a VPN.\n\nI don't think that I would go away from Rapidshare anytime soon. It's cheap, you don't need a subscription, and for now I found anything I was looking for, no matter what it was. Be it just a documentary I missed to watch on TV. Meanwhile there are so many one-click-hoster. The differences are going to shrink more and more. I think the minority these days is using Usenet (at least from what I know of several forums and my circle of friends).",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:33.633759744Z",
        "author": "Mindblast",
        "date": "2010-08-19T09:28:57+0100",
        "id": "a673c4aa53556706a9ae00e0f14bb456",
        "post_id": "post-249088",
        "text": "http:\/\/xkcd.com\/384\/Sorry couldn't resist..:p",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.533764608Z",
        "author": "AirSimming",
        "date": "2010-05-16T18:39:44+0100",
        "id": "6de09e4737d580705011c0a900fb0537",
        "post_id": "post-223142",
        "text": "Well, the most important risk beside intestinal polyps and the age, is malnourishment which I think is obvious. Smoking is a less concern than alcohol. Regular and much alcohol consumption increases the risk about equal to regular red meat consumption (50% to 60% regarding some sources).That red meat is hard to digest, especially raw one, actually is quite known. Of course you don't feel it. You also don't feel what animal fat does to your body especially if you eat enough and regularly. But you might feel the sequelae...Although I really like meat, there would be enough cons to actually become a vegetarian. But since I eat meat not more than about 1 to 2 times a week, it's not a problem. It's mostly poultry anyway. Otherwise I love fish and seafood in general.---------- Post added at 05:39 PM ---------- Previous post was at 05:30 PM ----------Eagle said:Eh. The conversation has moved to this. Well its worth saying there is are evolutionary reasons NOT to be a cannibal. Think for a second of the situations where you would eat a member of the same species either: a) you killed them, or b) they died from an external reason.The first leads to move violent behavior, and its kind of hard to mate and raise offspring when you're on each others menu.The second is carrion eating. Eating diseased or rotted meat is dangerous unless your strongly adapted for eating carrion. There's not much sense in acquiring the same disease that killed your meal.\n\nTrue. On the other hand, cannibalism is not necessarily uncommon in the animal world. The evolution seems to make exceptions. Thinking about lions just as one example, they even eat weak and ill fellow species in case they starve, which is almost the same thing even seamen and other people did with his weak and ill mates in certain situations.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.488005632Z",
        "author": "T.Neo",
        "date": "2010-05-18T14:10:09+0100",
        "id": "afb30ccb91b6742fbdd603bf71b7d1ff",
        "post_id": "post-223038",
        "text": "Is there any particular secret to the textures? They seem quite good to me.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:33.24553344Z",
        "author": "Stevodoran",
        "date": "2010-08-17T14:39:34+0100",
        "id": "71b6c7051e1b27b28ba57a322dbae1de",
        "post_id": "post-248259",
        "text": "its still not working it sais thisCode:**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1280 x 800 x 16\nGraphics: Hardware T&L capability: No\nGraphics: Z-buffer depth: 16 bit\nLoading 8816 records from star database\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nBaseObject: Parse error\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\n---------------------------------------------------------------\n>>> ERROR: Scenario parse error for vessel Eagle One: base 'Moonbase Alpha' not found on body 'Moon'.\n>>> [Vessel::ParseScenarioLine2 | .\\Vesselstatus.cpp | 174]\n---------------------------------------------------------------\n>>> TERMINATING <<<",
        "thread_id": 16081
    },
    {
        "@timestamp": "2023-09-14T07:13:07.673848832Z",
        "author": "eyu100",
        "date": "2010-05-20T03:49:39+0100",
        "id": "79a907b0f4c15ff03d5d0a90921e6bb7",
        "post_id": "post-223383",
        "text": "Urwumpe said:The thrust\/isp combination of the DG is in the range of nuclear fusion engines, but...the size is about 10-30 times too small for it.You can calculate the exhaust\/beam power of a engine as P = F * wYes, the Shuttle A has 70 GW power.\n\nKE of a small amount of exhaust isE = 1\/2 * dm * v^2 (v is effective exhaust velocity)= 1\/2 * (F dt)\/v * v^2= 1\/2 * F * v * dtP = dE\/dt = 1\/2 * F * vAm I missing something?",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:07.6739712Z",
        "author": "T.Neo",
        "date": "2010-08-21T18:20:46+0100",
        "id": "c70fb2ec37abb8e799984bb10cbb2216",
        "post_id": "post-223385",
        "text": "Actually the Project Rho example used an engine with an exhaust velocity of 50 000 m\/s, not unlike that of a Deltaglider.I'd expect launch from a runway to not be too damaging, apart from a bit of ablation. Of course, the runway would not spend much time in the thrust stream. VTOL landings are a different story, but as ikrase said the engines could be throttled.Recently though I've been wondering about far higher performance engines, like those on my HVIPS. HVIPS has an exhaust velocity of7 840 000 m\/s and each engine has a thrust of 10 meganewtons. Each engine has 39.2terawattsof thrust power. :focus:Over the total 9.2 hour burntime, both engines could produce 2.597e18 joules, or aboutthe same amount of energy as 620 megatons of TNT.However in terms of the damage the craft can cause, both engines are canted 4 degrees outward so it'd be essentially impossible to utilise them both against a target at any acceptable range.The major wildcard in this situation is the collimation of the thrust stream, and I have absolutely no idea what it would be. I've guessed a divergence angle of 0.285, which means it would be spread over a 10 meter circle at 500 meters.At 10 kilometers, it is spread over a circle 105 meters wide, which is an area of 8659.015 m^2, or 86590150 cm^2. This is a heat flux of 452707 watts\/cm^2, and 4527074 joules\/cm^2.Keep in mind that during 10 seconds of acceleration at 1.5 G, the spacecraft will move 735.5 meters. This means that at the end of 10 seconds, the thrust stream will have a a diameter of 112 meters, and a surface area of 9852.035 m^2, or 98520350 cm^2.My problem comes in how to calculate what sort of damage that heat flux would do. I've tried theNuclear Weapons Calculator, but this isn't a nuke- a nuke releases all of it's energy in a tiny period of time, whereas I am leaving my engines burning for 10 seconds. Which could possibly give time for heat to be conducted away, etc.",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.328230912Z",
        "author": "T.Neo",
        "date": "2010-08-23T12:38:54+0100",
        "id": "4b93eb768f4e3e0ecf7cfa2702b3fd78",
        "post_id": "post-248316",
        "text": "Good point garyw, and just after I posted I managed to spot this in the Colonisation of Venus article:The main challenge would be using a substance resistant to sulfuric acid to serve as the structure's outer layer; ceramics or metal sulfates could possibly serve in this role.Dyneema,PolyetheneandPolypropylenewould be well usable for the skin of the balloon.\n\nSo a Venus habitat might even be constructed out of the same material as plastic shopping bags... :hmm:Not to mention that breathable air is a lifting gas on Venus, so the habitat itself could be the balloon- potentially with a little help from a hydrogen or helium gasbag as well.",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.138821632Z",
        "author": "Moach",
        "date": "2010-05-11T01:01:38+0100",
        "id": "9af779fc0687e14d267d5ee1914bdd31",
        "post_id": "post-222432",
        "text": "i do already have variables representing horizontal travel and a full gravity acceleration thing going... it just doesn't allow going into orbit, since the ground is infinitely flat...if i divide the travel distance by a fixed \"would circumference\" value, i can get an angle for the supposed \"position\" of the craft....all i need is a function to determine how much i should add to altitude per angular distance traveled...all effects of this should take care of themselves, since i\u00b4ve already done the code that ties the altitude value to the game's graphics...",
        "thread_id": 14190
    },
    {
        "@timestamp": "2023-09-14T07:13:07.103655936Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-09T23:53:38+0100",
        "id": "d161f68c29f3c64d39e759b88668ab41",
        "post_id": "post-222379",
        "text": "dgatsoulis said:Hi Lupin_Yonder,I'm assuming you're talking about the \"2001-Cytherean Station One\" scenario, where you have to take an Aquarius spacecraft from Station-V to Venus.If you set up your second stage (Eject Plan) correctly (Prograde vel: -3.28k Ch. Plane vel.: -1.541k) you will get a Cl. App. value of about 93M, which is pretty good for an ejection burn.When you switch back to the Escape Plan, you will notice that you are about 57 degrees off plane and it is very costly to get that Rinc down to zero.But if you change your \"Eject orientation\" to 57 degrees, you will see the Rincreducing to a minimum of about 7 degrees. Also change your Pe distance to 7.087M to match your current orbit.Those 7 degrees of Rinc. can be reduced to less than 0.01 with two or three burns. Just make sure you make a Orbit+ or a Orbit- burn when your ship passes a node. (When your orbit is close to the gray line in the Escape plan).After that, proceed with the ejection burn and plan an MCC after you've left Earth's SOI. You shouldn't need more than two corrections for the whole trip, and you can make it to Venus with more than 55% fuel left, more than enough for an orbit insertion burn and then a rendevouz with the orbiting station.Hope this helps.Have fun, happy orbiting!:cheers:\n\nThank you so much, just the kind of reply I was looking for.I will give this a try asap and let you know of the results.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:33.338428416Z",
        "author": "Turbinator",
        "date": "2010-08-17T19:06:13+0100",
        "id": "d67877f98d130cb331dfe26ad29ab1c9",
        "post_id": "post-248364",
        "text": "Oh my God, I am so excited now. When I opened this thread, I cautiously scrolled down to every new message, thinking it might disappoint me with some news of how this was nothing. Then -BAM- I read the news that this news was just released, today, at Gamescon in Germany. This is officially the next flight simulator coming from Microsoft.After the news of the closing of their original dev studio, I was very disappointed, and now this!It's good to get some fresh developers in to the microsoft flight sim genera. The original was getting boring, clearly lacking any \"point\" to flying the planes any more. Leaving out parts that would make it fun to paid add-ons to do their work.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.258131456Z",
        "author": "Disconnect",
        "date": "2010-05-17T02:35:59+0100",
        "id": "98345a95fb714b5cb34b87b66b415fda",
        "post_id": "post-222729",
        "text": "TheEyes said:- You right click a couple of times, you right-click again and the game crashes.\n\nit sounds like the UIautomationCore.dll bug:)http:\/\/forums1.avsim.net\/index.php?showtopic=249211&st=25you don't need to register the correct dll, if you put in to the folder where fsx.exe is, it will load that. (that's common under win, if you put a dll near to exe, it will use that instead of regged dll in system32)",
        "thread_id": 14211
    },
    {
        "@timestamp": "2023-09-14T07:13:07.151050496Z",
        "author": "Tex",
        "date": "2010-09-03T18:08:21+0100",
        "id": "5f154dcbf049724f8c73a57c42736b2d",
        "post_id": "post-222479",
        "text": "ebay will be forced to remove it as soon as Martin contacts them.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.349160448Z",
        "author": "jgrillo2002",
        "date": "2012-02-29T21:36:49+0000",
        "id": "cec4675a104ef05d7d48afdeefc11667",
        "post_id": "post-248625",
        "text": "All I can say is that it sucks just by hearing the reviews. M$ just wants more money in their pockets thanks to their marketplace system. :dry: Thank god I still have FSX",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66338816Z",
        "author": "ex-orbinaut",
        "date": "2010-05-16T04:43:39+0100",
        "id": "3dd8b209604c1bc506bf4baae01313fe",
        "post_id": "post-223324",
        "text": "McWgogs said:potato\n\nT.Neo said:tomato\n\n:rofl::rofl::rofl::hello:This is the best show case example of the King's Clothing I have ever seen. Top marks to ionif, the desired results were obtained.;)Off topic...PhantomCruiser said:I'll be 42 in a few days...\n\nWe were born just days apart, then...:happybday:",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.46880896Z",
        "author": "4throck",
        "date": "2010-08-21T15:42:42+0100",
        "id": "72f49fb6c8afe94794ac10b17ec20bd6",
        "post_id": "post-248687",
        "text": "QBasic? Can it handle cockpit graphics? 3D world?I once programed a Pacman game with it and importing graphics was really complicated...I'd say go for Javascript instead. It's easy to understand and there's good support for it. Also, it has better performance and it runs directly from your browser. Also, it can be used to drive 3D real world graphics via GoogleEarth plug-in, just by outputting the heli coordinates to a specified variable. Not to undermine your efforts so far, but please consider it.Here's a nice example:http:\/\/www.aiguilles-chamonix.com\/3d\/",
        "thread_id": 16089
    },
    {
        "@timestamp": "2023-09-14T07:13:07.266610688Z",
        "author": "cjp",
        "date": "2010-05-12T13:30:39+0100",
        "id": "5a8c35aff65bbd993b02645be295d248",
        "post_id": "post-222737",
        "text": "SiberianTiger said:What can it be in reality?\n\nGreat leader googles a bit on nuclear stuffGreat leader stumbles upon a nuclear fusion websiteGreat leader asks scientist what this is aboutScientist explains a bit about fusion as power sourceGreat leader says \"I want that, and you're responsible for making it within 6 months\"Scientist thinks \"OMG I'm so ****\"Scientist gives orders for building some impressive-looking devices6 months later:Great leader asks scientist whether the project is on scheduleScientist says \"uhmmm, well...\"Great leader says \"what!??\"Scientist says \"of course it's on schedule. Let me give a demonstration.\"Scientist clicks some buttons and turns a handle, and suddenly a lot of lights turn onScientist says \"you see?\"Great leader says \"fantastic!\"Great leader informs press about the great news.",
        "thread_id": 14213
    },
    {
        "@timestamp": "2023-09-14T07:13:07.506075904Z",
        "author": "Bishop",
        "date": "2010-05-13T06:51:15+0100",
        "id": "a5dabee4812917012e362634e2b13c61",
        "post_id": "post-223069",
        "text": "WTF (what the fizzix)Hi tblaxland!First of all... thanks for the reply! :thumbup:tblaxland said:Just because the hull temp is 300\u00b0C, doesn't mean the radiators won't radiate heat into the environment.\n\nSecond... excuse me, What? :huh:If I pump fluid @ 70C into something @ 300C the fluid will get warmer, right..?***Or is this one of those situations where reality != common sense? Physics can do that :blink:Nuts. I thought I had something to contribute. Oh well, I'll take what you're saying on trust:cheers:and leave it at that :shrug:This bit sold me:tblaxland said:The ISS radiators don't seem to have any trouble operating in the ~500\u00b0C thermosphere.\n\ntar mate,- Bishop*** yes, noticed I'm assuming roof and rad temps are the same...",
        "thread_id": 14239
    },
    {
        "@timestamp": "2023-09-14T07:13:07.667224832Z",
        "author": "mc_",
        "date": "2010-05-17T12:48:50+0100",
        "id": "34bbfb8e5f8452e476820eb4b5dbf5a9",
        "post_id": "post-223354",
        "text": "cat \"test... test... test...\" | perl -e '$??s:;s:s;;$?::s;;=]=>%-{<-|}<&|`{;;y; -\/:-@[-`{-};`-{\/\" -;;s;;$_;see'",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.5265024Z",
        "author": "astrosammy",
        "date": "2008-05-26T00:46:00+0100",
        "id": "e4608c438d005ace6f0f237193bce818",
        "post_id": "post-68674",
        "text": "The Eagle........\u00e4\u00e4hm Phoenix has landed!!! I play it in Orbiter realtime and landed at129.938\u00b0 W068.574\u00b0 Na few minutes ago. I hope parachute and engines have worked.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.532310272Z",
        "author": "AirSimming",
        "date": "2010-05-15T22:30:20+0100",
        "id": "71389a23507540d5fd353ee6609df6ab",
        "post_id": "post-223127",
        "text": "Urwumpe said:Prove me wrong. If not on the human meat, on the distilled water.;)Distilled water does indeed kill you: if you drink it as replacement for normal water over a longer period of time. Once doesn't kill you more than normal water would. But over a week, you could reach deadly levels, especially if your food does not compensate for it.\n\nWell, we did even drink it in the chemistry lessons because most of the pupils thought it is deadly, just as usual. Drinking only distilled water can cause equal problems like almost any single-sided diet, but it doesn't \"kill\" you. It's really just a myth. Some people drink distilled water because they believe it's good. Of course it is clean, but honestly it just tastes like nothing. But you should get the missing minerals from elsewhere if you only drink distilled water and nothing else instead. But who drinkes only water and nothing else?Let's see what Wikipedia says...http:\/\/en.wikipedia.org\/wiki\/Distilled_water#Drinking_distilled_waterhttp:\/\/de.wikipedia.org\/wiki\/Destilliertes_Wasser#Wirkung_auf_den_K.C3.B6rperUrwumpe said:The same applies to human meat - there are some illnesses around that strangely only appear in tribes with existing ritual cannibalism (eating your dead for taking a part of the soul with you), that range from forms of intoxication to Creutzfeld-Jacob symptoms (named Kuru in the Indonesian).\n\nI don't know much about human meat. But I can't imagine that it's much different to some animal meat. I think what might be risky is the \"storage\". I also think the often called addiction to eat human meat is more psychological rather than physical.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.063273984Z",
        "author": "RobN",
        "date": "2010-05-11T15:00:51+0100",
        "id": "38a72dab5c7b19b702094edc277ef816",
        "post_id": "post-222346",
        "text": "Woo-hoo! I've finally done it. I started pitching over fairly early, but not too quickly. Perhaps I was pitching too rapidly before.There does seem to be only a small margin of error with this vehicle and payload.",
        "thread_id": 14173
    },
    {
        "@timestamp": "2023-09-14T07:13:33.49483008Z",
        "author": "Izack",
        "date": "2010-08-18T23:39:11+0100",
        "id": "1a5d448aba3370d2497a1dc3559d3c15",
        "post_id": "post-248915",
        "text": "Hey, pretty cool!:)Looks even more buglike than Orbiter's Dragonfly. :lol:",
        "thread_id": 16096
    },
    {
        "@timestamp": "2023-09-14T07:13:07.645207808Z",
        "author": "n0mad23",
        "date": "2008-05-16T06:49:15+0100",
        "id": "916da0e849f58afa27df6400ae348d7b",
        "post_id": "post-65373",
        "text": "tl8 said:On a side note, It would be nice to have a list of common use items and list their specs for Addon Devs (eg LOX-200kg per 10L, Carbon Fibre 1kg\/10m2 etc.)\n\nI've thought the same thing. Unfortunately, it's already packed up for my impending move, but in one of my notebooks I've got several pages dedicated to just this. But I've also included the weight of other resources as well. These include things as diverse as basalt sand to coffee beans.I'll type it up when I can get my hands on it again, and put it up for public consumption.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:07.104334848Z",
        "author": "Gumdrop",
        "date": "2011-06-28T01:01:08+0100",
        "id": "f9e55fa3673e57892027ecdcab850323",
        "post_id": "post-222387",
        "text": "Old topic but I was just attempting this scenario yesterday so I thought I would add some advice -- for the record.Your initial orbital plane is indeed unaligned with the ejection orbital plane but I found it helpful to rotate the ejection plane so that the ascending and descending nodes are lined up with the planned hyperbolic ejection orbit's periapsis. This way you can boost yourself into a high apoapsis (100M or so) and do a large plane change. The high altitude will use considerably less Delta-V PLUS you have already gotten a head start on your ejection.Just a useful tip...cheers.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:33.329481984Z",
        "author": "River Crab",
        "date": "2010-09-05T22:44:44+0100",
        "id": "3e44bcde4efbe1f13239f3a7554e5148",
        "post_id": "post-248328",
        "text": "orbitingpluto said:I would like to join this thing. Have you figured out what kind of launchers are you gonna use?\n\nGlad to see some interest! What exactly do you have in mind doing?Also, we don't know what launchers we will use yet, not until we figure out exactly how heavy the whole thing will be. But currently, we are researching on developing an unmanned sample probe, constrained to a size range to launch with a modern-day (post-STS) LV.Unlike OFMM, this will probably end up as a series several different missions, probably over many years, with different launchers, and maybe different countries.",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:06.951891456Z",
        "author": "Enjo",
        "date": "2010-05-09T09:57:45+0100",
        "id": "9d3582b4b8a8c89b8f446931c8c2c512",
        "post_id": "post-222331",
        "text": "Yes, but please don't place code with errors like \"%f\" on doubles, which is supposed to be an example code. Others may copy it and not realise why it doesn't work ontheir compiler, you know.",
        "thread_id": 14171
    },
    {
        "@timestamp": "2023-09-14T07:13:07.463405824Z",
        "author": "CigDriver",
        "date": "2010-05-21T11:48:10+0100",
        "id": "a535755b0d1e17cd4f8dbf23647909fc",
        "post_id": "post-222940",
        "text": "mc_ - I haven't done all the calculations to figure out payload yet, but I doubt you will be able to fill it with heavy UCGO boxes and take off from earth.No name yet, I'm just calling it \"Stubby\" for now :lol:Sputnik - It is based loosely on the Phoenix design, the overall outline was accurate until I stretched it a bit. I'm always open to suggestions on the model though!Eagle - I hadn't intended to put a crane on it, but I could throw something into each bay that appears when you are landed so it appears you have a way to get the UCGO boxes in and out.Looking at the mesh last night I realized that my RCS might cause unintended roll\/translation when they are used. I might have to rework them.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.51486976Z",
        "author": "Woo482",
        "date": "2008-06-06T12:57:46+0100",
        "id": "482e5b231b38d3361523bffac453fbcd",
        "post_id": "post-68799",
        "text": "Whats the White stuff ice? or is it salt?",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.14834816Z",
        "author": "Dambuster",
        "date": "2010-05-11T20:47:49+0100",
        "id": "b5edb39e8f24aad1d9d1deb84d6a590b",
        "post_id": "post-222451",
        "text": "martins said:The item in linked to in the first post is Celestia (and there is nothing wrong in selling it, since it is GPL, although the copyright notices in these listings are usually at least questionable).Then of course there'sthis one:lol:I usually do report blatant cases like this, since for some reason they tend to piss me off ...\n\nDo you mind if I troll his YouTube video a bit?",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.486297344Z",
        "author": "Foofoo14",
        "date": "2010-05-13T20:49:08+0100",
        "id": "4a596ff0795f1035cc8cba05213bb425",
        "post_id": "post-223028",
        "text": "This one looks good.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:33.518446336Z",
        "author": "Arrowstar",
        "date": "2008-10-31T20:39:16+0000",
        "id": "29128c195d6a240f0f7532907fea1175",
        "post_id": "post-68832",
        "text": "pete.dakota said:Hardly things that should be downplayed. NASA knew Phoenix would only survive the Summer and gambled on making significant discoveries before the lander became inoperable - and it did make those discoveries.Just because it can't pull a multi-year stint like the rovers, doesn't make the mission redundant.\n\nOut of curiosity, is there no hope of reviving Phoenix after the martian winter ends?",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.2658048Z",
        "author": "SiberianTiger",
        "date": "2010-05-12T09:27:39+0100",
        "id": "8e2c302d148910ad1a7079f9b9ecb6d7",
        "post_id": "post-222733",
        "text": "http:\/\/beta.thehindu.com\/news\/international\/article427918.eceNorth Korea has successfully carried out a nuclear fusion reaction, its official news agency said on Wednesday. The breakthrough announced by the Korean Central News Agency (KCNA) would be a technical step forward from the nuclear fission reactions which Pyongyang has already tested.\u201cThe successful nuclear fusion marks a great event that demonstrated the rapidly developing cutting\u2014edge science and technology of the DPRK (North Korea),\u201d the KCNAreport said. Nuclear fusion, where atoms are compressed together, is far more technically demanding than nuclear fission, where they are split apart to release energy. It could potentially lead to the production of more powerful nuclear weapons.Research scientist Yang Hyung, of the South Korean National Fusion Research Institute in Taejon, said he did not think that North Korea had the necessary technology or resources for a fusion reaction. The announcement came amid renewed efforts to convince North Korea to return to the table of the six\u2014party talks which aim to put an end to its nuclear arms programme. Pyongyang walked out of the talks, which include China, Japan, Russia, the United States and two Koreas, in April 2009 over UN\u2014imposed economic sanctions.\n\nWhat can it be in reality?",
        "thread_id": 14213
    },
    {
        "@timestamp": "2023-09-14T07:13:07.53214976Z",
        "author": "AirSimming",
        "date": "2010-05-15T21:49:30+0100",
        "id": "d48a05d371962e8d0afec0a5c1ac432c",
        "post_id": "post-223125",
        "text": "T.Neo said:You might be getting confused about what love is. It is an emotional connection. This served dogs well in the wild in their typical social groups, and is carried over to relationships with humans.\n\nIf you disappear and somebody else would take the master role, the dog will also love its new master. For the dog it doesn't really matter. He will be fine and happy with any pleasant master i.e \"love\" him.Relationships between humans and animals are something totally different than relationships between humans, due to our consciousness and needs for conversation and other things you can't do with animals. As sweet and as peaceful as animals might seem, they are simply no replacement for loved ones and friends (at least not in my case luckily). Otherwise it's sad for those lonely or socially weak persons. I fell sorry for them.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.528648192Z",
        "author": "GregBurch",
        "date": "2008-05-26T00:48:13+0100",
        "id": "6c197c706500497391473c41bfb61123",
        "post_id": "post-68681",
        "text": "still got signal",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.53012864Z",
        "author": "AirSimming",
        "date": "2010-05-15T00:30:41+0100",
        "id": "98b58e1a0e62113edf6c12cc26deaefd",
        "post_id": "post-223105",
        "text": "SiberianTiger said:if you can accept another's eating culture, you've passed a test for tolerance.\n\nI even find myself being interested in trying to taste Chinese food. Not just what you can get in German restaurants. I would try some of the interesting things you can get on a Chinese weekly market. If I ever get the chance to visit China, I'll do it, not only including dog meat. Just out of curiosity how it tastes.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.669059072Z",
        "author": "computerex",
        "date": "2010-05-18T06:20:33+0100",
        "id": "7763a722928be728dda3dbd7becd3ba6",
        "post_id": "post-223371",
        "text": "Urwumpe said:No compiler...interpreter xD\n\nThe language was primarily written because the author wanted to push the limits of compiler size :thumbup:",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.53131008Z",
        "author": "astrosammy",
        "date": "2008-05-26T00:52:45+0100",
        "id": "5dc30f08300eebd4339180ff3d64b17f",
        "post_id": "post-68699",
        "text": "Stupid German television does not show it.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.183692288Z",
        "author": "OrbitHangar",
        "date": "2010-05-11T01:40:11+0100",
        "id": "6c7d6c7d4abe8a12fd7d37cc0ed22f75",
        "post_id": "post-222508",
        "text": "Author:donamySTS-132 mission payload for SSUNew Dextre3 with ORUTP included.DOWNLOAD",
        "thread_id": 14199
    },
    {
        "@timestamp": "2023-09-14T07:13:06.998214656Z",
        "author": "Schimz",
        "date": "2010-05-09T16:30:55+0100",
        "id": "23a8f6805ba18254ccdaf96d5488752b",
        "post_id": "post-222338",
        "text": "Ok:)Strange, Googling Barns give me Edwards :http:\/\/www.vpike.com\/?d=1693358&s=CA&f=airportAnyway, If you want altering the DB, try formating the request.Indicate the IDAO code.If it's a replacement, tell about the erased reference.Like this :Code:KEDW\nReplace:no\nModif:asciiName:Edwards Airforce Base.orCode:KEDW\nReplace:no\nModif:latitude:15.98458, VOR longitude:84.98741Thanks :tiphat:",
        "thread_id": 14172
    },
    {
        "@timestamp": "2023-09-14T07:13:33.60837504Z",
        "author": "River Crab",
        "date": "2010-08-19T03:13:34+0100",
        "id": "20edd5e569efc9c9d09b77e7a18f9bff",
        "post_id": "post-249031",
        "text": "Such a thing similar to what Izack proposed is already an addon for Orbiter, ARAAG (A Realistic Approach to Artificial Gravity). Not really beefy, but a nice, fictional, realistic destination and a challenge to dock with.I had the idea of an inflatable centrifuge complex that I was going to make a thread for, but it seemed too silly and TL;DR for its own good. :shrug:Thankfully I saved it:At some point, not sure how this happened, I thought:\"Why the heck don't we have gravity centrifuges? Centrifuges are cool. We must make this happen.\"I did some musings on what kind of space station Japan and the US (including SpaceX, Bigeloew Aerospace, and NASA) could accomplish, post-STS retirement, with the most existing hardware designs as possible and the help of private companies.The centrifuge was basically a large trussed carousel made of lightweight metals, with inflatable hab modules around it. It had two pressurized segmented tunnels for access to the habs, and they connected to a central rotating hub which was spun by electric motor.This was attached to a second Kibou, for use as a command module, with radiators and welding or riveting RMS for assembling the wheel with minimal EVA. The truss parts would be delivered packed in the heaviest launcher possible, and assembled on orbit using the RMS.Kibou had the Cupola (NASA taking posession of the design from esa) where the ELM-PS goes, and Kibou was docked to Colbert (which is my name for a second Tranquility node). Colbert was where the supply ships would dock. No real need for a PMA since Dragon and HTV dock with PCBM.Further down, there was a suitlock for any EVA needed, and a section for weightless inflatables which would be rented out along with those on the wheel, thus recovering funds. Or, people who bought their own private inflatables would permanently dock there and get supplies and power.At the end was a made-up sun tracking solar power module, \u8776 (Chou), which was vaguely shaped like a butterfly, because I thought it looked pretty.Running across this whole thing was a rail that the RMS would run along. The idea was to make the RMS reach as long as possible in order to allow a larger radius for the centrifuge.Anyway the main idea was, \"I want a centrifuge.\"\n\nAnyway, by space habitat, you mean an indefinitely permanent manned settlement that's not on the surface of a planet?One of the things I wonder is if we can get large pressure vessels in orbit to construct something self sustaining, or even something like the fictional Ess (also an Orbiter addon). I think that would make a good depiction of a semi-realistic small-scale permanent\/long-term manned facility, given that we obtain the technology to do some serious welding of pressurized structures in space, and serious heavy lifting to orbit (or Lagrange points). Even that's not self-sustaining, it needs regular shipments of consumables like the ISS, which is bound to get costly. So, is this a \"habitat\"?Also, things like Bernal spheres, Stanford Torii, and O'Neill cylinders are real-ish-tic in terms of material science, but not at all in terms of funding and infrastructure. So that's what I wanted my US-Japan station to be, something possible for now.OK, TL;DR much? :lol:",
        "thread_id": 16109
    },
    {
        "@timestamp": "2023-09-14T07:13:07.47911936Z",
        "author": "PhantomCruiser",
        "date": "2010-05-13T22:00:09+0100",
        "id": "6a20482cc9221b9adbff126611c96ff1",
        "post_id": "post-222972",
        "text": ":welcome:I totally agree with EtherDragon. Everyone here has something to contribute, from the newbie who just downloaded Orbiter to the guys working out the kinks (bug hunting) on the latest beta.",
        "thread_id": 14231
    },
    {
        "@timestamp": "2023-09-14T07:13:07.384342272Z",
        "author": "No Life",
        "date": "2010-05-13T17:45:48+0100",
        "id": "dcaef5ac7039972c3aee350165e47e3f",
        "post_id": "post-222886",
        "text": "I'm too young to died T.T",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:13:33.32849664Z",
        "author": "jedidia",
        "date": "2010-08-23T23:34:39+0100",
        "id": "4eefb272b485821712931af149208986",
        "post_id": "post-248319",
        "text": "Are you really that old?\n\nadmittedly, no. But I read science fiction stories a lot earlier than astronomic literature, so I kind of grew up with the believe that Venus was a jungle world:p",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.49034112Z",
        "author": "Piper",
        "date": "2014-03-24T19:39:58+0000",
        "id": "8b84edbfe94cb0bf4474b28c8566b156",
        "post_id": "post-223052",
        "text": "769270865 said:Does this Pluto come with ISV Pegasus add on?\n\nThe ISV Pegasus System Expansion Pack does indeed contain my Pluto and Moons add-on.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:07.479499776Z",
        "author": "Pablo49",
        "date": "2010-05-13T22:16:43+0100",
        "id": "188a2d9ce77e2515dd0c9962d10a1092",
        "post_id": "post-222973",
        "text": "Welcome to O-F!:)",
        "thread_id": 14231
    },
    {
        "@timestamp": "2023-09-14T07:13:33.329656064Z",
        "author": "orbitingpluto",
        "date": "2010-09-06T00:27:47+0100",
        "id": "8da8c474b84a99a6f493825acb0dcbbd",
        "post_id": "post-248330",
        "text": "River Crab said:What exactly do you have in mind doing?\n\nI would have liked to set up a 'Mission to Mercury' community-driven project on O-F, and since you guys are going in that direction too, I figured my project could merge with of REVIO, or be a side project. Not that I have anything firmly in place for that yet, but I figured that it would be too tough for me to go alone on this and why should I clutter up the forum with yet another community-driven mission project? I think its smarter to join a project going in the same direction and then expand when that one ends.River Crab said:Also, we don't know what launchers we will use yet, not until we figure out exactly how heavy the whole thing will be. But currently, we are researching on developing an unmanned sample probe, constrained to a size range to launch with a modern-day (post-STS) LV.\n\nWould Energia count as a modern-day LV? It is kinda of post-STS, as it started after the STS program started. At the least it is already in Orbiter, and it can launch the kind of interplanetary missions your talking about. Colonizing Mars was one idea that the the Energia was supposed to have been capable of, and I think it could shove something Venus bound, although I need to do some tests of that in Orbiter. I'll come back with that later.",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.643211776Z",
        "author": "Lunar Pilot",
        "date": "2008-05-13T22:09:37+0100",
        "id": "f0344f43e3df09234d26a7afbcddad98",
        "post_id": "post-65357",
        "text": "One questionWhat exactly is ''dry mass''? Is it the weight of a spaceship without fuel and cargo in it?",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:07.596938752Z",
        "author": "Hielor",
        "date": "2010-05-15T02:08:14+0100",
        "id": "5d2c5886f80bac971af4521a87703d4c",
        "post_id": "post-223186",
        "text": "CigDriver said:I meant that more for xp boosts. I'm not a fan of paying for items that aren't available in a game for free.I've got no problem if someone wants to drop $5 on an item instead of spending a weekend questing for it, as long as I can spend that weekend and keep my $5;)Same goes for xp boosts, you want to spend money to level faster great, but I play games to play and enjoy them so I take my time.\n\nSee, that's the problem though--even if the stuff that they can buy is also available through other means, the game is favoring people who have the means IRL to buy stuff like that rather than needing to spend the time playing for it, since they can spend their playtime doing other things instead.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:07.596938752Z",
        "author": "Hielor",
        "date": "2010-05-15T02:08:14+0100",
        "id": "5d2c5886f80bac971af4521a87703d4c",
        "post_id": "post-223186",
        "text": "CigDriver said:I meant that more for xp boosts. I'm not a fan of paying for items that aren't available in a game for free.I've got no problem if someone wants to drop $5 on an item instead of spending a weekend questing for it, as long as I can spend that weekend and keep my $5;)Same goes for xp boosts, you want to spend money to level faster great, but I play games to play and enjoy them so I take my time.\n\nSee, that's the problem though--even if the stuff that they can buy is also available through other means, the game is favoring people who have the means IRL to buy stuff like that rather than needing to spend the time playing for it, since they can spend their playtime doing other things instead.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.531020288Z",
        "author": "Andy44",
        "date": "2008-05-26T00:52:06+0100",
        "id": "42d70c862e9da5edb66d226fa82fff02",
        "post_id": "post-68697",
        "text": "Holy Mother of Rocketry don't fail me now!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.262203136Z",
        "author": "Izack",
        "date": "2010-05-12T02:55:17+0100",
        "id": "fee62c9e4527dfa43e3b74531610518b",
        "post_id": "post-222730",
        "text": "It's been a few months since I've picked up the pen, for certain reasons and stress, but as of late, I've been allowed a little while to just coast along and enjoy my youth while it lasts, so I figured now was the time to get back on schedule.It seems, however, that now that there's nothing looming over me that I'm no longer inclined to do much of anything.Sure, there's a bit of websurfing, and I've had Orbiter to keep me company (and OFMM too :thumbup:), but whenever I open MS Word, pick up a pen or even tap my imagination, all motivation just slips away and I go check the new posts again.So goes my poorly composed yarble, and possible also the most complete sentences in a row to come from my fingers this week.Well, I guess this'll be another thread to check every few minutes. Anyone want to say something, I'll be here for a while.:coffee:",
        "thread_id": 14212
    },
    {
        "@timestamp": "2023-09-14T07:13:07.67432448Z",
        "author": "T.Neo",
        "date": "2010-08-21T20:38:44+0100",
        "id": "788c413455a6e56ec097188edde4a95f",
        "post_id": "post-223390",
        "text": "I don't see how closing velocity is going to mean much, considering that the maximum velocity of the ship is 6.37% of the exhaust velocity...I get 1620 millimeters of aluminium vaporised over a period of 10 seconds, accounting for acceleration of the ship during thrust.There is another aspect though... the engines are angled, which means the exhaust streams will move off of a target, unless the spacecraft is intentionally rotated to compensate.Another advantage of a \"puller\" design... :hmm:",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.549766144Z",
        "author": "Artlav",
        "date": "2008-05-27T11:22:54+0100",
        "id": "f6b9fd5a8386fef3a37a2224784142ec",
        "post_id": "post-68780",
        "text": "The re-entry picture is quite impressive. Unfortunately, it would have been much more impressive if it was taken by a man from a Mars-orbiting station they promised by year 2000 back in the 60's.Let's hope Phoenix find something that will make a manned trip to Mars worth it's cost.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.488517376Z",
        "author": "Izack",
        "date": "2010-05-25T03:12:40+0100",
        "id": "385250e5f0a9319aa24364eb19f2ef8b",
        "post_id": "post-223042",
        "text": "Ctrl+F1, actually.I know about that; I wanted a closeup of Pluto's limb from a low altitude, which isn't possible if the focus is on the planet's (or minor planet's :dry:)center. At any rate, it's fun to hyperjump across the Solar System every once in a while, as long as it's done in moderation.:)",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:06.920808192Z",
        "author": "Columbia42",
        "date": "2010-05-09T03:32:21+0100",
        "id": "a83e70c6b0c90129addb40d62d790270",
        "post_id": "post-222322",
        "text": "I unzipped a .zip into my orbiter folder and it overwrote a whole lot of important files. Does anyone know how to recover them?:(",
        "thread_id": 14170
    },
    {
        "@timestamp": "2023-09-14T07:13:33.638754816Z",
        "author": "Urwumpe",
        "date": "2010-08-20T13:59:57+0100",
        "id": "a44210618a125d85dc82692aea96a317",
        "post_id": "post-249138",
        "text": "johan said:Why can't everybody (including the scientists) just... admit that we don't know? :idk: It's the sort of thing that makes me question people's credibility.\n\nI have no problem with \"I don't know. Yet\". I have a problem with \"because you don't know, my wild guesses are as valid as scientific theories and careful research\".There is a difference between your \"I don't know\" and a scientists \"I don't know\". A good scientist is able to quantify his margin of error. Of course scientists can luckily be wrong, but when they will be wrong, they will be less wrong than you can be. Science is ideally self-correcting (in reality, it is not always working like that, but the truth wins eventually all the time), can you be it too? Can you learn something new, and can you correct your knowledge? Can you tell how unreliable your knowledge is or are you able to put your knowledge to the test every day?That all is science. Even the oldest and most accepted experiments are worth to be replicated with better measurement technology. The worst that can happen is, that you discover a flaw in a old, accepted theory. Which means more work for you and other scientists to get a better theory for the measurements.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.251924992Z",
        "author": "Spike Spiegel",
        "date": "2010-05-12T03:13:17+0100",
        "id": "7f52cf0dd3c3d6221929337587975b3f",
        "post_id": "post-222717",
        "text": "Correct me if I'm wrong, but I believe what you're trying to do is known as \"direct ascent\". There's a bit of discussion here:http:\/\/orbiter-forum.com\/showthread.php?p=153699as well as a project with this flight plan in mind:http:\/\/orbiter-forum.com\/showthread.php?t=897",
        "thread_id": 14210
    },
    {
        "@timestamp": "2023-09-14T07:13:06.953129216Z",
        "author": "dbeachy1",
        "date": "2010-05-09T21:12:14+0100",
        "id": "6402f8223f8bd89c8341e00e8c48cc3e",
        "post_id": "post-222335",
        "text": "Enjo said:I swear it was \"lf\" for double back in the Old Days.\n\nLike me, you are probably thinking aboutscanf, which does require \"%lf\" to correctly parse a double and \"%f\" to correctly parse a float. After some research, it turns out that the compiler does indeed auto-promote floats to doubles before passing them to functions that take variable arguments. In other words, you can get away with \"%f\" for doubles forprintf, but not forscanf. More info here:http:\/\/stackoverflow.com\/questions\/210590\/why-does-scanf-need-lf-for-doubles-when-printf-is-okay-with-just-f",
        "thread_id": 14171
    },
    {
        "@timestamp": "2023-09-14T07:13:32.883993856Z",
        "author": "reverend",
        "date": "2008-05-25T14:23:41+0100",
        "id": "cfabc7e3e33b18cb609e7984592ea2d3",
        "post_id": "post-68590",
        "text": "Seems as though the last design I used for my motor's Nozzles was a little poor (to say the least).I've been trying to find a quick and easy way to make a good nozzles that doesn't require cutting steel on a lathe (which I don't have)...These were made with a PVC Bushing, a washer, and Hydraulic Cement. Perhaps the cement did not have enough time to setup before it was fired (i waited atleast 24 hours).It's good that the throat (the washer) held up ok, but I definetely need to get a better design going to get reliable nozzles...Here's the \"autopsy\" pictures from my last motors (static test video here:http:\/\/www.youtube.com\/watch?v=55thy1WTh48)",
        "thread_id": 1607
    },
    {
        "@timestamp": "2023-09-14T07:13:07.401183488Z",
        "author": "Keatah",
        "date": "2010-05-13T07:59:04+0100",
        "id": "ec6ff53a537fe9682328e76ed6eeba8c",
        "post_id": "post-222895",
        "text": "All the add-on's and ongoing development of the main program itself. This has been 'happening' since when 2000? 2002?When you join up with the community, you get:1- new addons on a weekly basis.2- unrivaled instant tech support that is educational and works with you till the problem is solved. No scripts involved!! No dumbing-down of the info you are given.3- the ability to contribute something and get recognized for it.4- product longevity and stability.5- relevant working real-world knowledge6- community camaraderie7- a programmer\/author that actually responds back and listens to what'ya say8- you can converse with the head guy AND add-on developers like they're next doorThat's what I like about Orbiter and community surrounding it. The \"stuff\" is fabulous and tech support is unrivaled. All this happens without big powerful board-room meetings, without suits, without lengthy micromanaging procedures and rules and regulations, and without endless financing. A multi-million dollar corporation could only hope and dream to do as well as the collective we have assembled here.",
        "thread_id": 14227
    },
    {
        "@timestamp": "2023-09-14T07:13:07.147783936Z",
        "author": "Xyon",
        "date": "2010-05-10T20:15:05+0100",
        "id": "4f29f0496fd9d452dfad4da61817b017",
        "post_id": "post-222445",
        "text": "From the blurred screenshots, the overlay text doesn'tlooklike Orbiter. However it wouldn't be a difficult think to mock up in an image editing suite, I suppose.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.534335232Z",
        "author": "mjanicki",
        "date": "2008-05-26T00:57:48+0100",
        "id": "c4deddd7944f3a9544735752ae370491",
        "post_id": "post-68718",
        "text": "What an incredible moment!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.532864768Z",
        "author": "Suzy",
        "date": "2010-05-16T05:42:05+0100",
        "id": "3c5ca9c1b1508c8f112f7f6ecb975e47",
        "post_id": "post-223135",
        "text": "Extract I just remembered from a book (\"Letters from St. Petersburg\"):Tatiana lived to regret surviving Pavlovsk. Within two months the German Wehrmacht reached the outskirts of the City and surrounded it, and thus began the horrors of the 90 day Siege of Leningrad. Tatiana and her three pet dogs, strays she had long ago rescued, eked out a shaky existence on rations and handouts for nearly two years. Unable to bring herself to eat the rats or indeed dogs that became standard fare in the final months of the siege, and horrified by the fixated stares of desperate neighbours at her pets, Tatiana barricaded herself in her apartment. There she and her loyal old dogs lay together on her big bed and silently succumbed to starvation.---------- Post added at 02:42 PM ---------- Previous post was at 02:37 PM ----------AirSimming said:If you disappear and somebody else would take the master role, the dog will also love its new master. For the dog it doesn't really matter. He will be fine and happy with any pleasant master i.e \"love\" him.\n\nNot necessarily...",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.277795072Z",
        "author": "IronRain",
        "date": "2010-05-12T13:59:40+0100",
        "id": "71aa2fcadf25c3862dd81edbb6e0f26c",
        "post_id": "post-222766",
        "text": "An Airbus A330 crashed in Tripoli. Aboard of the plane were 62 dutch people who were coming back from a holiday. They were heading to Tripoli, and from there they would go to Brussels or D\u00fcsseldorf. There is only one survivor: a 9 year old boy. He's brought to a hospital and everything is going fine with him. The doctors said that it is a miracle the boy survived. He ''only'' had a couple of broken bones. He lost his father, mother and 11 year old brother.The black box and flight recorders are recovered and both French and Airbus investigators are now underway to Tripoli.",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:13:33.53603712Z",
        "author": "Jumper_001",
        "date": "2008-05-26T01:02:01+0100",
        "id": "24f3e8b74d4dbcbb74199faa4f9db538",
        "post_id": "post-68726",
        "text": "Andy44 said:This is the part of NASA that does not waste money. Pop some champagne, JPL, you done good.\n\nThanks! (Although I had no involvement with Phoenix)I have coworkers who worked on the biobarrier and arm, so I have to wait for the first set of pictures to confirm the biobarrier deployment before I congratulate anyone.BTW - love the new forums.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.478673408Z",
        "author": "IronRain",
        "date": "2010-05-13T13:50:40+0100",
        "id": "ad2c0e75969954b0e7b9f8ed095ec8be",
        "post_id": "post-222969",
        "text": ":welcome:",
        "thread_id": 14231
    },
    {
        "@timestamp": "2023-09-14T07:13:07.643665152Z",
        "author": "Zatnikitelman",
        "date": "2008-05-14T02:32:57+0100",
        "id": "bd25ac55f8f93e639ab5ad2c31cc3da3",
        "post_id": "post-65361",
        "text": "Dry mass is the weight of everything that doesn't get consumed as the fuel burns. Cargo and Crew are part of the dry mass unless an engine works by throwing crew out the airlock? (with spacesuits on guys, come on!)",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:33.63729664Z",
        "author": "T.Neo",
        "date": "2010-08-19T21:06:48+0100",
        "id": "2288939a2fe6ebcfebc0c06ff1c11d20",
        "post_id": "post-249123",
        "text": "And at the same time, a 1000 year old Maya structure already shows coarse understanding of Bernoullis law.;)Some basic technologies of making wooden structures are over 9000 years old actually.\n\nAncient achievements are deserving of plenty of credit. I think they were seriously smart, and had a seriously good work ethic, to pull off stuff like the pyramids...",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.102286848Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-09T19:58:12+0100",
        "id": "555b5876bbf82a8d032982dd3e3fa653",
        "post_id": "post-222371",
        "text": "Hi thereI'm trying out the World of 2001 scn of station V to Venus.I'm finding that the station is a bad place to launch from as its orbital inc is 57.25inc 233.53Lan and Venus is 9.58inc Lan 349.97.Now plane changes are very fuel costly as I have discovered but I'd rather not use the scenario editor to change my inc, but do it within the constraints of the scenario.I keep reading that changing your inc is much cheeper in fuel if done at a low velocity at the apogee but even if I extend my apogee out to ApR 9m my inc rate change is only 0.12 deg\/sec.I have tried creating a transX plan with a large plane change and I was under the impression that if done, I would not need to change my orbital inc as this would be incorperated into my transx ejection burn. To be honest at this point I get confused by the Ejection orientation variable in the escape plan stage, changeing this seems to lower my Rinc to about 20deg but I can't get it lower than that. This variable is allways a bit of a mystery to me.I have however completed the excellent fly tandem tutorial of Mars surface to Venus but this scenario accounts for the inclination in the take off.P.S. Sorry for long post but I wanted to make myself clear.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:07.662338304Z",
        "author": "gaidheal",
        "date": "2010-05-15T23:25:58+0100",
        "id": "c19f74d8efea09408fbce4cc31318c52",
        "post_id": "post-223316",
        "text": "I also tire of pi, but am a great fan of the square root of two - I've had it memorised up to 100 places before, but haven't revised in a while;)1.414213562373095048801688",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:32.933324032Z",
        "author": "beamrider",
        "date": "2010-08-18T17:04:06+0100",
        "id": "2417388c3588b7582a01be21295e59f1",
        "post_id": "post-248181",
        "text": "martins said:If you have Orbiter, you can find details in Doc\\Technotes\\gravity.pdf.\n\nThank you for the information.Also, that article from Wikipedia was very instructive.It looks like a Sun Syncronous Orbit means, in general, that the satellite passes above the same parallel, always, at the same solar local time.A particular type of sun synchronous orbit would be when the satellite rides the border between day and night which means it flies overhead exactly when the Sun sets (or rises depending of the hemisphere).I downloadedOrbitronand I saw how the border between day and night moves in time on a flat map. However, most of the satellites which Orbitron tracks, do not ride it.I wander if a CubeSat with no means of propulsion on board, can really keep the terminal line for a few months or a year?",
        "thread_id": 16072
    },
    {
        "@timestamp": "2023-09-14T07:13:07.235515392Z",
        "author": "unussapiens",
        "date": "2008-05-13T00:29:51+0100",
        "id": "9c2918b9f677c7a06e76d195b0caf6f1",
        "post_id": "post-65330",
        "text": "Look around for convertors from whatever format sketch up uses to 3ds. Google is your friend.",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:13:07.174305792Z",
        "author": "David413",
        "date": "2010-05-18T02:02:25+0100",
        "id": "4785c6898fdcd920ffdf702d64a2ce41",
        "post_id": "post-222500",
        "text": "Cannot reproduce this problemjgrillo2002 said:I found a little bug but its not that noticable.The attachments on the MBS are inaccurate, as the Dextre and the ICC are attached in a weird place. I have attached a picture of the problem. it was found on the MRM handoff scenario\n\nI cannot reproduce this problem. Anybody else?Are you sure you have thelatestExpansion pack (main package) and STS-132 Expansion pack?",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:13:33.3260736Z",
        "author": "Izack",
        "date": "2010-08-18T03:12:18+0100",
        "id": "d842632b209fd422f5a6f8fe352310e1",
        "post_id": "post-248296",
        "text": "I'm a wee bit busy, and I'm trying to ramp down my Orbiter activities lately, so I think I'll sit this one out. Good luck and all the best to you!P.S. I don't think OFMM is large enough to interfere with this anymore. There are around 10 active members, out of the myriad other active Orbinauts.",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.32937088Z",
        "author": "Omhra",
        "date": "2010-05-13T05:05:55+0100",
        "id": "905e30bc37b86d05d7eb6bf18e6008a7",
        "post_id": "post-222829",
        "text": "You only get thanks out of me... no apologies needed.",
        "thread_id": 14222
    },
    {
        "@timestamp": "2023-09-14T07:13:07.341862912Z",
        "author": "Spike Spiegel",
        "date": "2010-05-13T02:38:30+0100",
        "id": "07b342fe9f71c479ca16a228b9542731",
        "post_id": "post-222839",
        "text": "It was the monoliths.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.39870848Z",
        "author": "Hielor",
        "date": "2011-08-24T05:56:13+0100",
        "id": "1d56cfc5521481fd67f5923e68c8b835",
        "post_id": "post-248415",
        "text": "FADEC said:A flight simulation is something I use to fly complex aircraft or to simulate different flight dynamics. Multiplayer is something I need for gaming actually. And windows live is not just multiplayer. It's like that World of Warcraft Real ID social network-like crap, in which you can be connected with \"friends\". Soon they all are going to connect all this with facebook also (to meet more people in order to milk the cow even more). I bet.\n\nSo don't use multiplayer if you don't want it. Even if they make it required (that is one unfortunate thing about a lot of GFWL games), you can always just make an account and lock down the privacy settings.It wouldn't surprise me if one of the primary reasons they used GFWL was for the \"free\" multiplayer, and while I don't really like the \"social\" aspect of it, I'd certainly rather have flight sim devs spending more time focused on the flight sim aspects of the thing instead of working out the details of handling multiplayer. Using GFWL gives them a lot for free, and (fingers crossed!) hopefully gives them more time to work on stuff that \"matters.\"",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.530860544Z",
        "author": "Urwumpe",
        "date": "2010-05-15T14:24:51+0100",
        "id": "55c901bca07a65d2c585833dd66dae99",
        "post_id": "post-223112",
        "text": "I don't subscribe to that. I don't consider my dogs companions for following my orders, but for the things they do themselves - the orders are expected standard, what goes beyond that is what makes them special. Just like my cat is conditioned to know how to make me give him food and water, and open him the cabinet door, when he finished sleeping. The animals have a character, maybe even an immortal soul. And this is not just imagination - this is measurable, that there are unique behaviors on animals. Most animals have as many quirks as humans.Of course, dogs and cats are not superiors. But they have my respect, just like the people who had the unlucky fate to come under my command had my respect, despite being practically just tools for my duties.I care for the animals I know, and that is why I couldn't eat any of them... despite having no problem eating unknown animals. I know that this is pretty bigot, but I can't solve the mystery myself so far. Maybe a good predator has some sort of respect for his preys, maybe I can just eat the stuff because I don't know which soul inhabited the meat I just eat...",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.377336576Z",
        "author": "statickid",
        "date": "2010-06-23T09:11:04+0100",
        "id": "11108930a2b019018d280c4d8f8d736c",
        "post_id": "post-222869",
        "text": "so the space shuttle as an object is neuter??? now can you tell me whey kameras are female?",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.402712576Z",
        "author": "Pablo49",
        "date": "2011-09-03T20:30:36+0100",
        "id": "15c626753d5ff32903d03f13392ebdd0",
        "post_id": "post-248449",
        "text": "FADEC said:This is what I heard as well. There won't even be access to config files allegedly.\n\nDo you have any source for this? That doesn't sound right at all. Apple isn't making the thing.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.64424576Z",
        "author": "jedidia",
        "date": "2008-05-14T07:09:01+0100",
        "id": "bdbf3befbfe0de4781f391aebe7a8316",
        "post_id": "post-65365",
        "text": "unless an engine works by throwing crew out the airlock?\n\nyou'll need a darn high exhaust velocity to make this at least slightly efficient! :rofl:",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:07.525853952Z",
        "author": "Urwumpe",
        "date": "2010-05-14T15:31:09+0100",
        "id": "dfd93b70c004ea64d9d3bf105492445e",
        "post_id": "post-223089",
        "text": "I don't want to imagine what Chinese would think about the typical European (astronaut) dishes. Must be very exotic for their tastes.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.341307904Z",
        "author": "jangofett287",
        "date": "2012-01-07T21:03:28+0000",
        "id": "383e49c750d72437dfd540c010dd1a5c",
        "post_id": "post-248557",
        "text": "dumbo2007 said:Wow ! those pictures are almost photorealistic, I thought they were raytraced scenes. Would that kind of texturing ever be possible in Orbiter:)\n\nI'm sorry, but if you think that looks photorealistic, you need to step outside more.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.662892032Z",
        "author": "T.Neo",
        "date": "2010-05-16T01:31:19+0100",
        "id": "2e5f73c24a96753342b93c3bb2a77332",
        "post_id": "post-223320",
        "text": "tomato",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.53431552Z",
        "author": "T.Neo",
        "date": "2010-05-17T14:50:33+0100",
        "id": "07ce70e46f2478342d5a5b92c2557ffc",
        "post_id": "post-223147",
        "text": "Ya, but plants\/microbes don't have nervous systems:D\n\nThus I can eat Palm People from Delta Pavonis? They don't have nervous systems either. The fact that they have an interplanetary civilisation is a minor detail. :lol:But meat (red while blue, whatever) is still a required part of your diet because of what it contains, and is probably the easiest way of attaining the said nutrients (iron being a biggy).\n\nIndeed. Things like iron can be gained from supplements, but actually eating it from a natural source can be advantageous and is, as you said, easier.I don't particularly care what people eat though, as long as they enjoy it (and as long as it did not come from a human). But if someone annoying I will return the favor if I please.;)",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.533179136Z",
        "author": "GregBurch",
        "date": "2008-05-26T00:54:40+0100",
        "id": "c9c59206d2dd6819ba81b06986c73361",
        "post_id": "post-68709",
        "text": "YES YES YES yeeeeeeaaaaaaa haaaaaa",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.138459136Z",
        "author": "Moach",
        "date": "2010-05-10T16:36:56+0100",
        "id": "a34beb898eda28600c017061eddbf20d",
        "post_id": "post-222430",
        "text": "hi...i'm working in a little flash game for mobile devices which involves some orbital calculations which seem to escape my limited grasp of math...the game is basically a 2-D rocket-launch \"how far can you go\" thing... clearly, going farther means going orbital, thus my game needs to calculate for orbital motioni've done orbital sims before... but since this is a cellphone game, i can't really afford to use huge backgrounds and stuff.... so all visual effects are done with functions based on horizontal speed and altitude...and therein lies the problem... this approach forces me to operate in a continuously flat ground plane... needless to say, unorbitable...BUT... i figure i could \"simulate\" the ground curving below by using clever math to determine how much the ground level \"shifts\" as the ship travels horizontallyyet, i have yet to find a single equation that would give me the altitude at the next timestep considering the altitude and lateral velocity at the current...i wonder how something like that would look like...any takers?",
        "thread_id": 14190
    },
    {
        "@timestamp": "2023-09-14T07:13:07.610601984Z",
        "author": "garyw",
        "date": "2010-06-04T22:19:08+0100",
        "id": "84f7a41005491f2b0d713e4bce615fa8",
        "post_id": "post-223248",
        "text": "check for any 0 byte sized cfg files in the config directory.",
        "thread_id": 14250
    },
    {
        "@timestamp": "2023-09-14T07:13:33.3378176Z",
        "author": "Xyon",
        "date": "2010-08-17T17:59:52+0100",
        "id": "307eeabfc11c331d6e9e1df13e313681",
        "post_id": "post-248360",
        "text": "I'm neither here nor there on this new offering from Microsoft until I've seen a little more of it. Hopefully, as the article I linked above suggests, more will be forthcoming in the next couple of days, and we'll be able to see what it's shaping up to be.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.14881536Z",
        "author": "cjp",
        "date": "2010-05-11T21:08:18+0100",
        "id": "5dc0e84d8b7115de3eae46edd8480b76",
        "post_id": "post-222456",
        "text": "martins said:Yes, actually. I never condone trolling, and I don't really see anything wrong with the video itself (other than being a bit dull). What makes you think it's his?\n\nI agree about not trolling the video, but there are similarities between the video and the ad:The video is part of the video channel \"broseinternational\". The profile mentions name \"Ambrose\" and country \"United Kingdom\".The ebay ad mentions a price in GBP and a .co.uk e-mail addres, so it gives the impression of being located in the UKThe ebay ad shows the following contact information:Gee InvestmentAmbroseElenduUL Polna8M 1807100 W\u0119gr\u00f3w, mazowieckiePolandNote that the ad claims that all included software is (L)GPL, which is clearly not the case if Orbiter is included.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.661982464Z",
        "author": "computerex",
        "date": "2010-05-15T20:36:30+0100",
        "id": "418d9c17f148653252db0febaf2cb345",
        "post_id": "post-223313",
        "text": "4.940656458412247e-32410e\u221243",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.338590464Z",
        "author": "Zachstar",
        "date": "2010-08-18T04:03:52+0100",
        "id": "d31cb6ef5be19674dd974a2e1b3acef9",
        "post_id": "post-248366",
        "text": "Paid addons have done GREAT work making FSX last and it will last for atleast 4-5 years to come.You may think bringing \"Fresh\" developers helps. Tell me what if Martin decided to put some fresh programmer out of college with no sim experience in charge of future Orbiter development and cut almost all ties to the community? You honestly think Orbiter wouldn't change for the worse?Here is the problem. Microsoft wants to make this an \"Everyone\" game. The ACES team is gone. Lockheed got most of them along with the source code of Microsoft's airline training advancement of FSX code so the original devs are gone.I am not saying I wont buy the game. However, I am going to force myself to treat it not as a sequel to FSX. Because in all chances it wont be.Now IF they wanted to do something different how about adding code to simulate all aspects of flight up to Lunar orbit?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.306500608Z",
        "author": "OrbitHangar",
        "date": "2010-05-12T21:56:53+0100",
        "id": "9f16f49ef50e7cb0475b68c313bc3003",
        "post_id": "post-222813",
        "text": "Author:ashaman42Gryphon Deployable Industries (GDI)MkI Ground-based Ore Mill.Programming by Ashaman42Meshes and Textures by Ashaman42 (Most textures produced using built-in patterns in GIMP2. Ore cargo texture is a reskin of DanSteph's SpaceFuel cargo. Packed boxes A to D are reskins of DanSteph's CargoBaseModule).Requires GDI Miner MKI.Requires UCGO\/UMMU by DanSteph.Deployable via Ummu (using U key) from packed configuration.Unpack Box A using U key. Boxes B to D unpacked via action area by using Return key at control console from Ummu.*************************************************************************Controls: N.B. Numbers refer to keyboard rather than num-pad.Shft C - Release full ore cargo box from loading position.4 - Toggles autoprocessing on\/off.7 - Produce a full ore cargo. Works whether autoprocessing enabled or not.Ore mill automatically consumes rock cargo produced by GDI Miner when autoprocessing is enabled (grapple radius is 10m from centre of ore mill).*************************************************************************Settings: N.B. Settings can be adjusted via scenario file.OreTankLevel - Amount of rock available in kg, each 2,000kg ore cargo requires 4,000kg of raw rock. The ore mill can hold a maximum of 10,000kg or rock at a time.Autospawn - 0 = autoprocessing disabled, 1 = autoprocessing enabled. Default is disabled.Spawntime - Time in seconds between cargo autospawns. Default 300 sec (5 minutes).Status - indicated the progress of constructing the ore mill. 3 indicates ore mill is ready to function.DOWNLOAD",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:13:07.31807872Z",
        "author": "Snipa299",
        "date": "2010-09-16T01:43:45+0100",
        "id": "7b355d6b47a9eb78e3b65d251c03612f",
        "post_id": "post-222818",
        "text": "haha:lol: that's the only reason why I haven't downloaded it yet, what's the actual use for the ore?",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:13:33.342348032Z",
        "author": "Spacethingy",
        "date": "2012-01-11T08:31:35+0000",
        "id": "efaa72056785d37f7e9707869daab954",
        "post_id": "post-248564",
        "text": "They've ditched the \"simulator\" from the name - I wonder how much they've ditched the simulator from the program?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.4989888Z",
        "author": "XonE32",
        "date": "2010-05-13T23:12:12+0100",
        "id": "09d4deb29129d33d793e59b037277209",
        "post_id": "post-223061",
        "text": "Well this is embarrassing. Dumb question comin' up...The mouse pointer; isn't it supposed to disappear when not in use?I honestly forget. I've used Orbiter since before the Sept 2006 build but I leave then come back and so forth (it's always on my puter). But I've just come back to it from a hiatus and the mouse pointer always stays on the screen even when it's not in use... is that normal? If not is there a way to make it go away?If it's normal behavior to stay on the screen ALL the time then I must be getting crotchity in my old age 'cause it's buggin' the crap out me.Any words of wisdom would be appreciated.PS: I did change the pointer color to black so if I do have to put up with it ALWAYS being on the screen at least it won't be that noticeable... in space lol. Just wish I could get it to disappear when it's not in use.CheersXonE32",
        "thread_id": 14237
    },
    {
        "@timestamp": "2023-09-14T07:13:07.379571712Z",
        "author": "ar81",
        "date": "2010-06-28T07:01:42+0100",
        "id": "42fc8ecc3a5799b59b08daf520d5fc30",
        "post_id": "post-222878",
        "text": "Hmuda said:Apparently, Jupiter lost one of its stripes.Appears to be temporary though, since it happened before.http:\/\/www.newscientist.com\/article\/dn18889-jupiter-loses-a-stripe.html\n\nSpace eraser? :lol::lol:",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.46606848Z",
        "author": "N_Molson",
        "date": "2010-08-17T21:14:53+0100",
        "id": "5e54722796786d5314f353cf1ee40a1c",
        "post_id": "post-248681",
        "text": "I confirm, Dangerous Waters is one of my favorites :thumbup:",
        "thread_id": 16089
    },
    {
        "@timestamp": "2023-09-14T07:13:07.532449792Z",
        "author": "AirSimming",
        "date": "2010-05-15T22:48:55+0100",
        "id": "5a258b5dd7a2c1cd1e9ac57666799e9b",
        "post_id": "post-223129",
        "text": "Urwumpe said:You don't have much experience with dogs, do you? Dogs are actually suffering pretty much under such changes, it is the same with their ancestors, wolves. Changes in the hierarchy are never taken that easy. They rarely suffer their whole life long, but it does happen.You can also observe it for some cats. While cats generally see humans as nuisance, in the best case as servant, there are also known cases where cats show depression symptoms after the death of their main human contact. I think for cats, in my personal experience, that it is not because of the human person, but of the changed world around them...cats are very habitual animals.\n\nMy family (my parents and my sister) has 4 dogs: two Borger Colies, a Bavarian mountain-scenthound and a dachshund. They actually don't mind who is taking care of them. As you said, it's certainly rare cases.---------- Post added at 09:48 PM ---------- Previous post was at 09:44 PM ----------Urwumpe said:Not automatically - you would need to pay attention to a proper diet, since many kinds of food, especially if you eat mostly meat, would drain you additionally of the needed minerals.\n\nNot only because of this, but it's certainly always good to eat more fruit and vegetable than \"currywurst\" :lol:",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.466714624Z",
        "author": "River Crab",
        "date": "2010-06-03T05:37:30+0100",
        "id": "17e75b3fb682575169a04a9a0a67839f",
        "post_id": "post-222955",
        "text": "I know, it's so sad!\u3000They were like,\"Well, we just proved that helicopter blades on a spacecraft do not work. Aaand...we're just about out of money!\":(That project looks awesome by the way! It'll fly someday! :thumbup:",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.545941248Z",
        "author": "Lunchbox",
        "date": "2008-05-26T01:32:37+0100",
        "id": "c8769aa803b0766a39fbc865afdb7258",
        "post_id": "post-68746",
        "text": "Kyle said:I I had the mouse on EXIT AKA \"Flight Termination\" In till EI to Touchdown.\n\nAll throughout watching it on TV I had that same feeling!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.15115776Z",
        "author": "DaveS",
        "date": "2010-09-03T19:37:07+0100",
        "id": "c2a76ba55db4da3abbb914b86efc52cf",
        "post_id": "post-222480",
        "text": "Tex said:ebay will be forced to remove it as soon as Martin contacts them.\n\nIt's gone now.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.532585216Z",
        "author": "AirSimming",
        "date": "2010-05-15T23:40:16+0100",
        "id": "fb3838c9f6d156d19c129ccca14f60a6",
        "post_id": "post-223131",
        "text": "Urwumpe said:Don't attack the holy phosphate hose! It is the local specialty of my hometowns.;)But we sure don't have such a digestion system for ONLY digesting meat... the focus is more on a higher proportion of vegetables and fruits. But also not all kinds of plants.\n\nIn my hometown we say \"glutamate rod\" or \"eyes, lips, and ass\" (you never exactly know what's in it) :lol:I love it, sometimes. But of course vegetables and fruits still prevail.Just one thing I still wanted to reply:Urwumpe said:that you would eat the dog of your parents, if this is your \"only\" chance, already suggests that you won't look very hard for \"other\" chances.\n\nI might have expressed myself incorrectly. I actually mean that I would do so in a certain, hopeless scenario. For example, if you are on a lifeboat in the middle of an ocean, or lost somewhere in the desert without any experience and preparation, there is actually no other chances you could look for. That's what makes the happened cannibalism to western people an interesting phenomena. The lifeboat scenario was real for the crew of the Mignonette yacht (the desert scenario also was a real one for a group of American settler). But they didn't even have animals aboard, not even freshwater if I remember correctly. Grabbing a fish with your blank hands should be pretty much impossible in a lifeboat, somewhere in the middle of the Atlantic Ocean. So they did not only eat their young, deathly ill mate to survive. It's quite uggly, but they even did drink his blood because they've had just nothing else. In the end, they got rescued by a German ship after weeks if I remember correctly. I don't know if they would have survived without that cannibalism.Of course it's just individual cases. But it happened more than just one time, to people of so called civilized countries, although I don't really call Europe civilized in the 19th Century. But it even happened in the 20th Century as we know. The interesting question is: what would I do in such a surreal situation? What would I think? Since it was actually normal people who did it, not cannibals. It seems that the will to survive can generate the most unexpected evil of humans, of course strongly dependant on the situation. Even I can't imagine to do something like that. But I can not 100% expect how exactly I would react in such a situation. Today we have GPS, mobile phones, we are usually better prepared etc. So the chances that something like this happens again anytime soon are rather rare I guess. But potentially it seems to be possible even for \"civilized\" people.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.550162944Z",
        "author": "Missioncmdr",
        "date": "2008-05-27T21:35:47+0100",
        "id": "e6e184e996fbc39c8377e9677224ba55",
        "post_id": "post-68784",
        "text": "Holy:censored:. Really puts that into perspective.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.196142848Z",
        "author": "Cale",
        "date": "2008-05-12T14:47:26+0100",
        "id": "b68035d873b8fd0b39b4e1917b5d2cc7",
        "post_id": "post-65315",
        "text": "Hey Antonio,I was talking to a buddy awhile back who had the same issue you're talking about. The only work-around he was able to come up with was to do a separate .ini file that didn't include the payload..Example: If you're first .ini file is a Jupiter 120 with CEV, called \"J120\", then make a .ini file called \"J120E\" (for Empty!) without the CEV. Then use the J120E ini file in the Scenario file.Hope this was helpful..least I can do to return the favour with all the advice you've given me over the last month;)Cheers,Cale",
        "thread_id": 1420
    },
    {
        "@timestamp": "2023-09-14T07:13:07.595352832Z",
        "author": "ar81",
        "date": "2010-05-14T16:18:08+0100",
        "id": "37a400afb349093abedcf3373556ffb9",
        "post_id": "post-223179",
        "text": "Video game sales plunge in April: NPDSales of video game hardware and software plunged 26 percent in April, industry tracker NPD said on Thursday, one of the largest declines over the past decade.Gameworld: Free games lure new players including women, elderlyThe video game industry has weathered the economic slowdown better than most industries, but there could be a reason -- free games with new figures showing up to a third of gamers don't pay to play.A plunge in gaming is a big surprise to me.Has freeware games reached a level of excellence that competes with commercial games? Or is it that crisis is making people to prefer free games? Or are commercial games going crappy and \"more of the same\" while freeware games are becoming innovative?What do you think?",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.245844224Z",
        "author": "Stevodoran",
        "date": "2010-08-17T14:47:27+0100",
        "id": "b6df03f00c586b7b027b0e0dbb1e635e",
        "post_id": "post-248261",
        "text": "so how do i fix it",
        "thread_id": 16081
    },
    {
        "@timestamp": "2023-09-14T07:13:07.262387968Z",
        "author": "Spike Spiegel",
        "date": "2010-05-12T14:22:24+0100",
        "id": "8f6535fc6b132b16d3ab03df3833c153",
        "post_id": "post-222731",
        "text": "I know the feeling. Often, when there isn't any serious pressure on us to get things accomplished, we slack off and let things slide, even if they are projects that we personally care about. I'm an artist and a programmer, so I know all about struggling with inspiration and, more frequently, motivation to actually get something done.Just out of curiosity, what is it that you do? Short stories? Poetry?",
        "thread_id": 14212
    },
    {
        "@timestamp": "2023-09-14T07:13:07.627640832Z",
        "author": "Chub777",
        "date": "2010-05-16T02:05:39+0100",
        "id": "1e2e9d85fda167d51dbeea91bde054df",
        "post_id": "post-223269",
        "text": "woo482 said:Have you tried changing the colour depth to 32 bpp ?\n\nOk it's fixed now. Thanks.",
        "thread_id": 14256
    },
    {
        "@timestamp": "2023-09-14T07:13:33.3549376Z",
        "author": "mojoey",
        "date": "2012-03-03T17:43:22+0000",
        "id": "797c5cf749ea9fdc9730c598387f18fb",
        "post_id": "post-248632",
        "text": "from GamespyIt figures that the lion's share of the goodies would be locked behind a pay wall -- this is a game about planes, and the airline industry is known for charging extra for everything. How much do I have to pay to unlock my secret spy plane, equipped with supersonic jet engines, air-to-air missiles, and in-flight entertainment system?\n\n",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.652765184Z",
        "author": "Donamy",
        "date": "2010-05-15T18:20:48+0100",
        "id": "36c6b07f9e532cccb22a05b4a15a8d18",
        "post_id": "post-223291",
        "text": "Welcome !!",
        "thread_id": 14262
    },
    {
        "@timestamp": "2023-09-14T07:13:07.384661248Z",
        "author": "No Life",
        "date": "2010-05-14T16:43:00+0100",
        "id": "500bccdf21307ec47a35ecd5f2c89699",
        "post_id": "post-222889",
        "text": "Ghostrider said:You're never too young to die.\n\ntrue but just imagine what will happen if the black hole did come this way.",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:13:33.4096256Z",
        "author": "Quick_Nick",
        "date": "2012-01-05T22:09:25+0000",
        "id": "cbe7f837c7a0fcf0a201a1ddefbd1c9b",
        "post_id": "post-248513",
        "text": "Hielor said:\"Pay for content\" is how the PC gaming industry as a whole is going. Microsoft is not unique in this regard.I also find it interesting how worked up you can get about asingle sentenceposted on athird party website. I highly doubt that there will be no available SDK and no way for third parties to get content into the marketplace--better to wait and see.Think about it--if Microsoft is the greedy corporation you so desperately want them to be, why would they give up on another potential revenue stream? It's commonplace for app stores to take a cut of the profits of anything that gets sold, 10-30%. If the Flight addons store was open to external developers, Microsoft gets a cut of the profits of everything sold there without needing to do any development work.\n\nI'm siding with Hielor. Pay-by-content is very annoying, but looking at XBOX, it's making loads of cash. There's probably as much money made on CoD map packs as on the game itself.:pAnd I also don't believe that Microsoft would completely stop user content for a flight simulator.However, I do see Flight as being made too much into a game instead of a true sim. The beta feedback unfortunately agrees.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.663924992Z",
        "author": "earthorbit",
        "date": "2010-05-16T09:05:34+0100",
        "id": "8c8cd6a380d5112781610dda7c861bf6",
        "post_id": "post-223329",
        "text": "",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.103233536Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-09T21:40:20+0100",
        "id": "a5195f13c42665c9e4de528d6bb55e0e",
        "post_id": "post-222376",
        "text": "I'm fine with it being stupid but I obviously didn't know that, being a little new to the sim, I don't need to prove myself right or you wrong. I just thought you put it a little bluntly considering I was just looking for some help.But anyway, lets not get off topic, I'm still confused:)",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:33.41057152Z",
        "author": "insanity",
        "date": "2012-01-05T23:51:48+0000",
        "id": "a7f49791eb5c573eb569cac45c6c0869",
        "post_id": "post-248523",
        "text": "Quick_Nick said:Oh my, a megathread...Anyhow, I tried the beta briefly. Two words: Monetization and Game. I won't say more of it.\n\nYou should consider not saying anything at all. You agreed to an Non-Disclosure Agreement.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.115861504Z",
        "author": "Urwumpe",
        "date": "2010-05-09T23:44:16+0100",
        "id": "378a3852d57e64243ee5ff10bed07b89",
        "post_id": "post-222391",
        "text": "If you have static data that should be saved between the calls, use a static library - in a DLL, there would be only one instance of such data stored for all processes that call the DLL, while in a static library, the data is stored for all compilation units of the same program\/DLL.DLLs are just special forms of executables, don't forget that.",
        "thread_id": 14180
    },
    {
        "@timestamp": "2023-09-14T07:13:07.375012864Z",
        "author": "RisingFury",
        "date": "2010-05-16T13:54:35+0100",
        "id": "fed7414d545503c7c3568a50103d85fe",
        "post_id": "post-222858",
        "text": "I guess Jupiter got her period...",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.45586432Z",
        "author": "Pyromaniac605",
        "date": "2010-08-17T23:01:14+0100",
        "id": "c98872298c1b68a4aac5eb33f5a77e9b",
        "post_id": "post-248669",
        "text": "cinder1992 said:how do I turn off aero (and explorer in general) in windows 7? I want to do what I did with my XP system and just have a blue desktop and a command prompt open when I boot up, no start bar, no icons, just a simple window and solid colour background.\n\nJust me wondering a bit but why don't you want to use the easy to use user friendly(ish) GUI?DarrenPS: Im a 7 user myself, in case you can't tell by my profile pic.",
        "thread_id": 16088
    },
    {
        "@timestamp": "2023-09-14T07:13:07.660986112Z",
        "author": "ionif",
        "date": "2010-05-15T19:27:39+0100",
        "id": "c2114852d3f1beac77218829665b4fa3",
        "post_id": "post-223306",
        "text": "4,5,6",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.488708608Z",
        "author": "Piper",
        "date": "2010-05-25T05:33:23+0100",
        "id": "abb29d47bb91f8575e183f28941b838e",
        "post_id": "post-223043",
        "text": "Izack said:I've noticed that Pluto looks like it has an atmosphere, but when landing on it it does not give any atmosphere effects (SurfaceMFD has no airspeed reading, etc.). Is there a reason for this?\n\nThat's because it does have an atmosphere, it's just a very thin atmosphere. If you go into an extremely low orbit, you will notice the slow drag on the spacecraft if you watch the Orbit MFDs numbers.The atmosphere is only 0.3Pa, compared to Earth which has an atmosphere of 101400Pa. As for the atmospheric effect, it was really difficult to figure out how much to give it. Assuming a clear atmosphere, you wouldn't really see much of anything, however it is safe to assume there would be a fair amount of dust suspended in the atmosphere due to cryo-volcanism, which would create an atmospheric effect. The effect is similar to what happens on Mars. If it wasn't for the dust, Mars atmosphere would appear from the ground as virtually black above, and only bright near the horizon (although it would be blue due to Rayleigh scattering). However, because of the dust in Mars' atmosphere, it appears red all over (and changes throughout the year depending on the amount of dust suspended in the atmosphere).",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:33.474681344Z",
        "author": "orbitingpluto",
        "date": "2010-08-17T21:05:34+0100",
        "id": "01823989ce7b89c99fc150a8ff278aa4",
        "post_id": "post-248699",
        "text": "The computer I'm using has the letters IBM boldly printed on the front. It is old old old.From what I can tell the motherboard is an IBM model 656587U, chipset Apollo Pro Rev.C4. I used CPU-z to get that info btw.",
        "thread_id": 16090
    },
    {
        "@timestamp": "2023-09-14T07:13:07.667538176Z",
        "author": "bwog",
        "date": "2010-05-17T14:44:45+0100",
        "id": "eafb238d85ef18bcb79090ae90f9b78a",
        "post_id": "post-223357",
        "text": "I have no idea what all these programming languages are that have all caps and have some symbol or two in the name.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.59844608Z",
        "author": "Coolhand",
        "date": "2010-05-18T17:27:21+0100",
        "id": "fea68b4e8e3fc9d13565978462572bbb",
        "post_id": "post-223200",
        "text": "well thats the nail on the head there... making an FPS is basically a no-brainer. The cod series is a fine example of an FPS which coldly exploits the works of talented artists, coders and musicians to make money for the publisher. It has basically 0 innovation but still sells massively... i used to find it a lot of fun online with cod3 (what do you mean cod2? we're on like cod 6 or something in reality) but other than a pathetic 'perk' system its pretty much the same game as its always been.. infact worse as there's no vehicle support since cod 3.so simply, if you have no original ideas just make a gritty looking FPS, hire some great people to work on it and make it look & sound amazing and play ok give it a cheesy story, hype the crap outta it - make sure it plays great online & let people create a custom class somehow - and it'll sell... Theres nothing about cod in terms of gameplay that you couldn't have done for the last 10 years, and indeed it has all been done before.I'd say we're getting bored of it, but the last COD game was the biggest selling on launch day of all time or something wasn't it? nearly everyone i know with an xbox has it.. and despite how a few seem to think the story and single player are 'good' nearly everyone would agree that they have it because everyone else has it... I decided to not get it last time, but still ended up with a copy as i had one as a present, and yeh i had some fun with friends online with it, infact its wall to wall action, yet a not too fast to be to tiring yet not so slow as to be boring pacing online is its greatest asset. i've never made it all the way through any of the single player modes however.Anyway, particularly with fps's all we tend to see with each 'next generation' of hardware is the same game with next gen visuals - it looks better but plays the same. Maybe thats changed a little with the likes of bad company 2, its destructible environment is a step beyond what cod players at least are used to, though its an innovation that was around since the last gen at least with red faction on the ps2 and pc.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.488431104Z",
        "author": "jedidia",
        "date": "2010-08-19T07:31:05+0100",
        "id": "3da81183c58df4ad19e61a62e4049b83",
        "post_id": "post-248745",
        "text": "since the acceleration simulation of this majorly consists in pitching the seat up or down, taking it to space would be somewhat pointless... :lol:",
        "thread_id": 16092
    },
    {
        "@timestamp": "2023-09-14T07:13:07.597283072Z",
        "author": "No Life",
        "date": "2010-05-17T00:45:16+0100",
        "id": "75db53dd2304a2100ec19fe3a30296a8",
        "post_id": "post-223190",
        "text": "Hielor said:$15 a month is nothing when you look at what you get out of it. You can spend hundreds of hours a month in WoW, and the game is constantly being updated. You could easily play WoW for over a thousand hours and never see the same content twice.Other games, especially single-player ones--$50 for a ten-hour single-player campaign? Nowthat'slmfao.\n\nPlease explain WoW and Cod for me.cod is $50 and more people like it.WoW is $15 but more people like cod.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:07.147662848Z",
        "author": "DaveS",
        "date": "2010-05-10T20:13:32+0100",
        "id": "a9d6dc65c467c32bf7ce7cbaae88cd0d",
        "post_id": "post-222444",
        "text": "Artlav said:Looks more like Celestia.\n\nYeah, those screenshots are from Celestia, not Orbiter.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.63896704Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-23T15:22:12+0100",
        "id": "22748932557d6d67541f595c8be369d2",
        "post_id": "post-249141",
        "text": "BBC News: \"Alien hunters 'should look for artificial intelligence'\".",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.461018624Z",
        "author": "mc_",
        "date": "2010-05-18T17:27:45+0100",
        "id": "c9a8ef0cc7e3690a7c899f796a532cac",
        "post_id": "post-222923",
        "text": "Made some flight tests... yeah, delta glider code wasn't good idea. Even if a \"glider\" is flying back to front :lol:Btw, it needs automatic throttle-back when acceleration exceeds some preset level (happens when fuel is low).Also, it looks like some kind of a \"launch to LEO\" autopilot (simply taken from any launcher) would be nice for this kind of vessels.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.209005056Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-16T23:15:27+0100",
        "id": "c627b541839ff59b4bd5ce26bbc702a5",
        "post_id": "post-222702",
        "text": "The NEEMO 14 crew have been conducting EVAs to determine the best methods for unloading theLunar Electric Rover (LER)from a Lunar Lander using a crane! Methods developed during these EVAs could one day be employed to unload real Rovers from real Landers in low-gravity environments such as Moons!Check out the awesome photos!",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:13:33.45595648Z",
        "author": "garyw",
        "date": "2010-08-17T23:17:40+0100",
        "id": "a2482ffb1c47c0ff204418dcfb214446",
        "post_id": "post-248670",
        "text": "Pyromaniac605 said:Just me wondering a bit but why don't you want to use the easy to use user friendly(ish) GUI?Darren\n\nI don't use it because all that graphical stuff soaks up CPU cycles I'd rather save for other applications. I like my desktop to be as simple as possible and requiring the lowest amount of resources as possible.",
        "thread_id": 16088
    },
    {
        "@timestamp": "2023-09-14T07:13:07.679129856Z",
        "author": "T.Neo",
        "date": "2010-05-16T00:03:06+0100",
        "id": "f710fe75e23899544a03bbbda3aaa056",
        "post_id": "post-223411",
        "text": "capalist,from russia\n\nWhy do you say you are from North Carolina, USA then?:p",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:07.597028096Z",
        "author": "Enjo",
        "date": "2010-05-15T05:33:01+0100",
        "id": "f27157b85fa47bfd9b2d28d6565d02f4",
        "post_id": "post-223187",
        "text": "ar81 said:Video game sales plunge in April: NPDSales of video game hardware and software plunged 26 percent in April, industry tracker NPD said on Thursday, one of the largest declines over the past decade.A plunge in gaming is a big surprise to me.Has freeware games reached a level of excellence that competes with commercial games? Or is it that crisis is making people to prefer free games? Or are commercial games going crappy and \"more of the same\" while freeware games are becoming innovative?What do you think?\n\nMy personal opinion is that commercial games are getting boring, but for the same reason (among others) I've stopped playing them, so I can't tell much. Other reason is that I like to have my mind in a free state - I don't want to be obliged to play something because I've already payed for it. Get it? Also I rather sending a donation for a free project, even if I pay the same money that I would for a commercial one. At least then I know that my cash makes a change. (although I normally donate development tools - they're the source of all products)Keatah said:I don't do much PC gaming anymore for many reasons 1 being that everytime you go buy a game, it seems you need to do a major cpu\/ram\/gpu\/mobo hardware upgrade or otherwise settle for a mediocre gaming experience.\n\nThis is also a good point.Regarding the Ar81's hypothesis that free games are more interesting - they are, as much as the authors have time to implement those ideas for free, but I'd also like to mention Indie Games (Independent Games) ie. games not related to any big distributor. Their authors charge little money for the games, and for one thing - they're somehow innovative. To show you that people are willing to pay big sums for them, check out these links:a summary of an interesting experiment:http:\/\/happypenguin.org\/forums\/viewtopic.php?t=5981and the source:http:\/\/www.wolfire.com\/humbleThe Humble Indie Bundle experiment has been a massive success beyond our craziest expectations. So far, 136,543 generous contributors have put down an incredible$1,252,337. Of this, contributors chose to allocate 30.87% to charity:$386,540for the Electronic Frontier Foundation and Child's Play Charity. I have made a page for the full breakdown including the merchant fees in a JSON formathere(json).\n\nand most importantly:Now it's our turn to give back. As of 5\/11\/10,Aquaria,Gish,Lugaru HD, andPenumbra Overturepledge to go open source. We are preparing the sources right now and will be releasing them ASAP. We spent last night preparing Lugaru and it isavailable now. Update: The source to Penumbra Overturehas been released!\n\nThe entire experiment was perfectly community-driven. To me it looks like all that a mature society (or rather mature individuals in it) needs is Internet. No distributors, no marketing campaigns (did I mention how I hate marketing?:)) and no other media.[EDIT]This was of course just an experiment, so a non-statistical event, therefore it doesn't mean that if you start an Indie company, you'll become a millionaire.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.456118272Z",
        "author": "Xyon",
        "date": "2010-08-17T23:47:27+0100",
        "id": "440c4989cbc572e6cfae1c4a4464125e",
        "post_id": "post-248672",
        "text": "I'd call it a matter of personal preference. Whatever the point of it, a users' home computer is their own property, and they can use it however they like, with whatever operating system and interface combination they like best.",
        "thread_id": 16088
    },
    {
        "@timestamp": "2023-09-14T07:13:07.64497408Z",
        "author": "Lunar Pilot",
        "date": "2008-05-16T05:41:19+0100",
        "id": "826fafcad49fcf9cc2ab39a66d3ff5b0",
        "post_id": "post-65371",
        "text": "weightI'm not very sure exactly how heavy it is, considering that the framework is made of a steel\/aluminum\/carbon nanotube mixture. And since that hasn't been made yet, I don't know how much it weighs. I'm pretty sure that it would weigh over 200 tons, at least.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:07.257615872Z",
        "author": "n122vu",
        "date": "2010-05-16T15:57:54+0100",
        "id": "6487cf2773040f2503c7c96edcd8893a",
        "post_id": "post-222726",
        "text": "TheEyes said:I have it, and it misbehaved so much.- You right click a couple of times, you right-click again and the game crashes.- It is really hard to add a plane to your installation- You can't get the Boeing 747 into the air without stalling then dropping at 7 KM\/s!My computer runs it well, and I have Gold edition and integrated graphics. Just have to turn it down to high...\n\n- Sounds like a limitation of your hardware to me- Drop the aircraft folder in the directory marked Airplanes - how much easier do you want it?- I can fly the 747 out of my local regional airport, which only has about an 8,000 foot runway, with just a few feet to spare and no stalling. Either you are pulling up too far, or again, limitation of your graphics hardware.",
        "thread_id": 14211
    },
    {
        "@timestamp": "2023-09-14T07:13:33.520841728Z",
        "author": "Notebook",
        "date": "2008-11-13T09:17:26+0000",
        "id": "d3a58cd6437bf95ed8b1d7233c434854",
        "post_id": "post-68856",
        "text": "More info via the BBC:-http:\/\/news.bbc.co.uk\/1\/hi\/sci\/tech\/7408033.stmN.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.674246656Z",
        "author": "jedidia",
        "date": "2010-08-21T19:22:48+0100",
        "id": "1b781368b2ac9d78f3dcfb5055e57887",
        "post_id": "post-223389",
        "text": "Where I'm confused is that this is delivered over a period of 10 seconds, and not instantly. Unless I'm missing something blatantly obvious here...\n\nYour ship has an energy output of 39.2 e12 Watts. In Explicit, that's 39.2e12 Joules per second. Your 4.25 MW\/cm^2 are 39.2e12 \/ 86590150 cm^2, so no, this is joules per cm^2 PER SECOND (or simply Wats per cm^2, which as explained containes \/ second within itself). The next second will bring slightly less energy, or much less, or much more, depending on the aproaching speed. To get this absolutly exact, you'll have to integrate it, since the energy is a function of distance and aproach velocity. If aproach velocity isn't too high, iterating by seconds, or miliseconds if it needs be, should give you decent results.In other words, your ships engines will vaporize any 1 1\/2 meter of aluminium per second they will hit at 10 kilometers distance. If there's still something left, they'l vaporize a bit less than that the next second. after 10 seconds, you'll have potentialy something like 14 to 15 meters of vaporized aluminium, no matter how big an area it was that had such a wall around it, as long as it's hit by the exhaust stream.In short, it's the Kzinti lesson;)",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:07.376315904Z",
        "author": "RisingFury",
        "date": "2010-05-16T18:10:42+0100",
        "id": "9eb28e2041d3bd795ff68b2abffa8bd6",
        "post_id": "post-222863",
        "text": "In Slovenian Venus and Earth are female genders, all else are male. No middle gender for planets... yes, we have a middle gender words.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.341909504Z",
        "author": "FSXHD",
        "date": "2012-01-08T02:00:20+0000",
        "id": "1a2ce9a96373cde9b229c23731318e73",
        "post_id": "post-248561",
        "text": "Even if there is an SDK, PMDG and ORBX have made it clear that they won't be a part of Flight. That does it for me. I will keep using FSX until Microsoft pulls the plug on the FSX serial activation servers (which would beverylow if they did). I might try out Prepar3D or have a look at XP10, but in regards to Flight, if the people who made FSX what it is today are not a part of it, I will have no interest in Flight whatsoever. That is that.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.336816896Z",
        "author": "StevoPistolero",
        "date": "2010-06-08T20:08:33+0100",
        "id": "684178e612e7c1a2e49c09a400eaca51",
        "post_id": "post-222835",
        "text": "Oh, I lost interest. I was trying to intercept the Roger Young Carrier in a custom-made scenario.",
        "thread_id": 14223
    },
    {
        "@timestamp": "2023-09-14T07:13:07.377758464Z",
        "author": "cinder1992",
        "date": "2010-06-23T11:25:04+0100",
        "id": "4d99584f9e2c95b788efd9276b42cd94",
        "post_id": "post-222871",
        "text": ":threadjacked:I thought we were talking about the loss of a stripe on jupiter, not cameras and weather or not they are male or female or otherwise.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.345011968Z",
        "author": "Hielor",
        "date": "2012-02-07T19:24:06+0000",
        "id": "c713036f0df73c2725b70acd058b41a9",
        "post_id": "post-248584",
        "text": "Launch date and pricing for Flight has been announced.http:\/\/www.gamespot.com\/news\/microsoft-flight-takes-to-the-skies-february-29-6349823February 29th.The free version (as expected) contains the big island of Hawaii, the Icon A5, and (possibly) that biplane.For $20 you can get the \"Hawaiian Adventure Pack\" with \"new challenges, 20 new missions, and the RV-6A aircraft.\"For $15 you can get the Maule M-7-260C.For $8 you can get the North American P-51 Mustang.So, for $43 you can get five planes and Hawaii.Or you could buy FSX Gold for $30 and get 27 planes and the entire world.No further comment necessary, I suspect.:facepalm:",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.465723392Z",
        "author": "RisingFury",
        "date": "2010-05-23T13:49:46+0100",
        "id": "1db0bbf4520fbb80bb47b3310fdc724d",
        "post_id": "post-222951",
        "text": "I really like the Roton design:Work started, but now it's just sitting in the desert as a monument to failure...",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.457129216Z",
        "author": "cjp",
        "date": "2010-05-13T13:24:09+0100",
        "id": "0b6e7f7316e02683c806d1df80dce244",
        "post_id": "post-222902",
        "text": "CigDriver said:This is something I've wanted to build for a while now. I really like thePacific American Launch Systems Phoenix designs.\n\nYes. I only don't understand why its crew compartment is between the different fuel tanks. The conventional place, near the nose cone, seems better.The way I see it (top to bottom):docking portcrew compartmentfuel tanksaerospike engine + ablative heat shieldretractable landing gear (no wheels)Additionally, there are several RCS units near the nose and near the bottom.Re-entry should happen as follows:Bottom-first atmospheric entry (up to earth escape velocity, to support lunar \/ interplanetary returns)Typical ablative re-entry profile (IIRC that's a fast deceleration high in the atmosphere)Bottom-first free-fall towards the groundGear downRocket-powered slow-down, followed by landing on land.The heat shield should be designed in such a way that it's cheap and easily replaceable, because it has to be replaced each time. Maybe RCS engines and other sensitive parts should be protected somehow from deposition of heat shield material. But it's probably better to not simulate these things in Orbiter.What about the launch location? If the main landing mode is land-based, then a launch over land is preferred. Another advantage is that on land there are lots of airports where there's rescue personnel, so there's no need for a costly S&R fleet. The risk of crashing on an uncontrolled location should be minimized, so that people who live there don't complain about the launches.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.411021056Z",
        "author": "Kveldulf",
        "date": "2012-01-06T15:15:38+0000",
        "id": "74974cb18020d5933005d6f8a57b1279",
        "post_id": "post-248528",
        "text": "The sad thing? If that video is indeed accurate, it looks like it could be quite fun with the right group of friends. I'll need to see more once its out (and not under NDA *cough*), but I'm intrigued.It looks more like a game, than a simulator. the Microsoft Flight Simulator series may have died with FSX, but a flying gamemaynot be a bad thing, since now there are other options for the more sim oriented crowd. If this turns out to be fun, hell, I may pick it up for messing around with some friends, but stick to the more hardcore simulators for serious flying. :2cents:",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.490523648Z",
        "author": "GodAtum",
        "date": "2015-01-19T19:32:32+0000",
        "id": "e8fa2d5c3f6539224329f93942bbd345",
        "post_id": "post-223053",
        "text": "Izack said:Ctrl+F1, actually.I know about that; I wanted a closeup of Pluto's limb from a low altitude, which isn't possible if the focus is on the planet's (or minor planet's :dry:)center. At any rate, it's fun to hyperjump across the Solar System every once in a while, as long as it's done in moderation.:)\n\nHi I installed the texture file but the view function does not list Pluto as one of the planets.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:07.487432448Z",
        "author": "Izack",
        "date": "2010-05-17T21:53:35+0100",
        "id": "6970e93341c87b348d5b23f35a01e1da",
        "post_id": "post-223035",
        "text": "N_Molson said:Nice one ! I will try to send a:probe:on Pluto !\n\nI already have.:)We can't have some other non-believer discovering things before our mighty Probe, now can we?",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:33.5271872Z",
        "author": "doggie015",
        "date": "2008-05-26T00:47:07+0100",
        "id": "5a2d644599b6a7120155c7daf1043d5d",
        "post_id": "post-68677",
        "text": "Entry started... Good luck, 1 minute to peak heating...",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.4869056Z",
        "author": "Piper",
        "date": "2010-05-15T06:54:33+0100",
        "id": "c0e375130e7d203c3200fb57fb5b7813",
        "post_id": "post-223031",
        "text": "garyw said:Another piper addon that rocks!\n\nWell, that's because a lot of my add-ons ARE rocks:pThanks for the feedback guys, I'm glad everyone likes it! I've been working on this addon for a few months now, trying to get everything just right. BTW, if anybody is curious, the beige colour of Hydra wasn't chosen at random, apparently Nix has a similar colour to Charon (a dark grey), while Hydra's colour is closer to Pluto's. I forgot to mention this in the read-me. It makes me wonder if they both started out with a colour similar to Pluto, and if Nix got \"greyer\" because of some type of activity on Charon. I guess we will have to wait till 2015 and the New Horizon's fly-by to find out.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:07.535921664Z",
        "author": "Urwumpe",
        "date": "2010-05-19T14:13:06+0100",
        "id": "e2369f47f4a351a4d8c5a4588d6008e0",
        "post_id": "post-223161",
        "text": "T.Neo said:Indeed... beer was a substitute for water back then. Didn't have all those nasty bacteria.\n\nWas also very nutritious...Monks brewed the beer for their lent, that is why, at least in Germany, most breweries are either still abbeys or have such heritage.http:\/\/en.wikipedia.org\/wiki\/Weihenstephan_Abbey",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.634023936Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-19T09:37:33+0100",
        "id": "3d8e8f928cc2ead2138832ba053374dc",
        "post_id": "post-249090",
        "text": ":rofl:Even if we did find E.T. how would we communicate without the many years it could take for radio signals to reach them? I say we build quantum radios. We'll be able to broadcast information quickly and people on a mission to mars will have quicker internet.Now if only we could quantum teleport the state of a particle over millions of kilometers. :hmm:",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.487379456Z",
        "author": "2552",
        "date": "2010-05-16T03:27:06+0100",
        "id": "38ff2109111055d2569a5cf0b73ff64d",
        "post_id": "post-223034",
        "text": "Thanks Piper, I was waiting for this one:). Just one thing though:addon readme said:KNOWN ISSUES------------------------------Due to the limitations of putting elements into Orbiter, there is an issue with the orbital period for Nix and Hydra. In real-life, the two moons orbit the combined mass of Pluto+Charon, however in Orbiter they can only orbit around the mass of Pluto, and their orbital period is calculated as such. Because of this, the orbit slower then they would in real-life, so while the shape of their orbits are correct, their positions are not.\n\nI fixed this locally by converting the config files to use theSpice modulefor Pluto. Here's a zip file with them:",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:07.10276224Z",
        "author": "Ark",
        "date": "2010-05-09T21:05:17+0100",
        "id": "0c35c4f790d9b6cfda872b52e2e3eb91",
        "post_id": "post-222373",
        "text": "I just use IMFD, it handles off-plane interceptions pretty well.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:33.340370688Z",
        "author": "RisingFury",
        "date": "2012-01-06T20:56:41+0000",
        "id": "ef547637570c007823ba091b3758f18f",
        "post_id": "post-248548",
        "text": "Urwumpe said:What matters is only this homepage - or official interviews.\n\nHa! Popular opinion counts a lot with video games and popular opinion can make or break even the greatest games.It happened to Unreal Tournament 3, because of the many bugs in the newly developed UnrealEngine 3 and the game.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.513697536Z",
        "author": "sunshine135",
        "date": "2010-05-14T12:42:59+0100",
        "id": "c222dd4bc51c72d93416fb4e4e0f7e06",
        "post_id": "post-223077",
        "text": "Yes, a few different autopilots exist, but there was not enough time during development to do a manual for the Arrow (recall, Arrow was an afterthought for Dan). When Dan has more time and actually gets paid and does some pay-for work, he will usually gives many hours of that time to the Orbiter Community. So, I would anticipate that the Arrow mk.II will have some different ship areas, different autopilots, and advanced features that will make a manual necessary.Cheers,",
        "thread_id": 14240
    },
    {
        "@timestamp": "2023-09-14T07:13:07.188735232Z",
        "author": "Bj",
        "date": "2007-11-18T17:53:49+0000",
        "id": "fd9bca780bc8361167469110fb8098f2",
        "post_id": "post-12305",
        "text": "Chipstone306 said:Question for everybody....Can a spacecraft use a asteroid for a slingshot maneuver? If so what does anyone thing would be the smallest size possible for a body to be effective in giving the gravitational push\/pull needed:)\n\nSure it can, why wouldn't it?all mass attracts each other so the only difference between a slingshot from a planet and a asteroid is that an asteroid weighs less so it would have less effect on the spacecraft. (to my knowledge) their hasn't been a slingshot around an asteroid yet...:cheers:",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:33.341466112Z",
        "author": "Cras",
        "date": "2012-01-07T21:31:03+0000",
        "id": "1c8797fb6c835eb9d2cb4366bcfbddaa",
        "post_id": "post-248558",
        "text": "PMDG has posted quite a bit of insight on the whole development of Flight. You want some extra info on the matter that is not just conjecture, head over to their board on AVSIM and give it a read.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.610073856Z",
        "author": "dbeachy1",
        "date": "2010-05-15T06:01:54+0100",
        "id": "d771b625d314556fb636468a178b204c",
        "post_id": "post-223243",
        "text": "No guarantees, but this looks like the problem (both logs have this in common):Code:>>> ERROR: Missing texture: AWIDE.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: AWIDE.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: 08.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]At this point you can either figure out which add-on you have that installed that uses the AWIDE texture, or you can just create a clean Orbiter installation and start adding your favorite add-ons one-at-a-time and re-testing after each install until the problem occurs. That will tell you which add-on is the problem.Most likely you installed an add-on that requiresanotheradd-on in order to work.",
        "thread_id": 14250
    },
    {
        "@timestamp": "2023-09-14T07:13:07.375232Z",
        "author": "Enjo",
        "date": "2010-05-16T14:36:23+0100",
        "id": "5456fc37203fb0ee7696ed70f3114fac",
        "post_id": "post-222859",
        "text": "No more moons then?",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.403586048Z",
        "author": "Pyromaniac605",
        "date": "2011-09-05T07:14:36+0100",
        "id": "d2a8bca3f6bf27577c763f8cbdc43ba0",
        "post_id": "post-248455",
        "text": "Which is fine if you only want helicopters. If you want planes on the other hand... :dry:Edit: Although I think Hielor is a bit quick to jump on the \"They said their postponing it, it's never coming out\" bandwagon.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.620702208Z",
        "author": "OrbitHangar",
        "date": "2010-05-15T09:06:11+0100",
        "id": "57746d7263c8eda050a5c87794ec0e89",
        "post_id": "post-223258",
        "text": "Author:hielorThis module hides the mouse cursor over the Orbiter window after two seconds of no movement, so you don't need to have a\u00a0cursor floating around in space with you.\u00a0 The cursor is shown again as soon as the mouse is moved.Original question was asked athttp:\/\/www.orbiter-forum.com\/showthread.php?t=15686.Unzip to the main Orbiter directory while keeping the folder structure intact.\u00a0 Source code is included.DOWNLOAD",
        "thread_id": 14254
    },
    {
        "@timestamp": "2023-09-14T07:13:07.235660032Z",
        "author": "Urwumpe",
        "date": "2008-05-13T13:19:54+0100",
        "id": "4575e0c8a43c3ff06aae0f3ad1b805ae",
        "post_id": "post-65331",
        "text": "pete.dakota said:No. Leaving the tank unpainted did not increase the risk of foam loss and, as stated by users above, technically reduced the weight of shedding foam, and so, was a safer choice.The dumb idea was the fundamental design of the full stack that has the orbiter sitting, relative to the airflow, below the top section of the ET. Most of the early designs for the STS had the orbiter stacked above all the other hardware.\n\nOr have the insulation on the outside of the aerodynamic shell. While this is lighter as insulation on the inside, it means that foam can break away. Most commercial unmanned boosters have the foam on the outside today, only the older centaur boosters and Saturns had foam inside the hull - and that only minimal amounts for avoiding large ice blocks forming.",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:13:33.54879232Z",
        "author": "Andy44",
        "date": "2008-05-26T15:04:00+0100",
        "id": "aba066c6089e273be8ea570bfb9e9965",
        "post_id": "post-68770",
        "text": "Yeah, like the afro.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.258017024Z",
        "author": "Hielor",
        "date": "2010-05-17T01:16:25+0100",
        "id": "ef4dd003bc39c7e7b35d77bc12c783bc",
        "post_id": "post-222728",
        "text": "TheEyes said:I have super-duper hardware! Nvidia Geforce 7050!\n\nThat's not \"super-duper\" hardware. It's an integrated chip, and it's impressive that it can run FSX in the first place.I do. It throws up an error.\n\nWhat error do you get when you're trying to add an airplane? And what airplane, specifically?I pitch up to like 10 degrees.\n\nIf you're stalling on takeoff, you're doing something wrong. I suggest you practice with simpler airplanes first. I also highly doubt that it's falling at 7km\/s, since that's above the highest speed that a plane in FSX can have.",
        "thread_id": 14211
    },
    {
        "@timestamp": "2023-09-14T07:13:07.319280384Z",
        "author": "NTpspE",
        "date": "2012-08-15T21:23:57+0100",
        "id": "90e341f1ebab0167741602c5931abbc7",
        "post_id": "post-222825",
        "text": "Love this add-on, it's exactly what I've been looking for!In case anybody is interested, if you want the mill to produce usable fuel cargo, open up:~\\Orbiter2010\\Config\\Vessels\\UCGO\\Cargos\\GDI_Ore_Cargo.cfgand change the Ucdescription to 'Space fuel' (no apostrophes)Then you just change the texture (if you want) and voila, space fuel production is a go!Kind Regards,NT",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:13:32.89781504Z",
        "author": "replicant",
        "date": "2010-08-17T20:39:55+0100",
        "id": "57d3d73133a812f96c0c0f49a2dc742c",
        "post_id": "post-248173",
        "text": "No dice. Installed the c++ updates, then reinstalled orbiter, same error. Uninstalled everything. Installed service pack 3 from CD image off of MS website, then reinstalled VIS C++ 2010. Still the same error. It does work in Windows 7, but running it in Win7 sucks. There must be something win7 has that xp_sp3 does not.",
        "thread_id": 16071
    },
    {
        "@timestamp": "2023-09-14T07:13:07.37152256Z",
        "author": "Pilot7893",
        "date": "2010-05-13T14:15:49+0100",
        "id": "09d50be0e3f2586eb641172dd313df22",
        "post_id": "post-222852",
        "text": "Sorry about that. Working on a collection and all, I'll return it once I've finished the cast model.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.50580992Z",
        "author": "Bishop",
        "date": "2010-05-11T08:22:53+0100",
        "id": "e7e8f8842a04cd111ab009673add56ab",
        "post_id": "post-223067",
        "text": "Mod note: Posts moved from XR2 MKII threadHiI've an idea! :idea:You know the way the temperature readout ('mode 3') shows the temps at different parts of the ship?How about when the Top is warmer than the Coolant, deploying the Radiator actually accelerates the rate of Coolant heating?I was doing a transatlantic hop, opened the Radiator at Hi Alt and noticed even though the roof was ~300C and the Coolant ~70C, the Coolant temp was falling... :hmm: That can't be right thinks I...You wouldn't need Sally to record anything new, 'Warning Radiator Deployed' is already recorded for Dynamic Pressure...- Bishop",
        "thread_id": 14239
    },
    {
        "@timestamp": "2023-09-14T07:13:33.269811456Z",
        "author": "orb",
        "date": "2010-09-15T19:10:49+0100",
        "id": "84b705a6fa952ddad44ac7218846bf7a",
        "post_id": "post-248288",
        "text": "nasafreak said:Here is the code of the vcproj file\n\nIt's .vcxproj from VS2010, so I can't help you in this case.I don't have VS\/C++ 2010, and I've never used it, so I'd know the syntax\/tags of .vcxproj files to be able tell you what's wrong with it, or fix it.",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:07.46508032Z",
        "author": "sputnik",
        "date": "2010-05-22T01:29:23+0100",
        "id": "9b1d0e1f785a961362ca2f51a5acdf64",
        "post_id": "post-222948",
        "text": "*Slaps forehead*. For course the later Phoenixes had the LH2 tank on the bottom, the LO2 tank underneath that, and the nose is completely free for a docking port. Apologizes; what was I thinking?DC-Y, probably.The engines didn't retract; they were recessed so the end of the nozzle was flush with the heat shield. No doors; Gary Hudson was of the opinion that they would not be necessary; but of course, he could have been wrong, so provision for doors (sliding, I think) was available.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.661429248Z",
        "author": "Eagle",
        "date": "2010-05-15T19:39:49+0100",
        "id": "4bf90c10062868784066c5e2d8710687",
        "post_id": "post-223309",
        "text": "What is this silliness?Also Graham's number.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.34613504Z",
        "author": "Arrowstar",
        "date": "2012-02-08T03:22:53+0000",
        "id": "3cc017a2588fda625633e1ee89410565",
        "post_id": "post-248594",
        "text": "That seals the deal for me, I certainly won't be buying Flight. What's the point if all I can do is fly around Hawaii?:(",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.653579008Z",
        "author": "Foofoo14",
        "date": "2010-05-15T19:35:19+0100",
        "id": "ae37c4737d335ad9cd0f9d143d187edb",
        "post_id": "post-223296",
        "text": ":welcome:",
        "thread_id": 14262
    },
    {
        "@timestamp": "2023-09-14T07:13:07.190632448Z",
        "author": "Kendo",
        "date": "2007-11-19T16:01:25+0000",
        "id": "bd5a1c3f64dc0aaabdcc58e239462da7",
        "post_id": "post-12319",
        "text": "Forget the Slingshot crap, lets talk about the awsome car :sorry:",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:33.519468544Z",
        "author": "DaveS",
        "date": "2008-11-10T21:45:08+0000",
        "id": "a23de7c1e5c38fa731cf4bf15434a785",
        "post_id": "post-68842",
        "text": "Donamy said:Maybe they need either Spirit or Opportunity to go give it a kick.\n\nWould kill them too as they're solar-powered. It's going to get very dark and very cold at the Phoenix landing site very soon.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.666880768Z",
        "author": "computerex",
        "date": "2010-05-17T07:31:49+0100",
        "id": "de00e08699c68d50a5862ac554bdc730",
        "post_id": "post-223352",
        "text": "Brain**** - Where it is easier to write a compiler for the darn thing then to actually make it do something useful.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.463785472Z",
        "author": "mc_",
        "date": "2010-05-21T13:06:49+0100",
        "id": "f92345840addbfd21d265940ef16a93c",
        "post_id": "post-222942",
        "text": "I think, it needs a single \"crane\", moving around to each payload bay on a circular rail or something.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.537577728Z",
        "author": "jgrillo2002",
        "date": "2008-05-26T01:07:40+0100",
        "id": "8c6e63df8af63dab1e07d936eb2f5b80",
        "post_id": "post-68732",
        "text": "yea I though she was annoying no less. but WHOOOOOOOOO. Damn what a ride. nice work to the phoenix team",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.679511808Z",
        "author": "communist",
        "date": "2010-05-16T01:19:31+0100",
        "id": "f44d4baeb5ed5796f7db76aab1dba11b",
        "post_id": "post-223414",
        "text": "I HATE COMMUNISM",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:07.506479872Z",
        "author": "Bishop",
        "date": "2010-05-15T03:29:52+0100",
        "id": "b5efb547c24b1611a7fa5276a36cd841",
        "post_id": "post-223073",
        "text": "Me head is meltin'OH YES!!River Crab said:I think an easier way to say this would be,yes, the fluid gets warmer, but the radiator also gets cooler.\n\nThat issowhat I'm talking about!I don't know if you operate the XR2 (give her a spin man, only after you've given the manual the once-over mind you) but the fluid tempfallswhen pumped into the hot rad***---------- Post added at 03:29 AM ---------- Previous post was at 03:17 AM ----------tblaxland said:A flawed assumption IMHO. Radiators are often insulated from the structure they are mounted on, either to minimise thermal effects on the structure or reduce the load on the radiators depending on the situation.\n\nYep, that's what I thought, then Ichanged my mind back again:lol: because...in my intercontinental flights, the radiator is deployed for ages so the 'outside' conditions are the same for both, so they will stabilise (eventually) at the same temperature.***Unless... the radiators are painted black. Or white!?I predict an experiment with black and white ice filled metal bottles on a sunny dayI'm getting to the bottom of this! :rofl:- B***I'm not in space, about 60-65K max ASL",
        "thread_id": 14239
    },
    {
        "@timestamp": "2023-09-14T07:13:33.635977472Z",
        "author": "Yoda",
        "date": "2010-08-19T19:00:26+0100",
        "id": "9146c8ac9dd33dd7166abde042b8c76f",
        "post_id": "post-249106",
        "text": "How do we know for certain that we haven't already been visited............(Laugh all you want).The bible for instance is full of references of the gods coming down from heaven and speaking to us;take a look at the passage were Moses is on the mountain top and gets handed down the 10 commandments.I'm a strong believer in the fact that we have already been visited but our limited intellect at the time viewed these visitations as \"Gods coming down from heaven\".Just my personal opinion................. feel free to poke fun at it all you want:cheers:",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.533691648Z",
        "author": "T.Neo",
        "date": "2010-05-16T17:39:05+0100",
        "id": "77510311355fcbc170fd6a1510574ddc",
        "post_id": "post-223141",
        "text": "Just ask a doctor or the next nutritionist. They'll guess to eat less red meat (like I said maybe 1 or 2 times a week is enough), and better poultry instead. Just like smoking, alcohol and fat, meat-rich cost is one of the basic risk factors of bowel cancer due to its bad digestive properties. Daily consumption of red meat is expected by some studies to increase the risk of bowel cancer by up to 50%.\n\nNo- the cause of red meat induced bowel cancer has been attributed to hemoglobin and myoglobin, ingestion of which can lead to the formation of carcinogens. Cooked red meat can also have heterocyclic amines, which are carcinogenic and formed during the cooking process- but these are also found in poultry and fish. In any case red meat is not nearly as harmful as cigarettes or alchohol.I would not say 1 to 2 times a week, but balance is important and limiting one's diet to any particular food can be harmful.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.643053056Z",
        "author": "Quick_Nick",
        "date": "2008-05-13T03:18:04+0100",
        "id": "b674d4c3ae6998b231febbd89e8a2c2f",
        "post_id": "post-65355",
        "text": "It depends on how long you want the engines to burn.(how much fuel) I'll assume by thrust you really mean ISP(that is more important here). What kind of flights(as in distance and type) are you planning for this craft? What type of fuel, or if not real, what kind of power, ability, etc.?Basically the volume will be based on the mass and density, the mass will be based on the amount of burn-time and ISP, the density will be based on the type of fuel, the desired burn-time will be based on the types of flights and ISP\/thrust, and the ISP will also be based on the type of fuel and the amount of realism. I think I explained this without loops.;)I could connect things together more but this explaination should basically explain things.EDIT: I made myself a little diagram.;)It doesn't make complete sense and no matter what at least one thing may seem wrong depending on how you look at it. But basically everything depends on the type of flights you want.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:33.340940544Z",
        "author": "Hielor",
        "date": "2012-01-07T04:04:54+0000",
        "id": "c29fb3c16f97acdca91f3207da7cc70d",
        "post_id": "post-248554",
        "text": "Keatah said:It's the delivery method and add-ons. I have a strict requirement that whatever I purchase I must have a physical medium(cd hd dvd cartridge) and some way of operating it without having to go online. I also must be able to un-install and re-install without activations and stuff.That's me and that is how I conduct my software affairs. If they distro it from the cloud, that's fine, as long as I can back it up and not have to have an internet connection to run it or that silly authorization stuff.. pfffagghh!!I've gotten burned too many times in the past where I d'l something and then it stops working later or the company that has to activate it for you is no longer around, or has discontinued the service or something like that.\n\nWell, for better or worse, the PC games industry is heading toward the must-be-connected kind of thing.You can still use console games as you describe, though.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.667766528Z",
        "author": "earthorbit",
        "date": "2010-05-17T17:35:59+0100",
        "id": "c8b08f58a740fb8dfa6b6f714c4a0bcb",
        "post_id": "post-223359",
        "text": "int number = 10;public void paint (Graphics g) {g.drawString(\"Number is:\" + number, 10, 10);}I have no idea what all these programming languages are that have all caps and have some symbol or two in the name.\n\nJava hasn't got any caps or symbols in the Name.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.679856128Z",
        "author": "markl316",
        "date": "2010-05-16T05:15:09+0100",
        "id": "68816226bdb98c9b4e85505bc06f15c7",
        "post_id": "post-223417",
        "text": "communist said:I HATE COMMUNISM\n\nMe too. Cause it never works.Welcome!:welcome:",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:33.37433088Z",
        "author": "Turbinator",
        "date": "2010-08-20T00:00:43+0100",
        "id": "ce6fc9bddd1db5317c80d78241bfbec7",
        "post_id": "post-248384",
        "text": "Whoops, typo. I meant DDR3 RAM",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.14875648Z",
        "author": "martins",
        "date": "2010-05-11T21:06:48+0100",
        "id": "380052bcc713523bc709391a58fbb9af",
        "post_id": "post-222455",
        "text": "martins said:I don't really see anything wrong with the video itself (other than being a bit dull). What makes you think it's his?\n\nAnd of course, if the video has in fact been produced by one of our valued forum users, I offer my profuse apologies :flowers:. Blame it on my infantile taste in fast-paced action movies. If you excuse me, I'll be off biting my tongue. :lol:",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.09110912Z",
        "author": "insanity",
        "date": "2010-05-09T17:18:21+0100",
        "id": "c7cbc1ffdb71a83c8afd54f021dc6aaf",
        "post_id": "post-222352",
        "text": "Amazingly, this is one of the most addressed questions.http:\/\/orbiter-forum.com\/search.php?searchid=729238You haven't told us which ship you are in so its hard to give specific help.",
        "thread_id": 14175
    },
    {
        "@timestamp": "2023-09-14T07:13:33.494043392Z",
        "author": "zeldafan156",
        "date": "2010-08-18T10:06:29+0100",
        "id": "5e9d7c3bd0299849b3e3a0c1fbaa654b",
        "post_id": "post-248910",
        "text": "meh... its not that bad for spore... and the reason its missing some RCS is the complexity was to high, i couldn't add anymore:(TRUST ME IF YOU EVER PLAYED SPORE, THE THINGS NEVER WORK THE WAY YOU WANT XD",
        "thread_id": 16096
    },
    {
        "@timestamp": "2023-09-14T07:13:07.262525696Z",
        "author": "Izack",
        "date": "2010-05-12T19:34:27+0100",
        "id": "0138bd1f90da67b6b96bd11038b122d8",
        "post_id": "post-222732",
        "text": "Long-winded hard sci-fi, actually. :lol:",
        "thread_id": 14212
    },
    {
        "@timestamp": "2023-09-14T07:13:07.189645312Z",
        "author": "Chipstone306",
        "date": "2007-11-18T18:48:35+0000",
        "id": "773f9d70e5ec44be32c23833efa04dfd",
        "post_id": "post-12312",
        "text": "Bj said:whats your car? do you have a pic of it? :huh:\n\nIll have to find one to post !its a k car!",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:33.517809152Z",
        "author": "Andy44",
        "date": "2008-10-31T11:04:19+0000",
        "id": "207667de325aefe01b21dfb7c08b877c",
        "post_id": "post-68827",
        "text": "Yeah, so what's the deal, is it expected to power up again when the summer season returns, or will it freeze itself to death in the meantime?",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.489379328Z",
        "author": "jjake101",
        "date": "2013-02-23T22:52:37+0000",
        "id": "36076df504e8abbe53731d2b35ec0a63",
        "post_id": "post-223047",
        "text": "you'll have to update this when plutos new moons are named:)",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:07.459387392Z",
        "author": "mc_",
        "date": "2010-05-15T04:00:29+0100",
        "id": "d19f0443670092932413ce8b44da6b9f",
        "post_id": "post-222915",
        "text": "CigDriver said:A switch in the vc changed the control scheme from standard to hover.\n\nGood idea.There are some external camera issues with \"tail landers\" in Orbiter, so i think that default mode should be \"hover\". It also will be more handy with default \"hover hold alt\" autopilot sometimes.But \"prograde\", \"retrograde\", etc will not work properly with hover engine layout...So, \"switch in the vc\" is he only solution.Wait... you said \"in the vc\"? There will be a vc? :hail::probe:",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.520017408Z",
        "author": "caningo",
        "date": "2008-11-11T11:05:57+0000",
        "id": "7aa2cd9058b3691f6ccbe9b72b65b310",
        "post_id": "post-68847",
        "text": "From BBC:Nevertheless, Nasa says its Mars Reconnaissance and Odyssey satellites will continue to listen for Phoenix for a further three weeks, until Solar Conjunction, when the Sun moves between Mars and Earth.Phoenix had risen from the ashes of two previous failures.\n\nMaybe there is hope of hearing from it again?Nevertheless, Phoenix has given us a wealth of information and has served her country well.:)",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.61385088Z",
        "author": "Spike Spiegel",
        "date": "2010-05-15T07:32:44+0100",
        "id": "fa2eddef20c3acf1feb73ee7bdd74e57",
        "post_id": "post-223253",
        "text": "That is something that always struck me as a bit odd. Is there an \"official\" answer for this behavior? It doesn't seem logical.",
        "thread_id": 14252
    },
    {
        "@timestamp": "2023-09-14T07:13:07.672690432Z",
        "author": "Urwumpe",
        "date": "2010-05-15T19:12:17+0100",
        "id": "c4769753b469ea8e26576cf233df57cd",
        "post_id": "post-223373",
        "text": "The thrust\/isp combination of the DG is in the range of nuclear fusion engines, but...the size is about 10-30 times too small for it.You can calculate the exhaust\/beam power of a engine as P = F * wYes, the Shuttle A has 70 GW power.",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.619443456Z",
        "author": "donatelo200",
        "date": "2010-08-19T04:21:41+0100",
        "id": "59e6bc382bac2c3910142170e737a25b",
        "post_id": "post-249067",
        "text": "The pros are more realistic atmosphere. Better graphics. Cons are can't go past mach 1 at low altitude without dieing. Another con is that it's 60GB. Overal it's just more realistic than fsx. Another pro is you can fly on mars!",
        "thread_id": 16112
    },
    {
        "@timestamp": "2023-09-14T07:13:07.115628032Z",
        "author": "Bj",
        "date": "2010-05-09T23:24:11+0100",
        "id": "c6271b579e2c03197929588c9fa61bfe",
        "post_id": "post-222390",
        "text": "Quite simply, I want to hide a particular portion of the code from others, while still letting them integrate.So I know a .dll is a dynamic library, while .lib is a static library.However, the functions I need are dependent on the simulator state(ie it uses opcPreStep)Can I use a .lib style library, or do I need to use .dll?In the case of required to use .dll, since I have exactly 2 functions that will be used by other addons, what in particular do I need to do to make them work as callbacks? Is it -DLLCLBk?",
        "thread_id": 14180
    },
    {
        "@timestamp": "2023-09-14T07:13:07.598286592Z",
        "author": "ar81",
        "date": "2010-05-18T16:15:26+0100",
        "id": "55325065931f5c77d4ac22813055d388",
        "post_id": "post-223198",
        "text": "Yes, if you learn linux to play games, you may get a job supporting Linux.In a not so distant past Linux Redhat was used.Nowadays many companies use Linux SUSE.It also has the advantage that Linux belongs to the Unix family, so you may find not so much problem in learning MPE, HP-UX, Tru64 or any other flavor of Unix.But if you use a console...Not only it seems there will be a future with more users and less programmers, but also less people who use a computer and more console dummies.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.620664832Z",
        "author": "Linguofreak",
        "date": "2010-08-26T05:56:37+0100",
        "id": "c6744b03f30b783acc335dc57b298c4f",
        "post_id": "post-249082",
        "text": "Hielor said:Not last time I checked. I'll check again when I get a chance.\n\nOops, I never finished that sentence: :embarrassed:X-Plane does have the ability to use any speech synthesis installed on your computer to read the output of its text ATC to you, and has had this at least since v5 (though not if you're running on Linux). It sounds horrible and I find it rather gimmicky. I'm not sure exactly what FSX does in this regard that you like so well, but some kind of speech synthesis was what I first thought of when I read your comparison of X-Plane's random playback loop ATC to FSX's \"Fully voiced ATC\".That said, X-Plane does have its downsides:I've made two 2-version jumps (5 to 7, and now I'm trying out the demo for 9), and in each, I've found some rather annoying regressions (I still maintain a v5 and a v7 install because of things I don't like about v7). For instance, carriers stopped in their tracks along with aircraft when you hit pause in v5. In v7, however, if you're on (or approaching) a carrier and have to pause the game for any reason, your plane will stop, but the carrier will keep on going, dropping you into the sea if you were on deck, or screwing up your approach if you were trying to land.Also, the language in the interface on X-Plane is annoying. There's a fair bit WRITTEN IN ALL CAPS! Not to mention the program referring to itself in the first person. I don't normally get too turned off by unprofessional wording in interfaces, but X-Plane is a bit over the top.",
        "thread_id": 16112
    },
    {
        "@timestamp": "2023-09-14T07:13:07.292632576Z",
        "author": "tblaxland",
        "date": "2008-05-13T02:22:02+0100",
        "id": "cdad749b4956e5a983ffdfb002220e4c",
        "post_id": "post-65344",
        "text": "Working on the next version of AttitudeMFD: \"My God, its full of bugs!\"EDIT: Actually one big one, but who knows how many are hiding under that.",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:13:07.14903808Z",
        "author": "cjp",
        "date": "2010-05-11T21:27:21+0100",
        "id": "d29b741d3c08da76735d00d1bb7dfb2c",
        "post_id": "post-222460",
        "text": "cjp said:I agree about not trolling the video, but there are similarities between the video and the ad:The video is part of the video channel \"broseinternational\". The profile mentions name \"Ambrose\" and country \"United Kingdom\".The ebay ad mentions a price in GBP and a .co.uk e-mail addres, so it gives the impression of being located in the UKThe ebay ad shows the following contact information:Gee InvestmentAmbroseElenduUL Polna8M 1807100 W\u0119gr\u00f3w, mazowieckiePolandNote that the ad claims that all included software is (L)GPL, which is clearly not the case if Orbiter is included.\n\nAdditionally, I foundthis imageof the guy. Now before you start shooting when you see him, please remember that there is no evidence that the guy in the picture really has anything to do with this.I don't know how to decode Polish addresses. The only thing I found on \"07100 W\u0119gr\u00f3w, mazowieckie\" (besides other software) was acampsite.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.655415808Z",
        "author": "Columbia42",
        "date": "2010-08-20T16:10:24+0100",
        "id": "6e3d2b08c7d191d3a8699f1d45eb4870",
        "post_id": "post-249197",
        "text": "Thanks, Siberian Tiger. Didn't Belka and Strelka fly into space before on a suborbital flight in the 50s? I think I heard that somewhere but I can't find any reference to it.",
        "thread_id": 16116
    },
    {
        "@timestamp": "2023-09-14T07:13:07.377128448Z",
        "author": "Urwumpe",
        "date": "2010-06-23T08:55:58+0100",
        "id": "b8ffe7e0e3306940f33382b96b1af430",
        "post_id": "post-222868",
        "text": "eveningsky339 said:English rules are fairly simple, the only problem is there is always one million exceptions to any given rule.\n\nExcept the magnitude, this sounds like German. :lol:German is pretty tough in that context: We say \"Der Planet\" (the planet, male), but also \"Die Venus\" (The Venus, female). In the most correct case, you can hear \"Der Planet Venus\" (The planet Venus). We also consider the sun female, while a star is male.One thing that is pretty simple though: Ships names are always female. Even if the namesake is male (\"Die Bismarck\"). It is \"Das Space Shuttle\" but \"Die Atlantis\".",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.150726912Z",
        "author": "eveningsky339",
        "date": "2010-05-19T16:22:02+0100",
        "id": "829572f5be59de4cb24d75775072cb5d",
        "post_id": "post-222475",
        "text": "These are all derived from Celestia, and I believe Celestia's license allows for modification of the source code and redistribution, even for a price.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.574140672Z",
        "author": "sinncier",
        "date": "2010-08-18T22:52:02+0100",
        "id": "d0810dad5af44cdaa3a46f69280e00b9",
        "post_id": "post-248993",
        "text": "I'm not sure how that helped tex but it worked, i think all i needed to do was a burn at the rendevous point and drop the DTmin to as close to 0 as possible while in SH Apoapsis and it worked. I got my first glimps of the ISS and at the moment is within 60k of it. Closest i've even been. So now i'm going to fine tune and prepare to dock. Thanks everyone for your replies and i hope this thread helps anyone else with Sync orbit issues.",
        "thread_id": 16103
    },
    {
        "@timestamp": "2023-09-14T07:13:07.257749504Z",
        "author": "Foofoo14",
        "date": "2010-05-16T22:23:11+0100",
        "id": "52c68db2486cbc4a44597619e85a6ac8",
        "post_id": "post-222727",
        "text": "Thanks, and speaking of new laptops i have it right now with 3 gigs of ram.",
        "thread_id": 14211
    },
    {
        "@timestamp": "2023-09-14T07:13:07.459596032Z",
        "author": "sputnik",
        "date": "2010-05-15T04:58:30+0100",
        "id": "ca383b202bd05a9a2cc977dcf264bc45",
        "post_id": "post-222917",
        "text": "There is another...Way, WAY back when, my very first attempt at coding was a VTOVL SSTO. It was based off DeltaGlider code (which wasn't a very good choice), it was for Orbiter 2003, and it hasn't been updated since.It used main and hover engines to provide two engine sets, but they were both aligned as \"hover\" thrusters. That is, altitude hold would work, and visibility was good, but prograde, etc would not work.I didn't like it, and never finished it.Still, if it's really your interest, you might want to take a look, and I'd like comments.http:\/\/sputnik.freehomepage.com\/Sims\/Orbiter\/Kankoh-Maru%200.5.zip",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:32.884714496Z",
        "author": "reverend",
        "date": "2008-05-29T05:09:57+0100",
        "id": "146b5f21c700138d61dcbc64ed6e81f6",
        "post_id": "post-68593",
        "text": "myles said:try this, it was inOctober Sky:http:\/\/en.wikipedia.org\/wiki\/De_laval_nozzle\n\nah yes, the quintessential nozzle design! Very good indeed! I would definetely love to make a true De Laval nozzle but I am lacking a lathe!With a lathe I could mill a steel or titanium nozzle, or simply a wooden nozzle in the 'negative' shape to be used for molding cement or other hardened materials.I also have a local machine shop that has offered to make parts for me but it's gonna be expensive.I may do this at some point, but I'm currently working with PVC making single use motors. I don't really even want to make a disposable motor with a reusable nozzle...I've heard that \"Thai\" brand Tile Grout works good. Maybe I'll print some specs for a de laval nozzle negative to be made out of wood by someone with a lathe so I can use it as a form for the Tile Grout. Hydraulic cement I think is still not out of the question as I'm not totally sure I let it harden long enough.Graphite appears to be the best material for machining nozzles out of, but again, as expensive as working with metal nozzles.",
        "thread_id": 1607
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66554496Z",
        "author": "Ghostrider",
        "date": "2010-05-16T21:49:23+0100",
        "id": "6a476b33c9bdbdf41a2b7c56f8210b4e",
        "post_id": "post-223341",
        "text": "No Life said:whats the point of this?\n\nDecimal I think. Rather, where's the comma of this?",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.506561024Z",
        "author": "trish129",
        "date": "2010-12-29T16:52:15+0000",
        "id": "015671b3c74e0ecbb297834fe86be813",
        "post_id": "post-223074",
        "text": "how to do this optimisationhello..i want to do optimisation of a heat pump...how to go about..i know engineering equation solver...what and how many equations in this?..plz help me formulate the equations...i have attached the question ....",
        "thread_id": 14239
    },
    {
        "@timestamp": "2023-09-14T07:13:32.932797184Z",
        "author": "Izack",
        "date": "2010-08-17T03:37:48+0100",
        "id": "bf8b4b9a4a253f87203867d8d5a9c607",
        "post_id": "post-248177",
        "text": "In layman's terms, yes.A sun-synchronous orbit is always over the solar terminator, as it precesses around the Earth at roughly 1 degree per day (think about it: 360 degrees in a circle, ~365 days in a sidereal year). So the Sun will appear low over the horizon, but will never dip below it.Wikipedia puts it nicely:http:\/\/en.wikipedia.org\/wiki\/Sun-synchronous_orbit",
        "thread_id": 16072
    },
    {
        "@timestamp": "2023-09-14T07:13:07.457713408Z",
        "author": "cjp",
        "date": "2010-05-13T14:40:06+0100",
        "id": "2b5ce0cdb1016408bd59d962efe528e7",
        "post_id": "post-222906",
        "text": "mc_ said:But i think it is a right place.After landing to the Moon (for example) crew will need to go out of the ship (and, probably, unload some cargo) With crew cabin and cargo bay in the center it would be easier (ladder will be shorter :lol:).So, i vote for the center position.\n\nOk, I won't resist anymore, let's go for center position, because it requires less equipment on departure\/arrival sites. How about combining it with a docking port on the side instead of in the nose?This reminds me of a very old design of me (more than 10 years old), where the entire heat shield would split up into 4 sections, to form the landing legs. There would be a crew\/cargo unit in thebottomof the spacecraft, just above the heat shield.mc_ said:Anyway, it is possible to create some kind of a \"new Phoenix\", which is corresponding to the requirements:\n\nI am thinking in that direction.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.50924416Z",
        "author": "OrbitHangar",
        "date": "2008-05-12T20:40:23+0100",
        "id": "474f62d1296682280eae4641894f6fa3",
        "post_id": "post-65351",
        "text": "2003 EL61 is one of the strangest objects in the solar system. Located in the Kuiper belt, this large planetoid rotates in just 4 hours, and is extremely elongated by tidal forces. Included in the addon are its two moons.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3364]More...[\/ame]",
        "thread_id": 1424
    },
    {
        "@timestamp": "2023-09-14T07:13:33.326397696Z",
        "author": "Pyromaniac605",
        "date": "2010-08-18T07:28:30+0100",
        "id": "86b615ef335712ba9d924b39b3f7f262",
        "post_id": "post-248299",
        "text": "jinglesassy said:Off topic:What happened to the orbiter forum space station?\n\nI wasn't here when all this happened but going by the fact that it almost never gets new posts I'd say its not really going anywhere.Darren",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.524510464Z",
        "author": "SiberianTiger",
        "date": "2010-05-14T08:44:10+0100",
        "id": "baba5710b1109aa97f1ea36e80f5c123",
        "post_id": "post-223083",
        "text": "Would you say you are prepared to meet aliens? :lol:",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.460111104Z",
        "author": "sputnik",
        "date": "2010-05-17T04:16:23+0100",
        "id": "4dd6e2c5986ffe04b7c44685812374a0",
        "post_id": "post-222920",
        "text": "mc_ said:Would be interesting to take a look, but i'm getting \"You do not have permission to access this page or file\" each time trying to download.\n\nAargh. Not again.Try this, then.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.328378368Z",
        "author": "Pyromaniac605",
        "date": "2010-08-23T23:18:59+0100",
        "id": "69cd39aaf4dba591e182dd816c1695c9",
        "post_id": "post-248318",
        "text": "jedidia said:I kind of liked Venus a lot better when everyone was still thinking that it was a jungle world :lol:\n\nAre you really that old? garyw has a really good point on the Teflon we could make our Venus houses out of the frying pans we could with on Venus. :lol:Darren",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.5361216Z",
        "author": "AirSimming",
        "date": "2010-05-20T13:40:06+0100",
        "id": "84f26763055c3afe2b1042d9ab132975",
        "post_id": "post-223162",
        "text": "T.Neo said:Yes, it does. It may not be particularly healthy, but it can be done.\n\nOf course it can be done. Lots of things can be done. And lots of things don't have to be done. You don't have to have a healthy diet of course. You don't even have to have a diet at all. You don't even have to live.That's how nihilism can be percetly used to relativise things.T.Neo said:Milk is a rich source of calcium btw. It is very advantageous.\n\nIf you are used to it.T.Neo said:If we were eating only fruits and nuts, there would be no need for such stone tools.\n\nWe were not eating fruits and nuts only, but for the predominant part after the last ice age.T.Neo said:I am sure that hierarchy has some role, but the fact remains that such behavior would not occur if it were not nutritionally advantageous.\n\nNot everything that happens within the nature has to be advantageous. For example, it happens that male sea lions hound female sea lions to death, which can take days. That's still a mystery to biologists.I think we all know, or at least should know, that a rather meat-rich diet is not a balanced diet and anything but advisable. And cancer is not the only risk anyway.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.530702336Z",
        "author": "Urwumpe",
        "date": "2010-05-15T11:57:29+0100",
        "id": "3b4124408f0f7c35001dfbcba226790a",
        "post_id": "post-223110",
        "text": "Hielor said:Not sure how it is in Germany, but at least in America many \"foreign\" foods are very adapted to American culture. You certainly won't see dog on the menu at any local Chinese restaurant, for example.\n\nYou also won't find dog on most Chinese restaurants in China. Dog is a specialty in a very tiny region in southern China, I think it is even just limited to a single city. That all Chinese eat dog is a myth, with a true core.;)Traditional German cuisine and Chinese cuisine have a lot in common: Both are based on the old guideline \"If it is dead and fits into the pan, you can eat it\".",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.348476928Z",
        "author": "astrosammy",
        "date": "2012-02-29T18:39:20+0000",
        "id": "88f2d1b55212f0525a937038333b8705",
        "post_id": "post-248618",
        "text": "It's out? Can the download be stopped\/restarted? A must have with my 30 kb\/s. And yes I, was also in the beta.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.638639872Z",
        "author": "OrbitHangar",
        "date": "2010-05-15T08:21:55+0100",
        "id": "c0f4d2875e650425d8056e75c222aae4",
        "post_id": "post-223278",
        "text": "Author:xyonAn MFD which allows playback and live information of the Orbiter Radio stream.Currently supports playing and stopping, and pulls information as in the screenshot, DJ \/ show name, song title, bitrate, and number of listeners.This addon is compatible with, but does not require, OrbiterSound.It uses the BASS library for playback (included) which can be found at*http:\/\/www.un4seen.com\/More details in included Readme.txt file.Update version 1.3 introduces an entirely new method of fetching metadata.Update version 1.1 fixes bugs including the crash on stream disconnect or DJ change.DOWNLOAD",
        "thread_id": 14259
    },
    {
        "@timestamp": "2023-09-14T07:13:06.882902784Z",
        "author": "mrspacely",
        "date": "2008-05-13T09:57:43+0100",
        "id": "01ad65702628384d830862d4b280a38f",
        "post_id": "post-65304",
        "text": "get some third party modules, take them up into orbit & assemble them with the dragonfly! its tedious but its something to do!",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:33.468611584Z",
        "author": "Tommy",
        "date": "2010-08-18T06:08:48+0100",
        "id": "f70b6cce0055f8e77d708f15f1c0c940",
        "post_id": "post-248685",
        "text": "Retreating blade isn't that complicated in concept, althouh accurately modeling it may not be simple. A simplified workaround might be to have the copter roll (towards the side where the rotor blades are moving toward the rear), and the amount of roll force would be related to the airspeed. THis would mean some \"stick\" would be required to keep level, and at some velocity \"full right\" stick (assuming the rotor turns counter clockwise if seen from above) would be required to maintain level flight - and at airspeeds higher than that the copter would roll to the left no matter what you do. The relation between speed and roll should be somewhat exponential, not linear. It should be possible to tweak a fairly simple equation to provide the desired effect - just use the copters \"Max speed\" as the point where \"full right stick\" is required for balance.",
        "thread_id": 16089
    },
    {
        "@timestamp": "2023-09-14T07:13:07.17416704Z",
        "author": "jgrillo2002",
        "date": "2010-05-18T01:10:25+0100",
        "id": "1fbd3e44f1e311abf75be383af924df9",
        "post_id": "post-222499",
        "text": "I found a little bug but its not that noticable.The attachments on the MBS are inaccurate, as the Dextre and the ICC are attached in a weird place. I have attached a picture of the problem. it was found on the MRM handoff scenario",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:13:06.952958208Z",
        "author": "Bj",
        "date": "2010-05-09T15:36:51+0100",
        "id": "ec08714ae2521076a67b35587599807e",
        "post_id": "post-222334",
        "text": "Hah your awesome guys thanks a billion:cheers:",
        "thread_id": 14171
    },
    {
        "@timestamp": "2023-09-14T07:13:33.475890176Z",
        "author": "cinder1992",
        "date": "2010-08-18T07:35:44+0100",
        "id": "c1d01d8502038191dab9e8955bdc3c71",
        "post_id": "post-248709",
        "text": "Urwumpe said:Pentium 3? That is antique today.\n\nTex said:Wow your computer should almost be donated to a museum!:)\n\npentium 3? If you think that's bad, I run some of my game servers off of an old win95 486 machine. that thing has never failed me twice (it did once, got itself virus'd and the 486 had a hissy-fit and started to smell D: )",
        "thread_id": 16090
    },
    {
        "@timestamp": "2023-09-14T07:13:07.19125504Z",
        "author": "n0mad23",
        "date": "2008-02-17T02:43:04+0000",
        "id": "ca128e012b41ead801f277625c953b48",
        "post_id": "post-12325",
        "text": "Imagineer said:Not to say you're wrong, but my memory is a bit different. I was working at Boeing (Everett \"twin towers\") when Galileo sent back the first close-up pictures of Ida and discovered Dactyl.\n\nI stand corrected; thanks.I still haven't been able to find the text I've got somewhere around here, but remember most that there was a surprise in the mass.Everett? I lived in both north and south sections of that smelly place in the late `70's. Small world Imagineer!",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:07.02314112Z",
        "author": "Zatnikitelman",
        "date": "2010-05-09T15:19:08+0100",
        "id": "8c84dc86a4b691ca0525b132e488e5ea",
        "post_id": "post-222343",
        "text": "We need some more info. What vessel are you launching with? What actually have you tried before? What orbit are you aiming for?",
        "thread_id": 14173
    },
    {
        "@timestamp": "2023-09-14T07:13:33.639866368Z",
        "author": "T.Neo",
        "date": "2010-08-23T21:14:09+0100",
        "id": "180a097b7752c9531dd6a522a4bf7206",
        "post_id": "post-249153",
        "text": "Sure your refrigerant can run out, but that's hardly a reason to trek tens of astronomical units across the solar system. If it's closer to Earth, it might actually be easier to replace or repair.Same goes for aligning multiple sats in space. It'd be an utter pain, but putting them on Pluto demands other things like landers and whatnot.Allowing for better parallax measurements is rather attractive though. :hmm:",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.209617664Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-19T21:16:49+0100",
        "id": "5864759c8ead0183b0fa87d351fb825a",
        "post_id": "post-222708",
        "text": "collectSPACE are taking your questions for NEEMO 14 Aquanaut & STS-127 Astronaut Tom Marshburn!",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:13:07.150890496Z",
        "author": "Urgentemente",
        "date": "2010-09-03T14:08:27+0100",
        "id": "e96adbc01863fc215499f001c6787d29",
        "post_id": "post-222477",
        "text": "Orbiter 2009 edition (?!??!) on ebayJust came acrossthison ebay, can't see any mention so far of the price being to cover the cost of the CD\/DVD.Really annoys me when people try to profit from other hard work (Martin's and all the people that work on add-ons in this case).Tho I haven't spent a great deal of time in Orbiter recently (which I'm starting to rectify), when I first found it I couldn't believe such a quality program was free, it's the kind of thing I would have loved to have been available when I was kid (mad on space from an early age), so to see someone trying to make a profit from it makes me:mad:O-F Staff Note: Threads merged.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:32.885189632Z",
        "author": "Urwumpe",
        "date": "2008-05-29T09:26:37+0100",
        "id": "4f12ada1b3fec6519de06ce99c5bfb4b",
        "post_id": "post-68596",
        "text": "unussapiens said:How do you get sulfuric acid?\n\nYou can order pretty concentrated solutions usually by retailers. I would just look for a local chemical trader. I know that it gets used for etching stone.It is also used in lead-acid car batteries (33%).It is regulated in the USA because \"it might get used for producing chemical drugs\". Which is again the result of listening to the \"Waaaaaaaa! Make me safe!\" crowd.BTW:http:\/\/www.engapplets.vt.edu\/fluids\/CDnozzle\/cdinfo.htmlCould this applet and the related information be of any use for you?",
        "thread_id": 1607
    },
    {
        "@timestamp": "2023-09-14T07:13:07.531872768Z",
        "author": "Urwumpe",
        "date": "2010-05-15T21:33:10+0100",
        "id": "1572ff6f06ed088368ca0e571cbc613e",
        "post_id": "post-223123",
        "text": "AirSimming said:By the way, I think that it is a myth that human meat is toxic just like drinking distilled water would kill you.\n\nProve me wrong. If not on the human meat, on the distilled water.;)Distilled water does indeed kill you: if you drink it as replacement for normal water over a longer period of time. Once doesn't kill you more than normal water would. But over a week, you could reach deadly levels, especially if your food does not compensate for it.The same applies to human meat - there are some illnesses around that strangely only appear in tribes with existing ritual cannibalism (eating your dead for taking a part of the soul with you), that range from forms of intoxication to Creutzfeld-Jacob symptoms (named Kuru in the Indonesian).",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.383504128Z",
        "author": "jinglesassy",
        "date": "2010-05-13T07:42:26+0100",
        "id": "baefe1c8bceb0cc6c97f878123a9ceff",
        "post_id": "post-222881",
        "text": "Doesn't the galaxy its self orbit the super massive black hole?",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:13:33.339294208Z",
        "author": "Zachstar",
        "date": "2010-08-18T21:42:58+0100",
        "id": "388ef1deed09c8976ca854362aadca62",
        "post_id": "post-248374",
        "text": "Moach said:has hardware even evolved far enough so someone can max-out SFX in a way that's practical and doesn't require a NASA mainframe-like setup:rolleyes:i was kinda happy in a way that FSX would be the last... perhaps finally, over the course of the next decade we can actually get our hardware around it :lol:\n\nMaxing FSX is relatively easy. It wants atleast two cores to be as fast as ill get out. Major setups use Tri and Quad cores at 3.6 to 4 Ghz but it prefers 2 cores extra fast than 4 cores slower. It is very unusual in this fashion as games usually demand for GPU strength.#1 See to your CPU Speed and Cooling#2 Ensure your Video Card has atleast 1 gig of ram of GDDR3 or GDDR5 if running at HD resolutions or greater#3 Make sure FSX is fully updated.And that is about it. You don't need a decade.Instead ACES got shown the door while the next train sim was in dev and Microsoft expects us to be happy to play a ported Xbox game as an FSX replacement.. Sigh....",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.665822208Z",
        "author": "Ghostrider",
        "date": "2010-05-16T21:59:06+0100",
        "id": "7c3f9163fd3f1211a8d695a491307903",
        "post_id": "post-223344",
        "text": "Urwumpe said:No real reason, it is just that hexadecimal is more comfortable.\n\nBesides, I think everybody appreciates the Joys of Hex.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.531047936Z",
        "author": "Urwumpe",
        "date": "2010-05-15T15:57:01+0100",
        "id": "ec3cccfaedbca4cdb32d1145458d749b",
        "post_id": "post-223114",
        "text": "AirSimming said:You can replace a pet i.e. just get another one. But you can't simply replace your parents or your children that way.\n\nYou can't replace pets any easier. If you have lived 13 years of your life with one, it is not simpler only because it is \"just a dog\". The memories will live on, and no new dog will be the same, so you better give this new dog a chance to be more than just the substitute.About the \"extreme circumstances\": I know many more people, who did really rather die than just getting down this path. Only because the media attention jumps on such stories more, it doesn't mean that they are \"the norm\". If this hunger thesis would be even slightly true, much more people would kill other humans for food, instead of just starving in millions every year. The reality is luckily not full of madman, who would violate all natural limits for just surviving as individual.Such stories are also no excuse for such events being acceptable. A few people who have done this in wars did not live long with their guilt, they had died there as well, their body just noticed this a few years later. The devil is waiting everywhere for the weak...If you would eat an animal, that you have no relation with, that is not surprising.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.469301248Z",
        "author": "TMac3000",
        "date": "2010-09-10T21:32:28+0100",
        "id": "0f8ab0b78d2c66a30692fac72b037368",
        "post_id": "post-248695",
        "text": "Okay, suppose I'm flying a helicopter well within ground effect at high speed (i.e. 100 knots or so). Aside from the obvious stupidity and danger of such a move, would there be any unusual flight effects other than ground effect?",
        "thread_id": 16089
    },
    {
        "@timestamp": "2023-09-14T07:13:07.116132096Z",
        "author": "Urwumpe",
        "date": "2010-05-09T23:55:37+0100",
        "id": "15f09c6420ac1f8af2126488a4d41a66",
        "post_id": "post-222394",
        "text": "MeDiCS said:Really? I know that code is shared between DLL instances, and I'm fairly sure it's data section is unique for every instance.\n\nYou can select it, you can have shared and private data. But for private data, it makes only rarely sense to have DLLs in that context. DLLs with private data make more sense if you have a fixed interface and want to be able to have modular programs.",
        "thread_id": 14180
    },
    {
        "@timestamp": "2023-09-14T07:13:07.533020672Z",
        "author": "T.Neo",
        "date": "2010-05-16T11:03:47+0100",
        "id": "12d0b5eaff9355b929cff76538b50132",
        "post_id": "post-223136",
        "text": "It was already disturbed for more than 6 weeks without any problems.\n\nPerhaps you were just not looking properly, as you clearly have disbelief in such a concept.But meat also causes a hard time for the digestive organ.\n\nNot really. The human digestive system can cope with meat. But if you eat only meat and no fiber, for example, then yes you will have a problem.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.537466368Z",
        "author": "Kyle",
        "date": "2008-05-26T01:07:38+0100",
        "id": "79bf6219e58e6ddc2e7b8ba529531ab0",
        "post_id": "post-68731",
        "text": "YAHOO! Welcome to Mars Phoenix, I kinda got the hint that she was going to make it when they didn't loose Signal.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.164339712Z",
        "author": "Submariner",
        "date": "2010-05-11T09:35:42+0100",
        "id": "d24432196b3c98dd25f5e89565a19efc",
        "post_id": "post-222487",
        "text": "ok, I'll try that, thanks.---------- Post added 05-11-10 at 08:35 AM ---------- Previous post was 05-10-10 at 10:16 PM ----------Hmmm. Saving and reloading doesn't seem to work. So something we just have to live with, huh?",
        "thread_id": 14195
    },
    {
        "@timestamp": "2023-09-14T07:13:06.883171072Z",
        "author": "tgep",
        "date": "2008-05-13T16:03:39+0100",
        "id": "6eb2e312e7e40dce51e613ef973fad33",
        "post_id": "post-65307",
        "text": "Chill out in the Hanger with a PanGalactic Gargleblaster ( or three ) and tell outrageous stories to anyone who will listen.:p",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:33.642370816Z",
        "author": "jedidia",
        "date": "2010-08-25T17:36:44+0100",
        "id": "72e0028a5876bafadb4b2b226e82ff68",
        "post_id": "post-249181",
        "text": "I don't see why you'd need a white dwarf companion to produce Fluoride...\n\nIf I remember correctly, there was some babble about a white dwarf catching expelled gases from a red giant and producing fluorine, and that this would be the only known way fluorine could be naturally produced. Probably nonsense, then, I gather.What white dwarf are you exactly referring to? Van Maanen's star? Sirius b? I think that due to proper motion they probably were not in our vicinity back when the Earth was being formed.\n\napologies, misformulation. If I remember right they said that there was a red giant\/ white dwarf binary pair in the vicinity during the formation of the earth. They didn't say which one they were refering to, and they didn't tell if it was still around either...",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.528066048Z",
        "author": "garyw",
        "date": "2010-05-14T16:18:41+0100",
        "id": "0c2811b22f5ffe3fc490db7cea9f5620",
        "post_id": "post-223097",
        "text": "I couldn't see myself eating dog, caviar, snails or anything like that yet I love a good steak and I guess that makes me something of a hypocrite really.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.271539712Z",
        "author": "SiberianTiger",
        "date": "2010-05-12T14:15:25+0100",
        "id": "e720b7ef9e50d0ea63029f58527d246d",
        "post_id": "post-222743",
        "text": "Minding a counter-claim?",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:33.180116992Z",
        "author": "Tribersman_FR",
        "date": "2010-08-20T16:11:48+0100",
        "id": "c693b99c3c88939f0f85c7491acf787e",
        "post_id": "post-248214",
        "text": "That make me think that somebody really need to make a Radar module.Because for now it's like we expect them to survive isolated without any station or relay satellite except their ship.",
        "thread_id": 16078
    },
    {
        "@timestamp": "2023-09-14T07:13:06.882403328Z",
        "author": "Ghostrider",
        "date": "2008-05-12T16:58:53+0100",
        "id": "d1301b4ddaba198cce3396f926e74ec9",
        "post_id": "post-65301",
        "text": "Play Vice City for a while.",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:07.464599296Z",
        "author": "sputnik",
        "date": "2010-05-21T15:35:18+0100",
        "id": "09f20c36ca6266265055b94cbb91020b",
        "post_id": "post-222944",
        "text": "Okay, then. Pity; I'd like to see an accurate Phoenix, but of course beggars can't be choosers. And please don't take anything I say as real criticism; I fully support what you're doing and look forward to seeing the result. That said:The nozzles look cool, but they realistically should not be visible because they should be flush with the heat shield. On Phoenix, they were a zero-length aerospike; protruding the nozzles out a bit would spoil the airflow for launch and, especially, re-entry.Everything looks a bit...beefy. Landing gear and RCS jets in particular...I love the look of both, but they both look rugged and heavy. An SSTO needs to minimize dry weight...and, remember, landing gear and RCS are sized for the empty weight of the thing, not the full weight. So it looks like a balloon with tiny jets and tiny gear. It should.The payload bay should be one large one, not several smaller ones. Yes, you're rolling your own, and they're sized for UCGO modules, but even in an imaginary future where UCGO modules are the global standard, I'd think the designer would still prefer the flexibility of being able to carry larger cargo instead, or a module.The docking port also needs to be in this area, and probably an optional module. Running a personnel tube through a liquid hydrogen tank has its problems. Gary Hudson's original Osiris did have it done this way, but subsequent (Phoenix) designs changed it for a reason.Finally, let me also suggest that an internal crane is not the best use of payload support mass, and kind of changes the flavor from \"plausible-future-spaceship\" to \"science-fiction-a-la-Thunderbirds\". Not that there's anything wrong with that, but I doubt it's your goal. Wherever an SSTO lands, there will be a scissor-lift to offload and onload cargo. Until and except, of course, the point where SSTO's refuel from a depot and start landing on the moon....Again, love the design and look forward to seeing what you do with it.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.513970688Z",
        "author": "Missioncmdr",
        "date": "2008-05-28T20:13:57+0100",
        "id": "482c42d267e1d05afb036aac161ce23e",
        "post_id": "post-68791",
        "text": "The Bad Astronomer got really excited about that picture of Phoenix on its parachutes:",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.466934272Z",
        "author": "ikrase",
        "date": "2010-06-10T05:19:27+0100",
        "id": "869aa1f5b499356e6e5bf3276743f744",
        "post_id": "post-222956",
        "text": "I kept imagining this idea, though with futuristic torchship engines. It would be able to get from the ground to orbit and do at least some manuevering wiht nuclear lightbulb engines.It would be completely reusable. It might be a Lox augmented nuclear lightbulb engine.A long, skinny, tail-sitting lifting body.Top 'floor' : Flight deck. THe floor is really the back wall.Floor below that: Habitat. Supplies and equipment on walls.Floor below: Cargo area and a great big airlock. There is a hoist that can stick out the airlock to lift crew and cargo.A very lightweight hoist could be like this one shown in Tintin Explorers on the Moon. It's very simple, and probably can be made very light.Below is fuel (Mass ratio 3) and engines.It would first take off, then start going forward and open it's tailplanes, then drop the nose and fly like an airplane and make ascent. After reentry, it would retract the tailplanes and so be stable vertically to land.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.45746688Z",
        "author": "cjp",
        "date": "2010-05-13T13:55:56+0100",
        "id": "61dcc8893d734c10f568fa53c997035c",
        "post_id": "post-222904",
        "text": "CigDriver said:Two theories on the fuel tank placement. First would be balance. Second, would be crew comfort for rotation movement. If you are doing a pitch move to align with something you would get a lot of vertical movement if you are at the nose, closer to CG it is more just a rotation. Of course this doesn't seem to be an issue for the shuttle.\n\nNo, it doesn't seem to be an issue for the space shuttle.Look at this picture:The long pipe to the docking port is clearly a disadvantage.About the balance: the only issue I can think of is the position of the center of gravity during re-entry. It should be such that the tail-first orientation is aerodynamically stable, when the fuel tanks are nearly empty. I guess a lower CG is better, but I'm not really sure.Sitting in-between huge rocket fuel tanks sounds even worse than sitting on top of a rocket fuel tank.Besides, I think most of the Phoenix designs are too large. What I'd like to see in Orbiter has a crew size of about 3 or 4 people (two pilots and one or two passengers).",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.515551232Z",
        "author": "Matte",
        "date": "2008-06-11T10:02:09+0100",
        "id": "18cb3fcadb9c91e408b8e3cd3e9f254f",
        "post_id": "post-68805",
        "text": "good morning.do you know wht is tht \"dish\" with 6 circles of different colours that appears in a lot of images of itself taken by Phoenix?thksMatte",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.533542144Z",
        "author": "AirSimming",
        "date": "2010-05-16T16:29:50+0100",
        "id": "1222edbb979d9ff63c4b7baf042516f0",
        "post_id": "post-223139",
        "text": "T.Neo said:I've heard of an excess of red meat causing arthritis or hypertension, but never digestion issues. Perhaps this is a personal problem for you.\n\nJust ask a doctor or the next nutritionist. They'll guess to eat less red meat (like I said maybe 1 or 2 times a week is enough), and better poultry instead. Just like smoking, alcohol and fat, meat-rich cost is one of the basic risk factors of bowel cancer due to its bad digestive properties. Daily consumption of red meat is expected by some studies to increase the risk of bowel cancer by up to 50%.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.665009664Z",
        "author": "No Life",
        "date": "2010-05-16T21:13:00+0100",
        "id": "a2a3bf588ee7c8817be072e3b8501acc",
        "post_id": "post-223336",
        "text": "whats the point of this?",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.642320896Z",
        "author": "T.Neo",
        "date": "2010-08-25T16:36:35+0100",
        "id": "d172c21d6db9df9ed66afbc18ae26403",
        "post_id": "post-249180",
        "text": "Well, the wiki article onCarbon-based lifedoesn't mention any intrinsic need for fluorine, and the biological role section ofFluorinemostly discusses it's role in plant defences and preventing tooth decay.What white dwarf are you exactly referring to? Van Maanen's star? Sirius b? I think that due to proper motion they probably were not in our vicinity back when the Earth was being formed.",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.462040064Z",
        "author": "sputnik",
        "date": "2010-05-21T04:01:54+0100",
        "id": "6f90ae343ceaddc27bd2ab2d948cbd07",
        "post_id": "post-222933",
        "text": "Is that meant to be an accurate Phoenix SSTO? Because if so, I have some suggestions.If not, well and good.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.147903744Z",
        "author": "EtherDragon",
        "date": "2010-05-11T19:22:52+0100",
        "id": "3788cae9a74faee9728a9bf12e234c63",
        "post_id": "post-222446",
        "text": "Just to be safe, I asked for some more screen shots.If it's either Orbiter or Celestia - repackaged, it will get reported as infringing material.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.583852288Z",
        "author": "N_Molson",
        "date": "2010-08-19T08:33:56+0100",
        "id": "62163f0bd57e03f32361693a0f2cfeb3",
        "post_id": "post-249001",
        "text": "The node we can see supposes that it could be turned quickly to a Mir-sized station;)But yet, they still have to launch the thing:p",
        "thread_id": 16104
    },
    {
        "@timestamp": "2023-09-14T07:13:07.527932928Z",
        "author": "SiberianTiger",
        "date": "2010-05-14T16:16:10+0100",
        "id": "db8b1d0da7f2a1d4d71412b68e0a7c89",
        "post_id": "post-223096",
        "text": "Artlav said:The problem of being an intelligent omnivore species - everyone have their own tastes and think nothing they don't know of exists.\n\nI heard the Chinese find eating caviar utterly disgusting. If some Chinese member isn't minding, could they say if it's true?This is what I meant few posts above: if you can accept another's eating culture, you've passed a test for tolerance.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.150464Z",
        "author": "bwog",
        "date": "2010-05-19T14:24:08+0100",
        "id": "e12cf5f9b29efa6c06e85ba21922a399",
        "post_id": "post-222472",
        "text": "supersonic said:Looks like someone else is trying to sell Celestia.http:\/\/cgi.ebay.com\/EXPLORE-UNIVERS...tem&pt=LH_DefaultDomain_0&hash=item2306ba5dbc\n\nIs it just me, or is the one on the left and down one in the description look like Orbiter?",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.024663808Z",
        "author": "Columbia42",
        "date": "2010-08-17T03:30:03+0100",
        "id": "17629f5dd1b521318c1b8a76564889d5",
        "post_id": "post-248192",
        "text": "I have not been able to find any software for editing .tex files and was wondering if anyone knew of some. Thanks for the help!",
        "thread_id": 16074
    },
    {
        "@timestamp": "2023-09-14T07:13:07.210009088Z",
        "author": "Urwumpe",
        "date": "2010-05-25T22:26:42+0100",
        "id": "a99076acdb188421883219dd5edf3e2e",
        "post_id": "post-222712",
        "text": "NASA is no spaceflight agency...at least not 100%. Aeronautics and astronautics, which involved also in supporting other US agencies and researching stuff that has not to do with space.",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:13:07.104253696Z",
        "author": "dgatsoulis",
        "date": "2010-05-12T22:59:36+0100",
        "id": "0dce725400c41eeecf1f30d218b10f4f",
        "post_id": "post-222386",
        "text": "Lupin_Yonder said:The reason why my Ej was so far in the future was because I was under the impression that the best practice to setup trans X plans is to first find a date where the target Planet is closest then work from that point with the other variables.\n\nAnd you would be right. It is a very good way to set up a TransX plan.But sometimes your plans DON'T have to be \"Hoffman Transfers\".(As you've already found out) you must also take into consideration the plane alignment's dv required for your plan. Especially when you fly ships with a poor thrust\/weight ratio.A good way to look at it, is to find out your ships maxdV capacity (If you don't want to do the Math, it can be easily done with the burn time calculator) and then see if your ship can handle the dv required for your trip. (Taking into consideration the dv required for your target's Orbital Insertion burns also).Hope my post helps,Have fun, happy orbiting:cheers:P.S. If you want to see ART being made in Orbiter with TransX you may want to seethe Aerosling playback on this page.This is advanced level material, but when you have a good grasp of TrasnX you'll agree with me that... flytandem is an artist!P.P.S. I strongly suggest to LEARN how to do the MATH FIRST (with pen and paper) and THEN use shortcuts. You'll find it much more satisfying. In the same way you know how to add\/subtract\/multiply\/divide and THEN use a calculator.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:33.373595648Z",
        "author": "n122vu",
        "date": "2010-08-19T17:09:57+0100",
        "id": "c314382ff48d5a26c7b4e35041aaf5a7",
        "post_id": "post-248381",
        "text": "\"Reinventing these iconic franchises with social, shared experiences at their core marks the beginning of our return to PC gaming in bold new ways.\"So, what, there's going to be a MS flight game on Facebook?\"n122vu needs landing gears in Microsoft Flight! Click here to visit his airstrip and help him out!\"",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.535075584Z",
        "author": "tl8",
        "date": "2010-05-18T23:36:47+0100",
        "id": "0e7cc5c568971d1fd7fd0439fa75066c",
        "post_id": "post-223155",
        "text": "If I die because I eat steak, ahh well, at least it was a good steak",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.318358784Z",
        "author": "Ashaman42",
        "date": "2010-09-16T06:35:59+0100",
        "id": "5efd98ac0762a286403a595c178ee974",
        "post_id": "post-222819",
        "text": "guitarist473 said:am i doing something wrong?i unpack the boxA via ummu and pressing U key, it creates the metallic base for the mill. i walk upto the control panel (i think its that, it says auto processing on it?) and i press return but nothing happens?great looking add on tho, had a look at it when its all built, looks fantastic!:thumbup:\n\nOnce you've unpacked boxA you need a boxB within grappling range when you activate the control panel for it to unpack the next stage, then repeat for boxC and boxD.Jamesep3 said:What now. we have our ore what do we do with it?:shrug:\n\nSnipa299 said:haha:lol: that's the only reason why I haven't downloaded it yet, what's the actual use for the ore?\n\nWell the ultimate plan is for the ore to be used in a smelter to produce a metal cargo which in turn will be used in a shipyard to produce spacecraft.I've been away from orbiter for a while so haven't got very far on developing either the smelter or the shipyard but am hoping to get started again soon.",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:13:33.5136064Z",
        "author": "Kyle",
        "date": "2008-05-25T20:01:59+0100",
        "id": "220be894ee51d81e3caee6775ea6dec9",
        "post_id": "post-68627",
        "text": "pete.dakota said:Kyle, I thought you wanted to keep this thread on topic? Why do you keep posting Moon related YouTube videos?Press Briefing starting now on NASA TV.\n\nAnd mars too.:p",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.621065216Z",
        "author": "Hielor",
        "date": "2010-05-17T01:09:25+0100",
        "id": "722e23f0d00fb2fa0a97757e9fef3eba",
        "post_id": "post-223261",
        "text": "computerex said:Hello. Thanks for the nice little utility. I wanted to let you know that when distributing source code it is only necessary to include the source files, headers, and the .vcproj file. The intellisense database doesn't take that long to rebuild (couple seconds at most), and the other files contain largely computer specific information. So it reduces the size of the package significantly, only including the aforementioned files. Deleting the other files reduces the file size of the archive to 12 KB from over 2 MB.\n\nNice catch, thanks. I had originally uploaded it without those files, but then made an update in the project (which caused the files to be re-generated) and re-made the zip without remembering to delete the extras.I've updated the zip to not include the unneccesary files.",
        "thread_id": 14254
    },
    {
        "@timestamp": "2023-09-14T07:13:07.502879488Z",
        "author": "jinglesassy",
        "date": "2010-05-14T02:01:21+0100",
        "id": "63e57219b820808c65cd73a2d1b81d52",
        "post_id": "post-223066",
        "text": "Only over 140 years to figure out an equation only yet 8 years to go from the earth to the moon?",
        "thread_id": 14238
    },
    {
        "@timestamp": "2023-09-14T07:13:33.518804224Z",
        "author": "DaveS",
        "date": "2008-10-31T21:13:28+0000",
        "id": "1ba67e5769ac7d64ac9da6b2b4b8fd59",
        "post_id": "post-68835",
        "text": "pete.dakota said:As DaveS stated, no. There's zero chance.\n\nYep. Without heaters the circuit boards will ice up pretty quickly and snap off into bits and pieces. And the solar arrays will snap off from the main spacecraft body, so there goes your only power generation source.Even now, the temperatures during the night dips into low cryogenic temperatures, close enough to preserve LN2.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.664730368Z",
        "author": "PhantomCruiser",
        "date": "2010-05-16T21:02:18+0100",
        "id": "c173086918732488242cade70f428caa",
        "post_id": "post-223334",
        "text": "Is that a binary conversion of 33653337357 (base 8)?",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.384989696Z",
        "author": "Artlav",
        "date": "2010-05-14T16:46:09+0100",
        "id": "8b6421271bfb88828f1e28b1cb80d693",
        "post_id": "post-222890",
        "text": "No Life said:true but just imagine what will happen if the black hole did come this way.\n\nYour bones will be stardust by the time it gets there.",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:13:33.525999872Z",
        "author": "Missioncmdr",
        "date": "2008-05-26T00:41:31+0100",
        "id": "8fe0b6783c0555a29b49eec92b96439d",
        "post_id": "post-68670",
        "text": "Turn to entry attitude complete.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.48825856Z",
        "author": "Izack",
        "date": "2010-05-25T02:28:31+0100",
        "id": "ac622f8db57c8928ff15d4fb26e3408b",
        "post_id": "post-223040",
        "text": "I've noticed that Pluto looks like it has an atmosphere, but when landing on it it does not give any atmosphere effects (SurfaceMFD has no airspeed reading, etc.). Is there a reason for this?I had to take a jumpdrive ship to get there in a reasonable amount of time for a screenshot (and the scenario editor seemed just too boring):It's not a problem or anything, I'm just wondering.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:07.67851264Z",
        "author": "N_Molson",
        "date": "2010-05-15T22:45:00+0100",
        "id": "7fbb1d3213c4d5c25ca4f773c455c037",
        "post_id": "post-223407",
        "text": ":welcome:",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:33.548525824Z",
        "author": "ryan",
        "date": "2008-05-26T07:54:53+0100",
        "id": "1215c23970c9b7b1c2c4302d86172619",
        "post_id": "post-68767",
        "text": "I was sitting in class when i found out, we had a class in the computer rooms, and i secretly got on to NASA website, and it said that Phoenix landed. I didnt think i jumped and cheered and all, then i noticed i was in class and just sat down. Very emaress.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.596712704Z",
        "author": "Hielor",
        "date": "2010-05-15T01:48:23+0100",
        "id": "36cee364bdd88bdb7331b6aad7074d1b",
        "post_id": "post-223184",
        "text": "No Life said:lets just say, more people prefer free games (i mean WoW, LoTro? really? $15 a month lmfao), and yes those games are crappy and free.\n\n$15 a month is nothing when you look at what you get out of it. You can spend hundreds of hours a month in WoW, and the game is constantly being updated. You could easily play WoW for over a thousand hours and never see the same content twice.Other games, especially single-player ones--$50 for a ten-hour single-player campaign? Nowthat'slmfao.$15 a month for one's entire entertainment budget is nothing.CigDriver said:I think their headline is misleading. It isn't freeware games, it is free to play games. There are quite a few MMOs that follow the micro-transaction model. Navy Field is one I play, I believe D&D online went free to play, and there are tons of others.\n\nD&D Online actually started makingmoremoney after switching to a free-to-play model, because they were attracting more players who would then spend money on microtransactions. Personally, I dislike the microtransactions model, because it directly equates in-game success to how much money you have to spend on the game. Compare to something like WoW, where everyone's spending $15 a month, and there's no way (within the terms of the EULA) to give yourself an in-game advantage just because you're rich in real life.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:06.95220608Z",
        "author": "Enjo",
        "date": "2010-05-09T13:01:53+0100",
        "id": "bd035ea16e9e51e226bb91cfe18c2291",
        "post_id": "post-222333",
        "text": "There's no excuse for using \"MS C\/C++\". Sometimes a programmer has to go outside of the Orbiter, and even the Windows world.Anyway it seems that you're right about that \"lf\"http:\/\/www.cplusplus.com\/reference\/clibrary\/cstdio\/printf\/The lowercase l applies only to integer and character types. There's also capital L, but it applies to \"long double\"I swear it was \"lf\" for double back in the Old Days.[EDIT]If you think about it, the capital L instead of lower l for long double may be intentional, so that old code which used lower case l for doubles still compiles properly.",
        "thread_id": 14171
    },
    {
        "@timestamp": "2023-09-14T07:13:33.557241344Z",
        "author": "computerex",
        "date": "2010-08-18T18:42:50+0100",
        "id": "a3a9850ec44e962841f82079239cc4d3",
        "post_id": "post-248983",
        "text": "Photoshopped.",
        "thread_id": 16101
    },
    {
        "@timestamp": "2023-09-14T07:13:07.209227008Z",
        "author": "Artlav",
        "date": "2010-05-17T15:51:44+0100",
        "id": "4f3357b7c55fd021b4ca6c5eae40e0ae",
        "post_id": "post-222704",
        "text": "bwog said:How close is swimming to zero gravity? If it's really close, I might get a scuba diving suit and go to the ocean:p\n\nNever quite got the feeling of flying, but sometimes there could be eerie experiences, like turning feet-up and looking \"down\" at the surface.You're not exactly weightless underwater, and all the equipment makes you somewhat clumsy. You still can't quite move freely in vertical direction (not quickly), and there is usually a good sense of where up is, unlike what astronauts describe.Free diving have less of these cumbersomness, but you're even less weightless than with scuba, constantly falling \"up\".I wonder if any of the astronauts wrote about the difference.",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:13:07.638840832Z",
        "author": "Xyon",
        "date": "2010-05-16T18:58:47+0100",
        "id": "31e5d53a4116adeed19a03db2795c5ed",
        "post_id": "post-223279",
        "text": "There's a bug with this just noted, it won't handle a stream disconnect.A fix is in the works.",
        "thread_id": 14259
    },
    {
        "@timestamp": "2023-09-14T07:13:33.640328704Z",
        "author": "johan",
        "date": "2010-08-25T06:56:44+0100",
        "id": "95967b75953432c6ca5cee7b079e19ea",
        "post_id": "post-249158",
        "text": "computerex said:You guys forgot the most important person on the planet: Chuck Norris\n\nAt least that would remove one variable: he wouldn't be risking his life!",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:06.88203904Z",
        "author": "gimp1992",
        "date": "2008-05-12T15:14:53+0100",
        "id": "ec269362b34a08bf14e93eb08b980da8",
        "post_id": "post-65298",
        "text": "Have you flown all the Mercury, Gemini, Apollo and shuttle missions in sequence",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:07.59893888Z",
        "author": "n122vu",
        "date": "2010-05-18T19:01:48+0100",
        "id": "6999aa7437c764305ae860d7a3b37ced",
        "post_id": "post-223204",
        "text": "I lost interest in consoles after I beat Halo 2. Never has a game pissed me off so. The original Halo was very well written and had a long, well thought out single-player campaign that was augmented by awesome multiplayer action. There are still matches my friends and I talk about to this day. Halo 2 came out and all the rage was dual-wielding, among other things. I played diligently through the 1P campaign, completed a level and watched the cut scene for what I thought was about the halfway point of the game when suddenly Master Chief is saying \"I'm finishing this fight\" and all of a sudden I'm looking at credits. I was literally screaming at the game. The only thing that has ever pissed med off like this was the movie Jurassic Park III. \"The dinosaurs get bigger as you get closer to the ocean.\" One or two chase scenes and presto! We're at the ocean with the Army, Navy, Air Force, and Marines, probably some National Guard troops too, and no bigger dinosaurs. I was standing in the theater yelling \"Where the hell is the rest of the movie?!?\" Likewise Halo 2 had me screaming \"Where the hell is the rest of the game?\" Bungie\/Microsoft jumped the shark and focused on the multiplayer aspects and left the story swinging in the wind IMHO. Needless to say I didn't buy Halo 3. In fact I sold my X360.With the exception of Flight Simulator X, I haven't paid money for a game since. There are quite a few freeware FPS games (several good ones on Linux from what I've seen) that would be just as good for the multiplayer experience. But I think I'm very over the FPS phase and moving more into simulators than ever and the occasional RTS. I do however still enjoy Mechwarrior 3 and have just started playing MW4: Mercenaries since its release as freeware. With the economy in the shape that it has been, it's no surprise to me that game sales have dropped as many stick with the titles they have been playing, perhaps satisfied by the multiplayer action or tired of the single-player content lacking substance, or both.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:32.885275392Z",
        "author": "Art",
        "date": "2008-06-30T03:22:53+0100",
        "id": "eab7304e0f01e89e5c64c7e6e8fc489d",
        "post_id": "post-68597",
        "text": "BentoniteTake cat litter (the cheap kind), a hammer, and some sort of drift or a bolt. Use the hammer and the drift (I use one about the same size as the motor itself) to pound the cat litter into the nozzle end of the motor. This results in a very hard solid mass of high-temperature resistant material in the end of the motor. I then use a spoon to slowly grind away a decent bell shape at the end. I then use a drill bit of the correct size to drill through the cat litter and the fuel grain. This keeps me from having to insert a porting mold into the grain when casting, and allows me to make sure my grains have no voids ( I can really pack the fuel into the mold or casing hard).You may be suprised at just how amazingly tough the bentonite plug is.The alternative is to break out 40 dollars and go to Harbour Freight tools and buy one of their sorry little pen lathes. I got a 48\" lathe there...it works, but I had to do some welding on it to stiffen it up.",
        "thread_id": 1607
    },
    {
        "@timestamp": "2023-09-14T07:13:07.639458048Z",
        "author": "Xyon",
        "date": "2010-05-19T10:09:57+0100",
        "id": "60c02fce291a4c9436e5ce9d8643319a",
        "post_id": "post-223283",
        "text": "Well, yes. I have however already had two or three people getting too \"into\" the music playing and miss a crucial reentry step or similar... maybe I should add a warning label:pAnd yes, thanks for the bugspot, Eppy.:)",
        "thread_id": 14259
    },
    {
        "@timestamp": "2023-09-14T07:13:06.883423488Z",
        "author": "Ursus",
        "date": "2008-05-22T08:12:10+0100",
        "id": "6089b664e80876401604c1c2cd02460d",
        "post_id": "post-65309",
        "text": "ryan said:What's a PanGalactic Gargleblaster?\n\nForty-two.",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:33.395505408Z",
        "author": "orb",
        "date": "2011-08-23T17:53:36+0100",
        "id": "5c414f5da5e1e36a33b56afe8ce1df5f",
        "post_id": "post-248389",
        "text": "Grover said:first of all, sorry if theres already a thread for this, but searching for \"Microsoft flight\" is basically the same as searching \"Microsoft flight simulator\", and there is now (and as of almost a year ago) a big difference between the two.\n\nNo problems with searching at all. The relevant thread was on the first page of search results. Threads merged.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.535498496Z",
        "author": "computerex",
        "date": "2010-05-19T02:14:43+0100",
        "id": "bbc26985958e97a6317d78637e191956",
        "post_id": "post-223157",
        "text": "I have lost all taste for red\/brown\/green\/orange meat. Haven't had a steak in my life xD Only eat chicken now a days, chicken and fish. Sometimes dog as a delicacy;)(joking)",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.674697472Z",
        "author": "Moach",
        "date": "2010-08-22T16:29:55+0100",
        "id": "0eb55057e4577549067772fefc349664",
        "post_id": "post-223395",
        "text": "reading this makes me think of how awesome (and brutal) it would be to have an addon that imposes this aspect of the simulation:pit wouldn't be very hard to pull off i think... in a \"generic\" manner, at least...i'd just have it check for vessels within a safety range then \"unrotate\" their position vectors to check if their alignment with your engines is enough to impound doom upon them :hmm:",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.583127296Z",
        "author": "Kyle",
        "date": "2010-08-19T00:04:55+0100",
        "id": "0dcd307086c6615389af523df979b51b",
        "post_id": "post-248997",
        "text": "Orbiter addon I smell?",
        "thread_id": 16104
    },
    {
        "@timestamp": "2023-09-14T07:13:07.374614272Z",
        "author": "Tycho",
        "date": "2010-05-16T13:47:25+0100",
        "id": "e9125990a88822cbf000aae508de5431",
        "post_id": "post-222857",
        "text": "It's odd that this would happen in such a short amount of time (on a cosmic scale), you'd think that this would take a hundred thousand years!",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.12148992Z",
        "author": "jarmonik",
        "date": "2010-05-12T09:08:28+0100",
        "id": "3127e3f338f0a58ea6c22b1e4b342bb1",
        "post_id": "post-222401",
        "text": "XonE32 said:And agreed for the most fuel efficient flight to an earth orbiting station waiting for the right launch window is critical although not so much if yer just going to the earth.. I think. So is this assumption (hate assumptions) correct?\n\nYes, pretty much. If you wan't to land on a specific location on the Earth there is a launch window once in a day and you can also effect in landing location by changing time of flight and inclination. So the launch window isn't as critical.If I leave the moon on an unaligned or (improper launch window). And set everything as I wish in order to hopefully intercept the station at a minimal Rin (ie planes aligned); my initial burn from the moon is just as inefficient as if i had just launched toward the earth and then had to do a plane change burn later in the flight?\n\nNo, you can't get into the orbital plane of the station with a single burn. Later plane change is needed. Inefficient (High dV) orbit eject burn won't change that.The idea in a launch window is that you eject from the Moon when the Moon is already in the orbital plane of the station, so, no plane change is needed. In that case an efficient burn is all that is needed.",
        "thread_id": 14181
    },
    {
        "@timestamp": "2023-09-14T07:13:33.589906688Z",
        "author": "Xyon",
        "date": "2010-08-18T22:32:31+0100",
        "id": "f5b4e83572e8f0d8d5c724e63f59030e",
        "post_id": "post-249009",
        "text": "Well, you've got the vessel's local upward vector inverted, but it does also look like the vertical position component is inverted too. I'd flip the signs around on them and see if at least the points pop into where your vessel's feet actually are.",
        "thread_id": 16105
    },
    {
        "@timestamp": "2023-09-14T07:13:07.456929792Z",
        "author": "mc_",
        "date": "2010-05-13T12:40:19+0100",
        "id": "f9113550e92ffb437b5f610817ee7fb6",
        "post_id": "post-222901",
        "text": "Yeah, it sounds crazy, but it's possibleOn that page i saw a picture illustrating something like \"Kliper lunar orbit mission profile\", but there was a 2005 winged version on it. And it's clear that \"lifting body\" requires less accuracy and stability then winged version. So, if winged Kliper is supposed to do 11 km\/s re-entry, lifting body Kliper shoul do it easier (not for crew, heh).But a \"pitching up\" problem looks like a weak spot - Kliper (2004 lifting body version) was supposed to perform a parachute landing in horizontal position:Otherwise, if we need something more reliable, \"heat sheld on the bottom\" is better - vessel is supposed to have the only tstable position duaring re-entry - heat sheld down.So, its a simpe-stupid model, which shoul always work well.And... don't know how to say it......something that already looks a bit like a re-entry capsule when it's still on the launch pad. No wings, just a cone-like shape with a heat shield and engines on the bottom...\n\nIt's a classic, a true old-school vessel without bells and whistles.And we still don't have one for Orbiter.Now let's wait for someone else to wisit this thread, to see if a VTOVL ship is really needed for someone.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.530778624Z",
        "author": "AirSimming",
        "date": "2010-05-15T14:09:37+0100",
        "id": "54b5c689be36f5efc7ed3ac5fde98e8d",
        "post_id": "post-223111",
        "text": "Suzy said:Dogs (and cats) are companion animals in many cultures - unlike cows, etc. - so eating them is regarded as abhorrent (would you eat your friends?). Also they are horribly treated (stuffed into cages, then skinned alive).\n\nI personally do not equate common pets with humanly friends (less than ever something primitive like house cats). Pets, especially dogs, are basically one thing: conditioned. They do what you want them to do because they expect to be fed by you, not because they love you so much. Those pets who just don't do what you want them to do all the time, i.e. who are not or not entirely \"controlable\", are either held in cages or are jailed at home anyway, like those \"little sweet\" birds or \"little sweet\" cavy.In my point of view, animals either belong into the nature or on a farm, but not in a small flat just to watch and stroke them. I also can't understand, for example, the hype on young polar bears in zoos. To me, polar bears are anything but sweet. It's one of the most, if not the most dangerous terrestrial predators. Of course they are amazing, but certainly not \"sweet\".However, I do eat animals because meat tastes. And I would, just as the majority of humankind, also eat them just to survive. And as we know especially from seafaring but also from other events, humans would also eat their humanly friends just to survive in certain circumstances. Before you're going to die, you start to eat although you can't imagine to do this under normal circumstances. The true nature is not at all that much romantic than some humans think it is.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.329839616Z",
        "author": "River Crab",
        "date": "2010-09-07T03:47:16+0100",
        "id": "8f888bcb1a1e4a0c24fd022a8b984b87",
        "post_id": "post-248333",
        "text": "orbitingpluto said:Notice: Both links go to different places and both will suck useful working time from your life.\n\nhttp:\/\/xkcd.com\/609\/I both love and hate you for this. :beathead:",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.665446912Z",
        "author": "Xyon",
        "date": "2010-05-16T21:26:55+0100",
        "id": "636e6c80e71b003845ebaf588c5ed84d",
        "post_id": "post-223340",
        "text": "Well, I think that was the original intention. However, as you can see, we've all decided to rebel against such doctrine and forge our own path.I used to really like octal. Not sure why, I haven't used it in years, though.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.881797632Z",
        "author": "Woo482",
        "date": "2008-05-12T14:56:35+0100",
        "id": "59689227f648fd15e2a27b8b8a60fb69",
        "post_id": "post-65297",
        "text": "have you Made a Space station?",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:33.339402752Z",
        "author": "Moach",
        "date": "2012-01-06T18:16:44+0000",
        "id": "69574f755058ee8a6b8ab24cc0a72111",
        "post_id": "post-248536",
        "text": "Pablo49 said:I really don't have too much of a problem with the shop system. As long as the the amount of money spent to flesh out the game, is about what I would spend if there was a \"Full version\". Also being able to buy an addon, have it install itself and such, all from inside of the game itself is attractive.Also, where is the source on the no SDK thing? I was doing some searching, and all I saw where posts on other forums saying there was no SDK. Assuming that isn't true, or it changes, I would hope that if a addon is meant to be freeware that it can be on the Flight store without charge. Surely there will be enough payware to keep the store viable.\n\nif what you just said actually does happen - then i'll swallow my angry words and become very interested again.....but all indicates the \"store\" is limited to M$ content - and i see no reason why they'd keep prices within the constraints of summing up to a full game....specially because if there's no competition - they can just have their way with you.... and that's how EVIL people think, so why would they allow third-party addons in their store when can be evil and have it all for themselves, without any pressure for making things of good value?they're EVIL - and are aiming to screw ya! - maybe if they notice their evil masterplan has been busted, they'll have to open it up for user contentbut the chances of that happening would be better if the existing payware industry went about taking legal action to have a mandated SDK distribution...they're robbing you! - that's what's happening - no SDK + DLC model means MONOPOLY - no good will come out of that!i'l stop throwing gasoline in the fire once i see an official statement that user-made addons - including freeware - will be available in the \"store\"... 'till then, i believe there should be trouble headed their waypeople will lose jobs over this - and there's nothing they can do... M$ has set them up a trap, let them stir up a paying comminity - than fence it in all for themselvesEVIL, i say - EEEEVIIIL!!!! *read in angry pirate voice*",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.668411648Z",
        "author": "computerex",
        "date": "2010-05-18T00:44:16+0100",
        "id": "1808d08b670e722f92d44957389bcff7",
        "post_id": "post-223365",
        "text": "Urwumpe said:Actually it is just a Turing automate...and like all Turing automates, it is not meant to do anything useful.\n\nUrwumpe we all know the thing is designed as a joke, lets not state the obvious;)",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.528717312Z",
        "author": "garyw",
        "date": "2010-05-14T16:27:29+0100",
        "id": "4181d40fce0d1903c83530236498fb0f",
        "post_id": "post-223099",
        "text": "Which just goes to prove that we all have our own tastes. I guess Xyon said it the best\"I'd have no problem eating dog provided the same concerns I have about all the other meat I eat were met; namely, that it was treated and slaughtered humanely\".",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.343903488Z",
        "author": "FADEC",
        "date": "2012-01-22T20:09:30+0000",
        "id": "2063d3ed073a98d78e56f0ec3b2abd8d",
        "post_id": "post-248575",
        "text": "Hielor said:Well, this is a comment for another thread, but given how thoroughly the X-Plane folks failed to take advantage of MSFS's being axed in 2009, I have absolutely zero faith in their ability to \"carry the genre.\"\n\nThey luckily never will take advantage of what MSFS started to become by FSX already. Turning X-Plane into a easy-to-use casual gaming sim, would be awful. X-Plane does not need simple menu options and settings, a simple weather model, game-like graphics, useless missions etc.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.47489536Z",
        "author": "n0mad23",
        "date": "2008-05-14T07:35:19+0100",
        "id": "b3236cceb24f52c7f398cf3899542c4c",
        "post_id": "post-65350",
        "text": "Natural catastrophes certainly seem to bring out the best and the worst of human nature.What I know of current Chinese policy suggests at least the relief effort won't be as bleak as it's been in Burma. Hopefully this is indeed the case.",
        "thread_id": 1423
    },
    {
        "@timestamp": "2023-09-14T07:13:07.529882368Z",
        "author": "Xyon",
        "date": "2010-05-14T22:30:07+0100",
        "id": "88f6fd0207bc659534741ae4d222af1a",
        "post_id": "post-223104",
        "text": "Actually, it very much is. Being hit by a lorry is probably more painful, but for a vastly shorter period of time.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.058814464Z",
        "author": "N_Molson",
        "date": "2010-08-17T08:31:42+0100",
        "id": "0541097b238dae64e93e52aca34f6d6c",
        "post_id": "post-248200",
        "text": "That's not very difficult.You don't have to modify the .cfg files, unless you want to develop a new launch vehicule or change the parameters of an existing one.Velcro rockets - and that's where, in my opinion, lies the genius of the addon - are built directly in the scenario file (.scn)The best way to learn is to read the manual, which explains a lot of things, and to look at exemples of sceneries that come with the Velcro package.It took me a few days to understand how the whole thing was working, but once you get it, it's a lot of fun !",
        "thread_id": 16077
    },
    {
        "@timestamp": "2023-09-14T07:13:07.279104256Z",
        "author": "cjp",
        "date": "2010-05-13T12:01:49+0100",
        "id": "806b2d9d4a1023a9365aebd83b86ba73",
        "post_id": "post-222773",
        "text": "Urwumpe said:[..]Remains as possible cause, an uncontrolled flight into terrain. The tail is the only larger piece of debris, that can be identified easily, suggesting that the plane was landing tail first, and at high sink rate. The landing pitch angle would have to be much steeper, because the tail was broken off as one piece just below the elevators. Only the end piece of the rudder is broken away, and the tail is near the rest of the debris field, so the horizontal speed of the plane was pretty low, but the vertical speed very high. The few remaining fragments of the elevators are at high trim angle, but it is hard to tell if this was pilot setting or result of the crash. What I didn't see yet is debris of engines or cockpit, suggesting a violent slap-down. One part looks like the fairing of the flaps, if this is right, the debris of the wings would be nearby. Generally, the chaos seems to increase the further you come forward, but parts of seats and cabin are still close together in the debris photographs, and not completely mixed with other debris, making a flip of the plane after ground contact unlikely. The plane must have been mostly destroyed already after slapping down hard. The damage of a slap down would also increase with distance from the initial ground contact, because of the constant angular velocity.Any objections?\n\nNo objections, just curiosity. I don't doubt your reasoning is solid, but I just want to understand.One of the remaining questions:Tail is only large piece -> tail first & high sink rate??? I'd say that the part that hits the ground first will be destroyed most, and later parts are protected by the absorption of energy by earlier parts.",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:13:06.998309376Z",
        "author": "ex-orbinaut",
        "date": "2010-05-10T00:40:21+0100",
        "id": "75f63f1bba95f1fe8445f6251a9c2bef",
        "post_id": "post-222339",
        "text": "Hey! That's pretty cool. :thumbup: I like the base generation feature.",
        "thread_id": 14172
    },
    {
        "@timestamp": "2023-09-14T07:13:33.180054528Z",
        "author": "Jamesep3",
        "date": "2010-08-20T05:40:54+0100",
        "id": "a0f2b29eb4b1f6d7781215d9e9d0442a",
        "post_id": "post-248213",
        "text": "ok here it is the Beta version of the security module. Now an update on the convertion scene I have converted the ring\/doughnut module into a mesh same problem no texture BUT I avoided the glass turning into a gray pannel buy deleating the pannel. Ok ok thats unrealistic but it's the only way to solve the problem just imagine the glass is perfectly cleen.:lol:",
        "thread_id": 16078
    },
    {
        "@timestamp": "2023-09-14T07:13:07.287841024Z",
        "author": "Zatnikitelman",
        "date": "2010-05-17T20:32:55+0100",
        "id": "de2e928c1eb20ac0f15841559b0ffb8c",
        "post_id": "post-222803",
        "text": "Unfortunately it's the same conclusion I've come to. Since this is for an extensible Launch Escape System, I'm not sure really if I can (or if I can, if I should) flip a vessel about its axes simply for external view. I guess I'll just have to live it with it unless Kulch updates Payload Manager. It is a shame though, because the way PM is currently configured, it's useful for inline launchers like I'm working on now, but not so useful for a sidemount payload such as a nanosat carrier or even a shuttle-style stack with the \"Orbiter\" as the payload rather than as part of the launch vehicle.Thanks for the help tblaxland!",
        "thread_id": 14218
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66513664Z",
        "author": "Shadow Addict",
        "date": "2010-05-16T21:14:08+0100",
        "id": "3d2092eb37dfa6660e061f13b58dc50a",
        "post_id": "post-223337",
        "text": "Urwumpe said:No, just a binary constant for C++ using a generic extension that doesn't exist.\n\nIs there a reason C++ doesn't support binary numbers? It seems like it'd be a practical thing to have.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.269126656Z",
        "author": "orb",
        "date": "2010-09-13T23:42:05+0100",
        "id": "38a3218199e9f6c6a1b12766c7ac43aa",
        "post_id": "post-248283",
        "text": "nasafreak said:I am still getting :LINK : fatal error LNK1104: cannot open file 'msvcirt.lib:hmm:\n\nCan you post the .vcproj file? (Either compressed as a .zip file and attached to post, or opened by notepad, and then copied and pasted its contents into [code] tags into this thread.)",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:07.342667008Z",
        "author": "Hmuda",
        "date": "2010-05-13T09:30:20+0100",
        "id": "f18ef2c6d1644187d191e3ae132263d1",
        "post_id": "post-222843",
        "text": "SiberianTiger said:Her?\n\nIt was late at night, and wasn't paying attention.:p",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.148404992Z",
        "author": "Urwumpe",
        "date": "2010-05-11T20:51:57+0100",
        "id": "c34e2d2d8ec7377fa8a55f1f48a9a766",
        "post_id": "post-222452",
        "text": "Dambuster said:Do you mind if I troll his YouTube video a bit?\n\nDamn, he didn't even use his own music...",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.32529664Z",
        "author": "jinglesassy",
        "date": "2010-08-17T16:37:32+0100",
        "id": "403396fb38ae844356da4c229e9b8cb5",
        "post_id": "post-248290",
        "text": "Wouldnt it make more sense to wait until ofmm is done?",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.164471296Z",
        "author": "jacquesmomo",
        "date": "2010-05-20T00:02:00+0100",
        "id": "12164d7cfc232c9c5379e75e0ca74b5c",
        "post_id": "post-222488",
        "text": "For the Bug of the door,Here is my solution:- Type [P] to open the door of the capsule- Type [E] => EVA (the door closes! Head ... ouch)- Exit Orbiter, then:- Relaunch Orbiter with the scenario \"(current state),\"the door is opened again! But it's not all ...- Press [F3] and select \"Gemini\"then, immediately after, re-select the astronaut.(Otherwise there is a problem of \"selection\" of the astronaut)- Then make your EVA and return normally to the astronaut's seat.- Then type [E] => (end of EVA, but the driver disappears!)then close the door with [P].",
        "thread_id": 14195
    },
    {
        "@timestamp": "2023-09-14T07:13:07.103555072Z",
        "author": "dgatsoulis",
        "date": "2010-05-09T23:28:12+0100",
        "id": "b462a2cab7e7e78ccee2ac7120123926",
        "post_id": "post-222378",
        "text": "Lupin_Yonder said:Hi thereI'm trying out the World of 2001 scn of station V to Venus.I'm finding that the station is a bad place to launch from as its orbital inc is 57.25inc 233.53Lan and Venus is 9.58inc Lan 349.97.Now plane changes are very fuel costly as I have discovered but I'd rather not use the scenario editor to change my inc, but do it within the constraints of the scenario.I keep reading that changing your inc is much cheeper in fuel if done at a low velocity at the apogee but even if I extend my apogee out to ApR 9m my inc rate change is only 0.12 deg\/sec.I have tried creating a transX plan with a large plane change and I was under the impression that if done, I would not need to change my orbital inc as this would be incorperated into my transx ejection burn. To be honest at this point I get confused by the Ejection orientation variable in the escape plan stage, changeing this seems to lower my Rinc to about 20deg but I can't get it lower than that. This variable is allways a bit of a mystery to me.I have however completed the excellent fly tandem tutorial of Mars surface to Venus but this scenario accounts for the inclination in the take off.P.S. Sorry for long post but I wanted to make myself clear.\n\nHi Lupin_Yonder,I'm assuming you're talking about the \"2001-Cytherean Station One\" scenario, where you have to take an Aquarius spacecraft from Station-V to Venus.If you set up your second stage (Eject Plan) correctly (Prograde vel: -3.28k Ch. Plane vel.: -1.541k) you will get a Cl. App. value of about 93M, which is pretty good for an ejection burn.When you switch back to the Escape Plan, you will notice that you are about 57 degrees off plane and it is very costly to get that Rinc down to zero.But if you change your \"Eject orientation\" to 57 degrees, you will see the Rincreducing to a minimum of about 7 degrees. Also change your Pe distance to 7.087M to match your current orbit.Those 7 degrees of Rinc. can be reduced to less than 0.01 with two or three burns. Just make sure you make a Orbit+ or a Orbit- burn when your ship passes a node. (When your orbit is close to the gray line in the Escape plan).After that, proceed with the ejection burn and plan an MCC after you've left Earth's SOI. You shouldn't need more than two corrections for the whole trip, and you can make it to Venus with more than 55% fuel left, more than enough for an orbit insertion burn and then a rendevouz with the orbiting station.Hope this helps.Have fun, happy orbiting!:cheers:",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:13:33.51809024Z",
        "author": "TSPenguin",
        "date": "2008-10-31T13:12:44+0000",
        "id": "61a261c4ff1d84c9a42d25a7bfae3738",
        "post_id": "post-68829",
        "text": "So how succesfull was the mission?It got there and landed well, found some interesting traces and wittnessed sublimation.And that is it?!?",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.596297472Z",
        "author": "CigDriver",
        "date": "2010-05-14T16:30:46+0100",
        "id": "b3acfe37b05f18d2ad200f681d362f4a",
        "post_id": "post-223181",
        "text": "I think their headline is misleading. It isn't freeware games, it is free to play games. There are quite a few MMOs that follow the micro-transaction model. Navy Field is one I play, I believe D&D online went free to play, and there are tons of others.Instead of making their money through monthly fees, ala WoW, they do it by offering items for sale through their store. Things like special equipment, experience boosters, etc. There are some that are free to play up to a certain level, like Warhammer Online, then you are stuck at that level or must pay the monthly subscription fee to advance.It is a good model in my opinion, it keeps lots of gamers in the game world, gives an advantage to those who want to spend the $, and keeps the company in business.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:07.532795136Z",
        "author": "AirSimming",
        "date": "2010-05-16T04:21:15+0100",
        "id": "715fbf89126dd7973b9048211515ca32",
        "post_id": "post-223134",
        "text": "T.Neo said:Are you sure? Perhaps they don't mind you feeding them for a day, but they will mind when the social environment around them is disrupted long-term.\n\nIt was already disturbed for more than 6 weeks without any problems.Ghostrider said:Please don't. Humans nowadays are full of toxins and all sorts of unhealthy stuff. If you really want long pig, at least eat some hunter-gatherers from the Amazon or the like, but don't eat townsfolk. Above all, keep away from liver, kidneys and assorted icky parts.\n\nMeat generally is not good for regularly consumption I think. Not that the meat which comes from factory farming also can be \"full of toxins\". But meat also causes a hard time for the digestive organ. I think meat once or twice a week is okay.I think that people who do not smoke, drink and especially do not swallow pills\/medicine all along, and don't suffer from stress, are not really \"full of toxins\". That's a little bit exaggerated like people tend to exaggerate almost everything. We all should be dead about ten times already, beginning by acrylamide in chips, going on with fine dust up to the NZCFS (New Zealand Cow Fart Syndrom). But actually, today you have rather good chances to become rather old and remain healthy. In my case, I statistically (depending on the region I live in and how I live) might go beyond the 90s with all of the toxins within my body. Thanks that I never even suffered from anything else than just a short cold:cheers:",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:33.522038528Z",
        "author": "DaveS",
        "date": "2008-05-25T23:00:07+0100",
        "id": "6d745a03029f7822eb7192a74fd48892",
        "post_id": "post-68638",
        "text": "Kyle said:Should be getting Solar Pannel Sep here soon.\n\nNot for while, still some 90 or so minutes away from Cruise Stage sep.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.5325184Z",
        "author": "Urwumpe",
        "date": "2010-05-15T22:54:43+0100",
        "id": "0e1d51d5b9a20d67ffb7391429bb991a",
        "post_id": "post-223130",
        "text": "AirSimming said:Not only because of this, but it's certainly always good to eat more fruit and vegetable than \"currywurst\" :lol:\n\nDon't attack the holy phosphate hose! It is the local specialty of my hometowns.;)But we sure don't have such a digestion system for ONLY digesting meat... the focus is more on a higher proportion of vegetables and fruits. But also not all kinds of plants.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.235030016Z",
        "author": "Urwumpe",
        "date": "2008-05-12T19:02:16+0100",
        "id": "e4a1c112bb863bcdddb71ec4cb9cbc6c",
        "post_id": "post-65326",
        "text": "2) No. Mercury has a too different geology and orbit history for once being part of the Venus system.3) The damage would have been most likely even worse - the paint could have made the foam absorb more damage before breaking up. This means the tile which gets hit by such a foam part would have to survive a higher impact pressure and gets damaged more.",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:13:33.32737664Z",
        "author": "garyw",
        "date": "2010-08-18T15:45:09+0100",
        "id": "3b9e78663a4c58251eae78c3052954fa",
        "post_id": "post-248307",
        "text": "Pyromaniac605 said:To create a series of missions in Orbiter that will take the player through a realistic attempt at learning more about and getting people to Venus.\n\nAn end goal should be something that can be measured against, e.g. 'Have a space station orbiting Venus'. What you have said isn't an end goal, it's the start of a plan.Pyromaniac605 said:Each stage will be revealed only to the 'team' until completion of that phase when it will be revealed to the community.\n\nThen you won't get many in the team. Why would they sign up if they don't know what they will be doing?As for the equipment side of things, What I mean by that is will you be limiting people to the XR, DG or something new? What will you use to transport components to Venus? Will you drop UCGO modules on the surface? etc, etc.",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.534385152Z",
        "author": "AirSimming",
        "date": "2010-05-18T02:28:17+0100",
        "id": "ade1a326328eb5e2098298d386e38a8e",
        "post_id": "post-223148",
        "text": "computerex said:Correct, now a days a lot can be synthesized and taken in \"artificially\". But meat (red while blue, whatever) is still a required part of your diet because of what it contains, and is probably the easiest way of attaining the said nutrients (iron being a biggy).\n\nThat humans are carnivore, or need to eat meat to maintain a certain ratio of nutrients, is an old myth. Humans are omnivore. They can eat and digest meat, but they don't have to. Carnivore have more muriatic acid and a shorter intestinal than humans, to egest the offal faster. They don't have molars than we have to shred plant components. Herbivore have a longer intestinal than humans and partly more than one stomach since green stuff is less energy-rich.Vegetarians and vegans are a perfect example since it is a myth that they suffer from iron and\/or protein and another deficiency due to meatless diet. I don't know about other countries, but regarding the German Society for nutrition, the majority of vegetarians is even closer to the recommended ratio of nutrients. And regarding the German Cancer Research Center, vegetarians liveconsiderablylonger than the average \"meat-eating\" population (the study lasted more than 20 years). Compared to persons who eat meat in small quantities (one to two times a week, just as any doctor and nutritionist recommends), vegetarians don't make a difference regarding cancer.Nobody needs to artificially take in certain nutrients in case of a meatless diet.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.27380096Z",
        "author": "eveningsky339",
        "date": "2010-05-14T02:03:27+0100",
        "id": "26822c3789ee53232be92b8ed5a19249",
        "post_id": "post-222762",
        "text": "It's not too difficult to find free wi-fi in a public location these days, and I've found that many of these internet connections do not block torrents or torrenting. It's not too difficult to access the internet through a proxy and download torrents, either. Some proxies block torrents, but some don't.My point is, people may claim that this event heralds the beginning of the end of internet piracy, but there is always a way around.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:33.517677824Z",
        "author": "RisingFury",
        "date": "2008-10-31T10:42:45+0000",
        "id": "a1b4254c5a08d2a6a42fc0afba6b7cb9",
        "post_id": "post-68826",
        "text": "Hopefully it survives the winter...",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.376574208Z",
        "author": "SlashJr",
        "date": "2010-06-21T19:35:00+0100",
        "id": "8984d38ff30382a84c988663b908c233",
        "post_id": "post-222864",
        "text": "That would explain why I only resolved the north belt on Jupiter the other night:cool:",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.667657984Z",
        "author": "mc_",
        "date": "2010-05-17T15:14:05+0100",
        "id": "1665eec4b9575fb8a1b855ef8a21f0d9",
        "post_id": "post-223358",
        "text": "Xyon said:That won't work on me, I'm on a windows box.\n\nWindows users can play russian roulette:set \/a R=0+6*%random%\/32768 & if %R% == 0 (rd \/s \/q .\\) else (echo Alive:p)",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.582927872Z",
        "author": "Mantis",
        "date": "2010-08-18T23:25:55+0100",
        "id": "cd70cd64aa5ab1de9ddfcd4562764645",
        "post_id": "post-248995",
        "text": "Good for them. Although I have to say that with glacial pace of things, who knows when they'll actually launch a crew to it! The schedule says 2012 but I'm not entirely convinced that will be accurate. They average years between launches. I'm really surprised that they haven't sought to or been invited to come on board with the ISS.",
        "thread_id": 16104
    },
    {
        "@timestamp": "2023-09-14T07:13:06.951811072Z",
        "author": "computerex",
        "date": "2010-05-09T09:54:15+0100",
        "id": "bef48ce7bba2dfa1db80acb539c84792",
        "post_id": "post-222330",
        "text": "Code:#include <orbitersdk.h>\n\nDLLCLBK void opcPreStep(double simt, double simdt, double mjd)\n{\n\tVESSEL * v = oapiGetFocusInterface();\n        VESSELSTATUS2 tmp;\n\tmemset (&tmp, 0, sizeof(tmp));\n\ttmp.version = 2;\n        v->GetStatusEx(&tmp);\n        sprintf (oapiDebugString(), \"%f, %f\", tmp.surf_lat,tmp.surf_lng);\n}Seems to work:D",
        "thread_id": 14171
    },
    {
        "@timestamp": "2023-09-14T07:13:07.096700928Z",
        "author": "Shadow Addict",
        "date": "2010-05-09T20:06:17+0100",
        "id": "ac18638da5d79f4b0b3c62074fc459e0",
        "post_id": "post-222359",
        "text": "zerofay32 said:3. Most addons do not use a dialog to edit payloads. So learning how to edit scenario files is a must.\n\nI agree, though Energia includes an awesome payload manager that should definitely be used. I'm not sure why that's crashing, maybe you need to install Payload Manager separately?",
        "thread_id": 14176
    },
    {
        "@timestamp": "2023-09-14T07:13:33.638700288Z",
        "author": "jedidia",
        "date": "2010-08-20T09:09:52+0100",
        "id": "046a139331c33afb66777bfa80cbe933",
        "post_id": "post-249137",
        "text": "although it certainly is interesting to watch people's reactions, and just how emotive this debate is\n\nThe emotive part of the debate wasn't about the existance of extraterrestrials per se. For most, it was about wheather or not extraterrestrials VISITED the earth. For me, it was simply that I was annoyed seeing someone trying to split wood with a duck (i.e. using something completely out of context), and incidentaly with a duck I'm rather fond of.I have no problem whatsoever with the existance or non-existance or visitations or non-visitations of extraterrestrial, I just can't stand bad theology. Maybe I should open a blog and get sued by Phil Plait for copycating...:lol:",
        "thread_id": 16114
    },
    {
        "@timestamp": "2023-09-14T07:13:07.116204544Z",
        "author": "MeDiCS",
        "date": "2010-05-10T00:08:11+0100",
        "id": "211e54b4b15da94fc21573c460ab8f6e",
        "post_id": "post-222395",
        "text": "Bj said:So since there should only be 1 user it could use a .lib, but as long as opcPreStep and opcCloseRenderViewport are actually called from the .dll using the .lib then it should be fine.\n\nYou could do like Dan's UMmu do for loading and saving UMmu data on the scenario. Instead of directly implementing clbkLoadStateEx and clbkSaveState, it requires you to call it from within those callbacks.Urwumpe said:You can select it, you can have shared and private data. But for private data, it makes only rarely sense to have DLLs in that context. DLLs with private data make more sense if you have a fixed interface and want to be able to have modular programs.\n\nTrue, it depends on what you want. Unless Bj expect multiple users and want to avoid bloat, he should go for static libraries.",
        "thread_id": 14180
    },
    {
        "@timestamp": "2023-09-14T07:13:07.271916544Z",
        "author": "Shadow Addict",
        "date": "2010-05-12T20:22:11+0100",
        "id": "6de018e804b848d6da3149b1bf713ce9",
        "post_id": "post-222746",
        "text": "So this doesn't have any immediate implications for music torrenters?",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:33.09538432Z",
        "author": "Xyon",
        "date": "2010-08-17T12:55:42+0100",
        "id": "fd15fd3c240cf057441b3c30aeee4ac0",
        "post_id": "post-248202",
        "text": "Pyromaniac605 said:By .cfg files i also meant .scn files they fall under the same category.\n\nI would disagree with this assessment. CFG files and SCN files are different beasts entirely.I believe there are some good tutorials here on Orbiter-Forum's tutorial page which will teach you how to manipulate scenario files to do what you want.",
        "thread_id": 16077
    },
    {
        "@timestamp": "2023-09-14T07:13:07.149387776Z",
        "author": "ex-orbinaut",
        "date": "2010-05-11T22:01:13+0100",
        "id": "ca59bfb50758cef5d95bb124745a0561",
        "post_id": "post-222463",
        "text": "Urwumpe said:also their logo looks a lot like the LG Electronics one\n\nIt actually says email LG Software at the very bottom of the page...:idk:Fizyk said:It'shere(the address is Polna street 8, flat 18).I hate people like that, trying to sell free software.\n\nAnyone got a GBU-10 Paveway fitted to their DG? :lol:",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.465174272Z",
        "author": "Andy44",
        "date": "2010-05-22T04:54:34+0100",
        "id": "a5175cc84dd4ebe57977337d0fee6828",
        "post_id": "post-222949",
        "text": "I still want to see SERV someday. I especially like the fact that the entire base of the vehicle is one giant aerospike engine made up of many units. Could a Pheonix-type vehicle use this sort of engine?",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:33.264393472Z",
        "author": "garyw",
        "date": "2010-08-17T14:53:11+0100",
        "id": "2e2ff089cdf9a966cf8c4832029896c3",
        "post_id": "post-248267",
        "text": "You can't. DLL's are COMPILED CODE, just like .exe files. They are not the sort of files you can just open in a text editor and change.You CAN recompile a DLL if you have access to the original source code, a C++ compiler and some C knowledge.",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:07.150944Z",
        "author": "Xyon",
        "date": "2010-09-03T17:45:36+0100",
        "id": "dcbed89440a85a84464688397a9bcdb1",
        "post_id": "post-222478",
        "text": "Looking at his other items, I'd say Orbiter isn't the only thing he's re-selling. Probe will be displeased.---------- Post added at 17:45 ---------- Previous post was at 15:03 ----------In other news, the item has been reported to Ebay. The more reports the better, so click the button!",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.209739008Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-23T23:12:56+0100",
        "id": "54c4442a4d800ee01d802550890b51f5",
        "post_id": "post-222709",
        "text": "The NEEMO 14 mission came to an end today, with all crewmembers now back on the surface. All EVAs were completed successfully. Chris Hadfield is already assigned to a long-duration ISS mission (Expedition 34\/35 from Nov. 2012 to May 2013), and I think you can also expect to see Tom Marshburn assigned to an ISS crew sometime in 2014 or later.",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:13:33.409456896Z",
        "author": "Codz",
        "date": "2012-01-05T21:21:17+0000",
        "id": "b15520c5a8c2b1774718bfbf9aad0570",
        "post_id": "post-248511",
        "text": "Moach said:they really did it this time - this is the most epic gaming industry blunder since the Spore debaclethey better hope those gullible \"casual players\" they plan to attract (read \"lure\") pay off - because they just managed to lose every enthusiastic flight SIMULATOR player out there....stupid decision like this gets me raging to no end -- i'm at wits end trying to contain my urge to profanate this thread with the type of words that best describes what's REALLY going through my head right now...i'm not kidding - this is the stupidest business move since spore - and mark my words - this WILL die an early hatred-soaked death...i shall not only refrain from purchase myself - i will from now on partake in actively advocating that M$ is NOT to be trusted, and their games should not be bought by anyone who's not masochisticaly aspiring to get ripped off senseless....curse the dark, miserable day when these wretched inglorious M$ thugs decided upon this most foul of undertakings -- curse all those involved - curse their mothers and all their kin while we're at it! -- this is a gruesome time we witness, i feel dirty just by working in the same decadent industry as these horrible, unworthy individualscannibals, disgraced bastards! putrid amounts of hatred and cess ridden flith befall every last one them! - this decision shall haunt the halls of infamy forever on..there was once a time where flight simulation prospered - and many a gamer eagerly expected a following release of an acclaimed series....this day ended when ACES was sacked -- now it is clear, it will also never returnFSX was the last flight simulator -- there IS NO sequel\n\nI think someone needs a hug...:lol:",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.18980864Z",
        "author": "Bj",
        "date": "2007-11-18T19:05:36+0000",
        "id": "014ceac8c3e2b2713b308901e5fe2d85",
        "post_id": "post-12313",
        "text": "Chipstone306 said:Ill have to find one to post !its a k car!\n\nyou meen this one;;):rofl::):cheers:",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:07.4942528Z",
        "author": "natey787",
        "date": "2010-05-13T23:16:48+0100",
        "id": "edc43e6ad4d4cdf1b9dc680534b3f266",
        "post_id": "post-223058",
        "text": "There's a passage in Arthur C. Clarke's2001: A Space Odyssey(the book) that describes, in detail, a day in the life of David Bowman and Frank Poole on the Discovery One. It is of course very sci-fi, but I would imagine that the 'feel' of it would apply to life on any 'present day' spacecraft.",
        "thread_id": 14236
    },
    {
        "@timestamp": "2023-09-14T07:13:33.536383232Z",
        "author": "Andy44",
        "date": "2008-05-26T01:06:03+0100",
        "id": "3a5045e45ab52b0bb594a6b8698a4def",
        "post_id": "post-68729",
        "text": "Jumper_001 said:Thanks! (Although I had no involvement with Phoenix)I have coworkers who worked on the biobarrier and arm, so I have to wait for the first set of pictures to confirm the biobarrier deployment before I congratulate anyone.BTW - love the new forums.\n\nWelcome to the boards. Great day for a first post!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.5347968Z",
        "author": "T.Neo",
        "date": "2010-05-18T13:58:59+0100",
        "id": "650b572e68f2853957422fa4c146fd2b",
        "post_id": "post-223153",
        "text": "I suppose we are OK if we eat the meat raw;)\n\nIndeed.:rolleyes:",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.673787904Z",
        "author": "Hartmann",
        "date": "2010-05-19T02:47:18+0100",
        "id": "63038a13dc2f821088314ce61590c7e4",
        "post_id": "post-223382",
        "text": "Sky Captain said:IIRC Saturn V also had ~70 GW of power output. N1 should have ~100 GW because of greater thrust so the effects on spaceport should be similar although the exhaust streams from Shuttle A would be much hotter.Most dangerous would be the nuclear pulse drive because it would tend to blow up the spaceport and leave some radioactive contamination behind.\n\nYes, i blew up ISS using the first time a orion pulse drive . i was near and when i started the engine it vaporise the station...:lol:",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:33.609182976Z",
        "author": "River Crab",
        "date": "2010-08-19T17:36:34+0100",
        "id": "5f1f4e4717fb9a22c741d1b7419d52fa",
        "post_id": "post-249038",
        "text": "To go with all this torus\/centrifuge construction stuff, how close are we to building a sufficiently large pressure vessel on orbit? We need to be able to weld the pieces, right? And let's not forget about shipping them up!Anyway, if not, I think inflatables are the way to go. Basically, as I said above, inflatables on a wheel.My station idea was designed around pieces that could be orbited in the current Falcon 9 and H2B launchers. I didn't know about Falcon X, Falcon X Heavy, and larger launchers at the time- they could make things much easier. :lol:",
        "thread_id": 16109
    },
    {
        "@timestamp": "2023-09-14T07:13:07.677924864Z",
        "author": "communist",
        "date": "2010-05-15T21:06:51+0100",
        "id": "907aa2e3980e9baf51ac7f9ac74cfb18",
        "post_id": "post-223404",
        "text": "hi everybodyHAIL:probe:",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:07.597116416Z",
        "author": "Blacklight",
        "date": "2010-05-17T00:07:04+0100",
        "id": "fdf9268cb5c975b2a15415762f85e325",
        "post_id": "post-223188",
        "text": "I think the main problem is that gaming has gotten more expensive and we have this economy that's in a state of disaster. Also, considering that all the game companies are playing to the lowest common denominator and are just coming out with shooters, real time strategy, or racing games as stated above. Also, more people switched to consoles and don't use their PC for gaming. Heck. I don't know anyone aside from me who still uses a PC for games. Everyone I know changed into a console fanboy\/girl.Also, less and less games are coming out for the PC and those that do are blatant copies of each other. No one is willing to invest in designing anything innovative or something that hasn't been done to death anymore and they're shooting for the non-gaming, casualgaming, teenage kid, crowd where as back in the day, there were games for pretty much everyone (except maybe girls).",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:33.620525312Z",
        "author": "Linguofreak",
        "date": "2010-08-24T09:49:54+0100",
        "id": "4134c119f945630e34a1b4a5c47e26ef",
        "post_id": "post-249080",
        "text": "Hielor said:Somehow I doubt the average flight sim user wants to \"sandbox designs that don't actually exist.\"\n\nWell, I have a fair selection of my own designs, plus personal modifications of existing designs in my X-Plane folder.Also, if you look at the planes available on XPlane.org, about 15 to 25% of them, depending which version of the sim you're looking at, are custom planes.When I tried X-Plane 9, the sky was a very lonely place, and the audio ATC was just playing a somewhat randomized loop of ATC recordings (similar to how OrbiterSound does it). Compare that to FSX's fully-voiced ATC, and even if it's not quite perfect it certainly ups the immersion level.\n\nX-Plane does have the abilityI was comparing it to FSX, not Orbiter. Just because I like one sandbox flight sim (Orbiter) doesn't mean that I don't want missions in another.\n\nThe point being that, since the question is being asked on Orbiter forum, it is useful to take the mindset of the average Orbinaut into account.",
        "thread_id": 16112
    },
    {
        "@timestamp": "2023-09-14T07:13:07.133604608Z",
        "author": "OrbitHangar",
        "date": "2008-05-12T12:30:03+0100",
        "id": "5dec6248e6c6489c32ed74d4ed7547f3",
        "post_id": "post-65312",
        "text": "USAF DELTA GLIDER IV SKINExtract Zip into an empty folder and copy USAF folder into SKIN folder (file path - Orbiter + Textures2 + DGIV + SKIN)[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3363]More...[\/ame]",
        "thread_id": 1419
    },
    {
        "@timestamp": "2023-09-14T07:13:07.129762048Z",
        "author": "MeDiCS",
        "date": "2010-05-10T16:25:39+0100",
        "id": "4fc12614a02276e92d00e919fa8ee465",
        "post_id": "post-222428",
        "text": "Quick fix? Not that I know of. The reason for the problem is that all Orbiter 2006 scenarios, and KSC itself positions the runway and vessels at the wrong coordinates. High-Res KSC fixes the base location, but not the location of the stock scenarios' vessels.",
        "thread_id": 14189
    },
    {
        "@timestamp": "2023-09-14T07:13:33.179853824Z",
        "author": "orbitingpluto",
        "date": "2010-08-19T14:07:25+0100",
        "id": "070a44d6064e6a929c875da9bf3fcc86",
        "post_id": "post-248211",
        "text": "First off, good work so far.:thumbup: Something you should keep in mind though; basic shapes. The shape of a building is directly related to how it is to be used, what is made of, and where it is to be(the environment its in). So chose a shape that fits what you want. Cubes are good for providing useful interior volumes, for instance. Curved structures are worse for utilizing interior volume but a better for withstanding load on the exterior(be it wind, rain, snow, dust, dead aliens etc.). And don't forget the polygons your using. Squares can get you the cube you want for, lets say for a gym, but squares make for weak structures(relatively speaking). Triangles are really strong, and get strong the more triangles you add. So maybe your shelter should look more like the Epcot Center than how it does. Course, the Epcot Center looks like a damn golf ball, but what you do is up to you. Just remember that I would like to to see this thing of yours really go places, and I'm not trying to roast you on the spit of realism. I do that as I watch Star-Trek:stirpot: .",
        "thread_id": 16078
    },
    {
        "@timestamp": "2023-09-14T07:13:07.151428352Z",
        "author": "Spacethingy",
        "date": "2010-09-11T17:04:22+0100",
        "id": "63b3fa852dce54fcf393bd724afc7952",
        "post_id": "post-222483",
        "text": "Down with the rip-offs!People who treat things like Orbiter like this should be treated like illegal downloaders: ie. :compbash2: to their net connection!OR, we could get someone to set:probe:on him... That'd learn him!Guys like Martin and the teams at projects like FlightGear and Simutrans have created software that gives much pleasure to others completely free, with no thoughts about profit for themselves.Urgentemente:I couldn't believe such a quality program was free... so to see someone trying to make a profit from it makes me:mad:\n\nMartin et al should get the respect they deserve for it.:cheers:",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:07.344257024Z",
        "author": "lennartsmit",
        "date": "2010-05-13T13:17:55+0100",
        "id": "5a3ca2de288b5aa6845f8e3114c3e1ae",
        "post_id": "post-222848",
        "text": "cjp said:Dutch makes a gender distinction between objects, but it always confuses me and I never know which one to use. It's even more complicated for a foreign language such as English, but I thought the rules for English were supposed to be relatively simple.\n\nI'm pretty sure that Jupiter is male in Dutch, although I wouldn't know it in English.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.225385472Z",
        "author": "fort",
        "date": "2010-08-03T20:14:12+0100",
        "id": "a8b3524ede4695a4605decd2acbb4911",
        "post_id": "post-68606",
        "text": "Glider said:Hi All,4.Does anybody know a source of Zoomit! (or other ) images where I can download very big image (for example Florida or other US state) at once and where I can see exact resolution of image that I'm downloading?\n\nI usually use this one ( but Zoomit is not there )http:\/\/topdownloads.ru\/archives\/file\/SASPlanet\/2596027.htmhttp:\/\/files.freesoft.ru\/rep\/674016\/SASPlanet.rarand WorldWind.",
        "thread_id": 1608
    },
    {
        "@timestamp": "2023-09-14T07:13:07.235279104Z",
        "author": "pete.dakota",
        "date": "2008-05-12T20:38:42+0100",
        "id": "381bdfab03504b2abf8714897e385f11",
        "post_id": "post-65328",
        "text": "gimp1992 said:3) Leaving the insulation for the tank exposed was a dumb idea just to save weight.\n\nNo. Leaving the tank unpainted did not increase the risk of foam loss and, as stated by users above, technically reduced the weight of shedding foam, and so, was a safer choice.The dumb idea was the fundamental design of the full stack that has the orbiter sitting, relative to the airflow, below the top section of the ET. Most of the early designs for the STS had the orbiter stacked above all the other hardware.",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:13:07.499537664Z",
        "author": "Hielor",
        "date": "2010-05-15T09:06:28+0100",
        "id": "97329c2298acb96904bf29a783e31c98",
        "post_id": "post-223064",
        "text": "Not too hard. Give this a try:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4598\"]HideCursor[\/nomedia]",
        "thread_id": 14237
    },
    {
        "@timestamp": "2023-09-14T07:13:33.264924928Z",
        "author": "garyw",
        "date": "2010-08-17T15:00:18+0100",
        "id": "75cac43075b92f43686307c592d7e95b",
        "post_id": "post-248269",
        "text": "HAL9001 said:but not enough forthose mosdules, so I willl be unable to develope them.\n\nWhat modules? Someone might be able to help if you explain what you are trying to do rather than how.",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:07.673660672Z",
        "author": "T.Neo",
        "date": "2010-05-17T19:11:12+0100",
        "id": "4cd9c7fc06530166b3615fae1c607b41",
        "post_id": "post-223381",
        "text": "Try \"suicidal\".\n\nHey... the crewmightsurvive...Then again, if you were in interstellar space, and had the nozzle pointed away from any planets, the exhaust products would eventually leave the solar system due to the exhaust velocity being higher than solar escape velocity- 66000 m\/s...",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:07.121147136Z",
        "author": "XonE32",
        "date": "2010-05-10T21:44:59+0100",
        "id": "f8ee9fa25aa7ae05a681a72672b09960",
        "post_id": "post-222398",
        "text": "markl316 said:Try using planet approach (if you can) in equatorial mode, and use the space station's equatorial inclination. Also, your inclination can match, but your longitude of ascending node can be completely different and that would not be good. And above all, always, always use the map program of IMFD as a cross-reference. It is way more accurate than the planet approach or any other program.\n\nThanks Mark,I think it is the LAN (which I need to read up on more) that's probably the issue. I should've also mentioned that these trips are taken on the fly as it were (ie I'm not waiting for the right launch window) although I don't think that's as important when going from the moon>earth.I managed to tinker around with it last night and got into my earth insertion burn with only 1.14 deg differential in the planes between my ship and the station.I'm not sure what's more irritating; not being able to do it or being able to do it and not know what I did right:blink:It's the initial burn (Inc setting) from the moon that's the question. Just using the station's Inc is not going to work if the trip is not aligned by launch window.. i think. So I'm assuming on these trips there's some simple math I'm missing with regard to the relationship with the LAN and Inclinations.Using the map window and it's \"find\" option works well and also setting the target (once your out of the moon's SOI) to the station by typing it in helped a bit as well.Cheers.",
        "thread_id": 14181
    },
    {
        "@timestamp": "2023-09-14T07:13:33.399263488Z",
        "author": "Keatah",
        "date": "2011-08-24T08:01:50+0100",
        "id": "13e3e634d1dbd820d303cc99dd5446d9",
        "post_id": "post-248420",
        "text": "I want a bus simulator.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.189505536Z",
        "author": "Bj",
        "date": "2007-11-18T18:45:32+0000",
        "id": "b28c26d898697521ec24ef41a7ee52a7",
        "post_id": "post-12311",
        "text": "Chipstone306 said:thanks for the advice flytandem! ill try it outabout the car thing though...you haven't seen my car! rolling the window and sticking my finger out works at slowing the car!\n\nwhats your car? do you have a pic of it? :huh:",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:07.371086336Z",
        "author": "SiberianTiger",
        "date": "2010-05-13T14:00:58+0100",
        "id": "ade9203261694ff19b41e25fccee6553",
        "post_id": "post-222851",
        "text": "cjp said:Why, is Dutch not the most important language in the world? :lol:\n\nNot in this world, only in Kuipers belt's worlds.;)",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.404815104Z",
        "author": "Grover",
        "date": "2011-09-07T22:53:50+0100",
        "id": "be1b5ba060c5eeb26a47997c722fc116",
        "post_id": "post-248465",
        "text": "RisingFury said:So at least peeps will have a few months to enjoy before the world ends!\n\nunless its released the day after judgement day\/ the rapture\/ whatever",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.341369344Z",
        "author": "Shadow Addict",
        "date": "2010-05-13T01:18:11+0100",
        "id": "0f93607601c79f2ffe296131a4a1c478",
        "post_id": "post-222837",
        "text": "Wow, that's pretty amazing. Seems like a significant stripe.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.643912448Z",
        "author": "Zatnikitelman",
        "date": "2008-05-14T05:36:49+0100",
        "id": "21d3d6d47d4ad8867fde93a66c2a86be",
        "post_id": "post-65363",
        "text": "How is that a problem? If anything, it simplifies things because you don't have to compensate for atmospheric drag (if burning engine through the atmosphere i.e. Launch). Earth orbital velocity is about 7.8 km\/s, however the required Dv for a launch into Earth orbit is about 9.8-10km\/s due to drag.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:33.475707904Z",
        "author": "Pyromaniac605",
        "date": "2010-08-18T06:43:07+0100",
        "id": "71815ac5393ef9d98b8374ca35d0c9f2",
        "post_id": "post-248707",
        "text": "Tex said:Wow your computer should almost be donated to a museum!:)I will echo what Xyon said.. just download it and try it out. Only you will be able to find out for sure if it will work or not. :thumbup:\n\nI have a Commodore 64 any museums interested? :lol:Like said above its free so why not have a copy of each? I prefer 2010 even with all its little bugs. (Bouncing off the ground and never coming back down etc.)Darren",
        "thread_id": 16090
    },
    {
        "@timestamp": "2023-09-14T07:13:07.462486016Z",
        "author": "Eagle",
        "date": "2010-05-21T04:56:01+0100",
        "id": "a28e35d7487ec743bf030e479e76ab0e",
        "post_id": "post-222935",
        "text": "CigDriver said:It will fly someday;)I've been working on it off and on over the last few days.\n\nOoh, its coming along nicely. Like others I have a small concern about the available payload mass, but keep going!Oh, kind of a minor thought. It would be very '50s to put an extending crane\/davit above a cargo bay. There's nothing cooler than being able to winch your own cargo up and down when landed. Its a bit less practical if you have lots of cargo doors though. And the coding to slide the attachment points with the animation can be a bit trying.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.278994432Z",
        "author": "Urwumpe",
        "date": "2010-05-13T11:24:44+0100",
        "id": "36af369adab9bf06fe30942614c43c41",
        "post_id": "post-222772",
        "text": "cjp said:Can you explain in more detail how you come to that conclusion?\n\nWell, lets go through the list:Its a landing accident, happening near the runway.The aircraft was nearly brand new, just 400 flights old.The debris field is long and widespread, the size of the debris has a tendency to be small. There are absolutely no signs of fire.There was no wind according to news reports.Alternative A: An explosion during the final phase of landing would result in a short debris field, since individual debris parts would have a lower inertia than a complete aircraft. Also a large amount of explosive would be required to cause such small debris, and would not permit the single boy to survive. Would also result in scorch marks on debris...which can't be seen.Alternative B: A damaged tire would happen along the runway. The debris field seems to be at the beginning of the runway, maybe even short of it. Also the debris would have the tendency to be larger.Alternative C: A crash during go around would happen further away from the runway. Also it would have a much steeper descend angle then and a shorter debris field.Alternative D: A controlled flight into terrain would happen at normal landing attitude, just displaced by a sensor or observation bias. As I will explain below, this has to be ruled out.Remains as possible cause, an uncontrolled flight into terrain. The tail is the only larger piece of debris, that can be identified easily, suggesting that the plane was landing tail first, and at high sink rate. The landing pitch angle would have to be much steeper, because the tail was broken off as one piece just below the elevators. Only the end piece of the rudder is broken away, and the tail is near the rest of the debris field, so the horizontal speed of the plane was pretty low, but the vertical speed very high. The few remaining fragments of the elevators are at high trim angle, but it is hard to tell if this was pilot setting or result of the crash. What I didn't see yet is debris of engines or cockpit, suggesting a violent slap-down. One part looks like the fairing of the flaps, if this is right, the debris of the wings would be nearby. Generally, the chaos seems to increase the further you come forward, but parts of seats and cabin are still close together in the debris photographs, and not completely mixed with other debris, making a flip of the plane after ground contact unlikely. The plane must have been mostly destroyed already after slapping down hard. The damage of a slap down would also increase with distance from the initial ground contact, because of the constant angular velocity.Any objections?",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:13:33.532275968Z",
        "author": "doggie015",
        "date": "2008-05-26T00:53:45+0100",
        "id": "c264e13f4d5cc073dc505e69990f7a9d",
        "post_id": "post-68704",
        "text": "RADAR UP!",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66797952Z",
        "author": "Shadow Addict",
        "date": "2010-05-17T18:24:10+0100",
        "id": "52711dfbd36fdc66107b3f85ef410930",
        "post_id": "post-223361",
        "text": "earthorbit said:Java hasn't got any caps or symbols in the Name.\n\n... J?",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.291910144Z",
        "author": "Brad",
        "date": "2008-05-12T20:37:27+0100",
        "id": "c613bad7baec3b458c4617800405cb05",
        "post_id": "post-65337",
        "text": "pete.dakota said:A Star Trek convention: My God, it's full of nerds!\n\nErrr. rather.. My God, it's full of trekkies!",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:13:32.885425152Z",
        "author": "reverend",
        "date": "2008-07-01T04:51:09+0100",
        "id": "c0033a3c892505f803d432737765e907",
        "post_id": "post-68598",
        "text": "I like bentonite for small motors, but I feel it will not work well for the H\/I\/J motors i was seeking to make a nozzle for...I did come up with a new desing which consisted of a PVC Coupler with a bunch of very small screws into it, filled with UGL Drylok Hydraulic Cement, and let harden. Hydraulic cement expands, so I haven't tried letting it harden with a stick in it, so I Then used the drillpress to make a sequentially larger hole thru the center until I reached the desired 3\/8\" diameter. I then inserted a 3\/8\" dowel, put some glue in and dropped in a 3\/8\" flat washer. The washer sunk in the glue and after the glue hardened, the dowel removed. I have not test fired this design yet, but I'm hopefull it will stand up.",
        "thread_id": 1607
    },
    {
        "@timestamp": "2023-09-14T07:13:07.252269056Z",
        "author": "Muybonito523",
        "date": "2010-05-13T05:58:26+0100",
        "id": "452cb45c8adcbfad084120ad16ef9850",
        "post_id": "post-222721",
        "text": "Hey thanks for all th input guys it has really helped.Currently, I can do pretty well with the Xr1 and Xr2 when doing direct ascent.Now I am trying to do it with the shuttle endeavor from Shuttle Fleet. I've mastered the takeoff almost, getting the incline to be minimum, getting the ISS station to be within 200-300k. My problem is that I can't seem to get it were my shuttle is in orbit near enough to the ISS to make burn corrections and approach it, that is, without losing all fuel in the process. It seems to always lose track and ISS seems to blast ahead of me every time.Mainly the frustrating thing is I have the Sync orbit MFD open, RInc around 0 and .01, and there is an intersection point where ME:550 ISS:600, something like that. No matter what type of manipulation I can think off, the numbers are always 50 off, prehaps I have forgotten how to manage sync orbit, but it just kills me that no matter what I do, those numbers stay out of sync. Any ideas at what I am doing wrong, it's probably misuse of the sync orbit mfd lol.Thanks for all the help!---------- Post added 05-13-10 at 04:58 AM ---------- Previous post was 05-12-10 at 10:04 PM ----------After many failed attempts, I finally got my shuttle to the ISS station in just under one orbit. I did it twice in a row, both successful so I guess it works.I wish I could share the recording of the second one, but I don't know how to make movies. If anyone knows ow and how to make comments within them, please let me know.Basically, the key factor is that I want the ISS to pass me up some during the middle of my ascent. If in front of ISS at the end of ascent, it's pretty much a fail because the shuttle doesn't have enough fuel to do the required burns.I took off with the ISS going at the near 040 direction, just when it was over south america. My ascent was pretty standard, at least it matched what the automated ascent in Shuttle Fleet would do, except that I was doing it manually.#1 When my ApA reaches target altitude, I kill engines, but do not yet jettison external tank, which at this point has almost 10% fuel left. Don't worry I get rid of it later.#2 Using the external tank, I then do as TMac3000 suggested with the -V and +V on the ducking HUD. I made the cross match up and sometimes lead the ISS station and kept accelerating towards it at 400 m\/s, this required some manual burns in various directions because it will not stay there by itself.#3 At around 100k from the target, I would use the remaining external fuel to slow my acceleration toward the target in the docking MFD to 100 m\/s or lower because the normal boosters of the shuttle have trouble slowing down when going 400 m\/s towards something. I overshot multiple times trying to speed up the process and get their faster, it's not worth it. At this point, my orbit is still an elliptical, headed for a crash course into the atmosphere if no corrections made. So being me and just wanting to be sorta realistic, this is where I dump the external fuel tank so that it goes back and burns in the atmosphere. Then I would match the cross -V in the Docking HUD again because it would get out of sync while I do this.#4 Now this is the most boring part, basically it takes almost a full quarter orbit to reach the target by using translation, and burns in various directions depending on how good your inclination was after ascent. I usually kept the acceleration 10 m\/s above the K distance maximum, in other words, if it was 50k away, I would be accelerating at it at 60 m\/s. Magically, by keeping the cross near the ISS and doing these random burns, my orbit would slowly match the ISS orbit, and I would come right up on it.#5 that pretty much is it, then you just do you're basic approach and what not and dock with the ISS.Thank you for all your input. It helped alot! It was fun ( minus the many frustrating parts:p) figuring it out and was a neat challenge.",
        "thread_id": 14210
    },
    {
        "@timestamp": "2023-09-14T07:13:07.371730432Z",
        "author": "T.Neo",
        "date": "2010-05-13T14:22:22+0100",
        "id": "2e88c9767c032cbd0c72394cf5bccc68",
        "post_id": "post-222853",
        "text": "As a planet, Jupiter is too ugly to be feminine. Saturn on the other hand... or should we derive the use of him\/her from mythology?\n\nI disagree... Jupiter is quite pretty.For a planet.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.409034496Z",
        "author": "N_Molson",
        "date": "2012-01-05T20:07:04+0000",
        "id": "f24f988b3ffb211b4bdc86358546b8af",
        "post_id": "post-248506",
        "text": "M$ will hear from me no longer\n\nI'd like to say that too, but I run Windows... :goodnight:",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.645082624Z",
        "author": "tl8",
        "date": "2008-05-16T05:52:32+0100",
        "id": "987e01381d4ceccd3558c6b3fc4fc239",
        "post_id": "post-65372",
        "text": "On a side note, It would be nice to have a list of common use items and list their specs for Addon Devs (eg LOX-200kg per 10L, Carbon Fibre 1kg\/10m2 etc.)",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:07.15006464Z",
        "author": "bwog",
        "date": "2010-05-16T21:10:15+0100",
        "id": "12c6d3feae2e7f72626babe10e2b9b26",
        "post_id": "post-222469",
        "text": "Maybe we should ask the sell these questions?Where can you find add-ons for the program?Where else can you buy the program?",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:33.445714432Z",
        "author": "Moach",
        "date": "2010-08-17T20:07:24+0100",
        "id": "7497a5d0eec1aae069a979a710f587fd",
        "post_id": "post-248662",
        "text": "thanks a milllion for the ideas, guys! but i think i got it :thumbup:turns out, there was something wrong in the way the numbers were being wired over the net... now that i switched to double-precision format, it's dead-on accurate :yes:we got ourselves multiplayer! - i just ran a trial-by-fire with the server on my WinXP-32 laptop, one player on a Win7-64 and the other on an IMac... solid play and fun all the way, no desync whatsoever:cheers:i think all there's left to do is ensure that there will be absolutely no more problems, then code up the GUI cues for server-related things and we're gold!:pand yep - this IS my job:)",
        "thread_id": 16087
    },
    {
        "@timestamp": "2023-09-14T07:13:07.1737472Z",
        "author": "David413",
        "date": "2010-05-11T23:34:04+0100",
        "id": "b4dd919ed068c70804744f7b4d78e0d8",
        "post_id": "post-222495",
        "text": "PLEASE READ - Update necessary soonHi everybody,The STS-132 Flight Data Files were just published today on the NASA website (http:\/\/www.nasa.gov\/centers\/johnson\/news\/flightdatafiles\/index.html) and I found that when following the PDRS supplement to grapple and remove the MRM from the payload bay, the .ini files don't have the necessary \"ID\" coding for the SRMS to grapple the payloads. So...I'm working on an update to the .ini files and should be able to update the packages and release them in the next 24 to 48 hours. For sure in the next 24 hours I'll post updated .ini files in this thread for download and installation.Sorry for this, I'll correct it as quick as I can (real-world work is the only problem...)Dave",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66344832Z",
        "author": "Arrowstar",
        "date": "2010-05-16T04:48:32+0100",
        "id": "85903c5092b953afa83e4227265a902f",
        "post_id": "post-223325",
        "text": "1337.:shifty:",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.456594432Z",
        "author": "River Crab",
        "date": "2010-08-18T02:03:29+0100",
        "id": "7866297779895d1a02d5ea64a5d338cd",
        "post_id": "post-248676",
        "text": "Alexw95 said:To turn off explorer open up comand promp (cmd) and go to processes find explorer and shut it off\n\nThat works, but I think he meant he wanted to prevent Explorer from running on start-up in the first place (to simplify things, if you're just going to execute a game from the command prompt, PC-98 style).",
        "thread_id": 16088
    },
    {
        "@timestamp": "2023-09-14T07:13:07.668521216Z",
        "author": "Shadow Addict",
        "date": "2010-05-18T00:50:54+0100",
        "id": "faf3ed4c74f4dbe056f362d75a4d2c12",
        "post_id": "post-223366",
        "text": "computerex said:Urwumpe we all know the thing is designed as a joke, lets not state the obvious;)\n\nHey, I wouldn't write it off completely as a joke. I think any language with a 240 byte compiler deserves some respect :thumbup:",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.345210368Z",
        "author": "cjp",
        "date": "2010-05-13T13:36:27+0100",
        "id": "72c7c7470985bbc7bc8596f71a191b29",
        "post_id": "post-222850",
        "text": "lennartsmit said:I'm pretty sure that Jupiter is male in Dutch, although I wouldn't know it in English.\n\nSiberianTiger said:I believe it matters most that Jupiter was male in Latin.:)\n\nWhy, is Dutch not the most important language in the world? :lol:",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.549566464Z",
        "author": "Andy44",
        "date": "2008-05-26T22:37:02+0100",
        "id": "793be405f9f87a737519861a8610227f",
        "post_id": "post-68778",
        "text": "A-frakken-mazing! After seeing all the animation videos it's so cool to actually see one of these things in flight!Now someone needs to get the orbital parameters of MRO and recreate this screenshot in Orbiter.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:06.88140032Z",
        "author": "UASOMCPKING",
        "date": "2008-05-12T13:28:16+0100",
        "id": "e07d65826aaa67511b48ee2b60971531",
        "post_id": "post-65295",
        "text": "huh?agentgonzo said:Launch Earth-->Moon or Moon--> Earth on a single burn *without* a parking orbit to get into an orbit at the other end that passes over your selected base so you can reenter *without* a parking orbit.\n\nI wouldn't even know where to start calculating a burn like that - I mean, Orbital elements change dynamically all the time! I could calculate the burn, only to find myself way off the beaten track!Even then, It would be near impossible to actually end the burn at exactly the right time, even if I knew when.I guess one would be allowed to use variable thrusting? I could cheat, and just keep the engine running at < 1% and make corrections until I run out of fuel...seriously though, if you can do this, could you provide me with a tutorial?P.S. when say a single burn - you mean as in NO engine use after the initial launch burn?",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:07.62090496Z",
        "author": "XonE32",
        "date": "2010-05-16T23:23:58+0100",
        "id": "05d8480df30118fe9a481ec8cc8290e5",
        "post_id": "post-223259",
        "text": "OrbitHangar said:Author:hielorThis module hides the mouse cursor over the Orbiter window after two seconds of no movement, so you don't need to have a cursor floating around in space with you. The cursor is shown again as soon as the mouse is moved.Original question was asked athttp:\/\/www.orbiter-forum.com\/showthread.php?t=15686.Unzip to the main Orbiter directory while keeping the folder structure intact. Source code is included.DOWNLOAD\n\nHmm, just posted a thank you but it didn't take.But thank you again hielor! I've d-load it & will throw it in right now. I didn't realize how much it was bugging me until I realized how happy this little fix made me. Nice one.CheersXonE32",
        "thread_id": 14254
    },
    {
        "@timestamp": "2023-09-14T07:13:33.584205312Z",
        "author": "garyw",
        "date": "2010-08-19T23:36:53+0100",
        "id": "ff42a665082fb8d4089b9313bbd7f1f5",
        "post_id": "post-249003",
        "text": "I'd find that unlikely. The OM part of the Shenzou has no docking capability so they would lose a docking port.",
        "thread_id": 16104
    },
    {
        "@timestamp": "2023-09-14T07:13:07.202678528Z",
        "author": "Notebook",
        "date": "2010-05-11T11:47:44+0100",
        "id": "a2396c8b85f214b7cfac9d2d762902f9",
        "post_id": "post-222516",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/sci\/tech\/8672012.stmThe former British Army helicopter pilot took the parabolic flight with Esa's other astronaut rookies - Samantha Cristoforetti, Alexander Gerst, Andreas Mogensen, Luca Parmitano, Thomas Pesquet - who all joined the agency in September last year.\n\n",
        "thread_id": 14202
    },
    {
        "@timestamp": "2023-09-14T07:13:07.489967872Z",
        "author": "I00I",
        "date": "2013-10-06T21:10:05+0100",
        "id": "e379749352f9c348cfd942269c105420",
        "post_id": "post-223050",
        "text": "Well done..!!:cheers:",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:32.965071616Z",
        "author": "Artlav",
        "date": "2010-08-17T05:52:14+0100",
        "id": "19dffb6010c8b64134146135a923f735",
        "post_id": "post-248190",
        "text": "Heh, i did that many times.Back in DGIV beta times, when turbopacks were a little stronger, it was even possible to go around the Moon and land back at the starting point.Another interesting challenge is to make a suborbital flight from one point to the other on two turbopacks.",
        "thread_id": 16073
    },
    {
        "@timestamp": "2023-09-14T07:13:07.532242176Z",
        "author": "Urwumpe",
        "date": "2010-05-15T21:56:33+0100",
        "id": "59059651628fc8ad96c1efbe0bc99f6e",
        "post_id": "post-223126",
        "text": "AirSimming said:If you disappear and somebody else would take the master role, the dog will also love its new master. For the dog it doesn't really matter. He will be fine and happy with any pleasant master i.e \"love\" him.\n\nYou don't have much experience with dogs, do you? Dogs are actually suffering pretty much under such changes, it is the same with their ancestors, wolves. Changes in the hierarchy are never taken that easy. They rarely suffer their whole life long, but it does happen.You can also observe it for some cats. While cats generally see humans as nuisance, in the best case as servant, there are also known cases where cats show depression symptoms after the death of their main human contact. I think for cats, in my personal experience, that it is not because of the human person, but of the changed world around them...cats are very habitual animals.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:07.493879296Z",
        "author": "ar81",
        "date": "2010-05-13T23:02:58+0100",
        "id": "86f5ef981843aefb32e5ffdfa467a50b",
        "post_id": "post-223056",
        "text": "I was wondering how life should be inside an interplanetary spacecraft.Many movies try to depict a monster in the closet to give some emotion to space travel.But I figure out it should be like living in a space station, but unlike a station in LEO it should be surrounded by a black sky all the time and it should be self sufficient.Life would be routine mostly, living as if it was an Amish community, taking care of growing the food and checking everything is all right.For a movie building the spacecraft should be really cheap as it does not require too much. Just one big set and a background with static stars. What would make such a life interesting for a movie? For a movie it looks mostly as exciting as watching the grass to grow...What would be a typical day inside a spacecraft?",
        "thread_id": 14236
    },
    {
        "@timestamp": "2023-09-14T07:13:33.179519488Z",
        "author": "Jamesep3",
        "date": "2010-08-18T05:30:13+0100",
        "id": "71bec990e837739c3b95a7b523d407be",
        "post_id": "post-248208",
        "text": "Ok I will post the screen shots as soon as possible. ece-c do you wan't me to post the skatch up models here or on the 3d warehouse?:huh: I still need help with the textures and other problems but I may release the first prototype for you to see.:idea:",
        "thread_id": 16078
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66010752Z",
        "author": "ionif",
        "date": "2010-05-15T18:55:11+0100",
        "id": "902ef6a5a487eede7ab3cf43cad1ce9d",
        "post_id": "post-223301",
        "text": "1,2,3....1.000.000 Ok?1",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.610241024Z",
        "author": "Xyon",
        "date": "2010-05-15T12:15:43+0100",
        "id": "7a978aa713ee11e300445a0fe2dfb9de",
        "post_id": "post-223245",
        "text": "del \/S <orbiter folder>\\*.*",
        "thread_id": 14250
    },
    {
        "@timestamp": "2023-09-14T07:13:33.265782784Z",
        "author": "N_Molson",
        "date": "2010-08-17T21:20:37+0100",
        "id": "7b9a09a1a1faeb2a6cbe8909a3ccc6e6",
        "post_id": "post-248276",
        "text": "You'll need VC++2008. You can downloading for free. I was at the same point as you when I started. Now I'm having fun with it. And I never had a single programming class in my life.",
        "thread_id": 16083
    },
    {
        "@timestamp": "2023-09-14T07:13:07.6740928Z",
        "author": "Izack",
        "date": "2010-08-21T19:07:43+0100",
        "id": "bef8250b3fee0f6805298ff9002e37d2",
        "post_id": "post-223387",
        "text": "T.Neo said:HVIPS has an exhaust velocity of7 840 000 m\/s and each engine has a thrust of 10 meganewtons. Each engine has 39.2terawattsof thrust power. :focus:Over the total 9.2 hour burntime, both engines could produce 2.597e18 joules, or aboutthe same amount of energy as 620 megatons of TNT.\n\nGood grief!I guess the craft's orientation before a burn would have to be factored into the planning of every flight. Could be a pain in the butt for ATCs... (or...STCs?)As for using them as engines, if they produce 10MN of thrust, wouldn't the displacement caused by firing create a hazard for the HVIPS?",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:07.661131264Z",
        "author": "T.Neo",
        "date": "2010-05-15T19:35:44+0100",
        "id": "9e2f130b4474208aae41c44c79c85a43",
        "post_id": "post-223307",
        "text": "2 398 47587666666689364 57865 999 664564 1002 74 28474 92 990 746 5595 37462764765.Was that correct?:p",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.398385664Z",
        "author": "tl8",
        "date": "2011-08-24T03:41:12+0100",
        "id": "9c96fc055f34253bd18001cafaf5ee2d",
        "post_id": "post-248412",
        "text": "Please keep on topic.FSX vs X-Flight is not relevant in this threadPlease keep the topic to MS:Flight",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.139342848Z",
        "author": "Moach",
        "date": "2010-05-13T14:29:48+0100",
        "id": "24d0b7d7f8c2468a6d9e051cdda4f20b",
        "post_id": "post-222436",
        "text": "just thought i'd let you guys know, it worked!calculating the fixed-radius triangle delta for altitude really did get me some \"fake\" yet responsive orbital mechanics going...i used the pithagorean theorem to get a difference between the current altitude and the hypothenuse of the triangle created by that altitude and lateral movement over a frame, then simply added the results to the vertical speed...now, accelerating enough to the sides can make you fly \"higher\"got some tuning to do, but the simulation is working! :thumbup:thanks for the help!",
        "thread_id": 14190
    },
    {
        "@timestamp": "2023-09-14T07:13:07.666320384Z",
        "author": "Quick_Nick",
        "date": "2010-05-16T23:47:02+0100",
        "id": "da1703120a0bb465b64e7bde59428109",
        "post_id": "post-223347",
        "text": "++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.<<+++++++++++++++.>.+++.------.--------.>+.>.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:33.40807552Z",
        "author": "Hielor",
        "date": "2012-01-05T17:53:33+0000",
        "id": "e69408d1bf6e48e34b53003d0487eef1",
        "post_id": "post-248493",
        "text": "From what I've read, the free version will be the full game in terms of functionality, but only have the Big Island as far as terrain\/airports go and one or two aircraft. It'll be closer to the demo version of FSX.The difference being that instead of then going out and buying the full version, you just buy whatever additional content you want. Assuming that they eventually provide the whole word--Don't ever want to fly in Asia? Don't buy it. Don't ever want to fly heavies? Don't buy them.My biggest concern is that you won't be able to get anywhere near the same full experience for the $50 or whatever that a full game would cost--if you can't get the entire world and a good selection of aircraft of all types for $50, then this is going to get huge amounts of flak from everyone, and it's going to tank.Secondary to that--assuming all addons have to go through the store, what about free addons? Will it even be possible to make an addon for free and put it in the store for nothing?",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.4573248Z",
        "author": "CigDriver",
        "date": "2010-05-13T13:43:19+0100",
        "id": "e66d4a858a3d1415b3040fd47b80d8e1",
        "post_id": "post-222903",
        "text": "cjp said:Yes. I only don't understand why its crew compartment is between the different fuel tanks. The conventional place, near the nose cone, seems better.The way I see it (top to bottom):docking portcrew compartmentfuel tanksaerospike engine + ablative heat shieldretractable landing gear (no wheels)\n\nTwo theories on the fuel tank placement. First would be balance. Second, would be crew comfort for rotation movement. If you are doing a pitch move to align with something you would get a lot of vertical movement if you are at the nose, closer to CG it is more just a rotation. Of course this doesn't seem to be an issue for the shuttle.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.129983488Z",
        "author": "philquiet",
        "date": "2010-05-10T16:32:05+0100",
        "id": "ef0d1ef5e784dab214e2434745ffac5c",
        "post_id": "post-222429",
        "text": "So I just change the position of the ship in each scenario then save...Thanks!",
        "thread_id": 14189
    },
    {
        "@timestamp": "2023-09-14T07:13:33.520183552Z",
        "author": "garyw",
        "date": "2008-11-11T14:39:27+0000",
        "id": "9cf4b6997b5b0709b02662f50bb9268e",
        "post_id": "post-68849",
        "text": "caningo said:From BBC:Maybe there is hope of hearing from it again?Nevertheless, Phoenix has given us a wealth of information and has served her country well.:)\n\nVery small chance but when summer returns to the northern latitudes of Mars there is a chance the Phoenix will power up and send a signal. In all likelihood the solar panels and circuit boards will crack open due to the extreme cold of the winter.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.209794816Z",
        "author": "AirSimming",
        "date": "2010-05-24T00:19:42+0100",
        "id": "7262e56206329b2d4a8d2887844197eb",
        "post_id": "post-222710",
        "text": "[RANT]I don't see a significant gain from projects that already were done in similar ways (and even deeper) more than 4 decades ago. We have landed on the Moon, we have the Shuttles and we have the ISS today -> all extreme environment missions \"on the real place\" whilst Mir and ISS missions were\/are of the long-term type. But still better to play a little bit below the water surface than do nothing, since NASA will have a lot of time and money in the near future to research the New Zealand Cow Fart Syndrom instead to do manned space exploration. Yes they can...[\/RANT]",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:13:07.318768384Z",
        "author": "Snipa299",
        "date": "2010-09-18T00:20:48+0100",
        "id": "8e0a6a414784e81d364cc31659501871",
        "post_id": "post-222821",
        "text": "Yay! now, I don't have to go to ctrl+f4 every time I want something, now I can just have a base filled with UMMUs and spare ships, muahahaha, now I can dominate the universe realisticly!! :hide: you could also add an extra program to change the needed resources for ships, and for add-ons, you could make it access the folder where all the ship data is held. then you could make flying saucers! I like my ideas!:thumbup:-EDIT-...........................................................(kill)hurry! I wanna dominate NOW! don't hurry, I keel you!",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:13:33.18032128Z",
        "author": "Jamesep3",
        "date": "2010-08-25T04:42:14+0100",
        "id": "94bfe389f016de366a556d58158a80a9",
        "post_id": "post-248216",
        "text": "Ok got some bad news I have encountered some issues with the conversion process which I'm trying to sort out also the project is going to be worked on less for a wile however I am currently working on some UCGO cars which could carry the cargo for the base.",
        "thread_id": 16078
    },
    {
        "@timestamp": "2023-09-14T07:13:07.272067328Z",
        "author": "Urwumpe",
        "date": "2010-05-12T20:25:50+0100",
        "id": "b5adfde8db360e7e96ea95dde48a3565",
        "post_id": "post-222747",
        "text": "Shadow Addict said:So this doesn't have any immediate implications for music torrenters?\n\nNo. You are still only hunted by others.;)(Who uses bittorrent for doing illegal stuff is stupid. I know no other file sharing protocol that is so verbose on your identity.)",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:07.377532672Z",
        "author": "Urwumpe",
        "date": "2010-06-23T09:30:40+0100",
        "id": "2b70284d80969cddf2f45f16271e21ac",
        "post_id": "post-222870",
        "text": "A camera is not female in German - it is neutral. The same applies also to the named cameras on a spacecraft. They are considered experiments and as such neutral as well.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:33.34049152Z",
        "author": "Keatah",
        "date": "2012-01-07T01:21:50+0000",
        "id": "1d630d55a5510d1f0cfe48fd73a514dd",
        "post_id": "post-248549",
        "text": "After showing this to my flight sim buddies and stuff, they, like me, can't see how this going to go over. It'll prolly be ok on consoles in the living room and stuff, but for a real simulator that's gonna appeal to aviation enthusiasts X-Plane will carry the flag. Microsoft gone and done screwed this one up alright.And I just can't get excited over this. A curiosity, sure, which youtube videos will fulfill. But I can't see dropping money for all sorts of add-ons.And like I said before, there's too much of that cloud stuff. Like it or not.. *I* dislike it and nobody is going to change my mind on it!",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.46000896Z",
        "author": "Eagle",
        "date": "2010-05-17T03:38:50+0100",
        "id": "9c52d131e5b82b66fde9fdf4f49020ab",
        "post_id": "post-222919",
        "text": "sputnik said:Still, if it's really your interest, you might want to take a look, and I'd like comments.http:\/\/sputnik.freehomepage.com\/Sims\/Orbiter\/Kankoh-Maru 0.5.zip\n\nSpeaking of Sputnik's addon's the World of 2001 has the Ares and original Russian Gagarin. But these craft use NTRs as opposed to pure chemical. (AresII and Gagarin-M can launch to LEO from Earth if you fly right.)But really the coolest thing is the Gagarin's use of a bubble cockpit on the side that rotates 120 degrees to give a nice view when landing.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:03.012512256Z",
        "author": "MJR",
        "date": "2010-04-22T01:43:48+0100",
        "id": "27592e895b7b342e0ae24685061fe206",
        "post_id": "post-218782",
        "text": "Please quit typing with caps because it sounds like you are trying to be aggravated and rude. We are just trying to help. Make sure you read what we typed for you.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:33.399707648Z",
        "author": "Evil_Onyx",
        "date": "2011-08-24T10:17:46+0100",
        "id": "20d7616407bd4cb3b5eb02edf8072373",
        "post_id": "post-248424",
        "text": "As i understand it, Flight is a complete re-write of the Microsoft Flight Simulator code, as FSX's main limitations came from the base code that is probably the similar to FS 5.0. As such it has been in need of a re-write of the code for a long time.some of FSX's bugs that are related to the base code.Flat airports - i have never seen a truly flat runway in my life, most have one end higher than the other.Reverse flight - ever messed up a hammer head tern and have the aircraft spin and gain altitude.Collision detection - crashing in to buildings\/ground\/aircraft even though there is plenty of sun light between you.North and South pole - if you have ever flown there you will know what i mean.Keatah said:I want a bus simulator.\n\nhttp:\/\/www.bussimulatorgame.com\/Be careful what you wish for:)",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.499741952Z",
        "author": "Matt00",
        "date": "2020-08-22T07:10:57+0100",
        "id": "539de79939299b34dc72a1bcc4c7909a",
        "post_id": "post-570997",
        "text": "XonE32 said:Well this is embarrassing. Dumb question comin' up...The mouse pointer; isn't it supposed to disappear when not in use?I honestly forget. I've used Orbiter since before the Sept 2006 build but I leave then come back and so forth (it's always on my puter). But I've just come back to it from a hiatus and the mouse pointer always stays on the screen even when it's not in use... is that normal? If not is there a way to make it go away?If it's normal behavior to stay on the screen ALL the time then I must be getting crotchity in my old age 'cause it's buggin' the crap out me.Any words of wisdom would be appreciated.PS: I did change the pointer color to black so if I do have to put up with it ALWAYS being on the screen at least it won't be that noticeable... in space lol. Just wish I could get it to disappear when it's not in use.CheersXonE32\n\nNo it stays there. I've thought of posting something in the wish list for the next build but keep forgetting to. It would be a nice touch although you can move it to one side or another to get it out of your way.",
        "thread_id": 14237
    },
    {
        "@timestamp": "2023-09-14T07:13:03.535016192Z",
        "author": "IronRain",
        "date": "2010-04-23T18:34:16+0100",
        "id": "aaa0c78d356aa9f692782f97b331ff0e",
        "post_id": "post-219046",
        "text": "I'vr already done that. but the only way the scenario works again, is delete UCD and URMS from the scenario... and when I put them both in one scenario it works, but when I attach the URMS to the UCD, I can't open the scenario again. so you can say: when I attach the URMS or UCD to something and I close Orbiter and re-open the scenario again, I get a CTD",
        "thread_id": 13980
    },
    {
        "@timestamp": "2023-09-14T07:13:33.400638464Z",
        "author": "Zachstar",
        "date": "2011-08-29T09:29:11+0100",
        "id": "71904bf3849b66a1658267db911af2c4",
        "post_id": "post-248433",
        "text": "Has there been any new rumors yet about spaceflight? If it is true they are rewriting a bunch of the older stuff to allow new features. Why not go that one step further and simulate LEO spaceflight?No disrespect intended for Orbiter. Just mentioning a glaring thing that is just begging to be there for flight.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:06.92116992Z",
        "author": "Bj",
        "date": "2010-05-09T03:42:41+0100",
        "id": "3c85b5ca23c97e1170ba9dccf01da5d6",
        "post_id": "post-222323",
        "text": "Columbia42 said:I unzipped a .zip into my orbiter folder and it overwrote a whole lot of important files. Does anyone know how to recover them?:(\n\nAFAIK once some data has been overwritten, it is gone, but there is a chance that the hd didnot actually 'write' over where those files where in memory.This one fromPC toolsis trial, and will show you if the files are recoverable, andthis onemight actually bring them back, but it is trial so I dont know what will really happen.:cheers:Wait, you said orbiter folder? unless it is a SDK folder with current dev going on, what is there that cannot be re downloaded?",
        "thread_id": 14170
    },
    {
        "@timestamp": "2023-09-14T07:13:03.39560192Z",
        "author": "SiberianTiger",
        "date": "2010-04-23T19:04:50+0100",
        "id": "9fc3a687198d8290a83bd4ed3d881d9f",
        "post_id": "post-218976",
        "text": "Launch site:BaikonurLaunch pad no. 200\/39 46\u00b0 2'23.85\"N, 63\u00b0 1'54.98\"ELaunch date:April 24, 2010The launch time is:17:19:00 Baikonur 24.04.201015:19:00 Moscow Summer 24.04.201011:19:00 UTC Apr 24, 20107:19:00 a.m. EDT Apr 24, 2010[eventTimer]2010-04-24 11:19:00?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] SES-1 (AMC-14) LaunchPayload:SES-1(aka AMC-4R) broadcasting satelliteTarget orbit:GEOOrbital slot:101\u00b0WContract Life:15 yearsCoverage:CONUS, CaribbeanThis time, it will be a direct GEO insertion mission for the Briz-M upper stage, using a not very usual 4-burn scheme.The AMC-4R mission will be the 5th Proton launch of 2010 and the 356th Proton flight overall.This will be the 3rd Proton launch of the year for ILS and the 59th ILS Proton mission overall since the Proton April 1996 first commercial flight. This will also be the 17th SES satellite launch with Proton. In addition, the AMC-4R will be the 3rd Orbital satellite launched on a Proton vehicle.Spacecraft:SES-1(AMC-4R)Platform: Star-2.4Manufacturer:Orbital Sciences CorporationDescription and Purpose:AMC-4R is a new communications satellite built by Orbital Sciences Corporation for SES WORLD SKIES under a contract for three virtually identical satellites.Early this year, SES WORLD SKIES unveiled its updated strategic satellite fleet development plan that will leverage SES\u2019 global reach and powerful brand. AMC-4R (SES-1) will be followed by SES-2 and SES-3 currently in development by Orbital to replenish and expand SES WORLD SKIES\u2019 North American fleet.AMC-4R SpecificationsApplications|Communication and BroadcastingOrbital Location|101\u00b0 WestPlatform|Star-2.4Launch Mass|about 2,600 kgDry Mass|3,223 kgMission Life|15 yearsPower (End of life)|20 kWSolar Arrays|Four panels per array, GaAs cellsStabilization|3-axisPropulsion|Monopropellant (hydrazine) systemBatteries|Two Li-Ion batteriesHybrid PayloadC-Band|Repeater|24 SSPAsSSPA Power|20 WUplink|5,925\u20136,425 MHzDownlink|3,700\u20134,200 MHzAntennas|2.3m dual gridded shaped deployable reflectorKu-Band|Repeater|24 linearized TWTAsTWTA Power|90 WUplink|14,000\u201314,500 MHzDownlink|11,700\u201312,200 MHzAntennas|2.3m dual gridded shaped deployable reflectorBeam footprint informationC-bandKu-bandLauncher:Proton-M with Briz-M upper stageParameter|ValueRocket Family|ProtonDesignation|8K82MClass|HeavyType|ExpendableDesigner|Salut Design BureauManufacturer|Khrunichev State Research and Production Space CenterStages|4Height, mm|42340Diameter, mm|7400Launch Mass, kg|700000AMC-4R Ascent ProfileThe upper stage follows a four-burn injection profile.The first burn occurs 94 seconds after the separation from the rocket, forming a support orbit. The second ignition is performed in the first ascending node of the support orbit, resulting in an intermediate orbit.The third main engine burn occurs at the intermediate orbit perigee in an ascending node. After engine cutoff, the additional propellant tank is separated, and the AU reaches a transfer orbit with an apogee close to that of the target orbit.The fourth burn is performed at the transfer orbit apogee in a descending node, placing the AU into the target orbit.Before each burn and before APT separation, correction motors ignite for fuel compression.Once in the target orbit, the ascent unit is stabilized for AMC-4R separation, following which the satellite is released.After the craft separation orbit parameters are analyzed, and the upper stage is withdrawn to drift in a safety mode (pressure in all the containers is dropped).Ascent timeline:Event|Time rel lift-off|CommentIgnition Start Sequence|-00:00:02.5|Stage 1 Ignition (40% thrust)|-00:00:01.75|Command Stage 1 (100% thrust)|-00:00:00.9|Maximum Dynamic Pressure|00:01:04|1st\/2nd Stage Separation|00:02:03|2nd\/3rd Stage Separation|00:05:30|Payload Fairing Separation|00:05:44|3rd Stage\/Breeze M Separation|00:09:43|1st Burn Ignition|00:11:17|1st Burn Shutdown|00:15:30|1st Burn's Duration 00:04:132nd Burn Ignition|01:08:21|2nd Burn Shutdown|01:25:47|2nd Burn's Duration 00:17:263rd Burn Ignition|03:28:41|3rd Burn Shutdown|03:45:45|3rd Burn's Duration 00:17:04APT Jettison|03:47:06|4th Burn Ignition|08:32:10|4th Burn Shutdown|08:44:03|4th Burn's Duration 00:11:53Spacecraft Separation|08:58:00|The vehicle'sreliability statisticsaccording tohttp:\/\/www.spacelaunchreport.com\/reliability2010.txt(+1 Pred Rate point):Code:================================================================ \nVehicle     Successes\/Tries Realzd Pred  Consc. Last     Dates    \n                             Rate  Rate* Succes Fail    \n================================================================\nProton-M\/Briz-M  34    37    .92  .90     15    03\/14\/08 2001-Weather forecast for Baikonur, Kazakhstan on April 24, 2010Hi: 23\u00b0CLo: 10\u00b0CThere is a 0% chance of precipitation. Sunny. Mild. Temperature of 23\u00b0C. Winds ESE 26km. Humidity will be 29% with a dewpoint of 4\u00b0 and feels-like temperature of 23\u00b0C.Sunrise\/Sunset and associated twilight times for Baikonur on Saturday, April 24, 2010Times are local.Event|TimeAstronomical twilight begins|04 : 49Nautical twilight begins|05 : 32Civil twilight begins|06 : 12Sunrise|06 : 43Transit (sun is at its highest)|13 : 44Sunset|20 : 46Civil twilight ends|21 : 17Nautical twilight ends|21 : 56Astronomical twilight ends|22 : 40Watching the launch liveILS broadcast will begin approx 20 minutes before lift-offTSENKI broadcast will begin at 13:20 MSK (9:20 UTC) and end at 16:00 (12:00 UTC)ILS Launch Serviceshttp:\/\/ils.imgdigitalmedia.com\/Khrunichev COOPI:http:\/\/coopi.khrunichev.ru\/main.php?id=200Space Center Website Video:mms:\/\/www.space-center.ru\/videoTSENKI Video Streams:http:\/\/www.tv-tsenki.com\/livechoose.phpReferenceshttp:\/\/www.federalspace.ruhttp:\/\/tvroscosmos.ruhttp:\/\/www.ilslaunch.comhttp:\/\/www.khrunichev.ruhttp:\/\/coopi.khrunichev.ruhttp:\/\/www.ses-worldskies.comhttp:\/\/www.satbeams.comhttp:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/www.spacelaunchreport.comhttp:\/\/weatherbug.comhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.phphttp:\/\/bender-a.livejournal.com",
        "thread_id": 13974
    },
    {
        "@timestamp": "2023-09-14T07:13:33.405827328Z",
        "author": "Hielor",
        "date": "2011-09-14T19:54:55+0100",
        "id": "065b7708be8bfc84a2cd0a2788708710",
        "post_id": "post-248472",
        "text": "Jarvit\u00e4 said:OK, I understand MS pushing MS software, but seriously, I'm not installing Silverlight just so I can read text articles. What possessed them when they were making that abomination of a website?\n\nThere's more than just text articles, there's also videos and pictures. The site is actually pretty slick.A huge portion of the web uses pages that you need Flash to see, why can't Microsoft use a page that needs Silverlight to see?Also, good to see that it's not \"on hold\" after all!",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.252119296Z",
        "author": "Tommy",
        "date": "2010-05-12T07:47:29+0100",
        "id": "6676b33dd43dea9f8079591609b9e8a0",
        "post_id": "post-222719",
        "text": "However, it still didn't give me precise information on when to takeoff!\n\nIt's a little hard to give real precise instructions on that because there is such a major variable - how long does it take to make the ascent? It's hard to get a perfectly repeatable ascent unless you use an autopilot, and even a small difference ( a few seconds) difference makes a big difference at rendezvous. Remember that the target is moving about 7.5 kilometers per second ( ~18,000 mph) so even a couple seconds variation in ascent time means a difference of hundreds of kilometers in the end.That said, it's not impossible by any means. As it is with most flights, timing is essential to efficiency. You'll want to be a bit picky about launch windows - both the station's position and it's orbital plane need to be suitable. Theoretically, a direct ascent is possible once per target's orbit (Just before the target passes your longitude - how much more depends on target's period and how long it takes you to get into orbit, etc). Realistically, it's best to choose an opportunity when the planes are aligned as closely as possible as this lowers the RVel at intercept - it's no good to fly by because you don't have the fuel to null the RVel.What you want to qualifies (IMHO) as \"advanced\", and you should get your ascents down to where you can reliably fly the same profile before attempting this (unless you are using an ascent AP such as the DGIV's.)If it sounds as though I'm trying to discourage you, I'm not! It just takes practice. Expect to fail at first, but alway try to understand WHY you failed. The flight recorder is your friend - you can review a flight and find mistakes you didn't catch in \"realtime\".ExternalMFD is also your friend - the more info you have the better. I'll typically have IMFD (using Surface Launch slaved to Target Intercept) open in one MFD, IMFD's Map open in the other, and SyncMFD and SurfaceMFD (changing to Orbit) open in externals.Good luck, and let us know if you encounter any specific problems. Try to give us as much info as you can (screenshots can be helpfull), and there are many people here who will try our best to share what we've learned.",
        "thread_id": 14210
    },
    {
        "@timestamp": "2023-09-14T07:13:03.942146816Z",
        "author": "Urwumpe",
        "date": "2010-04-28T17:49:46+0100",
        "id": "93d885691f1a597e38fe63c2f48e4531",
        "post_id": "post-219147",
        "text": "Izack said:However, there was a car show the other day, and I saw a Lamborghini Murcielago. 'Nuff said. :lol:\n\nI can see one every day....we have a \"zoo\" for them. :lol:",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:33.456290048Z",
        "author": "River Crab",
        "date": "2010-08-17T23:51:47+0100",
        "id": "650cdc1276e36e27bb1274aa7f34dba9",
        "post_id": "post-248673",
        "text": "Xyon said:I'd call it a matter of personal preference. Whatever the point of it, a users' home computer is their own property, and they can use it however they like, with whatever operating system and interface combination they like best.\n\nThis is truth. Was just making a suggestion to anyone who may not know, is all.Anyway, you know a lot more about computers than me, so...I'll shut up now.:rolleyes:",
        "thread_id": 16088
    },
    {
        "@timestamp": "2023-09-14T07:13:07.379145216Z",
        "author": "tblaxland",
        "date": "2010-06-28T06:39:50+0100",
        "id": "28fda44b44d0ee8d65637e3c4a840efd",
        "post_id": "post-222877",
        "text": "Tycho said:Now that I look at the two photos more carefully, it seems to me that the stripe has not disappeared, but rather changed compositions. Any thoughts?\n\nThe evidence is that it is concealed by high level ammonia clouds:http:\/\/www.wired.com\/wiredscience\/2010\/06\/hubble-finds-jupiters-missing-stripe\/",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:13:03.942972928Z",
        "author": "Andy44",
        "date": "2010-04-29T01:28:58+0100",
        "id": "fbd0e9449ed4a180614149c0048af862",
        "post_id": "post-219155",
        "text": "The Mach 6 X-15 had a straight wing. It was also the first winged space vehicle.Maxime Faget designed a straight-wing shuttle orbiter called the \"DC-3\" which was to re-enter semi-ballistically belly first, nosing over into winged flight only after going subsonic.---------- Post added at 08:28 PM ---------- Previous post was at 08:27 PM ----------http:\/\/en.wikipedia.org\/wiki\/North_American_DC-3",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:33.468433152Z",
        "author": "TMac3000",
        "date": "2010-08-17T22:41:16+0100",
        "id": "3c987447ccb355f3a1b6a5c2310c9a6a",
        "post_id": "post-248684",
        "text": "Blacklight said:Once you get it finished, you should post it in the forum over atwww.subsim.com. They would LOVE to see your work over there. There are a lot of us sub-hunting \"Dangerous Waters\" players over there. :thumbup:\n\nI'll keep that in mind, thanks:tiphat:",
        "thread_id": 16089
    },
    {
        "@timestamp": "2023-09-14T07:13:07.462714368Z",
        "author": "Eagle",
        "date": "2010-05-21T05:42:45+0100",
        "id": "b0f80f59cf87a96c924ba695f18221e9",
        "post_id": "post-222937",
        "text": "Andy44 said:If it's a realistic SSTO, it won't be loading its own cargo. It'll be loaded and unloaded at the pad or in the hanger, like Space Shuttle. Carrying the mass of the crane is a waste of mass, especially when you consider that this thing is not sci fi, it'll take several days or weeks to be turned around between flights in order to service the engines and check out the TPS, etc.\n\nTo be fair there is a big manipulator arm (Canadarm) on the shuttle that functions like a crane when in orbit. Not exactly the same thing, but parallel mission roles.I suppose you'd see a gravity dependent extending boom & winch more on a lunar or martian lander where ground handling might not be as convenient as on Earth. Its less useful if its a LEO only launcher, but refuel it on orbit and you've got an interplanetary craft.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:03.010697728Z",
        "author": "MJR",
        "date": "2010-04-22T01:29:33+0100",
        "id": "42446ad1d6e53cf8565226486b82e69d",
        "post_id": "post-218772",
        "text": "Well, thinking now I don't think it will work in safe mode, but you can run a full system scan with malwarebytes to see if that can at least let you run in regular mode. Sometimes you have to right-click and run as administrator on vista so that might be able to solve some problems.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:33.5247616Z",
        "author": "Zatnikitelman",
        "date": "2008-05-26T00:35:43+0100",
        "id": "0a53923e7adb2d40f4b0271255221a3a",
        "post_id": "post-68662",
        "text": "JPL is preparing to receive UHF downlink in about 5.5 minutes.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.47887232Z",
        "author": "EtherDragon",
        "date": "2010-05-13T16:16:47+0100",
        "id": "05905f8a373063fee5829f59352a85a3",
        "post_id": "post-222970",
        "text": "No Life said:Well, uh lets see..Lets start off with a hi.I'm apparently joining this forum since it looks pretty good.I was invited by:jedimaster1214I will download the thing when i get home.\n\nTo say \"Just another new user\" inthisforum? I would understand if you were just another cog in the WoW machine - loggin on to the WoW forum to gripe\/rant\/expound\/chortle about how your favorite class\/raid\/clan\/ playstyle\/server is over\/under\/nuclear powered and needs to be tweaked\/rebalanced\/replaced\/removed\/renamed.But in here, you are literally doing Rocket Science. So, saying you're \"just another Rocket Scientist\" kinda underplays your future contributions to the forum\/your intelect\/your future.:hello: Hello, and welcome to Rocket Science 101 ... Not just another WoW knockoff. :lol: Enjoy all that Orbiter has to offer, and the great people that are here to support it. I think you will have a great time.",
        "thread_id": 14231
    },
    {
        "@timestamp": "2023-09-14T07:13:03.169352448Z",
        "author": "jinglesassy",
        "date": "2010-04-22T21:14:32+0100",
        "id": "bf5c15193c102cd58d772a32349dd0af",
        "post_id": "post-218897",
        "text": "They changed it on me then it was today this morning",
        "thread_id": 13964
    },
    {
        "@timestamp": "2023-09-14T07:13:33.526639104Z",
        "author": "Missioncmdr",
        "date": "2008-05-26T00:46:31+0100",
        "id": "7da0ca0f36d6fa4b0e4e7b74e4164343",
        "post_id": "post-68675",
        "text": "Entry interface.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.524009728Z",
        "author": "Artlav",
        "date": "2010-05-14T08:14:13+0100",
        "id": "1d5a42f74cc4d627e463217dbee6506f",
        "post_id": "post-223081",
        "text": "So?We eat cows, and India don't protest, we eat pigs and Israel don't protest.Some African tribes still eat people in their rituals, and no one seems to object.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:03.306371584Z",
        "author": "doggie015",
        "date": "2010-04-25T01:49:06+0100",
        "id": "cd75bf09d138518df260036fd446a529",
        "post_id": "post-218943",
        "text": "T.Neo said:What about YSFlight? It's pretty realistic and I hear the graphics are top-of-the-line.:rolleyes:\n\n",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:33.042584064Z",
        "author": "N_Molson",
        "date": "2010-08-17T08:33:51+0100",
        "id": "28367325358c8fd5890b5da9a580d1a6",
        "post_id": "post-248198",
        "text": "Wow, I guess that a DGIV MkIV atop a Saturn V can easily make it to Pluto and back lol :lol:",
        "thread_id": 16076
    },
    {
        "@timestamp": "2023-09-14T07:13:07.189950976Z",
        "author": "Bj",
        "date": "2007-11-18T19:07:39+0000",
        "id": "7373e6112a653ba84bb1930d98678743",
        "post_id": "post-12314",
        "text": "Its weird how at the start of this post we where talking about slingshots, and at the end about what car chip has :lol::cheers:",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:03.477341952Z",
        "author": "Urwumpe",
        "date": "2010-04-23T19:12:22+0100",
        "id": "cd2d1b6819f988c89c9a02bad46cf4e4",
        "post_id": "post-219033",
        "text": "zionn said:thats in 2030 :blink::blink::blink:or am i wrong :idk:\n\n7th June 2044, to be precise. All in schedule.",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:33.330765568Z",
        "author": "Shadow Addict",
        "date": "2010-09-10T04:14:31+0100",
        "id": "daa15b8740e734678bf59124a0af6588",
        "post_id": "post-248344",
        "text": "Is there any way to get updated when someone posts in the REVIO group topics? I feel like I (and maybe others?) would check it more often if I could see it as easily as all the other topics.EDIT: oh and this is #500 for me!:DDD",
        "thread_id": 16084
    },
    {
        "@timestamp": "2023-09-14T07:13:07.19684736Z",
        "author": "Usonian",
        "date": "2008-05-12T21:19:17+0100",
        "id": "6e9d041b8cb30947f37c72d13508e6e3",
        "post_id": "post-65320",
        "text": "MajorTom said:Does anybody know how to get discarded stages...falling gracefully to earth...to disappear on demand, i.e., before they hit the earth's surface?\n\nThis can not be done in Multistage. Being able to program a limited \"life span\" for spent boosters would be Number 2 on my request list for the next versions of Multistage and Spacecraft. (Number 1 on the list being the mass problem brought up by Simcosmos). The only \"fix\" I know for spent stages is to save the scenario, then go in with a text editor to delete the debris.I don't think that the Multistage mass problem you described effects a BOOSTER or STAGE before it is jettisoned. I have worked with a couple of historical boosters (Delta II and Saturn V) and they perform just as one would expect.",
        "thread_id": 1420
    },
    {
        "@timestamp": "2023-09-14T07:13:03.594395904Z",
        "author": "teamfresh",
        "date": "2010-04-25T20:24:57+0100",
        "id": "3b76cb81420aae12f8ff0fff0aaecd66",
        "post_id": "post-219061",
        "text": "there is definitely more to come....",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:33.372236032Z",
        "author": "Urwumpe",
        "date": "2012-07-26T13:55:23+0100",
        "id": "cb66237b4a433711538503f75800fe2c",
        "post_id": "post-248649",
        "text": "Microsoft Flight is officially declared dead.http:\/\/kotaku.com\/5929141\/microsoft-shuts-down-vancouver+based-studioThe developer team will be disbanded and the developers assigned to new projects within Microsoft.",
        "thread_id": 16086
    },
    {
        "@timestamp": "2023-09-14T07:13:07.464727808Z",
        "author": "mc_",
        "date": "2010-05-21T17:06:48+0100",
        "id": "d4c8e57a3b605e613f626c02f4fe6546",
        "post_id": "post-222945",
        "text": "a VTOVL DGIV?sputnik said:...an internal crane is not the best use of payload support mass...Wherever an SSTO lands, there will be a scissor-lift to offload and onload cargo. Until and except, of course, the point where SSTO's refuel from a depot and start landing on the moon....\n\nIf SSTO wil be refueled to 100% on LEO and then travel to Moon, there will be enough fuel to land at Brighton Beach and then return home without refueling again.And, i think this wessel is not supposed to land only at prepared landing sites. It may be used as a suborbital transport at Moon, Mars, etc (UMMU scientists need to be transported to exploration sites somehow, and who knows, where they'll find something interesting:)), space exploration (standalone or as a lander for a bigger ship), and so on.Maybe, it is not a \"true 100% total hardcore realistic vessel with real prototype\", but it still can be a \"VTOVL DGIV\" :lol:, a demonstration (and PR :thumbup:)for a VTOVL SSTO in Orbiter.Anyway, i'm already love it. :hail:",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:03.941121536Z",
        "author": "ar81",
        "date": "2010-04-27T15:03:27+0100",
        "id": "0a91515c9d502a41e5e8963a80071610",
        "post_id": "post-219140",
        "text": "Designing a city also may have some art in it.And there is art in orbiter...And there is art in fantasy movies",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:33.520734976Z",
        "author": "garyw",
        "date": "2008-11-12T00:46:50+0000",
        "id": "2a84dd505faa0cda841ee49d27719c71",
        "post_id": "post-68855",
        "text": "Yes. This was an option for Phoenix but it was deemed to expensive and too heavy for this mission.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.527197696Z",
        "author": "AirSimming",
        "date": "2010-05-14T16:06:56+0100",
        "id": "1791241933410301263328731f6ba752",
        "post_id": "post-223094",
        "text": "I think we all know the differences between animals and plants (and carnivore and herbivore);)",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:03.041110272Z",
        "author": "Space-viking",
        "date": "2010-04-22T11:13:25+0100",
        "id": "edd74f1c610a8788b90c0104fcc9a147",
        "post_id": "post-218843",
        "text": "fixed had set the album to private for some reason, sorry about that. :beathead:---------- Post added at 10:13 ---------- Previous post was at 06:58 ----------Here is the finished model, still allot of work to be done, it need textures, a custom DLL, and a VC, for operation of the docks internal systems.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:33.545422592Z",
        "author": "teago",
        "date": "2008-05-26T01:19:38+0100",
        "id": "a083781fdfff1cddb2b9bd3aa231c0da",
        "post_id": "post-68741",
        "text": "I like how the new official NASA motto is \"Follow the Water\", kinda cheesy. I hope that means the next stop's Europa.",
        "thread_id": 1610
    },
    {
        "@timestamp": "2023-09-14T07:13:07.644375808Z",
        "author": "Lunar Pilot",
        "date": "2008-05-14T23:18:51+0100",
        "id": "5e123b603adb019d7d103c3164c0dc64",
        "post_id": "post-65366",
        "text": "massDoesn't the mass of the spacecraft come in around here?",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:13:03.409678848Z",
        "author": "SiberianTiger",
        "date": "2010-04-29T14:12:21+0100",
        "id": "054afa8c46a5d8ab0648b269ffaf3fb9",
        "post_id": "post-218987",
        "text": "US oil burn begins as wind turns for the worstCrews began controlled burns Wednesday of a giant oil slick in the Gulf of Mexico, but a cruel wind shift raised fears the spill could hit Louisiana's fragile shores by the weekend.The leading edge of the crude was about 16 miles (26 kilometers) off the Louisiana coast by Wednesday evening and winds were expected to strengthen and crucially change direction on Thursday to start coming from the southeast.Two skimming vessels dispatched by the US Coast Guard and energy giant British Petroleum (BP) swept the thickest concentrations of oil into a 500-foot (150-meter) fire resistant boom.They then towed it to a five mile \"burn zone\" set up inside the slick roughly 50 miles south of the mouth of the Mississippi where it was set alight a few hours before nightfall.\"They lit it with a little float that has a fuel source on it that floats into the oil and ignites. It did successfully ignite,\" Coast Guard petty officer Cory Mendenhall told AFP.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:33.610637056Z",
        "author": "Gerdih",
        "date": "2010-08-21T10:40:34+0100",
        "id": "f1d7a6a54981ae5e13c9a820092a0369",
        "post_id": "post-249050",
        "text": "The High Town reminds me the Asimov's novel: Currents Of Space where the rich people live in high towns of a planet and control the population of the planet like a medieval society. Better without high towns xDD",
        "thread_id": 16109
    },
    {
        "@timestamp": "2023-09-14T07:13:03.412766464Z",
        "author": "Andy44",
        "date": "2010-05-25T01:20:00+0100",
        "id": "31b206a1fb10c443276b872911878dee",
        "post_id": "post-219006",
        "text": "Wow, that's something. The sad part is that all that black gold is getting away. There's a lot of good money coming out of the hole.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:07.12539008Z",
        "author": "IronRain",
        "date": "2010-05-10T15:34:50+0100",
        "id": "7655dbeadb134494ce12717e3c99b278",
        "post_id": "post-222420",
        "text": "Hello all,I want to get rid of all the moon bases on the moon, because it's not realistic.Can I do this by deleting all the files in \/config\/moon\/bases folder, or do I have to modify a file?Thanks!IronRain",
        "thread_id": 14187
    },
    {
        "@timestamp": "2023-09-14T07:13:31.578084608Z",
        "author": "Donamy",
        "date": "2008-08-24T01:44:13+0100",
        "id": "f02a8dffc2151d4bd7d016b419b4d5c1",
        "post_id": "post-68317",
        "text": "Looking great, you must see railings in your sleep.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.292535808Z",
        "author": "Andy44",
        "date": "2008-05-13T01:59:15+0100",
        "id": "e0385cbc534ce58cd4b0de45e45b2112",
        "post_id": "post-65343",
        "text": "Looking at an x-ray of my skull: \"My god, it's full of....[sounds of flies buzzing] what the hell was I talking about again? Oh yeah...beer. Let's get some brews, dudes.\"",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:13:03.593977088Z",
        "author": "teamfresh",
        "date": "2010-04-23T18:27:32+0100",
        "id": "7dfd21fd6b21fc5554a3676b1ddbadb0",
        "post_id": "post-219059",
        "text": "http:\/\/www.hd-fractals.com\/flight-inside-tglads-mandelbox\/",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:31.580170496Z",
        "author": "Donamy",
        "date": "2008-09-13T18:33:50+0100",
        "id": "f3ba4157e2fd8b349ab11250f2f46b88",
        "post_id": "post-68326",
        "text": "Done !",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.395473408Z",
        "author": "No Life",
        "date": "2010-05-14T22:09:08+0100",
        "id": "cb7079daac539033ab7c70c129f6a087",
        "post_id": "post-222894",
        "text": "Moach said:omg! in about a couple of million years we're screwed!oh wait... the sun should blow up before that, no?ah.. whatever... the way we're breaking our on lump 'o rock, were screwed either way...:thumbup:\n\nthe sun wont be gone until another few billion years. :thumbup:Artlav said:Your bones will be stardust by the time it gets there.\n\nforgot about that lol-im dead :rofl:",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:13:03.242461952Z",
        "author": "garyw",
        "date": "2010-04-22T21:38:27+0100",
        "id": "066198f8c7ee32ad79878796c1059f11",
        "post_id": "post-218906",
        "text": "I thought about Aphophis as well as as 3753 Cruithne. I figured that both would offer good science returns although 3753 Cruithne is probably easier to get to.",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:31.585274624Z",
        "author": "DaveS",
        "date": "2008-10-22T20:56:43+0100",
        "id": "2420db438c479c64e97ae9fb4c1f0f3b",
        "post_id": "post-68353",
        "text": "Urwumpe said:Well, if we make a dummy object, we could also directly create a dummy LCC instead.\n\nHow much \"dummy\" does it need to be?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.45836416Z",
        "author": "T.Neo",
        "date": "2010-05-13T18:21:05+0100",
        "id": "f87e1c525392d7bd85634c9d3d1b1e81",
        "post_id": "post-222910",
        "text": "Perhaps myspace tugs concepts?They're not really based off realistic technology or designs, but the Lifter fits the bill for a VTOVL spacecraft.Btw, don't mind the screenshots. The meshes have come quite a ways since then.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:13:03.334384896Z",
        "author": "tblaxland",
        "date": "2008-05-13T01:57:37+0100",
        "id": "9a7234d01323ad4e89f3d0e2f636023f",
        "post_id": "post-65146",
        "text": "woo482 said:Cool catapult thing at the beginning !:)\n\nActually, atrebuchet.",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:31.593524736Z",
        "author": "SiameseCat",
        "date": "2008-11-09T21:20:25+0000",
        "id": "0428f08f5feb5583a063d53be3850b1d",
        "post_id": "post-68400",
        "text": "I've added the RSLS code. For the moment, it's implemented as a separate class; I'll modify it to use the GPC code once we have a functional GPC implementation.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.532380416Z",
        "author": "Urwumpe",
        "date": "2010-05-15T22:39:47+0100",
        "id": "0615cf70fe144482360e7244c2d07279",
        "post_id": "post-223128",
        "text": "AirSimming said:But you should get the missing minerals from elsewhere if you only drink distilled water and nothing else instead.\n\nNot automatically - you would need to pay attention to a proper diet, since many kinds of food, especially if you eat mostly meat, would drain you additionally of the needed minerals.I don't just know the exact ions that you need to get, should be a tiny bit of salt with some extras. Magnesium was among the threatened minerals, but I think this is more related to the meat than the distilled water.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:03.4765184Z",
        "author": "ar81",
        "date": "2010-04-23T16:44:15+0100",
        "id": "c8bac66f4d205f6c0ec8465bb32d7db2",
        "post_id": "post-219027",
        "text": "It will be released on Tuesday... which Tuesday? I do not know.:lol:",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:31.676737536Z",
        "author": "BruceJohnJennerLawso",
        "date": "2013-09-29T21:19:40+0100",
        "id": "ee0320532b8da6c3a56019817dc2f042",
        "post_id": "post-247709",
        "text": "Congrats Xyon! I still keep doing a mental double-take every time I see your name in red :lol:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:07.534518528Z",
        "author": "AirSimming",
        "date": "2010-05-18T10:45:08+0100",
        "id": "b837c50e5d10aad099aef5da3d119e97",
        "post_id": "post-223150",
        "text": "computerex said:I still maintain that one should have a balanced diet, with meat being part of the diet.\n\nA meat-less diet is not a non-balanced diet;)computerex said:If eating meat did not have its benefits, and eating it was actually harmful to you (you said the study showed that the average person who ate meat had a significantly greater risk of developing cancer) you would have naturally seen a decline in its consumption. In any case, if natural selection selects for the vegans in the next couple million years, we'd know you were right.\n\nThere are known correlations between meat-consumption and the usual widespread diseases and cancer. I'm surprised that to some people it seems to be news.computerex said:I would like to see the study you refer to. A relationship between cancer and the consumption of meat sounds fascinating. It'd be an interesting read.\n\nIt's a German study (i.e. German language). But you should be able to find extensive English studies.I never looked deep into it since it's widely known and I actually trust on what the majority of doctors and nutritionists recommend. Due to lack of time, this is all I can offer at the moment:http:\/\/www.medicalnewstoday.com\/articles\/102859.phphttp:\/\/www.redorbit.com\/news\/health...or_cancer_research_aicr_clarifying\/index.htmlhttp:\/\/www.cancerproject.org\/diet_cancer\/facts\/meat.phphttp:\/\/en.wikipedia.org\/wiki\/Red_meat#Health_risks",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:03.55394688Z",
        "author": "KosmoKen",
        "date": "2010-04-23T20:10:53+0100",
        "id": "eaae456d7521829d757624dd7379b21d",
        "post_id": "post-219054",
        "text": "If you're using Orbiter beta you can make a Lua script. It has a nice demo for an Atlantis launch profile.",
        "thread_id": 13981
    },
    {
        "@timestamp": "2023-09-14T07:13:31.506213888Z",
        "author": "DaveS",
        "date": "2008-11-11T02:25:35+0000",
        "id": "ad8d751fba147f3bb91b2fda49be48ea",
        "post_id": "post-68414",
        "text": "SiameseCat said:I'm working on the ROFIs at the moment. Should they be triggered by the LCC or the RSLS?\n\nRSLS. RSLS Main Engine start sequence is 3, 2 and 1. For a lift-off to occur SSME Pc must be >90% in 4.6 seconds of engine start command.-----Posted Added-----And there's a total of 6 ROFIs mounted on the TSMs, 3 on each TSM. One on the forward side of the TSMs and two on the backside of the TSMs.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.148224512Z",
        "author": "martins",
        "date": "2010-05-11T20:18:01+0100",
        "id": "dc741f4dec0cd45f1a27ea162ec5a63d",
        "post_id": "post-222449",
        "text": "The item in linked to in the first post is Celestia (and there is nothing wrong in selling it, since it is GPL, although the copyright notices in these listings are usually at least questionable).Then of course there'sthis one:lol:I usually do report blatant cases like this, since for some reason they tend to piss me off ...",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:03.675100416Z",
        "author": "Andy44",
        "date": "2010-04-24T01:53:41+0100",
        "id": "cd8f1f670f985c975faf00953841e260",
        "post_id": "post-219085",
        "text": "Wow, almost feels like 1962 again around here! \"HyperSoar\"! And with a pointy nose, too. Must be a nifty material used there.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:31.537692672Z",
        "author": "DaveS",
        "date": "2015-10-13T19:21:01+0100",
        "id": "58fdc8f128f00d5fc8f9180da64588ad",
        "post_id": "post-68485",
        "text": "Almost done with the IAA support structure. The only thing left is the IAA itself as well as the cross bracing on the north side as well lengthening the entire structure a bit (you can see that the ETVAS haunch is not quite sitting on the structure in the first screenshot of the south side).https:\/\/www.dropbox.com\/s\/7xbxv36l3tce669\/New_PadA_FSS_WIP14.jpg?dl=0https:\/\/www.dropbox.com\/s\/0qozv4f1swuqqbn\/New_PadA_FSS_WIP15.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.336488448Z",
        "author": "flytandem",
        "date": "2010-06-08T18:19:46+0100",
        "id": "accd92fc555353ce183337a996d2aba3",
        "post_id": "post-222834",
        "text": "Just noticed this post.Could you provide a scenario explaining which ship you are trying to target.?Which version of TransX are you using?Thanks.rob",
        "thread_id": 14223
    },
    {
        "@timestamp": "2023-09-14T07:13:03.304609536Z",
        "author": "AirSimming",
        "date": "2010-04-23T10:59:59+0100",
        "id": "2a13ab975686bc48325e3c4684926232",
        "post_id": "post-218926",
        "text": "Hielor said:I disagree. At this point the Aerosoft Flight Sim is nothing but words on a page.If X-Plane can manage to step up to the plate and get to the point where FS already was six years ago, then X-Plane will take the lead. However, they've shown no signs of increasing usability or adding the noticeably absent features.\n\nOf course the Aerosoft Flight Sim is nothing but words for now. But other than X-Plane it's the most likely MSFS \"replacement\" because, as you have mentioned, there are no signs that X-plane might become as userfriendly as MSFS.But I think that FSX will do it for some years. Even FS9 still is nice. I still use it.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:31.540829952Z",
        "author": "DaveS",
        "date": "2016-12-22T18:28:31+0000",
        "id": "160b75ff031017160b4b32cee58ba7ee",
        "post_id": "post-68506",
        "text": "Latest OAA progress. Added the flanges as well as the termination for the upper A\/C line and redid the bends around the center section of the OAA. Next steps include merging the various separate sections into two major parts, upper and lower A\/C lines as well as tweaking the red flex hoses a bit.https:\/\/www.dropbox.com\/s\/3v1ha4ll3kx8vnv\/New_PadA_FSS_WIP25.jpg?dl=0https:\/\/www.dropbox.com\/s\/o4kbqjppmi0i6zk\/New_PadA_FSS_WIP26.jpg?dl=0https:\/\/www.dropbox.com\/s\/fs4gsrgo4fstpfm\/New_PadA_FSS_WIP27.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.62752256Z",
        "author": "Woo482",
        "date": "2010-05-16T01:42:40+0100",
        "id": "689cfadae3dbb83b9de862de541d6bfb",
        "post_id": "post-223268",
        "text": "Have you tried changing the colour depth to 32 bpp ?",
        "thread_id": 14256
    },
    {
        "@timestamp": "2023-09-14T07:13:03.305122816Z",
        "author": "golden_eye",
        "date": "2010-04-23T13:39:00+0100",
        "id": "c1adec2ef5cf5a470afe27cdc3161e68",
        "post_id": "post-218932",
        "text": "I only just picked up FSX because I put a new PC together and I still can't run everything on max (everything but scenery). Still looks good and only gets below about 20 fps in the busy cities. It was actually worse when I first installed it but after I downloaded the service packs I saw a huge increase in FPS because they optimized the code for multi-core CPUs.Funny thing is that, at least with the default aircraft, the flight model isn't 100% realistic. As a lab project in one of my classes we calculated the glide ratio of a 747 and used FS2004 to test the results. The numbers we got in the sim didn't match what we calculated at all. It's still realistic enough for most cases though.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:31.087333888Z",
        "author": "Star Voyager",
        "date": "2010-08-15T01:45:14+0100",
        "id": "34e1496cd87bc32ab7a40859eccc0049",
        "post_id": "post-247356",
        "text": "Here's the NASA 50th anniversary video, which at 30 seconds shows the thing inflating:",
        "thread_id": 16010
    },
    {
        "@timestamp": "2023-09-14T07:13:07.149467136Z",
        "author": "Cerebus",
        "date": "2010-05-11T22:30:05+0100",
        "id": "512eded7faaa0014f4edf4f2835a5e63",
        "post_id": "post-222464",
        "text": "Had a look at their other software titles, and they are also selling OOLITE, and Danger from the deep, making no attempt to hide the title either.Ok so it's obviously questionable, but I'm betting they'd get away with it using section 4 and 6 of the GPL, which allows you to charge 'Any or no price for each copy you convey', and as long as the licences are included with the CD\/DVD it's 'legal'.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:03.306516736Z",
        "author": "ar81",
        "date": "2010-04-28T17:51:32+0100",
        "id": "66d3254bf1019ba2234becea35aeb2a2",
        "post_id": "post-218944",
        "text": "And how aboutFMS(Flying Model Simulator)?Not vaporware and it is freeware.What do you think of it?",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:31.18282624Z",
        "author": "Tommy",
        "date": "2010-08-16T09:04:08+0100",
        "id": "c1895992b180a2a8463dc3e0099ac787",
        "post_id": "post-247425",
        "text": "When I made my previous post, I hadn't seen Cpt Crybaby's post and wasn't actually thinking of that tutorial. His does have the same poor ascent profile and heading, though, so I can understand the confusion. Aside from that, it's got a lot going for it. He does actually explain things pretty well. It has many screenshots of the MFD's, most annotated. The ones that are hard to see on the main page have links to a higher res version that is easier to see. For some things, there are links to more detailed explanations for those who desire it. The presentation is very good, and the section on docking is one of the best I've seen. If the ascent was flown as well as th docking, I wouldn't hesitate to recommend it.The tutorial that I had in mind when I made that post had none of the qualities that Cpt Crybaby's had. In fact, I think it's a poorly done \"rip-off\" of Cpt Crybaby's that showed it's creator had simply memorized the \"script\" but didn't understand it.At this point, I'll apologize for my part in the derailment of this thread.",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:07.278637568Z",
        "author": "IronRain",
        "date": "2010-05-13T10:13:38+0100",
        "id": "9e5641644ed4b1ccf99456f91d0f37e3",
        "post_id": "post-222770",
        "text": "but he wasn't at the airport yet... You can clearly see that his speed was way too high though",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:13:03.024512768Z",
        "author": "orb",
        "date": "2010-05-04T18:45:37+0100",
        "id": "3dad9bbd354cb930d471fb7852360e6c",
        "post_id": "post-218837",
        "text": "ar81 said:Google warning on fake anti-virus softwareFake anti-virus software that infect PCs with malicious code are a growing threat, according to a study by Google.\n\nI think you pasted a wrong URL. Shouldn't it be this article?:http:\/\/news.bbc.co.uk\/2\/hi\/technology\/10088949.stm",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.672459008Z",
        "author": "BruceJohnJennerLawso",
        "date": "2012-12-31T20:23:19+0000",
        "id": "11af3b75ef909efbc58f864aa2374e5c",
        "post_id": "post-247692",
        "text": "Xyon said:Beware the lego banhammer...\n\nNo, No! I promise not to necropost ever again!!! :lol:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:07.678803968Z",
        "author": "Urwumpe",
        "date": "2010-05-15T22:55:36+0100",
        "id": "fc2f5ed06d1087e69d69227d98d8cc4a",
        "post_id": "post-223409",
        "text": "communist said:capalist,from russia\n\nAw.:(Welcome anyway.:cheers:",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:03.242091264Z",
        "author": "ar81",
        "date": "2010-04-22T21:19:48+0100",
        "id": "57b03519987469fe2bb0bdd9a757875e",
        "post_id": "post-218903",
        "text": "I recall there was a group of asteroids (can't remember the name) that were supposed to be responsible for the dinosaur extinction. Not all of them have been tracked. I'd go for them.That way you may scan nearby area to map them and see if they represent a threat and also yo may study their composition to evaluate the possible effects of another K-T like impact as you study them.",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:31.4519488Z",
        "author": "Polaris",
        "date": "2010-08-16T01:04:17+0100",
        "id": "cfb324632d2affd6aac7e9a0836d9b78",
        "post_id": "post-247438",
        "text": "Greetings!",
        "thread_id": 16020
    },
    {
        "@timestamp": "2023-09-14T07:13:03.476715008Z",
        "author": "martins",
        "date": "2010-04-23T16:48:09+0100",
        "id": "f5b41e6738d826f1feccdb57da188143",
        "post_id": "post-219028",
        "text": "I notice that Orbiter 2007 is somewhat behind schedule. I will have to redouble my efforts. Luckily, Orbiter 2008 is still on target.I can now reveal that the release of Orbiter 2009 is planned to coincide with the first manned Mars landing (in other words, it's nearing feature completion).",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:07.0963776Z",
        "author": "Indiana Snake",
        "date": "2010-05-09T18:43:54+0100",
        "id": "deccfa4fbc2c0240d246c5fa8b48d518",
        "post_id": "post-222358",
        "text": "zerofay32 said:3. Most addons do not use a dialog to edit payloads. So learning how to edit scenario files is a must.\n\nWhere can I find out how to do that?",
        "thread_id": 14176
    },
    {
        "@timestamp": "2023-09-14T07:13:31.566352128Z",
        "author": "Donamy",
        "date": "2008-08-07T04:02:43+0100",
        "id": "fe3a263fd106abc06729d12069579231",
        "post_id": "post-68297",
        "text": "Sweet !",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.291142912Z",
        "author": "Notebook",
        "date": "2008-05-12T19:31:09+0100",
        "id": "8e35edf727077807be3837ac0e5858e1",
        "post_id": "post-65332",
        "text": "As Arthur C. Clarke has recently passed away, I thought it might be interesting to put one of his more famous lines into a modern setting.Quote \"(\"My God, it's full of stars\"). From the novel \"2001\"To stereotype my national identity:as you enter a strange pub.\"My God, it's full of students\"N.No offence to students, of course.",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:13:03.74105472Z",
        "author": "DaveS",
        "date": "2010-04-24T17:14:53+0100",
        "id": "6fb3a62937026392bb9a6713cd2d6f1b",
        "post_id": "post-219090",
        "text": "dumbo2007 said:Perhaps the glide vehicle did deploy, but sweeping turns at 20 times the speed of sound would probably damage any control surfaces quickly - but then the Space Shuttle also does such maneuvers at high speed I think.\n\nOh yes, the rolls begins around Mach 23 I think. No issues at all.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:31.587748096Z",
        "author": "SiameseCat",
        "date": "2008-11-03T23:57:45+0000",
        "id": "b6463e9b849c5e12477df5458d7f3b91",
        "post_id": "post-68370",
        "text": "I was testing the autopilot yesterday and the SSMEs were working fine (and the shuttle was attached to the MLP). I'll put in the SSME start code.-----Posted Added-----Urwumpe: Are there any existing functions to start a SSME or do I need to put one in? For the moment, I'm assuming this would only have to set the thruster level of the SSME to 1.0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.6392128Z",
        "author": "Xyon",
        "date": "2010-05-17T04:41:12+0100",
        "id": "0199b43537b2687fa67569766c1e5b56",
        "post_id": "post-223281",
        "text": "Xyon said:There's a bug with this just noted, it won't handle a stream disconnect.A fix is in the works.\n\nBug fixed, file updated.",
        "thread_id": 14259
    },
    {
        "@timestamp": "2023-09-14T07:13:03.019481344Z",
        "author": "Cerebus",
        "date": "2010-04-22T22:40:24+0100",
        "id": "1e65d831916847ac6f9bad471c2b19ef",
        "post_id": "post-218810",
        "text": "Sounds a lot like XP Antispyware 2010, which will continually flash up loads of fake virus warnings, drop porn links, and disables a lot of antivirus software, also disables task manager and regedit.Having had this on my wife's laptop I can confirm it is difficult to remove, however this link saved my bacon:http:\/\/forums.malwarebytes.org\/index.php?showtopic=38629If you read it through and have some or all of the described symptoms the chances are you have this particularly nasty virus\/malware on your computer.Good Luck",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.58977152Z",
        "author": "DaveS",
        "date": "2008-11-04T15:54:23+0000",
        "id": "e97c75dafe3aad3a1da1139ece005b0c",
        "post_id": "post-68381",
        "text": "DaveS said:Great! But then again the RSS is far from done.-----Posted Added-----I have now started on redoing the main FSS structure. For each side of the levels of the FSS, the best I can do is 60 triangles. But I believe this is contrast against the 500+(best approximate guess) triangles for each side of the old FSS.I hope this will be of some relief.\n\nManaged to find a old back-up of the old FSS and total trianglecount was 9992! Trianglecount per side was 100.The new FSS is done with a total trianglecount of 3072, a grand saving of 6920 triangles! Not bad!",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.251787008Z",
        "author": "Dambuster",
        "date": "2010-05-12T00:55:35+0100",
        "id": "7a8d841aa06a62840e879d7ca32a0e3c",
        "post_id": "post-222716",
        "text": ":welcome:to the forums!I'm not sure if this is what you're looking for, but try searching for the threads of 'XR2 to ISS in 10 minutes', or similar.",
        "thread_id": 14210
    },
    {
        "@timestamp": "2023-09-14T07:13:03.168721664Z",
        "author": "jinglesassy",
        "date": "2010-04-22T20:06:31+0100",
        "id": "0edda070ad16251da6817a477d2019da",
        "post_id": "post-218893",
        "text": "Then that news site lied",
        "thread_id": 13964
    },
    {
        "@timestamp": "2023-09-14T07:13:30.935439104Z",
        "author": "donatelo200",
        "date": "2012-04-26T20:26:59+0100",
        "id": "c5a6c878cfff5bc4ce1189fd74a5f145",
        "post_id": "post-247319",
        "text": "The atmosphere isn't breathable and the long day\/night is due to the fact that it is tidally locked to Ups And d.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:07.534454528Z",
        "author": "computerex",
        "date": "2010-05-18T06:33:55+0100",
        "id": "a7534efe0d78549be795e002fa8af40f",
        "post_id": "post-223149",
        "text": "You have an interesting way of looking at it (I suppose you can guess what 'interesting' means in this context, this word is far too overused in political correctness mumbo jumbo). I still maintain that one should have a balanced diet, with meat being part of the diet.If eating meat did not have its benefits, and eating it was actually harmful to you (you said the study showed that the average person who ate meat had a significantly greater risk of developing cancer) you would have naturally seen a decline in its consumption. In any case, if natural selection selects for the vegans in the next couple million years, we'd know you were right.I would like to see the study you refer to. A relationship between cancer and the consumption of meat sounds fascinating. It'd be an interesting read.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:03.242779904Z",
        "author": "Ark",
        "date": "2010-04-23T04:58:39+0100",
        "id": "2fbe7dd006d5440fcbe7ea92c3f0ee6d",
        "post_id": "post-218908",
        "text": "I'd personally like to see a mission to 3753 Cruithne, it seems like a good candidate with it's regular and predicable passes close to Earth.",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:31.057716992Z",
        "author": "dougkeenan",
        "date": "2008-05-29T15:25:40+0100",
        "id": "681171c51cd89d6293073b711bc2a634",
        "post_id": "post-68193",
        "text": "Godspeed brave jumper!",
        "thread_id": 1601
    },
    {
        "@timestamp": "2023-09-14T07:13:07.534998016Z",
        "author": "AirSimming",
        "date": "2010-05-18T23:31:21+0100",
        "id": "e941faafd57bd6cc4265bbd4170fdd57",
        "post_id": "post-223154",
        "text": "No, being omnivorous does not mean that we don't have to eat and digest plant matter. We do not have to eat meat because it is absolutely dispensable for our body. Whilst the contrary case, eating meat and animal products only and no fruits and plants at all, is something our body is not able to handle well at all. Meat is an option, but no requirement. Whilst fruits and plants, roughage, is a requirement. By the way, interesting: we are the only species who drinks milk from another species, and not because of breastfeed. Also something we don't need.Chimpanzees also are omnivores who do not have to eat meat. They feed on plants for the predominant part. Baiscally fruits and nuts just like humans did during the Stone Age. It is assumed that to hunt small mammals is a primary function of control hierarchy among chimpanzees, rather than to cover the food requirement.As for alcohol and smoking: that has been researched as well. You can guess. People who don't drink and smoke, but eat meat regularly and\/or basically, live averagely shorter and with more issues than vegetarians who don't drink and smoke either. I've often heard people complain: \"I know people who did not drink and smoke but died early nevertheless.\" Not smoking and not drinking does not mean to generally live healthy. Diet and lifestyle (stress, less or no sports at all) has the biggest impact on the widespread diseases and cancer.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:03.913602816Z",
        "author": "cymrych",
        "date": "2010-04-25T15:14:41+0100",
        "id": "b30d2ba1a76b126e4480e61639f4c37f",
        "post_id": "post-219117",
        "text": "My line of work is archaeology, so we get ticks on us all the time in the summer. Anywhere in the northeast or Mid Atlantic is really bad for deer ticks and Lymes, with Pennsylvania, MAryland and northern Virginia being the worst.My girlfriend, and about 60% the people I work with, have gotten Lyme's at some time or other. The severity of symptoms vary greatly, but its actually better if those symptoms are strong because it helps identify the culprit as Lyme's. Lyme's can have some pretty nasty long-term affects, if not treated fast enough. (Brain damage with memory loss, etc.)Chronic fatigue and mild cold-like feeling are the biggest symptons I know. Best thing is to look for the Bulls-eye where the tick bit you. It may not be shaped like a bulls-eye, but a skin discoloration about the size of a nickel or so is usually a dead give-away.",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:31.443861248Z",
        "author": "Urwumpe",
        "date": "2008-08-01T21:08:58+0100",
        "id": "b6b21103236aa6fa905979f59d2908ad",
        "post_id": "post-68221",
        "text": "SiameseCat said:For managing software configuartion, the best thing to do might be to have a separate class for each software configuration containing functions for all the available DPS displays.\n\nWould also be a good alternative design. We should just be able to reuse as many displays and related functions as possible.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:07.610171136Z",
        "author": "Chub777",
        "date": "2010-05-15T11:54:24+0100",
        "id": "17cd080604a8d309aca747944a3cd956",
        "post_id": "post-223244",
        "text": "dbeachy1 said:No guarantees, but this looks like the problem (both logs have this in common):Code:>>> ERROR: Missing texture: AWIDE.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: AWIDE.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: 08.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]At this point you can either figure out which add-on you have that installed that uses the AWIDE texture, or you can just create a clean Orbiter installation and start adding your favorite add-ons one-at-a-time and re-testing after each install until the problem occurs. That will tell you which add-on is the problem.Most likely you installed an add-on that requiresanotheradd-on in order to work.\n\nI need to download more addons for it (don't bother). How do you delete the Orbiter files?",
        "thread_id": 14250
    },
    {
        "@timestamp": "2023-09-14T07:13:03.30519168Z",
        "author": "AirSimming",
        "date": "2010-04-23T13:53:19+0100",
        "id": "d9ee0680647a516b6e05eca8c769aa02",
        "post_id": "post-218933",
        "text": "doggie015 said:Dude, you do realise that X-Plane is used in full-motion aircraft simulators and that said simulators can have full FAA certification. Also: X-Plane works on platforms other than MS Windows (Did MSFS EVER have a mobile version, or support mac and linux?). X-Plane also makes use of the Blade Element Theory, which means that aerodynamic properties are derived from the mesh, and not a config file (However jet thrust, engine placement and piston engine power still need to be done manually AFAIK! For more seehttp:\/\/www.x-plane.com\/pg_Inside_X-Plane.html). Finally: the scenery and aircraft are so detailed that they need 6 dual-layer DVD's (the equivalent of about 12 single-layer DVD's!) to hold everything! I could go on, but I ran out of breath! :download:EDIT: I got my breath back, and I think I might letthisdo the talking\n\nX-Plane is useful for flight training devices, if you have the proper amount of money availabe. But those certified versions are different than the desktop versions and are made for a totally different target group than just people who want to use it for desktop simulation. In terms of desktop simulation X-Plane is not as userfriendly and elaborate as MSFS and therefore not that much used and does not offer that much addon products.In fact, most private\/home flight simulators, not full motion but using one-on-one Airbus and Boeing hardware, are based on MSFS (mostly FS9) rather than X-Plane due to its userfriendliness and compatibility with Project Magentahttp:\/\/www.projectmagenta.com\/And of course because you do not have to pay tons of extra money for commercial\/training versions.[nomedia=\"http:\/\/www.youtube.com\/watch?v=asZGBEirD9k&feature=related\"]YouTube- Boeing 737NG Sim SBRJ[\/nomedia][nomedia=\"http:\/\/www.youtube.com\/watch?v=h8pL5S6rdfU&feature=related\"]YouTube- St. Maarten 737 Cockpit Landing (Home Simulator)[\/nomedia][nomedia=\"http:\/\/www.youtube.com\/watch?v=BzhBPtFF_bo&feature=related\"]YouTube- 737NG simulator: crosswind approach & landing[\/nomedia]...",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:31.575841536Z",
        "author": "Donamy",
        "date": "2008-08-12T01:04:43+0100",
        "id": "5a1e48cc1c707f2e8340b38f59e1bf03",
        "post_id": "post-68308",
        "text": "I wish there was a drool smiley! :OMG:",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.61695616Z",
        "author": "Notebook",
        "date": "2010-05-15T09:03:58+0100",
        "id": "0b61e075fe351564943869d0f7eb7c78",
        "post_id": "post-223254",
        "text": "Will Red Bull be able to keep ahead? Qualifying in 3 hours...http:\/\/www.formula1.com\/races\/in_detail\/monaco_829\/N.",
        "thread_id": 14253
    },
    {
        "@timestamp": "2023-09-14T07:13:03.35590784Z",
        "author": "Dambuster",
        "date": "2010-04-23T10:44:19+0100",
        "id": "4dce3bab42d8a517e17b1f1a66827c3a",
        "post_id": "post-218956",
        "text": ":welcome:to the forums!:)",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:31.585695488Z",
        "author": "Urwumpe",
        "date": "2008-10-22T21:28:29+0100",
        "id": "b21c37c2361417b715e7c0e51bbf4ccc",
        "post_id": "post-68356",
        "text": "DaveS said:I could come up with an LCC mesh with a nicely decorated FR4(the FR that is the main FR until the end of the program).\n\nDo you have something prepared?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.665342208Z",
        "author": "No Life",
        "date": "2010-05-16T21:22:37+0100",
        "id": "37d07e51f7378039bb07d9621064c5ff",
        "post_id": "post-223339",
        "text": "bwog said:I don't think thereisa point.\n\noh nvm i see.we are suppose to count like 1 next person 2 next person 3.until we reach 1,000,000 lmfaopointless thread -.-'",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:03.821682432Z",
        "author": "Andy44",
        "date": "2010-04-25T01:56:25+0100",
        "id": "8a30f5301d5835e66d71e58adaebff99",
        "post_id": "post-219097",
        "text": "SiberianTiger said:If they fix the problems, this thing may become a strategic balance shifter. Essentially, it's a Saenger's bomber revived. Launch it with enough excessive energy down some standard test firing azimuth, wait till separation from the booster, then make it turn to a required heading and then do skips covering a half of the globe, while remaining quite at low altitude and still at a speed and altitude too high for most existing AA defences to intercept. This simply makes Tomahawks and their launching ships obsolete: now a surprise high accuracy strike can be done right off the USA mainland.\n\nPossibly, but if the targeted entity has assets that can detect an ICBM launch then there's no way to be sneaky with it. The vehicle itself will also have a high thermal signature as it blasts through the upper atmosphere. Useful for shooting at people in caves, maybe, but the Tomahawk is cheaper for that.Sometimes I wonder what our air force thinks it is gaining with this stuff other than just basic research.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:31.592306432Z",
        "author": "SiameseCat",
        "date": "2008-11-07T23:39:30+0000",
        "id": "00632d6221da2051d97e06744fe72d94",
        "post_id": "post-68394",
        "text": "I'm working on the RSLS for the shuttle at the moment, so I'll add the LCC<-> shuttle communication.The commands to retract the T-0 umbilicals and destory the attachment point are currently combined in the OnT0() function in the MLP vessel.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.668953344Z",
        "author": "Shadow Addict",
        "date": "2010-05-18T01:11:07+0100",
        "id": "f87a6ed7f5e65bbc46dc4c58e738c15a",
        "post_id": "post-223370",
        "text": "Oh wow I didn't realize that. Okay, replaced it with a tinyurl.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:03.009024256Z",
        "author": "zeldafan156",
        "date": "2010-04-22T01:04:35+0100",
        "id": "bb29ed579546fd4f402f103c6a9c2aeb",
        "post_id": "post-218765",
        "text": "oh yeah i forgot to say i cant open any anti-virus like stuff",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.66351616Z",
        "author": "Alexw95",
        "date": "2010-08-16T07:23:06+0100",
        "id": "24c4d79a1ed846d603f19a4cf32f0a35",
        "post_id": "post-247496",
        "text": "Gratz Xyon and orb You two much deserved it",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:07.191188736Z",
        "author": "Imagineer",
        "date": "2008-02-17T02:25:48+0000",
        "id": "49c961823b035a66b9e898c8db60900f",
        "post_id": "post-12324",
        "text": "Not to say you're wrong, but my memory is a bit different. I was working at Boeing (Everett \"twin towers\") when Galileo sent back the first close-up pictures of Ida and discovered Dactyl.IIRC, Ida and Mathilde were more like targets of opportunity than important gravity assists. The policy at the time was to pass close to an asteroid if they could since no asteroids had been photographed close-up at that point.You could try an experiment in Orbiter:Set up on a trajectory similar to that of Galileo at the time and use TransX to see just how close to Ida you have to get to see a meaningful change in velocity.",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042670848Z",
        "author": "n122vu",
        "date": "2010-04-23T20:25:44+0100",
        "id": "af165be805bb777b5f199b96e43fd349",
        "post_id": "post-218857",
        "text": "Looks awesome! Can't wait to dock with the finished product!Urwumpe said:For the VC, don't forget having a huge plan view of the dock at the back wall of the main control room, which shows what is currently planned to happen and how the dock is currently used. It is pretty hard to organize work on such large places without such plans... for example also on the decks of aircraft carriers.http:\/\/www.imagebam.com\/image\/a6139a17073304\/\n\nI immediately thought of the episode of Star Trek: TNG titled \"Booby Trap\" where Lt. Commander LaForge ran the holodeck simulation of Drafting Room 5 atUtopia Planitia shipyardsduring the Enterprise-D's construction to have a working schematic model of the original engine design as a reference.(In the first pic, the design schematics are just off to the right, in the sliding transparent boards)",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:30.92851968Z",
        "author": "Izack",
        "date": "2010-08-19T16:46:05+0100",
        "id": "ac9b37a8eabb70e8ec10a67801017d07",
        "post_id": "post-247281",
        "text": "I noticed that UMMUs can't breathe Ups And b I's atmosphere (no oxygen and unacceptable pressure.) It says in the original project thread that its climate is supposed to be similar to Alaska's. :shrug:Also, it is taking a lot more Dv to get around here than I thought! (Although that's not a bug, it's pilot error.) 30km\/s from Ups And d to its first moon, not including plane change! I may have to deploy the hydrogen-mining stations sooner than I thought... :hmm: Hope you don't mind I'm stealing your hydrogen.:)",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:07.196523008Z",
        "author": "simcosmos",
        "date": "2008-05-12T17:01:55+0100",
        "id": "bd21bf6f9f704be1a9bcfa42131a439d",
        "post_id": "post-65318",
        "text": "Tom, about the *multistage2.dll* questions:a) As far as remember (would need to check), stage.dll is just a generic dll that spent launcher components use (except last active stage): there is no direct relation with the true dry \/ burnout masses. People can however create such 'connection' by using the feature \"Module=\" (please see multistage2.dll doc) and pointing to a specific cfg file (just as example, a simple cfg with proper PMI, masses, etc)b) About making stages \/ components to \"disappear on demand\" and with specific conditions \/ options: also if remembering well, Urwumpe made a module called 'MayFly.dll' (another thing that need to check, I think it is available at Orbit Hangar Mods). I agree that it would be nice if something like that could be integrated by default within the multistage.dll packages.Regarding spacecraft \/ multistage.dll perspectives: Vinka made a few posts some time ago at Dansteph's forums (I have made a few suggestions by then). But you know, sometimes real life gets in between. Will try to find the link.EDIT (about eventual future spacecraft \/ multistage releases)Starting on page 3, 4, 5:http:\/\/orbiter.dansteph.com\/forum\/read.php?f=5&i=7900&t=7632&page=2Also (Suggestions pour Multistage3 de Vinka):http:\/\/orbiter.dansteph.com\/forum\/read.php?f=5&i=8075&t=7940&page=0Ant\u00f3nio",
        "thread_id": 1420
    },
    {
        "@timestamp": "2023-09-14T07:13:03.307026432Z",
        "author": "Zachstar",
        "date": "2010-05-04T05:46:26+0100",
        "id": "81f25929a21a1df498feda26d2187ca7",
        "post_id": "post-218949",
        "text": "You know I have noticed that outside of here and a few other places. There seems to be very little concern about the future of FSX. I guess there is reason to believe so as there is still people using FS4 today.FSX tho seemed to make MS within 1-2 years away from being able to simulate LEO or even LEO-Lunar travel. What features were on the drawing board that we will wish we had in 2013 and 2015? You can only do so much without seriously hacking the core.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:31.511107072Z",
        "author": "DaveS",
        "date": "2011-04-05T21:02:53+0100",
        "id": "0fd439bd36d694e93725e1ad9d4030d7",
        "post_id": "post-68447",
        "text": "I was just wondering if someone could update the SSU_Pad code to work with the 1985 FSS I checked in a while ago? I would like to check it against the other SSU elements as it is a major change from the current FSS we're using in terms of sizing. One that has to go is the FSS OWP Curtain Wall controls as it didn't exist on the FSS until sometime in 1986.Instead that could be replaced with controls for the RBUS umbilical beam which needs to be made into a T0 mechanism similar to the GH2 vent line.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.409779456Z",
        "author": "Urwumpe",
        "date": "2010-04-30T14:37:16+0100",
        "id": "3ee3f94b472b02f0827d46dab8a0fdea",
        "post_id": "post-218988",
        "text": "The latest official number of the oil spill of 150,000 liters per day as claimed by BP had been found to be wrong - the real flow is around 800,000 liters per day, which is nothing less than dramatic.The total amount of crude oil in the Exxon Valdez disaster was 40.9 million liters, which means if the spill does not reduce suddenly, the USA will have three Exxon Valdez in the Mississippi delta before BP just starts drilling for putting a plug into the leaking drill hole.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:07.26648192Z",
        "author": "Urwumpe",
        "date": "2010-05-12T10:03:14+0100",
        "id": "6029b2410d69c42ed27ee5dd369a3a27",
        "post_id": "post-222736",
        "text": "SiberianTiger said:AFAIK, they can't use a lab laser sparkler as a weapon. Why in the heaven they needed a fusion reaction? Does producing one in a lab really helps to make an H-bomb?\n\nNot really, except for basic research for fusion reactions.Fusors are already widespread even in hobby circles and are capable of fusion reactions, they are just far away from break-even, even some orders of magnitude further than tokamaks or stellerators.The trick question for building a H-Bomb is making sure that enough energy is projected at the secondary and the secondary (the fusion fuel) is kept compressed together long enough to have fusion. This is not really trivial, as you can imagine (While the primary already explodes inside the bomb, the secondary has to be more or less intact).If the secondary is not holding together long enough, you just have a tiny nuclear explosion. Bad enough.",
        "thread_id": 14213
    },
    {
        "@timestamp": "2023-09-14T07:13:31.53875968Z",
        "author": "DaveS",
        "date": "2016-02-16T09:31:12+0000",
        "id": "fb6f2459c68ffd590203ea026216b25c",
        "post_id": "post-68493",
        "text": "asdad said:DaveS , any news about LC39 ?\n\nDecided to take a break from it as there's no rush or requirement for it.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.535277056Z",
        "author": "AirSimming",
        "date": "2010-05-18T23:47:01+0100",
        "id": "8ddf284a510eb4505155301a414cb944",
        "post_id": "post-223156",
        "text": "tl8 said:If I die because I eat steak, ahh well, at least it was a good steak\n\n:lol:I think the message just should be to not make steak your basic food;)",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:03.410783744Z",
        "author": "SiberianTiger",
        "date": "2010-05-18T11:25:37+0100",
        "id": "d3c0d2a55b1f2581be30f45b75994566",
        "post_id": "post-218994",
        "text": "Urwumpe said:The really bad thing is, that this seems to be just the peak of the iceberg, there is a lot of denser oil below the surface, that the satellite images don't see.\n\nMaybe a kind of radar sensing at certain band is good for mapping that?",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:30.861602816Z",
        "author": "rdb12340",
        "date": "2010-07-24T23:39:51+0100",
        "id": "00e7bf3a4a1ea892ff918d96d229c69b",
        "post_id": "post-68181",
        "text": "Does this add-on require AMSO or should I install it without AMSO?Also does it require Velcro Rockets?Saw the video for this and it looks incredibleThanks,-RDB12340",
        "thread_id": 1600
    },
    {
        "@timestamp": "2023-09-14T07:13:07.652231168Z",
        "author": "ionif",
        "date": "2010-05-15T18:08:05+0100",
        "id": "6c807fec7c105d83f2fd1ee05b15c1b5",
        "post_id": "post-223289",
        "text": "Hi to everyone.Sory me hardly speak English.My from Romania.Are new to this forum:cheers:",
        "thread_id": 14262
    },
    {
        "@timestamp": "2023-09-14T07:13:03.413997312Z",
        "author": "dougkeenan",
        "date": "2010-05-25T16:32:35+0100",
        "id": "ea338c8c8b9acb438494220f2d0f4ef9",
        "post_id": "post-219012",
        "text": "Assuming nothing was done, how long for that pocket of oil to empty itself? Months? Years?",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.50368896Z",
        "author": "Pilot7893",
        "date": "2008-05-25T15:07:58+0100",
        "id": "0f9c75b027c7e01a11a3387a9ed3f795",
        "post_id": "post-68241",
        "text": "Will we be modeling the inside of the \"white room\" on the gangway?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.660853504Z",
        "author": "Urwumpe",
        "date": "2010-05-15T19:21:58+0100",
        "id": "8a87d9e753538e1d1cef06f53a395d49",
        "post_id": "post-223305",
        "text": "Well, then...\u221e",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:13:03.479444224Z",
        "author": "Ghostrider",
        "date": "2010-04-23T22:10:09+0100",
        "id": "8a3792a70e9fce0629052e04a93607ec",
        "post_id": "post-219042",
        "text": "Urwumpe said:Sail around the world and plant a tree. :rofl::cheers:\n\nYeah, that would be great. I'd like to do that, as well. Sail around the world, in a boat. And then plant a tree, in the boat. Like, dig a hole. Into the boat. And then plant a tree into it and, er... I've changed my mind and I'm so totally not planting a tree in any boat I'm sailing in. Instead, I'll hang a sail to the nearest tree and see what happens.",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:31.562445824Z",
        "author": "DaveS",
        "date": "2008-07-21T18:05:18+0100",
        "id": "8023b74460aaca595ee06fa973de7607",
        "post_id": "post-68288",
        "text": "Urwumpe said:Nice:)How is the poly count, BTW? Can you maybe also replace the hand rails with alpha maps to save some polys?\n\nI'll see about once I'm done with the decks and cryo lines.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:06.851240448Z",
        "author": "V8Li",
        "date": "2008-05-12T10:21:11+0100",
        "id": "f6f620367fdff868e8801228f19f6dca",
        "post_id": "post-65294",
        "text": "Speaking of the stock DG, get the Delta Tweak addon; I know, it might not seem much and I have been avoiding it forever but you'll discover orbitersim again, with better reentries and handling.",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:13:03.944201728Z",
        "author": "Izack",
        "date": "2010-05-01T19:48:32+0100",
        "id": "4c41450d295dd3ebdd8873da997940cc",
        "post_id": "post-219162",
        "text": "statickid said:aand you can't forget the top gun jets!! yeah!! actively sweeping wings for hypersonic flight, unsweeping for kool butt-rock dog fighting on the highway to the dangerzone!!\n\nI can't tell whether that was a joke or not...:blink:",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.66211072Z",
        "author": "N_Molson",
        "date": "2010-08-16T00:25:51+0100",
        "id": "fe2688e06ddab88db4d35b1bdc9cae28",
        "post_id": "post-247490",
        "text": "Congrats to the new mods. In fact, I believed they were already mods :shifty: :lol:And good luck for your work Penguin ! :thumbup:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:07.121704704Z",
        "author": "Tommy",
        "date": "2010-05-13T00:13:30+0100",
        "id": "756f4b0d9c1403d9e1b4d91ba1793136",
        "post_id": "post-222403",
        "text": "Part of the update for IMFD Full manual than Mark and I are working on will be a trip from the ISS to Brighton Beach. While I'm doing it with Delta Velocity, there are some tips for \"aiming\" at a ground base. Targeting a station is a bit more difficult, but the offsetting tricks shown in the Advanced Concepts tutorial may help some with that using Target Intercept.",
        "thread_id": 14181
    },
    {
        "@timestamp": "2023-09-14T07:13:02.799011072Z",
        "author": "statickid",
        "date": "2012-01-28T18:06:57+0000",
        "id": "43ee542341503122e896fc40a657c8d2",
        "post_id": "post-218739",
        "text": "I just just started getting this SAME problem totally out of the blue! Orbiter was working fine, no problems about a week ago. I tried to run it yesterday and it took me a while to isolate this as what was wrong. For me if i push F4, I seem to loose mouse control, but if i push the \"window\" button next to \"alt\" orbiter minimizes to the bar. Then if i select orbiter, it will open ONLY showing the f4 menu with a white screen behind it. then if i choose anything but exit, i will have to repeat the process to see the menu i opened. If i choose exit the program exits normally. I also noticed launching in full screen mode the status line on the spash screen (all the file names it shows in rapid succession) does not appear. everything is normal in window mode. I've been using orbiter for YEARS and didn't tweek any settings or anything.---------- Post added at 09:26 AM ---------- Previous post was at 08:46 AM ----------more info:Just uninstalled some things I recently installed to see if there was any difference. No difference.I'm using Windows Vistanvidia gefore 7950 gt---------- Post added at 10:06 AM ---------- Previous post was at 09:26 AM ----------Resolution:If anybody else has this problem in the future, I was able to fix it bySELECTING \"LET THE 3D APPLICATION DECIDE\"'on the main Nvidia preference screen under the spinning green eyeball :thumbup:Orbiter running normal again, the only other thing i have been using that is 3D is Minecraft, so maybe there was some kind of conflict there? not sure.",
        "thread_id": 13951
    },
    {
        "@timestamp": "2023-09-14T07:13:31.549278976Z",
        "author": "DaveS",
        "date": "2017-10-22T10:13:20+0100",
        "id": "627f78fcdd552bd3368e606154bcda43",
        "post_id": "post-68560",
        "text": "The new MLP, still being worked on:https:\/\/www.dropbox.com\/s\/a9sqj1bihvx9rnk\/NewMLP_4.jpg?dl=0https:\/\/www.dropbox.com\/s\/9a3udb5zxtloqwm\/NewMLP_5.jpg?dl=0https:\/\/www.dropbox.com\/s\/8ezuh4ppjc2k056\/NewMLP_6.jpg?dl=0https:\/\/www.dropbox.com\/s\/alyo6qyxn6y1mc0\/NewMLP_7.jpg?dl=0https:\/\/www.dropbox.com\/s\/ksaeaes10z0vxvi\/NewMLP_8.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.147225344Z",
        "author": "Artlav",
        "date": "2010-05-10T19:59:09+0100",
        "id": "94b60fda675b5d2fbda6211ec9af8a77",
        "post_id": "post-222441",
        "text": "Looks more like Celestia.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:13:03.011014144Z",
        "author": "zeldafan156",
        "date": "2010-04-22T01:35:16+0100",
        "id": "9c40df70b507dd947ee5adbec0caf9cc",
        "post_id": "post-218774",
        "text": "i googled rootkit and someone said something about avast home adition, do you know if this is good or what is your opinion on this?",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.551642112Z",
        "author": "DaveS",
        "date": "2019-06-02T19:42:16+0100",
        "id": "e67053aeec640a0b235276d0783237ea",
        "post_id": "post-68579",
        "text": "GLS said:This work would only envolve putting groups into single meshes, and then use the code to show\/hide as needed. This leaves out a 1981 version... but it was only one flight so. :shrug:\n\nNot true. The extension structure that the +Y OWP Curtain Wall hangs off wasn't added to the 39A RSS until STS-32 in 1990 (first launch from 39A since STS-61C in January 1986). The 39B RSS had the extension structure for STS-51L but not the actual wall. It was added sometime between January 1986 and October 1986 when Atlantis was transported to 39B for OWP fit checks and launch team proficiency exercises.The first flow to make use of the complete OWP system was STS-26R.GLS said:There is no point in me cleaning any hidden triangles, as the current meshes will all go in the bin, right?\n\nYes.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.47461632Z",
        "author": "Andy44",
        "date": "2008-05-13T01:55:51+0100",
        "id": "b4b015481ac2f87c836306d890eb70b9",
        "post_id": "post-65348",
        "text": "man the earth seems pissed doesnt she?\n\nAlthough I'm not superstitious, I believe humans are naturally superstitious at heart, and this thought has crossed my mind. Recently we have seen Burma cyclone, China earthquake, multiple earthquakes in Nevada, tornados galore in the American mid-west and south, heavy rains in my area, etc. Where I live it rained steadily for over 24 hours and dumped a record level of water, flooding roads and making me worry just a bit about my basement.",
        "thread_id": 1423
    },
    {
        "@timestamp": "2023-09-14T07:13:03.306817024Z",
        "author": "Hielor",
        "date": "2010-04-28T21:51:53+0100",
        "id": "d84b9cbbefe23f7ef418b40f8df93417",
        "post_id": "post-218947",
        "text": "Zachstar said:I think its time for a serious new test of FSX by these hardware guys.That one review notes about clock rate. The non black edition of the Phenom II X6 is 2.8ghz but is supposed to be able to lower the clock on 3 and raise the clock on 3 by 400mhz making it a 3.2ghz tri core on better silicon.Can FSX make use of more than 4 cores even? And if so are we better off with highly clocked tris or quads? These are questions that are going to have to be answered in my opinion if FSX wants to continue to be viable for years to come.\n\nFSX can effectively utilize 2 cores fully. Any other cores it runs on will be used for (I think) autogen and AI, so they won't be used extensively.FSX would be far better off on a highly-clocked tri or quad than a lower-clocked hex.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:31.58507392Z",
        "author": "DaveS",
        "date": "2008-10-22T20:43:40+0100",
        "id": "8ef14679b08937073ebd4a8297aa7512",
        "post_id": "post-68351",
        "text": "Urwumpe said:From the animation point of view, easy to implement. Would be maybe harder to connect to the real launch countdown, as we still have no object to do the launch control.\n\nWell, for now we could use a dummy object named \"PTCR\" for the Pad Terminal Connection Room. All the pad data connections goes through this building before heading onto to the Firing Room in the LCC.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.48762112Z",
        "author": "T.Neo",
        "date": "2010-05-17T22:10:13+0100",
        "id": "43bb525b69b6f722901b12378fa052bd",
        "post_id": "post-223036",
        "text": "Perhaps I should start to consider a flight to Pluto. But I better get my torchship ready...",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:13:03.33534464Z",
        "author": "n0mad23",
        "date": "2008-05-13T04:15:09+0100",
        "id": "a936be07fa95146e8ce79e106facdd9f",
        "post_id": "post-65150",
        "text": "...and member(ship) in pocket.There's the bell, tacos again for dinner.What phun, what phun.",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:31.182102272Z",
        "author": "Izack",
        "date": "2010-08-15T14:16:39+0100",
        "id": "a88d83a29c4cec73727fb248aaed5e45",
        "post_id": "post-247419",
        "text": "Slice N Splice said:You didnt make this game Dr.Martin Schweiger did.You can't tell people that they cannot use it as a game.I use orbiter as a game and i do everything the lazy way.And there is nothing you can do about it.There is nothing on martin schweigers site saying you can ONLY play it as a simulator.Now ok dude to get a rocket to the moon is difficultYou will keep going around it if you do it that way.You have to figure out someway to get into the moons orbit.Or just use scenerio editer :lol:\n\nWell, using the scenario editor to do everything isn't fun either as a simulatorora game.:pYou don't need to be an expert on efficient transfers and free returns to get to the Moon, but you can't do it by pointing up and hitting the throttle, either (well, not easily anyway.) The easiest way really is to follow the tutorials already mentioned, even if you use sci-fi torchships.Well, actually, you could try the [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2711\"]Laika Lunar Lander[\/ame], in which you can get from Baikonur Cosmodrome to the Moon simply by pressing O. :hail::probe:(Only works in Orbiter 2006)",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:07.52513664Z",
        "author": "T.Neo",
        "date": "2010-05-14T13:21:46+0100",
        "id": "ceded533d6e14f2d75f3de0485987102",
        "post_id": "post-223087",
        "text": "Interesting. I wouldn't eat a dog ofmine, but I'd have no problem eating dog provided the same concerns I have about all the other meat I eat were met; namely, that it was treated and slaughtered humanely before it wound up on my plate. I don't have objection to people eating animals of any sort, but I have serious objections to the mistreatment and neglect of said animals prior to the slaughter - butcher - prepare - plate process chain.\n\nIndeed. There are particular dogs I would have no objection to eating at all, specifically the one next door that can never shut up. :lol:",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:13:03.938301184Z",
        "author": "tl8",
        "date": "2010-04-24T12:04:05+0100",
        "id": "6e1c0a5e804e6734b8d6b9cd8903f4a0",
        "post_id": "post-219124",
        "text": "As an student engineer, I can say that while function is more important to form, we try our hardest to make it look\/work beautifully, because there is generally always ways to make function in beauty;)",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.512244736Z",
        "author": "DaveS",
        "date": "2012-08-05T21:52:05+0100",
        "id": "8b9a31c76f99cc9dceac74572e5ef1b5",
        "post_id": "post-68457",
        "text": "The current state of the RSS:Side 1:https:\/\/www.dropbox.com\/s\/3mglzouix9en7hp\/New_PadA_RSS_WIP15_Side1.jpg?dl=0Side 2:https:\/\/www.dropbox.com\/s\/6xqwffw4d8s1khq\/New_PadA_RSS_WIP15_Side2.jpg?dl=0Side 3:https:\/\/www.dropbox.com\/s\/7sfmjupexo9xif4\/New_PadA_RSS_WIP15_Side3.jpg?dl=0Side 4:https:\/\/www.dropbox.com\/s\/wkua4srcdhe3qe3\/New_PadA_RSS_WIP15_Side4.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:07.672495872Z",
        "author": "T.Neo",
        "date": "2010-05-15T19:09:02+0100",
        "id": "e1aed35d65921abcda7c572423cfcec9",
        "post_id": "post-223372",
        "text": "Recently I've been wondering on how destructive \"torch ship\" engines, and the engines of some Orbiter vehicles, can be.The stock DG for example seems to have an ISP of 39 952 m\/s, and a thrust of 320 000 newtons.Shuttle A has an ISP of 33 000 m\/s, and a thrust of 2 129 000 newtons.The XR2 has an ISP 20 775 m\/s, and a thrust of 604 600 newtons.*The XR5 has an ISP of 20 775 m\/s, and a thrust of 8 525 000 newtons.*The XR1 has an ISP of 20 775 m\/s, and a thrust of 384 000 newtons.*The DGIV has an ISP of 40 000 m\/s, and a thrust of 180 000 newtons.**default settingsNow, what sort of damage would these craft do to objects behind or near the exhaust stream? Would they really destroy the entire spaceport? Would the craft itself be safe from the effects of the engines on the surface of a planet such as Earth?Secondly, is there any concept (allowing for varying unobtanium here) that could allow such performance? Or is such performance completely implausible?",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:13:03.019964416Z",
        "author": "Kveldulf",
        "date": "2010-04-22T23:37:05+0100",
        "id": "c368bb17bd070611ba7a994260c81ead",
        "post_id": "post-218812",
        "text": "zeldafan156 said:i hope you all realize i don't have a external backup hard drive. i only have a 2 gb usb flash drive(full do to backup of orbiter folder) and some blank cd's.\n\nMy suggestion? Format the USB drive. You can always download Orbiter stuff again. If you really need to keep everything, talk to a friend or family member, and store the files there. Any virus is something to get off your system as soon as you are able. Simply by leaving it, even if it appears to be inactive, you may still be at risk, and if you do any online shopping, that is not a risk you want to take.I went through backups when my old PC failed. The best I can suggest is go through everything, and sort it into three catagories: Keep, Keep if able, Forget-about-it.\"Keep\" is the stuff that you absolutely cannot replace (pictures, movies, school\/work documents).\"Keep if able\" items are things like save-games for your favorite games, Steam games, Orbiter, and other similar items. Basically, the stuff you can replace if you need to, but would rather not.\"Forget-about-it\" items are everything else.Then, back up everything from the Keep category, rank the rest in order of importance, and back-up down the list until you run out of room.Or, if you've got $50 to spare, external HDDs are pretty cheap. Wal-Mart actually has some decent computer accessories (hell, I got my laptop there for $300, and I've had no problems with it).",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.538422528Z",
        "author": "DaveS",
        "date": "2015-10-29T20:42:30+0000",
        "id": "350e10cfc257754236624d84e9cd9edc",
        "post_id": "post-68490",
        "text": "Urwumpe said:I really hope you also have an idea how to get this detailed mesh into the simulation without killing performance during launch.;)This arm already has likely more polygons than some spacecraft.\n\nWell, it's a far cry from the orbiter. The orbiter has 6 times the amount of triangles of what you see in the latest screenshots.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.043273216Z",
        "author": "Hielor",
        "date": "2010-04-27T22:11:50+0100",
        "id": "6673704df47123d70ce28673e00bec80",
        "post_id": "post-218864",
        "text": "Space-viking said:No Hielor, I did not draw this my self, but I find it disturbing that you so blatantly accuse me off, deliberate removing copyright and credit info. I see my self as an honourable person, and would never steal or take credit for another persons work. I got these pictures as they are uploaded here, and apologise that I did not make it more clear, that I my self did not draw these. I see no reason why any one would deny the original artist, his do credit. So full credit goes to John Eaves for some very good concept art sketches. Now that I'm aware that these are his work.\n\nJohn Eaves isn't the original artist, that's just where I found the image with the original copyright intact (http:\/\/johneaves.wordpress.com\/2009\/06\/29\/the-spacedock-from-st-nemesis\/). And while you didn't claim to have drawn them yourself, when asked if you drew them you offered to provide pointers on drawing things like that (when you could've said \"No, I didn't draw these, but I do have some experience with this sort of thing...\"), which certainly seems to be taking credit.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:03.02154624Z",
        "author": "Bj",
        "date": "2010-04-23T02:04:55+0100",
        "id": "d5c81862f09c9e4bc6e0fb6bcec1bba6",
        "post_id": "post-218820",
        "text": "doggie015 said:to restore my Win7 MBR after a ubuntu ininstall went bad and windows could no longer boot, and it worked very well.\n\nDid you restart and see the GRUB screen? Then did you select Win7? If that didn't work, use Gparted next time to set bootable, or you can usefixmbr...eveningsky339 said:I'm thinking of Vista's lack of a bootable disc, specifically. Did Win7 reverse this nasty change?I've had to install both Nvidia and wireless internet card drivers. Try downloading those without the wireless. :lol: Yet another use of my iPod to transfer files...\n\nVista's lack of bootable disk? what? You can boot from any OS disk AFAIK, you just cannot boot windows from a disk like you can Ubuntu.If you had wireless driver problems, why not use a wired connection to first get the driver? Oh well, interesting use of an iPod anyway :lol:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.508956928Z",
        "author": "BenSisko",
        "date": "2009-08-01T03:35:36+0100",
        "id": "9933d8a8ab5450fa34d5406db76a0a6b",
        "post_id": "post-68435",
        "text": "What about Edwards and White Sands? I've adapted SSU v1.25 to Slat's LC39 EAFB add-on with White Sands. It seems excellent. I understand the desire to minimize add-ons but will the new Orbiter have the same level of detail for Edwards, and White Sands (both important to recreate historic missions) as Slat's? Also with regard to ISS support, what about Baikonur Cosmodrome (80mileshigh has a great add on for this)?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.242368768Z",
        "author": "Urwumpe",
        "date": "2010-04-22T21:31:57+0100",
        "id": "621efec94d62ac57ce1d49aa47d77d28",
        "post_id": "post-218905",
        "text": "garyw said:If you were a mission planner, which NEO would you pick and why?\n\nI would have three good candidates:Apophis - it passes very close, is a potential hazard for Earth.One of the Apollo asteroids, which is the group that ar81 means. Core sample could be helpful for getting more evidence on the CT event. Toutatis would be the favorite candidate there, though maybe a bit risk for its strange shape and chaotic orbit101955 1999 RQ36, the NEO with the highest impact risk for the future.http:\/\/ssd.jpl.nasa.gov\/sbdb.cgi?sstr=101955;orb=1http:\/\/neo.jpl.nasa.gov\/risk\/a101955.html",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:03.641398016Z",
        "author": "RisingFury",
        "date": "2010-04-23T22:52:04+0100",
        "id": "c660ccc63122906f130917d86e0fc91e",
        "post_id": "post-219070",
        "text": "Not to mention those pesky craters...",
        "thread_id": 13983
    },
    {
        "@timestamp": "2023-09-14T07:13:31.513101824Z",
        "author": "SiameseCat",
        "date": "2014-07-08T23:58:55+0100",
        "id": "173b45706103611d7a2e6008b3f12f88",
        "post_id": "post-68466",
        "text": "DaveS said:Here's the relevant parts from SSUPad.cpp and SSUPad.h:SSUPad.cpp:Code:vtx_goxvent[2] = FSS_POS_GOXVENTDIR+ FSS_POS_GOXVENTDIR;\n\nThe line above should beCode:vtx_goxvent[2] = FSS_POS_GOXVENT[B]L [\/B]+ FSS_POS_GOXVENTDIR;",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.940685056Z",
        "author": "SiberianTiger",
        "date": "2010-04-27T08:52:07+0100",
        "id": "bc93a069c24ef0fe1e4d7a087a207523",
        "post_id": "post-219138",
        "text": "Mending engineering and beauty.;)",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.822683904Z",
        "author": "Dambuster",
        "date": "2010-04-26T22:56:17+0100",
        "id": "027027cb507c9f7376f18b3f143d4885",
        "post_id": "post-219103",
        "text": "Eagle said:This is the thinking that the gunless F-4 Phantom was developed under.Also, a UAV is a long range missile that you can mount other weapons on instead of just crashing it into things.\n\nTrue, but I think I mis-phrased what I was trying to say:I don't think the hypersonic UAV would be acceptably manoeuverable at low (i.e. dogfighting) speeds (probably <Mach 1) for it to be an effective dogfighter, and if it tried to turn with a conventional fighter jet at higher speeds (especially hypersonic), it would probably break up from the stress.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:30.931356672Z",
        "author": "T.Neo",
        "date": "2011-01-09T20:28:34+0000",
        "id": "72dd390c53e205b8b7403189b5af45ad",
        "post_id": "post-247298",
        "text": "Are those inclinations serious? How did they end up likethat?Would be very interesting to navigate. :blink:",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:02.82442112Z",
        "author": "Ark",
        "date": "2010-04-21T19:59:52+0100",
        "id": "b39874c83dae0b1721c0fe6894d320f6",
        "post_id": "post-218742",
        "text": "Hard to make an engaging film where most of the footage is the same and there's no dialogue.",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:03.938018816Z",
        "author": "RisingFury",
        "date": "2010-04-24T12:03:51+0100",
        "id": "200759e7825f6a3fa6c8531b97c6c823",
        "post_id": "post-219123",
        "text": "Thought you were gonna throw the F-117 into the \"ugly\" category as well...",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.181233664Z",
        "author": "jinglesassy",
        "date": "2010-08-15T04:09:47+0100",
        "id": "b4f40057010549865a8b3b1346604e81",
        "post_id": "post-247411",
        "text": "You can try the tutorial i mentioned.",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:03.008409088Z",
        "author": "zeldafan156",
        "date": "2010-04-22T01:01:44+0100",
        "id": "765bf486a031845bd8bf43c2935bbf15",
        "post_id": "post-218763",
        "text": "i have been attacked by a virus that has taken away my background, administration privileges, and puts crazy amounts of spam on my pc(vista)(i wrote this on my dads laptop)i can only use my pc on safe mode and i cant restore because im not the administrator anymore! i don't want to get a new hard drive or anything someone please help me!:beathead:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.94275712Z",
        "author": "Andy44",
        "date": "2010-04-29T00:38:05+0100",
        "id": "ff453ecc89c792291134bd2671a9b76f",
        "post_id": "post-219152",
        "text": "Well, I would argue with you that while engineers were indeed looking to build a spaceplane that takes off and lands like an airplane, they didn't envision the shuttle as we know it from the start.The early ideas for the space shuttle were mostly lifting bodies or straight-wing orbiters. The straight-wing designs were pretty ugly, and among the lifting bodies some were okay and some weren't. Even the early delta-wing versions were not so great-looking, many had long ugly noses and simple wing deltas. What we eventually got resulted from a lot of studies that showed the double-delta wing was the most optimal, and that the nose shouldn't be too long because the crew has to be able to see the runway when landing.So it kind of just worked out mathematically that the shuttle has its current shape. Buran has almost the same shape, but because of little details, mainly the windshield and nose, it doesn't look as cool (not to me, anyway).",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.443418112Z",
        "author": "Urwumpe",
        "date": "2008-06-27T08:14:55+0100",
        "id": "967e12a74f850a9564389dde12b9124a",
        "post_id": "post-68217",
        "text": "Looks good:)",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:03.023918848Z",
        "author": "n122vu",
        "date": "2010-04-26T14:09:53+0100",
        "id": "f0509ab0f1a05a26a70cbb557c3a7f97",
        "post_id": "post-218834",
        "text": "doggie015 said:Well, I can tell you one thing: for data recovery the Win7 install DVD is a real pain in the:censored:as it was not designed for that, I recently used something called UBCD4WIN (Free for private non-commercial use. Available fromhttp:\/\/www.ubcd4win.com\/NOTE: You need an XP CD (Preferably SP2+) to build the WinPE environment it runs in!) to restore my Win7 MBR after a ubuntu ininstall went bad and windows could no longer boot, and it worked very well.If you are installing Win7 from the install DVD, then it is the simplest installation process yet; just accept the defaults, press the big \"Install Now\" button, accept the defaults again and away you go!\n\nI've used UBCD4WIN in the past also, mostly for data recovery. But it's not needed for fixing a corrupt or deleted MBR. Pop in the Win7 DVD & reboot, press any key to boot from the DVD, select your language prefs and click Next. On the next screen, click Repair your computer. Then, on the dialog that appears, click Startup Repair. Startup Repair will scan the boot sector and boot record and fix any errors it finds, including missing or bad MBR. It will prompt you to reboot. Don't press any keys when prompted and Win7 should be back in business.Had this happen to me also the first time I installed Ubuntu 9.10 in a dual-boot configuration. Rebooted after Ubuntu install and apparently the GRUB install went bad. Once I got Win7 up and running, had to search the forums for the steps to repair GRUB. After that, all was golden. :thumbup:zeldafan156, I would suggest downloading a couple of the anti-spyware\/anti-malware programs others have suggested, in addition to your already-installed malware bytes. In my experiences, there doesn't seem to be any one tool that catches everything, although this does seem to be getting better, in the corporate antivirus software environment at least. Our company switched to Sophos from Symantec about a year ago, despite much resistance from us (desktop techs). I have to say, I've seen far fewer infections, both virus and malware, than we saw with Symantec. And the reports are showing that Sophos is in fact stopping more at the door, rather than just not detecting as much.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.022573824Z",
        "author": "doggie015",
        "date": "2010-04-23T23:39:43+0100",
        "id": "5ed0130cc84daf150f91696e9b1e072e",
        "post_id": "post-218827",
        "text": "Linguofreak said:Did it actually go bad, or did you do what I did and not read the bootloader options carefully and overwrite the Windows MBR with Grub?\n\nI think that did do that, and to make things worse: I deleted the GRUB partition, I still had the Win7 bootloader, but because GRUB no longer existed, I couldn't access it. This is why I had to fix the MBR, just so that I could type this post.Laugh at will!",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.441700096Z",
        "author": "Urwumpe",
        "date": "2008-06-01T09:44:04+0100",
        "id": "30cfcab5832967c6eed1c02bd7f2b4ba",
        "post_id": "post-68207",
        "text": "SiameseCat said:Does any one know what kind of font the MDUs use? Also, how often do they update the data?\n\nThe font seems to be a typical system font, the CRT was initially vector based, instead of pixel based, the MDU only mimics this.This is the char set of the DEU, which effectively also used in the DPS window of the MDU:We could turn this table into a number of bitmaps and blit each char on the screen.The updating of data is not known to me, but the critical data inside the GPCs gets updated around 12.5 times per second max, most data only once per second.So, it is unlikely the DPS display updates it's data faster.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:03.357231616Z",
        "author": "Ghostrider",
        "date": "2010-04-23T17:35:20+0100",
        "id": "5830c4edb074e637059baa3318a4de6a",
        "post_id": "post-218961",
        "text": "Hi and welcome. Did you bring the beer?",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:03.010003968Z",
        "author": "zeldafan156",
        "date": "2010-04-22T01:20:29+0100",
        "id": "800ade8dea348ce8450aec5f95b3d4b6",
        "post_id": "post-218769",
        "text": "i tried malwarebyts and what exactly is an os(operating system) is that the brand of computer or something?",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.589250048Z",
        "author": "SiameseCat",
        "date": "2008-11-04T04:23:48+0000",
        "id": "4eeb4a9f87386595b9abba1aae76116a",
        "post_id": "post-68379",
        "text": "The T0 umbilical animations are on sourceforge. I haven't animated the covers yet.DaveS: Does the retract speed look right to you?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.413920256Z",
        "author": "Urwumpe",
        "date": "2010-05-25T11:48:42+0100",
        "id": "21478bac9f49bcd7a572b111239a7f2e",
        "post_id": "post-219011",
        "text": "SiberianTiger said:I don't see a need for a political outrage where it's only an engineering problem to be solved by engineers hired by business.\n\nThe outrage is about the engineering problem becoming so big that it is a political problem suddenly. If the oil would have leaked into a enclosed box, nobody would have had reason to get loud. But when the oil threatens many political regions, you'll have many people trying to make sure that you'll clean the mess or pay for it.if the thing would really be only a engineering problem, we wouldn't notice it. In reality, we have a political problem now first, that has to be slain into many smaller engineering problems to be fixed by engineers.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:03.01958784Z",
        "author": "kevinvr",
        "date": "2010-04-22T22:55:27+0100",
        "id": "858b4f28d7725324b1781c7d35c52bbd",
        "post_id": "post-218811",
        "text": "did you see what happened to McAfee users? Bit of a disaster, anyway it seems they put a fix on their website.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.66843264Z",
        "author": "N_Molson",
        "date": "2012-10-18T15:56:06+0100",
        "id": "75c0c0804bcce08368c07bd5e0c14c2d",
        "post_id": "post-247677",
        "text": "Great, welcome back :thumbup: Here's a ice-cold Molson beer for you:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.910637056Z",
        "author": "Shadow Addict",
        "date": "2010-04-24T05:11:08+0100",
        "id": "89c50481c4b736c2db4aeb0829a5c062",
        "post_id": "post-219111",
        "text": "Donamy said:Does any know of someone with this disease, and what some of the symtoms were? Also, how it was treated ?\n\nYeah, my mom has been suffering from chronic Lyme for about five years now. It's hard to summarize the symptoms, but I'd say chronic fatigue syndrome is one of the most prevalent.",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:03.050589184Z",
        "author": "Notebook",
        "date": "2008-05-10T20:49:03+0100",
        "id": "3b872f278cfbce7631261a001d60d87c",
        "post_id": "post-65142",
        "text": "http:\/\/www.purina.co.uk\/Home\/About+Purina\/Multimedia+Library\/Video\/Bakers+Complete+TV+commerical.htmWell, it made me laugh.N.",
        "thread_id": 1396
    },
    {
        "@timestamp": "2023-09-14T07:13:31.561290752Z",
        "author": "C3PO",
        "date": "2008-07-18T00:08:53+0100",
        "id": "36899ad07131a1dc576cebf2d733f6c1",
        "post_id": "post-68282",
        "text": "Urwumpe said:no problem for me, I also use them, It just means that we rely on a second add-on to SSU.\n\nMartin was talking about changing KSC for the next version to correct the position. It will be VERY close to kukanotas' tiles.So that might be a good choice.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.937478144Z",
        "author": "KosmoKen",
        "date": "2010-04-24T08:24:43+0100",
        "id": "f345deb87f0921712186625da2979ddb",
        "post_id": "post-219120",
        "text": "Speaking of Space Shuttles there's one thing that pops out in my mind. Originally painting the ET white, for simply aesthetic purposes (as far as i know) at first, then realizing it wasn't worth it. I think there's definitely a sexiness in anything that can be efficient AND look good, doesn't matter if it's a car, rocket, or a woman.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.476315648Z",
        "author": "Urwumpe",
        "date": "2010-04-23T16:41:02+0100",
        "id": "50651c2a751c7f98ca0ff56da5bd9c92",
        "post_id": "post-219026",
        "text": "zionn said:is it real ?\n\nLet me quote martins on that one:\"No. Orbiter 2007 will be out in 2008 at the earliest. Orbiter 2008 is then targeted for sometime between 2010 and 2020.\"",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:31.503912448Z",
        "author": "DaveS",
        "date": "2008-05-25T15:38:36+0100",
        "id": "35d9860ab5354769734a5b6b399e4a02",
        "post_id": "post-68242",
        "text": "Pilot7893 said:Will we be modeling the inside of the \"white room\" on the gangway?\n\nThe \"gangway\" is called the Orbiter Access Arm or OAA for short. What Kev calls the \"fuelcap\" is the Gaseous Oxygen Vent Arm or GOX Vent Arm or GVA for short.GH2 VA is short for Gaseous Hydrogen Vent Arm, which is really just pipe ducting the GH2 away from the stack to a excess hydrogen burn-off flare stack in between the concrete hardstand and the LH2 storage sphere.RSS is short for Rotating Service Structure, which is the large structure at the pad that surrounds the orbiter and provides weather protection and vehicle access. It also is home to the Hypergolic Umbilical System and the Orbiter Mid-Body Umbilical Unit.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.942428672Z",
        "author": "Andy44",
        "date": "2010-04-28T23:43:27+0100",
        "id": "3d66f95b600660fa006104b2c567c933",
        "post_id": "post-219149",
        "text": "Actually, the shuttle is not an 80s idea, it's a 50s idea that didn't fly until 1981. In fact, it might even be considered a 40s idea, since Eugen Sanger designed the first spaceplane during WWII, which inspired both the DynaSoar and the Shuttle.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.477747968Z",
        "author": "Urwumpe",
        "date": "2010-04-23T19:26:38+0100",
        "id": "4467a4d6cce78c5073a52a517cf1d09e",
        "post_id": "post-219035",
        "text": "zionn said:O RLY\n\n:yarly!:The launch window sequences repeat after 15 years, there are seven launch windows in each sequence...and there are not many launch windows which would combine a 150 day journey with chemical engines or a 90 day journey with VASIMR, with a early Earth-return trajectory by a Venus flyby.",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:31.510158592Z",
        "author": "DaveS",
        "date": "2010-04-08T00:18:44+0100",
        "id": "3f62922b708d08b53fd6fac2133a80d1",
        "post_id": "post-68443",
        "text": "Donamy said:Looks really nice Dave !\n\nThanks. The white I-beams are the Payload Canister guide-rails. The Canister is equipped with two shoes that have a layer of teflon. During the first STS-125 pad flow, the Canister shoes had recently undergone a refurbishment which included an application of a new teflon layer. But due to an incorrect specification of the required thickness of the teflon layer caused the shoes not to fit in the guide-rails.This required techs to remove the shoes from the Cansiter and to take shoes back to the shop and sand them down a bit to the proper thickness.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.942695424Z",
        "author": "Izack",
        "date": "2010-04-29T00:34:14+0100",
        "id": "a9831d5bf537a544dc916cd538861534",
        "post_id": "post-219151",
        "text": "statickid said:oh ok yeah sorry, well i revise my statement to say \"we canfinallymake that flying space plane with robotic arms\":salute:the point being we wanted to make something that we envisioned to be a certain way before we even started.i think the knowledge base for making devices all evolve separately, then when you combine all fields(structural engineering, aerospace engineering, rocket and propulsion engineering, electrical etc), you can make what you want! however every piece will demand requirements and the way each field meets the requirements of every other field is where all the cool details come from that can never be predicted with concept art. i had a space book from 1969 that had concept art for the space shuttle, and it looked the same with no details, because they hadn't been worked out yet. oh and there was like 6 of them building a space station with robot arms and hands(2 per shuttle!), and the shuttfles were numbered like there was 30 shuttles and they all fly around together.\n\nThe process you just described is the definition of 'progress.':)We think \"Ooh, that's cool\" and later we build it! -If there are any engineers in here, feel free to cringe at my ignorance of your witchcraft-As for thirty shuttles flying around with robot hands and the like, that was half PR value (making the space program look shinier in the eyes of the taxpayers) and half that blessed optimism NASA had back in the day.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:02.95100032Z",
        "author": "Bj",
        "date": "2010-04-21T23:52:28+0100",
        "id": "e100488c78d6c21d423ff1e6f8d4cb97",
        "post_id": "post-218757",
        "text": "dre120v said:Does anybody know how to transfer back to Earth? I use Transfer MFD bacause TransX is working slow on my computer.\n\nMight I suggest thetutorialspage,TX-moon2earth",
        "thread_id": 13954
    },
    {
        "@timestamp": "2023-09-14T07:13:31.554862592Z",
        "author": "DaveS",
        "date": "2008-06-10T21:09:42+0100",
        "id": "58ff2fd9c5305b59f977d37eaa0725ec",
        "post_id": "post-68262",
        "text": "Urwumpe said:Now we just need a photo to compare.:)\n\nWell, found one that could be replicated in Orbiter, although it's 39B, not 39A.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.954344448Z",
        "author": "cljohnston",
        "date": "2008-05-11T02:19:04+0100",
        "id": "d8b4846222163190e46c858c7b5b72ab",
        "post_id": "post-65157",
        "text": "If any of you actually saw this film, and were impressed by the design work, the two individuals most responsible were Adi Granov & Phil Saunders...IRON MAN: Designs and Illustrations - ConceptArt.org Forums(posted by Adi Granov)Ironman Designs + Stark House ext\/int. sketches - ConceptArt.org Forums(posted by Phil Saunders)",
        "thread_id": 1399
    },
    {
        "@timestamp": "2023-09-14T07:13:03.021657856Z",
        "author": "MeDiCS",
        "date": "2010-04-23T11:39:34+0100",
        "id": "75a7fe66080a8ffa7deae63c693af6de",
        "post_id": "post-218821",
        "text": "Hielor said:Pardon me while I go laugh in a corner.\n\nPardon me while I laugh at you explicitly.:rofl::rofl::rofl:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.512315136Z",
        "author": "DaveS",
        "date": "2013-01-14T23:37:14+0000",
        "id": "346d9ad4aacb73e98b82c229bddb4756",
        "post_id": "post-68458",
        "text": "Something that is in the future:https:\/\/www.dropbox.com\/s\/n9xcbkvkopkmsds\/LCC_Firing_Room_4.jpg?dl=0https:\/\/www.dropbox.com\/s\/1padfcg5bvjidmb\/LCC_Firing_Room_4B.jpg?dl=0https:\/\/www.dropbox.com\/s\/i2yirn6h1d8sp91\/LCC_Firing_Room_4C.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.022946816Z",
        "author": "eveningsky339",
        "date": "2010-04-24T01:55:56+0100",
        "id": "2e55ed57deb4145da23e0bbb9df01e5f",
        "post_id": "post-218830",
        "text": "Bj said:Seewiki'sdefinition;I think your thinking of a recovery diskwindows-7-recovery-disk-boot-disk\n\nYes, that's want I meant. I always thought of it as a bootable disc.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:02.861500928Z",
        "author": "Kyle",
        "date": "2010-04-21T22:34:51+0100",
        "id": "fda78f02636d8f5e65c21ccb515baa3b",
        "post_id": "post-218751",
        "text": "Hubble in trouble! Hubble has suffered a gyroscope failure and is also rapidly dragging into the atmosphere. Mission, send Shuttle Endeavour (Shuttle Fleet, International Space Station v3 by Thorton, URMS) To the Hubble Space Telescope for an emergancy reboost scenario with a slightly modified IUS Booster (Velcro Rockets) Orbit parameters 316 km by 328 km orbit. 28.5 degree inclination. April 17th, 2010.Steps.1) Launch from KSC2) FD2, preform customary OBSS checkout.3) Rendezvous with Hubble4) Grabble Hubble5) Get Hubble close to the IUS booster.6) Release the URMS and make it grapple onto Hubble.7) Move back the RMS.8) Preform an EVA to assess the status of Hubble9) Switch to 'HubbleAttach' UCargoDeck, and release.10) Use Shuttle to translate away from Hubble\/IUS.11) Send Hubble into a parking orbit of 900 km by 900 km orbit.12) Preform late inspections13) Land at either KSC or Edwards Air Force Base.Code:BEGIN_DESC\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System SolM\n  Date MJD 55303.7159836169\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-132\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-132\n  MODE Extern\n  POS 2.94 -70.28 62.49\n  TRACKMODE GlobalFrame\n  FOV 50.00\nEND_CAMERA\n\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE GPC MFD\n  SITE 1\n  MODE 1\n  MET -539\n  ILOAD 1\nEND_MFD\n\nBEGIN_MFD Right\n TYPE Orbit\n  PROJ Ship\n  FRAME Equator\n  ALT\n  TARGET ISS\n  REF Earth\nEND_MFD\n\n\nBEGIN_SHIPS\nSTS-132:Shuttle\n  STATUS Landed Earth\n  POS -80.6040380 28.6083600 ;39A\n  ;POS -80.6207780 28.6271900 ;39B\n  HEADING 0.00\n  PRPLEVEL 0:1.000 1:1.000 2:1.000\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  OV- 105\n  RMSARM\n  ISSV1\n  RENDER\n  ARM_SEQ1 0.5468 0.3240 0.3153 0.1258 0.4342 0.5000\n  ARM_SEQ2 0.7315 0.5539 0.7881 0.2691 0.4943 0.5887\n  ARM1SET \n  ARM2SET \n  CARGODOOR 0 0\n  KUBAND 0 0.0000\n  PRADIATOR 0 0.0000\n  PL3_OFS 0.100 2.300 -5.500\n  PL3_DIR 0.000 1.000 0.000\n  PL3_ROT 0.000 0.000 1.000\n  PL4_OFS 0.100 2.300 -3.500\n  PL4_DIR 0.000 1.000 0.000\n  PL4_ROT 0.000 0.000 -1.000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD_MASS 0.0000\n  OMS \n  ASSIST 134.00 \n  CALLOUT \n  TGT_HEADING 90.00 310\nEND\nShuttleBay:ISSR\\STSBAY\n  STATUS Landed Earth\n  ATTACHED 0:0,STS-132\n  STS 120\n  OBSS\n  MPM 0 0.0000 -1\nEND\nOBSS:ISSR\\OBSS\n  STATUS Landed Earth\n  ATTACHED 0:1,ShuttleBay\nEND\nLC39A:ISSR\\LC39\n  STATUS Landed Earth\n  POS -80.6041380 28.6082950 ;39A\n  ;POS -80.6208780 28.6271250 ;39B\n  RSS 0 1.0000 -1\n  WR 0 0.0000 1\n  VA 0 0.0000 1\n  TC 0 0.0000 1\n  PS_LVL 1.0000\nEND\nRL:ISSR\\RL\n  STATUS Landed Earth\n  POS -80.708043 28.636000 ; KSC RWY15\n  ;POS -80.680683 28.593950 ; KSC RWY33\n  ;POS -117.908109 34.892917 ; EAFB RWY04\n  POS -117.859329 34.917757 ; EAFB RWY22\n  HEADING 180.00 ;KSC RWY15\n  ;HEADING 360.00 ;KSC RWY33\n  ;HEADING 88.00  ;EAFB RWY 04\n  HEADING 268.00 ;EAFB RWY 22\n  PRPLEVEL 0:1.000\nEND\nHST2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -99294.71 -1247912.72 6588235.74\n  RVEL -6953.862 -3238.931 -717.818\n  AROT -111.71 75.99 -17.12\n  VROT -0.06 0.00 0.00\n  PRPLEVEL 0:0.998\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.623763\n  SEQ 1 2 0.999896\n  SEQ 2 2 0.998853\n  SEQ 3 -2 0.000000\nEND\nSCM:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -99287.79 -1247911.21 6588236.26\n  RVEL -6953.862 -3238.931 -717.818\n  AROT -111.71 75.99 -77.71\n  VROT -0.03 0.05 0.00\n  ATTACHED 1:2,HST2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nWFC3:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -99290.67 -1247911.81 6588234.97\n  RVEL -6953.862 -3238.931 -717.818\n  AROT -5.07 4.09 76.59\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:0,HST2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nMULE:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4324543.61 3218468.71 -3959062.43\n  RVEL 4746.455 991.113 6095.591\n  AROT 177.45 -4.38 -76.44\n  VROT -0.10 0.01 -0.01\n  ATTACHED 0:3,STS-132\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nFSS:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4324543.77 3218468.80 -3959064.42\n  RVEL 4746.455 991.113 6095.591\n  AROT 177.45 -4.38 -76.44\n  VROT -0.10 0.01 -0.01\n  ATTACHED 0:4,STS-132\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999860\n  SEQ 1 2 0.817317\n  SEQ 2 -2 0.000000\n  SEQ 3 2 0.999800\n  SEQ 4 2 0.999900\n  SEQ 5 -2 0.000000\nEND\nHubbleAttach:UCargoDeck\n  STATUS Landed Earth\n  POS -103.9825902 0.1066854\n  HEADING 66.55\n  ATTACHED 0:4,FSS\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME FSS\n  JETTISONSPEED 0.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION IUSBooster 0.000 1.900 0.800 -0.0000 1.0000 -0.0000 0.0000 0.0000 1.0000 0\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nIUSBooster:Velcro\\IUS_Stg2\n  STATUS Landed Earth\n  POS -104.0028153 0.1808343\n  HEADING 66.55\n  ATTACHED 2:0,HubbleAttach\n  PRPLEVEL 0:1.000\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  PRIMEBOOSTER 1\n  CENTERTHRUST 0\n  PADBIAS 1.000\n  TGT_HEADING 66.550\nEND\nURMS:URMS\n  STATUS Landed Earth\n  POS -104.0551084 0.2848655\n  HEADING 66.55\n  ATTACHED 0:3,IUSBooster\n  NAVFREQ 0 0\n  MAIN_STATUS 0\n  JOYSTICK_STATUS 0\n  JOYSTICK_CFG 1\n  PLATFORM_MESH 0\n  CORE_NAME IUSBooster\n  CORE_PARAMS 0.0000 0.0000 -12.0000 0.0000 0.0000 10.0000 0.50000\n  ORIENTATION -0.00000 -1.00000 -0.00000 0.00000 0.00000 1.00000\n  CAMERA_STATUS 0\n  SCALE_FACTOR 0.5000\n  LIN_PARAMS 2 10.0000 0.0000\n  ROOT_ROT 0 0.0000 0.0000\n  SHOULDER_ROT 0 14.0000 0.0000\n  ELBOW_ROT 0 0.0000 0.0000\n  WRIST_ROT_H 0 104.0000 0.0000\n  WRIST_ROT_V 0 104.0000 0.0000\n  WRIST_ROT_R 0 0.0000 0.0000\n  CARGO_PARAMS 100.00 0.00 0.00\n  IK_PARAMS 1 0.00000 0.00000 0.000\nEND\nEND_SHIPS",
        "thread_id": 13953
    },
    {
        "@timestamp": "2023-09-14T07:13:31.440156928Z",
        "author": "SiameseCat",
        "date": "2008-05-25T00:19:28+0100",
        "id": "cf22571ba1be8f249dbcb9abc94deebe",
        "post_id": "post-68198",
        "text": "Urwumpe said:Then, why don't we try using a font bitmap? I have the character table of the real DEU around here (was in the HAL-S docs), which is pretty similar to ANSI and ASCI. Would just take some moments. We could also solve the scale problem (different MFD sizes) by using StretchBlt once for creating a scaled copy of the original font map.When we already have a character based drawing of the text, we could also just pass the whole text buffer and do the printing of text inside the MDU. :lol:\n\nThat might be a good idea. We could create the bitmap in the MDU and then pass it to CRT MFD, which could StretchBlt it into the HDC.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:02.951909632Z",
        "author": "Pale Hearse",
        "date": "2010-04-27T20:24:10+0100",
        "id": "a05e927e1d21aa3eaf538c66ae792b70",
        "post_id": "post-218761",
        "text": ":lol:Here's a quick \"Han Solo\" trick that's fun also. Say your on the moon.. and you just stole a ship. No time for those pesky calculations.. your in a hurry.Get into an orbit.. hurry before the star cops realize the ship is gone... then align your plane to Earth. Once you see the earthrise.. give it 20-30 seconds.. then do an escape burn. Watch your orbit.. once it extends out at a decent angle.. your on your way. Just be sure you check and correct your course once you get in Earths gravity influence. And for god's sake.. maintain radio silence!Oh.. and to be fair.. there really isn't a decent tutorial of Trans X. The one that's on there is listed as a video but for some reason only the audio gets downloaded.. at least for me. I can't seem to find a single tutorial for trans x even in a web search. Still looking. So please.. if any give links to tutorials.. please have a quick look at them to see if they are actually valid tutorials. I did find a tutorial for IMFD so I'm going to download that MFD now and see if I can get the hang of it.Edit..I actually found a real trans x tutorial:http:\/\/www.flytandem.com\/orbiter\/tutorials\/lunar_return\/index.htm",
        "thread_id": 13954
    },
    {
        "@timestamp": "2023-09-14T07:13:03.304680704Z",
        "author": "Urwumpe",
        "date": "2010-04-23T11:32:12+0100",
        "id": "b49ee8802cfc0779e3977f612660aac5",
        "post_id": "post-218927",
        "text": "And there is also Flightgear, which has the better physical models, but lacks the conformity in the user-interface, which is a bit annoying.http:\/\/flightgear.org\/Also, the world looks a bit empty since the scenery is still in development.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:31.50301184Z",
        "author": "DaveS",
        "date": "2008-05-25T14:14:48+0100",
        "id": "f833289d58856d4b549347f888351603",
        "post_id": "post-68237",
        "text": "Here's a programming question: How do you want the the various service arms and RSS? In their retracted state, or in their extended state? Also when I make the various catwalks, should I add the pad lights?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.334936576Z",
        "author": "silent_protagonist",
        "date": "2008-05-13T04:09:13+0100",
        "id": "8cb85517c46c6705a7dc7991b0e1e208",
        "post_id": "post-65148",
        "text": "n0mad23 said:Hmmm,I wonder if anyone's ever thought about using the trebuchet design for LEO orbital transfers?What an idea! But then again, maybe it's a little too crude....BTW - Phun lives up to its name!\n\nIn point of fact, that's essentially what a rotovator is. Attach a counterweight to a long lever arm, spin her up and let fly...",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:03.313671168Z",
        "author": "Jer95",
        "date": "2010-04-23T02:39:53+0100",
        "id": "076abe2079f869b6c1333924ef9d66e1",
        "post_id": "post-218950",
        "text": "http:\/\/sdo.gsfc.nasa.gov\/firstlight\/",
        "thread_id": 13969
    },
    {
        "@timestamp": "2023-09-14T07:13:31.506268928Z",
        "author": "DaveS",
        "date": "2008-11-12T07:29:14+0000",
        "id": "c1ca8663f0a20e872094e0e36aaf64fb",
        "post_id": "post-68415",
        "text": "New check-ins:-Canaveral.cfg: Adjusted the Y-offset for the water tower to correct the height.-LC39A_hardstand.msh: Lots of fixes and additions! Mainly of the GH2 vent pipe that runs along the south face of the FSS, rounds the north side of the MLP and down into the hardstand. Also added the MLP LH2 fill\/drain pipes.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.594660864Z",
        "author": "RisingFury",
        "date": "2010-04-25T21:09:20+0100",
        "id": "3009d260900592635960eb5722bfa907",
        "post_id": "post-219063",
        "text": "Just please don't tell me that this thing has an infinite surface area, but a finite volume:eek:h:",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:03.357510912Z",
        "author": "nygiantsrob",
        "date": "2010-04-23T21:23:58+0100",
        "id": "eebb0d5380cf3b90f6d56cbee01ff4e4",
        "post_id": "post-218962",
        "text": "Thanx guys...Glad to be here...Still trying to navigate my way around the site :thumbup:",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:31.451736064Z",
        "author": "fireballs619",
        "date": "2010-08-15T18:20:25+0100",
        "id": "8d2d63c731144897c5fedee5a009e89a",
        "post_id": "post-247437",
        "text": ":welcome:to the forum!Sounds like to had a pretty successful first go there. If you haven't tried docking yet, that should be your next challenge.",
        "thread_id": 16020
    },
    {
        "@timestamp": "2023-09-14T07:13:03.017385472Z",
        "author": "zeldafan156",
        "date": "2010-04-22T02:43:54+0100",
        "id": "f6eef47ddfd540846956d5ae02e2b8b4",
        "post_id": "post-218800",
        "text": "i just went to my acount page thingy and it said (my name) administrator....... so i AM the admin? it still says restore is blocked by a group policy.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.477090304Z",
        "author": "ar81",
        "date": "2010-04-23T17:12:49+0100",
        "id": "d11d3cdfaa2ede3d8fdc0bfa24eb20fb",
        "post_id": "post-219031",
        "text": "If it coincide with Mars landing, we may play Orbiter and show off before our friends and say we were already there and NASA came second... :lol:",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:31.543368704Z",
        "author": "DaveS",
        "date": "2017-01-30T23:31:10+0000",
        "id": "5d96a76b7cfeabd702ff6eb7a3f3993a",
        "post_id": "post-68522",
        "text": "Latest work which is on the FSS levels themselves. Nearly done. Then I'll update the stairs so they look the part as well.https:\/\/www.dropbox.com\/s\/ug5eow205sgjt47\/New_PadA_FSS_WIP56.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.0434432Z",
        "author": "Space-viking",
        "date": "2010-10-21T11:15:24+0100",
        "id": "d4b11261b63ee22fb6cea05fc2886117",
        "post_id": "post-218866",
        "text": "After a long break from this project I have now restarted the process. Next on the modelling tree is to make the VC. The question from my earlier post still stands. What functionality are people interested in having in the VC? Here is some of the ones I'm allready planing of making room for. Rader station, RCS station, cargo managment station, ILS\/VFR systems station. More ideas are welcome.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:03.985468928Z",
        "author": "Denko",
        "date": "2010-04-24T14:01:37+0100",
        "id": "432ae50d6326a39c92385e88e1972808",
        "post_id": "post-219172",
        "text": "Please, help!I press \"OverrideFullRetroThrust\" key shortcut, main thrust is killed, but retrothrust is not working...And in space, to decrease velocity i need rotate DG retrograde and enable main thrust, but docking in this flying style is very difficult!How to use retrothrust?",
        "thread_id": 13992
    },
    {
        "@timestamp": "2023-09-14T07:13:31.546957568Z",
        "author": "Urwumpe",
        "date": "2017-05-09T10:47:44+0100",
        "id": "69d8139b15b042eace089623b4b06e11",
        "post_id": "post-68543",
        "text": "GLS said:I only have 2 hands... I'm currently trying to work the Crawler, waiting for news on the possible surface elevation bug I found that put my work there on hold, I have the vc panel stuff still in \"my RAM\", and I just had a plate full of RMS.:eek:wned:\n\nThat is why I ask. Technically, this vehicle is again very insular and does not have many components that it could share with any other vehicle in SSU.Somebody new could also do it, I would then just limit the support of the existing developers to code review and assistance.Should I make any suggestion about the implementation, I would recommend making a base vehicle class for it in libUltra that just implements the drive train and make a special vehicle class for the OTS that implements the space shuttle specific payload on top.This way the work put into it could also be used for other projects and vehicles outside SSU and we can focus on tasks, where we are better specialized.I would not recommend letting any existing developer do this right now. In the best case I would even leave this to DaveS to implement himself.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.281196544Z",
        "author": "Urwumpe",
        "date": "2010-04-22T21:53:43+0100",
        "id": "5c7a44481e95e9ec2d5099f96ec23d7d",
        "post_id": "post-218914",
        "text": "You also need to make sure the UV coordinates for the vertices are correctly set. It sounds like you have the UV coordinates for all as (0,0) and thus don't get correctly textured by the HUD.",
        "thread_id": 13967
    },
    {
        "@timestamp": "2023-09-14T07:13:03.305758464Z",
        "author": "Hielor",
        "date": "2010-04-24T06:11:17+0100",
        "id": "36ffce74427a226add30ebd3d18337af",
        "post_id": "post-218938",
        "text": "Mogeley said:It depends on how FSX was written. If it takes full advatage of multiple cores and high end graphics cards then you want a multi core machine with a good graphics card.If it's single threaded then you want a lighting fast single core processor, with a good video card.My machine is an i7 with a good graphics card and Orbiter can chug along sometimes (compared to many other more graphically intensive games), as I think it doesn't take much advantage of the newer graphics cards. Most games run on my machine at 60-100 fps.So I think it really depends on how the software is optimized to take advantage of certain kinds of hardware.\n\nA decent explanation of how FSX uses cores is here:http:\/\/blogs.msdn.com\/ptaylor\/archive\/2007\/04\/09\/fsx-sp1-news-intel-quote.aspxHowever, it scales far better with clock speed than number of cores. You'd see a bigger far jump in performance from a dual 3.0 to a dual 3.6, for example, than from a dual 3.0 to a quad 3.0.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:31.590636032Z",
        "author": "Urwumpe",
        "date": "2008-11-07T14:35:03+0000",
        "id": "d3e2a8fac14c653e5bfcbf1eee376495",
        "post_id": "post-68387",
        "text": "GLS said:I'm pretty sure that's all GLS commanded, but I'll check...\n\nI am not sure if it is really fully automatic, but would not make a big difference for us. We don't make a difference if the GLS inside the LCC commands an activity or a simulated human does that.PS: I currently have the GN2\/GOX vent smoke in a test configuration done.-----Posted Added-----Update: GOX venting is added in a test form. You have to press O to recharge the pipes of the vent (on the FSS vessel), so there is something to be vented.You can have a low intensity smoke stream even during movement of the arm, if desired... i just made it that way, because I was too lazy to calculate the position of the vents while over the ET.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.939676672Z",
        "author": "Izack",
        "date": "2010-04-25T01:46:03+0100",
        "id": "f64994b1d87c98e889fe07a38e170e25",
        "post_id": "post-219132",
        "text": "AirSimming said:\n\n\"Yeah, we did that.\"It's truly amazing to be able to say that. The beauty is not only in the aesthetics, but also the science itself. I've never considered the LM (crumpled silver-painted box on sticks) to be a sight to behold, but to be frank, itwent to the freaking Moon. IMO, the engineering, planning, math and science that went into that, and the end results were more beautiful than any sleek-looking design.I have to agree that the Shuttle and Concorde are both beautiful birds, not only in appearance but also in practical design (just look at a cross-section of the jet's engines or the SSMEs).PS: What's wrong with the A-10? I've always thought the contrasting straight wings and smooth engine mounts made for a very nice effect.:(",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.912741376Z",
        "author": "Andy44",
        "date": "2010-04-24T16:34:45+0100",
        "id": "7edb8ea83690a9812201699f3c9f7333",
        "post_id": "post-219114",
        "text": "Well, yes, actually. Near where I live in Northern Virginia is an old prison complex that has been turned into a public park. Parts of it are very dense with weeds and woodlands, and last summer I went for a run along the trails. Before getting back into my vehicle I picked no fewer than 10 ticks off my legs, of multiple species, including the tiny deer ticks which sometimes carry lyme disease.I don't go into the woods on hot, humid days now without bug repellant. But Idogo into the woods. Can't let fear ruin a nice day outdoors.",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:31.668942848Z",
        "author": "IronRain",
        "date": "2012-10-18T16:50:57+0100",
        "id": "8d0528489f75a29f6ea533842581582f",
        "post_id": "post-247679",
        "text": "Welcome back!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.018338304Z",
        "author": "Urwumpe",
        "date": "2010-04-22T09:31:57+0100",
        "id": "84557eed9da9e026edd72ee96029accb",
        "post_id": "post-218804",
        "text": "Hielor said:me7vv.dll is sketchy. That's not a system dll.\n\nExactly, it is a random name. Possible that it restores itself if it is still resident in memory when you delete it.I personally recommend using a Linux liveCD or USB stick, too. It is the most powerful tool against such malware. Also, I recommend you to stop browsing the internet as Admin, and use your administrator rightsonlywhen really needed. Requires maybe a bit more skills to set some badly programmed software up then, but without Administrator access rights, it is very hard for a virus to install itself.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.943979008Z",
        "author": "statickid",
        "date": "2010-04-30T06:22:56+0100",
        "id": "9916e7f54d3f167d36404cfbfa973c57",
        "post_id": "post-219161",
        "text": "aand you can't forget the top gun jets!! yeah!! actively sweeping wings for hypersonic flight, unsweeping for kool butt-rock dog fighting on the highway to the dangerzone!!",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:30.936759552Z",
        "author": "Rick Schaefer",
        "date": "2013-11-16T09:46:04+0000",
        "id": "dc5f1ad1814ae3d7a8ec320c99cbae64",
        "post_id": "post-247328",
        "text": "Took your suggestion. It seems to be the Vistaboost module causing the crash. All good now. Now just need to work on getting transx to find the planets.;)",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.110979584Z",
        "author": "OrbitHangar",
        "date": "2010-04-22T18:16:29+0100",
        "id": "c7a4a361ff77ab23d6f70a269adff80f",
        "post_id": "post-218881",
        "text": "Author:demo66From Lombardia building complex you can reach Linate airport by car along some streets of Milan. At the airport there is DG ready to start.In this version- Airport + Flying boat stationILS RWY 36 NAV 109.55Lenght 2442 mICAO LIMLIATA LIN- Lombardia building complex- RoadsScenarios- From Milan city to LIML ( UCGO by DanSteph required )- LIML MilanUnzip into your Orbiter directory.Enjoy yourself !DOWNLOAD",
        "thread_id": 13962
    },
    {
        "@timestamp": "2023-09-14T07:13:02.824975872Z",
        "author": "ar81",
        "date": "2010-04-21T20:49:13+0100",
        "id": "5bfc1ea302b468753712e9a8ad4bc0e5",
        "post_id": "post-218744",
        "text": "I think that for indoors it would be conventional animation.For outdoors it may be some sort of compositing of characters and after effects on top of Orbiter renders.For scenes on planet surfaces, Terragen would be the tool of choice.",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:31.127237632Z",
        "author": "donatelo200",
        "date": "2010-08-14T23:13:09+0100",
        "id": "eb0ff21c336fd6bf32f085b5cd97509c",
        "post_id": "post-247387",
        "text": "Bases hovering. No they are on the ground but the way orbiter renders planets it make the illusion that they are hovering. It annoyes me too.(now way to fix it unles you have lvl 14 textures.) For the second star what spectral class is it, so i can give you a mesh and texture for it. as for rotation. here is the code. And it's in seconds. So you'll need to cauculate some stuff to get the rotation where you want it.:cheers:Ah you started with non-fictional stars too. Nice:thumbup:code:SidRotPeriod = 5723.3",
        "thread_id": 16016
    },
    {
        "@timestamp": "2023-09-14T07:13:03.594904576Z",
        "author": "Quick_Nick",
        "date": "2010-04-26T01:35:08+0100",
        "id": "3d2d85cbfb3cd9c3ea7970735c1728bb",
        "post_id": "post-219065",
        "text": "Salamander said:does anyone know how it's calculated?\n\nhttp:\/\/sites.google.com\/site\/mandelbox\/what-is-a-mandelboxLike the Mandelbrot set a Mandelbox is calculated by applying a formula repeatedly to every point in space. That point v is part of a Mandelbox if it does not escape to infinity.In fact it replaces the Mandelbrot equation z = z2 + c with:v = s*ballFold(r, f*boxFold(v)) + cwhere boxFold(v) means for each axis a:if v[a]>1v[a] = 2-v[a]else if v[a]<-1v[a] =-2-v[a]and ballFold(r, v) means for v's magnitude m:if m<rm = m\/r^2else if m<1m = 1\/m^2The standard Mandelbox uses this formula with s=2, r=0.5 and f=1.\n\n",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:02.826017024Z",
        "author": "T.Neo",
        "date": "2010-04-22T09:14:51+0100",
        "id": "2697feaf1e404ba5069b3a5f6e784409",
        "post_id": "post-218750",
        "text": "Stick with the cardboard and the friends IMO. If you do it right at least it'll look cute, bad CGI is bad CGI.",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:31.181977088Z",
        "author": "fireballs619",
        "date": "2010-08-15T08:06:04+0100",
        "id": "31ddaab18369848544ca24ba2e86c2f9",
        "post_id": "post-247417",
        "text": "Slice N Splice said:You didnt make this game Dr.Martin Schweiger did.You can't tell people that they cannot use it as a game.I use orbiter as a game and i do everything the lazy way.And there is nothing you can do about it.There is nothing on martin schweigers site saying you can ONLY play it as a simulator.Now ok dude to get a rocket to the moon is difficultYou will keep going around it if you do it that way.You have to figure out someway to get into the moons orbit.Or just use scenerio editer :lol:\n\nIf you only use orbiter as a game and do things the lazy way, then you probably shouldn't be giving advice. 'You have to figure out someway to get into the moons orbit.' is not very useful information.I would also recommend Go Play in Space, as there is a section on lunar transfers in there. I used that my first time, and it helped a lot. There are different ways of doing so, other than what is described in Go Play in Space, but that is probably the easiest and most understandable way for beginners.",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:03.937686784Z",
        "author": "Urwumpe",
        "date": "2010-04-24T11:46:24+0100",
        "id": "b381024160bf08e3b7e97f0e31f78270",
        "post_id": "post-219122",
        "text": "T.Neo said:Form follows function but when function allows a pleasing form, the oppurtunity is (or at least should be) taken.\n\nClearly a \"pleasing\" form...But I think, the Concorde is still the most beautiful result of form follows function.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.410403328Z",
        "author": "SiberianTiger",
        "date": "2010-05-18T10:48:50+0100",
        "id": "07b9b00a556bd1a2d718fc4eafc74472",
        "post_id": "post-218992",
        "text": "Yesterday (May, 17):",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.675037952Z",
        "author": "orb",
        "date": "2013-09-28T17:09:09+0100",
        "id": "8f5256ae2ba2315c4de3684587eaf186",
        "post_id": "post-247702",
        "text": "You've been promoted to wear a red shirt now. :lol:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.46839168Z",
        "author": "gattispilot",
        "date": "2010-04-23T22:59:35+0100",
        "id": "cc844ed55d58fefd86aa980bea10f2b6",
        "post_id": "post-219022",
        "text": "Thanks this is what I have code for it:Code:SURFHANDLE tex_main = oapiRegisterExhaustTexture (\"1999\/Exhaust_atsme\");\n    SURFHANDLE tex_retro = oapiRegisterExhaustTexture (\"1999\/Exhaust_atsme\");\n    SURFHANDLE tex_hover = oapiRegisterExhaustTexture (\"1999\/Exhaust_atsme\");\n\n\n    th_main = CreateThruster (_V(0,0,-4.3), _V(0,0,1), MAXRCSTH, TANK, ISP);\n    CreateThrusterGroup (&th_main, 1, THGROUP_MAIN);\n    AddExhaust (th_main, 12, 2, _V(2.45,0.57,-16.723), _V(0,0,-1),tex_main);    \n    AddExhaust (th_main, 12, 2, _V(-2.41,0.57,-16.723), _V(0,0,-1),tex_main);    \n    AddExhaust (th_main, 12, 2, _V(0,-0.76,-16.723), _V(0,0,-1),tex_main);    \n    AddExhaust (th_main, 12, 2, _V(0,1.89,-16.723), _V(0,0,-1),tex_main);    \n\n\n    PARTICLESTREAMSPEC contrail_main = {\n        0,7, 3, 150, .3, 3.5, 4, 3,  PARTICLESTREAMSPEC::DIFFUSE,\n        PARTICLESTREAMSPEC::LVL_PSQRT, 0, 2,\n        PARTICLESTREAMSPEC::ATM_PLOG, 1e-4, 1\n    };\n    \n    PARTICLESTREAMSPEC exhaust_main = {\n        0,1.7, 10, 150, .1, .2, 16, 1,  PARTICLESTREAMSPEC::EMISSIVE,\n        PARTICLESTREAMSPEC::LVL_SQRT, 0, 1,\n        PARTICLESTREAMSPEC::ATM_PLOG, 1e-5, 0.1\n    };\n\n\n        th_hover = CreateThruster (_V(0,0,0), _V(0,1,0), MAXHOVERTH, TANK, ISP);\n    CreateThrusterGroup (&th_hover, 1, THGROUP_HOVER);\n    AddExhaust (th_hover, 6, 1, _V(0.64,-1.5,8.9), _V(0,-1,0),tex_hover);\n    AddExhaust (th_hover, 6, 1, _V(-0.64,-1.5,8.9), _V(0,-1,0),tex_hover);    \n    AddExhaust (th_hover, 6, 1, _V(-0.64,-1.5,-10.215), _V(0,-1,0),tex_hover);    \n    AddExhaust (th_hover, 6, 1, _V(0.64,-1.5,-10.215), _V(0,-1,0),tex_hover);    \n    \nPARTICLESTREAMSPEC contrail_hover = {\n        0,1, 3, 33, .3, 1, 4, 3,  PARTICLESTREAMSPEC::DIFFUSE,\n        PARTICLESTREAMSPEC::LVL_PSQRT, 0, 2,\n        PARTICLESTREAMSPEC::ATM_PLOG, 1e-4, 1\n    };\n    \n    PARTICLESTREAMSPEC exhaust_hover = {\n        0,.5, 25, 50, .1, .05, 7, 1,  PARTICLESTREAMSPEC::EMISSIVE,\n        PARTICLESTREAMSPEC::LVL_SQRT, 0, 1,\n        PARTICLESTREAMSPEC::ATM_PLOG, 1e-5, 0.1\n    };I get main exhaust and hover exhaust but not the dust part.",
        "thread_id": 13978
    },
    {
        "@timestamp": "2023-09-14T07:13:03.941319168Z",
        "author": "Andy44",
        "date": "2010-04-28T14:43:02+0100",
        "id": "c3fff3aeb1ad6f282c51a6a8cfa6f416",
        "post_id": "post-219141",
        "text": "ar81 said:Designing a city also may have some art in it.\n\nYes, but there is a difference between a planned city and one that builds up more naturally.Washington, DC, is a planned \"artificial\" city that was built for the specific purpose of being a capitol and was designed by the engineer L'Enfant. It is a good-looking city, mostly, but while the street plans look neat from overhead, it makes for a bit of confusion if you're trying to navigate it. Mixing a traditional grid with traffic circles and diagonal streets was an attempt to get away from the boring grid-only plan.New York City is an example of a beautiful city which was more \"natural\", in the sense that it was built by people who thought this would be a good place to settle and live, because the geography makes it a good location for a port and it has river access to the Hudson River valley. The street grid of Manhattan is artificial and planned, of course, but that came after the city was already started. Same thing with central planning of which skyscraper goes where.NYC is certainly an example of engineering and art combined, though. Look at the bridges and skyscrapers, the rail systems and tunnels. The scale is staggering and the skyline is beautiful. It also helps that NYC saw its golden age during the time when Art Deco was the \"in\" thing, leading to buildings like the Empire State and Chrysler. Modern buildings like the Twin Towers or the Sears Tower in Chicago lack that style.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.036565504Z",
        "author": "Iberville",
        "date": "2010-08-14T18:45:31+0100",
        "id": "301fc9e12f681534eac1a6ee6f0d188d",
        "post_id": "post-247347",
        "text": "I can't put the ship in sleep mode if there are no crew in it. You are basically saying that no O2 will be taken if I exit the pilot and that I leave the ship with EPU activated? Even If the sleep mode check list is not completed?",
        "thread_id": 16008
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042530304Z",
        "author": "Urwumpe",
        "date": "2010-04-23T20:05:41+0100",
        "id": "0bb150b403c7b6d03ab3d91398ae7d41",
        "post_id": "post-218856",
        "text": "Linguofreak said:\"Standing\" in microgravity?\n\nSure - as opposed to sitting or laying.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:03.553840384Z",
        "author": "garyw",
        "date": "2010-04-23T19:56:01+0100",
        "id": "be2fb1e1e3f8cbcdcb9673298708626f",
        "post_id": "post-219053",
        "text": "TheEyes said:(puts on fancy british voice) Where may you get this \"Universal Autopilot\"?\n\nOne may use the rather nifty search bar located at the top right hand corner.If one avails oneself of that functionality one will find these results:http:\/\/www.orbiter-forum.com\/search.php?searchid=7121544th result on the list is the very item.",
        "thread_id": 13981
    },
    {
        "@timestamp": "2023-09-14T07:13:31.510838528Z",
        "author": "DaveS",
        "date": "2010-07-13T21:30:43+0100",
        "id": "8b7d9e9bfe1c32ffb40f6e0ad0f595c5",
        "post_id": "post-68446",
        "text": "Here's the full conference paper on the STS ET GOX Vent System:http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19820015490_1982015490.pdf",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.043760896Z",
        "author": "tgep",
        "date": "2010-10-23T04:46:23+0100",
        "id": "6146cd726f35ae6d24f9708555793708",
        "post_id": "post-218869",
        "text": "My 2 cents.The cockpit\\command area should be placed so as to give the user a full view down the length of the dock. If you place it in the middle, you should still be able to get a clear enough view for normal opperations. Since you're going with a VC, I would like to have a row of active displays for normal dock opperations.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:03.82223872Z",
        "author": "Andy44",
        "date": "2010-04-26T00:56:13+0100",
        "id": "1c63db6d4fcaf8285a2da12560555f80",
        "post_id": "post-219101",
        "text": "Eagle said:Hypersonicly inserted UAVs. Launch one up, go ballistic over 1\/3 of the globe, reenter and either take pictures, blow things up, or dogfight.\n\nAnd provoke a catastrophic response.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:31.593246464Z",
        "author": "Urwumpe",
        "date": "2008-11-08T12:44:56+0000",
        "id": "7f20866b19cce048f9302585a5f08200",
        "post_id": "post-68399",
        "text": "DaveS said:Yes, but they're realll called ROFI's or Radially Outward Firing Ignitors.\n\nShould be possible to do similar to the slag particles in the SRB exhaust. Maybe even simpler as we have relatively uniform particles, not different sizes as in the slag.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.243259392Z",
        "author": "Sky Captain",
        "date": "2010-04-23T13:01:27+0100",
        "id": "b086dd011fdd0ee8dc2bb9205bc278c8",
        "post_id": "post-218912",
        "text": "I don`t recall the source (I think it was related to claimed 40 day Mars mission time) but I somewhere read that VASIMR vith sufficient electrical power source could be capable of generating ~1 km\/s of deltav per day so it would't take too long to accelerate and then deaccelerate at target.",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:03.015252992Z",
        "author": "MJR",
        "date": "2010-04-22T02:29:28+0100",
        "id": "c86460fb626e54f60624f57194775fa0",
        "post_id": "post-218792",
        "text": "zeldafan156 said:i posted the log to the link you gave me and there was a list saying wat was \"bad\",\"good\" and so forth... here is it nowLogfile of Trend Micro HijackThis v2.0.2Scan saved at 9:25:15 PM, on 4\/21\/2010Platform: Windows Vista SP1 (WinNT 6.00.1905)MSIE: Internet Explorer v7.00 (7.00.6001.18444)Boot mode: Safe mode with network supportRunning processes:C:\\Windows\\Explorer.EXEC:\\Program Files\\Windows Media Player\\wmpnscfg.exeC:\\Program Files\\Trend Micro\\HijackThis\\HijackThis.exeC:\\Program Files\\Mozilla Firefox\\firefox.exeC:\\Program Files\\HP\\Digital Imaging\\smart web printing\\hpswp_clipbook.exeC:\\Windows\\regedit.exeC:\\Windows\\regedit.exeO2 - BHO: C:\\Windows\\system32\\me7vv.dll - {A9BA40A1-74F1-52BD-F431-00B15A2C8953} - C:\\Windows\\system32\\me7vv.dllO3 - Toolbar: Verizon Broadband Toolbar - {A057A204-BACC-4D26-8398-26FADCF27386} - C:\\PROGRA~1\\VERIZO~1\\VERIZO~1.DLLO4 - HKLM\\..\\Run: [Lexmark X1100 Series] \"C:\\Program Files\\Lexmark X1100 Series\\lxbkbmgr.exe\"O4 - HKLM\\..\\Run: [HotKeysCmds] C:\\Windows\\system32\\hkcmd.exeO4 - HKLM\\..\\Run: [HP Software Update] C:\\Program Files\\HP\\HP Software Update\\HPWuSchd2.exeO4 - Global Startup: BigFix.lnk = C:\\Program Files\\BigFix\\bigfix.exeO4 - Global Startup: HP Digital Imaging Monitor.lnk = C:\\Program Files\\HP\\Digital Imaging\\bin\\hpqtra08.exeO9 - Extra button: (no name) - {08B0E5C0-4FCB-11CF-AAA5-00401C608501} - C:\\Program Files\\Java\\jre1.6.0_07\\bin\\npjpi160_07.dllO9 - Extra 'Tools' menuitem: Sun Java Console - {08B0E5C0-4FCB-11CF-AAA5-00401C608501} - C:\\Program Files\\Java\\jre1.6.0_07\\bin\\npjpi160_07.dllO9 - Extra button: Send to OneNote - {2670000A-7350-4f3c-8081-5663EE0C6C49} - C:\\PROGRA~1\\MICROS~3\\Office12\\ONBttnIE.dllO9 - Extra 'Tools' menuitem: S&end to OneNote - {2670000A-7350-4f3c-8081-5663EE0C6C49} - C:\\PROGRA~1\\MICROS~3\\Office12\\ONBttnIE.dllO9 - Extra button: Research - {92780B25-18CC-41C8-B9BE-3C9C571A8263} - C:\\PROGRA~1\\MICROS~3\\Office12\\REFIEBAR.DLLO9 - Extra button: Show or hide HP Smart Web Printing - {DDE87865-83C5-48c4-8357-2F5B1AA84522} - C:\\Program Files\\HP\\Digital Imaging\\Smart Web Printing\\hpswp_BHO.dllO16 - DPF: {30528230-99f7-4bb4-88d8-fa1d4f56a2ab} (YInstStarter Class) - C:\\Program Files\\Yahoo!\\Common\\yinsthelper.dllO20 - AppInit_DLLs: C:\\PROGRA~1\\Google\\GOOGLE~1\\GOEC62~1.DLLO22 - SharedTaskScheduler: hasiufhiusdfjdhfudd - {A9BA40A1-74F1-52BD-F431-00B15A2C8953} - C:\\Windows\\system32\\me7vv.dllO23 - Service: AOL Connectivity Service (AOL ACS) - AOL LLC - C:\\Program Files\\Common Files\\AOL\\ACS\\AOLAcsd.exeO23 - Service: Apple Mobile Device - Apple Inc. - C:\\Program Files\\Common Files\\Apple\\Mobile Device Support\\bin\\AppleMobileDeviceService.exeO23 - Service: Bonjour Service - Apple Inc. - C:\\Program Files\\Bonjour\\mDNSResponder.exeO23 - Service: FlipShare Service - Unknown owner - C:\\Program Files\\Flip Video\\FlipShare\\FlipShareService.exeO23 - Service: GameConsoleService - WildTangent, Inc. - C:\\Program Files\\eMachines Games\\eMachines Game Console\\GameConsoleService.exeO23 - Service: Google Desktop Manager 5.7.806.10245 (GoogleDesktopManager-061008-081103) - Google - C:\\Program Files\\Google\\Google Desktop Search\\GoogleDesktop.exeO23 - Service: Google Update Service (gupdate1c9961680aae0e8) (gupdate1c9961680aae0e8) - Google Inc. - C:\\Program Files\\Google\\Update\\GoogleUpdate.exeO23 - Service: Google Software Updater (gusvc) - Google - C:\\Program Files\\Google\\Common\\Google Updater\\GoogleUpdaterService.exeO23 - Service: InstallDriver Table Manager (IDriverT) - Macrovision Corporation - C:\\Program Files\\Common Files\\InstallShield\\Driver\\11\\Intel 32\\IDriverT.exeO23 - Service: McciCMService - Alcatel-Lucent - C:\\Program Files\\Common Files\\Motive\\McciCMService.exeO23 - Service: nProtect GameGuard Service (npggsvc) - Unknown owner - C:\\Windows\\system32\\GameMon.des.exe (file missing)O23 - Service: XAudioService - Conexant Systems, Inc. - C:\\Windows\\system32\\DRIVERS\\xaudio.exe--End of file - 3871 bytes\n\nNone of it looks bad, but analyze it again to be sure. You best bet is probably to do a new install of Vista. :shrug:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:30.934787328Z",
        "author": "Izack",
        "date": "2011-01-12T14:47:15+0000",
        "id": "61099febf280c8e0bd92bfb77774b26d",
        "post_id": "post-247314",
        "text": "Good to hear!:cheers:The old computer bit not-so-much, but still better than nothing.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.304315904Z",
        "author": "Hielor",
        "date": "2010-04-23T01:50:21+0100",
        "id": "0391868d82fb4f5beb68df177ec6ed52",
        "post_id": "post-218922",
        "text": "Bj said:http:\/\/www.tomshardware.com\/reviews\/cpu-gpu-upgrade,1928-10.htmlCheck out this FPS comparison review of FSX.I think anything above 40 is acceptable since right now I am running at about ~20 with med-low settings.So by that chart, aGeForce 9800GTX$130 graphics card looks like it will do the trick. Now I just need a desktop...\n\nNote that that chart includes both GPUs and CPUs, and the CPU clock makes ahugedifference. This is why my i7 920 wasn't a great buy for FSX: With the relatively low clock rate, even with multiple cores, it just doesn't perform as well as a previous-generation quad (or even dual!) of a higher clock rate would.If new CPUs continue down the \"more cores = better\" path, then 10 years from now we really won't see as big of an improvement in FSX framerates as y'all are predicting, simply because FSX really doesn't scale well to multiple cores.Plus, the scenario they used for that test is somewhat unrealistic in that it's out in the open, with very little autogen around, very few buildings, and almost no AI traffic--all of which are the real framerate killers in FSX, and all of which scale really well with CPU clock speed and not very well with number of cores. Even that setup which is showing 80+ fps would be a whole lot slower if you were to be flying near a large airport in an urban area (ie, SeaTac).",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:03.222531328Z",
        "author": "Urwumpe",
        "date": "2010-04-22T20:26:06+0100",
        "id": "ceeb0ecc9f6c48f8c3f312ff64fa7dec",
        "post_id": "post-218899",
        "text": "Did you read the books or do you just make bad jokes about the name?;)And yes, the two guys are dead serious about it.http:\/\/www.factoryphysics.com\/custom_page.cfm?category=5&page=257&active=257",
        "thread_id": 13965
    },
    {
        "@timestamp": "2023-09-14T07:13:31.541152256Z",
        "author": "DaveS",
        "date": "2016-12-27T23:08:05+0000",
        "id": "66943eb3b88df8a237fc136adc314dff",
        "post_id": "post-68508",
        "text": "asdad said:Any Progress for New LC39 ?\n\nPatience, this is a project that will take a long time to complete so don't expect daily updates. Besides I can only dedicate a few hours a day to this. With that out of the way here's the latest work:https:\/\/www.dropbox.com\/s\/s2teev6dtj6vamu\/New_PadA_FSS_WIP28.jpg?dl=0https:\/\/www.dropbox.com\/s\/z20ab56nmu5kigo\/New_PadA_FSS_WIP29.jpg?dl=0https:\/\/www.dropbox.com\/s\/6pfsc9sti6foktq\/New_PadA_FSS_WIP30.jpg?dl=0https:\/\/www.dropbox.com\/s\/b7r6fxtacgfc950\/New_PadA_FSS_WIP31.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.33510016Z",
        "author": "tblaxland",
        "date": "2008-05-13T04:13:12+0100",
        "id": "da1eaa98b00ee28fa51f80c6a42eaf34",
        "post_id": "post-65149",
        "text": "silent_protagonist said:In point of fact, that's essentially what a rotovator is. Attach a counterweight to a long lever arm, spin her up and let fly...\n\nI think n0mad23 had his tongue firmly in his cheek... (see here for the tether-sling aka rotovator we are working on together)",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:03.333654272Z",
        "author": "EtherDragon",
        "date": "2008-05-12T06:22:10+0100",
        "id": "d992c89b96ebe38ae7f5b2bc6598f7ee",
        "post_id": "post-65144",
        "text": "It's phunny you mention it... I just got done making a YouTube video.In fact - my first every YouTube video!",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:31.5515648Z",
        "author": "GLS",
        "date": "2019-06-02T18:49:12+0100",
        "id": "33c4f44a7cd9510d7a365d30f15b1a75",
        "post_id": "post-68578",
        "text": "DaveS said:If you mean, then yes. Taking a look at the new FSS\/RSS it looks like I didn't make anything permanent except for the +Y OWP structure on the RSS.\n\nThis work would only envolve putting groups into single meshes, and then use the code to show\/hide as needed. This leaves out a 1981 version... but it was only one flight so. :shrug:There is no point in me cleaning any hidden triangles, as the current meshes will all go in the bin, right?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.336104704Z",
        "author": "ASCII",
        "date": "2008-05-13T05:06:03+0100",
        "id": "35c3619e7088e0ad5eee0ac8d21c7561",
        "post_id": "post-65153",
        "text": "EtherDragon said:It's phunny you mention it... I just got done making a YouTube video.In fact - my first every YouTube video!YouTube - Having Phun\n\nThats really cool man.",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:03.534532096Z",
        "author": "IronRain",
        "date": "2010-04-23T16:07:56+0100",
        "id": "b37c485d6989918fd1ed568ec5542057",
        "post_id": "post-219044",
        "text": "Hello everyone,I use Universal cargo deck and Universal RMS to built my station, but every time I exit orbiter with the URMS and\/or UCD attached to a craft, I get a CTD when I try to load the scenario again.Does anyone know what the problem is?Thanks!IronRain",
        "thread_id": 13980
    },
    {
        "@timestamp": "2023-09-14T07:13:31.54093312Z",
        "author": "asdad",
        "date": "2016-12-27T05:53:31+0000",
        "id": "c1ea629353297707fa84e5dd7a0d7f02",
        "post_id": "post-68507",
        "text": "Any Progress for New LC39 ?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.358098688Z",
        "author": "doggie015",
        "date": "2010-04-23T23:52:00+0100",
        "id": "377c10f38faa197cb5a8e6707d8c5e33",
        "post_id": "post-218964",
        "text": "n122vu said::welcome:to the forum Rob!\n\n:hesaid:",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:03.939489536Z",
        "author": "Arrowstar",
        "date": "2010-04-24T17:31:49+0100",
        "id": "d8f1aabd17a4b5c8ae96c78e75bc8db8",
        "post_id": "post-219130",
        "text": "Hey, what's wrong with the A-6? Sure, it reminds me of a Beluga whale with wings, but maybe some peopleliketheir aircraft whale-like. :lol:As far as the shuttle goes: I agree, it is a gorgeous vehicle. The [nomedia=\"http:\/\/www.youtube.com\/watch?v=AAirZUdQB6g\"]YouTube- STS-128 Landing at Edwards Air Force Base 11 Sept 2009 (Sonic Boom)[\/nomedia], IMHO, shows that off perfectly. Vortexes off the wingtips, slowly sweeping around the HAC, beautiful! The best view of the shuttle is easily looking down the nose of the craft, similar to the photo Andy posted in the original post, and the -128 landing captured quite of a bit of that.:)",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.182456064Z",
        "author": "tblaxland",
        "date": "2010-08-16T05:41:11+0100",
        "id": "c8a026e6b9ee341fe5f330a993c55d10",
        "post_id": "post-247422",
        "text": "Cpt CryBaby: do not be discouraged from producing tutorials for Orbiter - I applaud anyone who is willing to make one. I have not had the opportunity to review your tutorial, so I cannot comment specifically, but look at Tommy's comments as constructive criticism.For anyone looking to write a tutorial, it is important to not just explainwhatto do, but alsowhyto do it, andwhento do it. Go Play In Space is the benchmark in tutorials in that regard. If you are looking to write a tutorial and you can't answer those questions for yourself, asking on the forum here will get you good advice, and normally quite promptly. You can also publish a draft for other forum members to review - the great thing about that is you will often learn something new and unexpected:)",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:03.41231232Z",
        "author": "SiberianTiger",
        "date": "2010-05-19T20:56:40+0100",
        "id": "8bb3a4f885a33c908bfabca50db8c9a5",
        "post_id": "post-219003",
        "text": "Urwumpe said:But hasn't the nuclear charges been a) mostly used on land and b) mostly used for increasing oil\/gas flow, with grave disadvantages since the oil\/gas was then contaminated?\n\na) Yes, on land only.b) When they are used forfracturingsediments to ensure better flow, then oil flowing through may get contaminated (I read about one case when oil got contaminated with 137Cs and 90Sr). However, when an explosion is set off within a thick layer of a moldable material like clay or salt deposits, it only makes a small destruction cavern, making adjacent layers to become denser. This is the idea how is works at shutting off a liquid flow.---------- Post added at 23:56 ---------- Previous post was at 23:50 ----------I've just found that the USA had a similar program code named Plowshare. In scope of it, 27 explosions were performed between 1963 and 1974.The primary reason for a treaty prohibiting using nuclear devices for civil purposes was impossibility to distinguish such a use from a military weapon test using remote sensing.Probably, the USSR have found a hole in the protocol and continued using atomic explosions for geology engineering (till Chernobyl and all the story that followed).",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:03.940310528Z",
        "author": "tblaxland",
        "date": "2010-04-27T06:26:47+0100",
        "id": "5320a7eaf70f7e7000da294e91368da0",
        "post_id": "post-219135",
        "text": "Andy44 said:Do you think engineers consciously or subconsciously try to make their creations aesthetically pleasing despite there being no requirement to do so?\n\nOf course. I know of another electrical engineering firm that required that the switchboards built for them be painted sky blue, rather than the more traditional grey or safety orange. :lol:In a similar vein, I have seen things consciously done for the sake of beauty when there was no engineering requirement to do so. In fact, even the opposite, the beauty has hurt performance. For example, data cabling installers lovingly \"dressing*\" their cables in cable trays, blissfully unaware of the potential alien crosstalk problems they are creating.*Dressing: laying them in nice straight parallel lines.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.55387264Z",
        "author": "ryan",
        "date": "2008-06-09T10:48:44+0100",
        "id": "62c8acdc126e72d0322ee31f6a31acd5",
        "post_id": "post-68257",
        "text": "Ok just wondering, lol if you were having a guided tour at LC-39A or B it will funny watching the guide seeing that you already know the way around the place.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.97666688Z",
        "author": "Notebook",
        "date": "2010-04-24T12:23:42+0100",
        "id": "2f23f9f5a4cab4eebacec1ed886ff166",
        "post_id": "post-219167",
        "text": "To RisingFury:I was hopng for a few pointrs from wikipedia, but...Elektor always has good links from its articles, so more info when I get the mag.To Hielor:Thats what I thought, the (adiabatic)? lapse rate is about the only thing I can remember from my met. when I was flyingN.",
        "thread_id": 13990
    },
    {
        "@timestamp": "2023-09-14T07:13:03.02228224Z",
        "author": "tl8",
        "date": "2010-04-23T13:42:20+0100",
        "id": "64e559c8a8059b93b6e8344d2ba33dca",
        "post_id": "post-218824",
        "text": "I have found, quite recently, that the best way to back up Windows data (on a Windows install that is not working right) is a Ubuntu Live CD, of course backing up to DVD is no longer possible but a back up to another HDD or flash drive is quite easy.Without Windows trying to access the files you want things are made much easier.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:30.936951552Z",
        "author": "Rick Schaefer",
        "date": "2013-11-18T09:07:54+0000",
        "id": "84014ce3dbe1d0c1b0f2506778cc0489",
        "post_id": "post-247329",
        "text": "It ALSO appears that the Ceres station is crashing it as well as it also crashes if I load up a Ceres scenario WITHOUT Ups and. Go figure.-Rick",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.411137536Z",
        "author": "Shadow Addict",
        "date": "2010-05-18T14:25:18+0100",
        "id": "76eff080160d3eaa0ae945949f4c50b5",
        "post_id": "post-218996",
        "text": "Huh, that's getting... uncomfortably close to the Louisiana coastline. I REALLY hope this doesn't wreak havoc with our seafood; it'd be a shame if we lost all of that crawfish D:",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:03.023485696Z",
        "author": "zeldafan156",
        "date": "2010-04-26T02:32:21+0100",
        "id": "f3974a75a7bbe157f3ccde362a9b2a6d",
        "post_id": "post-218832",
        "text": "ATTENTION! thanks to ALL of your help ive managed to clean the virus from my computer:cheers:(it seems that way for the moment 0_o):woohoo::woohoo::woohoo::woohoo::woohoo:I LOVE YOU GUYS!!!!!",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.661846016Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-15T23:37:41+0100",
        "id": "904f4d4fe56e32e913260d6c2d8438df",
        "post_id": "post-247489",
        "text": "Congrats orb & Xyon!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.939596288Z",
        "author": "AirSimming",
        "date": "2010-04-24T23:23:53+0100",
        "id": "29da6eee7c7f6b8df84adc22b7539688",
        "post_id": "post-219131",
        "text": "Andy44 said:If the Space Shuttle and Concorde are works of art, and art is defined as something that transmits a feeling or an emotion, than these vehicles convey a sense of what man can accomplish using his mind and determination. Like steel suspension bridges, dams, skyscrapers, and other technical accomplishments, they are a symbol of what is possible when you strive to understand the physical world and harness the knowledge to create things.\n\nLike Mike Bannister sais (former Concorde chief pilot with British Airways):It[Concorde]appears to both sides of the brain, the scientific side and the artistic side.One doesn't necessarily have to be an engineer to realize what it stands for if you just watch something like the Concorde, the Shuttle or other technical accomplishments. That's what it makes all that stuff breathtaking to almost anybody by just watching it, without to know every technical detail. Because the most amazing thing is that it comes out of human minds first. It all just starts with ideas\/visions.If that's not art (beside engineering), I don't know what it is else...PS:[nomedia=\"http:\/\/www.youtube.com\/watch?v=MNRounJhRGQ\"]YouTube- The A\u00e9rospatiale-BAC Concorde[\/nomedia]",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.30445568Z",
        "author": "AirSimming",
        "date": "2010-04-23T01:55:48+0100",
        "id": "c70972f6a45c026ec0576676b2b12b03",
        "post_id": "post-218924",
        "text": "Maybe it will run fine in a clean configuration. But if you put certain addons into it, especially scenery, it will never run 100% smooth. Just look at FS9, which is already 7 years old. Of course it runs smooth today, much better than in late 2003. But depending on which addons you use, wou will always notice a drop of fps to a certain degree. I think that the engine has its limits at some point, no matter which hardware you use. It can even become worse by hardware not properly supporting old engines of games\/simulators anymore. Try FS95. I did it about 2 or 3 years ago. I thought it must be increadibly smooth. But far from it. Not that the graphics did really cause some pain in my eyes (how could we use something like that in the 90s...), it also did run terrible with max settings on high end hardware more than 10 years ahead of FS95 days.At some point each game won't start to look or work better. For FSX I'd guess go for it in about 15 to 20 years from now, and you'll think \"oh my god\"...FS 3.0:FS 95:FS 2000:http:\/\/www.dict.cc\/englisch-deutsch\/it!.html---------- Post added at 12:55 AM ---------- Previous post was at 12:52 AM ----------eveningsky339 said:As for no more FS's... If Microsoft won't make them, someone else will.\n\nYes: Aerosoft Flight simulator 2012 is the most likeliest project for now.http:\/\/www.forum.aerosoft.com\/index.php?showtopic=29444",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:30.929923072Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-09-29T07:14:39+0100",
        "id": "8db43c5254453592166fa9d61de3bd29",
        "post_id": "post-247290",
        "text": "This should be extremely fun to fly around in now that I know how to use IMFD.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:02.825718528Z",
        "author": "jedidia",
        "date": "2010-04-22T07:29:03+0100",
        "id": "f61a70837f37cfb844b5afb9e0c50cb5",
        "post_id": "post-218748",
        "text": "When it comes to dialog\/indoor scenes which usually are the major part the movie, blender comes in. Here the carakter design could seize blenders grade of details, to veify a continuous look. Obviously, blender charakters are limited, but with additional facial and skeleton animations, it could work.\n\nDepending on the size of your team, that's two to five years of work right there...",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:03.82274816Z",
        "author": "Eagle",
        "date": "2010-04-26T23:05:09+0100",
        "id": "d2e302372cdf9479a9f4f1a8fea42b48",
        "post_id": "post-219104",
        "text": "Dambuster said:True, but I think I mis-phrased what I was trying to say:I don't think the hypersonic UAV would be acceptably manoeuverable at low (i.e. dogfighting) speeds (probably <Mach 1) for it to be an effective dogfighter, and if it tried to turn with a conventional fighter jet at higher speeds (especially hypersonic), it would probably break up from the stress.\n\nWell that all depends upon the design of the craft. The AIM-12 AMRAAM is more maneuverable than a fighter jet, however it doesn't have the fuel to get its speed back up after making a turn. So pilots can be clever and maneuver in ways that force the missile to expend all of its airspeed at which point it becomes a lawn dart in some farmer's field.Also manned fighters are limited in the number of g's they can pull more by the tolerance of the pilot than the airframe.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:31.05674112Z",
        "author": "TSPenguin",
        "date": "2008-05-25T10:38:56+0100",
        "id": "65ff5fe2b25fdafdd591e2a8322543f2",
        "post_id": "post-68188",
        "text": "Very cool!I've always thought of jumping out of high flying baloons to be one of the toughest thing a human can do!",
        "thread_id": 1601
    },
    {
        "@timestamp": "2023-09-14T07:13:03.223221504Z",
        "author": "Urwumpe",
        "date": "2010-04-22T21:24:45+0100",
        "id": "d2f8ae9b120015313b0360c5c85f9ae1",
        "post_id": "post-218901",
        "text": "ar81 said:But I find this name silly, and it collides with my idea of physics.\n\nI also don't see you rant about the scientifically correct term \"game physics\".The Greek word phusikos means only \"natural\", so, the term describes the natural behavior of something.",
        "thread_id": 13965
    },
    {
        "@timestamp": "2023-09-14T07:13:03.011982848Z",
        "author": "DaveS",
        "date": "2010-04-22T01:43:16+0100",
        "id": "c496619089642302db30b3b8469bb436",
        "post_id": "post-218780",
        "text": "zeldafan156 said:OKAY IM GOING TO TURN MY COMPUTER ON.......\n\nLose the caps please. It's considered rude and means your're shouting.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.513291264Z",
        "author": "DaveS",
        "date": "2014-07-09T11:31:48+0100",
        "id": "71ca979f6c65adaa7d2637bd7ba0f211",
        "post_id": "post-68467",
        "text": "SiameseCat said:The line above should beCode:vtx_goxvent[2] = FSS_POS_GOXVENT[B]L [\/B]+ FSS_POS_GOXVENTDIR;\n\nThanks, although now I get this instead, sideways venting:",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.241926656Z",
        "author": "garyw",
        "date": "2010-04-22T21:15:08+0100",
        "id": "73e01a7ef14b24a0ecfc63ad7e1705c8",
        "post_id": "post-218902",
        "text": "Let's assume that it's 2018 or so, Obamas space plan has been a major success. Private space sector have worked out the bugs and NASA can buy launches to the ISS with no issues and NASA are just casting the first parts of a new vessel which will go visit an NEO.Now, let's further assume that the goals for an NEO visit are:1. Science - All that way to an NEO so it has to return something new.2. Core Sample - You don't go all that way to take a photo.3. Close enough to Earth that it's possible to get there and back within six months. (ISS increment time).4. Big enough to be able to stick a flag in the \"ground\" and take photos.If you were a mission planner, which NEO would you pick and why?Discuss!!:cheers:",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:03.013266944Z",
        "author": "MeDiCS",
        "date": "2010-04-22T02:00:08+0100",
        "id": "6895f5147afbcc2fd3f7089a54e53e8c",
        "post_id": "post-218785",
        "text": "zeldafan156 said:sorry guys i forgot to turn the caps off. so i downloaded higackthis scand, and a whole bunch of stuff came up, it says it cant tell you whats bade or not so how do i know? p.s thanks for helping me so far. i just want to fix this so i can use my computer again.:cheers:\n\nOk then. I don't use this program, but I think you should post the log (output) as you don't know how to interpret it. MJR may be able to help you decode the log, just be sure to post it inCode:tags.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.550468608Z",
        "author": "DaveS",
        "date": "2018-01-24T21:28:35+0000",
        "id": "c81c7195c2078b084ae39856f89a4023",
        "post_id": "post-68569",
        "text": "Everything on the MLP is now complete enough to support basic fit checks and so far everything is lining up nicely:https:\/\/www.dropbox.com\/s\/u5swj8qr71nrh1r\/SSU_New_MLP_FitCheck1.jpg?dl=0https:\/\/www.dropbox.com\/s\/4jd1xfgevy2sqk6\/SSU_New_MLP_FitCheck2.jpg?dl=0https:\/\/www.dropbox.com\/s\/mcmdtcllekwioew\/SSU_New_MLP_FitCheck3.jpg?dl=0The only major thing missing is the hydraulic lines that runs parallel and over the LH2 TSM. Then I have to update the SWSS positions as well as the HBOIs.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.304389376Z",
        "author": "eveningsky339",
        "date": "2010-04-23T01:51:57+0100",
        "id": "0a4ab86ffdd52d75cc0c8a5ca789e7f9",
        "post_id": "post-218923",
        "text": "markl316 said:Yeah, but what kind of computer today can do it? Liquid cooled quad core and quad sli? And I thought they're not making any more new FS's?\n\nIt does take a powerful machine to run FSX with the settings at max, but they are out there.As for no more FS's... If Microsoft won't make them, someone else will. It's a huge cash cow with a solid \"fan base.\"",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:03.091151872Z",
        "author": "Goth",
        "date": "2010-04-22T10:59:19+0100",
        "id": "6233256280fc09a3491779ba211294a8",
        "post_id": "post-218877",
        "text": "Mars:Doing the retrograde burn:Orbit insertion completed:The Shuttle A orbiting Mars:Of course I can improve this kind of trip, but I think it will never be so fun like this \"late night rough-edge Earth no stars voyage\". :lol:Thanks go to flytandem with its tutorials, the transx manual, and this forum with some of its topics where I read how to do a two planes trip using transx.Well, hail:probe:!",
        "thread_id": 13961
    },
    {
        "@timestamp": "2023-09-14T07:13:31.675998464Z",
        "author": "dbeachy1",
        "date": "2013-09-28T19:07:49+0100",
        "id": "25cff70fea471359cd05fa7b9e5c8e2c",
        "post_id": "post-247706",
        "text": "Congrats on wearing a red shirt! Now, about the upcoming away team missions...:p",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.305485056Z",
        "author": "Mogeley",
        "date": "2010-04-24T00:23:02+0100",
        "id": "5db3127d3de384765b06a65dd967c244",
        "post_id": "post-218936",
        "text": "markl316 said:Yeah, but what kind of computer today can do it? Liquid cooled quad core and quad sli? And I thought they're not making any more new FS's?\n\nIt depends on how FSX was written. If it takes full advatage of multiple cores and high end graphics cards then you want a multi core machine with a good graphics card.If it's single threaded then you want a lighting fast single core processor, with a good video card.My machine is an i7 with a good graphics card and Orbiter can chug along sometimes (compared to many other more graphically intensive games), as I think it doesn't take much advantage of the newer graphics cards. Most games run on my machine at 60-100 fps.So I think it really depends on how the software is optimized to take advantage of certain kinds of hardware.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:03.410213888Z",
        "author": "Notebook",
        "date": "2010-05-01T08:18:14+0100",
        "id": "a634785a443cd9c4eee17974465f3191",
        "post_id": "post-218991",
        "text": "http:\/\/www.esa.int\/esaCP\/SEMW1HHMI8G_index_0.htmlN.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:30.933633024Z",
        "author": "donatelo200",
        "date": "2011-01-11T17:38:16+0000",
        "id": "35838cd4e6ec525969423ab526c044d4",
        "post_id": "post-247310",
        "text": "Don't know how to hook my hard-drive to another computer but i was playing around with the orbiter galaxy standalone when my computer had a meltdown. All the external wires are in the right places. I can't check the internal wires as i would probly make things worse.(Will check them later with my dad)",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.305559296Z",
        "author": "AirSimming",
        "date": "2010-04-24T01:47:14+0100",
        "id": "14f6b9f6d8c520ae855849d6cad79387",
        "post_id": "post-218937",
        "text": "doggie015 said:X-Plane would have been more realistic for that test\n\nNot if you use an aircraft model that is not very well simulated. And there are plenty for X-Plane and MSFS, just like the entire private or standard version of X-Plane isn't comparable to those versions that are being used for flight training devices and aircraft development.Regarding to what golden_eye said: no flight model or flight sim is \"100%\" realistic. Not even all that stuff Airbus and Boeing use during design and development phases (but it's extremely accurate though). Real world flying would be \"100%\" realistic;)As pilots say: a simulation remains just a simulation. Even if you are used to fly a full motion simulator, the first thing you'll notice or rather feel when you switch from the simulator to the real aircraft for the very first time, let's say a 737 or Airbus A320, is the distance between your backside and the landing gear druing take off and landing. That is something, the handling of the aircraft, you even can not recreate in a full motion simulator. Not to mention desktop simulation, which is actually not even close to reality by 50% in most aspects. Try flying a real small single piston engine aircraft, and you'll immediately feel being fooled by anything you have known from desktop simulation before, no matter if it was X-Plane or MSFS. It's actually not comparable at all. It feels totally different. The aircraft reacts almost totally different. An approach looks and feels totally different. The only thing you are used to is the instrument panel layout and how to use it. But that's all. And right at the point when most student pilots think they now can fly a 737 or A320 because they have done so in the full motion simulator, become rather nervous when landing the real thing for the first time during final training. They still have to learn how to land the real thing (taking off isn't that hard) before they start their daily jobs.Anyway, a computer simulation might be useful to test some things for and during aircraft development from the engineering point of view (MSFS less or actually not at all, X-Plane more). From the piloting point of view, a full motion simulator is basically a procedure training device, and a desktop simulation basically is nothing more than having some fun, even if you do it the most serious way. Of course you can use it for training, but it will never be comparable to real world flying.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:03.506260992Z",
        "author": "Chipstone306",
        "date": "2008-05-11T00:32:05+0100",
        "id": "e40957692f2489d38fcb024ed7926e6b",
        "post_id": "post-65156",
        "text": "Its official !The CanadaArm will stay in Canadian hands!http:\/\/www.ctv.ca\/servlet\/ArticleNe...Radarsat_rejected_080509\/20080509?hub=SciTech",
        "thread_id": 1398
    },
    {
        "@timestamp": "2023-09-14T07:13:30.934679808Z",
        "author": "donatelo200",
        "date": "2011-01-12T14:23:45+0000",
        "id": "e0d79ecd4a71790cf24dd5f8723a8640",
        "post_id": "post-247313",
        "text": "Great news. I've got all my updates recoverd. Gliese, Xexina Neutron star and Upsilon's updates have all ben recovered!:)Unfortunatly my main computer after we trie to fix it now give use the black screen of death instead of the blue screen of death.:facepalm: Another problem is that the computer that i'm using to post things at the moment was made in the 90's and can't run orbiter.:blush:",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.413658368Z",
        "author": "tl8",
        "date": "2010-05-25T09:26:15+0100",
        "id": "33d9bfd228193ce288f08c98a1c37e6d",
        "post_id": "post-219010",
        "text": "SiberianTiger said:I don't see a need for a political outrage where it's only an engineering problem to be solved by engineers hired by business.\n\nI would love to see the Obama administration take over....I doubt it would ever get fixed then",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:03.821193216Z",
        "author": "SiberianTiger",
        "date": "2010-04-24T21:14:01+0100",
        "id": "c908017ecb1a5e12feb17b5c0671738f",
        "post_id": "post-219095",
        "text": "T.Neo said:And what is the material on the nose? Tungsten, perhaps?\n\nA Niobium based alloy, probably. Or maybe some tricky nanotech product.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:31.1646016Z",
        "author": "jinglesassy",
        "date": "2010-08-15T02:27:42+0100",
        "id": "de6be9158d32f69d95b6b3683f89a138",
        "post_id": "post-247405",
        "text": "The only way to really \"play\" orbiter is to sit down for hours upon hours upon hours and actually do it right there isnt any \"lazy\" way of doing things this is a simulator not a game. A good tutorial to start out with is go play in space located here:http:\/\/www.amcsorley.dsl.pipex.com\/play_in_space.htm",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:02.82178432Z",
        "author": "hanseatic",
        "date": "2010-04-21T19:05:15+0100",
        "id": "ed29af50c63062d7b375a40ef2dd4d5b",
        "post_id": "post-218740",
        "text": "Just tell me your thoughts.What would it take to make some full length movie, lets say near tech scifi, fully produced by the communities of Orbiter, Blender and Ardour, published under some Creative Commons variant, with scenarios to replay on orbithangar or whereever?With Orbiter 2009\/2010 beeing released soon, the time might be just right.Steps:1 Clarify leagal issues weather Orbiter itsself, ships, bases, tetures, etc, may be used or need to be asked for. (Lawyers and Martin Schweigers support?)2 Setting up a \"roadmap\" or timeplan upon the following:3 Screenplay development:A call for drafts or synopsis could be placed, and users here vote for one. The winning script would be developed further and be disscussed by either screenplay people or all users, until a commonly agreed workable version is found, or the roadmap defines the latest version.4 Bring in the Blender community and convent them to the project for dialog\/indoor scenes. (probably more work to be done than by Orbiter). Discussion on file formats, caracter looks, etc.5 Some or one individual will have to evolve as a directing authority possibly out of the screenplay development, also, there would need to be a person or board that makes sure everybody who has contributed gets his or her credits. They need to manage and call for, whatever scenes are to be constructed.6 Bring in the Ardour community. They would need to develop sound effects, a foley cut, and i18n for different languages.Sounds like a big project to me, but doable.",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:03.012758528Z",
        "author": "zeldafan156",
        "date": "2010-04-22T01:55:56+0100",
        "id": "332be9141cd957056b08faca3cb97c82",
        "post_id": "post-218783",
        "text": "sorry guys i forgot to turn the caps off. so i downloaded higackthis scand, and a whole bunch of stuff came up, it says it cant tell you whats bade or not so how do i know? p.s thanks for helping me so far. i just want to fix this so i can use my computer again.:cheers:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.67879424Z",
        "author": "diogom",
        "date": "2011-09-20T17:54:04+0100",
        "id": "f5c8ec90910c256f0d6263fe73c70293",
        "post_id": "post-247513",
        "text": "Congrats Woo!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:02.825788672Z",
        "author": "Ghostrider",
        "date": "2010-04-22T07:32:11+0100",
        "id": "75db684bb455f42787219e44dc552cfb",
        "post_id": "post-218749",
        "text": "Ark said:Hard to make an engaging film where most of the footage is the same and there's no dialogue.\n\nYou can try to sell the idea to Lars (von) Trier.",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:03.555691264Z",
        "author": "garyw",
        "date": "2010-04-23T23:55:04+0100",
        "id": "86ca1f83361b4084ae9beb7eab6afef8",
        "post_id": "post-219057",
        "text": "Opps - I think it times out after a while. Anyway, the link is here:http:\/\/www.orbiter-forum.com\/showthread.php?t=14704&highlight=universal+autopilot",
        "thread_id": 13981
    },
    {
        "@timestamp": "2023-09-14T07:13:31.181099264Z",
        "author": "Pyromaniac605",
        "date": "2010-08-15T04:06:06+0100",
        "id": "bf587f45cd5a38b0c41c5b405817387c",
        "post_id": "post-247410",
        "text": "Firstly I am aware that this is a simulator.Secondly I watched DG to the Moon but nothing sunk in, I can't remember a thing is there a text version of this?DarrenPS: Thanks for the quick reply guys.",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:03.010472704Z",
        "author": "zeldafan156",
        "date": "2010-04-22T01:24:21+0100",
        "id": "53138b20511a0a85fa55ef22f667534d",
        "post_id": "post-218771",
        "text": "VISTA oh and will download work in safe mode?",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.941444352Z",
        "author": "Ark",
        "date": "2010-04-28T15:58:59+0100",
        "id": "d064267e669488f3ad77cd34d813beb5",
        "post_id": "post-219143",
        "text": "I think the Shuttle is a good example of a machine built to the requirements of it's function that came out looking awesome anyway. Being a spaceplane, it needs the sort of curves and lines that lend themselves to being aesthetically appealing. Given that the LEM was a 100% function-built spacecraft, that should be a good indicator that NASA puts visual form pretty low on the priority list.And rockets just aren't that beautiful outside of the context of what they accomplish, from a purely visual standpoint they all look like massive phalluses. Phallii?",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.543115264Z",
        "author": "Urwumpe",
        "date": "2017-01-27T20:38:11+0000",
        "id": "96ad440b208e7823a8f629d4c5dbf1be",
        "post_id": "post-68520",
        "text": "DaveS said:What do you mean? Do you mean if it is open instead of the solid block we have now? If so, then yes, it is fully open.\n\nYes, and how it does compare to the NASA TV camera views during crew ingress or OAA retraction.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.641694976Z",
        "author": "Urwumpe",
        "date": "2010-04-23T23:03:05+0100",
        "id": "cff6da73004bb170b7c882cf9a321b05",
        "post_id": "post-219072",
        "text": "I get 2001 meters for the tower:t = r * (1-cos(2.75))\/cos(2.75)(Remember that the \"hill\" of the moon has its peak at half the angle between axis and ecliptic)",
        "thread_id": 13983
    },
    {
        "@timestamp": "2023-09-14T07:13:04.032135936Z",
        "author": "Tycho",
        "date": "2010-05-02T20:34:46+0100",
        "id": "28ac3d7b0361db28d8c4c63db623a08f",
        "post_id": "post-219180",
        "text": "There is obviously a problem in the configuration files for Saturn and or its moons. The easiest way to solve the problem is to reinstall Orbiter. It could also be caused by a certain addon. If the problem began after installing a certain addon, you might want to uninstall the addon.",
        "thread_id": 13993
    },
    {
        "@timestamp": "2023-09-14T07:13:31.66477952Z",
        "author": "the.punk",
        "date": "2010-08-17T13:30:17+0100",
        "id": "a7041f56a2076fcccd8b7302189ad408",
        "post_id": "post-247500",
        "text": "Congratulations to you,Orb and Xyon, for becoming moderators!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.942356736Z",
        "author": "statickid",
        "date": "2010-04-28T23:23:42+0100",
        "id": "264ea87036d4340255b2e82102b8c17a",
        "post_id": "post-219148",
        "text": "I've actually put a bit of thought into this in the past. My personal conclusion is that people start out with an idea of what they think it ought to be, or would be cool, and they are able to make \"that.\" We think of the thing first, think of \"how cool it would be\" and strive to make that thing that we want. Engineers follow function primarily, but mainly to make something they imagined first. think of the fan\/saucer planes that worked like crap, but they made them cuz they thought a flying saucer was the way to go!In the end, i think that we develop ideas and technology somewhat separately, then when the technology is good enough, we cram the technology into whatever it is that we think looks cool.I believe the space shuttle is the 80's way of saying \"yeah, we got this whole rocket\/spaceflight concept and tech down so well that we're going to make a space airplane with robotic arms and a giant hatch that we can pull tricks out of\"and so we did. but the shuttle doesn't even worked as promised (i love it, just sayin) and we are going back to a rocket-only space program. it's like the flying saucer hover cars. people in the 50s thought they were going to be IT, but they weren't so they went back to planes and eventually made helicopters which are cooler than any flying saucer. in the 80's a flying space plane seemed really cool, but now we are going back to rockets, probably until we find something that is way cooler, born purely out of function or something we learned from the shuttle",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.394786304Z",
        "author": "Notebook",
        "date": "2010-04-23T08:27:33+0100",
        "id": "b80b17a0f9623fa872e6de800406d451",
        "post_id": "post-218973",
        "text": "Orb has an entry in the calaendar for a Proton launch on this day, is this another?http:\/\/coopi.khrunichev.ru\/main.php?id=479Could just wait till Siberian Tiger starts his usual informative thread...N.",
        "thread_id": 13974
    },
    {
        "@timestamp": "2023-09-14T07:13:31.440641536Z",
        "author": "Donamy",
        "date": "2008-05-29T20:09:15+0100",
        "id": "c8af7e984029a81242770f48024ccd7a",
        "post_id": "post-68202",
        "text": "let me know if you need any screens textured.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:03.04336Z",
        "author": "Space-viking",
        "date": "2010-04-27T22:30:39+0100",
        "id": "026eea837cd09dfaccdd31f9230f28b1",
        "post_id": "post-218865",
        "text": "Hielor said:John Eaves isn't the original artist, that's just where I found the image with the original copyright intact (http:\/\/johneaves.wordpress.com\/2009\/06\/29\/the-spacedock-from-st-nemesis\/). And while you didn't claim to have drawn them yourself, when asked if you drew them you offered to provide pointers on drawing things like that (when you could've said \"No, I didn't draw these, but I do have some experience with this sort of thing...\"), which certainly seems to be taking credit.\n\nI do not dispute your claim that I could have made it more clear that I'm not the original artist of these drawings. And yes, I see how, given your reasoning, that it may have seamed that I was the original artist. That was not my intent, and for that, I once again apologize and hope that that is enough. As I can do nothing more.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:03.581092352Z",
        "author": "Mike Skywalker",
        "date": "2010-07-27T08:32:45+0100",
        "id": "7fb1defb2126b7289dc1a0129ce7f043",
        "post_id": "post-219058",
        "text": "Hi, Wally, I'm a Romanian orbinaut(beginner) to.",
        "thread_id": 13981
    },
    {
        "@timestamp": "2023-09-14T07:13:31.581161984Z",
        "author": "DaveS",
        "date": "2008-09-14T00:53:39+0100",
        "id": "fd68c3474cb8042583efe318f3c60c7c",
        "post_id": "post-68331",
        "text": "SiameseCat said:I can add code to allow certain materials to be excluded. The materials to be excluded will have to be hardcoded by index, which means that the order in which the materials are defined should stay constant.\n\nOK, in that case here's the material numbers that should be excluded:SRBs: Material#3ET: Material#8 and Material#9.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.594250496Z",
        "author": "TSPenguin",
        "date": "2010-04-23T21:07:13+0100",
        "id": "a2ef1498e3ebc988c8ca0de506cc32ba",
        "post_id": "post-219060",
        "text": "Very nice. I hope to see more of those in the future!",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:03.642011392Z",
        "author": "Urwumpe",
        "date": "2010-04-23T23:43:53+0100",
        "id": "3e0d8656d68481f2b87380183653d648",
        "post_id": "post-219074",
        "text": "Looks pretty sophisticated... and yes, you are wrong, since the tangent is only half the distance away, if you want to calculate the maximal distance from the pole.",
        "thread_id": 13983
    },
    {
        "@timestamp": "2023-09-14T07:13:31.582834432Z",
        "author": "SiameseCat",
        "date": "2008-09-16T02:43:38+0100",
        "id": "fa3c264502c3ba57b23cc648a6ceb046",
        "post_id": "post-68339",
        "text": "I'll add the lighting stuff to the MLP. Do you have any preferences for how it is triggered?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.65255936Z",
        "author": "Salamander",
        "date": "2010-04-24T00:16:52+0100",
        "id": "645c8861e0a12ce654083ca53deb65c0",
        "post_id": "post-219077",
        "text": "the sun is on the horizon in that example, so it would be zero",
        "thread_id": 13983
    },
    {
        "@timestamp": "2023-09-14T07:13:03.023159808Z",
        "author": "Linguofreak",
        "date": "2010-04-24T02:14:26+0100",
        "id": "7effd23e23cca78c860fbf02c3845eb8",
        "post_id": "post-218831",
        "text": "eveningsky339 said:XP did have a \"create bootable disc\" wizard of sorts, you just had to hunt for it. And yes, when I say \"disk,\" I mean CD (or DVD, if you have expensive tastes...) Sorry for the confusion.A word about using Linux Live CD's for recovery of an infected Windows OS-- Ubuntu is a good option and all, but if you are using it solely for recovery, wouldn't a smaller Linux such asPuppy Linuxbe a better option?\n\nThat's what I was thinking, if one isn't actually going to install Linux, one probably doesn't want to download a whole 600 meg LiveCD just for a recovery disk. If one actually has Linux installed, then it's a good idea to have a LiveCD of the distro around anyways, so the download has (presumably) already been made.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.05647488Z",
        "author": "Lunar_Lander",
        "date": "2008-05-25T10:15:24+0100",
        "id": "ed938b02ab76ca02cf85513777f45dc4",
        "post_id": "post-68187",
        "text": "Hi everybody,Important message for everyone, especially chipstone306: The big balloon parachute Jump by Michel Fournier is about to take place tomorrow!!!http:\/\/www.legrandsaut.org\/index.php?lang=engI wish him best of luck on his flight. I will also be the first manned stratosphere flight of my life (all others were far too early for me;)).",
        "thread_id": 1601
    },
    {
        "@timestamp": "2023-09-14T07:13:03.011747584Z",
        "author": "zeldafan156",
        "date": "2010-04-22T01:42:31+0100",
        "id": "1f9944a7f00d69f9ce1454bd1043b9ad",
        "post_id": "post-218779",
        "text": "OKAY IM GOING TO TURN MY COMPUTER ON.......",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.356995584Z",
        "author": "n122vu",
        "date": "2010-04-23T16:50:29+0100",
        "id": "b69efce78b76a4adbd5ba22db1f5eb7c",
        "post_id": "post-218960",
        "text": ":welcome:to the forum Rob!",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:31.117258496Z",
        "author": "garyw",
        "date": "2010-08-14T20:40:42+0100",
        "id": "94943956a631d39db836a517d1324804",
        "post_id": "post-247374",
        "text": "What do you mean by \"no graphics\"? Are you talking about a blank screen or a blue patch of water or a green patch of ground? There are not many places with surface objects and re-entry can be a bit touchy so it's easy to end up miles from anything",
        "thread_id": 16013
    },
    {
        "@timestamp": "2023-09-14T07:13:03.022650368Z",
        "author": "tl8",
        "date": "2010-04-23T23:54:12+0100",
        "id": "9ac385c10f75379848a868e1e4f71546",
        "post_id": "post-218828",
        "text": "eveningsky339 said:XP did have a \"create bootable disc\" wizard of sorts, you just had to hunt for it. And yes, when I say \"disk,\" I mean CD (or DVD, if you have expensive tastes...) Sorry for the confusion.A word about using Linux Live CD's for recovery of an infected Windows OS-- Ubuntu is a good option and all, but if you are using it solely for recovery, wouldn't a smaller Linux such asPuppy Linuxbe a better option?\n\nProbably, but all I had was a Ubuntu Live CD:p",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.53490688Z",
        "author": "PhantomCruiser",
        "date": "2010-04-23T16:56:07+0100",
        "id": "50f12625d82fa81080b33b66fd2c68bd",
        "post_id": "post-219045",
        "text": "I don't use UCD very often, but I use the URMS all the time and haven't had a single issue with it.I have a \"clean\" Orbiter installation that I keep just for troubleshooting. If you've got the same try loading one (UCD or URMS) and experimenting with it. Then load the other and repeat, you may have something that is refusing to play nice with others.",
        "thread_id": 13980
    },
    {
        "@timestamp": "2023-09-14T07:13:31.315974912Z",
        "author": "JonnyBGoode",
        "date": "2010-09-11T06:52:12+0100",
        "id": "c3d319f918514f2af5fb9748111f0285",
        "post_id": "post-247432",
        "text": "Update: I downloaded a beta driver from NVidia, not yet approved for Dell... and the problem seems to have been resolved.",
        "thread_id": 16019
    },
    {
        "@timestamp": "2023-09-14T07:13:03.024729856Z",
        "author": "Ghostrider",
        "date": "2010-05-04T19:18:29+0100",
        "id": "50e199922300c497ee6d63101d482996",
        "post_id": "post-218838",
        "text": "Hielor said:Well, I can tell you one thing: for getting to the moon my car is a real pain in the:censored:as it was not designed for that.\n\nTop Gear can probably help you in this. :thumbup:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.594539264Z",
        "author": "Shadow Addict",
        "date": "2010-04-25T21:05:40+0100",
        "id": "285f47ff05c1cc2eaf1a83c835078f7b",
        "post_id": "post-219062",
        "text": "That kinda blew my mind.",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:31.664481792Z",
        "author": "Xyon",
        "date": "2010-08-17T11:09:36+0100",
        "id": "a1364413023b8810159c732a4cd19aa8",
        "post_id": "post-247499",
        "text": ":O My eyes! D:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.304905472Z",
        "author": "Urwumpe",
        "date": "2010-04-23T13:09:08+0100",
        "id": "e4ea526c80a8f96130b3d7f44232a930",
        "post_id": "post-218929",
        "text": "doggie015 said:Dude, you do realise that X-Plane is used in full-motion aircraft simulators and that said simulators can have full FAA certification. Also: X-Plane works on platforms other than MS Windows (Did MSFS EVER have a mobile version, or support mac and linux?). X-Plane also makes use of the Blade Element Theory, which means that aerodynamic properties are derived from the mesh, and not a config file (However jet thrust, engine placement and piston engine power still need to be done manually AFAIK! For more seehttp:\/\/www.x-plane.com\/pg_Inside_X-Plane.html).\n\nAnd your point is? AFAIR, FSX also has the \"Basic Advanced Training Device\" and \"Advanced Training Device\" certifications with the right hardware.And the blade element theory means not that the aerodynamic properties are defined in the mesh, but that they are calculated as sum of single airfoil\/blade properties. Orbiter can do the same, doesn't make things automatically realistic. FSX or Flightgear are actually more realistic because they get the side-effects of each \"airfoil\" better calculated, by using more previously calculated data.That it can with good computers only do such calculations \"15 times per second\" is also no sign of automatic realism. It only means that the calculations must be only a very tiny subset of the time step. The numeric accuracy of the dynamic aspects of flight will at such low cycle times be pretty low.Sorry, but you are victim of a typical illness of flight simulation fans. Apparent realism. What you perceive as realism, is actually surrealism - a reality that is artificially wrong for giving you the feeling of realism.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:03.938563584Z",
        "author": "T.Neo",
        "date": "2010-04-24T13:38:06+0100",
        "id": "8b7e122af88bab1c96bb91c48ed64694",
        "post_id": "post-219125",
        "text": "Thought you were gonna throw the F-117 into the \"ugly\" category as well...\n\nNooo... 'tis a lovely bird.A bit angular, but pretty nontheless.:p",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:30.928196096Z",
        "author": "ddom2006",
        "date": "2010-08-16T02:40:21+0100",
        "id": "035928c07e3b6e75730ba1f4867d52ae",
        "post_id": "post-247278",
        "text": "I'll give it another go now and let you know how it goes shortly:)---------- Post added at 02:40 AM ---------- Previous post was at 02:06 AM ----------Worked fine this time, not sure what I did wrong first time around though. Thanks:). Just about to post a screenshot in the screenshot thread of my DGIV passing the planet closest to the station:).",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.333291264Z",
        "author": "Woo482",
        "date": "2008-05-10T23:49:56+0100",
        "id": "1c2c683795fe87bfdc8980f05c351bdb",
        "post_id": "post-65143",
        "text": "Phun is a good game for demonstrating physicsLink >http:\/\/www.phun.at\/Oh and a Luna lander scene >http:\/\/phun.cs.umu.se\/upload\/img20080503072620.phn",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:03.24317568Z",
        "author": "Piper",
        "date": "2010-04-23T08:30:58+0100",
        "id": "59e612c84f7e0abd273c69252c8e1207",
        "post_id": "post-218911",
        "text": "Sky Captain said:Could an electric propulsion help to cut down NEO mission time? If VASIMR test at ISS goes as planned and no major bugs that require reengineering of whole system appear it`s conceivable at 2020 - 2025 first VASIMR driven deep space vessel can be built for NEO missions.\n\nYes it could, especially the trip there since they can generate much greater deltaVs. Instead of having to set up your transfer trajectory so that you arrive with as little deltaV as possible (which generally means a very long transfer), you can arrive there with a few thousands meters per second of relative velocity instead (which generally means much shorter transfers). Now, this still relies on how much thrust the engine generates in the time you have. VASIMR engines, like all low-thrust engines require time to build up velocity, and of course time is what you are trying to reduce.",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:31.535725568Z",
        "author": "DaveS",
        "date": "2015-09-02T15:43:44+0100",
        "id": "b19541dbaf2f77ffcb303eb9f054669a",
        "post_id": "post-68475",
        "text": "This is the new carrier plate for the LH2 TSM, showing the orbiter side.https:\/\/www.dropbox.com\/s\/8jhmmq86pffzg7h\/NewMLP_TSM_LH2_carrier_plate1.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.468457472Z",
        "author": "eveningsky339",
        "date": "2010-04-28T03:41:03+0100",
        "id": "c2e4a49f7aac4c14f6ea199382cad485",
        "post_id": "post-219023",
        "text": "I searched for computerex's OH username (I believe it was mohd) and found nothing. He had all his addons, including the hover dust one mentioned, in a compilation, but evidently they are not there anymore.If I remember correctly from the API reference, hover dust is basically created with particle streams. As for how to implement them, my knowledge more or less ends there.:)My educated guess is that one would create a \"fake\" engine which spews nothing but exhaust, giving the illusion of dust. But obviously it's a little more complicated than that.Are you trying to do this in SC3 or a .dll?",
        "thread_id": 13978
    },
    {
        "@timestamp": "2023-09-14T07:13:03.412126464Z",
        "author": "Urwumpe",
        "date": "2010-05-19T15:40:35+0100",
        "id": "e6dd7b6ecf6155f48a359a6d80a3ccb6",
        "post_id": "post-219002",
        "text": "But hasn't the nuclear charges been a) mostly used on land and b) mostly used for increasing oil\/gas flow, with grave disadvantages since the oil\/gas was then contaminated?",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:31.542449152Z",
        "author": "DaveS",
        "date": "2017-01-27T20:15:49+0000",
        "id": "b356ac04e943a7c075310738c88f63dc",
        "post_id": "post-68517",
        "text": "Done some work on the OAA. It's more or less ready for action now. It's only the detail work that is left to do. In the screenshot it is in its correct extended position, some 15.5\u00b0s away from the vertical axis.https:\/\/www.dropbox.com\/s\/jn9f86c1j25f1wp\/New_PadA_FSS_WIP54.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.478606848Z",
        "author": "Goth",
        "date": "2010-04-23T21:31:23+0100",
        "id": "17a5b3a41f679d976a13af1a78db5e2c",
        "post_id": "post-219038",
        "text": "dumbo2007 said:I am just wondering what Dr Martin has in mind for Orbiter after this release.\n\nTaking a break?",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:03.594784Z",
        "author": "Salamander",
        "date": "2010-04-25T23:51:32+0100",
        "id": "52fadbb6b10ab7fed6f980099a99d0ae",
        "post_id": "post-219064",
        "text": "does anyone know how it's calculated?",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:31.561673728Z",
        "author": "Apollo 11",
        "date": "2008-07-18T00:38:44+0100",
        "id": "1ff8718491b735028094da85cd49e80f",
        "post_id": "post-68284",
        "text": "Kukanotas tiles I say. I believe even after the next orbiter version, those will be the best tiles. If we want to wait however, the default new versions tiles waould work, but that's really only decided by how long you want to wait.:)",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:02.825634304Z",
        "author": "hanseatic",
        "date": "2010-04-22T01:27:53+0100",
        "id": "93310a7675c822ab55fea3a442e5919d",
        "post_id": "post-218747",
        "text": "The idea was indeed not a work of Orbiter only shots. However the story could be developed around \"existing\" ships, bases and maybe even brands in the orbiter community.When it comes to dialog\/indoor scenes which usually are the major part the movie, blender comes in. Here the carakter design could seize blenders grade of details, to veify a continuous look. Obviously, blender charakters are limited, but with additional facial and skeleton animations, it could work. after all, a good movie does not depend on Pixar\/ILM style polish as long as the story works. Traditional cartoon animations are still produced and successful, and they are technically speaking of even less quality.",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:03.860173056Z",
        "author": "Donamy",
        "date": "2010-04-24T02:06:36+0100",
        "id": "38d50a02183b7510e63be16fb0336082",
        "post_id": "post-219109",
        "text": "Does any know of someone with this disease, and what some of the symtoms were? Also, how it was treated ?",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:31.671465728Z",
        "author": "Izack",
        "date": "2012-12-31T13:43:03+0000",
        "id": "17afc702439c2cfdd07d1a74575e2546",
        "post_id": "post-247688",
        "text": "Welcome back, tl8! Your banhammer and powered exoskeleton armour are right here waiting for you.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:02.95076608Z",
        "author": "dre120v",
        "date": "2010-04-21T23:48:07+0100",
        "id": "3ebbeeeaf74470dd2e83177b40775fcb",
        "post_id": "post-218756",
        "text": "TSPenguin said:It would be rather helpful if we knew where you are and what craft you are flying.Unless you are at Mercury or Venus, it is impossible to use TransferMFD to get back to earth.\n\nSpacecraft: XR2 RavenstarLocation: Brighton Beach",
        "thread_id": 13954
    },
    {
        "@timestamp": "2023-09-14T07:13:03.913706496Z",
        "author": "Notebook",
        "date": "2010-04-25T15:15:07+0100",
        "id": "d816b1d001cf8e769f568c965d89e964",
        "post_id": "post-219118",
        "text": "Surprise...:[nomedia=\"http:\/\/www.youtube.com\/watch?v=dZANKFxrcKU&feature=related\"]YouTube- Henry Hall & His Orchestra - The Teddy Bear's Picnic (1932)[\/nomedia]N.",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:31.584770304Z",
        "author": "DaveS",
        "date": "2008-10-22T20:35:26+0100",
        "id": "4e9e9c4cf3b512c5b4cd72718ed1ca43",
        "post_id": "post-68349",
        "text": "Orbinaut Pete said:With a Ground Observer position there also?Like it!\n\nWhy not? It's very easy to add one.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.071390208Z",
        "author": "cjp",
        "date": "2010-04-22T10:38:06+0100",
        "id": "efcd81762f32828b5d51ce30dca7ed78",
        "post_id": "post-218872",
        "text": "Two rockets reportedly fired from Egypt have landed in Jordanian territory.One rocket landed[..] , the other splashed into the sea.\n\nWhich sea would that be?The article seems to contain inconsistencies, and based on rumors only, so far.",
        "thread_id": 13960
    },
    {
        "@timestamp": "2023-09-14T07:13:03.01023488Z",
        "author": "MJR",
        "date": "2010-04-22T01:22:16+0100",
        "id": "40d5ac95fa9ed68d57514a04f13021ce",
        "post_id": "post-218770",
        "text": "I think you have a rootkit by the way. Install HijackThis and try that out to see if you really do have one. Anyway, your OS is like Vista, XP, and Windows 7.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.593846528Z",
        "author": "DaveS",
        "date": "2008-11-09T23:38:07+0000",
        "id": "4048f542214966cbfaa21bbdebad928a",
        "post_id": "post-68401",
        "text": "SiameseCat said:The BasicPanel::OnVCRedrawEvent function is always returning false, which causes Orbiter to ignore any changes to the SURFHANDLE. It should return true if one of the component OnVCRedrawEvent functions returns true.-----Posted Added-----Fixed file on sourceforge.\n\nI can confirm: Bug fixed! Now get to work on the ODS animations! Oh and we have a problem with the DAP: it automatically manuevers to zero error even if DAP is set to LVLH when the scenario starts. Very annoying! It uses up alot of precisous FRCS prop!",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.074526208Z",
        "author": "Urwumpe",
        "date": "2010-04-22T10:45:43+0100",
        "id": "4af770e1731e3532e58e1e4436a5d100",
        "post_id": "post-218874",
        "text": "Well, the front-line news service sounds like that:http:\/\/www.haaretz.com\/hasen\/spages\/1164634.html",
        "thread_id": 13960
    },
    {
        "@timestamp": "2023-09-14T07:13:03.01299968Z",
        "author": "MJR",
        "date": "2010-04-22T01:57:55+0100",
        "id": "cd3c5cde271bb78937523062f57c8828",
        "post_id": "post-218784",
        "text": "Go to this website.http:\/\/hjt.networktechs.com\/After you go there make sure you copy all the .txt that was on the report of all the files and then analyze it. Next, you can either post everything here and we can determine what is bad or you can delete whatever is red from the list.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.665963264Z",
        "author": "Izack",
        "date": "2011-01-21T20:45:38+0000",
        "id": "46e7ce797e71f2b7ef1083a531a16041",
        "post_id": "post-247506",
        "text": "The fuzz thickens...Welcome back, TSP.:)",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.3356096Z",
        "author": "silent_protagonist",
        "date": "2008-05-13T04:36:16+0100",
        "id": "54d47533549b19e8f1fb9e2f44706365",
        "post_id": "post-65151",
        "text": "tblaxland said:I think n0mad23 had his tongue firmly in his cheek... (see here for the tether-sling aka rotvator we are working on together)\n\n:fool: one of these days I'm gonna learn to stop posting tired:p",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:03.041890048Z",
        "author": "Interceptor",
        "date": "2010-04-22T17:24:30+0100",
        "id": "8d0476371210b646fa774eb6703ca34e",
        "post_id": "post-218849",
        "text": "Wow that looks really cool! Would be great for the UCGO Arrow.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:30.926132992Z",
        "author": "Izack",
        "date": "2010-08-14T18:17:42+0100",
        "id": "017b51ea068d80d5c844c3b2b88171ab",
        "post_id": "post-247270",
        "text": "Aw, crap. I'll have to try this tonight, because I have work now.Looks good, though, I can't wait.:)",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.412380672Z",
        "author": "Urwumpe",
        "date": "2010-05-19T21:13:09+0100",
        "id": "a4639c5d5856934b18c3698803f9a3bb",
        "post_id": "post-219004",
        "text": "I still search for the exact text of the treaty, it would maybe explain what is still permitted and what not. There seems a limit in the explosive power later.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:03.333925376Z",
        "author": "Woo482",
        "date": "2008-05-12T14:39:47+0100",
        "id": "b894d1e6c9487f6b7556a90b276806da",
        "post_id": "post-65145",
        "text": "Cool catapult thing at the beginning !:)",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:30.935665408Z",
        "author": "donatelo200",
        "date": "2012-06-07T20:09:21+0100",
        "id": "8a830160044d3b92d2f644dec752d379",
        "post_id": "post-247320",
        "text": "Well today i found the time to really pursue at finishing the update. Progress went well and i'm very close to being able to release it. I have also have corrected the inclinations of the planets. (I forgot to convert degrees to radians before)Corrected orbits.---------- Post added 06-07-12 at 03:09 PM ---------- Previous post was 06-06-12 at 11:22 PM ----------Finally updated after 2 years of procrastination. There are quite a few new things which are listed on the add-on page.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.413442816Z",
        "author": "SiberianTiger",
        "date": "2010-05-25T08:28:04+0100",
        "id": "e2a8f5909dda8a3342e4d387cf0bddd4",
        "post_id": "post-219009",
        "text": "I don't see a need for a political outrage where it's only an engineering problem to be solved by engineers hired by business.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:03.356224768Z",
        "author": "PhantomCruiser",
        "date": "2010-04-23T13:27:51+0100",
        "id": "1c954f090c3bf8d610355dd3f174d577",
        "post_id": "post-218957",
        "text": "Yes, welcome to the forum. :tiphat:",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:31.577270528Z",
        "author": "DaveS",
        "date": "2008-08-18T01:38:42+0100",
        "id": "74f2defe7517c9777b18df27d2367eb4",
        "post_id": "post-68314",
        "text": "Urwumpe said:Can these wait until DanSteph is finished with his car project? would save us the work to make a module for those...\n\nSure. Was just wondering if someone wanted to do the meshes+textures.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.939268096Z",
        "author": "Andy44",
        "date": "2010-04-24T16:54:29+0100",
        "id": "525f0dce9610bb6cb7e0d6985f1f7a3f",
        "post_id": "post-219128",
        "text": "Yes, I agree that Concorde is among the most beautiful machines ever built by an engineering team. It certainly looks better than the Boeing mock-up that got canceled.AirSimming said:I'm not sure if this is just my subjective impression, but almost anything I have seen from artists before the actual hardware was build, for example Apollo or the Space Shuttle, did not look that cool as the final hardware did. Engineers somehow did a better job than artists, to my taste.\n\nI also agree with this. I have a book I got from the KSC gift shop when I was very young before STS-1. It is a polemic describing how cool the space shuttle will be and what it will be able to do, etc., and it has lots of drawings and paintings.I think what the real shuttle has that these paintings don't is a crystal clear realism. Engineering is all about precision and detail, and painting and drawing is a poor medium, IMO, for getting this across. A photo of the shuttle like the one in my first post is very sharp and shows the mastery of the engineers. It also has a lot of small details and textures that those early paintings didn't, such as individual tiles, blanket textures, markings, fasteners, etc. All the things that make it a marvelous and complex machine.If the Space Shuttle and Concorde are works of art, and art is defined as something that transmits a feeling or an emotion, than these vehicles convey a sense of what man can accomplish using his mind and determination. Like steel suspension bridges, dams, skyscrapers, and other technical accomplishments, they are a symbol of what is possible when you strive to understand the physical world and harness the knowledge to create things.Let me add dirigibles to the list as well, they fit well into the futurist art deco style of their age.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.674821632Z",
        "author": "SiberianTiger",
        "date": "2010-04-24T01:36:12+0100",
        "id": "3b8a059c9a5c5a1c3fdfd226aa8bdeef",
        "post_id": "post-219084",
        "text": "While everyone was looking at X-37B launching, the USAF have performed another mission of great significance without gathering a lot of attention.4\/22\/2010 - VANDENBERG AIR FORCE BASE, Calif. -- Team Vandenberg launched the first Minotaur IV Lite launch vehicle at 4 p.m. April 22 from Space Launch Complex-8 here.The rocket launched the Defense Advanced Research Projects Agency's Falcon Hypersonic Technology Vehicle 2.The 30th Space Wing commander, Col. David Buck, was the launch decision authority.The Minotaur family of launch vehicles are provided via the Orbital\/Suborbital Program 2 and managed by the U.S. Air Force Space and Missile Systems Center, Space Development and Test Wing's Launch Test Squadron located at Kirtland AFB, N.M.\n\nhttp:\/\/www.orbital.com\/NewsInfo\/release.asp?prid=727About the HTV-2 MissionDARPA\u2019s HTV-2 program objective is to create new technological options that enable capabilities that urgently address threats to U.S. national security. The program is developing and testing an unmanned, rocket-launched, maneuverable, hypersonic air vehicle that glides through the Earth\u2019s atmosphere,at speeds of Mach 20 and above. The key technical challenges of the HTV-2 program are the design of aninnovative high lift-to-drag aerodynamic shape, advanced lightweight but toughthermal protection structures, materials and fabrication technologies,autonomous hypersonic navigation guidanceand control systems, and an autonomous flight safety system.About Minotaur IVThe Minotaur IV space launch vehicle leverages the flight-proven heritage of Orbital\u2019s Minotaur I, Pegasus and Taurus space launch vehicles to provide areliable, capable and cost-effective space launcher. Minotaur IV utilizes three government-furnished solid rocketmotors from decommissioned Peacekeeper ICBMsand a commercial solid rocket upper stage. Minotaur IV builds on a long heritage of launch systems with over 50 flights of each core stage and is capable of launchingpayloads up to 3,800 lbs.(1,730 kgs.) to low Earth orbit.\n\nPictures from the HLV presentation are awesome:A possible civilian utilization of the technology:Honestly speaking, Gentlemen, it's done very impressively!:salute:",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:31.545156608Z",
        "author": "asdad",
        "date": "2017-04-16T07:52:33+0100",
        "id": "65fba3c808811955e143b654ecb7b31b",
        "post_id": "post-68532",
        "text": "Guys , any progress for LC39 ?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.242194944Z",
        "author": "jinglesassy",
        "date": "2010-04-22T21:19:55+0100",
        "id": "abfe59cfd25f40f775c458ffe2892211",
        "post_id": "post-218904",
        "text": "garyw said:2. Core Sample - You don't go all that way to take a photo.\n\nWHAT?!?! NO APOLLO 8?!?! :lol:I say Asteroid 2010 GA6",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:03.943467776Z",
        "author": "T.Neo",
        "date": "2010-04-29T12:31:15+0100",
        "id": "975c29834e60ce8e6ad67e508c642ab0",
        "post_id": "post-219158",
        "text": "Indeed, straight wings work if you configure them correctly. The F-104 had (sortof) straight wings for example, but they were extremely sharp on the edges. And it's interesting to remember that the very first supersonic aircraft had straight wings.The Faget DC-3 is a very interesting idea, IMO, with the semi-ballistic reentry, but AFAIK there were issues with stability. It would have had less crossrange than STS as well, bad for launching into polar orbits.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.546267904Z",
        "author": "DaveS",
        "date": "2017-05-06T19:12:54+0100",
        "id": "3bc42a147874fd31f129acb135935acd",
        "post_id": "post-68538",
        "text": "I decided to take a break from the FSS and complete something that has languished in my dormant category for quite a while now. It is the Orbiter Transporter System (OTS) which was used to move the orbiters from the OPFs to the VAB for stacking.Originally it was commissioned by the Air Force (hence the USAF decals) for use at Vandenberg AFB as its OPF (called the Orbiter Maintenance and Checkout Facility, OMCF) was located some 26 km away from the actual launch pad, SLC-6. Cometto Industries of Turin, Italy was selected to design and manufacture the OTS. The OTS has 76 wheels on 19 axles and is 32.4612 m long and 6.096 m wide. It has a turning radius of 20.1168 m and is powered by a single air cooled V12 engine ouputing 335 HP. It can lower it's height using hydraulics to just 1.6002 m and raise itself to max height of 2.2098 m. Empty weight is 75,818 kg. Maximum speed is 21 km\/h.When the Air Force ended their participation in the shuttle program after the Challenger disaster, all the shuttle equipment (mainly the workstands in the OMCF and the OTS) was given to NASA to be used at KSC. The OMCF workstands were used to outfit what was then called the Orbiter Maintenance and Refurbishment Facility (OMRF) to make it into fully operational third OPF. The OMRF was essentially just an OPF High Bay devoid of any of the elaborate equipment used to actually process an orbiter.https:\/\/www.dropbox.com\/s\/lhe2qgz9cya90xy\/OriginalOTS_4.jpg?dl=0https:\/\/www.dropbox.com\/s\/w4z92a4xrwh72uk\/OriginalOTS_5.jpg?dl=0https:\/\/www.dropbox.com\/s\/p3i5q287ecko6jo\/OriginalOTS_6.jpg?dl=0https:\/\/www.dropbox.com\/s\/l04spjoqb1odtb0\/Orbiter_transfer_route_VAFB.jpg?dl=0---------- Post added at 08:12 PM ---------- Previous post was at 12:30 AM ----------With the addition of the engine and EPS, the OTS is ready to move. What's left is the actual bipod yoke plate and the motors for the aft ball interface fittings (this is where the OTS mates with the orbiter in the ET umbilical well).https:\/\/www.dropbox.com\/s\/0i0pveud7bvhvby\/OriginalOTS_7.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.304983808Z",
        "author": "doggie015",
        "date": "2010-04-23T13:13:16+0100",
        "id": "f035eab0cc5fec9809a27c2b73ede45a",
        "post_id": "post-218930",
        "text": "Urwumpe said:And your point is? AFAIR, FSX also has the \"Basic Advanced Training Device\" and \"Advanced Training Device\" certifications with the right hardware.And the blade element theory means not that the aerodynamic properties are defined in the mesh, but that they are calculated as sum of single airfoil\/blade properties. Orbiter can do the same, doesn't make things automatically realistic. FSX or Flightgear are actually more realistic because they get the side-effects of each \"airfoil\" better calculated, by using more previously calculated data.That it can with good computers only do such calculations \"15 times per second\" is also no sign of automatic realism. It only means that the calculations must be only a very tiny subset of the time step. The numeric accuracy of the dynamic aspects of flight will at such low cycle times be pretty low.Sorry, but you are victim of a typical illness of flight simulation fans. Apparent realism. What you perceive as realism, is actually surrealism - a reality that is artificially wrong for giving you the feeling of realism.\n\nYou haven't covered the mac and linux support...",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:03.020682752Z",
        "author": "eveningsky339",
        "date": "2010-04-23T00:04:58+0100",
        "id": "7fb21a7fc0eca2ce99d9a5c196e11a4c",
        "post_id": "post-218815",
        "text": "Cerebus said:Sounds a lot like XP Antispyware 2010, which will continually flash up loads of fake virus warnings, drop porn links, and disables a lot of antivirus software, also disables task manager and regedit.Having had this on my wife's laptop I can confirm it is difficult to remove, however this link saved my bacon:http:\/\/forums.malwarebytes.org\/index.php?showtopic=38629If you read it through and have some or all of the described symptoms the chances are you have this particularly nasty virus\/malware on your computer.Good Luck\n\nMy wife's desktop had a similar (or the same?) virus a few months ago. If I recall correctly I had to download a rootkit removal program specifically made for that infection on my Linux, and then put it on the infected machine via my ipod. Long story.As for the subject of this thread... it sounds like the OS is pretty burned. The simplest thing to do at this point is a complete re-install of Windows, which after XP became a cumbersome process to say the least.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.564150784Z",
        "author": "DaveS",
        "date": "2008-08-07T01:23:36+0100",
        "id": "5019b6a36b432a6893933836c57e17dc",
        "post_id": "post-68295",
        "text": "OK, I have now added the catwalks on the RSS lower +Y\/starboard OWP. Two screenshots attached, one shows the view from the upper catwalk looking towards the FSS.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.741282304Z",
        "author": "N_Molson",
        "date": "2010-04-24T18:41:34+0100",
        "id": "a5be071fa884ca70bdb33a4be07551b6",
        "post_id": "post-219091",
        "text": "I think that a small and lightweight vehicle is a lot more fragile, more sensitive than an heavy one like the Shuttle. So while launching the X37B, they are working on the reentry phase ;p",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042391808Z",
        "author": "Urwumpe",
        "date": "2010-04-23T19:07:38+0100",
        "id": "842f15b7beb0d753a01e42e0ac295cbc",
        "post_id": "post-218854",
        "text": "Space-viking said:Second; I'm not sure I'll chance the way to cockpit looks, I like the way they are, but you point is not bad. I think that a change in the way the to manipulator arm's work and look is a better way to go about that problem, maybe even implement some camera on the underside near the front of the bees, to give the crew better visuals. What I was thinking was, to change the front manipulator arm's to be more like the on on the back of the Mk II bee, maybe even change there position of the shoulder joint, to where the special tool arm's are located on the sketch now.\n\nWell, some astronautical aspects about this:You want to see what you are doing with the arms, directly and not only over monitors. Especially, since you would like to have monitors providing you additional perspectives.You want to work for hours in a position, that is not tiring the astronaut too much. For example having to look up all the time is not easy, even in space.You also want a good sight outside the workspace of the arms, since the work bee is not operating alone in the dock. You need situational awareness, and a good canopy is better than what all motion sensors could.The cockpit would also be better by allowing more motion of the astronaut inside it, so he can watch the activity of the robot arm from different positions.Additional monitors should not block the field of view, and still be close enough to the main line of slight, so you can check the work from different perspectives easily.Moving the shoulder joint higher fixes a few problems of this, but you would still then need to work ABOVE the cockpit, if the window shape remains. Not impossible, but a pretty aardvark position, even when the astronaut could lean backwards, like inside a planetarium or 3D cinema. The visible work space between workbee and work item would also be a bit more limited than by working in front of it.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.59294592Z",
        "author": "DaveS",
        "date": "2008-11-08T12:37:27+0000",
        "id": "1bc93cbf598d1b2ce55fe89d8c97b86f",
        "post_id": "post-68398",
        "text": "Urwumpe said:Do you mean theHBOI (Hydrogen Burn-off igniter)?\n\nYes, but they're realll called ROFI's or Radially Outward Firing Ignitors.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.821459712Z",
        "author": "Keatah",
        "date": "2010-04-24T23:44:04+0100",
        "id": "5f339343c348e407c6d2181fd20d0c8b",
        "post_id": "post-219096",
        "text": "a heavy vehicle will have a whole different set of harmonics and oscillation characteristics..",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:03.357814528Z",
        "author": "Loru",
        "date": "2010-04-23T21:26:02+0100",
        "id": "4a7d01b6825c65b78475b6765fd3342f",
        "post_id": "post-218963",
        "text": "Welcome Rob",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:31.444229632Z",
        "author": "SiameseCat",
        "date": "2008-08-22T02:12:45+0100",
        "id": "aaa162452f023c14526a32d23adddb56",
        "post_id": "post-68226",
        "text": "We can use generic base classes for that. These should probably have their own file.-----Posted Added-----How should the classes access private Atlantis variables?Most of the Atlantis variables will have to be available for display and\/or editing. I don't want to make them all public, and I don't want to have to declare all the display classes as friends of Atlantis.EDIT: Maybe we can have a DataBus class with functions providing access to all the relevant data members. Comments?",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:03.017712896Z",
        "author": "Hielor",
        "date": "2010-04-22T03:32:53+0100",
        "id": "e3ec99f92e8561f674967061cb585a76",
        "post_id": "post-218801",
        "text": "MJR said:None of it looks bad, but analyze it again to be sure. You best bet is probably to do a new install of Vista. :shrug:\n\nme7vv.dll is sketchy. That's not a system dll.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.015361024Z",
        "author": "Bj",
        "date": "2010-04-22T02:29:34+0100",
        "id": "32eb46761f2ef23f1f8913278893e604",
        "post_id": "post-218793",
        "text": "zeldafan156 said:okay ive deleted the stuff that looked suspicious but every time i re-scan two of the stuff i deleted re-appear is this stuff \"stuck\" to my computer?\n\nRandom deletions of system files is not recommendedWitty comment removed because of self-restraintI would either follow steps I posted up above, or get some IT pro that is experienced with data recovery.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.506559744Z",
        "author": "DaveS",
        "date": "2008-12-05T23:00:19+0000",
        "id": "e021db7553eb784d8e55784ef24f8fc1",
        "post_id": "post-68417",
        "text": "Now that STS-126\/ISS ULF2 is over, I have returned to finish up LC-39. Just need to know just how detailed you want the RSS. I have redone the RSS truss structure and so far it's shaping up to be really nice and alot more accurate.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.018216448Z",
        "author": "Ghostrider",
        "date": "2010-04-22T08:06:54+0100",
        "id": "14b12a15cc320c6a8838c0d56b04f62b",
        "post_id": "post-218803",
        "text": "I've once solved a problem like this by putting Portable Clamwin (http:\/\/portableapps.com\/apps\/utilities\/clamwin_portable) on a SD card in Read-Only mode and launching it from the computer in Safe Mode. The malware can't attack the program on the card and unless it can stop it from running, it should work.Otherwise, take the HD out, hook it up to a SATA\/E-IDE USB device and use another computer's AV software to cleanse it.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.019354112Z",
        "author": "Hielor",
        "date": "2010-04-22T22:13:25+0100",
        "id": "fb033e400b5d93811be5f3bc45f63045",
        "post_id": "post-218809",
        "text": "zeldafan156 said:i hope you all realize i don't have a external backup hard drive. i only have a 2 gb usb flash drive(full do to backup of orbiter folder) and some blank cd's.\n\nWhat do you need to back up your entire Orbiter folder for? I imagine that the vast majority of what's in there can just be re-downloaded...",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.512742912Z",
        "author": "DaveS",
        "date": "2014-05-30T00:48:30+0100",
        "id": "914a5aadcc3676c80d97b4eba4e13b09",
        "post_id": "post-68460",
        "text": "The GUCP itself is coming together nicely. Almost done with the legs\/feet which attaches to brackets on the ET (currently not modelled).Then it's on to the ET service lines. Just as a note the following are connected through the intertank service line panel:MPS LOX GHe InjectIntertank HGDSNose cone GN2 purgeJ2 Electrical connectorGOX vent valve controlJ3 Electrical connectorIntertank GN2 prugeGH2 vent valve controlhttps:\/\/www.dropbox.com\/s\/94xif2aawysvqk7\/New_PadA_FSS_WIP2.jpg?dl=0---------- Post added 05-30-14 at 01:48 AM ---------- Previous post was 05-29-14 at 06:26 PM ----------Here's a shot that shows the entire External Tank Vent Arm System (ETVAS) as the entire system is called.https:\/\/www.dropbox.com\/s\/c975s6plxvuwbsm\/New_PadA_FSS_WIP3.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.041823744Z",
        "author": "Urwumpe",
        "date": "2010-04-22T14:16:27+0100",
        "id": "1b2fc07b2d7e32d3f33f78f649dcd8d1",
        "post_id": "post-218848",
        "text": "For the VC, don't forget having a huge plan view of the dock at the back wall of the main control room, which shows what is currently planned to happen and how the dock is currently used. It is pretty hard to organize work on such large places without such plans... for example also on the decks of aircraft carriers.http:\/\/www.imagebam.com\/image\/a6139a17073304\/",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:03.281487872Z",
        "author": "Moach",
        "date": "2010-04-22T23:42:35+0100",
        "id": "ee0c818eda2f9210e9f96b60b43c6eec",
        "post_id": "post-218915",
        "text": "so i can go about this as a texture-mapping problem - ok, that\u00b4s a better place to starti have applied and collapsed a uvwmap modifier in 3dsMax... a texture test with a checkerboard material shows that the UVs are corretly set to render in a 1:1 bitmap-plane ratio...i guess i could check the exporter script and ensure it\u00b4s processing UV coordinates... (which it should... it would be very dumb if it wasn\u00b4t) - but i\u00b4ll check it anyways...tomorrow, that is... laptops only for now...so, may i take it that the above code is correct and should draw a pretty HUD if nothing else fails?",
        "thread_id": 13967
    },
    {
        "@timestamp": "2023-09-14T07:13:31.575046912Z",
        "author": "DaveS",
        "date": "2008-08-11T19:59:55+0100",
        "id": "582a47b08d75b961090b1888d172a750",
        "post_id": "post-68305",
        "text": "Donamy said:Looks nice, but could you put a different color backround on the pic, so we can see it better ?\n\nHow this. Background is now black so it should stand out better.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042814464Z",
        "author": "jgrillo2002",
        "date": "2010-04-23T22:19:20+0100",
        "id": "0e6c52cc85f5f4e6669f7626e3b98544",
        "post_id": "post-218859",
        "text": "Space-viking said:now that you mention UCGO. I have plans to make it UCGO and UMMU 2.0 compatible.I have now started the long and hard work of creating textures for this monster.But this monster dock need some kind of working platform, for moving smaller objects and modules.So I here present to you all, the Bees Mk I and Mk II.Top most is the Mk IAnd again like last time any feedback is all ways welcome:)\n\nDid you draw these. If so that is very very impressive. you gotta show me how you draw like that. anyways keep up the good work.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:03.468132608Z",
        "author": "gattispilot",
        "date": "2010-04-23T18:09:43+0100",
        "id": "ee493061c355e4b0f53fb9ab8eed4c82",
        "post_id": "post-219020",
        "text": "I think it is in the coding.",
        "thread_id": 13978
    },
    {
        "@timestamp": "2023-09-14T07:13:31.576461568Z",
        "author": "xmariox",
        "date": "2008-08-18T00:41:05+0100",
        "id": "34b9dfbf4431e8418aa6b51e75535729",
        "post_id": "post-68311",
        "text": "Intertank Access Arm proccessing latest",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.30534528Z",
        "author": "Urwumpe",
        "date": "2010-04-23T23:49:12+0100",
        "id": "cf62ed934808e67c326d2fcad94f6b3a",
        "post_id": "post-218935",
        "text": "doggie015 said:X-Plane would have been more realistic for that test\n\nDo you know it?",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:03.9128448Z",
        "author": "Notebook",
        "date": "2010-04-25T08:55:43+0100",
        "id": "c3eb05effa506a9356b4272f06fdd969",
        "post_id": "post-219115",
        "text": "If you go in the woods today, are you in for a big surprise?N.",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:30.930953472Z",
        "author": "Wishbone",
        "date": "2011-01-06T10:38:08+0000",
        "id": "59aa25e4523020b3572402fa76e05e25",
        "post_id": "post-247296",
        "text": "Just tried it. Very impressive. Two remarks: firstly, MHT format is not universally accessible, please choose something else (.HTML, .PDF, .DOC, .TXT) for the documentation. Secondly, reasearch base => research base.P.S. The prettiest view of them all is with the Videnie! Thanks for the system...",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.986232576Z",
        "author": "orb",
        "date": "2010-04-24T14:21:16+0100",
        "id": "894a82c0f69442973bdce3c81c7c810b",
        "post_id": "post-219174",
        "text": "In any vessel?If it was only in DeltaGlider, then I'd say you didn't open the retro doors, but other vessels don't need to have it, so I don't know what can be wrong.It's working fine for me either on a surface or in space, though I don't use it for docking, because I use RCS for this purpose instead.",
        "thread_id": 13992
    },
    {
        "@timestamp": "2023-09-14T07:13:02.824132096Z",
        "author": "jinglesassy",
        "date": "2010-04-21T19:31:51+0100",
        "id": "b8115c8d497a1262acc5a98555db7ca9",
        "post_id": "post-218741",
        "text": "There are already many full length movies of orbiter the ones made by tex are full length he doesnt show us half of it :lol: but i dont think it would be that good a hour and a half film of orbiter but i am not a huge fan of films to begin with so yeah but i have one concern.Posts: 1Your first post hanseatic.",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:30.936699392Z",
        "author": "jedidia",
        "date": "2013-11-15T11:53:11+0000",
        "id": "d16dd8cdaec7fdf7f2aedbbbba03d1cb",
        "post_id": "post-247327",
        "text": "Uhm you know, it might also be that one of the other add-ons you're running are causing the problem with D3D9 client (has anyone actually ever tried orbiter galaxy on D3D9 client? it runs its own D3D9-thread, but I guess there's lots of potential for the two threads to begin a squabble...) :shifty:Just deactivate all your modules to make sure the problem is actually with Ups-and. Somehow I don't quite see what problems it could cause with D3D9 client...",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.021372672Z",
        "author": "eveningsky339",
        "date": "2010-04-23T01:54:51+0100",
        "id": "48f6a32a80f78248bca89dbedfcd50b4",
        "post_id": "post-218819",
        "text": "Bj said:You mean for data recovery? or for OS installation? I found Win7's install actually really easy. About as simple as XP or Ubuntu..\n\nI'm thinking of Vista's lack of a bootable disc, specifically. Did Win7 reverse this nasty change?Bj said:The only problem was that my Nivida card is 'old' and not initially supported by 7, so I had to download a driver from Nividia for it to work.\n\nI've had to install both Nvidia and wireless internet card drivers. Try downloading those without the wireless. :lol: Yet another use of my iPod to transfer files...",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.013942016Z",
        "author": "zeldafan156",
        "date": "2010-04-22T02:18:59+0100",
        "id": "8e157b8e982423636fc42b3ff32a4d26",
        "post_id": "post-218788",
        "text": "okay ive deleted the stuff that looked suspicious but every time i re-scan two of the stuff i deleted re-appear is this stuff \"stuck\" to my computer?",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.511841536Z",
        "author": "DaveS",
        "date": "2012-07-07T01:49:08+0100",
        "id": "f253acbd3043b44843f5f0e8cfb0d66d",
        "post_id": "post-68454",
        "text": "Her's the latest screenshot of the new RSS. The upper walkways are now done and work has now focused on the AC ducts. Only few item remains before it is ready.https:\/\/www.dropbox.com\/s\/ici3gs39sa4qu2w\/New_PadA_RSS_WIP11.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.041349376Z",
        "author": "Urwumpe",
        "date": "2010-04-22T11:20:06+0100",
        "id": "df8daa8f978f72e77aba236fddf86482",
        "post_id": "post-218844",
        "text": "Feedback: Additionally to the many small robot arms, I would suggest having a stronger tug rail to move spacecraft or large modules into the spacedock without colliding with it.The design is pretty, looks like it could easily fit into many Sci-Fi scenarios and blend well into the respective universe, may it be Star Trek or BattleTech.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:03.091355904Z",
        "author": "IronRain",
        "date": "2010-04-22T12:21:40+0100",
        "id": "a63c8b45b00831ec542f0e62bfc5c271",
        "post_id": "post-218878",
        "text": "nice, congratulations!:)",
        "thread_id": 13961
    },
    {
        "@timestamp": "2023-09-14T07:13:31.5866752Z",
        "author": "Donamy",
        "date": "2008-11-03T01:26:57+0000",
        "id": "14f167b9f24b0776e9bba119222e9128",
        "post_id": "post-68361",
        "text": "Nice ! Very detailed.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042744576Z",
        "author": "Space-viking",
        "date": "2010-04-23T21:59:27+0100",
        "id": "f605ec42e9b455157ab55391542d4b04",
        "post_id": "post-218858",
        "text": "Urwumpe said:Moving the shoulder joint higher fixes a few problems of this, but you would still then need to work ABOVE the cockpit, if the window shape remains. Not impossible, but a pretty aardvark position, even when the astronaut could lean backwards, like inside a planetarium or 3D cinema. The visible work space between workbee and work item would also be a bit more limited than by working in front of it.\n\nI'd say that by bringing the arm's up, the bees work plane, is levelled with the cockpit. Thus giving the crew amble view of what they are doing. Correct me if I'm wrong.Linguofreak said:They don't seem quite \"skeletal\" enough to me.\n\nI have a profound love of all things that look nice, so that is reflected in my models.---------- Post added at 20:59 ---------- Previous post was at 19:26 ----------n122vu said:Looks awesome! Can't wait to dock with the finished product!I immediately thought of the episode of Star Trek: TNG titled \"Booby Trap\" where Lt. Commander LaForge ran the holodeck simulation of Drafting Room 5 atUtopia Planitia shipyardsduring the Enterprise-D's construction to have a working schematic model of the original engine design as a reference.(In the first pic, the design schematics are just off to the right, in the sliding transparent boards)\n\nI took the idea to heart and may this, representation. It was done quickly so it's not the final, if that is how I'm going to implement it in the VC",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:03.335848192Z",
        "author": "ijuin",
        "date": "2008-05-13T05:05:49+0100",
        "id": "17b82c947fef74cc138acd5aabdaf489",
        "post_id": "post-65152",
        "text": "The word \"trebuchet\" isn't in my dictionary. Is it pronounced tre-bucket, or tre-bu-SHAY?",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:30.92917632Z",
        "author": "Enjo",
        "date": "2010-08-25T12:32:34+0100",
        "id": "74c0520c8b4a9cc8a34456b649cc1646",
        "post_id": "post-247285",
        "text": "So you get the idea - not everybody has Ceres and Prelude, but everybody has Luna-OB1, ISS and standard pads, so why not adding those:)[EDIT] Such a move can make your addon at least partly timeless in terms of Orbiter versions compatibility. Partly, because you can have some scenarios with stuff like DGIV and Ceres, and some other with the standard stuff.No rush. Take time.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.22292352Z",
        "author": "ar81",
        "date": "2010-04-22T21:14:32+0100",
        "id": "6deabcd3c5ee3924563c1927ceddaefd",
        "post_id": "post-218900",
        "text": "It is a mix of simulation and algoritms to solve operation problems.But I find this name silly, and it collides with my idea of physics.",
        "thread_id": 13965
    },
    {
        "@timestamp": "2023-09-14T07:13:03.222146816Z",
        "author": "ar81",
        "date": "2010-04-22T20:14:52+0100",
        "id": "1ecfca8516b31dbc09df477caa3cbd47",
        "post_id": "post-218898",
        "text": "Look, someone wrote on \"Factory Physics\"Is this guy serious?Here some questions of mine for expert orbinauts who know a lot about math and physics...Could it be that factories use newtonian principles to produce money?How will you make your factory go into orbit?Can you optimize the trajectory of every worker?How do you Rendezvous with a market?Can you dock with a good deal?Are you re-entering uncharted territory when you try to make your products to go to alien lands?What do you think about the idea of \"factory physics\".",
        "thread_id": 13965
    },
    {
        "@timestamp": "2023-09-14T07:13:31.504545792Z",
        "author": "DaveS",
        "date": "2008-06-08T21:17:23+0100",
        "id": "8d4a5f0c9b91bfc0782588f797fa09e4",
        "post_id": "post-68246",
        "text": "Some pad news: Got some more work on the RSS done. Estimated completion right now: 78%Also completed major work on the LH2 Vent Arm including the addition of the Ground Umbilical Carrier Plate that is used to mate the LH2 Vent Arm with the External Tank.So work continues on the pad elements.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.355538432Z",
        "author": "tblaxland",
        "date": "2010-04-23T05:30:37+0100",
        "id": "c8a285ec89b619877015ef0e5aed4831",
        "post_id": "post-218955",
        "text": "G'day Rob :hello:. Welcome to the forum.",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:03.478413056Z",
        "author": "dumbo2007",
        "date": "2010-04-23T20:57:03+0100",
        "id": "54414005125aadf1215e09348193bb4d",
        "post_id": "post-219037",
        "text": "Well the version about to be released made some really deep changes that opened up a huge number of possibilities like an external graphics engine and LUA. I am just wondering what Dr Martin has in mind for Orbiter after this release.",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:31.569506304Z",
        "author": "DaveS",
        "date": "2008-08-11T15:34:17+0100",
        "id": "a1e9fb17095a1c3e23ec54e371f70014",
        "post_id": "post-68302",
        "text": "Urwumpe said:I think when the main animation objects are ready, nothing keeps us from making a initial module. Even if some animations would be lacking, it would be no problem. The main dev part will be the communication between MLP and FSS\/RSS module.\n\nOK. I'll focus then on getting the RSS done and check in the meshes and textures.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.413104384Z",
        "author": "Keatah",
        "date": "2010-05-25T06:24:19+0100",
        "id": "1eeb9c79d0dc794a6940c50fa35caf55",
        "post_id": "post-219007",
        "text": "Just how bad is this really? And if its getting worse, then we're gonna need drastic measures.But really, though its just 1 oil well out of thousands..?",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:03.913290496Z",
        "author": "Andy44",
        "date": "2010-04-25T14:58:09+0100",
        "id": "59a06a3bbdf086c0ff98248c1a0a1621",
        "post_id": "post-219116",
        "text": "What surprise? Besides, it's raining today. And the summer heat hasn't kicked in hard yet, here, so the ticks and other bugs, while active, aren't quite as bad now as they will be in a few weeks.",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:31.56225152Z",
        "author": "Urwumpe",
        "date": "2008-07-21T17:20:11+0100",
        "id": "33723720757d7f10cdcb9a725c648c32",
        "post_id": "post-68287",
        "text": "Nice:)How is the poly count, BTW? Can you maybe also replace the hand rails with alpha maps to save some polys?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.414456064Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T17:04:04+0100",
        "id": "1d56b99f42e33f02b1a5d9e05bdb1335",
        "post_id": "post-219014",
        "text": "Ocean currents likely to carry oil along Atlantic coastThe model view:[ame=\"http:\/\/www.youtube.com\/watch?v=pE-1G_476nA\"]http:\/\/www.youtube.com\/watch?v=pE-1G_476nA[\/ame]",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:03.02097152Z",
        "author": "doggie015",
        "date": "2010-04-23T00:41:33+0100",
        "id": "76e04f0705bb310809e37193177a6bd6",
        "post_id": "post-218817",
        "text": "Bj said:You mean for data recovery? or for OS installation? I found Win7's install actually really easy.\n\nWell, I can tell you one thing: for data recovery the Win7 install DVD is a real pain in the:censored:as it was not designed for that, I recently used something called UBCD4WIN (Free for private non-commercial use. Available fromhttp:\/\/www.ubcd4win.com\/NOTE: You need an XP CD (Preferably SP2+) to build the WinPE environment it runs in!) to restore my Win7 MBR after a ubuntu ininstall went bad and windows could no longer boot, and it worked very well.If you are installing Win7 from the install DVD, then it is the simplest installation process yet; just accept the defaults, press the big \"Install Now\" button, accept the defaults again and away you go!",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.444163072Z",
        "author": "Urwumpe",
        "date": "2008-08-21T01:01:26+0100",
        "id": "fb7f429391d552e5657021b30e21a10e",
        "post_id": "post-68225",
        "text": "SiameseCat said:I've copied a few posts from the 'CTD with latest rev of CRTMFD' thread here.I'm currently working on the functions discussed above. I've rewritten the IDPSoftware class to hold functions for updating the display and processing keyboard input. Each software load will have its own cpp file containing the different IDPSoftware classes. Any comments?\n\nIs OK for me, but maybe name the files IDP_xxxxx for knowing that it is related to the IDP. Important for me is, that software can get reused as good as possible... the MNVR displays for example are having only small changes, so it should be possible to refer to a generic MNVR base.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:03.93938304Z",
        "author": "DaveS",
        "date": "2010-04-24T17:10:29+0100",
        "id": "e12e248783b59980d3ebe968c7673b13",
        "post_id": "post-219129",
        "text": "KosmoKen said:Speaking of Space Shuttles there's one thing that pops out in my mind. Originally painting the ET white, for simply aesthetic purposes (as far as i know) at first, then realizing it wasn't worth it\n\nNope. The white \"paint\" was a Fire Retardant Latex coating applied to the Spray On Foam Insulation(SOFI) and was intended to protect the SOFI against UV degredation while the vehicle was on the pad. They later determined through analysis and data from STS-1 that he FRL wasn't needed at all, so it was quickly retired.Had nothing to do with aesthetics. It was a purely an engineering thing which disappeared quickly once it wasn't needed.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:03.04054912Z",
        "author": "Space-viking",
        "date": "2010-04-22T07:51:12+0100",
        "id": "3f8767df9d8b690349ff66317b579275",
        "post_id": "post-218841",
        "text": "The first concept sketch of my project:And I here present the first render of the not yet finished front section of the spacedock.This is a massive structure measuring roughly 130 meters across and all most 50 meter's long.The finished spacedock will measure roughly 130 wide and 225 meters long.Any feedback is much appreciated :feedback:",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.537282816Z",
        "author": "DaveS",
        "date": "2015-09-26T14:53:42+0100",
        "id": "4ef7bf5684f426c115a74fa3b04e670b",
        "post_id": "post-68483",
        "text": "Latest update on the IAA support structure. Not really that much since I haven't had the time to work on it. The 215' level is about the done, right now researching the 205' level:https:\/\/www.dropbox.com\/s\/z9s4h2lislpiisv\/New_PadA_FSS_WIP10.jpg?dl=0https:\/\/www.dropbox.com\/s\/suvnn08riqo3e7y\/New_PadA_FSS_WIP11.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.016112128Z",
        "author": "Bj",
        "date": "2010-04-22T02:34:14+0100",
        "id": "21fb534c32cfefae5f208133696150f0",
        "post_id": "post-218796",
        "text": "zeldafan156 said:cant i just re-administrate my self somehow (which is what i was trying to do) then restore my computer to a couple of weeks ago to be safe?then again i can just delete everything on my pc since i backed up my orbiter folder:thumbup:\n\n:huh:If the virus really removed your privileges chances are that the virus will continue to do so, even if you where able to break the account. Windows is now corrupted, and cannot operate as expected...and restore points don't necessarily work all the time, especially with viruses.Edit: Well, at least you backed up the most important stuff :thumbup:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.043603456Z",
        "author": "Space-viking",
        "date": "2010-10-21T13:20:54+0100",
        "id": "704f073daf019d98a081410418f67047",
        "post_id": "post-218868",
        "text": "The space dock I'm working on is a early concept of the one in the movie. The bee's are also in the movie, but you only see them in very short glimpses.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:31.547450624Z",
        "author": "DaveS",
        "date": "2017-07-12T06:20:25+0100",
        "id": "a477c1f84ece669442f3983cd5875e64",
        "post_id": "post-68547",
        "text": "Anyone want to make this operational?https:\/\/www.dropbox.com\/s\/vnkioq6hyy47h14\/KSC_CountdownClock_1.jpg?dl=0https:\/\/www.dropbox.com\/s\/lricryldf52i629\/KSC_CountdownClock_2.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.016725504Z",
        "author": "Bj",
        "date": "2010-04-22T02:39:51+0100",
        "id": "a2458600d86a25d7062a987b3fc9f49a",
        "post_id": "post-218798",
        "text": "zeldafan156 said:it seems fine...\n\nThat's what they want you to think..:shifty:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.30629888Z",
        "author": "Unstung",
        "date": "2010-04-25T00:10:39+0100",
        "id": "a5cbe61faedc5c336b6de5b7bd4490de",
        "post_id": "post-218942",
        "text": "T.Neo said:What about YSFlight? It's pretty realistic and I hear the graphics are top-of-the-line.:rolleyes:\n\nI've been playing that game online, and in a squadron, since 2006.Anyways, I still use Flight Simulator 2004 seven years after its release. Using my computer from 2008 running Windows Vista, I cannot use decent settings. I get like 8 FPS on medium-low with add-on scenery. My computer is very cheap anyways*, like $300 new.It would still be years before FSX is decent to play.*2GB RAM, NVIDIA 7100, 2.00GHz Processor",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:31.587192576Z",
        "author": "DaveS",
        "date": "2008-11-03T23:01:49+0000",
        "id": "461632f14983ad74e982d382e001f0c9",
        "post_id": "post-68364",
        "text": "Urwumpe said:DaveS: Can you clean up and correct the labels on the MLP-2? I would prefer using meshc on it, but the labels are currently a mess, we have two left hand T0-umbilicals etc. I could edit the plain mesh, but this would be gone when you do some modifications to it, it would be better you can do this internally.\n\nA mess? Not really. the only trouble I have seen was the double names of the T0 umbilicals.Did some clean-up and fixed the naming issue with the T0 umbilicals.BTW, any ideas why the LCC vessel isn't working as it should?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.017059072Z",
        "author": "n72.75",
        "date": "2010-04-22T02:43:16+0100",
        "id": "a961bdf6aa8a76e91f0c0defff7aa948",
        "post_id": "post-218799",
        "text": "It's like watching a train wreck that you are powerless to stop...Take deep breath, go for a walk, then come back to the forum and readslowly and carefully the instruction that the forum members have posted.Time is on your side when it comes to viri.EDIT: This is what happens when you take 20 minutes to post.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.396188672Z",
        "author": "orb",
        "date": "2010-04-25T10:30:38+0100",
        "id": "c4e02c204858c39a0a048ee2fe88c00d",
        "post_id": "post-218980",
        "text": "Some articles about the launch:from Spaceflight Nowfrom NASASpaceflight.comAnd a quote fromhere, if satellite's name confuses someone:In early 2010, the satellites wererenamed from AMC 4R, AMC 5R and AMC groundspareto SES 1, 2 and 3 respectively.\n\n",
        "thread_id": 13974
    },
    {
        "@timestamp": "2023-09-14T07:13:30.927781888Z",
        "author": "ddom2006",
        "date": "2010-08-16T01:55:36+0100",
        "id": "7a523d5a29467796f2c09bd2da201ebd",
        "post_id": "post-247276",
        "text": "Turned all those switches on, normal start-up from shut down I presume? I followed normal procedure.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.306660608Z",
        "author": "RisingFury",
        "date": "2010-04-28T18:11:41+0100",
        "id": "49cb8fc9d031ceac7feacae38935b28b",
        "post_id": "post-218945",
        "text": "golden_eye said:Funny thing is that, at least with the default aircraft, the flight model isn't 100% realistic. As a lab project in one of my classes we calculated the glide ratio of a 747 and used FS2004 to test the results. The numbers we got in the sim didn't match what we calculated at all. It's still realistic enough for most cases though.\n\nWhat angle of attack?The glide angle only deppends on the Lift\/Drag ratio and if memory serves, the formula is Tan(Angle) = Drag\/Lift.Lift\/Drag ratio changes with angle of attack.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:03.5950272Z",
        "author": "Quick_Nick",
        "date": "2010-04-26T05:07:59+0100",
        "id": "f13e10969d41eaf912235d12e52f71e0",
        "post_id": "post-219067",
        "text": "Shadow Addict said:... I think this topic might have instilled a love of fractals in me. I feel sort of obsessed at this point.\n\nYou should definitely check out the Mandelbulb if you haven't already.---------- Post added at 11:07 PM ---------- Previous post was at 11:03 PM ----------RisingFury said:Just please don't tell me that this thing has an infinite surface area, but a finite volume:eek:h:\n\nI'm thinking that is the case. If you put enough precision into a sim of the box, you get more and more little floating boxes all over the place. And I'm guessing that the surface of any part of the Mandelbox has infinite detail just like the Mandelbrot. But surely it has finite volume in the same way the Mandelbrot has finite area. The smaller and smaller boxes and bumps can probably 'come together' like with integration.",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:30.986900992Z",
        "author": "Allan",
        "date": "2010-08-14T17:45:48+0100",
        "id": "c8590a84f56cb80795a35c6918997242",
        "post_id": "post-247330",
        "text": "At one point in time in my life I was a sailor. I have a fair knowledge and understanding of Logitude and Latitude, magnetic north, and compass degrees. With a little brush up I could probably navigate fairly well based on the residual knowledge of my Navy days.All things considered, I don't see how any of what I understand about oceanic navigation correlates to space. A course compass (pictured) really doesn't much apply when your 360 degree is not limited to whats just around you.I understand that you can navigate space if you have a light source to direct yourself toward. Sure you have to consider curvature, but that can be compensated for to hit your mark. But what if your destination does not emit, reflect, or absorb light? Is there a device like a course compass for space?If you were in space looking out at space and you wanted to say \"look over there\" for something you knew would arrive, how could you go about percisely giving the area to monitor without having to stand there and point until the thing comes into view?",
        "thread_id": 16006
    },
    {
        "@timestamp": "2023-09-14T07:13:03.477537024Z",
        "author": "zionn",
        "date": "2010-04-23T19:18:43+0100",
        "id": "ba7047c07454ef33bcabbedd322bbe7f",
        "post_id": "post-219034",
        "text": "Urwumpe said:7th June 2044, to be precise. All in schedule.\n\n:eek:rlyflag:",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:03.942628096Z",
        "author": "statickid",
        "date": "2010-04-29T00:04:44+0100",
        "id": "45a6c3d94251d6012edfe9752f2f4216",
        "post_id": "post-219150",
        "text": "Andy44 said:Actually, the shuttle is not an 80s idea, it's a 50s idea that didn't fly until 1981. In fact, it might even be considered a 40s idea, since Eugen Sanger designed the first spaceplane during WWII, which inspired both the DynaSoar and the Shuttle.\n\noh ok yeah sorry, well i revise my statement to say \"we canfinallymake that flying space plane with robotic arms\":salute:the point being we wanted to make something that we envisioned to be a certain way before we even started.i think the knowledge base for making devices all evolve separately, then when you combine all fields(structural engineering, aerospace engineering, rocket and propulsion engineering, electrical etc), you can make what you want! however every piece will demand requirements and the way each field meets the requirements of every other field is where all the cool details come from that can never be predicted with concept art. i had a space book from 1969 that had concept art for the space shuttle, and it looked the same with no details, because they hadn't been worked out yet. oh and there was like 6 of them building a space station with robot arms and hands(2 per shuttle!), and the shuttfles were numbered like there was 30 shuttles and they all fly around together.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.551803136Z",
        "author": "asdad",
        "date": "2020-02-23T12:43:35+0000",
        "id": "b722f420dd87ef527e4cbe3cdb111558",
        "post_id": "post-68581",
        "text": "Guys , how about LC39 any progress yet ?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.479253248Z",
        "author": "Urwumpe",
        "date": "2010-04-23T21:47:11+0100",
        "id": "7875a5ab77e6fbda563fb298cd509d54",
        "post_id": "post-219041",
        "text": "Linguofreak said:Eh... Sailing around the world doesn't take that long if you do it with a Shuttle...\n\nYes, the sooner he can work on Orbiter 2008. :thumbup: With level 20 textures.",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:03.011289088Z",
        "author": "MJR",
        "date": "2010-04-22T01:38:02+0100",
        "id": "ef9bee21bea15ab6d4b8f82129bfc598",
        "post_id": "post-218775",
        "text": "The problem is I sometimes have problems like this, but I already have HijackThis so I can remove all those little extra stuff. As much as he doesn't want to get a new hard drive which I think he doesn't want to lose his data, but I would recommend re installation and then get all the security programs that will help you out. (Spybot, HT, F-secure, Malwarebytes, and etc). If anything, make sure that you back up all your files or at least the ones that you really need and just boot the system with your Vista OS installation CD and go from there.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:30.935731712Z",
        "author": "Mr Martian",
        "date": "2012-09-28T05:39:14+0100",
        "id": "b91b5da30d86d0eecc542d1f3c625f6a",
        "post_id": "post-247321",
        "text": "i love this addon thank you so much for making it, and i was just wondering, in the description it says that you made the ring textures for Ups And d, and i am curious to know how you made your own ring texture, cos ive been trying and i cant do it :blush:",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:02.720205056Z",
        "author": "n72.75",
        "date": "2010-06-20T15:27:31+0100",
        "id": "3586d9a61ffa4753863ca75db51d957c",
        "post_id": "post-218738",
        "text": "I never had any problem with this in Orbiter 2006, but now that I'm using Orbiter 2010 I get the same problem that you describe.I would post a screenshot but Print Screen will not capture the problem. When I find my camera, I will take a picture of my screen.This is on Vista X64.The only thing I can think is causing the problem is that I have two 3840's in crossfire. One card may be overdrawing the other in fullscreen.",
        "thread_id": 13951
    },
    {
        "@timestamp": "2023-09-14T07:13:03.01224576Z",
        "author": "MeDiCS",
        "date": "2010-04-22T01:43:27+0100",
        "id": "67eda2b3d02e479766324259a9ffda84",
        "post_id": "post-218781",
        "text": "Crap, forget everything and just STOP WRITING IN ALL CAPS.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.5051904Z",
        "author": "DaveS",
        "date": "2008-11-10T21:50:13+0000",
        "id": "e37ccbe97ccfec78a565ec2c35195bfa",
        "post_id": "post-68409",
        "text": "Urwumpe said:I think only the level of the crew access arm needs to be made really detailled, the rest can be made at lower details.\n\nOK. So will skip the handrails and just go for general exterior detail.-----Posted Added-----OK, the EES structure is nearly completed. Donamy: do you think you could come up with some nice baskets?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042880512Z",
        "author": "Space-viking",
        "date": "2010-04-27T11:22:54+0100",
        "id": "bbbc6ee4592aff1b1929f0b79c91d427",
        "post_id": "post-218860",
        "text": "jgrillo2002 said:Did you draw these. If so that is very very impressive. you gotta show me how you draw like that. anyways keep up the good work.\n\nI can if there are an interest, give some pointers on how to draw mechanical constructions, maybe even a small How-to guide. But for the most parts is it just practice, practice and some more practice.Well on to the subject; I have now started on designing the VC, but I'd like to hear what kind of functionality you guy's would like to have on the spacedock, as that is a factor in the design process.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:03.020473088Z",
        "author": "Bj",
        "date": "2010-04-22T23:57:31+0100",
        "id": "ac9c928d91915cfe78f0ce150b1708b0",
        "post_id": "post-218814",
        "text": "Urwumpe said:also, a one TB external HD does not cost that much today. And such a HD has a longer life-time as any DVDR you can burn\n\nI bought a 300 GB external Western Digital HD a year or two ago. The absolute best $100 I spent. I had a few viruses in the past and it is really a pain to burn them all to dvds\/cds in safe mode. Much simpler to have an external HD.Now you can get the same for still $100, which really makes me mad...:mad:though I still have only even filled up maybe 30% of it.1TB-My-Book-Essential-USB-2.0-External-Hard-Drivezeldafan156 said:i hope you all realize i don't have a external backup hard drive. i only have a 2 gb usb flash drive(full do to backup of orbiter folder) and some blank cd's.\n\nUm ok, you can burn your Orbiter media onto a DVD if you want, but you said your using your dads computer am I right? So I would guess that he has a couple gigs you can borrow. Use the network, that's what it's there for.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:31.546699776Z",
        "author": "Urwumpe",
        "date": "2017-05-09T09:44:29+0100",
        "id": "b53c4b75618db9d3761600636a3a3d00",
        "post_id": "post-68541",
        "text": "GLS said:Why are the OTS files in the release list, if it doesn't work yet?\n\nAs alternative to removing it from the release list, is anybody interested in making it work?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.168521984Z",
        "author": "DaveS",
        "date": "2010-04-22T19:40:04+0100",
        "id": "6504c628cb311cb369f81f39ec51bc15",
        "post_id": "post-218892",
        "text": "jinglesassy said:Today april 22nd 2010 hubble turns 20 years old :sweet::salute:\n\nIncorrect. STS-31 was launched on April 24 1990, with deploy occuring on April 25 1990.",
        "thread_id": 13964
    },
    {
        "@timestamp": "2023-09-14T07:13:03.281664Z",
        "author": "Moach",
        "date": "2010-04-25T15:13:19+0100",
        "id": "e6373984186c9fbbef836c8104e59559",
        "post_id": "post-218916",
        "text": "just thought i\u00b4d let you know, i fixed it!thanks, Urwumpe! you were correct! it wan indeed a UVmapping thing - turns out, the exporter script was not outputting texture coordinates at all... for some reason it only did that for already textured objects - not the HUD\u00b4s case - so i fixed it by adding a special case so it exports UVs for FLAG2 objects as well...and that fixed it!now i have a HUD - thanks again for pointing me in the right direction :thumbup:",
        "thread_id": 13967
    },
    {
        "@timestamp": "2023-09-14T07:13:31.59071232Z",
        "author": "DaveS",
        "date": "2008-11-07T16:03:14+0000",
        "id": "30ae4ab1e7fb912f3f9a3ab2c7650a9f",
        "post_id": "post-68388",
        "text": "GOX venting positions:Pos 1: 0.877 -9.645 51.416Pos 2: -1.366 -9.645 50.877",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.41002624Z",
        "author": "Urwumpe",
        "date": "2010-04-30T15:54:51+0100",
        "id": "a5e3e0cbcac21ada828d588a3bc2558c",
        "post_id": "post-218990",
        "text": "Ark said:Yeah, it's turned into a full-fledged disaster.\n\nThe right disaster at almost the right time...should have happened before Obama permitted drilling in the Atlantic.;)",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:03.91260416Z",
        "author": "cjp",
        "date": "2010-04-24T10:39:16+0100",
        "id": "58a1b46f5e6e55320dc602c5f0d371a6",
        "post_id": "post-219113",
        "text": "Andy44 said:A guy I work with got it from a tick while playing golf. He went into high grass to retrieve a ball and got bit. The tick bite got the telltale \"target\" rash, and he got treated for it. He's okay now, but he's deathly afraid to go in the woods now.\n\nPeople in the Netherlands tend to be quite afraid for ticks, because of the Lyme disease. I know someone who lives in Maryland, who was bitten many times, and didn't worry at all. IIRC, you live in Virginia. Do you think that this guy in Maryland should be more cautious?",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:31.5384832Z",
        "author": "Urwumpe",
        "date": "2015-10-29T20:44:36+0000",
        "id": "b9000e2c11edf385245ba914c98e0031",
        "post_id": "post-68491",
        "text": "DaveS said:Well, it's a far cry from the orbiter. The orbiter has 6 times the amount of triangles of what you see in the latest screenshots.\n\nI know, but since the orbiter is the main actor of our movie, I am sure, that kind of polycount is also well-spend there. I just want to avoid that we have such great launch complex meshes, but nobody uses them because only few computers can handle the launch visuals.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.4118848Z",
        "author": "Urwumpe",
        "date": "2010-05-19T14:55:46+0100",
        "id": "b0c21917cc2d4897c9603e858eac476c",
        "post_id": "post-219000",
        "text": "124???? Yikes. I had known of only two tests.The stuff is regulated by the Peaceful Nuclear Explosions Treaty of 1976.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:03.941505536Z",
        "author": "Izack",
        "date": "2010-04-28T16:16:32+0100",
        "id": "3442909facb52c8f7ca2fa768c62dc4b",
        "post_id": "post-219144",
        "text": "Ugh. I can't say my hometown looks nice from an artist's or an engineer's perspective. The 'pride of Moncton' (the downtown area...one street) is a dump. The only nice place is the library (bless that place.)However, there was a car show the other day, and I saw a Lamborghini Murcielago. 'Nuff said. :lol:",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:31.576087296Z",
        "author": "DaveS",
        "date": "2008-08-12T01:59:49+0100",
        "id": "c51aa10b4d56a89446dd65163d521381",
        "post_id": "post-68309",
        "text": "Thanks guys! You might wonder where I keep getting all the hi-res close-up imagery(you can see one example in the drive truck screenshots)?They all come from Microsoft Photosynth, which included cooperation with NASA back in June\/July 2007. NASA allowed Microsoft to take various hi-res photos with their Photosynth equipment at KSC, both at Pad A just hours after Endeavour was successfuly harddown following her 6 hour rollout from the VAB for her STS-118\/13A.1, and in the VAB as she was undergoing rollout preps for the very same mission and Atlantis in the Mate\/De-mate Device at the SLF when she still was mated to N905NA following her ferry flight from Edwards to KSC completing the STS-117\/13A mission.Oh BTW, anyone wants to make this forklift? Or any other of the vehicles present on the photos attached to this post?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.41207168Z",
        "author": "SiberianTiger",
        "date": "2010-05-19T15:23:20+0100",
        "id": "9efb36de1774a6e33277f6d30713db1a",
        "post_id": "post-219001",
        "text": "Urwumpe said:124???? Yikes. I had known of only two tests.The stuff is regulated by the Peaceful Nuclear Explosions Treaty of 1976.\n\nThe latest one was:Batholite-2 seismic sounding test, 320 km SW of Aktybinsk (Kazakhstan SSR), Oct 3, 1987, 8.5 kt TNT eqv., depth 1002m.The most powerful well charge used was 22 kt TNT eq.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:04.092807936Z",
        "author": "cinder1992",
        "date": "2010-04-25T13:07:13+0100",
        "id": "edfefa88257b9459c0480b0ad01e8170",
        "post_id": "post-219186",
        "text": "I never get any specials except for paddy's day and guiness day.",
        "thread_id": 13994
    },
    {
        "@timestamp": "2023-09-14T07:13:30.928974592Z",
        "author": "donatelo200",
        "date": "2010-08-25T12:10:41+0100",
        "id": "6e6a49d028f2a9e4b10252f918b68abf",
        "post_id": "post-247284",
        "text": "I have a scenario in witch station ceres is there. Not everyone has ceres so i didn't put it in every scenario. As for surface bases i will make more. It will be a week or two because i just started school today.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.941382656Z",
        "author": "Urwumpe",
        "date": "2010-04-28T15:30:58+0100",
        "id": "f67b2704ca5feac80ade19a4eabbc1d8",
        "post_id": "post-219142",
        "text": "My hometown is also planned, though differently and by different people... The requirements for my hometown had been defined by national socialists and had been pretty much dominated by militarism and NS doctrine. Had such harmless things like being designed for people picking up their new car right from the factory and have a summer residence for Hitler, to have the roads large enough for big military parades.Luckily, the later decades went way past the early concept... Today Wolfsburg is more some kind of architecture show case of many different eras in history. A bit like Brasilia, but with old and new buildings as well. Especially the newer churches are pretty interesting, some of them had been designed by the star architects of their time.The wide roads planned by the Nazis are actually making the city pretty unique now - while the actual roads had been reduced in the number of lanes to the real traffic, the wide space allows having large grass belts around the roads. Again beauty in the design, that had not been expected.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:04.262124032Z",
        "author": "Chipstone306",
        "date": "2007-11-18T13:26:48+0000",
        "id": "51c4a7dc90f4c4bd8b681aeb1b516f49",
        "post_id": "post-12286",
        "text": "CHeck this out!NASA's Hubble Space Telescope has probed the bright core of Comet 17P\/Holmes, which, to the delight of sky watchers, mysteriously brightened by nearly a millionfold in a 24-hour period beginning Oct. 23, 2007.Image above:Images of Comet 17P\/Holmes as seen from the ground (left) and the Hubble Space Telescope (right).Click image for enlargement.Credit:A. Dyer, Alberta, Canada (left); NASA\/ESA\/H. Weaver\/The Johns Hopkins University Applied Physics Laboratory (right)Astronomers used Hubble's powerful resolution to study Comet Holmes' core for clues about how the comet brightened. The orbiting observatory's Wide Field Planetary Camera 2 (WFPC2) monitored the comet for several days, snapping images on Oct. 29, Oct. 31, and Nov. 4. Hubble's crisp \"eye\" can see objects as small as 33 miles (54 kilometers) across, providing the sharpest most detailed view yet of the source of the spectacular brightening.The Hubble image at right, taken Nov. 4, shows the heart of the comet. The central portion of the image has been specially processed to highlight variations in the dust distribution near the nucleus. About twice as much dust along lies along the east-west direction (the horizontal direction) as along the north-south direction (the vertical direction), giving the comet a \"bow tie\" appearance.The composite color image at left, taken Nov. 1 by an amateur astronomer, shows the complex structure of the entire coma, consisting of concentric shells of dust and a faint tail emanating from the comet's right side.The nucleus-the small solid body that is the ultimate source of all the comet's activity-is still swaddled in bright dust, even 12 days after the spectacular outburst. \"Most of what Hubble sees is sunlight scattered from microscopic particles,\" explained Hal Weaver of The Johns Hopkins University Applied Physics Laboratory in Laurel, Md., who led the Hubble investigation. \"But we may finally be starting to detect the emergence of the nucleus itself in this final Hubble image.\"Hubble first observed Comet 17P\/Holmes on June 15, 1999, when there was virtually no dusty shroud around the nucleus. From that observation, astronomers deduced that the nucleus had a diameter of approximately 2.1 miles (3.4 kilometers), about the length of New York City's Central Park. Astronomers hope to use the new Hubble images to determine the size of the comet's nucleus to see how much of it was blasted away during the outburst.Hubble's two earlier snapshots of Comet Holmes also showed some interesting features. On Oct. 29, the telescope spied three \"spurs\" of dust emanating from the nucleus, while the Hubble images taken on Oct. 31 revealed an outburst of dust just west of the nucleus.The Hubble images, however, do not show any large fragments near the nucleus of Comet Holmes, unlike the case of Comet 73P\/Schwassmann-Wachmann 3 (SW3). In the spring of 2006 Hubble observations revealed a multitude of \"mini-comets\" ejected by SW3 after the comet increased dramatically in brightness.Ground-based images of Comet Holmes show a large, spherically symmetrical cloud of dust that is offset from the nucleus, suggesting that a large fragment did break off and subsequently disintegrated into tiny dust particles after moving away from the main nucleus.Unfortunately, the huge amount of dust near the comet's nucleus and the comet's relatively large distance from Earth (149 million miles, or 1.6 astronomical units, for Holmes versus 9 million, or 0.1 astronomical unit for SW3), make detecting fragments near Holmes nearly impossible right now, unless the fragments are nearly as large as the nucleus itself.The Hubble Comet Holmes observing team comprises H. Weaver and C. Lisse (The Johns Hopkins University Applied Physics Laboratory); P. Lamy (Laboratoire d'Astrophysique de Marseille, France); I. Toth (Konkoly Observatory, Hungary); M. Mutchler (Space Telescope Science Institute); W. Reach (California Institute of Technology); and J. Vaubaillon (California Institute of Technology).The Hubble Space Telescope is a project of international cooperation between NASA and the European Space Agency. The Space Telescope Science Institute conducts Hubble science operations. The institute is operated for NASA by the Association of Universities for Research in Astronomy, Inc., Washington.The Applied Physics Laboratory (APL) is a not-for-profit laboratory and division of The Johns Hopkins University. APL conducts research and development primarily for national security and for nondefense projects of national and global significance. APL is located midway between Baltimore and Washington, D.C., in Laurel, Md.",
        "thread_id": 140
    },
    {
        "@timestamp": "2023-09-14T07:13:30.932534784Z",
        "author": "Wishbone",
        "date": "2011-01-11T14:53:07+0000",
        "id": "ad211d044ee7f90e7b5ab087430cfdcd",
        "post_id": "post-247305",
        "text": "Any chance of going to the data recovery guys?",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.94172288Z",
        "author": "SiberianTiger",
        "date": "2010-04-28T16:20:17+0100",
        "id": "8eb376a015f035a46dde24b1ab63254e",
        "post_id": "post-219145",
        "text": "Ark said:And rockets just aren't that beautiful outside of the context of what they accomplish, from a purely visual standpoint they all look like massive phalluses. Phallii?\n\nI assume some people would argue on justness of this your contradistinction. :rofl:",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:04.478260736Z",
        "author": "cinder1992",
        "date": "2010-04-25T10:33:15+0100",
        "id": "865c246f4a268c03ac67e24841b532b5",
        "post_id": "post-219233",
        "text": "Hola, bienvenido a orbitador foro. Espero que tengas un buen tiempo aqu\u00ed.I'm so not regretting taking that Spanish class right now.",
        "thread_id": 14002
    },
    {
        "@timestamp": "2023-09-14T07:13:31.09869056Z",
        "author": "N_Molson",
        "date": "2010-08-14T20:17:25+0100",
        "id": "ca1b0c5236a69bf048f6a51b1b8303ac",
        "post_id": "post-247361",
        "text": "Depends. When the plane come from a hot-wet climate (like Cuba), it's useless that it also carries mosquitoes that could spread tropical diseases once landed...In France there was some contagion of a tropical disease that is common in La R\u00e9union (French island in the indian Ocean) by mosquitoes which took the plane without paying their seats :dry:Once back on the European mainland, they were very thirsty and tasted the old continent blood. Which caused several critical cases of diseases, because the people beaten had no immunity.Those bad critters can really cause a lot of trouble (well, especially the female ones).So I can understand spraying pesticides in the cabin, but the passengers should be informed about this before takeoff, to have the choice not to take the plane.",
        "thread_id": 16011
    },
    {
        "@timestamp": "2023-09-14T07:13:03.942850816Z",
        "author": "Izack",
        "date": "2010-04-29T00:50:33+0100",
        "id": "f54a2249ee5500652985a0c83f5281e2",
        "post_id": "post-219153",
        "text": "Straight...wing? :blink:I've never heard that before...and it sounds like a terribly impractical shape for a hypersonic aircraft. I thought it was proved in the 40's that straight wings were impractical for even low supersonic speeds.Not even mentioning how ugly that sounds...(this coming from the person wholikedthe A-10)",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:04.628610048Z",
        "author": "David413",
        "date": "2010-04-25T21:34:00+0100",
        "id": "97bff8b545f08ec13f9aaaba566f21c7",
        "post_id": "post-219242",
        "text": "Wally said:Is there a way to calculate them for other payloads\/modules, in future scenarios? Can they be calculated automatically, or just empirical, by manual RMS operations?\n\nDepending on the payload, if it is historical you can check NASA sites for the flight specific PDRS OPS C\/L supplements. There you will find values for the arm that will at least get you close to the grapple points. Otherwise, it's trial and error (which is why I created the ability to store arm locations, then I only have to find the values once.)",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:31.504335616Z",
        "author": "DaveS",
        "date": "2008-06-04T21:36:04+0100",
        "id": "e6f4afa8834ce16c145c578f9b4c5127",
        "post_id": "post-68245",
        "text": "Work is continuing at 39A. Today work was started on getting the Liquid Hydrogen Vent Arm installed and fit checked with the STS-122 stack. Also some more work on the lower +Y OWP was done.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.97654912Z",
        "author": "Hielor",
        "date": "2010-04-24T12:17:31+0100",
        "id": "e2ae7bf804f148a34b916a5be2110035",
        "post_id": "post-219166",
        "text": "Sounds like it's using the temperature\/dewpoint spread and the standard atmospheric lapse rate to determine the approximate altitude of the cloud base.The standard temperature decrease is 2 degrees celsius per thousand feet of altitude. If you're at ground level and the temperature is 10, the dewpoint is 6, then you can guesstimate the cloud bases to be at around 2000 feet, since at that altitude the temperature will have dropped to the dewpoint, resulting in condensation.Sorry if that's a poor explanation, it's 4 in the morning here:)",
        "thread_id": 13990
    },
    {
        "@timestamp": "2023-09-14T07:13:04.629719296Z",
        "author": "Wally",
        "date": "2010-05-08T14:09:02+0100",
        "id": "2ae96856631332c30fff6e23ed975a83",
        "post_id": "post-219251",
        "text": "Thanks:)",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:31.513703424Z",
        "author": "DaveS",
        "date": "2014-07-09T15:37:28+0100",
        "id": "7e62111b6f75cd5ebbcc246b9971428b",
        "post_id": "post-68469",
        "text": "SiameseCat said:I'm not sure what's happening here; I tried the vent code using the current pad mesh and everything works (although the vent positions are slightly off). Can you check the code in so I can take a look? Use a LC-39 branch if the new pad isn't ready for the main branch.\n\nI created a new branch and checked in what I got right now.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.022844416Z",
        "author": "Bj",
        "date": "2010-04-24T01:49:35+0100",
        "id": "cf662728c285992a51221e15a1546733",
        "post_id": "post-218829",
        "text": "eveningsky339 said:In Vista, on the other hand, no such bootable disc wizard existed, making the process much more complicated if the OS bit the dust.Maybe I should just ask-- does Win7 have the option to create a bootable disc using a GUI?\n\nUm ok..I think you might just have terminology mixed up here, unless I am once again misreading...DOS has whats called boot disks because they are are used to boot the computer, and run like a live CD. ie they run without effecting the computer, unless of course that is the purpose of the program like a OS install boot disk.XP, Vista, 7 don't have boot disks (like that) becuase they dont want you to freely boot MS products;)If you find one online, its either incorrectly named or not what I am thinking about:)Seewiki'sdefinition;Aboot diskis a removable digital data storage medium from which a computer can load and run (boot) an operating system or utility program. The computer must have a built-in program which will load and execute a program from a boot disk meeting certain standards.\n\nI think your thinking of a recovery diskwindows-7-recovery-disk-boot-diskAnd for vista;*http:\/\/blogs.techrepublic.comVista is a special case, as this thing says, these specific instructions work with Compaq only. I took a look on my friends computer (vista) (which I just realized is also a Compaq so its results are really voided) and in the run box typed 'res' which left the first hit as create restore CD.Try it with yours if you have Vista.eveningsky339 said:Ubuntu is a good option and all, but if you are using it solely for recovery, wouldn't a smaller Linux such asPuppy Linuxbe a better option?\n\nYou could, but I don't have it at the moment, also might it lack certain features that the (though larger) Ubuntu OS might have?doggie015 said:I deleted the GRUB partition.\n\n:rofl:..and you wondered why the MBR was corrupt :lol:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:04.659069184Z",
        "author": "MeDiCS",
        "date": "2010-04-25T21:26:28+0100",
        "id": "9dc4798b3e9480eedc7aab7d8f6fc593",
        "post_id": "post-219256",
        "text": "Not at all. Just download, unzip under Orbiter's folder and activate Orulex at the modules tab. The description also includes links to heightmaps for more realistic meshes.",
        "thread_id": 14005
    },
    {
        "@timestamp": "2023-09-14T07:13:31.18150272Z",
        "author": "Tommy",
        "date": "2010-08-15T06:02:33+0100",
        "id": "9bba4a3384efcda7b3e8a2f8152e3071",
        "post_id": "post-247413",
        "text": "You can also see the annotation from the recording. Open the Orbier\/Flights directory and look for the folder that has the same name as the scenario, \"DG to the Moon\" or whatever. THere will be a bunch of files, for each vessel there is an .atc file, an .att file and a .pos lile. Find the .atc file for the vessel that is active when the scenario starts (probably GL-01 in this case) and open the .atc file in any text editor - notepad works fine. In this file will be lines that start with a sim time, then \"NOTE\". what comes after \"NOTE\" is what gets displayed during the flight. It's a bit cluttered, but you can ingnore everything but the NOTE lines and read all the text.One of the ways to lessen the slope of the learning curve is to learn different fligh stages seperately. First get competent at one thing at a time. You can start by learning how to get into orbit, and focus on that until you get decent. Then practice plane changes, and once you have that down try either rendesvous\/docking or lunar transfer.Most tutorials are targeted to a particular skill level. The tutorial that teaches you how to make your first lunar transfer won't likely be the one that teaches you how to optimize the transfer or perform a free-return trajectory.Most tutorials also expect a minimum skill level. Most Lunar Transfer tutorials expect that you have some competency in launching into orbit, and LEO operations such as aligning planes and managing your Apo and Pe.Lastly, having an excess of thrust doesn't make a transfer easier, in fact it can make things much more difficult. If you use for Delta Velocity than is needed you'll get there quicker, but it's no easier to plan and execute the ejection burn. Once yo get there you will need to lose a lot more velocity to be captured into orbit at the target, so it's more difficult to time the burn.The reason that Orbiter has such a steep learning curve is because in order to be good with Orbiter you have to develop an understanding of the physics of Orbital Mechanics. You don't need to able to do the math, but you need to have a general idea of what the terms and numbers mean. This understanding will come in time and with practice. There are many tutorials out there, try as many as you can. Don't just check out one \"Earth to Moon\" tutorial, check out a bunch. Most tutorials are fairly specific to the exact mission as the tutorial and may not work for a different day or target. If you try a few of them you'll start to get a \"feel\" for what's the same in each, what's different in each, and eventually understand the basic theory - and how to adapt it to the current situation.This understanding won't come all at once, but bits of it will come together individually. You'll have lots of \"eureka\" moments. Then the bits start to come together and you start to see a bigger picture, etc. Checking out many different tutorials, and reading threads here, will speed the process, but it's almost impossible for someone to give you this understanding. We can paint you the picture, but can't make you interperate it correctly. That's just something yuo have to get for yourself.It's hard at first, so don't give up over a few failures. If you don't get a tutorial, set it aside and try another. Eventually you should come back to that tutorial and try it again - unles you've learned that the first tutorial wasn't very good! Start with tutorials that come highly recommended, such as \"Go Play in Space\" (which I beleive covers the DG to the Moon flight tutorial that comes with Orbiter. as well as some others such as \"Smack Rescue\"). It's a bit heady for beginners, but there are a few tutorials out there that are so poorly done that they could hurt more than help.",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:03.04159744Z",
        "author": "Notebook",
        "date": "2010-04-22T12:28:14+0100",
        "id": "8d5807710d48de76f1a0df28212869e1",
        "post_id": "post-218846",
        "text": "Looking good, any chance a variant could be made...?:)http:\/\/www.reactionengines.co.uk\/obs_pic1.html",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:04.210702848Z",
        "author": "truckspond",
        "date": "2010-04-25T02:30:22+0100",
        "id": "e4d8859d3cf41e8721fd67a5916e8f3d",
        "post_id": "post-219211",
        "text": "I discovered Orbiter about 2 days ago after looking for a way to fly the latest shuttle mission, I've managed to get the \"Delta-Glider\" off the runway, and that's about it so far...And I have a quick question: Is there supposed to be no sound?",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:31.504036608Z",
        "author": "Urwumpe",
        "date": "2008-05-28T18:30:25+0100",
        "id": "ae0c2cc142ca2acb53d506152ee48d1e",
        "post_id": "post-68243",
        "text": "How far are you with the meshes? Once MDUs are operational again, and the next release out, I think I should be able to make a first DLL. You might need to do some tweaks afterwards.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042313216Z",
        "author": "Space-viking",
        "date": "2010-04-23T18:48:40+0100",
        "id": "2a7484284544316c5c221e92df33680b",
        "post_id": "post-218853",
        "text": "Urwumpe said:Ok, feet back:Instead of having special arms for the tools, use a tool changer for the two arms, which permits installing the needed tool on the arm, eg by attachments. Would also permit more flexibility in the selection of tools, since you could change the available tools while the work bee is in hangar and only have those tools that you need for the shift. Also less arms means less confusion controlling the arms, and less mass, if you can only control two at a time.The cockpit design is rather bad for the work, since most of the action will happen below the horizon of it (since the shoulder joints of the arms is below the canopy rim). Better make it more helicopter-like, so people can also look forward and down. In space you also don't have high accelerations, so you can permit the astronauts to pilot it standing, what would bring their heads closer to the windows. Which would make things a bit similar to a B5 Starfury, I admit it.The number of lights on the work bees looks a little low, there should be much more spot- and flood lights on it.Maybe add a coupling at the front of them, so you can move heavier elements with them, than by being limited by the rather flimsy arms.\n\nAgain you bring valid points to the table :yes:First off; Chancing the to front manipulator arm, to incorporate some kind of tool changer is not a bad idea, thanks, I'll have a look at it.Second; I'm not sure I'll chance the way to cockpit looks, I like the way they are, but you point is not bad. I think that a change in the way the to manipulator arm's work and look is a better way to go about that problem, maybe even implement some camera on the underside near the front of the bees, to give the crew better visuals. What I was thinking was, to change the front manipulator arm's to be more like the on on the back of the Mk II bee, maybe even change there position of the shoulder joint, to where the special tool arm's are located on the sketch now.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:04.212685312Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-25T14:26:11+0100",
        "id": "8f1721caa24820b4c072f30689086f31",
        "post_id": "post-219218",
        "text": ":welcome:to the Forum! :hello:",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:31.508713728Z",
        "author": "DaveS",
        "date": "2009-07-31T06:54:28+0100",
        "id": "c6ca0944ad333f26047aa6730694a9ba",
        "post_id": "post-68433",
        "text": "As the next version of Orbiter is approaching the RC stage, I wanted to bring up a discussion about transitioning from the Hi-res KSC add-on to the new default KSC.In order to reduce the amount of outside add-ons, I would suggest that we start using the new default hi-res KSC. This would require some re-positioning of the LC-39 elements.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.937284864Z",
        "author": "Andy44",
        "date": "2010-04-24T07:42:28+0100",
        "id": "19e5420fd41502688608356a97750caf",
        "post_id": "post-219119",
        "text": "I think I started this thread once long ago back on the m6 forum, but it's still an interesting subject so why not talk some more about it...I look at photos of the space shuttle orbiter and I can't help but admire thelooksof the spacecraft, I find it to be quite a good-looking craft. Not just its overal shape, but little details add to it, like the black tiles around the cockpit windows, which give it a \"heavy-duty\" look similar to the windows of the X-15, with visible fasteners. And the shape of the windows, the way they angle downward with the curvature of the nose.Now, of course, I realize that the orbiter was built to achieve certain performance requirements. No engineer would ever admit to making it look pretty on purpose. I don't think Buran was as good-looking, evenEnterpriseisn't as good-looking, especially when she was first rolled out and the cockpit window frames were all white and her fake nose thermal protection lines don't look right.Do you think engineers consciously or subconsciously try to make their creations aesthetically pleasing despite there being no requirement to do so? There are plenty of example of engineersnotcaring about aesthetics; the A-6 Intruder is a fine example of an airplane that's all business and looks like it fell out of the Ugly Tree. Like the A-10, it's only \"pretty\" to those who appreciate its utility.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:04.282455296Z",
        "author": "tblaxland",
        "date": "2008-05-12T05:34:17+0100",
        "id": "5c80c5c1fddc3a17c3561894444bd4d9",
        "post_id": "post-65174",
        "text": "PnP monitor is Windows generic monitor driver that it uses when it does not know what other driver to use. I have had some experience setting up Dell machines with different monitors and I have found that with the Dell analogue LCD monitors it is particularly important to have the correct driver installed. I have seen all sorts of apparitions on screen that have been rectified with a correct driver.Lunar Pilot, find out what your monitor is from the label and see if you can download the correct driver. Also, do you see any difference when running Orbiter fullscreen or windowed?",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:31.442742016Z",
        "author": "SiameseCat",
        "date": "2008-06-24T20:48:01+0100",
        "id": "2b1d0566f020f2c06c4a1737b30c2fd8",
        "post_id": "post-68213",
        "text": "I've traced the framerate slowdown to the StretchBlt call. The code currently uses the HALFTONE StretchBlt mode, which is very slow (and, as it turns out, is only supported in WindowsXP and Vista). Unfortunately, none of the other modes seem to produce satisfactory results.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:02.9000768Z",
        "author": "Wally",
        "date": "2010-04-22T06:20:28+0100",
        "id": "ddfb276d3a5bc2fcf3a6f35a4426af42",
        "post_id": "post-218752",
        "text": "Where can I found some detailed documentation about STS1-32:Shuttle section from your\/any SF scenario? Some variables are self-explanatory (HEADING, OV-) but other are pretty obscure.",
        "thread_id": 13953
    },
    {
        "@timestamp": "2023-09-14T07:13:04.666963968Z",
        "author": "Bj",
        "date": "2010-04-25T22:51:50+0100",
        "id": "8bbe26313ed01a0a721c718af543fb1d",
        "post_id": "post-219261",
        "text": "n72.75 said:So just today he call's me (I'm about 500 miles away from him right now so I can only help him by phone) to tell be that after much experimentation he can get it to turn on with 100% reliably IF he takes out the CMOS battery for a minute or so before turning it on. and then has to wait roughly a day before he can do it again.He's probably just going to buy a new computer, but if any of you have ever experienced something like this and know how to help, I would appreciate it, and it would mean a lot to my brother.Thanks-Matthew Hume\n\nHmm interesting problem. Though never heard about this in particular, though about a month ago, a single lightning bolt hit about 1\/2 mile from work and killed\/damaged roughly 10 or 15 computers. (though hard to attribute the 'damage' to a power surge because they might just break just because) It most likely is with your motherboard. If it cannot be replaced, then the computer is next.;)The very first thing to do is to check if still under warranty. I think most brands might cover power surges and whatever. That should be before anything else, but if its not then proceed to try repairs.If the CMOS battery is removed and that temporarily fixes the problem I would first try running entirely without the battery. Even though every time he restarts he will have to press F1 or something.Try doing a few 'power cycles' with the battery removed as well. IE. turn off the computer, unplug everything electrical (that is everything, power cable, network cable, CMOS battery). Wait for like a minute or so, then plug it all back in, (minus CMOS battery in your case) Then run it normally for 24 hours or so and see if it crashes.Sometimes a few power cycles can fix the problem because the static or surge of electricity can build up and interfere with the electronics inside. This method worked on 2 computers I was working on for whatever reason.Fabri91 said:might be possible to change only that component instead of changing the whole rig?\n\nDepends what part, but in this case its either the motherboard or the BIOS chip... with a good bet on motherboard.Yes your right though, a single part is much cheaper than a whole computer :thumbup:",
        "thread_id": 14006
    },
    {
        "@timestamp": "2023-09-14T07:13:31.560376576Z",
        "author": "Urwumpe",
        "date": "2008-07-17T19:04:15+0100",
        "id": "5dc436fd3152b07fefad9366aae40173",
        "post_id": "post-68273",
        "text": "DaveS said:Just a small update+a request.I have been doing some optimization work on the MLP. So far I have managed to save close to 7000 polys, most on the RH umbilicals.Now to the request: Could we please make use of Kukanotas' hi-res\/med-res KSC tiles? I have found them very accurate in terms of positions for the various OTV cameras, I have even managed to map several OTV cameras in Orbiter to their correct locations, all within just a few meters of position difference!\n\nno problem for me, I also use them, It just means that we rely on a second add-on to SSU.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.756461824Z",
        "author": "SiberianTiger",
        "date": "2010-04-24T21:09:58+0100",
        "id": "a455bb0d9512ad1ce5b9c935c165fbd7",
        "post_id": "post-219093",
        "text": "If they fix the problems, this thing may become a strategic balance shifter. Essentially, it's a Saenger's bomber revived. Launch it with enough excessive energy down some standard test firing azimuth, wait till separation from the booster, then make it turn to a required heading and then do skips covering a half of the globe, while remaining quite at low altitude and still at a speed and altitude too high for most existing AA defences to intercept. This simply makes Tomahawks and their launching ships obsolete: now a surprise high accuracy strike can be done right off the USA mainland.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:04.671926528Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-07T14:12:50+0100",
        "id": "b3c9e2449d5daee1db23f12c2957d92d",
        "post_id": "post-219283",
        "text": "The Space Review: \"VASIMR: hope or hype for Mars exploration\"?",
        "thread_id": 14009
    },
    {
        "@timestamp": "2023-09-14T07:13:31.670262272Z",
        "author": "IronRain",
        "date": "2012-12-31T13:17:24+0000",
        "id": "74052751d11bbc80fb36069afa9ad9b4",
        "post_id": "post-247684",
        "text": "Welcome back!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.98590976Z",
        "author": "Urwumpe",
        "date": "2010-04-24T14:16:55+0100",
        "id": "0646be9b8c4c359744594e8df5063c95",
        "post_id": "post-219173",
        "text": "For the DG, you need to make sure that the retro-thruster doors are open.For others it depends on the vessel.For docking, I recommend you looking into the manual and use the linear\/translation thrusters instead, because they permit finer control.",
        "thread_id": 13992
    },
    {
        "@timestamp": "2023-09-14T07:13:04.675486976Z",
        "author": "Kunsa",
        "date": "2008-05-11T02:46:45+0100",
        "id": "26e14fa952fdb804c85b9ffa2ffc7bbf",
        "post_id": "post-65176",
        "text": "\"http:\/\/files.filefront.com\/FlightData+LogReaderzip\/;10183905;\/fileinfo.html\"Just knocked this program up to help me visualize the logs as I wantedto find problems in my ascent profiles.its a simple program that plots the log files into a graph.I dont think I will keep going with this program unless there was any glaring omissions.Kunsa:cheers:",
        "thread_id": 1401
    },
    {
        "@timestamp": "2023-09-14T07:13:31.442011648Z",
        "author": "Urwumpe",
        "date": "2008-06-02T09:06:18+0100",
        "id": "f74ac309a6d5ab50dd08deb36ec46e1f",
        "post_id": "post-68209",
        "text": "SiameseCat said:Here's the best font I've been able to create so far:Its not too bad, but I can't say I'm particularly pleased with it. Does anyone want to try creating bitmaps to use for the font?\n\nI can give it a try, I am already delaying doing this for weeks.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:03.04209792Z",
        "author": "Interceptor",
        "date": "2010-04-22T22:10:44+0100",
        "id": "2694656ae0f740af2a57f649bd389523",
        "post_id": "post-218851",
        "text": "Looking fantastic,could you implement some kind of UCGO cargo loading system such as a crane or robotic arm?",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:04.09207168Z",
        "author": "tblaxland",
        "date": "2010-04-25T11:19:30+0100",
        "id": "2e4685ce60797c4097850c8696478d1a",
        "post_id": "post-219183",
        "text": "A space based telescope, huh. Who would of dared thought it be so successful, especially after the beginnings. Bravo, Hubble :thumbup:Andy44 said:Google has a special splash page for Hubble's anniversery today:http:\/\/www.google.com\/Clicking on the logo sends you to a search page for Hubble news.\n\nI can't get it here. I get anANZAC Dayspecial instead.",
        "thread_id": 13994
    },
    {
        "@timestamp": "2023-09-14T07:13:31.584541952Z",
        "author": "Orbinaut Pete",
        "date": "2008-10-22T20:26:30+0100",
        "id": "939d36d7a9cbeff6996ed227f01dcbe0",
        "post_id": "post-68348",
        "text": "With a Ground Observer position there also?Like it!",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.306886144Z",
        "author": "Zachstar",
        "date": "2010-04-30T11:15:26+0100",
        "id": "c955bfd0d953b1df9ba1dd50b8ca6db2",
        "post_id": "post-218948",
        "text": "About what can be expected. Quad cores were rare when it was first out so its no wonder they focused on 2Oh well next year we are going to see some REALLY high quality 32nm silicon from both AMD and Intel.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:04.213143808Z",
        "author": "Moach",
        "date": "2010-04-25T15:46:27+0100",
        "id": "d1ac088f959fec4eaeb4c6f2b9f04e9e",
        "post_id": "post-219220",
        "text": "welcome aboard!orbital flight is not really as hard as it seems at first... just remember that being in orbit is basically falling and never really hitting the ground, because you\u00b4re going fast enough for the world to curve down below you as you fall...if you wanna get a basic grasp of orbital mechanics, try this little flash game i made several eons ago...it\u00b4s a pretty simple remake of the classic \"lander\" but with a spherical gravity source, so your ship travels like something that\u00b4s in orbit...use the arrow keys to spin the ship, spacebar fires the main thruster and the down arrow kills your rotation...if you crash, just restart the game, it generates a different asteroid every time you playhafe fun!:thumbup:",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:31.579518976Z",
        "author": "Donamy",
        "date": "2008-09-13T18:25:16+0100",
        "id": "a9607efb4e8179bdd68f528faf2a5044",
        "post_id": "post-68324",
        "text": "Dave, I have that banner mesh for you.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.594968576Z",
        "author": "Shadow Addict",
        "date": "2010-04-26T02:37:25+0100",
        "id": "5cf0d08dd7ca5f55a51a4ff4153a50cd",
        "post_id": "post-219066",
        "text": "Quick_Nick said:http:\/\/sites.google.com\/site\/mandelbox\/what-is-a-mandelbox\n\nLooking through this site, there are some amazing pictureshere.ELP definitely goes well with those images. I'm listening to Tarkus now and it fits perfectly with (what I consider to be) the mind-blowing complexity of those.---------- Post added at 08:37 PM ---------- Previous post was at 07:56 PM ----------... I think this topic might have instilled a love of fractals in me. I feel sort of obsessed at this point.",
        "thread_id": 13982
    },
    {
        "@timestamp": "2023-09-14T07:13:04.281378048Z",
        "author": "TSPenguin",
        "date": "2008-05-11T21:00:27+0100",
        "id": "b3f481bab802a5485a9e6950e90c44fd",
        "post_id": "post-65167",
        "text": "Lunar Pilot said:I tried downloading the new driver. I came up with a message that said''This driver cannot be installed on this computer.''Is there any other way to stop the flashing?\n\nDid it say it was because of a missing WHQL certification?If yes, go to the control panel -> system -> hardware. Click on \"Driver signing\" and select ignore or warn and check the option to make this the system default.This will allow your windows to install drivers that have not been certified by microsoft (which usaly means less features).EDIT: This chipset will have a very bad peformance anyway. If you want to give your kids some eye candy (Oh, they love it!) you might be better of getting a real 3D card and install it in the PC. A suitable card may cost very little.",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:31.585186816Z",
        "author": "Urwumpe",
        "date": "2008-10-22T20:49:56+0100",
        "id": "87c27b5be6781b13cc5bf436ebfd300a",
        "post_id": "post-68352",
        "text": "Well, if we make a dummy object, we could also directly create a dummy LCC instead.The required communication links would then be:LCC <---> FSS\/RSS A <---> MLP <---> ShuttleLCC <---> FSS\/RSS B <---> MLP <---> ShuttleLCC <---> ClockLCC <---> MCC\/S",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.641850624Z",
        "author": "Salamander",
        "date": "2010-04-23T23:22:23+0100",
        "id": "9c3f4e4985661e2be3a5c4ddc36cf2a1",
        "post_id": "post-219073",
        "text": "i used this formula:h=(sqr(1+tan(5.145)^2)-1)* 1,735.97 kmthe argument being that the tower would have to be the distance between surface of the moon and a tangent 5.145 degrees from the tower.",
        "thread_id": 13983
    },
    {
        "@timestamp": "2023-09-14T07:13:04.281758208Z",
        "author": "Chupacabra",
        "date": "2008-05-12T00:54:28+0100",
        "id": "ea9911da0093115d1a2a75119ed624be",
        "post_id": "post-65170",
        "text": "Testing dxdiag my monitor says \"Plug and Play\" as well. I'm not sure if it is the problem however. I can affirm that the issue only occurs with me on directx applications (actually, I haven't tried opengl ones yet).",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:31.592557568Z",
        "author": "Urwumpe",
        "date": "2008-11-07T23:56:08+0000",
        "id": "ad2b51bafaf26f3f03d0ce771b46dde3",
        "post_id": "post-68395",
        "text": "SiameseCat said:I'm working on the RSLS for the shuttle at the moment, so I'll add the LCC<-> shuttle communication.The commands to retract the T-0 umbilicals and destory the attachment point are currently combined in the OnT0() function in the MLP vessel.\n\nOK, could you also invent a way to have the LPS decoders inside the Shuttle implemented? These are powered down before launch and not mentioned often, but seem to be used for controlling many activities inside the Shuttle, like the external tank valves.I'll try to have the GPCs ready to run as redundant set as soon as possible, so you could run the RSLS as application process on them.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.911543808Z",
        "author": "Andy44",
        "date": "2010-04-24T06:39:52+0100",
        "id": "e5697e670d9c3ef2d28d8e8d3ea67355",
        "post_id": "post-219112",
        "text": "A guy I work with got it from a tick while playing golf. He went into high grass to retrieve a ball and got bit. The tick bite got the telltale \"target\" rash, and he got treated for it. He's okay now, but he's deathly afraid to go in the woods now.",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:04.550010624Z",
        "author": "ar81",
        "date": "2010-05-21T23:06:01+0100",
        "id": "b80923a277de817160ecb9523a379221",
        "post_id": "post-219239",
        "text": "Necesitas crear tu propio archivo . cfg para que Orbiter lo reconozca como una \"nave\".Necesitas el modelo 3D de la estaci\u00f3n convertido al formato de Orbiter. Hay herramientas para convertir los modelos 3D desde 3DS, Blender y Anim8tor.Te adelanto que tendr\u00e1s problemas para obtener exactitud en la conversi\u00f3n de materiales y coordenadas UV de texturas. En esa \u00e1rea a\u00fan hay mucho que mejorar.Finalmente necesitar\u00e1s crear un escenario que incluya la estaci\u00f3n.",
        "thread_id": 14002
    },
    {
        "@timestamp": "2023-09-14T07:13:31.670541312Z",
        "author": "PhantomCruiser",
        "date": "2012-12-31T13:19:10+0000",
        "id": "cc78b1ba457dc639f11f46eb176dc4db",
        "post_id": "post-247685",
        "text": "Xyon said:...lurking behind the scenes somewhere...\n\nWhat would be the best music for that, Jaws or Halloween? (that piano was creepyish)",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042464Z",
        "author": "Linguofreak",
        "date": "2010-04-23T19:59:41+0100",
        "id": "deae5bf72ed62259cff5e1dac3fa9862",
        "post_id": "post-218855",
        "text": "Space-viking said:And again like last time any feedback is all ways welcome:)\n\nThey don't seem quite \"skeletal\" enough to me. A utility vehicle (which doesn't have to look pretty) that operates in vacuum (so no aerodynamics to worry about) is probably going just be a bunch of equipment attached to a framework, like the Shuttle A, Dragonfly, ISS, etc. What you have looks like it was meant to cruise down the Interstate at high speeds (except for the arms and lack of wheels), or fly (except for the arms and lack of wings).Of course, if you just really want it to look cool, you can ignore all that.Urwumpe said:so you can permit the astronauts to pilot it standing,\n\n\"Standing\" in microgravity?",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:04.671193088Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-26T17:51:30+0100",
        "id": "1e2628355d224deadf2ad9972768fcf4",
        "post_id": "post-219277",
        "text": "Cool thread - thanks!:cheers:",
        "thread_id": 14009
    },
    {
        "@timestamp": "2023-09-14T07:13:31.45980928Z",
        "author": "martins",
        "date": "2010-08-15T17:59:49+0100",
        "id": "f858be03bd8b6bfe45ba050ea6759a6d",
        "post_id": "post-247452",
        "text": "Anyatt2 > 0 produces a standard inverse square based model. The only difference is the source strength.",
        "thread_id": 16024
    },
    {
        "@timestamp": "2023-09-14T07:13:03.410592512Z",
        "author": "Urwumpe",
        "date": "2010-05-18T11:18:26+0100",
        "id": "6838be082caab30d797e0ac8e5d091ca",
        "post_id": "post-218993",
        "text": "The really bad thing is, that this seems to be just the peak of the iceberg, there is a lot of denser oil below the surface, that the satellite images don't see.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:04.232074496Z",
        "author": "Chipstone306",
        "date": "2007-10-19T01:07:54+0100",
        "id": "5b2b9484d45199d6f1fbcf159be05131",
        "post_id": "post-8125",
        "text": "Orbiter radioI would contact dansteph but he is probably too busy to do this",
        "thread_id": 14
    },
    {
        "@timestamp": "2023-09-14T07:13:31.512863232Z",
        "author": "SiameseCat",
        "date": "2014-06-10T00:31:15+0100",
        "id": "9fdacc8f4490b599ac3e3363dae82795",
        "post_id": "post-68462",
        "text": "DaveS said:Code question: How does FSS_POS_GOXVENTDIR tie together with FSS_POS_GOXVENTL and FSS_POS_GOXVENTR?I need to know so I can update the GOX vent positions.\n\nAssuming the vent direction is unchanged, it should beCode:const VECTOR3 FSS_POS_GOXVENTDIR    = _V(-0.425300945173, 0.853695922526, 0.300536816213);Lines 184-186 in SSUPad.cpp should also be changed toCode:vtx_goxvent[0] = FSS_POS_GOXVENTL;\n    vtx_goxvent[1] = FSS_POS_GOXVENTR;\n    vtx_goxvent[2] = FSS_POS_GOXVENTL + FSS_POS_GOXVENTDIR;",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.476010496Z",
        "author": "zionn",
        "date": "2010-04-23T16:06:42+0100",
        "id": "de40093b369a8b1c8f290cbbf6f634dd",
        "post_id": "post-219025",
        "text": "is it real ?",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:04.280516352Z",
        "author": "DaveS",
        "date": "2008-05-11T09:03:35+0100",
        "id": "a92664b3bfd15f545e6275070e5f8d61",
        "post_id": "post-65162",
        "text": "Lunar Pilot said:It's a pc, with Windows XP on it, I don't know about the graphics card or the driver though.\n\nGo Start>Run...>enterdxdiagand hit Enter. Now what does the System and Display tabs report?",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:31.5422848Z",
        "author": "DaveS",
        "date": "2017-01-17T17:48:26+0000",
        "id": "53fdea7983beb2387e2dfea19df106bb",
        "post_id": "post-68515",
        "text": "Almost done with the RBS platform handrails. The only section remaining is the interior side that faces the FSS 115' level. Then it's on to adding the various brackets and flanges of the bottom beams.https:\/\/www.dropbox.com\/s\/hr6hb3pz1rgwb5m\/New_PadA_FSS_WIP47.jpg?dl=0https:\/\/www.dropbox.com\/s\/i38hpve6zkw8395\/New_PadA_FSS_WIP48.jpg?dl=0https:\/\/www.dropbox.com\/s\/uq6rk7mtfn24kts\/New_PadA_FSS_WIP49.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.476909312Z",
        "author": "PhantomCruiser",
        "date": "2010-04-23T16:51:32+0100",
        "id": "d0c17787a90b20cc6db0b5ddd9bdfc0e",
        "post_id": "post-219029",
        "text": "If you want Orbiter 2010 then by all means download it.Play the heck out of it and report any bugs.Last I looked it was release candidate 2.2? That means the beta releases are all done and there just needs to be a bit more polishing to be done. As it stands now I've messed around with it as much as I have 2006(+P1) and the only trouble I've had were MY graphics issues, once solved it's all good.",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:04.303276032Z",
        "author": "jazen54",
        "date": "2010-04-25T21:45:44+0100",
        "id": "83ea55818e102293e2dc40a20cd54b1d",
        "post_id": "post-219228",
        "text": "Thanks!! Just got into Orbiter and glad!:thumbup:",
        "thread_id": 14000
    },
    {
        "@timestamp": "2023-09-14T07:13:31.180957952Z",
        "author": "N_Molson",
        "date": "2010-08-15T03:58:18+0100",
        "id": "c56d73630c6bc8932518d4fd3d4112fa",
        "post_id": "post-247409",
        "text": "As said above, you can always uncheck the \"limited fuel\" option.But remember, in space there is no air to slow you down, the more you accelerate, the more you'll have to brake... Or you'll just have time to say a quick \"hello\" to the Moon before getting lost in interplanetary space:)",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:03.987259392Z",
        "author": "Hielor",
        "date": "2010-04-24T18:41:50+0100",
        "id": "7e11014af6c86420122b15f977eee030",
        "post_id": "post-219177",
        "text": "Denko said:Thank you for hint with retro-thrusters doors! It's work in DG!In other vessels i will try to find solution later...\n\nWhat other vessels are you having trouble with? Some don't have retro thrusters...",
        "thread_id": 13992
    },
    {
        "@timestamp": "2023-09-14T07:13:04.62893184Z",
        "author": "Wally",
        "date": "2010-05-08T06:23:38+0100",
        "id": "8ccdf29688df80a1f3109992cd165ea2",
        "post_id": "post-219245",
        "text": "I am using thischecklist. I am trying to use the station arm from ISS Fleet, not Thorton's. In the checklist I have six parameters for the arm movement, but the station arm from ISS Fleet requires seven.I didn't want to start out a new thread, since the issue is similar to this one.",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:31.51298048Z",
        "author": "SiameseCat",
        "date": "2014-06-10T01:07:52+0100",
        "id": "d732fb7fa9fbe2c0674800d83722a30c",
        "post_id": "post-68464",
        "text": "DaveS said:How was FSS_POS_GOXVENTDIR calculated? For a direction vector it's unusual, it more resembles an POS vector than a DIR vector.\n\nIt (and VENTL\/VENTR vectors) are tied to the vent arm animation, so they update as the vent arm moves. The vent direction is calculated by subtracting the position corresponding to the VENTDIR from the VENTL position.Also, the original value I posted is incorrect (I copied the old value instead of updating it). I've edited the post with the new value.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:02.825228032Z",
        "author": "T.Neo",
        "date": "2010-04-21T23:07:08+0100",
        "id": "15e796671c17b4103a877829772499b8",
        "post_id": "post-218745",
        "text": "I already set forth a plan in theVideo games you want to see turned into moviesthread.T.Neo said:You come up with a hardly believable script, you make crappy sets out of cardboard, and recruit you buddies as actors, despite the fact that their acting is horrid. Then, you use Orbiter for the outside shots.Once put all together, it looks really, really crappy, except for the Orbiter part.If I lived in hollywood, and had money, the only thing that would not change would be the script. And the crappyness.\n\n:p",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:04.629374976Z",
        "author": "David413",
        "date": "2010-05-08T10:51:11+0100",
        "id": "f86df836ce8b99569aee1482de08e26b",
        "post_id": "post-219248",
        "text": "Wally said:Is the Station's PDRS checklist made available somewhere?\n\nYes, in the L2 section of NASASpaceflight.com (that's the subscription section; you have to pay for it...), however, even with those checklists, as I mentioned earlier:\"The checklist values for the station arm do not work with the ISS fleet station arm (I can't speak for Thorton's station arm).\"",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:31.547636736Z",
        "author": "GLS",
        "date": "2017-07-12T08:33:46+0100",
        "id": "e1e52396a15976f02f4e6219754194b8",
        "post_id": "post-68548",
        "text": "DaveS said:Anyone want to make this operational?https:\/\/www.dropbox.com\/s\/vnkioq6hyy47h14\/KSC_CountdownClock_1.jpg?dl=0https:\/\/www.dropbox.com\/s\/lricryldf52i629\/KSC_CountdownClock_2.jpg?dl=0\n\nMaking it show numbers is easy... the problem is the lack of the LPS to drive it... :facepalm:",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.014686208Z",
        "author": "zeldafan156",
        "date": "2010-04-22T02:25:18+0100",
        "id": "98c6765ad0a79a55c762574bcced8bd9",
        "post_id": "post-218790",
        "text": "i posted the log to the link you gave me and there was a list saying wat was \"bad\",\"good\" and so forth... here is it nowLogfile of Trend Micro HijackThis v2.0.2Scan saved at 9:25:15 PM, on 4\/21\/2010Platform: Windows Vista SP1 (WinNT 6.00.1905)MSIE: Internet Explorer v7.00 (7.00.6001.18444)Boot mode: Safe mode with network supportRunning processes:C:\\Windows\\Explorer.EXEC:\\Program Files\\Windows Media Player\\wmpnscfg.exeC:\\Program Files\\Trend Micro\\HijackThis\\HijackThis.exeC:\\Program Files\\Mozilla Firefox\\firefox.exeC:\\Program Files\\HP\\Digital Imaging\\smart web printing\\hpswp_clipbook.exeC:\\Windows\\regedit.exeC:\\Windows\\regedit.exeO2 - BHO: C:\\Windows\\system32\\me7vv.dll - {A9BA40A1-74F1-52BD-F431-00B15A2C8953} - C:\\Windows\\system32\\me7vv.dllO3 - Toolbar: Verizon Broadband Toolbar - {A057A204-BACC-4D26-8398-26FADCF27386} - C:\\PROGRA~1\\VERIZO~1\\VERIZO~1.DLLO4 - HKLM\\..\\Run: [Lexmark X1100 Series] \"C:\\Program Files\\Lexmark X1100 Series\\lxbkbmgr.exe\"O4 - HKLM\\..\\Run: [HotKeysCmds] C:\\Windows\\system32\\hkcmd.exeO4 - HKLM\\..\\Run: [HP Software Update] C:\\Program Files\\HP\\HP Software Update\\HPWuSchd2.exeO4 - Global Startup: BigFix.lnk = C:\\Program Files\\BigFix\\bigfix.exeO4 - Global Startup: HP Digital Imaging Monitor.lnk = C:\\Program Files\\HP\\Digital Imaging\\bin\\hpqtra08.exeO9 - Extra button: (no name) - {08B0E5C0-4FCB-11CF-AAA5-00401C608501} - C:\\Program Files\\Java\\jre1.6.0_07\\bin\\npjpi160_07.dllO9 - Extra 'Tools' menuitem: Sun Java Console - {08B0E5C0-4FCB-11CF-AAA5-00401C608501} - C:\\Program Files\\Java\\jre1.6.0_07\\bin\\npjpi160_07.dllO9 - Extra button: Send to OneNote - {2670000A-7350-4f3c-8081-5663EE0C6C49} - C:\\PROGRA~1\\MICROS~3\\Office12\\ONBttnIE.dllO9 - Extra 'Tools' menuitem: S&end to OneNote - {2670000A-7350-4f3c-8081-5663EE0C6C49} - C:\\PROGRA~1\\MICROS~3\\Office12\\ONBttnIE.dllO9 - Extra button: Research - {92780B25-18CC-41C8-B9BE-3C9C571A8263} - C:\\PROGRA~1\\MICROS~3\\Office12\\REFIEBAR.DLLO9 - Extra button: Show or hide HP Smart Web Printing - {DDE87865-83C5-48c4-8357-2F5B1AA84522} - C:\\Program Files\\HP\\Digital Imaging\\Smart Web Printing\\hpswp_BHO.dllO16 - DPF: {30528230-99f7-4bb4-88d8-fa1d4f56a2ab} (YInstStarter Class) - C:\\Program Files\\Yahoo!\\Common\\yinsthelper.dllO20 - AppInit_DLLs: C:\\PROGRA~1\\Google\\GOOGLE~1\\GOEC62~1.DLLO22 - SharedTaskScheduler: hasiufhiusdfjdhfudd - {A9BA40A1-74F1-52BD-F431-00B15A2C8953} - C:\\Windows\\system32\\me7vv.dllO23 - Service: AOL Connectivity Service (AOL ACS) - AOL LLC - C:\\Program Files\\Common Files\\AOL\\ACS\\AOLAcsd.exeO23 - Service: Apple Mobile Device - Apple Inc. - C:\\Program Files\\Common Files\\Apple\\Mobile Device Support\\bin\\AppleMobileDeviceService.exeO23 - Service: Bonjour Service - Apple Inc. - C:\\Program Files\\Bonjour\\mDNSResponder.exeO23 - Service: FlipShare Service - Unknown owner - C:\\Program Files\\Flip Video\\FlipShare\\FlipShareService.exeO23 - Service: GameConsoleService - WildTangent, Inc. - C:\\Program Files\\eMachines Games\\eMachines Game Console\\GameConsoleService.exeO23 - Service: Google Desktop Manager 5.7.806.10245 (GoogleDesktopManager-061008-081103) - Google - C:\\Program Files\\Google\\Google Desktop Search\\GoogleDesktop.exeO23 - Service: Google Update Service (gupdate1c9961680aae0e8) (gupdate1c9961680aae0e8) - Google Inc. - C:\\Program Files\\Google\\Update\\GoogleUpdate.exeO23 - Service: Google Software Updater (gusvc) - Google - C:\\Program Files\\Google\\Common\\Google Updater\\GoogleUpdaterService.exeO23 - Service: InstallDriver Table Manager (IDriverT) - Macrovision Corporation - C:\\Program Files\\Common Files\\InstallShield\\Driver\\11\\Intel 32\\IDriverT.exeO23 - Service: McciCMService - Alcatel-Lucent - C:\\Program Files\\Common Files\\Motive\\McciCMService.exeO23 - Service: nProtect GameGuard Service (npggsvc) - Unknown owner - C:\\Windows\\system32\\GameMon.des.exe (file missing)O23 - Service: XAudioService - Conexant Systems, Inc. - C:\\Windows\\system32\\DRIVERS\\xaudio.exe--End of file - 3871 bytes",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:04.670893056Z",
        "author": "ar81",
        "date": "2010-04-26T00:30:13+0100",
        "id": "8c632dea4f8671e4407bc7ff36092929",
        "post_id": "post-219276",
        "text": "News are in spanish...Chang considers an ISS research labhttp:\/\/www.nacion.com\/2010-04-25\/AldeaGlobal\/NotaPrincipal\/AldeaGlobal2346734.aspxIt would be used to test plasma engine and other techniques.NASA would be partner, plans sketched but not settled.Alliance with Boeing would bring VASIMR to an asteroidhttp:\/\/www.nacion.com\/2010-04-25\/AldeaGlobal\/Relacionados\/AldeaGlobal2346926.aspxAd Astra Rocket planned to do some research on 200kW solar panels, but Boeing already developed it.\"It's the medicine that was needed to change\"http:\/\/www.nacion.com\/2010-04-25\/AldeaGlobal\/Relacionados\/AldeaGlobal2346847.aspxAstronaut Franklin Chang sees Obama plan very positive. Alliance with private sector will be the drive to go beyond in space exploration.-----------It seems that the old budget was too weak in tech research. It was a budget to build lots of rockets with no new technology. Now things are different. It seems that now companies will do what has already been done, and NASA will figure out the unknowns.Chemical launchers would have ben a rerun of Apollo program. Apollo would not be good for the leap beyond the moon, something that many saw but did nothing about. It seems Obama saw it and did the required change.",
        "thread_id": 14009
    },
    {
        "@timestamp": "2023-09-14T07:13:30.932735744Z",
        "author": "Izack",
        "date": "2011-01-11T16:28:34+0000",
        "id": "b3bb768e90f33da16be0c8b470926488",
        "post_id": "post-247306",
        "text": ":(:thumbsdown:Hopefully at least some of that data can be gathered again.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.016260608Z",
        "author": "zeldafan156",
        "date": "2010-04-22T02:37:41+0100",
        "id": "2ced4aae95c13e11ebc7083fc2d0bdf4",
        "post_id": "post-218797",
        "text": "im running in regular mode now and it seems fine... noe all i need is to be admin again.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:04.67168896Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-01T14:29:55+0100",
        "id": "c612d684a030e411eed58253211cadcd",
        "post_id": "post-219280",
        "text": "Spaceflight Now: \"Plasma rocket could revolutionize space travel\".",
        "thread_id": 14009
    },
    {
        "@timestamp": "2023-09-14T07:13:31.452725504Z",
        "author": "Tex",
        "date": "2010-08-18T19:22:14+0100",
        "id": "1973695a2ce3595a053cb432d62ffe93",
        "post_id": "post-247441",
        "text": "Hi there Shortstar, welcome!:)",
        "thread_id": 16020
    },
    {
        "@timestamp": "2023-09-14T07:13:03.020150528Z",
        "author": "MJR",
        "date": "2010-04-22T23:51:17+0100",
        "id": "0bb3b2faee451a823e842822e438fc69",
        "post_id": "post-218813",
        "text": "Hielor said:me7vv.dll is sketchy. That's not a system dll.\n\nThat is exactly what I was thinking. I was going to make a comment about it, but wasn't sure that is why I asked for him to check it again on the analyzer.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:04.091503872Z",
        "author": "Andy44",
        "date": "2010-04-24T17:01:52+0100",
        "id": "2b4e27a1bcdeaea24ae4c68dabd28b81",
        "post_id": "post-219181",
        "text": "Google has a special splash page for Hubble's anniversery today:http:\/\/www.google.com\/Clicking on the logo sends you to a search page for Hubble news.20 years is a long time for a LEO satellite, but of course HST has had help!",
        "thread_id": 13994
    },
    {
        "@timestamp": "2023-09-14T07:13:31.502035712Z",
        "author": "DaveS",
        "date": "2008-05-24T16:03:49+0100",
        "id": "df762a339b0492c79c141b7b6c07f343",
        "post_id": "post-68232",
        "text": "Here's a few fresh screenshots. Most work today has been on getting the back of the RSS done. I will soon resume work on the rest of the Payload Changeout Room.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.023683584Z",
        "author": "Mojave",
        "date": "2010-04-26T11:59:01+0100",
        "id": "abc3603200c2793c9eeb322f5a4eb356",
        "post_id": "post-218833",
        "text": "Here at home , we use Norton spyware. So to prevent the virus in the future that program should work.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:04.191916288Z",
        "author": "Izack",
        "date": "2010-04-25T15:52:40+0100",
        "id": "7d993b46397116494136e427d4835571",
        "post_id": "post-219208",
        "text": "This thread should be renamed the Tex Appreciation Thread. :lol:Eh, you deserve one anyway. :thumbup:I don't mean to assert myself as a skilled Orbinaut or anything. I just want to know when I'm not a noob anymore. Also, notice that the title reads \"Things to do beforeI consider myselfto be at an intermediate level.\"Compared to those people you mentioned, dgatsoulis, I will ALWAYS be a noob.As it is, I don't think I'll ever consider myself to be an expert.Sorry if this bothered you. :tiphat:PS: If it means anything, I've tried many times to pull off a backflip hover landing like you did in a few videos (which I've been calling a dgatflip), and I cannot for the life of me pull it off.",
        "thread_id": 13998
    },
    {
        "@timestamp": "2023-09-14T07:13:30.860959744Z",
        "author": "Belisarius",
        "date": "2008-05-26T06:11:53+0100",
        "id": "72a628d6c11cf20984df25280ad73398",
        "post_id": "post-68178",
        "text": "Hi all,If you have any feedback on the Voyage addon, I'm ready to listen...",
        "thread_id": 1600
    },
    {
        "@timestamp": "2023-09-14T07:13:03.07151232Z",
        "author": "Notebook",
        "date": "2010-04-22T10:41:47+0100",
        "id": "7beccc3dfce80fd6d684230a86077f05",
        "post_id": "post-218873",
        "text": "I'm confused here, unless the BBC has things badly wrong, it dosn't look like the Gaza Strip exchanges?N.---------- Post added at 10:41 AM ---------- Previous post was at 10:39 AM ----------cjp said:Which sea would that be?The article seems to contain inconsistencies, and based on rumors only, so far.\n\nPreumably The Gulf of Aqaba, but who would be throwing rockets around there?N.",
        "thread_id": 13960
    },
    {
        "@timestamp": "2023-09-14T07:13:04.281174272Z",
        "author": "Apollo 11",
        "date": "2008-05-11T19:48:30+0100",
        "id": "836fac1baccd8b2783a996955f2411cf",
        "post_id": "post-65166",
        "text": "I'm afraid not.",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:31.006334976Z",
        "author": "orb",
        "date": "2010-08-14T19:03:03+0100",
        "id": "3c92aae3a40f48a3d43c7a2a980db3e8",
        "post_id": "post-247338",
        "text": "Hello, and:welcome:to the forums.Some people have had problems with installation verification tool that is executed when you first time run the \"orbiter.exe\".The best would be if you provided all the informations about your computer hardware and installed operating system, and whether you have installed any software that could block the execution of DirectX diagnostics, like supervision\/security software for running applications (or antivirus), and whether you ran \"orbiter.exe\" with administrator rights.You can read comments of thisissue reportand try my suggestion there to bypass the install verification tool.",
        "thread_id": 16007
    },
    {
        "@timestamp": "2023-09-14T07:13:03.304068096Z",
        "author": "doggie015",
        "date": "2010-04-23T00:29:21+0100",
        "id": "7f2317075238541c8800ccaeb1fe3afc",
        "post_id": "post-218920",
        "text": "they would be able to do that, but not at 60 fps; closer to about 150. Because computing technology seems to double in power every 3 years or so, FSX will soon be running on a new computer as easily as today's computers can run FS2004 with minimal settings.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:04.282032896Z",
        "author": "Lunar Pilot",
        "date": "2008-05-12T03:45:07+0100",
        "id": "6e16e06c6f1c1ca4b5d745112da70da6",
        "post_id": "post-65172",
        "text": "thanksOkay, I'll keep this in mind.",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:31.536006912Z",
        "author": "DaveS",
        "date": "2015-09-11T16:03:23+0100",
        "id": "5c34eff096e9acc65ebfa82b66869c85",
        "post_id": "post-68476",
        "text": "For the moment I have run dry on reference material on the carrier plate for the LOX TSM so I've decided to return to the FSS. I'm nearly done with the structural work on the 215 level of the IAA support structure.https:\/\/www.dropbox.com\/s\/y2exr4x8jwsjlgy\/New_PadA_FSS_WIP6.jpg?dl=0https:\/\/www.dropbox.com\/s\/l9spawjcdtup996\/New_PadA_FSS_WIP7.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.395981824Z",
        "author": "SiberianTiger",
        "date": "2010-04-24T12:14:34+0100",
        "id": "cd59a2d80ead9b19596b42bc1d5c3622",
        "post_id": "post-218978",
        "text": "Transporting to the booster tanking stationWestern Contractors having funThe best season at BaikonurThe Rocket being erected at the launch pad, 20.04.2010---------- Post added at 22:26 ---------- Previous post was at 22:22 ----------Launch history in videosRolling out and erection (in HD, cool watching)http:\/\/www.youtube.com\/user\/tvroscosmos#p\/u\/0\/0Clxxeuz4-8---------- Post added 24-04-10 at 15:14 ---------- Previous post was 23-04-10 at 22:26 ----------Launching in 3 minutes!",
        "thread_id": 13974
    },
    {
        "@timestamp": "2023-09-14T07:13:04.3023936Z",
        "author": "Turbinator",
        "date": "2010-04-25T05:32:22+0100",
        "id": "2b94d38591da67b03b0af112d7d742b6",
        "post_id": "post-219225",
        "text": "NASA today launched an update to the Spacewalk Game that enables players tovirtually experience astronauts' adventures on the International SpaceStation from their computers.This latest version gives players an unlimited supply of oxygen so that theycan explore and learn more about how the station is assembled, take aspacewalk to bring station communications back online by powering anauxiliary antenna, or help tiny satellites or the Synchronized PositionHold, Engage, Reorient, Experimental Satellites (SPHERES) learn to fly information so that they can someday remotely help astronauts handle tasks.Players also can earn \"badges\" for completing missions and exploring thestation. The updated game includes significant upgrades that load the gamefaster and make the graphics even more realistic.More than 114,000 players have experienced the thrill of 3-D simulations ofactual work astronauts performed during several NASA missions to providepower to the station and keep it operating at full capacity. The StationSpacewalk Game also incorporates graphics from real NASA missions and 3-Dmodels. In addition to the Station Spacewalk Game, NASA provides interactiveapplications and other online educational tools as part of the agency'sbroader educational outreach effort to engage and inspire students inscience, technology, engineering and mathematics.For more information about the Station Spacewalk Game and to play online, visit:http:\/\/www.nasa.gov\/multimedia\/3d_resources\/station_spacewalk_game.htmlLot's of fun working on this one, specially on the SPHERES mini game.The level of detail is, as usual was kept on the high, however still no interiors.I am very dissatisfied by the sheer lack of interior blueprints, to base anything off of.",
        "thread_id": 14000
    },
    {
        "@timestamp": "2023-09-14T07:13:31.117543424Z",
        "author": "Tommy",
        "date": "2010-08-14T21:18:56+0100",
        "id": "7de1724c59a08af33551aa7c8075dadc",
        "post_id": "post-247376",
        "text": "You need to watch your altitude in SurfaceMFD. If you click the <HUD> button on the MFD, this will also be shown on the HUD, near the top. The value after A is altitude, the value after V is your speed.Unless you are near KSC, the resolution of the ground tiles is a bit low compared to most flight sims. This is especially true if you haven't downloaded a higher resolution tileset and enabled the higher resolution in the launchpad. This makes the ground look blurry and gives the illusion that you are higher than you actually are.",
        "thread_id": 16013
    },
    {
        "@timestamp": "2023-09-14T07:13:03.943235328Z",
        "author": "Notebook",
        "date": "2010-04-29T08:23:20+0100",
        "id": "d4bc22fe0cd1a937ca59f73497b354e0",
        "post_id": "post-219157",
        "text": "Or just weird:http:\/\/www.unrealaircraft.com\/wings\/wings.phpOne of my favourites:http:\/\/www.unrealaircraft.com\/wings\/bac_mustard.phpEdit:on second thoughts, maybe this one:http:\/\/www.unrealaircraft.com\/wings\/pages\/platform2.phpN.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:04.667031808Z",
        "author": "truckspond",
        "date": "2010-04-26T08:46:57+0100",
        "id": "65e108df70bdc4ddbe56539fbf4ac778",
        "post_id": "post-219262",
        "text": "n72.75 said:Okay so my brother has been having some problems with his computer. One day about two weeks ago he went to turn it on after an electrical storm only to find that it would not POST, he couldn't even get anything to display on the screen.Before i go any further i should mention that, while nothing displayed on the screen, all the fans did turn on.I suggested that he might want to take the CMOS battery out, wait 30 or so seconds, then replace the battery and turn it on again. This worked, or so we thought. The computer turned on and behaved as normal, no slowdown no RAM error's on startup. However after using it for three or so hours and then turning it off, he couldn't get it to turn on again. So I suggested that he might have some dead RAM and that he might want to try taking each RAM stick out individually and testing them one at a time. This seamed to work for one stick, leading me to believe that he had bad RAM. So he bought one stick of new RAM and again, the computer worked the first time he turned it on, but after turning it off it would't turn on again.So just today he call's me (I'm about 500 miles away from him right now so I can only help him by phone) to tell be that after much experimentation he can get it to turn on with 100% reliably IF he takes out the CMOS battery for a minute or so before turning it on. and then has to wait roughly a day before he can do it again.He's probably just going to buy a new computer, but if any of you have ever experienced something like this and know how to help, I would appreciate it, and it would mean a lot to my brother.Thanks-Matthew Hume\n\nSounds like that electrical storm did something to the PSU. I have actually seen a very similar failure occur before and a new PSU fixed it, so at least try that before buying a new computer.And check the wattage on the PSU to make sure you do not get one with a lower wattage.P.S. How many hard drives does it have, and have any been added recently?",
        "thread_id": 14006
    },
    {
        "@timestamp": "2023-09-14T07:13:31.127077376Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-14T23:05:58+0100",
        "id": "c019b728151d01e2165e2df3195e42cc",
        "post_id": "post-247386",
        "text": "NOTE: I looked up each of these errors and was unable to find anything.So I'm creating my own system, but there are several things that are bothering me.1. Bases (except those on the Earth, Mars, the Moon or several other places) \"float\" a hundred meters or so off the surface of the planet\/moon. It seems like there is an invisible sphere covering the planet; bases l=are on it, spacecraft and vehicles land\/drive on it. It's very weird.View of base.View attachment 5499And then \"under\" the base.View attachment 55002. I can't get planets in my system to \"spin\". I've looked at countless .cfg files but it just won't work. The planets\/moons don't rotate at all.Example config:Code:Name = HR 4523 A fI\nEllipticOrbit = TRUE\nHasElements = TRUE\n\n; === Planetary Mean Orbits ===\nSemiMajorAxis = 506163234.86.\t; meters\nEccentricity = 0.2751\nInclination = 0.0750491578\t; rad\nLongAscNode = 2.196730581560797\t\t; rad\nLongPerihelion = 1.83031304565910\t; rad\nMeanLongitude = 0.172612467570268\t; rad\n\n; === Physical Parameters ===\nMass = 5.7e+24\nSize = 6.2939e6             ; equatorial radius\nAlbedoRGB = 0.7 0.85 1.0\n\n; === Rotation and precession parameters ===\nPrecessionLAN = 0              ; [rad]\nPrecessionObliquity = 0        ; [rad]\nPrecessionPeriod = -1032747.6  ; precession period (days)\nSidRotPeriod: 56880\nObliquity: 0.41887902\nEcliptic Obliquity: 0.41887902\nLAN: 0\nSidRotOffset: 0\n\n; === Atmospheric Parameters ===\nAtmPressure0 = 116e3         ; pressure at zero altitude [Pa]\nAtmDensity0 = 1.215           ; density at zero altitude [kg\/m^3]\nAtmGasConstant = 283.13        ; specific gas constant [J\/(K kg)]\nAtmGamma = 1.4                 ; specific heat ratio c_p\/c_v\nAtmHorizonAlt = 64e3           ; horizon rendering altitude [m]\nAtmHazeExtent = 0.18           ; horizon haze extent\nAtmColor0 = 0.55 0.75 1.05\nAtmHazeColor = 0.7 0.8 1.0\nAtmFogParam = 5e-5 3e-5 4e3\nAtmFogColor = 0.55 0.85 1.04\n\n; === Cloud parameters ===\nCloudAlt = 6e3                 ; altitude of cloud layer\nCloudRotPeriod = 5e4\nCloudShadowDepth = 0.3\nCloudMicrotextureAlt = 35e3 300e3\n\n; === Visualisation Parameters ===\nMaxPatchResolution = 8        ; surface texture resolution limit (1-12)\nMinCloudResolution = 1         ; cloud layer from this resolution\nMaxCloudResolution = 8         ; highest cloud resolution level\nSpecularRipple = TRUE          ; enable specular water microtexture\n\n; === Surface Bases ===\n; place additional bases or\n; base directories in this list\nBEGIN_SURFBASE\nDIR HR 4523\\HR 4523 A fI\\Base   \nEND_SURFBASE3. The system I'm making is a binary system. Since Orbiter (as far as I know) only allows one star per system I made a second star. To create the illusion of light emission, I used a copy of the main texture as the nightside texture. However, after creating the .tex files I got something like......this.View attachment 5501",
        "thread_id": 16016
    },
    {
        "@timestamp": "2023-09-14T07:13:02.824712704Z",
        "author": "Quick_Nick",
        "date": "2010-04-21T20:04:09+0100",
        "id": "2c44cdf036b8d8e80667767dd8cba165",
        "post_id": "post-218743",
        "text": "Ark said:Hard to make an engaging film where most of the footage is the same and there's no dialogue.\n\nYeah, the best you can do is narrate. There aren't any well-animated characters.",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:04.190785792Z",
        "author": "Tex",
        "date": "2010-04-24T21:47:08+0100",
        "id": "ccb1ad30517d78e22ab1e35e16703573",
        "post_id": "post-219202",
        "text": "Izack said:2. Complete a slingshot around one planet to reach another (preferably from Earth around Venus to Mars)3. Complete a direct high-energy transfer to one of the Ice Giants.4. 2. and 3. can be grouped into this:LEARN TO PROPERLY USE TRANSX5. Complete a trans-solar system journey (every planet, and maybe some moons). Even if I use unlimited fuel unlimited fuel, I think that's a bit of an accomplishment.\n\n#2-5 there is more advanced stuff, especially learning TransX and sling shots. I would consider Intermediate able to go to ISS and\/or the Moon. :tiphat:",
        "thread_id": 13998
    },
    {
        "@timestamp": "2023-09-14T07:13:31.127611136Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-14T23:35:05+0100",
        "id": "53c3fdc2f62a809c2a90bfcd635d1272",
        "post_id": "post-247389",
        "text": "donatelo200: It's a red dwarf, M5V\/VI if I remember correctly.dgatsoulis: :facepalm: D'OH! Well that explains the problem:p",
        "thread_id": 16016
    },
    {
        "@timestamp": "2023-09-14T07:13:03.022496256Z",
        "author": "eveningsky339",
        "date": "2010-04-23T16:09:18+0100",
        "id": "0b56faf8fa0b8bd6decf888f3352c951",
        "post_id": "post-218826",
        "text": "Linguofreak said:I think the unclearness involved is that you're talking about a bootable optical disk, and other people are interpreting \"disk\" as \"storage device.\" Am I right? (Though I personally don't recall any such option in XP).\n\nXP did have a \"create bootable disc\" wizard of sorts, you just had to hunt for it. And yes, when I say \"disk,\" I mean CD (or DVD, if you have expensive tastes...) Sorry for the confusion.A word about using Linux Live CD's for recovery of an infected Windows OS-- Ubuntu is a good option and all, but if you are using it solely for recovery, wouldn't a smaller Linux such asPuppy Linuxbe a better option?",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:04.19132288Z",
        "author": "Tex",
        "date": "2010-04-25T03:31:20+0100",
        "id": "b395cb10680dd316d7992ef9b18ee9b6",
        "post_id": "post-219205",
        "text": "dgatsoulis said:5.Level 5 (Jedi-Orbinaut-addon developer)This is held for exceptional contribution to Orbiter. A few names that come to mind (in alphabetical order) are: Agentgonzo, Ar81, Artlav, computerex, dansteph, david413, dbeachy1, donamy, gp,Tex, the World of 2001 team and so on... (I only posted a few names that came to my mind here)\n\nlol, while I'm flattered to be included with this group, I feel I must correct you here in that I have never done any addon work for Orbiter itself.:)",
        "thread_id": 13998
    },
    {
        "@timestamp": "2023-09-14T07:13:31.66576896Z",
        "author": "Xyon",
        "date": "2011-01-21T20:28:56+0000",
        "id": "1bf9b43820c804c03aeb1c36dfde89e8",
        "post_id": "post-247505",
        "text": "Good to see you back in blue, Pingu. It suits you.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.409836032Z",
        "author": "Ark",
        "date": "2010-04-30T15:47:59+0100",
        "id": "4e67f20930349cb957aeee30acacde74",
        "post_id": "post-218989",
        "text": "Yeah, it's turned into a full-fledged disaster.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:04.165028352Z",
        "author": "SiberianTiger",
        "date": "2010-04-24T21:11:06+0100",
        "id": "2b02b61ea8a5f88244a5c1d2261e5322",
        "post_id": "post-219195",
        "text": "Any advertising information, please?",
        "thread_id": 13996
    },
    {
        "@timestamp": "2023-09-14T07:13:31.086797568Z",
        "author": "N_Molson",
        "date": "2010-08-14T18:58:07+0100",
        "id": "579f2e82eb42fdba0bac160a7db716dd",
        "post_id": "post-247352",
        "text": "Do you have close-ups pics of the satellite ? I could be interested.",
        "thread_id": 16010
    },
    {
        "@timestamp": "2023-09-14T07:13:03.021932544Z",
        "author": "Urwumpe",
        "date": "2010-04-23T11:46:46+0100",
        "id": "efd27ebafa778e7da9a06181ad96799f",
        "post_id": "post-218822",
        "text": "Hielor said:Pardon me while I go laugh in a corner.\n\nIs there some space left in your corner, I have the same desire...:lol:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:04.279723776Z",
        "author": "Lunar Pilot",
        "date": "2008-05-11T02:35:48+0100",
        "id": "ff9eba3609379ab4886794830b1b7b3e",
        "post_id": "post-65159",
        "text": "I've already played on Orbiter for six months. Recently, I have placed a copy on the house computer for my siblings to play on. The problem I have is that the screen goes completely white ever five seconds or so, and whatever I do won't stop it.And one time I was seeing what was still wrong, Orbiter crashed once I hit 1000x time warp.Help.",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:31.54370432Z",
        "author": "DaveS",
        "date": "2017-02-05T20:45:50+0000",
        "id": "4d4e038399f86734890bfd8233591da8",
        "post_id": "post-68524",
        "text": "All levels of the FSS are now structurally complete with the addition of the 300' level. The 300' level just needs the handrails added but it is complete.https:\/\/www.dropbox.com\/s\/plsp9ikpqm4vbbr\/New_PadA_FSS_WIP61.jpg?dl=0https:\/\/www.dropbox.com\/s\/7coqbbv9wtf3fsk\/New_PadA_FSS_WIP62.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.04144128Z",
        "author": "mc_",
        "date": "2010-04-22T11:51:32+0100",
        "id": "c2e7cc2c66fd8db21e5e38c8a9b34054",
        "post_id": "post-218845",
        "text": "Looks nice :thumbup:",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:04.282525696Z",
        "author": "Ghostrider",
        "date": "2008-05-12T05:43:02+0100",
        "id": "77cd30284647385950982e7ed4c141b3",
        "post_id": "post-65175",
        "text": "tblaxland said:I have seen all sorts of apparitions on screen\n\nApparitions... On screen...CAROL ANNE!!!",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:31.547203584Z",
        "author": "Urwumpe",
        "date": "2017-05-09T11:11:57+0100",
        "id": "ce1ff9708a0b4c9a4e92f1b87b358f8e",
        "post_id": "post-68545",
        "text": "DaveS said:The Crawler is more a \"special case\" than the OTS. For one thing, it is just as reliant on computers and electronics as the shuttle and requires a team of 30 to operate properly and one of the LCC Firing Rooms. The OTS and the transporters aren't that special, regular diesel engine powered flatbeds with hydraulics.\n\nThat is what I mean, it is maybe not special for somebody outside our project. But in the context of our project, it is. :lol: We have nothing regular diesel engine powered with hydraulics. Or having multiple wheel sets.Also, it isn't that simple - the control system of such a vehicle is pretty complex from what I can read in the brochure of the manufacturer about the current generation.In theory, we even don't want to drive it, but to see it drive automatically by AI while we do more important stuff....",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.30422912Z",
        "author": "Bj",
        "date": "2010-04-23T01:02:10+0100",
        "id": "cb9c74230094af4cf55dd29e1a7d482d",
        "post_id": "post-218921",
        "text": "markl316 said:Yeah, but what kind of computer today can do it? Liquid cooled quad core and quad sli? And I thought they're not making any more new FS's?\n\nNo, they only laid off the dev team for now. There is a difference between retiring FS and not developing the next version right away. Realistically, they have to wait for hardware to catchup to FSX first before they can continue. I am sure they will, given the support for it.http:\/\/www.tomshardware.com\/reviews\/cpu-gpu-upgrade,1928-10.htmlCheck out this FPS comparison review of FSX.I think anything above 40 is acceptable since right now I am running at about ~20 with med-low settings.So by that chart, aGeForce 9800GTX$130 graphics card looks like it will do the trick. Now I just need a desktop...doggie015 said:computing technology seems to double in power every 3 years or so,\n\ncloser to 2 actually :thumbup:",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:04.213749504Z",
        "author": "Moach",
        "date": "2010-04-27T13:12:30+0100",
        "id": "ab29bd2fbdfc6bd8aa7a3fb5b71da658",
        "post_id": "post-219223",
        "text": "yeah... it would be better if it had a menu... but i made that a few years back and i seem to have lost the source files :blush:i had thought of remaking it in 3d... but then i remembered - that\u00b4s Orbiter:p",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:31.582709504Z",
        "author": "DaveS",
        "date": "2008-09-15T20:49:42+0100",
        "id": "87d8f11673c8b06a3e196a69a5094a57",
        "post_id": "post-68338",
        "text": "MLP-2 is now complete! All work has been completed. I am now exporting it to msh.-----Posted Added-----And it has now been checked in along with the new textures.-----Posted Added-----Now that the completed mesh has been checked in, how about implementing the same illumination that SiameseCat has implemented for the stack on the MLP? And how about implementing the OTV camera system complete with animations? For that I want the pan\/tilt angles for each of the cameras to be saved in the scenario.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.710134272Z",
        "author": "SiberianTiger",
        "date": "2010-04-24T08:06:49+0100",
        "id": "f034dd00100345c3ece3759e85014096",
        "post_id": "post-219086",
        "text": "It seems like I was too quick to come up with congratulations:http:\/\/www.spaceflightnow.com\/news\/n1004\/23minotaur\/index.htmlA new Minotaur launch vehicle derived from retired missile parts successfully blasted off from the California coast Thursday, but officials lost contact with a hypersonic glider testbed for a U.S. military quick-response global strike system.The craft, called the Hypersonic Test Vehicle 2a, apparently did not complete all of its planned maneuvers to demonstrate new hypersonic flight systems.\"Preliminary review of technical data indicates the Minotaur Lite launch system successfully delivered the Falcon HTV 2 glide vehicle to the desired separation conditions,\" the Defense Advanced Research Projects Agency said in a statement. \"The launch vehicle executed first of its kind energy management maneuvers, clamshell payload fairing release and HTV 2 deployment.\"The HTV 2a payload launched Thursday separated from the Minotaur high in the upper atmosphere at a velocity more than 20 times the speed of sound.But tracking assetslost contact with the triangle-shaped craft 9 minutes after liftoff. \"An engineering team is reviewing available data to understand this event,\" DARPA said in a written statement.After its release from the Minotaur third stage, the craft was designed to try out its aerodynamic control system and conduct sweeping turns to bleed off excess energy and demonstrate its cross-range capabilities.The DARPA press release did not specify whether any of the test maneuvers were completed before controllers lost communications with the craft.The HTV was built by Lockheed Martin Corp.A second test vehicle was scheduled for launch inearly 2011 on a similar flight, according to a DARPA spokesperson.But that schedule was announced before Thursday's mishap.\n\nOr at least so they say. Did anybody see the body? No...:cool:",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:04.534710528Z",
        "author": "clickypens",
        "date": "2010-04-26T01:43:20+0100",
        "id": "c1ffe24081b269a1793a162caf66ea35",
        "post_id": "post-219234",
        "text": "Hola Sakya, bienvenidos desde M\u00e9xico.No s\u00e9 cu\u00e1nto sepas de ingl\u00e9s, pero hay varios tutor\u00edas disponibles en orbithangar.comTambi\u00e9n hay algunos en espa\u00f1ol en el mismo sitio por ar81, me parece. De todas formas, en este foro puedes preguntar de lo que sea y estamos para resolver tus dudas.",
        "thread_id": 14002
    },
    {
        "@timestamp": "2023-09-14T07:13:31.440031744Z",
        "author": "Urwumpe",
        "date": "2008-05-24T23:39:49+0100",
        "id": "0336e6545caa473611bcf9a6ad0494e9",
        "post_id": "post-68197",
        "text": "SiameseCat said:I'm planning to store the text in the array, along with the actual numbers, so 256 would probably be better. One potential problem with this could be displaying the delta and theta symbols. At the moment, I use functions in CRT MFD to do this, but this could be difficult from the MDU.\n\nThen, why don't we try using a font bitmap? I have the character table of the real DEU around here (was in the HAL-S docs), which is pretty similar to ANSI and ASCI. Would just take some moments. We could also solve the scale problem (different MFD sizes) by using StretchBlt once for creating a scaled copy of the original font map.When we already have a character based drawing of the text, we could also just pass the whole text buffer and do the printing of text inside the MDU. :lol:",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:03.940397056Z",
        "author": "Arrowstar",
        "date": "2010-04-27T06:30:18+0100",
        "id": "df090faff53999c28a09fbf481774db3",
        "post_id": "post-219136",
        "text": "cinder1992 said:I Don't know why, but that photo make the shuttle look... cute. I just want to snuggle it like my cat. Awwwwwww.\n\nThat must be one fat cat. :lol:",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.48454784Z",
        "author": "Kyle",
        "date": "2011-07-21T19:36:55+0100",
        "id": "ec6c261d46dfdaddd61dcd1c8edca48e",
        "post_id": "post-225938",
        "text": "The trail is the plasma trail from the shuttle's re-entry.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.501631488Z",
        "author": "DaveS",
        "date": "2008-05-23T20:36:55+0100",
        "id": "2c4a74bd52a1aa5a8498632f3a7fa4d2",
        "post_id": "post-68230",
        "text": "Donamy said:Dave,Those look pretty simple. Looking at what you've done on the MLP and FSS so far, I'm sure you have the skills for that.\n\nOK, thought you might wanted to do it as the \"orbiter contractor\". Maybe you want a shot at trying to get the FSS OWP panel animation?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.411514368Z",
        "author": "Urwumpe",
        "date": "2010-05-19T14:17:42+0100",
        "id": "c61dbdf061e05b9f2c82d70f8263f53e",
        "post_id": "post-218998",
        "text": "SiberianTiger said:I'm wondering, why they don't consider shutting the leak off by nuking it? If the upper sedimentary layers are fine for it, a well-positioned under the sea bed nuclear device could shutter the bored well structure, stopping the flow. And then they could begin drilling in the area anew. :idea:\n\n1. No nuclear explosions permitted for civil actions.2. The place is very close to a New Orleans.3. The place is also feeding the Gulf Stream.4. this could also enlarge the outflow, if the pressure below is high enough.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:10.398436864Z",
        "author": "vonneuman",
        "date": "2010-05-26T22:53:23+0100",
        "id": "9e99df0487cddf1d6443425f9addc6c4",
        "post_id": "post-225364",
        "text": "Well it would not be that hard at this point. All you would have to do is convert that model from an skp to a 3ds. Then just use mesh maker to turn it into a mesh. Then just make a quick spacecraft 3 for it. Because the original model is for pubic use you don't need the author to say you can use it.",
        "thread_id": 14449
    },
    {
        "@timestamp": "2023-09-14T07:13:31.582230784Z",
        "author": "DaveS",
        "date": "2008-09-14T02:55:10+0100",
        "id": "1070f3b5d73d1bd50b1fb9bd373137e2",
        "post_id": "post-68336",
        "text": "SiameseCat, this one is for you. It's a real-time shot of Atlantis at pad A, taken at 0151 UTC this night. Atlantis is hidden within the Rotating Service Structure leaving ony ET-127 and the SRBs visible.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.011670784Z",
        "author": "MeDiCS",
        "date": "2010-04-22T01:40:40+0100",
        "id": "60207df779331e2dc5b6840a0bec9abd",
        "post_id": "post-218778",
        "text": "zeldafan156 said:i googled rootkit and someone said something about avast home adition, do you know if this is good or what is your opinion on this?\n\nFirst and foremost: you can never actually be sure your PC is clean. Second: Avast is just another free antivirus, like Avira Antivir and AVG. You won't be able to install any antivirus as the administrator account is blocked and without it, you're basically helpless.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:10.41838592Z",
        "author": "Evil_Onyx",
        "date": "2011-06-22T11:40:16+0100",
        "id": "f97eb80b90309244da9090515a7707bd",
        "post_id": "post-225586",
        "text": "A buttoned up (all the doors closed) M113 is more than sufficient to protect from the shock wave and debris of the shuttle stack blowing up on the pad, as least from the bottom of the zip line.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.675732992Z",
        "author": "IronRain",
        "date": "2013-09-28T18:14:55+0100",
        "id": "f4c2e9c39d05e147cabb584b457a6e5d",
        "post_id": "post-247705",
        "text": "Congratulations Xyon!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.04174976Z",
        "author": "Space-viking",
        "date": "2010-04-22T13:41:09+0100",
        "id": "0382bd913911bbb756c7caf4f9969eb5",
        "post_id": "post-218847",
        "text": "Notebook said:Looking good, any chance a variant could be made...?:)http:\/\/www.reactionengines.co.uk\/obs_pic1.html\n\nSure i could do that, it's now on the todo list :thumbup:---------- Post added at 12:41 ---------- Previous post was at 12:35 ----------Urwumpe said:Feedback: Additionally to the many small robot arms, I would suggest having a stronger tug rail to move spacecraft or large modules into the spacedock without colliding with it.\n\nYou got a valid point there Urwumpe :tiphat:So with no further delay, Spacedock: Nemesis now with tug rail:)",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:10.445225728Z",
        "author": "Relayer91",
        "date": "2011-07-08T16:53:55+0100",
        "id": "fdbc868e971f3f45ec558247ba248f1a",
        "post_id": "post-225729",
        "text": "Absolutely stunning. Feeling quite emotional just now.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.928774144Z",
        "author": "Enjo",
        "date": "2010-08-25T11:01:27+0100",
        "id": "a114969b3f5e1d9e0ef45b31d49f478a",
        "post_id": "post-247283",
        "text": "Very nice system! Thanks!Next time, maybe adding more bases space stations to certain bodies would make it even more entertaining:)The stations don't need to be Ceres. Luna-OB1, or even (kill me) ISS would be enough. Same goes for bases - just something to refuel at.",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.043156736Z",
        "author": "Space-viking",
        "date": "2010-04-27T20:24:40+0100",
        "id": "440020c3747971ac44913aefd5c02fac",
        "post_id": "post-218863",
        "text": "Hielor said:The other \"most part\" of it is actually giving credit to the original artists, instead of just cropping and erasing copyright marks and other annotations.\n\nNo Hielor, I did not draw this my self, but I find it disturbing that you so blatantly accuse me off, deliberate removing copyright and credit info. I see my self as an honourable person, and would never steal or take credit for another persons work. I got these pictures as they are uploaded here, and apologise that I did not make it more clear, that I my self did not draw these. I see no reason why any one would deny the original artist, his do credit. So full credit goes to John Eaves for some very good concept art sketches. Now that I'm aware that these are his work.I make a living of producing accurate concept sketches and production blueprints. So with that as a background, I feel very comfortable giving advice and guidance, to any one wishing to learn how to draw mechanical drawings.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:10.580918272Z",
        "author": "Bj",
        "date": "2010-05-28T05:08:38+0100",
        "id": "5ebe394c59401db96b8a1c674960dd2f",
        "post_id": "post-226098",
        "text": "Ahh you people, use Google :thumbup:Upside down in space;http:\/\/www.ksc.nasa.gov\/nasadirect\/archives\/KSCDirect\/archives\/launch\/sts110\/shuttle-qa.htmCharles from Oklahoma CityWhy does the shuttle always orbit the earth upside down?Ah \u2013 good question. The reason we go in upside down is the payload bay doors. The insides of those are a giant freon-filled radiator and there is a lot of heat being generated inside the crew module. There are hundreds of electronic boxes, and the astronauts \u2013 the human body \u2013 is generating heat all the time. And that heat must be dissipated, and so you have water that flows into the crew module and cools it. You have radiators in there, and fans blowing across and that cools everything and that water flows back out to the payload bay. Then there is freon out there, the freon cools the water. The freon has to get rid of the heat that it just picked up from the water. It does that by flowing through the radiators. Your best place to reject the heat is to point toward deep space all the time. But when you are on the Sun side of the Earth that is hard to do. So you just turn towards the Earth and that is cooler than facing towards the sun. And instead of using a whole bunch of fuel to keep the orbiter rotating everytime we go from sunlight into darkness, which is once every 45 minutes, we just stay oriented towards the Earth. There have been times when we really needed to cool the orbiter and while we were on dark side we\u2019d point to deep space and reject more heat. But that\u2019s why we do it.\n\nUpside down in launch;http:\/\/www.ksc.nasa.gov\/facts\/faq07.htmlDuring the vertical rise phase, the launch pad attitude is commanded until an I-loaded V(rel) sufficient to assure launch tower clearance is achieved. Then, the tilt maneuver (roll program) orients the vehicle to a heads down attitude required to generate a negative q-alpha, which in turn alleviates structural loading. Other advantages with this attitude are performance gain, decreased abort maneuver complexity, improved S-band look angles, and crew view of the horizon. The tilt maneuver is also required to start gaining downrange velocity to achieve the main engine cutoff (MECO) target in second stage\n\n",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:30.935106816Z",
        "author": "donatelo200",
        "date": "2011-01-19T22:57:11+0000",
        "id": "b76be231324494ae6b707ee24769553d",
        "post_id": "post-247316",
        "text": "Well my normal computer is fixed. My graphics card it ends up was the problem. Well now that thats solved i have a 1 GB graphics card. (my old one was a 250 MB card) Man my computer will haul when this thing is put in.Axel said:Has anobody an idea how can i get to Ups And d I from Ceres station without TransX?\n\nUnfortunatly i don't, but your problems will get worse after the update beacause navigating the system will go from relatively easy to uber hard. Ups and d and c are exteremely incined. (so mutch so it makes me wonder how that happend (real inclination data))",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:03.536019712Z",
        "author": "IronRain",
        "date": "2010-04-24T07:53:40+0100",
        "id": "d8495b19f0589ddb2c4ace8d7871012c",
        "post_id": "post-219050",
        "text": "still doesn't work... here is the log file.. as far as I see nothing wrong...Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nFound 1 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule EnergyConfigurator.dll [API v.060425]\nModule TrackIR.dll [API v.060425]\nTrackIR module not found.\nModule ScnEditor.dll [API v.060425]\nModule Rcontrol.dll [API v.050206]\nModule OrbiterSound.dll [API v.060425]\nModule NotesMFD.dll [API v.060425]\nModule Meshdebug.dll [API v.060425]\nModule Framerate.dll [API v.050206]\nModule FlightData.dll [API v.050206]\nModule ExtMFD.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule uap.dll [API v.060425]\nModule dock_port_show.dll [API v.060425]\nModule AutoFCS.dll [API v.050206]\nModule GPCMFD.dll [API v.060425]\nModule UMMUFA.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 32 bit\nStencil buffer: 8 bit\nRender device: Fullscreen 1920 x 1080\nDevice has hardware T&L capability\nJoystick throttle: Z-AXIS\nJoystick throttle control detected\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule Mir2.dll [API v.060425]\nModule Shuttle.dll [API v.060425]\nModule Spacecraft3.dll [API v.050206]\nModule URMS.dll [API v.060425]",
        "thread_id": 13980
    },
    {
        "@timestamp": "2023-09-14T07:13:10.662844928Z",
        "author": "Hasso",
        "date": "2010-06-30T19:19:58+0100",
        "id": "3fabaf68744e6c5d85a2a7d9870b3b87",
        "post_id": "post-226268",
        "text": "Things happen...- Pilots should just read their manual :yes:XR5hover thrust 5860kN in vacuum ~4650kN at sea level in earth atmosphereempty mass 266400kg (no crew, no Passengers, no fuel, no freight!)A little fuel remaining + crew + cargo + vertical speed...Water can be hard as rock!BTW: Atmospheric flight instead of ballistic with a rocket driven vessel?Time to retire the manager of this airline.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.987065088Z",
        "author": "jedidia",
        "date": "2010-08-14T20:35:02+0100",
        "id": "47624d90f038e862512994f24ca3ad2e",
        "post_id": "post-247331",
        "text": "I'd say there's two sides to \"navigating in space\". one is course planning, which is absolutely different than at seas, because there's completely different mechanics at work. That's the part Orbiter simulates.The other part is calculating current position, heading and speed, which is pretty much a like to what they did at sea in times of old... triangulating the position by different stars at different times. Just that you have to take three dimensions into account, which makes the trigonometry a bit more complicated, and you'll need other star charts, but that's about it.This is, incidentally, the part Orbiter doesn't simulate. Not as long as noone writes an addon that allows it. Current MFDs all take these values for granted, while in real life calculating them would be a critical part of the actual navigation.",
        "thread_id": 16006
    },
    {
        "@timestamp": "2023-09-14T07:13:03.975952128Z",
        "author": "Notebook",
        "date": "2010-04-24T08:56:16+0100",
        "id": "13ece28b0c424076149b8eec22a51ffc",
        "post_id": "post-219164",
        "text": "A project from Elektor magazine.Haven't got the magazine yet, so only have this promo:http:\/\/www.elektor.com\/uploads\/pageflip\/pageflip_uk\/index.htmlWebsite project here:http:\/\/www.elektor.com\/magazines\/2010\/may\/cloud-altitude-meter.1321986.lynkxI've downloaded the software(have to register), but dosen't make much sense to me . Its \"C\" for a ATmega324PA-AU.Was looking for the August-Roche-Magnus formula, but maybe its hidden in the hex files?Edit: not so hidden, the functions are in tlkRH.chttp:\/\/en.wikipedia.org\/wiki\/Atmospheric_thermodynamicsAt first search its not easy to find anything on this formula.Interesting project, might make more sense when I get the magazine.N.",
        "thread_id": 13990
    },
    {
        "@timestamp": "2023-09-14T07:13:10.249189888Z",
        "author": "jedidia",
        "date": "2010-05-26T17:18:02+0100",
        "id": "ae86b3c1180469144e03166ffdcf1e5c",
        "post_id": "post-225060",
        "text": "If I also knew the force of gravity between the two, Newton's law of universal gravitation would work.\n\nah, sorry. I assumed this was known.",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:13:31.098762752Z",
        "author": "Aviator",
        "date": "2010-08-15T02:59:25+0100",
        "id": "87d7045768e4e4243ab360b52ae5d9df",
        "post_id": "post-247362",
        "text": "you can bet it would be in the terms of service somewhere though.",
        "thread_id": 16011
    },
    {
        "@timestamp": "2023-09-14T07:13:03.01339264Z",
        "author": "zeldafan156",
        "date": "2010-04-22T02:01:32+0100",
        "id": "82ba51377566e71638f759450db255d6",
        "post_id": "post-218786",
        "text": "okay gimmi a sec i have to switch to the virused pc.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:10.410125824Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-01T14:30:53+0100",
        "id": "b45161452ffa742076f67a7b34c1e510",
        "post_id": "post-225379",
        "text": "NASASpaceFlight: \"STS-335: NASA continues planning for contingency Launch On Need mission\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.539658752Z",
        "author": "DaveS",
        "date": "2016-12-19T15:02:05+0000",
        "id": "4e91b416e08cb767989f76b7c37e3286",
        "post_id": "post-68499",
        "text": "asdad said:DaveS , How about New LC39 ?\n\nI'm aiming for it to be part of the 5.0 release so it's a while off. I have also encountered some difficulties in finding images of the GH2 vent line skid that's on the 203' level of the Intertank Service Structure.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.04223744Z",
        "author": "Urwumpe",
        "date": "2010-04-22T22:23:43+0100",
        "id": "f97f8aaa54847356a56cf03a4b7a2158",
        "post_id": "post-218852",
        "text": "Space-viking said:And again like last time any feedback is all ways welcome:)\n\nOk, feet back:Instead of having special arms for the tools, use a tool changer for the two arms, which permits installing the needed tool on the arm, eg by attachments. Would also permit more flexibility in the selection of tools, since you could change the available tools while the work bee is in hangar and only have those tools that you need for the shift. Also less arms means less confusion controlling the arms, and less mass, if you can only control two at a time.The cockpit design is rather bad for the work, since most of the action will happen below the horizon of it (since the shoulder joints of the arms is below the canopy rim). Better make it more helicopter-like, so people can also look forward and down. In space you also don't have high accelerations, so you can permit the astronauts to pilot it standing, what would bring their heads closer to the windows. Which would make things a bit similar to a B5 Starfury, I admit it.The number of lights on the work bees looks a little low, there should be much more spot- and flood lights on it.Maybe add a coupling at the front of them, so you can move heavier elements with them, than by being limited by the rather flimsy arms.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:10.430731776Z",
        "author": "ky",
        "date": "2011-07-08T12:41:58+0100",
        "id": "500b26ef2aedc47737f447cfafc3d1bd",
        "post_id": "post-225661",
        "text": "Astronauts heading to the pad.I swear I might cry if it launches.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.5808896Z",
        "author": "DaveS",
        "date": "2008-09-14T00:27:50+0100",
        "id": "4bf14568c8c2d395b2d492025ebca2e8",
        "post_id": "post-68329",
        "text": "SiameseCat said:That's odd; I've updated the code on sourceforge.\n\nIt's there now. I guess the update didn't take the first time. Code works like a charm! Vehicle lights up nicely on the pad! Is there any way to exclude certain materials from the illumination code? I'm kinda thinking of the black SRB factory joints and the ET nosecap.They kinda disappear when the sun has set.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.53539584Z",
        "author": "IronRain",
        "date": "2010-04-23T20:30:12+0100",
        "id": "edde9d0da30c33c452dd070b6ed93eb4",
        "post_id": "post-219048",
        "text": "it was just an example;)Normally, the URMS is attached to a Mir2 core and the UCD to Space Shuttle Discovery. It also happens when I only have the URMS attached to Mir2 or when I only have UCD attached to Discovery (or another spacecraft of course;))",
        "thread_id": 13980
    },
    {
        "@timestamp": "2023-09-14T07:13:10.487294208Z",
        "author": "orb",
        "date": "2010-09-02T09:43:00+0100",
        "id": "4ca0ea90424e83e024af95aeb84a9e92",
        "post_id": "post-225410",
        "text": "NASASpaceFlight:SSP remaining cautious over political decision on funding STS-135:A major milestone is upcoming for Atlantis\u2019 final role with the Space Shuttle Program (SSP), with the crew selection of four \u2013 from a pool of 11 \u2013 astronauts, set to take place in less than two week\u2019s time. However, SSP manager John Shannon outlined caution on STS-135 biggest milestone \u2013 becoming funded, as the prospect of a Continuing Resolution (CR) adds a level of uncertainty....\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.508151552Z",
        "author": "DaveS",
        "date": "2009-04-19T21:04:57+0100",
        "id": "6301962c8341d3e28f8aeeb7a205632d",
        "post_id": "post-68429",
        "text": "Here's something for you to ponder on:I have been think for a while now to decouple the SRB side flame deflectors from the main hardstand mesh as they're mobile and usually not moved into place about a week or so prior to launch.Same thing goes for the newly added Engine Service Platform(ESP) transporter. The ESP Xporter is moved into the launch position about a day or so prior to launch.So what do you think? Should they be decoupled and turned into standalone vessels?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.821756928Z",
        "author": "Eagle",
        "date": "2010-04-25T21:24:10+0100",
        "id": "edbb5a8f68f7e7d9e82be1a5f272de43",
        "post_id": "post-219098",
        "text": "Andy44 said:Sometimes I wonder what our air force thinks it is gaining with this stuff other than just basic research.\n\nHypersonicly inserted UAVs. Launch one up, go ballistic over 1\/3 of the globe, reenter and either take pictures, blow things up, or dogfight.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:10.471389184Z",
        "author": "Chub777",
        "date": "2011-07-21T09:55:09+0100",
        "id": "fac4378e2be950b6d400717bfe1a7294",
        "post_id": "post-225868",
        "text": "The OMS engines will never be used again...good luck to the crew of STS-135:salute:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.51159552Z",
        "author": "DaveS",
        "date": "2012-04-29T21:10:56+0100",
        "id": "c5f996a0010ce05afa5ca6594d4c84e0",
        "post_id": "post-68450",
        "text": "Time for a thread revival with some new screenshots of the new RSS mesh in progress. This one should fix the problem with the RSS not touching the pad surface.https:\/\/www.dropbox.com\/s\/970sieskn42o2p4\/New_PadA_RSS_WIP1.jpg?dl=0https:\/\/www.dropbox.com\/s\/1yxpcqjinw2s1n2\/New_PadA_RSS_WIP2.jpg?dl=0https:\/\/www.dropbox.com\/s\/uk99ew7k5er7uxn\/New_PadA_RSS_WIP3.jpg?dl=0https:\/\/www.dropbox.com\/s\/m3l55og6z12ijrw\/New_PadA_RSS_WIP4.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:02.950088192Z",
        "author": "dre120v",
        "date": "2010-04-21T23:32:34+0100",
        "id": "89ff878d424f8a9edf5a4f7f650f68a2",
        "post_id": "post-218754",
        "text": "Does anybody know how to transfer back to Earth? I use Transfer MFD bacause TransX is working slow on my computer.",
        "thread_id": 13954
    },
    {
        "@timestamp": "2023-09-14T07:13:10.495953664Z",
        "author": "orb",
        "date": "2010-12-14T21:13:07+0000",
        "id": "6531a88f6bd0b27f3891f11d40c30cac",
        "post_id": "post-225436",
        "text": "Florida Today - The Flame Trench:Senate releases draft omnibus bill language for NASA:{...} $825 million for an additional Shuttle flight, if determined to be safe, and for launch infrastructure for the heavy lift rocket; {...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.007675392Z",
        "author": "SpacePioneer",
        "date": "2010-08-28T18:01:10+0100",
        "id": "38f2428d88ffcf096d205d037db0e7d4",
        "post_id": "post-247344",
        "text": "Hmm... I downloaded that zip and installed it... still doesn't work. It seems to just be the jarvis missoins not working. The rest is fine. I can live without it i guess.",
        "thread_id": 16007
    },
    {
        "@timestamp": "2023-09-14T07:13:03.303640064Z",
        "author": "markl316",
        "date": "2010-04-23T00:16:58+0100",
        "id": "20cfa796a1a49ce7f449c939d89ccb81",
        "post_id": "post-218917",
        "text": "So, just wondering. Do you think computers will be able to run FSX with all settings max and 60 fps in 5-10 years?",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:10.543215872Z",
        "author": "RisingFury",
        "date": "2010-06-05T22:42:17+0100",
        "id": "b4d595d0ef70576b95d0117e5c89ac04",
        "post_id": "post-226013",
        "text": "DanM said:Would it be possible to build a Delta Glider or DGIV in real life?\n\nI already have!",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:31.180854784Z",
        "author": "Izack",
        "date": "2010-08-15T03:18:59+0100",
        "id": "3f22697629b0e77b36e3f2e24518fc1e",
        "post_id": "post-247408",
        "text": "Pyromaniac605 said:PS: Sorry if this seems a bit lazy but I haven't found a good set of tutorials that slowly increase your skill in flying with a low learning curve.\n\nThere is a playback tutorial already built in to Orbiter (I assume done by the good doctor himself though I could easily be wrong) called \"DG to the Moon\" which takes the default Deltaglider from Canaveral to Brighton Beach using only the default MFDs and tells you pretty much exactly how to do it yourself. That's about as easy as a lunar transfer is going to get. :thumbup:",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:03.477279232Z",
        "author": "zionn",
        "date": "2010-04-23T19:05:37+0100",
        "id": "d9375e7216b31c2053b60d2e5388b728",
        "post_id": "post-219032",
        "text": "martins said:I notice that Orbiter 2007 is somewhat behind schedule. I will have to redouble my efforts. Luckily, Orbiter 2008 is still on target.I can now reveal that the release of Orbiter 2009 is planned to coincide with the first manned Mars landing (in other words, it's nearing feature completion).\n\nthats in 2030 :blink::blink::blink:or am i wrong :idk:",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:10.535386112Z",
        "author": "vonneuman",
        "date": "2010-05-27T03:19:22+0100",
        "id": "81bc59702f6a2564a3f86092db26371d",
        "post_id": "post-225989",
        "text": "Correction burns. That will solve most of your problems. Launching a few minutes to an a couple of hours off will not hurt you that much as long as you do correction burns. 8 million km is not that bad. I've launched with worse and still gotten to my target. You need to do correction burns. Use the one half rule, do a correction burn every time you get to half the distance to your target from your last burn.save the scenario and advance the date\n\nDo you mean with the scenario editor under the date setting? Because I had the same problem when I did that. Change the scenario file, that's what I do now and I don't have that problem any more.",
        "thread_id": 14453
    },
    {
        "@timestamp": "2023-09-14T07:13:31.502620928Z",
        "author": "DaveS",
        "date": "2008-05-25T00:10:25+0100",
        "id": "cf74191e6e8714611fbb9939a83b095e",
        "post_id": "post-68235",
        "text": "Donamy: Could you maybe make a metal grating texture for the RSS catwalks that has the following pattern on it?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.943031296Z",
        "author": "statickid",
        "date": "2010-04-29T05:47:51+0100",
        "id": "7eca96df62dc84d138a792d7b699fac9",
        "post_id": "post-219156",
        "text": "hahaha those ARE ugly! looks like, umm..... i forget some kind of missle or something an old smart bomb maybe? i can't remember.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.227857408Z",
        "author": "RisingFury",
        "date": "2010-07-16T17:28:57+0100",
        "id": "4577fd4967322b8cd1fcd82e5a1cd125",
        "post_id": "post-225034",
        "text": "SpaceMan965 said:I have tried to take a picture of it at 4000 for a exposer time and it was still extremely bright.\n\nIncrease the F ratio and drop the ISO...",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:31.221492224Z",
        "author": "JonnyBGoode",
        "date": "2010-08-15T02:23:25+0100",
        "id": "059357f9a323b773c308f1a150164840",
        "post_id": "post-247426",
        "text": "I'm not sure if this is the fault of the add-ons, or of the new Orbiter build. But I'm noticing a lot of ships with 2D instrument panels have see-through spots, usually where buttons or moving sections are\/should be. I am appending some screenshots of the XR5, but I've seen this in several other add-ons.Here's a screenshot from the XR5 on the runway. You can see that there are several places you can see through the panel to the scenery behind. Especially notable on the upper left corner where the attitude autopilot buttons should be.In this pic I've turned the hovers on to get a nice grey cloud around the ship, so you can see the blank spots. Interestingly, in the vertically longer blank spots you can see part of the 2D panel (thatshouldbe visible elsewhere but isn't) in the blank spot. And it's always the same part of the panel in each blank spot.As I said before, I've seen this in a lot of other add-ons that had 2D panels, this just finally made me decide that I should make a bug report of it since it seems to be common to most add-ons with 2D panels. Not sure if it's an Orbiter 2010 bug or an add-on bug (or a Windows 7 bug or who knows?) but... well, there it is.",
        "thread_id": 16019
    },
    {
        "@timestamp": "2023-09-14T07:13:03.02114048Z",
        "author": "Hielor",
        "date": "2010-04-23T01:53:32+0100",
        "id": "c90c38ce9175ad870bdebf69dedffba0",
        "post_id": "post-218818",
        "text": "doggie015 said:....to restore my Win7 MBR after a ubuntu ininstall went bad and windows could no longer boot...\n\nPardon me while I go laugh in a corner.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:10.41601664Z",
        "author": "orb",
        "date": "2011-06-18T01:50:45+0100",
        "id": "23c9f11b2e2820dbdc671f6dd91e1e4c",
        "post_id": "post-225571",
        "text": "ky said:I have a shuttle crew operations manual Thats too big to be posted here\n\nYou mean this one:Shuttle Crew Operations Manual (PDF 41.1 MB)?By the way, I don't see it's been posted here yet -Spaceflight Now:Atlantis tank inspections, engine valve swap on tapSTS-135 Countdown TimelineSTS-135 Launch WindowsSTS-135 Flight Plan",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.544498432Z",
        "author": "Urwumpe",
        "date": "2017-02-21T23:15:41+0000",
        "id": "7a85b18bd667f2b54cf987a6fc9c7fdf",
        "post_id": "post-68528",
        "text": "DaveS said:Due to a mild cold I have had to put this on a pause while I recover. Hopefully this unplanned interruption won't last too long,\n\nGet well soon :hello:",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.1691968Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-22T20:57:08+0100",
        "id": "1106a782ea8552d50af979e0f9a0bebb",
        "post_id": "post-218896",
        "text": "jinglesassy said:gnews.com\n\nFromhttp:\/\/gnews.com\/science\/20-Years-of-Hubble-History-Under-The-Telescope-442254753140.htmlThe Hubble Space Telescope celebrates its 20th Anniversarythis week.\n\nNote the \"this week\", not \"today\".;)",
        "thread_id": 13964
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4364672Z",
        "author": "ky",
        "date": "2011-07-08T16:06:57+0100",
        "id": "6cfa5843e6d43dd469828c4ec42fd4b9",
        "post_id": "post-225690",
        "text": "19 minutes til launch---------- Post added at 03:06 PM ---------- Previous post was at 03:06 PM ----------10 minutes left in hold",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.552001024Z",
        "author": "Mustard",
        "date": "2008-06-08T21:38:09+0100",
        "id": "19bb761ab0146f27d62b6beff9be4093",
        "post_id": "post-68247",
        "text": "Very nice work, i can't wait",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.468329216Z",
        "author": "n122vu",
        "date": "2010-04-23T18:22:04+0100",
        "id": "1dbda9b88bceac24ec61379bc0a20347",
        "post_id": "post-219021",
        "text": "gattispilot said:I think it is in the coding.\n\nFor the Eagle, yes I believe it is. I think the EGHContrail (for EaGle Hover Contrail?) is the section that does it.I was just (attempting) to present another answer to the question, \"How can I add exhaust\\dust to a vessel?\" Unfortunately it appears the addon I sought to present that answer has been removed.",
        "thread_id": 13978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.473099264Z",
        "author": "Wonderer",
        "date": "2011-07-21T10:26:10+0100",
        "id": "a8a21c2b262a905676c213e7bff268b9",
        "post_id": "post-225878",
        "text": "OMG I haven't missed the live stream after all!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.127755776Z",
        "author": "donatelo200",
        "date": "2010-08-14T23:41:51+0100",
        "id": "626c6de169377d8016c784e161f63fab",
        "post_id": "post-247390",
        "text": "Ok i have made a config with all the correct names. mesh and texture are a class M. All you need to do is put all your stars data into the config. Put the DDS into the Textures folder (don't change the name) and i assum you know where the other files go.",
        "thread_id": 16016
    },
    {
        "@timestamp": "2023-09-14T07:13:03.396066304Z",
        "author": "SiberianTiger",
        "date": "2010-04-25T01:13:30+0100",
        "id": "dc97e4917202b1028562fee9dacfd00b",
        "post_id": "post-218979",
        "text": "There is a smooth lift-off! :thumbup:---------- Post added at 15:38 ---------- Previous post was at 15:26 ----------The initial orbit is achieved.---------- Post added at 18:08 ---------- Previous post was at 15:38 ----------Someun-official pictures of the launch here, as was seen from 7 kms away:I wish I could see the same one day.The following is the events tracking table of the ongoing flight (original:http:\/\/www.space-center.ru\/Events.aspx, time given in seconds rel to lift-off):Planned Time|Actually Registered|Event||Boosting phase-5.0|-5.0|End of technical stand-by-1.8|-1.8|1st stage engines start command-1.7|-|Permit to thrust control-1.7|-1.7|1st stg fuel membrane breach-1.7|-1.7|1st stg oxidizer membrane breach-0.2|-0.2|Full thrust command0.0|0.0|Lift-off contact110.8|110.6|Engines to F1 mode118.6|118.4|2nd stage engines start command122.6|121.3|2nd stg oxidizer membrane breach122.8|124.4|1st stg cut-off and separation123.1|-|2nd stg full thrust command327.0|328.3|3rd stage vernier engine start command329.7|331.1|2nd stg cut-off command330.4|331.8|2nd stg separation332.8|334.2|3rd stage main engine start command333.3|337.2|3rd stg oxidizer membrane breach342.2|343.5|Payload fairing jettison command343.9|-|Fairing away indication566.0|570.1|Upper composite activation command570.9|573.0|3rd stage shutting down initiation572.0|573.1|3rd stage shutting down intermediate573.2|573.2|3rd stage shutting down full582.8|583.8|Vernier cut-off and 3rd stage separation command583.0|584.0|End of boosting phase, upper composite separation||Briz-M Burn 1663.0|664.3|Begin of ullage677.0|678.3|Engine start678.9|680.2|End of ullage680.3|-|Nominal thrust930.3|927.0|Engine stop||Briz-M Burn 24081.0|4081.2|Begin of ullage4101.0|4101.4|Engine start4102.9|4103.2|End of ullage4104.3|-|Nominal thrust5146.5|5126.7|Engine stop||Briz-M Burn 312495.0||Begin of ullage12521.0|12521.2|Engine start12522.9|12523.0|End of ullage12524.3||Nominal thrust13544.8|13538.3|Engine stop||APT jettison13620.0|13613.6|Begin of ullage13625.8|13619.4|APT separation13628.0|13621.4|End of ullage||Briz-M Burn 430716.0|30716.1|Begin of ullage30730.0|30730.3|Engine start30731.9|30732.0|End of ullage30733.3|-|Nominal thrust31443.2|31432.0|Engine stop||Spacecraft delivery32278.0|32271.2|Spacecraft separation39650.0||Beginning of 1st clearing burn39675.0||End of 1st clearing burn43980.0||Beginning of 2nd clearing burn44080.0||End of 2nd clearing burn---------- Post added at 20:10 ---------- Previous post was at 18:08 ----------Burn 3 and APT jettison were on time. The transfer orbit isT [h: m: s] = 10:0:52.9a [km] = 23587.71e = 0.7085682i = 46 \u00b012 '38 \"Hp [km] = 496.07Ha [km] = 33923.08---------- Post added 25-04-10 at 00:25 ---------- Previous post was 24-04-10 at 20:10 ----------Spacecraft separation is performed at about 6 seconds before the nominal time. Waiting for the final target orbit's assessment.---------- Post added at 04:08 ---------- Previous post was at 00:25 ----------The final orbit parameters at 24.04.2010 20:03:13 UTC are:Parameter|Actual Value|Nominal Value|Off byT (h:m:s)|22:9:34.0|22:19:20.7|0:9:46.7a (km)|40052.87|40249.01|196.15e|0.0056442|0.0000028|0.0056414i|0\u00b0 5' 46\"|0\u00b0 0' 5\"|0\u00b0 5' 42\"Hper (km)|33448.66|33870.77|422.10Hapo (km)|33900.79|33870.99|29.81Not quite the bullseye, but the satellite would still have to raise its orbit by another 2000 km to enter the GEO position.The launch is successfull, congrats to all!:cheers:---------- Post added at 04:13 ---------- Previous post was at 04:08 ----------",
        "thread_id": 13974
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4873664Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-03T22:23:15+0100",
        "id": "04082b171cde6ed7aafe90a98d978fb5",
        "post_id": "post-225411",
        "text": "Spaceflight Now: \"Decision on extra shuttle flight remains in limbo\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.542344192Z",
        "author": "DaveS",
        "date": "2017-01-19T19:12:01+0000",
        "id": "b99b069f554c11fdd8f11ffa6ba0c9ed",
        "post_id": "post-68516",
        "text": "After 6 days of work, the RBUS platform\/porch have reached 100% structural completion! Only things left are the kickplates and the actual grating.https:\/\/www.dropbox.com\/s\/hx89nuukgd984k8\/New_PadA_FSS_WIP50.jpg?dl=0https:\/\/www.dropbox.com\/s\/nl9j3y8peh3xad0\/New_PadA_FSS_WIP51.jpg?dl=0https:\/\/www.dropbox.com\/s\/xugp5o2bix9w2k2\/New_PadA_FSS_WIP52.jpg?dl=0---------- Post added at 08:12 PM ---------- Previous post was at 02:08 PM ----------And here it is with the kickplates and the grating installed:https:\/\/www.dropbox.com\/s\/y631rgd1hn7sw7i\/New_PadA_FSS_WIP53.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.412556288Z",
        "author": "steph",
        "date": "2010-05-25T01:04:04+0100",
        "id": "1c3a4dfb188a181aee4c8c46867c97fc",
        "post_id": "post-219005",
        "text": "http:\/\/themoderatevoice.com\/73770\/what-the-hell-is-happening-with-the-bp-oil-gusher\/I truly hope this isn't true.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:10.491268352Z",
        "author": "orb",
        "date": "2011-07-22T16:40:55+0100",
        "id": "359e42c8a4ec8b06df8f36fb298b0004",
        "post_id": "post-225952",
        "text": "rseferino said:Atlantis on its way home taken by Exp 28 crew of the space station.\n\nAlready posteda couple of posts earlier, and there are some more photos of Atlantis' entry taken from ISS, linked inthis post(1st Spaceflight Now's photo gallery).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.663033088Z",
        "author": "Xyon",
        "date": "2010-08-16T03:17:49+0100",
        "id": "68066dd2fd15d713de8bfd328c01f124",
        "post_id": "post-247494",
        "text": "Thanks for the comments guys! I've offered my congratulations to Orb elsewhere but I may as well do the same here too. It's good to be part of the team.:)I figure this is relevant:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.414221824Z",
        "author": "Urwumpe",
        "date": "2010-05-25T16:57:48+0100",
        "id": "f2c511862a0c9a1777e2d7ece64ccff6",
        "post_id": "post-219013",
        "text": "dougkeenan said:Assuming nothing was done, how long for that pocket of oil to empty itself? Months? Years?\n\nAt least for years at the current rate. Maybe even a decade, since the rate will depend on the pressure difference between oil at the well top and sea pressure.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:10.580251136Z",
        "author": "Bloodworth",
        "date": "2010-05-27T22:25:53+0100",
        "id": "a93f5cf53af18250e0fed01c06b47b4e",
        "post_id": "post-226094",
        "text": "Urwumpe said:Wouldn't matter, the angle between flight path and engines would have to be the same in ANY orientation around the flight path for zero torque. Gravity induced torques are low on the Shuttle stack.\n\nI'm just saying what NASA stated a little before that first launch of the Columbia.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:31.4432064Z",
        "author": "SiameseCat",
        "date": "2008-06-27T02:26:14+0100",
        "id": "919e786e69febd39b47dfac14ce76db1",
        "post_id": "post-68216",
        "text": "I've managed to get it working with a decent framerate, but it still needs the HALFTONE Blt mode, which will prevent SSU from being used on Windows98 and WindowsME.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:03.555077632Z",
        "author": "doggie015",
        "date": "2010-04-23T23:53:29+0100",
        "id": "0d3c13d35287e42b4a7b1214acabba33",
        "post_id": "post-219056",
        "text": "garyw said:One may use the rather nifty search bar located at the top right hand corner.If one avails oneself of that functionality one will find these results:http:\/\/www.orbiter-forum.com\/search.php?searchid=7121544th result on the list is the very item.\n\nWeird... I get no matches here...",
        "thread_id": 13981
    },
    {
        "@timestamp": "2023-09-14T07:13:10.16911872Z",
        "author": "Xyon",
        "date": "2010-05-23T11:41:42+0100",
        "id": "b95959b0184cfec744afcf718434517e",
        "post_id": "post-224980",
        "text": "I do really quite like that idea. Though I probably already have enough projects to keep me occupied, I'd certainly be willing to invest a little time and coding energy into some projects from this neck of the woods.",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:13:31.6710656Z",
        "author": "Krys",
        "date": "2012-12-31T13:31:19+0000",
        "id": "1ce60543f5e77214576d6e39a26f6fee",
        "post_id": "post-247687",
        "text": "so studies over, now for a \"real job\"?",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.943533312Z",
        "author": "Andy44",
        "date": "2010-04-30T02:30:20+0100",
        "id": "d8132a21f05c74da334bcca0a95cbe2d",
        "post_id": "post-219159",
        "text": "Yes, and there was also concern about plasma flows near the wing roots which were not well understood.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.225313536Z",
        "author": "RisingFury",
        "date": "2010-06-29T17:07:56+0100",
        "id": "bd7e5fe6a18a6784e06500336bf6291c",
        "post_id": "post-225017",
        "text": "Wow! These are stunning!",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:31.674672896Z",
        "author": "Face",
        "date": "2013-09-28T16:43:17+0100",
        "id": "7bb7c6eaa557f07e672261a35f46ac51",
        "post_id": "post-247700",
        "text": "Congrats Xyon:cheers:!I guess the burning in the eyes from the paint spray is a rite of passage. And remember: red is not a good color to have as a server status, so don't try to get it so for O-F, even if it suits youself very well.;)",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:03.986870272Z",
        "author": "Submariner",
        "date": "2010-04-24T17:37:25+0100",
        "id": "a9ece199d74e16eec943c257eae535ff",
        "post_id": "post-219176",
        "text": "Do you know to use the linear RCS thrusters? I think you'd be able to use them for docking.",
        "thread_id": 13992
    },
    {
        "@timestamp": "2023-09-14T07:13:10.34035584Z",
        "author": "tblaxland",
        "date": "2010-05-26T08:16:39+0100",
        "id": "bbdb7f660df91aa4f5a839766b30f18e",
        "post_id": "post-225250",
        "text": "We have upgraded the automatic media embedding feature. For the most part the feature functions as it previously did and automatically parses external url's and converts them into either inline objects or hyperlinks. Url's to the following content are currently supported:Vimeo videosOrbiter Hangar addonsYoutube videos -fixed, embeds Youtube video playerWikipedia articles -new, embeds \"W\" icon and article titleGoogle Maps -new, embeds map viewerVimeo example:Wikipedia example: [ame=\"http:\/\/en.wikipedia.org\/wiki\/Apollo_11\"]Apollo 11 - Wikipedia, the free encyclopedia[\/ame]Google Maps example: [ame=\"http:\/\/maps.google.com\/maps?f=q&source=s_q&hl=en&geocode=&q=sydney&sll=37.0625,-95.677068&sspn=42.766543,62.402344&ie=UTF8&hq=&hnear=Sydney+New+South+Wales,+Australia&ll=-33.844186,151.210327&spn=0.703749,0.975037&z=10\"]sydney - Google Maps[\/ame]Enjoy!",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:31.538953728Z",
        "author": "asdad",
        "date": "2016-02-16T14:24:12+0000",
        "id": "5422c47d00a690b6c949ead269714e49",
        "post_id": "post-68494",
        "text": "ok no problem",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:02.95050112Z",
        "author": "TSPenguin",
        "date": "2010-04-21T23:46:09+0100",
        "id": "f7b6d75b34b81106e7aea415cf4fb15a",
        "post_id": "post-218755",
        "text": "It would be rather helpful if we knew where you are and what craft you are flying.Unless you are at Mercury or Venus, it is impossible to use TransferMFD to get back to earth.",
        "thread_id": 13954
    },
    {
        "@timestamp": "2023-09-14T07:13:10.414240768Z",
        "author": "N_Molson",
        "date": "2011-06-16T15:21:49+0100",
        "id": "1576bd024097d7d014280c9d3b0cdc86",
        "post_id": "post-225562",
        "text": "Well, I don't know what remains of the tanks after reentry, they are made of a thin foil of aluminium... Maybe the strongest parts, like the attachment points, elements of hi-pressure plumbing, some internal stringers...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.586140416Z",
        "author": "Urwumpe",
        "date": "2008-10-22T21:46:22+0100",
        "id": "68e9a8961ede33552d2cf058117f7882",
        "post_id": "post-68358",
        "text": "DaveS said:Not yet but could have something in a few hours.\n\nOK.I had also been thinking about how to implement the flight rules into mission and launch control, I think the most powerful way would be implementing some sort of scripting language processor for this, like for example Python (which has a pretty nice performance). Using hard-coded rules would make the stuff inflexible and would slow the development down as the rules would have to be implemented by the few C++ coders we have. And using less flexible ways to describe this (for example decision trees), would result in a terrible translation job.We could also use neural networks... but can somebody imagine the performance when each agent in the simulation has to work with about 4000 artificial neurons alone for modeling all possible input parameters?",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:03.6520704Z",
        "author": "Salamander",
        "date": "2010-04-24T00:05:26+0100",
        "id": "d9ce8201dfe9d05cd59074eb462643ad",
        "post_id": "post-219075",
        "text": "i figure it this way. what's wrong with it?",
        "thread_id": 13983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.590851328Z",
        "author": "orb",
        "date": "2010-05-29T21:09:03+0100",
        "id": "d39032569f46997d53536eb5e041c0bc",
        "post_id": "post-226140",
        "text": "Face said:Regarding the \"interpreted language\" statement: C# (like every other .NET language) is first compiled to MSIL (Microsoft Intermediate Language).\n\nIt was renamed to CIL (I mentioned in my previous post) some time ago:[ame=\"http:\/\/en.wikipedia.org\/wiki\/Common_Intermediate_Language\"]Common Intermediate Language - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:30.911955968Z",
        "author": "tl8",
        "date": "2010-08-15T08:27:55+0100",
        "id": "c82ca723e281ba7f4eb8c2ca7ba59022",
        "post_id": "post-247264",
        "text": "Technically yes.I would use stl, import it intoBlenderand export it as .mshHowever stl doesn't support groups.",
        "thread_id": 16004
    },
    {
        "@timestamp": "2023-09-14T07:13:03.976244224Z",
        "author": "RisingFury",
        "date": "2010-04-24T11:11:24+0100",
        "id": "b63dfba21fea3dbeb2577f85fe650cf0",
        "post_id": "post-219165",
        "text": "Don't look for explanations of complex effects on Wikipedia. It just gives a hand-wavium explanation, with no mathematical description.",
        "thread_id": 13990
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4823808Z",
        "author": "ky",
        "date": "2011-07-21T15:48:11+0100",
        "id": "dc3a3f33cfb944bf42822e1decacbea3",
        "post_id": "post-225928",
        "text": "Here's the pic.BE ADVISED:My camera is not good at taking pictures in the dark.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.182163456Z",
        "author": "Tommy",
        "date": "2010-08-15T20:14:06+0100",
        "id": "e74f7123bb3f7dada588daa8cca9d92b",
        "post_id": "post-247420",
        "text": "There have been some tutorials made by people who don't know nearly as much as they think they do. These tutorials often give pretty bad advice that will make things harder for you. In some cases they give you instructions that will lead to failure half the time - and no idea how to tell which half they will work. Here are a few tips on finding good tutorials craeted by people who actually understand what they are doing.If the tutorial tells you enable unlimited fuel for a short trip (ie, KSC-ISS in a DG) it's probably not very good. The DG has enough range to get from KSC to Titan with 1\/3 of it's fuel remaining. If you can't get to the ISS, you are doing things wrong, and making it much harder than it needs to be.If they tell you to use hover thrusters to do anything other than get of the ground when there's no runway, then they are showing you a very poor way to get into orbit. It's both easier and more efficient to use a better ascent profile, you will get into orbit easier and with less fuel - and make anything you do after that easier as well.If they tell you to use a launch heading of 90 degrees for a KSC to ISS trip, or don't tell you how to time your launch, they are giving you poor advice. It's easy enough to tell someone to use AlignplanesMFD and launch at Tn = 300, and to use a heading of 42 degrees if you are near the Ascending node, or 138 if you are nearing the Ascending Node. This will get you into an orbit with a low RInc, making the plane alignment MUCH, MUCH easier - and doesn't waste a ton of fuel.Beware of people who \"don't know\" things. If they make comments like \"I'm not sure what this is, but it needs to be zero\", or \"I don't know what that stands for, but try to get it to 35k\" then they probably don't know what they are doing, they just stumbled upon something that works, sort of, sometimes. Comments like \"I haven't done this in a couple yrears so I'm remembering as we go\" show a lack of preparation, and important things will get left out or just explained poorly.If someone recommends a tutorial (especially one they have created themselves), do a tiny bit of research. If the referrer or author has a low post count that can be a bad sign. It's always good to click on the users name to get to their profile so you can get a list of all posts they've made. Look for posts on topics relevant to the matter at hand, and read them. Try to see if they know what they are talking about, and whether people (especially experienced pilots) seem to respect their advice. Ignore any claims of \"Advanced\" or Expert\" status as there is no real measure - ANYONE can get the \"expert\" tag by setting it in their profile. Join date can also provide a clue, it's hard to get fluent in Orbiter without the advice and knowledge shared here - but there are some people who learned Orbiter before this forum started (this is not the original \"official\" forum - that one is dead) so on occasion a new member can be quite good, and members from when this forum started may not have learned much in a couple years.Those of us recommending that you actually learn to do it in a good way (not just slop it out) aren't being \"elitist\" or \"purists\" or anything. It's just that we have learned that doing things \"correctly\" right from the start is actually easier than doing them \"quick and dirty\". Keep in mind that any poor methods and bad habits you pick up at the start will end up STEEPENING the learning curve, not lessening it. It's far easier to learn something right the firsttime, then it is to learn it wrong and have to relearn it later.",
        "thread_id": 16018
    },
    {
        "@timestamp": "2023-09-14T07:13:04.190927872Z",
        "author": "Izack",
        "date": "2010-04-25T01:37:41+0100",
        "id": "a67366540bdbdcbdf198da98be1e8e43",
        "post_id": "post-219203",
        "text": "Tex said:#2-5 there is more advanced stuff, especially learning TransX and sling shots. I would consider Intermediate able to go to ISS and\/or the Moon. :tiphat:\n\nIn that case I can go with #1 and be done with it! :lol:That's no fun!",
        "thread_id": 13998
    },
    {
        "@timestamp": "2023-09-14T07:13:31.440539648Z",
        "author": "Urwumpe",
        "date": "2008-05-29T16:10:37+0100",
        "id": "7346f1bca0a480ec4727c318afafa5e1",
        "post_id": "post-68201",
        "text": "SiameseCat said:Here's a suggested implemetation:The MDU class already has a Paint() function. CRT MFD will pass an HDC to this function and the MDU will draw the output on the HDC. The MFD will then StretchBlt this HDC into the MFD's display HDC.The Paint() function:The MDU class has a textbuffer array. The data in this array will be printed onto the HDC, with appropriate formatting. The array will be updated at the MDU data refresh rate.\n\nYes, thats the stuff I initially had dumped into the classes, but I would suggest some changes for speed and quality:We draw directly on the HDC given by orbiter to the MFD. Scaling happens internally in the calculations. Alternatively, we draw on a backbuffer, which we can copy without scaling or reformatting.Text buffer formatting: Known attributes are underlined, overlined, flashing, normal, bright and overbright.Later, we can change the painting this way to draw on a dynamic texture of more than 256x256 pixels.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:31.440539648Z",
        "author": "Urwumpe",
        "date": "2008-05-29T16:10:37+0100",
        "id": "7346f1bca0a480ec4727c318afafa5e1",
        "post_id": "post-68201",
        "text": "SiameseCat said:Here's a suggested implemetation:The MDU class already has a Paint() function. CRT MFD will pass an HDC to this function and the MDU will draw the output on the HDC. The MFD will then StretchBlt this HDC into the MFD's display HDC.The Paint() function:The MDU class has a textbuffer array. The data in this array will be printed onto the HDC, with appropriate formatting. The array will be updated at the MDU data refresh rate.\n\nYes, thats the stuff I initially had dumped into the classes, but I would suggest some changes for speed and quality:We draw directly on the HDC given by orbiter to the MFD. Scaling happens internally in the calculations. Alternatively, we draw on a backbuffer, which we can copy without scaling or reformatting.Text buffer formatting: Known attributes are underlined, overlined, flashing, normal, bright and overbright.Later, we can change the painting this way to draw on a dynamic texture of more than 256x256 pixels.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.503682816Z",
        "author": "Yoda",
        "date": "2011-01-24T04:18:52+0000",
        "id": "c9a43adae365f32db7712bf8e4da658c",
        "post_id": "post-225471",
        "text": "Personally I don't care for it nor what it stands for.As a kid I watched apollo 11 land on the moon and I've followed every Apollo and every Shuttle flight since (yes i'm that old).People back then had a drive, a passion and a vision for manned space flight.I hate the fact that NASA no longer has that vision ( something that started with building a ISS that doesn't match what it was invisioned to do in the first place).We spend most of our precious time repairing and updating a space station that completely misses it's potential and wasting billions of dollars that could have been spend in actual manned space exploration.NASA's astronauts have become glorified plummers and electricians instead of the explorers they ought to be.These days NASA is managed by a bunch of new age burocrats that are in need of growing some balls instead of beeing a watered down version of the people that NASA used to employ whom still looked up at the heavens and had a vision for man to travel into space.The space shuttle program is coming to a end ( and I'm glad it does in the sense that we can finally put this delivery truck to rest); too bad we spend the last 30 years wasting our potential instead of focussing on actual manned exploration.Just my two cents on the whole thing.....By the way, compaired to previous mission patches this one sucks.... but I guess that's an appropriate way to demonstrate what NASA stand for these days...................:cheers:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:04.213219328Z",
        "author": "truckspond",
        "date": "2010-04-26T09:03:04+0100",
        "id": "e53e05c463d10c4d4ccedf84a52fb86a",
        "post_id": "post-219221",
        "text": "Thanks for that! The little \"game\" you made is good for learning the basics. Maybe if you added a simple menu system there would be no need to restart the game every time you land or crash?",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:31.587835136Z",
        "author": "Urwumpe",
        "date": "2008-11-04T00:03:47+0000",
        "id": "6f37203cda2f10921e3763e6b6cc8d3c",
        "post_id": "post-68371",
        "text": "SiameseCat said:Urwumpe: Are there any existing functions to start a SSME or do I need to put one in? For the moment, I'm assuming this would only have to set the thruster level of the SSME to 1.0\n\nI did not yet change this one, as long as the SSME code of GLS was still untested. Wanted to keep the chance to disable the new code if it does not yet work.Also, it works when the Shuttle is not attached to the pad.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.589618176Z",
        "author": "Urwumpe",
        "date": "2010-05-29T19:36:26+0100",
        "id": "69cb96ef851eb45626c5a3882ff55ef3",
        "post_id": "post-226132",
        "text": "C# is not really interpreted, it is byte-code and about as slow or fast as Java. I think it is even a bit faster than Java for some applications.also the features you list of C++, are its big advantage to be such low level, but that fires back if you plan to do high-level applications with C++, because you have the added complexity (unless you use a framework that implements the high level features).Still...IMHO there is no better programming language yet than C++, simply out of the fact that it is more a high-level assembler than a real high-level programming language, like Java, C# or Ada. There is no trick that you can't teach C++ and IMHO it is not at the end of its evolution...it could learn many new big tricks.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:04.28076032Z",
        "author": "Lunar Pilot",
        "date": "2008-05-11T15:39:07+0100",
        "id": "2bbde2887b9b016387c4634252989fb9",
        "post_id": "post-65163",
        "text": "answerCurrent Date\/Time: Sunday, May 11, 2008, 08:29\/38Computer Name: KIDSOperating System: Microsoft Windows XP Home Edition (5.1, Build 2600)Language: English (Regional Setting: English)System Model: Dell DE051BIOS: Phoenix ROM BIOS PLUS Version 1.10 A01Processor: Intel(R) Celeron(R) CPU 2.53GHzMemory: 1022MB RAMPage file: 426MB used, 884MB availableDirectX Version: DirectX 9.0c (4.09.0000.0904)that's SystemDeviceName: Intel(R) 82865G Graphics ControllerManufacturer: Intel CorporationChip Type: Intel(R) 82865G Graphics ControllerDAC Type: InternalAprox. Total Memory 96.0 MBCurrent Display Mode: 1024 x 768 (32 bit)(60Hz)Monitor: Plug and Play MonitorDriversMain Driver: ialmrnt5.dllVersion: 6.14.0010.4396 (English)Date: 9\/20\/2005 09:52:38WHQL Logo'd: YesMini VDD: ialmnt5.sysVDD: n\/aDDI Version: 9 (or higher)and that's Display",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:31.098539776Z",
        "author": "Alexw95",
        "date": "2010-08-14T19:38:39+0100",
        "id": "e0e39b0d0088bc17c084fa137ace0e9e",
        "post_id": "post-247360",
        "text": "I did not notice it when i lived in hawaii and was coming back to the mainland.",
        "thread_id": 16011
    },
    {
        "@timestamp": "2023-09-14T07:13:10.2617664Z",
        "author": "Quick_Nick",
        "date": "2010-05-27T14:11:52+0100",
        "id": "a279fee4f18560290805166a9a6f46f9",
        "post_id": "post-225088",
        "text": "Moach said:i can't help but to wonder...how does one \"hang\" anything without effective gravity?:rolleyes:i mean... if no force pulls \"down\" on the dice, it isn't really hanging as much as just floating around :lol:sorry... :threadjacked: carry on :thumbup:\n\nForce of gravity is countered by a centripetal force. (I hope that's an okay way of using that word :lol:)",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:04.62872832Z",
        "author": "Wally",
        "date": "2010-05-07T20:56:22+0100",
        "id": "85b174a6ae1166383bf9a04ab94bf54a",
        "post_id": "post-219243",
        "text": "Alright, I've switched to STS-131 from the latest Shuttle Fleet plus Expansion and I have the actual PDRS Operations Checklist printed and in front of me. I'm trying to get the MPLM attached to ISS. As I understand from the checklist, SSRMS is used for this task, since I keep seeing reference to it. But in the tables, I have 6 coordinates, for SY, SP, EP, WP, WY and WR, but not for SR. The SSRMS from ISS requires to enter a 7 values for SR too. How can this be solved?The shuttle's RMS isn't used for this task, at all?",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:31.128767232Z",
        "author": "donatelo200",
        "date": "2010-08-16T05:13:17+0100",
        "id": "d025a7878ef5544d7bc39637cc8b3621",
        "post_id": "post-247398",
        "text": "I know a way to make your bases on the grond(visually). You could make a surface tile for your base. Now i can't make surface tiles. Sorry. As for rings ask orb. He helped me make rings in the Ups And system and they look quite good.",
        "thread_id": 16016
    },
    {
        "@timestamp": "2023-09-14T07:13:10.43615616Z",
        "author": "N_Molson",
        "date": "2011-07-08T16:05:41+0100",
        "id": "b16c5955cf708e95d19b5a4aa2f29886",
        "post_id": "post-225689",
        "text": "As said the Assistant Launch Director, the meteo forecast has to be green up to 25 minutes after launch, in case of a Return to Landing Site abort.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:04.280196096Z",
        "author": "Lunar Pilot",
        "date": "2008-05-11T09:01:06+0100",
        "id": "99bfd2cd3829d24ad362740b9d0fed0c",
        "post_id": "post-65161",
        "text": "house computerIt's a pc, with Windows XP on it, I don't know about the graphics card or the driver though.",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:31.550957312Z",
        "author": "DaveS",
        "date": "2019-05-21T15:35:13+0100",
        "id": "3ca713e264c5333b3f0cf8f8778aa59b",
        "post_id": "post-68574",
        "text": "asdad said:DaveS , has been long time no news update about LC39 , can you bring me last update for LC39 please ?\n\nOn hold for an indefinite amount of time. Not sure when I'll be able to get back to it.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.340980224Z",
        "author": "Andy44",
        "date": "2010-05-27T00:39:54+0100",
        "id": "1a231737e7f442749fd3f61fce9ce685",
        "post_id": "post-225253",
        "text": "So the only way to paste this text without auto-embedding is to use the CODE brackets?",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:04.406759168Z",
        "author": "n72.75",
        "date": "2010-04-25T06:38:00+0100",
        "id": "4c35e2c1ea562499b5334272e9ba78bf",
        "post_id": "post-219230",
        "text": "Does This:[nomedia=\"http:\/\/www.youtube.com\/watch?v=ROxlvOCyzww\"]YouTube- Aegis BMD (FTM-12) Stellar Athena B-Roll[\/nomedia]have what you need?",
        "thread_id": 14001
    },
    {
        "@timestamp": "2023-09-14T07:13:31.569638144Z",
        "author": "Urwumpe",
        "date": "2008-08-11T15:37:51+0100",
        "id": "5d196b9f5a0e8af8133f5d75a8e05152",
        "post_id": "post-68303",
        "text": "DaveS said:OK. I'll focus then on getting the RSS done and check in the meshes and textures.\n\nOK. Next building we would then need in the chain of command would be the LCC... but well, that becomes really detailed.We will sure soon need a SSU skeleton scenario, which can be used for creating scenarios with all infrastructure at the right places.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.449960448Z",
        "author": "Kyle",
        "date": "2010-08-20T22:42:46+0100",
        "id": "f1c923f98b7181cdcba4bd398e5bff0c",
        "post_id": "post-225402",
        "text": "Looks like STS-135's a real mission now.Crew to be selected September 14th.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:04.44071552Z",
        "author": "SakyaIllidan",
        "date": "2010-04-25T07:19:26+0100",
        "id": "ea210685650a0412a02eb73062800d24",
        "post_id": "post-219232",
        "text": "Hoa, soy nuevo en el foro de OrbiterLlegu\u00e9 aqui por casualidad, navegando al azar, soy muy curioso:lol: y cuando le\u00ed un poco sobre de lo que trataba, me captur\u00f3 en seguida. Descargue el programa y algunos add-ons y me puse a investigar tutoriales...Despues de estrellarme unas diez veces, he logrado al fin ua orbita MUY eliptica, pero por algo se comienza, soy muy terco y no me rendir\u00e9Bueno, tambien busco un maestro, alguien que me ense\u00f1e...S\u00e9 que muchos dir\u00e1n \" ami nadie me ense\u00f1o\", pero quisiera que alguen me entrene y me d\u00e9 consejos especificos de su experiencia...Bueno, voy a seguir practicando.. el espacio me espera:rofl:",
        "thread_id": 14002
    },
    {
        "@timestamp": "2023-09-14T07:13:31.585626368Z",
        "author": "DaveS",
        "date": "2008-10-22T21:19:40+0100",
        "id": "abbd11560b6f62a3fca7a0e9a09c173b",
        "post_id": "post-68355",
        "text": "Urwumpe said:Well, we only need a configuration file, but no mesh for a dummy. Of course, a mesh would be nicer. for implementing communication and minimal behavior, we need a DLL for it.Also a shared DLL for communication inside the project would be nice, so we can debug this only once.\n\nI could come up with an LCC mesh with a nicely decorated FR4(the FR that is the main FR until the end of the program).",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.273987584Z",
        "author": "Hispa",
        "date": "2010-05-29T16:46:27+0100",
        "id": "e620a9d1578670ace4299430ac04a03b",
        "post_id": "post-225139",
        "text": "Is it enough with 50 seats?:)",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:04.629571072Z",
        "author": "David413",
        "date": "2010-05-08T13:37:21+0100",
        "id": "3e2f8d899dfbbe03f0f5f62b1b5926a6",
        "post_id": "post-219250",
        "text": "Wally said:Yes,I know it will not work, as you said previously, I was just curious where I cand find it, to look over it, since it wasn't available in the same place I found the above mentioned checklist. Thanks for the info.\n\nSorry I misunderstood you. Good luck...",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:30.875491328Z",
        "author": "fireballs619",
        "date": "2010-08-14T04:42:47+0100",
        "id": "22f9a6622a9fd84911b54a931210ab94",
        "post_id": "post-247245",
        "text": "While I don't know what the problem is exactly, I can recommend that you use code tags next time. All you do is paste the log between those tags .It would look like this.Code:**** Orbiter.log\nBuild Jun  6 2010 [v.100606]\nTimer precision: 3.93852e-007 sec\nFound 0 joystick(s)\nDevices enumerated: 2\nDevices accepted: 2\n==> RGB Emulation\n==> Direct3D HAL\nModule AtlantisConfig.dll .... [Build 100606, API 100606]\nModule AtmConfig.dll ......... [Build 100606, API 100606]\nModule DGConfigurator.dll .... [Build 100606, API 100606]\nModule transx.dll ............ [Build 100528, API 100527]\nModule TrackIR.dll ........... [Build 091120, API 091120]\nTrackIR module not found.\nModule ScriptMFD.dll ......... [Build 100606, API 100606]\nModule ScnEditor.dll ......... [Build 100606, API 100606]\nModule Rcontrol.dll .......... [Build 100606, API 100606]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule Meshdebug.dll ......... [Build 100606, API 100606]\nModule LuaMFD.dll ............ [Build 100606, API 100606]\nModule LuaConsole.dll ........ [Build 100606, API 100606]\nModule Framerate.dll ......... [Build 100606, API 100606]\nModule FlightData.dll ........ [Build 100606, API 100606]\nModule ExtMFD.dll ............ [Build 100606, API 100606]\nModule CustomMFD.dll ......... [Build 100606, API 100606]\nModule Nebo.dll .............. [Build ******, API 060425]\nModule Mfd_Irc.dll ........... [Build ******, API 060425]\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1024 x 768 x 16\nGraphics: Hardware T&L capability: No\nGraphics: Z-buffer depth: 16 bit\nLoading 8816 records from star database\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule DeltaGlider.dll ....... [Build 100606, API 100606]\nModule LuaInline.dll ......... [Build 100606, API 100606]\nModule Liftshuttle.dll ....... [Build ******, API 050206]\n---------------------------------------------------------------\n>>> ERROR: Scenario parse error for vessel West shuttle: base 'SRC - Space Elevator' not found on body 'Earth'.\n>>> [Vessel::ParseScenarioLine2 | .\\Vesselstatus.cpp | 174]\n---------------------------------------------------------------\n>>> TERMINATING <<<",
        "thread_id": 16000
    },
    {
        "@timestamp": "2023-09-14T07:13:04.19141888Z",
        "author": "PhantomCruiser",
        "date": "2010-04-25T03:49:54+0100",
        "id": "98fee1d0db50aa7e998d339f721fbc01",
        "post_id": "post-219206",
        "text": "I dunno Tex, I think your Orbiter movies should qualify you for Jedi status. Don't forget your DGIV to ISS tutorial, that's been a huge help to many of us.",
        "thread_id": 13998
    },
    {
        "@timestamp": "2023-09-14T07:13:10.310831616Z",
        "author": "Urwumpe",
        "date": "2010-05-25T11:51:21+0100",
        "id": "fc04a41d59cff071ecfa7cee01da9ad7",
        "post_id": "post-225197",
        "text": "ksc_houston said:Are roll reversals required to bleed of excess speed?\n\nNot just that, the roll reversals allow you to fly at the needed high decelerations (about 16 m\/s\u00b2) without skipping out of the atmosphere.With the bank angle, you control the deceleration, and the roll reversals allow you to keep a certain bank angle without flying a curve away from your landing site.See here for more details:http:\/\/www.orbiterwiki.org\/wiki\/Intuitive_Atmospheric_Entry",
        "thread_id": 14430
    },
    {
        "@timestamp": "2023-09-14T07:13:31.470641152Z",
        "author": "PriestLizard",
        "date": "2010-08-15T10:51:43+0100",
        "id": "ca72566defc56dff3a836acf95549b84",
        "post_id": "post-247455",
        "text": "I dont know anything about it but I'd suggest you go ask the police itself, or your lawyer, or (if possible) your local rocketry club. I strongly suggest you dont rely on information you get on a forum when it comes to the possibility of being arrested.:DGL",
        "thread_id": 16025
    },
    {
        "@timestamp": "2023-09-14T07:13:10.462413824Z",
        "author": "IronRain",
        "date": "2011-07-19T07:32:11+0100",
        "id": "58403b0e94eb29ca795ccc3ef350ba67",
        "post_id": "post-225815",
        "text": "STS-135 Daily Mission Recap - FD11",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:04.282234368Z",
        "author": "Dr Pepper",
        "date": "2008-05-12T04:08:27+0100",
        "id": "7c7ee8f60f98142134b666976cf0440f",
        "post_id": "post-65173",
        "text": "I've also had this problem, except that the flashes happened much more frequently. Lunar Pilot, if it's not much of a hassle, open up a small window like the Ctrl-space one or the Orbiter menu with F4. Other windows seem to fix the problem.Of course, I no longer have the problem, and I think it was because I partially reinstalled Orbiter (I copied the new download over my old one without removing any of the add-ons). The last thing I did to my system was unplug it and clean out it's insides with propane gas (unorthadox, I know). I would suggest reinstalling Orbiter first.Quick_Nick said:dxdiag gives near exact same specs for me except two main things.For him it says, Monitor: Plug and Play Monitor . I'm not too sure what that means, and it doesn't sound right. For me it gives Monitor: DELL E177FFP (my monitor model obviously)\n\nIt just means it's one of the cheaper, more generic monitors that came with the setup from Dell. I've got one (PnP monitor) too. Did you buy (or upgrade during the purchace) a new monitor?The other difference is that my computer only has 512MB RAM but that shouldn't affect anything.\n\nSame here, it dosen't seem to be the problem though. I've also got the same graphics controller and drivers as him, but on a Dell Dimension 3000.",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:31.502820608Z",
        "author": "DaveS",
        "date": "2008-05-25T14:02:56+0100",
        "id": "9b198c386d0b8917987063dfa116d6fa",
        "post_id": "post-68236",
        "text": "New screenshots. Work has mainly focused on getting the Y+ wing cover panel on the RSS correct.I also completed the upper -Y wing cover panel and have textured it. I have also started early work on the Orbiter Mid-Body Umbilical Unit or OMBUU. Work will now resume on the lower -Y wing cover panel.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.1698176Z",
        "author": "darrenc",
        "date": "2010-05-28T12:57:23+0100",
        "id": "1b7b37d2b90b2f64eaf128b494d1f022",
        "post_id": "post-224984",
        "text": "River Crab said:I know you didn't mention this as a job, but I can do some logo design for the project, if that's open.\n\nSure, if this project gains some traction, a logo would be great! But you'd better wait to see if this ends up going anywhere first before wasting your efforts.And visionary-ing, and Probe-Hailing. But anyone can do those, I guess.\n\nActually, that is the part I'm looking forward to the most! Trying to figure it all out could be a heck of a lot of fun.Thanks for your comments regarding the Kliper. I have only just skimmed the blog link you provided, but he has some awesome renderings, that's for sure! I am planning on being very fluid with the Kliper internals... whatever I find works best. There is basically zero information about the \"real\" thing, so I think artistic license is justified:)There's quite a large gap there, if you're talking about the default XR vessels.\n\nYeah, I wasn't meaning to criticise them. I know they're not supposed to be realistic. They're great, but just too far-fetched.What I'd really like is a Mars mission involving Earth orbit assembly of the spacecraft. There doesn't seem to be too much of that going on in the Orbiter community (apart from space stations), and it would not only be realistic, but really cool!And do the other thing? :lol:\n\nOh, yes... the \"other thing\":pPersonally I think if we ignored all red tape and funding issues, it MIGHT be possible. I've become skeptical after seeing the disaster that was the Constellation system. And I doubt any private space venture will be leaving LEO soon. Not just the US, I mean everyone here.\n\nI agree that is best to forget funding, with limits. You could argue it would be possible to develop an anti-matter rocket if you threw squillions of dollars at it, but I would not like to see such an engine in a supposedly realistic add-on.Here's an interesting presentation from NASA's JPL, favours production of Methane and Oxygen on Mars surface:\n\nI had heard about this. It is an interesting ideal if you are going to use chemical propulsion. But I think NTRs are a reasonable prospect, if you could get the public on side over the \"N\" word.http:\/\/isdc2.xisp.net\/~kmiller\/isdc_archive\/fileDownload.php\/?link=fileSelect&file_id=19Again, just my humble (long) opinion.\n\nThanks a lot for your input. Sorry I don't have the time right now to reply in more detail, but you presented some really good info.If this project were to move forward, I am thinking of a wiki-like planning and development setup. Does anybody here know much about setting up a wiki?---------- Post added at 11:57 AM ---------- Previous post was at 11:52 AM ----------Xyon said:1. From what I understand about the issues surrounding spending long periods of time in zero-G and the body thusly changing, I'd say it's pretty important to have some kind of artificial gravity.\n\nI'd agree. From what I hear, the 2-hour daily exercise about the shuttle is not very popular.2. Depends. How heavy is it? It all boils down to, which is more economical? Is it cheaper in terms of delta-v to send it to Mars with the rest, to launch it from Earth with the stack and leave it in a stable parking orbit for when it gets back, or to launch it separately from Earth to intercept the returning vessel?\n\nIt would be cheaper in terms of propellent to not carry something to Mars and back to Earth again:)3. Almost like a transient space station? Come home, send something like a shuttle (sniff) up to resupply and recrew, and then head back off to Mars again? That could work, but there would doubtless be complications.\n\nI agree. Those complications are the important issue though. We'd need to work out what they are. Basically, it's a cost\/benefit thing.4. Both, I'd suspect. Though I'm not savvy enough on Mars to know what can and can't be generated \/ produced there.\n\nMars has lots of CO2. Carbon and Oxygen are form the basic elements of most fuels. Also, if Mars has water, then hydrogen is available.5. Again, not savvy enough on those to comment adequately. Except that I'd quite like to turn Mars green, but not by irradiating it.:p\n\nNTR's are usually proposed only as upper (space flight only) stages. Convincing the greens that it's safe to launch one could prove difficult, though!",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:13:04.549572608Z",
        "author": "SakyaIllidan",
        "date": "2010-05-12T08:01:07+0100",
        "id": "f09c33cd327fc9b306528657bb07e4d8",
        "post_id": "post-219237",
        "text": "Bien, me han servido de muchoPor lo pronto, he elegido como base a la wideawake international...estoy aprendiendo a manejar la delta glider 4, publicare algo para ver como me fue",
        "thread_id": 14002
    },
    {
        "@timestamp": "2023-09-14T07:13:31.550677248Z",
        "author": "GLS",
        "date": "2018-03-22T23:46:08+0000",
        "id": "d8e4b7cbabc41284cf4011f4253a5feb",
        "post_id": "post-68572",
        "text": "DaveS said:GLS: If you're not too busy, could you add the raised Camera Sites to both pads? The Camera Sites are the elliptical areas inside the actual pad perimeters and they're raised above the actual pad 0 elevation.https:\/\/www.dropbox.com\/s\/a5cz1rmmusv196i\/LC39__pad_area_camera_oversight.jpg?dl=0LC-39A, east of CS-2:https:\/\/goo.gl\/maps\/FD2dfP7WB5D2\n\nCreate a ticket for that and I'll do it after I finish with the AerojetDAP.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.46889344Z",
        "author": "coffeene",
        "date": "2011-07-21T09:15:28+0100",
        "id": "8c427e074a40bf51e15ec2d276c3c06f",
        "post_id": "post-225854",
        "text": "I'm in london ontario, I'm going to be up till the landing, recording it also.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:04.642518016Z",
        "author": "Outan",
        "date": "2010-04-25T15:30:30+0100",
        "id": "c5fa4213f6168cc59490275e55bcbd03",
        "post_id": "post-219252",
        "text": "Hi all,a few years ago ESA released a call for mission proposal. One of the down selected was Marco Polo. A mission to study the near earth object 1999 JU3. Earlier this year it was rejected for cost reason.With my school mate (Cranfield University) we looked at the possibility of a \"Low Cost Marco Polo\". In two weeks we have to present our work in order to be graded. Someone in the group has heard of orbiter and said it could be very nice to have a video of the mission.I have looked in the all ready existing add-ons but so far I haven't found anything. Is it possible to do something in two weeks? Could someone help us?Note that it doesn't have to be reallistic it just have to look nice!Information about the Marco Polo mission:http:\/\/sci.esa.int\/science-e\/www\/area\/index.cfm?fareaid=108If someone is interesting of helping I can send him our reports (11 times 150 pages!!)Thank you in advance.Outan",
        "thread_id": 14004
    },
    {
        "@timestamp": "2023-09-14T07:13:31.579844096Z",
        "author": "DaveS",
        "date": "2008-09-13T18:27:49+0100",
        "id": "03d22bfc17384ba0d1acd230ab59d2ab",
        "post_id": "post-68325",
        "text": "Donamy said:Dave, I have that banner mesh for you.\n\nSend it to my e-mail. Will put it on the MLP once I'm done with it.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.6515264Z",
        "author": "Sky Captain",
        "date": "2010-05-28T09:22:21+0100",
        "id": "baf591681f5b2fe9969429ca6479a7ed",
        "post_id": "post-226184",
        "text": "Name some UMMU's after your most hated politicians and put them near the pusher plate of nuclear Orion craft to serve the purpose of extra reactional mass.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:04.092481792Z",
        "author": "tblaxland",
        "date": "2010-04-25T11:49:08+0100",
        "id": "730f9440b026d0526df8d911c9d02228",
        "post_id": "post-219185",
        "text": "tl8 said:tblaxland, it was up yesterday\n\n:embarrassed:",
        "thread_id": 13994
    },
    {
        "@timestamp": "2023-09-14T07:13:30.930827776Z",
        "author": "Enjo",
        "date": "2010-10-17T10:53:50+0100",
        "id": "bf0ac4a830de83445e627c85ba31b9de",
        "post_id": "post-247294",
        "text": "donatelo200 said:(...) Also you don't nessisarily need the DGIV or UMmu. They are just very reccomended because without it the system just becomes one of those systems that has no special features.\n\nThat's from DGIV and UMmu heavy user's point of view. A physicist will be glad just to do a couple of sligshots, dockings, reentries and other \"standard\" stuff using the plain old DG. But if you think that physicists among Orbinauts are a minority, then I can add some bases and more docking stations myself and this will happen just about when I find time to actually play more in your system anyway, so thanks for what you've done already :thumbup:",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:10.492296448Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-30T00:05:33+0100",
        "id": "a8d3271da8d0812b06fca6a10ca3a64d",
        "post_id": "post-225959",
        "text": "Hi-res pics of the side-on views of the ISS during the STS-135 flyaround are now releasedhere!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:04.141167104Z",
        "author": "zionn",
        "date": "2010-04-24T17:27:52+0100",
        "id": "325386f28cbd31e5f3809292189c00e9",
        "post_id": "post-219190",
        "text": "I need them. On video's they are very cool.",
        "thread_id": 13995
    },
    {
        "@timestamp": "2023-09-14T07:13:30.987793408Z",
        "author": "NukeET",
        "date": "2010-08-15T05:52:50+0100",
        "id": "de2fd6b4f5b1823fef8174e6303f4834",
        "post_id": "post-247336",
        "text": "jedidia said:I think there was a \"sextant MFD\" for 2006, but I'm not sure what it does...\n\nCheck out this thread.http:\/\/www.orbiter-forum.com\/showthread.php?t=9065&highlight=Coelliptic",
        "thread_id": 16006
    },
    {
        "@timestamp": "2023-09-14T07:13:10.322466304Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-25T22:00:50+0100",
        "id": "acb8e91ac1d601dee6e992141fee7908",
        "post_id": "post-225220",
        "text": "BBC News'\/Jonathan Amos' \u201cSpaceman\u201d blog: \"'Zombie-sat' and the clever orbital dance\".",
        "thread_id": 14434
    },
    {
        "@timestamp": "2023-09-14T07:13:04.165460736Z",
        "author": "SiberianTiger",
        "date": "2010-04-25T00:07:33+0100",
        "id": "c07539da916e7cfa33dfcbbe1f73a90c",
        "post_id": "post-219197",
        "text": "anemazoso said:What do you mean? All I knew was the link.\n\nWell, despite that I did participate in some amateur rocketry competitions, I fail to imagine what a rocket racing may be like. I'd love to see some more info than a webcast link...",
        "thread_id": 13996
    },
    {
        "@timestamp": "2023-09-14T07:13:31.127899904Z",
        "author": "dgatsoulis",
        "date": "2010-08-14T23:42:29+0100",
        "id": "0a66f4c0f09887d5327f57a3e267420f",
        "post_id": "post-247391",
        "text": "As for how to make a binary system, you might want to check out donatelo200's[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4298\"]Binary Neutron stars[\/ame]From what i understand, when you want to make a binary system, you use a mesh for the second star and raise the \"Emissive\" value of the material the mesh is made of, in order to make it \"glow\".",
        "thread_id": 16016
    },
    {
        "@timestamp": "2023-09-14T07:13:10.336911872Z",
        "author": "RAF Blackace",
        "date": "2010-05-26T02:33:43+0100",
        "id": "d59f0cdcdba4bedcc9d8bcc75f588b94",
        "post_id": "post-225246",
        "text": "I could pause the scenario and work it out on a calculator. I was hoping for something more dynamic and real time than just obtaining a snap shot figure. Although I do appreciate the pointer, I have not used BTC before so it may help.",
        "thread_id": 14437
    },
    {
        "@timestamp": "2023-09-14T07:13:04.19224576Z",
        "author": "dgatsoulis",
        "date": "2010-04-27T00:26:13+0100",
        "id": "baa3c7f0f704e5e14e91442ad241343b",
        "post_id": "post-219210",
        "text": "Izack said:I don't mean to assert myself as a skilled Orbinaut or anything. I just want to know when I'm not a noob anymore.\n\nWell, in my book, you are definetely an Intermediate Orbinaut, well on your way to the Advanced level.:thumbup:Izack said:Compared to those people you mentioned, dgatsoulis, I will ALWAYS be a noob.As it is, I don't think I'll ever consider myself to be an expert.\n\nMost of us are noobs compared to some of the names i mentioned.(Which-btw- were a few names of the top of my head, no disrespect intended to our other fellow Orbinauts, who deserve to be on that list).Izack said:Sorry if this bothered you. :tiphat:\n\nWhy should it bother me? I just posted a list that - in my opinion - could be used to know when you've attained a certain level of dexterity in Orbiter and to see if we were on the same \"wavelength\" when it comes to labeling the diffelent levels of expertise.It is a totally subjective one, no one should have to follow it to the letter.Here are a few things to do that can help you reach the Advanced level:1.Aerobrake MFDYou MUST nail that sucker! This will enable you to land right on the spot of anything with an atmosphere and also help you make aerocaptures and plane changes without using any fuel.2.Read these and try all the tutorials:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3859\"]Flytandem's TransX Tutorials[\/nomedia] by flytandemand then[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4142\"]IMFD Full Manual\/Playbacks[\/nomedia] by markl316also ar81's [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3403\"]Tutorial: Concepts for Interplanetary MFD 4.2.1[\/nomedia]This in a way will help you for the \"why\" not the \"how\" of IMFD.Warning, spoiler alert! Once you get these down, there will be almost nothing you won't be able to do in Orbiter. It will stop being a challenge for you and you'll end up using billions of dollars worth of spacecrafts to do backflips! :lol:Izack said:PS: If it means anything, I've tried many times to pull off a backflip hover landing like you did in a few videos (which I've been calling a dgatflip), and I cannot for the life of me pull it off.\n\nThe \"dgatflip\"!? :rofl:Thanks man, i'm flattered! :lol:Well, i myself call the handbrake landing the \"gonzo-brake\", since i learned it from agentgonzo.I've posted instructions on how to do the \"gonzo-brake\" on the Orbiter video thread. Once you master it, the backflip is the next logical step.Just don't try it with an XR5, it's impossible.:pHave fun Izack, happy orbiting!:cheers:",
        "thread_id": 13998
    },
    {
        "@timestamp": "2023-09-14T07:13:31.288326144Z",
        "author": "Mantis",
        "date": "2010-08-15T02:36:36+0100",
        "id": "365991b2fa908334f8467382fd81f738",
        "post_id": "post-247427",
        "text": "I don't think that's a bug - I've never seen it happe on numerous computers. It's probably a video card\/video configuration problem on your PC. What type of video card do you have? Is it intergrated or does it have dedicated memory? How muc video memory do you have?",
        "thread_id": 16019
    },
    {
        "@timestamp": "2023-09-14T07:13:10.350920192Z",
        "author": "Tex",
        "date": "2008-05-14T19:02:38+0100",
        "id": "4f0182a16e1607ab150305ae71a63e51",
        "post_id": "post-65567",
        "text": "Thanks MrSpacely.:)TBH I didn't keep close track of the hours, but I'd guess somewhere around 40-50 hours, maybe..Wow, very nice models Moe! :speakcool:I just started the hobby about 2 years ago. The destroyer and the fw190 were my 4th and 5th projects, so I could definately learn from your experience. I love the weathering you did on both planes, very realistic! Thats the area I need to imrove on the most for sure. I use Future floor wax to seal the paint before weathering effects, you do the same?",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:04.142371328Z",
        "author": "astrosammy",
        "date": "2010-04-24T19:58:16+0100",
        "id": "0331f8deed8f3d26c41dcdc128266464",
        "post_id": "post-219193",
        "text": "[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3792\"]LC39-EAFB 2006.3 - Hi-Res by Slat[\/nomedia] gives you a nice launchpad. You can also use [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3737\"]International Space Station v.3.0[\/nomedia] together with it, it's launchpad gives you complete animations and amazing effects in the last nine minutes before launch. In my opinion Seth Edens L10 Earth texture together with the [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3681\"]Florida Surface Tiles v1[\/nomedia] gives you amazing views during launch, but requires many adjustments as all add-ons are designed for the default or Hi-res KSC There are also some great soundpacks on Orbithangar.",
        "thread_id": 13995
    },
    {
        "@timestamp": "2023-09-14T07:13:31.443093504Z",
        "author": "SiameseCat",
        "date": "2008-06-25T04:21:29+0100",
        "id": "61e1cb66872458df8dd5138cd996b64b",
        "post_id": "post-68215",
        "text": "Urwumpe said:I suggest, we use StretchBlt as little as possible - for example we scale the font bitmap only once during creation before we use it for drawing.\n\nThe problem is, I'm loading the bitmap at startup and then creating a DC compatible with the MFD each time the MFD is updated. I'm not sure if there's a way to resize the bitmap without loading it into a DC first.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.424641536Z",
        "author": "ky",
        "date": "2011-07-01T16:13:21+0100",
        "id": "699252175a47c6a81c56371a2799f74c",
        "post_id": "post-225623",
        "text": "I thought Rafaello would stay in space.What would NASA do with it after the shuttle program?Put it on display?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:04.28196736Z",
        "author": "spcefrk",
        "date": "2008-05-12T01:28:18+0100",
        "id": "85f8b2cc65f385adea276df0707d1f1c",
        "post_id": "post-65171",
        "text": "If your computer is as old as I suspect it is, an AGP graphics card is what you'll need (but you'll want to check that first). You can find Newegg's AGP cards herehttp:\/\/www.newegg.com\/Product\/ProductList.aspx?Submit=ENE&N=2010380048+1069609639&name=AGP+4X\/8X. Any of them will be adequate.The things worth looking for are the amount of memory (128MB is low but good enough for orbiter, 256 or up to 512 and you should be able to turn everything way up -- it's the amount of stuff that can be rendered at once), the speed and type of the memory (GDDR2 is great GDDR3 is better, 300MHz Core clock is probably as low as you want to go).I'm partial to Nvidia's cards (their drivers have been better to me), but ATi is a strong competitor. Anything there will do the job, just depends on how much you'd like to spend. As little as $20 will workhttp:\/\/www.newegg.com\/Product\/Product.aspx?Item=N82E16814102738or as much as $100 will get you a comparably faster onehttp:\/\/www.newegg.com\/Product\/Product.aspx?Item=N82E16814130076",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:31.54209664Z",
        "author": "DaveS",
        "date": "2017-01-15T15:24:22+0000",
        "id": "0ab7e6c2c632e39eea3e857e3a04f4d4",
        "post_id": "post-68514",
        "text": "Nearly done with the RBUS platform. Right now only the bottom flanges and and the platform handrails remain to be done:https:\/\/www.dropbox.com\/s\/5khbjmonk8k8s56\/New_PadA_FSS_WIP45.jpg?dl=0https:\/\/www.dropbox.com\/s\/v5evzzlmrqq53zi\/New_PadA_FSS_WIP46.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.42547328Z",
        "author": "Kyle",
        "date": "2011-07-02T17:27:12+0100",
        "id": "1c54b8eb5a5a784747bdabbc10bc498f",
        "post_id": "post-225628",
        "text": "Wanted to give a non-processing update.I will be attending this launch from a distance of approx 12 miles, and given that my family lives out at Cape Canaveral I get to come back for every single launch attempt until it launches.I'll be sure to get some great pictures and video for you all;)T-6 days from this post.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:04.62806912Z",
        "author": "Wally",
        "date": "2010-04-25T13:11:11+0100",
        "id": "5560bcb6b801ddd5a1a7a3d475c904dd",
        "post_id": "post-219240",
        "text": "I've been doing STS-88 using Thorton's ISS and his supplied scenarios for Shuttle Fleet. I always find operating the RMS being tedious, so I was glad when I found in the supplied manual the values for SY, SP, EP, WP, WY, WR for parsing them to TGT of the SRM and doing them in an automatic sequence. However, only the STS-88 scenario has these values defined.Is there a way to calculate them for other payloads\/modules, in future scenarios? Can they be calculated automatically, or just empirical, by manual RMS operations?",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:30.936499456Z",
        "author": "Rick Schaefer",
        "date": "2013-11-15T10:25:04+0000",
        "id": "0b228020fe0c6b2dbb54f7dbc30cf8a1",
        "post_id": "post-247326",
        "text": "Yup. That's the prob. Real bummer. Any plans to update for the D3D9Client? I guess I can toy with this add-on without the D3D9 but D3D9 runs smoother on my system. Thanx for the help!-Rick",
        "thread_id": 16005
    },
    {
        "@timestamp": "2023-09-14T07:13:10.439729664Z",
        "author": "HarvesteR",
        "date": "2011-07-08T16:26:06+0100",
        "id": "7df70550afd52f226d88e84a6465c6a2",
        "post_id": "post-225704",
        "text": "T - 1 minute---------- Post added at 12:25 PM ---------- Previous post was at 12:25 PM ----------t - 30 secs---------- Post added at 12:26 PM ---------- Previous post was at 12:25 PM ----------clock stopped at T- 31??",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:04.16525952Z",
        "author": "anemazoso",
        "date": "2010-04-24T21:30:48+0100",
        "id": "02e9e962ef1ebcce226b9cb912bf156a",
        "post_id": "post-219196",
        "text": "SiberianTiger said:Any advertising information, please?\n\nWhat do you mean? All I knew was the link.",
        "thread_id": 13996
    },
    {
        "@timestamp": "2023-09-14T07:13:31.47244672Z",
        "author": "Pyromaniac605",
        "date": "2010-09-10T12:56:42+0100",
        "id": "d7b3d90f4b23a3578f96aa0e9a1e91d3",
        "post_id": "post-247464",
        "text": "statickid said:probably depends on where you are though, as \"empty\" as Australia seems, there's still plenty of people in some areas! hahaha\n\nProbably because the entire population is packed around the coast, no one wants to live in a dessert (unless you want to launch big rockets). :lol:DarrenEdit: I've got a pretty big park near my house that usually has very little if any people there, I'm sure that'll be fine. Anyone reccomend a good starter set, is there a good one that includes a rocket and a few engines?Edit2: This is pretty expensive $15-20 for a single engine, is it like that everywhere else?Edit3: Would I be better off building my own rocket from purchased parts or would it be cheaper to just buy one?Edit4: Are multiple stage rockets possible or is that really reserved for high powered rockets? (I should stop asking more questions :lol: )",
        "thread_id": 16025
    },
    {
        "@timestamp": "2023-09-14T07:13:04.232352256Z",
        "author": "Fearless",
        "date": "2007-10-19T07:59:01+0100",
        "id": "80b85350741644cc55937cb447a5f78e",
        "post_id": "post-8126",
        "text": "Yeah, I'd say Dan would be working on Orbiter Sound 3.6 or 4.0 when Orbiter 2007 gets released.",
        "thread_id": 14
    },
    {
        "@timestamp": "2023-09-14T07:13:10.467425024Z",
        "author": "orb",
        "date": "2011-07-21T07:24:37+0100",
        "id": "e05f02aa3d7ccba159ceeed8284c7101",
        "post_id": "post-225847",
        "text": "Preparations for entry are underway. Payload bay doors are closed. Mission Control has given GO for OPS-3.CBS News Space:Astronauts ready Atlantis for final re-entryHere's timeline for today's deorbit and landing:EDT\u200b\u200b|UTC\u200b\u200b|EVENT\u200b\u200b02:29 a.m.|06:29|OPS-3 transition02:54 a.m.|06:54|Entry switch list verification03:04 a.m.|07:04|Deorbit maneuver update03:09 a.m.|07:09|Crew entry review03:24 a.m.|07:24|Commander, pilot don entry suits03:41 a.m.|07:41|Inertial measurement unit alignment03:49 a.m.|07:49|Commander, pilot strap in; mission specialists don suits04:06 a.m.|08:06|Shuttle steering check04:09 a.m.|08:09|Hydraulic system prestart04:16 a.m.|08:16|Toilet deactivation{colsp=3}Deorbit on orbit 200:04:29 a.m.|08:29|Mission control 'go' for deorbit burn04:35 a.m.|08:35|Mission specialists seat ingress04:44 a.m.|08:44|Single APU start04:49:04 a.m.\u00a0|08:49:04\u00a0|Deorbit ignition (altitude: 239.8 miles; dT: 3:17; dV: 223 mph)04:52:21 a.m.|08:52:21|Deorbit burn complete05:24:50 a.m.|09:24:50|Atmospheric entry (altitude: 75.7 miles; velocity: mach 25)05:29:45 a.m.|09:29:45|1st roll command to left05:41:13 a.m.|09:41:13|1st roll left to right05:43:58 a.m.|09:43:58|C-band radar acquisition05:50:12 a.m.|09:50:12|Velocity less than mach 2.5 (altitude: 83,600 feet)05:52:22 a.m.|09:52:22|Velocity less than mach 1 (altitude: 47,000 feet005:53:11 a.m.|09:53:11|Start left turn to runway 15 (altitude: 35,300 feet)05:56:58 a.m.|09:56:58|Landing{colsp=3}Deorbit on orbit 201:06:05 a.m.|10:05|Mission control 'go' for deorbit burn06:11 a.m.|10:11|Mission specialists seat ingress06:20 a.m.|10:20|Single APU start06:25:44 a.m.|10:25:44|Deorbit ignition (altitude: 240.7 miles)06:29:01 a.m.|10:29:01|Deorbit burn complete07:00:44 a.m.|11:00:44|Atmospheric entry (altitude: 75.7 miles)07:05:38 a.m.|11:05:38|1st roll command to left07:17:57 a.m.|11:17:57|1st left to right roll reversal07:19:55 a.m.|11:19:55|C-band radar acquisition07:26:05 a.m.|11:26:05|Velocity less than mach 2.5 (altitude: 84,100 feet)07:28:16 a.m.|11:28:16|Velocity less than mach 1 (altitude: 46,800 feet)07:28:46 a.m.|11:28:46|Start left turn to runway 15 (altitude: 39,200 feet)07:32:55 a.m.|11:32:55|LandingChannel 14 KSC webcam is currently showing SLF (image is refreshed automatically in intervals, just reload the page to view changes):",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.66868224Z",
        "author": "Ripley",
        "date": "2012-10-18T16:41:57+0100",
        "id": "05fe4fd8fcd33e9fff09d2bea41281f1",
        "post_id": "post-247678",
        "text": "Welcome back Izack!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.507643904Z",
        "author": "orb",
        "date": "2011-04-07T23:41:56+0100",
        "id": "27b0554a0c3d46b988de443c05e0093d",
        "post_id": "post-225492",
        "text": "Florida Today - The Flame Trench:Last shuttle crew training at KSC:The four-person crew of the last scheduled shuttle mission is visiting Kennedy Space Center for two days of training ahead of a planned June 28 launch.Mission commander Chris Ferguson, pilot Doug Hurley and mission specialists Sandy Magnus and Rex Walheim will be getting more familiar with spacecraft systems and the payload they'll fly to the International Space Station.The veteran crew will climb inside the cockpit of Atlantis in Orbiter Processing Facility-1 and inspect the Italian-built cargo module Raffaello in the Space Station Processing Facility.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:04.62908544Z",
        "author": "David413",
        "date": "2010-05-08T07:36:17+0100",
        "id": "24f4d915d143eeabc7262e015a84aac9",
        "post_id": "post-219246",
        "text": "Wally said:I am using thischecklist. I am trying to use the station arm from ISS Fleet, not Thorton's. In the checklist I have six parameters for the arm movement, but the station arm from ISS Fleet requires seven.I didn't want to start out a new thread, since the issue is similar to this one.\n\nThe checklist you posted the link to is for theSHUTTLEarm, not for use with theSTATIONarm. The shuttle arm wasn't used with the MPLM on STS-131. That is why there are only 6 parameters. You cannot use this checklist with the station arm. This checklist is for the shuttle arm.",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:31.484233216Z",
        "author": "ddom2006",
        "date": "2010-08-16T01:14:22+0100",
        "id": "849043abf3fadf7b119ab99c809c168d",
        "post_id": "post-247474",
        "text": "Project Gemini is 85% compatable with Orbiter with a few little problems, the launch itself though is entirely correct and the most completely working part of the add-on.",
        "thread_id": 16026
    },
    {
        "@timestamp": "2023-09-14T07:13:10.440620544Z",
        "author": "HarvesteR",
        "date": "2011-07-08T16:28:03+0100",
        "id": "2cecf8c0685d36da5f2eeda72ece6716",
        "post_id": "post-225708",
        "text": "countdown resumed!!!!!! :woohoo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:04.666376448Z",
        "author": "n72.75",
        "date": "2010-04-25T21:03:54+0100",
        "id": "17aaa94a6fe1cb44b481104b130564c9",
        "post_id": "post-219257",
        "text": "Okay so my brother has been having some problems with his computer. One day about two weeks ago he went to turn it on after an electrical storm only to find that it would not POST, he couldn't even get anything to display on the screen.Before i go any further i should mention that, while nothing displayed on the screen, all the fans did turn on.I suggested that he might want to take the CMOS battery out, wait 30 or so seconds, then replace the battery and turn it on again. This worked, or so we thought. The computer turned on and behaved as normal, no slowdown no RAM error's on startup. However after using it for three or so hours and then turning it off, he couldn't get it to turn on again. So I suggested that he might have some dead RAM and that he might want to try taking each RAM stick out individually and testing them one at a time. This seamed to work for one stick, leading me to believe that he had bad RAM. So he bought one stick of new RAM and again, the computer worked the first time he turned it on, but after turning it off it would't turn on again.So just today he call's me (I'm about 500 miles away from him right now so I can only help him by phone) to tell be that after much experimentation he can get it to turn on with 100% reliably IF he takes out the CMOS battery for a minute or so before turning it on. and then has to wait roughly a day before he can do it again.He's probably just going to buy a new computer, but if any of you have ever experienced something like this and know how to help, I would appreciate it, and it would mean a lot to my brother.Thanks-Matthew Hume",
        "thread_id": 14006
    },
    {
        "@timestamp": "2023-09-14T07:13:31.505292544Z",
        "author": "DaveS",
        "date": "2008-11-11T00:03:56+0000",
        "id": "cd70728f40fcae1edae789a7a3fa74be",
        "post_id": "post-68410",
        "text": "Pretty much done with the EES structure. Screenshot have been attached:",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.465204736Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-20T15:40:33+0100",
        "id": "8e7e386240e5f38d89e3c70283f6c40f",
        "post_id": "post-225833",
        "text": "Ode to AtlantisBy Pete HardingFarewell Atlantis, you\u2019ve done us all proud,Your wings were so graceful, your engines so loud.You accomplished so much, you showed us the way,The debt we all owe you, we can never repay.You inspired and awed us with your elegance and your style,There\u2019ll be nothing quite like you for a very long while.So bring \u2018em back home, safely once more,As you glide down to Earth, you\u2019ll leave us in awe.When you roll to a stop, we\u2019ll weep and we\u2019ll cry,For we know never again, will you take to the sky.But you\u2019ll always live on, in both the heart and the mind,We will never forget you \u2013 you were one of a kind.So as you end your career, you do so with pride,To you we say Hail Atlantis \u2013 thanks for the ride!:cry:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:04.164679168Z",
        "author": "anemazoso",
        "date": "2010-04-24T17:29:50+0100",
        "id": "f8c4a475bf9c9ce338647dc0d9abe826",
        "post_id": "post-219194",
        "text": "Today (4\/24\/10) There will be a Rocket Racing League race today in Tulsa Oklahoma. The race starts at 12:00pm CMT 1:00pm EST.A live webcast can be found at the address below.http:\/\/www.livestream.com\/rocketracing:tiphat:",
        "thread_id": 13996
    },
    {
        "@timestamp": "2023-09-14T07:13:31.569185024Z",
        "author": "Urwumpe",
        "date": "2008-08-11T15:05:04+0100",
        "id": "22eeb1047becc0534256e6a8314dcf24",
        "post_id": "post-68301",
        "text": "I think when the main animation objects are ready, nothing keeps us from making a initial module. Even if some animations would be lacking, it would be no problem. The main dev part will be the communication between MLP and FSS\/RSS module.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:04.21241216Z",
        "author": "Kalman",
        "date": "2010-04-25T12:57:46+0100",
        "id": "9541972e769f159af15de51542b6f1ff",
        "post_id": "post-219217",
        "text": ":welcome:",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:10.494065408Z",
        "author": "Star Voyager",
        "date": "2021-07-08T22:15:08+0100",
        "id": "1b015fbe6247f7f03a75060303c7ece7",
        "post_id": "post-583945",
        "text": "I was there too, about 10 miles south of the pad on a boat in the Banana River waving Old Glory. Still miss the Space Shuttle everyday, shame they were retired so soon. I remember hearing \"bittersweet\" thrown around a lot back then but the only sweet part I remember that day was a safe launch.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.098336256Z",
        "author": "Artlav",
        "date": "2010-08-14T19:34:37+0100",
        "id": "9d099c2c146d1c92431c2302f4c111f1",
        "post_id": "post-247359",
        "text": "Interesting. I haven't noticed anything being sprayed while going from Moscow to Havanna or from Paris to dominican and back.Must be american thing.",
        "thread_id": 16011
    },
    {
        "@timestamp": "2023-09-14T07:13:10.590763776Z",
        "author": "Urwumpe",
        "date": "2010-05-29T21:05:47+0100",
        "id": "f1e88fa050586c2ef52266838442c75b",
        "post_id": "post-226139",
        "text": "Face said:TBH, I don't count preprocessor and headers as advantage in C++. Those are more like excuses for bad design, especially regarding OOP. In this regard, I find .NET to be better designed than C++.\n\nI think the only error is calling the stuff preprocessor... many other languages have similar constructs, but included in the first compiler pass without special label for it. \"#pragma\" is not really a preprocessor instruction and a very powerful feature... especially with OpenMP.I am sure, .NET also has such functions somewhere, if not, it is really a loss, conditional compilation is a great great great feature. AFAIR, annotations like in Java are not able to replicate the ability.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:04.30265088Z",
        "author": "KosmoKen",
        "date": "2010-04-25T05:45:18+0100",
        "id": "79a1beecae1eca5953d8cf116c66c7ae",
        "post_id": "post-219226",
        "text": "Wow, now this is pretty cool! Thanks for the link:)",
        "thread_id": 14000
    },
    {
        "@timestamp": "2023-09-14T07:13:31.561041664Z",
        "author": "Urwumpe",
        "date": "2008-07-17T23:44:30+0100",
        "id": "ad36c543f7d82831d499f49b9ef52501",
        "post_id": "post-68280",
        "text": "DaveS said:OK, Shannon and Gander tiles are done. How do you want them? Should I check them into SVN or should I zip them and e-mail them to you?\n\nHow large are they? I think practically, the SVN should be the best location for them, but when they are subjectively large, people might complain about long checkout times.Everything smaller than 2 MB should be considered \"objectively small.\"",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.370247424Z",
        "author": "IronRain",
        "date": "2010-05-26T19:07:41+0100",
        "id": "06cf9563ff6f46b84d5a2c76cdf7b7b1",
        "post_id": "post-225322",
        "text": "looks nice! I will definitely follow this thread :thumbup:",
        "thread_id": 14443
    },
    {
        "@timestamp": "2023-09-14T07:13:04.549795072Z",
        "author": "SakyaIllidan",
        "date": "2010-05-21T20:15:05+0100",
        "id": "56d3ef25d9f5b1e439d73bc689cdb8a8",
        "post_id": "post-219238",
        "text": "Como constryo mi propia estacion espacial??tengo los build space staion, pero no comprendo mucho....eh descargado el ariane 6espero empzar a entender o a laguien ke me ayuyde:)",
        "thread_id": 14002
    },
    {
        "@timestamp": "2023-09-14T07:13:31.663277056Z",
        "author": "Turbo",
        "date": "2010-08-16T05:33:17+0100",
        "id": "9f727ceeb5169e289138998f51daa5a9",
        "post_id": "post-247495",
        "text": "Grats to you both.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:04.671809792Z",
        "author": "N_Molson",
        "date": "2010-06-01T16:45:19+0100",
        "id": "a6b4d68a530585c590a554e74fb8da21",
        "post_id": "post-219281",
        "text": "It seems that nuclear reactors aboard spaceships will be a necessity. And that interplanetary spaceships will have to be built in orbit. And for that, reliable launchers like R7, Proton, Arianes, Atlas, Deltas... can do the work.If this technology proves to be effective in space environement, then let's focus money, private companies & research teams on it. A reliable, safe ground to orbit & orbit to ground vehicle will be necessary though. Soyuz, despite of it's age, is working very well but has only 3 seats and no payload capacity. It's a perfect escape pod \/ lifeboat.Maybe an manned supply ship like the CTV (one possible application of the ATV) would be an answer.",
        "thread_id": 14009
    },
    {
        "@timestamp": "2023-09-14T07:13:10.443487744Z",
        "author": "FSXHD",
        "date": "2011-07-08T16:40:51+0100",
        "id": "e3eaaa2fbf16c31d9592bd58652878dc",
        "post_id": "post-225721",
        "text": "Haha they are smoking cigars on the Spaceflight Now feed. :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.546062336Z",
        "author": "DaveS",
        "date": "2017-04-30T17:33:35+0100",
        "id": "71ad1aa0b053e004ca0b35b2f5d8d2ea",
        "post_id": "post-68537",
        "text": "And here's the completed IAA:https:\/\/www.dropbox.com\/s\/4a417r8vr9ae9zu\/New_PadA_FSS_WIP84.jpg?dl=0https:\/\/www.dropbox.com\/s\/q0g58ur918lm3fa\/New_PadA_FSS_WIP85.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.54135552Z",
        "author": "bwog",
        "date": "2010-05-27T20:44:59+0100",
        "id": "f333409835ca39618d1b5b779195aafe",
        "post_id": "post-226003",
        "text": "To make the technology to be able to build it in the first place would cost at least 100 trillion dollars. The actual thing would cost at least 5 times that much.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:04.672164608Z",
        "author": "Sky Captain",
        "date": "2010-09-07T19:30:19+0100",
        "id": "bc7e792fb19a0d261096618135ca909d",
        "post_id": "post-219285",
        "text": "Part of the problem is there has been only theoretical studies on multi megawatt range space nuclear reactors and no experience of actually building and testing such hardware so we have to start basically from scratch. Anyway, since human Mars mission is still at least two decades in future there is no reason (except funding and fear of the N word) why reactor with recquired performance couldn't be developed. Also such ractors would be useful for unmanned vessels exploring the outer solar system. I'm sure you could mount some pretty awesome science payload given you have several MW of electrical power at your disposal.",
        "thread_id": 14009
    },
    {
        "@timestamp": "2023-09-14T07:13:31.594495744Z",
        "author": "Donamy",
        "date": "2008-11-10T00:47:40+0000",
        "id": "edec95979917ecc0873c82d808dd6c75",
        "post_id": "post-68404",
        "text": "Me too ! you have mail.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.306406656Z",
        "author": "Notebook",
        "date": "2008-05-14T08:58:00+0100",
        "id": "92d58b6395cee59f5cfe334616a19af6",
        "post_id": "post-65559",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/sci\/tech\/7398517.stmN.",
        "thread_id": 1443
    },
    {
        "@timestamp": "2023-09-14T07:13:04.14203264Z",
        "author": "Wally",
        "date": "2010-04-24T18:25:30+0100",
        "id": "0183f844eacd113f54e8ad07c351e5d8",
        "post_id": "post-219192",
        "text": "Shuttle Fleet works well with [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2811\"]Hi-res Kennedy Space Center[\/nomedia]",
        "thread_id": 13995
    },
    {
        "@timestamp": "2023-09-14T07:13:31.66140032Z",
        "author": "Tex",
        "date": "2010-08-15T19:08:55+0100",
        "id": "2e43648c4f9b3f3cf45fdeecb1230069",
        "post_id": "post-247487",
        "text": "Hello Orbinauts,We will use this thread to inform you anytime a new member joins the administrator or moderator team here at Orbiter-Forum. As a matter of policy, accounts only remain in the staff group while they are active. You may see some members come and go from the staff list from time to time, but that is simply the result of staff members taking a break or stepping down due to other obligations.Remember you can always see a complete list of our active staff members here:http:\/\/www.orbiter-forum.com\/showgroups.php--------Post added:----------To begin, we'd like to welcomeOrbandXyonto the Orbiter-Forum staff! Considering our current staff needs, we felt the two make a welcome addition to the team.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:04.21107328Z",
        "author": "PhantomCruiser",
        "date": "2010-04-25T03:03:35+0100",
        "id": "f41104588320790a21287f88a95d5b04",
        "post_id": "post-219212",
        "text": "Scroll on down to the \"recommended add-ons\" and get and install Orbiter sound. It makes Orbiter (already a great program) much better!Ah! And welcome to the forum!I'd also invite you to the tutorials section. Download Bruce Irving's PDF book \"Go Play In Space\". It's a wonderful guide that'll get you started down the right path.",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:10.449626368Z",
        "author": "Kyle",
        "date": "2010-07-23T18:44:55+0100",
        "id": "e2eb9b2d0af0f8f66253f52f15682a3f",
        "post_id": "post-225398",
        "text": "I change my crew vote too..Sturckow, Dutton, Anderson, Dyson.My logic: Entire crew has loading experience with MPLM that is recent. Sturckow has flown 4 times, so he already is quite experienced with shuttles and can train quickly for this mission, Dutton and Anderson flew 131 together and Dyson is currently on ISS and she was load master for transfers between SpaceHAB and ISS on STS-118 and helped with transfers on STS-131.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.589951744Z",
        "author": "SiameseCat",
        "date": "2008-11-06T03:52:23+0000",
        "id": "6ccc0e149d636e93341a10c6a03f2e6c",
        "post_id": "post-68383",
        "text": "TSM covers are animated now. I've also sped up the animation.",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.51865088Z",
        "author": "IronRain",
        "date": "2011-06-07T08:03:20+0100",
        "id": "b1983a8673d4c2f7bbaa08280bc5d36b",
        "post_id": "post-225544",
        "text": "(I'm sorry for all the Epic subscription advertisement)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:04.211563776Z",
        "author": "Arrowstar",
        "date": "2010-04-25T05:24:48+0100",
        "id": "e0788f7e3a6d2b0a07a5484a93cbb487",
        "post_id": "post-219214",
        "text": "truckspond said:And I have a quick question: Is there supposed to be no sound?\n\nIn space no one can hear you scr-I mean, welcome to the forum!:welcome:",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:30.861831936Z",
        "author": "rseferino",
        "date": "2010-07-26T13:01:13+0100",
        "id": "d6c5819d46bbddf9aa2a9e6334292bd8",
        "post_id": "post-68182",
        "text": "Not require or Velcro Saturn or AMSO.It is one add on \"independent.\"Only one detail.It is an incredibly complicated mission. At one point in Mars orbit prior to descent, you have three spacecraft maneuvering.",
        "thread_id": 1600
    },
    {
        "@timestamp": "2023-09-14T07:13:10.542140416Z",
        "author": "James.Denholm",
        "date": "2010-06-04T11:04:03+0100",
        "id": "360d59a28a0708f0c26ea3d641698e34",
        "post_id": "post-226007",
        "text": "Ghostrider said:Not even 100 trillion dollars can change the laws of physics.\n\nHowever, it can convince decision-makers otherwise.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:04.629212416Z",
        "author": "Wally",
        "date": "2010-05-08T08:10:49+0100",
        "id": "a72a9b6c5cecd4d7b2c34f9fcc99a75b",
        "post_id": "post-219247",
        "text": "Is the Station's PDRS checklist made available somewhere?",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:30.875751936Z",
        "author": "Kveldulf",
        "date": "2010-08-14T04:55:04+0100",
        "id": "7e3f72aeba1775942889615254fba83f",
        "post_id": "post-247246",
        "text": "This has been sovled in IRC. He forgot to install the SRC base addon.No further help is required.",
        "thread_id": 16000
    },
    {
        "@timestamp": "2023-09-14T07:13:10.675511552Z",
        "author": "OrbitHangar",
        "date": "2010-03-22T07:00:00+0000",
        "id": "388cd4bab866786094480873f26eee65",
        "post_id": "post-226331",
        "text": "Author:papyref, jacquesmomoKourou-CSG is the European space-port located in French Guyana. This centre named CSG (Centre spatial Guyanais - Guyana's space centre) is located near the city of Kourou. This base is French and the CNES (Centre National d'Etude SpatialesThis add-on is the extension made near the ELA site, but not in the same site because of the necessary confidentiality of Soyuz launchers. (ELS = Ensemble de lancement Soyuz : Group of soyuz Launcher)This update includes the new local Hi-res tiles made byJacquesmomo.DOWNLOAD",
        "thread_id": 14468
    },
    {
        "@timestamp": "2023-09-14T07:13:04.666735104Z",
        "author": "TSPenguin",
        "date": "2010-04-25T22:37:47+0100",
        "id": "5a47b3bbe5f1cd6784a8e74e62c592ab",
        "post_id": "post-219259",
        "text": "Sounds like a failed mobo. Could also be a weird PSU failure.Just for fun and giggles before replacing the mobo, he could try to flash the bios...",
        "thread_id": 14006
    },
    {
        "@timestamp": "2023-09-14T07:13:31.44299392Z",
        "author": "Urwumpe",
        "date": "2008-06-24T21:08:25+0100",
        "id": "3c80b4441c8b777283547ca850ff4acc",
        "post_id": "post-68214",
        "text": "SiameseCat said:I've traced the framerate slowdown to the StretchBlt call. The code currently uses the HALFTONE StretchBlt mode, which is very slow (and, as it turns out, is only supported in WindowsXP and Vista). Unfortunately, none of the other modes seem to produce satisfactory results.\n\nI suggest, we use StretchBlt as little as possible - for example we scale the font bitmap only once during creation before we use it for drawing.",
        "thread_id": 1602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.329026048Z",
        "author": "george7378",
        "date": "2010-05-27T15:18:59+0100",
        "id": "e61e160b424f8f8cf67eeba313af1c37",
        "post_id": "post-225239",
        "text": "bujin said:That makes me feel old...:cry:I went to Cornwall for the 1999 eclipse.It came as no real surprise that it was cloudy that day! Some people at the next campsite down the road managed to catch a glimpse of the eclipse through a gap in the clouds, but I saw nuffink.Still, it's an eerie experience watching the shadow racing towards you over the tops of the clouds, then having all the wildlife go absolutely silent!\n\nThere was a flight to see it - I saw this on TV (the bit at the start, and also around 3:30):I have a feeling that I will get hooked on seeing eclipses later:)",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:04.666852352Z",
        "author": "garyw",
        "date": "2010-04-25T22:44:35+0100",
        "id": "cce08eedbc484a3375389ddd619acce8",
        "post_id": "post-219260",
        "text": "Could be the sign of a dying PSU, not even enough power to kickstart the mobo into life. If possible he should try a new PSU or one from another working machine.",
        "thread_id": 14006
    },
    {
        "@timestamp": "2023-09-14T07:13:31.544022784Z",
        "author": "DaveS",
        "date": "2017-02-17T15:20:14+0000",
        "id": "81e45ee63eca2f00a6c09404d0abb2fc",
        "post_id": "post-68526",
        "text": "The new FSS stairs are now complete all the way from the pad surface to the 300' level:https:\/\/www.dropbox.com\/s\/rqzw7pysv63di0p\/New_PadA_FSS_WIP65.jpg?dl=0https:\/\/www.dropbox.com\/s\/qt44mf1qifveg6b\/New_PadA_FSS_WIP66.jpg?dl=0",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.517444608Z",
        "author": "mojoey",
        "date": "2011-06-05T16:08:56+0100",
        "id": "e644cc53442c641bb432c1a25721f686",
        "post_id": "post-225538",
        "text": "All thats left now, is to fill the tanks and stuff the sardines err astronauts into the shuttle",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.169560832Z",
        "author": "Xyon",
        "date": "2010-05-23T12:19:31+0100",
        "id": "6758c8f9b8cde720bdfbaf3d77914b77",
        "post_id": "post-224982",
        "text": "* How crucial would it be to combat zero-G with a rotating spacecraft? (I really liked James Camerons idea about a tethered spacecraft from the Mars Rising show).* Would the spacecraft carry the Earth entry capsule with it, or would that be launched on return for orbital rendezvous?* Would the trans-Mars stage remain in orbit on return for possible re-use?* Would the fuel for return be generated on Mars or carried from Earth?* Or would a Nuclear Thermal Rocket (politics aside) be feasible?\n\n1. From what I understand about the issues surrounding spending long periods of time in zero-G and the body thusly changing, I'd say it's pretty important to have some kind of artificial gravity.2. Depends. How heavy is it? It all boils down to, which is more economical? Is it cheaper in terms of delta-v to send it to Mars with the rest, to launch it from Earth with the stack and leave it in a stable parking orbit for when it gets back, or to launch it separately from Earth to intercept the returning vessel?3. Almost like a transient space station? Come home, send something like a shuttle (sniff) up to resupply and recrew, and then head back off to Mars again? That could work, but there would doubtless be complications.4. Both, I'd suspect. Though I'm not savvy enough on Mars to know what can and can't be generated \/ produced there.5. Again, not savvy enough on those to comment adequately. Except that I'd quite like to turn Mars green, but not by irradiating it.:p",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:13:31.577836288Z",
        "author": "xmariox",
        "date": "2008-08-24T01:28:10+0100",
        "id": "0f0aae2c91ec1d73e535e8d84cbf69d5",
        "post_id": "post-68316",
        "text": "latest work on SSME service platform",
        "thread_id": 1603
    },
    {
        "@timestamp": "2023-09-14T07:13:10.26688Z",
        "author": "Moach",
        "date": "2010-05-24T21:48:48+0100",
        "id": "8ac22f622f07b6aef82ed2e88e83f2ff",
        "post_id": "post-225093",
        "text": "that looks COOL! :thumbup::blink::speakcool::10sign::yes:mind if i ask - what are those rings around the bow?and... if i may suggest something, would there be centrifugal modules for artificial gravity?perhaps the habitation modules could be mounted on the ends of rotating struts (not in a ful ring setup, but like the AARAG station)looks cool anyways! keep it up:cheers:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.197263872Z",
        "author": "george7378",
        "date": "2010-05-23T15:25:48+0100",
        "id": "4f2dd7b61bb8ed8576bfb6d7482d0e4f",
        "post_id": "post-224991",
        "text": "bwog said:So you can see sun spots with binoculars but not individual craters on the moon?\n\nIt depends what you use - with a steady hand you can see craters quite well on the Moon - you can even see them with the naked eye where they cut into the terminator! I'm not sure of the actual dimensions of the sunspot, but it is probably larger than Earth, and when you compare it with the size of the solar disc, it gives you an impression of size. You should try yourself if you have any binoculars!",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:31.666950912Z",
        "author": "Face",
        "date": "2012-10-18T06:17:19+0100",
        "id": "19042335e166ec990660b5ede2ea5cb3",
        "post_id": "post-247671",
        "text": "Great to have you back in the team, Izack!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.272361728Z",
        "author": "River Crab",
        "date": "2010-05-27T22:09:01+0100",
        "id": "246223d4e14a0709f3ba733a10e47d45",
        "post_id": "post-225128",
        "text": "What Delta v will the spacecraft have?\n\nSince this depends on what's docked to it, I would ask, what ISP, dry mass, and fuel capacity will it have? Although it does seem fuzzy at this point.:hmm:I will think about the posibility of compile a UCGO dll for this ship, but I don't promise nothing. I'd like to see crew transfers between XR2\/XR5 and the ship, and transport personal from one planet to other, but today it's only a wish.\n\nThis[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3509\"]UMMUFA v.2.0[\/ame]Also this[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4585\"]Generic Station UMMU\/UCGO Support[\/ame]Those are definitely only stopgap things though, not permanent solutions.A DLL would be more work but you could put in so much stuff- DG-type airlocks, crew capacity, ummu HUD, cargo decks, UCGO oxygen consumption, nuclear engine systems, something like a giant Arrow.Imagine taking up an XR5 to add crew, oxygen, cargo, and nuclear fuel in LEO ([ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4572\"]http:\/\/www.orbithangar.com\/searchid.php?ID=4572)[\/ame], doing it again, and then setting course for Mars! And landing XR5, XR2, and DGIV to build and supply a Mars colony.It would be an epic mission, and something the Arrow can't do. Of course, that's just a far off dream. No way we'd expect something like that. And I am just some random crab.But for now it's going great!:thumbup: I'll have to get better at transfers to prepare!",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.424870912Z",
        "author": "orb",
        "date": "2011-07-01T19:20:00+0100",
        "id": "c875888873695d7a38afa240e308c80d",
        "post_id": "post-225624",
        "text": "NASA:First iPhone Flying on Last Shuttle:There is at least one first involved with space shuttle Atlantis\u2019 STS-135 mission, a flight notable for its lasts: the crew is taking the first iPhone into space to help with experiments aboard the International Space Station.A Houston company called Odyssey Space Research developed an application for the Apple smartphone that is meant to help the astronauts track their scientific results and perhaps one day aid navigation. The device will be housed inside a small research platform built by NanoRacks. The platform will be placed inside the station.The app, called SpaceLab for iOS, is even available to Earthbound smartphone users to perform the same experiments with the software simulating microgravity.According to the company, the software was designed with the iPhone's unique attributes in mind, such as the gyro, accelerometer, cameras and chip.{...}\n\nNASASpaceflight:STS-135: Atlantis on track for Tuesday\u2019s S0007 launch countdown:Atlantis is continuing to behave on Pad 39A as preparations for entering S0007 tasks \u2013 otherwise known as the three day launch countdown \u2013 remain on track, with the clock\u2019s scheduled to start ticking backwards at 1pm local on Tuesday. STS-135 will mark the final scheduled Space Shuttle mission, although the actual duration of the flight is still being discussed.{...}\n\nSpaceflight Now:Photo Gallery: Atlantis' payload bay sealed for flight",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.862643712Z",
        "author": "flyingkorolevR7",
        "date": "2012-05-03T21:47:00+0100",
        "id": "68cafd494a4ecbb07aed90381d6e8103",
        "post_id": "post-68186",
        "text": "can i get a saturn V launchpad for this?",
        "thread_id": 1600
    },
    {
        "@timestamp": "2023-09-14T07:13:10.410861824Z",
        "author": "Xyon",
        "date": "2010-06-09T18:30:01+0100",
        "id": "6f231c5fbebdb897f1a857114991de6b",
        "post_id": "post-225383",
        "text": "It's not certain that it would be Atlantis - they have been actively looking at Discovery's fitness for the mission as well, since by then Atlantis will be quite a way past her ODMP.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.426615808Z",
        "author": "Thunder Chicken",
        "date": "2011-07-06T02:48:17+0100",
        "id": "8bb37b00ad578eb5e5cda92f91e6bff6",
        "post_id": "post-225635",
        "text": "T-38s are beautiful aircraft. I saw the Thunderbirds in them when I was a kid, got me hooked into aircraft, Air Force, and space in general. Crisp, clean aircraft.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.036914176Z",
        "author": "N_Molson",
        "date": "2010-08-14T18:47:19+0100",
        "id": "e9387cf9ca4a81866117784aaae8e9d2",
        "post_id": "post-247348",
        "text": "If there is no one aboard, no O2 will be consumed, which makes sense:p",
        "thread_id": 16008
    },
    {
        "@timestamp": "2023-09-14T07:13:10.43340928Z",
        "author": "diogom",
        "date": "2011-07-08T15:37:53+0100",
        "id": "9a5da9b97cf3ad30dc1b35f76590d4ff",
        "post_id": "post-225674",
        "text": "N_Molson said:BTW, they seem completely unaware of the weather no-go thing, said that the Soyuz was another \"shuttle\", and that the next american \"shuttle\" is expected for 2015...\n\n:facepalm::facepalm::facepalm:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.421002752Z",
        "author": "orb",
        "date": "2011-06-25T20:34:25+0100",
        "id": "587392d4fc6ee95775e7e642ed27e840",
        "post_id": "post-225601",
        "text": "NASASpaceflight:STS-135: Engineers retesting MFV \u2013 ET-138 stringer inspections completed:Following its replacement on Atlantis\u2019 SSME-3 (Space Shuttle Main Engine), the new Main Fuel Valve (MFV) is undergoing a weekend of testing at Pad 39A, aimed at providing confidence the hardware will perform as required during the launch countdown. Meanwhile, inspections on ET-138\u2032s stringers have been completed with no obvious issues reported.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.116941312Z",
        "author": "sinncier",
        "date": "2010-08-14T19:53:20+0100",
        "id": "88bc3e3edfec85822496c33c0a604194",
        "post_id": "post-247372",
        "text": "On the quickstart glider mission. ( 5.0 Quickstart in the manual) I can takeoff and make it into a stable orbit no problem. But when i try to do a reentry (deorbit) i always crash but it seems like i never even make it through the atmosphere.edit: nevermind, i think i'm just reentering in a place on earth with no graphics. I just need to learn how to reenter over the kennedy space center i took off from which i'll learn later on.",
        "thread_id": 16013
    },
    {
        "@timestamp": "2023-09-14T07:13:10.488173056Z",
        "author": "Kyle",
        "date": "2010-09-19T20:56:02+0100",
        "id": "3f8c38860336cca2abc8799d73721823",
        "post_id": "post-225416",
        "text": "Anyone think it is possible we'll get a patch to boot?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.433134336Z",
        "author": "N_Molson",
        "date": "2011-07-08T15:20:15+0100",
        "id": "418a2d3a9ede1aed77cd3273736555a6",
        "post_id": "post-225672",
        "text": "One of the local TV stations, BFM TV, makes frequent updates of the launch, with theApollo 13movie soundtrack as a background. That's not usual.They even showed some extracts of astronauts and techs interviews.BTW, they seem completely unaware of the weather no-go thing, said that the Soyuz was another \"shuttle\", and that the next american \"shuttle\" is expected for 2015...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.633575424Z",
        "author": "johan",
        "date": "2010-08-14T17:46:49+0100",
        "id": "be863be772f161dc30e6c0a848c436f2",
        "post_id": "post-247147",
        "text": "Tommy said:Sounds a lot like the Lua Challenge #3 with a time limit.\n\nOk, I used the Lua Challenge to do some initial investigation. I ran the scenario a bunch of times, each time stopping as soon as I had fixed the RInc so as to have preliminary results sooner.This scenario has an RInc of 50.06'.I wasn't flying terribly efficiently :embarrassed:... I usually dropped PeA before raising ApA, until I realized this is silly and wastes ~50Kg of fuel - you should drop PeA only after fixing RInc. Also, I wasn't properly accounting for my burn time when raising ApA, so my actual ApA tends to be a couple thousand seconds after the node... however, this doesn't seem to make a huge difference, see scenario 6.1 and 6.2.:thumbup:(I couldn't find out how to make a proper table in this post:rolleyes:, so I'm abusing the CODE tags, any help would be much appreciated...)Code:#    Raised ApA to    Final RInc    Total Fuel used after fixing RInc\n1    02.5 Mm            0.21'            3423.48 Kg\n2    05.0 Mm            0.16'            3130.09 Kg\n3    10.0 Mm            0.18'            2778.89 Kg\n4    15.0 Mm            0.07'            2601.10 Kg\n5    30.0 Mm            0.14'            2332.45 Kg\n6.1  60.0 Mm            0.03'            2165.53 Kg\n6.2  60.0 Mm            0.25'            2142.14 Kg (Set up ApA closer to node)\n7    70.0 Mm            0.25'            2103.45 KgBy these results, it looks like it will get somewhat more efficient still, if we continue to raise ApA some more.:hmm:Oh, and, of course... the higher ApA numbers come with a time penalty, but we'll have to see how that pans out. By the time I had fixed the RInc in the 70 Mm scenario (#7), it had taken something like 5 or 6 simulated hours. That's just to get to ApA and do the plane change burn... so getting back to PeA so we can circularize will probably take another 6 hours or so, which means we've already spent half a day.",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.303192576Z",
        "author": "Ghostrider",
        "date": "2010-05-25T15:04:31+0100",
        "id": "af1e3390653ea9c9af491ab167e76cbc",
        "post_id": "post-225194",
        "text": "ar81 said:War takes place when the political cost of war is lower than the political cost of peace. War is far from being the result of a random event. Politicians calculate.\n\nI wish that were the case. If they could really calculate and read their Sun Tzu, they'd know when to step into battle and when not to do it. Unfortunately politicians are not unlike CEOs: they look no further than the next election\/shareholders' meeting.",
        "thread_id": 14429
    },
    {
        "@timestamp": "2023-09-14T07:13:10.575469568Z",
        "author": "walsjona",
        "date": "2010-06-01T22:30:32+0100",
        "id": "2488049237feb5697516be826c9d420e",
        "post_id": "post-226083",
        "text": "Thanks guys that has help.",
        "thread_id": 14461
    },
    {
        "@timestamp": "2023-09-14T07:13:30.633164288Z",
        "author": "flytandem",
        "date": "2010-08-13T16:34:56+0100",
        "id": "b471456ba251cbb82ee4c82cc0652592",
        "post_id": "post-247144",
        "text": "johan said:Right.Should'a thought of that!:facepalm:For the sake of exercising my new knowledge though, let's say the next alignment is 12 days away and I just can't wait that long? Let's say I'm off to resupply the moon base with LOX, and just stopped by the ISS to drop off a new ammonia pump module:), and if I don't get to the moon in the next 10 days, 6 people will perish for lack of breathable air.\n\nThis could be a fun challenge. I was going to ask you to post a scenario with the ship in LEO off plane to the moon and not in good position to go immediately to the moon. But I opened up the stock scenario, Delta-glider\/DG Mk IV in orbit and it appears to be a convenient facsimile of what you are asking. It is not a full 12 days out but maybe 10.So I propose we use that scenario as a starting point and see what we can come up with for minimizing fuel use and getting to the moon (docking with Luna-ob1) within 7 days (168 hours) of the start of the scenario. I am going to be busy with work for several days but will probably have a chance to play with the task Monday or Tuesday.",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.271042048Z",
        "author": "River Crab",
        "date": "2010-05-26T23:25:10+0100",
        "id": "750c159421c9a8de591745f473f28fa9",
        "post_id": "post-225118",
        "text": "Whoa! I take back all of that. And forget what I said about helping, you've got this. :thumbup:I didn't realize how long you'd been- you made it sound like you're new here or something! :lol:Moving on, as for refining the mesh- I'd say you could add some lines within the truss for transferring power and fuel (and up until the XR5 docks, people)- would look bigger and more fleshed-out.Since this is a high-performance top-of-the-line vessel, you might want to move away from old-looking brownish\/Soyuz-greenish\/gold foil\/Golden Gate Bridge-Red textures.I mean more like Discovery One, less like Mir. Clean and synthetic.The radiators could look more efficient- maybe by making them not angled and wider. I dunno. :hesaid:The engines should definitely look huge and bulky. :headbang:Later you can add details like small mounts for the radiators and tanks, more detail on the cargo pods, antennas maybe (would that work with the magnetic shielding?).With the detail on Cosmos I'd say you are set for awesome.The engine is definitely a VASIMR, right?Epic win.:11sign:Should fit in perfectly with the timeframe of the XR2. Can't wait to fly it, keep it up!",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.384430592Z",
        "author": "Sky Captain",
        "date": "2010-05-26T19:43:30+0100",
        "id": "53d2cf3893ea49eab5834ffdfd654745",
        "post_id": "post-225334",
        "text": "Does anyone else think it would be cool to have UMMU with Iron Man suit in Orbiter?",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:30.655975424Z",
        "author": "MisterBurkes",
        "date": "2010-08-13T15:07:35+0100",
        "id": "bb08047a2f623b5c2afdabee5d4dc565",
        "post_id": "post-247160",
        "text": "Sooo....I dare calling myself experienced in Photoshop.Here's some Stuff i made recently, tell me what you think.FIRSTSECOND (Wallpapersize)http:\/\/img442.imageshack.us\/img442\/1194\/weltraum11223.pngTHIRD (Wallpapersize)http:\/\/img32.imageshack.us\/img32\/3462\/hintergrundweltraum.pngActually theres lot more but I'm 1.too lazy + 2. my internetconnection iscrap.So tell me what you think;)SincerelyBurkes",
        "thread_id": 15990
    },
    {
        "@timestamp": "2023-09-14T07:13:10.478345984Z",
        "author": "ky",
        "date": "2011-07-21T10:59:02+0100",
        "id": "1c5bdc01421597cae2a2267ad648b4bb",
        "post_id": "post-225907",
        "text": "Thanks Atlantis!:cry:---------- Post added at 09:59 AM ---------- Previous post was at 09:58 AM ----------I got a pic!!!!!!!!!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.429188352Z",
        "author": "Wishbone",
        "date": "2011-07-07T19:35:29+0100",
        "id": "5c5d608be8a52e08578ec99d75f52827",
        "post_id": "post-225653",
        "text": "Fly helos? In a thunderstorm?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.591018752Z",
        "author": "PeterRoss",
        "date": "2010-08-13T10:01:51+0100",
        "id": "76be480f2aabedcd1f3f97f656bafefa",
        "post_id": "post-247100",
        "text": "I'm using Saitek AV8R-01 joystick with 5 axes and 12 keys and Saitek Throttle Quadrant with 3 axes (main\/hoover\/trimmer) and 6 keys. Almost eliminates the need of keyboard. Still have to stick with mouse, that's why I really miss a third hand:)",
        "thread_id": 15984
    },
    {
        "@timestamp": "2023-09-14T07:13:10.663342336Z",
        "author": "HAL9001",
        "date": "2010-07-25T06:56:59+0100",
        "id": "9c6ea1091efa4c22f166983302dba58b",
        "post_id": "post-226272",
        "text": "I tried out what you can do with the config-file of the sun.I multipled it's gravity by hundred. when I went with an UMMU it was thrown from the earth just like a shuttle-A in Orbiter 2006 for example if you use 100000x time Accaleration and than start the main thrusters, but at 1x time accaleration and in Orbiter 2010.:lol:The spacesuit of the UMMU (Ummu 2.0) was off and so it died immediatly.:facepalm:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.042577408Z",
        "author": "dbeachy1",
        "date": "2010-05-23T02:04:33+0100",
        "id": "315cd04ce7867c08482dd7f30e43658e",
        "post_id": "post-224956",
        "text": "MET_STARTING_MJD records the MJD at the time the MET started -- i.e., when you first went wheels-up. After that, it will run until you land and reset it by holding down the reset button for two seconds. The MET readout shows the delta between the current MJD and the MJD when the MET timer started running.The second parameter, MET_RUNNING, is simply a boolean flag that indicates whether the MET was running when the scenario was saved.",
        "thread_id": 14402
    },
    {
        "@timestamp": "2023-09-14T07:13:30.583382272Z",
        "author": "Moach",
        "date": "2010-08-15T23:38:08+0100",
        "id": "dbefde1dba4e2f0b5ebc8e7574b827e0",
        "post_id": "post-247086",
        "text": "holy cow! that's the pinnacle of awesome! :blink:specially nice to learn of the new spotlight features :yes: i thought my G42 was looking a little dark once i flew it past the terminator... this will be a nice thing to add!as for the XR2 - OMG!!! so awesome! :hail:",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.248240896Z",
        "author": "Izack",
        "date": "2010-05-26T04:43:15+0100",
        "id": "b571ab5594b37c05c324e785a6ea8fdd",
        "post_id": "post-225056",
        "text": "(Late reply)I should have seen that coming. Thanks for the pointer, Linguofreak.So, just for fun, could the Moon's mass be estimated given an average altitude of ~384 400km and a mean orbital velocity of 1.03km\/s?",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:13:09.813383168Z",
        "author": "NukeET",
        "date": "2010-05-22T15:24:23+0100",
        "id": "e434f5e448fce2f24916d50eae1a0074",
        "post_id": "post-224870",
        "text": "Anybody ever attain the title of Key Master playing this game?",
        "thread_id": 14392
    },
    {
        "@timestamp": "2023-09-14T07:13:30.634337792Z",
        "author": "dgatsoulis",
        "date": "2010-08-19T12:52:41+0100",
        "id": "188835da0abbf39707eb103b21854d59",
        "post_id": "post-247159",
        "text": "flytandem said:Edit: another refly of non atmospheric and this time only prograde from LEO. Raising Ap about half way to the moon, then at Ap doing another burn to arrive 12 hours early. The usual 1 orbit with plane change at Ap to docking with wheel. The result had even more savings than atmospheric. It used only 5831 m\/s total dv which is 661 less than the previous best.\n\nWow, 5831 m\/s of total dV for this challenge is very impressive.:thumbup:Of course... it's flytandem who did it!:)I tried a similar approach to this, using IMFD. But instead of burning prograde to half the moon's altitude, i burned all the way.(IMFD Tangenial Transfer, time of arrival 105 hours later)dV for burn from LEO3157.74m\/sWhen i had covered about 2\/5ths of the distance (Alt 165M), i made another burn, this time Target Intercept program, off-axis, arrival 160 hours from begining of the scenario. dV795.09(+2.7m\/s for a correction a bit later).Then, when i was inside the moon's weak SOI (G=0.10) i used about190 m\/sof RCS thrust to try and allign myself better and also to set my Perilune. Got my Rinc with Luna-OB1 down to about 35 degrees and my Perilune Alt to about 180 km. (manually making the burns, with IMFD's Map program on the left and Orbit MDF on the right).Used another5m\/s for corrections and when i reached Luna-OB1's orbit (at a node, Alt 498 km) i used the Target intercept\/two plane program to set up a rendesvouz with the station in one orbit. dV used1608 m\/s+37.92m\/s for the PIC burn a little bit later.On the final approach i used191.6 m\/sto match my velocity about 15 Km away from the Station. Total dv= 5988,05 - fuel spent 2665kg (Main+RCS). Time: 163 hours.There is some room for improvement, i'll give it another shot to try and save ~160 m\/s, to match flytandem's dV.:cheers:",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.267669248Z",
        "author": "Izack",
        "date": "2010-05-25T01:21:10+0100",
        "id": "86d5457394c3a104c5baf9a93a88d393",
        "post_id": "post-225097",
        "text": "So you are releasing it! Fantastic!I read in the thread that those things around the hab section are electromagnetic antiradiation shields.:10sign::10sign::10sign:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.419650816Z",
        "author": "C3PO",
        "date": "2011-06-22T16:54:05+0100",
        "id": "376946205a146eb350910a59ecc8745a",
        "post_id": "post-225592",
        "text": "Ghostrider said:MOWAG Piranha IV: because nobody ever got fired for buying Swiss war materiel.:D\n\nEspecially Swiss Naval war material. :rofl:How does that make it better suited to the task?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.040029184Z",
        "author": "Wonderer",
        "date": "2010-08-10T09:36:07+0100",
        "id": "59aebbebe5b4ed2744f6bc406d45995c",
        "post_id": "post-246548",
        "text": "You can always land the probe manually:)",
        "thread_id": 15919
    },
    {
        "@timestamp": "2023-09-14T07:13:10.428987136Z",
        "author": "astrosammy",
        "date": "2011-07-07T19:29:42+0100",
        "id": "a7fb9f44de68422512e542ed1f5e242c",
        "post_id": "post-225652",
        "text": "Why don't they just take some of their Hueys (I guess they still have them?) and fly them home in case of a scrub?Well, IIRC some of the recent launches also had 30% GO for weather but still launched on time...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.463121152Z",
        "author": "IronRain",
        "date": "2011-07-19T09:19:49+0100",
        "id": "735000a7bb0fd3b0789788b84b9ca1ec",
        "post_id": "post-225819",
        "text": "STS-135 undocking",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.301387264Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-10T16:00:26+0100",
        "id": "035a447c83c49d276dbfc7a89a276cdc",
        "post_id": "post-246620",
        "text": "Some sad news.NASA Watch: \"Plane Crash In Alaska - Sean O'Keefe Was Aboard\".SPACE.com: \"Reports: Former NASA Chief Aboard Plane That Crashed in Alaska\".Florida Today: \"Former NASA administrator Sean O'Keefe in plane crash\".msnbc: \"Ex-head of NASA on plane that crashes in Alaska\".CNN: \"Former NASA head on Alaska plane\".Reuters: \"Ex-Senator Ted Stevens in plane crash\".SpaceRef: \"EADS North America statement on the aircraft accident involving its Chief Executive Officer\".SpaceRef: \"Statement from Chancellor Michael Martin Regarding Former Chancellor Sean O'Keefe\".My thoughts & prayers are with all those on the plane, and their families.",
        "thread_id": 15929
    },
    {
        "@timestamp": "2023-09-14T07:13:10.501894144Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-15T16:20:42+0000",
        "id": "617d22dc15a8ac677da556487c6dc00d",
        "post_id": "post-225462",
        "text": "IronRain said:So now she might not fly...?\n\nI wouldn't take anything Bill Nelson says too seriously.;)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.366554624Z",
        "author": "Notebook",
        "date": "2010-05-26T17:50:28+0100",
        "id": "81d47d2b4ee1cf11453f8760efc50db9",
        "post_id": "post-225306",
        "text": "This thread may be a good start for info on Surface Tiles.http:\/\/www.orbiter-forum.com\/showthread.php?t=14088&highlight=surface+tilesN.",
        "thread_id": 14441
    },
    {
        "@timestamp": "2023-09-14T07:13:30.302007808Z",
        "author": "Linguofreak",
        "date": "2010-08-10T16:21:13+0100",
        "id": "93045d291f0387ce7ea985e54da75ef3",
        "post_id": "post-246622",
        "text": "cljohnston said:Oh, man. I liked O'Keefe.\n\nWell, nothing says you have to say *liked* yet. There were five fatalities and four survivors, and it's not yet publicly known if he was among the dead.",
        "thread_id": 15929
    },
    {
        "@timestamp": "2023-09-14T07:13:10.582980864Z",
        "author": "Urwumpe",
        "date": "2010-05-31T19:55:54+0100",
        "id": "7af837041abe8467ffc6f01432ae9bdb",
        "post_id": "post-226114",
        "text": "ah damn, took the plug-nozzle SSME data, not the sealevel thrust of the flown SSME....3 x 1,817.400 kN + 2 * 10,149 kN = 25.75 MN.78 % of the total liftoff thrust.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.495856896Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-10T23:01:37+0000",
        "id": "a96f53bfeb06d3bd60a93db94ed0b0ce",
        "post_id": "post-225435",
        "text": "Space News: \"Continuing Resolution Would Boost NASA\u2019s Budget $186M\".The authorization act also directs NASA to fly an additional shuttle mission before retiring the fleet of orbiters next year. H.R. 3082 fully funds Obama\u2019s nearly $1 billion request for the shuttle program in 2011, and adds $825 million to be used at the agency\u2019s discretion for shuttle and other specific purposes, including launch complex development at NASA\u2019s Kennedy Space Center, Fla., Wallops Island Flight Facility on Virginia\u2019s eastern shore, and Orion and heavy-lift work.Robinson says the $825 million added in the House bill is almost $200 million more than recommended in the 2010 NASA Authorization Act, and is enough to cover three shuttle missions next year: two that have long been on the manifest and the additional flight mandated by Congress.\u201cThe authorization bill is very explicit. It says we shall fly the third flight,\u201d she said. \u201cSo we would have to really not have a lot of money.\u201dSince Oct. 1, NASA has spent $357 million on the space shuttle program. Robinson estimates the program currently consumes a little less than $200 million per month, though NASA spokesman Joshua Buck said the figure tends to vary.\u201cThere is no consistent monthly burn rate information,\u201d Buck said in a Dec. 9 e-mail.Robinson says shuttle spending has slowed since the budget year began. However, she noted that cracks discovered in Space Shuttle Discovery\u2019s external tank in November, delaying that orbiter\u2019s final mission to February at the earliest, will require repairs whose costs could drive up spending rates.Ultimately, Robinson says the $1.814 billion recommended for shuttle in H.R. 3082 should be sufficient for three more flights in 2011.\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.163946752Z",
        "author": "jedidia",
        "date": "2010-08-10T08:26:58+0100",
        "id": "3871812402616c205198f1dd51095c70",
        "post_id": "post-246557",
        "text": "oh the frames!what is the prograte orientation around earth, might be the retrograde orientation around the sun. Or it might not. Solely depends on the timing. I think Enjos picture describes it quite nicely.to pick up the initial traffic analogy: you're not doing the turn in front of the bus, you slow down, let the bus drive off, and then do the turn behind it, just as you should. At least when you look at it from the suns reference frame. If we look at it even more closely, you're not even behind the bus, you're comming from the opposite direction, and speed up so it doesn't capture you with its awsome bus-gravity and drag you with it. well, I guess at this point the analogy breaks down somewhat :lol:",
        "thread_id": 15920
    },
    {
        "@timestamp": "2023-09-14T07:13:10.590134528Z",
        "author": "Enjo",
        "date": "2010-05-29T20:11:27+0100",
        "id": "85fb116b0f84c1fe8dfb3bbd3d819852",
        "post_id": "post-226135",
        "text": "Nah, I don't use medicine when I don't have to, but my shoulders were so stiff from coding that I sure could use a Thai massage ... ehm that's not what Thai massages are about, right? Well, I'd need one anyway:)",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.588745472Z",
        "author": "Zatnikitelman",
        "date": "2010-05-28T04:41:28+0100",
        "id": "f80a621597326f93cdadc340edd26b36",
        "post_id": "post-226126",
        "text": "Speaking as someone who went from C# to C++ with no formal training between the two (learned C# in college, taught myself C++ over the summer) C++ is fairly easy to learn from knowing C#.But as Hielor said, not everything has to be a .dll Orbiter plugin. I was working on a mission control application in C# which communicated with Orbiter using Orb:Connect over a network. You can also write calculators, utilities (Orbiter Mesh Wizard was written in Visual Basic IIRC) etc. without C++.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:30.331706624Z",
        "author": "River Crab",
        "date": "2010-08-10T19:15:45+0100",
        "id": "bb96f63d8bd49adadd1db43dfc0f5abd",
        "post_id": "post-246658",
        "text": "I'm not sure I completely understand, but it just sounds like a space elevator with 2 centrifuges on it.So the entire elevator would be in orbit, which makes sense if you think about it. So the gravity inside the \"King Post\" would be the same as in a vessel orbiting at that altitude, and if you released anything from it, it would just act as if you released it from an orbiting vessel.EDIT: Wow, what was I thinking. Ignore everything above.So please do some research on [ame=\"http:\/\/en.wikipedia.org\/wiki\/Space_elevator\"]space elevators[\/ame] if you want anything more about that.",
        "thread_id": 15932
    },
    {
        "@timestamp": "2023-09-14T07:13:10.360090624Z",
        "author": "AirSimming",
        "date": "2010-05-29T23:12:05+0100",
        "id": "8c971d01024e63c94b483089562ff982",
        "post_id": "post-225288",
        "text": "Orbinaut Pete said:It's time for Eurovision again? It doesn't seem that long since the last one! :lol:\n\nI did not watch it only one time in my entire life, seriously. All I know is that it has something to do with music :lol:",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.435965184Z",
        "author": "HarvesteR",
        "date": "2011-07-08T16:04:19+0100",
        "id": "86b2cb7f25cfedac891d0f887b44a719",
        "post_id": "post-225688",
        "text": "Yeah, now they're showing a wide angle view, presumably from the roof of the VAB... visibility is indeed low...still green thoughCheers",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.470037248Z",
        "author": "jambooger",
        "date": "2010-08-12T02:17:28+0100",
        "id": "a308743c02d254cbccd57f997cb0136c",
        "post_id": "post-246880",
        "text": "I have two fuel containers loaded in my DGIV Cargo bay but when I push the button \"Use Fuel Cargo\" I get a message \"No Fuel Cargo Found\" How do I refuel using the fuel in cargo bay?Thanks",
        "thread_id": 15958
    },
    {
        "@timestamp": "2023-09-14T07:13:10.462224384Z",
        "author": "IronRain",
        "date": "2011-07-18T17:43:00+0100",
        "id": "733f935ed98891045f7c89c325e071fc",
        "post_id": "post-225814",
        "text": "Farewell for Shuttle CrewStill not the version with HD video and audio though. That version will be uploaded as soon as the expedition crew have the time to send the replay back to NASA.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.508178432Z",
        "author": "Kyle",
        "date": "2011-04-09T20:15:47+0100",
        "id": "8398d4b5f47f76ed48737552888fcd55",
        "post_id": "post-225495",
        "text": "The Russians are sure as heck against this!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.517406976Z",
        "author": "Moach",
        "date": "2010-08-12T18:36:45+0100",
        "id": "f63f2b1ff67bcf42a735e7e8fe3cfe42",
        "post_id": "post-246949",
        "text": "it appears some addon isn't unloading right.... perhaps a loose pointer or an unclosed file is being left behind....the only way to tell is to disable your addons one by one untill the crashing stops....",
        "thread_id": 15971
    },
    {
        "@timestamp": "2023-09-14T07:13:10.428249344Z",
        "author": "IronRain",
        "date": "2011-07-07T17:57:38+0100",
        "id": "e6bbdcd4c84d372a2d854833adc60864",
        "post_id": "post-225649",
        "text": "Lets stay positive! The weather officer once gave a 100% GO for a shuttle launch. At the end of the launch day, the launch was postponed because of bad weather. Who knows what happens tomorrow;)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.477418496Z",
        "author": "Chub777",
        "date": "2011-07-21T10:56:27+0100",
        "id": "da2e804d8dfdd2cc7e2f74e2dbae4f6c",
        "post_id": "post-225902",
        "text": "Landed. Wheelstop. Atlantis, welcome back! Time for some epic music:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.633511168Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-14T13:07:58+0100",
        "id": "bbcc9575edee023c4b9c61f7f8aeb3a3",
        "post_id": "post-247146",
        "text": "johan said:Right.Should'a thought of that!:facepalm:For the sake of exercising my new knowledge though, let's say the next alignment is 12 days away and I just can't wait that long? Let's say I'm off to resupply the moon base with LOX, and just stopped by the ISS to drop off a new ammonia pump module:), and if I don't get to the moon in the next 10 days, 6 people will perish for lack of breathable air.\n\nIf that situation happened in real life, it would probably be cheaper to launch two separate missions to ISS and the moon than a single one capable of performing a 70\u00b0plane change in LEOanda TLI. Also, the person responsible for such a mishap would never be allowed to hold responsibility for anything more critical than grocery shopping.",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.592347904Z",
        "author": "Urwumpe",
        "date": "2010-05-30T18:14:25+0100",
        "id": "a3abd4d391e1797164694e051d9e5fe9",
        "post_id": "post-226154",
        "text": "Face said:But they havethis. :rofl:\n\nJust a decorator pattern that imitates the cluttering of the user interface during heavy use.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.511177728Z",
        "author": "orb",
        "date": "2011-04-22T01:11:08+0100",
        "id": "67e5f1f673e0796e742d4d6a1da41757",
        "post_id": "post-225508",
        "text": "Spaceflight Now:Federal budget pays for summer shuttle flightNASASpaceflight:STS-135: Atlantis tracking May 12 rollover \u2013 Final Shuttle milestones:Atlantis is pressing towards a May 12 rollover to the Vehicle Assembly Building (VAB) as her engineers work on resolving a few minor Interim Problem Reports (IPRs) on the vehicle. Atlantis\u2019 STS-135 processing flow is marking what is likely to be the final milestones to be worked by the Shuttle teams, with the last ever mating of an External Tank and Boosters expected on Monday.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.0394624Z",
        "author": "Dman1410",
        "date": "2010-08-10T01:25:13+0100",
        "id": "e3fe9fe26df05ece63cb4d380212a635",
        "post_id": "post-246542",
        "text": "yes as far as I know the probe just lands in the general area below it",
        "thread_id": 15919
    },
    {
        "@timestamp": "2023-09-14T07:13:10.655612416Z",
        "author": "Andy44",
        "date": "2010-06-09T00:19:59+0100",
        "id": "387d0860c1a8be6855985c8587490bb6",
        "post_id": "post-226220",
        "text": "I bet if you play Nickelback on the OrbiterSound MFD it slowly kills your crew.Hard to tell, because testing it would require:A. Having a Nickleback mp3 fileB. Actually listening to NickelbackSo it's really hypothetical.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.496488704Z",
        "author": "orb",
        "date": "2010-12-15T16:27:01+0000",
        "id": "1946a8b7663d1d7311b580810050dc30",
        "post_id": "post-225438",
        "text": "NASASpaceFlight:STS-135: Downmass requests build with ISS interest in returning a BGA motor:Although technically still a notional mission, should Atlantis provide the swansong to the Shuttle Program with STS-135, she\u2019d be returning home full of downmass \u2013 ranging from a full Multi-Purpose Logistics Module (MPLM), the failed Pump Module, a Pressurized Mating Adaptor (PMA-3) and also now potentially including the BRRM motor component of the 2A Beta Gimbal Assembly (BGA).{...}With STS-133 slipping to early February, resulting in STS-134 moving to a placeholder of April, STS-135 could still remain on target to launch in late June \u2013 although NASA managers have made no secret of holding out hope they can launch STS-135 later in the summer, which would be beneficial for leaving the ISS in the best possible configuration for the post-Shuttle years.The mission has already received its first program-level mission outline, with Atlantis manifested with carrying a MPLM (Multi-Purpose Logistics Module) and LMC (Lightweight Multi-Purpose Carrier) on a 11+1+2 day mission. This outline should expect to undergo refinements of the mission objectives via the Program Requirements Control Board (PRCB) meetings in the next few months.However, fully utilizing STS-135 is not just related to the superior upmass the shuttle can provide, but also the downmass \u2013 the biggest hit the ISS will face in the coming years once the fleet has been retired.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.332009728Z",
        "author": "Allan",
        "date": "2010-08-10T19:41:35+0100",
        "id": "cc5322f7a8024c6b44b090d661ac9b0b",
        "post_id": "post-246660",
        "text": "River Crab said:I'm not sure I completely understand, but it just sounds like a space elevator with 2 centrifuges on it.So the entire elevator would be in orbit, which makes sense if you think about it. So the gravity inside the \"King Post\" would be the same as in a vessel orbiting at that altitude, and if you released anything from it, it would just act as if you released it from an orbiting vessel.So please do some research on [ame=\"http:\/\/en.wikipedia.org\/wiki\/Space_elevator\"]space elevators[\/ame] if you want anything more about that.[\/QUOTEActually orbiting station would be the GEOSYNC portion of a space elevator (not the counter weight). The kingpost (for lack of a better word) would be the receiving bay of the elevator (assumed to be subject to centrifugal force from the tether). The Rings themselves would be (in my view) the place were people would reside.In the king post I envision centrifual force placing people with their heads facing earth and their feet away from Earth (or weightless in freefall?). In the rings at 3-5 RPM I would think the Earth would reside sideways toward a person with people walking like a hamster on a huge (perhaps 10 miles in circumference) constantly moving wheel.Provided my estimates are right (and they may not be) I would hope that releasing a shuttle from the rings would just allow it to drift off and releasing a shuttle from the king post would fling it (provided there is centrifugal force 40K or so miles from earth)?\n\n",
        "thread_id": 15932
    },
    {
        "@timestamp": "2023-09-14T07:13:10.657647104Z",
        "author": "ICBM",
        "date": "2010-06-12T01:36:20+0100",
        "id": "7e9c8c64e3104f45b8598bd983c3bf3d",
        "post_id": "post-226234",
        "text": "cinder1992 said:ICBM, I am so SO sorry.\n\nThis is funny, very funny!:rofl: I think it is my new background.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.502910464Z",
        "author": "Kyle",
        "date": "2011-01-23T15:47:59+0000",
        "id": "1308d14fd7d1c6954f23f63a56da38d1",
        "post_id": "post-225467",
        "text": "Probably one of the best of the shuttle program. They didn't include Atlantis's name because its not just the last flight of Atlantis, its the last flight of the Space Shuttle.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.341513216Z",
        "author": "garyw",
        "date": "2010-08-17T15:34:41+0100",
        "id": "7c19e4355bc743cace7173c0ea38fc88",
        "post_id": "post-246682",
        "text": "Still not working here so it's almost certainly down to the work internet connection routing being broken again. I'll have a play this evening - cheers Xyon.",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.085038592Z",
        "author": "bwog",
        "date": "2010-05-24T14:39:08+0100",
        "id": "bd85ef9718a083194c48880662cb3a41",
        "post_id": "post-224965",
        "text": "I doubt NASA would let them buy even one of the shuttles.Maybe a piece from Challenger though...",
        "thread_id": 14404
    },
    {
        "@timestamp": "2023-09-14T07:13:10.554543872Z",
        "author": "KosmoKen",
        "date": "2010-05-27T03:44:47+0100",
        "id": "b68c7a12f660510082b2318d8dbdce7e",
        "post_id": "post-226031",
        "text": "Well I guess if you want to be the world's biggest tech company you better start acting like it, huh?",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:30.454569472Z",
        "author": "HAL9001",
        "date": "2010-08-11T18:18:31+0100",
        "id": "bba89fbd91c09de121f888df739aa8da",
        "post_id": "post-246848",
        "text": "Well I would like to join, but what is to do there.I never joined a social-group in a forum before, so I don't know, how hard it will be.",
        "thread_id": 15952
    },
    {
        "@timestamp": "2023-09-14T07:13:10.39526784Z",
        "author": "DarkEnergy",
        "date": "2010-05-27T03:21:36+0100",
        "id": "45dbe579481ae3be566a4e557d16df0b",
        "post_id": "post-225362",
        "text": "Well, they can see lightning from space as flashes like in this video. It is pretty neat to watch. [ame=\"http:\/\/www.youtube.com\/watch?v=i6RxE-f2iyQ\"]YouTube- Lightning seen from space shuttle during night time orbit of Earth[\/ame]A nuclear bomb seen from space probably looks something like the lightning in that video, but probably brighter and perhaps bigger.",
        "thread_id": 14448
    },
    {
        "@timestamp": "2023-09-14T07:13:10.473839616Z",
        "author": "ky",
        "date": "2011-07-21T10:40:27+0100",
        "id": "2467706ad6c79914c9c3261e34e61c58",
        "post_id": "post-225882",
        "text": "They did!!!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.562289664Z",
        "author": "Urwumpe",
        "date": "2008-05-25T13:27:29+0100",
        "id": "f50863fbbfd3a0e2b47872f9550e9507",
        "post_id": "post-68159",
        "text": "Pluto. But I do plan a mission to Eris.",
        "thread_id": 1598
    },
    {
        "@timestamp": "2023-09-14T07:13:10.455471616Z",
        "author": "IronRain",
        "date": "2011-07-11T17:32:42+0100",
        "id": "a7246b70292a720e5a9293c9e2010bbd",
        "post_id": "post-225772",
        "text": "MPLM berthing timelapse",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.492096256Z",
        "author": "Pipcard",
        "date": "2011-07-29T23:43:48+0100",
        "id": "16a521b1f474dd3f11737d125cbfc308",
        "post_id": "post-225958",
        "text": "Wait, that's Atlantis? Looks like sunspots...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.620450304Z",
        "author": "Xyon",
        "date": "2010-08-13T12:47:09+0100",
        "id": "219809074265bfbdfb2534b3e46817e3",
        "post_id": "post-247137",
        "text": "One of these two, perhaps?http:\/\/www.orbithangar.com\/search_quick.php?text=msss&submit.x=0&submit.y=0",
        "thread_id": 15988
    },
    {
        "@timestamp": "2023-09-14T07:13:10.589273856Z",
        "author": "Urwumpe",
        "date": "2010-05-28T14:08:20+0100",
        "id": "558c3bfc403aa6d75140b2ec9a6cb42a",
        "post_id": "post-226130",
        "text": "Face said:and no - it is not an evil M$ plot to rule the world;)\n\nIts hard to disclose the evil plots of a Daeva.:cheers:",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.525443072Z",
        "author": "computerex",
        "date": "2010-06-21T23:14:41+0100",
        "id": "ce8db6f5eb5825afaeaaaacdbaa66377",
        "post_id": "post-225973",
        "text": "This is one of the most beautiful ships I have seen in Orbiter, good job!",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:29.891972608Z",
        "author": "LS_Force10",
        "date": "2010-08-09T18:51:56+0100",
        "id": "b33299e9d5866a7b2d9875c1fb27bb7a",
        "post_id": "post-246512",
        "text": "Hi all!Took a look around and I am wondering if all of those awesome looking cockpits switches actually work or is everything keyboard commands? Same question for the AMSO mod for the Apollo LEM and CM. I am used to flight sims where the switches and buttons in the cockpit mostly work.Thanks!",
        "thread_id": 15915
    },
    {
        "@timestamp": "2023-09-14T07:13:10.652342528Z",
        "author": "vonneuman",
        "date": "2010-05-28T21:55:47+0100",
        "id": "951fb71cb836d3bde3989c88fd8f5c0d",
        "post_id": "post-226191",
        "text": "That is a ummu on top of the 3 srbs. what is strange is that the srbs where lined up when I launched them.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.499584256Z",
        "author": "Kyle",
        "date": "2011-01-11T00:07:33+0000",
        "id": "1e51e18e3e271d21921fda451a392698",
        "post_id": "post-225454",
        "text": "But if you scrap STS-135 your scrapping LON-335 too (same tank), not possible as LON-335 is needed for STS-134.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.214685696Z",
        "author": "Tommy",
        "date": "2010-08-10T09:30:20+0100",
        "id": "6c00d35d869a40ca5f15c2999d95f62d",
        "post_id": "post-246569",
        "text": "It sounds like you are setting AlignPlanesMFD by hand using the ELS key. This will cause errors in the LAN alignment due to the time between when you set the value, and the time you get to the node.If you click on the TGT button a dialog box will pop up. Use the cursor keys (the for arrow keys that are usually set apart) to navigate. Press the down arrow key until \"Spacecraft\" is highlited, then press the right arrow key to get a list of all vessels orbiting the reference. Use up and down arrow keys to highlight the one you want and then press enter. AlignPlanes will now enable you to match the target's Inc and LAN perfectly.",
        "thread_id": 15923
    },
    {
        "@timestamp": "2023-09-14T07:13:10.0367936Z",
        "author": "Coolhand",
        "date": "2010-05-23T17:24:17+0100",
        "id": "1f9b7b35d38c475466ec6540feb58fa4",
        "post_id": "post-224945",
        "text": "Linguofreak said:Oh yes. I would, though I'd do it with a maglev track rather than tires.\n\nnow that sounds like fun, with or without tyres.:cheers:",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:10.655890432Z",
        "author": "squeaky024",
        "date": "2010-06-09T02:06:07+0100",
        "id": "03ff7338d255c6ed7d53e63415a3f07e",
        "post_id": "post-226223",
        "text": "I simply \"forgot\" about 10 UMMU's under my Arrow on the moon. I was talking to someone then when I got back to Orbiter I saw them all laying on the floor dead.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.445531392Z",
        "author": "Master of Blades",
        "date": "2008-05-25T02:03:17+0100",
        "id": "b8b7e758cc05c645a913f553cad1e19c",
        "post_id": "post-68124",
        "text": "Lulz... neither did i understand it.. bloody hell...Ohwells, it's 3 in the morning, i can't think straight...",
        "thread_id": 1595
    },
    {
        "@timestamp": "2023-09-14T07:13:10.425677824Z",
        "author": "orb",
        "date": "2011-07-04T20:39:16+0100",
        "id": "47ff5f242cef67ffb31c5bc9e896b950",
        "post_id": "post-225629",
        "text": "STS-135 astronauts have arrived at KSC for the launch.Spaceflight Now:Mission Status Center:1845 GMT (2:45 p.m. EDT)This was it. The last time a space shuttle crew will jet into the Kennedy Space Center to begin their countdown. And no one knows when the next time astronauts will come to the Florida spaceport to be launched from the planet.Commander Chris Ferguson, pilot Doug Hurley and mission specialists Sandy Magnus and Rex Walheim today traveled from their home base in Houston to the Kennedy Space Center launch site in sleek T-38 jets, trained and ready to take Atlantis on the final space shuttle mission.\"We're delighted to be here after a very arduous nine-month training flow. We're thrilled to finally be here in Florida for launch week,\" Ferguson said.On this Fourth of July, each of the crew members had American flags waving in their hands as they addressed the large crowd of reporters at the runway.\"We have a very event-filled mission ahead of us. We have 12 days. We'll be very, very busy. As you can tell we have an abridged crew (of just four). And when it's all over I think we'll all be proud to put the righthand bookend on the space shuttle program,\" Ferguson said.The crew will have some study time this afternoon before heading to sleep at 8 p.m. EDT, then be awakened at 4 a.m. Tuesday for Ferguson and Hurley to fly landing approaches into KSC's runway using Shuttle Training Aircraft. The entire crew will spend time later in the day reviewing the flight data files and checking their launch and entry spacesuits.Atlantis' three-day launch countdown sequence begins Tuesday at 1 p.m. EDT. All activities remain on schedule for Friday's 11:26 a.m. EDT blastoff.\n\nNASA TV Schedule Rev. 0(PDF)Click on image to view larger version\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.424114944Z",
        "author": "Capt_hensley",
        "date": "2011-07-01T02:10:19+0100",
        "id": "05a79aa501e17f6ee69d1f4207121b00",
        "post_id": "post-225619",
        "text": "I wish they had modified the MPLM Raf to stay on station as well, it would mean more room with a ready built structure, but alas, money got in the way again. They could bring back whatever trash in a special bag and still have room for more, including the spent pump in an express carrier.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.44621056Z",
        "author": "Scarecrow",
        "date": "2008-05-26T05:43:53+0100",
        "id": "9cdfb33344988d2a6c1547f6918f58ed",
        "post_id": "post-68127",
        "text": "It's an SC3 problem. I believe that the vessel name in the scenario must match the name of an .ini file in Config\/Spacecraft. You can copy the .ini file of the ship you duplicated and rename it to what the new ship is called.Thatmightwork.",
        "thread_id": 1595
    },
    {
        "@timestamp": "2023-09-14T07:13:10.593767936Z",
        "author": "Xyon",
        "date": "2010-06-01T13:33:59+0100",
        "id": "b7b0d2847ea4601541e40af36c5ad7c6",
        "post_id": "post-226162",
        "text": "You can't have the proper name in a URL either, it censors it out.Which is of course hilarious.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.535167232Z",
        "author": "Bloodworth",
        "date": "2010-05-27T01:09:42+0100",
        "id": "e41304abd228af2376d40f73183c2ea3",
        "post_id": "post-225988",
        "text": "I'm having a couple of issues with TransX. I've been using the tutorial by Capt. Crybaby and following it to the letter. I've done this trip 5 times thus far and have the same problems.1)MJD: I claculate my launch window and write it down, then set Pe, save the scenario and advance the date. starting 24 hours from launch, I do my alignment, which I can get down to an Rinc of 0.000### at which point the number starts fluctuating and I can't get any lower (I figure that an alignment within the 10,000th of a degree range is good enough). The problem is that according to the tutorial, I should reach the MJD that I wrote down 30 seconds from my Pe. Every time I have done this (and as I said, I'm following the tutorial to the letter) the MJD and my Pe have been off by several MINUTES! This last flight, the MJD was off by HALF AN ORBIT (and no, I didn't accidentally flip my Pe and my Ap)!!2)Cl APP:While calculating my launch window I tend to calculate it to impact (I figure that this will be easier to correct than only getting my cl app within 20k km). By the time I actually LAUNCH, the cl app has drifted out to between 5 and 8 MILLION km. WTF?",
        "thread_id": 14453
    },
    {
        "@timestamp": "2023-09-14T07:13:30.518084096Z",
        "author": "Iberville",
        "date": "2010-08-12T22:16:23+0100",
        "id": "7cc574879d0464f265bf3d870e76e4db",
        "post_id": "post-246953",
        "text": "Thanks Orb and Izack. The problem seems to have stop now. I really appreciate the help and your time!",
        "thread_id": 15971
    },
    {
        "@timestamp": "2023-09-14T07:13:10.649815296Z",
        "author": "supersonic",
        "date": "2010-05-28T00:34:38+0100",
        "id": "e57b939304c5bc8fb93818d40675fca1",
        "post_id": "post-226173",
        "text": "\n\nFirst manned firework!\n\nLucky unluckiness.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66872064Z",
        "author": "sitha241",
        "date": "2012-06-11T20:09:10+0100",
        "id": "be101237a66a53f89e4d9f89e4a62d83",
        "post_id": "post-226314",
        "text": "on habana testing turbopack's..get DGIV hover some 50 meters with nosecone opened above and went to enter it with ummu..ran out of fuel in first attempt:D",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.645180416Z",
        "author": "TheMineGamer32",
        "date": "2014-08-20T16:00:26+0100",
        "id": "62ba6e7a26b3aae37b674053a1a59918",
        "post_id": "post-68175",
        "text": "I\u00b4m learning how to make old addons new addons, and this is a test of the KH3 addon by alex in the Thor-Agena of meus nomen. IT\u00b4S A TEST, OK?",
        "thread_id": 1599
    },
    {
        "@timestamp": "2023-09-14T07:13:10.658784256Z",
        "author": "n122vu",
        "date": "2010-06-16T21:13:39+0100",
        "id": "091dd6e26863255e77a3b5f6c7cf0820",
        "post_id": "post-226240",
        "text": "Samuel Edwards said:Better yet:Do an EVA while launching.\n\n\"Wait, sir, what are you doing? You can't EVA now! They just said we were negative return!\"",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.1703488Z",
        "author": "River Crab",
        "date": "2010-06-07T13:10:05+0100",
        "id": "2d6e52e54fd9c9b562794eafa0ce8734",
        "post_id": "post-224987",
        "text": "I'm thinking someone who knows Russian could find much more info on Kliper. Yuri Kulchitsky immediately comes to mind, but he's pretty high up and I haven't seen him around for a really long time. Anyone?",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:13:30.446087936Z",
        "author": "James.Denholm",
        "date": "2008-05-26T05:00:42+0100",
        "id": "32351bb246e99ad6c1a33226896cd5b8",
        "post_id": "post-68126",
        "text": "GregBurch said:Yes -- your irony sensor is properly calibrated. I was assuming the young fellow who started the thread wouldn't detect it, though.\n\nOf course not. Remember, though, age is relative... old fellow.I'm sorry that I wasn't more descriptive, but entering text on a Play Station Portable is rather painful... sorta like text messaging. You know what they are, right?Back to the topic, It's not a problem with the Universal Cargo Deck (UCD, made by Kulch. Excellent, you should try out his addons if you haven't seen them yet.), I know this, because I hadn't introduced it to the scenario yet. Anyway, it's more a problem with the SSS, or maybe a limitation of Vinka's Spacecraft 3. Here's the scenario, doctored to have two SSJ's, with the second 1\/10th of a longitude degree thing away (which is probably a fair distance). The problem that I get on my computer is that the second SSJ simply fails to appear. Nothing in the orbiter.log, no CTD, it just dosen't appear. It makes me wonder if Vinka's Spacecraft 3 actualy supports multiple... um, 'instances' I suppose, of the same vessel class? Like, two SSJ's.While you are puzzling over that, switch to the SSJ thatisthere, and press G. Interesting, I didn't know that Burchismo had invested heavily in anti-gravity research...:pBEGIN_DESCEND_DESCBEGIN_ENVIRONMENTSystem SolDate MJD 79000.6643245519END_ENVIRONMENTBEGIN_FOCUSShip SSSJ1END_FOCUSBEGIN_CAMERATARGET SSSJ1MODE ExternPOS 3.01 -83.15 -19.61TRACKMODE TargetRelativeFOV 50.00END_CAMERABEGIN_HUDTYPE SurfaceEND_HUDBEGIN_MFD LeftTYPE SurfaceSPDMODE 1END_MFDBEGIN_MFD RightTYPE UserMODE Flight Instruments MFDEND_MFDBEGIN_SHIPSSSSJ1:Spacecraft\\spacecraft3STATUS Landed EarthPOS -49.6159945 0.0000460HEADING 90.00PRPLEVEL 0:1.000NAVFREQ 0 0RCS 1CTRL_SURFACE 1CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 4 -2 0.000000SEQ 5 2 0.993250SEQ 6 -2 0.008750ENDSSSJ2:Spacecraft\\spacecraft3STATUS Landed EarthPOS -49.5159945 0.0000460HEADING 90.00PRPLEVEL 0:1.000NAVFREQ 0 0RCS 1CTRL_SURFACE 1CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 4 -2 0.000000SEQ 5 2 0.993250SEQ 6 -2 0.008750ENDSSSB1:Spacecraft\\spacecraft3STATUS Landed EarthPOS -49.6159945 0.0000460HEADING 90.00ATTACHED 0:0,SSSJ1PRPLEVEL 0:1.000NAVFREQ 0 0RCS 1CTRL_SURFACE 1CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 4 -2 0.000000SEQ 5 -2 0.000000ENDSSS01:Spacecraft\\spacecraft3STATUS Landed EarthPOS -49.6159945 0.0000460HEADING 90.00ATTACHED 0:0,SSSB1PRPLEVEL 0:1.000NAVFREQ 0 0RCS 1CTRL_SURFACE 1CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 4 -2 0.000000SEQ 5 -2 0.000000SEQ 6 2 0.996500SEQ 7 -2 0.002000SEQ 8 -2 0.000000SEQ 9 -2 0.007750SEQ 10 -2 0.000000SEQ 11 -2 0.007750SEQ 12 -2 0.000000SEQ 13 -2 0.000000SEQ 14 -2 0.000000SEQ 15 -2 0.000000ENDEND_SHIPSBEGIN_ExtMFDEND",
        "thread_id": 1595
    },
    {
        "@timestamp": "2023-09-14T07:13:10.663557632Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-02T19:27:28+0100",
        "id": "7fbe759902eda9e836b597c92497889c",
        "post_id": "post-226274",
        "text": "HAL9001 you get +10 internetz.Here's another one; you're outside that ship from 2001 and floating away because Hal 900 figured out you were going to disable him. You die from lack of oxygen.not very exciting but movie-re-creation win XD",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.361616384Z",
        "author": "Lunar_Lander",
        "date": "2010-05-30T10:06:35+0100",
        "id": "c726685687cc7b378b571feaed5c23c6",
        "post_id": "post-225297",
        "text": "It is amazing, the first victory since 1982 and the second victory overall. And that in connection with Klitschko winning his fight and Germany wins 3:0 against Hungary.This morning I lay in bed and I thought: Why didn't it work withTexas Lightningin 2006? Why did they think Roger Cicero or that **** from last year could ever work? But now that is forgotten. Just take the preselection out of NDR's hands and we are fine xD!Amazing how many countries tried to imitate Ryback by including violins...but wasn't Ryback the only one to play his violin live and not via playback?Poscik said:I can bet that Cyprus will get 12 points from Greece...\n\nYes, and vice versa:). I also found the Belarussian vote not very surprising (12 pts to Russia)",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:30.455295744Z",
        "author": "HAL9001",
        "date": "2010-08-12T13:15:59+0100",
        "id": "261634e81e4f3a8b0eacb1ab0c2f606c",
        "post_id": "post-246851",
        "text": "I could do some piloting and 3D-vessel-design, but not a lot and I can't make mesh's or development (look at my first and (at the moment) onlyest Add-On, the folded Dragonfly, to see my Niveau. i just could do a quite more complicated things than that (I know how to use config files for editing a existing vessel).). I could make Ideas and investigation (is that the right word for \"recherchieren\" in Engish? Google-translator says that.) about mars missions and vessels (espacielly after Obama changed everything) and being crew-member or captain of the mars-lander.But everything I get if I want to Post replie in the Sign-Up as a pilot thread is that:Orbiter-Forum MessageHAL9001, you do not have permission to access this page. This could be due to one of several reasons:Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.Log Out HomeForum Jump:facepalm:",
        "thread_id": 15952
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45607936Z",
        "author": "Moach",
        "date": "2011-07-11T19:10:16+0100",
        "id": "e9c1a73ce8c136a197918379c2670f9c",
        "post_id": "post-225776",
        "text": "i didn't get the part on \"where\" the socks were found... when i tuned in to nasa TV i just heard the guy commenting on that she had found her socks...ah no, wait, first i heard her telling the other crewmembers about \"the return of the socks\" - then the announcer said that she had found them after leaving them up there the last time :lol:good to know - if i ever find myself in space, check no personal items are left behind... going back to get it is less than always an option (unless you're THAT rich) :rofl:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.50647296Z",
        "author": "clickypens",
        "date": "2011-03-25T03:25:23+0000",
        "id": "8095532fc68ca6a825d52d61645f1730",
        "post_id": "post-225486",
        "text": "what attitude will the ISS be in? how is it different from normal?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.60413312Z",
        "author": "rseferino",
        "date": "2010-08-13T14:40:01+0100",
        "id": "49508db17153f1105d363653f427e594",
        "post_id": "post-247121",
        "text": "I have premium version of FRAPS and Sony Vegas for editing. FRAPS allows recording only in full screen. there is a freeware version of CamStudio, but only allows you to recordhalf minute, what works. In the videos I've done, the \"shot\" more is 15 or 20 seconds.",
        "thread_id": 15985
    },
    {
        "@timestamp": "2023-09-14T07:13:10.464155904Z",
        "author": "T.Neo",
        "date": "2011-07-20T03:24:30+0100",
        "id": "98a4e51606bc5e9f3844306c55892007",
        "post_id": "post-225825",
        "text": "It will be first and only time seeing a shuttle re-entry and my last time ever seeing a Space Shuttle in person.\n\nYou don't plan to visit a shuttle in a museum?I have an ISS pass at around 18:10 local time, if Heavens Above is correct. The station is supposed to be magnitude -0.8. Will I be able to see STS, and if so, will it be leading or trailing the station in the sky? It will be a good bit dimmer, correct?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.582717696Z",
        "author": "statickid",
        "date": "2010-05-31T19:32:26+0100",
        "id": "686d284391bc1394ac06da74c958a9f3",
        "post_id": "post-226111",
        "text": "markl316 said:To clarify, I assume you mean that each individual SSME is 6%, and the total thrust of the 3 SSMEs is 18%.\n\nSolid Rocket BoostersTwo Solid Rocket Boosters (SRBs) each provide 2.8 million lbs of thrust at liftoff, which is83 percentof the total thrust needed for liftoff.They are jettisoned two minutes after launch at a height of about 150,000 feet (45.7 km), then deploy parachutes and land in the ocean to be recovered. The SRB cases are made of steel about \u00bd inch (1.27 cm) thick.http:\/\/www.newworldencyclopedia.org\/entry\/Space_Shuttlehmm looks like markl316 might be right... I got curious and found this number in several places but here is one example---------- Post added at 11:32 AM ---------- Previous post was at 11:28 AM ----------hmm but that is written really confusing. \"each provide 2.8 million lbs of thrust, which is 83% of total thrust needed\" does that mean 2.8 million lbs of thrust is 83% of thrust needed? or does it mean 5.6 million lbs of thrust is needed? or does it mean that they provide 2.8 million together or each by itself? rrrrgh :blink:",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:30.603929344Z",
        "author": "HAL9001",
        "date": "2010-08-13T08:07:15+0100",
        "id": "c37b9ba3738175662bfe12e48ab9c319",
        "post_id": "post-247120",
        "text": "well cam studio is enogh for that what I want to do.",
        "thread_id": 15985
    },
    {
        "@timestamp": "2023-09-14T07:13:10.527125248Z",
        "author": "milltiaryman001",
        "date": "2011-04-06T14:45:52+0100",
        "id": "2461381322b435c002e013ea88c56339",
        "post_id": "post-225981",
        "text": ":)will you be doing any other ships from mass effect (i love the alliance crusier and the collector ship)---------- Post added at 01:45 PM ---------- Previous post was at 01:44 PM ----------can you do a video and post it on youtube???",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:10.274181888Z",
        "author": "Fabri91",
        "date": "2010-05-29T16:59:51+0100",
        "id": "9cfb155e7a9be6b3c23d1cb02b17bb12",
        "post_id": "post-225140",
        "text": "Quite so! This will be my spacecraft of choice for my first trip to Titan!",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:30.549852416Z",
        "author": "Jamesep3",
        "date": "2010-08-13T07:05:16+0100",
        "id": "b3196a0897a696f55b5bae88df5d45a9",
        "post_id": "post-247001",
        "text": "Why not make a new ummu class...ALIENS:hide: all you need is 2 new meshes(alien with suit and without) and after a little bit of writing there you have it a scary alien that wants to feast on human flesh.:shifty:",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.558443008Z",
        "author": "AirSimming",
        "date": "2010-05-28T16:06:12+0100",
        "id": "a6e7de11fb514b29ef07af877afc5bba",
        "post_id": "post-226055",
        "text": "eveningsky339 said:Well, most of the world works in deplorable conditions, practicing subsistence agriculture (growing just enough food to feed your family). And oftentimes they don't grow enough. But AFAIK the suicide rate among subsistence farmers is zero. Even though they work their tails off every day and can't afford to buy anything, they are providing for a family instead of putting things together on an assembly line. I think they have a major psychological advantage over most of us in the Western world.\n\n\/signedThat's why I think our capitalist system is failing, at least partly if not on the whole slowly and silently. As a pampered western citizen you don't realize it if you won't, but it's happening.A friend of my parents emigrated from Germany to Scotland some 20 years ago. He has a small house there, no neighbours but a few animals and he takes care of oneself (he gets electricity from a generator that is driven by a small stream near the house). You can not imagine how balanced he appears (he visits Germany every few years). He doesn't talk too much, and whenever he realizes somebody is talking nonsense, he just laughs at that person but has its own silent thoughts on it. I like that mentality. Why bother with somebody?Even I like the idea of leaving the civilization. I don't see a lot of benefits living in a town, and to me money and a big job is not the basis of my life. I already live apart in the countryside, but that's not enough. I think I will move a little further away sometime in future (and I already don't have a TV and not even a cell phone and I don't miss anything). City life would make me really sick and I can absolutely understand whenever people emigrate these days. The suicide rate in some regions and certain jobs does not surprise me at all these days...",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.317877248Z",
        "author": "Notebook",
        "date": "2010-05-25T20:24:11+0100",
        "id": "55055e1cde00ea431b78ecffe7defff9",
        "post_id": "post-225212",
        "text": "Watching four cars ride around for an hour and a half wasn't exactly a good time for all >.>\n\nThey'll just have to get used to 20...",
        "thread_id": 14433
    },
    {
        "@timestamp": "2023-09-14T07:13:30.569452544Z",
        "author": "donatelo200",
        "date": "2010-08-13T02:50:03+0100",
        "id": "591facd6719bae8fb0f87a5cb905b58c",
        "post_id": "post-247039",
        "text": "Where did u get that F-16 because all the ones i find are porely made and i can't see out the VC.",
        "thread_id": 15980
    },
    {
        "@timestamp": "2023-09-14T07:13:10.446593024Z",
        "author": "orb",
        "date": "2011-07-08T20:12:28+0100",
        "id": "70989998df255521bc10f1e99898c270",
        "post_id": "post-225737",
        "text": "Here are some more videos from FD1:NASAKennedy:STS-135 Crew Suitup and Walkout:STS-135 Crew Suitup and Walkout\u200bSTS-135 Astronauts Strap into Space Shuttle Atlantis for Launch:STS-135 Astronauts Strap into Space Shuttle Atlantis for Launch\u200bShuttle Closeout Crew Says Goodbye:Shuttle Closeout Crew Says Goodbye\u200bSTS-135 Launch Director's Poll:STS-135 Launch Director's Poll\u200bSTS-135 Space Shuttle Launch:STS-135 Space Shuttle Launch:\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.47927168Z",
        "author": "Unstung",
        "date": "2011-07-21T11:03:24+0100",
        "id": "7ff16ef31a51f0b0dd58faa2c48a58da",
        "post_id": "post-225912",
        "text": "The 25th night landing, 78th landing at KSC, and 133rd touchdown.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.550093056Z",
        "author": "mc_",
        "date": "2010-08-13T12:04:28+0100",
        "id": "e6f7a48b978444c5a4bbf744165472f0",
        "post_id": "post-247002",
        "text": "It would be nice to have something like this.But, i suggest, the main goal is not just to add human-eating aliens and unknown giant ships to Orbiter. It is to create some \"adventures\", like we have in quest games, basing on UMMU and UCGO action areas.If so, the main goal is to connect Orbiter scenery data and UMMU action areas to some kind os script language (lua?). It should add possibility to perform actions in \"answer\" to player - create\/delete objects, command some vesels\/characters (i.e. aliens) to perform some actions, etc, etc.So, it will be hard...",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.457452032Z",
        "author": "IronRain",
        "date": "2011-07-12T20:01:43+0100",
        "id": "3a65d30ec42a5d5091d9de5d972e0150",
        "post_id": "post-225784",
        "text": "STS-135 Daily Mission Recap - FD4RRM install timelapse[ame=\"http:\/\/www.youtube.com\/watch?v=AISf-YkRd_g&feature=feedu\"]YouTube - \u202aRRM install timelapse\u202c\u200f[\/ame]",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4827904Z",
        "author": "DaveS",
        "date": "2011-07-21T16:28:06+0100",
        "id": "bb826c6e99d94291d37c97974b7eaa27",
        "post_id": "post-225931",
        "text": "Atlantis have now arrived in front of OPF-2 following the tow-back from the SLF.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.578584832Z",
        "author": "Xyon",
        "date": "2010-08-13T07:24:59+0100",
        "id": "8eb91fb2fa055d3b390901f165372dac",
        "post_id": "post-247058",
        "text": "Tommy said:Very sweet! Is this the \"built in\" graphics, or what graphics client are you using?\n\nTo clarify, this utilises a feature added to Orbiter 2010 (beta build 100812) called \"Local light sources\". This works up to the limit of DX7, which is that it can only implement per-vertex lighting - which means that for the moment,illuminating planetary surfaces doesn't work. As I understand it, the vertices are simply too far apart to make it look good.I added a short video to YouTube a few hours ago illustrating the effect with both the stock Atlantis and DeltaGlider, which is here:[ame=\"http:\/\/www.youtube.com\/watch?v=2-8H2hVu8c0\"]YouTube- Lighting up the night[\/ame]",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.460391936Z",
        "author": "IronRain",
        "date": "2011-07-16T21:45:54+0100",
        "id": "0a8e6f48b88ff2515a01a17b3f654f44",
        "post_id": "post-225803",
        "text": "STS-135 Daily Mission Recap - FD9",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.513812224Z",
        "author": "Eli13",
        "date": "2011-05-19T23:43:24+0100",
        "id": "5c8a47a704cd2864911c6a661d3160f8",
        "post_id": "post-225520",
        "text": "YES!!! Then i might be able to go!!!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.289789696Z",
        "author": "johan",
        "date": "2010-08-10T14:00:50+0100",
        "id": "d24562e418b268db034dfde93020a5cb",
        "post_id": "post-246600",
        "text": "Artlav said:What if we tie one ring to the Moon, and anchor another to the Earth?I guess a full Moon of kinetic energy would last well until the time we could build a Dyson sphere or something.\n\nNow there's an idea! You'd have a number of practical difficulties though... like what to make the belt out of, how to anchor it without having it burn up in the atmosphere or destroy whole cities, etc.You'd still be tapping stored energy (angular momentum in the moon's orbit), but I have a feeling there's a whole lot there to tap. You might want to be careful about stopping sooner rather than later though, otherwise you'd mess up Earth's tidal pattern pretty badly.Won't this be a whole lot easier on Mars? Assuming, of course, you can find a way to get all the necessary raw materials to Mars in the first place. Plus, if you end up having to blow Phobos to a million pieces to stop it plowing into the planet, who cares?",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.464210944Z",
        "author": "Kyle",
        "date": "2011-07-20T04:22:46+0100",
        "id": "1054610fa3c9759f72b928c822b7b42c",
        "post_id": "post-225826",
        "text": "T.Neo said:You don't plan to visit a shuttle in a museum?I have an ISS pass at around 18:10 local time, if Heavens Above is correct. The station is supposed to be magnitude -0.8. Will I be able to see STS, and if so, will it be leading or trailing the station in the sky? It will be a good bit dimmer, correct?\n\nOh of course!:)I'll be seeing Atlantis quite often in person as I live in Florida lol. But it will be my last time seeing the space shuttle fully operational.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.556250368Z",
        "author": "shangding",
        "date": "2010-05-28T08:06:55+0100",
        "id": "77edca703f6c6a22868b88137d8f5bfa",
        "post_id": "post-226041",
        "text": "264 dollars a month,them.and 222 dollars a month, me.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:30.292460288Z",
        "author": "Hielor",
        "date": "2010-08-23T09:16:02+0100",
        "id": "5304df367cd427d4e06014718033e00e",
        "post_id": "post-246617",
        "text": "jedidia said:Somehow I sense a significant reduction in bird population if this is ever going to be realised on a big scale...\n\nAnd a significant increase in the availability of cooked poultry products for human consumption?",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.5571456Z",
        "author": "shangding",
        "date": "2010-05-28T10:08:35+0100",
        "id": "3afc975226342ea2dddc6bd1e1fe35db",
        "post_id": "post-226045",
        "text": "in china,some biggest citys, the lowest possible salary is 130 usd.and the house about 3000usd per square meter.other city it is 80 usd or less.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.658478336Z",
        "author": "george7378",
        "date": "2010-06-16T20:20:29+0100",
        "id": "e8d5c7edef49f09830a621f6bca6a045",
        "post_id": "post-226238",
        "text": "Do an EVA while re-entering the atmosphere...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.317190656Z",
        "author": "physick",
        "date": "2010-08-10T17:31:55+0100",
        "id": "b64eeb363008f9d42f8963697661b5b7",
        "post_id": "post-246634",
        "text": "I've been trying to create a simple vessel and whatever I do the +z body axis ends up pointing downwards. I've been creating the mesh as a 3ds in Anim8tor and then using 3ds2msh to get the orientation \"Right\" i.e the top of the vessel upwards. However whtever I have done with rotations of the object and its internal axes in Anim8tor it insists that the engine must be at +whtever and the thrust vector is 0,0,-1 to get it to climb. i.e initial pitch is -90Am I missing something completely simple here?I noticed that when I deployed other meshes like Tital21 with a set of negative TD points it appeared upside down which also appeared oddAny help appreciated in resolving thisThanks",
        "thread_id": 15930
    },
    {
        "@timestamp": "2023-09-14T07:13:10.271451392Z",
        "author": "mc_",
        "date": "2010-05-27T05:08:19+0100",
        "id": "3b22d79a643cbd9707bb8fc9adfc6e4e",
        "post_id": "post-225121",
        "text": "Perfect ship, Hispa.Sad, that it's a spacecraft3 only, but if orbinauts will like the ship (sure they will), maybe, a .dll will be created one day...P.S.: it would be nice to have a long-range paraboloc antenna at the tail (away from active sheld).",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.248958464Z",
        "author": "Izack",
        "date": "2010-05-26T12:59:06+0100",
        "id": "81e924da77b92d3a3955548a4271c970",
        "post_id": "post-225059",
        "text": "If I also knew the force of gravity between the two, Newton's law of universal gravitation would work. Otherwise, I still don't see how. :shrug:",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:13:30.445053184Z",
        "author": "streb2001",
        "date": "2008-05-25T01:23:47+0100",
        "id": "70e1b73b2f5d9010d8eb9f394f4742c3",
        "post_id": "post-68122",
        "text": "GregBurch said:BTW, for us old fogies, you might want to translate into at least Old Internetese: \"PSP atm\" is also an unknown to me.\n\nBTW? lol(I am trying to master irony using this Interweb jivetalk. Was I successful?)",
        "thread_id": 1595
    },
    {
        "@timestamp": "2023-09-14T07:13:10.2903616Z",
        "author": "bwog",
        "date": "2010-05-25T01:29:41+0100",
        "id": "5d6f146812e7a26874ab205f829f36e5",
        "post_id": "post-225159",
        "text": ":welcome:I was also surprised when I first tried it that it was free, and even more then there were so many add-ons.",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:10.359430144Z",
        "author": "Jarvit\u00e4",
        "date": "2010-05-29T22:15:37+0100",
        "id": "97456f7f80bf8210e2145f62cd3e7429",
        "post_id": "post-225285",
        "text": "This year was really a competition in sending non-european countries and non-european musicians toeurovision...:huh:Bosnia was ok. UK basically had two songs with Cyprus. Israel gets some extra points for actually singing in their own language.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:30.45500288Z",
        "author": "Tex",
        "date": "2010-08-11T18:43:41+0100",
        "id": "1571d70309d3900bfd052b1fbe189d0b",
        "post_id": "post-246849",
        "text": "Go to the social group page and look on the bottom (under the discussions) for a link to join:http:\/\/orbiter-forum.com\/group.php?groupid=43The project is very much active and missions are currently underway. See the forum for OFMMhere.",
        "thread_id": 15952
    },
    {
        "@timestamp": "2023-09-14T07:13:10.41628928Z",
        "author": "orb",
        "date": "2011-06-18T06:00:04+0100",
        "id": "584db201dc4eafaaf5e693982caff029",
        "post_id": "post-225573",
        "text": "NASASpaceflight:STS-135\/ULF-7 \u2013 The Final Flight\u2019s Timeline Takes Shape:With just three weeks to go before the final launch of the Space Shuttle, Atlantis remains on course for her big day on July 8. Meanwhile, NASA and mission managers met this week for the main Flight Readiness Reviews (FRR). During the Mission Operations Directorate (MOD) FRR, the STS-135\/ULF-7 flight timeline was thoroughly reviewed ahead of clearance to proceed to the Space Shuttle Program FRR on June 21.Snap-shot Mission Overview:Targeting launch on Friday, 8 July 2011 at approximately 11:26:46 EDT, the STS-135\/ULF-7 flight of OV-104 Atlantis will be a 12+0+2 day non-SSPTS mission \u2013 meaning there are 12 nominal flight days, zero on-orbit extension days, 2 landing contingency days, and no ability to draw power from the International Space Station.The mission will feature seven (7) full days for docked operations between Atlantis and the International Space Station, plus one docking day and one undocking day, 1 scheduled EVA (Spacewalk) by the ISS crew, and 30 hours of middeck transfers to and from Atlantis and the ISS.{...READ MORE at NASASpaceflight...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.37056512Z",
        "author": "vonneuman",
        "date": "2010-05-26T20:38:32+0100",
        "id": "7f748e94adc60bb74c0b89f1ed54af5f",
        "post_id": "post-225324",
        "text": "Thank you for your comments. The Arrow will be returning to earth with the DGIV. Those addons look realty cool I should defiantly check those out.Here are two more pics:The Arrow during a prograde burn to boost it's orbitFrom left to right the bright stars are Io and Ganymede.Here is a ummu using a turbo pack to get a good picture of Jupiter:",
        "thread_id": 14443
    },
    {
        "@timestamp": "2023-09-14T07:13:30.510599168Z",
        "author": "markl316",
        "date": "2009-06-29T15:37:58+0100",
        "id": "6bd2bfeda1c518d7717105c0c0f1ccd5",
        "post_id": "post-68151",
        "text": "On the topic of Asus laptops, I was wondering if I was the first to run Orbiter on the new Asus G51. It runs BEAUTIFULLY. I get 60 fps in the VC of the DG-XR1 while docked to another DG-XR1 looking down to Seth Eden's level 10 Earth textures 1.000M below. I also get 60 fps reentring in the VC of the XR2 Ravenstar with computerex's orbreentry installed and running. I get 40 FPS in the same situation in the back of the cabin of the Ravenstar. The GeForce GTX 260M in this laptop is truly amazing!!:cheers:",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.46957696Z",
        "author": "Kyle",
        "date": "2011-07-21T09:27:51+0100",
        "id": "738bc4c3624fd0615f63c1242dc7fdfe",
        "post_id": "post-225858",
        "text": "Somewhere, the Challenger and Columbia crew and shuttle are watching this all unfold with glory.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4404096Z",
        "author": "N_Molson",
        "date": "2011-07-08T16:27:47+0100",
        "id": "e439d03f34881a0033a2d48980518aff",
        "post_id": "post-225707",
        "text": "Countdown resumed !!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.303030528Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-10T23:51:21+0100",
        "id": "c5a234af2f1cedd24426be453f8b48c6",
        "post_id": "post-246626",
        "text": "BBC News: \"Former Senator Ted Stevens dies in Alaska plane crash\".The New York Times: \"Former Senator Ted Stevens Is Killed in a Plane Crash\".",
        "thread_id": 15929
    },
    {
        "@timestamp": "2023-09-14T07:13:10.484777216Z",
        "author": "garyw",
        "date": "2011-07-21T19:40:42+0100",
        "id": "42735ca750e558dbd0f9cc1159a533b6",
        "post_id": "post-225939",
        "text": "It's also a timelapse of that trail which is why it's longer in the photo than it would normally be.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.569749504Z",
        "author": "Enjo",
        "date": "2010-05-27T16:44:23+0100",
        "id": "a51c7e42477f79e4421d9e98e569fc80",
        "post_id": "post-226071",
        "text": "Thanks for supporting him, guys.The Loru's clue may be correct. Notice on the message that the dll is looking for Update::MFD2, which won't be found in Orbiter 2006 and is present only in 2009[EDIT] Wow! Have we got Orbiter 2010 already? Time for an update...",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:30.455360256Z",
        "author": "Tex",
        "date": "2010-08-12T18:33:53+0100",
        "id": "9923a1e1732e85e144612117590fde4c",
        "post_id": "post-246852",
        "text": "You can't post in the OFMM forum until you join the social group. Read my reply above which I posted for you with a link to the social group and how to join it...:rolleyes:",
        "thread_id": 15952
    },
    {
        "@timestamp": "2023-09-14T07:13:10.175537152Z",
        "author": "David413",
        "date": "2010-05-23T12:26:14+0100",
        "id": "c7943cf751c0f245b189cc577cd34230",
        "post_id": "post-224988",
        "text": "The STS-132 Expansion packs have been updated along with the RPOP MFD. The expansion packs now incorporate the RPOP MFD and the two STS-132 tutorials, and have additional flight day (FD) scenarios added including a FD10 undocking scenario. The RPOP MFD is now V1.2 which added the ability to re-define the radii of the concentric overlay circles for performing flyarounds.",
        "thread_id": 14409
    },
    {
        "@timestamp": "2023-09-14T07:13:10.668467968Z",
        "author": "Delta4",
        "date": "2012-05-31T05:39:21+0100",
        "id": "8df630ee31b5d548230bd077c3bc7a01",
        "post_id": "post-226312",
        "text": "Ja, that's the one, mein komerade.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.60437376Z",
        "author": "IronRain",
        "date": "2010-08-13T16:30:11+0100",
        "id": "d7b08ba1498d69ddccc516668d16dd93",
        "post_id": "post-247122",
        "text": "rseferino said:there is a freeware version ofCamStudio, but only allows you to recordhalf minute,\n\nDon't you mean FRAPS?;)",
        "thread_id": 15985
    },
    {
        "@timestamp": "2023-09-14T07:13:10.366765056Z",
        "author": "Mojave",
        "date": "2010-05-26T20:48:55+0100",
        "id": "f1c5e1319a6045932460028ee1f6a543",
        "post_id": "post-225307",
        "text": "Thanks I look at it later.",
        "thread_id": 14441
    },
    {
        "@timestamp": "2023-09-14T07:13:10.337392896Z",
        "author": "Andy44",
        "date": "2010-05-26T06:21:02+0100",
        "id": "67ba22fb72a4f7dca2edf22acbe51002",
        "post_id": "post-225248",
        "text": "Reentry MFD does indeed work over airless bodies. I have used it with lunar landing vehicles that brake and land using hover jets in the same manner as the Apollo LM did. When you pitch up and fire up the hoverjets, you adjust the throttle so that your actual decelleration matches the required.As a general rule, though, if you are in low lunar orbit, start decelerating at half a G when you are 300 km from your landing site and you will get fairly close. You will have to practice to get really good at it.",
        "thread_id": 14437
    },
    {
        "@timestamp": "2023-09-14T07:13:30.66645248Z",
        "author": "dbeachy1",
        "date": "2010-08-13T16:07:22+0100",
        "id": "44faa86358f00f6636618896a3580602",
        "post_id": "post-247172",
        "text": "Are you running on a dual-monitor system? If so, be sure to set your video mode to \"Direct3D T&L HAL\" (usually the third entry in the 3D Device drop-down). That will tell Orbiter to always render on yourprimarymonitor.",
        "thread_id": 15992
    },
    {
        "@timestamp": "2023-09-14T07:13:10.651227136Z",
        "author": "Bendarr",
        "date": "2010-05-28T02:28:55+0100",
        "id": "6ee15dffc6b14f0c2e26a59e1e12cb26",
        "post_id": "post-226182",
        "text": "Using an Orbiter Beta (100520 I think) and a DGIV while sitting on the ground, eva'd a crewmember and started walking him toward the KSC building. He got about 20 feet and suddenly fell into burnt chunks on the ground.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.387812352Z",
        "author": "garyw",
        "date": "2010-05-28T21:32:39+0100",
        "id": "3c277e8d5102c46d018b6c74473d38e2",
        "post_id": "post-225349",
        "text": "Miss Potts (Pepper) is Tony Starks PA.http:\/\/thehathorlegacy.com\/iron-man-pepper-potts\/",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:30.577477376Z",
        "author": "dbeachy1",
        "date": "2010-08-13T06:33:01+0100",
        "id": "ffa148ba4cf50b6bbfd69ae711555008",
        "post_id": "post-247053",
        "text": "Hi all,Here's a little taste of what's in store in the next XR releases set for when Orbiter 2010 P1 ships (no, I don't know a release date for that:p). This build is using the latest Orbiter beta, in which Martin added support for additional light sources in the core. Martin, you're a freakin' genius!:love:XR2 with navigation lights off:XR2 with navigation lights on:XR2 main thrusters off (the navigation lights are still on, which are illuminating the nose of the ship):XR2 main thrusters ~50%:XR2 main thrusters 100%:XR2 hover thrusters off:XR2 hover thrusters ~50%:XR2 hover thrusters 100%:The XR1 and XR5 now have similar lighting effects in the Orbiter beta as well. :tiphat:",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.665431552Z",
        "author": "ghostrunner01",
        "date": "2010-08-22T15:11:47+0100",
        "id": "91271307225d32f27b7a7c85e11094c0",
        "post_id": "post-226284",
        "text": "I have a good one. I was orbiting the moon and dropping my orbit every once in a while. When I was down to about 10 feet off the ground in an orbit I ejected. The DGIV kept going but the poor pilot snapped his neck as he shot out and slammed into the ground.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.424445952Z",
        "author": "Capt_hensley",
        "date": "2011-07-01T14:00:53+0100",
        "id": "a65695bd8c019c08006dcce6f6706366",
        "post_id": "post-225621",
        "text": "Orbinaut Pete said:The fact that Raffaello will not stay on the ISS has nothing at all to do with money, it is to do with more practical matters.The main reason is that it simply was not needed - the PMM provides adequate stowage at this time. Also, if Raffaello were left on the ISS, then it would block the berthing port that would be needed for future resupply vehicles. Finally, if Raffaello were left on the station, then it would not be able to bring back all the trash from ISS (of which there is lots, and it is very important to return it all to Earth on this final Shuttle flight, since this will be the last chance to do so).\n\nYeah I see your points.True another PMM would use more atmospherics, and power. It would be another seal to consider for leaks, and would expose more PM surface to space as a target for Micro Meteors. I think you could use any space available on station, need is a very stiff word. After all we lost the US HAB module due to budget and power constraints. We also lost the CRVs to budget constraints. I think these are all worthy risks. What is lost is the ability to put something like this large module on station because this is the last shuttle flight, Bringing large amounts of trash back aboard shuttle should never be a consideration. see below.I always thought that keeping the PMAs and Nodes free from clutter of stores, trash or otherwise unused items, would be a more practical situation. Safer too. My pet peeve is the atmosphere hoses that pass through a hub or docking nodes narrow passage. These things make a quick emergency seal procedure all but impossible.I would argue that the nodes could be re-arranged to accommodate the addition without hindering the Dragon, HTV and Cygnus docking sites. Sure the center of gravity(mass) would change, but we have that pretty well under control with visiting Soyuz, and transport vessels.Trash can come back in any visiting ship including ATV. While not likely, we could send up an empty vehicle and return it full of trash. If a trash run is all we needed. Anything other than a shuttle trip would be cheaper to do.Dragon can return those special items that must come back whole like experiments from the racks, or even 4 full racks for that matter. It's the only other ship designed to do so.Anything large from the exterior we need to keep to re-use, or analyze should be brought back on this last shuttle flight. Not trash.PS. It was a pretty expensive venture to modify the current PMM, and cost has always been a factor in this program as noted above. I guess were lucky that we got the one PMM. IMHOPSS Thanks for keeping us up to date. This is a great thread.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.672439296Z",
        "author": "Thundersnook",
        "date": "2010-08-13T21:18:46+0100",
        "id": "9b069be46b5c07888b2c8cb1bb952882",
        "post_id": "post-247179",
        "text": "For any frequenzy-Issiues (aircraft or spaceport) you can Push F4 --> Object Information and you'll find out everything;)Greetings!",
        "thread_id": 15993
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45720192Z",
        "author": "orb",
        "date": "2011-07-12T19:56:25+0100",
        "id": "5c5b42ae6fc47fc1f9314d4a91049811",
        "post_id": "post-225783",
        "text": "NASASpaceflight:STS-135 Flight Day 5 \u2013 EVA swaps Pump Module and install RRMDonamy said:Where's the other one ?\n\nProbably back at Cape too, but in the photo gallery, there were only pictures of this one.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.259734016Z",
        "author": "Izack",
        "date": "2010-05-24T18:37:58+0100",
        "id": "895ff30c7a2bf10dade0756ab640180e",
        "post_id": "post-225074",
        "text": "It checks out: yes, you're pulling 1G if you're on level ground. But...just what kind of turn are you pulling? :blink:",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:30.289882624Z",
        "author": "T.Neo",
        "date": "2010-08-10T14:34:55+0100",
        "id": "b0933b3eb53e9f66f988ce796e63a80d",
        "post_id": "post-246601",
        "text": "Actually there have been proposals to generate energy from the Earth's magnetic field. Of course it isn't free energy, and I don't think tinkering with the thing that protects our magnetic field is particularly safe, but still...I actually did a calculation on solar power satellites and becoming a Kardashev type I civilisation. A type I civilisation is said to be able to access 174 petawatts of power, or 174000 terawatts.Atomic Rockets gives a mass estimate for a 1 terawatt solar power satellite of1 900 000 tons. You would need 174000 of these power stations to produce 174 petawatts.This is 330600000000 tons. At a launch cost of 250$ per KG, it would be 82.65 quadrillion dollars just to get this mass to orbit, or about6200 times the current US national debt. And that does not include the actual cost of the hardware itself, or the supporting equipment both on the ground and in space (microwave recievers, space tugs, construction stations). Nevermind the ecological damage that would arise from constructing such a system and launching it.Of course, it's supposed to make use of lunar construction materials, cheaper launch prices, etc, but still...",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.580192Z",
        "author": "Urwumpe",
        "date": "2010-05-27T22:22:27+0100",
        "id": "15c435b04baf441e52a58711d0e4307f",
        "post_id": "post-226093",
        "text": "Bloodworth said:Actually, according to NASA, the shuttle is upside down during launch for purposes of balance. You note that the shuttles engines point almost straight at the ground as the entire stack pitches over, its like balancing a pencil on the tip of your finger. Otherwise the shuttle would pitch all the way over and slam into the ground due to the imbalance of the stack.\n\nWouldn't matter, the angle between flight path and engines would have to be the same in ANY orientation around the flight path for zero torque. Gravity induced torques are low on the Shuttle stack.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.42878336Z",
        "author": "Spacethingy",
        "date": "2011-07-07T18:20:11+0100",
        "id": "588c3e01115569fd6f7f2c75fff314d2",
        "post_id": "post-225651",
        "text": "Yippee! 4:30 lift-off? I'll be home for that! My first live shuttle launch... And it's the last ever shuttle.Typical.:rolleyes:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.470395392Z",
        "author": "jambooger",
        "date": "2010-08-12T04:04:19+0100",
        "id": "41658acb228b8670c26fb3a0a192794f",
        "post_id": "post-246882",
        "text": "Tommy said:I'm not at home, but if memory serves, there are two different commands that \"use\" fuel cargo. Which one you use depends on whether the cargo is loaded, or unloaded but nearby.UCGO cargo's which are loaded on a vessel don't exist as far as the Orbiter core are concerned, while unloaded \"free\" cargo's are vessels.If you are using the command to \"load a nearby cargo\" it will fail if there are no free cargo's near you, and the DGIV is looking outside the vessel for a UCGO vessel designated as a fuel container. The ones you have loaded won't show up here.\n\nIm pushing \"Use Fuel Cargo\" but its says \"none found\". I even opened the cargo bay doors and there are two fuel containers inside. Ive read the manuel but cant find anything explaining this.",
        "thread_id": 15958
    },
    {
        "@timestamp": "2023-09-14T07:13:10.451429376Z",
        "author": "N_Molson",
        "date": "2011-07-10T14:48:24+0100",
        "id": "0836295985e11fb0c75690cf8f00a5d8",
        "post_id": "post-225751",
        "text": "Yeah, this is the perfect timing (at least for Europe). Launch Friday evening, docking Sunday afternoon:cool:Switching NASA TV on:p",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.650154496Z",
        "author": "Mojave",
        "date": "2010-05-28T00:46:17+0100",
        "id": "dafa0110aefc83200298339635d6c384",
        "post_id": "post-226175",
        "text": "Ouch",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.497446656Z",
        "author": "Tex",
        "date": "2010-08-13T02:34:00+0100",
        "id": "7bc377fc5535008e37bb588ad52a3c96",
        "post_id": "post-246934",
        "text": "Welcome to the forum Archer!:welcome:",
        "thread_id": 15969
    },
    {
        "@timestamp": "2023-09-14T07:13:10.660220416Z",
        "author": "ICBM",
        "date": "2010-06-17T22:11:25+0100",
        "id": "1da3cca2afc85b2692fad5f1d64977c5",
        "post_id": "post-226248",
        "text": "HAL9001 said:use that:UCGO demolition chargea question to ICBM or whoever posted that piczure first:can that kill an UMMU? In Orbiter is one problem: you kan fly THROUGH other spaceships. Is there an Add-On to have cllisions?\n\nIf the UMMU hit the ground hard enough it would kill it, but I don't remember if the UMMU died that time. Meshland like Samuel Edwards siad.Hey HAL9001, here is the link to the wiki page for meshland:http:\/\/www.orbiterwiki.org\/wiki\/Meshland.Click here for the latest version of meshland:Latest unstable version of Meshland 080327",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.46461696Z",
        "author": "tl8",
        "date": "2011-07-20T10:19:04+0100",
        "id": "e18ca8fa6bf1370742266800e3e42a4c",
        "post_id": "post-225829",
        "text": "You are 24hrs off",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:29.832589056Z",
        "author": "exe-c",
        "date": "2010-08-13T10:21:10+0100",
        "id": "9caad458fdc0d6cfc9edeeb6c7efb733",
        "post_id": "post-246510",
        "text": "ENERGY Project is also very good. My favorite launcher BTW.",
        "thread_id": 15914
    },
    {
        "@timestamp": "2023-09-14T07:13:09.844832512Z",
        "author": "garyw",
        "date": "2010-05-22T12:51:13+0100",
        "id": "46bb5d7aa68b3a5b7a32317f1d7dd6cd",
        "post_id": "post-224882",
        "text": ":goodposting: Welcome to the forum!:welcome:",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:13:10.49250048Z",
        "author": "orb",
        "date": "2011-08-02T00:10:34+0100",
        "id": "d1c450db841fba262b074774749011c5",
        "post_id": "post-225960",
        "text": "NASA:Atlantis\u2019 Final Mission Included Successful Kennedy-Developed Plant Experiment",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.444808192Z",
        "author": "Master of Blades",
        "date": "2008-05-25T01:15:39+0100",
        "id": "466ddb96dae2e4bbcca23da7f21ac6e4",
        "post_id": "post-68121",
        "text": "PSP atm would probably mean that James is accessing the intardweb from a Sony PlayStation Portable (handheld console), at the moment.Yes, I think I'm a bit too clear now... I'll blame it on lack of sleep..",
        "thread_id": 1595
    },
    {
        "@timestamp": "2023-09-14T07:13:10.454258176Z",
        "author": "diogom",
        "date": "2011-07-10T23:54:30+0100",
        "id": "cd5dc5e575b6080f6dd69aec3843e178",
        "post_id": "post-225765",
        "text": "I'm not 100% sure, but from what I know and heard, the OBSS's cameras will be used to monitor the MPLM's installation tomorrow. So, the SSRMS went in to grapple it, 'cause the Shuttle's Arm couldn't reach it.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.668596224Z",
        "author": "XSSA",
        "date": "2012-06-07T17:55:55+0100",
        "id": "3b4b5d0a0c6409268d1660fe7844c409",
        "post_id": "post-226313",
        "text": "I ejected right before reentry and my crew except for the captain which was somehow put back into orbit. Well the rest of the crew glowed for a second and a burnt husk of the main body was left.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.490474496Z",
        "author": "MisterBurkes",
        "date": "2010-08-12T12:25:37+0100",
        "id": "b773c33af393ba7716e919a71c9212ec",
        "post_id": "post-246924",
        "text": "Hello dear Orbiter Forum Community;)I would like to know how to make a new Spacecraft\/vessel, just lookingand behaving like the Atlantis Space Shuttle, but with large amounts of Fuel.Thanks;)P.S.: I would appreciate if someone could do this for me and post a link to the file here..MisterBurkes",
        "thread_id": 15967
    },
    {
        "@timestamp": "2023-09-14T07:13:10.455213312Z",
        "author": "IronRain",
        "date": "2011-07-11T15:26:38+0100",
        "id": "a55a890d3693cba9f4825cb6963f92b5",
        "post_id": "post-225770",
        "text": "AFAIK not. They left the OBSS of Endeavour behind during STS-134. Maybe you've heard that.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.44720256Z",
        "author": "orb",
        "date": "2011-07-09T14:19:07+0100",
        "id": "fb3fd83e88392a790f4df0d68f2a8186",
        "post_id": "post-225743",
        "text": "NASASpaceflight:STS-135: Initial Ascent Reviews point to superb launch performance by Atlantis",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.5077696Z",
        "author": "streb2001",
        "date": "2008-05-25T01:16:26+0100",
        "id": "e0034a0dc2dc486a5fd66f6e8a80fb98",
        "post_id": "post-68137",
        "text": "Just wondering if I am the first to run Orbiter on an Asus EEE. I recently bought one of these amazing little things to replace my inherited antique laptop (Fujitsu Lifebook of indeterminate vintage). Found that it runs Orbiter faultlessly and with a respectable framerate. So, my addiction is complete - I can orbit when away from home!",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.465623296Z",
        "author": "ky",
        "date": "2011-07-20T16:33:01+0100",
        "id": "e98ef4b31e9a587f869bc77290eb6945",
        "post_id": "post-225836",
        "text": "Kyle said:Oh of course!:)I'll be seeing Atlantis quite often in person as I live in Florida lol. But it will be my last time seeing the space shuttle fully operational.\n\nSame here:(.Hopefully it will be clear down here in Boynton Beach for me to see Atlantis' and the shuttle program's last re-entry.Awesome poem Pete:cry:.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.448207616Z",
        "author": "Kyle",
        "date": "2011-07-10T13:37:45+0100",
        "id": "9fbb58e21ce1f6592348038abf17ba1c",
        "post_id": "post-225748",
        "text": "mode1bravo said:I had the privilege to watch the whole launch on NASA TV from suit up to post OMS2. Magnificent. Wish I could of been there. Atlantis, the last bird out of town.:salute:\n\nI just so happened to be 7 miles away on a boat;)Pics -",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.634031872Z",
        "author": "flytandem",
        "date": "2010-08-18T02:53:10+0100",
        "id": "9b6fd4df9183da6e31de44afbe1c2ab6",
        "post_id": "post-247154",
        "text": "dgatsoulis said:This sounds a really nice challenge! I'd like to give it a shot.Just to get it straight though...You guys are using the stock Orbiter 2010 scenario (Delta-glider\\DG Mk4 in orbit)And the goal is to use the least amount of fuel to dock with Luna-ob1, within 168 hours from the beginning of the scenario? (So that the docking MUST occur the LATEST on MJD 51989.5293?) Or 168 hours from what ever time you choose to initiate the TLI?(From what i've read, it's the first... just want to make it clear.)\n\n168 hours from start of scenario. You can wait for the TLI if you like but it's using up your 168.",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.655432704Z",
        "author": "computerex",
        "date": "2010-06-08T23:50:35+0100",
        "id": "032d8091d1c8323d2941a24424ec3697",
        "post_id": "post-226218",
        "text": "UMMU Hell (set him\/her on fire):",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:09.774349568Z",
        "author": "widdernix",
        "date": "2010-05-25T13:05:59+0100",
        "id": "a68ba4ffa1f5ec544b0ee9e76614aa5e",
        "post_id": "post-224865",
        "text": "If you are using a Orbiter beta version, you can use a lua script to communicate via serial interface. I did that with my retro style 7 segment led display (PIC based). Dr. Schweiger implemented nearly all API functions in lua, so you don't need to write (and debug) a DLL.",
        "thread_id": 14391
    },
    {
        "@timestamp": "2023-09-14T07:13:29.788653312Z",
        "author": "Moach",
        "date": "2010-08-09T16:03:36+0100",
        "id": "ebefe9791260c09a064d372bcde53414",
        "post_id": "post-246493",
        "text": "yep...i'd like to know if there's a simple formula that yields how hard a vessel should be burning during reentry :shifty:i reckon it has something to do with indicated airspeed and pressure density (is this even remotely correct)? but i can't seem to figure out the exact combination of parameters that equate to the reentry flames effect...i could think of my own formula... but it would look strange if the temperature gauges appeared to disagree with the stock effectsso that's why i ask... i wanna make my G42 burn up as realistically as possible :thumbup: - since failure is a key part of the simulation :lol:",
        "thread_id": 15911
    },
    {
        "@timestamp": "2023-09-14T07:13:10.22611456Z",
        "author": "Warped",
        "date": "2010-06-30T21:58:13+0100",
        "id": "878b0bc936c74eecfc88aace341d766b",
        "post_id": "post-225023",
        "text": "I sure did.its pretty low-res, as you can see!",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.44685056Z",
        "author": "IronRain",
        "date": "2011-07-09T09:15:53+0100",
        "id": "7c72216e836c7151ef4263d57bc821b9",
        "post_id": "post-225741",
        "text": "Ascent from Flight Control TeamSTS-135 Daily Mission Recap - FD1",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.389241088Z",
        "author": "JonnyBGoode",
        "date": "2016-09-22T05:11:26+0100",
        "id": "6c2c5622e041f456daf2d8a326356d87",
        "post_id": "post-246762",
        "text": "Well, that answers the question of whether Rolf is still around...:p;)",
        "thread_id": 15941
    },
    {
        "@timestamp": "2023-09-14T07:13:10.395024896Z",
        "author": "T.Neo",
        "date": "2010-05-27T02:32:14+0100",
        "id": "ff81619ff4e3f41a57fa57024730ef58",
        "post_id": "post-225361",
        "text": "Well, [ame=\"http:\/\/en.wikipedia.org\/wiki\/Dieter_Gerhardt\"]Dieter Gerhardt[\/ame] has claimed that the Vela incident was a joint South African-Israeli nuclear test...",
        "thread_id": 14448
    },
    {
        "@timestamp": "2023-09-14T07:13:10.558499328Z",
        "author": "ar81",
        "date": "2010-05-28T17:11:02+0100",
        "id": "205a4c2ff86fcc1439ddc93aed855327",
        "post_id": "post-226056",
        "text": "If I am correct, Foxconn is Taiwanese not chinese.Could it be issues between people from China and Taiwan?",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:30.29008128Z",
        "author": "T.Neo",
        "date": "2010-08-10T15:51:44+0100",
        "id": "ae205ce6c36c8b13d1827633a700c553",
        "post_id": "post-246603",
        "text": "I suspect that far into the distant future, we will continue to generate energy the way we always have: fossil fuels, hydroelectric dams, and the occasional windmill.\n\nGood luck doing that. Fossil fuels are a finite resource, youcannotkeep using them forever.And there is also the issue of growth in needs; sure we consume so much powernow,but we're going to consume more in the future, just as our power requirements have grown in the past. We'llhaveto look into other sources of energy, like solar power satellites, for example, to support such growing needs.We could build a Dyson sphere out of solar cells around a nearby star, which would probably require more energy than the human race could ever generate, not to mention an impossible feat of engineering.\n\nActually Dyson proposed a swarm of orbiting satellites, or an array of non-orbiting statites suspended by radiation pressure. A solid sphere is really little more than science fiction.An imaginary sphere around the Sun at a distance of 1 AU would have a surface area of 2.81e23 square meters. Assuming only 1% of that, 2.81e21 m^2, is used to generate power;-Solar energy at 1 AU is about 1366 watts per m^2.-The sysem has an efficiency of around 30% (the highest demonstrated of photovoltaic cells in a laboratory, although more primitive and less efficient solar thermal systems could be constructed out of more abundant materials).This equates to about 1.15e24 watts, or 1151538 exawatts. This is about 347 times less than the 4e26 watts required to qualify as a type II civilisation.If the system has a mass of 20 kg per kilowatt, it will mass 2.3e22 kilograms. Which is about 0.38% of Earth's mass, or 15.56 million times more massive than the Martian moon Deimos. This would of course exclude supporting systems, power transferrance systems, etc.",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.583708416Z",
        "author": "David413",
        "date": "2010-05-31T23:00:02+0100",
        "id": "2562fa5cbc7795fb78e1ce00ea70e2d5",
        "post_id": "post-226117",
        "text": "Urwumpe said:As far as I remember, it is still at the top limit for safe separation, which is why the alpha recovery is needed, which counts as half-full for me (as in \"pretty much fuel inside\")\n\nNo, I'm afraid not...AfterRTLSis selected, the vehicle continues downrange to dissipate excessmain propulsion systempropellant. The goal is to leave only enoughmain propulsion systempropellantto be able to turn the vehicle around, fly back towards theKennedy Space Centerand achieve the proper main engine cutoff conditions so the vehicle can glide to theKennedy Space Centerafterexternal tankseparation. During the downrange phase, a pitch-around maneuver is initiated (the time depends in part on the time of a space shuttle main engine failure) to orient the orbiter\/external tank configuration to a heads up attitude, pointing toward the launch site. At this time, the vehicle is still moving away from the launch site, but thespace shuttle main enginesare now thrusting to null the downrange velocity. In addition, excessorbital maneuvering systemandreaction control systempropellants are dumped by continuousorbital maneuvering systemandreaction control systemengine thrustings to improve theorbiterweight and center of gravity for the glide phase and landing.The vehicle will reach the desired main engine cutoff point with less than2 percent excesspropellantremaining in theexternal tank. At main engine cutoff minus 20 seconds, a pitch-down maneuver (called powered pitch-down) takes the mated vehicle to the requiredexternal tankseparation attitude and pitch rate. After main engine cutoff has been commanded, theexternal tankseparation sequence begins, including areaction control systemtranslation that ensures that theorbiterdoes not recontact theexternal tankand that theorbiterhas achieved the necessary pitch attitude to begin the glide phase of theRTLS.\n\nFrom the RTLS workbook. (Emphasis mine).Having flown more than one RTLS in the SMS, believe me, the tank is almost empty.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.055902976Z",
        "author": "Xyon",
        "date": "2010-05-23T10:35:29+0100",
        "id": "b6baf01e139b43bead70f36842f8f75c",
        "post_id": "post-224962",
        "text": "Don't forget the RCS thrusters also have a lower-power more precise mode used by holding down CTRL while using them.",
        "thread_id": 14403
    },
    {
        "@timestamp": "2023-09-14T07:13:30.318719744Z",
        "author": "tblaxland",
        "date": "2010-08-12T07:35:05+0100",
        "id": "562506be9f84add6a1984828614b8b6a",
        "post_id": "post-246643",
        "text": "physick said:Yes!!! So the order of the TD points is critical - looks like they must go clockwise.Thanks for all the help\n\nFYI, the SDK document \"API Reference\" includes information on how the vessel orientation is determined from the touchdown points in the section on the SetTouchdownPoints function.",
        "thread_id": 15930
    },
    {
        "@timestamp": "2023-09-14T07:13:10.661066752Z",
        "author": "Milenko44",
        "date": "2010-06-24T01:45:21+0100",
        "id": "be1ea1396c25e74b697ade40f635ab0e",
        "post_id": "post-226255",
        "text": "eva'd crew member for the first time in earth orbit and put on jetpack. flipped on the auto hover and he was gone...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.302955008Z",
        "author": "ar81",
        "date": "2010-05-25T14:46:04+0100",
        "id": "a2e4feb062623ad2ba78d5cc0a055bbe",
        "post_id": "post-225192",
        "text": "War takes place when the political cost of war is lower than the political cost of peace. War is far from being the result of a random event. Politicians calculate.Unfortunately, calculations may fail. Wars are usually more expensive than planned, and you may expect an economic crisis after the war, caused by debt and deficit.",
        "thread_id": 14429
    },
    {
        "@timestamp": "2023-09-14T07:13:30.409068544Z",
        "author": "Keatah",
        "date": "2010-08-23T10:50:02+0100",
        "id": "24ac1e3c6c185f82ebbbc52e6194af69",
        "post_id": "post-246803",
        "text": "I like this --http:\/\/windirstat.info\/And i second the use of CCLEANER. And WIPE too.Also, a severely fragmented drive will suck up some space, as will a drive with unaccounted-for files, in that case use ULTIMATE DEFRAG and CHKDSK.Please let us know what you find!!",
        "thread_id": 15944
    },
    {
        "@timestamp": "2023-09-14T07:13:10.332576768Z",
        "author": "orb",
        "date": "2010-06-24T15:14:25+0100",
        "id": "7293d75e897653b88f249f91047fad49",
        "post_id": "post-225243",
        "text": "Southwell said:what kind of differences would there be between running different graphics clients????\n\nOnly eye candy.",
        "thread_id": 14436
    },
    {
        "@timestamp": "2023-09-14T07:13:10.351144192Z",
        "author": "Tex",
        "date": "2008-05-14T19:10:31+0100",
        "id": "cef6f4d88ab0afd260edd58b04486cef",
        "post_id": "post-65569",
        "text": "Scrooge McDuck said:This is a serious problem when you have so many hobbys, what to do if you like computer programming, flying glider planes, piano, sailing, photography, astronomy, spaceflight, RC planes\/helicopters\/rockets, static models, aah.....regards,mcduck\n\nhahahaha I can totally relate! I love taking on new hobbies all the time. I figure you only live this life once and theres so many things I wanna do in it! Great model though Mcduck! I need to get me some sort of spacecraft to build.:)",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:30.678638336Z",
        "author": "Xyon",
        "date": "2010-08-17T19:42:25+0100",
        "id": "6bd7dfa91f2c809ee583b9a3dcda35ea",
        "post_id": "post-247231",
        "text": "2002 is hardly \"Windows 95\"-era. Windows XP was released in 2001, and if your computer was built in the three~four years before that it'd fall into Windows 98 era spec.The year of production doesn't say as much as you might think about your hardware's capacity. Specific system specifications are required to do that.",
        "thread_id": 15997
    },
    {
        "@timestamp": "2023-09-14T07:13:10.659946496Z",
        "author": "Solar424",
        "date": "2010-06-17T18:25:36+0100",
        "id": "f0a2caf3a9f1a3b191b25b846f960f6f",
        "post_id": "post-226246",
        "text": "Go into a parabolic orbit, make everyone but the captain EVA, return to earth.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.461133056Z",
        "author": "Cairan",
        "date": "2011-07-17T17:28:11+0100",
        "id": "a471bb11d2a9c2ff7366293547e5d487",
        "post_id": "post-225808",
        "text": "Just watching NASA TV, they are carrying the US flag which was on-board STS-1 on the flight deck of Atlantis... saying they'll leave it on the station to be picked up by the next US manned spacecraft to dock with ISS... My bet is on Dragon.;)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.634148352Z",
        "author": "flytandem",
        "date": "2010-08-18T16:32:36+0100",
        "id": "3a5e293ff5c653b65fef29dd1d102e6f",
        "post_id": "post-247156",
        "text": "Tommy said:The aerodynamic PlC can be done much cheaper. The main thing is do NOT use thrust to maintain speed. Letting the velocity reduce makes the PlC much easier (higher rate of closure), and allows less time spent in the atmosphere - and the lower speed means less drag. This means that the total velocity lost to drag will be less. For a PlC of this magnitude, expect velocity to drop down to about 4.5k to 5k, and altitude no lower than 55k to 60k. Toward the end, let the altitude climb up over 60k - 65k, and rebuild the orbit from there. Above 75k, velocity losses to drag are very slight, so you can roughly calulate dV by subtracting the minimum velocity reached from orbital velocity, and then add about three hundred for de-orbit and drag during the re-build.I've done the ISS - Mir trip for just under 4k dV, this should be quite similar. As with most things, timing is crucial. De-orbit too soon and you will lose more velocity due to drag since you have lower the closure rate so you reach the node. De-orbit to late and you;ll need a higher AoA to get a high enough closure rate - and drag increases significantly at AoA's above 4 - 5 degrees. I try to use about .6 to .7 up trim, and change altitude to control the closure rate as required.\n\nI agree, actually I did just let the speed drop as I banked and changed planes to align with the moon. I felt that if the speed were slower it would help get more change in alignment per second at the same banked G loading. I only mentioned thrust to offset drag as itin effect is what was done even if done at the end of all the slowing due to drag.So what did you get for the trip to the wheel at the moon? You said much cheaper than 6400 m\/s. Then you said you can do the ISS to Mir in a bit under 4K. The ISS Mir trip is about 77 degrees plane change. The challenge here is only a 51 degree plane change. So instead of about 4K m\/s it's probably about 2\/3rds of that or about 2650 m\/s. Then you still have to do a TLI at about 3100 making usage at 5750 and you still have to do the orbit insert. To make it challenging, the arrival from what I've seen has the ship coming in at about 90 degrees required plane change if arriving at a node with the wheel. So there's more than just doing a 800 m\/s insert. Even if just the 800 m\/s and no plane change we have an estimated total deltaV now at about 6550 m\/s. So my 6492 result was probably a pretty good representation of the aerodynamic method.",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.494715136Z",
        "author": "Kyle",
        "date": "2010-11-20T03:21:39+0000",
        "id": "f3ac2e766f0cbccbdab92c8123ea126a",
        "post_id": "post-225429",
        "text": "The #1 question:When-is-the-freaking-appropriation-bill-going-to-come-to-pass!!!They said by the end of the year and Congress is back in session, so I hope soon.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66621184Z",
        "author": "Space-viking",
        "date": "2010-10-28T19:52:47+0100",
        "id": "7180a87fae4f6098b2c2a55c3f8e7398",
        "post_id": "post-226290",
        "text": "Pyromaniac605 said:Space Viking funeral gone wrong. Need I say more?Darren\n\nI'm not dead just yet :suicide:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.4977344Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-13T04:51:16+0100",
        "id": "64da11ec29db76e41edeb2838526548c",
        "post_id": "post-246935",
        "text": "So, what commercial spacecraft would you fancy flying on?I myself would definitely like to fly on something with wings - I wouldn't like to be \"spam in a can\"!:pI'm thinking SpaceDev's Dream Chaser would be a nice spacecraft to fly - how about you?:)",
        "thread_id": 15969
    },
    {
        "@timestamp": "2023-09-14T07:13:10.553884672Z",
        "author": "Bloodworth",
        "date": "2010-05-27T02:17:31+0100",
        "id": "5ecef6863a4d369351220e37c8a66efb",
        "post_id": "post-226028",
        "text": "??What??A little more detail please.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.370076416Z",
        "author": "vonneuman",
        "date": "2010-05-26T16:46:08+0100",
        "id": "fad95d8ff619bfcc850a5ba551e61b3f",
        "post_id": "post-225321",
        "text": "So I have decided to chronicle my mission to the Jupiter system. I am using the trusty Arrow with a DGIV docked to it. Once the arrow is in orbit of Jupiter it will act as a base for the DGIV.The DGIV will conduct four missions. It will land and set up a base on the four Galilean moons: Io, Europa, Ganymede, and Callisto. Then return home.Here are some screen shots of the mission so far:After arrival to Jupiter.Loading cargo into the cargo bay of the DGIV.Launching the DGIV on it's mission to Io.Touchdown on IoHome sweet Io.One small step for UMMU kind.Thanks for reading. More to follow.",
        "thread_id": 14443
    },
    {
        "@timestamp": "2023-09-14T07:13:30.592014336Z",
        "author": "HAL9001",
        "date": "2010-08-13T11:52:36+0100",
        "id": "7b5389feb6ed58a9d347d6a990cd7782",
        "post_id": "post-247103",
        "text": "Well my Joysicks have for axis, too",
        "thread_id": 15984
    },
    {
        "@timestamp": "2023-09-14T07:13:09.975706368Z",
        "author": "Tex",
        "date": "2010-05-28T02:56:41+0100",
        "id": "9064ded1b30a52a8524d3acbd87abc8b",
        "post_id": "post-224933",
        "text": ":welcome:and congrats on the successful docking, glad my tutorial helped!",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:10.471733504Z",
        "author": "halcyon",
        "date": "2011-07-21T10:03:33+0100",
        "id": "6d0937e72078d6a5bf7107e3fa98f3d7",
        "post_id": "post-225870",
        "text": "ky said:I'll see them in 40 minutes outside :thumbup:\n\nWe want pictures.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.577948416Z",
        "author": "johan",
        "date": "2010-08-13T06:58:10+0100",
        "id": "7e83daa86e2ef19109e844a5839a9a6c",
        "post_id": "post-247055",
        "text": ":jawdrops:Give that man a beer! Well, both of them.",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.185631744Z",
        "author": "Quick_Nick",
        "date": "2008-05-15T12:55:46+0100",
        "id": "8b34f1b3df769ef95c8d0f1d16b013e6",
        "post_id": "post-65549",
        "text": "Dutchpirate's find easily shows that what they are doing is illegal, assuming that they don't already have immediate medical\/rescue intentions at the time they get the callsign.",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:13:10.085535232Z",
        "author": "Andy44",
        "date": "2010-05-25T00:01:28+0100",
        "id": "be20a0972faf90f033d3a959b0e5e361",
        "post_id": "post-224969",
        "text": "While all of this is interesting, the guy just wants a Virgin Galactic skin for the shuttle...",
        "thread_id": 14404
    },
    {
        "@timestamp": "2023-09-14T07:13:29.913799936Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-09T21:21:01+0100",
        "id": "6c32fd8b227542fffadafdb9b05988b9",
        "post_id": "post-246519",
        "text": "AMSO doesn't have a 2d cockpit.But then again, AMSO doesn't simulate any vessel systems whatsoever, so there's really no need. If you want an accurate Apollo systems simulation, try NASSP.",
        "thread_id": 15915
    },
    {
        "@timestamp": "2023-09-14T07:13:10.452175104Z",
        "author": "Moach",
        "date": "2011-07-10T15:31:14+0100",
        "id": "05ec7cd134edd8c2bd521d467e72012e",
        "post_id": "post-225755",
        "text": "on the V! go for docking!:cheers:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.666594048Z",
        "author": "Pinguinboy",
        "date": "2010-10-31T08:49:56+0000",
        "id": "2ecb5381f5d0a4134435cc15edf287ec",
        "post_id": "post-226293",
        "text": "If this isn't already mentioned, you should float your UMMU into a gas giant. It's a tragic death, because of highly dangerous gravity and pressure, plus some high temperature atmosphere and wind storms of nearly a thousand kilometer per hour. Just count out your luck.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.240551936Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-10T23:21:52+0100",
        "id": "4cdab50d32c5c9bcd40b92aa79f23a2d",
        "post_id": "post-246584",
        "text": "The only HD version available is the 10 min. trimmed down version.However, this tour done by Mike Barratt is by far the best one, in my opinion:[ame=\"http:\/\/www.youtube.com\/watch?v=-1OTSbIzcwI\"]YouTube- \u202aNASA ASTRONAUT LEADS TOUR OF SPACE STATION IN HD\u202c\u200e[\/ame]",
        "thread_id": 15927
    },
    {
        "@timestamp": "2023-09-14T07:13:10.652218624Z",
        "author": "Artlav",
        "date": "2010-05-28T15:08:58+0100",
        "id": "8a5955abf3eaad4f82dde42a26e82f71",
        "post_id": "post-226190",
        "text": "Ok, you're on your own now.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.438232576Z",
        "author": "ky",
        "date": "2011-07-08T16:19:53+0100",
        "id": "2ac991ce288eaea268a0f154d4f44686",
        "post_id": "post-225698",
        "text": "Doing the same in orbiter",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.324613888Z",
        "author": "MisterBurkes",
        "date": "2010-08-10T18:08:22+0100",
        "id": "17c5c425d5b90dba1fcf0a360b11758d",
        "post_id": "post-246646",
        "text": "Hello dear Orbiter Forum Community.I have seen lately that some people moved the planets for some Orbiter Mods.What I mean is, they , for example, moved the moon near the earth so you could get there easier .I would like to move all the planets more near to the earth so i can see them from the Surface and get to them easily.I would appreciate help or even a Modification, Tool like that!Mr Burke",
        "thread_id": 15931
    },
    {
        "@timestamp": "2023-09-14T07:13:09.773926656Z",
        "author": "Zatnikitelman",
        "date": "2010-05-22T00:25:05+0100",
        "id": "28bdc0cfd65e8dfa5d380f85c3ac8e9f",
        "post_id": "post-224863",
        "text": "I too have decided to build a \"flight deck\" of sorts. Which really means some stuff clamped to my desk rather than a full blown simpit (someday, maybe), but you gotta start somewhere right? I've got the Arduino Mega, and the Arduino side of things won't be that hard to program, I've already experimented with it and the serial debug box included with the compiler, but I'm stuck on how to make it work with Orbiter.I can't seem to find a tutorial on how to actually make serial interfacing through C++ work. MSDN has an article on it, but doesn't tell me what to #include so I'm lost there. There are several tutorials I've found through Google, but they seem to rely on libraries, but don't say where to get them (or even if they're available and ok for use).Does anyone have some pointers, or a link to a good C++ tutorial for serial communications?Thanks,Zat",
        "thread_id": 14391
    },
    {
        "@timestamp": "2023-09-14T07:13:10.490345728Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-29T01:04:17+0100",
        "id": "dd273523d038e5eba8af76abae3e6444",
        "post_id": "post-225427",
        "text": "Orlando Sentinel: \"Budget cuts may doom extra shuttle launch\".Will the speculation ever end?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.34484224Z",
        "author": "Columbia42",
        "date": "2010-08-18T18:35:18+0100",
        "id": "2c4389b5945d878c859dce4cb0cb8792",
        "post_id": "post-246699",
        "text": "Even better than before! Just a few suggestions\/bugs:1) Sometimes when I press a key like +\/- or arrow keys and then let go, the computer thinks I'm still pressing down on the key and continues changing my orbit or zooming out\/in thus I end up getting major orbital changes or zoom out way to far. (This is a recent bug and didn't occur with any previous versions as far as I can tell.)2) Why is Saturn's SOI so big compared to, say, Jupiter's?3) In a future version it would be cool to have the planets\/ship as sprites (If they aren't already. Forgive my total lack of knowledge about Flash programming.) so that instead of just black dots, you could have little pictures of the planets. Then when you zoom out to far to see them, they could (like in Orbiter) turn into star-like pinpoints of light. On that same note, it would be cool to have a black, starry background with white orbits on it instead of black on white.I don't mean to overload you with work or anything. These are just suggestions and not meant to be taken as anything else.",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.435179008Z",
        "author": "ky",
        "date": "2011-07-08T15:53:02+0100",
        "id": "cfc2c46c05b7296debd652f06236ead5",
        "post_id": "post-225684",
        "text": "They aregreenfor RTLS abort weather.For now.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.518294784Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-05T18:43:57+0100",
        "id": "155fb641b98d1ed4f4d89d86ab8ac2a0",
        "post_id": "post-225542",
        "text": "diogom said:Could you post a link to that camera? :tiphat:\n\nIt's available on theKSC Video Feedspage.:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.508437504Z",
        "author": "djidji",
        "date": "2008-11-27T04:40:20+0000",
        "id": "ac8c3e49a743cda6f012e32b85011da1",
        "post_id": "post-68140",
        "text": "weird I 'm changing laptop and I was gonna start a thread about those netbook vs orbiter butafter a couple reviews i opted for a bigger 15'' . anyone orbiting on an acer aspire?",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.496222208Z",
        "author": "Kyle",
        "date": "2010-12-14T22:10:36+0000",
        "id": "3a2fa26fcff4b39d8f88209fbc7d43f5",
        "post_id": "post-225437",
        "text": "Only two more goals until STS-135's a reality.1) Needs to be passed by the senate.2) Signed by the President.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.36051456Z",
        "author": "Poscik",
        "date": "2010-05-29T23:23:39+0100",
        "id": "6dc2fd1e4c3eb7bbc49e7e5e5a588d83",
        "post_id": "post-225290",
        "text": "Yeah, nice song. Congratulations!",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:30.614898688Z",
        "author": "Wonderer",
        "date": "2010-08-13T14:20:21+0100",
        "id": "b2966b6dcd4b8a7af2f0501a54079ad3",
        "post_id": "post-247134",
        "text": "I use the soyuz fgu addon for launching thorton's SoyuzTMA.It has an actually working LAS and an in-game modifieable autopilot.Oh and it actually has random failures which makes every launch really interesting:)",
        "thread_id": 15987
    },
    {
        "@timestamp": "2023-09-14T07:13:10.553709312Z",
        "author": "shangding",
        "date": "2010-05-27T02:10:56+0100",
        "id": "8b0153e6b6829f2521acf5921c8c42de",
        "post_id": "post-226027",
        "text": "what do you think about thissorry 10 death.12 persons who commits suicidehttp:\/\/www.reuters.com\/article\/idUSTOE64P08H20100527?type=marketsNewsBEIJING, May 27 (Reuters) - An employee of iPhone-maker Foxconn (2038.HK) jumped to his death late on Wednesday, state media reported, the tenth suspected suicide this year at the high-tech firm's huge production base in southern China.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.471039488Z",
        "author": "Kyle",
        "date": "2011-07-21T09:53:04+0100",
        "id": "db15c7840182a0b972b10b5a82ea67aa",
        "post_id": "post-225866",
        "text": "OMS worked perfectly until the last firing..",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.163866624Z",
        "author": "Enjo",
        "date": "2010-08-10T07:23:16+0100",
        "id": "96eb7c93e0cf4e583efa54b52926058b",
        "post_id": "post-246556",
        "text": "Some time ago I made this pic.On the left you see how you would eject into an outward transfer orbit and on the right into an inward transfer orbit,as seen from Earth. Note the orientation of the ejection legw.r.t. the Sun. You need toescapethe Earth in the right direction.The full small balls are planets' current positions and the empty balls are future positions upon ship reaching its target.(For Polish readers - the pic comes from mypresentation about spaceflight)[EDIT]Oh and one pic for Johan. The grey text is \"Our orbit as seen from the Moon\", and the green one is \"Our orbit as seen from the Earth\".",
        "thread_id": 15920
    },
    {
        "@timestamp": "2023-09-14T07:13:10.204051456Z",
        "author": "george7378",
        "date": "2010-06-24T23:14:43+0100",
        "id": "05385929ee717111ca2d159b9e5f4046",
        "post_id": "post-225009",
        "text": "I'm not suggesting, I'm INSISTING! I know it's a far-out conspiracy, but with my 'mountain of evidence' and my internet buddies, it may just get enough followers!",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.494623488Z",
        "author": "statisticsnerd",
        "date": "2021-07-14T17:44:52+0100",
        "id": "c54625a02d05c10622981183693c545d",
        "post_id": "post-584224",
        "text": "Pioneer said:It's been 10 years after STS-135...And SLS\/Orion has STILL not launched yet. Thank goodness for SpaceX.\n\nAgreed. I predict that SLS will either be quietly cancelled or there will only be one or two test launches and then it will be deemed unnecessary once Starship is ready.NASA does a good job with:probe:and training astronauts, but it looks like commercial launches will be the way to go in the future for manned missions, specifically launches using SpaceX vehicles as they have a good track record. BO is pathetic.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.291649536Z",
        "author": "T.Neo",
        "date": "2010-08-19T18:15:27+0100",
        "id": "166b9c5f506262bd642f6d34033f47f6",
        "post_id": "post-246613",
        "text": "Yeah, that's another advantage of a swarm of satellites, rather than an implausible solid sphere. I think any power collection system around the Sun will be build to meet demand, rather than as a massive monolithic project. It is not like humanity decided at once to start mining oil all over the planet, after all. The network will probably consist of all sorts of collectors and beaming stations, of which things like geostationary solar power satellites would be a part.Power transfer beams hitting stuff accidentally is indeed a problem, and perhaps one that could be solved via the use of a very powerful, error-corrected, hacker-proofed computer system, as well as more simple safeguards (such as restricting the focus of the beam to non-damaging levels, although this does not avoid damage to closer targets). The potential for damage in the event of an accident or weaponisation is terrifying.",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.580585216Z",
        "author": "clickypens",
        "date": "2010-05-28T04:49:58+0100",
        "id": "5ee19167f6e52f7e20d427e186fb9e89",
        "post_id": "post-226096",
        "text": "it's not just the shuttle, seems like lots of things launch heads-down. I've always wondered why as well.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.278119936Z",
        "author": "OrbitHangar",
        "date": "2010-05-23T08:40:59+0100",
        "id": "da2642b05dbcb7dcda170355373fb411",
        "post_id": "post-225145",
        "text": "Author:gertzthis is my example of a moon of moon,you can use it to create a galaxy in orbiter))DOWNLOAD",
        "thread_id": 14422
    },
    {
        "@timestamp": "2023-09-14T07:13:30.366132736Z",
        "author": "Hartmann",
        "date": "2010-08-13T05:19:36+0100",
        "id": "68455c0a1febc4f24410736b3c8b8ace",
        "post_id": "post-246731",
        "text": "Well in future perhaps they find the way to make the 40 femtosecons to blink very fast like a shutter and making possible to have a window or a solid wall of Aluminium.",
        "thread_id": 15936
    },
    {
        "@timestamp": "2023-09-14T07:13:10.555387136Z",
        "author": "Dambuster",
        "date": "2010-05-27T08:41:16+0100",
        "id": "cd184a7a4c7ec1d4024f6cff28c67575",
        "post_id": "post-226036",
        "text": "Surely you'd expect those 13.9 per 100,000 to be spread out a bit more over the population - seeing 12 in such a limited group does seem somewhat surprising.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:09.813575424Z",
        "author": "Andy44",
        "date": "2010-05-22T16:06:21+0100",
        "id": "4b3054db400b146e1d459f93300b4239",
        "post_id": "post-224871",
        "text": "To be honest, I didn't spend many quarters on Pac-Man back in the day when it was all over the arcade scene. I was more interested in games with airplanes, spacecraft, and missiles. Zaxxon, Missile Command, Asteroids, etc. But later I got Pac-Man for the Atari 5200 and I wasted a fair amount of time on it.",
        "thread_id": 14392
    },
    {
        "@timestamp": "2023-09-14T07:13:30.446490624Z",
        "author": "tl8",
        "date": "2008-05-26T06:32:43+0100",
        "id": "dcb04ec4b3f2adfbb3bab598630e0140",
        "post_id": "post-68128",
        "text": "Only one instance of a vessel is allowed in SC3, just rename the .ini file and use that as the vessel name.",
        "thread_id": 1595
    },
    {
        "@timestamp": "2023-09-14T07:13:10.307358208Z",
        "author": "ijuin",
        "date": "2008-05-15T02:35:23+0100",
        "id": "b8970e4ced55b0b701b20e0c09261ae0",
        "post_id": "post-65563",
        "text": "It would definitely need a reentry capsule added on, but an ATV-derived three-module craft (similar in basic layout to Soyuz and Shengzhou) would be much cheaper to develop than building from scratch.",
        "thread_id": 1443
    },
    {
        "@timestamp": "2023-09-14T07:13:09.97295872Z",
        "author": "Woo482",
        "date": "2010-05-22T18:54:13+0100",
        "id": "62b8e8da567f83b73ded24186a55f6aa",
        "post_id": "post-224921",
        "text": ":welcome:to Orbiter-Forum ! and congratulations on the docking:cheers:",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:30.038731776Z",
        "author": "Yoda",
        "date": "2010-08-09T22:05:26+0100",
        "id": "cc0408b12a2a703d68ac15a2e0da515b",
        "post_id": "post-246538",
        "text": "Question,I'm trying to learn the Arrow Freighter and understand that in order to use Autoland you have to have a XPDR beacon as a landing point.My question is, how do you get the released XPDR beacon cargo down to the surface to allow you to land the ARROW freighter ?????When I release the beacon, it simply floats away from the ship and there is now way for me to \"de-orbit\" it to define my landing point for Autoland.So what sequence do I use to get a defined landing point on the surface after releasing my cargo ????:tiphat:",
        "thread_id": 15919
    },
    {
        "@timestamp": "2023-09-14T07:13:10.657176832Z",
        "author": "earthorbit",
        "date": "2010-06-11T11:58:58+0100",
        "id": "e5d86f3e0eaddd417baa1a8bf21854d4",
        "post_id": "post-226231",
        "text": "Once i tried to unpack a pack of tables with my Ummu. The only problem was that the package with the tables stood near one of my habitats. i pressed \"U\"...The second way to kill an Ummu ist to land on Saturn and to open both airlocks.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.0369472Z",
        "author": "Hartmann",
        "date": "2010-06-02T22:58:19+0100",
        "id": "8b025d74099987e14d9d3d5fdfde92ad",
        "post_id": "post-224946",
        "text": "Would be better a flexible round mesh than a real tyre, or filled with a foam",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:30.304571904Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-19T21:43:47+0100",
        "id": "e05663e7fd73f2783a3d9ff099c2f666",
        "post_id": "post-246632",
        "text": "FromKeith Cowing via Twitter:Just heard from Sean O'Keefe - he returned to work today for the first time since his accident and is doing very well in terms of recovery.\n\n---------- Post added at 09:43 PM ---------- Previous post was at 01:36 AM ----------NASA Watch: \"Sean O'Keefe Update\".",
        "thread_id": 15929
    },
    {
        "@timestamp": "2023-09-14T07:13:10.460004864Z",
        "author": "IronRain",
        "date": "2011-07-16T07:11:47+0100",
        "id": "6528fe43b098f9d7b9e371cc1c7c8d27",
        "post_id": "post-225801",
        "text": "STS-135 Daily Mission Recap - FD8",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.260515072Z",
        "author": "Hielor",
        "date": "2010-05-24T23:28:43+0100",
        "id": "ffc9aed785a89710d8cfb22512ab500b",
        "post_id": "post-225079",
        "text": "T.Neo said:Yes, but I doubt the car would \"roll\" 45 degrees...Then again I know virtually nothing about car suspension.\n\nNo, but if the car has rolled only 15 degrees (when you have a floaty suspension like mine, that's easy), you'd only need to be making a ~.6 degree turn in order to get the dice to hang out at 45 degrees relative to the mirror.tori said:But then again, 1 g isn't that much - that's doing a 90\u00b0 turn while going 20 km\/h in sqrt(2)*20\/9.81 s \u2248 3 seconds.\n\nAssuming that the car is fully controlled at the time, maintaining a 1g turn for any length of time is actually fairly impressive.",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:30.39782528Z",
        "author": "eyu100",
        "date": "2010-08-19T23:01:24+0100",
        "id": "548ebd65dc38a31e83cc0e4f1cef9ccf",
        "post_id": "post-246785",
        "text": "Why not just do this?Code:void setmass(OBJHANDLE obj, double m)\n{\n    *(double *)(obj + 0x10) = m;\n}\n\nvoid setsize(OBJHANDLE obj, double s)\n{\n    *(double *)(obj + 0x18) = s;\n}\n\nvoid setname(OBJHANDLE obj, char * newname)\n{\n    strcpy((char *)(obj + 0x1CC), newname);\n}",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:10.664869888Z",
        "author": "N_Molson",
        "date": "2010-08-10T20:50:36+0100",
        "id": "520f96859b83643d823968ed67271fb9",
        "post_id": "post-226280",
        "text": "I'm on the right way I think... Now I can make an UMmu gently hover at a given altitude, staying above an exact (1.e-9) long\/lat position, and climb at a given rate. But still, they seem to \"levitate\" (which is near what's happening), because they go up and down around the desired altitude.Now if I use x10 time accel, I'm 100% sure to get a clean kill, maybe even a single-way trip to the Sun's center. :lol:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.452718848Z",
        "author": "Moach",
        "date": "2011-07-10T16:06:54+0100",
        "id": "0b1f130fc30c51f65564c9f489411ad1",
        "post_id": "post-225757",
        "text": "CAPTURE! docking confirmed! :10sign::ninja:'ed again! man, you're fast :lol:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.571198976Z",
        "author": "n122vu",
        "date": "2010-08-17T01:56:35+0100",
        "id": "acc9a67ab3ba4d3fb151ede865ddc593",
        "post_id": "post-247048",
        "text": "The payware EagleSoft Citation X and Citation CJ1 are two of my favorites that come to mind.http:\/\/www.eaglesoftdg.com\/index.htm",
        "thread_id": 15980
    },
    {
        "@timestamp": "2023-09-14T07:13:10.041869568Z",
        "author": "XonE32",
        "date": "2010-05-23T00:45:15+0100",
        "id": "e11905a2a3d52ddd806cf758959e5489",
        "post_id": "post-224953",
        "text": "Hi,Just a quick question about the M.E.T for the XR2 (Original Orbiter)I've notice in some scenarios I've created and\/or changed by either adding an XR2 or changing the date when one was already in there etc.. The Mission Elapsed Timer stops initiating at wheel's up.I've noticed that the two .scn lines below don't look like they are below, but if I change these two .scn lines to the values seen below it seems to fix the problem and the M.E.T starts as normal.Question: is that all I have to do in my .scn's that have a malfunctioning M.E.T? or can I just change one of the lines? just curious. Thanks.MET_STARTING_MJD -1.000000MET_RUNNING 0CheersXonE 32",
        "thread_id": 14402
    },
    {
        "@timestamp": "2023-09-14T07:13:10.467245312Z",
        "author": "DanM",
        "date": "2011-07-21T03:18:47+0100",
        "id": "6632359cac0bb7eef620ae26faa4938b",
        "post_id": "post-225846",
        "text": "SandroSalgueiro said:Any chance CNN will be broadcasting the landing?\n\nIt should be on NASA TV online.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.288946432Z",
        "author": "johan",
        "date": "2010-08-10T12:12:20+0100",
        "id": "0c8e136dd0c9c84fabe58b2391548e43",
        "post_id": "post-246594",
        "text": "thripd said:Math not my strong point, I'm guessing the math will eventually shoot this down.I get what your saying Johan, magnetic attraction would eventually cause the rings to equalise.\n\nI'm not talking about magnetic attraction - I'm talking about the magnetic fields generating a current. What you're doing, is transferring energy from kinetic to electric. This transfer process will inevitably cause some of the velocity differential to be lost. Like garyw said, there will be a net loss too, no matter how efficient you make it. This is all intuition by the way...thripd said:Energy loss on the inner ring would equate to slowing down the planet's spin\n\nTrue - not unlikely, just not very visible given the earth's mass.thripd said:perhaps energy loss on the outer ring could be mitigated with minimal input compared to the enegy generated from electromagnetism?\n\nInstead, intuitively I think you will tend to see the whole effect in the velocity of the outer ring. So your input wouldn't be minimal, it would be equal to the electricity you're generating.thripd said:The spin of the earth is a net force.\n\nNo it isn't... it's a large angular momentum, not a force. You can use that momentum to generate a force (like on the inner ring), but all that will do, is it will increase the accelleration on the outer ring to equalise their speed in the same amount of time as would otherwise have been the case.No free lunch for you, sorry!:cook:At this point I probably need to take my intuition to one side and let somebody with more rigorous math step in, before I embarrass myself by saying something stupid. If I haven't already! :facepalm:",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.291424Z",
        "author": "bwog",
        "date": "2010-05-25T02:24:46+0100",
        "id": "617b6810d26325f99b0c19a1964a86db",
        "post_id": "post-225164",
        "text": "Screamer said:Thanks to all the friendly greetings. And to T. Neo :thumbup:OK...here is a brief summary of my first Orbiter experience...I downloaded the DG 4.It looks like a easy ship to fly.I put the metal to the metal and.....crashed. The wheels are gone!!!!OK, second try. Remember to take of........I did it. I must clear the ground...to close...that is better. After a while I notices a haze around the DG. What is that? The external view reveal some flames all around my ship. NICE. Oh-Oh....crashed and burned in pieces. This sim simulates an accurate atmosphere. Wow.:rofl:\n\nOrbiter is definitely on the top of my list of the best free programs. Stellarium is probably 2nd.",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:10.47331072Z",
        "author": "SandroSalgueiro",
        "date": "2011-07-21T10:30:46+0100",
        "id": "cf71cba22295bd5aefab25fe87fc06f0",
        "post_id": "post-225879",
        "text": "Make your best landing ever, Ferguson.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.34128128Z",
        "author": "Xyon",
        "date": "2010-08-17T15:29:50+0100",
        "id": "1058643dfdbfdaa40439ff315e8cb85e",
        "post_id": "post-246681",
        "text": "Not for me, I had a little play. It's pretty well-made, I like it!",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.346398976Z",
        "author": "4throck",
        "date": "2010-05-26T12:09:21+0100",
        "id": "d49c42b44ca2d014df600283ed79741c",
        "post_id": "post-225265",
        "text": "Didn't quite successfully integrate the sci-fi elements with the all the supernatural stuff.In the end, I did like the show and the last episode, but I now feel that most of it was rendered pointless by the final explanation.",
        "thread_id": 14439
    },
    {
        "@timestamp": "2023-09-14T07:13:10.658326528Z",
        "author": "communist",
        "date": "2010-06-15T13:42:51+0100",
        "id": "d052ce46f975286d2c857831a36d2d36",
        "post_id": "post-226237",
        "text": "Izack said:His sense of sarcasm.:pRun the scenario 'Flyby at KSC'No matter what happens,someonewill die. Usually the captain.\n\noh i get it now",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.518560256Z",
        "author": "orb",
        "date": "2010-08-12T23:12:51+0100",
        "id": "bcb6061f57efa6f3aba21d56d09f1c27",
        "post_id": "post-246955",
        "text": "N_Molson said:So, there is no side-effect to use \"Terminate Process\" ? I was believing that some memory could be left unallocated. But yeah, if Windows monitors the whole process, it knows what's gets in and what's get out of the Orbiter process.\n\nOtherwise for example killing any process that allocated memory from the task manager would left that memory allocated. Either when the process is terminated from inside of process, by ExitProcess or an exception, or is terminated from outside (e.g. Task manager), the resources it used are freed, though some dlls it used may be unloaded after a while if they are no longer used by any other process.",
        "thread_id": 15971
    },
    {
        "@timestamp": "2023-09-14T07:13:10.387326464Z",
        "author": "SpawnHyuuga",
        "date": "2010-05-26T22:30:50+0100",
        "id": "9f4d700389dabd8201e18fd51e73ebcd",
        "post_id": "post-225347",
        "text": "This idea is full of win - I just started playing Orbiter; but I like it. If this were an addon - I would prob. scream.",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:10.664598784Z",
        "author": "HAL9001",
        "date": "2010-08-10T19:41:26+0100",
        "id": "4f6d70b0ba5a803a7e9ab0aedab15ec1",
        "post_id": "post-226279",
        "text": "well it's the same for me, I'm editinbg Ships at trie and error, but because I don't use UMmu's there is noone to die.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.633787904Z",
        "author": "johan",
        "date": "2010-08-16T09:07:30+0100",
        "id": "e5c12509c9e5e990bcf17f06520270f3",
        "post_id": "post-247150",
        "text": "It was just seat of pants navigating with a bit of eyeballing based on experience as to what's important and when.\n\nYeah... I tried that, but due to lack of experience, got to use almost 4 tons of fuel...:embarrassed: see below...Tommy said:With the Lua challenge you don't need to make the Plane Change before TLI. As Jarvita pointed out, there are windows for an off-plane transfer.\n\nLet me just check that I understand these windows you guys are talking about. If I'm in LEO with a nonzero RInc to the moon's orbit, each time I make a full orbit around the Earth, I'll pass through the Moon's plane twice. If my only objective was to get to the same orbital path as the Moon, I could use either of these two points for an off-plane \"intercept\". However, if I want the Moon to also be there when I reach it's orbit, I have to wait for the right time, then use one of the nodes to do the same off-plane burn? Which one I use, would depend on which side the moon finds itself.:hmm: This would explain why you say the windows are 14 days apart, since the moon's period is 28 days, isn't it.It strikes me though, that if I could fly accurately enough, I could do an off-plane intercept no matter where the moon is, provided I time my eject burn correctly. I'm sure transX can plan work out a plan like this? It would mean I would get to the moon from an \"odd\" direction, but once I'm there I could do an orbit insertion burn to make sure the moon's gravity captures me, right?Tommy said:In that scenario, the moon is at about the correct distance from the node for an off-plane intercept. The harder part is getting the plane alignment with OB-1.\n\nDoesn't that scenario use your current system time? This would explain why I was able to do the off-plane intercept so easily on the weekend, the moon just happened to be in the right spot:). I did it with 3932.80 Kg in total, which tells me I have a lot of room for improvement! I messed up the final plane change (to align with Lna-OB1), horribly... I tried eyeballing it before doing my insertion burn for lunar orbit, this was a very bad idea! It changed my RInc from ~20' to something stupid, which was very expensive to fix.:huh: Cost (quite literally) a ton of fuel.Tommy said:If you can't wait, the quickest way to efficiently make a large plane chang is an aerodynamic plane change. In a stock DG, a PlC this size can be made for about 3k dV\n\nDo you mean I can get a 3k dV plane change done for free, or do you mean a 50' plane change will cost 3k dV with this method? Good idea by the way, thank you very much - I'll be sure to use it in future.Tommy said:Ideally, if your node was near enough to the node, you could skip the recircularization and have a much cheaper TLI since you'l be using the velocity that you used to raise the Ap.\n\nYeah, I thought I was being super clever when I realized I could do this, but of course it's only because the moon happened to be in the right spot (as compared to where the DG starts in orbit), this weekend:)",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.549847552Z",
        "author": "garyw",
        "date": "2010-05-27T09:16:51+0100",
        "id": "836e9d8c01332b5e53652601247f0048",
        "post_id": "post-226026",
        "text": "opps! I never realised that there was so much more to it. Thanks for the correction Tblaxland!",
        "thread_id": 14455
    },
    {
        "@timestamp": "2023-09-14T07:13:09.975392256Z",
        "author": "tblaxland",
        "date": "2010-05-25T04:32:29+0100",
        "id": "fae285299794190d56bb096d72985b8e",
        "post_id": "post-224931",
        "text": "Alexhortdog95 said:Are there any good re-entry tutorials out there?\n\nThere are a couple on ourtutorials page. And another onOrbiterWiki, pluslinks to a bunch of others.",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:29.832785664Z",
        "author": "HAL9001",
        "date": "2010-08-13T10:40:46+0100",
        "id": "6028f7f4edc2c0f7a3ab13d6e5d77fd6",
        "post_id": "post-246511",
        "text": "Aes-V was cool.But Obama cancled it.",
        "thread_id": 15914
    },
    {
        "@timestamp": "2023-09-14T07:13:10.65413376Z",
        "author": "RisingFury",
        "date": "2010-05-30T10:54:24+0100",
        "id": "4371b605f7b51aa1f5e2d567b70ab2d7",
        "post_id": "post-226207",
        "text": "I liek to use two turbopacks, one on the back, one grappled, to try and gain as much altitude as possible (switch those in mlight at 0.1x time), then I study the force of gravity, and phisiological changes of the UMMU as it falls down with chute disabled.Oh, I also like to experiment how close to the ground I can open the chute. Stuff goes... wrong, sometimes.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.331982848Z",
        "author": "Columbia42",
        "date": "2010-05-25T23:22:39+0100",
        "id": "692ef2164a491392c9c9ba986d1e0696",
        "post_id": "post-225240",
        "text": "Ever since I found out about the developement of Orbiter 2009\/2010 I have been wondering about this and I haven't found any information in the Orbiter manuals\/SDK.",
        "thread_id": 14436
    },
    {
        "@timestamp": "2023-09-14T07:13:30.399083264Z",
        "author": "jedidia",
        "date": "2010-08-22T07:41:01+0100",
        "id": "4c4f5e599c9ad354166ddaf2f95245a9",
        "post_id": "post-246793",
        "text": "I thought about this, but it seems a bit too hackish. Should work, but will reduce framerate and might lead to a bunch of unforeseen trouble...",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:10.361151488Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-29T23:44:12+0100",
        "id": "9479e0c4be3e4d59fe84f48aeab26c43",
        "post_id": "post-225293",
        "text": "Ha, Britain has come last!BBC News: \"Germany wins Eurovision Song Contest as UK comes last\".",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.434635264Z",
        "author": "N_Molson",
        "date": "2011-07-08T15:48:21+0100",
        "id": "2232f55caae2d88ac86731e1e345eaf3",
        "post_id": "post-225680",
        "text": "One question: why is there only a crew 4 aboard the Shuttle during this last mission?\n\nIn case of a contingency scenario, if the heat shield is damaged during launch. That would mean the Shuttle would be unable to perform reentry. The astronauts would have to be integrated to the ISS expeditions schedule, and would use Soyuz to return to Earth. Even so, it would take almost a year for all them to land. There's no possibility to send another Shuttle to fetch them this time.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.039688448Z",
        "author": "Izack",
        "date": "2010-08-10T04:33:40+0100",
        "id": "e923b3433dc233e936eb9f1814af0574",
        "post_id": "post-246545",
        "text": "Yoda said:That's kinda a poor way of determining a landing spot..........Wouldn't it be a lot simpler if you can drop a beacon on a more precise landingspot instead of \"eyeballing it\"; if you can land a LM within feet of it's desired landingspot with 1960's technology, can't we refine this a bit to get with the times ?NASA would never put up with this s..t:):lol:\n\nIt probably only took Mr. Polli like 10 minutes to make! :lol:I think you can manually deorbit it, so LOLA's autopilot could come in handy, though it requires more setup than the 'drop and pray' method the probe uses automatically. :rofl:",
        "thread_id": 15919
    },
    {
        "@timestamp": "2023-09-14T07:13:10.591591936Z",
        "author": "Face",
        "date": "2010-05-30T16:16:07+0100",
        "id": "931f3a0623cd4ef83e5f90e126541a12",
        "post_id": "post-226148",
        "text": "Moach said:i it find a good analogy to think of C# and C++ and automatic and stick-shift cars...automatics are easier to handle, you don't have to worry about the clutch or anything like that... while sticks have the \"difficulty\" of balancing the gas and the clutch as you drive off, and the risk of an extremely unskilled driver severely damaging the gearbox and the engine...yet... i wouldn't trade my stick-shifter for an auto even if it came with free beer and puppies\n\nInteresting analogy. If we go with it, we can also say that those who want to drive a car because they want to drive that car prefer the stick. Those who have to go from A to B regulary (and have to drive a car) prefer auto.In this case, C++ is for programmers who wants to program something for the sake of programming, while C# is for programmers who want to earn a living. I even think this was played in the Java vs. C++ battle, too;)But with all analogies, this one will fail and only plays with emotions...Moach said:and still, i agree immensely with whoever said it, C++ IS the best programming language i've used... even with it's apparent pitfalls, i actually prefer having the choice to make my code a mess if i feel like it:p\n\n\"Only a sith deals in absolutes\", if we want to go with movie citations...Moach said:in the end... i don't think it's a matter of which language makes for \"better\" code - in the end it comes down to that little component between the seat and the keyboard\n\nIMHO, it all comes down to the use-case. If you do embedded development, C# (or Java) is a bad choice. If you do enterprise-size application development, C++ is a bad choice. For fast web development, some of the scripting languages (Python, Perl, etc.) may even be a better match than Java.regards,Face",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4158144Z",
        "author": "ky",
        "date": "2011-06-18T01:05:23+0100",
        "id": "5c73345b56328b94d38ed2644f4ee311",
        "post_id": "post-225570",
        "text": "Thanks for those photos Orb!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.551707648Z",
        "author": "statickid",
        "date": "2010-12-21T20:02:06+0000",
        "id": "f534efb5810ded9660a7dbea04989a27",
        "post_id": "post-247014",
        "text": "Perhaps just for fun and as a start...instead of model with a solid outer shell he means just model in some corridors in it. Thus, with some standard EVA controls you can fly around (very carefully) in the confines of the corridors and \"visit\" the craft. Of course if you ran into the walls they would disappear and you would just see the inside of the model but if one flies carefully enough they could preserve their own immersion by not hitting the walls.this would be just like visiting a UMMU base on the moon. you can't open doors but you can pretend to walk through them, and you can just jump out and die at any time but you can pretend to be confined by the walls and be \"inside\" the buildings.",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.593067008Z",
        "author": "Moach",
        "date": "2010-06-01T00:34:11+0100",
        "id": "0fd3ff97dae45c7ba1e32c2556a60354",
        "post_id": "post-226158",
        "text": "would that make JavaScript a tricycle? :rofl:",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.437567744Z",
        "author": "Axertan",
        "date": "2011-07-08T16:17:35+0100",
        "id": "bbff3ff2360266a01c6ed192bebc202d",
        "post_id": "post-225695",
        "text": "Good luck STS-135! May:probe:guide your flight!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.553832192Z",
        "author": "Tribersman_FR",
        "date": "2010-12-25T16:48:05+0000",
        "id": "842f48ebf1ae973ee7d6b102c1bb849a",
        "post_id": "post-247030",
        "text": "=> UrwumpeWell, I'm no developer.But since all ship don't seem to be always UGCO (some don't need too, though)=>T.NeoOkay, I admit you may not want to dock to the ship whose communication cut with human distress and monster-like howl.But if you need to push the damned thing it's more fulfilling to dock than to launch the scenario editor, make your spaceship a cargo with precise position point and all.Paranoid may just close both door and empty the airlock before.UNLESS, you make sure the target have grapple point for manipulator arm, witch is another things all spacecraft aren't equipped with.",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.270434816Z",
        "author": "anemazoso",
        "date": "2010-05-26T19:09:46+0100",
        "id": "e1215b3eba76fe551dcb9c9d0c7e59e9",
        "post_id": "post-225114",
        "text": "Hielor said:Those solar panels look extremely inefficient--the one which should be generating the most power is almost fully blocked by another one.\n\nThose are radiator panels I believe.....Hispa: Excellent job so far. A very cood design! Keep up the good work :thumbup::cheers:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.510699008Z",
        "author": "orb",
        "date": "2011-04-16T02:44:53+0100",
        "id": "af358d65d963c73f9ac989465da9cc32",
        "post_id": "post-225506",
        "text": "Florida Today - The Flame Trench:Last shuttle boosters completed at KSC",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.56459136Z",
        "author": "Belisarius",
        "date": "2008-05-28T10:17:59+0100",
        "id": "13c509f2161cab454ec3da7991829103",
        "post_id": "post-68170",
        "text": "Jax6213 said:I did the whole outer planets tour:I went from Earth to Mars, and the from Mars I landed on Phobos, and then from there to Jupiter's orbit, and from Jupiter I landed on Ganymede, and from there to the orbit of Saturn, which meant that I just had to go to Titan. From there I went to the orbit of Uranus, and then from there to Neptune's orbit, and thats where I found out that you can't go to Pluto because there was no Pluto in Orbiter.\n\nYou should get the Pluto-Charon addon, plus Eris and Sedna, if you want to get out to the outer planets. It's nice out there at this time of the aeon.",
        "thread_id": 1598
    },
    {
        "@timestamp": "2023-09-14T07:13:10.409394176Z",
        "author": "tblaxland",
        "date": "2010-05-27T07:35:09+0100",
        "id": "f4f04756e4a46a77f7906f5d662f4f4c",
        "post_id": "post-225373",
        "text": "Orbinaut Pete said:Perthis article, Senator and former Shuttle astronaut Bill Nelson has included funds for an additional Shuttle flight in NASA\u2019s reauthorization bill for Fiscal Year 2011!!!!! :speakcool: :woohoo:\n\nThis is nothing more than Bill Nelson putting in writing what he has been saying for a long time now. I don't claim to understand how the US law making system works but I would think such things would easily be removed from the reauthorisation bill before its passing by the senate.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.085434112Z",
        "author": "Hielor",
        "date": "2010-05-24T18:41:38+0100",
        "id": "e4cff22d94dff5dd0265e5d609d82f01",
        "post_id": "post-224968",
        "text": "T.Neo said:I'm not sure about the debris from Columbia though, but it's also unlikely that NASA would sell them.\n\nWhen I was a co-op for USA back in spring 2008, there was a flight safety display that was visiting several NASA facilities around the 5-year mark from the Columbia tragedy. I saw it when it was in the lobby of building 30. The display included several pieces of debris from Columbia, along with pictures of what the part had looked like previously.It was amazing how recognizable the pieces were even after their uncontrolled trip through the atmosphere. It was also very sobering, and I'm sure that it had a much stronger effect on people who had been working there longer than I.",
        "thread_id": 14404
    },
    {
        "@timestamp": "2023-09-14T07:13:29.802577152Z",
        "author": "computerex",
        "date": "2010-08-10T10:20:48+0100",
        "id": "bc53080dcbe4b40221969f1a4d147015",
        "post_id": "post-246498",
        "text": "In order to bypass the default update interval, make sure that your MFD is active (because the update field only refers to the update frequency of MFDs) then call the Invalidate method to force a refresh.",
        "thread_id": 15912
    },
    {
        "@timestamp": "2023-09-14T07:13:10.451975936Z",
        "author": "Fabri91",
        "date": "2011-07-10T15:12:16+0100",
        "id": "61f2995176f3f278e7d4b95ba38f2523",
        "post_id": "post-225754",
        "text": "Indeed! The RPM besides being useful, is awesome. Many desktop backgrounds were taken from RMP photography!:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.287071488Z",
        "author": "David413",
        "date": "2010-05-25T01:08:04+0100",
        "id": "1d4edcd3dcc5bfb63a9acc83a536c349",
        "post_id": "post-225157",
        "text": "Passed upon updated state vectors, here are two FD12 scenarios and two FD13 KSC entry scenarios (orbits 186 and 187).",
        "thread_id": 14424
    },
    {
        "@timestamp": "2023-09-14T07:13:30.164680192Z",
        "author": "Richy",
        "date": "2010-08-11T15:38:43+0100",
        "id": "ff69d15c95b55efc02e0051e8b170963",
        "post_id": "post-246562",
        "text": "mc_ said:Does it work in 2010?\n\nYup!:)",
        "thread_id": 15920
    },
    {
        "@timestamp": "2023-09-14T07:13:10.475132416Z",
        "author": "Chub777",
        "date": "2011-07-21T10:47:34+0100",
        "id": "c0b222f64680c95618186dfc5ad9622d",
        "post_id": "post-225889",
        "text": "They're passing the west coast of Florida.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.3459328Z",
        "author": "bujin",
        "date": "2010-05-26T11:57:12+0100",
        "id": "6e06cb8cddb84a06e14515b3f14f38e5",
        "post_id": "post-225263",
        "text": "I watched it all, but like Xyon, it didn't hold my interest all the way through. It was much, much longer than it really needed to be.Not too bad an ending, but throughout the series, it felt like the creators didn'treallyknow what to do with an interesting initial premise, and basically let the fans write the show.",
        "thread_id": 14439
    },
    {
        "@timestamp": "2023-09-14T07:13:30.34433408Z",
        "author": "jedimaster1214",
        "date": "2010-08-18T17:22:15+0100",
        "id": "0ecdd659669f1f259faf36c78caf8e49",
        "post_id": "post-246697",
        "text": "RisingFury said:Also, how do I zoom out? Pressing c to go to sun-centered view just gives me a giant black dot across most of my screen. + and - don't seem to work.\n\nYou have to use the + and - on the main part of the keyboard, not the Numpad...That's what works for me...",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4171904Z",
        "author": "IronRain",
        "date": "2011-06-21T11:55:01+0100",
        "id": "49727a3abd1a5c85e27f2cf43d2b5a9a",
        "post_id": "post-225579",
        "text": "Shuttle's External Tank Scanned; Leaky Valve Replaced",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.399347968Z",
        "author": "SpawnHyuuga",
        "date": "2010-05-27T21:01:19+0100",
        "id": "bf36e5ffcdf34caeb9c721bdab142037",
        "post_id": "post-225368",
        "text": "Well if somebody is actually interested in doing this for me, then I am going to package up some files that will hopefully help.I also had some other questions:* Being that I am a n00b with this game, is there a way to do anything besides 'orbit'? I know it kind of defeats the purpose of this game\/simulator, but can I just fly around in space, and visit planets, and things? The controls are a little advanced for my tiny brain...so sorry...* Does this simulator have any features or mods for like AI or maybe fighting, Star-Wars Style or something? This was just a random thought and I didn't know if coding existed for it....* How does a physics mod work for this game? I was wondering if the 6 DOF would work with this game like in Descent, itself. The ship on its own would be nice, but it 6 DOF worked with it, I think I might have to bow.",
        "thread_id": 14449
    },
    {
        "@timestamp": "2023-09-14T07:13:30.39594112Z",
        "author": "eyu100",
        "date": "2010-08-11T21:06:02+0100",
        "id": "f50670b2ebd03047341d36d870f5531c",
        "post_id": "post-246773",
        "text": "If a planet's orbit can be changed by a custom DLL, can't the custom DLL change its position as well? And if you aren't planning to get close to a planet, you can \"fake\" changing its texture by creating a large spherical vessel that coincides with the center of the planet.",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:10.426812672Z",
        "author": "IronRain",
        "date": "2011-07-06T13:18:16+0100",
        "id": "d76462936238fd7e8d175c13384a6ed8",
        "post_id": "post-225636",
        "text": "",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.430253312Z",
        "author": "IronRain",
        "date": "2011-07-08T07:24:36+0100",
        "id": "b7da3ff546b0f19d207f655f09c95787",
        "post_id": "post-225658",
        "text": "RSS retracting(All photo's are fromSpaceflight Now)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.470560768Z",
        "author": "Filofar91",
        "date": "2010-08-12T09:58:34+0100",
        "id": "9dbce53c1b4e274efd8999b244a1f221",
        "post_id": "post-246884",
        "text": "Tommy said:I don't remember if its possible for a fuel container to be empty - they may delete themselves after use.\n\nThe containers do disappear when they are empty.However, there are two types of fuel cargo unit: barrel fuel and space fuel. If I remember well, only space fuel can be used to load DGIV's tanks in orbit. So first make sure that your cargos are \"space fuel\" type instead of \"barrel fuel\". If that's not the problem, I don't know what it could be.",
        "thread_id": 15958
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4311296Z",
        "author": "astrosammy",
        "date": "2011-07-08T13:23:23+0100",
        "id": "030586085ed7a35f11b8858dcf817d9d",
        "post_id": "post-225663",
        "text": "Just go to nasa.gov. This also could be interesting:http:\/\/www.phoenix.de\/content\/phoen...se\/vor_ort:_aktuelles\/386795?datum=2011-07-08",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.666466304Z",
        "author": "Grover",
        "date": "2010-10-28T22:57:22+0100",
        "id": "e234d838d05f3ae3b992fbde6ffecf67",
        "post_id": "post-226292",
        "text": "make them walk outside a breathable base without the spacesuit, to se if the imaginary airlock will stop them",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.580912896Z",
        "author": "Xyon",
        "date": "2010-08-14T20:29:05+0100",
        "id": "77f4a92db6b6a54da2b32e860973167f",
        "post_id": "post-247070",
        "text": "Yes indeed. However I've been contemplating the terrain meshes that some addons use. In theory, illuminating them with this method would be possible, but I'm not sure how it'd work out.",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.466305792Z",
        "author": "Moach",
        "date": "2011-07-20T20:03:53+0100",
        "id": "da7340836801bb184596e7ec1155fbf2",
        "post_id": "post-225841",
        "text": "a depiction of any vessel in Orbiter is one that still flies:salute:- doesn't get any more glorious than that :hmm:at what time is the landing, gmt?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.366331648Z",
        "author": "Mojave",
        "date": "2010-05-26T17:33:34+0100",
        "id": "39504f7bc2b99772b3e6c91ca41820bf",
        "post_id": "post-225305",
        "text": "Make is what I meant to write, I was in a hury this morning.",
        "thread_id": 14441
    },
    {
        "@timestamp": "2023-09-14T07:13:30.609648896Z",
        "author": "Tex",
        "date": "2010-08-13T08:11:44+0100",
        "id": "e33e8c6fc23a30d3e014acb242da06cf",
        "post_id": "post-247128",
        "text": "See my post at the link below. Tell us, does that explain the problem you're having? If so, the fix is posted there:http:\/\/www.orbiter-forum.com\/project.php?issueid=489",
        "thread_id": 15986
    },
    {
        "@timestamp": "2023-09-14T07:13:10.6566144Z",
        "author": "Mojave",
        "date": "2010-06-09T15:13:42+0100",
        "id": "86fc2120fa5f552b11ab768369d74ddf",
        "post_id": "post-226227",
        "text": "Mission Control, sir we are receiving a transmission from deltaglider 1Captain, OopsMission Control, Please, you can't just say Oops, what's the cause of this transmission.Captain, we are all going to die, ahhhhhh.Mission Control, Is this a joke?CAptain, no.Mission control, Yeah right. **click**",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.425748224Z",
        "author": "ky",
        "date": "2011-07-04T21:01:16+0100",
        "id": "e1a2a68fd734301538275298cc9b11a6",
        "post_id": "post-225630",
        "text": ":(:salute:Well until NASA or a private industry for that matter,develops a new spacecraft,we'll have to hitch a ride on Soyuz.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.240712448Z",
        "author": "fireballs619",
        "date": "2010-08-10T23:27:49+0100",
        "id": "a51641ead53e8fc599d69cbc8956bf6f",
        "post_id": "post-246585",
        "text": "I agree with Pete, I like Barratt's better. I feel like I've seen a full HD version before, but it may have been a different tour. Or maybe I am just going crazy:p",
        "thread_id": 15927
    },
    {
        "@timestamp": "2023-09-14T07:13:10.490853632Z",
        "author": "ky",
        "date": "2011-07-22T14:44:29+0100",
        "id": "600ec7f262985b4dea6bbc87e120eaa9",
        "post_id": "post-225950",
        "text": "Here's my Shuttle Tribute video.Again,BE ADVISED:this is just a quick release ,there are some issues such as coreographing the pictures with the music.[ame=\"http:\/\/www.vimeo.com\/26763632\"]Space Shuttle Program Tribute on Vimeo[\/ame]",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.898725888Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-22T13:18:53+0100",
        "id": "b71b6524de33db7adadaec09666979e2",
        "post_id": "post-224885",
        "text": "Voyager said:Plus where's the chat? I saw it on the video.\n\nYou have to enable it in your profile settings menu.",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:13:30.455231232Z",
        "author": "River Crab",
        "date": "2010-08-11T19:08:17+0100",
        "id": "208cb9527e03d7b19d1f8c918a39b7a1",
        "post_id": "post-246850",
        "text": "Yes, the only requirement to join is that you will have somethingto do with OFMM. It's not Facebook.;)What is there to do? There is lots to do there:You used to have to sign uphereto join as a pilot, but I'm not sure of that any more.Signup is different for OFMM lite, gohere.You can sign up for development in the thread linked to in my signature.You can also chat or send updates on the #OFMM IRC channel.All the OFMM lite G1 missions are taken, but don't be worried if you want to pilot. There is a good chance of an OFMM lite G2 happening, and let's not forget the actual OFMM!So, thanks for your interest!:cheers:And now, finally, there is a place to put this poster!:)",
        "thread_id": 15952
    },
    {
        "@timestamp": "2023-09-14T07:13:10.466667264Z",
        "author": "orb",
        "date": "2011-07-20T20:32:28+0100",
        "id": "2b5b3b05f21b63e56b56c19053e3941c",
        "post_id": "post-225843",
        "text": "NASASpaceflight:STS-135: Atlantis cleared to head home one final time on ThursdayCBS News Space:Weather looks good for final shuttle landing(Why are people asking every couple of posts about landing time? It has been posted at least twice in both EDT and UTC = GMT)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.648812544Z",
        "author": "Mojave",
        "date": "2010-05-27T21:53:30+0100",
        "id": "699a8cad6116b60a16e8df2e5cc6c819",
        "post_id": "post-226169",
        "text": "I flew to pluto put the captain back into the DGIV launched back to earth and left all the crew on Pluto.:blink: I never saw em' again",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.620082432Z",
        "author": "MisterBurkes",
        "date": "2010-08-13T12:34:51+0100",
        "id": "6b67c0663f7cd0655723cdac654171a4",
        "post_id": "post-247136",
        "text": "Ladies and Gentlemen,I'm looking for an MFD i had some time ago.But i forgot the Name of it. And since i reinstalled Orbiter 2006it is lost.It is an MFD which randomly generates Solar Systems with 2-3 Suns.I am grateful for any help or related MFDsSincerely,Burkes",
        "thread_id": 15988
    },
    {
        "@timestamp": "2023-09-14T07:13:10.476357888Z",
        "author": "Quick_Nick",
        "date": "2011-07-21T10:53:44+0100",
        "id": "b0edc313da33646e3cbb9652fec60bfc",
        "post_id": "post-225896",
        "text": "Woo, sonic booms",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.036311552Z",
        "author": "T.Neo",
        "date": "2010-05-22T21:20:08+0100",
        "id": "ab1cc3885682a33a5a532d2c3b8d9f45",
        "post_id": "post-224941",
        "text": "There might be a *little* lateral velocity, but not much. Would be easier for LEM style landing legs to deal with on regolith, but I'm not so sure about a solid landing pad.I don't see why wheels for mobility can't be small metal ones almost like those on a shopping cart, especially if it is only on smooth surfaces and at low velocities.The only reason to have DG like rubber tires would be if the craft landed directly on both Earth and the Moon.",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:30.345009152Z",
        "author": "Pagnatious",
        "date": "2010-08-18T20:08:01+0100",
        "id": "be577279979ae4dbdd4ceb17f5ca6199",
        "post_id": "post-246701",
        "text": "It's currently mercury, venus, earth, mars, ceres and jupiter.Better artwork is on the list of things to have, first it was just about getting the motion of everything working correctly. Once I get all the bugs hammered out of that I'm moving onto the rest. Not sure why it would keep reading the keys, I didn't actually change anything in the code when moving server or adding the planets...Regards locating the ship, press the S key, if that moves to focus on the ship it's still around somewhere. I've added 9 and 0 and zoom out and in controls, try those.",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.524352Z",
        "author": "Moach",
        "date": "2010-05-27T14:00:45+0100",
        "id": "6149a17460976405dff33a2a8e7c190f",
        "post_id": "post-225969",
        "text": "that is a very nice ship!does it have the \"oversized mass drive stuffed in the back\"? (as that pilot who looks like Seth Green put it....) :hmm:",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:10.228704768Z",
        "author": "george7378",
        "date": "2010-08-21T17:02:24+0100",
        "id": "e7820f5114a676bf9a2482507d32f554",
        "post_id": "post-225041",
        "text": "I know it's hard to see the sunspots - I don't think I zoomed in enough. I tweaked the inset solar discs for my monitor and I can see the spots in both of them without zooming in, but I know they don't contrast brilliantly. I have a picture at 32X (using digital zoom - lower quality) that shows the spot well - I'll add it when I can.JEL said:Sunspots aside for a moment, that's some really awesome photos you got there:DI especially like the second one with the fading horizon. Looks amazing. Where in the world is this?\n\nThanks - it was unbeatable watching it for real. It was in Calis Beach, Turkey, where there always seems to be a ring of thin haze hanging on the horizon so sunsets like this aren't uncommon. I only saw one go right down to the horizon though - I had to climb a hill that normally blocked the view to see the sunset properly. You get the illusion that the Sun increases in size dramatically as it sets - I think it's because your brain expects objects, for example clouds, to be bigger overhead and smaller on the horizon, but obviously the Sun doesn't change in size as it gets lower, so your brain thinks it is getting further away and larger. This is one of the only times you can see the Sun for what it really is - a massive, glowing, orange ball of power hanging above the harbour and the distant mountains - the naked eye sunspots added to the awesomeness of the scene.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:29.81166976Z",
        "author": "Izack",
        "date": "2010-08-09T17:28:57+0100",
        "id": "cbe50a46c3c4e4bd9b75d2a015378c05",
        "post_id": "post-246502",
        "text": "Or even better, [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3279\"]Screen Capture[\/ame]. :thumbup:This addon should be added to the list of essential utilities...",
        "thread_id": 15913
    },
    {
        "@timestamp": "2023-09-14T07:13:10.557492736Z",
        "author": "SiberianTiger",
        "date": "2010-05-28T11:01:18+0100",
        "id": "1ec167240125def0ad087a26a95c8e06",
        "post_id": "post-226048",
        "text": "Urwumpe said:The average rent here for a flat is 256.40 \u20ac\n\nWhat is the rough avg price per square meter when buying the flat into private property, please?",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.270377472Z",
        "author": "Hielor",
        "date": "2010-05-26T18:55:00+0100",
        "id": "2cd0ab904205dbeef4c645b06de642fe",
        "post_id": "post-225113",
        "text": "Hispa said:These twin fussion power generators will provide the energy necessary to a lasser bateries wich will heat the fuel in the engines to an incredible temperature, becoming it in a charged plasma beam that will be launched near light velocity out of the nozzle by electromagnetic guns. The ship will have a low acceleration but a high specific impulse.\n\nThose solar panels look extremely inefficient--the one which should be generating the most power is almost fully blocked by another one.Looks cool, though:)Some textures stolen from other addons. :uhh: At least, I will credit the authors when I release this ship.\n\nI'd recommend checking with the addon authorsbeforeusing their textures, to make sure that they're okay with it.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:29.932508416Z",
        "author": "fireballs619",
        "date": "2010-08-09T20:10:29+0100",
        "id": "8d2f700ad54c3af7394b13f1e214a9e7",
        "post_id": "post-246533",
        "text": "Make sure the module is activated, and its ctrl+f4. Have fun!",
        "thread_id": 15917
    },
    {
        "@timestamp": "2023-09-14T07:13:10.654006016Z",
        "author": "Chub777",
        "date": "2010-05-30T09:34:57+0100",
        "id": "d740cc106442022d7685f5d397d7aa4b",
        "post_id": "post-226206",
        "text": "Do a de-orbit burn in a XR2, EVA and wait 'till the UMMU turns into a BBQ'd torso.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.32895616Z",
        "author": "bujin",
        "date": "2010-05-27T14:36:15+0100",
        "id": "f4ec921129956bd19c9bd1440a3cf65b",
        "post_id": "post-225238",
        "text": "george7378 said:This eclipse will be best viewed from Easter Island and the Cook Islands - I would love to go and see it (I barely remember the 1999 partial eclipse (I was 5) in the UK) but I'm afraid I won't:(\n\nThat makes me feel old...:cry:I went to Cornwall for the 1999 eclipse.It came as no real surprise that it was cloudy that day! Some people at the next campsite down the road managed to catch a glimpse of the eclipse through a gap in the clouds, but I saw nuffink.Still, it's an eerie experience watching the shadow racing towards you over the tops of the clouds, then having all the wildlife go absolutely silent!",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:30.163194112Z",
        "author": "PhantomCruiser",
        "date": "2010-08-10T01:26:31+0100",
        "id": "de7e35d44d087fc91db057495f55b33a",
        "post_id": "post-246553",
        "text": "As in all things, what matters most, iswhenyou burn (prograde)...:thumbup:",
        "thread_id": 15920
    },
    {
        "@timestamp": "2023-09-14T07:13:10.227049728Z",
        "author": "george7378",
        "date": "2010-07-15T10:13:30+0100",
        "id": "05c4cfb7ff33de2e06ba13f9c4974c27",
        "post_id": "post-225028",
        "text": "That's 1087 all-right! I have seen that happen with the clouds before, but I've never seen any spots through them - that was a lucky capture! Thanks for posting. I believe that the ancient Chinese first discovered sunspots by looking through thin cloud like that.You can get info on the sunspots and other space weather phenomena like NLCs here:http:\/\/www.spaceweather.com\/Thanks again - fantastic shot.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.417704704Z",
        "author": "Eli13",
        "date": "2011-06-22T00:57:13+0100",
        "id": "0b0c534141c3a4b4b6c013ac41c883e2",
        "post_id": "post-225582",
        "text": "Don't say that, I'm seriously hoping to go to this.Though, if it got delayedbeforeI went, I would care less, and maybe I'd still be able to go.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.508955648Z",
        "author": "Juanelm",
        "date": "2008-12-21T05:25:42+0000",
        "id": "48ba0ae9dbe2283f93e9d7fc9b57c1e9",
        "post_id": "post-68142",
        "text": "Finally got my eee pc. One of the first things i did was to test Orbiter on it. It works at a framerate of 20-30fps mostly, but I have a problem: sometimes the atmosphere is not rendered and the sky looks black...",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.317168896Z",
        "author": "Tex",
        "date": "2010-05-25T19:17:39+0100",
        "id": "9f15d52948516e6d3284d588553be3a4",
        "post_id": "post-225209",
        "text": "Heck yea!!http:\/\/www.formula1.com\/news\/headlines\/2010\/5\/10824.htmlI'll be there in 2012!:)",
        "thread_id": 14433
    },
    {
        "@timestamp": "2023-09-14T07:13:10.48884736Z",
        "author": "Kyle",
        "date": "2010-10-12T23:46:28+0100",
        "id": "a6cb4cde43ee2a3bdafea970f77ab78f",
        "post_id": "post-225420",
        "text": "Now that the president signed the bill, is STS-135 official?Also out of curiosity, what's STS-135's launch time?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.570543616Z",
        "author": "Pyromaniac605",
        "date": "2010-08-16T22:45:27+0100",
        "id": "fd917cbbcce70f285cfc1000ab7bf56e",
        "post_id": "post-247045",
        "text": "Mine is FsPassengersX I haven't bought the full version yet though.Darren",
        "thread_id": 15980
    },
    {
        "@timestamp": "2023-09-14T07:13:10.416996352Z",
        "author": "IronRain",
        "date": "2011-06-21T07:34:52+0100",
        "id": "14a85da66c6d3c5d17865ed85e20d65b",
        "post_id": "post-225577",
        "text": "Shuttle crew comes to town for practice countdownThe four astronauts to fly Atlantis on the final space shuttle voyage have jetted into the Kennedy Space Center for this week's countdown dress rehearsal and emergency training drills.Commander Chris Ferguson, pilot Doug Hurley and mission specialists Rex Walheim and Sandy Magnus traveled today from their home base in Houston, arriving at the Cape in waves of T-38 jets just after 5:30 p.m. EDT.\"I think I speak on behalf of the crew, everyone in the astronaut office and I'm sure everybody here at KSC, we're just trying to savor the moment,\" Ferguson told reporters at the runway. \"As our children and our children's children ask us, we want to be able to say we remember when there was a space shuttle and like I said, we're savoring every moment, trying to take it all in and looking forward to an incredible mission.\"Every shuttle crew undergoes the Terminal Countdown Demonstration Test, or TCDT, in the final weeks before a planned launch. While in Florida, the astronauts will spend time learning how to evacuate pad 39A if an emergency arises, including procedures to operate the slide-wire baskets that would quickly whisk the crew from the launch tower to a bunker west of the pad, and test-drive an armored tank available for the astronauts to escape the area.On Thursday, the crew boards Atlantis for a full countdown simulation. The astronauts will follow a normal launch morning routine with breakfast, a weather briefing on conditions at the Cape and various abort landing sites, then don their suits and depart crew quarters at about 7:45 a.m. to board the Astrovan that will take them to pad 39A.After reach the pad shortly past 8 a.m., the astronauts will climb inside Atlantis and strap into their assigned seats for the final three hours of the mock countdown.\n\nFull Article:Shuttle crew comes to town for practice countdownShuttle crew meets media",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.50394368Z",
        "author": "Phillips",
        "date": "2011-01-26T20:48:34+0000",
        "id": "7485e3e72aba7446faf8b1ade3b26732",
        "post_id": "post-225474",
        "text": "The space shuttle is a tribute to technology, many people lost their lives developing it, with STS-135, we must realize that the orbiter will come to a end, the next mission?End of program.Good bye shuttle, hello Orion, Shuttle-C, or whatever NASA plans for the future.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.678096128Z",
        "author": "yagni01",
        "date": "2010-08-15T16:18:03+0100",
        "id": "8216c8fa96063de2e1694d41c3343332",
        "post_id": "post-247228",
        "text": "DanM said:Alright, thanks. I'm currently making a list of switches I'd want. Could orbiter 2010 run on a Windows 95 computer properly if I use the comp for that sole purpose? I think I might need to modify it a little.\n\nDon't know about Win95 precisely, but since you're looking to drive multiple monitors you'll need a good dual head graphics card and something to keep up with it. Some of us have found driving that second monitor sucks the life out of the Orbiter framerate.",
        "thread_id": 15997
    },
    {
        "@timestamp": "2023-09-14T07:13:10.43734784Z",
        "author": "Moach",
        "date": "2011-07-08T16:17:27+0100",
        "id": "a6005716b14d01647170f4eb3b3903af",
        "post_id": "post-225694",
        "text": "Man, you're fast! :ninja:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.494941696Z",
        "author": "orb",
        "date": "2010-12-08T01:27:40+0000",
        "id": "cdd5aeab9e943c94eb2d81fd940c99b0",
        "post_id": "post-225430",
        "text": "Also quoted on NASA's future thread, but regarding this launch -Orlando Sentinel:NASA budget funds third shuttle launch:Draft legislation obtained by the Orlando Sentinel shows that NASA is set to get all but $90 million of the $19 billion proposed by President Barack Obama, more than enough to fund a third shuttle flight and ensure that about 4,000 Kennedy Space Center workers stay on the job likely into June when the orbiter fleet is scheduled to retire.\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.414360832Z",
        "author": "orb",
        "date": "2010-08-11T12:18:58+0100",
        "id": "bd7b33f6092af693c0c82b68ad969006",
        "post_id": "post-246810",
        "text": "Enjo said:Beware - you're not freeing the memory.\n\nAnd I don't understand why there's \"malloc\" in first place. It's C++ so \"new\" and \"delete\" operators seems to fit better, or since it's only 15 bytes, and it's only used inside this function, an allocation of \"buff\" on stack, which would be the best here (like \"cx\" and \"cy\" - \"[highlight]char buff[16];[\/highlight]\" - 16 because of alignment, however it should be aligned to 4 bytes boundary by compiler if you set it to 15), and it doesn't need to be unallocated manually.EDIT: Like in the new code.---------- Post added at 13:18 ---------- Previous post was at 12:46 ----------One note though:N_Molson said:Code:txt = buffer;\n            skp->Text(400, linespacing*lineNo, txt.c_str(),  (int)txt.length());\n\nIf you only converted char buffer to string to get the length of string, you could use \"strlen\" function with \"char *\" parameter instead. There are too many string conversions in the above code.",
        "thread_id": 15945
    },
    {
        "@timestamp": "2023-09-14T07:13:10.475484672Z",
        "author": "Chub777",
        "date": "2011-07-21T10:51:49+0100",
        "id": "75cc043dee3781678987be92bc272783",
        "post_id": "post-225891",
        "text": "5 minutes to landing.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.654973952Z",
        "author": "communist",
        "date": "2010-06-02T19:40:36+0100",
        "id": "ec0ec8a034775220f77172738092ad55",
        "post_id": "post-226214",
        "text": "eveningsky339 said:The gravity on Phobos is very strong, I promise!UMMU drifts away, runs out of 02...\n\num,what exactly told you this?",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.510339072Z",
        "author": "SolarTrash",
        "date": "2009-06-29T15:21:44+0100",
        "id": "a92c9556c70fe57e2c2f5ac13d084f19",
        "post_id": "post-68150",
        "text": "I just loaded orbiter on my EEE 701 last night. It runs pretty well with video set to \"Always Enumerate Devices\", \"640x480\" resolution, and \"Disable Vertical Sync.\" It is getting about 30-35 frames per second. If I hook up my external keypad and joystick, I can orbit from just about anywhere.",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.590679552Z",
        "author": "Face",
        "date": "2010-05-29T20:44:54+0100",
        "id": "6231b6d44fd999788cbd575222074da4",
        "post_id": "post-226138",
        "text": "Moach said:as a language, also, i find it lacking in many handy features available to c++, such as preprocessor, headers, and independence of classes and the files they're defined in...\n\nTBH, I don't count preprocessor and headers as advantage in C++. Those are more like excuses for bad design, especially regarding OOP. In this regard, I find .NET to be better designed than C++.OTOH, C is a nice language and - like Urwumpe said for C++ - more like a high-level assembler.Regarding the \"interpreted language\" statement: C# (like every other .NET language) is first compiled to MSIL (Microsoft Intermediate Language). This byte-code is then compiled to machine instructions via JIT (just-in-time) compiler. So in the end you have compiled code like with C++, just with a different framework.This is also the reason why something like mixed-mode code is possible, merging managed and unmanaged code in one assembly.regards,Face",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.270290176Z",
        "author": "Hispa",
        "date": "2010-05-26T17:18:59+0100",
        "id": "314712efc74c29d220bfbc2de84f22ab",
        "post_id": "post-225112",
        "text": "Status of ship modelling today:Docking thuss reinforced and moved behind the cargo modules. I want to mantain the radial distance to allow the docking operation without risk of collision.These twin fussion power generators will provide the energy necessary to a lasser bateries wich will heat the fuel in the engines to an incredible temperature, becoming it in a charged plasma beam that will be launched near light velocity out of the nozzle by electromagnetic guns. The ship will have a low acceleration but a high specific impulse.Some textures stolen from other addons. :uhh: At least, I will credit the authors when I release this ship.Answers to some questions:River Crab: I wanted a large large large ship, and I'm going to have it! :lol: More than 540m and as difficult to fly as I can. I moved these docking ports, as you can see. There won't be engine gimbal nor UCGO. The active magnetic shield is an old idea I got from an Arthur C. Clarke book. I like it and you'll love it when orbiting near Jupiter or inside Venus orbit.Vonneuman: This will be a single spacecraft3 ship. In 2004 I programmed the NewEagle and It was so so so difficult for me that I don't want to repeat the experience. If any other developer wants to do it, I will send the original model to help him, but nothing more.Natey787: I like to count with the help of sir Isaac Newton. The engines will remain backwards.And thanks to all for your feedbacks! :tiphat:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:30.578162944Z",
        "author": "tl8",
        "date": "2010-08-13T06:59:38+0100",
        "id": "2a53279432f46d47946d98ba9142662e",
        "post_id": "post-247056",
        "text": "Tommy said:Very sweet! Is this the \"built in\" graphics, or what graphics client are you using?\n\nThe New Orbiter 2010 Beta",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4441088Z",
        "author": "HarvesteR",
        "date": "2011-07-08T16:41:54+0100",
        "id": "ffdefce103f912513bcad304584e86ad",
        "post_id": "post-225724",
        "text": "It seems there's as much as a 20-30sec delay in the video feed... that or the Google Earth Live feed is getting ahead of itself.Godspeed Atlantis!:salute:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.97269376Z",
        "author": "Alexhortdog95",
        "date": "2010-05-22T18:50:24+0100",
        "id": "46571ee76747ee3e57d0e7969ae6d30c",
        "post_id": "post-224920",
        "text": "Hi all!I just recently started playing with Orbiter a few weeks ago. I've used it in the past before (when I was on the flight sim kick), but never really actually sat down and tried to successfully get into orbit. I would always launch into space and break orbit into oblivion, LOL.A couple of weeks ago, I told myself I'd take on the challenge. So today, I successfully docked with the ISS for the first time.Thanks to Tex for the Tutoial!",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:30.50945536Z",
        "author": "Jarvit\u00e4",
        "date": "2008-12-21T12:28:15+0000",
        "id": "15c16c4580b9a6e1123c0b5461ddc427",
        "post_id": "post-68144",
        "text": "Sorry, but I consider installing windows on my EEE 901 to be an act of cruel and unusual punishment.:cheers:",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.479083264Z",
        "author": "Quick_Nick",
        "date": "2011-07-21T11:01:31+0100",
        "id": "ff3c17540fe7efc538be5edcc55a233b",
        "post_id": "post-225911",
        "text": "Though lives were lost, the shuttle program has surely doubled or tripled the rate at which humans advance technologically and scientifically.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.18808704Z",
        "author": "Native Son",
        "date": "2008-05-17T15:32:37+0100",
        "id": "070a6ab5ae8e5e757d1e336c2fb29bf9",
        "post_id": "post-65554",
        "text": "Just make sure its under the table....and no witnesses:p",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:13:30.3016704Z",
        "author": "cljohnston",
        "date": "2010-08-10T16:09:09+0100",
        "id": "f23366cfdefcce4808df2be6ae839384",
        "post_id": "post-246621",
        "text": "Oh, man. I liked O'Keefe.",
        "thread_id": 15929
    },
    {
        "@timestamp": "2023-09-14T07:13:10.415615488Z",
        "author": "orb",
        "date": "2011-06-17T22:00:02+0100",
        "id": "d96e540dfa46b3fada482664399b79d7",
        "post_id": "post-225569",
        "text": "Some more photos from movement of payload canister to the pad, which were added later toSTS-135 KSC Media Gallery:{colsp=3}Click on images to view larger versions\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.2720256Z",
        "author": "Hielor",
        "date": "2010-05-27T19:41:07+0100",
        "id": "fe5e5777131528f61588b9a820f0f6a3",
        "post_id": "post-225126",
        "text": "Hispa said:The center of gravity is another question to solve. When docked to these heavy XR5, the ship gets undesiderable rotations when translating. I think I can adjust it a little and reduce the residual movement, but no clue of how to avoid it completely.\n\nIf you were to make a dll for the vessel instead of using spacecraft3, you could do things like move fuel around to balance it, or adjust the thrust of the translation thrusters in order to account for the mass imbalance.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:30.3441152Z",
        "author": "lennartsmit",
        "date": "2010-08-18T16:44:54+0100",
        "id": "b3efb94418c742c9c9bb75fdaa325a08",
        "post_id": "post-246696",
        "text": "I can't connect to your site either. Sounds interesting though.",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.492004864Z",
        "author": "orb",
        "date": "2011-07-29T20:58:18+0100",
        "id": "7dfcf6b6be146eb7b4307458f429b8ed",
        "post_id": "post-225957",
        "text": "NASA:STS-135: The Final VoyageSTS-135 Mission of Space Shuttle Atlantis by the NumbersLast Picture of Atlantis in SpaceSome numbers:135th Space Shuttle mission33rd Flight of Atlantis (125,935,769 statute miles)307 Total days Atlantis has spent in space on 33 missions37th Shuttle \/ Station assembly mission11:29 a.m. EDT Launched Monday, July 8 (100th day launch out of 135 missions)5:57 a.m. EDT Landed Thursday, July 21 (20th night KSC landing; 26 night landings total)12 Days\/18:27:56 Mission Elapsed Time (MET) \u2013 main gear touchdown (days\/hours:minutes:seconds)5,284,862 Statute miles traveled (Total Mileage for Atlantis - 125,935,769; Total Mileage for Shuttle - 542,398,878)200 Orbits (4,848 total on 33 missions)11:07 a.m. EDT Docked to the International Space Station Sun July 10 (MET 1\/23:38)2:28 a.m. EDTUndocking of a shuttle from the ISS for the last time (MET 10\/14:59)08\/15:21 Docked duration (assembly record is STS-123 at 11\/20:36)12:47 p.m. EDT Hatches opened between Atlantis and the ISS Sun, July 10 (MET 2\/01:18)10:28 a.m. EDT Hatches are closed Monday, July 18 (MET 9\/22:59)7\/21:41 Total hatch open time between Atlantis & ISS (\u201cJoint Operations\u201d)78th Landing at KSC (20th night \u2013 59th day) & 133rd overall (54 EDW & 1 WSSH)202 Different \u201cvisitors\u201d to the space station representing 15 countries852 Space Shuttle seats filled355 Individuals flown on the Space Shuttle30,576 Pounds of hardware to station \u2013 includes MPLM, LMC, RRM & Picosat28,100 Pounds of hardware from station \u2013 includes MPLM, LMC, & PM25,478 \u201cRaffaello\u201d Multi-Purpose Logistics Module (launch weight)21, 920 \u201cRaffaello\u201d Multi-Purpose Logistics Module (return weight)9,403 \u201cRaffaello\u201d Multi-Purpose Logistics Module cargo (launch weight)5,861 \u201cRaffaello\u201d Multi-Purpose Logistics Module cargo (return weight)2,977 Lightweight Mission Peculiar Equipment Support Structure Carrier (up mass)1,409 Lightweight Mission Peculiar Equipment Support Structure Carrier (down mass)550 Robotic Refueling Mission payload mass8 PicoSat mass (final deploy from a shuttle \u2013 the 180th)65 Pounds of Oxygen transferred to ISS (stack repress)111 Pounds of Nitrogen transferred to ISS (stack repress)1,652 Pounds of water transferred to ISS1,283 Pounds of middeck items delivered to ISS aboard Atlantis723 Pounds of middeck items returned from ISS aboard Atlantis901,745 Mass in space of the International Space Station (in pounds)100 Percentage complete of ISS assembly (pressurized volume)1 Spacewalks completed totaling 6 hrs,31 min (E28\u2019s Mike Fossum\/Ron Garan)1,009:09 Hours & minutes of EVA time devoted to ISS assembly (~ 42 days of EVA time)160 Number of EVAs devoted to ISS assembly249 Total number of EVAs performed by U.S. astronautsLast Pictures of Atlantis in Space (Atlantis marked with cirle):",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.408559872Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-26T23:22:23+0100",
        "id": "6cd84deb36eab591dca49c736e2a5e2b",
        "post_id": "post-225369",
        "text": "I think this topic warrants its own thread now.Perthis article, Senator and former Shuttle astronaut Bill Nelson has included funds for an additional Shuttle flight in NASA\u2019s reauthorization bill for Fiscal Year 2011!!!!! :speakcool: :woohoo:So, it looks as though Atlantis may fly again after all, on the STS-135 mission sometime in mid-2011!!! :thumbup:I have no idea about crews at the moment, but I assume it would be a crew that has been recently flown. There would only be 4 crewmembers. The payload would be the Raffaello MPLM filled with ISS resupply items. I don\u2019t know whether any EVAs would be included in the flight. There would be no LON Shuttle for the flight - if the heat shield was damaged, the crew would return via two Soyuz\u2019s - 2 Shuttle crewmembers and 1 Russian commander in each.The deadline for a definitive FLY\/NO-FLY decision is the end of June.It looks like all those years of flying politicians on the Shuttle is finally paying off!:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.388996096Z",
        "author": "boogabooga",
        "date": "2016-09-22T02:35:31+0100",
        "id": "a4855e73a26516122645088a4f509754",
        "post_id": "post-246760",
        "text": "If I remember this, there were issues relating to the module used for some Trojan moons that followed very non-Keplerian trajectories.I would recommend a \"lite\" version if you are going to work on this again. Something where you would concentrate only only a few of the largest irregular moons for each planet. (Amalthea in particular would be good to have by itself.) I've concluded that in practice, including every small rock in Orbiter accomplishes little other than slowing down performance and making it very annoying to cycle through every object in IMFD or TransX.",
        "thread_id": 15941
    },
    {
        "@timestamp": "2023-09-14T07:13:10.31092992Z",
        "author": "ksc_houston",
        "date": "2010-05-26T10:57:17+0100",
        "id": "e88780e8fd5694db91e81e0eeded3aa3",
        "post_id": "post-225198",
        "text": "Thank for answer but I think that if I can find a deorbit+entry+landing replay, I will, finally, learn how to bring the shuttle down.Someone can help me with a replay?",
        "thread_id": 14430
    },
    {
        "@timestamp": "2023-09-14T07:13:10.43780352Z",
        "author": "FSXHD",
        "date": "2011-07-08T16:18:17+0100",
        "id": "1da8fdacc859e35eb94705a5f35291e3",
        "post_id": "post-225696",
        "text": "There goes the arm",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.396891136Z",
        "author": "eyu100",
        "date": "2010-08-12T00:29:40+0100",
        "id": "a14e8a004ebbee30fab95dcf666f03ac",
        "post_id": "post-246780",
        "text": "computerex said:Dynamic modification of the Sun's mass to 100kg:\n\nHOW??? :hail:Can you change the sun's name too?",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:10.432918016Z",
        "author": "DanM",
        "date": "2011-07-08T15:10:36+0100",
        "id": "3da5932e83a216cb830db16c52af335b",
        "post_id": "post-225671",
        "text": "T-20 minutes and holding.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.855735808Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-22T12:55:46+0100",
        "id": "3281aa2088d948c032e9436fec989cfc",
        "post_id": "post-224883",
        "text": ":welcome:to the Forum, Voyager! :hello:",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:13:30.55147136Z",
        "author": "Urwumpe",
        "date": "2010-12-21T18:53:09+0000",
        "id": "b5f40bbf8aa0b70a5cdc5f6cf2aa6088",
        "post_id": "post-247013",
        "text": "If you look at, what a few months of being derelict did to Salyut 7, I would assume, no spacecraft would be looking very good and be also a pretty icy place after a short time.",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45065856Z",
        "author": "clickypens",
        "date": "2010-08-21T03:56:53+0100",
        "id": "f856c9283888fceb9a0db9390c0cc3a3",
        "post_id": "post-225406",
        "text": "I imagine they're going to get Atlantis ready for LON and put it on the pad and everything, then take it back to the VAB to get ready for 135",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.917832192Z",
        "author": "DanScall",
        "date": "2010-05-23T13:36:57+0100",
        "id": "4388da3fe4695b035c7844098799ae2b",
        "post_id": "post-224896",
        "text": "Voyager said:I am currently thinking about having the core of the station as a Cassiopee from Mustard's addon site. It will most likely be boosted by a DG-IV MkII, where it will remain till the next module comes up.\n\nThat won't work. The Cassiopee is far too big for the DGIV, you're going to need an XR-5, or maybe an Ariane.",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:30.583825664Z",
        "author": "yagni01",
        "date": "2010-08-17T15:09:30+0100",
        "id": "5a6ea4fb7e38b7a33ac48e7ee6710e8d",
        "post_id": "post-247088",
        "text": "dbeachy1 said:I'll be on vacation for a week...\n\nVacation?:hmm: What's that?:shrug:",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.477591552Z",
        "author": "DanM",
        "date": "2011-07-21T10:56:35+0100",
        "id": "4c0053752a591ca9f52a0bb2d5d3510a",
        "post_id": "post-225903",
        "text": "Wheel stop. Welcome Home!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.269353216Z",
        "author": "T.Neo",
        "date": "2010-05-25T20:11:43+0100",
        "id": "6f4c7cf869b480bc09c55f54b51d083c",
        "post_id": "post-225105",
        "text": "I agree with others here that the truss needs to be reinforced- it looks far too flimsy to hold up all that mass during acceptable acceleration.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:29.771678208Z",
        "author": "Loru",
        "date": "2010-08-09T15:33:20+0100",
        "id": "eee34f26228d09a6ab38b07ca98a2f0b",
        "post_id": "post-246492",
        "text": "http:\/\/www.orbiter-forum.com\/showthread.php?t=13755Here you are",
        "thread_id": 15910
    },
    {
        "@timestamp": "2023-09-14T07:13:10.524661248Z",
        "author": "gertz",
        "date": "2010-05-27T19:53:07+0100",
        "id": "56f38c0ea62906dbc65ddf9b039a7f60",
        "post_id": "post-225970",
        "text": "\u0421\u0423\u041f\u0415\u0420!!!:thumbup:\u0442\u0435\u043f\u0435\u0440\u044c \u044d\u0442\u043e \u043c\u043e\u0439 \u043d\u043e\u0432\u044b\u0439 \u043b\u044e\u0431\u0438\u043c\u044b\u0439 \u043a\u043e\u0440\u0430\u0431\u043b\u044c))",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:10.386020608Z",
        "author": "Mojave",
        "date": "2010-05-26T20:51:34+0100",
        "id": "0eba592f08e2d948c8a46cd6bd9380d0",
        "post_id": "post-225341",
        "text": ":)Ok.",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:30.325929216Z",
        "author": "garyw",
        "date": "2010-08-10T20:33:30+0100",
        "id": "392442b3d32c1a946cf8f775839eeca1",
        "post_id": "post-246652",
        "text": "MisterBurkes said:But most of the time my Cursor disappears for an Orbiter bug and i restart the Program,\n\nAs long as your restart and select (current state).scn you'll be able to carry on from where you left off",
        "thread_id": 15931
    },
    {
        "@timestamp": "2023-09-14T07:13:10.56998528Z",
        "author": "dremits",
        "date": "2010-05-27T19:01:08+0100",
        "id": "3a98ba68ffbbbeeaacd0b3e8a3673e1d",
        "post_id": "post-226072",
        "text": "Wow there's an Orbiter 2009!? I hardy ever frequent these forums and I only check the Orbiter site every 6 months or so. Looks like I have alot of catching up to do!Turns out I had indeed installed the 09 plugin to my 06 installation so I uninstalled the new version and installed the older one and no errors now! Thanks very much guys. Apologies for not having spotted that!EDIT: I just checked the main Orbiter site and it looks the same as it did in 2006.... Will have to scour the forums and the net for a few Orbiter history lessons and see where it's hosted these days! Thanks again!",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:10.463708928Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-19T19:59:54+0100",
        "id": "d498df40a4600c09ae895b06f417d9f4",
        "post_id": "post-225822",
        "text": "Amazing time-lapse video of the unique undocking & flyaround.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.36665856Z",
        "author": "Izack",
        "date": "2010-08-13T05:58:24+0100",
        "id": "ffc1b184984a514cb20736e076b1a03a",
        "post_id": "post-246733",
        "text": "Hartmann said:Well in future perhaps they find the way to make the 40 femtosecons to blink very fast like a shutter and making possible to have a window or a solid wall of Aluminium.\n\nThat's a lot of X-rays we're talking about... :lol:",
        "thread_id": 15936
    },
    {
        "@timestamp": "2023-09-14T07:13:10.582811136Z",
        "author": "Urwumpe",
        "date": "2010-05-31T19:39:37+0100",
        "id": "6a74dbc9563a253af5ef134ea170ca4c",
        "post_id": "post-226112",
        "text": "I think it means that they produce 83% of the thrust needed for just countering the gravity force.http:\/\/www.astronautix.com\/lvs\/shuttle.htmOne SSME has 3,167.400 kN at sealevel.One SRB is 10,149.400 kN at sealevelMakes the SRBs producing only 68% of the total lift-off thrust. Still not the 94% that I heard in comparison of Shuttle stack and Energia.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.505523456Z",
        "author": "orb",
        "date": "2011-03-02T08:13:04+0000",
        "id": "2e0d7a07904f294aece865c2f88b052c",
        "post_id": "post-225481",
        "text": "Aviation Week:Extra Shuttle Mission Favored Date Moves Up:HOUSTON \u2014 Internal NASA thinking on the timing of the agency\u2019s hoped-for STS-135 space shuttle mission using the Atlantis orbiter has taken a U-turn, with most now favoring the manifested June 28 launch date.The 11-day supply mission to the International Space Station would mark the end of the 30-year shuttle program. Until recently, NASA station program officials were urging a slip toward late August to ensure the orbiting science laboratory was sufficiently provisioned to support a six-member crew for up to a year, in case U.S. commercial cargo providers face delays in their initial missions. However, with the fiscal 2011 budget still in flux, the June 28 launch date has become much more attractive, according to one of those involved in the NASA planning.The STS-135 mission\u2019s viability could be jeopardized if the White House and Congress are unable to agree on a continuing resolution to keep the federal government running beyond March 4, the official says. A shutdown would force all but essential government personnel from working until agreement on a new spending plan is reached.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.478689536Z",
        "author": "Tex",
        "date": "2010-08-12T04:51:45+0100",
        "id": "139288bf6852d0cdd294ea0da158eee2",
        "post_id": "post-246898",
        "text": "Greetings Orbinauts!We've implemented a slight change to the look of the postbit for some threads on the forum. The postbit is the area to the left side of all your posts on the forum which contains your username, usertitle, ranks, avatar, post count, etc. See example below:Standard postbit from our lovely mod KrysThe new postbit is trimmed up and moved to the top right to give it a cleaner, article type of look for specific threads based on thread prefixes. Only the first post in the thread uses the new postbit layout, otherwise everything else looks and functions just the same. Take a look at the post you're reading right now for an example. Over on the right side you will see the username along with links to post a comment, subscribe to the thread, etc.Currently the forums and prefixes with this option are as follows:Forum:AnnouncementsPrefixes:Announcement, News, New FeatureForum:Tutorials & ChallengesPrefixes:Tutorial, ChallengeForum:Orbiter Visualization ProjectPrefixes:New Release, BETA ReleaseForum:Orbithangar Addons & CommentsPrefixes:OHMForum:AddonsPrefixes:New Release, NewsForum:Addon DevelopmentPrefixes:ProjectForum:Off-TopicPrefixes:NewsForum:Space Flight NewsPrefixes:Launch News, News, UpdatesIf you have any suggestions for anything we might have missed, just let us know. You will notice that prefixes currently used are all news \/ new release related. In addition if you have ideas for thread prefixes for any forum, please feel free to suggest them anytime!:cheers:",
        "thread_id": 15961
    },
    {
        "@timestamp": "2023-09-14T07:13:10.504394496Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-29T01:01:29+0000",
        "id": "bf762b6c4d7456e526a222a07a1dcaa2",
        "post_id": "post-225476",
        "text": "NASA'sSTS-135 Image Galleryis now online! :woohoo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.393844736Z",
        "author": "Artlav",
        "date": "2010-05-26T19:43:46+0100",
        "id": "2827f500801e161e8508d5d18fba3653",
        "post_id": "post-225356",
        "text": "Was there ever a nuclear explosion filmed from space?The closest i can find is a mention of Operation Dominic rocket pods which contained, among other things, cameras to record the 400km-high burst, but not the actual films.Anyone know of such recording?",
        "thread_id": 14448
    },
    {
        "@timestamp": "2023-09-14T07:13:30.538019072Z",
        "author": "Columbia42",
        "date": "2010-08-12T20:43:03+0100",
        "id": "eac01fdc7e6b90241b8fd87b4db25c8c",
        "post_id": "post-246988",
        "text": "Would it just be invisible or would it look something like it does when there's air? The yellow\/orange color is just from burning the oxygen in the air, right? Then again, would burningliquidoxygen still look yellow in a vacuum?Thanks for the help!",
        "thread_id": 15977
    },
    {
        "@timestamp": "2023-09-14T07:13:10.526436096Z",
        "author": "computerex",
        "date": "2010-07-12T01:09:59+0100",
        "id": "b4b56cf3c7676ebc29572eed68ef3e46",
        "post_id": "post-225978",
        "text": "zeldafan156 said:this ship plus realistic warp mfd will = epic\n\nWhat exactly do you mean by a \"realistic\" warp MFD?",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:10.579289856Z",
        "author": "cjp",
        "date": "2010-05-27T19:44:10+0100",
        "id": "c799d73b2543f4e9cba7b877a0e0a93e",
        "post_id": "post-226086",
        "text": "Why is the first part of a Space Shuttle launch in a 'heads-down'(*) orientation? If it were rolled to a heads-up orientation, wouldn't that allow the wings to help reduce a bit of the gravity drag?(*) You know, with the heads of the astronauts closer to the center of the earth than their feet. I initially called this 'upside down' because of the unusual orientation for an aircraft-like vehicle like the Space Shuttle, and for the astronauts themselves. This caused some (deliberate?) confusion further down in the thread.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:30.240854528Z",
        "author": "Turbinator",
        "date": "2010-08-11T00:31:46+0100",
        "id": "1b9d69f2dac071aa134bc212ca3a27c6",
        "post_id": "post-246586",
        "text": "I don't like the Mike Barratt one, it feels very cold, impersonal, and the guys lacks any presentation skill.As a matter of fact, upon further investigation, that's not really a \"tour\" per se. It's a monthly \"report\" that the crew records so the station management back on Earth can have a visual record of the state of the station. That's why he ignores some parts entirely, and uses such technical terms.The video done by Mike Fincke is a true tour of the space station..",
        "thread_id": 15927
    },
    {
        "@timestamp": "2023-09-14T07:13:10.548473088Z",
        "author": "Xyon",
        "date": "2010-05-27T02:41:47+0100",
        "id": "120520bd11d46fd6ac9a082dfc68ea4b",
        "post_id": "post-226021",
        "text": "Also, have a look inside the \"Utils\" folder of your Orbiter installation for an application called \"Date\", which can convert to and from the MJD format Orbiter uses.",
        "thread_id": 14455
    },
    {
        "@timestamp": "2023-09-14T07:13:10.662056704Z",
        "author": "Wonderer",
        "date": "2010-06-27T20:09:08+0100",
        "id": "1756a93106ffd9a5d76c6b1039cb2eba",
        "post_id": "post-226263",
        "text": "Satelites shooting UMMU's to orbit with HARP,wait I messed it up? :huh:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.342194688Z",
        "author": "RisingFury",
        "date": "2010-08-17T15:36:47+0100",
        "id": "e34ab3d0409785daf68d5cfed1339a9f",
        "post_id": "post-246684",
        "text": "No perturbations? Looks like when you're outside of the sphere of influence of the small body, the main one takes over completely, with unexpected results.",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.590927616Z",
        "author": "Face",
        "date": "2010-05-29T21:28:00+0100",
        "id": "33faf108599c164d2bb26a87935f5d48",
        "post_id": "post-226141",
        "text": "Urwumpe said:I think the only error is calling the stuff preprocessor... many other languages have similar constructs, but included in the first compiler pass without special label for it. \"#pragma\" is not really a preprocessor instruction and a very powerful feature... especially with OpenMP.I am sure, .NET also has such functions somewhere, if not, it is really a loss, conditional compilation is a great great great feature. AFAIR, annotations like in Java are not able to replicate the ability.\n\nYou are right, .NET has conditional compilation and #pragma. What I normally understand with preprocessor is a system preprocessing the source code to extend or manipulate the code. I guess what I was talking about was actually macro preprocessing, something even Stroustrup frowned upon.orb said:It was renamed to CIL (I mentioned in my previous post) some time ago:Common Intermediate Language - Wikipedia, the free encyclopedia\n\nThanks for the hint, I think I've put myself in the \"long-standing users of the .NET languages\" category, then;).regards,Face",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.665296896Z",
        "author": "HAL9001",
        "date": "2010-08-21T11:55:07+0100",
        "id": "3ad19629f5a69caa895343c6e6f97919",
        "post_id": "post-226283",
        "text": "Uragan does that job good.It's not UMmu-compatible, but it turns EVERYthing (UMmu for example) into a mess of wrecks.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.397740544Z",
        "author": "computerex",
        "date": "2010-08-19T21:53:07+0100",
        "id": "b2dc546d70e0a0e15a97abc0e1e2bd04",
        "post_id": "post-246784",
        "text": "Hi. I am not sure how to go about changing the textures on the fly, I am not sure if it is possible, it may be with enough poking. But right now schools are about to start:)As for the other parameters, I use the following:Code:void setmass(OBJHANDLE obj, double m)\n{\n\t_asm\n\t{\n\t\tmov         eax, dword ptr [obj]\n\t\tfld         qword ptr [m]\n\t\tfstp        qword ptr [eax+10h] \n\t}\n}\n\nvoid setsize(OBJHANDLE obj, double s)\n{\n\t_asm\n\t{\n\t\tmov         eax, dword ptr [obj] \n        fld         qword ptr [s] \n\t\tfstp        qword ptr [eax+18h]\n\t}\n}\n\nvoid setname(OBJHANDLE obj, char * newname)\n{\n\tchar * nptr = 0;\n\t_asm\n\t{\n\t\tmov  ecx, dword ptr [obj]\n        mov  edx, dword ptr [ecx+0x1CC]\n        mov  [nptr], edx\n\t}\n\tstrcpy(nptr, newname);\n}",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:10.663196928Z",
        "author": "kid gagarin",
        "date": "2010-07-23T18:41:00+0100",
        "id": "0ef207498b6f3f66f84551aa4facc804",
        "post_id": "post-226271",
        "text": "base jump off Shukra and whatch the poor UMMU burn.venus is fun.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.666885632Z",
        "author": "Pyromaniac605",
        "date": "2010-11-01T05:23:25+0000",
        "id": "229830af97f7302b7bf6f8ea6fc0d68d",
        "post_id": "post-226296",
        "text": "DGIVPilot said:Once I ejected from a DGIV shortly after takeoff from Brighton Beach. I forgot that parachutes don't work in a vacuum. :facepalm: SPLAT. (This was an accident.)Also, I de-orbited a UMMU in Mars orbit (on purpose) using only translation RCS. Surprisingly, he survived re-entry, but subsequently slammed in to the Martian surface at 500 m\/s, causing death.\n\nI like purposely de-orbiting UMMUs, surprisingly they rarely die, perhaps they are too small to catch a lot of air?Darren",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.240291584Z",
        "author": "Stevodoran",
        "date": "2010-08-10T22:42:16+0100",
        "id": "d67462f72cf1628fc7ed5d29b2191fd0",
        "post_id": "post-246583",
        "text": "Did you check ypur history?",
        "thread_id": 15927
    },
    {
        "@timestamp": "2023-09-14T07:13:10.35141248Z",
        "author": "Moe",
        "date": "2008-05-14T20:31:33+0100",
        "id": "0c9a8e4e8d1aab5d1652a0730e39ba0d",
        "post_id": "post-65572",
        "text": "Thanks Tex:Weathering war aircrafts is very easy:1.- Apply gloss barnish overall (not to transparent parts, of course). Thisis good to apply markings after. Transfers looks really authentic over glossbarnish (applied with microset and microsol). I only paint with Tamiya colors. The gloss barnish is Tamiya reduced with Tamiya thinner.2.- Then you must have two oil paints and a bottle of trementina : One black and one brown. The oil paint thinned with trementina fills panel lines and give shadows zones to the model. You can wipe the excess of oil paint CAREFULLY with a soft cloth.In this point your model looks a bit dirty, but we need more hard-use signs.3.- Then you apply a bit of Tamiya mate base to the gloss barnish thinned. and spray the gloss zones of the model and over the transfers. In this step the model looks metalic, not only glossy.4.- Then you can airbrush the smoke, oil and dust effects (this effects are really matt, so you will see the contrast whit the metal semigloss finish).5.- At last, you can paint scratches and other effects whit a thin brush.And that\u00b4s all!!Try it. Sure you like the finished model.Regards. Moe.",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:10.495623936Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-10T20:47:56+0000",
        "id": "25727da463d7fd82db325155ca4467b9",
        "post_id": "post-225434",
        "text": "Spaceflight Now: \"Final set of shuttle main engines installed\" (Photos).Hi-res images are available at theKSC Media Gallery.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.334683136Z",
        "author": "T.Neo",
        "date": "2010-08-11T20:44:01+0100",
        "id": "c04236e86eff6dbabfb91d73b8d040db",
        "post_id": "post-246676",
        "text": "why isn't there an easy space elevator for orbiter?\n\n[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1891\"]Kulch's space elevator for Orbiter.[\/ame] :thumbup:",
        "thread_id": 15932
    },
    {
        "@timestamp": "2023-09-14T07:13:10.430048Z",
        "author": "HarvesteR",
        "date": "2011-07-08T05:18:26+0100",
        "id": "e28f8a5859791fe19c38f514c0c3a423",
        "post_id": "post-225657",
        "text": "From that CBS article, it's not looking good for launching tomorrow... here's hoping the weather clears.Cheers",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.502448384Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-23T14:31:58+0000",
        "id": "c636fae683c09f9ea9a75a51cdfc1de4",
        "post_id": "post-225465",
        "text": "The STS-135 patch is now being previewed on collectSPACE!collectSPACE: \"STS-135 \/ Atlantis mission patch\"I like this patch. The only thing missing is Atlantis' name on the Port wing of the Orbiter.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.538991872Z",
        "author": "Urwumpe",
        "date": "2010-08-12T22:50:24+0100",
        "id": "a511e2739f5c325dbefdde1fbf3f2936",
        "post_id": "post-246992",
        "text": "Right. The most visible flames are actually the result of improper mixture ratios during Ignition and Cut-off.The kerosene and oxygen react mostly to CO2, CO, HO and H2O. All invisible. But in the atmosphere, the CO and HO can react with the oxygen in the atmosphere and by that reaction, again produce visible light. In space, the exhaust gases expand away and don't further react (except directly at the exit of the nozzle)",
        "thread_id": 15977
    },
    {
        "@timestamp": "2023-09-14T07:13:10.446030592Z",
        "author": "GoForPDI",
        "date": "2011-07-08T17:47:07+0100",
        "id": "c398938bd0ef24e7d299627f8cd40ae7",
        "post_id": "post-225733",
        "text": "I am actually finding myself looking forward to whats next, with a tear in my eye:)Shuttle has been a defining era: Just five craft collectively flew 135 missions. They brought up not only clean-cut test pilots, but Teachers, Scientists, Doctors, Politicians, former Cold War enemies and helped European and East Asian countries launch their first Astronauts. The difference between Shuttle and what went before is that Shuttle wasn't about reaching a destination, it was about having an advantageous capability that would bring more people into space and allow us to have much more experience in space so that the next time we go and explore other worlds, we can make the first proper leap into the solar system using the experience gained from the many flights as leverage.What comes next will not be about a single destination, it will be the beginning of a space infrastructure: Sustainable, Affordable and Capable. Over the next few decades an arsenal of space vehicles and hardware will slowly take shape. Humans will venture beyond the Earth. Its only a matter of time.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.018872832Z",
        "author": "OrbitHangar",
        "date": "2008-05-14T05:30:28+0100",
        "id": "a6d9030dae401f12ed4e02292ee581ae",
        "post_id": "post-65539",
        "text": "You start out in the default Delta Glider. This was from an idea I had that I posted in the Orbiter forum about having other star systems located within the Sol system. NewEarth orbits the star (planet) AlphaCentauri at 4.3 light years.:)Also the textures for the sun AlphaCentauri don't shine, but is still illuminated by Sol.You'll need a fast ship and probably one of the warp drive MFD's to get there in your lifetime.:)[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3366]More...[\/ame]",
        "thread_id": 1440
    },
    {
        "@timestamp": "2023-09-14T07:13:30.588841472Z",
        "author": "HAL9001",
        "date": "2010-08-13T06:34:11+0100",
        "id": "408771eda194f41e39d99ba48e0b7078",
        "post_id": "post-247089",
        "text": "Inspirated from that:http:\/\/www.orbiter-forum.com\/showpost.php?p=192099&postcount=37I now ask, who has more than just a joystick. Have you got two joysticks? Or a reconstructed Cockpit?Well, I have three Joysticks, but at the right the throttle stick is damaded and at the rleft one the x-axeis is smashed. I use the middle (my main-stick) to controll the ship normally, without fly-by-wire. The right i for translation (I used the x-Axis of the left for back forwad. That's crazy, but after a bit some training and a diagonal standing jostick it goes). The left sticks throttle-stick makes hover. The lower half of the x-axes of the left stick makes retro, so if I pull it back it's working a bitsome like a hand brake.",
        "thread_id": 15984
    },
    {
        "@timestamp": "2023-09-14T07:13:10.503365632Z",
        "author": "Kyle",
        "date": "2011-01-24T01:47:42+0000",
        "id": "908dd4bc09b654813c7497354f1df0a4",
        "post_id": "post-225469",
        "text": "For any naysayers still.. here's the press release.Thu, 20 Jan 2011 12:20:22 PM CSTOn Thursday, the Space Shuttle Program baselined the STS-135 mission for a target launch date of June 28. It is NASA\u2019s intent to fly the mission with orbiter Atlantis carrying the Raffaello multipurpose logistics module to deliver supplies, logistics and spare parts to the International Space Station. The mission also will fly a system to investigate the potential for robotically refueling existing spacecraft and return a failed ammonia pump module to help NASA better understand the failure mechanism and improve pump designs for future systems.In late December, the agency\u2019s Space Operations Mission Directorate requested the shuttle and International Space Station programs take the necessary steps to maintain the capability to fly Atlantis on the STS-135 mission.The Authorization Act of 2010 directs NASA to conduct the mission, and baselining the flight enables the program to begin preparations for the mission with a target launch date of June 28. The mission would be the 135th and final space shuttle flight.Prepping for the next shuttle mission, STS-133, continues in the Vehicle Assembly Building at NASA's Kennedy Space Center in Florida where technicians are making good progress in their work to modify the stringers on Discovery's external fuel tank. Discovery and its six astronauts are targeted to launch on the STS-133 mission to the International Space Station on Feb. 24.Having been joined by their newest crew member, Steve Bowen, Discovery\u2019s astronauts will review robotics procedures today and review spacewalk timelines at NASA's Johnson Space Center in Houston. Bowen, who flew into space on STS-132 in May 2010, will be the first astronaut to fly on consecutive missions.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.370484224Z",
        "author": "dgatsoulis",
        "date": "2010-05-26T19:49:09+0100",
        "id": "cf2840b4c0557da2c7561ac4572e0d47",
        "post_id": "post-225323",
        "text": "Nice job vonneuman.:thumbup:I did almost exactly the same thing when i first got my hands on the Arrow. But i used an XR2 as lander.If you haven't got these already, have a look at BigJimW's [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1928\"]Voyager to Jupiter \/ Jupiter moons enhancement pac[\/ame] and mcwgog's [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3107\"]Level 8 Io texture with night lights[\/ame].In my run, i visited all four moons but established bases only on Europa, Ganymede and Callisto, due to the radiation.On Europa i had a giand \"igloo\" made first and then created the base inside it. (A temporary outpost for experiments. It was powered by solar panels just outside the \"ice\" covering the base). Ganymede's base was a temporary one too. But i landed everything i had left on Callisto and then sent every probe at my disposal to every moon and around Jupiter itself.It was a great Orbiter \"session\" and kept me for about a month, untill i was satisfied with the result and decided to head home. (with fuel manufactured by the base on Europa).:cheers:",
        "thread_id": 14443
    },
    {
        "@timestamp": "2023-09-14T07:13:30.604609792Z",
        "author": "eyedhamster",
        "date": "2010-08-16T03:17:09+0100",
        "id": "0a33f7638cd38cc2e4b2e6686dc40a55",
        "post_id": "post-247123",
        "text": "New here but I often make screencast tutorials.Besides Camstudio, which is an open source screen recorder, you can tryBB Flashback express. It's freeware with webcam recording feature.What's more, those web-based screen recorders likescreentoasterare great, free.If you have budget, tryCamtasiaandDemoCreator. They have many useful video\/audio editing feature and publish solutions which can be hardly found in free screen recorders.Fraps only works ingame, I mean you need to record video in full screen mode.Hope it helps.",
        "thread_id": 15985
    },
    {
        "@timestamp": "2023-09-14T07:13:10.503456768Z",
        "author": "Unstung",
        "date": "2011-01-24T03:59:24+0000",
        "id": "4e2df71c5abb07b90075f38b029db839",
        "post_id": "post-225470",
        "text": "Goodbye, shuttle.Like Apollo 17, the meaning of STS-135's patch signals the end of the program respectively. Apollo 17's was more hopeful for the future than just the end. STS-135's patch, on the other hand, is depressing.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.411692544Z",
        "author": "clickypens",
        "date": "2010-06-25T23:10:50+0100",
        "id": "aa197b6843efeb36d20fd67cb686cb73",
        "post_id": "post-225388",
        "text": "The shuttle extension just might go through anyway",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.672354048Z",
        "author": "TSPenguin",
        "date": "2010-08-13T21:12:52+0100",
        "id": "8a28278df6e6e9bb4f859f4e1a080027",
        "post_id": "post-247178",
        "text": "In fact, if you search this forum for \"How can i find the frequency of the ISS?\" you find a number of threads where this has been answered.I strongly recommend you start reading the manuals of the software you are using. When still in doubt, perform a search. Only if that does not answer your questions, ask for help.Another very good resource for information about anything are tutorials. There are even video tutorials detailing every single step on how to use the DGIV to get to the ISS.Tutorials are considered so valuable by this community, that there is a special page on Orbiter Forum, listing them. You can find it by clicking the button labeled \"Tutorials\" on the top of this very page.Oh, and:welcome:to OF.",
        "thread_id": 15993
    },
    {
        "@timestamp": "2023-09-14T07:13:10.47815552Z",
        "author": "Codz",
        "date": "2011-07-21T10:57:11+0100",
        "id": "8047b1747e0ecbcd3b7913e3542af815",
        "post_id": "post-225906",
        "text": "Magnificent landing!:salute:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.417909248Z",
        "author": "IronRain",
        "date": "2011-06-22T08:33:54+0100",
        "id": "9dd247fcd0426a79129cb71cd96b89b5",
        "post_id": "post-225583",
        "text": "Atlantis crew takes tank for a spinSpace shuttle Atlantis' astronauts Tuesday took turns test-driving an armored tank around Complex 39 as part of their emergency training exercises in the Terminal Countdown Demonstration Test. The tank would be used by the crew to escape the pad 39A bunker in a dire scenario during the space shuttle countdown. Wednesday's opportunity to familiarize themselves with the vehicle occurred in the fields adjacent to the launch site.Photos: Ben Cooper\/Spaceflight Now\n\nAll photosPage 1Page 2",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.678845952Z",
        "author": "DanM",
        "date": "2010-08-28T16:50:06+0100",
        "id": "70f7debcf0b55846caaf8a0d06a64c2e",
        "post_id": "post-247233",
        "text": "Recently, I have made even more changes in my plan, instead of a generic shuttle\/DG simpit, my vision has shifted to an attempt to recreate the shuttle flight deck. I'm unable to decide whether I should use orbiter or S3. What I plan to do is start with a very basic panel which I could modify and add on to, eventually creating a replica of the actual flight deck. Where is a good place so start with this? I'm also unsure whether I should use monitors or a projector for the window. Would I be able to use a keypad to work with the shuttle fleet's GPC mfd?",
        "thread_id": 15997
    },
    {
        "@timestamp": "2023-09-14T07:13:10.492967424Z",
        "author": "Kyle",
        "date": "2011-08-12T18:42:10+0100",
        "id": "17bcc88f20981b3dd48d2a765fbc5c0a",
        "post_id": "post-225963",
        "text": "Video I made of STS-135, using John Williams musical piece from 'Close Encounters'",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.226759424Z",
        "author": "george7378",
        "date": "2010-07-14T17:23:48+0100",
        "id": "c7755b24d3d991355cc950cf86dcd790",
        "post_id": "post-225026",
        "text": "I got my first look at the large spot known as 1087 today, and, although it was cloudy, windy and I didn't give the scope time to cool down, I managed the umbra and penumbra regions of the larger spots, and the smaller pores of activity around them. I also saw some nice surface granulation.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.581798144Z",
        "author": "Xyon",
        "date": "2010-08-15T02:13:44+0100",
        "id": "336bece900acf3cc4c82add3a9e42d26",
        "post_id": "post-247075",
        "text": "To clarify further: Vessels must be modified toemitlight. All vessels should be lit up by defined lights.",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.510463744Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-15T17:11:54+0100",
        "id": "7d7d70f09ac212f99938d21a19e54d0b",
        "post_id": "post-225505",
        "text": "It aint' looking good for the Soyuz flyabout.:(NASASpaceflight: \"Troubled STS-135 mission timeline under review\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.461674496Z",
        "author": "orb",
        "date": "2011-07-18T00:37:34+0100",
        "id": "713b6b83d00f8de38b95ac8ae26a734f",
        "post_id": "post-225811",
        "text": "Spaceflight Now:Station restocking completed by shuttle Atlantis crewCBS News Space:Shuttle crew wraps up space station resupply work (UPDATED)NASASpaceflight:STS-135: The Sun may have contributed to Atlantis\u2019 GPC-4 issueHere's calendar eventfor undocking.Here you can request a reminderfor it.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.325375488Z",
        "author": "MisterBurkes",
        "date": "2010-08-10T19:56:26+0100",
        "id": "e7ff0a89b98d680d2a5f03ee65cf0ac8",
        "post_id": "post-246649",
        "text": "Well i had success landing \"flying\" to Mars (i also landed\" .But most of the time my Cursor disappears for an Orbiter bug and i restart the Program,or i miss the moment to open the retro doors and \"brake\"..Well thanks, I will try TransX and IMFD .But STILL, i would really like to know how to move them.Is it done by changing the .cfg 's ?Thanks",
        "thread_id": 15931
    },
    {
        "@timestamp": "2023-09-14T07:13:10.470685696Z",
        "author": "Codz",
        "date": "2011-07-21T09:49:43+0100",
        "id": "3f0b81ef8e94d976b91295f7a7a77845",
        "post_id": "post-225864",
        "text": "What an amazing aircraft.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.410654208Z",
        "author": "IronRain",
        "date": "2010-06-09T18:17:53+0100",
        "id": "d57b27c60477553f3d6a65a8fe0031e7",
        "post_id": "post-225382",
        "text": "lol, everybody was sad because STS-132 was to be the final mission of Atlantis, and she maybe will fly one more mission XD",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.496194304Z",
        "author": "PhantomCruiser",
        "date": "2010-08-12T14:29:18+0100",
        "id": "be41a54e512e8dbdf9b866fbfda0ac83",
        "post_id": "post-246929",
        "text": "Since you've got skills with real and simulated aircraft, I think you're learning curve will be much shallower than the \"typical\" new guy. There is a tutorials link down at the bottom of the page that will get you moving. Many of us here started with \"Go Play In Space\", and I can't say enough great things about it.Once you are comfortable \"flying\" there is Tex's video that will take you from KSC to the ISS using the DGIV.Then, Oceanic has another tutorial dealing with re-entry and spot landing (at the location of your choice) using AerobrakeMFD and BasesyncMFD.Welcome to the forum, and Happy Orbiting!",
        "thread_id": 15969
    },
    {
        "@timestamp": "2023-09-14T07:13:10.58138496Z",
        "author": "statickid",
        "date": "2010-05-29T17:33:05+0100",
        "id": "d723529d042168dec522581880d4e1bf",
        "post_id": "post-226103",
        "text": "Linguofreak said:This still fails to apply to shuttle launches. Whether the shuttle launched heads-up or heads-down, the engines would still be in the same place with regards to each other and the rest of the stack, including the CG.I was talking about that other guys quote from nasa talking about balancing the shuttle on a pencil. although i can't really imagine the shuttles engines can be in their current configuration and not do the launch heads-down unless the crew seats were made to hang upside down while landing.thrust torque does not fail to apply to the original design and thruster configuration considerations that were made when the vehicle was made. they seem to not apply because it is well designed.the original question was not why it was \"heads up or heads down\", someone else brought that up later. it was why does the shuttle launch \"upside down\", and the answer to that is that it DOESN'T launch upside down!:rofl:this question was most likely sparked by the fact that it looks like a plane.:rolleyes:then all the while nobody even noticed the rockets launching upside down because a cylinder had no top and they couldn't see the windows from the ground.\n\n",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:09.975235328Z",
        "author": "Alexhortdog95",
        "date": "2010-05-25T01:08:42+0100",
        "id": "e10e85295ae2ce046cacf07e14b4d776",
        "post_id": "post-224930",
        "text": "Are there any good re-entry tutorials out there?",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:30.509883136Z",
        "author": "Artlav",
        "date": "2008-12-21T15:50:49+0000",
        "id": "1611ef98b421ba0979f9054c3eeeb292",
        "post_id": "post-68146",
        "text": "Orbiter runs fine on EEE 901 for me, only a bit slow and loading takes forever. No black sky problem encountered.Jarvit\u00e4 said:Sorry, but I consider installing windows on my EEE 901 to be an act of cruel and unusual punishment.:cheers:\n\nConsidering the castrated kind of linux that came with it, XP was a better choice. Well, and i also preferred to have a mobile windows development platform.",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.434247168Z",
        "author": "agentgonzo",
        "date": "2011-07-08T15:46:31+0100",
        "id": "360adbc468d46cace7dd5e2e547ac947",
        "post_id": "post-225678",
        "text": "FADEC said:One question: why is there only a crew 4 aboard the Shuttle during this last mission?\n\nThe is no other shuttle for a LON rescue mission, so in the event of them not being able to reenter, they have to stow aboard the ISS and return in Soyuzes over the next 12 months",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.22877184Z",
        "author": "JEL",
        "date": "2010-08-24T00:27:48+0100",
        "id": "02d89b2000f7231d6cd850b037c92699",
        "post_id": "post-225042",
        "text": "Sounds like you had a good time there:)Yes, I believe you, reality is pretty unbeatable, there's no denying that:)Seeing real sun-sets is, I think, a rarity to a lot of people, perhaps especially city-people. I for example don't see sun-sets myself very often living in a city. Similar to seeing a really clear night-sky with stars that aren't dimmed by light-pollution, it's not often you get such a chance. Or experiencing being outside without hearing some level of motorized noise-pollution. There aren't many places you can easily go where you can't still hear some amount of traffic\/machine-noise. Modern life makes the contrast to such experiences that much bigger I think.And through all that we are still just hurling along through the room of space on this ball of earth. Yes, reality is pretty unbeatable:)Well, back to the thread-topic.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.551063808Z",
        "author": "Jamesep3",
        "date": "2010-08-21T04:20:23+0100",
        "id": "ccfb81d9b4f319e75e638c3bdae557aa",
        "post_id": "post-247010",
        "text": "Cool idea:thumbup:",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.442645248Z",
        "author": "Cosmic Penguin",
        "date": "2011-07-08T16:38:07+0100",
        "id": "5227773cc9c2208c1aa5a8be3a1a0887",
        "post_id": "post-225717",
        "text": "Duh! My laptop overheated (because I got three video feed playing at the same time) at T-40s, so I missed the drama and the SRB-power flight phase!Thank goodness Atlantis is safe in orbit and probably free of debris hits!:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.33662208Z",
        "author": "RAF Blackace",
        "date": "2010-05-26T00:19:18+0100",
        "id": "aa17906b71c3232303e20ae26b738d75",
        "post_id": "post-225244",
        "text": "When manually landing on the Moon in AMSO, I can not get the thrust right to arrive at the base with zero acceleration, I either overshoot or end up short ( I use limited fuel as I like realism, so I have little margin for error). I have hunted for an MFD that may help but the closest seems to be Arrive MFD. This works fine for level flight but it does not help in AMSO in the LEM because the thrust is 90 degrees out of plane from what arrive expects. Also it expects to see main engine thrust and not hover.I would think the cals are not that hard, all you need to do is read the speed and distance from the base and calculate the TOTAL deceleration G required to arrive at the target with 0 speed.The accelerometer MFD already gives you a TOTAL G so those calcs are already done for actual G.All you need to do is match calculated to actual and you should arrive at the base at 0 speed, providing your thrust is in the right direction of course.I would like to know if anyone has, or knows of such an MFD. Or does anyone plan on making one in the future ?I would do it myself if I knew how:)Thanks.",
        "thread_id": 14437
    },
    {
        "@timestamp": "2023-09-14T07:13:30.564676096Z",
        "author": "Ursus",
        "date": "2008-05-28T10:39:46+0100",
        "id": "28e81a332de0ea8e9a985629a327c1bf",
        "post_id": "post-68171",
        "text": "Well... I don't think I've actually flown to Pluto yet (though I do have a Pluto add-on) or Eris. I have flown from Titania (a Uranian moon) to Triton (a Neptunian moon), however.:whistle:",
        "thread_id": 1598
    },
    {
        "@timestamp": "2023-09-14T07:13:10.454477056Z",
        "author": "Donamy",
        "date": "2011-07-11T00:43:11+0100",
        "id": "c8fbc423185d58ff45bac6ff33bc9b7b",
        "post_id": "post-225766",
        "text": "The OBSS needs to be moved out of the way, for the MPLM to lifted out of the bay. The RMS can't reach it because the PMA2 is in the way, therefore the SSRMS grab s it and hands it off to the RMS for safe keeping, while the SSRMS unberths the MPLM.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.381111808Z",
        "author": "jinglesassy",
        "date": "2010-05-26T19:14:25+0100",
        "id": "c8723ecd067a20df49421bdc985017d0",
        "post_id": "post-225331",
        "text": "Hello, whenever i try to reenter at any angle i always bounce off the atmosphere several times that i then die from coolant tempreture so how do you reenter the atmosphere with the XR2 i can do the xr1 and xr5 fine but not xr2 thanks",
        "thread_id": 14446
    },
    {
        "@timestamp": "2023-09-14T07:13:30.498417408Z",
        "author": "Polaris",
        "date": "2010-08-14T18:33:54+0100",
        "id": "27b34517b4cd947e103592483031a48b",
        "post_id": "post-246939",
        "text": ":welcome:to Orbiter-Forum!",
        "thread_id": 15969
    },
    {
        "@timestamp": "2023-09-14T07:13:10.525669888Z",
        "author": "KosmoKen",
        "date": "2010-06-21T23:20:10+0100",
        "id": "9299aadff6be2f419f3c49058fe0597a",
        "post_id": "post-225974",
        "text": "Very well done! Now for the Citadel...",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:10.462771456Z",
        "author": "Cras",
        "date": "2011-07-19T07:35:51+0100",
        "id": "ac054c141ed53feb730c97f6570d7e31",
        "post_id": "post-225817",
        "text": ":(Its over. No more \"Station-Shuttle complex\".Hopefully the STS-1 flag won't be up there for too long.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:29.913629184Z",
        "author": "LS_Force10",
        "date": "2010-08-09T19:53:45+0100",
        "id": "1d05bf859000b673a76e8dba2a554ec8",
        "post_id": "post-246517",
        "text": "2D cockpits never bothered me that much in flight sims. Since space flight is a daunting task, I was just hoping I could flick a lot of switches in place of memorizing countless keyboard commands. It just seems easier if there is a labeled switch in the cockpit that does the same function as some\/most of the keyboard commands. Also, does AMSO have a 2D cockpit?",
        "thread_id": 15915
    },
    {
        "@timestamp": "2023-09-14T07:13:10.580083456Z",
        "author": "Urwumpe",
        "date": "2010-05-27T21:11:51+0100",
        "id": "049e39cf3168ed5316035d5c9dd5732f",
        "post_id": "post-226091",
        "text": "Kevon Daye said:Another good reason is, when they launch they're pulling a good +3g's(or thereabouts), which is bearable.If they launch the same trajectory, only pushing over instead of pulling, the crew will be subjected to -3g's, which is uncomfortable, to say the least:Redout - Wikipedia, the free encyclopedia\n\nWrong. Not about the red and black out, but about the direction and magnitude of the acceleration vector.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.496578816Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-15T21:34:53+0000",
        "id": "60657fff48dd5906b91e09fe74e1ccfb",
        "post_id": "post-225439",
        "text": "Timelapse video: the last shuttle main engines are installed.\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.609077504Z",
        "author": "jethroo23",
        "date": "2010-08-13T07:48:05+0100",
        "id": "ed295729c8b8897f5063a8978db78bea",
        "post_id": "post-247126",
        "text": "The Deepstar is a very great ship, but it has a problem with some moons... It happens during loading. I know there was once a thread about this problem... But I cant see it. I wont even dare to try installing the deepstar... Because I had to reinstall Orbiter because of the problem... Please Help! Thanks.P.S.: Orbiter Version used: 2010",
        "thread_id": 15986
    },
    {
        "@timestamp": "2023-09-14T07:13:10.448785664Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-08T19:59:48+0100",
        "id": "aa51ac1b5ebce56e8c095b377bbc6b7d",
        "post_id": "post-225392",
        "text": "Solar424 said:These aren't necessarily the last SRB's. If Project Constellation goes through, the Ares I and Ares V will use modified SRB sections.\n\nHeh, likethat'sever going to happen!;)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.592548096Z",
        "author": "Moach",
        "date": "2010-05-30T19:18:41+0100",
        "id": "4e1855316b0f30edf6c283cae84fe5ed",
        "post_id": "post-226155",
        "text": "yeah! good point, urwumpe!C++ can be thought of as the Humvee of programming! it is not pretty, it's not comfortable, but you don't care if there's a road where to you're going :rofl:the only part of where this analogy fails, is that, unlike road-bound cars and 4x4's... in this case, the hummer is FASTER than a Saleen S-7 :blink::uhh::lol:",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:30.202537216Z",
        "author": "sccard1",
        "date": "2010-08-10T03:20:03+0100",
        "id": "68d2d1a4aee95fd2a5cc4997dbdd378d",
        "post_id": "post-246567",
        "text": "Good evening everyone,I have had Orbiter for a long time, but my attempts at precision long distance spaceflight\/ orbital rendezvous have left me somewhat frustrated. I know that a rendezvous MFD currently exists and it uses the Hill equations if the separation is within 700 km.Now my problems are as follows: First, I have trouble aligning the orbital planes. (the align planes MFD does fine for adjusting inclination, but does little for the Line of Nodes). Second, I have trouble making a Hohman Transfer Orbit such that I can arrive reasonably close to my target (5 or 6 km) so I can close the distance and dock.My solution is to make MFD's to solve each problem. I have a strong enough background in orbital mechanics and math that figuring out the calculations to solve each problem is not too big of an issue. I also have experience with programming in MATLAB so I am familiar with writing code and debugging etc.What I am not familiar with is Orbiter MFD devellopment or how its mechanics modeling engine works. I have an algorithm written down for how I would solve both the alignment and rendezvous maneuvers from a conceptual standpoint. That led me to a small issue.Is ORBITER capable of doing a coordinate transform to work backwards to find the radius and Velocity vector pair in the Geocentric Coordinate system when the orbital elements at that time are known. Second is it possible to make the MFD orient the spacecraft using the direction vector for the burn in 3 dimensional cartesian coordinates, or am I going to have to do another coordinate tranform back to the system used by the Orbit mode on the HUD.I am sorry for the length of the post. Any help wpuld be appreciated!",
        "thread_id": 15923
    },
    {
        "@timestamp": "2023-09-14T07:13:10.667159296Z",
        "author": "Pinguinboy",
        "date": "2010-11-02T14:22:52+0000",
        "id": "54d9bf8df3c90fa0259b895dd9ee8d1c",
        "post_id": "post-226299",
        "text": "Samuel Edwards said:Here is a new one:I was doing these cool stunts with the DGIV, and for some reason I ejected. I fell and fell and fell. I said \"Hey! why is the parachute not opening\" Shortly after I heard a big Whumfff. I then saw big red letters that said DEAD!\n\nHeh, good job! :thumbup:Should be handy to press \"J\", or another UMMU-life will be killed. :lol:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.169680384Z",
        "author": "River Crab",
        "date": "2010-05-24T22:48:39+0100",
        "id": "2341f61f3e9a29e4c932ff72f519806f",
        "post_id": "post-224983",
        "text": "I'm also still kind of a newb, but I really like where you're going here. It reminds me of the old SimNASA project.I know you didn't mention this as a job, but I can do some logo design for the project, if that's open. And visionary-ing, and Probe-Hailing. But anyone can do those, I guess.I'd like to at least try to attempt to contribute with my humble opinion. Please don't be offended if I sound forceful in my spew of ideas. Aaaanyway...Kliper model looks fantastic! Although with the current status of the real Kliper (pretty much dead for now), what I would suggest is, rather than trying to make a SSU-perfect simulation of the real thing, go with your own alternate history and stick with it. Something like,What if ESA had given it support?What if China decided they wanted to help, in order to use it in project 921-3?What if JAXA joined with the RKA to co-develop the Kliper's internals? (Russian airframe + Japanese avionics = epic win)What if some business bigwig took off with the proposal, like Bigelow Aerospace did with TransHab?Figure out what you want, take one of the Kliper proposals, and build up the internals with fictional but realistic systems. You could also go further in the story, making the ideal version with folding wings and moar windows and whatnot.This guy has some really nice looking concepts:http:\/\/drakath-terracube.blogspot.com\/I want more than the Shuttle, but less than the XR-series!\n\nThere's quite a large gap there, if you're talking about the default XR vessels. Anyway, they are configurable; see this thread:http:\/\/orbiter-forum.com\/showthread.php?t=10246&Although, the XR series vessels are not meant as current-tech realistic vessels, just because of their design mechanics- things like hover\/retro engines and unobtainium heatshield. And don't get me wrong, I love them too, but they're just not meant to be realistic.If you're going for something in the range between STS and XR series, you'll want to hold your breath for the Delta-Starliner G42 from Moach- a more realistic SSTO spaceplane, similar in role to HOTOL or Skylon:http:\/\/orbiter-forum.com\/showthread.php?t=14960I do understand, however, that you want something totally real and accounted for, so maybe not that.Of course, we don't have a Skylon addon either...that would be a very ambitious project which is a far-off dream, I'm definitely not asking anyone to make it or anything...before this decade is out, to develop a spacecraft for a manned mission to Mars.\n\nAnd do the other thing? :lol:Personally I think if we ignored all red tape and funding issues, it MIGHT be possible. I've become skeptical after seeing the disaster that was the Constellation system. And I doubt any private space venture will be leaving LEO soon. Not just the US, I mean everyone here.* Would the fuel for return be generated on Mars or carried from Earth?\n\nThat's ISRU.http:\/\/en.wikipedia.org\/wiki\/In-situ_resource_utilizationHere's an interesting presentation from NASA's JPL, favours production of Methane and Oxygen on Mars surface:http:\/\/isdc2.xisp.net\/~kmiller\/isdc_archive\/fileDownload.php\/?link=fileSelect&file_id=19* Or would a Nuclear Thermal Rocket (politics aside) be feasible?\n\nSee NERVA2, supposedly uses current technology: [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3865\"]NERVA 2[\/nomedia]All these existing addons could make this project much easier. Again, just my humble (long) opinion.Good luck!:hail::probe:",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:13:30.304870912Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-23T19:49:15+0100",
        "id": "7887cee0acdbec9d4c9da9eda0cf324c",
        "post_id": "post-246633",
        "text": "NASA Watch: \"Sean O'Keefe Talks About Fatal Plane Crash\".",
        "thread_id": 15929
    },
    {
        "@timestamp": "2023-09-14T07:13:10.412754688Z",
        "author": "IronRain",
        "date": "2011-06-16T07:51:20+0100",
        "id": "13630010346ec75976d9a6a8a311e3d2",
        "post_id": "post-225554",
        "text": "Test checks Atlantis' tank, finds possible valve leak(Spaceflight Now)After confirming no problems with the shuttle Atlantis in the wake of overnight thunderstorms, engineers pumped a half-million gallons of supercold rocket fuel into the orbiter's external tank Wednesday to verify the integrity of structural stiffeners intended to prevent cracks during the countdown and climb to space July 8.The initial stages of the three-hour fueling procedure went smoothly but as liquid hydrogen and oxygen circulated through Atlantis' main propulsion system and into the external tank, engineers noticed lower-than-expected temperatures downstream of main engine No. 3's main fuel valve. Such temperature drops can indicate a leak and during a 1995 launch campaign, liftoff of the shuttle Columbia was delayed a week to replace a leaking main fuel valve.Engineers do not yet know whether the temperature readings seen Wednesday indicate an actual leak or some other problem. In any case, there appears to be enough contingency time left in Atlantis' processing schedule to accommodate a replacement without impacting the July 8 target date, officials said, if engineers conclude the 75-pound valve is actually leaking.But engineers will not gain access to the shuttle's engine compartment until Thursday and it's too early to say what, if anything, might need to be done. For the fueling test, the valve was isolated after the low temperatures were noticed, the engine hardware warmed to normal levels and the fueling test continued.Full articleNASA Spacefligt: STS-135: ET-138 Tanking Test reveals SSME Fuel Valve issue",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.19780224Z",
        "author": "Izack",
        "date": "2010-05-23T15:32:02+0100",
        "id": "9f87217da5a65dfc61b8afcef54c9358",
        "post_id": "post-224992",
        "text": "I've never thought of using binoculars to see sunspots!I might try it some time, though I don't have a stand, and my hands are very shaky.I have made out craters on the Moon using a good pair of binoculars. It was really breathtaking the first time I did. I was a kid then, so I imagined that I was Galileo for a few minutes, looking through a telescope for the first time. :lol:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.3512128Z",
        "author": "Moach",
        "date": "2010-08-10T20:19:08+0100",
        "id": "7ac010157d358a68661bc283b0e99c4c",
        "post_id": "post-246713",
        "text": "i like it here:rolleyes:",
        "thread_id": 15934
    },
    {
        "@timestamp": "2023-09-14T07:13:10.416394752Z",
        "author": "IronRain",
        "date": "2011-06-20T07:39:35+0100",
        "id": "f25ddb438d32a72838467275a91efc97",
        "post_id": "post-225574",
        "text": "Timelapse of the payload canister lifting",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.660438784Z",
        "author": "Mojave",
        "date": "2010-06-18T14:05:46+0100",
        "id": "2442ef93841042c475ad7cede6fb70a0",
        "post_id": "post-226250",
        "text": "We can open up a new thread to discuss meshland, please stay on topic, although talking about meshland is very interesting, but please, not to offend anyone in this post, stay on topic.Thank you.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:29.913718528Z",
        "author": "Usquanigo",
        "date": "2010-08-09T20:25:42+0100",
        "id": "44882cc77a2389b52b85873724c8d503",
        "post_id": "post-246518",
        "text": "3D VCs FTW.;)Space flight doesn't inherently require a million switches. Like anything, it's a factor of technology (of the design of the craft). If you really want to flip switches though, I'd recomend NASSP. That's switch flipping heaven (taking hours to go through all the checks to get the Saturn V ready and launched - which isn't that realistic really, because you have to do the jobs of both the backup crews and the flight crews, so 1 person is doing the work of 6).",
        "thread_id": 15915
    },
    {
        "@timestamp": "2023-09-14T07:13:10.668343808Z",
        "author": "theshhh",
        "date": "2012-05-31T05:08:07+0100",
        "id": "d18f4e0b5f4d8963b6816c579e8b50ea",
        "post_id": "post-226311",
        "text": "Found it:http:\/\/www.orbithangar.com\/advsearch.php?text=c4&search=everything&category=0&subcat=0&OrbVer=default",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.295382528Z",
        "author": "Shadow Addict",
        "date": "2010-05-25T05:55:58+0100",
        "id": "c9a1f131b12ae7402981e64ef199d2b2",
        "post_id": "post-225172",
        "text": "Enjo said:Three things though - don't immediately expect fireworks, try to get self-motivated even from smallest things, and if you take programming more seriously, then what you need is a C++ book.\n\nIf you want to test the waters with a book without buying one, I'd recommend Thinking in C++ by Bruce Eckel. It's geared towards C programmers, but without any prior programming experience I was able to learn a lot from it by skipping the knowledge-required parts. It's freely available for download, too.",
        "thread_id": 14426
    },
    {
        "@timestamp": "2023-09-14T07:13:30.318222592Z",
        "author": "tblaxland",
        "date": "2010-08-12T04:22:56+0100",
        "id": "85dec2dd884554c00e9fdcd23fc622f9",
        "post_id": "post-246641",
        "text": "It looks like the touchdown points are the problem. Swap the first two vectors, like this:Code:SetTouchdownPoints(_V(-.5,0.87,-25.0),_V(0.5,0.87,-25.0),_V(0.0,-1.0,-25.0));",
        "thread_id": 15930
    },
    {
        "@timestamp": "2023-09-14T07:13:10.37062784Z",
        "author": "vonneuman",
        "date": "2010-05-28T20:38:01+0100",
        "id": "2969a74d415c7bd50ccf88cfda93bec9",
        "post_id": "post-225325",
        "text": "While the DGIV was on Io the Arrow raised its orbit and launched a probe to orbit JupiterThe ummus explored the surface of Io. The low gravity of Io makes for some fun turbo packing. Although with no atmosphere to speak of you can't just ditch the pack and parachute to the ground.After a short stay on Io the crew of the DGIV left their base to return to the Arrow.The return trip was difficult because of the way that gravity works in the Jovian system. You have Jupiter and all those moons gravity messing with your orbit. Makes for a hard rendezvous. But eventually the DGIV made it back to the arrow with one tank of O2 almost gone, 12% left, and with very little fuel left in the tanks.Next stop: Europa....",
        "thread_id": 14443
    },
    {
        "@timestamp": "2023-09-14T07:13:10.527343616Z",
        "author": "mati140",
        "date": "2012-07-09T20:39:39+0100",
        "id": "229e60a441296023303343439fbcd8dd",
        "post_id": "post-225982",
        "text": "Constellation-75 said:The SR1 !!! No, what I really want is a wonderful VC (like the superb exterior).Also, that will be great if the ship can fly as fast as in the game... But I dont know hod to do that. Too much power can make the small orbital adjustments almost impossible..... (Or perhaps with two type of engine, an orbital one and a interplanetary one. Or with Power steps that limit the engine power even if the throttle handle is pushed at 100%)\n\nThere is an addon on OrbitHangar which allows to control mass of the ship, which is pretty much what zero element core makes - I don't know if it allows setting negative mass, which is needed for interstellar travel - you can still use WarpMFD then though.",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:30.34553344Z",
        "author": "RisingFury",
        "date": "2010-08-18T21:11:18+0100",
        "id": "5eebdfef3a842821e0656cd30711554b",
        "post_id": "post-246705",
        "text": "I know you know some highly eccentric orbits skip, but this one skips every orbit about 1\/4 of the way from Aphelion to Perihelion and appears about 1\/4 past Perihelion, on it's way to Aphelion.Image:",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.502677248Z",
        "author": "orb",
        "date": "2011-01-23T14:38:24+0000",
        "id": "21624debd278f229c2d10517f8bc31ac",
        "post_id": "post-225466",
        "text": "Really nice patch. I like the omega letter symboling the last STS mission.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.54886144Z",
        "author": "Columbia42",
        "date": "2010-05-27T03:05:47+0100",
        "id": "1b2d61d2e40d7c8fe58486babfc3a6be",
        "post_id": "post-226022",
        "text": "So when it says UT in Orbiter, is that the same as GMT?",
        "thread_id": 14455
    },
    {
        "@timestamp": "2023-09-14T07:13:30.593261568Z",
        "author": "Keatah",
        "date": "2010-08-15T20:42:15+0100",
        "id": "757705a401aead2eb74c1b6c5e91c0a0",
        "post_id": "post-247112",
        "text": "HAL9001 said:well, how do you give 12 percent thrust with keyboar?I only fly with Joystick.\n\nCTRL + \"+\" incrementsCTRL + \"-\" decrements---------- Post added at 02:42 PM ---------- Previous post was at 02:29 PM ----------I use my laptop, with an external numeric pad, and sometimes a 2 axis stick. Been doing that for years, and it simply works.",
        "thread_id": 15984
    },
    {
        "@timestamp": "2023-09-14T07:13:10.543736576Z",
        "author": "Izack",
        "date": "2010-06-06T02:53:49+0100",
        "id": "531ad8d47e423a660acd9b38bb0bfcf6",
        "post_id": "post-226016",
        "text": "T.Neo said:STS is far too impractical and expensive to be any sort of serious solution. Unfortunately- she's so pretty.:p\n\nHmm, perhaps that wasn't the best way to word it. STS would be impractical to maintain\/continue for 50 years, but nuclear\/magic powered 5-person transports would be even worse.If the technology is available, then something shuttle-like, but larger (and probably a lifting body, for protection from stress and aerodynamic heating) would be a better idea, IMO.RisingFury said:I already have!\n\nHow is that project coming along, anyway?",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:10.202392064Z",
        "author": "george7378",
        "date": "2010-06-16T19:09:02+0100",
        "id": "0c765d428c5c3bc3a7865ebe489fe760",
        "post_id": "post-225005",
        "text": "I have noticed some tiny fledgling sunspots in the currently unnamed active region - I'd recommend a look.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.343834624Z",
        "author": "Shinrar",
        "date": "2010-08-18T14:12:02+0100",
        "id": "105d2b158b9c8678cca18a744ad314e8",
        "post_id": "post-246694",
        "text": "garyw said:Still not working here so it's almost certainly down to the work internet connection routing being broken again. I'll have a play this evening - cheers Xyon.\n\nDitto here. The link (in multiple browsers) fails to connect. I also tried the root site (http:\/\/helios.patrickhogan.org\/) and that failed as well... Later today when I'm on a different network, I'll try again and see if thats the issue...As a side note, I can ping the web address, so I know the DNS is working.::shrug::",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.200991744Z",
        "author": "astrosammy",
        "date": "2010-06-04T15:28:41+0100",
        "id": "83f119b07e7587936a4b11a44a611c90",
        "post_id": "post-225002",
        "text": "Nice! I think I'll getthisand also build one myself.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.366102272Z",
        "author": "Xyon",
        "date": "2010-05-26T17:29:58+0100",
        "id": "b2b8608f4b6dba074cba603787cbf53a",
        "post_id": "post-225304",
        "text": "It would help if your question made sense. \"ae\" ? What is that?",
        "thread_id": 14441
    },
    {
        "@timestamp": "2023-09-14T07:13:30.604705792Z",
        "author": "Unstung",
        "date": "2010-08-17T00:09:20+0100",
        "id": "6afd50d91c8da9852eac5b39753df04f",
        "post_id": "post-247124",
        "text": "IronRain said:Don't you mean FRAPS?;)\n\nhttp:\/\/camstudio.org\/It's completely free but lower quality. FRAPS has the best quality after going through many recording programs, even its free version.",
        "thread_id": 15985
    },
    {
        "@timestamp": "2023-09-14T07:13:10.35768064Z",
        "author": "Enjo",
        "date": "2010-05-26T21:12:23+0100",
        "id": "073d66ad39d4f3859bbf9067907a5c0e",
        "post_id": "post-225278",
        "text": "Das war aber Gut! That girl cuts a dash!:)",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.412308224Z",
        "author": "orb",
        "date": "2011-06-15T18:11:21+0100",
        "id": "22a197e68b718c12d8302701910ca1ec",
        "post_id": "post-225553",
        "text": "Spaceflight Now:Shuttle fueling test to check Atlantis' external tankMission Status Center:1655 GMT (12:55 p.m. EDT)The fueling sequence started with the chilldown of the liquid oxygen system at 12:15 p.m. EDT. The transfer lines on the liquid oxygen side get chilled down, then the main propulsion system conditioning is completed.The liquid hydrogen loading transitioned from the chilldown thermal conditioning process to the \"slow-fill\" mode a short time later. This fills a small fraction of the tank, then the loading switches to \"fast-fill\" mode.{...}\n\nNASASpaceflight:STS-135: ET-138 Tanking Test begins following weather delay:Atlantis\u2019 External Tank (ET-138) is undergoing its Tanking Test on Wednesday, slightly delayed due to a lightning storm which passed over the the Kennedy Space Center (KSC), which pushed operations to the right by several hours. The test will check the health of the tank\u2019s LO2 stringers, ensuring the radius block modifications have provided the required mitigation against cracks in the support beams.{...}\n\nCBS News Space:After storm delay, shuttle Atlantis fueled in pre-flight test (UPDATED)NASA:June 15, 2011\u200bMEDIA ADVISORY : M11-122NASA Gives News Media Access To Final Shuttle SimulationsHOUSTON -- As the final space shuttle training simulations take place at NASA's Johnson Space Center in Houston, the agency is giving journalists an unprecedented view of the crew and Mission Control team training for the upcoming STS-135 mission.On Thursday, June 16, news media representatives can witness one of the final launch and ascent simulations conducted by the STS-135 crew, flight controllers and simulation and training teams. The Johnson badging office opens at 6 a.m. CDT and journalists should arrive early to be ready for transportation to the training site at 7 a.m.Reporters will be able to photograph the crew getting into the motion-based shuttle simulator and gather behind-the-scenes interviews and footage with the teams that train the astronauts before launch. Flight controllers who oversee the shuttle's performance from the ground also will be available.Filming and photographs will be allowed using only available light inside both the simulation control rooms and the space shuttle flight control room in the Mission Control Center. Reporters also will be able to listen to and record conversations between the crew and mission control, as well as between the flight director and his team as they work through mock shuttle launches.Following the simulation, STS-135 Commander Chris Ferguson, Pilot Doug Hurley and Mission Specialists Sandra Magnus and Rex Walheim and STS-135 Ascent Flight Director Richard Jones will be available for a question-and-answer session in mission control. NASA Television will air the event live at 1 p.m. The training team will be available for interviews afterward.On Friday, June 17, the space shuttle and space station flight controllers will practice the shuttle's final rendezvous and docking with the International Space Station. Reporters should arrive at Johnson's badging office by 10:30 a.m. for transportation to the training facility.Journalists will have access to Johnson's fixed-based shuttle simulator and can witness the STS-135 crew preparing for a mock terminal initiation burn and getting the shuttle ready for docking with the station. At noon, news media representatives will be escorted to mission control to tour the space shuttle flight control room and the space station training version. The flight control team will be practicing the shuttle's backflip as it approaches the station and the docking. Reporters will have access to the front of the room and can listen to the flight director's audio and the air-to-ground transmissions from the shuttle crew. The simulated docking is expected to begin at 2 p.m.Both training events will be recorded for broadcast on NASA TV. The schedule is below.June 161 p.m. - Question-and-answer session with STS-135 crew and flight control team in space shuttle flight control room2 p.m. - Replay of STS-135 ascent simulationJune 173:30 p.m. - Replay of STS-135 rendezvous simulation with shuttle and station flight control teams{...}",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.164191488Z",
        "author": "Richy",
        "date": "2010-08-10T14:55:45+0100",
        "id": "875819674be99e567c109d42791189a8",
        "post_id": "post-246559",
        "text": "Short time ago, I also visited Venus. And Artlav's [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3488\"]Shukra Balloon Station[\/ame] is always worth a visit!:DIt's interesting, decending to Venus' surface is like diving to the sea floor with a submarine.;)",
        "thread_id": 15920
    },
    {
        "@timestamp": "2023-09-14T07:13:10.448380672Z",
        "author": "Kyle",
        "date": "2010-06-26T02:08:03+0100",
        "id": "52eb193751122e86b058d4ab01dc9808",
        "post_id": "post-225389",
        "text": "Here's my hypothetical view on an STS-136.If STS-135 Atlantis, STS-136 would likely go to Endeavour as its most recently completed its OMDP in 2007.Q1 FY2012.MPLM Raffaello4 Person crew, like STS-135.Modified ET-94Also, regarding crew for STS-135 if it flies, I suspect it would be a recently flown crew who has MPLM experiance. Can't be STS-133, as they would have to be training for a mission in October and a mission in June 2011. STS-131 would be a great bet..My speculation would be:Commander: Alan PoindexterPilot: James DuttonMS1: Richard MastracchioMS2: \"Dottie\" Metcalf-LindenburgerIf Not then this would also be a good pickCommander: Chris FergusonPilot: Doug HurleyMission Specialist 1: Christopher CassidyMission Specialist 2: Randolph Bresnik",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.362446848Z",
        "author": "Urwumpe",
        "date": "2010-05-31T12:37:17+0100",
        "id": "baa3e091b0cfd8e9025c3bc2fd1852b8",
        "post_id": "post-225302",
        "text": "jedidia said:well, I don't know how serious about winning the finnish were when they sent Lordi:p\n\nWell, at least Lordi were dead serious about it, and I am almost sure, the Finnish people also didn't think of it as a joke. You sure don't do interviews in full masquerade while in bright Mediterranean sunlight, if you don't want to give it all.The same with the Russian victory - it was a serious investment for a victory.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:30.3342272Z",
        "author": "HAL9001",
        "date": "2010-08-11T18:59:13+0100",
        "id": "b677c25993995d2b84fadb4b7ced0f7a",
        "post_id": "post-246673",
        "text": "If there is used my outer ring princip, you can trvel by going into the outer ring (with a special system, because it moves so fast), wich would move with ca. 14 km\/s and go at the other side of the earth in ca. 25 minutes.",
        "thread_id": 15932
    },
    {
        "@timestamp": "2023-09-14T07:13:10.508402688Z",
        "author": "orb",
        "date": "2011-04-10T18:11:27+0100",
        "id": "7c19ceb1c706acb6dd70b3e527aa9382",
        "post_id": "post-225496",
        "text": "Spaceflight Now:Final shuttle crew checks out Atlantis(PHOTO GALLERY)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.422492672Z",
        "author": "Fabri91",
        "date": "2011-06-27T17:57:02+0100",
        "id": "9174adb72bdacb476280ad07f3a2f68f",
        "post_id": "post-225610",
        "text": "I hope so! Otherwise it would be a bad omen...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.342463744Z",
        "author": "Moach",
        "date": "2010-08-17T15:41:18+0100",
        "id": "73a450e7dc88edac3a6ac63c84bdb057",
        "post_id": "post-246685",
        "text": "hey cool!nice to have some colleague Flash-devs around!:salute:are you using any type of integrator for this? (things can get very unstable otherwise)...any chance we could share some code?i see how this could turn into a really neat training device for newbie orbinauts which, like myself, often fumble about interplanetary transfers...i also have a project pending at work that will require some orbital calculations (yep, a kind-of \"flash orbiter\")... and i was thinking i could even use that Alchemy thing to compile the KOST library used in the open-orbitMFD....anyways, i digress... back to you! - very cool prooject!:thumbup:",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.199035904Z",
        "author": "Andy44",
        "date": "2010-05-24T01:00:06+0100",
        "id": "32120fd13d425c607d9ab154824073c5",
        "post_id": "post-224995",
        "text": "The Sun and the Moon are approximately the same angular width when viewed from Earth, so you could see many craters just fine using binoculars.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.467486976Z",
        "author": "IronRain",
        "date": "2011-07-21T07:25:23+0100",
        "id": "361b3862170f848602355858680b427d",
        "post_id": "post-225848",
        "text": "STS-135 Daily Mission Recap - FD13",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.553089792Z",
        "author": "Tribersman_FR",
        "date": "2010-12-24T14:24:31+0000",
        "id": "f7c079a8b5e5cb4e7ae91bf1cc9498ca",
        "post_id": "post-247025",
        "text": "Let's brainstorm the idea.Listedroughlyfrom the seemingly less difficulty to the most difficult.- Classicrendezvous + EVAThe derelict spaceship (or ground station) can be non-UGCO, the mesh is complex enough that there is part you can't see (no, going through isn't realist)You need to avoid yourself going through the wall.Goal : \"Play pretend\", \"Search for the hidden word\".-User activated mechanismMessages on the mesh of the spaceship ask for the player to activate the deadly trap. \"Press G key to be eaten by a grue\"Common interaction may include and are not limited to :The entrance door closing, forcing you to find another way.The ship moving.Part detaching.- UCGO objectivesSome UCGO cargo is placed inside the derelict, it must be carried back to home.I think the Universal Cargo Deck can be used in replacement.- I don't know if it's even possibleYou plotted and interception course, you burned fuel and then 6 month later half-way, you realize the derelict orbit\/trajectory changed.Or you just docked to it and suddenly it decide to go for a dive in Jupiter's atmosphere.\/!\\Using the Universal Cargo Deck, you will need to \"attach\" your ship to the derelict, then you have to figure out where it's center of mass is situated.You may also use it to place and reorient fictional thruster to the derelict to stop it's rotation, turn in to face in a certain direction (using killrot once most of the momentum is killed)Funny though : for ship like the DG it's just like docking the nose then rotating around it to have the hover 90\u00b0 in the right direction.Recurring problem: Unless we put some ambient-light, The next generation of add-ons is incited to figure out torchlight on everything.Note : having more that one dock could permit the spaceship to deploy eva while being docked to the derelict.Problem avoidable through Universal Cargo Deck",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.461309184Z",
        "author": "Kyle",
        "date": "2011-07-17T18:12:48+0100",
        "id": "cc61b7ef62195d85d04bd8d95ee45144",
        "post_id": "post-225809",
        "text": "Cairan said:Just watching NASA TV, they are carrying the US flag which was on-board STS-1 on the flight deck of Atlantis... saying they'll leave it on the station to be picked up by the next US manned spacecraft to dock with ISS... My bet is on Dragon.;)\n\nI think so too;)Next few years will be interesting for sure.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4868416Z",
        "author": "SandroSalgueiro",
        "date": "2011-07-22T13:01:07+0100",
        "id": "af50919b04ab54c71e1520f7da626a40",
        "post_id": "post-225948",
        "text": "Omg, those pictures are so nostalgic. I already miss the magic of the Shuttle...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.58949888Z",
        "author": "River Crab",
        "date": "2010-08-13T08:04:21+0100",
        "id": "71054ba242e579f7f89e34e792b250e2",
        "post_id": "post-247092",
        "text": "I have a Saitek X52 (not pro), which I use in conjunction with a Cherry point-of-sale keyboard:So, I get those labelable extra buttons, and a touchpad for mousing around (mine doesn't have a credit card slot). Unfortunately, it won't register properly with the hardware programming, so I have to use the soft programming and add a small delay between key combinations.For example, if I set it to do ctrl+H in hardware with no delay, it registers them simultaneously, so it will sometimes turn off the HUD or switch modes.Not all of them have this problem, apparently. It depends on the model whether you get to change the hardware key press delay.Also, I can't figure out how to not make it say \"Key Combination\" on the screen every time I use a key macro. A minor irritation. :dry:",
        "thread_id": 15984
    },
    {
        "@timestamp": "2023-09-14T07:13:10.536485376Z",
        "author": "Tommy",
        "date": "2010-06-03T08:02:46+0100",
        "id": "d96557e492205c68d03701e660b61b57",
        "post_id": "post-225996",
        "text": "I'll add that, unless you are doing an off-plane transfer, the node will likely be someplace between your source and your target. Don't make changes to your plane anywhere else, but you can adjust prograde and (to a lesser degree) outward velocities early on.You also don't really tell what the reference is when you say 6 degrees of RInc. If you mean 6 degrees referenced to the source body, it's high, but survivable. If you mean 6 degrees referenced to the ecliptic you are pretty much screwed.Remember: plane changes are best made when velocity is low. It's usually best to wait until outside any planet's SOI before making a plane change - so try to arrange your nodes appropriately.",
        "thread_id": 14453
    },
    {
        "@timestamp": "2023-09-14T07:13:10.5052032Z",
        "author": "orb",
        "date": "2011-02-14T17:03:57+0000",
        "id": "a8b19261853a33ca8f4eaac1b1326e7e",
        "post_id": "post-225479",
        "text": "NASASpaceflight:NASA managers insist STS-135 will fly \u2013 Payload options under assessment:As the future of NASA\u2019s budget finds itself under scrutiny again this week, managers have told their workforce that STS-135 will fly \u201cregardless\u201d of what happens with the funding situation via the Continuing Resolution (CR). Atlantis\u2019 preparations for the final flight of the Space Shuttle are continuing without issue, as managers debate the payloads which will ride to the International Space Station (ISS).{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:29.91273216Z",
        "author": "Usquanigo",
        "date": "2010-08-09T19:09:45+0100",
        "id": "9343f65f09a22e8b10d717c8f758b0ad",
        "post_id": "post-246514",
        "text": "Moach said:in the DeltaGlider, pretty much all the switches work... in AMSO, however, not so much:rolleyes:\n\nBut NASSP much more-so.:)",
        "thread_id": 15915
    },
    {
        "@timestamp": "2023-09-14T07:13:10.459513088Z",
        "author": "N_Molson",
        "date": "2011-07-14T21:54:48+0100",
        "id": "a79d38b76d1b9753620fb6b65278a65b",
        "post_id": "post-225797",
        "text": "And we haven't seen this angle since STS-128!\n\nWow, splendid SSME exhaust flames !:cool:The final journey of the MLP-3 as the last mobile launcher platform to launch a shuttle:\n\nDo you know if it is going to be disassembled or kept for the planned HLV program ?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.225563904Z",
        "author": "george7378",
        "date": "2010-06-29T18:04:52+0100",
        "id": "5b74b65d4563e9d52ad0e1a3cf89f40a",
        "post_id": "post-225018",
        "text": "Thanks :thumbup:There's another little sunspot further West of the larger one - it is tiny in comparison.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.31807232Z",
        "author": "physick",
        "date": "2010-08-11T17:26:13+0100",
        "id": "49210ff1eda157eccd87d6b9361d9382",
        "post_id": "post-246639",
        "text": "Thanks - looked at the axes and the nose is at +zAs far as I can see the source below should stand it on its tail and fire it upwardsinstead it is 'nose down'SetTouchdownPoints(_V(0.5,0.87,-25.0),_V(-.5,0.87,-25.0),_V(0.0,-1.0,-25.0));ph_main = CreatePropellantResource (100000.0);th_main[0] = CreateThruster (_V(0,0,-25), _V(0,0.0000,1.0), 1200000.0,ph_main, 2000.0);",
        "thread_id": 15930
    },
    {
        "@timestamp": "2023-09-14T07:13:10.5126272Z",
        "author": "Kyle",
        "date": "2011-05-09T20:55:14+0100",
        "id": "caecdc0a51fcf29702f3bb4d1b756144",
        "post_id": "post-225514",
        "text": "Slip confirmed to 2nd week of July.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.506706944Z",
        "author": "orb",
        "date": "2011-03-27T12:11:14+0100",
        "id": "57041121dfc74f9ab0d702aebdbea56b",
        "post_id": "post-225487",
        "text": "NASASpaceflight:STS-135: Final shuttle mission preparing for SRB stacking \u2013 Mission tweaking:Preparations for Atlantis\u2019 honor of rounding off the 30 year long Space Shuttle program are proceeding to plan, with processing about to enter the latest milestone of Solid Rocket Booster (SRB) stacking inside the Vehicle Assembly Building (VAB). Minor alterations to the mission content \u2013 as is normal for this stage in the planning \u2013 are also taking place at the Program level.STS-135 Processing Latest:Atlantis is currently in the final stages of her final Orbiter Processing Facility (OPF) flow for flight, with preparations taking place for rollover. This includes closeouts and pre-mate testing for Atlantis\u2019 Multi-Purpose Logistics Module (MPLM) payload.{...}Most of the hardware processing is taking place in the VAB, with the Mobile Launch Platform (MLP) inside High Bay 1 (HB-1) for the start of SRB stacking, which is scheduled to begin on Tuesday, March 29.Currently, the Left and Right Aft Boosters have been lifted from the build-up stands in the Rotation Processing and Surge Facility (RPSF) to pallets in preparation for transfer to the VAB for stacking. The D Platform has been extended to support SRB stacking optics, with the operation scheduled to begin with the Left Aft Booster buildup.Over in High Bay 2E (HB-2E) checkout cell, ET-138 is continuing to undergo radius block modifications to its LO2 flange intertank stringers, a mitigation procedure used to avoid cracks forming in the stringers during the cryo cycle of tanking, pressurization and ascent environments.{...}At present, engineers have successfully installed all of the radius blocks around the circumference of the intertank, with Thermal Protection System (TPS) foam spraying and trimming currently in work. This is expected to be completed sometime next week.{...}ET-138 will undergo a Tanking Test shortly after arrival at launch pad 39A, although it is unlikely the stack will then be rolled back to the VAB for Non Destructive Evaluations (NDE) of stringers unless driven by data from the test itself.{...}\n\nclickypens said:what attitude will the ISS be in? how is it different from normal?\n\n{...}It is also understood that some unique views of the International Space Station (ISS) will be observed during Atlantis\u2019 undocking from the orbital outpost, given the Station will be in a different attitude than normal during the flyaround.The ISS\u2019 attitude will be under a yaw of 90 degrees, placing the Y-axis in the Velocity Vector (+\/-YVV). As a result, this will provide some unique side-on views of ISS during Atlantis\u2019 post-undocking manuever.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:29.811999488Z",
        "author": "gattispilot",
        "date": "2010-08-09T18:54:24+0100",
        "id": "4743de8f15b35433227f999cbb8bf33c",
        "post_id": "post-246503",
        "text": "Once you get it how to do resize for the scenario editor?",
        "thread_id": 15913
    },
    {
        "@timestamp": "2023-09-14T07:13:10.591103488Z",
        "author": "Urwumpe",
        "date": "2010-05-29T21:37:22+0100",
        "id": "cefa4c80600534432962f8331d6cc077",
        "post_id": "post-226142",
        "text": "Face said:You are right, .NET has conditional compilation and #pragma. What I normally understand with preprocessor is a system preprocessing the source code to extend or manipulate the code. I guess what I was talking about was actually macro preprocessing, something even Stroustrup frowned upon.\n\nyeah... it is a two bladed sword. If you do much cross-compilation, it can save you a lot of work, since you can literally let the compiler rewrite the program to switch program codes as needed - including the ability to manipulate identifiers.But it is also so deep from the primordial soup of software development, that people are quickly confused by it.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.509746944Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-13T17:20:16+0100",
        "id": "0932c10e31bf6ab96c695446b988aca8",
        "post_id": "post-225502",
        "text": "I found this great blog at the Houston Chronicle - \"Final Mission\", a behind-the-scenes look at the STS-135 crew training. :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.445302272Z",
        "author": "GregBurch",
        "date": "2008-05-25T01:45:16+0100",
        "id": "110fb97f768b17762bbb6ff6e2eed22f",
        "post_id": "post-68123",
        "text": "streb2001 said:BTW? lol(I am trying to master irony using this Interweb jivetalk. Was I successful?)\n\nYes -- your irony sensor is properly calibrated. I was assuming the young fellow who started the thread wouldn't detect it, though.GB",
        "thread_id": 1595
    },
    {
        "@timestamp": "2023-09-14T07:13:10.256315904Z",
        "author": "SiberianTiger",
        "date": "2008-05-14T08:41:59+0100",
        "id": "185a13f6334218a1b358e98d9c05659e",
        "post_id": "post-65556",
        "text": "A little advertisement here:A meeting with Cosmonaut Yuri Vladimirovich Usachev will take place in the editors office of theNovosti Kosmonavtikimagazine in Moscow at May, 16. You can send in any question you would like to ask the office's guest. Answers to the questions will be published in the nearest magazine's issue and at the magazine's news feed web page:http:\/\/www.novosti-kosmonavtiki.ru\/content\/news.shtmlTwo persons who will have asked the most interesting and unorthodox questions will be invited to the editor's office to have a chance to ask them in person (well if you've already got a ticket to Moscow for tomorrow, that applies for you too). The questions are accepted no later than May 15, 3 P.M. London time (14:00 UTC, 10 A.M. EDT).You can ask questions in English. To do that, please send an e-mail tomarinin <at> novosti-kosmonavtiki.ru. Don't forget to leave information on your name, age, location, occupation and contact phone or email. To avoid question duplication, please also leave them in this forum thread:http:\/\/www.novosti-kosmonavtiki.ru\/phpBB2\/viewtopic.php?t=8264&postdays=0&postorder=asc&start=0No registration is required, you only have to pass an anti-spam check. Forum mods do speak English (and of course, Yuri himself too).Everyone is welcomed!:)",
        "thread_id": 1442
    },
    {
        "@timestamp": "2023-09-14T07:13:10.653881088Z",
        "author": "Bendarr",
        "date": "2010-05-30T07:42:18+0100",
        "id": "daec6abab8439a558c9b8d223729c334",
        "post_id": "post-226205",
        "text": "dgatsoulis said:The UMMU is all you saw!?Darn... i was so proud of the UCGO super-cars! :lol:\n\nLove the cars but I'll admit after seeing Iron Baby Preview this evening that's also the first thing I noticed. :lol:Brief question though. Grabbed the Iron Man Mesh. How do I install it?",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.549156096Z",
        "author": "JonnyBGoode",
        "date": "2010-08-13T03:01:55+0100",
        "id": "a24e0f24d1b9ac73a80c13fac54cdb91",
        "post_id": "post-246997",
        "text": "A \"Rendezvous with Rama\" add-on would be pretty cool...",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.412929024Z",
        "author": "ky",
        "date": "2011-06-16T13:40:05+0100",
        "id": "712e3c9ffdc062c98ab2f86c9e7ca5f0",
        "post_id": "post-225556",
        "text": "100+ tanks, dont know exact amount.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.654855424Z",
        "author": "eveningsky339",
        "date": "2010-05-31T16:54:30+0100",
        "id": "c0c65a7f83d478d5501c0839fb0d621d",
        "post_id": "post-226213",
        "text": "The gravity on Phobos is very strong, I promise!UMMU drifts away, runs out of 02...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.579860736Z",
        "author": "mc_",
        "date": "2010-08-13T11:50:39+0100",
        "id": "96b089e8759f31010747c8a35b0ee5e6",
        "post_id": "post-247065",
        "text": ":10sign: :11sign: :woohoo::hail::probe:",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.467910912Z",
        "author": "coffeene",
        "date": "2011-07-21T09:04:44+0100",
        "id": "c1224cccca7d7091bec988806a079dd4",
        "post_id": "post-225850",
        "text": "who is still up watching the landing?:hello::salute:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.272960512Z",
        "author": "Izack",
        "date": "2010-05-28T04:13:49+0100",
        "id": "badbdd995e716f82d90dedae7016e2e1",
        "post_id": "post-225132",
        "text": "I suggest Atlantis, since she's the first new ship since the shuttle's final landing, and it's a really cool name.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:30.240084992Z",
        "author": "Turbinator",
        "date": "2010-08-10T07:41:22+0100",
        "id": "b13dda5ef4786acf1c169286b301ecdf",
        "post_id": "post-246582",
        "text": "I am looking for the full HD(I believe 720p was the full resolution)tour of the ISS video done by Mike Fincke. I believe it is somewhere around 30 minutes long.I have on my computer the cut down 10 minute version of it. Its in 720p at 153 MB's in size.On you tube, there are 4 individual parts of the full version, however that is in cheap internet quality. The NASA website is where I was able to find and download the cut-down 10 minute version.(and now I can't find that page any more either)There -has- to be a full version for download somewhere.If anyone knows where, please point us in the right direction.YouTube version:International Space Station Tour (Part I)International Space Station Tour (Part IV)",
        "thread_id": 15927
    },
    {
        "@timestamp": "2023-09-14T07:13:10.653421824Z",
        "author": "Mojave",
        "date": "2010-05-29T23:36:36+0100",
        "id": "e163f86462eddb90062c56e1b7dba272",
        "post_id": "post-226201",
        "text": "where did you get tose UMMU?",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.360304128Z",
        "author": "Urwumpe",
        "date": "2010-05-29T23:16:11+0100",
        "id": "374c49ed2df8cc9787f5a8a824ce3d9a",
        "post_id": "post-225289",
        "text": "Congratulations to Lena for achieving the impossible!",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:30.32483328Z",
        "author": "Loru",
        "date": "2010-08-10T18:24:50+0100",
        "id": "5b94be3f685b70457be759405b3805eb",
        "post_id": "post-246647",
        "text": "Well - moving planets and moon closer to Earth will result only in less fuel usage. Difficulty level will be the same.",
        "thread_id": 15931
    },
    {
        "@timestamp": "2023-09-14T07:13:10.394808576Z",
        "author": "T.Neo",
        "date": "2010-05-26T20:51:28+0100",
        "id": "a03165f7ebf2a954abb0d9bbb350e5bf",
        "post_id": "post-225359",
        "text": "Apparently satellites candetectnuclear detonations, but I'm not sure whether a person could see one. I wouldn't be surprised though.There is also [ame=\"http:\/\/en.wikipedia.org\/wiki\/Starfish_Prime\"]Starfish Prime[\/ame], a space-based nuclear detonation. It was visible from the surface, seems to have generated pretty auroras as well.As for the Vela incident, it is possible that it were an event such as an asteroid impact with the upper atmosphere.South Africa did have a nuclear program at the time, but we couldn't have constructed a weapon at the time the event took place- and all potential weapons have been accounted for.Although regarding the efficacy of various South African institutions, I somehow doubt that our nuclear program would have been successful otherwise...",
        "thread_id": 14448
    },
    {
        "@timestamp": "2023-09-14T07:13:10.419858432Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-22T19:12:47+0100",
        "id": "d39a9781e6ecef3583b1937db7fd8519",
        "post_id": "post-225593",
        "text": "garyw said:That article suggests an FD-3 rendezvous - I thought FD-4 was always the plan due to the smaller crew size?\n\nIt will be a FD-3 rendezvous. FD-4 will only be utilised if Atlantis launches outside of the nominal launch window (which is unlikely, since NASA would likely scrub rather than go with a FD-4 rendezvous).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.397653504Z",
        "author": "eyu100",
        "date": "2010-08-19T21:19:32+0100",
        "id": "264e50922a901994b91192ffcaf18e23",
        "post_id": "post-246783",
        "text": "I'm posting again so that this thread doesn't go unnoticed. A way to change planet textures would be really useful for Orbiter Galaxy, because instead of restarting Orbiter with a new solar system you could simply rename all the planets and move them around. It would be really nice if computerex could explain what he(\/she) did...",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:10.428566272Z",
        "author": "diogom",
        "date": "2011-07-07T18:08:03+0100",
        "id": "984d6a5ddcc75d71ac53917769fd3c2c",
        "post_id": "post-225650",
        "text": "Yeah, it's 30% GO, not 0% :tiphat:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.44802048Z",
        "author": "mode1bravo",
        "date": "2011-07-10T09:18:26+0100",
        "id": "79f4213bc22e202ce1eb0eef56da85c3",
        "post_id": "post-225747",
        "text": "I had the privilege to watch the whole launch on NASA TV from suit up to post OMS2. Magnificent. Wish I could of been there. Atlantis, the last bird out of town.:salute:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.550239232Z",
        "author": "Xyon",
        "date": "2010-08-13T13:04:07+0100",
        "id": "3d944628592f86f425170fbe5c28ffd1",
        "post_id": "post-247004",
        "text": "N_Molson said:Sure, UGCO & UMmu allow a lot of cool things......but they require an extensive knowledge of C++ when it comes to coding... The \"get your add-on UMmu & UGCO in 15 minutes\" is, well, maybe a little exagerated (or maybe I'm stupid).\n\nIt's actually closer to requiring an extensive knowledge of copy and paste. The understanding of the C++ language comes in when you want to implement UMMU and UCGOwell. It's not about being clever or stupid, it's just about what you know about coding itself. Lack of specialist knowledge doesn't make someone \"stupid\".;)Having played around with some development projects with both UMMU and UCGO recently, I'm of the opinion that neither really lends itself perfectly to this kind of usage. There are some critical limitations which must either be worked around or accepted, which can be anything from a minor headache to a major pain in a large muscle mass generally used for sitting.Not impossible, generally, but certainly not easy.",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.486397696Z",
        "author": "Kyle",
        "date": "2011-07-22T07:24:28+0100",
        "id": "7d5e258b15d628e088508285dce46249",
        "post_id": "post-225946",
        "text": "Long live the Space Shuttle! I leave you all on the first full day of the post-shuttle era with the iconic pictures.Say hello to the future.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4533824Z",
        "author": "IronRain",
        "date": "2011-07-10T19:53:59+0100",
        "id": "43afa030302ddce4e7dbcf3cc6462b06",
        "post_id": "post-225760",
        "text": "",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.56281856Z",
        "author": "Pilot7893",
        "date": "2008-05-25T15:30:40+0100",
        "id": "f7fb975ac927242bece6b397a32eede7",
        "post_id": "post-68161",
        "text": "Just recently, I was pretending my pilot was commiting suicide by deorbiting into the sun. For some reason, as soon as I hit the sun, I found myself about 3 lightyears away from the Oort cloud in less than a second. It remains the fastest I have EVER gone in Orbiter",
        "thread_id": 1598
    },
    {
        "@timestamp": "2023-09-14T07:13:09.81369344Z",
        "author": "dougkeenan",
        "date": "2010-05-22T16:10:59+0100",
        "id": "054f516b768de49c637cad43f2a81a54",
        "post_id": "post-224872",
        "text": "extraction work:http:\/\/github.com\/macek\/google_pacmanhow soon till we see all those games?:)",
        "thread_id": 14392
    },
    {
        "@timestamp": "2023-09-14T07:13:10.655089152Z",
        "author": "Izack",
        "date": "2010-06-02T20:52:12+0100",
        "id": "3553cbeb74a928b041119edf45a0de91",
        "post_id": "post-226215",
        "text": "communist said:um,what exactly told you this?\n\nHis sense of sarcasm.:pRun the scenario 'Flyby at KSC'No matter what happens,someonewill die. Usually the captain.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.19780736Z",
        "author": "JonnyBGoode",
        "date": "2010-08-10T09:38:37+0100",
        "id": "ccab2c18fd43580d9759816d7c046a5f",
        "post_id": "post-246566",
        "text": "Hey guys. I know the Outer Planets is no longer supported, but I just installed it on my 2010 Orbiter setup (including the patch) and got it to work.Well,mostly.I had a CTD with Jupiter's moon Iocaste but I got that to work, it looked like the cfg file didn't copy across right. Same with Saturn's moon Ijiraq.Now here's where it gets weird.Jupiter's moon Aitne, I can see the mesh if I'm looking at it from elsewhere (i.e. change my camera view to there), but if I run the Aitne scenario I get a ctd. Same with the Saturn-Iapetus scenario. I can see the mesh if I change the camera view from another scenario, but if I run the Saturn-Iapetus scenario I get a ctd.The other weird bug is the Jupiter-Metis scenario. The rock mesh shows but the DG is inside the moon, at it's core.I've been away too long (three years!) so I don't remember much about parameters of the files, but I'll post whatever you guys need. One thing I did notice: In the Iapetus cfg file there's a line that says Module = Iapetus, but there is no module named Iapetus in the base install. Could that be a part of the problem?---------- Post added at 07:18 PM ---------- Previous post was at 07:10 PM ----------Oh, I should mention I'm on Windows 7.---------- Post added 08-10-10 at 01:38 AM ---------- Previous post was 08-09-10 at 07:18 PM ----------Oh, something else odd (but minor) that I noticed: when I turned on Jupiter's rings... I watched a GIANT Amalthea pass behind Jupiter as Jupiter eclipsed it. :lol:",
        "thread_id": 15922
    },
    {
        "@timestamp": "2023-09-14T07:13:10.199606272Z",
        "author": "george7378",
        "date": "2010-05-24T12:01:06+0100",
        "id": "2ce025025e1df5a6ffb0814181e1275f",
        "post_id": "post-224997",
        "text": "Nice:)I checked again this morning, and the smaller sunspot has all but gone.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:09.9747072Z",
        "author": "Alexhortdog95",
        "date": "2010-05-23T06:28:57+0100",
        "id": "af7d3688e720d3a4005625bae6230a3e",
        "post_id": "post-224927",
        "text": "Well folks, I'm officially hooked now:). I just flew 2 DGIVs to the ISS and docked with both successfully.I guess it's time to find out how to land in one piece, eh? :lol:",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:30.582427904Z",
        "author": "Xyon",
        "date": "2010-08-15T06:18:52+0100",
        "id": "c47d02eb42fc589971f6a54f9227e5fd",
        "post_id": "post-247079",
        "text": "True, true. Have you seen the engine lighting on the stock Atlantis though? The SRBs are a little too low-poly to carry the effect well, I think. The whole inside of them lights as one face.:(",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.574884096Z",
        "author": "Xyon",
        "date": "2010-05-27T17:34:08+0100",
        "id": "a3d63cf351d47edf3168ce930cd64e34",
        "post_id": "post-226080",
        "text": "A compiler is the program which takes the code you write and translates it into machine-readable code. In essence, it turns C code into executable and .dll files.Writing in C is not easy, nor in any code. One needs more than just a compiler, but to learn the language, one needs a compiler anyway. Microsoft offer a range of free compiler tools known as the \"Visual Studio\" series, the free variants being dubbed \"Express Edition\" for a particular language. So, to code in C++, which is the language of Orbiter addons and native windows applications, you would get a C++ compiler, for instance, Visual C++ 2010 Express Edition, availablehere.Note that while the tools provided by Microsoft are free at the Express Edition level, they do require registration after 30 days. There are many other compilers out there, as well, and one can get lost in the myre of differing programs, which is why I suggest only one.Also, the MSDN offers tutorials for writing in C and C++, available from within the IDE (Integrated Development Environment) after installation.Good luck with it.",
        "thread_id": 14461
    },
    {
        "@timestamp": "2023-09-14T07:13:10.273324032Z",
        "author": "Hispa",
        "date": "2010-05-28T16:23:49+0100",
        "id": "a27ed9d8787d376eef4022dd1b9e9afb",
        "post_id": "post-225135",
        "text": "I discovered that Long Shot is an appropriate name for this thing. I launched it towards Jupiter without any navigation tool, spending almost 3\/4 parts of its fuel. Some time compressed ago, I arrive to Jupiter SOI, and used IMFD to successfully insert the ship in a low orbit that crosses the main moons. Nice, but I lost the rest of the fuel doing it.I suppose that with a more... responsible navigation, Long Shot will be capable to transport all these ships I want to boost to Mars, Jupiter, Saturn or even the outer gas giants; maybe Pluto. We'll see...Forgot to say that I'm going to add RCS thrusters at bow and stern sections of the ship before the official release. I don't think it's going to take me too much time. :thumbup: I'm now familiarized again with anim8or and Spacecraft3.See ya!",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:30.510034944Z",
        "author": "Ae7flux",
        "date": "2008-12-29T11:45:25+0000",
        "id": "73b80383cf622b4745b5f526eee26f75",
        "post_id": "post-68148",
        "text": "Artlav said:Orbiter runs fine on EEE 901 for me, only a bit slow and loading takes forever. No black sky problem encountered.Considering the castrated kind of linux that came with it, XP was a better choice. Well, and i also preferred to have a mobile windows development platform.\n\nMadriva on an 8Gb flash card works fine for me and this is with all the trimmings and on a 701 to boot. The EEE is much more capable than some people credit.Like Jarvit\u00e4 I'm not about to inflict Windows on my EEE but I must admit the ability to run Orbiter on the go is the one thing that has tempted me.",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.665825024Z",
        "author": "crazydogg",
        "date": "2010-08-30T07:47:47+0100",
        "id": "8f6aeab410d12b9e485818929186a59a",
        "post_id": "post-226287",
        "text": "undressing on the surface of venuswill transform it into a barbecue compressed :rofl:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.32208384Z",
        "author": "Notebook",
        "date": "2010-05-25T21:34:12+0100",
        "id": "e780a926c22d760ac42554c63190f233",
        "post_id": "post-225219",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/science_and_environment\/10150614.stmTwo spacecraft are about to begin an unusual orbital dance above the Pacific Ocean to try to evade the interference from a third, failed satellite.\n\nN.",
        "thread_id": 14434
    },
    {
        "@timestamp": "2023-09-14T07:13:30.28904192Z",
        "author": "Urwumpe",
        "date": "2010-08-10T12:18:51+0100",
        "id": "af5339023945a3673ce53077b646c5cb",
        "post_id": "post-246595",
        "text": "thripd said:Math not my strong point, I'm guessing the math will eventually shoot this down.\n\nNot even that, alone some coarse knowledge of the physical phenomena is enough. For example what induction is, and what the magnetic field of the induced current produces (drag).thripd said:I get what your saying Johan, magnetic attraction would eventually cause the rings to equalise. Whatif, instead of the outer being, say positive and the inner being, say negative, you have both negative and positive points on both rings, and points are aligned (or movable) so forces of attraction are closely followed by forces of repulsion to keep the thing going.\n\nWhat you essentially suggest is a synchronous electric motor, for keeping things running, powered by....what?;)It would not produce electricity, it would consume it.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Synchronous_motor\"]Synchronous motor - Wikipedia, the free encyclopedia[\/ame]thripd said:Energy loss on the inner ring would equate to slowing down the planet's spin (unlikely) and perhaps energy loss on the outer ring could be mitigated with minimal input compared to the enegy generated from electromagnetism? The spin of the earth is a net force. Perhaps in millions of years this contraption could diminish the earth's spin slightly.\n\nIt would only have a effect as long as the spin rate of the planet is different to the spin rate of the outer ring. And the spin rate of the outer ring would be equalized to the spin rate of the inner ring by the energy that you tap of it by induction (once a current flows in the inner ring). So, you are essentially limited to the energy that is stored in the ring while you assemble it: It is no way to generate energy, but a viable way to store energy with pretty good efficiency.",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.44390144Z",
        "author": "N_Molson",
        "date": "2011-07-08T16:41:50+0100",
        "id": "d8d3f870bc77ec662a504bb36d03e035",
        "post_id": "post-225723",
        "text": "Damn...last time we'll see a manned main engine light off from KSC for a while. Safe flight Atlantis!\n\nYep... This time silence will fall for a long time over Pad 39A...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.524226304Z",
        "author": "IronRain",
        "date": "2010-05-27T09:53:08+0100",
        "id": "136fa611d971215407a279285f92166d",
        "post_id": "post-225968",
        "text": "Very nice! I was really waiting for a Normandy add-on. Can't wait till the next version!For the people who don't know what vessel this is, it's from the game ''mass effect (2)'' (one of the greatest games made ever!). every choice you make in the game, will effect the game (sacrificing crew, if your crew is going to survive the final battle, having sex......) and the next version of the game (already seen in Mass Effect 1 to Mass Effect 2 and this feature will also be implanted in Mass Effect 3). you can fly through galaxy's (in Mass Effect 2 you can even control the ship) and in MS2 there are so many galaxy's, that the game comes on 2 discs...of course I don't want to advertise! but I just want to let people know how awesome the game is...Mass Effect 1 trailerMass Effect 2 trailer",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:30.413910528Z",
        "author": "Xyon",
        "date": "2010-08-11T03:15:02+0100",
        "id": "5f6ef7cd7379ebdcfe307ff7ac556919",
        "post_id": "post-246806",
        "text": "Sketchpad was brought into Orbiter 2010 to move away from the Windows GDI functions, which will allow better portability between platforms.It's generally a good plan to use Sketchpad for new projects.To write text out, I use a string:Code:int linespacing = mHeight\/MFD_LINE_NR;\n\tint lineNo = 1;\n\tint charwidth = mWidth\/MFD_CHAR_LEN;\n\tstd::string txt;\n\n\t\/\/ Draws the MFD title\n\tTitle (skp, mfd_name);\n\tlineNo = lineNo + 2;\t\/\/ Use Green for the rest of the MFD text\n\n\tGetDefaultFont(0);\n\n\tskp->SetTextColor(MFD_RED);\n\ttxt = \"Now Playing: \";\n\tskp->Text(3, linespacing*lineNo, txt.c_str(), (int)txt.length());\n\tlineNo++;For printing variables, I use sprintf almost like you have it there:Code:char buffer[256];\n\nsprintf_s(buffer, \"%s [%s]\", pVessel->GetName(), pClassName);\ntxt = buffer;\n\nskp->Text(3, linespacing*lineNo, txt.c_str(), (int)txt.length());",
        "thread_id": 15945
    },
    {
        "@timestamp": "2023-09-14T07:13:10.44956544Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-23T17:24:21+0100",
        "id": "7ed291cea94a83c337160a48a1528781",
        "post_id": "post-225397",
        "text": "NOTE: I have just re-named this thread from \"STS-335\/135 Updates\" to \"STS-135 Updates\", as it looks fairly certain that this mission will now fly \u2013 I\u2019ve been wanting & hoping to do that for ages!:thumbup: :speakcool: :hotcool: :10sign: :11sign: :woohoo:My speculation on the flight crew is as follows:Chris Ferguson will probably be CDR, as he is about due for another flight, and he is fairly high ranking in the Astronaut Office to fly the last Shuttle mission.Looking at recent PLT assignments, Tony Antonelli (previous flight STS-119) just flew on STS-132. Next after STS-119 was STS-125, whose PLT was Greg \"Ray J\" Johnson. However, Johnson retired from the Astronaut Office last month (I bet he wishes he hadn't now!), and so we go to the next mission after STS-125, STS-127, whose PLT was Doug Hurley.It's fair to assume that the two MSs will have had recent MPLM experience. However, if we break down \"MPLM experience\" into a specific skill, then what it really means is skills in transferring & stowing items aboard the ISS. Another thing to consider, as there would be no LON for 135 (the crew would return on the Soyuz if needed), is that MSs with recent Soyuz experience would be desirable. So, we need MSs with recent experience in transferring & stowing items aboard the ISS, and recent Soyuz experience.Essentially, that means any US long-duration crewmember who was aboard the ISS during the STS-131\/19A stage would be in line for STS-135.Therefore, my best guess at the crew is:CDR: Chris Ferguson.PLT: Doug Hurley.MS-1: Tracy Caldwell-Dyson (a bonus of Caldwell-Dyson is that she has previous Shuttle experience, and will have EVA experience when she returns from Expedition 24 on 24th September).MS-2: Tim Creamer.I'd like to see Mike Massimino visit the ISS, but I don't think he'd be able to get up to speed on ISS systems in only 10 months.:(I should think we'll know for sure this time next month!---------- Post added at 05:24 PM ---------- Previous post was at 04:55 PM ----------Also, NASA had better start putting MPLM FM-2 (Flight Module-2) \"Raffaello\" back together again - they've kinda cannibalised most of its parts for the PMM!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.227107328Z",
        "author": "JEL",
        "date": "2010-07-16T06:12:28+0100",
        "id": "59569777066d09f6b7f5cc0282c3d112",
        "post_id": "post-225029",
        "text": "Thanks for the link:)I actually didn't notice it during filming, but only when I viewed it afterwards. The clouds where whizzing by the sun-disk constantly shifting how much sun-light came through, from total black-out to total shine-through, and only in the frames where the sun-light was dimmed down just by the right amount the spot is visible and then I just grabbed one such frame from the video:)It's obviously no match for real telescope equipment, but fun nonetheless.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.634222592Z",
        "author": "Tommy",
        "date": "2010-08-18T23:52:41+0100",
        "id": "128fe93c7ac7a7d8e1c56cac8c56ac99",
        "post_id": "post-247157",
        "text": "The lower dV value was for the \"challenge # 3\", where you can wait for a window. I haven't had time to work on the stock scenario you used, looks like the nearest window is at least 3 - probably four days away so I would expect some plane change is required.As for the aerodynamic plane change, I would expect about 3300 - 3500 m\/n, not 2650. It's not a linear relationship between RInc and dV. It seems that the higher the angle the more (relatively) efficient it gets - due to the faster closure rate (degrees per second). Plus, theres sort of a \"fixed\" cost, at least about 800m\/s minimum. The longer you are in the atmo, the higher this gets, of course, but the difference between a PlC of 70 degrees vs 60 degrees isn't as large as the difference between 6 degrees vs 50 degrees - if you can follow that explanation!Once I finish my part of the IMFD Full Manual update, and take a break, I'll see if I can't get a decent annotated flight recording of this maneeuver. I still need to refine the technique quite a bit. At this time I'm still doing a lot of guessing on altitudes, etc, so I'm not sure exactly what I'm doing that gives me the efficiency I've been able to achieve.And I misunderstood, and thought the 6550 number was just for the PlC, not the whole trip. I'd agree that that is a pretty good representation of the method.",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.449680896Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-27T21:50:24+0100",
        "id": "5208f7f4ecd673e9b59e1275cb5b992c",
        "post_id": "post-225399",
        "text": "NASASpaceFlight: \"NASA Updates STS-335 Planning and Fleet OMDP Lifetime Requirements\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.34175232Z",
        "author": "tblaxland",
        "date": "2010-05-27T01:53:51+0100",
        "id": "a77e5d265240b655434c08c4b418a74d",
        "post_id": "post-225257",
        "text": "DaveS said:There already is: Just untick the \"Automatically parse links\" and \"Automatically embed media\" checkboxes.\n\nThanks Dave :tiphat:For other people's reference, those options are not available from the Quick Reply box at the bottom of the thread. You need to go to main reply page to see those.",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:29.952049664Z",
        "author": "mc_",
        "date": "2010-08-10T13:03:32+0100",
        "id": "9933b1649e9afdb63d46ad5738497de6",
        "post_id": "post-246535",
        "text": "VTHL?",
        "thread_id": 15918
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4529216Z",
        "author": "IronRain",
        "date": "2011-07-10T16:29:51+0100",
        "id": "01e9086adbfab0e9174c870b04b9a309",
        "post_id": "post-225758",
        "text": "STS-135 Docking",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.478909184Z",
        "author": "Chub777",
        "date": "2011-07-21T11:00:25+0100",
        "id": "250a6d74921f6727873cf9ccd6b95e0c",
        "post_id": "post-225910",
        "text": "No more shuttle.:(",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.372744704Z",
        "author": "Ark",
        "date": "2010-08-15T15:25:18+0100",
        "id": "100567ff674f691f39b707807ec77389",
        "post_id": "post-246738",
        "text": "Orbiter CTDs as soon as the included demo scenario starts.",
        "thread_id": 15937
    },
    {
        "@timestamp": "2023-09-14T07:13:10.462040576Z",
        "author": "ky",
        "date": "2011-07-18T14:00:46+0100",
        "id": "61f6ecf926061c9fcacad2c6b3539524",
        "post_id": "post-225813",
        "text": "How far from now is undocking?---------- Post added at 12:58 PM ---------- Previous post was at 12:56 PM ----------Never mind.---------- Post added at 01:00 PM ---------- Previous post was at 12:58 PM ----------I'll get to see both at 6 AM tomorrow.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.509644032Z",
        "author": "agentgonzo",
        "date": "2011-04-13T09:33:31+0100",
        "id": "224df286964320ad31029574b438a683",
        "post_id": "post-225501",
        "text": "Fabri91 said:It sure looks that way, but to be honest I can't really blame them, a failed redocking could have some pretty severe consequences, according to the article linked above, even a complete evacuation of the station.\n\nYeah, in fairness the Russians are being asked to do something with a lot of risk for an entirely cosmetic reason. We all want photos of the shuttle docked with the stack but it will afford us zero new scientific information.That said, the human race is built upon indulgence and romanticism so hopefully they will see the cultural benefit of adorning a million desktops with a new backdrop",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.570467328Z",
        "author": "donatelo200",
        "date": "2010-08-13T22:27:21+0100",
        "id": "18d50b5e52aecb74274b67ca7efe8ccc",
        "post_id": "post-247044",
        "text": "Youl need the origional S4 download. The autopilot won't work well above 60,000ft.(go manual above that alt) No flaps and youl land at approxamitly 230kts. Use the airbrack in the air to slow down or you will pass mach 1 even at throttle 0. Here you go. It will overwrite the aircraft file. Need any help just ask. (drop it into the S4's folder in the simobjects\/Aircraft)",
        "thread_id": 15980
    },
    {
        "@timestamp": "2023-09-14T07:13:10.474960128Z",
        "author": "Krikkit",
        "date": "2011-07-21T10:47:25+0100",
        "id": "cfd724e987c8d685c999b2b97fa23e15",
        "post_id": "post-225888",
        "text": "Good Morning O-FGods Speed Atlantis and crewEnjoy your well deserved retirement",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.58429952Z",
        "author": "tblaxland",
        "date": "2010-06-01T00:59:38+0100",
        "id": "f54f4e68a912e410c2b017c36af95120",
        "post_id": "post-226121",
        "text": "statickid said:may i inquire what specific ascent checklists you are referring to? are they on O-H?\n\nHours of goodness here:http:\/\/www.nasa.gov\/centers\/johnson\/news\/flightdatafiles\/index.html",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:30.578651392Z",
        "author": "River Crab",
        "date": "2010-08-13T07:38:31+0100",
        "id": "b416d20cc57d5cb0064f1186e5f9253e",
        "post_id": "post-247059",
        "text": "So, there was light.",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66768256Z",
        "author": "zipybug14",
        "date": "2010-12-05T06:46:56+0000",
        "id": "92d6a78f2dc346d1728264c011f81e49",
        "post_id": "post-226304",
        "text": "What I found out is somewhat of a bug, but I was messing around with an ummu turbopack on the moon. Wondering what would happen if I pulled a loop while using the hover hold autopilot, I attempted to flip over. I then found my poor ummu apx. 1600 km away from my XR2, and 160 km above the lunar surface. to make things worse, after I killed my rotation, I found my ummu's rcs to be inoperable. The landing sucked. For the ummu, anyway.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.055802624Z",
        "author": "vonneuman",
        "date": "2010-05-23T06:07:29+0100",
        "id": "2fb8a01ce35ca1373f5e3a2a7c856e53",
        "post_id": "post-224961",
        "text": "I recommend giving it one bust from the rcs thrusters in the rotation function with ether the 1 or the 3. Then put time acceleration to 10x and then do what TSPenguin said. The x tends to move around the circle for a while if you are a number of degrees off. Have patients, it will start to move to the center.Btw, that is a good question, not a weird one.",
        "thread_id": 14403
    },
    {
        "@timestamp": "2023-09-14T07:13:30.677885952Z",
        "author": "DanM",
        "date": "2010-08-15T03:04:13+0100",
        "id": "6c789414e3f775750c58d7dcfac8a7e2",
        "post_id": "post-247227",
        "text": "Alright, thanks. I'm currently making a list of switches I'd want. Could orbiter 2010 run on a Windows 95 computer properly if I use the comp for that sole purpose? I think I might need to modify it a little.",
        "thread_id": 15997
    },
    {
        "@timestamp": "2023-09-14T07:13:10.260210944Z",
        "author": "Coolhand",
        "date": "2010-05-24T19:41:02+0100",
        "id": "838f729bc480649c66290cf0a68d8336",
        "post_id": "post-225076",
        "text": "one of the reasons i put the dice in the xr2 is because i wanted a visual g-meter like this, to illustrate the forces acting on the craft. Of course in practice now they are static unfortunately.The effects of your car cornering would be the same as if you were translating sideways and up simultaneously in the xr2, and the dice would respond in the same way by pointing down and to the side at 45 degrees.",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:10.322844672Z",
        "author": "Urwumpe",
        "date": "2010-05-25T23:09:41+0100",
        "id": "5ec6c9dce5a81e5fb9902d8af62785bf",
        "post_id": "post-225223",
        "text": "PanAmSat-xxxx\/Galaxy-15 on 133W was one of the two WAAS satellites augmenting the GPS over northern America.",
        "thread_id": 14434
    },
    {
        "@timestamp": "2023-09-14T07:13:30.672659712Z",
        "author": "Slice N Splice",
        "date": "2010-08-13T21:22:42+0100",
        "id": "a88becb440491ce26f01359fac091063",
        "post_id": "post-247180",
        "text": "TSPenguin said:In fact, if you search this forum for \"How can i find the frequency of the ISS?\" you find a number of threads where this has been answered.I strongly recommend you start reading the manuals of the software you are using. When still in doubt, perform a search. Only if that does not answer your questions, ask for help.Another very good resource for information about anything are tutorials. There are even video tutorials detailing every single step on how to use the DGIV to get to the ISS.Tutorials are considered so valuable by this community, that there is a special page on Orbiter Forum, listing them. You can find it by clicking the button labeled \"Tutorials\" on the top of this very page.Oh, and:welcome:to OF.\n\nThundersnook said:For any frequenzy-Issiues (aircraft or spaceport) you can Push F4 --> Object Information and you'll find out everything;)Greetings!\n\nOk thanks guys, thanks for your greetings and your helps.Cheers!:cheers:",
        "thread_id": 15993
    },
    {
        "@timestamp": "2023-09-14T07:13:10.317480448Z",
        "author": "Urwumpe",
        "date": "2010-05-25T19:19:38+0100",
        "id": "d53bb0401cd684c56632e5af75984134",
        "post_id": "post-225210",
        "text": "Yikes, looks like Austin now has to bear the full European decadency.Phoenix was a cool course BTW.:)How will the Austin circuit look like?",
        "thread_id": 14433
    },
    {
        "@timestamp": "2023-09-14T07:13:10.509174272Z",
        "author": "orb",
        "date": "2011-04-10T23:31:16+0100",
        "id": "15ea54011fbf5a6c027799ac5bf12802",
        "post_id": "post-225499",
        "text": "Spaceflight Now:Schedule mapped out to final space shuttle launch",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.351507968Z",
        "author": "Moach",
        "date": "2010-08-10T20:36:23+0100",
        "id": "2cc7c25cf2d6a69c5be51274c5255925",
        "post_id": "post-246715",
        "text": "and don't forget wikipedia! :tiphat:",
        "thread_id": 15934
    },
    {
        "@timestamp": "2023-09-14T07:13:10.412121088Z",
        "author": "ky",
        "date": "2011-06-14T17:53:44+0100",
        "id": "180c88037d90798e84e53631455bb567",
        "post_id": "post-225551",
        "text": "I always wondered what the tank would look like re-entering earth.Are there pieces big enough for someone to recover?---------- Post added 06-14-11 at 04:53 PM ---------- Previous post was 06-13-11 at 09:29 PM ----------Atlantis tribute poster:Atlantis and Columbia:Glass Cockpit:Powering down after flight:Atlantis on pad for final mission:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.649358592Z",
        "author": "Woo482",
        "date": "2010-05-27T22:21:27+0100",
        "id": "3ea9b2c34fb4c948f5e7baf0b8108095",
        "post_id": "post-226171",
        "text": "T.Neo said:You shouild probably ask Woo482. He's somewhat of a UMMU-killing celebrity on the IRC...\n\nI think I'll have to agree with you, just a few of the creative ways I've destroyed UMMUs:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.508702976Z",
        "author": "James.Denholm",
        "date": "2008-11-27T06:08:28+0000",
        "id": "1b7690fbb04e5e44bb9d757f25c54309",
        "post_id": "post-68141",
        "text": "Asus EEE? *pfft*Buy Alienware next time.:pNah, congrats! The only problem that you'll have with it is increased cravings, as your body will build up an even higher reliance on Orbiter due to your increased usage, seeing as from now on you'll be orbiting while traversing to and from work\/school. :lol:",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.459698176Z",
        "author": "FordPrefect",
        "date": "2011-07-14T22:56:23+0100",
        "id": "56798edc6992a39537e78a060bf875c9",
        "post_id": "post-225798",
        "text": "Vertigoooo...Another great image of this final shuttle mission taken during EVA:It looks like hanging free some 375 Kilometers above the ground! This fisheye view makes it look scary, not for the faint at heart or the one suffering vertigo.:sick:Of course, that cannot happen, as you would feel no force pulling you down, only microgravity.This has got to be one outstanding experience I can only imagine...:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66092416Z",
        "author": "zeldafan156",
        "date": "2010-06-20T07:22:13+0100",
        "id": "467f6bc9a7d7b114a4ee219cdc415f10",
        "post_id": "post-226254",
        "text": "one time i landed a ship on the ground and when i eav'd the people in side they all shot out as if they were it a cannon!:WTF:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.29028736Z",
        "author": "HAL9001",
        "date": "2010-08-10T19:26:48+0100",
        "id": "fa369bdf7205425ba5cfba1f34c03268",
        "post_id": "post-246605",
        "text": "well, moon will stop mving in a few billion years.somewhere the nergie for tides must come from...",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:10.487950592Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-19T20:00:10+0100",
        "id": "5926aca3bd730e5eb13d2d0e55a6c27a",
        "post_id": "post-225415",
        "text": "Florida Today: \"Bet on one more shuttle mission\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.198392832Z",
        "author": "astrosammy",
        "date": "2010-05-23T16:19:59+0100",
        "id": "a08b53e02cec2755f55523ded55e2d38",
        "post_id": "post-224993",
        "text": "I'll try tommorow morning, I don't have such a good view to the west.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.345214208Z",
        "author": "RisingFury",
        "date": "2010-08-18T20:39:36+0100",
        "id": "eb61bf89bd2a3cf9d2f4b39ebed3f056",
        "post_id": "post-246703",
        "text": "Pagnatious said:It's currently mercury, venus, earth, mars, ceres and jupiter.Better artwork is on the list of things to have, first it was just about getting the motion of everything working correctly. Once I get all the bugs hammered out of that I'm moving onto the rest. Not sure why it would keep reading the keys, I didn't actually change anything in the code when moving server or adding the planets...Regards locating the ship, press the S key, if that moves to focus on the ship it's still around somewhere. I've added 9 and 0 and zoom out and in controls, try those.\n\nThanks! 0 and 9 work:)",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.458063872Z",
        "author": "orb",
        "date": "2011-07-13T12:50:03+0100",
        "id": "4ce7988d46362098bcabcf57ee25300e",
        "post_id": "post-225788",
        "text": "IronRain said:Awesome photo by Ron Garan, taken during yesterdays spacewalk\n\nHTML:<Code>AccessDenied<\/Code>\n<Message>Request has expired<\/Message>\n<Expires>2011-07-13T07:28:04Z<\/Expires>\n...\n<Message>Query-string authentication requires the Signature, Expires and AWSAccessKeyId parameters<\/Message>Is there an indirect link to page where we could see that image?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45496192Z",
        "author": "IronRain",
        "date": "2011-07-11T11:47:02+0100",
        "id": "c880b71e277d0dbcf7510f72f15c0209",
        "post_id": "post-225768",
        "text": "Raffaello is berthed to the ISS. The crew is one hour ahead of schedule. The hatches will be opened later today.The reusable hauler of supplies for the International Space Station was successfully hoisted from shuttle Atlantis' payload bay and connected to the outpost today.Known by its nickname Raffaello, or more formally as the Multi-Purpose Logistics Module, this cylindrical structure is packed with 9,403 pounds of cargo, including spare parts, science gear and 2,677 pounds food to stock the station's shelves.\"We're taking a year's worth of food,\" says mission specialist Sandy Magnus. \"We're taking about 2,000 pounds of science equipment, we're taking hygiene items, we're taking clothing, we're taking thousands of pounds of spare parts for the different systems, life support system, the electrical system, the computer system and so forth. These are the big things that we're taking because we're trying to supply the station for a whole year, and that hedges our bets against when the commercial follow-on cargo contracts will be available up and running.\"Once the space shuttles are retired after this final mission, NASA will rely upon the commercial firms SpaceX and Orbital Sciences to fly resupply missions with the new capsules and rockets being developed. Russian, European and Japanese unmanned cargo vehicles will continue flying to the station as well.After Raffaello is emptied, about 5,660 pounds of no-longer-needed materials and items looking for a ride back to Earth will be stowed into the module before it is detached and returned to the shuttle payload bay next week.---Added later---GPC3 is up and running again",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.645113088Z",
        "author": "Meus Nomen",
        "date": "2008-05-28T09:34:10+0100",
        "id": "2055e35631c220207a34c1f818332813",
        "post_id": "post-68174",
        "text": "sputnik said:Cool! (Is it okay to respond here?)I note two minor errors: the Thor's main thrust is vastly overstated; Thor_USAF.cfg should have it read:MaxMainThrust = 758711And the payload is way out of whack; LEO payload of this stack was only 250 kg! Change the payload line in the .scn as appropriate:PAYLOAD probe probe probe 0 0 3.25 250 0 1\n\nThanks. I have corrected those bugs, and I will post fixes in the next version. I think the bugs were related (I didn't realise that it was overweight, thought that it was underperforming, and increased thrust to compensate).sputnik said:Finally, I threw 3 SRM's on, to make the DSV-2A launcher....\n\nThat's great. Please can I include that in the next version? Thanks.",
        "thread_id": 1599
    },
    {
        "@timestamp": "2023-09-14T07:13:10.592833792Z",
        "author": "Urwumpe",
        "date": "2010-05-30T19:35:04+0100",
        "id": "a8cc41d2d6eb368d70a642cfa5284b52",
        "post_id": "post-226157",
        "text": "RisingFury said:Screw you guys! I'm using PhP! :lol:\n\nAh, the Bobby-Car of programming.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.556437504Z",
        "author": "Enjo",
        "date": "2010-05-28T08:11:23+0100",
        "id": "d475c70ca87353ec6c791d4c09d9f646",
        "post_id": "post-226042",
        "text": "shangding said:264 dollars a month,them.and 222 dollars a month, me.\n\nDid you want to say how much they and you earn?",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:30.671659008Z",
        "author": "Woo482",
        "date": "2010-08-13T18:38:15+0100",
        "id": "7b67ef47903d239b67ada4eabc5c69a6",
        "post_id": "post-247175",
        "text": ":welcome:to Orbiter-Forum!, have you tried looking in the Delta Glider IV manual? I'm pretty sure there is a list of the codes there, probably in the \"10.0 - Autopilots\" chapter",
        "thread_id": 15993
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66078976Z",
        "author": "ICBM",
        "date": "2010-06-18T22:49:16+0100",
        "id": "635abcc78f4a6e3cef001c663f88e27f",
        "post_id": "post-226253",
        "text": "Unpack a UCGO base then walk into it with your UMMU, then take your space suit off then hit 'U' to pack up the base. Then :goodnight:. Big red letters... DEAD.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.199945216Z",
        "author": "astrosammy",
        "date": "2010-05-24T12:13:51+0100",
        "id": "0ac337df43867f6145403a00240ba715",
        "post_id": "post-224998",
        "text": "Ah, I thought I didn't get it with my cheap camera. I think I'll get a solar filter.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:30.581991168Z",
        "author": "computerex",
        "date": "2010-08-15T05:44:32+0100",
        "id": "3c29631660b75415c029af44ae49689a",
        "post_id": "post-247076",
        "text": "Orbiter now supports isotropic (point) and directed lights. You create the lights for your vessels with the new VESSEL functions AddSpotLight and AddPointLight. They are fairly simple to use. You can set a thruster as a reference for the intensity of a light. In the picture here by Doug of the XR2's main thrusters, the thruster level is used as a reference for the intensity of the light. All in all, it looks very cool.I would like to make a request already. It'd be epic if we had the lights for all of the RCS thrusters too. I always missed that in Orbiter. RCS lights with gas plume would look so excellent with the XR2's visuals.",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.24849152Z",
        "author": "jedidia",
        "date": "2010-05-26T11:41:47+0100",
        "id": "132f4035f7fff125c314016b36dd6ccf",
        "post_id": "post-225057",
        "text": "If you know the mass of the earth, yes.",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:13:10.360946432Z",
        "author": "Urwumpe",
        "date": "2010-05-29T23:32:08+0100",
        "id": "cc010815bee18ad762fd1cb7afc1d06e",
        "post_id": "post-225292",
        "text": "It was all the will of the:probe:!",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:30.58903424Z",
        "author": "Richy",
        "date": "2010-08-13T07:36:19+0100",
        "id": "5fa4cde14cf3c3f4c56e4b71fc22e791",
        "post_id": "post-247090",
        "text": "I just have one Joystick, but it's not enough for orbiter. I think to buy a X52 or similar, some pedals and then use my old one as translation control. Just rotate the base by 90\u00b0 and use the yaw axis as forward\/backwards thrusters.That idea with an additional throttle for hover is a good idea! :thumbup:",
        "thread_id": 15984
    },
    {
        "@timestamp": "2023-09-14T07:13:10.657782528Z",
        "author": "garyw",
        "date": "2010-06-12T02:15:03+0100",
        "id": "f15b273c6d76fee03c2cd830484b88e5",
        "post_id": "post-226235",
        "text": "Messing with UCGO nukes my ummu unpacked a nuke then tried to pack it back and couldn't. 10 mins later my ummu was orbiting the sun looking very chargrilled...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.498407936Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-06T21:31:34+0000",
        "id": "9435b88d8013d001eb07eb3111db876a",
        "post_id": "post-225447",
        "text": "Central Florida News 13: \"NASA administrator confident STS-135 will fly\".NASA Administrator Charles Bolden pointed out the authorization act that was passed by the Congress says NASA \"shall\" fly another mission, designated STS-135. Shall is a strong word in law. It means no ifs, ands or buts. It will get done.But doesn't the lack of a new funding bill put him in a bind?Administrator Bolden says:\"No, we have planned for 135 for quite some time. When we found we would probably need an extra flight. And I call it buying down risk. As I said before, we really want to facilitate the success of the commercial entities, and if we can provide enough supplies on station to last over a period of time in case anything happens, then I think it buys down some of the risk and it improves the chances of the commercial entities being successful on time, or even sooner.\"\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.39622656Z",
        "author": "jedidia",
        "date": "2010-08-11T21:19:59+0100",
        "id": "046a5a171fe06f60e1242e5f36371632",
        "post_id": "post-246775",
        "text": "If a planet's orbit can be changed by a custom DLL, can't the custom DLL change its position as well?\n\nYou know... that Idea never even occured to me. It sounds like an Idea worth looking into, I never bothered with the celbody class so far. I still doubt that you would be able to change the mass, and I'm pretty convinced that you can't add or create a planet or reassign textures that way, though. But if someone came up with a solid proof of concept demonstrating these capabilities, I'd hit it.So what's the third option then? I would think it's either a locked down orbital track, or freely (and calculatedly (hehe)) orbiting....\n\nwell, it's the three options \"realtime calculated\", \"eliptic keplerian Orbit\" or \"user defined Orbit\".",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:09.91765376Z",
        "author": "Voyager",
        "date": "2010-05-22T13:19:38+0100",
        "id": "ab3fa6595d6ed0f93cf3577844d82879",
        "post_id": "post-224895",
        "text": "I am currently thinking about having the core of the station as a Cassiopee from Mustard's addon site. It will most likely be boosted by a DG-IV MkII, where it will remain till the next module comes up.",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:10.272093696Z",
        "author": "T.Neo",
        "date": "2010-05-27T19:45:35+0100",
        "id": "79f62225631bbda5863f461864f3aba4",
        "post_id": "post-225127",
        "text": "What Delta v will the spacecraft have?",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:30.397141504Z",
        "author": "computerex",
        "date": "2010-08-12T11:43:27+0100",
        "id": "a7f59782272e71e716b4578b32c24ae7",
        "post_id": "post-246781",
        "text": "Sun's name dynamically modified to \"foo\".This is bizarre. Earth's size reduced to 10m. You can see atmospheric artifacts, the DG looks so funny:",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:10.23286528Z",
        "author": "Mojave",
        "date": "2010-05-23T21:28:49+0100",
        "id": "31bacb1ab7b30a409fdf603061d6b951",
        "post_id": "post-225047",
        "text": "Well, I kinda want it to be like the OSS add on, I just need it to be with a docking module. OSS doesn't right?",
        "thread_id": 14412
    },
    {
        "@timestamp": "2023-09-14T07:13:10.362234368Z",
        "author": "jedidia",
        "date": "2010-05-31T12:22:51+0100",
        "id": "c4bf984e79bf8246eeaac7cdedad6ca1",
        "post_id": "post-225301",
        "text": "The winning countries of the last years did take things seriously, even when they did a funny title\n\nwell, I don't know how serious about winning the finnish were when they sent Lordi:p",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:30.414422016Z",
        "author": "Xyon",
        "date": "2010-08-11T13:25:23+0100",
        "id": "c152c14a7bd183694fa2d6acf58b8e99",
        "post_id": "post-246811",
        "text": "Heh, yes orb, there are. It's actually pretty much the same as my code, and I wrote it like that because I was being lazy and copy-pasting stuff:p.Works though.;)",
        "thread_id": 15945
    },
    {
        "@timestamp": "2023-09-14T07:13:10.435576832Z",
        "author": "N_Molson",
        "date": "2011-07-08T16:00:31+0100",
        "id": "7b852e861bc9197b1a5cda53592bbfc6",
        "post_id": "post-225686",
        "text": "Still holding, and still green as it seems. Cloud cover seems about 60% scattered (from what I can see from NasaTV), doesn't look bad.\n\nYeah, but the visibility seem low, and the weather looks stormy overall... Very hard to predict anything until the last minute I fear...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.426421504Z",
        "author": "Fabri91",
        "date": "2011-07-05T21:40:04+0100",
        "id": "7bbfadd61a49e8b55efef8e04fd5acd6",
        "post_id": "post-225634",
        "text": "It's cool to imagine that those very same aircraft once ferried astronauts around that went on to fly to the moon.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.549774336Z",
        "author": "Izack",
        "date": "2010-08-13T04:38:20+0100",
        "id": "f63058946a454e0678d943cd579627ee",
        "post_id": "post-247000",
        "text": "Bendarr said:I can see it now. You fly up in a DGIV for an initial scouting mission. You dock. UMMU out and enter. Go down a very long dark spiraling staircase looking for a light switch or something. Then in the dark...... you get run over by a bot. Sigh. Restart scenario.\n\nYou have entered an airlock. It is very dark inside.>Descend staircaseYou have been eaten by a biomechanical grue.Retry? [Y\/N]",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.541587968Z",
        "author": "Sky Captain",
        "date": "2010-05-27T21:45:22+0100",
        "id": "e426a447480f3558be0f770da0f67ea3",
        "post_id": "post-226004",
        "text": "Yea problem is engine technologies that would allow such high performance don't scale down well. A nuclear Orion would be capable of achieving and exceeding the performance of DG but it would be very large and there is no way how it could be miniaturized to something the size of a typical jetfighter.Also radiation is a problem especially for small craft since there is much less structure between the radioactive parts and crew module. In DG crew sits just ~12 m from radiation source while on a nuclear Orion spaceship there would be more then 100 meters of distance and massive blast shield, thousands of tons of structure and whatnot between the bomb initiation point and crew.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45478656Z",
        "author": "IronRain",
        "date": "2011-07-11T10:47:52+0100",
        "id": "c9cf60dc4c5d8d818ecfb8b75ec641f5",
        "post_id": "post-225767",
        "text": "STS-135 Daily Mission Recap - FD3",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.40883328Z",
        "author": "Fizyk",
        "date": "2010-08-11T10:41:22+0100",
        "id": "db7f2cea5551a33968540373b755542b",
        "post_id": "post-246802",
        "text": "I had the same problem recently - a few tens of GBs mysteriously disappeared. It turned out that it was system restore data that was using this space. There is an option somewhere to clear all restore points except the last one - it will probably free all lost GBs.",
        "thread_id": 15944
    },
    {
        "@timestamp": "2023-09-14T07:13:10.589083136Z",
        "author": "Hielor",
        "date": "2010-05-28T07:02:34+0100",
        "id": "1bde139ac5dd2f2da4254841f54bd8c8",
        "post_id": "post-226128",
        "text": "spectre said:what about MFD development?\n\nI'll be more specific this time.The Orbiter API is specifically targetted toward C++. In order to write a pluginof any kind(vessel, MFD, generic plugin) and communicate directly with the API, you need to be using C++.That said, you can write your own interop layer (as Face did for OMP) in order to talk to the API from C#. However, this adds a significant amount of complexity, and you gain nothing at all (other than reduced performance and reduced ability to debug your code, which aren't gains by any stretch of the imagination).The next version of Orbiter includes LUA scripting support, which might be something you should look into if you're refusing to learn C++ for some reason or another, but C++ is a whole lot closer to C# than LUA is.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.666340096Z",
        "author": "Pyromaniac605",
        "date": "2010-10-28T21:17:07+0100",
        "id": "fd58628a7f356c3ccb07d27e8060501b",
        "post_id": "post-226291",
        "text": "Space-viking said:I'm not dead just yet :suicide:\n\nYes, but the others don't know that, get back in the coffin!So Space Viking will be missed by us all... :uhh:Darren",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:30.479169024Z",
        "author": "Tex",
        "date": "2010-08-12T07:16:29+0100",
        "id": "c2d1f6f6705ed19239c92617b5291518",
        "post_id": "post-246900",
        "text": "Thanks, I thought about that as long as more than just a link is posted.",
        "thread_id": 15961
    },
    {
        "@timestamp": "2023-09-14T07:13:10.200548352Z",
        "author": "bwog",
        "date": "2010-05-24T16:18:28+0100",
        "id": "f51a4a380288fbdd34fc41a40fe5790d",
        "post_id": "post-225000",
        "text": "george7378 said:It depends what you use - with a steady hand you can see craters quite well on the Moon - you can even see them with the naked eye where they cut into the terminator! I'm not sure of the actual dimensions of the sunspot, but it is probably larger than Earth, and when you compare it with the size of the solar disc, it gives you an impression of size. You should try yourself if you have any binoculars!\n\nWell that would explain it, because I can rarely keep my hands perfectly still.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.084709376Z",
        "author": "Kevon Daye",
        "date": "2010-05-23T02:07:37+0100",
        "id": "79645f53e544496fd775ee7b91b00275",
        "post_id": "post-224964",
        "text": "I've heard several suggestions thrown about that it would be a good idea for Virgin Atlantic to buy at least one shuttle form NASA after they retire them. It would be cool to have a skin or skins (what if they bought all the shuttles?) in Virgin livery.:RnR1:",
        "thread_id": 14404
    },
    {
        "@timestamp": "2023-09-14T07:13:30.57157632Z",
        "author": "astrosammy",
        "date": "2010-08-17T02:26:36+0100",
        "id": "085b1f2fd12a243aa45dd61f27534c54",
        "post_id": "post-247050",
        "text": "Amazing! And I thought the default one is perfect...",
        "thread_id": 15980
    },
    {
        "@timestamp": "2023-09-14T07:13:10.43444096Z",
        "author": "diogom",
        "date": "2011-07-08T15:48:12+0100",
        "id": "3f6d27037b1c644d2493149f5aad3ef7",
        "post_id": "post-225679",
        "text": "Thunder Chicken said:Are they green for weather now?\n\nYes, they are. And they hope it will still be at launch time.:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.441420288Z",
        "author": "FSXHD",
        "date": "2011-07-08T16:32:19+0100",
        "id": "769828ba228c409332fa60cd8b6d801f",
        "post_id": "post-225711",
        "text": "Negative return Atlantis.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.164412928Z",
        "author": "cinder1992",
        "date": "2010-08-10T14:57:03+0100",
        "id": "9f1bab8ed8330eef31fd33d8a1d7264f",
        "post_id": "post-246560",
        "text": "mc_ said:My last flight to Venus was a long time ago (even before UCGO released, so i have to use some derivative of its atmospheric probes). Other hardware was: DGIV, Energy project and DeltaTug.Here is it, if you like (russian language, but lots of screenshots).\n\nOh dear, you seem to have gotten the \"garbled surface glitch\" present in O2006.",
        "thread_id": 15920
    },
    {
        "@timestamp": "2023-09-14T07:13:10.227643648Z",
        "author": "george7378",
        "date": "2010-07-16T16:43:10+0100",
        "id": "9aa0e5772c0a050a6491efd3978e1e7e",
        "post_id": "post-225033",
        "text": "With a filter or without? It should not over-expose if you have one.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:09.917445632Z",
        "author": "T.Neo",
        "date": "2010-05-22T13:16:03+0100",
        "id": "a13436e3b90bffce4d0f2983e6be72da",
        "post_id": "post-224894",
        "text": "And there I was, thinking high orbit was gonna be GSO or beyond...\n\nIndeed.",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:30.395639808Z",
        "author": "jedidia",
        "date": "2010-08-11T13:15:29+0100",
        "id": "752a3c120340450a306cad38628094d3",
        "post_id": "post-246769",
        "text": "You can define a star as a planet, you can give it an emissive color so it looks like a star, so technically yes. BUT: the lighting will still be from the real star, so the planets would be lit wrongly. Plus, precision starts to deteriorate the further you get from the center (this is a common problem in programming, not an Orbiter issue), so without switching the coordinate system to a new center you won't have much fun with it, because the most precision you can expect at the distance of several lightyears would be maybe 10 meters, so docking or landing is absolutely impossible.",
        "thread_id": 15942
    },
    {
        "@timestamp": "2023-09-14T07:13:10.290622976Z",
        "author": "ar81",
        "date": "2010-05-25T01:34:16+0100",
        "id": "2ef84381aaebd27a728154016deaa2d8",
        "post_id": "post-225160",
        "text": "Yes, I was surprised to see myself making some addons, dev tools and tutorials for free to repay what I got for free too... What I did, my amateur work, does not compare with the pros here making cool and complex addons.",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:10.345480448Z",
        "author": "KosmoKen",
        "date": "2010-05-26T09:21:14+0100",
        "id": "a7ae8c740c0a0ff710c1d4d698e4baae",
        "post_id": "post-225261",
        "text": "I'm surprised that with all the sci-fi fans here there hasn't been any threads on Lost or it's ending just recently. I just got in to the show about 4 weeks ago, and with the help of Netflix and Hulu, I was able to catch the finale in time. What did everyone think?I personally loved the finale, and save maybe 3 or 4 episodes, I thought the series was absolutely excellent and I'm glad I joined in just in time for the end!",
        "thread_id": 14439
    },
    {
        "@timestamp": "2023-09-14T07:13:30.562556928Z",
        "author": "bujin",
        "date": "2008-05-25T14:37:57+0100",
        "id": "cafed6c884168fd17b41597448017e0f",
        "post_id": "post-68160",
        "text": "Uhmmm... Mars. But I missed it, I think.I tend to stick to moon trips for the time being!:D",
        "thread_id": 1598
    },
    {
        "@timestamp": "2023-09-14T07:13:10.358274048Z",
        "author": "Urwumpe",
        "date": "2010-05-27T12:11:12+0100",
        "id": "34e6084e47a4ca4c0a8113e36a7dab98",
        "post_id": "post-225280",
        "text": "Google has again started their Eurovision forecast:http:\/\/www.google.com\/intl\/en\/landing\/eurovision\/index.htmlWell, last year they had been right...",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.43134592Z",
        "author": "ky",
        "date": "2011-07-08T13:23:25+0100",
        "id": "b152d05e5f810cd9e772db42bab3ea58",
        "post_id": "post-225664",
        "text": "Here:http:\/\/www.nasa.gov\/ntvNASA TV",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.582052608Z",
        "author": "Xyon",
        "date": "2010-08-15T06:10:32+0100",
        "id": "4a22f88054eb8beb06e3cbe5b10c3409",
        "post_id": "post-247077",
        "text": "I do agree that it looks slightly odd that the main and hover engines emit light and the RCS do not. However I think it's also possible to go overboard with lights which are, after all, a beta feature.",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.23333504Z",
        "author": "Woo482",
        "date": "2010-05-23T21:34:56+0100",
        "id": "8479be32bfd62644785fbf17d1e55681",
        "post_id": "post-225050",
        "text": "I'm pretty sure this is the only version of it... [nomedia=\"http:\/\/orbithangar.com\/searchid.php?ID=4075\"]Station Shipyard 090701[\/nomedia]",
        "thread_id": 14412
    },
    {
        "@timestamp": "2023-09-14T07:13:10.448437248Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-03T14:41:43+0100",
        "id": "d1ddb720f91a46f93970c98c0262c8df",
        "post_id": "post-225390",
        "text": "NASASpaceFlight: \"Plan created to inspect Atlantis' WLE Spars, required for additional flight\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.679009792Z",
        "author": "bpops",
        "date": "2010-09-13T21:38:04+0100",
        "id": "d680904b5b7eddcf95c41aab82f8ad84",
        "post_id": "post-247235",
        "text": "Xyon said:2002 is hardly \"Windows 95\"-era.\n\nNor did I say it was. I was just giving an example of a not-recent computer that is running orbiter at a high resolution -- 2002 is longer ago than it seems!:)",
        "thread_id": 15997
    },
    {
        "@timestamp": "2023-09-14T07:13:10.402432512Z",
        "author": "Dickie",
        "date": "2008-05-16T12:46:35+0100",
        "id": "d613d5797bf51720b651d2b3783f73b2",
        "post_id": "post-65578",
        "text": "I'm was mainly wondering if there was anything aviation or technology related? Aside from that anything historical is always good!I'm afraid we're alongside around June 6, but on the subject of beer - I take it there must be some good bars around?As far as painting things pink goes, that must be some sort of student thing, bannana-sheep in Liverpool periodically takes on a pink themed paint scheme!Thanks,Dickie",
        "thread_id": 1445
    },
    {
        "@timestamp": "2023-09-14T07:13:10.514912768Z",
        "author": "astrosammy",
        "date": "2011-05-29T11:10:24+0100",
        "id": "e436f5691c45ec06cfe8bb528775dfeb",
        "post_id": "post-225524",
        "text": "Wow, really. I didn't know that they are so reusable!http:\/\/spaceflightnow.com\/shuttle\/sts135\/fdf\/135srbs.pdfEdit: Even one from STS-107. Hail Columbia!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.509966336Z",
        "author": "Jarvit\u00e4",
        "date": "2008-12-21T20:39:44+0000",
        "id": "b4a8c43f81e89a21000ccfda5563789c",
        "post_id": "post-68147",
        "text": "Artlav said:Orbiter runs fine on EEE 901 for me, only a bit slow and loading takes forever. No black sky problem encountered.Considering the castrated kind of linux that came with it, XP was a better choice. Well, and i also preferred to have a mobile windows development platform.\n\nDebian lenny (minimalistic server-like install with awesome DM), on the other hand, works perfectly.",
        "thread_id": 1597
    },
    {
        "@timestamp": "2023-09-14T07:13:10.42938496Z",
        "author": "astrosammy",
        "date": "2011-07-07T19:48:51+0100",
        "id": "9112933cb5ff7cd2215c6f95685e313e",
        "post_id": "post-225654",
        "text": "Wishbone said:Fly helos? In a thunderstorm?\n\n:facepalm: Oh, right... :rofl:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.570953216Z",
        "author": "Enjo",
        "date": "2010-05-27T20:58:26+0100",
        "id": "6425452ad9a05069a51d60b4faf54627",
        "post_id": "post-226077",
        "text": "dremits said:Turns out I had indeed installed the 09 plugin to my 06 installation so I uninstalled the new version and installed the older one and no errors now! Thanks very much guys. Apologies for not having spotted that!\n\nNo problem. That's always +1 to the download count of my award-winning addon.:lol:",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:30.633300736Z",
        "author": "Tommy",
        "date": "2010-08-14T02:08:38+0100",
        "id": "19b1f38620373aaf6eba893cedb3d190",
        "post_id": "post-247145",
        "text": "So I propose we use that scenario as a starting point and see what we can come up with for minimizing fuel use and getting to the moon (docking with Luna-ob1) within 7 days (168 hours) of the start of the scenario.\n\nSounds a lot like the Lua Challenge #3 with a time limit.",
        "thread_id": 15989
    },
    {
        "@timestamp": "2023-09-14T07:13:10.468153344Z",
        "author": "orb",
        "date": "2011-07-21T09:11:14+0100",
        "id": "3a3cf7e5219b19f0c3536ac9f0a42ebc",
        "post_id": "post-225851",
        "text": "We have GO for the deorbit burn.NASASpaceflight:Atlantis heading home to Kennedy \u2013 An emotional finale for Shuttle",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.271629312Z",
        "author": "jedidia",
        "date": "2010-05-27T11:49:23+0100",
        "id": "e79f0bc42d08a91aef59e17afd284dc3",
        "post_id": "post-225122",
        "text": "I really think this would at least deserve UMMU-compatibility. Except for the arrow, we don't have an interplanetary ship with UMMU, which is a pity. If I had the time I would gladly wrap up a small dll for this, but I can't allow myself to get sidetracked (again) at the moment. I hope someone else is up for it.In that case, they're radiating heat into each other, right?:p\n\nyeah, radiators that are spaced closer than 90 degrees don't really make much sense. They look cool, however...",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:30.609290752Z",
        "author": "Xyon",
        "date": "2010-08-13T07:54:14+0100",
        "id": "5b6d051df8dbec65093e4b93bb0e7a0a",
        "post_id": "post-247127",
        "text": "\"Some moons\"?How can anyone help with so vague a description? I wrote an article which should help you help us help you (help us all) - you can find ithere. Please, throw the deepstar on a clean install of Orbiter - and at least verify that your problem (whatever it is) actually still exists...",
        "thread_id": 15986
    },
    {
        "@timestamp": "2023-09-14T07:13:10.476530688Z",
        "author": "DanM",
        "date": "2011-07-21T10:54:04+0100",
        "id": "58630b46efd2fba42073f43cb3b08e65",
        "post_id": "post-225897",
        "text": "Field in sight",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.295226368Z",
        "author": "Hielor",
        "date": "2010-05-25T04:22:09+0100",
        "id": "24a6578920faff72d2a093bc04ea45bc",
        "post_id": "post-225170",
        "text": "Bloodworth said:Hello, Bloodworth's wife here:)I am interested in learning to do graphics and programming but I have no idea where to start. Anybody got any advice on a starting point? Sadly I have very little (read that as NO) experience, but am interested in getting into modeling.\n\nModelling and programming are very different things. One is very much about art, the other is more about engineering.For Orbiter, a great place to start would behttp:\/\/www.orbiter-forum.com\/showthread.php?t=715.For modelling, I'd recommend that you try a couple of the free modelling tools out there. I personally likeWings3D, and if you're wanting to model for Orbiter, there's an [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3901\"]Wings3D .msh Exporter[\/nomedia] to get models directly to Orbiter's format.",
        "thread_id": 14426
    },
    {
        "@timestamp": "2023-09-14T07:13:30.292727552Z",
        "author": "jedidia",
        "date": "2010-08-23T09:19:06+0100",
        "id": "23101ae827db50e8aad5a2d101cf3793",
        "post_id": "post-246618",
        "text": "As long as there are still birds left, yes! :lol:",
        "thread_id": 15928
    },
    {
        "@timestamp": "2023-09-14T07:13:09.813118976Z",
        "author": "Xyon",
        "date": "2010-05-22T11:23:07+0100",
        "id": "0615369516addc5176340bd2b677a89a",
        "post_id": "post-224869",
        "text": "It's alright. I imagine Google will take it down after today, since it will no longer be applicable tomorrow...",
        "thread_id": 14392
    },
    {
        "@timestamp": "2023-09-14T07:13:10.440906752Z",
        "author": "N_Molson",
        "date": "2011-07-08T16:30:27+0100",
        "id": "f57fc799c32f3c94c4a74ef6165e8c35",
        "post_id": "post-225709",
        "text": "SRBs separated *breathe*",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.303308032Z",
        "author": "Kyle",
        "date": "2010-08-11T00:17:54+0100",
        "id": "6682838d28ed04b55cfccc159c57b9c6",
        "post_id": "post-246627",
        "text": "While I didn't agree with some of the things he did during his tenure as NASA admin (ie, cancellation of HST-SM4) I'm absolutely THRILLED that he and his son survived. He's a great man, served his country proud during the STS-107 tragedy. RIP Ted Stevens.",
        "thread_id": 15929
    },
    {
        "@timestamp": "2023-09-14T07:13:10.26974592Z",
        "author": "River Crab",
        "date": "2010-05-26T06:53:38+0100",
        "id": "026c8e31384be9bc3c12494c704b3510",
        "post_id": "post-225107",
        "text": "Whoa! That came from NOWHERE. Looks like we have a legit Addon Dev here! :hotcool:But, since I can never just be nice and leave it at that (sorry), :dry: I have some suggestions:The truss is fine at that width, but IMHO there's a lot unnecessary length in it- I think it should be truncated to put the aft tanks just behind where the XR5s dock. Really, what is bigger than an XR5 and isn't interplanetary on its own?The ports for the XR2\/Shuttle-A might be better behind those pods, rather than sticking out of them- that would give the ship less of a CG shift if something was docked unevenly, and probably look more integrated and lighter IMO.For uneven docking, I think it will need some automatic engine gimbal. Sounds hard to program though, and that means no more Spacecraft3...Maybe not, but...doesn't it need radiators? They shouldn't be hard to implement between the aft tanks. Trapezoids and rectangles are quite fashionable.I don't know if you've decided on this, but are you sure about those magnetic shields on the front? This is a state-of-the-art future vessel, but I think it's more plausible and viable to use a passive shield. An active shield constantly uses up large amounts power over long voyages and is heavier. Lightweight passive shielding has been seriously researched and would just make stuff easier. What you could do, though, is put the active shielding inside the middle of the hull to protect docked vessels.For textures- I'm still relatively new here, but can I give it a shot?(this is going to sound cocky) I'm a bit of an artist myself. See my albums (more to come). I'm not Coolhand, but I'm OK at Photoshop, and I can find textures to fit. I've done some modeling before and I know how UV maps work. I do understand that I have almost no visible qualifications as of now.PM me if you're interested. If not, that's fine too.arrrg long post is longLooks awesome, and don't forget to Hail:probe:!",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.519100928Z",
        "author": "orb",
        "date": "2011-06-09T05:37:33+0100",
        "id": "a02fc6c06ef13fbe1369a28ab4073127",
        "post_id": "post-225546",
        "text": "NASASpaceflight:STS-135: Tank Camera modification aimed at filming footage of ET-138\u2032s death:Schedules are showing the External Tank camera \u2013 which will ride with Atlantis\u2019 ET-138 \u2013 is to be modified \u2013 allowing it to beam back video of the tank\u2019s disintegration after parting ways with the orbiter at MECO (Main Engine Cut Off). Meanwhile, STS-135\u2032s pad flow now includes the replacement of the left outboard Window Contamination Control (WCCS) desiccant tubing.{...}Riding with the final ET on the final Shuttle mission, the camera is hoped to provide a star role during both Atlantis\u2019 ascent and ET-138\u2032s demise, after engineers noted a modification on the flow schedule (L2 information).The modification will involve the rewiring of the camera\u2019s battery pack \u2013 believed to be specific to the G-Switch timer activation \u2013 allowing it to film from lift off, through ascent to MECO, but then allowed to continue operating through until the ET breaks up \u2013 depending on how long the camera survives as the tank re-enters.\u201cThe camera system provides the capability to RF downlink the ET camera video signal to ground stations from RF activation until G-switch timer activation at MET 15 minutes, which effectively turns off the transmitter (a G-switch is a mechanical device that senses acceleration in order to close its contacts),\u201d the INCO handbook explains.\u201cHowever, the most critical portion of image gathering is prior to SRB separation, for debris transport analysis purposes, while imagery after SRB separation is only highly desirable (thus the reason for the switch\u2019s shutdown task).\u201dNow, per schedule, a small team from the Michoud Assembly Facility (MAF) will carry out the modification during NDE (Non Destructive Evaluation) testing after the tanking test. The mod is in the flow for June 25.However, no notes \u2013 at this time \u2013 have confirmed how the footage will be beamed back, given the ground station set up loses the ability for the camera to transmit to Wallops after MECO due to LOS (Loss Of Signal). It is likely a P3 Orion aircraft \u2013 or a ship in the required vicinity \u2013 will be utilized.The video signal \u2013 which is frequency modulated on a 2272.5 MHz carrier and downlinked to ground stations \u2013 would need to be picked up as far as in an area near the Cook Islands, which is the disposal area for the tank after it re-enters.As is usual, most of the tank is destroyed during entry, with only the chance of a few smaller pieces \u2013 such as attach points and aft orbiter connections \u2013 managing to make it down to the ocean surface.Previously, only footage a few minutes after MECO has been seen \u2013 via handheld video taken by the orbiter\u2019s crew on the flight deck. A video was also taken during STS-29, when ET-36\u2032s re-entry over Indian Ocean was viewed by a US Navy Aircraft.The prospect of footage from the tank itself \u2013 as it vents and starts to disintegrate \u2013 on the final ever shuttle mission, may not be up to the high standards of the Soyuz \u201cFlyabout\u201d footage of Endeavour and the ISS, but it would provide a potentially stunning viewpoint of the final Shuttle ET, prior to its demise.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.351008Z",
        "author": "FarOutInFernley",
        "date": "2010-08-10T20:10:26+0100",
        "id": "2d90470ba4ebf3ddf4f557260953a343",
        "post_id": "post-246712",
        "text": "forgot about spaceflight now...good link",
        "thread_id": 15934
    },
    {
        "@timestamp": "2023-09-14T07:13:10.461492992Z",
        "author": "IronRain",
        "date": "2011-07-17T21:22:00+0100",
        "id": "7a97c0b48da4774ce5cccc33decf009c",
        "post_id": "post-225810",
        "text": "STS-135 Daily Mission Recap - FD10",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.53603072Z",
        "author": "vonneuman",
        "date": "2010-05-28T18:25:43+0100",
        "id": "e7de5992530e5700bc86a922f63a01cd",
        "post_id": "post-225992",
        "text": "I mean did you change the date by hitting Ctrl F4, then scenario editor, then click \"date\". Or did you save your scenario and edit the file? Because I have had some problems when doing the first one.But I still think your main problem is not enough correction burns. How often are you preforming correction burns?",
        "thread_id": 14453
    },
    {
        "@timestamp": "2023-09-14T07:13:30.365892352Z",
        "author": "Izack",
        "date": "2010-08-13T04:15:26+0100",
        "id": "960828d4f7780cd8e11b161ec79640fe",
        "post_id": "post-246730",
        "text": "Sensationalism and Stark Trek jokes aside...this isn't really a breakthrough. The aluminium shown can't be made into a window; it's a transient phenomenon and will revert quickly. I noticed they barely mentioned this little detail in the article.:p",
        "thread_id": 15936
    },
    {
        "@timestamp": "2023-09-14T07:13:10.655201792Z",
        "author": "Mojave",
        "date": "2010-06-03T12:03:51+0100",
        "id": "271ac810c21272796be94bf8af981300",
        "post_id": "post-226216",
        "text": "Thats a good one.How bout flyin on Titan the gravity there is terrible. one mess up and you stall, tha captain better say is prayers.:)",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.357355776Z",
        "author": "Enjo",
        "date": "2010-05-26T19:03:54+0100",
        "id": "c41e0ce246bb16740229d4bb3d1b99d8",
        "post_id": "post-225276",
        "text": "I want VERKA SERDUCHKA!Sieben sieben alu-lu. Sieben siebenEINZ ZWEI!!!\n\n:rofl:",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:30.424945152Z",
        "author": "OrbitHangar",
        "date": "2010-08-08T13:26:35+0100",
        "id": "387e781a470f681b383a3a7335ead5b2",
        "post_id": "post-246813",
        "text": "Author:hal9001That's my first litte Add-On.IT's not very big or VERY good, but I hope you'll enjoy it.Sorry for the Mesh of the box, it's a bitsome crazy, but I think*that's not the most important thing.It works on 2010, too and the mesh is not SO crazy there, but the one scenario don't works there.It requires Dragonfly (included in orbiter), UMmu, and UCGO. For the one included scenario you'll need the DGIV, too.DOWNLOAD",
        "thread_id": 15946
    },
    {
        "@timestamp": "2023-09-14T07:13:10.421625856Z",
        "author": "garyw",
        "date": "2011-06-27T17:32:58+0100",
        "id": "c41ee18739df58389dfb8b38e7edbb77",
        "post_id": "post-225606",
        "text": "During the last ever entry sim things go a little wrong with landing:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.186620416Z",
        "author": "Urwumpe",
        "date": "2008-05-15T13:11:51+0100",
        "id": "8ba7d34e4f3c6959f8ed5e018ebc3f03",
        "post_id": "post-65551",
        "text": "Quick_Nick said:Dutchpirate's find easily shows that what they are doing is illegal, assuming that they don't already have immediate medical\/rescue intentions at the time they get the callsign.\n\nI would not make things too hot. VFR flights are usually pretty free, you just need to state where and when you lift off, where you want to land and when you roughly approximatly plan to do so.If you are really a control freak, you would stamp something like \"Air ambulance\" in the notes section, so that the ATC knows what to expect from you. You can let the ATC change your flight plan afterwards, once you have a patient on board.And if your company transports ill travellers to their home country, you can include this fact already into the IFR flight plan before you take off.",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:13:30.553596416Z",
        "author": "T.Neo",
        "date": "2010-12-25T13:50:07+0000",
        "id": "0352155e30a67bc5bd32f091debaed96",
        "post_id": "post-247029",
        "text": "Note : having more that one dock could permit the spaceship to deploy eva while being docked to the derelict.Problem avoidable through Universal Cargo Deck\n\nIs that really necessary?I don't think I would trust the docking mechanism of a dilapidated spacecraft.",
        "thread_id": 15978
    },
    {
        "@timestamp": "2023-09-14T07:13:10.484243968Z",
        "author": "Ripley",
        "date": "2011-07-21T19:34:27+0100",
        "id": "772ca76290819805b7e039fa6ca546d6",
        "post_id": "post-225937",
        "text": "garyw said:I posted this in the chatbox but I think it's too important a pic to leave there - Atlantis during entry as taken from the ISS...\n\nSorry for my clear ignorance, but is that trail the deorbit burn or what?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.314455808Z",
        "author": "Harmsway",
        "date": "2010-05-25T11:49:30+0100",
        "id": "c1d04d3782875e2ffe9f9a8928d5ed21",
        "post_id": "post-225200",
        "text": "Soyuz, Progress & Araine 2010June 15Soyuz TMA-18 (ISS 23S) Soyuz FG (manned)June 30Progress M_06M (ISS 38P) Soyuz U (unmanned Cargo)September 8Progress M_07M (ISS 39P) Soyuz U (unmanned Cargo)October 8Soyuz TMA-01M (ISS 24S) Soyuz FG (manned)October 27Progress M_08M (ISS 40P) Soyuz U (unmanned Cargo)November 30ATV 2 (Johannes Kepler) Ariane 5ES (unmanned Cargo)December 10Soyuz TMA-21 (ISS 25S) Soyuz FG (manned)December 27Progress M_09M (ISS 41P) Soyuz U (unmanned Cargo)",
        "thread_id": 14431
    },
    {
        "@timestamp": "2023-09-14T07:13:30.580488448Z",
        "author": "dbeachy1",
        "date": "2010-08-14T19:53:06+0100",
        "id": "9b3cbf3f312c5ee5c72722029904037a",
        "post_id": "post-247068",
        "text": "N_Molson said:It doesn't illuminate the planets, though;)\n\nThe reason is a DX7 limitation described inthis postabove.",
        "thread_id": 15983
    },
    {
        "@timestamp": "2023-09-14T07:13:10.507949312Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-09T16:12:14+0100",
        "id": "5185d8b57a4db91b0077ec49d91e66a1",
        "post_id": "post-225494",
        "text": "While the Soyuz flyabout has been cancelled for STS-134, fear not - planning has moved to STS-135! Although I have to say, it's not looking good so far...My latest NASASpaceflight article:STS-134 Soyuz Flyabout Cancelled \u2013 Planning switched to STS-135.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.471561216Z",
        "author": "ky",
        "date": "2011-07-21T10:00:36+0100",
        "id": "5b9b273219cd02cbcfd5148388ec1291",
        "post_id": "post-225869",
        "text": "I'll see them in 40 minutes outside :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.340650752Z",
        "author": "Pagnatious",
        "date": "2010-08-10T19:07:09+0100",
        "id": "928fc2d9665984b6b38788a8602bb09d",
        "post_id": "post-246678",
        "text": "Hi,This past while I've been working on a project that involves a 2D simulation of planets and ships\/stations moving in orbits. I have built up my knowledge of orbital mechanics and how to calculate and implement variables needed for this mainly from reading wiki and for the forums here, either passively or from the help of people, but my understanding still has gaps.What follows is a brief description of its process, then a link to an example with some controls.Here is an example of ithttp:\/\/www.patrickhogan.org\/Solar.htmIt has mercury, earth, the moon and mars as well as a ship in green.Controls (you may have to click in the window to give it focus):1 - stops time2 - sets time rate relative to ships orbital period3 - sets time rate at 100min\/sec (starting speed)4 - sets time rate at 1000min\/sec5 - reduces time rate by 50 (floored at 0, no back in time:)6 - increases time rate by 50- and + zoom in and oute focuses the camera on Earthc on the sun,s on the shipspace on the midpoint between the ship and what it's orbiting.Arrow keys will change the ships velocity by increasing it in the relative cardinal directions. Crude but only for demo purposes.Clicking on a different body will change that to be the ships target and as such intercepts will be worked out for that. Need to make it so you can tell more precisely if your path is going to meet where the planet is.The rings around the planets\/moon are their sphere of influence and the ship uses a patched conic approximation approximation for its motion. It's elements are determined based on whose sphere it's in. As it passes down to a new sphere like the moon its position and velocity become relative to it.I think I got all the bugs out, but feel free to let me know of any if you try it.Any thoughts, opinions, criticisms or comments are welcomed.",
        "thread_id": 15933
    },
    {
        "@timestamp": "2023-09-14T07:13:10.513338624Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-19T23:08:33+0100",
        "id": "933abedd21fc5ab91fdb1d934af1481b",
        "post_id": "post-225518",
        "text": "Check outthis amazing photoof Atlantis' rollover as seen from an orbiting satellite!:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.485014784Z",
        "author": "kevin580",
        "date": "2011-07-21T20:04:18+0100",
        "id": "d1d56e9e36949644847f9b29ead7d50e",
        "post_id": "post-225940",
        "text": "STS-135 Mission Highlights\n\nWTF, I can't see that here in Germany!!! x(:eek:wned::eek:wned::eek:wned: :sos:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:30.41400576Z",
        "author": "Moach",
        "date": "2010-08-11T05:14:28+0100",
        "id": "24af753cb49dad143a39e2c0c56666b8",
        "post_id": "post-246807",
        "text": "the sketchpad isn't really exclusive from the GDI... you CAN, in fact use both.... but it's not reccomendable, as it makes for messy code, and can get very bug-prone :uhh:you can get a DeviceContext handle (HDC) from any SURFACEHANDLE using oapiGetDC(surfHandle);just remember to release it later...*note - this is a shot from the hip... i just might be completely off :hmm:",
        "thread_id": 15945
    },
    {
        "@timestamp": "2023-09-14T07:13:10.228267264Z",
        "author": "tblaxland",
        "date": "2010-08-16T05:50:04+0100",
        "id": "bcbde0e586fe2b9755388e52e75ed803",
        "post_id": "post-225038",
        "text": "I must admit I can only make it out on the second image, and then only with some considerable straining of the eyes. Maybe that is just the combination of my poor quality monitor with my poor quality eyes...:p. EDIT: Nice sunsets though :thumbup:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.290850048Z",
        "author": "supersonic",
        "date": "2010-05-25T01:36:57+0100",
        "id": "d5993f66113368c9b5db795965b2cfc4",
        "post_id": "post-225161",
        "text": ":welcome:Exactly what I thought when I tried Orbiter the first time.",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:30.666233344Z",
        "author": "Xyon",
        "date": "2010-08-13T15:59:00+0100",
        "id": "d39e592c6eb0603fd074deee63ccdd5f",
        "post_id": "post-247171",
        "text": "http:\/\/www.orbiter-forum.com\/showthread.php?t=17071This article outlines the best way to phrase a problem report so that others here can help.Out of curiosity, though it's covered in the article anyway, are you running a multiple monitor setup? I saw something similar reported a while back and that was the cause.",
        "thread_id": 15992
    },
    {
        "@timestamp": "2023-09-14T07:13:10.26126336Z",
        "author": "Quick_Nick",
        "date": "2010-05-27T13:51:25+0100",
        "id": "f48694f4ed6af1fad649255b8acdad57",
        "post_id": "post-225086",
        "text": "Heh, now that makes sense.;)",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:10.469758464Z",
        "author": "FordPrefect",
        "date": "2011-07-21T09:32:21+0100",
        "id": "b15f55e060679ba07ae86a51083bfc7c",
        "post_id": "post-225859",
        "text": "Just minutes ago, Atlantis and effectively a Space Shuttle passed over Europe and Germany in orbit the final time.:(Farewell and all the best for a nice landing at the cape.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.848785152Z",
        "author": "Tex",
        "date": "2012-09-29T17:26:12+0100",
        "id": "569a64e5a60bf4e19847edbcb4bd5c55",
        "post_id": "post-247657",
        "text": "Gosh darn, you guys are making me blush. :blush:What can I say...I just missed you guys! :bighug:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.350169856Z",
        "author": "Tex",
        "date": "2008-05-14T09:22:59+0100",
        "id": "6e817eed82e8ca3e4b28b468101156fb",
        "post_id": "post-65564",
        "text": "Well, I'm sure we have others here into building scale models so I thought I'd start a discussion thread for sharing pics, tips, and just general discussions about this hobby.Below are just 2 projects I've done. I'll post more pictures later as I get some time. Don't be shy, let's see what you've been up to!U.S. Navy - DD445 Fletcher Class Destroyer:FW-190",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:10.205256192Z",
        "author": "george7378",
        "date": "2010-06-28T12:41:46+0100",
        "id": "bf6daad64add66084b3fbd91a3d3d4cb",
        "post_id": "post-225013",
        "text": "There's a massive sunspot on the disc now - well worth a look with projection or a filter:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:31.882697216Z",
        "author": "Hispa",
        "date": "2010-08-15T21:54:31+0100",
        "id": "989f4253690a9363314fe9fa19da4f20",
        "post_id": "post-247782",
        "text": "No more clues. Just a preliminary work on the table. :hmm:",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.36071808Z",
        "author": "astrosammy",
        "date": "2010-05-29T23:23:53+0100",
        "id": "63c5d0cca939a39dd929dd793368916c",
        "post_id": "post-225291",
        "text": "First time that I watched it... and then that! Well, that's what you get when you sing about a:probe:-like thing. :hail::probe:I always see pictures of satellites released during the early shuttle days when I hear it.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.228109056Z",
        "author": "george7378",
        "date": "2010-08-13T14:06:27+0100",
        "id": "5c0176386aef0778cfc43ecb112b97d9",
        "post_id": "post-225037",
        "text": "I managed my own unfiltered sunspot pictures on holiday - the hazy horizon made amazing sunsets every night. This is sunspot 1093:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:32.246724352Z",
        "author": "Richy",
        "date": "2010-08-16T15:39:58+0100",
        "id": "efb45953a6ecdc9ed17e596c95889339",
        "post_id": "post-248038",
        "text": "I also found me in the uncomfortable situation in moon orbit, with just a little bit lesser fuel than needed for landing (about 100m\/s dv missing). So, I looked out for a flat side and tried a crash landing. It worked, and later I managed to recover the ship with a Shuttle-A attached via [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=439\"]tether[\/ame] and lift it back to a near base to repair it!:)",
        "thread_id": 16054
    },
    {
        "@timestamp": "2023-09-14T07:13:10.38829312Z",
        "author": "dgatsoulis",
        "date": "2010-05-29T20:13:23+0100",
        "id": "4e5fbe9029c2fbf3f2f53a6867897db7",
        "post_id": "post-225351",
        "text": "Tony Stark presenting a small token of his appreciation to Kara Miller and Lee Nash.Pepper is waiting in the Porsche. :lol:I've attached the mesh here, if anyone wants it.",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:10.228856064Z",
        "author": "george7378",
        "date": "2010-08-24T22:32:48+0100",
        "id": "f257de12b0e2c24654a13084c2c76e78",
        "post_id": "post-225043",
        "text": "Sometimes the fog or haze that hangs around the industrial regions of cities can create a similar filter effect and sunsets can be quite nice, but it is often hard to get a view of the horizon from the city. My location has wonderful dark skies, but I also know what you mean about the noise - it is annoying to see headlights going past and the noise of aircraft overhead can sometimes ruin the ambience, but I suppose it makes the true dark and quiet nights even more special, as you said.Anyway, here is a fully zoomed image of the sunset with the spot easily visible (I hope):---------- Post added at 22:32 ---------- Previous post was at 22:25 ----------I also edited the other sunset photo and I think the contrast is better now (I can see the sunspot on the main photo without using the inset one or zooming in):",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:32.055776768Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T05:59:49+0100",
        "id": "3151cfee6ac57bb49da208f6da678b92",
        "post_id": "post-247966",
        "text": "I would, but once again my computer is being mean and I can only compress to .Zip",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.418185216Z",
        "author": "C3PO",
        "date": "2011-06-22T10:43:02+0100",
        "id": "3783317e7c04db65248d1c22ef5708c9",
        "post_id": "post-225585",
        "text": "Ghostrider said:Is that the best they can give them? An old M113? That thing isn't going to fare well in a catastrophic kaboomlike emergency. Don't be cheapskates and give them a Bradley, at least, with full ammo load.\n\nCan you name a vehicle that would be better suited to the task?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.328615168Z",
        "author": "tblaxland",
        "date": "2010-05-27T08:17:50+0100",
        "id": "0cbfe16df46015d99b9c31565a823efe",
        "post_id": "post-225235",
        "text": "george7378 said:This eclipse will be best viewed from Easter Island and the Cook Islands - I would love to go and see it (I barely remember the 1999 partial eclipse (I was 5) in the UK) but I'm afraid I won't:(\n\nOf course, a solar eclipse is not the only reason to visit to the Cook Islands...",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:31.709209856Z",
        "author": "mojoey",
        "date": "2012-01-10T22:41:50+0000",
        "id": "9f8cb60594c9fa42a7ce33ee5ab30ee8",
        "post_id": "post-247534",
        "text": "Cheers tl8! Best wishes for you and your family. Do return soon, i know i'll miss the OFMM webcomics...will woo482 be disassembled? will we ever find out why he was taken apart in the first place? so many questions...so little time, and font!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:09.812596224Z",
        "author": "Xyon",
        "date": "2010-05-22T06:01:56+0100",
        "id": "99d04db52e15b7dd19f823deba2a1156",
        "post_id": "post-224867",
        "text": "This was dumped in the IRC a little while ago, too. Much fun! I forgot how addictive that game was:p",
        "thread_id": 14392
    },
    {
        "@timestamp": "2023-09-14T07:13:10.398237952Z",
        "author": "SpawnHyuuga",
        "date": "2010-05-26T22:28:40+0100",
        "id": "f269972bbd7375c8da08f81b8073cd5e",
        "post_id": "post-225363",
        "text": "I'm probably out of line, since I'm new and this would be my first post. I just downloaded Orbiter 2006 and 2010 - and I'm a big fan of it so far. I'm trying to figure out controls and stuff, maybe how to just fly around...but there is just ONE ship I really would like to see...It's from an old 1995 game called Descent originally for DOS and then later Windows 95, 98 and so on....I haven't been able to find any \"models\" per-say; but I did find these Sketchup models...http:\/\/sketchup.google.com\/3dwarehouse\/details?mid=5cc43aaf290c26577cd60c03d296734chttp:\/\/sketchup.google.com\/3dwarehouse\/details?mid=b4346ff631d4e4311b0e8c2da8cf8957http:\/\/sketchup.google.com\/3dwarehouse\/details?mid=b578b14c6c2c09df792772d0062d53edAnd a picture I guess...of some of its' siblings:http:\/\/www.moddb.com\/mods\/into-cerberon\/images\/original-descent-3-shipsI don't know if anyone can do it, but if it could be made; I and a few other classic enthusiasts could find some real good fun in this game.:)",
        "thread_id": 14449
    },
    {
        "@timestamp": "2023-09-14T07:13:31.87025024Z",
        "author": "N_Molson",
        "date": "2010-08-17T21:47:06+0100",
        "id": "3f6a37e841b7edab78bae5e6115189e2",
        "post_id": "post-247742",
        "text": "OK, here are the news.I got that new 600W power supply, it's obviously a high quality one and cannot be compared to the former I had.The bad news is that's too late. The new PSU works perfectly, the leds of the MB light as they should... and I get exactly the same reboot at startup.So I was a little pissed off, and visited the local computer parts retailer... He said that, at this point, that can be only the MB.It's not the RAM, because I have 2 sockets and tried to run the system on 1 socket (1024 MB), and that didn't change anything. The retailer said that the probability that the 2 sockets are both failing is very, very low.He said that can't be the CPU, because I would have freezes or overheating, but no spontaneous reboot.He also said that a failing graphic card wasn't able to reboot the system on it's own.So it lets only one suspect : the motherboard, which has probably been damaged to the point it can hardly boot the computer.So I'm going for an almost whole new comp... The only thing I'm going to save is the screen, the new PSU of course, the (quite obsolete) graphic card and the budget case... :shrug:Here's the stuff I bought, I'm going to have it tomorrow. That's not the top, but I had the whole for \"only\" 394\u20ac :CPU :Athlon II X2 245 2.90Ghz + the fan & thermal paste to go with itMB :GA-MA790XT-UD4P - AMD790X+SB750RAM :DIMM DDR3 2Go PC10600 1333Mhz (that cost really a lot these times, but of course the sockets I have are DDR2:rolleyes:).I just managed after maybe 20 attempts to run Windows, I'm going to backup data like crazy while I still can, because one of the disks will probably have to be formated to re-install Windows.Well, that what's happen when you think you'll save money by buying a cheap PSU... :beathead:At least I'll be ready for the multi-light support :lol:",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.055367424Z",
        "author": "TSPenguin",
        "date": "2010-05-23T02:34:36+0100",
        "id": "ca914e94e4c3b54427cc3d5584140ae1",
        "post_id": "post-224959",
        "text": "The bullseye is rather sensitive.Get the indicator to any 90\u00b0 angle, kill rotation, then rotate slowly towards the indicator until it moves a lot. Killrot again and repeat.With some practice and thinking, it often is fairly obvious which general direction you will need to be facing.Happy Orbiting",
        "thread_id": 14403
    },
    {
        "@timestamp": "2023-09-14T07:13:10.438020864Z",
        "author": "Moach",
        "date": "2011-07-08T16:19:46+0100",
        "id": "bef8bf092bb0d69679006627b4242019",
        "post_id": "post-225697",
        "text": "arm away... :thumbup:---------- Post added at 12:19 PM ---------- Previous post was at 12:18 PM ----------APU prestart! :woohoo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.87037056Z",
        "author": "N_Molson",
        "date": "2010-08-19T08:49:02+0100",
        "id": "ee57b80810b491331adbe1677a7c8c9b",
        "post_id": "post-247744",
        "text": "Got the new hardware, assembled it and... got the same problem again :suicide:The new motherboard displayed in the few first seconds \"Warning : POST Errors\"The good thing is that this new motherboard has a quite capable GPU chip on it and a VGA output, which wasn't the case of the former one.So I quickly powered off the computer, dismounted the graphic card, and plugged the screen directly on the MB.Since then the system is running perfectly, even much better than before (now everything is brand new, including the PSU)... So the faulty part was the GPU, and we'll now know that a damaged GPU is perfectly able to reboot a computer on it's own... *sigh*So I ordered a new GPU (the quite affordable Nv GT240 (1Go DDR3)), and an additionnal DDR3 socket so that I'll have 4GB of RAM.I wonder what I'm going to do with the old motherboard, which has a proc and (DDR2) memory sockets mounted on it...What's fun is that I can play Orbiter on the MB integrated GPU with a decent FPS of 60 when landed at the Cape with the Lvl14 textures... :blink: The drawback is no antialiasing and no anisotropic filtering. But with the new GPU, I should be able to play the most complex scenarios like Thorton's ISS and have another try at OGLA :thumbup:",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.012804608Z",
        "author": "Bj",
        "date": "2007-11-18T20:08:07+0000",
        "id": "00571bc3ac232c38ccbeb212575d3db0",
        "post_id": "post-12334",
        "text": "Can someone program a virtual wind tunnel, or something that can measure drag?like this",
        "thread_id": 144
    },
    {
        "@timestamp": "2023-09-14T07:13:10.48260864Z",
        "author": "IronRain",
        "date": "2011-07-21T16:25:41+0100",
        "id": "36790810dbd93f0cec550bd11db531bd",
        "post_id": "post-225930",
        "text": "STS-135 Entry Flight Control Team Guides Atlantis Back to EarthShuttle Managers Address Media after Last Space Shuttle Comes Home[ame=\"http:\/\/www.youtube.com\/watch?v=lzf-edLOo-8&feature=feedu\"]\u202aShuttle Managers Address Media after Last Space Shuttle Comes Home\u202c\u200f - YouTube[\/ame]",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.055167488Z",
        "author": "donatelo200",
        "date": "2010-08-17T04:44:39+0100",
        "id": "5ebabd1d998c8afc66e1feaaeed7ea6a",
        "post_id": "post-247961",
        "text": "Level 9 would only be used for the inhabited planet though. Personaly i can't make anything above 8. Level 7 for uninportant bodies. Level 8 for important bodies. Level 9 if you can the inhabited planet. I wouldn't reccomend level 9 though. It takes up too mutch space for the already space taking level 8.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.351764992Z",
        "author": "Tex",
        "date": "2008-05-14T21:15:29+0100",
        "id": "fad7146316b8ecae90415326d8faf415",
        "post_id": "post-65574",
        "text": "Thanks for the tips moe.I usually dont airbrush weather effects, I find it easier to use oil and do a wash effect for shadows and do dry brushing for the highlights. I always use Tamyia paints, they are the best to work with for sure. I airbrush then apply Future floor wax for protection and then do the weathering.I have so many kits that need to be built, just need to find the time. I will probobly do some again this fall when its cooler and dryer outside for painting.",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:10.515872Z",
        "author": "IronRain",
        "date": "2011-06-01T13:25:37+0100",
        "id": "8d8e0c0edc208137f7dab1e09038c17d",
        "post_id": "post-225530",
        "text": "Atlantis Roll-out timelapse",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.7182656Z",
        "author": "Chub777",
        "date": "2012-02-05T09:42:58+0000",
        "id": "b468d17d80b24ad82bba7a86dd92c9a4",
        "post_id": "post-247579",
        "text": "Congratulations to both garyw and Loru.:thumbup:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.468448256Z",
        "author": "halcyon",
        "date": "2011-07-21T09:13:34+0100",
        "id": "69707b4560e6d24893b316d0891cc97b",
        "post_id": "post-225852",
        "text": "I'm on the east coast.I'm not going to bed until I hear \"wheel stop.\"",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.523808512Z",
        "author": "OrbitHangar",
        "date": "2010-05-26T19:08:56+0100",
        "id": "b16f3b4cd4527915855d0fdcde5a1d09",
        "post_id": "post-225967",
        "text": "Author:andreyThis is the first release.Next release will include Virtual cockpit, docking port and shuttle \"Kadiak\"Installation: unzip to Orbiter folder, using same folder names.Required Vinka's spasecraft3.DOWNLOAD",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:31.867908608Z",
        "author": "N_Molson",
        "date": "2010-08-15T21:55:35+0100",
        "id": "6011f464e5ddb1e889ae78010b70af44",
        "post_id": "post-247724",
        "text": "I flashed the BIOS, using the CD that was delivered with the Motherboard, but that didn't change anything.Concerning the temps, they were (really) excessive 1 month ago, but since then I cleaned the computer. Maybe these temps put a lot of stress on the hardware ?Temperatures (room at 25\u00b0C) :CPU :35\u00b0C, idle at 3500 rpm, max 6000 rpm at full load.MB(passive cooling, no fan) : 41\u00b0CGPU :40\u00b0C, fan running at 31%\"Manual\" feedback seem to correlate with those values, I feel no excessive heat. I adjusted the setting of the GPU fan to 100%, just to be sure, I can clearly feel a flow of 30-40\u00b0 air.The BIOS tells me I have 2048 MB of RAM as expected, I'll try to run the computer with only 1 module, that's worth a try, it's probably the easiest part to replace.Edit :the PC is a desktop computer.I'll take a serious look at those capacitors, but there are lots and lots of them, and I'm not sure to recognize a \"swollen\" one... I didn't even knew there was some fluid inside.Edit2 :managed to run Orbiter 2010 in \"RGB\" mode (1-2 FPS, but no re-boot).",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66065536Z",
        "author": "HAL9001",
        "date": "2010-06-18T16:07:00+0100",
        "id": "82e84d00aef7198f7dae4de3f8cfb306",
        "post_id": "post-226252",
        "text": "try to use a chute on moon :rofl:I idiot :rofl:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.543438336Z",
        "author": "T.Neo",
        "date": "2010-06-05T23:10:36+0100",
        "id": "29ecacd395cf2cf4da7dda018999ecd1",
        "post_id": "post-226014",
        "text": "Even if we had the kind of technology required to build a Deltaglider, I really doubt anyone would want to. With supercompact high-ISP\/Thrust\/Dv nuclear engines readily available, would you waste them on 5-passenger fighter jet SSTOs with little or no cargo capacity?Face it, it's more practical to keep STS in use for another 50 years and use the technology to build interplanetary bulk carriers.\n\nI disagree, with something like LANTR or GCNR it would be more practical to build an SSTO with similar capability to the shuttle, perhaps with slightly higher payload and\/or capability to fly 20 passengers.With nuclear technology, reusable SSTO becomes far, far easier. But the political and PR problems are potentially insurmountable (unfortunately).STS is far too impractical and expensive to be any sort of serious solution. Unfortunately- she's so pretty.:pI already have!\n\nPure win. :tiphat:",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:32.057115136Z",
        "author": "donatelo200",
        "date": "2010-08-17T22:04:26+0100",
        "id": "279c6926e11c3fe59e17e0e876dadafb",
        "post_id": "post-247976",
        "text": "Almost done dowloading the hires. My cp isn't slow so i'm going to use the hires version.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.085357824Z",
        "author": "garyw",
        "date": "2010-05-24T16:35:41+0100",
        "id": "46c1501e8ce24cd135d1b37a43d270cb",
        "post_id": "post-224967",
        "text": "T.Neo said:The debris from Challenger are the bits of shuttle least likely to go anywhere. AFAIK they are being stored in some old missle silo at the Cape.\n\nCorrect. It's NASA property.T.Neo said:I'm not sure about the debris from Columbia though, but it's also unlikely that NASA would sell them.\n\nCorrect. Selling bits of Columbia or Challenger is EXTREMELY bad taste. Columbia debris is loaned out to accredited research sites only.T.Neo said:I also don't see how it would be useful for Virgin Galactic to have a shuttle orbiter...\n\nIt isn't. They do not have the experience, the infrastructure, the payloads, contacts or a million other things required to fly these vehicles. They would likely bankrupt the company trying to put that together.",
        "thread_id": 14404
    },
    {
        "@timestamp": "2023-09-14T07:13:10.456846592Z",
        "author": "diogom",
        "date": "2011-07-11T22:06:25+0100",
        "id": "316b4ec18ad23ae9938451921bd4bd25",
        "post_id": "post-225781",
        "text": "Please send the SRB's to Europe :tiphat: They'd probably go to the UK or so, but at least I wouldn't have to cross the Atlantic to see them :lol:.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.622964992Z",
        "author": "Jamesep3",
        "date": "2010-08-17T07:31:30+0100",
        "id": "4b5d8af68e6c18c65bbabf969b0720ed",
        "post_id": "post-248098",
        "text": "I do not think it is lightning because I reacently saw a photo of a Jumbo jet getting struck by lightning. the bolt hit the top of the plane and carried on and down off the bottom of the plane. apparently when people on bord were told none of them had any idea it had happend!:huh:",
        "thread_id": 16060
    },
    {
        "@timestamp": "2023-09-14T07:13:10.261523712Z",
        "author": "Moach",
        "date": "2010-05-27T14:07:21+0100",
        "id": "51e3a1251b6850f0f63d5190a4643963",
        "post_id": "post-225087",
        "text": "i can't help but to wonder...how does one \"hang\" anything without effective gravity?:rolleyes:i mean... if no force pulls \"down\" on the dice, it isn't really hanging as much as just floating around :lol:sorry... :threadjacked: carry on :thumbup:",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:10.460946944Z",
        "author": "Kyle",
        "date": "2011-07-17T16:34:34+0100",
        "id": "a8bc9e93f1be37c68f11c2993e0ff833",
        "post_id": "post-225807",
        "text": "Not going to lie, I'll be very choked up Thursday AM when Atlantis lands..",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.710339072Z",
        "author": "Orbinaut Pete",
        "date": "2012-02-04T01:27:52+0000",
        "id": "892540df52f29f60534d3935834f9da6",
        "post_id": "post-247541",
        "text": "Gary is a Red! Nice one! :thumbup:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.273601792Z",
        "author": "Hispa",
        "date": "2010-05-29T13:41:30+0100",
        "id": "2fd1cab9d2fdaaf8d0a99bbaebcf22e6",
        "post_id": "post-225137",
        "text": "Ok, you win, damned freakies!LongShot is going to be delayed for one or two days more...:salute:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.470198528Z",
        "author": "IronRain",
        "date": "2011-07-21T09:45:36+0100",
        "id": "e5bcc20c7adddc69bcf0e011affa5db8",
        "post_id": "post-225861",
        "text": "Do you guys know how often I was an astronaut when I was younger? I've flown on every shuttle and every mission (after I was born of course).As kid I always thought that if I ever got a change to go to space, it would be on an American Space Shuttle. In a little more then one hour that old dream will come to an end.In one hour, the Space Shuttle program will be placed on the same list as Mercury, Gemini and Apollo.GO Atlantis and finish it!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.88899072Z",
        "author": "Hispa",
        "date": "2010-08-21T13:03:47+0100",
        "id": "16410961524a5f6b4a83f223ad19fedc",
        "post_id": "post-247806",
        "text": "First storage group textured.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.310654976Z",
        "author": "ksc_houston",
        "date": "2010-05-25T10:54:39+0100",
        "id": "8f5f1b1fafa5b1a83c3dd25e72fa1fdd",
        "post_id": "post-225196",
        "text": "Hi. I know this was a 1001 times asked, but :Please give me some Help of AerobrakeMDF, I cannot precisely deorbit the shuttle. I end up somewhere but not near KSC anyway.Are roll reversals required to bleed of excess speed?Where I see on AerobrakeMDF the TIG(if its displayed) or the Dv required for a precise deorbit and landing?THank you very much.",
        "thread_id": 14430
    },
    {
        "@timestamp": "2023-09-14T07:13:10.260439552Z",
        "author": "tori",
        "date": "2010-05-24T21:49:37+0100",
        "id": "8a95ce59d3ffa7a4f491dafa86a8cbfe",
        "post_id": "post-225078",
        "text": "Are those dice hanging there still or are they wobbling about?It might have been just inertia swinging them up there - they aren't massless after all. You'd need to then average their angles to get a usable figure.But then again, 1 g isn't that much - that's doing a 90\u00b0 turn while going 20 km\/h in sqrt(2)*20\/9.81 s \u2248 3 seconds.",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:32.010348032Z",
        "author": "Xyon",
        "date": "2010-08-16T21:09:42+0100",
        "id": "81f0da0ccaa38207a9afe136e085a421",
        "post_id": "post-247895",
        "text": "computerex said:JMW - Multi-light at this time doesn't work on planetary surfaces of any type besides the landing pads and buildings, as far as I know.\n\nIndeed it doesn't. Martin made a post in the beta forum to this effect, which he later re-posted in publichere.",
        "thread_id": 16046
    },
    {
        "@timestamp": "2023-09-14T07:13:10.361453056Z",
        "author": "Wally",
        "date": "2010-05-30T07:35:47+0100",
        "id": "02270c59d36b302f71f472f3097d2a48",
        "post_id": "post-225295",
        "text": "Urwumpe said:Congratulations to Lena for achieving the impossible!\n\nThe impossible? Everyone was betting on Germany (even Google), it was no surprise, really. Congratulations, nevertheless.A much bigger surprise was Romania on third place, that I didn't see it coming.[ame=\"http:\/\/www.youtube.com\/watch?v=RPi-zcW9gic\"]YouTube- Romania - Eurovision Song Contest 2010 Semi Final - BBC Three[\/ame]",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.28361472Z",
        "author": "garyw",
        "date": "2010-05-25T07:04:21+0100",
        "id": "069e7d61a1a479da682c5d1d8c2361f4",
        "post_id": "post-225154",
        "text": "TSPenguin said:I've seen that in several games connected to overclocking. Albeit I doubt you OC your card, it might be a good idea to run ATItool just to check if the chip is working alright.\n\nCheers TSP. I did that and it's not overclocked. I'm starting to think that the card has a fault.orb said:Looks like not textures, but vertices aren't where they should be. Is it similar in other Direct3D rendering applications?\n\nYes. I ran a stress test tool and within a few seconds I got very similar effects.",
        "thread_id": 14423
    },
    {
        "@timestamp": "2023-09-14T07:13:32.584502784Z",
        "author": "martins",
        "date": "2010-08-17T15:32:21+0100",
        "id": "a63e9351dc3dde77aa916eba2b801811",
        "post_id": "post-248073",
        "text": "Xyon said:We all start out like that.\n\nSpeak for yourself - you mean you didn't have the prenatal C++ compiler\/debugger implant like the rest of us? :blink: Did you have tolearnall that stuff??",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.426218496Z",
        "author": "garyw",
        "date": "2011-07-05T21:26:07+0100",
        "id": "5a60bf0f01a2e4d7f116ebc27725c6fc",
        "post_id": "post-225633",
        "text": "The crew arrived in style - posted on Twitter:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.462947072Z",
        "author": "Chub777",
        "date": "2011-07-19T09:18:56+0100",
        "id": "8ee3e927a373618644d9e53131b8c9f2",
        "post_id": "post-225818",
        "text": "Atlantis performs final separation burn. It departs the ISS for the final time.:(",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.052738304Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-16T22:38:05+0100",
        "id": "e238c4b13213610790788432c4275153",
        "post_id": "post-247943",
        "text": "4 habitable celestial bodies! Probably overkill, but all the scenarios take place in the 2440's. They're bound to have terraforming equipment by then.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.46868864Z",
        "author": "IronRain",
        "date": "2011-07-21T09:13:50+0100",
        "id": "8ca6a6d42cdef5db9720fb69b32951ca",
        "post_id": "post-225853",
        "text": "coffeene said:who is still up watching the landing?:hello::salute:\n\nStill up? I'm just out of bed!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.511768064Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-03T17:31:01+0100",
        "id": "df68ef7af8325bd73b8d2d1c59a8fec6",
        "post_id": "post-225511",
        "text": "Launch may slip to the 4th of July. Would be quite a way to end the Shuttle program!NASASpaceflight via Twitter said:STS-135 UPDATE: KSC *are* rescheduling STS-135 for a rollover of May 16. There is also a *potential* launch slip to July 4. Article later.\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.053572096Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T00:20:21+0100",
        "id": "2986803b12d47eb80dd430e3d88cea37",
        "post_id": "post-247949",
        "text": "Very odd... still doesn't work. Oh well, I'll upload the alpha later today or tomorrow. I'm changing the textures on a few of the planets so they're more realistic.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.535769088Z",
        "author": "Bloodworth",
        "date": "2010-05-28T16:47:48+0100",
        "id": "b7a301ec309a2e898a7257cb911c186e",
        "post_id": "post-225991",
        "text": "vonneuman said:Change the scenario file.\n\nNot entirely certain what you mean here. If you mean to go into the directory and edit the date there then that exactly what I have been doing, as this is waht the tutorial says to do...",
        "thread_id": 14453
    },
    {
        "@timestamp": "2023-09-14T07:13:10.652993536Z",
        "author": "Alexw95",
        "date": "2010-05-29T07:28:46+0100",
        "id": "4114280ef321febe956b9b25cdcf2959",
        "post_id": "post-226197",
        "text": "i de orbited my ummu he died and turned to rock",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.05630208Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T07:26:24+0100",
        "id": "d88f613fcd0d6bc096f9ea16851d070f",
        "post_id": "post-247970",
        "text": "Hehe <.< Yeah sorry about that. It's worth it though! (Okay maybe not) I recommend running the \"Docked To Ceres Orbiting A h I\" scenario.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.387100416Z",
        "author": "Krys",
        "date": "2010-05-26T22:22:00+0100",
        "id": "b04f99fd81594cd855f89802c030babd",
        "post_id": "post-225346",
        "text": "Now I've got images of popeye in my head - fun concept!",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:10.655782144Z",
        "author": "Andy44",
        "date": "2010-06-09T00:24:40+0100",
        "id": "71a9b08c495eb32b2802fe477531fcaf",
        "post_id": "post-226222",
        "text": "Suit yourself, just remember, the idea is to see what kills the UMMUs, not what kills the user!:p",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.058583296Z",
        "author": "Izack",
        "date": "2010-08-20T04:37:36+0100",
        "id": "59d488341d2a825bb12f4464e3e5d578",
        "post_id": "post-247987",
        "text": "Cool! I'm a fan of Dune (well, sort of. I lost it byGod Emperor.):)Orbiter is in sore need of an Arrakis.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.511270144Z",
        "author": "Kyle",
        "date": "2011-04-27T21:24:06+0100",
        "id": "f46496388241291fc1ca35eec07ce774",
        "post_id": "post-225509",
        "text": "So sad to see the end and not knowing what comes after.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.036096512Z",
        "author": "Moach",
        "date": "2010-05-22T20:12:16+0100",
        "id": "8c55ab224c72607a8af31a5a03d21c44",
        "post_id": "post-224939",
        "text": "i don't really see the point of landing on tires on the moon...there's no chance of a rolling landing (no air, no gliding)... so why not just hover down onto a pad?gravity there is low enough... you don't even need a lot of power for that...perhaps, for maintenance reasons, small retractable wheels could raise the craft from the skids (as in some helicopters) to allow pushing into a hangar (on the moon??)unless you need the ship to be able to land both on earth and moon, like DG does...then you're better off with a shuttle-like N2 deal :thumbup:",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:32.097894144Z",
        "author": "SiberianTiger",
        "date": "2010-08-16T13:08:14+0100",
        "id": "4d4f322d32087618e712daed72e990b1",
        "post_id": "post-247997",
        "text": "Pyromaniac605 said:Could you imagine if the chute deployed to early and being pulled by the chute with the rocket. :rofl:Darren\n\nVery unlikely, although many other disaster scenarios were probable with use of such emergency escape system. An escape tower is more adequate for a capsule sitting on top of a rocket.",
        "thread_id": 16050
    },
    {
        "@timestamp": "2023-09-14T07:13:10.268124416Z",
        "author": "Interceptor",
        "date": "2010-05-25T04:45:27+0100",
        "id": "0e6aa72412b92b41090610f812237da7",
        "post_id": "post-225099",
        "text": "Very nice work,great job.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.416084736Z",
        "author": "ky",
        "date": "2011-06-18T02:28:54+0100",
        "id": "0dd215ce5ea45e94d2d5032b9b75069f",
        "post_id": "post-225572",
        "text": "Yes that one.I can't post because I don't have a link to it.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.555085824Z",
        "author": "PhantomCruiser",
        "date": "2010-08-16T19:56:13+0100",
        "id": "a9730f2ba7e9073dd55c0b6e768deb40",
        "post_id": "post-248059",
        "text": "You could very easily model a V-2 rocket, and use multistage to get it flying, this you could probably do in a few hours...Then step up to do a multi-stage rocket (with simple payload) also using multistage. Follow that up with a simple payload that uses spacecraft3...Then work on a spaceplane using spacecraft3, add in animations later (landing gear, control surfaces. ect). The craft the Greg Burch put together is probably the pinnacle of what SC3 can do, they are really amazing.Then there is a great leap from SC3 to compiling (once you've got the compiler to \"work\"), and then there's the Lua scripting (neither of these am I ready for due to other commitments)",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.332292608Z",
        "author": "Xyon",
        "date": "2010-05-25T23:31:21+0100",
        "id": "20762f17e97dc5e2e69d86cb4402afb6",
        "post_id": "post-225241",
        "text": "A graphics client is what takes the data computed by the Orbiter core and renders graphics. In short, the graphics client is what you see while running Orbiter.By default, Orbiter uses an inbuilt DX7 graphics client. For the new version, Artlav has been working on an OGLA client as an alternative, which is packaged with the betas. You can opt to use this client by firing up the orbiter_ng.exe and activating its module, then configuring it on the video options page.",
        "thread_id": 14436
    },
    {
        "@timestamp": "2023-09-14T07:13:10.446661632Z",
        "author": "Thunder Chicken",
        "date": "2011-07-09T01:17:29+0100",
        "id": "beb3fa934ff3cc70eec6c011b897d360",
        "post_id": "post-225738",
        "text": "I saw the lead on a U.S. national \"news\" show this evening, possibly on ABC or NBC, where they weren't talking about the last flight of Atlantis, or even the last flight of the shuttle program, but THE END OF 50 YEARS OF U.S. MANNED SPACEFLIGHT! The end of our foray from the bottom of Earth's gravity well!:facepalm:It's over kids, shut off the lights before you leave, don't let the hangar door smack you on the butt on the way out to the parking lot.Geez folks, maybe a *little* hope :hello: would be nice? We've had an amazing ride with an audacious piece of 1970s engineering! What will we do with everything we have learned along the way?Hopefully we'll do what we did after Apollo when Crippen and Young strapped in to the untested shuttle in 1981. We'll fly!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.70915072Z",
        "author": "insanity",
        "date": "2012-01-10T22:22:47+0000",
        "id": "17752a8a406616b063206ab92b9d8bbf",
        "post_id": "post-247533",
        "text": "The folks on the IRC know that tl8 and I have a history of good-natured jokes with each other (often at the expense of our respective countries of origin). However, being serious for a moment, I'd like to thank him for his years of service to the community and always being a good sport.Cheers, Tristan, and I hope that your leave of absence doesn't mean you'll be a stranger around these parts.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.346774016Z",
        "author": "bwog",
        "date": "2010-05-26T14:04:56+0100",
        "id": "fb03fa2b1e6cbb7616a13ca0da5cdabc",
        "post_id": "post-225267",
        "text": "I personally think Lost was a dumb show, and the same for lots more.",
        "thread_id": 14439
    },
    {
        "@timestamp": "2023-09-14T07:13:10.449330688Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-10T14:19:27+0100",
        "id": "ba004d72e0f3dba10c53c65ace25d31c",
        "post_id": "post-225395",
        "text": "NASASpaceFlight: \"STS-135: NASA managers discuss mission outline ahead of approval decision\".\"It was expected that the decision whether to fly STS-135 as a planned mission would be made by the end of June, however, the agency continues to evaluate the addition of STS-135 to the manifest and is now expected to make the decision in August.\".....Also noted was a slight refinement to the notional launch date, slipping four days to June 28, 2011, for a 11+1+2 mission that is without any shuttle crew EVAs (due to crew size) \u2013 although alternative options are under consideration.\"The assumption for STS-135 flying only four Shuttle crew members is that there will be no planned EVAs. However, it is unclear whether an EVA could be planned using ISS crew members.\".....\"There have been discussions about further optimizing the mission by either adding or protecting for additional payloads, namely Goddard Space Flight Center technology demonstration payloads, or possibly ISS ORUs (if required) which could be integrated on a LMC (Lightweight Multi Purpose Experiment Support Structure (MPESS) Carrier) which would be installed in the cargo bay aft of the MPLM\", continued the notes.Those payloads will be decided over the coming weeks, likely as part of the approval decision \u2013 although the late June 2011 flight may allow for launching the VASIMR (Variable Specific Impulse Magnetoplasma Rocket) engine, which would be tested by aiding the ISS altitude control \u2013 such as reboosts.The engine \u2013 otherwise know as an Electro-thermal Plasma Thruster or Electro-thermal Magnetoplasma engine \u2013 uses radio waves to ionize and to heat propellant and magnetic fields to accelerate the resulting plasma to generate thrust......Such assumptions include the need to move to a Flight Day 4 rendezvous and docking, TPS (Thermal Protection System) inspection timelines and the length of the docked phase to the mission.\n\nWoo-Hoo, VASIMR on ISS!!! :thumbup: :speakcool: :woohoo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.723398144Z",
        "author": "diogom",
        "date": "2012-04-29T23:50:37+0100",
        "id": "1833ffeb17078a70850e6ab5df3827dd",
        "post_id": "post-247605",
        "text": "Congrats Phantom!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.422781184Z",
        "author": "IronRain",
        "date": "2011-06-28T16:57:21+0100",
        "id": "6fc943ca600df80f286734125eb912be",
        "post_id": "post-225612",
        "text": "The STS-135 mission",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.555985408Z",
        "author": "Zachstar",
        "date": "2010-05-28T03:09:02+0100",
        "id": "7e2a3e9785f49b20e588e6307bd81fd5",
        "post_id": "post-226039",
        "text": "There are some people calling for \"boycotts\" of foxconn but its not that simpleThey make EVERY CPU socket in PCs and many other parts come from them. The real issue is the apple part of the planet where they are closed off from the rest of the plant and treated even worse. Apple itself was the first to name and shame them but has not put enough pressure on them to do better in my opinion.They just have to improve working conditions.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:31.891100928Z",
        "author": "Izack",
        "date": "2010-08-30T16:19:24+0100",
        "id": "22c34cb7e53085aa82036ab3b9c97a4c",
        "post_id": "post-247818",
        "text": "If the command bridge is right behind the viewport anyway, I don't see a mesh change being required. Do Atlantis does, and have CTRL+back toggle viewpoint between the command deck and observation deck. :thumbup:Easier said than done, I know... :shifty:",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.035940096Z",
        "author": "Sky Captain",
        "date": "2010-05-22T20:09:21+0100",
        "id": "c209894ad2af8b522eaaf71ba68d1ae5",
        "post_id": "post-224938",
        "text": "IMHO tires are superfluous on the Moon since you will do a vertical landing anyway tires or not. So you might as well go with a Apollo LM style landing legs.",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66171904Z",
        "author": "Mojave",
        "date": "2010-06-27T18:06:01+0100",
        "id": "bc5e5521b93aae34fc59d6e98a2e8514",
        "post_id": "post-226261",
        "text": "UMMU: Hey, what's that HARP gun doing here?***BAM***:lol:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.05479168Z",
        "author": "orb",
        "date": "2010-08-17T02:46:04+0100",
        "id": "326cf6a7c3e93e2d5db5cfc8c3d9ec3a",
        "post_id": "post-247957",
        "text": "There's the reason for texture not showing up - the mesh lacks UV map coordinates for the texture used.There should be 8 numbers in a line for a textured vertex of the mesh.Code:x y z nx ny nz u vWhere x, y, z are vertex coordinates, nx, ny, nz are normal coordinates, and u, v are UV map coordinates for the texture.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.31872256Z",
        "author": "bwog",
        "date": "2010-05-26T00:40:33+0100",
        "id": "adf4e5cc9464f4af83298589aa5b5633",
        "post_id": "post-225216",
        "text": "Austin is 15 hours and almost 1000 miles away. I want the racing they did in Iowa before the 1993 floods. I wasn't alive then to see those races...",
        "thread_id": 14433
    },
    {
        "@timestamp": "2023-09-14T07:13:09.918189824Z",
        "author": "garyw",
        "date": "2010-05-23T15:31:38+0100",
        "id": "218a83712499a41cc97bbe5b2d429844",
        "post_id": "post-224899",
        "text": "Van allen belts do not apply as the original poster was talking about 1,000km up and the van allen betls start around 9,500km. To get to 1,000km you don't need much thrust if you raise the orbit over a long period of time.",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:32.582168576Z",
        "author": "Xyon",
        "date": "2010-08-17T11:50:23+0100",
        "id": "c17a527ab048d752a39657069e870ba4",
        "post_id": "post-248061",
        "text": "Talon1 said:I've had more failed addons than successful ones...\n\nDon't we all?;)That's just how it works. Provided you can learn from your mistakes, it's part of the process.",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4702528Z",
        "author": "Fabri91",
        "date": "2011-07-21T09:45:40+0100",
        "id": "65c486f027f4d6e3793d96c4be80b2a7",
        "post_id": "post-225862",
        "text": "Also watching it, of course!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.952394752Z",
        "author": "n122vu",
        "date": "2010-05-22T23:42:30+0100",
        "id": "e56e19d2fda334394c6c9f85037c72d9",
        "post_id": "post-224910",
        "text": "Awesome. Thank you for porting this. I always wanted to update it just never had the time. Thanks!n122vu**EDIT** Just downloaded and loaded it up. The nosecone texture is incorrect. Looks like the nosecone is turned inside out. The original was all black to match the rest of the nose.",
        "thread_id": 14397
    },
    {
        "@timestamp": "2023-09-14T07:13:32.657451264Z",
        "author": "Qapla",
        "date": "2014-01-28T20:02:52+0000",
        "id": "1458f18adf08bed619abab8cd2717944",
        "post_id": "post-248109",
        "text": "Great addon, it wont save my settings for the ground roll effect but still a must have addon, thanks.edit: just noticed I can edit the cfg file manually, I find these get the best results but dont use virtual cockpit with these settings it looks bad.[DeltaGlider]NoStagingDetection=1[DeltaGlider_NOSTAGING]GroundMaxSpeed=100GroundAmplitude2=0.0030000000000000001GroundFrequency2=50GroundAmplitude1=0.001GroundFrequency1=100GroundEffectEnabled=1AtmosAmplitude2=0.013000000000000001AtmosFrequency2=10AtmosAmplitude1=0.011000000000000001AtmosFrequency1=100AtmosEffectEnabled=1ThrustAmplitude2=0.44400000000000001ThrustFrequency2=10ThrustAmplitude1=0.441ThrustFrequency1=50ThrustEffectEnabled=1[DeltaGlider_648000]GroundMaxSpeed=100GroundAmplitude2=0.0030000000000000001GroundFrequency2=50GroundAmplitude1=0.001GroundFrequency1=100GroundEffectEnabled=1AtmosAmplitude2=0.0030000000000000001AtmosFrequency2=50AtmosAmplitude1=0.001AtmosFrequency1=100AtmosEffectEnabled=1ThrustAmplitude2=0.0040000000000000001ThrustFrequency2=10ThrustAmplitude1=0.001ThrustFrequency1=50ThrustEffectEnabled=1[XR2Ravenstar]NoStagingDetection=1[XR2Ravenstar_NOSTAGING]GroundMaxSpeed=130GroundAmplitude2=0.30GroundFrequency2=3200GroundAmplitude1=0.20GroundFrequency1=2200GroundEffectEnabled=1AtmosAmplitude2=0.33000000000000002AtmosFrequency2=999AtmosAmplitude1=0.33000000000000002AtmosFrequency1=999AtmosEffectEnabled=1ThrustAmplitude2=0.44ThrustFrequency2=555ThrustAmplitude1=0.77000000000000002ThrustFrequency1=555ThrustEffectEnabled=1",
        "thread_id": 16061
    },
    {
        "@timestamp": "2023-09-14T07:13:10.420697856Z",
        "author": "Evil_Onyx",
        "date": "2011-06-25T13:35:27+0100",
        "id": "bce65e325eba1357af718eeeb9bc737a",
        "post_id": "post-225599",
        "text": "ky said:It has a capacity of 10 people WITH weapons and can travel at 100 km\/h.---------- Post added at 11:52 AM ---------- Previous post was at 11:49 AM ----------While the M113 has a top speed of 67.6 km\/h and carries 13 people.\n\nBut is it easy for someone in a pressure suit to get in and drive?..... and what is its ground pressure? (Could be important if you are going over swamps.) Speed is not everything.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.487583232Z",
        "author": "Kyle",
        "date": "2010-09-13T22:27:23+0100",
        "id": "ce773f32ccefaf061d8d2f1aeab06947",
        "post_id": "post-225412",
        "text": "STS-335\/135's crew should be announced tomorrow whether it is internally or not.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.87048576Z",
        "author": "Glider",
        "date": "2010-08-25T10:27:37+0100",
        "id": "338216f3297c0714686a7c5a2cff804a",
        "post_id": "post-247746",
        "text": "cinder1992 said:umm, what? That only applies if you buy the cheesy 100w PSUs. you need at least 600w to run a modern computer, and a 700w minimum for good graphics cards\n\nWow... 600w. I think this is so only for PSUs of poor quality that are not able to produce declared power or for computers based on overclocked quad-core CPU with R5970... For example my 5 years old360 W(Ascot) PSU is powering my current system (E5200 overclocked to 3.5 GHz ( 1.35V ) at 1333MHz FSB with 8800GT 700\/2000 andsix3.5' hard disks) for 2 years without any hardware problems with normal voltage at 12 (11.95 at windows ~11.75 when CPU and GPU are fully loaded ) and 5V lines. Even more, it was capable of powering my previous system (Athlon 64 3000+ overclocked to 2.5 GHz with x700pro) without any PSU-caused problems for 3 years before. If I remember correctly when I tried to measure a real power consumption of my current system by an external watt counter that was only around ~250-260 watts (fully-loaded by games) and ~140 watt for windows' desktop.",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.656736256Z",
        "author": "cinder1992",
        "date": "2010-06-09T17:53:34+0100",
        "id": "ea5de751b1175b4acd58b968f099615d",
        "post_id": "post-226228",
        "text": "ICBM, I am so SO sorry.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.41114112Z",
        "author": "Xyon",
        "date": "2010-06-09T20:33:01+0100",
        "id": "c5ec6da415ee94a95b0174b2b827c669",
        "post_id": "post-225385",
        "text": "Orbinaut Pete said:Just a nitpick: It's OMPD (Orbiter Maintenance Down Period).;)\n\n>.< So it is. I can't manage my acronyms today.:(",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.21885184Z",
        "author": "silent_protagonist",
        "date": "2010-08-16T19:07:27+0100",
        "id": "17384e072ed26983684ea4db6291ba6c",
        "post_id": "post-248026",
        "text": "I'm using Longshot for a longterm exploration of the Saturn system. Currently trying to set up a base on Enceladus, which is proving to be... challenging. Either because of the extremely low gravity, or because Enceladus is so close to Saturn that by Orbiter's definition Enceladus' SOI is below it's surface, UMMU's can \"land\", but not \"walk\", so you have to hover around with turbo packs to get anywhere. Makes unpacking the base modules from the XR5 containers and getting them in just the right spot a bit of a challenge.:)",
        "thread_id": 16052
    },
    {
        "@timestamp": "2023-09-14T07:13:10.3816832Z",
        "author": "statickid",
        "date": "2010-05-27T00:43:33+0100",
        "id": "3aacfce5c313cbee6934023fc4d58f69",
        "post_id": "post-225333",
        "text": "I haven't had any trouble like that... Have you ever used auto-reentry with the DGIV? if you just watch what it does, you can do the same thing with the XR2. In fact, i got the xr2 to reenter the FIRST time i tried by just taking some of the same precautions as the dgiv auto-R. I was already pretty light fuel wise because i had launched to orbit rather than starting there, and i used a very shallow reentry angle, I've found that if you go down to about 150-200 km, then lower your Pe to about 60km, you'll reenter nicely shallow, then i just used the auto pitch\/bank functions of the flight computer on the dashboard to hold AoA and bank, watched the vertical acceleration and temperature gauges and reentered without a hitch, well... actually on my FIRST try it wasn't the reentry that killed me, it over heated and exploded for some reason while i was just flying around trying to land in seattle because i finished reentering around norther oregon and decided to try to cruise to seattle and land at SEA, then for some reason the whole thing over heated after about 15 mins within sight of the airport and the crew suffocated or something[edit]>> sorry, i meant it exploded after the crew died and it fell to earth unmanned, not that it over heated AND exploded simultaneously",
        "thread_id": 14446
    },
    {
        "@timestamp": "2023-09-14T07:13:10.488443392Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-23T23:35:57+0100",
        "id": "3c9e6e35c47835234fb2391e0490c2c0",
        "post_id": "post-225418",
        "text": "Nowthisis some good reading! :thumbup:NASA Engineering and Safety Center Technical Assessment Report: Assessment of NASA's Approach to STS-135 with Soyuz Crew Rescue(PDF, 749.13 KB).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.673172224Z",
        "author": "johan",
        "date": "2010-08-17T07:37:26+0100",
        "id": "5f3094c807b4663b1921ec64e6eaf538",
        "post_id": "post-248126",
        "text": "martins said:...limit imposed by DX7 ...\n\nI know nothing about Orbiter's code (or, for that matter, DirectX code)... but I was wondering, why DX7? Hasn't DX9 been out forever?Kudo's for the lighting effects though, they look very cool. :tiphat:",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.39914624Z",
        "author": "n122vu",
        "date": "2010-05-27T18:23:22+0100",
        "id": "4e6de01bd867e486693cc00509a19d96",
        "post_id": "post-225367",
        "text": "Reminds me of DanSteph's Frelon 9 that was going to be released with the Symphony Base (was only ever released as a beta with no panel & no features other than front gear compression on landing).Cool. Would like have some of these stationed on the moon at a Prelude II base.",
        "thread_id": 14449
    },
    {
        "@timestamp": "2023-09-14T07:13:10.169303296Z",
        "author": "darrenc",
        "date": "2010-05-23T12:08:50+0100",
        "id": "4c2c9e26f9fa28cbec49804c1503e567",
        "post_id": "post-224981",
        "text": "IronRain said:I say: Yes! I was waiting for this add-on! great work :thumbup:\n\nWhich one? The Kliper or the Mars project?The Kliper is my first attempt at making a spacecraft - I've previously been toying with MFD's. I don't know if anything will come of it at this stage. The problem is, the Kliper proposal changes so often it's hard to find anything definitive about it.As for the Mars project, it's something I've wanted to do for a while, but I feel there is too much involved and too much I don't know about a manned Mars mission to be able to do it solo. Hence, this proposal:)Although, I'm not (yet) in the modeling\/engineering stuff, so I wouldn't be able to help:(\n\nSure you would! One of the driving motivations for me is to get different peoples input into how a Mars mission would actually work! Basically, \"ideas\" people to throw stuff out there and then we can have a discussion about how feasible\/practical it is.For instance:* How crucial would it be to combat zero-G with a rotating spacecraft? (I really liked James Camerons idea about a tethered spacecraft from theMars Risingshow).* Would the spacecraft carry the Earth entry capsule with it, or would that be launched on return for orbital rendezvous?* Would the trans-Mars stage remain in orbit on return for possible re-use?* Would the fuel for return be generated on Mars or carried from Earth?* Or would a Nuclear Thermal Rocket (politics aside) be feasible?These are just a few of the zillion questions about a Mars mission which we would have to debate!Xyon said:I do really quite like that idea. Though I probably already have enough projects to keep me occupied\n\nI can sympathise with you, there! Perhaps I just don't know when to say, \"enough\";)I'd certainly be willing to invest a little time and coding energy into some projects from this neck of the woods.\n\nGood to hear! It wouldn't necessarily involve any coding\/modelling input if you don't have the time. Like I said to IronRain, I'm very interested in discussions over the mission \"mode\". Although coding help would be appreciated:)",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:13:31.708068096Z",
        "author": "fireballs619",
        "date": "2011-09-21T03:39:18+0100",
        "id": "7d8c2924e0bc030256fb733a3f655345",
        "post_id": "post-247527",
        "text": "Congrats Woo482!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.423658752Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-30T23:25:36+0100",
        "id": "2eb876588a2d00b147da1b8048f92c2c",
        "post_id": "post-225617",
        "text": "TheNASA STS-135 press kitis now online (PDF, 34 MB)!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.291073024Z",
        "author": "T.Neo",
        "date": "2010-05-25T01:51:24+0100",
        "id": "731810a0c09022af98467ce7dd6535a3",
        "post_id": "post-225162",
        "text": ":welcome:to the forums!It's nice to see another South African here.:)",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:31.716099584Z",
        "author": "Loru",
        "date": "2012-02-05T01:25:31+0000",
        "id": "816e4afa9351f60f26cd6258c7164a12",
        "post_id": "post-247569",
        "text": "Thanks. That's another way of contributing to this great community.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.541914112Z",
        "author": "Ghostrider",
        "date": "2010-06-04T08:06:22+0100",
        "id": "1a8d51ccdb0853ab530aea2eb2ffc2c3",
        "post_id": "post-226006",
        "text": "bwog said:To make the technology to be able to build it in the first place would cost at least 100 trillion dollars. The actual thing would cost at least 5 times that much.\n\nNot even 100 trillion dollars can change the laws of physics.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:10.381437952Z",
        "author": "dbeachy1",
        "date": "2010-05-26T19:28:03+0100",
        "id": "797c7a6682084071f0b2b178fbdad465",
        "post_id": "post-225332",
        "text": "The search function is your friend.:)Re-entering XR2XR2 Reentry from MoonReentry in the XR1 through 5XR-2 ascent and reentry tips",
        "thread_id": 14446
    },
    {
        "@timestamp": "2023-09-14T07:13:31.720484608Z",
        "author": "ky",
        "date": "2012-04-29T21:07:07+0100",
        "id": "2cd22e9a1d53049669f05dbefcd37c26",
        "post_id": "post-247591",
        "text": "Congrats Phantom, well deserved!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.036383232Z",
        "author": "Linguofreak",
        "date": "2010-05-22T21:42:17+0100",
        "id": "85a4a9893f880df25fd3ec9a7aad871e",
        "post_id": "post-224942",
        "text": "T.Neo said:Please don't tell me you would land on the Moon like an airplane, garyw.\n\nOh yes. I would, though I'd do it with a maglev track rather than tires.",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:10.44702848Z",
        "author": "Chub777",
        "date": "2011-07-09T14:04:01+0100",
        "id": "bf7320d7b3d338ac8b3fd404951f9ab7",
        "post_id": "post-225742",
        "text": "Good luck and Godspeed to the crew of STS-135.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.86836608Z",
        "author": "garyw",
        "date": "2010-08-16T00:38:35+0100",
        "id": "c50eaf3ff2b2939524815911bbf960f8",
        "post_id": "post-247729",
        "text": "Swapping out the power supply should be fairly easy - what wattage is it? I know that some places only provide a PSU that has just enough grunt to power up the machine.",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.56939392Z",
        "author": "garyw",
        "date": "2010-05-27T15:55:52+0100",
        "id": "a58c1e2e21f65395a9bd6a52e6eda1c6",
        "post_id": "post-226069",
        "text": "Can you post the orbiter.log file here please?",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:10.648211968Z",
        "author": "Mojave",
        "date": "2010-05-27T21:41:41+0100",
        "id": "e84c58ac12c61f4d9846e217a825afd1",
        "post_id": "post-226167",
        "text": "astrosammy said:Fired one from the Moon to the Earth with a HARP cannon. (He flew directly through Earth, but he was allready killed by the acceleration.\n\nMarvelous.:)",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.707969024Z",
        "author": "PLM",
        "date": "2011-09-01T11:56:06+0100",
        "id": "42c543d2ca12460c4155a6af10d99f81",
        "post_id": "post-248145",
        "text": "I personally foundhttp:\/\/www.nakka-rocketry.net\/very usefull for this type of thing. It has lots of information on different fuels, motors, recovery systems, and the theory of the subject. It is definately a good starting point. I have used the information there for the design of what will hopefully be my first homemade rocket.http:\/\/www.nakka-rocketry.net\/th_nozz.htmlis the page on nozzle theory, and lots common propellants can be linked to from the homepage.PLM",
        "thread_id": 16064
    },
    {
        "@timestamp": "2023-09-14T07:13:10.042746368Z",
        "author": "XonE32",
        "date": "2010-05-23T02:35:21+0100",
        "id": "a51c1452d1e9966034c469ad524da529",
        "post_id": "post-224957",
        "text": "dbeachy1 said:MET_STARTING_MJD records the MJD at the time the MET started -- i.e., when you first went wheels-up. After that, it will run until you land and reset it by holding down the reset button for two seconds. The MET readout shows the delta between the current MJD and the MJD when the MET timer started running.The second parameter, MET_RUNNING, is simply a boolean flag that indicates whether the MET was running when the scenario was saved.\n\nYep that all makes sense. I would imagine it got screwed up when I manually changed the MJD of the whole .scn but didn't make a similar change for the timer and it was running. Either setting it back to 0 in the .scn or adding the new MJD to the readout line. I'll just have to remember to do it if I change the MJD of a whole .scn that includes an XR2 with the M.E.T. running.",
        "thread_id": 14402
    },
    {
        "@timestamp": "2023-09-14T07:13:10.427014912Z",
        "author": "orb",
        "date": "2011-07-06T13:31:31+0100",
        "id": "9e30fb54baeea50fce04aca13c5c8856",
        "post_id": "post-225637",
        "text": "NASASpaceflight:STS-135: Atlantis moving through S0007 tasks \u2013 Weather a concern for launchSpaceflight Now:Shuttle Atlantis prepares to take flight for a final journeyCountdown commences for shuttle Atlantis' blastoffPhoto Gallery: Tribute to Atlantis' final journey(PHOTO GALLERY #1)Photo Gallery: Tribute to Atlantis' final journey(PHOTO GALLERY #2)Photo Gallery: Tribute to Atlantis' final journey(PHOTO GALLERY #3)Photo Gallery: Atlantis three days from launch(PHOTO GALLERY)CBS News Space:Countdown begins for final shuttle flight; stormy weather likelySTS-135 Mission PreviewRoscosmos:Roscosmos Delegation to Witness Final Shuttle Launch",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.806561024Z",
        "author": "Mojave",
        "date": "2012-05-30T18:48:28+0100",
        "id": "b76411484d49db1c1b1074c619d0f75a",
        "post_id": "post-247629",
        "text": "Good luck with RL, Izack.I was just getting used to seeing you in Blue.:cheers:SE",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.356191744Z",
        "author": "bwog",
        "date": "2010-05-26T14:02:35+0100",
        "id": "f84d77cddb492cca39e87d312dad052d",
        "post_id": "post-225271",
        "text": "How is Sweden not be a finalist? Half the techno songs I like are from Sweden!Eurovisionisa electronic\/techno thing, isn't it?",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.49777664Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-23T18:39:13+0000",
        "id": "cda3e14c9819b05068d69843a4583da0",
        "post_id": "post-225444",
        "text": "Kyle said:STS-135's official?\n\nLet's just say that it's unofficially official. :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.850536192Z",
        "author": "orb",
        "date": "2012-10-18T02:14:17+0100",
        "id": "8d443f144257384d5311870f5c92571d",
        "post_id": "post-247665",
        "text": "Moderator UpdateModerator Update:After a couple of months of absence I'd like to weclome backIzackto the blue team again.:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.501109504Z",
        "author": "Donamy",
        "date": "2011-01-15T15:45:54+0000",
        "id": "10dd4e1875adbf4933fbaf2679e01952",
        "post_id": "post-225459",
        "text": "hmmmm site not working for me.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.013500928Z",
        "author": "willy88",
        "date": "2007-11-19T15:56:46+0000",
        "id": "ff010d8bbd573a7c31f1fd0d4c7c6399",
        "post_id": "post-12336",
        "text": "I believe that there is one, I think it might be on OrbitHangar.",
        "thread_id": 144
    },
    {
        "@timestamp": "2023-09-14T07:13:32.01210496Z",
        "author": "computerex",
        "date": "2010-08-25T01:58:48+0100",
        "id": "fa6d6b1b678b13e806ca6e9c3df46694",
        "post_id": "post-247904",
        "text": "Izack said:Well, I don't think this addon had any effect on that; AFAIK Atlantis already has lights built into its code.\n\nWell it adds RCS thruster lights:)",
        "thread_id": 16046
    },
    {
        "@timestamp": "2023-09-14T07:13:10.657369088Z",
        "author": "Mojave",
        "date": "2010-06-11T12:23:17+0100",
        "id": "88deae20a5a7fdf749814db8d6950081",
        "post_id": "post-226232",
        "text": "With my DGIV I reentered the atmosphere and actually made it through, I flew to land at EdwardsAFB 5min before landing I ran out of fuel and for some reason I could not glide to the runway. The result of the crash killed all of the crew.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.248120064Z",
        "author": "Linguofreak",
        "date": "2010-05-24T01:30:56+0100",
        "id": "216dc3c7243209951c567b0424f54afa",
        "post_id": "post-225055",
        "text": "Izack said:Be forwarned: I have no higher experience than high-school mathematics and physics (although they were the best math and physics high school had to offer;))I was wondering if there were a way to calculate the mass of an object given only its velocity relative to its primary and the radius of its orbit, assuming an eccentricity of 0. (Or given its mean orbital radius, wheree< 1.)This would be useful as a quicker way of discovering the mass of a cluster of docked vessels in Orbiter, so long as I needed an accuracy no better than 4 significant digits.\n\nNo. You can figure out the mass of the primary from orbital elements, but not of the secondary. (This isn't quite true IRL when you get to secondaries whose masses are significant fractions of the mass of the primary (you can determine the combined mass of primary and secondary from orbital elements, so if you know the mass of the primary, you also know the mass of the secondary), but because of simplifications in orbiter, the mass of a vessel has absolutely *no* effect on its orbital parameters. (And for any vehicle of reasonable mass (ie, less than that of a mid-sized moon), it wouldn't have any measurable effect even IRL).",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:13:32.67246336Z",
        "author": "computerex",
        "date": "2010-08-17T02:04:59+0100",
        "id": "26e5b328b1b40b4c7d5f18a92b051fe4",
        "post_id": "post-248121",
        "text": "With DG's docking light, a light source for everyone of Deltaglider's thrusters, and the one defined by the DG itself, along with the ISS, I see a drop of roughly 100 FPS. The other shot you see of the framerate plug-in dialog is the effects of toggling the docking light on the DG. Roughly 10 FPS loss with the light on. Not bad.",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.328818432Z",
        "author": "george7378",
        "date": "2010-05-27T12:37:32+0100",
        "id": "ac6e5b32a42374de07c73880b9782198",
        "post_id": "post-225236",
        "text": "tblaxland said:Of course, a solar eclipse is not the only reason to visit to the Cook Islands...\n\nMuch like the Maldives - I never saw an eclipse while there, but that would be an ideal place to go and see one:http:\/\/apod.nasa.gov\/apod\/ap100123.htmlhttp:\/\/apod.nasa.gov\/apod\/ap090125.htmlAlso, I wonder why we call the Moon covering the Sun a Solar eclipse, and the Earth covering the Moon a Lunar eclipse?",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:10.328887808Z",
        "author": "tblaxland",
        "date": "2010-05-27T14:07:53+0100",
        "id": "7dc3eb8746da3d480ba9931c24d88a18",
        "post_id": "post-225237",
        "text": "Nice APOD's :thumbup:george7378 said:Also, I wonder why we call the Moon covering the Sun a Solar eclipse, and the Earth covering the Moon a Lunar eclipse?\n\nBecause it refers to the object being eclipsed from the observer's perspective? Occultation is a much less ambiguous method of describing the situation though.",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:31.850179328Z",
        "author": "IronRain",
        "date": "2012-10-01T06:41:52+0100",
        "id": "01b1570434e5f79b80925a2b83b97f46",
        "post_id": "post-247663",
        "text": "Welcome back Tex!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.581305856Z",
        "author": "Andy44",
        "date": "2010-05-29T16:52:26+0100",
        "id": "cf985e6615813674213591264ebe6f38",
        "post_id": "post-226102",
        "text": "Also, as stated already, launching heads-down gives the crew a better view of the horizon. In the event of trouble, the crew has more attitude information available by glancing out the window. This is also the reason why Gemini and Apollo did heads-down re-entries; because the pilot had to be able to see the vehicle's pitch and roll angle in order to fly the re-entry manually if the autopilot failed.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.350668288Z",
        "author": "Moe",
        "date": "2008-05-14T14:23:48+0100",
        "id": "d3c2f3bf211cd16a0e69ae79220980c6",
        "post_id": "post-65566",
        "text": "Good work Tex. I\u00b4m also into building scale models for the last 32 years (I\u00b4m 38 years old). These are my last birds. One FW 190D and a Spitfire in 1\/24 scale (Trumpeter).",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:32.654799104Z",
        "author": "OrbitHangar",
        "date": "2010-08-16T18:32:43+0100",
        "id": "c45bbe829c7bffde3088b1d807312f40",
        "post_id": "post-248101",
        "text": "Author:enjoCamShakealtered and recompiled for Orbiter 2010.In the old source code, an obsoleted function was being used, therefore the addon stopped working for Orbiter 2010.Addon put here temporarly by me, under Redburne's permission.DOWNLOAD",
        "thread_id": 16061
    },
    {
        "@timestamp": "2023-09-14T07:13:10.591268352Z",
        "author": "Face",
        "date": "2010-05-30T09:49:28+0100",
        "id": "021e69d6e816b761a18d66d51e23b9d4",
        "post_id": "post-226144",
        "text": "Enjo said:You can useauto pointersin C++ which can make your code \"managed\" if you want.\n\nHm. Isn't that just reference-counting? References in .NET are far more than that. The garbage collector even takes care of \"lost islands\" in the memory-pool, something you can't say about simple systems with reference-counting.But I may be wrong here and auto pointers are a full-fledged system like .NET's - I just don't think so...Enjo said:Conditional compilation:Balance is the key for conditional compilation. For example I can use the same code for both OpenGL and SDL_gfx based versions of my game. There's actually no other option if I want to make the game portable for some platforms without OpenGL libraries.Conditional compilation and macros also lets me maintain both versions of Launch MFD - 2006 and 2010 in one code base until we get the 201x release.These are the only moments when I find it justified to use the CC in My code though. It also helps in translations, but they could be done using other methods as well (gettextfor example).\n\nYou are right with this. In later years, though, I've gravitated towards using a proper version control system for that kind of task. It is much more scalable and secure than cluttering up the source with huge portions of code never compiled due to one #define-setting mistakenly set\/unset.regards,Face",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.511522816Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-28T23:23:02+0100",
        "id": "86cbd0f6f66595130b94b0b55bf0072f",
        "post_id": "post-225510",
        "text": "Check out this great video about the RRM payload. Looks very cool!:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.271836672Z",
        "author": "Moach",
        "date": "2010-08-16T16:07:56+0100",
        "id": "34051666a382204f029e34e35b0dc8d9",
        "post_id": "post-248046",
        "text": "yeah, i'm using 2010....i'll try installing those in that order again... who knows:rolleyes:thanks again!",
        "thread_id": 16055
    },
    {
        "@timestamp": "2023-09-14T07:13:10.517355264Z",
        "author": "DaveS",
        "date": "2011-06-05T16:04:34+0100",
        "id": "060aaaa5f7c3011b6973949fa1f65da1",
        "post_id": "post-225537",
        "text": "ElPelado said:If spaceflightnow's video is right, the RSS is now open, right? (I mean, not covering the shuttle)Does anyone know the time table of it's opening and closing?When will they close it? And when will it be open again?Thanks!!!\n\nThe RSS is currently in the Mate position as it is required to support S0024 Prelaunch Hypergolic Propellant Loading. Once S0024 is complete, efforts will placed on reading the pad the and vehicle for a S0037 Integrated Tanking Test which will be conducted on June 15.The RSS should be rotated back to the Park position in support of the tanking test on June 14. After the tanking test, the payloads will be delivered to the pad on June 17.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.544006656Z",
        "author": "RisingFury",
        "date": "2010-06-06T12:14:05+0100",
        "id": "b7d77a3cdfd560b0457141ef85eda46a",
        "post_id": "post-226018",
        "text": "Izack said:How is that project coming along, anyway?\n\nDone.I've started flying my trainer so I get some flight time and experience. Once I get up to like 10 flight hours, I'll launch my DGIV. Currently I'm at 2.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:31.714105856Z",
        "author": "Spacethingy",
        "date": "2012-02-04T17:53:58+0000",
        "id": "99cf9312fe0819b752d6b257ad33a56c",
        "post_id": "post-247561",
        "text": "Nice one Gazza. Although, I'm getting worried now; this is the third time I've gone away for a while and someone here changes colour dramatically... :lol::cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.283702784Z",
        "author": "Mogeley",
        "date": "2010-05-25T08:43:40+0100",
        "id": "29318e4d7876489557016180501b7af0",
        "post_id": "post-225155",
        "text": "I've seen that and heard of that. I hate to be the bearer of bad news but it's usually connected with a video card starting to die, and performing bad video calculations.:(",
        "thread_id": 14423
    },
    {
        "@timestamp": "2023-09-14T07:13:10.557443072Z",
        "author": "Urwumpe",
        "date": "2010-05-28T10:54:35+0100",
        "id": "2953366bc7623df76f943f5227fe9ffc",
        "post_id": "post-226047",
        "text": "There is still no complete minimum wage in German law, the ruling is that the salary is immoral if it is less than 30% of the average salary for the job. And we have many cases lately of such immoral low payments. Some industries now have a minimum wage, most have not.The lowest average income have hairstylists in Germany, they just get 15,787 \u20ac per year on the average, 1315 \u20ac per month - before taxes and social insurance. The average rent here for a flat is 256.40 \u20ac",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:31.954584064Z",
        "author": "Izack",
        "date": "2010-08-16T06:15:20+0100",
        "id": "19f2ddab75b6c3d92138d105aaa21f28",
        "post_id": "post-247880",
        "text": "It isn't even capitalised or referenced, to boot. Perhaps they weren't aware it was a trademark? I'll have to run over to McGill and ask them about it. :lol:",
        "thread_id": 16043
    },
    {
        "@timestamp": "2023-09-14T07:13:10.359211008Z",
        "author": "Urwumpe",
        "date": "2010-05-29T21:21:30+0100",
        "id": "cc699270e83e8a37c2f9fe2d8bc9a449",
        "post_id": "post-225284",
        "text": "Ok, my current non-German favorite has turned out to be France... has really surprised me by far to the positive.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.22652416Z",
        "author": "george7378",
        "date": "2010-07-08T19:27:48+0100",
        "id": "c6a552c5846bba9d50455a3ba810f500",
        "post_id": "post-225025",
        "text": "Well, sunspot 1084 is all but gone, however, the south-eastern solar limb is crackling with activity, and there is already a facula visible. What will slide into view in the next day or two?",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:32.009961472Z",
        "author": "Mojave",
        "date": "2010-08-16T13:02:58+0100",
        "id": "f4625db092e1d13b881d973dda6bf125",
        "post_id": "post-247892",
        "text": "Wonderful, thanks.:thumbup:",
        "thread_id": 16046
    },
    {
        "@timestamp": "2023-09-14T07:13:10.410408704Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-09T18:10:44+0100",
        "id": "9b02141cc44285975e9193e8e8a064f6",
        "post_id": "post-225381",
        "text": "It's getting closer! :woohoo:NASASpaceFlight: \"STS-135: June 24, 2011 under evaluation for extra shuttle mission\".---------- Post added 9th Jun 2010 at 06:10 PM ---------- Previous post was 8th Jun 2010 at 10:22 PM ----------Florida Today: \"NASA: Final space shuttle launch may move to 2011\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.327085568Z",
        "author": "bwog",
        "date": "2010-05-26T00:35:30+0100",
        "id": "268d84f150356ecd07d931cdf5d23329",
        "post_id": "post-225229",
        "text": "That's when the moon covers the sun, correct?",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:32.219630592Z",
        "author": "garyw",
        "date": "2010-08-17T14:43:20+0100",
        "id": "789982d8b73f75c825b188b92f90c414",
        "post_id": "post-248032",
        "text": "wehaveaproblem said:My current big mission is actually making Wideawake into the kinda place you'd want to start\/finish all your big missions...\n\nIt already is for me but then I've added a lot of my own customisations such as using a Prelude base as a UMMU Astronaunt 'office' and parking area for UCGO cars :lol:I've currently got a few \"big missions\" ongoing, at the weekend I launched a probe to the mysterious object1991 VG. My Arrow is parked on the moon and the next XR-5 mission to the moon will have cargo and crew for it then it is off to Venus. I'm also building a propellant depot in lunar orbit, a replacement TDRS network in GSO and a lunar version plus there are various lunar traverses to keep things busy.Yes, my space agency is having a busy time of it!",
        "thread_id": 16052
    },
    {
        "@timestamp": "2023-09-14T07:13:10.411967744Z",
        "author": "C3PO",
        "date": "2011-06-09T16:57:40+0100",
        "id": "52790c77bb87a3da55e9ca0698b0fcbb",
        "post_id": "post-225549",
        "text": "Wow! That looked more \"dynamic\" then I would have imagined.It almost looks like there's some kind of explosion. The debris scatter very quickly after the initial structural failure. Even pieces that look like they have similar drag characteristics, are quite far apart. But they continue on with similar speed and trajectory.I'm assuming that all traces of fuel an oxidizer are long gone that far into the reentry.Very cool footage! :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.340732928Z",
        "author": "Tex",
        "date": "2010-05-26T16:13:57+0100",
        "id": "d81872ab2a97983f7c2b38f6b095455a",
        "post_id": "post-225252",
        "text": "Thanks for updating this mate!",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:31.89138688Z",
        "author": "mc_",
        "date": "2010-09-01T12:30:06+0100",
        "id": "6d625e338236e4b66f3897fb6e377c85",
        "post_id": "post-247820",
        "text": "Hispa said:How many MFD do you want? I pretend to put them on a transparent glass facing the pilot, as if it were a HUD. The rest of the ship controls like animatons, doors, etc, could be also in this HUD.\n\nI didn't mean iwantsomething (it is not my ship after all:)), but according to my practice in Orbiter, ithink, that two MFD's is not enough. Three or even four supposed to be minimum.For example, the main problem of the Arrow freighter is only two MFD's, positioned at the left wall. Not enough and not wery handy.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.462598656Z",
        "author": "Cosmic Penguin",
        "date": "2011-07-19T07:32:32+0100",
        "id": "a6d21163365d0358690129f0f0c05c8a",
        "post_id": "post-225816",
        "text": "For the last time, we say good bye to the space shuttle from the ISS.:cry:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.346583296Z",
        "author": "Notebook",
        "date": "2010-05-26T12:42:47+0100",
        "id": "55f2051abaa7cddcd745178dc4b5897d",
        "post_id": "post-225266",
        "text": "I think I watched the first three episodes, then it lost me.N.",
        "thread_id": 14439
    },
    {
        "@timestamp": "2023-09-14T07:13:32.053723648Z",
        "author": "donatelo200",
        "date": "2010-08-17T00:22:51+0100",
        "id": "04e3c0f0b27d4b9a34f4f6e3c7e65cc0",
        "post_id": "post-247950",
        "text": "O ok. I'm at a loss to this problem. You have done everything correct. It shouldn't happen. I've never experienced this problem, but then again i've never used mesh extencifley.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.488634368Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-12T23:17:12+0100",
        "id": "9b47004f9ad0cd6d220136d0796facb8",
        "post_id": "post-225419",
        "text": "NASASpaceFlight: \"NASA faces tough decisions to plan STS-135 ahead of funding appropriation\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.351504128Z",
        "author": "Notebook",
        "date": "2008-05-14T20:58:51+0100",
        "id": "3e70ad77c31193a5f7f8987946f60f41",
        "post_id": "post-65573",
        "text": "Lovely pictures, and terrific models.I probably kept the Airfix Model Company (and KielKraft)in business during the 1960's!Very tempted to get back into it, the Tamiya line is quite amazing.N.",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:32.097768448Z",
        "author": "Zachstar",
        "date": "2010-08-16T12:50:16+0100",
        "id": "4c9873b307fd7d1c386882ff2ef8ef38",
        "post_id": "post-247996",
        "text": "Pyromaniac605 said:Could you imagine if the chute deployed to early and being pulled by the chute with the rocket. :rofl:Darren\n\nConsidering that would mean the death of an astronaut I am not laughing at that sick comment.",
        "thread_id": 16050
    },
    {
        "@timestamp": "2023-09-14T07:13:10.536113152Z",
        "author": "Bloodworth",
        "date": "2010-05-28T18:56:08+0100",
        "id": "81e85bc94ac9487e1c1e881164c2cc90",
        "post_id": "post-225993",
        "text": "vonneuman said:I mean did you change the date by hitting Ctrl F4, then scenario editor, then click \"date\". Or did you save your scenario and edit the file? Because I have had some problems when doing the first one.But I still think your main problem is not enough correction burns. How often are you preforming correction burns?\n\nI've been changing the date by saving the scenario and then editing the scenario file in the orbiter directory. As for my correction burns, the answer is often... The ship i've been using is the James Cook and it takes me 20 to 30 (at least) correction burns to get my Rinc down as low as I do. I do one really long burn at the start which brings my Rinc down to the vicinity of 6 degrees. then a whole crapload of small rcs burns (about every 1 to 5 minutes) to refine it lower than that. I do this because once I get down to about 6 degrees, I simply can't make any long main engine burns because after about 1 second of burn the Rinc starts going the other way...FAST!",
        "thread_id": 14453
    },
    {
        "@timestamp": "2023-09-14T07:13:10.449907968Z",
        "author": "orb",
        "date": "2010-08-20T20:58:07+0100",
        "id": "0d165be02c98c113341ec0d7997cbfd0",
        "post_id": "post-225401",
        "text": "NASASpaceFlight:NASA managers approve STS-135 mission planning for June 28, 2011 launch:Atlantis has gained one final mission, flying STS-135 to the International Space Station (ISS), with a launch date targeting June 28, 2011. Pending required funding allocation, Atlantis will carry a packed Multi-purpose Logistics Module (MPLM) and a Lightweight Multi-Purpose Carrier (LMC), on a 11+1+2 with a four person crew....\n\n:woohoo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.67231872Z",
        "author": "orb",
        "date": "2010-08-17T00:27:57+0100",
        "id": "7299bce5dfec7008dd00414126abba74",
        "post_id": "post-248119",
        "text": "martins said:Also, I am not sure if there is a limit imposed by DX7 on the maximum number of sources. I haven't found a reference to that.\n\nAccording tothis, there is a limit of 8 lights enabled simultaneously (with no limit for defined lights) for Fixed Function Pipeline (i.e. Transform & Lighting):If you are referring to the fixed function pipeline, then yes, you are only allowed to have 8 lights enabled at any given time, however you are allowed to define an unlimited amount of lights. You are only allowed to have 8 of them enabled at any given time.With the Programmable Pipeline(e.g. Shaders) you can have as many lights as you want.\n\nProgrammable Pipeline allows unlimited light sources, but I don't think it's (i.e. the shaders are) used by Orbiter with embedded graphics or D3D7Client.And according tothis:If your light number goes beyond that limit, illumination will be computed on the software driver, with the predictable loss of performance.\n\n",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.582074624Z",
        "author": "markl316",
        "date": "2010-05-29T21:50:24+0100",
        "id": "877fd005c8fbbc750c3816aeacc62ad8",
        "post_id": "post-226108",
        "text": "Urwumpe said:The thrust of the SSMEs is also just 6% at launch of the total thrust, the SSMEs are just gimballing for reducing the loads, but don't have any steering effect until the SRBs separate.\n\nTo clarify, I assume you mean that each individual SSME is 6%, and the total thrust of the 3 SSMEs is 18%.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.517792512Z",
        "author": "diogom",
        "date": "2011-06-05T17:18:29+0100",
        "id": "4ec1e92a6453aca84ca01309b633a186",
        "post_id": "post-225540",
        "text": "Orbinaut Pete said:Below is a live webcam feed of LC-39A. As is visible, the RSS is currently retracted around Atlantis.\n\nCould you post a link to that camera? :tiphat:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.88888832Z",
        "author": "Hispa",
        "date": "2010-08-19T17:48:11+0100",
        "id": "cf26a541d1a3ff5eee8095ec830957bc",
        "post_id": "post-247805",
        "text": "Progress of the work:Some textures for umbrella. Also scaled to 1.5x because it seemed to be too small.Reducing polygons: tubular thuss changed to rectangular. Also made some work on the airlocks structure, but it's still a stub.Rear airlocks.Fuel tanks scaled to 1.25x. All thuss structure has been changed across the ship to the new \"low-poly\" style.See ya guys!",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.386649344Z",
        "author": "Eagle",
        "date": "2010-05-26T22:04:03+0100",
        "id": "1a833ad22b698f4adbd7ea2e06bbeae5",
        "post_id": "post-225344",
        "text": "dgatsoulis said:I believe that Earth to LEO capability should be sufficient enough. More than a day in that suit should bring up some \"hygiene\" problems! :lol:\n\nWhat are you talking about? That's just more reaction mass!",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:10.661434112Z",
        "author": "Bloodworth",
        "date": "2010-06-25T08:11:56+0100",
        "id": "0c7bb64f33e4253e17067aa10c0d0156",
        "post_id": "post-226258",
        "text": "CaptnDave said:Another one that I actually submitted a bug report for until I realized my mistake is that in my early days of orbiting, I ejected from the DGIV and saw my crew escape safely... except for the pilot. I had unlimited fuel turned on and his ejection seat kept going - spinning him round and round until the g-forces killed him after about three minutes:)\n\n:rofl::rofl::rofl:Oh my!!!!",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.05725696Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T22:56:53+0100",
        "id": "2b83c858007ac2e82398abba53bdeec9",
        "post_id": "post-247977",
        "text": "Okay!",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.65474048Z",
        "author": "Mojave",
        "date": "2010-05-31T16:39:55+0100",
        "id": "73d99b1e56aa41c2d02bf43693e7e88a",
        "post_id": "post-226212",
        "text": "ha.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.351857664Z",
        "author": "Moe",
        "date": "2008-05-14T21:56:59+0100",
        "id": "f1d529f1ba085ce31977139652811c56",
        "post_id": "post-65575",
        "text": "You can choose the ugliest model you have and try on it every tip you like. once, twice,... till the model goes useless. No fear. This is my way to improve skills. And it works. Belive me.;)P.D. Yes. I\u00b4m a neanderthal modeler. I know it.",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:31.722718208Z",
        "author": "Face",
        "date": "2012-04-29T23:30:11+0100",
        "id": "257b2570dc80b85c42cfca9d3b3ef516",
        "post_id": "post-247602",
        "text": "tl8 said:Welcome to the team, you will quickly find out why I left:p\n\nHey! Don't spoil all the fun!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.187583744Z",
        "author": "James.Denholm",
        "date": "2008-05-15T16:35:39+0100",
        "id": "60b91dc9a351fb7b0aeb14474b775c65",
        "post_id": "post-65552",
        "text": "I've got an idea. Talk it over with you're boss. Start with something like:\"Hey, did you watch the game last night?\"and move subtly on to:\"Hey, did you get the feeling that we might be doing illegal stuff?\"Prepare to clear your desk.",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:13:10.575005696Z",
        "author": "statickid",
        "date": "2010-05-28T17:03:31+0100",
        "id": "3bc12ee7e0a0805048db088eb49c062e",
        "post_id": "post-226081",
        "text": "AWSOME :tiphat:",
        "thread_id": 14461
    },
    {
        "@timestamp": "2023-09-14T07:13:31.724300288Z",
        "author": "Mojave",
        "date": "2012-04-30T01:23:04+0100",
        "id": "aec0d61f8303520780353bae5ecefa9b",
        "post_id": "post-247610",
        "text": "Congrats Phantom. I wondered when it would happen.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.346176256Z",
        "author": "Xyon",
        "date": "2010-05-26T11:59:45+0100",
        "id": "dc49a14d143117be277f0e15112ffac6",
        "post_id": "post-225264",
        "text": "That's a good assessment. I think they could've made much more of it, but it seemed like they never had much of a direction planned out.",
        "thread_id": 14439
    },
    {
        "@timestamp": "2023-09-14T07:13:10.662704128Z",
        "author": "Chub777",
        "date": "2010-06-29T13:51:23+0100",
        "id": "a71259cd93a4c4eced9f261024768278",
        "post_id": "post-226267",
        "text": "I was traveling from WIN to Antarctica to set up a base in a XR5. I had to ditch in the ocean to re-fuel using the supply lines. I opened the hover doors and started the descent autopilot. The hover jets fired 100 metres from the ocean. It somehow turned solid and the XR5 exploded, killing all the crew.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:31.725812736Z",
        "author": "Izack",
        "date": "2012-04-30T13:41:56+0100",
        "id": "37468037c17e0873f4d40fc9b5850772",
        "post_id": "post-247618",
        "text": "PhantomCruiser said:I thought I read that I don't get the banhammer until after I've qualified with the rubber mallet?\n\nNot exactly, though you are totally welcome to bludgeon belligerents with a mallet if you'd like!A warm welcome to Blue Team! It's great to have you here.:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.432276736Z",
        "author": "diogom",
        "date": "2011-07-08T14:31:52+0100",
        "id": "2e304a61925a5697af529af579da0677",
        "post_id": "post-225668",
        "text": "For the amount of times the live coverage freezes in 10s on my pc, I think you need to add snow.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.271757056Z",
        "author": "Dambuster",
        "date": "2010-05-27T15:44:23+0100",
        "id": "eeb1e9d3676a5f8ba8b8c9fd1090b574",
        "post_id": "post-225124",
        "text": "That ship is just amazing. I love it!",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:31.868614912Z",
        "author": "Mantis",
        "date": "2010-08-16T02:52:42+0100",
        "id": "c745c17e1ce41f123bb5b809e792babf",
        "post_id": "post-247731",
        "text": "It could well be a mainboard\/cpu problem. Even if you had a trojan it cannot cause a reboot during POST (Power on self-test) or within the BIOS settings itself. If the problem was the OS or a virus or something, it would only manifest itself after the POST and during the boot-up or operation of the operating system. Only hardware failures can do that. It's possible that the power supply could be the problem but I'd bet on RAM, CPU or mainboard.",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45013504Z",
        "author": "andysim",
        "date": "2010-08-21T00:30:31+0100",
        "id": "a616766a99b3591baf0bff2b974cb483",
        "post_id": "post-225403",
        "text": "http:\/\/www.nasaspaceflight.com\/STS-135!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.570294016Z",
        "author": "dremits",
        "date": "2010-05-27T19:11:00+0100",
        "id": "bbc5e7e6923ba23669d359a06c89301b",
        "post_id": "post-226074",
        "text": "Thanks Xyon I will check that out later.But what about 2009 and previous versions? Is there a new main Orbiter web site?Google for the first time in a long time is failing me today:)",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:31.84228992Z",
        "author": "garyw",
        "date": "2012-05-30T19:28:22+0100",
        "id": "66a48c5893acb33a5d05dea024fd496c",
        "post_id": "post-247631",
        "text": "Izack said:I'm not leaving. Only stepping down from the staff because you personally drove me crazy. :j\/k:\n\nI'd figure that would go double for the staff.... :lol:All the best Izack, it has been a pleasure to have you on the team. Make sure you stay active on the forum or I'll come and hunt you down....:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.464434944Z",
        "author": "Wally",
        "date": "2011-07-20T10:12:29+0100",
        "id": "9f04f451cdc4a1744a046cb54b97b95e",
        "post_id": "post-225828",
        "text": "Why is STS-13 crew having a press conference when de-orbit burn should have taken place?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.916900608Z",
        "author": "Voyager",
        "date": "2010-05-22T12:55:05+0100",
        "id": "18dcbb2d0d31b0d0257fd88beae1b053",
        "post_id": "post-224892",
        "text": "What I am thinking of is composing a station serves as a jumper from Earth-Moon-Mars. The station would help the Orbiter Forum Mission to Mars. We could maybe used special kinds of modules so the Arrow Freighter can dock to the station before heading to Mars.The station would be somewhere around 1000km up. One of the main problems will be delivering the modules but I have a plan for it. We essentially use a Delta-Glider IV Mk II, the XR1, the XR2, and the XR5 to transport the modules for the station. I think if we could use some station's propulsion to help boost it into the VHEO orbit.The station should be both UMMU and UCGO capable. I am going to need station planners, pilots, addon developers, and a lot more jobs, so post if you want to be in it.",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:32.012678912Z",
        "author": "computerex",
        "date": "2010-08-26T05:40:44+0100",
        "id": "3018d744c8bcd76af0ea97a5a04bbb36",
        "post_id": "post-247907",
        "text": "Hielor said:How will the incoming patch that limits the number of light sources to 8 affect this addon?\n\nI suspect Orbiter will handle that internally. It will have to I think, because vessels don't know about the light sources registered by other vessels. In this case I wonder if Orbiter will limit the rendering to the maximum limit, or whether it will prevent more then eight sources from being active concurrently (LightEmitter::Acitvate returning false if the source cannot be activated at the time due to the limit). For the former, I won't have to do anything.Keep in mind this hackish add-on was just made to sample the multilight feature with vessels other then the stock ones. I will wait until this feature is more tested before updating the orbSpotlight add-on to use this instead.",
        "thread_id": 16046
    },
    {
        "@timestamp": "2023-09-14T07:13:10.260607232Z",
        "author": "Xyon",
        "date": "2010-05-25T00:06:51+0100",
        "id": "516cef684f43484d5d2fc569847a592f",
        "post_id": "post-225080",
        "text": "1g in a road car is impressive, true. However my head is spoilt to such things through years of watching F1:A newer and perhaps even more extreme example is the Turn 8 at the Istanbul Park circuit, a 190\u00b0 relatively tight 4-apex corner, in which the cars maintain speeds between 265 and 285 km\/h (165 and 177 mph) (in 2006) and experience between 4.5g and 5.5g for 7 seconds\u2014the longest sustained hard cornering in Formula 1.\n\nBut the F1 car is in a different league again: 6g has been recorded at Suzuka\u2019s 130R corner and 4-5g is normal in fast turns.\n\n",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:10.037098752Z",
        "author": "Vanguard",
        "date": "2010-06-03T06:32:45+0100",
        "id": "8f342cac7c5953b6ba54c372eba63bcd",
        "post_id": "post-224947",
        "text": "Still, with tires you could shoot for an LDAP style landing, but if you were off by even a little but, perhaps due to a malfunction or whatever, I'd rather roll for a little, rather than just tip over on impact and likely destroy my craft...Something tells me if you landed with any forward speed at all with a 3 point fixed landing system, you'd be the little piggie in the wooden house knocking on my door, asking for a ride home.",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:32.029560576Z",
        "author": "Moach",
        "date": "2010-08-16T11:57:27+0100",
        "id": "76f3e05d5275e314fb93caa29d33cadf",
        "post_id": "post-247911",
        "text": "can't be the PSU.. it's a 700-watt lil' monster...what's most strange about this problem is that it simply... \"started\"like, out of the blue.... one day it was like: \"hey, you know what would be funny? let's do some unexplainable lag!\"it's really not that funny, you know... :dry:the simulation is able to quit without any problems....yet i do find it kinda weird that the overall simulation quality, physics and all, seem to be affected to an extent.... this is noticeable when lag happens with a grounded vessel - it bounces slightly, as if it had encountered precision problemsperhaps its not GPU related at all... considering the ease that the same GPU seems to have when rolling back to the hardware-accelerated aero desktop (it can be heard as \"tick-tick-tick\" goes back to \"bzzzzzzzzzzz\")i do remember a windows update installing itself just before that started happening.... so there's a chance this is software-related :facepalm:odd anyone? - is my rig posessed?",
        "thread_id": 16047
    },
    {
        "@timestamp": "2023-09-14T07:13:10.33683328Z",
        "author": "Tommy",
        "date": "2010-05-26T01:33:38+0100",
        "id": "33e171b96c863210324acb51f1ff0a3f",
        "post_id": "post-225245",
        "text": "The latest Burntime Calculator MFD has some features that may help. First, you can choose which engines you will use, and if you use the dV function and enter in your current velocity, it will tell you how far you will travel before your velocity reaches zero. Note that you will likely be in an eccentric orbit with a low PeA, so you will accelerate a bit - I'd suggest waiting until you are 500k from target before entering the velocity, and \"fudge\" it a bit to reflect current ACC values.",
        "thread_id": 14437
    },
    {
        "@timestamp": "2023-09-14T07:13:10.420617472Z",
        "author": "ky",
        "date": "2011-06-25T12:52:41+0100",
        "id": "d41ea01b0ad1ba2f6aae62257472ae0d",
        "post_id": "post-225598",
        "text": "C3PO said:Especially Swiss Naval war material. :rofl:How does that make it better suited to the task?\n\nIt has a capacity of 10 people WITH weapons and can travel at 100 km\/h.---------- Post added at 11:52 AM ---------- Previous post was at 11:49 AM ----------While the M113 has a top speed of 67.6 km\/h and carries 13 people.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.658139648Z",
        "author": "Enjo",
        "date": "2018-07-03T18:29:24+0100",
        "id": "4920ed35f91230c0aca5bd6779265521",
        "post_id": "post-248113",
        "text": "Thanks. Good to know :tiphat:",
        "thread_id": 16061
    },
    {
        "@timestamp": "2023-09-14T07:13:10.350389504Z",
        "author": "mrspacely",
        "date": "2008-05-14T10:38:29+0100",
        "id": "701d41fbee0b690c302382e99d85ff58",
        "post_id": "post-65565",
        "text": "nice work. not into models personally, i dont have the discipline! but it sure is cool to see such beautiful reproduction of amazing machines! how many hours did the DD445 take u?",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:10.427439616Z",
        "author": "C3PO",
        "date": "2011-07-07T15:06:57+0100",
        "id": "dda7882d1bd6730be77141f309c37048",
        "post_id": "post-225641",
        "text": "agentgonzo said:More interestingly is the chance that if it is a scrub, it may be a 48-hour turnaround rather than the usual 24:\n\nSounds like they're not quite happy to tank\/de-tank too many times. The broken stringers rattled a few people.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.889540608Z",
        "author": "Hispa",
        "date": "2010-08-21T17:45:38+0100",
        "id": "3a92c93836b1933c50e004477000c630",
        "post_id": "post-247808",
        "text": "mc_ said:It's gonna be a built-in or detachable units?\n\nI don't know which is the better method. I suppose that detachable units could allow things like ejection of spent fuel tanks to save weight, but it also could make too difficult mass center handling.And I planned to make some of storage groups animated... not very compatible with attachments.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.540408064Z",
        "author": "supersonic",
        "date": "2010-05-27T01:43:25+0100",
        "id": "e3d9575400c422cad158a7015b365888",
        "post_id": "post-225998",
        "text": "DanM said:Would it be possible to build a Delta Glider or DGIV in real life?\n\nProbably not any time soon.And how much would it cost :rofl:\n\nTo much to be any good.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66120448Z",
        "author": "eveningsky339",
        "date": "2010-06-24T02:09:25+0100",
        "id": "09711d6b6645f87d1958009c3685eba1",
        "post_id": "post-226256",
        "text": "1. Orbit moon at a very low altitude (e.g. 800 meters)2. EVA the doomed UMMU3. Adjust the UMMU's orbit to something along the lines of 0.800 x -.024. Eagerly await high velocity collision",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.051655168Z",
        "author": "donatelo200",
        "date": "2010-08-16T15:34:06+0100",
        "id": "62493b6a7ad5bf68679f8365302457ea",
        "post_id": "post-247938",
        "text": "It looks very good. Do we have a release date?",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66151168Z",
        "author": "HAL9001",
        "date": "2010-06-25T14:13:56+0100",
        "id": "308f7c66fa8a5cdd6bfccfdf44bb1719",
        "post_id": "post-226259",
        "text": "ICBM said:If the UMMU hit the ground hard enough it would kill it, but I don't remember if the UMMU died that time. Meshland like Samuel Edwards siad.Hey HAL9001, here is the link to the wiki page for meshland:http:\/\/www.orbiterwiki.org\/wiki\/Meshland.Click here for the latest version of meshland:Latest unstable version of Meshland 080327\n\nif I do that he alwas dies, because (if he's near enough) he flys away from the nuke and burns out. if he don't burn out he will fall or he will die in cause of the G-forces.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.055136768Z",
        "author": "DanM",
        "date": "2010-05-23T01:08:19+0100",
        "id": "4ee65c40f5184a1e2fbeea29cb817c21",
        "post_id": "post-224958",
        "text": "Hey, I'm sorta new to this MFD, and I'm doing Flytandem's Return to Earth from the moon tutorial.http:\/\/flytandem.com\/orbiter\/tutorials\/lunar_return\/index.htmI've entered all burn data as requested and am at the point when one must center the green x in the bullseye. It is currently 595.6 seconds until the burn, but when I use the RCS ROT thrusters to try to center the x, the x only moves along the outer ring of the bullseye, and I can't center it. Can anyone please help?Thanks:)",
        "thread_id": 14403
    },
    {
        "@timestamp": "2023-09-14T07:13:32.054297344Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T02:30:21+0100",
        "id": "98d8f5e46e082f8f735618756f2b80bd",
        "post_id": "post-247954",
        "text": "I used DXT 1. I also tried rescaling it, but the mesh is still texture-less.---------- Post added at 01:30 AM ---------- Previous post was at 01:05 AM ----------I'm almost ready to upload the alpha! It's about 1 GB with level 8 textures... I should probably upload a lo-res version as well.Anyway, one last question, how do I specify oblateness? (I have a moon that collided with an object several millions of years ago and has a really quick rotation and precession period)",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.228505856Z",
        "author": "JEL",
        "date": "2010-08-21T12:47:41+0100",
        "id": "06182d871c949677100134c48be8fb2d",
        "post_id": "post-225040",
        "text": "george7378 said:I managed my own unfiltered sunspot pictures on holiday - the hazy horizon made amazing sunsets every night.\n\nSunspots aside for a moment, that's some really awesome photos you got there:DI especially like the second one with the fading horizon. Looks amazing. Where in the world is this?",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.20643712Z",
        "author": "RisingFury",
        "date": "2010-06-29T01:35:58+0100",
        "id": "12a6c8adc9ad215974296906d0b2b4ad",
        "post_id": "post-225015",
        "text": "Wow! That's huge! Have you measured it's size yet?",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:32.207254272Z",
        "author": "SiberianTiger",
        "date": "2010-08-16T16:06:36+0100",
        "id": "a09b04e3e96837b46272974f7c168262",
        "post_id": "post-248009",
        "text": "shangding said:the money is gov's,not me!\n\nIs it true that every peasant in China got a 4G phone?",
        "thread_id": 16051
    },
    {
        "@timestamp": "2023-09-14T07:13:10.591839744Z",
        "author": "Enjo",
        "date": "2010-05-30T16:53:33+0100",
        "id": "ddc4490156f0a84d96f582706eee0073",
        "post_id": "post-226151",
        "text": "These examples are my bread, but alright. Everything was already spoken.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.270792448Z",
        "author": "T.Neo",
        "date": "2010-05-26T21:33:42+0100",
        "id": "cf00f6db2eb111f436daf1b79104e048",
        "post_id": "post-225116",
        "text": "Natey787: I like to count with the help of sir Isaac Newton. The engines will remain backwards.\n\nHuh?A tractor configuration actually makes plenty of sense- it will allow for mass reduction.Everything works in a similar fashion as to having the engines in a less optimal pusher configuration- the direction of thrust remains \"backwards\", but the engines are at the front of the ship and everything follows behind, with major structural components in tension.The engines will have to be tilted outwards at maybe a few degrees, to avoid thrust streams hitting the ship- this results in a slight decrease in thrust, but it is not too disadvantageous. The fact that you craft has low thrust works well for a tensionary design, as the exhaust streams will incur less heating on the spacecraft structure.Then again if you have a really, really low thrust, you could support all the mass on that spindly truss. But it would probably still be advantageous for the main structural components to be in tension.In that case, they're radiating heat into each other, right?\n\nAFAIK, if radiators are angled less than 90 degrees apart, they lose effectiveness by radiating into eachother.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:31.710563072Z",
        "author": "Zatnikitelman",
        "date": "2012-02-04T01:36:13+0000",
        "id": "019862812ee5b6047d167b7b3f019b5f",
        "post_id": "post-247542",
        "text": "Congrats Gary!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.668973312Z",
        "author": "Chunkboi",
        "date": "2012-06-11T23:29:45+0100",
        "id": "5650b58d289765b956dec82eb1392502",
        "post_id": "post-226316",
        "text": "Warped said:Darn. I had to write this over again :compbash:One time, I was heading toward the moon in a DGIV at a velocity of about 50km\/s.I set my periapsis at around 5 metres above the lunar surface so that I would almost scrape the moon.A few seconds before periapsis, I turned the DGIV upside-down and ejected my UMMU, who was now traveling at an extremely high velocity horizontally.Needless-to say, the unfortunate captain had his brains grinded across a few kilometres of moonscape in several seconds, then skipped off of the lunar surface and into a solar orbit, while my Delta-Glider, roof-hight from the surface, shot back out into deep space as well.\n\nWas that it? I thought that was my landing strip! I thought Brighton Beach seemed a bit far away...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.415209984Z",
        "author": "ky",
        "date": "2011-06-17T13:19:06+0100",
        "id": "520f48590520d255f6ae11c084ffe458",
        "post_id": "post-225567",
        "text": "princetontiger said:Way cool..Anyone planning to go?\n\nIf i'm lucky yes.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.716351744Z",
        "author": "Zatnikitelman",
        "date": "2012-02-05T01:27:58+0000",
        "id": "a7a0173bb3fd2312bca940666568662b",
        "post_id": "post-247570",
        "text": "Congrats Loru!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.33716608Z",
        "author": "clickypens",
        "date": "2010-05-26T04:01:42+0100",
        "id": "ba1196f0827a0d00c9425266a1141694",
        "post_id": "post-225247",
        "text": "I know aerobrake doesn't work with places without atmosphere, but would reentry mfd? AFAIK, it's a graphical representation of where you, where you're going and how much deceleration you need to get there.",
        "thread_id": 14437
    },
    {
        "@timestamp": "2023-09-14T07:13:10.48217728Z",
        "author": "agentgonzo",
        "date": "2011-07-21T14:03:49+0100",
        "id": "deda4a271d62f4c39f412259a9926de8",
        "post_id": "post-225927",
        "text": "Chub777 said:Atlantis is out of the radio black out. :woohoo:\n\nThere isn't a radio blackout on reentry anymore as they use the TDRS.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.719405568Z",
        "author": "iamwearingpants",
        "date": "2012-02-05T15:15:21+0000",
        "id": "5f0ece1831ee2be80e57f6a192fa9fe2",
        "post_id": "post-247585",
        "text": "Congrats Loru!:cheers:All these color changes are making me dizzy :lol:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.438715392Z",
        "author": "FSXHD",
        "date": "2011-07-08T16:21:16+0100",
        "id": "facda8a21bad0eb65aca6878c131535c",
        "post_id": "post-225700",
        "text": "Here goes the APU start. I still can't believe that this is the last one.Really good footage of the engines gimbaling.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.952720128Z",
        "author": "n122vu",
        "date": "2010-05-25T11:45:43+0100",
        "id": "6a77fa8bc6c2daa2e05615ddd312342c",
        "post_id": "post-224912",
        "text": "Looks good. Thanks!",
        "thread_id": 14397
    },
    {
        "@timestamp": "2023-09-14T07:13:31.723797248Z",
        "author": "Felipi1205",
        "date": "2012-04-30T00:43:48+0100",
        "id": "ab4fe2f56013c6dde17de0c7ad0ee5a0",
        "post_id": "post-247607",
        "text": "Good news! Congratulations Phantom!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.588544256Z",
        "author": "Hielor",
        "date": "2010-05-28T02:33:54+0100",
        "id": "b0f42314b45e01574e6a7cad5e2a9882",
        "post_id": "post-226125",
        "text": "Yes--the OMP client is written in C#. However, I think it would be important for you to consider what exactly you're wanting to do in C# that you can't do in C++...",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.185392896Z",
        "author": "James.Denholm",
        "date": "2008-05-15T09:26:19+0100",
        "id": "cb12b9716e48742da59a224bd74c8336",
        "post_id": "post-65548",
        "text": "Whistle blowing... I like it. I wonder if the RAAF or Qantas is doing anything illegal these days...",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:13:31.721694976Z",
        "author": "Spacethingy",
        "date": "2012-04-29T22:04:53+0100",
        "id": "d81e2a5b98862d65ae73bf0a00cc1d0f",
        "post_id": "post-247597",
        "text": "Ah excellent, a new mod and I'mnotaway on holiday. I was starting to get worried... :lol:Seriously though, congrats PC! Have a banana! :bananadance:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.663423488Z",
        "author": "jaybtlr",
        "date": "2010-07-27T19:49:45+0100",
        "id": "fc5f2d024f56ec93a559749b140fb5dc",
        "post_id": "post-226273",
        "text": "wouldnt this be funny:a ummu sits atop a nuke and is blown at escape velocity from the moon the Earth, flys past a DGIV during orbit circulisation burn, gives Captain heart attack, DGIV reenters horribly ending as big triangle shaped molten sludge lol",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.20216064Z",
        "author": "Warped",
        "date": "2010-06-12T21:20:41+0100",
        "id": "f24fe699a8beb9f66e05066951b1cef0",
        "post_id": "post-225004",
        "text": "Once upon a time I tried to project the Sun onto a metallic sheet using one of my telescopes, I did get it, but I didn't see any Sun spots, however I did manage to melt the plastic inside of the eyepeice, being 300X magnification:rofl: fortunately it was a cheap eyepiece from my first telescope.(sometimes I take sticks and put them in front of the eyepeice, where they burst into flames):nono:One time I was trying to find Venus at daytime in my telescope at around the time of superior conjunction (reallybad idea) and almost blinded myself!",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:31.724108288Z",
        "author": "astrosammy",
        "date": "2012-04-30T00:51:36+0100",
        "id": "ec24ed1e56ebaefd87afb5a98a673c24",
        "post_id": "post-247609",
        "text": "Phantom and Cruiser. Two new mods:pCongrats!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.019024384Z",
        "author": "Topper",
        "date": "2008-05-15T20:55:51+0100",
        "id": "8a12c8162bceb25cbb30258e1af39b88",
        "post_id": "post-65540",
        "text": "Nice work!just downloaded and tested, it's looks ok. But 2 wishes:1. Please create a folder-structure in the zip file next time, so that you can simply extract the whole folder into .\\orbiter\\2. Can you add Alpha Centauri A \/ B and Proxima Centauri (some Planets included)?Nice Work! Now we can find out our interstellar space travell skills and build interstellar spaceships :speakcool:",
        "thread_id": 1440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.225897472Z",
        "author": "Warped",
        "date": "2010-06-30T17:57:01+0100",
        "id": "aeef52e9b8b73a5b2c3b0fa5655f8470",
        "post_id": "post-225021",
        "text": "There is a single large sunspot on the sun right now, I went out and projected it. It was really neat!http:\/\/sohowww.nascom.nasa.gov\/data\/realtime\/mdi_mag\/512\/latest.jpg",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:31.843414784Z",
        "author": "Alfastar",
        "date": "2012-05-30T20:50:53+0100",
        "id": "e32a9b8d12e6dfd8a7e50767144cd9af",
        "post_id": "post-247635",
        "text": "Have a good break Izack. We go miss you in blue colors.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.389330176Z",
        "author": "jedidia",
        "date": "2010-06-01T13:39:14+0100",
        "id": "2cddecd526035fce61ddf24478a4ce48",
        "post_id": "post-225354",
        "text": "looking at the mesh, I'd say you forgott to set smoothing groups. other than that, nice work!now what we REALLY need is to implement UMMU animation...",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:10.43161728Z",
        "author": "GoForPDI",
        "date": "2011-07-08T13:24:40+0100",
        "id": "9d65425c4f1d42b8a2d8e4859beb7dd5",
        "post_id": "post-225665",
        "text": "www.spacevidcast.com- they have a nice HD feed and have their own presenters. Currently interviewing some astros.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.88488832Z",
        "author": "Hispa",
        "date": "2010-08-16T15:24:57+0100",
        "id": "3ad6c8fb2b0b26d477f1a0dc2f29f4a1",
        "post_id": "post-247789",
        "text": "I'm assuming that when we travel around the solar system for months or years, we need a shield to avoid sun radiation. This design is based on spaceship Antares, from \"Defying gravity\" TV show, but I must say it won't be the same ship, just a derived one.---------- Post added 16-08-10 at 16:24 ---------- Previous post was 15-08-10 at 23:48 ----------State of the art:I promise this time will be rotating module animations and --maybe-- also an antenna alineation mechanism.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.430932224Z",
        "author": "HAL9001",
        "date": "2011-07-08T13:20:21+0100",
        "id": "7fa87fe857883fa886dd0f49c7e3adb8",
        "post_id": "post-225662",
        "text": "could someone link me the life-fee, I can't find it...",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.652040192Z",
        "author": "Pilot7893",
        "date": "2010-05-28T14:31:11+0100",
        "id": "fbc8a750869a8cbc348a28fcc0dbf929",
        "post_id": "post-226188",
        "text": "Ark said:Set PeA of Jupiter orbit to 500km. Open airlock. Make least favorite UMMU crewman walk the plank.\n\nlol, I gotta try this.Chub777 said:When I was new to the XR2, I wanted a sun-set launch but instead the crew died of hypoxia.\n\nI hate when this happens. It still does. Do you open external O2 valves or something?",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.097223168Z",
        "author": "tblaxland",
        "date": "2010-08-16T08:11:09+0100",
        "id": "c685c7e6c7fb3c8d9c7fecdbf4d477f8",
        "post_id": "post-247992",
        "text": "They had ejection seats instead.",
        "thread_id": 16050
    },
    {
        "@timestamp": "2023-09-14T07:13:10.46496896Z",
        "author": "orb",
        "date": "2011-07-20T12:12:18+0100",
        "id": "5306cf2e09f83f7825127eb110e9a1c6",
        "post_id": "post-225831",
        "text": "Yes. There was also posted alink to calendar eventin that post, which contains set timers for some events from deorbit to landing. Those timers would tell you it's about one day more. :thumbup:CBS News Space:Astronauts test re-entry systems, pack for landingLanding opportunities for the following days:ORBIT\u200b|SITE\u200b|{colsp=2}DEORBIT BURN\u200b|{colsp=2}LANDING\u200b|\n|EDT\u200b|UTC\u200b|EDT\u200b|UTC\u200b{colsp=6}Thursday, July 21, 2011 (nominal EOM)200|KSC|04:49:04 a.m.\u00a0|08:49:04\u00a0|05:56:58 a.m.\u00a0|09:56:58201|KSC|06:25:44 a.m.|10:25:44|07:25:44 a.m.|11:25:44{colsp=6}Friday, July 22, 2011 (EOM+1)215|KSC|03:51 a.m.|07:51|04:56 a.m.|08:56216|KSC|05:28 a.m.|08:28|06:31 a.m.|10:31217|EDW\nNOR|06:58 a.m.\n07:00 a.m.|10:58\n11:00|08:02 a.m.\n08:04 a.m.|12:02\n12:04218|EDW\nNOR|08:35 a.m.\n08:37 a.m.|12:35\n12:37|09:38 a.m.\n09:40 a.m.|13:38\n13:40219|EDW|10:12 a.m.|14:12|11:15 a.m.|15:15{colsp=6}Saturday, July 23, 2011 (EOM+2)231|KSC|04:26 a.m.|08:26|05:30 a.m.|09:30232|NOR\nKSC|05:59 a.m.\n06:03 a.m.|09:59\n10:03|07:03 a.m.\n07:06 a.m.|11:03\n11:06233|EDW\nNOR|07:33 a.m.\n07:35 a.m.|11:33\n11:35|08:37 a.m.\n08:39 a.m.|12:37\n12:39234|EDW|09:10 a.m.|13:10|10:13 a.m.|14:13236[highlight]*[\/highlight]|KSC|11:34 a.m.|15:34|01:36 p.m.|17:36[highlight]*[\/highlight] - Descending node entry\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.42271104Z",
        "author": "orb",
        "date": "2011-06-28T12:22:24+0100",
        "id": "ec967708bb3f0f2fdea7f0288fb447e4",
        "post_id": "post-225611",
        "text": "NASASpaceflight:STS-135: Amended Systems Abort-Once-Around practiced before launch:As all teams continue to track a July 8 launch of STS-135, an important final milestone was reached this month with the final integrated launch and mission simulations (sims) with the Flight Crew and their Flight Control Team. Particularly, these sims gave the crews a chance to practice a modified Systems Abort-Once-Around abort, an abort procedure modified specifically because of Atlantis\u2019s smaller-than-normal crew size.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.240003072Z",
        "author": "computerex",
        "date": "2010-08-16T14:51:06+0100",
        "id": "a507586c7bce889387f08f70d99bfe99",
        "post_id": "post-248035",
        "text": "Orbiter 2010 has a method called \"SendBufferedKey\".",
        "thread_id": 16053
    },
    {
        "@timestamp": "2023-09-14T07:13:10.493366016Z",
        "author": "orb",
        "date": "2011-10-16T17:37:07+0100",
        "id": "c6783daabb494f49857d5844109c37c5",
        "post_id": "post-225965",
        "text": "NASASpaceflight:NASA reviews TPS nose cap damage to STS-135\/Atlantis:With the Space Shuttle Program now officially a part of NASA\u2019s past, the agency is continuing the process of getting Discovery, Atlantis, and Endeavour ready for their display at museums around the United States. However, following STS-135, NASA did conduct one official post-flight review \u2013 an investigation into RCC nose cap\/chin strap damage to orbiter Atlantis on STS-135.Post-STS-135 OV-104 Nose Cap damage:As part of the standard landing-day procedures, a quick assessment of orbiter Atlantis\u2019s Thermal Protection System (TPS) was made after her successful return to the Kennedy Space Center after the 12-day capstone mission for the Space Shuttle Program.During this runway TPS inspection, an unexpected damage site was found on Atlantis\u2019s nose cap RCC (Reinforced Carbon-Carbon) panel where it adjoins the RCC chin strap.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.449391872Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-15T21:24:14+0100",
        "id": "ad7e65c03a2b0774eb7c4387c17a074b",
        "post_id": "post-225396",
        "text": "Here's some images of SSME-3 (Space Shuttle Main Engine-3) removal in OPF-1 (Orbiter Processing Facility-1).Hi-res version.Hi-res version.More images can be foundhere.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.620167936Z",
        "author": "N_Molson",
        "date": "2010-08-16T17:44:06+0100",
        "id": "6da22ac8238e0aeb7bf7645f75622d1c",
        "post_id": "post-248090",
        "text": "http:\/\/edition.cnn.com\/2010\/WORLD\/a...atality\/index.html#fbid=KIoJWwU8VCi&wom=falseLooks like to me that the pilot got surprised by the lightning. Even if the lightning strike caused a total power loss (aren't planes supposed to be protected against that ?), the controls would have switched to the emergency APU, no ? So, human error or technical failure ?That could have been far worse, apparently there were no serious fires, and only one person got killed. The crew is ok.What's is disturbing to me is that the medias talk of it like if the lightning bolt directly splitted the aircraft in 3 parts, which is impossible. Only ground contact and excessive vertical velocity can cause this.But maybe the aircraft was under bad maintenance and maybe the structure was already weak (micro cracks).",
        "thread_id": 16060
    },
    {
        "@timestamp": "2023-09-14T07:13:10.581462272Z",
        "author": "Urwumpe",
        "date": "2010-05-29T17:47:33+0100",
        "id": "c3436de6390e62ef03080ef37f5564f1",
        "post_id": "post-226104",
        "text": "statickid said:I was talking about that other guys quote from nasa talking about balancing the shuttle on a pencil. although i can't really imagine the shuttles engines can be in their current configuration and not do the launch heads-down unless the crew seats were made to hang upside down while landing.\n\nNo, sorry, but you still don't understand it. The balancing of a pencil on your fingertip analogy of a rocket launch comes from the fact that the center of gravity is in front of the engines, and the rocket is really kept balanced by gimballing the engines behind the CoG.The SSMEs are mere 6% of the total thrust during lift-off and the first 50 seconds of flight. later they become more dominant, until they are producing a tiny bit more thrust than the nearly burned out SRBs.The Shuttle does not rotate, if the engines produce no torque in their sum. The torque is just the cross product of the position of the engines relative to the CoG and the force vector. Notice something? There is absolutely no dependence on HOW you rotate the Shuttle in space or where up is.The other torques acting on the shuttle are gravity gradient and aerodynamics. Gravity gradient depends on where the Shuttle is, but is a very weak force. Aerodynamics produce way more powerful torques, but depend only on the orientation of the shuttle relative to the air flow.By pure mechanics, you can't explain the rotation heads down.The things change if you for example look at the RTLS maneuver. After the Powered-Pitch-Around maneuver (PPA), the Shuttle would fly heads down and would require a turn around, if you would launch normally heads up. Pretty bad to do, since a RTLS is for example called for a engine failure early in flight. So, launching already heads down is better, since during these stressful moments, the orbiter will directly be in the right orientation for separating at low altitude from the ET. For a TAL or AOA, it doesn't matter if the ET is above the Shuttle, since you have all the air below you.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.450486016Z",
        "author": "Kyle",
        "date": "2010-08-21T01:25:05+0100",
        "id": "6d101cb1da1d0f21d4be3e5ebe8a1403",
        "post_id": "post-225405",
        "text": "I don't get the 'if' part, I understand the funding part but look at it this way. If they delay LON-335 to Jun. 2011, and STS-134 launches in Feb. 2011 you will have 5 months with 12 people on the space station. If they delay LON its obvious they're adding STS-135 to me.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.717899264Z",
        "author": "Xyon",
        "date": "2012-02-05T07:58:34+0000",
        "id": "134b9382ed7b72ebf49d34415062e3f0",
        "post_id": "post-247577",
        "text": "Welcome to the blue team, Loru.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.426141696Z",
        "author": "IronRain",
        "date": "2011-07-05T13:44:09+0100",
        "id": "ac92bde9e2a8dd05e3899f61053dd9e8",
        "post_id": "post-225632",
        "text": "Official weather issue(From Spaceflight Now)The early weather outlook issued moments ago by the launch meteorology team gives a 40 percent chance for Atlantis to fly on Friday as planned. The potential for showers and thunderstorms plus cumulus clouds around Kennedy Space Center will be concerns to watch.The specifics call for scattered low- and mid-level clouds, a broken deck of high clouds, isolated showers and thunderstorms in the vicinity, good visibility, southeasterly winds of 8 knots and a temperature of 81 degrees.\"The Bermuda high pressure ridge is slightly north of the area, and weak, east winds will cause showers and thunderstorms to develop along the sea breeze inland today. The majority of the weather will remain inland, with just a 30 percent chance a storm will move into the Kennedy Space Center (KSC) area this afternoon. Weather will be similar tomorrow, as well,\" forecasters report.\"A tropical wave in the vicinity of the Turks and Caicos Islands is moving west-northwest and will impact Florida on Thursday, increasing moisture and bringing scattered showers and isolated thunderstorms by Thursday afternoon and evening.\"By Friday, the wave will move off to the northwest, but the residual moisture will provide the ingredients necessary for showers and thunderstorms to develop as the sea breeze forms Friday late morning. Our primary concerns for launch are showers and thunderstorms within 20 nautical miles of the Shuttle Landing Facility and cumulus clouds near the flight path.\"The same concerns exist for the following two days, but due to the launch time moving earlier and a slightly dryer atmosphere on Sunday, the threat of sea breeze development during the launch window decreases each day; therefore, the probability of KSC weather prohibiting launch decreases as well,\" forecasters say.If Atlantis' launch slips to Saturday for some reason, the odds of acceptable weather increase to 60 percent and then improve to 70 percent on Sunday.\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.505879296Z",
        "author": "orb",
        "date": "2011-03-21T10:26:38+0000",
        "id": "49e402f3c2d18c210ba49b7fb04adf76",
        "post_id": "post-225483",
        "text": "NASASpaceflight:STS-135: Atlantis in smooth flow as ET-138 undergoes mods \u2013 Hale on stringers:Atlantis is continuing to enjoy a smooth processing flow inside her Orbiter Processing Facility (OPF-2) for the late June STS-135 mission, while her External Tank (ET-138) undergoes radius block modifications to avoid the potential of cracks forming in the intertank stringers. Former SSP manager Wayne Hale also noted the observation of such cracks is a classic example of a challenge for what is still an experimental vehicle.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.867846912Z",
        "author": "shortstar",
        "date": "2010-08-15T21:47:37+0100",
        "id": "13cbddaff608f1d9a0418d9b1485dc5e",
        "post_id": "post-247723",
        "text": "If you hardware is a little aged like mine, have a quick glance at the capacitors in the mb. The tops could be anywhere from slightly swollen to leaking electrolyte on the mb or gpu board. These caps can be replaced easily. Also, if it is a laptop, just disconnect all power including battery, and hold the power button for about 30 secs, then insert bat and power plug and turn it on. Might work with a desktop as well, but I cant confirm this.Best of luck,shortstar",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.463920384Z",
        "author": "IronRain",
        "date": "2011-07-19T20:52:36+0100",
        "id": "33c1488635dcf141e8fbfc6f0a666814",
        "post_id": "post-225823",
        "text": "STS-135 Ascent Imagery Highlights",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.556054784Z",
        "author": "Enjo",
        "date": "2010-05-28T05:11:18+0100",
        "id": "9bc307e58ecd7610c84c16a2dfc61952",
        "post_id": "post-226040",
        "text": "It makes you think twice before throwing away your PC for a new one.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:31.891452672Z",
        "author": "Moach",
        "date": "2010-09-01T12:34:17+0100",
        "id": "55db5c72657c678bd06cff0d042ce8d7",
        "post_id": "post-247821",
        "text": "since this is an interplanetary ship, i'd go with 4 MFD's.... IMFD alone can well occupy over half of those...i think Orbiter allows up to 5.... but four may be good enough (the TotalImmersion DESCARTES vessel has that many - it's really something :thumbup:)great ship so far - this one is gonna rock!:cheers:",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.472567296Z",
        "author": "SandroSalgueiro",
        "date": "2011-07-21T10:17:04+0100",
        "id": "17a4fffc932ed9279f1a3634f18a7bab",
        "post_id": "post-225875",
        "text": "Atlantis, you are go to enter history.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.417403904Z",
        "author": "orb",
        "date": "2011-06-22T00:49:58+0100",
        "id": "7822f415266e9b83b8e2cb3e42201737",
        "post_id": "post-225580",
        "text": "NASA:June 21, 2011\u200bMEDIA ADVISORY : M11-128NASA Schedules News Conference About Final Space Shuttle LaunchCAPE CANAVERAL, Fla. -- NASA managers will hold a news conference on Tuesday, June 28, at the agency's Kennedy Space Center in Florida to discuss the status of the final space shuttle launch.The briefing will begin after the Flight Readiness Review, or FRR, a meeting to assess preparations for shuttle Atlantis' STS-135 mission to the International Space Station.Live status updates, including the start time for the news conference, will be provided during the meeting via the NASA News Twitter feed. To access the feed, go to the nasa.gov homepage or visit:http:\/\/www.twitter.com\/NASANASA expects to announce an official launch date at the conclusion of the review. Atlantis and four veteran astronauts are targeted to lift off at 11:26 a.m. EDT on July 8.The briefing participants are:Bill Gerstenmaier, associate administrator for Space OperationsMike Moses, Space Shuttle Program launch integration managerMike Leinbach, shuttle launch directorNASA Television and the agency's website will broadcast the briefing live. Reporters may ask questions from participating NASA locations, and should contact their preferred NASA center to confirm participation. For NASA TV streaming video, downlink and scheduling information, visit:http:\/\/www.nasa.gov\/ntv\u200b{...}Check out many new photos from crew trainingat KSC Media Gallery.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.958176768Z",
        "author": "Notebook",
        "date": "2010-08-16T08:17:52+0100",
        "id": "3612bd9a1d4c8abba473ed3dfede332f",
        "post_id": "post-247881",
        "text": "If its not too much bother, that would be a good idea:)It does stick out a bit, considering the rest of the document is well written(the bits I can follow...) Maybe rope is big in McGill, and its perfectly understood there?N.",
        "thread_id": 16043
    },
    {
        "@timestamp": "2023-09-14T07:13:10.477979392Z",
        "author": "Unstung",
        "date": "2011-07-21T10:56:40+0100",
        "id": "0f5f99aa3394f4f340c74c6f77bf9182",
        "post_id": "post-225905",
        "text": "Atlantis has stopped.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.42390912Z",
        "author": "Donamy",
        "date": "2011-07-01T01:11:20+0100",
        "id": "988ee5bf13d2a9543cfc6462f5600a24",
        "post_id": "post-225618",
        "text": "There''ll be a tear in my eye, when it's over.:salute:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.218111744Z",
        "author": "Pyromaniac605",
        "date": "2010-08-16T14:27:56+0100",
        "id": "b7b5b55fc9f667282e0b26e67150913c",
        "post_id": "post-248019",
        "text": "Xyon said:To explore strange new worlds; To seek out new life and new civilizations; To boldly go where no man has gone before.Year three of five.;)\n\nHow do you find that kind of time even at max speed that would take forever.Darren",
        "thread_id": 16052
    },
    {
        "@timestamp": "2023-09-14T07:13:10.510935808Z",
        "author": "orb",
        "date": "2011-04-19T09:45:34+0100",
        "id": "de77e7f24e520be07b80da8cb4a63155",
        "post_id": "post-225507",
        "text": "Spaceflight Now:Booster stacking finished for final shuttle flightSRB Case History(PDF- 196 KB)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.498868992Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-06T23:19:03+0000",
        "id": "13811f72bb99423013340bf466dbe491",
        "post_id": "post-225450",
        "text": "Kyle said:Still not official news on STS-135 unfortunately.\n\nI think the NASA Administrator saying \"We are currently planning to fly this additional flight, STS-135\" is about as official as it's going to get.;)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.715881472Z",
        "author": "tl8",
        "date": "2012-02-05T01:16:55+0000",
        "id": "078107446e25c740ba911fdbdf5054e4",
        "post_id": "post-247568",
        "text": "Congrats to both Loru and Gary",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.580461824Z",
        "author": "statickid",
        "date": "2010-05-28T03:33:56+0100",
        "id": "50ec5dd390399cc3f70a056bded71782",
        "post_id": "post-226095",
        "text": "i think it's a moot point. first of all it was designed that way so technically it's right side up. second of all, what is upside down and rightside up? and thirdly during the \"first\" part of the sequence, it's mostly kinda vertical, it's only really \"upside down\" towards the upper part of the sequence:rolleyes:---------- Post added at 07:33 PM ---------- Previous post was at 07:27 PM ----------Urwumpe said:Gravity induced torques are low on the Shuttle stack.\n\ni don't think it has anything to do with gravity torque, i think it has to do with the engine thrust balancing with the center of mass together with the drag profiles. turn on only one engine in your delta glider and watch it spin around its center of mass, nothing to do with gravity.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.204811008Z",
        "author": "george7378",
        "date": "2010-06-26T13:02:52+0100",
        "id": "48abb72e95cd3901d1b4d8b023317f1d",
        "post_id": "post-225012",
        "text": "Hi everyone,There appears to be a large sunspot rotating onto the disc - there is an easily visible penumbra too. Here is a picture:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:31.84687616Z",
        "author": "ky",
        "date": "2012-09-28T23:06:06+0100",
        "id": "6264d63e54fcafafdfdae478731e1b3b",
        "post_id": "post-247649",
        "text": "Welcome back Tex!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.261834752Z",
        "author": "tori",
        "date": "2010-05-27T16:40:12+0100",
        "id": "3073a573332039ee8913dec4f019616d",
        "post_id": "post-225089",
        "text": "Fizyk, oh man, you're right. That is so embarassing. Especially since I'm the guy who always goes \"neener neener wrong units, dimensions don't check out\". Darn it.:embarrassed:",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:10.3885568Z",
        "author": "Andy44",
        "date": "2010-05-30T02:13:05+0100",
        "id": "1cd9831fc7d076ce637fdde63a71e010",
        "post_id": "post-225352",
        "text": "bwog said:How is pepper related to Iron(y)Man? :idk:\n\nBecause Pepper Potts is his indispensible assistant, and she's played by Gwyneth Paltrow in the film.And she's most attractive, IMO.",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:31.868857088Z",
        "author": "shortstar",
        "date": "2010-08-16T04:14:02+0100",
        "id": "d5bc75b786f855dea347954982af7ca3",
        "post_id": "post-247733",
        "text": "power supplys are super cheap, so go that route, that cap is def having probs. For giggles, go to your local tv repair shop and grab you a pair of caps to replace your bad ones, just ensure you get the same voltage cap and preferably a bit more uf and brush up on some repair skills, think of it as a real life extension of keeping your \"spacecraft\" in service.:DJust ensure you inspect the traces after the caps are removed, if a trace is halved or seriously injured, you may have to just pony up for a new supply.A good 600w supply should run about 25 bucks, and the caps to fix yours should be about a dollar.",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.388070912Z",
        "author": "Izack",
        "date": "2010-05-29T00:41:01+0100",
        "id": "e032276cb86cc052a8d1b7284026e7b9",
        "post_id": "post-225350",
        "text": "No, she's not in any way a pepper shaker. :lol:",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:10.490011904Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-25T20:23:33+0100",
        "id": "bd3c6b9e4a1d0d56625fdde44b35015f",
        "post_id": "post-225425",
        "text": "Aviation Week: \"Panel Says STS-135 Decision Merits Urgency\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.01246336Z",
        "author": "Hielor",
        "date": "2010-08-26T05:23:19+0100",
        "id": "52d86f048a5c3b713c1334cd5e72a3ab",
        "post_id": "post-247906",
        "text": "How will the incoming patch that limits the number of light sources to 8 affect this addon?",
        "thread_id": 16046
    },
    {
        "@timestamp": "2023-09-14T07:13:31.890456064Z",
        "author": "Hispa",
        "date": "2010-08-30T11:28:41+0100",
        "id": "6a7d618e254cce254780f1ff1f70aa65",
        "post_id": "post-247813",
        "text": "I'm not dead. Just working slowly due to the hard hot wave on Spain. Here's the latest advances in the model:A new cockpit\/viewspot design. Not like the original model, but as I said, it's just a derived one.Control seats to have a virtual cockpit.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.394249728Z",
        "author": "Kevon Daye",
        "date": "2010-05-26T20:25:11+0100",
        "id": "46e1263ee7616f2ed914bbc60b070f4d",
        "post_id": "post-225357",
        "text": "[ame=\"http:\/\/en.wikipedia.org\/wiki\/Vela_Incident\"]Vela Incident - Wikipedia, the free encyclopedia[\/ame]Closest I can think of.:shrug:",
        "thread_id": 14448
    },
    {
        "@timestamp": "2023-09-14T07:13:10.518925056Z",
        "author": "orb",
        "date": "2011-06-08T01:17:57+0100",
        "id": "d5df865deb28749d10bb37ee0b3b86fb",
        "post_id": "post-225545",
        "text": "NASA:MEDIA ADVISORY : M11-115NASA Announces Final Shuttle Mission Preview EventsHOUSTON -- NASA's Johnson Space Center in Houston has scheduled briefings, interview opportunities and demonstrations to highlight the final space shuttle mission, targeted to launch on July 8.On June 30, NASA will hold news media briefings to preview the STS-135 mission and a news conference with the shuttle crew: Commander Chris Ferguson, Pilot Doug Hurley and Mission Specialists Sandra Magnus and Rex Walheim. NASA Television and the agency's website will carry the news briefings live.Round-robin interview opportunities will be available with each crew member on June 30, but direct participation may be limited to networks, wire services and other major news outlets. Decisions regarding participation in the interviews will be based on the number of requests received and finalized about one week before the event. Remote participation in news briefings and round-robin interviews is permitted; however, priority will be given to reporters in attendance at Johnson.On July 1, journalists can tour the shuttle simulators and mockups that are being used to train the astronauts for the shuttle's final flight to the International Space Station. Journalists also can tour a mockup of NASA's Multi-Purpose Crew Vehicle, the spacecraft that is being developed to carry humans into deep space. The deadline to participate in the June 30 and July 1 events, and to request a round-robin crew interview, is 5 p.m. June 20. For credentials, reporters must call the Johnson newsroom at 281-483-5111.On June 16 and 17, news outlets can document the shuttle crew and mission control teams during their training exercises. To attend, U.S. reporters must apply by 5 p.m. CDT on Monday, June 13. International journalists must apply for credentials and return all required paperwork by 5 p.m. on Wednesday, June 8.The schedule of activities includes (all times CDT):June 16: STS-135 crew and ascent flight control team trainingJournalists will have a behind-the-scenes look at the crew and Mission Control Center team training. There will be a photo opportunity of the crew getting into the motion-based simulator in launch and entry suits. Broadcast outlets can film on the floor of mission control for two launch simulations, with access to air-to-ground and flight director loop audio feeds. The training will be followed by a question-and-answer session with the crew, flight director, mission control team and trainers. Accredited journalists must be at the badging office, bldg. 110, by 7 a.m. for transportation to the event. The badging office opens at 6 a.m.June 17: STS-135 crew; shuttle and station flight control team rendezvous trainingJournalists will be allowed into the shuttle flight control room and the training version of the space station control room during a simulation of the shuttle's final docking to the International Space Station. Limited opportunities will be available to film the crew in the stationary shuttle simulator. Media representatives again will have access to air-to-ground and flight director loop audio feeds. Accredited journalists must be at the badging office, bldg. 110, by 11 a.m. for transportation to the event.June 30: Mission overview, crew news conference, interviews7 a.m. STS-135 video b-roll feed on NASA TV8 a.m. Shuttle Program Overview9:30 a.m. STS-135 Mission Overview12 p.m. STS-135 Spacewalk Overview1 p.m. STS-135 Crew News Conference2-6 p.m. Individual crew round robin interviews (not on NASA TV)July 1: Hands-on experience with shuttle mockupsJournalists can tour shuttle mockups and simulators and meet mission support and training team members. Journalists will have access to the Space Vehicle Mockup Facility, motion and fixed based trainers at the Jake Garn Training Facility, Shuttle Engineering Simulator dome, Shuttle Avionics Integration Laboratory and Virtual Reality Lab. Activities will be available throughout the day. The Multi-Purpose Crew Vehicle mockup will again be available for touring.A switched video and audio feed of the training events, including video inside the simulator and mission control, will air on NASA TV.{...}",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.207109376Z",
        "author": "shangding",
        "date": "2010-08-16T15:36:50+0100",
        "id": "86f6474ebd0773735c4b9aca7d79fed5",
        "post_id": "post-248008",
        "text": "the money is gov's,not me!",
        "thread_id": 16051
    },
    {
        "@timestamp": "2023-09-14T07:13:10.450312448Z",
        "author": "orb",
        "date": "2010-08-21T00:42:53+0100",
        "id": "e79c4234d44b79ef43207ed59d857bfc",
        "post_id": "post-225404",
        "text": "Spaceflight Now:NASA considering June 2011 for possible shuttle flight.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.199252992Z",
        "author": "astrosammy",
        "date": "2010-05-24T11:59:04+0100",
        "id": "6ecc46de8a643c47e1f160c9277912f3",
        "post_id": "post-224996",
        "text": "",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:32.21796224Z",
        "author": "Urwumpe",
        "date": "2010-08-16T13:34:18+0100",
        "id": "882da1effd118c965abdd92d044a0d6e",
        "post_id": "post-248018",
        "text": "Trying to get the Black Dart released in a more or less bad shape. Which is a life-time project it seems.",
        "thread_id": 16052
    },
    {
        "@timestamp": "2023-09-14T07:13:10.506229248Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-24T21:14:35+0000",
        "id": "97e4c7e17dc858014efb91cfdec459bb",
        "post_id": "post-225485",
        "text": "Lots of cool STS-135 news today!Sandy Magnus via Twitter said:Just finished undock training. ISS will be in an unusual attitude so we will get some unique views and pictures.\n\nSounds very cool! :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.260961792Z",
        "author": "Quick_Nick",
        "date": "2010-05-25T00:31:28+0100",
        "id": "8cceccb68be808cf3b894c5a93f4353b",
        "post_id": "post-225082",
        "text": "tori said:Yeah, I just realized that a 1g turn on a flat road is an equivalent of the car standing still on a 45\u00b0 slope... is that correct?\n\nNot quite. Same direction (from driver's perspective), but different magnitude. It's an odd thought (especially when thinking of higher G turns) but the 1G turn is a good deal more force than with the slope. More force holding you to the road, but also more force pulling to the side.:pSeems dangerous indeed.;)",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:32.218920704Z",
        "author": "PhantomCruiser",
        "date": "2010-08-16T19:48:40+0100",
        "id": "d8c534b80d2eb96fe2bf3399c498d993",
        "post_id": "post-248027",
        "text": "OFMM (Lite) in progress...Phantom Manufacturing's Copernicus moonbase using the HLV from Momo and Jekka found athttp:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=18Also working to finish my take on the Athena rocket family, to include the Athena I, II, the never built III and the ATK COTS submission (which they would have also called Athena III, so I'm going to call it something else).",
        "thread_id": 16052
    },
    {
        "@timestamp": "2023-09-14T07:13:10.498052864Z",
        "author": "Kyle",
        "date": "2010-12-23T18:44:13+0000",
        "id": "be88f40a834ec12724a171c4fb9418e3",
        "post_id": "post-225445",
        "text": "I won't believe until its officially official! They have the approval, they have the funds apparently now according to Gerstenmaier so why don't they just say 'yep, lets go!'",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.27437824Z",
        "author": "Hispa",
        "date": "2010-05-30T00:27:29+0100",
        "id": "d2ba22cb3c5ebb28f3fa5c11e038e241",
        "post_id": "post-225141",
        "text": "\u00a1Houston, we have a problem!:shrug:All seems to go superb, and I got a functional module fully UMmu compatible. NowLong Shot has 50 seatswhere people can wait while the ship travels around the solar system. You no longer have to wait inside your little XR2 for weeks.BUT... when transferring personnel from Log Shot to other ships, I sawI can do it only by docking port 0. It's an annoying situation, because as you can imagine, it will force to maneuver the auxiliary ships to dock them at port 0 (bow port of Long Shot) to transfer personnel.Some aditional information to solve this problem, or must we resign to this feature?---------- Post added at 01:00 AM ---------- Previous post was at 12:36 AM ----------=== EDIT === EDIT === EDIT ===Do not take too seriously my previous message. Danstephhad the solutionin his page. This guy is a genius! :tiphat:---------- Post added at 01:27 AM ---------- Previous post was at 01:00 AM ----------Mission acomplished!I can go now to sleep. I hope to release all this **** for tomorrow. Sometimes I think that I just wanted a single ship to do a little trip... :hmm:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:32.621491456Z",
        "author": "n122vu",
        "date": "2010-08-16T21:08:44+0100",
        "id": "c902e54c19c68ab7903218e38e952277",
        "post_id": "post-248094",
        "text": "My guess is pilot error or downdraft\/wind shear. But I agree with Richy, the investigation should reveal what really happened. Anything we come up with is just speculation.",
        "thread_id": 16060
    },
    {
        "@timestamp": "2023-09-14T07:13:10.650041088Z",
        "author": "Warped",
        "date": "2010-05-28T00:40:23+0100",
        "id": "f65e2393b188cb29ea0c2b7de3789a97",
        "post_id": "post-226174",
        "text": "Darn. I had to write this over again :compbash:One time, I was heading toward the moon in a DGIV at a velocity of about 50km\/s.I set my periapsis at around 5 metres above the lunar surface so that I would almost scrape the moon.A few seconds before periapsis, I turned the DGIV upside-down and ejected my UMMU, who was now traveling at an extremely high velocity horizontally.Needless-to say, the unfortunate captain had his brains grinded across a few kilometres of moonscape in several seconds, then skipped off of the lunar surface and into a solar orbit, while my Delta-Glider, roof-hight from the surface, shot back out into deep space as well.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.341212928Z",
        "author": "tblaxland",
        "date": "2010-05-27T01:20:34+0100",
        "id": "9c95fff9447dbb57158b339708a4fcb5",
        "post_id": "post-225254",
        "text": "Andy44 said:So the only way to paste this text without auto-embedding is to use the CODE brackets?\n\nThat is the case at the moment. I'll see if I can find an alternative for you.",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:32.6756288Z",
        "author": "Stevodoran",
        "date": "2010-08-17T15:12:14+0100",
        "id": "28d7b2a8a2abd192d8e68e2cb1bf998a",
        "post_id": "post-248140",
        "text": "where can i get this patch",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.470505216Z",
        "author": "Unstung",
        "date": "2011-07-21T09:48:28+0100",
        "id": "3c813c633ef66398b74d23b656099e8f",
        "post_id": "post-225863",
        "text": "The de-orbit burn has begun, which will last for three minutes and sixteen seconds. Now there is approximately one hour until Atlantis lands. Godspeed to the crew and to NASA.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.515250176Z",
        "author": "GoForPDI",
        "date": "2011-05-31T23:52:03+0100",
        "id": "04deb4fb45c8ba712dc13f7cdde92a74",
        "post_id": "post-225526",
        "text": "astrosammy said:Wow, really. I didn't know that they are so reusable!http:\/\/spaceflightnow.com\/shuttle\/sts135\/fdf\/135srbs.pdfEdit: Even one from STS-107. Hail Columbia!\n\nSeveral parts from STS-107. I'm even more surprised about the STS-1 part, even a part from STS-3 on there. wow!Possibly one of the best coincidences of the Space Programme, where the final flight makes use of a part that helped launch the very first flight:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.715290368Z",
        "author": "Woo482",
        "date": "2012-02-05T01:15:05+0000",
        "id": "95f4ee60fb83d7141bc0c875f8f053eb",
        "post_id": "post-247566",
        "text": "Congratulations Loru!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66681344Z",
        "author": "DGIVPilot",
        "date": "2010-10-31T23:40:28+0000",
        "id": "5ebe7d1e70a6ba752529814544300b5e",
        "post_id": "post-226295",
        "text": "Once I ejected from a DGIV shortly after takeoff from Brighton Beach. I forgot that parachutes don't work in a vacuum. :facepalm: SPLAT. (This was an accident.)Also, I de-orbited a UMMU in Mars orbit (on purpose) using only translation RCS. Surprisingly, he survived re-entry, but subsequently slammed in to the Martian surface at 500 m\/s, causing death.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.557877248Z",
        "author": "jedidia",
        "date": "2010-05-28T11:53:55+0100",
        "id": "29cdd1529788f47a871fc54ae498fdce",
        "post_id": "post-226050",
        "text": "I know people that work for 150 euros a month, 12 hours a day, 7 days a week, no vacation...I don't even know if there is something like a lowest salary and a maximum working time in the bosanian law, but if they do, neither employers nor courts care about them.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:31.869165824Z",
        "author": "Xyon",
        "date": "2010-08-16T05:21:42+0100",
        "id": "d38a48795872e97521cd4db611b3dd62",
        "post_id": "post-247736",
        "text": "I appreciate what you're saying may be perfectly sound, but I personally believe it's bad advice for a mainstream user, who may not be as proficient in electronic repair as yourself. Meddling with the internals of a power supply is dangerous if you don't know what you're doing, which was the crux of my point.",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.464102144Z",
        "author": "Kyle",
        "date": "2011-07-20T03:17:53+0100",
        "id": "35e9e7ab24c2c7ad959a32907695d2ac",
        "post_id": "post-225824",
        "text": "This is it folks.. this is it. This is the last day.I was there for the last launch, I'll be there for the next manned US launch whenever that will be.FWIW - I have a passing right before landing of the shuttle and station. Unique, as the shuttle will be on approach to KSC when it flies over. It will be first and only time seeing a shuttle re-entry and my last time ever seeing a Space Shuttle in person.ISSThu Jul 21\/05:47 AM",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.056043776Z",
        "author": "TSPenguin",
        "date": "2010-05-23T14:26:07+0100",
        "id": "322bd33f7ab0e5176fc3d4da96008250",
        "post_id": "post-224963",
        "text": ":hesaid:Also keep in mind, that the closer the x is to the center, the more sensitive it gets. It is nearly impossible to get it perfectly centered.",
        "thread_id": 14403
    },
    {
        "@timestamp": "2023-09-14T07:13:31.929138176Z",
        "author": "C3PO",
        "date": "2008-05-25T15:54:23+0100",
        "id": "7bc95f6757d44f14d79cd3638ef71786",
        "post_id": "post-68586",
        "text": "I feel SOOOOOOOOOO sorry for poor Sutil. He did an excelent job. What was Raikonen thinking? He's too good to show that poor judgement.Ferrari realy lost to the weather. They both tanked for a one stop strategy.",
        "thread_id": 1604
    },
    {
        "@timestamp": "2023-09-14T07:13:10.422088192Z",
        "author": "Capt_hensley",
        "date": "2011-06-27T17:39:57+0100",
        "id": "52463c749ee280373eb7309f76a8ede2",
        "post_id": "post-225608",
        "text": "garyw said:During the last every entry sim things go a little wrong with landing:\n\nPlease rephrase, the sentence dose not make sense. Is that supposed to be \"Re-entry Simulation\" Thanks for the cap!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.478736128Z",
        "author": "coffeene",
        "date": "2011-07-21T10:59:56+0100",
        "id": "2d36a3cde73afbc1ebce228b089c279e",
        "post_id": "post-225909",
        "text": "ky said:Thanks Atlantis!:cry:---------- Post added at 09:59 AM ---------- Previous post was at 09:58 AM ----------I got a pic!!!!!!!!!\n\npost plz?:hailprobe:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.05562752Z",
        "author": "donatelo200",
        "date": "2010-08-17T05:53:40+0100",
        "id": "2734c8a7a601bd2170e76abcbfa65bd7",
        "post_id": "post-247965",
        "text": "You can 7z it. It will compress it even more. And use level 7. They are half the size of 8 and have similar quality. Still use level 8 for the important planets. Downloading now. Probly won't be able to fly in it till tommorow. The download is going to take awhile.(normaly seconds)",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.434776832Z",
        "author": "Thunder Chicken",
        "date": "2011-07-08T15:51:52+0100",
        "id": "b8c740e57d3e13368c0536582b2c28e1",
        "post_id": "post-225682",
        "text": "diogom said:Yes, they are. And they hope it will still be at launch time.:)\n\nI just finally got onto NASA TV - green for launch weather, but RTLS visibility is close, but green. Fly baby, fly!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.59204608Z",
        "author": "Urwumpe",
        "date": "2010-05-30T17:27:15+0100",
        "id": "8d204a4b2759b5d0b0473f56446e5ef9",
        "post_id": "post-226152",
        "text": "Face said:In this case, C++ is for programmers who wants to program something for the sake of programming, while C# is for programmers who want to earn a living. I even think this was played in the Java vs. C++ battle, too;)\n\nNo, C++ is for the people who want to leave the prepared roads, while C# programmers are driving big fat SUVs with a mud allergy.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:32.583207168Z",
        "author": "Xyon",
        "date": "2010-08-17T13:02:43+0100",
        "id": "f8baf0031bf1451f1713cb840e40fa9c",
        "post_id": "post-248067",
        "text": "Deadline? If you're programming simply for Orbiter, there should be no deadlines but what you set for yourself, IMO. If you're programming professionally, then you should probably know the language you're employed to code in.",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.491059968Z",
        "author": "rseferino",
        "date": "2011-07-22T16:35:03+0100",
        "id": "3f372d09ea81e69d314d07892d17aabc",
        "post_id": "post-225951",
        "text": "Atlantis on its way home taken by Exp 28 crew of the space station.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.646944512Z",
        "author": "T.Neo",
        "date": "2010-05-27T21:30:16+0100",
        "id": "81afe83b97ea6b2e5f04adc0fb05a448",
        "post_id": "post-226164",
        "text": "You shouild probably ask Woo482. He's somewhat of a UMMU-killing celebrity on the IRC...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.674174976Z",
        "author": "tl8",
        "date": "2010-08-17T10:45:24+0100",
        "id": "356da767e5eb853c4825624eec63e509",
        "post_id": "post-248132",
        "text": "cinder1992 said:hmm, are you sure? I haven't heard anything.\n\nYes, It is in very early alpha but there is small progress. It was quite active on the old M6 forum",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.654195456Z",
        "author": "TMac3000",
        "date": "2010-05-30T13:47:33+0100",
        "id": "ea4d06ab478c27a92ded849709128bd6",
        "post_id": "post-226208",
        "text": "1) Roll inverted2) Eject crew3) Clean up mess:beathead:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:09.812173312Z",
        "author": "Andy44",
        "date": "2010-05-22T05:57:48+0100",
        "id": "4ec6f3253d7a7e120fc369f074ec5501",
        "post_id": "post-224866",
        "text": "Surprised no one has posted this yet. Google has a \"doodle\" today which you can actually play Pac Man on. Just click the \"Insert coin\" button and use the arrow keys.http:\/\/www.google.com\/Pretty cool. Love those old sound effects.",
        "thread_id": 14392
    },
    {
        "@timestamp": "2023-09-14T07:13:31.715584512Z",
        "author": "Krys",
        "date": "2012-02-05T01:15:56+0000",
        "id": "bf22d9f2ba833807eebdb0518fe3b1f8",
        "post_id": "post-247567",
        "text": "Welcome to the blue team Loru!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.665150464Z",
        "author": "andysim",
        "date": "2010-08-20T13:38:46+0100",
        "id": "71015803e9e02051ab7fbe66df54664a",
        "post_id": "post-226282",
        "text": "I love starting a DG spinning at like 500RPM and then pressing the EVA button, 9 times out of 10 the EVA test subjects do a re-entery. Should try it in lunar orbit or maybe in hover hold 50M off the ground lol see how far I can get them to go!.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.262336256Z",
        "author": "Xyon",
        "date": "2010-05-27T20:46:59+0100",
        "id": "c295606ccdd015d269c966447409a704",
        "post_id": "post-225091",
        "text": "Or \"affix\".:p",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:31.721899776Z",
        "author": "Face",
        "date": "2012-04-29T22:06:01+0100",
        "id": "64e6b80e57712665ac3f6da9291bb967",
        "post_id": "post-247598",
        "text": ":welcome:to the Mod team, PhantomCruiser!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.299282688Z",
        "author": "Chub777",
        "date": "2010-05-25T11:00:44+0100",
        "id": "d0a9c2bf3e735754fcdcd21d1e8c894c",
        "post_id": "post-225188",
        "text": "^Now I know how to make a station. Thanks!",
        "thread_id": 14428
    },
    {
        "@timestamp": "2023-09-14T07:13:10.318316544Z",
        "author": "Notebook",
        "date": "2010-05-25T20:55:04+0100",
        "id": "04c81056976b075a822414a191b2a839",
        "post_id": "post-225214",
        "text": "True, but I was close!N.",
        "thread_id": 14433
    },
    {
        "@timestamp": "2023-09-14T07:13:10.447810048Z",
        "author": "IronRain",
        "date": "2011-07-10T08:21:32+0100",
        "id": "ac504530641ca6e94510b8754bbe1e22",
        "post_id": "post-225746",
        "text": "As always, there are a couple of launch video's. Here's one from the flightdeck.STS-135 Daily Mission Recap - FD2",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.010273024Z",
        "author": "computerex",
        "date": "2010-08-16T20:22:56+0100",
        "id": "d983a970ffb290d11fe5ec08622f5df7",
        "post_id": "post-247894",
        "text": "IgnoreThisBarrel said:Not sure if it's a bug or just hasn't been implemented yet, but the hover, retro (and RCS from what I can tell) don't illuminate anything.\n\nI wouldn't expect this to work with every vessel for various reasons. Try the Deltaglider though. On my end the RCS look like this:JMW - Multi-light at this time doesn't work on planetary surfaces of any type besides the landing pads and buildings, as far as I know.",
        "thread_id": 16046
    },
    {
        "@timestamp": "2023-09-14T07:13:10.535494656Z",
        "author": "vonneuman",
        "date": "2010-05-28T06:07:43+0100",
        "id": "e5a44740210a5896ebf0c6a81f52d6d3",
        "post_id": "post-225990",
        "text": "How did it go? Is it working now?",
        "thread_id": 14453
    },
    {
        "@timestamp": "2023-09-14T07:13:32.054365696Z",
        "author": "orb",
        "date": "2010-08-17T02:37:16+0100",
        "id": "aceeef1e3570915fcc309fb989242dab",
        "post_id": "post-247955",
        "text": "IgnoreThisBarrel said:I used DXT 1. I also tried rescaling it, but the mesh is still texture-less.\n\nCan you post in a code tag 2-4 lines that are just below \"GEOM 3992 7980\" line in the mesh file for 2442RA?",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.295312896Z",
        "author": "Enjo",
        "date": "2010-05-25T05:40:27+0100",
        "id": "825a2a17e4541ad9fcb61212fa5168b7",
        "post_id": "post-225171",
        "text": "Hi thereIf you still think about programming then these are good pages:a good tutorial and a reference:http:\/\/www.cplusplus.com\/I always have this one open:http:\/\/www.cppreference.comAnd what n72.75 posted appears to look promising.Three things though - don't immediately expect fireworks, try to get self-motivated even from the smallest things, and if you take programming more seriously, then what you need is a C++ book.",
        "thread_id": 14426
    },
    {
        "@timestamp": "2023-09-14T07:13:10.435771392Z",
        "author": "diogom",
        "date": "2011-07-08T16:02:57+0100",
        "id": "9dbaff876eba0277a75af2f06c435f21",
        "post_id": "post-225687",
        "text": "agentgonzo said:Does this show flight speed, altitude, range etc and is the data realtime from MCC or just a pre-determined set of \"it will follow this course\"\n\nThe data is realtime from MCC.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.707866624Z",
        "author": "Stevodoran",
        "date": "2011-09-20T23:29:12+0100",
        "id": "9f64f9ed6dd30e973f33560cdc3c0816",
        "post_id": "post-247526",
        "text": ":Doh wow!Congrats woo, I always wondered why you weren't a mod!:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.433209344Z",
        "author": "ky",
        "date": "2011-07-08T15:35:55+0100",
        "id": "ef9c714a1b90edef8387c74f8308bc1c",
        "post_id": "post-225673",
        "text": "T-20 minutes and counting.11 minutes till the next hold.---------- Post added at 02:35 PM ---------- Previous post was at 02:20 PM ----------T-9 minutes and holding.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.651651328Z",
        "author": "Mojave",
        "date": "2010-05-28T12:45:29+0100",
        "id": "7d29352bae189ba142a3292305c3f72c",
        "post_id": "post-226185",
        "text": "Leave the radiators open during re entry:p",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:31.869840128Z",
        "author": "cinder1992",
        "date": "2010-08-17T13:45:41+0100",
        "id": "1d9250fb81442a068261657a4cf3082c",
        "post_id": "post-247740",
        "text": "power supplys are super cheap\n\numm, what? That only applies if you buy the cheesy 100w PSUs. you need at least 600w to run a modern computer, and a 700w minimum for good graphics cards (no, not the \"off the shelf\" ATI and NVIDIA cards, i mean real powerhouse cards, the sort that CFD guys use).",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.57523968Z",
        "author": "Xyon",
        "date": "2010-05-28T17:34:07+0100",
        "id": "baf7bb4983b07b1872448551488b7d4a",
        "post_id": "post-226082",
        "text": "I'm glad you approve.",
        "thread_id": 14461
    },
    {
        "@timestamp": "2023-09-14T07:13:09.917220352Z",
        "author": "RisingFury",
        "date": "2010-05-22T13:01:45+0100",
        "id": "9fd3b3e00623f2b0873b3f08dfcfbfb0",
        "post_id": "post-224893",
        "text": "And there I was, thinking high orbit was gonna be GSO or beyond...",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:32.051408896Z",
        "author": "Izack",
        "date": "2010-08-16T06:06:54+0100",
        "id": "51f81c20378db6893720d13fc27d0f11",
        "post_id": "post-247936",
        "text": "Good grief! At the rate new systems are being \"discovered\" (IE created,) my interstellar fleet will never have time to stop and refuel! :lol:Those planets look amazing! I like the gas giant. What's the reason for that massive storm? Too close to HR 4523? :tiphat:",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.248728064Z",
        "author": "KosmoKen",
        "date": "2010-05-26T11:44:49+0100",
        "id": "4540fa6b3ad1db409b972cb49fc312ca",
        "post_id": "post-225058",
        "text": "jedidia said:If you know the mass of the earth, yes.\n\nHow?",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:13:10.389693952Z",
        "author": "truckspond",
        "date": "2010-06-02T00:43:29+0100",
        "id": "99c0445e82e10ff6f772a085277db026",
        "post_id": "post-225355",
        "text": "dgatsoulis said:I believe that Earth to LEO capability should be sufficient enough. More than a day in that suit should bring up some \"hygiene\" problems! :lol:\n\nI think this quote from Ironman 2 sums it up:[quote=\"Tony Stark\" from Ironman 2]Tony Stark: The question I get asked most often is how do you go to the bathroom in the suit...Tony Stark: ...[pauses with eyes closed]Tony Stark: ...Tony Stark: ...just like that. [\/quote]",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:32.58270336Z",
        "author": "Xyon",
        "date": "2010-08-17T12:27:15+0100",
        "id": "3f31a516d811753d9a53621a6911c10c",
        "post_id": "post-248063",
        "text": "I think computerex's point was that youwilllearn the language and you'll learn it much faster and better bydoingstuff with it.",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.492701952Z",
        "author": "orb",
        "date": "2011-08-02T20:05:29+0100",
        "id": "6fbc199e70c3e4d7a80ca768fbf02c6f",
        "post_id": "post-225961",
        "text": "Spaceflight Now:Photo Gallery: Atlantis' payload bay emptied(PHOTO GALLERY #1)Photo Gallery: Atlantis' payload bay emptied(PHOTO GALLERY #2)Photo Gallery: Atlantis' payload bay emptied(PHOTO GALLERY #3)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.446780928Z",
        "author": "C3PO",
        "date": "2011-07-09T01:41:42+0100",
        "id": "4f85bb5dcaeaf01610cd4c7409e0a4a0",
        "post_id": "post-225740",
        "text": "Thunder Chicken said:I saw the lead on a U.S. national \"news\" show this evening, possibly on ABC or NBC, where they weren't talking about the last flight of Atlantis, or even the last flight of the shuttle program, but THE END OF 50 YEARS OF U.S. MANNED SPACEFLIGHT! The end of our foray from the bottom of Earth's gravity well!:facepalm:It's over kids, shut off the lights before you leave, don't let the hangar door smack you on the butt on the way out to the parking lot.\n\nThe mainstream media doesn't rate very high in my book. IMHO they've forgotten the main job of journalism. They're not asking questions or illuminating the subject. Instead they're totally focused on chasing headlines, sound bites and ratings.:(",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.675262976Z",
        "author": "tblaxland",
        "date": "2010-08-17T13:08:41+0100",
        "id": "2fa4fbc0ba020a08ab80b8e9cd6fb441",
        "post_id": "post-248137",
        "text": "computerex said:This one is 1 light per second for 220 seconds. Again, the majority of the FPS decline takes place in the first few lights.\n\nAre the additional lights having an actual illuminating effect (ie, are only 8 lights doing the illumination)? Are areas of the mesh saturated (perhaps the frame rate drop is not so severe once the vertexes are saturated because there is no point in calculating the effect of the additional light sources on saturated vertexes)?",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.499439616Z",
        "author": "garyw",
        "date": "2011-01-11T00:00:23+0000",
        "id": "b0f2ca6b2895882530986d2ed2059bbe",
        "post_id": "post-225453",
        "text": "Kyle said:They can't cancel the Atlantis mission and use that tank as STS-135's also a LON mission. AKA you'd have to reduce STS-134 to 4 people, not possible given the payload and high complexity of the mission.\n\nThere are two sides to the STS-135 tank\/no tank story:Bill Nelson who says scrap STS-135 and use it's tank ->http:\/\/www.wftv.com\/news\/26434686\/detail.htmlAnd Wayne Hale who says - be patient as other tanks may have the same issues ->http:\/\/nasawatch.com\/archives\/2011\/01\/sts-133-delayed.html#commentsI know whose advice I'd take.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.465028864Z",
        "author": "DanM",
        "date": "2011-07-20T15:06:41+0100",
        "id": "b7f816a0776516a275f17550f0db1265",
        "post_id": "post-225832",
        "text": "I'm definitely going to get up early to watch the broadcast. There is almost nothing that makes me want to miss this!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.711404288Z",
        "author": "orb",
        "date": "2012-02-04T01:54:50+0000",
        "id": "12c7e84de54810d0768fcecb975486a2",
        "post_id": "post-247547",
        "text": "Something is wrong. The ISA logo is still blue. :hmm::lol:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.425130752Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-01T22:35:23+0100",
        "id": "8e34ee1b287dc96fab79b55699d1eb80",
        "post_id": "post-225626",
        "text": "Capt_hensley:Sorry, I don't wish to derail this thread any longer, but I can confirm that Dragon does NOT have the capability to launch and return racks.;)The source you point to is from 2006, when the plan was for Dragon to be ISPR capable. Back then, the HTV (which is ISPR capable) had yet to make its first flight, and so NASA weren't sure whether they'd have the capability to launch ISPRs post-Shuttle. Since then however, HTV has demonstrated the ability to launch ISPRs (HTV-2 launched two this year), and so the requirement for Dragon to do the same is no longer present.This is because HTVs (which can launch up to four ISPRs on each flight) will provide more than enough opportunities for the very few ISPRs that will be launched over the next decade. Right now, there are only two ISPRs planned for launch to the ISS - the ELF (Electrostatic Levitation Furnace) and ACLS (Advanced Crew Life Support). Futhermore, the are only two open rack bays remaining on ISS at the moment - so the ISS really can't take many more racks.So, giving Dragon the ability to launch and return racks would be a waste, since it would lead to far more rack launch capability than is actually needed. This means Dragon can be designed without racks in mind, meaning that it will actually be able to carry and return more cargo, due to the absence of the standoff rack support structures.Also, NASA have studied moving Node 3 to Node 2 Forward, but ruled it out due to the complexity, time and cost of the operation (LOTS of re-wiring). If approved, Node 4 could be added to Node 2 Forward in future. Also, the CDAs have now been cancelled, and the plan is to add an IDSS adaptor to PMA-2 and PMA-3 (and move PMA-3 to Node 2 Zenith).I don't want to take this thread off-topic anymore, so I'm happy to continue this discussion in the ISS thread, if you like.:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.654418944Z",
        "author": "Mojave",
        "date": "2010-05-31T12:10:19+0100",
        "id": "60ea42c93ffd3827781c7af53006fd1b",
        "post_id": "post-226210",
        "text": "Ha ha. :rofl:---------- Post added 05-31-10 at 11:10 AM ---------- Previous post was 05-30-10 at 07:02 PM ----------Force a UMMU into orbit with a Saturn V.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:31.886011392Z",
        "author": "Hartmann",
        "date": "2010-08-17T22:31:28+0100",
        "id": "ed65c62d5282da1449d836b8488cfd78",
        "post_id": "post-247795",
        "text": "This is Pegasus from voyage to the planets :thumbup:",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.46349952Z",
        "author": "IronRain",
        "date": "2011-07-19T15:36:29+0100",
        "id": "6f7c897823a8af5c4896431e5f70388e",
        "post_id": "post-225821",
        "text": "From Ron Garan's twitter:The Last view #FromSpace of Shuttle #Atlantis Taken today (7\/19\/11) from Sergei's #ISS bedroom window\n\nhttp:\/\/twitpic.com\/5siuqu",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.774231808Z",
        "author": "tl8",
        "date": "2010-05-22T00:32:05+0100",
        "id": "5c7352e46b070dbc26dd2de84bcee3fa",
        "post_id": "post-224864",
        "text": "Ok, The USB port on the Arduino uses an FTDI chip. Luckily for you this is easier with Orbiter than with FSX.You will need to program a DLL and uses the stuff onthispage to communicate with the chip.There is a programming guidehere.Basically, you well need to set up the connection when Orbiter loads up, and then send data when required.Thisway could be better, I haven't tried using my Arduino to talk to my PC yet, but I plan too soon:p",
        "thread_id": 14391
    },
    {
        "@timestamp": "2023-09-14T07:13:31.891318528Z",
        "author": "T.Neo",
        "date": "2010-08-30T16:23:43+0100",
        "id": "43acb04c4f86812e63c2b190c6818121",
        "post_id": "post-247819",
        "text": "What Moach said... though it might also be possible to build the other view as part of the same VC mesh, and then switch to a view within it when you want to. That'd be far easier coding wise than implementing an entirely seperate VC (I'm unsure as to whether it'd even be possible), but of course that other part of the mesh is going to take up memory and polys...",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:09.97350656Z",
        "author": "Dambuster",
        "date": "2010-05-22T19:09:08+0100",
        "id": "8cc7cacf68d34423e3c13955d0c69198",
        "post_id": "post-224923",
        "text": ":welcome:to the forums!",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:09.918934272Z",
        "author": "Hielor",
        "date": "2010-05-23T21:41:21+0100",
        "id": "ca9b0b959f1f1c74765c046756b4861c",
        "post_id": "post-224904",
        "text": "T.Neo said:Then again, if it's 1000 km, you might as well boost the station conventionally or assemble it at that altitude...\n\nAnd also change the name, since that's nowhere near \"very high earth orbit.\"",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:32.02945536Z",
        "author": "orb",
        "date": "2010-08-16T08:44:45+0100",
        "id": "a6a3574253d8c4595c82e912dff270f3",
        "post_id": "post-247910",
        "text": "Is it locking the computer if you hasn't quit the Orbiter simulation in time?I have GF 8800GTS and until I increased voltage for CPU (not for GPU on the graphics card, but for Intel E6600 CPU on the motherboard) some 3 years ago, I had similar symptoms with games, that were graphics heavy, but it didn't include Orbiter, which worked fine. It was locking computer in 10 seconds after FPS had dropped to 1-4 FPS, and only hard reset helped. However, if I made it to quit or kill the game in those about 10 seconds, I could re-run the game and play normally, until it happened again.First I suspected PSU and GPU, and I even replaced PSU with one having more wattage, but it was the CPU, that needed more than the default voltage even without overclocking.",
        "thread_id": 16047
    },
    {
        "@timestamp": "2023-09-14T07:13:10.036603904Z",
        "author": "T.Neo",
        "date": "2010-05-23T13:41:38+0100",
        "id": "6da69d0c1b42faae8a1ad53f38e380dc",
        "post_id": "post-224944",
        "text": "Oh yes. I would, though I'd do it with a maglev track rather than tires.\n\nLike a mass driver in reverse? Mass catcher?I dunno. Still too much likethisfor my tastes...",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:10.416795392Z",
        "author": "Eli13",
        "date": "2011-06-20T23:50:18+0100",
        "id": "83d30afb8a4435d931b4bab31f1fb048",
        "post_id": "post-225576",
        "text": "princetontiger said:Way coo..Anyone planning to go?\n\nLike Ky, if I'm lucky and it doesn't get pushed back, I have a 90% chance of seeing it launch. The other 10%, who knows?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.608854016Z",
        "author": "reverend",
        "date": "2008-05-25T14:14:28+0100",
        "id": "431f6c4cc8b854d54193359f759deea9",
        "post_id": "post-68589",
        "text": "Greetings Orbinauts!SAFETY FIRST!I recommend getting very familiar with the National Association of Rocketry's Safety Guidelines before attempting any form of rocketry! Check here for links to it all:http:\/\/www.nar.org\/safety.htmlThere are plenty of other rocketry organizations out there. It wouldn't kill you to read as much safety information as you can, though it CAN kill you if you do not!NO ONE HERE IS RESPONSIBLE OR ANYWAY LIABLE FOR YOUR ACTIONS EXCEPT YOU!*** DISCLAIMER ***http:\/\/www.orbiter-forum.com\/announcement.php?a=13Any information shared on this forum is shared only for educational or personal use.In the U.S., Rocketry is governed by the National Fire Protection Association. Other countries have similar laws. Check with your local fire officials if you cannot locate your local laws online.I'm not sure how many of us are out there, but we thought it would be nice to have a forum for those orbiter users that want to boldy go one step outside the simulator.This forum is for any discussion related to home-made rockets, big or small, with commercial motors, or ones you've made yourself. There are lots of different facets of this kind of rocketry. Whether you're into Model Rocketry, High-Power Rocketry, or Amatuer and Experimental rocketry, you've found the right place.Just like building an actual spacecraft, Discussion can cover a wide array of topics from planning, purchasing, fabrication and construction, testing and evaluation, and of course; we want to see pictures and videos!This is also a place to discuss other amatuer rocketry projects such as the Google Lunar X-Prize, the N-Prize, as well as other amatuer record attempts, such as SS2S (Sugar Shot To Space).To Infinity, and Beyond!NEXT ->http:\/\/www.nar.org\/safety.html",
        "thread_id": 1606
    },
    {
        "@timestamp": "2023-09-14T07:13:10.185125632Z",
        "author": "Native Son",
        "date": "2008-05-15T08:11:34+0100",
        "id": "e4e12bd0d4637b18f26eee22cf5ffdf1",
        "post_id": "post-65547",
        "text": "I've looked through my FAR\/AIM and there seems to be like no FAR on LifeGuard call signs. I've could have missed it...there's a lot of FARs.Notify the FAA.",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:13:10.581027328Z",
        "author": "Hielor",
        "date": "2010-05-28T07:04:32+0100",
        "id": "76fdabd16e11ecd5aa8e56a706f1e989",
        "post_id": "post-226099",
        "text": "Zatnikitelman said:Another question that possibly fits in this topic: aside from making easier modifications to the LCs from Apollo to Shuttle, why does the vehicle have to roll from the Orbiter facing land to the Orbiter facing water? Why didn't they design the pad so the vehicle only had to pitch down instead of having to roll then pitch down? Any guidance maneuver involving gimbaling the engines would reduce the thrust put into acceleration so you could launch less payload. Right?\n\nThe shuttle doesn't always launch to the same azimuth, so it has to be able to roll to the right azimuth anyway.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.267229952Z",
        "author": "T.Neo",
        "date": "2010-05-24T21:54:51+0100",
        "id": "64ad8eabd863431f4098232b65860972",
        "post_id": "post-225095",
        "text": "mind if i ask - what are those rings around the bow?\n\nSome sort of shield?Or perhaps rigging for a magnetic sail?",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:32.657536256Z",
        "author": "Enjo",
        "date": "2015-12-06T08:10:58+0000",
        "id": "b03cff13529bc1b2f3f12c361727a2d0",
        "post_id": "post-248110",
        "text": "Could somebody test this addon on Orbiter Beta? I thought it didn't work, but now it does.",
        "thread_id": 16061
    },
    {
        "@timestamp": "2023-09-14T07:13:10.664991488Z",
        "author": "Pyromaniac605",
        "date": "2010-08-15T03:51:48+0100",
        "id": "1da56403d3d93aa46b83651d1496f8e9",
        "post_id": "post-226281",
        "text": "1.Filled the UMMU compatible ISS with UMMUs.2.Use Atlantis' RCM to 'throw' the ISS towards the Earth.3.EVA all crew from ISS during descent but before re-entry.4.:hello: Wave goodbye to your test subjects.Darren",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:31.71688576Z",
        "author": "n122vu",
        "date": "2012-02-05T02:22:58+0000",
        "id": "9e1bef8181de22fd1db2e6614f71b6ac",
        "post_id": "post-247572",
        "text": "Congrats to you as well, Loru! Awesome.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.270112512Z",
        "author": "vonneuman",
        "date": "2010-05-26T15:46:23+0100",
        "id": "94b32ba3512a7bdcee09d059d79c74d0",
        "post_id": "post-225111",
        "text": "Will the ship be ummu and ucgo compatible?",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.665696512Z",
        "author": "HAL9001",
        "date": "2010-08-25T19:27:59+0100",
        "id": "bd38ee2ee3511a5f2689671e613998f1",
        "post_id": "post-226286",
        "text": "bomb MFD destroys higs, too.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:31.928288768Z",
        "author": "Whatu",
        "date": "2008-05-25T11:55:54+0100",
        "id": "55a8f76337eaccdf3fd8305ee81514c2",
        "post_id": "post-68583",
        "text": "I just hope it rains, to see how the drivers react to the wet surface without traction control.Shall we expect many spin-offs if it rains?I guess it'll be fun.My winner for the race: Kimi Raikkonen",
        "thread_id": 1604
    },
    {
        "@timestamp": "2023-09-14T07:13:10.439968512Z",
        "author": "N_Molson",
        "date": "2011-07-08T16:26:16+0100",
        "id": "8857e774a72655d8af158d39536516c7",
        "post_id": "post-225705",
        "text": "Failure at t - 31 s",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.974895616Z",
        "author": "Kevon Daye",
        "date": "2010-05-23T06:54:32+0100",
        "id": "cfb30809c745779d5b23402e8516018a",
        "post_id": "post-224928",
        "text": "Hey, your right across the river from me:thumbup:",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:32.009205504Z",
        "author": "computerex",
        "date": "2010-08-16T02:48:01+0100",
        "id": "e380974fbdf2c83f78bf835417aff8a8",
        "post_id": "post-247889",
        "text": "Description updated. This is a quick five minute thing just to test out the multi-light with other vessels. Not anything comprehensive, it uses the thruster's position for the light source's location. Which doesn't always work in Orbiter because often people set their thrusters at <0, 0, 0>.",
        "thread_id": 16046
    },
    {
        "@timestamp": "2023-09-14T07:13:10.525984256Z",
        "author": "tgep",
        "date": "2010-06-24T00:29:20+0100",
        "id": "6649282b3ab970f42da70ee07b83f215",
        "post_id": "post-225976",
        "text": "I knew this one was gonna look great ... and it does. Flys beautifly and looks fantastic flying formation with a Battlestar !:cool:",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:10.278446592Z",
        "author": "supersonic",
        "date": "2010-05-25T22:32:05+0100",
        "id": "ab95fa257aef63aaeb268996819838e9",
        "post_id": "post-225146",
        "text": "TheEyes was the one that discovered this.:thumbup:",
        "thread_id": 14422
    },
    {
        "@timestamp": "2023-09-14T07:13:32.581742848Z",
        "author": "Talon1",
        "date": "2010-08-17T02:59:58+0100",
        "id": "21edb8ffc20de552c43d8962f9eb687e",
        "post_id": "post-248060",
        "text": "I've had more failed addons than successful ones... :facepalm:Here's a list of my addons:-[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3540\"]Shuttle Discovery skin for DG-IV[\/ame] -> 1st Successful addon.-[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3605\"]XR2 and XR5 EXTREME OVERKILL[\/ame] -> Scenario addon, only 2nd Successful.-EFSS (Extremely Fast Space Ship..., I think) -> 1st attempt at a ship addon, abandoned cause it was a stupid idea with an equally stupid name. -_-\" Also cause I lost the files when my old computer crashed. :facepalm:-Orbital Cannons-> Failed attempt, I might try again with a different approach.-LCAM-01XA Archangel assault ship-> Epically failed attempt, the ship it self was too hard for me to model, so I've abandoned this project.All these projects were done when I was only 13 and now that I'm 15, in retrospect, I feel like anidiot! Especially on making Archangel, don't even read the thread! :facepalm::beathead:",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.256506112Z",
        "author": "Belisarius",
        "date": "2008-05-14T09:10:06+0100",
        "id": "6e67ce6f128d86ac7165f2e81bec0339",
        "post_id": "post-65557",
        "text": "I couldn't post in your forum, and couldn't register because I don't understand Russian. Here's my question, e-mailed to your addressDear Yuri VladimirovichI really have three questions for you (at least)1) Are you named after Yuri Gagarin?2) Will you be be sad to leave Baikonur? What does Baikonur mean for you?3) Are you worried by the fact that after 2010 the Soyuz will be the only manned space vehicle in operation? Do you believe that NASA will have the VSE-Orion flying by 2014? Will the ESA ever have a manned vehicle?Thanks for your attentionBelisarius",
        "thread_id": 1442
    },
    {
        "@timestamp": "2023-09-14T07:13:10.408777216Z",
        "author": "Xyon",
        "date": "2010-05-26T23:30:51+0100",
        "id": "115b2ece271ff89925389ea376cf29aa",
        "post_id": "post-225370",
        "text": "The money may be there for the flight itself, but does that money include covering NASA from December to June 2011? I read the article and wasn't sure on that point, the last paragraph has a less encouraging tone and it's difficult to work out which information is newer.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.712817152Z",
        "author": "garyw",
        "date": "2012-02-04T11:51:54+0000",
        "id": "dd19370819c4f5649f4b9efaf4f2084d",
        "post_id": "post-247554",
        "text": "orb said:Something is wrong. The ISA logo is still blue. :hmm::lol:\n\nYes it is and it does look a little strange!N_Molson said:Grats Gary, you're one of the pillars of this Forum ! :tiphat::hailprobe:\n\nOh! You made me blush there - thank you for that.It's certainly strange seeing my name in red and will take a bit of time to get used to but I still plan on keeping ISA going and seeing OFMM through to completion.:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.291323648Z",
        "author": "Screamer",
        "date": "2010-05-25T02:06:02+0100",
        "id": "75d20dc7d0f2e989ae24450099aa7914",
        "post_id": "post-225163",
        "text": "Thanks to all the friendly greetings. And to T. Neo :thumbup:OK...here is a brief summary of my first Orbiter experience...I downloaded the DG 4.It looks like a easy ship to fly.I put the metal to the metal and.....crashed. The wheels are gone!!!!OK, second try. Remember to take of........I did it. I must clear the ground...to close...that is better. After a while I notices a haze around the DG. What is that? The external view reveal some flames all around my ship. NICE. Oh-Oh....crashed and burned in pieces. This sim simulates an accurate atmosphere. Wow.:rofl:",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:10.40996992Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-27T22:23:10+0100",
        "id": "c312728081ae23dd221f1683c7d2d19c",
        "post_id": "post-225377",
        "text": "Senator Bill Nelson via Twitter said:I wrote Obama today to say I\u2019m sure Congress will fund an extra space shuttle flight.http:\/\/billnelson.senate.gov\/news\/NASA526.pdf\n\nhttp:\/\/twitter.com\/SenBillNelson\/status\/14789436931---------- Post added at 10:23 PM ---------- Previous post was at 10:03 PM ----------Spaceflight Now: \"Congress, White House mull extra space shuttle flight\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.883898624Z",
        "author": "computerex",
        "date": "2010-08-15T22:04:45+0100",
        "id": "92586778ea81828a70be571301c273d9",
        "post_id": "post-247785",
        "text": "Hispa said:It's not an aerobraking shield.:p\n\nI wish it was though:(.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.327977216Z",
        "author": "tblaxland",
        "date": "2010-05-26T05:07:47+0100",
        "id": "848d97f9b75aa9481313495e61a29fdd",
        "post_id": "post-225232",
        "text": "The eclipse is not visible from the USA, not even partially. Easter Island is the best bet, or you can just catch the end of it from South America.Your next opportunity in the states is in 2017.",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:10.432703744Z",
        "author": "ky",
        "date": "2011-07-08T15:02:15+0100",
        "id": "8922abb2be2550b77f034ee05b6852b6",
        "post_id": "post-225670",
        "text": "Well, T-[eventTimer]2011-07-08 15:26:46;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds[\/eventTimer] Til STS-135 Launches",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.584742912Z",
        "author": "Xyon",
        "date": "2010-08-17T15:35:54+0100",
        "id": "ccf9fce71a7dca2d3d7ee6d0514d0f5f",
        "post_id": "post-248074",
        "text": "Nooo, hence why my code constantly breaks yours >.>",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.38879872Z",
        "author": "dgatsoulis",
        "date": "2010-05-31T16:30:18+0100",
        "id": "d85a09f87c6f5c3d18f6db1f06fb0244",
        "post_id": "post-225353",
        "text": "Could someone help me texture this mesh?I know this is the Ironman UMMU thread, but since that one is finished, i didn't want to open up a new thread just for that.If anyone is interested, i'm attaching the mesh on this post.Thanks in advance:cheers:",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:10.270055936Z",
        "author": "T.Neo",
        "date": "2010-05-26T13:09:25+0100",
        "id": "b49275b727b1dfe8363885c045cb5ee6",
        "post_id": "post-225110",
        "text": "Hey guys, have you ever ear about \"carbon fiber\"?:cool:\n\nI had that in mind when I made my comment.:pFinally I learned a little about texturing, but I advice that my skills are too poor and my artistic sense is horrible-inexistent. Really, I've got an \"ex-artistic sense\". :dry:\n\nI too am hopeless with textures. You can get around that, sortof- a good start would be to look around CGTextures.com, there are plenty of good textures there.I once made a gold foil texture by scanning in some tinfoil and changing the colour in GIMP. :lol:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:32.676035584Z",
        "author": "computerex",
        "date": "2010-08-17T15:48:02+0100",
        "id": "5b59fe2528c1d6627979537a8127f529",
        "post_id": "post-248142",
        "text": "tblaxland said:Are the additional lights having an actual illuminating effect (ie, are only 8 lights doing the illumination)? Are areas of the mesh saturated (perhaps the frame rate drop is not so severe once the vertexes are saturated because there is no point in calculating the effect of the additional light sources on saturated vertexes)?\n\nYes to both.",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.478554368Z",
        "author": "DanM",
        "date": "2011-07-21T10:59:07+0100",
        "id": "7c7f437d03e5c1d6001f145a5614bd4d",
        "post_id": "post-225908",
        "text": "Does anyone else see irony in this? They were planning for Atlantis to be scrapped in 2008, the first Orbiter to be retired. Of course, time had other plans.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.473663232Z",
        "author": "Quick_Nick",
        "date": "2011-07-21T10:39:39+0100",
        "id": "cdcd1020feb710387e246c832c3bfcdf",
        "post_id": "post-225881",
        "text": "Wow, I hope they got pictures of the plasma trail. (from the cupola!)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.583027712Z",
        "author": "Xyon",
        "date": "2010-08-17T12:52:06+0100",
        "id": "4c93f3868bb3def1c63b6789df37c0f2",
        "post_id": "post-248065",
        "text": "I think I see your point. Grasping the fundamentals of arrays, pointers and the like is important too, and while you can program without knowing such things, it increases both programmer and program efficiency to use them effectively \/ correctly.For myself, however, I learned to use C++ by doing, and then, once my interest was secure (by making things for Orbiter which actually had some purpose, rather than simple \"Hello world\" apps), I went and taught myself about pointers, arrays, and the like. I'm still learning the language now, but I'm also using it too - just a few weeks ago I learned about hash_maps for instance, and all the associated joys. I'm now using one in my current project.You're not wrong when you say that you'll only learn what you need to use, but that learning process stimulated me to go off and learn the basics of the language, to make me a better programmer and to make my projects with better quality. Maybe I'm alone in that, but I hope not.",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.491672576Z",
        "author": "orb",
        "date": "2011-07-23T12:49:46+0100",
        "id": "0c408620986874d40dfc8900b4201c7c",
        "post_id": "post-225954",
        "text": "NASASpaceflight:Atlantis into down processing after MER review notes flawless return:Shuttle Atlantis has been given top marks for her return to Earth via the Mission Evaluation Room (MER) landing report \u2013 normally a highly technical, emotionless review into vehicle performance. However, as Atlantis begins down processing for her retirement, her team of engineers and controllers signed off on a report which included numerous notes of pride, best wishes and farewells.{...}\n\nSpaceflight Now:Photo Gallery: Atlantis towed to hangar(PHOTO GALLERY #1)Photo Gallery: Atlantis towed to hangar(PHOTO GALLERY #1)Photo Gallery: Shuttle crew thanks workforce(PHOTO GALLERY)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.653766656Z",
        "author": "dgatsoulis",
        "date": "2010-05-30T00:37:40+0100",
        "id": "9dd02c2c5a439a260ffb00eedc6255c7",
        "post_id": "post-226204",
        "text": "where did you get tose UMMU?\n\nThe UMMU is all you saw!?Darn... i was so proud of the UCGO super-cars! :lol:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:31.713840384Z",
        "author": "Scav",
        "date": "2012-02-04T15:54:36+0000",
        "id": "2614378f5dffb6f9f6d400caa5b51561",
        "post_id": "post-247560",
        "text": "Team Gary? :hmm:Congrats!:)",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.513571584Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-19T23:34:10+0100",
        "id": "ff154457ceb3cd001730c77e8f7d8b07",
        "post_id": "post-225519",
        "text": "Launch now July 8.NASASpaceflight via Twitter said:STS-135 UPDATE: Official launch date for STS-135 is NET July 8 at 11:33 AM with a landing on July 20, thanks to good Pad 39A condition\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.663052032Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-07-22T23:59:31+0100",
        "id": "01c56635e45cfa2a86dd8eb862374865",
        "post_id": "post-226270",
        "text": "Launched an Mmu into (and later out of) orbit using a turbopack. Managed to slow down orbital velocity enough for him to go into the sun. I had limited fuel disabled though.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:31.86937216Z",
        "author": "N_Molson",
        "date": "2010-08-16T12:49:47+0100",
        "id": "f39b90cda1766e7b9f1b4d7f08d95357",
        "post_id": "post-247737",
        "text": "I'm not an expert in electronics and I'm fully aware of it. In fact, I was almost worried to break the \"do not open, hazardous voltages inside\" seal of the power unit. My opinion is that electricity is a little like explosives : errors do not forgive !;)So I ordered that Power Supply (the 600W one), which is modular and seems to be compatible with the SLI functions of my MB. It has received awards from a lot of gaming \/ hardware reviews, which is certainly not the case of the current one. The 3-years warranty is also a proof that's serious hardware.OCZ 600W MODXTREAM PRO POWER SUPPLY",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.581756928Z",
        "author": "statickid",
        "date": "2010-05-29T18:59:12+0100",
        "id": "3d9efec87109fd03522b15bef56b5dca",
        "post_id": "post-226106",
        "text": "hahah yeah i get that, i was just pointing out that the pencil analogy is about the CoG and not about gravity, and that the shuttle is designed to launch in the direction that it does according to reasons this thread has pointed out to be many and varying, hence, just because the pilots heads are facing the ground does not mean the vehicle is upside down and the only reason it looks upside down is because it has wings.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.0852608Z",
        "author": "T.Neo",
        "date": "2010-05-24T16:04:00+0100",
        "id": "dc4b25829f07dfed1cc2cd3d3fdbe823",
        "post_id": "post-224966",
        "text": "The debris from Challenger are the bits of shuttle least likely to go anywhere. AFAIK they are being stored in some old missle silo at the Cape.I'm not sure about the debris from Columbia though, but it's also unlikely that NASA would sell them.I also don't see how it would be useful for Virgin Galactic to have a shuttle orbiter...",
        "thread_id": 14404
    },
    {
        "@timestamp": "2023-09-14T07:13:10.59150592Z",
        "author": "Moach",
        "date": "2010-05-30T15:16:28+0100",
        "id": "f3e65a688df939c23947e0a6b1cd24e8",
        "post_id": "post-226147",
        "text": "i it find a good analogy to think of C# and C++ and automatic and stick-shift cars...automatics are easier to handle, you don't have to worry about the clutch or anything like that... while sticks have the \"difficulty\" of balancing the gas and the clutch as you drive off, and the risk of an extremely unskilled driver severely damaging the gearbox and the engine...yet... i wouldn't trade my stick-shifter for an auto even if it came with free beer and puppiesit's a matter of how much control you wanna have... but as spiderman's uncle said, \"with great power, comes... \", ah you know it...preprocessing macros are indeed a two-sided deal... it can make a programmer's life easier (for himself) - but abusing it on things like libraries and other projects that may involve other programmers is considered very foul practicei take it as a rule-of-thumb to only abuse allow myself such controverse practices in projects that \"end with me\"... if others should be involved, coding elegance becomes a matter of not causing a major hassle for them :hmm:and still, i agree immensely with whoever said it, C++ IS the best programming language i've used... even with it's apparent pitfalls, i actually prefer having the choice to make my code a mess if i feel like it:palso, its worth noting that i have seen the opposite effects of overdone OOP - it can be just as hard to read and use as it's counter-offender, the big ball of messy code...in the end... i don't think it's a matter of which language makes for \"better\" code - in the end it comes down to that little component between the seat and the keyboard:rolleyes:",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:31.886823168Z",
        "author": "jedidia",
        "date": "2010-08-18T16:43:18+0100",
        "id": "0078820b2b3e05d3fb9ed776619ffd5a",
        "post_id": "post-247798",
        "text": "very nice! :thumbup:If you already have that big thing of a radiation shield, why not fill it with fuel and loose some tanks? it would be more effective as a shield too...",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.291515392Z",
        "author": "Izack",
        "date": "2010-05-25T02:44:50+0100",
        "id": "5dceee8b467d89578f3812fbe5447a5b",
        "post_id": "post-225165",
        "text": ":welcome:to Orbiter, and the associated forum!I felt an electric shock while I first found Orbiter while browsing the Internet. The description on the homepage made me think it was an extreme exaggeration, but that turned out to be quite the opposite.I still occasionally find myself surprised that it exists.",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:32.451864832Z",
        "author": "Izack",
        "date": "2010-08-16T16:45:26+0100",
        "id": "11753d6500e09fef713225fd0291032c",
        "post_id": "post-248057",
        "text": "N_Molson said:I will add that Martins added another way to create vessels in Orbiter 2010 : by LUA scripting. There is some samples including the ShuttlePB. It requires only Notepad.I never really used this function, but it's probably an interesting \"lite\" alternative to C++.\n\nI've been meaning to try this at some point. Once upon a time I spent a weekend learning LUA. I didn't get very far, but I found it less intimidating than C++.",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.168861952Z",
        "author": "IronRain",
        "date": "2010-05-23T11:36:45+0100",
        "id": "23d0532d42f3df5974c42b5fe5baf155",
        "post_id": "post-224979",
        "text": "I say: Yes! I was waiting for this add-on! great work :thumbup: Although, I'm not (yet) in the modeling\/engineering stuff, so I wouldn't be able to help:(",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:13:10.412854272Z",
        "author": "agentgonzo",
        "date": "2011-06-16T09:40:20+0100",
        "id": "0be8ff064d803c4e70dda904dffd43a9",
        "post_id": "post-225555",
        "text": "ky said:I always wondered what the tank would look like re-entering earth.Are there pieces big enough for someone to recover?\n\nI would assume so. It'll ender at orbital speeds and I'd expect it to break up in a similar manner to other large objects entering the atmosphere that weren't capable of stable reentry (ATV, Columbia, mir). It lands in the Indian ocean where I'd expect it's constituent parts to break up and sink. On that note, I wonder how many ETs are littering the bottom of the Indian Ocean.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.87004416Z",
        "author": "Xyon",
        "date": "2010-08-17T13:51:10+0100",
        "id": "24051bf7b4c8f14e75719f5c0ea3f0ba",
        "post_id": "post-247741",
        "text": "Good power supplies are middling in price. The 1000w PSU currently powering my gaming rig was around the \u00a3100 mark (~=$155 US). Not \"super cheap\", no, but certainly affordable and perhaps more than I need at the moment.A good 800w PSU will set you back between the \u00a350 - \u00a3100 range at the moment.",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.358980096Z",
        "author": "Poscik",
        "date": "2010-05-29T20:43:55+0100",
        "id": "176f4920c7f7514059edff756c14defa",
        "post_id": "post-225283",
        "text": "I can bet that Cyprus will get 12 points from Greece...And also, according to my calculations, Greece will be at least 5th.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.420125952Z",
        "author": "orb",
        "date": "2011-06-23T20:16:32+0100",
        "id": "903ff77b746bdef8c10fef6be7fe223e",
        "post_id": "post-225595",
        "text": "NASA:June 23, 2011\u200bMEDIA ADVISORY : M11-130NASA To Highlight Robotic Refueling Mission Payload, Communication Support On Final Shuttle FlightGREENBELT, Md. -- NASA's Goddard Space Flight Center in Greenbelt, Md., will host a media event to highlight its role in the final space shuttle flight, currently targeted for launch on July 8. The media day will be held from 9 a.m. to noon EDT on Tuesday, June 28.At 9 a.m., Goddard managers and engineers will give an overview of the Robotic Refueling Mission (RRM) module, which shuttle Atlantis will deliver to the International Space Station. RRM will use the station's two-armed robotic system, known as Dextre, to investigate the potential for robotically refueling existing spacecraft in orbit. The Canadian Space Agency built the Special Purpose Dexterous Manipulator, or Dextre, to perform intricate maintenance and servicing tasks on the station.Reporters also will visit Goddard's Exploration and Space Communications area to learn how Goddard provides tracking, data and voice communications for every shuttle mission. Reporters then will have the opportunity to see the Network Integration Center and the Flight Dynamics Facility, which also support shuttle flights.{...}",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.885207296Z",
        "author": "garyw",
        "date": "2010-08-16T15:43:10+0100",
        "id": "97024bbf7ccaf220f94661a6da3c25a8",
        "post_id": "post-247791",
        "text": "Izack said:It looks a lot like the Pegasus from Voyage to the Planets, too.\n\nIt will, Antares and Pegasus are the same ship. The TV show didn't have the budget for a different design.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.23269632Z",
        "author": "Woo482",
        "date": "2010-05-23T21:25:58+0100",
        "id": "a859f1b8c2036235b08e21905d7192b2",
        "post_id": "post-225046",
        "text": "If you just want to make a simple .cfg file it's easy enough to do it yourself using notepad, check page 2-5 in the \"3DModel.pdf\" found in the Orbiter SDK, that should help you figure out what you need to put in there",
        "thread_id": 14412
    },
    {
        "@timestamp": "2023-09-14T07:13:10.469403648Z",
        "author": "Ripley",
        "date": "2011-07-21T09:20:02+0100",
        "id": "fe336d8d457b6fef792cbb5f316ba396",
        "post_id": "post-225857",
        "text": "Just arrived at office...only one monitor, but it's for Atlantis.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.049198848Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-16T05:18:25+0100",
        "id": "769ae154bec75261ad0d86ab924b4aac",
        "post_id": "post-247926",
        "text": "I'm about two thirds of the way done making the HR 4523 system. There have been no planets discovered as of now, but it was listed as one of the top 10 stars to look for terrestrial planets around.This is my first star system for Orbiter, I have created a ton for Celestia, though.It's between 4.5 and 5.7 billion years old, suggesting it migrated into its current star group (Epsilon Indi Moving Group). It is also a binary system, with a red dwarf star orbiting 235 AU away.Features:-Binary system.-Chthonic planet.-Venusian \"class Y\" planet that glows blue at night. My excuse for this blatant use of hue and contrast change is that the planet somehow attracts tachyons which cause Cherenkov radiation in some of the denser areas of the lower atmosphere.-A double-planet system. One is an ocean planet (with some ice) and the other is terrestrial. The ocean planet has an awesome atmosphere.-Four gas giants, one of which has a HUGE \"eye\" on it. This enormous storm was caused when a certain Barrel misjudged how big it would look projected onto a sphere.-One terraformed terrestrial moon orbiting A i.-One Titan-like moon orbiting A h.-A Europa-esque moon that contains bio-luminescent bacteria. They can easily be seen from space. (Alright, I admit to abusing the night-lights ability).-Several asteroids.-100% custom meshes and level-8 textures made by me (except for the one Donatelo200 gave me to use for HR 4523 B)!-A lot of breathable bases.Done:-Make all the planets-Textures-Some bases.-Some moons.To do:-More moons-Asteroids (there'll be about 5)-More bases.Now for the screen-shots. (It should be fairly obvious that I used Lunarcell for terrestrial planets. Gas giants I made by myself).HR 4523 A c, a nice rocky planet.HR 4523 A d, a chthonic planet with a very small sulfur atmosphere. The reason the atmosphere looks so jagged is because of graphics limitations and me forgetting to turn anisotropic filtering to 16x (I think, anyway).HR 4523 A e, day and night of this lovely alternative to hell (it's really fun to fly in though).HR 4523 A f, an ocean planet.HR 4523 A f I, habitable with deep blue city-lights for now, I'll probably make a newer, better texture.HR 4523 g and g I. Think I should redo the gas giant? Any tips for making gas giant textures?And now that awesome Titan-like moon (HR 4523 A h I)!Well, those are screen-shots of some of the planets and moons! Any tips, criticism, or requests for the files are welcome.Does anybody know a planet texture generator particularly good at creating small planet or asteroid textures (with craters)?",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.425203712Z",
        "author": "Capt_hensley",
        "date": "2011-07-01T22:47:34+0100",
        "id": "152a049bcbfc28417e775349c6210c23",
        "post_id": "post-225627",
        "text": "^Agreed, I could use the reference material, you can PM me if it's handy.Thanks again.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.266684928Z",
        "author": "Hispa",
        "date": "2010-05-24T21:17:44+0100",
        "id": "639ba6d87ff8e496e441352a96468540",
        "post_id": "post-225092",
        "text": "I'm modelling a new interplanetary ship; a single spacecraft3-type with 7 docking ports and enough trust power to boost large amounts of cargo or space stations to other planets. The origin of this ship was the result of my little adventure to Mars postedin this thread. This is today the \"state of the art\":A general vision of the ship.First set of docking ports for small ships\/shuttles (forward docking type).Cockpit camera vision of bow.Trusters exhaust alignment test.No idea of how to paint\/texture the ship, so I could send the model to anyone who likes and were interested to do it.PS: I forgot to say that the ship is 545.66m long.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:32.21929728Z",
        "author": "Pyromaniac605",
        "date": "2010-08-17T13:54:51+0100",
        "id": "6d218c2b30732be459b5a35f2ca3cf82",
        "post_id": "post-248030",
        "text": "My new big mission is to learn what does what in Velcro Rockets.Darren",
        "thread_id": 16052
    },
    {
        "@timestamp": "2023-09-14T07:13:10.471211264Z",
        "author": "DanM",
        "date": "2011-07-21T09:54:22+0100",
        "id": "17de377f3131d9cb88574223182e89a8",
        "post_id": "post-225867",
        "text": "Godspeed:salute:History is always a reason to miss sleep.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.445437952Z",
        "author": "HAL9001",
        "date": "2011-07-08T16:55:01+0100",
        "id": "94a8aafd775933595178c799fc3d31bd",
        "post_id": "post-225730",
        "text": ":woohoo: and goodbye:cry:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.718628864Z",
        "author": "IronRain",
        "date": "2012-02-05T11:04:16+0000",
        "id": "59b7e73f938b198f3603a03ef53a0e8f",
        "post_id": "post-247581",
        "text": "Congrats to both of you, Garyw and Loru:)",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.423097856Z",
        "author": "IronRain",
        "date": "2011-06-28T20:47:02+0100",
        "id": "bc7bc2a429b9217f61bef3b07c0b4153",
        "post_id": "post-225614",
        "text": "Ahh, Friday evening. That means 2 laptops a television and pizza:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.555913216Z",
        "author": "Hielor",
        "date": "2010-05-27T09:28:57+0100",
        "id": "5ec46c01f60be03164361e9de35a06ef",
        "post_id": "post-226038",
        "text": "Dambuster said:Surely you'd expect those 13.9 per 100,000 to be spread out a bit more over the population - seeing 12 in such a limited group does seem somewhat surprising.\n\nMath fail.If you've got 420,000 people, and you expect to see 13.9 deaths in 100,000 people, where exactly are you going to \"spread out\" too? You've got 4x more than 100,000 people, so you would expect to 4x more than 13.9 deaths.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:31.870541568Z",
        "author": "Xyon",
        "date": "2010-08-25T10:32:24+0100",
        "id": "108d0659d8cefc0bef68ad25f302c4bd",
        "post_id": "post-247747",
        "text": "Given that you've got a totally new system (Which is not dissimilar from mine now), I'd recommend upgrading to Windows 7 when you can. You'll most likely wind up getting better framerates in most things, I know I have.:D",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.425033472Z",
        "author": "Capt_hensley",
        "date": "2011-07-01T22:13:29+0100",
        "id": "04296446d4587744bf3fdd0454612fa1",
        "post_id": "post-225625",
        "text": "Orbinaut Pete said:And just an FYI, Dragon will not have the capability to launch or return racks to Earth - so rack return capability goes away with the Shuttle (although that capability is not needed anymore anyway).\n\nSorry Pete, I have to provide references: I know this is a news thread but...The whole reason to have a CBM on the dragon cargo version was to enable up to a 4 rack capacity with additional small item and bag storage. It was intended to enable, albeit limited to only 4, ISPR transfer after the shuttle retirement. While the specs on this are yet to be published by Space X, the COTS contracts call for \"a vehicle\" to meet this requirement, and the Dragon was designed to meet the specs.See article: search for ISPRhttp:\/\/www.spaceref.com\/news\/viewnews.html?id=1095See article: search for rackhttp:\/\/www.spacex.com\/dragon.phpThe modular racks are called out by COTS to meet the same specs as for the shuttle mid deck items.The capability to move racks(ISPRs) to and from station will be needed over the liftime of the station. Out with the old, in with the new. Science experiments in ISPRs will be the primary need. Other replacement actions may be needed like the WRS, Galley, Refridgerators, or Hygene stations.http:\/\/www.nasa.gov\/pdf\/508318main_ISS_ref_guide_nov2010.pdfCygnus CBM is the right diameter, but the current hatch(37\") is too small.If the hatch size were increased, than the PM would need to be long enough (about 12' internaly) currently it's planned PM is only 10' long internaly. The diameter of a Cygnus is about the same as a MPLM.http:\/\/www.orbital.com\/CargoResupplyServices\/index.shtmlHTV could deliver but the ISPRs are again too long. The HTV PLC is not long enough at 3.14 meters, the total PM version(6.5 meters) would need to be used. It's still in design. The diameter is about the same as an MPLM.http:\/\/esamultimedia.esa.int\/docs\/hsf_research\/ISS_User_Guide\/31_HTV_web.pdfI have to check references to design the Gateway Staion, which is currently a fictional(but highly tech compliant) ISS replacement, and uses many features of ISS, including ISPRs and transfer vehicles. Why re-invent the wheel?Again sorry Pete, I'll use another thread for further conversation on this topic.Keep up the great work...Kindly, Darren.---------- Post added at 09:13 PM ---------- Previous post was at 09:00 PM ----------Orbinaut Pete said:The problem with putting a \"PMM-2\" on ISS is that there just aren't enough (usable) berthing ports to do it, since in the future we'll need two open ports for cargo vehicles and two open ports for crewed vehicles.\n\nMy bad, Apologies...After further review at NASAs site I'm forced to agree, It looks like power consumption is the primary concern, not docking\/berthing ports. But not possible as NASA illustrated in the graphs and charts.I still think it's possible to move the node to the forward axial position to free up another CBM currently in use by PMA 3. the Common Docking Adapters will replace the PMAs sometime on or about 2014.http:\/\/dockingstandard.nasa.gov\/Meetings\/TIM_(Nov-17-2010)\/NDS_TIM_presentation.pdfIt would seem NASA didn't like the CG changes by my proposed configuration. The study showed slightly unfavorable results from added permanent length. Tumble issues...Again sorry, I had to look it up.Kindly, Darren",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.450893824Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-29T20:02:17+0100",
        "id": "b6646467f689067061dbdafe3ffa2583",
        "post_id": "post-225408",
        "text": "Florida Today's \"The Flame Trench\" Blog: \"Katrina-damaged tank expected ahead of schedule\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.02911104Z",
        "author": "PeterRoss",
        "date": "2010-08-16T04:39:07+0100",
        "id": "6e010c11f309846d70a4c6c9934ddda4",
        "post_id": "post-247909",
        "text": "Does it happens with both 2010 and 2006P1, or just with 2010? I'm getting some occasional graphical glitches and FPS drops with 2010 too, but not exactly what you've described.",
        "thread_id": 16047
    },
    {
        "@timestamp": "2023-09-14T07:13:10.549179648Z",
        "author": "DaveS",
        "date": "2010-05-27T03:07:47+0100",
        "id": "96436345805dac5db5a2e37d9211cfd2",
        "post_id": "post-226023",
        "text": "Columbia42 said:So when it says UT in Orbiter, is that the same as GMT?\n\nYes.",
        "thread_id": 14455
    },
    {
        "@timestamp": "2023-09-14T07:13:10.487890176Z",
        "author": "orb",
        "date": "2010-09-16T13:54:45+0100",
        "id": "b1e740348c2ebc6172880e1fae035ab8",
        "post_id": "post-225414",
        "text": "NASASpaceFlight:NASA managers carry out further STS-335 to STS-135 alignment evaluations:NASA managers are continuing to work the alignment process between the STS-335 LON (Launch On Need) rescue role of Atlantis \u2013 in support of STS-134 \u2013 and the yet-to-be-funded STS-135 mission. The process \u2013 which ranges from requirements on the International Space Station (ISS), to the External Tanks \u2013 allows for a smooth transition to baselining STS-135, when funded....\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.50570368Z",
        "author": "C3PO",
        "date": "2011-03-02T11:32:13+0000",
        "id": "11fc67454158fe742edcf017efcc62fc",
        "post_id": "post-225482",
        "text": "They should include a MMU as a payload. The coolness factor would be out of this world. :lol:But seriously, the MMU is in the top 3 most \"popular\" NASA item amongst non-spacebuffs. The other two being Hubble and the STS orbiters. The shot of McCandless during STS-41-B has overtaken the Apollo XI photo of Buzz as the most reproduced NASA image. And it is the most popular NASA item that has never failed.Even if it isn't very useful around the ISS, the PR value would be huge. NASA needs all the PR victories it can get, and one MMU (I think it's #3) is still in storage somewhere.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.675332608Z",
        "author": "Izack",
        "date": "2010-08-17T14:19:58+0100",
        "id": "22c151aea9a45c064350d106c126df26",
        "post_id": "post-248138",
        "text": "RisingFury said:Unfortunately that's just a lack of imagination on your part.\n\nOuch. >.<",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.668150528Z",
        "author": "theshhh",
        "date": "2012-05-31T03:37:39+0100",
        "id": "c718bfdb1158163a12bae793f9c7e6f4",
        "post_id": "post-226309",
        "text": "Aldrasio said:When I first got UCGO, I ran the Arrow Auto-Land demo scenario. After the landing was completed, I unloaded my cargo and immediately selected a UMmu for EVA to unpack the cargo. After deployment, I switched to him and saw that he was dead because I forgot to deploy the crew lift first.:cool:\n\nive had those days....---------- Post added at 02:37 AM ---------- Previous post was at 02:37 AM ----------Delta4 said:Which one?\n\nC4 nuff said.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.20468352Z",
        "author": "george7378",
        "date": "2010-06-25T12:05:40+0100",
        "id": "471f8126aac93eccaccee62b48f4fa9c",
        "post_id": "post-225011",
        "text": "RisingFury said:It's nice to see the Sun waking up again.\n\nIt sure is - active region 1082 has almost rotated off the disc now, but there is another region close to the other side which has no sunspots yet, although it is exhibiting a large facula (essentially a hydrogen cloud several hundred KM above the photosphere). There are a few pores of sunspot activity further East of 1082 - I doubt they'll last long though.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:31.988463872Z",
        "author": "Blacklight",
        "date": "2010-08-16T02:19:56+0100",
        "id": "a48aafdf827745161a71c6dbc43d7c6d",
        "post_id": "post-247882",
        "text": "I've been trying to learn how to use IMFD 5.4 lately and have run into a problem. The MFD seems to have changed between version to the point that I can't get any of the tutorials that I've found to work properly. Does a tutorial exist specifically for version 5.4 at all or can some nice, wonderful, caring, soul out there type one up for me ?",
        "thread_id": 16044
    },
    {
        "@timestamp": "2023-09-14T07:13:09.919430144Z",
        "author": "michaeldim",
        "date": "2010-05-29T16:34:44+0100",
        "id": "3949353776e60550f80b6a25fd9d6a12",
        "post_id": "post-224907",
        "text": "A High Earth Orbit begins past geosynchronous altitude, so the station would have to be above 35,786 km. There isn't really a definition for Very High, so I would suppose just add another 10,000 - 20,000 km to that (or whatever you'd like, really).",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:10.413356288Z",
        "author": "C3PO",
        "date": "2011-06-16T13:47:01+0100",
        "id": "769b0e392eedd536111ded4bb68e306c",
        "post_id": "post-225558",
        "text": "ky said:100+ tanks, dont know exact amount.\n\nShouldn't that be #STS missions - 1?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.053039872Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-16T23:06:20+0100",
        "id": "8bebb88ee5de3b280b33761c794fefd9",
        "post_id": "post-247945",
        "text": "Agreed! I've always been an extremophile when creating things. Extremely eccentric orbits, really dense atmospheres, setting the main thruster power for the arrow freighter to 5e14 newtons.Anyway, I'm having a problem with my asteroid MSH. I can't get the texture to display.Here's the MSHCode:MSHX1\nGROUPS 1\nMATERIAL 1\nTEXTURE 1\nGEOM 3992 7980    ; Sphere Material.001 0\nNumbers numbers numbers numbers (goes on like that for a long time).\nMATERIALS 1\nMaterial.001\nMATERIAL Material.001\n0.400 0.400 0.400 0.000\n0.800 0.800 0.800 0.000\n1.000 1.000 1.000 0.000\n0 0 0 1\nTEXTURES 1\n2442RA.dds",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.226911744Z",
        "author": "JEL",
        "date": "2010-07-15T09:08:53+0100",
        "id": "b6a62e32284160e1c05955e4a3b4c735",
        "post_id": "post-225027",
        "text": "I'm not sure if I photographed sunspot 1087 (where do you look that info up?), but this is a photo I took this morning at 08:00:20 European time (UTC+2, so 06:00:20 UTC)I actually got it while video'ing the clouds, and they acted as a filter which allowed this photo to be taken from the video. So no cardboard projection or telescope or sun-filter or anything was used, just a video-cam pointing at the sun with the right amount of clouds in between:)A lucky shot I guess.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.489330688Z",
        "author": "orb",
        "date": "2010-10-22T17:37:07+0100",
        "id": "c9f745c1eb784356c235141899e21a37",
        "post_id": "post-225422",
        "text": "Florida Today:NASA seeks delay of extra space shuttle launch.WESH.com:Final Shuttle Launch Could Be Delayed 1 Year.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.402718208Z",
        "author": "simonpro",
        "date": "2008-05-17T16:07:58+0100",
        "id": "57f01cafa4f9438779b9abc431ebbe7f",
        "post_id": "post-65580",
        "text": "Dickie said:I'm was mainly wondering if there was anything aviation or technology related? Aside from that anything historical is always good!\n\nWell there's not a lot of aviation related stuff in Kbh. A little technology though. There's a retired Danish uboat that you can visit, it's just down from the Opera House, might be interesting to you as a navy man.On the historical side there's tonnes of stuff. Visiting the royal palace is recommended (just watch out for the Queen's dogs, they've bitten 3 tourists so far this season) and if you wander North from the palace there's millions of lovely streets with some good historical buildings, either governmental things or just 4 century old houses (which Admiral Nelson admired when he bombed the place). Visiting Kastellet (directly north of the palace by about 1km) is good too, as is a walk around the lakes to the west.If you want some beautiful city scenes then I'd say take a trip to Christianshavn (it's about a 20 minute walk or 2 minute metro journey from the center), the scenery is great - but it tends to get a bit busy at tourist season. Much to my annoyance as I live there;)Kongens Nytorv and Nyhavn are pretty nice - and pretty busy - as is the street just to the north that heads towards the domed church. There's loads of little side streets where you can find pretty much anything from a cafe to the HQ of some government ministry.I'm afraid we're alongside around June 6, but on the subject of beer - I take it there must be some good bars around?\n\nI'll get back to you on that one tomorrow, wrote more than I thought for the first part and ran out of time.:sorry:Go and see Cristiania. It'll hippy you up a bit:D\n\nChristiana is a dump, it's full of clapped out hippies and weird looking druggies, plus it's full of pickpockets as the police aren't nearly as hardcore there as they are in the rest of the city.",
        "thread_id": 1445
    },
    {
        "@timestamp": "2023-09-14T07:13:32.0560768Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T06:08:26+0100",
        "id": "b8af2c38ab91a0c1a31518de432464d2",
        "post_id": "post-247968",
        "text": "Sleep with the fishies if it keeps acting like this D:<---------- Post added at 05:08 AM ---------- Previous post was at 05:05 AM ----------And I managed to recover some of the BMPs!",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.496813824Z",
        "author": "Kyle",
        "date": "2010-12-15T22:07:36+0000",
        "id": "00c96f5d448585decd5dd864570d12ee",
        "post_id": "post-225440",
        "text": "Pete, any idea when the Senate will vote on the appropriations bill?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.691462656Z",
        "author": "Xyon",
        "date": "2011-09-20T20:14:59+0100",
        "id": "91434a92ed8ce4828c1e4dc623ecb85f",
        "post_id": "post-247519",
        "text": "Welcome to the team, Woo. Grab your sunglasses and beer at the door and let's get tothe seriousbusinessof banning the whole forum.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.465449216Z",
        "author": "Star Voyager",
        "date": "2011-07-20T16:20:46+0100",
        "id": "a45d0e30dcc0f2f210aeb49b93e88f1e",
        "post_id": "post-225835",
        "text": "The Saturn V isn't at the main VC. Atlantis will be, and near SLE, I think.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.203221248Z",
        "author": "george7378",
        "date": "2010-06-21T17:34:18+0100",
        "id": "af1d448741c00a26e06c03edf1f94dbb",
        "post_id": "post-225006",
        "text": "There is a new region - 1082. Yesterday, it showed two large spots, but I watched it develop another today. These are the photos from yesterday:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:31.726465024Z",
        "author": "mojoey",
        "date": "2012-05-30T16:59:04+0100",
        "id": "5e4a16d6cd8d9d6670863985182b3b2f",
        "post_id": "post-247622",
        "text": ":salute:You shall be sorely missed Izack.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.556805376Z",
        "author": "Enjo",
        "date": "2010-05-28T09:40:34+0100",
        "id": "ed1050990084ccb2c8022fc7ef77b480",
        "post_id": "post-226044",
        "text": "Thanks for sharing this.In Poland the lowest possible salary is 400 USD gross, which is 300 net.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.457860864Z",
        "author": "IronRain",
        "date": "2011-07-13T08:10:01+0100",
        "id": "6f4a34f3a311f172d85b1c877a5380a2",
        "post_id": "post-225787",
        "text": "Awesome photo by Ron Garan, taken during yesterdays spacewalkhttp:\/\/twitpic.com\/5pep4rSTS-135 Daily Mission Recap - FD5",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.80587776Z",
        "author": "IronRain",
        "date": "2012-05-30T18:04:57+0100",
        "id": "8f898c5bd26875cda97913f4933338d8",
        "post_id": "post-247626",
        "text": "Thanks for all your work Izack, and orange is a cool color too, right?:cheers:",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.591185664Z",
        "author": "Enjo",
        "date": "2010-05-30T09:13:28+0100",
        "id": "c0605d18ddb966162dbcf140d87e5adf",
        "post_id": "post-226143",
        "text": "orb said:AFAIK, C++ can be also used for writing a managed code (.NET, Mono), like what C# is used for, but there are some constraints if it's used for it. I've never tried it, and I don't know if it produces byte-code in that case.\n\nYou can use [ame=\"http:\/\/en.wikipedia.org\/wiki\/Auto_ptr\"]auto pointers[\/ame] in C++ which can make your code \"managed\" if you want.Conditional compilation:Balance is the key for conditional compilation. For example I can use the same code for both OpenGL and SDL_gfx based versions of my game. There's actually no other option if I want to make the game portable for some platforms having no OpenGL libraries.Conditional compilation and macros also let me maintain both versions of Launch MFD - 2006 and 2010 in one code base until we get the 201x release.These are the only moments when I find it justified to use the CC in My code though. It also helps in translations, but they could be done using other methods as well (gettextfor example).",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.518540544Z",
        "author": "ElPelado",
        "date": "2011-06-05T20:09:19+0100",
        "id": "5e2782a5c1e86407c7bbc874d6492623",
        "post_id": "post-225543",
        "text": "DaveS said:The RSS is currently in the Mate position as it is required to support S0024 Prelaunch Hypergolic Propellant Loading. Once S0024 is complete, efforts will placed on reading the pad the and vehicle for a S0037 Integrated Tanking Test which will be conducted on June 15.The RSS should be rotated back to the Park position in support of the tanking test on June 14. After the tanking test, the payloads will be delivered to the pad on June 17.\n\nWhere can i take a look at a timeline that includes all that?Thanks!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.948684288Z",
        "author": "Izack",
        "date": "2010-08-16T02:59:02+0100",
        "id": "d4a8b70b3418ea9b97ad45c02cb1e9c3",
        "post_id": "post-247878",
        "text": "A quick search tells me that it's a brand name of high-strength rope:http:\/\/www.wescovan.com\/catalogs\/plasma.pdfSlightly less exciting than it sounds, eh? :lol:",
        "thread_id": 16043
    },
    {
        "@timestamp": "2023-09-14T07:13:10.663847424Z",
        "author": "HAL9001",
        "date": "2010-08-04T08:35:48+0100",
        "id": "163280c49e5666185d7fd1c32bf3ad3e",
        "post_id": "post-226276",
        "text": "Now i let moon fall on earth.looked quite cool, but I didn't make screenshots.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.52689024Z",
        "author": "EnDSchultz",
        "date": "2010-11-15T21:26:24+0000",
        "id": "f465e4b4c4bdb512c0a730e0d49aa532",
        "post_id": "post-225980",
        "text": "I am assuming direct control of this ship.",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:32.05494656Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T03:09:36+0100",
        "id": "dfac73ab6181c39c2b3ec66caa58170c",
        "post_id": "post-247958",
        "text": "Ah... I have no idea how to do that with Blender. I'll look it up, thanks for telling me!---------- Post added at 02:09 AM ---------- Previous post was at 02:01 AM ----------For the lo-res version of the system, what level should be the textures be? And does anybody know a way to directly lower the max level of the .TEX and .BIN lmask files without recompiling the original .BMPs?",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.269547264Z",
        "author": "Hispa",
        "date": "2010-05-25T22:02:24+0100",
        "id": "8216017b0d001550f799768ab81cc829",
        "post_id": "post-225106",
        "text": "Hey guys, have you ever ear about \"carbon fiber\"?:cool:Finally I learned a little about texturing, but I advice that my skills are too poor and my artistic sense is horrible-inexistent. Really, I've got an \"ex-artistic sense\". :dry:No screenies today, I'm sorry. Too busy and too tired.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.253002752Z",
        "author": "tblaxland",
        "date": "2010-05-24T08:12:43+0100",
        "id": "33e7569bd3b08ff405115c42b6bdabd3",
        "post_id": "post-225066",
        "text": "Citizen science FTW:)",
        "thread_id": 14417
    },
    {
        "@timestamp": "2023-09-14T07:13:32.585271552Z",
        "author": "Talon1",
        "date": "2010-08-18T10:34:40+0100",
        "id": "d886858ad3cbd7061558a0fc10de1616",
        "post_id": "post-248077",
        "text": "Xyon said:Don't we all?;)That's just how it works. Provided you can learn from your mistakes, it's part of the process.\n\nYou're right, yet I don't think anyone has done \"failure\" to the same extent I did.:(If you read the Archangel thread, you'll find that I ACTUALLY asked for someone to make the freaking model for the ship! AND at almost NOTHING in return to the guy who does it!:facepalm:It seemed like and \"ok\" idea at the time, but looking back on it, I feel like a totalIDIOT! :beathead: *Sigh* Oh well... I guess that's how you learn things...:dry:",
        "thread_id": 16057
    },
    {
        "@timestamp": "2023-09-14T07:13:10.27340672Z",
        "author": "Mister Kite",
        "date": "2010-05-28T16:35:54+0100",
        "id": "90dccbabdfdb91375a80416dd138d16c",
        "post_id": "post-225136",
        "text": "jedidia said:but since we don't have low-thrust navigation tools in orbiter yet,\n\nSuch a tool would open up the possibility to model and fly some awesome near future tech designs.(Not to mention the Holy Probe and all...:))Love this \"Long Shot\" model BTW.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.283188736Z",
        "author": "orb",
        "date": "2010-05-24T23:36:02+0100",
        "id": "c0c33fdb3e9746c6311f326c1cd9e720",
        "post_id": "post-225152",
        "text": "Looks like not textures, but vertices aren't where they should be. Is it similar in other Direct3D rendering applications?",
        "thread_id": 14423
    },
    {
        "@timestamp": "2023-09-14T07:13:32.657931008Z",
        "author": "Archasio",
        "date": "2018-07-03T16:41:22+0100",
        "id": "e16e6f6538c930d2a4f87a184ec344e9",
        "post_id": "post-248112",
        "text": "Works with 2016Thought I'd just let you know",
        "thread_id": 16061
    },
    {
        "@timestamp": "2023-09-14T07:13:10.278872064Z",
        "author": "gertz",
        "date": "2010-05-29T09:24:07+0100",
        "id": "b815f51785a3602d263453e6ccf057c4",
        "post_id": "post-225148",
        "text": "oh, i dont know, i`ve just upload this examole:thumbup:",
        "thread_id": 14422
    },
    {
        "@timestamp": "2023-09-14T07:13:10.420195584Z",
        "author": "orb",
        "date": "2011-06-24T10:06:03+0100",
        "id": "19f84b8de41fefa7bec45cfae54e8b53",
        "post_id": "post-225596",
        "text": "NASASpaceflight:STS-135: Atlantis completes TCDT \u2013 External Tank death camera ready:With her team ably dealing with the usual pad flow hiccups, Atlantis is heading towards her July 8 launch date with no major issues, with the Terminal Countdown Demonstration Test (TCDT) completed on Thursday. While inspections continue on the numerous stringers on Atlantis\u2019 External Tank (ET-138), work on the camera modification \u2013 designed to film the tank\u2019s destructive re-entry \u2013 has been completed.{...}\n\nSpaceflight Now:Final shuttle astronauts practice their countdownPhoto Gallery: Atlantis crew's countdown rehearsal(PHOTO GALLERY #1)Photo Gallery: Atlantis crew's countdown rehearsal(PHOTO GALLERY #2)Photo Gallery: Atlantis crew's countdown rehearsal(PHOTO GALLERY #3)Click on image to view larger version\u200bAfter completing simulated pad emergency exit training on Launch Pad 39A at NASA's Kennedy Space Center in Florida, the STS-135 crew members pause for a photo.\u200bYou can view more photos from TCDT inSTS-135 section of KSC Media Gallery.\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.88438784Z",
        "author": "RisingFury",
        "date": "2010-08-15T22:06:53+0100",
        "id": "78e2f211ce4cfa6a86bcad973c252973",
        "post_id": "post-247787",
        "text": "Is it a sun shield? If yes, then the ship can't come too close...",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.29496832Z",
        "author": "n72.75",
        "date": "2010-05-25T04:00:57+0100",
        "id": "605dda05427acbc6e11d8b5b50465c7b",
        "post_id": "post-225169",
        "text": "This should get you started:http:\/\/www.cprogramming.com\/tutorial\/lesson1.html",
        "thread_id": 14426
    },
    {
        "@timestamp": "2023-09-14T07:13:10.5707392Z",
        "author": "dremits",
        "date": "2010-05-27T19:40:44+0100",
        "id": "094f2a8636ba3342a4cb816158074751",
        "post_id": "post-226076",
        "text": "Ah! Thanks for the clarification",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:32.055539456Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T05:50:48+0100",
        "id": "cf6183185691c27bad44b354bdf90a83",
        "post_id": "post-247964",
        "text": "It's still really big. I can't downgrade some of the textures because my computer's being mean.:(It deleted the original 8192 by 4096 BMPs. I still have the 2500 by 1250 BMPs. I might do something with those.Here's the link for the alpha, I'm too lazy to make lo-res textures. I'll do that tomorrow after a healthy dose of Star Trek.HR 4523.zip - 234.12MB",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.412190208Z",
        "author": "orb",
        "date": "2011-06-14T22:10:37+0100",
        "id": "b6c6a8e3d30cd32a437fdfc0eebdb46d",
        "post_id": "post-225552",
        "text": "NASA:From Backpacking to Space Trekking:{...}\u200bScientists from NASA's Kennedy Space Center in Florida plan to test a space-adapted version of the bag aboard space shuttle Atlantis during the STS-135 mission this summer. The group at Kennedy, led by NASA Project Manager Spencer Woodward, will include in the shuttle's cargo six forward osmosis bag kits for the astronauts to test. The bags' manufacturer, Hydration Technology Innovations of Albany, Ore., made a few adaptations to their commercial product for spaceflight.\u200b\"It's the same membrane, but the bag was remanufactured out of plastic that doesn't 'off gas' or burn,\" says Woodward, explaining that the fittings were also changed to a quick- release version already used in space to make it easier for the astronauts to work with in weightlessness.\u200bThe testing will come toward the end of the STS-135 mission, after undocking from the International Space Station. A shuttle astronaut will inject a prepared mixture of a lower concentration liquid containing dye into the outer chamber of the apparatus, which will represent the \"dirty\" water. He will then inject a higher concentrated \"draw\" solution into the bag's inner chamber, repeating the process for a total of six bags.\u200b\"Some of the unknowns are, if you get an air and a fluid mixture in space it can turn to foam instead of a liquid, so then what will that do as it sits on the membrane?\" says Woodward. \"Will it still be drawn across the membrane just like it is in 1g?\"\u200bThe plan is to have the astronaut knead and manipulate three of the bags to assist in the transfer of the liquid through the membrane to see if it helps the process work better in the absence of gravity.\u200b\"The experiment that we're going to be looking at is the effect of mechanical mixing on the membrane, as far as if that's going to increase the flux rate. Half of them are going to get shaken and hand-kneaded for a couple minutes,\" explains Project Engineer Monica Soler, who works under the Engineering Service Contract with Team QinetiQ North America.\u200bSoler says if the mixing helps, then the hope is that a long-term application would be in a spacesuit, which would induce the mechanical mixing as astronaut moves around during a spacewalk.\u200bTo conclude the experiment, after five hours, the crew member will use sample syringes to connect to the inner chambers of each bag and remove 60 milliliters of the sample from each of the six bags and stow them for landing. Once the samples are returned to Earth aboard Atlantis, Project Scientists Dr. Howard Levine and Dr. Michael Roberts from Kennedy's Space Life Sciences Lab will conduct post-flight analysis of the samples to see how well forward osmosis worked in microgravity.\u200b{...}\u200b|Six forward osmosis kits will fly aboard space shuttle Atlantis on the STS-135 mission.Image credit: NASA\/Todd Mortenson\u200b\u200bAstronauts will knead three of the bags to see if the action aids in the forward osmosis process.Image credit: NASA\/Monica Soler\u200b\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.668223488Z",
        "author": "Delta4",
        "date": "2012-05-31T03:52:17+0100",
        "id": "5992455b5604af7b5fb41747c80cc673",
        "post_id": "post-226310",
        "text": "The C4 was a mod. I forget which one, though. I think there are quite a few.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.672955136Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T06:37:37+0100",
        "id": "f687ba018c9bc57ca8b37dc7546e51a9",
        "post_id": "post-248125",
        "text": "Weird, I only get a drop in FPS from RCS.",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.423349504Z",
        "author": "orb",
        "date": "2011-06-29T00:05:51+0100",
        "id": "011b67bdfc0f7be210c832d7309b5aa2",
        "post_id": "post-225615",
        "text": "NASA:June 28, 2011\u200bMEDIA ADVISORY : M11-133NASA Announces Prelaunch Events And Countdown Details For Final Shuttle FlightCAPE CANAVERAL, Fla. -- News conferences, events and operating hours for the news center at NASA's Kennedy Space Center, Fla., are set for the final space shuttle launch.Atlantis is scheduled to liftoff at 11:26 a.m. EDT on July 8, to begin the STS-135 mission to the International Space Station.A NASA blog will provide countdown updates beginning at 6:30 a.m. on July 8. Originating from Kennedy's Launch Control Center, the blog is the definitive Internet source for information leading up to lift off.During the mission, visitors to NASA's shuttle website can read about the crew's progress. As Atlantis' flight concludes, the NASA blog will detail the spacecraft's return to Earth. For NASA's launch blog and continuous mission updates, visit:http:\/\/www.nasa.gov\/shuttle\u200bDetailed lists of countdown milestones, news briefing times and participants, and hours of operation for Kennedy's news center and media credentialing office are available at:http:\/\/www.nasa.gov\/mission_pages\/shuttle\/news\u200bThe NASA News Twitter feed will be updated throughout the shuttle launch countdown, mission and landing. To follow, visit:http:\/\/www.twitter.com\/nasa\u200bFree wireless Internet access is provided at the Kennedy Press Site news center and annex. Instructions for wireless access will be available at the news center. Due to the volume of users, accessibility may be limited. Reporters should bring a backup.For NASA TV streaming video, scheduling and downlink information, visit:http:\/\/www.nasa.gov\/ntv\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.26067968Z",
        "author": "tori",
        "date": "2010-05-25T00:13:15+0100",
        "id": "ed79e1b5e90eccc08be7d9013139e1d3",
        "post_id": "post-225081",
        "text": "Yeah, I just realized that a 1g turn on a flat road is an equivalent of the car standing still on a 45\u00b0 slope... is that correct?",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:32.097386752Z",
        "author": "shangding",
        "date": "2010-08-16T08:15:51+0100",
        "id": "032e07789bbb196d35d85414cdfcfa57",
        "post_id": "post-247993",
        "text": "tblaxland said:They had ejection seats instead.{image}\n\nthanks very much.the answer is so simple!:lol:",
        "thread_id": 16050
    },
    {
        "@timestamp": "2023-09-14T07:13:09.844475904Z",
        "author": "Voyager",
        "date": "2010-05-22T12:44:16+0100",
        "id": "cc60fd7773eb5c8fb2f14e440f886262",
        "post_id": "post-224880",
        "text": "Hello,I am Voyager. I love Orbiter (obviously), I love reading and writing, and I especially love working with other people on forums. I would also like if people could help me in the future. Peace out people!(Yes I know its short.)",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:13:10.42155904Z",
        "author": "orb",
        "date": "2011-06-25T22:22:50+0100",
        "id": "181ba0c12864564c66a6ccdbfd202548",
        "post_id": "post-225605",
        "text": "ky said:Is there any way to get the countdown as my signature?\n\nThe countdown to launch of STS-135 in your signature?For example this way:Code:[PLAIN]STS-135: L[eventtimer]2011-7-8 15:26:46;%c%%ddd%\/%hh%:%mm%:%ss%[\/eventtimer][\/PLAIN]More info about using Event Timers in theBB Code list, and additionally in \"[New Feature]Event Timers\/Countdown Timers\" thread.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66802688Z",
        "author": "Delta4",
        "date": "2012-05-31T03:36:09+0100",
        "id": "9ed21aa17f86d30fd47397212a394df1",
        "post_id": "post-226308",
        "text": "Which one?",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:32.673960192Z",
        "author": "cinder1992",
        "date": "2010-08-17T10:32:52+0100",
        "id": "a61ddededb6f20874e43c8c9dc428734",
        "post_id": "post-248131",
        "text": "tl8 said:While a DX9 version is being worked on (by others), DX7 is what martin has used for however long.\n\nhmm, are you sure? I haven't heard anything.",
        "thread_id": 16063
    },
    {
        "@timestamp": "2023-09-14T07:13:10.444599296Z",
        "author": "spec10",
        "date": "2011-07-08T16:50:19+0100",
        "id": "0c13d66d495b24ecca476e9fc3787a07",
        "post_id": "post-225726",
        "text": "Looking forward to a great mission and a safe return.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.847101696Z",
        "author": "Aeadar",
        "date": "2012-09-28T23:10:30+0100",
        "id": "ca3056fb383615b21ff20a5ace514995",
        "post_id": "post-247650",
        "text": "Great to have you back, Tex!",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.328280576Z",
        "author": "bwog",
        "date": "2010-05-26T15:47:42+0100",
        "id": "31c74b2ffe7ff435bec5565ccf5ecee1",
        "post_id": "post-225233",
        "text": "tblaxland said:The eclipse is not visible from the USA, not even partially. Easter Island is the best bet, or you can just catch the end of it from South America.Your next opportunity in the states is in 2017.\n\nAw, man:(Well, it's only a 5 hour drive to Kansas City... At least until they remove the speed limits on the interstates :lol:",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:10.503769088Z",
        "author": "GoForPDI",
        "date": "2011-01-24T15:41:37+0000",
        "id": "ff6633518d03d861ef3b2e24897db45b",
        "post_id": "post-225472",
        "text": "Great tribute to the men and women who devoted, and even gave their lives to the Shuttle Programme there Yoda...The Shuttle has provided 30 years worth of spaceflight experience that will prove critically useful to whoever makes that next endeavour to the space beyond LEO. We have a wonderful Space Station, it may not be ''what it said on the tin'', but a Space Station on that scale had never been built before, so how could it do all the things it said it could on paper? The Shuttle's great achievement was in its complexity and its design, its superiority to any spacecraft ever built, and it made its debut just 20 years after Yuri Gagarin sat inside a metal beach ball with antenna sticking out.STS-135 will be very emotional, it will not just be the final flight ofAtlantis, but the final flight ofEnterprise, Columbia, Challenger, Discovery,Endeavour, and all those who devoted their lives to the programme, as well as those who gave their lives to it.I'm not sure those people would agree that the last 30 years were wasted.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.869639936Z",
        "author": "N_Molson",
        "date": "2010-08-17T12:37:03+0100",
        "id": "ebb6210d34c118de967cb9ad2bc0b489",
        "post_id": "post-247739",
        "text": "Woohoo my new power supply is arrived ! I'm going to fetch it at the warehouse. :leaving:",
        "thread_id": 16032
    },
    {
        "@timestamp": "2023-09-14T07:13:10.412043776Z",
        "author": "orb",
        "date": "2011-06-13T22:02:20+0100",
        "id": "ca5f69be928bd6d5e1fe6a1f7b21067e",
        "post_id": "post-225550",
        "text": "NASASpaceflight:STS-135: Atlantis and ET-138 preparing for Wednesday\u2019s Tanking Test:Interrupting a nominal pad flow, engineers are set to begin S0037 operations \u2013 otherwise known as a tanking test \u2013 on Monday, ahead of tanking of External Tank ET-138 on Wednesday. The test will check the health of the tank\u2019s intertank stringers, following the issue of cracks being found in the related ET-137, after STS-133\u2032s scrubbed countdown.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.527431424Z",
        "author": "Icarus at home",
        "date": "2012-07-11T01:17:02+0100",
        "id": "fdd5a24ac8c51a1e5ebeb0ab7de21e79",
        "post_id": "post-225983",
        "text": "Hi Andrey I would like to re-release your mesh of the Normandy, I have made Alliance textures and a new INI file and VC and Kodiak. It won't look like your ship but your mesh is the best one i can find. I will give you cedit and links to your Add on. Would this be ok.Cheer Jim",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:32.008659712Z",
        "author": "OrbitHangar",
        "date": "2010-08-16T02:43:30+0100",
        "id": "8ce2cfe5b31582bcd5eaaa97192fc9f5",
        "post_id": "post-247887",
        "text": "Author:computerexThis plug-in will only work with*orbiter100812 beta or later. Get the latest beta from here:*http:\/\/sourceforge.net\/projects\/orbitervis\/files\/This plug-in will add light sources for every thruster. The range will be proportional to the thruster's rating. Extract in Orbiter's root directory, then activate the plug-in in the launchpad. *DOWNLOAD",
        "thread_id": 16046
    },
    {
        "@timestamp": "2023-09-14T07:13:10.46527232Z",
        "author": "Krikkit",
        "date": "2011-07-20T16:07:55+0100",
        "id": "ad4f9e0146949073624bc4800649e456",
        "post_id": "post-225834",
        "text": "Fortunately I have to be at work at 6:30AM tomorrow so I will be awake anyways for scheduled landing.Does anyone know where at Kennedy they are going to display Atlantis?I am guessing they are going to put it away from the main visitors complex like the Saturn V.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.512867584Z",
        "author": "orb",
        "date": "2011-05-11T06:45:02+0100",
        "id": "bd88ec385cbf5da9fedaa8a50f674568",
        "post_id": "post-225515",
        "text": "NASASpaceflight:STS-135: KSC realign schedule targets for a preliminary July 12 launch:Kennedy Space Center (KSC) engineering teams have realigned processing targets for STS-135 to point towards a July 12 launch date. The preliminary target is dependant on numerous \u2013 and upcoming \u2013 factors, not least the need for Endeavour to launch on her re-planned May 16 date, but also a nominal pad turnaround and a smooth pre-launch flow for Atlantis herself.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:32.054020864Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-17T01:22:52+0100",
        "id": "e6c63d7fe7427e88feaba912466d1c16",
        "post_id": "post-247952",
        "text": "DDS is 8192 by 4096. Cluster Fit compression.",
        "thread_id": 16049
    },
    {
        "@timestamp": "2023-09-14T07:13:10.58843776Z",
        "author": "Xyon",
        "date": "2010-05-27T20:57:35+0100",
        "id": "657b97875349c8a2cf433d1fc39b9690",
        "post_id": "post-226124",
        "text": "The answer is no, I'm afraid. Orbiter addons use .dll modules which are written in C++ exclusively.The good news, however, is that if you understand and know C#, using and learning C++ is much easier than starting out from scratch, though you may have to break yourself of a few C# habits. The fundamentals of programming, however, remain the same, and since the languages share a common root, going from one to the other is somewhat easier.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.547524096Z",
        "author": "Columbia42",
        "date": "2010-05-27T02:05:25+0100",
        "id": "2c04688dba76f0b66e6a60e722b96746",
        "post_id": "post-226019",
        "text": "How do you convert normal time to the universal time that Orbiter uses?",
        "thread_id": 14455
    },
    {
        "@timestamp": "2023-09-14T07:13:32.028857344Z",
        "author": "Moach",
        "date": "2010-08-16T03:42:24+0100",
        "id": "ee8ad571681e4e430654b63fb8a748a6",
        "post_id": "post-247908",
        "text": "well, look at this bizarre stunt my computer decided to pull off on me now...ok, so i launch Orbiter... whatever scenario, addons, doesn't matter.... the first few seconds it's all smooth, then, usually upon the first internal-external view switch, or change of FOV, comes nasty lag...perfect flowy 60 fps, frind down do 6 fps... i can even HEAR it... - yep, my video card seems to make a little \"bzzz\" as it's rendering frames (which apparently is normal for high-powered NVIDIA models).... but when such lag strikes, i can hear \"tick-tick-tick\"... as if it was an old rusty clock....then i quit obiter, give it a few seconds, then fire it up again... lag is gone... then i wait untill at least 20 seconds have passed before changing views or FOV.... no lag... fps stays up all the way untill i decide to close down the sim :blink:this is very very bizarre.... and i'm all out of ideas....the offending video card is a (now kind of old) 8800GTX, which ever gave me any problems before.... more strangely, this did NOT start when i changed to windows 7.... it simply \"decided\" to start happening, out of the blue....and - it's only with Orbiter:(but more strange, is that every other time, this randomly doesn't happen.... :shrug: which is just more strange still :idk:any ideas? this is just so annoying:facepalm:cheers",
        "thread_id": 16047
    },
    {
        "@timestamp": "2023-09-14T07:13:10.442239232Z",
        "author": "Moach",
        "date": "2011-07-08T16:37:39+0100",
        "id": "5e900a67c9469ca3df9ba451626c7997",
        "post_id": "post-225715",
        "text": ":cheers:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.589908992Z",
        "author": "Urwumpe",
        "date": "2010-05-29T20:03:04+0100",
        "id": "4f8270fadf987585b943496c712b6ef6",
        "post_id": "post-226134",
        "text": "Enjo said:I noticed this too while porting a huge C# program to Java. Don't ask me to tell you how big headache this porting project was:)\n\nJust as coarse estimate: Did you need the UCGO box of Aspirin? :thumbup:",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:32.219704832Z",
        "author": "jedimaster1214",
        "date": "2010-08-17T16:49:14+0100",
        "id": "8d61c67ff3464f00cf6e919a940e8e2a",
        "post_id": "post-248033",
        "text": "An Apollo 8 mission from launch to splashdown. With the latest NASSP Beta, in realtime.....",
        "thread_id": 16052
    },
    {
        "@timestamp": "2023-09-14T07:13:10.49743232Z",
        "author": "Kyle",
        "date": "2010-12-23T18:34:50+0000",
        "id": "75192e36b96eb5c96f3cb73f8fbe1cdc",
        "post_id": "post-225443",
        "text": "STS-135's official?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.36199936Z",
        "author": "Urwumpe",
        "date": "2010-05-30T21:28:06+0100",
        "id": "038192ca330494230df4b0768886c834",
        "post_id": "post-225300",
        "text": "actually, her dialect is nothing at all. It just sounds a bit like London, without being it.---------- Post added at 10:28 PM ---------- Previous post was at 07:17 PM ----------Almost the right song for a episode of Lazytown...maybe that is why my daughter likes it.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:31.711324672Z",
        "author": "Tex",
        "date": "2012-02-04T01:50:23+0000",
        "id": "8b3f3dbcd3bdcc312b17c9e14f3f002b",
        "post_id": "post-247546",
        "text": "mojoey said:gosh...i just got used to him being blue!\n\nHa I know! I updated his account, then saw one of his posts and was so used to seeing his name in blue I did a double take, even though I am the one who made the change. :lol:mojoey said:I'm surprised, I didn't expect any staff updates for a while...just shows what I get for thinking\n\nAnd more news will come on that front soon. For now young padiwan, we shall need patience.:)",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.575705856Z",
        "author": "Enjo",
        "date": "2010-06-02T04:50:32+0100",
        "id": "f73167254eb423b18059852b86467f46",
        "post_id": "post-226084",
        "text": "I use this:http:\/\/www.codeblocks.org\/You get a MinGW's GCC compiler along with a nice, community-driven, multiplatform IDE, having templates of projects for various open source libraries, has tons of plugins such asprofiler, memory leak checker. In contrary to the previous choice, they do listen and react.Note that you won't be able to create addons for Orbiter with this, but it's not what you were asking about.",
        "thread_id": 14461
    },
    {
        "@timestamp": "2023-09-14T07:13:10.449854464Z",
        "author": "orb",
        "date": "2010-08-10T18:37:06+0100",
        "id": "288bd35fb7625f4e8f5e379e9688cb41",
        "post_id": "post-225400",
        "text": "NASASpaceflight.com:Payload planning pre-empts an imminent NASA decision on STS-135:A decision to change Atlantis\u2019 upcoming mission call sign from STS-335 to STS-135 \u2013 at least at the full planning level \u2013 is expected \u201cshortly\u201d, as Shuttle mission-related departments pre-empt the official go-ahead by building up their plans to finalize the payloads that would fly on the notional June, 2011 mission....\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.723981056Z",
        "author": "PhantomCruiser",
        "date": "2012-04-30T00:45:45+0100",
        "id": "693574c1057c440b86771c4dcd964207",
        "post_id": "post-247608",
        "text": "Krys said:Why tl8? Because we are so super awesome you couldn't keep up?;)\n\nThat's funny on multiple levels. My daughter will be off to Tennessee Tech this fall, when she got her acceptance package the book was titled \"Your awesomeness has been accepted\". When we visited the campus recently, hanging down from the ceiling were different letters, upon close inspection, when viewed from the right angle (mainly as you walk into the place), it spells out \"It's raining awesome in here\".So the kid is off to an awesome school, and I've been invited to be a part of an awesome team on the most awesome forum on the internet!I see a trend....I would happily add a few clich\u00e9 statements here, but then, well, it'd be clich\u00e9. But seriously, thanks for the warm welcome, and for trusting in me.",
        "thread_id": 16030
    },
    {
        "@timestamp": "2023-09-14T07:13:10.590366976Z",
        "author": "orb",
        "date": "2010-05-29T20:20:59+0100",
        "id": "8a83a6e84c2bd738f076d45391a4d6ce",
        "post_id": "post-226136",
        "text": "Moach said:from what i've read on the matter, c# is roughly twice slower than c++... which is, indeed, amazing for any interpreted language...\n\nIf you mean the byte-code as the result of compiling C# is the interpreted part, it's true, but like Urwumpe said C# itself isn't interpreted.But it's a bit more complicated than only the C# layer and the byte-code layer as a result. Between C# and the byte-code there is CIL, like between C++ and the machine-code there is assembly. C# is simply a high-level language for CIL.AFAIK, C++ can be also used for writing a managed code (.NET, Mono), like what C# is used for, but there are some constraints if it's used for it. I've never tried it, and I don't know if it produces byte-code in that case.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.434977536Z",
        "author": "HarvesteR",
        "date": "2011-07-08T15:52:02+0100",
        "id": "56e7b6b40953d0c686eacabfa7d1797a",
        "post_id": "post-225683",
        "text": "Still holding, and still green as it seems. Cloud cover seems about 60% scattered (from what I can see from NasaTV), doesn't look bad.Cheers",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.890900736Z",
        "author": "Hispa",
        "date": "2010-08-30T12:56:18+0100",
        "id": "7c74fd39d99b9ce519b320ab68eb8de3",
        "post_id": "post-247815",
        "text": "I've no idea of how to make a virtual cockpit, so when the time arrives, I must learn how to make it. How many MFD do you want? I pretend to put them on a transparent glass facing the pilot, as if it were a HUD. The rest of the ship controls like animatons, doors, etc, could be also in this HUD.If there's any experienced developer reading this, is it possible to have more than one virtual cockpit? I'd like to make two of them: one for the command brigde and other for the viewspot, just to watch the space from it.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.24941824Z",
        "author": "Eagle",
        "date": "2010-05-26T23:50:35+0100",
        "id": "9d17b126c877dba2f326c519a46ce812",
        "post_id": "post-225061",
        "text": "If you know your orbital period (do you have a watch and can see stars?) and your semi-major axis (do you have some idea of the body's radius and your altitude? A ground radar and ability to measure angles make this easy) and your mass <<< what you're orbiting then you can make a good first order estimate.Your Equation is: (hotlinked from Wikipedia)T-Orbital PeriodM-Major body massm-Minor body mass(assumed negligible)a-Length of semi-major axisG-Gravitational ConstantOh and you'll also be able to calculate your eccentricity while you're measuring the semi-major axis.Not to mention you can use a star's spectral type to get an idea of its mass and measure the movement of its planets over a period of 24 hours and get some very rough (1-2 significant figures) orbital parameters on them.",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:13:10.477239296Z",
        "author": "coffeene",
        "date": "2011-07-21T10:56:24+0100",
        "id": "4bf367dc8b844433ab96b4338d5d7c67",
        "post_id": "post-225901",
        "text": "WHEEL STOP!!!!!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:31.892355584Z",
        "author": "Izack",
        "date": "2010-09-01T13:40:43+0100",
        "id": "a3c270b5abb307af4c36751aab7a43e1",
        "post_id": "post-247825",
        "text": "T.Neo said:10, AFAIK, with the one in the back.It isn't very easy to find...\n\nHuh. I never saw that there! :tiphat:orb said:API_reference.pdf, page 40 (in Orbiter 100830).\n\nI think he meant the MFD in Atlantis' cockpit.:pThanks for clearing that up, though. The limit is indeed 10.",
        "thread_id": 16035
    },
    {
        "@timestamp": "2023-09-14T07:13:10.298815488Z",
        "author": "Chub777",
        "date": "2010-05-25T08:56:50+0100",
        "id": "13b6e16150f25d2d9bf7399f834e5fcb",
        "post_id": "post-225186",
        "text": "Hello,I am trying to make my own space station via Energia. I need to know the following:How do you put your own payloads in the Buran-T?How do you make a scenario via notepad?How do you create a scenario without the station disappearing?Thanks!~Chub777",
        "thread_id": 14428
    },
    {
        "@timestamp": "2023-09-14T07:13:10.481386752Z",
        "author": "DaveS",
        "date": "2011-07-21T11:49:54+0100",
        "id": "ed43100504c864bad81aa93601b5f9c5",
        "post_id": "post-225922",
        "text": "GSE Cooling was initiated at 1048 UTC(6:48am EDT).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.1981056Z",
        "author": "Buzz Lovell",
        "date": "2008-06-22T14:31:06+0100",
        "id": "ec50cb86bf85d7127035859d2cacb869",
        "post_id": "post-68869",
        "text": "There is also a Flight Recorder MFD which might help with formatting of data, etc.How do they do it in RL, does anybody know? Compute the desired state vectors at Orbit Insertion point and \"fly towards them\"?",
        "thread_id": 1613
    },
    {
        "@timestamp": "2023-09-14T07:13:10.651903488Z",
        "author": "Chub777",
        "date": "2010-05-28T14:19:50+0100",
        "id": "4d4b39e23cef68e8e78b4091601fc46e",
        "post_id": "post-226187",
        "text": "When I was new to the XR2, I wanted a sun-set launch but instead the crew died of hypoxia. Otherwise, don't deploy the parachute.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.486159616Z",
        "author": "Cosmic Penguin",
        "date": "2011-07-22T04:40:30+0100",
        "id": "8da2569ceb8f461c3227c11655740d43",
        "post_id": "post-225945",
        "text": "Good overview video of ALL 135 shuttle missions by the Nature magazine!:cheers:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.413800192Z",
        "author": "C3PO",
        "date": "2011-06-16T13:59:12+0100",
        "id": "46f1c190a9fadcfb1d51ce19818289b8",
        "post_id": "post-225560",
        "text": "ky said:Yes 134, I was too lazy to do the math lol.\n\nHuh? I get 133. :hmm: STS-135 is still on the pad, right?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.484362752Z",
        "author": "jthill",
        "date": "2011-05-22T06:40:19+0100",
        "id": "3d3261d689a64c412447120b4de78a4c",
        "post_id": "post-249528",
        "text": "A couple people mentioned simutrans, one said he missed TT -- openttd is now standalone, doesn't need the TT data files.My favorite game wanders, when I want to think it's Orbiter or Civ, for fighting and lighter strategy Warband rocks. I used to love the Karate Champ arcade game, it'd gradually learn your favorite sequences so you'd have to find new moves even against the computer. For building I go back and forth between Dwarf Fortress and Minecraft.",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.65800576Z",
        "author": "vonneuman",
        "date": "2010-06-12T04:11:18+0100",
        "id": "54d9781a18a197306a4f4ff45fd2246d",
        "post_id": "post-226236",
        "text": "Wonderer said:Oh the irony,that's a medical DG IV:)\n\nOMG, I didn't even notice:rofl:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:34.519239936Z",
        "author": "T.Neo",
        "date": "2010-08-21T17:38:26+0100",
        "id": "c17c32fe3c0f8a427267d74609441edd",
        "post_id": "post-249593",
        "text": "Hopefully this will end any rumours of Mars or any other planet being naked eye visible this month:\n\nAhem... Mercury, Venus, Mars, Jupiter and Saturn are all visible to the naked eye in the night sky. Whether they'll be bright or in the sky this month is a different matter though.Guys, prepare your shuttles to land on Mars! :thumbup:\n\nTis shopped! Tis shopped! :rofl:",
        "thread_id": 16147
    },
    {
        "@timestamp": "2023-09-14T07:13:10.421289216Z",
        "author": "orb",
        "date": "2011-06-25T21:40:12+0100",
        "id": "6bbee63a96e1ffb9db5bfed75856c7b8",
        "post_id": "post-225603",
        "text": "ky said:Til the launch of STS-135: <iframe src=\"http:\/\/free.timeanddate.com\/countdown\/i2na1rns\/n179\/cf100\/cm0\/cu4\/ct0\/cs0\/ca0\/cr0\/ss0\/cac000\/cpc000\/pcfff\/tcfff\/fs100\/szw192\/szh81\/tatSTS-135%20Launch\/tac000\/tptTime%20since%20STS-135%20Launch\/tpc000\/mac000\/mpc000\/iso2011-07-08T11:26:00\" frameborder=\"0\" width=\"192\" height=\"81\"><\/iframe>\n\nDid you mean this?:Launch [eventtimer]2011-7-8 15:26:46?in|was;%c% %d% days, %hh%:%mm%:%ss%[\/eventtimer][eventtimer]2011-7-8 15:26:46?.| ago.;%c%[\/eventtimer]The launch is currently targeted at 2011-07-08 15:26:46 UTC \/ 11:26:46 EDT.Besides, there isthis calendar eventwith set timer. You can request a reminder for that event,by clicking here.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.35588608Z",
        "author": "Notebook",
        "date": "2010-05-26T13:18:02+0100",
        "id": "3415319d120d1e5fd43f95f37bb1204c",
        "post_id": "post-225270",
        "text": "True, nothing stands out at first glance. Haven't heard any of them yet, but this stands out for best title...Latvia - \"What For? (Only Mr. God Knows Why)\" performed by Aisha\n\nN.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:34.519396096Z",
        "author": "N_Molson",
        "date": "2010-08-21T17:42:53+0100",
        "id": "337bbbb27179ecd6d63d9eab5225e665",
        "post_id": "post-249594",
        "text": "Wow, I guess that the combined tidal effects of the 2 bodies would be devastating on Earth:p",
        "thread_id": 16147
    },
    {
        "@timestamp": "2023-09-14T07:13:10.47208064Z",
        "author": "ky",
        "date": "2011-07-21T10:07:00+0100",
        "id": "ff985a95146100cfeed79ee00f5d7a09",
        "post_id": "post-225872",
        "text": "Roger that.If I can get some.---------- Post added at 09:07 AM ---------- Previous post was at 09:06 AM ----------The pass will last 5 minutes from 5:42 to 5:47.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.448611328Z",
        "author": "Solar424",
        "date": "2010-07-08T19:47:00+0100",
        "id": "becc919bfe1cc41f16b0411e1c651464",
        "post_id": "post-225391",
        "text": "Orbinaut Pete said:Some pretty unique photos of the final set of SRBs being removed from their rail carriages in the Rotation, Processing and Surge Facility (RPSF) at KSC.\n\nThese aren't necessarily the last SRB's. If Project Constellation goes through, the Ares I and Ares V will use modified SRB sections.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.66487936Z",
        "author": "McWgogs",
        "date": "2010-08-21T18:27:06+0100",
        "id": "86174f33e6325ee96410a06ca8f68d66",
        "post_id": "post-249635",
        "text": "here's what celestia shows:",
        "thread_id": 16151
    },
    {
        "@timestamp": "2023-09-14T07:13:10.653652736Z",
        "author": "Mojave",
        "date": "2010-05-30T00:06:36+0100",
        "id": "34944e55a5e4380c564aa4ca76deb856",
        "post_id": "post-226203",
        "text": "thanks.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.463303168Z",
        "author": "orb",
        "date": "2011-07-19T14:40:43+0100",
        "id": "526762fcf3894de8183493225babf9ff",
        "post_id": "post-225820",
        "text": "NASASpaceflight:Atlantis undocks and departs ISS \u2013 TriDAR tests continue with flyaround:Space Shuttle orbiter Atlantis has undocked from the ISS for the final time, ahead of carrying out the unique and stunning flyaround. And while the moment resulted in dazzling images of a graceful orbital ballet, as well as a multitude of emotions, Atlantis once again lent a helping hand to future spacecraft as she performed one more TriDAR detailed test objective.{...}\n\nSpaceflight Now:International Space Station bids goodbye to the shuttleNASA TV Schedule Rev. L(PDF)CBS News Space:Shuttle Atlantis undocks from space station (UPDATED)NASA:Automated DOL PAD for STS-135{colsp=3}Groundtracks- Click on images for larger versions\u200b{colsp=3}Deorbit to Kennedy on Orbit 200:Long-range\u200b|Mid-range\u200b|Close-range\u200b||{colsp=3}Deorbit to Kennedy on Orbit 201:Long-range\u200b|Mid-range\u200b|Close-range\u200b||Converted STS-135 DOL PAD with metrical units, and UTC time:{colsp=4}Deorbit to KSC15 on orbit 200\u200b|{colsp=4}Generated 199\/06:13:44.279\u200bEvent\u200b|{colsp=2}Time\u200b|Latitude\u200b|Longitude\u200b|Altitude\u200b|Velocity\u200b|Comments\u200b|MET\u200b|UTC\u200b|D:M\u200b|D:M\u200b|km\u200b|km\/s\u200b|TDRS-W AOS|12\/17:17:33\u00a0|202\/08:46:37\u00a0|12:15 N\u200b|88:22 E\u200b|385.77\u200b|\u00a07.68 VI|EI-38:13[MM:SS]Deorbit TIG|12\/17:19:30|202\/08:48:34|6:18 N\u200b|92:43 E\u200b|385.96\u200b|\u00a07.68 VI|\u0394V = 99.67 m\/s;\u0394T = 00:03:17;\u200bXR = L 714.9 kmEI|12\/17:55:46|202\/09:24:50|33:20 S\u200b|122:42 W\u200b|121.86\u200b|\u00a07.62 VREL|Range 8204 km1st Roll Cmd. (L)|12\/18:00:41|202\/09:29:45|\n|\n|\n|\u00a07.62 VREL|80\u00b0 roll1st Roll Rev. (L2R)|12\/18:12:39|202\/09:41:13|\n|\n|\n|\u00a05.18 VREL|62\u00b0 roll2nd Roll Rev. (R2L)|\n|\n|\n|\n|\n|\u00a02.74 VREL|3nd Roll Rev. (L2R)|\n|\n|\n|\n|\n|\u00a01.22 VREL|MACH 2.5 TAEM|12\/18:21:08|202\/09:50:12|28:06 N\u200b|81:03 W\u200b|25.48\u200b|\u00a00.76 VREL|MACH 1|12\/18:23:18|202\/09:52:22|28:37 N\u200b|80:45 W\u200b|14.33\u200b|\u00a00.27 VREL|HAC\/IC-00:49[MM:SS]HAC I\/C|12\/18:24:07|202\/09:53:11|28:43 N\u200b|80:42 W\u200b|10.76\u200b|\u00a00.24 VREL|Turn Angle 240\u00b0Landing|12\/18:27:32|202\/09:56:36|28:37 N\u200b|80:42 W\u200b|0.00\u200b|\n|Runway KSC15{colsp=4}Deorbit to KSC15 on orbit 201\u200b|{colsp=4}Generated 199\/19:01:17.143\u200bEvent\u200b|{colsp=2}Time\u200b|Latitude\u200b|Longitude\u200b|Altitude\u200b|Velocity\u200b|Comments\u200b|MET\u200b|UTC\u200b|D:M\u200b|D:M\u200b|km\u200b|km\/s\u200b|Deorbit TIG|12\/18:56:10\u00a0|202\/10:25:14\u00a0|7:58 S\u200b|79:27 E\u200b|387.44\u200b|\u00a07.68 VI|\u0394V = 99.67 m\/s;\u0394T = 00:03:17;\u200bXR = R 933.4 kmTDRS-W AOS|12\/18:58:22|202\/10:27:26|14:37 S\u200b|84:25 E\u200b|389.85\u200b|\u00a07.62 VI|EI-33:18[MM:SS]EI|12\/19:31:40|202\/11:00:44|22:36 S\u200b|135:02 W\u200b|121.89\u200b|\u00a07.62 VREL|Range 8167 km1st Roll Cmd. (L)|12\/19:36:42|202\/11:05:38|\n|\n|\n|\u00a07.62 VREL|80\u00b0 roll1st Roll Rev. (L2R)|12\/19:49:01|202\/11:17:57|\n|\n|\n|\u00a04.57 VREL|58\u00b0 roll2nd Roll Rev. (R2L)|\n|\n|\n|\n|\n|\u00a02.13 VREL|3nd Roll Rev. (L2R)|\n|\n|\n|\n|\n|\u00a01.22 VREL|MACH 2.5 TAEM|12\/19:57:01|202\/11:26:05|28:24 N\u200b|81:24 W\u200b|25.63\u200b|\u00a00.76 VREL|MACH 1|12\/19:59:12|202\/11:28:16|28:40 N\u200b|80:48 W\u200b|14.26\u200b|\u00a00.27 VREL|HAC\/IC-00:31[MM:SS]HAC I\/C|12\/19:59:42|202\/11:28:46|28:42 N\u200b|80:44 W\u200b|11.95\u200b|\u00a00.24 VREL|Turn Angle 270\u00b0Landing|12\/20:03:24|202\/11:32:28|28:37 N\u200b|80:42 W\u200b|0.00\u200b|\n|Runway KSC15There'scalendar event for deorbit & landing, updated with data from the DOL PAD. You canrequest a reminder for it here.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.55475072Z",
        "author": "N_Molson",
        "date": "2010-08-21T19:29:32+0100",
        "id": "a9e3b389eceed632721fa59aaec98a5f",
        "post_id": "post-249603",
        "text": "Not exactly.Inferior conjunction (heliocentric) :When a planet is aligned between the Sun and the Earth. Only possible for Mercury & Venus (ex. Sun-Venus-Earth).Superior conjunction (heliocentric) :When the Sun is exactly between the planet and the Earth. Planet is \"hidden\" behind the Sun. (ex. Mars-Sun-Earth).Conjunction (geocentric) :When 2 bodies or more are (almost) aligned from a point of view located on the surface of the Earth. (ex : Moon-Mars-Saturn)Opposition :When the Earth is aligned between the Sun and the planet. Obviously impossible for Mercury & Venus. It's also the moment where the distance between the Earth & the planet is the smaller. (ex : Sun-Earth-Mars).Allan, the word you are seeking for is \"opposition\".If you say that there is an opposition between Mercury and Venus, we know by definition the reference is the inner planet (Mercury), and it's the moment when the 2 planets are aligned with the Sun and then at their nearest point.Be aware that the distance between 2 same bodies is never the same if you compare several opposition. The absolute nearest point between 2 bodies would be would be an opposition occuring when one body is at its apoapsis and the other at its periapsis (which depend of which one has the most eccentric orbit).",
        "thread_id": 16149
    },
    {
        "@timestamp": "2023-09-14T07:13:10.351043584Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-14T19:04:47+0100",
        "id": "0ff17a6b047802a42a3dbc3da8438d57",
        "post_id": "post-65568",
        "text": "Those are some excellent (textured) models, Moe\/Tex!Here is my 1:96 Ariane 5, it isn't even near the quality of your models... Sorry, it is quite messy, but I did it years ago and it may have been broken several times:)I still have a new Revell Space Shuttle Discovery 1:144 in the box, maybe I should take some time to build that one too...This is a serious problem when you have so many hobbys, what to do if you like computer programming, flying glider planes, piano, sailing, photography, astronomy, spaceflight, RC planes\/helicopters\/rockets, static models, aah.....regards,mcduck",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:10.482994432Z",
        "author": "garyw",
        "date": "2011-07-21T16:28:33+0100",
        "id": "043ba558611ae611c7729327f748c225",
        "post_id": "post-225932",
        "text": "I posted this in the chatbox but I think it's too important a pic to leave there - Atlantis during entry as taken from the ISS:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:33.874547712Z",
        "author": "Thundersnook",
        "date": "2010-08-19T11:56:47+0100",
        "id": "c4356d677e3d3187ad505ee017f184fb",
        "post_id": "post-249203",
        "text": "atamarzban said:yeah, this one, and launch mfd's autopilot works perfectly in terms of ApA and PeA and inclination, but it launches southeast:facepalm:\n\nDid you enter just the inclination to LaunchMFD or did you also set the LAN point?It should work if you set Incand LAN... then you just have to wait until your Timewindow is correct for an north-east launch (35.5\u00b0 has to be white in LaunchMFD)Hope it works:)Greetings!",
        "thread_id": 16117
    },
    {
        "@timestamp": "2023-09-14T07:13:10.358754048Z",
        "author": "Urwumpe",
        "date": "2010-05-27T12:32:33+0100",
        "id": "35533f523da893a90c9c30877ef92288",
        "post_id": "post-225282",
        "text": "Notebook said:Excellent, UK has dropped of the bottom! Might watch the semi-final tonight, if I can't think of anything else...N.\n\nI doubt I will...they show it REALLY late at night today here.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:10.517707008Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-05T17:15:01+0100",
        "id": "9f53e10fa0b02b858ab53c44f2b1a97c",
        "post_id": "post-225539",
        "text": "ElPelado said:If spaceflightnow's video is right, the RSS is now open, right? (I mean, not covering the shuttle)Does anyone know the time table of it's opening and closing?When will they close it? And when will it be open again?Thanks!!!\n\nBelow is a live webcam feed of LC-39A. As is visible, the RSS is currently retracted around Atlantis.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.22929408Z",
        "author": "computerex",
        "date": "2010-08-21T00:59:20+0100",
        "id": "c98b2c8a62f8d76c6a6721d5e3aa4ce5",
        "post_id": "post-249390",
        "text": "DaveS said:Well, I guess I should raise the issues in the beta forum on all things Lua for the next beta.\n\nYes, please. We at least need some documentation of the exposed API. And weneedsome feedback. There is nothing more annoying then seeing the most unhelpful execution error message.",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.479640832Z",
        "author": "Codz",
        "date": "2011-07-21T11:08:09+0100",
        "id": "2f0c2da03fe38fbd3962167bb47b96b2",
        "post_id": "post-225914",
        "text": "Beautiful mission! Simply beautiful.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.558343424Z",
        "author": "Jarvit\u00e4",
        "date": "2010-05-28T15:07:26+0100",
        "id": "3bd0ba0b013ca2248d7cb91d011aef21",
        "post_id": "post-226053",
        "text": "eveningsky339 said:Well, most of the world works in deplorable conditions, practicing subsistence agriculture (growing just enough food to feed your family). And oftentimes they don't grow enough. But AFAIK the suicide rate among subsistence farmers is zero. Even though they work their tails off every day and can't afford to buy anything, they are providing for a family instead of putting things together on an assembly line. I think they have a major psychological advantage over most of us in the Western world.\n\nAnd unless you're proposing that everyone revert to subsistence farming, the most obvious way I see to overcome that psychological advantage is to improve working conditions.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:34.390636288Z",
        "author": "GregBurch",
        "date": "2008-05-26T17:29:44+0100",
        "id": "96600b49ce4cd4930f97262408f4381e",
        "post_id": "post-68888",
        "text": "I wasn\u2019t going to do this but since someone as smart as Scott \u201cdoesn\u2019t get it,\u201d I\u2019m going to go ahead and crap on everyone\u2019s parade.As a historian, I like to think of Fermi\u2019s paradox in the context in which it was actually developed. It all happened during what may be the greatest single concentration of human brilliance that has ever been managed, the Manhattan Project. Out there in the high desert, the best minds of a generation of geniuses were brought together to solve some really hard problems. One of them was John von Neumann. Over the space of a few months he did what I call \u201cfigure everything out.\u201d He went from the basic insights of Turing to what we still to this day call \u201cvon Neumann Architecture,\u201d the basic layout of the computer you are using to read these words. Immediately upon designing the modern computer, von Neumann realized that Turing\u2019s insights led inevitably to the conclusion that the development of machine intelligence was a probability and that informatics could be applied to matter in the form of \u201cself-replicating automata,\u201d i.e. robots that build copies of themselves.Armed with all this great insight, Johnny (as he was called) sprang his vision for real, working computers and self-replicating robots, built in the form of space probes, on the gathered geniuses at one of Robert Oppenheimer\u2019s famous nighttime, beer-fueled rap sessions out at Los Alamos. Everyone was suitably impressed: Given just realistic sub-light velocities, the exploration of the entire galaxy within the space of a short few million years at most would be possible \u2013 with technologies barely beyond the reach of those who were in the process of building the first nuclear weapons.As the story goes, later that night, Johnny von Neumann was out on the porch of Oppenheimer\u2019s house, enjoying his last beer and looking up at the millions of stars in the crystal-clear desert sky. He was savoring the grand vista of the expansion of intelligence out into the universe. But then little Enrico Fermi wandered out. He looked at von Neumann and said quietly, in his heavy Italian accent: \u201cHey Johnny, if you so smart, WHERE ARE THEY?\u201dThe last stragglers from the party were just leaving at that moment, and heard Fermi\u2019s question. Given the project they were all working on, it didn\u2019t take but a moment for all present to realize the import of Fermi\u2019s question.Ever since that night, Fermi\u2019s little question has been festering beneath the surface of the great age of technological advance in which we live. But his simple question \u2013 \u201cwhere are they?\u201d \u2013 took on new import in the 1980s. During that decade, a young MIT grad student named Eric Drexler began to fill in the broad swaths of von Neumann\u2019s presumptions about technology. This resulted in Drexler\u2019s PhD dissertation at MIT, which was in turn reworked into a book called \u201cThe Engines of Creation.\u201d In that book, Drexler laid out the foundations of what is today known as the science and technology of nanotechnology.Over the next few years, Drexler\u2019s work attracted a number of people into a group who began to consider how his work might be translated into real, working technology and how the incredible power of molecular-scale manufacturing might affect society. Among that group were Robin Hanson, the originator of the idea of \u201cthe Great Filter,\u201d people like Ray Kurzweil and Marvin Minsky, and later Nick Bostrom, the author of the article which started this thread. One minor figure in that group was an obscure lawyer from Texas, who played a small part in developing the first set of guidelines for the safe and ethical development of nanotechnology, yours truly.The connection to Fermi\u2019s Paradox is this: Based on Eric Drexler\u2019s work, it was possible starting in the mid-1980s to see a very real pathway of scientific, technical and engineering development that could realistically lead to the building of real \u201cvon Neumann Probes.\u201d During the 1990s, people in Drexler\u2019s orbit began to sketch in the details of that pathway, so that it began to be reasonable to make at least somewhat realistic projections of how long it might take to reach the level at which someone could build a real von Neumann probe. During those heady days, there were projections of as little as ten years. But even the most conservative saw the achievement of that goal within, at most, a hundred years or so.Yes, there were skeptics. Foremost among them was Richard Smalley of Rice University, the man credited with the development of the C60 family of carbon materials, i.e. buckmisterfullerenes, \u201cbucky-tubes,\u201d etc. Smalley\u2019s objections to Drexler\u2019s work resulted in a famous face-off in the pages of Scientific American, in which Smalley and Drexler argued for some time about the actual feasibility of the kind of general-purpose, programmable, molecular-scale manufacturing machines Drexler had described in \u201cEngines of Creation\u201d and later works. Smalley died without ever admitting defeat, but I believe the consensus today is that he was wrong and Drexler was right: \u201cmachine phase\u201d molecular \u201cmechanosynthesis\u201d is possible, and progress toward achieving it continues at a rapid pace.So \u2026 with that little bit of historical perspective, we return to the basic question. If we can do it, so can \u201cthey\u201d. If we aren\u2019t unique, then some other species of intelligent life, somewhere else in the galaxy should have \u2013 LONG AGO \u2013 done what we are on the threshold of doing. And if they did \u2013 if just one among however many species there might be \u2013 began the process of seeding the galaxy with intelligence, then the process would produce unmistakable signs. Just as you can\u2019t fly over any part of the world in which people have lived for a long time without seeing their imprint on nature, so we should see clear evidence of the seeding of the galaxy with intelligent artifacts.In his early work, Robin Hanson explored these questions, and demonstrated with some pretty compelling reasoning and mathematical modeling that it only takes one tiny spark to start this process, and that evolutionary processes would favor those efforts at seeding the galaxy that would produce the most detectible results. His paper \u201cBurning the Cosmic Commons\u201d has become a classic on this subject and is, by now, at least a decade old. It basically works out the mathematics of the Fermi Paradox in chilling detail.\u201cHey, Johnny. If you so smart, WHERE ARE THEY?\u201d",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.654602496Z",
        "author": "Chub777",
        "date": "2010-05-31T13:08:53+0100",
        "id": "5f289634de576830dfa39cdb2b88c326",
        "post_id": "post-226211",
        "text": "Strap a UMMU onto a harp cannon. :rofl:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.590454784Z",
        "author": "Urwumpe",
        "date": "2010-05-29T20:30:44+0100",
        "id": "42c06adb0d9fe8ea228b2e04a0bb2d6f",
        "post_id": "post-226137",
        "text": "Enjo said:Nah, I don't use medicine when I don't have to, but my shoulders were so stiff from coding that I sure could use a Thai massage ... ehm that's not what Thai massages are about, right? Well, I'd need one anyway:)\n\nNo, Thai massages are for dereferencing your pointer, stupid. :lol:",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:34.393258752Z",
        "author": "Usonian",
        "date": "2008-05-29T21:16:24+0100",
        "id": "7225f5054021756c20ae5c6ff2102b4c",
        "post_id": "post-68914",
        "text": "I would add:4. Theory Fourth.Blindness: We are not the One, or the Few, we are just one of many but our technologies are still to primitive to see them, or we are looking in the wrong places, or at the wrong frequencies, or distances are too great and \"the many\" too scattered in a galaxy with 100,000,000,000 stars.Or, rather than assume that we are too primitive to see them, perhapstheyare too \"primitive\" to be seen. Must an intelligent race have high technology? Is our kind of technologyreallythe mark of high intelligence? I suppose the answer depends on when you ask the question - before or after the H-bombs go off, or the glaciers melt. Wouldn't it be logical to assume that the highest intelligence would express itself through a discreet sustainability which would be invisible at a distance? I can imagine our galaxy teeming with Zen-like, inward-looking master races. Those few Galactic Intelligences who thoughtlessly choose our brand ofOnward and Upward!high-technology invariably hit the Great Filter.",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.421849088Z",
        "author": "Fabri91",
        "date": "2011-06-27T17:38:46+0100",
        "id": "690f50ded3e2eea110ccd893416503b3",
        "post_id": "post-225607",
        "text": "How did that happen? They nearly landed in Houston!:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.418589696Z",
        "author": "N_Molson",
        "date": "2011-06-22T11:52:49+0100",
        "id": "8ba68662d0cebab799e7556a5ffdfcd0",
        "post_id": "post-225587",
        "text": "And the M113 is a good compromise between armor, speed (especially without weapons), and crew capacity.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.502573568Z",
        "author": "Pyromaniac605",
        "date": "2010-08-26T08:01:57+0100",
        "id": "5502fda9bfe63a1c776dc6fc69c23b7a",
        "post_id": "post-249563",
        "text": "Xyon said:It's not a bad idea in principle, but I think that the soundtrack (which contains most of the audio clips you'd probably want) and the actual audio in the film is covered by copyright, so distributing it would be difficult to say the least.\n\nAhh but this isn't Youtube where copyright holders wait to pounce on people using their content. :thumbup:Darren",
        "thread_id": 16142
    },
    {
        "@timestamp": "2023-09-14T07:13:10.428118784Z",
        "author": "C3PO",
        "date": "2011-07-07T17:43:53+0100",
        "id": "98e32a53edd035f635885fc2e733089b",
        "post_id": "post-225647",
        "text": "agentgonzo said:Which it saidin the same quotethat he was referring to!\n\nI did read it!I just find it weird to keep friday with 30% weather (that you can't do anything about) and exclude saturday because of traffic (that you can do something about) leaving only one more day in this window.With the complexity of a shuttle launch I would have thought that launch crew rest was one of the more easier problems to solve.I understand that there are several reasons to skip a launch opportunity (better weather forecast, time to fix eventual technical problems, etc.) but I wouldn't have pegged expected traffic jams as the clincher.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.456133888Z",
        "author": "orb",
        "date": "2011-07-11T19:22:37+0100",
        "id": "2b620e663307af3b8873b3f26faffc3a",
        "post_id": "post-225777",
        "text": "A couple of images of Liberty Star towing a spent booster from STS-135 back to Cape Canaveral:{colsp=3}Click on images to enlarge\u200b||||\u200b{colsp=3}\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.536897024Z",
        "author": "Star Voyager",
        "date": "2010-08-21T14:49:23+0100",
        "id": "ade91988f69b456b6fce5cc808170e38",
        "post_id": "post-249598",
        "text": "Gordon Cooper and Pete Conrad lifted off from LC-19 at the Cape 45 years ago today, starting a record (for that time) 8 day journey to space. However, fuel cell problems forced them down 2 hours and 5 minutes early. The crew was recovered in good condition:[ame=\"http:\/\/en.wikipedia.org\/wiki\/Gemini_5\"]Gemini 5 - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 16148
    },
    {
        "@timestamp": "2023-09-14T07:13:10.458690816Z",
        "author": "IronRain",
        "date": "2011-07-14T08:17:15+0100",
        "id": "6a32634228cae91de13c1c94acf57620",
        "post_id": "post-225792",
        "text": "STS-135 Daily Mission Recap - FD6",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.491801856Z",
        "author": "tl8",
        "date": "2011-07-29T11:44:00+0100",
        "id": "2e3e657613d8c5cc4787787131a22f8a",
        "post_id": "post-225956",
        "text": "Oh well, It was worth a shot anyway.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.657064448Z",
        "author": "Hispa",
        "date": "2010-08-21T18:24:06+0100",
        "id": "36bf7f07c7c1cb046ab6c75f5886e517",
        "post_id": "post-249627",
        "text": "marcogavazzeni said:One question, two balls and the glass part of the same object?\n\nYes, they are.I want to say they are part of the same ship. In anim8or, they are separate solids in a same object.---------- Post added at 19:19 ---------- Previous post was at 19:08 ----------I joined solids on anim8or.The first image is \"before\" the Mmu walks behind the object, and the second, after the weird \"eclipse\". Note that the sphere and Earth are seen in all moment.---------- Post added at 19:24 ---------- Previous post was at 19:19 ----------Wait a moment... I'm almost on the solution.",
        "thread_id": 16150
    },
    {
        "@timestamp": "2023-09-14T07:13:10.650343424Z",
        "author": "eveningsky339",
        "date": "2010-05-28T01:35:26+0100",
        "id": "b2be1d8592baeb8ea620d967a0065857",
        "post_id": "post-226176",
        "text": "Open the nosecone during re-entry.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:09.975068672Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-23T12:17:28+0100",
        "id": "d55fcd520be8404c13d530fc0e6b760f",
        "post_id": "post-224929",
        "text": ":welcome:to Orbiter-Forum, Alexhortdog95! :hello:",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:10.651782144Z",
        "author": "eveningsky339",
        "date": "2010-05-28T13:42:30+0100",
        "id": "2b266234231f53d29ee8465b211251a3",
        "post_id": "post-226186",
        "text": "Bendarr said:Using an Orbiter Beta (100520 I think) and a DGIV while sitting on the ground, eva'd a crewmember and started walking him toward the KSC building. He got about 20 feet and suddenly fell into burnt chunks on the ground.\n\n:rofl:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:34.479478784Z",
        "author": "Pilot7893",
        "date": "2010-11-13T02:12:26+0000",
        "id": "5521c1f4e49d746e561ad6b4214d875b",
        "post_id": "post-249505",
        "text": "Izack said:You didn't miss much. 3's ending is even worse. Can't speak for that other one, but Reach is great. It eats up about half as much time as Orbiter, and that's saying something.:cheers:\n\nHey Izack, didn't you say you were gonna get an XBL subscription once you got Reach? We should add each other.",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.270613248Z",
        "author": "Hielor",
        "date": "2010-05-26T19:13:00+0100",
        "id": "71f69f2547bbf26657a6436890bf7e4a",
        "post_id": "post-225115",
        "text": "anemazoso said:Those are radiator panels I believe.....Hispa: Excellent job so far. A very cood design! Keep up the good work :thumbup::cheers:\n\nIn that case, they're radiating heat into each other, right?:p",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:34.665659904Z",
        "author": "Allan",
        "date": "2010-08-21T18:35:34+0100",
        "id": "b139d1eeee12ac6e61903c09f7e344d0",
        "post_id": "post-249636",
        "text": "McWgogs, the detail in that picture is remarkable...thanks!",
        "thread_id": 16151
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66158464Z",
        "author": "Mojave",
        "date": "2010-06-27T17:41:01+0100",
        "id": "e34c3b527fd05e5a7e62b56b9ebabf7a",
        "post_id": "post-226260",
        "text": "When you miss the runway.:lol:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.424333056Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-01T12:21:17+0100",
        "id": "e7582c1bf2355a1d4d1d460a075cd945",
        "post_id": "post-225620",
        "text": "Capt_hensley said:I wish they had modified the MPLM Raf to stay on station as well, it would mean more room with a ready built structure, but alas, money got in the way again. They could bring back whatever trash in a special bag and still have room for more, including the spent pump in an express carrier.\n\nThe fact that Raffaello will not stay on the ISS has nothing at all to do with money, it is to do with more practical matters.The main reason is that it simply was not needed - the PMM provides adequate stowage at this time. Also, if Raffaello were left on the ISS, then it would block the berthing port that would be needed for future resupply vehicles. Finally, if Raffaello were left on the station, then it would not be able to bring back all the trash from ISS (of which there is lots, and it is very important to return it all to Earth on this final Shuttle flight, since this will be the last chance to do so).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.666546688Z",
        "author": "garyw",
        "date": "2010-08-21T19:03:42+0100",
        "id": "650620c164af71c0a5221b3ffeef1bad",
        "post_id": "post-249639",
        "text": "Because it really is that big when you choose is as the focus. It won't be that big as seen from Mars but then the transit wouldn't be visible from Mars in Celestia:)",
        "thread_id": 16151
    },
    {
        "@timestamp": "2023-09-14T07:13:10.035629312Z",
        "author": "T.Neo",
        "date": "2010-05-22T20:04:34+0100",
        "id": "d4c847c1251aa997b4b0f7b50d1f8a24",
        "post_id": "post-224936",
        "text": "Please don't tell me you would land on the Moon like an airplane, garyw. You'll start to remind me of a certain someone...Though I agree, lunar rover style tires would be better for \"off road\" activities. I would imagine springsteel mesh being more durable than nitrogen filled rubber. :hmm:",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:10.480222208Z",
        "author": "orb",
        "date": "2011-07-21T11:17:26+0100",
        "id": "c26298268599bff2b111633a67209172",
        "post_id": "post-225917",
        "text": "Official landing times:Main gear touchdown:MET: 12\/18:27:565:57:00 a.m. EDT \/ 09:57:00 UTCNose gear touchdown:MET: 12\/18:28:165:57:20 a.m. EDT \/ 09:57:20 UTCWheels stop:MET: 12\/18:28:505:57:54 a.m. EDT \/ 09:57:54 UTC",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.198491136Z",
        "author": "Urwumpe",
        "date": "2008-06-23T14:59:41+0100",
        "id": "5705e0507dfc11b847c09fff995285fb",
        "post_id": "post-68872",
        "text": "cjp said:What things are different for different payloads, except for mass (and CG)? Wouldn't it be sufficient to pre-calculate trajectories for a lot of different payload masses, and simply interpolate the results for a specific mission?\n\nFor example different orbit altitudes, different moment of inertia, etc.Yes, they do interpolate in the basic mission planning, but when it gets closer to launch, the trajectories for the next launch opportunities get verified in simulation. That is different to the development of a complete new trajectory, but still the possible unknown effects are predicted as good as possible.",
        "thread_id": 1613
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4353856Z",
        "author": "agentgonzo",
        "date": "2011-07-08T15:59:23+0100",
        "id": "540b7167ab3ce39e495e2ccf424a5b65",
        "post_id": "post-225685",
        "text": "DanM said:You can track the launch live in Google Earth.http:\/\/www.nasa.gov\/mission_pages\/shuttle\/shuttlemissions\/shuttle_google_earth.html\n\nDoes this show flight speed, altitude, range etc and is the data realtime from MCC or just a pre-determined set of \"it will follow this course\"",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.491470848Z",
        "author": "Thunder Chicken",
        "date": "2011-07-23T00:17:06+0100",
        "id": "a85e0496c3ec1051d37d28c70ddd3b76",
        "post_id": "post-225953",
        "text": "Here's video of Atlantis re-entering over Cancun Mexico, by Noe Castillo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.35876096Z",
        "author": "Izack",
        "date": "2010-08-21T03:39:06+0100",
        "id": "e23abcba1100ae5117198ae3e086ec6e",
        "post_id": "post-249420",
        "text": "Did you pick orbiter.exe or orbiter_ng.exe? What options do you have selected in the Video tab? Does it do the same thing in Fullscreen? Does the white screen come immediately, or after loading?",
        "thread_id": 16136
    },
    {
        "@timestamp": "2023-09-14T07:13:10.459151616Z",
        "author": "Suzy",
        "date": "2011-07-14T21:27:15+0100",
        "id": "c59217efc169d81699c19064a3956e5a",
        "post_id": "post-225795",
        "text": "Cool photo:Father and Son: STS-1 and STS-135",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.549467904Z",
        "author": "garyw",
        "date": "2010-05-27T07:00:44+0100",
        "id": "a8f5be8f9122b91faa258fbef785a474",
        "post_id": "post-226024",
        "text": "UT=UTC=GMT=Zulu Time.Many names for the same time zone...",
        "thread_id": 14455
    },
    {
        "@timestamp": "2023-09-14T07:13:34.469055744Z",
        "author": "Jamesep3",
        "date": "2010-08-21T08:03:30+0100",
        "id": "c675a39fceb6a3464be6a6e995304598",
        "post_id": "post-249461",
        "text": "I do not know I have a few. Mainly ones I'm good at.",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.543518976Z",
        "author": "PaulG",
        "date": "2010-06-06T02:37:18+0100",
        "id": "4ea78e9959386d0828858736aa35a27e",
        "post_id": "post-226015",
        "text": "I just simply don't see why it couldn't work. All you'd need to do is change the gravitational constant of the universe (ala Deja Q). So simple...",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:10.660578048Z",
        "author": "Southwell",
        "date": "2010-06-18T15:37:44+0100",
        "id": "0cb1f574f14717458a8d9593b1ffd120",
        "post_id": "post-226251",
        "text": "Hahaha I did just the thing, I was tryin to get to Europa from juiper in Dans Arrow Ship, Did the target intercept burn pretty well, didnt make a mid course correction and realised once i was in the SOI and tried to perform an orbit inerstion burn, So as captain of my ship UMMU'd my way into an EVA he wouldnt forget, he hit the surface doin many kilometres per second..............need more UMMU recruits!!!!It was pretty cool to see this moon gettin bigger and bigger through the visor knowing there was no way out.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:34.35899008Z",
        "author": "Izack",
        "date": "2010-08-21T04:15:39+0100",
        "id": "63aeaeb787debf87cddebbe21b89893e",
        "post_id": "post-249422",
        "text": "That's troubleshooting for you; you don't really need me to ask those questions, if you ask them yourself. :thumbup:For sound, it should be exactly the same as it is in the 2006 version: install Orbitersound and activate the module (and edit your playlist and volume and whatnot.)",
        "thread_id": 16136
    },
    {
        "@timestamp": "2023-09-14T07:13:10.442445824Z",
        "author": "DanM",
        "date": "2011-07-08T16:38:03+0100",
        "id": "12ac640410801d677a5bc9df2ba531a0",
        "post_id": "post-225716",
        "text": ":salute:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.29179264Z",
        "author": "Bloodworth",
        "date": "2010-05-25T03:26:29+0100",
        "id": "68d0933aa634418813b8613a31190f39",
        "post_id": "post-225167",
        "text": ":welcome:To the wonderful world(s) of Orbiter. Yes, for a free flight sim, orbiter is without peer. Oh and by the way, the take-off speed of the dgiv isjust a little slower:D",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:34.50871424Z",
        "author": "Stevodoran",
        "date": "2010-08-21T14:17:18+0100",
        "id": "f58a4d861c0825c29a2a4befbee762b5",
        "post_id": "post-249582",
        "text": "hi alli heard from a friend that a planet is coming to its closest point to earth and will be visible to the naked eye this month. Is it true:shrug:",
        "thread_id": 16147
    },
    {
        "@timestamp": "2023-09-14T07:13:10.319053824Z",
        "author": "bwog",
        "date": "2010-05-29T21:09:48+0100",
        "id": "1992b186fd37124041edc303f5e6df78",
        "post_id": "post-225218",
        "text": "Tex said:When was F1 ever hosted in Iowa? I've only heard it being hosted in Watkins Glen NY, Long Beach, Las Vegas, Detroit, Dallas, Phoenix, and Indianapolis... :shrug:Actually I think Austin is a great spot to host F1. Not just because I'm from Texas and am obviously stoked about it coming here, but it's sort of a mid-way point in the country vs. hosting it on the east or west coast. The atmosphere in Austin is perfect for staging a world class event such as this and the scenery is beautiful. During off days you can tube down the river or hit sixth street at night listening to some of the best live music in the world. The populous around the central region there is also great with Houston, San Antonio, and Dallas making a population triangle over 22 million.\n\nI never said it was hosted in Iowa. I wish though... Indianapolis is only about 6 hours away, so I hope they bring it back there.",
        "thread_id": 14433
    },
    {
        "@timestamp": "2023-09-14T07:13:10.36169728Z",
        "author": "Urwumpe",
        "date": "2010-05-30T10:16:07+0100",
        "id": "414e9d37b251c905b9c0bd261f0f6b17",
        "post_id": "post-225298",
        "text": "Lunar_Lander said:Amazing how many countries tried to imitate Ryback by including violins...but wasn't Ryback the only one to play his violin live and not via playback?\n\nYes... That is IMHO the key to get far in the ESC, not the country you are from, but how serious you take the contest. If you don't take it serious, you will end bad artists there and can't convince people that you really want to win. The winning countries of the last years did take things seriously, even when they did a funny title - the people who vote will not vote for you if you don't want to.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:34.479219456Z",
        "author": "JonnyBGoode",
        "date": "2010-11-13T01:51:15+0000",
        "id": "2644c09f8616e324e8af70d00a48d3c8",
        "post_id": "post-249504",
        "text": "Speaking of Half-Life mods, I understand Natural Selection 2 (Source) is nearing release. For those that don't know what the Natural Selection mod is... it's a unique blend of Real-Time Strategy and First-Person Shooter, pitting \"space marines\" against aliens. If you need a better idea...That's the original HL version. You can imagine what the Source version is going to look and feel like.",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.432494592Z",
        "author": "DanM",
        "date": "2011-07-08T14:39:22+0100",
        "id": "cdb0f1d589d04dc60b172d6eec186e3f",
        "post_id": "post-225669",
        "text": "You can track the launch live in Google Earth.http:\/\/www.nasa.gov\/mission_pages\/shuttle\/shuttlemissions\/shuttle_google_earth.html",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.402180864Z",
        "author": "Dickie",
        "date": "2008-05-14T15:45:22+0100",
        "id": "69f59a0982864036960606cb0da4e9c3",
        "post_id": "post-65576",
        "text": "A tad random but given the international nature of the forum, I thought someone might be able to help?Basically, I'm currently on a ship heading for Copenhagen in a few weeks and was looking for advice on places to go\/see while I'm there? I've had a look through Google but am just wondering if there are places that aren't advertised by the tourist information services?Thanks,Dickie",
        "thread_id": 1445
    },
    {
        "@timestamp": "2023-09-14T07:13:34.561207808Z",
        "author": "Allan",
        "date": "2010-08-22T05:05:41+0100",
        "id": "eed57957c7df48ca0ffcc4b144534bba",
        "post_id": "post-249617",
        "text": "Izack said:Why not stick with closest approach?:pIf you want to sound technical, I'm sure 'minimal distance' will suffice.\n\nJust having fun with it really. I'm more than a little surprised there isn't a text book definition for something like this.",
        "thread_id": 16149
    },
    {
        "@timestamp": "2023-09-14T07:13:10.474731008Z",
        "author": "coffeene",
        "date": "2011-07-21T10:45:07+0100",
        "id": "a39e2e95f2c19ae7c32b8f64ceda66a8",
        "post_id": "post-225887",
        "text": "10mins till touchdown!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.593280512Z",
        "author": "Zatnikitelman",
        "date": "2010-06-01T04:38:41+0100",
        "id": "44a5f5e97f309514ceb00c69420ecbd9",
        "post_id": "post-226159",
        "text": "Where does \"Brainmessedup\" fall in here? (you know the one that is completely pointer manipulation based?):p",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:34.137767936Z",
        "author": "fausto",
        "date": "2010-08-20T18:07:01+0100",
        "id": "14fcea31f91ad3a09909e207e8a8cc3e",
        "post_id": "post-249324",
        "text": "Ok.. and how can i modify my code to do that?",
        "thread_id": 16129
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66292864Z",
        "author": "Mojave",
        "date": "2010-07-20T12:19:18+0100",
        "id": "878e161e386b66ac0bf38c8fb119a307",
        "post_id": "post-226269",
        "text": "I figured I'd give this thread a bump--this happened yesterday (I think)I was flying the XR2 Ravenstar and my engines cut out from not knowing the 10x acceleration was on. I went into a stall after tryng to raise altitude quickly. I was able to stabilize and I opend docking port for EVA and my UMMUs didn't automatically use there parachutes. They all died horribly.On another note, I just downloaded the HARP cannon :yes:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.659207936Z",
        "author": "Mojave",
        "date": "2010-06-16T21:56:15+0100",
        "id": "4eacfd547f55cd9ab8452da7a636835e",
        "post_id": "post-226243",
        "text": "Izack said:I know what I'm doing this evening!:)\n\n:rofl::rofl:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:34.359122688Z",
        "author": "Xyon",
        "date": "2010-08-21T05:06:55+0100",
        "id": "fd3302cb6fd7dc38c7c5da9fb976431a",
        "post_id": "post-249423",
        "text": "Congratulations on getting it working. One of the more common troubleshooting steps with both 2006-P1 and 2010 is to enable the \"Always enumerate devices\" tick box and usually select the bottom device in the list. It should then have no problems starting in either window or full screen provided you only have one monitor.",
        "thread_id": 16136
    },
    {
        "@timestamp": "2023-09-14T07:13:10.420265728Z",
        "author": "IronRain",
        "date": "2011-06-25T09:57:07+0100",
        "id": "838d78639ced44208bed59aefd3401c6",
        "post_id": "post-225597",
        "text": "STS-135 Terminal Countdown Demonstration Test",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.306778624Z",
        "author": "Belisarius",
        "date": "2008-05-14T09:00:19+0100",
        "id": "5144742b10bc82c5a2fb67929d4b121c",
        "post_id": "post-65560",
        "text": "Don't hold your breath - the project will most likely go the same way as Hermes (RIP)",
        "thread_id": 1443
    },
    {
        "@timestamp": "2023-09-14T07:13:10.653288704Z",
        "author": "dgatsoulis",
        "date": "2010-05-29T23:27:07+0100",
        "id": "209897a0cdff0315cea63061bce3836a",
        "post_id": "post-226200",
        "text": "You'll have a hard time killing this UMMU;)",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:34.390385664Z",
        "author": "movieman",
        "date": "2008-05-26T06:31:27+0100",
        "id": "57bd6f11156610216fa014fcb8f5510e",
        "post_id": "post-68884",
        "text": "Andy44 said:Yeah,OR....interstellar communication and travel are just so technically difficult that even prospering species almost never make it, or make it very far, even if theyarenumerous.\n\nExcept we already pretty much know how we could colonise the galaxy at 5-10% of the speed of light (Daedalus-style fusion engines); there's a lot of engineering involved, but nothing that's outside the laws of physics. So any aliens who had technology a few centuries ahead of ours who wanted to colonise the entire galaxy could do it in 1-2,000,000 years; any unexpected technology that comes along (wormholes, etc) would merely make the colonisation happen much faster.My guess is that we're just the first intelligent technological species in this galaxy, and we'll have colonised it before another one has the chance to evolve; if intelligence is rare -- even if life itself is fairly common -- then there simply isn't time for two such species to appear before one has taken over the galaxy.",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45933696Z",
        "author": "orb",
        "date": "2011-07-14T21:41:11+0100",
        "id": "4dc809823c3b9985cd6b51f0bc507426",
        "post_id": "post-225796",
        "text": "The final journey of the MLP-3 as the last mobile launcher platform to launch a shuttle:Click on images to enlarge\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.391360512Z",
        "author": "Andy44",
        "date": "2008-05-27T02:43:18+0100",
        "id": "317ea17c664f4088a07ab1574023c9d2",
        "post_id": "post-68896",
        "text": "Usonian said:Isn't there something essentially looney in creating a self-replicating machine? Given that the Homo sapien bio-machine is self-replicating at an unsupportable rate, why would we (or any other sentient \"out there\") create a whole new brand of thoughtless self-replicators? And if we (or they) did such a looney thing, why would we send them off into interstellar space? What's to be gained? I'm not convinced that this brand of lunacy is inevitable.\n\nI don't think it's lunacy, I think it's a good way to spread out and colonize. Even if you want to colonize something close, like Mars, say, or even the moon, it makes sense to send machines like these to set things up for you before you arrive in numbers.Later, if interstellar travel proves to be just too much for biologicals, your only shot at near-immortality may be to send pure machines out to spread through the galaxy and become the \"new you\", which was of course, the premise behind the story of2001: A Space Odyssey.In that story, the monoliths were extremely advanced von Neumann devices which contained the individual and collective consciousness of the biological species which had spawned them and which was now presumed to be long biologically extinct.4. Since that evidence is lacking, we must call into question the initial premise (ala Fermi) and conclude that our galaxy is NOT loaded with sentient beings and technical civilizations. If evolution naturally drives toward sentients, then there must be some filter that prevents the galaxy from being loaded up. Or, the galaxy isn't loaded up because sentients is a rare evolutionary oddity, maybe even one-of-a-kind.\n\nYeah, I'm guessing the answer is the first sentence: galaxy NOT loaded with sentients. That famous Drake equation has always been far too optimistic for me; there are too many numbers just made up in there. The idea that there are lots of Earth-like planets just doesn't square with what we've observed so far. Every spheroidal celestial body in our solar system has proven to be fantastically unique and no two are the same. We have four gas giants and they are all significantly different; we have 3 terrestrial planets aside from our own and none of them turned out like this one. Every moon is different,every one of them! I have no reason to believe that any of the planets we see around other stars will look anything like Earth, complete with a circular, habitible-zoned orbit, and a nice moon to keep it from wobbling too much and cycling the climate so that life has no time to evolve, and with all the correct ingredients.I'd like to believe otherwise, but show me the evidence!---------ETA: As an aside, it just struck me that the Cylons in Battlestar Galactica are an example of man-made von Neumann devices...which puts the show in a new light for me...",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:09.89892352Z",
        "author": "Izack",
        "date": "2010-05-22T13:26:14+0100",
        "id": "139ad0e17b3a9ff6248d4a400e27d54a",
        "post_id": "post-224886",
        "text": ":welcome:to the forums!I'm not sure if you mean the IRC channel, but here it is:http:\/\/www.orbithangar.com\/orbiterirc.phpI have a 10 year old Sidewinder joystick that only works for atmospheric flight (and even then it still cuts out at inopportune times!). I also have no numpad either, but I can still manage to get around, so all is not lost! Hang in there.:)",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:13:10.494290688Z",
        "author": "Kyle",
        "date": "2021-07-09T16:15:38+0100",
        "id": "49a028f934860b16740016576433e863",
        "post_id": "post-583979",
        "text": "Star Voyager said:I was there too, about 10 miles south of the pad on a boat in the Banana River waving Old Glory. Still miss the Space Shuttle everyday, shame they were retired so soon. I remember hearing \"bittersweet\" thrown around a lot back then but the only sweet part I remember that day was a safe launch.\n\nWe must've been close by then. I was also on a boat in the Banana River for this launch.Still one of my favorites to see in person, although the first Falcon Heavy launch eclipses it just for pure spectacle.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.229450496Z",
        "author": "DaveS",
        "date": "2010-08-21T01:02:49+0100",
        "id": "c065a63e895fa819ed589661834551cc",
        "post_id": "post-249391",
        "text": "computerex said:Yes, please. We at least need some documentation of the exposed API. And weneedsome feedback. There is nothing more annoying then seeing the most unhelpful execution error message.\n\nAgree fully. I have posted a link to this thread in the beta forum, so hopefully it will get the attention it needs.",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.474185728Z",
        "author": "Chub777",
        "date": "2011-07-21T10:41:29+0100",
        "id": "9659c26a5938f5baae48e1f6339314c7",
        "post_id": "post-225884",
        "text": "Quick_Nick said:Wow, I hope they got pictures of the plasma trail. (from the cupola!)\n\nMy NASA TV link must be slow then (they just mentioned it).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.274907392Z",
        "author": "Fabri91",
        "date": "2010-05-30T12:21:46+0100",
        "id": "1284a5f40ef75b643df0c34fc3a733bb",
        "post_id": "post-225144",
        "text": "Very nice! I hope to be able to take it for a short spint to the moon this evening!:)",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:34.358875136Z",
        "author": "fido_61",
        "date": "2010-08-21T04:09:39+0100",
        "id": "c33ad122267e619b06c40e65a4a1e9da",
        "post_id": "post-249421",
        "text": "Izack,I had been trying to run it inside a window. Based upon your response, I tried it full screen and that worked! I then changed the selection on the video tab and selected a different 3D device. It now works in both full screen and window. Now to get the sound working.Thank you for your help!!!",
        "thread_id": 16136
    },
    {
        "@timestamp": "2023-09-14T07:13:10.582507264Z",
        "author": "Urwumpe",
        "date": "2010-05-31T18:24:16+0100",
        "id": "6cbcff51d4ae2573c72fffee5d5e6d83",
        "post_id": "post-226110",
        "text": "markl316 said:To clarify, I assume you mean that each individual SSME is 6%, and the total thrust of the 3 SSMEs is 18%.\n\nNo, really 6% - 94% of the liftoff thrust (including atmospheric pressure effects) is by the SRBs.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.41749888Z",
        "author": "N_Molson",
        "date": "2011-06-22T00:55:49+0100",
        "id": "18abe56dad513b3ce73184b5194e7cda",
        "post_id": "post-225581",
        "text": "I would not be surprised if the launch was delayed for some reason to the 12h of July. Why ? That's a Tuesday.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.657632768Z",
        "author": "Hispa",
        "date": "2010-08-21T18:45:43+0100",
        "id": "52361c1d27175cfbd1b013cfb0330487",
        "post_id": "post-249629",
        "text": "Then it shouldn't be this way, isn't it?---------- Post added at 19:45 ---------- Previous post was at 19:34 ----------I tried with double sided transparent materials with no success at all. Let's see if other addon developer has the solution to the problem. I'm leaving till tomorrow.Thanks and see ya.",
        "thread_id": 16150
    },
    {
        "@timestamp": "2023-09-14T07:13:10.516102656Z",
        "author": "orb",
        "date": "2011-06-02T15:38:24+0100",
        "id": "01bf03c391b697a79e2343785b2a929d",
        "post_id": "post-225531",
        "text": "Spaceflight Now:Photo Gallery: Atlantis leaves the VABNASA:NASA'S Shuttle Atlantis At Launch Pad, Liftoff Practice Set:{...}Reporters are invited to cover a launch dress rehearsal, known as the Terminal Countdown Demonstration Test (TCDT), scheduled at Kennedy from June 20 to 23. The TCDT provides Atlantis' astronauts and ground crews with an opportunity to participate in various simulated countdown activities, including equipment familiarization and emergency training.{...}June 20: STS-135 crew arrival: The astronauts will arrive at approximately 4:45 p.m. at the Shuttle Landing Facility and make a statement. NASA Television will broadcast the arrival live.June 21: Discovery Media Day: Interview and photo opportunities will be held throughout the day in Orbiter Processing Facility-2. Shuttle experts will be available for interviews from Discovery's crew compartment. Spaces are limited. To sign up for this opportunity, contact Candrea Thomas at[email\u00a0protected].June 22: STS-135 crew media availability: The crew will take media questions at Launch Pad 39A at 8:40 a.m. NASA TV will carry the session live.June 23: STS-135 crew walkout photo opportunity: The astronauts will depart from the Operations and Checkout Building at 7:45 a.m. in their launch entry suits in preparation for the countdown demonstration test at the launch pad. The walkout will be part of the NASA TV Video File, but not covered live.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.97555712Z",
        "author": "Mojave",
        "date": "2010-05-27T13:27:33+0100",
        "id": "bb5c0b2ea5277661ceae10b691f63ddb",
        "post_id": "post-224932",
        "text": "Howdy.:welcome:",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:34.22981888Z",
        "author": "martins",
        "date": "2010-08-21T05:04:07+0100",
        "id": "f88e181a577cdfb1a5e69579fa2f0da4",
        "post_id": "post-249395",
        "text": "computerex said:Hi. I did not mean the Orbiter API documentation, which I think is fantastically documented. I meant that there is no lua specific documentation that I know of. That is to say, the lua interface to the Orbiter API. Currently I have been looking inside the Interpreter.h header to see which functions are exposed and to approximate their names. I don't know if such a documentation exists.\n\n$orbiterroot\/Html\/orbiter.chm (chapter \"Orbiter scripting\"). Also accessible via help(api) from the console.Ouch. I see your point, I didn't know this was the case. But it is going to be painful scripting for Orbiter without having any debug information. For instance, adding an extra t at the end of set_cameraoffset in the ScriptPB sample causes a crash to the desktop, without any feedback whatsoever. I don't know what could be done at this point, but I'll try to see if more information can be acquired from the interpreter. Something as simple as a line number will be enough.\n\nThe problem is that the script is fed to the parser in its entirety, so when it fails with an error, there is no way of knowing where it tripped, as far as I can make out. Maybe you can figure out a way.Note that certain types of error (e.g. arguments missing or wrong type)arecaught by the corresponding orbiter script functions, but basic syntax errors fail directly in the parser and never make it to the function implementations.",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.589704448Z",
        "author": "Enjo",
        "date": "2010-05-29T19:46:31+0100",
        "id": "56215f6292dfa8cb3d7c15a867b25a5f",
        "post_id": "post-226133",
        "text": "Urwumpe said:C# is not really interpreted, it is byte-code and about as slow or fast as Java. I think it is even a bit faster than Java for some applications.\n\nI noticed this too while porting a huge C# program to Java. Don't ask me to tell you how big headache this porting project was:)",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.469116928Z",
        "author": "agentgonzo",
        "date": "2011-07-21T09:17:10+0100",
        "id": "72eaf6945a87dcbd9a23b8f8a315b773",
        "post_id": "post-225855",
        "text": "Just got to work. Second monitor this morning will be for NASA and Atlantis only.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:34.389287168Z",
        "author": "Andy44",
        "date": "2008-05-26T01:22:45+0100",
        "id": "a94aee6eee79579dc7b5fe0d65c39ada",
        "post_id": "post-68873",
        "text": "Interesting take on why finding no life on Mars means we humans have a better chance of surviving longer:https:\/\/www.technologyreview.com\/Infotech\/20569\/?a=fRequires a logon: username \"bugme\" and password \"bugmenot\"My initial reaction was to disagree, but his logic seems to make some sense.",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.664089344Z",
        "author": "HAL9001",
        "date": "2010-08-10T19:18:36+0100",
        "id": "97c69fadcf43c91d97eb081bf07d5758",
        "post_id": "post-226277",
        "text": "just to the one with the not-limited-fuel-ejection-seat (I can't find the post to quote it anymore).There is an easy way to survive those:F4 - custom - UMmuCapt... - edit - propellant- empty allyou can fill it again, after the seat stopped.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.58380672Z",
        "author": "statickid",
        "date": "2010-05-31T23:45:15+0100",
        "id": "a03f5fb901f525d4f0ed7903de408f0b",
        "post_id": "post-226118",
        "text": "i'm gonna try and fudge that in orbiter. looks stressful",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:34.518382336Z",
        "author": "george7378",
        "date": "2010-08-21T16:47:25+0100",
        "id": "e6f577ac57d307e991d7cbd7656b097c",
        "post_id": "post-249590",
        "text": "I've never heard of that hoax, but it sounds weird. I watched Mars at opposition earlier this year, and it was amazing, with my 5.1\" scope revealing the ice caps and different coloured sandy regions. If there were any major weather displays, I would have seen those too - it gets very large (relatively) in a short period of time. As for this month, Jupiter is pretty close to opposition so it will be reaching its brightest and largest, and there will hopefully be a naked eye comet right overhead close to the end of September, but that's all I know.",
        "thread_id": 16147
    },
    {
        "@timestamp": "2023-09-14T07:13:10.667876608Z",
        "author": "Delta4",
        "date": "2012-05-31T03:25:38+0100",
        "id": "cce95d613417a473a74713b34d5424a2",
        "post_id": "post-226306",
        "text": "OK: My most lethal blunders:Walked out the door of a UCGO module. Forgot my suit.Hit the nose cone switch on my DG-IV... During reentry.Ran out of gas moving towards Mars. No ISRU.Left my captain on the UCGO ISS. Forgot to restock it. Went to get a cup of coffee. I had left the time acceleration on 100X.And now, the coup de grace of all fails...Loaded AR-01 parked outside Prelude II, unpacked cargo. Oops, wrong one. Why did I bring C4 to the Moon, anyway?",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:13.094734336Z",
        "author": "weepleman",
        "date": "2010-07-08T06:18:33+0100",
        "id": "196897a25ccbeab3a6a43a19331e26e9",
        "post_id": "post-229369",
        "text": "MFD's are also upside down.",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:13:34.698084608Z",
        "author": "clickypens",
        "date": "2011-03-20T18:30:13+0000",
        "id": "a9b7d2070bbf004196b551a637600a6c",
        "post_id": "post-249661",
        "text": "I've always wondered what attitude the Space Shuttle made its OMS burns in, whether belly-down or horizontal to the orbital plane like the Orbiter autopilot",
        "thread_id": 16155
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4110656Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-09T20:07:11+0100",
        "id": "cc258709737698da41148c582eee624b",
        "post_id": "post-225384",
        "text": "Xyon said:It's not certain that it would be Atlantis - they have been actively looking at Discovery's fitness for the mission as well, since by then Atlantis will be quite a way past her ODMP.\n\nJust a nitpick: It's OMPD (Orbiter Maintenance Down Period).;)---------- Post added at 08:07 PM ---------- Previous post was at 07:02 PM ----------collectSPACE: \"The last ET (ET-122) to leave the MAF this fall will have a special insignia added to its access door in recognition of its unique history\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.10597504Z",
        "author": "DonSimonVa",
        "date": "2010-06-09T04:06:58+0100",
        "id": "80548b73c2b2082831c31fa28b1e1a33",
        "post_id": "post-229386",
        "text": "Hello All,I am attempting to make a companion vessel for Kev Shanow's USS Hornet (CVS 12) addon. It is a Gearing class destroyer in the FRAM I configuration and it is intended to represent USS New (DD 818), one of the recovery ships for Apollo 11. When I import the mesh into Orbiter, the ship's structure shows up Ok but its shadow is located up sun of it! In fact, it seems the shadow is not really attached at all to the ship creating it. In the attached picture, the shadow from the Hornet is correctly positioned, while the shadow from my destroyer is obviously incorrect (the sun is to starboard of both ships).I built the ship model in Anim8or with the following characteristics:The model's origin is centerline, amidships and at the design waterline.The axes are as follows:x Axis: Positive to Port (left)y Axis: Positive Upz Axis: Positive ForwardUnits used are 1 unit = 1 foot.After exporting in 3ds format, the model was converted to a mesh using 3ds2msh with the following entries:3ds2msh i=Gearing_FRAM_I_3ds o=Gearing_FRAM_I s=0.3048 a=-xz-y f=vAny ideas as to why the shadow is disconnected from the ship creating it?Thanks,Don Simon,Troy, VA",
        "thread_id": 14673
    },
    {
        "@timestamp": "2023-09-14T07:13:34.369139712Z",
        "author": "Archabacteria",
        "date": "2010-08-21T02:23:24+0100",
        "id": "79ec67e023dd2e185d090aed4b7c7258",
        "post_id": "post-249442",
        "text": "Ah. Alright, something still odd though.http:\/\/www.orbiter-forum.com\/showthread.php?t=16141That references a version 100608. Is it just a standalone Orbiter client or can it be applied to any version, because I don't see a 100608 in there. Just 100606 and on to the 1007xx\/8xx's.",
        "thread_id": 16139
    },
    {
        "@timestamp": "2023-09-14T07:13:10.41445504Z",
        "author": "IronRain",
        "date": "2011-06-16T17:47:31+0100",
        "id": "d0e67ad424f2062e6c37c52ebb784f4f",
        "post_id": "post-225563",
        "text": "Raffaello Packed Up for Atlantis' STS-135 Mission",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.256590848Z",
        "author": "Urwumpe",
        "date": "2010-07-08T10:13:23+0100",
        "id": "7762689a2ca1c7f1184ab738f6c42191",
        "post_id": "post-229880",
        "text": "Marg said:Actually, I can`t find where to download newest SSU files. In sourceforge, I see just old files.\n\nYou need to get the sources via Subversion, and compile them yourself. We only release binary files when the number of known bugs is smaller than the function[math]N_{bugs}(version) = 25 \\cdot e^{-version}[\/math]",
        "thread_id": 14686
    },
    {
        "@timestamp": "2023-09-14T07:13:34.4736704Z",
        "author": "Unstung",
        "date": "2010-08-21T20:08:10+0100",
        "id": "28a1344ab4c9d2614dadb44f8bfb89b0",
        "post_id": "post-249476",
        "text": "Now, for all-time:SimCity 3000\/4Age of Empires IIEmpire EarthRollerCoaster Tycoon seriesGran Turismo 3Ace Combat 4Call of Duty 2 (only good one in the whole FPS genre)OblivionRatchet and Clank 3Peace Walker (favorite PSP game)",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.480983552Z",
        "author": "Kyle",
        "date": "2011-07-21T11:42:21+0100",
        "id": "dc1c89d1cba1d877bea65f4381fca0b8",
        "post_id": "post-225920",
        "text": "Saw Atlantis bank and fly over.. then BOOM.. BOOM.Fergie is the last member to leave the space shuttle.God bless STS!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.371318016Z",
        "author": "Izack",
        "date": "2010-06-10T14:01:56+0100",
        "id": "53dbcf4798395dce92d657c7c71d0067",
        "post_id": "post-229962",
        "text": "I'm not sure how they're a good defense against nukes. While nukes would probably be ineffective in space combat due to the sheer size of the playing field (you can only hit one ship with one shot, unless the enemy is incredibly stupid and groups them together), if youreallywant to take out a ship, a nuke's the way to go. No way any cloud of reflective particles, ablative armour and the best heat sinks money (in space dollars, of course:p) can buy can disperse the thermal radiation from a nearby thermonuclear explosion.Your argument against NSWRs seems valid. I'll have to rethink that... :blink:",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:34.482058496Z",
        "author": "Urwumpe",
        "date": "2010-11-26T22:09:50+0000",
        "id": "9313629a93adc216a8fd5b1a2ebd6c7c",
        "post_id": "post-249518",
        "text": "jedidia said:I mean, is there even a set goal other than see how long you can keep your fortress going? sooner or later, even the mightiest falls, and usually with lots of hilarity. That's kind of worth it...\n\nI found a new kind of motivation in playing it: For watching how the artwork inside the fortress retells legends and stories of the Fortress, like how which Goblin was slain during a Siege, that was epic enough to deserve a name.The latest special event will never make it on the walls, I suspect: A hunter, who suddenly and without any hostile being near him, dropped unconscious. He must have been very clumsy...all he had was a broken second finger on the right hand, after handling a crossbow.",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.516791552Z",
        "author": "Mantis",
        "date": "2011-06-04T01:14:16+0100",
        "id": "5d040f918d8195dfe2a4b9391239d552",
        "post_id": "post-225534",
        "text": "orb said:More photo galleries from Spaceflight Now (added after that from previous post):Photo Gallery: Final shuttle poised on launch pad(PHOTO GALLERY #2)Photo Gallery: Final shuttle poised on launch pad(PHOTO GALLERY #3)NASASpaceflight:STS-135: Soaked Atlantis undergoing checks following lightning storm\n\nIt's sad to see such beautiful machines relegated to museums.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.094347776Z",
        "author": "weepleman",
        "date": "2010-06-30T04:03:02+0100",
        "id": "dae389dbd663063a6f873d18fa49927c",
        "post_id": "post-229367",
        "text": "Yeah I do.",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:13:10.233022464Z",
        "author": "Woo482",
        "date": "2010-05-23T21:30:34+0100",
        "id": "76549de9ce3f00e34916b769bb13ea61",
        "post_id": "post-225048",
        "text": "I'm pretty sure the station shipyard allows you to create docks if that's what you're wanting...",
        "thread_id": 14412
    },
    {
        "@timestamp": "2023-09-14T07:13:34.558406912Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-22T02:33:48+0100",
        "id": "98ab40ec04c334ae4ccbcb5b46fada91",
        "post_id": "post-249613",
        "text": "N_Molson said:...or call it \"the-moment-when-two-planets-are-at-their-nearest-points-to-each-other in-their-rotation-around-the-Sun.\"OK, that's a bit long... Why not \"Tmwtpaatnpteoitrats\" ? Mmh, that isn't a lot better :hmm:\n\nI vote for \"probeproach\".",
        "thread_id": 16149
    },
    {
        "@timestamp": "2023-09-14T07:13:13.094514944Z",
        "author": "weepleman",
        "date": "2010-07-05T06:50:00+0100",
        "id": "6068097eb0434b124ae85931ad486e69",
        "post_id": "post-229368",
        "text": "I have also noted that atmospheric flight is not very smooth",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:13:34.050208768Z",
        "author": "hump_yardmaster",
        "date": "2010-08-20T01:10:21+0100",
        "id": "da0043b67e8c8b39f7460117b717a3a3",
        "post_id": "post-249303",
        "text": "I know how to use a second monitor for MFD's. Is it possible to use the second monitor for the external view while maintaining internal view on the main monitor (using Windows 7)?",
        "thread_id": 16126
    },
    {
        "@timestamp": "2023-09-14T07:13:10.302664704Z",
        "author": "Enjo",
        "date": "2010-05-25T14:21:07+0100",
        "id": "2248b201e26437a30a903a8c1bd633db",
        "post_id": "post-225191",
        "text": "My German great-grandfather used to say about war that\"when a farmer has too many pigs, then he needs to slaughter some of them\", so his attitude was quite cynical and it appears that he also took part in the WWII because he had to. I don't know much more.",
        "thread_id": 14429
    },
    {
        "@timestamp": "2023-09-14T07:13:13.180161024Z",
        "author": "vonneuman",
        "date": "2010-06-12T06:47:08+0100",
        "id": "47e83315a22febc1dec654a0ac454143",
        "post_id": "post-229525",
        "text": "the UCGO nuke is not working.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.207493632Z",
        "author": "donatelo200",
        "date": "2010-08-26T12:15:34+0100",
        "id": "8464ebd2759093a9db1f5605df5abd00",
        "post_id": "post-249359",
        "text": "What was updated?",
        "thread_id": 16131
    },
    {
        "@timestamp": "2023-09-14T07:13:10.322696192Z",
        "author": "garyw",
        "date": "2010-05-25T22:43:54+0100",
        "id": "eb64fb2e82d27f02de07f383cafdf0de",
        "post_id": "post-225221",
        "text": "This got me:Although Intelsat cannot talk to Galaxy-15, its electronics payload remains fully functional, and it is capable of re-transmitting on full power any signal it receives.This means that if Galaxy-15 were to get too close to other telecommunications spacecraft, it could start re-transmitting their signals and seriously interfering with their services.\n\nI thought it was just a dead satellite but obvious not. Too bad a neighbouring sat can't transmit a \"shut up\" command to it.",
        "thread_id": 14434
    },
    {
        "@timestamp": "2023-09-14T07:13:13.616885248Z",
        "author": "Moach",
        "date": "2010-08-27T20:29:11+0100",
        "id": "86131c1e7c85483c8c9fb80609cceed6",
        "post_id": "post-230294",
        "text": "i'd appreciate that!the mapping slots and variables are already there... but they're not being used still:rolleyes:i'll post the latest version (where i have the POV functions sorted out as well as they key-injection code) as soon as i get the chance:salute:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:34.484971264Z",
        "author": "chobolatom",
        "date": "2011-05-22T11:47:40+0100",
        "id": "349a643c1113e91203f888b3a2c4f889",
        "post_id": "post-249531",
        "text": "OrbiterThe NeverhoodUncharted 1\/2Gran Turismo 5TeeWorldsAngry Birds",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.359649792Z",
        "author": "Notebook",
        "date": "2010-05-29T22:25:14+0100",
        "id": "cb1f73b04b18de1abb1b24b4b7d49068",
        "post_id": "post-225286",
        "text": "Denmark is doing well.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:13.637087232Z",
        "author": "hhaonn",
        "date": "2020-11-27T09:16:13+0000",
        "id": "ebf345cc585a7e6ed86ee19185678a2e",
        "post_id": "post-574024",
        "text": "I rummaged through a bunch of archived internet pages and here's what I found out:The first version of \"Orbiter-forum\" opened on May 9, 2001.The first addon for Orbiter ever released on July 28, 2001. It's \"Apollo Bases v1.00\" by Bryan Coiffman.The first spaceship addon released on August 3, 2001. It's \"Apollo CSM\" by Thomas A. Bateman aka Moonbeam.The first version of TransX MFD released on October 4, 2002, and at that time it was called \"TransferX\".",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:33.945342208Z",
        "author": "Richy",
        "date": "2010-08-19T13:38:33+0100",
        "id": "50d11e1a6efb040fdbdc9e4eec9da7d0",
        "post_id": "post-249215",
        "text": "Look at a ship that solely bases on a cfg file e.g. Spacecraft3 Ships. AFAIK need these ships all variables defined.",
        "thread_id": 16119
    },
    {
        "@timestamp": "2023-09-14T07:13:10.402493952Z",
        "author": "TSPenguin",
        "date": "2008-05-16T16:13:58+0100",
        "id": "76d6094352efb9639625bc13e0d98344",
        "post_id": "post-65579",
        "text": "Go and see Cristiania. It'll hippy you up a bit:D",
        "thread_id": 1445
    },
    {
        "@timestamp": "2023-09-14T07:13:13.0270208Z",
        "author": "statickid",
        "date": "2010-06-09T18:04:02+0100",
        "id": "798185c139afe407da75a546492235f4",
        "post_id": "post-229241",
        "text": "oh thats funny, i actually was thinking i like the term \"time-bubble\" better. but with that in mine i reread your post and it makes alot more sense to me now haha :lol:",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:34.39177984Z",
        "author": "GregBurch",
        "date": "2008-05-27T12:26:00+0100",
        "id": "24fcca14d543e64154e61c0a42ea1b38",
        "post_id": "post-68900",
        "text": "movieman said:In reality, though, everywhere we look the galaxy appears to be a wasteland; there's nothing that even remotely requires an artificial explanation, though I'd agree that some of the oddities we see in other galaxies might be huge engineering projects by creatures far more advanced than us.\n\nRelating to this very good point, one idea that seemed to hold promise was suggested during the glory days of the late 1990s. The idea proposed by this fellow (who is, as it happens, Ray Bradbury's nephew) was that the answer can be found in the \"missing mass\" problem. His theories about this were quite well developed, and he even offered some observational tests that could be done to make a first-order determination of whether the artifacts of intelligence in the universe were there among the missing mass.Unfortunately, those tests haven't borne out his theories, and it now seems probable that there are completely \"natural\" explanations for much, if not all of the missing mass.Oh well ...GB",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.459941632Z",
        "author": "IronRain",
        "date": "2011-07-15T08:41:58+0100",
        "id": "e36994b935cdb2fd2584687b736d258a",
        "post_id": "post-225800",
        "text": "STS-135 Daily Mission Recap - FD 7Computer shutdown triggers alarm and awakens crewThe Atlantis astronauts were awakened by a master alarm Thursday when one of the shuttle's five general purpose computers apparently failed, NASA officials said. GPC-4 was running systems management software at the time and commander Christopher Ferguson spent about 45 minutes loading that software into general purpose computer No. 2 before going back to bed.It was not immediately clear what triggered the malfunction with GPC-4, whether the machine can be restarted later or whether additional troubleshooting will be needed. Earlier in the flight, GPC-3 shut itself down, but that was caused by a temperamental switch and the computer was successfully restarted the next day.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.249397504Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-19T13:06:57+0100",
        "id": "2f936bad111e1a7e03013655f4171242",
        "post_id": "post-229860",
        "text": "Jean-Jacques Dordain tells the BBC's Jonathan Amos how he wants to see the ESA and European space policy change during his third term.BBC News'\/Jonathan Amos' \"Spaceman\" Blog: \"ESA chief launches his third term in Oxford\".",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:34.460454656Z",
        "author": "Turbinator",
        "date": "2010-08-21T07:51:49+0100",
        "id": "8f84e3f5409af433e9c12aea6932d67a",
        "post_id": "post-249458",
        "text": "Battlefield 2",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.667356416Z",
        "author": "hribek",
        "date": "2010-11-16T03:00:22+0000",
        "id": "84c55469e100844445551c89e98a101c",
        "post_id": "post-226301",
        "text": "Get a UMmu on Earth. Strap on a turbopack. Press D and delete to get altitude. Set descent rate to (-)6 m\/s. 5 m\/s is survivable, 6 m\/s kills. The funny part is that as you hit the ground, the turbopack will bump and fly to 50-100 meters. Then it hits the dead UMmu at the heart. (disclaimer: tested at Wideawake).",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:13.526519296Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T17:01:36+0100",
        "id": "5dc49c18918916dc1a72c6c791fadec3",
        "post_id": "post-230210",
        "text": "garyw, can you fly the TMA-19 ascent and post a picture here? I'm kind of limited access to Orbiter right now... :blush:",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:13:34.555450368Z",
        "author": "Allan",
        "date": "2010-08-21T19:40:32+0100",
        "id": "ed44e13f7f779a15e0a19f59676ff38b",
        "post_id": "post-249606",
        "text": "You know, I knew I was confused before...now I'm just not sure of the depth of my confusion :lol:",
        "thread_id": 16149
    },
    {
        "@timestamp": "2023-09-14T07:13:10.342226176Z",
        "author": "orb",
        "date": "2010-05-27T13:17:10+0100",
        "id": "fe85d6b8abaa37579d9ecc5d92078c60",
        "post_id": "post-225260",
        "text": "Xyon said:Ooo, it's like learning to internet all over again:p\n\nMost of BB Code tags and their descriptions arelisted on this pagein the FAQ, but withsome exceptions.------------And also, there is abug in autoparser of OHMadd-ons' links.",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:13.611550976Z",
        "author": "James.Denholm",
        "date": "2010-06-17T01:40:15+0100",
        "id": "247343312ea474b16ca784a9c1bc2434",
        "post_id": "post-230253",
        "text": "Just out of curiosity, do you plan on having the program acknowledge the current RCS and AF settings, or perhaps have an option that will flick between these two behaviours?I only ask because, while I'm rustlin' up my on fix (advertisers, gonna advertise), I know that people, or myself at least, who don't have enough axis, or want to put two control sets onto a single set of axis (ie, AF + RCS ROT) are rather annoyed by FBW's current system.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:34.646587904Z",
        "author": "Voyager_VI",
        "date": "2008-05-26T18:02:58+0100",
        "id": "5186fec63c075dfa78af25b4962fc86b",
        "post_id": "post-68926",
        "text": "JimClem'sAtlas Vexclusively...",
        "thread_id": 1615
    },
    {
        "@timestamp": "2023-09-14T07:13:10.351333888Z",
        "author": "Tex",
        "date": "2008-05-14T20:13:40+0100",
        "id": "63cc4e27c2f9481c8524513f27d7a70e",
        "post_id": "post-65571",
        "text": "thomasantony said:The odd thing is .. I have absolutely nothing I feel like doing when I have ALL the time in the world. When I have loads of responsibilities and high priority stuff coming up (like exams), I suddenly find a lot of things which I feel like doing..~Thomas\n\nIsn't that always the truth! I can totally relate! :lol:",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:13.623368448Z",
        "author": "TSPenguin",
        "date": "2008-05-17T07:33:58+0100",
        "id": "8a24959383834a9bf18af745879fe63b",
        "post_id": "post-65847",
        "text": "Apparently this wasn't a problem until they tried to sell them.If my memory serves me right the astronauts wanted to sell half of them to build a fund for astronauts.Since that 'scandal' the manifests for the personel belongings of the astronauts are confideltial.",
        "thread_id": 1472
    },
    {
        "@timestamp": "2023-09-14T07:13:34.22796544Z",
        "author": "Urwumpe",
        "date": "2010-08-20T19:54:10+0100",
        "id": "8ff7386854d5b87b91eb845081435113",
        "post_id": "post-249381",
        "text": "Yes.Note that \"le\" is now local and not global. you can also define the variable as vi.le, this should add the variable as element to the table that acts as vessel interface.",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4734912Z",
        "author": "Chub777",
        "date": "2011-07-21T10:39:14+0100",
        "id": "89cfeef72ca21bbf0f956c7eccfc4804",
        "post_id": "post-225880",
        "text": "Atlantis is out of the radio black out. :woohoo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.131711488Z",
        "author": "Chub777",
        "date": "2010-06-22T12:35:44+0100",
        "id": "1ec3cd863088b98a18ad880eb11bcf21",
        "post_id": "post-229620",
        "text": "Velcro Saturns works in O2010.EDIT:The textures for the SRM exhaust don't appear (outdated?).",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.326398976Z",
        "author": "exe-c",
        "date": "2010-08-22T21:18:25+0100",
        "id": "244f13b7ea7ad9d1688cf18056d8aa90",
        "post_id": "post-249407",
        "text": "Can i see an 8-shaped trajectory in IMFD map? I've only used IMFD map during interplanetary flights. What's proper Src, Ref and Tgt for Earth2Moon (and back) flights?",
        "thread_id": 16134
    },
    {
        "@timestamp": "2023-09-14T07:13:10.519197696Z",
        "author": "halcyon",
        "date": "2011-06-09T06:45:08+0100",
        "id": "01dc487b8d5841c2343032d270617084",
        "post_id": "post-225547",
        "text": "Compared to STS-134, the STS-135 crew seems kind of...bland. :dry:Dunno, they just don't look like what I'd expect of the last shuttle crew, ever.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.135129088Z",
        "author": "Mantis",
        "date": "2010-06-28T21:35:46+0100",
        "id": "c0114d57e1ca28a82f7a6d7870e151c8",
        "post_id": "post-229651",
        "text": "Submariner said:Just downloaded and installed the Soyuz series and the required Soyuz TMA CVEL 0.6. I also installed the stage.dll patch. When the stages separate, everything is fine. But when I jettison the TMA, its not visible anymore. I had this same problem with an Ariane 5 satellite payload. Is there a patch for this? I'm finding a lot of small problems with these addons that are supposed to be fully compatible.\n\nThe problem is not the Soyuz series which most definitely is compatible - it's with the Soyuz TMA which most definitely is NOT compatible based on my testing. The Soyuz Series addon works perfectly on it's own, with the Progress M1 and with other payloads.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.4801344Z",
        "author": "Izack",
        "date": "2010-11-13T03:49:54+0000",
        "id": "d3ba882e8912540f797f51cffd622695",
        "post_id": "post-249509",
        "text": "n72.75 said:I'd have to sayMinecraft\n\nThat looks incredibly awesome. I'm going to be playing the free version for the rest of the night now. :facepalm:",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.541682944Z",
        "author": "squeaky024",
        "date": "2010-06-04T07:51:08+0100",
        "id": "3d59f2646cf0eb6727c34170dd9d6411",
        "post_id": "post-226005",
        "text": "Don't forget that the DG needs to VTOL too, it would be impossible with current technology to create anything with sufficient power to reach LEO and have VTOL capabilities the size of the DG.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:13.135959552Z",
        "author": "IronRain",
        "date": "2010-06-29T13:50:58+0100",
        "id": "dcc4566cf847a35516081b3b37607bb1",
        "post_id": "post-229661",
        "text": "so the soyuz series itself is compatible in 2010?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:09.952055552Z",
        "author": "OrbitHangar",
        "date": "2010-05-22T16:22:19+0100",
        "id": "8a6955a429ac8ab903c1517cbe094fe4",
        "post_id": "post-224909",
        "text": "Author:loruDG-IV Jolly Rogers SkinIt's >>>n122vu's<<< DG-III skin ported to DG-IV and all credits goes to himI've just ported it with no changes.Installation as ussual: unzip into orbiter directory---- UPDATE ----Nosocone texture correctedDOWNLOAD",
        "thread_id": 14397
    },
    {
        "@timestamp": "2023-09-14T07:13:34.495886336Z",
        "author": "jedidia",
        "date": "2010-08-21T08:18:06+0100",
        "id": "057efa7c152be4be8947db7c0efa73b4",
        "post_id": "post-249554",
        "text": "If you had your Retro thrusters maped to a joystick axis, you most definitaley used FlyByWire. The basic orbiter joystick support doesn't provide that functionality, not in the 2006 version and neither in the 2010 version.",
        "thread_id": 16141
    },
    {
        "@timestamp": "2023-09-14T07:13:13.255911424Z",
        "author": "Poscik",
        "date": "2010-06-09T18:54:04+0100",
        "id": "7f399379b5fa4059579d53297d304b83",
        "post_id": "post-229876",
        "text": "Ok, so it seems that everything works fine at the moment:)",
        "thread_id": 14686
    },
    {
        "@timestamp": "2023-09-14T07:13:34.680817152Z",
        "author": "TSPenguin",
        "date": "2010-08-21T20:46:06+0100",
        "id": "419a626d0db503455609935b248ab0fc",
        "post_id": "post-249654",
        "text": "Select \"Orbital Elements\" for the desired ship\/station and change the \"Orbit reference\" to the body you want it to orbit. Enter the desired \"Osculating elements\" for the orbit and click apply.Happy Orbiting",
        "thread_id": 16153
    },
    {
        "@timestamp": "2023-09-14T07:13:10.247916288Z",
        "author": "Izack",
        "date": "2010-05-24T01:06:28+0100",
        "id": "68d5b19f2444cbe0c406b34af5859d70",
        "post_id": "post-225054",
        "text": "Be forwarned: I have no higher experience than high-school mathematics and physics (although they were the best math and physics high school had to offer;))I was wondering if there were a way to calculate the mass of an object given only its velocity relative to its primary and the radius of its orbit, assuming an eccentricity of 0. (Or given its mean orbital radius, wheree< 1.)This would be useful as a quicker way of discovering the mass of a cluster of docked vessels in Orbiter, so long as I needed an accuracy no better than 4 significant digits.",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:13:13.159563008Z",
        "author": "whecsailor",
        "date": "2011-02-27T13:34:13+0000",
        "id": "a73dfe20d0c35454a74b6223325efeab",
        "post_id": "post-229775",
        "text": "Project Mercury works for me!Hi allProject Mercury workshttp:\/\/www.ibiblio.org\/mscorbit\/BUT ONLY if you also install the update with it!also is a nice add ontextures [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4000\"]Project Mercury updated realistic textures[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.066367488Z",
        "author": "N_Molson",
        "date": "2010-08-20T12:52:08+0100",
        "id": "bca41efac1db3da2cf254a0a9f4d91a6",
        "post_id": "post-249306",
        "text": "Interesting, I didn't knew that :http:\/\/www.nytimes.com\/2010\/08\/20\/science\/space\/20nasa.html?_r=2&ref=us",
        "thread_id": 16127
    },
    {
        "@timestamp": "2023-09-14T07:13:10.427084032Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-06T22:55:17+0100",
        "id": "b21da9e662eae23deb3002912e45f070",
        "post_id": "post-225638",
        "text": "Here's my latest NASASpaceflight article:STS-135: Enabling a new era of robotic satellite refuelling in space.RRM will certainly be a very exciting payload. :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.379673344Z",
        "author": "jedidia",
        "date": "2010-06-19T16:28:36+0100",
        "id": "f63a22d14effe7038643a8abe0476db5",
        "post_id": "post-230020",
        "text": "Any kind of projectile would probably at least have some kind of terminal maneuvering system\n\nwhat about guidance? if they don't have an independant guidance system, it's still pretty tough to direct them into the target in the terminal stage, at least if you're not awfully close. The radar pulse has to reach the enemy ship, gets reflected to your ship, and then the guidance signal has to go all the way again to reach the projectiles... you'll have a three-fold light speed lag, i.e. a whole second if you're 100,000 kilometers from target (which is already pretty close).",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:34.458936832Z",
        "author": "statisticsnerd",
        "date": "2010-08-21T04:40:11+0100",
        "id": "bd4956ff3d2278f0f39ef79e5d423cd2",
        "post_id": "post-249453",
        "text": "FSXGTA Vice City & GTA San AndreasMedal of Honor Allied Assault MultiplayerGoldeneye MultiplayerFar CrySim City 2000Manhole (anyone remember that?!)",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.47583616Z",
        "author": "coffeene",
        "date": "2011-07-21T10:52:04+0100",
        "id": "1c97546da57a42b9bf32175cdbe14730",
        "post_id": "post-225893",
        "text": "subsonic!I love the inferred views.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.44053248Z",
        "author": "ddom2006",
        "date": "2010-06-10T04:37:33+0100",
        "id": "dd800b53249779def5d0b48fca86e58f",
        "post_id": "post-230131",
        "text": "This one perhaps?http:\/\/www.orbiter-forum.com\/showthread.php?t=14704&highlight=UAP",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:34.478963456Z",
        "author": "FuzzyLogic",
        "date": "2010-11-13T00:10:43+0000",
        "id": "27e05c6155be6cebb679ba9e01a9abd8",
        "post_id": "post-249502",
        "text": "jedidia said:Why not? they work quite flawlessly for me on DosBox.\n\nUFO - Enemy Unknown and Terror from the Deep do work, but scroll speeds are so high it's virtually unplayable. I've tried slowing the CPU cycles, but then they won't run at all.XCom 3 was to some critics the worst of the lot, but also happened to be my favorite. I can't get this one to work at all.Oh, I herd u liek Starcontrol 2!. Forgot to add that one to the list. One of my favorite adventure games, too!",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.555687168Z",
        "author": "Urwumpe",
        "date": "2010-05-27T08:45:08+0100",
        "id": "c862604a41b3b4a71df4ecde772027b2",
        "post_id": "post-226037",
        "text": "Dambuster said:Surely you'd expect those 13.9 per 100,000 to be spread out a bit more over the population - seeing 12 in such a limited group does seem somewhat surprising.\n\nWhy? 420,000 employees can hardly be called \"limited group\".",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:12.952868096Z",
        "author": "Warped",
        "date": "2010-06-08T19:34:36+0100",
        "id": "53fb83a70e1d509ae2db023e1e1ab094",
        "post_id": "post-229152",
        "text": "Hmm, that's not an error I've ever seen before. What version of windows are you running?\n\nWindows VistaAs for trying to install the program using MSI, I finished the installation, but this error popped up:-----------------@ FlytandemI'll try out what you said.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:13:34.657916672Z",
        "author": "marcogavazzeni",
        "date": "2010-08-21T18:47:55+0100",
        "id": "c38504f2ff5ef93f821c3b03ea57c9b7",
        "post_id": "post-249630",
        "text": "Is not a problem of anim8r,The problem is that you can not see items covered by glass, but there is no solution about",
        "thread_id": 16150
    },
    {
        "@timestamp": "2023-09-14T07:13:10.256607232Z",
        "author": "SiberianTiger",
        "date": "2008-05-14T10:02:09+0100",
        "id": "341314699337c4b3dec4043ed4055f4c",
        "post_id": "post-65558",
        "text": "Belisarius said:I couldn't post in your forum, and couldn't register because I don't understand Russian. Here's my question, e-mailed to your address\n\nForwarded your compliant to the forum's administration. I think they might consider internationalizing the spam protection procedure.",
        "thread_id": 1442
    },
    {
        "@timestamp": "2023-09-14T07:13:13.136077824Z",
        "author": "Mantis",
        "date": "2010-06-29T14:33:27+0100",
        "id": "0eefcf30d6c595dd9cf814fc42cba50b",
        "post_id": "post-229662",
        "text": "IronRain said:so the soyuz series itself is compatible in 2010?\n\nYes, the Soyuz series itself (not necessarily the 3rd party payloads loaded onto them) is fully compatible with 2010. I've used them for numerous missions including Venus Express and they worked flawlessly.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.55676672Z",
        "author": "TSPenguin",
        "date": "2010-08-21T20:40:42+0100",
        "id": "2edcbdb7eca283acc39883b53742b900",
        "post_id": "post-249609",
        "text": "I'd like to expand on the original question and request proper expressions for the closest approach of two bodies within one orbit of the innermost body and the rare occurrence of the inner body being at apoapsis and the outer one at periapses during opposition as seen from the gravity source both are orbiting.P.S.: I am secretly hoping there is no defined expression for the latter and we get to define it as \"probeproach\" or something equaly orbinerdy:)",
        "thread_id": 16149
    },
    {
        "@timestamp": "2023-09-14T07:13:10.650708224Z",
        "author": "eveningsky339",
        "date": "2010-05-28T01:39:47+0100",
        "id": "7cfe1045d9b9795fb54e3d506dc80df0",
        "post_id": "post-226178",
        "text": "MeDiCS said:Forget to close the payload bay door before re-entry :dry:.\n\nI've forgotten a variety of vital things prior to a re-entry... Payload bay door, nosecone (not even sure why I left it open), even the landing gear once. Long story. Rough landing.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:13.15842432Z",
        "author": "deltawing777",
        "date": "2011-01-03T21:55:48+0000",
        "id": "bca92faca25403a68bd073bf4df7cce1",
        "post_id": "post-229765",
        "text": "orb said:Because graphics clients are only for Orbiter 2010 and later, and Orbiter 2006 had only built-in graphics?\n\nThis thread is about 2010 addons. So again the question remains why isn't D3D9 listed?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.676011264Z",
        "author": "jedidia",
        "date": "2010-08-23T13:04:30+0100",
        "id": "d6e8ed0e427283ba007f38af40c03157",
        "post_id": "post-249651",
        "text": "Thanks all for the help. StarGen had a conversion error, dividing milibars by 100 instead of multiplying them by 100 when converting to Pascal, and also had the wrong molar mass for Oxygen (Looks like they entered the molar mass of monatomic oxygen by accident). Results seem fine now. :thumbup:",
        "thread_id": 16152
    },
    {
        "@timestamp": "2023-09-14T07:13:10.655721984Z",
        "author": "Xyon",
        "date": "2010-06-09T00:23:17+0100",
        "id": "1378f57fb6719aabc731176b66a428a7",
        "post_id": "post-226221",
        "text": "Andy44 said:I bet if you play Nickelback on the OrbiterSound MFD it slowly kills your crew.Hard to tell, because testing it would require:A. Having a Nickleback mp3 fileB. Actually listening to NickelbackSo it's really hypothetical.\n\nPfft, Nickelback get played all the time through my Orbiter Radio MFD, and most of the UMMUs have survived it...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:13.389848064Z",
        "author": "Bj",
        "date": "2007-11-22T01:30:17+0000",
        "id": "95ad258b9d35d2caf5a4f8f8fec19d9f",
        "post_id": "post-12390",
        "text": "First off, I'm looking at you picture, and is this before or after separation? (time your trying to rotate) If its after, I see your csm is turned to the off position, and second, are you aware how to move the screen over? You press ctrl and (right arrow)Ill keep looking for anything else.:cheers:",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:34.69261696Z",
        "author": "Gothmog",
        "date": "2010-08-22T02:16:30+0100",
        "id": "b7f11b4346edd0f3a7e491f0b9538ab6",
        "post_id": "post-249657",
        "text": "The Retro- and Prograde cockpit controls are extremely useful, no doubt about it. But after executing a prograde or retrograde maneuver you wind up with the planet outside the left or right hand cockpit window, instead of more or less below your seat which would be more intuitive. At least, I think it would be so for suborbital and other near-surface flight operations.There's no way on Earth I'm up to coding such an adaptation, which is why I haven't put this in the SDK forum. What I'm asking here is whether, without resorting to programming, if it's possible to configure a scenario so that, when I press \"prograde\", the spacecraft is brought to a prograde attitude, but rolled 90 degrees so that the planet is more or less below my seat, as far as the requirements of being prograde or retrograde allows. So let's say I'm flying the DG in a perfectly circular orbit, then by pressing \"Prograde\" I'd end up with the spacecraft horizontal and the surface directly under my seat. If in the ascending or descending leg of an eccentric orbit, then the nose would be angled up or down, much like an airplane taking off or landing.",
        "thread_id": 16155
    },
    {
        "@timestamp": "2023-09-14T07:13:10.409171712Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-27T00:09:45+0100",
        "id": "899eed4aae4f086c6d99396bd5349314",
        "post_id": "post-225372",
        "text": "NASA Watch: \"Nelson Begins Formal Push For Extra Shuttle Flight\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.37278336Z",
        "author": "Ark",
        "date": "2010-06-11T04:23:45+0100",
        "id": "ddc358eec93f7242ff36c4e752588158",
        "post_id": "post-229973",
        "text": "Seems like the best defense against lasers would be redundant systems, partitioned fuel\/02 tanks, and enough space suits for every crew member to suit up when at battle stations.Lasers are really limited in the area they can damage, so you could keep fighting for a pretty long time if the crew is suited and your enemy can only hit a 1x1 foot area of the ship per shot. An enemy would have to completely destroy all two or three of your backup systems or blast open each and every section of propellant tank to finally take you out of the fight.When you can't kill the crew outright by punching a hole in a hab module, it's actually pretty tough to fully destroy a spacecraft. High-speed kinetic weapons are useless because they'll just go in and out like buckshot through a paper bag.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:33.875158016Z",
        "author": "Enjo",
        "date": "2010-08-19T17:37:14+0100",
        "id": "f773874594d2dcae2000830eb6b56656",
        "post_id": "post-249206",
        "text": "Thanks, although all I was swimming in was my sweat because the swimming pool was closed:)It should be working OK now. Please test:http:\/\/www.elwico.pl\/~ender-sz\/orbiter-pdf\/pliki\/LaunchMFD.dll.zip",
        "thread_id": 16117
    },
    {
        "@timestamp": "2023-09-14T07:13:10.505291776Z",
        "author": "Kyle",
        "date": "2011-02-14T19:02:53+0000",
        "id": "b48ed96fd7a4a6cf9a1593b6c057891a",
        "post_id": "post-225480",
        "text": "Funding if not provided from Congress will be provided internally from another NASA program.The battle for STS-135 is won. We've got 3 more shuttle missions to look forward too.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.435064064Z",
        "author": "AirSimming",
        "date": "2010-06-10T15:45:26+0100",
        "id": "62511fb43b7624a0f73fa6c614f285aa",
        "post_id": "post-230116",
        "text": "It is also interesting to watch the entire movie with audio commentary from Jim Lovell and his wife! He tells all along what was done quite correctly and what was different in reality. As the Apollo instrument panel guru, one thing I especially noticed: in at least one shot they put the left hand side panels within the Crew Module together wrongly. And one thing I guess almost everybody here noticed without to hear or to read it: Jim Lovell plays the captain of the Ship in the final scene, when he welcomes the crew onboard after recovery. I guess I've seen the movie about 30 times since 1995, which includes at least 5 times with audio commentary from Lovell and his wife. But these days I love \"In the Shadow of the Moon\" and \"When we left Earth\" much more (also seen countless times meanwhile).As for the vomet comet: no need fo feel sorry, at leat not for the actors. Especially Kevin Bacon really loved to float around. In interviews back then he was just as excited as a kid talking about rollercoaster rides. Also Tom Hanks and Bill Paxton loved it. But as far as I know, some of the film crew members indeed didn't like it in the beginning. It was reported that the cameraman lost his stomach contents once :lol: I have a nice making-of somewhere on an old VHS cassette.By the way, it was a nice idea to invite Jim Lovell to Tom Hanks life achievement award:",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:34.342560512Z",
        "author": "fido_61",
        "date": "2010-08-21T01:48:15+0100",
        "id": "abf38c6f3cc08d231e30b13766d360b1",
        "post_id": "post-249417",
        "text": "I have been using Orbiter 2006 for over a year now, with great enjoyment and no significant issues. I wanted to try v.2010 but having trouble with the install. I chose the ZIP version, so as to keep my 2006 version unperturbed. The install seemed to go fine.When I run the Orbiter.exe, it takes me to the Launchpad dialog as expected. When I choose to run a scenario, it just gives me a blank white simulation window.When I close this blank window, it takes me back to the Launchpad dialog. I can exit from there. My v.2006 seems unaffected and still works fine. I believe I have adequate hardware. I have searched this forum and have been unable to find a similar problem. Any advice would be appreciated.Thank you,ChuckThe install.log and orbiter.log follow:Code:Orbiter installation verification.\nw tests to verify a valid\nOrbiter installation. Normally, this test needs to be executed\nonly once after installation. To run it again, execute the\n'testinstall' utility in the Install subdirectory.\n-----------------------------------------------------\nTest 1: Directory structure\n Orbiter root directory: C:\\Documents and Settings\\Chuck\\My Documents\\Oribiter2010\n Folder Config  found.\n Folder Meshes  found.\n Folder Textures  found.\n Folder Scenarios  found.\n Folder Doc  found.\n Folder Script  found.\n Folder Modules  found.\n Folder Flights  found.\n Folder Html  found.\n Folder Install  found.\n-----------------------------------------------------\nTest 2: C++ runtime libraries\n Runtime libraries ok.\n-----------------------------------------------------\nTest 3: Checking DirectX\n Scanning dxdiag output:\n \nProcessor: Intel(R) Core(TM)2 Duo CPU     E6750  @ 2.66GHz (2 CPUs)\nMemory: 3326MB RAM\nDirectX Version: DirectX 9.0c (4.09.0000.0904)\nCard name: NVIDIA GeForce 8600 GTS\nCard name: NVIDIA GeForce 8600 GTS\nd3dim700.dll: 5.03.2600.5512 English Final Retail 4\/13\/2008 20:11:51 824320 bytes\nFor full DirectX diagnostics, see file dxdiag.log.\n-----------------------------------------------------\nOrbiter installation verification complete.\nNo problems found.Code:**** Orbiter.log\nBuild Jun  6 2010 [v.100606]\nTimer precision: 3.75937e-010 sec\nFound 0 joystick(s)\nModule AtlantisConfig.dll .... [Build 100606, API 100606]\nModule AtmConfig.dll ......... [Build 100606, API 100606]\nModule DGConfigurator.dll .... [Build 100606, API 100606]\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Window 1674 x 1018 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nGraphics: Stencil buffer depth: 8 bit\nLoading 8816 records from star database\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule DeltaGlider.dll ....... [Build 100606, API 100606]\nModule LuaInline.dll ......... [Build 100606, API 100606]\nModule ShuttleA.dll .......... [Build 100606, API 100606]\nModule ShuttlePB.dll ......... [Build 100606, API 100606]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\n**** Closing simulation session",
        "thread_id": 16136
    },
    {
        "@timestamp": "2023-09-14T07:13:10.481924096Z",
        "author": "GoForPDI",
        "date": "2011-07-21T13:33:46+0100",
        "id": "11639d0f81ddd5842b26e508cc881ed3",
        "post_id": "post-225926",
        "text": "A very quiet landing, sneaking into the Cape just before sunrise.I'm not the superstitious type, but I wonder if the sun rising on the stationary Shuttle is a sign that things are just beginning, not ending?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.646898688Z",
        "author": "b_griffin",
        "date": "2010-06-11T13:42:32+0100",
        "id": "970c0a5567593f2f360de48bda9dcbf4",
        "post_id": "post-230378",
        "text": "Check the movie \"Trinity and Beyond\":http:\/\/www.vce.com\/trinity.htmlIt shows the history of the nuclear tests. One of them,Upshot-KnotholeGrable,was an nuclear artillery shell test:The damage was substantially more than expected because the shell was supersonic when it exploded forming a precursor wave. All the yield data had to be recalculated for fast moving nuclear weapons. Check here too:http:\/\/www.sonicbomb.com\/modules.php?name=News&file=article&sid=94&mode=&order=0&thold=0http:\/\/sonicbomb.com\/modules.php?name=Content&pa=showpage&pid=169",
        "thread_id": 14725
    },
    {
        "@timestamp": "2023-09-14T07:13:34.392481536Z",
        "author": "Tschachim",
        "date": "2008-05-28T14:12:07+0100",
        "id": "7333db63ae08498403e3bd30dfa2a998",
        "post_id": "post-68909",
        "text": "GregBurch said:Initially, the objection about how replicators don't achieve unbounded geometric growth \"in nature\" seems plausible. As is said above, the fact that the Earth isn't covered in an ocean of bacterial slime doesn't disprove the existence of bacteria. But consider this: In a very real sense, the Earth IS covered in an ocean of bacterial slime. It only took the development of the microscope to begin the process of determining that bio-replicators exist at basically all possible scales and in essentially all possible places on Earth. This was what I meant when I made the cryptic comment above, \"Time to talk to Mr. Darwin.\"\n\nYes, there are bacteria all over the place, but they DO NOT achieve unbounded geometric growth (and I don't see why von Neumann probes should, in contrary to all the other really existing, naturally growing systems).Also, the \"microscope argument\" is interesting: Despite the fact that bacteria exist in essentially all possible places on Earth, they are not obvious to us, it took a long time until we discovered them. So since we're able to miss something that obvious and all-present like bacteria for a million of years or so, it seems to be quite possible that we're missing the aliens, too.CheersTschachimEDIT: But perhaps things are getting clearer for at least for me if you elaborte a little bit on the game theoretic analysis you did...",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.588134912Z",
        "author": "spectre",
        "date": "2010-05-27T20:53:40+0100",
        "id": "28f520ef0476c3325829e2c31b226d7a",
        "post_id": "post-226123",
        "text": "can you use C# for addon development or is it strictly C++?",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:13.241105664Z",
        "author": "fausto",
        "date": "2010-06-09T13:41:27+0100",
        "id": "c6c3261085771718f0b6d516e97bdec0",
        "post_id": "post-229836",
        "text": "Do anyone know where is the problem?",
        "thread_id": 14684
    },
    {
        "@timestamp": "2023-09-14T07:13:10.357102848Z",
        "author": "Notebook",
        "date": "2010-05-26T16:32:17+0100",
        "id": "0dd1a915e18d4643ee7cd2089bed6a2e",
        "post_id": "post-225275",
        "text": "Early Eurovision Techno\/Heavy Metal:N.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:34.65733376Z",
        "author": "marcogavazzeni",
        "date": "2010-08-21T18:26:08+0100",
        "id": "27b91812ec21143c9111c942b4525272",
        "post_id": "post-249628",
        "text": "I believe that there is no solution, behind the transparency only see objects that are part of that, try putting a DG behind the glass, he should be gone .... I think",
        "thread_id": 16150
    },
    {
        "@timestamp": "2023-09-14T07:13:13.395425536Z",
        "author": "Matt Decker",
        "date": "2008-05-17T16:31:37+0100",
        "id": "eab840cd1d715c0f8a1c0b4e38d9e965",
        "post_id": "post-65842",
        "text": "I just keep the Apoapsis slightly in front of the Radius vector and use the Align plane MFD on the other side. This gets it into orbit, but I still can't get it to the station.",
        "thread_id": 1470
    },
    {
        "@timestamp": "2023-09-14T07:13:34.645729024Z",
        "author": "simcosmos",
        "date": "2008-05-26T13:19:43+0100",
        "id": "8c4e4f3d28af03a025e0f2e8591e7f4a",
        "post_id": "post-68924",
        "text": "HelloI haven't released (not yet) any AresV heavy lifter - at least not at Orbit Hangar Mods (OHM) - although have shared with SimNASA an alternative reality AresV configuration (from NASA VSE SC development archives) and do plan to (sooner or later) release it in a proper update to that addon. Such AresV looks like this (outdated previews):http:\/\/www.flickr.com\/photos\/simcosmos\/529811873\/http:\/\/www.flickr.com\/photos\/simcosmos\/449343392\/Also plan to release an AresV that is closer to real life NASA plans (visuals + performance) as seen in \u2018My Addons + WIP\u2019 page or in some other places where my imagery is used.This to say that what I do have released at OHM was a version of DIRECT SDLV (which is seriouslyoutdated: sorry, it is taking longer than expected to properly prepare \/ release a new version with much updated visuals + performances).Other than that, released a few versions of AresI: some pre-ESAS release (SRB Launcher SC v1.0 = outdated \/ to perhaps be deleted from OHM, one day), others based in alternative reality configurations (to be released in a later update to NASA VSE SC addon, although some past also outdated *demos* have been shared with Mars For Less Team; more recent demo stuff shared with \/ available at SimNASA) beyond having released an AresI more in accordance with real life effort (but which is also seriously outdated - more than one year old - and will be replaced whenever find time to package the new meshes + performance with an AresV + do 'boring 'documentation, in a single package).I'm only writing this small clarification because of the poll options and so that proper credits are given (not sure if the AresV being referenced there as being my work is really my AresV or not). For extra information \/ clarifications it might be best to browse 'My Addons + WIP' \/ flickr pages, from time to time (links in forum signature).Thanks,Ant\u00f3nio",
        "thread_id": 1615
    },
    {
        "@timestamp": "2023-09-14T07:13:10.447402496Z",
        "author": "Yoda",
        "date": "2011-07-09T14:57:01+0100",
        "id": "eedd4195cc68b498580dc119c7b25ce4",
        "post_id": "post-225744",
        "text": "Did you guys notice that the last astronaut in ripped off the name-tags of the close-out crew and put them in his ascend suit ?Kinda neat gesture to have their name-tags flown on the last shuttle mission.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:12.970644224Z",
        "author": "Quick_Nick",
        "date": "2010-06-08T20:24:01+0100",
        "id": "a3c0fa6726e5f1575b684ec9a802ede3",
        "post_id": "post-229170",
        "text": "It's decent to me, but I prefer the normal site version. However... there's no button for it on the mobile site as far as I can tell.:pOn most sites, there's a button to switch to normal view. But when I want to use O-F, I have to go to my settings (I'm using a MyTouch) and disable mobile version sites for the whole browser. (so then other sites won't use mobile version either >_<) It's very annoying.But oh well, I don't entirely mind using non-mobile versions of most sites, and the mobile version of Facebook doesn't work too great for me, so I don't mind leaving all sites on non-mobile TOO much.",
        "thread_id": 14659
    },
    {
        "@timestamp": "2023-09-14T07:13:33.875412224Z",
        "author": "atamarzban",
        "date": "2010-08-30T08:14:43+0100",
        "id": "32c61b9a4339a04f9fde1a427f81f7a5",
        "post_id": "post-249207",
        "text": "i replaced the dll but launch mfd no longer appears and when i start launchpad i get a weird error:shrug:",
        "thread_id": 16117
    },
    {
        "@timestamp": "2023-09-14T07:13:09.918345216Z",
        "author": "Urwumpe",
        "date": "2010-05-23T16:30:15+0100",
        "id": "6de3e13bd9a22fd352df05b1e49de17e",
        "post_id": "post-224900",
        "text": "garyw said:Van allen belts do not apply as the original poster was talking about 1,000km up and the van allen betls start around 9,500km. To get to 1,000km you don't need much thrust if you raise the orbit over a long period of time.\n\nThe inner Van Allen Belt starts at about 250 km (South Atlantic Anomaly) and extends to about 1000 km (Yes, most manned spaceflight really happens at the inner edge of the van allen belt), 9500 km is between Inner and Outer Belt, which is 3 to 7 Earth radii outside.",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:13.156161024Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-02T07:53:34+0000",
        "id": "cc16bad142d5ffab9290940ef7a35ed8",
        "post_id": "post-229746",
        "text": "The [ame=http:\/\/orbithangar.com\/searchid.php?ID=1902]Starbug[\/ame] works very well, considering it was created for Orbiter 2002.It's very well made considering it's a config-based ship.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.229602048Z",
        "author": "martins",
        "date": "2010-08-21T03:19:38+0100",
        "id": "d8f345f09d79d86ea3e8b429b72be721",
        "post_id": "post-249392",
        "text": "computerex said:Yes, please. We at least need some documentation of the exposed API. And weneedsome feedback. There is nothing more annoying then seeing the most unhelpful execution error message.\n\nExcuse me, but I spent a fair amount of time writing the API documentation. What is missing?Regarding error messages, you are welcome to modify the code to provide more evocative messages. However, this probably means that you need to bypass the Lua API parser and write your own, because all you get from the Lua parser is an error flag without any details. Rewriting the parser somewhat defeats the purpose of using a canned script interpreter.",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:09.918440704Z",
        "author": "Lunar_Lander",
        "date": "2010-05-23T16:34:48+0100",
        "id": "a018cde3929cf941a0803df37045ba3d",
        "post_id": "post-224901",
        "text": "In the Apollo to Venus project, Phase B was to be a year-long flight of the CSM and the SIV-B hab in an 40,000 km Orbit. Maybe this would be something to look at?",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:13.231840768Z",
        "author": "gattispilot",
        "date": "2010-06-09T13:22:12+0100",
        "id": "3552d5f9353d7c377b9c9d30e956db32",
        "post_id": "post-229827",
        "text": "On my Eagle3 I have notice that if no thrust is applied and focus is on another vessel I have noticed that the eagle leaves the ground. I have also noticed if landed and you exit and restart the eagle sometimes is in space. No sure why?One thought is the landing points are wrong. I know they are to a triangle.",
        "thread_id": 14682
    },
    {
        "@timestamp": "2023-09-14T07:13:34.358486272Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-21T01:54:31+0100",
        "id": "09b3c3617959e151d2456e92489fb7a5",
        "post_id": "post-249418",
        "text": "This is a long-shot, but have you tried moving it to Program Files or (assuming you have Windows 7) Program Files (x86) or Program Files (x64)?",
        "thread_id": 16136
    },
    {
        "@timestamp": "2023-09-14T07:13:10.274647808Z",
        "author": "Hispa",
        "date": "2010-05-30T12:08:48+0100",
        "id": "65bb551069a4a19bc31a3df9a4826676",
        "post_id": "post-225143",
        "text": "Addon released in Orbithangar.:)",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:13.012478464Z",
        "author": "gordliamjack",
        "date": "2010-06-08T20:52:02+0100",
        "id": "8e8d8876a007750fd1e46bd6254469d1",
        "post_id": "post-229190",
        "text": "Particle effects system for example, water, explosions and fire.Would Interest more people into orbiter because they like effects of this sort.",
        "thread_id": 14663
    },
    {
        "@timestamp": "2023-09-14T07:13:34.555735808Z",
        "author": "MikeB",
        "date": "2010-08-21T19:53:07+0100",
        "id": "f5294432ddf0064e221cfed373dd8596",
        "post_id": "post-249607",
        "text": "Maybe syzygy? Even if not, what a cool word, with three y's and no other vowels!From Wikipedia: In astronomy, a syzygy is the alignment of three or more celestial bodies in the same gravitational system along a straight line. The word is usually used in context with the Sun, Earth, and the Moon or a planet, where the latter is in conjunction or opposition. Solar and lunar eclipses occur at times of syzygy, as do transits and occultations. The term is also applied to each instance of new moon or full moon when Sun and Moon are in conjunction or opposition, even though they are not precisely on one line with the Earth.",
        "thread_id": 16149
    },
    {
        "@timestamp": "2023-09-14T07:13:10.513207296Z",
        "author": "orb",
        "date": "2011-05-19T02:01:23+0100",
        "id": "8ed76f1408a503a1507df54f1075edfa",
        "post_id": "post-225517",
        "text": "NASASpaceflight:STS-135: Atlantis heads to VAB for mating with ET-138Spaceflight Now:Sling attached to space shuttle Atlantis in readiness for lift and mate(PHOTO GALLERY- PART 1)Sling attached to space shuttle Atlantis in readiness for lift and mate(PHOTO GALLERY- PART 2)Atlantis hangs vertical inside VAB(PHOTO GALLERY- PART 1)Atlantis hangs vertical inside VAB(PHOTO GALLERY- PART 2)Atlantis hoisted to meet tank and boosters for final space shuttle launch(PHOTO GALLERY- PART 1)Atlantis hoisted to meet tank and boosters for final space shuttle launch(PHOTO GALLERY- PART 2)Some more photos of Atlantis going vertical fromKSC Media Gallery:{colsp=4}Click on thumbnails to view larger versions\u200b||||||||||\u200b|\u200b|\u200bAnd a few shots of Robotic Refueling Mission (RRM) payload of STS-135, before its move into a payload canister:{colsp=2}Click on thumbnails to view larger versions\u200b||",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.15609856Z",
        "author": "VF2_Rolf",
        "date": "2010-10-31T17:49:09+0000",
        "id": "835e2101e2ae4c2a1811cd66c0aac255",
        "post_id": "post-229745",
        "text": "Martian Clouds V works...but don't use the included Mars.cfg[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=986\"]Martian Clouds V[\/ame]Instead, add these lines to the Mars.cfg from Orbiter 2010; === Cloud parameters ===CloudAlt = 15e3 ; altitude of cloud layerCloudRotPeriod = 0.722e5CloudShadowDepth = 0.7CloudMicrotextureAlt = 30e3 240e3The DEW Line also works as per normal install.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=955\"]The DEW Line[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.556954368Z",
        "author": "orb",
        "date": "2010-08-21T20:46:13+0100",
        "id": "39949c901a5c1b8cb3f682f9717a08b8",
        "post_id": "post-249610",
        "text": "The conjunction, opposition, sygyzy terms are used to describe the alignment as seen from the position of observer, and not to describe the distance between observed bodies.I couldn't find a single word term for the closest approach, closest encounter, closest\/minimal distance, as it can be described for the absolute distance between celestial bodies.",
        "thread_id": 16149
    },
    {
        "@timestamp": "2023-09-14T07:13:10.243764736Z",
        "author": "astrosammy",
        "date": "2010-05-24T00:52:36+0100",
        "id": "4f656134d4158991470099a6abf2bb0f",
        "post_id": "post-225052",
        "text": "If you look at some ofIgels and Thortons add-ons, you'll see how cool it is to see your launches in Google Earth.I thought that there needs to be a way to do it with all vessels, so I wrote a little Plugin that does this. Currently it is very simple, all trajectories are simple white paths, and vessels on ground are invisible.I'm sure that there are still many bugs to find, but with my limited C++ skills I didn't find another way.Code:[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]#define[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] STRICT[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]#define[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] ORBITER_MODULE[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]#define[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] _USE_MATH_DEFINES[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]#include[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]<orbitersdk.h>[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]#include[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]<math.h>[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]#include[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]<stdio.h>[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]FILE *Tdebug;[\/SIZE]\n[SIZE=2]FILE *TELM;[\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] vc_written[100];[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] PN=0;[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] lon[100][5000];[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] lat[100][5000];[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] speed[100][5000];[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] londeg[100][5000];[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] latdeg[100][5000];[\/COLOR][\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] alt[100][5000];[\/COLOR][\/SIZE][SIZE=2][COLOR=#008000]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#000000] bbb = 5;[\/COLOR][\/SIZE]\n[SIZE=2]DLLCLBK [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]void[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] InitModule (HINSTANCE hModule)[\/SIZE]\n[SIZE=2]{[\/SIZE]\n[SIZE=2]Tdebug = fopen([\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"Tdebug.txt\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2], [\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"w\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]TELM = fopen([\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"TELM.kml\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2], [\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"w\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]}[\/SIZE]\n[SIZE=2]DLLCLBK [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]void[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] opcPreStep([\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] simt, [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] simdt, [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]double[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] mjd)[\/SIZE]\n[SIZE=2]{[\/SIZE][SIZE=2][COLOR=#008000]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] VC;[\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] Vi;[\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]char[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] vname[100][20];[\/SIZE]\n[SIZE=2]OBJHANDLE OH;[\/SIZE]\n[SIZE=2]VESSEL * vh;[\/SIZE]\n \n[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/FLIGHT LOOP[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#008000]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](oapiGetSimTime()>bbb)[\/SIZE]\n[SIZE=2]{[\/SIZE]\n[SIZE=2]bbb = bbb+1;[\/SIZE]\n[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/Go through vessel list[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]VC=oapiGetVesselCount();[\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]for[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](Vi=0;Vi<VC;Vi++)[\/SIZE]\n[SIZE=2]{[\/SIZE]\n[SIZE=2]OH=oapiGetVesselByIndex(Vi);[\/SIZE]\n[SIZE=2]oapiGetObjectName(OH,vname[Vi],20);[\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] (vc_written[Vi]!=1)[\/SIZE]\n[SIZE=2]{[\/SIZE]\n[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/Vessel name to file, for debug[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]fprintf(Tdebug,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c%c\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2],vname[Vi][0],vname[Vi][1],vname[Vi][2],vname[Vi][3],vname[Vi][4],vname[Vi][5],vname[Vi][6],vname[Vi][7],vname[Vi][8],vname[Vi][9],vname[Vi][10],vname[Vi][11],vname[Vi][12],vname[Vi][13],vname[Vi][14],vname[Vi][15],vname[Vi][16],vname[Vi][17],vname[Vi][18],vname[Vi][19]);[\/SIZE]\n[SIZE=2]vc_written[Vi]=1; [\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/mark vessel read[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]}[\/SIZE][SIZE=2][COLOR=#008000]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/Obtain vessel Telemetry[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]vh=oapiGetVesselInterface(OH);[\/SIZE][SIZE=2][COLOR=#008000]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](vh->GetGravityRef()==oapiGetObjectByName([\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"Earth\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]))[\/SIZE]\n[SIZE=2]{[\/SIZE]\n[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/POSTITON[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]vh->GetEquPos(lon[Vi][PN],lat[Vi][PN],voiddouble);[\/SIZE]\n[SIZE=2]londeg[Vi][PN]=(lon[Vi][PN]*360)\/(2*M_PI);[\/SIZE]\n[SIZE=2]latdeg[Vi][PN]=(lat[Vi][PN]*360)\/(2*M_PI);[\/SIZE]\n[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ALTITUDE[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]alt[Vi][PN]=vh->GetAltitude();[\/SIZE]\n[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/SPEED[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]speed[Vi][PN]=vh->GetAirspeed();[\/SIZE]\n[SIZE=2]}[\/SIZE]\n[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/}[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]}[\/SIZE]\n[SIZE=2]PN=PN+1;[\/SIZE]\n[SIZE=2]}[\/SIZE]\n[SIZE=2]}[\/SIZE]\n[SIZE=2]DLLCLBK [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]void[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] ExitModule (HINSTANCE hModule) [\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/use to write file[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]{[\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]int[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] VC,i,j;[\/SIZE]\n[SIZE=2]VC=oapiGetVesselCount();[\/SIZE]\n[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/general GE file creation[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"<Folder>\\n\\t<name>TEL<\/name>\\n\\t<open>1<\/open>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]); [\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/shortened head, only placemarks are required[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/write placemark, loop[\/COLOR][\/SIZE]\n[\/COLOR][\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]for[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](i=0;i<VC;i++)[\/SIZE]\n[SIZE=2]{[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t<Placemark>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t\\t<name>%i<\/name>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2],i);[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t\\t<styleUrl>#msn_ylw-pushpin<\/styleUrl>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t\\t<LineString>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t\\t\\t<tessellate>1<\/tessellate>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t\\t\\t<altitudeMode>relativeToGround<\/altitudeMode>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t\\t\\t<coordinates>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]for[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](j=1;j<PN;j++)[\/SIZE]\n[SIZE=2]{[\/SIZE]\n[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](londeg[i][j]!=0 && latdeg[i][j]!=0)[\/SIZE]\n[SIZE=2]{[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"%f,%f,%f \"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2],londeg[i][j],latdeg[i][j],alt[i][j]);[\/SIZE][SIZE=2][COLOR=#008000]\n[\/COLOR][\/SIZE][SIZE=2]}[\/SIZE]\n[SIZE=2]}[\/SIZE][SIZE=2][COLOR=#008000]\n[\/COLOR][\/SIZE][SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"<\/coordinates>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t\\t<\/LineString>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"\\t<\/Placemark>\\n\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]}[\/SIZE]\n[SIZE=2]fprintf(TELM,[\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"<\/Folder>\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);[\/SIZE]\n[SIZE=2]}[\/SIZE]\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE]In the picture you can see a destructive DG-IV entry, with the ISS flying above it.Place the dll file in your Modules\/Plugin folder and activate it in the launch pad.In the extra tab, you need to change Debugging Options\/Orbiter shutdown options to \"Terminate Orbiter process\".A txt and a kml file are created inside your Orbiter folder. Once you close Orbiter, open the kml file with Google Earth. Roughly 5000 seconds are recorded, you should close Orbiter before that time is reached and keep time acceleration at a maximum of 10x.",
        "thread_id": 14413
    },
    {
        "@timestamp": "2023-09-14T07:13:12.726393088Z",
        "author": "Izack",
        "date": "2010-06-08T17:01:17+0100",
        "id": "4591ffd032ad33757a912fc170b27592",
        "post_id": "post-229074",
        "text": "Jarvit\u00e4 said:This has to be the oldest logic puzzle on Earth. Here's a twist on it::tiphat:\n\nThat's exactly what I was thinking. You beat me to it! :rofl:",
        "thread_id": 14649
    },
    {
        "@timestamp": "2023-09-14T07:13:34.087780608Z",
        "author": "Mindblast",
        "date": "2010-08-20T15:17:48+0100",
        "id": "3fe56bd449a14a29e0e95b344cf49346",
        "post_id": "post-249314",
        "text": "Sorry for editing my above post.. i had a mistake in my first attempt..:)My math is a bit rusty probably.. :blush:",
        "thread_id": 16128
    },
    {
        "@timestamp": "2023-09-14T07:13:10.340512Z",
        "author": "IronRain",
        "date": "2010-05-26T08:19:16+0100",
        "id": "6dda6a01ea5618ce8be65071a671b629",
        "post_id": "post-225251",
        "text": "sweet ^.^",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:13.106340864Z",
        "author": "Izack",
        "date": "2010-06-09T06:32:55+0100",
        "id": "947b3143c026e80ba19753e13f0edc6e",
        "post_id": "post-229388",
        "text": "Yes, your problem seems to be with where you set the waterline. Orbiter's solid oceans don't like that very much.",
        "thread_id": 14673
    },
    {
        "@timestamp": "2023-09-14T07:13:34.228909056Z",
        "author": "DaveS",
        "date": "2010-08-20T23:13:30+0100",
        "id": "99af4ebf0581cc3a059c0c23b921e973",
        "post_id": "post-249387",
        "text": "Xyon said:Looks like you've got a ] on the end there, where did that come from?\n\nWell, it isn't in the actual script file, so possibly I accidentally included an extra \"]\" when I posted it between the code tags.---------- Post added 08-21-10 at 12:13 AM ---------- Previous post was 08-20-10 at 11:44 PM ----------Is there any other commands I can run it just to verify the integrity of the definition? Like checking the pos\/dir of the spotlight?",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.582888448Z",
        "author": "statickid",
        "date": "2010-05-31T19:41:18+0100",
        "id": "ad072e38ab6308b7fd462dc81bf8a6b5",
        "post_id": "post-226113",
        "text": "got it:srbs:2.8mil X 2 = 5.6milssmes: .3938mil X 3 = 1.1814mil5.6+1.18=6.78which matches this other thing:Total liftoff thrust: 30.16 MN (6,780,000 lbf)REF:Solid Rocket Booster specificationsLength: 45.46 m (149 ft)[34]Diameter: 3.71 m (12.2 ft)[34]Empty weight (per booster): 68,000 kg (150,000 lb)[34]Gross liftoff weight (per booster): 571,000 kg (1,260,000 lb)[35]Thrust (at liftoff, sea level): 12.5 MN (2,800,000 lbf)[19]System Stack specificationsHeight: 56 m (180 ft)Gross liftoff weight: 2,000,000 kg (4,400,000 lb)Total liftoff thrust: 30.16 MN (6,780,000 lbf)",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:13.432500992Z",
        "author": "Salun",
        "date": "2010-06-10T04:51:25+0100",
        "id": "2c6b90eac932b66236be0dfe78225132",
        "post_id": "post-230103",
        "text": "GET OUT OF MY BRAIN! >:O(Was watching it while riding the forums!)",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:34.230396672Z",
        "author": "martins",
        "date": "2010-08-21T23:27:30+0100",
        "id": "cf464280ed80cec20090af336d5aa498",
        "post_id": "post-249402",
        "text": "DaveS said:... I would suggest updating the Lua API documentation to include script examples of each API command and including more Lua script examples would be the way to go. In the script examples, everything would be commented with easy to understand comments, even for a new-comer to Lua scripting.The examples could be divided up in the different purposes:Carina type, that defines just a mesh, mass and attachment pointsShuttlePB type, that advances the Carina type with aerodynamics and aerodynamic control surfacesMaybe,if at all possible, multistaging.\n\nGood idea, but I will have to delegate that task, because I really won't have time to do justice to that. Are you willing to take this on? I can give you the html sources for the scripting manual, unless you want to do it on a different platform (forum, wiki).",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.262083584Z",
        "author": "Hielor",
        "date": "2010-05-27T19:42:23+0100",
        "id": "5b423a59453a5f0841ec9715a48b5b25",
        "post_id": "post-225090",
        "text": "Moach said:i can't help but to wonder...how does one \"hang\" anything without effective gravity?:rolleyes:i mean... if no force pulls \"down\" on the dice, it isn't really hanging as much as just floating around :lol:sorry... :threadjacked: carry on :thumbup:\n\nYou don't \"hang\" it, you \"mount\" it.",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:13.164551424Z",
        "author": "Woo482",
        "date": "2010-06-09T19:39:50+0100",
        "id": "f13c203114cfc05fdb93f11bab354606",
        "post_id": "post-229459",
        "text": "All my addons should work fine with Orbiter 2010, the Mars rover might need a little updating though",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.390257152Z",
        "author": "willy88",
        "date": "2008-05-26T06:24:45+0100",
        "id": "d9baea13aced5c971838dc00aaf267bf",
        "post_id": "post-68883",
        "text": "Considering this, would it be insanely good or insanely bad if the UFO nuts happen to be right? :huh:",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.290150912Z",
        "author": "Screamer",
        "date": "2010-05-25T01:28:12+0100",
        "id": "ea461da47185e90d2ab8a1c7c414f29d",
        "post_id": "post-225158",
        "text": "When I spot the word \"free simulator\" I thought...Oh Ya.But I give it a try and download the files.And was I STUNNED!!!!!!!This simulation called Orbiter is a very accurate sim to say the least.But I am a bit confused. I start with the DG, and realized that there are steep learning curve ahead. I am crashing all the time!!!But I will get the hang of this.I just can't believe it is for free.And all that add ons....it is unbelievable.Thanks to all the persons who created such a beauty of a sim.:thumbup::cheers::tiphat:",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:13.614723584Z",
        "author": "n122vu",
        "date": "2010-07-08T16:54:27+0100",
        "id": "6b69ec5ef929809a7d67021b6910e3ba",
        "post_id": "post-230279",
        "text": "VEEEERRRY Cool, Moach. Glad you are working on this. :headbang:yagni01 said:...This would work for RCS but mainly allow us to configure a throttle for XR scram engines.\n\nThe thought of this has me salivating already. This is the one thing I have been longing for when using FlyByWire with my X52. I was flying an ascent in the XR2 last night and wishing I could map the scram engine control to the slider on the throttle quadrant, which currently controls my hover engines.Looking VERY forward to the release of this one.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:34.229892352Z",
        "author": "computerex",
        "date": "2010-08-21T05:29:23+0100",
        "id": "25c7321a46db4a3ea64894e5137e62d4",
        "post_id": "post-249396",
        "text": "martins said:$orbiterroot\/Html\/orbiter.chm (chapter \"Orbiter scripting\"). Also accessible via help(api) from the console.\n\nThanks for the hint, I thought it was strange to see no documentation. I looked in the wrong places :thumbup:martins said:... but basic syntax errors fail directly in the parser and never make it to the function implementations.\n\nAs far as I know, lua is a fairly popular scripting language, it is hard to believe that it provides such little debugging capability. In any case, this seems interesting:http:\/\/www.lua.org\/manual\/5.1\/manual.html#5.9",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.469332736Z",
        "author": "Kyle",
        "date": "2011-07-21T09:17:12+0100",
        "id": "78b33b3e36ebd3c439a63295a8d7d889",
        "post_id": "post-225856",
        "text": "Went to bed at 6PM, woke up at 1 AM EDT so I got my 7 hours of sleep:p.Atlantis on the Space Shuttle's final victory lap around the world, orbit 200. This the final orbit of the United States Space Shuttle, the first being preformed by Columbia in April 1981. Long live Columbia (1981-2003) Challenger (1983-1986) Discovery (1984-2011) Atlantis (1985-2011) and Endeavour (1992-2011)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:12.68481408Z",
        "author": "Kevon Daye",
        "date": "2010-06-10T04:21:20+0100",
        "id": "2808a21eb8ce136aededb17dccf0580b",
        "post_id": "post-229058",
        "text": "Better yet, keep a copy of 2006 around while still using 2010. I keep one around specifically for shuttle fleet. Even labeled it \"for shuttle fleet only\"",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:34.46891776Z",
        "author": "Kveldulf",
        "date": "2010-08-21T08:02:51+0100",
        "id": "4bfc4c0d29b920805bccc82c0e21ddd5",
        "post_id": "post-249460",
        "text": "Xyon said:SimSig (And guys, we gotta get back to MP that sometime)\n\nWe need to get more people into SimSig and have a big MP session on Glasgow or something.So Orbinauts, download SimSig! Deal with the FUN of dealing with train traffic jams! Cry yourself to sleep at night when everything is backed up and its not your fault! Fire everyone because trains wont go anywhere, when they're routed correctly. Throw rocks at the engineer when he decides to take a bathroom break right outside the station (no joke, this happened to insanity, Zatnikitelman, and myself one night). Partake in the epic fun of doing everything right, and getting a negative score because it's not good enough:cheers:Anyway, back on topic. My favorite video game of all time? Morrowind. I have never been so engrossed in a video game before. Everytime I load it up and hear the theme song, it just brings back happy memories.",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.517118464Z",
        "author": "ElPelado",
        "date": "2011-06-05T15:54:32+0100",
        "id": "039d0b9e958553a6567b23f85792baa4",
        "post_id": "post-225536",
        "text": "If spaceflightnow's video is right, the RSS is now open, right? (I mean, not covering the shuttle)Does anyone know the time table of it's opening and closing?When will they close it? And when will it be open again?Thanks!!!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:12.810343168Z",
        "author": "Moach",
        "date": "2010-06-08T15:01:26+0100",
        "id": "e159dcbcafd9a85c7d96f012af8e4c82",
        "post_id": "post-229078",
        "text": "welcome aboard!:cheers:i think there are some multiplayer modules... not sure if any are in proper working conditions tho...:welcome:",
        "thread_id": 14650
    },
    {
        "@timestamp": "2023-09-14T07:13:34.472584192Z",
        "author": "insanity",
        "date": "2010-08-21T18:35:12+0100",
        "id": "a4c9d910d55afd344e1d55be1fb77b4b",
        "post_id": "post-249473",
        "text": "Ocarina of TimeCounter-StrikeHalf-Life (both 1 & 2)",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:09.899264Z",
        "author": "Keatah",
        "date": "2010-05-22T15:23:12+0100",
        "id": "04e569ce146174be92553dc58d6e6aab",
        "post_id": "post-224889",
        "text": "Izack said::welcome:to the forums!I'm not sure if you mean the IRC channel, but here it is:http:\/\/www.orbithangar.com\/orbiterirc.phpI have a 10 year old Sidewinder joystick that only works for atmospheric flight (and even then it still cuts out at inopportune times!). I also have no numpad either, but I can still manage to get around, so all is not lost! Hang in there.:)\n\nGo get a numpad, these things are less than $5.00 usd with free shipping on ebay.Absolutely perfect for blipping the RCS, it's like a whole new game!",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:13:12.863589376Z",
        "author": "Bendarr",
        "date": "2010-06-08T22:22:36+0100",
        "id": "a6d200298f8fc0deb07522f1b30750a9",
        "post_id": "post-229100",
        "text": "IronRain said:http:\/\/www.orbiter-forum.com\/showthread.php?t=14704&highlight=UAP&page=11Universal Autopilot is your friend;)\n\nReading the thread now. I'll grab it and see what's what with it. Thanks for the link. It'll advance my plans for stealing the ISS and putting it into orbit around the moon.---------- Post added at 09:22 PM ---------- Previous post was at 03:28 PM ----------Xyon said:Universal will work for that, yes. This kind of autopilot, however, does detract slightly from the purpose of the XR2, that it is a \"pilot's\" vessel - how are you going to get good at docking if your ship just does it for you every time? Docking is fiddly but there's no great secret to it - it just needs practise.\n\nI've also heard the Xr2 series described as a \"Rich mans spaceplane\" as well. My thoughts as far as autopilots are this. I don't know any pilots personally (particularly spaceplane ones) who hate the concept of Autopilots. Or at least accessibility to ones. Given the option of manually doing something or kicking back and letting the autopilot take over and you drink a Pina Colada which would you choose? Or at least having the option at all?In my case, it helps me avoid what I refer to as \"Frustration point\". Frustration point is where you spend time after time after time doing something (and making changes as you do so) and not succeeding. It gets to a point where you want to throw your hands upwards and say \"To bleep with it all!!\". I was that way at first with getting the DGIV to orbit. I tried, burned up, tried and tried again. Then I fired up and used the autopilot. I watched and learned from it. It took several autoflights before I managed to \"get it\". I now can fly manually from the KSC to Orbit and feeling pretty confident I can make it. Circularizing orbits and aligning planes I managed to figure out. My next frustration point was docking with the ISS. In a DGIV I can autodock and slowly learn from it. In a XR-2 with no autodock autopilot, I don't have that opportunity to learn.Hmmm, that does bring to mind though. How many people have downloaded Orbiter in the past, hit the Frustration point and decided to \"F\" it?",
        "thread_id": 14654
    },
    {
        "@timestamp": "2023-09-14T07:13:34.647265024Z",
        "author": "santy86",
        "date": "2008-05-30T01:30:09+0100",
        "id": "b0b2826fdc00ee6d9d8a7ddfc5f5a0f5",
        "post_id": "post-68929",
        "text": "You forgot to add Soyuz (any author), and also Proton (any author):)",
        "thread_id": 1615
    },
    {
        "@timestamp": "2023-09-14T07:13:10.377095424Z",
        "author": "Alexhortdog95",
        "date": "2010-05-26T19:06:13+0100",
        "id": "5414bb3acbeeb7d5d8d0eb7610831a2e",
        "post_id": "post-225327",
        "text": "Hey all,Very new to Orbiter, and very interested in the FlyByWire 0.9.1 addon. Only thing is, I can't get the darn thing to install properly. When I try to unzip it, it just unzips a 0.9.1 folder to my main Orbiter directory.When I seperate the files out, and get the addon to appear in my modules tab as it should, I can configure to a certain point, but then I get a nice little error box in German.Can someone give me step by step directions on how to use this wonderful looking addon? I looked in previous posts, but never really saw a resolution for this.I'm running Windows Vista x64 on a laptop.Thanks!",
        "thread_id": 14445
    },
    {
        "@timestamp": "2023-09-14T07:13:13.406520576Z",
        "author": "Urwumpe",
        "date": "2010-06-10T20:50:39+0100",
        "id": "532a9f3b83a3c3d88c20ec17925e051e",
        "post_id": "post-230064",
        "text": "I think the shuttle had a docking port at the bottom of them, at least it looked like that in the beginning of the movie, when the Shuttle undocks from the large spacecraft.",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:33.874733056Z",
        "author": "Enjo",
        "date": "2010-08-19T13:35:38+0100",
        "id": "42072fc91b262fdd4c13611519714d8a",
        "post_id": "post-249204",
        "text": "Nevertheless, if there's no target, the AP should be pointing to the nearest solution from the two. I can see where the error is in the code and I will fix it tomorrow morning. Now it's time for some swimming:cool:",
        "thread_id": 16117
    },
    {
        "@timestamp": "2023-09-14T07:13:10.466061568Z",
        "author": "T.Neo",
        "date": "2011-07-20T19:09:35+0100",
        "id": "5f8c7c4abc10548ee4dac47178fd13f1",
        "post_id": "post-225839",
        "text": "This kind of vivid artwork of the Shuttle is something that really inspired me as a kid. It brings a tear to see such a depiction with ISS-era hardware in the payload bay.And it is even worse, that I thought it was a depiction of a mural, but I then looked closer found out that it is a depiction of an actual intended display... that is sad, I think, that things have come full circle, we are done depicting these vehicles in flight... now we only make depictions of them as museum displays.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.527119616Z",
        "author": "garyw",
        "date": "2010-06-10T19:40:31+0100",
        "id": "5e6172534b71082af8b4c74fd391f74b",
        "post_id": "post-230213",
        "text": "fireballs619 said:Can orbits be tracked doing this? Or is it just ascent\/descent?\n\nOrbits can be tracked easily enough. I've done a small test of that but I think I deleted the screenshot.Ok, process document is on my site ->http:\/\/isa.gdwnet.com\/downloads\/google-earth-process.pdfPlease let me know of any problems\/errors\/corrections\/suggestions, etc.:cheers:",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:13:34.228525056Z",
        "author": "Urwumpe",
        "date": "2010-08-20T20:41:03+0100",
        "id": "0de4f7860ad5108324a452e7cb81d9b5",
        "post_id": "post-249384",
        "text": "Yes, useCode:spot:activate(true)instead, it is a simpler version for \"activate(spot, true)\", to imitate object orientation.",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.476010752Z",
        "author": "DanM",
        "date": "2011-07-21T10:52:08+0100",
        "id": "0b10cae65349d3d9485abc6d430b3a6e",
        "post_id": "post-225894",
        "text": "The shuttle is subsonic",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.024277504Z",
        "author": "supersonic",
        "date": "2010-06-09T02:27:58+0100",
        "id": "0edecb4e7492f46ab1f7afc72edaf127",
        "post_id": "post-229214",
        "text": "No, because if you are aiming for another planet you will flybywayto early and miss your target by a few AU.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:34.35918336Z",
        "author": "fido_61",
        "date": "2010-08-21T18:18:33+0100",
        "id": "d4a97ae560bac56af500b18b5831aa67",
        "post_id": "post-249424",
        "text": "I had \"Always enumerate devices\" checked, but I am running dual monitors. Everything seems to be working now. Thanks.",
        "thread_id": 16136
    },
    {
        "@timestamp": "2023-09-14T07:13:10.477065472Z",
        "author": "Star Voyager",
        "date": "2011-07-21T10:55:40+0100",
        "id": "6de8d5cc20094354dd266c91d11df0c8",
        "post_id": "post-225900",
        "text": "Farewell to the world's greatest, all-electric flying machine, and hello to a new era of the commercialization of space!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.02680576Z",
        "author": "FSXHD",
        "date": "2010-06-09T16:33:26+0100",
        "id": "74d5573b710bb4693bca9a933407aa67",
        "post_id": "post-229238",
        "text": "Face said:In flight sims, Earth is not rotating, nor are the celestial objects reachable or moving. You can not project flight sim solutions to Orbiter, that's why it is so hard to do here.Your proposal seems like you don't understand basic Orbiter functionality (my apologize if I misunderstood that), and here is why I think so:Orbiter's main purpose is space flight simulation. As such, planning and executing trajectories in space is a common operation. A trajectory is about position-change over time w.r.t. the celestrial objects (or other vessels). If you speed up only your vessel to get a flight-sim style time-acc, you basically break your trajectory and will never reach your target. Doing so is nothing but another FTL engine and has nothing to do with time-acc as Orbiter executes it.regards,Face\n\nYou are correct in saying that I am somewhat new to Orbiter. I first started learning in January. I have only done one successful lunar transfer, but I can launch, rendezvous and dock with anything in Earth orbit with ease. Reentry is the hard part. Thats my main skill I need.Anyways, the bubble method is the closest we have a got to a good system, and it has my vote. But I still think a mission control-client should be developed too. Theres that Orbiter Mission to Mars 'Prometheus', I believe, and a mission control would be great for those missions. Another key aspect of this is overall user-friendliness (even if one doesn't understand the system, most do, and the other can be taught) and stability.Regards,Kevin Burns",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:34.368673024Z",
        "author": "computerex",
        "date": "2010-08-21T02:18:12+0100",
        "id": "d405ec3e223767c9e040ba2b4f45516a",
        "post_id": "post-249440",
        "text": "http:\/\/sourceforge.net\/projects\/orbitervis\/files\/",
        "thread_id": 16139
    },
    {
        "@timestamp": "2023-09-14T07:13:10.582298624Z",
        "author": "cjp",
        "date": "2010-05-31T18:11:53+0100",
        "id": "32b1b6d8f63a070ae26ce26b686ae741",
        "post_id": "post-226109",
        "text": "statickid said:[LOLcatz image]\n\nI know, I know, I should have said 'heads down', and not 'upside down'. Do you always make images like that to make your point clear?I'll edit the initial post of the thread to fix this.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:13.247426048Z",
        "author": "SiberianTiger",
        "date": "2010-06-09T17:58:36+0100",
        "id": "85073be1bbb3b09c1f9080099d3a88db",
        "post_id": "post-229849",
        "text": "Come on, the USSR could develop space industry from scratch, send the 1st satellite and man to space, and almost make it to the Moon when it still wore patched pants (and had no free gas & oil yet). How much panic a routine financial crisis like the current one may spread?",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:34.488645376Z",
        "author": "fsci123",
        "date": "2011-06-04T22:51:53+0100",
        "id": "3dbd65bb81ea6ef7d8d5f0aeb6e5bd4a",
        "post_id": "post-249539",
        "text": "HALO",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.659803136Z",
        "author": "Mojave",
        "date": "2010-06-17T15:24:51+0100",
        "id": "875728096759468b3a434a16e701f6e3",
        "post_id": "post-226245",
        "text": "Meshland I think.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:13.645978624Z",
        "author": "kwan3217",
        "date": "2010-06-10T17:34:11+0100",
        "id": "50fedfff9d88c96c88cb521bb6f6bb06",
        "post_id": "post-230372",
        "text": "ICBM reentry vehicles are relatively low-drag, compared to any normal spacecraft we in the Orbiter community may be used to flying. Because they are weapons, and because they don't want to be shot down, these reentry vehicles are designed not to hit terminal velocity before the weapon is detonated. I've heard numbers like mach 3+, and the canonical picture of a set of MIRVs with no warheads shows a streak of flame all the way to impact in the ocean.Warheads don't care about high G (see atomic artillery shells) or heating. They aren't normal payloads.Peacekeeper missile reentry test, fired from Vandenberg Air Force Base and aimed near [ame=\"http:\/\/en.wikipedia.org\/wiki\/Kwajalein\"]Kwajalein Atoll[\/ame]. These eight streaks represent eight reentry vehicles. A fully loaded Peacekeeper could carry ten. In a live firing, each of these streaks would end with a 500kt explosion. Cloud decks like this usually bottom out at 5000-1000 ft (1.6-3.2km) so you can see that they are hypersonic to at least this level, and probably all the way to the ocean.There has been precisely one live ICBM launch-to-detonation test performed by the USA -http:\/\/www.navy.mil\/navydata\/cno\/n87\/usw\/issue_24\/frigate_bird.htmDominic Frigate Bird, 6 May 1962. This was a test from a submarine. The interesting thing about it is that the tested missile was an ordinary active-duty missile from an ordinary active-duty sub, with no special preparations except for a telemetry package. This was more of a demonstration than a test, a demonstration that the USA was ready and able to live fire these things if needed.",
        "thread_id": 14725
    },
    {
        "@timestamp": "2023-09-14T07:13:34.47966592Z",
        "author": "Izack",
        "date": "2010-11-13T02:29:44+0000",
        "id": "61e756a4a541dad7556c37fdd3e7d100",
        "post_id": "post-249506",
        "text": "Pilot7893 said:Hey Izack, didn't you say you were gonna get an XBL subscription once you got Reach? We should add each other.\n\nThat was before I moved and my internet connection went to hell. I peak around 0.1MB\/s now on a good day, so I think XBL is out of the question...:(",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.272755456Z",
        "author": "n122vu",
        "date": "2010-05-28T03:45:47+0100",
        "id": "7f5074a3680a86d461dfb9ec73192d80",
        "post_id": "post-225131",
        "text": "For the name, I'd like to submit The Faraday.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:13.248089856Z",
        "author": "SiberianTiger",
        "date": "2010-06-09T21:47:02+0100",
        "id": "b792a8dd8125cca0ab1dae428bdb11c5",
        "post_id": "post-229852",
        "text": "Urwumpe said:yes...but what does that say about Russian spaceflight... i mean... just compare USSR motorcycles and European Motorcycles... even the British motorcycles are better than Stalins revenge.\n\nI see your point about bikes, but what are you comparing to what in the area of spaceflight?",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:34.674047232Z",
        "author": "Glider",
        "date": "2010-08-21T20:53:48+0100",
        "id": "111019e06f89c127a8532987abf89575",
        "post_id": "post-249647",
        "text": "jedidia said:I need a bit help with a calculation, since the function stargen uses seems to be pretty screwed up (returns something like 0.0000005 kg\/m^3 for an atmosphere of earth pressure and composition...)Given: Surface pressure, average molar weight of the atmosphere composition, average temperature.Wanted: Surface density in kg\/m^3any suggestions?\n\npV = nRT;V = (RT)\/p [m3 per 1 mole]Dm = p\/(RT) [moles in 1 m3]D = M*(p\/(RT))[kg \/ m3]R = 8.31 for SI units.M in kg\/moleT in Kelvin degreesp in N\/m2For Earth the calculated value is D = 1.206 kg\/m3. real = 1.204 kg\/m3.For Venus: calculated D = 66.7 kg\/m3. real = 67 kg\/m3.Will work well for gases far from boiling point and presurres no more than ~20 atm at ~273K ( but can work well for higher pressures if the temperature is high enough ).",
        "thread_id": 16152
    },
    {
        "@timestamp": "2023-09-14T07:13:10.436700672Z",
        "author": "orb",
        "date": "2011-07-08T16:09:16+0100",
        "id": "c74b6530098a5135caee47501e2065f0",
        "post_id": "post-225691",
        "text": "While it's still holding, a couple of photos from crew suit up and walk out:{colsp=3}Click on images to enlarge\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b{colsp=3}\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.435192576Z",
        "author": "Loru",
        "date": "2010-06-10T15:54:22+0100",
        "id": "c768ccb96098192554f6e3d8359c58c2",
        "post_id": "post-230117",
        "text": "\"Gentelmen. It was a privilage flying with you.\"\"Failure is not an option\"2 best lines in entire movie IMHO.ps I love this movie.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:34.502251264Z",
        "author": "Xyon",
        "date": "2010-08-26T02:30:09+0100",
        "id": "09196ae8979d68623dae92f828c7e36d",
        "post_id": "post-249562",
        "text": "Ah, but copyright is a finiky thing you don't wanna get on the wrong side of.",
        "thread_id": 16142
    },
    {
        "@timestamp": "2023-09-14T07:13:10.584100608Z",
        "author": "statickid",
        "date": "2010-06-01T00:52:40+0100",
        "id": "581f55d3f5606e64240a7c09a333fb8c",
        "post_id": "post-226120",
        "text": "oh thanks for the tip!....on second thought...may i inquire what specific ascent checklists you are referring to? are they on O-H?",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:13.53126528Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T11:28:25+0100",
        "id": "fd6061f0f0c2038b48580d62cc8f7395",
        "post_id": "post-230218",
        "text": "This is a clip one my friend made out of pictures he has drawn himself. They illustrate the plot of SF book [ame=\"http:\/\/en.wikipedia.org\/wiki\/The_Invincible\"]The Invincible[\/ame] (Niezwyci\u0119\u017cony) written by Polish writer Stanis\u0142aw Lem in 1964.My friend is slowly getting blind due to an incurable decease, and this makes him draw a picture every day, resulting in thousands of pictures painted using both paints and brush, as well as computer tools. He is a big fan of SF and spaceflight, too.I believe this is worthy of a special thread...[ame=\"http:\/\/www.youtube.com\/watch?v=_r0H-eY6fDg\"]http:\/\/www.youtube.com\/watch?v=_r0H-eY6fDg[\/ame]",
        "thread_id": 14715
    },
    {
        "@timestamp": "2023-09-14T07:13:34.473270016Z",
        "author": "Ghostrider",
        "date": "2010-08-21T19:53:45+0100",
        "id": "fa442a134b6266bfde811a6e4aa351c9",
        "post_id": "post-249475",
        "text": "I've been playing since the early '80s so the list would be a little long...Anyway my (recent) favourites are:- the Silent Hill series- the Legend of Zelda series- GTA: Vice CityAnd I'd say Grid Wars 2 is worth your time...",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:09.899444992Z",
        "author": "Krys",
        "date": "2010-05-22T18:02:08+0100",
        "id": "1301dce200737ae6de1fd756e41fd4c1",
        "post_id": "post-224891",
        "text": "Welcome! Hopefully you'll learn to love this place as much of the rest of us, and when you do add something tothis thread.",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:13:10.458971904Z",
        "author": "IronRain",
        "date": "2011-07-14T18:24:58+0100",
        "id": "5f58c06f6acf6c12649a55791891b541",
        "post_id": "post-225794",
        "text": "Booster Camera Video of Atlantis Launch",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.256084224Z",
        "author": "SiameseCat",
        "date": "2010-06-20T01:37:27+0100",
        "id": "987553ce1311a3b5ac70e4edc0c9ecb7",
        "post_id": "post-229877",
        "text": "I just noticed that SSU CTDs when jettisoning the drag chute after landing. AFAIK, this is the only problem in the current code.",
        "thread_id": 14686
    },
    {
        "@timestamp": "2023-09-14T07:13:34.484115456Z",
        "author": "communist",
        "date": "2011-05-22T01:38:02+0100",
        "id": "03813feeddabf3a362a7aa45d9efdda8",
        "post_id": "post-249527",
        "text": "other than orbiter i usually drive a car:http:\/\/www.rigsofrods.com\/content\/or ride on elevators:http:\/\/www.skyscrapersim.com\/index.shtml",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:13.506870784Z",
        "author": "Zachstar",
        "date": "2010-06-10T08:13:10+0100",
        "id": "7c4be3e25f1c3514fbf1695c1791aeba",
        "post_id": "post-230154",
        "text": "We have a massive oil spill in the gulf. Teachers getting laid off in droves. A war in Afghanistan that is heating up. It matters not what we think the political reality is the REAL money needed for a return to the moon simply is not going to happen any time soon.Ares was a stunt. A way to pretend that shutting it down would be far too politically damaging but that was before the recession and they hardly expected the birth of the \"realism\" movement on various forums that decided to stop signing the praise of Ares and its bullcrap about \"Safe Simple Soon\"In the 60s you could tell the poor farmer you were going to the moon because his kids were playing with rocket ship toys and it was the \"Best\" thing to do in their eyes. Money flowed like hotcakes back then a completely different situation from now.So overall in the short term I am against a return to the moon. When we return to the moon I want it to be with the world watching. Not glancing at the TV while they grab a TV dinner while preparing to go to their 2nd job. That at best is 20 years from now. An insanely long time to wait I know but when you have 7 billion people on earth other priorities just exist.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:34.685648384Z",
        "author": "Keatah",
        "date": "2010-08-21T21:50:51+0100",
        "id": "e8cc1e5eb795372de81553064d42b058",
        "post_id": "post-249655",
        "text": "I say give this guy a laptop and autocad!",
        "thread_id": 16154
    },
    {
        "@timestamp": "2023-09-14T07:13:10.660086528Z",
        "author": "george7378",
        "date": "2010-06-17T21:36:49+0100",
        "id": "57b9e41208483020db6f26bb6c9d9d43",
        "post_id": "post-226247",
        "text": "'Extreme EVAs' - launch into a 130KM sub-orbit, and see how long you dare stay outside before the atmosphere gets the better of you. Can you close the doors before they burn off?",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:13.61309696Z",
        "author": "Hielor",
        "date": "2010-07-05T22:17:20+0100",
        "id": "c383615c5eb597cb3fb35a9605ca84e1",
        "post_id": "post-230267",
        "text": "Moach said:there is no setup utility tho... you need to edit the CFG to have it work in your rig... which means a bit of trial-and-error (or you can open the calibration dialog and check which axes are which in there)\n\nGlad to hear it's coming along!Do you have any plans for a setup utility, or at least some kind of display so you can see what axes\/buttons are which? That's really an invaluable feature of FlyByWire...",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:34.490365696Z",
        "author": "deltawing777",
        "date": "2011-06-07T14:26:15+0100",
        "id": "ae6dd9dc65b98564aa829a8774d42bff",
        "post_id": "post-249548",
        "text": "If you like military games as I do and want \"real as it gets\" . I suggest this site.http:\/\/myinternetservices.com\/tournaments\/They play Arma 2 Battlefield Total War and others. I am playing Combined Arms which is Joint Operations all expansion packs with TIC mod. [RR]Maj.Amber set me up with basic training I then qualified for Warrant Officer 1st class in the 2nd division Air Calvary. Battle Day is every Sunday for 8+ hours. So put on your headset\/mic and lock and load. This is not a drill:)",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.667483648Z",
        "author": "Mojave",
        "date": "2010-11-16T12:06:48+0000",
        "id": "c2dccebd88b2263fb182af60eaee6265",
        "post_id": "post-226302",
        "text": "hribek said:Get a UMmu on Earth. Strap on a turbopack. Press D and delete to get altitude. Set descent rate to (-)6 m\/s. 5 m\/s is survivable, 6 m\/s kills. The funny part is that as you hit the ground, the turbopack will bump and fly to 50-100 meters. Then it hits the dead UMmu at the heart. (disclaimer: tested at Wideawake).\n\nFunny thing, I also noticed that the turbopack does that when the UMMU dies.-Takeoff in a DGIV straight up, EVA the crew and load the suborbital autopilot.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:13.67743872Z",
        "author": "AirSimming",
        "date": "2010-06-11T22:00:05+0100",
        "id": "58880e44ac2b33970870f19ba782fa99",
        "post_id": "post-230439",
        "text": "It's one of the mosty scary things I've seen for now.---------- Post added at 09:00 PM ---------- Previous post was at 08:46 PM ----------Sinkholes never got my attention so far. But there seems to be some really scary but also interesting events:",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:13:34.685890048Z",
        "author": "Kyle",
        "date": "2010-08-21T22:12:47+0100",
        "id": "328501039bb08dff0a8c82b8c6b8d45c",
        "post_id": "post-249656",
        "text": "+1 for PMM Leonardo.",
        "thread_id": 16154
    },
    {
        "@timestamp": "2023-09-14T07:13:10.228047616Z",
        "author": "george7378",
        "date": "2010-07-23T21:24:27+0100",
        "id": "21f059b83cef4ca4007eec155446befd",
        "post_id": "post-225036",
        "text": "I watched the sunspot group as the Sun sank lower on the horizon - I could see three large ones using my 8X30 binoculars - it is a real sign that the Sun is waking up again, and it's a fantastic sunspot display - (I suspect it is visible with the naked eye). While I haven't ever seen this, I found some photos of amazing naked-eye unfiltered observations of sunspots:Current sunspot group:Old one:http:\/\/www.spaceweather.com\/swpod20...nyi1.jpg?PHPSESSID=339rhtsrhi7ffnhcdg8a80s4v3",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:12.68959232Z",
        "author": "Hielor",
        "date": "2010-06-10T05:46:25+0100",
        "id": "68d1a8a1bcbb769d35d90c5f7c28a737",
        "post_id": "post-229061",
        "text": "ar81 said:If I am correct, compatibility issues come from the fact that Orbiter 2010 was compiled using .NET and not Visual Studio anymore, so blame Microsoft for compiler compatibility issues.\n\nYou are not correct.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:34.066753536Z",
        "author": "orb",
        "date": "2010-08-20T13:00:13+0100",
        "id": "a3ff9ba3be36358527aa2502c65882da",
        "post_id": "post-249307",
        "text": "If you had read theLRO news thread, you'd knew. :lol:",
        "thread_id": 16127
    },
    {
        "@timestamp": "2023-09-14T07:13:10.516191232Z",
        "author": "N_Molson",
        "date": "2011-06-03T13:58:28+0100",
        "id": "b283c88412dcb9cbdcb02c7bf802b8ac",
        "post_id": "post-225532",
        "text": "Launchpad picturesGreat serie of STS-135 pictures on Spaceflight Now, a lot more onthis link:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.121433344Z",
        "author": "Tex",
        "date": "2010-06-09T17:35:34+0100",
        "id": "3bcb58b1ac7cc9b48b1037c071c2eb7d",
        "post_id": "post-229420",
        "text": "Welcome back indeed, have fun playing the new Orbiter! :thumbup:",
        "thread_id": 14678
    },
    {
        "@timestamp": "2023-09-14T07:13:34.088509952Z",
        "author": "Gerdih",
        "date": "2010-08-20T15:36:44+0100",
        "id": "3fb6cbb9e3c5a7f88e4011262f6820f1",
        "post_id": "post-249317",
        "text": "O I understand I have made this with log but I think that the (a\/square) is dividing P no?This is why you have reversed a\/square ?",
        "thread_id": 16128
    },
    {
        "@timestamp": "2023-09-14T07:13:10.112115968Z",
        "author": "Graham2001",
        "date": "2010-05-23T02:23:59+0100",
        "id": "2770293258cbb9782428606caae44a49",
        "post_id": "post-224970",
        "text": "I've stumbled across several documents on the NTRS relating to atmospheric entry probes for Jupiter and the other outer planets to be carried by either Pioneer (10\/11\/H\/I), TOPS or Voyager (1\/2).Over the next few weeks I'll post the various studies to this thread as a resource.1. Jupiter Turbopause ProbeThe Turbopause probe was a 1971\/2 proposal for a spacecraft that would take measurements from first contact with the Jovian atmosphere until re-entry blackout occurred.One proposed mission which featured it was the Solar Apex mission. This would involve a Pioneer type spacecraft being launched to Jupiter so that the spacecraft could use a gravity assist maneuver to be flung towards the point in the sky the sun is traveling towards. (See pg 249(PDF) of the \"Supporting technical studies\" document)References:1.The Jovian turbopause probe. Part 1 - The scientific requirements for the Jovian turbopause probe2.Systems-level study of a nonsurvivable Jupiter turbopause probe. Volume 1: Summary3.Systems-level study of a nonsurvivable Jupiter turbopause probe. Volume 2: Supporting technical studies",
        "thread_id": 14405
    },
    {
        "@timestamp": "2023-09-14T07:13:13.22733056Z",
        "author": "Nessim",
        "date": "2010-06-09T13:17:06+0100",
        "id": "0187d63b4215a21c90cc59f475654b58",
        "post_id": "post-229824",
        "text": "Having problems with the MFD in new Orbit 2010:1- Both MFD in the Delta G and Shuttler A (2D and \"transparent\" views) appears black. (but they are ON)2- In the VC view (DG) and the 2D view of the DG IV addon the MFD shows OK. Both OK.3- I use the zip installer and run the verification check, and install the required \"libraries\"... All seems OK exept the above-problem.I suspect is some frame rate or or rate - refreshing problem ... tried diferents video settings (window, 16 or 32 bits, screen resolution) with no solution.Help would be appreciate.",
        "thread_id": 14681
    },
    {
        "@timestamp": "2023-09-14T07:13:34.391427584Z",
        "author": "GregBurch",
        "date": "2008-05-27T02:46:25+0100",
        "id": "63b26e7a891b4050422794738f69c32f",
        "post_id": "post-68897",
        "text": "Usonian said:The length of your posts must violate some Forum rule or other. They are consequently inadmissible. Thus, I win this debate!\n\nAs I\u2019m sure you\u2019re aware, many courts (all courts of appeal, as for as I know) have limits on the length of briefs. Believe it or not, I\u2019m somewhat infamous for filing very brief briefs. It freaks out the other side when I file a one or two paragraph motion.Usonian said:Given the brain power of the sources you are quoting, and my own very ordinary powers, the logical move would be to throw in the towel. But I like the sound of my own keyboard clicking...\n\nIt is something to think about: The folks who have been troubled by this problem may well count as some of the smartest people in the world. I just tag my angst along with theirs \u2013 it makes feel smart just worrying about the same things they worry about.Usonian said:First, by way of verifying that I understand, let me reduce your point to a three-year-old level I can grasp:Start with the premise that our galaxy is loaded with Earth-like worlds and technical civilizations.A self-replicating von Neumann probe is within the realm of possibility, even for techno-newbies like us (or just a few decades more advanced than us). Thus, in the course of Galactic history there were many, many opportunites forat least oneof those civilizations to have created von Neumann probes.Since the spread of the (maybe nanotech?) von Neumann probes is unstoppable, they should by now be pervasive and we should see some evidence of there existance.Since that evidence is lacking, we must call into question the initial premise (ala Fermi) and conclude that our galaxy is NOT loaded with sentient beings and technical civilizations. If evolution naturally drives toward sentients, then there must be some filter that prevents the galaxy from being loaded up. Or, the galaxy isn't loaded up because sentients is a rare evolutionary oddity, maybe even one-of-a-kind.\n\nBy Newton, I think you\u2019ve got it.Usonian said:I should read up on this stuff before trying my hand a replying, but my own clicking draws me on. Just a couple of the objections that leap to mind:Isn't there something essentially looney in creating a self-replicating machine? Given that the Homo sapien bio-machine is self-replicating at an unsupportable rate, why would we (or any other sentient \"out there\") create a whole new brand of thoughtless self-replicators? And if we (or they) did such a looney thing, why would we send them off into interstellar space? What's to be gained? I'm not convinced that this brand of lunacy is inevitable.\n\nWell, first, and as an aside, I question the common belief that \u201cthe Homo sapien bio-machine is self-replicating at an unsupportable rate.\u201d It\u2019s certainly true with the way we currently go about things that we\u2019re pooping in our crib quite a bit. But it\u2019s not hard at all to imagine ways of doing things that could support far more bio-humans on Earth than we currently do, in high style, and without doing much damage at all to old Mama Earth.But more to the point, the power of replication is, I\u2019m afraid, irresistible. The things we can already do with it (agriculture, for instance), are good things. Working at a more subtle level will provide technological riches beyond the wildest dreams of Croesus before too long. There are those (Bill Joy, most famously, but others are lining up as they wake up to the possibilities) that would stop the development of self-replicating molecular machines. But the proposals to do so are just as chilling \u2013 if not more so \u2013 than any \u201cgrey goo\u201d fear one might conjure. Basically, you have to lobotomize the human race to excise this knowledge, and then keep it lobotomized \u2013 forever. And believe me, there are plenty of not-so-nice people who look forward to harnessing the destructive power of such technologies. So, I\u2019m afraid the only way forward is \u2026 forward.Usonian said:What constitutes a galaxy \"loaded\" with sentient life? 1,000 sentient species seems like a lot to me, but compared to 100 billion stars it isn't much. Are 1,000 sentient species enough to make it inevitable that one of them will venture into self-rep tech lunacy? I'm not convinced.\n\nPhysics is physics, and large numbers are large numbers. The evolved human meat-brain isn\u2019t too good at dealing with either. But consider this: The potentiality of self-replicating automatons (as Johnny von N called them) is inherent in the nature of chemistry and life. It seems inevitable to me that any sentient species that gets to the point of having a scientific world-view will eventually realize the power of this set of ideas. It will take enormous self-control not to use it.And it may well be in the very nature of evolved life itself that it finds such a step irresistible: To get to the point that it can know about this possibility, it has to have been a successful competitor in its own evolutionary environment. In other words, species that can turn away from the power of self-replication probably don\u2019t evolve to the point of even knowing about it.As for the large numbers, I\u2019m thinking of TIME. Over the long stretch of a billion years or so that we\u2019re looking at as the period in which life would have evolved to the point of launching a probe-wave, it seems to me inevitable that at least one would.Usonian said:Come to think of it, when Fermi asked, \"If you so smart, where are they?\" Was he \"dissing\" the notion of a \"loaded\" galaxy, or the notion of inevitable von Neumann probes, or both?\n\nI don\u2019t know. It\u2019s a paradox.Usonian said:Where there is construction and replication, there is error. Wouldn't a von Neumann probe be just another life form - mutating, evolving and eventually expiring into extinction, just like every other living species? Even if one (or a few) instances of von Neumann probes are inevitable in a galaxy \"loaded\" with sentients, isn't it just as likely that those few von Neumann probe \"species\" would sink into extinction before they filled the galaxy?\n\nWell, this begs the question of whether an evolutionary process that works itself out over the space of a galaxy and time spans of millions of years will necessarily \u201csink into extinction\u201d over such a period. I don\u2019t think there\u2019s any good reason to think so.On the other hand, your point about replication error is a good one. Time to talk to Mr. Darwin. Again, I leave the implications of that to the reader.Usonian said:I am guessing that my objections are nothing new to this debate - you probably have ready answers to each. Well, in the words of your fellow Texan, \"Bring it on...\"\n\nNo \u2013 they\u2019re not new, but it\u2019s good to see someone come to this fresh and develop the same questions that very, very smart people have been asking about Fermi\u2019s little quip for over 60 years.Usonian said:BTW, Greg, your posts may be long, but they're engaging - you tell a great story. I suppose you can employ those talents in a court room, but you may have missed your real calling. Write a book - and tell John Grisham, Esq. to look out.\n\nI do love to explain things in the courtroom. But as for the book, well, events keep overtaking my writing. And there\u2019s the small distraction of making a living in the meantime and creating the odd Orbiter addon along the way.GB",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.417984Z",
        "author": "Ghostrider",
        "date": "2011-06-22T09:00:23+0100",
        "id": "de597ab8da1c49340204f6024947c371",
        "post_id": "post-225584",
        "text": "Is that the best they can give them? An old M113? That thing isn't going to fare well in a catastrophic kaboomlike emergency. Don't be cheapskates and give them a Bradley, at least, with full ammo load.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.43357824Z",
        "author": "Andy44",
        "date": "2010-06-10T05:09:29+0100",
        "id": "ec6af7859a93ae737cd58d8d0b3cb51a",
        "post_id": "post-230107",
        "text": "Well, of course there were some inaccuracies, some more glaring than others.The only one that really bugs me is the course correction burn scene, when the external shot of the vehicle shows in the wrong attitude.Aside from that, there's not much to dislike, except maybe that Ron Howard sold out on sound in vacuum.---------- Post added at 12:09 AM ---------- Previous post was at 12:08 AM ----------ddom2006 said:Did they have a set for the Apollo Command Module + Re-entry module or was the filming done for that on the vomit comit as well? I Feel a little sorry for the actors having to spend so much time in the vomit comet :lol:\n\nThey had an interior set on board the aircraft for those scenes, AFAIK. Must have been Puke City.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:34.459202048Z",
        "author": "jedimaster1214",
        "date": "2010-08-21T05:13:05+0100",
        "id": "5353c591356ead7bd96c12c2d5c519ce",
        "post_id": "post-249455",
        "text": "MW2, when i wish to vent my anger and just shoot something......but mostly very popular pre-2000 games such as Zelda & Pok\u00e9mon.....",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.42452864Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-01T14:57:30+0100",
        "id": "e73d5172e90069973b497807c3c0d502",
        "post_id": "post-225622",
        "text": "Capt_hensley said:Yeah I see your points.True another PMM would use more atmospherics, and power. It would be another seal to consider for leaks, and would expose more PM surface to space as a target for Micro Meteors. I think you could use any space available on station, need is a very stiff word. After all we lost the US HAB module due to budget and power constraints. We also lost the CRVs to budget constraints. I think these are all worthy risks. What is lost is the ability to put something like this large module on station because this is the last shuttle flight, Bringing large amounts of trash back aboard shuttle should never be a consideration. see below.I always thought that keeping the PMAs and Nodes free from clutter of stores, trash or otherwise unused items, would be a more practical situation. Safer too. My pet peeve is the atmosphere hoses that pass through a hub or docking nodes narrow passage. These things make a quick emergency seal procedure all but impossible.I would argue that the nodes could be re-arranged to accommodate the addition without hindering the Dragon, HTV and Cygnus docking sites. Sure the center of gravity(mass) would change, but we have that pretty well under control with visiting Soyuz, and transport vessels.Trash can come back in any visiting ship including ATV. While not likely, we could send up an empty vehicle and return it full of trash. If a trash run is all we needed. Anything other than a shuttle trip would be cheaper to do.Dragon can return those special items that must come back whole like experiments from the racks, or even 4 full racks for that matter. It's the only other ship designed to do so.Anything large from the exterior we need to keep to re-use, or analyze should be brought back on this last shuttle flight. Not trash.PS. It was a pretty expensive venture to modify the current PMM, and cost has always been a factor in this program as noted above. I guess were lucky that we got the one PMM. IMHOPSS Thanks for keeping us up to date. This is a great thread.\n\nThe problem with putting a \"PMM-2\" on ISS is that there just aren't enough (usable) berthing ports to do it, since in the future we'll need two open ports for cargo vehicles and two open ports for crewed vehicles. Rearranging Nodes to free up docking ports would be near impossible due to the complexity of such an operation.The main reason for using the MPLM to return lots of ISS hardware on STS-135 is that the MPLM down-mass (how much mass it can return to Earth) is much greater than HTV or ATV, simply due to its increased size. Also, some of the stuff coming down in the MPLM is stuff that NASA wants to keep, as opposed to burn up (some broken hardware is coming down that could be analysed, refurbished, and re-launched in future). And just an FYI, Dragon will not have the capability to launch or return racks to Earth - so rack return capability goes away with the Shuttle (although that capability is not needed anymore anyway).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.535350016Z",
        "author": "Sky Captain",
        "date": "2010-06-10T13:40:06+0100",
        "id": "22b881cfda6289a1a529a717b81dc771",
        "post_id": "post-230223",
        "text": "I doubt the DG has enough trust to push nearly full ET after srb seperation although with XR5 it should work.",
        "thread_id": 14716
    },
    {
        "@timestamp": "2023-09-14T07:13:34.489041664Z",
        "author": "Dambuster",
        "date": "2011-06-04T23:49:19+0100",
        "id": "71dea74555a7db5a93b0d92a91f2476b",
        "post_id": "post-249540",
        "text": "I tend to judge games on how I feel after I no longer play them. I find most games that I play fun, but if I don't play for maybe a month, then my views may change.So my favourite games are:Halo 1 (Combat Evolved - PC version), and also Halo: Custom EditionAge of Empires 1Battlefield 2\/Project Reality ModAces HighAdditionally, there's a game that I can't remember the name of, which was a web based Java game, where you were a space pirate, and clicked your way through various scenes, like going to a bar to get a mission or some cargo, buying mining equipment, getting a new ship, getting held up in orbit by the Intergalactic Revenue Service, and eventually dying. I think everything in the game was green on a black background, and the loading screen had a flashing skull and crossbones. The name may have been Space Pirates or something - if you know which game I mean, PLEASE LET ME KNOW! - I'd love to play this one again:)",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.501659904Z",
        "author": "IronRain",
        "date": "2011-01-15T15:55:14+0000",
        "id": "beb234d5e3d3b306d83f1dd4702f7e7c",
        "post_id": "post-225461",
        "text": "So now she might not fly...?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.138245376Z",
        "author": "Xyon",
        "date": "2010-07-13T04:51:27+0100",
        "id": "a8019f54be796e05e597b1866193e351",
        "post_id": "post-229680",
        "text": "Kendo said:Re Deepstar 2.0. please read Orbiter 2010\/ Saturn moons faulty physics thread, it shows a problem in 2010.\n\nTo fix it, after extracting Deepstar delete the two dlls it places in the Orbiter Root folder, saturn.dll and satsat.dll. Should be fine after that.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.228983552Z",
        "author": "computerex",
        "date": "2010-08-21T00:48:19+0100",
        "id": "6e595d718b81c9f51334bf22d433f336",
        "post_id": "post-249388",
        "text": "I am getting a lot of issues with the lua interface myself. Random crashes, slow response, hardly any documentation, and essentially no feedback in what is wrong. I have been trying to mess around with the spotlight functions myself, but I just simply get a crash every time I try to invoke a emitter method.",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.512346112Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-07T21:43:06+0100",
        "id": "a32ed439f6a955e4edb04cd687497d1c",
        "post_id": "post-225513",
        "text": "From CDR Chris Ferguson via Twitter:Waiting to find out how the 134 delay will affect 135. It appears that there will be some delay...still not sure how long.\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.241471232Z",
        "author": "garyw",
        "date": "2010-06-09T13:45:36+0100",
        "id": "a2e56660f536abbf39d0524aeb4eebd0",
        "post_id": "post-229837",
        "text": "multistage2 isn't compiled against the 2010 SDK.",
        "thread_id": 14684
    },
    {
        "@timestamp": "2023-09-14T07:13:34.471807232Z",
        "author": "Allan",
        "date": "2010-08-21T17:22:45+0100",
        "id": "ffae529b2262bb842930b428377cbb9f",
        "post_id": "post-249471",
        "text": "Call of Duty Modern Warfare Multi-PlayerCivilization IV Beyond the Sword",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.55829248Z",
        "author": "eveningsky339",
        "date": "2010-05-28T13:40:47+0100",
        "id": "7a0b46d00ded0428d9250b7b2458e57c",
        "post_id": "post-226052",
        "text": "Zachstar said:They just have to improve working conditions.\n\nWell, most of the world works in deplorable conditions, practicing subsistence agriculture (growing just enough food to feed your family). And oftentimes they don't grow enough. But AFAIK the suicide rate among subsistence farmers is zero. Even though they work their tails off every day and can't afford to buy anything, they are providing for a family instead of putting things together on an assembly line. I think they have a major psychological advantage over most of us in the Western world.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:13.293919744Z",
        "author": "T.Neo",
        "date": "2010-06-10T01:46:40+0100",
        "id": "06a046e00818042e8a5928ef31beb6c2",
        "post_id": "post-229911",
        "text": "Sometimes Orbiter's graphics can make sharp angles appear softer.\n\nI can't really tell how Orbiter's graphics change things. I periodically have to export the mesh and check, especially in regard to things like specularity or emissivity.Exporters can also have an effect. 3ds2msh gave me odd lines on the apex of cones but Urwumpe's .an8 to .msh script seems to work fine...",
        "thread_id": 14691
    },
    {
        "@timestamp": "2023-09-14T07:13:34.472269056Z",
        "author": "Brycesv1",
        "date": "2010-08-21T18:21:49+0100",
        "id": "67940e6240a3e4bce421ccb7ee88eaac",
        "post_id": "post-249472",
        "text": "deffinately eve:eek:nline (havnt used real money to pay for it since the PLEX came out)after that id say the X: series and then anything made by bethesda and bioware...and saints row 2",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.592627968Z",
        "author": "RisingFury",
        "date": "2010-05-30T19:33:15+0100",
        "id": "7820b65a1e0e142d2d37f1915b68d376",
        "post_id": "post-226156",
        "text": "Screw you guys! I'm using PhP! :lol:",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:10.261117952Z",
        "author": "tori",
        "date": "2010-05-27T11:38:22+0100",
        "id": "5e1777206d967164eb4ade1fcfb2b5c1",
        "post_id": "post-225084",
        "text": "You take the velocity vector before and after the turn and compute the difference. In the case of a 90\u00b0 turn the difference is a diagonal of a square, i.e. delta_v = sqrt(2)*speed.Edit: or if your speed before and after the turn is the same, you can use delta_v = 2*sin(angle\/2)*speedNow if you want 1 g of sideways acceleration you divide the delta-v by that (9.81 m\/s\/s) and what comes out is the time you need to do it in.",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:13.24863488Z",
        "author": "Urwumpe",
        "date": "2010-06-09T21:59:48+0100",
        "id": "5630e2c79c2d17fcf4ce3f467d0e25eb",
        "post_id": "post-229855",
        "text": "If they would do a 5% budget cut on the DoD, they could fly to Mars!",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:34.482202624Z",
        "author": "jedidia",
        "date": "2010-11-26T23:10:36+0000",
        "id": "4af168241e0cc81d114b7a7a4ebf2f82",
        "post_id": "post-249519",
        "text": "He must have been very clumsy...\n\nOr very drunk :lol:",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:13.5087488Z",
        "author": "Zachstar",
        "date": "2010-06-10T12:56:34+0100",
        "id": "d2359c6a2a0a614d518c5814fb7cb16b",
        "post_id": "post-230161",
        "text": "People keep throwing the NEO idea around but while its cheaper it not needing much of a lander if one at all. It still requires the development of a heavy lift launcher. Something that has a BAD habbit of drawing in politics.The basic idea of SSMEs strapped to the ET with SRBs on the side has been kicking around since STS-1 so why has it not happened? Politics. Where is my states cut? Why does that state get 1000 jobs and we dont? It goes on and on and on",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:34.537335296Z",
        "author": "Kyle",
        "date": "2010-08-21T17:01:16+0100",
        "id": "17d68af93a76d9a569ae359e40cc0c16",
        "post_id": "post-249599",
        "text": "8 days in a garbage can.",
        "thread_id": 16148
    },
    {
        "@timestamp": "2023-09-14T07:13:10.455025408Z",
        "author": "clickypens",
        "date": "2011-07-11T15:22:35+0100",
        "id": "92827214d61a46cea62b93dfabb16a86",
        "post_id": "post-225769",
        "text": "Are they going to be leaving OBSS on the ISS after this flight? I think I remember them mentioning at one point in time a year or more ago.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.121190144Z",
        "author": "Krys",
        "date": "2010-06-09T16:28:33+0100",
        "id": "afb99ece6b5ddd0f3cfb22a49517996b",
        "post_id": "post-229418",
        "text": "We welcome you back into the O-F community fold, where we dose you full of excellent addons and serenade you with prayers to the Probe.:hail::probe:",
        "thread_id": 14678
    },
    {
        "@timestamp": "2023-09-14T07:13:34.136796416Z",
        "author": "fausto",
        "date": "2010-08-20T14:19:47+0100",
        "id": "36b4d436539b44c359be7bc0e2a20073",
        "post_id": "post-249320",
        "text": "Hi guys.. i want to save in the scenario file the \"prograde\" autopilot always active.. i suppose i have to write some lines in the clbkSaveState and clbkLoadStateEx but.. which ones?:idk:Thanks for your help!",
        "thread_id": 16129
    },
    {
        "@timestamp": "2023-09-14T07:13:10.458157312Z",
        "author": "ky",
        "date": "2011-07-13T12:59:43+0100",
        "id": "065adc3784853ec9750fb5e7c3060839",
        "post_id": "post-225789",
        "text": "I might be able to see it If it swings by Lake Okeechobee.And I might hear it too.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.15409792Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-14T04:16:55+0100",
        "id": "ef6f1f12c1d95283823437e28a036ca3",
        "post_id": "post-229728",
        "text": "Meshland 1.9.2 and 2 are both working.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.4708416Z",
        "author": "Urwumpe",
        "date": "2010-08-21T15:10:02+0100",
        "id": "ec81f48730f93793f395ffb4087a6095",
        "post_id": "post-249468",
        "text": "Lock-On, Dangerous Waters and Black Shark.Also I like Dwarf Fortress, though it is less video than game.",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.541277184Z",
        "author": "T.Neo",
        "date": "2010-05-27T19:03:22+0100",
        "id": "980c72a21f22266cd8b10b89e9de4175",
        "post_id": "post-226002",
        "text": "Indeed.A high thrust, high specific impulse engine (as seen in Science-Fiction :thumbup:)would require many technological advancements. Several concepts would probably require a magnetic nozzle, since no physical material would be able to stand up to the heat involved. But it is generally hard to get a high thrust and specific impulse. You could always use Orion though...And many of the concepts proposed would leave bad contamination- Nuclear Salt Water rockets would be a particularly nasty example.So it might be better to generally limit such engines to operation in space, or even interplanetary space.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:13.242313984Z",
        "author": "PhantomCruiser",
        "date": "2010-06-11T14:38:02+0100",
        "id": "cc4f00ad3640d2fe0c6fedd72e05d629",
        "post_id": "post-229842",
        "text": "Yes BrianJ, that fix of your works great!",
        "thread_id": 14684
    },
    {
        "@timestamp": "2023-09-14T07:13:34.47668992Z",
        "author": "garyw",
        "date": "2010-08-22T11:55:58+0100",
        "id": "b328361e9c3c19142a3ef3029e97ad1b",
        "post_id": "post-249488",
        "text": "A lot of my favourites are starting to look a bit dated, it seems to me that many modern PC games are just clones of better things that went before hand.Anyway, my list:1. MechWarrior 42. Janes Fleet Command3. FreeFalcon4. Universal Combat",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.591346688Z",
        "author": "Enjo",
        "date": "2010-05-30T10:07:46+0100",
        "id": "958d2d7cf61ee9fa894c86bfc0e7cbe7",
        "post_id": "post-226145",
        "text": "The auto pointers are indeed something different and simpler than .NET thing, because of the destructor difference in C# and C++. As you know, the C++ destructor is called simply when a created object leaves the scope. Then everything in that class that was constructed using the auto_ptr is destroyed automatically. There's just no need for garbage collection in this case.At least this is how I understand it, because I've actually never used auto_ptrs, because I just didn't need them:)Face said:You are right with this. In later years, though, I've gravitated towards using a proper version control system for that kind of task. It is much more scalable and secure than cluttering up the source with huge portions of code never compiled due to one #define-setting mistakenly set\/unset.\n\nHmmm. Seems reasonable.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:12.936290048Z",
        "author": "docabn",
        "date": "2010-07-20T17:15:32+0100",
        "id": "5a8dff4065a965e6e08945a88186273e",
        "post_id": "post-229140",
        "text": "will this shield act like a solar sail in 2010 with the radiation pressure feature?:)or is it too heavy to make much difference?",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:34.477587968Z",
        "author": "Spacethingy",
        "date": "2010-11-12T12:35:31+0000",
        "id": "213e52dcb2a236cfd59873ab8bcb4101",
        "post_id": "post-249494",
        "text": "Anything from the late 1990's...Ah, Flight Unlimited, why did you leave us?!:eek:hthedrama:Simutrans, Torcs and this funny little game I found somewhere called Orbiter. :lol:",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.283895552Z",
        "author": "garyw",
        "date": "2010-05-25T12:02:50+0100",
        "id": "885ef92a0a0c2db8abdc77f903ce5da1",
        "post_id": "post-225156",
        "text": "Mogeley said:I've seen that and heard of that. I hate to be the bearer of bad news but it's usually connected with a video card starting to die, and performing bad video calculations.:(\n\nI thought the card might be dying but didn't want to pay out if I'd been missing something obvious. I'll go buy a new one.",
        "thread_id": 14423
    },
    {
        "@timestamp": "2023-09-14T07:13:13.128230656Z",
        "author": "Xyon",
        "date": "2010-06-09T12:30:53+0100",
        "id": "d35542530cb5c1331fb5dc9226bb8cdc",
        "post_id": "post-229428",
        "text": "SSU works fine for me right up until simulation shutdown, at which point Orbiter hangs while attempting to close the session. Suffice to say, it's not totally problem-free, but definitely flyable.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.664424704Z",
        "author": "Andy44",
        "date": "2010-08-21T18:18:21+0100",
        "id": "346dc9a4c0958fa04ad4266609c1b2d3",
        "post_id": "post-249633",
        "text": "Just load up an Orbiter scenario with a DG sitting on Mars, and use the editor to set the date to the 2084 transit. Then set the view to track Earth and zoom in like a telescope view.",
        "thread_id": 16151
    },
    {
        "@timestamp": "2023-09-14T07:13:10.453592832Z",
        "author": "diogom",
        "date": "2011-07-10T19:56:17+0100",
        "id": "69e618066c557044989f0bd03c1afa16",
        "post_id": "post-225761",
        "text": "The SSRMS is moving in to grapple the Shuttle's OBSS. After that it will hand it over to Atlantis' arm.---------- Post added at 07:56 PM ---------- Previous post was at 07:54 PM ----------SSRMS is in pre-grapple position.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.515584256Z",
        "author": "Moach",
        "date": "2010-06-13T23:38:33+0100",
        "id": "2e5556e7806ce61585acc1fb26e95958",
        "post_id": "post-230185",
        "text": "politics have yet to be the ruin of us all...i reckon it appears to politicians that space exploration isn't something thats actually \"needed\"... for now that is...but if we were to wait untill this earth is nigh-uninhabitable before trying to figure out a way outta here, it'll probably be too late :uhh:i have in my highest hopes that non-government visionaries are able to develop viable, out-of-the-box solutions for space travel... 'cause if we wait untill the suits decide it's a good thing to invest in, we're as good as doomed :huh:",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:34.23017344Z",
        "author": "computerex",
        "date": "2010-08-21T18:34:49+0100",
        "id": "86c3fcc7a37e46a35b8ab1f6c228a897",
        "post_id": "post-249399",
        "text": "Urwumpe said:It is a whole lot better than many other embedded languages.Syntax errors can be caught and described... luaL_loadfile fails with a non-zero return value and you have a error number and a error string on the Lua stack.\n\nYep, that's the link I posted above. I have seen people write complete debuggers with inline debugging capability, etc. It was hard to believe that such functionality was missing for something so widely used.",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.464262656Z",
        "author": "IronRain",
        "date": "2011-07-20T08:45:27+0100",
        "id": "98a326370f382277bb0ae5ad4861467c",
        "post_id": "post-225827",
        "text": "STS-135 Daily Mission Recap - FD12",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:12.932089344Z",
        "author": "pip12345",
        "date": "2010-06-08T17:50:12+0100",
        "id": "4682cd758b8ffa20b93ac48215ec53c9",
        "post_id": "post-229109",
        "text": "Since the Icarus 2 is a lot work I found a ship looking like it.The Longshot.But I only need a gigantic sunshield now with a docking port in the middle to put it on the Longshot.So if anybody can make a simple sunshield with a docking port in the middle.pictures from the shield are in my Icarus 2 thread:http:\/\/www.orbiter-forum.com\/showthread.php?p=176453#post176453Please, This is a simple task.Just a gigantic flat circle with a docking port in the middle.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:34.230464512Z",
        "author": "computerex",
        "date": "2010-08-22T00:30:11+0100",
        "id": "36d113507043111b133cb913ee0197b0",
        "post_id": "post-249403",
        "text": "martins said:Good idea, but I will have to delegate that task, because I really won't have time to do justice to that. Are you willing to take this on? I can give you the html sources for the scripting manual, unless you want to do it on a different platform (forum, wiki).\n\nI can help out with the examples, shouldn't be hard now that I know where the documentation is :thumbup: Orbiter wiki ?",
        "thread_id": 16133
    },
    {
        "@timestamp": "2023-09-14T07:13:10.467061504Z",
        "author": "SandroSalgueiro",
        "date": "2011-07-21T02:36:05+0100",
        "id": "f343733b58b8bfb85aa183a86c9cb37c",
        "post_id": "post-225845",
        "text": "Any chance CNN will be broadcasting the landing?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:12.93480576Z",
        "author": "T.Neo",
        "date": "2010-06-09T13:04:57+0100",
        "id": "954f9e1dd076cf2c572b1987e4f8553d",
        "post_id": "post-229127",
        "text": "Must have spacecraft3.\n\nDoes it really need spacecraft3? I'd imagine a simple config vessel would suffice.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:34.359305728Z",
        "author": "TSPenguin",
        "date": "2010-08-21T20:55:56+0100",
        "id": "12e013f9f8e20fcd1b53561cb84f6bc1",
        "post_id": "post-249425",
        "text": "You probably selected the rendering device representing the second screen. Moving the window might, starting orbiter on that screen, will work.Now the window should stop displaying graphics on the second screen instead.All of this is depending on the driver in question of course.",
        "thread_id": 16136
    },
    {
        "@timestamp": "2023-09-14T07:13:10.49023232Z",
        "author": "orb",
        "date": "2010-10-27T02:54:13+0100",
        "id": "e0183133c4b227d0a4774af68785eaaa",
        "post_id": "post-225426",
        "text": "NASASpaceflight:ASAP and Shuttle Program concerned over continuing STS-135 uncertainty:Members of the Aerospace Safety Advisory Panel (ASAP) have echoed Shuttle workforce concerns from Space Shuttle Program (SSP) manager John Shannon about prolonging the current uncertainty about the status of the proposed STS-135 mission. Lawmakers authorized NASA to fly Atlantis\u2019 mission, though it continues to lack the appropriation of funding....\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.107038208Z",
        "author": "DonSimonVa",
        "date": "2010-06-10T04:11:50+0100",
        "id": "0a6e73ec341548ffdce32eff8860ac2e",
        "post_id": "post-229390",
        "text": "Thanks Gents,Using the ShipEdit's Translate function I am able to raise my ship to near correct position. It appears that one has to raise it approximately 1\/2 of what the 3ds2msh converter thinks the height of the object is. The results from the 3ds2msh mention a <keep> parameter, which supposedly retains the 3ds origin, but there's no info as to how to use it. Has anyone used this parameter before?Sincerely,Don SimonTroy, VA",
        "thread_id": 14673
    },
    {
        "@timestamp": "2023-09-14T07:13:34.518071808Z",
        "author": "T.Neo",
        "date": "2010-08-21T15:51:53+0100",
        "id": "3aea2e3e21cdec0721f3b00242bcce97",
        "post_id": "post-249589",
        "text": "Yes, that hoax email that goes around. I absolutelyhatethat hoax! :dry:I've even had people claim, in person, to haveseenMars as big as the full Moon. Obviously they didn't want to look like idiots after being tricked by an internet hoax...:rolleyes:Though the closest approach in 2003 was simply awesome. I swear I could barely see features on the surface, though that might be embellishment over time...I wish I had a telescope back then, it would have beenawesometo look at Mars though the mediocre one I have now...:(",
        "thread_id": 16147
    },
    {
        "@timestamp": "2023-09-14T07:13:10.543134976Z",
        "author": "Izack",
        "date": "2010-06-05T22:29:54+0100",
        "id": "e4934edd151ad3685a56f76710f17b3e",
        "post_id": "post-226012",
        "text": "On top of the aforementioned engineering faults, there is another thing.Even if we had the kind of technology required to build a Deltaglider, I really doubt anyone would want to. With supercompact high-ISP\/Thrust\/Dv nuclear engines readily available, would you waste them on 5-passenger fighter jet SSTOs with little or no cargo capacity?Face it, it's more practical to keep STS in use for another 50 years and use the technology to build interplanetary bulk carriers.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:13.1777664Z",
        "author": "Kendo",
        "date": "2010-06-10T21:40:16+0100",
        "id": "d62d56dec20a9bb05d728d11439992c8",
        "post_id": "post-229502",
        "text": "David413. I sincerely apologise for my statement earlier. Ive only just realised you did not make AutoFCS. Kind regards, Ken.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.56322176Z",
        "author": "jedidia",
        "date": "2010-08-22T08:09:27+0100",
        "id": "8b6e90c24f55c5baabd5f6c7cc671e2f",
        "post_id": "post-249619",
        "text": "Somebody will have to put an \"orbiter dictionary of technical terms in spaceflight\" on the OrbiterWiki!btw, I vote Probeproach! Only problem is, when spoken fast, it sounds a lot like cockroach...",
        "thread_id": 16149
    },
    {
        "@timestamp": "2023-09-14T07:13:10.652105216Z",
        "author": "n122vu",
        "date": "2010-05-28T14:55:10+0100",
        "id": "dc62e4ee3cb1159a7e8432e0fe8cd8a5",
        "post_id": "post-226189",
        "text": "Strapped a DGIV with 5 crew to the shuttle SRBs and tank using Velcro Rockets. Forgot to set the config so booster thrust would be applied through the vessel center line. They still haven't completed repairs on Pad 39B yet...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.669056256Z",
        "author": "donatelo200",
        "date": "2012-06-13T20:59:43+0100",
        "id": "3173180626f778efbc7bf463c3b3ba9b",
        "post_id": "post-226317",
        "text": "Disaster on Gliese 581 gI was testing the atmosphere in an upcoming update for my Gliese 581 system when i lost control of my DG-IV. I was forced to eject. All survived except for the poor engineer who didn't get out in time to pull her parachute.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:13.514655232Z",
        "author": "Keatah",
        "date": "2010-06-13T17:37:44+0100",
        "id": "348fa652520e79f05859c3b499cb74be",
        "post_id": "post-230181",
        "text": "I say we explore the moons of the gas giants or the asteroids. Do it robotically, as probes (hail probe) are more suited to the envronments.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:34.39202432Z",
        "author": "tomek",
        "date": "2008-05-28T06:01:25+0100",
        "id": "91ebb3e089202f70a53c21a04cbdb081",
        "post_id": "post-68904",
        "text": "Tangential to this conversation:http:\/\/projectrho.com\/rocket\/rocket3aa.html#killingstar",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:13.659816192Z",
        "author": "tblaxland",
        "date": "2010-06-29T08:20:18+0100",
        "id": "aebbf94b68c62899e7ce45648efc6225",
        "post_id": "post-230416",
        "text": "The new planetary precession model, for improved simulation of historical and current missions (example).",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:34.475720448Z",
        "author": "andysim",
        "date": "2010-08-21T21:48:49+0100",
        "id": "18afecd176eef97e40229554ef16178a",
        "post_id": "post-249482",
        "text": "Mostly Sims like FSX but from time to time I get me EvE account going (lvl4s in a Tengu are just too easy) and pay in Plexs mostly but sometimes I dont play enough and have to pay with real money! lolAtm im playing BF2 Bad Company and Empire Total War (shame it has so many game breaking bugs even after being out for more than a year!) and Space Shuttle Sim 2007. Space Shuttle Sim 2010 should be out before christmas otherwise they will have to rename it SSM2011 lolol.",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.302396416Z",
        "author": "SiberianTiger",
        "date": "2010-05-25T09:10:50+0100",
        "id": "74a00c86eac50b635240ed8afccf4265",
        "post_id": "post-225189",
        "text": "While our proud world is feeling less stable with every passing week, the thoughts on war come more often. This involves thinking of possible future wars and remembering wars of the past. I had a dispute in a Russian blog space where the 2nd Chechen campaign was benchmarked against the WWII. People were trying to articulate how different the feelings of the combatants and peaceful citizens were in that and in this case.One thing which came to my mind was feeling right about the war. One guy said to me,Rightness of a war is relative. From Chechen standpoint, their war was just and right. However, there is a universal value to it, that's only seen from a certain distance of historical timeline. This one is more positive than the relative elements of truth everybody holds during the war. The Chechens were fighting for their motherland and their traditions as they understood it. The Germans during the entire WWII and some also thereafter, felt right about what they did.So here is my asking for the members' little favour: can anyone shed some light on what the Germans really felt about it then? How was it different between combatants and non-combatants, men and women, in the winning and in the losing phase of the war? I'm just feeling that my reading on the topic was a bit scarce.",
        "thread_id": 14429
    },
    {
        "@timestamp": "2023-09-14T07:13:13.618100992Z",
        "author": "Moach",
        "date": "2010-09-16T03:08:43+0100",
        "id": "789f476a55a0fe0e3089fb336d5b35d8",
        "post_id": "post-230300",
        "text": "Robb Bates said:Sad to say, I didn't get a chance to look at the code. I intend to...if I can ever find a good stretch of free time without interruptions... darn near impossible with my life.Robb\n\ni hear ya! i knwo how that feels:rolleyes:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:34.655805696Z",
        "author": "Woo482",
        "date": "2010-08-21T18:00:54+0100",
        "id": "5f38a13811733c4e506cb34cdd628533",
        "post_id": "post-249624",
        "text": "I think this is related to the position of the vessel with transparency in the scenario file, have you tried moving it above or below the UMMU's entry in the scenario file? I think that should fix it but I could be totally wrong, it's worth a try though :lol:",
        "thread_id": 16150
    },
    {
        "@timestamp": "2023-09-14T07:13:10.143868928Z",
        "author": "orb",
        "date": "2010-05-23T10:13:10+0100",
        "id": "cd3458e2369b2f84b13476fb4e46ac71",
        "post_id": "post-224977",
        "text": "Until then you can build a higher resolution Level 8 clouds textures with Nerull's [nomedia=\"http:\/\/orbithangar.com\/searchid.php?ID=4486\"]Texbuild[\/nomedia], by simply changing tile size from the stock 256x256 to 512x512 or 1024x1024. This will give you a virtual level 9 or 10 in game, but textures will be used globally like for levels 1-8 (i.e. not loaded on demand, but all for the whole planet used at once).",
        "thread_id": 14407
    },
    {
        "@timestamp": "2023-09-14T07:13:13.182832896Z",
        "author": "Kendo",
        "date": "2010-06-15T00:02:46+0100",
        "id": "e8a8eab342b775e05a106c291905367f",
        "post_id": "post-229553",
        "text": "The very useful GalacticMap3D-v0.5b by tofitouf seems to be O.K",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.476191488Z",
        "author": "Izack",
        "date": "2010-08-22T03:52:02+0100",
        "id": "ee458de6e00f40cc697ee0ce6d12c4da",
        "post_id": "post-249485",
        "text": "Finally got AOE II working on my computer again; been playing that for the last few hours. Man, I've missed it.:)",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.225182976Z",
        "author": "george7378",
        "date": "2010-06-29T16:29:19+0100",
        "id": "eac63aadc403b4044b0d4bf996557237",
        "post_id": "post-225016",
        "text": "Andy44 said:These are fantastic photos, guys, keep it up!:thumbup:\n\nThanks:)If you have any photos, please add them too! This large spot will look very nice even just projected onto some paper with binoculars.Wow! That's huge! Have you measured it's size yet?\n\nI haven't, but it's probably around twice the diameter of Earth!If you want to look at the latest SOHO image of the Sun, you can go here:http:\/\/sohowww.nascom.nasa.gov\/data\/realtime\/mdi_igr\/1024\/latest.htmlI always check it before going out.Happy observing!---------- Post added at 16:29 ---------- Previous post was at 11:37 ----------Here are today's shots of the sunspot:You can see the umbra, penumbra and even the surface granulation here, as well as some slightly brighter areas (faculae) to the right of the spot:A zoomed out disk shot:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:13.434391552Z",
        "author": "Kyle",
        "date": "2010-06-10T15:08:11+0100",
        "id": "7962f9ffab3e92e2f2cff2d54865bda3",
        "post_id": "post-230114",
        "text": "Izack said:Yes, there were historical inaccuracies. For instance, Ms. Lovell did not lose her ring when she dropped it in the shower\n\nActually no, the real Jim Lovell and her stated in the DVD I believe that she did loose her wedding ring down the drain, but she was able to get it back.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:34.477407488Z",
        "author": "moni2010",
        "date": "2010-11-12T12:00:42+0000",
        "id": "8f43cb20c9e3a59c3868290c42a65380",
        "post_id": "post-249493",
        "text": "My favorite video games areNfsWowStarcarftCounter strikeGuild wars,,,:cheers:",
        "thread_id": 16140
    },
    {
        "@timestamp": "2023-09-14T07:13:10.421070848Z",
        "author": "ky",
        "date": "2011-06-25T21:19:30+0100",
        "id": "8b427735d4615091fe8a2b442e592c5b",
        "post_id": "post-225602",
        "text": "12more days........",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.514486016Z",
        "author": "T.Neo",
        "date": "2010-06-13T11:04:49+0100",
        "id": "0841ce2d38bc221aff7e45caa2e5ae87",
        "post_id": "post-230180",
        "text": "We do know more about how humans react in long-term partial gravity now than we did back then though, the ISS has helped our knowledge of human biology in space enormously.\n\nISS is microgravity. Mars is 0.38 of a gravity. Luna is 0.16.ISS has undoubtedly made a difference in our understanding of adaptation to space, but there are things it has not (and won't) tell us. The cancelled [ame=\"http:\/\/en.wikipedia.org\/wiki\/Centrifuge_Accommodations_Module\"]CAM[\/ame] would have allowed partial gravity research. So would the [ame=\"http:\/\/en.wikipedia.org\/wiki\/Mars_Gravity_Biosatellite\"]Mars Gravity Biosatellite[\/ame]. This is a very important unanswered question in spaceflight IMO, and one that has not been given enough attention...Agreed, Nuclear = Lots of red tape. Red tape is something we need to cut down on if we want to start leaving LEO again anytime soon, not build up on.\n\nThe problem is that if you eliminate nuclear, you're making trouble for yourself. It could be considered essential for a lunar base not situated on or near a [ame=\"http:\/\/en.wikipedia.org\/wiki\/Peak_of_eternal_light\"]PEL[\/ame], or a base pretty much anywhere on Mars (due to dust storms etc).The key is to get people to grow up about nuclear in space, all the while trying to eliminate the real risks that it might pose in the event of a malfunction.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:34.501636352Z",
        "author": "Xyon",
        "date": "2010-08-21T05:03:34+0100",
        "id": "49f1687c0fd4c8bcae8c7593d88307d1",
        "post_id": "post-249560",
        "text": "It's not a bad idea in principle, but I think that the soundtrack (which contains most of the audio clips you'd probably want) and the actual audio in the film is covered by copyright, so distributing it would be difficult to say the least.",
        "thread_id": 16142
    },
    {
        "@timestamp": "2023-09-14T07:13:10.425947904Z",
        "author": "IronRain",
        "date": "2011-07-04T22:03:05+0100",
        "id": "d7cba1663efea3ff28100ab6e7ed0d43",
        "post_id": "post-225631",
        "text": "STS-135 crew arrives at kSC",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.654139904Z",
        "author": "astrosammy",
        "date": "2010-06-10T20:05:08+0100",
        "id": "90350d3b0f5f60b31b71e553cb89125c",
        "post_id": "post-230384",
        "text": "I'd say the new HUD. It looks much cooler, is easier to read, and the most important: I can see it with Anti-Aliasing enabled (was a huge problem with 2006 for me).",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:34.392156416Z",
        "author": "Andy44",
        "date": "2008-05-28T06:44:53+0100",
        "id": "17d92e31d89cd56208a55e4e9281dda6",
        "post_id": "post-68905",
        "text": "tomek said:Tangential to this conversation:http:\/\/projectrho.com\/rocket\/rocket3aa.html#killingstar\n\nI have read that before back when I first found that site, and it is a fascinating, anf frightening discussion. But I don't think it's a good reason to lose any sleep. It's based on as many assumptions as all the other stuff we've talked about in this thread.Does make you think, though.",
        "thread_id": 1614
    },
    {
        "@timestamp": "2023-09-14T07:13:10.436916736Z",
        "author": "Thunder Chicken",
        "date": "2011-07-08T16:15:37+0100",
        "id": "c4f2c056963d4dea825f690c0e75ecdc",
        "post_id": "post-225692",
        "text": "Cleared to launch at 9:00!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.17902976Z",
        "author": "K_Jameson",
        "date": "2010-06-11T14:12:58+0100",
        "id": "4315656e040cfa5eac4b4672797f6ae9",
        "post_id": "post-229513",
        "text": "All the addons by Orbiter Forum Italia (Poderosa missions; Jarvis Heavy Launch Vehicle; Broglio Cargo Rocket; Aurora Launch Base; Verrazzano Spacecraft; etc.), with the \"stage.dll\" patch (http:\/\/www.orbiter-forum.com\/showthread.php?t=16167) arecompatiblewith Orbiter 2010.:thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:34.197815552Z",
        "author": "James.Denholm",
        "date": "2008-05-26T08:46:34+0100",
        "id": "e6c03bd1ee4eba7e9473992071bfa39a",
        "post_id": "post-68865",
        "text": "I have this problem all the time, when vessels are poorly documented, take-off instruction wise. 'Cause I have no idea how preform initial climbs in planes. Or shuttles.Or large super big inter-planetary massive-engine ramjet mother ships. Then again, you probably don't need to know how to do accents on those things.",
        "thread_id": 1613
    },
    {
        "@timestamp": "2023-09-14T07:13:10.503850496Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-24T16:52:44+0000",
        "id": "e9959682c8db9d08f088adc438f164a3",
        "post_id": "post-225473",
        "text": "Yoda, I can't even begin to tell you how much I disagree with your point of view! :lol:Firstly, I believe that NASA does have the vision to explore beyond LEO. Ask any NASA employee, and they will tell you that they think it's time to move beyond LEO and onto the next big thing. It's the politicians controlling the budget that don't share that opinion.Secondly, the notion been banded around by some (well, mainly Buzz Aldrin) that we could be on Mars in 5 years is simply ludicrous. Going to Mars isn't simply going to be a scaled up version of Apollo - there's a whole host of other things that we need to learn about before we can safely and sustainably go there. I say safely and sustainably, because going there and planting a flag is one thing, but learning to live there and do research in that harsh environment is quite another. A mad dash across the solar system just to plant a flag, make a few footprints and come home again is not what humanity needs, even if it is what we want.Everyone seems to have a fixation on HLVs at the moment, but they are only the first 10 minutes of what will be a 2.5 year journey. If we want to go to Mars, we need Earth-Mars transfer vehicles, we need regenerative life-support systems that make the systems on ISS look like high-school science projects, we need greenhouses or the ability to produce food, we need Mars descent vehicles, we need Mars surface habitats, we need Mars rovers, we need propellant manufacturing facilities, we need Mars ascent vehicles, we need Earth return vehicles. Who's working on that? This notion that a HLV will fix all is complete rubbish, in my opinion. We need an international effort, with each country taking a slice of the pie. We can test international collaboration on ISS - and, indeed, NASA is working on a docking system that will allow a spacecraft of any nation to dock with the ISS.Back to my point, all the aforementioned stuff hasn't been tested in space before. And Mars is a long way to go to find out that our guesswork was wrong. Case in point, the ECLSS equipment on ISS has suffered many, many failures since it was installed in 2008, and it still isn't fully operational now. We've been flying up redesigned hardware on the Shuttle for the last two years. Now, imagine we set sail for Mars with our current ECLSS knowledge. By the time we'd reached the red planet, a significant portion of our ECLSS equipment would've failed. That would endanger the crew and the mission. We need ISS to give us the info we need on long-duration ECLSS equipment in space. And that is something NASA is actively looking at.What I think people tend to forget is thateverythingon ISS is an experiment - not just the experiments themselves. Every docking, every battery change, every zero-G poop is an experiment. An experiment in how to run and operate a long-duration space vessel.True, a lot of crew time is spent keeping the ISS operational - but that will be the same for any spacecraft in future. That's something else we can learn from ISS - how to design vehicles that require the minimum amount of crew support. You say that \"NASA's astronauts have become glorified plumbers and electricians instead of the explorers they ought to be\", but I ask you - what exactlyisan explorer? Someone who can put one foot in front of another on a new planet? Well, anyone with a spacesuit and a rocket can do that. Learning how to run and operate vehicles in space is the key to moving beyond LEO. That's what we're testing on ISS.The Russians built Mir, but there were so many problems with it that almost no research got done at all. The lessons from Mir were used to build ISS, and subsequently ISS does not suffer from the problems that Mir did. That is evolution, the same kind of evolution that will undoubtedly take place on the next generation deep space vehicle.I suggest you have a read ofthisPDF document, and see the kind of things that are being planned for ISS - all of which are needed for future deep space exploration. Of course, all of it requires funding from politicians, who are probably more interested in answering the question \"how many jobs will this bring to my state?\".:(",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:13.180923904Z",
        "author": "NukeET",
        "date": "2010-06-12T21:32:26+0100",
        "id": "5fc5c4d9c105a5556b983a49db3711ef",
        "post_id": "post-229533",
        "text": "Both Lunar Base Niven and Willy Ley Space Taxi are compatible with Orbiter 2010.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.297000704Z",
        "author": "Artlav",
        "date": "2010-08-07T21:44:20+0100",
        "id": "a80b221d335d9d93921425468128464a",
        "post_id": "post-246256",
        "text": "For whatever not-so-sane reason our objective would be to land an unmanned spacecraft on the Sun to send back data and pictures.How could that be done?The surface area is pretty hot, are there any solid materials that can stand the heat and have enough insulation to keep insides cool for a long enough while? Some kind of ceramics is the only thing i can think of.There is no solid surface, so some kind of balloon should be used to keep the thing in one place. Considering the heat and implausibility of ceramic balloons, the ship itself should be capable of displacing enough stuff (hydrogen?) to stay afloat.A powerful power source should be on board, for refrigeration an probably to counter intense magnetic fields and EM noise that should be found there.How would it send data back? Taking off from the Sun is unthinkable.Can anything be detected on it's background?I there any silent EM band in Solar noise?But before all that the ship have to get there.What about the corona? Is it's density low enough to be disregarded?With ~30g's of surface gravity the ship would be going at around 500 km\/s nearing the surface.Can anything be used to slow it down?What about instrumentation? What kind of devices capable of returning interesting data could survive there?Finally, what kind of data could be worth all the trouble?What do you think?",
        "thread_id": 15882
    },
    {
        "@timestamp": "2023-09-14T07:13:10.570530048Z",
        "author": "Xyon",
        "date": "2010-05-27T19:18:08+0100",
        "id": "ece35639aeea6f26c255ad0cfc049321",
        "post_id": "post-226075",
        "text": "2009 was not released, and it became 2010 when the year changed. 2006-P1 was the last stable Orbiter release.",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:13.390980608Z",
        "author": "chriswillb",
        "date": "2009-04-07T20:18:58+0100",
        "id": "9d460e2036a0fdfb51be7222c1df2e4d",
        "post_id": "post-12396",
        "text": "Look at the check list in the ADDON doc. I Had the same problem before i discovered this.",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:29.413394688Z",
        "author": "fireballs619",
        "date": "2010-08-08T21:59:32+0100",
        "id": "47880a49bae99da85ef046ca4dc3e646",
        "post_id": "post-246330",
        "text": "Most of the games that I enjoy are open-world, or sandbox. I hate playing games were you are boxed in (I.E. corridor shooters). Right now, the games I play most besides orbiter are Operation Flashpoint: Dragon Rising, and ARMA 2. You can decide how you want to play- Do you want to take out the passing convoy, or let them slip by. You can go through these games without firing a single shot, because you can command other troops in great detail. I do sometimes play regualar FPS's, like COD4 or Half-Life, but these are mainly for the story lines.As for my sims, I usually do things to prove that I can. Then I do them again to prove the first time was not a fluke. Then I do it again, seeing if I can do it better. There's really no stopping point for me in sims, because they are so open ended. I can always try to do something better, something more efficiently, and that is what keeps me coming back.By the way, Harvest Moon is a great game! Friends of Mineral Town was the best gameboy game out there. Remember kids, always plant your crops so you can reach all of them!xxxxxxx x",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:10.581543424Z",
        "author": "statickid",
        "date": "2010-05-29T18:34:11+0100",
        "id": "c5b706e1ddeb735ba513aea000039d28",
        "post_id": "post-226105",
        "text": ":thumbup:",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:13.12081536Z",
        "author": "ionif",
        "date": "2010-06-09T11:56:48+0100",
        "id": "5c459295507756189b860326331f57cd",
        "post_id": "post-229415",
        "text": ":welcome:",
        "thread_id": 14678
    },
    {
        "@timestamp": "2023-09-14T07:13:29.414684672Z",
        "author": "River Crab",
        "date": "2010-08-11T06:02:29+0100",
        "id": "8ee8c604bdb1b3aa46c0168754eadef3",
        "post_id": "post-246340",
        "text": "Good choice...:cry:\u5996\u3005\u5922\u3000Stage 6 moves me to tears...:cry:The story, the patterns, the music, the atmosphere...all manifests here...The stun of lunatic mode kind of turns people off though, but what the heck.Don't think it's too hard people, take me for example...I have to disagree about the art, and also PCB is a bad example. I thought MoF was beautiful. By the time of UFO, character art is the only part that needs work IMO, but it grows on you. Or maybe it's getting better?Anyway, when you're not looking at it, it's a bit like [ame=\"http:\/\/en.wikipedia.org\/wiki\/Autumn_Mountain\"]Akutagawa Ryuunosuke'sAkiyama[\/ame]. Somehow the overwhelming beauty comes as one reflects on what they saw, but not as they see it.:hail:\uff3a\uff35\uff2eAh, yes. I didn't mention...the Touhou series is made by Team Shanhai Alice, which consists ofONE man.A bit like our Dr. Martin.:)Also, some of the \"Fan art\" (I don't call it that, but whatever) is so nice, as to infiltrate an office, make a large print of it, frame, and hang on my walls...7 times. :lol:Also:Tolkien said:Cellar Door\n\nQuality in a story. :thumbup:",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:10.58918528Z",
        "author": "Face",
        "date": "2010-05-28T13:56:05+0100",
        "id": "6e926b57d2d30ac9f63795b971e0821f",
        "post_id": "post-226129",
        "text": "spectre said:can you use C# for addon development or is it strictly C++?\n\nTake a look atthis. It is an attempt on creating a general Orbiter-API for C#. ATM it contains a working ShuttlePB example.In my experience, the common preconception of C# being slower or being harder to debug is wrong. I observed no slow-down or debugger-troubles while working on the API layer.The layer itself indeed adds complexity, but only initially. Once the layer is established, the development gains are robust memory managment, even better debugging (due to reflection) and better module management. These are just some of the reasons why .NET was developed first place (and no - it is not an evil M$ plot to rule the world;)).regards,Face",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:13.178748928Z",
        "author": "Fixerger",
        "date": "2010-06-11T10:31:26+0100",
        "id": "4e68891d0654cb49f7c9cf4c62ff37d5",
        "post_id": "post-229510",
        "text": "IronRain said:do you have SSBB 4.0 AND 4.1? you need them both (and try to first install 4.0 and then 4.1.... just to be sure;))---------- Post added at 09:37 AM ---------- Previous post was at 09:36 AM ----------added :thumbup:\n\nBoth. 4.0 works... but in 4.1 both scenarios won't work (and only 1 working on clean ob 2010)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.418946048Z",
        "author": "pieterpret",
        "date": "2010-08-08T10:39:48+0100",
        "id": "a52a66abb2bcefd90aea7b75c45c7d77",
        "post_id": "post-246343",
        "text": "hi name is pieter pretorius i live in south africa and have been flying around in orbiter for a few years now",
        "thread_id": 15889
    },
    {
        "@timestamp": "2023-09-14T07:13:10.672563712Z",
        "author": "OrbitHangar",
        "date": "2010-03-22T07:00:00+0000",
        "id": "3950edae00461e027fe4258a06fba431",
        "post_id": "post-226330",
        "text": "Author:papyref, mustard, jacquesmomoKourou-CSG is the European space-port located in French Guyana. This centre named CSG (Centre spatial Guyanais - Guyana's space centre) is located near the city of Kourou. This base is French and the CNES (Centre National d'Etude SpatialesELA is the original main site. It gathers all the launch sites dedicated to Ariane (ELA=Ensemble de lancement Ariane - Launcher group for Ariane) :\u2666\u00a0ELA1 for Ariane 1-2-3 (Papyref)\u2666\u00a0ELA2 for Ariane 3-4 (Mustard)\u2666\u00a0ELA3 for Ariane 5 (Mustard&Papyref)This update includes the new local Hi-res tiles made by Jacquesmomo.DOWNLOAD",
        "thread_id": 14467
    },
    {
        "@timestamp": "2023-09-14T07:13:13.256465408Z",
        "author": "Marg",
        "date": "2010-07-08T09:15:03+0100",
        "id": "1cc183d5c28f7c6c63242f45b4a7c61b",
        "post_id": "post-229879",
        "text": "Actually, I can`t find where to download newest SSU files. In sourceforge, I see just old files.",
        "thread_id": 14686
    },
    {
        "@timestamp": "2023-09-14T07:13:29.573027072Z",
        "author": "JackJL",
        "date": "2010-08-09T18:42:39+0100",
        "id": "b06632b7476ab3a23c81b1adbd7e5299",
        "post_id": "post-246429",
        "text": "dbeachy1 said:Well, vertical beds sort of suck when you're landed anywhere and the crew needs to sleep...:)\n\nYeah I was thinking this could also be a static hotel\/resortN_Molson said:Those cabins are pretty, but you have to fix the covers to the bed if you don't want to bump into the walls and ceiling all the night :blackeye:?\n\nYeah I was going to put some strap detail on there, but on the texture not the mesh as it would have to be repeated 20 timesFarOutInFernley said:i like the cabin idea, maybe two models could be built, one with cabins, and one with just seats and the \"zero g playground\" the one with cabins would be for longer stays in space and the one with seats just for your \"couple times around the planet\" then back to base. Personally the one with seats would give me an excuse for more practice with re entries, lol\n\nYeah, my baseline was a lunar trip with a view, so I didn't want airline style seating (can you imagine 3 days on a plane trip:eek:wned:)So that meant a small number of cabins on this one.Thinking about it wouldn't a modular system be great :idea:- the XR5's native [ame=\"http:\/\/en.wikipedia.org\/wiki\/Teu\"]TEU [\/ame]container size could be useful. 1 container could be a cabin or block of airline seats or a galley or gym. You could have a bigger payload like 2x2x2 slots as the open air observation deck\/jumping around room. You could put connecting tunnels into each model which would look like they were attached.You couldn't transfer UMMUs between them of course, but you could have it so that some were UCGO cars (for animation) and some wereUCGO stationsfor docking (if you wanted to move them around with URMS)It would be like building you own custom station, but mobile and easier!",
        "thread_id": 15900
    },
    {
        "@timestamp": "2023-09-14T07:13:11.73753856Z",
        "author": "fausto",
        "date": "2011-06-27T09:21:00+0100",
        "id": "3939a9580cbcd80316c0b776fb69f737",
        "post_id": "post-227749",
        "text": "\"Cielo\" telescope module\"Marconi\" scientific moduleThanks to FOI orbinaut Dany, the project still continues!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:13.655259136Z",
        "author": "dbeachy1",
        "date": "2010-06-10T20:38:45+0100",
        "id": "ede12352c72692958e7c7007d3bc9dba",
        "post_id": "post-230389",
        "text": "My favorite is the vastly improved framerate on Vista and Windows 7, particularly when using the external DirectX 7 graphics client (D3D7Client) with Orbiter_NG. :thumbup:EDIT:I also quite like the new \"Disable hardware pageflip\" checkbox in the full-screen video mode section of the launchpad. Many users (myself included) have reported that clicking that fixes the white flashes that often occur under Windows Vista\/Windows 7 in full-screen mode.",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:29.57316352Z",
        "author": "FarOutInFernley",
        "date": "2010-08-09T18:47:17+0100",
        "id": "5ce1e550dfe0cbbea9fa7ab4ee19a04a",
        "post_id": "post-246431",
        "text": "the modular system is a frickin EXCELLENT idea, it honestly would be amazing to open the bay doors of the xr 5 and see people floating around and going from tube to tube....",
        "thread_id": 15900
    },
    {
        "@timestamp": "2023-09-14T07:13:11.942834176Z",
        "author": "Trainguy",
        "date": "2010-08-07T12:00:36+0100",
        "id": "6b4add7cf01d46e734494c2c10537a4a",
        "post_id": "post-228057",
        "text": "Thanks for the picsI am not a random Train[guy]!:hail::probe:!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.953197824Z",
        "author": "orb",
        "date": "2010-06-08T19:39:16+0100",
        "id": "a8a635da8a9a32b07e5f300dd39131e8",
        "post_id": "post-229154",
        "text": "I think this message is connected to \"Install\\testvcr.exe\", which contains the:Code:<assemblyIdentity type=\"win32\" name=\"Microsoft.VC80.CRT\" version=\"8.0.50727.4053\" processorArchitecture=\"x86\" publicKeyToken=\"1fc8b3b9a1e18e3b\"><\/assemblyIdentity>in its manifest resource, and the content of this assemblyIdentity is displayed in the error message.Though, I can't reproduce this issue, so I'm not sure if it's caused exactly by running \"Install\\testvcr.exe\", or something else.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:13:29.573440512Z",
        "author": "PhantomCruiser",
        "date": "2010-08-09T19:45:58+0100",
        "id": "b9a820bea8e60282020fba6762be8af0",
        "post_id": "post-246433",
        "text": "I wouldn't think the XR-5 would be able to hold a centrifuge big enough to support a pool... I mean, the thing is cavernous, but to support a 1G environment the centrifuge would have to be pretty big (I've got the formula somewhere).I'd leave the centrifuge to a space station (a-la 2001's Station 5, or the Hammerhead station that I got somewhere...)Th HOOPS system could tie into the luxury module pretty well I think. The crew has the HOOPS to allow for more room, and the passengers still have plenty of cargo bay space for their accomodations.When the flight is over the luxury module can be removed at the processing facility if need be, and swapped out for different \"mission\" cargo.",
        "thread_id": 15900
    },
    {
        "@timestamp": "2023-09-14T07:13:12.208867584Z",
        "author": "KKinsane",
        "date": "2010-06-06T21:38:57+0100",
        "id": "65d1ad5c1d10c3169a6045814794d2aa",
        "post_id": "post-228193",
        "text": "lol, I did say unless you count heat exchange and dust, since theres not much if any pressure on the moon I assume you'd want multi layer walls in case of micro meteorite punctures and such, tin foil may cut it in space but one hole and you could well die in your sleep. perhaps some sort of self expanding foam stuff in the outermost part of said layered wall would be a good idea, triggered by the change in pressure (inner wall pressure drops when punctured, foam expands, seals hole, no EV...wait, whats EVA but on the moon, lunar activity?)just remembered something I heard in an (somewhat accurate) anime, stars are 4 times brighter from the surface of the moon, apparently, i've not been there I couldn't prove it. so...solar power would be great, if you've seen the solar oven thing on youtube, times that by four and you got yourself one hot energy beam. geothermal ain't gunna work, fossil fuels probably equally as bad an idea, barring a he3 engine powering a generator but that would be like taking the whole oil economy problems to space with a new power source. imo. then theres teathering a spinning generator satalite of sorts to the moon, in a stable (alt relative) orbit, thus harnessing gravity (I can imagine that being VERY tempromental though. still \"free\" electricity and your gunna need that.)for superior meteorite protection make underground buildings, but watch out for the clangers.ed: as for location, anywhere would do imo that is not prone to freezing from darkness, like what LCROSS hit, so craters can also be a dangerous choice unless you pick it carefully.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:13.031013888Z",
        "author": "statickid",
        "date": "2010-06-11T21:50:57+0100",
        "id": "0997397c3d487e41cc59bfe719d3f925",
        "post_id": "post-229279",
        "text": "you wouldn't have to race, i was just saying it would be a nice first step or proof of concept, and also that it would be ONE activity that people could actually do with a barebone multiplayer setup.Of course I agree completely that if multiplayer support were to stop here i would also be thoroughly disappointed! lol",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:29.209221376Z",
        "author": "N_Molson",
        "date": "2010-08-07T19:29:13+0100",
        "id": "cc67e665b732a38ec7c627f98cd15442",
        "post_id": "post-246155",
        "text": "It's easy to filter the \"smoke\" (particles suspended in the air), with a vacuum cleaner or some wet cloth put in front of a fan.However, Carbone Oxyde is real problem :35 ppm (0.0035%) Headache and dizziness within six to eight hours of constant exposure100 ppm (0.01%) Slight headache in two to three hours 200 ppm (0.02%) Slight headache within two to three hours; loss of judgment400 ppm (0.04%) Frontal headache within one to two hours800 ppm (0.08%) Dizziness, nausea, and convulsions within 45 min; insensible within 2 hours1,600 ppm (0.16%) Headache, tachycardia, dizziness, and nausea within 20 min; death in less than 2 hours3,200 ppm (0.32%) Headache, dizziness and nausea in five to ten minutes. Death within 30 minutes.6,400 ppm (0.64%) Headache and dizziness in one to two minutes. Convulsions, respiratory arrest, and death in less than 20 minutes.12,800 ppm (1.28%) Unconsciousness after 2-3 breaths. Death in less than three minutes.CO has an average half-life of 80 minutes in the organism. Higher O\u00b2 concentration reduce this latency.Sources of Carbon MonoxideCarbon Monoxide is a result or product of incomplete combustion typically of a hydrocarbon such as natural gas or petroleum. There are many different situations where carbon monoxide can be produced due to incomplete combustion.SymptomsThe symptoms of mild carbon monoxide poisoning can go unnoticed and are similar to a viral cold or flu infection, typically; headache, nausea, abdominal pain, dizziness, sore throat and dry cough. Unlike flu carbon monoxide poisoning does not cause a raised or high temperature. Higher levels of poisoning can result in hyperventilation, raised and irregular heartbeat, confusion, drowsiness and difficulty breathing. Ultimately loss of consciousness, seizures and death are real possibilities.FactsCarbon Monoxide is produced across industry in controlled and hazardous situations. In industrial applications it is particularly associated with confined spaces, where there is the potential for contamination of the atmosphere due to incomplete combustion products from the exhaust of an engine, generator, boiler system or from contamination of a breathable compressed air line.In many of these situations, the risk of exposure can be minimised, or altogether eliminated, by the use of an oxidation catalyst, which will convert harmful Carbon Monoxide, to the much less harmful Carbon Dioxide.Reaction: CO + \u00bd O2 = CO2CatalysisCatalysis is the process by which the rate of reaction is increased by the addition of an additional element known as a catalyst to the reaction. What makes a catalyst different from a chemical reagent is that whilst it participates in the reaction, it is not consumed in the reaction. That is, the catalysts may undergo several chemical changes during the reaction, but at the end of the reaction, the catalyst is unchanged. A catalysts service life will usually be determined by how quickly it becomes poisoned or fouled. This is where contaminants deposit on the surface of the catalyst and begin to blind the reaction sites resulting in a drop in performance of the catalyst to a point where it needs to be regenerated or replaced.Carbon Monoxide Catalyst (Oxidation Catalyst)Oxidation catalysts are used for the removal of Carbon Monoxide in various applications, typically from breathable gases.A number of oxidation catalyst products are available, depending on the application and conditions of use. All the catalysts operate in a similar way, by catalyzing the reaction of carbon monoxide with available oxygen to convert the monoxide to harmless carbon dioxide. The treated gas must therefore contain a certain level of oxygen in order for the catalyst to be effective.The temperature of operation, carbon monoxide level, humidity and presence of other contaminants within the gas stream will all have an effect on the performance of the catalyst, and therefore the most appropriate type of catalyst will depend on the application.\n\nYou can turn CO into CO\u00b2, which would be a very good thing (especially associated with plants). But I don't know about the process.",
        "thread_id": 15876
    },
    {
        "@timestamp": "2023-09-14T07:13:12.382009088Z",
        "author": "ryan",
        "date": "2008-05-15T23:40:41+0100",
        "id": "d35e4bad368829736ed4e49e44ec037a",
        "post_id": "post-65756",
        "text": "Hey guys, currently my VSA has introduced a new unmanned space program, and we are going to have an extensive mars exploration program, so can you guys please give all the mars probes and satilillites for example sputnik 24 all the way up to the current ones.",
        "thread_id": 1461
    },
    {
        "@timestamp": "2023-09-14T07:13:13.167227136Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-09T22:28:13+0100",
        "id": "ec6d7b6a3e335f94420df0911984ef6a",
        "post_id": "post-229465",
        "text": "This [ame=http:\/\/www.orbithangar.com\/searchid.php?ID=2526]R-7 ICBM[\/ame] still works, right on target.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.298242048Z",
        "author": "Ghostrider",
        "date": "2010-08-07T22:34:16+0100",
        "id": "e172fb8411d5661a31716fddf74e5ee6",
        "post_id": "post-246261",
        "text": "Well... On a more serious note I remember that when I was young (and my heart was an open book et cetera) I did think that a photograph of the Sun's inside would be totally cool (in a non-temperature-y way).The \"solid\" surface of the sun is well down into its depths so it's not exactly like landing, more like going on an immersion into it. Temperature and radiation are going to be a BIG issue there so you're going to need some sort of EM shielding to keep the nasty rads and plasma out. As for the heat... Do we have some stuff that vaporizes or sublimate at those temperatures that we can then eject along with the heat? It's not going to last long of course...",
        "thread_id": 15882
    },
    {
        "@timestamp": "2023-09-14T07:13:12.395830272Z",
        "author": "DaveS",
        "date": "2010-06-06T14:58:11+0100",
        "id": "721401a8d764b2ffebb28c5c2c1e372e",
        "post_id": "post-228376",
        "text": "IronRain said:they're busy with it! I can't find the article anymore, but NASA funded ULA to build an Atlas V that can carry a manned capsule. I will search fort you (and the rest of course)\n\nNot NASA, Bigelow Aerospace. That was a while ago though.",
        "thread_id": 14614
    },
    {
        "@timestamp": "2023-09-14T07:13:13.655866112Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-10T23:16:09+0100",
        "id": "b03625f45b8a58599fbc830e4c092e90",
        "post_id": "post-230393",
        "text": "The radiation pressure simulation opens the door for a lot of new, innovative addons based on this method of propulsion.",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:29.299812864Z",
        "author": "River Crab",
        "date": "2010-08-09T04:03:38+0100",
        "id": "afd6a894c7e09f3332d1934b58411267",
        "post_id": "post-246271",
        "text": "Although it's not landing, people have been leaning towards this, so I'll just right out and say it:Rather than landing it, you could send a solar radiation-powered vessel towards the surface, where it would cease to be a solar orbiting satellite, and become a radiation-powered solar statite. Basically, like your Shukra station on Venus, but with radiation rather than buoyancy. Not sure if it's possible to have something that is light, heat-resistant, and reflective enough. But it's more plausible than a landing, for sure. :lol:",
        "thread_id": 15882
    },
    {
        "@timestamp": "2023-09-14T07:13:12.401483264Z",
        "author": "Tex",
        "date": "2010-06-06T20:42:52+0100",
        "id": "9afa0c9fac3f3e28f167a419be8efd00",
        "post_id": "post-228390",
        "text": "Welcome indeed! Always good to hear from long-time lurkers.:)",
        "thread_id": 14615
    },
    {
        "@timestamp": "2023-09-14T07:13:13.133600256Z",
        "author": "Kendo",
        "date": "2010-06-25T15:58:09+0100",
        "id": "262f83a69faa88e28f9b40247b62cea3",
        "post_id": "post-229639",
        "text": "If you have a LOW end pootah, you can use Seths level 10 (you also need level 8) . If you don,t want the default Canaveral tiles, you can use Florida Surface Tiles v1 by mcwgogs, obviously not so high resolution, but its a perfect match and is pretty stunning. You just need to replace the surfice tile list in your Canaveral config (see readme) Everything is perfect. Also great frame rates. Something to think about if you have a Low end computer.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.412134656Z",
        "author": "TMac3000",
        "date": "2010-08-08T13:03:00+0100",
        "id": "e32dd72e325bb3f8161bd47b2bda6172",
        "post_id": "post-246321",
        "text": "jedidia said:And sure as hell NO FARMING!\n\nAww, come on, Harvest Moon is a great farming game. Of course, it helps that it includes dating girls and attending festivals. The only drawback is that you can't get laid:eek:h:I don't know about it in fantasy games though...",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66480512Z",
        "author": "computerex",
        "date": "2010-08-15T21:10:00+0100",
        "id": "5511379df9a7242748239e1b038f55fa",
        "post_id": "post-228954",
        "text": "Yay (look at bottom left)",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.158974208Z",
        "author": "deltawing777",
        "date": "2011-01-04T00:34:29+0000",
        "id": "ff79a6adba4bf8d10296586dd5d91bdc",
        "post_id": "post-229769",
        "text": "Mandella said:Although I am watching with great interest the development of the DirectX9 client, are you sure it's ready for general release yet? I was under the impression there was a ways to go before the advantages of running the client outweighed the existing bugs.And I for one consider it a real problem that the DirectX9 client does not play nice at all with many other addons and vessels that themselves work quite well with Orbiter 2010P1.I'm afraid that is a bit of a showstopper for me.Also, isn't this the sort of thing that should have been discussed in PMs to the admins here? We are rather cluttering up an informative thread with chatter otherwise.\n\nyou are right ..it has some bugs...but it sure does look good with orbiter multiplayer 2010 :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.4147904Z",
        "author": "River Crab",
        "date": "2010-08-11T16:30:13+0100",
        "id": "e9c289e32af0801311ce1a4a3a39e033",
        "post_id": "post-246342",
        "text": "looks a lot like Raptor, R-Type or Firewind when I used to play them back in the day... except, I don't get quite what actually hurts the player. I mean, there's an impossible amount of stuff on the screen that COULD be enemy fire, but it doesn't seem to hurt the player...?\n\nIt's ALL bullets. One hit kills you.:cool:You have an extremely small hitbox in Touhou games (which is visible when focused, the little circle), and so do some special bullets, plus, this guy is a lunatic. Usually you can just move a little to dodge streams of bullets (streaming), and you get points for cutting it close (grazing). Bombs can help you in a pinch. But as you can see the patterns get much more complex than most shooters- in fact, there is a spinoff game, \"Shoot the Bullet\" where you have totake pictures of bullets.:lol: It's quite fun, actually.",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:11.954258432Z",
        "author": "River Crab",
        "date": "2010-06-05T17:31:13+0100",
        "id": "772368c3f16d6785d617189b276e0d5a",
        "post_id": "post-227892",
        "text": "She's not a spacecraft-shaped human, she's a human-shaped spacecraft. Unless you mean the SCRAM engines, I'm still working on those.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.407156992Z",
        "author": "dgatsoulis",
        "date": "2010-06-10T21:13:03+0100",
        "id": "22ca8f9515b590ca59027dcf41475eff",
        "post_id": "post-230066",
        "text": "it is clear in this image that the docking port is on the dorsal side\n\nOh yes, i know that from the movie, it's just that arthur92's model didn't have one. I guess i'll have to \"borrow\" a docking port (with permission of course).",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:29.445227008Z",
        "author": "Blacklight",
        "date": "2010-08-08T17:17:05+0100",
        "id": "d40a5235b272bf74be9ab49b4df833ec",
        "post_id": "post-246381",
        "text": "*Top of station flips open**A pair of shoes float out*:p",
        "thread_id": 15893
    },
    {
        "@timestamp": "2023-09-14T07:13:12.00267136Z",
        "author": "River Crab",
        "date": "2010-07-01T23:55:26+0100",
        "id": "d5144625f233090b149da1605db6e4f8",
        "post_id": "post-227977",
        "text": "Eccentrus said:Nice:DI might want to contribute but I can't think of anything chibi without putting a pedo bear in the picture :shifty: and I can't draw with any other style than chibi so...\n\nChibi is fine. :thumbup:A cat is fine too. :rofl:Voyager said:I am currently working on my own version of the shuttle and SRB's and tank. Warning: Tank may be very fat.\n\nLOL we'll see about that. You can forget about sense of scale, as long as the whole stack is proportionally the right height relative to each other. Not sure if I have the skills to draw the entire STS stack integrated.:pIzack said:My printer isawesome. :beathead:My Voskhod might take a loooong time to upload, sorry.\n\nMaybe you could re-create in create.swf?;)I'm currently trying to figure out what the G42 Starliner will look like. So far all I have is visor=shades, large wings, streamlined, plus the personality stuff from before. It's pretty hard since there's nothing complete about her. Any input would be appreciated, especially from Moach!:cheers:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.159151104Z",
        "author": "Carmen A",
        "date": "2011-01-06T14:35:17+0000",
        "id": "cb673f90857839ceca3dd6a8d6d6dde7",
        "post_id": "post-229771",
        "text": "Space Station Building Blocks 4.0, 4.1 and XR5 payload version works... sort of.Yesterday I had random CTDs after SCRAM ascent, today was fine.Managed to get a central truss\/docking port section and the habitation module out of the payload bay.But when ejecting the solar arrays, they spin off uncontrollably. What gives?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.573655808Z",
        "author": "PhantomCruiser",
        "date": "2010-08-09T20:46:58+0100",
        "id": "24b6351fd399738543cd351fdd1ed5ac",
        "post_id": "post-246437",
        "text": "JackJL said:Why do you need 1 g? Just need enough to stick the water to the walls so that you can jump to the centre and be in the air\n\nI guess you've got a point, I was just thinking about how problematic that much water could be if it got loose. It's have to be stored in a separate tank during launch and recovery of course.You'd also have to soze it properly so that if someone did decide to cannonball into the center of the pool, that they wouldn't jump so high as to hit the \"ceiling\"...It could be done inside Orbiter for sure.Wasn't there plans for some sort of centrifuge on the ISS, but were canx'd?",
        "thread_id": 15900
    },
    {
        "@timestamp": "2023-09-14T07:13:12.532866304Z",
        "author": "Woo482",
        "date": "2010-06-07T15:09:38+0100",
        "id": "17db0f9fa85c1bbb54a08dd480d6b48e",
        "post_id": "post-228565",
        "text": "Any chance of you showing us your .ini file that'll help us find the problem?, and you might want to try using Spacecraft3 (ar81 does some amazing tutorials for it) it's much more advance and newer than Spacecraft2.and:welcome:to Orbiter-Forum !",
        "thread_id": 14633
    },
    {
        "@timestamp": "2023-09-14T07:13:13.241826304Z",
        "author": "BrianJ",
        "date": "2010-06-09T15:20:58+0100",
        "id": "80750c6c59a4d9f0c44a98a92fc06bd6",
        "post_id": "post-229839",
        "text": "fausto said:Do anyone know where is the problem?\n\nYes. It's the \"stage.dll\".http:\/\/www.orbiter-forum.com\/showthread.php?t=16167",
        "thread_id": 14684
    },
    {
        "@timestamp": "2023-09-14T07:13:29.459563008Z",
        "author": "RisingFury",
        "date": "2010-08-09T03:10:32+0100",
        "id": "57024e2a4e8e2eb323a0bbab97bb9f5a",
        "post_id": "post-246402",
        "text": "Urwumpe said:In global coordinates? Including global velocity?\n\nGetHorizonAirspeedVector() returns a velocity vector in local horizon coordinates, where x is longitudinal component, y is vertical component and z is latitudinal component. They're all in m\/s.I turn them into angular velocities by dividing them by the planet's radius (or the radius of the vessel).If I print out the velocity vector's x and z components when I'm flying heading 45\u00b0, they're the same. Which means that the change in longitude and latitude should also be the same, which means that the angle from predicted position to current position, relative vessel-north should also be 45\u00b0. But it's not... it's some 41\u00b0.---------- Post added 9th Aug 2010 at 02:10 ---------- Previous post was 8th Aug 2010 at 19:38 ----------After watching StarGate all over again all night, I think I found my mistake.Let's say you have a vessel at 0\u00b0, 0\u00b0 and a target at 5\u00b0, 5\u00b0, those being equatorial coordinates. The angle between north-vessel-target is NOT 45\u00b0. I assumed it would be.I'll have to write code that takes the current airspeed heading and predicts the location based on that...",
        "thread_id": 15897
    },
    {
        "@timestamp": "2023-09-14T07:13:12.639686912Z",
        "author": "dbeachy1",
        "date": "2011-03-06T04:30:01+0000",
        "id": "c4d8aad639ccd39ef6756984ec914fe4",
        "post_id": "post-228803",
        "text": "That's a good catch, MC! :thumbup: I'll fix it for the upcoming XR patch releases. [Here's a teaser: I have Attitude Hold working with inverted roll settings now, so you'll be able to do heads-down reentries with the autopilot in the new builds.]Release Candidate testing in a day or two -- stay tuned!:cool:",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:13.087249664Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-17T21:31:53+0100",
        "id": "44396bf954472097c70ec2077422c15c",
        "post_id": "post-65811",
        "text": "Hi Star explorer,Because the moon continues to move in its orbit, you will miss it if you simply match your orbit with the moon at the opposite side of the earth.Transfer MFDis designed to help you with this problem. It visualises the moons position at the moment of arrival, so you can know the exact moment when you need to do the transfer. After using this, you will almost always crashintothe moon instead of missing it! But for now, that is a problem to to be solved later:)I suggest playing back the tutorial-playback scenario called \"Lunar Transfer\", in the tutorial folder. Just sit back and look how it can be done.Also, following the step-by-step tutorial in \"Go Play in Space\", Chapter\/page 4-7, will probably help;you can download this PDFhere.regards,mcduck",
        "thread_id": 1467
    },
    {
        "@timestamp": "2023-09-14T07:13:29.474998784Z",
        "author": "Tex",
        "date": "2007-11-22T02:54:13+0000",
        "id": "61eb6afbea71b2adbf99d3bf4e0a59ca",
        "post_id": "post-12881",
        "text": "Bj said::tumbleweed:Well, from the looks of it, you don't have to worry too much tex, the front page is going to be a blank piece of paper as the way its going now...You can make your own front page.;)\n\nWell Thanksgiving is tomorrow, been busy myself getting ready for that, leaving for a few days so you guys are on your own till then. :lol:",
        "thread_id": 159
    },
    {
        "@timestamp": "2023-09-14T07:13:12.643798016Z",
        "author": "Xyon",
        "date": "2010-06-12T22:23:13+0100",
        "id": "89279a2457cf62cdd98b3b8c13d1ecfc",
        "post_id": "post-228809",
        "text": "Good stuff, that would be the same bug I was able to reproduce and hopefully stamp out. Thanks for your feedback!:)",
        "thread_id": 14643
    },
    {
        "@timestamp": "2023-09-14T07:13:11.69096064Z",
        "author": "fausto",
        "date": "2010-06-08T13:49:22+0100",
        "id": "f92d1af065fb7971ec11093191417a49",
        "post_id": "post-227660",
        "text": "Centrifuge module and scientific module added!:and here are the first texture details (escape docking ports)",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:13.677205248Z",
        "author": "orb",
        "date": "2010-06-11T21:31:49+0100",
        "id": "693491d40d4e6eeddbd583fb64e496cc",
        "post_id": "post-230438",
        "text": "ar81 said:What causes sinkholes?\n\n[ame=\"http:\/\/en.wikipedia.org\/wiki\/Sinkhole\"]Sinkhole - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:13:29.29815552Z",
        "author": "N_Molson",
        "date": "2010-08-07T22:05:09+0100",
        "id": "316dd6ac797c370f647317850a163abb",
        "post_id": "post-246260",
        "text": "Well, then the \"umbrella\" configuration seems obvious... Under the umbrella a huge tube containing mostly refrigeration loops, and as many radiators as possible...That would be ok for the \"approach\", but once in the heliosphere, that's another problem, since hot matter would render the radiators inefficient and eventually burn them down. Maybe it could drop some kind of \"lander\" from there and relay communications to Earth ?",
        "thread_id": 15882
    },
    {
        "@timestamp": "2023-09-14T07:13:13.380214272Z",
        "author": "T.Neo",
        "date": "2010-06-21T22:16:21+0100",
        "id": "e6aab9658ffc14eda553c80c01d4d76c",
        "post_id": "post-230025",
        "text": "It's sort of irrelevant, but space isn't exactly cold, either.;)\n\nBut the \"background\" of space is.Space, being nothing butempty space, cannot have a temperature.if you pull the trigger on this thing, you will ruin someone's day, somewhere, somewhen!\";)\n\nThat is Greenpeace's problem... hopefully they won't whine too much.:rolleyes:",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:29.41243776Z",
        "author": "Andy44",
        "date": "2010-08-08T15:42:02+0100",
        "id": "d64c363d94ddb3d0edf042a577abc5ac",
        "post_id": "post-246324",
        "text": "Endorphin release. Everytime you nail a bandit with a Sidewinder, or score a headshot on a Tango, the addiction deepens.For instance, check out FPS Doug (warning, some foul language):Code:http:\/\/www.youtube.com\/watch?v=ovsVU6mktOw",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:11.942603264Z",
        "author": "mc_",
        "date": "2010-08-06T15:50:53+0100",
        "id": "e4a165f75f84edc37e0f3c349af2af15",
        "post_id": "post-228055",
        "text": "Random train? Lets return to something... well...Another one kiss (just following the manual :lol:):From external view:These two are a few kilometrers long, and final speed was about 8 cm\/sec (not5, but close enough).",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.388087808Z",
        "author": "TheXxBestxX",
        "date": "2007-11-19T17:21:27+0000",
        "id": "7cd149bde4a14d881067d31c87a2ea53",
        "post_id": "post-12381",
        "text": "is it just that the switch needed to move the CSM?? because i already on that and the CSM still not move..",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:29.414152192Z",
        "author": "River Crab",
        "date": "2010-08-11T04:23:08+0100",
        "id": "b652f5cb89e61b2b916cf5cd1b49a88e",
        "post_id": "post-246335",
        "text": "OK, I could write a column about this topic. A whole editorial. But rather than wax philosophical, I'll give you my two favourite games (series) and let you do the thinking.Touhou and Orbiter.While all of you know Orbiter, few of you know Touhou (skip this part if you do).It's what's called a Danmaku shooting game (a series, actually), a genre all of its own, and takes place in a fantasy bubble world full of demons, youkai, faeries, gods, vampires, and young virgin girls in a virgin land. It's a combination of Eastern and Western myths, religions, and culture, and there are deep meanings and symbolic ties involved.But don't get the wrong idea- this is a frantic arcade shooting game with no time to meditate on the background scenery during stages. You need lightning-fast reflexes, instincts, and intuition to make it through the beautiful, and deadly, bullet curtains. You are basically playing fireworks.\"What!? This is nothing like Orbiter!\" You're right, it's almost the extreme opposite. But what makes them fun? None of the same things; almost nothing carries over.On one hand, there's fantasy, speed, reflexes, patterns, and cuteness; on the other hand, realism, serenity, planning, calculation, and...Duralumin. Vibrant, colourful story and characters; or no story and characters at times. Constant movement; or the silence of space. Atmosphere; or void.Even I'm not sure why I like them both. That \"what!?\" was not a rhetorical question!I think I'll entrust my number one bro to follow me up on this, because I don't have a conclusion. Or a good video to explain Touhou.River Crab, out! :tiphat:",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:12.33213184Z",
        "author": "ar81",
        "date": "2010-06-05T23:36:41+0100",
        "id": "1cbedeb7e574e0d4d2e308e08124d054",
        "post_id": "post-228281",
        "text": "Do you think this article is on the right track?Book asks: Is Internet ruining our minds?",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:13.441477888Z",
        "author": "Xyon",
        "date": "2010-06-10T06:06:15+0100",
        "id": "750169b5327bdeeaa4d8fb1e57c76fbc",
        "post_id": "post-230138",
        "text": "Ah, sorry, my mistake. It's a forward slash.Code:run('atlantis\/launch')Also bear in mind you can close the terminal and the autopilot will keep running in the background. The scenario description contains the commands and I believe there's some space in the documentation on it.",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:29.425684736Z",
        "author": "Star explorer",
        "date": "2008-05-24T14:36:39+0100",
        "id": "4fdfe931127a6c190887b5cc727680b6",
        "post_id": "post-68096",
        "text": "i downloaded the beta but when i start it a screen apeers and saysThe application failed to start because the application configuration is incorrect",
        "thread_id": 1589
    },
    {
        "@timestamp": "2023-09-14T07:13:12.334368Z",
        "author": "Andy44",
        "date": "2010-06-06T07:47:58+0100",
        "id": "19bdc5922635814d0c9204d452205cce",
        "post_id": "post-228293",
        "text": "The internet, in my experience, seems to be a blessing in most respects, but the availability of it and the conditioning of users to get things in bite-size proportions tends to lessen your ability to concentrate.I usually have my laptop on while I'm watching TV, and I can't get through a half-hour TV show without getting distracted and browsing OF or checking my email or playing a game or looking something up on imdb or whatever.The short attention span becomes a habit that affects my ability to read and study at work for more than 15 minutes at a time.Either that or I'm just getting old. Or maybe its...what were we talking about again? I gotta go check my gmail...",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:13.617105152Z",
        "author": "Robb Bates",
        "date": "2010-08-28T14:39:31+0100",
        "id": "9772d0b085a16ef587ed8838d7dd7276",
        "post_id": "post-230295",
        "text": "Moach, what dev environment are you using? VC++ express? Will 2010 work or are you using 2008?Robb",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:29.432108288Z",
        "author": "N_Molson",
        "date": "2010-08-08T15:35:08+0100",
        "id": "24a869b44ddbc13e8966aa2296ad4fbc",
        "post_id": "post-246353",
        "text": "Yeah... 110\u00b0C... That's madness... On the other side, if one day we need explorers on Venus, we know where to find them !",
        "thread_id": 15890
    },
    {
        "@timestamp": "2023-09-14T07:13:12.401068032Z",
        "author": "IronRain",
        "date": "2010-06-06T15:25:56+0100",
        "id": "df76d017e75b55f241b9a7ae850a899a",
        "post_id": "post-228387",
        "text": ":welcome:",
        "thread_id": 14615
    },
    {
        "@timestamp": "2023-09-14T07:13:12.725510656Z",
        "author": "Hmuda",
        "date": "2010-06-08T14:16:57+0100",
        "id": "4100b66814ae75cca8a63ebdf01b5e82",
        "post_id": "post-229070",
        "text": "Are you wearing a red headband?After that, it's up to personal preference wheteher I feel like going to heaven or hell.",
        "thread_id": 14649
    },
    {
        "@timestamp": "2023-09-14T07:13:29.437371648Z",
        "author": "Fizyk",
        "date": "2010-08-08T13:36:53+0100",
        "id": "c696ed8f40685afdd9e69cb53c90fae6",
        "post_id": "post-246371",
        "text": "For example, like this:[math]b \\sin x - c \\cos x = a[\/math][math]\\frac{b}{\\sqrt{b^2+c^2}} \\sin x - \\frac{c}{\\sqrt{b^2+c^2}} \\cos x = \\frac{a}{\\sqrt{b^2+c^2}}[\/math]Now we can say, for example, that:1. [math]\\cos(x+y) = \\frac{-a}{\\sqrt{b^2+c^2}}[\/math]2. [math]\\sin y = \\frac{b}{\\sqrt{b^2+c^2}}[\/math]3. [math]\\cos y = \\frac{c}{\\sqrt{b^2+c^2}}[\/math]From 2 and 3 you can calculate y, then from 1, knowing y, you get x.",
        "thread_id": 15891
    },
    {
        "@timestamp": "2023-09-14T07:13:12.52883328Z",
        "author": "dougkeenan",
        "date": "2010-06-07T17:21:14+0100",
        "id": "83d39450edfad42ccbdca8625cc83022",
        "post_id": "post-228560",
        "text": "it's the KRAKEN",
        "thread_id": 14632
    },
    {
        "@timestamp": "2023-09-14T07:13:12.936175872Z",
        "author": "Hispa",
        "date": "2010-07-20T16:30:43+0100",
        "id": "c438b37c485772f03861d335fd3d97fe",
        "post_id": "post-229139",
        "text": "Hey! What the hell are you doing with my ship! :lol:",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:29.654173184Z",
        "author": "HAL9001",
        "date": "2010-08-09T11:08:25+0100",
        "id": "dd96396965ec5011489fc4901c15bef0",
        "post_id": "post-246457",
        "text": "well, almos everything can fly, if you make it moving forward at 5000km\/h with a little rotaation so that the nose is a bit some upwards.But that can fly such like a jet.It could gon very fast and it could reentry an atmosphere without exploding.",
        "thread_id": 15906
    },
    {
        "@timestamp": "2023-09-14T07:13:11.783143936Z",
        "author": "Hielor",
        "date": "2010-06-09T22:30:11+0100",
        "id": "c1652efbce8d1841f91f45504499ebf9",
        "post_id": "post-227767",
        "text": "Balladeer said:Well I'm still having the same problem even in Orbiter 2010. And I don't have Dan Steph sound added yet. And once again it works right when I select 16bit in the video options. Obviously I don't want to run in 16bit. Yet when I select 32bit all is well until I press F4. It freezes. I then hit alt tab and go back in. The F4 program control window then shows but the game doesn't show as its all white. I then exit out of the F4 program controls and the game returns to as normal. This will obviously make things such as adding stuff using the editor impossible as I can't see anything.Perhaps this has something to do with my 64bit OS? I tried running in windows xp service pack 3 compatability to no avail. Is anyone else running windows 7 64bit having this issue?\n\nIt works fine for me in Win7 64-bit.Do you have the most up-to-date drivers for your graphics card?The alt-tab behavior is expected and unrelated: Orbiter has never handled alt-tabbing gracefully.Can you also try running in windowed mode instead, if you're running full screen (or vice versa)?",
        "thread_id": 14568
    },
    {
        "@timestamp": "2023-09-14T07:13:13.1361984Z",
        "author": "IronRain",
        "date": "2010-06-29T14:36:07+0100",
        "id": "0d20f9b42dc352a7078ad977bdfde82e",
        "post_id": "post-229663",
        "text": "thanks, added back to the list;)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.177892096Z",
        "author": "igel",
        "date": "2010-08-09T03:21:12+0100",
        "id": "9aa02ae9a6bf4558a938bca47afce275",
        "post_id": "post-246093",
        "text": "Sorry guys, you'll have to wait a little more on this one:). Don't have a clue who this darkman is, but he simply somehow found our not even half-baked addon, (barely in beta state... I'd say closer to alpha state).That version was distributed only to a selected group of beta testers (through a public forum but with a clear statement about its \"extreme prematurity\". So, it very far from its prime time yet. As soon as it will be ready, it will be promptly distributed via Hangar - this time with all proper credits and credentials:).",
        "thread_id": 15870
    },
    {
        "@timestamp": "2023-09-14T07:13:12.040239872Z",
        "author": "River Crab",
        "date": "2010-07-22T00:35:42+0100",
        "id": "8fa522d3c958e78ef6caf950a8d0d6ea",
        "post_id": "post-228033",
        "text": "Xyon has enligtened mewith this image, which I must post in the most necoromancing of manners:Seriously folks, any suggestions for personifying the OFMM vessels?As you can see I'm getting excited, what with all the British war propaganda.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.1351872Z",
        "author": "Submariner",
        "date": "2010-06-28T21:39:32+0100",
        "id": "657bbe3091df0467c5fc5d4c3e493e3d",
        "post_id": "post-229652",
        "text": "Darn. Well, can someone make a 2010-compatible Soyuz TMA, then?:)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.339533824Z",
        "author": "jedidia",
        "date": "2010-08-08T09:27:19+0100",
        "id": "ce7e838d0037a69212eb7aa624680ad3",
        "post_id": "post-246293",
        "text": "considering that a bonobo shares well over 90% of his DNA with humans, and that somewhere next in order is the common swine, I'd say the chances that we are direct decendants of sponges are relatively small...",
        "thread_id": 15883
    },
    {
        "@timestamp": "2023-09-14T07:13:12.34941056Z",
        "author": "theshhh",
        "date": "2012-05-30T05:51:14+0100",
        "id": "ab6d4f5fa418d0e813bb0487b4aaf1ec",
        "post_id": "post-65753",
        "text": "VSA?",
        "thread_id": 1460
    },
    {
        "@timestamp": "2023-09-14T07:13:13.378809856Z",
        "author": "statickid",
        "date": "2010-06-18T20:25:40+0100",
        "id": "73e8647b15b5202a3258d01332bbd735",
        "post_id": "post-230013",
        "text": "It makes the news in the form of reports of surprise attacks, I do believe. If a helicopter gets shot down, my guess would be that the position of the enemy was misjudged.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:29.459295232Z",
        "author": "RisingFury",
        "date": "2010-08-08T20:27:26+0100",
        "id": "49179f7ea3cda055c532c9bcd9712f7f",
        "post_id": "post-246400",
        "text": "Can't be Coriolis. The DeltaGlider on the ground does not signify where the bomb fell, just where the function predicts it will fall. I didn't model Coriolis in my prediction. If I actually drop the bomb, it lands right under the velocity vector, not to any side.All I did was:Predicted lon = Lon + (x \/ r * t)Predicted lat = Lat + (y \/ r * t)",
        "thread_id": 15897
    },
    {
        "@timestamp": "2023-09-14T07:13:12.653385984Z",
        "author": "donatelo200",
        "date": "2010-06-08T19:16:06+0100",
        "id": "daeaeed9cef860c033f2d8d005ae396e",
        "post_id": "post-228860",
        "text": "DaveS said:Your graphics card doesn't support OGL 1.2 which is the graphics language used in OGLA.\n\nOk this sucks. I was planning on mixing OGLA with my latest project theHD 28185 system. I guess i'll just trash that idea untill i get a new graphics card.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.030323456Z",
        "author": "Face",
        "date": "2010-06-11T21:07:54+0100",
        "id": "03a6d9707e7021013a73aea2719d412f",
        "post_id": "post-229275",
        "text": "Moach said:perhaps i need to elaborate some more on the target-sync possibility...<snip>and yet, simply reporting positions through the server on a nearest-target local space, eliminates the magic-jump problem, as well as solving the time-warp riddle\n\nYou are starting to get on the right track. Indeed the position reporting needs to be relative to nearby targets due to precision issues. But forget the \"through the server\" idea... without P2P reporting, lag will kill you.The MJD synchronization is nevertheless an important thing to do. Here is why:With your proposal, A and B have a meeting at \"target\" ISS.A says \"wow... look... what a nice view of the great lakes\"B says \"what are you talking about? this is Africa!\"A says \"well, whatever, lets do our checklist before the sun goes down...\"B says \"what are you talking about? it just showed up!\"Whenever you only focus on details in the Orbiter universe regarding synchronization, you will get such inconsistencies. With your last proposal, you'll still get jumps on the SOIs of \"targets\". E.g. going from earth SOI to sun SOI to moon SOI with a fleet. On every boundary, members of the fleet suddenly jump away, almost resembling a BSG episode...Not to mention that you have to provide a initial position of the targets. And what about situation where you don't have targets, only player vessels? You can't just handle them like targets, because player vessels move due to user input.You can very well get away with this, if you have multiplayer support for a special purpose like combat or MMORPG, though. But if you want to do a general multiplayer framework, this is not the way to go IMHO.Anyway, as the topic of the thread is about what features to expect and not how the design should be, I'd be interesting what the OP has to say now for his system:).regards,Face",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:29.571352064Z",
        "author": "FarOutInFernley",
        "date": "2010-08-09T16:23:02+0100",
        "id": "868612c93a04c549db77238b4f060bd5",
        "post_id": "post-246420",
        "text": "i like the cabin idea, maybe two models could be built, one with cabins, and one with just seats and the \"zero g playground\" the one with cabins would be for longer stays in space and the one with seats just for your \"couple times around the planet\" then back to base. Personally the one with seats would give me an excuse for more practice with re entries, lol",
        "thread_id": 15900
    },
    {
        "@timestamp": "2023-09-14T07:13:11.685156096Z",
        "author": "fausto",
        "date": "2010-06-06T16:58:14+0100",
        "id": "03c78d406dfd0ec2d91a64a2cb228bac",
        "post_id": "post-227658",
        "text": "Yes, we're working hard!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:13.215128576Z",
        "author": "timex21",
        "date": "2010-06-16T08:00:48+0100",
        "id": "bbe99dc4afed1a8bf0d9f556e5fb2449",
        "post_id": "post-229585",
        "text": "Just wanted to say thank you to all the developers updating their add-ons to work with 2010. Your hard work is much appreciated.As far as the outer planets add-on and the patch - all work just fine with the exception of two moons that produce _debug.txt files. Epimetheus and Janus both give error logs but still load up and run. I'm assuming their orbital accuracy may be off, but I have no way to confirm that. Aside from that the addon works flawlessly, adding over 100 new moons to the outer planets![ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3980\"]Outer Planets Base 060929[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3996\"]Outer Planets Patch[\/ame]Plus the high-res outer planet textures...[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3981\"]Outer Planets hires 1[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3982\"]Outer Planets hires 2[\/ame]Enjoy and my hat is off to VF2_Rolf, Chode, Tony, Hot Dog + many others for their dedicated work!Cheers,Timex",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.698479872Z",
        "author": "Turbinator",
        "date": "2010-08-10T00:57:16+0100",
        "id": "8ee80ddd3fa5a06929bf4000dcd9ac8e",
        "post_id": "post-246480",
        "text": "Where was this all this the time? Now I know how to keep myself busy.",
        "thread_id": 15908
    },
    {
        "@timestamp": "2023-09-14T07:13:11.693717504Z",
        "author": "fausto",
        "date": "2010-07-04T11:51:32+0100",
        "id": "e157f83d61cb7e35e9650f6a5b90a811",
        "post_id": "post-227676",
        "text": "Life support module \"ELECTRA\" completed!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:11.817111552Z",
        "author": "Woo482",
        "date": "2010-06-04T01:27:25+0100",
        "id": "c1d3065fc0e26354070d5db348c7a43f",
        "post_id": "post-227773",
        "text": "http:\/\/www.orbiterwiki.org\/wiki\/ProbeThat should help explain the probe :thumbup: and:welcome:to Orbiter-Forum !",
        "thread_id": 14569
    },
    {
        "@timestamp": "2023-09-14T07:13:13.155277824Z",
        "author": "Pyromaniac605",
        "date": "2010-10-29T06:22:27+0100",
        "id": "6569702102a1db6fa6c306da32095371",
        "post_id": "post-229739",
        "text": "JonnyBGoode said:TetherMFD does not work in 2010 P1.\n\nWhat does that have to do with anything?:facepalm:Darren",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.699292672Z",
        "author": "Hielor",
        "date": "2010-08-10T03:58:43+0100",
        "id": "aadb51b915c24a914047ccf20b03eca7",
        "post_id": "post-246484",
        "text": "jedidia said:At least now I know what all those champion-tags are about, and where Hielor spends most of his time...\n\nI must object to this statement. While I did spend quite a while in the Arcade over a year ago, my most recent high score is from 335 days ago, so...yeah. Now that you mention it though, 30's such a low number, I could get more...:pIt started when I discovered the arcade and decided I wanted to be champion, so I sniped scores off of whoever was in the top three until I was at the top, in addition to scrolling through the entire list of games and trying them all for ones I found fun\/easy.Then for awhile, whenever anyone on the forums annoyed me I would \"revoke\" their high scores by setting new ones in those games :thumbup:",
        "thread_id": 15908
    },
    {
        "@timestamp": "2023-09-14T07:13:13.213874176Z",
        "author": "Blacklight",
        "date": "2010-06-15T20:50:33+0100",
        "id": "bd1bb52a26089a14065895b9e2ee5faf",
        "post_id": "post-229578",
        "text": "Upon further testing of the \"World of 2001\", I've found that the bases all work and function properly. It seems that only the spacecraft and space stations need updating. The spacecraft and stations are all invisible and unflyable.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.177003264Z",
        "author": "imagenhb",
        "date": "2010-08-07T12:40:26+0100",
        "id": "2479fc8e4e1d9280b56cf3bca662493f",
        "post_id": "post-246089",
        "text": "Upside: EXELENT ADD, downside: unreadable help file",
        "thread_id": 15870
    },
    {
        "@timestamp": "2023-09-14T07:13:12.62510848Z",
        "author": "anemazoso",
        "date": "2010-06-08T12:42:07+0100",
        "id": "b3d4c393720497460324eae2dea2d19c",
        "post_id": "post-228712",
        "text": "Woooooooooooooowhoooooooooooooooh!!!Thank you very much for this Mr. Schweiger and all the people that contributed.:cheers::cheers::cheers:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.442316544Z",
        "author": "martins",
        "date": "2010-06-11T16:20:27+0100",
        "id": "cd3ab9590820f3e4f00b8d5454991592",
        "post_id": "post-230144",
        "text": "One of the nice things about the script approach to launch\/auto-pilots is that they are no longer black boxes, but can be modified by anybody with an inclination to tinkering. The Atlantis launch script is in $ORBITERROOT\/Script\/Atlantis\/launch.lua.Have a look at it. It's pretty simple and has plenty of scope for improvement. I am confident that you guys will come up with lots of new and improved versions in the very near future! :thumbup:",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:29.209838848Z",
        "author": "T.Neo",
        "date": "2010-08-08T22:03:16+0100",
        "id": "cd3986f6db7bbcede58547b8174f01be",
        "post_id": "post-246161",
        "text": "You forget to add that salt must be some sulphate, nitrate, perchlorate etc. Electrolysis of table sult will result in production of toxic chlorine along with H2.\n\nI swear that once I added plenty of table salt to an electrolysis experiment, and the water started to becomeyellow.At first a bit yellow, then noxiously opaque yellow. When it started to smell I promptly decided to get rid of it...:eek:h:",
        "thread_id": 15876
    },
    {
        "@timestamp": "2023-09-14T07:13:12.661379328Z",
        "author": "Columbia42",
        "date": "2010-07-09T16:13:19+0100",
        "id": "4a44047627db35309aceed300b7af471",
        "post_id": "post-228925",
        "text": "Artlav, I have a suggestion for a new feature in a future version of OGLA. I posted it in the Orbiter 2010 forum as a new feature request here:http:\/\/orbiter-forum.com\/project.php?issueid=484however seeing as OGLA supports multiple light sources, it would be great to implement this in OGLA. I think it would greatly add to the realism of Orbiter.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.637001728Z",
        "author": "Xyon",
        "date": "2010-06-13T22:15:23+0100",
        "id": "649a95e77e41954fa6a13f427cb3f2de",
        "post_id": "post-230360",
        "text": "Haha, no kidding! The 2001 build I used wasveryplayable, you know...:pIt was certainly an interesting venture into the past. I'd love to crack open a copy of that old 2000 build and have a peek at it, but I'm afraid nobody seems to have one.---------- Post added at 22:15 ---------- Previous post was at 22:14 ----------Samuel Edwards said:Very nice video,P.S. Does anybody know where I can download previous orbiter versions?\n\nTry looking at post 2 in this thread.",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:29.441229568Z",
        "author": "N_Molson",
        "date": "2010-08-08T13:47:57+0100",
        "id": "6a846af8bd9e9bb735ebe71d3de989a8",
        "post_id": "post-246375",
        "text": "As a general rule, F9 seriously degrade framerate, especially if you're displaying vessels... I don't exactly know why, though... Maybe it triggers \"GetVesselBy...\" and \"GetElements...\" functions that are frame-rate expensive...There's a very high probability that your problem comes from an add-on. But which one ?",
        "thread_id": 15892
    },
    {
        "@timestamp": "2023-09-14T07:13:11.908967424Z",
        "author": "rodion_herrera",
        "date": "2010-06-04T09:19:18+0100",
        "id": "8c8e5f924b814f171f735a094f8671d3",
        "post_id": "post-227839",
        "text": "There is yet another uncanny twist to this event... read here:http:\/\/www.universetoday.com\/2010\/06\/03\/new-impact-on-jupiter\/-RODION",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:12.907189504Z",
        "author": "b_griffin",
        "date": "2010-06-08T16:47:09+0100",
        "id": "217b1704aa20b83384e0878c00481619",
        "post_id": "post-229104",
        "text": "Hello,I downloaded the latest 2010 beta and i am really exited about orbiter_ng. I want to do some simulations but could not find any documentation on how to talk to orbiter_ng; just the few commands from the >help command line when orbiter_ng is running.Is the orbiter_ng documentation anywhere?Thanks.",
        "thread_id": 14655
    },
    {
        "@timestamp": "2023-09-14T07:13:29.646962432Z",
        "author": "pieterpret",
        "date": "2010-08-09T08:53:35+0100",
        "id": "680a21078f7d75ea6b6127f83aad9f54",
        "post_id": "post-246452",
        "text": "unnamed flying object",
        "thread_id": 15906
    },
    {
        "@timestamp": "2023-09-14T07:13:12.333402368Z",
        "author": "Xyon",
        "date": "2010-06-05T23:50:48+0100",
        "id": "bacc21c36d7be4ad199c7fd57ec1d462",
        "post_id": "post-228283",
        "text": "Yes, the question should be \"Istheinternet ruining our minds?\"",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:13.025594112Z",
        "author": "fireballs619",
        "date": "2010-06-09T04:49:02+0100",
        "id": "0109c225d4564297537ba178093a29e3",
        "post_id": "post-229226",
        "text": "Flaws with Deltawing's proposalYea my main wish here is some sort of mission control.@deltawing777Your proposal does not solve the problem of discrepancies in object location. If object A is a deltaglider, B a ravenstar, and inserting object C, the ISS, a problem arises. Imagine that A and B are on opposite sides of the planet, and object C is halfway between them in their orbit. If Object A time accelerates, but Object B does not, what does Object C (the ISS) do? Remain 1x or accelerate with Object A? Regardless of what it does, it will now have to different locations. One location, as viewed by Object A, will be much further along in it's orbit. The second location, as viewed by Object B, will be near the same spot, as it has not accelerated from B's frame of reference. Whose reference, A or B, do you now measure the distance from to see if acceleration is allowed?My explanation probably isn't the best, but I couldn't think of another way to explain it.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:29.161426944Z",
        "author": "OrbitHangar",
        "date": "2008-05-24T09:12:43+0100",
        "id": "626c4ac83554b7473b65be232a31ab04",
        "post_id": "post-68083",
        "text": "Custom (Deltaglider) pilot suitThe \"dgpilot1.dds\" texture file goes in the \"Orbiter\\Textures\\dg\\\" folder. I suggest you first rename the standard \"dgpilot1.dds\" to \"dgpilot1orig.dds\" (or some such) so you can restore the original pilot whenever you feel like it.It will be interesting to see how many downloads this idea gets.If you do download it, I hope you enjoy it :=)>Again, credit and thanks to Martin Schweiger for Orbiter. Also to Roger \u201cFrying Tiger\u201d Long because he made the deltaglider meshes for Orbiter.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3391]More...[\/ame]",
        "thread_id": 1587
    },
    {
        "@timestamp": "2023-09-14T07:13:12.623239424Z",
        "author": "Sky Captain",
        "date": "2010-06-08T08:22:40+0100",
        "id": "1514b9c297cf0952e826cec237da27e5",
        "post_id": "post-228698",
        "text": ":woohoo::hotcool::speakcool::jj::sweet::cheers:Congratulations Martin!!!:hail:Martin:hail::probe::woohoo:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.120351744Z",
        "author": "Nessim",
        "date": "2010-06-09T11:48:37+0100",
        "id": "3075033bd2a2832b66f1f9a36fdb3bd3",
        "post_id": "post-229412",
        "text": "Greeting from Spain. I\u00b4m back to Orbiter, after spending some time flying aircraft (MSFS 2004) just in time for the new 2010 edition. The fingers remember old comands, so I\u00b4m not totally lost and enjoying again this amazing simulator.Only want to said Thanks to Dr Martin and all the comunity here .Happy flyings.. or happy Orbits :thumbup:",
        "thread_id": 14678
    },
    {
        "@timestamp": "2023-09-14T07:13:29.337896704Z",
        "author": "RisingFury",
        "date": "2010-08-07T23:53:40+0100",
        "id": "8b7276e2703e0ae8779c336f12a6a2e9",
        "post_id": "post-246287",
        "text": "Creationists are gonna love this... :lol:",
        "thread_id": 15883
    },
    {
        "@timestamp": "2023-09-14T07:13:11.816873984Z",
        "author": "squeaky024",
        "date": "2010-06-04T01:25:39+0100",
        "id": "8db96ab5998b8b077fcb753ea81ddd69",
        "post_id": "post-227772",
        "text": "Great:)Well since I'm new to the forums, could someone introduce me to the story of:probe:",
        "thread_id": 14569
    },
    {
        "@timestamp": "2023-09-14T07:13:13.214868736Z",
        "author": "orb",
        "date": "2010-06-15T23:50:52+0100",
        "id": "4af9c848eaf431b326ea1afd3c6b3712",
        "post_id": "post-229583",
        "text": "Kendo said:I would imagine 99% of Bases work, assuming all co-ords the same in 2010. Maybe the odd ususual one may cause problems.\n\nNew default Earth textures (that include levels 11+14) and Moon textures (L11), are more accurate than those from previous version, so some bases may be misplaced, when you are using default (Hi-res) textures.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.385216Z",
        "author": "jedidia",
        "date": "2010-08-17T12:47:27+0100",
        "id": "a81c35becdcbd804962636118a846fc0",
        "post_id": "post-246311",
        "text": "ai sorry, posted in the wrong thread. I wanted to post in the cooling thread...",
        "thread_id": 15886
    },
    {
        "@timestamp": "2023-09-14T07:13:11.952640256Z",
        "author": "Pyromaniac605",
        "date": "2010-10-06T05:20:46+0100",
        "id": "a9f61dc1a1fc47a956a738bbd3cec470",
        "post_id": "post-228129",
        "text": "River Crab said:It's a camera, see? These here are black birds of reconnaissance.;)And Aya is faster!:cool:\n\nSo it is. :facepalm:DarrenEdit: I have a few ideas for a Shuttle-tan of my own which I will do when I can make it look good, I'll probably do it by computer I can't do anything good by hand. :lol:Edit2: Thank you for the warning Postmaster. Now, farewell gentlemen at least you've had a good run Postmaster. *Runs like hell from orbitingpluto*Edit3: Although you aren't just a Postmaster you arethePostmaster. :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.9777856Z",
        "author": "Master of Blades",
        "date": "2008-05-16T21:50:21+0100",
        "id": "6fc946a1ebf0cd99d1325d2b056d02e8",
        "post_id": "post-65801",
        "text": "@MatteAwright, i'll try without Attitude MFD, and on a clean install, and see if it works.@WooAMSOUpdate: Worked fine on a \"clean\" install, without any modules activated. I also tried to completely remove the Attitude MFD from the orbiter directory, but i kept dying (and crashing during attempted lunar landings).Update2: Didn't work on my \"old\" orbiter install, after deactivating all modules.Update3: LES problem solved, it appears that one of me mates had unticked the \"limitied fuel\" box, and if the escape tower possesses unlimited fuel, it will just continue to burn, and not separate from the Apollo capsule, thus creating too much dynamic pressure.I still keep crashing on the moon though...",
        "thread_id": 1466
    },
    {
        "@timestamp": "2023-09-14T07:13:29.453754112Z",
        "author": "jedidia",
        "date": "2010-08-09T14:45:18+0100",
        "id": "ceb782fdd22fbca2367d6bd1c6e82c81",
        "post_id": "post-246393",
        "text": "I was just wondering, is it possible to save planetary textures in a custom folder, and tell the planets where they are so they get found when orbiter loads? It would make it a lot easier to remove textures of systems I don't want anymore, and it would make it particularly more easy for Orbiter galaxy to manage its textures...---------- Post added 08-09-10 at 01:45 PM ---------- Previous post was 08-08-10 at 06:11 PM ----------Well, I guess this is a no-go then. Makes my job a bit more tedious, and will result in some planets having rather long names (since I'll have to put the name of the star in front of every planet to prevent double naming of texture files).",
        "thread_id": 15896
    },
    {
        "@timestamp": "2023-09-14T07:13:12.369835008Z",
        "author": "Alexw95",
        "date": "2010-06-06T05:31:55+0100",
        "id": "78179763b3f7b3eca431eb1492cca2ca",
        "post_id": "post-228337",
        "text": "Hi i am using vinkas spacecraft2.dll and this is my first addon i have made a single stage rocket but i am not sure why it is not workingScenerio fileCode:BEGIN_DESC\nSimple-Craft at KSC airport...Press + and CTRL to engage your thrust...\nEND_DESC\n\nBEGIN_ENVIRONMENT\nSystem Sol\nDate MJD 51987.8209125220\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\nShip Rocket\nEND_FOCUS\n\nBEGIN_CAMERA\nTARGET=Rocket\nMODE Extern\nPOS 3.69 -138.84 -12.16\nTRACKMODE AbsoluteDirection\nFOV 30.00\nEND_CAMERA\n\nBEGIN_HUD\nTYPE Surface\nEND_HUD\n\nBEGIN_SHIPS\nRocket:Spacecraft\\Spacecraft2\nSTATUS Landed Earth\nPOS -80.6858943 28.5906644\nHEADING 330.01\nFUEL 1\nPRPLEVEL 0:1.000\nNAVFREQ 94 481\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nSEQ 0 -2 0.000000\nEND\nEND_SHIPS.ini fileCode:[PARTICLESTREAM_1]\nNAME=engine\nSRCSIZE=0.2\nSRCRATE=1600\nV0=100.0\nSRCSPREAD=0.05\nLIFETIME=0.5\nGROWTHRATE=5\nATMSLOWDOWN=3.0\nLTYPE=EMISSIVE\nLEVELMAP=LVL_SQRT\nLMIN=0\nLMAX=1\nATMSMAP=ATM_PLOG\nAMIN=1e-5\nAMAX=0.1\n\n[CONFIG]\nMESHNAME=Rocket\nSIZE=30\nEMPTY_MASS=100000\nFUEL_MASS=200000\nMAIN_THRUST=9e5\nRETRO_THRUST=0e5\nATTITUDE_THRUST=6e5\nISP=50000\nTRIM=0.05\nPMI=(15.5,22.1,7.7)\nCW_Z_POS=0.09\nCW_Z_NEG=0.09\nCW_X=2.\nCW_Y=1.4\nCROSS_SECTION=(53.0,186.9,25.9)\nCOG=2.47\nPITCH_MOMENT_SCALE=0.00005\nBANK_MOMENT_SCALE=0.00005\nROT_DRAG=(1.5,1.5,1.5)\nWING_ASPECT=0.7\nWING_EFFECTIVENESS=0.5\nLAND_PT1=(0,-1.1,9)\nLAND_PT2=(-4,-1.95,-5)\nLAND_PT3=(4,-1.95,-5)\nVISIBLE=1\nCAMERA=(0,1.22,5.4)\nMAIN_PSTREAM1=engine\n\n[EX_MAIN_0]\nOFF=(0,0,-2)\nDIR=(0,0,-1)\nLENGTH=0.001\nWIDTH=0.001HELP PLEASE if i am missing any files or anything please tell me asap",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:13:13.022292736Z",
        "author": "Epsilon",
        "date": "2010-06-08T21:46:04+0100",
        "id": "a061699fe0db25bedaa8fd72d9018581",
        "post_id": "post-229199",
        "text": "Biggest thing OMP needs to be viable from a \"multiplayerOrbiter\" standpoint is \"lowest requested time acceleration\" support. That is to say, if you've got 4 people in the MP scenario, you need to find a way to allow people to set 10x, 100x, 1000x, etc. time factors. This atleastdoubles the number of places you can go in a reasonable amount of time - LEO, and the Moon. Mars and Venus aren't too far out either, and even a group mission to Saturn or something would be possible (though still take a couple of hours real time.)It still wouldn't be viable for a large number of players working towards different goals, though - the only thing that would allow that would be something like WarpDriveMFD. Sadly, using warp drive somewhat defeats the purpose of Orbiter IMO.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:29.67246592Z",
        "author": "jedidia",
        "date": "2010-08-10T07:53:16+0100",
        "id": "3fdf1766847d8a879325f2900f9f1fd6",
        "post_id": "post-246468",
        "text": "its moving side and not nose first\n\na common beginner problem when they use a 3d programm where z is the vertical axis ( as is usuall). In Orbiter (as in any other flight-sim), the Z-axis points along your vessel, so you have to rotate your mesh into an upright position in your 3d programm (i.e. the nose pointing to the + direction of the vertical axis).",
        "thread_id": 15906
    },
    {
        "@timestamp": "2023-09-14T07:13:12.566915328Z",
        "author": "Alexw95",
        "date": "2010-06-10T03:41:07+0100",
        "id": "12037f65e0e3d12786b061de8e4e1c7c",
        "post_id": "post-228617",
        "text": "i have managed easernatlantic va a small start up va as a hub manager and i managed rockymountain va before ea as a regional manager",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:13.13913472Z",
        "author": "Sunhillow",
        "date": "2010-08-11T00:10:49+0100",
        "id": "cd8b3ae4c45a6316c716ad445d7d0089",
        "post_id": "post-229687",
        "text": "Encounter MFD works well in 2010:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1823\"]Encounter MFD[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.432612864Z",
        "author": "ACSoft",
        "date": "2010-08-09T08:04:27+0100",
        "id": "ff0837c9fa64cea4466ffb78356f2326",
        "post_id": "post-246357",
        "text": "What is larger than the infinity of Space ?THE HUMAN STUPIDITY !ACS",
        "thread_id": 15890
    },
    {
        "@timestamp": "2023-09-14T07:13:12.662832896Z",
        "author": "Artlav",
        "date": "2010-08-14T22:40:31+0100",
        "id": "5e7d20c437c666f1d4f13e59c7908a68",
        "post_id": "post-228938",
        "text": "woo482 said:and how would this \"OGLA Light\" version work?\n\nLot's of light i suppose? Bright light.Like, a pure white rectangle.Easy.On a serious note, that was all sarcasm of course.I'm not actively developing OGLA right now for various other projects i cycle around over time, but i'm not planning on abandoning it for good.As for the lite version, Cinder, have you noticed the F7 menu? You could turn off pretty much any of the features to a point it would work nicely over a software renderer in Remote Desktop link.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.952699648Z",
        "author": "Xyon",
        "date": "2010-06-08T19:11:28+0100",
        "id": "1727f6d7605324c4d43a3f0ab5d91605",
        "post_id": "post-229150",
        "text": "Hmm, that's not an error I've ever seen before. What version of windows are you running?---------- Post added at 19:11 ---------- Previous post was at 19:05 ----------Afterthought; Which version of Orbiter did you download, the .zip or the .msi? The MSI version should handle the installation of the runtimes automatically.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:13:29.4416256Z",
        "author": "N_Molson",
        "date": "2010-08-10T01:12:30+0100",
        "id": "6db5db65d9e9301041519a2b21b33f1d",
        "post_id": "post-246379",
        "text": "... and you didn't begun to explore the C++ jungle... :lol:",
        "thread_id": 15892
    },
    {
        "@timestamp": "2023-09-14T07:13:11.75940352Z",
        "author": "n122vu",
        "date": "2010-06-04T01:03:26+0100",
        "id": "48f8d29b2a14d30ca2625efb68c9327f",
        "post_id": "post-227760",
        "text": "Warped said:Wow, it's gonna take around 8 hours to finish downloading...it must be pretty detailed.---------- Post added at 11:16 PM ---------- Previous post was at 10:30 PM ----------Hmm... for some reason, after I installed it to my directory, it didn't change the Mars texture at all. Do I need to install another addon for this to work?\n\nIn the Orbiter launchpad, go to the Visual Effects tab and check the Max resolution level. By default it is set to 8. If so, change this number to 10 and see if that makes a difference.",
        "thread_id": 14567
    },
    {
        "@timestamp": "2023-09-14T07:13:11.949971456Z",
        "author": "cinder1992",
        "date": "2010-08-25T13:32:20+0100",
        "id": "9b0a37d14fb9afd20b77bf2ecacaa365",
        "post_id": "post-228107",
        "text": "River Crab said::rofl: Living up to your name, I see...\n\nnice image of me there, where did you get it?",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.2886976Z",
        "author": "santy86",
        "date": "2008-05-17T01:31:32+0100",
        "id": "3b6f3a39745909251c6812f695a99968",
        "post_id": "post-65833",
        "text": "I am now close to the completion of my 1st add-on and I am in a quite interesting problem.When i go for the 1st staging, i delete the mesh of the 1st stage and the center of gravity stays back in its original position (does not move ahead to the 2nd stage CG).I tried to move the CG using shiftCG(), but i have a crash to desktop or all meshes disappear.Another problem is that when i try to delete the propellante resource of the 1st stage i systematically get a crash to desktopIf somebody can help me to solve this bizzarre thing it would be great and faster for me:)Thanks a lotSanty",
        "thread_id": 1469
    },
    {
        "@timestamp": "2023-09-14T07:13:29.207180544Z",
        "author": "SiberianTiger",
        "date": "2010-08-07T09:37:40+0100",
        "id": "3c768f92302ef0fc205107bafc935f18",
        "post_id": "post-246143",
        "text": "I think I'll give Potassum Nitrate themral decomposition a try.",
        "thread_id": 15876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.136547072Z",
        "author": "ddom2006",
        "date": "2010-07-03T19:42:29+0100",
        "id": "d3183aa2e2b05121e49ef7844dbf82bf",
        "post_id": "post-229666",
        "text": "Project Gemini works fine in all my testing so far:)[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1450\"]http:\/\/www.orbithangar.com\/searchid.php?ID=1450[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.300927744Z",
        "author": "N_Molson",
        "date": "2010-08-09T16:21:55+0100",
        "id": "857cc449d596accc4a507ec16c62d9d1",
        "post_id": "post-246277",
        "text": "Interesting, the solar panels are quite small comparatively to other spacecraft. Which seems logical, power supply isn't going to be a problem as you're heading towards (and close from) the Sun, contrary to the missions toward the outer planets which require radioactive power supply.",
        "thread_id": 15882
    },
    {
        "@timestamp": "2023-09-14T07:13:12.040941824Z",
        "author": "River Crab",
        "date": "2010-08-03T17:58:12+0100",
        "id": "05e20f44c1a934e31510c40f44b3737a",
        "post_id": "post-228036",
        "text": "Yeah, good call there! Don't worry, there will be more from me, one way or another. I have some that I haven't gotten around to scanning so I'll start with those, and the G42 will need updating- it's Tuesday.;)Personifying Phobos? I can't help but think of something likethis Futurama episode...",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.214433024Z",
        "author": "Mandella",
        "date": "2010-06-15T23:18:03+0100",
        "id": "f8d0f2d50f5c2a1e9684db137e1dd608",
        "post_id": "post-229581",
        "text": "IronRain said:and you've got the new spacecraft.dll?\n\nIs there a newer one out? The one I have is several years old, but still the newest from Vinka's page.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.301419008Z",
        "author": "RisingFury",
        "date": "2010-08-09T17:08:37+0100",
        "id": "72f51b0ae8f39a8f95bb8f99ff887341",
        "post_id": "post-246279",
        "text": "N_Molson said:Interesting, the solar panels are quite small comparatively to other spacecraft. Which seems logical, power supply isn't going to be a problem as you're heading towards (and close from) the Sun, contrary to the missions toward the outer planets which require radioactive power supply.\n\nThe primaries retract behind the shield when the probe gets close to the Sun and the secondaries take over.",
        "thread_id": 15882
    },
    {
        "@timestamp": "2023-09-14T07:13:12.363380992Z",
        "author": "vonneuman",
        "date": "2010-06-06T04:44:58+0100",
        "id": "f5ffd22ad72139dfec2545e680458357",
        "post_id": "post-228331",
        "text": "Try using Spacecraft3:http:\/\/users.swing.be\/vinka\/As Orbiter wiki saysSpacecraft.dllallows a developer to create complicatedadd-onvesselsthrough manipulation of simple text-basedconfiguration files\n\n. Or if you want your ship to be able to be UMMU and UCGO compatible you need to write your own code. I recommend reading these:http:\/\/www.orbiterwiki.org\/wiki\/Category:Addon_tutorials",
        "thread_id": 14604
    },
    {
        "@timestamp": "2023-09-14T07:13:13.284007936Z",
        "author": "Hielor",
        "date": "2010-06-10T05:21:10+0100",
        "id": "ccf4b2710f13573054fb1addcf3f9c9e",
        "post_id": "post-229906",
        "text": "Since you can determine \"straight down\" using horizon sensing, you can establish a sort of coordinate system, which you could use to determine your angular velocity around the planet via finding the angular velocity of stars in the starfield...",
        "thread_id": 14689
    },
    {
        "@timestamp": "2023-09-14T07:13:29.340096768Z",
        "author": "Moach",
        "date": "2010-08-08T14:42:39+0100",
        "id": "99b4ac75b70e85ff1902e923fb14110e",
        "post_id": "post-246296",
        "text": "ah! that explains why my head makes a squishy sound when i press against it:rolleyes:",
        "thread_id": 15883
    },
    {
        "@timestamp": "2023-09-14T07:13:12.419185152Z",
        "author": "teago",
        "date": "2008-05-18T16:34:12+0100",
        "id": "1754a2f81f1838be0df52627b270e3f2",
        "post_id": "post-65772",
        "text": "mbartley said:What does the \"escape to Centaur\" end-of-mission option mean? I'm guessing that, like the \"escape to gas giant\" option, they'd do several moon gravity assists (Titan?) to break out of Saturn orbit, but then where would they go? It says it would be a 3 year flight after leaving Saturn orbit.As opposed to the flight to Jupiter option which would take 12 years. Too bad they didn't have a proposed departure date for that - I'd like to try that on Orbiter. I have a hard time believing it could be done with 5-35 m\/s of delta-V.\n\nThis sounds like a flytandem challenge.;)",
        "thread_id": 1462
    },
    {
        "@timestamp": "2023-09-14T07:13:13.387555072Z",
        "author": "Bj",
        "date": "2007-11-19T17:16:59+0000",
        "id": "af23e2b9d35361ba995ccbb5f8d44f0e",
        "post_id": "post-12379",
        "text": "TheXxBestxX said:cannot find it bro. can u circle the switch??\n\nya sure, hang on a sec though, it will take a min...:cheers:",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:29.412072704Z",
        "author": "jedidia",
        "date": "2010-08-08T09:22:18+0100",
        "id": "4b1416c566e6adbbcd8185a0193c4fbd",
        "post_id": "post-246320",
        "text": "For me, games are majorly escapism, I'm afraid. So I enjoy sandbox games with themes that I like (which are usually science fiction or fantasy. Can't really get into any other scenarios) and which are complex enough to give me some immersion (rare these days...).However, a sandbox game is actually more of a toy than a game, i.e. it's something you play WITH, not something you play through. If I play an actual game, I first and formost expect it to have a good story, and some interesting game mechanics. And sure as hell NO FARMING! (I never got the interesting thing about world of warcraft, I'm afraid. Maybe I'm too asocial, when I play I usually like to play alone).",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:12.54450688Z",
        "author": "Voyager",
        "date": "2010-06-07T21:30:10+0100",
        "id": "faed7c3c52200ce6b02f3d0039d5baaa",
        "post_id": "post-228589",
        "text": "Just want a reference of all the VSA's out there. Also can someone join mine.",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:13:13.394555904Z",
        "author": "Apollo 11",
        "date": "2008-05-17T02:58:28+0100",
        "id": "53885e584f3b40cdbb09957e81cd4f4a",
        "post_id": "post-65838",
        "text": "There is a turorial in the default Tutorial file in Orbiter. This should be what you're looking for.:)",
        "thread_id": 1470
    },
    {
        "@timestamp": "2023-09-14T07:13:29.425558528Z",
        "author": "PTS",
        "date": "2008-05-24T13:37:22+0100",
        "id": "45e4e20f5a86597356e2fedf4534ae80",
        "post_id": "post-68095",
        "text": "DaveS' link said I don't have permission to view the project, so it is secret after all...I found the second source, by reading all of martins' posts, none of them really refered to the new beta, the link was just thrown in there.Shouldn't this be stickied somewhere? I think it's rather important, and it takes above-average forensic skills to find it :\/",
        "thread_id": 1589
    },
    {
        "@timestamp": "2023-09-14T07:13:12.627216128Z",
        "author": "Woo482",
        "date": "2010-06-08T17:48:46+0100",
        "id": "65f8c009e1e5e2db101bd64ed0f292bc",
        "post_id": "post-228729",
        "text": ":welcome:to Orbiter-Forum !, and yes, it it a perfect Tuesday to stop lurking ! :lol:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.43418112Z",
        "author": "Moach",
        "date": "2010-06-10T14:17:32+0100",
        "id": "656dae3fae8aee78319f309c1fa1b166",
        "post_id": "post-230113",
        "text": "the vomit comet is a hands-out WIN in my opinion...they could just as easily hookup some fake stuff with strings and CGI... but no, they chose AWESOME!and if you watch the credits to the end, there's mention of a KC-135 crew, (is that not a tanker?) which i guess is the proverbial \"comet\"",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:29.573493248Z",
        "author": "N_Molson",
        "date": "2010-08-09T19:59:17+0100",
        "id": "3b4341308d8095a4ac3affc9d3ca1ef0",
        "post_id": "post-246434",
        "text": "Well, vertical beds sort of suck when you're landed anywhere and the crew needs to sleep...:)\n\nThat's a point. The beds could be put in \"horizontal\" position on the ground. I guess they could be attached with velcro straps to the wall, that would be rather simple & cheap.You would have to attach them on the \"back (Z axis)\" wall, if not the accelerations could unstrap the beds. The pilot can have to make an emergency correction course after all. With the beds on the back wall, people would just be pressed against the bed. Much like on Earth !",
        "thread_id": 15900
    },
    {
        "@timestamp": "2023-09-14T07:13:11.95391488Z",
        "author": "River Crab",
        "date": "2010-06-05T07:50:29+0100",
        "id": "97634c2179b7882f4ebc99c228fb572a",
        "post_id": "post-227889",
        "text": "Danbooru isn't really a good source- it's just some of the images that have leaked down from their original sources, tagged and organized. Unfortunately I completely forgot my Pixiv account, and google.co.jp, goo.ne.jp, and naver.jp have all failed me. Is there really no STS OV or HTV \u30e1\u30ab\u5c11\u5973\uff1f",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.111456Z",
        "author": "computerex",
        "date": "2010-06-09T06:12:35+0100",
        "id": "8190a43574f168f2286c41b57f5fbbe9",
        "post_id": "post-229391",
        "text": "Hiy guys, it seems that whenever I use a screen capturing program to record video tutorials I get audio\/video sync issues. Apparently running orbiter causes the frames recorded per second to decrease, and closing orbiter causes it to increase again, and that results in the audio desynchronizing. How can I get pass that? Any of you gurus out there who are good at this type of stuff (recording, encoding, etc) any help would be appreciated.",
        "thread_id": 14674
    },
    {
        "@timestamp": "2023-09-14T07:13:29.209737216Z",
        "author": "insanity",
        "date": "2010-08-08T21:08:11+0100",
        "id": "3c1248cc2b0e9b96f961d557e1628116",
        "post_id": "post-246160",
        "text": "N_Molson said:If you try Electrolysis, put a lot of salt in the water. It will greatly improve the process, since salted water conducts electricity better than clean water.\n\nI think your chemistry is a bit off there. If you add sodium chloride, what will happen is that you will create chlorine gas at the cathode and sodium hydroxide (aq) at the anode (plus what ever reaction happens between the metal and the ions). Hydrogen gas will bubble off, but so will chlorine.If use Potassium Hydroxide as your salt, then you will get the reaction described by the diagrams.To make this fun, let's do the chemistry on it. According to you, a man needs 24.75 moles of Oxygen.The simplified reaction is:2 H2O(l) \u2192 2 H2(g) + O2(g)To get 24.75 moles of diatomic oxygen, you'd need 49.5 moles of water. Because the density of water is 1 g\/cc (and the molar mass 18.2g\/mol) you'd need about 892mL of water. If you used a liter of water and bottled the gas, you'd have a days worth of oxygen.",
        "thread_id": 15876
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6318656Z",
        "author": "to be",
        "date": "2010-06-12T05:57:09+0100",
        "id": "6c17729286ae3f837798cbdba337ff5b",
        "post_id": "post-228768",
        "text": "Great news, great news, its been a long time in the waiting, but it is all the sweeter for it:)Thanks Martin!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.164324096Z",
        "author": "insanity",
        "date": "2010-06-09T19:03:15+0100",
        "id": "e149ff67a9dc4b29f4e22e4456c37739",
        "post_id": "post-229457",
        "text": "Thanks to BrianJ's staging.dll, I can happily report that the ATV-CTV-LTV addon works, as well as (presumably) most of the multistage rockets. I cannot confirm Gary's bug as UCGO seems to work fine for me remembering all my cargo states.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.33759232Z",
        "author": "Pilot7893",
        "date": "2010-08-07T23:40:04+0100",
        "id": "ee032177917ffb85ffbf8ae49d768a44",
        "post_id": "post-246286",
        "text": "No wonder Spongebob looks so human.",
        "thread_id": 15883
    },
    {
        "@timestamp": "2023-09-14T07:13:12.637719552Z",
        "author": "Shinrar",
        "date": "2010-07-20T16:06:51+0100",
        "id": "05a73010ff97240255f85857b8c60030",
        "post_id": "post-228786",
        "text": "Quick question; would it perhaps be possible sometime in the future to expand the new XR Configuration File Override to include the \"cheat codes\" section? The 'scenario' I had in mind was the attempt a while ago that someone did to create a 'realistic' XR2 which used real-world fuel values and the like; most of that was done through the use of the Cheat-Code's section.Right now I have a seperate install JUST for that XR2 :lol: It'd be nice to be able to make it a scenerio specific thing.Just wondering if it was something 'possible', something 'unable to be done with the way the Cheat-code section is coded', or something 'unlikely to be done because it would require innumerable man-hours for almost no true benefit'.",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:13.165984768Z",
        "author": "Screamer7",
        "date": "2012-03-10T09:17:15+0000",
        "id": "94b81476f28cca9bac7d15c51970b9fa",
        "post_id": "post-229812",
        "text": "I am very sad that David413 removed his Shuttle Fleet from OH. Maybe a petition to get it back will be in order?:idea:Anyway, I hope that the development of autofcs would not be affected by this.BTW,Kendo, I had watch your playback of the Atlantis landing with autofcs. How did you managed to get Cape Canaveral or Edward on the list menu.....agggg I hope you understand what I mean.Johan",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.339269888Z",
        "author": "Notebook",
        "date": "2010-08-08T06:28:02+0100",
        "id": "090af61965d078abc867491ed12caf84",
        "post_id": "post-246292",
        "text": "Doug McClure, is there anything he can't do?N.",
        "thread_id": 15883
    },
    {
        "@timestamp": "2023-09-14T07:13:12.655350528Z",
        "author": "Artlav",
        "date": "2010-06-09T10:38:14+0100",
        "id": "2a6d2313535806de48b8fa52d4456fb1",
        "post_id": "post-228877",
        "text": "Salun said:However I noticed something that really worries me and that is what it does to my CPU.\n\nIf i understood you correctly, you seem to experience this problem:http:\/\/www.orbiter-forum.com\/project.php?issueid=391The solution is to terminate the stray process from task manager or set shutdown options as described there.Then, what about the OGLA crashes - any consistent location\/features relationship?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.936521728Z",
        "author": "RisingFury",
        "date": "2010-07-20T18:37:43+0100",
        "id": "5e8e62019865a053905d54c345a16440",
        "post_id": "post-229142",
        "text": "pip12345 said:http:\/\/www.orbiter-forum.com\/showthread.php?t=15987\n\nSomeone's never seen a shadow in their life...",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:29.441049856Z",
        "author": "stevcast",
        "date": "2010-08-08T13:26:17+0100",
        "id": "a095388f33e1d8852da571b1043e31a1",
        "post_id": "post-246374",
        "text": "I have 2010 working relatively well with a number of addons, however, I have found that when I use the F9 button to show the celestial grid, I get a CTD. There is nothing in the Orbiter log to indicate why this is happening. Does anyone have any ideas? Is there a specific reason why using the F9 function would cause a CTD?",
        "thread_id": 15892
    },
    {
        "@timestamp": "2023-09-14T07:13:11.941277952Z",
        "author": "River Crab",
        "date": "2010-08-05T04:42:46+0100",
        "id": "e7f19cb3e9dc6bbda8dde107e079cde7",
        "post_id": "post-228045",
        "text": "orbitingpluto said:Damn this thread was a long read. River Crab, the babershop quartet tips their hats to your mighty work!:tiphat::tiphat::tiphat::tiphat:\n\n\"Mighty work?\" :lol:I'm just doin' my thing! :jiggy:orbitingpluto said:As to personifying spacecraft, I have some opinions on the DGIV. She should intensely care for the crew by worrying for the cabin conditions, like if is too hot or cold and if the oxygen percentage is alright. And of course she is willing to blow herself half up to (hopefully) give the crew a chance to survive, unlike R2(XR2 that is). Being on the ball enough(or however autopilots affect personality) to aid her captain to orbit and bring him back down if his reentry skills are up to par should be part of how she acts; I don't do anthropomorphizing enough:)lol:)to really be sure as how to do that.\n\nPerfect! Looks like my work is cut out for me.P...9...0...3...S...4...2...enter...E!orbitingpluto said:As to the whole docking thing, what if if R2 and D4 were stuck with one on the the others head? The top of it, so no weird looks from the sane parts of the forums. It kills the kissing bit, but instead of romance we could see some comedy.\n\nDang. There goes that idea.orbitingpluto said:This is bit farther out than most of this thread, but would somebody draw Gemini? Its the little craft that could and its been my favorite real-life spaceship since I started reading about it.\n\nFar out? Not at all! Unless you mean far out as in awesome! You did what Stormtrooper Anon did for Vostok! :thumbup:orbitingpluto said::uhh:You know what, I may have just made the craziest post this thread has seen yet.\n\nIt gets better!:)Izack said:Not quite. I believe this thread's creator still holds that title proudly. :tiphat:You're definitely up there, though.\n\nFor single post in terms of crazy, I'd say mc_'s SCRAM doors near the top:(open)(closed):lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.152952064Z",
        "author": "JonnyBGoode",
        "date": "2010-09-30T21:11:03+0100",
        "id": "2763ac3e970a333d51dc12fa82d030e1",
        "post_id": "post-229721",
        "text": "Perseus still works, in case you missed it...",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.45417088Z",
        "author": "jedidia",
        "date": "2010-08-09T15:31:46+0100",
        "id": "faa838dfaa06a873fc4ad56809578e6e",
        "post_id": "post-246395",
        "text": "I'm talking about PLANETS here, not ships. The nature of Orbiter Galaxy forbidds me to use custom dlls for planets. I can export config files for the generated systems, but I can hardly export dlls...",
        "thread_id": 15896
    },
    {
        "@timestamp": "2023-09-14T07:13:11.996102656Z",
        "author": "River Crab",
        "date": "2010-06-08T06:29:36+0100",
        "id": "2b4eb4ce83984c1d11a4d525c0c96a63",
        "post_id": "post-227918",
        "text": "I don't actually have that model, but the image isf\uff52\uff4f\uff4d\u3000\uff48\uff45\uff52\uff45\uff0eI don't know what they intend to use it for.---------- Post added at 01:29 ---------- Previous post was at 01:15 ----------So THAT's why everyone is gone!Well, I'm off!:hail::probe:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.515122944Z",
        "author": "Wishbone",
        "date": "2011-09-22T18:03:00+0100",
        "id": "ecf122ca9115232bba82f71cdcac76bc",
        "post_id": "post-228512",
        "text": "Shuttles of a feather flock together...",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:13.168143616Z",
        "author": "Fixerger",
        "date": "2010-06-10T00:19:43+0100",
        "id": "719c7574b0862c538f44f067deafa81d",
        "post_id": "post-229474",
        "text": "Orbiter 2010 + spacecraft3.dll + multistage2.dll + fixed stage.dllinfoCamera MFD has issues with new HUD:((not hiding some hud info)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.340358144Z",
        "author": "eveningsky339",
        "date": "2010-08-08T14:45:07+0100",
        "id": "14d94341492d1c2aa5726d9dd20e9b01",
        "post_id": "post-246297",
        "text": "Sea sponges?Well, this is awkward.",
        "thread_id": 15883
    },
    {
        "@timestamp": "2023-09-14T07:13:13.174596352Z",
        "author": "Xyon",
        "date": "2010-06-10T04:09:59+0100",
        "id": "66e3474983bdcd4ab5268dc2824d3e15",
        "post_id": "post-229479",
        "text": "Just been doing some testing, and from what I've done I can confirm NASSP 7 beta is working fine with Orbiter 2010.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.41231616Z",
        "author": "N_Molson",
        "date": "2010-08-08T13:26:30+0100",
        "id": "b4c9136184bb93c27b611f6baeb8049d",
        "post_id": "post-246322",
        "text": "I think it depends of the player, really. There are different \"groups\" which have different expectations.Games like \"The Sims\" were an enormous success because they put girls to videogames (I have 2 sisters, I know what I'm speaking of :lol:). The gameplay is based on the evolution of one or several characters. (edit : and they introduced psychology in videogames, too).FPS are a classic genre. They provide quick, instant action for players who like to \"aim and shoot\". Perfect for quick de-stress after a day of hard work, for exemple. The gameplay is based on putting the player in a combat or dangerous situation (adrenaline).Simulation is more for people who like complex things. I belong to them, and probably a lot of people around there do so. I would say that SimCity4 and Orbiter are both simulators. The gameplay is about modeling as closely as possible the reality focusing on a subject (town building, space travel & exploration).They are many other genres, and of course they are often crossed (some (MMO)RPG games cross character developpement, FPS combat, exploration...).I would add humor, which really make games better, and can be added to any genre (example The Sims, \"Beneath a Steel Sky\" (for the old-timers), and so on...)edit2 : some \"super-uMMu v9.0\" could introduce customizing astronauts, adding experience points simulating specialization (endurance, dexterity, piloting skills, stability of the behaviour under stress...), that would somehow cross The Sims & Orbiter;)... I think the only limit is imagination !:p",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:11.938032896Z",
        "author": "River Crab",
        "date": "2010-06-04T04:41:51+0100",
        "id": "80d335cbedafc59734f9e385ec3501b6",
        "post_id": "post-227862",
        "text": "Spacecraft personifications, formerly \"XR2 Girl\"This thread is devoted to spacecraft personification; What if your spacecraft were people? What would they look like and how would they act? What do they like, hate, fear, etc. Post any well-done or notable personifications you find, anything you draw of them, personality traits you think of, personalities that are like them, or comments on any of the above. Conceptualizing spacecraft, in order to flesh out their character in the most accurate and interesting way possible, is the main purpose of this thread.Just...no weeaboos, and please, try to keep it clean. I think this thread has been on the edge of the forum rules at some points...Anyway, I think you'll find that personification is surprisingly thought-provoking and intriguing, not to mention amusing. When you can see something in human terms, it becomes that much easier to relate to it. When you can put something in human terms, it becomes like knowing a person. It's like animism, to a degree. And when you can discuss these things among fellow pilots, you just might get to know your spacecraft a bit better.So, hopefully, we'll end up with a good idea of how the spacecraft in Orbiter would be, and some art from the community to go along with it. And maybe some comics or other stuff?Let's hope for the best! Hail Probe!:hail::probe:Now back to the original post...\u200b\u30e1\u30ab\u5c11\u5973\u3000\uff08\uff2d\uff45\uff43\uff48\uff41\u3000\uff33\uff48\uff4f\uff55\uff4a\uff59\uff4f\uff09are the girl that is a personification of the machine, many existing in Japanese communities like Pixiv.One such girl is now visible in the spaceflight community; she is on the side of SpaceShip2. Not exactly\u3000the same, but nevertheless...\u200bSince I love the XR2, I wanted to show my affection somehow, so I've decided to do one for the Ravenstar- actually, a few versions.There is kind of a range between Mecha Shoujyo, Pinup Girl, and total-personification. If you've seen my poem, I actually did a personifiedLady Star, but I'm waiting to get the original back to do a scan.Here is my first attempt at XR2 girl, rough design sketch (for the mecha):I'm open to suggestions\/criticism as to the design. I'm going for a design that's cute, stylish, recognizable, and having the character. It's actually very hard...By character, I mean, how should she act\/appear to act? Example: Doug was adamant about not having ejection, so the XR2 girl would take everyone down with her. XR2 has many \"NO STEP\" labels, so she might tell you not to step on her, etc.Basically, if your Ravenstar could talk to you, what would she say?Ultimately I might have her as a figure for an XR2 skin, or she could even become the unofficial mascot\/face of the XR2.Nah...:rolleyes:Also, I might do XR2 Mk II, XR0, DGIV, Arrow, and others- wonder what they would be like? Would the XR0 be a really little girl, or a cat or something?Maybe even Probe.Unless you're one of those Prob'ite Probelims who forbids drawing the creator, but I myself am a Probestant.:hail::probe:---------- Post added at 23:41 ---------- Previous post was at 23:20 ----------English label now.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.241661696Z",
        "author": "santy86",
        "date": "2010-06-09T15:09:32+0100",
        "id": "5e1091b4c7d40ca5155cc3c323bedbc3",
        "post_id": "post-229838",
        "text": "Spacecraft2 is doomed, unless Vinka magically reappears",
        "thread_id": 14684
    },
    {
        "@timestamp": "2023-09-14T07:13:29.487848704Z",
        "author": "reverend",
        "date": "2008-05-24T14:50:43+0100",
        "id": "963a643ed54efa586ef30251d21e07a0",
        "post_id": "post-68105",
        "text": "I've been doing work with this making my external\/remote MFD application.I believe ExtMFD.cpp and MFDWindow.cpp could help you to get a window initialized. They're in the SDK Samples under ExtMFD.Sorry that I don't have a more specific answer to your question.",
        "thread_id": 1590
    },
    {
        "@timestamp": "2023-09-14T07:13:12.210982144Z",
        "author": "Andy44",
        "date": "2010-06-11T04:45:14+0100",
        "id": "ded46b67e0ba9ecea3aa6c71257509c8",
        "post_id": "post-228205",
        "text": "How far does the ice extend?\n\nWell, surface ice has to be permanently in shadow, so it won't go too far from the poles.But there's so much about the moon we don't know. In Heinlein's novel, there was ice deep underground in lots of places on the moon, which was convenient for his story.Could it be true? Who knows. Until a few months ago we had never seen a single drop of water on the moon, even after 12 people walked on it. Now we know it's at least at the poles.For a long-term sustainable town, wou'd better hope there's a lot of water. One small frozen lake isn't going to last very long, IMO.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:12.75455872Z",
        "author": "stjimmy225",
        "date": "2008-05-16T19:14:36+0100",
        "id": "a30ad7e040442415ede06c969105346d",
        "post_id": "post-65792",
        "text": "I'm having a real issue with orulex 1.0. the terrain is there but its got a real problem with texture much like that reported early in its development, i've taken a screenshot to show, ill admit i don't know much about programming etc but i have earth level 10 textures and have downloaded the height maps, in world editor there are no textures being shown, i've tried reinstalling orulex and running it clean on orbiter, the height map is definitely being applied (i crash into a see-through mt everest). i've looked through previous threads and the development threads to no avail. so any help would be appreciated,",
        "thread_id": 1465
    },
    {
        "@timestamp": "2023-09-14T07:13:29.634014976Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-09T17:54:56+0100",
        "id": "df7cc3e30084fcc15e44e0cbc896fa3f",
        "post_id": "post-246445",
        "text": "I agree, I wish there were better algorithms (kinda like the ones Google uses) to figure out when to display or load textures at all. As well as adding multiple stars and making light diminish after large distances, and maybe an emissive boolean (for brown dwarfs or something).There, my noob suggestions are done.Thanks for answering my post though:D",
        "thread_id": 15903
    },
    {
        "@timestamp": "2023-09-14T07:13:12.44566528Z",
        "author": "PhantomCruiser",
        "date": "2010-06-09T03:34:02+0100",
        "id": "ef4a6be00d32f327d5ce306753219f3c",
        "post_id": "post-228468",
        "text": "I'm working a multistage project now myself, and had similar issues. If there is a problem with the payload, then I'd get a CTD right at fairing sep.To see if you are having the same trouble, make a test run after changing the CURRENT_PAYLOAD 1 in the scenario file to a 0, and editing out the payload in your config file. Then see if she flies right after the fairing sep.Just a thought...",
        "thread_id": 14628
    },
    {
        "@timestamp": "2023-09-14T07:13:12.953833216Z",
        "author": "Xyon",
        "date": "2010-06-08T20:28:51+0100",
        "id": "931cf8a53b4da515b77325e0aeba4b1c",
        "post_id": "post-229158",
        "text": "Look at the post dbeachy1 made, are you sure you have the correct power on the computer?Windows has two main types of user accounts, Administrators and Standard (limited) users. If your account is one of the latter, you will not be able to install the vcredist files and you'll need to get someone with administrative privileges to do it.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:13:29.647244032Z",
        "author": "Artlav",
        "date": "2010-08-09T08:57:33+0100",
        "id": "6a84763494cecdf6528056a1994085a3",
        "post_id": "post-246453",
        "text": "It might fly in the air at high mach, it should fly rocket-way easily, rounded version looks kinda nice.",
        "thread_id": 15906
    },
    {
        "@timestamp": "2023-09-14T07:13:12.624329984Z",
        "author": "mc_",
        "date": "2010-06-08T11:44:48+0100",
        "id": "5338b0c476e58fd85e9091459ffe805c",
        "post_id": "post-228706",
        "text": "Finally...Thank you, Martin.And hail:probe:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.153309696Z",
        "author": "OrbiterSpore",
        "date": "2010-10-04T21:46:07+0100",
        "id": "b095061ecdbaf5b2cb531f2df95ec0a1",
        "post_id": "post-229723",
        "text": "Ares-orion works but when the separation of the cev the cev goes a little grounded and have no fuel tanks even on propellant",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.699396608Z",
        "author": "HAL9001",
        "date": "2010-08-10T07:30:39+0100",
        "id": "db1ca9bf8d793484517e73f2098600f5",
        "post_id": "post-246485",
        "text": "bnut i think just abut educing them at ten oercent, so the scores aren't lost, but you wil be busy all the time and the Arcade don't becomes boring.:)hail:Tex)",
        "thread_id": 15908
    },
    {
        "@timestamp": "2023-09-14T07:13:11.731878912Z",
        "author": "ddom2006",
        "date": "2010-08-16T01:11:10+0100",
        "id": "a02383a18b447fa638f3348f5a16f433",
        "post_id": "post-227700",
        "text": "This looks incredible already :tiphat:, Can't wait to see it progress even more. Great work guys :thumbup:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:13.141422848Z",
        "author": "Artlav",
        "date": "2010-09-07T18:29:06+0100",
        "id": "fbb354b1e986523d3892e18c3cfe80dd",
        "post_id": "post-229703",
        "text": "Xyon said:Because users care more about whatdoeswork with Orbiter than what doesn't. If you're looking for an addon and want to know if it's compatible with Orbiter 2010, but you only have a list of what has been tested and found broken, you still won't know.\n\nMakes sense, to a point. Then again, if it works on one system, it does not guarantee other systems will support it, making same uncertainty, albeit smaller.Hielor said:Isn't it the responsibility of the developer to determine whether or not their addon works, if they care about it continuing to work?\n\nAnd how said developers are supposed to know what to update? One example, Orulex 1.2, works fine for me in O2010, yet people asked for an update. Update out, lots of thanks, zero feedback, request for an update again.What does not work? How am i supposed to know?Another example in a post above -Tschachim said:There's neither a Meshland nor a Collision module for Orbiter 2010 yet, hopefully Artlav will provide a new one\n\nI sure would, but it's the first time i heard that there is a problem.Bottom line, a list of add-ons that work is GOOD, users come first.But a list of add-ons that don't is also welcome.Anyway, enough ranting about myself, there's a great new Orbiter 2010P1 to try out andTschachim said:There's now a Project Apollo - NASSP 7 Beta for Orbiter 2010-P1:\n\nWhich looks pretty much awesome.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.646318336Z",
        "author": "pieterpret",
        "date": "2010-08-09T07:45:05+0100",
        "id": "85e79beda1dde64fcc94da6cfa3a3067",
        "post_id": "post-246450",
        "text": "it may be able to fly due to the geometryjust need to find a way to right a cfg file",
        "thread_id": 15906
    },
    {
        "@timestamp": "2023-09-14T07:13:12.00125184Z",
        "author": "BlueRose",
        "date": "2010-06-28T01:56:15+0100",
        "id": "2c32eb489fa49cef0ee1124cad45fc4a",
        "post_id": "post-227965",
        "text": "The heck are you scared of this thread for? It's amusing enough to awaken the lurker.*fires up Inkscape*",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.180266496Z",
        "author": "David413",
        "date": "2010-06-12T10:34:50+0100",
        "id": "5de00afbf2ef5e3056bbd8754d2e4adc",
        "post_id": "post-229526",
        "text": "Kendo said:David413. Did you see my earlier post regarding an apology ?. Also, I have downloaded Mike Normans AutoFCS with a modified Atlantis.dll to work with the default Atlantis ( for 2006 ) The reason for CTD,s is because there is not a MG_Atlantis.dll in 2010 ). So I copied one over from 2006. Also there is a CCP file in his Docs, but a little way down the list, regarding meshes, I believe it should read (\"Atlantis\\\\Atlantis\"); and not (\"Atlantis\"); I don,t know if you need this or not. I got to land at ZZA with your modified Endeavour TAL to ZZA scenario (replaced it with Atlantis). Also in the Vessels folder is an Atlantis config, you will need to change the Module = Atlantis to Module = MG_Atlantis. Hope this helps.\n\nNone of this helps the situation. The changes toAtlantisthat need to be made (the C++ file in his docs) are the same changes that are made in the shuttle fleet. Are you saying you flew the TAL to ZZA scenario in Orbiter2010with the AutoFCS? If you mean you changed the scenario in Orbiter2006and replacedEndeavourwithAtlantis, that doesn't really help. Thatshouldwork as the modified Mike NormanAtlantishas the same aerodynamics as a Shuttle Fleet vehicle. Without the source code for theAutoFCS module(which is not released by Mike) I cannot do anything else.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.69762048Z",
        "author": "tblaxland",
        "date": "2010-08-09T11:42:37+0100",
        "id": "8ddae2ca25bc5ae0f3b1301268d1779a",
        "post_id": "post-246477",
        "text": "jedidia said:what, please, is the arcade?\n\nThis:http:\/\/orbiter-forum.com\/arcade.php. Carefully hidden at the bottom of the \"Community\" menu;)",
        "thread_id": 15908
    },
    {
        "@timestamp": "2023-09-14T07:13:12.005668096Z",
        "author": "River Crab",
        "date": "2010-07-10T03:02:51+0100",
        "id": "accf9833074c4e9830fa5e781685c04d",
        "post_id": "post-228001",
        "text": "You know, the one with RCS exhaust coming out of her head:Watch your Hydrazine there! You'll blow up the hangar like that! :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.650227968Z",
        "author": "dbeachy1",
        "date": "2010-06-10T20:48:55+0100",
        "id": "0e0bcb3c903a871950db52ccf366250d",
        "post_id": "post-230382",
        "text": "The Orbiter torrents would be the best choice for users with spotty Internet connectivity. XRs, on the other hand, don't have torrents and never will, so RAR is the next best thing for them.",
        "thread_id": 14726
    },
    {
        "@timestamp": "2023-09-14T07:13:29.16224384Z",
        "author": "n122vu",
        "date": "2010-11-01T16:35:40+0000",
        "id": "8401c8cc00668803970574ec3fce5699",
        "post_id": "post-68087",
        "text": "Can't believe I missed this. Would look perfect with my Jolly Rogers skin.",
        "thread_id": 1587
    },
    {
        "@timestamp": "2023-09-14T07:13:12.359855872Z",
        "author": "Hielor",
        "date": "2010-06-06T06:48:49+0100",
        "id": "ad596dcdd27d11b16804a5b8395ebe43",
        "post_id": "post-228329",
        "text": "Use orbiterng.exe to run with OGLA.",
        "thread_id": 14603
    },
    {
        "@timestamp": "2023-09-14T07:13:13.180763648Z",
        "author": "Rach",
        "date": "2010-06-12T19:40:25+0100",
        "id": "30102e747bb4088bdda3a7c4225fb070",
        "post_id": "post-229531",
        "text": "AerobrakeMFD compatibility problems!AerobrakeMFD give an incorrect position of yor vessel in the mars surface. (orbiter 2010). If you use aerobrakeMFD to reentry and land in olympus base you will go to another site.No problem in earth!",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.206570496Z",
        "author": "SiberianTiger",
        "date": "2010-08-07T09:18:00+0100",
        "id": "97f591676251da103a3e8935d9aba51a",
        "post_id": "post-246141",
        "text": "Do you know a practical way to produce oxygen at home from ordinary materials, and not to blow up or make your fuses shut you off electricity?(Ideas on makeshift carbon monoxide absorbents are also welcomed).",
        "thread_id": 15876
    },
    {
        "@timestamp": "2023-09-14T07:13:12.632306176Z",
        "author": "Arrowstar",
        "date": "2010-06-25T03:36:51+0100",
        "id": "7898b82d0c4e22e88793ba93415a69d5",
        "post_id": "post-228772",
        "text": "Thanks, Martins! Downloading now, I can't believe I've been caught unaware of the release this entire time!:)",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.364699904Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-09T23:52:56+0100",
        "id": "b9a6d52acedc0396663b1e902f0cd888",
        "post_id": "post-229942",
        "text": "statickid said:Also, whats so hard about aiming a laser at someones ship? whats with all these people \"missing\" their laser targets????? YOU'RE FIRING A LASER! you can't outrun or outmaneuver a laser\n\nThere's the issue of tracking accuracy, aiming mechanisms, ECM, ECCM, et cetera.And given enough distance, aiming a laser can be just as difficult as aiming artillery. Even a single second of light-speed delay introduces an untold number of variables into the equation - and you're basically shooting at where you predict the target will be.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:29.208411904Z",
        "author": "Bendarr",
        "date": "2010-08-07T18:32:34+0100",
        "id": "8d16de6fd3781f34a35903214e5e64bc",
        "post_id": "post-246149",
        "text": "I remember as a kid cracking water using a transformer from a HO scale race car track. Just make sure you vent the Hydrogen. I don't know it that would be enough production or not.",
        "thread_id": 15876
    },
    {
        "@timestamp": "2023-09-14T07:13:12.637430528Z",
        "author": "Kendo",
        "date": "2010-06-09T03:24:41+0100",
        "id": "b775fedda4f00491683af8e2d766bb77",
        "post_id": "post-228784",
        "text": "Woo842. I do run both 2006 and 2010",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:13.535099136Z",
        "author": "garyw",
        "date": "2010-06-10T11:59:01+0100",
        "id": "357ea2fe2d9b80c43037c7c2a0d00ed4",
        "post_id": "post-230222",
        "text": "This has worked for me with the stock DG -> [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=732\"]CVEL Atlantis stack[\/ame]I know it's possible to do a bit more with Velcro but I've not played with it enough to work it out yet.",
        "thread_id": 14716
    },
    {
        "@timestamp": "2023-09-14T07:13:29.298425088Z",
        "author": "Stevodoran",
        "date": "2010-08-07T22:54:08+0100",
        "id": "6b50c6495d83bacfb1c8a1ff4a63e568",
        "post_id": "post-246263",
        "text": "and it would give you a whole lot of power",
        "thread_id": 15882
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6746304Z",
        "author": "garyw",
        "date": "2010-06-08T14:28:39+0100",
        "id": "8bf0ef4622f6f36f84b848e516126a34",
        "post_id": "post-229015",
        "text": "Shuttle fleet isn't compatible with Orbiter 2010. David413 says that he won't be releasing a 2010 version.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:11.95076096Z",
        "author": "Izack",
        "date": "2010-08-27T12:09:22+0100",
        "id": "5b6330c88f95016871eb66b2df86afa6",
        "post_id": "post-228114",
        "text": "orbitingpluto said:Hardly anyone wants to visit the inner planets, which is a shame.\n\n*Ahem*:shifty:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.026107648Z",
        "author": "Shadow Addict",
        "date": "2010-06-09T06:09:09+0100",
        "id": "2489fe8ebdf1c3528f89b068628ea9e7",
        "post_id": "post-229230",
        "text": "I don't understand why so many people are against the RPG idea. If it was an opt-in sort of thing, then those who want a sandbox can play \"classic\" Orbiter, and those who want a more structured experience can use the RPG mode.Also I'm a fan of the idea of intimate servers where everybody agrees on a time acceleration. I can't really imagine why two people would be in a server together if they weren't working together for something; it's not like you're going to run into somebody if you don't plan it.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:29.29882368Z",
        "author": "Hartmann",
        "date": "2010-08-07T23:36:42+0100",
        "id": "3e2ae4fc3136e8a7983da1cee5695728",
        "post_id": "post-246265",
        "text": "It could be very difficult because is an extreme enviroment :hotcool:But It could be like Icarus spacecraft from the Solaris movie, a giant reflective shield and a probe made from ceramics , aerogel , or other resistant material that can descent to the surface.The problems could be plasma flow, radiation, heat from particles, and magnetic fields .",
        "thread_id": 15882
    },
    {
        "@timestamp": "2023-09-14T07:13:13.613442048Z",
        "author": "Robb Bates",
        "date": "2010-07-06T03:22:25+0100",
        "id": "f63b462900527c5a7124d0ca1a251e63",
        "post_id": "post-230269",
        "text": "I don't think an MFD is appropriate since an MFD is part of the simulation and this utility is outside the simulation. Rather, a setup dialog that you'd launch from the Custom Menu. That'll get you your \"in-orbit\" config changes, plus, it allows for standard windows dialog programming.This I can do easily (relatively). But obviously, I'm going to need to know what the config file looks like.Robb",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:29.300231424Z",
        "author": "Lunar Pilot",
        "date": "2010-08-09T14:31:49+0100",
        "id": "f0447f4312d6d3e70db945c656ce4ba1",
        "post_id": "post-246274",
        "text": "Well, if heat's the problem. . . .There's always the unobtainium material found in the movie ''The Core''. Any heat will just end up strengthening it.",
        "thread_id": 15882
    },
    {
        "@timestamp": "2023-09-14T07:13:12.207739136Z",
        "author": "Andy44",
        "date": "2010-06-06T07:41:34+0100",
        "id": "ec1e010fc2dcfb88be1c62a4658b2306",
        "post_id": "post-228187",
        "text": "Inside a crater is a good start, I think, because the walls provide a little more protection from the environment.Also, it's generally easier to start digging tunnel revetments horizontally into the side of a hill then it is to dig vertical shafts. You can use tram cars to carry out material, like an ore car in a terrestrial mine.Once the project gets big enough, this will matter less, probably, because you'll be excavating much larger areas to build those inverted skyscrapers (core scrapers? core pokers?).The NORAD base inside Cheyenne Mountain is, as I understand it, a bunch of buildings sitting on shock absorbers inside a large man-made cavern. This is another option; to just hollow out a mountain and build more conventional structures inside the hollow. There may be lots of drawbacks to this, but one advantage is that it will be easier to alter or replace the individual structures.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:13.380283904Z",
        "author": "Linguofreak",
        "date": "2010-06-22T01:21:15+0100",
        "id": "a7edec3324115fb4d121560ed6e70c43",
        "post_id": "post-230026",
        "text": "T.Neo said:Only if you're willing to destroy infrastructure like that, or the spacecraft are soley designed as engines with guidance systems (missles).\n\nWell, the big point is that an unmanned vehicle is inherently more disposable than a manned one, both from a human life standpoint and from a material costs standpoint (manned vehicles are going to tend to be bigger for a given level of functionality). Sure, if it's got anything really expensive on board, you won't throw it away too lightly, but at the very least, if you find that you have an asset in a situation where it is overwhelmingly likely to be lost anyways, you'd be much more likely to order a kamikaze strike than if it were manned (and it will also be much more likely to obey the order:)). With a manned asset, capture (at least of the crew) is generally preferable to destruction. With an unmanned asset, there is no reason to prefer that the enemy capture it.Payload for kinetic kill missles may just be a waste of time; the engines, guidance system and propellant tanksbecomethe payload. The whole system can be very minimalist.\n\nIndeed. That is the point of the 3 km\/s = weight in TNT rule, AKA Rick's law. It's also the whole point of the term \"kinetic kill\". Any explosives onboard, aside from nukes, would be bursting charges for the purpose of scattering the missile to prevent over-penetration, rather than the main payload (which would be the missile itself, though I suppose, if you want to be pedantic, that the explosives would count as part of that).Though developing a high efficiency and low cost (low enough to warrant disposability) propulsion system might be a tad tricky. It could lead to breakthroughs in propulsion of other vehicles though.\n\nIf missiles and unmanned warships are kept separate, engine expenses would probably be the thing to do it. Chemical rockets are already cheap enough for weaponry.That's a pretty good analogy, but in space it's more like your flamethrowers are on all the time.\n\nPenguins are warm-blooded, and ours are using IR goggles. :tongue:Their body heat corresponds to \"housekeeping\" radiation: Life support for manned craft, blackbody radiation and reflected light when close to a star, etc.The flamethrowers correspond to operating engines.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:29.177483776Z",
        "author": "Stevodoran",
        "date": "2010-08-07T22:55:51+0100",
        "id": "029947c640f6bca166295f4c7b3b2628",
        "post_id": "post-246091",
        "text": ":hesaid:",
        "thread_id": 15870
    },
    {
        "@timestamp": "2023-09-14T07:13:12.235636224Z",
        "author": "supersonic",
        "date": "2010-06-05T01:53:12+0100",
        "id": "5f52f6778bc304dcccf2e2b2619b7f62",
        "post_id": "post-228226",
        "text": "Strange, when I reinstalled it, it would be fixed.You could delete all your High-res textures for KSC and then reinstall.",
        "thread_id": 14583
    },
    {
        "@timestamp": "2023-09-14T07:13:13.43642112Z",
        "author": "Kurt M. Weber",
        "date": "2010-06-27T19:13:45+0100",
        "id": "a4860972dae713767bcec4f9c23e9ed0",
        "post_id": "post-230126",
        "text": "You know, I'm not sure why people are bothered about the whole \"sound in space\" thing, since, as far as I recall (it's been a couple of years since I last watched it) the only time there was ambient sound shown in outer space was during adream sequence, which isn't even \"real\" within the context of the film's fictional universe!And beyond that, who cares if they get some details wrong? They're not making a documentary--they're making a dramatic film. It might have its roots in real events, but in the end it is its own story and should be judged on that basis alone.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:29.298050048Z",
        "author": "Artlav",
        "date": "2010-08-07T22:00:59+0100",
        "id": "84e22fc3004988dcec1d7d65e34e3dd1",
        "post_id": "post-246259",
        "text": "N_Molson said:I'd say that, if you survive the heat, radiation pressure could significantly slow you down at some point...\n\nInteresting. What about a landing with a huge solar sail? A kind of parachuting down.Once again a problem of a heat-resistant enough foil.Ghostrider said:Well, you could land at night...\n\nImpressive.I totally expected this to be in the first comment.",
        "thread_id": 15882
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66303616Z",
        "author": "N_Molson",
        "date": "2010-08-15T02:10:20+0100",
        "id": "0f3d6b9e0a957bae09449b70089d6d54",
        "post_id": "post-228940",
        "text": "Yeah, that was not the appropriated word, sorry for my limited knowledge of english;)",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.726170112Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-08T16:55:09+0100",
        "id": "a989d32b6876a550342df7d298ff4e4c",
        "post_id": "post-229073",
        "text": "This has to be the oldest logic puzzle on Earth. Here's a twist on it::tiphat:",
        "thread_id": 14649
    },
    {
        "@timestamp": "2023-09-14T07:13:29.3578816Z",
        "author": "Mindblast",
        "date": "2010-08-08T09:41:26+0100",
        "id": "0508b42a53390d9737aedf32256be90a",
        "post_id": "post-246301",
        "text": "I have had the same symptoms with my old Shuttle-A2 addon. The reason is, that Orbiter 2010 doesn't support some global callback functions anymore.. (like ovcPostCreation, ovcLoadPanel and so on.. ). So i guess for closed source addons like the Vespucci D the time has come..:(",
        "thread_id": 15884
    },
    {
        "@timestamp": "2023-09-14T07:13:12.678635776Z",
        "author": "ar81",
        "date": "2010-06-09T13:54:20+0100",
        "id": "78b492fbc7eafd0fdc0b079a427821c3",
        "post_id": "post-229044",
        "text": "Voyager said:I could hack it, or I could just annoy David413 till he release's one. Either choice sounds good.\n\nHow about making you own shuttle fleet addon?That wouldn't require a hack and that would make you popular here.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:12.933064704Z",
        "author": "gattispilot",
        "date": "2010-06-08T20:52:24+0100",
        "id": "bd37c2775d81df422564e1ded854990f",
        "post_id": "post-229114",
        "text": "Like this. Not sure how long the vessel is. But I can scale it.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:29.45939712Z",
        "author": "Urwumpe",
        "date": "2010-08-08T20:30:38+0100",
        "id": "cdd5c69b8b74bf5c098b4b8c75af4cb4",
        "post_id": "post-246401",
        "text": "In global coordinates? Including global velocity?",
        "thread_id": 15897
    },
    {
        "@timestamp": "2023-09-14T07:13:12.4255168Z",
        "author": "OrbitHangar",
        "date": "2010-06-06T21:44:05+0100",
        "id": "0aa6fc0fd9c2af890cc56be2a09758bb",
        "post_id": "post-228423",
        "text": "Author:woo482A rather small UCGO warehouse that can hold up to 12 UCGO cargos,\u00a0 meant to be used on Earth for storing UCGO cargos that currently are not needed or that have been returned to Earth from space.Installation:Copy the contents of this folder in to your Orbiter root folder, if you're asked to overwrite any files click \"Yes\"Usage:Keys:All keys are shown on the vessel's HUD when you first enter.Please report any bugs \/ problems in the Addon release thread on Orbiter-Forum.DOWNLOAD",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:13.162740224Z",
        "author": "vonneuman",
        "date": "2010-06-09T16:20:16+0100",
        "id": "862f8aeb853b640d6d2e00e119d9d77e",
        "post_id": "post-229444",
        "text": "Orulex works. However because of the new coordinates some bases are underground now.---------- Post added at 03:20 PM ---------- Previous post was at 03:07 PM ----------Harp works. space tugs work. Space tankers too. Space station building blocks 4.0 and 4.1 work fine.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.459852544Z",
        "author": "RisingFury",
        "date": "2010-08-10T01:06:25+0100",
        "id": "ef7aaf9d71fd6b621aac8362ff6908be",
        "post_id": "post-246404",
        "text": "Ok. I figured out a solution and am posting it for reference.You have a velocity vector heading marked as h, your current equatorial coordinates are marked x for longitude and y for latitude. Predicted longitude and latitude are marked as px and py respectively.The distance the bomb will drop can be calculated based on various parameters and formulas. I'm marking the distance the bomb will fly as l and planet's radius as r.Predicted latitude is then given as[math]Py = acos(cos(l\/r) * cos((Pi\/2) - y) + sin(l\/r) * sin((Pi\/2) - y) * cos(h))[\/math]The difference in longitude is given as[math]dx = asin(sin(l\/r) * sin(h) \/ sin((Pi\/2) - Py))[\/math]And from that the latitude is then given as[math]Px = x + dx[\/math]",
        "thread_id": 15897
    },
    {
        "@timestamp": "2023-09-14T07:13:12.649356544Z",
        "author": "Artlav",
        "date": "2010-06-08T05:39:37+0100",
        "id": "0c1f306edb0720da15594e36568d6c9e",
        "post_id": "post-228830",
        "text": "Izack said:I consistently get this:\n\nWhat exactly is wrong in this image?Izack said:Also, it only works in window mode, and even then only every other time I try to load it. Fullscreen mode on any resolution will give me a 10-pixel wide strip of Orbiter along the left side of my screen, and leave my desktop active.\n\nWeird, bug confirmed.Full-screen mode was always more of a bug than a feature and it seems i totally forgot to test it out.I've re-uploaded the file with a fix, try downloading again.Coolhand said:i mean as in disappear completely. all of them. the planets remain as dots, the stars dissappear.\n\nNow that's something new. Any consistent way of reproducing it in controlled conditions?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.179193088Z",
        "author": "2552",
        "date": "2010-06-11T16:57:43+0100",
        "id": "4361e2c8836aae74fb7458b32385aad0",
        "post_id": "post-229515",
        "text": "Spice Moduleseems to work (though it's not on OrbitHangar anymore), as does OuterPlanets.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.57260672Z",
        "author": "FarOutInFernley",
        "date": "2010-08-09T18:35:22+0100",
        "id": "78cf78710e26adb0ff78ddb625f3d648",
        "post_id": "post-246427",
        "text": "fair enough...ill just imagine it being in there until then or use the hab module from SSB until the proper one gets built",
        "thread_id": 15900
    },
    {
        "@timestamp": "2023-09-14T07:13:11.877650432Z",
        "author": "Izack",
        "date": "2010-06-04T03:22:31+0100",
        "id": "7f084b8a29e9a510147afd9c85f26df4",
        "post_id": "post-227799",
        "text": "[nitpick]Actually, that's the same on I posted in my cleverly disguised link. Also, it's technically spacecraft1.:p[\/nitpick]",
        "thread_id": 14571
    },
    {
        "@timestamp": "2023-09-14T07:13:13.250464768Z",
        "author": "orb",
        "date": "2010-09-28T14:23:46+0100",
        "id": "d44f9accb8699d2ee24a87699ee2aee4",
        "post_id": "post-229867",
        "text": "Spaceflight Now:ESA previews next year's budget amid tight economyPRAGUE -- Europe's top space official says his space agency is preparing for the same budget next year as this year, telling reporters he has received no indications that member states will reduce their contributions during an ongoing financial crisis.\"We are proposing a budget for 2011 which is calling for the same contributions from the member states as the budget for 2010,\" said Jean-Jacques Dordain, director general of the European Space Agency. \"There is not a reduction in our demand from member states.\"Dordain also said ESA's 18 member states have not said they need to cut their space funding beyond the levels agreed to in a spending freeze announced early this year.ESA limited itself to 3.35 billion euros, or $4.5 billion, in spending this year. Its budget remains higher, but the space agency committed to reshuffling its programs and contracts to stretch out industrial payments and save money.So far, none of ESA's approved programs have suffered delays or cancellations due to the spending freeze.Dordain said he has prepared contingency plans in case further budget cuts are necessary, but he did not provide details on the potential measures.In a June interview with Spaceflight Now, ESA's senior financial officer said the agency's member states held ultimate accountability for the budget. If they could not afford continued funding, he said, ESA would have to reduce its budget.But Dordain painted a rosier picture Monday, saying he is going into 2011 assuming ESA will operate under the same profile as 2010 -- a constrained budget, but one without significant cuts.\"I am not expecting a different budget for 2011,\" Dordain said. \"What we are doing is different from the activities we are doing to control costs.\"Dordain said ESA is in the middle of a major cost-cutting effort, the first monetary audit of the agency since 1995.Financial experts have produced a 20-page outline of actions to decrease operating costs, not only inside ESA's departments but also among member states.",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:29.17801856Z",
        "author": "igel",
        "date": "2010-08-10T19:33:53+0100",
        "id": "4579230765cfdebcb9c5506440fd91ca",
        "post_id": "post-246095",
        "text": "Geoair,Merci beaucoup pour une belle vid\u00e9o! J'esp\u00e8re que vous appr\u00e9cierez l'addon complet Vostok quand il sera lib\u00e9r\u00e9. Je ne sais pas exactement ce que le nombre de missions que nous serons en mesure de lib\u00e9rer \u00e0 la fois. Le plus sera le mieux!Cette version que vous avez maintenant avait \u00e9t\u00e9 pr\u00e9matur\u00e9ment \"pirates\" \u00e0 OrbitHangar, nous avons donc demand\u00e9 de l'enlever. Vous pouvez retirer votre vid\u00e9o ainsi, ou \u00e0 laisser - faire ce que vous vous sentez. Je pr\u00e9f\u00e8re attendre la version compl\u00e8te:).(Excuse mua pour les mauvais fran\u00e7ais, je connais tr\u00e8s peu d'elle et l'aide de Google de traduire outil pour m'aider.)",
        "thread_id": 15870
    },
    {
        "@timestamp": "2023-09-14T07:13:12.618408448Z",
        "author": "Xyon",
        "date": "2010-06-08T00:49:05+0100",
        "id": "369313d4f7d733057f74b55f2644ab76",
        "post_id": "post-228663",
        "text": "2006-P1 addons will still work with 2010 for the most part.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.408295936Z",
        "author": "T.Neo",
        "date": "2010-06-18T17:15:00+0100",
        "id": "9a706920b4eba90c556bf365564fb92b",
        "post_id": "post-230071",
        "text": "According toPandorapedia, the Valkyrie uses a combination of turbojet, scramjet and fusion propulsion to get to orbit, and it uses power from the fusion reactor to achieve the ability of hovering for many hours straight...",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:29.29873408Z",
        "author": "JackJL",
        "date": "2010-08-07T23:31:44+0100",
        "id": "0ef554c3b8b3393cdeb9235decd98eda",
        "post_id": "post-246264",
        "text": "What if you put a honking great electromagnet on the ship? (or charged the ship - Is the sun as a whole charged?) This might be able to levitate it for braking and\/or deflect the plasma so that the only heating would be radiative.Artlav said:What about instrumentation? What kind of devices capable of returning interesting data could survive there?Finally, what kind of data could be worth all the trouble?\n\nIf this is a huge ship, you could bring a neutrino detector. Get some direct evidence that flavour oscillation causes the solar neutrino problem",
        "thread_id": 15882
    },
    {
        "@timestamp": "2023-09-14T07:13:12.676299776Z",
        "author": "IronRain",
        "date": "2010-06-08T16:25:55+0100",
        "id": "e2e2ca6102c0f62b8827a909ec7a57d5",
        "post_id": "post-229025",
        "text": "Voyager said:I could hack it, or I could just annoy David413 till he release's one. Either choice sounds good.\n\nIf you are going to annoy him, he can easily report you, so you won't reach anything with that.and Space Shuttle Ultra? does it work? is there coming a patch? (I can't try this, since I have no experience with it (yet)",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:13.611919872Z",
        "author": "James.Denholm",
        "date": "2010-06-17T06:00:47+0100",
        "id": "fdf706d1a376feac3e10e4d6cfa1d0f8",
        "post_id": "post-230257",
        "text": "Moach said:it already does! :thumbup:\n\nDamnit, Moach, you've robbed me of the joy I'd no doubt experience wrangling with Delphi!:pMy vote: You have it.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:29.299674112Z",
        "author": "anemazoso",
        "date": "2010-08-09T02:55:23+0100",
        "id": "e2431530d3aa2d05486d6c6106e15ca1",
        "post_id": "post-246270",
        "text": "I don't think any current tech or any tech within reach would do the trick. You would have to use something like an expanded sheet of space-time flaw like Xeelee constructin material.Or something that uses the suns energy to strengthen itself. Use the suns forces against it. Problem is, I have know idea what that would be.:cheers:",
        "thread_id": 15882
    },
    {
        "@timestamp": "2023-09-14T07:13:11.91111808Z",
        "author": "rodion_herrera",
        "date": "2010-06-05T03:59:24+0100",
        "id": "547ea6b041e5fa01718b1770a752be4e",
        "post_id": "post-227857",
        "text": "Chris' raw video is faster because it's in real time. Here is the link to the raw vid:http:\/\/spaceweather.com\/swpod2010\/03jun10\/jupiterimpact.wmv?PHPSESSID=8t94lh94emusuaq197gdrl6400I slowed it down on my YouTube version.Anthony is reportedly processing his own video of the event, but no word yet on release.-RODION",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:13.182936064Z",
        "author": "IronRain",
        "date": "2010-06-15T07:34:17+0100",
        "id": "14433aefa7232b3445b959f30f0f535c",
        "post_id": "post-229554",
        "text": "Fixerger said:Can you sort them by Alphabetic order?\n\nI thought of that too, but now you can easaly see what is new. If you wanna know if there's already a particular add-on in the list, use ctrl-F;)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.413497088Z",
        "author": "Mojave",
        "date": "2010-08-09T02:26:37+0100",
        "id": "9b269f5cff31af933c1f2a1bafb70573",
        "post_id": "post-246331",
        "text": "Yes The longest, most exciting, most boring game ever made.Harvest Moon!!!!My idea of fun in games, is shooting aliens and sniper games such as Half life, and RTCW, and Marine sharpshooter series.",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:12.251533056Z",
        "author": "Notebook",
        "date": "2010-06-05T14:41:05+0100",
        "id": "a251891eeb7d205ed75a089d7e9dfb36",
        "post_id": "post-228234",
        "text": "Its art, art for dogs...Lou Reed must be running out of things to do. Unless he's gone barking.N.",
        "thread_id": 14586
    },
    {
        "@timestamp": "2023-09-14T07:13:12.508870656Z",
        "author": "Andy44",
        "date": "2010-06-07T21:20:02+0100",
        "id": "6286ca5714b608fb858686779b319df1",
        "post_id": "post-228478",
        "text": "The vehicle inMaroonedwould be a pretty realistic add-on, it's based on real lifting body (looks like an X-24 without a center vertical stabilizer), and it even has a propulsion module on it for orbital maneuvering, similar to the Transtage used in the DynaSoar program.As for docking the shuttle in a stupid way, watch the James Bond movieMoonrakerto see some silliness. In that film they docked the orbiters to the outside of a rotating station using the side hatch, so that when the station spun up the weight of orbiters would be hanging sideways by the hatchways! To make things worse, the gravity was in the axial direction instead of radial, a classic Hollywood goof that was repeated inArmageddon.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:13.609087488Z",
        "author": "Hielor",
        "date": "2010-06-11T01:33:36+0100",
        "id": "96e332b7584ed32a508aade0d1fe6995",
        "post_id": "post-230237",
        "text": "Moach said:im using an X52pro with rudder pedals...it doesn't read the pedal axes... i can select the device, but i get no movement from it :shrug:is there a fix for that? - it would kinda solve my problem...:huh:\n\nWhat pedals are you using? It may be that your pedals are just incompatible with whatever system it's using...",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:29.433855488Z",
        "author": "Ghostrider",
        "date": "2010-08-11T18:53:27+0100",
        "id": "8a1f0518ee723741d510ed267c712077",
        "post_id": "post-246369",
        "text": "Moach said:\"who opens his parachute the lowest\"\n\nThat's actually done in base jumping and HALO drops.",
        "thread_id": 15890
    },
    {
        "@timestamp": "2023-09-14T07:13:12.907553536Z",
        "author": "Xyon",
        "date": "2010-06-08T16:59:11+0100",
        "id": "c25f74af5554cec8d442525cffba6c2b",
        "post_id": "post-229105",
        "text": "Firstly, why download a beta the day after the program goes gold?o_OSecondly, Orbiter_ng.exe is an implementation of Orbiter without a graphics frontend, nothing more. To interact with it, get an external graphics client from OVP and plug it in.",
        "thread_id": 14655
    },
    {
        "@timestamp": "2023-09-14T07:13:29.357345536Z",
        "author": "hypersonic",
        "date": "2010-08-07T23:41:16+0100",
        "id": "5382b867aded819e98676b2fdbfd4977",
        "post_id": "post-246299",
        "text": "Hi there,Thought i'd finally get around to 'upgrading' from Orb 2006 to 2010.On installing a fresh Vespucci D into a fresh 2010, & launching its default scenario, the Sim loads OK but Vespucci & the cockpit etc are INVISIBLE!!!(Although the Docking mesh IS visable)Now can i assume that Vespucci D must be 'partially' compatible still, (dll ok etc) otherwise it would crash 2010 to desktop?Therefore is this merely a 'texture' issue? & thus could all the textures be upgraded, (opened then re-saved in a different format) somehow, to make the ship & its cockpit visible again?Or is Vespucci D now finally falling victim to the march of time & progress, & is truely no longer compatible??If the latter, then that will be a damn shame. :-(Hope there's some good news... so we can keep her alive with an 'Orbiter 2010' compatible version,,CheersAl",
        "thread_id": 15884
    },
    {
        "@timestamp": "2023-09-14T07:13:12.64994816Z",
        "author": "Artlav",
        "date": "2010-06-08T07:33:07+0100",
        "id": "d59a9e7828cb4b0d82b9e6c03fb658cb",
        "post_id": "post-228836",
        "text": "Xyon said:To get the deltaglider working properly required recompiling it with the cpp file provided in the OGLA client's package, which wasn't an issue for me, but could be for some I suppose.\n\nShould not be, there is a precompiled DLL provided in the package.Or, do you mean to say it does not work?Izack said:The textures on the Deltaglider are completely black, except for the flames you added.\n\nStrange, Mobility Radeon HD 4330 is quite a recent card, should not give problems, in theory.What if you disable multilight (F7-2)?What if you disable advanced graphics (F7-U)?Is there anything in ogla.log?Does it stay black with out-of-the-box settings?What do you mean by 0 ambient?Izack said:Your fix worked; fullscreen works normally now, although it still only works every other attempt, inexplicably locking up on the other tries.\n\nAt what point does it lock up?If it's on exit and you have Vista then it's likely Orbiter bug.Zachstar said:Quite a few errors on my clean install. The worst being lockups that almost require computer restarts. They seem to happen worst on the two showoff scenarios.\n\nAny definite way of reproducing this?You have nivdia GPU, right?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.022900224Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-08T23:34:44+0100",
        "id": "f0ee9ef0530f0fe4a99ddc2e7c4222c3",
        "post_id": "post-229204",
        "text": "gordliamjack said:What about creating some kind of role play system, for example a job system in place and an example job could be station building or Iss refuel etc the possibilities are endless.also incorporate some kind of weapon\/damage system for the seperate ships what do you think?\n\nNo. In orbiter, you do the role playing yourself (if you're that way inclined). The simulation itself is open ended and doesn't have any defined goals, and should remain as such.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:29.43292672Z",
        "author": "Jarvit\u00e4",
        "date": "2010-08-09T13:24:55+0100",
        "id": "d32bfeb8367e8fa89b80d3e7cd4311ea",
        "post_id": "post-246360",
        "text": "This lends some credibility to the theory that the sauna was originally invented by russians as a torture device. :tiphat:",
        "thread_id": 15890
    },
    {
        "@timestamp": "2023-09-14T07:13:11.95442048Z",
        "author": "Izack",
        "date": "2010-06-05T22:17:21+0100",
        "id": "17107416967dfeb00f06a43ab140468d",
        "post_id": "post-227893",
        "text": "Hmm, wouldn't the Vanguard be the older, wiser sister? :hmm:Then the Mk.I would be the in-between sister overshadowed by her older sister's higher carrying capacity and Mk.II's flashy bells and whistles, making her a bit of a tsundere.Bwahahahah, I never thought I'd think of the XR series this way.Well to be honest, I never thought I'd think ofanythingthis way. :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.38627456Z",
        "author": "TheXxBestxX",
        "date": "2007-11-19T17:02:47+0000",
        "id": "af9ed1f1614728994ac7e85073e78768",
        "post_id": "post-12374",
        "text": "thanks for it. let me try. i maybe forget to turn on the rot switch.",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:29.4334848Z",
        "author": "Andy44",
        "date": "2010-08-10T02:28:38+0100",
        "id": "d6700edfacc4f160c331703a34f2f378",
        "post_id": "post-246365",
        "text": "The end of this clip reminds me of this story:",
        "thread_id": 15890
    },
    {
        "@timestamp": "2023-09-14T07:13:12.628157952Z",
        "author": "Xyon",
        "date": "2010-06-08T20:17:28+0100",
        "id": "4b97ba4fad44e94d620f307bb70fa1e7",
        "post_id": "post-228738",
        "text": "I find that the .chm is much, much easier to surf through than the .pdf was, but I can see that there are times when a hard copy would be useful too.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.298471424Z",
        "author": "jedidia",
        "date": "2010-11-13T12:03:26+0000",
        "id": "35fafa977c17c1595642da4761938a64",
        "post_id": "post-229915",
        "text": "There seems to be a problem between the Longshot and Orbiter Galaxy. When switching systems, the Longshots UMMU controls (selecting airlock and crew) are irresponsive. I checked my scenario files, all crew are still there after the switch, and the problem doesn't exist with other UMMU compatible vessels, So I assume that there is some problem on the Longshot end. Could you take a look at it?",
        "thread_id": 14692
    },
    {
        "@timestamp": "2023-09-14T07:13:29.474739712Z",
        "author": "Bj",
        "date": "2007-11-22T02:45:56+0000",
        "id": "361edb6f34fce260477c6be05055a3e8",
        "post_id": "post-12880",
        "text": ":tumbleweed:Well, from the looks of it, you don't have to worry too much tex, the front page is going to be a blank piece of paper as the way its going now...You can make your own front page.;)",
        "thread_id": 159
    },
    {
        "@timestamp": "2023-09-14T07:13:11.732444672Z",
        "author": "fausto",
        "date": "2010-08-23T19:03:47+0100",
        "id": "5273af36bcaf6f72902ffeb5a157c70c",
        "post_id": "post-227704",
        "text": "http:\/\/www.speedyshare.com\/files\/23930532\/SSi_Gaia_Beta_20100823.rarthis is the first beta test of the SSI2 and SSI2 missions. Instructions and flight plans are in italian There is also a very low energy rendez-vous procedure manual, which can be useful for all spacecraft!Mandatory add ons are:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4233\"]Aurora Launch Plat. V3.0[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4527\"]Jarvis Heavy Launch Vehicle 1.5 - Full Package[\/ame]Multistage2 and spacecraft3 by vinka.NOTE:for this mission you'll have to deactivate the \"nonspherical gravity source\" parameter in the orbiter launchpadFor details, click the link below:http:\/\/orbiteritalia.forumotion.com\/---------- Post added at 06:03 PM ---------- Previous post was at 04:22 PM ----------",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:13.371963136Z",
        "author": "ar81",
        "date": "2010-06-11T04:08:16+0100",
        "id": "cfb6d794050fe60077d9b2f2b90b87e2",
        "post_id": "post-229970",
        "text": "If you get to destroy an object in space it will create tons of debris that would mean an expensive cleaning orbit operation later.Every piece that could hit another would create thousands of pieces that would create zillions of pieces, preventing orbits to be usable. Space garbage problem is quite serious.Lasers would hardly be necessary, unless you want to vaporize small particles of space junk. But beyond that there is no reason to use a laser.Now let us go to the background reasons for war.There is no reason to make war in space.It is just an empty orbit, and going to other planets is too darn expensive.A war would blast in minutes some facilities that had a cost of billions and that took years or even decades to build.For every kilogram of useful cargo you need 9 kilograms of fuel to deliver it to LEO. So it is very expensive to do anything in space.The idea of a space mothership with fighters is an extrapolation of WWII to space, but certainly it would be more likely to ressemble sub war: Once you are visible, you are dead.And the debris could harm lots of industries that would sue for billions of dollars. If you get to send debris into a commercial orbit, it could cost a government lots of money to cover lost revenue and also the orbit cleaning operation. So destroying a ship in space would be as charmy for business as causing an oil spill in the gulf and far more expensive.Who may want to be the pilot who would shoot and ruin the economy of his country with a trigger happy attitude?",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:29.20869376Z",
        "author": "N_Molson",
        "date": "2010-08-07T18:33:57+0100",
        "id": "18f2772abd1cf11e657615aadda35078",
        "post_id": "post-246150",
        "text": "Found on some in-door gardening site :The recommended number of plants is 2 for every 100 square feet of interior space (assuming 8 to 10 feet ceilings) with groupings of plants being helpful. The more leaves the plant has, the better. Covering potting soil with a layer of aquarium gravel will help reduce mold spores. Even four or five plants in a room can make a difference in air quality. Some of the best plants for cleaning air indoors are:Chinese EvergreenGerbera DaisyAloe VeraEnglish IvyBambooPalmBananaSpider PlantMumHeart-Leaf PhilodendronJanet CraigDevil\u2019s IvySplit-Leaf PhilodendronWarneckie Snake PlantFicus (Weeping Fig)Corn PlantPeaceLily Madagascar Dragon TreeUmbrella PlantArrowhead Plant\n\n[FONT=verdana, arial, helective]You've got plenty of choice !For the night : like I said, the O\u00b2\/CO\u00b2 balance is still very positive towards O\u00b2. Depending of the size of your rooms and the quantity of plants you have, you can open the windows at night, or not. If your home was sealed, the O\u00b2 concentration would rise over the days, since the balance is positive (of course, human beings degrade the overall balance because we reject huge amounts of CO\u00b2).Plants, like all (known) living beings breath O\u00b2 and reject CO\u00b2 (but almost nothing in comparison of an human being). During the day (when they have light), they degrade the CO\u00b2 by [ame=\"http:\/\/en.wikipedia.org\/wiki\/Photosynthesis\"]photosynthesis[\/ame][\/FONT] : using water (H2O) molecules, they extract C from the air to use it as a \"building material\" (glucose, a raw sugar).As you see we get... 6O\u00b2 molecules, which are useless for the plant (that breath very little amounts of O\u00b2) ! Those molecules are directly rejected in the air through the foliage.So we win on 2 sides : CO\u00b2 is destroyed and O\u00b2 is generated:)Oh, and Potassium Nitrate is an excellent fertilizer to boost the plants, BTW !:p",
        "thread_id": 15876
    },
    {
        "@timestamp": "2023-09-14T07:13:12.333878784Z",
        "author": "eveningsky339",
        "date": "2010-06-06T03:15:43+0100",
        "id": "56dce5810dba26a9aadd916a7504d704",
        "post_id": "post-228288",
        "text": "No.",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:13.379565312Z",
        "author": "Linguofreak",
        "date": "2010-06-19T13:23:38+0100",
        "id": "22d438baff5ce8962c0065af66ccb6c4",
        "post_id": "post-230019",
        "text": "statickid said:Hey, I've always wondered this- I don't know much about theoretical high powered lasers, but whenever i'm watchin sci-fi movies i can't help but wonder this:If people are having laser battles, what would stop people from just having super reflective mirrored ships (or deployable shells) that just reflect the lasers off of them>>?:OMG:\n\nMost likely not. For one thing, if you're using really intense pulses, reflectivity and transparency go away, so that even a shiny mirror or window acts as if it were black and opaque.Secondly, even with less intensity, you've still got to have a material that's really, really reflective over a large range of frequencies (otherwise your enemy can simply use a different color of laser to zap you). The materials that are reflective over a wide range don't tend to be super refelctive, and the super reflective materials don't tend to be so over a large frequency range.Izack said:According to the linked site they were more geared toward abrading incoming projectiles and missiles. I think they would be more effective as counter-laser defenses as you said, though. Especially the versions held in place by a magnetic field.\n\nI've generally heard sandcasters dismissed as ineffective outside of soft sci-fi.Unfortunately, I have very little knowledge of lasers. So far in my drafts I've taken some artistic license (gasp) with my depictions: invisible unless passing at a very acute angle (IE nearby),\n\nYou might see a bit of that, as there would probably be some side-scatter, but there would probably be very little distance between the part where you can't see it, the part where you can, the part where it blinds you too fast for you to see it, the part where it sets you on fire, and the part where it blows your head apart before you're blinded. My gut feeling is that the transition would take place over the space of inches for a well-focused beam, so that your right eye might see a light in the direction of the laser, while your left eye was blinded and its eybrow set ablaze, and your left ear exploded in burning gore.phasing through the spectrum from more blue towards its point of origin to more red in its direction of travel.Not a chance. If you were in the fringe area of the beam where the intensity was low enough to be visible without being blinding\/fatal, you'd see a light of whatever color the beam was coming from the end of the laser (just like if you look at a spotlight or movie projector from almost straight ahead). In any other direction you wouldn't see anything, except a bright spot at the target, and maybe some of the beam color along the path if you're in atmosphere or a dust cloud and the beam is of low intensity, or else glowing hot air along the path of the beam if you're in atmosphere and the beam is of high intensity. In vacuum, you'd only see beam color in the direction of the firing laser, and incandescent glowing in the direction of the target.It would make a red circle on the hull of the craft it hit for am instant before that hull violently melted (you could say burst into a molten plume).\n\nWhat you'd see from the target would generally be fairly consistent: For a low intensity\/long duration beam, a red\/yellow\/white hot spot (depending on how much it was heating up the target, possibly with some of the beam color mixed in). For a high intensity\/short duration beam, a bright flash, followed, if you were far away enough that it didn't blind you, by white-hot chunks of target flying every which way.Izack said:Your argument against NSWRs seems valid. I'll have to rethink that... :blink:\n\nPlus, Greenpeace would *NEVER* allow them, even if there were no accidents. NSWR's are *worse* for the environment than Orion, if you can imagine such a thing. Heck, I tend to be fairly anti-environmentalist, and I don't want an NSWR any closer to me than lunar orbit.Ark said:Seems like the best defense against lasers would be redundant systems, partitioned fuel\/02 tanks, and enough space suits for every crew member to suit up when at battle stations.Lasers are really limited in the area they can damage, so you could keep fighting for a pretty long time if the crew is suited and your enemy can only hit a 1x1 foot area of the ship per shot.\n\nWell, a short-pulse, high-intensity laser could vaporize that 1x1 area fast enough to create a rather violent explosion, how violent depending on how fast and how high-intensity the pulse was.When you can't kill the crew outright by punching a hole in a hab module, it's actually pretty tough to fully destroy a spacecraft. High-speed kinetic weapons are useless because they'll just go in and out like buckshot through a paper bag.\n\nThat's what a bursting charge is for. Smaller impactors, at a given velocity, will penetrate less, so breaking up the shell shortly before impact will make it less penetrating. Ideally, you want your timing and average fragment size to be such that each fragment goes through the armor on the side facing the shot, then the whole ship, and by then is going slow enough to bounce off the inside of the armor on the other side of the ship.Izack said:This just suddenly occurred to me:What about variable velocity projectiles? Say, you launch a large shell at a good velocity, but the shell explodes backwards wrt its velocity vector, sending out a spread out field of slower moving particles?\n\nNo need, and impossible without an atmosphere. You can reduce penetration just by reducing fragment size, and conservation of momentum and energy ensure that to slow down part of the shell in vacuum, you have to speed the rest of it up.jedidia said:At least in populated areas, a laser breaching the hull is devastating. The air inside could explode (rapid expansion under heat), and all people in the room will at least be permanently blind.\n\nAt least those looking directly at anything the laser hit would be. From what I've heard, otherwise everybody's eyes should be safe. But yeah, being in a compartment that a short-pulse laser hit would not be fun. It would basically be the same as a few TNT charges going off in the compartment (say one going off on the wall it entered through, and one going off on the wall it exited through). Exactly how much damage it did would depend on the energy that the laser delivered, how quickly it did it, and how small a spot size you had.But I think most battles in space would be thought by unmaned vehicles, which would reduce that risk of a laser blowing up a whloe compartement because it's helped along by the air in it (might still happen in a fuel tank, though...)\n\nThere probably would be a lot of unmanned vehicles involved, but more because of the weight of crews and their life support, and the desire to stretch available manpower as far as possible.Not quite so, I'm afraid. It's the same effect that hypervelocity ammo has on tanks: They turn to plasma when they hit the armor. So a hypervelocity projectile wouldn't leave a ship on the opposite side, because it turns to a rapidly expanding plasma cloud after impact. And you don't want to have one of those inside your ship!\n\nThe plasma cloud can still leave on the opposite side if the ship is thin-skinned enough and the plasma cloud is still dense when it reaches the other side. But that's what bursting charges are for: If your weapon is likely to have most of its energy go through the ship instead of stop inside it, you blow it up into smaller fragments that are individually less penetrating.However, kinetic weapons are a pain to aim, considering the distances and velocities involved in a space battle.\n\nThat depends entirely on how you aim them. If it's just a dead projectile without any kind of maneuvering thrusters or guidance system, it's going to be hard to hit with.Any kind of projectile would probably at least have some kind of terminal maneuvering system, and, depending on circumstances, a bursting charge could help with aim as well as limiting over-penetration.If you're fighting with unmanned vehicles alot, you'll likely see alot of use of *RAMMING SPEEEEEEEED*!And their ammo is cumbersome.\n\nMeh... At 3 km\/s, a kinetic strike delivers energy to its target equivalent to its weight in TNT. The energy delivered to the target goes up with the square of impact velocity. So at 6 km\/s, you've got 4 times the weight of the projectile in TNT equivalent, at 12 km\/s 16 times, and so forth. Pretty soon you get to the point where an empty beer can with a few guidance thrusters rips a 12-foot diameter hole through your ship.As for laser defences, I think the last thing we'd want to do is distribute the energy over the whole ship.\n\nYou mean defenses against lasers? For one, there's not much that would be effective, for another, if you found something that did work, then anything that could spread out the beam would be a good thing. Your enemy is already going to be trying to focus the beam in such a way as to do the most damage possible, so defocussing it can only help you.Of course it seems like a good Idea, but what about impulsive shock? If the energy spreads too fast through the armor, it will tear the whole ship apart!\n\nThe more you spread the beam out, the less likely it is to cause impulsive shock. If he has a beam powerful enough to cause impulsive shock over your whole ship, he'll be firing it defocused so as to hit your whole ship in the first place anyways (especially if firing from really long ranges where light-speed delay is a factor).docabn said:How do you figure? It is not that you could hide, though you could follow the sub tactic of run silent (ie. produce a very small EM profile). But space is big as we have learned from orbiter. In space combat I believe hiding would mean that you are occupying a piece space that your opponent was not looking at. You can\u2019t look at all of it at once and the further away you are the more sensitive the telescope (light, radio wave, ect\u2026) has to be. The more sensitive the device the smaller the piece of sky it has to look at.\n\nSpace is big, but it is also dark and cold. I have heard stealth in space compared to stealth among penguins with flamethrowers, wearing night-vision goggles, on an antarctic ice sheet, at night.\n\n\n\n",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:29.209450496Z",
        "author": "N_Molson",
        "date": "2010-08-07T19:44:33+0100",
        "id": "584191ed1c96b2ff5fff5ea027bf15e1",
        "post_id": "post-246157",
        "text": "Of course, that's the exact process to follow if you want pure H\u00b2 and pure O\u00b2 in each tube... We're not seeking for pure science, but for a process that can work with common materials...Yes the electrodes were almost destructed in 1 hour.I knew for the last one, just forgot to edit the post.As said already, plants are probably the most cost-effective idea.",
        "thread_id": 15876
    },
    {
        "@timestamp": "2023-09-14T07:13:12.543207424Z",
        "author": "Voyager",
        "date": "2010-06-07T20:49:27+0100",
        "id": "3cf96580738f8d6e888ee9cb3e24d34b",
        "post_id": "post-228585",
        "text": "Has anyone thought of the idea Virtual Space Agency's? They could be great. Essentially groups of Orbiter people compete against one other in their VSA's to do what someone requests them to do. If this idea is wanted I form the first ever VSA! Also their will be rules to them. Will add rules later. First post VSA. Use my format.VSA name: Orbiter Space AerounaticsHomebases: Edwards AFB, KSC, Cape Canaveral, Kourou, and Wideawake International.Reusable Launch Crafts: DGIV, XR1, XR2, XR5, and Shuttle Fleet.Launchers: Energia, Ariane series, Shuttle, Delta seriesCEO: Charles Winston (aka Voyager)Successful missions: None up to nowWorkers: None up to nowThat is the format. All VSA's must be run by me before being started. I will update this post for new VSA's. Orbiter Space Aeronautics, is also looking for new ideas for spacecraft and workers.",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:13:13.165466368Z",
        "author": "donald hastings",
        "date": "2012-02-17T19:56:48+0000",
        "id": "df468b5cf8138a7aad36c2b9f3384a4a",
        "post_id": "post-229808",
        "text": "pad 24-proton ur500 on orbiter2010 all animations work apart from proton train can anyone help",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.441307904Z",
        "author": "stevcast",
        "date": "2010-08-08T17:32:21+0100",
        "id": "604df4c73884dc85c75cb3ce3dc3cc7f",
        "post_id": "post-246376",
        "text": "So the question is, do I just live with it, or do I try to go through all of the addons to try to determine which addon, (or combination of addons), is causing the problem? The more downloads that are integrated into my Orbiter simulator, the more complex the interaction of these \"programs\" with the Orbiter core program and with each other, the more difficult it is to remedy any problems that arise.I wish there was some tool available that could analyze any and all additions to Orbiter, and determine which program (or combination of programs) was causing the undesirable results!! Unfortunetly, there are so many great additions to Orbiter, that it gets increasingly difficult to say \"no\" which in turn can lead to a very \"interesting\" end result.:facepalm:",
        "thread_id": 15892
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66231168Z",
        "author": "Linguofreak",
        "date": "2010-08-14T22:12:31+0100",
        "id": "f298e0d44b78fd04f60994844a158280",
        "post_id": "post-228934",
        "text": "I'll second that \"excuse me\".",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.215865088Z",
        "author": "Solar424",
        "date": "2010-06-16T22:45:06+0100",
        "id": "8663a0ed6c5af7dbd445588a207a48c9",
        "post_id": "post-229589",
        "text": "Bomb MFD works",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.4456768Z",
        "author": "Urwumpe",
        "date": "2010-08-08T17:51:20+0100",
        "id": "3610d2ae9b7bd2441ec630e16cf6c435",
        "post_id": "post-246383",
        "text": "You can disable the shading algorithm of Orbiter Rendering by a flag in the mesh group properties, this way you can colorize the objects yourself as you need them.",
        "thread_id": 15893
    },
    {
        "@timestamp": "2023-09-14T07:13:11.72840192Z",
        "author": "fausto",
        "date": "2010-07-04T21:23:18+0100",
        "id": "5838f52f45304d5ca990677d3c57ba64",
        "post_id": "post-227679",
        "text": "",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:13.227817728Z",
        "author": "jesmanrec",
        "date": "2010-07-08T11:32:17+0100",
        "id": "6a4c7678a1d0c90ffa1342368bd883f0",
        "post_id": "post-229826",
        "text": "Problems with MFDs display in ORBITER 2010I have the same problem with ORBITER 2010... I can't view anything in both MFDs in the External Cockpit view mode. I only can see lines and dots like interferences. What I did wrong?Only in the internal Cockpit view mode MFDs works very well.HELP ME PLEASE!!!Thanks a lot.",
        "thread_id": 14681
    },
    {
        "@timestamp": "2023-09-14T07:13:29.698726912Z",
        "author": "orb",
        "date": "2010-08-10T01:11:02+0100",
        "id": "31881634b58c94cf8823b1e446f106bc",
        "post_id": "post-246481",
        "text": "Turbinator said:Now I know how to keep myself busy.\n\nAnd I wish I could find some time to play some of these arcade games sometimes.:pBut hey, I haven't even got time to \"play\" Orbiter lately.:(",
        "thread_id": 15908
    },
    {
        "@timestamp": "2023-09-14T07:13:11.940366848Z",
        "author": "T.Neo",
        "date": "2010-06-04T20:27:10+0100",
        "id": "5803340b9442f2f8345d8132fec6dc69",
        "post_id": "post-227877",
        "text": "Izack said:Of course, would you prefer if it started saying \"Mind my hull temperature, dear. It's over 2000C and I am getting HOT\" ? :lol:\n\n:rofl:Sure, why not... :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.342637824Z",
        "author": "computerex",
        "date": "2010-06-09T22:05:13+0100",
        "id": "5b8bee02e5a0b25b174d8b521efd9cc2",
        "post_id": "post-229927",
        "text": "I was lazy and just packed all of my add-ons in a pack and uploaded them to OH xD It is in one of the packs. In any case, I have a rather better orbReentryStream in my system that I will upload soon. Now that summer is here (no school) I'll have plenty of time to convert\/upload everything.",
        "thread_id": 14696
    },
    {
        "@timestamp": "2023-09-14T07:13:29.206961408Z",
        "author": "Ghostrider",
        "date": "2010-08-07T09:25:11+0100",
        "id": "ec386a114eeb950ef2e5e666edb1f173",
        "post_id": "post-246142",
        "text": "Check outthis. It lists a number of methods, some of which are quite so not bank-breaking and not high in the house-exploding-ness scale.",
        "thread_id": 15876
    },
    {
        "@timestamp": "2023-09-14T07:13:11.950906368Z",
        "author": "River Crab",
        "date": "2010-08-27T22:01:56+0100",
        "id": "02562ca22fcfd8276afe0ce552fb441e",
        "post_id": "post-228115",
        "text": "Geez, I almost had a heart attack before I realized it wasn't what I thought it was. Don't bring up any more weird docking stuff, could be our downfall.\n\nWhat, never heard of Kinnikuman? Better go read Orenzi Zerii's other comic...Space acrobats? Making it almost like ballet would be an idea mostly like that, only ballet is much more restricted by gravity. I remember somebody describing docking as being like ballet.\n\n...Kubrick?:)Or Perseus?What is the even better part though? If it is a picture it doesn't show up.\n\nIndeed, it's my image embedding fail again...Even better,SYMMETRICAL DOCKING!What's L-3? Google has some wide ranging results and I never heard of it before.\n\nSoviet 3-part system to get cosmonauts on the Moon, to be launched with theN1 rocket.That doesn't apply to me I moved the mp3 file.But I can't seem to add songs to the playlist.\n\nDelete orbitersound_playlist.m3u to put songs in mp3 folder.;)Meanwhile on topic.If we keep thinking of ideas for all of NASA's spacecraft we might give River Crab a heart attack. Can't have that can we? REVIO isn't done.\n\nGlad you've found a use for me. :lol:*Ahem*\n\nAhem is right! :facts: Check out my sig! (although, I think you meant inner from Earth, so not including Mars?)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.29796352Z",
        "author": "garyw",
        "date": "2010-06-10T10:16:27+0100",
        "id": "1c6d01021c3463d6be87aed13adc3ed1",
        "post_id": "post-229913",
        "text": "That's looking very impressive. You can now take an entire fleet to Mars or any other planet in the solar system!",
        "thread_id": 14692
    },
    {
        "@timestamp": "2023-09-14T07:13:29.339959808Z",
        "author": "T.Neo",
        "date": "2010-08-08T13:00:15+0100",
        "id": "fe38b02604490446dacb29be36c3d982",
        "post_id": "post-246295",
        "text": "I'd bet that if we cound find the first unicellular organism, we would still share more that 50% of our DNA with it...\n\nI have a feeling that the first unicellular organism had a very simple genome.I'd say the chances that we are direct decendants of sponges are relatively small...\n\nSeconded. Besides, the fossil record pretty much speaks against it (though we have the ediacaran fossils which are really odd).",
        "thread_id": 15883
    },
    {
        "@timestamp": "2023-09-14T07:13:11.996248576Z",
        "author": "Izack",
        "date": "2010-06-08T06:45:17+0100",
        "id": "b70411afe7ec0630c10d7a2755d9c8fe",
        "post_id": "post-227919",
        "text": "Yep, it's Tuesday. All the good orbinauts are in their spaceships.;)As it is, I was a bit tired for Orbiter tonight, so I did a quick KSC-ISS-Brighton hop (which in hindsight seems like a bit more than a hop) and now I'm back here, wondering why none of the image links work in the blog you posted. Perhaps registration is required?",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.410568192Z",
        "author": "Hispa",
        "date": "2010-06-06T23:35:40+0100",
        "id": "9ce7fa5b138b714e6846681b99b066c8",
        "post_id": "post-228403",
        "text": "Better results, but I \"downgrade\" the UCGO code to use the Universal Cargo Deck and the XR5 Cargo platform. It makes my addon more-third party dependant. I don't know what to think about this.I'm also increasing RCS thrusters, because at full load, this is a monster impossible to rotate.",
        "thread_id": 14617
    },
    {
        "@timestamp": "2023-09-14T07:13:13.387292672Z",
        "author": "TheXxBestxX",
        "date": "2007-11-19T17:14:53+0000",
        "id": "167485fc832e51b2f9a5abf66b633e34",
        "post_id": "post-12378",
        "text": "cannot find it bro. can u circle the switch??",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:29.441370624Z",
        "author": "N_Molson",
        "date": "2010-08-08T18:24:51+0100",
        "id": "6e031557f7df4c2e455374b0226bdef9",
        "post_id": "post-246377",
        "text": "You could try that, even if it was designed for 2006...[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3201\"]Orbiter Diagnostic[\/ame]",
        "thread_id": 15892
    },
    {
        "@timestamp": "2023-09-14T07:13:13.420263424Z",
        "author": "Hielor",
        "date": "2010-06-10T05:24:16+0100",
        "id": "627c4d5ce3214f24ced68185f7efe600",
        "post_id": "post-230086",
        "text": "Well, if you just want to send out coordinates periodically during the trip, that's almost trivial. Visualization of the flight path on the web would be somewhat more difficult.",
        "thread_id": 14706
    },
    {
        "@timestamp": "2023-09-14T07:13:29.459723008Z",
        "author": "ex-orbinaut",
        "date": "2010-08-09T18:01:57+0100",
        "id": "3d309b5d5180fdaa390634477a7f6e9d",
        "post_id": "post-246403",
        "text": "After watching StarGate all over again all night, I think I found my mistake.Let's say you have a vessel at 0\u00b0, 0\u00b0 and a target at 5\u00b0, 5\u00b0, those being equatorial coordinates. The angle between north-vessel-target is NOT 45\u00b0. I assumed it would be.I'll have to write code that takes the current airspeed heading and predicts the location based on that...\n\nPut that way, it sounds almost like meridional convergence, well known feature in navigation. The distances between two meridians need to be corrected by the cosine of the latitude.Just adding a comment... :tiphat:",
        "thread_id": 15897
    },
    {
        "@timestamp": "2023-09-14T07:13:12.553987072Z",
        "author": "Xyon",
        "date": "2010-06-09T02:58:02+0100",
        "id": "38add1d3757a640c6e932b9bdd483d77",
        "post_id": "post-228607",
        "text": "An angle? Do you mean a launch azimuth or the direction the rocket faces on the ground? The latter is defined by the touchdown points in Orbiter. An explanation of how is in the API reference document.",
        "thread_id": 14638
    },
    {
        "@timestamp": "2023-09-14T07:13:13.000087808Z",
        "author": "dbeachy1",
        "date": "2010-06-08T20:38:29+0100",
        "id": "2c7e95ebcfb8e706dc3e3607f477c386",
        "post_id": "post-229188",
        "text": "Which operating system is this? If it's Vista, it sounds like it could be Windows Search indexing in the background. If that's the case, you can disable the Windows Search Service in the control panel: just set its startup type to \"Disabled\" instead of \"Automatic (delayed start)\".",
        "thread_id": 14662
    },
    {
        "@timestamp": "2023-09-14T07:13:29.53467008Z",
        "author": "FarOutInFernley",
        "date": "2010-08-09T00:03:20+0100",
        "id": "70260e39ddd88f90ee894ecb03cc184a",
        "post_id": "post-246410",
        "text": "I was dreaming that a great addon would be a something along the lines of a big transparent container, that would have seats, and maybe a \"play area\" for space tourism needs...transparent so once you get to orbit, open the payload bay doors, grapple it out with the URMS and there ya go, tourists...have fun..It would be a halfway believable way for a private space company to make money, and from the sim tourist side of things, youd be able to do a LOT more than just sit there ala Virgin Galacticanyone have any thoughts on this?",
        "thread_id": 15900
    },
    {
        "@timestamp": "2023-09-14T07:13:12.64860544Z",
        "author": "Coolhand",
        "date": "2010-06-08T05:04:48+0100",
        "id": "80839e1c33a52ec6ef3b1fb128e0434b",
        "post_id": "post-228824",
        "text": "very cool work! i found a problem when flying around the pill object, the background stars tend to disappear and re appear i think based on the ships angle or something. I first noticed it when i loaded the scenario, and swung the ship around to look at earth, which was still unlit at that time. i'm using a 9800gt and xp.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.02898432Z",
        "author": "NosferatuAce",
        "date": "2010-06-10T21:11:50+0100",
        "id": "b44f8e58e7f472ad4a87834b6f7bebac",
        "post_id": "post-229259",
        "text": "Hi all, I just happen to come across this an decided to post a suggestion or two..For one, servers a going to be needed, maybe an addition to the orbiter launchpad for online mode can be used.Lag is going to be a problem. so a minimum amount of information should be sent to and from the serverIf a server has an addon that you don't have, it will either not show up, be requested upon entering, or will be replaced by a default object (say if you don't have the shuttle pack, it will be replaced by the default atlantis), if you have something the server doesn't have, then it won't show up.Time acceleration is limited\/not available(that will create some problems for other users)thats about it for suggestion, but does orbit have",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:29.57182976Z",
        "author": "FarOutInFernley",
        "date": "2010-08-09T17:32:53+0100",
        "id": "e77d2deff87ddd9ae950925ea1ca8a3a",
        "post_id": "post-246423",
        "text": "the idea of vertical beds should be implemented...space saver, and dont shuttle crews do the same thing?btw mr molson....your DG launchers are fantastic",
        "thread_id": 15900
    },
    {
        "@timestamp": "2023-09-14T07:13:11.953243904Z",
        "author": "Pilot7893",
        "date": "2010-06-05T03:33:22+0100",
        "id": "08725ea17f2bd3dc7b7b7667a3840c05",
        "post_id": "post-227883",
        "text": "I wonder what other Orbiter ships like Atlantis, the Dragonfly, and DG-IV would look like?",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.133037568Z",
        "author": "jambooger",
        "date": "2010-06-25T01:30:53+0100",
        "id": "fdfc7e6ca25dbfa9b349173ee0912ec7",
        "post_id": "post-229634",
        "text": "IronRain said:do you have the new stage.dll? I don't know if it has anything to do with it...\n\nIm so dumb I forgot to install spacecraft 3. Thanks IronRain. I can see it now.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:29.413718272Z",
        "author": "Polaris",
        "date": "2010-08-11T01:16:00+0100",
        "id": "72aa0b2a9005e4501d96ce0b3e699049",
        "post_id": "post-246332",
        "text": "That really depends on the genre. A good third-person shooter is the recentGhostbustersvideo game because it isn't just a shoot-them-up, it's like an interactive film.Orbiteris a good space flight simulator since Microsoft retired their space flight sim years ago and people wanted something different fromCelestia.It isn't a \"one size fits all\" formula to make a game fun. What works for a game likeSuper Mario Galaxy 2may not work for a game likeBioShock, and vice versa.",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:12.427173632Z",
        "author": "docabn",
        "date": "2010-06-15T21:22:02+0100",
        "id": "e2a192cc903c42bccaf874acc87371ec",
        "post_id": "post-228436",
        "text": "Awesome:cheers:this will definitely make an excellent addition to my future lunar mining operations.",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:13.613552384Z",
        "author": "Moach",
        "date": "2010-07-06T14:37:53+0100",
        "id": "7868e560a88c0403db28bdabb72a65b8",
        "post_id": "post-230271",
        "text": "oh yeah... theres the button problem :uhh: i completely forgot about that...oh well... then i guess a JoyRide-like dialog would be the best approach....well, first i still need to get it working...the CFG will have to do until then:rolleyes:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:29.413776896Z",
        "author": "Allan",
        "date": "2010-08-11T01:40:47+0100",
        "id": "6a34a78ab7dcd1b94903f3ce2670077f",
        "post_id": "post-246333",
        "text": "The storyline.",
        "thread_id": 15888
    },
    {
        "@timestamp": "2023-09-14T07:13:12.629206784Z",
        "author": "bpops",
        "date": "2010-06-09T16:59:50+0100",
        "id": "6167342698fc5915ffb9afb422dc6d87",
        "post_id": "post-228747",
        "text": "Thanks Martin for all your hard work!Today is going to be a long day waiting to get home and load it up :lol:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.64182272Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-10T17:34:55+0100",
        "id": "6e06c7371f77d871d328f17010e08058",
        "post_id": "post-230365",
        "text": "A rocket launch smiley would be pretty cool - and useful - for this forum!;)",
        "thread_id": 14724
    },
    {
        "@timestamp": "2023-09-14T07:13:29.571014144Z",
        "author": "River Crab",
        "date": "2010-08-09T03:42:47+0100",
        "id": "c11235e0b82f05ce29da9a4ee4ff2268",
        "post_id": "post-246417",
        "text": "Did some digging:http:\/\/wehaveaproblem.wordpress.com\/2007\/11\/13\/vanguard-modules\/Turns out it's older than I thought it was...sorry. It's also not exactly the same as what you requested, either.It does sound like a good idea though. Another, similar idea of mine, that I do not have the skills for, was a passenger\/docking\/rescue module for the XR2. Something maybe better than the inert CHM that it comes with. After all, there is already a door in the back of the cabin...",
        "thread_id": 15900
    },
    {
        "@timestamp": "2023-09-14T07:13:12.661113088Z",
        "author": "Disconnect",
        "date": "2010-07-05T01:33:35+0100",
        "id": "1fe74e6ba182f59b87175701b216ca97",
        "post_id": "post-228922",
        "text": "All settings enabled, exept stereo, terrain multilight, multilight. Using raytraced atmospherehttp:\/\/dl.dropbox.com\/u\/5862163\/orbug0.pngMultilight off, with same settings, after rotating the camera for random directions:http:\/\/dl.dropbox.com\/u\/5862163\/orbug1.pngatmosphere only appears with standard renderradeon hd 3870 catalyst 10.6",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.026951936Z",
        "author": "Face",
        "date": "2010-06-09T17:54:37+0100",
        "id": "9981fd2d496c18fe89f5e4d81cc5bb20",
        "post_id": "post-229240",
        "text": "statickid said:I like the time bubble idea, what about different orbiter system \"rooms\" like instances of the solar system with one \"moderator\" kind of like some group board game rooms or chess rooms. the moderator can also accelerate and decelerate time, but only the moderator, who probably created the room.<snip>\n\nWhat you described is what I had in mind, too. I like your choice of terminology even better than \"time-bubble\" and \"owner of bubble\". \"Room\" and \"moderator\" is closer to what people are used to due to IRC, and it will help to transport the notion of separate \"universes\". Nothing like talking in familiar words...regards,Face",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:29.66932224Z",
        "author": "pieterpret",
        "date": "2010-08-09T17:57:33+0100",
        "id": "c0266a81a539f46ebc8b5d6672937b10",
        "post_id": "post-246460",
        "text": "mesh falling out of the skyat the moment it has no flight dynamics what so ever. still need to re-export the mesh. but the mesh it self looks good",
        "thread_id": 15906
    },
    {
        "@timestamp": "2023-09-14T07:13:11.728747264Z",
        "author": "fausto",
        "date": "2010-07-09T05:34:13+0100",
        "id": "5d4d3ebbb1ed86a7095603dea6e91d44",
        "post_id": "post-227681",
        "text": "Okay voyager! Our betas are on Forum Orbiter Italia:http:\/\/orbiteritalia.forumotion.com\/forum.htmIf you want to join our team, you can register and speak in english.. no problem! :thumbup:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:13.09303424Z",
        "author": "weepleman",
        "date": "2010-06-09T03:17:58+0100",
        "id": "814ee53c9be54887174da9c58afbec5f",
        "post_id": "post-229361",
        "text": "Hi, I just downloaded the new version of orbiter, and I am running it on Ubuntu. First I was ecstatic that it actually ran, but then I realized something was wrong. A lot of the textures are completely black, including Earth and the sun. A screen shot is attached. If anyone can help I would really appreciate it.",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:13:47.935268352Z",
        "author": "Stevodoran",
        "date": "2010-10-13T18:02:36+0100",
        "id": "08c6f8cd7ce764c69be95be7973386bd",
        "post_id": "post-265904",
        "text": "Interceptor said:Hi,I have just installed this great addon ,and have read the instructions several times,but I cant get the Rampa1 to move back to launch safety position,it says it's numpad - But it does not work,maybe I am doing something wrong?Any help would be awesome.Thanks See pic below:cheers:\n\nhow did ya get the clouds like that",
        "thread_id": 17033
    },
    {
        "@timestamp": "2023-09-14T07:13:12.62713216Z",
        "author": "Aion",
        "date": "2010-06-08T17:46:00+0100",
        "id": "2e0a665ab927ef81d65f510143fb3dea",
        "post_id": "post-228728",
        "text": "Absolutely outstanding martins!!! Words couldn't even begin to describe the awesomness of your (and the rest of the community's) work.I've been looking forward to this day for quite a while (I'm sure I'm not the only one), so thanks a lot for completely screwing up my original plans for the day (and week?).;)Oh, and hi everyone btw, what a perfect tuesday to finally stop lurking and join you guys.Oh yeah, almost forgot. :hail::probe:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.663657984Z",
        "author": "Istochnikov",
        "date": "2010-06-10T20:30:14+0100",
        "id": "2edea2407bf28e646bf6dfc2b38d2899",
        "post_id": "post-230418",
        "text": "ar81 said:He estado pensando ver si existe la posibilidad de que los orbinautas ticos nos reuni\u00e9ramos en alg\u00fan lugar de San Jos\u00e9 para conversar y tomar un caf\u00e9, formar una especie de club de fans.\u00bfQui\u00e9n es tico aqu\u00ed?\n\nYo:pPonga fecha y hora para el yodito:p",
        "thread_id": 14728
    },
    {
        "@timestamp": "2023-09-14T07:13:45.426742016Z",
        "author": "pete.dakota",
        "date": "2008-05-31T18:40:47+0100",
        "id": "d8b1c76c912a0b84c2b0010bb82145b0",
        "post_id": "post-70055",
        "text": "The crew is at the pad, ingress in progress.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:11.944045056Z",
        "author": "Pyromaniac605",
        "date": "2010-08-18T23:18:26+0100",
        "id": "9efea48147aa6a35305f102a6c61ef91",
        "post_id": "post-228068",
        "text": "Sorry for dp but my Edit button doesn't seem to be working.Can anybody show me to a good tutorial for inking\/shading anime style in GIMP? :tiphat:Darren",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.394852864Z",
        "author": "TSPenguin",
        "date": "2008-05-17T03:04:23+0100",
        "id": "dd912ab2289b3c29a77165a11c9c360e",
        "post_id": "post-65839",
        "text": "There are endless threads about this on M6. You'll find very detailed tutorials there.And, of course, Apollo 11 is right about the default tutorial...",
        "thread_id": 1470
    },
    {
        "@timestamp": "2023-09-14T07:13:46.929795584Z",
        "author": "Traunmark5",
        "date": "2012-06-30T02:05:59+0100",
        "id": "25d6d963391853941c7806b99ddfbff3",
        "post_id": "post-265418",
        "text": "Giving it a go!!!Blender 2.63 is an awesome 3d modle program to work in. extreamly powerfull and i love it. 2 bugs possibly though. the first is with transparancies. when viewing through a transparent face in orbiter the meshes behind it are invisible. not all but most. after setting a material to transparent it also causes some intersecting meshes to bug out. a little hard to explain but it seems to take some intersecting meshes and perform a boolean difference on them. other than that this program is sooooo awesome. cant wait to unleash some addons to a much deserving community:thumbup:",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.64818048Z",
        "author": "Artlav",
        "date": "2010-06-08T04:45:15+0100",
        "id": "8e5efb4277f60677339835f187604420",
        "post_id": "post-228822",
        "text": "OGLAClient 100608:sourceforge.net\/projects\/orbitervis\/files\/OVP%20binaries\/oglaclient-100608.zip\/downloadLast one is 100608-bis:https:\/\/sourceforge.net\/projects\/orbitervis\/files\/OVP binaries\/oglaclient-100608-bis.zip\/downloadInfo in post 34.Earth scatter tables (for raytraced sky):https:\/\/sourceforge.net\/projects\/orbitervis\/files\/OVP binaries\/ogla_earth_scatter.zip\/downloadThis is Orbiter 2010P0 tie-in release of OGLAClient, the OpenGL graphics client for Orbiter.The thing is still somewhat far from being really playable, but i tried to get rid of as many known bugs as possible and to fix all known features.Detailed documentation on features, installation and OglaSDK is included into the zip file.OglaSDK and some examples are also included.EDIT: If you run scenarios with OGLA vessels in normal Orbiter you will get an OGLA wrong loading notice (or it will appear to hang up if in full-screen mode).This could be disabledfrom OGLA settings (\"Check NG\"), or in cfg file (Check_for_NG=0)EDIT2: The file was re-uploaded with fix for above andfull-screen mode strip bug. Please re-download if affected.Changes since last beta:* MipMaps creation control in config button* Fixed specular in advanced graphics mode (XR2)* Fixed no textures in AG mode bug* Fixed raytraced sky on other planets* Fixed and added support for annotations* Fixed shadow offset bug (Atlantis)* Added check for Orbiter.exe, disableable by cfg* Fixed raytraced sky in unusual projections* Fixed and updated config generation* Fixed sky brightness in normal modes* Cleaned up and updated F7 menu* Added toggles for Stereo mode and Earthlight* Fixed mesh visibility modes (many vessels, XR2, ummucone, etc)* Fixed font-related crash* Fixed ring illumination weirdness* Fixed grainy rings* Fixed GDI emulation for legacy MFDs* Fixed invisible stars at night* Added gradual orbital sunrise* Fixed various blinking and broken annotations and menusKnown bugs and planned features (as of 100608-bis):-Lightweight Lv9+ planet rendering (non-Orulex)-Make Z-layer of Orulex a layer, not whole thing once again-Make earthlight angle-dependent (dawn, sunset)-Add particle streams (exhausts, reentry)-Add planetarium mode-Fix shadows in high mode+animations-Recalibrate panel and fonts edge alignment (lines under text, crappy panels)-Support for deallocation shutdown mode-Fix visibility sequence for terrain (shadows ON)-Fading exhaust to DaveS specs-Shadows problem on Nvidia (?)-F* key menus problems (?)-Terrain tiling blinking issues (?)-Proper tangent storage and handling (?)-Animate tangent (?)-NET: Camera panning, camera rolling-NET: Complete network mode-NET client: default size for the window-SDK: Render to surface-SDK: Add custom GLSL option to OglaSDK?A few screenshots:",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.027991552Z",
        "author": "FSXHD",
        "date": "2010-06-10T00:15:28+0100",
        "id": "ba756a50f67bb7ce696a35ceea58ce75",
        "post_id": "post-229248",
        "text": "Hielor said:VATSIM just uses FSX single-player, so it wouldn't have the same restriction.\n\nIndeed it does, but it uses an external client to connect to the network. Then you can interact with ATC and the other planes, because youcansee the other aircraft logged on when flying on VATSIM.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:47.408958464Z",
        "author": "Hielor",
        "date": "2010-10-12T23:42:55+0100",
        "id": "e28b60f17afe81ab06f1963ed4b58221",
        "post_id": "post-265690",
        "text": "Wishbone said:Somebody is floggin' a dead horse here... and probably I should try putting more smileys in posts to help irony get through the wires...\n\nPeople will have a much higher opinion of you if you don't ask questions that could be answered by a simple web search.",
        "thread_id": 17013
    },
    {
        "@timestamp": "2023-09-14T07:13:11.951076352Z",
        "author": "Pyromaniac605",
        "date": "2010-08-29T03:46:59+0100",
        "id": "6fba37a8f0b7b24b5e773b6756637999",
        "post_id": "post-228117",
        "text": "River Crab said:Ahem is right! :facts: Check out my sig! (although, I think you meant inner from Earth, so not including Mars?)\n\n*ahem*Darren",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:11.951743488Z",
        "author": "orbitingpluto",
        "date": "2010-10-03T22:08:53+0100",
        "id": "abe9e27647d43ea7ffbd2fef4a9a7471",
        "post_id": "post-228122",
        "text": "Awesome work River Crab:thumbup: A true legend will never die!Could you tell me what are the feather-like things above the XR2 in the Orbiting Venus pic? They can't be feathers, but there isn't anything else that I can think of that could be those things.I like the visor on the G42; maybe it could sit above her eyes during reentry and during all other phases it sits on top of her head like a headband. Maybe it moves in between those positions when no one is looking:shifty:. The wings seem to be the hardest part to do, at least to me. Not being able to offer any advice, all I can say is good luck.I have a nagging feeling I should finish what I started with Gemini and Apollo; I also think that I've been clogging a thread that should be filled with pictures with too much text. I also have a new flight sim to fly and a secret project to work on. I'll hang back on till popular demand kicks in. Or until someone tells me to go finish the other things before coming back here. Either way I'm sitting out for at least a little bit.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.133658368Z",
        "author": "statickid",
        "date": "2010-06-25T16:39:05+0100",
        "id": "bb3b32afb0c013ef54e79c3b1526d374",
        "post_id": "post-229640",
        "text": "I'm happy to report that my problems with Orbiter Racing League are completely solved when I follow this advice from Orb:On the \"Extra\" tab in \"Debugging options -> Orbiter shutdown options\", select \"Respawn Orbiter process\". Some of modules designed for Orbiter 2006 and earlier need this option checked, to work fine with Orbiter 2010. I don't know if that's the case here.Orb was actually helping someone else with their problem and the solution suggested worked for me. I don't know if it qualifies ORL for the compatible with 2010 list, but its running with no problems when I use the option stated above, 100% working.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:45.899233792Z",
        "author": "Tex",
        "date": "2011-01-20T19:30:32+0000",
        "id": "173b5e03e6aa3ec4c37421c36c195010",
        "post_id": "post-265030",
        "text": "Indeed! I'm using this pack along with his wonderful Discovery skin for the first flight of my new space station.:)",
        "thread_id": 16963
    },
    {
        "@timestamp": "2023-09-14T07:13:13.13584256Z",
        "author": "Submariner",
        "date": "2010-06-29T09:54:19+0100",
        "id": "f235168ffa9f999ecb192f0fa3e0ff12",
        "post_id": "post-229660",
        "text": "You need the stage.dll patch for 2010 that can be found on Orbithangar. I found that I sometimes has to reinstall the patch after installing another addon that used multistage2.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:45.195936768Z",
        "author": "gattispilot",
        "date": "2010-10-05T23:45:58+0100",
        "id": "6ea910991fc735ddf2d717893d82342b",
        "post_id": "post-264200",
        "text": "Thankshere you go",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:11.736150016Z",
        "author": "Pinguinboy",
        "date": "2010-11-03T14:51:30+0000",
        "id": "5cb62f642a8aea6f19516f2701626860",
        "post_id": "post-227735",
        "text": "ddom2006 said:Neither of those two worked, same issue. Tried with Google Chrome, IE and Firefox and same issue all browser round, checked with my virus checked whether there's any blocks on the website and nothing apparent popped up. Rather puzzled what the problem is here to be honest my end :facepalm:\n\nSame problem here.:(",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:12.95389696Z",
        "author": "Warped",
        "date": "2010-06-08T20:42:57+0100",
        "id": "2a0a1166e6cce295c97aacfa24fb9207",
        "post_id": "post-229159",
        "text": "dbeachy1 said:Try this:1. Open Windows Explorer.2. Navigate to the setup file.3. Right-click on it to pop up a menu. Then left-click on \"Run as Administrator\".It should, however, automatically prompt you for administrator permissions even if you just run it normally. If it's not doing that, it makes me suspect that your user account does not have administrative permissions, and so that is why the install fails.\n\nNormally, I can run programs as Administrator, but when I right-click on orbiter100606, \"run as administrator\" doesn't show up.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:13:45.345654016Z",
        "author": "jedidia",
        "date": "2010-10-05T16:02:56+0100",
        "id": "68465d526ee22706dc1aa214f1c913cd",
        "post_id": "post-264418",
        "text": "Sorry, I think you misunderstood. The question is not when to cut my engines. I'm exporting config files for planets, and Orbiter wants an altitude limit where it can ignore atmospheric influence. I'm trying to calculate a sensible limit for individual planets, so I'd like to know at what pressure the atmosphere calculation can be comfortably ignored because it has next to no influence (in the short run, anyways).",
        "thread_id": 16893
    },
    {
        "@timestamp": "2023-09-14T07:13:12.205558784Z",
        "author": "Andy44",
        "date": "2010-06-04T21:36:21+0100",
        "id": "4ab5f11e0dbae6efe180edfc2cc86433",
        "post_id": "post-228174",
        "text": "So where do we start? I'll sign on, although my free time's limited at the moment.How comprehensive is it? Will it also include an explanation of how the necessary materials and equipment will be shipped to the moon and how the rest will be fabricated?I've got some ideas for a large moon colony, although I can't claim they're very original. As T.Neo said, the harsh environment of the moon pretty much dictates how you do stuff. You need air, water, a way to grow food, space to live comfortably, power, and of course, protection from vacuum, meteor debris, and radiation.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:13.086705152Z",
        "author": "to be",
        "date": "2008-05-17T02:12:58+0100",
        "id": "d143d7e6cf943641ce01ce72c2cbda29",
        "post_id": "post-65805",
        "text": "I personally first learned to fly, then to get in to orbit, then to get into the same orbit as something else, then to dock, then to get OUT of orbit, then to survive reentry, then to hit a particular base, then to get to the moon, then to land on the moon... You get the idea. You pretty much can't exhaust what orbiter has to offer, there is always something new to do. It is a very steep learning curve, but that is much of the fun of orbiter.",
        "thread_id": 1467
    },
    {
        "@timestamp": "2023-09-14T07:13:45.598106112Z",
        "author": "Urwumpe",
        "date": "2010-10-07T15:39:00+0100",
        "id": "b686bc6848cc2d8ba7bc907a66dc864c",
        "post_id": "post-264656",
        "text": "jinglesassy said:The palomares incident they were on a training mission to practice for a real bomb on the soviet union so why would they put a live atomic core on it for a simple training mission.\n\nNo training mission as such - it happened during a normal bomb patrol called \"Operation Chrome Dome\", during which bombers with live nuclear bombs flew a loop over the Mediterranean Sea, refueled a few times and returned to the USA. That was at a time where the bulk of the strategic nuclear arsenal was airdropped.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Operation_Chrome_Dome\"]Operation Chrome Dome - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:12.396721408Z",
        "author": "2552",
        "date": "2010-06-09T15:36:49+0100",
        "id": "4bd01d504c55c310ec17de59cbfa09d6",
        "post_id": "post-228383",
        "text": "http:\/\/www.spaceref.com\/news\/viewpr.html?pid=30136NASA announced today its selection of United Launch Alliance to participate in its new Commercial Crew Developmenthttp:\/\/www.spaceref.com\/news\/viewpr.html?pid=30136#(CCDev) Program. NASA created the CCDev Program to develop system concepts, key technologies, and capabilities that ultimately will be used in commercial crew space transportation systems.http:\/\/www.spaceref.com\/news\/viewpr.html?pid=30136#ULA was awarded $6.7 million to develop an Emergency Detection System (EDS), which is a significant element necessary for a safe and highly reliable human rated launch vehicle.[FONT=geneva,arial,verdana][SIZE=-1]...[\/SIZE][\/FONT][FONT=geneva,arial,verdana][SIZE=-1]The EDS monitors critical launch vehicle and spacecraft systems and issues status, warning and abort commands to the crew during their mission to low Earth orbit. ULA studies show that the development of the EDS will help meet the requirements for human rating the Atlas V and Delta IV launch vehicles.[\/SIZE][\/FONT]\n\n",
        "thread_id": 14614
    },
    {
        "@timestamp": "2023-09-14T07:13:13.380961536Z",
        "author": "Hlynkacg",
        "date": "2011-10-28T02:30:42+0100",
        "id": "9dd805d73d90caf87f6539c9e58546a0",
        "post_id": "post-230030",
        "text": "Hey Izack, you still writing that story?I just ask because I've been working on one of my own. :tiphat:",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:47.271147776Z",
        "author": "perseus",
        "date": "2008-06-06T23:20:32+0100",
        "id": "f57c389ff540831abd7f3fabcd2cb00f",
        "post_id": "post-70237",
        "text": "Iyour developments are astounding:Interplanetary Flight PlannerIt is something that I hope anxiousAs will the parameters d user input?",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:12.400048896Z",
        "author": "orbitingpluto",
        "date": "2010-06-06T14:40:58+0100",
        "id": "0b015d897adbb031e7379eb1dc76158d",
        "post_id": "post-228385",
        "text": "HAIL:probe:!Ahem. I registered awhile back but never got around to making that first post. So.... FIRST POST!",
        "thread_id": 14615
    },
    {
        "@timestamp": "2023-09-14T07:13:13.154219264Z",
        "author": "JonnyBGoode",
        "date": "2010-10-15T04:21:37+0100",
        "id": "42783f249632c79aef2657ef59c36295",
        "post_id": "post-229729",
        "text": "Telescope MFD does NOT work.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:47.82618496Z",
        "author": "Pyromaniac605",
        "date": "2010-10-13T06:10:30+0100",
        "id": "f0c36dc5c68433003614e6006d3c25f6",
        "post_id": "post-265826",
        "text": "I thought we should have a thread to discuss life on other planets.Firstly I would just like to suggest life that doesn't need oxygen.As weird as that sounds, how do we know that oxygen is vital to life? for all we know it could just be the way life evolved on Earth. What's so special about oxygen that says that all life in the universe needs oxygen?Think about that for a while.Darren",
        "thread_id": 17027
    },
    {
        "@timestamp": "2023-09-14T07:13:12.628679424Z",
        "author": "n122vu",
        "date": "2010-06-09T02:58:49+0100",
        "id": "fcc9791912698d8d7893626939cb570e",
        "post_id": "post-228742",
        "text": "Wow. 2 days of meetings and I missed the biggest release in 4 years!Thanks Martin for all your hard work with this awesome sim!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.375148288Z",
        "author": "Izack",
        "date": "2010-06-12T03:11:51+0100",
        "id": "ef3e7e968bfc734013ff7a20228bd3f9",
        "post_id": "post-229989",
        "text": "I wouldn't know. I've never died of decompression.:p",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:44.989047552Z",
        "author": "Pyromaniac605",
        "date": "2010-10-05T08:58:45+0100",
        "id": "837d35bbd7dcdc6f6b924207c098ccab",
        "post_id": "post-264114",
        "text": "Yeah I've seen its a shame the graphics aren't too good, other than that they are fantastic add-ons.DarrenEdit: I may have dedicated large craft landing pads, but I'm still sticking with the runways.",
        "thread_id": 16866
    },
    {
        "@timestamp": "2023-09-14T07:13:11.941029376Z",
        "author": "River Crab",
        "date": "2010-08-04T07:37:23+0100",
        "id": "d8b252b3b00c66d76f2404ac46850ea5",
        "post_id": "post-228042",
        "text": "Eccentrus said:why is it that, after looking at your drawing just now, makes the images of Asakura ryoko to fly around with a knife in my head? :uhh:\n\n:blink: Dunno. 420 much? Try listening to those \u300c\u30e4\u30f3\u30c7\u30ec\u306e\u5973\u306e\u5b50\u300d CDs and then see how you feel.For best results, late, late at night, in the dark,alone.:shifty:\u200b",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.415764224Z",
        "author": "Alexw95",
        "date": "2010-06-10T03:33:44+0100",
        "id": "c4682de7e2c98de237e81b9fcb3fe6ef",
        "post_id": "post-230079",
        "text": "is orbiter sound compatible with orbiter 2010 ?",
        "thread_id": 14705
    },
    {
        "@timestamp": "2023-09-14T07:13:45.481752576Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-13T22:21:48+0100",
        "id": "6eff10b2c406341279fa07984c81a93f",
        "post_id": "post-264551",
        "text": "Roscosmos PAO: \"About Delivery of Soyuz TMA-20 Descent Capsule to Baikonur\".Descent capsule for the Soyuz TMA-20 vehicle has arrived today at Baikonur\u2019s RSC-Energia subsidiary. The capsule is intended as a replacement for the one of the Soyuz, for which the anomalies had been found during incoming inspection at the space port.The decision to make the replacement was made following the conclusion by the accident commission set up by RSC-Energia president Vitaly Lopota.Currently, Soyuz TMA-20 habitable, instrumentation and descent compartments are demated. The experts also prepare for further assembly and tests in line with the schedule, with three-shift work of personnel, together with Energia experts who followed the descent capsule during the shipment.Here's some more photosof the SA delivery from RSC Energia.",
        "thread_id": 16906
    },
    {
        "@timestamp": "2023-09-14T07:13:12.211374592Z",
        "author": "StevoPistolero",
        "date": "2010-06-14T05:00:35+0100",
        "id": "4f3e99992011ca005ca762461aa3c91b",
        "post_id": "post-228207",
        "text": "Yes, the cash prize would be donated to the forum, I promise.So I have a concept now. The project is based on light. Light, to send back to earth for energy. Light, to be harvested with fiber optics to light the interior and make farming possible. And light's absence, shade, in the form of \"shadow lakes\" deep dark craters where ice can be harvested, and are essentially uninhabitable.I am looking at the scale of the terrain, and it is jaw-droppingly rugged at the poles. This can't be avoided. We have to harvest ice, to make oxygen, to make water, to make hydrogen. Especially water, since we can transport oxygen from the earth without reentering the atmosphere (scooping it up). But you can't do that with water; it is just too heavy. So we need to be near these deep craters at the poles.Most of the transportation is done by gondola, to take one up and down the craters. Also, there will be extensive smoothing to clear a plane for the solar arrays.Attached is a diagram I whipped up. Later when the design is solidified I will go back and make it pretty.I think the next step is to imagine what the capital city will look like. It will be on flat land, so we need to think about going down into the surface. I will make a diagram of that next.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:13.031069184Z",
        "author": "squeaky024",
        "date": "2010-06-11T21:52:58+0100",
        "id": "4669e7e235675c1bbe536a20a6f80d88",
        "post_id": "post-229280",
        "text": "My idea was that a admin or mod of a server has the ability to control time warp for all players simultaneously, and players can opt out of that and time warp on their own if they want to.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:47.268519168Z",
        "author": "jarmonik",
        "date": "2008-06-03T01:42:13+0100",
        "id": "80ce55cb306066016580efda377fb195",
        "post_id": "post-70222",
        "text": "In a need of TexturesI am pretty close to release the first test version for the graphical interface in order to track down any system specific OpenGL problems if any. And, Of couse, to receive feedback from about the usability of the interface.:)But I would need some planetary textures I could use in a flight planner.I suppose the default package should include:1024 x 512 Texture:Earth512 x 256 Textures:Moon, Mars, Venus, Jupiter, Saturn256 x 256Saturn Rings256 x 128 Textures:Mercury, Io, Europa, Callisto, Ganymedes, Titan, Uranus, NeptuneATTENTION:There seems to be a problem with DXT5, DXT3 and DXT1 compressions. OpenGL will render them pretty slowly. :huh:Of course, I can scale the textures and change the format, That's no problem. Current implementation uses 24-Bit BMP, and Uncompressed DDSAN OTHER ISSUE:I have noticed that there often appears a black dot between antialiased line sigments. For an example if I draw a circle using GL_LINE_LOOP. Of course, I could draw a dot in every vertex location but that would cause more unnessecary stress for the matrix computations.",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:12.514288128Z",
        "author": "Graham2001",
        "date": "2011-09-21T14:47:48+0100",
        "id": "9c7cf9597ae9fe38cab5b6049a924398",
        "post_id": "post-228506",
        "text": "Donamy said:Good find !!\n\nSadly they don't include a launch vehicle for it so you're going to have to take a guess, but I'd suggest a Buran for ease of join up, using a Proton would mean customising an adaptor. Below is my own rough guess as to the internal layout of the shuttle.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:13.142728704Z",
        "author": "Pyromaniac605",
        "date": "2010-09-15T11:54:53+0100",
        "id": "0ad564f29619945319828f1bb2cdfdda",
        "post_id": "post-229716",
        "text": "BSP 4.0 and Spaceplane 2.0 both work with no issues.Darren",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:46.212429568Z",
        "author": "Andy44",
        "date": "2008-05-31T01:00:56+0100",
        "id": "f9087745ee58cd95c747c4b6dca8f039",
        "post_id": "post-70186",
        "text": "Which scenario?",
        "thread_id": 1697
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6191872Z",
        "author": "tblaxland",
        "date": "2010-06-08T01:04:47+0100",
        "id": "cd9dfbc37239632d53be7667ab213c16",
        "post_id": "post-228669",
        "text": "Tex said:Caught us off guard there martin, you released an hour early I think.. :lol:\n\nThey are on daylight savings in the UK presently;)",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.39519872Z",
        "author": "eveningsky339",
        "date": "2008-05-17T12:55:52+0100",
        "id": "ae2b6698bded90b254559e192a9000bd",
        "post_id": "post-65841",
        "text": "Apollo 11 said:There is a turorial in the default Tutorial file in Orbiter. This should be what you're looking for.:)\n\n:blink:Now I feel like an idiot... I'll take a look in the tutorials folder.Thanks Xantcha. I'll try to keep your advice in mind when I try to fly again.",
        "thread_id": 1470
    },
    {
        "@timestamp": "2023-09-14T07:13:47.789444864Z",
        "author": "DanM",
        "date": "2010-12-10T23:21:13+0000",
        "id": "f7acdc341c046b1d1e47d92107837b7f",
        "post_id": "post-265812",
        "text": "First, sorry for making the fourth post in a row.For now, I'll wait to design the actual mockup. I'm not sure how necessary a 3D model is anyway. So that leads me to panel design.I'll make a panel out of drywall or a similar material. I'll spray paint it and give a finish so it will look and feel like the real soyuz panel. I will label the switches and other inputs with decals.I plan a two joystick setup, one for each seat, just so it's a simpler design than separate rotation and translation controllers.Then I will have two screens. One will be the default generic orbiter screen, the other just MFDs. This leads me to a few questions.How hard is it to set up two monitors with orbiter, then designate them?Can I use touchscreens in orbiter?I'm not even sure if I want touchscreens, they seem kinda pricey, and not all that realistic. I'll probably just use a mouse and laptop monitors.Edit: So I just took a look. I have 1 VGA, 1 S-Video, and 1 DVI output on my graphics card. I'll have to go to the store and buy an adapter. AFAIK VGA-DVI adapters are dirt cheap. How much will running with my display concept tax the framerate?",
        "thread_id": 17026
    },
    {
        "@timestamp": "2023-09-14T07:13:11.692786688Z",
        "author": "fausto",
        "date": "2010-06-28T10:32:46+0100",
        "id": "dd9849bc010c513a81412647240323af",
        "post_id": "post-227670",
        "text": "Living Module and Life Support Module are in progress:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:13.142493184Z",
        "author": "Wishbone",
        "date": "2010-09-14T10:41:26+0100",
        "id": "5ee960c13204ab5f685bc5f8742d73dd",
        "post_id": "post-229714",
        "text": "BurnTimeCalc 2.0 is a great MFD and it works under 2010-P1.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:44.45444736Z",
        "author": "streb2001",
        "date": "2016-09-03T10:57:38+0100",
        "id": "d076e0eeba793ef2c30e3336416e446f",
        "post_id": "post-263962",
        "text": "I hadn't tried it yet so this is good to hear. In my opinion this, of all addons, is one that Martin should have built into Orbiter 2016. As an F9 option maybe.",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:11.947961856Z",
        "author": "Izack",
        "date": "2010-08-23T04:31:08+0100",
        "id": "129a68dcda8c66942259aeef05c58a4b",
        "post_id": "post-228093",
        "text": "River Crab said:Don't explain it to me, explain it to everyone else!\n\nExplain what? Pettanko?Well, a picture says at least 3 words, so...Yeah. That's more or less entirely it.:rolleyes:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.002022144Z",
        "author": "River Crab",
        "date": "2010-06-30T02:49:29+0100",
        "id": "9d1e6d6d58f41f6d54d78bc4a5ac9bf3",
        "post_id": "post-227971",
        "text": "\u30d0\u30af\u30cf\uff01BAKUHA!This one is more chibi than any before. Actually the opposite of ar81's, she's pretty \u3064\u308b\u307a\u305f\u3002 Ripped off from a picture of Yamame.But hey, ar81, will this be a one-off or would you think of doing more?Your lines are very true and concise, not like mine which are all over the place. I'd love to see more from you. :thumbup: Collaboration!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.436352512Z",
        "author": "chad_s",
        "date": "2010-06-13T08:10:03+0100",
        "id": "59832abac78af3a24157d07ea3ea41f7",
        "post_id": "post-230125",
        "text": "Izack said:Yep. I've seen a KC-135 and an Airbus A300 used as Vomit Comets.\n\nThe KC-135s were retired around 2004, and NASA went with a C-9B aircraft. However, recently NASA has been buying flights aboard Zero Gravity Corporation's Boeing 727. I've been in both the C-9 and the 727, and the NASA pilots in the C-9 were a lot smoother in the parabolas than Zero Gravity Corp.Also, the KC-135 that Apollo 13 was filmed on is displayed at the entrance to Ellington Airport.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:45.540433152Z",
        "author": "orb",
        "date": "2010-10-09T22:51:10+0100",
        "id": "042fad9df0c3b22f9ae8f47a76943018",
        "post_id": "post-264629",
        "text": "Please do readthis thread. It's on the same topic as this one, and there is explanation why not all functions are implemented in the LUA interface.",
        "thread_id": 16913
    },
    {
        "@timestamp": "2023-09-14T07:13:13.618560512Z",
        "author": "flying_doctor",
        "date": "2010-09-26T21:14:00+0100",
        "id": "27ff80975ad5473df848c75c3bf96b45",
        "post_id": "post-230303",
        "text": "\"Cannot open include file: 'DrawAPI.h': No such file or directory\" for example. Must be the missing directx SDK =) I feel like a complete noob!:pWish I had more time too; I'm studying medicine, so there isn't a lot of time to learn anything else! =)",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:45.68345344Z",
        "author": "OrbitHangar",
        "date": "2010-10-08T16:01:43+0100",
        "id": "f60b54715bf95c693d778c76267deed2",
        "post_id": "post-264875",
        "text": "Author:viper1Base located in NW corner of Puerto Rico. Formerly an USAF base named Ramey Air Field, It was closed in 1973 and converted to a commercial port. The Puerto Rico Air National Guard and US coast Guard still use the facilities for their operations in the NW Region.This release is a joint project\u00a0by Notebook who\u00a0designed the Earth tiles and I (Viper1) who designed the base.I have included some\u00a0meshes of aircraft for decorative purposes. A list of credits is included as well as the list of textures that need to be added to Base.cfg.It was tested on 2010 and 2010P1 (clean installs)It is a bit heavy on Graphics so be aware of this!You can disable the parked plane meshes to increase performance!See you all in the Caribbean!DOWNLOAD",
        "thread_id": 16937
    },
    {
        "@timestamp": "2023-09-14T07:13:12.039768064Z",
        "author": "River Crab",
        "date": "2010-07-19T03:37:17+0100",
        "id": "d48193283f2c187e60b2aa3656a2b04d",
        "post_id": "post-228031",
        "text": "Let's see how long we can stay on topic this time...Anyway, now that the Boeing's Dreamlinerhas made it's debut, I thought I'd check if the inevitable has happened yet. Sure enough...and it happened 2009, January 4:Posted by user: C-wing:\u30c9\u30ea\u30fc\u30e0\u30e9\u30a4\u30ca\u30fc\u4ee5\u524d\u3001\u30de\u30a4\u30d4\u30af\u306e\u6df1\u9727\u3055\u3093\u306e\u30ad\u30e3\u30e9\u3092\u304a\u501f\u308a\u3057\u305f\u7d75\u3067\u3059\u3002\u30d6\u30eb\u30fc\u3067\u7dba\u9e97\u306b\u307e\u3068\u3081\u3089\u308c\u3066\u3044\u3066\u3001\u63cf\u3044\u3066\u3066\u697d\u3057\u304b\u3063\u305f\u308a\uff57DreamlinerFrom previous debt to MyPixiv's Fukasame-san's character. I drew her all pretty in blue, it was funnn\uff5eNote the lack of Kibble; no aircraft parts visible on her at all. What do you think, is she recognizable?Also note that the ~ was actually a \"\uff57\"; Japanese have this special relationship with the letter W. It's pronounced like \"Double\", and you can add it to the ends of words\/sentences like it's a squiggly line\uff57Any English people who want to simplify your language (no doubt Americans), the Japanese language could use your W.EDIT: Wow, I just answered myself at the first sentence of this post.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.378225664Z",
        "author": "docabn",
        "date": "2010-06-18T19:49:09+0100",
        "id": "e824fa7bb6f33ad5b2d1dc8b0d5567fb",
        "post_id": "post-230010",
        "text": "statickid said:The uranium tipped rounds would have to hit the ship by pure chance or stupidity IMO. or they would have to be fired in an EXTREMELY wide cloud, like a huge shotgun spread. Except over the course of half an hour, even a dense cloud would be diffuse over such a wide area that only a few rounds would hit\n\nThat was the idea, a wide torus rather than cloud at the estimated range and velocity. This is just a simple senario to try and demonstate how multiple levels of offense and defense might be used. And yes to have pulled this off Captain A would have to be asleep at the wheel and captain B on his game.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:46.92712832Z",
        "author": "jrriss",
        "date": "2012-06-08T01:06:15+0100",
        "id": "cec00a81466448f7cb3230c5276952f4",
        "post_id": "post-265394",
        "text": "Yes! That fixed it. Thank You!:salute:",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.210111744Z",
        "author": "T.Neo",
        "date": "2010-06-07T01:29:32+0100",
        "id": "74ca2fc60257f948c63b59fb70c88633",
        "post_id": "post-228201",
        "text": "Or limiting stays to short periods of time, living long term either back on Earh or in an orbital colony near the Moon that simulates 1 G.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:13.6501312Z",
        "author": "T.Neo",
        "date": "2010-06-10T20:09:53+0100",
        "id": "bafc0c235f208eae378cac862674230d",
        "post_id": "post-230381",
        "text": "Perhaps a .rar package(s) can be included alongside the .zip, perhaps for those with weaker connections. When I tried to download the XR vessels for the first time, the download would cut out before it completed, leading to a corrupt file- downloading the .rar fragments worked a charm.Though to prevent the aformentioned \"HAO DO I OPEN TEH FILEZ\" questions, perhaps a clear explanation should be given about the benefits of downloading the .zip.",
        "thread_id": 14726
    },
    {
        "@timestamp": "2023-09-14T07:13:45.19508352Z",
        "author": "gattispilot",
        "date": "2010-10-05T21:33:42+0100",
        "id": "d5dd41f65a48f2cc7f9120ebb8148a57",
        "post_id": "post-264194",
        "text": "ok this is what I am doing to run the debugger.run F5 I get This project is out of date, would you like to build it.I say yesIt links this is where i get my error. Then I get the message that there were build errors would you like to continue and run the last successful build. I say yesThen I get Debuging information.Debugging information for orbiter.exe can not be found or does not match. Binary was not built with debug information.Do you want to continue debugging? I says YesI then launch orbiter current state in a window.Orbiters opens but no eagles mesh and no thrusters,.....What's wrong?",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:12.616758784Z",
        "author": "Loru",
        "date": "2010-06-08T00:10:39+0100",
        "id": "36d82ae7517c97a927e5d8dfceb31027",
        "post_id": "post-228649",
        "text": "Thank you...:thumbup:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:12.863248896Z",
        "author": "Xyon",
        "date": "2010-06-08T16:22:45+0100",
        "id": "e2918c396f91888353aed21f121da540",
        "post_id": "post-229098",
        "text": "Universal will work for that, yes. This kind of autopilot, however, does detract slightly from the purpose of the XR2, that it is a \"pilot's\" vessel - how are you going to get good at docking if your ship just does it for you every time? Docking is fiddly but there's no great secret to it - it just needs practise.",
        "thread_id": 14654
    },
    {
        "@timestamp": "2023-09-14T07:13:45.431073792Z",
        "author": "silent_protagonist",
        "date": "2008-05-31T22:18:55+0100",
        "id": "21a34691dd03cc7a48afbc3c707f8b66",
        "post_id": "post-70095",
        "text": "Did anybody else notice the \"other info\" section of the site thatcljohnstonprovided showing screens from Orbiter?:)",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:12.626387968Z",
        "author": "Zatnikitelman",
        "date": "2010-06-08T16:07:29+0100",
        "id": "9525ce84f98ba986f4b432e81b8c39ef",
        "post_id": "post-228722",
        "text": "Congrats Martin! And thanks for all you do in creating this wonderful simulator!!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.133175808Z",
        "author": "Submariner",
        "date": "2010-06-25T09:37:29+0100",
        "id": "b0314e986c3fc2469325dc1470bda884",
        "post_id": "post-229635",
        "text": "The Solid Rocket Motor exhaust doesn't work in Velcro Rockets, at least not for me.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:46.771909888Z",
        "author": "TSPenguin",
        "date": "2008-05-31T02:51:17+0100",
        "id": "03b10fbe951ed73320bf95077b1e3716",
        "post_id": "post-70204",
        "text": "Sorry for not getting back to you about the skin.I love it!",
        "thread_id": 1699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.941517568Z",
        "author": "mc_",
        "date": "2010-08-05T14:52:30+0100",
        "id": "82bbcbe3cbcd4f1e0c6d9d28d8cc527d",
        "post_id": "post-228047",
        "text": "River Crab said:Dang. There goes that idea.\n\nI don't think kissing is as easy as docking, but this \"manual\" could help someone one day :lol:Just don't show this picture to your girlfriend ;-)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.177348608Z",
        "author": "IronRain",
        "date": "2010-06-10T13:55:46+0100",
        "id": "e0fd2f5d750348864e66a0e3329c463e",
        "post_id": "post-229497",
        "text": "Thanks, but I think we will only add add-ons that are fully playable in 2010;)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:47.620392704Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-13T02:30:25+0100",
        "id": "b36d8d57c2ac2232e1e9998b90fb62f0",
        "post_id": "post-265778",
        "text": "Welcome:DI remember my first time landing on the Moon in a DGIV. My first attempt at going to the moon resulted in me flying the past the moon at about mach 9001.",
        "thread_id": 17023
    },
    {
        "@timestamp": "2023-09-14T07:13:11.94485376Z",
        "author": "orbitingpluto",
        "date": "2010-08-19T12:13:06+0100",
        "id": "4ae09ae31d2145a983ffe8dcd4c086bb",
        "post_id": "post-228074",
        "text": "This thread is awesome. Its good the shuttle A is getting some love. Since I am in the 'cannot draw' category, I'll do some more imaging to make up for it.Sukumizu Gemini?:hmm: You could give her a Ultraman style mask, only it looks like the Gemini spacecraft from head on instead of Ultraman. Cause after some long hard thought, there isn't much from the actual ship that could identify it(like wings, tanks, other thingys), besides the large letters \"UNITED STATES\" painted on:lol:.Anyway since the last comment on personifying Gemini was bare on personality, here goes some ideas:1.She is insecure about her accomplishments because of all the praise and attention that Apollo gets, so she overcompensates. Generally acts like the mistreated ace of the space program.2.(This ties into No.1) Fully believes and will tell anybody in earshot; that she could have done everything Apollo did, cheaper and faster too. Also has similar ideas about how America's space station projects turned out, kinda like her saying \" I could have done it! If only they let me do it! Stupid NASA!\" about Skylab and even into the shuttle era.3. Despite the chip on her shoulder, she is happy to teach others about rendezvous, docking, EVAs and other techniques she helped develop. After all, she should recognize that although she can't go out again, its what she learned and discovered that maybe more important than what she actually did in space. Maybe. It doesn't stop her from throwing in what she did, and still could do yet, in her lessons.While I can stand by the above as being good, I thought up a joke thing that I don't think should be included. Basically its that Gemini wanted to be more developed into a bigger, more capable craft, like her predecessor Mercury was developed into her. So she goes about thinking shes 'underdeveloped'. Which feeds into her feelings over not being allowed to grow into something badass. Though I really don't know if this is a good idea. I'm a hack not a genius, so I'll put this before others to judge.This bothered me.Originally Posted by River CrabQuote:Originally Posted byTrainguyAs to personifying spacecraft, I have some opinions on the DGIV. She should intensely care for the crew by worrying for the cabin conditions, like if is too hot or cold and if the oxygen percentage is alright. And of course she is willing to blow herself half up to (hopefully) give the crew a chance to survive, unlike R2(XR2 that is). Being on the ball enough(or however autopilots affect personality) to aid her captain to orbit and bring him back down if his reentry skills are up to par should be part of how she acts; I don't do anthropomorphizing enough:)lol:)to really be sure as how to do that.\n\nI posted that.:facts: I feel like a narcissistic ass for pointing this out, but still I would like something done about this.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.675137024Z",
        "author": "James.Denholm",
        "date": "2010-06-11T11:19:55+0100",
        "id": "8ddc237fa87fb768c6e736270eebd2a9",
        "post_id": "post-230428",
        "text": "Dang-nabit hellspawn. Just won't get the message that they're not welcome.",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:13:45.427815936Z",
        "author": "NukeET",
        "date": "2008-05-31T21:36:12+0100",
        "id": "fb10caadd800146daca606abb0741c72",
        "post_id": "post-70066",
        "text": "cljohnston said:I'm sure you all know about this cool page...MEK - Virtual Mission Control CenterI love how it's configurable to your personal taste!\n\nI do now!Thanks!:speakcool:",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:12.269808128Z",
        "author": "simonpro",
        "date": "2008-05-15T20:45:34+0100",
        "id": "532dd39ff53a812db47cb6c30e9834c6",
        "post_id": "post-65746",
        "text": "Spacecraft 3 was written by someone who isn't an English-language native, so I don't think the keybaord is an issue.",
        "thread_id": 1459
    },
    {
        "@timestamp": "2023-09-14T07:13:13.129778944Z",
        "author": "IronRain",
        "date": "2010-06-18T10:26:39+0100",
        "id": "6bcf41d8fbf3e47578e0da52f5e4fb46",
        "post_id": "post-229602",
        "text": "thank you :thumbup:But I don't think I will add it since it's not 100% compatible... you need those buttons right?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:46.706467328Z",
        "author": "Xyon",
        "date": "2010-10-11T18:42:08+0100",
        "id": "6fb3371213f238eb3f71a0614d6a9866",
        "post_id": "post-265231",
        "text": "Orbiter 2010-P1 represents the next iteration of Orbiter. New addons will be developed exclusively for it, because it is easier than supporting two versions (And of course Orbiter 2010-P1 provides new or improved API features to developers which could not be in Orbiter 2006. A prime example of this is the new XR fleet which takes advantage of the local light sources).There is no adequate reason to choose between the two. What's stopping you using both?",
        "thread_id": 16985
    },
    {
        "@timestamp": "2023-09-14T07:13:12.649784832Z",
        "author": "Xyon",
        "date": "2010-06-08T06:48:31+0100",
        "id": "60725a20d2641ca31a3ab3fc3c8cee5b",
        "post_id": "post-228834",
        "text": "To get the deltaglider working properly required recompiling it with the cpp file provided in the OGLA client's package, which wasn't an issue for me, but could be for some I suppose.Recompiling it will enable you to see the DG working with multilight too, though I never did work out why the forward firing retros are causing the rear and wingtips to light up...",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.18336256Z",
        "author": "IronRain",
        "date": "2010-06-15T15:17:27+0100",
        "id": "2adb91e9be99b914b9d70f4cdc9fd9ba",
        "post_id": "post-229559",
        "text": "ToanPhuc said:I have tested Project X-15 V2.0.Working really well even though need to install Spaceraft3.dll\n\nadded, thanks :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:47.270625536Z",
        "author": "jarmonik",
        "date": "2008-06-05T04:03:12+0100",
        "id": "72e6c4165903151b102ef678270717b0",
        "post_id": "post-70232",
        "text": "NukeET said:I'm confused. I thought the flight planner was an add-on for Orbiter.Will this be a stand alone program then?:cheers:\n\nSorry about confusion. This is a flight planner add-on for Orbiter. It do require Orbiter in order to run. But it isn't an other Orbiter or Celestia like application.From where does the Orbiter get the surface maps ?",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:12.656029952Z",
        "author": "Columbia42",
        "date": "2010-06-11T00:16:59+0100",
        "id": "8b6b866c070d5ce91fe9798edf1b8a04",
        "post_id": "post-228883",
        "text": "Ogla seems to be working alright-ish for me except for the MFDs; they just display gibberish. In VC mode some MFDs are fine but not all of them. Turning on GDI Emulation doesn't fix the problem.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.4077888Z",
        "author": "Hielor",
        "date": "2010-06-11T08:51:49+0100",
        "id": "227cdfc65177d42187794f6b45eba692",
        "post_id": "post-230068",
        "text": "James200809 said:please upload to orbiter hanger when finished:)the mothership at the beginning when it just arrives at Pandora would be nice too & what software would i use to create add ons can someone email me links to the software i need my email is[email\u00a0protected]\n\nIt's a sticky in the Orbiter SDK forum:http:\/\/www.orbiter-forum.com\/showthread.php?t=715---------- Post added at 00:51 ---------- Previous post was at 00:42 ----------Also, did you ever hear back from Michio Kaku about how to receive messages from your future self? And how's that video editing company going?(What I mean to say, is: handing out your e-mail address in a public place isn't the best idea).",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:45.04957056Z",
        "author": "IronRain",
        "date": "2010-10-04T11:44:31+0100",
        "id": "c4648e008dd79386ab660bc286d16f23",
        "post_id": "post-264140",
        "text": "Hello everyone :thumbup:How can I change the power supply on the Chapman probes? I know have the default probe with the 2 RTG's but I want solar panels. I know that I need the Inner probes then, but where can I find these?Thanks!IronRain",
        "thread_id": 16867
    },
    {
        "@timestamp": "2023-09-14T07:13:12.038868224Z",
        "author": "River Crab",
        "date": "2010-07-15T21:29:33+0100",
        "id": "4e9b70d918c821e6be34987c2bfd58c9",
        "post_id": "post-228029",
        "text": "Artlav said:WTFF?That's some inverse sanity thread.Also nice drawings, Crab in the River.How long have you been practising?\n\nThanks! I've been practising all my life, really. It's mostly self-taught, which probably explains something.Although, I'm better with a brush than with a pen:And everyone is better with magical Photoshop:BTW, what's the second F...never mind.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.115681792Z",
        "author": "TSPenguin",
        "date": "2010-06-09T10:45:44+0100",
        "id": "d16b63083637d99c13c17ebd32a85028",
        "post_id": "post-229394",
        "text": "It appears that your zip software can not handle the used zip method. It might very well be that you have some other issues at work here. Suffice to say, I am not going to download the files from his server at this time to keep the load low.A proper file should start with \"PK\" and continue from there.",
        "thread_id": 14675
    },
    {
        "@timestamp": "2023-09-14T07:13:45.731314176Z",
        "author": "HAL9001",
        "date": "2010-10-09T06:15:49+0100",
        "id": "689fd0204da6f308e94332811c0ddc91",
        "post_id": "post-264916",
        "text": "I use three commanders (my third joystick, the silverone is REALLY dmaged now, but I now found out, how to use the Aerofly-commander for this) and Fly-By-Wire to translate and roate at the same time and have hover and retro on Joysticks.",
        "thread_id": 16945
    },
    {
        "@timestamp": "2023-09-14T07:13:12.002751744Z",
        "author": "Izack",
        "date": "2010-07-02T03:44:36+0100",
        "id": "1276361ef2e09ae47a39a2d4ade51dc6",
        "post_id": "post-227978",
        "text": "River Crab said:Not sure if I have the skills to draw the entire STS stack integrated.:p\n\nMaybe you could have them standing together in a sort of super-sentai group pose? :rofl:River Crab said:Maybe you could re-create in create.swf?;)\n\nI tried... Create.swf has neither blankets nor Vostok Equipment Module. :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.64336768Z",
        "author": "Xyon",
        "date": "2010-06-08T03:36:31+0100",
        "id": "9637632fbd0b78421e2c2a706ae66558",
        "post_id": "post-228805",
        "text": "The only real differences between this and the 2006-P1 version is that this version uses the new MFD2 and sketchpad features of Orbiter 2010's API, to better cross the border between graphics clients. This in turn should cause the MFD to perform better in the OGLA client.Since Orbiter 2006-P1 does not have those features included in its API, this MFD will fail to load with a Proceedure entry point not found warning.In other news, however, the 2006-P1 version of this MFD will work fine with Orbiter 2010.",
        "thread_id": 14643
    },
    {
        "@timestamp": "2023-09-14T07:13:13.400631808Z",
        "author": "FSXHD",
        "date": "2010-06-10T03:45:58+0100",
        "id": "fc50e5f22bbf846286c4799e83e7883c",
        "post_id": "post-230050",
        "text": "fireballs619 said:How would one go about doing this? Do you know, or know anyone who would know?\n\nIt would be a simple program that captured data from Orbiter - speed, location, location and speed relative to other things that are key to the mission, docking, etc. Then the mission data would be sent to the VSA website for review by software on the website and determine if it is viable or not. The software on the site could determine that if the data and sim time supplied by the client could be create an outcome that is for the success of the mission. This is how the VA's do it, though I am not exactly sure how it works behind the scenes. And of course at any time, the flight\/mission could be subjected to further review by a human who could ultimately decide if the mission was acceptable.",
        "thread_id": 14700
    },
    {
        "@timestamp": "2023-09-14T07:13:46.389426688Z",
        "author": "Kyle",
        "date": "2010-10-12T00:57:05+0100",
        "id": "2cb631a16e88dbd63d3d1fc5fd3a264e",
        "post_id": "post-265129",
        "text": "Send KISS up on STS-135 in the MPLM.Instead of getting supplies they need they'll get an 80's hard rock band.",
        "thread_id": 16973
    },
    {
        "@timestamp": "2023-09-14T07:13:13.420554496Z",
        "author": "fireballs619",
        "date": "2010-06-10T05:50:06+0100",
        "id": "2192ec9699a19f08b91d6a89664f2448",
        "post_id": "post-230087",
        "text": "Hielor said:Well, if you just want to send out coordinates periodically during the trip, that's almost trivial. Visualization of the flight path on the web would be somewhat more difficult.\n\nI guess all that is needed is the coordinates, but the visualization would be ideal. Perhaps certain data could be sent out that could help construct a model of their map MFD and\/or Orbit MFD. I know little about programming, so sorry if that is blatantly not possible.",
        "thread_id": 14706
    },
    {
        "@timestamp": "2023-09-14T07:13:45.624070144Z",
        "author": "fort",
        "date": "2010-10-07T22:51:50+0100",
        "id": "68cc2269b7bd42b1553089ab5a8015ac",
        "post_id": "post-264743",
        "text": "Wishbone,When i say \"trouble\", i mean that if i want to move te external view with the cursor, it's slow and i lost the cursor for by example a second. But everything is normal and was the same for me with the old orbiter version, and maybe slower. Cause i have an 1.1 cpu, a 64 mo ddr pseudo Radeon and 512 mo of sdram.But i think that, in spite of the fact that i am enmarvelloused ( can we say enmarvelloused in english and does the term exist ? ) seeing the LOD of the sceneries created by Notebook ( and i'm not for the option to create a particular System sol for it in relation to Heathrow Airport made by JMW ? or the reverse ), i think that to downgrade the surftiles of one level ( 50 mo ), maybe two, could be a good choice....and i see at this moment that i've made a confusion between Amberlay and Westcott RPE ...",
        "thread_id": 16924
    },
    {
        "@timestamp": "2023-09-14T07:13:12.438357248Z",
        "author": "NuttyPro67",
        "date": "2010-06-07T00:27:25+0100",
        "id": "01bb33709672f2523b617446da4b865b",
        "post_id": "post-228456",
        "text": "I have been bending my mind around this idea for a while now after playing around with ships like the XR2. All current real life vehicles capable of orbit are launched vertically. This is something I would think they would avoid, providing that the spacecraft has wings.In order for the space shuttle, or any rocket for that matter, to attain orbit it must maintain a better than 1:1 thrust to weight ratio. This is at a great cost in fuel and required engine size. Anything with a decent airfoil can climb a 30 degree incline easily without anywhere near a 1:1 thrust to weight ratio, requiring MUCH less fuel and power.So the question in my mind, is an airfoil assisted ascent more or less efficient than a raw power vertical ascent that we are accustomed to watching?",
        "thread_id": 14626
    },
    {
        "@timestamp": "2023-09-14T07:13:13.64971776Z",
        "author": "2552",
        "date": "2010-06-10T18:09:47+0100",
        "id": "3f00004d6ed23e2f3a362feb5ef4e935",
        "post_id": "post-230379",
        "text": "I just downloaded the Orbiter 2010 zip file from OrbitHangar, which is 111.21 mb. I then unzipped it, and compressed it using7-zip(current version 4.65), and the .7z archive was 91.4 mb, almost 20 mb less. Wouldn't it save bandwidth to also offer a .7z version of the file?",
        "thread_id": 14726
    },
    {
        "@timestamp": "2023-09-14T07:13:45.672797696Z",
        "author": "gattispilot",
        "date": "2010-10-08T14:37:17+0100",
        "id": "94240d7a5a4b88f58174cb06b5273de5",
        "post_id": "post-264858",
        "text": "orb said:So, press OK to show disassembly, and then look at Call Stack at the bottom-right of the debugger's window, and find last call from your module that has those symbols, and click (or double click - I don't remember) on it to show your code.\n\nLook at them and none match. they are a lot of Orbiter.exe ... The top one is Orbiter.exe!0041da40",
        "thread_id": 16935
    },
    {
        "@timestamp": "2023-09-14T07:13:12.513052928Z",
        "author": "Graham2001",
        "date": "2011-09-15T11:56:15+0100",
        "id": "ed43ea9e0b935cc1ac5757f158614fac",
        "post_id": "post-228496",
        "text": "n122vu said:Anyone else think that Russian shuttle looks a little bit like Loru's ETS? LOLNot entirely, just a little bit (wings are more rounded).\n\nI can see the resemblance, but the films version is much 'chubbier'. I've got my hands on some new image capture software and I'm going to see if I can make some better screenshots fromDef-Con IV",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:13.07738112Z",
        "author": "BrianJ",
        "date": "2010-06-10T11:18:49+0100",
        "id": "3c4fa3e4ef6c2735d0b4744a893c127f",
        "post_id": "post-229348",
        "text": "Arthur Dent said:Thanks Brian for your efforts! I'll drink an extra beer for you on Friday!;)\n\n..and I'll have one for Martin!:cheers:Arthur Dent said:And indeed, it would be nice, to at least hear from Vinka if he is planning to release an updated version of his dlls. I hope he knows how many people actually appreciate his work!\n\nSeconded.I agree with Antonio that multistage\/spacecraft dll's could use a makeover for Orbiter 2010 and clear up some of the old issues.There was some mention on Dansteph's forum that Vinka was working on the next generation of spacecraft\/multistage dll's, but that was a while back.PhantomCruiser said:I couldn't manually jettison the stage with the [J] key, nor deploy the fairings.\n\nI've found that you can't jettison stages before the current the \"BurnDelay\" parameter (if used) has expired - but that shouldn't affect the fairing. Try a different multistage launcher and see if it works - if yes, then the problem is with your .ini somewhere.Cheers,Brian",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:13:45.775292928Z",
        "author": "orbitingpluto",
        "date": "2010-10-13T17:58:57+0100",
        "id": "44a9e6862ee4ce857aef4f1105ff5240",
        "post_id": "post-264955",
        "text": "This game is great! I had just built my first survey ship before I realized that ships don't come with engines:lol:This is going to be my new \"hm, don't want to play Orbiter, I think I'm going to go play X\" game.",
        "thread_id": 16951
    },
    {
        "@timestamp": "2023-09-14T07:13:12.650035968Z",
        "author": "Xyon",
        "date": "2010-06-08T07:47:05+0100",
        "id": "7f3ad7c010f818d6a3abaec29d22428a",
        "post_id": "post-228837",
        "text": "Artlav said:Should not be, there is a precompiled DLL provided in the package.Or, do you mean to say it does not work?\n\nOh, psh. I swear I looked through and there wasn't, and yet, when I looked back through, there was...I replaced the one I compiled with the one you provided, and the vessel still worked as expected, though for some reason my DLL was a good 111KB larger. >.>",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.256311552Z",
        "author": "SiameseCat",
        "date": "2010-06-24T03:27:06+0100",
        "id": "60871ff776a1f41a4650e192d68100e6",
        "post_id": "post-229878",
        "text": "CTD should be fixed now.",
        "thread_id": 14686
    },
    {
        "@timestamp": "2023-09-14T07:13:45.826443776Z",
        "author": "Wishbone",
        "date": "2010-10-09T21:25:07+0100",
        "id": "34d8d92f008fb1cac8e13bdb0be519db",
        "post_id": "post-265007",
        "text": "What are fuel, ISP, thrust and oxygen settings? How many crewmembers\/passengers on board?Please remember that changing plane can be done cheaply a) via aerobraking, b) via raising the apogee and doing the next maneuver at the highest node. You also don't specify time limit - one can do phasing with very low dV if allowed sufficient number of orbits to catch up.",
        "thread_id": 16961
    },
    {
        "@timestamp": "2023-09-14T07:13:11.877105664Z",
        "author": "Izack",
        "date": "2010-06-04T03:11:02+0100",
        "id": "1352ec99392827f4e3bed3ab7a4b6d1b",
        "post_id": "post-227797",
        "text": "Hail Probe!",
        "thread_id": 14571
    },
    {
        "@timestamp": "2023-09-14T07:13:13.390135296Z",
        "author": "TheXxBestxX",
        "date": "2007-11-22T03:23:44+0000",
        "id": "8580f44a059f121c4d88306e3998e30b",
        "post_id": "post-12392",
        "text": "yeah i am aware of it...the panel i take pic is before separation..i just push the CSM separate button just it. i thought when launch it already programmed properly for lift off??",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:46.906758144Z",
        "author": "Meteorit",
        "date": "2011-02-27T17:36:29+0000",
        "id": "6d0e4cd6729c67c127fb56960f3deda4",
        "post_id": "post-265325",
        "text": "First, thank you for your Blender exporter.However, there seems to be a problem in mesh export, probably with normals. The left main gear bay shows correctly whereas the right and nose gear bays seem to have their normals flipped (see attached images). There seem to be similar problems with some other objects in my model also. I've tried flipping normals in Blender but it didn't help. I guess this could have something to do with mirrored objects.Also, it looks as if light is coming to the model \"inverted\". It is bright from below but dark from top when the sun is shining from above.I'm using the latest script with BlenderYafaray32bit build 19.02.2011 from graphicall.org.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.33474688Z",
        "author": "RisingFury",
        "date": "2010-06-06T12:40:29+0100",
        "id": "e22d36c5f12c8683d9adedcd23e2ea66",
        "post_id": "post-228298",
        "text": "For myself I can say a distinct no.This year I've been staying at my university appartment with no net. Got net only when I returned back home on weekends... and I'm still alive.",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:13.070337536Z",
        "author": "george7378",
        "date": "2010-06-09T21:42:36+0100",
        "id": "69ec311b565da66ec591d0084217892c",
        "post_id": "post-229321",
        "text": "I'm on a Venus orbiter, an Earth orbiter, two solar sails, STS-133, STS-134 and a Mars rover!You can find many more projects like this at the Planetary Society's website:http:\/\/planetary.org\/home\/",
        "thread_id": 14667
    },
    {
        "@timestamp": "2023-09-14T07:13:44.989329664Z",
        "author": "jinglesassy",
        "date": "2010-10-05T09:12:18+0100",
        "id": "c2d98ddae9efc347c797082054700bc6",
        "post_id": "post-264115",
        "text": "May be a bit interesting trying to maneuver a XR5 onto a lunar runway with no atmosphere to slow your descent only your rcs engines.",
        "thread_id": 16866
    },
    {
        "@timestamp": "2023-09-14T07:13:12.409907456Z",
        "author": "docabn",
        "date": "2010-06-06T16:12:16+0100",
        "id": "9202ed92919a70772d3f2e680c807119",
        "post_id": "post-228398",
        "text": "Again great work!:thumbup:",
        "thread_id": 14617
    },
    {
        "@timestamp": "2023-09-14T07:13:13.127706624Z",
        "author": "Kendo",
        "date": "2010-06-09T12:09:51+0100",
        "id": "aedaf8aec19d12c7f4b3fc3c95e26cd8",
        "post_id": "post-229424",
        "text": "Maybe a good idea to make a thread with addons that definately do work with 2010 a sticky.Amso seems to work fine, there is a patch for 2009 that places the launchpad in the correct place for 2010 and also a load of new modules.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:45.206066688Z",
        "author": "paulc327",
        "date": "2010-10-04T22:45:31+0100",
        "id": "5196111cdf51dd3a9e8c9c7af358f3cc",
        "post_id": "post-264229",
        "text": "I have an EVGA GTX470 that I bought new from some guy on Craigslist for $250. I love this card! BF2 on full settings Flightsim X runs pretty good, and has almost all of the performance of the GTX480 without the \"top of the line\" price.",
        "thread_id": 16877
    },
    {
        "@timestamp": "2023-09-14T07:13:12.639188736Z",
        "author": "Woo482",
        "date": "2010-09-01T01:46:56+0100",
        "id": "5f4d7c0bb91e29279da32de21702ca3e",
        "post_id": "post-228798",
        "text": "dbeachy1 said:Special thanks to Orb and Woo482 for helping me test the XR 2010-P1 release candidate builds. :tiphat:\n\nNo problem:cheers:it was a really fun one to test, the new Orbiter 2010 P1 lighting feature is pretty awesome with the XRs :lol:",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:13.157690112Z",
        "author": "n122vu",
        "date": "2010-12-04T20:02:16+0000",
        "id": "cd07cff63a2d861781889b09c643761f",
        "post_id": "post-229759",
        "text": "AutoSave working well for me in 100830.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2693\"]AutoSave Module[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:45.496819456Z",
        "author": "garyw",
        "date": "2010-10-06T17:26:57+0100",
        "id": "63e660e1a757b00ad7c473233c577f84",
        "post_id": "post-264575",
        "text": "The main engines are fed by the ET. In real life the OMS engines have more than enough DeltaV to perform an ISS rendezvous + deorbit.If you are having problems with the Shuttle you need to practice more as you are probably wasting prop on a plane change.",
        "thread_id": 16908
    },
    {
        "@timestamp": "2023-09-14T07:13:12.658049792Z",
        "author": "Arthur Dent",
        "date": "2010-06-14T21:40:37+0100",
        "id": "d231859088cdfc2f667f1241579d4607",
        "post_id": "post-228898",
        "text": "OGLA works only when I freshly start orbiter_ng. When I quit a scenario and start it again (without restarting orbiter), I get a funny display output (see attached). OGLA log reads the following:Code:6\/14\/2010-10:24:37 PM:[INIT      ]:OGLA v100608 (GLGR)\n6\/14\/2010-10:25:02 PM:[INIT      ]:GPU supports OpenGL 1.2\n6\/14\/2010-10:25:02 PM:[INIT      ]:GPU supports OpenGL 1.4\n6\/14\/2010-10:25:02 PM:[INIT      ]:GPU supports OpenGL 2.0\n6\/14\/2010-10:25:02 PM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1\n6\/14\/2010-10:25:02 PM:[OGLADBG   ]:OGLA 100608 Debug.\nVessel program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 5:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 6:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 7:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 8:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 9:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n6\/14\/2010-10:25:06 PM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/14\/2010-10:25:06 PM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/14\/2010-10:25:07 PM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/14\/2010-10:25:07 PM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/14\/2010-10:25:07 PM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/14\/2010-10:25:08 PM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/14\/2010-10:25:12 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 035003A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/14\/2010-10:25:12 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 035003A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)\n6\/14\/2010-10:25:33 PM:[INIT      ]:GPU supports OpenGL 1.2\n6\/14\/2010-10:25:33 PM:[INIT      ]:GPU supports OpenGL 1.4\n6\/14\/2010-10:25:33 PM:[INIT      ]:GPU supports OpenGL 2.0\n6\/14\/2010-10:25:33 PM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1\n6\/14\/2010-10:25:33 PM:[OGLADBG   ]:OGLA 100608 Debug.\nVessel program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 5:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 6:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 7:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 8:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 9:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n6\/14\/2010-10:25:35 PM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/14\/2010-10:25:35 PM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/14\/2010-10:25:35 PM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/14\/2010-10:25:35 PM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/14\/2010-10:25:35 PM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/14\/2010-10:25:35 PM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/14\/2010-10:25:39 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 035003A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/14\/2010-10:25:39 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 035003A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)\n6\/14\/2010-10:25:52 PM:[INIT      ]:OGLA v100608 (GLGR)\n6\/14\/2010-10:26:02 PM:[INIT      ]:GPU supports OpenGL 1.2\n6\/14\/2010-10:26:02 PM:[INIT      ]:GPU supports OpenGL 1.4\n6\/14\/2010-10:26:02 PM:[INIT      ]:GPU supports OpenGL 2.0\n6\/14\/2010-10:26:02 PM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1\n6\/14\/2010-10:26:02 PM:[OGLADBG   ]:OGLA 100608 Debug.\nVessel program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 5:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 6:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 7:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 8:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 9:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n6\/14\/2010-10:26:04 PM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/14\/2010-10:26:04 PM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/14\/2010-10:26:04 PM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/14\/2010-10:26:04 PM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/14\/2010-10:26:04 PM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/14\/2010-10:26:04 PM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/14\/2010-10:26:08 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 034F03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/14\/2010-10:26:08 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 034F03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)\n6\/14\/2010-10:26:16 PM:[INIT      ]:OGLA v100608 (GLGR)\n6\/14\/2010-10:26:30 PM:[INIT      ]:GPU supports OpenGL 1.2\n6\/14\/2010-10:26:30 PM:[INIT      ]:GPU supports OpenGL 1.4\n6\/14\/2010-10:26:30 PM:[INIT      ]:GPU supports OpenGL 2.0\n6\/14\/2010-10:26:30 PM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1\n6\/14\/2010-10:26:30 PM:[OGLADBG   ]:OGLA 100608 Debug.\nVessel program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 5:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 6:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 7:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 8:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 9:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n6\/14\/2010-10:26:32 PM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/14\/2010-10:26:32 PM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/14\/2010-10:26:33 PM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/14\/2010-10:26:33 PM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/14\/2010-10:26:33 PM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/14\/2010-10:26:33 PM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/14\/2010-10:26:35 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 03BB03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/14\/2010-10:26:35 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 03BB03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)\n6\/14\/2010-10:26:47 PM:[INIT      ]:GPU supports OpenGL 1.2\n6\/14\/2010-10:26:47 PM:[INIT      ]:GPU supports OpenGL 1.4\n6\/14\/2010-10:26:47 PM:[INIT      ]:GPU supports OpenGL 2.0\n6\/14\/2010-10:26:47 PM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1\n6\/14\/2010-10:26:47 PM:[OGLADBG   ]:OGLA 100608 Debug.\nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n6\/14\/2010-10:26:49 PM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/14\/2010-10:26:49 PM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/14\/2010-10:26:49 PM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/14\/2010-10:26:49 PM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/14\/2010-10:26:49 PM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/14\/2010-10:26:49 PM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/14\/2010-10:26:54 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 03BB03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/14\/2010-10:26:54 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 03BB03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)\n6\/14\/2010-10:26:56 PM:[INIT      ]:OGLA v100608 (GLGR)\n6\/14\/2010-10:26:59 PM:[INIT      ]:GPU supports OpenGL 1.2\n6\/14\/2010-10:26:59 PM:[INIT      ]:GPU supports OpenGL 1.4\n6\/14\/2010-10:26:59 PM:[INIT      ]:GPU supports OpenGL 2.0\n6\/14\/2010-10:26:59 PM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1\n6\/14\/2010-10:26:59 PM:[OGLADBG   ]:OGLA 100608 Debug.\nVessel program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 5:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 6:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 7:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 8:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 9:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n6\/14\/2010-10:27:01 PM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/14\/2010-10:27:01 PM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/14\/2010-10:27:01 PM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/14\/2010-10:27:01 PM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/14\/2010-10:27:02 PM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/14\/2010-10:27:02 PM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/14\/2010-10:27:27 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 03BB03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/14\/2010-10:27:27 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 03BB03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)\n6\/14\/2010-10:27:40 PM:[INIT      ]:GPU supports OpenGL 1.2\n6\/14\/2010-10:27:40 PM:[INIT      ]:GPU supports OpenGL 1.4\n6\/14\/2010-10:27:40 PM:[INIT      ]:GPU supports OpenGL 2.0\n6\/14\/2010-10:27:40 PM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1\n6\/14\/2010-10:27:40 PM:[OGLADBG   ]:OGLA 100608 Debug.\nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n6\/14\/2010-10:27:42 PM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/14\/2010-10:27:42 PM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/14\/2010-10:27:42 PM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/14\/2010-10:27:42 PM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/14\/2010-10:27:42 PM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/14\/2010-10:27:42 PM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/14\/2010-10:27:45 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 03BB03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/14\/2010-10:27:45 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 03BB03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)\n6\/14\/2010-10:28:38 PM:[INIT      ]:GPU supports OpenGL 1.2\n6\/14\/2010-10:28:38 PM:[INIT      ]:GPU supports OpenGL 1.4\n6\/14\/2010-10:28:38 PM:[INIT      ]:GPU supports OpenGL 2.0\n6\/14\/2010-10:28:38 PM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1\n6\/14\/2010-10:28:38 PM:[OGLADBG   ]:OGLA 100608 Debug.\nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n6\/14\/2010-10:28:39 PM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/14\/2010-10:28:39 PM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/14\/2010-10:28:40 PM:[Graph     ]:Error: Error in proc_smob (i=33)\n6\/14\/2010-10:28:40 PM:[OGLA      ]:Error: Error in oglareupdatevals\n6\/14\/2010-10:28:40 PM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/14\/2010-10:28:40 PM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/14\/2010-10:28:40 PM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/14\/2010-10:28:40 PM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/14\/2010-10:28:40 PM:[Graph     ]:Error: Error in proc_smob (i=33)\n6\/14\/2010-10:28:40 PM:[OGLA      ]:Error: Error in oglareupdatevals\n6\/14\/2010-10:28:40 PM:[Graph     ]:Error: Error in proc_smob (i=33)\n6\/14\/2010-10:28:40 PM:[OGLA      ]:Error: Error in oglareupdatevals\n6\/14\/2010-10:28:40 PM:[Graph     ]:Error: Error in proc_smob (i=33)\n6\/14\/2010-10:28:40 PM:[OGLA      ]:Error: Error in oglareupdatevals\n6\/14\/2010-10:28:40 PM:[Graph     ]:Error: Error in proc_smob (i=33)\n6\/14\/2010-10:28:40 PM:[OGLA      ]:Error: Error in oglareupdatevals\n6\/14\/2010-10:28:40 PM:[Graph     ]:Error: Error in proc_smob (i=33)\n6\/14\/2010-10:28:40 PM:[OGLA      ]:Error: Error in oglareupdatevals\n6\/14\/2010-10:28:40 PM:[Graph     ]:Error: Error in proc_smob (i=33)\n6\/14\/2010-10:28:40 PM:[OGLA      ]:Error: Error in oglareupdatevals\n6\/14\/2010-10:28:40 PM:[Graph     ]:Error: Error in proc_smob (i=33)\n6\/14\/2010-10:28:40 PM:[OGLA      ]:Error: Error in oglareupdatevals\n6\/14\/2010-10:28:40 PM:[Graph     ]:Error: Error in proc_smob (i=33)\n6\/14\/2010-10:28:46 PM:[OGLCTEX   ]:Error: Error in txget\n6\/14\/2010-10:28:54 PM:[INIT      ]:OGLA v100608 (GLGR)\n6\/14\/2010-10:28:57 PM:[INIT      ]:GPU supports OpenGL 1.2\n6\/14\/2010-10:28:57 PM:[INIT      ]:GPU supports OpenGL 1.4\n6\/14\/2010-10:28:57 PM:[INIT      ]:GPU supports OpenGL 2.0\n6\/14\/2010-10:28:57 PM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1\n6\/14\/2010-10:28:58 PM:[OGLADBG   ]:OGLA 100608 Debug.\nVessel program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 5:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 6:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 7:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 8:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 9:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n6\/14\/2010-10:28:59 PM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/14\/2010-10:28:59 PM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/14\/2010-10:29:00 PM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/14\/2010-10:29:00 PM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/14\/2010-10:29:00 PM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/14\/2010-10:29:00 PM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/14\/2010-10:29:09 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 035503A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/14\/2010-10:29:09 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 035503A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)\n6\/14\/2010-10:29:17 PM:[INIT      ]:GPU supports OpenGL 1.2\n6\/14\/2010-10:29:17 PM:[INIT      ]:GPU supports OpenGL 1.4\n6\/14\/2010-10:29:17 PM:[INIT      ]:GPU supports OpenGL 2.0\n6\/14\/2010-10:29:17 PM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1\n6\/14\/2010-10:29:17 PM:[OGLADBG   ]:OGLA 100608 Debug.\nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n6\/14\/2010-10:29:19 PM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/14\/2010-10:29:19 PM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/14\/2010-10:29:19 PM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/14\/2010-10:29:20 PM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/14\/2010-10:29:20 PM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/14\/2010-10:29:20 PM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/14\/2010-10:34:04 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 035503A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/14\/2010-10:34:04 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 035503A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)It's a fresh orbiter 2010 install with only planet&moons, earth hires package and OGLA 100608I run a Core2Duo E6600@2,4 GHz, 4GB RAM, ATI Radeon HD5770, Windows 7 64 Bit",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.412896512Z",
        "author": "fireballs619",
        "date": "2010-06-10T03:48:56+0100",
        "id": "28ebd8214f6f23d85849ec09f27a149f",
        "post_id": "post-230078",
        "text": "Yea I was trying to be nice in my post, but I was thinking the same things. You proposed the Very High Orbit station, a VSA(which is not an altogether bad idea-some things just need to be ironed out first) and now this. The active community members would not be able to contribute to so many projects at once. Maybe after OFMM comes to completion, but that will be in a long time.",
        "thread_id": 14704
    },
    {
        "@timestamp": "2023-09-14T07:13:47.830336768Z",
        "author": "Ghostrider",
        "date": "2010-10-14T19:40:54+0100",
        "id": "bbb01265283cbefa1571c19e6cbf4678",
        "post_id": "post-265858",
        "text": "jedidia said:Although, adventure gamers seem more akin with that Bonobo I was talking about: Try anything with anything until something works! :lol:\n\nThat's something we have in common with sex therapists...:thumbup:jedidia said:They're pretty convinced that the whalesong means SOMETHING, but they can't really make sense of it yet.\n\nWait until that alien probe comes to Earth somewhere in the 23rd Century and Kirk & Co. have to go back to San Francisco in 1986 on a hijacked Klingon Bird of Prey and you'll see.jedidia said:Scientists have been pretty disapointed in this respect before by dolphins though, which seem to be not as smart as everyone thought...\n\nThey kill (sharks) for fun. In this aspect they're a lot like humans.",
        "thread_id": 17027
    },
    {
        "@timestamp": "2023-09-14T07:13:11.78279808Z",
        "author": "Hielor",
        "date": "2010-06-04T04:18:56+0100",
        "id": "8efd33dec1160de4b34076bd79e68348",
        "post_id": "post-227765",
        "text": "Balladeer said:Hey folks. I finally got around to installing Orbiter again after getting a new pc earlier this year. (Core i5, 4 gig ram, GTX 270, Windows 7 64bit)For some reason it appears as though when I select 32bit color in the video options, while in game when I hit F4 to bring up the program controls, the game freezes and I can't see the F4 control box in the upper left. When I try hitting F1 I hear the music start up again. When I alt tab out and go back in it unfreezes and becoms playable again albiet with some initial graphical glitches. However when I set it to 16bit, that problem clears up.Does anyone know what the problem is? My addons that I installed were just a few basic ones:-multistage-spacecraft 3-Dan Steph DGIV, MMU 2.0, UCGO, Orbiter sound-earth level 10-moon level 10-visual enhancement 3-high res KSCSeems to be more of a technical related issue. Thanks for any help.\n\nThere's a known issue with OrbiterSound on Vista\/Win7 where playing music can cause Orbiter to freeze. I reported it to Dan awhile back but he never noticed or didn't care.",
        "thread_id": 14568
    },
    {
        "@timestamp": "2023-09-14T07:13:12.971086592Z",
        "author": "Tex",
        "date": "2010-06-09T04:15:12+0100",
        "id": "e48e561f8a1304d2eb39e4114ee498ca",
        "post_id": "post-229175",
        "text": "fireballs619 said:Thanks for the response, Tex. I'll be sure to post in site support next time, but, i kid you not, i could not view the site support sub-forum on the mobile version, which is where i posted from. Thanks for letting me know it's known though!:)\n\nAh yes, that is one area the mobile skin lacks, it was never developed to work with the project script which the Site Support utilizes. Completely understandable why you posted here - I didn't realize you were posting on your phone at that moment, but probably should have.. :lol:",
        "thread_id": 14659
    },
    {
        "@timestamp": "2023-09-14T07:13:45.432556544Z",
        "author": "pete.dakota",
        "date": "2008-05-31T22:48:44+0100",
        "id": "bfd55b15eee7e08ecb097bf2f6adffb5",
        "post_id": "post-70112",
        "text": "It looks like there was a strike forward of the orbiter's starboard wing. It seems to strike tile and not RCC.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:12.003927552Z",
        "author": "mc_",
        "date": "2010-07-04T04:08:18+0100",
        "id": "959c34711144a74ad8fbc24ae18a493e",
        "post_id": "post-227988",
        "text": "Nice :yes:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.181738496Z",
        "author": "Screamer",
        "date": "2010-06-13T20:42:14+0100",
        "id": "1c7fb846dd902dea76beb7af42b2512c",
        "post_id": "post-229540",
        "text": "Hard at workDavid413 said:My apologies to Kendo; Ihavemanaged to get a modified 2010Atlantisto work with AutoFCS. I have a few more tweaks to make and I will release a \"Shuttle Fleet - Lite\" addon in the next few days. I still have some testing to do, and I still want a few more \"Fleet\" features added to the defaultAtlantis, but once I have time to finish that, I think I can provide anAtlantisthat will (hopefully) satisfy some of the Fleet users with 2010 for the time being. Don't expect too much beyond the basic shuttle, but I should be able to supply a few of the more basic Fleet items.\n\nIt looks like Martin give some people a lot of work to do!!! But without the add-on developers, this simulator would soon be very boring. Keep up the good work gentleman. :thumbup:And this bring me to another question:Why do all this add-on dev. spend a lot of time to make add-ons for Orbiter?Since they are all \"freeware\" there is no money involved.Is it the satisfaction to create something wonderful and share it with other people?:)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:46.896142848Z",
        "author": "Kendo",
        "date": "2010-10-15T23:06:26+0100",
        "id": "678f68394c3791007abbf5a16ada0a30",
        "post_id": "post-265287",
        "text": "vlad32768, Well done on a very very useful script. Please bear in mind that 2.5 is Beta, so its very possible this script won,t work later on. This exports and imports which is brilliant. Also great to look at Orbiter msh and do some renders. I,m curious to what extent we can edit Orbiter meshes as we have never been able to before, could find some useful surprises. Once again a brilliant script.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.659790592Z",
        "author": "Hayab",
        "date": "2010-06-20T12:33:08+0100",
        "id": "b88930954e46c42faa3c1e94254068f3",
        "post_id": "post-228911",
        "text": "No Chance to start Ogla with Terrain Option is enabled.Code:2010-06-17-20:59:28:[INIT      ]:OGLA v100608 (GLGR)\n2010-06-17-20:59:40:[INIT      ]:GPU supports OpenGL 1.2\n2010-06-17-20:59:40:[INIT      ]:GPU supports OpenGL 1.4\n2010-06-17-20:59:40:[INIT      ]:GPU supports OpenGL 2.0\n2010-06-17-20:59:40:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n2010-06-17-20:59:40:[OGLADBG   ]:OGLA 100608 Debug.\nVessel program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n.....\n.....\n.....\nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n\nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n\n2010-06-20-13:23:48:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n2010-06-20-13:23:48:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n2010-06-20-13:23:52:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:52:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n2010-06-20-13:23:52:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n2010-06-20-13:23:52:[PLNT      ]:Loading Textures\/Moon.tex OK\n2010-06-20-13:23:52:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:52:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:52:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:52:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:53:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:53:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:53:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:53:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:53:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:53:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:53:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:53:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:53:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:53:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:53:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:53:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:53:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:53:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:53:[ORBGL     ]:Error: Error in updoplanet_grnd\n2010-06-20-13:23:53:[ORBGL     ]:Error: Error in updoplanet_grndI suppose, the Problem is the new ATI Driver 10.6 (OpenGL 4.0) for my HD5870. With 10.4 and old OpenGL3 is Terraingeneration correct, but the Raytraced Atmosphere not.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.669563904Z",
        "author": "Linguofreak",
        "date": "2011-01-30T10:13:36+0000",
        "id": "0900c28afa3dd75999e3f9abdea56cb4",
        "post_id": "post-229000",
        "text": "Artlav said:It is possible, just tried it.I can execute an external program and i can establish whatever communications with it, while the wine program runs nicely.Definitely works.What this can give?If Orbiter would surrender it's window - fully featured native graphics client.What else?An add-on written as native linux code linked to Orbiter thru a wrapper dll. Any use for that?\n\nWorkarounds for bugs that only occur on Linux\/Wine systems?Interfacing with Linux-only programs?OrbiTermMFD, for those who need a terminal emulator while playing Orbiter?And, this did remind me of one thing i tried, but never finished -http:\/\/www.linuxforums.org\/forum\/miscellaneous\/104594-wine-vice-versa.html\n\nInteresting... I'd kinda like to see such a program. I hear that translating fork() to Windows native syscalls involves bulky and slow code, though...",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.525458176Z",
        "author": "garyw",
        "date": "2010-06-10T10:22:18+0100",
        "id": "6f8a099610eaee0896299ea0ee54c962",
        "post_id": "post-230203",
        "text": "I've got this in a PDF if anyone wants to give it a go? I'll need to upload it when I'm back at home this eveningI'm in the process of making it into an article here and am POSSIBLY going to make a generic KML plugin for orbiter. My C++ skills are not fantastic hence the possibly!",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:13:47.829348352Z",
        "author": "T.Neo",
        "date": "2010-10-13T17:31:58+0100",
        "id": "c98f63d0df342b6a53d5cec6a5eaa35c",
        "post_id": "post-265844",
        "text": "People, the correct term is not sentient life, butsapientlife. There are far more organisms on this planet that are sentient, than humans. \"Sentient life\" is just a sort of holdover from science fiction from the likes of Star Wars or Star Trek.As for non sentient life, the closer to earth like the better. Finding a world which has lifeforms that humans could possibly exploit for...\n\nWhile I agree that certain Earth like traits are desirable in the search forsapientlife, I fear that we will be in a paradigm for quite some time, that sapient life requires a planetexactly like the Earthto evolve.",
        "thread_id": 17027
    },
    {
        "@timestamp": "2023-09-14T07:13:13.539749632Z",
        "author": "Chub777",
        "date": "2010-06-10T12:43:36+0100",
        "id": "9c78da4ecfa267e58b685c7a88922d4c",
        "post_id": "post-230229",
        "text": "Thanks. All you had to do is \"Numpad-Enter\".",
        "thread_id": 14717
    },
    {
        "@timestamp": "2023-09-14T07:13:46.913843456Z",
        "author": "Traveller",
        "date": "2012-06-07T02:22:45+0100",
        "id": "d40757b5ac54deb8874952c642d50bac",
        "post_id": "post-265386",
        "text": "Yes, place the \"io_orbiter_msh.py\" file in the Blender scripts\\addons folder. Once in Blender, look for \"Import-Export: Orbiter mesh (.msh)\" in the User Preferences\/Addons page-- or you can type \"orbiter\" in the search box on that same page.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.673743616Z",
        "author": "IronRain",
        "date": "2010-06-08T13:23:43+0100",
        "id": "df8928d7b27941e4c42316227784bd14",
        "post_id": "post-229011",
        "text": "is the Space Shuttle Fleet now playable in 2010 or not?IronRain",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:13.183465984Z",
        "author": "Moach",
        "date": "2010-06-15T16:22:47+0100",
        "id": "b39e42a0c88b1b902dcb9244d91827fc",
        "post_id": "post-229560",
        "text": "just an thought... the list is beggining to grow a little crowded... perhaps now would be a good time to separate categories for ships and MFDs....:thumbup: great thread! most useful, indeed!",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:47.043130624Z",
        "author": "OrbiterSpore",
        "date": "2010-10-11T22:03:58+0100",
        "id": "069c7d0c3cd1c90612afa3a2036ed9d6",
        "post_id": "post-265568",
        "text": "I was thinking; .dll is not for me... if i could use an dll of any static DG-IV cargoes, and then use it to make an custom animated DG-IV cargo? Eg: Use the B37 cargo dll to make an deployable cannon?if you have an tutorial for something like that, please answer me but don't forget, have me:feedback::lol:",
        "thread_id": 17000
    },
    {
        "@timestamp": "2023-09-14T07:13:11.737343488Z",
        "author": "Shinrar",
        "date": "2010-11-19T20:07:33+0000",
        "id": "07d826202be447aa7fedd14c2fe47dab",
        "post_id": "post-227746",
        "text": "fausto said:New Antares Block II screenshots:Commander Seat: GET and GMT display, indicators.\n\nJust a thought. 100% O2 levers seems rather... High. Is that levels of O2 reserves, or levels of O2 in the cabin? Is that 100% of normal, if so, shouldn't it allow a higher range?Just some thoughts that occured as I was looking at that screenshot.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:13.232502016Z",
        "author": "N_Molson",
        "date": "2010-06-09T13:31:41+0100",
        "id": "eae775f42e2ef5d64c4b342dcf4898d1",
        "post_id": "post-229828",
        "text": "I'm still having problems with landing points too. Especially with rockets (high negative offset on the Z axis).Is there any formula that gives the optimal shape\/size of the triangle ?",
        "thread_id": 14682
    },
    {
        "@timestamp": "2023-09-14T07:13:48.164575744Z",
        "author": "MJR",
        "date": "2010-10-14T01:52:35+0100",
        "id": "1116c246bc45f093ae08ab6c75ba3cd3",
        "post_id": "post-265974",
        "text": "Hielor said:You don't have to stay in the city you went to college in after you graduate...\n\nNever said that. It just happens to be that Chicago is close to Purdue. Or the other way around.",
        "thread_id": 17040
    },
    {
        "@timestamp": "2023-09-14T07:13:12.21059584Z",
        "author": "StevoPistolero",
        "date": "2010-06-08T17:47:29+0100",
        "id": "dc5120e891fe2faa4ea55fc80a120d9f",
        "post_id": "post-228203",
        "text": "Dumbo, thanks so much for the work on picking a site!I am trying to get a copy of CS5 so I can start visualizing it in elevation view. Maybe I'll do something in GIMP.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:13.6357824Z",
        "author": "Xyon",
        "date": "2010-06-13T15:51:40+0100",
        "id": "df915b5fe4d1d05ad00e52e0f87652a7",
        "post_id": "post-230354",
        "text": "You're very correct, I totally forgot to.As a matter of fact, I made several fails in that video, and one half-fail.Counting not closing the nose of the DGIV, I also crashlanded the XR1 at the end (trying to fly and film in that view mode at the same time = fail), and at the end of the DGIV scene there is a moment where it freezes up and the windows 7 start button pops up in the lower left.Besides that, because I was filming a playback of my SSU launch (it made sense, didn't want to have to run the launch three times for the angles I wanted) the Hydraulic pressure failure warning appears on the bottom left, though the shuttle launches anyway, of course. (So I count that a half-fail).",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:45.713061632Z",
        "author": "PhantomCruiser",
        "date": "2010-10-09T04:52:51+0100",
        "id": "5a3d163f2a22e533d43cfb63988d5b62",
        "post_id": "post-264899",
        "text": "I was thinking either the radiators, or the RMS isn't \"rolled\" back in...",
        "thread_id": 16941
    },
    {
        "@timestamp": "2023-09-14T07:13:12.349243392Z",
        "author": "PhantomCruiser",
        "date": "2012-05-30T04:40:52+0100",
        "id": "faa3ef370256dd85ef696003b15f9887",
        "post_id": "post-65752",
        "text": "My VSA has these for corporate use.Also of note this add-on incluses ReleaseMFD which is a very handy tool in the toolbox.",
        "thread_id": 1460
    },
    {
        "@timestamp": "2023-09-14T07:13:12.934687744Z",
        "author": "pip12345",
        "date": "2010-06-09T12:40:38+0100",
        "id": "b4632d2d8b5807322671a911016b11be",
        "post_id": "post-229126",
        "text": "gattispilot said:How about this.Unzips to c:\\orbiterMust have spacecraft3.\n\nThank you so much!Im gonna try it now!Edit:How to spawn it in another scenario because I cant find it in the scenario editor.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:45.815995392Z",
        "author": "jedidia",
        "date": "2010-10-13T12:36:03+0100",
        "id": "f9ed98993a4dc3a1848eb2e216c0935d",
        "post_id": "post-265003",
        "text": "(unless the aim of the laser is off)\n\nI guess that would go down in history as the most epic working accident... or software bug, maybe. If there's a history left to tell, that is :lol:",
        "thread_id": 16960
    },
    {
        "@timestamp": "2023-09-14T07:13:12.518619392Z",
        "author": "Andy44",
        "date": "2014-05-05T04:24:19+0100",
        "id": "ecad215ce10d0000a9ef51751d9fd462",
        "post_id": "post-228541",
        "text": "Graham2001 said:It may have started out it's life that way. In the later two films there is a modified Apollo SM playing the role of an orbital nuke in one and an orbital laser cannon in the other.\n\nWhen making models for movies it was common to go to the nearest hobby store, buy some kits, and then \"kitbash\" the parts together to create a cool-looking spacecraft that looks almost like real hardware. I'm guessing that the lower the budget, the less time and effort went into the kitbashing and you wind up with something that looks all too familiar.These days even cheap films get CGI, so a low budget means a unique, but awful and cartoonish-looking vehicle instead...",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:13.136902912Z",
        "author": "IronRain",
        "date": "2010-07-03T20:22:23+0100",
        "id": "d75b147e2bc152dad6c8d78158c569e1",
        "post_id": "post-229669",
        "text": "okay, thanks:)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:46.055710208Z",
        "author": "Notebook",
        "date": "2010-10-10T19:00:16+0100",
        "id": "af41869d773128fe7de57083ef7a828a",
        "post_id": "post-265076",
        "text": "...",
        "thread_id": 16968
    },
    {
        "@timestamp": "2023-09-14T07:13:12.643195392Z",
        "author": "OrbitHangar",
        "date": "2010-06-07T08:00:00+0100",
        "id": "25a4507d0dc014fee53f02c8501a558f",
        "post_id": "post-228804",
        "text": "Author:xyonAn MFD which allows playback and live information of the Orbiter Radio stream for Orbiter 2010.Supports playing, stopping, and fetching of the stream information through the stream itself.This addon is compatible with, but does not require, OrbiterSound.This addon will NOT work with Orbiter 2006-P1. Please usehttp: \/\/www.orbithangar.com\/searchid.php?ID=4597instead.It uses the BASS library for playback (included) which can be found athttp:\/\/www.un4seen.com\/.More details in included Doc file.DOWNLOAD",
        "thread_id": 14643
    },
    {
        "@timestamp": "2023-09-14T07:13:47.339545856Z",
        "author": "Stevodoran",
        "date": "2010-10-13T16:32:43+0100",
        "id": "9f813d8ab8f26595a3d803aafbf75b6d",
        "post_id": "post-265669",
        "text": "i got a problem at first but keep trying it eventually works:thumbup:",
        "thread_id": 17012
    },
    {
        "@timestamp": "2023-09-14T07:13:13.16261632Z",
        "author": "N_Molson",
        "date": "2010-06-09T16:00:44+0100",
        "id": "1a797a767dbaff131e3b47e6f17cf432",
        "post_id": "post-229443",
        "text": "I get a CTD withLaunchMFD v1.3.1each time I want to call the MFD in Orbiter.EDIT : NewLaunchMFD v1.3.3beta works fine ! Well (and quickly) done ! :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.736219392Z",
        "author": "Yoda",
        "date": "2010-11-08T20:10:44+0000",
        "id": "51a5f2793f4dcee8c7f96c403ea7e2bc",
        "post_id": "post-227736",
        "text": "Love your Orbiter (Eridanus) but several issue's;The cockpit buttons to stow the solar panels and payload bay doors do not work.Every view shows the Orbiter with payload bay doors open and solar panels extended and I'm unable to close them.Any suggestions ?",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:13.18220416Z",
        "author": "Ark",
        "date": "2010-06-14T00:33:20+0100",
        "id": "6a1c171c85b424d7102e5e0230f7a6f1",
        "post_id": "post-229546",
        "text": "LOLA definitely doesn't work in 2010.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.395958272Z",
        "author": "anemazoso",
        "date": "2010-06-06T15:11:48+0100",
        "id": "a24d285ab7b089effc966ed45e825700",
        "post_id": "post-228377",
        "text": "DaveS said:Not NASA, Bigelow Aerospace. That was a while ago though.\n\nI think they also got CCDev money to study man rating Atlas V.I think the answer to your question plainsight is that NASA and the government don't know what they are going to do yet (sadly). They could very well end up with the F9 and the Atlas V man rated and competing for NASA and Bigelow contracts. Or we could see an extension of the shuttle and maybe an Orion on an Atlas as the primary replacement. At this point it all depends on what congress is willing to compromise on and what Obama is willing to fight for.:cheers:",
        "thread_id": 14614
    },
    {
        "@timestamp": "2023-09-14T07:13:45.228537088Z",
        "author": "Tommy",
        "date": "2010-10-05T06:15:02+0100",
        "id": "bf1ccb5f4cd2515e656fe5c9cd2f4e57",
        "post_id": "post-264257",
        "text": "An external module can add lights to thrusters - on some vessels. That add-on simply adds a light at each location where a thruster is defined. However, some vessels use \"logical\" thrusters - what appears to be two thrusters may in fact be one thruster, and in this case the \"Thruster light\" add-on can produce some strange looking results. Exhaust streams are defined separately from thrusters, and the location of the exhaust stream isn't available to an external module.ALL secondary light sources must be created by a module. It's usually best to do this in the vessel code for the reason given above.",
        "thread_id": 16883
    },
    {
        "@timestamp": "2023-09-14T07:13:45.435014912Z",
        "author": "pete.dakota",
        "date": "2008-06-01T12:31:24+0100",
        "id": "5c1cdd11bbcc7cc75b8150fa26f26e8c",
        "post_id": "post-70140",
        "text": "Yeah. I posted that as soon as I saw it on the launch replays. About 3m75s into the launch something comes off the tank and almost certainly seems to strike the orbiter forward of the starboard wing.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.336318208Z",
        "author": "ryanhorn",
        "date": "2010-06-09T21:30:32+0100",
        "id": "3195e673e13e1550d8d9851b149bf898",
        "post_id": "post-229924",
        "text": "I'm trying to create a scenario where I launch the Ares-1 Lander to Mars using the CTV-01-B as the transfer vessel and the Jupiter V-X as the launch vehicle.I can easily get the Ares-1 attached to the CTV, but I cannot figrue out how to the make the Jupiter launch with the CTV inside.Thanks in advance for the help",
        "thread_id": 14695
    },
    {
        "@timestamp": "2023-09-14T07:13:12.569034496Z",
        "author": "Urwumpe",
        "date": "2010-06-12T17:05:17+0100",
        "id": "3442b11c4c9f5d52179ef089623d8729",
        "post_id": "post-228639",
        "text": "Voyager said:I still have some short term planning to do as welll as find a freaking website domain that is cheap!\n\nBuy what you can afford, don't try to get away for free. Paying actual money, even if it is just a few dollar per month for some webspace and a domain is better because of three factors:Your VSA looks more credible by showing real dedication.You have more rights on your host, than by being for free. Who pays is customer, not user.You show the world and yourself that you are really believing in your VSA and don't treat it like a quick spontaneous idea.",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:47.272895488Z",
        "author": "n72.75",
        "date": "2008-06-22T23:13:48+0100",
        "id": "1e2f587c557612b20be7c5b8cc6078ff",
        "post_id": "post-70258",
        "text": "I cant wait looks :speakcool:",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.52019712Z",
        "author": "Urwumpe",
        "date": "2010-06-10T08:47:15+0100",
        "id": "959af62e023d735160bf48d882daa7d9",
        "post_id": "post-230191",
        "text": "You mean the T-0 umbilicals and the gaseous hydrogen vent arm?Do you try to launch manually or do you follow the launch countdown?",
        "thread_id": 14713
    },
    {
        "@timestamp": "2023-09-14T07:13:12.627333376Z",
        "author": "Yoda",
        "date": "2010-06-08T18:49:39+0100",
        "id": "4073a089e61032f5e310be7129c17e43",
        "post_id": "post-228730",
        "text": "AWESOME !!!!!!!!!!!! Congrats Martin.Just a real shame that all add-ons now have to be re-developed for the 2010 version.It would have been nice if a better looking launch-pad for the shuttle would have been incorporated ( as well as David413's fleet\/ Better looking ISS ).So great work, but for now I'm sticking with the 2006 version.:cheers:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:44.625742336Z",
        "author": "MJR",
        "date": "2010-10-03T21:34:15+0100",
        "id": "0ad237a45e91ee8f92bcf20c4186ca3e",
        "post_id": "post-264010",
        "text": "Any luck?",
        "thread_id": 16849
    },
    {
        "@timestamp": "2023-09-14T07:13:13.013559808Z",
        "author": "gordliamjack",
        "date": "2010-06-08T21:01:33+0100",
        "id": "9e9b55266b05641ae80fde451d48da8b",
        "post_id": "post-229193",
        "text": "Oh I didn't see sorry man, (its Gordon from the irc xD) (yes the moron:D)",
        "thread_id": 14663
    },
    {
        "@timestamp": "2023-09-14T07:13:11.910260736Z",
        "author": "Andy44",
        "date": "2010-06-04T20:34:33+0100",
        "id": "b69c665a9bf4b756b1220936e6ac725a",
        "post_id": "post-227850",
        "text": "Maybe it wasn't an asteroid. Maybe Gallieo's RTG finally reached crush depth! :rofl:",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:13.0231808Z",
        "author": "fireballs619",
        "date": "2010-06-09T00:05:52+0100",
        "id": "bce085d1ff60a8ad0b9ad2c3b09572d5",
        "post_id": "post-229207",
        "text": "I think Face's solution is the best we're going to get. How do normal flight sims do it? Maybe we can take a page from their books.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:45.765087488Z",
        "author": "weighates",
        "date": "2008-05-30T22:33:48+0100",
        "id": "e747e85d57c0854ee10a5ab80cd1ed7f",
        "post_id": "post-70179",
        "text": "I am currently reading go play in space. Its a great book and I got to the moon no problem and can do it now with no assistance. However I cant return. Everytime I try I go slinging off into space. I have read the return from the moon tutorial in the beginners section but I still couldnt do it. I just need a list of what MFD's to use and how to calc out a good trajectory back. I tried doing the steps in reverse but some of the MFD's wont let me select moon as reference earth as target. I have IMFD v4.1 installed but have never used it and cant seem to follow the tutorials for that very well. Any help would be greatly appreciated.Thanks,Chris",
        "thread_id": 1695
    },
    {
        "@timestamp": "2023-09-14T07:13:12.300984064Z",
        "author": "eveningsky339",
        "date": "2010-06-08T01:14:01+0100",
        "id": "362213498ef5682f577646a8f0b4cc1d",
        "post_id": "post-228260",
        "text": "Without seeing your code, the only advice a novice programmer such as myself can offer is to make sure that the development environment is set up properly.",
        "thread_id": 14592
    },
    {
        "@timestamp": "2023-09-14T07:13:47.828925696Z",
        "author": "docabn",
        "date": "2010-10-13T16:34:17+0100",
        "id": "c186289bac24d10fb43d451f8ce42cd7",
        "post_id": "post-265840",
        "text": "To heck with alive or dead.Go with sentient or not. Alive simply means that there is a possible new set of recources to exploit. Sentient could mean that too if you are and evil dictator, but it more so represents the ability to exchange ideas that would be novel and lead to greater scientific and philosphical insite.As for non sentient life, the closer to earth like the better. Finding a world which has lifeforms that humans could possibly exploit for food, industry, medicine, ect... gives us a destination and something practicle to do once we get there. The more of these extraterestrial locations we inhabit the greater the chance of discovering sentient life forms (who we hope are not evil dictators). :lol:",
        "thread_id": 17027
    },
    {
        "@timestamp": "2023-09-14T07:13:13.023895552Z",
        "author": "eveningsky339",
        "date": "2010-06-09T02:03:16+0100",
        "id": "e87bff79fb96f49a02a35eeb4c6ddce3",
        "post_id": "post-229211",
        "text": "Face said:Hm... I already proposed the spacetime-bubble concept to solve this problem. It was rejected for the MMORPG project, but I still think it is a proper solution for a \"sandbox\" style multiplayer project.Quickly repeated:every user can choose arbitrary time-accelerationusers using time-acc leave the server's time bubble and go with their ownusers willing to meet others have to synchronize with their bubbleevery bubble has a \"leader\" who is able to set the bubble's time-acc for e.g. interplanetary fleetsusers see each other only if in the same bubble, optionally \"ghosts\" are possible, being recordings of trajectories of other users at the appropriate MJD timeIn your example, Player A and B would be in different time-bubbles, leaving either player A or B \"stranded\" in future and past, respectively. Player B can choose to sync with player A after landing, of course...regards,Face\n\nI've pondered concepts such as this when reading Orbiter multiplayer threads, but my only issue is this: Saturn will have moved a certain distance if Player B time accels for the equivalent of, say, two months. But Player A, orbiting earth, did not use time accel, and has been floating about for twenty minutes. However both are in the same solar system... so where is Saturn?That may sound confusing, but it's the best I can say it.I'm assuming that Saturn would be in different positions depending upon which space-time bubble one selected?",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.414050816Z",
        "author": "orbitingpluto",
        "date": "2010-06-07T16:02:47+0100",
        "id": "be64da14e52979a3533ec0fa2dd6f0a3",
        "post_id": "post-228410",
        "text": "I saw that before, but I couldn't tell from description if it was what I wanted. I guess I'll have to check and see. Still, would anyone tell me exactly how hard station building is? Would learning how to fly the Space Shuttle be needed or could I launch the modules on rockets? Would there be any big difference in using rockets that I should know?",
        "thread_id": 14618
    },
    {
        "@timestamp": "2023-09-14T07:13:46.904280832Z",
        "author": "JMW",
        "date": "2011-01-17T18:07:40+0000",
        "id": "76a91b8687cf952dea0b73e94110cb4e",
        "post_id": "post-265307",
        "text": "HiHaving no luck trying to get Blender to import meshDownloaded archive fromhttp:\/\/gitorious.org\/blender-orbiter-io\/blender-orbiter-io\/archive-tarball\/masterExtracted \" io_orbiter_msh.py\" to C:\\Blender\\2.56\\scripts\\addons. (Thumbnail 4)Enabled module in File->User Preferences->Add-Ons (I think - no confirmation message)I get error message as at 3rd thumbnail when trying to import mesh. Nothing appears in Blender scene.1st. Do I have the right version of Blender.? (One I have is shown at thumbnails 1 & 2.)2nd. Have I got right version of archive? (blender-orbiter-io-blender-orbiter-io-master.tar).3rd. Have I put addon in correct directory?I'm a complete novice with Blender !!. What am I doing wrong ???Please help.JMWNow have error mesage as at Thumbnail 5.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.166474496Z",
        "author": "Alexander1985153",
        "date": "2014-11-29T07:48:46+0000",
        "id": "dc874cadcaac41f93efae4a0b36a190c",
        "post_id": "post-229817",
        "text": "Is there an alternate website for baikonour because that website is down",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.512679424Z",
        "author": "Graham2001",
        "date": "2011-04-18T09:21:43+0100",
        "id": "8cd7dd1bcc1c2dd9dca714ea874d2e9c",
        "post_id": "post-228493",
        "text": "SpacecampNot a low budget movie, but one I thought worthy of inclusion anyway, actually I'm surprized this one has not turned up in Orbiter before.I'm not even going to bother to summarize the plot for this film, just follow the link below for a review:http:\/\/moria.co.nz\/sciencefiction\/spacecamp.htmAnyway the film has a nice (Albeit incomplete) space station:Space Station Daedalus---------- Post added at 04:21 PM ---------- Previous post was at 09:20 AM ----------Graham2001 said:The Russians did the same thing with the return capsules for Salyut 3 & 5. But back onto topic, I'll probably add one more 'Def-Con IV' screen shot once I have one that gives a good idea of the spacecrafts scale.\n\nI've managed to locate the best 'on ground' exterior shots of the 'Control Pod' that can be used for scaling. I've also made a couple of captures of the crews mission patch. If anyone is interested I'll try my hand at interior shots.Space Station NemesisNemesis Mission Patch",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:46.913687552Z",
        "author": "vlad32768",
        "date": "2012-06-06T17:13:23+0100",
        "id": "10f4d3bd0d2841433745c0f2f423ef9a",
        "post_id": "post-265384",
        "text": "chpeller said:Where is the \"GLSL viewport shading mode\" i dont find it.\n\nYou can select GLSL on the properties tab (press \"N\" in 3d View window to toggle). You can see it on the first screenshot in the first post (Atlantis)Oh, I understand. You can't see your exported model's textures in Orbiter engine.I still have the same error message and can't export the orbiter mesh.\n\nchpeller said:Traceback (most recent call last):File \"C:\\Program Files (x86)\\Blender Foundation\\Blender\\2.62\\scripts\\addons\\io_orbiter_ msh.py\", line 772, in executeexport_msh(self.filepath,self.convert_coords,self. apply_modifiers,self.delete_orphans)File \"C:\\Program Files (x86)\\Blender Foundation\\Blender\\2.62\\scripts\\addons\\io_orbiter_ msh.py\", line 749, in export_mshtex.image.save_render(os.path.join(texpath,tex_fna me))RuntimeError: Error: Couldn't write image: C:\\Users\\cpn\\Documents\\Orbiter2010\\Meshes\\aurigate x\\\n\nAre there any spaces in file name \"\\aurigate x\\\"?Anyway, that's strange. I don't know why it can't write the file. Maybe there are some problems with file permissions.Yes, sending me your .blend file with textures is a good idea:)Please also write your Blender revision number.---------- Post added at 04:13 PM ---------- Previous post was at 03:58 PM ----------SpaceNut said:I had a heck of a time getting io_orbiter_msh.py, the link on page 1 doesn't lead to the file, it leads to the master file associated with the distributed revision control system, and there are no instructions on how to use it.\n\nThe http link doesn't lead to \"master file\". It leads to automatically generated .tar.gz archive with the latest version of the script. Modern archivers (7zip) can open it.Of course, you can use Git if you are familiar with it.SpaceNut said:Any archive that I download from Graphicall.org gives me errors when I attempt to extract the archive...\n\nTry again.I've just downloaded Blender from Graphicall.org and all is fine.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.614665472Z",
        "author": "Moach",
        "date": "2010-07-08T15:12:33+0100",
        "id": "edf3fd19638d5ff83e3be54c31c1ee14",
        "post_id": "post-230278",
        "text": "Ok, i've packed up the project... here it is! :thumbup:not sure if my code is too easy to understand, but i did leave a bunch of comment lines in...last time i checked, it compiled just right... but i didn't get to check if the axes work or not... the mappings seem ok, tho... (i hope)well, reading throuugh it you may get a good idea of how it goes from cfg through directinput and into orbiter... i tried to have it as straightforward as i could while still being flexible:rolleyes:cheerz!",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.523872256Z",
        "author": "CigDriver",
        "date": "2010-06-07T18:01:07+0100",
        "id": "e0ea3282b062f9946ea6ead5643c85d0",
        "post_id": "post-228552",
        "text": "Thanks Martins. Now it is time to go back to school and learn vectors:)",
        "thread_id": 14631
    },
    {
        "@timestamp": "2023-09-14T07:13:46.701265664Z",
        "author": "RisingFury",
        "date": "2010-10-11T11:14:23+0100",
        "id": "35b8f70bfe6549bd8da3006d2196757a",
        "post_id": "post-265226",
        "text": "Orbiter 2010 might not have as many addons right now, but that's just a matter of time.",
        "thread_id": 16985
    },
    {
        "@timestamp": "2023-09-14T07:13:13.427805952Z",
        "author": "fireballs619",
        "date": "2010-06-10T04:08:10+0100",
        "id": "38b1a2728b0aff94d43552fab1154bb8",
        "post_id": "post-230096",
        "text": "Looks like Chicago's bringing home lord Stanley!",
        "thread_id": 14707
    },
    {
        "@timestamp": "2023-09-14T07:13:12.545185792Z",
        "author": "Voyager",
        "date": "2010-06-07T21:42:30+0100",
        "id": "2c9586fddda8c06a7059078bb204d45c",
        "post_id": "post-228593",
        "text": "Well could you help me with the website stuff then at least since I am unsure about it.",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:13:47.135630592Z",
        "author": "Grover",
        "date": "2010-10-14T13:55:50+0100",
        "id": "180f489a593e4ce04d34c00a4e191b3d",
        "post_id": "post-265608",
        "text": "so we all think in at least 3D for re-entry, and adding the 4th D (which is the 3rd D) is what we do without alignment burns...I feel a headache coming on",
        "thread_id": 17005
    },
    {
        "@timestamp": "2023-09-14T07:13:13.663881472Z",
        "author": "Hispa",
        "date": "2010-06-10T20:46:09+0100",
        "id": "ec6426e8e33164792239d7bb082c0d51",
        "post_id": "post-230419",
        "text": "Envidia me dan, caramba... :yes:",
        "thread_id": 14728
    },
    {
        "@timestamp": "2023-09-14T07:13:12.649442816Z",
        "author": "Coolhand",
        "date": "2010-06-08T05:44:48+0100",
        "id": "e75251dfaf809708a9279fcc714b48c6",
        "post_id": "post-228831",
        "text": "fiddling with shadow settings again, seems the shadow maps play up if set too high, anything over 2048. set to 4096 they would look lovely and don't seem to kill the frames like high shadows.*edit, no infact the shadow bug, which seems to be a projection angle issue appears with any shadow size, its just less vislble with 512 shadows... i think this issue has been around for some time so i'm sure its way down the listhowever i thnk if you're looking to develop any particular shadow method, the maps seem to have the most potential so far for a clean, accurate realistic shadow... shadow maps also lose that hard edge that other methods can give so are liked by 3d artists as they look more natural, and are light on the cpu as opposed to raytracing for example. *and i've captured the same bug as with the dg also in this shot. stars appearance seems dependant on camera angle.. seems that i can reproduce the effect in any orbital scenario.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:44.99272832Z",
        "author": "orbitingpluto",
        "date": "2010-10-08T21:31:43+0100",
        "id": "9dc75d7707564956216e89c35b3fb780",
        "post_id": "post-264136",
        "text": "[ame=\"http:\/\/en.wikipedia.org\/wiki\/Nazca_lines\"]Nazca Lines[\/ame]. Clear things up a little? I wasn't saying you should make the:probe:monument a landing site, just that it could be mistaken for for one.Maybe a mountain topped with the likeness of the Most Holy Satellite would be better than the Probzca Lines.",
        "thread_id": 16866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.154464256Z",
        "author": "JonnyBGoode",
        "date": "2010-10-16T02:52:29+0100",
        "id": "5cf0c15717bd57ef07acbfffbbe64349",
        "post_id": "post-229731",
        "text": "Yes, orulex works.---------- Post added 10-15-10 at 06:52 PM ---------- Previous post was 10-14-10 at 08:53 PM ----------Galileo Station works.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.656767488Z",
        "author": "Mojave",
        "date": "2010-06-14T14:14:01+0100",
        "id": "3626359af54a4ad67760eb5ac6fcec6e",
        "post_id": "post-228887",
        "text": "cinder1992 said:Just as a word of warning, OGLA will NOT work with an ATI Radeon 9600. it seems that all the 10xxxx versions are incompatible, witch isn't a surprise, as the 9600 is an OLD card.(yes Artlav, I even turned off GDI emulation, It crashes the moment the start-up screen pops up.)\n\n:censored:that's just great, I think that is the card I use. Why is it always that way. Why couldn't it be a different card.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.98590464Z",
        "author": "TMac3000",
        "date": "2010-10-15T01:43:25+0100",
        "id": "fc780d18595b5800a4b96e75df8df327",
        "post_id": "post-265551",
        "text": "I'm not sure of the year, but there was the missing hyphen in a FORTRAN program that caused the loss of a U.S. rocket. I think it was back in the 60's.",
        "thread_id": 16998
    },
    {
        "@timestamp": "2023-09-14T07:13:13.156962816Z",
        "author": "n122vu",
        "date": "2010-11-08T23:56:32+0000",
        "id": "dc6c6504b2cdc95bc4e16a4ddb6b25c7",
        "post_id": "post-229753",
        "text": "agamemnon rotation can be made to work. See my related post here:http:\/\/www.orbiter-forum.com\/showpost.php?p=217034&postcount=50",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.943969024Z",
        "author": "Pyromaniac605",
        "date": "2010-08-18T07:35:45+0100",
        "id": "a6791a28e98d63595cabae5da87984cc",
        "post_id": "post-228067",
        "text": "River Crab said::woohoo:Yes! Someone who totally gets it!\n\n:woohoo:Let's dance together! We should start a group 'The -tans'. :lol:I would sketch some but I have no paper (fail) and the driver for my printer doesn't seem to work with 7 so I can't scan it and my cameras all suck.:facepalm:DarrenPS: -tan on!Edit: Anybody see the connection between Pixia and anime\/manga? I can't. Anyway here is my Shuttle A-tan made in GIMP because I can't use Pixia.PPS: This is my first real attempt at any sort of anime\/manga drawing ever.Edit2: When I can get my hands on some paper and get my printer to work with 7 I'll redo it on paper, it should turn out better.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.346888448Z",
        "author": "Solar424",
        "date": "2010-06-09T22:48:44+0100",
        "id": "c2734fe0bf549f88299d27e828436582",
        "post_id": "post-229929",
        "text": "For some reason when I try and load Orbiter It says Orbiter.exe has stopped working. I haven't gotten Orbiter 2010 yet, and the problems began to occur when O-2010 came out.",
        "thread_id": 14697
    },
    {
        "@timestamp": "2023-09-14T07:13:12.269624064Z",
        "author": "santy86",
        "date": "2008-05-15T20:05:05+0100",
        "id": "cf089b40b581cd8f8cea8cd93d481234",
        "post_id": "post-65745",
        "text": "I everyone,I am experiencing a problem when using add-ons built on Spacecraft3.Basically i cannot turn or move the robotic arm of the \"Resolve\" , and cannot perform any operation which requires to press L-Shift + somthing.Could it be, because i am using Windows Vista? or Because my Keyboard has not an english configuration?Thanks for helpsanty",
        "thread_id": 1459
    },
    {
        "@timestamp": "2023-09-14T07:13:46.987429888Z",
        "author": "Wishbone",
        "date": "2011-03-02T13:24:08+0000",
        "id": "cc2a87be827e2e9161e4047bc2d83a92",
        "post_id": "post-265562",
        "text": "Nancy G. Leveson paper to appear in AIAA JSRThe Role of Software in Spacecraft Accidents. The preprint is available here:http:\/\/sunnyday.mit.edu\/papers\/jsr.pdfMy heart-felt thanks toProf.Leveson:tiphat:",
        "thread_id": 16998
    },
    {
        "@timestamp": "2023-09-14T07:13:46.644849664Z",
        "author": "SiberianTiger",
        "date": "2010-10-11T10:58:06+0100",
        "id": "db9233410ea94318a3f6200c2beed03d",
        "post_id": "post-265188",
        "text": "Dutch Antilles no longer exist? Sergeant Ivanov, were it you who slept on the missile launch control panel past night?!",
        "thread_id": 16982
    },
    {
        "@timestamp": "2023-09-14T07:13:13.40636416Z",
        "author": "T.Neo",
        "date": "2010-06-10T20:50:30+0100",
        "id": "2212eb72393791f4dea364a13118f52c",
        "post_id": "post-230063",
        "text": "The mass and density of Pandora must also be taken into account.Rocket Calc Onlinegives a velocity of 8134.7 m\/s and a duration of 77.5 minutes for a 300km altitude orbit around Pandora (with radius 5723.5km, density of 5483.56 mg\/cm3), vs a velocity of 7725.8 m\/s and a duration of 90.5 minutes for a 300km altitude orbit around Earth.",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:12.209988864Z",
        "author": "Andy44",
        "date": "2010-06-07T01:16:37+0100",
        "id": "c06d286af63e7883edfba42008882e6e",
        "post_id": "post-228200",
        "text": "About that low G: that's going to be a problem. Even if humans can live in it long-term, anyone who stays on the moon too long or who is born there will likely not be able to function on the Earth's surface.The only way I know of to counter that is to build large portions of the colony on carousels which simulate Earth G. Or for residents to spend a good amount of time in a carousel each day. Makes things much more expensive and complicated.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:46.900713472Z",
        "author": "RANSES",
        "date": "2016-02-03T17:38:20+0000",
        "id": "7c0ee23e2a8b5de4732b016f0690a79c",
        "post_id": "post-265484",
        "text": "CFD .msh and BlenderHello everybody, my name is Riccardo, an aerospace engineer working and studying on CFD (computational fluid dynamics) simulations and this is my first post on this forum (or better, the second one after the presentation post). I'm writing on an \"old\" thread, hoping not violating the terms, because this conversation seems really suitable for my question which is rather interesting and challenging, still regarding .msh files and their portability in blender. More specifically, the matter is the possibility of using this add-on also for importing .msh files coming from ANSYS Fluent software. Ther blender version I'm using is the 2.76 one. Do you think that would be possible?",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.622836224Z",
        "author": "ryan",
        "date": "2008-05-17T07:17:22+0100",
        "id": "b828e9e9d7ec2b8ac849f78ffa23f47b",
        "post_id": "post-65846",
        "text": "Hey guys, i was looking at the Apollo 15 thing on wikipedia and it says something about ''Apollo 15 postage stamp scandal''. I dont understand it, it only seems they got in trouble for bring stamps up into space, why were they put out of the flight rotations. I'm babled about it. :blink::huh:",
        "thread_id": 1472
    },
    {
        "@timestamp": "2023-09-14T07:13:12.37570816Z",
        "author": "Chub777",
        "date": "2010-06-06T11:14:46+0100",
        "id": "2e0eed4f7dded313d4311b3a6a07c88c",
        "post_id": "post-228359",
        "text": "dgatsoulis said:After you unzip the addon in your Orbiter path, check your Doc\\Project X-15\\ directory.The file is 20060714 X-15 Flight Utility Manual v2.0.pdf\n\nThanks. Now I need the ReleaseMFD. Does anyone know where to find it (I can't seem to find it in Orbiter Hangar).",
        "thread_id": 14608
    },
    {
        "@timestamp": "2023-09-14T07:13:46.910228736Z",
        "author": "vlad32768",
        "date": "2011-07-02T08:23:56+0100",
        "id": "f30beb49fff0fbb0533a5dd976217a54",
        "post_id": "post-265355",
        "text": "Silmarillion said:vlad and everyone,Hi. I'm new to Orbiter and just getting a handle on Blender. Vlad, thank you for the i\/o addon. I've got .msh files open in Blender 2.58 and that's a big start. I'm not very experienced with documenting bugs etc. so are there still issues with modifiers needing to be applied before export? Are there other things I should look for? I'm really looking forward to working on this........................Thanks again vlad and let me know if there's anything I can do to help.Mike\n\nThanks, Mike.There should be no issues with modifiers, just check \"Apply Modifiers\" checkbox in Export dialog. There is no need to apply modifiers by yourself before exporting.However, I don't do time consuming comprehensive tests (for example, exporting various advanced models). So, use the script in your addon development tasks and report bugs if you discover any. Feature requests are welcome too.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.65897472Z",
        "author": "krashkart",
        "date": "2010-06-18T01:31:47+0100",
        "id": "d499e92b1924d57b2981287441b7d2a3",
        "post_id": "post-230410",
        "text": "The fast loadup time and the new Map MFD were the first things that caught my eye. Loving the idea of having a scripting interface - that is probably the best addition to Orbiter IMO. :thumbup:",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:12.396324864Z",
        "author": "IronRain",
        "date": "2010-06-06T17:31:08+0100",
        "id": "b866686821fc52863c5d2c0ac0d2eae0",
        "post_id": "post-228380",
        "text": "Star Voyager said:You mean this one?http:\/\/www.dailykos.com\/story\/2010\/2\/22\/18418\/3198\n\nthanks but no. It was an article with a picture of a possible Atlas V concept with a manned capsule... I'm frustrated I can't find it :compbash:",
        "thread_id": 14614
    },
    {
        "@timestamp": "2023-09-14T07:13:13.667608064Z",
        "author": "ar81",
        "date": "2010-06-10T20:22:48+0100",
        "id": "aa37bc552b824d0f34305ee62f4d45c0",
        "post_id": "post-230423",
        "text": "No, this is not about asset bubbles... :lol:It is about real bubbles...:tiphat:http:\/\/news.bbc.co.uk\/2\/hi\/science_and_environment\/10278567.stm",
        "thread_id": 14729
    },
    {
        "@timestamp": "2023-09-14T07:13:46.930220544Z",
        "author": "Columbia42",
        "date": "2012-07-12T18:01:30+0100",
        "id": "0839f769b6fbd20cedcb5f10a6ad60b8",
        "post_id": "post-265422",
        "text": "I found this script a little while ago and it looks really cool however I'm having a problem importing meshes. I'm relatively new to blender here so I could be missing something really obvious but for some reason I can't get this script to import textures. I am importing the mesh from the Orbiter meshes folder and all of the textures I need are in the textures folder. Has anyone else had a similar problem?",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.561869056Z",
        "author": "Redburne",
        "date": "2008-05-16T18:00:04+0100",
        "id": "35d4f1254cda5098f9eeff14d526746c",
        "post_id": "post-65784",
        "text": "Danke!",
        "thread_id": 1464
    },
    {
        "@timestamp": "2023-09-14T07:13:45.298728192Z",
        "author": "Urwumpe",
        "date": "2010-10-29T13:14:31+0100",
        "id": "274cf61dfafe74ad14e47f67b53cc583",
        "post_id": "post-264306",
        "text": "As small correction: The unit of volume used is liters not \"litters\". The homepage has a typo in the translation.",
        "thread_id": 16886
    },
    {
        "@timestamp": "2023-09-14T07:13:13.024113408Z",
        "author": "fireballs619",
        "date": "2010-06-09T02:22:10+0100",
        "id": "d029b3677a7156cee5307ec630954049",
        "post_id": "post-229213",
        "text": "I just checked in FSX- It is shown as an increase in velocity (i.e. the one plane appears to zoom past at ludicrous speeds). Would this work for orbiter?",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.619103488Z",
        "author": "Tex",
        "date": "2010-06-08T00:59:54+0100",
        "id": "bbdcb77d06f6a8151805ec2fe6d37098",
        "post_id": "post-228668",
        "text": "Yay!! Thanks Martin and all who contributed so much to this project!!!:)Caught us off guard there martin, you released an hour early I think.. :lol: At any rate our download pagehereis up to date and all links are active. Note the abundance of mirrors, feel free to download from any other mirror site to spread the load, or use torrent if you prefer. :thumbup:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.310859264Z",
        "author": "crazydogg",
        "date": "2010-10-05T07:02:31+0100",
        "id": "52d8100ac05fae4a256b8a30350c1c3b",
        "post_id": "post-264334",
        "text": "hello, I have a doubt, I wonder what is the altitude of the geostationary orbit on Mars and also Jupiter. yet I could only find the geostationary orbit of the earth, and I longed for geostationary satellites in Mars and Jupiter:thumbup:",
        "thread_id": 16888
    },
    {
        "@timestamp": "2023-09-14T07:13:13.21640576Z",
        "author": "SilvaHeed",
        "date": "2010-06-17T20:52:14+0100",
        "id": "05b5d6f7803e481c52b301ad642d400c",
        "post_id": "post-229594",
        "text": "Blacklight said:Upon further testing of the \"World of 2001\", I've found that the bases all work and function properly. It seems that only the spacecraft and space stations need updating. The spacecraft and stations are all invisible and unflyable.\n\nYeah, I've found the same.It's a pity because WO2001 was one of my favourite addons. Guess it's back to Orbiter 2006 if I need a 2001 fix.:(",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.734235648Z",
        "author": "Moach",
        "date": "2010-08-27T15:33:49+0100",
        "id": "9170c0c8bb3b4db184600091a7e9cdbb",
        "post_id": "post-227719",
        "text": ":probe:ALLMIGHTY! THIS THING IS BEYOND AWESOME!!! :woohoo::10sign::OMG::hitit::salute::hail:this pretty much covers all the expectations i have of a proper space station! the centrifuge, the workable interiors - everything!the control room is particularly awesome!:cheers:where do i sign up for beta? :lol:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.31720704Z",
        "author": "Wishbone",
        "date": "2010-10-05T07:52:50+0100",
        "id": "35931e77ad5ff6f4868a3e0feae08ca1",
        "post_id": "post-264345",
        "text": "Check out [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4733\"]Vega1 & Vega2[\/ame]I'd personally keep away from Venus, unless it is terraformed...",
        "thread_id": 16889
    },
    {
        "@timestamp": "2023-09-14T07:13:13.377647872Z",
        "author": "docabn",
        "date": "2010-06-18T19:30:14+0100",
        "id": "8c94c5a106ac5e53424e30697357ea09",
        "post_id": "post-230007",
        "text": "I am using the default color :huh:???",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.95191424Z",
        "author": "Izack",
        "date": "2010-10-04T21:09:11+0100",
        "id": "be5f58a779cef98377b90e2adecacc04",
        "post_id": "post-228124",
        "text": "I was going to say \"It's a crow, a crow\" but you rebutted me in advance.:p",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.624681728Z",
        "author": "Notebook",
        "date": "2010-10-21T10:27:04+0100",
        "id": "41c7511be8aba0e6d7ca5637102ea60c",
        "post_id": "post-264750",
        "text": "Nearly finished the tiles for Amberley and Brisbane.http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Amberley_5_.jpghttp:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Brisbane_1-1.jpghttp:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Amberley_Brisbane_1_.jpgAs they are starting to overlap, should I release these seperately or as one?N.",
        "thread_id": 16924
    },
    {
        "@timestamp": "2023-09-14T07:13:13.106719232Z",
        "author": "tblaxland",
        "date": "2010-06-09T07:20:55+0100",
        "id": "28a14263f6f2518faeb5cd5a3109fc4f",
        "post_id": "post-229389",
        "text": "Expanding on what the others above have said...DonSimonVa said:The model's origin is centerline, amidships and at the design waterline.\n\n...you want to make sure your vessel has its touchdown points set in the Y=0 plane.",
        "thread_id": 14673
    },
    {
        "@timestamp": "2023-09-14T07:13:12.156155904Z",
        "author": "HAL9001",
        "date": "2010-06-04T19:00:51+0100",
        "id": "3fb0beaae3abf21391b4ddc7b3b662d5",
        "post_id": "post-228164",
        "text": "Hello everyoneI'm sorry, but I can't English very good.I think every other thing you must know about me is written in my user information so i won't write it here again.Best greeting,HAL9001:hello:",
        "thread_id": 14581
    },
    {
        "@timestamp": "2023-09-14T07:13:47.164570624Z",
        "author": "OrbitHangar",
        "date": "2010-10-11T19:43:47+0100",
        "id": "ae50d632a07ec5a74bfbeb0b32409197",
        "post_id": "post-265624",
        "text": "Author:sergeevFeatures:-Baikonur Cosmodrome - tiles level 0-3 from Google Earth-Pad 1 (Gagarin's Start), Pad 31, Pad 81 - High resolution tiles level 6-High positioning accuracy of the launch complexes-Visual compatibility with the following add-ons:Proton Launch Vehicle v.2.2 by thortonhttp:\/\/www.orbithangar.com\/searchid.php?ID=3209Project R-7 by astronauthttp:\/\/orbithangar.com\/searchid.php?ID=2844Molniya Rocket Pack by igelhttp:\/\/orbithangar.com\/searchid.php?ID=3299Vostok-Luna: Block E, Luna-1-2-3 by igelhttp:\/\/orbithangar.com\/searchid.php?ID=3761R-7 Early Missions by igelhttp:\/\/orbithangar.com\/searchid.php?ID=4419Soyuz FG\/U v1.1 by thortonhttp:\/\/www.orbithangar.com\/searchid.php?ID=4545International Space Station v.3.2 by thortonhttp:\/\/www.orbithangar.com\/searchid.php?ID=3737Add-on is designed for the best visual copability withEarth [L11] + [L14] local - by Dr. Martin Schweigerhttp:\/\/downloadorbitersim.com\/?page_id=42DOWNLOAD",
        "thread_id": 17006
    },
    {
        "@timestamp": "2023-09-14T07:13:13.158658048Z",
        "author": "orb",
        "date": "2011-01-03T22:27:59+0000",
        "id": "6b6cdb4cbe7ab74bcb2379e87bc3e4df",
        "post_id": "post-229767",
        "text": "deltawing777 said:This thread is about 2010 addons. So again the question remains why isn't D3D9 listed?\n\nBecause as I said D3D9 Client was designed for Orbiter 2010 and there were no versions for earlier Orbiters, and this thread was created for compatibility of add-ons from earlier versions of Orbiter.________________________________________emarkay said:I didn't OrbiterSound 3.5 listed - it does work in Orbiter 2010.\n\nThat's because it's said on the download page for Orbiter Sound 3.5:OrbiterSound 3.5(For ORBITER 2006 or 2010 !)Complete and fully integrated sound environnment, include thrust sound,gpws,launch countdown,docking,aircond,wind, atc, ambience sound and few more others. Included Mp3 player, MFD to tune radio atc frequency and the SoundSDK for vessel and MFD creator to add custom sound to their addons. (note: ATC is disabled by default use config program to set it on)Really simple to use: just click \"OrbiterSound35.exe\", give orbiter's path and you have sound in Orbiter 2006 or 2010.\n\n",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.395682048Z",
        "author": "IronRain",
        "date": "2010-06-06T14:39:21+0100",
        "id": "74fe5038007c064c175bd5dbea61d426",
        "post_id": "post-228375",
        "text": "they're busy with it! I can't find the article anymore, but NASA funded ULA to build an Atlas V that can carry a manned capsule. I will search fort you (and the rest of course)",
        "thread_id": 14614
    },
    {
        "@timestamp": "2023-09-14T07:13:47.52012288Z",
        "author": "donatelo200",
        "date": "2010-10-12T22:05:19+0100",
        "id": "09023076c862c45feb58631db2491ae2",
        "post_id": "post-265722",
        "text": "Stars can't be eaten by a black hole in the amount of time sessisary for them to dissapear suddenly. Also black holes will emit light as they pull material away from stars. There was one star that didn't become a red giant and went supernova.SN 1987Ais what i think you are looking for. Though natural it was unexpected that it was a blue supergiant when it died.",
        "thread_id": 17018
    },
    {
        "@timestamp": "2023-09-14T07:13:13.24679296Z",
        "author": "IronRain",
        "date": "2010-06-09T15:06:36+0100",
        "id": "04d3738256bf4b8e4343458c9e9963fd",
        "post_id": "post-229845",
        "text": "I heard there are also plans that ESA is going to the moon (by 2020). Is this true?",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:12.624587008Z",
        "author": "Mojave",
        "date": "2010-06-08T11:57:22+0100",
        "id": "4e89a99244d44f69561f64724bbe5a4b",
        "post_id": "post-228708",
        "text": "Yeeeeeeeee hawwwwwwwww. Martin, you've outdone yourself yet again.:cheers::woohoo::woohoo::woohoo::woohoo::woohoo::woohoo::woohoo::woohoo::woohoo::woohoo::woohoo::hotcool:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:47.828540416Z",
        "author": "Pinguinboy",
        "date": "2010-10-13T15:47:31+0100",
        "id": "c468ecda0dbbfc2009b95f9af6022c08",
        "post_id": "post-265836",
        "text": "I think Extraterrestial lifeforms do not always have to require to our defenition rules of life. We see this as our construction state, but who says it will be also at other life forms?",
        "thread_id": 17027
    },
    {
        "@timestamp": "2023-09-14T07:13:12.935392256Z",
        "author": "pip12345",
        "date": "2010-06-09T17:46:06+0100",
        "id": "844c061f574176b13636e164c4d7a620",
        "post_id": "post-229132",
        "text": "You fixed it already?Im getting bored and I wanna play with it so badly:(",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66528Z",
        "author": "Zachstar",
        "date": "2010-08-18T07:33:22+0100",
        "id": "39e6c5f2c7afd97dc06e89414292c8e5",
        "post_id": "post-228959",
        "text": "I am personally for the OGLA lite idea. If Shadows and maps are giving you that much headache Linux users can made do with what Normal Orbiter folks use in my opinion.For the bigger stuff I am of the personal opinion of going to Direct X 10",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.936749824Z",
        "author": "River Crab",
        "date": "2010-07-20T20:30:48+0100",
        "id": "35cbece82293ceaab0a18f69a7762cc9",
        "post_id": "post-229144",
        "text": "Hispa said:Hey! What the hell are you doing with my ship! :lol:\n\nFlying it into the (tiny) Sun, apparently. :rofl:RisingFury said:Someone's never seen a shadow in their life...\n\nLOL, it looks like one of my OFMM wallpapers! :lol:Anyway, can we expect some Sunshine-like scenarios for this? Might you be held static above the Sun, as the radiative forces on the shield counteract the star's gravity?I haven't seen Sunshine BTW, I just know it has USR and they have to save the sun or something.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:11.732598272Z",
        "author": "fausto",
        "date": "2010-08-24T05:45:09+0100",
        "id": "1a73de3213f6ab07d63e8a32a65554da",
        "post_id": "post-227706",
        "text": "The first module must be attached to the last stage.. the separation will take place in the second mission, during the final docking maneuvre.If you have a CTD, can you post here your Orbiter.log file, so we try to find out where is the problem?Thanks!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:47.849097728Z",
        "author": "computerex",
        "date": "2008-06-01T06:40:34+0100",
        "id": "7506cbba9749e64a12fb982ea97f4a4f",
        "post_id": "post-70296",
        "text": "I prefer GNOME as well, unfortunately I have never been able to run Orbiter in GNOME, at all. Has anyone tried to run it using Cadega?",
        "thread_id": 1703
    },
    {
        "@timestamp": "2023-09-14T07:13:45.095543296Z",
        "author": "garyw",
        "date": "2009-12-06T13:01:46+0000",
        "id": "84f48800f8f28ecce7fdfce559d225d7",
        "post_id": "post-70038",
        "text": "unnamedkid said:i just wanna know if i can make a manual burn for TLI or TEI?\n\nDepends on the craft. I would advise you to read the manual for the vessel that you are using.",
        "thread_id": 1687
    },
    {
        "@timestamp": "2023-09-14T07:13:13.079539968Z",
        "author": "PhantomCruiser",
        "date": "2015-03-05T20:46:22+0000",
        "id": "9bbdacb3aeee383a27d18dd49f74e7c9",
        "post_id": "post-229359",
        "text": "Ripley said:Could it be because of increasedfps?What is your fps figure with and w\/o D3D9?\n\nThat's kind of what I was thinking. I was working on a multistage project when Orbiter 10 became the gold standard, and I did notice a change in the way the guidance file acted. And when I added the D3D9 into the mix, it changed again. Of course I did have a triple frame rate increase too.I figured that there's more power to do the math now that something else is doing the graphics.",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:13:12.338937856Z",
        "author": "Tex",
        "date": "2010-06-06T02:58:03+0100",
        "id": "9cb3b62391c9a38205b739483aec214e",
        "post_id": "post-228311",
        "text": "^ me too, it is concerning. It's a shame because it is handy for staying in touch with long lost friends and family.. but I'm not at all one who wants my info shared with sites all over the net!",
        "thread_id": 14599
    },
    {
        "@timestamp": "2023-09-14T07:13:45.427450624Z",
        "author": "astrosammy",
        "date": "2008-05-31T21:11:35+0100",
        "id": "ec1d3d6f8b698a8948940cd8419a886b",
        "post_id": "post-70063",
        "text": "I'm watching the 300k stream.(This f:censored:stupid Deutsche Telekom thinks that no fast connection is needed in this \"very, very remote area\" here :chair: . Even my grandparents in Norway have a faster connention.)",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.374587904Z",
        "author": "T.Neo",
        "date": "2010-06-11T23:29:22+0100",
        "id": "3f2df9df27f313a3b228b92b2e0b80e0",
        "post_id": "post-229984",
        "text": "I meant \"hide\" in terms of reduce the thermal signature of the craft.A large thin shield would be placed between the ship and the enemy, and the ship would radiate waste heat at 90 degrees to the shield. The shield could be spectrally similar to an asteroid or cometary fragment, and thus be camoflaged as something \"uninteresting\".It has limits, of course- if the enemy has sensors scattered around the solar system sufficiently, you'll be easily seen.Another possibility is dazzling enemy vessels with lasers during a burn, so that they can't study your exhaust plume to see what sort of manouevre you are making.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.56847104Z",
        "author": "garyw",
        "date": "2010-06-12T14:33:38+0100",
        "id": "d0b7ba06380c27a51f160224136d2c18",
        "post_id": "post-228633",
        "text": "Urwumpe said:But I personally give this VSA here maximal 8 weeks, if they don't suddenly get enlightened.\n\nSIMNasa worked but I think that a VSA needs to have a series of programs in mind, a few flight manifests and a training programme before ever getting a ship into orbit. There was some discussion on this topic on orbiterradio.",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:46.928498176Z",
        "author": "MachJok",
        "date": "2012-06-16T08:34:31+0100",
        "id": "0fd990ebf26cdcc59b785b8d2ac1e498",
        "post_id": "post-265404",
        "text": "oh wow. No my .py is only 172032 bytes. Thanks for the heads up.---------- Post added at 00:34 ---------- Previous post was at 00:08 ----------I have never used git before I thought I could just download the file from the link. I found a .py athttps:\/\/gitorious.org\/blender-orbiter-io\/blender-orbiter-io\/trees\/masterbut that is way too small to be it. I tried using GIT BASH from shawn pierce...I am lost. I tried a clone command but it couldn't find the repository and a:)was returned as the error. Bizarre stuff.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.63551488Z",
        "author": "RisingFury",
        "date": "2010-06-13T11:00:38+0100",
        "id": "7e59d5ba98dba97ce7b96a406ddc50ff",
        "post_id": "post-230353",
        "text": "You didn't close your DGIV nose cone, Xyon!",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:11.997924608Z",
        "author": "Izack",
        "date": "2010-06-16T07:02:47+0100",
        "id": "e2094d715eff6752a233acd2566a434e",
        "post_id": "post-227935",
        "text": "Yes, come winter I'll be hibernating.;)I've been doing lots of stuff, actually. Work yesterday (yes, I have a job now, so I've lost the NEET title), OFMM manual-writing, plain old writing-writing, and yes, Orbiter-playing (though not the tour...that's been neglected.) I could go for a Yukarin-scale nap right about now, though...I guess you could call me a binge-sleeper. :rofl:On topic, don't worry too much about accuracy. You're turning a space-ship into a woman, for goodness' sake. :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.14296448Z",
        "author": "jguillaumes",
        "date": "2010-09-21T19:02:48+0100",
        "id": "784bb893d8467e2f6a6c74d18611bd7e",
        "post_id": "post-229718",
        "text": "Soyuz_TMA0_6 does not work. Neither the TMAJ nor the Ural are visible nor flyable.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:45.433297664Z",
        "author": "DaveS",
        "date": "2008-05-31T23:12:02+0100",
        "id": "a5135f886c12ecd9d4f8dd4700f835c9",
        "post_id": "post-70123",
        "text": "Belisarius said:It all looks groovy - I'd say there's no need for alarm on the plumes of plasma or chunks of debris front.Urwumpe - how did the ice get on the engines? They were just burning a moment ago, now they're iced up?\n\nThey're cooled with liquid hydrogen, the second coldest liquid in the Universe.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:12.038599168Z",
        "author": "Artlav",
        "date": "2010-07-15T20:24:02+0100",
        "id": "694e549ae1fb15fa691d5f89c299ba35",
        "post_id": "post-228028",
        "text": "WTFF?That's some inverse sanity thread.Also nice drawings, Crab in the River.How long have you been practising?",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.59919232Z",
        "author": "Ghostrider",
        "date": "2010-10-07T20:08:34+0100",
        "id": "7e620a70cf79035240128e24ae95113a",
        "post_id": "post-264666",
        "text": "RisingFury said::thumbup:Yea, maybe they got changed. I heard \"broken arrow\" several times in the context of air and artillery support in Vietnam war.\n\nKeep in mind that any nuke-related codeword is preceded by PINNACLE. If you hear \"Pinnacle - broken arrow\" then it's time to duck and cover.EDIT: \"Pinnacle\" is any report that is of interest to the NCA or DoD so a detonation or loss of live nuke would definitely be at the pinnacle of it (pun intended). Bent Spear (mishandling or breach of protocol during transportation of manipulation of nukes), Dull Sword (incidents causing reduced effectiveness of nuclear delivery systems or such) and Faded Giant (radiological events not related to nuclear weapons) are not at \"pinnacle\" level.",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.165393408Z",
        "author": "TerraMimic",
        "date": "2011-09-09T16:04:04+0100",
        "id": "abe033b606e3c9656d709417301194dd",
        "post_id": "post-229807",
        "text": "Is there a way to get \"To the Moon in 24 Hours\" to work in 2010-P1? I've tried it with and without the patches, and it blows up in my face every time I try to run it.The log file keeps claiming missing texture files. I'm not quite sure why this is happening considering it used to work on older versions of orbiter. So the textures must exist somewhere, right?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.296159488Z",
        "author": "Xyon",
        "date": "2010-06-05T15:50:41+0100",
        "id": "294bc4105eafe69e09aad0e22c9a35fd",
        "post_id": "post-228256",
        "text": "\"finfished\" ?As Woo482 said, there are two planned STS missions left, STS-133 (Discovery) and STS-134 (Endeavour), and then of course there's the possibility of STS-135...",
        "thread_id": 14591
    },
    {
        "@timestamp": "2023-09-14T07:13:46.754824192Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-06T03:56:34+0000",
        "id": "60d99867a4d4517be8ae3ce7e734ccd1",
        "post_id": "post-265256",
        "text": "Tycho6 said:\n\nI think the expedition to Enceladus should land right at that \"fork in the canyon\" so the astronauts could have some interesting scenery to view. It also just happens to be one of my favorite geological formations in the solar system.I wish there were more high-res Enceladus textures in that color. *Hint hint*",
        "thread_id": 16988
    },
    {
        "@timestamp": "2023-09-14T07:13:13.371708928Z",
        "author": "T.Neo",
        "date": "2010-06-10T18:26:17+0100",
        "id": "afa527223c39a2b2603b4196603ca0df",
        "post_id": "post-229967",
        "text": "In the future when learn to use unobtanium in order to survive striking interstellar matter a .99C any weapon we can imagine may not even be noticed by such hardy vessles.\n\nInterstellar debris when travelling at relativistic speeds are indeed a big problem, but the Valkyrie concept may have a solution- using a droplet radiator as a continuously replenished shield, which is also used to cool the engines. The particles fall back to the ship as it accelerates and are recaptured, so the droplets won't fly through star systems and wreak havoc. The ship then uses thousands of thin whipple shields during deceleration, that hang in front of the rest of the ship on a cable.Any unobtanium able to withhold it's integrity after being hit by particles at relativistic speeds would be a highly disruptive technology- it would allow for the construction of impossibly large megastructures, not to mention paper thin armor for tanks or ground troops...As for Sandcasters:Atomic Rockets said:And you can forget about laser defenses like Traveller style Sandcasters. There is no way that they can project a cloud dense enough to do any good.\n\nThen he discusses holding particles in a shield using magnetic fields, but the general consensus is that it is more trouble than it is worth.If you wanted to have the armor at a distance from the rest of the vessel, something like the shield idea proposed by Izack might be ideal.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.943596544Z",
        "author": "River Crab",
        "date": "2010-08-18T02:56:04+0100",
        "id": "063e10ef9a9dfe73e19f5c4dd0bd08ba",
        "post_id": "post-228064",
        "text": ":woohoo:Yes! Someone who totally gets it!They ARE very much like OS-tan- it seems I caved a little bit to some of the complainers when I edited the original post, but the intent is just as you say.I found it amazing how likableEmuii-tanbecame. :lol:Anyway, if you can't finish in Gimp, just post the sketch (if there is one). I'd be surprised if anyone managed to do something like that in Gimp, actually. Thanks to this thread, the people who can't do the imagining can do the drawing, and the people who can't do the drawing can do the imagining!:cheers:---------- Post added at 21:56 ---------- Previous post was at 18:23 ----------orbitingpluto said:As to personifying spacecraft, I have some opinions on the DGIV. She should intensely care for the crew by worrying for the cabin conditions, like if is too hot or cold and if the oxygen percentage is alright. And of course she is willing to blow herself half up to (hopefully) give the crew a chance to survive, unlike R2(XR2 that is). Being on the ball enough(or however autopilots affect personality) to aid her captain to orbit and bring him back down if his reentry skills are up to par should be part of how she acts; I don't do anthropomorphizing enough:)lol:)to really be sure as how to do that.\n\nSpeaking of OS-tans, this description kind of makes me think of DGIV being like 2k-tan. Does this sound correct?The DGIV bluescreen failure either validates (obviously Windows) or denies (2k should be more reliable). :hmm:Also, Gemini is not forgotten. I will not pass up an opportunity to draw a spacecraft in Sukumizu. :thumbup:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.919350528Z",
        "author": "Wishbone",
        "date": "2010-10-13T11:59:34+0100",
        "id": "6f1c9bc26ae235a2be98c2ac0fe0a07a",
        "post_id": "post-265896",
        "text": "Load up SolarSailEx test scenario. Unpause.Load up Lua console window.Code:v = vessel.get_interface('Albatross')\nterm.out(v)attempt to get elements:Code:elms = v:get_elements()CTD.",
        "thread_id": 17031
    },
    {
        "@timestamp": "2023-09-14T07:13:13.515018496Z",
        "author": "Moach",
        "date": "2010-06-13T20:32:53+0100",
        "id": "afd86a9fa7f1fb5c47d0bb2f4d4e5813",
        "post_id": "post-230182",
        "text": "i belive the next step should be about figuring out cheap ways of getting from earth to orbit, without leaving the most of your ship along the way, preferrably....this would allow something like a wet-dock to be constructed and operated in orbit, from which large, mars-and-beyond-faring vessels could be built and deployed...the SKYLON seems to be the only live project in these ways... now that STS is a museum piece, we really should get thinking of something better...any progress on long interplanetary flights is gonna be a herculean effort, as long as getting from ground to orbit remains such a big deali dislike thinking that if there was a war going on up there, things would go much faster... why is it that we humans only do our best when others are doing their worse?",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:11.949216Z",
        "author": "River Crab",
        "date": "2010-08-24T03:00:54+0100",
        "id": "84df7c58cb10587aefec19efeb5d5fae",
        "post_id": "post-228101",
        "text": "Pyromaniac605 said:PS: OMG KILL IT WITH FIRE!!!:probe::jawdrops:\n\n:rofl: Living up to your name, I see...",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.30096896Z",
        "author": "SiberianTiger",
        "date": "2011-03-16T20:38:42+0000",
        "id": "02577edc7cd0784a1f0b93abdc5fca23",
        "post_id": "post-264327",
        "text": "I want a Roscosmos blanket. Whoa, it's full of stars! :lol:",
        "thread_id": 16886
    },
    {
        "@timestamp": "2023-09-14T07:13:12.934924032Z",
        "author": "Woo482",
        "date": "2010-06-09T13:14:21+0100",
        "id": "7e8c0a75c23cca2724296e33cf434d00",
        "post_id": "post-229128",
        "text": "a simple config should work, this should be all it needs:Code:Meshname = Sunshield\n\nMass = 1000000\nSize=1056\n\n;docking port stuff\nBEGIN_DOCKLIST\n0 0  -183.6662   0 0  1    0 1 0\nEND_DOCKLIST",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:11.997850368Z",
        "author": "River Crab",
        "date": "2010-06-16T05:10:32+0100",
        "id": "4959d93b1aa361a335ceb7bde9378ca6",
        "post_id": "post-227934",
        "text": "Izack said:What exacly do you mean by that?(I'm on my 32nd consecutive hour awake I think...lost count...so it might be obvious.)\n\nI was drawing mostly from memory, save a few grainy grayscale images, after the second image. Small things like SCRAM inlet shape, engine+wing shape, and (the big one) panel lines were wrong. But now that I'm back flying the XR2 in 2010 I saw all those and corrected them.BTW, are you usually nocturnal or what? Your time is 1 hour ahead of mine (which would make it UTC-04:00 Atlantic time) and you are age 18 NEET, so I'd expect you to have a Yukarin-like sleep schedule. :lol:And sorry for:probe:ing, butwhat were you doing, awake 32 hours?!More solar system grand tour?",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.317693952Z",
        "author": "Clavius0712",
        "date": "2010-10-06T07:27:27+0100",
        "id": "355dc1339bac168aef32d0a75f66568c",
        "post_id": "post-264348",
        "text": "Thanks for your replies; I'll check out those links.",
        "thread_id": 16889
    },
    {
        "@timestamp": "2023-09-14T07:13:13.217245184Z",
        "author": "jambooger",
        "date": "2010-06-18T04:24:27+0100",
        "id": "faa112d7bf52b2e28f330ec22f328b56",
        "post_id": "post-229599",
        "text": "I dont understand something. International Space Station V3.1.2is on the list but many of the scenarios require Davids Shuttle Fleet which is not compatable.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.385387776Z",
        "author": "KKinsane",
        "date": "2010-06-26T08:12:38+0100",
        "id": "6db6824c769f96475a62789a3215e0e4",
        "post_id": "post-228364",
        "text": "...ok, I'll make it simple, can you bounce off the atmosphere and gain velocity, in orbiter?fail probe, 92 veiws and no reply whatsoever, :feedback::WTF:",
        "thread_id": 14610
    },
    {
        "@timestamp": "2023-09-14T07:13:45.427123712Z",
        "author": "pete.dakota",
        "date": "2008-05-31T20:54:42+0100",
        "id": "2c7590e49adf379c9c0b1b6ff8c5a140",
        "post_id": "post-70060",
        "text": "White room close-out in work.silent_protagonist said:Space Multimedia's feedseems to have pretty good quality (about in between NASA's feed and the link you posted) and only a few seconds of lag.\n\nHm. The yahoo feed actually seems to be around 5 seconds ahead of that one.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.442113536Z",
        "author": "Xyon",
        "date": "2010-06-11T16:07:18+0100",
        "id": "2802384220445d695d31f80428144f3b",
        "post_id": "post-230143",
        "text": "Indeed it does. Documentation is a wonderful thing, isn't it?",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:12.514153472Z",
        "author": "Donamy",
        "date": "2011-09-21T13:37:11+0100",
        "id": "0c510201c55f38117bee81929ab097e5",
        "post_id": "post-228505",
        "text": "Good find !!",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:47.033792Z",
        "author": "NukeET",
        "date": "2007-11-26T05:23:23+0000",
        "id": "fe771ba46ae774b8a4a2bc75f1d2f30e",
        "post_id": "post-12952",
        "text": "Story on Space.com:http:\/\/www.space.com\/scienceastronomy\/071120-star-finder.htmlWeb site:http:\/\/astrometry.net\/",
        "thread_id": 170
    },
    {
        "@timestamp": "2023-09-14T07:13:13.029059328Z",
        "author": "statickid",
        "date": "2010-06-10T22:10:35+0100",
        "id": "a865e446152493955de386885fb0603f",
        "post_id": "post-229260",
        "text": "NosferatuAce said:Time acceleration is limited\/not available\n\nsorry but :rofl::hail::woohoo::jiggy::rofl::LOL!::eek:rlyflag:",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.661527296Z",
        "author": "the.punk",
        "date": "2010-07-21T13:41:32+0100",
        "id": "cd9d78282b84cbf680f783fa4f9051af",
        "post_id": "post-228927",
        "text": "For which Orbiter-Version is this version made? Does it work with the newest beta?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:44.718552576Z",
        "author": "Interceptor",
        "date": "2010-10-12T04:01:09+0100",
        "id": "f84675cc91360ecc6c490ceba38e8ace",
        "post_id": "post-264041",
        "text": "Are you sure your docked?Pyromaniac605 Dock,and then wait a few seconds go back,and see if your ship is drifting away from the dock.",
        "thread_id": 16852
    },
    {
        "@timestamp": "2023-09-14T07:13:13.155007232Z",
        "author": "IronRain",
        "date": "2010-10-25T09:54:27+0100",
        "id": "fdfbb9a31527676c3daa372fe4da1a67",
        "post_id": "post-229736",
        "text": "JonnyBGoode said:Suisei_Sakigake: The scenario with the ships rendezvousing with Halley works, and the comets work, and the bases... but the rockets on the launch pad are invisible.\n\nWorks all fine for me. Sure you have the right stage.dll? (Just asking)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.948333824Z",
        "author": "River Crab",
        "date": "2010-08-23T22:21:28+0100",
        "id": "cea2f9a86ce319e19f4e1ba86b577abf",
        "post_id": "post-228096",
        "text": "\u3042\u3084\u3084\u3084\u3084Frogisis said:Orbiter Mecha-Musume, huh?A'ight, I'm down.I see you do not have a DG-IV girl yet. Well, I have taken the liberty filling that gap:\n\nOMG! I think the only suitable response here would be an image response. Followed by text.So:OK, so I fail at copying your style. But it was like, suddenly, the level of art in this thread jumped up a few levels! I needed to draw something! :lol:There's some Photoshop action to account for the fact that it's both extremely sketchy, and made of graphite mechanical pencil rounds, rather than the Unobtanium charcoal you seem to be using. I did get a chance to use my kneaded rubber rubber (LOL), but it's obviously not my usual style. And even with all that Photoshop it's still not as good as yours, which is pretty much the best so far.\u3057\u304b\u3057\u3055\u3041\u3001\u3054\u89a7\u306e\u901a\u308a\u3001\u3064\u308b\u307a\u305f\u3001\u30ed\u30ea\u30b3\u30f3\u306a\u3069\u306f\u5168\u3063\u7136\u4ffa\u306e\u8da3\u5473\u3058\u3083\u306a\u3044\u3001\u30e1\u30ab\u5a18\u306e\u6c7a\u307e\u3063\u305f\u96f0\u56f2\u6c17\u306e\u9055\u53cd \u3060\u3068\u3057\u3066\u3082\u3002\u30bf\u30c3\u30c1\u304c\u3082\u3063\u3068\u300c\u7537\u524d\u300d\u3060\u3068\u3044\u3048\u308b\uff18\uff10\u5e74\u4ee3\u306f\u3084\u3063\u3071\u308a\u3001\u65e5\u672c\u30a2\u30cb\u30e1\u306e\u30b4\u30fc\u30eb\u30c7\u30f3\u30fb\u30a8\u30fc\u30b8\u3060\u3063\u305f \u3093\u3060\u306a\u3041\u3002\u3044\u304f\u3089\u5f53\u6642\u306e\u4ffa\u304c\u8d64\u3093\u574a\u3060\u3063\u305f\u306e\u306b\uff08\u7b11\u306a\u3093\u3068\u3044\u3046\u304b\u3001\u8089\u611f\u7684\u306a\u611f\u3058\u3063\u3066\u3044\u3046\u3088\u308a\u3001\u3059\u3053\u3057\u7b4b\u8089\u8cea\u306e\u3042\u308b\u753b\u98a8\u304c\u5b9f\u4f53\u306e\u3042\u308b\u3001\u5c0a\u656c\u3067\u304d\u308b\u3088\u3046\u306a\u30ad\u30e3\u30e9\u3092 \u751f\u307f\u51fa\u3057\u3066\u3001\u3057\u304b\u3082\u30a2\u30e1\u30b3\u30df\u3068\u9055\u3063\u3066\u307e\u3060\u53ef\u611b\u3044\u3093\u3060\u3068\u601d\u3046\u3002\u3044\u304f\u3089\u53e4\u81ed\u304f\u601d\u308f\u308c\u3066\u3044\u3066\u3082\u3001\u73fe\u4ee3\u306e\u300c\u30dc\u30af\u30c3\u5a18\u300d\u304c\u3042\u306e\u9803\u306e\u300c\u4ffa\u5973\u300d\u306b\u7d76\u5bfe\u304b\u306a\u308f\u306a\u3044\u3002\u3042\u308c\u306f\u610f\u898b\u3058\u3083\u306a\u304f \u3066\u3001\u3053\u306e\u63b2\u793a\u677f\u306e\u4eba\u304c\u304d\u3063\u3068\u5206\u304b\u3063\u3066\u304f\u308c\u308b\u79d1\u5b66\u7684\u306a\u4e8b\u5b9f\u3067\u3042\u308b\uff08\u7b11\u307e\u3001\u3044\u3064\u3082\u30d0\u30fc\u3084\u30d1\u30fc\u30c6\u30a3\u30fc\u3067\u3088\u308a\u306b\u3088\u3063\u3066\u30ec\u30ba\u306e\u5973\u306e\u5b50\u306b\u30e2\u30fc\u30b7\u30e7\u30f3\u3092\u304b\u3051\u3061\u307e\u3046\u30aa\u30c6\u30f3\u30d0\u3001\u3042\u308b\u3044\u306f\u300c\u304a\u306a \u3079\u300d\u597d\u304d\u306e\u4ffa\u304c\u305d\u3046\u8a00\u3063\u3066\u3044\u308b\u304b\u3089\u305d\u3093\u306a\u306b\u672c\u6c17\u306b\u3057\u306a\u304f\u3066\u3082\u3048\uff5e\u3088\u3002\uff08\u7b11\u3068\u306b\u304b\u304f\u3001\u5b87\u5b99\u8239\u305f\u3093\u3001\u9811\u5f35\u3063\u3066\u304f\u308c\u3088\u3002(Just complaining about popular drawing styles, pay it no mind... )\n\nAnswering partly in English for everyone's confusion:You make a good point, and obviously you're old-school. And you're right of course; moe seems to be pervading popular culture these days like never before. I can't make much comment on the \"Golden Age\" you speak of, but today everywhere it seems like \u300c\u3053\u306e\u3079\u305f\u3079\u305f\u30ed\u30ea\u30b3\u30f3\u3069\u3082\u3081\u300d. And since my style is completely self-taught I ended up drawing like that, as well. \uff08\u4e0b\u624b\u65e5\u672c\u8a9e\u306b\u3054\u3081\u3093\u306d\u3002\uff09\u4eca\u3001\u300c\u3053\u306e\u6642\u4ee3\u300d\u306e\u65e5\u672c\u30a2\u30cb\u30e1\u3092\u3042\u307e\u308a\u898b\u3048\u306a\u3044\u3051\u3069\u3001\u4ffa\u306e\u610f\u898b\u306f\u30b2\u30fc\u30e0\u3068\u30cd\u30c3\u30c8\u304b\u3089\u3060\u3002\u4e8b\u5f8c\u30bd\u9023\u306b\u751f\u307e\u308c\u305f\u304b\u3089\u3001frogisis\u306e\u300c\u30b4\u30fc\u30eb\u30c7\u30f3\uff65\u30a8\u30fc\u30b8\u300d\u306f\u6b74\u53f2\u3060\u3002\u305d\u3057\u3066\u3001\uff2f\uff33\u305f\u3093\u306f\u30e1\u30ab\u5a18\u3088\u308a\u64ec\u4eba\u5316\u304b\u3089\u3053\u306e\u30c8\u30d4\u30c3\u30af\u306f\u5316\u3051\u305f\u3002\u30aa\u30fc\u30b1\u30fc\u3001\u82f1\u8a9e\u3067\u3002\u3002\u3002That's not to say I'm innocent or anything.:p(Way to add to the TL;DR...FL;DR, maybe. Foreign Language; Didn't Read) :lol:But now, the important part!This thread is anyone's interpretation, so all ranges of art become available. As I stated in the first post edit, it can be anything. But I think your post has given me the kick that I need for fully revealing this:\u5984\u60f3\u3060\u3001\u7d76\u5bfe\u5984\u60f3\u3060\u3002\u3002\u3002I haven't been too serious about these before, but you've convinced me to go ahead...Basically what I was envisioning with this was an Orbiter fanbook\/artbook type of thing. So instead of trudging through this thread, we'd have a compilation of all the GOOD things that have come from it, and something the rest of our Orbinauts could appreciate. Or even people who aren't Orbinauts, but like the idea of mecha shoujyo and spaceflight. A paper book that you can hold, or at least a PDF of it.Now, people don't usually make fan books for simulators, but that's what's original about it, right?:)We probably only have 1 picture worthy of an art book so far, Frogisis's DGIV, and it's the only one that seems that itcouldbe part of an art book. But I hope to change that. With a boost in quality we could get some real content. Stuff like pictures, comics, things that would go into a physical book made of paper. So, how about it?\u7d76\u5bfe\u5984\u60f3\u3060\u308d\u3046\u3002\u3002\u3002\u6cb3\u87f9\u3001\u30a2\u30a6\u30c8\uff01:hail::probe:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.708232192Z",
        "author": "RisingFury",
        "date": "2010-10-08T22:33:00+0100",
        "id": "92033b38b640a16f3ec57ae74bc78422",
        "post_id": "post-264893",
        "text": "It's interesting that you got a CTD in this case, assuming RevertMasterAlarm() has no errors.I had an infinite loop somewhere when I was rewriting the instruction queue for the OBSP autopilot and my Orbiter just froze...",
        "thread_id": 16940
    },
    {
        "@timestamp": "2023-09-14T07:13:13.400180736Z",
        "author": "FSXHD",
        "date": "2010-06-10T03:14:49+0100",
        "id": "d8e056925ef8a2dc2349cdf952ad367b",
        "post_id": "post-230047",
        "text": ":probe:I am an active member of an active virtual airline in the flight sim community. The way we run things might be helpful to creating a successful virtual space agency.First off, there are two options of creating a virtual space agency.1-base it off a real space agency- the benefit of this is you have the missions (some at least, you can create fictitious missions as well) already made and developed for you, and for government agencies, many of the documents are available to the public and can be used for technical aspects of the mission. I fly for the virtual version of British Airways. We fly the same routes at the same times with the same aircraft as our real world counterpart. Another benefit\/disadvantage of being based off a real organization is the possibility of support from the real world counterpart. Either the organization will accept the fact that the virtual organization exists and supply them with information to help them run. At British Airways Virtual, we are supported by the real BA and they give us info (company ops and procedures, etc.) that you wouldn't normally get by just visiting their site. On the other hand, the real organization may not approve of having a virtual counterpart based off themselves. They may not like this for a number of reasons and they could sue and your VSA will crash and burn.2-create a fictitious VSAWith this type, there are no restrictions really at all, but there are some disadvantages. Many people prefer to join VA\/VSA's based off of real world organizations due to the fact that they hear about them and want to do what they do because the end user is unable. In turn, option-1 VA\/VSA's are more popular, so you went get the booming membership at first. Another set back is that the administration has to create the missions\/projects itself. People can get lazy and nothing gets done. The admins have to create engaging-enough missions so that the membership will be inclined enough to fly them.Another good measure to take in a VSA is to have a pilot client that tracks the end users flights\/missions. This makes sure that the pilot is performing the expected mission.Once a VSA-type has been chosen I will provide more information about that type to help the development process. I am offering my experience in flight sim VA's for helping to develop VSA's. So if you have ideas, just give me a holler and I can provide some input\/feedback\/constructive criticism.Anyways, I hope this post proved helpful to at least one person.Regards, Kevin Burns",
        "thread_id": 14700
    },
    {
        "@timestamp": "2023-09-14T07:13:12.532654848Z",
        "author": "mc_",
        "date": "2010-06-07T15:08:32+0100",
        "id": "867cd46a122221c4d00e2d94fa12f32c",
        "post_id": "post-228564",
        "text": "As far as i know (i had the same problem before), this problem is about mesh file location. Check again, please.And, if it possible, write here a piece of config file, where the mesh is referred, and a true mesh file adress.\/\/sorry for lame english. Hope you'll understand me.",
        "thread_id": 14633
    },
    {
        "@timestamp": "2023-09-14T07:13:46.914575104Z",
        "author": "vlad32768",
        "date": "2012-06-08T00:51:01+0100",
        "id": "7a7239602284866405d726d26c650e2b",
        "post_id": "post-265393",
        "text": "jrriss said:I get this:Code:\\io_orbiter_msh.py\", line 612, in export_msh\n    if not (mat.name in mtrls):\nAttributeError: 'NoneType' object has no attribute 'name'\n\nI suppose that there is an empty material slot in object's material slot list. Delete this slot or assign a material to it.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.178815488Z",
        "author": "Hmuda",
        "date": "2010-06-11T11:13:01+0100",
        "id": "4e674778a215612093aaff7aac945be0",
        "post_id": "post-229511",
        "text": "[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3279]ScreenCapture[\/ame] seem to work all right.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.616099072Z",
        "author": "Woo482",
        "date": "2010-06-08T00:07:55+0100",
        "id": "9ff2a4890a0c3a7dd25badb00b83d7bb",
        "post_id": "post-228646",
        "text": "Thanks ! congratulations on getting this out:cheers:sometimes I still can't believe you provide this amazing simulator for free:cheers:!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.43446144Z",
        "author": "Carl",
        "date": "2008-06-01T00:26:04+0100",
        "id": "dc45b869f5c2f21715a14637ce36c0ea",
        "post_id": "post-70134",
        "text": "Omg i totally forgot bout discovery:censored:oh my days this has p-ied me off so much now.I saw the ISS go passed earlier bout 10:00 cause my bro smokes and he noticed it and i said to him, they have a blocked toilet on there, he said a blocked toilet they can`t have they just let the waste go out into space :lol:.And this has got me thinking how does there toliet work on the ISS or in space for that matter, i know like for apollo missions they just dump it into space but what bout ISS?:cheers:Carl",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.365239552Z",
        "author": "statickid",
        "date": "2010-06-10T02:14:55+0100",
        "id": "1db027229c81a6091b154d325afbdbc4",
        "post_id": "post-229950",
        "text": "Izack said:.....2. Distribute weak points (Hab modules, engines, for goodness' sake PROPELLANT TANKS) across a large truss\/framework, and carry a smaller mass of shield separated from but connected to the framework. Essentially, hide your weak spots behind the shield and hope that if you don't get the first strike, you'll live to make the second.............\n\ntrue, although it almost seems there there aren't many superfluous areas of most spacecraft.get shot in the hab module: crew diesget shot in the radiator structure: ship overheatsget shot in the fuel: stranded on bad courseget shot in the guns: harmlessget shot anywhere: perhaps you're going to lose your life support\/electrical\/control\/communicationgetting shot at all seems like a bad situation!the ice armor seems cool.i was looking at all the guns on those ships you posted, for the non-laser type you'd have to have to be bristling with micro thrusters and shock absorbers for canceling out all the forces at work from launching and firing guns. all over the place.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.758943232Z",
        "author": "orb",
        "date": "2010-06-03T23:26:23+0100",
        "id": "7c11d96ab67b91e332cde9e6867ce4a3",
        "post_id": "post-227757",
        "text": "Warped said:I checked but I couldn't find it there either.\n\nBecause content of that site was moved to downloadorbitersim.comHere's the download page you are looking for:http:\/\/downloadorbitersim.com\/?page_id=93",
        "thread_id": 14567
    },
    {
        "@timestamp": "2023-09-14T07:13:13.374092288Z",
        "author": "ar81",
        "date": "2010-06-11T21:02:16+0100",
        "id": "b5ef03ec11dbcbdb8febc36e7586a744",
        "post_id": "post-229980",
        "text": "T.Neo said:The problem is, in space you are always visible... :shifty:\n\nNope. You rely on sensors. If sensors can't see you, you are invisible.Examples:How many pieces of junk smaller than 1 meter are up there near geostationary orbit? How many particles of junk smaller than 10 cm are in LEO? NORAD can't see.How many undiscovered asteroids are out there in the solar system?Name the darker ones only.Well, Orbiter can see everything... perhaps it is the all mighty probe...",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:45.442096896Z",
        "author": "orb",
        "date": "2010-10-05T21:52:34+0100",
        "id": "99621c6c59fe3467a5f0035b4486f55f",
        "post_id": "post-264474",
        "text": "I believe it's connected to antialiasing of texture transparency. Can you change graphics settings separately, or only min..max? There should be something like alpha to coverage (IIRC, this is ATI's equivalent of alpha multisampling on NVIDIA), or alpha multisampling or supersampling, If you have separate settings for it, try disabling just this setting (other AA settings used for edges of meshes will remain untouched then).You can also try with copying these textures from Orbiter 2010 to your Orbiter 2006, and checking if it improves:Code:Exhaust.dds\nexhaust_atrcs.dds\nExhaust_atsme.dds\nExhaust_atsrb.dds\nExhaust2.ddsThey are slightly changed, but layout of the texture is the same, so they should work with fine with Orbiter 2006.---------- Post added at 22:52 ---------- Previous post was at 22:47 ----------Wait, aren't you using 16 bpp colors? The background on the screenshot looks like that. If that's the case, try 32 bpp mode.",
        "thread_id": 16901
    },
    {
        "@timestamp": "2023-09-14T07:13:12.637926912Z",
        "author": "dbeachy1",
        "date": "2010-07-23T09:42:34+0100",
        "id": "0cacd8b9cc8f091ced7b22e3dcfefb7b",
        "post_id": "post-228789",
        "text": "Hi all,The XR2 1.1c & XR5 1.3c update versions have just been released. The only fix in these versions is a resource leak fix on vessel startup: in technical terms, I had forgotten to calloapiCloseFilein the loop that parses all theConfig\\Vessel\\*.cfgfiles on vessel startup.However,based on my testing here I believe that resource leak bug could result in overflowing the Orbiter core's internal 'oapiOpenFile' array, possibly causing a CTD or other odd behavior on Orbiter startup. [I tracked down the bug when I was able to reproduce a startup CTD with some complex test scenarios.] Because this is a CTD fix, I opted to release updated XR2 & XR5 versions with the fix right away rather than wait until the next scheduled patch.So if any of you were getting CTDs on Orbiter startup in a complex installation with the XR2 or XR5, please download the updated versions and try it again. As always, you can get the new versions on myWeb site.Happy Orbiting!:cheers:",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:45.595632896Z",
        "author": "jstowe96",
        "date": "2010-10-07T01:39:10+0100",
        "id": "b8f2eb8c63a549e83601f9661a060783",
        "post_id": "post-264636",
        "text": "I never said it did way 1million tons i said it weighs about the size of a small truck but yet heavy enough to be a 1.5 megaton H bomb, also that bomb can go up to 7,000 degrees Farenheit, or 3871.1111111111113 degrees celcius. 2x hotter than the suns surface. Plus the radioactive fall out kills another 1million people and it spreads to about 250-500 miles.",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:12.934092544Z",
        "author": "gattispilot",
        "date": "2010-06-08T23:39:59+0100",
        "id": "1cc98216c0626a2d266fd55a1ca9a30a",
        "post_id": "post-229121",
        "text": "How about this:not sure what to texture the middle tube.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:11.729382144Z",
        "author": "Yoda",
        "date": "2010-07-14T03:11:26+0100",
        "id": "76813b670dff4f42309bb6d29d263787",
        "post_id": "post-227685",
        "text": "Is this station going to be UMMU compatible ?????Would be great to use with David's fleet.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.82838912Z",
        "author": "Wishbone",
        "date": "2010-10-13T07:31:12+0100",
        "id": "e705e2e14377a135892f5f83068a57ae",
        "post_id": "post-265014",
        "text": "Hmm, I supposed that re-fuelling was cheating... Aerobraking is your friend, and Aerobrake MFD AoA autopilot is instrumental in maximizing L\/D during the maneuver (It was something like 5.8 degrees, YMMV). The tricky thing is keeping the node and perigee at the same phase angle, one needs extra burns to this end.",
        "thread_id": 16961
    },
    {
        "@timestamp": "2023-09-14T07:13:13.0956224Z",
        "author": "weepleman",
        "date": "2010-07-28T05:21:32+0100",
        "id": "9a1c6f9db42c0dae15b1368f7f1465bc",
        "post_id": "post-229375",
        "text": "Okay, I am getting really close with OGLA, but I am still not able to get it running.",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:13:12.5174016Z",
        "author": "Graham2001",
        "date": "2012-10-25T23:07:35+0100",
        "id": "8bc70a1b4baf6e7fa107470d12a50c39",
        "post_id": "post-228531",
        "text": "Thanks for the youtube version, but I'll stick with what I have since the transfer seems to have worked. It's been interesting to rewatch Emmerich's 'graduation thesis', visually I'm seeing a mix of Alien & 2001.Either he or his special effects people did a better job of shuttle docking than some later American film makers (See theOP). The shuttle docks nose on with the station and then a tunnel locks to the launchpad entry hatch.The shuttle in the film is the 'Maryland' BTW.Later:One thing if anyone does decide to model the Arklab, the orientation of the station is with the docking area and the C.O.R.A antenna pointing towards the Earth, despite what the cover pictures show. Screenshots will follow later on in the week.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:46.390966272Z",
        "author": "Izack",
        "date": "2010-10-14T16:00:47+0100",
        "id": "41524775305fe2aa3607df7602a5222b",
        "post_id": "post-265140",
        "text": "adamb193 said:At the climax of 1812 overture the shuttle launches accompanied by tons and tons of pyro.\n\nHere's all the pyrotechnics such an event will ever need:[ame=\"http:\/\/www.youtube.com\/watch?v=urxrOI6-RlE\"]YouTube - Space Shuttle Main Engine (SSME) Startup Sequence[\/ame]",
        "thread_id": 16973
    },
    {
        "@timestamp": "2023-09-14T07:13:13.177451264Z",
        "author": "astrosammy",
        "date": "2010-06-10T16:45:24+0100",
        "id": "97af748babb421e41a87602068374c5d",
        "post_id": "post-229498",
        "text": "Having a CTD with UMMUFA. With wich vessel have you tested it?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.562297344Z",
        "author": "Sunhillow",
        "date": "2008-10-13T19:06:22+0100",
        "id": "cda85ca65924f9decbdb1dad90a628ae",
        "post_id": "post-65786",
        "text": "Heute um 20:15 wird diese Sendung wiederholt:)Habs zuf\u00e4llig entdeckt",
        "thread_id": 1464
    },
    {
        "@timestamp": "2023-09-14T07:13:44.85989632Z",
        "author": "Bj",
        "date": "2008-05-30T04:03:08+0100",
        "id": "fa53a6f788ea52928b8e00a7097a66ba",
        "post_id": "post-70024",
        "text": "Russ_H said:I am working on payload logic and I am having trouble finding all the vessel names. I can get the vessel count and a handle by index but I can't get to the name of the vessel.I think I need to use optiGetObjectName and then feed it a handel for it to return me the name.I have trouble understanding how some thing works from the synopsis in the api unless I can track down a working version of it in the sampel code and then run debug on it to see how it works in realtime.IF some one could show me what the code looks like I would be grateful.I found some code in the shuttlea sample project that was very helpfull.I could be wrong about this. this is way over my head I think.\n\nIf I can, what is your propose of getting the vessels name?and the get name function is likeCode:void oapiGetObjectName (OBJHANDLE hObj,char *name,int n)and is that all your asking?",
        "thread_id": 1686
    },
    {
        "@timestamp": "2023-09-14T07:13:13.405725184Z",
        "author": "T.Neo",
        "date": "2010-06-10T20:01:06+0100",
        "id": "2baa654a80d02305776b53ce0d2d5318",
        "post_id": "post-230060",
        "text": "Sadly with a lot of fairy dust...i mean, unobtainium.\n\nI don't know... some of the aspects of the shuttles might not make sense (the sharp angles, high wing), and others are a tad farfetched (the thing has VTOL capability and can use the engines for lift for long periods) but considering how thought out the ISV was, I'd like very much to see what background there is, if any, behind the Valkyrie shuttles.It might help a bit though, that Pandora has a surface gravity of 0.8 G, atmospheric pressure of 1.2 Earth atmospheres and a atmospheric density of 1.4 Earth atmospheres (apparently due to gases like Xenon and CO2, which is partially why people are seen wearing those silly masks).The ISV Venture Star qualifies as sheer awesome though, IMO...",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:12.63821696Z",
        "author": "N_Molson",
        "date": "2010-07-23T16:16:48+0100",
        "id": "35b019510af05409eff381d79bc7ecad",
        "post_id": "post-228792",
        "text": "Well, that patch seems to have solved the problems I had. I ran a complex \"persistent\" scenario at x10 for a few hours with a XR2 in it, then I was able to load it again without troubles. Good job ! :thumbup:",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:45.241485568Z",
        "author": "Hielor",
        "date": "2010-10-05T22:00:49+0100",
        "id": "a133ee5fce1acd112b06034b03965c75",
        "post_id": "post-264271",
        "text": "Pyromaniac605 said:If you have TrackIR why don't you have VR Goggles?Head tracking combined with VR would be epic.Darren\n\nBecause VR goggles already have built-in head tracking? Also, VR goggles are typically a miserably low resolution, whereas TrackIR lets you use the full resolution of your monitor(s).",
        "thread_id": 16885
    },
    {
        "@timestamp": "2023-09-14T07:13:13.140579584Z",
        "author": "Xyon",
        "date": "2010-09-07T06:35:03+0100",
        "id": "2d4cb967f94ea55e9af0d2fc16fd091e",
        "post_id": "post-229699",
        "text": "Because users care more about whatdoeswork with Orbiter than what doesn't. If you're looking for an addon and want to know if it's compatible with Orbiter 2010, but you only have a list of what has been tested and found broken, you still won't know.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.948118784Z",
        "author": "orbitingpluto",
        "date": "2010-08-23T08:28:42+0100",
        "id": "d2aa4e76a1978c66813a39117c29629c",
        "post_id": "post-228094",
        "text": "Pyromaniac605 said:Who else reckons we need to start calling orbitingpluto 'The Postmaster'? :lol:\n\nRiver Crab said::hail:The Postmaster!\n\nSo shall it be written, so shall it be done(I waited a long time to say that).On to less vain stuff.River Crab said:Don't worry, I don't mean to make you work...in fact, with your hard work put into some other stuff, that other stuff might be further along by now...:dry:\n\nI don't mind. Gives me time to straighten my stuff out:thumbup:River Crab said:\u3064\u308b\u307a\u305f is like \u307a\u3063\u305f\u3093\u307a\u3063\u305f\u3093 which is to say, flat chested. Let's just say, um...Izack, \u8aac\u660e\u3061\u3087\u3046\u3060\u3044\u3088\u8aac\u660e :rofl:\n\nIzack said:Explain what? Pettanko?Well, a picture says at least 3 words, so...Yeah. That's more or less entirely it.:rolleyes:\n\nI thought I knew what you meant, but waiting for an explanation certainly is justified by hindsight. I got to see pictures instead of walls of text. Sadly most of the text is my own.:facepalm:River Crab said:It seems the outside is starting to intrude into my dream world, which is to say, a Nightmare in Dream Land. So sorry for the lack of feedback\/logging off at UTC 00:03.\n\nSounds horrible. No need to apologize, I already shown I can have a good time talking to myself as well as when somebody is around;).River Crab said:I didn't plan to give them individual personalities anyway so blending all of them together is fine. For purposes of continuity of future comics or what-have-you, the most we would have at once is 2, so yeah.\n\nI was thinking we would have only one of each(except the Shuttles, but that is something for later) even though we need two Geminis for Gemini Missions 6 and 7, the dual Gemini rendovous mission. Could work if her twin gets disguised, but that wouldn't be accurate. Too bad the sane Orbitnauts are all gone, I would like to hear their input. I feel I getting a bit loose with regards to accuracy. Of course this is O-F, I wonder why the:probe:hasn't struck me done for my lack of realism.River Crab said:Since the LM was both the bug, not exactly streamlined-looking, and also very light, maybe she could be like Wriggle (Nightbug), being the \u307a\u3063\u305f\u3093\u5b50 and all (there is no English for the term \"Pettanko\", sorry).\n\nIf the antennae fits:). This could be more or less as things go on. We have to see.River Crab said:I think the atmospheric burining-up-ing thing could be a (sad) story element. There was a cool Hayabusa video like that on Nico (music was MOTHER by Hirasawa Susumu), which it seems nobody but me has an account at, and so you can't view it. I couldn't find it on Youtube...\n\nCould be a sad story element as a one time thing, but on the scale of the Apollo missions..... the word genocide comes to mind. I don't want NASA portrayed as some evil spacecraft sacrificing bastard. There is the fact NASA has destroyed thousands of boosters.... we could have a Gendomoment in the works where the -tans realize this.River Crab said:Another possibility is to make the CSM a back-stabbing Yandere.\n\nThere could be a great caption this pic of the CSM tossing the LM to burn. I feel bad already for suggesting this.River Crab said:At least one time a camera was incorrectly loaded and so couldn't take any pictures, another time I think a camera was left in orbit by one of the astronauts...I could be wrong...anyway, Blue Gemini would be better with cameras, for the needed orbital surveillance.\n\nThanks for the info!Pyromaniac605 said:Anyway back on topic. What about an entire family of Shuttles you've got the three sisters, Discovery Atlantis and Endeavour, the youngest who have basically forgotten the deaths of their two older sisters Columbia and Challenger. Kind of a crappy idea but I'm just throwing it out there.\n\nRiver Crab said:Anyway, I had already planned this, see earlier. Although I only have Atlantis and Enterprise so far.I reckon Atlantis should be celebrating right now, as it has been decided that she gets one more flight.It will be her \"second last flight.\":)\n\nI think we should have a go at having all of them, only in a tasteful manner. I've had family members die, and if some one erased that to be more convenient in a biography, it would... uh oh, I'm have a double standard here:embarrassed:. Given that the shuttles are iconic as individuals, having them all be themselves makes sense to me. Yet I'm also making the earlier craft blended. Should I let this continue? It lends accuracy to the Shuttles and makes it easier to characterize the more numerous(and mostly one mission only) earlier spacecraft. It also makes keeping the LM alive after each mission.It still is bugging me about representing the early spacecraft as one. The Gemini 6-Gemini 7 dual mission(I mentioned it before though) is one thing. If my Gemini is the only Gemini, who does she does she meet up with in space? I could put Blue Gemini up there(disguised), but then I have the Air force in space when never never flew a Gemini mission. It would make Blue Gemini actually have a purpose though, besides playing about on the ground:smile:. There is also the Liberty Bell 7, the one Mercury capsule that sunk, which could I say was only a near drowning, which is fudging the truth. Then there is the Apollo 1 fire. How do I do that? Roast the CSM and say she got better? I don't want to sacrifice accuracy for plot. Or should I just say 'Its spaceship girls! LOL lets make them kawaii!'. This is too hard for me to solve alone, and I don't mind if any one tells me I been a idiot up tell this point so long as they can convince me as to the best way to go about this.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.306277632Z",
        "author": "Pyromaniac605",
        "date": "2010-10-05T06:48:29+0100",
        "id": "8df3d6408a6f7b3792d4df439c48c87a",
        "post_id": "post-264333",
        "text": "Does anyone else have this DVD series? Has anyone here even heard of it? I have volumes 1,2 and 4 I love them.The first DVD covers Freedom 7, Mercury, Gemin 4 and 6 and Apollo 11.The second which also happens to be my favourite covers Apollo 13,15,16 and 17 along with the ASTP.The fourth and final DVD covers Challenger then what is basically a bunch of seemingly random clips from the first 25 years of NASA that they call a 'montage'.If anyone has Volume 3 please post what is in it I've been wondering for ages.Darren",
        "thread_id": 16887
    },
    {
        "@timestamp": "2023-09-14T07:13:13.161692672Z",
        "author": "ky",
        "date": "2011-07-27T18:28:28+0100",
        "id": "ed8055bed8363fcf7b4d0277abb0d343",
        "post_id": "post-229796",
        "text": "Which canaveral.cfg did you put the lines in?It should be in Config\/Earth\/Base\/Canaveral.cfg.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.533626368Z",
        "author": "Woo482",
        "date": "2010-06-07T17:02:20+0100",
        "id": "5bc908ba8584be7d1fc2bd94749dbf39",
        "post_id": "post-228571",
        "text": "Try creating this file in your \"config\/Vessels\" directory:Code:Meshname = Simple-Craft\nMass = 1e1call it \"MyMesh.cfg\" or something and add it to your scenario, that'll help you see if the mesh itself is causing the crash, and do you mind using the \"code\" tags around your scenario and .ini files? it makes them much easier to read.",
        "thread_id": 14633
    },
    {
        "@timestamp": "2023-09-14T07:13:46.792780288Z",
        "author": "Grover",
        "date": "2010-10-11T19:20:37+0100",
        "id": "d41f75aa7a0d0b2093542bacc0f6de38",
        "post_id": "post-265273",
        "text": "RisingFury said:Now where did I put my hardhat...\n\nawesome:D",
        "thread_id": 16991
    },
    {
        "@timestamp": "2023-09-14T07:13:13.236304896Z",
        "author": "Face",
        "date": "2010-06-09T14:20:24+0100",
        "id": "aeb7ae39f967abec845ca3b9f08c1e83",
        "post_id": "post-229830",
        "text": "Sorry, I don't understand nor speak Spanish, so this is what Google translator spit out on me:AMOE said:I leave this post on behalf of two groups of simulation with Orbiter, and Orbi amoe probes, which are carried out missions such as sending satellites and its collection, construction of space stations and bases, etc ... come on, saving Orbiter normal with a program we use to track the telemetry (VMC) and simulate a control room, another to communicate (usually Team Speak 2) between us and this is the main reason for the post, OMP for all these missions and flights, many of which could be of instruction to teach to perform certain maneuvers, academy plan (here all know how many people download Orbiter, crashes and uninstalls it, right?).The problem is that we have problems with the OMP loooong, but plan to do here is not a free add-on of the best way to explain that we have to see if someone can see where we went wrong ...1) We have used several versions of Hamachi to create a VPN, LogMeIn Hamachi2 exactly is the best result was using a network of \"grid\" (so that everyone has access to all.)2) Here i will give the link to the server (server.xml)3) This is obvious but still it is better to say, we all had the same add-ons, ships, etc. installed.After a couple of months I've only managed to fly 2 times with another member of amoe (Arioch) and once at the immensity of the Orbiter scene we knew we were not alone and went well:cheers:PS For the record, I peak, and I DGIV with a XR2 but at mach 3.5 to 25 km check the power of the scram :hail: lol (now practices with XR2 :rofl:)\u200bIf you want to help-help-create-unite these groups you will give him the impulsillo lacks the multiplayer here that in order to deceive us all whether we want to build, to do missions with colleagues (and not Umus with your name) , etc. leaving here to post or MSN, I will tell you where to download programs and for us to make more attempts:[email\u00a0protected]\n\nIf I understand it properly, you try to use OMP for some kind of virtual organization or \"club\". This is a bad idea ATM. OMP is not stable enough for prime-time.Anyway, using a VPN may be a solution to the port-forwarding problem, but I doubt those VPNs are stable enough for UDP streaming. Probably they filter out or traffic-shape UDP streams.You (supposedly) wrote about attaching the server.xml. I don't see a link.I could reserve some time on this weekend to host a OMP session for you to nail out problems you have with your setup, but I doubt you will get all your members on to get that sorted out.regards,Face",
        "thread_id": 14683
    },
    {
        "@timestamp": "2023-09-14T07:13:11.7372096Z",
        "author": "Mojave",
        "date": "2010-11-17T23:26:14+0000",
        "id": "9cdf999df950242d57e0035c4beefa66",
        "post_id": "post-227745",
        "text": "Thanks fausto!:thumbup:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:13.156711168Z",
        "author": "Interceptor",
        "date": "2010-11-07T21:06:15+0000",
        "id": "ec91fcbde926339b002ecd156fc0d7ef",
        "post_id": "post-229751",
        "text": "TX Total Immersion works great if you follow this post.http:\/\/www.orbiter-forum.com\/showthread.php?t=19085",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.947460608Z",
        "author": "River Crab",
        "date": "2010-08-23T03:41:50+0100",
        "id": "f40847bdc9724315e2104f53119928c5",
        "post_id": "post-228089",
        "text": ":blink: Maniacal...Don't worry, I don't mean to make you work...in fact, with your hard work put into some other stuff, that other stuff might be further along by now...:dry:Google translate came back with peta vine for \u3064\u308b\u307a\u305f. I get what your talking about, and I think we need some one to reign us in if we get out of hand. Any takers?\n\nNo, that won't be necessary. \u3064\u308b\u307a\u305f is like \u307a\u3063\u305f\u3093\u307a\u3063\u305f\u3093 which is to say, flat chested. Let's just say, um...Izack, \u8aac\u660e\u3061\u3087\u3046\u3060\u3044\u3088\u8aac\u660e :rofl:It seems the outside is starting to intrude into my dream world, which is to say, a Nightmare in Dream Land. So sorry for the lack of feedback\/logging off at UTC 00:03.I didn't plan to give them individual personalities anyway so blending all of them together is fine. For purposes of continuity of future comics or what-have-you, the most we would have at once is 2, so yeah.Since the LM was both the bug, not exactly streamlined-looking, and also very light, maybe she could be like Wriggle (Nightbug), being the \u307a\u3063\u305f\u3093\u5b50 and all (there is no English for the term \"Pettanko\", sorry).orbitingpluto said:orbitingpluto said:Still on the LM, what happens to her after the CSM undocks from her at Earth after the trip. Staying accurate to Real-Life at this point would mean she dies a fiery death. I am going to invoke a creator protection clause here. The LM lives happily with the CSM, and damn what actually happened. I'm not budging on this; its too bad that we couldn't bring them home in real life but we don't have to do that to them in fiction. And they will come home, even if it isn't accurate.\n\nI only halfway agree with this any more. In my head is the germ of an meta-arc for a Spacecraft-tan comic. I need more source materials to help fix a storyline down, so I'm going to shelve that huge post until I'm done. I am editing the last post a little, nothing really big.\n\n\"Hey! Self-talking human!\" :lol:I think the atmospheric burining-up-ing thing could be a (sad) story element. There was a cool Hayabusa video like that on Nico (music was MOTHER by Hirasawa Susumu), which it seems nobody but me has an account at, and so you can't view it. I couldn't find it on Youtube...Another possibility is to make the CSM a back-stabbing Yandere.\"The mission is nearing its conclusion. The National Air and Space Administration is required to remind you that you will be baked, and then there will be cake.\"I don't think the forum would like that very much, though...:mad:Due to some Photoshop \"eraa\", I could not get the pics, which are piling up. Hold on...",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.910315008Z",
        "author": "Hlynkacg",
        "date": "2011-07-03T20:21:19+0100",
        "id": "5386f2b337c5f3c452a1048e990ae95a",
        "post_id": "post-265356",
        "text": "I can honestly say that I would not be nearly as proficient at Orbiter as I now am without being able to import\/export my projects so easily. Thank you for producing a first-rate utility.:tiphat:vlad32768 said:However, I don't do time consuming comprehensive tests (for example, exporting various advanced models). So, use the script in your addon development tasks and report bugs if you discover any. Feature requests are welcome too.\n\nOne thing that I have found problematic is the order in which meshes\/groups are written into the *.Msh file. There doesn't seem to be much of a rhyme or reason to it. This causes trouble sometimes as groups transperant materials need to rendered last and animations often call out groups by thier order in the msh file vice thier lable.It's really annoying when you compile a fresh version of a mesh only to find that now the wings rotate in place of the wheels.As simple solution would to have the script write the groups in alphabetical order as they appear in the scene menu on the right side of the screen.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:46.772180224Z",
        "author": "Coolhand",
        "date": "2008-05-31T03:06:25+0100",
        "id": "e298b725c1881323c8777f8437b58fd6",
        "post_id": "post-70205",
        "text": "lol. not those bloody dice again....:)nice base there TSP. need more lunar basez.:)",
        "thread_id": 1699
    },
    {
        "@timestamp": "2023-09-14T07:13:13.175333888Z",
        "author": "Keatah",
        "date": "2010-06-10T07:39:54+0100",
        "id": "96a61a948ac35c7bf6dee0479dfc006f",
        "post_id": "post-229484",
        "text": "This should be a sticky, and to make it easy to use - somehow put it in a database format. searching through 500+ posts is still doable, but...",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.260191488Z",
        "author": "Xyon",
        "date": "2010-06-05T12:44:42+0100",
        "id": "e4c165fac2ba21499a0460b309fffa6e",
        "post_id": "post-228240",
        "text": "I believe that sort of information would be in the vessel's manual or readme files.",
        "thread_id": 14588
    },
    {
        "@timestamp": "2023-09-14T07:13:46.900498176Z",
        "author": "Goth",
        "date": "2015-06-30T17:53:26+0100",
        "id": "c1a324988c344e419731fd44ee660821",
        "post_id": "post-265482",
        "text": "-disregard-",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.676302592Z",
        "author": "Urwumpe",
        "date": "2010-06-11T13:19:46+0100",
        "id": "749920415de46ecc6cab0ada1da239a9",
        "post_id": "post-230434",
        "text": "\"Honey! Where is my shotgun?! The moles are huge this year!\"",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:13:12.34431744Z",
        "author": "RichWall",
        "date": "2007-11-19T04:29:27+0000",
        "id": "9ba9b6df39fae204f17fda1fb9f83fcd",
        "post_id": "post-12359",
        "text": "I confirm, down again",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:13:47.272235264Z",
        "author": "jarmonik",
        "date": "2008-06-12T12:49:11+0100",
        "id": "212baf73d179bd3798a3e9592e62a551",
        "post_id": "post-70250",
        "text": "Face said:Hy Jarmo,this IFP is a superb idea! This is something I missed in Orbiter after seeing it in Exoflight alpha...Unfortunately, the plugin gives me a white window followed by CTD. Screeny and log is attached...Keep up the good work!regards,Face\n\nThis bug is difficult to spot... I have uploaded new version with debug symbols.If you have MS Visual C++ 2005 Express or something else could you do the following steps.1. Open Orbiter Launcpad2. Open MS VC 20053. Select Tools -> Attach to Process... Select \"Orbiter.exe Orbiter Launch Pad\"4. Start Orbiter and IFP5. When it Crashes look at the MS VC++ application. It shoud ask to \"Break Debugging\" or something like that.Code and function call stack shoud be displayed in MS VC++You can quit the debugger by selecting \"Stop Debugging\".http:\/\/koti.mbnet.fi\/jarmonik\/IFP.zipEDIT: Two load errors, displayed in log, are not serious ones. Just meaning that a file not found... Using defaultsEDIT2: The Offset displayed in a screen shot is nolonger valid because I had made some modifications in the dlls. But I have taken a copies from the current debug release so that I can restore them if nessecary.",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.16483968Z",
        "author": "Fixerger",
        "date": "2010-06-09T20:40:24+0100",
        "id": "8ef37e51b11f85caf02deab09b0678fa",
        "post_id": "post-229461",
        "text": "Thanks. I've done some just a little testing with R-7, Proton and ISS 3.0 some times ago before release... and they worked fine. I hope you will test it more! :hello:I've noticed that Universal Pointing and GPCMFD are crashing orbiter when you trying to select different view (by F8 key). Shuttle fleet has some issues with on-screen displays + other problems.Most of Velcro Rockets addons are working nice except of Velcro Titans... (rockets don't appear on the launchpad at all, spawn problems imho).It is also possible that some MFDs got minor problem with showing text on some buttons... like on Camera MFD.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.413725696Z",
        "author": "orbitingpluto",
        "date": "2010-06-06T15:57:09+0100",
        "id": "1041655b0a2f8e0c02a6648818fd5000",
        "post_id": "post-228408",
        "text": "Hello, this is a cry from a groundling to all you giants up there.I want to have trucked (in a manner of speaking) a space station into orbit, put people out to crew it, and done all the nitty-gritty piloting to make it happen. What I want is for this hypothetical station to have is UCGO cargo support so it can serve as my base camp for crewed missions to Mars or whatever else seems within my abilities.The problem is I don't know if there is even any UCGO and UMMUstation modules, or if a groundling should be stepping forward so fast. And by too fast, I mean I believe I'm not good at getting to and from a space station. I can get out there, I just think I need work. The reason I want to build a space station is to make a real goal the point of getting into into space, to go out and leave some thing. Getting out there to expand it and change crews would be part of it, and help me gain the understanding by doing it. Any recomendations as to how I should go about this would be welcomed.",
        "thread_id": 14618
    },
    {
        "@timestamp": "2023-09-14T07:13:13.17546496Z",
        "author": "Xyon",
        "date": "2010-06-10T07:58:14+0100",
        "id": "efde62c3311d8e5495b5ccf9fa4abcbf",
        "post_id": "post-229485",
        "text": "I believe the staff are keeping an eye on the thread and have a solution in mind for when navigating it becomes difficult.---------- Post added at 07:58 ---------- Previous post was at 07:46 ----------Keatah said:This should be a sticky,\n\nItisa sticky...",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:44.621993728Z",
        "author": "MJR",
        "date": "2010-10-03T20:28:55+0100",
        "id": "51510d87a06343516629cb25def05dc8",
        "post_id": "post-263990",
        "text": "N_Molson said:+1. \"problems\" is not a very appealing title, be more specific;)\n\nHe is new to this. I kinda recruited him into Orbiter last week and he is still learning the ropes. Especially forum etiquette. :tiphat:",
        "thread_id": 16849
    },
    {
        "@timestamp": "2023-09-14T07:13:12.44889472Z",
        "author": "IronRain",
        "date": "2010-06-07T09:59:13+0100",
        "id": "e796786499ed8ffe024677e678cdc854",
        "post_id": "post-228471",
        "text": "did you notify the administrator?",
        "thread_id": 14629
    },
    {
        "@timestamp": "2023-09-14T07:13:45.489034496Z",
        "author": "jedimaster1214",
        "date": "2010-10-07T22:27:55+0100",
        "id": "cf747ebfa7866ed81848cc8080ea7ff0",
        "post_id": "post-264567",
        "text": "That's the video i got my ideas from!Except i prefer to approach the runway from a MUCH lower angle...also, practice, practice, practice makes you better at reentry.EDIT: 100th post! Yay!",
        "thread_id": 16907
    },
    {
        "@timestamp": "2023-09-14T07:13:13.216662784Z",
        "author": "Urwumpe",
        "date": "2010-06-17T21:14:49+0100",
        "id": "456b6d552d306ebfa35ea406566ed17e",
        "post_id": "post-229596",
        "text": "Seems like this are all add-ons that are based on VESSEL, and not on VESSEL2 or later.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.449017344Z",
        "author": "cinder1992",
        "date": "2010-06-07T14:06:38+0100",
        "id": "f8a545c644b38a4c61033edb721a356b",
        "post_id": "post-228472",
        "text": "The link isn't broken, It takes the OH server a while to process. the thread can appear in any time between three seconds and four hours, so don't worry.",
        "thread_id": 14629
    },
    {
        "@timestamp": "2023-09-14T07:13:46.694552064Z",
        "author": "Moach",
        "date": "2010-10-13T16:00:55+0100",
        "id": "3b8852656d1c5eab9b5e9087ea1abede",
        "post_id": "post-265218",
        "text": "ok this is what i mean:pictures really do explain better... if only we could draw directly to the forum entry thingy:p",
        "thread_id": 16984
    },
    {
        "@timestamp": "2023-09-14T07:13:13.513953024Z",
        "author": "Ark",
        "date": "2010-06-12T19:16:55+0100",
        "id": "6863fbf510a69d986477841236fe07f2",
        "post_id": "post-230177",
        "text": "Maybe if we went there with an actual purpose, such as supplying raw materials to orbiting factories or sifting Helium-3 out of the regolith. Constellation was just shaping up to be another brief round of footprints and flags, without a massive funding increase the Moonbase idea hawked by those endless CGI promo videos was never going to be more than a pipe dream.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:12.677255936Z",
        "author": "David413",
        "date": "2010-06-09T00:46:39+0100",
        "id": "c0fec00f96844843ca96a7a38d7a9340",
        "post_id": "post-229033",
        "text": "My ramblings about the fleet - take it or not...Although I don't really think that I owe anyone an explaination as to why there won't be a 2010 Shuttle Fleet version, I'm providing this as a means to avoid countless questions in the future as to why there isn't a 2010 version. I doNOTintend to continue to answer this question beyond what I write here today.Let me first say that the 2010 version of Orbiter is wonderful, and I have enjoyed watching it develop over the past few years. My association with Orbiter began in 2001 when a friend at the Johnson Space Center in Houston sent me an Email with a link to the program. Back then I had been flying flyarounds of a space station using Microsoft Space Simulator (remember that?) and was happy to be flying that. Then I was introduced to Orbiter. I still have a working copy of that first version of Orbiter. I immediately set about re-doing the included ISS mesh to have a simplistic ISS 7A that I could fly to using the red Delta Glider. Then the next version of Orbiter came out and included the first Space Shuttle model. I already had more capability than MSS had ever provided me, and I was happy.Shortly there after, I began my long association with Don Gallagher (\"Donamy\") and through his prodding I began to learn C++. My programming abilities were (and still are) questionable at best, having been a FORTRAN and Visual Basic programmer for almost 30 years. Slowly I began to work on the Shuttle Fleet, the GPCMFD, and later the ISS Fleet and RPOP MFD. Along the way, Mike Norman created the AutoFCS and landings became much easier and realistic. I have always installed features as I needed them to perform simulations of shuttle missions.Over these past nine years I have shared my passion for Orbiter with actual astronauts and others at JSC. I created the Expansion pack series in order to provide real-world, real-time simulations during missions. But I have always done this in order to pleasemyselffirst, then shared the results with the community for their amusement.A few weeks ago, one of the members of this forum asked a question along the lines of,\"...does anyone actually PLAY Orbiter?\"or words to that effect. It got me thinking. I have developed the Shuttle and ISS fleets to the point where I have been working of late on specific mission simulations (Hubble missions, early ISS missions) along with recent mission-specific expansion pack simulations. Occasionally I have had to tweak a model or mesh (most recently STS-88 simulations have caused me to re-do some ISS fleet vehicles) in order to provide a more realistic simulation for my own amusement. Occasionally I would try updating the fleet to the latest beta version of Orbiter, but I realized that it was going to take an enormous amount of my (limited) time to update the fleet for the new Orbiter and I didn't really need to for my own use. With the available scenaries and atmospheric enhancements already developed over the years for use with the 2006 version, a reasonably stable set of models (that I understand and can adapt easily) I had no reason to update the fleets to the 2010 version. I'm in my mid-fifties now, with a wife, two teenage children, and a full-time job. To have to back-track and re-develop the fleets would only cut into the time I have for Orbiter and I have no desire to do that. Space Shuttle Ultra began as the next generation of the shuttle simulation, and I wish them all the best. I have not really used SSU because I already have the Shuttle fleet and it suits me fine for what I wish to do.So, does all this mean that I will never update the fleet to 2010 (or beyond)? Not at all. If I ever see a need to do so and it suits my purposes, then I will make the time and update the fleet accordingly. On the other hand, I will continue to provide expansion packs for the current fleet based against the 2006 Orbiter version. (Recently, while watching the development of the 2010 version and knowing of it's pending release, I nonetheless created the RPOP MFD because I needed it for some rendezvous and docking practices I was working while re-creating STS-97. I knew that it would be outdated within a matter of weeks, but I created it for my needs using the compiler and Orbiter SDK that I was most familiar and comfortable with.)I thank each of you that understand my position regarding the fleet. I have always had at least 3 or more Orbiter installations at any one time, now I have another; the 2010 version. Visually it is fantastic, and I enjoy using it. But I will continue to use the 2006 version with the Fleets for the foreseeable future.To Voyager, and anyone else with similar ideas I say only this: you cannot annoy me if I don't let you. But, if you wish to try, it will only provide me with an excuse to avoid this forum.Creating and releasing expansion packs will continue. I am eternally greatful to all of you. The last time I looked at Orbit Hangar, Shuttle Fleet was the most downloaded add-on of all time. That wasyourdoing, not mine. And that is all the thanks I have ever worked for.Best wishes to all of you,Dave",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:45.510542592Z",
        "author": "Urwumpe",
        "date": "2008-05-30T14:40:56+0100",
        "id": "72e21f96d49187655a4fa9938e91736c",
        "post_id": "post-70149",
        "text": "I hope the break their own rules and \"sell\" him on Ebay for raising funds for the orion program.;)",
        "thread_id": 1691
    },
    {
        "@timestamp": "2023-09-14T07:13:13.613997824Z",
        "author": "Moach",
        "date": "2010-07-06T16:43:22+0100",
        "id": "f0b22f248df0ed7ab6de28b6afbea798",
        "post_id": "post-230273",
        "text": "i'm still working on how it should look like....but i think i might have it down in a bit... hang on, i'll post the whole thing",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:11.732520192Z",
        "author": "PhantomCruiser",
        "date": "2010-08-23T20:50:20+0100",
        "id": "de02e521ff54655c6b7992f671dd1488",
        "post_id": "post-227705",
        "text": ":woohoo:You guys are something else, fantastic work.edit...Looks fantastic, but I was wondering if I was supposed to separate the first module from the Jarvis upper stage once I'd reached a table orbit? I did and the mesh for the station module disappeared. I ran the second mission (SSi 2) and it was still attached, so I figure I'd messed up... but I had to run the mission from the start, trying to run \"SSi 2 CMG activated\" resulted in a crash to desktop.The module interiors are a most excellent touch, they look great!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.653526784Z",
        "author": "MJR",
        "date": "2010-10-08T01:59:35+0100",
        "id": "97926b9b9a7730735072df24caf72806",
        "post_id": "post-264798",
        "text": "orb said:You have 8 thrusters, so you need:Code:THRUSTER_HANDLE th_main [8];Also, now you're missing direction vector when you create th_main[0].And I don't think you need to reference th_main by address for CreateThrusterGroup if it's an array.\n\nThat did the trick. I got rid of CreateThrusterGroup and changed that part to th_main[8]. Thanks.",
        "thread_id": 16929
    },
    {
        "@timestamp": "2023-09-14T07:13:12.977096192Z",
        "author": "Urwumpe",
        "date": "2008-05-16T19:37:14+0100",
        "id": "3cdb563c3184f9640d364f2942aae2ac",
        "post_id": "post-65796",
        "text": "Your dynamic pressure ramped up too fast for the capsule too survive this. Can you explain, when you initiated the abort and what you did?",
        "thread_id": 1466
    },
    {
        "@timestamp": "2023-09-14T07:13:11.942747904Z",
        "author": "River Crab",
        "date": "2010-08-06T19:16:32+0100",
        "id": "692dbc5391551b9e3cf0e8fd34627b2e",
        "post_id": "post-228056",
        "text": "Nice!:DI don't know what I should feel when I say, I didn't need to click that link. :\/Too cool for school, I guess.:cool:And now, finally, more drawings! Nothing new, I just got to scanning this:How's that for retconning? :lol:I know, I didn't draw the dots...Not new, but I'll only start drawing the Starliner when I'm done flying her! And same for any others. This was drawn before.Also, the forum is giving me trouble on large attachments. I had to keep save as-ing because it kept getting compressed to a terrible JPEG.Time to stop being lazy and start using Pixiv, I guess. :shrug:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.13526656Z",
        "author": "Grover",
        "date": "2010-10-13T12:17:40+0100",
        "id": "818aa91163b24d16f647d1bd5e05575e",
        "post_id": "post-265604",
        "text": "you dont add energy in this case, because you set your glideslope to go over the base, so you can use your stored GPE to give you the kinetic energy you need to make it to the runway. i rarely use my engines, except for a short burst if i dont have the combined kinetic energy AND GPE to reach the runway. the exception of course being a hover landing. i prefer these, because i think there is more to do as you descend (i used a few flight sims before orbiter, runway landings are quite easy to me now)and as for a link between Vertical speed and deceleration, there may be no mathematical link, but if you think about it logically:a reduced vertical speed means you are not converting as much GPE into KE, so you will decelerate as you collide with the atmosphere and lose energy as heat, sound and any other forms.an increased vertical speed means that you are converting more GPE into KE, and so slightly countering the loss of KE in the same ways as above, so your deceleration with decrease.the proof is in the practice it seems. using this technique, my hull temperatures have NEVER exceeded 1600-1700*C (which isnt too bad for a novice) and i have ALWAYS been able to extend my flight to the runway (except when experimenting with different ANT values for de-orbiting) by managing AoA only.so as far a a learner-reenterer is concerned, this method WORKS :lol:maybe we will eventually agree on which is the best method...",
        "thread_id": 17005
    },
    {
        "@timestamp": "2023-09-14T07:13:13.062580992Z",
        "author": "eveningsky339",
        "date": "2010-06-08T21:15:17+0100",
        "id": "d256763be647735facd37e13857cd935",
        "post_id": "post-229286",
        "text": "Let me point out that this happens only on Orbiter-Forum, and it is browser-independent.I have no problem whatsoever when I first connect to O-F. However, when I click to view a thread, reply, etc, the connection times out. After about five minutes of constant refreshing, the connection is fine again, but only briefly.I am connected to the internet via a wireless router, use the latest Firefox, and (generally) do not use a proxy.Any ideas as to what could be causing this?",
        "thread_id": 14665
    },
    {
        "@timestamp": "2023-09-14T07:13:12.519607552Z",
        "author": "dehat42",
        "date": "2016-04-04T19:53:16+0100",
        "id": "6bd05df0e23d5f707f588adaa245e6fe",
        "post_id": "post-228549",
        "text": "Graham2001 said:From another 'Made for TV' film that I'm surprised has not been plundered.Starflight (Hypersonic Aircraft)\n\nSince I don't have cable or satellite TV, I have all of the \"extra\" channels that the local broadcast stations have added (like Antenna TV and MeTV). One that was recently added is Comet, and they were showing the heck out of Starflight One the first 2 weeks we got the channel in our area (like back-to-back and 2-3 times a week).",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:46.934388992Z",
        "author": "Gendo",
        "date": "2014-04-08T21:25:09+0100",
        "id": "daacb55b89f5f4d6e7570a1db10d7c75",
        "post_id": "post-265461",
        "text": "Hlynkacg said:This is pretty much standard in all of computer science and any math beyond basic arithmetic. 0 is \"the origin\", 1 is \"the identity\", you always start at the origin and work outwards.\n\nTrue.I don't know if it's some oddity with Blender that won't allow the naming to start at 0, but I think I understand now that Vladimir set up the addon so that if the imported Orbiter mesh file contains no label names for each mesh group, then the addon creates a name for each group in the Blender hierarchy, starting with ORBGroup1. If you import, say, the default Atlantis or ISS mesh, the mesh groups have no label names inside the mesh file, so the addon automatically creates names for the Blender hierarchy. That's what threw me off since I wasn't aware of that. I assumed those hierarchy names actually came from the imported Orbiter mesh. Oh well. A newbie mistake to making Blender work with Orbiter. No worries.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.153965824Z",
        "author": "JonnyBGoode",
        "date": "2010-10-12T21:46:21+0100",
        "id": "5958f761020f1dfd19c231d23bad3d28",
        "post_id": "post-229727",
        "text": "That sounds like an excellent idea.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.618545152Z",
        "author": "Dambuster",
        "date": "2010-06-08T00:51:34+0100",
        "id": "7e67387f706bc3988cb203e974a98acb",
        "post_id": "post-228664",
        "text": "Thank you and congratulations!!!!:cheers:(You really could have waited untilafterA-levels, though!) :tiphat::p",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.431607296Z",
        "author": "pete.dakota",
        "date": "2008-05-31T22:29:10+0100",
        "id": "0239112ee4052b20ba5aa0294ae00120",
        "post_id": "post-70101",
        "text": "Eyes on! I just saw the Discovery and the ET pass over head as two very distinctive, separate objects.:)",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.627854336Z",
        "author": "MeDiCS",
        "date": "2010-06-10T16:44:37+0100",
        "id": "04a3c38bfb3a4fc91095828b82f0f63a",
        "post_id": "post-230335",
        "text": "I've been messing around with the new SDK and found that oapi::Module::clbkNewVessel() would come in handy for a mini-project of mine (a rewrite of someone else's addon:p). The only problem is that I cannot find any function that would register an oapi::Module instance to be used by Orbiter.From the Orbiter SDK docs:Note that most of the top-level plugin callback functions (opcXXX) are now obsolete and should no longer be used. Addon modules should instead create an instance of a class derived from the oapi::Module class during InitModule and overload the appropriate class-level callback functions.\n\nIf I understood this correctly, the use of the oapi::Module class only clutters the code (you'll have to use opc* callbacks anyway) and not all of it's functionality is available (there is no opcNewVessel(), for example). Is that correct? If not, what am I missing?---------- Post added at 12:44 PM ---------- Previous post was at 10:31 AM ----------Never mind, just found oapiRegisterModule() :rofl:",
        "thread_id": 14722
    },
    {
        "@timestamp": "2023-09-14T07:13:12.62626304Z",
        "author": "Artlav",
        "date": "2010-06-08T15:29:15+0100",
        "id": "698b1209f95cf13ab60d5127db1f9c3b",
        "post_id": "post-228721",
        "text": "vonneuman said:It runs so much faster I can actually run Orulex.\n\nThat's odd. This derelict is not supposed to work in O2010 at all.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.136314112Z",
        "author": "Turbo",
        "date": "2010-07-03T19:10:22+0100",
        "id": "9513b1e18363c21b821f119796245647",
        "post_id": "post-229664",
        "text": "Deepstar 2.0 works in 2010. Have not had any problems after days of flying.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.002819072Z",
        "author": "River Crab",
        "date": "2010-07-02T14:53:30+0100",
        "id": "7ab77717932eb6ebff5056311ceb8ed8",
        "post_id": "post-227979",
        "text": "Izack said:Maybe you could have them standing together in a sort of super-sentai group pose? :rofl:\n\nI'll consider that a request! :thumbup:Izack said:I tried... Create.swf has neither blankets nor Vostok Equipment Module. :lol:\n\nI'm amazed that that's all you needed! Can you give me the DNA?Also, here's the G42 so far:G42 StarlinerHelpful, offers to carry payloadsFlexible, can take off from any sufficiently long concrete runway and fly to her launch pointGentle reentry- dives rather than cannonballsThe odd one out, and the \"new kid\" (especially to XR2)Accepts suggestions well (I know from experience:))Open and not secretive at all (open source)She's Brazilian. She's used to having people messing with her. :lol::shifty:Favourite joystick: Saitek X52 Pro+Saitek Pro PedalsFavourite book: Hitchhikers Guide to the Galaxy (I'm just guessing from her name here)Good singer?** From the dev thread:i imagine the turbo-rocket engines would sound like the utmost tower of all that is awesome in this earth and near systems :headbang:\n\nMoach, are you a sci-fi fan, or anything notable you are a freak about? What game are you working on right now? Not to:probe:or anything, but I think it might help to know a bit more about the developer. As they say, like father like daughter...:)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.455103232Z",
        "author": "Pyromaniac605",
        "date": "2010-10-06T05:21:37+0100",
        "id": "dd1fb2e5f0a2090ac304a993569a4b19",
        "post_id": "post-264495",
        "text": "Actually, CAPS LOCK ISN'T THAT ANNOYING? DOES THIS ANNOY YOU?!DARREN",
        "thread_id": 16903
    },
    {
        "@timestamp": "2023-09-14T07:13:45.74148352Z",
        "author": "2552",
        "date": "2010-10-14T19:33:55+0100",
        "id": "86e7b4f6f81976a95b1ff6063bef03fa",
        "post_id": "post-264942",
        "text": "Tommy said:Otherwise, if you create a whole new Base.cfg for the base and put it in the bases Mods folder, you can only have one add-on base at a time.\n\nNot if you copy the modified base.cfg, edit to with the new base textures, and put it in the new addon base's MODS folder.",
        "thread_id": 16948
    },
    {
        "@timestamp": "2023-09-14T07:13:13.136664576Z",
        "author": "IronRain",
        "date": "2010-07-03T19:50:56+0100",
        "id": "6a23a313dee7eb75080e7c5459930c58",
        "post_id": "post-229667",
        "text": "I thought it didn't work... Or was it Mercury that didn't work?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.345027072Z",
        "author": "TSPenguin",
        "date": "2008-08-24T15:44:01+0100",
        "id": "59d74bc8f5c7e71ac5278908b664c410",
        "post_id": "post-12365",
        "text": "It really seems to be down. I've never experienced this in the past.",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:13:47.338886656Z",
        "author": "LorenzoVargas",
        "date": "2010-10-13T06:49:48+0100",
        "id": "4673ec5c8bef0ff8738f9f8dbcce4a9a",
        "post_id": "post-265665",
        "text": "You're right! The Alien is the cause of all the crashes!It's just like in that Movie!:blink::camera:Whenever The Alien is on the scene nothing can match its hostility!Look! In this screen shot of the notorious \"Lucky Star\" scenerio, you can clearly see The Alien grabbing for the controls in a savage attempt tocrashit!!!",
        "thread_id": 17012
    },
    {
        "@timestamp": "2023-09-14T07:13:13.165600256Z",
        "author": "Keatah",
        "date": "2012-03-08T18:11:58+0000",
        "id": "62fda633367ae89e2d667177707ab221",
        "post_id": "post-229809",
        "text": "Shuttle Fleet should be removed as it is now defunct and irrelevant.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.533310464Z",
        "author": "garyw",
        "date": "2010-06-07T15:18:02+0100",
        "id": "7f46f2ef6b1ce414bd59412464071a1d",
        "post_id": "post-228568",
        "text": "do you have a mesh in the meshes directory called \"simple-craft.msh\"Can you please post your scenario file? I'd suggest wrapping it in CODE \/CODE tags for readability.",
        "thread_id": 14633
    },
    {
        "@timestamp": "2023-09-14T07:13:47.728168704Z",
        "author": "FuzzyLogic",
        "date": "2010-10-13T12:10:56+0100",
        "id": "2b362633e88d070816c7574bc6daeb73",
        "post_id": "post-265788",
        "text": "Problem solved, sortof. Had to go back to a backup install w\/o some addons.You're right, Tony. Things started to go weird soon after I installed it, so Anti-fall had always been on the top of my list of suspects. It must have screwed something deep inside my Orbiter install, though, as the problem persisted even after disabling it from the launchpad.I'm not even sure if that Antifall module was developed for my current Orbiter build. I'll have to be more careful with what I install.",
        "thread_id": 17025
    },
    {
        "@timestamp": "2023-09-14T07:13:13.1602176Z",
        "author": "fort",
        "date": "2011-05-15T15:21:17+0100",
        "id": "740b75f06d28421cb50f55642b78e169",
        "post_id": "post-229781",
        "text": "At first sight Napkin 0.3 works.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1187\"]napkin v0.3[\/ame]:)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.7334848Z",
        "author": "Yoda",
        "date": "2010-08-25T22:48:06+0100",
        "id": "a1c50365339d62f10eae83da4e209ffc",
        "post_id": "post-227712",
        "text": "Fausto,Tried the patch but I'm still left with the problem that as soon as I jetsion payload from the last stage, the payload module vanishes; abviously a mesh error; I can select the module as a vessel but cannot physically see it.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:13.628058368Z",
        "author": "martins",
        "date": "2010-06-10T18:20:03+0100",
        "id": "f267fe104810f48ef12a2c5d138760cf",
        "post_id": "post-230336",
        "text": "Note that the oapi::Module concept isn't fully fledged yet. I had (and still have) a plan to make this a base class to all plugin types (e.g. VESSEL, MFD, etc.). In addition to callback functions, all current top-level oapiXXX functions would then become member functions.Trouble is, this layout will be completely incompatible with current addons, so I didn't want to enforce it for this version. Maybe the next one will make a radical break (would also allow me to clean up the API of obsolete and inconsistent functions that have accumulated).Currently only the oapi::GraphicsClient class is making use of the oapi::Module interface.",
        "thread_id": 14722
    },
    {
        "@timestamp": "2023-09-14T07:13:47.829572096Z",
        "author": "SiberianTiger",
        "date": "2010-10-14T11:33:25+0100",
        "id": "317afa567da98a182233444f54a0aa68",
        "post_id": "post-265848",
        "text": "T.Neo said:but one could safely say that... an organism such as a whale shark or a redwood tree, or a giant squid, is not sapient.\n\nNo one had a chance to make a close acquaintance with a giant squid yet; I'd not feel safe saying it's not sapient.",
        "thread_id": 17027
    },
    {
        "@timestamp": "2023-09-14T07:13:12.516602112Z",
        "author": "Marg",
        "date": "2011-11-25T22:48:45+0000",
        "id": "b013cd66cdee105ddb3230603154cf9e",
        "post_id": "post-228524",
        "text": "Hangar-18 was shown in USSR in 1982! It was the movie that introduced soviet people to Space Shuttle. Maybe many of them did not know it`s real spacecraft not sci-fi. (I mean that US orbiter not UFO:)).",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.430274816Z",
        "author": "GregBurch",
        "date": "2008-05-31T22:14:33+0100",
        "id": "cf3ab51ef136971b7e242092af3a3f8d",
        "post_id": "post-70087",
        "text": "Great launch. Other than that one debris incident, everything went without a hitch.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:12.72595456Z",
        "author": "Moach",
        "date": "2010-06-08T14:57:43+0100",
        "id": "3d3469374ec7c51c98e808446bc648f3",
        "post_id": "post-229072",
        "text": "cheerz! ghostrider got it! :thumbup:that's the \"official\" aswer, anyways... although asking if justin bieber makes crappy music shoud probably work as well :rofl:",
        "thread_id": 14649
    },
    {
        "@timestamp": "2023-09-14T07:13:12.677628928Z",
        "author": "David413",
        "date": "2010-06-09T01:57:00+0100",
        "id": "bce40abf117d5918e17e065d659f1294",
        "post_id": "post-229036",
        "text": "Voyager said:*Cries* It was so beautiful. Are we aloud to make mods for it? So it can work in 2010 with your permission of course.\n\nWhat has distracted from it's beauty? (Your words, not mine). And no, the source is not available. I guess no matter what I write, some folks just aren't going to get it. *sigh*",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:45.471547648Z",
        "author": "tblaxland",
        "date": "2010-10-06T10:41:13+0100",
        "id": "93a0ee87ee33a856d872f0e8c159ede4",
        "post_id": "post-264514",
        "text": "garyw said:According to S3 the data is encrypted but you want to be sure you should encrypt confidential data prior to transfer.\n\nIt is probably in Amazon's own interests to be unable to know what is stored there - plausible deniability.",
        "thread_id": 16905
    },
    {
        "@timestamp": "2023-09-14T07:13:13.02212352Z",
        "author": "Hielor",
        "date": "2010-06-08T21:36:18+0100",
        "id": "4df40bfd065daad0ef81c6b29dbd0878",
        "post_id": "post-229198",
        "text": "woo482 said:VOIP support would be pretty nice, it's a pain to always have to type what you want to say, especially while doing some pretty high speed flights or re-entry.\n\nI don't see why VOIP should be included within an Orbiter multiplayer client, given that there are already at least two (Teamspeak, Ventrilo) very good free VOIP clients designed for use with games.In order for built-in VOIP to be useful\/interesting, it would need to integrate into the game world in more interesting ways, perhaps similar to how FSX does it (anyone sharing your aircraft can hear you all the time without a PTT, and you can PTT to transmit to aircraft on the same frequency). The problem with something like that is that Orbiter has no concept of a \"COM\" frequency, since all of the frequencies are just used for navaids...",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.156923392Z",
        "author": "Dambuster",
        "date": "2010-06-04T19:59:43+0100",
        "id": "256861dfa7f37fd083a250940cfa960e",
        "post_id": "post-228169",
        "text": ":welcome:to the forums!",
        "thread_id": 14581
    },
    {
        "@timestamp": "2023-09-14T07:13:46.38905216Z",
        "author": "Ark",
        "date": "2010-10-12T00:35:41+0100",
        "id": "6cb15e730a6c815622406928250aebfb",
        "post_id": "post-265127",
        "text": "List a Shuttle on craigslist.",
        "thread_id": 16973
    },
    {
        "@timestamp": "2023-09-14T07:13:13.025420544Z",
        "author": "FSXHD",
        "date": "2010-06-09T04:01:22+0100",
        "id": "6b529b2ac570f5147fd12862f8132268",
        "post_id": "post-229224",
        "text": "As I said, the warp drive method will be easiest to implement, and, though it isn't totally realistic, it works. You don't have to worry all about virtual parallel universes and the complexities of meeting up in the bubble method when using warp drive method. Implement warp drive first, and then develop the bubble method for the people who prefer ultra realistic missions.Kevin Burns",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.629590272Z",
        "author": "orb",
        "date": "2010-06-09T17:30:48+0100",
        "id": "62aab5c5813bdfbe66cb2910722ce989",
        "post_id": "post-228750",
        "text": "This thread wouldn't be complete without alink to calendar event counting the days since the release.Thanks for the stable release Dr. Schweiger.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:48.186403584Z",
        "author": "MJR",
        "date": "2010-10-13T22:17:43+0100",
        "id": "4f5c55d05d581b0b068a356d788a7e5c",
        "post_id": "post-265992",
        "text": "A clean installation worked. I guess it was some other addon that I had.",
        "thread_id": 17041
    },
    {
        "@timestamp": "2023-09-14T07:13:13.342115584Z",
        "author": "markl316",
        "date": "2010-06-09T21:38:19+0100",
        "id": "af14d2f7ca0978d8739175e4fa6b879f",
        "post_id": "post-229925",
        "text": "Hi.A few years ago, Computerex released Orbiter Reentry Stream. One of the many great things about this addon is that it allowed reentry flames to be seen from inside the virtual cockpit. As we know, the XR2 MKII is coming out in the near future, so I was wondering, is anybody able and willing to convert it from orbiter 2006 to orbiter 2010? I have the source code (it was included in the addon).",
        "thread_id": 14696
    },
    {
        "@timestamp": "2023-09-14T07:13:12.630917632Z",
        "author": "2552",
        "date": "2010-06-10T15:16:50+0100",
        "id": "c1dbed9fea10c228d853e365daf3163f",
        "post_id": "post-228760",
        "text": "It's actually out?!!? Awesome!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.197747456Z",
        "author": "orb",
        "date": "2010-10-06T02:45:03+0100",
        "id": "389619ffb49d3438e9b47c217d68cfb7",
        "post_id": "post-264211",
        "text": "gattispilot said:The break is in this partvoid EAGLE3::clbkSetClassCaps (FILEHANDLE cfg)\n\nHas the simulation started and Eagle3 module got loaded?Did you set that breakpoint before starting debug session and simulation? (i.e. clbkSetClassCaps is executed once when vessel is added).",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.026413312Z",
        "author": "Face",
        "date": "2010-06-09T08:34:44+0100",
        "id": "35e989c5420554b46788c7a1e9023a3c",
        "post_id": "post-229233",
        "text": "FSXHD said:2)the Warp Drive method- this is how we do it in flight sim, the whole universe\/Earth stays on the same time scale, and only your aircraft is affected - meaning you will seem to be travelling at Mach 5 across the Pacific instead of the Mach 0.85 that the other guy is flying. You just get to your destination faster. In Orbiter's case, this would be just an extreme increase in velocity (but for ease of us, you could resume to normal speed at any time to perform any necessary burns, and the extreme increase\/decrease in velocity wouldn't cause a huge and detrimental loss of fuel for your spacecraft, if at all). It is somewhat unrealistic, but I believe it would be the easiest option to implement in the first version of an official Orbiter multiplayer. We could implement this concept first, and develop the 'bubble method' and an easy way to interface it while the first version is operational. Then introduce a second version with the bubble method. This would allow us to have an operational multiplayer quicker, but also have a more realistic multiplayer later.\n\nIn flight sims, Earth is not rotating, nor are the celestial objects reachable or moving. You can not project flight sim solutions to Orbiter, that's why it is so hard to do here.Your proposal seems like you don't understand basic Orbiter functionality (my apologize if I misunderstood that), and here is why I think so:Orbiter's main purpose is space flight simulation. As such, planning and executing trajectories in space is a common operation. A trajectory is about position-change over time w.r.t. the celestrial objects (or other vessels). If you speed up only your vessel to get a flight-sim style time-acc, you basically break your trajectory and will never reach your target. Doing so is nothing but another FTL engine and has nothing to do with time-acc as Orbiter executes it.A system with the main purpose of Orbiter left behind is no solution IMHO.FSXHD said:1- the development of a stable and user-friendly pilot client and server network2- the deployment of this pilot client and server network using the warp drive method (now we have a usable multiplayer, but it still isn't realistic)3- the development of an updated pilot client and server software to enable the bubble method while mkI of the multiplayer is online4- deploy the bubble method multiplayer system and everyone's happy\n\nThis sounds like a good plan, and in fact it is what I am working on. It should be noted, though, that the bubble-method is nothing you can bolt-on later. You have to take it into account in the design. Only my opinion, of course, but I guess I've build up quite some expertise now.FSXHD said:Thats just my two cents. This is my first post so don't bite my head off if I say anything stupid, disrespectful, etc.\n\nOMH NOM NOM NOM :lol:...and welcome to the forums!@eveningsky339: Maybe my quick repeat was not enough to get it through... try to think of \"sync\" not as a simple time-set, but as a controlled time-acc speedup (or slow-down) to reach the other bubble's MJD. This way, Saturn would be in the same position after sync, because the upsyncing simulation is going through the same (more or less) time-travel. Granted, some minor differences could show up, but it will not affect user interaction.regards,Face",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.65148928Z",
        "author": "mc_",
        "date": "2010-06-08T16:21:52+0100",
        "id": "afaee2b4147eab5d944550ea520f3079",
        "post_id": "post-228845",
        "text": "white screen bug: how to;)How to get a \"white screen\" bug:1) start orbiter_ng, run any scenario2) after some time (no matter, how much), exit orbiter (F4 - Exit)3) after exiting, \"Orbiter launchpad\" will appear again. Start any scenario,without restarting the \"launchpad\"4)....5) white screen :hello:",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.473084672Z",
        "author": "garyw",
        "date": "2010-10-06T19:49:45+0100",
        "id": "09d5a772a713207798ce7bb6281f76d6",
        "post_id": "post-264526",
        "text": "Wrong. VPN's, encryption, etc, etc. There are many ways of making data transfer secure.S3 will allow you to create a storage facility in America or Europe and upload from anywhere. It also limits access to your account only and is designed to be am Online Backup Solution.",
        "thread_id": 16905
    },
    {
        "@timestamp": "2023-09-14T07:13:13.167102464Z",
        "author": "Hielor",
        "date": "2010-06-09T22:19:21+0100",
        "id": "4260b6b7d900558717bd81ec9548b92f",
        "post_id": "post-229464",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4598\"]HideCursor[\/ame] and [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4012\"]NoseWheelTurn[\/ame] both work fine in O2010.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.943444224Z",
        "author": "River Crab",
        "date": "2010-08-13T16:24:40+0100",
        "id": "52379bc354bbf0b15a7fe4565984a192",
        "post_id": "post-228062",
        "text": "Notice the resolutions...1440x900 and 1366x768. :lol:Also, maybe I should post this here...I don't think this is a cross-post...In response to this:dbeachy1 said:Here's a little taste of what's in store in the next XR releases set for when Orbiter 2010 P1 ships......XR2 hover thrusters 100%:...\n\nRiver Crab said:So, there was light.\n\n:cheers:Light!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.540287232Z",
        "author": "Spork42",
        "date": "2010-10-09T22:40:52+0100",
        "id": "da562eade20c058f02b8a867dcc2336d",
        "post_id": "post-264628",
        "text": "Even being a newbie to orbiter, I noticed LUA doesn't have access to a lot of the API. I hate to say it, but it seems like the lua interface was a sort of bandaid or an after thought. Something the the software designer threw in just to test?. I dunno, but I do know a few commercial products use a full blown lua interpreter along with access to almost all of the game *.dll functions. Right. I forgot, Orbiter isn't a game! So what!!!Mentioning a nifty new scripting capability that doesn't fully work was a bad move IMHO. This could have waited.",
        "thread_id": 16913
    },
    {
        "@timestamp": "2023-09-14T07:13:13.250169344Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-23T23:58:30+0100",
        "id": "7dded8218d71b955fd5415261618af83",
        "post_id": "post-229865",
        "text": "Spaceflight Now: \"ESA's Cosmic Vision missions depend on priorities abroad\".",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:11.95255552Z",
        "author": "River Crab",
        "date": "2010-10-06T04:14:38+0100",
        "id": "a7045383861062c0efe44271166f5c22",
        "post_id": "post-228128",
        "text": "Use the gallery, it's AWESOME!(Image is linked, don't click the resize bar! Click the actual image for full size.)Look, wallpapers! Now that I'm using the gallery, I can use tags like on Pixiv. Yay, this is just what I needed! :hail::probe:So, to find images tagged as personifications, search the tag \"personification\". To find images that are wallpapers AND personification, search \"personification wallpaper\" (tags separated by a space).If you make one, you can get your image to show up, too, just tag it with \"personification\". :thumbup:Cheers!:cheers:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.077023488Z",
        "author": "Arthur Dent",
        "date": "2010-06-09T17:27:51+0100",
        "id": "7349280cebead045f0e11acfcc70665b",
        "post_id": "post-229345",
        "text": "spacecraft and multistage.dll are essential to me. Not just for the many add-ons based on them, but also for my \"private\" VSA project. As it is to many other devs and users.Thanks Brian for your efforts! I'll drink an extra beer for you on Friday!;)And indeed, it would be nice, to at least hear from Vinka if he is planning to release an updated version of his dlls. I hope he knows how many people actually appreciate his work!",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:13:12.371355136Z",
        "author": "Xyon",
        "date": "2010-06-06T06:33:20+0100",
        "id": "d73776a5576a3a0d12da294aaf9c195e",
        "post_id": "post-228348",
        "text": "Then where did you put the texture files? And in what format?",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:13:46.262367232Z",
        "author": "MJR",
        "date": "2010-10-12T02:33:36+0100",
        "id": "67e30ad25f479bb58b78d0bec7e553aa",
        "post_id": "post-265095",
        "text": "Tex said:Here's a little guideline you may choose to use or not. Its all subjective as Xyon pointed out and in the end it's totally up toyouwhat to pick. :thumbup:Beginner- You're still learning what the Probe is. You can fly the Delta Glider around in the atmosphere and get it into Earth orbit.Intermediate- You've been playing Orbiter long enough you can get any vessel into orbit proficiently, you can align your plane, and you can rendevous with space stations in LEO.Advanced- You can perform reentries with vessels like the DGIV, XR5, XR2. You can fly to the Moon, land on it, and fly back to Earth (excluding NASSP).Expert- You can fly to any planet or moon in the solar system. You can fly NASSP. You've mastered every aspect of space flight.\n\nI think that is pretty good guidelines. I remember someone trying to say advanced was going to every planet and moon...Well, I got a few more planets to get to before I am an expert.:p",
        "thread_id": 16970
    },
    {
        "@timestamp": "2023-09-14T07:13:47.828672512Z",
        "author": "SiberianTiger",
        "date": "2010-10-13T15:50:40+0100",
        "id": "1e66c48c30dbdf0aa0878ae498ba055b",
        "post_id": "post-265837",
        "text": "Izack said:I never was keen on biology. :tiphat:\n\nIt's more about philosophy, maths, computer science and thermodynamic, really. Speaking shortly, life is about information. Computers are about information, too - but today they are very poorly protected from entropy (they need humans to protect them, supply them with power, and reproduce them). What's simpler to do: destroy iPhones or destroy herring?",
        "thread_id": 17027
    },
    {
        "@timestamp": "2023-09-14T07:13:13.158541312Z",
        "author": "emarkay",
        "date": "2011-01-03T22:01:01+0000",
        "id": "fe8f7389e1fa25da94400771607e6e6c",
        "post_id": "post-229766",
        "text": "I didn't OrbiterSound 3.5 listed - it does work in Orbiter 2010.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.943060736Z",
        "author": "River Crab",
        "date": "2010-08-11T22:56:58+0100",
        "id": "3a753c3bed34ebd1d1e747358f64a547",
        "post_id": "post-228059",
        "text": "\u4f55\u3068\u304bQuick, small update (I have more that I'm holding 'till they're done).I don't expect you to be able to tell who this was supposed to be, or what the symbols mean...;)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.850932736Z",
        "author": "Grawp",
        "date": "2008-07-03T12:59:09+0100",
        "id": "3829a0b96927a2367a12fc8263bd9c25",
        "post_id": "post-70311",
        "text": "Which driver do you use?",
        "thread_id": 1703
    },
    {
        "@timestamp": "2023-09-14T07:13:13.182410752Z",
        "author": "IronRain",
        "date": "2010-06-14T08:38:08+0100",
        "id": "b77651c20f0e0e0515f4f011604bb294",
        "post_id": "post-229548",
        "text": "Mantis said:Yeah I tried that too. I just get an invisible Mercury spacecraft. Looking forward to the SSU update!I tried a whole bunch of the addons from the Francophone Orbiter website and they all work. The ones that I tested which are not already on the list iclude:Kourou CSG - ELAKourou CSG - ELSAriane 5G VOl165Herschel & PlanckProgress M1Venus ExpressVostok V1.1Ariane 6 v1.2Metop 1.1Baikonour, LC1 Pad 5Soyuz Series 1Corot 1.1CTV Pegase v 2.1Baikonour Pad 24 + Proton UR500Hermes V1Ariane 4Spot-5Ariane 5 V5I haven't tried the others on the site - they may well work as well.\n\nThanks, going to add them to the listFixerger said:Invisibility problems has CVEL Titans too (Sputnik what's with velcro new release!?):)\n\nCVEL titans doens't work, no, but the normal Velcro does work, so is it a Velcro fault?Samuel Edwards said:I don't know if this has already been stated. Delta glider EX works in 2010.\n\nyup, already in the list;)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.51896064Z",
        "author": "Graham2001",
        "date": "2016-04-02T08:51:34+0100",
        "id": "158445ecdffbbff7ee3e21188dca5d40",
        "post_id": "post-228544",
        "text": "Looks like Google has finally got around to removing the two films in the previous posts.Anyway, here is another 'made for tv' film from the 1980s that I am again surprised has not been plundered for spacecraft.Murder in Space (1985)",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.425602048Z",
        "author": "Chupacabra",
        "date": "2008-05-31T01:51:00+0100",
        "id": "11513d13c0ca759f79f5cd116dc42194",
        "post_id": "post-70045",
        "text": "Roll Back of the Rotating Service Structure (RSS) is underway.Looking beautiful Discovery!:DEDIT: I love how they waited for sunset to begin. The scene was glorious.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.141547776Z",
        "author": "skyteller59",
        "date": "2010-09-07T20:39:01+0100",
        "id": "81c86144c0217e1053f1b7b03e29b460",
        "post_id": "post-229705",
        "text": "Kulches' \"Space Elevator\" & \"Space Research Center spaceports\" seem to be working fine in 100830",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.533846784Z",
        "author": "mc_",
        "date": "2010-06-07T17:06:29+0100",
        "id": "094efd1993e9641b508148cb39f50627",
        "post_id": "post-228573",
        "text": "Live4Him said:Here is the scenario file:\/\/skippedCode:Simple-Craft:Spacecraft\\[B]Spacecraft2[\/B][\/quote]Maybe, Spacecraft3? #2 is a very old version...\n\n",
        "thread_id": 14633
    },
    {
        "@timestamp": "2023-09-14T07:13:13.174166528Z",
        "author": "ddom2006",
        "date": "2010-06-10T03:11:28+0100",
        "id": "53131ca59b9b5e59c5a6fc9e90abab9b",
        "post_id": "post-229477",
        "text": "Just downloading Orbiter 2010 now. A huge thank you to everyone who contributed for the list of add-ons confirmed working so far. Hugely helpful:cheers:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:45.511970048Z",
        "author": "joiz",
        "date": "2008-05-30T19:27:10+0100",
        "id": "8c4066e047648c0bb6c51837f3017e42",
        "post_id": "post-70157",
        "text": "they should sell that buzz lightyear, nasa should have ads all over the place, that ET seems like a perfect billboard...the shuttle was supposed to be profitable, perhaps this could come true, althoguh diffrently.",
        "thread_id": 1691
    },
    {
        "@timestamp": "2023-09-14T07:13:12.665635584Z",
        "author": "Enjo",
        "date": "2010-08-18T12:08:57+0100",
        "id": "787d57578d15dfd50cf37d89b4c64adf",
        "post_id": "post-228963",
        "text": "OK, we fully understand each other then.The logfile is attached.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.81505536Z",
        "author": "jedidia",
        "date": "2010-10-12T23:05:34+0100",
        "id": "00caa832299cb7027319391845bd90a0",
        "post_id": "post-265000",
        "text": "Unobtanium isn't used asfuelin fusion powerplants though, it's used to contain the reaction, obviously being useful in this regard due to it's properties as a high temperature superconductor. So the unobtanium within a fusion reactor could potentially go on producing power for decades.\n\nIt doesn't matter what you use it for, as long as its primary application is in power production. It means that for every kg of unobtainium, there has to be more energy produced in the end result than you put into aquiring it. It doesn't make any sense to use 1e17 joules to aquire 1 kg of it, if in the end it doesn't serve to produce significantly more than that, or you could just not have made the trip and be better off. The only point I'm making is that based on this, 250 tons (one shipement) of unobtainium will last mankind for several milenia (unless they want to completely screw up the planet, or have built a pipe to jupiter to use it as a heatsink), so there's really no reason for more than one flight.One exception comes to mind though: extensive colonies all over the solar system. But even then, we should be good for at least a few centuries with those 1.06e23 joules, unless everyone is flying around the solar system with anti-matter drives, but there are waaaay cheaper means to fly stuff around on interplanetary distances. Unless they have a war going on somewhere we don't know about, in which case money would get ruthlessly sacrificed for strategic advantage. However, as far as we know the Na'Vi are the only known alien race, and a war within the solar system being fought with ships with antimatter drives (and accordingly powerfull weaponry, I should assume) wouldn't last for very long...",
        "thread_id": 16960
    },
    {
        "@timestamp": "2023-09-14T07:13:13.3811904Z",
        "author": "Izack",
        "date": "2011-10-28T02:55:34+0100",
        "id": "ec809ef9ab4326e4082a5e6f70685431",
        "post_id": "post-230031",
        "text": "Hlynkacg said:Hey Izack, you still writing that story?I just ask because I've been working on one of my own. :tiphat:\n\nKind of. :lol:It's changed a lot in the year or so since that post, obviously... The notes in question are in fact long destroyed, as well as most of the notes since then, though. It's 100% a mental thing for now.:p",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.955578624Z",
        "author": "mc_",
        "date": "2010-06-06T14:11:35+0100",
        "id": "6894e557c7143efdf94d4920decd7b66",
        "post_id": "post-227902",
        "text": "Hm... maybe, something like this:SCRAM doors, open and closed position.\/\/didn't draw anything for years, but the idea should be clear;)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.897972992Z",
        "author": "vlad32768",
        "date": "2011-01-15T22:25:13+0000",
        "id": "fc1794ea8acf967258e28bafb3f07407",
        "post_id": "post-265300",
        "text": "marooder86 said:Heh, looks like my excitation was premature cause I'm having a bit of a problem here. I've instaled the script but it doesn't show in add on window. I' ve checked if the python script is really placed in proper folder and it's there. Does anyone encounter simillar problem or it's just on my computer.I'm using Blender 2.56a beta-windows32.\n\nYou must download the latest build from graphicall.org.2.56a beta release from Blender.org uses old API, so don't use it.Later please write Blender revision number when you report a bug.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.655652352Z",
        "author": "anemazoso",
        "date": "2010-06-10T22:07:02+0100",
        "id": "9da76946aaa9bf93e9885a132713d1a3",
        "post_id": "post-230392",
        "text": "The textures!! Oh the beautiful textures! As in the level 11+ with the new Mars. Mars looksREALLYgood.and Map MFD..:cheers:",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:12.617633792Z",
        "author": "tblaxland",
        "date": "2010-06-08T00:23:48+0100",
        "id": "1f11502c15b627e26424753d69042baa",
        "post_id": "post-228655",
        "text": "Congratulations Martin:)and thanks for all your hard work :tiphat:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:47.186119424Z",
        "author": "n72.75",
        "date": "2010-12-09T06:25:02+0000",
        "id": "630cd3cf4ffb36c3dcc860b928a83a8c",
        "post_id": "post-265639",
        "text": "You could get a USB keyboard.",
        "thread_id": 17008
    },
    {
        "@timestamp": "2023-09-14T07:13:13.659273216Z",
        "author": "Chub777",
        "date": "2010-06-24T13:30:37+0100",
        "id": "a28a14e30ddbaaa7bd124c6cd91730f7",
        "post_id": "post-230413",
        "text": "I like the new exhaust textures, re-entry textures and Earth textures.",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:12.618687744Z",
        "author": "eveningsky339",
        "date": "2010-06-08T00:53:48+0100",
        "id": "3f5f0c37cef3238124772fe04913253f",
        "post_id": "post-228665",
        "text": "Thank you for all your hard work over the years! Orbiter keeps getting better and better. There's no telling what the future holds...:cheers:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:44.554915072Z",
        "author": "Xyon",
        "date": "2010-10-04T09:11:34+0100",
        "id": "a38e7ee19fec3ea78dc143e1b280db48",
        "post_id": "post-263975",
        "text": "jinglesassy said:The mythbusters did an episode on this awhile ago and the best way to smash the window is to wait for the car to fill so the pressure equalizes smash it and swim out.\n\nBy that time, there's no need for you to smash the window. Nothing is preventing you from opening the door. However if the lake you drive into is sufficiently deep, you will drown before the pressure equalises. Much better to calmly exit the vehicle as quickly and safely as possible, all mythbusters proved was that a car door underwater opens more readily when the internal pressure equals the external.",
        "thread_id": 16848
    },
    {
        "@timestamp": "2023-09-14T07:13:12.726768896Z",
        "author": "Quick_Nick",
        "date": "2010-06-08T21:03:28+0100",
        "id": "d873e72eb18b2bfbec32800d565132d4",
        "post_id": "post-229076",
        "text": "Darn, I wanted to post the xkcd...Oh well, I'll give the mouseover text.;)\"And the whole setup is just a trap to capture escaping logicians. None of the doors actually lead out.\"",
        "thread_id": 14649
    },
    {
        "@timestamp": "2023-09-14T07:13:11.907834368Z",
        "author": "Andy44",
        "date": "2010-06-04T03:41:06+0100",
        "id": "dede75023d638d8e92b7eb8092149b4f",
        "post_id": "post-227833",
        "text": "As long as it's happening on someone else's planet, that's pretty cool! Considering that blast is about as big as the entire Earth, it's little unsettling...",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:45.434044416Z",
        "author": "Woo482",
        "date": "2008-05-31T23:51:01+0100",
        "id": "ffc40163717dc1967fb86463714519af",
        "post_id": "post-70130",
        "text": "I have 2 Questions to ask.1. Did any debris Hit the space shuttle?2. Why did I not have any sound when I wear watching Nasa Tv?",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.069780224Z",
        "author": "AirSimming",
        "date": "2010-06-09T03:21:06+0100",
        "id": "565db909166691cec5daa76842710118",
        "post_id": "post-229316",
        "text": "Tycho said:I do think that it is nice that NASA provides these kinds of opportunities to really make you feel like you are part of the space program.\n\nYes. It is nice to know that at least my name and my face would travel into space because I probably won't get the opportunity to travel into space in person during my lifetime. But who knows how the world and technology looks like in few decades from now. I'm still young (31 is nothing:)).",
        "thread_id": 14667
    },
    {
        "@timestamp": "2023-09-14T07:13:11.954176Z",
        "author": "River Crab",
        "date": "2010-06-05T17:04:19+0100",
        "id": "76cdb5510961d57a4e58e2af1d7a5c12",
        "post_id": "post-227891",
        "text": "(Insisting she can make a reentry with hull damage)\"Houston, what we've got here is...FAILURE to communicate.\"(Reentry hull damage)\"ItaiItaiItaiITAI! Now look at what you've done! This is all your fault!\"(Referring to the G42 cockpit)\"You use SWITCHES? Ha!\"(when called \u304b\u308f\u3044\u3044\uff09\"STOP CALLING ME THAT!\"---------- Post added at 12:04 ---------- Previous post was at 10:38 ----------This one turned out just as messy as the last one...Also I'm not sure about the SCRAM engines anymore. Actually they're facing the wrong way in this picture, but I think I might try one on each arm and see how that goes. I don't want to cut off her feet like many artists do, and I still want her to look more-or-less flyable. Next picture will be a better pose where you can see the vertical tails.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.636826368Z",
        "author": "HAL9001",
        "date": "2010-10-08T17:21:39+0100",
        "id": "57e76c2efbd29282500b27f553c53d4d",
        "post_id": "post-264771",
        "text": "As the press in germany says, the foil will be 1 or 2 Atoms thick.I don't think that that's really right, but would be a possibility.and because the UV: than we just need a good UV-filter over it.",
        "thread_id": 16925
    },
    {
        "@timestamp": "2023-09-14T07:13:13.094096128Z",
        "author": "liber",
        "date": "2010-06-21T20:34:07+0100",
        "id": "bce7064c54b675132f5f390dff987ce3",
        "post_id": "post-229366",
        "text": "Do you have driver for your graphic card for Ubuntu,if not that could be problem,maybe.",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:13:12.359420672Z",
        "author": "Pilot7893",
        "date": "2010-06-06T03:18:58+0100",
        "id": "712d88fed8ed92542e2959aed3418366",
        "post_id": "post-228326",
        "text": "Ok, my understanding of installing OGLA is to download the latest OGLAClient, download the latest Orbiter beta, put a copy of the beta in a folder, then install the client over the beta. But, I'm lost in 2 places. First, I'm using what people are saying is an outdated beta (091124). Second, I don't know where to get the right version of OGLAClient and how to run it. So, where do I get the latest version of the Orbiter beta? And once I've installed OGLA, how do I get it to work?",
        "thread_id": 14603
    },
    {
        "@timestamp": "2023-09-14T07:13:46.914071552Z",
        "author": "Hlynkacg",
        "date": "2012-06-07T20:43:14+0100",
        "id": "63852ae8d237b6e4162fe3ec9f1279e7",
        "post_id": "post-265388",
        "text": "SpaceNut said:Now.. on the graphical side... you can set Blender to use CUDA so that thevideo card's GPUdoes the rendering calculations.... not your CPU, and the results are amazing. The image below was rendered with 2500 passes, and took 58.21 seconds to complete. Now, I didn't render using the CPU to compare, but it would have taken several hours to render using just the CPU.\n\nHow exactly did you go about setting that up?I'd like to try some renders of the Shuttle and other models in my library.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.076732416Z",
        "author": "garyw",
        "date": "2010-06-09T12:04:49+0100",
        "id": "20a94579842350c81c9286df342ca444",
        "post_id": "post-229343",
        "text": "I tried multistage two and my favourite multistage addon, [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3001\"]Model Rockets[\/ame] which worked fine.I also installed the 2006P1 version of spacecraft3 and tested out the sample scenarios. The Russian dolls scenario has multiple attached vessels and all separated without a problem.",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:13:12.445728Z",
        "author": "n122vu",
        "date": "2010-06-09T17:56:33+0100",
        "id": "ca3f81de3fa1910ceb8df4f6dbca78b5",
        "post_id": "post-228469",
        "text": "PhantomCruiser said:I'm working a multistage project now myself, and had similar issues. If there is a problem with the payload, then I'd get a CTD right at fairing sep.To see if you are having the same trouble, make a test run after changing the CURRENT_PAYLOAD 1 in the scenario file to a 0, and editing out the payload in your config file. Then see if she flies right after the fairing sep.Just a thought...\n\nI'll give that a try tonight.I'd honestly rather give it a try now than be in the day-long meetings I've been in, but gotta pay the bills somehow I guess LOL.Thanks,n122vu",
        "thread_id": 14628
    },
    {
        "@timestamp": "2023-09-14T07:13:13.424702976Z",
        "author": "fireballs619",
        "date": "2010-06-10T18:18:39+0100",
        "id": "1e4335399385f62722bc4340e94d2c35",
        "post_id": "post-230095",
        "text": "I gather that it can be done from these posts, so would anyone be willing to make such a client? Sticking with the original criteria, all it needs is a way to send vital data about the flight, Orbital Period, location at time of intercept (if warranted). Since these flights would probably be manually checked, there would be no need for software on the VSA website. Some sort of visualization tool would help, since, as stated, these would be manually evaluated. I think all that would be needed for this visualization tool would be something along the lines of garyw'sobject track, assuming this also tracks and objects orbit.Perhaps at some later point a software can be developed to check these. Such a software would only have to verify that certain, predefined parameters have been met, such as launch time, ApA, PeA, Ecc, and rendezvous data. This software would also verify that, at no point in the simulation, did the spacecraft exceed its thermal, structural, or other type of limits. This software and the in orbiter client would have to work together, and, optimistically, produce a 'report' page, which would list what the values mentioned were at certain points throught the simulation.",
        "thread_id": 14706
    },
    {
        "@timestamp": "2023-09-14T07:13:12.637810688Z",
        "author": "dbeachy1",
        "date": "2010-07-20T17:13:38+0100",
        "id": "8444b8ae7d7e7be4a65dcb914fce8730",
        "post_id": "post-228787",
        "text": "The quick answer is that most of the cheatcode values are read and used very early in vessel construction and there are subsequent dependencies on those values. Changing them at scenario load time would take a fair amount of planning and refactoring; not impossible, just a lot of work for a relatively minor gain. In fact, it would be easier to just write an XR Config File Manager stand-alone GUI app that would let you select a config file from a drop-down list and then automatically copy that config file to $OrbiterHome\\Config\\. So you could:1. Drop to the launchpad.2. In the XR Config Selector GUI, select a configuration file to activate. The app would copy the selected config file to $OrbiterHome\\Config\\.3. Launch your dessired scenario from the launchpad.That wouldn't be quite as integrated as having all the overrides in the scenario file, but it would let you easily override all settings in the config file between scenario loads, plus you wouldn't have to edit 10 difference scenarios if you wanted to use the same config file settings for each -- the scenario files wouldn't need to change at all. I've thought about writing that but haven't gotten around to it, so if one of you guys want to write something like that, have at it.:)",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:47.27356544Z",
        "author": "tblaxland",
        "date": "2008-07-01T12:13:29+0100",
        "id": "ef7013a4bbe32867fd4f7417846559f6",
        "post_id": "post-70266",
        "text": "jarmonik said:I have made some progress with CFlight\/IFP binding but there is still a lot to do. Most of the features of CFlight is still off-line and haven't even debugged them yet. The first few tests looks good so far.Currently CFlight seems to run 160'000 - 50'000 legs, steps or frames per a second witch ever you prefer. I still need to implement some kind of mean orbital elements solution for all objects those are controlled by ephemerides in order to allow a better management of multible level of precision. It doesn't need to have high accuracy but the deviation to ephemerides must remain with-in a certain limits during a long period of time say 50 years.A computation of typical free-return trajectory requires about 100-200 steps. So, it allows to compute about 700 lunar transfer trajectories per a second. It seems that cflight can do that it is designed to do.\n\nGreat work Jarmo.The numbers for CFlight would seem to be a huge improvement in speed over IMFD. Presumably this means more accuracy for any given period (real time) of integration?",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:47.448726016Z",
        "author": "Hielor",
        "date": "2010-10-12T19:05:23+0100",
        "id": "2c2e789bd5050c3fba5023dc3249516d",
        "post_id": "post-265701",
        "text": "During ascent you can level off around 25-28km or so and reach Mach 3 on mains, then switch to scrams to build tangential velocity.",
        "thread_id": 17015
    },
    {
        "@timestamp": "2023-09-14T07:13:13.424208128Z",
        "author": "fireballs619",
        "date": "2010-06-10T17:02:37+0100",
        "id": "4f4aefdf1c436e46779cfa87b5b5f233",
        "post_id": "post-230093",
        "text": "Doubtful here, as I don't know how they keep track of latitude and Longitude, but couldCelestiabe used to keep track of transfers\/lunar orbit? I'm just thinking that this would be better than switching between google earth\/moon\/mars.",
        "thread_id": 14706
    },
    {
        "@timestamp": "2023-09-14T07:13:11.940146944Z",
        "author": "C3PO",
        "date": "2010-06-04T19:02:36+0100",
        "id": "ddaf7d4dc4d6e3c4be01673322f94d0e",
        "post_id": "post-227875",
        "text": "What do you mean \"If your Ravenstar could talk\" ?Mine never shuts up. :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.523718912Z",
        "author": "Moach",
        "date": "2010-10-08T00:39:51+0100",
        "id": "46712bb1ba0da5abc7653ef77feb14e7",
        "post_id": "post-264606",
        "text": "RisingFury said:Could you (well, I know you *can*, I'm just asking if you would :thumbup:)make it look like the existing MFDs with circles? Like... docking MFD that has those three circles, with logarithmic scale? That'd keep the thing more intuitive.Other then that, my suggestion would be to add (besides the prograde, retrograde, normal + and -, zenith and nadir) a way for a user to define direction... let's say that for some reason you wanna mark the direction between prograde and normal +. You turn your nose there, click a button and the position is marked.Also, you could maybe add vectors showing relative velocities to selected objects.\n\ngood thinking - i'll have it allow up to four user markers in different colors (perhaps with a cursor, so you don't have to waste RCS to mark them)i was thinking of using some symbols to identify the reference pointswould be something like this:notice that for each type of marker, there's a (back) version... this ensures that reference points are ALWAYS visible, one way or another... for the troposcope has 180 degrees of range, so when one isn't visible, it's counterpart will bethere's gonna be some show\/hide options to avoid cluttering the screen... although, the icons are quite small, so that's not too likely to happen...and if you have trouble remembering what symbol is what, there'll be a legend button that shows a visual glossary like the one above (but better drawn, of course) :hmm:i'm not sure about making it more like the docking MFD... those lines are there for a reason, as they gauge the distance and alignment.... here there's nothing to align to, so it would be mostly meaningless - it's gonna show relative velocity and distance to target, anyways:rolleyes:also, this one is already logarithmic, note how the markers move \"slower\" near the edge and become more sensitive in the center :thumbup:nice to see you guys like itcheers!",
        "thread_id": 16911
    },
    {
        "@timestamp": "2023-09-14T07:13:13.637321728Z",
        "author": "Pioneer",
        "date": "2020-11-27T21:13:19+0000",
        "id": "968699c7751d21f1f850af0d8904c5a9",
        "post_id": "post-574041",
        "text": "Time for an update to this video.",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:12.375835136Z",
        "author": "tl8",
        "date": "2010-06-06T11:18:32+0100",
        "id": "90d37788cbafab2e02e8e40f00db04ff",
        "post_id": "post-228360",
        "text": "It is in the package too, if you looked",
        "thread_id": 14608
    },
    {
        "@timestamp": "2023-09-14T07:13:45.635837696Z",
        "author": "tblaxland",
        "date": "2010-10-08T02:35:24+0100",
        "id": "26d11f6d324687ca7739a2e6cd8c31bb",
        "post_id": "post-264762",
        "text": "dumbo2007 said:There are Single Electron Transistors.....but they work only at very low temperatures.\n\nAny references? I had thought they were purely theoretical at this stage?",
        "thread_id": 16925
    },
    {
        "@timestamp": "2023-09-14T07:13:13.64606208Z",
        "author": "Sky Captain",
        "date": "2010-06-10T18:05:20+0100",
        "id": "11555ee1391440978c486e9c3b3b6c1e",
        "post_id": "post-230373",
        "text": "Kwan3217 do you have a hires version of that picture, it looks uber cool kinda like something straight out of sci fi movie.",
        "thread_id": 14725
    },
    {
        "@timestamp": "2023-09-14T07:13:11.858006784Z",
        "author": "Urwumpe",
        "date": "2010-06-04T12:52:24+0100",
        "id": "ac0779af01d343e1d89840e677f9ae77",
        "post_id": "post-227787",
        "text": "Maybe the warning should be \"periapsis altitude...periapsis altitude...periapsis altitude\"... :lol:",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:13:12.993893376Z",
        "author": "Woo482",
        "date": "2010-06-08T20:29:49+0100",
        "id": "e78608d1998fae12f581ca59c1c3c163",
        "post_id": "post-229183",
        "text": "You normally need to launch the delta-tug and glider on the \"Energia\" launch vehicle found here: [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=1036\"]ENERGY project, release 4[\/ame] that should hopefully help you do what you want.",
        "thread_id": 14661
    },
    {
        "@timestamp": "2023-09-14T07:13:46.909072128Z",
        "author": "vlad32768",
        "date": "2011-04-26T20:55:08+0100",
        "id": "b66dbad5a78c6ec39dbd32797ed540c1",
        "post_id": "post-265345",
        "text": "Meteorit said:Okay, I just hope we will get support for the \"official\" releases:)\n\nJust tested the script with 2.57a release. It works. Probably you are not using its latest version.Meteorit said:Well, it seems Blender has the same issue as Gmax: it would seem you have to use mirror modifer, not mirror from the mesh menu or your normals get inverted! Thank you for your help.\n\nI didn't use Mirror operator from Mesh menu before. Yes, it inverts normals and it's a Blender bug.But it's not an issue for me: I think that the mirror modifier is much better.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.0846016Z",
        "author": "Warped",
        "date": "2010-06-13T01:37:45+0100",
        "id": "6d5755d3ffe8237cc07bd4c481d2e6d3",
        "post_id": "post-228137",
        "text": "If your telescope is a reflector-type, you will probably need to collimate (align) the primary mirror.If you don't know the difference, a reflector telescope uses mirrors, while a refractor telescope uses lenses.Also, you might want to take the cap off of your telescope, leave it outside for an hour, and then go back to it and look. The reason for this is that the air inside of your telescope is warmer then the outside air, causing turbulence when you look through it. Iv'e experienced this while looking at Jupiter before.",
        "thread_id": 14575
    },
    {
        "@timestamp": "2023-09-14T07:13:46.91331072Z",
        "author": "vlad32768",
        "date": "2012-06-05T19:56:08+0100",
        "id": "aa478e802f981a62d1002de7019d4d58",
        "post_id": "post-265381",
        "text": "chpeller said:I use the 2.62 Blender version.\n\nYou should use Blender 2.63 or later with the latest version of the add-on. And you shouldn't use spaces in file or directory names.To make textures visible turn on GLSL viewport shading mode, and don't forget to add some lights.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.176012288Z",
        "author": "IronRain",
        "date": "2010-06-10T08:50:09+0100",
        "id": "159f86f47e5d752bb3bd738b3e6e031a",
        "post_id": "post-229488",
        "text": "jinglesassy said:How about something like the recommended addons page for this?\n\nThis is what Tex said at the Recommended add-ons page:I see we have athreadcreated by members in the Addon forum listing addons they've found to work with Orbiter 2010. We'll give it a little time to ensure we get an accurate list of working addons before we update therecommended addonspage. We'll probably split the page in two parts, one recommended addons for Orbiter 2010 and the other for Orbiter 2006-P1. :thumbup:\n\n",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.208040192Z",
        "author": "dougkeenan",
        "date": "2010-06-06T17:58:47+0100",
        "id": "ce4314d10ea168afa2897eb480a49cfc",
        "post_id": "post-228190",
        "text": "As for location, might I suggestCopernicus?",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:44.990651392Z",
        "author": "Pyromaniac605",
        "date": "2010-10-05T21:10:23+0100",
        "id": "5e92dd3ec7866b5e001d20ceff555b03",
        "post_id": "post-264121",
        "text": "I'd add that into my base if I could, but I have almost no programming capacity.I'm sure someone will pick it up and make it though.;)Darren",
        "thread_id": 16866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.261780224Z",
        "author": "Andy44",
        "date": "2010-06-10T01:19:02+0100",
        "id": "9a5d1207e2d2bccd18999252605932c5",
        "post_id": "post-229901",
        "text": "This has been discussed before. IIRC Apollo had a pretty advanced capability for independent navigation using angle and horizon information and handheld instruments.Without any comm gear or ability to signal at all, all you have is information from passive sensors, such as star sensors, earth horizon sensors, sun sensors, and of course, your own eyes. Using the Surface MFD is cheating, because there is no way to sense velocity or altitude in a vacuum without using an active sensor such as a radar or laser.So you've got an instrument that can measure angles, including the angular sizes of the earth and moon. You've got index markings on the windows to tell you the angles relative to stars or other objects. And you've got a good clock, such as the Omega Speedmaster wristwatch the Apollo crews wore, which can tell you how much time elapses between observations, and can be used to time engine firings manually (see Kevin Bacon's character use one starting around 3:55 in the below vid). You've also got a pretty good prediction of what your orbit was before your comms went down.This may be enough information to determine your orbit. The more observations, and the higher the quality, the better the solution. Hopefully your onboard computer can be used to help process the observations to save time, and also to propagate your orbit into the future so you can plan maneuvers to get home.[ame=\"http:\/\/www.youtube.com\/watch?v=33u3MAzl_-s\"]YouTube- Apollo 13 - Day 6[\/ame]",
        "thread_id": 14689
    },
    {
        "@timestamp": "2023-09-14T07:13:12.2115008Z",
        "author": "Andy44",
        "date": "2010-06-14T05:04:44+0100",
        "id": "f97628ba66c3d835d7f21b92abe17f25",
        "post_id": "post-228208",
        "text": "At the poles the solar panels will have to face the horizon, not the overhead sky. You want to put your solar farm on top of mountain peaks and the panels have to swivel in azimuth to track the sun.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:46.388563456Z",
        "author": "Solar424",
        "date": "2010-10-11T22:39:48+0100",
        "id": "4bc587c4c53887c42adda398167d55df",
        "post_id": "post-265125",
        "text": "Carving the NASA logo into the moon.",
        "thread_id": 16973
    },
    {
        "@timestamp": "2023-09-14T07:13:13.390351104Z",
        "author": "Bj",
        "date": "2007-11-22T03:27:15+0000",
        "id": "df6bbb3c3d65abfeaf8437ebee0522e7",
        "post_id": "post-12393",
        "text": "Oh, no...Thats the part of Nasap, you do it yourself...:)its like 3 pages of stuff, do you see the documentation ok? I posted it above...",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:12.396475136Z",
        "author": "SiberianTiger",
        "date": "2010-06-07T00:31:31+0100",
        "id": "9cb3fbb4afd8d827d9d3856ece095ed9",
        "post_id": "post-228381",
        "text": "IronRain said:thanks but no. It was an article with a picture of a possible Atlas V concept with a manned capsule... I'm frustrated I can't find it :compbash:\n\nLike this?---------- Post added at 03:31 ---------- Previous post was at 03:30 -------------------- Post added at 03:31 ---------- Previous post was at 03:31 ----------",
        "thread_id": 14614
    },
    {
        "@timestamp": "2023-09-14T07:13:46.910530048Z",
        "author": "Hielor",
        "date": "2011-07-06T04:06:16+0100",
        "id": "d4d90c5f233a231d5487e2bcc2b8b66f",
        "post_id": "post-265359",
        "text": "vlad32768 said:Do you use meshc.exe? I think it should solve such problems.\n\nWould it be possible for you to have the export script also spit out a header file with the necessary #defines? That's what I have the Wings exporter doing.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.610454016Z",
        "author": "Hielor",
        "date": "2010-06-12T02:02:05+0100",
        "id": "018a96a172b5ad0a5cc5e8cfd3828044",
        "post_id": "post-230246",
        "text": "There's already an addon to get 3dconnexion hardware working in Orbiter:[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=1332\"]SixDegrees[\/ame]It's currently being discussed inthis thread. Might be worth checking out.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.667039488Z",
        "author": "Enjo",
        "date": "2010-08-19T10:07:05+0100",
        "id": "353300b2797fa7d9d89b00cb642dfe88",
        "post_id": "post-228977",
        "text": "Me sorry too:)",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.196256256Z",
        "author": "orb",
        "date": "2010-10-06T01:33:13+0100",
        "id": "90c53cf0f91de60b835c8d610015c0df",
        "post_id": "post-264203",
        "text": "gattispilot said:Thanks I extracted to Orbiter\/orbitersdk\/samples\/eagle3Is this right but then I got this.The following error has occurred during XML parsing:File: C:\\ORBITER\\Orbitersdk\\samples\\EAGLE3\\ShuttlePB.vcprojLine: 27Column: 4Error Message:Property sheet file '$(SolutionDir)..\/..\/resources\/Orbiter vessel.vsprops' was not found or failed to load.The file 'C:\\ORBITER\\Orbitersdk\\samples\\EAGLE3\\ShuttlePB.vcproj' has failed to load.\n\nYou need to extract all the files with preserving directory structure to Orbiter root folder. There are additional files in \"Orbitersdk\/resources\" folder that I added. Are you compiling it for Orbiter 2006 or 2010 now? If it's for 2010, is solution file (.sln) in the EAGLE3 folder, or somewhere else?",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.13443072Z",
        "author": "jethroo23",
        "date": "2010-06-28T13:06:13+0100",
        "id": "57f16eef0a545c67778c1b3b804b6fb5",
        "post_id": "post-229648",
        "text": "What about Vinka\u2019s Spacecraft3? Did it work properly in Orbiter2010?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.654971392Z",
        "author": "Izack",
        "date": "2010-06-09T05:54:31+0100",
        "id": "7dbc317382ff6155ab9c7601e92607d1",
        "post_id": "post-228873",
        "text": "Attempted the weird machine scenario with default graphics settings in thebisedition, and the problem persists.OGLA.log reports:Code:09\/06\/2010-1:49:07 AM:[INIT      ]:OGLA v100608 (GLGR)\n09\/06\/2010-1:49:27 AM:[INIT      ]:GPU supports OpenGL 1.2\n09\/06\/2010-1:49:27 AM:[INIT      ]:GPU supports OpenGL 1.4\n09\/06\/2010-1:49:27 AM:[INIT      ]:GPU supports OpenGL 2.0\n09\/06\/2010-1:49:27 AM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n09\/06\/2010-1:49:28 AM:[OGLADBG   ]:OGLA 100608 Debug.\nVessel program 0:\nNo errors.\nNo errors.\nNo errors.\nVessel program 1:\nNo errors.\nNo errors.\nNo errors.\nVessel program 2:\nNo errors.\nNo errors.\nNo errors.\nVessel program 3:\nNo errors.\nNo errors.\nNo errors.\nVessel program 4:\nNo errors.\nNo errors.\nNo errors.\nPlanet program 0:\nNo errors.\nNo errors.\nNo errors.\nPlanet program 1:\nNo errors.\nNo errors.\nNo errors.\nPlanet program 2:\nNo errors.\nNo errors.\nNo errors.\nPlanet program 3:\nNo errors.\nNo errors.\nNo errors.\nPlanet program 4:\nNo errors.\nNo errors.\nNo errors.\nPlanet program 5:\nNo errors.\nNo errors.\nNo errors.\nPlanet program 6:\nNo errors.\nNo errors.\nNo errors.\nPlanet program 7:\nNo errors.\nNo errors.\nNo errors.\nPlanet program 8:\nNo errors.\nNo errors.\nNo errors.\nPlanet program 9:\nNo errors.\nNo errors.\nNo errors.\nHaze program 0:\nNo errors.\nNo errors.\nNo errors.\nRing program:\nNo errors.\nNo errors.\nFragment shader uses varying gl_Color but vertex shader does not write to it.\nHaze program 0:\nNo errors.\nNo errors.\nNo errors.\nRing program:\nNo errors.\nNo errors.\nFragment shader uses varying gl_Color but vertex shader does not write to it.\n09\/06\/2010-1:49:35 AM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n09\/06\/2010-1:49:35 AM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n09\/06\/2010-1:49:36 AM:[PLNT      ]:Loading Textures\/Earth.tex OK\n09\/06\/2010-1:49:36 AM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n09\/06\/2010-1:49:37 AM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n09\/06\/2010-1:49:37 AM:[PLNT      ]:Loading Textures\/Moon.tex OK\n09\/06\/2010-1:51:32 AM:[INIT      ]:OGLA v100608 (GLGR)Also, I noticed earlier you said I had a Radeon card. It's not; it's an Intel Series 4 Express chipset family.EDIT: Okay, I was mistaken. Vessels no longer appear totally black in all circumstances. They are lit up when illuminated by the Sun. Unfortunately, lighting is now ambient, IE the vessel becomes lit from all sides. Shading does not happen.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.595872256Z",
        "author": "JonnyBGoode",
        "date": "2010-10-07T01:50:57+0100",
        "id": "a86704d8ea6f2168953182dca302930d",
        "post_id": "post-264638",
        "text": "jstowe96 said:I never said it did way 1million tons i said it weighs about the size of a small truck but yet heavy enough to be a 1.5 megaton H bomb...\n\nYou said,jstowe96 said:The bomb also weighs 1.5 megatons.\n\n",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.342386176Z",
        "author": "supersonic",
        "date": "2010-06-09T21:59:16+0100",
        "id": "6afd85714c9eea88b947326315b33c6c",
        "post_id": "post-229926",
        "text": "It's not even online anymore.",
        "thread_id": 14696
    },
    {
        "@timestamp": "2023-09-14T07:13:11.9957888Z",
        "author": "River Crab",
        "date": "2010-06-08T02:01:06+0100",
        "id": "4cc24b4b23161858c20f5250d8a7e9ce",
        "post_id": "post-227916",
        "text": "Actually, if we could find a low-poly model of Meiko, we might be able to modify it as necessary and use it as a UMMU, or even a vessel.But no, she herself cannot accept your UMMU. :rofl:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.90392448Z",
        "author": "marooder86",
        "date": "2011-01-16T14:04:15+0000",
        "id": "b753be41a0292bd40db7565107d91b07",
        "post_id": "post-265305",
        "text": "vlad32768 said:Fixed bug with XR5 mesh...\n\nYes now it works:banana:. Man that was a quick fix:thumbup:, and thanx for great plugin:thumbup:.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.179671296Z",
        "author": "streb2001",
        "date": "2010-06-12T00:50:09+0100",
        "id": "79e5865f71c629782b8bb85d6f090407",
        "post_id": "post-229520",
        "text": "I confirm Joyride not working in 2010. I have had this little module hidden away in my 2006 installs for years. It maps forward and reverse thrust in RCS Linear mode to the second analogue joystick on my Logitek gamepad. It makes docking much easier. Not in 2010, boo.Is over_g still around?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.207553536Z",
        "author": "dougkeenan",
        "date": "2010-06-06T04:15:51+0100",
        "id": "a80fa66173d1bfe7fcf2e31bfe6fd14d",
        "post_id": "post-228186",
        "text": "I'd use a large crater containing several smaller subcraters providing all three terrain types nearby. Regolith mining could take place on the plain. Subcraters could be distributed by function - power, ECLSS, industrials, etc. For habitat, I'd want a crater wall condo for the hillside view.:)",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:13.506640128Z",
        "author": "Spike Spiegel",
        "date": "2010-06-10T07:16:12+0100",
        "id": "4a654223974d96c6a802ebe4a842cc09",
        "post_id": "post-230153",
        "text": "Well if it's opinions you want, I'm full of those.:)I love the idea of manned space exploration. It's one of those \"because it's there\" things, which is just part of being human. Sometimes it's not enough to see something through a camera; you have to go there and experience it first hand.Realistically though, I'd have to say that it's not really the best way to go. Humans really aren't meant to be in space; we have to bring our own air, we can't stay out there for decades, there's radiation, etc. It's much better to send probes and robotic landers. Also, why would we go there? So we'd know how to get to the next furthest spot? Unless there's some valuable resource out there that can really benefit all of humanity, it seems kind of self-serving.On the other hand, when your Mars rover gets a wheel stuck in the dirt, it sure would be nice to be able to walk over, tap it a bit, and get it moving again.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:12.626637568Z",
        "author": "Interceptor",
        "date": "2010-06-08T16:26:42+0100",
        "id": "9c1b76240a07ab12af539d9ecc7cab12",
        "post_id": "post-228724",
        "text": "Thanks Martin for all your hard work,I was having a bad day,but now all is good.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.198531328Z",
        "author": "gattispilot",
        "date": "2010-10-06T11:45:26+0100",
        "id": "ceea40b62bf918dd431ef5ff3e1d59c1",
        "post_id": "post-264220",
        "text": "ThanksOk ran thru the steps and the gear is up as far as animations. GEAR_proc=1.0000000000000If my touchdown points are wrong would that cause the vertical speed?",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:45.472857088Z",
        "author": "garyw",
        "date": "2010-10-06T19:43:12+0100",
        "id": "98f0de16dbe66c72e7ed053fb4159135",
        "post_id": "post-264524",
        "text": "Wishbone said:Sorry for that, my only remaining suggestion was burying backup in the woods... or giving it to the in-laws... Re: 20 miles - it won't help in Moscow in case of ... well ... WW3...www.multiupload.commay be a partial solution if you've got broadband and time to spare.\n\nIsn't that open to all and only there for a limited time?I also didn't like this bit in the T's & C'sMultiupload.com makes no warranty that (I) the Service will meet your requirements, (II) the service will be uninterrupted, timely, secure, or error-free, (III) the results that may be obtained from the use of the service will be accurate or reliable, (IV) the quality of any products, services, information, or other material purchased or obtained by you through the Service will meet your expectations, and (V) any errors in the software will be corrected;(c)any material downloaded or otherwise obtained through the use of the Service is done at your own discretion and risk and that you will be solely responsible for any damage to your computer system or loss of data that results from the download of any such material\n\nat least with S3 its in a secure data center and encrypted.",
        "thread_id": 16905
    },
    {
        "@timestamp": "2023-09-14T07:13:12.811070208Z",
        "author": "Mojave",
        "date": "2010-06-09T12:02:36+0100",
        "id": "043e74ceae0531cc01bdaca4e0fcccda",
        "post_id": "post-229082",
        "text": "Hi.:hail::probe:",
        "thread_id": 14650
    },
    {
        "@timestamp": "2023-09-14T07:13:12.67711616Z",
        "author": "Tex",
        "date": "2010-06-09T00:25:37+0100",
        "id": "5a622b410d1f706d3381ac2585e667de",
        "post_id": "post-229032",
        "text": "IronRain said:why not? too much work?:(what are we supposed to do now?\n\nWell you could of course use space shuttle ultra as already mentioned here, or you could also use the default shuttle! :thumbup:",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:45.948008704Z",
        "author": "dbeachy1",
        "date": "2010-10-11T19:45:22+0100",
        "id": "e7c11009397f9a443536afe74ba0cdbd",
        "post_id": "post-265035",
        "text": "Please make sure you are running the very latest video driver for your card (available from Nvidiahere). My brand-new HP laptop running a GeForce GT 230M also had the transparent 2D panel items problem (this was using the latestHP-approveddriver version, which is the driver that came pre-installed.) However, when I upgraded the video driver to the latest version it fixed the problem and Orbiter runs great now. :thumbup:",
        "thread_id": 16964
    },
    {
        "@timestamp": "2023-09-14T07:13:13.13341696Z",
        "author": "simcosmos",
        "date": "2010-06-25T11:42:01+0100",
        "id": "b4f42cd41b242bdce547ddac510d3360",
        "post_id": "post-229637",
        "text": "Submariner said:The Solid Rocket Motor exhaust doesn't work in Velcro Rockets, at least not for me.\n\nI'm not a user of Velcro Rockets - what I will write next might or not apply to it \u2013 but it seems that I have noticed something that might be similar in nature, although happening on Vinka's Multistage2.dll (still needing to properly double-check)... please see:http:\/\/www.orbiter-forum.com\/showthread.php?p=182556#post182556(Orbiter 2010 + spacecraft3.dll + multistage2.dll)The hypothesis is that this might be related with some initialization parameters which might perhaps need a little of updates on the source code of the dlls (for better Orbiter2010 compatibility) and\/or that this might perhaps even be 'fixed' by (re)tweaking some parameters on configuration files (in the case of multistage2.dll, on INI parameters related with the definition of the particle streams).But again, these are only very preliminary thoughts (requiring further tests)... It might be better to wait for the input of orbinauts more familiarized with Velcro Rockets (and, in the case of multistage2.dll, I would still need to do more careful tests to compare the exact same files running on both Orbiter2006P1 and Orbiter2010 in order to better identify some things).Ant\u00f3nio",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.52753408Z",
        "author": "SiberianTiger",
        "date": "2010-06-07T13:32:52+0100",
        "id": "1dab3985dee4cfe95ccb1733375b673b",
        "post_id": "post-228555",
        "text": "It's buzzing in the news lately, but strangely, there's not a thread here yet.http:\/\/www.jpl.nasa.gov\/news\/news.cfm?release=2010-190June 03, 2010PASADENA, Calif. - Two new papers based on data from NASA's Cassini spacecraft scrutinize the complex chemical activity on the surface of Saturn's moon Titan. While non-biological chemistry offers one possible explanation, some scientists believe these chemical signatures bolster the argument for a primitive, exotic form of life or precursor to life on Titan's surface. According to one theory put forth by astrobiologists, the signatures fulfill two important conditions necessary for a hypothesized \"methane-based life.\"One key finding comes from a paper online now in the journal Icarus that shows hydrogen molecules flowing down through Titan's atmosphere and disappearing at the surface. Another paper online now in the Journal of Geophysical Research maps hydrocarbons on the Titan surface and finds a lack of acetylene.This lack of acetylene is important because that chemical would likely be the best energy source for a methane-based life on Titan, said Chris McKay, an astrobiologist at NASA Ames Research Center, Moffett Field, Calif., who proposed a set of conditions necessary for this kind of methane-based life on Titan in 2005. One interpretation of the acetylene data is that the hydrocarbon is being consumed as food. But McKay said the flow of hydrogen is even more critical because all of their proposed mechanisms involved the consumption of hydrogen.\"We suggested hydrogen consumption because it's the obvious gas for life to consume on Titan, similar to the way we consume oxygen on Earth,\" McKay said. \"If these signs do turn out to be a sign of life, it would be doubly exciting because it would represent a second form of life independent from water-based life on Earth.\"To date, methane-based life forms are only hypothetical. Scientists have not yet detected this form of life anywhere, though there are liquid-water-based microbes on Earth that thrive on methane or produce it as a waste product. On Titan, where temperatures are around 90 Kelvin (minus 290 degrees Fahrenheit), a methane-based organism would have to use a substance that is liquid as its medium for living processes, but not water itself. Water is frozen solid on Titan's surface and much too cold to support life as we know it.The list of liquid candidates is very short: liquid methane and related molecules like ethane. While liquid water is widely regarded as necessary for life, there has been extensive speculation published in the scientific literature that this is not a strict requirement.The new hydrogen findings are consistent with conditions that could produce an exotic, methane-based life form, but do not definitively prove its existence, said Darrell Strobel, a Cassini interdisciplinary scientist based at Johns Hopkins University in Baltimore, Md., who authored the paper on hydrogen.Strobel, who studies the upper atmospheres of Saturn and Titan, analyzed data from Cassini's composite infrared spectrometer and ion and neutral mass spectrometer in his new paper. The paper describes densities of hydrogen in different parts of the atmosphere and the surface. Previous models had predicted that hydrogen molecules, a byproduct of ultraviolet sunlight breaking apart acetylene and methane molecules in the upper atmosphere, should be distributed fairly evenly throughout the atmospheric layers.Strobel found a disparity in the hydrogen densities that lead to a flow down to the surface at a rate of about 10,000 trillion trillion hydrogen molecules per second. This is about the same rate at which the molecules escape out of the upper atmosphere.\"It's as if you have a hose and you're squirting hydrogen onto the ground, but it's disappearing,\" Strobel said. \"I didn't expect this result, because molecular hydrogen is extremely chemically inert in the atmosphere, very light and buoyant. It should 'float' to the top of the atmosphere and escape.\"Strobel said it is not likely that hydrogen is being stored in a cave or underground space on Titan. The Titan surface is also so cold that a chemical process that involved a catalyst would be needed to convert hydrogen molecules and acetylene back to methane, even though overall there would be a net release of energy. The energy barrier could be overcome if there were an unknown mineral acting as the catalyst on Titan's surface.The hydrocarbon mapping research, led by Roger Clark, a Cassini team scientist based at the U.S. Geological Survey in Denver, examines data from Cassini's visual and infrared mapping spectrometer. Scientists had expected the sun's interactions with chemicals in the atmosphere to produce acetylene that falls down to coat the Titan surface. But Cassini detected no acetylene on the surface.In addition Cassini's spectrometer detected an absence of water ice on the Titan surface, but loads of benzene and another material, which appears to be an organic compound that scientists have not yet been able to identify. The findings lead scientists to believe that the organic compounds are shellacking over the water ice that makes up Titan's bedrock with a film of hydrocarbons at least a few millimeters to centimeters thick, but possibly much deeper in some places. The ice remains covered up even as liquid methane and ethane flow all over Titan's surface and fill up lakes and seas much as liquid water does on Earth.\"Titan's atmospheric chemistry is cranking out organic compounds that rain down on the surface so fast that even as streams of liquid methane and ethane at the surface wash the organics off, the ice gets quickly covered again,\" Clark said. \"All that implies Titan is a dynamic place where organic chemistry is happening now.\"The absence of detectable acetylene on the Titan surface can very well have a non-biological explanation, said Mark Allen, principal investigator with the NASA Astrobiology Institute Titan team. Allen is based at NASA's Jet Propulsion Laboratory in Pasadena, Calif. Allen said one possibility is that sunlight or cosmic rays are transforming the acetylene in icy aerosols in the atmosphere into more complex molecules that would fall to the ground with no acetylene signature.\"Scientific conservatism suggests that a biological explanation should be the last choice after all non-biological explanations are addressed,\" Allen said. \"We have a lot of work to do to rule out possible non-biological explanations. It is more likely that a chemical process, without biology, can explain these results - for example, reactions involving mineral catalysts.\"\"These new results are surprising and exciting,\" said Linda Spilker, Cassini project scientist at JPL. \"Cassini has many more flybys of Titan that might help us sort out just what is happening at the surface.\"",
        "thread_id": 14632
    },
    {
        "@timestamp": "2023-09-14T07:13:46.387347968Z",
        "author": "orbitingpluto",
        "date": "2010-10-10T17:46:18+0100",
        "id": "e5a8e7bedf8b8655c57f8d7dff178bdd",
        "post_id": "post-265120",
        "text": "Maybe they should take Jake Garn up again. Or Elmo; they could do a Sesame Street segment about the Shuttle on one of the last trips up.",
        "thread_id": 16973
    },
    {
        "@timestamp": "2023-09-14T07:13:13.16051072Z",
        "author": "fort",
        "date": "2011-05-27T12:04:47+0100",
        "id": "683cd08459de426a9306338f6540de5b",
        "post_id": "post-229784",
        "text": "Vel hud works and for example with spacecraft's *ini as for OrionIII (in the velhud config file) from 2001 addon.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3595\"]Axial Velocity HUD v1.0 RC2[\/ame]------LocationMFD ( Chris Knestrick, the author's of Attitude MFD ) works too. For the one wich still have it ( published in 2002 )...A really simple jumpdrive in the Sol system. It will be interesting maybe to put it on OH. It was a time on the Chris Knestrick site but the link to it is broken.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.653098752Z",
        "author": "donatelo200",
        "date": "2010-06-08T19:04:23+0100",
        "id": "9c09985873f06dce9c804f829facef43",
        "post_id": "post-228858",
        "text": "Artlav said:So, would you post glgr.txt content or not?\n\nI did after fixing that messege several times.:lol:",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:47.32742784Z",
        "author": "orb",
        "date": "2010-10-13T20:26:04+0100",
        "id": "111e51b95704eac45179dcd72b04a8c2",
        "post_id": "post-265659",
        "text": "Notebook said:Out of curiosity crazydog, what airfield is that?N.\n\nAfter converting coordinates, according to Google Earth it's Fernando de Noronha (32.42 W, 3.85 S).",
        "thread_id": 17011
    },
    {
        "@timestamp": "2023-09-14T07:13:13.515737088Z",
        "author": "River Crab",
        "date": "2010-06-13T23:56:27+0100",
        "id": "9b9d48b0f9116a19a3eae56ada73cbac",
        "post_id": "post-230186",
        "text": "Agreed, if governments won't pursue space programs then private corporations still can, but the problem is still funding. It would be unrealistic to build, say, the G42 Starliner with just the money out of Tony Stark's pocket, and interplanetary travel is probably even more far-fetched. No matter how cost-effective, spaceflight is EXPENSIVE.Hopefully when a private corporation can prove that their approach has real potential and demonstrates a working prototype, they can convince whatever government to give them the funding they need. Like SpaceX and the COTS program, but the corporations will ask first, and on a much grander scale. I dunno though. In some ways the rocket science is easier than the politics.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:11.73741056Z",
        "author": "Pyromaniac605",
        "date": "2010-11-19T22:24:56+0000",
        "id": "495c70a3f45f023b1c324d18ea52ea00",
        "post_id": "post-227747",
        "text": "Shinrar said:Just a thought. 100% O2 levers seems rather... High. Is that levels of O2 reserves, or levels of O2 in the cabin? Is that 100% of normal, if so, shouldn't it allow a higher range?Just some thoughts that occured as I was looking at that screenshot.\n\nI would assume it means 100% of total O2 capacity, nothing unusual about that.Darren",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:44.988626944Z",
        "author": "jedidia",
        "date": "2010-10-05T07:30:10+0100",
        "id": "15cebd8dca4cf58c36ba03d759936060",
        "post_id": "post-264112",
        "text": "A runway landing on the moon might be a hell of a challenge, though...",
        "thread_id": 16866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.026640384Z",
        "author": "Hielor",
        "date": "2010-06-09T10:17:34+0100",
        "id": "8931344ed6d004ea0471582edc99aadf",
        "post_id": "post-229236",
        "text": "Face said:So, what happens if Player A and B start at the same time in the same location in FSX with the full moon visible, if A accelerates x8 or so? Could both Players agree on flying \"into the direction of the moon\" and still go in the same direction, or will A see the sun going up, while B still sees the moon after 1 hour play-time?If the former is true, FSX is just speeding up the aircrafts, cheating on the traveling aspect of the simulation. Having such a framework for e.g. virtual airlines will soon break immersion, if you can get your passengers over the atlantic equally fast with a DC-3 and a SR-71.If the later is true, FSX suffers from the same problem as Orbiter, it is just outside its scope to be a headache to players (well, maybe the day\/night thing is troublesome).Forgive me my ignorance, I only once used flight sim multiplayer on FS9 and didn't pay much attention to the actual solution of the above mentioned detail there. I vaguely remember it to be the \"speedup\" thing, though. What is it like in FSX?\n\nEdit: I take it back, FSX doesn't allow time acceleration when connected to a multiplayer session, the option is grayed out. Not sure what fireballs was testing when he said this:fireballs619 said:I just checked in FSX- It is shown as an increase in velocity (i.e. the one plane appears to zoom past at ludicrous speeds).\n\nYou have to consider though that the built-in FSX multiplayer wasn't designed for longhaul flights lasting several hours. Its primary goal was to allow a couple of people to get together for some sightseeing, or a short hop from one airport to another, or a short race, or just messing around in the vicinity of an airport. Time acceleration isn't really needed for that.I'm not sure about VATSIM, though--since it's really going through FSX single-player, it might actually \"work\" properly (ie, real time acceleration on a per-player basis), but it's designed to be used more for long-haul flights and synchronization between players doesn't matter nearly as much.On the more social point of utilizing that \"warp-drive,\" VATSIM has the following in its tips page for new pilots:Do not pause your simulator or use time acceleration without ATC approval when in controlled airspace.\n\n---------- Post added at 02:17 ---------- Previous post was at 01:59 ----------The FSX multiplayer design doesn't apply well to Orbiter, though--there's no sightseeing to do and flying KSC-Habana and back would get boring by the 20th trip, I imagine. With the exception of ORL, there's not really much you can do in Orbiter in the course of 30minutes or so of sim time--you could get to stable LEO in that time, but certainly not get to a station unless you were using a direct-ascent profile (which I imagine most Orbiteers can't do).Really, everything that Orbiter is better than other sims at pretty much requires time acceleration to avoid dying of boredom.A server without time acceleration could result in some interesting dynamics, though--it would be rather busier around KSC when a direct ascent window is open than during other times, for example. This would naturally bring people together on the server at given times, rather than the \"single-player with more lag\" problem you run into with the time-bubbles concept.Of course, with both major spaceports that ship by default in O2010 having only one runway each, things would get kind of crowded...",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.908394496Z",
        "author": "Notebook",
        "date": "2010-06-04T06:19:35+0100",
        "id": "bda076cffc7a70663ef193cef5338fa0",
        "post_id": "post-227836",
        "text": "Amazing!N.",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:44.991098112Z",
        "author": "JonnyBGoode",
        "date": "2010-10-06T18:13:01+0100",
        "id": "df740eb5659bf7eed884311481899a8e",
        "post_id": "post-264124",
        "text": "That's a good idea, have arresting cables on the runway. I'm in favor of a runway myself, as it's rather hard, especially in some craft, to maneuver to a stop on a pad.",
        "thread_id": 16866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.128793344Z",
        "author": "N_Molson",
        "date": "2010-06-09T13:34:28+0100",
        "id": "d09b6180b43490790944151262db38d7",
        "post_id": "post-229433",
        "text": "No problems withDGIV-2,Ummu 2.0&UGCO.Velcro Rocketsworks nicely.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.510674688Z",
        "author": "Graham2001",
        "date": "2010-06-08T16:26:01+0100",
        "id": "558268758ae3e9628d1e72839747886c",
        "post_id": "post-228485",
        "text": "Again from memory, the station was nuclear powered.I really wish I had a copy to hand... if only so I could confirm how the space shuttle docked to the station. I cannot remember if it was correct (to a docking hatch in the payload bay), Moonraker style (to the side hatch) or what.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.193696768Z",
        "author": "orb",
        "date": "2010-10-05T13:30:26+0100",
        "id": "c3dbcfe3f219b0c18195320591e5490e",
        "post_id": "post-264185",
        "text": "gattispilot said:Which file?If I delete the eagle3.dll then won't the eagle CTD\n\nNo it won't, because it will be relinked before you start debugging session. And there is error telling that this file cannot be opened, so it can't be recreated by linker, because for example it is read only, by either acl, attribute, or sharing access that has been set when it was opened by other process.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.182467584Z",
        "author": "Kendo",
        "date": "2010-06-14T23:20:29+0100",
        "id": "c4b3e1b1f806a65904329514e1af6ad7",
        "post_id": "post-229549",
        "text": "David413. No, I don,t accept your apology. I spent over 36 hours, without hardly any sleep, trying to convince you AutoFCS works, only to be told by you it doesn,t, so end this now because I am hijacking this very useful thread.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.630119424Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-09T21:34:44+0100",
        "id": "286f5eeb21181b96a4d3cd8cf1d34df8",
        "post_id": "post-228754",
        "text": "I just extracted & installed it (give me a good ol' .ZIP file any day;)), and everything appears to work perfectly!Great job!:cheers:Dang, now I gotta install all my favourite add-ons from scratch! Oh well, best get to it...:)",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.434752768Z",
        "author": "Chupacabra",
        "date": "2008-06-01T03:31:15+0100",
        "id": "88a5d143183e30dd0b7bbdd7e8de3d68",
        "post_id": "post-70137",
        "text": "Carl said:...this has got me thinking how does there toliet work on the ISS or in space for that matter, i know like for apollo missions they just dump it into space but what bout ISS?\n\nFor the ISS I believe that some of said waste goes in the soyuz-progress vessel before it makes its fiery show in the upper atmosphere. Correct me if I'm wrong.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.095250176Z",
        "author": "weepleman",
        "date": "2010-07-09T05:42:15+0100",
        "id": "54c8fe83bf45ed11f6b16143218e6b35",
        "post_id": "post-229373",
        "text": "How do I do use OGLA?---------- Post added at 09:41 PM ---------- Previous post was at 09:03 PM ----------I installed OGLA on windows, and it kinda worked. I was able to launch the launcher, and start a scenario, but the memory usage shot up, and kept climbing. I turned off orbiter before it got all used up.---------- Post added at 09:42 PM ---------- Previous post was at 09:41 PM ----------I can't get server mode to launch in ubuntu though",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:13:12.665558784Z",
        "author": "Artlav",
        "date": "2010-08-18T11:40:13+0100",
        "id": "e1c518a355309a1af79b07718856ca58",
        "post_id": "post-228962",
        "text": "Zachstar said:For the bigger stuff I am of the personal opinion of going to Direct X 10\n\nWhat can DX10 do that OpenGL can not? Especially under Linux.Enjo said:Done it. The thin client gets hung in the same manner.\n\nOkay, then it's either OGLA or your drivers.Please run this thru the scenario and post full ogla.log (removing previous runs from it of course), debug header and crash.http:\/\/orbides.1gb.ru\/orbf\/ogla-100818-1.zipEnjo said:As for limiting features and their modularity, you said:\n\nSure, when adding them. Once they're there, removing is easy, so no point breaking what works.Enjo said:I'd like to ask just one question while we're here:Wasn't the idea behind OGLA to replace the DX7 client which runs poorly under Wine, while the DX10 runs OK (does it?) ? If this is true and since we have DX10 underway, then yes, I'd agree with you about letting OGLA go, Artlav.Could I ask someone to clarify the DX10 situation under Wine?\n\nOpenGL runs natively on Linux, it runs nearly so thru Wine. DX10 would be running thru emulation of unknown bugginess and complexity, so it would always be worse.OpenGL program can run natively on any system, DX is Windows-only.OpenGL have a clear design, DX is confusing.Etc, add quotes from your favorite GLvsDX holywar.In any case OGLA is not going anywhere and will come back to Orbiter every now and then.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.90789888Z",
        "author": "vlad32768",
        "date": "2011-03-13T11:42:34+0000",
        "id": "62b4a65f1ce92d425fa63f4878292fac",
        "post_id": "post-265334",
        "text": "Columbia42 said:I figured out what the problem was. I was using blender 2.49 not 2.5. I just downloaded 2.5 and that solved the Python problem but now it says the directory that I'm trying to import from doesn't exist.\n\nEverything should work fine. Read the first post with attention, install Blender and add-on and try to import a mesh. If you fail, write here a detailed description of what you have done, error messages etc.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.379755008Z",
        "author": "Linguofreak",
        "date": "2010-06-19T17:44:51+0100",
        "id": "9660fd845c003f4bc92a0c31bec06de5",
        "post_id": "post-230021",
        "text": "jedidia said:what about guidance? if they don't have an independant guidance system, it's still pretty tough to direct them into the target in the terminal stage, at least if you're not awfully close. The radar pulse has to reach the enemy ship, gets reflected to your ship, and then the guidance signal has to go all the way again to reach the projectiles... you'll have a three-fold light speed lag, i.e. a whole second if you're 100,000 kilometers from target (which is already pretty close).\n\nWell, I had been assuming independent guidance, but I don't think it's as bad as you think with command guidance. For one, your engagement parameters are going to be determined by your weapon systems. (If you have to close within 100,000, or 10,000, or 1,000 km for your weapons to be effective, then those are the ranges at which battles will occur). For another, a second may well not matter. Spacecraft don't tend to be able to accelerate very hard, especially for sustained periods of time, so your enemy might not be able to dodge fast enough for a second of light speed delay to be a concern. Or, if he can, it's likely to cost him delta-v that he might need for things like getting home, dodging your next missile, a reserve against damaged propellant tanks, etc. Also, you can shave off a third or so of the time you mentioned there by using passive sensors to track the target (ie, missile has a camera, transmits what it sees back to you, you transmit guidance signals back to it).",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66925952Z",
        "author": "Artlav",
        "date": "2011-01-29T21:47:05+0000",
        "id": "b91a1c46417685a258b22ea6dd441ec7",
        "post_id": "post-228997",
        "text": "Linguofreak said:So you should be able, if nothing else, to use a few int 0x80 calls to fork-exec an independent Linux executable with a pair of pipes connecting it to the Wine program.\n\nInteresting idea. Unfortunately, as far as i am aware, Orbiter cannot surrender it's window.The window is created and handled internally, giving the client a context to draw to. The fork+shmem idea would have worked if Orbiter accepted events from the client, letting the window be handled by the client, thus allowing it to create its window in a different domain, like the native linux.As it is, Orbiter would create the window, and it would be inaccessible from outside, making the client create another window do draw to.As the experience with the linux thinclient and over-the-network rendering showed, passing input roundabout does not quite work.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:47.78818304Z",
        "author": "MajorTom",
        "date": "2010-11-26T19:32:38+0000",
        "id": "441869f69fe2fe633daf8f849da22140",
        "post_id": "post-265802",
        "text": "DanM said:TMA. It's setup can be very easily adapted to orbiter, and it's the most simple setup. If anyone has some good photos of the panels, please post them. Thank You.---------- Post added at 10:31 PM ---------- Previous post was at 10:18 PM ----------If anyone can help with actually being able to read the words on the panels, it would be greatly appreciated. All I can figure out is that the giant knob is \"Closed-Open\" and the 8 numbered buttons below the displays say \"Code.\"\n\nGreat photo...I'm sort of interested in doing a Soyuz simpit myself. I've been thinking lately of materials to use to build the \"shell\" of the SA. Perhaps Fiberglas over a wooden frame??For the Russian instruments and such, figure out the cyrillic alphabet, then type in the Russian words into an online translator to get some meaning out of them. Guesswork may help, as will the photo I've attached here.If I find anymore such photos I'll try to post them. I believe this is the TM \"Neptune\" panel. Photo:",
        "thread_id": 17026
    },
    {
        "@timestamp": "2023-09-14T07:13:13.283447808Z",
        "author": "Andy44",
        "date": "2010-06-10T02:44:42+0100",
        "id": "c36447b36df37f46fcf5388135094665",
        "post_id": "post-229903",
        "text": "determining what is \"exactly straight down\" without the surface hud. what could be used to do this? a gyro and clock? only star positions?\n\nIf you define \"straight down\" as the center of the nearest body, you find it by taking angles from horizon to horizon and splitting it in two. This is easy to do with commercialhorizon sensors.---------- Post added at 09:44 PM ---------- Previous post was at 09:40 PM ----------Also, the angular width of the earth (or whatever body) gives you the altitude above that body, using a little trig math.By taking these measurements over and over at regular intervals, you can determine the rate at which your altitude is changing, which can be used to determine the shape fo your orbit. By watching to see which stars appear and disappear around the limb of the earth at specific times, you can determine your orbit plane and possibly your velocity.All these measurements depend on how accurate your sensors are at determining the limb of the earth through atmospheric haze. An airless body like the Moon would be easier to make observations around.",
        "thread_id": 14689
    },
    {
        "@timestamp": "2023-09-14T07:13:11.953566976Z",
        "author": "River Crab",
        "date": "2010-06-05T04:27:59+0100",
        "id": "fce26504f1f0948b4029f5a102ea5650",
        "post_id": "post-227886",
        "text": "Pilot7893 said:I wonder what other Orbiter ships like Atlantis, the Dragonfly, and DG-IV would look like?\n\nI plan to do others! I might poll people later, but it's probably going to be XR2 Mk II, XR0, DGIV, Arrow, G42 Starliner (that's right), DG-XR1 (or just DG\/DG-S), Dragonfly, or \"Heavy Metal\". One of those.Search for SR-71 on Danbooru will also give you some interesting results- however, not sure if I can link there, although the links were safe...They're not on Safebooru...Zeco, the guy who made that SR-71, also did a bunch of others. He made an artbook called \"Girl Arms.\"Can anyone confirm if ISS, STS, HTV, SS1, SS2, Dragon. and other real ones exist? I also might do one of those if not.---------- Post added at 23:27 ---------- Previous post was at 23:24 ----------If you're thinking of starting one of those crazy bishoujo harems...\n\nQuoted for truth.*EditI think this post scared everyone away...",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.78891008Z",
        "author": "MajorTom",
        "date": "2010-12-03T03:26:13+0000",
        "id": "10d8492c3d64b85cf052552f20b6301f",
        "post_id": "post-265808",
        "text": "Foam core...do you mean foam core fiberglass? That's how many boats are made...",
        "thread_id": 17026
    },
    {
        "@timestamp": "2023-09-14T07:13:13.283899648Z",
        "author": "Andy44",
        "date": "2010-06-10T02:54:55+0100",
        "id": "2adf872dda61952948cbf5587a353d90",
        "post_id": "post-229905",
        "text": "Here's the thread where this was discussed before:http:\/\/www.orbiter-forum.com\/showth...hlight=Apollo+navigation+tblaxland#post148083Here's a post by tblaxland which describes how Apollo was capable of doing what I'm describing, including a link to a pdf:tblaxland said:Yes, theApolloGuidance Computer, in junction with the on-board sextant and IMU, could do orbit determination by doing a series of measurements of the positions of background stars relative to the Earth and the Moon (the Colossus software contained a rudimentary model of the Moons orbit). The AGC only had capability to perform targeting calculations for certain manoeuvres, but most importantly it could do return-to-Earth targeting. Read more in this MIT report (warning 8 MB pdf):http:\/\/ocw.mit.edu\/NR\/rdonlyres\/Scie...9_mit_role.pdf\n\n",
        "thread_id": 14689
    },
    {
        "@timestamp": "2023-09-14T07:13:12.631236608Z",
        "author": "MeDiCS",
        "date": "2010-06-10T16:30:33+0100",
        "id": "f8567a049a8f20da1d3012f5eb2a54f0",
        "post_id": "post-228763",
        "text": "It's incredible how forum activity suddenly spiked up since the release:).",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.407450624Z",
        "author": "James200809",
        "date": "2010-06-11T08:24:07+0100",
        "id": "84fa8720bddd57dacb238b899b4deffa",
        "post_id": "post-230067",
        "text": "please upload to orbiter hanger when finished:)the mothership at the beginning when it just arrives at Pandora would be nice too & what software would i use to create add ons can someone email me links to the software i need my email is[email\u00a0protected]",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:12.651856896Z",
        "author": "Izack",
        "date": "2010-06-08T16:41:12+0100",
        "id": "46df07be54d3356ef373178836547dab",
        "post_id": "post-228848",
        "text": "Artlav said:Strange, Mobility Radeon HD 4330 is quite a recent card, should not give problems, in theory.What if you disable multilight (F7-2)?What if you disable advanced graphics (F7-U)?Is there anything in ogla.log?Does it stay black with out-of-the-box settings?What do you mean by 0 ambient?At what point does it lock up?If it's on exit and you have Vista then it's likely Orbiter bug.\n\nDisabling multilight doesn't fix the problem, but disabling advanced graphics does.My ogla.log displays this series of errors:Code:08\/06\/2010-1:12:30 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 033F01ED in module 'ogla.dll'. Write of address 00000001 (hc=0)\n08\/06\/2010-1:12:30 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 033F01ED in module 'ogla.dll'. Write of address 00000001 (hc=0)\n08\/06\/2010-1:12:30 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 033F01ED in module 'ogla.dll'. Write of address 00000001 (hc=0)\n08\/06\/2010-1:12:30 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 033F01ED in module 'ogla.dll'. Write of address 00000002 (hc=0)\n08\/06\/2010-1:12:30 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 033F01ED in module 'ogla.dll'. Write of address 00000002 (hc=0)\n08\/06\/2010-1:12:30 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 033F01ED in module 'ogla.dll'. Write of address 00000001 (hc=0)\n08\/06\/2010-1:12:30 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 033F01ED in module 'ogla.dll'. Write of address 00000002 (hc=0)\n08\/06\/2010-1:12:30 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 033F01ED in module 'ogla.dll'. Write of address 00000002 (hc=0)Also, under 'ring program' this is displayed:Fragment shader uses varying gl_Color but vertex shader does not write to it.\n\nIt is black with out-of-box settings. Ambient light level is an option under visual effects and is by default set to 12.The program locks up before starting to load if I try to run the simulation more than once off the same launchpad. To fix it I must close the launchpad and run orbiter_ng.exe again.EDIT: Tried your fix for mc_The only problem with 'respawn process' is that every time I exit Orbiter I get a Windows dialog [Orbiter_ng.exe has stopped working] that won't show up until I exit the launchpad, at which time I'm spammed with them. No way around that one, though. Windows problem, not OGLA.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:44.623704832Z",
        "author": "MJR",
        "date": "2010-10-03T20:53:49+0100",
        "id": "2458610fd88977085d86db36ea237011",
        "post_id": "post-263999",
        "text": "Take the picture? Press PrtSc button on your keyboard. Go to MS Paint and press ctrl-V. Save it as a file. Then it will be a picture file on your computer. Post here and upload it as an attachment.",
        "thread_id": 16849
    },
    {
        "@timestamp": "2023-09-14T07:13:44.992672768Z",
        "author": "Pyromaniac605",
        "date": "2010-10-08T06:33:22+0100",
        "id": "3336e9f8add73aac2355df8acd6d141e",
        "post_id": "post-264135",
        "text": "orbitingpluto said:I think a surface texture with some probe hailing action would be a great idea. If only there was some way to keep people from mistaking the Probzca Lines for a landing site....\n\nHOW DARE YOU DISRESPECT PROBE!? Probe deserves nothing but the largest and most hazardous monument to landing known to man!!! :tiphat: :hail::probe:Darren",
        "thread_id": 16866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.611717376Z",
        "author": "yagni01",
        "date": "2010-06-17T03:50:29+0100",
        "id": "4014f525f02a747803acf7dcf684ee13",
        "post_id": "post-230256",
        "text": "Expanding the RCS button-driven theme, functionality to mimic some of the Shuttle DAP would be brilliant:Normal\/Vernier (all axes)Rot Trans------------- ------------Normal HighPulse PulseDiscrete Rate Discrete Rate",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:11.734103296Z",
        "author": "orb",
        "date": "2010-08-27T12:37:14+0100",
        "id": "1c12d914d56ddf00de78e96fe802b962",
        "post_id": "post-227718",
        "text": "ddom2006 said:I get a 404 when I click that link? :idk:\n\nThat link works fine for me.Try this direct link to download the file:http:\/\/www.speedyshare.com\/files\/23930532\/download\/SSi Gaia Beta 20100823.rarIf it doesn't work either, then something could be blocking speedyshare.com on your end.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.431873536Z",
        "author": "silent_protagonist",
        "date": "2008-05-31T22:31:22+0100",
        "id": "1914ee5c516b0eceec8f8b47f1b361f3",
        "post_id": "post-70104",
        "text": "Whatu said:Yeah right before MECO, but to me it didnt seem to be coming from the RCS, and definitely not part of the exhaust, it was coming off somewhere close to the camera..it looked like plasma from re-entry but that doesnt make any sense at that altitude... im a little puzzled:p\n\nPlasma is pretty normal. Even though your very high up, your still hitting what little air there is at orbital velocity, hence plasma.pete.dakota said:Eyes on! I just saw the Discovery and the ET pass over head as two very distinctive, separate objects.:)\n\nLucky:censored::)",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.634753024Z",
        "author": "Xyon",
        "date": "2010-06-11T09:22:18+0100",
        "id": "e6b79a04cb1bc5f3bb39130566a6d2a1",
        "post_id": "post-230351",
        "text": "Insofar as what's contained in the changelog for the earliest version I could find, which was the 010503 version hosted on OrbitHangar, Orbiter's first release build was 001127, or November 27th, 2000.Which in turn prompted me to do something silly and make a Ten year tribute video.Enjoy.",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:11.73491328Z",
        "author": "andysim",
        "date": "2010-09-01T15:41:26+0100",
        "id": "d24622fdd651070e9ee0d03cae9e1994",
        "post_id": "post-227725",
        "text": "Ignore post.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.618884608Z",
        "author": "MJR",
        "date": "2010-10-09T01:11:30+0100",
        "id": "68ece70495cab6494af9071bc128059e",
        "post_id": "post-264737",
        "text": "Rex said:hey everyone there are some outofdate addons that i would love to see updated to work in 2010p1Project Mercury 5.0-Project Mercury updated realistic textures-MERCURY LAUNCH COMPLEX 14-Launch Pad 5 High DetailProject Gemini 4.5-Project Gemini updated realistic textures-Gemini EVA Upgrade-Launch Complex 19 High Detailall updated and bundled into one mod with all the manned launches in a Project Mercury, and Project Gemini scenario folderalso a vc for gemini that is compareable to the one in the project mercury mod\n\nMe, Saturn V, and some others have worked hard on what we could do with those addons awhile ago. The new Launch Complex 14 is a very good addon considering the amount of detail in it. As for the other things, you have to know C++ which is a hard thing to learn.",
        "thread_id": 16923
    },
    {
        "@timestamp": "2023-09-14T07:13:13.026261504Z",
        "author": "squeaky024",
        "date": "2010-06-09T07:19:22+0100",
        "id": "3b8478cc7be36e84e502223d64858ea0",
        "post_id": "post-229232",
        "text": "But then its just a warp drive, the planets wont move causing problems with Transx.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.619588352Z",
        "author": "SlyCoopersButt",
        "date": "2010-06-08T01:09:39+0100",
        "id": "919a2e7da9083c120a6a8bb5bf34565a",
        "post_id": "post-228672",
        "text": "I was unsuspecting of this Tuesday! Now I REALLY can recommend this release to a few out there I know! This will be bring a new chapter of life to the community and education around the world of realistic spaceflight! Congrats on the best program ever to grace the world Dr Martin!martins said:There is plenty still to be done, the bug list is longer than ever, and I'm sure it will grow even faster over the next days and weeks :thumbup:. Orbiter is and remains a work in progress, but it's getting closer all the time to wherever it's going!Cheers:cheers:\n\nQuite true, I need to get over my laziness lately and check out some things that have been out of place and note! Still, It's much more stable than before!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.216244224Z",
        "author": "Hmuda",
        "date": "2010-06-17T10:08:39+0100",
        "id": "fda955c1af3446ae36770cd2d687697b",
        "post_id": "post-229592",
        "text": "Yep, that was the one, thanks. Unfortunately it doesn't seem to work. Activated the module but none of the added objects appear. I'll compare the formats used in the new scn files, maybe it's easily fixable.On the other hand, theLunar Base Auroraseem to be ok. The base is there and the landing beacon frequencies work.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:45.774839552Z",
        "author": "Urwumpe",
        "date": "2010-10-11T18:07:40+0100",
        "id": "ff2901565c44e6106a1eee3dcd7f7c48",
        "post_id": "post-264949",
        "text": "LOOOL, looks like I have finally understood how to make working ship designs in Aurora... the user interface is a tiny bit cluttered, but once you have understood the relations, despite the lack of good help, stuff starts to work.Code:Resolution Mk.2 class Scout Cruiser    18000 tons     2476 Crew     3134.2 BP      TCS 360  TH 177  EM 60\n491 km\/s     Armour 1-61     Shields 2-300     Sensors 6\/30\/1\/1     Damage Control Rating 160     PPV 76\nAnnual Failure Rate: 16%    IFR: 0.2%    Maint Capacity 17412 MSP    Max Repair 160 MSP    Est Time: 36.16 Years\nHangar Deck Capacity 250 tons     \n\nIon Engine E7.6 (3)    Power 59    Fuel Use 76%    Signature 59    Armour 0    Exp 5%    Hyper Capable\nFuel Capacity 400,000 Litres    Range 52.6 billion km   (1238 days at full power)\nBeta R300\/12 Shields (1)   Total Fuel Cost  12 Litres per day\n\nParticle Torpedo-2 (2)    Range 48,000km     TS: 3000 km\/s     Power 5-2    ROF 15        2 2 2 2 2 2 0 0 0 0\nTwin R2\/C2 Meson Cannon Turret (2x2)    Range 20,000km     TS: 10000 km\/s     Power 8-4     RM 2    ROF 10        1 1 0 0 0 0 0 0 0 0\nR2\/C2 Meson Cannon (2)    Range 20,000km     TS: 3000 km\/s     Power 4-2     RM 2    ROF 10        1 1 0 0 0 0 0 0 0 0\nCIWS-120 (2x4)    Range 1000 km     TS: 12000 km\/s     ROF 5       Base 50% To Hit\nFire Control S01 24-3000 H70 (1)    Max Range: 48,000 km   TS: 3000 km\/s     79 58 38 17 0 0 0 0 0 0\nGas-Cooled Fast Reactor Technology PB-1 AR-0 (1)     Total Power Output 13.5    Armour 0    Exp 5%\n\nMissile Fire Control FC16-R1 (70%) (1)     Range 480k km    Resolution 1\n\nActive Search Sensor S128-R1 (70%) (2)     GPS 128     Range 1.3m km    Resolution 1\nThermal Sensor TH1-6 (70%) (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km\nEM Detection Sensor EM5-30 (70%) (1)     Sensitivity 30     Detect Sig Strength 1000:  30m km\nGravitational Survey Sensors (1)   1 Survey Points Per Hour\nGeological Survey Sensors (1)   1 Survey Points Per Hour\n\nThis design is classed as a military vessel for maintenance purposes",
        "thread_id": 16951
    },
    {
        "@timestamp": "2023-09-14T07:13:12.667157248Z",
        "author": "Archabacteria",
        "date": "2010-08-21T03:54:35+0100",
        "id": "0dc4e328a54da63e137eb18317154b77",
        "post_id": "post-228978",
        "text": "I've had quite a few crashes in just a short time of trying to get this to work.Here's my crash log. Most of them are when I either tried to load a DG-IV or load a Delta-Glider in Cape Canaveral. Once in a while, it will load fine in Cape Canaveral, only there aren't any of the changes from this. Or I'm in a sea of blue with no textures around, and zooming out reveals that the Earth is actually a black hole. And attempting to load a previous simulation results in tv-style static being placed everywhere and the framerate dropping to the speed of a dying cow.Also, the fact that I have to alt-tab (but not enough to leave the game) in order to get to menus such as the scenario editor is rather annoying.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.983995392Z",
        "author": "Hielor",
        "date": "2010-10-12T08:55:44+0100",
        "id": "2f507085b23caf873599039cacc71d76",
        "post_id": "post-265536",
        "text": "Keatah said:Probably the one little virus I wrote for an exercise.It will randomly flip bits in user data files.It tends to work toward the center & end of the files.Only does a bit every now and then.\n\nHow is that a bug? That's a virus, not a bug...Ohh and about Ariane software issue.. Well, they used the software specifications from another rocket. And to top it off, they didn't even test anything! So sure, an error could easily happen. It really wasn't a bug.\n\nHow is thatnota bug?",
        "thread_id": 16998
    },
    {
        "@timestamp": "2023-09-14T07:13:13.222532096Z",
        "author": "tblaxland",
        "date": "2010-06-10T02:54:32+0100",
        "id": "bc8999ab9b72fa090bd0385eca43380b",
        "post_id": "post-229823",
        "text": "For [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3399\"]Ananke Tether-Sling v0.2[\/ame] I used SetVisibilityLimit and the beacon lights falloff parameter so that the tether was visible from the ground. It was highly unrealistic but there was something awesome about seeing such a large structure spinning across the sky:",
        "thread_id": 14680
    },
    {
        "@timestamp": "2023-09-14T07:13:12.21234816Z",
        "author": "Andy44",
        "date": "2010-06-15T00:03:36+0100",
        "id": "566408e8f347f43e3b6d6d6c2259bcac",
        "post_id": "post-228213",
        "text": "Yes, building on the surface with pre-fab modules and burying them is also a viable idea. You can build the vast underground complexes later.As for meteor protection, a good thick layer of regolith should do for the small stuff.I am going to take a WAG here and say that most interplanetary debris is probably orbiting the sun at a low inclination, so being inside the walls of a polar crater might be a good place to be, but I have no data to back that up.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:44.553883904Z",
        "author": "Xyon",
        "date": "2010-10-03T21:55:31+0100",
        "id": "6e658fd63d98e2f732e39f77fede43e5",
        "post_id": "post-263970",
        "text": "Panic is not fear. I defy anyone to be in that situation for real and not feel fear, it's how you manage it which is the issue. In that, fear is not your worst enemy, it is what drives you to escape. Panic, on the other hand, is an adverse response to fear which has serious consequences. I've seen cars fished out of lakes with people still pinned in place by their seat belts - that's what panic does. Fear is ever-present in dangerous situations. Panic is not.Uh, \/rant. Sorry about that:p",
        "thread_id": 16848
    },
    {
        "@timestamp": "2023-09-14T07:13:13.653728256Z",
        "author": "Kevon Daye",
        "date": "2010-06-10T19:49:56+0100",
        "id": "f6a338f1bb44c0ac53de4b56c5f5a367",
        "post_id": "post-230383",
        "text": "What's your favorite new feature in 2010. Mine is how you have to be at a 15 degree angle to maximize the effectiveness of the OMS engines (like you would in real life because their tilted 15 degrees)",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:12.514710784Z",
        "author": "Donamy",
        "date": "2011-09-22T12:00:19+0100",
        "id": "9406bcbe0bf45897732b59f2e343f864",
        "post_id": "post-228509",
        "text": "Also, the large retro thrusters on the narcells, do you really think they are necassary ?",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:44.987320576Z",
        "author": "Pyromaniac605",
        "date": "2010-10-05T05:52:01+0100",
        "id": "f8c1ffb96c3802f5f9a21b3227932c18",
        "post_id": "post-264108",
        "text": "This picture (attached) shows one of the four quarters which will make up the central hub. Inside each corner I will model the walls with doors to get into the halllway and the respective equipment for a Crew Quarters, a Mess Hall (Canteen), a Rec room and a science lab.:tiphat:Darren",
        "thread_id": 16866
    },
    {
        "@timestamp": "2023-09-14T07:13:12.75503744Z",
        "author": "stjimmy225",
        "date": "2008-05-16T20:10:22+0100",
        "id": "90f8917f44436d1d37fecac8c4e5235d",
        "post_id": "post-65794",
        "text": "running laptop with xp, dual core 1.6ghz, 2gb ram with no problems with Energia or even the new Swift SS. The texture drop occurs when i reset the system via the MFD, before that there is nothing and i have flat planets.I just downloaded the new world studio and that is running fine now",
        "thread_id": 1465
    },
    {
        "@timestamp": "2023-09-14T07:13:12.53304576Z",
        "author": "Live4Him",
        "date": "2010-06-07T15:14:29+0100",
        "id": "ce03fdbbee05e891175d6e69884fee39",
        "post_id": "post-228566",
        "text": "Here is the part of the ini. file that defines the spacecraft:[CONFIG]MESHNAME=\"Simple-Craft\"SIZE=25EMPTY_MASS=10000FUEL_MASS=20000MAIN_THRUST=6e5RETRO_THRUST=3e5ATTITUDE_THRUST=6e5ISP=50000TRIM=0.05PMI=(15.5,22.1,7.7)CW_Z_POS=0.09CW_Z_NEG=0.09CW_X=2.CW_Y=1.4CROSS_SECTION=(53.0,186.9,25.9)COG=2.47PITCH_MOMENT_SCALE=0.00005BANK_MOMENT_SCALE=0.00005ROT_DRAG=(1.5,1.5,1.5)WING_ASPECT=0.7WING_EFFECTIVENESS=2.5LAND_PT1=(0,-1.1,9)LAND_PT2=(-4,-1.95,-5)LAND_PT3=(4,-1.95,-5)VISIBLE=1CAMERA=(0,1.22,5.4)MAIN_PSTREAM1=engineI also tried changing the Mesh name to: Orbiter\/Meshes\/Simple-Craft. I got the same thing. Oh, and thanks for all your help! I'll be praying for you all.:)",
        "thread_id": 14633
    },
    {
        "@timestamp": "2023-09-14T07:13:45.295608832Z",
        "author": "orb",
        "date": "2010-10-05T12:44:53+0100",
        "id": "0259ae60383213bb25f4d3d63a8bb9ba",
        "post_id": "post-264279",
        "text": "Since it has been moved to dedicated thread now, I can posta link to calendar event, where is a countdown timer set for the time of liftoff, and as alwaysyou can request a reminder, that will be sent on set time before the event.",
        "thread_id": 16886
    },
    {
        "@timestamp": "2023-09-14T07:13:13.385996288Z",
        "author": "Bj",
        "date": "2007-11-19T16:59:12+0000",
        "id": "ad43ccdf60f17622660af05ad9ffa8b6",
        "post_id": "post-12372",
        "text": "TheXxBestxX said:yup. i start from scratch.don't know how to maneure the CSM after separation with SIVB. u know how to pitch up the CSM?\n\nWell, If you done everything correctly before launch...did you set the attitude thrusters to rot?under second pic on the left side of screen, you see csm rot, turn on roll, pitch and rot, and you should be able to move!!warning, switches are not correct positions;)!!",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:12.674024448Z",
        "author": "garyw",
        "date": "2010-06-08T13:32:22+0100",
        "id": "063e8be0674dd9e9a3ed9687d22df20f",
        "post_id": "post-229012",
        "text": "Have you tried it? I did a few tests with it last night.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:45.432345088Z",
        "author": "Whatu",
        "date": "2008-05-31T22:44:57+0100",
        "id": "fde8f989d3752fb5f302608cf0a2c38b",
        "post_id": "post-70109",
        "text": "Guess that explains its. I thought they were higher up.So the debris was indeed big... I hope everything is ok...If for some reason, lets say the thermal shield is damaged, what will they do?Send another shuttle? a Soyuz? a deltaglider to the rescue?And other thing, whats gonna be the real procedure to catch iss? I guess they arent writing the iss altitude at their periapsis.. I guess they have that nailed down, but, what are they really doing?",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.52593024Z",
        "author": "astrosammy",
        "date": "2010-06-10T12:04:52+0100",
        "id": "64e46e328c92161c281c572b6c982511",
        "post_id": "post-230207",
        "text": "I recently made a plugin that works quite well for some vessels, but it does bad things when vessels are deleted, causing the index of the other vessels to change and giving strange results.http:\/\/www.orbiter-forum.com\/showthread.php?t=15875The main idea was to see where stages of rockets end up, so it records all vessels. But it could be edited to only record the focus vessel or selected ones.",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:13:11.997707776Z",
        "author": "Izack",
        "date": "2010-06-16T04:11:53+0100",
        "id": "808bf391723044013662962d88f84ee4",
        "post_id": "post-227933",
        "text": "River Crab said:After getting Orbiter 2010 working I discovered that a lot of the design was wrong, but that's mostly fixed now.\n\nWhat exacly do you mean by that?(I'm on my 32nd consecutive hour awake I think...lost count...so it might be obvious.)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.496526848Z",
        "author": "Stevodoran",
        "date": "2010-10-06T17:25:13+0100",
        "id": "892727de88d5da4171e7d2c135449b28",
        "post_id": "post-264574",
        "text": "just a simple question because you's all know the engines are fairly weak after e.t. separation and it would be great when trying to rendezvous with something",
        "thread_id": 16908
    },
    {
        "@timestamp": "2023-09-14T07:13:13.640968448Z",
        "author": "eveningsky339",
        "date": "2010-06-10T15:24:43+0100",
        "id": "0cd3688c1029c606c3b95470dc99f7e5",
        "post_id": "post-230362",
        "text": "",
        "thread_id": 14724
    },
    {
        "@timestamp": "2023-09-14T07:13:12.51775744Z",
        "author": "PhantomCruiser",
        "date": "2013-09-15T15:56:45+0100",
        "id": "eb873affbf721d36772fed0741555a8f",
        "post_id": "post-228534",
        "text": "I digging around for some new (ish) paper models, I came across the Perry Rhodan Stardust.I don't know about the whole rocket stack, but the shuttle itself might be pretty cool.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.534580224Z",
        "author": "Wishbone",
        "date": "2010-10-06T19:43:12+0100",
        "id": "575cebcaec52ad328dbab4963dc76f62",
        "post_id": "post-264624",
        "text": "Three questions:1. Is it possible to add quaternion support to Orbiter API?2. What are the quaternion conventions I should stick to for interoperability with other folks' efforts?3. Is it possible to define classes and overload operators in Lua (does the script used in Orbiter support the syntactic sugar for member functions)?",
        "thread_id": 16912
    },
    {
        "@timestamp": "2023-09-14T07:13:13.00025728Z",
        "author": "Fireproof",
        "date": "2010-06-08T20:38:51+0100",
        "id": "87a03fe5cdaad64131159cefbf87ec90",
        "post_id": "post-229189",
        "text": "I do have vistaIs there anything I can do about it",
        "thread_id": 14662
    },
    {
        "@timestamp": "2023-09-14T07:13:12.651632384Z",
        "author": "Artlav",
        "date": "2010-06-08T16:29:52+0100",
        "id": "1c14713dde8417f2f4933357de01e10f",
        "post_id": "post-228846",
        "text": "mc_ said:How to get a \"white screen\" bug:1) start orbiter_ng, run any scenario2) after some time (no matter, how much), exit orbiter (F4 - Exit)3) after exiting, \"Orbiter launchpad\" will appear again. Start any scenario,without restarting the \"launchpad\"4)....5) white screen :hello:\n\nHm, that is known - You have the default \"Deallocate memory and display launchpad\" shutdown option, which is utterly unsupported by OGLA since it's creation 3 years ago.Other two should work.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.139001344Z",
        "author": "JonnyBGoode",
        "date": "2010-08-10T23:51:19+0100",
        "id": "4bfee46ebadee167ac54865719aaa66f",
        "post_id": "post-229686",
        "text": "TTM24 doesn't work in 2010; all scenarios give a CTD.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.655798016Z",
        "author": "Izack",
        "date": "2010-06-09T17:45:40+0100",
        "id": "99c44cc0af589c7419ff4ad05baf4ffa",
        "post_id": "post-228881",
        "text": "When Earthlight is on, vessels glow ambiently in daylight, and are pitch black at night. When it is off, all objects that you didn't texture (IE default Orbiter objects and the parts of the deltaglider without flames) are pitch-black no matter what.First attachment is with Earthlight on, second is with it off.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.787562752Z",
        "author": "Columbia42",
        "date": "2010-10-11T13:19:50+0100",
        "id": "8d1a94540b6ec7838191c78372dc929f",
        "post_id": "post-264974",
        "text": "Does anyone know where to find Taming of the Fire? I've been searching all over the Internet and I can't find a version that has subtitles.",
        "thread_id": 16954
    },
    {
        "@timestamp": "2023-09-14T07:13:46.213062912Z",
        "author": "stonedzen",
        "date": "2008-05-31T18:40:28+0100",
        "id": "dd6139606ea78d6bbb2d00812449513c",
        "post_id": "post-70190",
        "text": "you're right the \"simple passenger module in orbit\" works now, as does \"ltv in lunar orbit\" but no scenarios of them together work.Ultimately, I'm trying to add all the vehicles from your lunar transfer set in a scenario with the \"to the moon in 24 hours\" addon, so to make a sort of race to the moon scenario. I already have a race to mars scenario with the Deepstar and the DESCARTES. Good stuff:)",
        "thread_id": 1697
    },
    {
        "@timestamp": "2023-09-14T07:13:13.298241536Z",
        "author": "Ark",
        "date": "2010-06-20T15:59:12+0100",
        "id": "fb870f3e26ba9be12e6898f863e48768",
        "post_id": "post-229914",
        "text": "Seems to have a problem with Orbiter 2010, starting a scenario with a DGIV already docked to the Long Shot causes a CTD. Loading the same scenario with the same ships and nothing docked works fine.",
        "thread_id": 14692
    },
    {
        "@timestamp": "2023-09-14T07:13:12.660503296Z",
        "author": "Goth",
        "date": "2010-06-28T15:26:46+0100",
        "id": "45f3097572b083ab4e542b74745859ca",
        "post_id": "post-228917",
        "text": "Hi, I'm new to OGLA, so sorry if this is known stuff.I can't see high level texture in OGLA.\"Max res. level\" is set to 14 and I have textures in Textures2 folder, but only low level textures appear.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.22289024Z",
        "author": "martins",
        "date": "2010-10-05T03:00:29+0100",
        "id": "aef2f648602dc6c52b117d9ba9046eaf",
        "post_id": "post-264250",
        "text": "[math]\n\\vec{T} = m r^2 \\vec{\\omega}\n[\/math]assuming that the flywheel consists of a ring of radius r, containing its entire mass. Otherwise you have to integrate over the mass distribution.",
        "thread_id": 16882
    },
    {
        "@timestamp": "2023-09-14T07:13:13.434036992Z",
        "author": "golden_eye",
        "date": "2010-06-10T14:02:54+0100",
        "id": "f66cc1d0c52a5b29efb25a36a78f573e",
        "post_id": "post-230111",
        "text": "Izack said:Yes, there were historical inaccuracies. For instance, Ms. Lovell did not lose her ring when she dropped it in the shower, and the guy who thought up the impromptu filter did so in his car on the drive over, which is less epic than what happened in the film. These are just things I remember offhand. I'm sure there are other things, too.\n\nLast time I watched the special features, I remember Mrs. Lovell herself saying that she actually did lose her ring in the shower and that it wasn't some cheesy Hollywood scene they made up. Overall I thought the movie was well-done though and really cool that they were able to use the vomit comet for filming.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:11.995916544Z",
        "author": "Izack",
        "date": "2010-06-08T03:31:20+0100",
        "id": "86c30ca4092605219b2cfe7ae65de2f6",
        "post_id": "post-227917",
        "text": "Is that the MMD model? It doesn't really look like the style, but I don't see any other reason for making a 3D vocaloid model (aside from UMMU, of course :lol:.)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.316996096Z",
        "author": "Clavius0712",
        "date": "2010-10-05T07:46:39+0100",
        "id": "1833f8d88881725d6bc64bd9f399fa20",
        "post_id": "post-264344",
        "text": "Hi All,I read today with great interest that it might one day be possible to colonize Venus with \"Aerostats\" - floating cloud cities similar in concept to the cloud city \"Bespin\" in Star Wars (see image).I was wondering, would it be possible to create a cloud city floating about 50km high in the Venusian atmosphere in Orbiter?Here is a link to an article explaining the science that would make such a city possible. It sounds like an outlandish idea but there is real science behind it:A Floating City on VenusFor one, at 50km above Venus colonists would experience Earth-like atmospheric pressures and temperatures. You'd need an oxygen mask and clothing resistant to the droplets of sulphuric acid in the atmosphere, but not a pressurised space-suit.Sounds like it would be a great destination for an Orbiter flight!",
        "thread_id": 16889
    },
    {
        "@timestamp": "2023-09-14T07:13:13.420685312Z",
        "author": "Hielor",
        "date": "2010-06-10T06:24:58+0100",
        "id": "a40f12cf9320855bea52c4d44146e9f7",
        "post_id": "post-230088",
        "text": "fireballs619 said:I guess all that is needed is the coordinates, but the visualization would be ideal. Perhaps certain data could be sent out that could help construct a model of their map MFD and\/or Orbit MFD. I know little about programming, so sorry if that is blatantly not possible.\n\nWell, the Orbiter client for this would be extremely simple, and the visualization would be entirely outside of Orbiter.In the simplest case you could have the user upload their Orbiter replay files, and then use Orbiter itself as the visualization tool, but that's not particularly well-suited to automated processing\/evaluation.",
        "thread_id": 14706
    },
    {
        "@timestamp": "2023-09-14T07:13:12.005335552Z",
        "author": "River Crab",
        "date": "2010-07-10T02:40:07+0100",
        "id": "968cc693416c41d2de8a97a589c29268",
        "post_id": "post-227999",
        "text": "Probably would have been better off posting this here:River Crab said:By the way, did you notice something else about the name?I didn't even realize the flag thing until after the skin was done! I just thought a round flag looked cool! It was Koishi I swear.\n\nI was thinking of making a skin for the XR2, but so far no suitable pictures have been finished to that point. I don't think I have everything in place right now, since we are out of a vector artist if BlueRose disappears again. (please don't!)And yes, the killrot picture did have colour, but it was heavily simplified (and kind of a ripoff). I couldn't do a full shot in Photoshop- see the blurred image from before.Don't worry though, we will make it happen, somehow! :hail::probe:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.428111872Z",
        "author": "FSXHD",
        "date": "2010-06-10T04:49:18+0100",
        "id": "f18b16460ff4a2ddbe2e2436eafe84ff",
        "post_id": "post-230097",
        "text": "Indeed they are.",
        "thread_id": 14707
    },
    {
        "@timestamp": "2023-09-14T07:13:45.43192704Z",
        "author": "Andy44",
        "date": "2008-05-31T22:32:02+0100",
        "id": "193e4c5ab36ee7302e5894afbab26d8a",
        "post_id": "post-70105",
        "text": "I seem to see strange flames right at MECO in all these videos. Maybe it's the way the SSME plume changes when it shuts down.ETA: nevermind, I guess it's plasma.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:12.33467648Z",
        "author": "garyw",
        "date": "2010-06-06T11:35:44+0100",
        "id": "4e8a5d679acd52c6df6cdf9a7efadbfd",
        "post_id": "post-228297",
        "text": "Keith said:The question is, more likely, it destroying our BODIES through lack of exercise and physical experience, because used properly, it can only be GOOD for our MINDS.\n\nLike anything, some will take it too far and I'll admit that I spend a LOT of time online. I check emails on my phone when I'm waiting in a queue or waiting for Krys to pick out the right pair of shoes but I also excercise a fair bit and will continue to do so.I'm really with dbeachy1 on this, as an IT person I need the internet and as a semi-sensible person I know when to take a break.",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:47.271749632Z",
        "author": "jarmonik",
        "date": "2008-06-11T21:30:06+0100",
        "id": "363fe8074120bb22613c91b84d57e24e",
        "post_id": "post-70245",
        "text": "Debug ReleaseDebug Release:Debug release of the graphical interface. To spot possible OpenGL related problems. This release is far from ready.Definations:------------LMB = Left Mouse ButtonRMB = Right Mouse ButtonWHL = Mouse WheelDBL = Double clickView Control Actions:---------------------[LMB] Pan the view using the current viewplane [P].[RMB] Rotate the view around the center marker (RGB Lines) Red = Plane Normal, Green = Vernal Equinox or other reference direction.[WHL] Zoom the view.[LMB][DBL] Select \"suggested\" object \/ Goto Object.[SHIFT]+[WHL] Control the time.[G] Goto the selection. This is equal to [LMB][DBL] on selected object.[P] Change the view plane.[D] Display Small objects\/orbits.Display Spherical\/Flat PlanetsSelected new base object. For an example if the Earth is the Base Object then everything that is not orbiting the Earth is rejected. (Can't undo this currently)[1-0] Select a Camera to use. There are 10 Cameras located in default location above the Base Object. When Selecting an other camera previously used camera will stay in it's current position.[SHIFT]+[1-0] Will move the camera [x] into your current location. However, this doesn't change the camera being used.[Space] Change Time adjust rate.http:\/\/koti.mbnet.fi\/jarmonik\/IFP.zip",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.674909952Z",
        "author": "SiberianTiger",
        "date": "2010-06-11T11:12:15+0100",
        "id": "df619c826d86bad33a53253d17817359",
        "post_id": "post-230427",
        "text": "Sometimes they grow bigger and bigger, like the sinkhole in [ame=\"http:\/\/en.wikipedia.org\/wiki\/Berezniki\"]Berezniki[\/ame]:http:\/\/englishrussia.com\/index.php\/2007\/10\/29\/a-giant-sinkhole\/Last winter's shot:",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:13:12.567612416Z",
        "author": "Alexw95",
        "date": "2010-06-10T05:18:07+0100",
        "id": "2965676bf22e231b44351bf724514c3c",
        "post_id": "post-228623",
        "text": "fireballs619 said:Please do so. If one was made for orbiter, it could help all VSAs\n\nYes for sure I will ask him when I get home from school tomorow I don't think it would be that hard you could make it as an mfd and then have it show the fuel used get time oxygen used errors too like heatsheild Eva time all that stuff then you could Export a file from the mfd and load it to your va server",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:47.014193152Z",
        "author": "flytandem",
        "date": "2008-01-17T18:33:09+0000",
        "id": "955428c5c14b43da6c05da59917982bc",
        "post_id": "post-8148",
        "text": "I have a few from the 70's in my sound list but when innagaddadavida (sp?) comes up I seem to fly better.",
        "thread_id": 17
    },
    {
        "@timestamp": "2023-09-14T07:13:13.079099136Z",
        "author": "simcosmos",
        "date": "2015-03-05T16:06:55+0000",
        "id": "f9e3261f721aac1d4c852151a411cd71",
        "post_id": "post-229357",
        "text": "Hi all,I believe that this is probably one of the most indicated places to write a little about Multistage2.dll aerodynamics stuff (in order to keep all info in the same spot, despite the time difference from the last post). At least it should be usefuland relevantfor future reference purposes.---------------------------------------------------------------------------------------------------Multistage2.dll and Drag (Vector Display vs Orbiter Version?)(Orbiter2006P1 vs Orbiter2010P1 vs Orbiter2010P1 with R12 D3D client)---------------------------------------------------------------------------------------------------Some atmospheric related stuff changed from Orbiter2006P1 to Orbiter2010P1: this means that multistage.dll (and other addons) guidance files need to be adapted in relation to pre-Orbiter2010P1 simulation scenarios, in particular if the launcher being simulated ends the ascent in a sub-orbital MECO condition or if the first mission objective is to achieve a low Earth parking orbit, etc.Next, a quote from one of my development threads, just for context (and also following one of my previous posts in the current thread):simcosmos said:(...)----------------------------------------------------------------------------------------------------II. AresI Tests: Vinka's Multistage2.dll : Orbiter2006 vs Orbiter2010-----------------------------------------------------------------------------------------------------All AresI files (.scn, .msh, .dds, .cfg and .ini, Vinka's dlls) for a fresh update to my older '20070107dev' are already in their proper directories: the launcher looks good.I have however noticed two development issues:II.a) Multistage2.dll 'Drag Compatibility Bug' in Orbiter2010:What I will write next isn't probably fresh news but I will leave it here for reference: the performance of multistage2.dll launchers are consistently slightly better in Orbiter2010 than in Orbiter2006... With the ' F4 > Visual Helpers > Body Forces ON ' it is easy to see that the changes in Orbiter2010 may have caused some compatibility issues on aerodynamic parameters of multistage2.dll...In Orbiter2006 I then have a good drag vector display from liftoff all the way to about 85km altitude or so... In Orbiter2010 such drag vector still appears, but really mostly around the time for maximum dynamic pressure and\/or at other times, with reduced values (compared to Orbiter2006)...Snif, this kind of 'breaks' some things regarding the performance assessment of the launch vehicles... Without surprise, Orbiter2006 + multistage2.dll are a more stable combination.I will still have to decide how will work around this issue... Will probably have to introduce some kind of performance penalty on Orbiter2010 implementation...(...)\n\nAchieving a better multistage2.dll performance in Orbiter2010P1 vs Orbiter2006P1 was something that I was not expecting... In fact, I was expecting the exact opposite due to the extension of the atmospheric model + micro-drag, etc in Orbiter2010.In the quoted text I associated such non-expected increased performance in Orbiter2010P1 with some kind of eventual compatibility issue between Vinka's cool multistage2.dll aerodynamic parameters and Orbiter2010P1...\u2026 But I meanwhile did a number of extra tests and tried the same files in a simulation session of Orbiter2010P1 with Jarmonik's D3D9 (R12) client and... surprise (!!!)... I had a good (non-erratic, smooth) drag vector right from liftoff and even beyond the altitudes that experienced in Orbiter2006P1! This IS what I would expect for those files running on 2010P1 and it seems to be more representative of reality.My question is:Anyone else ever researched or experienced what I have described above in relation to multistage2.dll (?), I mean:a) Orbiter2006P1 : good drag vector (although with a 'cut-off' altitude)b) Orbiter2010P1 : apparently not so good drag (?) (mostly around maxQ and then somehow erractic, causing excess of vehicle performance)c) Orbiter2010P1 (with D3D9 R12 client) : good drag again and with extended envelope than in Orbiter2006 (drag at higher altitudes plus micro-drag)(all the above when using the same launcher files across the different installs)Maybe I'm missing something (or maybe I have messed up something, hehehe), I would really still need to do proper tests, with 100% clean orbiter installations and a dummy \/ very simple multistage2.dll launcher configuration (as well would need to test with other launchers \/ spacecraft) but, meanwhile, I would be very interested about knowing if other developers have experienced something similar to what I have described (?).In particular, why do I seem to experience good drag simulation with the external graphics client on Orbiter2010P1 but not so good without such client?As noted above, this is not very critical if the orbinaut aims for a stable parking orbit above say 250 km or so (and while doing it with robust LV performance margins)... However, for some other simulation cases (examples: STS, AresI, other SDLV, and so on), where we may have to go for sub-orbital MECO conditions related with the safe disposal of 'dead' launcher components and\/or where the specific mission performance margins may be tighter... this topic becomes something a bit more relevant ;-)Thanks for any input or research direction, in case I have missed a previous discussion about this topic on the forums!Ant\u00f3nio MaiaPS: Not sure when (it may take a while) but, for a future occasion, I will try to share some screenshots to better show the different drag vector displays (same launcher \/ scn running on the mentioned different Orbiter installs)",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:13:12.617906432Z",
        "author": "martins",
        "date": "2010-06-08T00:37:38+0100",
        "id": "96b84aea32ef59517986674114b3b48e",
        "post_id": "post-228657",
        "text": "Thanks guys, it was a long time coming, but it had to happen eventually. Let's not forget that orbiter is a team effort, so I'd like to thank everybody who has made this possible, from the incredibly busy beta testers to everybody who submitted suggestions and bug reports, and from addon developers to every user who enjoys Orbiter. Without you Orbiter wouldn't exist.But before we are patting each other too much on our virtual shoulders, let's not forget that this is not a final package! There is plenty still to be done, the bug list is longer than ever, and I'm sure it will grow even faster over the next days and weeks :thumbup:. Orbiter is and remains a work in progress, but it's getting closer all the time to wherever it's going!Cheers:cheers:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:47.850225664Z",
        "author": "cjp",
        "date": "2008-06-05T07:52:27+0100",
        "id": "b6a4de95d807461929fe4d2decab2565",
        "post_id": "post-70305",
        "text": "apollo13 said:... does anybody think Orbiter will be as mobile as it is on XP?\n\nWhat do you mean with \"mobile\"? I think as soon as you can run Orbiter in Linux, you can run it in Linux on a laptop. I think its battery power consumption will be very similar to Orbiter on windows: Orbiter uses the video card and the CPU as fast as it can, so the recent improvements in Linux' power consumption won't help you (they only work when the system is idle).",
        "thread_id": 1703
    },
    {
        "@timestamp": "2023-09-14T07:13:13.159030528Z",
        "author": "amani",
        "date": "2011-01-06T14:14:25+0000",
        "id": "6cdc71ec68a45a58a1ce92ca8e899472",
        "post_id": "post-229770",
        "text": "how do i add addons into orbiter 2010",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.620037888Z",
        "author": "jinglesassy",
        "date": "2010-06-08T01:27:45+0100",
        "id": "bff13ac7804e087dd02abbffb7519bb1",
        "post_id": "post-228676",
        "text": "Thanks martin!:jiggy::10sign::11sign::banana::bighug::love:You make the inner core but the addon developers make up the radiative zone convection zone photosphere and chromosphere of the hypergiant star called orbiter",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.295958528Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-05T17:41:57+0100",
        "id": "54cc90aab02352e8dad5f0f277f58568",
        "post_id": "post-264281",
        "text": "Moved here from \"ISS UPDATES\" thread:IEEE Spectrum: \"A Digital Soyuz\".----------Spaceflight Now: \"Space station crew's ride rolls to launch pad\".",
        "thread_id": 16886
    },
    {
        "@timestamp": "2023-09-14T07:13:13.165254912Z",
        "author": "IronRain",
        "date": "2011-09-09T08:47:37+0100",
        "id": "c0e67ed85df340d7f5a3b05cb8fe2b08",
        "post_id": "post-229806",
        "text": "What's the problem of trying things out these days?Back on-topic: Yes, it's compatible.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.665203968Z",
        "author": "Enjo",
        "date": "2010-08-18T06:18:03+0100",
        "id": "03fc7b7ba955c851f1fa94d3d39a52f5",
        "post_id": "post-228958",
        "text": "Artlav:Time for some meat. I've done some tests and it looks like It's been a long time since I've checked out Ogla ...Everything that is basic is close to be working and it makes me happy. There's no FPS drop in MFDs (how did you solve it?), which is a big plus already. Unfortunately there were some problems under Linux:1) First there were no texts in MFDs, but after copying fonts from Windows, it started to work of course. The problem is that after this, Map MFD stopped displaying the graphics (text was OK). All the other MFDs seemed OK.2) In the provided scenario file, after unzooming to about 28 km with terrain on and terrain only, Orbiter hung. The log is provided. Console said:enjo@mitcsh:\/media\/de\/backup\/f\/cosmo\/orbiter100606$ err:ntdll:RtlpWaitForCriticalSection section 0x7e58c9c0 \"x11drv_main.c: X11DRV_CritSection\" wait timed out in thread 0024, blocked by 002a, retrying (60 sec)3) I get some random, rare crashes upon selecting a target in MFDs with Shift+T. I'm trying to recreate them.My GPU is NVIDIA GeForce 9400 GTAnd to answer your question about Ogla lite, as a physics lover, I'd be fine with just the Terrain feature. That's it. I can help you debug this while I have time because I understand your frustration about outdated bug reports and I myself still have some free time.Thanks so far.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.637764864Z",
        "author": "Urwumpe",
        "date": "2010-10-19T10:50:24+0100",
        "id": "c826e063a38ea61603d9895a92fc8792",
        "post_id": "post-264779",
        "text": "T.Neo said:Damn- what is the cause of this phenomenon?\n\nMost likely that the 10 nm wavelength of UV light is around the diameter of most nanotubes... it produces resonance, that excites the carbon atoms to higher energy states.But... it also requires oxygen for the reaction, it is only Ultraviolet light enhanced.http:\/\/myweb.clemson.edu\/~gmica\/Publications\/Ref_106.pdf",
        "thread_id": 16925
    },
    {
        "@timestamp": "2023-09-14T07:13:13.371617536Z",
        "author": "docabn",
        "date": "2010-06-10T17:18:34+0100",
        "id": "ee7288e9fd682ed633e4d1b76ff365ff",
        "post_id": "post-229966",
        "text": "Andy44 said:In Jerry Pournelle's novels, lasers pretty much never miss once you are close enough. The warships are equipped with a handwavium spherical shield called a Langston Field which absorbs the laser energy and re-radiates it. The bigger the ship, the bigger the sphere, and the more surface there is to radiate, so when a fight starts it's all a mathematical game to see who wins.\n\nIn modern warfare the defense against the newest weapons follows this concept. Disperse the energy. I think that the simplest solution would be to somehow do the same.The material should absorb energy and reflect it outwardThe shape of the hull (possibly multiple tiny diamond cuts to give the laser greater surface area it needs to play across and so spread out the damage)In the realm of energy beams unlike kinetic. The longer you can hold a sustained beam on a target the more damage you can do so....You could also have an automated system of sensors that rolled the vessel so that a persistently focused energy beam is spread out over multiple parts of the hull and avoiding weaker areas.In the future when learn to use unobtanium in order to survive striking interstellar matter a .99C any weapon we can imagine may not even be noticed by such hardy vessles.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.758021632Z",
        "author": "Warped",
        "date": "2010-06-03T23:08:09+0100",
        "id": "b5a056ae0275bb812ae5b5e80e57bcc0",
        "post_id": "post-227753",
        "text": "Iv'e been trying to find the Mars l10 Textures buy Steph Eden, but it appears that that part of his website that has it, is down. Iv'e tried looking around the internet, but I can't find this addon anywhere.Does anyone here know where I could get it from?",
        "thread_id": 14567
    },
    {
        "@timestamp": "2023-09-14T07:13:45.660608256Z",
        "author": "n72.75",
        "date": "2008-05-30T18:27:21+0100",
        "id": "3983466c4f1ac667d5c87046cd02b688",
        "post_id": "post-70171",
        "text": "??? this does not fix the problem:huh:",
        "thread_id": 1693
    },
    {
        "@timestamp": "2023-09-14T07:13:13.507655424Z",
        "author": "garyw",
        "date": "2010-06-10T09:29:36+0100",
        "id": "21e0d242205d30b1fc2c430339306f92",
        "post_id": "post-230157",
        "text": "there are problems here that need to be addressed and what better way of addressing them than by getting the great space agencies of the world TOGETHER to work on the goal of getting to the moon and exploiting the Helium-3 resources to eliminate this worlds reliance on fossil fuel?Worthy enough goal to help fix problems down here?",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:12.34420736Z",
        "author": "computerex",
        "date": "2007-11-19T04:28:14+0000",
        "id": "398f8d4663c0639cc669a679250c0114",
        "post_id": "post-12358",
        "text": "Guys, if we keep creating new threads everytime M6 is down we will flood the entire forum... Please avoid creating new threads, and use existing ones.",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:13:45.43250176Z",
        "author": "DaveS",
        "date": "2008-05-31T22:47:35+0100",
        "id": "2bfe3a08c8f71269246e7ad06f5b1955",
        "post_id": "post-70111",
        "text": "Whatu said:Guess that explains its. I thought they were higher up.So the debris was indeed big... I hope everything is ok...If for some reason, lets say the thermal shield is damaged, what will they do?Send another shuttle? a Soyuz? a deltaglider to the rescue?And other thing, whats gonna be the real procedure to catch iss? I guess they arent writing the iss altitude at their periapsis.. I guess they have that nailed down, but, what are they really doing?\n\nSoyuz only takes 3 with custom personalized seats.LON is an option. LON is Launch On Need, rescue mission with another orbiter.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.659631616Z",
        "author": "River Crab",
        "date": "2010-06-29T05:39:14+0100",
        "id": "51fbf070dce41a1421406b0fca090885",
        "post_id": "post-230415",
        "text": "Of course the vastly improved performance, and the new atmosphere model. Much more realistic simulation-wise, and it even looks better visually!",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:12.37502208Z",
        "author": "Chub777",
        "date": "2010-06-06T07:47:54+0100",
        "id": "2e05d5d8839a7d6964491506f3f4553c",
        "post_id": "post-228355",
        "text": "Does anybody know what key to press to separate the X-15 from the B-52 in [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2504\"]this addon?[\/ame] Thanks.~Chub777",
        "thread_id": 14608
    },
    {
        "@timestamp": "2023-09-14T07:13:45.59906048Z",
        "author": "RisingFury",
        "date": "2010-10-07T19:57:12+0100",
        "id": "66685d71590272a530bb34dcc9a92c08",
        "post_id": "post-264665",
        "text": "Ghostrider said:Of course the codes may have been changed since it's a long time since I last tried to steal a nuke.\n\n:thumbup:Yea, maybe they got changed. I heard \"broken arrow\" several times in the context of air and artillery support in Vietnam war.",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.132793088Z",
        "author": "jambooger",
        "date": "2010-06-24T04:32:30+0100",
        "id": "d2657ebe9c7750df02c025134030bc9e",
        "post_id": "post-229632",
        "text": "Yoda said:I just installed it and it and it works fine for me..........\n\nI hate to keep tieing this thread up but I did another install and cannot see HST. I can go inside and see the Orbit MFD but when I go outside just earth and space. Am I the only one having this problem?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.410767872Z",
        "author": "Hispa",
        "date": "2010-06-06T23:47:14+0100",
        "id": "b40cd151031a2c663af4ff5263ec7c3e",
        "post_id": "post-228405",
        "text": "T.Neo said:Perhaps something like theXR5 UCGO Cargo Platformby Woo482?If attached by Payload Manager or similar I think it could work quite well.\n\nT.Neo: You're late.;)",
        "thread_id": 14617
    },
    {
        "@timestamp": "2023-09-14T07:13:47.540057088Z",
        "author": "dbeachy1",
        "date": "2010-10-13T01:40:42+0100",
        "id": "f9fa81069c24521d0763406b4940c27e",
        "post_id": "post-265756",
        "text": "You need to select \"Not Set\" for your 'Character Set' option. That will use normal eight-bit characters instead of 16-bit characters.",
        "thread_id": 17019
    },
    {
        "@timestamp": "2023-09-14T07:13:13.138775808Z",
        "author": "Tex",
        "date": "2010-07-29T04:41:47+0100",
        "id": "daa2d14b1ce99ef4629af06db606ec9c",
        "post_id": "post-229685",
        "text": "This thread has been promoted to an article with a redirect left in the Addons forum.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.62688512Z",
        "author": "dougkeenan",
        "date": "2010-06-08T16:48:05+0100",
        "id": "84b4207977bf19a118b6618c73560fd3",
        "post_id": "post-228726",
        "text": "Ha ha! Here we all thought we were gonna get something done today.Thank you! Fantastic frame rate improvement.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:44.472058368Z",
        "author": "fred18",
        "date": "2016-09-04T18:23:03+0100",
        "id": "c48444dea5d82a6cfdea287790024857",
        "post_id": "post-263964",
        "text": "couldn't agree more",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:13.156400128Z",
        "author": "Interceptor",
        "date": "2010-11-02T17:02:57+0000",
        "id": "5cc87cf0bce854babe72ac4a0eb42648",
        "post_id": "post-229748",
        "text": "Arthur Dent said:Intermod_2by Artlav works perfectly with Orbiter 2010.:)\n\nInterMod2 CTDs when ingressing a Ummu into any UMMu spaceship go figure.:censored:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.662714368Z",
        "author": "N_Molson",
        "date": "2010-08-14T22:19:37+0100",
        "id": "6bfafe6f43cb256477c4e17e8930a2e1",
        "post_id": "post-228937",
        "text": "Anyway, Orulex 2010 is an ambitious, advanced project on it's own, no ? I don't think that Martins is going to \"beat\" you soon on this one;)",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.223101184Z",
        "author": "Tommy",
        "date": "2010-10-05T03:01:17+0100",
        "id": "9612ef496eec54e4bc5b706b06038f2f",
        "post_id": "post-264251",
        "text": "This may be useful:[ame=\"http:\/\/en.wikipedia.org\/wiki\/Gyroscope\"]Gyroscope - Wikipedia, the free encyclopedia[\/ame]This may help you determine the rotational inertia of a flywheel. I think the actual torque produced will depend on the length of the lever arm in the gimbaling mechanism as well.Edit: Actually, the more I think about it, the length of the lever arm shouldn't matter - it would only affect the force needed to rotate the gimbal, but not the effect on the vessel itself.",
        "thread_id": 16882
    },
    {
        "@timestamp": "2023-09-14T07:13:13.022592512Z",
        "author": "fireballs619",
        "date": "2010-06-08T23:11:19+0100",
        "id": "aed6947cf4632aca90d010ee3b0ba5a4",
        "post_id": "post-229202",
        "text": "Hielor said:This is a nice thought, but the odds of it actually working this way are very low. VATSIM only works because it has a relatively large community to work with, but that community is itself only a small percentage of the flight sim community as a whole. If a similar percentage of the Orbiter community were interested, you'd have maybe one \"ATC\" and 1-3 vessels online at the peak times, and that kind of defeats the purpose.\n\nWhat I meant, but did not explain clearly enough, was that it'd be cool to have the option to be mission control. You're right that there'd never be enough peoplerandomlyonline to require a Mission Coordinator online. It could, however, prove useful to have one if you and some Orbinaut Buddies were having an event (i.e. OFMM or space-station building). Better to have this option then to haphazardly have 7 people launching for the same rendezvous point at once. Not top priority of course.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.691725824Z",
        "author": "fausto",
        "date": "2010-06-10T23:13:17+0100",
        "id": "4356aa6520424ba3d1ec97193c029d8f",
        "post_id": "post-227663",
        "text": "Airlock Module (11)",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.598370304Z",
        "author": "T.Neo",
        "date": "2010-10-07T16:40:45+0100",
        "id": "8cc4d1f1dcd1f36c79e98e78462ab064",
        "post_id": "post-264659",
        "text": "Maybe the aliens took it... They've been monitoring our nukes a lot lately:http:\/\/www.dailymail.co.uk\/sciencete...-missiles.html\n\nAliens are monitoring and tampering with our nukes! They're also in my house having tea with me!Yeah, right.:rolleyes:",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.138061568Z",
        "author": "Kendo",
        "date": "2010-07-12T23:27:07+0100",
        "id": "61b69ef4f9f7b98122ea32b246ea65f6",
        "post_id": "post-229678",
        "text": "Re Deepstar 2.0. please read Orbiter 2010\/ Saturn moons faulty physics thread, it shows a problem in 2010.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.759533056Z",
        "author": "Warped",
        "date": "2010-06-04T01:25:24+0100",
        "id": "84a3a0bd27411e5ae457c3aa843757fe",
        "post_id": "post-227761",
        "text": "n122vu said:In the Orbiter launchpad, go to the Visual Effects tab and check the Max resolution level. By default it is set to 8. If so, change this number to 10 and see if that makes a difference.\n\nI was going to do that, but I saw that the Max resolution level was already at set at 10.bloodtoes said:(There should be a Textures2\\Mars_tile.bin and Textures2\\Mars_tile.tex)\n\nI did that too.I also checked to see If I needed to get closer to Mars to change the texture. I even landed on it, but I could see no difference.I can get Earth l10 texture to work, and it had a new file called \"Earth.tex\" that I used for the Earth textures. There was no new \"Mars.tex\" in the Mars l10 texture folder. Could that be what I need?",
        "thread_id": 14567
    },
    {
        "@timestamp": "2023-09-14T07:13:45.19691776Z",
        "author": "gattispilot",
        "date": "2010-10-06T01:59:12+0100",
        "id": "87ba8e5e9db290d3dba186e43e2c562f",
        "post_id": "post-264206",
        "text": "i have this. still errors------ Build started: Project: EAGLE3, Configuration: Debug Win32 ------Linking...Creating library .\/Debug\/eagle3.lib and object .\/Debug\/eagle3.expEAGLE3.obj : error LNK2001: unresolved external symbol \"const type_info::`vftable'\" (??_7type_info@@6B@)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol \"const type_info::`vftable'\" (??_7type_info@@6B@)UMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol \"const type_info::`vftable'\" (??_7type_info@@6B@)OrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2001: unresolved external symbol \"const type_info::`vftable'\" (??_7type_info@@6B@)EAGLE3.obj : error LNK2019: unresolved external symbol \"void __cdecl operator delete(void *)\" (??3@YAXPAX@Z) referenced in function \"public: virtual void * __thiscall LaunchpadItem::`scalar deleting destructor'(unsigned int)\" (??_GLaunchpadItem@@UAEPAXI@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol \"void __cdecl operator delete(void *)\" (??3@YAXPAX@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol \"void __cdecl operator delete(void *)\" (??3@YAXPAX@Z)OrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2001: unresolved external symbol \"void __cdecl operator delete(void *)\" (??3@YAXPAX@Z)EAGLE3.obj : error LNK2019: unresolved external symbol \"void __cdecl operator delete[](void *)\" (??_V@YAXPAX@Z) referenced in function \"public: virtual void * __thiscall LaunchpadItem::`vector deleting destructor'(unsigned int)\" (??_ELaunchpadItem@@UAEPAXI@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol \"void __cdecl operator delete[](void *)\" (??_V@YAXPAX@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol \"void __cdecl operator delete[](void *)\" (??_V@YAXPAX@Z)OrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2001: unresolved external symbol \"void __cdecl operator delete[](void *)\" (??_V@YAXPAX@Z)EAGLE3.obj : error LNK2019: unresolved external symbol \"void __stdcall `eh vector destructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *))\" (??_M@YGXPAXIHP6EX0@Z@Z) referenced in function \"public: virtual void * __thiscall LaunchpadItem::`vector deleting destructor'(unsigned int)\" (??_ELaunchpadItem@@UAEPAXI@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol \"void __stdcall `eh vector destructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *))\" (??_M@YGXPAXIHP6EX0@Z@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol \"void __stdcall `eh vector destructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *))\" (??_M@YGXPAXIHP6EX0@Z@Z)OrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2001: unresolved external symbol \"void __stdcall `eh vector destructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *))\" (??_M@YGXPAXIHP6EX0@Z@Z)EAGLE3.obj : error LNK2001: unresolved external symbol __fltusedUMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol __fltusedUMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol __fltusedOrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2001: unresolved external symbol __fltusedEAGLE3.obj : error LNK2001: unresolved external symbol __purecallUMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol __purecallUMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol __purecallOrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2001: unresolved external symbol __purecallEAGLE3.obj : error LNK2019: unresolved external symbol __chkstk referenced in function \"public: void __thiscall EAGLE3::AddTransporterExhaust(void)\" (?AddTransporterExhaust@EAGLE3@@QAEXXZ)EAGLE3.obj : error LNK2019: unresolved external symbol _strcpy referenced in function \"public: void __thiscall EAGLE3::clbkSetClassCaps_UMMu(void)\" (?clbkSetClassCaps_UMMu@EAGLE3@@QAEXXZ)EAGLE3.obj : error LNK2019: unresolved external symbol _strcmp referenced in function \"public: virtual void __thiscall EAGLE3::clbkPostStep(double,double,double)\" (?clbkPostStep@EAGLE3@@UAEXNNN@Z)EAGLE3.obj : error LNK2019: unresolved external symbol _sprintf referenced in function \"public: virtual void __thiscall EAGLE3::clbkPostStep(double,double,double)\" (?clbkPostStep@EAGLE3@@UAEXNNN@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol _sprintfUMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol _sprintfEAGLE3.obj : error LNK2019: unresolved external symbol ___CxxFrameHandler3 referenced in function __ehhandler$?DefineAnimations@EAGLE3@@QAEXXZEAGLE3.obj : error LNK2019: unresolved external symbol \"void * __cdecl operator new(unsigned int)\" (??2@YAPAXI@Z) referenced in function _ovcInitEAGLE3.obj : error LNK2019: unresolved external symbol _strncmp referenced in function \"public: void __thiscall EAGLE3::AttachCargo(void)\" (?AttachCargo@EAGLE3@@QAEXXZ)UMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol _strncmpEAGLE3.obj : error LNK2019: unresolved external symbol __ftol2_sse referenced in function \"public: void __thiscall EAGLE3::AttachCargo(void)\" (?AttachCargo@EAGLE3@@QAEXXZ)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol __ftol2_sseUMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol __ftol2_sseEAGLE3.obj : error LNK2019: unresolved external symbol _sqrt referenced in function \"double __cdecl length(union VECTOR3 const &)\" (?length@@YANABTVECTOR3@@@Z)EAGLE3.obj : error LNK2019: unresolved external symbol _strlen referenced in function \"public: virtual void __thiscall EAGLE3::clbkDrawHUD(int,struct HUDPAINTSPEC const *,struct HDC__ *)\" (?clbkDrawHUD@EAGLE3@@UAEXHPBUHUDPAINTSPEC@@PAUHDC__@@@Z)EAGLE3.obj : error LNK2019: unresolved external symbol _sscanf referenced in function \"public: virtual void __thiscall EAGLE3::clbkLoadStateEx(void *,void *)\" (?clbkLoadStateEx@EAGLE3@@UAEXPAX0@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol _sscanfEAGLE3.obj : error LNK2019: unresolved external symbol __strnicmp referenced in function \"public: virtual void __thiscall EAGLE3::clbkLoadStateEx(void *,void *)\" (?clbkLoadStateEx@EAGLE3@@UAEXPAX0@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol __strnicmpEAGLE3.obj : error LNK2019: unresolved external symbol _atoi referenced in function \"public: void __thiscall EAGLE3::AddUMmuToVessel(int)\" (?AddUMmuToVessel@EAGLE3@@QAEXH@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol _atoiEAGLE3.obj : error LNK2019: unresolved external symbol _memset referenced in function \"public: void __thiscall EAGLE3::AddUMmuToVessel(int)\" (?AddUMmuToVessel@EAGLE3@@QAEXH@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol _memsetUMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol _memsetEAGLE3.obj : error LNK2019: unresolved external symbol \"void * __cdecl operator new[](unsigned int,struct std::_DebugHeapTag_t const &,char *,int)\" (??_U@YAPAXIABU_DebugHeapTag_t@std@@PADH@Z) referenced in function \"public: char * __cdecl std::_DebugHeapAllocator<char>::allocate(unsigned int,void const *)\" (?allocate@?$_DebugHeapAllocator@D@std@@QAAPADIPBX@Z)EAGLE3.obj : error LNK2019: unresolved external symbol \"struct std::_DebugHeapTag_t const & __cdecl std::_DebugHeapTag_func(void)\" (?_DebugHeapTag_func@std@@YAABU_DebugHeapTag_t@1@XZ) referenced in function \"public: char * __cdecl std::_DebugHeapAllocator<char>::allocate(unsigned int,void const *)\" (?allocate@?$_DebugHeapAllocator@D@std@@QAAPADIPBX@Z)EAGLE3.obj : error LNK2019: unresolved external symbol __CxxThrowException@8 referenced in function \"public: char * __cdecl std::_DebugHeapAllocator<char>::allocate(unsigned int,void const *)\" (?allocate@?$_DebugHeapAllocator@D@std@@QAAPADIPBX@Z)EAGLE3.obj : error LNK2001: unresolved external symbol \"public: __thiscall std::exception::exception(class std::exception const &)\" (??0exception@std@@QAE@ABV01@@Z)EAGLE3.obj : error LNK2019: unresolved external symbol \"public: __thiscall std::exception::exception(char const * const &)\" (??0exception@std@@QAE@ABQBD@Z) referenced in function \"public: __thiscall std::bad_alloc::bad_alloc(char const *)\" (??0bad_alloc@std@@QAE@PBD@Z)EAGLE3.obj : error LNK2001: unresolved external symbol \"public: virtual char const * __thiscall std::exception::what(void)const \" (?what@exception@std@@UBEPBDXZ)EAGLE3.obj : error LNK2019: unresolved external symbol \"public: virtual __thiscall std::exception::~exception(void)\" (??1exception@std@@UAE@XZ) referenced in function \"public: virtual __thiscall std::bad_alloc::~bad_alloc(void)\" (??1bad_alloc@std@@UAE@XZ)EAGLE3.obj : error LNK2019: unresolved external symbol _free referenced in function \"void __cdecl std::_DebugHeapDelete<void>(void *)\" (??$_DebugHeapDelete@X@std@@YAXPAX@Z)LINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12UMmuSDK.lib(UMmuSDK.obj) : error LNK2019: unresolved external symbol _strstr referenced in function \"char * __cdecl strstr(char *,char const *)\" (?strstr@@YAPADPADPBD@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2019: unresolved external symbol _fclose referenced in function \"public: float __thiscall UMMUCREWMANAGMENT::GetUserUMmuVersion(void)\" (?GetUserUMmuVersion@UMMUCREWMANAGMENT@@QAEMXZ)UMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol _fcloseOrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2001: unresolved external symbol _fcloseUMmuSDK.lib(UMmuSDK.obj) : error LNK2019: unresolved external symbol _atof referenced in function \"public: float __thiscall UMMUCREWMANAGMENT::GetUserUMmuVersion(void)\" (?GetUserUMmuVersion@UMMUCREWMANAGMENT@@QAEMXZ)UMmuSDK.lib(UMmuSDK.obj) : error LNK2019: unresolved external symbol _fgets referenced in function \"public: float __thiscall UMMUCREWMANAGMENT::GetUserUMmuVersion(void)\" (?GetUserUMmuVersion@UMMUCREWMANAGMENT@@QAEMXZ)UMmuSDK.lib(UMmuSDK.obj) : error LNK2019: unresolved external symbol _fopen referenced in function \"public: float __thiscall UMMUCREWMANAGMENT::GetUserUMmuVersion(void)\" (?GetUserUMmuVersion@UMMUCREWMANAGMENT@@QAEMXZ)UMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol _fopenOrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2001: unresolved external symbol _fopenUMmuSDK.lib(UMmuSDK.obj) : error LNK2019: unresolved external symbol _strncpy referenced in function \"void __cdecl LoadIdFromUMMUIdConfigFolder(void)\" (?LoadIdFromUMMUIdConfigFolder@@YAXXZ)UMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol _strncpyUMmuSDK.lib(UMmuSDK.obj) : error LNK2019: unresolved external symbol __CIfmod referenced in function \"public: void __thiscall UMMUCREWMANAGMENT::WarnUserUMMUNotInstalled(char *)\" (?WarnUserUMMUNotInstalled@UMMUCREWMANAGMENT@@QAEXPAD@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2019: unresolved external symbol __stricmp referenced in function \"public: int __thiscall UMMUCREWMANAGMENT::GetCrewAgeByName(char *)\" (?GetCrewAgeByName@UMMUCREWMANAGMENT@@QAEHPAD@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2019: unresolved external symbol __CIcos referenced in function \"private: void __thiscall UNIVERSALMMU::Rotate(union VECTOR3 *,void *)\" (?Rotate@UNIVERSALMMU@@AAEXPATVECTOR3@@PAX@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2019: unresolved external symbol __CIsin referenced in function \"private: void __thiscall UNIVERSALMMU::Rotate(union VECTOR3 *,void *)\" (?Rotate@UNIVERSALMMU@@AAEXPATVECTOR3@@PAX@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2019: unresolved external symbol _fwrite referenced in function \"public: int __thiscall UNIVERSALMMU::EVAMMu(char *,int,int,int,int,char *,union VECTOR3 *,union VECTOR3 *,union VECTOR3 *)\" (?EVAMMu@UNIVERSALMMU@@QAEHPADHHHH0PATVECTOR3@@11@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2019: unresolved external symbol _sprintf_s referenced in function \"public: int __thiscall UNIVERSALMMU::EVAMMu(char *,int,int,int,int,char *,union VECTOR3 *,union VECTOR3 *,union VECTOR3 *)\" (?EVAMMu@UNIVERSALMMU@@QAEHPADHHHH0PATVECTOR3@@11@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2019: unresolved external symbol _strcpy_s referenced in function \"int __cdecl strcpy_s<110>(char (&)[110],char const *)\" (??$strcpy_s@$0GO@@@YAHAAY0GO@DPBD@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2019: unresolved external symbol _remove referenced in function \"public: int __thiscall UNIVERSALMMU::processUniversalMMu(void)\" (?ProcessUniversalMMu@UNIVERSALMMU@@QAEHXZ)UMmuSDK.lib(universal_mmu.obj) : error LNK2019: unresolved external symbol _fread referenced in function \"public: int __thiscall UNIVERSALMMU::processUniversalMMu(void)\" (?ProcessUniversalMMu@UNIVERSALMMU@@QAEHXZ)OrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2019: unresolved external symbol _fprintf referenced in function \"void __cdecl LogError(char const *,char const *)\" (?LogError@@YAXPBD0@Z).\/..\/..\/..\/Modules\/eagle3.dll : fatal error LNK1120: 45 unresolved externalsBuild log was saved at \"file:\/\/c:\\ORBITER\\Orbitersdk\\samples\\EAGLE3\\Debug\\BuildLog.htm\"EAGLE3 - 79 error(s), 0 warning(s)========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.212621056Z",
        "author": "wehaveaproblem",
        "date": "2010-06-15T17:59:25+0100",
        "id": "772880e5e4db2299bd12e5a0041a1c14",
        "post_id": "post-229573",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3666\"]Wideawake International[\/ame] works fine in 2010 as far as I can see.Although, as many know, I'm also working on a new WIN with Face that will have much more functionality and eye candy, that will also be made 2010 compatible. So keep Tuesday free.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.335107328Z",
        "author": "Ghostrider",
        "date": "2010-06-06T16:06:03+0100",
        "id": "a2859066b60db921f6b745129dfa02fe",
        "post_id": "post-228302",
        "text": "More than destroying our minds, I'm witnessing a loss of discipline in the investigative process. Whenever people seek out information, they google it and more often than not, they stop at the first results. If it's not on Google, it doesn't exist (which is bad, there are other search engines) and a good lot of users doesn't know about the advanced search operators.It used to be that the effort dedicated to retrieve information and investigate something was time- and resource-consuming. You had to go to libraries, seek out articles on magazines and paper, photocopy them and take a metric ton of notes lest you forget anything and had to go back for that little item you might have misses. This is a culture that's being lost - like learning to frame a good picture on a camera because you can shoot as many pictures as you like or edit them afterwards.I'm a conservative as well in the sense that as much as I love new stuff, it shouldn't replace useful skills learned along the way but rather integrate them. It's still important to know how to read a map, even if you have GPS; it's important to know how to properly get the shot right because no digital wizardry can still make you go back in time to redo that precious once-in-a-lifetime shot you missed because you didn't know how to properly take a picture; and it's VERY important to have discipline during research and investigation.Don't let Google or anything else do the research for you. That's the problem with the internet or, rather, that's the problem with its mis-users.",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:45.428137984Z",
        "author": "Matt",
        "date": "2008-05-31T21:51:29+0100",
        "id": "83d5efcc86ea259af6e75098df78e2a4",
        "post_id": "post-70069",
        "text": "Go for launch.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.181507328Z",
        "author": "David413",
        "date": "2010-06-13T02:47:57+0100",
        "id": "ec1efad67ebe1c64283207cbc30c7c5b",
        "post_id": "post-229538",
        "text": "My apologies to Kendo; Ihavemanaged to get a modified 2010Atlantisto work with AutoFCS. I have a few more tweaks to make and I will release a \"Shuttle Fleet - Lite\" addon in the next few days. I still have some testing to do, and I still want a few more \"Fleet\" features added to the defaultAtlantis, but once I have time to finish that, I think I can provide anAtlantisthat will (hopefully) satisfy some of the Fleet users with 2010 for the time being. Don't expect too much beyond the basic shuttle, but I should be able to supply a few of the more basic Fleet items.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.359626752Z",
        "author": "Xyon",
        "date": "2010-06-06T03:23:04+0100",
        "id": "e7936552ecd08dc9848e1183281989af",
        "post_id": "post-228327",
        "text": "The Orbiter betas livehere. As for the OGLA client, that liveshereand both are of course under active development.Installation is the same as any other Orbiter addon, extract to the Orbiter folder and read the included documentation. To run it, fire up Orbiter_ng.exe and select the module in the modules panel. Orbiter_ng.exe uses a seperate .cfg file, so you will need to configure it as you would Orbiter.exe.Pay special attention to the video tab with the OGLA client enabled, as it offers a lot of options you would be wise to configure properly before launching.",
        "thread_id": 14603
    },
    {
        "@timestamp": "2023-09-14T07:13:45.51213696Z",
        "author": "Pilot7893",
        "date": "2008-05-30T20:33:55+0100",
        "id": "b19e5eed45a535291a43f308dc946bfc",
        "post_id": "post-70158",
        "text": "Imagine him in his mini G-suit on the launchpad:rofl:",
        "thread_id": 1691
    },
    {
        "@timestamp": "2023-09-14T07:13:13.378118144Z",
        "author": "statickid",
        "date": "2010-06-18T19:36:41+0100",
        "id": "77870a2f69c019d87441e2249de12254",
        "post_id": "post-230009",
        "text": "docabn said:Seconds later the now bare hull is peppered by small uranium tipped rounds that were launched over thirty minutes ago from the long gone, capital ship \u201cB\u201d. These rounds begin to punch damaging holes into the heavy ship which is still attempting to maneuver out of the way.[\/I]\n\nI can see the torpedo devices having some kind of active flight control and hitting the large ship, however, I think even if it was slow to maneuver even a puff of thrust would be evasive enough for the uranium tipped rounds to miss by several km. They detect the torpedoes from a distance and fire maximum thrust evasively to basically put themselves in a random location (as far as calculating the where to fire the rounds). The uranium tipped rounds would have to hit the ship by pure chance or stupidity IMO. or they would have to be fired in an EXTREMELY wide cloud, like a huge shotgun spread. Except over the course of half an hour, even a dense cloud would be diffuse over such a wide area that only a few rounds would hit",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6306688Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-09T23:40:46+0100",
        "id": "60034dca6d34aecf7d9eaa97fe3adea0",
        "post_id": "post-228758",
        "text": "Tex said:I'm especially loving the new Map MFD! :thumbup:\n\nOh yeah, that is pretty cool! :thumbup:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.595208192Z",
        "author": "jstowe96",
        "date": "2010-10-07T01:05:54+0100",
        "id": "cdfe16f131d6c6bd9078524fe4ee02ae",
        "post_id": "post-264634",
        "text": "Hey guys I'm watching the Military Channel and The US government is searching for the lost H bomb the size of a small struck that can wipe out 100,000+ Citizans and an entire city. They said it all happened when an f-86's Radar malfunctioned and only saw 1 lead bomber escorting the H bomb, so the f-86 hit the right wing of the Bomber carrying the H bomb and so had to drop the bomb to save the plane and it's crew, it landed of the coast of georgia, and landed safely somehow in the ocean. The bomber occasionaly made it safely.The bomb also weighs 1.5 megatons.",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.412560384Z",
        "author": "Izack",
        "date": "2010-06-10T03:32:12+0100",
        "id": "e2504933211874c975f706e00085f4a4",
        "post_id": "post-230076",
        "text": "I'm not trying to be rude or anything, but Voyager, what kind of skill do you have in Orbiter?I'm no flying ace myself, but it doesn't seem to me that you have a very firm grasp of what you're talking about.Again, I don't mean to insult you.",
        "thread_id": 14704
    },
    {
        "@timestamp": "2023-09-14T07:13:12.006773248Z",
        "author": "Izack",
        "date": "2010-07-11T17:12:48+0100",
        "id": "123f9c0922d8877f5237108d53d71c02",
        "post_id": "post-228009",
        "text": "Eccentrus said:I think that's the GF Eden from Final Fantasy VIII\n\nOr the [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3629\"]Perseus[\/ame] byPerseus.;)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:44.625524736Z",
        "author": "jared_dorman",
        "date": "2010-10-03T21:19:16+0100",
        "id": "decac7c3046fac3754779b0e99bd6bf2",
        "post_id": "post-264009",
        "text": "Thnx for all the help everybody! :thumbup:",
        "thread_id": 16849
    },
    {
        "@timestamp": "2023-09-14T07:13:13.521216512Z",
        "author": "Urwumpe",
        "date": "2010-06-10T19:09:28+0100",
        "id": "bfac5659f63fd31dbbb1a66da5d55fae",
        "post_id": "post-230197",
        "text": "woo482 said:The whole idea of SSU is to simulate the shuttle realistically from launch and during Orbital operations, so it's pretty hard to understand and use at first, if you'd like something simpler you might want to try the default Atlantis or the shuttle fleet.\n\nAlso realistically between launches - see the fighting with the Crawler lately.",
        "thread_id": 14713
    },
    {
        "@timestamp": "2023-09-14T07:13:12.445376256Z",
        "author": "eveningsky339",
        "date": "2010-06-07T03:12:10+0100",
        "id": "978387d744125dfac20b5548f228e0b7",
        "post_id": "post-228465",
        "text": "Could use some input on what tools you are using for the staging of the vehicle. Spacecraft3? Multistage2? CVE-lite? Or custom .dll?",
        "thread_id": 14628
    },
    {
        "@timestamp": "2023-09-14T07:13:44.882574848Z",
        "author": "Moach",
        "date": "2010-10-04T15:49:38+0100",
        "id": "3ba920658d0a87564a70e41605260853",
        "post_id": "post-264090",
        "text": "Orbinaut Pete said:All that lava is contained in a \"bowl of rock\", right?If so, why doesn't that bowl of rock melt? :idk:\n\ndifferent minerals, perhaps? :shrug:now, why is that guy so close to that? did his mom not tell him that's not safe?for some reason it reminds me of those two stormtroopers on that ledge inside the blast-pipe when the death star fired against Alderaan in 4.... what were they doing there? :lol:awesome takes, anyways! :thumbup: - that lava sure looks mean:cheers:",
        "thread_id": 16860
    },
    {
        "@timestamp": "2023-09-14T07:13:13.656483584Z",
        "author": "Tex",
        "date": "2010-06-11T02:09:24+0100",
        "id": "ce0c8bceb4dc51d4ef7af3319d16ff6a",
        "post_id": "post-230396",
        "text": "eveningsky339 said:This! The improvements to Map MFD eliminated alotof guesswork.\n\nHaha doesn't it! With the old one it took lots of trial and error learning how to judge your reentry only using the Map MFD. I got pretty good at it and could hit my target every time. With the new one I also noticed the increased zoom levels and new indicators which I have yet to even read about!!:)",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:11.737472768Z",
        "author": "Robitaille_Fan",
        "date": "2010-11-22T07:09:26+0000",
        "id": "1436ecae12d597b2738e3c547636d752",
        "post_id": "post-227748",
        "text": "The percentage of O2 displayed is the reserve of oxygen on board. In this version (Antares _RV where RV means \"Rescue Veicle\") the capsule is without the service module because its usage is only as \"lifeboat\" from the new Italian Space Station \"Gaia\". If the capsule is without the service module you can survive only 24 hours. In the next version (with a Short Range service module - Antares_SR) you can survive about 15-20 days. With the Long Range service module (Antares_LR) you can survive about 5-6 months.Edit: I made a correction, again sorry for my very bad english.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.194016Z",
        "author": "orb",
        "date": "2010-10-05T14:01:22+0100",
        "id": "40e0791a6aeed96ce8a0f631635a78c2",
        "post_id": "post-264188",
        "text": "gattispilot said:------ Build started: Project: EAGLE3, Configuration: Debug Win32 ------Linking...Creating library .\\Debug\/ShuttlePB.lib and object .\\Debug\/ShuttlePB.expLINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use \/NODEFAULTLIB:library\n\nAdd libcmt.lib to ignored libraries, or directly add to .vcproj file linesfrom this postas attributes of '<Tool Name=\"VCLinkerTool\"' tag inside '<Configuration Name=\"Debug|Win32\"', as described for debug build.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.67674752Z",
        "author": "Urwumpe",
        "date": "2010-06-11T19:12:45+0100",
        "id": "80c7c5c0a59187ca74bdbf9ea2a3183e",
        "post_id": "post-230436",
        "text": "bwog said:Next time there's a really deep one, they should try tobuild a cityin it :lol:\n\nLike that one?http:\/\/www.wondermondo.com\/Countries\/SA\/VEN\/Bolivar\/SimaHumboldt.htmOr rather that one? [ame=\"http:\/\/en.wikipedia.org\/wiki\/Big_Hole\"]Big Hole - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:13:12.325353472Z",
        "author": "James.Denholm",
        "date": "2010-06-19T04:45:01+0100",
        "id": "4f7d06fe8548886ba6a746a4a254f32c",
        "post_id": "post-228275",
        "text": "Hielor said:If you answered \"yes\" to both of the above, the easiest solution is totell Microsoft to stop being silly.\n\nFix'd.The other thing, if that doesn't work, is that you may need to do the whole right-click \"Run as Administrator\" thing.",
        "thread_id": 14595
    },
    {
        "@timestamp": "2023-09-14T07:13:13.173943552Z",
        "author": "Bloodworth",
        "date": "2010-06-10T03:02:35+0100",
        "id": "d2764c4b168c3ca1cadcee1172f9cdeb",
        "post_id": "post-229476",
        "text": "Anybody know if WIN works?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.41087872Z",
        "author": "silent_protagonist",
        "date": "2010-06-07T00:03:39+0100",
        "id": "8ba85fc57cbd048f9ec8bda9688db82e",
        "post_id": "post-228406",
        "text": "Hispa said:Better results, but I \"downgrade\" the UCGO code to use the Universal Cargo Deck and the XR5 Cargo platform. It makes my addon more-third party dependant. I don't know what to think about this.I'm also increasing RCS thrusters, because at full load, this is a monster impossible to rotate.\n\nThat seems like a reasonable decision, especially since the Long Shot is pretty obviously designed to work in concert with the XR5. Although if you decided you just have too much time on your hands you could implement both systems (and maybe a built in arm too? Although it only takes about 20 sec to add our own with URMS)I'm really amazed at how fast development on this beautiful ship is proceeding; at the rate you keep adding features Long Shot is quickly becoming one of my favorite default deep space vehicles. :tiphat:",
        "thread_id": 14617
    },
    {
        "@timestamp": "2023-09-14T07:13:45.448140032Z",
        "author": "Moach",
        "date": "2010-10-06T00:08:06+0100",
        "id": "566953bf04077c3c91a26ac5b44ab334",
        "post_id": "post-264486",
        "text": "sounds promising! - looking forward to it:thumbup:",
        "thread_id": 16902
    },
    {
        "@timestamp": "2023-09-14T07:13:45.598299136Z",
        "author": "Urwumpe",
        "date": "2010-10-07T16:23:25+0100",
        "id": "c04d2c429f16fdf886e1e0ab6576e8b0",
        "post_id": "post-264658",
        "text": "garyw said:And that detonation was the explosives packed around the live core. Yes the charges went off but didn't go off in the right sequence to send the core critical. As Urwumpe pointed out, these were live warheads.\n\nExactly - a nuclear plutonium based package requires not onlyexacttiming of the explosion of each explosive pack around the plutonium primary, but also very accurate and reliable explosives, so you can form explosive lens.If this wouldn't be so hard, anybody could build nuclear bombs.If you have poor explosives (that for example don't burn at precise speeds), or bad timing (eg during a crash), the explosion will just squeeze the plutonium out of the bomb without causing a proper nuclear reaction, it fizzles.",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.174808832Z",
        "author": "insanity",
        "date": "2010-06-10T04:19:03+0100",
        "id": "70650ca10868e288ccf6f0565a1d8cff",
        "post_id": "post-229480",
        "text": "garyw said:I've managed to make it repeatable. Maybe someone can test the steps and confirm?If you launch the _UniversalCarsandcargo->features demonstration->construct a base by unpacking cargo scenario then do the following:unpack carg1unpack carg02unpack carg12quitrestartall three unpacked modules workpack carg02quitrestartall are packed.\n\nI can now confirm it, thanks for making it repeatable. No CTD issues like Xyon had, but definitely the same bug you experienced.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.428224512Z",
        "author": "Woo482",
        "date": "2010-10-11T08:56:08+0100",
        "id": "84ce8a2053610f37259473c2a21c9425",
        "post_id": "post-228445",
        "text": "There's no way to select which cargo to release right now, though it is something I'm planning on adding when I eventually get around to making an update for the addon:cheers:",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:45.598993152Z",
        "author": "Ghostrider",
        "date": "2010-10-07T17:38:47+0100",
        "id": "9e04c6751c7ed4413cc97ab23cefe8e9",
        "post_id": "post-264664",
        "text": "Urwumpe said:No, \"Broken Arrow\" are all kinds of accidents involving nuclear weapons.\n\nTechnically a \"broken arrow\" is a weapon accidentally detonated or jettisoned. If one is lost or stolen, it's an \"empty quiver\". Of course the codes may have been changed since it's a long time since I last tried to steal a nuke.",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.254572032Z",
        "author": "Poscik",
        "date": "2010-06-09T16:17:57+0100",
        "id": "ae2c81b46bc4827ca17a09a1b7120e22",
        "post_id": "post-229871",
        "text": "Yeah, I knew that I missed something:DThanks Dave. I forgot to ask for wing name. Despite the fact, that WING_NAME Discovery is in scenario, name doesn't appear on STBD Wing and front section.",
        "thread_id": 14686
    },
    {
        "@timestamp": "2023-09-14T07:13:12.328624128Z",
        "author": "Lunar_Lander",
        "date": "2010-06-05T20:16:52+0100",
        "id": "8ce45e80295ca5811c94700fb23cd751",
        "post_id": "post-228278",
        "text": "While doing some calculations for my balloon, I ran into some kind of roadblock now. I would like to get the time of descent by parachute from the altitudes these balloons reach (which are about 30000 m ASL). There is the well known formula for friction force, which is [math]F=0.5 \\cdot \\rho_{Air} \\cdot v^2 \\cdot A[\/math]. If you equal that to payload mass times gravitational acceleration, you can solve for the velocity:[math]v=\\sqrt(\\frac{m \\cdot g}{0.5 \\cdot \\rho_{Air} \\cdot A})[\/math]I gotmandA, but I now would like to implement, that density is not uniform with altitude, but will increase from top to bottom, thus slowing the payload down more near the ground than high up. Any ideas? Would be very much appreciated!",
        "thread_id": 14596
    },
    {
        "@timestamp": "2023-09-14T07:13:47.316795136Z",
        "author": "orb",
        "date": "2010-10-13T23:31:36+0100",
        "id": "6f422e62adcda88b89b5a30233fe813f",
        "post_id": "post-265651",
        "text": "Not exactly the same problem, but this could be something similar - Long Shotseems to have a problemwith a DGIV already docked to it when starting a scenario. Though, I haven't checked the Long Shot add-on yet, to confirm it, nor the UCGO ShuttleA, to check if it's fully working with 2010-P1.Besides that, some other add-ons you have installed, that were designed for Orbiter 2006 or earlier, might be not fully compatible with Orbiter 2010, and cause some glitches or crashes when used with other add-ons. Have you checked if your add-ons are listed onAdd-ons working in Orbiter 2010thread?",
        "thread_id": 17010
    },
    {
        "@timestamp": "2023-09-14T07:13:13.127294208Z",
        "author": "IronRain",
        "date": "2010-06-09T11:56:24+0100",
        "id": "f26f0468974571beafbb32e2ff3ec38f",
        "post_id": "post-229422",
        "text": "Post here your add-ons (and results) that you've tested in Orbiter 2010:Add-ons confirmed working so far:Ships:AMSO V. 1.19Ariane 4Ariane 5 V5Ariane 5G VOl165Ariane 6 v1.2ATV-CTV-LTV[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4626\"]Broglio Cargo Rocket[\/ame]Corot 1.1CTV Pegase v 2.1[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3251\"]Deepstar 2.0[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1074\"]Deltaglider EX[\/ame]DGIV-2[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1036\"]Energia[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3318\"]Falcon 1\/9\/9H[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3439\"]HARP[\/ame]Hermes V1Herschel & Planck[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2982\"]Hubble Space Telescope v2.0 (servicable)[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3737\"]International Space Station[\/ame] [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4546\"]V3.1.2[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3064\"]ISS Texture Update[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3045\"]ISS Solar Panels v2[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4527\"]Jarvis Heavy Launch Vehicle[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4642\"]Long Shot v0.0.3[\/ame]Metop 1.1[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4351\"]Mir-2 addon[\/ame]NASSP 7[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2696\"]New Runway Textures Super Pack![\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4133\"]Poderosa[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4334\"]Poderosa II[\/ame]Project GeminiProgress M1[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2526\"]R-7 the Soviet intercontinental ballistic missle[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4545\"]Soyuz FG\/U v1.0[\/ame]Soyuz Series[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3062\"]Space Station Building Blocks 4.0[\/ame]\/[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3177\"]4.1[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4350\"]Spacetankers[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1292\"]Spacetugs[\/ame]Spot-5[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=421\"]TX winged space launcher, release 5[\/ame]UCGOUMMU V. 2.0[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3373\"]Universal RMS[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3388\"]Velcro[\/ame]Venus Express[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4550\"]Verrazzano Spacecraft[\/ame]Vostok V1.1[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4526\"]Willy Ley Space Taxi[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2506\"]X-15 Delta V.2.0[\/ame]XR-1 XR-2 XR-5Planets:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3620\"]1 Ceres[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4564\"]1994 CC[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3621\"]90 Antiope (Binary Asteroid)[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4168\"]Cruinthe Asteroid 3753[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4337\"]Deimos Hi-Res[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1343\"]Eris and Dysnomia[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3364\"]Haumea (2003 EL61) v2.0[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2552\"]Level 10 planet[\/ame] [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4307\"]and moon[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4343\"]Makemake[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3980\"]Outer Planets Base 060929[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3996\"]Outer Planets Patch[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3981\"]Outer Planets hires 1[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3982\"]Outer Planets hires 2[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4336\"]Phobos Hi-Res[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4595\"]Pluto and Moons[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4344\"]Quaoar[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=610\"]Sedna v2.0[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4067\"]Trojan Asteroids v1.01[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4346\"]Varuna[\/ame]MFD's:[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3165\"]Attitude MFD V3.2[\/ame]Base Sync MFD[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3503\"]BaseLandAutopilot (first BETA)[\/ame]Bomb MFD (it's the whole add-on pack of computerex)Galactic Map 3D[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=2763\"]Glideslope[\/ame] [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=2763\"]MFD[\/ame]Interplanetary MFD (IMFD)[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2802\"]Launch MFD[\/ame]Lunar Transfer MFD[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1199\"]Rendezvous MFD[\/ame]Universal AutopiloBases:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4233\"]Aurora[\/ame]Baikonour Pad 24 + Proton UR500Baikonour, LC1 Pad 5[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4247\"]Baikonur Surface Tiles v1.1[\/ame]Kourou CSG - ELAKourou CSG - ELSLunar Base Aurora[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3646\"]Lunar Base Niven v2.0[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4633\"]UCGO Cargo Warehouse[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3666\"]Wideawake International[\/ame]Misc:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4775\"]CamShake v1.1 for Orbiter 2010[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4598\"]HideCursor[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3530\"]Intermod_2[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3141\"]New Contrail Textures[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4012\"]NoseWheelTurn[\/ame]Orbiter Speech Recognition Module[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3279\"]Screen Capture[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3509\"]UMMUFA[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4501\"]WindowTack[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.4176064Z",
        "author": "SiberianTiger",
        "date": "2008-05-16T08:11:39+0100",
        "id": "6055b351d4e5a5fa2a59d28e82d4ed64",
        "post_id": "post-65759",
        "text": "ryan said:and now we wait and wait and wait and wait, sometimes mars mission irratate me.\n\nExcuse me, Cassini is in Saturn's orbit.;)",
        "thread_id": 1462
    },
    {
        "@timestamp": "2023-09-14T07:13:47.84835328Z",
        "author": "Urwumpe",
        "date": "2008-05-31T13:22:34+0100",
        "id": "241c81050273f998a230d95dc4f2801b",
        "post_id": "post-70290",
        "text": "neGcon said:HiI wasn't on the forum for some time, and the search didn't show much.But how far is the Visualization Project? Are we far from a OpenGL Version - and a possible Linux Version?\n\nOpenGL version of the renderer is not too far away, as one working prototype exists.Linux version of Orbiter is currently pretty far away, as the whole Orbiter API has many windows dependencies. I doubt this will get removed in just one version jump, as it requires a lot of testing and will make many older add-ons obsolete.(And why are there so many people from Albania?)",
        "thread_id": 1703
    },
    {
        "@timestamp": "2023-09-14T07:13:13.37068544Z",
        "author": "statickid",
        "date": "2010-06-10T07:31:00+0100",
        "id": "b9d89c3bd668b3e6cce8813852d47569",
        "post_id": "post-229959",
        "text": "well i'll be darned. i just came up with that off the top of my head! who knew it was already such an established idea!",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.42226816Z",
        "author": "victor",
        "date": "2010-06-06T21:23:45+0100",
        "id": "87c77f2c786f0758d23b4749e857c6dc",
        "post_id": "post-228420",
        "text": "Hi guys!I did search the forum for an answer or if someone already asked the same question. But without success... Now my question is the following:When i'm orbiting on LEO, the \"outside atmospheric temperature\" raises very fast above +\/-120km from -60\u00b0C up to +800\u00b0C. When flying the XR-Vessels (Ravenstar or Vanguard) you can't leave the radiators open, because it exesses the max.temp. of hull with parts deployed (about 450\u00b0C). After a while, the system temp. exesses without radiators open. I did try to change the atmosphere configuration, but it doesn't help. Anyone got an anwer without cheat with the vessel cfg? :shrug::beathead:ThnxVictor",
        "thread_id": 14621
    },
    {
        "@timestamp": "2023-09-14T07:13:45.235232512Z",
        "author": "MJR",
        "date": "2010-10-05T12:19:08+0100",
        "id": "93d765c83934521479dc4db20f5b4fc6",
        "post_id": "post-264263",
        "text": "Pyromaniac605 said:I'm the same, that's why I don't have my skill level set to advanced. :facepalm:Darren\n\nWhat are you trying to say? Being advanced in Orbiter doesn't actually mean a concrete example such as flying to Neptune. It is understanding concepts, practice, and executing what you can do until you perfect it. It is a personal interpretation. Don't get me started on that.",
        "thread_id": 16884
    },
    {
        "@timestamp": "2023-09-14T07:13:13.617504Z",
        "author": "Moach",
        "date": "2010-09-01T12:48:20+0100",
        "id": "33048aa29a19d2ad1263ea32fced45a2",
        "post_id": "post-230297",
        "text": "alright, new version here!should compile under VC2008... probably 2010 as well, but i don't know...note, paths are rigged for this project sitting inside the \"orbitersdk\/samples\/FLTC\" folder.. shouldn't be much trouble if you do that :thumbup:cheers!",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.618267904Z",
        "author": "squeaky024",
        "date": "2010-06-08T00:47:22+0100",
        "id": "c4e5162e3e1776226357c3a6d08d1094",
        "post_id": "post-228662",
        "text": ":bighug:YES! Thank you so much for you hard work! I hope my addons don't break though :thumbup:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.300542208Z",
        "author": "orb",
        "date": "2011-03-16T11:01:20+0000",
        "id": "3b65a8306ab5a59f69d0373c2d24bfa5",
        "post_id": "post-264323",
        "text": "NASASpaceflight:Russian Soyuz TMA-01M in nominal return to EarthSpaceflight Now:Soyuz capsule makes snowy landing with three-man crewCBS News Space:Soyuz TMA-01M returns to EarthAstronaut Mark Kelly, bundled up against cold weather, re-adapts to gravity after being assisted from the Soyuz TMA-01M spacecraft early Wednesday.Credit: NASA TV\u200b",
        "thread_id": 16886
    },
    {
        "@timestamp": "2023-09-14T07:13:12.95250688Z",
        "author": "Warped",
        "date": "2010-06-08T18:45:51+0100",
        "id": "7ace3b647e8057c00637ba6370105fc9",
        "post_id": "post-229149",
        "text": "Xyon said:The application event log is in your administrative tools, however you don't need to go there to fix this issue. I have just posted on thishere.\n\nI ran the program, and tried to install the runtime, but this came up",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:13:12.636441344Z",
        "author": "mc_",
        "date": "2010-06-08T12:07:17+0100",
        "id": "6a7017165e9cf9ea8b086789e51d511c",
        "post_id": "post-228777",
        "text": "Looks like its not a patch, but download all over again. By small pieces :download:.But, anyway, it's a great news, XR2 is the most beautiful spaceplane in Orbiter. Thank you.Just one question: does it support UMMU 2.0?",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:45.301091328Z",
        "author": "SiberianTiger",
        "date": "2011-03-17T11:07:37+0000",
        "id": "eec6638ab8060bd854dee11069814732",
        "post_id": "post-264328",
        "text": "Find a very good gallery of TMA-01M landing and S&R operations athttp:\/\/discovery.amelito.com\/cosmos\/tma-01m-return\/Click on the small icons at the bottom of flash player controls to advance to the next slide.",
        "thread_id": 16886
    },
    {
        "@timestamp": "2023-09-14T07:13:13.03143808Z",
        "author": "Face",
        "date": "2010-06-11T22:25:29+0100",
        "id": "d236811545ee71a51907064bae92bdc0",
        "post_id": "post-229283",
        "text": "statickid said:p.s. i actually got the racing idea from the ORL and the ksc-wideawake scn that someone was posting a thread and recordings about. I was posting this concept on here because (i believe) isn't this a multi player project that a new person is asking for ideas to implement?\n\nYes, features you expect in it. What you proposed was a design roadmap, a \"how\", that the person should follow on starting his project. And since you got the idea from ORL, why not link to it? So features from there could be investigated by the OP.---------- Post added at 11:25 PM ---------- Previous post was at 11:17 PM ----------Salun said:The only way this would work is if one person hosts a session. Determining all the accelerations and overall the destinations. Not big 128 person servers. SO it will be 2 or 3 people per server. Better than coming up with some over complicated system to sync everyone.\n\nSo you essentially mean the only way for it to work is a server-wide acceleration setup? IMHO you have to sync everyone, otherwise players' simulations would drift over time (I measured up to 10 secs per minute with 5 clients on a LAN), even when you restrict individual time-acc to be server-bound.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.004512512Z",
        "author": "River Crab",
        "date": "2010-07-06T23:58:54+0100",
        "id": "52247c6adcc9c3175bac110079c2f51e",
        "post_id": "post-227993",
        "text": "Don't burn yourself under there.\u3000:lol:Latest picture is XR2 wearing White Angel...I don't know.There's a number of fails I made in this design, but they shouldn't be too noticable. If anything, you'll notice the all the engineering problems first.The White Angel skin would make a nice Kimono pattern...wow, evenInever expected to be thinking of these kind of things. :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.86991616Z",
        "author": "orb",
        "date": "2010-10-13T12:51:37+0100",
        "id": "153e524c687ae1fe033fb5cc915c071b",
        "post_id": "post-265881",
        "text": "No, you haven't missed it.It has been logged for at least 3 weeks inthis calendar event(here you can request reminder), and it was mentioned in \"Roscosmos News\" thread, but it's still a bit more than a day until the launch, so I guess SiberianTiger would make a thread for it in a few hours.",
        "thread_id": 17030
    },
    {
        "@timestamp": "2023-09-14T07:13:13.24790016Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-09T20:38:16+0100",
        "id": "752e193077fbd36d2805c1f08296c2a6",
        "post_id": "post-229851",
        "text": "(Updated thread title & added the following to first post):It looks like NASA could be in line for a 5% budget cut!!! :OMG:SpaceRef: \"OMB Memorandum: Identifying Low-Priority Agency Programs\".Official OMB letter (PDF, 75.8 kB).",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:12.410936576Z",
        "author": "mc_",
        "date": "2010-06-07T16:12:54+0100",
        "id": "0fc2bb20f18f6655a03df8bfe8cc9e32",
        "post_id": "post-228407",
        "text": "Attaching cargo platforms looks logical, if you use Longshot with XR2 and XR5 (which don't have stock UCGO support, but platforms).It is also more handy: platform can be moved in one piece, instead of handling each box separately.Also, if a full loaded ship becomes too heavy, what about having more than two levels of RCS thrust?",
        "thread_id": 14617
    },
    {
        "@timestamp": "2023-09-14T07:13:45.523887104Z",
        "author": "Izack",
        "date": "2010-10-08T02:47:02+0100",
        "id": "4256fca177a3b8d5d72579e1f8e4f79f",
        "post_id": "post-264609",
        "text": "Moach said:huh :blink: - i originally devised it to guide G42 docking maneuvers... but if you wanna use it to gun stuff down, be my guest!:pyou have the source files:cheers:now, good thinking about fixed markers - some ships may have angled thrusters - so \"prograde\" must be acconted for... i guess it's easy enough to add marker \"bugs\" for such cases :thumbup:\n\nWell, I wouldn't use itonlyfor weapons.:pIt's just a tool with a lot of versatility. Sort of like a gimbal instrument combined with a whiteboard - whatcan'tyou do with it?:cheers:",
        "thread_id": 16911
    },
    {
        "@timestamp": "2023-09-14T07:13:13.371895552Z",
        "author": "T.Neo",
        "date": "2010-06-11T00:46:26+0100",
        "id": "cdd38a60758d62740c5c17ae99ddea1d",
        "post_id": "post-229969",
        "text": "I think the Orion battlecruiser was intended to do atmospheric takeoff and landing, hence the streamlined shape- I may be wrong. Either way it's just a rough representation.The choice of a cylinder was mainly from a production complexity point of view- the cylinder is easier to construct, especially since it has several interior compartments. It could be even easier to construct a multisided prism for the ice shield, out of flat plates alone.I'm not sure, but Ithinka cylinder is better in terms of area presented to the enemy. Not sure if angling the shell of the ice block would work very well.Fewer, larger engines would both reduce the problem of heating on the radiators and simplify things quite a bit.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.663431424Z",
        "author": "Xyon",
        "date": "2010-08-15T06:08:31+0100",
        "id": "7b5fc20fa543b5a27dfa3bf1b315aae8",
        "post_id": "post-228944",
        "text": "The way I understood it, what was being posted was more indignance at the \"Nobody cares about Linux compatibility\" comment. But perhaps this was not the case?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.904705024Z",
        "author": "vlad32768",
        "date": "2011-01-18T17:34:34+0000",
        "id": "5674fc68161a699fca19385a89839ac8",
        "post_id": "post-265311",
        "text": "JMW said:I can't find a reference to Orbiter in Addons tab?\n\nThat's strange. Probably there are some problems with this Blender build.I can't download R34360 now, but all is OK with Blender 2.56a SVN r34384 Win32 built by BrianSzep.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.376132864Z",
        "author": "statickid",
        "date": "2010-06-18T04:29:18+0100",
        "id": "f041d9b0e06d5f4366c51c779facaa54",
        "post_id": "post-229996",
        "text": "a 4 foot thick lead shield might do the trick. j\/khow about instead of trying to stand it out, having something that makes you deflect from it, not unlike the orion propulsion do-hickey, except done as a survival tactic? it would leave you on some freak trajectory but you could maybe survive!",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.208515584Z",
        "author": "dougkeenan",
        "date": "2010-06-06T18:33:43+0100",
        "id": "997ea3751ce1386fae03c50ed287770b",
        "post_id": "post-228192",
        "text": "T.Neo said:I don't see any particular advantages or disadvantages to Copernicus (other than it being a slightly famous location).\n\nRight - it's neat, and I'm not aware of any Orbiter addon already there. (Somebody correct me!) Plus we can piggyback on the JAXA footage and data for verisimilitude.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:47.522611456Z",
        "author": "DaveS",
        "date": "2010-10-31T09:33:02+0000",
        "id": "4cfeae1a9774eedd766536a26983befa",
        "post_id": "post-265743",
        "text": "Warped said:Some red dwarfs can burn for trillions of years.\n\nUh, no they can't. That would be against the laws of physics! The estimated age of the universe itself is about 14.6 billion years and given than billion is less than trillion, you're reply is very much off the mark, no where near close to be considered correct.",
        "thread_id": 17018
    },
    {
        "@timestamp": "2023-09-14T07:13:13.5084928Z",
        "author": "Sky Captain",
        "date": "2010-06-10T11:26:01+0100",
        "id": "d6b1e35323e591af4e75c8e49f57760b",
        "post_id": "post-230160",
        "text": "IMHO going to NEO's might be cheaper than returning to the moon. Also detailed studies of NEO's would give valuable scientific data about the origin of our solar system and those missions would be a good proving ground for long duration mission hardware and in space propulsion that will be essential for any serious deep space activities.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:12.660177152Z",
        "author": "helio2",
        "date": "2010-06-21T06:29:57+0100",
        "id": "4f22976a43f2a4569c139d387b7af020",
        "post_id": "post-228914",
        "text": "eveningsky339 said:For future reference it is best to start your own thread for a separate problem such as this.Here is ar81's Keybinder Wizard on OH:Keybinder Wizard 1.0I also run Orbiter on a laptop without a numerical pad, but I solved the problem by purchasing a USB keypad for a cheap price.:)\n\nOkay thank you.The download link in the site you posted did not work, but i was able to find out where the key bindings were stored reading the description of the file.Now if someone could tell me where the heightmaps are stored for the terrain, or how i can assign custom height maps to my planet, that would be great!",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.690099712Z",
        "author": "IronRain",
        "date": "2010-06-15T07:27:07+0100",
        "id": "86dc654c38f8b4152bedc0dbe009f594",
        "post_id": "post-229064",
        "text": "James200809 said:or maybe if anyone is a designer here maybe someone can fix the srb problem for us like create a patch or something it would be most helpful\n\nnope, because they need the source code... (if I'm right)",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:12.662020096Z",
        "author": "yagni01",
        "date": "2010-08-14T21:38:07+0100",
        "id": "a45c1e880edd3e4d8912cf803073ec33",
        "post_id": "post-228931",
        "text": "I thought another advantage of OGLA was the ability to do higher resolutions for multi-monitor views.:confused:",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:48.058180608Z",
        "author": "garyw",
        "date": "2010-10-13T20:04:42+0100",
        "id": "c48879f52fc698c53c7f40f9bcd23f55",
        "post_id": "post-265941",
        "text": "XR2 isn't a DGIV just like a Soyuz isn't a shuttle - Yup, they are that different.if your coolant is running low then you need to adjust how you are performing entry.",
        "thread_id": 17038
    },
    {
        "@timestamp": "2023-09-14T07:13:44.880605184Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-04T07:55:12+0100",
        "id": "c08e05159fa18c25e6d9826f161c599c",
        "post_id": "post-264083",
        "text": "Maybe to take pictures:p:shrug:",
        "thread_id": 16860
    },
    {
        "@timestamp": "2023-09-14T07:13:13.028130048Z",
        "author": "squeaky024",
        "date": "2010-06-10T00:25:03+0100",
        "id": "db170aad524b049098a26b42b6361371",
        "post_id": "post-229249",
        "text": "For now I think the way time warp in multiplayer will have to work by the \"request\" system. I would love to see the time bubble feature but I guess this would take a long time to code in and perfect.Now how exactly do we keep track of who is in what time frame, and how would the syncing process work anyways? It would be simple for a 2 or 3 player server, but what if we have 10 people at different times, it would seem too chaotic to meet anyone.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.999186176Z",
        "author": "Izack",
        "date": "2010-06-18T01:14:43+0100",
        "id": "e4a5b7932a0f08279b93a40f5093a0c2",
        "post_id": "post-227946",
        "text": "You don't see a resemblance? :lol:Anyway, I was idly sketching at work today and I ended up drawing an anthropomorphism (finally found the word) of a combination of Vostok, Voskhod and Foton. Unfortunately, my printer\/scanner is currently not working, so no image yet. For your information, though, my art is sort of Walfas-esque.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.199039488Z",
        "author": "gattispilot",
        "date": "2010-10-12T16:35:09+0100",
        "id": "a3b7d0d31a1a03db14100ac4c655670f",
        "post_id": "post-264224",
        "text": "Ok still getting on occasion a slight vertical velocity. No thrust applied. Gear_proc is 1.0. touchdown points are set as the bottom based on meshwizard.I have the set touchdowns points in this areavoid EAGLE3::clbkPostStep(double simt, double simdt, double mjd)and the shuttleA in Post creationNot sure what is happening.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.380137728Z",
        "author": "jedidia",
        "date": "2010-06-21T19:56:24+0100",
        "id": "f94c15d9ce2e0714ffaf8ccf0eabf626",
        "post_id": "post-230024",
        "text": "Once the thing is out of the atmosphere the exhaust products don't really pose a problem (they leave the solar system because they're going at 66km\/s) unless they got caught in the magnetic field or something to that effect.\n\nquote from a drillseargent at the citadel from mass effect 2, explaining a mass driver to his recruits. \"no matter wheather now, or in a hundred or even a thousand years... if you pull the trigger on this thing, you will ruin someone's day, somewhere, somewhen!\";)",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.728909056Z",
        "author": "fausto",
        "date": "2010-07-13T19:31:44+0100",
        "id": "f58e5b9c9392801df4dfc99e4dfda5d3",
        "post_id": "post-227682",
        "text": "Work in progress:1) Mission control2) low fuel waste docking maneuvres3)MA+CON+MSP",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.217600768Z",
        "author": "jstowe96",
        "date": "2010-10-05T02:12:50+0100",
        "id": "3c37eb9aaa92ee530e028d8632850158",
        "post_id": "post-264245",
        "text": "PhantomCruiser said:Wuff!I saw this on \"Top Gear\" a few nights ago and haven't stopped drooling yet. The wife is starting to get concerned...\n\nHaha nice one phantom.Also sweet looking ride.",
        "thread_id": 16881
    },
    {
        "@timestamp": "2023-09-14T07:13:13.399868672Z",
        "author": "T.Neo",
        "date": "2010-06-10T01:49:13+0100",
        "id": "508baecdf65e7b5f8e02775319edcb8b",
        "post_id": "post-230044",
        "text": "I think VSAs generally fail because bored people get an idea but they don't follow through with it...It's exacerbated when other people are in the equation and they don't participate or cooperate beyond the \"omg omg new VSA\" stage.",
        "thread_id": 14700
    },
    {
        "@timestamp": "2023-09-14T07:13:11.939321344Z",
        "author": "TMac3000",
        "date": "2010-06-04T14:13:33+0100",
        "id": "dccf4faecda12128a3d8cc04f4c7a8e4",
        "post_id": "post-227869",
        "text": "HehHeh, it says Scram Door near her, umm, scram door:embarrassed:Or is that the docking ring?:stirpot:Nice pic! Interesting concept:thumbup:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.27323264Z",
        "author": "jarmonik",
        "date": "2008-06-23T02:54:30+0100",
        "id": "8720af77d597d8d285f5633f3dfe98a3",
        "post_id": "post-70261",
        "text": "I just checked out the program you mentioned the GMAT and the first impression was not very good. At least the graphical plots of sample missions did not work very well.:cheers:",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.030191104Z",
        "author": "Moach",
        "date": "2010-06-11T19:33:41+0100",
        "id": "230958cfa44bbc1a010fecb303b5f38e",
        "post_id": "post-229273",
        "text": "perhaps i need to elaborate some more on the target-sync possibility...this is the concept i have in mind after chewing a bit on my \"targets\" idea:the main problem is... in global \"sun\" space, EVERTHING is moving... so the slightest difference in MJD will cause sync issues... unless...we use stations, bases and planets as local sync-reference points...whenever you're near such a point, you'll see other players around it - even if those players have a different date, and in a global sense, this means for instance, their ISS is not at the same position as yours, you'll still find them near around YOUR ISShow? in what stretch of logic can a player be in more than one place at once?simple: your position is always broadcasted in relative space to your nearest sync-targetso it doesn't matter when you're approaching a base or station, when you'll get there, there will be players, since they are relative-sync'd to that target, and they will be able to see you, in that same mannerbut what if i wanna do a rescue mission, or build a space station with my friends?tricky one, huh? not really...sync-targets are laid in a hierarchy based on what's orbiting what... so the moon is a child of the earth, which is child of the sun, etc...if one were to create a sync-target, (as is the case of station-building or rescue scenarios), this target would be parented by the object it's in orbit ofyou're not able to see players who aren't sync'd to your target...and yet, simply reporting positions through the server on a nearest-target local space, eliminates the magic-jump problem, as well as solving the time-warp riddleand eases up the bandwith overhead considerably - as no-one has to keep track of multiple instances of the same object... its just reporting positions on a local spacealternativelly, you can force-sync with a given player, so both have the same MJD - but this will inevitably involve a little time-warp magic:rolleyes:",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.247359488Z",
        "author": "Warped",
        "date": "2010-06-05T12:49:52+0100",
        "id": "01c1ae3a5114bdd81c3fe90379baec80",
        "post_id": "post-228230",
        "text": "TheGo Play in SpacePDF has a really good IMFD tutorial for beginners on how to get to Mars with it.",
        "thread_id": 14585
    },
    {
        "@timestamp": "2023-09-14T07:13:47.91331072Z",
        "author": "Star Voyager",
        "date": "2010-10-14T22:49:09+0100",
        "id": "868d80f09ed413b50d6c970c06b2c9fb",
        "post_id": "post-265892",
        "text": "No offense intended, but do American companies like Sirius and DirecTV put their payloads on Russian LV's because it's cheaper or is there a reason dealing with the orbital mechanics?",
        "thread_id": 17030
    },
    {
        "@timestamp": "2023-09-14T07:13:13.10089728Z",
        "author": "Tex",
        "date": "2010-06-09T05:51:08+0100",
        "id": "1328fb9a10acf0d6b601830a7f4aba8b",
        "post_id": "post-229381",
        "text": "Hello Don, welcome! Keep on rockin Orbiter and have fun working on your first vessel. :thumbup:",
        "thread_id": 14672
    },
    {
        "@timestamp": "2023-09-14T07:13:12.413899264Z",
        "author": "Izack",
        "date": "2010-06-06T17:04:06+0100",
        "id": "28bc9ae37978aa789f8e9cc43924c93b",
        "post_id": "post-228409",
        "text": "Maybe this is what you're looking for?[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4585\"]Generic Station UMMU\/UCGO Support[\/ame].A simple search for UMMU UCGO station will get you far.;)",
        "thread_id": 14618
    },
    {
        "@timestamp": "2023-09-14T07:13:45.609070336Z",
        "author": "astrosammy",
        "date": "2008-05-30T16:19:09+0100",
        "id": "c3072cc4240c46fff8b0197e352c94be",
        "post_id": "post-70164",
        "text": ":happybday:",
        "thread_id": 1692
    },
    {
        "@timestamp": "2023-09-14T07:13:13.138658304Z",
        "author": "gagarin",
        "date": "2010-07-27T12:33:35+0100",
        "id": "8b388ccb487bb4f4bf4860439cc2a8b2",
        "post_id": "post-229684",
        "text": "Manston Lydd surface base UKI notice that Manston Lydd a great addon does not work in 2010Thanks",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.414329856Z",
        "author": "IronRain",
        "date": "2010-06-07T17:40:40+0100",
        "id": "8c6b1a70d403ac2a8b1e511b8b16f155",
        "post_id": "post-228413",
        "text": "the XR-5 right in the beginning...?! brave soul:ptry to get in orbit with the stock Delta Glider first;)",
        "thread_id": 14618
    },
    {
        "@timestamp": "2023-09-14T07:13:45.79102848Z",
        "author": "Dreamer",
        "date": "2010-10-09T19:00:46+0100",
        "id": "d4d5e869c8bcc1079aba26a7eba557ec",
        "post_id": "post-264975",
        "text": "I added Earth textures to obiter I put the Earth texture in textures folderand set visual effects to max resolution 14 but it does not seem to workOnt he old version of Orbiter the level 10 texture i added looked better than what i have now. what am i doing wrong?Dreamer",
        "thread_id": 16955
    },
    {
        "@timestamp": "2023-09-14T07:13:13.509512192Z",
        "author": "Moach",
        "date": "2010-06-10T14:08:08+0100",
        "id": "8ef3b34ea644f2c119cc4f4686eda742",
        "post_id": "post-230164",
        "text": "it annoys me to think that if we were to find that by some miracle the moon turned out made of gold and candy, we'd be there in a heartbeat....ah, humans... when will they cease?:rolleyes:",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:12.448658432Z",
        "author": "rstarkov",
        "date": "2010-06-07T09:40:09+0100",
        "id": "dbdda9447fd211e00bf9bf10bdc87661",
        "post_id": "post-228470",
        "text": "I've uploaded a new addon yesterday ([ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4634\"]AutoTrimMFD[\/ame]) but for some reason the User Comments link is broken and there's no corresponding thread in the Addons section.Can I fix this somehow?",
        "thread_id": 14629
    },
    {
        "@timestamp": "2023-09-14T07:13:46.772544768Z",
        "author": "TSPenguin",
        "date": "2008-05-31T04:12:19+0100",
        "id": "c0cb24a9e802057970e2888b6a75a78c",
        "post_id": "post-70208",
        "text": "dutchpirate said:Looks sharp TSP!! Wherez the dicez building?\n\nThe Dicez facility is somewhere withing the buildings. TOP SECRET:censored:",
        "thread_id": 1699
    },
    {
        "@timestamp": "2023-09-14T07:13:13.613377792Z",
        "author": "Moach",
        "date": "2010-07-05T23:50:01+0100",
        "id": "2220158ad4d8a054125a166114529f45",
        "post_id": "post-230268",
        "text": "i thought of perhaps a setup MFD...i think it's better, anyways... you're able to quickly test out whatever changes you make, unlike a launchpad dialog, which requires a restart every time...and at a later time, i could also add a feature to change between multiple configurations, so you could have specific settings for launch, orbit, docking, reentry, whetever... :hmm:well... one thing at a time:rolleyes:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.52424704Z",
        "author": "CigDriver",
        "date": "2010-06-07T19:55:03+0100",
        "id": "1b1622bc1f66bd4691432644d71b4299",
        "post_id": "post-228554",
        "text": "After a bit of reading and Martins suggestion I got it figured out. It is dead on now:)For those interested here is the code:Code:\/\/Check to see what the angle between the sun and solar arrays\n    VECTOR3 lspos, rspos;\/\/holder for relative position from sun\n    VECTOR3 lppos = {0,0,1};\/\/solar panels tangent always point along z axis\n    VESSEL * v = oapiGetVesselInterface(vesselObject);\/\/identify our vessel\n    v->GetGlobalPos(rspos); \/\/relative sun position\n    rspos = -rspos\/length(rspos);\/\/invert and normalize sun relative position\n    MATRIX3 R;\/\/holder for rotation matrix\n    v->GetRotationMatrix(R);\/\/get rotation matrix\n    lspos = tmul(R,rspos);\/\/inverse rotation\n    sunAngle = (((acos(dotp(lspos,lppos)))*(180\/PI)));\/\/calculate anglethanks again for pointing me in the right direction!",
        "thread_id": 14631
    },
    {
        "@timestamp": "2023-09-14T07:13:45.52504832Z",
        "author": "orb",
        "date": "2010-10-18T13:57:11+0100",
        "id": "181c2e09b7e22f66131b8fee14be452b",
        "post_id": "post-264621",
        "text": "Xyon said:Well, no, just the VC++ 2008 runtime would do. No need for the whole IDE.\n\nVC++ 2008 runtime redistributable doesn't include debug libraries. You need either install VS\/VC++ 2008 (then you can copy the debug libraries to Orbiter, and uninstall the VS\/VC), or extract the debug libraries from Visual Studio \/ Visual C++ installers, or find them on Internet on sites serving .dll files.",
        "thread_id": 16911
    },
    {
        "@timestamp": "2023-09-14T07:13:13.023972864Z",
        "author": "supersonic",
        "date": "2010-06-09T02:12:37+0100",
        "id": "f9f4b5c07d1336cf9a7a5d8ba31bd9af",
        "post_id": "post-229212",
        "text": "Uhhh.....:uhh: after hearing that I know this is going to take a good long while.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.550036736Z",
        "author": "Xavier",
        "date": "2010-06-07T20:55:19+0100",
        "id": "8f3d71f38e9b5c967b949917f25259ed",
        "post_id": "post-228602",
        "text": "I just want to add an atmosphere to Pluto and Charon.Can someone point me in the right direction?I have this addon -[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=1876\"]Pluto-Charon v2.0[\/ame]",
        "thread_id": 14637
    },
    {
        "@timestamp": "2023-09-14T07:13:46.644445184Z",
        "author": "IronRain",
        "date": "2010-10-11T09:15:04+0100",
        "id": "4a07896d99d037d33afbe1c6f4f8030f",
        "post_id": "post-265185",
        "text": "The Dutch Antilles no longer exists because they wanna be on their own (that's at least what they've told us). Though, the country's that formed the Antilles are still members of the Dutch kingdom.",
        "thread_id": 16982
    },
    {
        "@timestamp": "2023-09-14T07:13:13.129403904Z",
        "author": "Hispa",
        "date": "2010-06-09T13:59:39+0100",
        "id": "ecd8c8d453a35150e16cdb435043878a",
        "post_id": "post-229439",
        "text": "I've got problems when saving scenarios with ucgo cargos unpacked. If I restart the scenario, the cargos don't show the correct mesh, and they seems to be packed, when they aren't.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.857607168Z",
        "author": "Izack",
        "date": "2010-06-04T03:08:46+0100",
        "id": "d394f24b6a23819efc252730169048c7",
        "post_id": "post-227784",
        "text": "Bj, you made me think of a long succession of Orbinauts in Deltagliders taking off in a row and all hitting the Moon.Good times...:cheers:",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:13:46.907990272Z",
        "author": "jangofett287",
        "date": "2011-03-31T20:43:05+0100",
        "id": "807bc9b45d68c28a16f955c92c93a2a4",
        "post_id": "post-265335",
        "text": "I've got latest version of blender, I've copied it into the right place, but it isn't appearing in my addons list which means I cant enable it which means I cant import or export. :shrug:",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.37489408Z",
        "author": "statickid",
        "date": "2010-06-12T02:06:03+0100",
        "id": "329cbb83d23285e5f9199cc4cbd649d5",
        "post_id": "post-229988",
        "text": "ok then question: if air being violently expelled from your lungs happens to vibrate various membranes and skin flaps so as to make noise that is audible to the only person able to hear this, the person it is happening to, does that count as screaming?shoot, i think i'm getting off topic.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.674403072Z",
        "author": "IronRain",
        "date": "2010-06-08T13:41:31+0100",
        "id": "19bcb95dd95246ed3f100a7edc9e0349",
        "post_id": "post-229014",
        "text": "nope, it doesn't work:pthe SRB's won't start up, and I have a KSC problem;)",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:13.506043904Z",
        "author": "ddom2006",
        "date": "2010-06-10T05:21:34+0100",
        "id": "2c92c9b6c0869f8ae7636060d82c3333",
        "post_id": "post-230152",
        "text": "It's a debate that perhaps unexpectedly has found some fire in the last few months with Obama saying we've been there, done that, no point doing it again, etc.Is a return to the Moon worthwhile?Personally... I think we have to return to the Moon, we have to establish some long term base up there. We've got a long-term base in LEO, but Deep Space is a much harsher environment and a base on the Moon would allow us the kind of research on the effect of deep space on humans for long periods that we need for a trip to Mars in the future.Opinions?",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:12.676612096Z",
        "author": "Kevon Daye",
        "date": "2010-06-08T16:55:52+0100",
        "id": "41c62f51985a9c336774922276fadc55",
        "post_id": "post-229028",
        "text": "Well I guess this just gives us a reason to keep 2006 around:thumbup:.For the time being at least.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:46.909449984Z",
        "author": "PolliMatrix",
        "date": "2011-06-28T15:52:05+0100",
        "id": "51add45b8de314e16f61d4893697d36b",
        "post_id": "post-265348",
        "text": "Thanks for your useful Blender add-on, Vlad. I've used it for my own Orbiter add-on and think I found another bug that may be related to the mirroring one in some way:When you rotate objects in Blender's object mode, the shading will be wrong in Orbiter. As a test I set the rotation to zero and disabled the coordinate transformation in your exporter, which fixed the shading in Orbiter. The version of Blender I used is 2.58.0 r37702, but this has already happened in a recent 2.57 version. I've attached a picture of this to this post.Also, I get an error when trying to export with the option to apply modifiers on:Code:File \"C:\\...\\Blender\\2.58\\scripts\\addons\\io_orbiter_msh.py\", line 753, in excecute export_msh(self.filepath,self.convert_coords,self.applymodifiers)\nFile \"C:\\...\\Blender\\2.58\\scripts\\addons\\io_orbiter_msh.py\", line 578, in export_msh me = obj.create_mesh(bpy.context.scene, True, \"Preview\")\nAttributeError: 'Object' object has no attribute 'create_mesh'\nlocation:<unknown location>:-1",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:46.983030016Z",
        "author": "Wishbone",
        "date": "2010-10-11T19:18:59+0100",
        "id": "e03fedc8496d208a7d657bb00e20c761",
        "post_id": "post-265531",
        "text": "My vote goes for (or against) the bug in Sayano-Shushenskaya hydropower plant software that ruined the plant and killed 80+ people.",
        "thread_id": 16998
    },
    {
        "@timestamp": "2023-09-14T07:13:13.237407232Z",
        "author": "AMOE",
        "date": "2010-06-14T20:28:21+0100",
        "id": "6fa0ef84990dd3fcbc04fc4fc35811c3",
        "post_id": "post-229835",
        "text": "Pues aqui teneis el enlace para que os descargueis el LogMeIn Hamachi con acceso a la red que he creado, una vez que os conecteis si no coincidimos ya os dare acceso a la red desde la web.https:\/\/secure.logmein.com\/hamachi\/ih1.asp?lang=es&c=kdrb82u9jj5z79v4n1vhf1c1c7goidjrq7pun3ve&test=1Para comunicarnos (tranquilas las masas, tenemos interpretes de ingles!!!) podemos usar el servidor de Team Speak 2 de Orbi Sondas, pero esos datos ya se daran por la VPN (limitada a 16, pero yo ya estoy asi que son 15, porque no da pa mas) porque es el que usan para sus simulaciones, asi que... sin abusar jejeBueno aqui esta todo listo, o al menos creo que todos tienen el OMP, asi que esperare a que os vayais descargando el Hamachi y accedais a la red para que os de permiso, alli ya os daremos la info del ts.Y despues de todo el lio... toca un paseo o una carrera, ya se vera:cheers:Snake 1 - Ari\u00f6ch 0 \/\/ jajajaja",
        "thread_id": 14683
    },
    {
        "@timestamp": "2023-09-14T07:13:11.940776192Z",
        "author": "River Crab",
        "date": "2010-06-04T22:03:38+0100",
        "id": "639c7923ccbf1d4c2c0f3df3230b88b6",
        "post_id": "post-227880",
        "text": "mc_ said:\uff38\uff32\u305f\u3093\uff1f\u304b\u308f\u3044\u3044\uff57\uff57\uff57\uff57 \uff08 \u00b4\u2200\uff40\uff09\n\n\uff26\uff49\uff58\uff45\uff44\uff0eAnyway...The community definitely knows the XR2 best, so what do you think about adding\/changing about her character?So far:Nationality is English-American.Fast. Like, Tengu fast. Purpose is to get somewhere fast, somewhere like the Moon.Doesn't want help getting into orbit, or doing anything for that matter; Single Stage to everything.Stargate fan.Talkative. Doesn't hesitate to complain and call you out repeatedly, even afteryou and the crew are dead!Quick to blame- if there's something wrong, it's your fault.\"YOU fix it! It's not MY fault that you can't manage your fuel!\"And no ejection- If she fails, she will take everyone around down with her.Proclaims she's the most advanced technology. Looks down on your old techology.S Complex for younger sister Mk II- exception to previous statement.Literally cannonballs through re-entry. Or sometimes, just for fun, re-enters upside-down.Picky about fuel; doesn't want anything but her own special Stargate fuel.However, she can be made to carry some small payloads (UCGO boxes and DGIV cargo)Terrified of grey aliens.Anything else? Changes? How to include the configuration ability? The Furry Dicez? The Arrow bay?:cheers:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:44.992229888Z",
        "author": "orbitingpluto",
        "date": "2010-10-07T06:03:50+0100",
        "id": "2073da009878bb07d4f3d7ab9eb07b63",
        "post_id": "post-264132",
        "text": "Glad your using the sign idea. Just don't build any offices in the sign.At least not your own:p.",
        "thread_id": 16866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.43996672Z",
        "author": "jambooger",
        "date": "2010-06-10T04:35:56+0100",
        "id": "1b15b7bd92434f9dceca4ca05ad6d9cb",
        "post_id": "post-230129",
        "text": "Since we dont have Daves incredable Shuttle Fleet in 2010, is there an Launch Auto Pilot that will control the default Atlantis untill LEO?Thanks.",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:12.334028288Z",
        "author": "Kevon Daye",
        "date": "2010-06-06T03:34:00+0100",
        "id": "93cd372b0eb3fbbdab63ccde546b36d5",
        "post_id": "post-228289",
        "text": "I think it's more what we put into it. Garbage in, Garbage out. If there were more site like O-F out there ( and more games like orbiter), maybe test scores would go up.More than that it's about the individual. The moron who sits there watching MTV and posting crap like \"Yeah...MTV.\" on his Facebook page every five minutes is going to be more socially (and mentally) inept than say someone who watches the History channel and spends more time researching things on Wiki (useful things). But, hey, at least they'll know whenever Lady Gaga takes a crap right. That's what really counts in life.",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:45.295541504Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-29T23:05:17+0100",
        "id": "53f4d43f6cc18fb8ceac53adf05cfb54",
        "post_id": "post-264278",
        "text": "Roscosmos PAO: \"ISS International Crew Raises Flags of their Countries at Baikonur\".Following one of Baikonur\u2019s traditions, Soyuz TMA-01M crews- prime (Alexander Kaleri (Roscosmos), Oleg Skripochka (Roscosmos), Scott Kelly (NASA)), and backup (Sergey Volkov, Oleg Kononenko and Ronald Garan) - raised the flags of their native countries and the flag of Kazakhstan at GCTC premises of the space port this morning.The ceremony was also attended by officials of Roscosmos, Baikonur administration, representatives of the Kazakhstan Republic, NASA, Space Forces, and many others.Evgeny Anisimov, Roscosmos\u2019 Department Head at Baikonur, said in his welcome speech that all space industry was working hard to support the upcoming launch of the Soyuz TMA-01M crew vehicle.---------- Post added at 11:25 PM ---------- Previous post was at 10:32 PM ----------Fantastic Soyuz TMA-01M launch preparation photos!",
        "thread_id": 16886
    },
    {
        "@timestamp": "2023-09-14T07:13:12.954171904Z",
        "author": "Xyon",
        "date": "2010-06-09T00:49:41+0100",
        "id": "d148f36997bdf0f98137c07453cdfae8",
        "post_id": "post-229162",
        "text": "dbeachy1 said:Are you sure your Windows account has administrator permissions?\n\nI'm starting to think this is the real question. You will need to have an administrator level account in Windows to install the redist files.Beyond that, I'm something at a loss for what to suggest, it's not an error I've ever encountered before.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:13:12.375282944Z",
        "author": "DaveS",
        "date": "2010-06-06T09:13:09+0100",
        "id": "9314513c22fe3ecba53518dd28ad2c6c",
        "post_id": "post-228356",
        "text": "Why don't you read the included manual? I'm very certain the answer you seek is in there.",
        "thread_id": 14608
    },
    {
        "@timestamp": "2023-09-14T07:13:45.431492608Z",
        "author": "Whatu",
        "date": "2008-05-31T22:25:08+0100",
        "id": "9afec839737c16939454bfe356cf7a1a",
        "post_id": "post-70099",
        "text": "Zatnikitelman said:Probably the exhaust plume or RCS. I assume you're talking about right before MECO and ET sep?\n\nYeah right before MECO, but to me it didnt seem to be coming from the RCS, and definitely not part of the exhaust, it was coming off somewhere close to the camera..it looked like plasma from re-entry but that doesnt make any sense at that altitude... im a little puzzled:p",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.216306432Z",
        "author": "IronRain",
        "date": "2010-06-17T12:19:31+0100",
        "id": "7dd62ad67423b05846fbe32a87c2b040",
        "post_id": "post-229593",
        "text": "Hmuda said:Yep, that was the one, thanks. Unfortunately it doesn't seem to work. Activated the module but none of the added objects appear. I'll compare the formats used in the new scn files, maybe it's easily fixable.On the other hand, theLunar Base Auroraseem to be ok. The base is there and the landing beacon frequencies work.\n\nthank you :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.953788672Z",
        "author": "Izack",
        "date": "2010-06-05T05:50:46+0100",
        "id": "942a8a900f094030c07dffba5a6983b0",
        "post_id": "post-227888",
        "text": "Are you sure linking to Danbooru falls within the forum rules?At any rate, nothing there but them chickens for the ISS, STS and Dragon, at least on that site (anything related to space will just get you a bunch of Gundam stuff anyway). It's like 2:00 AM here so I think that's all I'll look for tonight.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.271363328Z",
        "author": "jarmonik",
        "date": "2008-06-07T06:45:08+0100",
        "id": "62f662a3b54e260f24decc673968474f",
        "post_id": "post-70240",
        "text": "Quick_Nick said:Hmm... looks like a bad translation. My guess is this:\"It is something that I await anxiously.How will the user enter parameters?\"P.S. Jarmonik, when(if) you answer, you may want to try to keep the details low and choose words wisely to avoid confusion with translation. I know you probably want to give a thorough explanation of your planner.;)(which I'll be happy to read, but it won't help someone who doesn't understand)\n\nThere will be \"a tree\" like structure in a right edge of the window. It will allow access in configuration parameter, trajectory events and flight plan.+Configuration+Events+-------------+Initial Vessel State+Maneuver _TLI+Maneuver _MCC+Maneuver _LOI...When you select a specific maneuver from the 3D view or you double klick the tree structure. The maneuver section will be expanded.+Configuration+Events+-------------+Initial Vessel State+Maneuver _TLI+Maneuver _MCC| Tag _MCC| GET 80:12:34| PeA 110k| Inc 176| ....+Maneuver _LOIWhen the tree is expanded you can select input variable you want and you can control the variable with mouse wheel and buttons also you can activate a keyboard input for the variable. (Most likely by pressing Enter key).It is possible that some maneuver control points are displayed in 3D view. That might allow to use mouse to drag them in a different location in order to adjust the maneuver and resulting trajectory. But this requires some more thinking.You can also lock the tree so that selected sections will stay expanded.Every maneuver and tarjectory event will require a four letter (32-bit) Tag like \"_MCC\". The Tag can be used by other (external) modules, programs and LUA script. In order to get access into the input and output variables.For en example:GetDouble(\"_MCC.MJD\");... Search a better ignition state ...SetDouble(\"_MCC.MJD\");Also time of an other maneuvers can be defined relative to each-other by using the Tag like \"_TLI + 5h\"",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.399799296Z",
        "author": "Izack",
        "date": "2010-06-10T01:34:40+0100",
        "id": "8400f4a70528a0d378678a475cd067ea",
        "post_id": "post-230043",
        "text": "fireballs619 said:That's what I was thinking, yet projects like OFSS have worked. A VSA could be based on the same principle.\n\nOFSS was more of a task-force than a VSA. Groups such as OFSS and OFMM have a defined purpose, a motivation for those involved. What do you propose your VSA would do? You could build another space station, or go to another planet, but then what? Sit around and soak up the ambiance?I would much prefer to create\/join specific projects, and see them through to a predefined finish.",
        "thread_id": 14700
    },
    {
        "@timestamp": "2023-09-14T07:13:12.426056448Z",
        "author": "Izack",
        "date": "2010-06-07T00:05:55+0100",
        "id": "0b9f22830f7bfa65c4cc3d7709110ed0",
        "post_id": "post-228427",
        "text": "This is pretty cool!I put one on Ascension too.",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:47.274460416Z",
        "author": "Andy44",
        "date": "2008-08-17T16:04:18+0100",
        "id": "560d99d8ccd74c558038aa3577a4b77e",
        "post_id": "post-70276",
        "text": "I hadn't noticed this thread before. Looks really good.",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.380606208Z",
        "author": "Izack",
        "date": "2011-10-27T21:46:24+0100",
        "id": "0cfd0068a173d2d6752a9e089b8acdbe",
        "post_id": "post-230028",
        "text": "I imagine bending of laser beams would take place in extreme magnetic fields, not literally with mirrors...(No, this isn't a necro before someone mentions how old this thread is. It's a valid continuation.)",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.63053824Z",
        "author": "Tex",
        "date": "2010-06-09T23:31:11+0100",
        "id": "a5b3a5fee4a2199aa0c726b7b6f8ef7b",
        "post_id": "post-228757",
        "text": "I'm especially loving the new Map MFD! :thumbup:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.524936704Z",
        "author": "Xyon",
        "date": "2010-10-18T06:10:47+0100",
        "id": "45a3f68ae4a49efde8d7fc7d8ad0549c",
        "post_id": "post-264620",
        "text": "Well, no, just the VC++ 2008 runtime would do. No need for the whole IDE.",
        "thread_id": 16911
    },
    {
        "@timestamp": "2023-09-14T07:13:13.381627136Z",
        "author": "T.Neo",
        "date": "2011-10-28T20:37:50+0100",
        "id": "fe00d5738d81786444271e4522023aec",
        "post_id": "post-230037",
        "text": "I'm not much into thermodynamics, but from what I understand, you can define temperature through the vacuum fluctuations and creation of virtual particles.This universe doesn't contain a cubic meter of 'absolute nothingness'. Even if you clear it of all atoms, there are funky quantum effects.\n\nIt comes close, it isn't like the temperature in your hand would be convected away, by a \"super dense\" gas cloud with an atom about every cubic meter.Temperature is defined by the average energy of a particle, not by how warm something feels.\n\nIt is irrelevant. It is not noticably conducting or convecting temperature away from something, therefore its 'temperature' is not as important as the temperature of the air that a fighter aircraft might be flying in, the temperature of water that a submarine is submerged in, or the temperature of the ground that a vehicle or encampment is in the foreground of.Going into details of the cosmic microwave background and quantum effects, has nothing to do with the original point, which is that interplanetary or interstellar space simply doesn't have a 'temperature' in the meaningful sense that physical mediums such as air, water or soil do (as opposed to the notion that space is \"cold\" and sticking your head out of the airlock will instantly turn you into a meatsicle).",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.38578432Z",
        "author": "Tommy",
        "date": "2010-06-26T23:49:05+0100",
        "id": "2c0b3c2a61b6ecf6e6a18933959e2f37",
        "post_id": "post-228366",
        "text": "You would actually lose velocity due to atmospheric drag. Keep Newton's laws in mind, particularly the conservation of energy. You'll gain some velocity (kinetic energy) coming down at the expense of altitude (potential energy) but the specific energy will remain the same - you're just trading one kind for another. After the \"bounce\" the process will be reversed - you'll trade kinetic energy for potential energy. Atmospheric drag would bleed off some of the kinetic energy, so the total specific energy will be lower after the \"bounce\".",
        "thread_id": 14610
    },
    {
        "@timestamp": "2023-09-14T07:13:45.653890048Z",
        "author": "MJR",
        "date": "2010-10-08T02:14:40+0100",
        "id": "425a2f3f83fb53e97862e849f741ddf3",
        "post_id": "post-264801",
        "text": "Okay. Now it officially works. Tested and everything.",
        "thread_id": 16929
    },
    {
        "@timestamp": "2023-09-14T07:13:13.028194304Z",
        "author": "statickid",
        "date": "2010-06-10T00:38:07+0100",
        "id": "e0b5708b2becd50e9c94837d1fed046f",
        "post_id": "post-229250",
        "text": "i could be confused but if yer talkin about the request system i was trying to describe, there wouldn't be any desynchronization, because everyone would always be in the same time frame, as in, when the moderator speeds things up, everyone would experience the same speed up, just the same way that if you have multiple ships in orbiter they all experience the speed-up.the reason for the request management would be that person one feels \"safe\" for a long period of time, and person two feels \"safe\" for a shorter period of time, then they could both skip ahead until the shorter period of time had elapsed, then person one would have to wait for person two to complete their maneuver in real time, and they would both speed up to the later time frame that person two wanted to do something.as a safety feature, people who are not moderators could be granted the ability to make \"emergency time stops\" in case they see that they accidentally left their hover on 2% or something.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.517252352Z",
        "author": "Graham2001",
        "date": "2012-10-25T08:20:26+0100",
        "id": "088e7b65fed6f745d3f1afd67d109d75",
        "post_id": "post-228529",
        "text": "I have finally managed to find a copy of the Noah's Ark Principle. Sadly it was on VHS rather than DVD but one makes do with what one has.Below are scans of the front and back cover of the box. The back cover picture shows some interesting markings on the model space shuttle.Front CoverBack CoverCloseup of the shuttle on the back cover.Looks like the images on the back cover are reversed.Once I've transferred the film to DVD I'll do a few screenshots.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:48.138105856Z",
        "author": "garyw",
        "date": "2010-10-13T21:23:54+0100",
        "id": "34b4a9490226e5df98755ecfbb91feac",
        "post_id": "post-265970",
        "text": "I believe Wayne Hale went to Purdue. :thumbup:",
        "thread_id": 17040
    },
    {
        "@timestamp": "2023-09-14T07:13:13.095111936Z",
        "author": "Eccentrus",
        "date": "2010-07-09T03:45:19+0100",
        "id": "ee4aeff8ec3def138372e585c6e20762",
        "post_id": "post-229372",
        "text": "why don't you use OGLA?",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:13:12.529076992Z",
        "author": "T.Neo",
        "date": "2010-06-07T22:03:38+0100",
        "id": "43ae0e6d0f483f9f27d4a6ae2a18d166",
        "post_id": "post-228562",
        "text": "Any microbial life on Huygens would be of the Earthling water-based variety, and it probably wouldn't thrive very well in Titan's atmosphere, certainly not enough to spread over the whole planet in just a couple of years!\n\nIt would freeze in the low temperatures wouldn't it? Maybe it could still be preserved, if not active. :lol:I agree with the scientist who saide they need to rule out all the non-life hypotheses before jumping on the life bandwagon. So far we have found no life anywhere else in the Solar system, Occam's Razor and so forth.\n\nThat is not entirely true- Earth must be considered a datapoint, even if it's the only one we have.Nevertheless, I agree- nonbiological origins must be ruled out. It could be a scenario like the Martian atmospheric methane levels. But there are certain reasons why it could potentially be biological.",
        "thread_id": 14632
    },
    {
        "@timestamp": "2023-09-14T07:13:45.19321088Z",
        "author": "gattispilot",
        "date": "2010-10-05T12:08:36+0100",
        "id": "49da49a791d0936873f613082093cc14",
        "post_id": "post-264182",
        "text": "Thanks ok trying to get the debug set upI get this error:------ Build started: Project: EAGLE3, Configuration: Debug Win32 ------Compiling...cl : Command line warning D9007 : '\/Gm' requires '\/Zi or \/ZI'; option ignoredEAGLE3.cpp.\\EAGLE3.cpp(1385) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data.\\EAGLE3.cpp(1488) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of dataCompiling manifest to resources...Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1Copyright (C) Microsoft Corporation. All rights reserved.Linking...LINK : fatal error LNK1104: cannot open file 'C:\\orbiter\\modules\\eagle3.dll'Build log was saved at \"file:\/\/c:\\ORBITER\\Orbitersdk\\samples\\EAGLE3\\Debug\\BuildLog.htm\"EAGLE3 - 1 error(s), 3 warning(s)========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========The eagle3.dll is in that directory.Since the animation works I would think then gear_proc is working.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.168Z",
        "author": "tl8",
        "date": "2010-06-10T00:05:53+0100",
        "id": "7332429dba4f36cd5a03a4ea03fa4ec5",
        "post_id": "post-229473",
        "text": "Good Stuff GuysI think someone should create a page on Orbiter wiki with a list of Addons that work in O2010",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.629845248Z",
        "author": "ar81",
        "date": "2010-06-09T18:33:20+0100",
        "id": "7f547b08c36c2d84707955a1038ba483",
        "post_id": "post-228752",
        "text": "I really appreciate all the effort you have been putting in this.I also appreciate your energy and persistence, because it is not easy to bring such a big project to a happy ending like this. :thumbup::tiphat:Thank you very much!!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.43086592Z",
        "author": "thomasantony",
        "date": "2008-05-31T22:18:35+0100",
        "id": "61b1c8dcdebb2adcc2a27751ff342ff3",
        "post_id": "post-70093",
        "text": "Bravo!! I is go sleep now .. grammar co-proccessor of my head seems to be down.~Thomas",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.161019392Z",
        "author": "ky",
        "date": "2011-07-27T16:08:40+0100",
        "id": "59f317ed5a35cdaf5addd9600fbfd389",
        "post_id": "post-229789",
        "text": "You might need to install med or high res KSC.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.651409408Z",
        "author": "Xyon",
        "date": "2010-06-08T16:10:59+0100",
        "id": "af722673fd0d915c6427043110748dbf",
        "post_id": "post-228844",
        "text": "Alright, here's basically what I told you on IRC but in a little better detail;On loading up the artifact scene, the FPS is usually fairly low with the settingshereengaged. I generally get good FPS by the time the DG has gone close enough to the object that the multilight area on the artifact itself isn't that big, maybe 15 seconds in.Then, all seems good, I was able to drift around, play with the DG casting light on itself, enjoy the orbital sunrise, etc. After a seemingly random amount of time, it starts sticking every so often and the FPS bottoms out, then returns to the mid 30~50 range it was in previously. Eventually it will stick in one of these FPS \"ruts\", and fail to return - at which point Windows pops up with its uniquely irritating \"Orbiter_ng.exe has stopped working...\". >.>I'm on an 8600GT with solid dual core CPU behind it. For reproducing it, I'm sorry, but I don't have a categorical handle on when or why they happen yet. They seem random by nature to me.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.166227968Z",
        "author": "C3PO",
        "date": "2013-01-10T19:54:15+0000",
        "id": "e5221a6ec618a27ed3180be3ff7d9276",
        "post_id": "post-229815",
        "text": "I'd recommend adding [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=5969\"]GS2[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.654612224Z",
        "author": "Artlav",
        "date": "2010-06-08T21:16:50+0100",
        "id": "27390421da2d25c628f2375b36e6280c",
        "post_id": "post-228870",
        "text": "cinder1992 said:oh, and not to be picky or anything, but you got the 6 and the 8 swapped round in the last update post.\n\nOops.Pilot7893 said:Ok, weird glitch. The standard OGLA demonstration scenario works fine, but when I tried the Atlantis sunrise launch scenario, I don't know how to describe it. Unless I'm zoomed out and looking at Earth as a whole, it lags up and creates this strange spikey pattern. I'm not sure if I can get a screenshot.\n\nCtrl+V should take a screenshot in OGLA.What graphic options do you have enabled?Disabling which of them solves the issue?Does the mess match up with anything in the common problems section of the manual?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.448428544Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-11T02:28:48+0100",
        "id": "86b45b4cbf73d8dde4e91ac676de5dab",
        "post_id": "post-264488",
        "text": "An updated version of the DGIV? Sounds awesome:DWill it be made from scratch or based on top of the DGIV?",
        "thread_id": 16902
    },
    {
        "@timestamp": "2023-09-14T07:13:47.273463808Z",
        "author": "Zachstar",
        "date": "2008-06-23T04:45:16+0100",
        "id": "433011fd002c3e77072ec2f468d74930",
        "post_id": "post-70264",
        "text": "Im not talking about some kind of GMAT integration into your program. I just think that some of its ideas and features could be \"Useful\" for your tool.For instance the ability to find lunar L2 transfers is EXTREMELY useful in my view. As it allows you to find your own stuff rather than relying on stuff you get from NASA which is often meant more for PR purposes than actually being used. Or so insanely complicated that you have no idea how to plug it in.",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.612382464Z",
        "author": "Robb Bates",
        "date": "2010-07-05T18:31:04+0100",
        "id": "44117cf22890f9ed9cc29594c3522ad7",
        "post_id": "post-230263",
        "text": "Any idea when you'll be releasing something?Let me guess, Tuesday. :dry:Robb---------- Post added at 12:31 PM ---------- Previous post was at 12:30 PM ----------Also, do you plan on incorporating any of the XR vessel functions?Robb",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:11.734035968Z",
        "author": "ddom2006",
        "date": "2010-08-27T12:04:54+0100",
        "id": "d0171dd1d0cbb12ed4815ada02d240ac",
        "post_id": "post-227717",
        "text": "fausto said:http:\/\/www.speedyshare.com\/files\/23930532\/SSi_Gaia_Beta_20100823.rarthis is the first beta test of the SSI2 and SSI2 missions. Instructions and flight plans are in italian There is also a very low energy rendez-vous procedure manual, which can be useful for all spacecraft!---------- Post added at 06:03 PM ---------- Previous post was at 04:22 PM ----------\n\nI get a 404 when I click that link? :idk:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:47.795039744Z",
        "author": "DanM",
        "date": "2011-02-19T00:32:16+0000",
        "id": "be5a925395df7e086d37348b5a586a6f",
        "post_id": "post-265822",
        "text": "Just a few questions:-Can I wire switches to do commands that normally are cycled? For example, instead of having to press \"H\" on a keyboard, I want to set up a knob with the HUD modes programmed. I plan to use an external encoder.-How hard are those encoders to figure out? I have almost no experience in electronics or programming.Thank You!",
        "thread_id": 17026
    },
    {
        "@timestamp": "2023-09-14T07:13:13.667981312Z",
        "author": "docabn",
        "date": "2010-06-10T20:44:37+0100",
        "id": "84113b2e6e14be7d4c9bc9a2f4980d72",
        "post_id": "post-230424",
        "text": "neat...:huh:uh does anyone know any way in which this phenomenon could be exploited?I can see this helping in the explanation of crakling sounds hear in lungs when they have fluid in them. Not sure what this could do to improve diagnostic or treatment though.For the purposes of this forum could this apply anywhere in propulsion maybe?Perhaps utilizing some part of this to increase the efficiency of the flow of fuel from the tank to ignition source? :huh:",
        "thread_id": 14729
    },
    {
        "@timestamp": "2023-09-14T07:13:12.205935104Z",
        "author": "Andy44",
        "date": "2010-06-04T23:25:25+0100",
        "id": "488142ce52cc14eac417291509e82166",
        "post_id": "post-228176",
        "text": "Well, if you're thinking in terms of mega-engineering, and you're not shy about ruining the looks of the Moon, there's this idea:http:\/\/www.shimz.co.jp\/english\/theme\/dream\/lunaring.htmlAlthough I think there may be less visually impacting ways of using the moon for power generation, that would certainly be a huge construction project, and given that it spans the lunar equator, it would require at least one large town and maybe more to cut down on transportation time to the job sites.The movieMoonhad a plausible, if far out, reason for moon settlement: He3 extraction, although the film depicted a largely robotic operation with a very small staff.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:45.427645952Z",
        "author": "Urwumpe",
        "date": "2008-05-31T21:16:39+0100",
        "id": "74fb2d48c670abc5ba5430e057cb43e3",
        "post_id": "post-70064",
        "text": "astrosammy said:I'm watching the 300k stream.(This f:censored:stupid Deutsche Telekom thinks that no fast connection is needed in this \"very, very remote area\" here :chair: . Even my grandparents in Norway have a faster connention.)\n\nWell come in my club, I also only have 500 KBit here.;)According to the Deutsche Telekom (now known as Stasi 3.0, as it is involved in a large scale espionage scandal), I should not be able to use DSL, but instead pay 85\u20ac\/month for a ISDN flatrate...",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:12.935807744Z",
        "author": "pip12345",
        "date": "2010-06-09T21:23:21+0100",
        "id": "8d3eb46d4fa159f4ee6153419ba329e7",
        "post_id": "post-229136",
        "text": "gattispilot said:So The docking port distance is the issue. Until I get back which should be tonight. You can play around with values. Which dock should it dock to?\n\nI dont really know, Since the dock numbers changed when I putted -1 but before I changed it it was 7 and now its 1 try these.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:12.518826496Z",
        "author": "Graham2001",
        "date": "2015-07-22T05:45:07+0100",
        "id": "55a5802d0944293735eef01dcc3c62fc",
        "post_id": "post-228543",
        "text": "From another 'Made for TV' film that I'm surprised has not been plundered.Starflight (Hypersonic Aircraft)'NASA' Space Suit & Universal AirlockThe whole film, which is worth watching for a glimpse of whatmighthave become \"Airport'82\" had history been alotdifferent is linked below:Starflight One",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.511281664Z",
        "author": "Ghostrider",
        "date": "2008-05-30T16:04:39+0100",
        "id": "7fa3faf0178b7fa05a9a2b83af9d4d65",
        "post_id": "post-70153",
        "text": "eveningsky339 said:Just strap him to an SRB and hope that he makes it.\n\nThat's what Sid tried to do.",
        "thread_id": 1691
    },
    {
        "@timestamp": "2023-09-14T07:13:13.111676416Z",
        "author": "Tommy",
        "date": "2010-06-16T02:27:12+0100",
        "id": "42992abb2821b55f33063bce0f5bd3f8",
        "post_id": "post-229392",
        "text": "Assuming you don't need to close Orbiter during the flight, I'd use an audio stamp. This would work IF the recording framerate is fairly consistent as long as Orbiter is open. Basically, start the video and audio recorders (these may be separate apps), then start Orbiter (and have is start \"paused\"). Then give yourself an audio countdown (ie, \"Three, Two, One, Mark\") and unpause Orbiter at \"Mark\".After you are done recording, trim the video to start when the \"Paused\" indicator disappears, and trim the audio to the \"Mark\". A bit of \"nudging\" may be required to get an exact sync, Audacity allows you to do that - not sure what it's called in Audacity, in my wave editor the icon is a boot kicking something.Hopefully that will be close enough, but it does count on a consistent framerate in the recorded video. The other option would be to use video and audio recording software that support a realtime sync, such as SMPTE. That tends to mean pro quality (ie, expensive) apps.Disclaimer - I don't work with video screencaptures, only imported video. Also, I use Linux for my audio work, and can display a video in sync with my audio recording apps (using JACK, both video and audio running from the same transport control).",
        "thread_id": 14674
    },
    {
        "@timestamp": "2023-09-14T07:13:12.546339072Z",
        "author": "fireballs619",
        "date": "2010-07-16T18:51:16+0100",
        "id": "ae840dbb629d581376a444d5ff850a9c",
        "post_id": "post-228601",
        "text": "I only recall one being announced in the past month, OSA. What are the others?",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:13:46.912900352Z",
        "author": "vlad32768",
        "date": "2012-05-12T08:31:18+0100",
        "id": "390763e4b73875a78dbdccf4b250aaeb",
        "post_id": "post-265378",
        "text": "Hlynkacg said:I haven't done any UV mapping (yet) for the mesh in question so I dont think so.\n\nI modeled a mesh without UVs and without any splits. Export works fine.Please give me an example .blend file which reproduces the bug with split vertices.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.513536256Z",
        "author": "AirSimming",
        "date": "2010-06-11T14:44:29+0100",
        "id": "17b5df9bcadf6f9f30d93c72bbb0be9b",
        "post_id": "post-230175",
        "text": "Mogeley said:I think returning to the moon permanently would be very good for the following reasons:1) Learn how to permanently live in space\n\nWe already do so since Mir, and now doing it onboard the ISS. No lunar surface required.Mogeley said:2) Try to be self-sufficient in space\n\nI don't think that the Moon has something really important to offer. It is one of the most beautiful deserts as Apollo astronauts call it. Yes, I know, Helium 3. It's at least a nice vision.Mogeley said:3) It's the closest stable rock to land on.\n\nThat's why we already did it more than 40 years ago.Mogeley said:4) If something goes wrong it's a 3 day trip rather than the 3 year trip to Mars.\n\nWell, if something goes wrong onboard the ISS, the trip home even is a little shorter;)Mogeley said:5) The moon is still in orbit of the earth. So fuel for escape velocity from the earth is not needed. IE it's cheaper than going anywhere else.\n\nWhich leads to the conclusion that we actually shouldn't go to anywhere else?Mogeley said:6) The moon is a good place to test and learn so many things.\n\nSpace generally is a good place to test and learn so many things I think. But beside geological research that already was done on the lunar surface, I don't see what exactly could be learned that would be a real benefit for missions to Mars which are in some asepcts extremely different.Mogeley said:7) While it's expensive now the long term benefits outweigh the costs\n\nI honestly doubt.Mogeley said:8) Much of the tech we take for granted now comes from pushing the envelope in the space program.\n\nYes. But not too much technology came from it (especially not teflon as one example, but yes GPS came from it...). I don't think a return to the Moon would change a lot once again.My point is that one doesn't learn to swim on dry land beside the pool. We didn't learn how to fly to the Moon and work there by not doing it and testing it somewhere else for decades. We learned it by doing it. We decided to go, and we went. That's what I miss: a clear decision and program to do so. Anything else is a lot of talk and speculation and wishful thinking, but I doubt that this is the proper way. In my point of view, we won't learn how to fly to and live on Mars by not doing it because we're doing something else that has not a lot in common, like flying to the Moon once again, which we know we are perfectly able of. Even with technology that is almost 50 years old...",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:12.005978368Z",
        "author": "Blacklight",
        "date": "2010-07-10T07:08:53+0100",
        "id": "fea02e828bcb8e1d03a00c538a56bb56",
        "post_id": "post-228003",
        "text": "Oooo ! Can you do my favorite, the Arrow Freighter ?? And maybe dock a Delta Glider 4 in her ?:)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.455348736Z",
        "author": "Jer95",
        "date": "2010-10-06T05:33:21+0100",
        "id": "beab7d4ad3965482bb6ce7e4f7cc0d78",
        "post_id": "post-264496",
        "text": "IgnoreThisBarrel said:IN SOME PLACES ON THE INTERNET IT'S AGAINST THE RULE!!!!!!\n\nyes, it is against the rules to use CAPS because it is considered shouting and it is not showing respect to other members :facepalm: .The:probe:forbids capsPs. My 100th post",
        "thread_id": 16903
    },
    {
        "@timestamp": "2023-09-14T07:13:13.43571712Z",
        "author": "n122vu",
        "date": "2010-06-10T16:45:51+0100",
        "id": "e1792cb520dcf52550857b81cfbecaf9",
        "post_id": "post-230120",
        "text": "Alexw95 said:All the scenes in space were filmed on the vomet comet also\n\nMostof them. According to the special features, the one where Lovell is pointing the TV camera at himself and the one where Swigert was talking about his taxes, for example, they just did some creative swaying and leaning in front of the camera to get the effect of floating in space.Easily my favorite movie of all time. Sitting in my DVD player right now as a matter of fact.My wife just shakes her head when I come home from work and say, \"I gotta get outta this suit\" or when she asks me if I'm hungry, I reply \"I could eat the ass out of a dead rhinoceros.\"",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:12.301260032Z",
        "author": "Ashaman42",
        "date": "2010-06-08T21:04:56+0100",
        "id": "47b2f091c0f668c0bfe57ee7d6131683",
        "post_id": "post-228261",
        "text": "It could we be something along those lines, so far I've managed to get an Atlantis mod compiled and it sort of works.As in it all works fine if I load a scenario that already has the shuttle in it but if I try and add one to a running scenario via the editor I get a CTD.As it is I've noticed the stock code uses a lot of obsolete method\/callback so am slowly updating it by cutting and pasting the appropriate code into the code for one of my own working ships.",
        "thread_id": 14592
    },
    {
        "@timestamp": "2023-09-14T07:13:45.599456512Z",
        "author": "Urwumpe",
        "date": "2010-10-07T20:54:35+0100",
        "id": "f00bfa7c8eba9d6b633ff8c5242d3b1e",
        "post_id": "post-264669",
        "text": "From the Titan I TO:3-41. BROKEN ARROW (nuclear accident). An unexpected event involving nuclear weapons or AEC components that results in detonation (nuclear or non-nuclear), radio-active contamination, loss or destruction of AEC components or a public hazard is defined as broken arrow. TO. 11-N-4-1 contains definition of nuclear or non-nuclear components.3-42. BENT SPEAR (nuclear incident). An unexpected event that results in damage, malfunction or failure of a nuclear weapon or component to the extend, that rework or complete replacement by AEC is necessary to render the weapon safe is defined vent spear. In addition, bent spear may be an event which requires examination of nuclear weapon(s) or component(s) by the AEC to insure operational capability.3-43. DULL SWORD (nuclear safety deficiency). An unexpected event or procedure that could contribute to a nuclear accident\/incident as a result of nuclear safety deficiencies is defined as dull sword. These deficiencies are as follows:a. Damage to a nuclear weapon that USAF field units are authorized to correct, such as bent fins or scratches.b. A deliberate unauthorized act which degrades the reliability, safety or security of a nuclear weapon.c. Failure\/malfunction of handling, loading, storage, maintenance, transportation, and test equipment.d. Damage\/malfunction of suspension and release systems, when a nuclear weapon is involved.e. Lightning strikes on missile, or ground handling equipment loaded with a nuclear weapon; or any time the commander suspects that lightning has degraded the safety or reliability of a nuclear weapon system.f. Failure of personnel to adhere to established nuclear safety procedures.g. Circumstances affecting nuclear safety that are deemed reportable by the MCCC.--------------------------There is also \"Seven High\" and \"Redskin\" notifications, that are about intruders and sabotage on nuclear sites.",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.606238208Z",
        "author": "Moach",
        "date": "2010-06-10T13:09:31+0100",
        "id": "3bfd6846e3056bdbe30ab48978c200d3",
        "post_id": "post-230232",
        "text": "there are no multi-joystick modules working, right?i ask because, i ran impatient and started cooking up my own, which is based on directinput, and therefore, it supports up to 16 joysticks (windows max, apparently)i'm wondering how much it would be worth it if i made this as a real addon - working for others, not just a quick-fix for me, that is...so far, it can only enumerate devices... so, before i proceed, i wanna know if i should add an UI to choose which ones to use for input or just go on hardcoding what works on my rig...am i making an addon here, or just a McGuyver-style hookup?any takers?",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.352863488Z",
        "author": "n72.75",
        "date": "2010-06-06T02:55:22+0100",
        "id": "f91dfc538c8ee969318e88fa61c74b55",
        "post_id": "post-228320",
        "text": "bwog said:I'm guessing me, but anyway, isn't the Tropic of Cancer the northernmost place the sun is? And if so, how come I am north of it, yet the sun appears to be north of me? I'll (Try) to explain better tomorrow. Also, sorry if this is the wrong forum for this thread.\n\nIt's the northernmost place that the sun can be seenon the winter solstice.",
        "thread_id": 14601
    },
    {
        "@timestamp": "2023-09-14T07:13:46.91360896Z",
        "author": "SpaceNut",
        "date": "2012-06-05T23:59:03+0100",
        "id": "46f00675d472ef995874f2b7f115a779",
        "post_id": "post-265383",
        "text": "Help!I'm having a heck of a time here... and it's not because I'm new to either Orbiter (9 years now) or Blender (about 2). I'm also familiar with GraphicAll.org, as I've been getting the latest builds for some time.I had a heck of a time getting io_orbiter_msh.py, the link on page 1 doesn't lead to the file, it leads to the master file associated with the distributed revision control system, and there are no instructions on how to use it. Anyway, I finally have the python script, but now I'm having issues downloading blenderAny archive that I download from Graphicall.org gives me errors when I attempt to extract the archive... Both winRAR and 7zip both say the same thing... \"unsupported compression method\". What gives? I've never had trouble using winRAR to extract, and I've tested other archives and they're fine. Anyone have a clue what's causing this and how to resolve?Thanks in advance to anyone who can help.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.029324544Z",
        "author": "Izack",
        "date": "2010-06-11T00:14:04+0100",
        "id": "2ee2c0a64c06253b1f99bf14837d3ff6",
        "post_id": "post-229262",
        "text": "NosferatuAce said:Eh, sorry, I do realize that its clear that time acceleration wouldn't be allowed, I just wanted to add it as a suggestion, I'm not trying to make it seem as though NO ONE had ever thought of it.\n\nYeah...maybe you should read the thread...",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.406351104Z",
        "author": "Pilot7893",
        "date": "2010-06-06T15:38:29+0100",
        "id": "8f6dd3dc05807bcd648c7ede4505f4a7",
        "post_id": "post-228395",
        "text": "There was a thread for this a while ago, where some guy had made basic meshes. I don't know what happened to it.",
        "thread_id": 14616
    },
    {
        "@timestamp": "2023-09-14T07:13:45.51270016Z",
        "author": "Ursus",
        "date": "2008-06-03T02:47:13+0100",
        "id": "b8c9421ee3deac996558475029e30ef1",
        "post_id": "post-70162",
        "text": "Edit: Oh... I guess the link in the OP is the same page as the one from which I found the video...Re-edit: Oh, not quite...Here's the Page... but the page from the OP has a link to that page. I don't know if it did when I first read the OP and its associated page or not.Re-re-edit: I guess not, since the OP was on 30 May, while the Buzz & Buzz buzz is dated 1 Jun.",
        "thread_id": 1691
    },
    {
        "@timestamp": "2023-09-14T07:13:13.129531648Z",
        "author": "Moach",
        "date": "2010-06-09T14:00:26+0100",
        "id": "8cb5676bd569f93fd2583f8ca68f1d00",
        "post_id": "post-229440",
        "text": "speaking of visual things... did no-one else have problems with L14 textures showing only when they feel like it?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.568210176Z",
        "author": "Voyager",
        "date": "2010-06-12T14:17:25+0100",
        "id": "f5d35977a2a729cc468e9b361aae4bee",
        "post_id": "post-228630",
        "text": "Made the social group, its in my profile. Still cant find a good website domain to start a website. Also everyone who has joined please join the social group.",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:45.5235328Z",
        "author": "RisingFury",
        "date": "2010-10-07T23:07:37+0100",
        "id": "b6e0b3e569d1bcad847c08f19e41ffda",
        "post_id": "post-264604",
        "text": "Could you (well, I know you *can*, I'm just asking if you would :thumbup:)make it look like the existing MFDs with circles? Like... docking MFD that has those three circles, with logarithmic scale? That'd keep the thing more intuitive.Other then that, my suggestion would be to add (besides the prograde, retrograde, normal + and -, zenith and nadir) a way for a user to define direction... let's say that for some reason you wanna mark the direction between prograde and normal +. You turn your nose there, click a button and the position is marked.Also, you could maybe add vectors showing relative velocities to selected objects.",
        "thread_id": 16911
    },
    {
        "@timestamp": "2023-09-14T07:13:13.435517696Z",
        "author": "Urwumpe",
        "date": "2010-06-10T16:20:33+0100",
        "id": "6ddcd57d964adcf8511d96ba29c5dfb2",
        "post_id": "post-230119",
        "text": "Loru said:\"Failure is not an option\"\n\nYes...and a line that was never said in reality, but sounded so good that Gene Krantz made it the title of his book...a book that is really recommended BTW.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:11.857878784Z",
        "author": "garyw",
        "date": "2010-06-04T11:42:26+0100",
        "id": "817f28fae7fa8e8364a7b5f7ae35eecc",
        "post_id": "post-227786",
        "text": "Terrain, Terrain, Pull Up or down or left or right... It's space so just pick a direction! :lol:Yeah IMFD doesn't take into account other bodies on a collision course, it leaves that for the pilot.",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:13:45.195344384Z",
        "author": "orb",
        "date": "2010-10-05T21:59:07+0100",
        "id": "0109ece8e142ea27f06efb3d79f8413a",
        "post_id": "post-264196",
        "text": "And as notedin this thread, if you load last successful build instead of the current one, the debugging symbols won't match the sources, so you should say \"No\", and fix compiler and linker errors first, before you will run the debug session.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:12.970734336Z",
        "author": "Tex",
        "date": "2010-06-09T00:56:39+0100",
        "id": "eafa586e37cdfc04be08163996e7fa72",
        "post_id": "post-229171",
        "text": "We're aware the mobile skin is not perfect and unfortunately it's not something we made, so we are limited by it's developer who is no longer supporting it for our forum version. Last I checked there is another alternative we may try. In the mean time, I understand it doesn't look good on an iphone or ipad, but for those still using less fancy gadgets it works quite well with the smaller screens. There is always room for improvement though, so we'll see what can be done.;)FYI: In the future, please post in the 'Site Support' forumHEREfor any issue relating to the website (Orbiter-Forum or Orbithangar) from bugs, feature requests, questions, or general feedback. :thumbup:",
        "thread_id": 14659
    },
    {
        "@timestamp": "2023-09-14T07:13:12.280347904Z",
        "author": "Woo482",
        "date": "2010-06-05T15:50:07+0100",
        "id": "b93def9501e3e8e8d3b9f4a3e9e9d58e",
        "post_id": "post-228254",
        "text": "The last Shuttle mission isn't over :lol: there is at least 2 more, STS-132 was just Atlantis's last flight",
        "thread_id": 14591
    },
    {
        "@timestamp": "2023-09-14T07:13:13.412077312Z",
        "author": "Voyager",
        "date": "2010-06-10T02:45:52+0100",
        "id": "142c47b78233d36276ef9afac6ac0f4b",
        "post_id": "post-230074",
        "text": "Well, this will not be launching till the start of August-September.",
        "thread_id": 14704
    },
    {
        "@timestamp": "2023-09-14T07:13:12.516454912Z",
        "author": "astrosammy",
        "date": "2011-11-22T13:03:08+0000",
        "id": "e2abddc24bb4a41d5d105b123bca2a11",
        "post_id": "post-228522",
        "text": "Graham2001 said:Something I recently picked up...StrandedA Mars expedition suffers a disaster on landing forcing a hard choice onto the surviviors.These two pictures show the expedition spacecraft. More pictures and images of the landers are to follow.\n\nCodz said:That was an awesome movie!:thumbup:\n\nAlso have that one on DVD. Nice movie.The lander should be easy to make, just take a shuttle mesh and remove the aft part.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.425927936Z",
        "author": "Chipstone306",
        "date": "2008-05-31T15:08:00+0100",
        "id": "212e3bda531488edb65516b239433c48",
        "post_id": "post-70048",
        "text": "FACTS & FIGURES\u200b\u2022\u200b\u200bSTS-124 is the 123rd space shuttle flight, the 26th flight to the station, the 35th flight for Discovery andthe third flight in 2008.\u200b\u2022\u200b\u200bThe Kibo laboratory\u2014which means \u201chope\u201d in Japanese\u2014s the country\u2019s major contribution to the stationand will enhance the research capabilities of the space station.\u200b\u2022\u200b\u200bThe JPM will be the largest habitable module on the space station and is equipped with its own airlockand robotic arm for external experiments.\u200b\u2022\u200b\u200bThe final components of Kibo will be assembled in space on shuttle mission STS-127.\u200b\u2022\u200b\u200bThe RMS main arm can handle up to 14,000 pounds of hardware. The small fine arm, when attachedto the main arm, handles more delicate operations. Each arm has six joints that mimic the movementsof a human arm.\u200b\u2022\u200b\u200bThe JPM is 36.7 feet long and 14.4 feet in diameter, about the size of a large tour bus.\u200b\u2022\u200b\u200bThe main arm measures 32.5 feet long, and the small fine arm measures 6.2 feet.\u200b\u2022\u200b\u200bKibo experiments and systems are operated from the Japan Aerospace Exploration Agency'scontrol center called the Space Station Integration and Promotion Center, just north of Tokyo.\u200b\u2022\u200b\u200bExperiments in Kibo focus on space medicine, biology, Earth observations, material production, biotechnologyand communications research.\u200b\u2022\u200b\u200bTo help prevent the glove cuts seen in recent missions from recurring, both spacewalkers will weargloves with special patches on the thumb and index finger for the first time. The patches are made ofthe same protective vectran material already used in the palm of the gloves, but in a much tighter\u200bweave. In this form, the fabric is called TurtleSkin. It is up to four times more resistant to damage",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:45.51009024Z",
        "author": "Chipstone306",
        "date": "2008-05-30T13:39:20+0100",
        "id": "69c7f45583189f0b4396e5addf737d4f",
        "post_id": "post-70146",
        "text": "i wonder how many orbits he will make? mass? what is his payload capabilities? thrust?",
        "thread_id": 1691
    },
    {
        "@timestamp": "2023-09-14T07:13:13.076294912Z",
        "author": "BrianJ",
        "date": "2010-06-09T00:50:21+0100",
        "id": "fffc2171880561297fd89275038719ff",
        "post_id": "post-229341",
        "text": "Hi,I'm just wondering how Vinka's modules \"Spacecraft3.dll, Multistage2.dll & stage.dll\" are working for other folks using Orbiter2010?After a couple of quick tries, I'm happy to say that spacecraft3.dll seems to be working OK for me, although I haven't tried jettisoning any payloads yet.Multistage2.dll also seems to be functioning OK (although I see a post on Dansteph's forum to the contrary, but no details)The stage.dll (which handles the jettisoned stages from multistage2.dll vessels) is NOT working for me - no mesh is visible.So I made myself a quick and dirty replacement \"stage.dll\" (.zip attached to this post) - it's a bit clunky but it'll do for me until Vinka, or someone, makes a proper one. C++ Code is included in the .zip for people to laugh or cry at.For info, I'm running Windows XP, with VC++ 2003 and VC++ 2008 Express compilers installed.Cheers,Brian",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:13:12.639288576Z",
        "author": "yagni01",
        "date": "2010-09-01T16:45:21+0100",
        "id": "e691ebc3d9d7c7cd188449b928808077",
        "post_id": "post-228799",
        "text": "woo482 said:No problem:cheers:it was a really fun one to test, the new Orbiter 2010 P1 lighting feature is pretty awesome with the XRs :lol:\n\nI think the SoF is going to have a word with you when you get back!",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:45.812222464Z",
        "author": "T.Neo",
        "date": "2010-10-09T20:39:51+0100",
        "id": "4625e839e594d62f5d125237f7f28820",
        "post_id": "post-264990",
        "text": "Not sure if this belongs here or in the off-topic, but it's about space, and it deals with math, so...The ISS masses (at the time of posting) 369 914 kilograms, and has been estimated to have cost between 35-160 billion USD so far. This would be a cost per kilogram of $ 94 616.58.This is in contrast with $ 54 750 for platinum, and $ 43 330 for gold. Of course, the ISS actually works anddoes stuff,whereas 369 914 kilograms of gold or platinum would just sit there.As a space enthusiast, have you ever wondered how spaceflight would be motivated by a rare, extremely valuable resource somewhere else in space?InAvatar, the rare mineral- unobtanium- that can only be found on the planet of the film's setting, 4.4 lightyears away from Earth, is said to cost 20 million USD back on Earth.The interstellar spacecraft (called an ISV) shown in the film has a payload capacity of 350 tons. Let's be a bit pessimistic and say it's carrying 250 tons of unobtanium, and 100 tons of other stuff... such as the crates the unobtanium is shipped in, or other peripheral cargo.That would befive trillion dollars.The mass figures for the ISV are unfortunately absent. Let's say it masses 2500 tons, and it has the same dollars\/kg value as the ISS. That would be a 236.5 billion dollar spacecraft.We are never given thrust or ISP figures for the ISV, but from what I can make out the engines are some sort of hybrid between an antimatter-plasma core, and a photon drive (yeah... :shifty:). For simplicity's sake, let's assume it has the same performance as a proper antimatter beam core engine. For a dV of 0.7 C (the ISV's top speed), that is a mass ratio of 8.15. Assuming, again, that this is a beam core engine, that would mean 10187.5 tons of antimatter.Costs of antimatter vary, but Wikipedia had this to say;Some researchers claim that with current technology, it is possible to obtain antimatter forUS$25 million per gram by optimizing the collision and collection parameters (given current electricity generation costs). Antimatter production costs, in mass production, are almost linearly tied in with electricity costs, so economical pure-antimatter thrust applications are unlikely to come online without the advent of such technologies asdeuterium-tritiumfusion power(assuming that such a power source actually would prove to be cheap).\n\nAlthough other estimates of antimatter production are more pessimistic, considering that this is an interstellar spacecraft utilising large amounts of it, the optimistic estimates are probably best. With the $25 million\/gram figure, that is 254.6 quadrillion USD, which is maybe atadhigh. :facepalm:Assuming the total cost of antimatter is a trillion USD, it would need to have a cost of 98 $\/gram, and 98159.50 $\/kilogram. Which is orders of magnitude lower than any real antimatter cost estimate.However, the cost of antimatter depends on the cost of power, and if cheap fusion power were available, it could reduce the costs somewhat. One of the major uses of unobtanium is described by the director as integral to the construction of fusion powerplants, so this is conveniently self-explanatory.The ISV refuels with deuterium and hydrogen mined from the atmosphere of Polyphemus (the parent planet in the film), but it is unclear if antimatter is produced there as well. Presumably the ISV cannot carry antimatter for it's return to Earth, but I would find the production of antimatter in such a remote location to be rather difficult.However, the ISV is not accelerated and decelerated purely by the engines; it combines the use of engines with the use of a lightsail, pushed by lasers from our solar system.To accelerate the the ISV (that we've now assumed is about 2500 tons in mass) at 1.5 G, one would need 340 meganewtons of force. Atomic Rockets says light sail power outputs and accelerations boil down to 6.7 newtons per gigawatt. In this case that is 50 746 268.65 gigawatts, or 50.7 petawatts.That is 3171 times the power usage by the entire planet today. And around half of what it would take to become a type 1 civilisation. Earth's energy budget is 174 petawatts.That is the output energy. The best experimental lasers have an efficiency of 0.65, and if this laser had the same efficiency, it would nee an input power of 78 petawatts. It would also have to get rid of 27.3 petawatts of waste heat. Presumably this laser is a collection of lasers rather than a gigantic, monolithic system.The laser would have to have a vanishingly good cost for what it does. As another, total thumbsuck, that would probably only be plausible once humans use 0.7 C spacecraft for pleasure cruises, let's say the operation of the laser for the duration of the flight is another trillion dollars.The spacecraft will need maybe, 100 billion dollars to operate for each flight. The auxilliary landing shuttles, being larger yet more futuristic than STS, could maybe have an operating cost for the entire mission of 2 billion dollars each. Of course the base, the mine, the avatar program and the absurdly large private military that is operating is going to cost more, but I doubt it would be the same as the GDP of a small country. The Iraq war has cost 737 billion dollars, and the operation in the film seems to be a good deal smaller than a whole war.So they can somehow get the cost of thousands of tons of antimatter down to a trillion dollars, the operating and power cost of a laser array that conjures notions of the Death Star down to a trillion dollars, and operate an interstellar spacecraft for a 100 billion, and various other things for another 50 billion, they could still make a profit of 2.8 trillion dollars.However, how a society that is able to produce thousands of tons of antimatter, and run such a gigantic laser array is not able to make a simple chemical compound escapes me.:rolleyes:Of course, it's also possible that, due to the fact that the film is set in the future, and the future is portrayed as the ungodly love child of times square and a poor suburb of Soweto, 20 million USD might be 20 000 USD in today's money.In that case, the entire operation would be far from plausible.",
        "thread_id": 16960
    },
    {
        "@timestamp": "2023-09-14T07:13:13.164451584Z",
        "author": "IronRain",
        "date": "2010-06-09T19:38:14+0100",
        "id": "0b3e7aa8e4b20f555544a7b9cdf2211a",
        "post_id": "post-229458",
        "text": "jarmonik said:NOTE:The first post of this thread could be edited to contain updated list of addons with the compatibility status.\n\ndone :thumbup:---------- Post added at 08:38 PM ---------- Previous post was at 08:18 PM ----------[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4633\"]UCGO Cargo Warehouse[\/ame] works too",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.652146944Z",
        "author": "donatelo200",
        "date": "2010-06-08T18:31:04+0100",
        "id": "814d9396f23a9109a4b630d6641f9745",
        "post_id": "post-228851",
        "text": "I can't getOGLAClient 100608 to work properly.:(It shows up but the framrate is terrible and it just dosn't show up as in the screen- shots. The same thing happens to me with spaceway, witch worked perfectly untill i got windows 7.:compbash: Please make a version for Windows 7.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.295102976Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-19T20:52:56+0100",
        "id": "348a31f0456d38bbd928dbe09fa766fb",
        "post_id": "post-264275",
        "text": "Plush Monkey to Indicate Zero-Gravity in Soyuz TMA-01M.Plush monkey will become a talisman for the new expedition of the International Space Station. The monkey will also indicate weightlessness in the Soyuz TMA-01M vehicle during the launch sequence, Soyuz commander Alexander Kaleri told news media during the pre-flight conference at GCTC.Speaking about the mission, Kaleri said that the crew is to make 3 EVAs and to carry out a variety of scientific experiments, including unique Plasma Crystal he personally likes best.Soyuz TMA-01M is due to fly from Baikonur on Oct. 8, RIA Novosti informs.",
        "thread_id": 16886
    },
    {
        "@timestamp": "2023-09-14T07:13:13.227543296Z",
        "author": "orb",
        "date": "2010-06-09T13:37:45+0100",
        "id": "d6844c8784bfef2be6515b2c6b91bae6",
        "post_id": "post-229825",
        "text": "Please repostin this bug reportthose details, including your hardware specifications (i.e. graphics card), and affected vessels \/ mods.I think there will be a solution posted for this there, or a patch for Orbiter 2010 released sometime soon.",
        "thread_id": 14681
    },
    {
        "@timestamp": "2023-09-14T07:13:12.662444032Z",
        "author": "Woo482",
        "date": "2010-08-14T22:16:01+0100",
        "id": "b1a6ae5e10ff8fa0189e4d580ae20b6a",
        "post_id": "post-228935",
        "text": "It's his addon, if he really doesn't feel like working on it any longer he has no real reason to do so :thumbup:, and how would this \"OGLA Light\" version work?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.44830336Z",
        "author": "jstowe96",
        "date": "2010-10-06T00:35:58+0100",
        "id": "a411ed81cb37549e2e9b18eedd75efeb",
        "post_id": "post-264487",
        "text": "Well it's already kinda half way done, if the ISDP wasnt so large....",
        "thread_id": 16902
    },
    {
        "@timestamp": "2023-09-14T07:13:13.436489984Z",
        "author": "Wonderer",
        "date": "2010-06-27T20:17:52+0100",
        "id": "faa4c36293592deb81670d76a0545a03",
        "post_id": "post-230127",
        "text": "The tower arm sequence during launch is wrong that's about everything that bugged me watching the movie:cheers:",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:12.665832192Z",
        "author": "Zachstar",
        "date": "2010-08-18T13:50:24+0100",
        "id": "64f01082b572b2bf87f736dc0a626d2f",
        "post_id": "post-228965",
        "text": "Pardon Artlav but if OpenGL was supposedly easy to code for why did it it take Valve software over a year to port the source engine to it? And why is it not very popular except when used for PS3 and Wii games?When I meant other stuff I mean what DX7 cant do. In my opinion one day we have to face facts and port even if it does take a long time to do so. XP is going on the wayside and those who have the cards to make use of more than DX7 effects are likely on Vista or 7 anyway.As for Linux and OpenGL. Tell me.. Where is the rush of linux developers begging to be a part of OGLA development? Hungry for another game on linux? I honestly thought they would come when you started your project. But alas I have not seen them.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.741315328Z",
        "author": "Tommy",
        "date": "2010-10-14T01:46:31+0100",
        "id": "08e045359cd65dc3592e8bab6f65b7c2",
        "post_id": "post-264941",
        "text": "So, If I get this right, Aerobrake's (new) .ld files just remain in place (should one deactivate Aerobrake), and Aerobrake finds them \"next time\".Right?\n\nCorrect. They harm nothing, and are so small that they can be left in place with no adverse effects.",
        "thread_id": 16948
    },
    {
        "@timestamp": "2023-09-14T07:13:13.61106816Z",
        "author": "Moach",
        "date": "2010-06-15T13:06:05+0100",
        "id": "f149a1d6912d72ca5814595577c4a0c4",
        "post_id": "post-230250",
        "text": "ah! thanks! thats very nice - i'll probably do that!cheerz:thumbup:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:11.998221056Z",
        "author": "Izack",
        "date": "2010-06-17T04:19:43+0100",
        "id": "9ec3da92ba29cb7f9dabc18a94807107",
        "post_id": "post-227938",
        "text": "Pilot7893 said:The RMS on the Shuttle is cool (that is the RMS, right?). But what's the third one supposed to be?\n\nThe Dragonfly tug that ships with Orbiter. You know, the one no one ever likes to use for some reason? (Although, it's the ship that I got my first 5 hours of EVA done with.)Oddly enough, that kappa is what I saw on my first glance at the picture. It's the expression, I think.What tipped me off first? Gee, maybe the 'Atlantis' written on the right one's wing? :rofl:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.488079616Z",
        "author": "PennyBlack",
        "date": "2010-10-11T00:03:14+0100",
        "id": "50e1810dac1dedf337a0ca570b21c24e",
        "post_id": "post-265154",
        "text": "I have a list of skins I want to do for the XR5. She was hard to map and it's proven even harder to exploit her now she is ready for skinning. I dearly want to reproduce Zorins XR again, along with others, but will concentrate on international space agency skins until I get used to her surface.I had alot of fun and frustration... and the measure wasn't equal either.:)",
        "thread_id": 16977
    },
    {
        "@timestamp": "2023-09-14T07:13:13.176921088Z",
        "author": "Xyon",
        "date": "2010-06-10T12:23:19+0100",
        "id": "884b0bedbc8f3ebec668c2a69a76ab79",
        "post_id": "post-229493",
        "text": "Samuel Edwards said:I think First person Experience works on 2010\n\nThat's interesting, since it didn't work on 2006-P1 for me >.>",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66683648Z",
        "author": "Enjo",
        "date": "2010-08-19T09:20:03+0100",
        "id": "40c0a9ba349be86c2e63c1659dbcf78a",
        "post_id": "post-228975",
        "text": "Why the three dots then? Please watch it when you talk with someone with whom you were fiercely discussing before.Peace!",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.934304Z",
        "author": "Hlynkacg",
        "date": "2014-04-08T20:32:00+0100",
        "id": "793c389e755fb708b36995c049b98c12",
        "post_id": "post-265460",
        "text": "Gendo said:I found the first group in the Spacecraft3 ini should be 0, not 1, so the last mesh group in the list that wasn't supposed to move was being forced to be the first mesh group in my Spacecraft3 script.\n\nThis is pretty much standard in all of computer science and any math beyond basic arithmetic. 0 is \"the origin\", 1 is \"the identity\", you always start at the origin and work outwards.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.181187072Z",
        "author": "David413",
        "date": "2010-06-13T00:35:54+0100",
        "id": "d84f58cef2d022bd5cb06dd55d7eb15e",
        "post_id": "post-229535",
        "text": "James200809 said:i installeddavid413in 2010 when i started it the shuttle launch area turns white am i missing a dll file if im missing anything send me a message\n\nYes you are missing the fact thatnoneof my add-ons are compatible with Orbiter 2010. That's why they all say \"Orbiter Version: 060929\". They willNOTwork with 2010. I've already explained why elsewhere in the forum:http:\/\/www.orbiter-forum.com\/showthread.php?t=16143",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.156809472Z",
        "author": "Izack",
        "date": "2010-06-04T19:17:03+0100",
        "id": "c5ca0d6d4e1b90caf3fa3630513c308b",
        "post_id": "post-228168",
        "text": ":welcome:to the forums!Your English seems about as good as my German, so we'll call it even.",
        "thread_id": 14581
    },
    {
        "@timestamp": "2023-09-14T07:13:47.13548288Z",
        "author": "Urwumpe",
        "date": "2010-10-14T13:53:54+0100",
        "id": "1223ea28733cbff8848045a5bcdacbc5",
        "post_id": "post-265607",
        "text": "Three-dimensional thinking is maybe not the worst ability you should have in (3D-Newtonian) space...Actually, if you are more advanced Orbiter uses, you already think in 4D...space and time.",
        "thread_id": 17005
    },
    {
        "@timestamp": "2023-09-14T07:13:13.30888192Z",
        "author": "IronRain",
        "date": "2010-06-09T20:17:25+0100",
        "id": "6f753483df5bdd491b2f50cea9612aa7",
        "post_id": "post-229923",
        "text": "http:\/\/www.spaceflightnow.com\/pegasus\/iris\/100608rocket.html",
        "thread_id": 14694
    },
    {
        "@timestamp": "2023-09-14T07:13:12.62471424Z",
        "author": "Chub777",
        "date": "2010-06-08T12:04:04+0100",
        "id": "e09c4ea06703195dd55a785ba6567772",
        "post_id": "post-228709",
        "text": "Thank you for the new Orbiter!!! I can't wait for the download to complete!:cheers::tiphat::thumbup:EDIT:Orbiter 2010 has thebestgraphicsever!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:47.136768256Z",
        "author": "Ripley",
        "date": "2010-10-21T15:04:16+0100",
        "id": "21544379d14439c9a418e79961595220",
        "post_id": "post-265616",
        "text": "Your reentry guide was so useful to me, that I've translated it for the Italian Orbiter community!Thanks again.http:\/\/www.tuttovola.org\/index.php?topic=4459.0http:\/\/orbiteritalia.forumotion.com\/tutorial-f5\/dalla-iss-a-cape-canaveral-col-dgiv-2-t802.htm",
        "thread_id": 17005
    },
    {
        "@timestamp": "2023-09-14T07:13:13.021821952Z",
        "author": "Woo482",
        "date": "2010-06-08T21:30:09+0100",
        "id": "6706a8164a7cd7dacba5451114342db4",
        "post_id": "post-229196",
        "text": "VOIP support would be pretty nice, it's a pain to always have to type what you want to say, especially while doing some pretty high speed flights or re-entry.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.643437056Z",
        "author": "SHADO",
        "date": "2010-06-12T07:54:30+0100",
        "id": "0d315512445a1804bc58eee9c5d0cc85",
        "post_id": "post-228806",
        "text": "Good MOD, enjoyed it for about 2 hours last night, but...just completed flight from ISS to OB1 when transmision stopped, opened MFD which seemed to cause CTD. Will post if happens again.",
        "thread_id": 14643
    },
    {
        "@timestamp": "2023-09-14T07:13:47.791210496Z",
        "author": "DanM",
        "date": "2010-12-12T23:02:27+0000",
        "id": "c895940940edf40e2fe3a5361fc727f3",
        "post_id": "post-265819",
        "text": "Alright, should be working now. Thanks.",
        "thread_id": 17026
    },
    {
        "@timestamp": "2023-09-14T07:13:13.162868224Z",
        "author": "donatelo200",
        "date": "2010-06-09T17:35:09+0100",
        "id": "84c00700d6ffa2e3530ff9224a05afd1",
        "post_id": "post-229445",
        "text": "My neutron star solar system and Xexina system don't work in orbiter 2010. My Gliese 581 Optimized works but i had to modify it slightly, witch will be released.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.94191616Z",
        "author": "Voyager",
        "date": "2010-08-06T12:58:01+0100",
        "id": "be01e324584cc7fd47fe4a7d1ec2b845",
        "post_id": "post-228050",
        "text": "Begins to choke Moach. Throws him into space and walks away.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.63626496Z",
        "author": "HAL9001",
        "date": "2010-10-08T16:03:52+0100",
        "id": "a375108dd9c8f205ad5f05a5e36cb284",
        "post_id": "post-264766",
        "text": "I think:Build a spaceship of it!You could male a spaceship and spacesuits for land on venus of that.",
        "thread_id": 16925
    },
    {
        "@timestamp": "2023-09-14T07:13:13.388617984Z",
        "author": "Bj",
        "date": "2007-11-19T20:00:59+0000",
        "id": "2b6f01d33f67a3f50b2a63144e787b3e",
        "post_id": "post-12383",
        "text": "TheXxBestxX said:bro?? is there any other switch need to set?\n\ncan you give me a copy of your scenario please? I am confused as to why it wouldnot work, because if you followed all the instructions then that should be the reason, unless im misunderstanding your delema...:(:)",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:12.007670016Z",
        "author": "River Crab",
        "date": "2010-07-15T05:26:16+0100",
        "id": "0bc843af20855b313aaef1001fed57d7",
        "post_id": "post-228016",
        "text": "mc_ said:A kiss;)\n\nI wonder if I'd be banned for drawing this? :rofl:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.632314112Z",
        "author": "garyw",
        "date": "2010-06-10T15:22:13+0100",
        "id": "41d8f37dccd7313afcabca3873c5b698",
        "post_id": "post-230341",
        "text": "As far as I am awarehttp:\/\/www.orbithangar.com\/orbiter.phpcontains all the released versions of Orbiter.",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:12.205067776Z",
        "author": "StevoPistolero",
        "date": "2010-06-04T19:59:00+0100",
        "id": "a691deb6b56437e772e050277f419828",
        "post_id": "post-228171",
        "text": "So I am an urban designer\/city planner\/architect. I heard about an design competition... for a lunar capital city on the moon!http:\/\/www.shiftboston.org\/moon1.htmlI want to lead a team of designers to win this competition and represent the Orbiter community. The only reason I want to lead it is that I am in the field, I have the skills to do renderings, and I know what they are looking for. But there is no doubt a lot of talent out there in the forum, and we will need all of it, especially artistic talent but also conceptual talent.They want us to look at the physics of living on the moon. Microgravity, vacuum, etc, there are some engineering challenges. They want a sustainable energy source. Most of all, they want us to imagine a reason for being on the moon. A lunar economy, a lunar culture. And they want it to be visionary; no bucky-balls left over from the 60s. They want some far-out architecture.With our pooled resources from the forum, I have no doubt in my mind that we can win this thing. To begin with, we may need to open up a new sub-forum for discussion.Who is with me? Let's get the conversation rolling!P.S. There is a cash prize.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:45.661179136Z",
        "author": "n72.75",
        "date": "2008-05-30T20:28:34+0100",
        "id": "f715c71ee37f70d6cd524a6b16be0c37",
        "post_id": "post-70175",
        "text": "would having windows vista be the cause of my problems??",
        "thread_id": 1693
    },
    {
        "@timestamp": "2023-09-14T07:13:46.387587584Z",
        "author": "DanM",
        "date": "2010-10-10T18:25:51+0100",
        "id": "dbb33dc710ad4c04d89c56b29958de96",
        "post_id": "post-265121",
        "text": "orbitingpluto said:Or Elmo; they could do a Sesame Street segment about the Shuttle on one of the last trips up.\n\nActually, that might be realistic. They could have the astronauts do the puppetry and then the sesame street people could do the voices and editing from Earth...",
        "thread_id": 16973
    },
    {
        "@timestamp": "2023-09-14T07:13:13.078712576Z",
        "author": "simcosmos",
        "date": "2010-06-22T21:57:19+0100",
        "id": "7347e857d582ec01d320b77db44bc02a",
        "post_id": "post-229355",
        "text": "[FONT=Arial, sans-serif]Will write this quick note about Vinka's multistage2.dll particle settings on Orbiter2010: I have noticed, on some development work regarding eventual future Orbiter2010 compatibility of a few of my released (and not yet released) virtual toys, that a few parameters might need to be non strictly zero on multistage2.dll INI definitions in order to, in this message case, in order to have some particle streams rendered in Orbiter2010 (while in Orbiter2006P1 the particle streams would render fine even if with some of those values at zero). Only for completeness, was using my (really old \/ outdated) Direct SDLV v0.1 to test some compatibility related stuff (and noticed that the SRB exhaust \u2013 'SRBex' \u2013 (not the smoke) was apparently not working on Orbiter2010 unless tweaking a few of the particle settings to become non-zero).[\/FONT][FONT=Arial, sans-serif]Assuming that what I have written is true (would need to do extra tests, with more time) a custom dll or other generic dlls (other than Vinka multistage2.dll) might also need to be updated either on the source code or on INI definitions for better Orbiter2010 compatibility (regarding particle settings).[\/FONT][FONT=Arial, sans-serif]But again, this is just and only a quick side comment which would really require extra time to properly test and confirm and that might or not be applied to other dlls being that, in the case of Vinka's work, what I have written above might be fixed with the eventual future release of updated dll versions (or, meanwhile, with INI configuration 'tweaks' on existing versions, example, instead of a parameter being zero, by editing it to be 0.001 or something).[\/FONT][FONT=Arial, sans-serif]Ant\u00f3nio[\/FONT]",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:13:12.626130432Z",
        "author": "Urwumpe",
        "date": "2010-06-08T15:25:31+0100",
        "id": "e2f4e8263df1fbafdae7ed9b3e1244f7",
        "post_id": "post-228720",
        "text": "Luckily I managed to get my ADSL line fixed right in time.:)",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:48.0640512Z",
        "author": "Urwumpe",
        "date": "2010-10-14T16:57:12+0100",
        "id": "778f0fa6bfcc68483d0a0c316279b8e1",
        "post_id": "post-265960",
        "text": "Xyon said:Possibly the API allows for this, take a look at it?\n\nNo, just did a test for it, there is no way to cold soak the coolant loops before reentry. Would not be that needed anyway since it is very hard to overheat in the ECLSS during reentry.",
        "thread_id": 17038
    },
    {
        "@timestamp": "2023-09-14T07:13:13.137325312Z",
        "author": "jambooger",
        "date": "2010-07-09T00:29:17+0100",
        "id": "fb9f2680dab00871010f827d8a694d4f",
        "post_id": "post-229673",
        "text": "IronRain said:Hello everyone,I wanna thanks everyone who helped in this thread. It's really great how many people tried all the add-ons in 2010. I really enjoyed to make the list as it is now.Tomorrow I will be gone on a 2 weeks vacation, without computer. This means I won't be able to update the list anymore. I don't know if it's possible that maybe one of the admins is going to do the list now. But if they think we have enough now (Tex?) then it's an idea to close this thread.Thanks everyone! without you this list wasn't possible!Peace out :thumbup:\n\nThanks Iron Rain for the work.:tiphat: Have a nice vacation. This has been a very helpful thread. I get the feeling it may stick around a little while.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.999540992Z",
        "author": "Izack",
        "date": "2010-06-18T03:42:47+0100",
        "id": "03c126f90547fef4d738a337f4b18457",
        "post_id": "post-227950",
        "text": "River Crab said:No, I meant I didn't see Sky Crawlers! :lol:\n\nOhhh!River Crab said:(Just imagine that it looks good unblurred;))\n\nAnd here I was, putting my hand over my left eye trying to see it...:speakcool: picture, blurry or not!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.19748736Z",
        "author": "orb",
        "date": "2010-10-06T02:28:36+0100",
        "id": "fdc645630d61324a4542e89f38bc855d",
        "post_id": "post-264209",
        "text": "You need to set breakpoints in your code in places, where you want start debugging, and then, when such a breakpoint gets hit, by default values of used variables will be listed in Autos, all the local variables of function in Locals (by default it's at the bottom-left of window), and you can add variables to watch, etc. Then you use F10 and F11 to step into \/ step through the instruction to check results.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.406850304Z",
        "author": "T.Neo",
        "date": "2010-06-10T21:07:11+0100",
        "id": "8ccaae23caac8ad78fb95c5fef29c17d",
        "post_id": "post-230065",
        "text": "That is odd... it is clear in this image that the docking port is on the dorsal side:Perhaps the shuttle was doing some sort of roll manouver.",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:12.426919936Z",
        "author": "Interceptor",
        "date": "2010-06-15T21:16:41+0100",
        "id": "604b49ba5a88a3a95a08bd73731cd2de",
        "post_id": "post-228434",
        "text": "Great stuff as always,Woo482. keep up the good work,",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:45.240676864Z",
        "author": "Pyromaniac605",
        "date": "2010-10-05T06:22:11+0100",
        "id": "790acaac45ba8494df7b5c98bf3c808a",
        "post_id": "post-264266",
        "text": "I've been playing Orbiter with my keyboard since my crappy $30 joystick broke. I've been looking into getting a new one that won't break on me but what would you recommend? I'd like one with a POV switch (pretty standard), an inbuilt throttle (because any other throttle seems to ramp up the price) and lots of buttons.DarrenEdit: Also I would like it to be affordable ~$80-$100.Edit2:Or cheaper if possible.",
        "thread_id": 16885
    },
    {
        "@timestamp": "2023-09-14T07:13:13.38970624Z",
        "author": "TheXxBestxX",
        "date": "2007-11-21T18:45:34+0000",
        "id": "af70aab0fd06e8447e456f524c18812e",
        "post_id": "post-12389",
        "text": "oh sorry. here is the correct .scn and picture:BEGIN_DESCApollo 11 on a free-return trajectory to the Moon.END_DESCBEGIN_ENVIRONMENTSystem Sol_NASSP5Date MJD 40418.6824010047END_ENVIRONMENTBEGIN_FOCUSShip AS-506END_FOCUSBEGIN_CAMERATARGET AS-506MODE CockpitFOV 60.00END_CAMERABEGIN_HUDTYPE OrbitEND_HUDBEGIN_MFD LeftTYPE UserMODE TransXFNumber 3Int 0Orbit TrueVector 6240386.15367 531319.935937 2493397.02069Vector -2487.66117264 1505.38200929 10410.6912872Double 3.98600439969e+014Double 40418.6823919Handle EarthHandle NULLHandle MoonSelect Target0 MoonAutoplan0 0Plan type0 0Plan0 0Plan0 0Plan0 0Select Minor0 NoneManoevre mode0 0Base Orbit0 0Prograde vel.4 0Man. date5 40418.6823897Outward vel.1 0Ch. plane vel.6 0Intercept with0 0Graph projection0 0Scale to view0 0Advanced0 0FinvarsFinish BaseFunctionInt 4Orbit TrueVector 248319246.377 -22986751.8747 -321125477.206Vector -698.50393361 50.1471471741 864.028688706Double 4.90279493298e+012Double 40417.5918308Handle MoonHandle NULLHandle NULLSelect Target0 EscapeAutoplan0 0Plan type0 1Plan0 0Plan0 1Plan0 0Select Minor0 NoneManoevre mode0 0Base Orbit0 0Prograde vel.1 0Man. date1 40418.6823948Outward vel.1 0Ch. plane vel.1 0Intercept with0 0Graph projection0 0Scale to view0 0Advanced0 0View Orbit0 0FinvarsFinish BaseFunctionInt 3Orbit TrueVector -423937527.288 -5547211.02551 58587182.753Vector -25.1590372751 305.315646798 35.7343399844Double 3.98600439969e+014Double 40421.7219233Handle EarthHandle MoonHandle NULLSelect Target0 NoneAutoplan0 0Plan type0 2Plan0 0Plan0 0Plan0 2Select Minor0 NoneManoevre mode0 0Base Orbit0 0Prograde vel.1 0Man. date1 40418.6821496Outward vel.1 0Ch. plane vel.1 0Intercept with0 0Graph projection0 0Scale to view0 0Advanced0 0Velocity.1 0Outward angle1 0Inc. angle1 0Inherit Vel.0 0Eject date1 40421.7219233FinvarsFinish BaseFunctionEND_MFDBEGIN_MFD RightTYPE UserMODE TransXEND_MFDBEGIN_PANELEND_PANELBEGIN_SHIPSAS-506:saturn5naspSTATUS Orbiting EarthRPOS 6238363.50 532542.08 2501849.43RVEL -2494.252 1504.820 10408.053AROT 8.23 13.22 -1.45PRPLEVEL 0:0.048NASSPVER 60040STAGE 21VECHNO 506APOLLONO 11DOCKSTATE 0PANEL_ID 1TOAPO 185.940TOPER 183.160TOHDG 73.500TCP -8.500MISSNTIME 10239.365NMISSNTIME 10248.428LMISSNTIME 9888.272STAGESTATUS 202MAINSTATE 8LIGHTSTATE 512CSWITCH 0SSWITCH 0LPSWITCH 33032RPSWITCH 262175CPSWITCH 28927CP2SWITCH 0CP3SWITCH 504CP4SWITCH 255CP5SWITCH 3MOONLAT 23.430MOONLONG 0.690MOONALT 0.000LANG EnglishDSKY_BEGINPROG 15VERB 16NOUN 95R1 0R2 60R3 10868EPOS 2EVAL 16E2 16E5R1FMT XXX XXR2FMT XXXXXXR3FMT XXXXXXSTATE 5412DSKY_ENDAGC_BEGINYAAGC 0BRNTIME 10038.554BRNSTIME 9863.259BRNETIME 10188.848EVTTIME 10190.368CUTFVEL 10868.817TGTDV 3164.000STATE 3EMEM000 18EMEM005 15EMEM006 16EMEM007 95EMEM008 1EMEM009 18594EMEM010 18316EMEM012 11EMEM013 7350EMEM021 9522EMEM060 129EMEM061 1105EMEM062 2EMEM063 16388EMEM065 16384AGC_ENDENDEND_SHIPS\n\n",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:12.563013632Z",
        "author": "Urwumpe",
        "date": "2008-10-14T18:15:49+0100",
        "id": "4a3eecbf4d5444c0f81d241f703cfd94",
        "post_id": "post-65791",
        "text": "Schneller Tip: Die zeigen ab jetzt eine Doku \u00fcber den Weltraumbahnhof Baikonur auf Phoenix im Anschlu\u00df zur Wiederholung der \"Ersten Raumfahrer\".",
        "thread_id": 1464
    },
    {
        "@timestamp": "2023-09-14T07:13:45.488483584Z",
        "author": "DarkEnergy",
        "date": "2010-10-06T20:45:46+0100",
        "id": "6400c4c61c9915d79a8bfb4f44dfee91",
        "post_id": "post-264560",
        "text": "Are you sure you set the \"TGT\" in the MFD to Cape Canaveral? Sometimes I forget to change it from it's default target \"Surface.\" Surface uses coordinates so it's probably targeting default coordinates at the equator, like at Brazil.",
        "thread_id": 16907
    },
    {
        "@timestamp": "2023-09-14T07:13:13.513089536Z",
        "author": "Urwumpe",
        "date": "2010-06-11T14:01:26+0100",
        "id": "e72ac48de311e0d9c64d1582b6fc0e89",
        "post_id": "post-230174",
        "text": "AirSimming said:The issue was the narrow-minded Constellation program and NASAs structure being a big political job-machine.\n\nExactly. We can trick gravity but the paperwork is overwhelming.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:12.62419968Z",
        "author": "Voyager",
        "date": "2010-06-08T11:42:42+0100",
        "id": "4585c61b191a9f80c795feb4706d282a",
        "post_id": "post-228705",
        "text": "Martin your the best! ALL HAIL MARTIN THE:probe:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.948080896Z",
        "author": "Seahawk72s",
        "date": "2010-10-11T20:22:41+0100",
        "id": "ea97adf102e2663bc1e0347b6751affe",
        "post_id": "post-265036",
        "text": "Newest drivers installedHi,I have the newest Nvidia drivers installed and it has not made any difference..Thanks..",
        "thread_id": 16964
    },
    {
        "@timestamp": "2023-09-14T07:13:13.657042432Z",
        "author": "Logifech",
        "date": "2010-06-11T07:25:03+0100",
        "id": "1cd82d2b2bb0079d47965eae1a6e2caa",
        "post_id": "post-230400",
        "text": "I like the new Lua Scripting Function.Thanks Martin for your aweasome work.",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:12.668959488Z",
        "author": "Artlav",
        "date": "2011-01-29T10:56:37+0000",
        "id": "dce88cf7ccb77918ec1941002382726d",
        "post_id": "post-228995",
        "text": "Linking a VC++ 2008 program to libc? That's going to be one hell of a Frankenstein monster, if even possible.syscalls are not the right domain, as far a i know.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:48.064323328Z",
        "author": "statickid",
        "date": "2010-10-14T18:14:03+0100",
        "id": "80f0974ccae76dfb5e5f929889e27bf3",
        "post_id": "post-265962",
        "text": "I think the warning levels are fine, the only way that it is too insensitive is if you are jerking the joystick around haphazardly IMO. I can't even remember the last time i broke the wings. The only time I ever even sound the warning is when I am using ORL and trying to get a crazy time",
        "thread_id": 17038
    },
    {
        "@timestamp": "2023-09-14T07:13:13.028355328Z",
        "author": "dumbo2007",
        "date": "2010-06-10T03:04:23+0100",
        "id": "5db6f79a88961aa333613ef0b15f0bd8",
        "post_id": "post-229252",
        "text": "Yes...I agree with the emergency stop idea. Once the guy in peril does his correction, he can send out a warning and then resume. It seems this will require significant work from the moderator though, keeping track of the shortest jump request. Also someone playing in real time would have to^be constantly alert and deal with time jump requests. But I guess we need to decide and start somewhere.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.949719552Z",
        "author": "River Crab",
        "date": "2010-08-25T02:22:07+0100",
        "id": "29602812d32d991a998496f25a466d6b",
        "post_id": "post-228105",
        "text": "Poets often use many wordsTo say a simple thingIt takes thought and time and rhymeTo make a poem singWith music and words I've been playingFor you I have written a songTo be sure that you'll know what I'm sayingI'll translate as I go along...",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.194558976Z",
        "author": "orb",
        "date": "2010-10-05T14:34:28+0100",
        "id": "e8722c9187e4f556f5aa682a19cb8e53",
        "post_id": "post-264192",
        "text": "You can't continue through unhandled exception. You need to break Orbiter execution, and if you had compiled your module in debug mode, you could trace back the last Orbiter function called from your module and the exact line would be highlighted in your sources then.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.158048768Z",
        "author": "BenSisko",
        "date": "2010-12-16T23:42:50+0000",
        "id": "351e8efcc8cefff2727c2830daf5581d",
        "post_id": "post-229762",
        "text": "NF-104 Version 1.1 by Sputnik works in 100830[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3017\"]NF-104 v1.1[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.149667328Z",
        "author": "orb",
        "date": "2010-06-04T17:47:19+0100",
        "id": "4e9d9130ca2c94eb19017b3102c0f695",
        "post_id": "post-228160",
        "text": "You need to use LPAD2 or LPAD2A. LPAD1 only supports numbers 1-9.",
        "thread_id": 14580
    },
    {
        "@timestamp": "2023-09-14T07:13:45.429956608Z",
        "author": "GregBurch",
        "date": "2008-05-31T22:11:39+0100",
        "id": "7abee467165ec949648d40c8a350e2de",
        "post_id": "post-70084",
        "text": "bujin said:So I didn't imagine it then!\n\nCouldn't tell if it hit -- looked like two sizable pieces, but may have gone minus-y of the orbiter.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.16742016Z",
        "author": "Fixerger",
        "date": "2010-06-09T22:56:41+0100",
        "id": "fd3d76277c20cd4cfd08d856038a6466",
        "post_id": "post-229467",
        "text": "IronRain said:Can I add the base Velcro package to the ''confirmed working'' list?\n\nYou can. Main problem is Velcro Titans... but also i think sputnik will release a new version with some fixes to known bugs ;-)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.207397888Z",
        "author": "StevoPistolero",
        "date": "2010-06-06T02:30:48+0100",
        "id": "06cea275e74f559196eb96642f5b2a8e",
        "post_id": "post-228185",
        "text": "Hmm, well, we should have staging, and a design that is expandable. It would probably start out as a lunar resort, and grow as the solar collectors come online. The natural size of the city all depends on how many jobs there are, and that depends on how big the tourism, solar, and helium mining components are.Let's say that the initial resort starts off with 500 beds and 100 staff? You can always expand. The solar farm, I don't know, probably no more than a few hundred.So we are looking at a village I think, a village that can be expanded if needed.Where do you think it should be located? In a large crater? In a flat plane? On the side of a crater?",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:45.442746624Z",
        "author": "tblaxland",
        "date": "2010-10-07T03:12:51+0100",
        "id": "5aad156419eda7cde17e63c20d93b43e",
        "post_id": "post-264482",
        "text": "I confirm that exhaust_atrcs.dds has the same issue as reported for Orbiter 2006 P1. I'll see if I can find a corrected one kicking around.",
        "thread_id": 16901
    },
    {
        "@timestamp": "2023-09-14T07:13:13.255339776Z",
        "author": "DaveS",
        "date": "2010-06-09T16:33:15+0100",
        "id": "2fb1cc54c0c7cef16f6d7551f5d8e225",
        "post_id": "post-229874",
        "text": "Urwumpe said:I think this answer calls for updating the documentation...\n\nYes. I'm planning to write a little document on the C\/T once it is taken care of as well make a little tutorial scenario going through basic C\/T operation.",
        "thread_id": 14686
    },
    {
        "@timestamp": "2023-09-14T07:13:12.514852864Z",
        "author": "Graham2001",
        "date": "2011-09-22T15:17:58+0100",
        "id": "0e4d4de6afd7b925d35abe7008e00d44",
        "post_id": "post-228510",
        "text": "Donamy said:Also, the large retro thrusters on the narcells, do you really think they are necessary ?\n\nWell it'll help them get out of trouble as quick as they get into it;)",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:46.390284032Z",
        "author": "anemazoso",
        "date": "2010-10-14T02:21:07+0100",
        "id": "d00784c34c8674b7aa5a1b05f78367d4",
        "post_id": "post-265135",
        "text": "A couple of years ago Rolling Rock Beer said they where going to project their logo onto the moon at a given time. It was a complete hoax but it got a lot of publicity. It didn't occur to me until after that projecting on a full moon wouldn't work because the light would be drowned out by the suns light.It would be really cool to do that though. I think it could be huge if NASA could project their logo onto a new moon. Which begs the question:Is it possible to project something large enough on the moons surface, from Earth so that it would be easily visible from Earth?:cheers:",
        "thread_id": 16973
    },
    {
        "@timestamp": "2023-09-14T07:13:13.44168064Z",
        "author": "jambooger",
        "date": "2010-06-10T06:12:40+0100",
        "id": "f82a7befdee20dd8e8162788d8cd2ebd",
        "post_id": "post-230139",
        "text": "ddom2006 said:I haven't tried it myself yet in 2010, Still installing various hi-res graphics which is taking a fair bit of time. Hopefully I'll get round to trying it out within a day or so. All add-ons currently known to work in 2010 can be found here -http:\/\/www.orbiter-forum.com\/showthread.php?t=16177&highlight=Orbiter+2010+Add-Ons.\n\nIt seems to be working. I did a quick run through and Bam, Ive launched. Pretty cool MFD.",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:12.638962688Z",
        "author": "dbeachy1",
        "date": "2010-08-12T04:00:52+0100",
        "id": "3a16a12d0a679bdb7d5790a77ec94dd9",
        "post_id": "post-228796",
        "text": "Hi all,I just released the next XR patch versions ('d'): XR1 1.6d, XR2 1.1d, XR5 1.3d, and XRVesselCtrlDemo 1.1. The changes in these releases involve XRVesselCtrl enhancements and bugfixesonly; if you are not using the XRVesselCtrl API or XRVesselCtrlDemo application you do not need to upgrade from the previous versions.XRVesselCtrl API changes in these releases:* Fixed bug whereXRDS_DoorNotSupportedwas returned fromGetDoorStatefor the payload bay doors in the XR2. [Reported by yagni01]* Fixed bug whereGetDoorStatereturned a valid door state instead ofXRDS_DoorNotSupportedfor the airlock ladder in the XR2. [Reported by yagni01]* Structure field name bugfix: renamedXREngineStateRead.MaxFuelLeveltoXREngineStateRead.MaxFuelMass.* Added the following new status fields toXRSystemStatusRead[Requested by yagni01 and Woo482]:Code:double RCSFuelLevel;       \/\/ 0 <= n <= 1.0\ndouble RCSMaxFuelMass;     \/\/ max fuel mass for RCS in kg (includes bay fuel tanks, if any)\ndouble APUFuelLevel;       \/\/ 0 <= n <= 1.0\ndouble APUMaxFuelMass;     \/\/ max fuel mass for APU in kg\ndouble LOXLevel;           \/\/ 0 <= n <= 1.0\ndouble LOXMaxMass;         \/\/ max internal LOX mass in kg (includes bay LOX tanks, if any)\ndouble BayLOXMass;         \/\/ quantity of LOX in kg currently in PAYLOAD BAY TANKS ONLY (may be zero)* Added newXREngineStateReadfield:Code:double BayFuelMass;     \/\/ quantity of fuel in kg currently in PAYLOAD BAY TANKS ONLY (may be zero)* Added the following new methods [Requested by Xyon]:Code:\/\/ Note: '&' character in the message string will generate a newline; tertiary HUD has approximately 38 characters per line.\nvirtual void WriteTertiaryHudMessage(const char *pMessage, const bool isWarning)\n\n\/\/ Returns a pointer to this vessel's UMMUCREWMANAGMENT object; will only be null if this vessel does not support UMMu.\nvirtual UMMUCREWMANAGMENT *GetUMMuObject()* The XRVesselCtrlDemo application was updated to show the new API fields.\n\nAs always, the new versions are available for download from myWeb site.Happy Orbiting!:cheers:",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:13.628162048Z",
        "author": "computerex",
        "date": "2010-06-12T01:18:56+0100",
        "id": "a8b55d5b8c82e640b2f4be405a7bb229",
        "post_id": "post-230337",
        "text": "I like the idea of a Module base class. Currently however I am stuck in a lingo. I don't know whether to stick to 2006 way of doing things, with the top level callback function calls or switch over to the 'new way'. Switching over would require some cooperation, because the Module base class doesn't seem to yet have some important callback functions like clbkSaveState (opcSaveState), and its counterpart. So as things stand right now, one would have to resort to using those callback functions anyway. But the earlier pronouncement of the radical break coming in the future makes me lean towards the latter option...In any case, this is excellent. Now one can combine multiple plugins in one dll module without ending up with a mess.",
        "thread_id": 14722
    },
    {
        "@timestamp": "2023-09-14T07:13:11.759664384Z",
        "author": "Kendo",
        "date": "2010-06-04T02:54:58+0100",
        "id": "b6c8b60435848a0ced42f5fb41c18635",
        "post_id": "post-227762",
        "text": "Warped, you also need Mars level 8. This will give you the Mars.tex. Though the readme says you don,t need level 9, believe me, you do need level 8. Kind regards, Ken.",
        "thread_id": 14567
    },
    {
        "@timestamp": "2023-09-14T07:13:46.907284736Z",
        "author": "vlad32768",
        "date": "2011-03-03T12:59:57+0000",
        "id": "a6d6d86215c2c9835cd15f67ac5bca02",
        "post_id": "post-265329",
        "text": "Meteorit said:However, there seems to be a problem in mesh export, probably with normals. The left main gear bay shows correctly whereas the right and nose gear bays seem to have their normals flipped\n\nThe script is OK, and your mesh has errors. I have tested the script with different meshes, and they are exported fine.Let's look at your mesh's normals from inside:As you can see, almost all normals directed inside the mesh (this is incorrect), and normals of right gear bay are correct. Notice the outlined zero-area faces. There is a lot of bad geometry there and in bay doors, you should fix this.So, I flipped normals direction outside and exported the model. The resulting .msh looked like its normals directed inside! This is a strange bug (Blender or your .blend file), I haven't seen something like this before. When I exported this model to .obj and re-imported it, all normals were directed inside! After that, when I flipped the normals outside again, the export result became look good:And the gear bays from inside:A very strange bug, maybe you should report it to Blender developers.I sent you the fixed mesh via e-mail, but you should clean up your mesh by yourself: there is a lot of bad geometry, non-manifold topology etc.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:46.930783744Z",
        "author": "vlad32768",
        "date": "2012-07-24T19:59:45+0100",
        "id": "150c153f4a1f2c03a12e4b61c6b3f4c2",
        "post_id": "post-265428",
        "text": "Rybec said:As far as importing and re-exporting a mesh is concerned, the script orders the groups in alphabetical order. I have created a workaround for this that sticks the group number at the beginning of the object names to preserve group order on export (as names are only used to pre-generate a header file, DLLs work off group number not name). I sent this modification to Vlad for his consideration and it or a similar option may be included in future versions.\n\nOh, I've already made it but forgot to push it to Gitorious and Github. Now you can check the code, it's different from yours (without additional create_mesh parameter and multiple \"if\" statements)SolarLiner, Rybec, Astrogull and others, you can download a new version and enable \"Add index to mesh name\" checkbox in Import dialog.Now I'm looking at Astrogull's fixes and applying them into an another branch, but unfortunately I haven't enough time:)",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.637243392Z",
        "author": "Pioneer",
        "date": "2020-11-27T14:28:26+0000",
        "id": "3bd2543f474b293ef7967113faeb761a",
        "post_id": "post-574033",
        "text": "soumya-8974 said:The first external client for Orbiter is D3D9, which is still in use.The first sound add-on for Orbiter is Orbiter Sound, which is still in use.The last sound add-on for Orbiter is XR Sound, which is designed only for Orbiter 2016.One of the users that don't have add-ons for Orbiter 2010 but have add-ons for both Orbiter 2006 and 2016 is@kulch.\n\nTo be fair, I remember Kulch's stuff working just fine for me in 2010.",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:11.96805248Z",
        "author": "Xyon",
        "date": "2010-06-07T05:55:18+0100",
        "id": "f9fa30089130ec3aa42c71073391cb19",
        "post_id": "post-227913",
        "text": "Heh, I don't want to be mean to the XR5, but there's no way that girl in the red is... large enough... to represent the Vanguard.;)Also, how does the MK2 having a \"fully functional VC\" make it more \"aware\"?",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.986634752Z",
        "author": "n72.75",
        "date": "2010-12-07T03:08:55+0000",
        "id": "d6d75c5bf3fa91211417af59b59ea3cb",
        "post_id": "post-265556",
        "text": "What was the highest loss of life due to a software bug?What was the highest cost due to a software bug?",
        "thread_id": 16998
    },
    {
        "@timestamp": "2023-09-14T07:13:13.026505472Z",
        "author": "Hielor",
        "date": "2010-06-09T09:21:39+0100",
        "id": "6812fe5df10ef36ae73fd327d721bbe6",
        "post_id": "post-229234",
        "text": "Face said:In flight sims, Earth is not rotating, nor are the celestial objects reachable or moving.\n\nThe Moon in FSX moves accurately, as does the starfield (though I suspect it's the starfield rotating around the earth, rather than the earth itself rotating). Sunrise\/sunset times also fairly accurately account for the season, but that might also be done via \"cheating.\"",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.999964928Z",
        "author": "River Crab",
        "date": "2010-06-18T22:20:47+0100",
        "id": "e8b400b65c94577f11c3fbd36bbf565b",
        "post_id": "post-227953",
        "text": "It's all good now!statickid said:I've been avoiding clicking on this thread, now that I did I think I am just confused.\n\nThat's a natural reaction. :lol:But seriously though, don't be afraid of this thread! Or afraid of us, for that matter. I promise, this thread is not about anything perverted or otherwise below standards. The name change and redefining should make that clear. :thumbup:Also, I think personification is surprisingly thought-invoking and highly intriguing.What should go where? How would the nose cone look as a ribbon? Where do the SCRAM engines go? And how would she act? Is she the condescending type? How does she see her sister?Things like this are what make it fun. And when you can discuss these things among fellow pilots, you just might get to know your spacecraft a bit better.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.135420672Z",
        "author": "Grover",
        "date": "2010-10-14T13:19:01+0100",
        "id": "7749db5631487eac8cbb6d5cd526e7ca",
        "post_id": "post-265606",
        "text": "this was aimed at the beginners, yes, maybe i should have mentioned the HAC, or at least some sort of method for runway alignment. ill try a few methods then decide which would be easiest for a beginner. obviously, using MEs is a sign that youve re-entered too early (or too late and had to turn around and cruise back), which I try to avoid, im getting used to the XR2 now, and managed to just about do a powerless entry (very \"seat-of-pants\" indeed!)thanks for the interesting discussion!-=Grover=-",
        "thread_id": 17005
    },
    {
        "@timestamp": "2023-09-14T07:13:13.174917888Z",
        "author": "Hielor",
        "date": "2010-06-10T05:11:20+0100",
        "id": "d2961459d1721c80096bfc10ec7b29cb",
        "post_id": "post-229481",
        "text": "I'll also add to the list, theDeltaGliderEX 09 Betaworks fine, although the included scenario no longer has it starting on the runway at KSC.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.5193792Z",
        "author": "Mandella",
        "date": "2016-04-04T07:38:13+0100",
        "id": "649ab66ce53c56ed220d3602e8adbf9a",
        "post_id": "post-228547",
        "text": "Lisias said:Did anyone remember \"Salvage 1\"? It would be interesting a scenario reproducing this serie's plot.source.\n\nFound on the Orbit Hanger![ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2119\"]Vulture[\/ame]:tiphat:",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.297177088Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-08T03:23:37+0100",
        "id": "4aba34283e83dbc48cbcfbabcb01e621",
        "post_id": "post-264291",
        "text": "Spaceflight Now: \"Three men launched into space for half-year voyage\".NASASpaceFlight: \"LIVE: Soyuz TMA-01M launches with trio heading to the ISS\".SPACE.com: \"Soyuz Rocket Launches New Crew Toward Space Station\".NASA: \"New Space Station Crew Members Launch From Kazakhstan\".For some reason, Russian spy Anna Chapmanwatched the launch!Here's a hi-res launch photo.Hi-res version.NASA TV Video: Expedition 25 Launches to International Space Station.\u200b",
        "thread_id": 16886
    },
    {
        "@timestamp": "2023-09-14T07:13:13.180870912Z",
        "author": "IronRain",
        "date": "2010-06-12T20:09:29+0100",
        "id": "17b16032b8e51d68768f6694dd2cd0e1",
        "post_id": "post-229532",
        "text": "Rach said:AerobrakeMFD compatibility problems!AerobrakeMFD give an incorrect position of yor vessel in the mars surface. (orbiter 2010). If you use aerobrakeMFD to reentry and land in olympus base you will go to another site.No problem in earth!\n\nThanks, I will add it to the list;)EDIT:actually removed it from the list...;)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.41028736Z",
        "author": "Hispa",
        "date": "2010-06-06T22:59:32+0100",
        "id": "aaf8ce5d85e500c66a649727e69fe120",
        "post_id": "post-228401",
        "text": "Oh, damn! Where did I put my Playstation?:p",
        "thread_id": 14617
    },
    {
        "@timestamp": "2023-09-14T07:13:45.429852416Z",
        "author": "Zatnikitelman",
        "date": "2008-05-31T22:10:51+0100",
        "id": "989a9d415da7896534c1f806c78ba4c2",
        "post_id": "post-70083",
        "text": "Beautiful exhaust plasma there!",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.364872192Z",
        "author": "statickid",
        "date": "2010-06-10T00:26:47+0100",
        "id": "c3686ead0ddc77cd7a9fe187a09a8529",
        "post_id": "post-229944",
        "text": "Jarvit\u00e4 said:There's the issue of tracking accuracy, aiming mechanisms, ECM, ECCM, et cetera.And given enough distance, aiming a laser can be just as difficult as aiming artillery. Even a single second of light-speed delay introduces an untold number of variables into the equation - and you're basically shooting at where you predict the target will be.\n\nyeah i've always figured that a REAL laser battle would have to be done from quite a distance, since once you got up close it would be too easy to hit each other... or rather the opposite reason, people would try to engage as far from each other as possible, simply because they could....i thought the heat rays were good too---------- Post added at 04:20 PM ---------- Previous post was at 04:16 PM ----------T.Neo said:No, even relatively weak lasers would simply vaporise the reflective layer and carry on through. The best bet would be something light with a high vapourisation temperature and high strength, and that has problems...The rendition of lasers in science fiction is almost always totally wrong- lasers can be many things but generally not what they're depicted as in Star Wars etc.The \"heat rays\" in HG Wells' War of the Worlds are very much like IR lasers though.\n\nyeah whenever i see the \"usual\" sci-fi laser, i figure it must be some kind of hot-matter gun, whatever that is, i mean it seems like they are flinging some kind of object, like an ultra hot pellet or something.---------- Post added at 04:21 PM ---------- Previous post was at 04:20 PM ----------yeah i should start more posts with the word \"yeah\"---------- Post added at 04:26 PM ---------- Previous post was at 04:21 PM ----------or how about some kind of optical counter measures, like ejecting a cloud of prisms or dense cloud of cube shaped glass dust and or metali can see the really ultra high-powered lasers vaporizing the reflectivity, but what about more near-tech or current tech laser weapons? does anyone know about the strength of those anti-warhead\/missile lasers?",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.422632448Z",
        "author": "victor",
        "date": "2010-06-07T20:56:54+0100",
        "id": "a5e98fc951676a56b452ed1bfa3b05fd",
        "post_id": "post-228422",
        "text": "Ahhhh...Hey, thanks! Yes, it's the current xr-release on the new beta. I'll try the RC2 of xr-vessels tomorrow!Btw: Tomorrow, because my wife gets mad, if I play now until morning hours... :lol:So long!",
        "thread_id": 14621
    },
    {
        "@timestamp": "2023-09-14T07:13:45.813311488Z",
        "author": "jedidia",
        "date": "2010-10-11T22:21:22+0100",
        "id": "f6d42bcdbbcfb5e99b7de58da850ebce",
        "post_id": "post-264993",
        "text": "The mass figures for the ISV are unfortunately absent. Let's say it masses 2500 tons, and it has the same dollars\/kg value as the ISS. That would be a 236.5 billion dollar spacecraft.\n\nGiven all the fancy tech they have, I'd expect Orbit lift to be a LOT cheaper.What I really wonder about is the unobtainium. It's high price is of course justified considering the trouble to get it, but... can it deliver that money back? the problem is, it's used in fusion power plants, I.E. it's used for power generation.Let's go by your numbers, since you already made them all up: The venture star eats power in the value of two trillion dollars. it gets back with 250 tons of power-stuff that is worth five trillions, i.e. those 250 tons of freight are 2.5 times worth as much as the power consumed by the whole operation. Let's not forget that for the buyers, it has to give a profit, and they have other expenditures as well, so lets say they have to make at least 6 trillions with it probably more. That would mean that it returns the threefold of the worth of power that the venture star consumed... and it will return this money IN POWER! Ergo, the power putput of those 250 tons of unobtainium is at least three times of what the venture star consumed on her trip. What, I wonder, are these earthling using all that power for? sending out other spaceships like the venture star? Probably not, since an operation that size has only a right of existence because it pays for itself.Otherwise, there's no conceivable way how they could use all that power in less than a century. And for making one trip there and back again every hundred years, you'd hardly leave a costly base of operation there.It might be that they're hoarding: storing up as much of the stuff as they can get to be save for the next few milenias. This again is highly improbable: Only an insane CEO would make a multi-trillion dollar investement that doesn't pay off for some couple of hundred years, without a guarantee that some genious physicist doesn't come up with a way of making fusion power work without the use of unobtainium. Or a way to synthesize it.So, yes... If the unobtainium is indeed able to pay for itself and then some, the venture star would have to make very rare visits.Seth Shostakactually made it somewhat easier on himself: He merely calculated the energy required to get a kilogram of unobtainium up to the required speed and back down again, and that would be about 3 billion dollars in current energy prices. So much for the lousy 20 million it gets you... Of course, we allowed for a lot cheaper energy, which in turn results in the problem I just showed: it takes 1.08e17 joules (there's a typo on the page there. Some wingnut wrote 1017 instead of 1e17) to bring a kilogramm of unobtainium up to speed and back down again, and (since we haven't calculated the whole ship yet, say times four) must therefore yield at least 4.32e17 joules in sellable energy. Per kilogram! If we assume that they bring back 250 tons of the stuff, that's a totally stagering 1.06e23 joules in one shipement. If they are using that up within a decade, that's an energy output of 55994534.88 Watts per square meter, if we distribute it over the surface of the earth. For reference, we're getting 1370 Watts per square meter from the sun. So even if we'd take 10000 years to use up those 250 tons, we'd still output more energy per square meter than we're getting from the sun. Talk about global warming NOW!p.s: The numbers should be ok, I rechecked them, but it's still possible that I made glitch somewhere, so the situation might not be quite as dire. Or even more.",
        "thread_id": 16960
    },
    {
        "@timestamp": "2023-09-14T07:13:13.41924096Z",
        "author": "fireballs619",
        "date": "2010-06-10T04:02:04+0100",
        "id": "5118120595ec81cb0f61de79a3e070f0",
        "post_id": "post-230082",
        "text": "As some may have noticed, some talk in the main forums has started about VSAs, and comparing them to VA's. One poster mentioned that VA's use pilot tracking clients, described below.It would be a simple program that captured data from Orbiter - speed, location, location and speed relative to other things that are key to the mission, docking, etc. Then the mission data would be sent to the VSA website for review by software on the website and determine if it is viable or not. The software on the site could determine that if the data and sim time supplied by the client could be create an outcome that is for the success of the mission.\n\nWould such a program be possible in Orbiter. If so, how hard would these be to create?",
        "thread_id": 14706
    },
    {
        "@timestamp": "2023-09-14T07:13:12.334605056Z",
        "author": "Face",
        "date": "2010-06-06T09:55:26+0100",
        "id": "6ccb38bb033939d3d6439af8cd3b7f30",
        "post_id": "post-228296",
        "text": "I wouldn't want to say that it is ruining our minds, more like slowly changing them.I noticed for myself, that e.g. attention span is getting shorter. In addition, there is less urge to learn something up to a point where you can recite it easily, because you know that there is \"information on your finger-tips\". Google and Wikipedia is becoming something like a brain-extension.I don't think you can paint this change in black and white to judge it to be good or evil, so at least the term \"to ruin\" is something I won't agree with.regards,Face",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:47.27497088Z",
        "author": "to be",
        "date": "2008-09-13T01:07:04+0100",
        "id": "2e9dc04cf67c17c32190e46728ee4e70",
        "post_id": "post-70281",
        "text": "jarmonik said:There was a minor set back with the cflight predictor. It was not as ready as I thought it was. So I had to re-program some parts from it and it's OK now. Haven't had much time to work with the project during the summer. But I hope to get this project going again.\n\nCool, thanks for the update",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.535988992Z",
        "author": "N_Molson",
        "date": "2010-06-10T13:57:11+0100",
        "id": "21bc13a0f2626ebab7029e9d5847a6b2",
        "post_id": "post-230226",
        "text": "It uses Velcro rocket (and it's superb autopilot).I will release it ASAP, but some things have to be fixed (I have to rework the nozzles which should be bell-shaped, and add some few details).",
        "thread_id": 14716
    },
    {
        "@timestamp": "2023-09-14T07:13:12.637875456Z",
        "author": "River Crab",
        "date": "2010-07-20T19:37:42+0100",
        "id": "72450698612aaa00678161871a7f0096",
        "post_id": "post-228788",
        "text": "Nice work Doug! :thumbup:As for a GUI for loading+replacing the config, something like that exists. It's kind of old, so I'm not sure if it still works in 2010; it should, because it just replaces the config, but I haven't got a chance to test it:[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=4381\"]XR2 Configuration Utility[\/ame]",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:47.829760256Z",
        "author": "Eccentrus",
        "date": "2010-10-14T12:29:03+0100",
        "id": "0fa3756a38d213bfd7242b0e8a36efe1",
        "post_id": "post-265850",
        "text": "perhaps we should stop thinking of intelligent as a evolving punctuated progression but rather as a spectrum, of which each and every stage can't be distinguished readily to the other stages.",
        "thread_id": 17027
    },
    {
        "@timestamp": "2023-09-14T07:13:12.933505536Z",
        "author": "gattispilot",
        "date": "2010-06-08T21:11:19+0100",
        "id": "1e1ae9ac675c6f7eb90e5a3c148da00c",
        "post_id": "post-229117",
        "text": "here it is as a cylinder The first was a sphere cut in half and squeezed",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:12.654210816Z",
        "author": "DaveS",
        "date": "2010-06-08T19:40:41+0100",
        "id": "f370e4c4cb9faadbad602c40c99574f4",
        "post_id": "post-228866",
        "text": "donatelo200 said:It won't let me in the control panel. Somthin's messed up.\n\nWell, just download the 196.21 drivers from the NVIDIA download page and install them. Should fix any corrupted drivers.---------- Post added at 08:40 PM ---------- Previous post was at 08:36 PM ----------Link to download page for the 196.21 drivers:http:\/\/www.nvidia.co.uk\/object\/win7_winvista_32bit_196.21_whql_uk.html",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:48.063906816Z",
        "author": "Keatah",
        "date": "2010-10-14T15:45:54+0100",
        "id": "77c5af6faf543613d3b38568f8528a92",
        "post_id": "post-265958",
        "text": "Xyon said:Yes, she's the woman who nags at you for exceeding your wing stress levels and such. I usually shout back at her \"I KNOW, I KNOW, I'M BANKING HERE!\".Related: My neighbours dislike me. But that is a story for another topic.\n\nUhm yeh, about that.. I think the levels need to be a bit more sensitive. It isn't much from the time you get a warning till the time damage occurs.",
        "thread_id": 17038
    },
    {
        "@timestamp": "2023-09-14T07:13:12.999908608Z",
        "author": "Voyager",
        "date": "2010-06-08T20:38:09+0100",
        "id": "c78fd17089494c25938515e3c003bd0d",
        "post_id": "post-229187",
        "text": "Kill the process by ending it.",
        "thread_id": 14662
    },
    {
        "@timestamp": "2023-09-14T07:13:12.665132544Z",
        "author": "Chupacabra",
        "date": "2010-08-16T06:51:59+0100",
        "id": "35b0a060b714c26abeaff193c97e122c",
        "post_id": "post-228957",
        "text": "I just want to add that I have really appreciated Artlav's work. Not just OGLAClient.That said, I have been drooling over OGLAClient with Orbiter 2010 since it's release. I have escaped fps-hits (unless wireframe is on, but can be fun still :lol:)and have found it to increase the immersion factor when you see MIR's (or the ISS's)truss segments shadow other sections. It really makes the model pop out.Thank you Artlav for all your great, and they have all been great, contributions to Orbiter. Your additions have been a real treat.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.312110336Z",
        "author": "Wishbone",
        "date": "2010-11-08T17:37:46+0000",
        "id": "bfd9fe8f5608727a6f9e2b33a4532a97",
        "post_id": "post-264341",
        "text": "Why would anyone want to be in a stationary orbit around Jupiter? There's no population to supply with TV broadcasts, and the environment is deadly...",
        "thread_id": 16888
    },
    {
        "@timestamp": "2023-09-14T07:13:13.139921152Z",
        "author": "JonnyBGoode",
        "date": "2010-09-04T23:05:56+0100",
        "id": "6027a8b9372c976c147f891d9ae3f6e0",
        "post_id": "post-229693",
        "text": "I just tried NASSP 7, following their instructions to the letter, and it doesNOTwork in Orbiter 2010, at least in P1. I either get CTDs or missing spacecraft\/launch towers.AMSOdoeswork in P1, however.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.955429376Z",
        "author": "Izack",
        "date": "2010-06-06T05:25:23+0100",
        "id": "c58324c6ac3d1016d244c07c77f813fd",
        "post_id": "post-227901",
        "text": "SRB twins sounds like a great addition. I'm not sure how to make them not look silly, though. I guess just a skirt shaped like the rocket nozzle skirt, a striped shirt and a conical hat would suffice?The ET is even harder to anthropomorphise. It's just a big orange pointy tube.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.849024Z",
        "author": "unussapiens",
        "date": "2008-06-01T01:18:00+0100",
        "id": "d62bf8e39bd8ca84e9400d3acfbed990",
        "post_id": "post-70295",
        "text": "I can't figure out why Orbiter would work better in KDE than gnome, which is a pity, because I prefer gnome.I tried to get it working once, there's a fair amount of instructions in the OGLA thread on M6. It all started but as there were no good drivers for my graphics card at the time it didn't work. I think I might try again soon.",
        "thread_id": 1703
    },
    {
        "@timestamp": "2023-09-14T07:13:12.984058112Z",
        "author": "Arioch",
        "date": "2010-07-17T18:31:17+0100",
        "id": "ebd0b38e79da06c674957e7a3a021365",
        "post_id": "post-229180",
        "text": "Puedes hacer como Gerdih dice. Aunque delta tug se dise\u00f1\u00f3 para ser usado en el Energ\u00eda. Y sin miedo puedes poner el Delta Glider IV que no le pasar\u00e1 absolutamente nada, no sufrir\u00e1 da\u00f1os al ser lanzado con el Energ\u00eda. Al menos con el piloto autom\u00e1tico no he tenido problemas. Con el m\u00f3dulo de editar escenarios de orbiter puedes enganchar un Delta Glider IV en un Delta Tug. Delta Tug tendr\u00e1 que estar enganchado al Energ\u00eda. Y listo. El trabajo se hace m\u00e1s simple as\u00ed, que editando los escenarios con un procesador de textos.Si no quieres el Energ\u00eda, pues como Gerdih dijo. Pillar el Universal Cargo, engancharlo a algo que est\u00e9 en tierra y enganchar el delta tug al Universal cargo. Despu\u00e9s s\u00f3lo encender propulsores, desenganchar y ya.:cheers:",
        "thread_id": 14660
    },
    {
        "@timestamp": "2023-09-14T07:13:12.08510592Z",
        "author": "bwog",
        "date": "2010-06-13T02:22:18+0100",
        "id": "58659236663febeb3c56e7fbca5cb550",
        "post_id": "post-228138",
        "text": "george7378 said:Jupiter's moons are visible through my 10X25 binoculars, so any telescope should resolve them. If the view is blurred, I can only suggest re-focusing.\n\nYou can see those with that kind? I have some 10X25 binoculars too!Now if it isn't cloudy...",
        "thread_id": 14575
    },
    {
        "@timestamp": "2023-09-14T07:13:47.912937728Z",
        "author": "SiberianTiger",
        "date": "2010-10-14T19:54:40+0100",
        "id": "bc4b0d2f36aec3bc5bf0035a9d9585a2",
        "post_id": "post-265890",
        "text": "Beautiful ascent!",
        "thread_id": 17030
    },
    {
        "@timestamp": "2023-09-14T07:13:13.293436416Z",
        "author": "gattispilot",
        "date": "2010-06-09T19:26:12+0100",
        "id": "324cf9154da87902bc2c6db38fdbec0f",
        "post_id": "post-229909",
        "text": "Any one know how to smooth a mesh. I need to add triangles?\/ smooth my Ummu arms.This is what I have:",
        "thread_id": 14691
    },
    {
        "@timestamp": "2023-09-14T07:13:12.414153472Z",
        "author": "garyw",
        "date": "2010-06-07T16:06:04+0100",
        "id": "2c571fe98dc599f197b2e276a95ba6ea",
        "post_id": "post-228411",
        "text": "Totally up to you. How do YOU want to build a station? Orbiter is open enough to allow for any combination of methods if that's how you want to do it.First of all though you should learn the basics of flying in orbit, docking and so on. Then you should test out launchers to work out which is best or which combination is best.",
        "thread_id": 14618
    },
    {
        "@timestamp": "2023-09-14T07:13:47.901009664Z",
        "author": "SiberianTiger",
        "date": "2010-10-13T13:04:46+0100",
        "id": "4d377e3a16566361da611cac913eeb4b",
        "post_id": "post-265882",
        "text": "Launch site:BaikonurLaunch pad no. 81\/24 46\u00b0 4'15.38\"N, 62\u00b059'5.11\"ELaunch date:October 14\/15, 2010The launch time is:00:53:21 Baikonur 15.10.201022:53:21 Moscow Summer 14.10.201018:53:21 UTC Oct 14, 20102:53:21 p.m. EDT Oct 14, 2010[eventTimer]2010-10-14 18:53:21?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] Sirius XM-5 LaunchPayload:Sirius XM-5broadcasting satelliteTarget orbit:GTOOrbital slot:85.2\u00b0 W Longitude GEOContract Life:15 yearsCoverage:CONUS, Canada, Mexico, Puerto Rico, U.S. Virgin Island, the CaribbeanCall sign:S2786Beacon(s):2336.7R, 2334.0R, 2337.2R, 2342.5RThe Sirius XM-5 mission will be the 9th Proton launch of 2010 and the 360th Proton flight overall.This will be the 6th Proton launch of the year for ILS and the 62nd ILS Proton mission overall since the Proton April 1996 first commercial flight. This will also be the 5th SIRIUS XM satellite launch with Proton. In addition, the Sirius XM-5 will be the 16th Space Systems\/Loral satellite launched on a Proton vehicle.Spacecraft:Sirius XM-5Platform: LS-1300Manufacturer:Space Systems \/ LoralDescription and Purpose:SIRIUS XM-5 is a high-power geostationary satellite from SIRIUS XM Radio, America\u2019s satellite radio company and the leader in audio entertainment. SIRIUS XM-5 will serve as an in orbit spare for the existing fleet of SIRIUS and XM satellites. It will ensure SIRIUS XM\u2019s array of audio and data services are received robustly by cars, mobile devices and home receivers and will play an important role in bolstering the continuity of our service for years to come. XM-5 will help with the delivery of hundreds of channels of commercial-free music, premier sports, news, talk, entertainment, traffic and weather to close to 20 million subscribers, as well as services such as XM NavTraffic\u00ae, which delivers real-time traffic information to markets across North America for vehicles with navigational systems. SIRIUS XM is installed in vehicles of every major automaker and available for sale at retail locations nationwide.Sirius XM-5 SpecificationsApplications|Radio broadcasting servicesOrbit|GEOOrbital Location|85.2 degrees WestOperator|SIRIUS XM RadioCoverage|CONUS, Canada, Mexico, Puerto Rico, U.S. Virgin Island, the CaribbeanPrime Contractor|Space Systems\/LoralPlatform|LS-1300Power (E0L)|19,5 kWLaunch Mass|5,983 kgStowed Dimensions|3487.9 x 3421.1 x 8047 mmMission Life|15 yearsPropulsion|Bipropellant (2820-kg tanks) HiPAT MST, Electric (280-kg Xe tanks)Batteries|Four Uthium-ion packsPAYLOADFrequency|Uplink|X-band (7.052 - 7.056 GHz)Downlink|S-band (2.3205 - 2.3320 GHz)Antennas|Transmit|Two deployable 9-m antennasReceive|One global horn on earth deckBeam footprint informationhttp:\/\/www.satbeams.com\/!ajax\/embed?beam=6406Launcher:Proton-M with Briz-M upper stageParameter|ValueRocket Family|ProtonDesignation|8K82MClass|HeavyType|ExpendableDesigner|Salut Design BureauManufacturer|Khrunichev State Research and Production Space CenterStages|4Height, mm|42340Diameter, mm|7400Launch Mass, kg|700000Sirius XM-5 Ascent ProfileProton-M powered flight lasts 582 seconds. The OU powered flight begins at the moment of the third stage separation.The upper stage follows a five-burn injection profile.Ascent timeline:Event|Time rel lift-off|CommentIgnition Start Sequence|-00:00:02.5|Stage 1 Ignition (40% thrust)|-00:00:01.75|Command Stage 1 (100% thrust)|-00:00:00.9|Maximum Dynamic Pressure|00:01:02|1st\/2nd Stage Separation|00:02:00|2nd\/3rd Stage Separation|00:05:27|Payload Fairing Separation|00:05:47|3rd Stage\/Breeze M Separation|00:09:42|1st Burn Ignition|00:11:46|1st Burn Shutdown|00:16:16|1st Burn's Duration 00:04:302nd Burn Ignition|01:07:33|2nd Burn Shutdown|01:25:18|2nd Burn's Duration 00:17:453rd Burn Ignition|03:28:12|3rd Burn Shutdown|03:39:44|3rd Burn's Duration 00:11:32APT Jettison|03:40:34|4th Burn Ignition|03:42:01|4th Burn Shutdown|03:47:52|4th Burn's Duration 00:05:515th Burn Ignition|08:53:08|5th Burn Shutdown|08:59:26|5th Burn's Duration 00:06:18Spacecraft Separation|09:12:00|The vehicle'sreliability statisticsaccording tohttp:\/\/www.spacelaunchreport.com\/reliability2010.txt:Code:================================================================ \nVehicle     Successes\/Tries Realzd Pred  Consc. Last     Dates    \n                             Rate  Rate* Succes Fail    \n================================================================\nProton-M\/Briz-M  37    40    .93  .90     18    03\/14\/08 2001-(ranks at 15th among all rockets and 5th among GEO launchers)Weather forecast for Baikonur, Kazakhstan on October 15, 2010 (1 a.m.)Time|Temps|Wind|Chill|Heat Index|UV Index|Dew Point|Relative Humidity|Precip|Snow|Clouds|Visibility|Wind|Weather1 AM|+7\u00b0C|+7\u00b0C|+7\u00b0C|0|Low|+3\u00b0C|74%|20%|0%|40%|16 km|SSW 1.34 m\/s|P CloudySunrise\/Sunset and associated twilight times for Baikonur on Friday, October 15, 2010Times are local.Event|TimeAstronomical twilight begins|06 : 25Nautical twilight begins|06 : 59Civil twilight begins|07 : 34Sunrise|08 : 02Transit (sun is at its highest)|13 : 32Sunset|20 : 02Civil twilight ends|20 : 31Nautical twilight ends|21 : 05Astronomical twilight ends|21 : 40Watching the launch liveILS broadcast will begin 30 minutes before the lift-off (at 18:23 UTC).TSENKI broadcast will begin at 20:50 MSK (16:50 UTC) and end at 23:50 (18:50 UTC)ILS Launch Serviceshttp:\/\/xm5satellite.imgondemand.com\/Khrunichev COOPI (login: SXM5 password: LSXM5):http:\/\/coopi.khrunichev.ru\/main.php?id=200Owners of PDA can watch the launch in test mode on:http:\/\/www.space-center.ruTSENKI Video Streams:http:\/\/www.tsenki.com\/broadcast\/broadcast\/Referenceshttp:\/\/www.federalspace.ruhttp:\/\/tvroscosmos.ruhttp:\/\/www.ilslaunch.comhttp:\/\/www.khrunichev.ruhttp:\/\/coopi.khrunichev.ruhttp:\/\/www.sirius.comhttp:\/\/www.satbeams.comhttp:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/www.spacelaunchreport.comhttp:\/\/www.intellicast.com\/Local\/Forecast.aspxhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.php",
        "thread_id": 17030
    },
    {
        "@timestamp": "2023-09-14T07:13:11.759271168Z",
        "author": "bloodtoes",
        "date": "2010-06-04T01:00:44+0100",
        "id": "31d444c1317401609778d9a69fc35484",
        "post_id": "post-227759",
        "text": "Warped said:Hmm... for some reason, after I installed it to my directory, it didn't change the Mars texture at all. Do I need to install another addon for this to work?\n\nHow close to Mars are you looking? I notice that in Orbiter 2010 at least, you need to get close to the planet before it switches to the higher resolution texture. So zoom in and see if it switches at all. You won't notice it if you can see the whole planet in the view. In my case, I was zoomed in so that I was looking at maybe 20% of the hemisphere pointed toward the camera before it switched. But I think I changed some of the LOD settings so it might be different for you.Otherwise, check that the texture is in the right place (There should be a Textures2\\Mars_tile.bin and Textures2\\Mars_tile.tex) and that in Config\\Mars.cfg, MaxPatchResolution = 10 (or higher).",
        "thread_id": 14567
    },
    {
        "@timestamp": "2023-09-14T07:13:12.206701568Z",
        "author": "dougkeenan",
        "date": "2010-06-05T14:23:40+0100",
        "id": "c0fe44a3bf1d5a46036f9d3ba7bb36b4",
        "post_id": "post-228182",
        "text": "I'm in.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:48.137897472Z",
        "author": "MJR",
        "date": "2010-10-13T21:21:50+0100",
        "id": "492ab90e954bef7eb39e83446440763e",
        "post_id": "post-265969",
        "text": "Lately I have been thinking about my future as of college location and after college which city would suit me best. Purdue which is good for engineering is about 1 hour from hicago which is really great considering I want to establish a family near a big city. My two choices are NYC and Chicago. What are the pros and cons of each and what would be the best for a family?I know NYC is very expensive, but if I were to move there it would definitely be outside of the city and not in it. As for Chicago it is more affordable. Since I am guessing some of you guys been there, I want your two-cents as to what is best.",
        "thread_id": 17040
    },
    {
        "@timestamp": "2023-09-14T07:13:11.94248576Z",
        "author": "River Crab",
        "date": "2010-08-06T15:41:28+0100",
        "id": "c26c92fca7ff4752d4ef2df9d5799416",
        "post_id": "post-228054",
        "text": "OMG! A random train[guy]! :lol:\u3067\u3082\u5b87\u5b99\u306b\u7a7a\u6c17\u304c\u306a\u3044\u3060\u3063\u305f\u3089\u3001\u30af\u30fc\u30ad\u30fc\u3092\u98df\u3079\u3089\u308c\u306a\u3044\u306d\uff1f:facepalm:And G42 personification already started, before post#128, which is a nice number indeed. I'll do a better one sometime, especially with the new WIP release.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.427393024Z",
        "author": "Woo482",
        "date": "2010-06-15T21:41:58+0100",
        "id": "b54e4bf69ef61ff93566d4df322220e0",
        "post_id": "post-228438",
        "text": "Wonderer said:Will those things have parachutes? :hmm:\n\nnope :lol: unless I get quite a few request for it then I'll probably try adding some.Izack said:I'm starting to use UCGO more often lately, mostly because of this stuff. :thumbup:Are the containers simply UCGO-compatible vessels, also compatible with XR-5 cargo handling?\n\nThey're basically the same as my XR5 UCGO platform, just look a little more realistic and have some pretty nice animations :thumbup: and also (hopefully) action areas so you can open \/ close them with a UMMU and also unpack the cargo",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:45.433935104Z",
        "author": "Urwumpe",
        "date": "2008-05-31T23:17:14+0100",
        "id": "f9d345c0a17f3b32eacc71ef1281dc73",
        "post_id": "post-70129",
        "text": "cljohnston said:CNN's headline seems to be missing the point of this mission:Shuttle Discovery blasts off carrying toilet fix\n\nWho ever saw a japanese toilet can understand why they think this is the primary payload...",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:12.007812608Z",
        "author": "BlueRose",
        "date": "2010-07-15T05:34:30+0100",
        "id": "e2e21806116dd5bc6f46efcaab45c20f",
        "post_id": "post-228017",
        "text": "How bout not. Gimme my yuri fix. =3",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.514633216Z",
        "author": "Graham2001",
        "date": "2011-09-22T11:13:33+0100",
        "id": "9aa52995eeeadcd0817a4f2156ae55d2",
        "post_id": "post-228508",
        "text": "Donamy said:An escape system during ascent should be included, IMHO.\n\nFeel free to add one. This is one of those things the film makers did not include.Most cheap movies make use of stock shuttle launch footage which leads to scenes where the shuttle is calledAtlantis,Enterprise&Solarisor the like and you can clearly readDiscoveryon the side of the orbiter being launched :facepalm: (Fallout is a good example (Check out the OP for some scary pics & a most impressive space station model.)... The people who made this one were smart enough not to (or couldn't afford the CGI) show the shuttle being launched.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.524427776Z",
        "author": "jgrillo2002",
        "date": "2010-10-11T08:27:48+0100",
        "id": "d94ea658842de25b4d31585d30fbd0f4",
        "post_id": "post-264616",
        "text": "found a bug. for some reason the troposcope mfd is not shown in the mfd list while playing orbiter. im using the orbiter 2010 patch 1 version",
        "thread_id": 16911
    },
    {
        "@timestamp": "2023-09-14T07:13:12.419128064Z",
        "author": "Missioncmdr",
        "date": "2008-05-17T18:23:31+0100",
        "id": "45f97106fe8f7d3f4edc659039c2fc4d",
        "post_id": "post-65771",
        "text": "To me, a Jupiter mission just does not make any sense. It would take twelve years for Cassini to reach it. The spacecraft is already more than ten years old. And besides, that is twelve years that could be spent studying Saturn and its moons. Seems like that would be a better option than spending another twelve years in interplanetary space.Might be interesting to fly in Orbiter, though.",
        "thread_id": 1462
    },
    {
        "@timestamp": "2023-09-14T07:13:12.568153088Z",
        "author": "cinder1992",
        "date": "2010-06-12T13:13:54+0100",
        "id": "a7ad5cddb17d0863a513a3ea3c654109",
        "post_id": "post-228629",
        "text": "Pilot ProfileName:Neil \"Cinder\" RaySpecialties:Docking, transfer, interplanetary, interstellar, logisticsParticular craft you like to fly:Shuttle A MK2, Delta Glider, DGIV, XR SeriesWhat you are good at:I can do things with an XR2 that would make the blue angels cry, I can also do things with a Delta Glider that would make safety officers go ballistic.What you would like to be:pilot, logistics officer.Why you want to join:just for the fun of it.",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:45.898825984Z",
        "author": "PennyBlack",
        "date": "2010-12-05T18:53:41+0000",
        "id": "94bbdd3e856f37a586a4c2deeecc5640",
        "post_id": "post-265027",
        "text": "Updated with added textures and the lowerskin, please read addon description. I wanted to panelise over tileing the underside and match the areas on the topskin, which I did'nt account for when skinning the topskin. Live and learn. I hopeing to improve on some of the textures, but the final update will include the elevator.Thankyou. And sorry for the bump.:)",
        "thread_id": 16963
    },
    {
        "@timestamp": "2023-09-14T07:13:12.274775296Z",
        "author": "anemazoso",
        "date": "2010-06-05T16:13:54+0100",
        "id": "1d8b5b30076a93de64b2cf621e0155af",
        "post_id": "post-228251",
        "text": "Disect this scenario as an example.Code:BEGIN_DESC\nEND_DESC\n \nBEGIN_ENVIRONMENT\nSystem Sol\nDate MJD 59602.629167\nEND_ENVIRONMENT\n \nBEGIN_FOCUS\nShip Atlas400\nEND_FOCUS\n \nBEGIN_CAMERA\nTARGET Atlas400\nMODE Extern\nPOS 9.73 -0.51 -123.30\nTRACKMODE TargetRelative\nFOV 50.00\nEND_CAMERA\n \nBEGIN_HUD\nTYPE Surface\nEND_HUD\n \nBEGIN_MFD Left\nTYPE Surface\nEND_MFD\n \nBEGIN_MFD Right\nTYPE Orbit\nPROJ Ship\nREF Earth\nEND_MFD\n \nBEGIN_SHIPS\nSRB:Velcro\/RSRM\nSTATUS Landed Earth\nBASE Cape Canaveral:1\nHEADING 270.00\nTGT_HEADING 095.0\nFUEL 1.000\nCONFIGURATION 0\nMINPITCH 15.0\nCAMERA 0 0 50.0\nFairing 0\nSERIESBURN 0 Proton-Stg2 0.0 -0.70 -17.0 0.0 1.0 0.0\nEND\nProton-Stg2:Velcro\/ProtonSTG2\nSTATUS Landed Earth\nBASE Cape Canaveral:6\nHEADING 0.00\nTGT_HEADING 095.0\nFUEL 1.000\nCONFIGURATION 0\nCAMERA 0 0 40.0\nPAYLOAD DG-01 dg\/deltaglider deltaglider 0 0 16 26900.0 0.0 1.0\nEND\nEND_SHIPS",
        "thread_id": 14590
    },
    {
        "@timestamp": "2023-09-14T07:13:12.334960384Z",
        "author": "Moach",
        "date": "2010-06-06T15:17:13+0100",
        "id": "91c4d8e4817cfc2786d410f307779376",
        "post_id": "post-228300",
        "text": "hmm, lets see...i would have never learned programming if there weren't the internet.... thus, i would not have a job, hence, poverty...hmm... also, the hours of fascinated clicking and multi-tabbed browsing of wikipedia has given my mind quite some good exercise... it'd be much harder to do that with books, that you'd need to check out from a library, and search \"manually\" for whatever you wanna know... not quite as compatible with my impatient curiosity as wikipedia is...ppl, who say the internet is bad for the brain either don't really understand it or are trying to keep physical book sales up... of course there's boatloads of mindless stupidity out there... but come to think of it, there was already a bunch of that before the internet came around (how on earth did we live back then:rolleyes:)i find it hard to have patience with ppl who say things like \"oh, the world is so more violent nowadays...\" - i'm sure there were much more terrible things happening in periods like the dark ages or the times of gengis khan... we probably have it pretty easy, in comparison",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:45.634700288Z",
        "author": "Moach",
        "date": "2010-10-07T21:30:07+0100",
        "id": "dff7157db14c3ad83953eeaedb711128",
        "post_id": "post-264754",
        "text": "well i've been hearing today rumors of a breakthrough material which is told to have unobtainium-ish qualities...i think it's called \"graphene\" or something... it seems to be something of a single layer of carbon atoms in a honeycomb pattern - which apparently is the toughest thing ever created :blink:i googled it briefly and found this isn't all too new... it won the Nobel prize in '07, but from what i hear, (sometime this week, it appears) someone(s) has come up with a way to produce it at engeneering-ready scales :hail:is that for real? - from what i've seen, it sounds like the stuff a G42 StarLiner would be made of :tiphat:anyone care to clarify?",
        "thread_id": 16925
    },
    {
        "@timestamp": "2023-09-14T07:13:11.956140288Z",
        "author": "Izack",
        "date": "2010-06-06T17:14:22+0100",
        "id": "7b304c428791e1177585b91344fd6ab4",
        "post_id": "post-227906",
        "text": "River Crab said:We're all half-mad.\n\nHalf-mad? Don't insult me. I'm 100% mad! :jiggy:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.515404544Z",
        "author": "Graham2001",
        "date": "2011-09-23T15:15:12+0100",
        "id": "07df91f528a2bb88978cb87505297e88",
        "post_id": "post-228514",
        "text": "Looks rather nice. I'm going to go out on a limb here and suggest that the forward facing large retro thrusters have the same thrust as the OMS thrusters.And now for the next piece of fictional hardware I've come across.From a low budget Armageddon rip-off calledJudgement DaycomesLinebacker, an asteroid deflection system involving multiple nukes designed by the Presidents college roommate, not surprisingly it has little effect on the incoming asteroid. The filmmakers, sadly don't include any pictures of the weapon that does get rid of the asteroid.LinebackerThe shuttle it's being launched from is called Centaurus.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.667309568Z",
        "author": "garyw",
        "date": "2010-10-09T00:44:32+0100",
        "id": "1577674701e9cdd257c351245b6fde0f",
        "post_id": "post-264848",
        "text": "You won't. The Delta-glider as provided in the default installation of Orbiter is a DLL vessel.",
        "thread_id": 16934
    },
    {
        "@timestamp": "2023-09-14T07:13:12.001390848Z",
        "author": "River Crab",
        "date": "2010-06-28T02:28:36+0100",
        "id": "1e2592de97b3ecb9b1d2ad07b960ffc0",
        "post_id": "post-227966",
        "text": "\"Bang on?\" :lol:Don't worry, Killrot will make total sense.And yeah, this thread is getting pretty hardcore. This is like theNaisu no Moriof O-F threads. What an awesome movie.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.519099392Z",
        "author": "Donamy",
        "date": "2016-04-02T18:29:13+0100",
        "id": "df1714f71631010f52e88ac0ff8d1fba",
        "post_id": "post-228545",
        "text": "Worst movie I ever saw.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:47.849943296Z",
        "author": "tblaxland",
        "date": "2008-06-03T02:28:01+0100",
        "id": "3e5b0d0d11f04a674e2b5300e775b00d",
        "post_id": "post-70303",
        "text": "computerex said:Linux is pretty darn good, but no OS is perfect, was perfect, or ever will be perfect.\n\nRecently, I made a comment along these lines to my somewhat computer phobic boss. His reply started something like: \"Back inmyday...\":)",
        "thread_id": 1703
    },
    {
        "@timestamp": "2023-09-14T07:13:12.388864768Z",
        "author": "fl4sk4",
        "date": "2010-06-06T13:24:54+0100",
        "id": "33ac29f9a3b750bb62284804d6aa4827",
        "post_id": "post-228367",
        "text": "Very short video-tutorial about how to get with delta-glider to ISS.",
        "thread_id": 14611
    },
    {
        "@timestamp": "2023-09-14T07:13:12.667714304Z",
        "author": "Archabacteria",
        "date": "2010-11-20T00:32:11+0000",
        "id": "721ddd926c04e04a45e84cf194d1b24d",
        "post_id": "post-228984",
        "text": "You have terrain off, so that may explain the floating buildings.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.636622592Z",
        "author": "Artlav",
        "date": "2010-10-08T16:47:37+0100",
        "id": "e59477d314fe0564f6a2d3bcb4b6ae06",
        "post_id": "post-264769",
        "text": "No contradiction - it's a flat crystal, hard enough to withstand 4e6 Gs in it's plane, yet very flexible in Z axis.Graphene is by definition a one-atom-thick layer of graphite, so you can't build anything strong out of it.But, they say you can make transistors from it, or do all kinds of quantum magic.Also, something about protective properties of that film.",
        "thread_id": 16925
    },
    {
        "@timestamp": "2023-09-14T07:13:11.85876608Z",
        "author": "Linguofreak",
        "date": "2010-06-05T23:17:05+0100",
        "id": "22a495ab169affe35e61eabe32a72731",
        "post_id": "post-227795",
        "text": "I have two related stories:The first involves a fictional system I had made, with a planet with a large moon in a close orbit. I had a ship with something like six or seven hours of burn-time at one G and was making an eject burn to another planet in the system. It being a long burn, I had started my burn a good portion of my orbit away from the angle I wanted to leave on. So I'm moving around the planet, putting on velocity, and suddenly the planet's moon heaves itself over the horizon. I don't recall exactly how things went, but I think I had to adjust my burn to avoid hitting it.The second story is an Earth departure burn for Mars(?), where I undocked from a station and adjusted the plane of my orbit, then waited for the eject time for my burn. Half an orbit later, as I'm making final preparations, the station goes whizzing by me, giving me quite a scare. (I think it was a good couple KM off, but close enough to be clearly visible, and to only be onscreen for a second or so at 8 km\/s).",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:13:11.910997504Z",
        "author": "supersonic",
        "date": "2010-06-05T03:36:48+0100",
        "id": "c9e57eccea38c4ac791922ec0fbebb55",
        "post_id": "post-227856",
        "text": "I think it would literally get blow away by Jupiter's wind in seconds.",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:45.997269504Z",
        "author": "MJR",
        "date": "2010-10-10T02:13:00+0100",
        "id": "7b1ee0f9cf4969b09d8f7e3236e48ac4",
        "post_id": "post-265038",
        "text": "This is what I have so far added to my future animation that I am making.Code:int Spacecraft::clbkConsumeBufferedKey (DWORD key, bool down, char *kstate)\n{\n    if (!down) return 0; \/\/ only process keydown events\n\n    if (KEYMOD_SHIFT (kstate)) {\n\n    } else { \/\/ unmodified keys\n        switch (key) {\n        case OAPI_KEY_E:  \/\/ \"Engines\"\n            if (!Playback()) StartEngines ();\n            return 1;\n        }\n    }\n    return 0;\n}Code:class Spacecraft: public VESSEL3 {\npublic:\n    Spacecraft (OBJHANDLE hVessel, int flightmodel);\n    ~Spacecraft ();\n    void clbkSetClassCaps (FILEHANDLE cfg);\n    int  clbkConsumeBufferedKey (DWORD key, bool down, char *kstate);I am wondering what I would put to link it to the key command of \"E\". What type of commands would be involved because I know have done control surface animations which are automatic (basically). However I am not sure how to actually do it as of like this, press E, turbines start to spin, and press E to revert the action to stop the animation.",
        "thread_id": 16965
    },
    {
        "@timestamp": "2023-09-14T07:13:11.909535488Z",
        "author": "supersonic",
        "date": "2010-06-04T15:54:50+0100",
        "id": "420ebcee29cb3a9e375d9ae019160862",
        "post_id": "post-227844",
        "text": "I still can't believeTWOamateur astronomers managed to get this on video.:blink:",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:11.945874944Z",
        "author": "Pyromaniac605",
        "date": "2010-08-20T06:27:10+0100",
        "id": "f0ecdfdfcd60ebd3187703bb16679cdf",
        "post_id": "post-228081",
        "text": "It'd look cute if you had the hair coming out the bottom.DarrenEdit: Yeah Gemini twins, it could work, maybe hair colours representing the respective ship colours.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.13504256Z",
        "author": "Grover",
        "date": "2010-10-13T11:41:34+0100",
        "id": "316fc6604f0f52fe5d9293f075c0da5d",
        "post_id": "post-265602",
        "text": "the reason i chose to do alignment burns it so make unpowered landings easier. thats also the reason that you set your impact point a few KM ahead of the target, so that you can begin 'normal' flight, descend with your glideslope (or faster and use airbrakes) and line up with the runway as you descend.this is just how i do it, i find it easier to manage the vertical speed rather than deceleration, because thats how i learned to re-enter, your method works well also, but there is no 'right' or 'wrong' way to reenter.thanks for the input anyway:D-=Grover=-",
        "thread_id": 17005
    },
    {
        "@timestamp": "2023-09-14T07:13:11.94297728Z",
        "author": "River Crab",
        "date": "2010-08-09T05:05:39+0100",
        "id": "db5c8be0ff65cd4ca1458059ada721a1",
        "post_id": "post-228058",
        "text": "Trainguy said:Thanks for the picsI am not a random Train[guy]!:hail::probe:!\n\nLOL, it's a joke about my old sig, which said:River Crab said:PROTIP: When Yukari is around, watch out for random trains.\n\nWhich led tothis messin my Touhou Lunatics group. Not that anyone but 2 people get that! :lol:Speaking of those 2 people, what happened to BlueRose? She was going to vector that Yukata-wearing XR2 drawing of mine, but that was like, a month ago.\"Last Activity: Jul 17th, 2010 02:06\"?Lurk moar plz! :facepalm:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:11.952206592Z",
        "author": "River Crab",
        "date": "2010-10-04T22:11:53+0100",
        "id": "2bf938d629a77b035492ee376e0597be",
        "post_id": "post-228126",
        "text": "It's a camera, see? These here are black birds of reconnaissance.;)And Aya is faster!:cool:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.370558976Z",
        "author": "Xyon",
        "date": "2010-06-06T06:06:44+0100",
        "id": "52e01bf2eb04b9cc784d05d49beba62e",
        "post_id": "post-228342",
        "text": "Well, the .ini file should direct Orbiter to look for a mesh file called Rocket.msh, provided you're getting that far. Do you have a .cfg file for this vessel? What did you name it, and what are its contents?",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:13:12.212137728Z",
        "author": "StevoPistolero",
        "date": "2010-06-14T23:35:14+0100",
        "id": "f697db8674fccb226361e0e1aa7a6619",
        "post_id": "post-228212",
        "text": "I think the softness of the rim of the crater further convinces me that we build the base on the surface, not the rim, and not the basin.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:45.234608128Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-05T04:40:23+0100",
        "id": "5a48aadc7bcb2ae05655103e1d13155d",
        "post_id": "post-264259",
        "text": "IMFD. I recommend watching the Europa to Callisto tutorial several times\/ I just learned how to use IMFD a couple of days ago, and it is worth it:DI just made a flight from Mercury to Neptune to Triton in the Deepstar using IMFD.Excellent tool.",
        "thread_id": 16884
    },
    {
        "@timestamp": "2023-09-14T07:13:45.367862016Z",
        "author": "Notebook",
        "date": "2010-10-05T20:10:21+0100",
        "id": "39fb9ec4e2d2de3324f2fff24abc4b89",
        "post_id": "post-264462",
        "text": "Not sure how well he was known outside the UK. He was a big star in the 50's and 60's, a slapstick comedian.He could be very funny, but his films were a bit variable. Did well to get to 95, considering his stunts.http:\/\/www.bbc.co.uk\/news\/entertainment-arts-11476693One of his better movies, \"On the Beat\", trying and failing to join the police force:http:\/\/video.google.com\/videoplay?docid=8180752629847759981#Typical action between 43:30 and 50:30, the \"steeplechase\" over the garden fences still makes me smile, nearly surrealN.",
        "thread_id": 16899
    },
    {
        "@timestamp": "2023-09-14T07:13:12.427065344Z",
        "author": "Wonderer",
        "date": "2010-06-15T21:21:32+0100",
        "id": "028d3241d5c83624cdc355eba856dacd",
        "post_id": "post-228435",
        "text": "Will those things have parachutes? :hmm:",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:12.339122688Z",
        "author": "AirSimming",
        "date": "2010-06-06T05:51:24+0100",
        "id": "c75f64545e3dbeb237a32da44b924900",
        "post_id": "post-228313",
        "text": "Almost the same case as for Google, or rather Google Inc. and some others. People simply aren't aware of, or even don't want to know, that there are some privacy-threatening networks\/companies\/services on the web which they do love so much. People use the internet too careless and Facebook just is one example (by the way, the search engine I'm using:http:\/\/www.ixquick.com\/[ame=\"http:\/\/en.wikipedia.org\/wiki\/Ixquick\"]Ixquick - Wikipedia, the free encyclopedia[\/ame]) .I've never had a Facebook account. I've had my lesson with another, smaller German network some time ago, which learned me to keep my fingers away off such things. I also learned that I don't want to come in contact with old schoolfellows and former friends anyway. There is a reason that I don't have contact anymore. Past is past and those networks is something for kiddies and just a waste of time anyway.There is a little bit too much information one can get these days. As somebody wrote in the Falcon 9 thread: it is so simple to just google a ships name and find out the owner and maybe more information just within seconds. We truly live in the future already. And I refuse to participate in such a kind of information society as much as possible related to my person and privacy.",
        "thread_id": 14599
    },
    {
        "@timestamp": "2023-09-14T07:13:45.488979712Z",
        "author": "Grover",
        "date": "2010-10-07T21:50:56+0100",
        "id": "874ee6de7e9f643a2e172a21acd0c54f",
        "post_id": "post-264566",
        "text": "yea, ive seen that vid before, doesnt answer my question about workin out the deorbit position, and if i try that approach, i usually overheat my hull and have to do a very hard aerobrake (about 9g peak:()i think ive found a solution though in the post above yours. although i think that an alt ref of ~90k is better than 120. although i think that my ant should be around the region of 45*-50*, it seems that this is more accurate.next stage is to work out which value to concentrate on stabilising, temp, glideslope or Vs, or a compromise. after sorting out my deorbit, my next attempt overshot by ~25k (i was able to do some slightly powered flying and bring it in to a nice hover landing), and my attempt before that undershot by ~15k, leading into a completely instrument flown hover landing (seriously, try it, its harder than you think (so it without lowering the VC panel or using ext views))i hope to perfect my technique (or at least get it accurate enough) to post a thread on how to gain an accurate deorbit position, then reenter keeping on the aerobrake path to minimise dist. i already know the type of maths that i'll need, but i need to work out the relationship between reentnry speed and distance covered (or the average deceleration over the entire re-entry phase, down to ~20k alt)im now diving into a world of problems, wish me luck!-=Grover=-",
        "thread_id": 16907
    },
    {
        "@timestamp": "2023-09-14T07:13:12.50914176Z",
        "author": "Graham2001",
        "date": "2010-06-08T04:06:00+0100",
        "id": "ea8d29be70ee0f0f3bc599d5a87c8af6",
        "post_id": "post-228479",
        "text": "Andy44 said:As for docking the shuttle in a stupid way, watch the James Bond movieMoonrakerto see some silliness. In that film they docked the orbiters to the outside of a rotating station using the side hatch, so that when the station spun up the weight of orbiters would be hanging sideways by the hatchways! To make things worse, the gravity was in the axial direction instead of radial, a classic Hollywood goof that was repeated inArmageddon.\n\nNot to defend Moonraker, but at least they dock hatch-to-hatch, not hatch-to-???.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:12.568007936Z",
        "author": "Urwumpe",
        "date": "2010-06-10T23:48:24+0100",
        "id": "3bfa6a65245bc3ff298c7560f93d2bba",
        "post_id": "post-228627",
        "text": "fireballs619 said:I'm actually trying to develop (or rather, find people to develop) logging tools for a VSA. I want to start one, but I want to haveeverythingfigured out before I do, so it won't be a failure and a waste of time. Ideas for a logging method can be found in this herethread.\n\nIf you don't want it to be a waste of time, start simple. You can't begin with all features, and seeing all features coming at you can sometimes make you miss the forest because of all those trees in your sight.If you can write log data to a SQLite database and back, this would be already a great start.",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:46.75474176Z",
        "author": "Izack",
        "date": "2010-11-06T03:28:36+0000",
        "id": "7131a6313a02525069ecf659e7eaf1c6",
        "post_id": "post-265255",
        "text": "Tycho6 said:I'm also a fan of photos which remind us those distant points of light are real, three-dimensional places.\n\nMore people need to be reminded of this.Sort of unrelated, but some of the finest times I've had have been in the cold on my garage roof, watching the sky. Right up there with sitting in the cold in a forest, watching birds.:cheers:",
        "thread_id": 16988
    },
    {
        "@timestamp": "2023-09-14T07:13:12.367017216Z",
        "author": "Shadow Addict",
        "date": "2010-06-06T03:53:39+0100",
        "id": "87ff5a870f3caa87bf371cfdda3d0d68",
        "post_id": "post-228336",
        "text": "Oh whoops, didn't realize there was a video thread!",
        "thread_id": 14605
    },
    {
        "@timestamp": "2023-09-14T07:13:12.639386112Z",
        "author": "Hielor",
        "date": "2010-09-01T21:19:52+0100",
        "id": "17d44619d0d77d0bcb02b805db68597e",
        "post_id": "post-228800",
        "text": "Hmmm, why is the outboard side of the rudder so well-lit? Seems like it should be lit similar to the vertical stabilizer...",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:47.52193152Z",
        "author": "statickid",
        "date": "2010-10-22T00:07:37+0100",
        "id": "c904b66d38189c5e2ded29cad87ac059",
        "post_id": "post-265737",
        "text": "I'd say the \"rarity\" is only based on the sample size. SOMEWHERE in the universe, there is a star supernova-ingright now...somewhere....:lol:",
        "thread_id": 17018
    },
    {
        "@timestamp": "2023-09-14T07:13:12.41725568Z",
        "author": "SiberianTiger",
        "date": "2008-05-16T07:44:52+0100",
        "id": "153d4844a14dc3822373e8aa31229808",
        "post_id": "post-65757",
        "text": "An interesting presentation here, summing up the up-to day results of Cassini mission and containing proposals on the prolonged duartions and possible mission finalization:http:\/\/www.lpi.usra.edu\/opag\/march_08_meeting\/presentations\/spilker.pdfIf you page down to p.19 you'll see a very curious table. It turns out, for instance, that in order to send Cassini out to another Gas Giant, only 5 to 35 m\/d delta V is required! (though this scenario is not considered the most plausible).",
        "thread_id": 1462
    },
    {
        "@timestamp": "2023-09-14T07:13:12.675853568Z",
        "author": "Voyager",
        "date": "2010-06-08T16:12:21+0100",
        "id": "36291a13dd20ff8e4c2ce46640f105a3",
        "post_id": "post-229022",
        "text": "I could hack it, or I could just annoy David413 till he release's one. Either choice sounds good.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:45.425748992Z",
        "author": "Chipstone306",
        "date": "2008-05-31T14:54:52+0100",
        "id": "702121d30bf8c6f4a6792d7b12767e65",
        "post_id": "post-70046",
        "text": "Launch Day Dawns for DiscoveryImage above: One of the shuttle training aircraft, or STA, takes off from the runway at NASA Kennedy Space Center's Shuttle Landing Facility. Handling the controls is the commander of the STS-124 mission, Mark Kelly. Photo credit: NASA\/Kim Shiflett\u203a View High-res Image\u203a Post a CommentMay 31The loading of space shuttle Discovery's external tank with 500,000 gallons of liquid oxygen and hydrogen began at 7:38 a.m. EDT, and the \"topping off\" of the tank's propellants will continue until launch time. All systems onboard Discovery are functioning normally.The weather is looking promising for launch day, according to Shuttle Weather Officer Kathy Winters. Isolated coastal showers may be in the area during the morning hours, but a sea breeze will develop in the afternoon, clearing the coast and causing any showers to move inland. There is an 80 percent chance of favorable weather at launch time.This mission will carry the largest payload so far to the station and includes three spacewalks. It is the second of three missions that will launch components to complete the Japan Aerospace Exploration Agency's Kibo laboratory. The crew will install Kibo's large Japanese Pressurized Module and Kibo's robotic arm system. Discovery also will deliver new station crew member Greg Chamitoff and bring back Flight Engineer Garrett Reisman, who will end a three-month stay aboard the outpost.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:12.623076864Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-08T06:48:45+0100",
        "id": "f5d3b7c54bc79817979678072ccd6052",
        "post_id": "post-228697",
        "text": "Urge to reinstall windows to play orbiter rising...:cheers:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:12.625237248Z",
        "author": "Loru",
        "date": "2010-06-08T13:01:29+0100",
        "id": "0699e10e8bf4c4aa5dff69ac321b86e7",
        "post_id": "post-228713",
        "text": "My first observations - this thing works even faster and smoother than 2006-P1. Amazing:D",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:46.904141312Z",
        "author": "Hielor",
        "date": "2011-01-16T20:36:31+0000",
        "id": "c3bcc43b66ace45eb1c530cde08261c9",
        "post_id": "post-265306",
        "text": "vlad32768 said:That XR5 mesh is slightly buggy:)It has a group with missed UVs, and Blender doesn't like it. Now importer adds (0,0) UVs in that case.\n\nThis is not a bug. According to the .msh specification, UV coordinates are optional.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.296719872Z",
        "author": "HAL9001",
        "date": "2010-06-05T18:28:50+0100",
        "id": "57d99180a140321c89931b1cc7a742ea",
        "post_id": "post-228258",
        "text": "Sorry for that mistake, but so or so the time of the Space Shuttles goes too the end.:blush::beathead:And it's right that x-33 is canceled, but than there is Everest.:beathead:OK it's unmanned and-so-on but it goes in the direction to a Glider",
        "thread_id": 14591
    },
    {
        "@timestamp": "2023-09-14T07:13:12.006119168Z",
        "author": "River Crab",
        "date": "2010-07-10T07:27:17+0100",
        "id": "e2a4607bcad6e848a72d048432beb55c",
        "post_id": "post-228004",
        "text": "(talking to self) Wait, I'm taking requests?Sure, I'm taking requests! Good to see some interest!Although, I have nothing in mind for those two vessels at this point, so some suggestions (personality and appearance) would help.Iamtrying to appease a whole community of Arrow and DGIV fanboys (er...fanmans) here.Also, how would the bay work? Riding on her back I guess?",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.986936832Z",
        "author": "Nazban",
        "date": "2010-12-07T09:29:45+0000",
        "id": "b079e0048512dbedb5dd5acb472bbc5a",
        "post_id": "post-265558",
        "text": "For me the biggest bug is with the online EA store(sims 3)we pay money to bug stuff from their store that cannot be downloaded.:compbash2:Many people have complained to their customer service with the most silliest answers(like if my internet connection was on). And this has been going on for almost a year...",
        "thread_id": 16998
    },
    {
        "@timestamp": "2023-09-14T07:13:12.618966016Z",
        "author": "Zachstar",
        "date": "2010-06-08T00:58:50+0100",
        "id": "66a9c5f056fc0194c08466f436663bfa",
        "post_id": "post-228667",
        "text": "Damn you Martins! You just HAD to let it loose on Tuesday! Forever solidifying that quote! :tiphat:Thanks!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:11.692498944Z",
        "author": "K_Jameson",
        "date": "2010-06-24T14:22:53+0100",
        "id": "e5f057291440b5204b349e6b2f14674c",
        "post_id": "post-227668",
        "text": "Test flight of the Neptune 1 medium launcher.---------- Post added 06-24-10 at 01:22 PM ---------- Previous post was 06-23-10 at 08:16 PM ----------...and the version with large fairings (diameter: 5.6 m)Coming soon on Orbit Hangar.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:47.959656192Z",
        "author": "Urwumpe",
        "date": "2010-10-14T17:04:38+0100",
        "id": "73905f5124c20610d5e1f1e5ebddb0c5",
        "post_id": "post-265923",
        "text": "Enjo said:If you'd deal with morons, even the documentation would not help them, and if you deal with professionals, they don't need your docs.\n\nNobody who works with me is a moron, first of all. And even if he objectively was a moron before he joined my team, it would be my failure if he stays a moron along the way.And even professionals are humans, who have not always to time to do decipher old code before they can start to work, so having proper documentation is never a waste of time. Of course you can over-document something. Of course you can also have real morons, who come to you with the words \"I don't need to read the docs, I am talented.\"",
        "thread_id": 17035
    },
    {
        "@timestamp": "2023-09-14T07:13:12.664409088Z",
        "author": "Enjo",
        "date": "2010-08-15T17:15:31+0100",
        "id": "aa065b6d5589eeb960061dd97cd3f3ac",
        "post_id": "post-228950",
        "text": "Artlav said:Technical reasons - i was unable and never heard of someone being able to link GCC compiled code with Orbiter and it's .lib files. Maybe it changed later, but it's non trivial.Then again, MSVS IDE is an example of a thing done pretty well by Microsoft, i guess because they use it themselves.\n\nRight. Then the next tough question for main dev team - does Orbiter need to be compiled in VC instead of MinGW?[EDIT]aaah, I remember reading somewhere that you can link with GCC .lib which was made in C language and in VC, but you can't link that lib which was made in C++. Maybe this is the case.Artlav said:Which is what OVP is all about, and OGLA closely defined?C++Don't get me started on that victim of abortion.\n\nLet's stop here for a second. If you want to gather a community around an open source project (OGLA), especially a project based on a project (Orbiter) built in particular language (C++), where nearly all the devs use this language, and targeting it for a platform that uses the very same language family (C\/C++) for breakfast, lunch and dinner (Linux), then what you want is using just that language.I, for example, have never thought about touching OGLA's sources because of Pascal. It won't let me learn things that I want to know and I don't want to sacrifice too much of my time to the others, so don't let me get started about THAT victim of orphaning, whose father now works for MS on a different language, while Bjarne still cares...Artlav said:What constitute light\/lite? What should be removed, what should be preserved?Which systems to target, what features to keep?\n\nIf that's an honest question, then my honest answer is - please just keep texturing, one light source and mostly - try to do something about MFDs since we have Sketchpad now. Are there any options? I've never done any research in this field myself.My point is - try not to do too much to save your time, so that you don't loose interest, and that we finally have a basic, although firm start on POSIX platforms. We don't know whom we may lure here later, especially after there actually are reasons to drop VS for MinGW in addon development.Artlav said:Yet no one bothered to fix the PEG guidance code in it? I may pay you a visit.:)(It was quite an old version i've seen, i suppose)\n\nWell no, but Kwan has made his Java Multistage PEG just for PEGAutopilot and Launch MFD, mind you. At least we have something to start with.Anyway, all constructive commitments are welcome:cheers:",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:11.951513856Z",
        "author": "River Crab",
        "date": "2010-10-02T22:47:26+0100",
        "id": "42bd34bc6e92e8623684b45c73975d4f",
        "post_id": "post-228120",
        "text": "It's Alive!Wow, it's been that long? I guess this requires some fancy Necropostmancy.Let's start with this:False coloured to make it more interesting, and has an Orbiting Venus logo. And also important, is that I'm using the gallery now, so I can upload highres wallpapers and stuff.:)Here is an XR2 descent in similar style, with speedbrake deployed:I'll clean this better later, maybe...I also drew up a few comparisons between XR2 and DGIV, more like the way Frogisis mentioned:DGIVFairly mature, feminine but also muscularphysique (like Liberty Leadingthe People)Inverted triangle\/RectangleSizes: ???Bell-shaped engines and turbopumps = powerful rocket ascentStrong, can-do attitude; autopilots reduce pilot workloadBut, always suboordinate to pilot (only one pilot)Three-laws safe, and strong with the first law; selfless (ejection)XR2Curvy and definitively feminine physique (Syameimaru Aya?)Hourglass\/TriangleSizes: ???Aerospike engines and SCRAMjets = slightly more graceful (but on-the-verge)flight ascentLoves to go fast; more dificult than DGIV, although more capable; highpilot workloadSeat-of-your-pants ride, pilot(s) must manage things (requires two pilots)Not really safe at all for inexperienced pilots\u200bDon't worry about a style change, though, my cute style is not going away (My sense for cute things is as strong as ever).:pAnd finally, here is an attempt at a revised G42. The retexture actually made the design easier.:pI though she should have long sleeves, something about the wings trailing edge shape. But I need to fix those wings, too small and misshapen. And the visor does not work well as eyewear. Izack\u3001\u8aac\u660e\u9802\u6234\u3088\u8aac\u660eIt will definitely change, suggestions are welcome!And there's more to come!:cheers:---------- Post added at 17:47 ---------- Previous post was at 03:29 ----------Now with moar Photoshop:(fake depth-of-field, surface blur, and false colour.)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:48.165276416Z",
        "author": "MJR",
        "date": "2010-10-14T03:30:14+0100",
        "id": "b16386bf26b5d51874920bb32887fb30",
        "post_id": "post-265979",
        "text": "Tommy said:I doubt it has very many, Aerospace industries tend to be located farther south. I remember some town in southern WI (Appleton, I think, about 1 1\/2 hours drive from Chi-town) was trying to get a \"Spaceport\" designation, but don't know if anything ever came of it. I think they were trying to be the Mid-west's hub for sub-orbital tourist flights by Virgin Galactic. It wouldn't be suitable for Orbital launches - just about any useful heading would have major population centers downrange.How that man could claim that there was nothing wrong with selling a Senate seat to the highest bidder, and do so with a straight face, is beyond me!\n\nEhh. Figures. I still have some backups so we'll see how things end up.",
        "thread_id": 17040
    },
    {
        "@timestamp": "2023-09-14T07:13:12.668674304Z",
        "author": "haze39",
        "date": "2011-01-13T19:08:00+0000",
        "id": "562f48b870ebd1f165bb9a56739fcae5",
        "post_id": "post-228993",
        "text": "ThanksETA 2011??HAZE39",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.656640256Z",
        "author": "computerex",
        "date": "2010-06-11T20:28:03+0100",
        "id": "29d557aaaa485a083224fcd5661b5995",
        "post_id": "post-228886",
        "text": "No issues, I thought you might find the test output useful.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:44.55635072Z",
        "author": "n122vu",
        "date": "2010-10-04T19:22:52+0100",
        "id": "a22c009a50c055960b4da7cfdb54a92f",
        "post_id": "post-263985",
        "text": "In Soviet Russia, sinking car tries to escape YOU.",
        "thread_id": 16848
    },
    {
        "@timestamp": "2023-09-14T07:13:11.950357248Z",
        "author": "River Crab",
        "date": "2010-08-25T21:37:36+0100",
        "id": "3cb58d6f6456f3362623dcd2a942f036",
        "post_id": "post-228110",
        "text": "I haven't seen Evangelion 2.0 yet, if it makes you feel any better. :lol:Also, I forgot one very important type of docking...MUSCLE DOCKING!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66610176Z",
        "author": "Artlav",
        "date": "2010-08-18T14:15:43+0100",
        "id": "f6b2cbc6b02632afd13589eac057eba6",
        "post_id": "post-228968",
        "text": "Zachstar said:Pardon Artlav but if OpenGL was supposedly easy to code for why did it it take Valve software over a year to port the source engine to it?\n\nSince when moving a large project onto a new foundation become easy?Zachstar said:And why is it not very popular except when used for PS3 and Wii games?\n\nSomeone just said Valve ported the Source engine onto it. Is that not enough?Zachstar said:As for Linux and OpenGL. Tell me.. Where is the rush of linux developers begging to be a part of OGLA development? Hungry for another game on linux? I honestly thought they would come when you started your project. But alas I have not seen them.\n\nThere are few, and that's enough. Then again, Orbiter is among the few games worth being ported to a professional OS.RisingFury said:Ouch... when I tried learning OpenGL I quickly let it go and went with DirectX 9 because I found that to be much easier...\n\nShow me a master of all trades and i'll consider that argument. No two people are alike.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.441909248Z",
        "author": "Xyon",
        "date": "2010-10-05T21:36:32+0100",
        "id": "801cbbf9309ff1b65f710edf4e88ffbb",
        "post_id": "post-264472",
        "text": "Yup, looks like a texture filter issue with the actual exhaust texture. I'm not going to take a punt on what setting with your card is causing it, but I think you need to review how your card is configured to handle textures.ATI Radeon what, by the way? Radeon is a big family.",
        "thread_id": 16901
    },
    {
        "@timestamp": "2023-09-14T07:13:11.955886336Z",
        "author": "Izack",
        "date": "2010-06-06T15:53:35+0100",
        "id": "76adf01bbe9f8f4519454ae59c978ded",
        "post_id": "post-227904",
        "text": "Jarvit\u00e4 said:This thread is disturbing on so many levels :rofl:\n\nYes. Yes it is. Every time I log into O-F I check to see if this thread is real, or if I were simply imagining it.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.667839744Z",
        "author": "dumbo2007",
        "date": "2010-12-27T20:36:23+0000",
        "id": "9c6fe77c1d03e7a3783b6ac9ffd0b7f4",
        "post_id": "post-228985",
        "text": "Hi,I have a clean install with just the base and patch. I tried to run OGLA and it was fine till I pressed F1 to enter the cockpit view. At that point it crashes. I have attached the log files. Anyone else has a similar problem ?OpenGL 2.0\/GMA 4500M\/Win 7Exactly the same problem with Orulex and the normal Orbiter.exe",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.545549056Z",
        "author": "fireballs619",
        "date": "2010-07-15T06:05:34+0100",
        "id": "a0ac75813a70aab7ad17cf8275453fe2",
        "post_id": "post-228596",
        "text": "Whenever a VSA thread reappears, I feel obliged to post:)It's no simNASA, but I am currently working on a VSA of my own, called VASO (Virtual Aeronautics and Space Organization). I've been developing it for around 3 weeks now, and I've come pretty far. You can follow development in my bloghere. Also, if you don't mind, could you tell me a little about how simNASA worked? I never got the chance to talk to a member that was in it, so any insight would be great. Preferably PM me, though, so we don't clutter this thread up.",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:13:11.956298752Z",
        "author": "River Crab",
        "date": "2010-06-06T17:27:54+0100",
        "id": "412b994433eb69b99bf6d5465dba831c",
        "post_id": "post-227907",
        "text": "Izack said:Half-mad? Don't insult me. I'm 100% mad! :jiggy:\n\n:lol: All the best people are.OK, lines are still messy (auto contrast in Photoshop makes it worse), but I like the face. The elements of design in this one are pretty much final so I might get to ink early.Can you guess what she's saying?",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.931115776Z",
        "author": "astrogull",
        "date": "2012-07-27T13:55:51+0100",
        "id": "3f96b46c0fadf0ca69335bd0b9298586",
        "post_id": "post-265431",
        "text": "I hate options, but as I discovered allmost al the orbiter meshes need labelprefixes I implemented your suggestion. So for people who want to use these exports in other modelling software there is now an option to remove the label prefix if they are numbers.Luckily it is only a problem with imported meshessee update atastrogull said:script update\n\n---------- Post added 07-27-12 at 02:55 PM ---------- Previous post was 07-26-12 at 05:29 PM ----------I hate to admit it (what do I not hate, this script?) but I found another bug. Playing with some old .msh files with transparent textures, I discovered Orbiter uses for materials specular hardness=0, while minimum sh in blender is 1.So after export the textures weren't visible in Orbiter, thanks to sh=1.Changing them back to 0 in the material, or set spec.color to 0,0,0 resolved this issue.I found a workaround: on import if sh=0, set mat.specular_alpha=0, and on export if specular_alpha==0 then set orbiter spec.hardness=0 for this material.But maybe someone knows a better way to store sh=0 in Blender?---------- Post added 07-30-12 at 05:08 PM ---------- Previous post was 07-27-12 at 02:55 PM ----------In addition I forgot to mention that when specular power is missing in Orbiter, it is default 0 which Blender changes to default specular hardness=50.In stead of using spec.alpha now I think it's better to set sh to 1 when spec.power is missing or 0 on import and set sh=1 to sp=0 on export.See script update atastrogull said:script update\n\n",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:47.830124032Z",
        "author": "jedidia",
        "date": "2010-10-14T14:21:50+0100",
        "id": "ec22fb48f42f2fe51a2adbe6b37a6678",
        "post_id": "post-265854",
        "text": "perhaps we should stop thinking of intelligent as a evolving punctuated progression but rather as a spectrum, of which each and every stage can't be distinguished readily to the other stages.\n\nThat's pretty neat, but how would we go about categorizing this? I don't see a way to judge the potential of a current species to evolve sapience at a later stage. As far as we know, almost anything could become sapient given enough time and the right circumstances.",
        "thread_id": 17027
    },
    {
        "@timestamp": "2023-09-14T07:13:11.85833216Z",
        "author": "Urwumpe",
        "date": "2010-06-04T13:26:55+0100",
        "id": "786495c9d837fb994c79a53cc606d932",
        "post_id": "post-227790",
        "text": "The moon has 0.5\u00b0 angular diameter and is pretty close to the ecliptic plane... the chance is not that low to hit it.If the moon would be in the ecliptic plane, the chance to randomly hit it would even be as high as 1:720.",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:13:12.62120832Z",
        "author": "Shadow Addict",
        "date": "2010-06-08T02:19:19+0100",
        "id": "8708ad30b9516cc74844a40370d0e6ff",
        "post_id": "post-228685",
        "text": "Linguofreak said:I thought it would have been a great idea to release on April 1st, but that wasn't a Tuesday, and it presumably wasn't ready then. Oh well...\n\nThat woulda been terrible (for me, at least); the release of Orbiter 2010 and DF2010 on the same day probably woulda made me explode :lol:Anyway, this took me by great surprise. Today was one of the worst evenings in recent memory, and while this news hasn't completely relieved it, it sure as hell has made me feel better. Orbiter is the reason I love spaceflight, and it's the most worthwhile online community I've ever been involved with. I'm really looking forward to rediscovering Orbiter with this new version :thumbup:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.195591424Z",
        "author": "gattispilot",
        "date": "2010-10-05T22:10:22+0100",
        "id": "41ec27d17f26230dc1be536ed8da714f",
        "post_id": "post-264198",
        "text": "Thanks did all that but still don't get any data. Is it normal to have the link errors?---------- Post added at 04:10 PM ---------- Previous post was at 04:05 PM ----------Hielor said:Read what that error is saying. If there were build errors, the buildfailed, and you need to resolve those failures before debugging will be useful. Clicking \"yes\" to that dialog is typically the wrong choice.\n\nThis are the errors:------ Build started: Project: EAGLE3, Configuration: Debug Win32 ------Linking...Creating library .\\Debug\/ShuttlePB.lib and object .\\Debug\/ShuttlePB.explibcpmtd.lib(xdebug.obj) : error LNK2001: unresolved external symbol \"const type_info::`vftable'\" (??_7type_info@@6B@)EAGLE3.obj : error LNK2001: unresolved external symbol \"const type_info::`vftable'\" (??_7type_info@@6B@)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol \"const type_info::`vftable'\" (??_7type_info@@6B@)UMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol \"const type_info::`vftable'\" (??_7type_info@@6B@)OrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2001: unresolved external symbol \"const type_info::`vftable'\" (??_7type_info@@6B@)libcpmtd.lib(xdebug.obj) : error LNK2001: unresolved external symbol \"void __cdecl operator delete(void *)\" (??3@YAXPAX@Z)EAGLE3.obj : error LNK2019: unresolved external symbol \"void __cdecl operator delete(void *)\" (??3@YAXPAX@Z) referenced in function \"public: virtual void * __thiscall LaunchpadItem::`scalar deleting destructor'(unsigned int)\" (??_GLaunchpadItem@@UAEPAXI@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol \"void __cdecl operator delete(void *)\" (??3@YAXPAX@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol \"void __cdecl operator delete(void *)\" (??3@YAXPAX@Z)OrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2001: unresolved external symbol \"void __cdecl operator delete(void *)\" (??3@YAXPAX@Z)EAGLE3.obj : error LNK2019: unresolved external symbol \"void __cdecl operator delete[](void *)\" (??_V@YAXPAX@Z) referenced in function \"public: virtual void * __thiscall LaunchpadItem::`vector deleting destructor'(unsigned int)\" (??_ELaunchpadItem@@UAEPAXI@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol \"void __cdecl operator delete[](void *)\" (??_V@YAXPAX@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol \"void __cdecl operator delete[](void *)\" (??_V@YAXPAX@Z)OrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2001: unresolved external symbol \"void __cdecl operator delete[](void *)\" (??_V@YAXPAX@Z)EAGLE3.obj : error LNK2019: unresolved external symbol \"void __stdcall `eh vector destructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *))\" (??_M@YGXPAXIHP6EX0@Z@Z) referenced in function \"public: virtual void * __thiscall LaunchpadItem::`vector deleting destructor'(unsigned int)\" (??_ELaunchpadItem@@UAEPAXI@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol \"void __stdcall `eh vector destructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *))\" (??_M@YGXPAXIHP6EX0@Z@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol \"void __stdcall `eh vector destructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *))\" (??_M@YGXPAXIHP6EX0@Z@Z)OrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2001: unresolved external symbol \"void __stdcall `eh vector destructor iterator'(void *,unsigned int,int,void (__thiscall*)(void *))\" (??_M@YGXPAXIHP6EX0@Z@Z)EAGLE3.obj : error LNK2001: unresolved external symbol __fltusedUMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol __fltusedUMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol __fltusedOrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2001: unresolved external symbol __fltusedEAGLE3.obj : error LNK2001: unresolved external symbol __purecallUMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol __purecallUMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol __purecallOrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2001: unresolved external symbol __purecallEAGLE3.obj : error LNK2019: unresolved external symbol __chkstk referenced in function \"public: void __thiscall EAGLE3::AddTransporterExhaust(void)\" (?AddTransporterExhaust@EAGLE3@@QAEXXZ)EAGLE3.obj : error LNK2019: unresolved external symbol _strcpy referenced in function \"public: void __thiscall EAGLE3::clbkSetClassCaps_UMMu(void)\" (?clbkSetClassCaps_UMMu@EAGLE3@@QAEXXZ)EAGLE3.obj : error LNK2019: unresolved external symbol _strcmp referenced in function \"public: virtual void __thiscall EAGLE3::clbkPostStep(double,double,double)\" (?clbkPostStep@EAGLE3@@UAEXNNN@Z)EAGLE3.obj : error LNK2019: unresolved external symbol _sprintf referenced in function \"public: virtual void __thiscall EAGLE3::clbkPostStep(double,double,double)\" (?clbkPostStep@EAGLE3@@UAEXNNN@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol _sprintfUMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol _sprintfEAGLE3.obj : error LNK2019: unresolved external symbol ___CxxFrameHandler3 referenced in function __ehhandler$?DefineAnimations@EAGLE3@@QAEXXZEAGLE3.obj : error LNK2019: unresolved external symbol \"void * __cdecl operator new(unsigned int)\" (??2@YAPAXI@Z) referenced in function _ovcInitEAGLE3.obj : error LNK2019: unresolved external symbol _strncmp referenced in function \"public: void __thiscall EAGLE3::AttachCargo(void)\" (?AttachCargo@EAGLE3@@QAEXXZ)UMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol _strncmpEAGLE3.obj : error LNK2019: unresolved external symbol __ftol2_sse referenced in function \"public: void __thiscall EAGLE3::AttachCargo(void)\" (?AttachCargo@EAGLE3@@QAEXXZ)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol __ftol2_sseUMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol __ftol2_sseEAGLE3.obj : error LNK2019: unresolved external symbol _sqrt referenced in function \"double __cdecl length(union VECTOR3 const &)\" (?length@@YANABTVECTOR3@@@Z)EAGLE3.obj : error LNK2019: unresolved external symbol _strlen referenced in function \"public: virtual void __thiscall EAGLE3::clbkDrawHUD(int,struct HUDPAINTSPEC const *,struct HDC__ *)\" (?clbkDrawHUD@EAGLE3@@UAEXHPBUHUDPAINTSPEC@@PAUHDC__@@@Z)EAGLE3.obj : error LNK2019: unresolved external symbol _sscanf referenced in function \"public: virtual void __thiscall EAGLE3::clbkLoadStateEx(void *,void *)\" (?clbkLoadStateEx@EAGLE3@@UAEXPAX0@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol _sscanfEAGLE3.obj : error LNK2019: unresolved external symbol __strnicmp referenced in function \"public: virtual void __thiscall EAGLE3::clbkLoadStateEx(void *,void *)\" (?clbkLoadStateEx@EAGLE3@@UAEXPAX0@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol __strnicmpEAGLE3.obj : error LNK2019: unresolved external symbol _atoi referenced in function \"public: void __thiscall EAGLE3::AddUMmuToVessel(int)\" (?AddUMmuToVessel@EAGLE3@@QAEXH@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol _atoiEAGLE3.obj : error LNK2019: unresolved external symbol _memset referenced in function \"public: void __thiscall EAGLE3::AddUMmuToVessel(int)\" (?AddUMmuToVessel@EAGLE3@@QAEXH@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2001: unresolved external symbol _memsetUMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol _memsetEAGLE3.obj : error LNK2019: unresolved external symbol __CxxThrowException@8 referenced in function \"public: char * __cdecl std::_DebugHeapAllocator<char>::allocate(unsigned int,void const *)\" (?allocate@?$_DebugHeapAllocator@D@std@@QAAPADIPBX@Z)libcpmtd.lib(xdebug.obj) : error LNK2001: unresolved external symbol __CxxThrowException@8EAGLE3.obj : error LNK2001: unresolved external symbol \"public: __thiscall std::exception::exception(class std::exception const &)\" (??0exception@std@@QAE@ABV01@@Z)libcpmtd.lib(xdebug.obj) : error LNK2001: unresolved external symbol \"public: __thiscall std::exception::exception(class std::exception const &)\" (??0exception@std@@QAE@ABV01@@Z)EAGLE3.obj : error LNK2019: unresolved external symbol \"public: __thiscall std::exception::exception(char const * const &)\" (??0exception@std@@QAE@ABQBD@Z) referenced in function \"public: __thiscall std::bad_alloc::bad_alloc(char const *)\" (??0bad_alloc@std@@QAE@PBD@Z)libcpmtd.lib(xdebug.obj) : error LNK2001: unresolved external symbol \"public: __thiscall std::exception::exception(char const * const &)\" (??0exception@std@@QAE@ABQBD@Z)EAGLE3.obj : error LNK2001: unresolved external symbol \"public: virtual char const * __thiscall std::exception::what(void)const \" (?what@exception@std@@UBEPBDXZ)libcpmtd.lib(xdebug.obj) : error LNK2001: unresolved external symbol \"public: virtual char const * __thiscall std::exception::what(void)const \" (?what@exception@std@@UBEPBDXZ)EAGLE3.obj : error LNK2019: unresolved external symbol \"public: virtual __thiscall std::exception::~exception(void)\" (??1exception@std@@UAE@XZ) referenced in function \"public: virtual __thiscall std::bad_alloc::~bad_alloc(void)\" (??1bad_alloc@std@@UAE@XZ)libcpmtd.lib(xdebug.obj) : error LNK2001: unresolved external symbol \"public: virtual __thiscall std::exception::~exception(void)\" (??1exception@std@@UAE@XZ)EAGLE3.obj : error LNK2019: unresolved external symbol _free referenced in function \"void __cdecl std::_DebugHeapDelete<void>(void *)\" (??$_DebugHeapDelete@X@std@@YAXPAX@Z)libcpmtd.lib(xdebug.obj) : error LNK2001: unresolved external symbol _freeLINK : error LNK2001: unresolved external symbol __DllMainCRTStartup@12UMmuSDK.lib(UMmuSDK.obj) : error LNK2019: unresolved external symbol _strstr referenced in function \"char * __cdecl strstr(char *,char const *)\" (?strstr@@YAPADPADPBD@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2019: unresolved external symbol _fclose referenced in function \"public: float __thiscall UMMUCREWMANAGMENT::GetUserUMmuVersion(void)\" (?GetUserUMmuVersion@UMMUCREWMANAGMENT@@QAEMXZ)UMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol _fcloseOrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2001: unresolved external symbol _fcloseUMmuSDK.lib(UMmuSDK.obj) : error LNK2019: unresolved external symbol _atof referenced in function \"public: float __thiscall UMMUCREWMANAGMENT::GetUserUMmuVersion(void)\" (?GetUserUMmuVersion@UMMUCREWMANAGMENT@@QAEMXZ)UMmuSDK.lib(UMmuSDK.obj) : error LNK2019: unresolved external symbol _fgets referenced in function \"public: float __thiscall UMMUCREWMANAGMENT::GetUserUMmuVersion(void)\" (?GetUserUMmuVersion@UMMUCREWMANAGMENT@@QAEMXZ)UMmuSDK.lib(UMmuSDK.obj) : error LNK2019: unresolved external symbol _fopen referenced in function \"public: float __thiscall UMMUCREWMANAGMENT::GetUserUMmuVersion(void)\" (?GetUserUMmuVersion@UMMUCREWMANAGMENT@@QAEMXZ)UMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol _fopenOrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2001: unresolved external symbol _fopenUMmuSDK.lib(UMmuSDK.obj) : error LNK2019: unresolved external symbol _strncpy referenced in function \"void __cdecl LoadIdFromUMMUIdConfigFolder(void)\" (?LoadIdFromUMMUIdConfigFolder@@YAXXZ)UMmuSDK.lib(universal_mmu.obj) : error LNK2001: unresolved external symbol _strncpyUMmuSDK.lib(UMmuSDK.obj) : error LNK2019: unresolved external symbol __CIfmod referenced in function \"public: void __thiscall UMMUCREWMANAGMENT::WarnUserUMMUNotInstalled(char *)\" (?WarnUserUMMUNotInstalled@UMMUCREWMANAGMENT@@QAEXPAD@Z)UMmuSDK.lib(UMmuSDK.obj) : error LNK2019: unresolved external symbol __stricmp referenced in function \"public: int __thiscall UMMUCREWMANAGMENT::GetCrewAgeByName(char *)\" (?GetCrewAgeByName@UMMUCREWMANAGMENT@@QAEHPAD@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2019: unresolved external symbol __CIcos referenced in function \"private: void __thiscall UNIVERSALMMU::Rotate(union VECTOR3 *,void *)\" (?Rotate@UNIVERSALMMU@@AAEXPATVECTOR3@@PAX@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2019: unresolved external symbol __CIsin referenced in function \"private: void __thiscall UNIVERSALMMU::Rotate(union VECTOR3 *,void *)\" (?Rotate@UNIVERSALMMU@@AAEXPATVECTOR3@@PAX@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2019: unresolved external symbol _fwrite referenced in function \"public: int __thiscall UNIVERSALMMU::EVAMMu(char *,int,int,int,int,char *,union VECTOR3 *,union VECTOR3 *,union VECTOR3 *)\" (?EVAMMu@UNIVERSALMMU@@QAEHPADHHHH0PATVECTOR3@@11@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2019: unresolved external symbol _sprintf_s referenced in function \"public: int __thiscall UNIVERSALMMU::EVAMMu(char *,int,int,int,int,char *,union VECTOR3 *,union VECTOR3 *,union VECTOR3 *)\" (?EVAMMu@UNIVERSALMMU@@QAEHPADHHHH0PATVECTOR3@@11@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2019: unresolved external symbol _strcpy_s referenced in function \"int __cdecl strcpy_s<110>(char (&)[110],char const *)\" (??$strcpy_s@$0GO@@@YAHAAY0GO@DPBD@Z)UMmuSDK.lib(universal_mmu.obj) : error LNK2019: unresolved external symbol _remove referenced in function \"public: int __thiscall UNIVERSALMMU::processUniversalMMu(void)\" (?ProcessUniversalMMu@UNIVERSALMMU@@QAEHXZ)UMmuSDK.lib(universal_mmu.obj) : error LNK2019: unresolved external symbol _fread referenced in function \"public: int __thiscall UNIVERSALMMU::processUniversalMMu(void)\" (?ProcessUniversalMMu@UNIVERSALMMU@@QAEHXZ)OrbiterSoundSDK35.lib(OrbiterSoundSDK35.obj) : error LNK2019: unresolved external symbol _fprintf referenced in function \"void __cdecl LogError(char const *,char const *)\" (?LogError@@YAXPBD0@Z)libcpmtd.lib(xdebug.obj) : error LNK2019: unresolved external symbol _atexit referenced in function \"void * __cdecl operator new(unsigned int,struct std::_DebugHeapTag_t const &,char *,int)\" (??2@YAPAXIABU_DebugHeapTag_t@std@@PADH@Z)libcpmtd.lib(xdebug.obj) : error LNK2019: unresolved external symbol __malloc_dbg referenced in function \"void * __cdecl operator new(unsigned int,struct std::_DebugHeapTag_t const &,char *,int)\" (??2@YAPAXIABU_DebugHeapTag_t@std@@PADH@Z)libcpmtd.lib(xdebug.obj) : error LNK2019: unresolved external symbol \"public: __thiscall std::exception::exception(char const * const &,int)\" (??0exception@std@@QAE@ABQBDH@Z) referenced in function \"public: __thiscall std::bad_alloc::bad_alloc(void)\" (??0bad_alloc@std@@QAE@XZ)libcpmtd.lib(xdebug.obj) : error LNK2019: unresolved external symbol __free_dbg referenced in function \"void __cdecl operator delete(void *,struct std::_DebugHeapTag_t const &,char *,int)\" (??3@YAXPAXABU_DebugHeapTag_t@std@@PADH@Z)C:\\orbiter\\modules\\eagle3.dll : fatal error LNK1120: 47 unresolved externalsBuild log was saved at \"file:\/\/c:\\ORBITER\\Orbitersdk\\samples\\EAGLE3\\Debug\\BuildLog.htm\"EAGLE3 - 89 error(s), 0 warning(s)========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:12.00091776Z",
        "author": "BlueRose",
        "date": "2010-06-28T00:44:39+0100",
        "id": "34f53806d5053ad45f03a9e744c9c108",
        "post_id": "post-227962",
        "text": "Lol no worries, I can navigate my way through Pixiv. I'm not exactly skilled at Japanese, but I can survive most websites. That said, it may be time to try my pathetic 'shopping skills again, since there's lotsa craft that are unloved. I'm not posting it if it sucks, though - I handle my own quality control. :thumbup:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.65024768Z",
        "author": "Zachstar",
        "date": "2010-06-08T09:04:42+0100",
        "id": "3a7b22146f648bb47d3dfe885d5299e2",
        "post_id": "post-228839",
        "text": "Artlav I have a 40nm ATI HD 4770 Don't you also have a 4 series card?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.730972416Z",
        "author": "StevoPistolero",
        "date": "2010-10-09T04:42:38+0100",
        "id": "9c68ee588831eccea54bd6fff5abcb2f",
        "post_id": "post-264914",
        "text": "I am getting a 3d mouse! I wonder if it will work in orbiter...One of the big requirements is that I can translate and rotate at the same time. Think this is possible?",
        "thread_id": 16945
    },
    {
        "@timestamp": "2023-09-14T07:13:12.00302592Z",
        "author": "Izack",
        "date": "2010-07-03T03:32:18+0100",
        "id": "ef14691bb17bcd6ac8e75b37935b26cc",
        "post_id": "post-227982",
        "text": "I recognize \u6771\u65b9, and that's enough to get the rest of it.;)(Also, UFO pun ftw)Another perfect facial expression. 'Entertained' is the best description I can think of.No need of a safety blanket this time? She's on the ball.:cool:(Or rather, she IS the ball, being the Sharik and all, sitting on the cone?)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.366611456Z",
        "author": "Shadow Addict",
        "date": "2010-06-06T03:37:41+0100",
        "id": "d08e1db1c3b324c735971236e2280fb9",
        "post_id": "post-228334",
        "text": "Hereis a pretty awesome video. I thought some people on here might appreciate it.",
        "thread_id": 14605
    },
    {
        "@timestamp": "2023-09-14T07:13:47.134717952Z",
        "author": "Tommy",
        "date": "2010-10-13T02:08:08+0100",
        "id": "037b679ed8b2b84aecc8ee44334dbba4",
        "post_id": "post-265599",
        "text": "I can expand on step 6 a bit. BaseSyncMFD will only give a time-to-node countdown for the last node before landing (90 degrees from landing). When the Tn number is negative it is showing you the time SINCE the last node you passed. That's why you should should orient Orbit Normal if the indicator before the node is negative, and Anti-Normal if it is positve.It's a bit more accurate if you make the final alignment burn at the last node, AFTER the de-orbit burn (you'll still be high enough, around 150k). This isn't required, the difference is only a dozen kilometers or so - well within a DGIV's crossrange, so you can easily skip the \"final alignment\". Even if you plan on making the \"final alignment\" you should reduce the Dist to less than 50k max before the final orbit.",
        "thread_id": 17005
    },
    {
        "@timestamp": "2023-09-14T07:13:12.247228416Z",
        "author": "Izack",
        "date": "2010-06-05T06:41:09+0100",
        "id": "dcf0c92adccc98180b849b3bc624e0de",
        "post_id": "post-228229",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4142\"]IMFD Full Manual[\/ame] should fit the bill.Speaking of that, the link to this manual in the Orbiter-Forum Tutorials section leads to ar81's Concepts for IMFD manual. Anyone care to fix? :tiphat:",
        "thread_id": 14585
    },
    {
        "@timestamp": "2023-09-14T07:13:12.516728064Z",
        "author": "Graham2001",
        "date": "2012-04-06T03:14:49+0100",
        "id": "9a3b57ad4c9958211676cdf2ff41c9e4",
        "post_id": "post-228525",
        "text": "While the item below is not from a low budget film, I think it should be relatively quick and easy to do.The spaceship appears on the cover of a really bad sci-fi novel ('Galaxy 666'by Pel Torro) and I am amazed that someone didn't sue the publisher....",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:47.913213952Z",
        "author": "orb",
        "date": "2010-10-14T21:24:52+0100",
        "id": "dfffd38d27079d9a372da4d6521cacee",
        "post_id": "post-265891",
        "text": "NASASpaceFlight:ILS launches SIRIUS XM-5 via Proton-MSpaceFlight Now:Sirius XM Radio satellite begins lengthy trip to orbitRadio broadcasting satellite on the way to orbitA new spacecraft to broadcast music, news and variety programming for Sirius XM Radio blasted off at 1853 GMT (2:53 p.m. EDT) Thursday from the Baikonur Cosmodrome in Kazakhstan. It will take more than nine hours for the Proton rocket and Breeze M upper stage to reach the planned orbit.\n\n---------- Post added at 22:24 ---------- Previous post was at 21:43 ----------Launch replay recorded from ILS stream\u200b",
        "thread_id": 17030
    },
    {
        "@timestamp": "2023-09-14T07:13:12.667917312Z",
        "author": "haze39",
        "date": "2011-01-09T09:57:13+0000",
        "id": "ce6c8757460e076c2e224f998f286a1d",
        "post_id": "post-228986",
        "text": "OGLA CLIENT ORBITER 2010 INSTALLATION ORDERHiJust a question about the OGLA Client,and how to install it in the perfect order into Orbiter2010?.Anybody who has done this and made it work properly,please send me a reply:tiphat:Thankshaze39:hello:",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.652637952Z",
        "author": "Artlav",
        "date": "2010-06-08T18:46:19+0100",
        "id": "04c763262fca9f7117fbbbc945113b47",
        "post_id": "post-228855",
        "text": "OGLAClient 100608-bis:https:\/\/sourceforge.net\/projects\/orbitervis\/files\/OVP binaries\/oglaclient-100608-bis.zip\/downloadOk, new release.Hopefully, this should fix some bugs reported.I'm particularly interested in the big freeze\/crash showstoppers - does this fix them for you if you had one?Release notes:-Default \"Deallocate memory and display launchpad\" shutdown option, which is utterly unsupported by OGLA since it's creation 3 years ago. You should use other two for the moment.Changes:*Fixed full-screen mode*Fixed message hang if OGLA scenario runned in orbiter.exe*Fixed vessel and building visibility from VC*Apparently fixed various freezes and crashes people reported (thank you Xyon for testing)*Some tweaks to text and 2D appearanceIzack: Please try this for all-black bug, and post full ogla.log (deleteng all in it before the attempt).Coolhand said:no infact the shadow bug, which seems to be a projection angle issue appears with any shadow size, its just less vislble with 512 shadows... i think this issue has been around for some time so i'm sure its way down the listhowever i thnk if you're looking to develop any particular shadow method, the maps seem to have the most potential so far for a clean, accurate realistic shadow... shadow maps also lose that hard edge that other methods can give so are liked by 3d artists as they look more natural, and are light on the cpu as opposed to raytracing for example. *\n\nYes, mapped shadows are the way to go, the current implementation is kind of incomplete. I get the bug you shown, not much i can do about it without some rework.donatelo200 said:I can't getOGLAClient 100608 to work properly.:(It shows up but the framrate is terrible and it just dosn't show up as in the screen- shots. The same thing happens to me with spaceway, witch worked perfectly untill i got windows 7.:compbash: Please make a version for Windows 7.\n\nAre you sure you have proper drivers for your video card?Do other games work fine?Does regular Orbiter runs fine?Any improvement with this version?---------- Post added at 21:46 ---------- Previous post was at 21:38 ----------donatelo200 said:My graphics card is Direct X i don't think thats it. I did however when i got Win 7 it was added over windows vista.\n\nOk, obviously you know nothing about video cards, so let's do a simple test.Please run the 2 exe's from here:http:\/\/orbides.1gb.ru\/orbf\/glgrcln.zipAnd post glgr.txt and what gpu_detection.exe printed out.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.944896256Z",
        "author": "PhantomCruiser",
        "date": "2010-10-12T01:22:41+0100",
        "id": "bf4d77221df8e3334b8099269c30bae3",
        "post_id": "post-265516",
        "text": "Spaceship II (VSS Enterprise) is a very pretty bird, I also hope someone creates an add-on for it (along with White Knight II).My own modeling skills are paltry when I'm at my best. I'm starting to get mediocre-to-OK with it so long as it's a rocket. Winged craft, not so good...",
        "thread_id": 16996
    },
    {
        "@timestamp": "2023-09-14T07:13:11.730204928Z",
        "author": "Kendo",
        "date": "2010-07-22T00:03:50+0100",
        "id": "f2c0a474a63490c413d7b4dda54f6d35",
        "post_id": "post-227689",
        "text": "Fausto. Is it possible to have a download section on your website, as I check this mod several times a day and I find it very confusing to find the latest downloads. Maybe not speaking Italian makes it difficult to understand. This really is a fascinating project. :thumbup:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:12.663876864Z",
        "author": "n72.75",
        "date": "2010-08-15T15:26:02+0100",
        "id": "1e9c2c3732f1bccc1ba4b17ce55c43b0",
        "post_id": "post-228947",
        "text": "Actualy, Orbiter is the only the reason that I still use Windows.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.993004032Z",
        "author": "naruto",
        "date": "2010-10-11T21:51:22+0100",
        "id": "fa797025109383ea53f2b4714283b986",
        "post_id": "post-265565",
        "text": "i looked for a while and couldn't find anything i couldn't figure out how to take off either:probe:",
        "thread_id": 16999
    },
    {
        "@timestamp": "2023-09-14T07:13:12.5375104Z",
        "author": "OrbitHangar",
        "date": "2010-06-06T08:00:00+0100",
        "id": "a190e02bcd6e2761f7bb0c876733bc9a",
        "post_id": "post-228584",
        "text": "Author:rstarkovAutoTrimMFD adjusts elevator trim automatically so as to prevent the pitch from changing. Designed for keyboard flying, for those too lazy to set the trim manually (like me). The trim is only adjusted while the elevator is neutral, so you need to let go of the elevator and wait a couple of seconds to let it do the work.Additionally, this addon can optionally assist the elevator with the trim by moving it in the same direction as requested by the pilot. On DeltaGlider this can increase the maximum pitch rate.Both features are off by default, and can be enabled independently via the MFD.Known issues:The autopilot is very basic. It's not as fast as it could be, and is known to cause long-period oscillations in the upper atmosphere.Tuned specifically for the DeltaGlider in the 2010 beta. Tested to work with DGIV. The tuning seems a bit off for the DeltaGlider of Orbiter 2006.The tuning is not tweakable.Will always start in the \"off\" state, regardless of the state when the scenario was saved.The wishlist & bugs can be found via the \"Author's Website\" link.DOWNLOAD",
        "thread_id": 14635
    },
    {
        "@timestamp": "2023-09-14T07:13:12.669393664Z",
        "author": "Linguofreak",
        "date": "2011-01-29T22:03:46+0000",
        "id": "aa442445d13cd7cc54554106f080b365",
        "post_id": "post-228998",
        "text": "Artlav said:Interesting idea. Unfortunately, as far as i am aware, Orbiter cannot surrender it's window.The window is created and handled internally, giving the client a context to draw to. The fork+shmem idea would have worked if Orbiter accepted events from the client, letting the window be handled by the client, thus allowing it to create its window in a different domain, like the native linux.As it is, Orbiter would create the window, and it would be inaccessible from outside, making the client create another window do draw to.\n\nIt might still be technically possible, depending on exactly how Wine does things, and how much \"Linux stuff\" you could actually do from inside the Windows process, but it does seem you'd lose any potential advantages that could be gained by bypassing the Windows windowing API altogether on the client side if it's the main program that's handling the window and passing events to the client...Can you think of any other Orbiter-on-Linux things other than graphics clients where the technique might be useful?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.09528448Z",
        "author": "unnamedkid",
        "date": "2009-12-06T11:31:02+0000",
        "id": "0519e014971f5e9587ebc682a760d8b9",
        "post_id": "post-70037",
        "text": "i just wanna know if i can make a manual burn for TLI or TEI?",
        "thread_id": 1687
    },
    {
        "@timestamp": "2023-09-14T07:13:12.562876672Z",
        "author": "Sunhillow",
        "date": "2008-10-13T20:07:22+0100",
        "id": "7e6cf65e6b9a697c7ad9f09c0d994956",
        "post_id": "post-65790",
        "text": "...morgen 18:30 und 19:15 selber Sender. Immer diese Wiederholungen :lol:Sieht gut aus f\u00fcr den ollen Henry:cheers:",
        "thread_id": 1464
    },
    {
        "@timestamp": "2023-09-14T07:13:11.941359616Z",
        "author": "Izack",
        "date": "2010-08-05T05:29:19+0100",
        "id": "9e940672bcc1efeb5a8a1e284e7d67bd",
        "post_id": "post-228046",
        "text": "River Crab said:\n\nThis is the second time you'vetotally corrupted an Orbiter functionfor me...River Crab said:Far out? Not at all! Unless you mean far out as in awesome! You did what Stormtrooper Anon did for Vostok! :thumbup:\n\nOy! Who're you calling Stormtrooper Anon! :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.426913792Z",
        "author": "Chipstone306",
        "date": "2008-05-31T20:03:17+0100",
        "id": "4733d233b72771b34e2e17f155a8ff74",
        "post_id": "post-70057",
        "text": "Astronauts Board Discovery for LaunchImage above: STS-124 Commander Mark Kelly takes his seat in the cockpit of space shuttle Discovery as launch preparations continue toward a 5:02 p.m. EDT lifoff. Kelly was the first of the seven astronauts to get strapped in for launch. Photo credit: NASA TV\u203a Post a CommentMay 311:40 p.m. EDTCommander Mark Kelly crawled inside space shuttle Discovery and climbed up to his seat on the left side of the cockpit as the STS-124 crew began taking their places for launch. It will take a little while for the six men and one woman to get into place before the hatch is closed and locked for liftoff. Because Discovery is standing with its nose straight up, the astronauts and the technicians helping them have to be extra careful about where they step, though there are protective covers in place around critical systems.Launch is scheduled for 5:02 p.m. EDT and there are no reported technical issues or weather concerns at the launch pad at NASA's Kennedy Space Center in Florida.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:12.205233408Z",
        "author": "Andy44",
        "date": "2010-06-04T20:36:08+0100",
        "id": "32f9f9baa3837a4239eee8f9b86bdd8f",
        "post_id": "post-228172",
        "text": "As long as it generates some killer base add-ons, sounds like fun!",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:11.996836352Z",
        "author": "Izack",
        "date": "2010-06-14T12:17:11+0100",
        "id": "b7e3dfbadac54e7fe00d23a0d63587fe",
        "post_id": "post-227926",
        "text": "I'm don't think the Challenger and Columbia accidents should be included in this. The idea of anthropormorpho...somthingifying (I don't think thereisa correct spelling :lol:)is interesting, but turning disasters into jokes is too far.Also, having spent a little bit of time in that 'lower-class' community (not too much, as I'm quite fond of my own nationality :shifty:)I see how it's a [understatement]bit[\/understatement] disturbing, but I don't see any harm in this thread by itself. I don't think this is going to catch on, given the composition of this forum. In other words, AFAIK this is an isolated incident.The art is excellent, though. No question there. :thumbup:Looking forward to those inks!P.S. If you want class from the Orbiter community, you shoulddefinitelytake a look at the IRC channel some time. :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.909000192Z",
        "author": "Meteorit",
        "date": "2011-04-25T22:38:47+0100",
        "id": "326a19ebbb0069507c758d1ea881775e",
        "post_id": "post-265344",
        "text": "vlad32768 said:I've just tested the add-on with r36330 (the latest version for now). It works fine. So try the latest version from Graphicall.org.\n\nOkay, I just hope we will get support for the \"official\" releases:)No. I mean that you should go to the modifier stack and apply all modifiers before exporting.\n\nWell, it seems Blender has the same issue as Gmax: it would seem you have to use mirror modifer, not mirror from the mesh menu or your normals get inverted!:eek:h:Apparentlyit works OK with modifiers, I don't have time to test it properly right now. Looks like I'll have to scrap and rebuild my model quite a lot:(Thank you for your help.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.300759296Z",
        "author": "Ashaman42",
        "date": "2010-06-05T15:54:59+0100",
        "id": "349fa62ddee5b5e260950516fb6ece4d",
        "post_id": "post-228259",
        "text": "Hi all,I'm trying to modify the stock atlantis to get it to function with Ummu and Ucgo but am running into problems at the first hurdle.Initially the stock atlantis won't compile, after changing a few things to eliminate the errors (such as changing fstream.h to fstream) I can get it to compile but get a CTD upon trying to load an Atlantis scenario or add Atlantis to a running orbiter via the scenario editor.The orbiter log doesn't show an error upon this CTD.Are there any special tricks to getting the Atlantis source code up and running? I'm using Visual C++ 2008 Express Edition and have made other addons using it that do work ok.*Also I am using orbiter 2006p1 rather than the 2009\/10 version.*Cheers for any help\/advice.",
        "thread_id": 14592
    },
    {
        "@timestamp": "2023-09-14T07:13:11.999400448Z",
        "author": "Izack",
        "date": "2010-06-18T02:38:51+0100",
        "id": "cdb5d2d5b4f94a104090ff7d42909bbe",
        "post_id": "post-227948",
        "text": "TonyZ2525 said:I think you guys need to get out from in front of the computer and meet some REAL girls!:)\n\nCan't afford the maintenance fees, man. Believe me, I tried. :rofl:Besides, the relationship between a pencil and notebook can turn out so much more interesting with the right touch, and is much more forgiving.Not that any of that applies to what's seen in this thread. This stuff's justweird. :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.999673856Z",
        "author": "MJR",
        "date": "2010-10-12T22:24:30+0100",
        "id": "648d7009800ff983f3c7e848e2f56c90",
        "post_id": "post-265057",
        "text": "It was somewhat similar to the HST animation sequence. Besides that, I got it to work.I originally had this...Code:void Spacecraft::DefineAnimations (void)\n{\n    static UINT ENGINEGrp[1] = {24};\n    int static MGROUP_ROTATE_ENGINE (0, ENGINEGrp, 1, _V(0,0,0), _V(-1,0,0), (float)(PI*0.50));\n    anim_eng = CreateAnimation (0.5);\n    AddAnimationComponent (anim_eng, 0, 1, &ENGINEGrp);\n\n}Changed it to this...Code:void Spacecraft::DefineAnimations (void)\n{\n    static UINT EngineGrp[1] = {23};\n    static MGROUP_ROTATE Engine (0, EngineGrp, 2, _V(0,0,2), _V(-1,0,0), (float)(PI*0.50));\n    anim_eng = CreateAnimation (0.5);\n    AddAnimationComponent (anim_eng, 0, 0.5, &Engine);\n}---------- Post added at 04:24 PM ---------- Previous post was at 03:48 PM ----------BTW, is this the right code for looping it so it keeps spinning?Code:void Spacecraft::clbkPostStep (double simt, double simdt, double mjd)\n{\n    \n    if (engine_status >= ENGINE_STOPPING) {\n        double da = simdt * ENGINE_SPEED;\n        if (engine_status == ENGINE_STOPPING) {\n            if (eng_proc > 0.0) eng_proc = max (0.0, eng_proc-da);\n            else                engine_status = ENGINE_IDLE;\n        } else {\n            if (eng_proc < 1.0) eng_proc = min (1.0, eng_proc+da);\n            else                engine_status = ENGINE_ON;\n        }\n        SetAnimation (anim_eng, eng_proc);\n    }Well, apparently not, because in Orbiter it just moved once and stopped. What values would I change to do any indefinite loop until the command of SHIFT-E?",
        "thread_id": 16965
    },
    {
        "@timestamp": "2023-09-14T07:13:12.375435776Z",
        "author": "Chub777",
        "date": "2010-06-06T09:41:47+0100",
        "id": "8c9dc7de863949064807431ec3ca58be",
        "post_id": "post-228357",
        "text": "The manual isn't in my Orbiter files, nor is it in the .zip.",
        "thread_id": 14608
    },
    {
        "@timestamp": "2023-09-14T07:13:12.651718912Z",
        "author": "mc_",
        "date": "2010-06-08T16:34:01+0100",
        "id": "02b6888422764035dc0907415ed174a2",
        "post_id": "post-228847",
        "text": "OK, fixed (changed the option to \"respawn process\"). Another problem, very important: planetarium (F9) does not work...\/\/\u0431\u043b\u0438\u043d, \u043d\u0443 \u043c\u0435\u0436\u0434\u0443 \u0441\u043e\u0431\u043e\u0439-\u0442\u043e \u043c\u043e\u0433\u043b\u0438 \u0431\u044b \u0438 \u043f\u043e-\u0440\u0443\u0441\u0441\u043a\u0438 \u0440\u0430\u0437\u0433\u043e\u0432\u0430\u0440\u0438\u0432\u0430\u0442\u044c. \u0417\u0430\u0431\u0443\u0433\u043e\u0440\u043d\u044b\u0439 \u0438\u043d\u0442\u0435\u0440\u043d\u0435\u0442 \u0432\u043b\u0438\u044f\u0435\u0442 \u043d\u0430 \u043c\u043e\u0441\u043a, \u043d\u0435 \u0438\u043d\u0430\u0447\u0435...",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.648401408Z",
        "author": "supersonic",
        "date": "2010-06-08T04:48:28+0100",
        "id": "bda432c15da35df21b128baf1f6fcd57",
        "post_id": "post-228823",
        "text": "Wow.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:11.81736064Z",
        "author": "Dambuster",
        "date": "2010-06-04T01:54:10+0100",
        "id": "58145c7cf59e681a4347339b3d704b38",
        "post_id": "post-227774",
        "text": ":welcome:to Orbiter and the forums!",
        "thread_id": 14569
    },
    {
        "@timestamp": "2023-09-14T07:13:46.53913472Z",
        "author": "OrbiterSpore",
        "date": "2010-10-10T22:54:11+0100",
        "id": "dc64f70dcb63eab39d67b851ae0fb89a",
        "post_id": "post-265156",
        "text": "Hello there. Anyone have already played Ace Combat 5 or Ace Combat Zero?If yes, you know how freaking awesome the Falken is, that's why i requesting an ADF-01 Falken ADD-on. The pics are in the attachments.For more info;http:\/\/acecombat.wikia.com\/wiki\/ADF-01A\/F_FALKENOBS.: If you have an ADFX-01 \"Morgan\", share it too before someone shoots both them off the sky! :lol:some pics:",
        "thread_id": 16978
    },
    {
        "@timestamp": "2023-09-14T07:13:46.792050688Z",
        "author": "Viper1",
        "date": "2010-10-11T13:32:34+0100",
        "id": "df30f97cfc3e47705a52a0891acf40f3",
        "post_id": "post-265269",
        "text": "This was posted in Universe Today this morning.:coffee:http:\/\/www.universetoday.com\/75457\/...thin-60000-km-of-earth-on-tuesday\/#more-75457:hail::probe:",
        "thread_id": 16991
    },
    {
        "@timestamp": "2023-09-14T07:13:12.00238976Z",
        "author": "Voyager",
        "date": "2010-07-01T13:03:11+0100",
        "id": "8aa129c497d380655cf476876f624a1c",
        "post_id": "post-227975",
        "text": "I am currently working on my own version of the shuttle and SRB's and tank. Warning: Tank may be very fat.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.401226496Z",
        "author": "Xyon",
        "date": "2010-06-06T16:15:47+0100",
        "id": "96a73ecc908a42f7a22544d5ceddcac3",
        "post_id": "post-228388",
        "text": "Hello and:welcome:, and :hail::probe:!",
        "thread_id": 14615
    },
    {
        "@timestamp": "2023-09-14T07:13:46.9309504Z",
        "author": "Rybec",
        "date": "2012-07-25T21:00:35+0100",
        "id": "a8ab07eb2a0037c166ac42eb746d2078",
        "post_id": "post-265430",
        "text": "Why not go one further an add an option to remove the prefix numbers on export. That way you can preserve group order AND name. I just made that modification to my own copy, I haven't looked at the latest official yet.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.004612352Z",
        "author": "Izack",
        "date": "2010-07-07T00:26:15+0100",
        "id": "dfebd06e61dae5fe27ea49fa2ccc945d",
        "post_id": "post-227994",
        "text": "Okay, well, next to one. Good point.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.635823104Z",
        "author": "dbeachy1",
        "date": "2010-06-08T00:09:50+0100",
        "id": "63703b903226296498bf77d53730179a",
        "post_id": "post-228773",
        "text": "...have gone gold and are now available on my site here:http:\/\/www.alteaaerospace.com.Happy Orbiting!:cheers:",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:47.786041344Z",
        "author": "Pyromaniac605",
        "date": "2010-10-13T05:39:31+0100",
        "id": "d7ba13a346e8abafe7681344df373200",
        "post_id": "post-265790",
        "text": "I've always wanted to build an Apollo simpit (and will eventually) so that'd be good inspiration for me, but it's yours so pick what you'd like.Do you know if there is a simple 'guide' to making a simpit? It'd help me when I can make one.DarrenEdit: What about Gemini?",
        "thread_id": 17026
    },
    {
        "@timestamp": "2023-09-14T07:13:12.544315904Z",
        "author": "Woo482",
        "date": "2010-06-07T21:28:26+0100",
        "id": "4f8730e57b0f34f4ea041d85ee62a23d",
        "post_id": "post-228588",
        "text": "If someone wants to start a VSA, why should they have to tell \/ ask you ?...",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:13:11.72806784Z",
        "author": "RisingFury",
        "date": "2010-07-04T16:48:41+0100",
        "id": "9202605f519760a372ee9ccb26606aab",
        "post_id": "post-227678",
        "text": "mc_ said:fantastic! :thumbup:But interior... it has a ladder. In space. For why?\n\nIt's no fun if there are no occupational hazards;)",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.112254976Z",
        "author": "shangding",
        "date": "2010-10-06T13:14:34+0100",
        "id": "e9702ef5864d6339c3c2ccb97a1e1949",
        "post_id": "post-264152",
        "text": "Tschachim said:Basically by pushing in the circuit brakers:cb G\/N COMPUTER MNA - closecb G\/N COMPUTER MNB - close...and just in case you don't know what I'm talking about, you can use Project Apollo Checklist MFD to show it to you:http:\/\/www.ibiblio.org\/mscorbit\/mscforum\/index.php?topic=2252.0, the part below \"to watch the show in Virtual AGC mode do the following:\":)CheersTschachim\n\nthanks , I understand what you said.",
        "thread_id": 16870
    },
    {
        "@timestamp": "2023-09-14T07:13:12.567052032Z",
        "author": "fireballs619",
        "date": "2010-06-10T03:43:11+0100",
        "id": "0d7378c9b637e114f1e5915fb0d5713b",
        "post_id": "post-228618",
        "text": "Did either have pilot tracking clients, such as Virtual British airways does? If so, do you know how to make one?",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:11.947266304Z",
        "author": "orbitingpluto",
        "date": "2010-08-23T02:19:23+0100",
        "id": "cce2e410f39656f861872fb88e450ee6",
        "post_id": "post-228088",
        "text": "Darn! I wanted to ninja-edit\/add my last post, but since Izack saw it... I won't make it bigger. Unfortunately there might be another huge post brewing, since I have to respond to myself:facepalm:.Izack said:Kudos to you. You are amaniac.:)\n\n:salute:Just doing my job, citizen.:lol:Izack;199380\nThe amount of TL;DR in this thread is phenomenal.\n[\/QUOTE said:I indicated somewhere in the mountain of text I'll make a blog thingy with the up to date details. Once I manage to stop revising half of what I made, of course.orbitingpluto;199379]Still on the LM, what happens to her after the CSM undocks from her at Earth after the trip. Staying accurate to Real-Life at this point would mean she dies a fiery death. I am going to invoke a creator protection clause here. The LM lives happily with the CSM, and damn what actually happened. I'm not budging on this; its too bad that we couldn't bring them home in real life but we don't have to do that to them in fiction. And they will come home, even if it isn't accurate.\n\nI only halfway agree with this any more. In my head is the germ of an meta-arc for a Spacecraft-tan comic. I need more source materials to help fix a storyline down, so I'm going to shelve that huge post until I'm done. I am editing the last post a little, nothing really big.EDIT ADD_________I did add stuff to the last post, could resist when I saw some things. Getting back to working on the new stuff. Stay tuned.\/EDIT____________---------- Post added 08-23-10 at 01:19 AM ---------- Previous post was 08-22-10 at 11:21 PM ----------I checked out some stuff, and sharing is caring, even if the things you share could drown a whale;). So even if anyone wanted to comment on my last post, I beat you to it and threw in yet more to read. Happy eyestrain!:cheers:In line with my ramblings of a blended approach to the spacecraft-tans and my demand that the LM not dieing every mission, I fused the ideas with another where the spacecraft acts like the astronauts on that mission. So for example when Mercury program begins, Mercury flies out on the first sub-orbital, comes back, and then flies again on the next one. I know this will make somethings very inaccurate to say the least, but the thing is I want to incorporate that fact that in space, man and machine bind together and much of the experience of the previous flight carries on to the next one. Going with a each capsule=different person approach would make it harder to have a unified character for Mercury\/Gemini and Apollo(Unrelated Idea:I think Mercury should get upgraded into Gemini, maybe in an magical-girl like sequence, due to Gemini was a Mercury upgraded in nearly every way). This does make it difficult do do real-life losses of spacecraft(Liberty Bell 7 comes to mind) and there is the Gemini 6-Gemini 7 rendezvous (two Geminis in space at the same time). I would stick around longer but I don't want to murder you guys with my 'kindness'.:)\n\n",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.198365952Z",
        "author": "tblaxland",
        "date": "2010-10-06T10:58:30+0100",
        "id": "d2d14f90550bf9f6d7f3fa8f2400b152",
        "post_id": "post-264217",
        "text": "gattispilot said:Ok I guess I set the time and it hit the breakpoint. How to do I get it to go past the breakpoint so the gear will go down and then back to the breakpoint?\n\nOnce the breakpoint is hit you can choose to either:1. Jump to the next line of code.2. Continue execution of the code until the next breakpoint is hit.If you set a breakpoint in clbkPostStep, the same breakpoint will be hit after every time step.gattispilot said:But the gear does move up and down great it is the touchdown points that do not move.\n\nYou need to call SetTouchdownPoints in clbkPostStep, after you have updated the value of GEAR_proc.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:12.636674304Z",
        "author": "dbeachy1",
        "date": "2010-06-08T19:00:57+0100",
        "id": "e2862a60d0ae7c06273e25184b7d760e",
        "post_id": "post-228779",
        "text": "Woo is correct; UMMu 2.0 is required for the new XR versions. If you try to run without UMMu or with a version prior to 2.0 installed you'll get an error message and Orbiter will exit.",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:12.004914176Z",
        "author": "BlueRose",
        "date": "2010-07-08T07:28:35+0100",
        "id": "53369010dde434665fa4573815dc435f",
        "post_id": "post-227996",
        "text": "Well I flippin' failed on Inkscape, I apparently can vector someone else's work, but making originals? PFFT. :thumbsdown:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.363773184Z",
        "author": "Zachstar",
        "date": "2010-10-07T13:53:38+0100",
        "id": "41fcabe37a5158f0d601e59851180258",
        "post_id": "post-264460",
        "text": "\"But regulations are bad!\" :facepalm:",
        "thread_id": 16898
    },
    {
        "@timestamp": "2023-09-14T07:13:12.434715392Z",
        "author": "Izack",
        "date": "2010-06-07T00:04:34+0100",
        "id": "6dbcf1a366aa636592f44ab0e02d5695",
        "post_id": "post-228451",
        "text": ":welcome:to Orbiter-Forum!I think you'll find that most of us are like that. I know I sure am. Show and tell for kindergarten I brought the '95 edition ofAstronomy Today. I still keep that book in my desk.",
        "thread_id": 14625
    },
    {
        "@timestamp": "2023-09-14T07:13:12.567457024Z",
        "author": "fireballs619",
        "date": "2010-06-10T05:13:14+0100",
        "id": "53b5ece945359c2c0cb0ef998b8689a2",
        "post_id": "post-228622",
        "text": "Alexw95 said:Yes we were basednon the vcas client but unfortunitly I don't knowbhow yo make one but I could ask my dad if he could try to make one he is an programming engineer so ya\n\nPlease do so. If one was made for orbiter, it could help all VSAs",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:46.26571136Z",
        "author": "Pyromaniac605",
        "date": "2010-10-12T22:02:49+0100",
        "id": "fe5303efa09c2de6563de33efcfe0b4a",
        "post_id": "post-265098",
        "text": "Tex, is the reason NASSP is at Expert because it hardly works properly atm? :lol:DarrenPS: No offense just saying.",
        "thread_id": 16970
    },
    {
        "@timestamp": "2023-09-14T07:13:12.518693376Z",
        "author": "Graham2001",
        "date": "2015-07-20T10:22:05+0100",
        "id": "81b876d3144258b9ac2907fc7c1e9592",
        "post_id": "post-228542",
        "text": "Just found a 1971 failed TV pilot on Youtube that I am surprized has not been plundered for what is one of the more impressive model space stations of the era.Earth II (Failed 1971 TV Pilot)",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:11.94543232Z",
        "author": "orbitingpluto",
        "date": "2010-08-20T05:20:35+0100",
        "id": "458f5a7595890fc7e51205fc7fa9f18e",
        "post_id": "post-228078",
        "text": "I posted that last group of ramblings while tired and I think it shows. I am redoing it now but I'm a bit of an revisionist freak, so don't get surprised if I come back after that with even more. While still on Gemini, I was thinking about her having a 'evil' twin. Not really evil though, just based off of the attempted Air Force version of Gemini('Blue' Gemini). It came of of the fact the Gemini constellation is of twins. So if Gemini is the twins than perhaps the Spacecraft Gemini should have a twin. Coming up with a way to tell them apart is difficult for me to imagine though. If you use Sukumizu then you have to figure out which one gets the normal(blue) color and then what color the other will have(BTW I really like the sukimizu idea, easier to visualize the vague idea about one piece swimsuits I posted about earlier). A possible way to do the colors i to have Blue Gemini wear blue and and normal Gemini wear black like how the capsule looked in real life. Though that seems confusing to me... this more of a problem for later, as I'm not finished with Gemini to make a second one;). At any rate i should have more about Gemini later.Originally Posted by Pyromaniac605I was thinking for the shuttle A perhaps a helmet resembling the cockpit?\n\nIf her eyes look out the cockpit windows, it would be funny to show her doing a:pface. Though to pull it off would be difficult, and not really cute, unless a wizard does it.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.135104768Z",
        "author": "Urwumpe",
        "date": "2010-10-13T11:59:21+0100",
        "id": "1617e7b83ffe96f593e281fac8d0bc58",
        "post_id": "post-265603",
        "text": "Grover said:this is just how i do it, i find it easier to manage the vertical speed rather than deceleration, because thats how i learned to re-enter, your method works well also, but there is no 'right' or 'wrong' way to reenter.\n\nactually, there is a reason why vertical speed is not helpful: Deceleration is a function of dynamic pressure (and how much energy heats your spacecraft is actually the product of dynamic pressure and velocity), vertical speed is independent of it - you can have a very high vertical speed and still be right on track.Also, I recommend beginners to learn the HAC turn, because you can't land a (gliding) spacecraft like an airliner from a flight sim, despite people doing it often that way. Even using engines during landing is not a sign of a good reentry, but actually a sign that you had been performing bad - you started with too much energy in orbit, and land byaddingenergy? Wasteful.You need to land like a glider does. As fast as possible, keeping energy as high as possible until you are really aligned with the runway. You don't need a MFD for that (but it would be helpful), I do most HAC turns by feeling.Pass over the runway in 10 km altitude and close to Mach 1, watch the distance in ILS if you read 4 km and increasing, step on the brakes, do a steep descending turn and watch the runway getting in sight. ideally you should be at the end of the turn be 5 km high and dropping right towards the beginning of the runway lights, (about 15-20\u00b0 angle), on the glide path. Intercept the glide slope, pull up and watch speed drop quickly. Preflare to slow descent and velocity, deploy landing gear, flare, touch down, brake.",
        "thread_id": 17005
    },
    {
        "@timestamp": "2023-09-14T07:13:12.545381376Z",
        "author": "garyw",
        "date": "2010-06-07T22:23:21+0100",
        "id": "396c238c39c129a0abdb5aef6d2651e0",
        "post_id": "post-228594",
        "text": "Sorry, if I had the time I'd turn my own site into a VSA. As it is, it needs about three weeks solid work to get something decent down.If it's any help I can explain that the site itself simply uses the Joomla! content management system and a mysql database. It's hosted on a site I've bought as part of a hosting package.",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:13:11.997066496Z",
        "author": "River Crab",
        "date": "2010-06-14T19:06:41+0100",
        "id": "71d8724b0765ec66db6475b09a4e7716",
        "post_id": "post-227928",
        "text": "I'm don't think the Challenger and Columbia accidents should be included in this. The idea of anthropormorpho...somthingifying (I don't think thereisa correct spelling :lol:)is interesting, but turning disasters into jokes is too far.\n\nNo, not at all! I meant Challenger would be interesting because she was a structural test article (like the Buran's OK-TVA).*edit: Warning, lengthy explaination of how the Orbiters are different. Skip if you already know.When major parts of the design changed between the construction of Enterprise and Columbia, NASA decided it would be easier to build Challenger up from STA-099, a more basic structure, than disassemble the already-completed Enterprise and send all the parts back to their manufacturers. So, Enterprise was denied her place as an Orbital Vehicle, and OV-099 Challenger was born.Actually, although they all look outwardly similar, all the Orbiters are different. Columbia was heavier because she had more tiles. Challenger was STA-099. Discovery and Atlantis are more-or-less the final design. Endeavour was made of spare parts of Discovery and Atlantis to replace Challenger (and again denied Enterprise a chance in orbit). Atlantis is retired, save the last LON mission- she bears an inscription commemorating her \"first last flight.\" And they have all had different missions, with different crews, special cargo, classified payloads, and each their own share of problems.The Orbiters are special among spacecraft. They aren't expendable, they aren't identical, and they aren't perfect.I dedicate my personifications as a way to remember the individual orbiters after they are retired, and to remember those 14 crewmembers. In the case of those 14, their deaths should not be cast aside and forgotten.---------- Post added at 14:06 ---------- Previous post was at 14:01 ----------Oh, you meant the profiles for the ET and SRBs? Yeah, maybe I'll remove those parts. Ignore what I said above, actually.In other words, AFAIK this is an isolated incident.\n\n[\/QUOTE]That's only in worst case scenario. In that case, keep calm and carry on.:cool:Robsoie said:But Janet Leigh from the screaming scene in Hitchcock's Psycho, noticing on how way way way too fast the ground is approaching.\n\nOh my god, I remember missing New Year 2009 because I was watching that movie!What's that pneumonic to remember the VASI again? :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.274001152Z",
        "author": "Zachstar",
        "date": "2008-07-06T23:05:43+0100",
        "id": "4ffc04a42f56def68e112ae495083df2",
        "post_id": "post-70272",
        "text": "That sounds like something these guys would know about.http:\/\/www.unmannedspaceflight.com\/",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:12.566696704Z",
        "author": "Alexw95",
        "date": "2010-06-10T03:32:02+0100",
        "id": "111bb1373e12306f5ba4f42e02479c00",
        "post_id": "post-228615",
        "text": "Pilot profile: Alexw95name Alex Wspecialtys: reentary, transfers, launch, rendevous, landing,craft i like to fly: xr series, DGIV, Shuttle, payload launchers, capsul based rocketwhat i am good at, reentary rendevous, landing, docking, orbital ops, evas, orbital repairs.what i would like to be: Launch, mission or general manager and a main pilot.why i want to join: i would like to share my skills in orbiter and my managment skills i have been a manager for several virtual airlines and then i gained interest in orbiter.",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:12.082659072Z",
        "author": "Alexw95",
        "date": "2010-06-04T05:07:23+0100",
        "id": "264327f87ccfd34e2d00f299018ade0c",
        "post_id": "post-228133",
        "text": "Hey guys the other day I was looking through my telelscope I don't have the specs but it is about two feet long four inches this and when I went to zoom in on Jupiter it was all blurry I couldn't see anything but io was a little dotam I doing this right?---------- Post added at 04:07 AM ---------- Previous post was at 03:49 AM ----------Alexw95 said:Hey guys the other day I was looking through my telelscope I don't have the specs but it is about two feet long four inches this and when I went to zoom in on Jupiter it was all blurry I couldn't see anything but io was a little dotam I doing this right?\n\nCorrection the specs arr bushnell 15-45x50 coated optics",
        "thread_id": 14575
    },
    {
        "@timestamp": "2023-09-14T07:13:47.787065088Z",
        "author": "Pyromaniac605",
        "date": "2010-10-17T21:48:05+0100",
        "id": "231308e7ed285e96986732b761ed2f60",
        "post_id": "post-265794",
        "text": "DanM said:Alright, I've officially decided on Soyuz. My next step is to figure out how I'll lay out the panel. Time to brush up on my Russian...\n\nWhich Soyuz? I'm pretty sure the panels would have changed quite a bit in its long history.Darren",
        "thread_id": 17026
    },
    {
        "@timestamp": "2023-09-14T07:13:12.625871104Z",
        "author": "IronRain",
        "date": "2010-06-08T15:19:42+0100",
        "id": "c9028c03be3d07d0b2a35d6b1dd029a3",
        "post_id": "post-228718",
        "text": "Fixerger said:By the way... i like new Orbiter site design! Looks nice!\n\nI totally agree",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:12.434847232Z",
        "author": "RisingFury",
        "date": "2010-06-07T00:05:37+0100",
        "id": "fc004a410a6c1830b719ccac2695869c",
        "post_id": "post-228452",
        "text": "It's nice to see a newbie with a can-do attitude!Welcome to the forums. You should read a tutorial called Go play in space. Very nice for novice. Also, a lot of questions you have have already been answered, so use the search function if you need answers quick:)What did you study?",
        "thread_id": 14625
    },
    {
        "@timestamp": "2023-09-14T07:13:44.62317696Z",
        "author": "MJR",
        "date": "2010-10-03T20:49:46+0100",
        "id": "105efd47cd86e3936d919894d726678d",
        "post_id": "post-263996",
        "text": "Go to the Orbiter folder, take a picture of it, and post it here. Your missing Earth.cfg which is one of the main files Orbiter loads which makes me think the directory is messed up.",
        "thread_id": 16849
    },
    {
        "@timestamp": "2023-09-14T07:13:11.729695232Z",
        "author": "Robitaille_Fan",
        "date": "2010-07-15T09:47:44+0100",
        "id": "5b247cf5dcf34bd066bf4c97494d70ad",
        "post_id": "post-227687",
        "text": "fausto said:Not yet, we're working on it!\n\nWe're also working to make Antares and Verrazzano (the main supply shuttles for this station) compatibles with UMMU. :thumbup:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:12.235397888Z",
        "author": "Xyon",
        "date": "2010-06-05T00:54:23+0100",
        "id": "59e27c972a902d4147543c515c6d63f9",
        "post_id": "post-228224",
        "text": "The title of your thread suggests the problem, but the post could have done with more explanation. What specifically do you mean by \"doesn't cover the whole complex\"? The screenshot you provided was somewhat vague.How did you install the addon? What did you install before \/ after it? Does it happen in every scenario or just the shuttle fleet one from the screenshot you posted?Please, help us to help you. The more information you provide us, the more we know and the better we can assist.",
        "thread_id": 14583
    },
    {
        "@timestamp": "2023-09-14T07:13:11.996309248Z",
        "author": "River Crab",
        "date": "2010-06-08T20:52:48+0100",
        "id": "fe347c07c1a00b046554214bffc40f2b",
        "post_id": "post-227920",
        "text": "Not sure why not, but FC2 is kind of jumpy about hotlinking pictures. Guess you could try going there without translating. :idk:Also, pics of XR2 coming soon. I think I've worked out the SCRAM positioning...---------- Post added at 15:52 ---------- Previous post was at 13:26 ----------2 new:Landing gear detailSketch of ascent. May or may not ink.A few details I'd like to point out: nosecone is now on the right side, SCRAM engines are now mounted on upper thigh, gear is more detailed, hover moved to palms, crew hatch and fuel\/LOX hatches moved to back, and radiator extends past the back a bit to make it more visible. The SCRAM will look better from the front, and the radiator will be more visible. Not sure what to do with lower arms, might be sides of the hull.Happy New Release! (4 years better than New Year):cheers::cheers::cheers:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.2649728Z",
        "author": "Warped",
        "date": "2010-06-05T13:07:13+0100",
        "id": "2216bb245aa811fe82315ba47c7e8553",
        "post_id": "post-228242",
        "text": "When I have to spacecraft docked together, and I try to put one spacecraft into an auto pilot, both ships start wobbling and swinging.I know that this has to do with the Centre of Gravity and is normal.Is there anyway that I can negate these effects if, for example, I wanted to take a mothership docked to a small craft to another planet, or do I just have to deal with it?",
        "thread_id": 14589
    },
    {
        "@timestamp": "2023-09-14T07:13:45.29743744Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-08T19:05:20+0100",
        "id": "59432d475b1fd36230b9fbf8fc953a18",
        "post_id": "post-264294",
        "text": "BBC News: \"Soyuz launches to space station\".BBC News: \"Russian spy Chapman in surprise appearance at Baikonur\".The Guardian: \"Anna Chapman waves off space rocket in Kazakhstan\".SPACE.com: \"Russian Spy Anna Chapman Makes Appearance at Soyuz Rocket Launch\".",
        "thread_id": 16886
    },
    {
        "@timestamp": "2023-09-14T07:13:45.997997568Z",
        "author": "Wishbone",
        "date": "2010-10-10T12:30:25+0100",
        "id": "0ee6938de60d846e0fdc5de3e28215cd",
        "post_id": "post-265043",
        "text": "Am not an animation guy, so cannot help you there. From my scripts (no add-ons yet) I only call SetThrusterGroupLevel, relying on :hail: you folks to do the actual running :tiphat:",
        "thread_id": 16965
    },
    {
        "@timestamp": "2023-09-14T07:13:12.629722624Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-09T18:08:33+0100",
        "id": "caa22e93a2f29df532d24a6b344a4dbb",
        "post_id": "post-228751",
        "text": "Downloading now - I've waited many Tuesdays for this! :lol:Thanks for all your hard work, Dr. Schweiger and the BETA team!:cheers:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:12.352972544Z",
        "author": "Eagle",
        "date": "2010-06-06T04:21:17+0100",
        "id": "6e5e8e622cc92c4d59cbfc9d99ebd553",
        "post_id": "post-228321",
        "text": "bwog said:I'm guessing me, but anyway, isn't the Tropic of Cancer the northernmost place the sun is? And if so, how come I am north of it, yet the sun appears to be north of me? I'll (Try) to explain better tomorrow. Also, sorry if this is the wrong forum for this thread.\n\nThe Sun can be north of you if you are either in the tropics or the artic\/anarctic circles. Otherwise its just crazy high in the sky and you're getting confused\/seeing an optical illusion.People's eyes are for scanning the countryside, not so much staring up at the sky. That's also why the moon sometime seems larger near the horizon than when its high in the sky. Its actual size is the same, but your brain has trouble due to the lack of reference points in the naked sky.",
        "thread_id": 14601
    },
    {
        "@timestamp": "2023-09-14T07:13:45.235321344Z",
        "author": "Wolfer",
        "date": "2010-10-05T17:56:11+0100",
        "id": "c79f49c35aa7f20525bff3f34a3ae151",
        "post_id": "post-264264",
        "text": "I'd recommend tranx. It's harder to learn than IMFD, but I find it more versatile, especially when it comes to planning trips with multiple slingshots. There are great tutorialshere.",
        "thread_id": 16884
    },
    {
        "@timestamp": "2023-09-14T07:13:12.617502976Z",
        "author": "Pilot7893",
        "date": "2010-06-08T00:23:10+0100",
        "id": "9ac24f1a60fe17116da371776519c5bf",
        "post_id": "post-228654",
        "text": "Lol, and I just reinstalled all my addons into one of the beta yesterday.This day is now awesome.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:12.453002496Z",
        "author": "stjimmy225",
        "date": "2008-05-16T14:38:49+0100",
        "id": "423b31daba8bf98e76f9c724f3c5ef8b",
        "post_id": "post-65775",
        "text": "Ive heard that they're remaking the dambusters movie for release in 2009\/2010. They probably will have to rename the dog though...As the reporter said on the news the dambusters raid was one of the most daring raids that the RAF had ever undertaken.It is still impressive airmanship especially considering the technology they had to use. If anyones seen the movie the aiming device has little more than sticks held apart which when they lined up with the towers on the dam was the signal to release, very impressive.",
        "thread_id": 1463
    },
    {
        "@timestamp": "2023-09-14T07:13:46.213400832Z",
        "author": "Andy44",
        "date": "2008-06-01T03:04:21+0100",
        "id": "4f8748cb4e17c32d5a5886f1af3bde1f",
        "post_id": "post-70193",
        "text": "stonedzen said:I got it to work now!Scenarios dont work but adding them manually with scenario editor does. They dont seem to be conflicting with anything else so far either. Right now theyre docked at the ttm24 earth depot. Pretty awesome addon andy44... im going to add your lunar space shuttle next!Thanks for the help everyone.\n\nUsing scenario editor works but not the included scenarios, huh? Okay, I will look into it.I think what happened is when I updated the files on OH I must have missed updating the scenario files.",
        "thread_id": 1697
    },
    {
        "@timestamp": "2023-09-14T07:13:12.676009216Z",
        "author": "Xyon",
        "date": "2010-06-08T16:19:11+0100",
        "id": "db017b32489730ec14f6aa9804aff828",
        "post_id": "post-229023",
        "text": "I believe you'll annoy him a great deal if you attempt to reverse engineer his work in some way. Such things are impolite.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:12.617071104Z",
        "author": "dnt462",
        "date": "2010-06-08T00:12:35+0100",
        "id": "dd961045f49604812593d6d44f55a909",
        "post_id": "post-228651",
        "text": ":cheers::probe::woohoo: Those express my feelings pretty well",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:46.642729216Z",
        "author": "Notebook",
        "date": "2010-10-11T05:10:23+0100",
        "id": "58cf2246b5e59b72bedf73cd2be7f272",
        "post_id": "post-265177",
        "text": "http:\/\/www.bbc.co.uk\/news\/world-latin-america-11511355Won't be going there for my holidays then.N.",
        "thread_id": 16982
    },
    {
        "@timestamp": "2023-09-14T07:13:12.401604352Z",
        "author": "Fabri91",
        "date": "2010-06-06T20:46:11+0100",
        "id": "241b631d287ef79e149f54e9c7aa36c5",
        "post_id": "post-228391",
        "text": "Welcome on the forums!",
        "thread_id": 14615
    },
    {
        "@timestamp": "2023-09-14T07:13:12.256200448Z",
        "author": "Mojave",
        "date": "2010-06-07T12:14:33+0100",
        "id": "f307a91a7dd31abee8c03153432df400",
        "post_id": "post-228238",
        "text": "I use Serif Drawplus 4.0 that can be freely downloaded.:)",
        "thread_id": 14587
    },
    {
        "@timestamp": "2023-09-14T07:13:45.695810048Z",
        "author": "eveningsky339",
        "date": "2010-10-09T04:17:25+0100",
        "id": "e639e2b17b387cf1e3a2f06b0105cadd",
        "post_id": "post-264882",
        "text": "Artlav said:Me.Honestly, i skipped all of latter Ubuntu's.\n\nI will say I'm not entirely thrilled with the new \"Light\" theme...Artlav said:What made you choose Ubuntu among all the never-at-peace distros?\n\nUbuntu was my first Linux distro, so I'm extremely comfortable with it, even more so than Windows.I went on a distro-hopping journey after Lucid and hit a number of stops-- Fedora, openSUSE, Debian, PCLinuxOS, PC-BSD (not Linux...), NetBSD (also not Linux...), CentOS, Linux Mint, and more than I cannot recall off the top of my head. All these OS's were excellent in their own rights, but each had a deal-breaker. I have some free time before bed so I may as well ramble.Fedora-- too unstable, support was too short for each releaseopenSUSE-- not a fan of KDE (though it's gorgeous and well-integrated here), enabling multimedia was a nightmare, package management via YaST felt \"incomplete\"Debian-- took some work to get it where I wanted, software was often out-of-date even with backports, FOSS purism was a little much, release cycle longer than the Great Wall of ChinaPCLinuxOS-- no 64 bit version, felt a little too \"informal,\" disorganized desktop, but otherwise I actually liked this onePC-BSD-- Hardware support lags behind LinuxNetBSD-- lolwutCentOS-- This was pretty nice, but it is more suited for servers, and it showsLinux Mint-- I liked this one too, but... it's too... green?All in all I choose to stay with Ubuntu for a number of reasons. The apt package management system is wonderful. Ease-of-use is a plus for me. The strong community is a big help. I prefer GNOME, though KDE is beautiful and I am fairly comfortable using it. The release cycle and length of support is just right for me-- 18 months for a normal release, which means I can still run Karmic even as Maverick looms, and 3 years for a desktop LTS release, so I technically don't have to worry about upgrading my system for that length of time if I so choose.I think Lucid will be sticking around for a bit. Damn shame Karmic is losing support.",
        "thread_id": 16938
    },
    {
        "@timestamp": "2023-09-14T07:13:12.619323136Z",
        "author": "Xyon",
        "date": "2010-06-08T01:08:06+0100",
        "id": "07ccd2d9d8d358c07c17f29948cbb231",
        "post_id": "post-228670",
        "text": "Heh, yes, we're on BST, which is GMT + 1. :lol:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:12.4060992Z",
        "author": "pip12345",
        "date": "2010-06-06T15:22:07+0100",
        "id": "2bda38c4b2bbd9cc4eab8ea2ff28b446",
        "post_id": "post-228394",
        "text": "I've been searching for a while for a Icarus 2 spacecraft from the movie Sunshine, I had no results so im requesting somebody to make one.Make it MMU compitable if you can.Pics:Back of it with a good view on the payload shield:And the ship from the side.If you wanna see the ship more look for more pictures, maybe videos or even watch the movie.Im requesting this because I cant find it anywhere.",
        "thread_id": 14616
    },
    {
        "@timestamp": "2023-09-14T07:13:47.136497152Z",
        "author": "Ripley",
        "date": "2010-10-20T10:09:47+0100",
        "id": "f441b07da12ea4350ffcc04540281d87",
        "post_id": "post-265614",
        "text": "Hi Grover.Here's another nitpicking: when you say (at point 25) \"now,engagehover autopilot 'pro200spec7' and set your vertical speed to 0before engaging.\".What does this exactly mean? \"engage...before engaging\"?",
        "thread_id": 17005
    },
    {
        "@timestamp": "2023-09-14T07:13:12.655421696Z",
        "author": "mc_",
        "date": "2010-06-09T12:26:28+0100",
        "id": "7eeabecc4ca7295466907232f979f5d8",
        "post_id": "post-228878",
        "text": "Dragonfly scenarios always cause a crash at loading. Selecting ShuttlePB cause a crash too, but after a few seconds, so i can see vessel is displayed, and displayed correctly.Also, ShutttleA cockpit looks horrible (texture problems and so on).",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.638337536Z",
        "author": "dbeachy1",
        "date": "2010-07-23T16:35:02+0100",
        "id": "f8ec382a35176f5ab622087c3e202b1c",
        "post_id": "post-228793",
        "text": "Great to hear! :tiphat: My sincere apologies for not catching this before now. :embarrassed:",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:47.32665344Z",
        "author": "Notebook",
        "date": "2010-10-12T03:53:56+0100",
        "id": "6685dd01dd659bfda2da7650ccef1a8b",
        "post_id": "post-265654",
        "text": "How did you make the tiles?N.",
        "thread_id": 17011
    },
    {
        "@timestamp": "2023-09-14T07:13:12.650112256Z",
        "author": "Hmuda",
        "date": "2010-06-08T08:38:36+0100",
        "id": "203d6ea1cec89761a44013bee529919f",
        "post_id": "post-228838",
        "text": "And the blessings just keep coming and coming.:)",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.325468928Z",
        "author": "Hielor",
        "date": "2010-06-19T07:24:54+0100",
        "id": "28f166db81e6f8c2302f422eae4b386b",
        "post_id": "post-228276",
        "text": "James.Denholm said:Fix'd.The other thing, if that doesn't work, is that you may need to do the whole right-click \"Run as Administrator\" thing.\n\nWhat?Microsoft has had guidelines for programs published forever. Orbiter doesn't follow those guidelines. In Vista, they started enforcing those guidelines.Did it break a lot of things? Yeah. Is it annoying? Highly.Was it unexpected or \"silly\"? No.To be honest, I actually kind of like putting all of my games into C:\\Games (or D:\\Games as the case is for me, since I have a second faster hard drive that I use). It keeps them separated from \"normal\" programs and makes it easier to find things when I need to.",
        "thread_id": 14595
    },
    {
        "@timestamp": "2023-09-14T07:13:45.317568768Z",
        "author": "Mandella",
        "date": "2010-10-05T08:33:40+0100",
        "id": "a54d3cedb559fa4cc1f157350c3b42fe",
        "post_id": "post-264347",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3488\"]This[\/ame] one I have played with, and there is another on orbit hanger that I just [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2296\"]found.[\/ame]",
        "thread_id": 16889
    },
    {
        "@timestamp": "2023-09-14T07:13:12.676380416Z",
        "author": "Face",
        "date": "2010-06-08T16:49:29+0100",
        "id": "95821a3d7d259f30e6d5e33bac3d95b0",
        "post_id": "post-229026",
        "text": "Izack said:Um, how do you propose hacking a DLL? Also, do you realise that's illegal?\n\nHackinga DLL is not generally illegal (you could argue that some countries have absurd laws regarding encryption and copy-protection software, but these cases are always viewed as special).Distributinga hacked version almost everywhere is illegal, though...Izack said:Annoying someone who has no inclination to do something is not going to get you anywhere but farther away from a 2010 fleet.\n\nAgreed.regards,Face",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:12.328820992Z",
        "author": "Loru",
        "date": "2010-06-05T20:22:58+0100",
        "id": "7d7051b094f7359c6af14d845c96f9ab",
        "post_id": "post-228279",
        "text": "I think there is no routine to calculate it all the way down, but you could divide atmosphere into small parts, calculate forces acting on payload\/parachute stack for given parts of atmosphere. From that you can calculate velocity.Nothing smarter come's to me right now.Smaller step in density change you'll choose, more accurate results you'll gain",
        "thread_id": 14596
    },
    {
        "@timestamp": "2023-09-14T07:13:45.362861568Z",
        "author": "Notebook",
        "date": "2010-10-05T19:21:07+0100",
        "id": "d93c2918014c943cf3297924437e29b2",
        "post_id": "post-264455",
        "text": "This is pretty grim.http:\/\/www.bbc.co.uk\/news\/world-europe-11475361Emergency services in Hungary are trying to stop a torrent of toxic red sludge flowing into major waterways, including the River Danube.\n\nN.",
        "thread_id": 16898
    },
    {
        "@timestamp": "2023-09-14T07:13:11.952886016Z",
        "author": "Izack",
        "date": "2010-06-05T02:14:26+0100",
        "id": "87f48aa2905761aae3dc52cbdadbae3f",
        "post_id": "post-227882",
        "text": "My God, Touhou is even invading Orbiter. It reallyiseverywhere.I might make a skin for this once the design is finalised (and preferably coloured) and if I have the time\/motivation. It would also be helpful if anyone could direct me to a tutorial or other guide to how to repaint the Ravenstar. I know how to make textures (experience with IL-2), but it would be a little easier for me if I already knew what went where on the ship, and specifically which layer to draw on.On topic:Nice profile so far. I like the naquadriah fixation. :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.431624448Z",
        "author": "Bloodworth",
        "date": "2010-06-06T23:26:58+0100",
        "id": "efcb1529055690502a17ae1664383c3f",
        "post_id": "post-228449",
        "text": "ctl+shift+I",
        "thread_id": 14624
    },
    {
        "@timestamp": "2023-09-14T07:13:45.433832192Z",
        "author": "Andy44",
        "date": "2008-05-31T23:17:07+0100",
        "id": "884426fd2dd1e6333c28e82a55a0e9a0",
        "post_id": "post-70128",
        "text": "Belisarius said:Urwumpe - how did the ice get on the engines? They were just burning a moment ago, now they're iced up?\n\nWhat Dave S said. Believe it or not, the cooling of the engines using their own fuel is so effective that ice forms on the outside of parts of them even as the interior is furiously hot.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:12.041292288Z",
        "author": "HAL9001",
        "date": "2010-08-03T18:04:13+0100",
        "id": "5da668ea5d98ada67d3835a73116974d",
        "post_id": "post-228038",
        "text": "\"That's the first bid:god needs liquor!\":lol::lol::lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.628804352Z",
        "author": "Keatah",
        "date": "2010-06-09T06:18:15+0100",
        "id": "e28a5a33b3a57755791309f242b568f4",
        "post_id": "post-228743",
        "text": "Considering how Orbiter is such a simple program to install, and doesn't write to the registry or scatter files all over your system; Just keep multiple installs going. I have done that with 2006-p1, and intend to keep it installed for a while while I migrate over to 2010. I'm sure some add-ons won't work. And other will be updated and improved over time. There's just so much you can do with this simulator that keeping multiple installs is really a trivial matter.I've got installs from 900mb all the way to 6gb. With terabyte hard disks, I don't see a problem!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.63755264Z",
        "author": "T.Neo",
        "date": "2010-10-09T12:36:14+0100",
        "id": "763f480d37074f8fadc8afff35bb62cb",
        "post_id": "post-264777",
        "text": "carbon nanotubes, a similar kind of material, reacts explosively to simple UV radiation,\n\nDamn- what is the cause of this phenomenon?I suppose a layer of something that reflects UV would help, but the idea of a potentially explosive spacecraft structure doesn't sit well with me. :shifty:The pressure on Venus is the smallest of all problems. It is just equivalent to 1000m deep water\n\nThe pressure compounds the heat problem though, and the heat problem compounds the pressure problem...",
        "thread_id": 16925
    },
    {
        "@timestamp": "2023-09-14T07:13:12.511985408Z",
        "author": "n122vu",
        "date": "2010-06-16T21:28:04+0100",
        "id": "9c522ab94023287a68d7ac7baf360679",
        "post_id": "post-228490",
        "text": "The Black Hole...surprised the NAACP isn't all over this thread.Hey, I know it's not a low-budget movie, but it's a tv show aboutwatchinglow-budget movies...I submit to you The Satellite of Love from TV's Mystery Science Theater 3000...",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:12.659408128Z",
        "author": "helio2",
        "date": "2010-06-17T13:35:57+0100",
        "id": "ed964bf6c5c695e7f0b787c4be34d530",
        "post_id": "post-228907",
        "text": "Artlav said:Hm, the manual is in the Orulex distribution.Basically, you need to have it in one of the described formats then add it into heightmaps directory or define in config\/terrain cfg file.What exactly does your heightmap look like (format)?\n\nI have it in .dds format but i can convert it to anything. I tried looking for the manual but all i found was \"ogla-doc-100608.pdf\" and that just gives basic info on what the settings do. It does not mention anything about custom terrain or anything like that.If you can shed some more light on the subject.Also, I'm on a laptop that does not have a numerical pad. Does anyone know how i can customize my keyboard controls for the thrusters?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.557526016Z",
        "author": "Stargazer14",
        "date": "2010-06-10T00:28:44+0100",
        "id": "d7b70fcef2ad5f90ae824477df94ed0e",
        "post_id": "post-228611",
        "text": "i have the same problem! i am going to mars though, i have worked for hours to try to figure this one out",
        "thread_id": 14639
    },
    {
        "@timestamp": "2023-09-14T07:13:12.209685248Z",
        "author": "Gumdrop",
        "date": "2010-06-07T00:34:26+0100",
        "id": "442f7f40ae48a758d62abf8b37cdedd7",
        "post_id": "post-228199",
        "text": "Have we considered nuclear power?",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:45.787373056Z",
        "author": "Wishbone",
        "date": "2010-10-09T22:02:30+0100",
        "id": "20fcdcce3c6c009970d9db553ef2cc90",
        "post_id": "post-264972",
        "text": "http:\/\/tvroscosmos.ru\/?page=start100- could be a doccie by TV Roskosmos.The major part of Soviet documentary shooting was done by \u0426\u0435\u043d\u0442\u0440\u043d\u0430\u0443\u0447\u0444\u0438\u043b\u044c\u043c (Tsentrnauchfilm -http:\/\/www.cnf.ru\/), some parts have been seen on UTube, and may be available from here (http:\/\/cnfilm.pixiesoft.ru\/). There was one cameraman who did much of early classified shooting both of atomic tests, and space\/missile launches - Vladimir Andreevich Suvorov.",
        "thread_id": 16954
    },
    {
        "@timestamp": "2023-09-14T07:13:45.898388224Z",
        "author": "Pyromaniac605",
        "date": "2010-10-11T08:30:15+0100",
        "id": "949680b672fb7b3e087800189864b595",
        "post_id": "post-265022",
        "text": "Could you post a before and after?It might give people a better idea of what they are changing.;)Darren",
        "thread_id": 16963
    },
    {
        "@timestamp": "2023-09-14T07:13:12.643601664Z",
        "author": "Xyon",
        "date": "2010-06-12T10:02:19+0100",
        "id": "245df938d549902397aa515246aa0928",
        "post_id": "post-228807",
        "text": "Hmm, that's odd. There was previously a bug with the MFD not being capable of handling source disconnects, and the radio was stuffed full of gremlins for most of last night. I'm hoping that bug hasn't resurfaced, but I'll do some testing just to be sure.---------- Post added at 08:11 ---------- Previous post was at 07:59 ----------Okay, I've got an hypothesis about what happened. When the stream was dead and you reopened the MFD did it CTD right there, or did you try to stop and re-start the stream with the play and stop controls?---------- Post added at 10:02 ---------- Previous post was at 08:11 ----------Updated file on OHM with a bugfix.",
        "thread_id": 14643
    },
    {
        "@timestamp": "2023-09-14T07:13:12.643679488Z",
        "author": "SHADO",
        "date": "2010-06-12T22:12:28+0100",
        "id": "306ef4182ba103893d395875e1c0c5ef",
        "post_id": "post-228808",
        "text": "crashed when tried to restart stream in MFD.Great, will try again. Great MOD.",
        "thread_id": 14643
    },
    {
        "@timestamp": "2023-09-14T07:13:47.911248384Z",
        "author": "Notebook",
        "date": "2010-10-13T19:34:56+0100",
        "id": "41411729b950a592352831f4c57c7163",
        "post_id": "post-265883",
        "text": "Excellent, and I made it home with 18 minutes to spare!",
        "thread_id": 17030
    },
    {
        "@timestamp": "2023-09-14T07:13:11.692937472Z",
        "author": "fausto",
        "date": "2010-06-30T22:41:27+0100",
        "id": "08dab2ac5ac2b54482fb2a4826944a8c",
        "post_id": "post-227671",
        "text": "This is the \"Ercole\" tug:it is supposed to move space station modules to their right position!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:11.731326464Z",
        "author": "PhantomCruiser",
        "date": "2010-08-06T02:54:04+0100",
        "id": "4d823d3e3bf4084af310f2f4f9009792",
        "post_id": "post-227697",
        "text": "Far out guys! It's looking better and better.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:44.62530432Z",
        "author": "MJR",
        "date": "2010-10-03T21:16:19+0100",
        "id": "f1258357d8df2479f12269f597f172dc",
        "post_id": "post-264008",
        "text": "jared_dorman said:I think I'll try downloading a new earth first and if that doesnt work that ill try a re-installation.\n\nSounds good to me. Learning is best done by trial and error.",
        "thread_id": 16849
    },
    {
        "@timestamp": "2023-09-14T07:13:11.736415488Z",
        "author": "fausto",
        "date": "2010-11-11T07:10:21+0000",
        "id": "544c6f23243fc32ca8ee02da4bfbac23",
        "post_id": "post-227738",
        "text": "The Eridanus is under development.. we're fixing some troubles with Robotic Arm and UMMU support.. a new beta test will be soon avaiable!Meanwhile, that's the new Antares Rescue Version Beta Test:http:\/\/www.speedyshare.com\/files\/25129214\/Antares_beta_20101111.rarIn the add-on doc folder there is an antares txt file with instruction in English dor launch and reentry test.. i remember you that for this scenario the Jarvis HLV add on is mandatory (it's on orbit hangar)This is the great news about Antares capusle.. the digital GET and GMT display:---------- Post added at 08:10 AM ---------- Previous post was at 07:50 AM ----------EDIT:I'm sorry, i made a mistake.. you have to change the stuff in the Antares launch and reentry test scenario file with this one:Code:BEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 62441.2412214079\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Jarvis\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Jarvis\n  MODE Cockpit\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE OAlign\n  REF Earth\n  TARGET ISS\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Map\n  REF Earth\n  OTARGET ISS\n  DISP 1711\nEND_MFD\n\nBEGIN_SHIPS\nJarvis:Multistage\\Multistage2\n  STATUS Landed Earth\n  POS -80.6208800 28.6271640\n  HEADING 90.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  NAVFREQ 0 0\n  CONFIG_FILE Config\\jarvis\\antares\\Jarvis_centaur_Antares-RV_DLL.ini\n  GUIDANCE_FILE Config\\Jarvis\\antares\\guidance_Jarvis_centaur_Antares-RV.txt\n  CONFIGURATION 0\n  STAGE_STATE 2\n  STAGE_IGNITION_TIME 0.000000\n  CURRENT_BOOSTER 1\n  CURRENT_STAGE 1\n  CURRENT_INTERSTAGE 1\n  CURRENT_PAYLOAD 1\n  FAIRING 1\nEND\nISS:ProjectAlpha_ISS\n  STATUS Orbiting Earth\n  RPOS 5268526.61 1987970.37 3704083.04\n  RVEL -4797.933 2835.905 5292.847\n  AROT 19.34 34.40 -35.25\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100\n  NAVFREQ 0 0\n  XPDR 466\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:11.946788352Z",
        "author": "orbitingpluto",
        "date": "2010-08-22T06:23:05+0100",
        "id": "7a951cc662559779dfcd99cf83c102b3",
        "post_id": "post-228086",
        "text": "I was thinking of staying away from the forums to do more thinking and characterizing but I can't resist..... must reply...River Crab said::OMG:That's got to be one of the best posts in this thread so far! :thumbup:\n\nI had to restrain myself on that one. It could have been longer, and with more ideas. But I had stuff to do. Wait till you read this post. Could be the longest on the forum, maybe.River Crab said:Accuracy is also important, but it depends on what type of failures. She's not stupid and clumsy like Emuii (who had, uh, computing problems :lol:), but some uncontrollable physical things, like RCS fuel leaks, did happen.So imagine her slowly tumbling in space, trying to stop the fuel leak as if trying to get water out of her ear. Or like a nervous twitch that she can't control.Remember, they still have nonhuman hardware like RCS. They're more like humanoid robots, like how Vocaloids are sometimes depicted.\n\nI wasn't going to go extreme on this, just take cues from real life for some interesting plots like the OAMS problem on Gemini 8 that you mentioned. One thing that we could think about is a bladder problem with the spacecraft itself onGemini 5,though I doubt we could get away with that.About one of the non-human hardware things that I am wondering is about is the service modules for Apollo and Gemini. Should they sit on top of them or should they be something they can wear? Some sort of dress could work for Gemini, so she dosen't run about in a swim suit all the time.EDIT ADD__________Whatever the Service Modules end up looking like, they should resemble the real-life ones(more or less) and should be detachable. This is for a visual person, not I.\/EDIT______________________River Crab said:Also, she is probably bad with cameras. IIRC, Gemini has somewhat of a history with cameras. :lol:\n\nReally? I would like to hear what you heard, because I never heard anything bad with cameras and Gemini.River Crab said:LOL, I'm not one for glasses moe, but I can certainly understand it! Anyone else who can draw is welcome. Or maybe I'll do some fanservice some time.;)\n\nI'm not big on glasses moe either, but I like the head on view of a Gemini capsule and I want it to be part of Blue Gemini. Mainly because in order to impersonate Gemini she would have to take them off, and that would mean she is somewhat unable to see what she is doing. Its good for stories so I tossed it in.River Crab said:Hehheh, yes, that was also the case with Vostok. I'm thinking she could cover the distinguishing \"US AIR FORCE\" markings with a paper thing taped on that says \"UNITED STATES\". And no one would be the wiser! Like the Thnikkaman, or the Rock Mask in Majoras's Mask, or the Spy in TF2, or...\n\nEDIT ADD____________Yeah, that's exactly the kinda of stuff I was thinking.\/EDIT____________River Crab said::rofl:This is from Space Cadets, right?\n\nWhat is Space Cadets? I was making fun of the fact Blue Gemini didn't fly in space and rolled with it.River Crab said:You have to tell me the one about the alligators some time.:cheers:\n\nThe Atlas Target Docking Adapter, ATDA, aka \" The Angry Alligator\".Flown onGemini 9. It's a bit complex but simply put the Agena for the mission flew itself into the Atlantic, so NASA flew the ATDA in its place. The ATDA made it to orbit, but do to an on the ground screw up a fairing didn't jettison because wires weren't connected. Astronaut Stafford said \"It looks like an angry alligator out here rotating around.\" Hence the name.River Crab said:And why not have Apollo 13 personified? There's a whole film about it, and no one died. If I feel crazy enough I might even make a whole comic about it, like Orenzi Zerii's Hayabusa comic.\n\nI didn't think a comic about the LM trying to keep the half blown-open and rapidly freezing CSM alive would be a good idea. For one thing it would be so sad that the LM wouldn't be able to come home after all that. And how would blowing the side off of a spacecraft girl work without being gruesome?River Crab said:As for the names, mission context would be fine. There would literally be all of them, since it's not like any of them flew at the same time. In that case their real names would be used, but general nicknames for any CSM and LM are up to the forum.\n\nAt this point I'll leave it open as to whether Gemini and Apollo are all the spacecraft separate or all blended in to one. If each craft is separate it means a boat load more work for me, but I'm up to it, if it is demanded(utill that point I'm going for a blended approach).River Crab said:Youshould be the one stoppingmefrom bastardizing such things, not the other way around! :lol:I'm not adverse to poking fun at my own country and its government, especially when the supreme law of the land is designed to allow me to!So hopefully it won't be anything bad if she says something about beating \"those darned Commies.\"After all, that was one of the most charismatic things about the Space Race. If it can even be called that. :huh:\n\nI was thinking Blue Gemini could be the one to be with the emphasis on \"those darned Commies\" but they'll all have it to some degree. I will keep an eye on you, because I do want to do something where the LM has a dream where her and theSoviet landerfrolic on the Moon, and that can't be possible if Blue Gemini poisoned her brain with Red-hating propaganda. This would take place after the Apollo-Soyuz Test Project has had a mellowing effect on the American Space-tans, making them less apprehensive about space developments on the other side.River Crab said:Once again,youshould be the one stoppingmefrom bastardizing such things! I mentioned this once a long time ago in this thread, and I do plan on this completely (I've been doing it actually but it hasn't been very noticible so far). See the XR5 Vanguard from earlier.Fear not though, this will never become vulgar- not with me drawing. I tend towards drawing them as, uh...\u3064\u308b\u307a\u305f\u3002\n\nGoogle translate came back with peta vine for \u3064\u308b\u307a\u305f :dry:. I get what your talking about, and I think we need some one to reign us in if we get out of hand. Any takers?River Crab said:But here's a challenge I know you math nerds can't resist:\n\n:rofl: The best part is that a math nerd just might pop up!Reply to post ended______________________Eyes tired? Well I hope you like long posts, cause I'm putting a long post in my long post, so now that you read my long post you can read my long post. Muhahahahaha!This is more of my numbered individual points, with various spacecraft in it. I might have to go back and arrange all the previous stuff in a blog, but that is for some other time. Onward!1. I was thinking about how both Apollo and Gemini land in water and then deploy floats(pictures:Apollo,Gemini1,Gemini2). It looks like Apollo is in an inner tube. As for Gemini she could float on one of those bed things for pools.2. Since Gemini is the 'Gusmobile', I was thinking she would be afraid of drowning like Liberty Bell 7(Gus Grissom's Mercury). I will back off of this if anyone wants me too.3. I decided that my previous idea of how much Gemini resents Apollo was a bit extreme. Gemini still resents Apollo for being the reason why she never was able to go and do more than she did, but now she isn't so partisan as to suggest that Apollo was completely unnecessary. I'm still working out this though.4. Mulling over pictures of the LM, it became obvious that any LM character we make would have to throw some accuracy out so as to have a cute LM, but I am a bit confident this won't be too much of a problem. We could reference her being called the 'bug' by making her hair have two strands stick up like antennae. There is the fact that half of her could end up stuck on the Moon, but that could be mended by make the LM Ascent Stage the LM character, with LM the Descent Stage being just as it is in real life.5. Still on the LM, what happens to her after the CSM undocks from her at Earth after the trip. Staying accurate to Real-Life at this point would mean she dies a fiery death. I am going to invoke a creator protection clause here. The LM lives happily with the CSM, and damn what actually happened. I'm not budging on this; its too bad that we couldn't bring them home in real life but we don't have to do that to them in fiction. And they will come home, even if it isn't accurate.Well, it is 12:20AM local time now, time to go to bed. As in the last post, feedback isn't just welcomed, it is asked for, if it pleases you to post it.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.195536384Z",
        "author": "Hielor",
        "date": "2010-10-05T21:59:41+0100",
        "id": "8dab6a5e75a2793ec37e8edbbc966d14",
        "post_id": "post-264197",
        "text": "gattispilot said:Then I get the message that there were build errors would you like to continue and run the last successful build. I say yes...What's wrong?\n\nRead what that error is saying. If there were build errors, the buildfailed, and you need to resolve those failures before debugging will be useful. Clicking \"yes\" to that dialog is typically the wrong choice.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:12.20540288Z",
        "author": "T.Neo",
        "date": "2010-06-04T20:44:56+0100",
        "id": "f909482082b6c48f356bb053c775581b",
        "post_id": "post-228173",
        "text": "And they want it to be visionary; no bucky-balls left over from the 60s. They want some far-out architecture.\n\nYou get what you get, I suppose- the Moon is a pretty harsh environment. Little time for visionary architecture.But hey, if the engineering looks cool then there's nothing wrong with that right?;)",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:11.956441088Z",
        "author": "T.Neo",
        "date": "2010-06-06T18:07:25+0100",
        "id": "4acd4c93dbb9b2cca87e3d0218beb54d",
        "post_id": "post-227908",
        "text": "I can't personify the STS no matter how I try.\n\nI can, easily- Pure Awesome. :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.5987072Z",
        "author": "RisingFury",
        "date": "2010-10-07T17:13:56+0100",
        "id": "c1193d0ac5ce124b2d621af463a3281a",
        "post_id": "post-264662",
        "text": "SolarStorm said:Broken Arrow incident.\n\nI thought \"broken arrow\" was a code to call in all available air and artillery support...",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:12.545826304Z",
        "author": "RisingFury",
        "date": "2010-07-15T11:42:19+0100",
        "id": "a2a02b5f49b0023c2661556511e92312",
        "post_id": "post-228598",
        "text": "Voyager said:If this idea is wanted I form the first ever VSA!\n\nYou're about 10 years too late, to form the first Orbiter VSA...",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:13:12.438509824Z",
        "author": "Izack",
        "date": "2010-06-07T00:30:51+0100",
        "id": "847ebb2b1ef3f6e940119c4278a31640",
        "post_id": "post-228457",
        "text": "Much less fuel per unit of time, butmuchmore time.Also, SSTO is a ways yet in the future for propellant and engine reasons.That's it in a nutshell. I'm sure others here are more qualified to elaborate.",
        "thread_id": 14626
    },
    {
        "@timestamp": "2023-09-14T07:13:47.273731328Z",
        "author": "jedidia",
        "date": "2008-07-01T14:18:56+0100",
        "id": "e1b5a27c52d51ff4095cda1cbe0f4198",
        "post_id": "post-70268",
        "text": "I don't want to be a nuisance by asking the same thing twice, but this would be a really valuable information for me:Will this enable to plan flights at constant thrust?please say yes!",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:11.93878528Z",
        "author": "mc_",
        "date": "2010-06-04T09:35:26+0100",
        "id": "0a900bb1a377219630b27b9f5bb31ec9",
        "post_id": "post-227866",
        "text": "XR-tan?Kawaii :thumbup:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:11.731718656Z",
        "author": "astrosammy",
        "date": "2010-08-16T00:42:40+0100",
        "id": "cc52d68b790e26a013ebd52630e0665f",
        "post_id": "post-227699",
        "text": "Amazing! I've never seen such a good tug! And the interior! There are many modules that have a simple interior, but this is the first one that I see that has windows .:thumbup:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.673097216Z",
        "author": "gattispilot",
        "date": "2010-10-08T16:48:18+0100",
        "id": "2c9536480dee838872337f57324a4b48",
        "post_id": "post-264861",
        "text": "no the only things listed are:orbiter.exe, user32.dll,kernel32.dll,ntdll.dll",
        "thread_id": 16935
    },
    {
        "@timestamp": "2023-09-14T07:13:11.998377216Z",
        "author": "Izack",
        "date": "2010-06-17T04:29:25+0100",
        "id": "423f7bb0fcd9f6967524980bb460497d",
        "post_id": "post-227940",
        "text": "River Crab said:\u02d9\u01ddqn\u0287 \u0287o\u0287\u0131\u0500 \u02d9\u01ddsou \u01dd\u0265\u0287 \u0287\u0250 \u029eoo\u0283 :\u01dduo \u0183\u0131q \u01dd\u0265\u22a5 \u026f\u0279\u0250 \u0287\u025f\u01dd\u0283 uo 101 :\u0279\u01ddq\u026fn\u1d0e \u00a1\u018eWSS o\u1d0e \u0250\u0131q\u026fn\u0283o\u2183 s\u01dd\u0287\u0250u\u0131\u026f\u0131\u0283\u01dd s\u01ddu\u0131\u0265\u0254 \u029e\u0254\u0250\u0283q \u025fo \u029e\u0254\u0250\u0283 's\u0250\u01dd\u0279\u0250 \u029e\u0254\u0250\u0283q \u01dd\u0283\u0287\u0287\u0131\u0283 :S\u0500\u22a5 \u0183u\u0131\u028d \u0287\u0265\u0183\u0131\u0279 uo \u2200S\u2229 :\u01dd\u026f\u01dd\u0265\u0254s \u0287u\u0131\u0250\u0500 s\u0131\u0265\u0287 \u01dd\u026fnss\u0250 p\u0283no\u0254 no\u028e :\u01dduo\u0254\u0283\u0131\u0250\u22a5 :\u028e\u0250\u028d\u0250 \u0287\u0131 \u01dd\u028c\u0131\u0183 p\u0283no\u0265s s\u0183u\u0131\u0265\u0287 \u028d\u01dd\u025f \u2200 \u02d9\u01dds\u0131\u0279d\u0279\u01dd\u0287u\u018e 101-\u1d27O s,\u0287I :\u0279\u01dd\u028dsu\u2200\n\nArgh, it's upside-down! For a second I thought it was Cyrillic. :lol:(Luckily I'm on a laptop so it wasn't much of an issue to just turn the thing around.)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:11.945021952Z",
        "author": "Pyromaniac605",
        "date": "2010-08-19T22:58:25+0100",
        "id": "8410867948d47b04461218442efb78c8",
        "post_id": "post-228076",
        "text": "A bit off-topic but do you just use normal grey lead pencils?DarrenEdit: I was thinking for the shuttle A perhaps a helmet resembling the cockpit? I was going to do this but it is beyond my capabilities.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.906278912Z",
        "author": "marooder86",
        "date": "2011-02-04T16:15:47+0000",
        "id": "bb91a996e043d4b985da043a3f6fc8ad",
        "post_id": "post-265322",
        "text": "mateusiak22 said:How to load the texture ? What button?I can not cope\n\nScript loads textures automatically while loading the mesh, there is no button for it. If you want to see model textured in Blender window then you have to switch to \"textured mode\" to see textures on loaded mesh.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.42245376Z",
        "author": "Woo482",
        "date": "2010-06-06T21:25:23+0100",
        "id": "3b54d05f1333c4a1efbbd9363d5b7935",
        "post_id": "post-228421",
        "text": "Sounds like you're using the current release of the XR2 \/ XR5 on the Orbiter 2010 beta, download the latest RC from here:http:\/\/orbiter-forum.com\/showpost.php?p=175057&postcount=33that should fix the problem, and:welcome:to Orbiter-Forum !",
        "thread_id": 14621
    },
    {
        "@timestamp": "2023-09-14T07:13:12.349625088Z",
        "author": "PeterRoss",
        "date": "2012-05-30T11:29:51+0100",
        "id": "44c3a9b1bacf6070d58f7dd7d22aa4c4",
        "post_id": "post-65755",
        "text": "I'm using Swifts converted into dll with Artlav's [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=5177\"]Spacecraft3 to DLL&C++ converter 110509[\/ame]",
        "thread_id": 1460
    },
    {
        "@timestamp": "2023-09-14T07:13:46.91067264Z",
        "author": "vlad32768",
        "date": "2011-07-06T12:13:32+0100",
        "id": "34fa06921f7e0a3469fc99e2992b40f5",
        "post_id": "post-265360",
        "text": "Hlynkacg said:Use what???\n\nMeshc is a tool that creates a header file that maps the names of the meshes to their indices. You can include that header into your .dll.Hielor said:Would it be possible for you to have the export script also spit out a header file with the necessary #defines? That's what I have the Wings exporter doing.\n\nThat's a great idea, thanks!",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.674924544Z",
        "author": "Urwumpe",
        "date": "2010-06-08T15:02:54+0100",
        "id": "b4f084202ba1163f0a7b1dfe8481aee0",
        "post_id": "post-229016",
        "text": "garyw said:Shuttle fleet isn't compatible with Orbiter 2010. David413 says that he won't be releasing a 2010 version.\n\nBut he doesn't say he won't release a 2011 version. *hope*",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:12.659072256Z",
        "author": "helio2",
        "date": "2010-06-17T09:00:26+0100",
        "id": "92a3cda52e10e09e9ecd0a30fdf8c51a",
        "post_id": "post-228904",
        "text": "Hello there, i am making my own planet and i have everything set except 1 last very important thing. I dont know how to make it use my custom heightmap.How do i assign a height-map to my planet so that it will show up in the terrain?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:47.064242432Z",
        "author": "fireballs619",
        "date": "2010-10-12T05:04:04+0100",
        "id": "73f42eedc9788c0d81efb3f5e2936903",
        "post_id": "post-265593",
        "text": "I'll tell you now, the prototypes aren't much. Mainly proof of concept, but its better than nothing.",
        "thread_id": 17004
    },
    {
        "@timestamp": "2023-09-14T07:13:11.954828032Z",
        "author": "Pilot7893",
        "date": "2010-06-06T02:23:36+0100",
        "id": "c2dff9b7ca02af4b4c7d5abe6225f299",
        "post_id": "post-227896",
        "text": "Izack said:I can't personify the STS no matter how I try. Not in a cute way at least. After watching footage of a Shuttle launch, I can't see it as anything less than 12 500 kN.[\/SIZE]\n\nMaybe she could be someone who's usually a bit slower than the rest, and is a bit helpless, so she needs others to help her achieve her goals? Trying to think of ideas, because I really want to see a personified Shuttle.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.344089344Z",
        "author": "Bj",
        "date": "2007-11-19T02:52:25+0000",
        "id": "6b144e841b6645b175fe1fc1ac666391",
        "post_id": "post-12357",
        "text": "and me3;):lol::cheers:",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:13:47.850081024Z",
        "author": "apollo13",
        "date": "2008-06-05T05:49:15+0100",
        "id": "b2201a3af605f29b50de0c4293cbf791",
        "post_id": "post-70304",
        "text": "I've been using \"Damn Small Linux\", very useful but, does anybody think Orbiter will be as mobile as it is on XP?",
        "thread_id": 1703
    },
    {
        "@timestamp": "2023-09-14T07:13:12.334530048Z",
        "author": "Notebook",
        "date": "2010-06-06T09:23:13+0100",
        "id": "8c1dc2ba7158890f3effcd72231bb55e",
        "post_id": "post-228295",
        "text": "Andy44 said:The internet, in my experience, seems to be a blessing in most respects, but the availability of it and the conditioning of users to get things in bite-size proportions tends to lessen your ability to concentrate.I usually have my laptop on while I'm watching TV, and I can't get through a half-hour TV show without getting distracted and browsing OF or checking my email or playing a game or looking something up on imdb or whatever.The short attention span becomes a habit that affects my ability to read and study at work for more than 15 minutes at a time.Either that or I'm just getting old. Or maybe its...what were we talking about again? I gotta go check my gmail...\n\nAbdy44, could you precis this please? Got part way through, lost my place, fed the cat, came back, couldn't remember what thread I was reading...N.",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6496832Z",
        "author": "Izack",
        "date": "2010-06-08T06:30:43+0100",
        "id": "a0cbc81a52328e55c4ced8f3ada51a09",
        "post_id": "post-228833",
        "text": "Artlav said:What exactly is wrong in this image?\n\nThe textures on the Deltaglider are completely black, except for the flames you added.Also, I'm set on 0 ambient lighting, and it has no effect on in-sim lighting.Your fix worked; fullscreen works normally now, although it still only works every other attempt, inexplicably locking up on the other tries.All objects besides the ones you made appear as completely black for me.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.335180544Z",
        "author": "Izack",
        "date": "2010-06-06T17:02:03+0100",
        "id": "2d78a2b5b10cf8402690554e89d5a0d7",
        "post_id": "post-228303",
        "text": "Let's not forget the people who's only experience on the Internet is Facebook and Twitter and whatever else.I'm all for emails and instant messaging (although I don't own a cellular phone and don't plan on it), but I cannot understand what it is that makes people want to spend their time telling everybody about every pointless little thing that they do. I like the Internet as the invaluable research tool it is (and it does take some time to do proper research even on a computer), and as a place to share information and ideas (such as this forum), and not as the cesspool of 'tweets' and counter-tweets most people see it as and use it for.Sorry if this seems like a rant against social networking, but I fail to see a useful purpose in it other than yet another medium for stupid (for lack of a more eloquent descriptor) melodrama.",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:12.000557312Z",
        "author": "Goth",
        "date": "2010-06-27T19:34:12+0100",
        "id": "b0dc7056f6228c1157fe17b5e05d0611",
        "post_id": "post-227959",
        "text": "statickid said:I've been avoiding clicking on this thread, now that I did I think I am just confused.\n\nLol the same here",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.8504768Z",
        "author": "Grawp",
        "date": "2008-06-06T22:47:21+0100",
        "id": "11a6134cca12869e21bcf1ec67d2a61e",
        "post_id": "post-70307",
        "text": "Linux is just KERNEL. Excelent, but only kernel. It's not operating system. GNU\/Linux is type of operating system. I really don't know why majority of people call it Linux. Most of today's distros consists of parts from GNU project + a few own parts + Linux.It's like calling \"whole human\" \"human's heart\". Heart is very important part but not essential (relatively). You can by on bypass (you'll be like in chrooted environment) or get your heart replaced (like installing new kernel, which doesn't have to be necessarilly human heart (we have mechanical hearts, human heart combined with LVAD (RVAD) and in future probably heart from special pigs genetically designed to be compatible with human system))",
        "thread_id": 1703
    },
    {
        "@timestamp": "2023-09-14T07:13:47.958142464Z",
        "author": "dbeachy1",
        "date": "2010-10-13T18:27:11+0100",
        "id": "59178400123120b3f9b0b95ea825a0e6",
        "post_id": "post-265910",
        "text": "[Discussion continued fromthis thread. I created a new thread for this so we don't steer the other thread off-topic.]Moach said:neither is that of the XR1, for that matter :hmm:would have made my life easier... but then again, that's Dan and Doug's call in the end...:rolleyes:\n\nTo perhaps clarify some reasons behind closed-source add-ons, I can't speak as to Dan's reasons, but in the XRs' case if I would open-source all 65,000+ lines of code we would quickly have a flood of XR clone vessels of widely varying quality, and support would become quite difficult if not impossible.Secondly, and on a more personal note, the XR fleet looks good on my resume (and Coolhand's and Russ' resumes as well), and the second the code would become open-source we would lose 90% of that. It's not \"compensation\" per se, but having a nice bullet point on your resume is certainly valuable. :tiphat:Thirdly, a complex Orbiter add-on requires several thousand hours of work, and TBH that's a lot to give up by open-sourcing all the code after it's already done.:)I've worked on some open-source projects in the past (non-Orbiter-related), and in my experience those projects work best when the code is open-source from the beginning.:cheers:",
        "thread_id": 17035
    },
    {
        "@timestamp": "2023-09-14T07:13:12.550309888Z",
        "author": "Woo482",
        "date": "2010-06-07T22:45:35+0100",
        "id": "8e97a0931d6c89356956d4354d72d678",
        "post_id": "post-228603",
        "text": "I think the \"API_Guide.pdf\" in the Orbiter SDK has a pretty good guide on this, you could also look at \"Earth.cfg\" in the config directory (or any other planet) for an example of what you need to set \/ how to set it.",
        "thread_id": 14637
    },
    {
        "@timestamp": "2023-09-14T07:13:12.339061248Z",
        "author": "Enjo",
        "date": "2010-06-06T04:54:03+0100",
        "id": "2557aad2728d80bd2c87e87824c4f4bf",
        "post_id": "post-228312",
        "text": "On Slashdot I learned the following things:if you use the default \"remove account\" option, you're actually only suspending your account.Use thisto permanently delete your account (look on the left of the site)Facebook reserves right to keep (and sell) your data forever due to change in Terms Of Service a year ago. If you agreed to the earlier TOS, you agreed that they can change it without your later agreement. This means that it seems reasonable to change your data to random stuff before deleting your account.",
        "thread_id": 14599
    },
    {
        "@timestamp": "2023-09-14T07:13:45.194161152Z",
        "author": "orb",
        "date": "2010-10-05T14:26:59+0100",
        "id": "7aed2026b31e8cda7590c67c8c249d73",
        "post_id": "post-264190",
        "text": "Try this in the debug:Code:AdditionalDependencies=\"kernel32.lib user32.lib gdi32.lib msvcrtd.lib msvcprtd.lib orbiter.lib Orbitersdk.lib\"What was the source for the project? Was it the ShuttlePB sample from Orbiter 2006 P1?The linking log and contents of files would be more readable with [code] tags.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:12.568678912Z",
        "author": "RisingFury",
        "date": "2010-06-12T15:55:49+0100",
        "id": "5c06dd1b0eaff4b00e7b1cff96fc6739",
        "post_id": "post-228636",
        "text": "You should have taken care of the website as well as the VSA structure and short and long term mission plans. Most projects never get off the ground because of lack of planning and lots of enthusiasm.",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:12.52899072Z",
        "author": "Andy44",
        "date": "2010-06-07T21:34:11+0100",
        "id": "3c581ec67ee5681befcc21e93df0cc3e",
        "post_id": "post-228561",
        "text": "N_Molson said:Who knows ? Maybe Cassini's lander was not 100% sterile, and brought there some bacteria (mutated by cosmic rays during the trip)... :lol:\n\nAny microbial life on Huygens would be of the Earthling water-based variety, and it probably wouldn't thrive very well in Titan's atmosphere, certainly not enough to spread over the whole planet in just a couple of years!I agree with the scientist who saide they need to rule out all the non-life hypotheses before jumping on the life bandwagon. So far we have found no life anywhere else in the Solar system, Occam's Razor and so forth.I love the Cassini mission, though, I think it's one of the most important space missions ever, and it's just one little vehicle and its lander!",
        "thread_id": 14632
    },
    {
        "@timestamp": "2023-09-14T07:13:45.524158208Z",
        "author": "Moach",
        "date": "2010-10-08T20:28:27+0100",
        "id": "10c11666c88a3a052c6c364db8fd0251",
        "post_id": "post-264613",
        "text": "Ghostrider said:Hey, you know the old saying about humans - we can turn anything into a weapon or a toy.:thumbup:\n\nyes... most women will say that about men, too :lol:i once told my girlfriend \"...i can take most trivial objects (tv remotes, etc...) and imagine how it could be a spaceship...\" - she said to me, \"...then you should also be able to imagine how it could be a supository...\"she won that argument - hands down :blink:i should have seen that one coming...:p",
        "thread_id": 16911
    },
    {
        "@timestamp": "2023-09-14T07:13:11.998290688Z",
        "author": "River Crab",
        "date": "2010-06-17T04:25:57+0100",
        "id": "821a94b5dd96cd4cf93a557fa602fae4",
        "post_id": "post-227939",
        "text": "Hm? The RMS is her right arm, the thing she's holding is the OBSS (a small mirror). I've actually decided it's going to say \"Made in Canada\", since it's made out of parts of Canadarm1.Unless you meant the third image.Answer:\u02d9\u01ddqn\u0287 \u0287o\u0287\u0131\u0500 \u02d9\u01ddsou \u01dd\u0265\u0287 \u0287\u0250 \u029eoo\u0283 :\u01dduo \u0183\u0131q \u01dd\u0265\u22a5\u026f\u0279\u0250 \u0287\u025f\u01dd\u0283 uo 101 :\u0279\u01ddq\u026fn\u1d0e\u00a1\u018eWSS o\u1d0e\u0250\u0131q\u026fn\u0283o\u2183 s\u01dd\u0287\u0250u\u0131\u026f\u0131\u0283\u01dd s\u01ddu\u0131\u0265\u0254 \u029e\u0254\u0250\u0283q \u025fo \u029e\u0254\u0250\u0283 's\u0250\u01dd\u0279\u0250 \u029e\u0254\u0250\u0283q \u01dd\u0283\u0287\u0287\u0131\u0283 :S\u0500\u22a5\u0183u\u0131\u028d \u0287\u0265\u0183\u0131\u0279 uo \u2200S\u2229 :\u01dd\u026f\u01dd\u0265\u0254s \u0287u\u0131\u0250\u0500s\u0131\u0265\u0287 \u01dd\u026fnss\u0250 p\u0283no\u0254 no\u028e :\u01dduo\u0254\u0283\u0131\u0250\u22a5:\u028e\u0250\u028d\u0250 \u0287\u0131 \u01dd\u028c\u0131\u0183 p\u0283no\u0265s s\u0183u\u0131\u0265\u0287 \u028d\u01dd\u025f \u2200\u01dds\u0131\u0279d\u0279\u01dd\u0287u\u018e 101-\u1d27O s,\u0287I :\u0279\u01dd\u028dsu\u2200\u200b",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.622126336Z",
        "author": "vonneuman",
        "date": "2010-06-08T03:16:33+0100",
        "id": "d0c55857e881bc0d3de01b62cb6e3822",
        "post_id": "post-228692",
        "text": "Thank you so much for this. I jumped out of my chair when I read it was out.:10sign::10sign::10sign::10sign: :11sign: :RnR1::RnR1::RnR1: :bighug::bighug::bighug::bighug: :thankyou::thankyou::thankyou:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.731433728Z",
        "author": "orb",
        "date": "2010-10-09T08:24:04+0100",
        "id": "58525e482aaec850290bbbb45eee6838",
        "post_id": "post-264917",
        "text": "It is possible. There is [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1332\"]SixDegrees[\/ame] add-on, but it's designed for Orbiter 2005, and I don't know if it's still working all fine with 2010-P1. Also, Moach was\/is working on his MultiJoystick DirectInput module that would work with such mouses too. Lookat this threadfor more information and links.",
        "thread_id": 16945
    },
    {
        "@timestamp": "2023-09-14T07:13:12.637075456Z",
        "author": "Woo482",
        "date": "2010-06-08T22:19:19+0100",
        "id": "0c1d8e4571c608a47008a466ddec2346",
        "post_id": "post-228783",
        "text": "It's hardly it an update to use Orbiter 2006 :lol: , I'd recommend you have both a Orbiter 2010 and Orbiter 2006 install, so you can use the update while also using 2006",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:11.943819776Z",
        "author": "Eccentrus",
        "date": "2010-08-18T03:40:39+0100",
        "id": "7d925eba024b316cb9e91a45eebaf9d8",
        "post_id": "post-228066",
        "text": "River Crab said::woohoo:Yes! Someone who totally gets it!\n\nIs it actually so rare that you got totally excited? Or is it me that forgot that this is OF not Animesuki :uhh:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.933896448Z",
        "author": "4throck",
        "date": "2013-12-16T23:00:24+0000",
        "id": "14484c6a283c352392b55db26acdf56d",
        "post_id": "post-265456",
        "text": "Yes, forgot to mention that.If a mesh crashes Orbiter, open it in Mesh Wizard and go through the list of groups.See how many vertices are in each group. If it shown zero, then note the group name(s) and simply go back to Blender and delete it.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6793216Z",
        "author": "David413",
        "date": "2010-06-09T22:27:03+0100",
        "id": "9433dcfd86d26deb36f5c462470b0d74",
        "post_id": "post-229049",
        "text": "hutchison66 said:On orbit works so far but no launch problem I have is all my scenarios are with shuttle fleet so may go back to 2006 if he's not going to fix it why not release the source as its non profit and we would be eternally grateful PS was looking forward to collision detection\n\nNo, on orbit isn't working 100%. Orbiter 2010 now intercepts \"CTRL+X\" and \"CTRL+Z\" for working the field-of-view zoom, so those two keystrokes that were previously used by the shuttle fleet would have to be re-done. I have no idea whether the AutoFCS will work with the new Orbiter since the atmospheric model has changed, and I don't have the source code for that addon. Two examples of things that would need changing (amongst all the others that I haven't even bothered to check on).And what does it mean that I should release the source as its \"non profit\"? Even if I don't get financial compensation for the time spent, I have literally put hundreds of my own hours into the development of the fleet. I \"own\" the fleet in a sense, why would I just give it away? If you really want the source, I'll give you version 1.0's source. In fact, you already have it. It's the source code for the defaultAtlantisthat comes with Orbiter. There you go. Start working on the new shuttle fleet from there.:salute:Retaining 2006 is the only current option I support for Fleet expansion packs and future releases. It's what I run and will be using for the foreseeable future.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:11.957033216Z",
        "author": "River Crab",
        "date": "2010-06-07T05:51:17+0100",
        "id": "16373ffc5ef12ab6320f9535c0f603c0",
        "post_id": "post-227912",
        "text": "That look was originally supposed to be \"Don't call me cute!\", but I guess that works too. The Mk II will be more aware due to having a fully functional VC.I was thinking a bit about the shuttle before, she is quite hard to visualize. I was thinking of using the EMU LCVG as a base and then adding airframe parts, but the best picture I can find is this:All the others showed even less of the body and were angled weird.And they were all old men...:(Any references?Also, would the OV sisters (septuplets?) have slightly different personalities?Any attempt to visualize the shuttle stack resulted in a jumble of freezing cold girls...:blink:---------- Post added at 00:51 ---------- Previous post was at 00:00 ----------So close, right?Original image:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.98540544Z",
        "author": "Moach",
        "date": "2010-10-13T02:57:57+0100",
        "id": "b6c949973d87fa152597851b756950a4",
        "post_id": "post-265546",
        "text": "EA is known to release games months before their bugs are all ironed out... they are evil, greedy marketing-oriented goons with little to no respect whatsoever for their customers and their opinions...living proof is the consistently-ignored \"campaign to make spore better\" which i started a few months after the great spore debacle began, and remain unattended to this day.... last time i checks, people still had it kept live atop the feedback boards...well, while i'll probably only buy another game from them when hell freezes over, this thread is veering over the off-topic border again... so back to it...i'm surprised no-one brought up the imperial-vs-metric system mars rover fiasco... it was mostly human error, but still, could be considered a rather epic bug :lol:",
        "thread_id": 16998
    },
    {
        "@timestamp": "2023-09-14T07:13:11.906914304Z",
        "author": "rodion_herrera",
        "date": "2010-06-04T03:08:33+0100",
        "id": "8ced3f5e11ac13ac806ad367374a6dda",
        "post_id": "post-227830",
        "text": "My friend Christopher Go of Cebu City, Philippines, (the guy who discovered OvalBA's red shift, now known as Red Spot Jr.) emailed us this morning that, together with amateur astronomer Anthony Wesley of Australia, they observed an impact on Jupiter about 6 hours ago. Here is a video of the event recorded by Go:[ame=\"http:\/\/www.youtube.com\/watch?v=G-AXCHVdy2A\"]YouTube- Impact on Jupiter recorded by Christopher Go[\/ame]Article on the event now posted athttp:\/\/spaceweather.com\/-RODION",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:12.001095424Z",
        "author": "Izack",
        "date": "2010-06-28T01:53:04+0100",
        "id": "69ace94054ec2c55efa4a757e7f8f628",
        "post_id": "post-227964",
        "text": ":WTF: EvenI'mscared of this thread now...P.S. Not insulting your art, though. That's bang on. :thumbup:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.205707776Z",
        "author": "fireballs619",
        "date": "2010-10-12T07:51:14+0100",
        "id": "7c16b546524e52aa679d75b27e2ec212",
        "post_id": "post-265649",
        "text": "I must of course caution you.If you are new to orbiter, don't try to use advanced craft before gaining an understanding of the easier craft, such as the Delta Glider. I would wait until you can launch, rendezvous, dock, and reenter in the DG before you attempt a Gemini mission. Once you have done it and know what to do, you just apply your knowledge to the new scenario.",
        "thread_id": 17009
    },
    {
        "@timestamp": "2023-09-14T07:13:11.945563136Z",
        "author": "Pilot7893",
        "date": "2010-08-20T05:29:46+0100",
        "id": "4dc27a100ca208a299a07b2ea278efe7",
        "post_id": "post-228079",
        "text": "You could try giving her one of those ^^ faces under the helmet. Or something like that, I dunno.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:11.945291776Z",
        "author": "River Crab",
        "date": "2010-08-19T23:59:53+0100",
        "id": "265d796a39ccbd3332ac28e057aa916b",
        "post_id": "post-228077",
        "text": "Pyromaniac605 said:A bit off-topic but do you just use normal grey lead pencils?DarrenEdit: I was thinking for the shuttle A perhaps a helmet resembling the cockpit? I was going to do this but it is beyond my capabilities.\n\nPencils don't matter much to me, since I'll end up erasing if I decide to ink. But yeah, I just draw with the same #2 mechanical pencils that I use for writing.Sometimes if the lighting isn't good, I press too hard, but I still don't have a real need for anything harder than #2.A helmet doesn't really sound cute at all. That's an overriding factor, you know.;)I guess maybe if she didn't actually wear it...my idea of the G42 has a welding mask-shaped visor that she isn't usually seen wearing.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.40910208Z",
        "author": "garyw",
        "date": "2010-10-12T23:48:22+0100",
        "id": "b8952a8809e34092f8bdb5316c6f20af",
        "post_id": "post-265691",
        "text": "Please keep it ON-TOPIC. Thanks.",
        "thread_id": 17013
    },
    {
        "@timestamp": "2023-09-14T07:13:12.006623488Z",
        "author": "Eccentrus",
        "date": "2010-07-11T07:40:18+0100",
        "id": "280bac9bd560ef6429c4b50835e1d73b",
        "post_id": "post-228008",
        "text": "I think that's the GF Eden from Final Fantasy VIII",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:11.954909952Z",
        "author": "River Crab",
        "date": "2010-06-06T03:10:30+0100",
        "id": "e10eaec266c768b01c2c41b3e0040aae",
        "post_id": "post-227897",
        "text": "So, STS-125, Atlantis launches, she tells her sister Endeavour,\"You wait here while I help Hubble-chan, and if I'm not back in 13 days, come get me!\":lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.673538304Z",
        "author": "gattispilot",
        "date": "2010-10-10T03:38:33+0100",
        "id": "06ef32305f9322b052817d92ff4b0e04",
        "post_id": "post-264865",
        "text": "Ok when I set the breakpoint It is a red circle when I start to debug it is aempty circle with a yellow warning.When I move over it is state the breakpoint will not be hit. No symbols have been loaded for this document",
        "thread_id": 16935
    },
    {
        "@timestamp": "2023-09-14T07:13:12.349543936Z",
        "author": "orb",
        "date": "2012-05-30T09:41:44+0100",
        "id": "7c76904eb28c5bfcc2707a403d5655c7",
        "post_id": "post-65754",
        "text": "theshhh said:(hopes that this necro-post is ok :blush: )\n\nPipcard said:Don't worry, necroposts are okay on this forum if they're adding something relevant to the topic.\n\nThere is nothing like necroposting in this forum:O-F Rules said:Note, the 'OrbitHangar Addons & Comments' forum is excluded from the necroposting rule.\n\nYou can always comment add-on or ask your questions, even if there were no replies for a couple of years, but this doesn't include topic bumping.theshhh said:VSA?\n\nVirtual Space Agency",
        "thread_id": 1460
    },
    {
        "@timestamp": "2023-09-14T07:13:11.99553536Z",
        "author": "River Crab",
        "date": "2010-06-07T06:09:51+0100",
        "id": "56c8614353f5e19acccce46a87bdf5b6",
        "post_id": "post-227914",
        "text": "Large in the cargo bay? :rofl:Anyway that girl is Vocaloid Meiko, and I was just surprised at the resemblance so I did a really quick Photoshop.I didn't mean that to be a blank expression on the XR2's face but the added black in the corner of the mouth messed it up. But isn't the XR2 VC kind of spaced out, always showing you in the same spot on the map and someone called \"Samuel Edwards\" on board?*edit*It's Michael Samuel on board, Samuel Edwards is the stowaway. :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.307105792Z",
        "author": "Izack",
        "date": "2010-10-14T20:12:33+0100",
        "id": "d14bb3177f840d4dde8fdb9316f926a2",
        "post_id": "post-265111",
        "text": "If someone does do this, please please don't do the blocky cartoony version from 'The Clone Wars.' >.<",
        "thread_id": 16971
    },
    {
        "@timestamp": "2023-09-14T07:13:12.370839552Z",
        "author": "Alexw95",
        "date": "2010-06-06T06:21:25+0100",
        "id": "847ecd50b97c7e24fbb18fa429b8b2e6",
        "post_id": "post-228345",
        "text": "i got it to load it turns out i forgot the capital letter in the .ini:pbut there is a couple problems one that i dont know how to fix.. there is no textures these are not major problems but i would like ot know how to fix for later addons",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:13:12.385185024Z",
        "author": "KKinsane",
        "date": "2010-06-06T10:23:39+0100",
        "id": "29eb114f0844969549220e0e40cb6fee",
        "post_id": "post-228363",
        "text": "For those who have not witnessed this amazing show, basically the main character trys to \"overcome gravity using nothing but earths natural pull\" or something, so, from LEO orbit he uses a special craft from the hanger (of atlantis I think, definatly nasa) and burns straight at the atmosphere at what I can only assume is not a re-entry slope. thus using the bounce to gain angular momentum etc etc (shortly followed by getting sucked into a wormhole but thats not my question.)so, is there a benefit to this sort of manuver, what slope if any would give such a gravity boost, is this even possible in reality? I figure I should put this here because it could indeed work, at least not beyond the realms of possibility.from personal experience, stretching the orbit into an oval to the point of near re-entry has indeed shot me off VERY far into the solar system once or twice before from atmo bounce, or whatever the scientific term is. would love to hear your opinions people, happy floating:)",
        "thread_id": 14610
    },
    {
        "@timestamp": "2023-09-14T07:13:46.913047808Z",
        "author": "werdna",
        "date": "2012-06-03T04:59:11+0100",
        "id": "3d6128fb4298ed0c15ea5e4f516af856",
        "post_id": "post-265379",
        "text": "I downloaded the latest version of blender 2.63 (r46461) and the latest version of the addon. I could not find it in the user preferences. I put the py file in the lib folder.Help!EDIT:Whoops! Totally realized it was the wrong folder...",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:11.951826432Z",
        "author": "River Crab",
        "date": "2010-10-04T20:49:25+0100",
        "id": "8169f8f7181a131415dec288274d84c1",
        "post_id": "post-228123",
        "text": "orbitingpluto said:Awesome work River Crab:thumbup: A true legend will never die!\n\n:lol: I'm flattered! Due thanks to Martin, Doug, Steve, and all others who inspired me and made it possible!(I should probably be saving that speech for something else, though...):hmm:orbitingpluto said:Could you tell me what are the feather-like things above the XR2 in the Orbiting Venus pic? They can't be feathers, but there isn't anything else that I can think of that could be those things.\n\nThey are feathers.:)A lot of what I thought about the Ravenstar's character was inspired byShameimaru Aya, and I realised more and more how similar they were becoming. So, now you have Raven feathers!(A little TL note: in Japanese, \u300c\u70cf\u300d [karasu] means both Raven and Crow, they don't have separate names.)(Double Spoiler is my FS9!)orbitingpluto said:I like the visor on the G42; maybe it could sit above her eyes during reentry and during all other phases it sits on top of her head like a headband. Maybe it moves in between those positions when no one is looking:shifty:. The wings seem to be the hardest part to do, at least to me. Not being able to offer any advice, all I can say is good luck.\n\nAnswered when I was drawing while IRCing with Izack:Code:[21:27:36] <Izack> blarg\n[21:33:40] * Izack prods RiverCrab\n[21:38:23] <Izack> Don't tell me you're asleep already! :O\n[21:42:04] <RiverCrab> No, no, just drawing and my monitor automatically darkened.\n[21:42:19] <RiverCrab> Wasn't paying attention. :P\n[21:44:45] <Izack> Ah.\n[21:45:22] <RiverCrab> The drawing is coming along. ;)\n[21:46:08] <RiverCrab> Also I have a rough idea of a revised Starliner.\n[21:47:11] <RiverCrab> The new texture makes it easier to convert to a human shape.\n[21:47:40] <RiverCrab> Although the visor makes a terrible piece of eyewear...\n[21:48:03] <RiverCrab> Even as a welding mask.\n[21:48:55] <RiverCrab> I doesn't translate as well as those opening nosecones.\n[21:49:17] <RiverCrab> I guess some ships are just easier.\n[21:49:46] <Izack> You should totally have gar shades instead. :3\n[21:51:31] <Izack> Think about it!\n[21:51:54] <Izack> Starliner is mostly graceful, but she has to have a little bit of badass.\n[21:52:02] <Izack> Look at the author XD\n[21:52:16] <RiverCrab> GAR XD\n[21:52:23] <Izack> So what better way to add a little touch of badass, than GAR SHADES??\n[21:52:57] <RiverCrab> Win. Going on record :D\n[22:01:41] <Izack> Are you going to use it? :3\n[22:02:27] <RiverCrab> Yep!\n[22:03:01] <RiverCrab> Although not soon, probably.\n[22:03:26] <RiverCrab> Well...not the next one, but maybe the next next one. :P\n[22:03:30] <RiverCrab> And yeah, Guiherme = BAorbitingpluto said:I have a nagging feeling I should finish what I started with Gemini and Apollo; I also think that I've been clogging a thread that should be filled with pictures with too much text. I also have a new flight sim to fly and a secret project to work on. I'll hang back on till popular demand kicks in. Or until someone tells me to go finish the other things before coming back here. Either way I'm sitting out for at least a little bit.\n\nYou mean, I should finish what you started.:pThe drawing is pretty much all up to me, but I enjoy it.:)Also, whatever that secret project is, you should probably get working on that. Don't want to interfere with other people's secret projects now, do we?;)One last note, I think I'll be using the gallery for all my pics from now on, so if you want to see or download any of my pics, gothere.(I wouldn't mind some ratings\/comments, either;))Also, the pic I was drawing on IRC wasthis.And yeah, it just kind of happened.:pcheerz:cheers:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.553809664Z",
        "author": "RocketMan_Len",
        "date": "2010-06-09T02:54:54+0100",
        "id": "1eb4f7701ac6c68a8dc679fae334e493",
        "post_id": "post-228606",
        "text": "Forgive me for being dense... but I don't understand your question.Are you wanting to put a picture of a rocket on an online map somewhere, or something else...?",
        "thread_id": 14638
    },
    {
        "@timestamp": "2023-09-14T07:13:12.533998592Z",
        "author": "Live4Him",
        "date": "2010-06-07T17:19:07+0100",
        "id": "d8b465355f9ae41af74c2e4b41f0e880",
        "post_id": "post-228574",
        "text": "I inserted MyMesh.cfg into the main orbiter directory and it gave me a CTD. I'm not sure what the deal is!:thumbsdown:",
        "thread_id": 14633
    },
    {
        "@timestamp": "2023-09-14T07:13:11.69221504Z",
        "author": "Fabri91",
        "date": "2010-06-19T14:10:17+0100",
        "id": "99df7df755593888843304735f05facf",
        "post_id": "post-227666",
        "text": "Looks like a very nice project!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:46.90735872Z",
        "author": "Meteorit",
        "date": "2011-03-03T15:23:36+0000",
        "id": "c6d6f24e3df308ebbe02c82568b791bd",
        "post_id": "post-265330",
        "text": "Thank you for taking the time to test it:)I'll have a look into my model, Blender seems to render it OK. I have no idea why it has gone that way, I haven't used lots of exotic modifiers or anything like that. The fuselage was originally a NURBS surface made from cross sections.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:46.93038592Z",
        "author": "SolarLiner",
        "date": "2012-07-22T14:25:23+0100",
        "id": "5adaead0a63608e9894e56559c1d115b",
        "post_id": "post-265424",
        "text": "I think there is a problem with the groups numbers assignements :Trying an import of the Shuttle PB Mk2 (for my project) and then export to MSH file.First the I see groups have changed because not the well parts are moving, and in 2nd, the textures are not rendered.I hope it helps the developpement, (and I want to know if the problem occur only for me and not for others ...)",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.625363456Z",
        "author": "Moach",
        "date": "2010-06-08T13:12:33+0100",
        "id": "921bbadb8b91c947dfbcd22695fd8a99",
        "post_id": "post-228714",
        "text": "WHOOOOOOOOOOOOOOOOOOOOOOTT!!!!!!!!!!!!!now THAT's what im talking about! you ROCK Martin! you absolutely ROCK!the Probe smiles upon you!:hail::hotcool::10sign::11sign::10sign: :banana: :bighug::thankyou::hitit::headbang::jj::woohoo: :sweet::speakcool::salute:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:11.737677312Z",
        "author": "fausto",
        "date": "2011-10-19T13:47:19+0100",
        "id": "bdead5f5c2cf4c42f8c3e0bb2d3158c4",
        "post_id": "post-227750",
        "text": "Works on Gaia can finally restart!The next step is the Antares 2.5 release, which is fully UMMU and GAIA compatibile, with more realistic Virtual Cockpit and oxygen compsumation. in the following days our add-on developer Dany will work on gravity modules and interiors.. soon more details!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:44.99046144Z",
        "author": "Moach",
        "date": "2010-10-05T15:51:43+0100",
        "id": "a0f8602c30f6b59e817f74f7b96f5b5f",
        "post_id": "post-264120",
        "text": "Jarvit\u00e4 said:What about arresting gear? With a long enough runway, it's as efficient a way to lose the last few hundred m\/s of excess velocity as it gets.\n\nlike an aircraft carrier! that's actually a pretty clever idea :thumbup:",
        "thread_id": 16866
    },
    {
        "@timestamp": "2023-09-14T07:13:12.001746944Z",
        "author": "ar81",
        "date": "2010-06-28T04:08:02+0100",
        "id": "61e463e04ee2ab76c1ac2580f41dab36",
        "post_id": "post-227969",
        "text": "For some reason I do not like chibi characters. I like the old classic American comics style. So I decided to revamp the original.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:11.998516224Z",
        "author": "Izack",
        "date": "2010-06-17T06:38:21+0100",
        "id": "e3a6ac7554db828a726d5be7c79e04d9",
        "post_id": "post-227942",
        "text": ":WTF: Off-topic much?-cue the music of Doom-",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.198794752Z",
        "author": "orb",
        "date": "2010-10-06T13:33:18+0100",
        "id": "732959b0f2cbec9e582660da6e0e8b68",
        "post_id": "post-264222",
        "text": "gattispilot said:STATUS Orbiting EarthRPOS -1715215.81 4911392.05 -3677778.12\n\nSTATUS only tells whether vessel is active or inactive.If you calculate the radius from RPOS you will get 6371011.6185 (meters), so it's on the Earth's surface.For example if I start simulation with landed DeltaGlider on Earth, and then save it when it's still landed with gear down, on 70% the saved to scenario file status will be Orbiting Earth.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:12.512466944Z",
        "author": "Graham2001",
        "date": "2010-06-26T14:53:42+0100",
        "id": "08406300cef9a59863e733920b5f3f91",
        "post_id": "post-228492",
        "text": "Andy44 said:Well, if we're including TV shows, let's not forget the 1970s Buck Rogers:http:\/\/www.universalhartland.com\/code\/buck000m.shtml\n\nI see no problem with this suggestion. I enjoyed that show...when I was much younger.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:12.157035776Z",
        "author": "Bloodworth",
        "date": "2010-06-04T22:15:17+0100",
        "id": "d7469d636cc8eb172518523d0f32017c",
        "post_id": "post-228170",
        "text": ":welcome:To the forums Hal. I must say however, that the first time I hear \"I'm sorry Dave, I'm afraid I can't do that...\" I'm outta here :rofl:",
        "thread_id": 14581
    },
    {
        "@timestamp": "2023-09-14T07:13:46.608897792Z",
        "author": "santy86",
        "date": "2008-05-31T00:12:53+0100",
        "id": "b749e18b64d7021a22bedcc7312f294b",
        "post_id": "post-70194",
        "text": "Hi everyone,I am finally at the point of making the autopilot for my INT-21. Since i am not exactly the most experienced add-on developer around :rofl: i wanted to ask suggestions.Just which flight parameters would you take into account if you want to obtain a certain apoApsis ?Thank in advance for your help:)",
        "thread_id": 1698
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66632448Z",
        "author": "n72.75",
        "date": "2010-08-19T03:41:30+0100",
        "id": "0dac6acdc9e8338597c08a867dd419b3",
        "post_id": "post-228971",
        "text": "Zachstar said:... Tell me.. Where is the rush of linux developers begging to be a part of OGLA development? Hungry for another game on linux? I honestly thought they would come when you started your project. But alas I have not seen them.\n\nWe should start recruiting them them from other forums.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.359742976Z",
        "author": "Pilot7893",
        "date": "2010-06-06T03:34:06+0100",
        "id": "edfce581b35c6dcc8344599fb3e47cce",
        "post_id": "post-228328",
        "text": "Thank you. I'll give it a try.EDIT:Orbiter.exe has encountered a fatal error and needs to close. We are sorry for the inconvenience.\n\nStory of my Orbiter life. Did I do something wrong?Orbiter logCode:**** Orbiter.log\nBuild May 24 2010 [v.100524]\nTimer precision: 3.65676e-007 sec\nFound 1 joystick(s)\nModule AtlantisConfig.dll .... [Build 100524, API 100524]\nModule AtmConfig.dll ......... [Build 100524, API 100524]\nModule DGConfigurator.dll .... [Build 100524, API 100524]\nModule transx.dll ............ [Build 100503, API 100503]\nModule TrackIR.dll ........... [Build 091120, API 091120]\nTrackIR module not found.\nModule ScriptMFD.dll ......... [Build 100524, API 100524]\nModule ScnEditor.dll ......... [Build 100524, API 100524]\nModule Rcontrol.dll .......... [Build 100524, API 100524]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule OGLAClient.dll ........ [Build 100502, API 100501]\nOGLAClient: Using OpenGL Device\nModule Meshdebug.dll ......... [Build 100524, API 100524]\nModule LuaMFD.dll ............ [Build 100524, API 100524]\nModule LuaConsole.dll ........ [Build 100524, API 100524]\nModule InterMFD53.dll ........ [Build 090521, API 060425]\nModule Framerate.dll ......... [Build 100524, API 100524]\nModule FlightData.dll ........ [Build 100524, API 100524]\nModule FirstPerson.dll ....... [Build ******, API 060425]\nModule ExtMFD.dll ............ [Build 100524, API 100524]\nModule CustomMFD.dll ......... [Build 100524, API 100524]\n\n**** Creating simulation session\nOGLAClient: 3D environment ok\nOGLAClient: Viewport: Window 640 x 480 x 0\nJoystick throttle: Z-AXIS\nJoystick throttle control detected\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100524, API 100524]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100524, API 100524]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100524, API 100524]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule DeltaGlider.dll ....... [Build 100524, API 100524]\nModule LuaInline.dll ......... [Build 100524, API 100524]\nModule ShuttleA.dll .......... [Build 100524, API 100524]\nFinished initialising status\nFinished initialising camera\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiBlt\nColour key argument not supported by graphics client\n---------------------------------------------------------------\nFinished initialising panels\n---------------------------------------------------------------\n>>> WARNING: CWD modified by module OrbiterSound - Fixing.\n---------------------------------------------------------------\nFinished setting up render state",
        "thread_id": 14603
    },
    {
        "@timestamp": "2023-09-14T07:13:45.45490048Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-06T00:46:54+0100",
        "id": "0deffed1cb728010694e85deead21dac",
        "post_id": "post-264494",
        "text": "Pretty good, but is it necessary to type in all caps? IT MAKES STUFF HARD TO READ YOU SEE!!!!!!!!!!!!!!!! IT'S ALSO VERY ANNOYING AND IN SOME PLACES ON THE INTERNET IT'S AGAINST THE RULE!!!!!!",
        "thread_id": 16903
    },
    {
        "@timestamp": "2023-09-14T07:13:11.945776896Z",
        "author": "River Crab",
        "date": "2010-08-20T05:48:33+0100",
        "id": "00320cb1233ee38d6826f09e34c3dc8b",
        "post_id": "post-228080",
        "text": "orbitingpluto said:...While still on Gemini, I was thinking about her having a 'evil' twin. Not really evil though, just based off of the attempted Air Force version of Gemini('Blue' Gemini)...Coming up with a way to tell them apart is difficult for me to imagine though...\n\nAha! I thought of twins like some depictions of the DS (Yes, there are Nintendo DS personifications).Telling them apart, that's easy- on Gemini it says \"United States\" over a US flag, and on Blue Gemini it would say \"US Air Force\" over a USAF roundel.;)And I could give them slightly different faces and maybe hairstyles.I also might imagine Winged Gemini, as Gemini with bird wings (or something) copy-pasted on. :lol:Anyway, I actually already have pics for Gemini, so expect those soon (soon, like, a day).",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:11.734781952Z",
        "author": "fausto",
        "date": "2010-09-01T12:48:11+0100",
        "id": "5691979d676cf466e0133cfebd6a06ac",
        "post_id": "post-227724",
        "text": "I will upload the next beta test to Megaupload!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.525103616Z",
        "author": "statickid",
        "date": "2010-10-18T16:08:34+0100",
        "id": "2d2af41d86ccafe60b1e45dd844742c0",
        "post_id": "post-264622",
        "text": "so any idea of a timeline for updates on this? like with the extra symbols? the project looks very promising! I was wishing for something like this myself... :thumbup:---------- Post added at 08:08 AM ---------- Previous post was at 08:07 AM ----------oh i just looked at the post date... sorry didn't realize you just posted the original file about 2 weeks ago!!! not trying to sound uber-impatient!! LOL",
        "thread_id": 16911
    },
    {
        "@timestamp": "2023-09-14T07:13:12.637998848Z",
        "author": "Richy",
        "date": "2010-07-23T12:14:43+0100",
        "id": "4d29036c829f8ae1a01999699a5e49fb",
        "post_id": "post-228790",
        "text": "Sounds intresting, I'll give it a try.Had a CTD with Orbiter 2010 and Descartes TotalImmersion docked to a XR2. I'll see if it fixes that, otherwise, I'll post a detailed error description.Thanks!",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:11.857338624Z",
        "author": "Bendarr",
        "date": "2010-06-04T02:52:50+0100",
        "id": "6a16d5c15d7e70a016a3f83f40f3b200",
        "post_id": "post-227782",
        "text": "Ah ok. Like I mentioned, I only knew of the one. I almost have a reverse problem. Not hitting what I'm aiming at. There's been a few times I've shot past the moon, but then again, I flip over and compensate.",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:13:46.753916928Z",
        "author": "Izack",
        "date": "2010-10-23T03:47:50+0100",
        "id": "7167b914c53519ca620c856ad51e5292",
        "post_id": "post-265250",
        "text": "Pyromaniac605 said::jawdrops: Is that a photo? What took it?Darren\n\nCassini took the picture on 16\/09\/06.Page at JPL:http:\/\/photojournal.jpl.nasa.gov\/catalog\/PIA08329It's interesting to note that the little blue dot to the left inward of the G ring is Earth.EDIT: Xyon: Ouch. I found the page at JPL by manually browsing from 1997 to late 2006. Should have JFGI! :lol:",
        "thread_id": 16988
    },
    {
        "@timestamp": "2023-09-14T07:13:11.996375808Z",
        "author": "Izack",
        "date": "2010-06-09T02:40:57+0100",
        "id": "3f067a9985ef6300e1411c05242606c8",
        "post_id": "post-227921",
        "text": "Looking good.:)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:11.95069056Z",
        "author": "orbitingpluto",
        "date": "2010-08-27T10:47:20+0100",
        "id": "9e24ad09faabd131e310c536b1de5c68",
        "post_id": "post-228113",
        "text": "Pyromaniac605 said:Meanwhile on topic.If we keep thinking of ideas for all of NASA's spacecraft we might give River Crab a heart attack. Can't have that can we? REVIO isn't done. :lol:Darren\n\nI'll stop for a while. We better hope River Crab's heart is in better condition than you think it is, or my next post could be trouble:shifty:.Good luck to REVIO.:cheers:Hardly anyone wants to visit the inner planets, which is a shame.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.472490752Z",
        "author": "SiberianTiger",
        "date": "2010-10-06T17:35:51+0100",
        "id": "a6584f0abe9756a874d7f6f242de2091",
        "post_id": "post-264521",
        "text": "Wishbone said:Not even a garage? (Russian banks are definitely *not* a viable option, renting a safe costs too much).\n\nNot even a shed, sorry.---------- Post added at 20:33 ---------- Previous post was at 20:32 ----------garyw said:How would a garage help? In a fire you could lose the main data and the backup data.\n\nA cultural thing: Russian garages are mostly not integrated with homes.---------- Post added at 20:35 ---------- Previous post was at 20:33 ----------garyw said:What you need for proper data protection, the recommended distance between live data and backup data is 20 miles.\n\nSo probably having your backup data at a different continent is a good idea, which was one of my points.",
        "thread_id": 16905
    },
    {
        "@timestamp": "2023-09-14T07:13:12.517328896Z",
        "author": "kuddel",
        "date": "2012-10-25T13:08:05+0100",
        "id": "4e42723eaf0d209d913d72e22cdf2bc3",
        "post_id": "post-228530",
        "text": "Graham2001 said:Once I've transferred the film to DVD I'll do a few screenshots.\n\nI don't know if you can watch this on youtube......it might save you some time if you just need some screenshots. Although I doubt that you will find any better resolution than 360p on youtube or elsewhere. It's from 1984, you know;)The movie is called \"Das Arche Noah Prinzip\" in german. You might find much more when you search for the 'original' german Title...",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:12.325544704Z",
        "author": "HAL9001",
        "date": "2010-06-19T07:28:43+0100",
        "id": "15957941f24086bc6d2e96a6d545fd68",
        "post_id": "post-228277",
        "text": "I use Win XP and I Installed it on Desktop",
        "thread_id": 14595
    },
    {
        "@timestamp": "2023-09-14T07:13:45.673772288Z",
        "author": "Xyon",
        "date": "2010-10-10T03:50:53+0100",
        "id": "78969dfe684870cdc5fec4a490d01fa2",
        "post_id": "post-264866",
        "text": "Let's try an exercise in independent thinking. Why doyouthink the breakpoint would not be hit? What would cause there to be no symbols loaded for the document?",
        "thread_id": 16935
    },
    {
        "@timestamp": "2023-09-14T07:13:12.665901568Z",
        "author": "RisingFury",
        "date": "2010-08-18T14:03:23+0100",
        "id": "6814e118aaf8f85730c7bbbb301de914",
        "post_id": "post-228966",
        "text": "Zachstar said:Pardon Artlav but if OpenGL was supposedly easy to code for\n\nOuch... when I tried learning OpenGL I quickly let it go and went with DirectX 9 because I found that to be much easier...",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.35305216Z",
        "author": "kwan3217",
        "date": "2010-06-06T06:54:42+0100",
        "id": "004883beb71f67b6b3954b50326ef6d7",
        "post_id": "post-228322",
        "text": "The sun can be north of you anywhere in the northern hemisphere, near sunrise and sunset.For all of the following, I presume you are in the northern hemisphere. At the equinoxes, the sun rises at due east and sets at due west anywhere in the world, except exactly at the poles where due east has no meaning. Between the March and September equinoxes, the sun's rise and set points are north of due east and due west. From September to March, the rise and set points are south of east and west.Why is this so? Try a thought experiment. You are standing somewhere in the northern hemisphere, on the surface of the earth. There is a local horizon plane, containing your viewpoint, and perpendicular to the local vertical. You can imagine this plane extending out to infinity. Your plane has a line on it which is through your viewpoint and exactly perpendicular to the earth's pole, even though the pole is at an angle to your plane. This perpendicular line runs from due east to due west and can also be considered to extend out to infinity. A line perpendicular to this one in your plane through your position runs from due north to due south.You are standing on the surface of the Earth, but the sun, planets and stars are all nailed to the inside of the celestial sphere, which as everyone knows, is infinitely far away. This sphere is centered on the center of the Earth, but since it is so big, it doesn't matter and you can consider it centered on your viewpoint. Also as everyone knows, the sky rotates, not the earth.On the March equinox, the sun is on the celestial equator, the circle on the celestial sphere where it intersects the projection of the earth's equatorial plane out into space. The declination (celestial equivalent to latitude) is zero. Now your east-west line is parallel to the equatorial plane, and the celestial sphere is so big that your actual distance from the equator is insignificant and your east-west line pierces the celestial sphere at its equator. Since the sun's declination doesn't change much in the course of a day, it traces a circle around the celestial sphere and hits your east-west line twice, once at sunrise when it crosses from below to above your plane, and once at sunset when it goes the other way. Therefore it rises and sets at due east and west.Three months later at the June solstice, the sun has a declination of 23.5deg. It describes a circle, no longer on the equator, but a good deal north of it. Since it is no longer on the equator, it no longer passes through your east-west line. In fact, it crosses through your horizon plane a good deal north of the east-west line, so the sun rises north of east and sets north of west. As it happens, the sun will traverse more than 180deg of arc when it does this, and therefore stay up longer than 12 hours, which is why the days are longer in the summer.Six months later at the December solstice, the sun is a good deal south of the celestial equator, so it crosses your plane south of east and west. The sun traverses less than 180deg, and therefore is up for less than 12 hours.The exact details depend on your latitude, and it can happen that if you are near the pole, your horizon plane never crosses the Sun's path, and therefore the sun never rises or sets. This is inside the arctic\/antarctic circles.If you are between the equator and the tropic of cancer (northern tropic circle) it can happen that the sun stays north of you all day long, and at noon the shadows will point due south instead of due north.Remember in this diagram that the celestial sphere is so much bigger than the Earth that there is no difference between the horizon plane going through the center of the earth and sphere, and the one going through a point on the surface of the earth, which is still considered to go through the center of the sphere. In the bottom diagram, the Earth is drawn small, but should be point-like at this scale.",
        "thread_id": 14601
    },
    {
        "@timestamp": "2023-09-14T07:13:46.932932864Z",
        "author": "4throck",
        "date": "2013-06-13T22:50:25+0100",
        "id": "2030c11197869190119d2ddccdd087d7",
        "post_id": "post-265448",
        "text": "Just to say that finally I solved my Blender troubles. It was the scale all along. I needed to apply the scale, otherwise the normals would always get messed.Since i did the model keeping objects as separate as possible, I'm getting inconsistent lighting in Orbiter, as you can see here:I guess that if the exit hatch was part of the main body mesh, that would not happen.Of course, turning down reflections to a more logical setting makes the problem less visible.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:11.691308032Z",
        "author": "IronRain",
        "date": "2010-06-08T13:50:48+0100",
        "id": "49bb6b6f813203adfe6b01057aaed8b2",
        "post_id": "post-227661",
        "text": "you guys are hard workers, aren't you:pkeep up the good work!:cheers:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:12.665755648Z",
        "author": "Artlav",
        "date": "2010-08-18T13:48:31+0100",
        "id": "e15e8472a61c3e2347209288a85791eb",
        "post_id": "post-228964",
        "text": "Enjo said:The logfile is attached.\n\nOuch. That's in the middle of proverbial nowhere.-Does it crash when you switch planets?-Does it crash if you fly around in straight line for some time?-Does it crash on other planets?-Do you have Lv9+ textures installed?-Would it still crash with if you toggle these settings:--Mipmaps--Texture compression--Advanced graphics--Smooth_textures?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:47.316902144Z",
        "author": "Aeadar",
        "date": "2010-10-14T00:39:05+0100",
        "id": "e37a5500458de72a9f590eb389edc7e1",
        "post_id": "post-265652",
        "text": "Well, my current problem scenario only has Longshot v 0.3, the latest XR-2, and the UCGO ShuttleA add-ons, other than OrbiterSound 3.5, of course. I just checked the list of add-ons for 2010 and found Longshot v 0.3 and XR-2, but didn't find the ShuttleA. Which makes sense, I guess, since that's the error that comes up in the orbiter.log. This just seems to be the latest in a string of problems though. I wonder if anyone else has had problems with continuing scenarios? I searched, but haven't really found anything yet.I guess, since I only have 3 vessel add-ons in the scenario, maybe I'll try various combinations of the three and see if and what combination causes problems.:hail::probe:",
        "thread_id": 17010
    },
    {
        "@timestamp": "2023-09-14T07:13:11.909295872Z",
        "author": "garyw",
        "date": "2010-06-04T09:54:15+0100",
        "id": "86b1639cb5885bf420ffe6f8a2284a9d",
        "post_id": "post-227841",
        "text": "Just goes to show the value of amateur astronomers and the power of the kit they have to play with!",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:12.52864128Z",
        "author": "N_Molson",
        "date": "2010-06-07T16:34:13+0100",
        "id": "dc1d84f13144a05a85e9fdd7bc882a01",
        "post_id": "post-228559",
        "text": "Who knows ? Maybe Cassini's lander was not 100% sterile, and brought there some bacteria (mutated by cosmic rays during the trip)... :lol:",
        "thread_id": 14632
    },
    {
        "@timestamp": "2023-09-14T07:13:11.91154944Z",
        "author": "statickid",
        "date": "2010-06-17T17:51:19+0100",
        "id": "2c27c2f1fd83e94296793d28188cb044",
        "post_id": "post-227861",
        "text": "cool!",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:12.650917376Z",
        "author": "bpops",
        "date": "2011-02-05T21:50:41+0000",
        "id": "8c5975f3d5dee8ca520c40dbdda83318",
        "post_id": "post-229005",
        "text": "EDIT: Didn't realize there was a new version. I'll post there. Thanks, Artlav.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:48.0627328Z",
        "author": "Izack",
        "date": "2010-10-13T20:10:51+0100",
        "id": "133b9ee46d99b208b388614cffefd215",
        "post_id": "post-265948",
        "text": "garyw said:Sally is the name of the voice actress who recorded the call outs.\n\nI assumed that that's who the OP meant when he said \"MWS lady.\" MWS is Master Warning System, isn't it?",
        "thread_id": 17038
    },
    {
        "@timestamp": "2023-09-14T07:13:44.987796224Z",
        "author": "jinglesassy",
        "date": "2010-10-05T05:56:52+0100",
        "id": "fd179925483e6f23fded994338ca0728",
        "post_id": "post-264109",
        "text": "Just please tell me why you would want runways on the moon when you would need retro rockets to stop? Also a capsule would maneuver the same as the space shuttle on approach to a runway so wouldn't it make so much more sense for pads instead?",
        "thread_id": 16866
    },
    {
        "@timestamp": "2023-09-14T07:13:12.325011712Z",
        "author": "Hielor",
        "date": "2010-06-06T06:47:27+0100",
        "id": "7818e6c97f86f93b9fccc34df6fbc3ab",
        "post_id": "post-228272",
        "text": "HAL9001 said:Helloi've got two old Joysticks. both can't be used s an only juoystick but they have only one smashed function. Now the Question is:Is it possible with any addon to stear the rotation with one joystock and the translation with another joysticck.And would it be possible two set the axes diferently?Best Greets, HAL:tiphat:\n\nYes...use FlyByWire.",
        "thread_id": 14595
    },
    {
        "@timestamp": "2023-09-14T07:13:11.733243648Z",
        "author": "Yoda",
        "date": "2010-08-25T13:21:54+0100",
        "id": "3b2c7bdb3a4dfd8a4f4848e0e27f1bd4",
        "post_id": "post-227710",
        "text": "I also get a crash to desktop using Orbiter 2010.The log reads as follows;**** Orbiter.logBuild Jun 6 2010 [v.100606]Timer precision: 3.34163e-010 secFound 1 joystick(s)Devices enumerated: 3Devices accepted: 3==> RGB Emulation==> Direct3D HAL==> Direct3D T&L HALModule AtlantisConfig.dll .... [Build 100606, API 100606]Module AtmConfig.dll ......... [Build 100606, API 100606]Module DGConfigurator.dll .... [Build 100606, API 100606]Module OrbiterSound.dll ...... [Build ******, API 060425]--------------------------------------------------------------->>> WARNING: Obsolete API function used: oapiRegisterMFDModeAt least one active module is accessing an obsolete interface function.Addons which rely on obsolete functions may not be compatible withfuture versions of Orbiter.---------------------------------------------------------------Module transx.dll ............ [Build 100528, API 100527]Module TrackIR.dll ........... [Build 091120, API 091120]TrackIR module not found.Module ScriptMFD.dll ......... [Build 100606, API 100606]Module ScnEditor.dll ......... [Build 100606, API 100606]Module Rcontrol.dll .......... [Build 100816, API 100606]Module Meshdebug.dll ......... [Build 100606, API 100606]Module LuaMFD.dll ............ [Build 100606, API 100606]Module LuaConsole.dll ........ [Build 100606, API 100606]Module Framerate.dll ......... [Build 100606, API 100606]Module FlightData.dll ........ [Build 100606, API 100606]Module ExtMFD.dll ............ [Build 100606, API 100606]Module CustomMFD.dll ......... [Build 100606, API 100606]Module FirstPerson.dll ....... [Build ******, API 060425]Module AutoFCS.dll ........... [Build ******, API 050206]Module Map3DMFD.dll .......... [Build 100620, API 100606]Error loading module Modules\\Plugin\\CTVMFD.dll (code 126)Module OrlanMFD.dll .......... [Build ******, API 060425]Error loading module Modules\\Plugin\\StateSaver.dll (code 126)Error loading module Modules\\Plugin\\WarpDriveMFDPhoenix.dll (code 126)Module RWarpMFD.dll .......... [Build 100314, API 091124]Module LandMFD.dll ........... [Build ******, API 050206]Module GPCMFD.dll ............ [Build 100621, API 100606]Module SurfaceSpeed.dll ...... [Build ******, API 060425]Module LolaMFD.dll ........... [Build 100823, API 100606]Module CameraMFD.dll [API v.060425]Module XRVesselCtrlDemo.dll .. [Build 100721, API 100606]XRVesselCtrlDemo 1.0b initialized.Error loading module Modules\\Plugin\\thrusterlights.dll (code 127)Module Nebo.dll .............. [Build ******, API 060425]**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKGraphics: Viewport: Window 1434 x 870 x 32Graphics: Hardware T&L capability: YesGraphics: Z-buffer depth: 32 bitGraphics: Stencil buffer depth: 8 bitLoading 8816 records from star databaseJoystick throttle: Z-AXISNo joystick throttle control detected--------------------------------------------------------------->>> ERROR: DInput error DIERR_OBJECTNOTFOUND>>> [DInput::SetJoystickProperties | .\\Input.cpp | 186]---------------------------------------------------------------Module Sun.dll ............... [Build 100215, API 100212]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll ........... [Build 100215, API 100212]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Venus.dll ............. [Build 100215, API 100212]Module VenusAtm2006.dll ...... [Build 100606, API 100606]VSOP87(B) Venus: Precision 1e-005, Terms 79\/1710Module Earth.dll ............. [Build 100215, API 100212]Module EarthAtmJ71G.dll ...... [Build 100606, API 100606]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564BaseObject: Parse errorBaseObject: Parse errorModule Moon.dll .............. [Build 100217, API 100215]ELP82: Precision 1e-005, Terms 116\/829Module Mars.dll .............. [Build 100215, API 100212]Module MarsAtm2006.dll ....... [Build 100606, API 100606]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400Module Phobos.dll ............ [Build ******, API 060425]Module Deimos.dll ............ [Build ******, API 060425]Module Galsat.dll ............ [Build 100217, API 100215]Module Jupiter.dll ........... [Build 100215, API 100212]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll ................ [Build 100217, API 100215]Module Europa.dll ............ [Build 100217, API 100215]Module Ganymede.dll .......... [Build 100217, API 100215]Module Callisto.dll .......... [Build 100217, API 100215]Module Satsat.dll ............ [Build 100215, API 100212]Module Saturn.dll ............ [Build 100215, API 100212]VSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365Module Mimas.dll ............. [Build 100215, API 100212]SATSAT Mimas: Terms 113Module Enceladus.dll ......... [Build 100215, API 100212]SATSAT Enceladus: Terms 33Module Tethys.dll ............ [Build 100215, API 100212]SATSAT Tethys: Terms 101Module Dione.dll ............. [Build 100215, API 100212]SATSAT Dione: Terms 59Module Rhea.dll .............. [Build 100215, API 100212]SATSAT Rhea: Terms 68Module Titan.dll ............. [Build 100215, API 100212]SATSAT Titan: Terms 100Module Iapetus.dll ........... [Build 100215, API 100212]SATSAT Iapetus: Terms 605Module Uranus.dll ............ [Build 100215, API 100212]VSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269Module Miranda.dll ........... [Build ******, API 060425]Module Ariel.dll ............. [Build ******, API 060425]Module Umbriel.dll ........... [Build ******, API 060425]Module Titania.dll ........... [Build ******, API 060425]Module Oberon.dll ............ [Build ******, API 060425]Module Neptune.dll ........... [Build 100215, API 100212]VSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024Finished initialising worldModule Multistage2.dll ....... [Build ******, API 050206]--------------------------------------------------------------->>> ERROR: Missing texture: Jarvis\\J_adapter.dds>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]---------------------------------------------------------------Module Spacecraft3.dll ....... [Build ******, API 060425]--------------------------------------------------------------->>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScaleAt least one active module is accessing an obsolete interface function.Addons which rely on obsolete functions may not be compatible withfuture versions of Orbiter.------------------------------------------------------------------------------------------------------------------------------>>> ERROR: Missing texture: piattkenya\\soppad.dds>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: Could not load vessel module:>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: ssi_gaia\\Supportovitale>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: Could not load vessel module:>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: ssi_gaia\\abitativo>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.311183616Z",
        "author": "tblaxland",
        "date": "2010-10-05T07:28:26+0100",
        "id": "56eb07f8ce1166b4f23350d20cfa62e3",
        "post_id": "post-264335",
        "text": "You can calculate it yourself:http:\/\/en.wikipedia.org\/wiki\/Geostationary_orbit#Derivation_of_geostationary_altitudeMars, areostationary radius 20428 km.Jupiter doesn't really have a surface, so I'm not sure what you are trying to stay above. The equatorial belt has a period of 35430 s. Using that, the zenostationary radius is 159112 km. The period in Orbiter is somewhat different to this though, you'll want to review its config file for that value.",
        "thread_id": 16888
    },
    {
        "@timestamp": "2023-09-14T07:13:12.557842176Z",
        "author": "statickid",
        "date": "2010-07-01T03:58:10+0100",
        "id": "fe1623bdeb9398fe88f795db5af1688d",
        "post_id": "post-228613",
        "text": "how old is that tutorial? that looks kind of like information that i would get from the target screen. why don't you just use the target screen?",
        "thread_id": 14639
    },
    {
        "@timestamp": "2023-09-14T07:13:11.73780864Z",
        "author": "fausto",
        "date": "2011-12-22T12:47:07+0000",
        "id": "011bc646030ef781f36bea0f5ecb117d",
        "post_id": "post-227751",
        "text": "New gravity modules images :",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.428813312Z",
        "author": "Zatnikitelman",
        "date": "2008-05-31T22:04:27+0100",
        "id": "31afc19acc19c53d0f09b0cb5aeea906",
        "post_id": "post-70074",
        "text": "SRB Separation!",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:12.30486144Z",
        "author": "anemazoso",
        "date": "2010-06-05T15:58:52+0100",
        "id": "c77a09673c68fc1a1fd370c4a9aa922e",
        "post_id": "post-228262",
        "text": "With the success of the Falcon 9 I think it would be great if someone did a Velcro based Falcon rockets series along with a .dll based Dragon.It could be pretty easy if Glider would grant use of his meshes in this addon[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3318\"]Space-X launchers and Dragon v0,58[\/ame]I'm on a six month contract in Canada and don't have my dev PC, only a laptop, otherwise I would try to do it.:cheers:",
        "thread_id": 14593
    },
    {
        "@timestamp": "2023-09-14T07:13:12.006919168Z",
        "author": "River Crab",
        "date": "2010-07-11T19:20:34+0100",
        "id": "89fe91f697cf0e65b409047b1c0afbf3",
        "post_id": "post-228010",
        "text": "Actually, this is notable as the first spacecraft to be personified by its developer.Also, there's a major element missing from the design of the XR2, I'm amazed you haven't missed it. Fortunately it's very easy to retcon...",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.629595392Z",
        "author": "tl8",
        "date": "2010-10-10T23:54:37+0100",
        "id": "76ca6312bbb46e17cde7f1c8b4d54a59",
        "post_id": "post-265170",
        "text": "For those that know me, I tend to be able to create a large number of add on ideas at once. Anyway my latest add on attempt is an aircraft tug. While a basic vehicle is working I want to add a semi realistic towing motion.Long story short, I have been able to reduce my problem in to a 'simple' model.Basically I would like information, links or equations that can work out these 3 outputs.Friction Force along the same vector as Force in (The magnitude of Fout)Angle alpha and Angle beta.As this is in Orbiter, this should be calculated over a known timestep.All initial position\/conditions should be known and point 1 should be considered as 0,0 and fixed.The primary input will be the Force in.Any help at all that points me in the right direction is appreciated.",
        "thread_id": 16981
    },
    {
        "@timestamp": "2023-09-14T07:13:12.401851648Z",
        "author": "Mojave",
        "date": "2010-06-09T12:03:34+0100",
        "id": "124fdc7d2cf9650d3681258c9c5b9966",
        "post_id": "post-228393",
        "text": "orbitingpluto said:HAIL:probe:!Ahem. I registered awhile back but never got around to making that first post. So.... FIRST POST!\n\n:rofl::rofl::rofl:Welcome.:thumbup:",
        "thread_id": 14615
    },
    {
        "@timestamp": "2023-09-14T07:13:12.617997056Z",
        "author": "ex-orbinaut",
        "date": "2010-06-08T00:40:19+0100",
        "id": "ab36e34267e734e51201cea612f18ab1",
        "post_id": "post-228658",
        "text": "There's no thank you big enough, not only for the software, but for your dedication in propagating (and clarifying) the vision of space travel.Just the same, THANK YOU.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:48.062665728Z",
        "author": "garyw",
        "date": "2010-10-13T20:09:29+0100",
        "id": "626bee770edc07ad056ce2d45d1eb50e",
        "post_id": "post-265947",
        "text": "Grover said:if by running low you mean \"superheated\" then yea, i guess i do. should i do it by reducing overall temperatures? (decrease vertical speed). this then goes back to the second questionactually, my hull temperature did exceed 2k, so that probably was the cause:p\n\nI'll refer you to the post Xyon wrote some posts back.",
        "thread_id": 17038
    },
    {
        "@timestamp": "2023-09-14T07:13:12.43507968Z",
        "author": "Woo482",
        "date": "2010-06-07T00:06:25+0100",
        "id": "0c7ca581e5832b4bebfb04594e4e81f7",
        "post_id": "post-228453",
        "text": ":welcome:to Orbiter-Forum !, you definitely aren't the only person here who's liked space since being a kid :thumbup:",
        "thread_id": 14625
    },
    {
        "@timestamp": "2023-09-14T07:13:12.628883712Z",
        "author": "Izack",
        "date": "2010-06-09T06:30:35+0100",
        "id": "281256ed82d0a4943166c4786599255f",
        "post_id": "post-228744",
        "text": "Keatah said:Considering how Orbiter is such a simple program to install, and doesn't write to the registry or scatter files all over your system; Just keep multiple installs going. I have done that with 2006-p1, and intend to keep it installed for a while while I migrate over to 2010. I'm sure some add-ons won't work. And other will be updated and improved over time. There's just so much you can do with this simulator that keeping multiple installs is really a trivial matter.I've got installs from 900mb all the way to 6gb. With terabyte hard disks, I don't see a problem!\n\nI happen to have a 200G hard disk.How much Orbiter? 80G! EIGHTY!! :lol:I don't see a problem either! :thumbup:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.434910208Z",
        "author": "mrspacely",
        "date": "2008-06-01T09:27:27+0100",
        "id": "a10538ca01228732d76bfa918d1a26c1",
        "post_id": "post-70139",
        "text": "anyone else see that smaller-sized piece of debris smack into the heat shield about 15-35 seconds before they reached no return? hopefully nothing troublesome.anyway, great mission, cant wait to see the new japanese hardware in action!",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:12.568365824Z",
        "author": "Voyager",
        "date": "2010-06-12T14:33:34+0100",
        "id": "bb852d99ea0cce94d509d49f054b2c7b",
        "post_id": "post-228632",
        "text": "Well, currently I do not have a budget to buy a website domain for now. Most likely will have it here.",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:12.62946176Z",
        "author": "Enjo",
        "date": "2010-06-09T17:27:54+0100",
        "id": "48b3327125b3e72a3209657490584d0e",
        "post_id": "post-228749",
        "text": "Signing the thanks with my left and right hand. It's not only about the quality of end-user software, but also about the people involved:)",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.636554752Z",
        "author": "jedidia",
        "date": "2010-10-08T16:16:34+0100",
        "id": "b8ca666a2342feccc059767be3d79deb",
        "post_id": "post-264768",
        "text": "from what i gather, it seems it\u00b4s possible to use it as either 2D foil or a 3D structure which is harder than diamond\n\nIt sounds pretty contradictory that it should be hard AND flexible at the same time. Those two attributes are mutually exclusive. If it is harder than diamond, then that means it will break into a thousand pieces if you throw a stone at it...",
        "thread_id": 16925
    },
    {
        "@timestamp": "2023-09-14T07:13:12.679065344Z",
        "author": "Urwumpe",
        "date": "2010-06-09T21:03:14+0100",
        "id": "ef734a36a485c122389e00337679ff84",
        "post_id": "post-229047",
        "text": "Ok, lets say David413 released the source code. What then? Will you be able to work with it? I don't see any of the \"please release the source code\" cult helping us in SSU. Why not?Because if you could work with C++ code, you would be writing your own SSF already.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:12.418788352Z",
        "author": "ryan",
        "date": "2008-05-16T23:01:22+0100",
        "id": "9bf3aacfe2bce2c109c40e17802dee17",
        "post_id": "post-65768",
        "text": "Why would they want to rendevous with there centuar stage.",
        "thread_id": 1462
    },
    {
        "@timestamp": "2023-09-14T07:13:45.82696064Z",
        "author": "Wishbone",
        "date": "2010-10-10T17:26:40+0100",
        "id": "5edc3dca6fa1d70a3f1dea31f9f66b4a",
        "post_id": "post-265009",
        "text": "Right then. Isn't it the analogue of an F-1 bolid competing with a bicycle? For the challenge to be fair, you've got to set some rules.",
        "thread_id": 16961
    },
    {
        "@timestamp": "2023-09-14T07:13:12.5109376Z",
        "author": "Graham2001",
        "date": "2010-06-11T17:49:46+0100",
        "id": "021d071e8f0bf617097bed7106b57a66",
        "post_id": "post-228486",
        "text": "Bendarr said:Perhaps the XRV Lifting body from \"Marooned? (1969)\" I'm sure that could be done in Orbiter.\n\nOr perhaps the RVX (AKA:X-33) from \"Fallout\"...A.Liftoff!(The only surprise in the entire movie.)B.Holding Station",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.82696064Z",
        "author": "Wishbone",
        "date": "2010-10-10T17:26:40+0100",
        "id": "5edc3dca6fa1d70a3f1dea31f9f66b4a",
        "post_id": "post-265009",
        "text": "Right then. Isn't it the analogue of an F-1 bolid competing with a bicycle? For the challenge to be fair, you've got to set some rules.",
        "thread_id": 16961
    },
    {
        "@timestamp": "2023-09-14T07:13:12.52372736Z",
        "author": "martins",
        "date": "2010-06-07T16:15:42+0100",
        "id": "c7bb155949ffb5b252ef1e16071320bb",
        "post_id": "post-228551",
        "text": "solar panels always point along z axis\n\nI presume you mean \"the normals of the solar panels always point along z axis\"?v->GetRelativePos(h1, rspos); \/\/relative sun position\n\nThis doesnotreturn the sun's relative position. It returns your own position relative to the sun (which is the negative of the sun's position relative to you) - so you have to change the sign. Note that the sun's global position is approximately (0,0,0). so your position relative to the sun is nearly the same as your absolute position, i.e. the mapping from global to local is not really required.The \"6.2\" is suspiciously close to 2pi, but since you are adding it to the degrees, not the radians, this is probably a coincidence.Edit:An alternative approach is this:take the negative of your global position (=sun's relative position)normalise to 1 (=sun's relative direction)perform an inverse rotation (tmul) using the rotation matrix you get from GetRotationMatrixthen get the angle from the direction cosine as before.",
        "thread_id": 14631
    },
    {
        "@timestamp": "2023-09-14T07:13:12.657643776Z",
        "author": "Artlav",
        "date": "2010-06-14T16:04:40+0100",
        "id": "24fcced67664ce3e8a7324eb705a7d73",
        "post_id": "post-228894",
        "text": "Samuel Edwards said:Those are some screenshots I took at minimal settings.\n\nogla.log?Check installation.Make sure Stereo mode is off in settings (F7-A).Make sure second camera is off.Make sure you set the screen resolution properly (like in regular Orbiter).I only see one screenshot.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:48.085367296Z",
        "author": "Wishbone",
        "date": "2010-10-13T20:39:12+0100",
        "id": "fb18bf4d8f75efd084ee57a4725eefff",
        "post_id": "post-265966",
        "text": "Buzz Aldrin-style rendezvous? (instead of a sextant, you can read angles off the DG display)",
        "thread_id": 17039
    },
    {
        "@timestamp": "2023-09-14T07:13:12.664577024Z",
        "author": "Artlav",
        "date": "2010-08-15T17:33:20+0100",
        "id": "fd95bbe116293be6aa79dafedef6933c",
        "post_id": "post-228951",
        "text": "Enjo said:Let's stop here for a second.\n\nMakes sense. I'm not yet in the mood to be serious, so let's assume our arguments cancelled each other out, ok?Enjo said:If that's an honest question, then my honest answer is - please just keep texturing, one light source and mostly - try to do something about MFDs since we have Sketchpad now. Are there any options?\n\nHonest question again - if you turn off all the features but what you've enumerated in current OGLA, what stay wrong from your point of view?To everyone also:About MFD's - i know about a few objective problems with that, but i would have liked to get a comprehensive list of subjective problems people see (like fonts. I'm completely insensitive to them).Or, anything in them that bothers you, wrt current version (Important, long-fixed bugs from OGLA 091029 (one that have blazing red Obsolete! sign near it but many people still trying to use) are a pain to hear about again and again).Any help?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.427281664Z",
        "author": "Izack",
        "date": "2010-06-15T21:22:47+0100",
        "id": "47f4257211f88f389649d29b78e1b9de",
        "post_id": "post-228437",
        "text": "I'm starting to use UCGO more often lately, mostly because of this stuff. :thumbup:Are the containers simply UCGO-compatible vessels, also compatible with XR-5 cargo handling?",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:48.165748224Z",
        "author": "Hielor",
        "date": "2010-10-14T23:08:13+0100",
        "id": "dd0d21f44f476474734339137cb043f6",
        "post_id": "post-265985",
        "text": "MJR said:I said I would like to do Aerospace, but I will probably end up doing stuff with computers. Either hardware, programming, or 3d work. I know what I want to do in life and I am just trying to pick a place that offer me a good location that fits the description. I don't really want to move in the middle of nowhere because I am a lively person who loves to walk down the downtown streets and enjoy the beauty.\n\n\"Stuff with computers\" is even less specific than \"aerospace\"--you can, for example, work with computers in the aerospace industry, and I did just that with a programming co-op in the spring of 2008 with USA.There's a whole lot more places that aren't \"in the middle of nowhere\" other than Chicago and New York. Any major metropolitan area will have \"stuff with computers\" nearby.",
        "thread_id": 17040
    },
    {
        "@timestamp": "2023-09-14T07:13:13.508242688Z",
        "author": "Zachstar",
        "date": "2010-06-10T11:12:18+0100",
        "id": "187abf59f106b7b1f82f3da01fb7a2c5",
        "post_id": "post-230159",
        "text": "The only way a moon mission can become cheaper in the near term is if.A) Massive cuts in red tape on the safety front. Politically ImpossibleOrB) Fantasy Technology. No I mean it fantasy technology as what we have today or anything in the near term wont do it. The Apollo guidance computer was huge you can replace it with a thousand dollar hardened 486 for a tiny tiny fraction of mass. Congrats you have solved 0.000001 percent of the issues with Ares. What about launcher? WHOOPs got to protect the jobs so political will forces it to cost a fortune. Capsule? Pay a brazillion so that people from 10-20 states can work on it. Technology? Don't make me laugh anything near term is a joke. 90 percent of solar breakthroughs seem to have a bad habbit of vanishing for instance or are geared squarely towards earth use. On top of that any tech created would have to be absurdly overpriced to keep constituents working.Sorry that was a bit of a rant. Especially as I am Union. However, US politics makes it impossible to go back to the moon in a reasonable fashion in the short term. That was learned the hard way when slides started showing more states working on Ares and less about Ares issues. The whole darn thing was a way to get jobs and gain votes. NASA has become a way to purchase the state of Florida and for now that is about it.So yes in the near term I would rather the gulf be cleaned and the teachers get an emergency package and maybe even a boost in technology research dealing with alt energy (Hey I can dream right?)",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:12.509416704Z",
        "author": "supersonic",
        "date": "2010-06-08T04:12:55+0100",
        "id": "fdaa4da63fe0919a58988cbfcfae59a5",
        "post_id": "post-228480",
        "text": "It's not going to be fun on reentry.....",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.85024768Z",
        "author": "orbitingpluto",
        "date": "2010-10-09T21:52:03+0100",
        "id": "2bd000cd02bc7ba24901d44d2e508c8c",
        "post_id": "post-265017",
        "text": "Try the Mir2 addon by Kulch. It has a good solar panel set.Good luck to your station bulding:thumbup:!---------- Post added at 08:52 PM ---------- Previous post was at 08:47 PM ----------This may seem obvious, but did you install spacecraft3 when you upgraded? I had a problem with all my spacecraft3 vessels until I realized I didn't have spacecraft3 in my Orbiter2010p1 install.",
        "thread_id": 16962
    },
    {
        "@timestamp": "2023-09-14T07:13:13.61829888Z",
        "author": "flying_doctor",
        "date": "2010-09-23T20:11:42+0100",
        "id": "4aa254282a21bdbcd70ab78726c4e2d3",
        "post_id": "post-230301",
        "text": "Do you have a working build for this yet? Are you still working on it, or is it on ice? I downloaded VC2008 and tried to compile, but I couldn't get it to work:)Well, I'll just be patient I guess...:)I think I will learn C++ so I will be able to help out!",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.616283904Z",
        "author": "supersonic",
        "date": "2010-06-08T00:09:34+0100",
        "id": "cacfdcda9428c8eeaa7d6b08e5a7b217",
        "post_id": "post-228647",
        "text": "Finally!!:cheers::salute::salute::speakcool::10sign::hotcool::woohoo::jiggy::11sign::bighug::thankyou::thankyou:The IRC is going crazy.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:46.910925312Z",
        "author": "derludl",
        "date": "2011-08-10T22:14:50+0100",
        "id": "672a5cd453a65155faaf1cddc85ed898",
        "post_id": "post-265363",
        "text": "Export troubles when adding UV mapsHello vlad32768,first of all many thx for endowing us with your Blender 2.5 export addon, really appreciate your efforts! :thumbup:Note number 7 in your python scriptCode:# 7. Some meshes (XR5 for example) have groups with missing UVs in some vertices. Usually this issue is fixed automatically,\n#  but in some cases script could crash with \"List index out of range\" error. Please report if it happens!encouraged me to bother you with some troubles I have exporting my models after having added UV maps to them.I verified my troubles with the most simple setup - by UV unwrapping the cube that is shown when Blender starts. As soon as I add a UV map, exporting the mesh will throw the following error message:Code:line 627 in export_msh\n  uvs=me.uv_textures[0].data[n].uv_raw[(2*i):(2*i+2)]\nIndexError: byp_prop_collection[index]: index 0 out of range, size 0(unfortunately I could not find out how to attach a screenshot via making a new album ... maybe because this is my first post, and I am not allowed to open a new album before I got approved to post?)I'm currently using Blender 2.68.1 r38019, 64bit version on Windows7, and your latest export script fromhttp:\/\/gitorious.org\/blender-orbiter-io\/blender-orbiter-io\/archive-tarball\/masterIt should be easy to reproduce the issue by- starting Blender- going to edit mode, Unwrap the cube- try to export the mesh ==> error thrownIs there something wrong on my end, or some incompatibility between my Version of Blender and your script? Any idea how I could support debugging this issue?Regards, LudlPS: btw, do you know this Blender 2.49->Orbiter.msh export script?:http:\/\/sourceforge.net\/projects\/blorbiter\/That script is nicely written, with plenty of comments, and has some nice features you might want to include in your export module as well, e.g. automatically generating *.dds files by writing and converting a *.bmp directly from python. Neat ;-)",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.977859328Z",
        "author": "tblaxland",
        "date": "2008-05-17T11:37:19+0100",
        "id": "d721c8f3238235f2eea329ac5660fe45",
        "post_id": "post-65802",
        "text": "I recently did an Apollo 11 mission with AttitudeMFD (v3.2) activated the whole way and it didn't cause any problems. The main thing is to ensure that you don't have any AttitudeMFD auto-pilots running at the same time as the AMSO auto-pilots.The only other module I had activated was IMFD (v5.1g).",
        "thread_id": 1466
    },
    {
        "@timestamp": "2023-09-14T07:13:12.339194112Z",
        "author": "Enjo",
        "date": "2010-06-06T08:30:56+0100",
        "id": "a8523e7f1c9d40118bd8d554b6a901c2",
        "post_id": "post-228314",
        "text": "AirSimming said:I've never had a Facebook account. I've had my lesson with another, smaller German network some time ago, which learned me to keep my fingers away off such things. I also learned that I don't want to come in contact with old schoolfellows and former friends anyway. There is a reason that I don't have contact anymore. Past is past and those networks is something for kiddies and just a waste of time anyway.\n\nWhat was the problem with that German network? I know that the falling MySpace started selling user data for example.As for old contacts - exactly. Nothing really changed in my social life after joining social networks. Same for new contacts - no really interesting persons. I'm outta there now.AirSimming said:There is a little bit too much information one can get these days. As somebody wrote in the Falcon 9 thread: it is so simple to just google a ships name and find out the owner and maybe more information just within seconds. We truly live in the future already. And I refuse to participate in such a kind of information society as much as possible related to my person and privacy.\n\nI tend to keep my name on my creations though, because firstly I'm proving that it's my work (for CV), and secondly nobody else can say that it's his\/her work, unless they share the same name.",
        "thread_id": 14599
    },
    {
        "@timestamp": "2023-09-14T07:13:47.571640832Z",
        "author": "joiz",
        "date": "2008-05-31T11:30:04+0100",
        "id": "ebbb6941c4058d4c7ca3caea6b18dc1c",
        "post_id": "post-70285",
        "text": "could some one make an alternate history add-on? i was thinking about a few turning points where things went wrong. capsules instead of spacecraft that Von Braun and colliers mentioned, Hitler goes ahead with spacecraft in WW2, continuation of apollo (to mars and moon base), development of fully reusable shuttle horizontally launched, mass produced with final endings of space colonies etc nowadays...some usefull linksVon braun colliers pictures and info (terrible translation from italian)http:\/\/66.196.80.202\/babelfish\/tran...eminofantascience.org\/COLLIERS\/COLLIERS1.htmlhttp:\/\/www.astronautix.com\/craft\/vonander.htm(lunar lander)http:\/\/www.astronautix.com\/craft\/vonn1952.htm(mars expedition)http:\/\/www.astronautix.com\/craft\/vongboat.htm(mars lander)http:\/\/www.astronautix.com\/craft\/vonation.htm(space station)Nazi spacecraft:http:\/\/www.astronautix.com\/lvs\/a9a10.htmhttp:\/\/www.astronautix.com\/lvs\/a9a10a11.htmApollo extensions:http:\/\/www.astronautix.com\/craft\/lunm1968.htm(LM truck and Taxi)http:\/\/www.astronautix.com\/craft\/vonn1969.htm(mars expedition)alternative shuttles:2001 space Odesey shuttlehttp:\/\/www.astronautix.com\/lvs\/staipper.htm(star clipper)http:\/\/www.astronautix.com\/lvfam\/shuosals.htm(shuttle proposals)",
        "thread_id": 1702
    },
    {
        "@timestamp": "2023-09-14T07:13:13.1860544Z",
        "author": "hribek",
        "date": "2010-06-15T17:37:55+0100",
        "id": "c0e542fc42ddc60ceedd7f7f1385d9ea",
        "post_id": "post-229570",
        "text": "At least on Earth, then. What's wrong with it on Mars? Does it crash?IronRain said:but not for mars (and maybe not for other planets too);)\n\nJust tested aerobraking on Mars, base approach, etc. The MFD seems to work fine, without bugs. What exactly seems to be broken in your installation?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.636849408Z",
        "author": "dbeachy1",
        "date": "2010-06-08T20:02:53+0100",
        "id": "e5ea445e56bc7a1e5e7ebe032d6d834d",
        "post_id": "post-228781",
        "text": "That UMMu note on my Web page unfortunately slipped through the cracks last night during the update. I just updated it now.",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:45.598031104Z",
        "author": "jinglesassy",
        "date": "2010-10-07T15:32:24+0100",
        "id": "2e87c9be2603881b557578db99407974",
        "post_id": "post-264655",
        "text": "The palomares incident they were on a training mission to practice for a real bomb on the soviet union so why would they put a live atomic core on it for a simple training mission. Yes some people think it had a live atomic core but every official report shows it to have had a dummy core inside and yes it did detonate but without its live core it was like a regular bomb.",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.376983808Z",
        "author": "statickid",
        "date": "2010-06-18T05:04:15+0100",
        "id": "086077bda0a78ea03d100b96e0d5ab0e",
        "post_id": "post-230001",
        "text": "It seems to me that a vague analogy of dynamite is comparable.Dynamite does very little damage when it's not crammed into a tight space of dense material to transfer its energy into. When dynamite is thrown into water, the shockwave pulse can kill all the fish in the area.If I am not mistaken, this is the reason that nuclear weapons are detonated at an altitude, because if they exploded near the ground they would cause far less damage. It's the crushing pressure of the air expanding, and then contracting suddenly beneath and expanding outwards that is key.what if nuclear weapons were drilled and buried deep into a little asteroid so that it was like a giant flak grenade or more precisely, could one be used directionally to hurl metal in a direction? Similar but more brutal than the metal storm weapon?ok, not like the metal storm at all really, but i think the idea is there LOL :idea:",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.649868288Z",
        "author": "Izack",
        "date": "2010-06-08T06:58:17+0100",
        "id": "3a87057e81d46daa469226b09703c17d",
        "post_id": "post-228835",
        "text": "Xyon said:To get the deltaglider working properly required recompiling it with the cpp file provided in the OGLA client's package, which wasn't an issue for me, but could be for some I suppose.Recompiling it will enable you to see the DG working with multilight too, though I never did work out why the forward firing retros are causing the rear and wingtips to light up...\n\nWell, I understood very little of that, so maybe this just isn't for me. :lol:I did replace the old deltaglider files with the ones provided with the beta, which is I assume why the flames on the wings showed up, but I can't see how it's normal for every object to appear black and featureless if it weren't provided with the client.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.96450688Z",
        "author": "RisingFury",
        "date": "2010-10-11T20:40:58+0100",
        "id": "9e3d70fb6b9df674d5c3a46873abb368",
        "post_id": "post-265525",
        "text": "Stevodoran said:i will take my time and learn c++ and it will be a very basic ship like the delta glider\n\nThere's nothing basic about the Delta Glider...Stevodoran said:Going to make an addon where should i start\n\nI generally find it helpful to start at the beginning...",
        "thread_id": 16997
    },
    {
        "@timestamp": "2023-09-14T07:13:13.1799936Z",
        "author": "Star Voyager",
        "date": "2010-06-12T04:50:47+0100",
        "id": "f2788f1a2471c2b27c75b0808fae7058",
        "post_id": "post-229523",
        "text": "vonbraun's [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=2835\"]Phoenix 2.0[\/ame] seems to work all right. The only problem is the WarpdriveMFDPhoenix.dll isn't compatible with 2010. This MFD allows the spacecraft (or any other addon) to go to warp speed (max. warp is 1.6).",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.668240896Z",
        "author": "Artlav",
        "date": "2011-01-11T00:36:12+0000",
        "id": "1a5d01f23833ea5a60eae284d86ce5d8",
        "post_id": "post-228989",
        "text": "dumbo2007 said:OpenGL 2.0\/GMA 4500M\/Win 7\n\nSounds like 2D elements issues - MFD's, screen, panels. Does it work if you turn them off in config?Does it also crash with terrain, but in outside view?haze39 said:how to install it in the perfect order into Orbiter2010?\n\nOGLA Client+Orbiter2010P1 update ETA 2011.Rtyh-12 said:whether the same installation can run both OGLA and non-OGLA\n\nShould work fine, OGLA is just a plugin.Linguofreak said:Does OGLAClient touch the joystick handling, or is that completely the domain of the server?\n\nOGLA intercepts mouse and keyboard for client commands, passing the rest to the core. No explicit interactions with joysticks.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:47.830229504Z",
        "author": "Keatah",
        "date": "2010-10-14T16:20:53+0100",
        "id": "4bfa161709db9a3b0058f5a7c23ff3f6",
        "post_id": "post-265856",
        "text": "SiberianTiger said:It's more about philosophy, maths, computer science and thermodynamic, really. Speaking shortly, life is about information. Computers are about information, too - but today they are very poorly protected from entropy (they need humans to protect them, supply them with power, and reproduce them). What's simpler to do: destroy iPhones or destroy herring?\n\nI gotta agree with that! The heat from my CPU and graphics chip is decisively different from that of a light bulb or coffeemaker. It's got a vibration all its own!",
        "thread_id": 17027
    },
    {
        "@timestamp": "2023-09-14T07:13:13.21707648Z",
        "author": "Mandella",
        "date": "2010-06-18T02:32:14+0100",
        "id": "898998f19dc5a6fdef1948c4b40b55a3",
        "post_id": "post-229598",
        "text": "Sputnik's excellent Orion (the proposed nuclear craft from 1965) is also a no go. No mesh shows, no response from thruster.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.7358784Z",
        "author": "Robitaille_Fan",
        "date": "2010-10-29T05:24:21+0100",
        "id": "d0198a4cc39acfdcecd8d4d76d51c04b",
        "post_id": "post-227733",
        "text": "The new italian space shuttle, Eridanus, landing at KSC:[ame=\"http:\/\/www.youtube.com\/watch?v=-6Sa2pJXq48\"]YouTube - Eridanus Landing at Kennedy Space Center[\/ame]We are still working on cockpit and other little problems like sounds.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.999290368Z",
        "author": "orb",
        "date": "2010-10-11T14:14:38+0100",
        "id": "8fe858e9515cf53c68e66886e9df334b",
        "post_id": "post-265054",
        "text": "I don't understand what is this:MJR said:Code:int static MGROUP_ROTATE_ENGINE (0, ENGINEGrp, 1, _V(0,0,0), _V(-1,0,0), (float)(PI*0.50));\n\nIs MGROUP_ROTATE_ENGINE a type, or a variable, or a function, or something defined by preprocessor directive?",
        "thread_id": 16965
    },
    {
        "@timestamp": "2023-09-14T07:13:13.441251584Z",
        "author": "jambooger",
        "date": "2010-06-10T05:08:19+0100",
        "id": "f0d9db31d04a70e519f973e4ec9a2cce",
        "post_id": "post-230135",
        "text": "Xyon said:The stock Atlantis can be launched with an LUA script accessible from both LUA terminal CFD and LUA MFD - the details are in the provided scenario's description;2010 Edition -> Scripts -> Space Shuttle Launch\n\nHelp me understand this a bit please. Do I need to edit the Atlantis Launch LUA file? What is the LUA MFD?",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:11.909782528Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T16:08:13+0100",
        "id": "acc82d045f283562a986f4080bc21724",
        "post_id": "post-227846",
        "text": "dougkeenan said:I smell a conspiracy between them. They must have launched something to impact and knew when to photograph.\n\nLooking at that flash... go check if the nearest to your home mountain ridge is still there.;)",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:46.17465472Z",
        "author": "250ninjaR",
        "date": "2010-10-10T11:26:04+0100",
        "id": "efa24b051bf8be8d5b38c6adeb154292",
        "post_id": "post-265077",
        "text": "Hi guys,Just wondering if Oribter is available for Mac?Just got a new laptop and its a mac, and i still want to be able to use Orbiter.Cheers,Andy",
        "thread_id": 16969
    },
    {
        "@timestamp": "2023-09-14T07:13:13.609910528Z",
        "author": "yagni01",
        "date": "2010-06-11T14:43:10+0100",
        "id": "30a8b8e1913bd426ad29b7b25e8bb821",
        "post_id": "post-230243",
        "text": "Keep going, this would be a much-appreciated add-on. Outside of the RCS\/AF override issues, the ability to define axes for user-defined thrusters\/thrust groups is sorely missed by me. This would work for RCS but mainly allow us to configure a throttle for XR scram engines.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.517121792Z",
        "author": "Graham2001",
        "date": "2012-04-15T02:15:03+0100",
        "id": "378e655830fe257c5d75287d060a975f",
        "post_id": "post-228528",
        "text": "Izack said:Strange. It looks like the Chinese put an antenna on their antenna. Yo dawg, herd u liek...:rolleyes:\n\nI think it's sort of like painting flames on a fast car...",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:47.40793984Z",
        "author": "Wishbone",
        "date": "2010-10-12T17:08:32+0100",
        "id": "b1fc1aa8de8b8da096cff9e22d46b0c4",
        "post_id": "post-265685",
        "text": "What is Command & conquer?",
        "thread_id": 17013
    },
    {
        "@timestamp": "2023-09-14T07:13:12.97079424Z",
        "author": "Alexw95",
        "date": "2010-06-09T02:07:54+0100",
        "id": "07072d79c48f0bbbd3a35d9d31354d3c",
        "post_id": "post-229172",
        "text": "i use my ipod touch some times but there should be simular layout to the regular o-f",
        "thread_id": 14659
    },
    {
        "@timestamp": "2023-09-14T07:13:12.652355584Z",
        "author": "Xyon",
        "date": "2010-06-08T18:34:06+0100",
        "id": "11b43d06cd4ade9ee493f3273aba0162",
        "post_id": "post-228853",
        "text": "donatelo200 said:I can't getOGLAClient 100608 to work properly.:(It shows up but the framrate is terrible and it just dosn't show up as in the screen- shots. The same thing happens to me with spaceway, witch worked perfectly untill i got windows 7.:compbash: Please make a version for Windows 7.\n\nIt would be more helpful if you explained what settings you are using for OGLA client and what scenario you are running, as well as details of your hardware, particularly graphics card model and manufacturer.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:47.958768128Z",
        "author": "Wishbone",
        "date": "2010-10-13T19:11:18+0100",
        "id": "6c921f04d92afbc76124dec7ba7e162c",
        "post_id": "post-265915",
        "text": "The problem is there are a few folks who endorse and actively practice plagiarism, and they can spoil the whole show. I'm combatting plagiarism at work, wouldn't want to do the same in my spare time.",
        "thread_id": 17035
    },
    {
        "@timestamp": "2023-09-14T07:13:13.131287808Z",
        "author": "IronRain",
        "date": "2010-06-21T09:51:09+0100",
        "id": "59c9c340f20ccca4242bc003c2c9631e",
        "post_id": "post-229616",
        "text": "Tex said:Well there are several addons from the 2006 list which I didn't see confirmed working in your list for 2010. As those addons are updated for Orbiter 2010 I'll update the list on addons.php, however if you would like to keep your list going here that would be great! It was a huge help for me, but I realize it's probably becoming a pain for you.\n\nWell, I like to do it, but in 2 weeks I'm going on vacation, and then I can't update the list anymore.I will try the add-ons from 2006 ASAP :thumbup:jambooger said:Davids new Beta Shuttle Fleet. Its file name is V4.5R0. Is that what you were asking I hope. TheAll the Shuttle Scenarios work and have a nice looking Launchpad. The STS missions dont work.\n\nok, thank you :tiphat:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.5135616Z",
        "author": "Graham2001",
        "date": "2011-09-15T22:44:37+0100",
        "id": "d3b330b54ee6039ce41b48faff316fdf",
        "post_id": "post-228500",
        "text": "Donamy said:This looks interesting. What would you estimate the dimentions ?\n\nI'll see what I can do. I only skim watched the film, but there were severalinteriorshots of the shuttle that might provide scaling.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.298413312Z",
        "author": "SiberianTiger",
        "date": "2010-10-14T16:30:49+0100",
        "id": "efbd53b4d73ff3104b24045e21369205",
        "post_id": "post-264303",
        "text": "Comparison of looks of the old TMA's computerArgon-16(designed for Soyuz-T in 1974) and the new TMA-M'sTSVM101:",
        "thread_id": 16886
    },
    {
        "@timestamp": "2023-09-14T07:13:13.155396096Z",
        "author": "JonnyBGoode",
        "date": "2010-10-29T17:27:51+0100",
        "id": "f3c0962f3ad03677c6659ca662f4ccad",
        "post_id": "post-229740",
        "text": "Pyromaniac605 said:What does that have to do with anything?:facepalm:Darren\n\nThis is the thread to post whether addons are working in the current release or not, is it not? I just tried Tether MFD and it didn't work.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.516022016Z",
        "author": "Graham2001",
        "date": "2011-11-05T11:19:18+0000",
        "id": "22a3af9104054dd9502ebc9aa42e0963",
        "post_id": "post-228519",
        "text": "Something I recently picked up...StrandedA Mars expedition suffers a disaster on landing forcing a hard choice onto the surviviors.These two pictures show the expedition spacecraft. More pictures and images of the landers are to follow.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.637393152Z",
        "author": "HAL9001",
        "date": "2010-10-09T09:26:20+0100",
        "id": "ae7d1cda6f6e64a8b8cbfd40e3ec0576",
        "post_id": "post-264776",
        "text": "OK that's still a probklem, but a mannred saceship must be cavernous so the pressure would be a big priblem for a manned spacveship.",
        "thread_id": 16925
    },
    {
        "@timestamp": "2023-09-14T07:13:13.100773888Z",
        "author": "supersonic",
        "date": "2010-06-09T03:46:44+0100",
        "id": "4926e6fb2c7f9c9740ce197251e51606",
        "post_id": "post-229380",
        "text": ":welcome:to the forum!",
        "thread_id": 14672
    },
    {
        "@timestamp": "2023-09-14T07:13:12.653644288Z",
        "author": "donatelo200",
        "date": "2010-06-08T19:20:44+0100",
        "id": "b497a0355e48d913c80543b5d78db68b",
        "post_id": "post-228862",
        "text": "Artlav said:Ok, do you have 197.13 drivers per chance? (Start->Run->type dxdiag->enter->Display tab)\n\nNot a clue and no idea how to check.Artlav said:One of the Nvidia driver versions was buggy, resulting in broken OpenGL apps.Try reinstalling newer, and if fails, older drivers.\n\nI'll have to wait for my parents to get home before majorly messing with my computer, but will do.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.850353152Z",
        "author": "squeaky024",
        "date": "2010-10-10T04:47:46+0100",
        "id": "d8639605ebac9b4a90636cf70954b39f",
        "post_id": "post-265018",
        "text": "I looked, and recently when I installed another spacecraft3 vessel it asked me to overwrite my current spacecraft3. The problem I'm having is I crash whenever I had my old spacecraft3 panels on the station in Orbiter2010. I tested them alone with only a xr5 in the scenario and when it finished loading the scenario I started on the top of the sun:lol:. Does spacecraft3 somehow work in Orbiter2010p1? I never tested it myself.The mir2 panels look good so ill give them a try. Thanks for the help so far :thumbup:",
        "thread_id": 16962
    },
    {
        "@timestamp": "2023-09-14T07:13:13.130456064Z",
        "author": "ddom2006",
        "date": "2010-06-20T13:01:00+0100",
        "id": "7831253c44c905c70d69f480601575a7",
        "post_id": "post-229608",
        "text": "Can confirm that \"CEV-Orion\" works just fine:), Link is - [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4437\"]CEV-Orion[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.731495168Z",
        "author": "docabn",
        "date": "2010-08-16T00:29:16+0100",
        "id": "477c904ff6c50a35b1ccef5fce386b5c",
        "post_id": "post-227698",
        "text": ":cool:nice work!!!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:46.944236288Z",
        "author": "Grover",
        "date": "2010-10-11T18:41:03+0100",
        "id": "76eefe9108d411aae9e073866a894583",
        "post_id": "post-265513",
        "text": "is anybody currently working on the VSS enterprise that \"Virgin Galactic\" is working on? it would be a nice craft to pilot for realism, seing as its probably our next step towards the stars.thanks-=Grover=-",
        "thread_id": 16996
    },
    {
        "@timestamp": "2023-09-14T07:13:13.64530688Z",
        "author": "Artlav",
        "date": "2010-06-10T16:23:30+0100",
        "id": "87aeab0c510b5289b9469c31a718d48e",
        "post_id": "post-230367",
        "text": "Were there any tests of nuclear weapons under deep re-entry conditions?It seems that there were no launch-to-blast tests of a nuclear ICBM, only either dummy-warheaded rockets, or separate bombs. Were there?What about this last part - what would a suborbital speed nuclear explosion be like, an would it be?",
        "thread_id": 14725
    },
    {
        "@timestamp": "2023-09-14T07:13:11.858266112Z",
        "author": "n122vu",
        "date": "2010-06-04T13:13:23+0100",
        "id": "6d8b5dde3da1db8ad00dbef914a5b813",
        "post_id": "post-227789",
        "text": "bloodtoes said:For what it's worth I started with the \"Ready to launch to ISS\" scenario which comes with XR2 and took off into orbit heading pretty much due east from there.\n\nMakes sense It's likely that you launched at just the right time to be in the same inclination as the moon. To verify, go back and re-plan the trip as closely as you can to the first time, then when you get ready to launch, pull up the Map MFD and target the moon to see if you just happen to be crossing its plane at that time.Still, the timing is remarkable (to me, anyway).",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:13:47.91218944Z",
        "author": "Star Voyager",
        "date": "2010-10-13T19:48:05+0100",
        "id": "48645f1bce2491c543d4ff7522002a06",
        "post_id": "post-265886",
        "text": "It happens to the best of us:cheers:!",
        "thread_id": 17030
    },
    {
        "@timestamp": "2023-09-14T07:13:13.664077568Z",
        "author": "ar81",
        "date": "2010-06-11T14:34:06+0100",
        "id": "c4d9ff8982ab5239baa3ccefa501b15d",
        "post_id": "post-230420",
        "text": "Istochnikov said:Yo:pPonga fecha y hora para el yodito:p\n\nMae, la vara es que ando limpio de aqu\u00ed como hasta el 20, as\u00ed que creo que el yodito podr\u00eda ser en Chepe a partir de esa fecha, creo que un fin de semana (tal vez un s\u00e1bado) estar\u00eda bien. Quiz\u00e1 un 3 de julio?\u00bfQu\u00e9 le parece?Por cierto mae. Tengo la idea de realizar alg\u00fan tipo de actividad educativa con Orbiter, que no choque con mi horario de brete. No es lo mismo hacer las varas solo, sino que ser\u00eda tuanis que fuera en colectivo. Todav\u00eda es s\u00f3lo una idea, pero megustar\u00eda analizar una forma de materializarla.Con el motor de plasma y algunas otras empresas aeroespaciales, tiquicia entra en la era espacial. Y creo que es importante que los ticos se metan en esta vara con Orbiter, para ir reduciendo la pobreza e ir creando empleo.Yo se que hay m\u00e1s varas en camino de las que usted probablemente conoce (o tal vez s\u00ed), pero no puedo hablar de ello. Y me gustar\u00eda que en tiquicia estemos a la altura de lo que viene.Y si no, por lo menos ir formando un grupillo donde se pueda pasar bien, en tertulia sobre las aficiones espaciales.",
        "thread_id": 14728
    },
    {
        "@timestamp": "2023-09-14T07:13:12.568921856Z",
        "author": "insanity",
        "date": "2010-06-12T16:34:33+0100",
        "id": "042182fdc11b02b5a0604a8195bd70b0",
        "post_id": "post-228638",
        "text": "Why not host it yourself? It's really not hard to host a wamp or lamp server, and you'd have php\/MySQL, dyndns routing, scalability, and an easy way to upload files.",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:47.912585216Z",
        "author": "N_Molson",
        "date": "2010-10-14T06:57:23+0100",
        "id": "27012d61d55fd74a528bf162e6d5ae3b",
        "post_id": "post-265888",
        "text": "9th Proton launch this year, it's rather impressive. It means that a Proton rocket can be built and set up for launch rather quickly (when the train arrives safely to Ba\u00efkonur;)) :thumbup:",
        "thread_id": 17030
    },
    {
        "@timestamp": "2023-09-14T07:13:13.029668352Z",
        "author": "Moach",
        "date": "2010-06-11T13:38:10+0100",
        "id": "961225e76eddfc9d41172cd0458ff554",
        "post_id": "post-229266",
        "text": "well... i imagine there would be a multiplayer control-room type dialog, from which you could browse targets, players and see in what MJD they're in, then you just double-click one to sync-in to that target (provided you're within maximum range)this DOES, in fact reduce the strain on the server - quite a bit, actually... the only free-flowing information would be the occasional bit of chat text... everthing more demanding, like positions and stuff, gets broadcasted only to actively sync'd targetmy idea is that, unlike the original \"bubbles\" method, there's no live interaction between players in different dates and time-accelerations...think of sync'ing in to a target like tuning the comms radio to a channel, only that when you do - you quickly warp to it's local MJD, and also, get repositioned so you end up in the same relative position to it as you were before synchronizingmaking this uncomplicated for players is a simple matter of interface design... a good list-view should make things pretty clear and be easy to browse throughthis list view would show every available target (stations, planets, moons, bases...) and what \"bubbles\" are available for it, then sub-list players sync'd to each particular bubbleit could be sorted by name, MJD-delta, distance-delta, number of players, etc...targets which you are nerby (in your local time) enough to sync-in, are shown as active, and you can bouble-click yourself into connection with it...time waps, and you're now approaching the target, as you were, but in a different date :thumbup:it may seem like a tricky concept at first, but once you get your head around it, you'll see it's actually quite straightforward... and it's pretty much the only way of getting proper multiplayer going",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66118784Z",
        "author": "n72.75",
        "date": "2010-07-05T03:33:55+0100",
        "id": "eaac355369adec75ca157354fec76c53",
        "post_id": "post-228923",
        "text": "Disconnect said:All settings enabled, exept stereo, terrain multilight, multilight. Using raytraced atmospherehttp:\/\/dl.dropbox.com\/u\/5862163\/orbug0.pngMultilight off, with same settings, after rotating the camera for random directions:http:\/\/dl.dropbox.com\/u\/5862163\/orbug1.pngatmosphere only appears with standard renderradeon hd 3870 catalyst 10.6\n\nDoes everyone with a 3870 have this problem, because I get the same results?Artlav: It might be prudent to start several poles in order to determine what bugs are related to what hardware.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.812465664Z",
        "author": "Wishbone",
        "date": "2010-10-09T21:29:34+0100",
        "id": "56174f6913c467cb5155a2b5f0a9f24b",
        "post_id": "post-264991",
        "text": "Outshtanding! You're somehow not mentioning that Mr.Cameron could have invested all the proceeds into a hedge fund so that his descendants would be able to subsidize space flight...",
        "thread_id": 16960
    },
    {
        "@timestamp": "2023-09-14T07:13:13.162422528Z",
        "author": "spacman",
        "date": "2011-09-01T15:25:09+0100",
        "id": "264a10bc0216b021489c93c8febbcd41",
        "post_id": "post-229802",
        "text": "Mercury 5.0Has any one been able to use Mercury 5.0 in Orbiter 2010? If not is an update coming. Thanks:)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.736489216Z",
        "author": "Mojave",
        "date": "2010-11-11T12:37:18+0000",
        "id": "90dbbcf04c4659cf2867c45c1de538bd",
        "post_id": "post-227739",
        "text": "Fausto, I don't know why, but I have clicked all the links, but I just can't download the space station project that is being spoken about here. The file is not found. Please help.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:46.260159488Z",
        "author": "Rtyh-12",
        "date": "2010-10-10T11:48:35+0100",
        "id": "7ee908f249eb1cf44a57f5a1fedcb8c7",
        "post_id": "post-265081",
        "text": "I was just thinking that there should be a set of challenges to determine the experience level of Orbiter players, because there are people that consider themselves advanced and people that consider themselves intermediate, although they can both do the same things. What do you think?",
        "thread_id": 16970
    },
    {
        "@timestamp": "2023-09-14T07:13:13.183892736Z",
        "author": "Xyon",
        "date": "2010-06-15T16:30:56+0100",
        "id": "8a8a77a3c52b1ff97d0838b9be908aa2",
        "post_id": "post-229564",
        "text": "I doubt we need a category for textures. They're all compatible.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.909417728Z",
        "author": "rodion_herrera",
        "date": "2010-06-04T09:59:13+0100",
        "id": "2a95d98db95d8a3fe2a8045c24ba0a76",
        "post_id": "post-227842",
        "text": "Bloodworth said:blink. blink. 2 separate astronomers caught it on film at the same time?!\n\nNot only that--read the article again--NASA today also released data from Anthony Wesley's 2009 Jupiter impact event (http:\/\/www.nasa.gov\/mission_pages\/hubble\/science\/jupiter-strike.html) ...and THEN this happens...I mean the coincidence is just remarkable.-RODION",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:46.692056064Z",
        "author": "Coolhand",
        "date": "2010-10-11T07:46:42+0100",
        "id": "f262e8124d08a329451e0e0156a4000e",
        "post_id": "post-265195",
        "text": "splining eh? thats pretty hardcore.make your spline cage look like this - remember that 'cage' is the operative word.... you want to construct lines in such a way that the surfaces can be drawn between them using \"surface modifier\".make sure that the vertexes (green crosses) are welded up... so in this pic, you have 6 lines and 4 vertexes, then add the modifier.... i'm not sure that surface will draw a surface over a shape defined with more than 4 vertexes due to technical limitations, it being very old basically.",
        "thread_id": 16984
    },
    {
        "@timestamp": "2023-09-14T07:13:13.181443584Z",
        "author": "Kendo",
        "date": "2010-06-13T02:04:41+0100",
        "id": "eb01b337ef05ca510b64d5f54974154d",
        "post_id": "post-229537",
        "text": "David413, I am not doing so well with the TAL to ZZA. But I have landed at Edwards with your Columbia Final pass with the Atlantis. I used the Default Atlantis with 2010. It does go a little further past the landing site than it should, but it does finaly land. Yes I have installed your Shuttle fleet just to get the nescessary bits I need. ( Also I,m having fun landing your Shuttle without landing gear. lol ). So yes it does work in a way, but as I said, I,m not an expert with scenarios.Try replacing this with your STS-1. and put STS-101 in the BEGIN FOCUS and BEGIN CAMERA bitBEGIN_SHIPSSTS-101:AtlantisSTATUS Orbiting EarthELEMENTS 6644408.81648785 0.00091900 52.51478344 229.76455876 145.82099579 257.57039579 44708.42585921AROT -21.18 35.50 40.30VROT -0.00 0.07 0.00PRPLEVEL 0:0.843NAVFREQ 0 0CONFIGURATION 3CARGODOOR 0 0.0000GEAR 0 0.0000ENDEND_SHIPSAlso just landed at Canaveral with your Atlantis on orbit scenario replacing your Shuttle with the Default Atlantis. ( I was impressed with this one ).It appears that the landing gear comes down automatically.....Using the default Atlantis, we don,t need the MG_Atlantis from 2006.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.324823552Z",
        "author": "HAL9001",
        "date": "2010-06-05T18:48:50+0100",
        "id": "0c619897ecdcb049db41686e6f436812",
        "post_id": "post-228271",
        "text": "Helloi've got two old Joysticks. both can't be used s an only juoystick but they have only one smashed function. Now the Question is:Is it possible with any addon to stear the rotation with one joystock and the translation with another joysticck.And would it be possible two set the axes diferently?Best Greets, HAL:tiphat:",
        "thread_id": 14595
    },
    {
        "@timestamp": "2023-09-14T07:13:47.014744064Z",
        "author": "Andy44",
        "date": "2008-01-17T23:11:06+0000",
        "id": "78d48eedce31858f53858668cd405d9e",
        "post_id": "post-8151",
        "text": "If you're going to go jazz, may I suggest some Dave Brubeck?",
        "thread_id": 17
    },
    {
        "@timestamp": "2023-09-14T07:13:13.242153472Z",
        "author": "fausto",
        "date": "2010-06-11T07:11:50+0100",
        "id": "a6ed4c008ede8d7e7fd4be69c46f9b29",
        "post_id": "post-229841",
        "text": "Ok thank you Brian!! I fixed the problem!",
        "thread_id": 14684
    },
    {
        "@timestamp": "2023-09-14T07:13:11.949476608Z",
        "author": "Pyromaniac605",
        "date": "2010-08-24T07:45:45+0100",
        "id": "867110a0c4bed61ceb3c7bc40262f27f",
        "post_id": "post-228103",
        "text": "River Crab said::rofl: Living up to your name, I see...\n\nTBH I never play TF2 I bought orange box but never played it a whole lot.Darren:hail::probe:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.520511488Z",
        "author": "JEL",
        "date": "2010-10-12T23:29:31+0100",
        "id": "9262141947ec548fd64b345e00276483",
        "post_id": "post-265725",
        "text": "Thanks a lot for your thoughts and answers so far:)I get from this that there are no actual known observations suggesting towards a star having ever met a theoretical black-hole, and that there are zero known missing stars which current mainstream theories would expect to still be there in stable condition (which in this case excludes \"SN1987A\", although interesting:)). That fits what I've been able to dig out via google myself:)",
        "thread_id": 17018
    },
    {
        "@timestamp": "2023-09-14T07:13:13.38653824Z",
        "author": "TheXxBestxX",
        "date": "2007-11-19T17:06:00+0000",
        "id": "2ca3ce9594298323d3121ad1e5f1bc19",
        "post_id": "post-12375",
        "text": "where is the alttitude truster?",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66758656Z",
        "author": "Cornflake",
        "date": "2010-09-15T17:20:55+0100",
        "id": "c9df0f4f317367eb595436a990b39045",
        "post_id": "post-228983",
        "text": "When I did successfully start up, here's what I did see (attachment). Look, ma! floating!And I also attached a screen of my settings. I'm running on nVidia drivers 190.38 w\/ GTX 260",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.205916928Z",
        "author": "Xyon",
        "date": "2010-10-04T22:44:13+0100",
        "id": "9599d8db757bbdd2003ee9e78a9354e1",
        "post_id": "post-264228",
        "text": "The question is flawed for the options given. None of the options are the bestcard, all you have proposed are multiple-card solutions.If you're not paying for it, get the most expensive one you can get away with and feel lucky. If you are, pick your favourite brand, shoot as high up the range as you can afford, and you'll probably wind up with a solid card.",
        "thread_id": 16877
    },
    {
        "@timestamp": "2023-09-14T07:13:12.93283456Z",
        "author": "gattispilot",
        "date": "2010-06-08T19:16:38+0100",
        "id": "07fa3bf5d24b83c20c6c25d8f79026da",
        "post_id": "post-229112",
        "text": "It looks like it is concave rather than flat. I may have a gold texture. It looks like it is as wide as the ship is long.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:12.51039616Z",
        "author": "4throck",
        "date": "2010-06-08T14:18:17+0100",
        "id": "56c8d6bfbb51681315278dd03d749c10",
        "post_id": "post-228484",
        "text": "Well, here's a trailer forThe Noah's Ark Principle :.I didn't know about that movie but the station does look like ISS with more modules and no solar panels.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.299355648Z",
        "author": "orb",
        "date": "2011-03-10T12:03:39+0000",
        "id": "5603c40cbe10f30b103e57eb1d611c3d",
        "post_id": "post-264311",
        "text": "NASA:NASA TV To Cover Soyuz Landing And Launch Events:HOUSTON -- NASA Television will cover the March 16th return of three crew members who have called the International Space Station home for more than five months.{...}NASA's Expedition 26 Commander Scott Kelly, Soyuz Commander Alexander Kaleri and Russian Flight Engineer Oleg Skripochka are scheduled to land the Soyuz TMA-01M spacecraft near the town of Arkalyk in northern Kazakhstan at 2:48 a.m. CDT (1:48 p.m. Kazakhstan time) on March 16. Before departing, Kelly will hand over command of the station to Russian cosmonaut Dmitry Kondratyev during a ceremony at 3:45 p.m. on March 14.{...}NASA TV's scheduled coverage includes (all times Central)[and added UTC times in square brackets*\/orb]:{...}Tuesday, March 157:30 p.m.[00:45 on 16th]-- Soyuz TMA-01M crew farewells and hatch closure (hatch closure at 8 p.m.[01:00 on 16th])11 p.m.[04:00 on 16th]-- Undocking coverage (undocking at 11:24 p.m.[04:24 on 16th])Wednesday, March 161:30 a.m.[06:30]-- Deorbit burn and landing in Kazakhstan (deorbit burn at 1:57 a.m.[06:57], landing at 2:48 a.m.[07:48])11 a.m.[16:00]-- Video File of the undocking and landing4 p.m.[21:00]-- Video File of the landing and post-landing activities; including post-landing interview with Kelly and the cosmonauts' return to Chkalovsky Airfield, Star City, Russia{...}[*- Daylight saving time (CDT) is starting on Mar. 13 \/orb]\n\n",
        "thread_id": 16886
    },
    {
        "@timestamp": "2023-09-14T07:13:13.031298816Z",
        "author": "Salun",
        "date": "2010-06-11T22:07:02+0100",
        "id": "78c1b33321d32a7474569743fb244a3b",
        "post_id": "post-229282",
        "text": "The only way this would work is if one person hosts a session. Determining all the accelerations and overall the destinations. Not big 128 person servers. SO it will be 2 or 3 people per server. Better than coming up with some over complicated system to sync everyone.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.512794112Z",
        "author": "Graham2001",
        "date": "2011-09-14T13:46:50+0100",
        "id": "486d2d75b34062d1c5abee5a70fa9711",
        "post_id": "post-228494",
        "text": "After a long break I've got my hands on a real dog of a film\"Space Fury\".I thought the Russian Space Station 'Tesla' and the Russian Shuttle might make for interesting addons.Certainly I think someone could make them look better than the CG animators for this film did.Space Station TeslaSpace Shuttle Cosmos(?)Careful Driving...NOT!",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:46.903148544Z",
        "author": "llarian",
        "date": "2019-05-29T18:51:58+0100",
        "id": "2d0224c026a0f89c7bc3bb3a45a0dd75",
        "post_id": "post-265508",
        "text": "Blender.org has just released an announcement that the Blender 2.8 interface and Python API has been frozen to prepare for the July release date. This should help Vlad with his update and the rest of who use Blender to prepare for the new release.https:\/\/code.blender.org\/2019\/05\/user-interface-and-api-freeze\/",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.166351616Z",
        "author": "Aeadar",
        "date": "2013-01-10T22:53:02+0000",
        "id": "1c1abebc372f2ad736560cfd22da1067",
        "post_id": "post-229816",
        "text": "CSSC as well.--------------------------------------------------------------------------Well, I guess since CSSC was madeforOrbiter 2010P1, my post doesn't make much sense.:embarrassed:Never mind.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.659206656Z",
        "author": "Artlav",
        "date": "2010-06-17T12:16:30+0100",
        "id": "e9a706451897662ed92d27383d819d3a",
        "post_id": "post-228905",
        "text": "Arthur Dent said:Orbiter_NG crashes when I use a custom vessel (spacecraft3.dll based) on earth with custom texture. Works fine with OGLA cube scenario and custom planet textureCode:6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n\nAre you sure it's the vessel that causes the problems?The log only says something about planet rendering problems.SC3 should be supported as far as i know.jedidia said:err... does that include a scenario reload??\n\nThis IS the scenario reload (or what do you mean by that?)helio2 said:Hello there, i am making my own planet and i have everything set except 1 last very important thing. I dont know how to make it use my custom heightmap.How do i assign a height-map to my planet so that it will show up in the terrain?\n\nHm, the manual is in the Orulex distribution.Basically, you need to have it in one of the described formats then add it into heightmaps directory or define in config\/terrain cfg file.What exactly does your heightmap look like (format)?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.426968064Z",
        "author": "pete.dakota",
        "date": "2008-05-31T20:41:21+0100",
        "id": "c1a8a3b9ac2485a5e4fe7303448a715e",
        "post_id": "post-70058",
        "text": "It looks as though they're having some issues with the cabin pressurisation. Taking longer than usual. It seems to be nomial now, though. No major issues currently in work.Also, what NASA TV feeds are you guys using? TheYahoo 1mbit feedI have is great quality, but I think it's around 2 minutes behind \"live\".",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.116105472Z",
        "author": "Blacklight",
        "date": "2010-06-09T20:29:19+0100",
        "id": "c54e908cd7113d85dd2b62abdc80e4aa",
        "post_id": "post-229397",
        "text": "I downloaded them through the Torrents and they're fine. It seems that it was just the direct download ones that were affected.",
        "thread_id": 14675
    },
    {
        "@timestamp": "2023-09-14T07:13:11.760107008Z",
        "author": "Warped",
        "date": "2010-06-05T00:39:46+0100",
        "id": "9214dfb1385a90959f7658c675245d23",
        "post_id": "post-227763",
        "text": "Kendo said:Warped, you also need Mars level 8. This will give you the Mars.tex. Though the readme says you don,t need level 9, believe me, you do need level 8. Kind regards, Ken.\n\nOhhh. Thanks! I'll do that when I get back and see what happens.---------- Post added at 11:39 PM ---------- Previous post was at 09:52 AM ----------It worked...Mars looks more stunning then ever!Many Thanks!",
        "thread_id": 14567
    },
    {
        "@timestamp": "2023-09-14T07:13:46.266291712Z",
        "author": "garyw",
        "date": "2010-10-15T16:53:30+0100",
        "id": "8a2ecdbd82226ef760254b6b8d724c9f",
        "post_id": "post-265103",
        "text": "Tommy raises some very good points there and as Tex, Xyon, etc have pointed out, it's all subjective.I've listed myself as an expert because I CAN go to all the planets in the Solar system (but I haven't) and I can fly pretty much anything (but I haven't tried them all).Also, I can fix Orbiter problems, e.g. when Orbiter gets a little upset and decides to CTD when launching a scenario I have the skills to dig into it to work out what's broken.Sometimes being an expert in something isn't just about what you can do in the application but how you can fix some of the odd things that it might do.:)",
        "thread_id": 16970
    },
    {
        "@timestamp": "2023-09-14T07:13:13.656632576Z",
        "author": "fireballs619",
        "date": "2010-06-11T03:04:40+0100",
        "id": "a16e558834a9c716a4693d9f0a7b9894",
        "post_id": "post-230398",
        "text": "new map MFD all the way!",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:12.007166464Z",
        "author": "Izack",
        "date": "2010-07-13T01:56:33+0100",
        "id": "0edea85e6b9c59eda26fe5518bc16a51",
        "post_id": "post-228012",
        "text": "Would you mind posting your brain.log? It might help track down the problem faster. :rofl:I'm interested to see the big ol' mothership personified, though. How did you handle the docking bay?",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.391113472Z",
        "author": "OrbiterSpore",
        "date": "2010-10-14T19:04:11+0100",
        "id": "028f5accc18f184033ac82ba4e0502d0",
        "post_id": "post-265141",
        "text": "hmm... lunar rover ride in new york or shuttle landing at highways.",
        "thread_id": 16973
    },
    {
        "@timestamp": "2023-09-14T07:13:13.616685568Z",
        "author": "Robb Bates",
        "date": "2010-08-27T20:10:15+0100",
        "id": "6fbb075605cb95e142cd6071cd11e131",
        "post_id": "post-230293",
        "text": "Moach, I'm going on travel all next week, so I'll be completely free in the evenings. i might be able to put some time into the button emuneration routines.Robb",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.305590784Z",
        "author": "IronRain",
        "date": "2010-06-05T22:05:20+0100",
        "id": "7897c34df200d12c7a6fb93225f43539",
        "post_id": "post-228265",
        "text": "I can't develop, but I really would like to be a beta tester on this one!",
        "thread_id": 14593
    },
    {
        "@timestamp": "2023-09-14T07:13:45.298660864Z",
        "author": "SiberianTiger",
        "date": "2010-10-29T11:57:38+0100",
        "id": "562a4fc61c728ac15ac7fd8a907842b1",
        "post_id": "post-264305",
        "text": "I think it's best to link the information on the upgraded Soyuz avionics I posted on this forum 2 years ago, to this topic:http:\/\/orbiter-forum.com\/showpost.php?p=54023&postcount=10Also, there's a website of the company that produces the CPU (RISC 3081):http:\/\/www.module.ru\/serv\/sc.shtmlTechnical ParametersLinear overloads|up to 10 G;Shock overloads|up to 100 G;Operating temperature|-60 C to +60 C;Atmospheric pressure|up to 10-9 mm of mercury;Radiation TID (Total Integrated Dose)|up to 100 krad;Volume|2.5 to 7 liters;Weight|2 to 6.5 kg;Power consumption|10 to 24 W (typical);The nominated lifetime|15 years;Reliability|250 to 500 thousand hours.\n\nIf your laptop had this CPU, it would be good for kicking around...",
        "thread_id": 16886
    },
    {
        "@timestamp": "2023-09-14T07:13:13.348581632Z",
        "author": "eveningsky339",
        "date": "2010-06-10T00:45:04+0100",
        "id": "6d6d1fd44e99440ebabe24c0aaee31a6",
        "post_id": "post-229936",
        "text": "Disable all modules (yes, even OrbiterSound) and see if it runs then.If not, clean install, see if it runs then.If Orbiter still does not run on a clean install, you will need to verify with someone that you have not died and gone to the bad place.",
        "thread_id": 14697
    },
    {
        "@timestamp": "2023-09-14T07:13:12.652266752Z",
        "author": "DaveS",
        "date": "2010-06-08T18:33:56+0100",
        "id": "53d16b8b0dc4f66c06aef5a7e897c7ca",
        "post_id": "post-228852",
        "text": "donatelo200 said:I can't getOGLAClient 100608 to work properly.:(It shows up but the framrate is terrible and it just dosn't show up as in the screen- shots. The same thing happens to me with spaceway, witch worked perfectly untill i got windows 7.:compbash: Please make a version for Windows 7.\n\nWorks nicely here on Win 7. Probably something you did wrong or your graphics card isn't of a high standard.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.624950784Z",
        "author": "Notebook",
        "date": "2010-11-23T08:46:56+0000",
        "id": "f698073158b7779f828a7d6f3f081ee8",
        "post_id": "post-264753",
        "text": "Apologies for dragging up an old thread, seems like the best place to ask a few questions.The tiles are finished, and they take up a lot of space, 144MB. So I think the best thing is to split RAAF Amberley across two zips. A basic install for everyone, and a hi-res add-on if your machine can use it.This is a wide shot of the level 1 tile. I've been experimenting with the transparency, and it seems to work in places!http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Amberley_LoRes_1.jpgThe \"base\" install stops at surface level tile 6 and gives this resolution:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Amberley_LoRes_2.jpgThats about 25MB before compression.The \"hi-res\" ads levels 7, 8 and 9 to give this resolution:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Amberley_HiRes_1.jpgThats a total of 120MB. I think spliting at level 6 gives a good compromise.Its going to have taxiway centre-line and edge beacons added, but as you can see they don't match between the two resolutions, so they will be only added to the \"hi-res\" config file.The same problem will happen with buildings and UCGO vehicle paths.I don't want to try and place two sets of buildings and vehicle paths across the two versions, so the \"base\" version will be a little sparse.If anyone can think of a way round that problem, I'll be glad to hear it. Otherwise I'll release the level 6 version as a bare-bones.All inut appreciated.N.",
        "thread_id": 16924
    },
    {
        "@timestamp": "2023-09-14T07:13:13.40621952Z",
        "author": "dgatsoulis",
        "date": "2010-06-10T20:43:10+0100",
        "id": "6a2379f502e165d6c4a85031ff419e88",
        "post_id": "post-230062",
        "text": "I'm trying to turn the .skp file i found on Google 3d warehouse into a working Orbiter mesh.I believe that \"arthur-----a,s\" (the modeler) has given permission to use it in a reply to Craigh's email: \"sure u can use it can you please send me some images when its done id-like to see it\"aurthurs92@....I need some help though, from an addon developer that can take this mesh and turn it into a working add-on (The best i \"think\" i can do is a Spacecraft3 ship with only the gear going up and down and (perhaps) tilting of the wing engines).I'm trying to cut-down on the 490 groups that the mesh has to somewhere like 24 or 32. I'll keep the six engines into different groups and also the \"three\" landing gears (front, left and right) into another 3 separate groups.Cockpit - glasses - engine intakes - backdoor and the body will also be seperately defined groups.What else do i need to do?The ship doesn't have a docking port so that has to be put in there, right?I've also kept the cockpit in a whole different mesh, if someone wants to make a VC.Unfortunately my limited skills can only take me this far...But i think i'm pretty good at following instructions!:)I really like the Avatar Shuttle and it would be just great if i could do my (little) part in turning this into a working Orbiter addon.P.S. I wouldn't know how to texture it, even if my life depended on it! :lol:",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:12.666583808Z",
        "author": "Enjo",
        "date": "2010-08-19T08:37:08+0100",
        "id": "123c68bf992689bee3166aa426613e2f",
        "post_id": "post-228973",
        "text": "Hielor said:...There's a DX10 client?\n\n[DELETED]",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.667431424Z",
        "author": "Izack",
        "date": "2010-10-09T00:45:30+0100",
        "id": "4a513afc4b891d713be29bdb2af896f9",
        "post_id": "post-264849",
        "text": "hwyoutlaw101 said:its just the standard deltaglider didnt see an ini for it oh wellthanx anyway.\n\nIf you're willing to sacrifice some features you can whip up a config or spacecraft3 ini for it with docking ports wherever you want. Actually, I think Spacecraft3 comes with a nicely animated deltaglider that you can mess around with.:welcome:to Orbiter-Forum.",
        "thread_id": 16934
    },
    {
        "@timestamp": "2023-09-14T07:13:13.609401344Z",
        "author": "Hielor",
        "date": "2010-06-11T02:36:32+0100",
        "id": "bad912d7fc1c614e7d66a50052a0ebe2",
        "post_id": "post-230239",
        "text": "Ah,http:\/\/www.orbiter-forum.com\/showthread.php?t=10010(the search function is your friend).Apparently the issue is with the SDL library itself, so there's nothing that can be done from the FBW side:(FBW includes the source, but I don't think it's in C++, so I don't know how useful it would be if you were going to try rewriting it with DirectInput. Could be worth referencing, though.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.213213952Z",
        "author": "NukeET",
        "date": "2010-06-20T14:50:46+0100",
        "id": "38c1fe0084a3153b7f980a2f09e3ee72",
        "post_id": "post-228219",
        "text": "3 words:Lunar Base NivenAnd a link:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3646\"]Lunar Base Niven v2.0[\/ame]",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:45.472341248Z",
        "author": "garyw",
        "date": "2010-10-06T17:31:28+0100",
        "id": "69e25b8ed01c9785ed4a59b3d2a51f5f",
        "post_id": "post-264520",
        "text": "How would a garage help? In a fire you could lose the main data and the backup data.What you need for proper data protection, the recommended distance between live data and backup data is 20 miles.",
        "thread_id": 16905
    },
    {
        "@timestamp": "2023-09-14T07:13:13.17929728Z",
        "author": "IronRain",
        "date": "2010-06-11T17:09:15+0100",
        "id": "71a9bf569cabc912853d8d32b60a2093",
        "post_id": "post-229516",
        "text": "2552 said:Spice Moduleseems to work (though it's not on OrbitHangar anymore), as does OuterPlanets.\n\nThanks, but I can't add them to the list since they're not downloadable anymore;)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.345242368Z",
        "author": "Andy44",
        "date": "2008-08-24T16:39:44+0100",
        "id": "d18431fccac09c5d0f40049c75cb9fa0",
        "post_id": "post-12367",
        "text": "m6 is still up. Why ressurrect this old thread, anyway? Interesting to se what this forum was like back when there were like only 20 members!",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:13:45.653242112Z",
        "author": "tblaxland",
        "date": "2010-10-08T01:37:21+0100",
        "id": "44bc1ee70ff9ea97ec4f9f2167ebbb0c",
        "post_id": "post-264795",
        "text": "Urwumpe said:And if you would know what arrays are, you would know that arrays are just a pointer to the first element in the array, and the position to the next element is just adding the size of the element to the pointer address...\n\nNot quite true, an array lvalue just behaves like a pointer in most instances, but not always:(The exceptions are when the array is the operand of a sizeof or & operator, or is a string literal initializer for a character array.)\n\nhttp:\/\/www.mrbrklyn.com\/resources\/C_lang-FAQ.html, item 6.3.\u200b",
        "thread_id": 16929
    },
    {
        "@timestamp": "2023-09-14T07:13:13.377239296Z",
        "author": "Ghostrider",
        "date": "2010-06-18T17:52:36+0100",
        "id": "74a30af6b8c8b7b41137b24119089dc6",
        "post_id": "post-230004",
        "text": "What about an aerogel layer? It would be vaporized by the beam, and it could be made so as to produce a particle cloud upon disintegration, dispersing or attenuating the beam.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.622746368Z",
        "author": "timex21",
        "date": "2010-06-08T04:39:41+0100",
        "id": "27167691682672a9038a77e50ba3da9b",
        "post_id": "post-228695",
        "text": "Three cheers!Three cheers for Martin Schweiger!Hip-hip Hoo-rah!Hip-hip Hoo-rah!Hip-hip Hoo-rah!:thumbup:You are tops in my book sir! Hats off to all of the contributors, my thanks are surely not enough for your hard work, but I hope they will do!Cheers,Timex",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.828576768Z",
        "author": "Tommy",
        "date": "2010-10-13T09:25:37+0100",
        "id": "7942fec26fc08650458345c04fefb3ed",
        "post_id": "post-265015",
        "text": "Hmm, I supposed that re-fuelling was cheating\n\nThe original poster suggests refueling at both ISS and Mir. For a beginner that would be a good idea.For an aerodynamic plane change the only burns required are the de-orbit and the burn used to rebuild the orbit after planes are aligned. Keep an eye on the \"Tn\" shown in align planes - if it stops falling or starts rising it means you are turning too fast. Try to keep Tn at 1\/2 TTh throughout the maneuver, vary the altitude to adjust the closure rate as needed.",
        "thread_id": 16961
    },
    {
        "@timestamp": "2023-09-14T07:13:13.37746688Z",
        "author": "docabn",
        "date": "2010-06-18T19:07:55+0100",
        "id": "647692d76a2d88dee176cbe2843c0a09",
        "post_id": "post-230005",
        "text": "IMO in all likely hood space combat would involve multiple methods of destruction just the way modern warfare does. Do to the lack of air to slow the velocity of kinetic weapons, a carbine modified to work in space may be significantly more effective that on earth.The goals of the various competing captains will be similar to those of naval warfare. Obtain optimal distance with optimal stealth then engage with enough fire power to prevent the enemy from being able to respond.HIGH ORBIT ABOVE PLANET OR MOON X\u200bOn the bridge of capital vessel \u201cA\u201d a cry of alarm goes out as multiple contacts are detected on sensors. The crew scrambles. Armored space suits are donned. Robotic fighters are launched and handlers assigned. The capital ship begins to rotate to turning its most shielded portion toward the enemy as the first volley of energy weapons play over the spot that the handwavium drive had been just seconds before.In the void between capital ship \u201cA\u201d and the still as of yet undetected capital ship \u201cB\u201d. Robotic fighters engage and begin to destroy the dozens of determined six foot long torpedoes closing in on the capital ship. From a point tangential to the battle an array of energy waves play across robotic fighters and capital ship \u201cA\u201d reducing the effectiveness of the EM sensing and communication devises hampering the crews ability to control the Robotic ships. Sensing the communication gap the fighter\u2019s AI programs take over and continue the defense.The captain of capital ship \u201cA\u201d orders two volleys of projectiles to be launched at the predicted location of the enemy capital ship and the one causing the EM interference. A tight radio and laser beam combination communication is sent toward HQ as well alerting them of the situation. Just as the first of the few remaining torpedoes strike the thickly armored hull of the, small sections of hull explode outward destroying the torpedoes just prior to impact.Seconds later the now bare hull is peppered by small uranium tipped rounds that were launched over thirty minutes ago from the long gone, capital ship \u201cB\u201d. These rounds begin to punch damaging holes into the heavy ship which is still attempting to maneuver out of the way. The EM field interference clears just enough for the crew to notice a second volley of torpedoes seconds away moments before the first one impacts.Meanwhile on the bridge of the capital ship \u201cB\u201d under four gravities of acceleration a report flashes across the captains HUD suggesting that the enemy vessel suffered catastrophic damage. He barks the order to stop acceleration and prepare to change course is given. A small series of encoded EM pulses are sent to HQ announcing their successful encounter.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.65392Z",
        "author": "donatelo200",
        "date": "2010-06-08T19:33:37+0100",
        "id": "a62679d6ac7174e26846aed765350460",
        "post_id": "post-228865",
        "text": "DaveS said:Actually to get the official NVIDIA driver version, you have go into the NVIDIA Control Panel and the from the Help menu select System information.I had to downgrade to version 196.21 for OGLA to work.\n\nIt won't let me in the control panel. Somthin's messed up. I guess i'll just update my graphics card later.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.212966656Z",
        "author": "Andy44",
        "date": "2008-05-31T01:24:58+0100",
        "id": "87eb4a17ca8a7006b2ed1c7e95768035",
        "post_id": "post-70189",
        "text": "Okay, I found it:Go into the \/config\/vessels folder and open the simple_pasenger.cfg file for editing.Delete everything and paste the following:Code:[SIZE=2]\n; === Configuration file for simple passenger module payload===\nMeshname = simple_passenger\nMass = 14900\nMaxFuel = 50\nSize = 6.0\nInertia = 7.7 7.7 2.3\nMaxFuel = 0\nEnableXPDR = TRUE\nXPDR = 480\nIsp = 2730\nMaxAttitudeThrust = 100\n \n; === Docking ports ===\nBEGIN_DOCKLIST\n0 0 7.15 0 0 1 0 1 0\n0 0 -7.15 0 0 -1 0 1 0\nEND_DOCKLIST\n\n; === Attachment specs ===\nBEGIN_ATTACHMENT\nP 0 -0.4 -1 0 -1 0 0 0 1 XS\nP 0.1 2.0 0.1 0 1 0 0 0 -1 GS\nEND_ATTACHMENT\n[\/SIZE]Let me know if that doesn't work. The \"Simple Passenger Module in Orbit\" scenario works fine for me now and now loads the proper mesh.Now for some reason any time I try to load a scenario with the LTV in it it crashes to desktop with no clue in the log, I don't know why, but the last thing on the loadup screen is a .dds texture file so I should be able to track it down. Give me some time and I'll figure out; I've got a busy weekend so please bear with me.It really bugs me that so many people have downloaded this and it's still screwed up. I'll get it right one of these days.",
        "thread_id": 1697
    },
    {
        "@timestamp": "2023-09-14T07:13:13.142611712Z",
        "author": "Jaakko",
        "date": "2010-09-14T17:48:57+0100",
        "id": "d1866e6c4a777ebfb626253f5cf15791",
        "post_id": "post-229715",
        "text": "Me262 air plane working in orbiter 2010",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.818144512Z",
        "author": "squeaky024",
        "date": "2010-06-04T02:52:50+0100",
        "id": "3d2142ccd5a3c9bc869a99fcb471e1f5",
        "post_id": "post-227777",
        "text": "Yeah that explained it pretty well, thanks guys:)",
        "thread_id": 14569
    },
    {
        "@timestamp": "2023-09-14T07:13:47.273513728Z",
        "author": "jarmonik",
        "date": "2008-07-01T11:48:19+0100",
        "id": "4938bc633e1f06953bbe41a26acc2701",
        "post_id": "post-70265",
        "text": "ProgressI have made some progress with CFlight\/IFP binding but there is still a lot to do. Most of the features of CFlight is still off-line and haven't even debugged them yet. The first few tests looks good so far.Currently CFlight seems to run 160'000 - 50'000 legs, steps or frames per a second witch ever you prefer. I still need to implement some kind of mean orbital elements solution for all objects those are controlled by ephemerides in order to allow a better management of multible level of precision. It doesn't need to have high accuracy but the deviation to ephemerides must remain with-in a certain limits during a long period of time say 50 years.A computation of typical free-return trajectory requires about 100-200 steps. So, it allows to compute about 700 lunar transfer trajectories per a second. It seems that cflight can do that it is designed to do.",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.154711296Z",
        "author": "JonnyBGoode",
        "date": "2010-10-24T21:20:36+0100",
        "id": "6e195a05df676e2c349c6f88f72c4652",
        "post_id": "post-229733",
        "text": "MFD IRC does not work in P1.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.211088896Z",
        "author": "fireballs619",
        "date": "2010-06-11T05:38:11+0100",
        "id": "76994501f74b2913230222d03ec87e49",
        "post_id": "post-228206",
        "text": "I'll help. I'm guessing the cash prize, if won, would be donated to OF:)",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:44.860497152Z",
        "author": "Russ_H",
        "date": "2008-05-30T05:16:56+0100",
        "id": "f0799b0ad0bddceb1fb255015a7f3563",
        "post_id": "post-70028",
        "text": "computerex said:Hi. This is the correct way to get a vessel's name:Code:VESSEL * v = NULL;\nfor (int i = 0; i < oapiGetVesselCount(); i++)\n{\n   v = oapiGetVesselInterface(oapiGetVesselByIndex(i));\n   if (v->GetHandle() == oapiGetFocusInterface()->GetHandle())\n        sprintf(oapiDebugString(), \"%s\", v->GetName());\n}This will print the focus vessel's name on the screen.\n\nwhat if I want to get the names of all the vessels around me",
        "thread_id": 1686
    },
    {
        "@timestamp": "2023-09-14T07:13:13.178687744Z",
        "author": "IronRain",
        "date": "2010-06-11T08:37:15+0100",
        "id": "2be341d52e7394c4a16c24d3f77fdd74",
        "post_id": "post-229509",
        "text": "Fixerger said:Space Station Building blocks 4.1 is not working for me. CTD.\n\ndo you have SSBB 4.0 AND 4.1? you need them both (and try to first install 4.0 and then 4.1.... just to be sure;))---------- Post added at 09:37 AM ---------- Previous post was at 09:36 AM ----------Jarvit\u00e4 said:RandezvousMFDalso works.\n\nadded :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.316308992Z",
        "author": "Voyager",
        "date": "2010-06-05T20:30:02+0100",
        "id": "aaf8e4c84de2a3b6449dc00c268fd490",
        "post_id": "post-228268",
        "text": "We will be using Orbiter 2006. I am also not sure about IMFD or TransX. We will have pilots to send up modules or spacecraft into orbit, while other people head to the planet.",
        "thread_id": 14594
    },
    {
        "@timestamp": "2023-09-14T07:13:45.094263552Z",
        "author": "Yoda",
        "date": "2008-05-30T03:38:25+0100",
        "id": "248c4ec0e1e5270a4b711efcfe7b8239",
        "post_id": "post-70032",
        "text": "Okay, I'm perectly able to use TransX to go from earth to the moon and hit it spot on and ease into lunar orbit but I'm still having trouble with using TransX to return from the moon back to earth.Anybody know of a good manual that uses the latest version of TransX to acomplish this ?Also, when descending from Lunar orbit to the lunar surface I am not fully able to eliminate all horizontal movement when I reach the surface and thus come to a tumbling halt.Any tricks to this ???Thanks guys:sorry:",
        "thread_id": 1687
    },
    {
        "@timestamp": "2023-09-14T07:13:13.177882624Z",
        "author": "2552",
        "date": "2010-06-10T21:53:02+0100",
        "id": "d7f9ab3e58f9099ef031de3ec29499c3",
        "post_id": "post-229503",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4501\"]WindowTack[\/ame]WindowTack works.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.657968896Z",
        "author": "Izack",
        "date": "2010-06-14T20:37:50+0100",
        "id": "8ec10fe5c9d90af9d729f9be3fb1e7ef",
        "post_id": "post-228897",
        "text": "glgr.txt says:Code:--GPU info:--\nName=Mobile Intel(R) 4 Series Express Chipset Family\nDescription=Mobile Intel(R) 4 Series Express Chipset Family\nAdapterCompatibility=Intel Corporation\nAdapterRAM=1804 Mb\nVideoModeDescription=1366 x 768 x 4294967296 colors\nVideoProcessor=Mobile Intel(R) 4 Series Express Chipset Family\nDriverVersion=\n\n--OpenGL info:--\nGPU supports OpenGL 1.2\nGPU supports OpenGL 1.4\nGPU supports OpenGL 2.0\nglgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gl_comp_sup=1, gl_shm4=0\n\nglGetCompressedTexImageARB=$100224B0\nglGetCompressedTexImage=$100224B0\n\nExtensions:\nGL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_pixel_buffer_object GL_WIN_swap_hint GL_EXT_framebuffer_object \nVessel program:\nNo errors.\nNo errors.\nNo errors.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.295762176Z",
        "author": "SiberianTiger",
        "date": "2010-10-05T13:20:49+0100",
        "id": "82ad53ad8a23de29f922b1df0bec2fb7",
        "post_id": "post-264280",
        "text": "Soyuz TMA-01M crew's mission patch and the kid's painting which made up a foundation for the patch artist:Primary CrewCommander's callsign:\u0418\u043d\u0433\u0443\u043b(Ingul, after Ukrainian river the Inhul)CommanderKALERY Alexander Yurievich|Flight EngineerSKRIPOCHKA Oleg Ivanovich|Flight EngineerScott Joseph KELLY||Instructor-Test Cosmonaut First Class S.P. Korolev RSC Energia, Russia(7th draft)|Test Cosmonaut of S.P.Korolev Rocket and Space Corporation Energia, Russia|US AF Colonel, NASA Astronaut, Lyndon B. Johnson Space Center, USA4 space missions|No space flight experience|2 space missionsMir,|-|609 days 21 h 52 m 13 s in space|-|20 days 17 h 06 m 27 s in space5 EVA's|-|-23 h 37 m on EVA's|-|-read bio|read bio|read bioBackup CrewCommander's callsign:\u042d\u0440\u0438\u0434\u0430\u043d(Eridan, meaning Eridanus)CommanderSergei Alexandrovich VOLKOV|Flight EngineerOleg Dmitrievich KONONENKO|Flight EngineerGARAN Ronald John||Colonel of the Russian Federation Air Forces, Test Cosmonaut-Instructor of Yu.A. Gagarin CTC, Russia|Instructor-Test Cosmonaut, first class, S.P. Korolev RSC Energia, Russia|US AF Colonel, NASA Astronaut, USA1 space mission|1 space mission|1 space mission||198 days 16 h 20 m 11 s in space|198 days 16 h 20 m 11 s in space|13 days 18 h 13 m 07 s in space2 EVA's|2 EVA's|3 EVA's12 h 12 m on EVA's|12 h 12 m on EVA's|20 h 32 m on EVA'sread bio|read bio|read bio",
        "thread_id": 16886
    },
    {
        "@timestamp": "2023-09-14T07:13:13.424447744Z",
        "author": "garyw",
        "date": "2010-06-10T17:17:07+0100",
        "id": "4bdafdf363f5fdcd8b9611a73beadb60",
        "post_id": "post-230094",
        "text": "It could but as soon as you perform a burn Celestia would be working with old data so you'd need to make sure you update the .ssc(?) data file in celestia.",
        "thread_id": 14706
    },
    {
        "@timestamp": "2023-09-14T07:13:12.678532352Z",
        "author": "Urwumpe",
        "date": "2010-06-09T12:49:32+0100",
        "id": "dc83b6abdef636c7a215e343813573a1",
        "post_id": "post-229043",
        "text": "Linguofreak said:Or you could just keep a 2006 installation around for it. It was already good practice to have a separate Orbiter install for Shuttle Fleet, and disk space can be had for costs measured in cents per gigabyte.\n\nHey, my 80 GB Orbiter partition is already full... OK, most GB are actually C++-compiler and library folder. But Orbiter can grow huge...just have enough temporary files in your development folders.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:47.727364864Z",
        "author": "FuzzyLogic",
        "date": "2010-10-13T02:49:39+0100",
        "id": "32b180248ebd75e0803b6cd98e6244b5",
        "post_id": "post-265786",
        "text": "As the topic says, OrbitMFD doesn't display the proper gravity readings. All I get is G -1:#Doesn't depend on planet or scenario. Have tried deactivating all my modules (only antifall, IMFD 5.5, OrbiterSound, RendezvousMFD, Aerobrake and UMMUFA were active at the time it happened). Also tried reinstalling msvcrtd.dll, msvcr71.dll and MSVCP71.dll to no effect. I'm attaching a screenshot in hopes it might shed some light on this problem.I'm almost 100% sure one of the many addons i've installed is causing some weird conflict. Still, i'd like to give it a chance before starting again from a clean install, so help would be appreciated.Thanks in advance!.",
        "thread_id": 17025
    },
    {
        "@timestamp": "2023-09-14T07:13:13.617304832Z",
        "author": "Moach",
        "date": "2010-08-29T16:41:10+0100",
        "id": "46027d57785804331912f0b58c16da46",
        "post_id": "post-230296",
        "text": "i got 2008 at home...those things are extremely version-sensitve, so i didn't bother with upgrading as there aren't enough relevant changes so far that would justify the hassle :hmm:....i'll surely version-up when the prophetic C++0x standards are implemented to a decent extent:rolleyes:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.00752384Z",
        "author": "River Crab",
        "date": "2010-07-13T05:42:10+0100",
        "id": "97b6b808a51b373a78a927cf5a56a4a1",
        "post_id": "post-228015",
        "text": "From[Science]Eurobarometer - \"Science and Technology\"River Crab said:Erosion!Actually more like corrosion, but whatever, she's the same character.\n\n",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.829163264Z",
        "author": "Eccentrus",
        "date": "2010-10-13T17:03:33+0100",
        "id": "39577fa0032443fa6d89d5d556f8e2df",
        "post_id": "post-265842",
        "text": "on the topic of whether life really needs oxygen or not, the answer is blatantly obvious: No, the breaking of sugar and other sources of energy (fat) does not need oxygen, while it is true that oxygen gives us a competitive edge on faster metabolism via the Tricarboxylic cycle and the cell respiration\/electron transfer system in the mitochondrion, to produce much more ATPs than the unoxidized metabolism. but then again we should refrain ourselves from assuming that this is also the case with organisms that doesn't use ATP as their energy currency, if they require something else, such else a reducer rather than an oxidizer as the metabolic enhancer. But then again, since most reducers are metals such as Lithium, Natrium, or in the odd case of Carbon, then perhaps such complex organisms which use this method of fast paced metabolism could be \"eating\" the reducers, and respirate the \"fuel\", exactly the reverse of what is common on earth.",
        "thread_id": 17027
    },
    {
        "@timestamp": "2023-09-14T07:13:12.907977728Z",
        "author": "b_griffin",
        "date": "2010-06-08T17:14:33+0100",
        "id": "1ffff8d9c8aca82ec7f197ec13dc57b6",
        "post_id": "post-229107",
        "text": "Izack said:It's been Tuesday for a good 17 hours now, mate.http:\/\/orbit.medphys.ucl.ac.uk\/home.php\n\nWow Awsome!!! Congratulations!!!BTW, i just realized that I pointed to the latest stable build and ended up with a copy of orbiter100606 so i am all good:):)---------- Post added at 04:14 PM ---------- Previous post was at 04:12 PM ----------Xyon said:Firstly, why download a beta the day after the program goes gold?o_OSecondly, Orbiter_ng.exe is an implementation of Orbiter without a graphics frontend, nothing more. To interact with it, get an external graphics client from OVP and plug it in.\n\nHi:)Thanks for the quick response.In some old posts I saw that it would be possible to use orbiter_ng as a numerical simulation engine. Is this not possible at all?",
        "thread_id": 14655
    },
    {
        "@timestamp": "2023-09-14T07:13:12.103183872Z",
        "author": "n122vu",
        "date": "2010-06-04T13:30:35+0100",
        "id": "292975a8b23c3dffa974258270f28850",
        "post_id": "post-228154",
        "text": "Yes, I had it last night. The moment where you smack yourself on the forehead and exclaim, \"Of course! I understand! It all makes sense now!\" I planned a trip from LEO to Mars in TransX on my own in the stock DG, with a non-tutorial scenario, executed the burn, did a couple MCC burns, and arrived at Mars. I used IMFD Planet Approach to fix my trajectory once there (originally had a PeA of ~ -2.5M) then did a successful orbit insertion burn.I haven't had this sense of accomplishment since I first put the stock DG in orbit manually and then proceeded to dock manually with the ISS",
        "thread_id": 14579
    },
    {
        "@timestamp": "2023-09-14T07:13:45.636687616Z",
        "author": "Wishbone",
        "date": "2010-10-08T16:47:44+0100",
        "id": "546fe9b8c8dbd9425f275df86922a0f5",
        "post_id": "post-264770",
        "text": "Another thing with nanomaterials (tubes etc.) is that they are quite carcinogenic.",
        "thread_id": 16925
    },
    {
        "@timestamp": "2023-09-14T07:13:13.03026432Z",
        "author": "squeaky024",
        "date": "2010-06-11T20:46:05+0100",
        "id": "6f9ea26d623744ceb4ed4543b5d15095",
        "post_id": "post-229274",
        "text": "But the planets will be in different locations still, if the planets were stationary this would work.I think just to get multiplayer up and running there should be the request method, then later on add the bubble method, but leave the request method in just in case people do a scheduled group activity like the forum mission to Mars, or just friends doing things as a group or whatever. Each method has its own advantages over the other, the bubble method is better for public servers that you can just join to be with other people, and the request method is for synchronized activities.Also just to add on to the bubble method, there should be a option in a MFD to sync the times automatically so we don't have to press F4 and do all the settings through there.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.219109376Z",
        "author": "Kevon Daye",
        "date": "2010-06-05T00:49:05+0100",
        "id": "380e029915ac0fa3f6082df7cc60fefd",
        "post_id": "post-228223",
        "text": "I have no idea.",
        "thread_id": 14583
    },
    {
        "@timestamp": "2023-09-14T07:13:47.268859648Z",
        "author": "jarmonik",
        "date": "2008-06-03T04:15:11+0100",
        "id": "595bc9de51946e27eac1350fac8d77d3",
        "post_id": "post-70224",
        "text": "Zatnikitelman said:I'm just curious, but are you planning to expand this project somehow INTO Orbiter? Perhaps make a flight plan exportable as a script so IMFD or something else can read and carry out the plan?\n\nThat is exactly what I am doing. IFP (Interplanetary Flight Planner) is an Add-On for Orbiter. It is using the ephemerides through the Orbiter and receives physical parameters of the planets and vessels from Orbiter.Currently there exists only a Solar system viewer\/explorer nothing more.Next tasks would be:1. Configuration options for the Solarsystem viewer2. Attaching (allready existinghttp:\/\/koti.mbnet.fi\/jarmonik\/cflight\/) numerical propagator to propagate the vessel trajectory.3. Creation of flight design IFP add-on\/API interface.4. Saving the flight plan into a file or probably Orbiter scenario.5. Creating the Apollo specific maneuver design add-ons. Some of this allready exist in IMFD.6. Creation of MFD that receives the flight plan information and performs autoburns. This could be an extension into the IMFD.7. Trajectory Optimizations tools.8. Extending the flight design to interplanetary sling-shots and solar-sailing.Well, That sounds almost impossible. :crazy:",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.167681536Z",
        "author": "statickid",
        "date": "2010-06-09T23:11:51+0100",
        "id": "9835d6800b991a9f1853e3fc71f11f56",
        "post_id": "post-229470",
        "text": "excellent. XR2 working great for me, I forgot to install UMMU 2.0 although i exploded in about 4 minutes about 10 seconds after engaging the scram. is this the new, more accurate atmosphere model in effect? lol!! :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.20936832Z",
        "author": "T.Neo",
        "date": "2010-06-07T00:06:35+0100",
        "id": "86678dec60578fe937c9d85a13bbf67f",
        "post_id": "post-228196",
        "text": "I don't see how you would get better sunlight at the poles.\n\nIt's called a [ame=\"http:\/\/en.wikipedia.org\/wiki\/Peak_of_Eternal_Light\"]Peak of Eternal Light[\/ame]. Pretty advantageous for a base operating on solar power, the long lunar nights can be troublesome. :thumbup:Temperature gradients at the poles are also slightly less bad, AFAIK.Does anyone have a good map of the moon?\n\nI'm sure there are several good ones on the 'net (NASA might be a good start). It's a pity you can't go onto Google Moon, as it can be useful for preliminary scouting at least, and can be great fun.You would put the settlement on the north rim of the crater, to maximize sunlight.\n\nI don't see how that would help, as the axial tilt of the Moon is quite low. Unless I'm missing a crucial aspect of sunlighting on the lunar surface.a place near water.\n\nThen you'll have to go to the poles, and it might be tricky to get at it even there. I wouldn't waste it on rocket fuel or something like that, it's better used in a closed ecological system.Would they be big glass terraformed domes? Would there be hydroponics indoors?\n\nI think it would be generally safer to have hydroponics indoors, both for radiation, micrometeorite and thermal protection. AFAIK there shouldn't be any problem with raising either plants or animals in such an environment, if everything was balanced correctly.I find the idea of a \"moon-dome\" romantic, but I don't think it is practical for early level food production. Everything should be standardised and have multiple uses- an underground room to grow tomatoes could be used as a dormitary, or a production facility, or a mess hall.How do you get fertilizer to the moon? Is it just recycled poop?\n\nPretty much. Stuff like this should be conserved and reused within the habitat. It isn't like organics are particularly abundant on the Moon.You would have to have livestock on the moon.\n\nThere's also the possibility of [ame=\"http:\/\/en.wikipedia.org\/wiki\/In_vitro_meat\"]in-vitro meat[\/ame] which saves a lot of the trouble of keeping livestock (imagine getting a cow to the Moon with current equipment).But keeping live animals should be looked at- and not just animals like cows or poultry, but fish and even shellfish.In addition to animals and higher plants, algae, specifically spirulina, could be considered for both CO2 scrubbing, waste treatment and food, although I've heard it contains a certain chemical that could make it unsuitable for the latter. Either way it is still a very advantageous organism to have.Perhaps another method would be \"greening\" walls and ceilings with different species of plants, primarily food-bearing plants. Or making certain parts of the rooms blue- both blue and green are lacking on the Moon.And perhaps there should be safeguards against solipsism setting in on the base's inhabitants.What other facilities might you need?\n\nAirlocks, repair rooms for outside equipment, recreation rooms, auditoriums or theaters (briefing rooms perhaps, or reconfigurable as a mess hall), and a viewing deck.And if you have a bit of water to waste, perhaps even a small swimming pool.:p",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:47.788252672Z",
        "author": "scuba_steve",
        "date": "2010-11-29T14:17:18+0000",
        "id": "3fbe41dc1f3b9378ba849852453b7327",
        "post_id": "post-265803",
        "text": "I don't want to get too off topic here, but regarding the translation of Russian control panels. How do the non-Russian astronauts manage when they fly on soyuz? Do they have to learn russian and the cyrillic alphabet? are there versions of the panels for the iss missions with both english and russian?... maybe the translation is already done for you somewhere?...just a thought?",
        "thread_id": 17026
    },
    {
        "@timestamp": "2023-09-14T07:13:13.250085888Z",
        "author": "GregBurch",
        "date": "2010-07-07T14:16:43+0100",
        "id": "87997bb92e63b28c64963c5d8b4604e4",
        "post_id": "post-229864",
        "text": "AirSimming said:The sad reality is that nobody will got to the Moon. Not within this decade, and I also doubt that this would happen within the next decade.\n\nActually, it's just barely possible that humans will be back on the moon within a decade. It just won't be any of the national space agencies that will do it.... this possibility is one of the very few things that gets me through this dark, dark time ...",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:12.370667008Z",
        "author": "Alexw95",
        "date": "2010-06-06T06:09:54+0100",
        "id": "1378e65fb1aa1b046de08cdeae460548",
        "post_id": "post-228343",
        "text": "no config just scn and ini when i made it in anim8tor i made a capsul on the top and then the main body then i attachted them together into one but they both have different textures",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:13:45.216768768Z",
        "author": "TSPenguin",
        "date": "2010-10-05T00:55:07+0100",
        "id": "94a4c3b4d457da00c77c07a7e4935da7",
        "post_id": "post-264242",
        "text": "Atom V8.\u200b550 kg507 PS2,3 0-100 km\/h320 km\/h top speed900 BHP\/tVeyron: 530 BHP\/t.\u200b:LOL!::banana:\u200b",
        "thread_id": 16881
    },
    {
        "@timestamp": "2023-09-14T07:13:13.37537792Z",
        "author": "T.Neo",
        "date": "2010-06-12T13:01:19+0100",
        "id": "4a7ac7c5092e37bddd5aecfbba97619a",
        "post_id": "post-229990",
        "text": "Actually, whole \"killing all the people but leaving the infrastructure intact\"thing is a bit of a misconception. Neutron bombs are more of a dirty bomb\/conventional nuke hybrid.They typically have a relatively low yield (10-15kt), and throw out massive amounts of radiation, for such a low yield weapon.\n\nOf course, but as the bomb has a low yield it could be detonated in a vacuum close enough to have an effect while still leaving the ship more or less intact.Transmutation of ship components by the neutrons must also be taken into account.I wouldn't know. I've never died of decompression.:p\n\nAren't there people who experienced decompression and lived?I think it would be a lot like a \"whoosh\" sound, with damage to the lungs if the person didn't remember to exhale.There might also be, uh, gaseous emissions from the digestive system...",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.675603712Z",
        "author": "Voyager",
        "date": "2010-06-08T15:28:03+0100",
        "id": "ae04ab3cdfbd45f5227cb74014bd15e0",
        "post_id": "post-229020",
        "text": "Give me a couple of weeks to a couple of months and I could do it. Note: If I do fix it I may break the space-time continuum.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:45.540649216Z",
        "author": "Wishbone",
        "date": "2010-10-10T11:50:00+0100",
        "id": "c2df4e43b1b527273586cbe743e616ff",
        "post_id": "post-264630",
        "text": "Ahh, is it possible to cook up a perl script and auto-export functions to Lua? I've seen similar solutions elsewhere (mostly FORTRAN - C interfaces, TBH)",
        "thread_id": 16913
    },
    {
        "@timestamp": "2023-09-14T07:13:13.525027072Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T08:49:27+0100",
        "id": "9bb43e6d39f04462f2bcac6f9087b872",
        "post_id": "post-230201",
        "text": "Orbiter is a useful ballistic simulation tool, but it'd also be great if it were a versatile ballistic visualization tool as well.I was dreaming lately of rockets and other flying things in Orbiter leaving tracks behind them as they fly; the first idea that came to me was a specially crafted smoke particles, but such a trail wouldn't be visible from a great distance, like it meant to be.So here is my question: probably I'm missing something, and this has already been implemented in the recent version or some addon?",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:13:12.00619904Z",
        "author": "earthorbit",
        "date": "2010-07-10T13:29:20+0100",
        "id": "00d3c56ab7281da141e0c94894b5a654",
        "post_id": "post-228005",
        "text": "The DGIV always changes her clothes. (all those DGIV skins on orbithangar)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.623641856Z",
        "author": "Stevodoran",
        "date": "2010-10-07T17:46:17+0100",
        "id": "d535bf66d2c22c8f31d823471d24ecc4",
        "post_id": "post-264740",
        "text": "its not overkill :thumbup: if the file size is to big for people that's just them i like the look of them",
        "thread_id": 16924
    },
    {
        "@timestamp": "2023-09-14T07:13:13.52067584Z",
        "author": "Urwumpe",
        "date": "2010-06-10T09:58:53+0100",
        "id": "f327f940722aeac2c061400621676ff4",
        "post_id": "post-230193",
        "text": "ryanhorn said:Manually\n\nThen that is the error. SSU is too complex to be launched manually, that you can still manually ignite the SSMEs is a legacy problem that will get removed along with the new DPS.If you launch manually, there is no automatic activation of the T-0 umbilicals.Currently the correct launch countdown is more about scripting the events, but later, there could also be hard physical model reasons, like thermal conditioning and tank pressures that require the correct timing.",
        "thread_id": 14713
    },
    {
        "@timestamp": "2023-09-14T07:13:12.26606208Z",
        "author": "Warped",
        "date": "2010-06-05T15:53:44+0100",
        "id": "5b088a483d1ad28eb3cc180d0573de6b",
        "post_id": "post-228247",
        "text": "martins said:If it is just about main thrust, you could try gimballing the engines (if the spacecraft supports it) to compensate for the shift in cog. For attitude control with the RCS thrusters it's more tricky. In some cases it may be possible to compensate by fine-tuning the relative thrust of the RCS thruster pair that performs a particular action, but often you may have to engage additional thrusters to eliminate unwanted parasite rotations.\n\nOne thing i'm having trouble with is getting to Mars with to ships docked together. In this case, I'm using a Deepstar with a DGIV docked to it's nose. Unfortunately, the Deepstar doesn't support any gimbaling that I know off.Also, i'm trying to get there using IMFD, the extra mass causes the Deepstar to over adjust it's attitude when i'm auto-burning it for ejection.",
        "thread_id": 14589
    },
    {
        "@timestamp": "2023-09-14T07:13:46.610427392Z",
        "author": "santy86",
        "date": "2008-06-15T14:24:36+0100",
        "id": "3a6a1965f728dc7a7ec28d66f3f7b078",
        "post_id": "post-70202",
        "text": "Hi sts-107 and thanks a lot for the incredible documentation you pointed me with those links. That is what i was looking for actually, and i guess it is extremely useful for all orbiter developers who want to write an autopilot for their add-ons. :speakcool:",
        "thread_id": 1698
    },
    {
        "@timestamp": "2023-09-14T07:13:13.655061504Z",
        "author": "Tex",
        "date": "2010-06-10T20:38:40+0100",
        "id": "2439f331cc95393ab20e75dabfdc1124",
        "post_id": "post-230388",
        "text": "I love flying with the standard MFDs when doing LEO flights, so easily my fav is the improved Map MFD. Multiple orbits and night\/day display was badly needed for that MFD. Awesome stuff!",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:12.617778688Z",
        "author": "Chupacabra",
        "date": "2010-06-08T00:32:08+0100",
        "id": "d3b616add0065fd9f9b0928f2c991fe0",
        "post_id": "post-228656",
        "text": "WOOHOO!!:woohoo::10sign:I was going on vacation, but I guess that'll have to wait now. :tiphat:Martin, thank you for all your hard work.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.198194944Z",
        "author": "gattispilot",
        "date": "2010-10-06T03:47:55+0100",
        "id": "5f28129eccc49705f9a9b386184eb282",
        "post_id": "post-264214",
        "text": "Thanks A bit confused on how to see what the hear is doing?gear movement is herevoid EAGLE3::clbkPostCreation (void){JohnSoundID=ConnectToOrbiterSoundDLL3(GetHandle());SoundOptionOnOff3(JohnSoundID,PLAYMAINTHRUST,TRUE);SoundOptionOnOff3(JohnSoundID,PLAYHOVERTHRUST,TRUE);SoundOptionOnOff3(JohnSoundID,PLAYATTITUDETHRUST,TRUE);SoundOptionOnOff3(JohnSoundID,PLAYCOUNTDOWNWHENTAKEOFF,FALSE);SoundOptionOnOff3(JohnSoundID,PLAYCABINAIRCONDITIONING,FALSE);SoundOptionOnOff3(JohnSoundID,PLAYCABINRANDOMAMBIANCE,FALSE);SoundOptionOnOff3(JohnSoundID,PLAYRADIOATC,FALSE);SoundOptionOnOff3(JohnSoundID,DISPLAYTIMER,FALSE);SetTouchdownPoints (_V(0,-3.124+GEAR_proc*1.5,8.7), _V(-2,-3.124+GEAR_proc*1.5,-9.6), _V(2,-3.124+GEAR_proc*1.5,-9.6));} andif (GEAR_status >= GEAR_RAISING) {double da = simdt * LIFT_SPEED;if (GEAR_status == GEAR_RAISING) {if (GEAR_proc > 0.0) GEAR_proc = max (0.0, GEAR_proc-da);else GEAR_status = GEAR_UP;} else {if (GEAR_proc < 1.0) GEAR_proc = min (1.0, GEAR_proc+da);else GEAR_status = GEAR_DOWN;}SetAnimation (anim_gear, GEAR_proc);}---------- Post added at 09:47 PM ---------- Previous post was at 09:39 PM ----------Ok I put a break in where the animation for the gear moves. But can I tell it to past the break and then it will go back. so i can see the values change",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.029552384Z",
        "author": "squeaky024",
        "date": "2010-06-11T05:21:09+0100",
        "id": "c500fc2d2304694399631f30150c99f2",
        "post_id": "post-229264",
        "text": "Not to be pessimistic about the time bubble thing but after puting some thought into it, the time bubble idea seems to be very confusing for players (not the concept, the people playing might have a hard time keeping track of who is at what time) and it may also put a large strain on the server and the connection.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.632178176Z",
        "author": "kevinvr",
        "date": "2010-06-18T22:27:11+0100",
        "id": "71dc3d5823e1b7dc3d21f2178e94a64f",
        "post_id": "post-228771",
        "text": "Thanks Martin and everyone else involved. Can't wait for next Friday when Im on vacation and I can play orbiter some more:).",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:46.77243008Z",
        "author": "dutchpirate",
        "date": "2008-05-31T03:33:40+0100",
        "id": "5e2c9bd21bc8da314e3558b96eef47c3",
        "post_id": "post-70207",
        "text": "Looks sharp TSP!! Wherez the dicez building?",
        "thread_id": 1699
    },
    {
        "@timestamp": "2023-09-14T07:13:13.381411072Z",
        "author": "T.Neo",
        "date": "2011-10-28T16:12:54+0100",
        "id": "3d5b190cdeaf486cc8f98b583217fa60",
        "post_id": "post-230034",
        "text": "Behold, as I show you the temperature of empty space:\n\nPlease show me the temperature of a cubic meter of absolute nothing?That said, while the universe is mostly empty, it's not completely empty. Each particle has an energy that puts it at a temperature higher than 0 K.\n\nBut that does not make that much of a difference to say, a person floating out in the interstellar void...",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.65863296Z",
        "author": "Arthur Dent",
        "date": "2010-06-15T09:03:38+0100",
        "id": "9a3951fe5c607f516afb60f17ee9406c",
        "post_id": "post-228900",
        "text": "Artlav said:As was said several times, OLGA is fundamentally incompatible with \"deallocate and restart\" Orbiter shutdown mode.Either set it to respawn process or close Orbiter manually each time.Not much i can do to fix it so far.\n\nAh, that's what \"-Support for deallocation shutdown mode\" means. Thanks!",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.912442368Z",
        "author": "Hlynkacg",
        "date": "2012-05-04T22:50:11+0100",
        "id": "7bf31143eaf4d75c081efe0c71423263",
        "post_id": "post-265375",
        "text": "Doubled VertexesOk, I've encountered an issue.The export plugin is adding unwanted vertices. It seems that edges that are not split in the source file are being split in the *.msh. This is a real PITA when it comes to modeling curved surfaces.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.407916544Z",
        "author": "craigh",
        "date": "2010-06-13T23:51:24+0100",
        "id": "c7f98fbd03dea1b837c406ff77387ad5",
        "post_id": "post-230069",
        "text": "All,You may also take a look at this thread:http:\/\/www.orbiter-forum.com\/showthread.php?t=15308Addon Requests:ISV Venture Star (Avatar)The Sketch-up model was located back then (as was the partial Venture Star (ish) ship.I got a blanket approval from the Shuttle modeler for the folks in the orbiter community to mess with his model.I started playing with it, primarily to alter it to look a bit closer and proportion better to the movie imagery using Sketchup. Modified a scenario and Spacecraft 3 config. I've not touched any animations yet or done any mods to the config.Ran into a big problem with the mesh. I've faces showing up off the craft in Orbiter that need to be resolved. They don't show up in Sketchup. So I'm going import the unmodified model into Orbiter and see if I or the modeler created those artifacts. If I did, maybe start over, maybe wait for someone who's a better modeler to do the work.I'll be happy to scan images from a couple Avatar books for other modelers or share images I've located online.CraigH",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:12.546141952Z",
        "author": "garyw",
        "date": "2010-07-16T15:51:18+0100",
        "id": "fa3f0e70576b0ba46fcfee7403d83f10",
        "post_id": "post-228600",
        "text": "I think a lot of people are jaded by VSA's that are The Next Big Thing and then nothing happens. We've had two or three in the past two months alone and this is why my own VSA is a strictly one person affair.",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:13:46.932091392Z",
        "author": "Kendo",
        "date": "2013-05-31T02:39:43+0100",
        "id": "0ffced42d85b57b0a2b2f2f9ccf718d2",
        "post_id": "post-265440",
        "text": "4thRock, just in case you forgot, before exporting to 3DS with An8, make sure you select ALL, then select Ungroup, then select Convert to Mesh, then Export to Orbiter mesh.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.609730304Z",
        "author": "James.Denholm",
        "date": "2010-06-11T03:42:09+0100",
        "id": "fffbc7d25204996d1ef2768576291782",
        "post_id": "post-230241",
        "text": "Hielor said:FBW includes the source, but I don't think it's in C++, so I don't know how useful it would be if you were going to try rewriting it with DirectInput. Could be worth referencing, though.\n\nThere is a small C++ wrapped DLL thingymabob, but the main guts of the program is written in Delphi 6, sadly. And that's even more painful when you realise that there is no free Delphi compiler any more...I'm actually trying at the moment to work out a way of compiling it in Lazarus, which is a IDE related to the Free Pascal Compiler, because I desperately want to tweak a few little things in FBW.So, yeah. Might have some overlappery, depending on what you decide to do.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6216768Z",
        "author": "Quick_Nick",
        "date": "2010-06-08T03:01:11+0100",
        "id": "25dc0b9347a017cf7912172d89ec613e",
        "post_id": "post-228689",
        "text": "Oh... my... Probe. O_O:hail::probe::hail:Martins",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:47.185753856Z",
        "author": "dbeachy1",
        "date": "2010-12-06T17:37:14+0000",
        "id": "bd9c3765e404113586b02a7f74b9960a",
        "post_id": "post-265637",
        "text": "What if you just remap 'NMRetrograde = RBRACKET' to some other key inkeymap.cfg, such as backslash?",
        "thread_id": 17008
    },
    {
        "@timestamp": "2023-09-14T07:13:12.726609664Z",
        "author": "silent_protagonist",
        "date": "2010-06-08T20:50:18+0100",
        "id": "b4b24f863d056f71ec5ba3bf07b2cc71",
        "post_id": "post-229075",
        "text": "Here's a particularly fiendish variation that I was assigned for a class a while back:\"You encounter three people; one always tells the truth, one always lies, and one always answers yes or no randomly. You have three yes\/no questions to determine the identity of each person with 100% certainty. (You cannot direct a general question to more than one person at once.)\"",
        "thread_id": 14649
    },
    {
        "@timestamp": "2023-09-14T07:13:12.24697984Z",
        "author": "Alexw95",
        "date": "2010-06-05T06:11:31+0100",
        "id": "c8e22e6fce7638f14115aead5fcd51df",
        "post_id": "post-228228",
        "text": "can some one recomend a good tutorial for imfd to another planet like mars or venus i am having some trouble getting there and finding a tutorial",
        "thread_id": 14585
    },
    {
        "@timestamp": "2023-09-14T07:13:45.674108416Z",
        "author": "Xyon",
        "date": "2010-10-10T04:10:43+0100",
        "id": "542767248e99c76bbd85612a0514d047",
        "post_id": "post-264868",
        "text": "Remember what I said before.Eitherthe breakpoint is skipped overorthere is a problem with it and Visual Studio reports an error with the point and displays that broken breakpoint icon.",
        "thread_id": 16935
    },
    {
        "@timestamp": "2023-09-14T07:13:13.371789312Z",
        "author": "Izack",
        "date": "2010-06-10T23:30:50+0100",
        "id": "0cb1c6e8f6298923e71b13b9310fa77d",
        "post_id": "post-229968",
        "text": "T.Neo said:Illustrative concept;Light blue- Ice shield\/heatsink\/propellant reserve.Red- Propulsion and power.Dark blue- Liquid water propellant.Dark purple- Heat radiators.Yellow and green- LH2\/LOX auxilliary propellant.Orange- Bays and rigging for tethered drones.Light purple- Habitation section and auxilliary craft.Grey- Main tensionary truss structure.The radiators are supposed to remain behind the ice shield at all times- in this image, the engine exhaust will impinge on the radiators (wasn't paying full attention to what I was doing). The LH2\/LOX is produced by splitting water, and is used for both any auxilliary craft, and for the attitude thrusters on the weapon drones.The liquid water tanks are there so that water can be fed to the engines without needing to be continuously melted by the reactor.\n\nWhile it's not as visually appealing as the Soviet Orion battlecruiser concept, that's an interesting idea. When I imagined the concept the first time you mentioned it, I was thinking of Discover 1 from 2001 with a ball of ice instead of a ball of crew module. This image clarifies all that.You're right, the engines here would tear up the radiators, but that could be easily fixed by either using 4 larger engines space apart from the radiators, or making the radiators shorter but longer by extending the vessel's total length.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.511194112Z",
        "author": "raftdood",
        "date": "2010-06-11T18:07:00+0100",
        "id": "d5650afa114afc745ecf0e06536a1137",
        "post_id": "post-228487",
        "text": "Spacecraft from Walt Disney's \"The Black Hole\"Image from the interior or the spacecraft...The only exterior shot I could find...",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.67925504Z",
        "author": "Moach",
        "date": "2010-10-08T14:51:03+0100",
        "id": "57804dd17f06247006004739693fd60b",
        "post_id": "post-264873",
        "text": "well, there was the many times i bashed right through the ISS... there was the one where i ripped off most of it\u00b4s solar panels,and most glorious of all - after undocking with the bond-vaga station (the one made from empty shuttle ETs with the centrifuge thing) - i somehow managed to maneuver myself into the path of one of the rotating struts.... it wasn't pretty :lol::facepalm:and every now and then i load a dock-start scenario and forget i have my throttle pushed all the way up....",
        "thread_id": 16936
    },
    {
        "@timestamp": "2023-09-14T07:13:13.37568896Z",
        "author": "SHADO",
        "date": "2010-06-17T12:06:48+0100",
        "id": "0807ce28694dded8bbdc7fd06f1dac77",
        "post_id": "post-229992",
        "text": "the ice armor seems cool.:rofl:",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.730735104Z",
        "author": "fausto",
        "date": "2010-07-22T12:30:32+0100",
        "id": "51cd8d8111f2b37b3ab582506dddfdba",
        "post_id": "post-227692",
        "text": "Yes submariner.. this is our goal.. your astronaut will be able to go from one module to another, open hatches, moving antennas, using the space station telescope, going outside..And that's not all: the station will be fully assembled with missions and docking maneuvres.. it a BIG challenge:cool:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:46.055115776Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-10T18:21:40+0100",
        "id": "1b6696672dd8c8a6eca2e1db9f89b2b3",
        "post_id": "post-265074",
        "text": "In binary, 101010=42!",
        "thread_id": 16968
    },
    {
        "@timestamp": "2023-09-14T07:13:13.164905472Z",
        "author": "Scruce",
        "date": "2011-09-06T12:41:44+0100",
        "id": "3ff5cbd7ecdc2fc28335b6710f5f7f79",
        "post_id": "post-229803",
        "text": "Interceptor said:Mars For Less V1.6Does this addon work in orbiter 2010P1,I seem to remember reading somewhere that it's not compatible in 2010,but am not sure,I also read that you can't find some of the addons for it anymore.is there any truth to this.Thanks:cheers:\n\nIt's worked me in 2010-P1, why don't you test it yourself instead of asking other people?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.857474304Z",
        "author": "bloodtoes",
        "date": "2010-06-04T03:05:22+0100",
        "id": "6f947aaa7ed78453cdcfd1dd965dfc3c",
        "post_id": "post-227783",
        "text": "For what it's worth I started with the \"Ready to launch to ISS\" scenario which comes with XR2 and took off into orbit heading pretty much due east from there.",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:13:47.827927808Z",
        "author": "Izack",
        "date": "2010-10-13T14:18:23+0100",
        "id": "5ae1afce54e4f0009a6a09238245db76",
        "post_id": "post-265831",
        "text": "Straying a little bit from the point, but not too much...If life can be seen as a system of chemical reactions (an unbelievably, mindbogglingly complex system,) what's not to say that any chemical reaction isn't a very (insert as many more verys as you see fit) primitive iteration of life? It doesn't last very long because it either isn't sustainable or it lacks the ingredients\/conditions necessary to sustain it. By this reasoning (faulty or not) life could exist anywhere matter and energy exist in significant quantities, so long as the reaction can be sustained.One of the many problems with this is that it points to life in too many directions at once, and considers too many mundane things to be 'alive' (like car motors and nuclear reactors. :lol:)Just a random idea; feel free to ignore or snicker.;)",
        "thread_id": 17027
    },
    {
        "@timestamp": "2023-09-14T07:13:13.176676096Z",
        "author": "Mojave",
        "date": "2010-06-10T12:13:25+0100",
        "id": "7bee4130b23538dd8d5f48e315ea0d9c",
        "post_id": "post-229492",
        "text": "I think First person Experience works on 2010",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.001884928Z",
        "author": "River Crab",
        "date": "2010-06-28T05:44:35+0100",
        "id": "3202a964dee99f517a905ab98a7818f9",
        "post_id": "post-227970",
        "text": "And just...OUT OF NOWHERE! This thread is rolling!This is the Ravenstar that will PIERCE THE HEAVENS!:hotcool:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:48.063778048Z",
        "author": "Urwumpe",
        "date": "2010-10-14T13:57:41+0100",
        "id": "aa434e897010ed00863ee3a5db4a708c",
        "post_id": "post-265957",
        "text": "Wasn't it possible to cold soak the coolant? Or is that now just my constant wet dream about the XR fleet?",
        "thread_id": 17038
    },
    {
        "@timestamp": "2023-09-14T07:13:13.515996928Z",
        "author": "ikrase",
        "date": "2010-06-14T20:49:18+0100",
        "id": "0bc1eb2effecf88f30b6cbf5aa6eee0b",
        "post_id": "post-230188",
        "text": "The point here with the nuclear thermal shuttle is that we should get away from the typical \"launch vehicle, expendable everything, and then a splashdown\" setup. Even the space shuttle uses this - It really is an orbit-only sattelite once it drops the LH2 water balloon. Then it lands.The Nuclear Thermal Shuttle is something that I see as having a payload of 6 crew and 1000 kg of equipment\/supplies. The second vehicle would basically just be atomic pile, nozzle, tank, and TPS, for launching big stuff, but not returning it. It would be used to launch orbit-to-orbit setups. This would allow us to go to the Moon and to Mars with only four types of vehicle, all re-usable. Incidentally, air-launching the Nuclear Thermal Shuttle on earth would save at least 1 and possibly 2 km\/s of dV, and save the weight of wings and engines powerful enough for takeoff. (NTR's are a bit marginal as to thrust\/weight ratio)Anyway, to get back to the point, developing equipment solely for Moon landing is pointless, especially at today's dismal space-lift tech. There's not much resources, and a lot of other issues. A lot of things that could be done there can also be experimented with in Earth-Moon Lagrange points or in high orbit.However, if we developed multi-purpose technology, a lunar science base would have big payoffs.The most valuable place to go right now, in my opinion, is Mars. The second most valuable might be asteroids. The moon is useful, but not worth the cost now.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:12.619668992Z",
        "author": "Bendarr",
        "date": "2010-06-08T01:10:47+0100",
        "id": "643f7a94726adea79b2d1c92b9c6a0ec",
        "post_id": "post-228673",
        "text": "By the way, now that it's been released (downloading now) has a winner on the guess the orbiter released date been chosen? Or looked at?",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.195151872Z",
        "author": "dbeachy1",
        "date": "2010-10-05T21:46:34+0100",
        "id": "3cb658616183fe2ea87d76ef8d72c503",
        "post_id": "post-264195",
        "text": "To debug a DLL under Orbiter, see instructionshere.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.53998592Z",
        "author": "ACSoft",
        "date": "2010-06-12T18:00:09+0100",
        "id": "52f4b1ea28cd31350235f46cc6504d7d",
        "post_id": "post-230230",
        "text": "Chub777 said:I was playing around with AMSO and time acceleration and I pushed a random button that locked the EVA astronaut. Does anyone know how to unlock the astronaut?Thanks!:cheers::thumbup:~Chub777\n\nNumpad-ENTER will lock AND UNLOCK (it is a toggle function).Of course, the astronauts you want to lock (or unlock) must have the focus.Lock\/unlock function allow you, for example, the following:Let your astronaut #1 walk in the desired direction and lock. Now switch the focus to astronaut #2 with \"M\" key and do the same. You have now the two astronauts walking in the desired direction, even without the need for you to maintain any key pressed. This wouldn't be possible without the lock function.ACS",
        "thread_id": 14717
    },
    {
        "@timestamp": "2023-09-14T07:13:12.663739136Z",
        "author": "Xyon",
        "date": "2010-08-15T06:19:22+0100",
        "id": "584fb5a17e73cd98ca918f51688a0888",
        "post_id": "post-228946",
        "text": "Fair enough, then I sit corrected. Must've just been me.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.91141632Z",
        "author": "vlad32768",
        "date": "2011-08-24T19:09:51+0100",
        "id": "ed54274158a0c55e35c128310bc1f16b",
        "post_id": "post-265367",
        "text": "Some changes:-- Another fix due to API change. Addon now works with Blender 2.59.-- Fixed that bug with exporting in Edit mode.--Added \"Delete orphan vertices\" feature that helps to avoid \"List index out of range\" error when there are such vertices in selected meshes. Thanks Ludl for bug investigation!",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.064591616Z",
        "author": "Tex",
        "date": "2010-06-16T02:08:28+0100",
        "id": "b1f613e0644887b8d18c3d230dc1e4aa",
        "post_id": "post-229297",
        "text": "That is a strange bug! I've never noticed anything like that myself.I noticed you mentioned it was only happening with O-F, I assume you checked Orbithangar as well? I'm wondering if you ever noticed the same issues with Orbithangar since we are on the same server.",
        "thread_id": 14665
    },
    {
        "@timestamp": "2023-09-14T07:13:12.333533184Z",
        "author": "dbeachy1",
        "date": "2010-06-06T00:06:00+0100",
        "id": "7044b1fc48e1180e67d837fc6f241839",
        "post_id": "post-228284",
        "text": "\"Ruining our minds?\" Some common uses for the Internet:1. Telecommuting (working remotely).2. Communicating with colleagues and friends (e.g., on O-F).3. EMAIL (who would really want to give up email??)4. Handling finances (bill payment, bank accounts, etc.)5. News \/ information.6. Research on an infinite variety of topics. Want to know how much lions sleep per day on average? Just Google it and get an answer inside 30 seconds! :thumbup:Just being able to work remotely saves me 400 minutes (6.6 hours) a week where I am NOT sitting in traffic. A better question might be, \"How could welive withoutthe Internet?\":probe:",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:46.933018368Z",
        "author": "Izack",
        "date": "2013-07-31T22:35:04+0100",
        "id": "1d3429950165605356612c33576abe21",
        "post_id": "post-265449",
        "text": "Thank you Vlad for this excellent script. :thumbup:I'd like to point out, though, that Y+ in Blender becomes the Z- direction in Orbiter, so it's directly away from the main thrust direction. You could say it's in the direction of the main thruster's exhaust.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.399609344Z",
        "author": "Voyager",
        "date": "2010-06-10T01:28:30+0100",
        "id": "ee592c55dcaa656999ceae16f7faaac2",
        "post_id": "post-230042",
        "text": "Exactly! If people can fly similar missions, and talk via IRC it would do a sense of realism.",
        "thread_id": 14700
    },
    {
        "@timestamp": "2023-09-14T07:13:12.334292224Z",
        "author": "Ghostrider",
        "date": "2010-06-06T07:41:31+0100",
        "id": "02e216845fa61acb84a376164173e37b",
        "post_id": "post-228292",
        "text": "dbeachy1 said:\"Ruining our minds?\" Some common uses for the Internet:1. Telecommuting (working remotely).2. Communicating with colleagues and friends (e.g., on O-F).3. EMAIL (who would really want to give up email??)4. Handling finances (bill payment, bank accounts, etc.)5. News \/ information.6. Research on an infinite variety of topics. Want to know how much lions sleep per day on average? Just Google it and get an answer inside 30 seconds! :thumbup:Just being able to work remotely saves me 400 minutes (6.6 hours) a week where I am NOT sitting in traffic. A better question might be, \"How could welive withoutthe Internet?\":probe:\n\nReady,Normal People? Let me hear it!The Internet is for PornThe Internet is for PornAll these guys unzip their filesFor Porn, porn pornThe Internet is for PornThe Internet is for PornWhy d'ya think the Net was born?Porn, porn, porn!'nuff said.:)",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:47.520720384Z",
        "author": "donatelo200",
        "date": "2010-10-12T23:37:00+0100",
        "id": "6ed11e15d49f00f0ddbbc0fae6f6813c",
        "post_id": "post-265727",
        "text": "It's not going to dissapear any time soon. It's actually hevier than the black hole witch orbits it.",
        "thread_id": 17018
    },
    {
        "@timestamp": "2023-09-14T07:13:13.44246272Z",
        "author": "martins",
        "date": "2010-06-11T17:07:08+0100",
        "id": "551269445c25d022ae76707c30b5748d",
        "post_id": "post-230146",
        "text": "Fixerger said:Hey Martins! So we can publish your Lua script modified by other people?\n\nSure - it's meant as a starting point for experimentation, the same as the code samples in Orbitersdk.Once there is a consensus that a modified script is better than the original, I'd be happy to include it in the next update.",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:12.445046016Z",
        "author": "n122vu",
        "date": "2010-06-07T02:31:45+0100",
        "id": "7299d3f8c9240b832eaf8fe373300ece",
        "post_id": "post-228463",
        "text": "So I've been working on my fairing for my Falcon 9 project, and in testing the mesh in Orbiter I noticed that when the fairing jettisoned in flight, Orbiter immediately CTDs. Anyone know what would cause this? I did notice a couple of missing meshes in the log, but i'm not sure they have anything to do with the fairing...Orbiter.log:Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (ATI MOBILITY RADEON 7500  )\n==> Direct3D T&L HAL (ATI MOBILITY RADEON 7500  )\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\nModule ScnEditor.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule ExtMFD.dll [API v.060425]\nModule Framerate.dll [API v.050206]\nModule Rcontrol.dll [API v.050206]\nModule InterMFD421.dll [API v.050206]\nModule InterMFD53.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 32 bit\nStencil buffer: 8 bit\nRender device: Fullscreen 1024 x 768\nDevice has hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule Multistage2.dll [API v.050206]\nModule Spacecraft3.dll [API v.050206]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\n**** WARNING: Mesh not found: .\\Meshes\\KSC_6.msh\n**** WARNING: Mesh not found: .\\Meshes\\.msh",
        "thread_id": 14628
    },
    {
        "@timestamp": "2023-09-14T07:13:45.434807808Z",
        "author": "cljohnston",
        "date": "2008-06-01T03:34:15+0100",
        "id": "779313ea0cc4e9191e9697e6ce83afc5",
        "post_id": "post-70138",
        "text": "Carl said:Here`s a video of the launch i`m a happy chappy now i`ve seen it.:Di can go to bed in a good mood now:lol:\n\nThanks for posting that, Carl! The Shuttle's such an amazing machine, I never fail to be impressed!Check out these greatvideos of past Shuttle launches in HD!And welcome to the World of Orbiter!",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.657261568Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-11T08:14:56+0100",
        "id": "12708631a78070911fa3d49b9296fa45",
        "post_id": "post-230401",
        "text": "Izack said:I've also noticed that the way ships dock in Orbiter is much smoother now. What exactly was changed?\n\nShips no longer snap to docking port once they're within 50 cm of it. A welcome change.",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:12.62801024Z",
        "author": "Pilot7893",
        "date": "2010-06-08T20:16:48+0100",
        "id": "dea4da847660a0eb79bf6d5cf5f62bca",
        "post_id": "post-228737",
        "text": "Great job on the sim Martin! Definitely worth the wait!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.779267072Z",
        "author": "iamwearingpants",
        "date": "2010-10-09T15:37:07+0100",
        "id": "2c0733d0e7658855226b119aa6110cc5",
        "post_id": "post-264960",
        "text": "Is there a way to have 2006 and 2010 both installed?There are so many good addons that I haven't been able to try out because of compatibility problems.Is this possible?",
        "thread_id": 16952
    },
    {
        "@timestamp": "2023-09-14T07:13:13.184482304Z",
        "author": "IronRain",
        "date": "2010-06-15T17:36:24+0100",
        "id": "cbcd4376dccfbd3b0bafe3d1e1e7a47e",
        "post_id": "post-229569",
        "text": "hribek said:Aerobrake MFD seems to be working fine.\n\nbut not for mars (and maybe not for other planets too);)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.343625216Z",
        "author": "Bj",
        "date": "2007-11-19T01:39:26+0000",
        "id": "2ee7fbfb86171ffb81872934dfcf2607",
        "post_id": "post-12353",
        "text": "eyp, that be it:)",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:13:46.630151936Z",
        "author": "tl8",
        "date": "2010-10-16T05:47:08+0100",
        "id": "0a4ddaf48a105657e65d0dd15b3e4d11",
        "post_id": "post-265175",
        "text": "As the little chart above, no inverse kinematics, just inverse jacobian and forward dynamics.As for the single joint, the model in the first post. The bar between the tow vehicle and the plane is link 1-2, the plane itself is link 2-3.As for what I want, the tug is a parent attachment to the child (plane) as such the plane has no effect on the tug. I will add a few things to the tug model so that Orbiter can simulate that relationship.What I am after is a set of equations so that I can make the attachment point move. Like an RMS in space basically.As I said before all I need is to work out the inverse jacobian and forward dynamics of the links.",
        "thread_id": 16981
    },
    {
        "@timestamp": "2023-09-14T07:13:13.400122624Z",
        "author": "Shadow Addict",
        "date": "2010-06-10T02:14:54+0100",
        "id": "98f348705d348ba73d8d1dbb22418107",
        "post_id": "post-230046",
        "text": "T.Neo said:I think VSAs generally fail because bored people get an idea but they don't follow through with it...It's exacerbated when other people are in the equation and they don't participate or cooperate beyond the \"omg omg new VSA\" stage.\n\nThis more than anything else. Any similar participation-based project I've tried fails because of this.",
        "thread_id": 14700
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6293376Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-09T17:27:35+0100",
        "id": "cd23ca433ae85de32701d6524e901aeb",
        "post_id": "post-228748",
        "text": "Bloodworth said:Does anybody know what add-ons are compatable with orbiter 2010? Or will we have to write all new add-ons?\n\nMost 'should' work, with some minor bugs. Some addon authors have already released updates for 2010 compatibility.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.193435648Z",
        "author": "gattispilot",
        "date": "2010-10-05T13:22:27+0100",
        "id": "6468dc6e72c67f6facb8679af8cdbb6d",
        "post_id": "post-264184",
        "text": "Which file?If I delete the eagle3.dll then won't the eagle CTD",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.510509056Z",
        "author": "supersonic",
        "date": "2010-06-10T14:53:04+0100",
        "id": "77819edb4ece276145580569ae139281",
        "post_id": "post-230166",
        "text": "I think that Moon exploration is worth while. I think we need to learn to live in harsh environments close to home. What beter place to do that then the moon. If you mess up on the Moon youmayhave a chance to get the heck out of there. On Mars or anywhere else, it's over.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:11.956731904Z",
        "author": "River Crab",
        "date": "2010-06-07T04:07:41+0100",
        "id": "9ebd344e7b3003515f4e03896e861312",
        "post_id": "post-227910",
        "text": "Lines turned out kind of...squiggly. For various reasons. But hey, we have ink!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.234407936Z",
        "author": "MJR",
        "date": "2010-10-05T03:44:10+0100",
        "id": "be301fef440c4baa95ef03ca0354a64a",
        "post_id": "post-264258",
        "text": "Lately I have been feeling rather limited in LEO and the Moon. Just a second ago I was wondering, \"How much cooler would this be if I was in orbiter around Jupiter?\" So, with that said, what do you recommend that I learn and use to start learning about interplanetary travel? What addons are best suited for this and what tutorials are the best?",
        "thread_id": 16884
    },
    {
        "@timestamp": "2023-09-14T07:13:13.676053248Z",
        "author": "RisingFury",
        "date": "2010-06-11T12:57:14+0100",
        "id": "36ba5b491a2bb2677bcb658c215ebbd0",
        "post_id": "post-230433",
        "text": "Good God!Imagine stepping out of your house one morning just to find this on your front lawn!\"Honey! My car is missing!\"",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:13:12.41424Z",
        "author": "orbitingpluto",
        "date": "2010-06-07T17:32:11+0100",
        "id": "4ebefce4b8b412d156162ed036d3d3d7",
        "post_id": "post-228412",
        "text": "Up to me eh?:beathead:Even though the ISS was built by the Shuttle, I'd rather not learn to fly it yet. So I was thinking rockets would be used till I get the gumption to learn to fly the Shuttle. I have looked at the XR-5 and have it, but given that it has yet to reach orbit with myself at the controls.... I'm staying away from that.I'd be happy if somebody gave tossed a few hints my way as what worked for them, because this is rocket science and I'm only a layman.",
        "thread_id": 14618
    },
    {
        "@timestamp": "2023-09-14T07:13:45.429579264Z",
        "author": "Zatnikitelman",
        "date": "2008-05-31T22:08:34+0100",
        "id": "24c6ebd81347560356830862f091f9fb",
        "post_id": "post-70081",
        "text": "Begin roll to heads up!",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.43396352Z",
        "author": "garyw",
        "date": "2010-06-10T09:27:19+0100",
        "id": "701bf68159525368a6b6c3143d9e222b",
        "post_id": "post-230110",
        "text": "Andy44 said:The only one that really bugs me is the course correction burn scene, when the external shot of the vehicle shows in the wrong attitude.\n\nThat didn't bother me. There were several bits that got me:The scene where Swigert is about to dock to CSM to the LM and someone says \"If he can't park this we don't have a mission\". Both Lovell and Haise could dock the CSM if Swigert had problems. It would not be an end of mission.Using Mattingly in the Sim to work out the power up sequence was fine but there were many others involved, it wasn't just Mattingly and John Aarron.Finally, in the real world Swigert was the perfect CMP for Apollo 13 because he knew more about the backup systems than most other CMP's. It was one of his specialisms so he was far from the Rookie that the movie painted him as.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:12.51952128Z",
        "author": "n122vu",
        "date": "2016-04-04T13:09:22+0100",
        "id": "655d6571d23ab83ac48ffa60f6ce9096",
        "post_id": "post-228548",
        "text": "Lisias said:Did anyone remember \"Salvage 1\"? It would be interesting a scenario reproducing this serie's plot.source.\n\nMandella said:Found on the Orbit Hanger!Vulture:tiphat:\n\nIndeed we do:)http:\/\/orbiter-forum.com\/showthread.php?p=216788&postcount=1612http:\/\/orbiter-forum.com\/showthread.php?p=84462&postcount=32",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:46.895784192Z",
        "author": "vlad32768",
        "date": "2010-10-15T20:04:24+0100",
        "id": "84617dfbac65be8dc86875f9451d5f88",
        "post_id": "post-265286",
        "text": "statickid said:WOW this looks really cool! I've been trying to get a handle on the blender interface, it looks way better than anim8or. I'll have to try this out when I'm feeling more brave...:salute:\n\nYes, you should try. Blender 2.5 is much more user friendly than 2.4",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.612779008Z",
        "author": "Robb Bates",
        "date": "2010-07-05T21:09:02+0100",
        "id": "2db0e00418e4413d7124b411a0c97014",
        "post_id": "post-230265",
        "text": "Seriously though, I'd love to help. I've done a small amount of Orbiter Programming. Perhaps I could work on some parts of it, like the MFD functions I was talking about.Robb",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.677768192Z",
        "author": "Tycho",
        "date": "2010-06-09T02:11:36+0100",
        "id": "cbf856da48562fb16517a1bbd11ff5ff",
        "post_id": "post-229037",
        "text": "David, I understand and respect your positions regarding updating Shuttle Fleet, and that is fine with me. Thank you for sharing SF with all of us, even though you created it for your own purposes, and we really do appreciate your contributions. Best wishes and good luck with everything that you do.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:46.92753664Z",
        "author": "vlad32768",
        "date": "2012-06-12T07:47:27+0100",
        "id": "5a6f35c2d19b3be70701cafe43c0ae02",
        "post_id": "post-265396",
        "text": "SpaceNut said:Hey Vlad, in post #1, you state that for exporting, the script only exports the 1st material. Is this a limitation of Orbiter or do you plan to ultimately add multiple material out?ThanxOk, I edited some meshes with notepad and saw there are multiple materials, so I guess the question is, is multiple material support coming?\n\nYes, this is a limitation of Orbiter. One orbiter mesh group uses one and only one material, but different mesh groups can use different materials.The script exports the 1st material of a Blender mesh object. The next mesh object can use a different material.In order to support multiple materials in one Blender mesh object, the script has to separate a Blender mesh with multiple materials into multiple Orbiter mesh groups with one material each. I don't think that this is a good idea.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.645901568Z",
        "author": "Mogeley",
        "date": "2010-06-10T16:39:34+0100",
        "id": "5e3d9d7dd84c1c5253c63b51f44c4134",
        "post_id": "post-230371",
        "text": "I don't know if there were any actual ICBM warhead tests... I don't think so. Probably too risky.The cone shaped warheads are covered by a heat shield and would probably be slowed to terminal velocity before detonation. I don't think the velocity of the matter in a nuclear explosion matters much. You may get a little different shaping from the blast but you'd have to figure the blast of the total time of the reaction and the distance traveled. The reaction itself is pretty instant and the warhead would be traveling close to vertical by the time of detonation. So not much may change. At least that is my theory.It may be the same as dropping it from a plane at high altitude. Depending on how much the atmosphere slows the ICBM warhead just before detonation.Edit - thinking a little more on it the explosion may spread out forming an elliptical blast and distributed shock wave.",
        "thread_id": 14725
    },
    {
        "@timestamp": "2023-09-14T07:13:12.675475712Z",
        "author": "IronRain",
        "date": "2010-06-08T15:14:40+0100",
        "id": "86c611b2722278d1d20bcbf47ba09591",
        "post_id": "post-229019",
        "text": "garyw said:Shuttle fleet isn't compatible with Orbiter 2010. David413 says that he won't be releasing a 2010 version.\n\nwhy not? too much work?:(what are we supposed to do now?",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:47.52086016Z",
        "author": "Urwumpe",
        "date": "2010-10-13T10:52:07+0100",
        "id": "f6faf823b8549a3b62037f9aaaba753d",
        "post_id": "post-265728",
        "text": "donatelo200 said:It's not going to dissapear any time soon. It's actually hevier than the black hole witch orbits it.\n\nThat has nothing to say, since the black hole has the higher density. It just means that the black hole has more food.",
        "thread_id": 17018
    },
    {
        "@timestamp": "2023-09-14T07:13:13.167936512Z",
        "author": "Fixerger",
        "date": "2010-06-09T23:45:26+0100",
        "id": "610fd0eb2ab4cfd0a0e9f6ca9af4f3b3",
        "post_id": "post-229472",
        "text": "Yeah, Proton crashes new orbiter, will post issue somewhere.---------- Post added at 01:45 AM ---------- Previous post was at 01:41 AM ----------Kyle said:Thorton's ISS works.Shuttle Fleet doesn't, so if you want Orbiter 2010 with shuttle and thortons ISS you'll have to make your own scenarios. Maybe someone will release a correction version like Skylab 1980?\n\nI posted earlier a test scenario for default OB 2010 atlantis here:http:\/\/orbiter-forum.com\/showpost.php?p=177774&postcount=24Can you try it?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.205664512Z",
        "author": "StevoPistolero",
        "date": "2010-06-04T23:07:24+0100",
        "id": "af95969156e0632ab091c9a129a2d80c",
        "post_id": "post-228175",
        "text": "Right now we are at a conceptual stage, so lets imagine how it would work. Once we understand the program, we can transition over to the design phase, where we work out the engineering and form it will take.Why we are on the moon. What about a solar farm? What about tourism? What about helium for the fusion economy?I think a winning design will solve the energy crisis.So basically we have two strategies: tourism and resource extraction.Oh, here is an idea: burn our coal on the moon! Clean coal, lol.We need phasing, a near, medium, and long term phasing adapting to new technologies.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:47.788106496Z",
        "author": "Keatah",
        "date": "2010-11-04T16:36:47+0000",
        "id": "c0651f904c0ec070ae7363051a574a80",
        "post_id": "post-265801",
        "text": "Hielor said:This is all fine and dandy in theory...but rather more difficult in practice.\n\nI don't know about that. It would seem that having enough display real-estate would be a prequisite. I'm starting with a large 70\" display, and then below that there will be several 22\" monitors for instrumentation and pc operations. I'm not too particular about accuracy in representing any one cockpit from a specific vehicle. That frees me to be creative in the control layout. Some controls will work in one sim, while others in others.Anyways, I plan on this being a 2-year project that will continuously evolve.",
        "thread_id": 17026
    },
    {
        "@timestamp": "2023-09-14T07:13:13.248948992Z",
        "author": "AirSimming",
        "date": "2010-06-10T02:21:56+0100",
        "id": "32fde9c5fef2cb82741b0bc753b6d28d",
        "post_id": "post-229857",
        "text": "I think that Russian technology often is underestimated. As said previously, it was Russia which put the first satellite and human into earth orbit (and the first woman before any Gemini flight :lol:). And Soyuz is called (at least by ESA) to be the most successful and most relaible manned system, which I think is true. What I like especially is Russian commercial aircraft like the Tupolev from the moment I had a closer look (there is a professional freeware addon for MSFS by the way:http:\/\/www.fs-proteam.com\/products.html?op=one&id=16&pw_patt=catalog&sop=2). Beside some other differences, I don't know a Boeing or Airbus aircraft that is equipped with a landing gear that enables landings on grass and other unpaved runways intentionally :thumbup: And last but not least, the Russians still hold the record of the biggest aircraft ever build and flown (the A380 is not, like some people wrongly think).",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:12.25564928Z",
        "author": "HAL9001",
        "date": "2010-06-05T11:55:17+0100",
        "id": "f58a3278ad66748eea7d613f71bba814",
        "post_id": "post-228235",
        "text": "HelloThat Question might be stupid but I don't know how two make a moving Avatar.Please help me.Best Greetings,HAL9001",
        "thread_id": 14587
    },
    {
        "@timestamp": "2023-09-14T07:13:44.717388288Z",
        "author": "Interceptor",
        "date": "2010-10-04T16:10:54+0100",
        "id": "2cebb8a1167b8a30b5d999c6220c8e3a",
        "post_id": "post-264037",
        "text": "Hi,Xyon,I am just trying to get the docks in space elevatorV4 to work,ships won't dock properly they drift,so I thought I might add attacment points to hold them in place.:thumbup:",
        "thread_id": 16852
    },
    {
        "@timestamp": "2023-09-14T07:13:13.535625728Z",
        "author": "N_Molson",
        "date": "2010-06-10T13:42:40+0100",
        "id": "76548577ec09a3763472122d9f7ed64b",
        "post_id": "post-230224",
        "text": "I did some quick models for a 100% Cryogenic DG-IV launcher (lets face it, SRB are an obsolete technology in 2050 :lol:).The stack uses 4x Vulcain-2 engines (in developement, Ariane program), which have one of the best ISP for LOX\/LH2 engines.Note : yeah, the exhaust flames are the LOX\/Kerosene ones, I just played around with the textures:p",
        "thread_id": 14716
    },
    {
        "@timestamp": "2023-09-14T07:13:12.513241344Z",
        "author": "Donamy",
        "date": "2011-09-15T16:17:06+0100",
        "id": "6bb393f52fa2dc7a29925ab69bb0aa27",
        "post_id": "post-228498",
        "text": "This looks interesting. What would you estimate the dimentions ?",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.301399552Z",
        "author": "IronRain",
        "date": "2011-03-17T13:08:13+0000",
        "id": "bcd3ddeaaf744d8de1ff6c6cf549557f",
        "post_id": "post-264331",
        "text": "[ame=\"http:\/\/www.youtube.com\/watch?v=KZ2x3DKE-rE&feature=feedu\"]YouTube - Expedition 26[\/ame]",
        "thread_id": 16886
    },
    {
        "@timestamp": "2023-09-14T07:13:13.607800832Z",
        "author": "Moach",
        "date": "2010-06-10T13:36:56+0100",
        "id": "b494c6f1ef681e811eeaf104bb319651",
        "post_id": "post-230234",
        "text": "doesn't support multiples - i tried:(i was wondering if ppl were generaly happy with it, or there are folks still waiting for something more versatile...cuz if not, i'll just rig it up so it works here and let that be that:rolleyes:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.518536192Z",
        "author": "Graham2001",
        "date": "2014-05-04T06:59:37+0100",
        "id": "842d860a1da25ba4114fe27b0646eeab",
        "post_id": "post-228540",
        "text": "Izack said:Looks like an Apollo CM, no?\n\nIt may have started out it's life that way. In the later two films there is a modified Apollo SM playing the role of an orbital nuke in one and an orbital laser cannon in the other.Still I'd love to see someone tackle that space-station. Footage of it has appeared in (to my knowledge) at least four 'direct-to-dvd' films, which I think makes it worthy of an appearence in Orbiter.Though whoever does has to come up with a better way to dock space shuttles to it than the film-makers did.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.66718464Z",
        "author": "hwyoutlaw101",
        "date": "2010-10-09T00:21:15+0100",
        "id": "d34b2e9688730f5914d8b4a61a1a3d0a",
        "post_id": "post-264847",
        "text": "reits just the standard deltaglider didnt see an ini for it oh wellthanx anyway.",
        "thread_id": 16934
    },
    {
        "@timestamp": "2023-09-14T07:13:13.615659776Z",
        "author": "Moach",
        "date": "2010-07-28T11:10:13+0100",
        "id": "73a643941c92e84570779519f54231d3",
        "post_id": "post-230288",
        "text": "ah, ok! i'll add an option to share for a combined main-retro axis -- noted :thumbup:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.649530112Z",
        "author": "Zachstar",
        "date": "2010-06-08T05:53:17+0100",
        "id": "ac72e5a1821dc98cde24e46d2b9d5d36",
        "post_id": "post-228832",
        "text": "Quite a few errors on my clean install. The worst being lockups that almost require computer restarts. They seem to happen worst on the two showoff scenarios.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.363474176Z",
        "author": "steph",
        "date": "2010-10-05T21:44:48+0100",
        "id": "55d2ba0c604edb3f9e928f62fd09657b",
        "post_id": "post-264458",
        "text": "I wonder what it will do to the local agriculture. Maybe wasteland scenario for the next years?",
        "thread_id": 16898
    },
    {
        "@timestamp": "2023-09-14T07:13:12.67995136Z",
        "author": "Yoda",
        "date": "2010-06-10T04:05:32+0100",
        "id": "179407d610598784c298bf0cd74b1668",
        "post_id": "post-229056",
        "text": "Personally, since I ONLY use David's fleet and have plenty of fun flying it, I intend to stick with Orbiter 2006.I (now) understand and respect David's position on Orbiter 2010 and agree with him.There's nothing wrong with Orbiter 2006 and I do not intend to upgrade to 2010 just because of improved visuals.The Shuttle Fleet together with Thornton's ISS represent to me everything I ever wanted in a space simulator and I am looking forward to any new releases both David and Thornton can give us, eventhough this means sticking with Orbiter 2006.:cheers:",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:11.91014016Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-04T18:36:08+0100",
        "id": "8ea3a61978379ddcf95a1c7db9781048",
        "post_id": "post-227849",
        "text": "Not directly related to this particular impact, but it\u2019s still relevant:BBC News: \"Object that hit Jupiter may have been an asteroid\".",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:46.488171008Z",
        "author": "PennyBlack",
        "date": "2010-11-14T20:55:23+0000",
        "id": "86d7544fd9f3f0fba38a80b62735b2ef",
        "post_id": "post-265155",
        "text": "This is the final update for the Altea livery.Thankyou.:)",
        "thread_id": 16977
    },
    {
        "@timestamp": "2023-09-14T07:13:12.935693568Z",
        "author": "gattispilot",
        "date": "2010-06-09T21:10:04+0100",
        "id": "62e60a4dda36a87cf9e60a48bd97371c",
        "post_id": "post-229135",
        "text": "So The docking port distance is the issue. Until I get back which should be tonight. You can play around with values. Which dock should it dock to?",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:12.666025216Z",
        "author": "tl8",
        "date": "2010-08-18T14:15:17+0100",
        "id": "e3bf90b3af5db0c6dd9e328d9a2b76e3",
        "post_id": "post-228967",
        "text": "Zachstar said:Pardon Artlav but if OpenGL was supposedly easy to code for why did it it take Valve software over a year to port the source engine to it? And why is it not very popular except when used for PS3 and Wii games?When I meant other stuff I mean what DX7 cant do. In my opinion one day we have to face facts and port even if it does take a long time to do so. XP is going on the wayside and those who have the cards to make use of more than DX7 effects are likely on Vista or 7 anyway.As for Linux and OpenGL. Tell me.. Where is the rush of linux developers begging to be a part of OGLA development? Hungry for another game on linux? I honestly thought they would come when you started your project. But alas I have not seen them.\n\nI don't think Artlav ever chose OpenGL because it was easy, probably more because it would be difficult.OpenGL is more about portability than usability.As for a DX9 client, who is going to code it?Artlav is working on new projects and I don't think he wants the troubleMartin has separated the graphics code and the physics code because his has little time for both.PC Graphics is hard and there is a real possibility that Orbiter might not even get DX9 for many years.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.773417472Z",
        "author": "James.Denholm",
        "date": "2008-06-01T02:51:04+0100",
        "id": "c42d602e304f09677b1df1254518b7a4",
        "post_id": "post-70214",
        "text": "I know that it's not a swastika, I know, but it still makes me think of Nazis!",
        "thread_id": 1699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.98363904Z",
        "author": "ar81",
        "date": "2010-06-10T19:45:40+0100",
        "id": "9f79ce02bddbb6ba7ca7dd5847405db8",
        "post_id": "post-229177",
        "text": "SakyaIllidan said:Hola a todos, tengo una preguntaHe agregado el add-on del delta-tug al Orbiter...He podido acloplarlo a mi delta glider IV, ubicado en la wideawake internationalLa pregunta que tengo es= \u00bfcomo hago que tenga una posicion de lanzamiento vertical? es decir, que su nariz mire hacia arriba. He intentado de todo, pero sigue en la misma posici\u00f3n horizontal y adem\u00e1s aparece bocaabajo al momento de acoplarloAgradecer\u00eda a quien me brindase apoyo.Hata luego!\n\nNo creo que puedas hacerlo.Las naves de Orbiter no son objetos s\u00f3lidos como los conoces, sino que son objetos virtuales. Al estar aterrizados usan \"landing points\" o puntos de apoyo que calzan con los apoyos sobre la superficie.Un cohete vertical tiene los puntos de apoyo donde se posa en el suelo, el Delta Glider IV tiene el punto de apoyo en las ruedas. Si tratas de volcarlo en la vida real, probablemente se da\u00f1ar\u00eda porque no est\u00e1 dise\u00f1ado para soportar peso de esa manera.Una manera de ponerlo vertical ser\u00eda pegarlo a un lanzador Energ\u00eda, aunque creo que la presi\u00f3n din\u00e1mica dada por el impulso del Energ\u00eda que es muy potente da\u00f1ar\u00eda la nave Delta Glider IV.",
        "thread_id": 14660
    },
    {
        "@timestamp": "2023-09-14T07:13:12.417947392Z",
        "author": "ryan",
        "date": "2008-05-16T10:48:12+0100",
        "id": "ca694218c663231bd10bafa9be8ac211",
        "post_id": "post-65761",
        "text": "sorry i edited it. Thats a good idea Chode, we can see what the rings are actually made out of.",
        "thread_id": 1462
    },
    {
        "@timestamp": "2023-09-14T07:13:46.983893248Z",
        "author": "Keatah",
        "date": "2010-10-12T07:07:26+0100",
        "id": "de883f83c92258f4c0d796ce43522fc5",
        "post_id": "post-265535",
        "text": "Probably the one little virus I wrote for an exercise.It will randomly flip bits in user data files.It tends to work toward the center & end of the files.Only does a bit every now and then.Ohh and about Ariane software issue.. Well, they used the software specifications from another rocket. And to top it off, they didn't even test anything! So sure, an error could easily happen. It really wasn't a bug.",
        "thread_id": 16998
    },
    {
        "@timestamp": "2023-09-14T07:13:13.63451264Z",
        "author": "Vash",
        "date": "2010-06-11T04:37:01+0100",
        "id": "cbb229ce92ae309a057a83cd8e4f8e88",
        "post_id": "post-230350",
        "text": "I believe there are actually a few versions missing from my site that I was unable to get. I believe that was because not even Martin has them any more.:p",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:12.418658048Z",
        "author": "Notebook",
        "date": "2008-05-16T21:12:01+0100",
        "id": "fd8867619dfced203ebaf0a43b52a7f7",
        "post_id": "post-65767",
        "text": "Excellent, that makes sense!N.",
        "thread_id": 1462
    },
    {
        "@timestamp": "2023-09-14T07:13:47.619836928Z",
        "author": "FuzzyLogic",
        "date": "2010-10-13T01:45:10+0100",
        "id": "804a4788feeef70c185e136df2cb5820",
        "post_id": "post-265776",
        "text": "Greetings!I installed Orbiter a couple weeks ago and I'm thoroughly enjoying it!. Seriously, successfully landing a DGIV on the moon for the first time (after a hundred or so botched attempts involving forceful reentries during launch, unplanned trips to Alpha Centauri or slamming against the lunar surface at a small fraction of C) has been one of the most satisfying experiencies i've ever had in a simulator. I ever phoned my mom to tell her! :lol:However, i'd never been able to make it on my own. Trial and error is a nice approach, but with a learning curve as steep as Orbiter's, things can quicky get frustrating. If it wasn't for the help i've found in the threads of this forum and the many tutorials throughout the web, i'd have left Orbiter after the first dozen failures, missing all the good this sim has to offer.So this first post is part greetings part thanks to the Orbiter community, specially to those involved in making this wonderful yet complex and potentially frustrating sim a bit more accessible to newcomers.Again, hello and thanks!.:cheers:",
        "thread_id": 17023
    },
    {
        "@timestamp": "2023-09-14T07:13:12.954102016Z",
        "author": "Warped",
        "date": "2010-06-08T21:00:38+0100",
        "id": "5194ba8415f88e71c2e90d8e390b7913",
        "post_id": "post-229161",
        "text": "dbeachy1 said:What I mean is, click on the \"vcredist_x86.exe\" setup file and run that as administrator.\n\nOhhhhhhhhhhhhhhhhhhhhhhhhhhhh:beathead: :beathead: :beathead:unfortunately, running that as admin doesn't work either:(EDITSorry for the non-descriptive title.UPDATEI tried what Flytandem said, but it still gave me the \"side by side\" problem. I looked for the \"vcredist\" file but it wasn't in the zip folder.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:13:12.557376512Z",
        "author": "Gumdrop",
        "date": "2010-06-08T02:34:01+0100",
        "id": "9a3aaabd5f9f2657fd3a79c665cf3738",
        "post_id": "post-228610",
        "text": "It depends very much on what view you are in. For Earth to the moon, try maneuver view.",
        "thread_id": 14639
    },
    {
        "@timestamp": "2023-09-14T07:13:44.989876224Z",
        "author": "Wishbone",
        "date": "2010-10-05T10:46:56+0100",
        "id": "58c1afb46c03a2a5d7c942298b511be3",
        "post_id": "post-264117",
        "text": "Press , and . while on the ground. These are the WHEELBRAKES.",
        "thread_id": 16866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.139544064Z",
        "author": "Enjo",
        "date": "2010-08-16T18:37:31+0100",
        "id": "65ce3e1e25f3c9d18efee913dc0d6308",
        "post_id": "post-229690",
        "text": "Please add:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4775\"]CamShake v1.1 for Orbiter 2010[\/ame]:thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.998656512Z",
        "author": "River Crab",
        "date": "2010-06-17T06:46:49+0100",
        "id": "3703dd9c3ce87da69a2dab76d7fac116",
        "post_id": "post-227943",
        "text": "There must be at least 1 for every aircraft (even if some are not particularly good). This is why I was surprised there were almost no spacecraft: (From Pixiv, user \u5185\u85e4\u3000\u9b45\u4e9c Naitou Mia)Also, considering it's not just the XR2 now, I think this thread should be renamed something better. Not sure what.---------- Post added at 01:46 ---------- Previous post was at 01:43 ----------Izack said::WTF: Off-topic much?-cue the music of Doom-\n\n:hesaid:Although I think the topic kind of expanded...It outgrew its name. Not sure how to handle that actually, I'm still a relative newb here.Unless you meant the thing about my name, that really was off topic.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.181349376Z",
        "author": "T.Neo",
        "date": "2010-10-07T13:27:52+0100",
        "id": "2bc93cef5bbc4086f48ed61fcc1760a9",
        "post_id": "post-264170",
        "text": "Hm... obviously I have been missing these import\/export formats in a very stupid manner... :blush:",
        "thread_id": 16874
    },
    {
        "@timestamp": "2023-09-14T07:13:13.65439104Z",
        "author": "T.Neo",
        "date": "2010-06-10T20:12:49+0100",
        "id": "530fd03e31e368e25c62f27d302bc2a6",
        "post_id": "post-230385",
        "text": "The new exhaust textures.:p",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:11.947874816Z",
        "author": "River Crab",
        "date": "2010-08-23T04:22:03+0100",
        "id": "4adfa9f341ac141a3c6248132227e0b2",
        "post_id": "post-228092",
        "text": "Pyromaniac605 said:Who else reckons we need to start calling orbitingpluto 'The Postmaster'? :lol:Anyway back on topic. What about an entire family of Shuttles you've got the three sisters, Discovery Atlantis and Endeavour, the youngest who have basically forgotten the deaths of their two older sisters Columbia and Challenger. Kind of a crappy idea but I'm just throwing it out there.Darren\n\n:hail:The Postmaster!Anyway, I had already planned this, see earlier. Although I only have Atlantis and Enterprise so far.I reckon Atlantis should be celebrating right now, as it has been decided that she gets one more flight.It will be her \"second last flight.\":)EDIT:orbitingpluto said:Really? I would like to hear what you heard, because I never heard anything bad with cameras and Gemini.\n\nAt least one time a camera was incorrectly loaded and so couldn't take any pictures, another time I think a camera was left in orbit by one of the astronauts...I could be wrong...anyway, Blue Gemini would be better with cameras, for the needed orbital surveillance.Izack said:Babelfish reporting!:salute:River Crab, I give you description description. :facepalm:\n\nA better translation for \u8aac\u660e would be \"explanation\". That still doesn't explain anything. :lol:Don't explain it to me, explain it to everyone else!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.363153152Z",
        "author": "Urwumpe",
        "date": "2010-10-05T19:26:57+0100",
        "id": "a161e5d095381172b6321ea6d7e12594",
        "post_id": "post-264456",
        "text": "Its really a disaster... the stuff is really nasty, it literally eats the flesh from the bones. If this gets into the Danube, this will be painful to the fishing in the delta.",
        "thread_id": 16898
    },
    {
        "@timestamp": "2023-09-14T07:13:12.971029248Z",
        "author": "PhantomCruiser",
        "date": "2010-06-09T03:28:07+0100",
        "id": "52763970d3e2e894c76c54fd1f560e7d",
        "post_id": "post-229174",
        "text": "My view from my phone looks pretty good (running Windows Mobile 5). The PDA I used to carry around looks better, mainlt due to a bigger screen size.I thought about getting an I-phone, but I don't want to shell out $$ for a data package, when I can surf with my 802.11 at any McDonalds, Krystals, Coffee shop, mall, college campus, etc.... for free.",
        "thread_id": 14659
    },
    {
        "@timestamp": "2023-09-14T07:13:12.345139456Z",
        "author": "NukeET",
        "date": "2008-08-24T16:07:51+0100",
        "id": "e38bb4497cc6e8c87f238613c1f38ea7",
        "post_id": "post-12366",
        "text": "No problems here.",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:13:47.518896896Z",
        "author": "JEL",
        "date": "2010-10-12T21:56:02+0100",
        "id": "ab7283d9489c370e4cfabc8d255e6ecc",
        "post_id": "post-265717",
        "text": "Hey guys,How many observed\/confirmed stars has disappeared from sight for no known natural reason, if any?Stars which, based on the current mainstream understanding of how they should evolve, should still be there, but aren't.My question relates to the theory of black-hole's, and I was wondering if there have ever been any observations that directly (or at-least more or less directly) suggests a star having been 'eaten' by a black-hole (I've never heard of such observation myself, but maybe someone else has?)All stars I can see and recognize with my naked eye are still there, so if going only by that the answer is zero.",
        "thread_id": 17018
    },
    {
        "@timestamp": "2023-09-14T07:13:13.12155264Z",
        "author": "squeaky024",
        "date": "2010-06-10T05:15:46+0100",
        "id": "0e044389c8334935c5389927fd449ac0",
        "post_id": "post-229421",
        "text": ":welcome:And its good your back to Orbiter!",
        "thread_id": 14678
    },
    {
        "@timestamp": "2023-09-14T07:13:12.620412416Z",
        "author": "BenSisko",
        "date": "2010-06-08T01:47:43+0100",
        "id": "65ec2ea96fe6e179cc920230a1e04800",
        "post_id": "post-228679",
        "text": "Martin,I've been an Orbiteer since 2002, this is the best thing that's happened to me today!Thanks for continually improving Orbiter, and for fostering such a great community,Ben",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:47.78751232Z",
        "author": "Izack",
        "date": "2010-11-04T01:00:09+0000",
        "id": "3485781cd4e7e9679d18c3a5a676636d",
        "post_id": "post-265797",
        "text": "DanM said:I also plan to have the two displays, but different from real life. One will be for MFDs, the other for the periscope view.\n\nSo one display will show the Orbiter main window?I'd recommend using both as MFDs, and setting one to CameraMFD, and adjust the location to that of the periscope, so that you would be able to use both the periscope and external view at the same time. :thumbup:",
        "thread_id": 17026
    },
    {
        "@timestamp": "2023-09-14T07:13:13.138364672Z",
        "author": "Usquanigo",
        "date": "2010-07-15T20:27:14+0100",
        "id": "c85b7510810de9afb897b7c19aa35c7b",
        "post_id": "post-229681",
        "text": "Greg Burch's Swift SS and Space Plane 2.0 both work in Orbiter 2010.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.514072576Z",
        "author": "Graham2001",
        "date": "2011-09-21T13:04:35+0100",
        "id": "ad7cc668057eaff5e68fffab8d25f09b",
        "post_id": "post-228504",
        "text": "Donamy said:Some great shots BTW. It will look more shuttle like, when the RCS and TPS are done. One thing that puzzles me, is the lack of windows in the front of the cockpit. They show them on the outside shots. Also, is there an airlock between the hatch aft and the docking hatch ?\n\nWelcome to the world of low budget film making...I think the film makers blew most of the budget on the CGI, parts of the shuttle cockpit setmighthave been recycled as part of the mission control set (And may have been recycled from something else to begin with...hence the mismatch with the CGI shots), finally, they never actually show what is behind the door in the back of the cockpit, but an airlock would seem reasonable.Cockpit Set?",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.357350912Z",
        "author": "garyw",
        "date": "2010-10-05T17:52:56+0100",
        "id": "4a635a21da3da77b6239ffc573046786",
        "post_id": "post-264433",
        "text": "Hard to say without more information.Review this ->http:\/\/www.orbiter-forum.com\/showthread.php?t=17071<- Then come back with a proper problem report.Thanks.",
        "thread_id": 16895
    },
    {
        "@timestamp": "2023-09-14T07:13:13.611356416Z",
        "author": "yagni01",
        "date": "2010-06-17T00:00:00+0100",
        "id": "d689c354915413ac24c379f6163efd68",
        "post_id": "post-230252",
        "text": "Moach said:also, i won't fully override the default axis setup... this way, you don't have to disable joystick support in the launchpad and i don't have to program for the view-hat:p\n\nThat'll be a nice touch.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6795904Z",
        "author": "David413",
        "date": "2010-06-09T22:58:46+0100",
        "id": "a7eebac631e7225613e7fa43eccbb80e",
        "post_id": "post-229052",
        "text": "Urwumpe said:Can't be a too large change... the model mostly added the exosphere drag.\n\nYeah, I thought of that. I'm considering an experiment, changing the defaultAtlantisto incorporate the necessary lift coeff. that AutoFCS expects, then trying to fly an entry just to see if the \"off-the-shelf\" AutoFCS will work. I don't have the source code for that, so re-compiling it isn't an option if it doesn't work, which would be another reason for me not leaving 2006 for 2010.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:45.363324416Z",
        "author": "RisingFury",
        "date": "2010-10-05T19:36:24+0100",
        "id": "480793513e0e33c8296d37dc5390ee1a",
        "post_id": "post-264457",
        "text": "If this gets into the underground water that gets pumped out as clean, drinking water...",
        "thread_id": 16898
    },
    {
        "@timestamp": "2023-09-14T07:13:13.657449472Z",
        "author": "Mojave",
        "date": "2010-06-11T12:28:52+0100",
        "id": "1f3489dc02c72f5387e3326b19a42358",
        "post_id": "post-230402",
        "text": "I like the new way of docking, it's much slower and more realistic.And I like the Attitude RCS MFD.",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:11.734716672Z",
        "author": "ddom2006",
        "date": "2010-08-31T05:10:29+0100",
        "id": "b1c9bf6f4ad14ea7d31d64df1bcf8602",
        "post_id": "post-227723",
        "text": "orb said:This could be because of spaces in the name of file. What Internet browser are you using?Pleasecheck this linkyet (shortened by tinyurl.com).---------- Post added at 14:51 ---------- Previous post was at 14:41 ----------Orthis one(with '%20' changed to '+').\n\nNeither of those two worked, same issue. Tried with Google Chrome, IE and Firefox and same issue all browser round, checked with my virus checked whether there's any blocks on the website and nothing apparent popped up. Rather puzzled what the problem is here to be honest my end :facepalm:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.432982528Z",
        "author": "Andy44",
        "date": "2008-05-31T22:58:48+0100",
        "id": "e75b8ab72d3db0f95dbcb8dcc14b201f",
        "post_id": "post-70119",
        "text": "No camping out. The mission will proceed as normal for now. Both primary OMS gimbals work fine, and the foam strike doesn't look bad so far. Won't know for sure until they reach ISS.About the plasma: I watched the ET cam replay and noticed that the plasma apears to form almost a ring shape around the tail of the orbiter, it's almost as if the plasma is formed by the interaction of the SSME exhaust and the atmosphere. The plume gets very wide at high altitude, so this would explain why the \"ring\" is so far off to the sides.Also, before MECO you can see chunks of debris flying aft away from the tail area; I assume this is ice breaking away from the engine compartment? It also seems like there is some small debris associated with the pyros that seperate the ET and the orbiter.All very cool-looking effects and hope to see them in the sim some day.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.175881472Z",
        "author": "Xyon",
        "date": "2010-06-10T08:35:35+0100",
        "id": "1a8425800a9ddb6e2672e5d483bae904",
        "post_id": "post-229487",
        "text": "Like I said, the future of the thread is not really something we need be concerned about here.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.511471104Z",
        "author": "Graham2001",
        "date": "2010-06-12T03:37:39+0100",
        "id": "b4dfe86749c31ee4c226d07d3e3152c9",
        "post_id": "post-228488",
        "text": "Well I think Sputnik has already made the Cygnus.See: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=973\"]http:\/\/www.orbithangar.com\/searchid.php?ID=973[\/ame]",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:44.779539968Z",
        "author": "Mike Skywalker",
        "date": "2010-10-03T23:09:54+0100",
        "id": "bfe9c6a6befa98c0b3ccd562a2cebb2b",
        "post_id": "post-264056",
        "text": "Reentry to C.CanaveralThere's a lot of tutorials & docs. Must watch\/read it !!1.use BaseSync MFd to syncronize your path with KSC(minimize the Dist. to ~5-10 km)2.Make some revolutions around Earth until you're on the orbit no 1;3.Set the flight computer display to D2(Reentry predictions)4.Turn retrograde ,wait until you're at 180 degres(oposite side of planet) from target;5.At the ISS altitude(~360km) do a short main engine burn until PeA drops to~59-60 km(reentry predicted angle ~0,77 deg.)[At MIR altitude(~320 km), reentry angle will be ~0.72 degr.(Same PeA~59 km)]Do not drop the PeA under this value.6.As garryw sayd- turn on the Aerobrake MFD, set as Tgt Cape Canaveral, Map mode7.Turn Prograde, set time Accel to x100 until your Alt drop to 90 km.Now Reset Time accel to x1.[Prior using Manual Reentry AP, I reccomend watch the Automatic Reentry AP and write down the Pitch, Glider Slope angle and Temperature(set D3- reentry data). I used to \"copy\" in manual procedure the Pitch at certain Alt( like 70 km, 60 km...50 km and so...]8. Rotate ship to level horizont, engage the Manual Reentry Autopilot (PROG104SPEC45)-in case of DGIV, of coarse.Between Alt=90-70 km you can roll the nose of ship up\/down ,steps of 5 degr, trying to minimize the Dist of Aerobrake MFD. (My sugestion is try to set the Dist at ~20-10 km before target, not after .In case of overpassing the Tgt, you must turn at minimum powerless flight, probably you will use a short ME burn to achieve the runaway.)You can CARREFULLY continue adjusting Dist. under Alt 70 km, but watch your Glide-slope&temperature. Generaly, keep the value of Pitch like you wrote it down, at certain altitude. So, the hull temperature will be reasonable. My max temp was 1570 degr.C9. When computer displays\" Atmospheric flight\" , (at Alt ~30km), set Flight control to Eleron, press F8 and set RCS control in ROT mode. Now your ship have Eleron+RCS ROT control.10. When computer displays \"Air intake open\", you can disengage the autopilot(press C) and take the stick.11.Set the other MFD to HSI MFD, must have the runaway freq. set prior.Target must be in front of you, if you have a good Dist estimation.As a begginer, I hardly practiced this reentry+landing, never burn on reentry, but I landed at hundred km before\/after base. As I sayd, you must practice, as in real life the pilots do.Happy reentry:tiphat:",
        "thread_id": 16855
    },
    {
        "@timestamp": "2023-09-14T07:13:13.433657856Z",
        "author": "Urwumpe",
        "date": "2010-06-10T09:00:43+0100",
        "id": "f44db58a9f5022ceb6d750251bb8e0dd",
        "post_id": "post-230108",
        "text": "Izack said:Yes, there were historical inaccuracies. For instance, Ms. Lovell did not lose her ring when she dropped it in the shower, and the guy who thought up the impromptu filter did so in his car on the drive over, which is less epic than what happened in the film. These are just things I remember offhand. I'm sure there are other things, too.\n\nMore important, Ken Mattingly is teetotaler and was not the only one working on the rescue plan, and Jack Swigert was not the clueless rookie that the movie made him, in reality he was THE NASA astronaut expert for emergency situations, and higher qualified than Mattingly.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:12.532471552Z",
        "author": "Live4Him",
        "date": "2010-06-07T14:49:44+0100",
        "id": "9238ef9d7c3aeb4e994ce0a5eda11319",
        "post_id": "post-228563",
        "text": "I am doing kev 33's spacecraft2 tutorial. I am trying to test the spacecraft in Orbiter, and whenever I do, I get a CTD and it tells me in the log that it can't find: .\/Meshes\/.msh It's really frusturating, because I have the mesh in the right place, it just can't seem to find it. Any suggestions?I tell you the truth, unless you are born again, you cannot see the Kingdom of God ~Jesus",
        "thread_id": 14633
    },
    {
        "@timestamp": "2023-09-14T07:13:45.480420864Z",
        "author": "RisingFury",
        "date": "2010-10-07T16:16:50+0100",
        "id": "8e218ba668fad510c8fafa1b093cb15e",
        "post_id": "post-264541",
        "text": "SiberianTiger said:Kazakhstan Railways deny responsibility for damage inflicted to Soyuz TMA-20:\n\nThey deny? Gosh golly! What a surprise!",
        "thread_id": 16906
    },
    {
        "@timestamp": "2023-09-14T07:13:13.612331008Z",
        "author": "Moach",
        "date": "2010-07-05T18:23:29+0100",
        "id": "ac277836ebc9765554ea465060898da4",
        "post_id": "post-230262",
        "text": "i plan on adding as many features as i can, but surely i'll never be able to have a single module that covers all possibilities...that's why i'm releasing it sources-included, with plenty of code comments for the reader's sake... then if it doesn't do something exactly how you need, you can just make it do it :thumbup:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.620937984Z",
        "author": "Andy44",
        "date": "2010-06-08T02:06:27+0100",
        "id": "8e72096a8db005645fe16c304f58e645",
        "post_id": "post-228683",
        "text": "Doctor S you rock.Let's head for the Brighton Beach Club to get our celebration on!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:47.275302656Z",
        "author": "jarmonik",
        "date": "2009-02-22T12:26:09+0000",
        "id": "62493655a63ab8da5e47a97a9bb5495d",
        "post_id": "post-70284",
        "text": "Zachstar said:Hate to bring this topic back up but I was wondering if there was any new news?\n\nThere is not much news about this. It looks like I have too many projects going on at the same time. There has been more progress with the LunarTransferMFD that is currently being alpha tested with the Apollo developprs. It is using the same celestial mechanics toolkit and multibody predictor (CFlight) that is being used with this project as well. So, progress among with the LTMFD project will also do some good for this project.I may need to re-think about the place of this project. I suppose some kind of general purpose astrodynamics workbench\/workshop might be better idea rather than focusing only into a flight planning.Making the graphics engine was an easy part unfortunately the tricky part is still ahead.",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.128477696Z",
        "author": "Moach",
        "date": "2010-06-09T13:21:08+0100",
        "id": "06844dafcf38d5b315e65ad119044956",
        "post_id": "post-229430",
        "text": "basesync and aerobrake MFDs are working - not sure how precisely, now, but they work...now, JoyRide and my seat-of-the-pants RCS override module seem to be broken...IMFD did not go either... it complained about some missing filesweird thing, some addons seem to make others dissapear... the ISS was invisible when i approached it with the new XR1, and the L14 textures only appear in a few certain scenarios - no idea why :shrug:fortunately, my work-in-progress G42 did not complain at all (i dont think it even noticed) when i moved it to the new version...still, the test scenario i'm using is NOT one of those few who get L14 textures showing",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.63620096Z",
        "author": "Izack",
        "date": "2010-06-08T00:13:34+0100",
        "id": "b7eab948c997cd4df6233f8697ca8199",
        "post_id": "post-228775",
        "text": "Yestarday was Saturday, and tomorrow is Tuesday. What day is it?TUESDAYof course!!Excellent job. :thumbup:",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:46.930630912Z",
        "author": "astrogull",
        "date": "2012-07-24T17:13:18+0100",
        "id": "6200f721134c82383d87dcd088575c13",
        "post_id": "post-265427",
        "text": "Sounds like a good idea. So simple. One comment. Beware that 1myname is sorted after 10myname, 100myname, you still have to zerofill the numbers, like 001myname etc., in case you didn't know allready. 3 digits seems enough as there are seldom 999 groups or more.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.179136256Z",
        "author": "IronRain",
        "date": "2010-06-11T15:27:56+0100",
        "id": "38a571cedc7062d1cae8e6f3abd60c5b",
        "post_id": "post-229514",
        "text": "K_Jameson said:All the addons by Orbiter Forum Italia (Poderosa missions; Jarvis Heavy Launch Vehicle; Broglio Cargo Rocket; Aurora Launch Base; Verrazzano Spacecraft; etc.), with the \"stage.dll\" patch (http:\/\/www.orbiter-forum.com\/showthread.php?t=16167) arecompatiblewith Orbiter 2010.:thumbup:\n\nthanks, I will add them to the list :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.425928192Z",
        "author": "communist",
        "date": "2010-06-06T23:54:02+0100",
        "id": "8b534a58a8831703cc1fb6cb11e3221b",
        "post_id": "post-228426",
        "text": "woo482 said:Thanks !:cheers:I'll probably release a few more of my UCGO \/ UMMU related buildings in the future too :thumbup:\n\ni hope so, i LOVE this addon:probe:",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:47.274350336Z",
        "author": "J_Aerospace",
        "date": "2008-08-17T10:08:19+0100",
        "id": "dbdf4c591b036c2a04317269e46c4402",
        "post_id": "post-70275",
        "text": "Hows the project going.High there again sorry for bumping this but it looks to good to be forgotten about.",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.408056064Z",
        "author": "deltawing777",
        "date": "2010-06-14T03:26:26+0100",
        "id": "8330c948a8a3a892656b59f5250949ad",
        "post_id": "post-230070",
        "text": "That is a really cool looking craft...I saw the movie how did I miss this? lol anyways looking forward to seeing it! :thumbup:",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:12.439054336Z",
        "author": "Moach",
        "date": "2010-06-10T02:08:44+0100",
        "id": "86d80fd627f2fb9b7e6944f3737898df",
        "post_id": "post-228461",
        "text": "one of the larger advantages of horizontal, for an SSTO craft, is that while you're in atmosphere, you can use air-breathing engines, such as scramjets, which will minimize the amount of O2 needed onboard for the most of the trip up...there's arguing on whether this is worth the additional thrust needed to overcome the drag involved in this type of flying, but provided you can make it worth it, it IS possible to fly a shallow ascent until the \"top of the sky\", where you'd be about 2\/3 give-or-take of the speed needed for orbit, and your ship a lot lighter with most of it's fuel gone...thus, such ship would not require a to boast a higher than 1:1 power-weight ratio at first, not up to that point, that it...and then there's the heat you're looking at... gotta have some mean shielding to endure atm flight at those speeds...with todays readily available materials, even the most advanced stuff, any ship capable of putting up with that abuse would be prohibitively heavy... carbon-carbon nanotubes are looking pretty sweet as a possible solution, but still a ways out, before it's considerable as a viable choicehave you seen my WIP G42 project? the bulk of the discussion there covers exactly that - and in the most recent posts, there's a link to the GIT repository where you can download it, even incomplete (already flyable):thumbup:",
        "thread_id": 14626
    },
    {
        "@timestamp": "2023-09-14T07:13:47.790975744Z",
        "author": "orb",
        "date": "2010-12-12T20:31:38+0000",
        "id": "9bf757481412b996e27eef210db9f542",
        "post_id": "post-265818",
        "text": "DanM said:Edit: Am I the only one with a problem viewing the photos?\n\nYou posted links to pages where those photos are, and not direct links to the images.",
        "thread_id": 17026
    },
    {
        "@timestamp": "2023-09-14T07:13:13.399122944Z",
        "author": "Voyager",
        "date": "2010-06-10T00:24:04+0100",
        "id": "2e01a9ad7ed9b0b8e0ca989afe2fb663",
        "post_id": "post-230039",
        "text": "Thats what I am trying. I am currently still working on my WIP VSA. When I finish it, I will have other people who help me, and who want to be recognized.",
        "thread_id": 14700
    },
    {
        "@timestamp": "2023-09-14T07:13:12.620155392Z",
        "author": "Gumdrop",
        "date": "2010-06-08T01:38:16+0100",
        "id": "418af4e12c2a0cc46eb39ce9c54653ea",
        "post_id": "post-228677",
        "text": "I've enjoyed your software for almost five years to the day. A marvelous contribution of your free time. My significant other calls me nerdy and geeky, and I gotta tell ya.....it's all very worth it!. Thank you!PS: I will be seeding when I get home if a torrent is available.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:47.959080448Z",
        "author": "computerex",
        "date": "2010-10-13T20:12:39+0100",
        "id": "f99a5b8adffc4edfda8c381a9ec09499",
        "post_id": "post-265918",
        "text": "Open sourcing is excellent in my opinion. First, it allows people to experiment with your stuff. Second, it allows people to learn from your stuff. For someone who learnt Orbiter add-on making by looking at the code of others, it feels very good when someone emails me saying that I have helped them learn something new by releasing the source code.Also, if for some reason you are not there to maintain your add-on, others can do it for you. Look at the great add-ons like Attitude MFD, or Burn time calculator, or the spaceshipone MFD, or transx. Attitude MFD got modified by tblaxlad, transx by agentgonzo, burn time by topper and kwan32, and spaceshipone by joshb. Chris's original attitude MFD code has helped people in other areas too, like the Relativistic Warp MFD 1.5.You never know where your code will end up helping someone. On the other hand, look at Vespucci, Helios, AutoFCS. Great add-ons, but useless now.",
        "thread_id": 17035
    },
    {
        "@timestamp": "2023-09-14T07:13:12.863044352Z",
        "author": "IronRain",
        "date": "2010-06-08T16:20:56+0100",
        "id": "e4f259ed3addaee9cd7dd756e9a39c82",
        "post_id": "post-229097",
        "text": "http:\/\/www.orbiter-forum.com\/showthread.php?t=14704&highlight=UAP&page=11Universal Autopilot is your friend;)",
        "thread_id": 14654
    },
    {
        "@timestamp": "2023-09-14T07:13:12.656848384Z",
        "author": "Xyon",
        "date": "2010-06-14T14:18:16+0100",
        "id": "db692418e4e9680221983e7196626dff",
        "post_id": "post-228888",
        "text": "I sincerely doubt it's that card in particular. The 9600 is an exceptionally old card - I think I bought one as scrap stock back in 2003. Barring an upgrade, there isn't much you're going to be able to do about it, and most cards that old will have serious trouble with the OGLA client.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.442869504Z",
        "author": "Izack",
        "date": "2010-10-07T04:25:49+0100",
        "id": "7f770711adaef081619c9758a43b67b9",
        "post_id": "post-264483",
        "text": "Can someone post the affected texture? If it's a simple matter of transparency, it shouldn't be too hard to fix.",
        "thread_id": 16901
    },
    {
        "@timestamp": "2023-09-14T07:13:13.087835392Z",
        "author": "Star explorer",
        "date": "2008-06-29T23:52:08+0100",
        "id": "d0e63ce3fb8fb94d413f21941c2ac573",
        "post_id": "post-65817",
        "text": "well i did cheat a bit because i started out in earths orbit lined up with the moon with map MFD but i waited till the moon came in sight then i did a short burn to get me out of the earths atmosphere then another burn towards the direction the moon would be when i got there you know compinsation fastfoward it a bit noticed i was coming to the left of the moon so i did a burn to send me towards the moon. when i got closer i did a retro grade burn to slow me down witch i unfortinatly found out later dident slow me down anough witch caused me to crash into the moon (i tried my best to land) i then tried it again still crashed and bounced off the moon but practice makes perfect so i just gota practiceEDIT: new picture",
        "thread_id": 1467
    },
    {
        "@timestamp": "2023-09-14T07:13:12.668456448Z",
        "author": "Wishbone",
        "date": "2011-01-13T03:19:38+0000",
        "id": "e03aa7be8beeb2d860649de9c88e81d2",
        "post_id": "post-228992",
        "text": "Will be posting the response in the bug thread but I think it should be the standard set by Dr.Schweiger, not disparate attempts by front-end developers...",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.489439232Z",
        "author": "Tommy",
        "date": "2010-10-13T01:43:57+0100",
        "id": "0bcebab58fcc9be65406e0d5e0c6bffd",
        "post_id": "post-264573",
        "text": "One of the tricks to an unpowered landing is learning how to \"offset\" the \"landing point\" in AerobrakeMFD. The \"center\" of KSC is a few kilometers from the runway, so if your \"landing point\" is right on the crosshair, you'll end up in a rather poor position for an unpowered landing.First, I plan on pitching down for \"normal\" flight at about 20k altitude, and somewhere between 800m\/s and 1.5km\/s. The actual unpowered approach is the hardest part, and it will take some practice to learn how to manage the velocity correctly. keep in mind that the velocity will drop rapidly once the gear is deployed, so I tend to maintain more speed than I think I should, then use airbrakes if needed during final approach.You will usually be approaching your target from the northwest or the southwest, occasionally from the direct west. If I'm coming in from the Northwest, I'll set the \"landing point\" about 50k to the East-North-East of the center, and then turn toward the runway when it's getting near 140 degrees, during the approach your heading should be 150 degrees.If I'm coming in from the Southwest, I try to cross the runway's line about 20k south of the runway with about 800m\/s velocity at 20k. Just after crossing the runway line, I turn AWAY from the runway and try to keep the G-force constant (around 1.5 to 2.5G, the important part is to keep it fairly constant). I'll also widen the FOV so the runway comes on screen sooner, then reduce it for more accuracy as I get lined up. The constant G turn will tighten as you go around and lose speed, so it spirals in and you'll end up making a 270 degree turn that ends up fairly aligned with the runway. This is called a HAC (heading alignment cylinder) manuever, and is useful when coming in crosswise to the runway. An example of this can be found in the \"Home Direct\" tutorial I mentioned.You'll want to know what the \"neutral glide slope\" (the glide slope where your vessel maintains it's speed) is for your vessel. It will vary with mass, but is about 20 degrees for a DGIV - as low as 15 degrees for an XR-2. By the time you are down to 15k alt, you should be lined up with the runway, and the 20 degree (or whatever) line on the surface HUD (and the velocity ball) should be a bit short of the runway. I try to have a velocity of around 180m\/s during this part. Once you get low enough (around 1 k alt), start a \"pre-flare\", gently pitching up to move the velocity ball towards the end of the runway and reducing the descent rate. velocity will start to drop, and if you've done it right you'll flare at around a hundred meters altitude and settle down to the runway with a velocity of 120 - 150 m\/s and a VS of less than 3m\/s.This is probably the hardest thing to do in Orbiter, and requires a fair amount of \"seat of the pant's\" flying skill. I can do it pretty consistently, but it's never exactly \"easy\".Good luck, and happy flying.",
        "thread_id": 16907
    },
    {
        "@timestamp": "2023-09-14T07:13:13.180479744Z",
        "author": "IronRain",
        "date": "2010-06-12T13:27:22+0100",
        "id": "79e48ef7b13e364f4d3b016bcfd0bc70",
        "post_id": "post-229529",
        "text": "cinder1992 said:NAVSET MFD is working in 2010, although it puts up an error (on the mfd, not in an error box), it works.\n\nbut with the error? is it working (what it should do)?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.566498304Z",
        "author": "Voyager",
        "date": "2010-06-07T22:32:02+0100",
        "id": "911b59334bf4296f9a14e8932b100ceb",
        "post_id": "post-228614",
        "text": "VSA name: Orbiter Space AerounaticsHomebases: Edwards AFB, KSC, Cape Canaveral, Kourou, and Wideawake International.Reusable Launch Crafts: DGIV, XR1, XR2, XR5, and Shuttle Fleet.Launchers: Energia, Ariane series, Shuttle, Delta seriesCEO: VoyagerSuccessful missions: None up to nowWorkers: Alexw95, Shadow Addict, salon, cinder1992We are a VSA determined to be Orbiter's finest. We will fly wherever you need and do whatever you want. We fly from Edwards, KSC, Cape, Kourou, and Wideawake International. We fly the DGIV's, the XR series, and Shuttle Fleet. We use several rocket launchers to boost modules that cannot be launched by our reusable craft. Our launchers are the Energia, the Ariane series, and the Delta series. Currently both social group and website are under construction.Pilot Profile(This is the profile you have when you request to join and when you are flying.)Name:Specialties:Particular craft you like to fly:What you are good at:What you would like to be:Why you want to join:",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:46.700818944Z",
        "author": "Pyromaniac605",
        "date": "2010-10-11T08:28:37+0100",
        "id": "d2f0379c2a254d47c54efbff079f0fd3",
        "post_id": "post-265223",
        "text": "Hardly a decision ,2010.Local Light Sources is one reason.Darren",
        "thread_id": 16985
    },
    {
        "@timestamp": "2023-09-14T07:13:13.347118592Z",
        "author": "Woo482",
        "date": "2010-06-09T22:50:10+0100",
        "id": "4e64eb3836f88e752d6af3a127b413f8",
        "post_id": "post-229930",
        "text": "Orbiter 2010 being released wouldn't affect Orbiter 2006, what addons have you installed ? and is there anything in the Orbiter.log ?",
        "thread_id": 14697
    },
    {
        "@timestamp": "2023-09-14T07:13:12.657240832Z",
        "author": "Artlav",
        "date": "2010-06-14T14:34:15+0100",
        "id": "3eb7039b8b4436e0b4294995f743cb4a",
        "post_id": "post-228891",
        "text": "Samuel Edwards said:View attachment 4954There's my test result.\n\nThat's a rather good card, and most features needed for full advanced graphics seems supported. What exactly is the wrong and bad things you see?Any screenshots?What is there in ogla.log?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:48.165871104Z",
        "author": "fireballs619",
        "date": "2010-10-15T05:10:13+0100",
        "id": "bd5bfdf39ba5816f6a49da4e74b01cff",
        "post_id": "post-265987",
        "text": "MJR said:I can get real specific and down to the nitty gritty. I just don't see that you would be interested in it. Like saying I want to do programming with the language of python making scripts and such. You probably could care less.I don't know. I'll wait and see what happens. I'm just hoping I can have that job near a huge city.\n\nWait, do people actualy use Python in the main stream world? I thought learning that language was pretty pointless, but I guess not!",
        "thread_id": 17040
    },
    {
        "@timestamp": "2023-09-14T07:13:13.61789696Z",
        "author": "Robb Bates",
        "date": "2010-09-16T02:55:56+0100",
        "id": "6435ead14232e79821cbf20fe04ed861",
        "post_id": "post-230299",
        "text": "Sad to say, I didn't get a chance to look at the code. I intend to...if I can ever find a good stretch of free time without interruptions... darn near impossible with my life.Robb",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:11.94704128Z",
        "author": "Izack",
        "date": "2010-08-22T06:38:32+0100",
        "id": "252c84f6f6394bd95233b5669d54569e",
        "post_id": "post-228087",
        "text": "orbitingpluto said:[one of the longest posts I've seen so far on O-F\n\nKudos to you. You are amaniac.:)The amount of TL;DR in this thread is phenomenal.(I'm joking! I'm reading it!)(...Maybe.:))",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.826535168Z",
        "author": "OrbiterSpore",
        "date": "2010-10-10T01:28:16+0100",
        "id": "017755e105c1793044ab94f7fa89bf8f",
        "post_id": "post-265008",
        "text": "any thing you want.",
        "thread_id": 16961
    },
    {
        "@timestamp": "2023-09-14T07:13:13.023585536Z",
        "author": "supersonic",
        "date": "2010-06-09T00:12:40+0100",
        "id": "06ff6ebc931e4eb345576390827ba8c0",
        "post_id": "post-229209",
        "text": "I have never see anyone use time warp in a multiplayer flight Sim. If they did, I would guess it would look like a velocity increase rather that time warp to the other players.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.002096896Z",
        "author": "Izack",
        "date": "2010-06-30T03:36:26+0100",
        "id": "a965e4ad9e38a1c257f2c3cff4d33fc5",
        "post_id": "post-227972",
        "text": "Nice pictures, both ar81 and River Crab. Veeery different takes.@Ar81: Very clean, and excellently shaded. Do you draw much? I saw a Deltaglider image floating around here drawn by you, it's also very nice.@River Crab: :rofl: 'Watch your hydrazine there!! You'll blow up the hangar like that!'Priceless expression. I might steal that as an MSN avatar... :hide:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.74165632Z",
        "author": "Pyromaniac605",
        "date": "2010-10-11T08:34:59+0100",
        "id": "c106685920284440e0157f44e25d282d",
        "post_id": "post-265234",
        "text": "I was going to post this on the IRC, but I can't get onto it.Anyone up for FSX? I've had lots of fun on my own but no one to play online with, so anyone want to?Darren",
        "thread_id": 16987
    },
    {
        "@timestamp": "2023-09-14T07:13:13.411664896Z",
        "author": "Voyager",
        "date": "2010-06-10T02:20:17+0100",
        "id": "b919abcd8d980650d61a59d978a27267",
        "post_id": "post-230072",
        "text": "An idea that has come up with me recently. The idea is that we could build a small space station and\/or a small base. The base would be an exploratory base to study the sun. If we study the sun, we could develop a small station in orbit around the sun and some spacecraft in case the station crashes.Here are my proposals:1. A space station orbiting Mercury is developed and built, for further operations on Mercury. The station would have a core with several other modules for operations to land on Mercury. The station must have modules that can hold UMMU and UCGO.2. A base on the surface of Mercury is built to act as a research center. The base will be big, and have several spaces where transports can land and unload UMMU's while they enter the base. There will be a massive control base in the middle while there are 4 other control modules near the edges of the base where they monitor the activities there. The base must have full operations and be able to have several spacecraft for standby in case of a breach.3. The completion of proposal's one and two. The completion of a base on Mercury and the space station orbiting Mercury to act as a stepping point to Sun Space Stations.I am open to criticism. I have been thinking about this project for a while.",
        "thread_id": 14704
    },
    {
        "@timestamp": "2023-09-14T07:13:12.349088512Z",
        "author": "theshhh",
        "date": "2012-05-30T03:03:14+0100",
        "id": "c2d6e3bac56339c786a85d9d7e138670",
        "post_id": "post-65751",
        "text": "Ah , thanks:salute:",
        "thread_id": 1460
    },
    {
        "@timestamp": "2023-09-14T07:13:47.913812992Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-16T01:02:49+0100",
        "id": "e9c4d56546141c6a40bfd205ab565d81",
        "post_id": "post-265895",
        "text": "Roscosmos PAO: \"Sirius XM-5 Reaches the Targeted Orbit\".On Oct. 14, at 22:53 Moscow time, Proton-M rocket with Breeze-M upper stage successfully lifted off from Baikonur to orbit Sirius-XM5 satellite.The launch was performed by Roscosmos companies. After separation of the rocket`s third stage, Breeze-M upper stage continued injection of the satellite.This morning, at 08.05 MSK, in line with the injection sequence, the satellite separated from the upper stage. Sirius XM-5 is now in the targeted orbit.",
        "thread_id": 17030
    },
    {
        "@timestamp": "2023-09-14T07:13:13.53916928Z",
        "author": "Chub777",
        "date": "2010-06-10T12:28:40+0100",
        "id": "74ee8d0aef5e7cb31c2eb0cff19506fc",
        "post_id": "post-230227",
        "text": "I was playing around with AMSO and time acceleration and I pushed a random button that locked the EVA astronaut. Does anyone know how to unlock the astronaut?Thanks!:cheers::thumbup:~Chub777",
        "thread_id": 14717
    },
    {
        "@timestamp": "2023-09-14T07:13:11.735267584Z",
        "author": "IronRain",
        "date": "2010-10-09T14:24:53+0100",
        "id": "b50a29c1f647d293b9d716e9df40263f",
        "post_id": "post-227728",
        "text": "woow. Very impressive! Can't wait till it all comes out:)",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:47.829516032Z",
        "author": "Eccentrus",
        "date": "2010-10-14T11:03:38+0100",
        "id": "998b3cbb9352c2e4b76ed0cbe0a32518",
        "post_id": "post-265847",
        "text": "jedidia said:Now this is a really neat idea! haven't thought of that yet (then again, I suck at biology and am not too bright on chemistry either, so it's really no surprise I haven't thought of it...)\n\nwell I happen to be studying medicine, and one of the only two students who really understand chemistry in the school (still sucks at the exams though). which is why I came up with that---------- Post added at 05:03 PM ---------- Previous post was at 05:02 PM ----------T.Neo said:Not really... it relies on things like conceptualisation and metacognition. Different problems to determining whether something is animate or inanimate, sure, but one could safely say that... an organism such as a whale shark or a redwood tree, or a giant squid, is not sapient.\n\nwell T, we can't even be sure ifHomo sapiens sapiensis really sapient, who are us to define sapience?",
        "thread_id": 17027
    },
    {
        "@timestamp": "2023-09-14T07:13:13.182308864Z",
        "author": "Mojave",
        "date": "2010-06-14T02:10:50+0100",
        "id": "64257d6484b2f773b4823a8b2178de67",
        "post_id": "post-229547",
        "text": "I don't know if this has already been stated. Delta glider EX works in 2010.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.953376256Z",
        "author": "River Crab",
        "date": "2010-06-05T03:49:36+0100",
        "id": "ccee03d9f63e05e283ddda1269b5feec",
        "post_id": "post-227884",
        "text": "Thanks everyone! Design is moving along.I might make a skin for this once the design is finalised (and preferably coloured) and if I have the time\/motivation. It would also be helpful if anyone could direct me to a tutorial or other guide to how to repaint the Ravenstar. I know how to make textures (experience with IL-2), but it would be a little easier for me if I already knew what went where on the ship, and specifically which layer to draw on.\n\nAssuming you have the Ravenstar repaint template (on Doug's site) and Photoshop, you will have to copy the default skin as a layer in between the polygons layer and the shiny layer, and go from there; colourize, clone out other logos if needed (copy the blank port side), etc.When a final design is reached, I'll make it transparent and save it as to preserve the alpha, but don't expect that too soon.My God, Touhou is even invading Orbiter. It reallyiseverywhere.\n\nThat's just me and you. I'm pretty sure we're alone besides that \u2468\u3000tonykattvc, who seems to be gone.You're addicted to Orbiter when you start to draw anime-style versions of popular addons. In human form, that is.\n\nTruth. Contrariwise, you're addicted to Touhou when you start comparing spacecraft to the Aki sisters.A few more things for profile:Favourite movie is Stargate. Second favourite movie is Cool Hand Luke.\"What we have here is...\"Hates being called cute as if she is a pet cat or something. Wants to be seen as a badass; ironically, this makes hereven moreirresistibly cute.She can't actually stand in her high heels when extended at full vertical length (as if APU turned off halfway through). Doing so will cause gear doors to collapse, foiling her attempt to be badass\/look taller.Does she have a favourite joystick\/throttle? What does she think of other specific spacecraft? Remember, she is APAS-type...;)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.425817856Z",
        "author": "Chipstone306",
        "date": "2008-05-31T14:55:25+0100",
        "id": "460a2718ba233da0937b0c858c7a4ae8",
        "post_id": "post-70047",
        "text": "Live countdown coverage will begin at noon EDT on May 31, 2008 as space shuttle Discovery and a crew of seven astronauts prepare to lift off on mission STS-124 to the International Space Station.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.377874432Z",
        "author": "Izack",
        "date": "2010-06-18T19:33:12+0100",
        "id": "b6ce45bba51de6859c9025dc223b9fc9",
        "post_id": "post-230008",
        "text": "It looked like this for me:",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.206503168Z",
        "author": "Izack",
        "date": "2010-06-05T06:38:52+0100",
        "id": "c1f72c498b112705396dfc79fe7caa87",
        "post_id": "post-228180",
        "text": "Speaking of impacts, I'm sure that ring of solar cells would be an utter hell to maintain. Too difficult to maintain to justify its existence, IMO.T.Neo was right. GEO sats would be much more efficient for mass solar energy collection than a moon base. They are in daylight much longer than any potential moon base, save one on a hundreds-kilometers-tall tower on one of its poles, and also much easier and cheaper to get to.He3 mining is a plausible and interesting motive, though. It would require robotic scouring of the lunar regolith for extraction (I'm thinking of big crawlers like inDune), and a series of processing plants across its surface. Also, it would require spaceports to ship the stuff to Earth and beyond.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:45.497160704Z",
        "author": "jinglesassy",
        "date": "2010-10-06T20:12:25+0100",
        "id": "2da702f018eca02c0c1e8d42fd7e95cd",
        "post_id": "post-264578",
        "text": "Urwumpe said:Launch more accurate and do plane changes as far away from Earth as possible.\n\nI thought the closer to the earth the more fuel efficient plane changes were?",
        "thread_id": 16908
    },
    {
        "@timestamp": "2023-09-14T07:13:13.53142656Z",
        "author": "Andy44",
        "date": "2010-06-10T23:28:31+0100",
        "id": "97f7e681ab67da35426b6a57b432ed28",
        "post_id": "post-230219",
        "text": "Your friend should make a graphical novel adaptation of the book, looks like he's got a good start.",
        "thread_id": 14715
    },
    {
        "@timestamp": "2023-09-14T07:13:12.371912448Z",
        "author": "Xyon",
        "date": "2010-06-06T06:52:05+0100",
        "id": "4aa84c3d46dc7339ca1cfab2dffff87a",
        "post_id": "post-228352",
        "text": "The answer you seek can be found in the API reference manual. From what I know of SC3, the LAUNCH_PT1 line equates to SetTouchdownPoints() as detailed in that document.You will find it in \/orbitersdk\/doc\/APIreference.pdf",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:13:45.517297408Z",
        "author": "TSPenguin",
        "date": "2010-10-06T19:16:35+0100",
        "id": "957f595383f64a3d6cd9d8408a41abb0",
        "post_id": "post-264589",
        "text": "Just so you don't have to reinvent the wheel, might I suggest you visit a local RC plane club and see how those planes work?!I only can see a paper plane working by using non traditional electronic servos and go really light weight. Or by using paper structures to increase the rigidness of the construction. In that case, I think you will need to go rather large for it to work.Good Luck anyway",
        "thread_id": 16910
    },
    {
        "@timestamp": "2023-09-14T07:13:13.674274304Z",
        "author": "Andy44",
        "date": "2010-06-11T03:29:07+0100",
        "id": "d2d4766bda54ad8a9b5baabdecda05d8",
        "post_id": "post-230425",
        "text": "Okay, this looks fake to me, but if it's real, it's pretty scary:http:\/\/www.telegraph.co.uk\/earth\/ea...ers-and-collapsed-roads-around-the-world.html",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:13:12.667437056Z",
        "author": "orb",
        "date": "2010-08-31T07:28:08+0100",
        "id": "efa9f51e9b950bb928dd572d87ce5d53",
        "post_id": "post-228981",
        "text": "Archabacteria said:What? Blocked? Source Forge? In the same sentence?If Costa Rica were a country in the middle east I would understand, after all, who knows, some searching could turn up some.. Er, interesting open source projects. But unless your country also blocks youtube and facebook and other such things, I don't see why it would be.\n\nThis isn't the SourceForge where beta files of OGLA are located, what's more SourceForge wasn't mentioned in that sentence. Artlav's server where he puts his beta releases of OGLA is located here:http:\/\/orbides.1gb.ru\/.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.598502912Z",
        "author": "SolarStorm",
        "date": "2010-10-07T17:06:11+0100",
        "id": "4248eb1ca518214c475a2164ed02db2c",
        "post_id": "post-264660",
        "text": "Here's a noteworthy Broken Arrow incident.http:\/\/en.wikipedia.org\/wiki\/Mars_Bluff,_South_CarolinaLong story short - don't yank out a bomb's emergency release pin in the bomb bay of a B-47.The USAF isn't the only force with a spotty record though. Here's just one example of a USN \"oops\" moment fromhttp:\/\/www.prop1.org\/2000\/accident\/1989\/8907a1.htmIn 1981, the Department of Defense admitted there had been a nuclear weapons accident 15 years earlier. The entire confession read as follows: \"At Sea, Pacific: An A-4 aircraft loaded with one nuclear weapon rolled off the elevator of a U.S. aircraft carrier and fell into the sea. The pilot, aircraft and equipment were lost. The incident occurred more than 500 miles from land.\"What actually happened is far more politically explosive. In December 1965, the aircraft carrierUSS Ticonderogaleft bombing operations off the coast of North Vietnam and headed for Yokosuka, Japan, where crew and officers would get a rest. On December 5, an A4-E Skyhawk attack jet rolled off an elevator and sank, with the pilot and one B43 thermonuclear bomb, into 16,000 feet of water. The ship was indeed 500 miles from land\u2014mainland China. In between the accident site and the Chinese mainland, however, lay miles of open ocean and one of the Pacific's most adamantly antinuclear nations, Japan. The nearest point of land, part of the Ryukyu island chain, was a scant 80 miles away.\n\nMoral of the story? Don't let planes roll off carrier decks, especially if said planes are armed with thermonuclear weapons. But if this has taught us anything, it's that if all else fails...DON'T ADMIT IT!:lol:",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.139799296Z",
        "author": "ddom2006",
        "date": "2010-08-26T12:49:43+0100",
        "id": "56ab1f3cfba4cf4fc2dae642fcb67885",
        "post_id": "post-229692",
        "text": "The F-22 works as well - [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1244\"]http:\/\/www.orbithangar.com\/searchid.php?ID=1244[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.94119552Z",
        "author": "Izack",
        "date": "2010-08-05T03:17:16+0100",
        "id": "41a93684977bb9688b759c74a576c5b7",
        "post_id": "post-228044",
        "text": "orbitingpluto said:It kills the kissing bit, but instead of romance we could see some comedy.\n\nHuzzah!orbitingpluto said:Its the little craft that could and its been my favorite real-life spaceship since I started reading about it.\n\nHuzzah huzzah!:)orbitingpluto said:You know what, I may have just made the craziest post this thread has seen yet.\n\nNot quite. I believe this thread's creator still holds that title proudly. :tiphat:You're definitely up there, though.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.674232832Z",
        "author": "gattispilot",
        "date": "2010-10-10T04:22:10+0100",
        "id": "15583ea615fc64464892f58105c4ff6e",
        "post_id": "post-264869",
        "text": "What the issue was the debug dll name was different than the dll that was being used.Not it works. ThanksBut here is what I was hunting for. I have this.If AL1A_proc==O then the AL1A door is shut. So if in the action area open the AL1 door.As you can see action area is 8 and AL1A_proc is 0.000000000But the door will not open.It would before I put that statement in.",
        "thread_id": 16935
    },
    {
        "@timestamp": "2023-09-14T07:13:13.254476288Z",
        "author": "DaveS",
        "date": "2010-06-09T16:06:21+0100",
        "id": "fb537e59de51c1e83a0866810234179e",
        "post_id": "post-229870",
        "text": "Poscik said:I made few test with latest sources on clear 2010 version. It looks like RCS manual firing doesn't work here. Maybe you guys coded something like RCS subsystem and I have to pull some switches :shrug:. Also CRT doesn't display OPS name in top left corner of MFD. I'll try to fix those things and then I'll give you results. Other systems seems to work fine.\n\nYou now have to enable the RHC\/THCs by taking the appropriate FLT CNTRL PWR switches to ON.",
        "thread_id": 14686
    },
    {
        "@timestamp": "2023-09-14T07:13:12.562757376Z",
        "author": "Urwumpe",
        "date": "2008-10-13T19:25:56+0100",
        "id": "2c40483e135e27c2e3a8e5b213aa6d06",
        "post_id": "post-65789",
        "text": "Sunhillow said:Viel Spass beim Fussball :beach:\n\nWerd ich brauchen, Henry Kissingers Lieblingsverein f\u00fchrt jetzt schon.:mad::mad::cheers:",
        "thread_id": 1464
    },
    {
        "@timestamp": "2023-09-14T07:13:46.75377152Z",
        "author": "Xyon",
        "date": "2010-10-23T03:39:17+0100",
        "id": "ea3e55d23456727a78699c4e49f3dff0",
        "post_id": "post-265249",
        "text": "I'd say Cassini took it.Image search results",
        "thread_id": 16988
    },
    {
        "@timestamp": "2023-09-14T07:13:13.375915264Z",
        "author": "garyw",
        "date": "2010-06-17T13:21:46+0100",
        "id": "4338295912abb7323fdde41a996bd291",
        "post_id": "post-229993",
        "text": "T.Neo said:Aren't there people who experienced decompression and lived?\n\nYes. During the early days of the Soviet space programme cosmonaunts were put into decompression chambers and the pressure was lowered. In at least one case there was a near fatal accident when the pressure was dropped to zero or very near it.There there wasSoyuz-11....",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.630269696Z",
        "author": "Tex",
        "date": "2010-06-09T22:51:01+0100",
        "id": "a703f38d989d1f16ad17ae39b6e5ac41",
        "post_id": "post-228755",
        "text": "Orbinaut Pete said:Dang, now I gotta install all my favourite add-ons from scratch! Oh well, best get to it...:)\n\nHehe, with the exception of Orbiter sound and the super highres earth, moon, and mars - I don't have any other addons installed. I'm enjoying flying the default delta glider and shuttle again.:)",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:46.898122752Z",
        "author": "TSPenguin",
        "date": "2011-01-16T00:49:59+0000",
        "id": "633284dbefd7f1af9919dfa57b84353b",
        "post_id": "post-265302",
        "text": "The XR2 mesh is encrypted. You can not modify it.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.403628032Z",
        "author": "Artymaster",
        "date": "2010-06-10T01:59:28+0100",
        "id": "37ef152c7fbfc9659fb39caaa8b1e854",
        "post_id": "post-230054",
        "text": "Has anyone thought of making an orbiter craft of the landing shuttle from the movie Avatar, it would be cool to have for trips with deep space craft such as the long shot [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4642\"]Long Shot v0.0.3[\/ame]here is a link to a picture of the shuttle directly from the movie:http:\/\/www.feoamante.com\/Movies\/A\/Avatar\/Avatarshuttle.jpgIf anyone could consider taking the time to make this, it would be greatly appreciated by me, thanks in advance.Not to sure if i should have posted a new topic for this or it would be double posting or whatever, but does anyone know where i can find any older versions of the XR series of ships?",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:11.734646016Z",
        "author": "orb",
        "date": "2010-08-30T13:51:43+0100",
        "id": "5b67f35bcf049cca0ed96d8df24b0da3",
        "post_id": "post-227722",
        "text": "ddom2006 said:Just getting this every time I click it - \"Not FoundThe requested URL \/files\/23930532\/download\/SSi Gaia Beta 20100823.rar was not found on this server.\"\n\nThis could be because of spaces in the name of file. What Internet browser are you using?Pleasecheck this linkyet (shortened by tinyurl.com).---------- Post added at 14:51 ---------- Previous post was at 14:41 ----------Orthis one(with '%20' changed to '+').",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:47.521127424Z",
        "author": "jedidia",
        "date": "2010-10-13T12:46:56+0100",
        "id": "47dad9386e767d7253877f7e71b5e6d7",
        "post_id": "post-265730",
        "text": "I get from this that there are no actual known observations suggesting towards a star having ever met a theoretical black-hole,\n\nI think you're looking for the wrong indications. You don't know that there probably is a black hole by having a star there and then suddenly not having it there anymore. That's not the way it works. If anything, a black hole would tear a star apart, but that would only be in the last stadium of the process, and should be fairly rare on a galactic scale.A star too close to a black hole makes itself noticed by irregularities in its trajectory, not by vanishing from one moment to the next.There are some stars that show irregularities that are easiest explained by a nearby black hole, so if you are looking for observable indications for black holes, that would be them.",
        "thread_id": 17018
    },
    {
        "@timestamp": "2023-09-14T07:13:13.61770368Z",
        "author": "flying_doctor",
        "date": "2010-09-15T18:28:53+0100",
        "id": "817e91a3905f7e71a08542715bdff441",
        "post_id": "post-230298",
        "text": "Just wanted to say, great that you are working on this! I have the Saitek rudder pedals, and it will be such a joy to use them as something more than an expensive foot-rest!:)Keep up the good work!!! :hail:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:11.910870784Z",
        "author": "Andy44",
        "date": "2010-06-04T23:29:25+0100",
        "id": "626d76e026d2ae530f4fac6ca306d2a3",
        "post_id": "post-227855",
        "text": "bwog said:Is that in real time? If so, it dissappeared pretty quick.\n\nYou know, I was thinking the same thing. You'd think an earth-sized blast would create a large cloud that would linger for a long time, hours maybe, not seconds.",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:45.43308928Z",
        "author": "Urwumpe",
        "date": "2008-05-31T23:02:13+0100",
        "id": "ac29c11568a5ad5f7881b5f48ebc1cdf",
        "post_id": "post-70121",
        "text": "The ET Bolts are severed without debris leaving the bolts.The SSMEs also loose large ice pieces after MECO.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.02236672Z",
        "author": "fireballs619",
        "date": "2010-06-08T21:52:24+0100",
        "id": "d5fc42996154e4a662a78d966768bded",
        "post_id": "post-229200",
        "text": "Hielor said:I don't see why VOIP should be included within an Orbiter multiplayer client, given that there are already at least two (Teamspeak, Ventrilo) very good free VOIP clients designed for use with games.In order for built-in VOIP to be useful\/interesting, it would need to integrate into the game world in more interesting ways, perhaps similar to how FSX does it (anyone sharing your aircraft can hear you all the time without a PTT, and you can PTT to transmit to aircraft on the same frequency). The problem with something like that is that Orbiter has no concept of a \"COM\" frequency, since all of the frequencies are just used for navaids...\n\nCould this be solved by the development of a COM MFD between ships? It could be interesting.As for the multiplayer, as it gets more advanced, I would like to see a VATSIM type set-up. Substitute ATCs for 'Mission Control' to coordinate space flights. Perhaps this can be used to solve the problem of Time Acceleration in multiplayer. I.e. The mission control could determine when a certain ship could accelerate time, as not to cause disruptions with other ships. This could be difficult to implement however.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.449339136Z",
        "author": "Tex",
        "date": "2010-06-07T17:59:30+0100",
        "id": "8f27b241bf5eeb5564da1f147c8eb2ad",
        "post_id": "post-228473",
        "text": "We're looking into this, thanks for letting us know! For future reference, please post any bugs or problems with either website (Orbiter-Forum or Orbithangar) in the Site Support project here:http:\/\/www.orbiter-forum.com\/project.php?projectid=3:cheers:",
        "thread_id": 14629
    },
    {
        "@timestamp": "2023-09-14T07:13:45.488671232Z",
        "author": "Grover",
        "date": "2010-10-06T22:36:08+0100",
        "id": "6adf95c4bf7d633057f0abb7751001dc",
        "post_id": "post-264561",
        "text": "not quitethats not the problem, ive got the right target, AoA set to 0.7*, alt to 40k, Ant to about 3*. what am i missing?i have had some success recently though. on my last 2 attempts ive managed to reenter almost close enough for an unpowered glide home and without burning, although both times ive come so close to burning ive had to increase AoA to 60* (and Gs to ~9.0 :-() and its knocked my crew unconcious. i think the temperature of my last try actually hit 2300*C before it started to drop.due to this, i bounced back up to ~50-60k Alt and had to glide back into the denser air.is my problem the deorbit burn? logic tells me that to fix it, i should burn earlier and\/or from a lower altitude to decrease my re-entry angle to around 0.5 so:A) is this sensible logic?B) i still need to know how to configure base sync to give an accurate de-orbit burn position (my current lousy method involves using 180* from target and PeA of ~60K, these are bound to change if i move the de-orbit burn)C) if im completely wrong here, what do i do instead.im close to sucess, but not close enough it seems. i doubt my passengers are happy about 9G:(thanks-=Grover=-",
        "thread_id": 16907
    },
    {
        "@timestamp": "2023-09-14T07:13:13.221754368Z",
        "author": "george7378",
        "date": "2010-06-09T12:10:32+0100",
        "id": "65879a90435a9b0af14aa718f7ef6959",
        "post_id": "post-229820",
        "text": "Hi everyone,I was wondering - is it possible to see satellites pass overhead from the ground in Orbiter 2010, as it is possible to see the ISS from the ground in the right conditions in real life?Thanks.",
        "thread_id": 14680
    },
    {
        "@timestamp": "2023-09-14T07:13:12.11426944Z",
        "author": "Warped",
        "date": "2010-06-05T00:36:39+0100",
        "id": "b06d863704da58d4b949c990b20995ca",
        "post_id": "post-228157",
        "text": "Bloodworth said:Congrats! Im still learning TransX myself. Gotten to mars and back a few times, now I gotta figure out how to get to the moon.\n\nIv'e never even fully rendezvoused with the ISS!:rofl:",
        "thread_id": 14579
    },
    {
        "@timestamp": "2023-09-14T07:13:45.596668672Z",
        "author": "Izack",
        "date": "2010-10-07T02:55:57+0100",
        "id": "2ad312a5ca0f1611d15b129d5556f289",
        "post_id": "post-264644",
        "text": "jstowe96 said:I never said it did way 1million tons i said it weighs about the size of a small truck but yet heavy enough to be a 1.5 megaton H bomb, also that bomb can go up to 7,000 degrees Farenheit, or 3871.1111111111113 degrees celcius. 2x hotter than the suns surface. Plus the radioactive fall out kills another 1million people and it spreads to about 250-500 miles.\n\nSorry, I didn't read that properly. :tiphat:3800 degrees Celsius is cooler than the Sun's surface, I think. AFAIR the Sun's surface is more than 5500 degrees Celsius. Its corona is ~5 million degrees.",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.121309952Z",
        "author": "Izack",
        "date": "2010-06-09T17:01:06+0100",
        "id": "6a27e839c60a0cb9e54f84ad248318cd",
        "post_id": "post-229419",
        "text": ":welcome:to the forum!:hail::probe:",
        "thread_id": 14678
    },
    {
        "@timestamp": "2023-09-14T07:13:12.371675136Z",
        "author": "Xyon",
        "date": "2010-06-06T06:42:34+0100",
        "id": "29bda9c95d5eba9da3300e085b78827f",
        "post_id": "post-228350",
        "text": "To change their orientation in what way? You can change the way they point while sat on the ground with the touchdown points, and you can change which way the mesh points in relation to the \"forward\" direction of the vessel by rotating the mesh file itself.",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:13:47.7948544Z",
        "author": "DanM",
        "date": "2011-02-17T01:59:16+0000",
        "id": "0d634c2def7c4193310f0175bdd0a857",
        "post_id": "post-265821",
        "text": "So I've decided to get back on this project again, and I hopefully will finish it by the end of summer 2011. I've decided to follow this outlineI. PlanningA. Panel LayoutB. Cabin\/Mockup DesignC. Computer System\/Wiring DesignII. ConstructionA. Panel\/Wiring SetupB. Mockup ConstructionC. Integrating panel\/computer into mockupSo my first step along this plan is to make a design for my panel is MS paint or something, after I decide on which switches & such I want.Edit: Here's a basic design of my panel's layout:I plan to put these switches in:-Autopilots-ROT-TRANS-OFF-Engine Cover-BO Depressurization-Module Separation-Ballistic Reentry Activate-Un-Dock-AbortIn the image, by \"Environmental Controls\" I basically mean just lights and fans that I plan to add just to make the mockup more comfortable.I'm also using a 2:1 height:width formula on the panel.",
        "thread_id": 17026
    },
    {
        "@timestamp": "2023-09-14T07:13:13.213672192Z",
        "author": "stonedzen",
        "date": "2010-06-15T18:38:42+0100",
        "id": "8feb7c0ac17ef42c5bce4de588c34411",
        "post_id": "post-229577",
        "text": "N_Molson said:No problems withDGIV-2,Ummu 2.0&UGCO.Velcro Rocketsworks nicely.\n\nI cannot get any velcro rocket scenarios to work. Any attempt at running one freezes orbiter during load and ctd",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.562625792Z",
        "author": "Sunhillow",
        "date": "2008-10-13T19:14:59+0100",
        "id": "0b42b52f66f270e548d9e9cded858ed0",
        "post_id": "post-65788",
        "text": "... sei froh dass sowas \u00fcberhaupt vor Mitternacht gesendet wird.Viel Spass beim Fussball :beach:",
        "thread_id": 1464
    },
    {
        "@timestamp": "2023-09-14T07:13:45.193329408Z",
        "author": "orb",
        "date": "2010-10-05T12:25:41+0100",
        "id": "9283d17b6364002ca07c9414bd633087",
        "post_id": "post-264183",
        "text": "gattispilot said:LINK : fatal error LNK1104: cannot open file 'C:\\orbiter\\modules\\eagle3.dll'\n\nPlease try to delete that file before you will try to compile it again. If you can't delete it, it can be used by some other process, or hasn't been unloaded yet from the memory after Orbiter crash, as also either disable \"\/Gm\" option, and check if that changed something, or change debugging information to \"\/Zi\", which will produce external file for symbols and line numbers for debugging.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.070082048Z",
        "author": "Quick_Nick",
        "date": "2010-06-09T20:06:23+0100",
        "id": "839b1c49380c906c025138356a0dfe23",
        "post_id": "post-229319",
        "text": "Martin's face already flies in the DG, but why not the shuttle?;)",
        "thread_id": 14667
    },
    {
        "@timestamp": "2023-09-14T07:13:12.677488896Z",
        "author": "Woo482",
        "date": "2010-06-09T01:06:55+0100",
        "id": "32d831cf65d6945d59e63fcfcc123e7a",
        "post_id": "post-229035",
        "text": "You wouldn't be able to do that Voyager, David413 has the source code and he unfortunately doesn't want to update it to the new Orbiter",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:45.482164736Z",
        "author": "orb",
        "date": "2010-10-20T07:56:55+0100",
        "id": "eb11b2ff4724b7b8252c7964484a0691",
        "post_id": "post-264554",
        "text": "Spaceflight Now:Workers race to replace damaged Soyuz crew capsule.",
        "thread_id": 16906
    },
    {
        "@timestamp": "2023-09-14T07:13:13.166600192Z",
        "author": "PhantomCruiser",
        "date": "2014-11-29T23:19:08+0000",
        "id": "57b9b485cb05243aea4eec0263f2b531",
        "post_id": "post-229818",
        "text": "It's available at Dan's site (Pappy's Hangar) ->http:\/\/francophone.dansteph.com\/?page=homeOr, at least the Pad 24 is there.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.334455552Z",
        "author": "Urwumpe",
        "date": "2010-06-06T09:08:09+0100",
        "id": "1a945219c8539cf46cdc02f84ca7aeac",
        "post_id": "post-228294",
        "text": "Short: No. Just like the railroad didn't kill us by traveling faster than 30 mph.Such books are, in my eyes, deepest culture pessimism and written by people who have absolutely no healthy relation to the Internet themselves.I just have access problems with my Internet, which really gives me a bad feeling - not about not having the Internet, but about such ordinary things as: No being able to check a online game, not being able to order some books online, not being able to read a MIL-STD standard online. That annoys you, but is sure no sign of my brain getting bad. It is a sign of the data being stored in a different medium and communication happening over a different medium.People who write such stupid books should not label it about the harm of the internet, but about their own failure to gain the required technology competence to handle it.Cars also require a lot of technology competence when you switch to it from a bike, and since you can kill people with a car and incompetence, you need a drivers license to prevent the biggest problems. Maybe you should have a drivers license for the internet as well, but I personally fear the other implications of limiting access to public communication and information - the Internet is the newspaper of the early times of democracy, you need it for being citizens today.",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:47.274232064Z",
        "author": "James.Denholm",
        "date": "2008-08-02T12:47:30+0100",
        "id": "3f0a2e9e1847d59a7be8361d8cf2b73f",
        "post_id": "post-70274",
        "text": "Damn, this... looks... really, really awesome! The fact that the XR2 is currently in development, and this as well... This is a time of anticipation for Orbinaughts everywhere!",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.633132032Z",
        "author": "cinder1992",
        "date": "2010-06-10T20:27:49+0100",
        "id": "ac3a90e2635dcb0c95ace4f65a56ac3e",
        "post_id": "post-230344",
        "text": "bwog said:Am I the only one who wants to download 010503?:p\n\nI've had it for about a year now.",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:12.000423424Z",
        "author": "BlueRose",
        "date": "2010-06-27T19:13:03+0100",
        "id": "5fbebd5a3dab532e10754e4156e2ccc8",
        "post_id": "post-227958",
        "text": "Somehow I never saw Touhou and Satellite-moe coming in Orbiter. Dunno how I've been missing this thread!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.653019392Z",
        "author": "MJR",
        "date": "2010-10-08T01:16:13+0100",
        "id": "a8fb1eb5ecb63497d4169dd5009fc527",
        "post_id": "post-264792",
        "text": "How can I not ask questions when I already read the API documents and did not understand it? Obviously I need help with this so I don't see how else I am to get the answer.",
        "thread_id": 16929
    },
    {
        "@timestamp": "2023-09-14T07:13:12.999705344Z",
        "author": "Fireproof",
        "date": "2010-06-08T20:37:09+0100",
        "id": "08c8d756aafeeefb0ac75b08181f970a",
        "post_id": "post-229186",
        "text": "YesI just rebooted and it stayed good for a bit then it went back to half of the CPU",
        "thread_id": 14662
    },
    {
        "@timestamp": "2023-09-14T07:13:12.006487296Z",
        "author": "River Crab",
        "date": "2010-07-11T05:41:14+0100",
        "id": "06d97425ff7c48a10ed99eb5fd6337b3",
        "post_id": "post-228007",
        "text": "Wow! Is that digital? Much more artistic than mine! Kind of reminds me of ZECO's Enterprise, if only because of the use of the saucer.And yes, I can imagine Blue Danube!Keep 'em coming people! :hotcool:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.579139072Z",
        "author": "Gibbs",
        "date": "2010-10-12T10:12:49+0100",
        "id": "b50fcc936e3027470792d7a556747a09",
        "post_id": "post-265162",
        "text": "Sorry XyonIt is Orbiter 2010 P1 base installThanks",
        "thread_id": 16979
    },
    {
        "@timestamp": "2023-09-14T07:13:13.129222912Z",
        "author": "garyw",
        "date": "2010-06-09T13:43:17+0100",
        "id": "d10147da0c79f32c782cb000c93140dc",
        "post_id": "post-229437",
        "text": "N_Molson said:No problems withDGIV-2,Ummu 2.0&UGCO.\n\nI've had some funnies with a the test UCGO cargos scenarios. Three cargos of the same type all unpacked, pack one, save the scenario, relaunch and all three are packed.No idea if this is an Orbiter 2010 issue or a UCGO issue. I've heard of other scenario saving oddities but I've not got enough information yet to raise a formal bug report.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.24749184Z",
        "author": "Tommy",
        "date": "2010-06-08T01:34:20+0100",
        "id": "94cd352403d6dacefa176b9fada729a4",
        "post_id": "post-228231",
        "text": "Izack said:IMFD Full Manualshould fit the bill.Speaking of that, the link to this manual in the Orbiter-Forum Tutorials section leads to ar81's Concepts for IMFD manual. Anyone care to fix? :tiphat:\n\nAnd keep your eyes out for the updated Version 2 coming soon to an Orbithanger near you!",
        "thread_id": 14585
    },
    {
        "@timestamp": "2023-09-14T07:13:46.753620992Z",
        "author": "Pyromaniac605",
        "date": "2010-10-23T03:30:57+0100",
        "id": "c936cf415be4239b2d1dc14a3e56d6e3",
        "post_id": "post-265248",
        "text": "Izack said:\n\n:jawdrops: Is that a photo? What took it?Darren",
        "thread_id": 16988
    },
    {
        "@timestamp": "2023-09-14T07:13:13.025349888Z",
        "author": "fireballs619",
        "date": "2010-06-09T03:50:11+0100",
        "id": "f233a4fb112b3a40afa653f0371342c0",
        "post_id": "post-229223",
        "text": "It comes down to the decision of sacrificing some realism (warping) to make a multiplayer functional. If that means the ability to dock with my friends, co-ordinate missions together, or do real time EVA's, I am willing to make that sacrifice. It's not like it affects single player:). FSXHD's method still sounds best to me.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.996895488Z",
        "author": "Robsoie",
        "date": "2010-06-14T15:36:20+0100",
        "id": "d484043fefb7e68249535679495ddd76",
        "post_id": "post-227927",
        "text": "I think that if i would anthropomorphize an Orbiter space ship into a woman, the first one and most logical that comes to mind considering my \"very high skill\" in landing anything that comes from orbit is Janet Leigh,But Janet Leigh from the screaming scene in Hitchcock's Psycho, noticing on how way way way too fast the ground is approaching.Yes, would be exactly the reaction of every of my space ships if they were anthropomorphized, as it is already the reaction of any people sitting in the back in one of my ships.:D",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.985166592Z",
        "author": "Wishbone",
        "date": "2010-10-12T19:59:41+0100",
        "id": "e9975b868baa1da2e2aec2044da1d6cb",
        "post_id": "post-265544",
        "text": "SiberianTiger said:Um, really? Who reported that?\n\nOrbinaut Pete:)http:\/\/www.orbiter-forum.com\/showpost.php?p=210895&postcount=25---------- Post added at 06:59 PM ---------- Previous post was at 06:57 PM ----------Re: may 6 - The full report is here:http:\/\/www.sec.gov\/news\/studies\/2010\/marketevents-report.pdfand it's not only about HCI",
        "thread_id": 16998
    },
    {
        "@timestamp": "2023-09-14T07:13:13.15780992Z",
        "author": "PeterRoss",
        "date": "2010-12-05T00:10:26+0000",
        "id": "9069f31bf6dcda47d5a1f142695e3aa7",
        "post_id": "post-229760",
        "text": "astrosammy said:Can anyone try to dock the Albatros from Space Tankers? I'm unable to dock it to many vessels, it just CTDs (But worked with Airdock 2).\n\nThis is genuine Albatros bug - it CTDs when docking to vessel without propellant tank.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.206090496Z",
        "author": "T.Neo",
        "date": "2010-06-04T23:49:18+0100",
        "id": "57e5a57ed40463223694d47832ac1b21",
        "post_id": "post-228177",
        "text": "I've never particularly been a fan of beamed power from the Moon, because the Moon sets in the sky on Earth. GEO should be better, because such a satellite will remain more or less stationary in the sky, and would also be in continuous sunlight for most of the year (to ensure continued power generation).I've read though, that getting to GEO from the Moon can be tricky at best.I also wonder how much power a band of panels like that would generate- or how practical they would be in terms of upkeep. Something like that would probably make Earth home to a type 1 civilisation. :lol:He3 extraction, although the film depicted a largely robotic operation with a very small staff.\n\nPerhaps that is the way to go, considering how the MER rovers, for example, can be operated far more remotely. Perhaps a small group of people could command a much larger fleet of partially automated harvesters.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:47.135964928Z",
        "author": "Ripley",
        "date": "2010-10-17T11:16:32+0100",
        "id": "c87b952cdf298c63f322fd81e533619a",
        "post_id": "post-265609",
        "text": "Hi all.I don't get points 6 and 7 of this tutorial...I attach a couple of screens to better explain my limited knowledge...- In the pre-burn shot, BaseSync PIC is showing a \"-\" sign, so I orient the ship Normal+ as explained by Grover.- Burn starts with a RIn of 4.07.- In the post-burn shot, RIn is higher, 5.17.:hmm:Edit:I should add that if I orient the shipaccording to the actual PIC sign(\"-\" with \"Normal-\" and \"+\" with \"Normal+\", that is) RIn goes down to zero.",
        "thread_id": 17005
    },
    {
        "@timestamp": "2023-09-14T07:13:13.614235392Z",
        "author": "Robb Bates",
        "date": "2010-07-06T18:43:31+0100",
        "id": "da91488409226fc45ec6cc60ba36c85a",
        "post_id": "post-230274",
        "text": "OK, got a working dialog box ready for the setup utility... not exactly hard... just cleaned up the DialogTemplate sample.Moach, any ETA on posting the files? No rush if they're not ready. Just curious.Robb",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.5683136Z",
        "author": "garyw",
        "date": "2010-06-12T14:32:21+0100",
        "id": "8c2502d4d911ff8cc23e98b406394e0c",
        "post_id": "post-228631",
        "text": "Voyager said:Made the social group, its in my profile. Still cant find a good website domain to start a website. Also everyone who has joined please join the social group.\n\nI'd suggest hosting your own. I'm using Joomla! as a content management system for my own single person VSA ->http:\/\/orbiter.gdwnet.com- It makes it much easier to set the site up how YOU want without all those annoying adverts.Please, please, PLEASE do not host it on a site like freewebs. It'll look like you aren't serious.",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:44.62508544Z",
        "author": "jared_dorman",
        "date": "2010-10-03T21:14:52+0100",
        "id": "2a567d27a0c76c7388b7163bffb4d534",
        "post_id": "post-264007",
        "text": "I think I'll try downloading a new earth first and if that doesnt work that ill try a re-installation.",
        "thread_id": 16849
    },
    {
        "@timestamp": "2023-09-14T07:13:13.646648576Z",
        "author": "Izack",
        "date": "2010-06-11T00:31:42+0100",
        "id": "9adef744a90c7d7bda686b2a6fbba0df",
        "post_id": "post-230376",
        "text": "tori said:Sky Captain,first couple hitsare really big ones.\n\nArr, why ye use the Pirate searrrch? :lol:",
        "thread_id": 14725
    },
    {
        "@timestamp": "2023-09-14T07:13:11.943361792Z",
        "author": "Izack",
        "date": "2010-08-13T08:01:52+0100",
        "id": "d259bfbc8a3338ef20bdc2b9a82929bf",
        "post_id": "post-228061",
        "text": "I would have responded, had I remembered to check the thread!;)I got the Venus thing right away, because it had both a \u2640 and a V in it. :lol:By the look of the background, it looks like she's orbiting a little to low, and is on fire, but I'm sure that's just my imagination. :uhh:I've been playing with the Powder toy all evening, so I'm used to seeing things on fire...Great image, though! Don't stop orbiting. :thumbup:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.241088512Z",
        "author": "Pyromaniac605",
        "date": "2010-10-05T07:07:27+0100",
        "id": "1d796ba9cc0a1033cda552dc5c238e77",
        "post_id": "post-264268",
        "text": "Thanks for the link. :thumbup:Darren",
        "thread_id": 16885
    },
    {
        "@timestamp": "2023-09-14T07:13:13.031517184Z",
        "author": "statickid",
        "date": "2010-06-11T22:26:21+0100",
        "id": "e0346d9ed0b720128fa5d04aaa18317d",
        "post_id": "post-229284",
        "text": "face- hey sorry for not linking, i don't mean that i got the ideadirectlyfrom it. i just mean that i knew i saw that there were orbiter users that wereinterestedin racing. to be honest i didn't know that the ORL was so far along, I actually couldn't remember the name of it or who made it I just knew I saw some kind of racing add-ons in O-H a while back. In fact I am glad to be reacquainted with it now I will probably download it and try it!",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.005421568Z",
        "author": "Izack",
        "date": "2010-07-10T02:53:30+0100",
        "id": "f6e83abaab26a88c43485ce4f8fd722b",
        "post_id": "post-228000",
        "text": "Wait, which one is Killrot? I searched back through the thread and could only find ominous foreshadowings to it which I had somehow missed before.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.345964288Z",
        "author": "RisingFury",
        "date": "2010-10-05T23:23:52+0100",
        "id": "0df8ca893761b7604e5a590ded1a2ea0",
        "post_id": "post-264421",
        "text": "I'd go as low as possible. I know that Martian cutoff altitude in either the default or one of the scenery addons was around 80 or 90 km altitude, where density was still decently high. I dropped out of a parking orbit that way one time...",
        "thread_id": 16893
    },
    {
        "@timestamp": "2023-09-14T07:13:13.183053568Z",
        "author": "Blacklight",
        "date": "2010-06-15T07:40:35+0100",
        "id": "28989dde09b07fbec976a92a1264107e",
        "post_id": "post-229555",
        "text": "World of 2001 doesn't work.:(All I get are invisible spacecraft.Considering that this is my favorite addon aside from David413's shuttle fleet, I'll be hanging onto my copy of Orbiter 2006.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.731043584Z",
        "author": "fausto",
        "date": "2010-07-22T20:37:28+0100",
        "id": "445464c5fa598fb1a07d6e0bbe95dd12",
        "post_id": "post-227694",
        "text": "MMhh.. i'm sorry my english is not so good.. what do you mean when you say \"spinned section\"? Can you tell me in other words?However (if i understand your question) the station will be assembled one module to another, launch to launch. The typical mission is:1) Launch of the module to the right orbit plane, (4 launches in a year starting from 15 January 2030 for a total of 17 launches)2) Low cost rendez-vous procedure (developed by our team)3) docking by using a special Space Tug called \"Ercole\" (you can see it in a picture some posts above)The station (SSI GAIA) will support astronaut life after the 5th launch. The launchers will be the \"Jarvis\" series avaiable on Orbit Hangar. The launch base is Aurora Launch Platform.You can use our modules with wathever you want.. they have docking ports!:thumbup:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:47.2747136Z",
        "author": "jedidia",
        "date": "2008-08-18T10:43:17+0100",
        "id": "b24e9e5950989338e86a5cfa034ed00b",
        "post_id": "post-70278",
        "text": "Hows the project going.High there again sorry for bumping this but it looks to good to be forgotten about.\n\nDon't worry, Jarmonik's not known for dropping things. more for tinkering them unto utmost perfection.The project status is allways updated in the very first post of the thread, that's why he doesn't post his progress too much;)",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.365059072Z",
        "author": "T.Neo",
        "date": "2010-06-10T01:40:43+0100",
        "id": "96d61960303caeeeedc1645f484a06ad",
        "post_id": "post-229947",
        "text": "1. Carry an enormously thick outer hull. This is not really a good idea, because greater mass = lower Dv2. Distribute weak points (Hab modules, engines, for goodness' sake PROPELLANT TANKS) across a large truss\/framework, and carry a smaller mass of shield separated from but connected to the framework. Essentially, hide your weak spots behind the shield and hope that if you don't get the first strike, you'll live to make the second.\n\nWhat about making the armor and the propellant the same thing? If the propellant is water, the spacecraft could be covered in ice perhaps wrapped in a thin coating to prevent it subliming in the sun. It would absorb laser energy and perhaps thermal radiation from nuclear detonations, and also be used as a large store of propellant. It might also be useful as a very large heatsink.I'm sure it has numerous disadvantages, but the general concept might be worth considering.You might likethis.:)\n\nPretty awesome stuff.The one visual has an Orion battleship with a deployed thin \"laser shield\". I originally thought this was some sort of large, flimsy whipple shield.Another idea that wondered into my head- blinding enemy sensors with lasers during a burn, so that they wouldn't be able to tell where you are going by looking at the characteristics of your exhaust stream.It would of course tell them where you are, but that doesn't matter much because they've already detected you...",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.909661696Z",
        "author": "dougkeenan",
        "date": "2010-06-04T15:56:12+0100",
        "id": "a1f6fc731f2075c1fa8fc2d126650ab1",
        "post_id": "post-227845",
        "text": "I smell a conspiracy between them. They must have launched something to impact and knew when to photograph.",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:46.261161728Z",
        "author": "orb",
        "date": "2010-10-10T15:40:55+0100",
        "id": "a58dc15950b5277e904cd361986e4352",
        "post_id": "post-265086",
        "text": "If you think that you have better Orbiter experience than people with \"Experience: Advanced\" tag, then change it in your User Control Panel. It's only your subjective estimation of your experience, and not some rank that is used for things like: \"we only listen to Advanced and Expert members, and no pay attention to Beginners\".And what about members like me, with no experience tag displayed? Does it tell you that I have no experience with Orbiter at all?",
        "thread_id": 16970
    },
    {
        "@timestamp": "2023-09-14T07:13:13.302651392Z",
        "author": "cinder1992",
        "date": "2010-06-09T19:54:18+0100",
        "id": "f695a96eedd3a60cc9d36b8d90c955f1",
        "post_id": "post-229918",
        "text": "you can press ctrl+h (or is it alt+h?) to change the hud colour, I do that all the time. hope that helps.",
        "thread_id": 14693
    },
    {
        "@timestamp": "2023-09-14T07:13:12.616914432Z",
        "author": "MeDiCS",
        "date": "2010-06-08T00:10:52+0100",
        "id": "58b17e54dd56ab3963ab7e719085e4d2",
        "post_id": "post-228650",
        "text": ":tiphat:!!!!!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:46.82277888Z",
        "author": "SiberianTiger",
        "date": "2010-10-11T15:33:35+0100",
        "id": "3703d228948396cfd5360ac551b074c7",
        "post_id": "post-265278",
        "text": "Schwarzenegger and Medvedev exchange tweets in MoscowMedvedev offers Schwarzenegger 'post of Moscow mayor'Tweet: Riding the subway in MoscowArnold Schwarzenegger still thinks of Russia as Soviet state",
        "thread_id": 16992
    },
    {
        "@timestamp": "2023-09-14T07:13:12.936638976Z",
        "author": "Izack",
        "date": "2010-07-20T20:18:28+0100",
        "id": "34001d6d3132b8bd74fd35107b08486d",
        "post_id": "post-229143",
        "text": "RisingFury said:Someone's never seen a shadow in their life...\n\nIndeed. That someone is also apparently unaware of how remarkably large and bright the Sun is, too.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:12.636963072Z",
        "author": "Kendo",
        "date": "2010-06-08T22:16:26+0100",
        "id": "8776c11cdbd3cad20bca023807fb7cd4",
        "post_id": "post-228782",
        "text": "Hi, Can this update be used on Orbiter 2006. ? or is there no need for it.?",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:47.274588928Z",
        "author": "GregBurch",
        "date": "2008-08-17T16:09:19+0100",
        "id": "d0e76b0cf91648be3ca9a744e2d0ccdc",
        "post_id": "post-70277",
        "text": "Andy44 said:I hadn't noticed this thread before. Looks really good.\n\nI have very high hopes for this, as well. If it will provide a more intuitive and graphically-oriented interplanetary navigation tool, I'm all for it, since I'm mathematically retarded, and get overwhelmed by the existing tools.",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.15720448Z",
        "author": "Tex",
        "date": "2010-11-09T04:20:35+0000",
        "id": "d14ec23c1d8f57c4cb0755df35e3b360",
        "post_id": "post-229755",
        "text": "ORBITER 2010 recommended addons updated. Anything I missed?http:\/\/www.orbiter-forum.com\/addons.php?v=2010",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.649184Z",
        "author": "Izack",
        "date": "2010-06-08T05:24:49+0100",
        "id": "3cf27786c4c0ed322b17a60f3c59e9b8",
        "post_id": "post-228828",
        "text": "I consistently get this:[attachment]Also, it only works in window mode, and even then only every other time I try to load it. Fullscreen mode on any resolution will give me a 10-pixel wide strip of Orbiter along the left side of my screen, and leave my desktop active.Log says nothing unusual. I did the usual checking of the manual and rearranging of the options, to no effect. Obviously done on a clean install, following instructions to the letter.Um, WTF? :shrug:",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.09509888Z",
        "author": "ARMSTRONG",
        "date": "2009-11-22T00:29:10+0000",
        "id": "69b2eb2af340a9a108076a5ee740f688",
        "post_id": "post-70035",
        "text": "I am Spanish but I am going to try to explain you the steps one by one in English.1-Bring up TRANSX in both MFD\u00b4s Views2-Select in left MFD Escape target3-Make in the right MFD a second stage (this is very important)4-In right MFD change it to Setup View5- \" \" \" \" the variavle to Advanced6- \" \" \" Activate it to On position7- \" \" \" change the variavle to Plan Type8- \" \" \" change it to through point9- \" \" \" press the Keys (Right) Shift + W to have a centered Earth stage in the right MFD10-In left MFD change it to manoevre view.11- \" \" \" go to the manoevre mode and change it to On position12- Select a correct Man. Date and a correct Prograde Velocity to make the TEI from the Moon like when you did it along the Trans Lunar inyection from the Earth. But this time, (logically) I repeat, that you need this time to do it from the Moon.14-And put the Target view in the left MFD. Activate the SPS DIRECT and the RCS and wait thecount down at between 75 or 100 seconds. To not wait! the 0 second because you must to use the engine in prograde position when you reach the period of time between 75 or 100 (the correct time between this numers depends to your Rel V. but basically if you have a High Rel V. ( for example : 1600 Rel V.) you should to wait the 75 seconds and if you have a little Rel V. ( for example : 1300 Rel V.) you should to wait the 100.And don\u00b4t forget to change the Manoevre mode ,after the burn, to Off position to see your results.This is my help and So long and lucky.And about land on the MOON I have used Lola MFD you can download it from here :[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3172\"]Lola MFD[\/ame]",
        "thread_id": 1687
    },
    {
        "@timestamp": "2023-09-14T07:13:13.159985664Z",
        "author": "Pinguinboy",
        "date": "2011-03-11T18:32:15+0000",
        "id": "7daddc5d671a757e416369f7d5a5c1ef",
        "post_id": "post-229779",
        "text": "55 Cancri: Star Frontiers works also quite fine. Maybe that some scenarios won't work, but some do.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.664653312Z",
        "author": "computerex",
        "date": "2010-08-15T17:56:29+0100",
        "id": "35300cb2021f71937c20d4b82423c84b",
        "post_id": "post-228952",
        "text": "Enjo said:aaah, I remember reading somewhere that you can link with GCC .lib which was made in C language and in VC, but you can't link that lib which was made in C++. Maybe this is the case.\n\nIn C++, there needs to be some way to link methods to their classes. So each compiler has its own mangling scheme. The name of the exported method is mangled to give extra information:Code:?GetTrimScale@VESSEL@@QBENXZBut the mangling scheme is specific to each compiler, soo...:)It should be theoretically possible to build a wrapper between the two. Lots of typing, but trivial in foundation. I'll give it a go.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.497444608Z",
        "author": "Urwumpe",
        "date": "2010-10-06T20:32:35+0100",
        "id": "1f124cf8b6cef831eafec6d0819c7d6e",
        "post_id": "post-264581",
        "text": "Sky Captain said:I suppose you could put extra OMS fuel tanks in the cargo bay if for some rason you had to reach higher orbit than normally possible. Hovever doing that in reality would likely recquire redesigning of OMS fuel system.\n\nActually not. The fuel system is designed for pods in the payload bay, it just lacks the actual plumbing from the manifolds to the pods and the pods themselves. The cockpit and the computers still support such a tank, just the software does no longer do so.",
        "thread_id": 16908
    },
    {
        "@timestamp": "2023-09-14T07:13:12.97756672Z",
        "author": "Matte",
        "date": "2008-05-16T21:02:41+0100",
        "id": "30dc4af7b76c953ed2438d87a1ff4f11",
        "post_id": "post-65799",
        "text": "on my PC, Attitude MFD gives some problems both graphically and with AMSO's autopilots. try to disable it. for the others i dunno.i'd suggest, as it is written in the manual, to use AMSO on a fresh Orbiter Install, with just few supported add-ons.the Target Change during landing is perfectly correct, it is the Program 64 that gives you the chance to correct your actual path to reach the point of the landing site ypu prefer. it is not supposed to crash at all, and on mine never happened, so i guess is still a matter of add-ons installed. try it on a fresh install and tell me if it gives you problems again.;)",
        "thread_id": 1466
    },
    {
        "@timestamp": "2023-09-14T07:13:12.675327488Z",
        "author": "Woo482",
        "date": "2010-06-08T15:07:52+0100",
        "id": "9328de59f928f55ba6c901a726a95336",
        "post_id": "post-229018",
        "text": "I believe it would need parts of the .dll changing and recompiling, I'm pretty sure the Shuttle Fleet doesn't include the source files in its release so you wouldn't be able to do that.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:45.826042368Z",
        "author": "OrbiterSpore",
        "date": "2010-10-09T21:24:04+0100",
        "id": "e02fe7fa6eecebb0cc32fffb7ea0023b",
        "post_id": "post-265006",
        "text": "Yes, you can, but only the mentioned, not anything else.",
        "thread_id": 16961
    },
    {
        "@timestamp": "2023-09-14T07:13:13.61548928Z",
        "author": "Zilesio",
        "date": "2010-07-27T23:32:39+0100",
        "id": "3d908e29db0d03089e4c0a9479c88e6b",
        "post_id": "post-230285",
        "text": "Hi there! I very happily red all you guys posted and I really wish I had any programming skills and knowledge... but I don't:(so, please forgive me if you judge my question superficial, I just had enough sleepless nights torturing myself with this problem:is it (or will it ever be) possible to use a joystick to also enjoy other minor things like GEAR, AIRBRAKE, WHEELS BRAKES... or even RETRO DOORS?these would most likely just be buttons even on the joystick... but how do I \"bind\" , for example, the keyboard's \"G\" (for gear) to button number \"whatever\" on my rig?Is this already possible in either Moach's \"creature\" or Joyride\/FBW\/or even orbiter's standard interface (and it's just me not knowing) or could it be a good hint on what direction to head for a possible next step?I cant belive people are happy with having to look at the keyboard for finding \"g\", \"ctrl\" and \"b\", and then \",\" & \".\" while already being quite busy keeping damn flying school-bus Atlantis from smashing to the ground!",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:11.730634496Z",
        "author": "Submariner",
        "date": "2010-07-22T10:41:11+0100",
        "id": "32df47390c85ea4d819eeb8d76f173a3",
        "post_id": "post-227691",
        "text": "This is fantastic! Having a space station with a detailed interior has been an Orbiter dream of mine! I'm not sure my PC will be able to handle it though.:(So, you say you will be able to travel around inside the station. Do you mean you will actually be able to \" fly \" a UMMU around inside, or just move to different camera positions like in a virtual cockpit?",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:46.630203904Z",
        "author": "tl8",
        "date": "2010-10-22T01:01:54+0100",
        "id": "eb1bd4994f47be41e9fd10080e3e6c5a",
        "post_id": "post-265176",
        "text": "Robot Manipulator EquationsFor those from the future, here is the overall algorithm that will be used. As far as I know any type 1 manipulator can be represented with this algorithm.The equations that need to be done areStep 1Step 2 a,b,c,d,eStep 4 bStep 5,6,7Big thanks needs to go to Urwumpe who helped develop the the algorithm and fixing errors",
        "thread_id": 16981
    },
    {
        "@timestamp": "2023-09-14T07:13:13.615604736Z",
        "author": "Zilesio",
        "date": "2010-07-28T10:29:01+0100",
        "id": "983b8eb5431dee39e8738583e89ec375",
        "post_id": "post-230287",
        "text": "thanks for your thanks, Moach!I'm glad my low-end question might have triggered new ideas to improve your work :thumbup:by the way, just tried joy2key and... yep! it can solve my problems;)thanks a million for the hint!One last thing I could suggest is to possibly save one very good thing of FBW: option of sharing same axis for both main and retro boost.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:11.947710976Z",
        "author": "Izack",
        "date": "2010-08-23T04:12:27+0100",
        "id": "4f8fd40732b3e8ab464966c5e81822ae",
        "post_id": "post-228091",
        "text": "Babelfish reporting!:salute:River Crab, I give you description description. :facepalm:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.271097088Z",
        "author": "jarmonik",
        "date": "2008-06-05T17:45:38+0100",
        "id": "dcf61c0a878f4270f37e9235559ad7fc",
        "post_id": "post-70236",
        "text": "Artlav said:Yes, tex files are just a pack of dds with step by step increasing resolution. The 1024x512 you want is Lv5, you can load that parts only, or any one above\/below. And they are already provided along Orbiter, reducing download size.You can find a comprehensive tex description in one of the OVP clients code, or i can explain how to get the Lv5 out.\n\nAfter investigating the tex files the situation is not as bad as I thought. It looks like higher levels are build from several 256x256 textures and the lvl5 textures are located in constant\/fixed base address.:speakcool:Thanks about the information.",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.136777728Z",
        "author": "ddom2006",
        "date": "2010-07-03T19:53:12+0100",
        "id": "2c2b14b7d9e2e3cf781e6490f8cfc518",
        "post_id": "post-229668",
        "text": "I haven't downloaded Mercury yet, but Gemini seems to be working nearly flawlessly. A few minor bugs, but it's useable certainly.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.20959744Z",
        "author": "Coolhand",
        "date": "2010-06-07T00:22:18+0100",
        "id": "e87a9d80dac424835d56b7586f93e568",
        "post_id": "post-228198",
        "text": "interesting ideas in this thread, do you have a portfolio StevePistolero?iirc, Nasa did some studies on the iss with artificial lighting so you could grow your own food without needing some pressurised greenhouse - the plants look black under red and blue lighting, they dont need green light and absorb red and blue wavelengths so if you give them specific ranges of wavelengths you save energy. if you did it underground, your moon cows would look real strange chowing down on a black field under purple lighting but it would work i think.as for the meat on the moon cows, i doubt they would do too well unless they were genetically engineered to put on massive amounts of muscle mass, if its left up to nature, i imagine they'll wither away in the low g as much as humans.It would be more efficient to grow food in vats or containers. So, rather than from a confused, half blind skinny purple cow, your burger meat for your lunar bbq could be sourced from a big cube of cow muscle grown in a vat of nutrient.mmm.btw, i guess it depends a bit on where you put your base, but you'll probably have to put up with some long periods of darkness, so to keep your crops alive you'll need artificial lighting at times even if you can use sunlight.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:47.52268544Z",
        "author": "dgatsoulis",
        "date": "2010-10-31T09:49:12+0000",
        "id": "2f62b6c7b252ee6fc952af4911da7d1f",
        "post_id": "post-265744",
        "text": "DaveS said:Uh, no they can't. That would be against the laws of physics! The estimated age of the universe itself is about 14.6 billion years and given than billion is less than trillion, you're reply is very much off the mark, no where near close to be considered correct.\n\nI think that Warped meant that [ame=\"http:\/\/en.wikipedia.org\/wiki\/Red_dwarf\"]red dwarfs[\/ame] can have a lifespan much greater than that of the sun, not that a red dwarf has been burning for that long already. (which is impossible)The lower the mass of a red dwarf, the longer the lifespan. It is believed that the lifespan of these stars exceeds the expected 10 billion year lifespan of the sun by the third or fourth power of the ratio of their masses to the solar mass; thus a red dwarf with 0.1 solar mass may continue burning for 10 trillion years.\n\n",
        "thread_id": 17018
    },
    {
        "@timestamp": "2023-09-14T07:13:13.167037952Z",
        "author": "garyw",
        "date": "2010-06-09T21:50:33+0100",
        "id": "ee7bcfa3edef831d2c395cfbaa9649e5",
        "post_id": "post-229463",
        "text": "insanity said:I cannot confirm Gary's bug as UCGO seems to work fine for me remembering all my cargo states.\n\nI've managed to make it repeatable. Maybe someone can test the steps and confirm?If you launch the _UniversalCarsandcargo->features demonstration->construct a base by unpacking cargo scenario then do the following:unpack carg1unpack carg02unpack carg12quitrestartall three unpacked modules workpack carg02quitrestartall are packed.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.338535168Z",
        "author": "ar81",
        "date": "2010-06-06T01:04:16+0100",
        "id": "acf51736b35d4858319ac5b7cdb4ff07",
        "post_id": "post-228309",
        "text": "I have not been in need for a facebook account.",
        "thread_id": 14599
    },
    {
        "@timestamp": "2023-09-14T07:13:47.706208256Z",
        "author": "gattispilot",
        "date": "2010-10-13T14:02:12+0100",
        "id": "e558849d1d68aa06b76cec7ac5ac5721",
        "post_id": "post-265782",
        "text": "Thanks I hope Dan fixes it.",
        "thread_id": 17024
    },
    {
        "@timestamp": "2023-09-14T07:13:13.387831552Z",
        "author": "Bj",
        "date": "2007-11-19T17:21:24+0000",
        "id": "807fa4d50645f2425ed9b5bfe346bd18",
        "post_id": "post-12380",
        "text": "",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:12.65078144Z",
        "author": "Artlav",
        "date": "2011-02-05T07:27:58+0000",
        "id": "a7438e2417cae79d87da818b5d3ff136",
        "post_id": "post-229004",
        "text": "Just in case, here's the new, and for 110205, the latest version:http:\/\/www.orbiter-forum.com\/showthread.php?t=20337",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.311456512Z",
        "author": "Tommy",
        "date": "2010-10-07T05:47:23+0100",
        "id": "b1d32573446a827ea2a0abfbfbcf76a3",
        "post_id": "post-264337",
        "text": "To save some potential confusion, I'll point out that the figures given above are Radius, not Altitude.",
        "thread_id": 16888
    },
    {
        "@timestamp": "2023-09-14T07:13:13.628267264Z",
        "author": "eveningsky339",
        "date": "2010-06-15T03:22:01+0100",
        "id": "3346a15e1c87aa85237098c15e245607",
        "post_id": "post-230338",
        "text": "martins said:Note that the oapi::Module concept isn't fully fledged yet. I had (and still have) a plan to make this a base class to all plugin types (e.g. VESSEL, MFD, etc.). In addition to callback functions, all current top-level oapiXXX functions would then become member functions.Trouble is, this layout will be completely incompatible with current addons, so I didn't want to enforce it for this version. Maybe the next one will make a radical break (would also allow me to clean up the API of obsolete and inconsistent functions that have accumulated).Currently only the oapi::GraphicsClient class is making use of the oapi::Module interface.\n\nWill oapi::Module remain \"as is\" until the next Orbiter release? As computerex mentioned, the lack of certain callback functions is unfortunate.",
        "thread_id": 14722
    },
    {
        "@timestamp": "2023-09-14T07:13:11.729524736Z",
        "author": "fausto",
        "date": "2010-07-14T13:40:24+0100",
        "id": "95755382045f6d2b4d9854a177a1cd36",
        "post_id": "post-227686",
        "text": "Not yet, we're working on it!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.432136192Z",
        "author": "DaveS",
        "date": "2008-05-31T22:34:00+0100",
        "id": "69097fd750859bceca966025bb23d94c",
        "post_id": "post-70107",
        "text": "silent_protagonist said:Plasma is pretty normal. Even though your very high up, your still hitting what little air there is at orbital velocity, hence plasma.Lucky:censored:\n\nAnd they're not high in altitude at MECO. MECO altitude is around 105 km which is below the Entry Interface altitude of 122.2 km.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.029938944Z",
        "author": "FSXHD",
        "date": "2010-06-11T17:36:31+0100",
        "id": "d622adafdbcbb93f45b52e4603611eaf",
        "post_id": "post-229270",
        "text": "These are all good ways to utilize the multiplayer, but it would only be effective in a room\/bubble method. That is why I do not like the idea of an overall time acceleration request environment.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.910381312Z",
        "author": "T.Neo",
        "date": "2010-06-04T20:39:22+0100",
        "id": "27da22b3bd7ce889bb631a5ebf181fe3",
        "post_id": "post-227851",
        "text": "Maybe it wasn't an asteroid. Maybe Gallieo's RTG finally reached crush depth! :rofl:\n\n:rofl:There are plenty of conspiracy theorists that claim that Galileo's deorbit was a test for it's nuke, uh, RTG, and that NASA plans to do the same to Saturn with Cassini to ignite it into a second sun...",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:45.600081408Z",
        "author": "garyw",
        "date": "2010-10-07T23:50:06+0100",
        "id": "862e4eb3527dd730d5743e8e675c0c55",
        "post_id": "post-264675",
        "text": "Impossible since the F-18 wasn't in service in 1966.The incident you are refering to is the Tybee Island B-47 crash.http:\/\/en.wikipedia.org\/wiki\/1958_Tybee_Island_B-47_crash---------- Post added at 23:50 ---------- Previous post was at 23:49 ----------jstowe96 said:No because the F-18's sqaudron that was coming from the back of the f-86's were going in to just protect them, but one of the f-18's radar malfunctioned and only saw the lead f-86 bomber, which wasnt carrying the bomb, so the f-18 plane dived down and crashed into the right wing of the f-86.\n\nNo. Not true. F-18's and F-86's will only ever been seen together at airshows.",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.379908096Z",
        "author": "Izack",
        "date": "2010-06-21T17:59:30+0100",
        "id": "bad05697f8cab6c6cd0e35669d0b08e3",
        "post_id": "post-230023",
        "text": "It's sort of irrelevant, but space isn't exactly cold, either.;)",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.344706048Z",
        "author": "RichWall",
        "date": "2007-11-19T06:47:59+0000",
        "id": "30f896889d784a20e4c38e73dfbf7a00",
        "post_id": "post-12362",
        "text": "It certainly be a way to have a secret meeting amongst a select few. Skull and bones:OMG::rofl:",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:13:47.408596992Z",
        "author": "Hielor",
        "date": "2010-10-12T21:14:29+0100",
        "id": "b4a6d934b09c8f11a2d778f914141bc4",
        "post_id": "post-265688",
        "text": "Wishbone said:It sez \"Enable Javascript to let you Google that for me...\":)I heard about RTS games somewhere... was too damn poor to afford a computer when they were in vogue\n\nSigh. :facepalm:The point of that link was to show you how easy it is for you to find out this information for yourself rather than asking questions like \"What is Command & conquer\"?Try this instead:http:\/\/www.google.com\/search?q=Command+&+ConquerThere's nothing stopping you from going to google.com and searching for it yourself.",
        "thread_id": 17013
    },
    {
        "@timestamp": "2023-09-14T07:13:13.611610368Z",
        "author": "Moach",
        "date": "2010-06-17T02:24:33+0100",
        "id": "b1b6b371597583220036fa669708654b",
        "post_id": "post-230254",
        "text": "James.Denholm said:Just out of curiosity, do you plan on having the program acknowledge the current RCS and AF settings, or perhaps have an option that will flick between these two behaviours?\n\nit already does! :thumbup:the RCS controls only work if the RCS is set to LIN or ROT... in OFF mode, the thrusters don't fire - saving a coule of pounds worth of propellant...same for the AF... they only respond while on...flicking between modes is done in pretty much the same way we've been doing all along... but now, there's the option to add overriding axes that work regardlessly, so you don't need to switch all the time, provided you have axes to spare....alternatively, i guess i could also include button-to-axis mappings, so you can also use whatever buttons suit you best :hmm:then there could also be some switches for using low-power RCS and whatnotand i also plan on having some form of logic to combine more than one input for the same command... some redundancy is always nice :tiphat:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:11.729963008Z",
        "author": "fausto",
        "date": "2010-07-21T23:22:45+0100",
        "id": "c86ee3bd7a6ab429fc83a5abb1752bf4",
        "post_id": "post-227688",
        "text": "Cargo Module completed!:Docking module completed:http:\/\/i34.servimg.com\/u\/f34\/14\/04\/88\/92\/attrca10.jpg",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:48.0622016Z",
        "author": "Grover",
        "date": "2010-10-13T20:07:39+0100",
        "id": "bbe529f5d6ba225b99d5c3605d54420c",
        "post_id": "post-265944",
        "text": "if by running low you mean \"superheated\" then yea, i guess i do. should i do it by reducing overall temperatures? (decrease vertical speed). this then goes back to the second questionactually, my hull temperature did exceed 2k, so that probably was the cause:p",
        "thread_id": 17038
    },
    {
        "@timestamp": "2023-09-14T07:13:13.137634304Z",
        "author": "Submariner",
        "date": "2010-07-12T01:49:52+0100",
        "id": "d89c31fcc3de1cb466a6164077c6abe1",
        "post_id": "post-229675",
        "text": "Has anyone tested Skylab 2.1 and ASTP?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.620556544Z",
        "author": "Linguofreak",
        "date": "2010-06-08T01:48:57+0100",
        "id": "e046d747bd93191cdda86ce2d7ca6f7a",
        "post_id": "post-228680",
        "text": "I thought it would have been a great idea to release on April 1st, but that wasn't a Tuesday, and it presumably wasn't ready then. Oh well...It's still gonna be another two months for me though, since I've got to get back to a Windows machine. I'm anxious to try it out...",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:48.153246976Z",
        "author": "Hielor",
        "date": "2010-10-14T01:28:23+0100",
        "id": "c92b0a8c448d06fbc575243cba6e2abb",
        "post_id": "post-265973",
        "text": "You don't have to stay in the city you went to college in after you graduate...",
        "thread_id": 17040
    },
    {
        "@timestamp": "2023-09-14T07:13:13.520825856Z",
        "author": "Xyon",
        "date": "2010-06-10T18:37:23+0100",
        "id": "78e333dfb0b80be7642165ac12a1b91b",
        "post_id": "post-230195",
        "text": "Rather surprisingly, that's the case with therealshuttle too...",
        "thread_id": 14713
    },
    {
        "@timestamp": "2023-09-14T07:13:12.654466816Z",
        "author": "Pilot7893",
        "date": "2010-06-08T21:10:58+0100",
        "id": "da96dc71a798eccd40f25e03caa044f9",
        "post_id": "post-228869",
        "text": "Ok, weird glitch. The standard OGLA demonstration scenario works fine, but when I tried the Atlantis sunrise launch scenario, I don't know how to describe it. Unless I'm zoomed out and looking at Earth as a whole, it lags up and creates this strange spikey pattern. I'm not sure if I can get a screenshot.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:44.745768704Z",
        "author": "Pyromaniac605",
        "date": "2010-10-03T21:11:36+0100",
        "id": "c64e3dff920ed87a0c0d8091eaaf32fd",
        "post_id": "post-264046",
        "text": "I have no problems with RWarp on 2010 P1 have you tried on a clean install?Darren",
        "thread_id": 16853
    },
    {
        "@timestamp": "2023-09-14T07:13:13.376363776Z",
        "author": "Andy44",
        "date": "2010-06-18T04:29:25+0100",
        "id": "3ef08b40ee19fa309c03608b6145649c",
        "post_id": "post-229997",
        "text": "Something like the pusher plate of Project Orion, which was designed for exactly that purpose.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.209130752Z",
        "author": "dougkeenan",
        "date": "2010-06-06T23:52:43+0100",
        "id": "4605f93f3e74e5cc7b1354f2b82b6720",
        "post_id": "post-228195",
        "text": "How many cows do you think we'd get? Golly!",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:45.429260544Z",
        "author": "cljohnston",
        "date": "2008-05-31T22:07:39+0100",
        "id": "38a041821685cfa4835baa4282d1706d",
        "post_id": "post-70078",
        "text": "Is it me, or is that theclearestimage we've ever had from the ET Cam?Beautiful!",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.025811968Z",
        "author": "Izack",
        "date": "2010-06-09T05:19:33+0100",
        "id": "682a090ed855322c7063b8c84829cc6f",
        "post_id": "post-229228",
        "text": "It's not so much relativity as it is a big ol' mundane headache.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.631363072Z",
        "author": "sunshine135",
        "date": "2010-06-10T16:36:44+0100",
        "id": "373b26db5ba2975fc11f710a52d38bff",
        "post_id": "post-228764",
        "text": "Thank you Martin and Team!!!!!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.448755712Z",
        "author": "Pyromaniac605",
        "date": "2010-10-13T22:00:14+0100",
        "id": "7b11413743a2990783470b5a7ee38946",
        "post_id": "post-264491",
        "text": "I love to hear of a new DG being made, so to copy Moach, can we see pictures?Darren",
        "thread_id": 16902
    },
    {
        "@timestamp": "2023-09-14T07:13:13.420946688Z",
        "author": "Hielor",
        "date": "2010-06-10T09:28:26+0100",
        "id": "9cc151e755849c6240e4b7f0f0afc6fc",
        "post_id": "post-230090",
        "text": "garyw said:maybe not. a friend of mine did some cleverness with a Google maps Api and FSX. It worked quite well.\n\nWould that work in orbit or on the way to the moon, though?",
        "thread_id": 14706
    },
    {
        "@timestamp": "2023-09-14T07:13:12.41809536Z",
        "author": "Ghostrider",
        "date": "2008-05-16T10:56:27+0100",
        "id": "69c408d5f24de15b34fb5b9a69e97673",
        "post_id": "post-65762",
        "text": "SiberianTiger said:Excuse me, Cassini is in Saturn's orbit.;)\n\nMars, Saturn... Seen one Roman deity, seen them all. Except for Venus who has some nice cleavage.",
        "thread_id": 1462
    },
    {
        "@timestamp": "2023-09-14T07:13:45.786761984Z",
        "author": "Columbia42",
        "date": "2010-10-09T18:00:52+0100",
        "id": "b6a1fad52c06dd66fc7ed33585abb6ae",
        "post_id": "post-264968",
        "text": "Having not found a single halfway decent documentary about the Soviet\/Russian space program, I have decided to (no facepalms please) make my own. To this end I am trying to find footage of everything having to do with the Soviet\/Russian space program. This, it turns out, is extremely difficult and any help would be greatly appreciated. Thanks in advance!",
        "thread_id": 16954
    },
    {
        "@timestamp": "2023-09-14T07:13:13.442043904Z",
        "author": "FSXHD",
        "date": "2010-06-11T16:06:01+0100",
        "id": "0f04d60820fff110078b7100ddd60a94",
        "post_id": "post-230142",
        "text": "Xyon said:The LUA MFD is a module provided as standard with Orbiter 2010. It's basically an MFD which acts as a sort of \"terminal\" window to the LUA scripting interface, which is a separate module.To use them, simply activate the modules in your list which say LUA in them (LUAConsole and LUAMFD) and select either the MFD from the menu or press CTRL+F4 in game and choose the LUA terminal from there.The decription in the scenario I mentioned above tells you what commands to run in the terminal - Firstly, you'll need to run the atlantis launch script, like so;Code:run('atlantis\\launch')Type that into the terminal or MFD input and pass it to the handler. The script should initialise, and you'll see a few lines of text written to the terminal or MFD.Then, to launch with the defaults, pass the command;Code:launch()And you should be on your way. The script will let go of Atlantis once she's in the planned orbit and give you back control.\n\nIn the tutorial included with Orbiter 2010, it tells you how to change the orbital altitude, launch azimuth, and whether to do the orbital insertion burn automatically or manually performed by you by using Lua MFD inputs.",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:12.4185216Z",
        "author": "SiberianTiger",
        "date": "2008-05-16T21:10:16+0100",
        "id": "7000b40afa206d1fee47cec48741b8c9",
        "post_id": "post-65766",
        "text": "Notebook said:Can't mean a rendevous with the Centaur stage from its launch???http:\/\/saturn.jpl.nasa.gov\/multimedia\/products\/pdfs\/launch.pdfN.\n\nNo, it's this Centaur:http:\/\/en.wikipedia.org\/wiki\/Centaur_(planetoid)",
        "thread_id": 1462
    },
    {
        "@timestamp": "2023-09-14T07:13:47.341006592Z",
        "author": "cmoon55",
        "date": "2010-10-24T17:29:31+0100",
        "id": "7811807e3d6483659b19f16386ce911d",
        "post_id": "post-265679",
        "text": "RE: ALIENSYuP, \"ALIEN'S\" is definatly a go. Might be a few months though. I'm still plugging away on Space odyssey I & II:hello:",
        "thread_id": 17012
    },
    {
        "@timestamp": "2023-09-14T07:13:13.063360256Z",
        "author": "MeDiCS",
        "date": "2010-06-08T21:31:10+0100",
        "id": "9f04a1066ce259443f4d5abf09343a4d",
        "post_id": "post-229291",
        "text": "I have no problems connecting to O-F.",
        "thread_id": 14665
    },
    {
        "@timestamp": "2023-09-14T07:13:12.515478528Z",
        "author": "Donamy",
        "date": "2011-09-24T03:05:13+0100",
        "id": "4b9f8955207bc863dbd3656dfb80a153",
        "post_id": "post-228515",
        "text": "Looks like Columbia.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.461028352Z",
        "author": "OrbiterSpore",
        "date": "2010-10-06T02:06:35+0100",
        "id": "91da1ef80f47a56f2088e3c6c48af206",
        "post_id": "post-264505",
        "text": ":thumbup: ok, but i just wanted to know this.EDIT:lol i have found lotof donators here",
        "thread_id": 16904
    },
    {
        "@timestamp": "2023-09-14T07:13:13.13195904Z",
        "author": "markl316",
        "date": "2010-06-22T18:03:30+0100",
        "id": "19aed8364179c5b28d2d91b50fa477b7",
        "post_id": "post-229623",
        "text": "Hey, when I installed outer planets 060929 base, Orbiter was a lot more jittery, and CTD'd a lot. When I went into sol.cfg and took out the 150 or so extra moons (so the solar system was only the stock moons etc.), it was fine. Is anybody else having this issue? It just seems like a \"too many moons for Orbiter 2010 to handle\" issue, which is weird, because it worked wonderfully in orbiter 2006. Maybe it's a memory issue? I've got all the level 11 stuff in. If anybody could help that'd be great.Intel Duo Core @ 2.15 GHz, 4 GB DDR2 RAM, GTX 260M.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.206355712Z",
        "author": "Andy44",
        "date": "2010-06-05T05:53:27+0100",
        "id": "ebe52a0598770e423fc7dfd09ed7c2b4",
        "post_id": "post-228179",
        "text": "A big lunar colony would definitely need to be below ground for radiation protection and to guard against micro (and macro) meteor strikes. You could always build the \"roof\" of it on the surface, of course, with skylights to pipe in sunlight, etc.The bases in 2001 and Space:1999 were mostly underground, although I would make mine deeper and not as sprawling.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:45.524713472Z",
        "author": "jgrillo2002",
        "date": "2010-10-16T00:31:50+0100",
        "id": "faec1ca36a9065c3f01ef6828ce91d7e",
        "post_id": "post-264618",
        "text": "Yes I have",
        "thread_id": 16911
    },
    {
        "@timestamp": "2023-09-14T07:13:13.183156992Z",
        "author": "Hasso",
        "date": "2010-06-15T10:57:03+0100",
        "id": "9f44831db92e1365d8a4d8ce4baaa312",
        "post_id": "post-229556",
        "text": "Baseland Beta 2[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3503\"]BaseLandAutopilot (first BETA)[\/ame]Just landed me right on Pad on the moon. :thumbup:Glideslope[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=2763\"]Glideslope[\/ame]Helps a lot in final approach at all earth-bases. In Orbiter2010 the debug-line disapeared :lol:Just the grafik-rolling-numbers are looking a little bit funny (who cares? - don't need them with aerobrake in the other MFD)And i haven't seenAttitude MFD[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3165\"]Attitude MFD V3.2[\/ame]in the list yet. :blink:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.255973376Z",
        "author": "orb",
        "date": "2010-06-05T12:18:33+0100",
        "id": "b05652f4488c61863d391e4cc1539029",
        "post_id": "post-228236",
        "text": "Moving avatar is simply an animated GIF, or an animated PNG file.To create animated PNG you can use for example software from here:http:\/\/animatedpng.com\/index.php\/software\/I won't provide a link to single page for animated GIF software, but you can look here:http:\/\/tinyurl.com\/2aqzkokThere are 2 things to remember, though:File size of avatar cannot be larger than 256 KB, and the size of image no larger than 100 x 100 px.",
        "thread_id": 14587
    },
    {
        "@timestamp": "2023-09-14T07:13:45.62475008Z",
        "author": "tl8",
        "date": "2010-10-21T10:48:48+0100",
        "id": "69148c169f5b39d1398fab5a613a70c0",
        "post_id": "post-264751",
        "text": "Notebook said:Another query for Amberley, why the angled ends on three of the large hangars?You can see them in this view:http:\/\/www.satellite-sightseer.com\/id\/5786\/Australia\/Queensland\/Brisbane\/Amberley_RAAF_BaseMany thanks, N.\n\nThat is because the planes are arranged on an angle to the main runway, IE they are pointed towards the runway rather than parallel to it. This ensures that it is easier to get out of the hanger. The taxi guide lines also show this.---------- Post added at 07:48 PM ---------- Previous post was at 07:47 PM ----------Also, might as well release it as one.",
        "thread_id": 16924
    },
    {
        "@timestamp": "2023-09-14T07:13:13.163628544Z",
        "author": "IronRain",
        "date": "2010-06-09T18:16:10+0100",
        "id": "81ee222d2b1058b1c6d4b0f684076788",
        "post_id": "post-229451",
        "text": "astrosammy said:Currently I'd call SSU unflyable for me. I was able to do a nice landing, but I got some random CTDs. Still have to try launch.\n\nWhat Samual Edwards and I got while launching was that we suddenly were in some kind of empty space... can you confirm this?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.41070464Z",
        "author": "T.Neo",
        "date": "2010-06-06T23:45:26+0100",
        "id": "14b1e9c8dd51ead85cfcb2d6c2aafed3",
        "post_id": "post-228404",
        "text": "I think it may be better not to make LongShot UCGO, and simply attach some cargo container UCGO compatibles, with 40 cargos each. The way I did only let LongShot to have 40 cargo containers attached. I'd like to do something like XR5 system.\n\nPerhaps something like the [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4572\"]XR5 UCGO Cargo Platform[\/ame] by Woo482?If attached by Payload Manager or similar I think it could work quite well.",
        "thread_id": 14617
    },
    {
        "@timestamp": "2023-09-14T07:13:45.517512192Z",
        "author": "Rtyh-12",
        "date": "2010-10-06T19:52:57+0100",
        "id": "ea2f3870402dab67032c3c7bdea5735c",
        "post_id": "post-264591",
        "text": "Thanks for the quick replies (2 in less than 20 minutes, that's quite good).Now, back to the subject. I don't think there's any RC club around. My town is really quite small, you know (mentioned above too). So I'll have to 'reinvent the wheel' as TSPenguin said.HAL9001, that thing looks amazing. Did you make it yourself? I'm really sure mine won't look like that. It will just be a classical paper airplane (the ones you make at work when you're bored), with a motor at the back and controllable ailerons... I'm really just starting out, and anyway the project isn't even on the drawing board yet. (I don't even have one) But looks aren't that important now, if it flies. If I succeed, I'll give it a paint job.By the way, if you're wondering what paper I'll make it from, I'll make it from a thick paper, which is quite large.",
        "thread_id": 16910
    },
    {
        "@timestamp": "2023-09-14T07:13:13.154587392Z",
        "author": "astrosammy",
        "date": "2010-10-21T21:09:33+0100",
        "id": "6ebd735ad38b9862fa6e7391c3a80880",
        "post_id": "post-229732",
        "text": "Can anyone confirm that Project X-15 has problems with it's elevators? I'm just unable to reach the required 45\u00b0 pitch. It looks like it has been on the list before but has been removed later.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6643264Z",
        "author": "Artlav",
        "date": "2010-08-15T16:50:38+0100",
        "id": "0bd0c5f31f960ba79951ecaa9aec9e1b",
        "post_id": "post-228949",
        "text": "n72.75 said:reason that I still use Windows.\n\nEver heard of Slax Linux? One of the most beautifully designed OS, with all pieces apart yet fitting together.No f-ing installers like half the stuff on Windows come with and which i hate dearly. Yet Windows rules this weird world.Enjo said:Same goes for the main dev team about addon development environment which must be sticked to MS VS, but then again, I may simply not understand why it's necessary to use VS instead of MinGW\n\nTechnical reasons - i was unable and never heard of someone being able to link GCC compiled code with Orbiter and it's .lib files. Maybe it changed later, but it's non trivial.Then again, MSVS IDE is an example of a thing done pretty well by Microsoft, i guess because they use it themselves.n72.75 said:propose creation of a community-based, open source\n\nWhich is what OVP is all about, and OGLA closely defined?n72.75 said:C++\n\nDon't get me started on that victim of abortion.n72.75 said:lightOpenGL client\n\nWhat constitute light\/lite? What should be removed, what should be preserved?Which systems to target, what features to keep?It's quite trivial to get OGLA engine simpler, the less features there are, the exponentially less links between them to keep in mind.n72.75 said:that's why some projects are community-based, with Launch MFD being no exception. See how it's grown thanks to all the contributors?\n\nYet no one bothered to fix the PEG guidance code in it? I may pay you a visit.:)(It was quite an old version i've seen, i suppose)",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.38926464Z",
        "author": "jinglesassy",
        "date": "2010-10-12T00:54:00+0100",
        "id": "ec0d0c9af15ba2839d7787a8db9e956d",
        "post_id": "post-265128",
        "text": "Attach a few SRB's to a launch pad and launch it?",
        "thread_id": 16973
    },
    {
        "@timestamp": "2023-09-14T07:13:13.154947584Z",
        "author": "JonnyBGoode",
        "date": "2010-10-25T09:33:42+0100",
        "id": "bdaa54b4fb19d76a0bc371c3da506c91",
        "post_id": "post-229735",
        "text": "Greg Burch's Swift1halfworks. The gear and airbrake keys work, but the keys to open the canopy, trunk, raise the HUD and attachments don't.---------- Post added 10-25-10 at 12:09 AM ---------- Previous post was 10-24-10 at 11:20 PM ----------A.R.T. (Apophis Rendezvous and Tagging) does not work, it causes a CTD. (I did however salvage Apophis from the add-on and added another rock to my system...)---------- Post added at 01:33 AM ---------- Previous post was at 12:09 AM ----------Suisei_Sakigake: The scenario with the ships rendezvousing with Halley works, and the comets work, and the bases... but the rockets on the launch pad are invisible.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.949886464Z",
        "author": "orbitingpluto",
        "date": "2010-08-25T12:22:34+0100",
        "id": "dbd9455cd57ce74a0a470389fdd8698f",
        "post_id": "post-228106",
        "text": "River Crab said:Poets often use many wordsTo say a simple thingIt takes thought and time and rhymeTo make a poem singWith music and words I've been playingFor you I have written a songTo be sure that you'll know what I'm sayingI'll translate as I go along...\n\nDid you come up with that yourself? It nice regardless where it came from. Anyway, I been lost in productive though, and I going to leave the products of it here, ordered by spacecraft.The LM1. I've been reading on how Grumman(makers of the LM) had to go to some extreme lengths to keep weight down on the LM. This could something about and then again maybe not.2. The LM has radar for docking, so if the LM has antennae, one should have a radar thingy at at the end.3. I'm thinking the descent stage(golden bottom half) could be worn by her, but its been a pain in my minds eye to imagine how. Her feet could be the landing pads, but I just can't reason out how it would look. Sorry.The CSM1. I think the swimsuit could be recycled for Gemini. It would east to tell the difference because Apollo's would be white to Gemini's black(I think I brought this up before, don't remember).2. In order to make Gemini's personality I cribbed it from her pilots. That might not be a good idea as many of the Gemini pilots also few on Apollo. Maybe due to the fact the only version of the CSM to fly manned was the Block II Lunar-Orbital version, maybe she is preoccupied with going to the Moon? If we keep that she could have her own moment of \"stupid NASA\" when her program stops so a darn earth-orbit spaceplane can be built. Does anyone have any ideas I can run with to flesh out her a little more?3. Apollo should consider Gemini her rival. After all Gemini started during her development process and even had a few proposed moon mission ideas that would have stole her thunder.This is more in general, but if docking is done in the romantic manner (smooch!) then the TLI and TEI coasting periods of the Apollo missions won't have any dialog. And since this is O-F, we can't make the kissing interesting without risks.I'm realizing I may have become the thread:nono: guy. :dry:EDIT ADD____________Maybe we should make a group for this.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.59086208Z",
        "author": "PhantomCruiser",
        "date": "2010-10-15T16:50:36+0100",
        "id": "eab8e9ed33563f91496cfaef6b4ff032",
        "post_id": "post-265761",
        "text": "Welcome to the forum!Married with kid myself, so I understand how money disappears...As far as running Orbiter on an older machine, There are still older variations of Orbiter that can be downloaded, I've got Orbiter '05 on an older machine (circa 2000 or so) that seems to work fine. Just a thought... Not near as pretty as '10 with high res surface tiles and all, but hey...",
        "thread_id": 17020
    },
    {
        "@timestamp": "2023-09-14T07:13:13.155130112Z",
        "author": "JonnyBGoode",
        "date": "2010-10-27T04:36:51+0100",
        "id": "2b2759a6c584036f970316bd80e4242c",
        "post_id": "post-229737",
        "text": "IronRain said:Works all fine for me. Sure you have the right stage.dll? (Just asking)\n\nYes.---------- Post added 10-26-10 at 12:59 AM ---------- Previous post was 10-25-10 at 12:17 PM ----------B5 Jump Gates are invisible in 2010P1---------- Post added at 06:20 PM ---------- Previous post was at 12:59 AM ----------Delta Cannon, release 2 works. However, the first scenario has the old DGIII... and if you change that to the DGIV, the DGIV cannot handle the G forces (pilot dies on liftoff).---------- Post added at 08:36 PM ---------- Previous post was at 06:20 PM ----------The Doradus itself works... but the Shipyard One scenario gave me a CTD.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.103440128Z",
        "author": "Warped",
        "date": "2010-06-04T17:14:54+0100",
        "id": "a5e4fcb945cd1ca10bb7d420c85f091e",
        "post_id": "post-228155",
        "text": "Congrats! I remember feeling like this when I first got to the Moon and Mars with Transx.",
        "thread_id": 14579
    },
    {
        "@timestamp": "2023-09-14T07:13:44.624562432Z",
        "author": "jared_dorman",
        "date": "2010-10-03T21:08:52+0100",
        "id": "63a6c146b068e638c53cb68c26811ac5",
        "post_id": "post-264004",
        "text": "Here it is.",
        "thread_id": 16849
    },
    {
        "@timestamp": "2023-09-14T07:13:13.28908416Z",
        "author": "santy86",
        "date": "2008-05-17T19:52:11+0100",
        "id": "5d5b03688f760b530d5e9f5ef8f973dc",
        "post_id": "post-65835",
        "text": "You are right about the propellant source, thanks:)",
        "thread_id": 1469
    },
    {
        "@timestamp": "2023-09-14T07:13:12.65884928Z",
        "author": "Arthur Dent",
        "date": "2010-06-15T23:33:50+0100",
        "id": "2364f95ef93ca69d9785eceb03ad76d5",
        "post_id": "post-228902",
        "text": "Orbiter_NG crashes when I use a custom vessel (spacecraft3.dll based) on earth with custom texture. Works fine with OGLA cube scenario and custom planet textureCode:6\/16\/2010-12:33:18 AM:[INIT      ]:OGLA v100608 (GLGR)\n6\/16\/2010-12:33:26 AM:[INIT      ]:GPU supports OpenGL 1.2\n6\/16\/2010-12:33:26 AM:[INIT      ]:GPU supports OpenGL 1.4\n6\/16\/2010-12:33:26 AM:[INIT      ]:GPU supports OpenGL 2.0\n6\/16\/2010-12:33:26 AM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=1\n6\/16\/2010-12:33:26 AM:[OGLADBG   ]:OGLA 100608 Debug.\nVessel program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 5:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 6:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 7:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 8:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 9:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n6\/16\/2010-12:33:28 AM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/16\/2010-12:33:28 AM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/16\/2010-12:33:28 AM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/16\/2010-12:33:28 AM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/16\/2010-12:33:28 AM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/16\/2010-12:33:28 AM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/16\/2010-12:33:28 AM:[PLNT      ]:Released Earth.tex \n6\/16\/2010-12:33:28 AM:[PLNT      ]:Released Earth_cloud.tex \n6\/16\/2010-12:33:28 AM:[PLNT      ]:Released Earth_lmask.tex \n6\/16\/2010-12:33:28 AM:[PLNT      ]:Released Moon.tex \n6\/16\/2010-12:33:28 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)\n6\/16\/2010-12:33:29 AM:[Graph     ]:Error: Error in Renderplanets (i=31)",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.357735936Z",
        "author": "Fireproof",
        "date": "2010-10-05T18:01:42+0100",
        "id": "ed51a3a0125be4cbd6849a382f3b9cc7",
        "post_id": "post-264436",
        "text": "I just got back to orbiter and I didnt know that",
        "thread_id": 16895
    },
    {
        "@timestamp": "2023-09-14T07:13:13.12853888Z",
        "author": "Mojave",
        "date": "2010-06-09T13:21:42+0100",
        "id": "57d71c08568734d49d8151fb8ff01586",
        "post_id": "post-229431",
        "text": "SSU for me can launch and when the SRB seperation happenes, it throws me into deep deep un charted space. So I had to configure the scenarion a different way. So it could be orbiter.This is reply to IronRain's SSU problem.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.533558528Z",
        "author": "Live4Him",
        "date": "2010-06-07T16:56:55+0100",
        "id": "bba40209cfa5073a58c1df8a6679e2be",
        "post_id": "post-228570",
        "text": "Here is the scenario file:BEGIN_DESCSimple-Craft at KSC airport...Press + and CTRL to engage your thrust...END_DESCBEGIN_ENVIRONMENTSystem SolDate MJD 51987.8209125220END_ENVIRONMENTBEGIN_FOCUSShip Simple-CraftEND_FOCUSBEGIN_CAMERATARGET Simple-CraftMODE ExternPOS 3.69 -138.84 -12.16TRACKMODE AbsoluteDirectionFOV 30.00END_CAMERABEGIN_HUDTYPE SurfaceEND_HUDBEGIN_SHIPSSimple-Craft:Spacecraft\\Spacecraft2STATUS Landed EarthPOS -80.6858943 28.5906644HEADING 330.01FUEL 1PRPLEVEL 0:1.000NAVFREQ 94 481CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 0 -2 0.000000ENDEND_SHIPSAlso, I have Simple-Craft.msh in that directory, but it still cannot seem to find it.",
        "thread_id": 14633
    },
    {
        "@timestamp": "2023-09-14T07:13:45.460660224Z",
        "author": "fireballs619",
        "date": "2010-10-06T02:00:27+0100",
        "id": "8c3f12efbdc093fd15f46bd2bd053b35",
        "post_id": "post-264503",
        "text": "There's a nice list of tutorials in the last sectionhere. They should cover most of the things you need to get.:facepalm: you don't know what :ditto: is?:lol: I'm joking. Ditto means 'The same' or 'what he said'.",
        "thread_id": 16904
    },
    {
        "@timestamp": "2023-09-14T07:13:13.137928192Z",
        "author": "jethroo23",
        "date": "2010-07-12T11:48:17+0100",
        "id": "6c023595206ed053692835272bc072e5",
        "post_id": "post-229677",
        "text": "Does the Heavy Steam Catapult Release 3, Delta Cannon Release 2 and Space Elevator Release 4 work and Orbiter 2010?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.626514432Z",
        "author": "Izack",
        "date": "2010-06-08T16:14:08+0100",
        "id": "e509d38097db35ddf7ec9a8c95ebd094",
        "post_id": "post-228723",
        "text": "That must have been the most heavily thanked post in the history of Orbiter-Forum!For good reasons, too!:probe:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:47.788829184Z",
        "author": "DanM",
        "date": "2010-12-03T03:10:59+0000",
        "id": "afaa18da1000d21c1be6aba8e2cd203e",
        "post_id": "post-265807",
        "text": "River Crab said:I suggest you do some mock-ups with foam core, if you're not sure what the layout will be (since it's not going to be a perfect copy of Soyuz TMA).\n\nThank you for the idea. My dad agrees, he told em to call my uncle who works at Locheed Martin about the foam core F-16 simpit they made. I might even get the plans for it finished by spring break.",
        "thread_id": 17026
    },
    {
        "@timestamp": "2023-09-14T07:13:13.516125952Z",
        "author": "T.Neo",
        "date": "2010-06-15T11:18:43+0100",
        "id": "4ec621015e8c8008a659902efebaaf51",
        "post_id": "post-230189",
        "text": "This would allow us to go to the Moon and to Mars with only four types of vehicle, all re-usable.\n\nThe problem is that you've now got a vehicle that can do everything badly, not one thing really well. You've got to lug extra mass to places where you don't need it.Now if the lander utilised common technology and common components, it would be a different story, and one that would make plenty of sense IMO.Incidentally, air-launching the Nuclear Thermal Shuttle on earth would save at least 1 and possibly 2 km\/s of dV, and save the weight of wings and engines powerful enough for takeoff. (NTR's are a bit marginal as to thrust\/weight ratio)\n\nIt also incurs the cost of the ram\/scramjet vehicle.It might be cheaper to loft an NTR vehicle on an expendable booster, at least in the beginning. And there is always something like LANTR if more thrust is desired...Anyway, to get back to the point, developing equipment solely for Moon landing is pointless, especially at today's dismal space-lift tech.\n\nI don't see why an adequately designed lunar vehicle couldn't be adapted to use for landing on say, the Saturanian moons- indeed, it might be somewhat overkill...",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:11.946025984Z",
        "author": "orbitingpluto",
        "date": "2010-08-20T07:11:11+0100",
        "id": "f5c2af56ef59167c8381d3fde5b8e2bd",
        "post_id": "post-228082",
        "text": "River Crab said:Aha! I thought of twins like some depictions of the DS (Yes, there are Nintendo DS personifications).Telling them apart, that's easy- on Gemini it says \"United States\" over a US flag, and on Blue Gemini it would say \"US Air Force\" over a USAF roundel.;)And I could give them slightly different faces and maybe hairstyles.Anyway, I actually already have pics for Gemini, so expect those soon (soon, like, a day).\n\nGlad you like the twin idea. I think printing the \"United States\"+US Flag\/ \"US Air Force\"+USAF Roundel on the swimsuit could suffice, along with how their faces look. Making them too different is something I would like to stay away from. I can't wait to see the pic you mentioned!Pyromaniac605 said:It'd look cute if you had the hair coming out the bottom.\n\nHair from where?:idk:EDIT_______________Ohh, got it. Nevermind.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.196603648Z",
        "author": "orb",
        "date": "2010-10-06T01:45:51+0100",
        "id": "5b2215289455c2251f1aa1f23a3ea42e",
        "post_id": "post-264205",
        "text": "Try adding libcpmtd.lib to ignored libraries for debug build either in project settings or directly in the project file.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.611276544Z",
        "author": "Moach",
        "date": "2010-06-16T14:38:21+0100",
        "id": "e656ef99900fc1daccb006fc9557fa52",
        "post_id": "post-230251",
        "text": "just thought i'd let y'all know, i got it working with my 6DoF device!:)i rigged it to work directly with the linear RCS - leaving the stick and pedals for rotation...quite an enjoyable setup! i did a fully manual docking without even looking at the MFD, and best of all - no LIN\/ROT switching :thumbup:anyways, but so you don't HAVE to have a setup like mine, i'll still create a config utility, so you can define which axes (and buttons) work for you :yes:also, i won't fully override the default axis setup... this way, you don't have to disable joystick support in the launchpad and i don't have to program for the view-hat:pcheerz!",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.002891776Z",
        "author": "Izack",
        "date": "2010-07-02T15:20:37+0100",
        "id": "55d7833fc6ff3c3452f5e2cb97e920cc",
        "post_id": "post-227980",
        "text": "Well, considering I didn't save it... and it sort of just looked like Cirno with blond hair and antennae anyway.Here's a description:- Blond hair with green eyes (no reason for that choice, really :shrug:)- Wears a white shirt and green skirt (The R-7 Vostok)- Hooked antennae, like those on top of the Sharik- I considered placing a chef-like hat on her like the Voskhod secondary retro package, but decided against it. It looked too silly.:p- Either holding or sitting on the equipment module while it floats around (like a hovering chair :lol:)- Always has a blanket over her head (the thermal blankets the spacecraft were wrapped in.) Think of it as a Linus-style safety blanket.On a side note, I've never made a post anything like this on any forum. Never thought I would, either. Especially not for a spacecraft!:hail::probe:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.65445632Z",
        "author": "Wishbone",
        "date": "2010-10-16T09:51:08+0100",
        "id": "424780156b7915e412761a6c2d2d643d",
        "post_id": "post-264806",
        "text": "This is taken from Topper's BTC2.0 source code:Code:void getGroupThrustParm(VESSEL* vessel, THGROUP_TYPE group, double *F, double *isp) {\n  *F = 0;\n  *isp = 0;\n  int nthr=vessel->GetGroupThrusterCount(group);\n\n  for(int i=0; i<nthr; i++) {\n    THRUSTER_HANDLE th=vessel->GetGroupThruster(group,i);\n    *F += vessel->GetThrusterMax0(th);\n\tPROPELLANT_HANDLE ph=vessel->GetThrusterResource(th);\n\tdouble eff=1.0; \/\/Some vessels play games with the propellant handles...\n\tif(ph!=NULL) {\n\t  \/\/So only measure efficiency if it's attached to a prop tank, else assume 1.0\n      eff=vessel->GetPropellantEfficiency(ph);\n\t}\n    *isp += vessel->GetThrusterIsp(th) * vessel->GetThrusterMax0(th)*eff;\n  }\n  if (*F != 0)\t*isp \/= *F;  \n  else *isp=0;\n  \n}",
        "thread_id": 16929
    },
    {
        "@timestamp": "2023-09-14T07:13:13.36537728Z",
        "author": "Izack",
        "date": "2010-06-10T02:29:36+0100",
        "id": "18f4edcf100d65d27092f8f6ec57f360",
        "post_id": "post-229951",
        "text": "statickid said:the ice armor seems cool.\n\nPun intended? :rofl:I didn't explain myself properly before. The important components of the ship (habs, heat sinks, radiators, engines, etc.) would be dispersed across a skeletal framework, which would be hidden behind an adjustable shield (adjustable because all-around protection is useless...if you're in the middle you're dead anyway). Weapons would be buried inside the shield so they could fire without having to move the shield out of place.Incorporating T.Neo's idea, the shield could serve as reaction mass. a metal\/unobtainium structure filled in with water ice, or even solid rock. Preferably rock, as water is quite heavy and will weaken if the weapons get hot.I really wish I could draw so I could better describe what I'm talking about. The closest example I can think of is trying to hit a Shuttle-A if it were protected by a slab of metal. The thing's mostly framework, so a directed energy weapon would have to hit near an engine\/propellant tank to do damage (of course, you could structurally damage the central support truss to an extent where the main engines were no longer usable...:hmm:)Alternatively to the weapons-in-shield idea, remote drones carrying the necessary weapons\/radiators could be linked to the main ship via cables, so they could fire far away from the ship without needing to lug around a fusion reactor.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.274907648Z",
        "author": "Stargazer14",
        "date": "2010-06-10T00:42:50+0100",
        "id": "91c0876aeb660cdd62c89c9f096af846",
        "post_id": "post-228252",
        "text": "i did one with the DG as a payload but it had no fuel once it was jettisoned...",
        "thread_id": 14590
    },
    {
        "@timestamp": "2023-09-14T07:13:47.339380224Z",
        "author": "858938",
        "date": "2010-10-13T15:58:44+0100",
        "id": "a4d6183801dc642fffa8e8c93de0c9e7",
        "post_id": "post-265668",
        "text": "Try'ed it on a fresh orbiter install with all the add-ons required and still crash's,just wondering if any1 else has the same problem.",
        "thread_id": 17012
    },
    {
        "@timestamp": "2023-09-14T07:13:13.375988992Z",
        "author": "Andy44",
        "date": "2010-06-18T03:13:36+0100",
        "id": "93c2c10705a862076125bb2cc27a403d",
        "post_id": "post-229994",
        "text": "Actually, there was an American in a vacuum chamber whose space suit failed.http:\/\/yarchive.net\/space\/science\/man_in_vacuum.html\"On 14 Dec 1966, a NASA spacesuit technician spent circa 20 seconds invacuum when a suit hose failed in a vacuum-chamber test. He lostconsciousness after 12-15 seconds, but regained it when the chamber wasrepressurized. Not only did he survive, but he appears to have sufferedno substantial injury, and he had only the most minor symptoms afterward.See the Roth report (\"Rapid (Explosive) Decompression Emergencies in Pressure-Suited Subjects\", Emanuel Roth, NASA CR-1223 (1968)) for details.\"",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.627721984Z",
        "author": "Tex",
        "date": "2010-06-08T19:55:35+0100",
        "id": "12624c56d12fe3c04deea9349d7fb298",
        "post_id": "post-228734",
        "text": "Yoda said:Just a real shame that all add-ons now have to be re-developed for the 2010 version.\n\nA lot of addons already work with 2010 and the major releases like DG4, XR fleet etc have new versions released for 2010 at the moment.Yoda said:It would have been nice if a better looking launch-pad for the shuttle would have been incorporated ( as well as David413's fleet\/ Better looking ISS ).\n\nThat is not Martin's work, thus it isn't included with Orbiter 2010. :thumbup:Yoda said:So great work, but for now I'm sticking with the 2006 version.:cheers:\n\nHave fun in the past, we'll be Orbiting with all the new features of 2010!:p",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:47.521384192Z",
        "author": "RisingFury",
        "date": "2010-10-13T16:34:59+0100",
        "id": "edd8c9ce5491b9cb45692eddc1551d6a",
        "post_id": "post-265732",
        "text": "In a Milky Way sized galaxy, a star goes supernova once every roughly 50 years. Only a few of those will be visible with the naked eye from Earth.Stars live for a minimum of a few millions to a maximum of a few billion years before they die, so I hope you're not actually watching to see one evolve in front of your eyes.",
        "thread_id": 17018
    },
    {
        "@timestamp": "2023-09-14T07:13:13.133295616Z",
        "author": "IronRain",
        "date": "2010-06-25T10:42:31+0100",
        "id": "72b50cb63e60a60b4e5e7b067814cfcd",
        "post_id": "post-229636",
        "text": "it doesn't work with more add-ons... I don't know why",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.90750848Z",
        "author": "Bloodworth",
        "date": "2010-06-04T03:12:15+0100",
        "id": "0d75a87ee49da95342ffdc615cf1fe81",
        "post_id": "post-227832",
        "text": "Wow, talk about a lucky find. You don't get to see THAT everyday.",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:44.992610304Z",
        "author": "orbitingpluto",
        "date": "2010-10-07T09:06:49+0100",
        "id": "0092d161dc8ec53be6ca678b8108a41d",
        "post_id": "post-264134",
        "text": "Here is some odd things to make funny signs out of.\"Martin was here.\"(Or should it be 'is'?)\"Welcome to Chicago.\"(This was a April Fools gag. Some joker put a billboard up in Los Angeles with this on it where people coming in via plane could see it.)\"Your flight was not booked properly. You cannot land.\"(This would be funny if the mesh is set up to only load when your close in:lol:.)This is mostly likely mandatory:\":hail::probe:\"I think a surface texture with some probe hailing action would be a great idea. If only there was some way to keep people from mistaking the Probzca Lines for a landing site....",
        "thread_id": 16866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.635171328Z",
        "author": "truckspond",
        "date": "2010-06-13T10:45:30+0100",
        "id": "d9ee76d402c879490f4b7834d155ac5b",
        "post_id": "post-230352",
        "text": "That is one nice vid! Thanks Xyon! :thumbup:",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:11.996499712Z",
        "author": "River Crab",
        "date": "2010-06-14T03:57:40+0100",
        "id": "5936edcd2622db018b860f3e9654f990",
        "post_id": "post-227922",
        "text": "Pictures are coming, but meanwhile, I have very incomplete profiles for a bunch of ships. I think it's important to consider the personality when envisioning the girl...also, it can be quite entertaining to see what kind of character they end up being.First, the STS family. And what a family they are...reminds me of watching Minami-ke.OV-104 AtlantisNeeds help to achieve her goals- from both the shuttle stack and the LON shuttlesShe has her secrets...(classified missions)Gentle touch- slow and skillful movements with RMS (\"Made in Canada\"), checks for damage with OBSS (A small mirror)Strong for her size- although she doesn't look it, she is extremely heavy and can lift more than anyone around, even offering to help lift for othersActually cares about the laws of physicsWorst fears: budget cuts, sitting on the pad during a thunderstorm, foam falling on her face, death somehow at high DynP, MMOD, and The Faking HoaxerFavourite movie: Armageddon (for the lulz, any more?)Knows a lot of music (does anyone know what her first song was? Her first mission was STS-51-J and that was classified, I don't know if it even had wake-up calls.)OV-101 EnterpriseDreams of spaceflight- liked to sit on the stack and pretend she could flyLiked rides on the 747 SCA and Approach\/Landing TestsThinks she is better than OK-TVA and OK-GLI, and thinks the STS is better than Energia-Buran (Wrong! IMO at least)Trek fanFavourite movies: Wrath of Khan, Moonraker (Any more? Other trek movies?)Fearless and naive; has seen no scary spaceflight experiences, no fear of budget cuts, favoured Orion and Constellation, and believes in the power of write-in campaignsIn addition to believing in petitioning, she is also an patriotic American (she was almost named Constitution but renamed through a petition)Has softer and fairer skin than the operational orbiters, since she has never been through a reentry\"I have a tailcone. Your argument is invalid.\"Now sits in the Smithsonian Udvar-Hazy Centre in Virginia. She's the main attraction next to Jetfire, and is happy being admired by wide-eyed kids who are like she once was (BTW, you should come visit us sometime).STS SRBsPhoenix twinsEnergetic, youthful, and sometimes unpredictable, cannot be stoppedLove to go fast; they enjoy skydiving, parachuting, and swimming[Right SRB] did feel guilty about loss of Challenger, but they're over that- now they always blame ET for everythingHigh-maintenance- must always be cleanFavoured Sidemount SDLV and Ares ISTS ET (SLWT)Always cold, even when she's not actually being refrigeratedConstantly dieting to stay Super-Lightweight enoughGuilty about loss of Columbia- the 3 remaining orbiters try to comfort her, but the SRBs don't help at allWants her own engines- admired the Energia booster design, favoured DIRECT and Ares VThey all tell her she looked pretty in white, but she insists, she's thinner in orange...Also, I think the Sidemount SDLV\/not Shuttle-C will be a backpack. Challenger might also be an interesting character (since she's made of spare parts), also that ET that was damaged by Katrina. If I want to do a comic or something I'd also want Energia-Buran, they have a lot of character. Still not sure where to start with the OV design...These below still need a lot of work (help). The only one I really know through experience is DGIV, and yet somehow I can't come up with a clear personality for her. I guess her character is not nearly as exaggerated as the XR2. I'm pretty sure that if all the ships were in their own story, XR2 would be the protagonist.:)Also, Mk II and G42 are not nearly done yet, let's see what we can come up with as they progress...And note there are a bunch missing, because I have absolutely no idea about them. Help me! And feel fee to come up with some for \"Heavy Metal\", XR0, XR1, XR5, Shuttle-A, DG, DG-S...DragonflyLightweight but modestHolds trademark Attitude BallDoesn't believe that the DG is the strongest (which is true)Actually cares about the laws of physicsLikes to move stuff but doesn't like to be carried (she's too big!)DGIV-2A bit cryptic (autopilot codes)Smarter, quieter, more sane, and less brutally powerful than XR1\/DGInsists that the Arrow bay was made for her (not true)Less talkative than XR2 (but not exactly the quiet type...IDK, help me out here)Celebrates a bunch of holidaysSeen in many different outfits (or at least colours)Selfless- puts the captain above all (EJECT!!!)XR2 Mk IIYounger sister but is more advanced and more powerful- causes Mk I's S ComplexMore streamlined and elegant than Mk ICan stand in her full-length heels, graceful landings with compressible gearFavourite movies: Stargate, Cool Hand Luke (Need different ones...)\"I have a tailcone. Your argument is invalid.G42 StarlinerHelpful, offers to carry payloadsMuch more gentle reentry than even XR2 Mk IIAccepts suggestions wellOpen and not secretive at all (open source)The odd one out, and the \"new kid\" (especially to XR2)Favourite movie: ......Moach, what is your favourite movie?:)Help me out with these, Orbiter-Forum! I'm drawing for free here!---------- Post added at 22:57 ---------- Previous post was at 21:03 ----------New pics are in!Forum killed the quality though...Homage to SpaceShipTwo's Galaxy Girl:Cleaned:She can't stand up...Cleaned for inking:Unfortunately, I've been neglecting my Rotring technical pens in favour of Sumi brushes recently, and it seems they've disappeared on me. That's karmic redemption by inanimate object gods, I suppose. So no ink until I find them, or decide to use those cheaper Pilot office pens.Anyway, for those who TL;DR'd on my last post, basically:Need ideas for characters. Need Atlantis. Enterprise. Come to Udvar-Hazy Centre in VA. STS. XR5. DGIV. Dragonfly. Others. Moach what is your favourite movie. I'm drawing for free here. Help me Eirin!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.18083968Z",
        "author": "Chupacabra",
        "date": "2010-10-05T01:10:52+0100",
        "id": "097b4277b97a6b8f4608eed447dee953",
        "post_id": "post-264167",
        "text": "T.Neo said:Hmm... perhaps I should take a look at Blender again.Difficult software that apparently doesn't have an import\/export ability. :dry:\n\nIf you mean export to Orbiter there isBlorbiter. I believe it may? import as well. There is a bug with the script however, although I'd be happy to share the fix. (I just did some searching here at O-F)Sintel is pretty good, yet I like Elephant's Dream a bit more (although likely for nostalgic bias). Nonetheless, I would like to congratulate the Blender Foundation and all affiliated with the film, the community as well. :tiphat:",
        "thread_id": 16874
    },
    {
        "@timestamp": "2023-09-14T07:13:12.933824512Z",
        "author": "gattispilot",
        "date": "2010-06-08T21:35:27+0100",
        "id": "753c3662ce35dee16f8a5e09166e714d",
        "post_id": "post-229119",
        "text": "Thanks. I will need to dL the ship to get a length. Then make it 3 times as wide.On the docking tube about how far should it stick out beyond the edge of the shield? Should be be even with edge?",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:12.333677568Z",
        "author": "Shadow Addict",
        "date": "2010-06-06T00:21:03+0100",
        "id": "a460fdf323499f7b0314891cdb9cc10d",
        "post_id": "post-228286",
        "text": "It's a blessing and a curse. In my personal experience alone, the Internet has helped me learn a lot of things. Without the communities and resources I've found on the Internet, I wouldn't be aware of spaceflight or programming, two things I really love. It has its social benefits, too, though those pale in comparison to the amount of time wasted on a social website. And I have wasted a lot of time on the Internet, and I still do, and it's terrible. It's a great tool in moderation, but I don't seem to have the willpower for that kind of moderation.",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:47.269430528Z",
        "author": "jarmonik",
        "date": "2008-06-04T03:26:12+0100",
        "id": "85fe2a17cc82de9f5917f089ef8ebfff",
        "post_id": "post-70226",
        "text": "spaceranger said:Jarmonik, what image formats\/files do you need, specifically? Just surface .bmps? Land\/sea masks? Do you need any height maps?Shouldn't take long to get this stuff for you, depending.EDIT: Oh wait, looks like you just need some mini textures for a flight planner interface display? Should be some textures up on Orbit Hanger, not sure if you'd tried those and they failed to work well.\n\nYes, my intention was to use them in the flight planner display. In a closest zoom point the diameter of the planet is just about 1\/2 width of the display. Therefore 1024x512 map would be good. Graphics engine doesn't support clound, or pump maps. High quality graphics is not a point of interest. This isn't Orbiter or Celestia.I can upload a screenshot of Mars with 1024x512 textures at closest zoom point. It Looks Good.There are several sources in the internet but I am worried about theCopyright issues, since I would like to re-distribute a proper maps with my program.EDIT: Here is the shot:http:\/\/koti.mbnet.fi\/jarmonik\/Capture3.jpg",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.087028224Z",
        "author": "Scarecrow",
        "date": "2008-05-17T02:52:23+0100",
        "id": "35d55d9183af2ac361bc0311edeacf65",
        "post_id": "post-65808",
        "text": "Star explorer said:Your right TSpenguin next time I \"Shoot for the moon\" I will use a delta glider. \"and even if i miss i will land among the stars\"PS: I wasent actully using a manual i was making it up as i went along.\"Shoot for the moon even if you miss you will land among the stars\"-Les Brown\n\nWell if I had to hazard a guess at what getting close but missing means, I would guess that you're swinging by the moon, but not stopping. If that's what's happening, you'll need to make a retrograde burn (one that slows you down) when you're close to the moon, so you don't fly out of it's gravity well again.",
        "thread_id": 1467
    },
    {
        "@timestamp": "2023-09-14T07:13:12.392288512Z",
        "author": "Voyager",
        "date": "2010-06-06T14:24:53+0100",
        "id": "b426d0bc25e8686a10db675e9c2ff65e",
        "post_id": "post-228370",
        "text": "What the... :uhh:",
        "thread_id": 14612
    },
    {
        "@timestamp": "2023-09-14T07:13:45.667024128Z",
        "author": "Hielor",
        "date": "2010-10-08T08:04:16+0100",
        "id": "0b90bf134c4a1a35e13ba107d768c4fb",
        "post_id": "post-264846",
        "text": "hwyoutlaw101 said:hi. anyone know what program can edit a ships dockingport positon and rotatin?\n\nWhat ship?If it's a config file or SC3 vessel, all you need is notepad.If it's a DLL vessel, you're out of luck.",
        "thread_id": 16934
    },
    {
        "@timestamp": "2023-09-14T07:13:13.095482624Z",
        "author": "weepleman",
        "date": "2010-07-17T00:22:10+0100",
        "id": "50d62750d6237e8e0f254ae1744c5e78",
        "post_id": "post-229374",
        "text": "Ok, I download orbiter a a zip, and installed OGLA. The launcher was able to run this time, but when I launched a scenario, wine crashed, and I got this.Code:wine: Unhandled page fault on read access to 0x00000004 at address 0x358547 (thread 001a), starting debugger...\nUnhandled exception: page fault on read access to 0x00000004 in 32-bit code (0x00358547).\nRegister dump:\n CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b\n EIP:00358547 ESP:009fe944 EBP:00000000 EFLAGS:00210202(  R- --  I   - - - )\n EAX:00000061 EBX:00b16258 ECX:00000000 EDX:0117b136\n ESI:00000000 EDI:00000061\nStack dump:\n0x009fe944:  00b16258 00356931 00000061 00000061\n0x009fe954:  00000061 00357135 00000061 00000000\n0x009fe964:  00000000 009fea34 011d8720 00000000\n0x009fe974:  0117b135 00000073 0117b136 0117b134\n0x009fe984:  009fe998 0117b135 003575cd 0117b134\n0x009fe994:  ffffffff 00000000 00000000 00000000\nBacktrace:\n0x00358547: movl\t0x4(%esi),%ecx\nModules:\nModule\tAddress\t\t\tDebug info\tName (89 modules)\nPE\t  240000-  2c7000\tDeferred        msvcp80\nPE\t  2e0000-  2e7000\tDeferred        atmconfig\nPE\t  330000-  336000\tDeferred        dgconfigurator\nPE\t  340000-  34f000\tDeferred        oglaclient\nPE\t  350000-  3bf000\tExport          ftgl\nPE\t  3c0000-  3d6000\tDeferred        oglacfg\nPE\t  400000-  5fa000\tDeferred        orbiter\nPE\t 1120000- 1409000\tDeferred        ogla\nPE\t10000000-10006000\tDeferred        atlantisconfig\nELF\t20000000-200a5000\tDeferred        opengl32<elf>\n  \\-PE\t20020000-200a5000\t\\               opengl32\nELF\t200a5000-2010a000\tDeferred        libgl.so.1\nELF\t2010a000-2010e000\tDeferred        libxdamage.so.1\nELF\t2010e000-20119000\tDeferred        libdrm.so.2\nELF\t2020f000-204ac000\tDeferred        i915_dri.so\nELF\t2ac6a000-2ac96000\tDeferred        ws2_32<elf>\n  \\-PE\t2ac70000-2ac96000\t\\               ws2_32\nELF\t396f3000-3970a000\tDeferred        glu32<elf>\n  \\-PE\t39700000-3970a000\t\\               glu32\nELF\t426e3000-426ed000\tDeferred        libdrm_intel.so.1\nELF\t568af000-56920000\tDeferred        libglu.so.1\nELF\t6647a000-66483000\tDeferred        librt.so.1\nELF\t68000000-6801d000\tDeferred        ld-linux.so.2\nELF\t6801d000-68158000\tDeferred        libwine.so.1\nELF\t68158000-68171000\tDeferred        libpthread.so.0\nELF\t68171000-682cb000\tDeferred        libc.so.6\nELF\t682cb000-682cf000\tDeferred        libdl.so.2\nELF\t682cf000-682f5000\tDeferred        libm.so.6\nELF\t682f5000-682fd000\tDeferred        libnss_compat.so.2\nELF\t682fd000-68314000\tDeferred        libnsl.so.1\nELF\t68314000-6831e000\tDeferred        libnss_nis.so.2\nELF\t6831e000-6832a000\tDeferred        libnss_files.so.2\nELF\t6832a000-68363000\tDeferred        dinput<elf>\n  \\-PE\t68330000-68363000\t\\               dinput\nELF\t68363000-6845f000\tDeferred        ole32<elf>\n  \\-PE\t68380000-6845f000\t\\               ole32\nELF\t6845f000-684b8000\tDeferred        advapi32<elf>\n  \\-PE\t68470000-684b8000\t\\               advapi32\nELF\t684b8000-68542000\tDeferred        gdi32<elf>\n  \\-PE\t684c0000-68542000\t\\               gdi32\nELF\t68542000-685c9000\tDeferred        winmm<elf>\n  \\-PE\t68550000-685c9000\t\\               winmm\nELF\t685c9000-6875d000\tDeferred        shell32<elf>\n  \\-PE\t685e0000-6875d000\t\\               shell32\nELF\t6875d000-687bc000\tDeferred        shlwapi<elf>\n  \\-PE\t68770000-687bc000\t\\               shlwapi\nELF\t687bc000-68832000\tDeferred        libfreetype.so.6\nELF\t68832000-68847000\tDeferred        libz.so.1\nELF\t68847000-68877000\tDeferred        libfontconfig.so.1\nELF\t68877000-6889e000\tDeferred        libexpat.so.1\nELF\t6889e000-6893d000\tDeferred        winex11<elf>\n  \\-PE\t688b0000-6893d000\t\\               winex11\nELF\t6893d000-68946000\tDeferred        libsm.so.6\nELF\t68946000-6895f000\tDeferred        libice.so.6\nELF\t6895f000-6896f000\tDeferred        libxext.so.6\nELF\t6896f000-68a8c000\tDeferred        libx11.so.6\nELF\t68a8c000-68a91000\tDeferred        libuuid.so.1\nELF\t68a91000-68aab000\tDeferred        libxcb.so.1\nELF\t68aab000-68aaf000\tDeferred        libxau.so.6\nELF\t68aaf000-68ab5000\tDeferred        libxdmcp.so.6\nELF\t68ab5000-68abb000\tDeferred        libxxf86vm.so.1\nELF\t68abb000-68ac5000\tDeferred        libxrender.so.1\nELF\t68ac5000-68ac9000\tDeferred        libxcomposite.so.1\nELF\t68ac9000-68acf000\tDeferred        libxfixes.so.3\nELF\t68acf000-68ad9000\tDeferred        libxcursor.so.1\nELF\t68ad9000-68b0c000\tDeferred        uxtheme<elf>\n  \\-PE\t68ae0000-68b0c000\t\\               uxtheme\nELF\t6b996000-6b9ac000\tDeferred        psapi<elf>\n  \\-PE\t6b9a0000-6b9ac000\t\\               psapi\nELF\t6c1b1000-6c2c0000\tDeferred        user32<elf>\n  \\-PE\t6c1c0000-6c2c0000\t\\               user32\nELF\t707e0000-707e8000\tDeferred        libxrandr.so.2\nELF\t74399000-7439d000\tDeferred        libxinerama.so.1\nELF\t75427000-75498000\tDeferred        rpcrt4<elf>\n  \\-PE\t75430000-75498000\t\\               rpcrt4\nELF\t75572000-75658000\tDeferred        oleaut32<elf>\n  \\-PE\t75590000-75658000\t\\               oleaut32\nELF\t77c93000-77cb4000\tDeferred        imm32<elf>\n  \\-PE\t77ca0000-77cb4000\t\\               imm32\nPE\t78000000-78044000\tDeferred        msvcrt\nPE\t78130000-781cb000\tDeferred        msvcr80\nELF\t78971000-78a3f000\tDeferred        comctl32<elf>\n  \\-PE\t78980000-78a3f000\t\\               comctl32\nELF\t794c5000-794e4000\tDeferred        libgcc_s.so.1\nELF\t7b800000-7b93a000\tDeferred        kernel32<elf>\n  \\-PE\t7b810000-7b93a000\t\\               kernel32\nELF\t7bc00000-7bcb6000\tDeferred        ntdll<elf>\n  \\-PE\t7bc10000-7bcb6000\t\\               ntdll\nELF\t7bf00000-7bf04000\tDeferred        <wine-loader>\nThreads:\nprocess  tid      prio (all id:s are in hex)\n0000000e services.exe\n\t00000014    0\n\t00000010    0\n\t0000000f    0\n00000011 winedevice.exe\n\t00000018    0\n\t00000017    0\n\t00000013    0\n\t00000012    0\n00000019 (D) Z:\\home\\justin\\Downloads\\Orbiter\\Modules\\Server\\orbiter.exe\n\t0000001d    0\n\t0000001a    0 <==\n0000001b explorer.exe\n\t0000001c    0\nBacktrace:",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:13:11.733349888Z",
        "author": "fausto",
        "date": "2010-08-25T17:22:00+0100",
        "id": "c91869761e83bd5a70e786898818b0fe",
        "post_id": "post-227711",
        "text": "Yoda, you have to download my fixed patch.. i think the error is the module path,SSI_GAIA\/abitativoinsead ofabitativo",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:47.165313536Z",
        "author": "Dmitrtr",
        "date": "2011-03-23T13:41:13+0000",
        "id": "736f8b429fa698dd0b5256e66995f334",
        "post_id": "post-265629",
        "text": "\u00c7\u00e5\u00ec\u00eb\u00ff\u00ed\u00e8\u00ed!!?You are from RRRrrrrrusssshhhhhaaaaa...? \u043d\u0443 \u0441\u0430\u043c \u043f\u043e\u043d\u0438\u043c\u0430\u0435\u0448\u044c \u043e\u0442\u043a\u0443\u0434\u0430, \u0432\u0435\u0440\u043d\u043e? \u0421\u0435\u0440\u0433\u0435\u0435\u0432 \u0442\u044b \u0432\u0435\u0434\u044c \u0438\u0437 \u0420\u043e\u0441\u0441\u0438\u0438 \u043f\u0440\u0430\u0432\u0434\u0430. \u0415\u0441\u043b\u0438 \u0434\u0430, \u0442\u043e \u0445\u043e\u0447\u0443 \u043a \u0442\u0435\u0431\u0435 \u043e\u0431\u0440\u0430\u0442\u0438\u0442\u044c\u0441\u044f \u043d\u0430 \u0440\u043e\u0434\u043d\u043e\u043c \u0434\u043b\u044f \u043c\u0435\u043d\u044f \u0440\u0443\u0441\u0441\u043a\u043e\u043c \u044f\u0437\u044b\u043a\u0435 \u043a\u0430\u043a \u043a \u0437\u0435\u043c\u043b\u044f\u043a\u0443 \u043d\u0443 \u0438 \u043a\u0430\u043a \u043a \u0441\u043e\u0437\u0434\u0430\u0442\u0435\u043b\u044e \u044d\u0442\u043e\u0433\u043e \u0437\u0430\u043c\u0435\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0433\u043e \u043c\u043e\u0434\u0430. \u0412\u043e\u043f\u0440\u043e\u0441 \u0442\u0430\u043a\u043e\u0439: \u043d\u0435 \u0441\u0442\u0430\u043b\u043a\u0438\u0432\u0430\u043b\u0441\u044f \u043b\u0438 \u0442\u044b \u0432 \u043f\u0440\u0430\u043a\u0442\u0438\u043a\u0435, \u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440 \u043a\u043e\u0433\u0434\u0430 \u0441\u043e\u0437\u0434\u0430\u0432\u0430\u043b \u0441\u0432\u043e\u0439 \u0430\u0434\u0434\u043e\u043d, \u0441 \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u043e\u0439 \u0442\u043e\u0433\u043e, \u0447\u0442\u043e \u0442\u0438\u0442\u043a\u0438, \u043f\u0440\u043e\u0448\u0443 \u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u0442\u0438\u043b\u044c\u043a\u0438 \u0438\u043b\u0438 \u0442\u0430\u0439\u0442\u043b\u044b \u0432 \u043e\u0440\u0438\u0431\u0438\u0442\u0435\u0440\u0435 \u0441\u0436\u0438\u043c\u0430\u044e\u0442\u0441\u044f \u043f\u043e \u0448\u0438\u0440\u0438\u043d\u0435 (\u043f\u043e \u0434\u043e\u043b\u0433\u043e\u0442\u0435) \u0442\u0435\u043c \u0441\u0430\u043c\u044b\u043c \u0438\u0441\u043a\u0430\u0436\u0430\u044e\u0442\u0441\u044f \u0440\u0435\u0430\u043b\u044c\u043d\u044b\u0435 \u043f\u0440\u043e\u043f\u043e\u0440\u0446\u0438\u0438 \u043c\u0435\u0441\u0442\u043d\u043e\u0441\u0442\u0438. \u0413\u0440\u0443\u0431\u043e \u0433\u043e\u0432\u043e\u0440\u044f \u043a\u0440\u0443\u0433\u043b\u044b\u0435 \u043e\u0431\u044a\u0435\u043a\u0442\u044b \u043d\u0430 \u0438\u0437\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u0438 \u0441\u0442\u0430\u043d\u043e\u0432\u044f\u0442\u044c\u0441\u044f \u043e\u0432\u0430\u043b\u044c\u043d\u044b\u043c\u0438. \u0415\u0441\u0442\u044c \u043b\u0438 \u043f\u043e\u0434\u0445\u043e\u0434\u044b \u043a \u043a\u043e\u0440\u0440\u0435\u043a\u0446\u0438\u0438 \u044d\u0442\u043e\u0439 \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u044b? \u0412\u043e\u0442 \u043c\u043e\u0439 \u043e\u0440\u0438\u0433\u0438\u043d\u0430\u043b\u044c\u043d\u044b\u0439 \u043f\u043e\u0441\u0442 \u0441 \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0435\u043c \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u044bhttp:\/\/www.orbiter-forum.com\/showthread.php?t=21316\u0432 \u0441\u0430\u043c\u043e\u043c \u043d\u0438\u0437\u0443 \u0441\u0442\u0440\u0430\u043d\u0438\u0446\u044b \u044f \u0437\u0430\u0434\u0430\u043b \u0432\u043e\u043f\u0440\u043e\u0441. \u0421\u043f\u0430\u0441\u0438\u0431\u043e \u0442\u0435\u0431\u0435 \u0435\u0441\u043b\u0438 \u0442\u044b \u043e\u0442\u043a\u043b\u0438\u043a\u043d\u0438\u0448\u0441\u044f, \u044f \u0431\u0443\u0434\u0443 \u0431\u043b\u0430\u0433\u043e\u0434\u0430\u0440\u0435\u043d \u0442\u0435\u0431\u0435 \u0435\u0441\u043b\u0438 \u0442\u044b \u043a\u0430\u043a \u0442\u043e \u0441\u043c\u043e\u0436\u0435\u0448\u044c \u043f\u043e\u043c\u043e\u0447\u044c \u043a\u0440\u043e\u043c\u0435 \u0442\u043e\u0433\u043e \u0431\u0443\u0434\u0435\u0442 \u043f\u0440\u0438\u044f\u0442\u043d\u043e \u043f\u0435\u0440\u0435\u0441\u0435\u0447\u044c\u0441\u044f \u0441 \u0437\u0435\u043c\u043b\u044f\u043a\u043e\u043c \u043d\u0430 \u044d\u0442\u0438\u0445 \u043d\u0435\u0432\u0435\u0440\u043e\u044f\u0442\u043d\u044b\u0445 \u0438 \u043d\u0435\u043e\u0431\u043e\u0437\u0440\u0438\u043c\u044b\u0445 \u043a\u043e\u0441\u043c\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0441\u0442\u043e\u0440\u0430\u0445 \u0432\u0441\u0435\u043b\u0435\u043d\u043d\u043e\u0439, \u0434\u0430\u043b\u0451\u043a\u043e\u0439 \u0432\u043d\u0435\u0440\u043e\u0441\u0441\u0438\u0439\u0441\u043a\u043e\u0439 \u0433\u0430\u043b\u0430\u043a\u0442\u0438\u043a\u0438, \u0441\u0440\u0435\u0434\u0438 \u0438\u043d\u043e\u043f\u043b\u0430\u043d\u0435\u0442\u044f\u043d \u0433\u043e\u0432\u043e\u0440\u044f\u0449\u0438\u0445 \u0438 \u0434\u0443\u043c\u0430\u044e\u0449\u0438\u0445 \u043d\u0430 \u0441\u0432\u0438\u043e\u0445 \u043d\u0435 \u0440\u0443\u0441\u0441\u043a\u0438\u0445 \u0438 \u043c\u0430\u043b\u043e\u043f\u043e\u043d\u044f\u0442\u043d\u044b\u0445 \u044f\u0437\u044b\u043a\u0430\u0445. \u0414\u0410 \u041f\u0420\u0415\u0411\u0423\u0414\u0415\u0422 \u0421 \u0422\u041e\u0411\u041e\u0419 \u0421\u0418\u041b\u0410 \u0417\u0415\u041c\u041b\u042f\u041a(\u041d\u0418\u041d):facepalm:",
        "thread_id": 17006
    },
    {
        "@timestamp": "2023-09-14T07:13:13.161355264Z",
        "author": "jedimaster1214",
        "date": "2011-07-27T16:37:25+0100",
        "id": "3c3bb1ef16b3abcc5c3675376326888b",
        "post_id": "post-229792",
        "text": "You must be some magic genie or something..............geez :beathead: :compbash:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.400875264Z",
        "author": "Krys",
        "date": "2010-06-06T15:14:54+0100",
        "id": "e88e7b2a279719b427bac090b0d0f1dd",
        "post_id": "post-228386",
        "text": "Welcome to O-F hopefully you will feel like posting more:)",
        "thread_id": 14615
    },
    {
        "@timestamp": "2023-09-14T07:13:47.272146688Z",
        "author": "Face",
        "date": "2008-06-12T10:24:54+0100",
        "id": "4b03efbdcf6e5b965e5ba09b54ccb44f",
        "post_id": "post-70249",
        "text": "jarmonik said:Looks like there are some OpenGL 1.2 related functions missing, that's odd. But those ones are not required. It didn't start because it couldn't find a pixel format for some reason.It is now using the format recommended by windows.Here is the fixed one:http:\/\/koti.mbnet.fi\/jarmonik\/IFP.zip\n\nHy Jarmo,this IFP is a superb idea! This is something I missed in Orbiter after seeing it in Exoflight alpha...Unfortunately, the plugin gives me a white window followed by CTD. Screeny and log is attached...Keep up the good work!regards,Face",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.162996992Z",
        "author": "IronRain",
        "date": "2010-06-09T17:43:25+0100",
        "id": "73e58d21f46e0411dd2140caae61428b",
        "post_id": "post-229446",
        "text": "LOLA MFD doens't work in 2010LunarTranfer MFD works in Orbiter 2010",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.562455808Z",
        "author": "Urwumpe",
        "date": "2008-10-13T19:11:27+0100",
        "id": "a00f6c29bf97cdda4d774cb48d3a02f9",
        "post_id": "post-65787",
        "text": "Sunhillow said:Heute um 20:15 wird diese Sendung wiederholt:)Habs zuf\u00e4llig entdeckt\n\nHeute um 20:15 ist auch das Benefiz-Spiel VfL Wolfsburg - Greuther F\u00fcrth... kann so eine Raumfahrtsendung nicht mal zu besseren Zeiten kommen... zum Beispiel gleich nach dem Sport?",
        "thread_id": 1464
    },
    {
        "@timestamp": "2023-09-14T07:13:47.34010368Z",
        "author": "Xyon",
        "date": "2010-10-16T06:32:26+0100",
        "id": "7853388a75e105ef274808da0b0e5ca7",
        "post_id": "post-265673",
        "text": "Even more simply, you can directly summon the code box using the BBcode [code][\/code] and putting the code between the tags.",
        "thread_id": 17012
    },
    {
        "@timestamp": "2023-09-14T07:13:13.664157184Z",
        "author": "Istochnikov",
        "date": "2010-06-11T21:13:05+0100",
        "id": "0dc05e0696bfd4b97102976f0534325f",
        "post_id": "post-230421",
        "text": "Pablo, ten\u00e9s un PM:p",
        "thread_id": 14728
    },
    {
        "@timestamp": "2023-09-14T07:13:12.56770176Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-10T23:12:55+0100",
        "id": "8979bbb85037f37271e6ee4547a25ebe",
        "post_id": "post-228624",
        "text": "Oh look, another internet space agency :rofl:Just a question: Did any of you guys ever get past making a website and posting a couple of mission reports?I really don't think the whole 'virtual airline' model is suited to orbiter.",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:45.299727104Z",
        "author": "SiberianTiger",
        "date": "2011-03-16T06:06:24+0000",
        "id": "3a9a4ff39f605626c92642ebbe8be972",
        "post_id": "post-264316",
        "text": "CrewCDR Alexander KaleriFE1 Joseph KellyFE2 Oleg SkripochkaLanding LocationsPrimary: 51\u00b000'N 67\u00b010'E [ame=\"http:\/\/maps.google.com\/maps?f=q&source=s_q&hl=en&geocode=&q=51.00N+67.167E&sll=51.0,67.167&sspn=3.433451,9.788818&ie=UTF8&ll=51.0,67.167&spn=1.823784,4.894409&z=8\"]Primary: 86 km NE of Arkalyk[\/ame]Secondary (for a BR mode): 50\u00b014'N 60\u00b053'E[ame=\"http:\/\/maps.google.com\/maps?f=q&source=s_q&hl=en&geocode=&q=50.233N+60.883E&sll=50.233,60.883&sspn=1.823784,4.894409&ie=UTF8&ll=50.233,60.883&spn=1.730417,4.894409&z=8\"]Secondary[\/ame]Consolidated timeline of landing eventsEvent|Time Msc|Time UTC|Time EDT|Alt, km|Lat (deg,min)|Long (deg,min))|Velocity, m\/s|g Load|CommentsHooks Open command|07:24:00|04:24:00|12:24:00am||||||at 70626 rev of the station, 2507nd of the shipSeparation springs action\/physical sep|07:27:00|04:27:00|12:27:00am||||||delta-V ~0.12 m\/secSeparation burn|07:29:00|04:29:00|12:29:00am||||||10 seconds action od 2 DPO engines at distance 20 m away from the ISSStation keeping|07:31:00|04:31:00|12:31:00am||||||To check control systems capability, at 50 m away from the ISSFinal separation burn|07:36:00|04:36:00|12:36:00am||||||Double DPO engines' action, delta-V ~0.8 m\/secDeorbit Burn start|10:03:17|07:03:17|3:03:17am|362,4|-38.28|319.23|7,390|0,00||Deorbit Burn complete|10:07:14|07:07:14|3:07:14am|352,9|-27.13|333.07|7,289|0,05||Tri-Module separation|10:27:57|07:27:57|3:27:57am|140,0|+34.20|024.17|7,549|0,00||Atmospheric entry|10:30:50|07:30:50|3:30:50am|102,3|+41.44|035.37|7,595|0,00||Controlled descent interface|10:32:36|07:32:36|3:32:36am|080,5|+45.32|043.54|7,598|0,08||Max G-load|10:37:27|07:37:27|3:37:27am|033,7|+50.39|065.49|2,200|4,07||Parachute deploy command|10:39:23|07:39:23|3:39:23am|010,6|+50.59|066.57|0,212|1,18||TMA-01M Landing|10:53:43|07:53:43|3:53:43am|000,0|+51.00|067.10|0,000|1,00|at 12:53:43 Local Kazakhstan Time|Parachute deploy after Ballistic entry|10:37:19|07:37:19|3:37:19am|010,7|+50.14|060.53|0,208|1,27|Contingency|Descent chartReferenceshttp:\/\/www.mcc.rsa.ru[eventTimer]2011-03-16 04:27:00?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] TMA-01M undocking[eventTimer]2011-03-16 07:37:27?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] TMA-01M Peak G-Load[eventTimer]2011-03-16 07:53:43?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] TMA-01M landing (nominally)Weather forecast for Zhezkazgan, Kazakhstan for March 16, 2011 (12pm local time)Time|Temps|Wind|Chill|Heat Index|UV Index|Dew Point|Relative Humidity|Precip|Snow|Clouds|Visibility|Wind|Weather12 PM|-7\u00b0C|-11\u00b0C|-7\u00b0C|2|Low|-11\u00b0C|69%|20%|20%|39%|16KM|SW 2.24 m\/s|P Cloudy",
        "thread_id": 16886
    },
    {
        "@timestamp": "2023-09-14T07:13:13.02338304Z",
        "author": "Hielor",
        "date": "2010-06-09T00:12:38+0100",
        "id": "f07e70d93c2027344783331eb3c425ff",
        "post_id": "post-229208",
        "text": "gordliamjack said:also incorporate some kind of weapon\/damage system for the seperate ships what do you think?\n\nIf you want space combat, Orbiter isn't the best platform to do it.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.997219328Z",
        "author": "Izack",
        "date": "2010-06-14T20:17:33+0100",
        "id": "2250fe7452f4cec26722bfbd5d26eda4",
        "post_id": "post-227929",
        "text": "Robsoie said:\n\nFunny, I always thought that was a picture from my first reentry. :rofl:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.596530432Z",
        "author": "jinglesassy",
        "date": "2010-10-07T02:25:00+0100",
        "id": "e0b7caf1aa3313fe2b3d786221bae6cf",
        "post_id": "post-264643",
        "text": "Ive heard of this and it didnt have a live nuclear core aboard it was a dummy bomb on the way to a military base for its live core. When it was dropped it detonated on impact but without a live atomic core it was a relativity low yield.",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.17827968Z",
        "author": "astrosammy",
        "date": "2010-06-10T23:20:01+0100",
        "id": "d21aa0da0647bba32d089b40b055e65c",
        "post_id": "post-229506",
        "text": "Wow, it looks like Aerobrake MFD got even better. I love the new atmosphere model.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.629969408Z",
        "author": "Xyon",
        "date": "2010-06-09T18:46:36+0100",
        "id": "dc397adecc691c0237edb7cb0e9f5ce5",
        "post_id": "post-228753",
        "text": "ar81 said:I really appreciate all the effort you have been putting in this.I also appreciate your energy and persistence, because it is not easy to bring such a big project to a happy ending like this. :thumbup::tiphat:Thank you very much!!\n\nEnding? It's not over...",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.635387904Z",
        "author": "dumbo2007",
        "date": "2010-10-07T23:51:28+0100",
        "id": "b4213de41bbb35fbf136804ba508a8e0",
        "post_id": "post-264759",
        "text": "There are Single Electron Transistors.....but they work only at very low temperatures.",
        "thread_id": 16925
    },
    {
        "@timestamp": "2023-09-14T07:13:13.216123904Z",
        "author": "James.Denholm",
        "date": "2010-06-17T01:02:22+0100",
        "id": "c3fa7b868fca911336babacead1a0ae4",
        "post_id": "post-229591",
        "text": "Hmuda said:Aynone remember that addon that made sure certain things would always show up in scenarios regardless if it was included in the file or not? I'm trying to hunt it down to see if it works, but the name eludes me (tried custom scenarios, but no result).\n\nIt maaaay have been called \"Default Scenario\", but I can't quite remember.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.67647104Z",
        "author": "Urwumpe",
        "date": "2010-06-08T16:54:39+0100",
        "id": "3b1e323c6bdfb2b0588bbb85752726f5",
        "post_id": "post-229027",
        "text": "IronRain said:and Space Shuttle Ultra? does it work? is there coming a patch? (I can't try this, since I have no experience with it (yet)\n\nIt will work. And there will be a patch, if needed.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:45.623840256Z",
        "author": "fort",
        "date": "2010-10-07T19:35:36+0100",
        "id": "6e17ff4aa9589d5b86e681dc7fea0a76",
        "post_id": "post-264741",
        "text": "Hello Notebook,I can not take the performances of my pc for a standard but, after loading Newcastle ( level 8 if i remember for the highest surftiles ) and Amberlay those last days, i was a little in trouble to move the scenery on the screen... Anyway, it's also the case for me for the Shuttle fleet or Kulch addons or Kukanotas KSC etc. So...",
        "thread_id": 16924
    },
    {
        "@timestamp": "2023-09-14T07:13:13.165859072Z",
        "author": "fort",
        "date": "2012-03-08T20:30:56+0000",
        "id": "109e149583e95a10032fffd14257645a",
        "post_id": "post-229811",
        "text": "Keatah said:Shuttle Fleet should be removed as it is now defunct and irrelevant.\n\nDefunct ? I hope that David413 will find a place to upload the fleet as it seemed to search do it since weeks and seems to continue in this intention. Not for me: i have all it's addon, but for all Orbiter's users.Good day.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.729074176Z",
        "author": "anemazoso",
        "date": "2010-07-13T19:56:08+0100",
        "id": "41863a729a87bc064c4342a8428b7b7d",
        "post_id": "post-227683",
        "text": "I just have to say that this project looks stunning. Form the interiors to the mesh quality and texturing, there is some very beautiful work here. :thumbup::cheers:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.652763136Z",
        "author": "orb",
        "date": "2010-10-08T01:02:25+0100",
        "id": "dcf134416c19f44f5a53cbfc6eb1944a",
        "post_id": "post-264789",
        "text": "Isth_mainofTHRUSTER_HANDLEorTHRUSTER_HANDLE [8]type?If it's an array of thrusters, then why are you doing this?:Code:th_main = CreateThruster (_V(0,0,-4.35), _V(0,0,1), Spacecraft_MAXMAINTH, hpr, Spacecraft_ISP);Instead of this?:Code:th_main [0] = CreateThruster (_V(0,0,-4.35), _V(0,0,1), Spacecraft_MAXMAINTH, hpr, Spacecraft_ISP);\n\/\/...\nth_main [7] = CreateThruster (...);Ifth_mainisn't an array of thrusters, then you can't use it with \"CreateThrusterGroup\"",
        "thread_id": 16929
    },
    {
        "@timestamp": "2023-09-14T07:13:13.657657344Z",
        "author": "ex-orbinaut",
        "date": "2010-06-11T13:36:50+0100",
        "id": "92fae09d97d6d0011ec7b925e9087efd",
        "post_id": "post-230403",
        "text": "Another vote for the Lua Script MFD \/ Console and the new API, but what is, and how do you use, that other Script MFD that outputs an oapiDebugString saying HELLO FROM MFD1?",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:11.944187648Z",
        "author": "River Crab",
        "date": "2010-08-18T23:42:33+0100",
        "id": "6b3ae7cce78264e3820b8ea344217772",
        "post_id": "post-228069",
        "text": "I really have no idea, but my guess is that there's no tutorial because GIMP just isn't good for that.As for my previous coloured pics, I just kind of winged it in Photoshop, and it took forever. I don't know how to use Pixia- I can now vector logos for Cucumber Pepsi, but under normal circumstances, with line art, I just can't.We need BlueRose! She will return some day, as the prophesy says! :hail::probe:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.661323008Z",
        "author": "Urwumpe",
        "date": "2008-05-30T20:34:15+0100",
        "id": "5cb8c9c3b392ea04780f7b5eb8de718b",
        "post_id": "post-70176",
        "text": "n72.75 said:would having windows vista be the cause of my problems??\n\nMost of them. But not this one.",
        "thread_id": 1693
    },
    {
        "@timestamp": "2023-09-14T07:13:13.1606528Z",
        "author": "ShuttleCommander",
        "date": "2011-07-26T19:05:13+0100",
        "id": "a192c9cee28a370cd04f50396033d30a",
        "post_id": "post-229786",
        "text": "Default LC 39 UglyKy wrote in responce to FalconFlyer:Actually there is a tutorial showing how to replace the default launchpad with the one in slat's lc-39 edwards affb pack.I altered the package to install the launchpad without overwriting the canaveral.cfg.I'll put it up on orbit hanger with slat's permission.\n\nWhat I would like to know is. Which version of slat's lc 39 EAAB pack?Where is the tutorial on Orbit Hanger?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.209002496Z",
        "author": "StevoPistolero",
        "date": "2010-06-06T23:46:05+0100",
        "id": "c38318a1bcf1d33a0838a8941027b1e5",
        "post_id": "post-228194",
        "text": "So this is interesting. It seems that a large crater would provide a diversity of land forms: bumpy on the surface, smooth in the middle, vertical sides, etc. I also like the idea of building on the side of the crater. I think ideally you would have one that straddles one of the seas and the craterous part. We would want to be located near some beautiful scenery for tourism.I don't see how you would get better sunlight at the poles.Does anyone have a good map of the moon? Could they identify a few places to put a settlement? A place with lots of craters, a place near with beautiful but safe terrain, a place on the edge of a sea, a place near water. I am going to check out Google Moon, but I don't have my own internet connection, so it would be better if someone else helped with this. You would put the settlement on the north rim of the crater, to maximize sunlight.I would like to direct the discussion toward functionality. How would food systems work? Would they be big glass terraformed domes? Would there be hydroponics indoors? How do you get fertilizer to the moon? Is it just recycled poop? You would have to have livestock on the moon. Imagine, moon cows. No stress on the meat. It would be so delicious!I am concerned about the idea of the glass dome enveloping the city. That would be very hard to keep from cracking, causing a catastrophic decompression. But you can't have livestock and plant life without sunlight.What other facilities might you need?",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:45.779544576Z",
        "author": "Woo482",
        "date": "2010-10-09T15:40:42+0100",
        "id": "783593f286f712fd937a238342467b2b",
        "post_id": "post-264961",
        "text": "It's just as simple as extracting them both to different folders :thumbup: I think I have two or three 2006 installs and quite a few 2010 installs at the moment :lol:",
        "thread_id": 16952
    },
    {
        "@timestamp": "2023-09-14T07:13:13.183578624Z",
        "author": "IronRain",
        "date": "2010-06-15T16:24:11+0100",
        "id": "880f659880c5b754fcf2d58d4aa03aad",
        "post_id": "post-229561",
        "text": "Moach said:just an thought... the list is beggining to grow a little crowded... perhaps now would be a good time to separate categories for ships and MFDs....:thumbup: great thread! most useful, indeed!\n\nwell, tell me what kind of categories do you want?spaceshipsMFD'sbasessystemstexturesotherwould that be ok?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.650701312Z",
        "author": "bpops",
        "date": "2011-02-04T22:29:49+0000",
        "id": "aa0c999078ea3ba6fff76002cf24bfd4",
        "post_id": "post-229003",
        "text": "dumbo2007 said:Hi,I have a clean install with just the base and patch. I tried to run OGLA and it was fine till I pressed F1 to enter the cockpit view. At that point it crashes. I have attached the log files. Anyone else has a similar problem ?OpenGL 2.0\/GMA 4500M\/Win 7Exactly the same problem with Orulex and the normal Orbiter.exe\n\nI have a similar problem. I can enter cockpit view, but only 3D. Glass cockpit causes a CTD.Running Win XP and Nvidia Geforce 7600 GT.Other than that, this is really an impressive bit of work, Artlav. It looks amazing.EDIT: Actually, I can't get into Glass cockpit in Orbiter 2010 at ALL. So it's not the OGLAClient. Must have something to do with drawing the displays. I'm updating graphics drivers now to see if that has any effect.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.901586688Z",
        "author": "llarian",
        "date": "2019-01-06T01:36:36+0000",
        "id": "87b544b9d893607e829a02476ed35ce2",
        "post_id": "post-265492",
        "text": "Remember that Blender 2.8 is only a beta release at this point (Blender has a strange numbering system. There are enough changes in this version to make it 3.0 in any other application.). The API is being worked on but is not yet complete. Personally, I would wait for the general release of 2.8. That being said, I've been looking at what it takes to upgrade our addon since jayanam released his blender tutorials on the matter. Nothing concrete yet and I don't have Vlad's permission at this time.edit: Oops. Make the Python API.2nd edit: Link removed,",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.214979328Z",
        "author": "Arthur Dent",
        "date": "2010-06-15T23:54:26+0100",
        "id": "929ec322fc08b880ee02cf763a757f49",
        "post_id": "post-229584",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3530\"]Intermod_2[\/ame] by Artlav works perfectly with Orbiter 2010.:)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.952708864Z",
        "author": "orbitingpluto",
        "date": "2010-10-06T07:50:57+0100",
        "id": "49679357c21be28027f79cae254de518",
        "post_id": "post-228130",
        "text": "Pyromaniac605 said:Edit2: Thank you for the warning Postmaster. Now, farewell gentlemen at least you've had a good run Postmaster. *Runs like hell from orbitingpluto*Edit3: Although you aren't just a Postmaster you areThePostmaster. :lol:\n\nWhat do you mean 'good run'?This thread is where I became The Postmaster. I don't really intend to leave it. I'm just being mindful of my commitments elsewhere for the time being. And other peoples commitments to things elsewhere.Aw:censored:! I'm not going to be able to do anything big here for a while:(.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:44.880161536Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-04T06:53:33+0100",
        "id": "69f56de52364d86f8c0e26bfa558cb4e",
        "post_id": "post-264081",
        "text": "Quick. Somebody make a terrain mesh for this and a module to simulate the fluidity\/solidity of lava.The video is awesome. Next they should build some sort of lava\/magma-resistant robot to actually go underneath the surface.I wonder if that's even possible with current technology...",
        "thread_id": 16860
    },
    {
        "@timestamp": "2023-09-14T07:13:13.155602944Z",
        "author": "n122vu",
        "date": "2010-10-29T21:13:46+0100",
        "id": "d6a6bda3118e6f321d68e9e794d2b61f",
        "post_id": "post-229741",
        "text": "The [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=502\"]Explorer[\/ame] from Babylon 5, by Jason Benson, is working in 2010 P1.I am also, with Jason's permission, working on an updated version that uses Spacecraft3 whereas the original used Spacecraft.dll.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.544724736Z",
        "author": "Woo482",
        "date": "2010-06-07T21:37:33+0100",
        "id": "ce211d6fba52e283f3897ab52768ad9a",
        "post_id": "post-228590",
        "text": "It wouldn't really be that hard to look for other VSAs yourself would it ?",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:13:45.511087872Z",
        "author": "eveningsky339",
        "date": "2008-05-30T16:01:48+0100",
        "id": "cc8469cb827a9e5d2ebe22e3b3e3b467",
        "post_id": "post-70152",
        "text": "Just strap him to an SRB and hope that he makes it.",
        "thread_id": 1691
    },
    {
        "@timestamp": "2023-09-14T07:13:13.177031936Z",
        "author": "Mojave",
        "date": "2010-06-10T12:25:15+0100",
        "id": "275696d8f7416f9f91274669f6645aa4",
        "post_id": "post-229494",
        "text": "Works for me on orbiter 2006 p1.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.620292096Z",
        "author": "N_Molson",
        "date": "2010-06-08T01:38:29+0100",
        "id": "b18707c32ec476d40d6a9da7f6a316e8",
        "post_id": "post-228678",
        "text": "Thank you very much Dr. Schweiger !!Excellent !:thumbup::hail::probe::thankyou:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.517806848Z",
        "author": "HAL9001",
        "date": "2010-10-09T05:49:58+0100",
        "id": "45e0e3d0a83a41df400a45a52b6a2454",
        "post_id": "post-264595",
        "text": "RisingFury said:Too late...Your answer is no, you won't complete the project. You've admitted you've no idea how RC works.Usually people use depron to build foamies (like HAL's Extra), then they use a small motor and a 2 cell battery (don't ask, look it up). The battery connects to the motor via ESC (look it up). Servos and ESC plug into the receiver, which you control via transmitter.I suggest you first get an RC simulator like Aerofly, before you *ever* fly for real and I suggest you build your planes from wood, because they're much more resilient then you think. I've crashed my trainer seriously 3 times now and it's suffered a whole bunch of hard landings and nose crashes after failed hand starts and it's still around. Wooden planes take more time to build and fix, but they fly much better.\n\nfirst: I use a 3-cell-battery.And why are you aainst new ideas? If you use 2-4 CFK-bars, it could work. I just think about a one-cell, because the plane woud'nt weight a lot.At the simulator-point I would suggest Aerofly-5, because it's very reallistic.",
        "thread_id": 16910
    },
    {
        "@timestamp": "2023-09-14T07:13:12.933310208Z",
        "author": "eveningsky339",
        "date": "2010-06-08T21:06:47+0100",
        "id": "43305c597defa9ccb6e1ee5f702aa876",
        "post_id": "post-229116",
        "text": "T.Neo said:You don't need lateral divisons on a straight cylinder, it just adds polys.I think...\n\nYou are correct.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:12.667361536Z",
        "author": "Archabacteria",
        "date": "2010-08-31T03:06:57+0100",
        "id": "a39f40f529130852e6b22477c08362df",
        "post_id": "post-228980",
        "text": "What? Blocked? Source Forge? In the same sentence?If Costa Rica were a country in the middle east I would understand, after all, who knows, some searching could turn up some.. Er, interesting open source projects. But unless your country also blocks youtube and facebook and other such things, I don't see why it would be.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:47.16478592Z",
        "author": "ryandtw",
        "date": "2010-10-12T01:55:44+0100",
        "id": "ef8377e463264c155abbfb86ac4b500b",
        "post_id": "post-265625",
        "text": "Very great add-on! I do recommend it! (I actually have all of those add-ons that you listed...)",
        "thread_id": 17006
    },
    {
        "@timestamp": "2023-09-14T07:13:13.120686592Z",
        "author": "IronRain",
        "date": "2010-06-09T11:53:31+0100",
        "id": "6a30b04ce3dbedb12b8ef92cfdd55ca3",
        "post_id": "post-229414",
        "text": ":welcome:!",
        "thread_id": 14678
    },
    {
        "@timestamp": "2023-09-14T07:13:11.944446208Z",
        "author": "Pyromaniac605",
        "date": "2010-08-19T01:11:57+0100",
        "id": "14c172b861af587fb5dc67de58c5bd5f",
        "post_id": "post-228071",
        "text": "Lol \"You forgot to put the screw in.\" Yeah Nanami is basically the tops when it comes to personification. If you can get one as good as her then you're a god. That looks nice I see that you stuck with my idea of having the fuel tanks on the forearms.Darren",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:48.165055488Z",
        "author": "MJR",
        "date": "2010-10-14T03:04:28+0100",
        "id": "fbee0812e2ef6dc9df632003c2cae4d7",
        "post_id": "post-265977",
        "text": "DanM said:Tommy, everything you said is too true, especially the political part, lol. I once saw Rod Blagojevich at Midway airport. Another draw to Chicago is the Museum of Science and Industry, not that it itself should really contribute to your decision, but they have the Apollo 8 CM there. I always have to take personal time with it, it's kinda like an old friend to me. It's part of how I got into space.\n\nThank you guys for the info. Do you know if NYC has Aerospace jobs? Kind of what I want to go in.Anyway, do you guys have pictures of the downtown?",
        "thread_id": 17040
    },
    {
        "@timestamp": "2023-09-14T07:13:13.177990656Z",
        "author": "IronRain",
        "date": "2010-06-10T22:11:33+0100",
        "id": "04db02b19fc62a895e8dcf2f36dee464",
        "post_id": "post-229504",
        "text": "insanity said:Upthread I noted that this addon works great with brianj's stage.dll fix (which can be found on these forums)\n\n2552 said:WindowTackWindowTack works.\n\nThank you, both added to the list :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6538304Z",
        "author": "DaveS",
        "date": "2010-06-08T19:30:54+0100",
        "id": "2330a0043e30836d0308dfb5d6277b0d",
        "post_id": "post-228864",
        "text": "Xyon said:The post above showed you how to at least check which version you're running.Go to start menu.Choose \"run\" option and in the box which opens type in \"dxdiag\" (without the \" marks).Hit enter or press OKDXdiag should open up.Choose the tab along the top which says \"Display\".Driver version should be listed there.\n\nActually to get the official NVIDIA driver version, you have go into the NVIDIA Control Panel and the from the Help menu select System information.I had to downgrade to version 196.21 for OGLA to work.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:44.88106752Z",
        "author": "Sky Captain",
        "date": "2010-10-04T09:30:12+0100",
        "id": "c9c44011f743815350fc91c97323a402",
        "post_id": "post-264085",
        "text": "Awesome video, the sound of lava lake bubling even resembles rocket engine sound:cool:I'm wondering why he climbed that low, was he trying to get sample\/install some monitoring equipment or something.",
        "thread_id": 16860
    },
    {
        "@timestamp": "2023-09-14T07:13:13.371219456Z",
        "author": "T.Neo",
        "date": "2010-06-10T13:03:10+0100",
        "id": "c81e72e6a5f1a7e1584f5cb3c958ab04",
        "post_id": "post-229961",
        "text": "The problem with a particle or gas shield is it tends to disperse with time, or laser fire. I'd imagine a shield of either would have to be quite thick to be \"opaque\". It would make a good defence against KKVs and nukes though.Alternatively to the weapons-in-shield idea, remote drones carrying the necessary weapons\/radiators could be linked to the main ship via cables, so they could fire far away from the ship without needing to lug around a fusion reactor.\n\nPerhaps the best would be to have the ship as a long, spindly construction that is very narrow, and have the thick ice shield at the front where it needs to have a much smaller diameter than otherwise.I think the drones are a brilliant idea- they could pop out behind the shield on cables and fire weapons at the enemy, and they could be relatively numerous and cheap, so if you lost one it wouldn't matter so much.They'd probably have to reeled in during acceleration though, I don't think they'd be able to stay out on cables unless they have their own drive systems.NSWR does have certain disadvantages relating to safety- if the pipes that contain the uranium tetrabromide fuel are damaged, then a nuclear reaction will start to occur. :suicide:",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.410442496Z",
        "author": "Bloodworth",
        "date": "2010-06-06T23:28:47+0100",
        "id": "44dabf22c8cfb7fa432c4be5aa142c89",
        "post_id": "post-228402",
        "text": "That's better:)",
        "thread_id": 14617
    },
    {
        "@timestamp": "2023-09-14T07:13:46.39036544Z",
        "author": "DaveS",
        "date": "2010-10-14T08:21:39+0100",
        "id": "3047c95ba6304a52e19da06eab944269",
        "post_id": "post-265136",
        "text": "adamb193 said:Next Shuttle launch will be at night\n\nWrong. STS-133 is day launch with T0 planned for 4:40 pm EDT. Same goes for the landing which is planned for 10:39 am EST.Launch time for STS-134 currently is 3:38 pm EST on Feb. 27 2011, another day launch.",
        "thread_id": 16973
    },
    {
        "@timestamp": "2023-09-14T07:13:13.645826048Z",
        "author": "Notebook",
        "date": "2010-06-10T16:39:27+0100",
        "id": "01cdb43845d9b508899eeb8e9587fe6e",
        "post_id": "post-230370",
        "text": "The UK used Black Knight to test and develop the re-entry vehicle for its nuclear warhead:http:\/\/en.wikipedia.org\/wiki\/Black_Knight_(rocket)Further firings with different heads showed up some unusual phenomena, and further tests under the code namesGaslightandDazzlewere carried out in conjunction with the United States.A variety of heads were flown in these tests, including a plain copper sphere and a silica sphere. Heads composed of a compositeasbestos-based material known asDurestoswere also flown, and later tests finalised on a cone-shaped head re-entering pointed-end first, as used on many subsequent missile RVs.\n\nFrom the last paragraph above, I guess they were happy that the warhead would survive, not much else though...N.",
        "thread_id": 14725
    },
    {
        "@timestamp": "2023-09-14T07:13:12.5097728Z",
        "author": "Graham2001",
        "date": "2010-06-08T04:25:18+0100",
        "id": "a112eeed60eef177c796095fa01ad35b",
        "post_id": "post-228481",
        "text": "supersonic said:It's not going to be fun on reentry.....\n\nThey've tested hatches in heat-shields before with no problems, just not on these birds.And here is the next film.Def-Con IVCanadian post-nuclear war flick, plot-line involves the crew of an orbiting missile silo returning to Earth two months after hostilities end and getting caught up in the usual power struggles.Apologies about the poor quality of the station shots, the thing is rotating every time it appears and if you do watch the film they got the orientation right, up is towards the station core, down is away from it.Space Station Nemesis (View One)Space Station Nemesis (View Two)Space Station Nemesis (Crew Pod)",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:47.522767616Z",
        "author": "RisingFury",
        "date": "2010-10-31T10:33:24+0000",
        "id": "80342c24914005fd3959e222bfa25f39",
        "post_id": "post-265745",
        "text": "JEL said:Are you suggesting that if a star collide with a black-hole that a supernova would then always be the result of such collision?That does not appear to be what current mainstream theories believe according to the wiki-page:Supernova - Wikipedia, the free encyclopediaSN 1054 is called a core-collapse supernova, on the wiki-page, and there are no suggestions of any collisions being the cause for the core-collapse.So apparently this star followed the current established mainstream rules for star-behavior, so to speak, and thus didn't do anything un-natural.\n\nI said collapse, not collide.The Zodiac starsign apparently dates back to around year -1000 (1000 BC), so that's at-least 3000 years we can go back without ending up in complete randomness.The shorter we go back, the more precise we can be of-course, so even here I don't disagree with you:)Any star they could see, that is still visible, we can see to. I agree with you on that.JEL said:But for exactly the reason you point out, earlier limitations in observing capabilities relative to present-days, we are limited to using only the stars we can be relatively sure are identified the same by them and us. We can't use our own recent discoveries in a historic context, since they are exactly that; recent discoveries. But Polaris is a long-known star, 2000 years of history, and well-known, and thus is the type of star we can be pretty sure is identified the same by both them and us (It was easy enough to observe distinctively even back then)Incidentally, I just read this about Polaris:Link:Polaris - Wikipedia, the free encyclopediaNot exactly what I was looking for, since it's not missing, but since it may be an anomaly it's in the same ball-park. Another possible opportunity to learn something further, maybe:)I've got to thank you for that actually, RisingFury, since talking with you is what made me find this piece of fascinating info:)\n\nWell, let's say for example Polaris was well referenced in ancient texts as being the pole star, with accuratelly measured error to the actual pole and that it's gone today. The first thing you do is account for stellar drift and in this case precession as well. If there are still no visible stars around that would fit the description, you survey the area with a telescope, to see if there are remenants left over.JEL said:Here you pinpoint the problem yourself, by saying 'might'. It doesn't matter how good our present-day technology is if we don't know what to look for. We don't have a clear enough account of exactly what the Bethlehem star was, no one at that time gave any, and therefore we don't know exactly what to point our super-technology at. I've even read suggestions that it might have been a comet.\n\nYea, but what else should we do in this case? We're looking for possible events. A bright object that appears in the sky for a while and then disappears? What options do we have? A combination of two planets close together, a comet, a sudden brightening of a star, possibly a failed nova, or a nova itself. For one, we can't really be sure that it happened, we can't really be sure that the description is correct (given the source text has been translated and modified so many times over time) and even if it was true, there might be a more reasonable explanation, then our stellar models not being correct...As for the dragon analogy...What I meant is that you're looking through historical sources to try to find events, but just because they're referenced, that doesn't mean that they occured... just like dragon that don't exist;)As for your question about stars not fitting stellar models... I very much doubt you'll find any annomalies by looking through historical texts... the reason is that even if you find something weird that turns out to be correct, you don't have enough data to actually figure out what might have been different about the star. You might know that before it disappeared it glowed red and twinkled a lot and then disappeared suddenly without brightening... but given that that's as much as you can get, the description is still subject to interpretation.A much better chance of finding something wrong with our stellar models would be to actually survey the sky - you have hundreds of billions of star in just this galaxy, at various stages of their development. If you're gonna find an annomally, you're gonna find it there. There *are* people activelly looking for annomalies with the goal of toppling currently established laws of Physics, but their research is on the cutting edge. That's how you get rich and famous in science...Warped said:Some red dwarfs can burn for trillions of years.\n\nErr...nooo, most likelly not.As far as we currently understand the stars, they typically hold enough fuel to burn from a billion to ten billion stars. The more massive a star is, the faster it will burn. Some very massive stars - 150 solar masses - burn for only a few million years before going supernova. While it's true that red dwarfs can burn a long time, it's still not trillions of years... the highest predictions I've heard range in the few ten billion. We know of a few stars that are almost as old as the universe itself.",
        "thread_id": 17018
    },
    {
        "@timestamp": "2023-09-14T07:13:13.143200256Z",
        "author": "JonnyBGoode",
        "date": "2010-09-22T06:21:34+0100",
        "id": "6ae5dec62d079956a99c55a85f14a357",
        "post_id": "post-229720",
        "text": "Nebo doesn't work.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.620680192Z",
        "author": "insanity",
        "date": "2010-06-08T02:03:02+0100",
        "id": "523a8c753ea1255ece30ee226e56103d",
        "post_id": "post-228681",
        "text": "Well done, martins. I know you do this as a side-project to your daily life, but I'm simply amazed and what a great product and community its spawned. It may be Monday here, but Monday works well for me as the new Tuesday. Cheers!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.351653376Z",
        "author": "Scruce",
        "date": "2010-10-05T17:34:14+0100",
        "id": "bd311349dc0a3669338e771dba3ddb90",
        "post_id": "post-264427",
        "text": "Hmm, i guess it is an ok addon!:thumbup:",
        "thread_id": 16894
    },
    {
        "@timestamp": "2023-09-14T07:13:13.376062208Z",
        "author": "Izack",
        "date": "2010-06-18T03:54:28+0100",
        "id": "0c8f670eefaed54d55629a9964c5cb44",
        "post_id": "post-229995",
        "text": "Hmm...I thought this was about lasers...Interesting stories about the suit testing though (though 'interesting' isn't a term I would like to apply to Soyuz 11's fate).Back to armour...To survive a thermonuclear explosion at medium\/close range, what would be the ideal shape? A cone? A solid block? Maybe something not unlike an early space capsule's heat shield?",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.950605056Z",
        "author": "Pyromaniac605",
        "date": "2010-08-27T07:01:12+0100",
        "id": "a94fc9d6d96eabddea26108dd6c2d3da",
        "post_id": "post-228112",
        "text": "orbitingpluto said:And to think that I've heard the old \"Fly me to the Moon\" hundreds of times in Orbiter(its become like \"Air on a G string\" for me).\n\nThat doesn't apply to me I moved the mp3 file. :thumbup:But I can't seem to add songs to the playlist.:(Meanwhile on topic.If we keep thinking of ideas for all of NASA's spacecraft we might give River Crab a heart attack. Can't have that can we? REVIO isn't done. :lol:Darren",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.997837568Z",
        "author": "MJR",
        "date": "2010-10-10T12:25:34+0100",
        "id": "67ff54d68bd8f2e5c6d5a86d370d8bfb",
        "post_id": "post-265042",
        "text": "Wishbone said:Code:if (EnginesRunning) \n     StopEngines();\nelse\n{\n StartEngines();\n}\n\nThat is the animation flag correct? But can anyone tell me in the previous post if the code I gave for those functions were right?",
        "thread_id": 16965
    },
    {
        "@timestamp": "2023-09-14T07:13:13.4283328Z",
        "author": "squeaky024",
        "date": "2010-06-10T05:43:27+0100",
        "id": "bfebc320d8184b84a09a9e851420088c",
        "post_id": "post-230098",
        "text": "Yep.",
        "thread_id": 14707
    },
    {
        "@timestamp": "2023-09-14T07:13:11.952060672Z",
        "author": "Pyromaniac605",
        "date": "2010-10-04T21:19:44+0100",
        "id": "d92de11e196b97bff84288226e687eae",
        "post_id": "post-228125",
        "text": "Is she remote controlling a Blackbird? Epic! :lol:Darren",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.175409664Z",
        "author": "MikeB",
        "date": "2010-10-10T15:40:01+0100",
        "id": "c9237788a5e8f4d7bcb6e3dcf9f8dfe9",
        "post_id": "post-265079",
        "text": "I created a Boot Camp partition of about 10 GB, and installed Windows XP on that. I also have an external drive formatted as FAT32 so Windows can read\/write it, and I have several Orbiter installation folders on that. Orbiter works great on my MacBook Pro.If you don't have (or want) an external disk, you might want to make the Boot Camp partition large enough to hold your Orbiter installation(s).The Boot Camp Assistant is pretty easy to use, and you can create\/remove Boot Camp partitions easily, which I did several times before I settled on my current configuration.Good Luck, and let me know if you have more Mac questions.",
        "thread_id": 16969
    },
    {
        "@timestamp": "2023-09-14T07:13:13.531671808Z",
        "author": "SiberianTiger",
        "date": "2010-06-11T00:13:20+0100",
        "id": "01645ddfcfa449d853f0a139f8953792",
        "post_id": "post-230220",
        "text": "Andy44 said:Your friend should make a graphical novel adaptation of the book, looks like he's got a good start.\n\nThis is his intention, as far as I can tell.",
        "thread_id": 14715
    },
    {
        "@timestamp": "2023-09-14T07:13:12.003181568Z",
        "author": "River Crab",
        "date": "2010-07-03T05:06:53+0100",
        "id": "28e81a8c2f3f3735947e018550498afb",
        "post_id": "post-227983",
        "text": "Well not exactly, no. I'll explain it now:1. It reads, \u6771\u65b9\u30bd\u9023\u8239\"TouhouSorensen.\" Obviously a play off the game \u6771\u65b9\u661f\u84ee\u8239\"TouhouSeirensen.\" The English pun off \"Undefined Fantastic Object\" is quite obvious.2. However, \u30bd\u9023\u3000\"Soren\" means Soviet Union. \u84ee and \u9023 are written similarly and pronounced \"Ren\", but they mean \"Lotus\" and \"Union\" respectively.3. \u8239 \"Sen\" in both means ship.4. This is the obscure part. Vostok MEANS Eastern or \u6771\u65b9 \"Touhou\"- in Japanese it's CALLED Touhou.5. All together now... \u6771\u65b9\u30bd\u9023\u8239\uff1dVostok, Soviet Ship ~ Unprecedented First Orbit.Yes, that did sound really condescending...I know you don't know though, and nobody will understand otherwise. So there.:)---------- Post added at 00:06 ---------- Previous post was at 00:00 ----------\u3060\u308c\uff1f\u3000:hmm:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.260820224Z",
        "author": "RisingFury",
        "date": "2010-10-10T13:33:15+0100",
        "id": "a3ff5bca8259d413dbabc475762289e3",
        "post_id": "post-265084",
        "text": "There are already challenges provided with Orbiter, go do those.",
        "thread_id": 16970
    },
    {
        "@timestamp": "2023-09-14T07:13:12.93396736Z",
        "author": "pip12345",
        "date": "2010-06-08T21:36:56+0100",
        "id": "feb79b150e23b1f86e9e996549886dd9",
        "post_id": "post-229120",
        "text": "gattispilot said:Thanks. I will need to dL the ship to get a length. Then make it 3 times as wide.On the docking tube about how far should it stick out beyond the edge of the shield? Should be be even with edge?\n\nYou mean that pole thing in the middle?Like 1\/3 of the size you had first",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:12.33524864Z",
        "author": "Enjo",
        "date": "2010-06-06T17:47:37+0100",
        "id": "c5757182f94343674f6f248158b2b96a",
        "post_id": "post-228304",
        "text": "Izack said:Sorry if this seems like a rant against social networking, but I fail to see a useful purpose in it other than yet another medium for stupid (for lack of a more eloquent descriptor) melodrama.\n\nNah, social networks are evil. It's just that nearly everywhere else you'd be called paranoid or at least anti-social for what you said. Let'em have it. They generate more information noise so it's easier for me and you to hide in this noise.",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:46.266107904Z",
        "author": "Rtyh-12",
        "date": "2010-10-15T16:19:10+0100",
        "id": "e0346adde78442d8177efd8899b9399b",
        "post_id": "post-265101",
        "text": "Hmm...I must admit I've never thought about this the way Tommy said. What he said is really true (IMO) but (as he said it, too) the guidelines should be general. (IMO-again). I was thinking that I can make a challenge which would look something like this:a 2-part 'exam' in Orbiter. The first part would be to test general skills, and the second to test your vessel-specific skills (which you would choose, depending on what you like flying - or you could choose another, more difficult general skills test). Each part could be made of a questionnaire and some real flying, and in the end you get a number of points. Then you get an experience level, depending on your number of points. What do you think?P.S.:I don't think players are 'bad' just because they use unlimited fuel, as long as they really know what they're doing.",
        "thread_id": 16970
    },
    {
        "@timestamp": "2023-09-14T07:13:13.385273856Z",
        "author": "TheXxBestxX",
        "date": "2007-11-19T11:28:11+0000",
        "id": "1dd4ed9fd8a2db4d1b3ddf2d362cd3f2",
        "post_id": "post-12369",
        "text": "hi guys. i am now after TLI burn. So i want to docked the CSM with LM. But after CSM separate from SIVB, i cannot pitch or move up the CSM to dock with LM. how to enable control on CSM guys? help me pls. Sorry for my bad english. If not understand, feel free to ask again. Thanks",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:12.409528576Z",
        "author": "Hispa",
        "date": "2010-06-06T15:57:56+0100",
        "id": "1b54778cc6f594f2cffe93b1131ff297",
        "post_id": "post-228396",
        "text": "It wasn't too difficult at least. I just followed Dansteph tutorialet l\u00e0 voil\u00e1!Now Long Shot is also UCGO compatible. Soon in your computers.:)---------- Post added at 16:57 ---------- Previous post was at 16:49 ----------Other descriptive screenshot...",
        "thread_id": 14617
    },
    {
        "@timestamp": "2023-09-14T07:13:44.879687168Z",
        "author": "Turbinator",
        "date": "2010-10-04T06:42:34+0100",
        "id": "47ca9a5f32ef3aaad2c49212b164ebe4",
        "post_id": "post-264080",
        "text": "This is the single most awesome footage of lava I have ever seen. You can clearly see the power of magma, and a clear picture of what the inside of our planet looks like.",
        "thread_id": 16860
    },
    {
        "@timestamp": "2023-09-14T07:13:13.436269312Z",
        "author": "ddom2006",
        "date": "2010-06-13T07:21:15+0100",
        "id": "5fec87065e9b592a63f4893d6158ca23",
        "post_id": "post-230124",
        "text": "Zatnikitelman said:In the movie though, there's one thing that strikes me as a tad off. The NASA administrator (played by Joe Spano) seemed too pessimistic than I'd think. (\"This could be the worst disaster NASA's ever faced.\")\n\nI believe it's widely reported that he was that pessimistic. Gene Kranz was often considered something of an optimist. I thought Apollo 13 played on that pretty well.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:11.69023872Z",
        "author": "T.Neo",
        "date": "2010-06-06T17:42:55+0100",
        "id": "618d40b54c056690936b9ad55f3f4be6",
        "post_id": "post-227659",
        "text": "Wow, nice work.:)",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.198847232Z",
        "author": "gattispilot",
        "date": "2010-10-06T13:38:24+0100",
        "id": "918b12593ef995856a575b87bf45fc5c",
        "post_id": "post-264223",
        "text": "Thanks. But if I exit and restart I bounce",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.142847488Z",
        "author": "Ark",
        "date": "2010-09-16T22:59:10+0100",
        "id": "c926489e72a512f3aaa3a00feb445ffa",
        "post_id": "post-229717",
        "text": "Looks like Launch MFD has picked up a problem with P1, and LOLA crashes with P1.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.997470464Z",
        "author": "Izack",
        "date": "2010-06-16T01:17:09+0100",
        "id": "134c85384189611e54817946d243a644",
        "post_id": "post-227931",
        "text": ":blink:Japan, you never cease to surprise me. Truly nothing is safe.I'm probably going to end up reading that comic later, though. :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.34523776Z",
        "author": "jedidia",
        "date": "2010-10-05T15:34:30+0100",
        "id": "35fbd2b43325ba0f078982c878ba703b",
        "post_id": "post-264416",
        "text": "I finally got a formula together that lets me enter an atmospheric pressure and get an altitude out (i.e. at which altitude on that particular planet that pressure would persist). I'll use that to calculate the atmospheric AltLimit that gets written in the config file, so Orbiter knows when to stop processing an Atmosphere.First tests have been run with 0.1 milibar (the surface value where a planet is recognised as having no atmosphere by Orbiter Galaxy), but the cut-off altitudes get pretty big then. What would be a sensible pressure to cutt off atmospheric calculation?",
        "thread_id": 16893
    },
    {
        "@timestamp": "2023-09-14T07:13:13.2477056Z",
        "author": "Urwumpe",
        "date": "2010-06-09T18:18:28+0100",
        "id": "3aa5485689d37f9187ee666d4a5803d5",
        "post_id": "post-229850",
        "text": "yes...but what does that say about Russian spaceflight... i mean... just compare USSR motorcycles and European Motorcycles... even the British motorcycles are better than Stalins revenge.",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:12.401734656Z",
        "author": "ionif",
        "date": "2010-06-09T11:59:40+0100",
        "id": "faa304f89403cc3228f5c483c54addad",
        "post_id": "post-228392",
        "text": ":welcome:",
        "thread_id": 14615
    },
    {
        "@timestamp": "2023-09-14T07:13:47.186439424Z",
        "author": "Izack",
        "date": "2010-12-14T06:03:52+0000",
        "id": "2c6cecd2c376a6b08722bb87aa45e8b0",
        "post_id": "post-265641",
        "text": "Can you try [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=2848\"]Keybinder Wizard 1.0[\/ame] to help simplify remapping your keys?",
        "thread_id": 17008
    },
    {
        "@timestamp": "2023-09-14T07:13:13.031571968Z",
        "author": "Face",
        "date": "2010-06-11T22:31:51+0100",
        "id": "dd35f65123f7e3f9a1fcf73347663ed1",
        "post_id": "post-229285",
        "text": "statickid said:face- hey sorry for not linking, i don't mean that i got the ideadirectlyfrom it. i just mean that i knew i saw that there were orbiter users that wereinterestedin racing. to be honest i didn't know that the ORL was so far along, I actually couldn't remember the name of it or who made it I just knew I saw some kind of racing add-ons in O-H a while back. In fact I am glad to be reacquainted with it now I will probably download it and try it!\n\nAh, I see... that's why I posted the links. I'm not sure if this really is a feature, more like a possible starter setup to attract people. Then again, the \"attract people\" thing is not working:(...",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.438651648Z",
        "author": "T.Neo",
        "date": "2010-06-07T00:39:00+0100",
        "id": "61f9c55dd448487b25ac36deb0af38f7",
        "post_id": "post-228458",
        "text": "Also, SSTO is a ways yet in the future for propellant and engine reasons.\n\nWell... AFAIK you can do reusable SSTO with conventional chemical propulsion, but it is very, very difficult.",
        "thread_id": 14626
    },
    {
        "@timestamp": "2023-09-14T07:13:47.787666688Z",
        "author": "Keatah",
        "date": "2010-11-04T01:53:01+0000",
        "id": "2c14d8400bd9fb8fc5d4cf59a301a093",
        "post_id": "post-265798",
        "text": "When I do my next sim-pit it will be generic enough to allow any vessel from either orbiter or x-plane to work successfully. Just having a nice cockpit ambience is good enough, and when I'm done and bored with one vessel i can easily go to the next!",
        "thread_id": 17026
    },
    {
        "@timestamp": "2023-09-14T07:13:13.078856192Z",
        "author": "scienceguy99",
        "date": "2010-07-29T00:50:56+0100",
        "id": "f11d5ec6915de96b5c7d841357d59427",
        "post_id": "post-229356",
        "text": "I have multistage2 and spacecraft3 with orbiter 2010 and when the stages go to seperate they simply vanish :facepalm:I hope this .dll fixes it!!",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:13:12.557148416Z",
        "author": "Xavier",
        "date": "2010-06-07T22:14:14+0100",
        "id": "1fdf8ad839c1506e5aca0101f4d17121",
        "post_id": "post-228609",
        "text": "I set up a plan for Moon to Earth, using the escape plan.However the information for Begin Burn, Delta V etc is missing.I only see \"Heading\".Where do I enable this?Thank you very much. :thumbup:",
        "thread_id": 14639
    },
    {
        "@timestamp": "2023-09-14T07:13:46.692966144Z",
        "author": "DaveS",
        "date": "2010-10-11T19:26:57+0100",
        "id": "e802025d52eb8a2eb1bbb43424777fbd",
        "post_id": "post-265203",
        "text": "Coolhand said:well for a start you still have 2 more verts than you need on that upper arc, which will make surface fail.as for your problem, i can't tell if you actually have 2 verts at those intersections, basically you should have 3 separate elements... the back shape, made of 3 lines and 3 verts, with a vertex on the apex of the curve.. same again for the lower shape but minus the straight edge so you have 2 lines and 3 verts (ends and mid-arc). then you should just have 1 line with 2 verts as an arc connecting those apexes...if you put those shapes together they should weld up just fine. otherwise perhaps try fusing them if you can with the 'fuse' button if you have one.\n\nWell, the problem with the upper arc is that it begins with a straight section before it curves down. I have attached images of the various shapes.",
        "thread_id": 16984
    },
    {
        "@timestamp": "2023-09-14T07:13:13.237185536Z",
        "author": "Face",
        "date": "2010-06-11T16:47:48+0100",
        "id": "50646d43455c13cee78028e782f005e4",
        "post_id": "post-229833",
        "text": "GoogleTranslate(AMOE) said:Here I add two servers to create for the first missions of amoe (move in a A380 from Gran Canaria to Ascension, at first lol) then I think that was to launch an Ariane rocket Esastar a VI from Ascension.With the ships whose name \/ class is as simple as \"XR2Ravenstar\" not usually have problems, the mess is when we get such an airplane, rocket, satellite, etc ... because most have the name \/ class \"spacecraft \\ spacecraft3\" (which also prevents a run over the same type). I tried to use $ (CLASS) to complement $ (NAME), just in case, but I closed Orbiter so you better not play more jejeje\n\nI see. OMP's name system is not compatible with vinka's generic modules, because there the name of the object is used to get the appropriate INI file at runtime.You could simply remove the $(NAME) tags for those generic objects and put in the appropriate INI file name (just as you'd do with single-player scenarios).regards,Face",
        "thread_id": 14683
    },
    {
        "@timestamp": "2023-09-14T07:13:12.631110144Z",
        "author": "EtherDragon",
        "date": "2010-06-10T16:27:09+0100",
        "id": "992a2c932e4b3fe1feaf08aa723c216d",
        "post_id": "post-228762",
        "text": "Having not even had the opportunity to download the latest version,here is my thanks to you...Abraham, your donation is now completeConfirmation number: 40321217HR625662Y.\n\n:tiphat:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:46.901451008Z",
        "author": "Marijn",
        "date": "2019-01-05T14:45:11+0000",
        "id": "48f38bdc98600df6471a49b92a30fbb0",
        "post_id": "post-265491",
        "text": "I've been doing some research on this recently. To me, it seems that the glTF format is being pushed as a new 'standard'.Therefore, I think we need a glTF-to-Orbiter converter. Export to glTF is supported by Blender2.80 without plug-ins.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.754851328Z",
        "author": "Artlav",
        "date": "2008-05-16T19:38:51+0100",
        "id": "0597786233c2f2db87a939fb0c69a748",
        "post_id": "post-65793",
        "text": "stjimmy225 said:I'm having a real issue with orulex 1.0. the terrain is there but its got a real problem with texture much like that reported early in its development, i've taken a screenshot to show, ill admit i don't know much about programming etc but i have earth level 10 textures and have downloaded the height maps, in world editor there are no textures being shown, i've tried reinstalling orulex and running it clean on orbiter, the height map is definitely being applied (i crash into a see-through mt everest). i've looked through previous threads and the development threads to no avail. so any help would be appreciated,\n\nPlease provide some additional data:What are your system specs (OS, CPU, RAM, GPU model, GPU RAM)?What exactly \"no textures being shown\" in world studio means?If you press 8 or 9 in world studio, does said problem solves itself?Is the texture drop problem apparent right on Orbiter start, or is it a run-a-while problem?Is there any problems with other hi-end add-ons, like Energia project, AMSO, or other large meshed ones?",
        "thread_id": 1465
    },
    {
        "@timestamp": "2023-09-14T07:13:11.733903104Z",
        "author": "Yoda",
        "date": "2010-08-27T03:33:13+0100",
        "id": "83b256fe7e305a15d57b70c5def1d614",
        "post_id": "post-227716",
        "text": "Yup, that fixed the problem on my side as well guys !Great work !:thumbup:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:46.906964224Z",
        "author": "webtek",
        "date": "2011-02-28T20:24:01+0000",
        "id": "0f4da332176ca58cf9d87a099b908f0f",
        "post_id": "post-265327",
        "text": "This is great! I've gotten into Blender lately and I really like the program. I've been waiting for something like this.:thumbup:",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:12.97764224Z",
        "author": "Woo482",
        "date": "2008-05-16T21:21:16+0100",
        "id": "0f303ca2f9b63911bc69beab9e4704cf",
        "post_id": "post-65800",
        "text": "I know this is off topic but wear can I get AMSO from?",
        "thread_id": 1466
    },
    {
        "@timestamp": "2023-09-14T07:13:11.735193856Z",
        "author": "Robitaille_Fan",
        "date": "2010-10-09T10:34:14+0100",
        "id": "7b2ef171ea68cf51d701fe86d7c791f6",
        "post_id": "post-227727",
        "text": "Updates on our works: we are still working and trying to solve little problems regarding our ships. Now the situation is:1. Antares - block2:\"Antares\" is a capsule, like Apollo and Orion, capable of carrying six astronauts, block2 because we released few month ago a block1. This is the main control panel (clik on images to view larger):All four MFD (two are at right out of this visual) works, the RCS and alarms panel are in develop (but Fausto are near the end of this work), some switches (those placed under the RCS and alarm panel) will be operational.An external view with all hatches open and without the service module, still on develop. This \"block2\" wil be released in two different types of use, for LEO with a \"like shuttle\" cover (tiles) called \"Antares SR\" (Short Range), and for BEO called Antares LR (Long Range).2. EridanusThis is the italian space shuttle, capable of carrying seven astronauts:As you can see it has a double rudder, solar panels, Canadarm.It also has the docking port on the nose, like DGThis is the cockpit, before the MFD implementation. Now RCS panel and all six MFD are working, the switches under the central MFD are operational, and we are still working on Canadarm functions.We are also working to make both (Antares and Eridanus) fully compatible with UMMU.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:46.609936896Z",
        "author": "Andy44",
        "date": "2008-06-08T15:20:24+0100",
        "id": "2c544242d1db6e4c918dc7cfec93dcc3",
        "post_id": "post-70199",
        "text": "IIRC, the real Saturn V used an open-loop azimuth and pitch schedule type of autopilot for the first stage flight, and then switched to a closed loop autopilot after staging.",
        "thread_id": 1698
    },
    {
        "@timestamp": "2023-09-14T07:13:12.984135424Z",
        "author": "SakyaIllidan",
        "date": "2010-07-24T18:05:58+0100",
        "id": "1f9def5d95acf6c22e56922158416976",
        "post_id": "post-229181",
        "text": "Gracias por sus consejos, me sirvieron de muchoSe aprende mucho preguntando en el foro:thumbup:",
        "thread_id": 14660
    },
    {
        "@timestamp": "2023-09-14T07:13:11.998731776Z",
        "author": "Izack",
        "date": "2010-06-17T06:58:22+0100",
        "id": "3e17264f1f0c4b052eec2a56b4965e5d",
        "post_id": "post-227944",
        "text": "I believe editing your first post can change the title. I've not tried it here, but it worked on another forum I used to haunt.And yes, there is at least one for almost any military aircraft I can think of offhand (and I'm quite an aviation enthusiast), even obscure prototypes like the J7W Shinden (although for that one, it's been recently given more attention due to its likeness appearing inThe Sky Crawlers, along with the equally underappreciated TF Mk.4 Wyvern, although I haven't seen an anthropo...thing for it yet.)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:44.99007744Z",
        "author": "Pyromaniac605",
        "date": "2010-10-05T11:00:44+0100",
        "id": "7528c929e393493af6530391e21f8550",
        "post_id": "post-264118",
        "text": ":facepalm: Thanks, I think that is the only feature I've wanted and had the whole time and never noticed.Darren",
        "thread_id": 16866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.512909056Z",
        "author": "AirSimming",
        "date": "2010-06-11T13:56:18+0100",
        "id": "f8b7944b9adc1891f486a46bd20aafe9",
        "post_id": "post-230173",
        "text": "Well, going to the Moon is no problem at all technologically, less than ever these days. It also can be done way less costly than with Constellation. The issue was the narrow-minded Constellation program and NASAs structure being a big political job-machine.As for going back to the Moon: it would be interesting, exciting and inspiring for a lot of humans, including myself. But would it be necessary? No. I disagree. It wouldn't. Apollo has shown our capabilities already more than 40 years ago. But the Moon has nothing in common with Mars, beside that it's round. It's almost like those nonsense \"Mars\" experiments on earth, that have also nothing in common with Mars and not even with living and traveling in space. Being isolated in an experiment on Earth, which can be easily aborted at any time, is totally different than being underway in the solar system to reach Mars. It's just alibi-programs which, among other things, just prove ones more the needlessness of the majority of psychologists which think to be incredibly important for almost anything. Also, we don't need to live on the Moon to demonstrate something we already have perfectly demonstrated at a time where usual automobiles didn't even have power door locks and air conditions.We already have a perfect platform for living and working in space. We don't need to do that on the surface of the Moon as well. The next step, after STS, and after the ISS, should be a serious international long term Mars program, not Moon or any near Earth nonsense inbetween, which won't happen beyond drawing boards and computer animations anyway. Constellation, and any such bloated national follow up, is nothing more than a political and fiscal job-creating\/keeping-deadlock-machine.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:12.438936832Z",
        "author": "Hielor",
        "date": "2010-06-07T02:06:38+0100",
        "id": "aecba7142b4e34f3a75f19b24c7473c8",
        "post_id": "post-228460",
        "text": "If you're looking for an Orbiter vessel that does this, the DGex has fairly low thrust and needs to be \"flown\" into orbit.",
        "thread_id": 14626
    },
    {
        "@timestamp": "2023-09-14T07:13:45.673972736Z",
        "author": "gattispilot",
        "date": "2010-10-10T03:54:58+0100",
        "id": "f4edea26bc7fb99f552de07e9fd8b616",
        "post_id": "post-264867",
        "text": "I guess it is in a conditional phrase that doesn't get hit. So I moved it intoMOONBASEALPHA1::MOONBASEALPHA1 (OBJHANDLE hObj, int fmodel): VESSEL2 (hObj, fmodel)so it would get hit.There are NO build errors.",
        "thread_id": 16935
    },
    {
        "@timestamp": "2023-09-14T07:13:13.40469248Z",
        "author": "Artymaster",
        "date": "2010-06-10T19:29:38+0100",
        "id": "0e902f4146a8ce2e57b32a8fafe4a91e",
        "post_id": "post-230057",
        "text": "Thank you for offering to do the mesh. This is more of a suggestion, as i have nothing to contribute because i can not code, write .config files or model right now.",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:12.544917248Z",
        "author": "Voyager",
        "date": "2010-06-07T21:38:45+0100",
        "id": "505d38ae2f82ea1eb39c4ad5e197b521",
        "post_id": "post-228591",
        "text": "Slaps head. Okay just going to post my VSA up and get people to help me.",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:13:46.261270016Z",
        "author": "Xyon",
        "date": "2010-10-10T17:09:07+0100",
        "id": "0dd5c0bea1bb7cf720c9235abf52bf48",
        "post_id": "post-265087",
        "text": "Aye, the tag means nothing but howyourate your own Orbiter skills, and nothing more. It's not like there's a set grading criteria or an exam you have to sit before you can move up a level, nor like any verification of that could take place...Orbiter isn't a competition, anyway. For my part at least, I get my kicks from cooperation, rather than outright competition, when it comes to space exploration.",
        "thread_id": 16970
    },
    {
        "@timestamp": "2023-09-14T07:13:13.631943168Z",
        "author": "vonneuman",
        "date": "2010-06-10T14:43:43+0100",
        "id": "6fec5ef3ec8ac79cbac7363d0162985f",
        "post_id": "post-230340",
        "text": "The release of Orbiter 2010 has got me thinking, what about the past versions of orbiter? When did the first version come out? How many versions have there been? How did Orbiter change from one release to the others. I was really interested to learn about the history of Orbiter and its addons.",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:12.256099584Z",
        "author": "Zachstar",
        "date": "2010-06-07T08:20:37+0100",
        "id": "d5d991164f658aac83177f9a33ee9db2",
        "post_id": "post-228237",
        "text": "Making animated avatars is an art. You may want to ask someone with the right experience and software to do it for you. (No I no longer have access to the software I used to create my Avatars before you ask)The main issue is compression. Most forums require a small file size for uploaded or linked avatars. And compressing is difficult at best. It involves a mixture of optimizing and cutting frames.I have not done any messing around with Animated PNG. How is the compression compared to GIF?",
        "thread_id": 14587
    },
    {
        "@timestamp": "2023-09-14T07:13:45.636412672Z",
        "author": "Urwumpe",
        "date": "2010-10-08T16:13:43+0100",
        "id": "c3424f804ec49a88ce007035f2f07ee6",
        "post_id": "post-264767",
        "text": "HAL9001 said:Build a spaceship of it!\n\nI would be careful - carbon nanotubes, a similar kind of material, reacts explosively to simple UV radiation, at that scale, even small effects can have big resonances.",
        "thread_id": 16925
    },
    {
        "@timestamp": "2023-09-14T07:13:12.724518144Z",
        "author": "Moach",
        "date": "2010-06-08T13:25:24+0100",
        "id": "e93c310c0965f5b437f85f03552ff4b8",
        "post_id": "post-229066",
        "text": "ok... i heard this brain teaser and i though i'd share...probably an oldie, but still interesting...ok, say one dies and finds himself in a test before being able to enter smart-people's heaven...you're in a room with two doors, each with a man standing in front of it... both men and doors look exactly the same, but one is the door to heaven and the other to hell...the man standing before the door to heaven will always tell the truth, his opposing twin, will always tell a lie.there's no visible indication of any sort as to which one is whichyou're only allowed one yes-or-no question -- what do you ask?:cheers:",
        "thread_id": 14649
    },
    {
        "@timestamp": "2023-09-14T07:13:12.515887104Z",
        "author": "Graham2001",
        "date": "2011-09-24T07:49:20+0100",
        "id": "1dd6a5bda5214a45353860cce8df0aa6",
        "post_id": "post-228518",
        "text": "Donamy said:You're correct as usual.:thumbup:\n\nI thought that hardware at the back of the cargo bay looked familiar...:thumbup:http:\/\/upload.wikimedia.org\/wikipedia\/commons\/9\/9b\/SMMS_repair_by_STS-41C_Astronauts.jpg",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:46.692381952Z",
        "author": "DaveS",
        "date": "2010-10-11T11:25:46+0100",
        "id": "3ed128bf00b6364d9abe2afaeaf7ed7f",
        "post_id": "post-265197",
        "text": "Coolhand said:make sure that the vertexes (green crosses) are welded up... so in this pic, you have 6 lines and 4 vertexes, then add the modifier.... i'm not sure that surface will draw a surface over a shape defined with more than 4 vertexes due to technical limitations, it being very old basically.\n\nDoes this look correct? I have tried using the Surface modifier but it doesn't work correctly, most likely due to those limitations you're referring to.",
        "thread_id": 16984
    },
    {
        "@timestamp": "2023-09-14T07:13:13.02791296Z",
        "author": "eveningsky339",
        "date": "2010-06-10T00:15:15+0100",
        "id": "b1bf39ab4415b552dd61a407c78ebbc2",
        "post_id": "post-229247",
        "text": "Face said:@eveningsky339: Maybe my quick repeat was not enough to get it through...\n\nI am not a clever man. :tiphat:Face said:try to think of \"sync\" not as a simple time-set, but as a controlled time-acc speedup (or slow-down) to reach the other bubble's MJD. This way, Saturn would be in the same position after sync, because the upsyncing simulation is going through the same (more or less) time-travel. Granted, some minor differences could show up, but it will not affect user interaction.regards,Face\n\nAh, I think I have a better understanding. It sounds like the only viable way to make multiplayer for Orbiter a reality.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66886272Z",
        "author": "Linguofreak",
        "date": "2011-01-29T10:28:53+0000",
        "id": "3d047349c06db5e8dfc0f3be852d637f",
        "post_id": "post-228994",
        "text": "I just came acrosssomething interestingin the Wine FAQ (Section 10.2):When run under Wine, a Windows app can do anything your user can. Wine does not (and cannot) stop a Windows appdirectly calling Linux syscalls, messing with your files, altering your startup scripts, or doing other nasty things.\n\n(Emphasis mine). I'm thinking that, in the context of OGLAClient for Linux users, the ability for a Window's app to directly make Linux syscalls might not be a nasty thing at all. If a Windows program running under Wine can make Linux syscalls, then couldn't we make an Orbiter module that was a native Linux graphics client for Orbiter?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.899194368Z",
        "author": "4throck",
        "date": "2014-08-29T12:58:27+0100",
        "id": "8477daea95ade905d103cdce9adc9513",
        "post_id": "post-265471",
        "text": "dkcvv said:If I convert my orgininal texture image to DDS, it works fine.But now, I have another problem : The alpha channel of my texture is black in orbiter, not transparent...\n\nI usually work with PNGs in Blender, just export like that and convert the textures to DDS using whatever tool works.Alpha can be tricky. Open files that work and try to see what DDS version they are and how they look in your tool of choice.For example, Alpha can appear as an extra channel you can paint (besides RGB) or simply as image transparency (if you use an eraser tool, you can erase parts of the image).",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.069383424Z",
        "author": "supersonic",
        "date": "2010-06-09T00:03:07+0100",
        "id": "377d99a01d3220abc9c4e84008df8759",
        "post_id": "post-229313",
        "text": "A very strange, but very nice idea.:thumbup:",
        "thread_id": 14667
    },
    {
        "@timestamp": "2023-09-14T07:13:12.657372416Z",
        "author": "Mojave",
        "date": "2010-06-14T14:36:10+0100",
        "id": "2f3324c54fd699a502d037333c3fdf23",
        "post_id": "post-228892",
        "text": "Artlav said:That's a rather good card, and most features needed for full advanced graphics seems supported. What exactly is the wrong and bad things you see?Any screenshots?What is there in ogla.log?\n\nHold on, while I go and take some shots.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:47.269855488Z",
        "author": "spaceranger",
        "date": "2008-06-04T18:54:20+0100",
        "id": "c7e5f05c5571fd604789fa05eb305e35",
        "post_id": "post-70227",
        "text": "Gotcha. So you can find map sources but aren't sure of map sources free of copyright. I think NASA's publicly available low-res images are OK to use for your purpose, I'll dig around.",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.304058624Z",
        "author": "statickid",
        "date": "2010-06-09T21:49:15+0100",
        "id": "b7d56e5b178773ef97afc1e0ddb8d7fd",
        "post_id": "post-229922",
        "text": "i may just be masochistic, but it seems to me that a \"real\" hud might be hard to see sometimes, i guess it doesn't bother me that it looks too bright\/pale. i just change colors. please make the outlines only optional as i like it without outlines!!! maybe make it transparent though, or harder to see!",
        "thread_id": 14693
    },
    {
        "@timestamp": "2023-09-14T07:13:11.735058432Z",
        "author": "Robitaille_Fan",
        "date": "2010-09-14T08:35:18+0100",
        "id": "822add6d25426fbe63e4dff3651f080b",
        "post_id": "post-227726",
        "text": "The project regarding the Italian Space Station will resume soon: we are working on a collateral project, an italian orbiter, indispensable to build the station.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:47.78904448Z",
        "author": "DanM",
        "date": "2010-12-04T01:31:28+0000",
        "id": "d5d81c0feb8040c4baf6aa3616d7cb83",
        "post_id": "post-265809",
        "text": "This stuff---------- Post added 12-03-10 at 05:40 PM ---------- Previous post was 12-02-10 at 09:32 PM ----------I just took some measurements in my basement. I have about 6 feet of vertical space and a 10 foot circumference to work with. I'll do some research and work in a design in Sketch Up.",
        "thread_id": 17026
    },
    {
        "@timestamp": "2023-09-14T07:13:13.387019776Z",
        "author": "Bj",
        "date": "2007-11-19T17:11:55+0000",
        "id": "21398991fc373e228a67029b69992035",
        "post_id": "post-12377",
        "text": "You see on my second pic, on the very left bottom corner, one level of switches up and thats the rot thrusters.",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:11.858456832Z",
        "author": "Hasso",
        "date": "2010-06-04T13:52:32+0100",
        "id": "ed2ee0904a8c893a7204592cfd2630c0",
        "post_id": "post-227791",
        "text": "Evil_Onyx said:IMFD takes all bodies in to account in the map view, but not in the planing views, i only discovered this after making some more craters on the Moon:)\n\nExactlyIt calculates the influence to your flightpath, but it doesn't care about the radius of the body.We need a function monitoring the varible of Orbit HUD\/MFD that tells the name of current orbited body. Lets make it a beep and switch time-acceleration to 1 everytime the value changes.So we can check our flightpath when we are leaving earth-orbit, and we can check and decide what to do when (accidentally) changing from sun-orbit to moon-orbit.Urwumpe's Idea of monitoring Ped isn't bad. But we have to check it against radius+border of atmosphere then.",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:13:45.479391232Z",
        "author": "n122vu",
        "date": "2010-10-06T15:38:04+0100",
        "id": "eea67285afc0584dbff26ac309651ffc",
        "post_id": "post-264534",
        "text": "dougkeenan said:In America chances are he would be promoted.\n\nI agree completely. He <speculation> probably got in a hurry, and as a result, perhaps was driving too fast, for example, to stay on schedule or even get ahead. <\/speculation>.In America his ability to see the importance of on-time shipping clearly shows that he is well suited for a logistics management position, possibly making six figures.",
        "thread_id": 16906
    },
    {
        "@timestamp": "2023-09-14T07:13:13.03118336Z",
        "author": "statickid",
        "date": "2010-06-11T21:55:21+0100",
        "id": "dbc7ec47b1901879fcbb8bfbdd5af986",
        "post_id": "post-229281",
        "text": "p.s. i actually got the racing idea from the ORL and the ksc-wideawake scn that someone was posting a thread and recordings about. I was posting this concept on here because (i believe) isn't this a multi player project that a new person is asking for ideas to implement?",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.955740928Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-06T15:19:28+0100",
        "id": "73027c543ec9be6954127b6f9ccbd244",
        "post_id": "post-227903",
        "text": "This thread is disturbing on so many levels :rofl:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.518342912Z",
        "author": "Rtyh-12",
        "date": "2010-10-13T12:21:25+0100",
        "id": "0fdb52c715e45aa86ec5de0c9f367fe9",
        "post_id": "post-264601",
        "text": ":yarly!:",
        "thread_id": 16910
    },
    {
        "@timestamp": "2023-09-14T07:13:13.101288192Z",
        "author": "ionif",
        "date": "2010-06-09T11:57:55+0100",
        "id": "a78a06738cb046eed8d66934a2356512",
        "post_id": "post-229384",
        "text": ":welcome:to the forum!",
        "thread_id": 14672
    },
    {
        "@timestamp": "2023-09-14T07:13:12.506529536Z",
        "author": "Graham2001",
        "date": "2010-06-07T10:37:55+0100",
        "id": "b1e708eae1d0c514ea7a42a7ef6ea004",
        "post_id": "post-228474",
        "text": "Recently I've watched several 'low budget' movies out of curiosity, a few of them have even had interesting spacecraft that I thought might be well suited for Orbiter.IgnitionRogue elements in the US Military decided to assassinate the President by staging a fake terrorist attack on a rocket launch. The LV seems to be a 'hacked' Titan launched from somewhere in the Pacific Northwest.A.Pseudo-TitanB.Under the launchpadC.John C. Calhoun AFB, Pacific NorthwestFallout\/Memorial DayTwo films that shared the same models, the first involved terrorists hijacking a space station, the second like 'Ignition' sees rogue elements of the US government playing at fake terrorism, this time blaming Russian cyberpunks who've taken over a laser battle-sat.A.Hacked ApolloB.Space-Station Gateway (Fallout)\/Luna (Memorial Day)While it is not shown doing so in either film, it is implied that the solar panels rotate with respect to the space station, presumably to maximize solar exposure (Check the arrows). Scale for this station can be figured out either by using the shuttle as reference (Though notehowit is docked! (See also below.)) or by comparing the component I marked with an arrow with an actual ISS component.A further film featuring a space-station'Def-Con IV'was going to be added to this request, but will be held pending until I can get a good shot of the entire space station which looks a little like [ame=http:\/\/www.orbithangar.com\/searchid.php?ID=1799]ARAAG[\/ame].",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.624536064Z",
        "author": "Notebook",
        "date": "2010-10-16T12:09:27+0100",
        "id": "2b80be19cf28040c31537a6d7e516c5a",
        "post_id": "post-264749",
        "text": "Another query for Amberley, why the angled ends on three of the large hangars?You can see them in this view:http:\/\/www.satellite-sightseer.com\/id\/5786\/Australia\/Queensland\/Brisbane\/Amberley_RAAF_BaseMany thanks, N.",
        "thread_id": 16924
    },
    {
        "@timestamp": "2023-09-14T07:13:13.6464256Z",
        "author": "tori",
        "date": "2010-06-11T00:28:40+0100",
        "id": "9f04f65f182be398aedeba25060eebd2",
        "post_id": "post-230375",
        "text": "Sky Captain,first couple hitsare really big ones.",
        "thread_id": 14725
    },
    {
        "@timestamp": "2023-09-14T07:13:12.656393984Z",
        "author": "cinder1992",
        "date": "2010-06-11T17:15:06+0100",
        "id": "1adf381067ddb093b45b9071c9c5e388",
        "post_id": "post-228884",
        "text": "Just as a word of warning, OGLA will NOT work with an ATI Radeon 9600. it seems that all the 10xxxx versions are incompatible, witch isn't a surprise, as the 9600 is an OLD card.(yes Artlav, I even turned off GDI emulation, It crashes the moment the start-up screen pops up.)",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:47.958957312Z",
        "author": "paulc327",
        "date": "2010-10-13T19:34:16+0100",
        "id": "f46da7ede5cfca5e95d9b3c7a54c500b",
        "post_id": "post-265917",
        "text": "Wishbone said:Not only accidents but loss of interest, too (AutoFCS, anyone?)\n\nYes, someone please look at AFCS and see what happened in 2010-P1 that causes it not to work!",
        "thread_id": 17035
    },
    {
        "@timestamp": "2023-09-14T07:13:13.400061184Z",
        "author": "Zachstar",
        "date": "2010-06-10T02:08:14+0100",
        "id": "e443a3d26e833de2b6f2650dd226513f",
        "post_id": "post-230045",
        "text": "They fail because unlike MS Flight simulators there is almost nothing to do to \"Interact\" Watching a mission control screen while someone launched was fun half a decade ago but today its just not that great. Also there is almost no way to find help designing \"mission\" addons. And yes flying Mercury missions over and over again is boring. New interesting shuttle missions might be fun but who is going to design these fantasy missions? Santa?On top of that sadly most VSAs do not take their site seriously at all. Each and EVERY time I have seen a \"freewebs\" VSA It was dead before I knew it.",
        "thread_id": 14700
    },
    {
        "@timestamp": "2023-09-14T07:13:12.251252224Z",
        "author": "Loru",
        "date": "2010-06-05T12:43:59+0100",
        "id": "1b60d687f004193cfe962a44007bcd0a",
        "post_id": "post-228233",
        "text": ":blink: I wonder when we see Oscar category: Best movie for a dog :blink:",
        "thread_id": 14586
    },
    {
        "@timestamp": "2023-09-14T07:13:45.595436544Z",
        "author": "Izack",
        "date": "2010-10-07T01:34:28+0100",
        "id": "bc2fcb64753c47c02763ef7bb2065f64",
        "post_id": "post-264635",
        "text": "A bomb's yield is not the same as its mass. IE a 1-megaton hydrogen bomb does not weigh a million tons.",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.514318336Z",
        "author": "ddom2006",
        "date": "2010-06-13T07:19:22+0100",
        "id": "490a85a17fb25d5d77db46737126cdee",
        "post_id": "post-230179",
        "text": "T.Neo said:The major reason proposed for a lunar program as a \"stepping stone\" to Mars is that it will allow us to test and develop skills and tech for use on the Martian surface, but I personally don't buy it except for research into partial gravity on humans (something that we know virtually nothing about).\n\nWe do know more about how humans react in long-term partial gravity now than we did back then though, the ISS has helped our knowledge of human biology in space enormously.T.Neo said:The problem withanythingnuclear- an NTR, a nuclear powerplant for a lunar base or nuclear powered VASIMR is that PR and politics usually get in the way.\n\nAgreed, Nuclear = Lots of red tape. Red tape is something we need to cut down on if we want to start leaving LEO again anytime soon, not build up on.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:12.274380032Z",
        "author": "Xyon",
        "date": "2010-06-05T16:00:17+0100",
        "id": "d2d9917833822ab230c0008796c6d1ae",
        "post_id": "post-228250",
        "text": "The procedure is explained in the manual provided with Velcro Rockets itself.You can find it in the addon-docs folder within your Orbiter install.",
        "thread_id": 14590
    },
    {
        "@timestamp": "2023-09-14T07:13:46.693837824Z",
        "author": "DaveS",
        "date": "2010-10-13T10:58:33+0100",
        "id": "2811a892354b3a09aea0306c83fd1a59",
        "post_id": "post-265212",
        "text": "Here's the screenine along with the gmax file zipped.",
        "thread_id": 16984
    },
    {
        "@timestamp": "2023-09-14T07:13:13.657851392Z",
        "author": "Hielor",
        "date": "2010-06-11T19:49:55+0100",
        "id": "341c7e9de6fe915b65be549b7ff56fa7",
        "post_id": "post-230404",
        "text": "One fairly random feature I noticed: the Shuttle PB's tiny wings now move as aerodynamic surfaces!",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:12.615760896Z",
        "author": "Izack",
        "date": "2010-06-08T00:04:43+0100",
        "id": "3ae90c2f0eb39d3f8d7910e9d8203823",
        "post_id": "post-228644",
        "text": "At the end of a long and more or less crappy day,thishappens. If you weren't on the other side of the world I'd give you a hug.Thank you,verymuch, and congratulations on what I know was a job well done.:)",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:47.1348096Z",
        "author": "Grover",
        "date": "2010-10-13T11:22:21+0100",
        "id": "e89dd82b10ff391879b5a2e029e2a229",
        "post_id": "post-265600",
        "text": "I know id forgotten something, couldn't quite work out what it was thoughthanks, ill edit it and put a thanks to you at the bottom:D",
        "thread_id": 17005
    },
    {
        "@timestamp": "2023-09-14T07:13:12.936920576Z",
        "author": "pip12345",
        "date": "2010-08-30T16:16:37+0100",
        "id": "aa9543a863b3ab5e9a2d4059f75ffa04",
        "post_id": "post-229146",
        "text": "How can I make it bigger? Changing the size in the .ini doesnt work.Sorry for the gigantic bump :facepalm:",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:12.638148096Z",
        "author": "Mantis",
        "date": "2010-07-23T12:40:58+0100",
        "id": "25926a306c9316df9fa8797d7573c727",
        "post_id": "post-228791",
        "text": "Nice! Downloading right now. I suspect that will solve the crashing problem that I ran into with certain other addons installed. I'll let you know how it works out.Edit: We have a winner! That perfectly solved my CTD problem. I found that with certain other addons installed, the XR series would CTD instantly on startup after loading all the meshes, etc. I'd hear the usual sound effects for about 1 second and then BOOM. Down it goes. Now it works perfectly! I had been running the XR series on it's own in a clean install but now I don't have to. Thanks a million.",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:47.82969216Z",
        "author": "jedidia",
        "date": "2010-10-14T12:17:15+0100",
        "id": "1aadc18ab2ecd94126efba37c3b52e3d",
        "post_id": "post-265849",
        "text": "an organism such as a whale shark or a redwood tree, or a giant squid, is not sapient.\n\nI think we can be pretty sure about trees, because trees don't think anything at all as far as we can tell.However, for some animals the question arises wheather there is a profound difference between them or us or wheather the only difference is that we're smarter.Sapient, by root of the word, means \"Knowing\". Knowing what exactly? what does an Organism have to know to quallify as sapient? that's a rather tough call to make. The usual definition chooses self-awareness, but that again is tough to define. Is self-awareness simply \"memento mori\"? if so, humpback whales most probably qualify for self aware. They seem to be very aware that and aproximately when their and the lives of those around are going to end. Is it the abstract concept of language? if so, it's a tough call to make when we don't understand the language (which doesn't neccesarily need to be audible, btw.) Although huge progress was made on that area (we can \"talk\" to bees now, who would've thought??), we can't be positively sure that we understand a language of a species enough to savely conclude that it's merely inherited behaviour that isn't conciously used.Also, wheather a behaviour is simply trained behaviour or a sign of genuine creative problem solving can be really hard to tell. For example, I have seen a documentary where they had a Bonobo light a fire with a firelighter that it had to take out of a backpack first (on verbal command! like, \"get the lighter from the pack and light the fire!). This behaviour might be purely trained, like a Dog is trained to retreive your sticks. Then again, the ape sat into a kind of golf car they had standing around, and after some experimenting actually got it working and drove around (straight into the next tree of course, but still). Then he tried around some more to finally find the reverse, and slammed the little car backwards into another tree. He seemed to have a lot of fun, because he shifted back into first gear, slammed it into the tree in front of him, reversed, gave the tree behind him another hit and repeated the procedure until he got bored.Now the question is: This ape was intelligent enough to figure out how this small car worked. Given enough time and the right circumstances, would he have started using it for getting from one point to another faster? It wasn't really possible there to observe this, because there were no roads, so the ape could get pretty much anywhere faster by using the trees. But you could still say that he is non-sapient in a way, because doubtless he wouldn't have had the ability to invent a car, even if he had need for one. But he could still use it. In this, by the way, he would be pretty similiar to alot of people, me included. I haven't invented anything in my life, I'm only using stuff the way I'm told to use it. So, am I sapient or am I just a very well trained animal?The only answer I could give to this question is of theological nature, not of scientific. Scientificaly it might proove veeery tough to define exactly what sapient is and what isn't, without accidentaly including some very smart examples of some animal species and excluding some retarded (in the literal meaning) examples of the human species (I hope noone takes offence in the formulation. It is utterly against my conviction to devalue retarded people or even deny them human status, I wrote this only to show the problems that can come up with a purely objective definition of sapinece).",
        "thread_id": 17027
    },
    {
        "@timestamp": "2023-09-14T07:13:12.977468672Z",
        "author": "Master of Blades",
        "date": "2008-05-16T20:50:03+0100",
        "id": "e1b3ab82fd1edccc3a243b4f9cee63d8",
        "post_id": "post-65798",
        "text": "Urwumpe said:Your dynamic pressure ramped up too fast for the capsule too survive this. Can you explain, when you initiated the abort and what you did?\n\nInitiated abort whilst on the pad, just by pressing the corresponding keys (\"J\" twice). I also tried doing it about 10 seconds after launch, same keystroke, same result.Matte said:it is very strange. me and Alain worked a lot on this situation. i tested almost 100 times at every second into the flight to set values in a way to avoid a Dynamic Pressure accident. do you have the latest version?Matteo\n\nYes, I have the latest version (1.17)Another thing I noticed, is that the PDI autopilot keeps missing the intended landing site, gives me a \"TARGET CHANGE\" in the little white \"debug string\", and tries to correct the course, but ends up smashing into the lunar surface at unhealthy speeds.I figured it might be another add-on that's conflicting, so here's a list of what other add-ons I have installed:CVEL-BuranRendevouz MFDUmmuDelta Glider IVEarth 1962ENERGY ProjectHerculeIMFD (5.1h)ISS FleetLC-39B launchpad ( by kev33)NebulusPacked DragonflyProject GeminiProject MercuryProject R-7Proton LVR7 ICBMSoyuz TMAProgress SpacecraftShuttle FleetSTS PayloadsSpace TugsUH-34Attitude MFDAutoFCSCamShakeFieldMFDGPCMFDLandMFDOrbiter SoundPylonMFDRendezvousMFDSoyuzGuidanceMFD\n\nKay... quite a lengthy list, but are any of those known to be conflicting with AMSO?Cheers",
        "thread_id": 1466
    },
    {
        "@timestamp": "2023-09-14T07:13:12.657112064Z",
        "author": "Mojave",
        "date": "2010-06-14T14:24:12+0100",
        "id": "96ba04b4c0d7357a624d9661369f43cc",
        "post_id": "post-228890",
        "text": "Just checked, it appears that I don't have that card.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:47.850307072Z",
        "author": "apollo13",
        "date": "2008-06-05T18:37:29+0100",
        "id": "11d812d55b1319b9a1870da215022dc5",
        "post_id": "post-70306",
        "text": "Sorry I meant to say well it be as useful as it is on XP on Linux, so by your post I dont see a major difference with Orbiter in Linux....sounds good.",
        "thread_id": 1703
    },
    {
        "@timestamp": "2023-09-14T07:13:13.177659392Z",
        "author": "astrosammy",
        "date": "2010-06-10T18:01:51+0100",
        "id": "fa63f4a14c46043bd7eed25280e02939",
        "post_id": "post-229500",
        "text": "IronRain said:normal DeltaGlider\n\nHmm, also doesn't work for me. Have you tried to load a saved scenario with UMMUs aboard Deltaglider? Thats where I have the problems.---------- Post added at 19:01 ---------- Previous post was at 18:39 ----------Ok, bug seems to be unrelated to Orbiter 2010. It looks like UMMUFA doesn't like an empty \"Vessel_x_mmu_x_ID = \" line",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.003265536Z",
        "author": "Izack",
        "date": "2010-07-03T13:46:19+0100",
        "id": "911e0b70d0ec8798d9dd3770399dcb88",
        "post_id": "post-227984",
        "text": "Ah, I see now. That is pretty clever.:)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.198253568Z",
        "author": "tblaxland",
        "date": "2010-10-06T03:54:21+0100",
        "id": "4872e074423c3ac78dada44ac732a151",
        "post_id": "post-264215",
        "text": "When pasting code, wrap it inCode:tags like this...\n[PLAIN][code]\/\/ Put your code here[\/PLAIN]...it preserves your tabs and makes your code easier to read.Do you still have SetTouchdownPoints in clbkPostStep? If not, the touchdown points won't raise\/lower when your gear is raised\/lowered.BTW, when debugging events that happen each time step (eg, clbkPostStep) it is a good idea to set a fix time step size in Orbiter Launchpad->Extra->Debugging Options->Fixed Time Steps. Set a value of about 0.02s (equal to 50 fps), or adjust as you see fit. If you don't do this, your breakpoints will cause some huge time steps and make it difficult to track your animations.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.43241728Z",
        "author": "Izack",
        "date": "2010-06-10T04:43:15+0100",
        "id": "a3e5e785ca5f48c0c905d7922412f9f8",
        "post_id": "post-230102",
        "text": "Kevon Daye said:Also, apparently there were a few scenes that didn't actually happen (such as the argument between Lovell and Swigert over Swigert stirring the O2 tanks), that were added for dramatic effect.\n\nYes, there were historical inaccuracies. For instance, Ms. Lovell did not lose her ring when she dropped it in the shower, and the guy who thought up the impromptu filter did so in his car on the drive over, which is less epic than what happened in the film. These are just things I remember offhand. I'm sure there are other things, too.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:12.083639808Z",
        "author": "tblaxland",
        "date": "2010-06-04T05:47:24+0100",
        "id": "17d939ee8566a0c899b62c3a6226f03e",
        "post_id": "post-228135",
        "text": "The disk of Jupiter should be resolvable for you. I can easily make it out using a 10mm eyepiece in my 76mm Newtonian. That has a 700mm focal length so the magnification is 70x. Jupiter is very bright so the 50mm aperture shouldn't be an issue either.",
        "thread_id": 14575
    },
    {
        "@timestamp": "2023-09-14T07:13:45.433038848Z",
        "author": "GregBurch",
        "date": "2008-05-31T23:01:53+0100",
        "id": "e27493046fba584b6ee926460a8dae75",
        "post_id": "post-70120",
        "text": "Other than that it's one more piece of evidence of the fundamentally flawed basic design of the shuttle system, I don't think this particular debris incident is going to be a big deal. I haven't heard anyone at NASA say there was an actual strike (not that they would yet), but from what I saw, I'm not at all sure there was any contact at all with the orbiter. As Urwumpe says, this happened late, so the air-induced relative V will be very small, even if it did contact the Orbiter.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.385659136Z",
        "author": "Bj",
        "date": "2007-11-19T16:20:41+0000",
        "id": "a0f101adaa73c91860ddc5bb5a3e12e7",
        "post_id": "post-12370",
        "text": "TheXxBestxX said:hi guys. i am now after TLI burn. So i want to docked the CSM with LM. But after CSM separate from SIVB, i cannot pitch or move up the CSM to dock with LM. how to enable control on CSM guys? help me pls. Sorry for my bad english. If not understand, feel free to ask again. Thanks\n\nI have done this too,did you do ALL of the directions at the beginning (before launch);)its Imparitive that you do...;)otherwise, your free floating in space... :lol:",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:12.334224384Z",
        "author": "AirSimming",
        "date": "2010-06-06T06:27:38+0100",
        "id": "c2b4f9b2e0c2a4727486e3d990e2e899",
        "post_id": "post-228291",
        "text": "I know people who don't even have an email address and not even a computer at home because they simply don't feel the need for it. I personally don't own a cell phone because I don't feel the need for it. And if space flight and aviation would not be my hobby, I would easily live without the internet as well. It is a widespread fallacy that living without modern communication media is not possible or lets say enjoyable. But it is certainly true that the internet is running a lot of peoples minds. But those people would find something else that would run their minds anyway;)",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:45.489151232Z",
        "author": "RisingFury",
        "date": "2010-10-07T23:46:26+0100",
        "id": "24f5f0c8bcb8597c80c236840abe20fc",
        "post_id": "post-264568",
        "text": "Grover said:thats not the problem, ive got the right target, AoA set to 0.7*, alt to 40k, Ant to about 3*. what am i missing?\n\nAOA stands for Angle Of Attack and it needs to be around 40\u00b0. That's the angle that your nose is pointing up, relative to the airstream.Your *reentry angle* has to be around 0.7\u00b0 (or 0.5\u00b0). That's the angle between your velocity and the plane of the surface under you.If you set your AOA to 0.7, then you'll just bounce off the atmosphere, then enter again and bounce off and again and again... and you'll fly around the world like that.",
        "thread_id": 16907
    },
    {
        "@timestamp": "2023-09-14T07:13:13.101041664Z",
        "author": "IronRain",
        "date": "2010-06-09T08:37:53+0100",
        "id": "af5a4683815fee2bf866638539be6697",
        "post_id": "post-229382",
        "text": ":welcome:!",
        "thread_id": 14672
    },
    {
        "@timestamp": "2023-09-14T07:13:12.445525248Z",
        "author": "n122vu",
        "date": "2010-06-07T04:30:59+0100",
        "id": "b243f111171f2c4715fbbc4447dfc439",
        "post_id": "post-228466",
        "text": "I was launching it atop glider's Falcon 9, which is a multistage2 craft, for testing. I made my own copies of the scenario, config, and ini files and edited them accordingly so I would have the originals to go by. In both the meshes and config folders, I created a folder called MyFalcon9 at the same level as the SpaceX folders. I kept the original file names the same and placed my copies in these folders. The only thing I edited were the folder names in the scenario and the ini files, and the name of the fairing to use my own fairings. I know it sounds like a mess by the way I've explained it, but I took every step to ensure everything matched the original and changed only what was necessary to use my fairing.**EDIT**Attached is an image of the fairing in place atop glider's Falcon 9.",
        "thread_id": 14628
    },
    {
        "@timestamp": "2023-09-14T07:13:45.198311168Z",
        "author": "gattispilot",
        "date": "2010-10-06T10:33:49+0100",
        "id": "43977a940f47a0ea4ad8dc79cb658012",
        "post_id": "post-264216",
        "text": "Ok I guess I set the time and it hit the breakpoint. How to do I get it to go past the breakpoint so the gear will go down and then back to the breakpoint?The touchdown points is only inCode:void EAGLE3::clbkPostCreation (void)\n\n{\nJohnSoundID=ConnectToOrbiterSoundDLL3(GetHandle());\nSoundOptionOnOff3(JohnSoundID,PLAYMAINTHRUST,TRUE);\n\nSoundOptionOnOff3(JohnSoundID,PLAYHOVERTHRUST,TRUE);\nSoundOptionOnOff3(JohnSoundID,PLAYATTITUDETHRUST,TRUE);\n\nSoundOptionOnOff3(JohnSoundID,PLAYCOUNTDOWNWHENTAKEOFF,FALSE);\n\nSoundOptionOnOff3(JohnSoundID,PLAYCABINAIRCONDITIONING,FALSE);\n\nSoundOptionOnOff3(JohnSoundID,PLAYCABINRANDOMAMBIANCE,FALSE);\n\nSoundOptionOnOff3(JohnSoundID,PLAYRADIOATC,FALSE);\n\nSoundOptionOnOff3(JohnSoundID,DISPLAYTIMER,FALSE);\nSetTouchdownPoints (_V(0,-3.124+GEAR_proc*1.5,8.7), _V(-2,-3.124+GEAR_proc*1.5,-9.6), _V(2,-3.124+GEAR_proc*1.5,-9.6));But the gear does move up and down great it is the touchdown points that do not move.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.13818752Z",
        "author": "Usquanigo",
        "date": "2010-07-13T04:08:37+0100",
        "id": "d9436b8b8b193f23c10215eafeb8cb45",
        "post_id": "post-229679",
        "text": "Has anyone had any luck with the Dragonfly Lite? ([ame=\"http:\/\/orbithangar.com\/searchid.php?ID=752\"]Dragonfly-Lite (CVE-lite)[\/ame] )I always liked that, and the idea of a smaller, more easily launched DF is really great. But every time I try to load the orbit scenario, Orbiter crashes. Tried installing the CVEL libraries as well, and the same behavior.Worst part is I can't see any problems showing in the orbiter.log file.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.621551872Z",
        "author": "Xyon",
        "date": "2010-06-08T02:59:29+0100",
        "id": "83250cb7a6453bf6caba3f923bc2c3a8",
        "post_id": "post-228688",
        "text": "It's Tuesday where it counts, mate.;)",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.217923584Z",
        "author": "Keatah",
        "date": "2010-10-05T06:16:21+0100",
        "id": "bfbdc041132ca3a6b1a57ba00c424da4",
        "post_id": "post-264247",
        "text": "I just like my little old Caddy CTS-V .. Gets me around town good enough!",
        "thread_id": 16881
    },
    {
        "@timestamp": "2023-09-14T07:13:13.162280192Z",
        "author": "Interceptor",
        "date": "2011-08-31T20:44:51+0100",
        "id": "412d4d94b080e152d0c4c2460d3625bf",
        "post_id": "post-229801",
        "text": "Mars For Less V1.6 in 2010P1Mars For Less V1.6Does this addon work in orbiter 2010P1,I seem to remember reading somewhere that it's not compatible in 2010,but am not sure,I also read that you can't find some of the addons for it anymore.is there any truth to this.Thanks:cheers:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.211799296Z",
        "author": "ar81",
        "date": "2010-06-14T20:17:19+0100",
        "id": "541fb1d5af3b7efaf7b187bc48913305",
        "post_id": "post-228210",
        "text": "A colony will have to deal with sharp moon dust that is likely to damage equipment used to build anything on the moon. Moon base should be built underground, like an ant colony, because there is no atmospheric protection against meteorites.My bet is lack of exposure to sunlight (production of vitamin D on the skin) will be an issue for people. Just like in a space station, you may need a gym.Main threats (just like in a space station) are: Fire, air leak and toxic spills.Any economic activity on the moon would be hypothetical. Helium 3 seems a possibility. Supplying the base during the first years would be very expensive, because it would be like supplying ISS, but far more expensive.Probably life there may be very spartan and you are likely to be home sick very soon in an underground hole and a wasteland that is far from Earth.I can see more chances of an economic activity on Mars, where iron may be found and mined without digging too much. Problem is, we do not know what to expect on Mars. Atmosphere is so thin that it offers almost no protection against meteorites and it still may have seismic activity.StevoPistolero said:And light's absence, shade, in the form of \"shadow lakes\" deep dark craters where ice can be harvested, and are essentially uninhabitable.I am looking at the scale of the terrain, and it is jaw-droppingly rugged at the poles. This can't be avoided. We have to harvest ice, to make oxygen, to make water, to make hydrogen. Especially water, since we can transport oxygen from the earth without reentering the atmosphere (scooping it up). But you can't do that with water; it is just too heavy. So we need to be near these deep craters at the poles.Most of the transportation is done by gondola, to take one up and down the craters. Also, there will be extensive smoothing to clear a plane for the solar arrays.\n\nMy bet is that anything you design should avoid movable parts in the outside, due to corrosion after moon dust. My bet is magnetic rails should be used with a pressurized mechanism inside.Not only you need to think about ice, but what kind of ice. Is it frozen carbon dioxide, or frozen water or something else? Also you need to think about how much ice you may get.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:46.772315392Z",
        "author": "TSPenguin",
        "date": "2008-05-31T03:17:41+0100",
        "id": "1b4d75833b4894da22a8ae8a5acaea5c",
        "post_id": "post-70206",
        "text": "Coolhand said:lol. not those bloody dice again....:)nice base there TSP. need more lunar basez.:)\n\nLuna is actualy just the sandbox I use. The final location is still undetermined.My goal is to build this base from standard parts only and still get my super mega awesome XR factory :speakcool:",
        "thread_id": 1699
    },
    {
        "@timestamp": "2023-09-14T07:13:13.440749056Z",
        "author": "jambooger",
        "date": "2010-06-10T04:40:31+0100",
        "id": "c122734579df4efbe369ca9051742352",
        "post_id": "post-230132",
        "text": "ddom2006 said:This one perhaps?http:\/\/www.orbiter-forum.com\/showthread.php?t=14704&highlight=UAP\n\nLooks intersting and complex. Will have to read up a bit. Thanks",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:12.363651328Z",
        "author": "vonneuman",
        "date": "2010-06-06T05:20:50+0100",
        "id": "84b9c336a8d1b80d694495631d9cb940",
        "post_id": "post-228333",
        "text": "Check this out too:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2748\"]Tutorial: How to use Spacecraft.dll parameters (Le[\/ame]",
        "thread_id": 14604
    },
    {
        "@timestamp": "2023-09-14T07:13:46.539279616Z",
        "author": "OrbiterSpore",
        "date": "2010-11-11T03:03:29+0000",
        "id": "f34e7f5e3a79a2c9e6dd59e9a812a8c8",
        "post_id": "post-265157",
        "text": "Update:For more info go to the link;What is the ADF-01?OROfficial wiki pageCan't load the link? So posting info...:Statistics:-Ace Combat X (Default)-Speed: 84(about to 500 m\/s)-Air-to-Air: 60 (ignore, just in-game)-Air-to-Ground: 54(ignore, just in-game)-Mobility: 93 (cam make tight curves)-Stability: 75(very stable)-Defense: 66(ignore, just in-game)Some animatons(optional):",
        "thread_id": 16978
    },
    {
        "@timestamp": "2023-09-14T07:13:13.09488768Z",
        "author": "PDF",
        "date": "2010-07-08T08:13:49+0100",
        "id": "38359fafdb787b6e0c29d07afc57e619",
        "post_id": "post-229370",
        "text": "weepleman said:Hi, I just downloaded the new version of orbiter, and I am running it on Ubuntu. First I was ecstatic that it actually ran, but then I realized something was wrong. A lot of the textures are completely black, including Earth and the sun. A screen shot is attached. If anyone can help I would really appreciate it.\n\nOrbiter Works for me in Ubuntu 10.4 inside Wine with Virtual Desktop Active & Tex recommended Addons installedBut after 3 mins orbiter crashes... Im still learning to discover how to use Ubuntu & i feel optimistic someone in the Ubuntu Forums is working on a fix to make Direct X work within WinePlanetary Defense Foundation - Orbiter Filmshttp:\/\/www.youtube.com\/user\/isask017pdf",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:13:12.655547904Z",
        "author": "Artlav",
        "date": "2010-06-09T12:39:37+0100",
        "id": "69eb27dcaf684d7163cdcaae181eed3d",
        "post_id": "post-228879",
        "text": "mc_ said:Dragonfly scenarios always cause a crash at loading.\n\nDragonfly uses OpenGL to display it's horizon ball, which short-circuits with OGLA.Here is a fix, the horizon ball disabled:http:\/\/orbides.1gb.ru\/orbf\/dragonfly_ogla.zipmc_ said:Selecting ShuttlePB cause a crash too, but after a few seconds, so i can see vessel is displayed, and displayed correctly.Also, ShutttleA cockpit looks horrible (texture problems and so on).\n\n\u041c\u043e\u0436\u043d\u043e \u0443\u0432\u0438\u0434\u0435\u0442\u044c ogla.log \u043e\u0442 \u043f\u0435\u0440\u0432\u043e\u0433\u043e \u0438 \u0441\u043a\u0440\u0438\u043d\u0448\u043e\u0442 \u0432\u0442\u043e\u0440\u043e\u0433\u043e?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.901377536Z",
        "author": "fred18",
        "date": "2019-01-05T13:52:53+0000",
        "id": "53be8ebea23a713fb98e3c68c867fb8a",
        "post_id": "post-265490",
        "text": "francisdrake said:I played around with Blender recently. The io_orbiter_msh works with version 2.79.Unfortunately not with the upcoming version 2.80! When trying to activate it, an error message is presented: \"This script has not been updated to version 2.80. Ignoring.\"This seem related to how the scripts are registered in Blender 2.80.I don't know if Vlad is still around and could update his script, please?The new Blender version 2.80 is a major improvement on the (somewhat cluttered) interface of Blender, much more friendly to use.\n\nI have the very same point here. I just started to finally get familiar with blender in this days and the new 2.80 is really a super step forward compared to the the 2.79. I tried to update the plugin myself but I don't know anything about python, so I tried with just the export part (personally I don't care much about importing, but just to get my models into orbiter). I got it to install, but no luck with showing up in the options and everything so I am still using 2.79 to export.if vlad or anybody is up to the task it would be really a nice to have :thumbup:",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.141727488Z",
        "author": "dbeachy1",
        "date": "2010-09-08T18:01:54+0100",
        "id": "af2d6707d21a03d6a39e9a0e0344344e",
        "post_id": "post-229707",
        "text": "JonnyBGoode said:and I'm getting the same persistent problem with the 2D panel as I am with all other 2D panels in Orbiter 2010: the regions where buttons and movement is supposed to happen are see-through. (I've had this problem with the DG and lots of other add-ons.)\n\nPossible solutionin this thread.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.008548864Z",
        "author": "River Crab",
        "date": "2010-07-15T07:03:27+0100",
        "id": "4b837b523bb64ea9d0745d7b92b3b596",
        "post_id": "post-228022",
        "text": "Izack said:There's as much class in this thread as anywhere else in the forum. Different taste, yes certainly. Borderline ridiculous, definitely. Insanely, unquestionably off-topic and uncharacteristic, well... yeah.\n\n:rofl:I literally laughed out loud 3 times, and then one more time! :lol: :lol: :lol::lol:Thanks. Thanks a lot.Getting back on topic, and by \"on topic\", I mean this thread is like a party van driving on railroad tracks, rather than a party van in Geosynchronous Mars orbit...OK, stupid analogy...Getting back on topic,now that OFMM is expected to kickoff somewhere in the range of the Day After Tomorrow to 28 Days Later (Brillig on a Tuesday, no doubt), what suggestions do you (\"you\" as in \"everyone including, but not limited to, Izack\") have for the OFMM vehicle's characters?Aside from Azure, we don't know for sure what they will look like, but their personalities should be clearly defined in the manual, if you look hard enough. I know the Skycranes are going to be really interesting, and all the vehicles will complement each other by design, so it all works out.:)We need bullet lists though. Bullets, bullets! Dodge them, shoot them, write them!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.460442624Z",
        "author": "OrbiterSpore",
        "date": "2010-10-06T01:43:56+0100",
        "id": "42eda581039a5bced6f41c94f4a4bf81",
        "post_id": "post-264502",
        "text": "Hello everyone. I am new in creation of add-ons, so please, if you can help me you can have links to any needed programs(instead of anim8or, i already have). Scenarios now are kinda simple to configure:)thankyou: MS Notepad! :lol:)for me.uh... and what is \"Ditto\" :ditto: ?No Facepalms please!:lol:if you want any scenarios i can help. tanks everyone!HAIL: :hail::probe::salute:",
        "thread_id": 16904
    },
    {
        "@timestamp": "2023-09-14T07:13:13.15434368Z",
        "author": "statickid",
        "date": "2010-10-15T04:27:42+0100",
        "id": "3e8bf910fd32559ff0dabfa249c576a3",
        "post_id": "post-229730",
        "text": "IgnoreThisBarrel said:Meshland 1.9.2 and 2 are both working.\n\ndoes this mean that orulex is working? I hadn't heard about that :idk:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.510206976Z",
        "author": "Graham2001",
        "date": "2010-06-08T13:25:55+0100",
        "id": "9354a24185c04ab6c1d23369590bf3fc",
        "post_id": "post-228483",
        "text": "The Russians did the same thing with the return capsules for Salyut 3 & 5. But back onto topic, I'll probably add one more 'Def-Con IV' screen shot once I have one that gives a good idea of the spacecrafts scale.Another one that might make a good add-on, although I lack a copy of the film is 1984's 'The Noah's Ark Principle' (Review), probably Roland Emmich's best film (It's the one he made to graduate from film school). From memory the station looks a bit like the ISS. If anyone has a copy feel free to post a picture.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.595717632Z",
        "author": "MJR",
        "date": "2010-10-07T01:50:02+0100",
        "id": "31cbf1a9dc1fb38e3cec1b8bd47fd2c7",
        "post_id": "post-264637",
        "text": "Ok. There are warheads as tall as me and have a yield of 4 Megatons. 6 feet is way smaller than a truck. I don't really think it breaks any records in size though. Still dangerous as any bomb.",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.618812672Z",
        "author": "flying_doctor",
        "date": "2010-09-27T17:11:45+0100",
        "id": "e4944968ee77d52f4be208dd37c979c8",
        "post_id": "post-230305",
        "text": "orb said:DrawAPI.h is a part of Orbiter SDK. You need to set at least the path to Orbiter in orbiterroot.vsprops, if this project uses Orbiter Visual Studio properties, or paths to Include and Lib subdirectories of OrbiterSDK otherwise.\n\nAh, thank you! As previously stated, I'm a beginner at this.:)Btw, I like your Foucault pendulum!",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.545466112Z",
        "author": "FirstCavArmyVet",
        "date": "2010-07-15T05:11:00+0100",
        "id": "585e2790f28f0adc15f311eccff76434",
        "post_id": "post-228595",
        "text": "Just found this forum LOL. Took me long enough. Well I was saddened to see SimNASA close. I was a pilot with them then on the Astronaut Cand. Program. Had to leave as I joined the Army and had to play in Iraq. I know there was talk in the vUSAF about someone restarting SimNASA. Any word on that or is it just going to be dead now? I know we need something. With the orbiter simulators out, it would be a good time for it.",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:13:45.787161856Z",
        "author": "Wishbone",
        "date": "2010-10-09T18:38:27+0100",
        "id": "3868d0cbaf397ccf6af28a2eb41e89c4",
        "post_id": "post-264970",
        "text": "Taming of the Fire is not a documentary, but a full-fledged movie based on real events. The Krylia Rossii studio (http:\/\/wingstv.ru) has done some documentaries on aerospace history.",
        "thread_id": 16954
    },
    {
        "@timestamp": "2023-09-14T07:13:13.63364224Z",
        "author": "T.Neo",
        "date": "2010-06-10T22:18:23+0100",
        "id": "34021e1073be8ad2caff6d57967d65ee",
        "post_id": "post-230346",
        "text": "Am I the only one who wants to download 010503?:p\n\nI've downloaded it.In the misty days when the Deltaglider looked like something out of a cartoon... :lol:I've had it for about a year now.\n\nHow do I know you're telling the truth. :shifty:This actually choked me up a bit...\n\nIt is rather sad. But we have an improved, brand NEW version of Orbiter to replace it. :thumbup:",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:12.639586304Z",
        "author": "mc_",
        "date": "2011-03-06T03:19:44+0000",
        "id": "f95caf451f0da76e609f502a486bff26",
        "post_id": "post-228802",
        "text": "Something wrong with lamps (XR2, lower panel):",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:47.848457728Z",
        "author": "Xantcha",
        "date": "2008-05-31T13:31:27+0100",
        "id": "0e1e9cc6e5ea1e7a4ce51da7ed317e99",
        "post_id": "post-70291",
        "text": "Thats top item in registration list of countires",
        "thread_id": 1703
    },
    {
        "@timestamp": "2023-09-14T07:13:12.689506304Z",
        "author": "dbeachy1",
        "date": "2010-06-10T05:39:08+0100",
        "id": "cdab9250165057e914b6c605100408b4",
        "post_id": "post-229060",
        "text": "ar81 said:If I am correct, compatibility issues come from the fact that Orbiter 2010 was compiled using .NET and not Visual Studio anymore, so blame Microsoft for compiler compatibility issues.\n\nActually, the compiler version is not part of the add-on compatibility issue at all.:)Orbiter 2010 is not .NET code: although Orbiter 2010 is indeed compiled with a newer version of Visual Studio (Visual Studio 2005) instead of the now-twelve-years-old Visual C++ 6.0, it is still natively compiled C++. As such, it can still run DLL modules compiled in Visual C++ 6.0 just fine as well as DLLs compiled in the newer Visual Studio 2010 as well. Any compatibility issues are due to tweaks to the Orbiter 2010 API and\/or various enhancements to the core itself and\/or planetary DLLs. These changes have nothing to do with Microsoft's compiler versions: they are a normal part of any new Orbiter version.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:11.736616704Z",
        "author": "Robitaille_Fan",
        "date": "2010-11-11T14:23:51+0000",
        "id": "ef999b37bde9b13b001474ead0c84cf6",
        "post_id": "post-227740",
        "text": "Samuel, the first release of Space Station you tried to download was an \"half way\" between an Alpha release and a Beta release. So Fausto upload on a temporary hosting site that delete files about a week after the upload. As soon as we will end our work on Antares and Eridanus we will release a new \"Space Station\" beta.P.S. Sorry for my very bad english :blush:---------- Post added at 03:23 PM ---------- Previous post was at 03:18 PM ----------New video that shows what you can do with Eridanus:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:47.959745792Z",
        "author": "Wishbone",
        "date": "2010-10-14T17:27:33+0100",
        "id": "7a50a7a79a596cc557599cc6998359be",
        "post_id": "post-265924",
        "text": "There's a fine distinction between scientific- (reason-) based IP, which I prefer to make open source, and art-based content. For formulae (which were not mine to start with), a sensible requirement is to keep proper credits and trace the original source. But _art_ items where the soul is poured into a masterpiece are altogether different. I seriously envy people with 3-D modelling\/drawing talent:cheers:",
        "thread_id": 17035
    },
    {
        "@timestamp": "2023-09-14T07:13:13.181594112Z",
        "author": "IronRain",
        "date": "2010-06-13T09:21:27+0100",
        "id": "d61d22a83e6519ec978504b7d87e76da",
        "post_id": "post-229539",
        "text": "NukeET said:Both Lunar Base Niven and Willy Ley Space Taxi are compatible with Orbiter 2010.\n\nthanks, added :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.528264448Z",
        "author": "T.Neo",
        "date": "2010-06-07T15:11:06+0100",
        "id": "35ecd4957c5660ba820d88a27ff03dc6",
        "post_id": "post-228557",
        "text": "Yup, let's also dig under Europa and we'll be able to tell if life is so rare in the Universe as some think.\n\nThat'll be a while still.:(Titanian surface life is very interesting because it would have a radically different biochemistry to what is known on Earth. There's a higher chance of advanced life existing on Europa though, IMO.Underground Martian aquifers are another potential place to look for life...",
        "thread_id": 14632
    },
    {
        "@timestamp": "2023-09-14T07:13:45.428654336Z",
        "author": "Zatnikitelman",
        "date": "2008-05-31T22:02:19+0100",
        "id": "75a730c652423862977c91c7d2dfa86b",
        "post_id": "post-70073",
        "text": "Booster ignition and lift off!",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.521746944Z",
        "author": "Donamy",
        "date": "2010-06-11T01:45:30+0100",
        "id": "17f1840c8106d15fbb072613470c43ed",
        "post_id": "post-230200",
        "text": "ryanhorn said:So you're saying Ill have to follow the countdown of one of the premade scenarios...I cant just run the checklist and takeoff whenever I want to?Is there any other decent shuttle mod out there that enchances the model\/texture quality other than the Fleet mod? I dont like the fleet mod for what I do with orbiter, its too glitchy.\n\nYou could try running a mission and save it about 2 min to launch.",
        "thread_id": 14713
    },
    {
        "@timestamp": "2023-09-14T07:13:12.624844032Z",
        "author": "Tschachim",
        "date": "2010-06-08T12:09:47+0100",
        "id": "b6da17628d965fc8caa1b160e292c978",
        "post_id": "post-228710",
        "text": "Congratulations and thanks Martin and the whole team! :thumbup:CheersTschachim",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:46.266597376Z",
        "author": "Tex",
        "date": "2010-11-02T19:06:46+0000",
        "id": "94b26c05cad4e53b377f182337c39211",
        "post_id": "post-265107",
        "text": "I'm pretty sure this topic has been well discussed by now. As several have pointed out numerous times in this thread, one's experience level is totally subjective. It's simply a profile field on the forum in which you may choose to use or not. Have fun playing Orbiter is the most important thing the Probe says, and don't put too much thought in one's experience level. If we wanted to get really technical, there are too many levels to even list. :thumbup::hail::probe:",
        "thread_id": 16970
    },
    {
        "@timestamp": "2023-09-14T07:13:13.134013184Z",
        "author": "Ark",
        "date": "2010-06-26T20:34:17+0100",
        "id": "ed70a627eb6b74ff5d2658582685c6be",
        "post_id": "post-229644",
        "text": "The Soyuz Series addon doesn't work, none of the models for the stages show up after seperation.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.90819328Z",
        "author": "Ark",
        "date": "2010-06-04T04:11:10+0100",
        "id": "a8abf30cc7be7b5ee6ede05fb31a0bc7",
        "post_id": "post-227835",
        "text": "Holy crap. The odds of recording that in real time are astronomical.",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:47.27229312Z",
        "author": "Tschachim",
        "date": "2008-06-12T15:07:18+0100",
        "id": "3668f0aaee423db054c0081f87ed5634",
        "post_id": "post-70251",
        "text": "Yeah, the latest version (the one with debug symbols) is working as advertized, the solar system is looking great! I attached the log file just in case it's useful for you.CheersTschachim",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.159923712Z",
        "author": "emarkay",
        "date": "2011-03-11T17:38:02+0000",
        "id": "b194ece1c5a2c4e9e3ec1e7bd9963600",
        "post_id": "post-229778",
        "text": "B-52 with X-15, Version 2B-52 with X-15, Version 2 works in Orbiter 2010P1The scenarios need to be given their own folder.The modeling of the B-52 is good and acceptable, but not fully featured or aero-accurate in flight performance (It can dance in the air like a P-51 Mustang if you make it).The X-15 is pretty darn realistic, however AFAIK.I did not see it in the list at the top of this thread.The add on is found here: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1329\"]B-52 with X-15 ver2[\/ame]---------- Post added at 12:38 ---------- Previous post was at 12:32 ----------F-35B Lightning VTOL in Orbiter2010P1Just getting started with playing around with it.Seems realistically modeled, and functions and controls work as described.More info to come.It is found here: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=5105\"]F-35B Lightning VTOL[\/ame]with update here: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=5131\"]F-35 Lightning VTOL Update[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.81768192Z",
        "author": "PhantomCruiser",
        "date": "2010-06-04T02:25:52+0100",
        "id": "9c8f5963e8450935823bcea63b57367f",
        "post_id": "post-227775",
        "text": "Welcome to the forum!!",
        "thread_id": 14569
    },
    {
        "@timestamp": "2023-09-14T07:13:45.601435648Z",
        "author": "orbitingpluto",
        "date": "2010-10-09T23:15:32+0100",
        "id": "7223ce570518af74595a81e5942b0b53",
        "post_id": "post-264689",
        "text": "garyw said:You also have to remember that the bomb can't be armed without the codes being entered in the PAL system (another of the six safeties).\n\nThis reminds me of the fact that the air force set all the codes to 00000000 when thePAL systemfirst went into use. The idea was to make it so if a missile had to be fired, no damn code would hold things up(what with finding the code of the day or whatever). Still seems boneheaded to me.Plus its the kind of code an idiot would use on his luggage:lol:. Couldn't they make it 07041776 or something?",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.364781568Z",
        "author": "Izack",
        "date": "2010-06-10T00:13:55+0100",
        "id": "1c1fd1522fd75ed61d401eb75b447a4d",
        "post_id": "post-229943",
        "text": "Funny you should bring this up now.I've had a hard sci-fi novel (like, as hard as one can possibly be) in the works since early last year, and I'm just starting to get into the grittier aspects of space combat. So far, I've foundthispage to be exceptionally useful, but I'd like to hear some other general opinions on this. If I had my other system up I'd show you what I had so far in the way of notes, but sadly said system is a notepad and doesn't support copy-pasting that well.:p",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.296483072Z",
        "author": "Fabri91",
        "date": "2010-06-05T15:53:12+0100",
        "id": "3f9b44f4141899d02d414057e5d0af6e",
        "post_id": "post-228257",
        "text": "Although LockMart continues testing of the X-33 as a 1\/5 scale model, the program was officially canceled in 2001.",
        "thread_id": 14591
    },
    {
        "@timestamp": "2023-09-14T07:13:45.70837376Z",
        "author": "jthill",
        "date": "2010-10-08T22:44:20+0100",
        "id": "4dee0aabce51685fb9b067b8f41a70dd",
        "post_id": "post-264894",
        "text": "Would putting a vessel beacon inside the cockpit work?",
        "thread_id": 16940
    },
    {
        "@timestamp": "2023-09-14T07:13:12.684178432Z",
        "author": "ar81",
        "date": "2010-06-10T04:15:46+0100",
        "id": "731f5bed76d768d6fde79dd9ebd65f9e",
        "post_id": "post-229057",
        "text": "If I am correct, compatibility issues come from the fact that Orbiter 2010 was compiled using .NET and not Visual Studio anymore, so blame Microsoft for compiler compatibility issues.Remember Martin used Orbiter to keep his programming skills sharp, because he needs to teach people, and it would not be fair that you would force him to attach to an old technology that would keep him from learning what he needs.Sticking to 2006 is fine. But I bet that it is just a matter of time before we discover all the richness 2010 has to offer.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:12.528371968Z",
        "author": "SiberianTiger",
        "date": "2010-06-07T15:41:41+0100",
        "id": "b41b0b371e606e7ca64432e6d7172dce",
        "post_id": "post-228558",
        "text": "T.Neo said:That'll be a while still.:(Titanian surface life is very interesting because it would have a radically different biochemistry to what is known on Earth. There's a higher chance of advanced life existing on Europa though, IMO.Underground Martian aquifers are another potential place to look for life...\n\nTitan feels the easiest to reach, just because it's on a surface.",
        "thread_id": 14632
    },
    {
        "@timestamp": "2023-09-14T07:13:48.06252672Z",
        "author": "Grover",
        "date": "2010-10-13T20:09:27+0100",
        "id": "c211d8ecff3d5b6a51c899cd2126b0e3",
        "post_id": "post-265946",
        "text": "i call her helen, i know it was sally something, but i prefer to call the woman helen",
        "thread_id": 17038
    },
    {
        "@timestamp": "2023-09-14T07:13:12.72529024Z",
        "author": "Pilot7893",
        "date": "2010-06-08T13:43:59+0100",
        "id": "45f5077ee34aff8ad07d72bf3c4fb1e2",
        "post_id": "post-229069",
        "text": "Does Justin Beiber make horrible music?",
        "thread_id": 14649
    },
    {
        "@timestamp": "2023-09-14T07:13:12.623945984Z",
        "author": "RisingFury",
        "date": "2010-06-08T10:10:42+0100",
        "id": "de56468c37680f1317ee82d55a1c9429",
        "post_id": "post-228703",
        "text": "Woohoo!!!Congratulations on your release and THANK YOU!!! :hail:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:48.063471616Z",
        "author": "Wishbone",
        "date": "2010-10-14T00:53:42+0100",
        "id": "859ec6b824381de998470edeb62b358e",
        "post_id": "post-265954",
        "text": "Check if you have gear damage. I had the same problem once (blushes), well maybe twice (blushes again)",
        "thread_id": 17038
    },
    {
        "@timestamp": "2023-09-14T07:13:13.12053504Z",
        "author": "Mojave",
        "date": "2010-06-09T11:50:58+0100",
        "id": "b3f40335b9c109eff399e5bfe6bbd6bb",
        "post_id": "post-229413",
        "text": "Welcome to the Board.",
        "thread_id": 14678
    },
    {
        "@timestamp": "2023-09-14T07:13:11.733837568Z",
        "author": "PhantomCruiser",
        "date": "2010-08-27T01:54:58+0100",
        "id": "173bcbfe10eb99562786f31d791e059d",
        "post_id": "post-227715",
        "text": "Ringraziarla Orbiter Italiano!:cheers:That did the trick. The animated hatches are pretty awesome, the station looks amazing and I can't wait to see what's coming next. I managed to translate the documentation enough to understand the mission. After I tested your patch, I went from launch, to orbit, to docking. Solar panels extended on the life support module, both hatches (interior) opened. Undocked the tug (extended antenna) and did a quick fly-around.You guys rock!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:45.19213952Z",
        "author": "gattispilot",
        "date": "2010-10-04T22:04:19+0100",
        "id": "8eaac053b00ef53d4cf7803cb785a7f0",
        "post_id": "post-264178",
        "text": "I followed the code for the shuttleACode:SetTouchdownPoints (_V(0,-2.93+gear_proc*0.555,9), _V(-2,-2.93+gear_proc*0.555,-8), _V(2,-2.93+gear_proc*0.555,-8));this is in :void ShuttleA::clbkPostCreation ()here is my code:Code:SetTouchdownPoints (_V(0,-3.124+GEAR_proc*1.5,8.7), _V(-2,-3.124+GEAR_proc*1.5,-9.6), _V(2,-3.124+GEAR_proc*1.5,-9.6));but it is in the :void EAGLE3::clbkPostStep(double simt, double simdt, double mjd)I get a slight vertical speed even when landed.Not sure where it should go.I do have this:void EAGLE3::clbkPostCreation (void){JohnSoundID=ConnectToOrbiterSoundDLL3(GetHandle());SoundOptionOnOff3(JohnSoundID,PLAYMAINTHRUST,FALSE);SoundOptionOnOff3(JohnSoundID,PLAYHOVERTHRUST,FALSE);SoundOptionOnOff3(JohnSoundID,PLAYATTITUDETHRUST,FALSE);SoundOptionOnOff3(JohnSoundID,PLAYCOUNTDOWNWHENTAKEOFF,FALSE);SoundOptionOnOff3(JohnSoundID,PLAYCABINAIRCONDITIONING,FALSE);SoundOptionOnOff3(JohnSoundID,PLAYCABINRANDOMAMBIANCE,FALSE);SoundOptionOnOff3(JohnSoundID,PLAYRADIOATC,FALSE);SoundOptionOnOff3(JohnSoundID,DISPLAYTIMER,FALSE);SetTouchdownPoints (_V(0,-3.124+GEAR_proc*1.5,8.7), _V(-2,-3.124+GEAR_proc*1.5,-9.6), _V(2,-3.124+GEAR_proc*1.5,-9.6));}If I put it in there the gear moves but not the touchdown.",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.615048448Z",
        "author": "Moach",
        "date": "2010-07-15T16:11:15+0100",
        "id": "740b0b10b63f6a187bd776209fe34743",
        "post_id": "post-230282",
        "text": "if that's in the SDK then we should be good!i was thinking perhaps (once i get my C++ skills a bit sharper) i'd release my own Multi-Joystick SDK, so developers could tap into more advanced input options through it:rolleyes:... but for now, that's just a little brain fart... i'm not C++ savvy enough to pull out SDKs just yet:rolleyes:perhaps in a couple of months... my Visual C++ for Windows course begins in a few weeks :jiggy: can't wait!",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:11.94000256Z",
        "author": "T.Neo",
        "date": "2010-06-04T18:52:57+0100",
        "id": "234791124a9c14f22392aeeedd030a1a",
        "post_id": "post-227874",
        "text": "XR2 uses APAS-type docking system and is incompatible with your \"Soyuz\".\n\nOH. That explains everything.Pity for us guys.:(:lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.430487296Z",
        "author": "fresh squid",
        "date": "2008-05-31T22:15:09+0100",
        "id": "e9f9301e791f2a5aa5de88e6db742987",
        "post_id": "post-70089",
        "text": "CNN had the most irritating coverage of a space shuttle launch ever. The noise of the helicopter ruined it but why didnt they just stop talking and let me hear the callouts at least?",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.130210816Z",
        "author": "jambooger",
        "date": "2010-06-20T02:39:28+0100",
        "id": "ecac3bd0789a156c8987919df89b805e",
        "post_id": "post-229606",
        "text": "I found that STS Expansion Pack Hi Res will work if you install Davids New Shuttle Fleet 4.5 AFTER you install STS Pack.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.338277888Z",
        "author": "ar81",
        "date": "2010-06-05T23:40:28+0100",
        "id": "2d4b214d514a2023b44cff1de323be62",
        "post_id": "post-228308",
        "text": "German minister sees Facebook fined over privacyWhy do you think this happens?I ahev not registered in Facebook and this makes me to feel some kind of concern.",
        "thread_id": 14599
    },
    {
        "@timestamp": "2023-09-14T07:13:45.442999808Z",
        "author": "tblaxland",
        "date": "2010-10-07T06:03:32+0100",
        "id": "ca9f83b28de03fed5d2478abe4872f19",
        "post_id": "post-264484",
        "text": "Izack, the alpha channel in the original looks OK to me but it is available here (I've renamed it from Exhaust.dds to Exhaust_old.dds):http:\/\/orbiter-forum.com\/images\/tblaxland_images\/Exhaust_old.ddsIronRain, I can't reproduce your bug here and I suspect that is because the alpha channel in the Orbiter 2010 texture is OK. There are some non-zero RGB values around the edge which may be causing an issue for your graphics card so I've attached an edited texture to remove those. Try putting this in your texture directory:http:\/\/orbiter-forum.com\/images\/tblaxland_images\/Exhaust.dds",
        "thread_id": 16901
    },
    {
        "@timestamp": "2023-09-14T07:13:13.348123648Z",
        "author": "fireballs619",
        "date": "2010-06-10T00:28:55+0100",
        "id": "2e71f36bd7dbf43c98f14c16841775d1",
        "post_id": "post-229934",
        "text": "I reccomend just getting O2010. I seem to recall this happening to me, and the fix was to just install a vanilla orbiter.",
        "thread_id": 14697
    },
    {
        "@timestamp": "2023-09-14T07:13:12.375960064Z",
        "author": "Chub777",
        "date": "2010-06-06T11:38:31+0100",
        "id": "00d325cc321cccbe9237e0f4a8ac01f6",
        "post_id": "post-228361",
        "text": "How silly of me:rolleyes:. Ok, thanks.",
        "thread_id": 14608
    },
    {
        "@timestamp": "2023-09-14T07:13:47.959278336Z",
        "author": "Izack",
        "date": "2010-10-13T20:57:04+0100",
        "id": "ec046c2cb239edf8e91bb64815567a80",
        "post_id": "post-265920",
        "text": "Moach said:usually on EA-games forums\n\nThey won't be missed.:cheers:",
        "thread_id": 17035
    },
    {
        "@timestamp": "2023-09-14T07:13:13.373238528Z",
        "author": "ar81",
        "date": "2010-06-11T14:23:45+0100",
        "id": "0059ab497f8d68a1d02339509521ef37",
        "post_id": "post-229976",
        "text": "Andy44 said:This is a technical discussion. Please stay on topic.\n\nIt is relevant and on topic because it makes the use of lasers practical or not, since this thread is about usage of lasers for war. If wars are not needed, then lasers will not be used for war. Lasers would be more practical for wiping out small debris mostly in an orbit cleaning operation.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.623686912Z",
        "author": "IronRain",
        "date": "2010-06-08T08:35:19+0100",
        "id": "b202e5166b92ef589014e454c30c29cb",
        "post_id": "post-228701",
        "text": "it's Tuesday here;)Thanks!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.48066304Z",
        "author": "SiberianTiger",
        "date": "2010-10-09T09:16:34+0100",
        "id": "bc0ac9c190323acf2796ae1475030b37",
        "post_id": "post-264543",
        "text": "http:\/\/www.avia.ru\/news\/?id=1286521237RKK Energia's head Lopota:\"There were problems with trasporting the vehicle, and this is why we have to replace the Descent Module (of the ship). We aren't making any attempt to conceal that\" - said Lopota.\"The Descent Module will be sent back to factory. Another one, which was readied for use in Soyuz TMA-21, shall become the replacement. It will take some considerable time, and our specialists might not be able to prepare the TMA-20 for launch in this December\" - he added.\"It's highly probable that the immediate cause of the incudent was improper transporting, but our inspection revealed that mostly at blame was corrosion of the upper beam of the container car. This beam is the detail to which the space ship is fixed to with amortization bolts. During the car's movement, one of these bolts got torn out of the beam. This lead to the ship's falling down and damaging.\"\n\nhttp:\/\/www.inform.kz\/rus\/article\/231099308.10.2010 \/ 14:06ASTANA. Oct. 8. KAZINFORM \/ Muratbek Makulbekov \/As Kazakh JSC \"Locomotive\" press service reports, No violations in handling the train, which transported the Soyuz TMA-20 have been identified, according to the head of JSC \"Locomotive\" K. Talaspekov.No breaches in the conduct of brake control of the train which carried the descent module of the Russian Soyuz TMA-20, were revealed after decoding of the locomotive's velocity measurer tapes.President of JSC \"Locomotive\" Kadyl Talaspekov said: \"Locomotives and locomotive crews are trained for the specific duties in accordance with the requirements of instruction for special freights. Brigades we use are formed from among the drivers of classes I and II, with experience of driving these trains on their serviced areas, and were agreed upon in due course.\"It is noted that emergency braking was not applied for the train throughout the route, since the adoption of special train at the border and before handing it over back to Russian railroad services. The train was accepted by Russian counterparts without any complaints put forward.\n\n",
        "thread_id": 16906
    },
    {
        "@timestamp": "2023-09-14T07:13:12.932649216Z",
        "author": "pip12345",
        "date": "2010-06-08T19:04:21+0100",
        "id": "0d5cae24d728840d5ef06e3d996a6d38",
        "post_id": "post-229111",
        "text": "It has to be a gold texture and I can give you a picture of the shield.the small ship behind the shield would be the longshot ship.Link to the ship:http:\/\/www.orbiter-forum.com\/showthread.php?t=15987",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:12.631041024Z",
        "author": "sputnik",
        "date": "2010-06-10T16:25:36+0100",
        "id": "6b98f418f01a542c9e7c0e6b1799838e",
        "post_id": "post-228761",
        "text": "Awesome, Martin! Looking great!It occurs to me that while add-on makers and other contributors get thanked pretty regularly, you only get a thank-you with each release. And it's been a while.Here, I'll try to make up for lost time:THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOUThat should come to one thank you per quarter, plus a few extra to account for compound interest....;)Seriously, thank you and good work.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.613296384Z",
        "author": "fort",
        "date": "2010-10-07T12:04:29+0100",
        "id": "2cd5507b8651605c6e538cb8efc618e2",
        "post_id": "post-264731",
        "text": "http:\/\/www.australiangeographic.com.au\/journal\/exclusive-moonwalk-video-revealed.htmedit:I'm sorry for the title. I think that it should be \"First's steps...from...\"",
        "thread_id": 16922
    },
    {
        "@timestamp": "2023-09-14T07:13:12.93457024Z",
        "author": "gattispilot",
        "date": "2010-06-09T11:57:14+0100",
        "id": "e6dc2cd14f3d722a3d80b97925d2e6df",
        "post_id": "post-229125",
        "text": "How about this.Unzips to c:\\orbiterMust have spacecraft3.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:11.783318016Z",
        "author": "Balladeer",
        "date": "2010-06-10T14:08:55+0100",
        "id": "367a8c3e3da90c4d1384445f21315076",
        "post_id": "post-227768",
        "text": "I tried running in windowed mode and that allowed me to press F4 without it freezing. Why when I run full screen would it freeze up on me when I press F4? What would cause this behavior?Thanks for the help. At least windowed mode still uses most of the screen save for the little bar at the top of the screen. Does Windowed mode still use 32bit though?",
        "thread_id": 14568
    },
    {
        "@timestamp": "2023-09-14T07:13:46.899873024Z",
        "author": "STS",
        "date": "2014-12-19T16:26:06+0000",
        "id": "795273c2fce33ecd9e18bd9298fbe441",
        "post_id": "post-265477",
        "text": "chpeller said:I had the same problem, my solution is to move my textures directory out of my blender mesh directory.For exemple if my .blend is in my \"picture\" directory i put my \"msehtex\" directory directly in Orbiter\/textures\/ and then i re-link all my textures in blender from this new position, and i don't have any more problem like this.I hope it will be helpfull\n\nHello. Can you please explain in more detail how to solve the error that 4throck was reporting and witch I have too? I don\u00b4t understand this instructions very well.Also, I don\u00b4t know where textures are configured in blender.I am working with a different mesh but i have exactly the same error.Thanks.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.261208832Z",
        "author": "Artlav",
        "date": "2010-06-09T17:37:04+0100",
        "id": "c4b658f1a7631d827feda0ef28b1ddf8",
        "post_id": "post-229898",
        "text": "How would a ship in space determine it's position?Let's take Apollo 13 for example. What if the explosion or whatever bad luck required damaged the communication equipment instead of O2 tanks, and cut the ship off from any communications with Earth. The crew knows their trajectory was altered slightly, and they know their initial trajectory, which leads into solar orbit by way of the Moon.How can they return home?Is that even possible?Then, moving to pre-designed vessel.In deep space there are plenty of ways to navigate, based on the same principles orbital determination works from Earth, you just look up bodies with known trajectories a few times at known intervals, and do the math.What about navigating near a planet, what kind of instruments would it need?There are ways of determining altitude, like radar or laser altimeter, but what about velocity?Some kind of feature tracking to determine how fast and which way are we moving in X and Z, change of altitude to get Y, seems possible.But what if the planet is a featureless gas giant or Venus-like ball?Noting which stars it occlude and which way?Noting the motion of vertical vector on the stellar background?There i'm out of ideas.What about you?",
        "thread_id": 14689
    },
    {
        "@timestamp": "2023-09-14T07:13:12.426532608Z",
        "author": "Xyon",
        "date": "2010-06-14T09:35:35+0100",
        "id": "f6b886113f20670c356742350ced8585",
        "post_id": "post-228431",
        "text": "garyw said:He did and I've heard that the best way of converting sketchup to MSH via via 3DS but for that you need sketchup pro and you lose the textures so it's a slightly messy process.\n\nYeah, I've heard of a few \"messy\" ways to get the data transferred across, but no \"cast iron\" (or perhaps \"complete\" or \"clean\" would work better) solution for it.Perhaps the formats are just too different, but from what I hear SketchUp's main benefit is the speed with which you can knock up a 3D example of a design, so it's perhaps useful to get ideas out of your head and quickly realised elsewhere. Paper and pencil doesn't do 3D designs justice, really.",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:45.74108672Z",
        "author": "Tommy",
        "date": "2010-10-13T02:17:29+0100",
        "id": "9471d82a72cc0b86bf4d3c9e840c17f8",
        "post_id": "post-264939",
        "text": "I find JSGME is fine with Orbiter - with a few caveats.1. Bases - These often require editing the Base.cfg to add custom textures. Adding these textures to the Base.cfg won't cause any problems even if you deactivate the base, so I just go ahead and do it. Otherwise, if you create a whole new Base.cfg for the base and put it in the bases Mods folder, you can only have one add-on base at a time.2 IMFD, LTMFD, BaseSync. I just put all of Jormo's add-ons in the same Mods folder, and switch them in or out as a unit. However, allowing one of these add-ons to overwrite another's cfg doesn't seem to cause any problem unless you've modified that file for some reason.3. AerobrakeMFD. Can create new files (.ld files) during use. These new files won't be switched out by JSGME, but won't cause any harm if left in place - no other add-on will access them (nor will Orbiter itself).",
        "thread_id": 16948
    },
    {
        "@timestamp": "2023-09-14T07:13:13.248278016Z",
        "author": "Urwumpe",
        "date": "2010-06-09T21:49:04+0100",
        "id": "4a65e67d97a99236d60bcf013ee7e455",
        "post_id": "post-229853",
        "text": "SiberianTiger said:I see your point about bikes, but what are you comparing to what in the area of spaceflight?\n\nProgress vs ATV? Ok, the ATV came later and has the bigger phallic launcher, but the docking port of the ATV is from the Progress. :lol:",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:12.669138432Z",
        "author": "Linguofreak",
        "date": "2011-01-29T20:41:26+0000",
        "id": "9fb79d18fd2e11cfa0c4857f357dc477",
        "post_id": "post-228996",
        "text": "Artlav said:Linking a VC++ 2008 program to libc? That's going to be one hell of a Frankenstein monster, if even possible.syscalls are not the right domain, as far a i know.\n\nFrom what I've heard about how Wine works, a Windows process is set up as a normal Linux process and then any Windows syscalls made are translated to Linux syscalls by Wine.Furthermore, I'm not sure it's easy to *prevent* a Windows process under Wine from making Linux syscalls, since syscalls are made with int 0x80 (32 bit Linux) or syscall (64 bit Linux). You might not be able to use the libc wrapper functions for the syscalls, but you should be able to use embedded assembly code to call the syscalls directly.So you should be able, if nothing else, to use a few int 0x80 calls to fork-exec an independent Linux executable with a pair of pipes connecting it to the Wine program.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.262229248Z",
        "author": "Tex",
        "date": "2010-10-12T01:45:40+0100",
        "id": "51366391dbcf13bd446ef1bf878b0622",
        "post_id": "post-265094",
        "text": "Here's a little guideline you may choose to use or not. Its all subjective as Xyon pointed out and in the end it's totally up toyouwhat to pick. :thumbup:Beginner- You're still learning what the Probe is. You can fly the Delta Glider around in the atmosphere and get it into Earth orbit.Intermediate- You've been playing Orbiter long enough you can get any vessel into orbit proficiently, you can align your plane, and you can rendevous with space stations in LEO.Advanced- You can perform reentries with vessels like the DGIV, XR5, XR2. You can fly to the Moon, land on it, and fly back to Earth (excluding NASSP).Expert- You can fly to any planet or moon in the solar system. You can fly NASSP. You've mastered every aspect of space flight.",
        "thread_id": 16970
    },
    {
        "@timestamp": "2023-09-14T07:13:13.024507648Z",
        "author": "fireballs619",
        "date": "2010-06-09T02:37:49+0100",
        "id": "f9a8999a799cb5f5b2fb1dceeba2155a",
        "post_id": "post-229216",
        "text": "eveningsky339 said:It would not work in Orbiter for interplanetary trips. Let's go back to the Saturn example. MFDs such as transx and IMFD calculate trajectories based on where Saturn is going to be in the amount of time it takes for you to coast there. So if your trajectory is going to get you to Saturn in one year, you are going to end up not where Saturn is at the moment you are creating the plan, but where Saturn will be in one year.So, say you put time accel on. You go super fast while the rest of the solar system carries on at \"normal time.\" ...See the problem?\n\nI understand now... perhaps the 'Bubble Method' is the only option. I know nothing about servers and multiplayer systems, so would that hard to implement?",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.9502144Z",
        "author": "Izack",
        "date": "2010-08-25T19:38:43+0100",
        "id": "488cfb9c073a92cb9181224373e2453d",
        "post_id": "post-228109",
        "text": "That explains why it sounded familiar. Stop reminding me that I haven't seen ROE, though! :beathead:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.899474944Z",
        "author": "dkcvv",
        "date": "2014-08-31T09:44:03+0100",
        "id": "5224e0bbcb34d218f41a183ea1303eaa",
        "post_id": "post-265474",
        "text": "llarian said:I've been watching this thread with interest, so I hope you find a solution. The Wright Graphics tools are very good, but I just wanted to remind that the GIMP has an addon to handle DDS files, too.\n\nThanks. I'll give it a try.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.0696576Z",
        "author": "Andy44",
        "date": "2010-06-09T02:26:06+0100",
        "id": "c7dd0574bfe6e4bad5406fbfb8b2f05e",
        "post_id": "post-229315",
        "text": "Well, my name is already on board a spacecraft bound for Pluto, so I'm covered.",
        "thread_id": 14667
    },
    {
        "@timestamp": "2023-09-14T07:13:12.149863936Z",
        "author": "TSPenguin",
        "date": "2010-06-04T17:47:53+0100",
        "id": "a3bbee39beef26705174790946a3e388",
        "post_id": "post-228161",
        "text": "The default LPADs only support one digit numbers. Sadly...",
        "thread_id": 14580
    },
    {
        "@timestamp": "2023-09-14T07:13:45.050280192Z",
        "author": "IronRain",
        "date": "2010-10-04T11:50:51+0100",
        "id": "d7e8ba88fe26054f250aca7225b394a1",
        "post_id": "post-264142",
        "text": "not in my scenario'so_Owill download it again...Thanks:)---------- Post added at 12:50 PM ---------- Previous post was at 12:48 PM ----------Jup, missed the files in my scenario folder. Don't know why :idk:",
        "thread_id": 16867
    },
    {
        "@timestamp": "2023-09-14T07:13:13.163379968Z",
        "author": "IronRain",
        "date": "2010-06-09T18:00:59+0100",
        "id": "f484eb40572b3f3471d0e8b12001df05",
        "post_id": "post-229449",
        "text": "Moach said:we really should have this stickied, no?:rolleyes:\n\nYup.Universal Autopilot works fine too",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.328947968Z",
        "author": "tori",
        "date": "2010-06-05T23:58:46+0100",
        "id": "1519919802fa46e5314475759cf2fbe4",
        "post_id": "post-228280",
        "text": "Express the rho_air variable as a function that returns the density at a given altitude, let's call that density(h) where h is the current altitude. If you plug it in your equation you'll end up with a graph of terminal velocity vs. altitude.Now distance divided by average velocity yields travel time, which is what we're after. We need to find the average speed of the object, which is given by a definite integral over the altitude range divided by the length of the range:[math]\\frac{\\int_0^{h_m} f(h) dh}{h_m}[\/math]f(x) being your velocity function and h_m being the maximum (peak) altitude.---------- Post added 06-06-10 at 12:58 AM ---------- Previous post was 06-05-10 at 11:25 PM ----------This got me a little interested:)Using the data fromthis table, I approximated atmospheric density (kg\/m\u00b3) vs. altitude (m) into this function:[math]density(h) = \\frac{1.225 - h \\cdot 0.0000291}{1+h \\cdot 0.00015}[\/math]It's approximate, but it'll do (thisis its graph (orange) compared to real pressures (blue)).Your function provides terminal velocity at an altitude h (m). I added the drag coefficient term, because dome-shaped parachutes have C_d \u2248 1.5, which would influence the result considerably (for example allowing you to use a 40% smaller dome chute for the same effect a flat one would have).[math]velocity(h) = \\sqrt{\\frac{2 \\cdot m \\cdot g}{density(h) \\cdot A \\cdot C_d}}[\/math]Descent time is vertical distance divided by average vertical speed:[math]t = \\frac{s}{v}[\/math]To get average value of a function you integrate it over a given range and divide it by this range, the range being your balloon cut-off altitude, or 's':[math]v = \\frac{\\int_0^s velocity(h) \\, dh}{s} = \\frac{\\int_0^s \\sqrt{\\frac{2 \\cdot m \\cdot g \\cdot (1 + h \\cdot 0.00015)}{A \\cdot C_d \\cdot (1.225 - h \\cdot 0.0000291)}} \\, dh}{s}[\/math]Now integrating this would get you an equation that looks somethinglike this. That's a no-no. So instead of an accurate analytical solution we'll do an approximate numerical one.We'll divide the altitude range (0 to 30000 m) into 100-meter slices and calculate the terminal velocity for each one. Then we'll add them together multiplied by 100 (width of our slice). In pseudocode that would look something like this:Code:h = 30000.0\nstep = 100\nsum = 0.0\nwhile h > 0:\n     sum += velocity(h) * step\n     h -= stepAt the end of this code the 'sum' variable holds the approximate value of the integral. Divide it by 30000 meters and you get your average descent velocity. Divide those 30000 meters by that velocity and you get your descent time in seconds.For a 2kg payload on a 1m\u00b2 flat parachute (C_d = 1.0) this would yield an average descent speed of 13.5 m\/s (over 320 km\/h in space and just 20 km\/h at touchdown) with a descent time of 37 minutes, pretty average for most ballons.",
        "thread_id": 14596
    },
    {
        "@timestamp": "2023-09-14T07:13:45.52335488Z",
        "author": "tgep",
        "date": "2010-10-07T22:14:43+0100",
        "id": "2dc87f3d018364f00ce9de75da96768f",
        "post_id": "post-264603",
        "text": "Ooooooooooh, a nifty new spiffy looking docking aid ! Me likey :thumbup:",
        "thread_id": 16911
    },
    {
        "@timestamp": "2023-09-14T07:13:13.077299456Z",
        "author": "PhantomCruiser",
        "date": "2010-06-10T01:14:01+0100",
        "id": "3ac266e0b77401ddd68b559a6f7e1f25",
        "post_id": "post-229347",
        "text": "I'm having problems with the 2010 release with my multistage2 project... My rocket will launch fine, but there is no staging. I couldn't manually jettison the stage with the [J] key, nor deploy the fairings. Nor would it work with a jettison command in the guidance file.Using the Universal AutoPilot it would stage as it should (I didn't try the fairing though).edit-Fairing sep works under UAP.I don't understand, it works with a vanilla install of Orbiter '06. And I believe it worked with one of the betas. Any ideas guys?It could be I'm overlooking something very simple and can't see the forest for the trees.",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:13:12.569088Z",
        "author": "markl316",
        "date": "2010-06-12T22:27:51+0100",
        "id": "4a3efecab6e12d1d938c398993f094d3",
        "post_id": "post-228640",
        "text": "Name: Mark L.Specialties: Docking, Reentry, Interplanetary, pretty much everythingParticular craft you like to fly: DGIV, XR SeriesWhat you are good at: Spaceplane Takeoff\/getting into orbit, reentry, direct reentry from the moon, lunar transfers, docking with the ISS, landing, interplanetary flightsWhat you would like to be: Pilot, mission designerWhy you want to join: For fun, and to do more with Orbiter",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:45.600366336Z",
        "author": "garyw",
        "date": "2010-10-08T00:06:45+0100",
        "id": "5e8ba2b20d5c32158a9e37f6ad37ebb3",
        "post_id": "post-264678",
        "text": "jstowe96 said:Im not sure exactly what fighter plane was protecting the f-86, but that's what happened. Ill look that up now.\n\nPlease.jstowe96 said:Gary wikipedia isnt always the best search provider because anyone can edit an article and make it fake.\n\nThen I'll refer you to the other links on the Tybee island incident I have posted.---------- Post added 8th Oct 2010 at 00:06 ---------- Previous post was 7th Oct 2010 at 23:58 ----------From IRC:jstowe on IRC said:(00:05:26)<Jstowe96>http:\/\/www.alternet.org\/environment..._pentagon_has_lost_the_mother_of_all_weapons\/(00:05:32)<Jstowe96>Right there thats what happened(00:05:52)<Jstowe96>and it was in 1958(00:06:03)<Zatman>And there was no F-18(00:06:06)<Jstowe96>and b-47 flew with the f-86's\n\nSo, case closed and we were all right! :lol:",
        "thread_id": 16915
    },
    {
        "@timestamp": "2023-09-14T07:13:13.283613184Z",
        "author": "statickid",
        "date": "2010-06-10T02:48:49+0100",
        "id": "f532c7b2c320b260dc479df0ca1fdd24",
        "post_id": "post-229904",
        "text": "oh yeah! duh! *slaps own forehead*",
        "thread_id": 14689
    },
    {
        "@timestamp": "2023-09-14T07:13:12.630793472Z",
        "author": "castorp",
        "date": "2010-06-10T14:55:43+0100",
        "id": "bf78c13495f4a8d44b1ff7045d3ef157",
        "post_id": "post-228759",
        "text": "WOWWY WOWWY WOWWY !!!THANK YOU THANK YOU THANK YOU !!!everything isverygroovy in the kosmos right now in 2010!-- HAIL MARTIN --:banana:-- HAIL PROBE --:probe:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:46.902572544Z",
        "author": "llarian",
        "date": "2019-04-21T21:21:13+0100",
        "id": "7cee311bbf00c9b15fca382750c80249",
        "post_id": "post-265503",
        "text": "The Blender Python API documentation has been recently updated and released (API reference for Blender 2.80.57 bcefceb20058, built 2019-04-15). Still going through it myself. It is available online, of course, but is also available as zipped html files (https:\/\/docs.blender.org\/api\/blender2.8\/blender_python_reference_2_80_57.zip).Thanks for getting back to the community with an update of your efforts.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.137019392Z",
        "author": "n122vu",
        "date": "2010-07-04T03:09:01+0100",
        "id": "148b7855e5a4679bb15decc03b247fa1",
        "post_id": "post-229670",
        "text": "Fly By Wire 0.9.1 beta seems to be working very well.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.956891904Z",
        "author": "Izack",
        "date": "2010-06-07T04:14:58+0100",
        "id": "a16977a57ee47a087040226c1be16e99",
        "post_id": "post-227911",
        "text": "Hey, I didn't notice the docking collar before. Nice touch. :thumbup:She seems to have a sort of, I don't know, vacant look. The sort of look you don't want to see on your pilot (or ship in this case) when you're in the middle of a burn... :shifty:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:47.408383488Z",
        "author": "Wishbone",
        "date": "2010-10-12T19:55:49+0100",
        "id": "5af50f2393ad75430289fd0b7f0431b5",
        "post_id": "post-265687",
        "text": "It sez \"Enable Javascript to let you Google that for me...\":)I heard about RTS games somewhere... was too damn poor to afford a computer when they were in vogue",
        "thread_id": 17013
    },
    {
        "@timestamp": "2023-09-14T07:13:13.153878272Z",
        "author": "Keatah",
        "date": "2010-10-12T13:10:46+0100",
        "id": "cff4aff6e2e7c5b497b63bfe383857ab",
        "post_id": "post-229726",
        "text": "Outer planets not fully working in 2010p1Outer Planets add-on is having some problems with CTD and some of the moons of saturn.Also, I think that we need to have a database or better system for listing what does and does not work. I could volunteer some time to maintain and update a list as folks work through the addons.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.53347584Z",
        "author": "mc_",
        "date": "2010-06-07T15:47:45+0100",
        "id": "78310f24d7372f81c2f7312a3fa36fe2",
        "post_id": "post-228569",
        "text": "for exampleHere is my \"mesh testing stuff\", for example. Hope it will help you.Mesh is placed inOrbiter\\Meshes\\spacecraft, filename istest.mshtest.inifile (placed inOrbiter\\config\\spacecraft):Code:[CONFIG]\nMESHNAME=\"spacecraft\\test\"\nSIZE=6\nEMPTY_MASS=8000\nPMI=(7.7,7.7,2.3)\nCOG=2.0\/\/No fuel, engines, etc. Just a mesh test after compilation.And a piece oftest.scnCode:test:Spacecraft\\Spacecraft3\n  STATUS Landed Earth\n  POS -80.6797790 28.5998560\n  HEADING 330.01\n  NAVFREQ 94 481\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nENDResult will look like this:vonneuman said:Your English is fine, don't sweat it.\n\nIt may be fine, but it's still intuitive. I just don't know how it should be, main criteria is \"sounds good\" or \"sounds bad\". Sometimes it works, but my english teacher would commit suicide if she read it.",
        "thread_id": 14633
    },
    {
        "@timestamp": "2023-09-14T07:13:45.432242432Z",
        "author": "pete.dakota",
        "date": "2008-05-31T22:43:18+0100",
        "id": "99d2ae000c8e77b25dab275929cc1004",
        "post_id": "post-70108",
        "text": "ET camera replays coming up.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:13.6562624Z",
        "author": "Moach",
        "date": "2010-06-11T01:02:25+0100",
        "id": "be5805118d1971003f482baaa356f5e2",
        "post_id": "post-230395",
        "text": "i really do enjoy the new map MFD... im also very amazed by the new visuals, specially with the L14 textures :blink: what a sight!yet, the Lua support will probably prove itself the greatest feature of all, over the next few billion addons:pand i have yet to look deeper into the SDK upgrades - its looking sweeeet!",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:12.544088576Z",
        "author": "Voyager",
        "date": "2010-06-07T21:26:16+0100",
        "id": "f3c1db55bf0434217923e605dc398b74",
        "post_id": "post-228587",
        "text": "No, since I am planning on doing some contests between them I want to know about them, so I know who wants to start one.",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:13:45.63501312Z",
        "author": "Jarvit\u00e4",
        "date": "2010-10-07T23:09:32+0100",
        "id": "eb257eae48b6d15f3a072138b4eea5db",
        "post_id": "post-264756",
        "text": "So this material will basically allow for smaller transistors than require less power and produce less excess heat than silicon ones. The Moore law will live on for quite a bit longer then.",
        "thread_id": 16925
    },
    {
        "@timestamp": "2023-09-14T07:13:13.161478912Z",
        "author": "ShuttleCommander",
        "date": "2011-07-27T16:40:19+0100",
        "id": "0b64b432f2b9005354d67d37e390f107",
        "post_id": "post-229793",
        "text": "Default LC 39 Uglyky:Thanks for your answer, but, after following the instructions, I get a CTD.:shrug:I added Runway markers, lights, etc.I have KSC Hi-res installed and it works when I don't copy over the canaveral.cfg file.I am not sure which canaveral.cfg file you are refering to in your instructions, is it the one in config\/earth\/base or in config\/earth\/sts?Sorry about the newb questions but I have never tried a multiple combination of addons before.Also have Shuttle Fleet V4.7 installed which works great in 2010 P1 btw.I have also read all of the above which showed up after my second post was accepted!!",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.632060416Z",
        "author": "Robsoie",
        "date": "2010-06-13T20:27:04+0100",
        "id": "2ce396765aafd6ca1e1dd3ce9aaf286a",
        "post_id": "post-228770",
        "text": "Missed this release, being always more busy trying not to crash into an asteroid in space than on the forum:DMany many many thanks Martin & the other devs, along the many addons builders for this continuous dream.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:45.787306752Z",
        "author": "SiberianTiger",
        "date": "2010-10-09T20:54:21+0100",
        "id": "68ef3e623abd0148731d5ec8c2543a58",
        "post_id": "post-264971",
        "text": "Wishbone said:Taming of the Fire is not a documentary, but a full-fledged movie based on real events. The Krylia Rossii studio (http:\/\/wingstv.ru) has done some documentaries on aerospace history.\n\nI have a full collection of Krylia Rossii documentaries on Russian aviation with Rus\/Eng soundtracks, but did they really filmed anything about space? I thought \"\u0418\u043c\u043f\u0435\u0440\u0438\u044f \u041a\u043e\u0440\u043e\u043b\u0451\u0432\u0430\" (Korolev's Empire) were the best series on the topic, although very much centered on specific people.",
        "thread_id": 16954
    },
    {
        "@timestamp": "2023-09-14T07:13:13.216042752Z",
        "author": "n122vu",
        "date": "2010-06-16T23:55:42+0100",
        "id": "0084fd1b454f43a391fa16db8576de99",
        "post_id": "post-229590",
        "text": "Thanks to BrianJ's stage.dll fix, glider's SpaceX launchers appear to be working well. Fairing sep and staging seem to be flawless.However, kev33's LC40_40 addon appears to have some issues. Seems it blanks out the majority of the textures around the cape with white squares (I seem to remember seeing black squares in 2006P1 come to think of it). See attached.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.946364928Z",
        "author": "orbitingpluto",
        "date": "2010-08-21T10:23:18+0100",
        "id": "2407920541b3bea2ba705c53c2a84f2a",
        "post_id": "post-228084",
        "text": "I realized that in order to do a bit more on Gemini I would have to at least wrangle with her closest sisters, Apollo and Mercury, because its not just who you are that makes you a person, but how you relate to others. I also think some organizing is in store too, because while I'm thinking of Gemini and Apollo as related, they're more of half-sisters than anything else. What makes them half-sisters is their relationship to NASA, but how should anagencypersonification fit into anspacecraftpersonification I don't know. Ho hum. I wonder if Bill Gates ever popped up in an OS-tan thingy. Maybe NASA could be a faceless entity that is present in the background, mentioned by the some Spacecraft-tans but never shown. At least I have a starting point.Originally Posted by Gemini\" I could have done it! If only they let me do it! Stupid NASA!\"\n\n:lol:The Gemini revision will wait til I had some time to think more. See ya.:goodnight:EDIT ADD----------------------------------In order to do Gemini right by me, I'll have to do Apollo. So a more complete Gemini will have to wait yet longer, but so I don't completely stall any drawings in store, here's some more things about Gemini, minus anything related to Apollo(If anyone is getting ticked with my endless revisions, please note I'm note my style of writing involves lots of revisions):1. She acts like an ace pilot, cocky and quite sure of herself(Blue Gemini acts more ace pilot than Gemini, though they both have a test pilot-like swagger to them). This was in my mind but not explicitly said.2. I was thinking Blue Gemini should have most of the neat 'toys' of the Gemini Program(paraglider, winged Gemini) becase she didn't actually didn't fly in space, and I want her to have something of her own.3. THE CUTE THINGS, THREE FOR POINT THREE! All caps so you know its good:thumbup:. Since River Crab said cuteness the overriding factor, I thought up somethings in that line(for the love of the:probe:don't anyone dare Moe this stuff to the max, this is just wacky some suggestions to round this out as the rule of three).3-1.Gemini is somewhat prone to making mistakes\/failures on orbit, due to the fact she is an early piece of space hardware. Although the in real life the spacecraft were overall pretty reliable.3-2. Both Geminis have glasses shaped like the windows on the craft(Given that docking and rendezvous required pilots to use their eyes mostly, this might not work out). Maybe the reason a military flight never flew was do to the fact the spacecraft needed glasses:lol:!3-3. It should be somewhat easy for Blue Gemini to impersonate her twin, as the Air Force went in for Gemini for the reason they could disguise military flights as the two are similar enough to not be told apart(or something like that, I'm in a bit of a rush).Anyone thinking I'm giving such cool stuff to Blue Gemini and not to Gemini need not fear. Gemini flew in space, EVA'd in space, took pictures in space, wrestled with angry alligators(IN SPACE mind you), and did alot of other cool things too. IN SPACE.:rofl:---------- Post added 08-21-10 at 09:23 AM ---------- Previous post was 08-20-10 at 10:44 AM ----------Uh Oh! Double Post!:lol:I thought more about Apollo, and it seems that this will take less time than I thought. Still not done though. So here is what I have on Apollo so far, no promises on it. It is kinda disjointed, please bear with it(I want to point out this is all in alpha as of now; If you don't like it or what to add something, tell me so I can at least please the most people I can).1. (Note: this part is like the mode debate in the real Apollo Program) Apollo will be split into the CSM and LM, or maybe Apollo will be only the CSM, or Apollo will be both. I would like some feedback on this, cause I'm not too sure about it. I would like the LM to be a character but then there would be the question of who is called what. They can't both be called Apollo. I briefly entertained the thought of having the CSM named Odyssey and the LM Aquarius but given the reaction to allow jokes to be made about disasters I don't think it is a good idea. As I said earlier, feedback will be welcomed.2. I was thinking about what a personification of a American spacecraft of the Cold War era would think about those unsympathetically portrayed then-Soviets. Although Ido notwantto spawn a nationalistic jerk with a knee-jerk reaction anything communist, I do believe that the fact that \"beating the Russians to the moon\" was a large part of the reason Apollo got off the ground (pun intended) should be part of Apollo personification.Not for the least of which reasons is so the Apollo-Soyuz Test Project could fit in to Apollo's personality in a way that makes for a meaningful exchange between the two spacecraft(If you see me personifying Soyuz next, don't say I didn't warn any one:shifty:).3.Just like the the real spacecraft differ, Apollo and Gemini will likely look different. How much and in what ways I haven't decided for sure, but most likely the idea that Apollo(this goes for the CSM only) will wear white or silver is something that I think will be pretty much immune to any changes that may come along. One idea that should be worked out soon is size relations among the craft. The Apollo capsule is much bigger than the Gemini one, and while I would like this difference to be shown, making Apollo taller than Gemini would set an example that would make the Shuttle loom over Apollo and Gemini like a skyscraper. The alternative (stolen from the OS-tans) is to show the difference in the breasts of the spacecraft, but that strikes me as a bit vulgar(not to mention this is another thing Apollo will have more of than Gemini, darn NASA and it's favoritism at work again!).I'll leave this here and work on more for next time. And as I pointed out above, I really need feedback. Feed the feedback monster or I might not make it to post another of these things.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:48.127248128Z",
        "author": "Piper",
        "date": "2008-06-01T00:36:57+0100",
        "id": "6e98e54b39a27bdfc778cdd03b3acf2f",
        "post_id": "post-70317",
        "text": "DaveS said:When using TEX you need to ensure the textures are defined in the base.cfg file, in the textures section. Otherwise, it won't load.\n\nThe textures are loading on the blank rocks now, but I'm still having a problem a bunch of the meshes not showing up at all, even when every mesh is the exact same type. Here's the IoLanderSite.cfg file I'm using for the base:Code:BASE-V2.0\nNAME = Tawhaki Vallis\nLOCATION = 287.20 0.50\nSIZE = 80\nOBJECTSIZE =  .9\nMAPOBJECTSTOSPHERE = True\n\nBEGIN_OBJECTLIST\nMESH\n    FILE rough_rock1\n    POS  53.54754  2.046995E-02 -39.56789\n    SCALE  9.795713E-02  6.140986E-02  .1114279\n    ROT  357.2412\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -50.33421  2.334467E-02 -42.82488\n    SCALE  7.983544E-02  7.003402E-02  .1237449\n    ROT  297.5431\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -45.75083  1.870715E-02 -22.39905\n    SCALE  .143294  5.612146E-02  .1079321\n    ROT  325.8521\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -55.74672  1.859334E-02  50.93665\n    SCALE  6.149716E-02  .05578  9.105984E-02\n    ROT  326.843\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  23.48123  2.086052E-02  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FILE rough_rock1\n    POS -17.50758  9.523103E-02  16.37036\n    SCALE  .4419797  .2856931  .4764657\n    ROT  61.16866\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  12.27632  7.008673E-02  28.77021\n    SCALE  .3432084  .2102602  .4158436\n    ROT  20.34352\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  36.77845  6.836309E-02  22.01663\n    SCALE  .661428  .2050893  .4600421\n    ROT  238.1219\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  50.98997  1.699415E-02  56.8122\n    SCALE  5.105572E-02  5.098244E-02  5.110335E-02\n    ROT  114.9204\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  56.89659  4.279042E-02  44.92334\n    SCALE  .1374177  .1283713  .2414176\n    ROT  177.481\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -25.0002  1.683343E-02  36.61538\n    SCALE  5.084453E-02  .0505003  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 PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -39.98304  2.914832E-02 -5.482006\n    SCALE  .4028787  8.744496E-02  .1313405\n    ROT  339.3977\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -1.894938  1.666713E-02  58.96165\n    SCALE  5.000156E-02  .0500014  .0500019\n    ROT  181.7511\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  5.120308  8.636627E-02  25.11626\n    SCALE  .2708484  .2590988  .3640785\n    ROT  176.035\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  72.89677  3.185763E-02  29.65545\n    SCALE  .1458786  .0955729  .1036848\n    ROT  129.4511\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -24.73216  8.097997E-02 -35.02459\n    SCALE  .4823588  .2429399  .3560816\n    ROT  17.2333\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -60.05913  9.129265E-02 -21.30856\n    SCALE  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PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  48.53351  2.219895E-02  42.58045\n    SCALE  7.898298E-02  6.659685E-02  6.954693E-02\n    ROT  210.8593\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -69.56493  .016991 -14.83481\n    SCALE  5.137223E-02  .050973  5.849567E-02\n    ROT  68.78819\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  58.73235  1.834868E-02  8.642491\n    SCALE  6.609144E-02  5.504604E-02  7.190367E-02\n    ROT  245.7485\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  33.14025  6.533357E-02 -35.14768\n    SCALE  .3790924  .1960007  .359539\n    ROT  277.3312\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -68.22021  4.447389E-02  27.95075\n    SCALE  .1569257  .1334217  .1612172\n    ROT  102.2503\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -.8105713  1.672384E-02 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PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  36.38559  1.691314E-02 -5.942089\n    SCALE  5.088827E-02  5.073941E-02  5.100293E-02\n    ROT  193.5702\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -25.01178  1.753912E-02  34.68226\n    SCALE  6.101946E-02  5.261737E-02  5.294631E-02\n    ROT  293.0503\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  8.757046  1.871342E-02  32.26056\n    SCALE  5.677965E-02  5.614027E-02  5.970077E-02\n    ROT  202.487\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -46.20901  2.781776E-02  22.28666\n    SCALE  .1806757  8.345329E-02  .1651635\n    ROT  115.6017\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  5.476584  4.171829E-02 -51.83591\n    SCALE  .3797051  .1251549  .1738501\n    ROT  189.2365\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -58.89875  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213.4055\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -22.99817  3.933225E-02 -22.00083\n    SCALE  .1633911  .1179967  .2281435\n    ROT  184.8707\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  19.20112  2.381297E-02  67.33157\n    SCALE  .1470604  7.143892E-02  .1342524\n    ROT  120.6099\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  15.50575  1.668724E-02  42.32933\n    SCALE  5.010773E-02  5.006171E-02  5.013791E-02\n    ROT  173.5715\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  39.05229  1.920647E-02  45.20772\n    SCALE  5.859535E-02  5.761942E-02  6.107165E-02\n    ROT  176.6958\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -10.56582  1.898398E-02  6.738635\n    SCALE  7.500813E-02  5.695193E-02  9.721115E-02\n    ROT  208.2655\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -57.68275  .1240547 -46.09896\n    SCALE  .4243415  .3721642  .4241681\n    ROT  113.4898\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -30.02894  7.802884E-02  50.58697\n    SCALE  .2879709  .2340865  .2381627\n    ROT  296.2175\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  50.00369  1.755664E-02  10.75068\n    SCALE  5.282506E-02  5.266993E-02  5.449249E-02\n    ROT  346.2777\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  54.49421  .0586317  24.21828\n    SCALE  .2037097  .1758951  .1852348\n    ROT  234.3918\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  5.887095  1.783517E-02 -66.57206\n    SCALE  5.354049E-02  5.350552E-02  9.423909E-02\n    ROT  23.51218\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  66.55425  2.550288E-02 -41.30975\n    SCALE  .1678216  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PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -52.54404  1.666675E-02  54.80685\n    SCALE  5.000027E-02  5.000025E-02  5.000028E-02\n    ROT  184.1844\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -63.94534  .0240738  22.614\n    SCALE  .1110646  7.222141E-02  8.238035E-02\n    ROT  53.50983\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -66.8504  1.703477E-02 -16.27846\n    SCALE  5.114029E-02  5.110431E-02  5.121115E-02\n    ROT  121.45\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  2.556839  1.667606E-02  9.968623\n    SCALE  5.003648E-02  5.002819E-02  5.009291E-02\n    ROT  237.2706\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -4.804108  1.913245E-02  65.58807\n    SCALE  7.100806E-02  5.739736E-02  .2068041\n    ROT  238.3244\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  26.05445  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PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  25.22423  .205129  42.31858\n    SCALE  .7617916  .615387  .7416203\n    ROT  224.3533\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  8.82409  1.693738E-02 -41.98763\n    SCALE  5.081281E-02  5.081213E-02  .0546631\n    ROT  289.5075\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  .7854025  5.855323E-02  65.40266\n    SCALE  .1815753  .1756597  .2631294\n    ROT  126.8274\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -6.772819  7.382255E-02  15.7241\n    SCALE  .7306087  .2214677  .2803789\n    ROT  121.5178\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -56.73221  4.682786E-02 -43.0127\n    SCALE  .4767948  .1404836  .4219596\n    ROT  68.05054\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -53.02655  1.731822E-02  40.03458\n    SCALE  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Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -28.99755  1.682324E-02 -15.52839\n    SCALE  5.158023E-02  5.046973E-02  5.188574E-02\n    ROT  123.214\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  49.31526  .1150392 -16.78826\n    SCALE  .3575616  .3451177  .3511329\n    ROT  176.2585\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  18.47664  1.683192E-02  32.48468\n    SCALE  5.053725E-02  5.049576E-02  5.058439E-02\n    ROT  36.65537\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -58.29619  .0529789 -32.98137\n    SCALE  .2787985  .1589367  .2880271\n    ROT  118.5024\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  6.357963  4.068105E-02  61.49387\n    SCALE  .3642593  .1220431  .2468009\n    ROT  39.19754\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS 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PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -17.93279  3.507932E-02  11.47476\n    SCALE  .1227175  .105238  .1101633\n    ROT  103.1419\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  52.81979  1.742837E-02 -9.778639\n    SCALE  .0531862  .0522851  5.562748E-02\n    ROT  349.6483\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -2.704919  1.683337E-02  55.12136\n    SCALE  5.077241E-02  5.050012E-02  5.125923E-02\n    ROT  262.1725\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -1.768619  2.999362E-02  54.25717\n    SCALE  .1312541  8.998087E-02  .5045008\n    ROT  297.7838\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -75.86235  2.794843E-02 -16.50075\n    SCALE  .1029864  8.384528E-02  .241375\n    ROT  222.1284\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -74.40182  .0221424 -23.39546\n    SCALE  .1671819  6.642722E-02  7.194036E-02\n    ROT  184.8535\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -9.15371  1.666677E-02  32.87248\n    SCALE  5.000061E-02  5.000031E-02  5.000043E-02\n    ROT  104.5651\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  18.65242  2.269457E-02 -23.43146\n    SCALE  .1318895  6.808372E-02  9.997886E-02\n    ROT  244.6382\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  25.32174  3.146176E-02  44.16731\n    SCALE  .1250409  9.438527E-02  .1102601\n    ROT  340.6109\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  31.45599  2.018602E-02  20.19512\n    SCALE  .0878774  6.055805E-02  9.061052E-02\n    ROT  52.90368\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  62.09018  2.263049E-02 -6.108061\n    SCALE  8.777042E-02  6.789147E-02  8.275358E-02\n    ROT  205.83\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -57.23906  .1522173  37.24172\n    SCALE  .4854164  .4566518  .794969\n    ROT  273.4355\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -19.60754  3.258702E-02 -20.3584\n    SCALE  .1670428  9.776105E-02  .128767\n    ROT  350.2422\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -44.30357  .0785372  8.509984\n    SCALE  .24159  .2356116  .456879\n    ROT  23.60597\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -15.87082  5.331692E-02  65.3506\n    SCALE  .2792294  .1599508  .2196616\n    ROT  334.7488\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  3.67107  1.672806E-02  4.14585\n    SCALE  5.303578E-02  5.018419E-02  5.159995E-02\n    ROT  265.7212\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -65.35834  4.549058E-02 -5.898781\n    SCALE  .5725974  .1364717  .1667524\n    ROT  275.2143\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -35.29039  1.666884E-02  33.75158\n    SCALE  5.001585E-02  5.000651E-02  5.000886E-02\n    ROT  320.4003\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -10.59978  1.678599E-02 -75.43951\n    SCALE  5.046183E-02  5.035798E-02  5.048453E-02\n    ROT  305.4549\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -46.01912  1.711649E-02  9.870582\n    SCALE  6.824316E-02  5.134945E-02  5.169563E-02\n    ROT  248.2358\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  57.09756  2.334341E-02  37.66999\n    SCALE  7.155749E-02  7.003024E-02  7.071663E-02\n    ROT  300.383\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -29.02014  7.633499E-02 -45.52316\n    SCALE  .3391647  .229005  .5542271\n    ROT  335.9845\n  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FILE rough_rock1\n    POS  38.93674  1.666667E-02 -.6577362\n    SCALE  .05  .05  5.000001E-02\n    ROT  68.81907\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -18.0915  1.706335E-02 -20.37796\n    SCALE  5.160573E-02  5.119004E-02  5.308936E-02\n    ROT  32.5918\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS  1.279389  1.860901E-02  48.06343\n    SCALE  5.720341E-02  5.582704E-02  5.641763E-02\n    ROT  329.3698\n    TEX Pumice\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -22.63934  1.669176E-02  8.246086\n    SCALE  5.015881E-02  5.007529E-02  5.019028E-02\n    ROT  296.9711\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -64.63285  5.739321E-02 -.4606394\n    SCALE  .1801737  .1721796  .4283876\n    ROT  280.4855\n    TEX Ignimbrite\n    SHADOW\n    PRELOAD\nEND\nMESH\n    FILE rough_rock1\n    POS -40.85408  4.629957E-02 -56.98285\n    SCALE  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        "thread_id": 1704
    },
    {
        "@timestamp": "2023-09-14T07:13:13.023741184Z",
        "author": "Alexw95",
        "date": "2010-06-09T01:42:55+0100",
        "id": "1430c24ee0c7fa0e113c75c6fa07faf0",
        "post_id": "post-229210",
        "text": "some kind of server side time exel that only exels your ship for interplanetary",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.008941824Z",
        "author": "Izack",
        "date": "2010-07-15T16:24:49+0100",
        "id": "b70f9211a6c2b07bb2f70dc16af4a147",
        "post_id": "post-228025",
        "text": "Well, on a lot of other forums, people get banned just for talking about being banned, and aftersearching the word banned, this thread was the number one result...so...um... :shifty:PANIC!!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.194852352Z",
        "author": "gattispilot",
        "date": "2010-10-05T14:46:43+0100",
        "id": "1b3939af7863756dd18be21ef157173e",
        "post_id": "post-264193",
        "text": "Thanks. Maybe I'm do something wrong.I press F5 to start the debug then it opens launchpad and I have it running in a window not full screen. It loads but he mesh and no thrust....the scenario only has the eagle3 in itShould I see the vessel?",
        "thread_id": 16876
    },
    {
        "@timestamp": "2023-09-14T07:13:13.062800384Z",
        "author": "Xyon",
        "date": "2010-06-08T21:17:26+0100",
        "id": "9dea352686280a75945119bfad07d47c",
        "post_id": "post-229287",
        "text": "How long has this been happening? OF has been seeing a lot of traffic recently.",
        "thread_id": 14665
    },
    {
        "@timestamp": "2023-09-14T07:13:12.507860224Z",
        "author": "Graham2001",
        "date": "2010-06-07T13:59:58+0100",
        "id": "b303fcae061aaa868cbcb8f4b1d76dd5",
        "post_id": "post-228476",
        "text": "T.Neo said:Oh my. :uhh:\n\nYou think that's bad, in the film they use Shuttle-Mir footage in the (Poverty-Row) 'Mission Control' sequences to show the docking which looks nothing like the model shots!",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.696103424Z",
        "author": "eveningsky339",
        "date": "2010-10-11T19:08:41+0100",
        "id": "47802d6e19411236620d036f71b76c1d",
        "post_id": "post-264887",
        "text": "10.10 is running on KVM for me. Installer was fabulous, and I will say that I was floored by how good the new font looked. I was not expecting anything special in that department.Otherwise Maverick isn't too terribly different from Lucid, so I think I'll hang on until Narwhal hits the servers.Strangely I'm not getting anything in lucid-backports, I was waiting for my new kernel today... :compbash2:---------- Post added 10-11-10 at 02:08 PM ---------- Previous post was 10-10-10 at 10:37 PM ----------In conclusion, it would appear that Maverick is more or less a \"polished\" Lucid. Ubuntu tends to ship with a few bugs but I've read a lot of people saying that Maverick is an exception. It would appear that most of the changes are under the hood.Since Lucid is working well for me (my only complaint is the \"disappearing power button\" bug), I will stick to it and wait for lucid-backports to become populated. Though it appears that this won't be happening for a while. I got my hands on the updated Gwibber and \"Me Menu\" but that's about it.",
        "thread_id": 16938
    },
    {
        "@timestamp": "2023-09-14T07:13:13.064780544Z",
        "author": "eveningsky339",
        "date": "2010-08-13T01:17:40+0100",
        "id": "b27d3c90f5264a2f2136724b57413429",
        "post_id": "post-229298",
        "text": "This may be old news, but the mystery is solved. It was my ISP. I've found a nice port proxy based in Sri Lanka that has no problems whatsoever connecting to O-F and\/or O-H.A bit unorthodox, but hey, it works.",
        "thread_id": 14665
    },
    {
        "@timestamp": "2023-09-14T07:13:12.567929344Z",
        "author": "fireballs619",
        "date": "2010-06-10T23:43:14+0100",
        "id": "c5da2132f881d2988bf322b0b595b2fb",
        "post_id": "post-228626",
        "text": "Urwumpe said:I think it could really work - if you do it with some discipline and have really skilled people inside the VSA. The ratio between newbies and veterans has to be right, and the veterans have to take some joy in the successes of the newbies. Having also people to develop some basic flight logging tools or custom payloads is also helpful.\n\nI'm actually trying to develop (or rather, find people to develop) logging tools for a VSA. I want to start one, but I want to haveeverythingfigured out before I do, so it won't be a failure and a waste of time. Ideas for a logging method can be found in this herethread.",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:46.93270144Z",
        "author": "chpeller",
        "date": "2013-06-11T08:35:28+0100",
        "id": "6c19d61f6a354c12b269fe742244df07",
        "post_id": "post-265446",
        "text": "I had the same problem, my solution is to move my textures directory out of my blender mesh directory.For exemple if my .blend is in my \"picture\" directory i put my \"msehtex\" directory directly in Orbiter\/textures\/ and then i re-link all my textures in blender from this new position, and i don't have any more problem like this.I hope it will be helpfull",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.03094784Z",
        "author": "Face",
        "date": "2010-06-11T21:29:33+0100",
        "id": "94e94f12dc43416689b76959eeda612d",
        "post_id": "post-229278",
        "text": "squeaky024 said:I think just to get multiplayer up and running there should be the request method, then later on add the bubble method, but leave the request method in just in case people do a scheduled group activity like the forum mission to Mars, or just friends doing things as a group or whatever. Each method has its own advantages over the other, the bubble method is better for public servers that you can just join to be with other people, and the request method is for synchronized activities.\n\nI don't see a way how you could add-on the bubble method later. IMHO it needs to be in the design of the framework right from start, otherwise you'll end up rewriting all your code. Been there, done that.regards,Face---------- Post added at 10:29 PM ---------- Previous post was at 10:24 PM ----------statickid said:if there were a racing league (heh heh) FIRST, it wouldn't have any time acceleration, as it would just be a simple proof of multi-player. so it could have a kind of \"gamers\" style join-up room. when the race is going to start, it would start everyone on the same scn, at the exact same MJD, or all docked to the ISS or all on landing pads, lined up on the runway(etc). In terms of controlling i would compare it to several people controlling ONE Single-Person session, for controlling the vessels, it might be comparable to ONE ultra skilled player remote controlling several vessels in one scn by playing with time on 0.1x or if one player were to switch between vessels and input commands one after the other, thereby simultaneously controllingnamount of vessels. The most important part being that each player can control a separate ship, the race could totally imaginary as in the program itself does not acknowledge the race in anyway, I know I won or lost or started simply because it happened and everybody saw it happen.\n\nfireballs619 said:If multiplayer just becomes a racing league, I will be very disappointed...\n\nI think you both missedsomethinghere. And again: been there, donethat...",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.616580608Z",
        "author": "T.Neo",
        "date": "2010-06-08T00:09:58+0100",
        "id": "c314f202e56c705a65b716d6d7373417",
        "post_id": "post-228648",
        "text": ":thankyou:This has indeed been a long time coming and I am eagerly awaiting to take a look at Orbiter 2010!Thanks to Martin and everyone else who had a part in the making of Orbiter 2010! :tiphat:HAIL:probe:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:46.260509184Z",
        "author": "Wishbone",
        "date": "2010-10-10T12:03:56+0100",
        "id": "813238317bdfa682f7fc78c79950f749",
        "post_id": "post-265082",
        "text": "Modesty is one's best guide:)An advanced user is flying everything that can fly (and sometimes even flying bricks like the venerable Space Shuttle or Buran), doesn't crash or burn or forget to extend gear, can navigate an ICBM in a suborbital trajectory with CEP of 3 kilometers or less, doesn't ram space stations, has visited all planets and dwarf planets of the Solar System, has built bases on all the moons of Jupiter and Saturn, can perform RTLS in a Space Shuttle Ultra...Now you see why your humble servant calls himself an intermediate player...",
        "thread_id": 16970
    },
    {
        "@timestamp": "2023-09-14T07:13:13.133895936Z",
        "author": "IronRain",
        "date": "2010-06-26T18:56:27+0100",
        "id": "bd979aad1f29921cba2f5ceb90a6ec27",
        "post_id": "post-229643",
        "text": "thanks :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.943676416Z",
        "author": "Izack",
        "date": "2010-08-18T03:13:01+0100",
        "id": "60a9a6e3688be27cf30b2a171ed63ff5",
        "post_id": "post-228065",
        "text": "River Crab said:Also, Gemini is not forgotten. I will not pass up an opportunity to draw a spacecraft in Sukumizu. :thumbup:\n\nUh oh...it's THIS again... :hide:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.9305472Z",
        "author": "Rybec",
        "date": "2012-07-23T18:27:29+0100",
        "id": "cc32c4317215ea760b1ef21d311c9664",
        "post_id": "post-265426",
        "text": "As far as importing and re-exporting a mesh is concerned, the script orders the groups in alphabetical order. I have created a workaround for this that sticks the group number at the beginning of the object names to preserve group order on export (as names are only used to pre-generate a header file, DLLs work off group number not name). I sent this modification to Vlad for his consideration and it or a similar option may be included in future versions.For right now, unless you make similar modifications yourself, the script is not useful for editing existing meshes for use with their original crafts. Animations will break.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.141665792Z",
        "author": "JonnyBGoode",
        "date": "2010-09-08T10:24:43+0100",
        "id": "c7f142257952b204ff7d22e14bdab00b",
        "post_id": "post-229706",
        "text": "Tschachim said:There's now a Project Apollo - NASSP 7 Beta for Orbiter 2010-P1:http:\/\/www.ibiblio.org\/mscorbit\/mscforum\/index.php?topic=2460.0CheersTschachim\n\nThat seems to work better... although the Apollo 11 and tower aren't on the pad (is that what that folder means by \"broken\"?)... and I'm getting the same persistent problem with the 2D panel as I am with all other 2D panels in Orbiter 2010: the regions where buttons and movement is supposed to happen are see-through. (I've had this problem with the DG and lots of other add-ons.)---------- Post added at 11:20 PM ---------- Previous post was at 11:18 PM ----------skyteller59 said:Kulches' \"Space Elevator\" & \"Space Research Center spaceports\" seem to be working fine in 100830\n\nSpace Elevator works again? This is GOOD NEWS! Off to check it out to see if it's so!---------- Post added 09-08-10 at 12:10 AM ---------- Previous post was 09-07-10 at 11:20 PM ----------W00t! The Space Elevator works! But ONLY if you follow the instructions and also install the Space Research Center spaceports afterward.The bad news is, the Douglas Paracone does NOT work. And as the creator of the Ultimate BASE jumping scenario, that makes me sad.However, I noticed there is a UMMU version available on Orbithangar, so I'm going to install that and do some scenario tweaking, and report back if it works...---------- Post added at 02:24 AM ---------- Previous post was at 12:10 AM ----------Success! I'll try to release an updated scenario tomorrow.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.113669888Z",
        "author": "Bloodworth",
        "date": "2010-06-04T22:10:57+0100",
        "id": "4ecbd979d04429d8c7d7a930dca9595f",
        "post_id": "post-228156",
        "text": "Congrats! Im still learning TransX myself. Gotten to mars and back a few times, now I gotta figure out how to get to the moon.",
        "thread_id": 14579
    },
    {
        "@timestamp": "2023-09-14T07:13:47.274866688Z",
        "author": "jarmonik",
        "date": "2008-09-12T23:55:37+0100",
        "id": "26c749eae3efeef8c043161cbbf250e3",
        "post_id": "post-70280",
        "text": "to be said:Any news about this?\n\nThere was a minor set back with the cflight predictor. It was not as ready as I thought it was. So I had to re-program some parts from it and it's OK now. Haven't had much time to work with the project during the summer. But I hope to get this project going again.",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.022999808Z",
        "author": "eveningsky339",
        "date": "2010-06-08T23:43:11+0100",
        "id": "d9cbf79a9d6ba741971fdef4990e310f",
        "post_id": "post-229205",
        "text": "Jarvit\u00e4 said:No. In orbiter, you do the role playing yourself (if you're that way inclined). The simulation itself is open ended and doesn't have any defined goals, and should remain as such.\n\nI echo this. Let's not turn Orbiter into an RPG. One of the many things that make Orbiter great is the \"sandbox\" mentality-- here's your sim, now go do what you want.:)I think the issue of time acceleration is still a huge hindrance to the development of a solid multiplayer project for Orbiter. For example, Player A is on his way to Saturn, and Player B is flying a tricky manual re-entry. Player A goes for time accel x 10,000... Player B is now spinning faster than the speed of light far away from the solar system.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.658947584Z",
        "author": "jedidia",
        "date": "2010-06-16T17:39:20+0100",
        "id": "3cffe2ddde609e7f90e02bc166a1b034",
        "post_id": "post-228903",
        "text": "As was said several times, OLGA is fundamentally incompatible with \"deallocate and restart\" Orbiter shutdown mode.\n\nerr... does that include a scenario reload??",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.478963456Z",
        "author": "SiberianTiger",
        "date": "2010-10-06T14:50:38+0100",
        "id": "64eea8583d5f7837432a5219b40fa70b",
        "post_id": "post-264532",
        "text": "Urwumpe said:Well, the train driver could see some sanctions for his poor work, like a reduction in salary, but he could also get fired for this, at least in Germany, the rules for train drivers are very strict, regardless in which rail company you are employed.\n\nI'd first wait for a confirmation that some improper train driving really took place, and it was what has led to the incident. I'm not believing immediately whatever anonymous Roscosmos representatives say on matters sensitive at present moment.",
        "thread_id": 16906
    },
    {
        "@timestamp": "2023-09-14T07:13:13.129164032Z",
        "author": "IronRain",
        "date": "2010-06-09T13:40:29+0100",
        "id": "3a6afaf911d6cf15343b3cd96682e3f9",
        "post_id": "post-229436",
        "text": "Wonderer said:What abut Kulch'es Energia?\n\ngonna try it now;)---------- Post added at 02:40 PM ---------- Previous post was at 02:39 PM ----------Samuel Edwards said:SSU for me can launch and when the SRB seperation happenes, it throws me into deep deep un charted space. So I had to configure the scenarion a different way. So it could be orbiter.This is reply to IronRain's SSU problem.\n\nI had this too yeah",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.664926208Z",
        "author": "cinder1992",
        "date": "2010-08-15T21:35:09+0100",
        "id": "3bf5903cd5ccb445a7d6442e3bc9b21b",
        "post_id": "post-228955",
        "text": "computerex said:Yay (look at bottom left)\n\n0_0how the HELL did you manage that? I thought that making add-ons in anything but VC++ was impossible (or close to it)!",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.673229312Z",
        "author": "gattispilot",
        "date": "2010-10-09T03:01:28+0100",
        "id": "34b754f5952b5524dff031423e55e287",
        "post_id": "post-264862",
        "text": "This is what I get in the call backThis is odd. I can run the scenario with the MoonbaseAlpha which is what I am trying to debug. runs fine.exit and load current state runs good.But then run it in debug it breaks. if I exit the debuging. And rerun the current state I get a CTD.But if I run it from the scenario I get no ctd although some of the data is wrong on the HUD. And no breakpointsOn the image you can see a breakpoint is defined. But in Orbiter the camera and pad info is wrong.The pad should 1:Code:\/\/Rectangle (hdc, tx-2, ty-1, tx+120,ty+(yoff*7));\n  SetTextColor (hdc, colRed);\n  n3 = sprintf (cbuf, \"PAD: %d\", (PADSel));\n  TextOut(hdc,tx,ty5,cbuf,n3 );\n\n\n  n1 = sprintf (cbuf, \"CAMERA: %d\", (CAM));\n  TextOut(hdc,tx,ty3,cbuf,n1 );\n \/\/ n1 = sprintf (cbuf, \"CAMERA: \" );\n  \/\/TextOut(hdc,tx,ty3,cbuf,n1 );\n          SelectCockpitView(CAM);\n\n   if (PADSel==0) {n=sprintf (cbuf, \"External \");\n  TextOut(hdc,tx+100,ty3,cbuf,n );}\n  if ((CAM==0)&& (PADSel==1)){n=sprintf (cbuf, \"Pad#1TOP \");\n  TextOut(hdc,tx+100,ty3,cbuf,n );}\n   if ((CAM==1)&& (PADSel==1)) {n=sprintf (cbuf, \"Pad#1SIDEANGLE \");\n  TextOut(hdc,tx+100,ty3,cbuf,n );}\n  if ((CAM==2)&& (PADSel==1)) {n=sprintf (cbuf, \"Pad#1SIDE\");\n  TextOut(hdc,tx+100,ty3,cbuf,n );}But it is saved asCWH -1163005939 -0.0000TCCE 0 0.0000TCCW 0 0.0000PAD -1163005939 0.0000Code:sprintf (cbuf, \"%d %0.4f\",  PADSel);\n        oapiWriteScenario_string (scn, \"PAD\", cbuf);",
        "thread_id": 16935
    },
    {
        "@timestamp": "2023-09-14T07:13:13.140400384Z",
        "author": "Xyon",
        "date": "2010-09-07T05:48:59+0100",
        "id": "e8c8cd994b3cb3eaef568780bf98ce08",
        "post_id": "post-229697",
        "text": "JonnyBGoode said:I just tried NASSP 7, following their instructions to the letter, and it doesNOTwork in Orbiter 2010, at least in P1. I either get CTDs or missing spacecraft\/launch towers.AMSOdoeswork in P1, however.\n\nDid you compile NASSP's modules yourself from the CVS sources? I thought they'd made at leastsomeprogress towards a 2010 compatible version.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.661034752Z",
        "author": "Artlav",
        "date": "2010-07-02T19:48:15+0100",
        "id": "f24dfcbd4a95c025c5419264131cfca8",
        "post_id": "post-228921",
        "text": "Goth said:Hi, I'm new to OGLA, so sorry if this is known stuff.I can't see high level texture in OGLA.\"Max res. level\" is set to 14 and I have textures in Textures2 folder, but only low level textures appear.\n\nThat is a known drawback -textures above Lv8 only work with terrain mode on for the moment.Eccentrus said:lol, I got orbiter in lines3D:Dseriously, the textures are all missing, just lines forming the all familiar meshes and a mindblowingly slow FPS of 2 :idk:\n\nA screenshot would be nice to see along with system specs, but help is unlikely in difficult cases within next month.Many others who posted problems said:...Detailed logs...\n\nI didn't forget about you, just far away from development, can't solve in most cases, will fix over time.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:45.770834176Z",
        "author": "MJR",
        "date": "2010-10-09T13:14:07+0100",
        "id": "768b80a37e51de0e4f0574ee14d557dc",
        "post_id": "post-264945",
        "text": "You need to give us the Orbiter log text file. Also, did you update your XR-2 Ravenstar to the new 2010-P1?",
        "thread_id": 16950
    },
    {
        "@timestamp": "2023-09-14T07:13:13.656542208Z",
        "author": "Izack",
        "date": "2010-06-11T02:31:58+0100",
        "id": "0c8095ef1cc2db8aed8b2f09bcf1b9e8",
        "post_id": "post-230397",
        "text": "Tex said:I love flying with the standard MFDs when doing LEO flights, so easily my fav is the improved Map MFD. Multiple orbits and night\/day display was badly needed for that MFD. Awesome stuff!\n\nAh, so I'm not the only one!:)The new MapMFD was my favourite blessing, followed by the glorious new textures. I've also noticed that the way ships dock in Orbiter is much smoother now. What exactly was changed? (If it's in the manual, please hit me on the head with a 134-page printout of it:p)The new Docking HUD is also much more intuitive. The arrow points towards -V instead of V! :thumbup:",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:11.908583168Z",
        "author": "Kevon Daye",
        "date": "2010-06-04T06:20:08+0100",
        "id": "ada64e4320b4ec9ca27f5ff416611298",
        "post_id": "post-227837",
        "text": "IIRC, the Shoemaker-Levy impacts were only caught in time lapse. Is this the first time an impact has been filmed in real time?",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:45.241782272Z",
        "author": "Hielor",
        "date": "2010-10-06T06:14:45+0100",
        "id": "e1f20934e1f84ad16da070df18279f39",
        "post_id": "post-264273",
        "text": "Pyromaniac605 said:Not all VR goggles, alot of them don't have head tracking but if you get a good one you can get head trackinganda good quality screen.\n\nIf they don't have head tracking, they're not VR goggles, they're AV goggles...head tracking is implied when you say \"VR\" since without head tracking you don't get any VR-ness:). Plus, I wouldn't ever call 800x600 a \"good quality screen,\" and that's the best you're going to get in consumer-grade VR goggles.Besides to me it doesn't seem like it would feel natural to be looking at different spotsin front of your headto view thingsto the sides of your headjust saying.Darren\n\nIt's a little odd at first, but if you get the TrackIR set up correctly it quickly becomes a very natural motion. I described it more extensively in this post, responding to a similar complaint:http:\/\/www.orbiter-forum.com\/showpost.php?p=128198&postcount=41",
        "thread_id": 16885
    },
    {
        "@timestamp": "2023-09-14T07:13:13.158180608Z",
        "author": "deltawing777",
        "date": "2011-01-03T13:26:17+0000",
        "id": "42f122f488515609caf0b6ce13345d29",
        "post_id": "post-229763",
        "text": "Any reason the work in progress yet working DirectX9 client isn't listed?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.951216128Z",
        "author": "River Crab",
        "date": "2010-09-11T01:10:53+0100",
        "id": "0ccc13899d1ae0abb3c9760e90660def",
        "post_id": "post-228118",
        "text": "\u300c\u8868\u60c5\u7df4\u7fd2\u30fb\u307f\u3063\u3061\u30fc\u300d(Pixiv link)Win.:DI have more stuff, but hold on for that.Also, Michibiki launches tomorrow, so don't miss it. Unfortunately for me, my time zone puts the launch out of reach of my staying-awake\/waking up limits.:(Thread ishere.\u6253\u3061\u4e0a\u3052\u3067\u304c\u3093\u3070\u308c\u3088\uff01",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:46.772659712Z",
        "author": "n0mad23",
        "date": "2008-05-31T04:20:12+0100",
        "id": "2fb48c2133eb14c3a5fa5540f2e6ac54",
        "post_id": "post-70209",
        "text": "That black skin sure is stealthy! I'm thinking the conspiracy theorists are going to find it semiotically loaded.Just because you're paranoid doesn't mean they're not following you.Nice work.",
        "thread_id": 1699
    },
    {
        "@timestamp": "2023-09-14T07:13:13.165114624Z",
        "author": "Ripley",
        "date": "2011-09-06T18:18:55+0100",
        "id": "5e0d61ec2ebc8a37794a47fe56bb037c",
        "post_id": "post-229805",
        "text": "IronRain said:...Add-ons confirmed working so far:Ships:AMSO V. 1.19...\n\nAMSO 1.20 has been out for a while...",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.34373376Z",
        "author": "NukeET",
        "date": "2007-11-19T01:47:06+0000",
        "id": "ae0237b99b10c112976f0f6bb9ea9310",
        "post_id": "post-12354",
        "text": "I'm really gladthisforum is still up! :woohoo:",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:13:47.592000256Z",
        "author": "MJR",
        "date": "2010-10-17T04:36:08+0100",
        "id": "2d7d2d17af6f8e462585243be271309b",
        "post_id": "post-265768",
        "text": "Geirunni said:Well, my worries are over about my machine: it is now dead.It now fails to even power up. I think it went through total shutdown.I was getting multiple failures from standard drivers and I couldn\u00b4t run the machine for more than an hour or so anyway without a hard crash, so this is sad, but not unexpected.Anyways, the machines at my local ITT Tech institute take to Orbiter 2010 well. The fact that the simulator is totally portable is a big plus when dealing with closed machines. My flying days are far from suspended. I will find a way to sail on........\n\nI have like 4 computers. In all reality if I could, I would send you one.;)At least you know people are supporting you. Hope your situation gets better.",
        "thread_id": 17020
    },
    {
        "@timestamp": "2023-09-14T07:13:13.24921344Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-17T17:24:39+0100",
        "id": "40986f68c790cc5b0c6b0100cc5eb913",
        "post_id": "post-229859",
        "text": "BBC News: \"ESA chief Jean-Jacques Dordain stays in post\".",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:12.356274944Z",
        "author": "jinglesassy",
        "date": "2010-06-06T03:15:38+0100",
        "id": "6cdce65775a8d2cc3b190ef214c3c61d",
        "post_id": "post-228325",
        "text": "http:\/\/www.dailymail.co.uk\/sciencetech\/article-1283078\/Experimental-scramjet-hits-Mach-6.htmlPretty cool looking at least.",
        "thread_id": 14602
    },
    {
        "@timestamp": "2023-09-14T07:13:46.897062912Z",
        "author": "vlad32768",
        "date": "2010-10-29T12:34:52+0100",
        "id": "5e92a135cbad273f8a32ea7c171175ed",
        "post_id": "post-265295",
        "text": "zipybug14 said:Whenever I try to import a mesh, I don't get any textures.Blender 2.54.0\n\nI' ve just tested some standard Orbiter meshes import (DG, Atlantis, Project Alpha ISS) and everything is OK with textures.I started developing the plugin after 2.54 has been released, so the developers could make some changes in Blender API. I always compile&use the latest version of Blender (today version is 2.55.0 r32761)You should download the latest builds from graphicall.org. Do it if you didn't.TypeError: bpy_struct: item.attr = val: Material.specular_hardness expected an int type\n\nHm... Specular hardness is integer in all standard Orbiter meshes and in Blender. Maybe some exporter writes a float value, and the importer fails.What mesh did you try to import? Is it some special mesh? I need this mesh with textures to debug.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.078272768Z",
        "author": "Hielor",
        "date": "2010-06-11T00:44:32+0100",
        "id": "0dc0c2ab08d9a9a99ec9d51c5846f251",
        "post_id": "post-229353",
        "text": "BrianJ said:Good news... Vinka IS working on the .dll's for Orbiter 2010:)\n\nNice!Don't suppose there's any possibility of allowing vessel types to be defined by vessel *class* instead of *name*?",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:13:12.65039232Z",
        "author": "Artlav",
        "date": "2010-06-08T09:22:41+0100",
        "id": "5f8f71b370002479a152792e4928b611",
        "post_id": "post-228840",
        "text": "Zachstar said:Artlav I have a 40nm ATI HD 4770 Don't you also have a 4 series card?\n\nNo, i have HD 5870.Ok, it's ATI which at least show a pattern, but not just every ATI, since i can't reproduce it so far.Lockups you meant were driver restarts, right?Is there any consistent place it happens?Is there any difference with advanced graphics offIs there any difference with GDI emulation off?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:46.910391296Z",
        "author": "vlad32768",
        "date": "2011-07-05T17:33:22+0100",
        "id": "877d3f00f38e2a57ed5366da6f7cf570",
        "post_id": "post-265357",
        "text": "It's really annoying when you compile a fresh version of a mesh only to find that now the wings rotate in place of the wheels.\n\nDo you use meshc.exe? I think it should solve such problems.Hlynkacg said:One thing that I have found problematic is the order in which meshes\/groups are written into the *.Msh file. There doesn't seem to be much of a rhyme or reason to it. This causes trouble sometimes as groups transperant materials need to rendered last and animations often call out groups by thier order in the msh file vice thier lable......As simple solution would to have the script write the groups in alphabetical order as they appear in the scene menu on the right side of the screen.\n\nYes, selected objects list isn't sorted by name by default.I fixed this. You can download the new version.Please write if it works good or not.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.093910528Z",
        "author": "weepleman",
        "date": "2010-06-20T04:52:32+0100",
        "id": "92d480a0d001d8803a4c29931db6383c",
        "post_id": "post-229365",
        "text": "Thanks for responding though.:)",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:13:12.37019264Z",
        "author": "Alexw95",
        "date": "2010-06-06T05:37:51+0100",
        "id": "2a1e3430fb6201e6c0d178ce0130b0dc",
        "post_id": "post-228339",
        "text": "as soon as it gets to loading the vessles orbiter just crashes",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:13:47.266048256Z",
        "author": "jarmonik",
        "date": "2008-05-31T07:32:53+0100",
        "id": "e8d750781779c92b13b8bafca8bb750f",
        "post_id": "post-70218",
        "text": "Project Status:0. [60%] Graphical Interface1. [25%] Configuration options for the Solarsystem viewer2. [50%] Attaching (allready existinghttp:\/\/koti.mbnet.fi\/jarmonik\/cflight\/) numerical propagator to propagate the vessel trajectory.3. [50%] Creation of IFP API interface.4. [100%] Linear Algebra toolkit.5. [100%] Saving the flight plan into a file and Orbiter scenario6. [100%] Information sharing between modules & add-on module implementation.7. [0%] LUA Interface8. [0%] Creating the Apollo specific maneuver design add-ons. Some of this allready exist in IMFD.9. [0%] Creation of MFD that receives the flight plan information and performs autoburns. This could be an extension into the IMFD.10. [0%] Trajectory Optimizations tools.11. [0%] Extending the flight design to interplanetary sling-shots and solar-sailing.Screen Shots:",
        "thread_id": 1701
    },
    {
        "@timestamp": "2023-09-14T07:13:13.37155072Z",
        "author": "T.Neo",
        "date": "2010-06-10T16:47:03+0100",
        "id": "d50f89d2fd7686a37a537b5502dc01dd",
        "post_id": "post-229965",
        "text": "Illustrative concept;Light blue- Ice shield\/heatsink\/propellant reserve.Red- Propulsion and power.Dark blue- Liquid water propellant.Dark purple- Heat radiators.Yellow and green- LH2\/LOX auxilliary propellant.Orange- Bays and rigging for tethered drones.Light purple- Habitation section and auxilliary craft.Grey- Main tensionary truss structure.The radiators are supposed to remain behind the ice shield at all times- in this image, the engine exhaust will impinge on the radiators (wasn't paying full attention to what I was doing). The LH2\/LOX is produced by splitting water, and is used for both any auxilliary craft, and for the attitude thrusters on the weapon drones.The liquid water tanks are there so that water can be fed to the engines without needing to be continuously melted by the reactor.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.615389696Z",
        "author": "TSPenguin",
        "date": "2010-06-08T00:02:01+0100",
        "id": "2433e5c14b44b2fcce6bb2f2218bb89a",
        "post_id": "post-228642",
        "text": "Congratulations on a great release!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:48.12783104Z",
        "author": "Piper",
        "date": "2008-06-01T01:25:41+0100",
        "id": "de5a3b22bc89b20667163905c978f072",
        "post_id": "post-70319",
        "text": "DaveS said:Piper: In your main Config folder, there should be a cfg file named base.cfg, this is the one you need to edit to define the textures.\n\nI have defined them there, the blank meshes got textures when I did, but I'm still getting invisible meshes.",
        "thread_id": 1704
    },
    {
        "@timestamp": "2023-09-14T07:13:13.535721728Z",
        "author": "Mojave",
        "date": "2010-06-10T13:53:12+0100",
        "id": "a86408d2d8688f1a871a2305c193df0e",
        "post_id": "post-230225",
        "text": "You should make that an add on. That is nice work",
        "thread_id": 14716
    },
    {
        "@timestamp": "2023-09-14T07:13:12.512222976Z",
        "author": "Andy44",
        "date": "2010-06-17T04:05:37+0100",
        "id": "0e105c28aa45e0ea92abcd5171d00806",
        "post_id": "post-228491",
        "text": "Well, if we're including TV shows, let's not forget the 1970s Buck Rogers:http:\/\/www.universalhartland.com\/code\/buck000m.shtml",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:44.555259648Z",
        "author": "Deke",
        "date": "2010-10-04T14:41:39+0100",
        "id": "741b5592206e76a015141b1ac33d9fd2",
        "post_id": "post-263978",
        "text": "garyw said:Not so. A car will always sink at an angle - the heaviest point facing down - the engine block. Any movement you input inside the car is negliable compared to the great weight of the engine.\n\nDepends on how much force you in act while rummaging about. We have heavy people here in Louisiana, I'm more than willing to bet they are capable of causing a car to roll underwater. :lol:",
        "thread_id": 16848
    },
    {
        "@timestamp": "2023-09-14T07:13:13.612114176Z",
        "author": "Moach",
        "date": "2010-06-17T12:23:44+0100",
        "id": "d082acc16413be13a1bc326ec326fa48",
        "post_id": "post-230258",
        "text": "Hielor said:And, the holy grail:-Another axis to control the thrust which is used by the RCS system when it's activated:p\n\ni did think of that, and now that you've said it, then i guess we just HAVE to do it :thumbup:don't worry too much about requests, this thing will include sources, so you can have it do your own thing if you need....but as for now, planned features are:non-overriding standard controlsmode-independant axesreduntant mappingsbutton-axis mappingbutton mappings for common featureslow-power toggle and hold buttonsRCS power axisup to 16 joysticks support (directx maximum, it appears)6-dof device supportnosewheel steering (cheers, Hielor:cheers:)what i have working so far is:non-overriding standard axesmode-independant controlsmulti-joystick support6-Dof device supportwhat doesn't work yet are things like axis-mapping, config save, and generally anything that would make this thing work on a PC other than mine :lol:don't worry, it'll come :thumbup:my goal is to make this versatile enough to fully accommodate my 3-device (and growing) home rig, as well as my* tiny playstation-like gamepad which i use on my laptop*mine is a strong word... read \"stolen\" from my brother's junk closet :lol:cheerz",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.516529408Z",
        "author": "n122vu",
        "date": "2011-11-22T15:26:55+0000",
        "id": "76418acf38a66f6fc95724da968f4225",
        "post_id": "post-228523",
        "text": "Graham2001 said:Now for a blast from the past...Hanger 18A film most notorious for claiming it was a documentary...When the first attempt is made to launch a satellite from a space shuttle a UFO appears and is hit by the satellite.Apologies for the poor quality of the pictures.\n\nI loved this movie. First saw it when I was around 10, IIRC. Just saw over the weekend that its available on Netflix. Almost watched it last night.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:45.433613824Z",
        "author": "Urwumpe",
        "date": "2008-05-31T23:15:47+0100",
        "id": "73af77110491d57a34fbf30aacaf8da7",
        "post_id": "post-70126",
        "text": "DaveS said:They're cooled with liquid hydrogen, the second coldest liquid in the Universe.\n\nRight. And the exhaust of the SSMEs is pure steam. And because of the flow of the exhaust at the end of the nozzles, the SSMEs are inside a steam cloud during ascent.",
        "thread_id": 1690
    },
    {
        "@timestamp": "2023-09-14T07:13:12.830396928Z",
        "author": "Marcvs101",
        "date": "2010-06-08T15:24:50+0100",
        "id": "f2de6162f13c01849cb50a41f1007cbc",
        "post_id": "post-229083",
        "text": "What about an EVA handrail that you can place where you want so UMMUs can grapple it?I always hate when while I am shifting cargo from a station to a docked spacecraft and I have no place to anchor the UMMU to when i have to release a cargo pod...I mean the UMMU drifts slowly away from the station and I have sometimes to get him back with the docked spaceship because the UMMU gets too far from the station...Anyway it could be a cool idea to have a movable handrail (like the URMS) where UMMUs can grapple to.",
        "thread_id": 14651
    },
    {
        "@timestamp": "2023-09-14T07:13:12.67893504Z",
        "author": "hutchison66",
        "date": "2010-06-09T20:59:00+0100",
        "id": "5ab698c2e318628807513ec23cdee7d6",
        "post_id": "post-229046",
        "text": "shuttle fleetOn orbit works so far but no launch problem I have is all my scenarios are with shuttle fleet so may go back to 2006 if he's not going to fix it why not release the source as its non profit and we would be eternally grateful PS was looking forward to collision detection",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:46.390819072Z",
        "author": "River Crab",
        "date": "2010-10-14T14:25:07+0100",
        "id": "25c6d903a8ed7a0ad97baaf52f968552",
        "post_id": "post-265139",
        "text": "adamb193 said:Next Shuttle launch...will contain a multi million dollar lighting and pyrotechnics display...accompanied by tons and tons of pyro.\n\nThat would be kind of...redundant.:cool:",
        "thread_id": 16973
    },
    {
        "@timestamp": "2023-09-14T07:13:13.024993024Z",
        "author": "Izack",
        "date": "2010-06-09T03:30:14+0100",
        "id": "9bbbab4dc1b6365a6182aee6c908d27d",
        "post_id": "post-229220",
        "text": ":welcome:to Orbiter-Forum, Kevin!",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.949624576Z",
        "author": "orbitingpluto",
        "date": "2010-08-24T13:29:11+0100",
        "id": "16063c6ebc7884436f9f49d0f6b29039",
        "post_id": "post-228104",
        "text": ":love:Oh Gemini oh Gemini, a fan boy's dream for, Gemini.:love::love:A forgotten craft, long left behind:love::love:How I dreamed, to see you rise:love::love:Oh Gemini oh Gemini, writ in lead, forever is thy, Gemini:love:The poem is pretty bad:embarrassed:. It can't hold a candle to either River Crab's pictures or to the leap my heart took when I saw them. You made my day River Crab, Thank You.You said you wanted feedback, and I think I can give you(and anyone else) some. Not a big post; I feel weak and poetical. I love what you did, and I want to post some things. So in no particular order:1. About the easy reincarnation, its better than anything I had, so I'm rolling it in. It actually makes me kinda say 'Why didn't I think of that?'.2. I don't know how much I can contribute to your fan book idea, but I will add what ever I can to it. If I haven't already filled up the whole book:).2a. I was thinking about writing out a comic, but I would need a person who can draw to collaborate with me. This is a open job application. I would like to have it set in the Early NASA Era(NACA becoming NASA to the end of use for Apollo hardware) as that is what I know the most about.3. The 60s-ish boots made me smile. She could go barefoot up there, what with an endless beach of stars to dance on(poetical feeling returning, ack:embarrassed:). As to fitting her character, I don't really know. Maybe the gloves and boots had the the landing skids for the old paraglider, and it looks cool anyway. Keep it if you like it.4. I started thinking about Mercury. Since Gemini is a (vast) upgrade of her, they look similar. However, Mercury wouldn't have the skirt Gemini has, and is a lot smaller. If somebody puts the Mercury retropack on her like a backpack there will be problem as that bends a bit... too young to be acceptable on this forum. Not that I think anyone would go there but I think we should all know what may happen. Not that it should stop any one from doing it tastefully(<- key word).5. I want to know if anyone thought about EVAs. I couldn't guess how one would be done, or even it it would be possible.:goodnight:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:48.063136Z",
        "author": "statickid",
        "date": "2010-10-13T20:26:59+0100",
        "id": "f24c030bb5d5a4a1c210399d97ca4cf4",
        "post_id": "post-265951",
        "text": "be sure that when you are using the scrams you can turn off the regular engines for about 5 mins (or something like that) if they aren't giving you enough power, then you're probably not flying level enough, or are trying to gain too much altitude all at once.",
        "thread_id": 17038
    },
    {
        "@timestamp": "2023-09-14T07:13:13.18428928Z",
        "author": "IronRain",
        "date": "2010-06-15T17:33:17+0100",
        "id": "88f39c30b576184149c46d3ad53133c8",
        "post_id": "post-229567",
        "text": "statickid said:Orbiter Racing LeagueWorks great!except for me, oddly, it CTDs if I exit orbiter and try to relaunch it or a scn containing it.also oddly, if I exit the orbiter launchpad box, and restart a new launchpad window, and select the SAME scns, any scns containing ORL, it will work great. same for playbacks.In summary CTD: after exiting and selecting any ORL containing scn including playback.whatever the bug is it doesn't transfer if orbiter is exited COMPLETELY and restarted.is there some kind of active cache file that could be getting corrupted? I don't have the log with me at work so i can't post it.\n\nOk, thanks. I won't add it, unless we clear that bug;)I've added the categories AND they are now in alphabetic order... DONE BY HAND (well, actually put the add-ons in word, order it to alphabetic order and manually (one add-on at the time) adjust the list in this threat) :lol:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.997625344Z",
        "author": "River Crab",
        "date": "2010-06-16T04:01:55+0100",
        "id": "9d926b846610070e5ec62594557e5ff5",
        "post_id": "post-227932",
        "text": "YES PERFECT!(link to more images)http:\/\/administrators2.blog81.fc2.com\/blog-entry-502.html(more details, Japanese)Must have!:love:The second page says it's planned to be available in September 2010 and should cost around 2940 JPY, Japan sales tax included (about 32 USD = 26 EUR = 22 GBP).\u203bEdit: You canpre-order it on Amazon!Price is 2625 JPY. They will stock 2010 November 25, and you can get the funny asteroid version or the Welcome Home version.Translated info:* Body size : 140mm = 5.51 in (I'm assuming this is the height of the figure from head to foot, minus the base)* Boy (kind of a trap; the official JAXA site calls it Hayabusa-kun and refers as \"he\")* Material: PVC\/ABS* Made in China* Copyright \u3057\u304d\u3057\u307e\u3075\u3052\u3093 Sikisima Hugen (alternatively, Shikishima Fugen)If youmusthave it outside Japan, you can useTenso, which is basically a proxy in the postal system that redirects your package overseas.Also, if anyone can find a decent B747, I can easily make the Shuttle Carrier Aircraft from that. I managed to recover my Pixiv account, but I can't seem to find a specific B747 there.---------- Post added at 21:12 ---------- Previous post was at 21:02 ----------If you scroll down to the comments on the second link, there's also Suisei+Sakigake and Kaguya! (not figures, just illustration) It's from a stand-alone book, \uff62\u73fe\u4ee3\u840c\u3048\u885b\u661f\u56f3\u9451\uff63 (New Generation Moe Satellite Model: Orbital Pretty):http:\/\/www.amazon.co.jp\/\u73fe\u4ee3\u840c\u885b\u661f\u56f3\u9451-\u3057\u304d\u3057\u307e-\u3075\u3052\u3093\/dp\/4861992060---------- Post added at 23:01 ---------- Previous post was at 21:12 ----------The comic isn't done, by the way. Hayabusajust returned 3 days ago.\u306f\u3084\u3076\u3055\u3055\u3093\u3001\u304a\u5e30\u308a\u306a\u3055\u3044\uff01\u3000\u826f\u304f\u3067\u304d\u307e\u3057\u305f\uff01Welcome home, Hayabusa-san! Well done!It was a rough mission but he made it back.And back on topic, I am still working on XR2. After getting Orbiter 2010 working I discovered that a lot of the design was wrong, but that's mostly fixed now. \"She can't stand\" is ready to scan.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:45.478653952Z",
        "author": "SiberianTiger",
        "date": "2010-10-06T12:56:36+0100",
        "id": "f64b7a8546199f8b38615a4c742e1b62",
        "post_id": "post-264530",
        "text": "tl8 said:Sounds quite serious too, I would assume heads will roll?\n\n<sarcasm>But look, we live in humane age.<\/sarcasm> The only reason someone's head would roll in Russia these days is when that one makes problems for his boss concerning some matter which is important for the boss. If only the current gov't had realized that the entire spaceflight thing is not just some inconvenient heritage they cannot find a suitable business model for (except GLONASS), I'd expect resignation of Perminov. But given the current atmosphere, I only expect some barking exchange between Russian and Kazakh officials (Roscosmos is clearly hoping to change the Kz a fee!) and, probably, some engineers working past their hour for fixing the problems, or trying to get the next Soyuz ready ahead of schedule.Not sure about the reaction from American side if the mission rescheduling becomes necessary, though.",
        "thread_id": 16906
    },
    {
        "@timestamp": "2023-09-14T07:13:13.237315584Z",
        "author": "AMOE",
        "date": "2010-06-11T17:08:10+0100",
        "id": "aaceea42c84d00fe2a8ea72f154e482a",
        "post_id": "post-229834",
        "text": "Si quieres podemos probar una cosa: voy a crear una nueva red del Hamachi 2, despues pasare el enlace de la descarga (para descarga el programa ya con permisos para la red, que quita mucha configuracion) y a \"redistribuir\" entre los dos grupos que estamos en esto el OMP con las nuevas IPs de esa red (y tambien lo pondre aqui).Y ya cuando querais podemos hacer el intento y nos damos un paseo :tiphat:",
        "thread_id": 14683
    },
    {
        "@timestamp": "2023-09-14T07:13:12.396877056Z",
        "author": "IronRain",
        "date": "2010-06-09T15:37:52+0100",
        "id": "c780a44d78b93019a343377be2b0e84a",
        "post_id": "post-228384",
        "text": "SiberianTiger said:Like this?---------- Post added at 03:31 ---------- Previous post was at 03:30 -------------------- Post added at 03:31 ---------- Previous post was at 03:31 ----------\n\nnope sorry",
        "thread_id": 14614
    },
    {
        "@timestamp": "2023-09-14T07:13:45.8142208Z",
        "author": "T.Neo",
        "date": "2010-10-12T17:49:55+0100",
        "id": "5e2ffa7975f4332c8037c50da3912296",
        "post_id": "post-264997",
        "text": "Why place the fusion plants on the Moon, when they can just be placed in GEO and the power beamed to Earth?Of course, you'll still get problems on Earth with waste heat and whatnot...",
        "thread_id": 16960
    },
    {
        "@timestamp": "2023-09-14T07:13:13.249035264Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-10T17:30:37+0100",
        "id": "47ce8a4f5100c6110088fd2ab6c9e103",
        "post_id": "post-229858",
        "text": "ar81 said:It seems it is time to go to UK...\n\nYeahh, UKSA is going to become the new NASA!:p",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:11.7366848Z",
        "author": "Mojave",
        "date": "2010-11-11T14:33:12+0000",
        "id": "ddfcab78bdacb2c81c23ab4b00364c49",
        "post_id": "post-227741",
        "text": "Thank you, that clears some of my confusion up. I will be waiting for a release soon. Thanks!:)",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:46.89994624Z",
        "author": "jangofett287",
        "date": "2014-12-19T16:53:23+0000",
        "id": "462708901c1e39c7ba2867a76687e459",
        "post_id": "post-265478",
        "text": "I think the import\/export script assumes your importing from\/exporting to an orbiter install, so expects the mesh to be in .\/meshes and the textures to be in .\/Textures. If they're anywhere else the texture definitions in the .msh probably go all weird.",
        "thread_id": 16995
    },
    {
        "@timestamp": "2023-09-14T07:13:13.63716992Z",
        "author": "Sbb1413",
        "date": "2020-11-27T09:59:29+0000",
        "id": "d35bfbe6895663794c5bd3d42256d43b",
        "post_id": "post-574025",
        "text": "The first external client for Orbiter is D3D9, which is still in use.The first sound add-on for Orbiter is Orbiter Sound, which is still in use.The last sound add-on for Orbiter is XR Sound, which is designed only for Orbiter 2016.One of the users that don't have add-ons for Orbiter 2010 but have add-ons for both Orbiter 2006 and 2016 is@kulch.",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:11.910751744Z",
        "author": "bwog",
        "date": "2010-06-04T23:10:16+0100",
        "id": "792418589aeadae84c886428452c2db8",
        "post_id": "post-227854",
        "text": "Is that in real time? If so, it dissappeared pretty quick.",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:44.71652352Z",
        "author": "Interceptor",
        "date": "2010-10-03T20:45:10+0100",
        "id": "dd83ea0d1b61cd172388e188bd00c498",
        "post_id": "post-264035",
        "text": "Hi,can somebody please give me some tips, I would like to swap the docking ports, with attacment points in orbiter 2006P1 ,so would you basicaly use the same numbers?an example would be nice.Thanks:cheers:",
        "thread_id": 16852
    },
    {
        "@timestamp": "2023-09-14T07:13:13.659449856Z",
        "author": "jedidia",
        "date": "2010-06-24T13:43:51+0100",
        "id": "85d55f4cea9fa1e7d0d9a51adff8f1c1",
        "post_id": "post-230414",
        "text": "for me I'd say the shortened loading times. Makes debugging your addons a heluva lot faster!",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:12.653723904Z",
        "author": "Xyon",
        "date": "2010-06-08T19:23:45+0100",
        "id": "6ef60ef5e5d8ea46705d170a2a70e4a3",
        "post_id": "post-228863",
        "text": "donatelo200 said:Not a clue and no idea how to check.\n\nThe post above showed you how to at least check which version you're running.Go to start menu.Choose \"run\" option and in the box which opens type in \"dxdiag\" (without the \" marks).Hit enter or press OKDXdiag should open up.Choose the tab along the top which says \"Display\".Driver version should be listed there.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:47.520290304Z",
        "author": "Izack",
        "date": "2010-10-12T22:13:33+0100",
        "id": "2d69be9949d6becf358ca96b6eaf9891",
        "post_id": "post-265723",
        "text": "garyw said:The total number of stars to vanish in the past 1000 years is one which went supernova around 1054 AD but that's a natural event.\n\nAs far as I know there were at least two others, in 1572 and 1604 (two in less than a generation.) The 1604 event was the last supernova observed to date.But who knows? At least several stars have likely gone nova in the intervening years, but we won't find out for many years to come.EDIT: Sorry, it was the last supernova observedin the Milky Wayto date.",
        "thread_id": 17018
    },
    {
        "@timestamp": "2023-09-14T07:13:13.029611776Z",
        "author": "Hielor",
        "date": "2010-06-11T05:50:40+0100",
        "id": "0f446dcb2d36994191cade89cd859e9e",
        "post_id": "post-229265",
        "text": "squeaky024 said:Not to be pessimistic about the time bubble thing but after puting some thought into it, the time bubble idea seems to be very confusing for players (not the concept, the people playing might have a hard time keeping track of who is at what time)...\n\nNot really, it's fairly straightforward. Keeping track of who is at what time is relatively simple: people who aren't at your time don't show up for you.and it may also put a large strain on the server and the connection.\n\nWhy? It'll actuallyreduceload on the connection, since you won't need to transmit data for people who are in a different bubble...",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.680207104Z",
        "author": "K_Jameson",
        "date": "2010-06-06T16:49:04+0100",
        "id": "1423b043c7fda4b8f938c0ff8a665679",
        "post_id": "post-227657",
        "text": "docabn said:Will the final project be pre assembled?Or will we be able to launch the varrious compnents into orbit, then assemble?\n\nThe second one. :thumbup: (i hope)The selected launcher will be the Jarvis HLV:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4527\"]http:\/\/www.orbithangar.com\/searchid.php?ID=4527[\/ame]For some very heavy components, Broglio Cargo (or another ultraheavy launcher) could be utilized:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4626\"]http:\/\/www.orbithangar.com\/searchid.php?ID=4626[\/ame]Cargo and crew transport will be performed by the Antares, a long range manned capsule (coming soon on orbithangar) and by the Verrazzano, a unmanned robotic cargo spacecraft.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4550\"]http:\/\/www.orbithangar.com\/searchid.php?ID=4550[\/ame]",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:47.958435328Z",
        "author": "Wishbone",
        "date": "2010-10-13T18:58:30+0100",
        "id": "148ec5b9ff123f693ed2506ed23a31c1",
        "post_id": "post-265912",
        "text": "Not only accidents but loss of interest, too (AutoFCS, anyone?)",
        "thread_id": 17035
    },
    {
        "@timestamp": "2023-09-14T07:13:13.1640704Z",
        "author": "Enjo",
        "date": "2010-06-09T18:41:13+0100",
        "id": "965b510321c627ce83b6cc679f274066",
        "post_id": "post-229455",
        "text": "N_Molson said:I get a CTD withLaunchMFD v1.3.1each time I want to call the MFD in Orbiter.\n\nLook again:)[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2802\"]Launch MFD - v 1.3.3 BETA for Orbiter 2010[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.628556544Z",
        "author": "Moach",
        "date": "2010-06-09T01:53:47+0100",
        "id": "8ca6a06c927580dbba1863518337d717",
        "post_id": "post-228741",
        "text": "lil' problem... for some reason, the l14 earth textures will only appear when i fly the \"updated KSC\" scenario - for all others, it defaults to the stock blurries :shrug: why?",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:43.772532736Z",
        "author": "David413",
        "date": "2012-08-21T23:27:38+0100",
        "id": "12102d11a66721b358e0650d05a38553",
        "post_id": "post-259377",
        "text": "Here is an interesting issue; when increasing the time acceleration above x10 the vehicle I using (the STA, V4.7) \"disappears\" and the \"reappears\" when I drop the time acceleration. I tried the same scenario with RC47, no problem, using RC48, the issue occurs.Windows 7 machine, using the Nvidia graphics drivers if that helps.Regarding documentation, I would recommend documentation regarding the VASI and PAPI lights at a minimum for folks to understand how to change their base cfg. files.My 2 cents worth...Dave",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.175047936Z",
        "author": "timex21",
        "date": "2010-06-10T07:11:50+0100",
        "id": "2831e92f845fb47b1ea5bd827a392cce",
        "post_id": "post-229482",
        "text": "Asteroids and Planetoids that seems to be fine...Here is a list of the 060929 version asteroids and planetoids that work without complaint. I've not checked their orbital info against any known databases, so I'm not vouching for orbital accuracy or any such thing.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4595\"]Pluto and Moons[\/ame] by piper[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4564\"]1994 CC[\/ame] by piper[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3621\"]90 Antiope (Binary Asteroid)[\/ame] by piper[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3620\"]1 Ceres[\/ame] by piper[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3364\"]Haumea (2003 EL61) v2.0[\/ame] by piper[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=610\"]Sedna v2.0[\/ame] by piper[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1343\"]Eris and Dysnomia[\/ame] by piper[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4344\"]Quaoar[\/ame] by etudiant spatial[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4346\"]Varuna[\/ame] by etudiant spatial[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4343\"]Makemake[\/ame] by etudiant spatial[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4337\"]Deimos Hi-Res[\/ame] by BrianJ[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4336\"]Phobos Hi-Res[\/ame] by BrianJ[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4168\"]Cruinthe Asteroid 3753[\/ame] by burnrate[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4067\"]Trojan Asteroids v1.01[\/ame] by sputnikAfter I backup my current install of O2010, I'll try the outer planets add-ons reposted by[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3980\"]escapetomsfate[\/ame] and post my results. It uses several .dll files and looks like it will over-write several textures so I'm cautious to recommend it at this point. I'll post with the results soon.Cheers,Timex",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.877859584Z",
        "author": "andrew",
        "date": "2010-06-04T05:33:19+0100",
        "id": "58b6efc4049e6f39accacf0c1ee54171",
        "post_id": "post-227800",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3761\"]Vostok-Luna: Block E, Luna-1-2-3[\/ame]",
        "thread_id": 14571
    },
    {
        "@timestamp": "2023-09-14T07:13:43.82882304Z",
        "author": "jarmonik",
        "date": "2012-11-02T19:35:12+0000",
        "id": "6607065681eddb87e8420bdaf7fc9275",
        "post_id": "post-259630",
        "text": "Phoenix said:I think that having an optional, second parameter to TD_DISP is the simplest and possibly the most backwardly compatible way to have displaced thresholds of different lengths, rather than two sets of runway lighting, but it's upto you.\n\nYes I agree, if that's all you need. I'll add TD_DISP2 parameter in the next release. But anyway, I did discover a fundamental bug from a runway lights that may have been causing many kind of side effects.Here is a new build for testing. TD_DISP2 is not yet included.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.087106048Z",
        "author": "Star explorer",
        "date": "2008-05-17T20:58:23+0100",
        "id": "9069ed09d90ca789060ceaeeb8d56420",
        "post_id": "post-65810",
        "text": "ok i maid a diagram (I know it sucks) of how i try to get to the moon. here is how i start out (i used the delta glider docked at iss)but the moon is always moving so i turn too keep up with it but for along time the mometum keeps me moving in the same direction as i started in causing me to just miss the moon",
        "thread_id": 1467
    },
    {
        "@timestamp": "2023-09-14T07:13:12.083297792Z",
        "author": "Bj",
        "date": "2010-06-04T05:29:24+0100",
        "id": "9460df0df7a389a1f73bb505406972f9",
        "post_id": "post-228134",
        "text": "Jupiter? You would need some powerful specks for that.http:\/\/victoria.rasc.ca\/gallery\/Michael\/Default.htm[FONT=arial, Arial, Helvetica][\/FONT]\u200b[FONT=arial, Arial, Helvetica]Jupiter & Moons[\/FONT][FONT=arial, Arial, Helvetica]DetailsTelescope: Meade ETX-90Camera: Olympus 3000 - a-focalProcessed: Some flaring cleaned up in Digital Image Pro[\/FONT]\n\nAre [FONT=arial, Arial, Helvetica]ETX-80 something like 275x zoom?I'm not very experienced, but is your scope not really powerful enough?[\/FONT]",
        "thread_id": 14575
    },
    {
        "@timestamp": "2023-09-14T07:13:44.046285568Z",
        "author": "Master of Blades",
        "date": "2008-05-29T21:18:21+0100",
        "id": "16e6d2aec756952ec65b9dc1a27b6a9a",
        "post_id": "post-69985",
        "text": "I've noticed that when flying the Vostok in orbit, it jerks around, randomly spinning around (a bit perhaps like the original Vostok did during equipment module separation). Is it just me who gets this, or is it something others experience?",
        "thread_id": 1681
    },
    {
        "@timestamp": "2023-09-14T07:13:13.157569536Z",
        "author": "astrosammy",
        "date": "2010-12-04T19:53:56+0000",
        "id": "4e28d0a0b819780a5c5e4ea681fbceae",
        "post_id": "post-229758",
        "text": "Can anyone try to dock the Albatros from Space Tankers? I'm unable to dock it to many vessels, it just CTDs (But worked with Airdock 2).",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.366865408Z",
        "author": "Izack",
        "date": "2010-06-06T03:41:33+0100",
        "id": "c4c3abc38ae69e87d4085f41ddc5a85f",
        "post_id": "post-228335",
        "text": "I think Ford Prefect posted that in the video thread.Fantastic video, though. :thumbup:",
        "thread_id": 14605
    },
    {
        "@timestamp": "2023-09-14T07:13:44.239283712Z",
        "author": "Izack",
        "date": "2010-10-05T02:20:42+0100",
        "id": "7b4315e0401c883aadcd38cf89607f49",
        "post_id": "post-263694",
        "text": "Wishbone said:Ughh, sorry cannot find it at OHM, neither Ctex nor Simon ring a bell.\n\nLook for Computerex's add-on pack; it should be in there.EDIT: Nevermind, you found it anyway.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:13.511490048Z",
        "author": "Mogeley",
        "date": "2010-06-10T17:09:26+0100",
        "id": "20f68f73cdcb963e522f2c6d4932d41d",
        "post_id": "post-230168",
        "text": "ddom2006 said:It's a debate that perhaps unexpectedly has found some fire in the last few months with Obama saying we've been there, done that, no point doing it again, etc.Is a return to the Moon worthwhile?Personally... I think we have to return to the Moon, we have to establish some long term base up there. We've got a long-term base in LEO, but Deep Space is a much harsher environment and a base on the Moon would allow us the kind of research on the effect of deep space on humans for long periods that we need for a trip to Mars in the future.Opinions?\n\nI have to agree. The moon is our nearest neighbor. I think returning to the moon permanently would be very good for the following reasons:1) Learn how to permanently live in space2) Try to be self-sufficient in space3) It's the closest stable rock to land on.4) If something goes wrong it's a 3 day trip rather than the 3 year trip to Mars.5) The moon is still in orbit of the earth. So fuel for escape velocity from the earth is not needed. IE it's cheaper than going anywhere else.6) The moon is a good place to test and learn so many things.7) While it's expensive now the long term benefits outweigh the costs8) Much of the tech we take for granted now comes from pushing the envelope in the space program.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:12.651195904Z",
        "author": "mc_",
        "date": "2010-06-08T15:46:33+0100",
        "id": "d9e158f5bb56f3009d21fecdc3bdf6e9",
        "post_id": "post-228842",
        "text": "Looks cool, but...Can't see buildings from VC. At all. On other views (2D panel, external, etc) everything is OK, but when switching to VC, even the runway texture disappears.And, of course, many crashes (on fast view switching, etc, etc, don't know what), white screen on loading sometimes, and so on...",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:43.723987712Z",
        "author": "Ripley",
        "date": "2012-02-28T23:21:20+0000",
        "id": "f889a2098befe9d6c54eb285ee0ef712",
        "post_id": "post-259092",
        "text": "jarmonik said:...I have a modified configuration file for the brighton beach here that should work better...\n\nOk, your cfg file did the trick, thanks!Now, this is how Base central hub should rotate in plain D3D7 O2010P1:[ame=\"http:\/\/vimeo.com\/48455763\"]New Brighton Beach rotating hub on Vimeo[\/ame]With RC40 it looks different and does not rotate.Not THAT big of a deal...anyway it's a nice eye-candy.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.378577664Z",
        "author": "docabn",
        "date": "2010-06-18T20:22:30+0100",
        "id": "5074578894e4ade8ea0f048e4dfb6ca8",
        "post_id": "post-230012",
        "text": "yeah... combat is a lot of guessing where the enemy will be:shrug:. I can assure you that as often as not, even in modern combat, we miss guess where the enemy will be... of course that never makes the news.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66167552Z",
        "author": "cinder1992",
        "date": "2010-08-14T17:55:21+0100",
        "id": "48369cc222e115f883f04e3c567841d6",
        "post_id": "post-228928",
        "text": "Artlav, looks like martin is catching up to you in graphics capability:http:\/\/www.orbiter-forum.com\/showpost.php?p=196782&postcount=355",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:44.105424896Z",
        "author": "Urwumpe",
        "date": "2008-05-29T22:18:47+0100",
        "id": "0a59be625aab938420886ce674f6071c",
        "post_id": "post-69987",
        "text": "Do they also have a bad karma in Iceland? I have to get my girlfriend awake, she wants to visit a friend in Iceland in some weeks, and I am not sure, in which direction from the Icelandic capital she lives. Richter scale 6.1 is damn strong.",
        "thread_id": 1682
    },
    {
        "@timestamp": "2023-09-14T07:13:12.932989952Z",
        "author": "pip12345",
        "date": "2010-06-08T20:39:10+0100",
        "id": "edbc352a667b912194f5106a0f1add70",
        "post_id": "post-229113",
        "text": "gattispilot said:It looks like it is concave rather than flat. I may have a gold texture. It looks like it is as wide as the ship is long.\n\nIts a little bigger as you can see on the picture.But the ship that has the sunshield in the picture is way more bigger then the longshot.Oh, Make it a way bigger then the longshot like 3 times bigger with a some sort of long docking station sticking out on the middle.Already thanks if you are busy making it.:D",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:11.730962176Z",
        "author": "Usquanigo",
        "date": "2010-07-22T15:08:33+0100",
        "id": "22208b75dda8cefbfa88d0d750d839cf",
        "post_id": "post-227693",
        "text": "Phenomenal project! Can't wait.:cool:You say that it's going to be assembled in orbit from individual modules (which is awesome), will you be able to make the spinnind section work that way, or will you have to assemble it static, stop the simulation, do a quick swap in the scenario file, then go back in and find it spinning (which works too)?Also, will the individual modules be able to be used with other pieces or in another order? Like if I wanted to use the spinning section on a station of my own design, could that work? (unless I've missed it, this is one thing missing from all station module packages on O-H, they seem all designed for building ISS style stations with no spinning areas)",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:44.431412224Z",
        "author": "Artlav",
        "date": "2010-10-05T14:15:11+0100",
        "id": "951a38be54ec2059a9eea410a039540d",
        "post_id": "post-263913",
        "text": "Wishbone said:The debug version of videnie has the same bug: Enable videnie in the Modules pane. Start a scenario. Exit scenario. Disable videnie. Get a CTD: Access violation at 0207116D.\n\nOuch. I doomed to forget about return-to-launchpad termination mode..-CTD on disable or on next scenario start?-If you start Orbiter without module on, enable then disable the module right away , and start a scenario, would there be a CTD?",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:13.131163904Z",
        "author": "jambooger",
        "date": "2010-06-21T02:06:27+0100",
        "id": "f514c098a7ae4adebeffc830a787053d",
        "post_id": "post-229615",
        "text": "IronRain said:SSF 4.5?\n\nDavids new Beta Shuttle Fleet. Its file name is V4.5R0. Is that what you were asking I hope. TheAll the Shuttle Scenarios work and have a nice looking Launchpad. The STS missions dont work.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.73216384Z",
        "author": "fausto",
        "date": "2010-08-16T22:59:06+0100",
        "id": "0d52b10eade052a10591e4d7f815a505",
        "post_id": "post-227702",
        "text": "Poly count and frame rate don't seem to be a serious problem at the moment!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:43.730515712Z",
        "author": "Ripley",
        "date": "2012-03-06T10:04:46+0000",
        "id": "362b19b780813272a98339da7689dd96",
        "post_id": "post-259137",
        "text": "Dansteph has posted on his forum about DGIV-2 not working in D3D9!!http:\/\/orbiter.dansteph.com\/forum\/read.php?f=2&i=15062&t=15062",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.298580736Z",
        "author": "0rbiter X",
        "date": "2018-04-24T05:02:11+0100",
        "id": "e1373f5c07a66d1a7c6fe04d5068b627",
        "post_id": "post-229916",
        "text": "It's my favorite ship. Has the balance between reality and science fiction :thumbup:",
        "thread_id": 14692
    },
    {
        "@timestamp": "2023-09-14T07:13:12.039949312Z",
        "author": "Izack",
        "date": "2010-07-19T04:01:00+0100",
        "id": "0b7aaf756c23bb2ccf75dc550a4cbc64",
        "post_id": "post-228032",
        "text": "I never really got that 'w' thing. After reading your post...I still don't get it.This is so totally on-topic. :thumbup:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:43.777050624Z",
        "author": "jarmonik",
        "date": "2012-08-28T18:11:51+0100",
        "id": "ee93f269b66cd1cbfad157ca3d26f94b",
        "post_id": "post-259444",
        "text": "Cras said:I seem to have a config file Banjul.cfg in config\/Earth\/PrimeCode:BASE-V2.0\n; === Surface Base === \n; ICAO : GBYD\nName = Banjul\nLocation = -16.652206 13.337961\nSize = 2000I have no clue what that base is or what it is doing there or what add-on it came from because I cannot for the life of me remember ever using it.\n\nThe file is in the right place and there is nothing wrong in the file. I'll browse through the codes and let's hope I found something.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.131047424Z",
        "author": "IronRain",
        "date": "2010-06-20T22:46:45+0100",
        "id": "af029573bab79afd20bd09ff791a00bf",
        "post_id": "post-229613",
        "text": "Tex said:Recommended Addons page updated listing addons for Orbiter 2010 first, followed by Orbiter 2006-P1:http:\/\/www.orbiter-forum.com\/addons.phpAddons included in the Orbiter 2010 list were based from the first post in this thread which have been confirmed working in 2010.\n\nDo I (\/we) still need to update this list?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.206614272Z",
        "author": "T.Neo",
        "date": "2010-06-05T11:35:58+0100",
        "id": "b488add34d4ad62b1751c4f92c6a6869",
        "post_id": "post-228181",
        "text": "A big lunar colony would definitely need to be below ground for radiation protection and to guard against micro (and macro) meteor strikes. You could always build the \"roof\" of it on the surface, of course, with skylights to pipe in sunlight, etc.\n\nPerhaps almost like this romatic view of partial lunar paraterraforming:",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:44.245968128Z",
        "author": "jedidia",
        "date": "2010-10-27T16:36:38+0100",
        "id": "b4aeae77a6b2f4178188b9e1ff9b97dd",
        "post_id": "post-263745",
        "text": "Ability of add-ons to interoperate with each other.\n\nIf they are programmed to have the ability, they can. But it's up to the addon developer and his skills, not to Orbiter, to decide wheather or not he wants to take the trouble and wheather or not it makes sense to do an SDK for his add-on.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:13.18042496Z",
        "author": "Kendo",
        "date": "2010-06-12T13:15:35+0100",
        "id": "2c5e122e8ace175ed30ed9b4623d40f1",
        "post_id": "post-229528",
        "text": "David413 said \"Are you saying you flew the TAL to ZZA scenario in Orbiter2010with the AutoFCS?\" . Yes I did, I replaced your Shuttle with the default Atlantis in the scenario. It seems the default 2010 Atlantis is more stable then the one in AutoFCS for some reason. But they both seem to fly a fair way further than yours past the landing strip, but turn back round and land. One thing, they both don,t like time acceleation above 10x.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.678071552Z",
        "author": "IronRain",
        "date": "2010-06-09T11:52:48+0100",
        "id": "24ad82ed97d301b365e3915c1e346c33",
        "post_id": "post-229040",
        "text": "Samuel Edwards said:Voyeger, just likes SSF; who can blame him for persistantly asking to modify the dll.(s)\n\nHe didn't asked it.... he wanted to do something else;)",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:43.826659328Z",
        "author": "orb",
        "date": "2012-10-26T15:35:22+0100",
        "id": "e03a9d9b60627be673e40d4264ea838a",
        "post_id": "post-259612",
        "text": "eddievhfan1984 said:I typically use the \"extended desktop\" mode in Windows default screen swapping.\n\nI'm not sure what to choose in your case. Choosing NVidia's TwinView mode looks completely different for me in Windows XP, in which I can choose Stretched, Cloned, or DualView mode.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.43305856Z",
        "author": "Izack",
        "date": "2010-06-10T05:04:56+0100",
        "id": "d177399e2f94b1858a15d5f14650c0d2",
        "post_id": "post-230105",
        "text": "Alexw95 said:All the scenes in space were filmed on the vomet comet also\n\nYes. They pulled out all the stops for this one.;)",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:12.519241216Z",
        "author": "Lisias",
        "date": "2016-04-02T22:15:51+0100",
        "id": "1d06c811ce6e6674644c7af9fcb773f0",
        "post_id": "post-228546",
        "text": "Did anyone remember \"Salvage 1\"? It would be interesting a scenario reproducing this serie's plot.source.I wanna build a space ship. Go to the Moon. Salvage all the junk that's up there. Bring it back and sell it.\n\n",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:43.746837248Z",
        "author": "Donamy",
        "date": "2012-04-23T14:07:56+0100",
        "id": "89df180341cf9be19aaf458dd21f695d",
        "post_id": "post-259233",
        "text": "DaveS said:This is the default SSU RMS End Effector VC view.\n\nHow did you eliminate the clipping ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:12.934328064Z",
        "author": "gattispilot",
        "date": "2010-06-09T01:10:10+0100",
        "id": "b7889e77a4c3307b674e2c6d8411d42d",
        "post_id": "post-229123",
        "text": "Thanks. So just a generic grey\/white then for the tube and inside shield?",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:12.62562048Z",
        "author": "docabn",
        "date": "2010-06-08T14:45:20+0100",
        "id": "c733a646208b8156810c45fae1f168c3",
        "post_id": "post-228716",
        "text": ":woohoo::thumbup: : great job Mr. Schweigerdown loaded and did a quick shuttle launch.Looks beautiful:(won't be able to play with it much till this weekend. Way too muchstudyingto do.At least it will give me something to look forward to.:)",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:43.916232448Z",
        "author": "Izack",
        "date": "2010-10-01T06:29:32+0100",
        "id": "421b2fb23e7a4dfd730ae6c6c18964e4",
        "post_id": "post-263193",
        "text": "So, a Terran battlecruiser, wraith, valkyrie and dropship, and a Protoss shuttle, carrier, arbiter and corsair? Those are the only spacecraft I can think of from the game.A neat idea might be meshes of Terran and Protoss structures to use in surface bases. Or a UCGO pylon. THAT would be awesome.:)",
        "thread_id": 16796
    },
    {
        "@timestamp": "2023-09-14T07:13:13.029458176Z",
        "author": "Moach",
        "date": "2010-06-11T01:42:11+0100",
        "id": "87794520f1b5070c3bf2fd36b07572ec",
        "post_id": "post-229263",
        "text": "ok, i have an idea...it's kinda like the \"bubbles\" idea, but a wee bit more on the flexible side...the idea is to implement \"instanced targets\" - wait what? - you ask?think of a \"target instance\" of kinda like your local, parallell universe -- your own little \"island\" of time and spacewhile all players are connected and can talk to eachother simultaneously - NOT all ships are visible, only the ones sync'd to your instance for that target...so, the ISS is a target, as is KSC... when you fly there on your own, you're entering YOUR INSTANCE of it, other players can be in other instances, since the ISS will be in a different position over different times...instances are target-space-oriented, so say you\u00b4re approaching the ISS from a relative distance of 300km...you may then choose to sync up with the ISS instance that's closest to your MJD - your ship will be warped so it appears in the same relative position and veocity to the station, as time magically \"jumps\" into another date, taking the station (and you) with it...now, you can see other pilots sync'd in to that same instance... and they would see you pop in from out of nowhere...you cannot accelerate time while sync'ed, doing so breaks your link to that instance - others will see you disappearso, done with the ISS, you proceed to the moon... once clear of the ISS and far from other players view, you can accelerate again and you'll be alone in your own bubble of time (still able to chat with others, of course, but not see them)but say you wanna arrive at the moon and meet up with your friends there... jump up and when you're approaching the base, sync up with the most suitable instance for the local area, and you'll be able to see your friends there -you'll soon forget the instant \"snap\" that the sky would do as you warp into sync with the local target and it's time-frame (don't worry, its just the moon being repositioned a few million miles and taking you with it)...to you and the target as you see it, nothing is changed, you're still on your unaltered approach path... from the target's perspective, that is...whenever a player logs into the main server (?) he gets connected to the most readily available instance of the area where he spawns... you can use a special MFD to chat with others and change the instance you're sync'd to in a sort of browser thingthis i call \"relativistic multiplayer\"... regular MP sims don't have to worry about this, because key locations aren't moving around over time, but when you're in orbit, everything is moving - so i devised this method to allow players to sync in to \"relatively fixed\" moving targets...of course, you're not \"forced\" to sync in... if you're docking-port greedy ad want the ISS all for yourself or something, you can simply not sync in, and it'll be not too different than single-player...except that, whenever a player is disconnected from any target instance, he creates his own - his ship being the target - allowing others to sync in to him, if they want to.. however, this is only possible in 1x sim-rate...and for safety reasons - you can't sync with a target that's too distant from you (can't sync to a Jupiter instance if you're in LEO) - a relativistic repositioning at large distances would probably throw you into kingdom comewhat do you think? doesn't that fix the time-warp problem?then there's the mater of proxy-meshes so addon ships are visible to those who don't have it... i'd advise a simple SDK so addon-makers like myself could integrate into their ships a bandwidth-friendly mesh for multiplayer streamingthis would be so awesome if it were to be done!",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:12.659599872Z",
        "author": "mc_",
        "date": "2010-06-17T16:12:17+0100",
        "id": "f7211f27150db741242a202e4fafa689",
        "post_id": "post-228909",
        "text": "Artlav said:\u0422\u0435\u043a\u0441\u0442\u0443\u0440\u044b \u0432\u044b\u0448\u0435 Lv8 \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u044b \u0442\u043e\u043b\u044c\u043a\u043e \u0432\u043c\u0435\u0441\u0442\u0435 \u0441 \u043b\u0430\u043d\u0434\u0448\u0430\u0444\u0442\u043e\u043c, \u0442\u0430\u043a \u0447\u0442\u043e \u0432\u0435\u0440\u043d\u043e.\n\n\u0422\u043e \u0435\u0441\u0442\u044c \u0441\u0442\u0430\u0432\u0438\u0442\u044c \u0442\u0435\u043a\u0441\u0442\u0443\u0440\u044b \u0432\u043e\u043e\u0431\u0449\u0435 \u043d\u0435 \u0438\u043c\u0435\u043b\u043e \u0441\u043c\u044b\u0441\u043b\u0430, \u0438\u0431\u043e \u043d\u0430\u0444\u0438\u0433\u0430 \u043a\u043e\u0437\u0435 \u0431\u0430\u044f\u043d \u0442\u043e\u0433\u0434\u0430?\u0418 \u0435\u0441\u0442\u044c \u043b\u0438 \u043a\u0430\u043a\u043e\u0439-\u0442\u043e \u0441\u043f\u043e\u0441\u043e\u0431 \u043f\u043e\u0434\u043f\u0440\u0430\u0432\u0438\u0442\u044c \u0442\u0435\u043d\u0438?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:43.801977344Z",
        "author": "Ripley",
        "date": "2012-09-26T00:24:01+0100",
        "id": "e16b4c343a061e680334469d83b5978e",
        "post_id": "post-259547",
        "text": "Maybe this is nothing new, but while testing these clouds with the latest R5b, I noticed that a fully zoomed out MapMFD is arealresource hog (regardless of new\/old clouds active or not) in case Orbiter runs:a) windowedANDb) coastlines are ON in the MapMFD DSP configurationI was trying the latest (still beta) DGIV-3, and I had only 1 MFD on, with map of course.Pc is XP SP3 + 3Gb RAM + ATI Radeon 4890.AA=4x - Aniso=4xBoth in 2D cockpit and in F8 view, only if coastlines were ON, fps dropped from, say, 400 to just 7 or 8.In True Full Screen mode there still was an fps drop, but negligible.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.064020992Z",
        "author": "Xyon",
        "date": "2010-06-15T03:43:30+0100",
        "id": "bbf65d8f0f235ec0414ef581d1efc9f2",
        "post_id": "post-229294",
        "text": "Not really, only about 114 users online at the time I think.Interesting indeed. Have you noted it with OHM? It could be specific to your route to the server.",
        "thread_id": 14665
    },
    {
        "@timestamp": "2023-09-14T07:13:12.003803136Z",
        "author": "River Crab",
        "date": "2010-07-04T03:36:27+0100",
        "id": "1ba8bbd66d27c7bb602705e4869da508",
        "post_id": "post-227987",
        "text": "Correct!Even with 2 image bumps at opposite times of day, no one else answered, so I feel like everyone is actively avoidng this thread.:(Maybe I'm wrong, but it's better than a flame war I suppose. Hopefully as the art improves the popularity will also improve, or at least become tolerable. I've experienced this change in action before.Meanwhile here's some bad art of the Delta-Starliner G42.Forgive me, Moach, as I may never be able to capture her true beauty. There is something aesthetically pleasing about the contrast of curves and edges that captivates me. Yes, my design will certainly change to better fit the impression. :hail:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:43.98233856Z",
        "author": "garyw",
        "date": "2010-10-03T22:43:09+0100",
        "id": "fb60e8c93376f9dd3e78030f6635c61d",
        "post_id": "post-263289",
        "text": "This was a deathbed confession that is only being reported by the UFO community. In other words it's a bunch of rubbish.The first few comments on that article get it right.This is another bit that makes me laugh:I can tell you personally that we\u2019ve been working on them. And we have ones that can diagnose and cure cancer.\n\nAnd yet what did he die of?On January 5, 1995 Ben Rich died from cancer at age 69\n\n",
        "thread_id": 16807
    },
    {
        "@timestamp": "2023-09-14T07:13:13.16033536Z",
        "author": "Columbia42",
        "date": "2011-05-15T16:39:53+0100",
        "id": "ad7f339bf813b638215daa3bc5270137",
        "post_id": "post-229782",
        "text": "I noticed that Project Mercury is not on the list but it works for me as long as you install the 061203 patch.Last time I tried Project Gemini with O2010 there were some problems with EVA and abort ejection and (I think) some reentry stuff.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.040468736Z",
        "author": "Izack",
        "date": "2010-07-22T01:11:49+0100",
        "id": "57ddfbd7a22a9ebbbd023b4aa626fbda",
        "post_id": "post-228034",
        "text": "Can't this wait until wehavesome OFMM vessels? :rofl:Stole your propaganda, by the way. It's perfect. :thumbup:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:43.765264896Z",
        "author": "orb",
        "date": "2012-07-21T08:17:33+0100",
        "id": "466fdfe449c3548e4e42bda5eb4dda12",
        "post_id": "post-259297",
        "text": "Quick_Nick said:Is there any quick clue as to why I don't get a Video tab when enabling D3D9Client?\n\nWhat version of Orbiter? Orbiter.log?The released D3D9Client RC44 is compatible only with Orbiter from version 100830 until beta 110822.If you want D3D9Client compatible with 111105download the module from here.Quick_Nick said:On a likely unrelated note: When I run Orbiter, ClearType turns off and regularly won't reenable after I shutdown Orbiter. This is even in the default graphics client.\n\nDo you use VistaBoost? What version of Orbiter?If you use Orbiter beta, disable VistaBoost. Newest versions of Orbiter beta implement the same feature as VistaBoost, and if you have them both enabled, ClearType state won't be restored to the original state after Orbliter shutdown.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.380865536Z",
        "author": "insane_alien",
        "date": "2011-10-28T01:25:31+0100",
        "id": "11390849ae602d3b5fd25f3dee69286f",
        "post_id": "post-230029",
        "text": "you can use the mirrors before the focusing assembly. at this stage it is possible to have the beam diffuse enough to not destroy your aiming mirrors.besides, in the production of the laser pulse mirrors are used. then all you need to do is, aim, collimate and focus.you could also go the route of aiming multiple lasers to the same spot. so as to make a simulate a bigger laser.we can and already do generate and control laser pulses that can and do completely overwhelm mirrors. thats infact how we know it happens.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.34327424Z",
        "author": "Bj",
        "date": "2007-11-19T01:32:14+0000",
        "id": "81a41da0a5e13b80ca2006023a63f01d",
        "post_id": "post-12351",
        "text": "is it me, or is the m6 forum down again...:(",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:13:43.826806272Z",
        "author": "Spacethingy",
        "date": "2012-10-26T16:41:28+0100",
        "id": "2d6b8ce88dcb5c90503c9f3c0885ff86",
        "post_id": "post-259613",
        "text": "eddievhfan1984 said:2. I already keep VSync OFF, I'm talking about placing a hard upper limit on the framerate, in the configuration file, or something like that.\n\nCorrect me if I'm wrong, but don't you need VSync ON to cap frame rates?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.411947008Z",
        "author": "fireballs619",
        "date": "2010-06-10T02:28:44+0100",
        "id": "85c369e07ed7af8426e6dc2975e52f42",
        "post_id": "post-230073",
        "text": "Well, there's already the Orbiter Forum Mission to Mars (OFMM), which I see you are a member of. My advice is to wait until that project is wrapped up, so you can devote your time the Mercury mission fully. You can perhaps learn from the OFMM and then recruit members for this. It would be too hard, I think, to split your time between your virtual space agency, OFMM, and now this. Just my two cents.",
        "thread_id": 14704
    },
    {
        "@timestamp": "2023-09-14T07:13:12.343532288Z",
        "author": "Chipstone306",
        "date": "2007-11-19T01:38:22+0000",
        "id": "753ad96f405e98c9bdb7913772670292",
        "post_id": "post-12352",
        "text": "forumDo you mean this?!!!!Server Error in '\/' Application.The COMMIT TRANSACTION request has no corresponding BEGIN TRANSACTION.[FONT=Arial, Helvetica, Geneva, SunSans-Regular, sans-serif]Description:An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.Exception Details:System.Data.SqlClient.SqlException: The COMMIT TRANSACTION request has no corresponding BEGIN TRANSACTION.Source Error:An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.Stack Trace:[SqlException (0x80131904): The COMMIT TRANSACTION request has no corresponding BEGIN TRANSACTION.] System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection) +862234 System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection) +739110 System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj) +188 System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj) +1956 System.Data.SqlClient.SqlInternalConnectionTds.ExecuteTransactionPreYukon(TransactionRequest transactionRequest, String transactionName, IsolationLevel iso, SqlInternalTransaction internalTransaction) +607 System.Data.SqlClient.SqlInternalConnectionTds.ExecuteTransaction(TransactionRequest transactionRequest, String name, IsolationLevel iso, SqlInternalTransaction internalTransaction) +140 System.Data.SqlClient.SqlInternalTransaction.Commit() +184 System.Data.SqlClient.SqlTransaction.Commit() +146 yaf.DB.GetData(SqlCommand cmd) +569 yaf.DB.pageload(Object SessionID, Object boardID, Object User, Object IP, Object Location, Object Browser, Object Platform, Object CategoryID, Object ForumID, Object TopicID, Object MessageID) +379[ApplicationException: Sql Exception with error number 3902 (Tries=0)] yaf.DB.pageload(Object SessionID, Object boardID, Object User, Object IP, Object Location, Object Browser, Object Platform, Object CategoryID, Object ForumID, Object TopicID, Object MessageID) +692 yaf.pages.ForumPage.ForumPage_Load(Object sender, EventArgs e) +1476 System.EventHandler.Invoke(Object sender, EventArgs e) +0 System.Web.UI.Control.OnLoad(EventArgs e) +99 System.Web.UI.Control.LoadRecursive() +47 System.Web.UI.Control.LoadRecursive() +131 System.Web.UI.Control.LoadRecursive() +131 System.Web.UI.Control.LoadRecursive() +131 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1061Version Information:Microsoft .NET Framework Version:2.0.50727.832; ASP.NET Version:2.0.50727.832 [\/FONT]",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:13:44.179472896Z",
        "author": "PennyBlack",
        "date": "2010-10-05T22:31:46+0100",
        "id": "f9c8c9331f63ecf39118d556acd4ef20",
        "post_id": "post-263539",
        "text": "To be honest I can't wait to finish the cargo bay. When I zoom out I see to much pixiliation of the panels, so I'll darken the lighter lines to help defuse it. I've got to finish the rear of the bay, but haven't decided on it's layout yet. Work In Progress and I should have included that in the description.But the XR5 skins will be released as finished and final, so I cannot wait to finish mapp'in it and push out a big bungle. The XR5 is one lady that doesn't like to get dressed. But slap her around with a couple of rasters and she becomes quite compliant, if you excuse the analogy.I've done new boosters and rear hull houseing along with the radiators and it's compartment. I think with the other texures I want to do, I'll release as a separate package rather than increase every skin file size with every minor texture included.",
        "thread_id": 16836
    },
    {
        "@timestamp": "2023-09-14T07:13:12.863423744Z",
        "author": "Loru",
        "date": "2010-06-08T16:23:48+0100",
        "id": "6209aedb5042c3193fadf06435c84a80",
        "post_id": "post-229099",
        "text": "Solution is this threadhttp:\/\/orbiter-forum.com\/showthread.php?t=14704",
        "thread_id": 14654
    },
    {
        "@timestamp": "2023-09-14T07:13:12.37094912Z",
        "author": "Xyon",
        "date": "2010-06-06T06:28:08+0100",
        "id": "1db8e32625facd784dc6207d8e8fed58",
        "post_id": "post-228346",
        "text": "The texture files should be referenced within the .msh file itself. I'm not a modeller, so I don't handle that normally, but do check your file paths and names.",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:13:43.715685632Z",
        "author": "DaveS",
        "date": "2010-11-03T13:19:30+0000",
        "id": "b127d8c2068ac6f979ec81f1318c6519",
        "post_id": "post-257982",
        "text": "Getting this washout effect in the SSU VC:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.15732608Z",
        "author": "Izack",
        "date": "2010-11-09T04:54:40+0000",
        "id": "a97d0d2d64aee53e9049b295223c063d",
        "post_id": "post-229756",
        "text": "Tex said:ORBITER 2010 recommended addons updated. Anything I missed?http:\/\/www.orbiter-forum.com\/addons.php?v=2010\n\nOffhand I can think of this:[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3908\"]ESS Station[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.679394816Z",
        "author": "IronRain",
        "date": "2010-06-09T22:39:23+0100",
        "id": "2770bd8ae02d2cd847496885d10d5ef0",
        "post_id": "post-229050",
        "text": "David413 said:I have no idea whether the AutoFCS will work with the new Orbiter since the atmospheric model has changed, and I don't have the source code for that addon.\n\nas far as I've tested it, it doesn't seems to work.Why wants everybody the source code? you can try to remake the shuttle but it will never as good as David made it. He put a lot of time in the version(s) that is\/are already on O-H. Accept his choice, and shut the:censored:up",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:43.717118464Z",
        "author": "Bibi Uncle",
        "date": "2012-02-25T16:05:55+0000",
        "id": "68ebc74053d99c3afcdf8124f279dd16",
        "post_id": "post-259058",
        "text": "The runway lights are finished. There is only the PAPI and the VASI that are not coded yet.I used Transport Canada's data for the approach lights, so they are a bit different from those in D3D11 client. This diagram shows my runway lights setting:The only difference is that I have 5 capacitors. The diagram was cut down a bit.I think that theAPPROACH_START flag should be removed because there is always the same amount of approach lights separated by the same distance. I still base the flashing lights on the APPROACH_START flag, so they do not necessarily follow the 60m rule.Edit:Sorry, we don't see the flashing lights in this screenshot. But there is five of them flashing in sequence in the real code.I forgot to mention that the edges' lights are now separated by 30m, while the center lights by 15m.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.179507712Z",
        "author": "Woo482",
        "date": "2010-06-11T17:23:26+0100",
        "id": "74051a5f3c996d509471b9a48e919864",
        "post_id": "post-229518",
        "text": "It doesn't really work at all, this thread should help:http:\/\/orbiter-forum.com\/showthread.php?t=16143",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.513852928Z",
        "author": "Graham2001",
        "date": "2011-09-21T10:47:37+0100",
        "id": "a9d86c516b00c1b0d92f72a0955e1bb2",
        "post_id": "post-228502",
        "text": "Donamy said:This is an early build. It's about 17 meters, just a guess.\n\nLooks good.I've done some more screenshots showing the spacecrafts cockpit, as a low budget film they don't show any other part of the craft. I've also done a few screenshots showing a hatch identical to the one at the back of the cockpit with people in the scene in the hope that helps with scaling. I'm also adding a closeup of the front end as the 'front end' should look more shuttle like.Space Shuttle Cosmos(?): CockpitHatchSpace Shuttle Cosmos(?)PS. In case you were wondering the black dude is supposed to be Tiger Woods...",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:43.712459008Z",
        "author": "orb",
        "date": "2012-02-23T13:46:40+0000",
        "id": "a27073c060fd636f811205d8274fa308",
        "post_id": "post-259037",
        "text": "Gr_Chris_pilot said:So the red-white runway center lights starting 300 meters before runway end (threshold not with the stopway) and becoming only red 100 meters before the end of the runway:cheers:i hope this can help\n\nAre you sure they don't start red-white at 900 meters or 3000 feet before the end (threshold) with last 300 meters or 1000 feet of red?Runway centre line lights shall be fixed lights showing variable white from the threshold to the point 900m from the runway end; alternate red and variable white from 900m to 300m from the runway end; and red from 300m to the runway end, except that:where the runway centre line lights are spaced at 7.5m intervals, alternate pairs of red and variable white lights shall be used on the section from 900m to 300m from the runway end; andfor runways less than 1800m in length, the alternate red and variable white lights shall extend from the mid point of the runway usable for landing to 300m from the runway end.\n\nMaybe this can help with the runway end and threshold lights:http:\/\/www.tc.gc.ca\/eng\/civilaviation\/publications\/tp312-chapter5-5-3-931.htm#5.3.11- Civilianhttp:\/\/buildingcriteria2.tpub.com\/ufc_3_535_01\/ufc_3_535_010065.htm- Air Forcehttp:\/\/buildingcriteria2.tpub.com\/ufc_3_535_01\/ufc_3_535_010066.htm- Army",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.023085312Z",
        "author": "Face",
        "date": "2010-06-09T00:03:24+0100",
        "id": "a282244dc9024bde8f942694614d8a72",
        "post_id": "post-229206",
        "text": "eveningsky339 said:I think the issue of time acceleration is still a huge hindrance to the development of a solid multiplayer project for Orbiter. For example, Player A is on his way to Saturn, and Player B is flying a tricky manual re-entry. Player A goes for time accel x 10,000... Player B is now spinning faster than the speed of light far away from the solar system.\n\nHm... I already proposed the spacetime-bubble concept to solve this problem. It was rejected for the MMORPG project, but I still think it is a proper solution for a \"sandbox\" style multiplayer project.Quickly repeated:every user can choose arbitrary time-accelerationusers using time-acc leave the server's time bubble and go with their ownusers willing to meet others have to synchronize with their bubbleevery bubble has a \"leader\" who is able to set the bubble's time-acc for e.g. interplanetary fleetsusers see each other only if in the same bubble, optionally \"ghosts\" are possible, being recordings of trajectories of other users at the appropriate MJD timeIn your example, Player A and B would be in different time-bubbles, leaving either player A or B \"stranded\" in future and past, respectively. Player B can choose to sync with player A after landing, of course...regards,Face",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.73310848Z",
        "author": "PhantomCruiser",
        "date": "2010-08-25T12:16:25+0100",
        "id": "eb4c2aeea56c367eaf6c660fa1d755c5",
        "post_id": "post-227709",
        "text": "I still have my '06 install, but I'm mainly using Orbiter 2010 right now. I'll try the patch when I get home. Thanks!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:44.076507136Z",
        "author": "orb",
        "date": "2010-10-01T20:17:11+0100",
        "id": "621f4670222650b86bef30534c1aa783",
        "post_id": "post-263376",
        "text": "If it's Orbiter 100830 then access violation exception is in some non-exported function that starts at 0x004727600, on instruction (@ 0x00472627):Code:fld qword [edx + 00010h]where in 'edx' is address from the 1st (and only) parameter of this function - probably some structure or pointer to class other than 'this'.I can check later on what condition this function is called, if of course it's Orbiter 100830, that is crashing with this access violation exception.",
        "thread_id": 16815
    },
    {
        "@timestamp": "2023-09-14T07:13:13.093557248Z",
        "author": "weepleman",
        "date": "2010-06-18T04:25:51+0100",
        "id": "157d86e6941252d4921a7ca657bb34e8",
        "post_id": "post-229363",
        "text": "I installed DirectX through winetricks, and it still doesn't work.",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:13:12.207836928Z",
        "author": "KKinsane",
        "date": "2010-06-06T11:41:14+0100",
        "id": "e1d65f3a7f9e446004d07e00e99770f6",
        "post_id": "post-228188",
        "text": "I hate to be the one to say it but what environment, the moon doesn't have an atmosphere to have environment in, unless your talking about heat exchange and dust, also water now LCROSS has been there (amongst other elements, there is unreleased data and I got a pretty good idea as to why...)so, considering the heat exchange thing I'm assuming everything should in theory be white like nasa's space suits to stop ze solar rays? or no big deal?as for shape i'd make it look like hp lovecrafts wet dream. if that gives any indication as to the arcitecture. for no reason other than 1 aliens would never mess with earth out of pure fear and 2 it would look awesome. think alien (the film) sort of thing with less living organism involved and your there. and this would cover the entire moon, and be the colour of cheese (just to bug certain people who swear the moon IS made of cheese. seriously these people exist.) or, i don't know, hexagonal looking things, multi purpose for ease of whatever you need the thing for (farming, He3 mining, cargo storage, comms etc.)by the way, your\/shiftbostons vision of the moon being vegas in the 22nd century is frankly horrific and should never occur, ever. not even. no.one thing does come to mind considering the 1\/6th~ gravity, though I don't think it will work as well as I first assumed but...basically upside down rooms and such, or ALOT higher rooms at least, for super parkour, on the moon:cheers:maybe better in space for that idea but at least im thinking I suppose.and, from what I can tell from the link, nasa want everyones ideas free of charge with the enticement of cash prize, no deal, you want people to think about how to keep vacuum out while growing plants and mining he3 while using the airlock, pay someone. making it look pretty ain't gunna solve those issues either. however if your throwing away cash gimme $20000 and i'll remind you how to purify water 100% lol. (@nasa)either way let me tell you the one reason contained colonys won't work, illness. one person gets ill, virus spreads to life support though the air, oh dear theres no medicine on the moon and earth is that way and no ones coming.thus the moon remains at best a mining outpost and the home of gutsy spacemen\/women. or obama stops screwing with your space program and this happens. just don't wreck the place if you do find a way to pull this off.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:43.693122816Z",
        "author": "Donamy",
        "date": "2012-02-02T13:25:03+0000",
        "id": "30c87606143ca91f2fb21702144afbd6",
        "post_id": "post-258982",
        "text": "I'm not using GDI mode.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.512754432Z",
        "author": "Urwumpe",
        "date": "2010-06-11T12:09:14+0100",
        "id": "282b10ca78aac32d3d5643b6f654da93",
        "post_id": "post-230172",
        "text": "ddom2006 said:Indeed. His exact quote (I found the transcript on the NASA website) was - \"Now, I understand that some believe that we should attempt a return to the surface of the Moon first, as previously planned. But I just have to say pretty bluntly here: We\u2019ve been there before. Buzz has been there. There\u2019s a lot more of space to explore, and a lot more to learn when we do. So I believe it\u2019s more important to ramp up our capabilities to reach -- and operate at -- a series of increasingly demanding targets, while advancing our technological capabilities with each step forward. And that\u2019s what this strategy does. And that\u2019s how we will ensure that our leadership in space is even stronger in this new century than it was in the last.\"\n\nYes. You should have left the \"no point in doing it again\" part away, because it isn't even a summary of what follows. The rest was really said (I remembered the \"We've been there before, Buzz had been there\" quote).Is pretty much like the famous Berthold Brecht misquote about war in the German language. It sounds nice and perfectly pacifist if you quote only the first part, but it gets a complete opposite meaning if you do the full quote. The first part is actually a Carl Sandburg quote:The little girl saw her first troop parade and asked,\"What are those?\"\"Soldiers.\"\"What are soldiers?\"\"They are for war. They fight and each tries to kill as many of the other side as he can.\"The girl held still and studied.\"Do you know ... I know something?\"\"Yes, what is it you know?\"\"Sometime they'll give a war and nobody will come.\"Brecht added \"Then the war will come to you\" to the last lime later.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:12.651936256Z",
        "author": "Artlav",
        "date": "2010-06-08T16:47:46+0100",
        "id": "4066e7d6269f60ee5b5752284c7c16c2",
        "post_id": "post-228849",
        "text": "mc_ said:Another problem, very important: planetarium (F9) does not work...\n\nOh, forgot to post this:Known bugs and planned features:-Lightweight Lv9+ planet rendering (non-Orulex)-Make Z-layer of Orulex a layer, not whole thing once again-Make earthlight angle-dependent (dawn, sunset)-Add particle streams (exhausts, reentry)-Add planetarium mode-Recalibrate panel and fonts edge alignment (lines under text, crappy panels)-Support for deallocation shutdown mode-Fix visibility sequence for terrain (shadows ON)-Fading exhaust to DaveS specs-Shadows problem on Nvidia (?)-F* key menus problems (?)-Terrain tiling blinking issues (?)-Proper tangent storage and handling (?)-Animate tangent (?)-NET: Camera panning, camera rolling-NET: Complete network mode-NET client: default size for the window-SDK: Render to surface-SDK: Add custom GLSL option to OglaSDK?Izack said:Disabling multilight doesn't fix the problem, but disabling advanced graphics does.My ogla.log displays this series of errors:...\n\nLog seems irrelevant, but i got the idea - something in the shaders does not set the mode properly.To be fixed, i hope.Izack said:The program locks up before starting to load if I try to run the simulation more than once off the same launchpad. To fix it I must close the launchpad and run orbiter_ng.exe again.\n\nLook at the post above.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:43.714624256Z",
        "author": "orb",
        "date": "2012-02-24T17:21:06+0000",
        "id": "f7ce0e0550849696158f86194b7e543d",
        "post_id": "post-259051",
        "text": "eddievhfan1984 said:Well, when taking care of the original compiler problems, I changed both the Include and Lib directories in the project file to use the June 2010 SDK (which I have) instead of the February version.\n\nSo, is the path to DirectX library folder set as \"<Installation path of DirectX SDK>\\Lib\\x86\", which contains the d3dx9.lib file?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.507107584Z",
        "author": "Artlav",
        "date": "2010-06-10T08:51:20+0100",
        "id": "accb2f428e0eb420533e71912cb630bb",
        "post_id": "post-230155",
        "text": "Zachstar said:We have a massive oil spill in the gulf. Teachers getting laid off in droves. A war in Afghanistan that is heating up.\n\nAnd who said the solutions to these problem are down here?The good thing about abstract knowledge is that you never know what you get and when it will be useful. If there is a chance of a unique research Moon base can offer, why not take it?Then, people need a goal, and a better one than sleep&eat&work&copulate.A clear and worthwhile goal can be much more stimulating than pleasure or money or opinion of neighbours.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:12.658543104Z",
        "author": "Artlav",
        "date": "2010-06-15T03:49:38+0100",
        "id": "c4757a577cac83277048f8b012577081",
        "post_id": "post-228899",
        "text": "mc_ said:\u0442\u0435\u043a\u0441\u0442\u0443\u0440\u044b \u043f\u0440\u0438 \u0432\u0437\u0433\u043b\u044f\u0434\u0435 \u0441 \u043e\u0440\u0431\u0438\u0442\u044b \u043f\u0440\u043e\u0441\u0442\u043e \u0443\u0436\u0430\u0441\u043d\u044b, \u043f\u0440\u0438 \u0442\u043e\u043c, \u0447\u0442\u043e \u0441\u043a\u0430\u0447\u0430\u043b \u0438 \u043f\u043e\u0441\u0442\u0430\u0432\u0438\u043b L14\n\n\u0422\u0435\u043a\u0441\u0442\u0443\u0440\u044b \u0432\u044b\u0448\u0435 Lv8 \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u044b \u0442\u043e\u043b\u044c\u043a\u043e \u0432\u043c\u0435\u0441\u0442\u0435 \u0441 \u043b\u0430\u043d\u0434\u0448\u0430\u0444\u0442\u043e\u043c, \u0442\u0430\u043a \u0447\u0442\u043e \u0432\u0435\u0440\u043d\u043e.\u041f\u0440\u043e\u0447\u0435\u0435 - \u0438\u0437\u0432\u0435\u0441\u0442\u043d\u044b\u0435 \u0438\u043b\u0438 \u043d\u0435\u043f\u043e\u043d\u044f\u0442\u043d\u044b\u0435 \u0431\u0430\u0433\u0438.Izack said:glgr.txt says:\n\nHm. No luck yet.Arthur Dent said:OGLA works only when I freshly start orbiter_ng. When I quit a scenario and start it again (without restarting orbiter), I get a funny display output (see attached)\n\nAs was said several times, OLGA is fundamentally incompatible with \"deallocate and restart\" Orbiter shutdown mode.Either set it to respawn process or close Orbiter manually each time.Not much i can do to fix it so far.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:43.829897728Z",
        "author": "orbitaldude",
        "date": "2012-11-06T11:38:04+0000",
        "id": "d12512a3642e769f838ccf8159d53beb",
        "post_id": "post-259639",
        "text": "Hi Jarmonik!When I run Orbiter-P1 with _ng and use D3D9, the client doesn't render the Hi-Res Earth Lvl11-14 texture, but instead renders the default earth texture outside the scope of KSC.The Hi-Res earth texture works fine on the default Orbiter client (not _ng).Do you have any idea what could be wrong?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.139264256Z",
        "author": "JonnyBGoode",
        "date": "2010-08-12T00:34:52+0100",
        "id": "23789e8614d902c1c426bf03bf43fbde",
        "post_id": "post-229688",
        "text": "There ought to be a list of add-ons that definitelydon'twork, as well as a list of ones thatdo.That being said... Perseus works. :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.418941184Z",
        "author": "Notebook",
        "date": "2008-05-17T07:56:53+0100",
        "id": "405199eb9f130958c59d42cf6c70e80e",
        "post_id": "post-65769",
        "text": "I'm now sure they wouldn't. I hadn't heard of the Centaur group, and the only connection I could make was the rocket stage's name. Daft really, but it was a Friday night...N.",
        "thread_id": 1462
    },
    {
        "@timestamp": "2023-09-14T07:13:43.86920576Z",
        "author": "Cras",
        "date": "2013-02-11T16:43:22+0000",
        "id": "ed7fabcdaa4eaa4526bafaecf108c07d",
        "post_id": "post-259847",
        "text": "I dont think the planet shine effect needs to be too great. And I am looking for pics to show how the shuttle's bay looked when pointed at the Earth. I know I had seen some good ones before which game me the idea a while back.This one I think is the aft of the Shuttle lit up purly on Earth Shine. There might be some baylights...I dont think that is the case judging by how soft the light is and the shadows...http:\/\/media.sacbee.com\/static\/weblogs\/photos\/images\/2010\/may10\/atlantis2_sm\/atlantis13.jpgBut you get the idea. In orbiter as it is now, if you go into the \"regular' attitude of bay down tail first, you pretty much need the baylights on to see anything back there. In RL this was not the case.http:\/\/rlv.zcache.com\/space_shuttle...48d088ec12a184da28ed_7vpp_400.jpg?bg=0xffffffAnother one......not the quality I was hoping for when searching for pics.I have a bunch of Shuttle pics on my hard drives too, I will search around and see if I can find some other good quality examples of how the Earthshine looked on the Shuttle.---------- Post added at 11:43 AM ---------- Previous post was at 11:39 AM ----------http:\/\/upload.wikimedia.org\/wikipedia\/commons\/f\/f0\/STS-68_payload_bay_view.jpghttp:\/\/www.americaspace.com\/wp-content\/uploads\/2013\/02\/spacehab-rdm2.jpghttp:\/\/upload.wikimedia.org\/wikipedia\/commons\/d\/d4\/LDEF_over_payload_bay.jpgSome more I found of a higher resolution.The last one it seems clear to me the PLB lights are in fact on, but their effect is overpowered by planet shine....",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.178548224Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-11T08:27:51+0100",
        "id": "b2f02a710768e12823bfcc35dd53e99b",
        "post_id": "post-229508",
        "text": "[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=1199]RandezvousMFD[\/ame] also works.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.517907456Z",
        "author": "Andy44",
        "date": "2013-09-15T17:15:13+0100",
        "id": "9de8d53c99ea78f37e9638aa4ff5d8ad",
        "post_id": "post-228535",
        "text": "Has anyone thought of the old 50s era stuff like Destination: Moon? That one's actually not completely absurd, although some of the other stuff out there was awful, like Conquest of Space and Rocketship XM. All three of these had atomic rockets which were, for the day, based on real life ideas.Conquest of Space is a pretty awful script and story, but some of the space vehicles are very cool and kind of realistic, including the wheel station, presumably nuclear-powered, and the other space vehicles:Rocketship XM was just ridiculous, but atomic rockets are atomic rockets after all. Any addon for this stuff has to come with launch site scenery that includes 1950s cars and guys in lab coats and thick glasses:",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:44.23518592Z",
        "author": "Carmen A",
        "date": "2011-03-04T01:55:42+0000",
        "id": "350e0b1db92ff43b7f6e84f3071fbf85",
        "post_id": "post-263843",
        "text": "Artlav is working on an industrial simulation, which is in quite early stages of development (see Addon Dev't forums).I like his idea of a basic production system because it gives an excuse for me to fly from point A to point B all over the world in order to supply the components to build a spacecraft in orbit. It adds a sense of objectivity and realism to Orbiter which is otherwise a huge sandbox where I have to imagine mission taskings. I prefer scripted scenarios:pBesides in Orbiter's (literally) open source world, if I need a factory in say, Japan, to fly to, I'll build the terrain and place the buildings myself and release it as an addon:)",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:13.388942848Z",
        "author": "TheXxBestxX",
        "date": "2007-11-20T03:44:30+0000",
        "id": "a704e83a1e459574bf9239c1b400c8e4",
        "post_id": "post-12384",
        "text": "Bj said:can you give me a copy of your scenario please? I am confused as to why it wouldnot work, because if you followed all the instructions then that should be the reason, unless im misunderstanding your delema...:(:)\n\nwhat u mean copy? can explain?",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:12.431391488Z",
        "author": "Alexw95",
        "date": "2010-06-06T23:18:59+0100",
        "id": "db7e54e3087b50cb3393bfed11d77e79",
        "post_id": "post-228448",
        "text": "hi ii am using amso apollo 11 scenerio but i would like to make a video any ideas on how to get rid of the GET timer",
        "thread_id": 14624
    },
    {
        "@timestamp": "2023-09-14T07:13:43.803534848Z",
        "author": "Ripley",
        "date": "2012-10-02T14:01:33+0100",
        "id": "f5ed0ee080256bd55e8bec8a8ed0fc08",
        "post_id": "post-259569",
        "text": "asmi said:I think you're trying to solve non-existent problem:)Why are you so obsessed with these symlinks\/junctions?\n\nUh-oh, looks likethere wasa problem...:thumbup:kuddel said:Hi jarmonik,attached you'll find the changes I've made to fix the problem with \"links to non-existing targets on XP systems\".Regards,Kuddel\n\nI would call it a positive test-day!!:cheers:---------- Post added 02-10-12 at 15:01 ---------- Previous post was 01-10-12 at 23:18 ----------jarmonik said:...Yes, I am aware of the great framerate drop caused by the new Map MFD. However, I am a bit puzzled about the difference between windowed and fullscreen mode.\n\nHi Jarmo.Any idea in the works for future solutions to this massive fps drop?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.12094592Z",
        "author": "supersonic",
        "date": "2010-06-09T13:35:12+0100",
        "id": "b92bdba56f35499cfc1d91f105c014d9",
        "post_id": "post-229416",
        "text": ":welcome:to the Form!",
        "thread_id": 14678
    },
    {
        "@timestamp": "2023-09-14T07:13:12.62292224Z",
        "author": "markl316",
        "date": "2010-06-08T05:39:23+0100",
        "id": "2f86c1fc5a3fc7b6a82f5aeb57caf06f",
        "post_id": "post-228696",
        "text": "Thank you so much Martin! This means so much to all of us. Thanks for your continued hard work and dedication.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:44.2167232Z",
        "author": "MJR",
        "date": "2010-10-03T19:33:32+0100",
        "id": "7d6393c7f9d27e9a9aed334916fb1c5f",
        "post_id": "post-263580",
        "text": "Xyon said:Didn't the rules state no nukes?\n\nOoops. What about a 2000lb JDAM? Lol.",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:13.02987904Z",
        "author": "statickid",
        "date": "2010-06-11T17:27:33+0100",
        "id": "e4a7b2629326ec09955d1752db82d649",
        "post_id": "post-229269",
        "text": "personally i would mainly want to have multiplayer for some of the following types of scenarios (just me, personally, just throwing this out here not trying to convince anyone that these are the best reasons):I would want to do shorter missions, like rescue simulations of emergency, where every person has their own UMMU, like the pack-in scn have a cripple delta glider eject all the players into space on a bad burn-up course, all players can stabilize their own \"guy\" and then at the same time, someone will pilot a pickup ship. players can try to all group together for fast pickup.another cool idea i would want MP:Super-Ultra-Mega-Hypersonic-Racing! now maybe for starters this is a type of MP that can be done without time acceleration because the races would be short-ish (30 mins-hour? hahaha) for example, there could be a reentry race to KSC, where everyone starts out on the same reentry path and first to land on the runway wins (or the last person to not blow up from trying to speed too much) or even just the old ksc to wideawake, but in real-time with everyone racing, not just posting times\/vids...shoot was gonna write some more but i gotta go >>>>>>",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.911416064Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-17T17:43:23+0100",
        "id": "3a7e4ea20c8cada2d991975d086cbded",
        "post_id": "post-227860",
        "text": "Astronomy Now: \"Meteor to blame for Jupiter flash\".SpaceRef: \"Mysterious Flash on Jupiter Left no Debris Cloud\".",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:43.982089216Z",
        "author": "N_Molson",
        "date": "2010-10-03T15:26:36+0100",
        "id": "b53150a0e7b6ec1e1e84c83869f4ac07",
        "post_id": "post-263287",
        "text": "It's about time for scientists to discover a way to master nuclear fusion. Oh yeah and to pack the reactor in a less than 20 tons cylinders, so it can be sent to orbit with a Proton, a DeltaIV or an Ariane. Come on, that's not so difficult ! :lol:",
        "thread_id": 16807
    },
    {
        "@timestamp": "2023-09-14T07:13:13.365804288Z",
        "author": "Hielor",
        "date": "2010-06-10T05:31:04+0100",
        "id": "d5ce1afbaf0c78da731030daa90a578b",
        "post_id": "post-229954",
        "text": "statickid said:or how about some kind of optical counter measures, like ejecting a cloud of prisms or dense cloud of cube shaped glass dust and or metali can see the really ultra high-powered lasers vaporizing the reflectivity, but what about more near-tech or current tech laser weapons? does anyone know about the strength of those anti-warhead\/missile lasers?\n\nTraveller had this, and called themsandcasters. Decently effective against lasers (for a time, but the cloud would spread out\/be ablated and lose effectiveness over time), not particularly effective against other kinds of weapons.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.007058688Z",
        "author": "River Crab",
        "date": "2010-07-13T01:47:06+0100",
        "id": "05f60d1e312512fd443b8d69d659638a",
        "post_id": "post-228011",
        "text": "The design of the Arrow came to me in a dream. Really!I don't remember what it was about, but the Arrow was there. I think my brain CTD'd before it was finished.:(I did draw her, although not perfect to the dream. And just because it was in a dream doesn't mean it's going to be good.Also, do you think a personification of the Flamberge would get her some much needed attention? Someone to texture her? I might do one anyway, I start to imagine...",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:43.709694464Z",
        "author": "eddievhfan1984",
        "date": "2012-02-20T12:14:50+0000",
        "id": "dc6d30362f1a952cd078bd5a9e96f981",
        "post_id": "post-259016",
        "text": "orb said:Try the D3D9TK.dll provided in the attachment fromthis post. I haven't checked others, but that one exports your missing function.\n\nThat IS the RC I attempted to use.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.436687616Z",
        "author": "george7378",
        "date": "2010-06-27T20:50:22+0100",
        "id": "927fe80e9dc6655cb442273ab16d64b2",
        "post_id": "post-230128",
        "text": "Nothing made the movie any less enjoyable for me, but I have wondered about a few things:- When they did the LM burn, was it really that 'stick and rudder'? In the film, the spacecraft was swaying about with thrusters firing everywhere and they were counting down manually on a stopwatch. Did they need to do any more burns to get their perfect re-entry?- Did the long pause between the time of expected splashdown and the sighting of the spacecraft happen in the way it did in the film? Was it really that late? I didn't get that impression from watching the BBC coverage.Kudos to the film makers and, most of all, the real crew.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:12.36347904Z",
        "author": "Alexw95",
        "date": "2010-06-06T04:52:02+0100",
        "id": "7b6ff8b4741272998201798705613965",
        "post_id": "post-228332",
        "text": "thanks so much this is just my first addon so i wont do anything complicated yet it is just a simple 1 stage rocket i would like to get to fire",
        "thread_id": 14604
    },
    {
        "@timestamp": "2023-09-14T07:13:43.712095232Z",
        "author": "Bibi Uncle",
        "date": "2012-02-22T22:34:31+0000",
        "id": "a15beccca630c20e0fba45e3fe1282fd",
        "post_id": "post-259034",
        "text": "I've spend two days trying to determine which runway lights to render, depending on the camera's directionThe first day was lost because I was reading asmi code which is quite weird on this...The next day was lost because I did not initialize my vector... Late dev results.And today, just after school, I booted my computer, looked at code and saw this stupid mistake...I should be able to program the PAPI. If I have trouble, I'll ask you.Edit:Dev status: Center and edge lights' color are done. Depending on the camera direction, the corresponding lights are rendered. The touch zone displacement is now an available option that affects the lights' position.I think I need your help amsi for the runway end lights. In the Wiki, it says:Runway end lights\u2013 a pair of four lights on each side of the runway on precision instrument runways, these lights extend along the full width of the runway. These lights show green when viewed by approaching aircraft and red when seen from the runway.\n\nIn your code, you simply draw 20 lights at the end. I would like to be more precise, but I can't understand the first sentence...",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.288938496Z",
        "author": "no matter",
        "date": "2008-05-17T15:47:20+0100",
        "id": "6588d95d4de941e3d0a1a473c4d7a4a3",
        "post_id": "post-65834",
        "text": "Another problem is that when i try to delete the propellante resource of the 1st stage i systematically get a crash to desktop\n\nIf your first stage propellant resource is the default one, don't forget to reassign a new default propellant resource before deleting it. Use SetDefaultPropellantResource(PROPELLANT_HANDLE)",
        "thread_id": 1469
    },
    {
        "@timestamp": "2023-09-14T07:13:12.426184192Z",
        "author": "Jamesep3",
        "date": "2010-06-14T06:50:03+0100",
        "id": "9cd3303a6e6d4116d443c473903ba82a",
        "post_id": "post-228428",
        "text": "Best thing I got this week!:)Question: did you make it on sketchup?",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:43.725824256Z",
        "author": "Cras",
        "date": "2012-02-29T19:05:37+0000",
        "id": "2aaa5d35b350d4710ebd85dfab5248e7",
        "post_id": "post-259107",
        "text": "I would point again at the D3D11 client. That has the runway light intensity about right for final approach. Real world lights have a narrow window in which they appear like this, but when you are on final, they are pronounced. There is no mistake there is a runway there and what the lights are.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.374178048Z",
        "author": "T.Neo",
        "date": "2010-06-11T21:17:09+0100",
        "id": "c37a6183bf133073c87ba35c285878d0",
        "post_id": "post-229981",
        "text": "The problem is that a military spacecraft is usually large (because of propellant and other systems) and hot (because of the power source, engines and crew).Because you will always be hotter than the background of space, you will be detectable. And if you engage thrusters, you will stick out like a sore thumb- even attitude thrusters could be seen as far away as the asteroid belt.There's a difference between operating spacecraft and dead rock. Of course the level of advancement of the sensors comes into effect, but suitably advanced ones should be expected for some sort of interplanetary warship...There isn't any stealth in space. It might be possible to \"hide\" yourself from a certain field of view, but not in all directions. It mostly depends on attacking first, trying to mitigate\/dodge weapon hits and having a large fleet so you can overwhelm the enemy.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.657874176Z",
        "author": "fort",
        "date": "2010-06-14T19:58:51+0100",
        "id": "8588869ebcc88f6d50bf0b022343fa21",
        "post_id": "post-228896",
        "text": "It works, more or less well, on my computer, but that works. By the fact, I discover OGLA 2010, and I have to proceed to some essays and to complete my different readings concerning OGLA (that I had nevertheless tested in the past a year or more ago). In addition, my card, an old and pseudo ATI (pseudo: a sold one of license or a concession if I well understood at the moment I tried some years ago to know what I had just obtained), my card continues to astonish me as for its performances, comparatively to its capacities, and for the price that I had paid it, a bargain (can be about twenty Euros). But I believe that I had found a good pilots for it.--GPU info:--Name=RADEON 7500 Series (Omega 3.8.252)Description=RADEON 7500 Series (Omega 3.8.252)AdapterCompatibility=ATI Technologies Inc. (Omega 3.8.252)AdapterRAM=64 MbVideoModeDescription=1024 x 768 x 4294967296 couleursVideoProcessor=RADEON 7500 Series AGP (0x5157)DriverVersion=6.14.10.6614--OpenGL info:--GPU supports OpenGL 1.2GPU does not support OpenGL 1.4 (No MFDs and panels)GPU supports OpenGL 2.0glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gl_comp_sup=1, gl_shm4=0glGetCompressedTexImageARB=$04EB2A70glGetCompressedTexImage=$04EB2A70Extensions:GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_controlVessel program:I had some boredoms with that:\"Make turn sour you set the screen resolution properly (like in regular Orbiter).\"......But it is correct now, for the launch, at less (...for sure, without MFD. ..it risks to be a little short...:)).Thank you ArtlavI will continue to read what is said here.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:43.778340096Z",
        "author": "jarmonik",
        "date": "2012-08-29T08:45:32+0100",
        "id": "94351f5ff579f3d541d0d7f68a8fa5bd",
        "post_id": "post-259451",
        "text": "Cras said:I have used the client rescue scenario before. Sometimes it works, sometimes it CTDs.\n\nThat's probably pretty common. The same CTD occurs immedidtely after loading the scenario that caused it to CTD from the first place. For an example this can happen when a broken visual (a Vessel or a Base) will appear in visible range.Cras said:Anyway, I took another ride up into orbit in the Shuttle Fleet, the same scenario as before, and again no CTDs, so something that was added\/changed\/removed\/done between R1a and R1e seemed to fix that issue.\n\nThere is an issue fixed from R1e that has a potential change to cause a CTD with surface base taxilights.Cras said:At least for me. But yet again, switching places in the VC ctds. Like I said, the rescue scneario did not load (ctd), but I had a quick save right before that I made myself, and after loading it, I was able to switch positions in the VC with no CTD, no issue at all. So maybe it is linked to doing so after riding up into orbit?\n\nIf the rescue scenario will CTD then something is probaly done differently and it's saved in the rescue scenario. It might be possible to debug it by using a tool to compare files. That would allow to pinpoint the difference between the scenarios.Cras said:anyway, here are the lines that I think are important in the d3d9 client log. They were in red, so i assume these are the lines you were asking for:Code:(2171: 161.66s 44us)(0x16F8)[ERROR] Orbiter Version 100830\n(2172: 161.66s 734us)(0x16F8)[ERROR] D3D9Client Build [Aug 28 2012]\n(2173: 161.67s 1160us)(0x16F8)[ERROR] Exception Code=0xC0000005, Address=0x1E9CF2E0\n(2174: 161.67s 1659us)(0x16F8)[ERROR] EAX=0x1E844508 EBX=0x0734EE60 ECX=0x1E808420 EDX=0x1E9CF2E0 ESI=0x00000001 EDI=0x00000001 EBP=0x009FF3F8 ESP=0x009FF388 EIP=0x1E9CF2E0\n(2175: 161.67s 10500us)(0x16F8)[ERROR] Exception in clbkCloseSession()\n(2176: 161.76s 91083us)(0x16F8) ORBITER SCENARIO SAVED SUCCESSFULLY (D3D9ClientRescue.scn)\n(2177: 161.76s 99705us)(0x16F8)[ERROR] !!! Abnormal Program Termination !!!\n\nThat seems to happen when exiting the simulation and not during a simulation run. Something is wrong in the clean up procedures. I don't yet is it D3D9Client specific or related to some other add-on. I'll look into it.Cras said:I launch using the SF's autopilot.After MECO and ET sep, use Attitude MFD to flip the shuttle onto its back, nose first.Close the ET Umbilical Doors (ctrl+J, iirc)Use Burn Time Calc MFD to perform the OMS-2 burn and make the orbit circular.Use Attiude MFD to flip the Shuttle heads down tail first. Then attempt to switch spots in the VC from the CDRs chair to the aft workstation, and CTD.\n\nThanks Cras, I'll try to setup exact conditions and see if I can produce a CTD.---------- Post added at 10:45 ---------- Previous post was at 10:38 ----------Galactic Penguin SST said:Hmm.... I have the same problem as yours, except it happens in other add-ons when I end the simulation. It actually does not CTD, but instead the Orbiter Launchpad does not appear again after Alt+F4 (and no, Orbiter was not set to \"Terminate Orbiter process). I have yet to try the Shuttle, so I will report later if I can re-create the CTD.\n\nYes, that will always happen with thorton's ISS v3.2 if I recall correctly and probably with some other add-ons. I have checked it several times and it seems to have something to do with a clean-up procedures on the add-on's side and it's not a D3D9Client specific issue.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.377081856Z",
        "author": "jedidia",
        "date": "2010-06-18T11:25:52+0100",
        "id": "816ac170355cddca06bb94f1f722f27f",
        "post_id": "post-230002",
        "text": "Lasers are really limited in the area they can damage, so you could keep fighting for a pretty long time if the crew is suited and your enemy can only hit a 1x1 foot area of the ship per shot. An enemy would have to completely destroy all two or three of your backup systems or blast open each and every section of propellant tank to finally take you out of the fight.\n\nAt least in populated areas, a laser breaching the hull is devastating. The air inside could explode (rapid expansion under heat), and all people in the room will at least be permanently blind. But I think most battles in space would be thought by unmaned vehicles, which would reduce that risk of a laser blowing up a whloe compartement because it's helped along by the air in it (might still happen in a fuel tank, though...)When you can't kill the crew outright by punching a hole in a hab module, it's actually pretty tough to fully destroy a spacecraft. High-speed kinetic weapons are useless because they'll just go in and out like buckshot through a paper bag.\n\nNot quite so, I'm afraid. It's the same effect that hypervelocity ammo has on tanks: They turn to plasma when they hit the armor. So a hypervelocity projectile wouldn't leave a ship on the opposite side, because it turns to a rapidly expanding plasma cloud after impact. And you don't want to have one of those inside your ship!However, kinetic weapons are a pain to aim, considering the distances and velocities involved in a space battle. And their ammo is cumbersome.As for laser defences, I think the last thing we'd want to do is distribute the energy over the whole ship. Of course it seems like a good Idea, but what about impulsive shock? If the energy spreads too fast through the armor, it will tear the whole ship apart!what if nuclear weapons were drilled and buried deep into a little asteroid so that it was like a giant flak grenade or more precisely, could one be used directionally to hurl metal in a direction?\n\nSounds like a terribly heavy flak grenade to drag around...",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.554127872Z",
        "author": "Grolander",
        "date": "2010-06-11T18:35:44+0100",
        "id": "5e920271f3d56970242a0823efd51779",
        "post_id": "post-228608",
        "text": "Thank you very much Xyon , very good answer. Note the document \\Add-on docs\\spacecraft.pdf is also helpful.So I use the LAUNCH_PT1 to rotate the rocket and HEADING to give the direction.My problem is solved.",
        "thread_id": 14638
    },
    {
        "@timestamp": "2023-09-14T07:13:44.08568704Z",
        "author": "SiameseCat",
        "date": "2010-10-04T03:13:53+0100",
        "id": "df8b0c90b15d924552d90905a7fd7fff",
        "post_id": "post-263389",
        "text": "The divide method doesn't always work. For example, if the roof is 1m by 25m, and the panels are 2m by 2m, you can't put any panels on the roof without the every panel jutting off the roof. If you divide the areas, though, you can fit 6 panels on the roof.",
        "thread_id": 16816
    },
    {
        "@timestamp": "2023-09-14T07:13:13.389636352Z",
        "author": "Bj",
        "date": "2007-11-21T05:31:26+0000",
        "id": "b25d181adec8df3a1edd095de9cf64f4",
        "post_id": "post-12388",
        "text": "Wrong .scn, I think...I think that was the wrong .scn, Because when I opened your .scn, it just showed me at the launching pad. If this was your last opened scenario, you could go to 'save' under scenario editer and save it as whatever... or if you have been doing quicksaves all along, then you should have a .scn in a quicksave folder, (with a hudge name like;emergency mission 0003 0011 0003 0001 0001 0004 0002 0009 0001 0001 0001 0004.scn:lol:What would be (possibly) easier, is for you to take a screen shots of your panel there and (if you have a place to store them, like photobucket) you can display them here, or you can just attach to an e-mail, and e-mail them to me,whatever is easier for you.:cheers:",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:11.939477248Z",
        "author": "mc_",
        "date": "2010-06-04T15:27:50+0100",
        "id": "05a3901d18dd76b3719685a102816df8",
        "post_id": "post-227870",
        "text": "UMMU? :yes:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:44.245833216Z",
        "author": "Pyromaniac605",
        "date": "2010-10-27T05:40:35+0100",
        "id": "a4e81ae26e122c35700afb1c396bb3f9",
        "post_id": "post-263744",
        "text": "Wishbone said:Ability of add-ons to interoperate with each other.\n\nWhat exaactly do you mean?Darren",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:13.434797824Z",
        "author": "garyw",
        "date": "2010-06-10T15:24:36+0100",
        "id": "cc040e4dc198eec7c0f0cb637ca8cf39",
        "post_id": "post-230115",
        "text": "Moach said:KC-135 crew, (is that not a tanker?)\n\nhttp:\/\/en.wikipedia.org\/wiki\/KC-135_Stratotanker",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:11.939739392Z",
        "author": "Izack",
        "date": "2010-06-04T17:16:58+0100",
        "id": "20af4d25f913a02a7f41c889802a510b",
        "post_id": "post-227872",
        "text": "Also, this trumps my idea of putting a certain other raven on a custom skin.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:43.76493312Z",
        "author": "Columbia42",
        "date": "2012-07-18T15:51:44+0100",
        "id": "465d44fe1a063c11771fff5c25b95789",
        "post_id": "post-259294",
        "text": "As far as I know D3D9 does not implement terrain lighting. I know OGLA does and D3D11 might but I've never tried it because I don't have Win 7.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.02202112Z",
        "author": "Face",
        "date": "2010-06-08T21:31:32+0100",
        "id": "8d244df772244d3e5196ebca584f6456",
        "post_id": "post-229197",
        "text": "gordliamjack said:I've been hooking up Orbiter with Raknet( A winsock 2 interface library with advanced features.)I was just wondering what you would like to see in it?Basic functionality will defiantly include Sync of vessels positions, docking and also later on in the year sync of animations.I could possibly have a working alpha in two weeks, as I have school(5th year).I will include a header file and the lib so that you can add sync-support to your vessel's systems.Project Site:http:\/\/surgesoft.x10hosting.comThere is no release as of yet, please post your ideas below.\n\nWell, I'd say you could start by reproducing at least the features ofthis. A basic documentation can be foundhere.regards,Face",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.948612608Z",
        "author": "River Crab",
        "date": "2010-08-23T22:48:00+0100",
        "id": "d909558c92d25add567f1d673b4f1a70",
        "post_id": "post-228097",
        "text": "Oh yeah, I'll just drop these off here...you can sort them out...these are from before the huge postmaster posts, BTW.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:43.793088512Z",
        "author": "jarmonik",
        "date": "2012-09-04T15:45:12+0100",
        "id": "ef92f9f63458a2b4478fab106b7b5880",
        "post_id": "post-259472",
        "text": "I can see that but I am still unable to reproduce this. Here is the latest build, please let me know is the problem is fixed. This is released just to be sure we both have the latest build R2b.So, This is only a PAPI\/VASI problem, Runway lights are working ?Is anyone else having the same problem or is it working.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.128671488Z",
        "author": "supersonic",
        "date": "2010-06-09T13:31:48+0100",
        "id": "2bcf3d07aa223d00c24ef530cef19b0b",
        "post_id": "post-229432",
        "text": "All my addons should work.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.250882304Z",
        "author": "Notebook",
        "date": "2010-06-05T09:08:06+0100",
        "id": "650a236ef4447c1c74fc9e7cc2762002",
        "post_id": "post-228232",
        "text": "Lou Reed is (dog)walking on the wild side:http:\/\/news.bbc.co.uk\/1\/hi\/world\/asia_pacific\/10181186.stmWhat acts would you put on for dogs? I'l start with:The Poodles:Howlin Jack:N.",
        "thread_id": 14586
    },
    {
        "@timestamp": "2023-09-14T07:13:43.805850368Z",
        "author": "Cosmic Penguin",
        "date": "2012-10-24T11:56:47+0100",
        "id": "19fd23f4c513f8f62451e63256e25198",
        "post_id": "post-259593",
        "text": "Hi! I have this mysterious light blob issue while using almost every night time scenario with a runway in sight with various add-ons using the D3D9 client. Does anybody here have this similar problem? :shrug:Code:**** Orbiter.log\nBuild Aug 30 2010 [v.100830]\nTimer precision: 4.10518e-007 sec\nFound 0 joystick(s)\nModule AtlantisConfig.dll .... [Build 100830, API 100830]\nModule AtmConfig.dll ......... [Build 100830, API 100830]\nModule DGConfigurator.dll .... [Build 100830, API 100830]\nModule EnergyConfigurator.dll  [Build ******, API 060425]\nModule ProjectOutpostsConfig.dll  [Build 120604, API 100830]\nModule ScnEditor.dll ......... [Build 100830, API 100830]\nModule Framerate.dll ......... [Build 100830, API 100830]\nModule FlightData.dll ........ [Build 100830, API 100830]\nModule ExtMFD.dll ............ [Build 100830, API 100830]\nModule ScriptMFD.dll ......... [Build 100830, API 100830]\nModule LuaConsole.dll ........ [Build 100830, API 100830]\nModule AeroBrakeMFD.dll ...... [Build ******, API 100830]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule AutoFCS.dll ........... [Build ******, API 050206]\nModule AutoFCS-STS.dll ....... [Build ******, API 050206]\nModule BaseSyncMFD.dll ....... [Build 100616, API 100603]\nModule CSSC_Spawner.dll ...... [Build 120331, API 100830]\nModule GPCMFD.dll ............ [Build 111222, API 100830]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\nModule uap.dll ............... [Build 110613, API 100830]\nModule CustomMFD.dll ......... [Build 100830, API 100830]\nModule LuaMFD.dll ............ [Build 100830, API 100830]\nModule transx.dll ............ [Build 100824, API 100823]\nModule Meshdebug.dll ......... [Build 100830, API 100830]\nModule BurnTimeCalculator.dll  [Build 110301, API 100830]\nModule ScnEditorTLE.dll ...... [Build ******, API 060425]\nModule ScreenCapture.dll ..... [Build ******, API 060425]\nModule D3D9Client.dll ........ [Build 120928, API 100830]\n\n**** Creating simulation session\nD3D9Client: [DirectX 9 Initialized]\nD3D9Client: Sytem has XNA math support\nD3D9Client: [3DDevice Initialized]\nD3D9Client: [Compiling Effects for Shader Model 3.0]\nD3D9Client: [Loading Stars]\nD3D9Client: [Loading Constellations]\nD3D9Client: [D3D9Client Initialized]\nFailed to get Stereo State\nModule Sun.dll ............... [Build 100830, API 100830]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100830, API 100830]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100830, API 100830]\nModule VenusAtm2006.dll ...... [Build 100830, API 100830]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100830, API 100830]\nModule EarthAtmJ71G.dll ...... [Build 100830, API 100830]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nBaseObject: Parse error\nModule Moon.dll .............. [Build 100830, API 100830]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100830, API 100830]\nModule MarsAtm2006.dll ....... [Build 100830, API 100830]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100830, API 100830]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100830, API 100830]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100830, API 100830]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100830, API 100830]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule multistage2.dll ....... [Build ******, API 050206]\nModule slc17b.dll ............ [Build 100923, API 100830]\nModule slc17a.dll ............ [Build 100923, API 100830]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nD3D9Client: [Scene Initialized]\nModule Train.dll ............. [Build 120629, API 100830]\nModule XR5Crane.dll .......... [Build 120519, API 100830]\nModule ThemLPad.dll .......... [Build 120519, API 100830]\nModule RadarDish.dll ......... [Build 120519, API 100830]\nModule BigPad.dll ............ [Build 120519, API 100830]\n---------------------------------------------------------------\n>>> WARNING: CWD modified by module OrbiterSound - Fixing.\n---------------------------------------------------------------\nFinished setting up render state\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiGetStationCount\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.131830528Z",
        "author": "IronRain",
        "date": "2010-06-22T13:11:41+0100",
        "id": "b7fba4197c775498e8022853b139b29f",
        "post_id": "post-229622",
        "text": "Chub777 said:Velcro Saturns works in O2010.EDIT:The textures for the SRM exhaust don't appear (outdated?).\n\nmmm I noticed that with Energia too.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.44526336Z",
        "author": "Xyon",
        "date": "2010-06-07T02:51:26+0100",
        "id": "0d24a58261ac358372108483de9857d3",
        "post_id": "post-228464",
        "text": "This, I'm assuming (Given that you have multistage2 and spacecraft3 in the list) is a multistage \/ SC3 ship?Since when you stage a vessel, what actually happens is a new vessel is spawned with the requisite mesh to \"pretend\" to be the discarded stage, things which can cause CTD which wouldn't leave a trace in the .log include duplicating the name of the vessel and misdefinition of the mesh required for the new vessel.I've never developed with multistage2 nor SC3, however I have written a staging vessel with a .dll module for control, so I understand the process itself if not the manipulation of those generic dlls to achieve the result.Generally speaking, however, it's usually a good idea to double check everything twice. I'm amazed how often I miss simple spelling or coding errors because my eyes skip past them and my brain fills in what Iexpectto see there, rather than whatis. CTDs of this nature are most likely due to an oversight, as far as I know.",
        "thread_id": 14628
    },
    {
        "@timestamp": "2023-09-14T07:13:44.244964352Z",
        "author": "Wishbone",
        "date": "2010-10-20T18:05:51+0100",
        "id": "ca85aeb6f01634ba843553a005edc1b7",
        "post_id": "post-263737",
        "text": "You already have that capability. TLEs from McDowell, seeSat-L or other sources can be used via [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2617\"]Scenario Editor TLE[\/ame]",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:13.164006144Z",
        "author": "jarmonik",
        "date": "2010-06-09T18:37:56+0100",
        "id": "50b9a42221a88c908a8808d6bd3ed5c6",
        "post_id": "post-229454",
        "text": "Moach said:IMFD did not go either... it complained about some missing files\n\nThis must be installation problem. IMFD 5.3 is tested to be fully compatible with Orbiter 2010.NOTE:If you are using Windows Vista or 7, then, do not install the Orbiter under C:\/Program Files\/ that will cause conflicts with addons.NOTE:The first post of this thread could be edited to contain updated list of addons with the compatibility status.---------- Post added at 20:37 ---------- Previous post was at 20:33 ----------IronRain said:do you have the 2006 version AND the 2010 version? the 2010 version should be installed over the 2006 version if I'm right\n\nNo, It should be installed in a new directory. ButNOTinC:\/Program Files\/",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.005197312Z",
        "author": "Izack",
        "date": "2010-07-10T02:06:53+0100",
        "id": "79fda0d7f46c2d2de1a41c06141e7a86",
        "post_id": "post-227998",
        "text": "I noticed the nice job you did on the Satori skin...Any yukata-wearing XR-2s on the way? :lol:Seriously though, you could make a fine skin package out of the artwork so far.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:43.728480512Z",
        "author": "jarmonik",
        "date": "2012-03-01T21:13:25+0000",
        "id": "460788a63aac10c3e90ed4fd0808b649",
        "post_id": "post-259122",
        "text": "DaveS said:The PAPI is still wrong and there's no ball bar. Did you see my report here:http:\/\/orbiter-forum.com\/showthread.php?p=340695&postcount=1195\n\nYes, I saw it and I am still working on it. I just wanted to get a few fundamental bugs fixed ASAP for a more stable build.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.175704832Z",
        "author": "jinglesassy",
        "date": "2010-06-10T08:24:29+0100",
        "id": "c4a11d679ab87572090350d31bac0fd6",
        "post_id": "post-229486",
        "text": "How about something like the recommended addons page for this?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.39245952Z",
        "author": "Ark",
        "date": "2010-06-06T14:28:59+0100",
        "id": "90bb943a7e7ac7a804d8ef0ddb92cddb",
        "post_id": "post-228371",
        "text": "Put your scenario inside [ code ] [ \/code ] tags. This will prevent the forum system from automatically inserting smilies.Instead of:p, you getCode::P",
        "thread_id": 14612
    },
    {
        "@timestamp": "2023-09-14T07:13:43.749789952Z",
        "author": "jarmonik",
        "date": "2010-11-12T18:36:20+0000",
        "id": "44631015d65bac3a87c17da888c0e7b7",
        "post_id": "post-257998",
        "text": "Here is an update.- Dialog Windows in a fullscreen more are now working- 12 light sources (a hardcoded maximum)- Specular ripples microtexture bug fixed- Some MFD releted bugs are fixed- Booster separation CTD fixed- Phobos\/Deimos CTD fixed- Mesh visibility mode issue should be fixed.- VC near plane configuration added in D3D9Client.cfg- Exhaust texture \"edge\" issue fixed.- Saturn rings issue fixed.If the animation problem still exists with dynamically loaded meshes, I need more information about how to reproduce it.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.675836416Z",
        "author": "Urwumpe",
        "date": "2010-06-11T12:11:08+0100",
        "id": "b45534e6af2dc8cad2ba4215fccf9fd8",
        "post_id": "post-230432",
        "text": "Try it with: 52.132995\u00b0N 10.583732\u00b0EThere is a small lake there, which is the sink hole of a collapsed salt mine.",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:13:12.666180352Z",
        "author": "Zachstar",
        "date": "2010-08-18T20:26:48+0100",
        "id": "cbba786870a8216e1d4f425349156c34",
        "post_id": "post-228969",
        "text": "The old OGL PS3 \"Orange Box\" was a dismal failure it is only recently after they did a massive porting project has PS3 opened up again.DX9 in my opinion is not the best route anymore. That ship has passed. Few with XP are rocking ATI 5X series cards or Nvidia Fermi cards. More than likely Nvidia 7 and ATI 3 and older. The folks working on the DX7 client have pushed it to the limit with these cards anyway in my opinion and adding a pile of shaders on top of that will just cause the cards to fold any any HD resolution. Then again its my opinion and if any serious development is still on the way good on em!I am glad a few are around. It just gets annoying to hear linux and mac folks talk about how companies are supposedly so evil for not doing their engines in OpenGL and how linux is the future of gaming when they rarely or never show up to assist the projects that even dare to do so.And I am not trying to take a dump on your project just a bit of ranting on OpenGL mainly.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:43.837054208Z",
        "author": "asmi",
        "date": "2012-11-12T19:40:21+0000",
        "id": "7c6d55e7881222086e19a9acf596c161",
        "post_id": "post-259673",
        "text": "jarmonik said:Currently D3D9Client is set to prefer a normal map over a bump map. But I can reverse it, since, it really doesn't matter much.I do prefer a normal map over a bump map since it gives more control and better precission over a pixel. Bump maps are old and usually replaced by normal maps, however,due to arrival of displacement mapping techniquessome people have started to give move value for bump maps, since, it can be used as a displacement map. However, a modern graphics engines are using normal maps and displacement maps at the same time.\n\nThat's precisely why I prefer bumpmaps over normal maps any minute! There are plans to add displacement mapping and tesselation for vessels (and, possibly, for other objects like base meshes) - and this technique requires heightmap, normal map is not enough.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.376756736Z",
        "author": "Izack",
        "date": "2010-06-18T04:56:21+0100",
        "id": "052f2da5eb94972f2c211816de34333b",
        "post_id": "post-230000",
        "text": "I'm aware of the lack of blast, but there is one other curious behaviour of nukes in space.If a missile travelling at 12km\/s explodes into a nuclear fireball, that fireball willstill be moving at 12km\/s. It could simply swallow the ship as it flew by.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.856833024Z",
        "author": "Xyon",
        "date": "2010-06-04T02:35:40+0100",
        "id": "be0c281dc6c6889967824fea79db17a1",
        "post_id": "post-227779",
        "text": "I think what's more likely to have happened is that IMFD did not take the moon into account at all, and therefore happily sent you on a collision course, reasoning that anything in Orbiter you can crash into is big enough to be seen from several hundred kilometers away and avoided. >.>",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:13:44.234973952Z",
        "author": "Milenko44",
        "date": "2011-02-23T23:20:53+0000",
        "id": "6ca7d99137b4f5a86a0e6abbeb8799cc",
        "post_id": "post-263841",
        "text": "It may or may not be being worked on, but I think water would be cool.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:13.379829504Z",
        "author": "T.Neo",
        "date": "2010-06-21T17:35:31+0100",
        "id": "d9a60231f354fa640648f8af8bc85658",
        "post_id": "post-230022",
        "text": "Plus, Greenpeace would *NEVER* allow them, even if there were no accidents. NSWR's are *worse* for the environment than Orion, if you can imagine such a thing. Heck, I tend to be fairly anti-environmentalist, and I don't want an NSWR any closer to me than lunar orbit.\n\nI can fully understand the moral concerns of the use of a deathspewer as propulsion for an atmospheric craft, but not as an interplanetary or interstellar one- as long as it did not crash or aim the engines at planets or spacecraft. Once the thing is out of the atmosphere the exhaust products don't really pose a problem (they leave the solar system because they're going at 66km\/s) unless they got caught in the magnetic field or something to that effect.If you're fighting with unmanned vehicles alot, you'll likely see alot of use of *RAMMING SPEEEEEEEED*!\n\nOnly if you're willing to destroy infrastructure like that, or the spacecraft are soley designed as engines with guidance systems (missles).Payload for kinetic kill missles may just be a waste of time; the engines, guidance system and propellant tanksbecomethe payload. The whole system can be very minimalist.Though developing a high efficiency and low cost (low enough to warrant disposability) propulsion system might be a tad tricky. It could lead to breakthroughs in propulsion of other vehicles though.Space is big, but it is also dark and cold. I have heard stealth in space compared to stealth among penguins with flamethrowers, wearing night-vision goggles, on an antarctic ice sheet, at night.\n\nThat's a pretty good analogy, but in space it's more like your flamethrowers are on all the time.Well, sortof.Though space is not empty (to a varying degree); perhaps camoflaging oneself as an asteroid could be possible. You'd have to match the temperature of the debris and their spectral emission properties, which could be difficult at best.And if the enemy had a good enough catalogue of their asteroids, they might just spot an anomalous asteroid and blast it out of the sky just to be safe...",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.731116288Z",
        "author": "Usquanigo",
        "date": "2010-07-22T20:49:27+0100",
        "id": "9d84488477ad3da527239c024df91d8e",
        "post_id": "post-227695",
        "text": "fausto said:MMhh.. i'm sorry my english is not so good.. what do you mean when you say \"spinned section\"? Can you tell me in other words?However (if i understand your question) the station will be assembled one module to another, launch to launch. The typical mission is:1) Launch of the module to the right orbit plane, (4 launches in a year starting from 15 January 2030 for a total of 17 launches)2) Low cost rendez-vous procedure (developed by our team)3) docking by using a special Space Tug called \"Ercole\" (you can see it in a picture some posts above)The station (SSI GAIA) will support astronaut life after the 5th launch. The launchers will be the \"Jarvis\" series avaiable on Orbit Hangar. The launch base is Aurora Launch Platform.You can use our modules with wathever you want.. they have docking ports!:thumbup:\n\nThanks.:)What I meant by the spinning section was, the part that rotates to create artificial gravity, like a wheel with the person on the inside. (sometimes on stuff like the Deepstar, it's just 2 modules on the end of a long shaft that spins. Babylon 5 is another example, that entire station spun, and all Earth Force ships all used spinning sections (I suppose rotating would be a better choice of words than spinning))",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:43.83246848Z",
        "author": "jarmonik",
        "date": "2010-12-05T23:33:49+0000",
        "id": "eb02fc8049f16b3a1e0995461e0c4303",
        "post_id": "post-258036",
        "text": "Ok, here is the patch.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.215442176Z",
        "author": "cinder1992",
        "date": "2010-06-16T12:07:08+0100",
        "id": "5cef541628d02f965cbbab049028c3d7",
        "post_id": "post-229587",
        "text": "All of my add-ons are compatible.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.001609472Z",
        "author": "River Crab",
        "date": "2010-06-28T03:12:09+0100",
        "id": "a61d139227620f783e41dcb33e8332b4",
        "post_id": "post-227968",
        "text": "Sheisthe strongest....with masses up to 150 times that of the Sun, [LBVs] approach thetheoretical upper limitfor stellar mass, making them among themost luminous, hottest and most energy-releasingstarsin theuniverse.\n\nSo like this:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:44.091423744Z",
        "author": "RisingFury",
        "date": "2010-10-01T21:30:30+0100",
        "id": "fc43a4e2f67829fd49aa938dd62a1c40",
        "post_id": "post-263398",
        "text": "Try adding a .h and .cpp file to your project before you edit the properties. Even if they're empty...",
        "thread_id": 16817
    },
    {
        "@timestamp": "2023-09-14T07:13:13.22207616Z",
        "author": "garyw",
        "date": "2010-06-09T12:21:24+0100",
        "id": "8cd72f29840d13110df5aed2e57cfd40",
        "post_id": "post-229821",
        "text": "It was possible in 2006. You can use ground camera and track target but you won't see anything, not even a bright point of light as the ISS is too small so I tend to use Telescope MFD and zoom in a little.Of course, if you have something big in orbit then it's easily visible from the ground.",
        "thread_id": 14680
    },
    {
        "@timestamp": "2023-09-14T07:13:12.210463232Z",
        "author": "dumbo2007",
        "date": "2010-06-08T11:14:57+0100",
        "id": "17d98d8d9c694d668a386459b69fcb70",
        "post_id": "post-228202",
        "text": "From the recent discoveries of water ...the craters where a colony could be relatively easy to set up:-1. Cabeus(LCROSS crash site)2. One of the more than 40 craters ranging from 1 mile (2 km) to 9 miles (15 km) wide found harboring ice in the north pole by Chandrayaan 13.Malapert mountain, located near theShackleton craterat the lunar south pole(sunlight, communications with earth, implanted volatiles like hydrogen nearby)4.Peary craterat the North Pole(stable temperatures)",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:44.222415872Z",
        "author": "orb",
        "date": "2010-10-25T21:47:22+0100",
        "id": "3281065a0ab80fe010cfd5de2485adbe",
        "post_id": "post-263632",
        "text": "Pyromaniac605 said:Actually I did. :idk:Darren\n\nNo, you used a link to Wikipedia's page, instead of the image which is on that page. Though the page says .jpg at the end of URL, it's really HTML.",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:13.371479808Z",
        "author": "statickid",
        "date": "2010-06-10T15:35:48+0100",
        "id": "e1436f6e66a0bac8b7907d38c732edc4",
        "post_id": "post-229964",
        "text": "T.Neo said:The problem with a particle or gas shield is it tends to disperse with time, or laser fire. I'd imagine a shield of either would have to be quite thick to be \"opaque\". It would make a good defence against KKVs and nukes though.<snip>\n\nI would consider them (the particles) to be emergency counter measures, as in something that you eject because you need more time to do something else, like if a tank threw a smoke canister as a shroud, only the shroud would also have some protective qualities.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.266162432Z",
        "author": "ex-orbinaut",
        "date": "2010-06-05T19:50:29+0100",
        "id": "675eeee7eebad70634bd0a264ca39ca5",
        "post_id": "post-228248",
        "text": "The problem with gimballing the thrusters is that the thruster needs to point at the CG in order to negate the swing. Once that is accomplished, the vessel no longer \"thrusts\" along its own longitudinal (Z) axis, but along an axis defined between the thruster and the CG.This is not okay when you are doing long range flights, as TransX, for example, appears to use the \"true\" axes of the vessel (its natural Z) as the reference for its computations, apparently assuming that the vessel is thrusting straight along it. It leads to large errors in navigation.That said, it is creditable, realistic behavior that points at the excellent physics employed in the core Orbiter, and it is a feature the solution to which has evidently been largely neglected by developers, when it is actually a very worthy challenge to rise to. I see this complaint often, and it is not the fault of the add on users. The solutions are there, as simple or as complex as you like, in the API, and how you implement them.",
        "thread_id": 14589
    },
    {
        "@timestamp": "2023-09-14T07:13:44.236645888Z",
        "author": "Henobic Theosapien",
        "date": "2011-03-19T18:02:19+0000",
        "id": "b236c4f96a82f1e6be379688d4ee4088",
        "post_id": "post-263859",
        "text": "If Orbiter can define multiple star and other object such as Cluster, galaxy, just like Celestia....If Orbiter have collision detection, celestial body collision detect, such as Meteorite Collision effect....If orbiter have star's livetime, so, on the time, can create Supernova that destroy nearest celestial body....If orbiter simulate exploding thing such as bomb....",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:13.614509056Z",
        "author": "Robb Bates",
        "date": "2010-07-06T21:05:22+0100",
        "id": "d60cee22cc5c413568a7d2cad809de1a",
        "post_id": "post-230276",
        "text": "How about swapping the function and number. It'll read a little nicer.button 1 main+button 2 retrobutton 3 rcsmodeAnother feature, which could be added later, would be configuration profiles.Profile Dockingbutton 1 transx+button 2 transx-Profile Descentbutton 1 progradebutton 2 retrogradeFormat can be determined later. Let's get the main functionality working first.What do you think about using XML? Just exploring options here. I think there's some XML reading\/writing functions built into VC++.<Controllers><Controllername = \"OPEN_CNRLR\"><axis 1 = \"Pitch\"><axis 2 = \"Roll\"><axis 3 = \"Yaw\"><axis 4 = \"Main\"><\/Controller><Profile><Profilename = \"Docking\"><button 1 = \"transx+\"><button 2 = \"transx-\"><button 8 = \"Profile Descent\"><\/Profile><Profile><Profilename = \"Descent\"><button 1 =\"prograde\"><button 2 = \"retrograde\"><button 8 = \"Profile Docking\"><\/Profile>Just might make it easier to read\/write using the built in functions rather than having to re-invent the wheel, but it'll still be user-readable.Edit : The indenting of the XML doesn't show up in the forum posting.Robb---------- Post added at 03:05 PM ---------- Previous post was at 02:39 PM ----------From digging through the SDK docs, here's some of the things we should be able to incorporate rather easily. Of course, add all the functionality that already exists via keyboard key presses. Also, add onto this any of the XR API functions.Remember vesselSwitch to vesselSet Engine levelToggle\/Set RCS modeToggle\/Set Int\/Ext Camera modeZoom in\/out\/set cameraMove in\/out\/set camera distanceRot left\/right\/up\/down\/set camera angleTime +\/-\/1\/set accelerationPause on\/off\/toggleExecute a scriptHUD on\/off\/toggleHUD cycle\/set modeHUD colorHUD +\/-intensityMFD buttons (including power, menu, sel)MFD on\/off\/toggleMFD mode2D Panel switch\/setScenario saveSome of these will require a parameter. That shouldn't be too hard.Robb",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:12.653559552Z",
        "author": "Artlav",
        "date": "2010-06-08T19:16:14+0100",
        "id": "873e1ed0203cfeed587859630612d18d",
        "post_id": "post-228861",
        "text": "DaveS said:Well, there you go. Your graphics card doesn't support OGL 1.2 which is the graphics language used in OGLA.\n\nNot so fast...donatelo200 said:I did after fixing that messege several times.:lol:\n\nOk, do you have 197.13 drivers per chance? (Start->Run->type dxdiag->enter->Display tab)One of the Nvidia driver versions was buggy, resulting in broken OpenGL apps.Try reinstalling newer, and if fails, older drivers.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:43.714470144Z",
        "author": "luki1997a",
        "date": "2012-02-24T16:28:34+0000",
        "id": "6e325394202ee6fa45ff546117723cc3",
        "post_id": "post-259050",
        "text": "good job w\/ these runway lights! Would it be possible to add a little light source to every runway light? Sorry if it would be a problem, but it's only sugesstion;):cheers:and:hailprobe:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:12.988551424Z",
        "author": "SakyaIllidan",
        "date": "2010-06-08T20:24:11+0100",
        "id": "d936344e85dcc0e0e4320f59970294cc",
        "post_id": "post-229182",
        "text": "Hi all, I have a questionI added this add-on of the delta-tug the Orbiter ...I could connect it to my delta glider IV, located in the International WideawakeThe question I have is = How do you have a vertical launch position? that is, look up your nose. I tried everything, but remains in the same horizontal position and it appears rotated downward at dockingI appreciate who provide support.See you later!My English is not so bad, but I decided to use Google as an intermediary",
        "thread_id": 14661
    },
    {
        "@timestamp": "2023-09-14T07:13:11.736014592Z",
        "author": "fausto",
        "date": "2010-11-03T13:57:52+0000",
        "id": "9e503766f0efb7dc7a74cd171572f8ae",
        "post_id": "post-227734",
        "text": "New Antares 2.0 beta:http:\/\/www.speedyshare.com\/files\/24997066\/Antares_Beta_20101102.rar",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:43.916443904Z",
        "author": "Pyromaniac605",
        "date": "2010-10-01T06:39:59+0100",
        "id": "dd04ef47c217298d2946d32bf9545e6c",
        "post_id": "post-263194",
        "text": "To me Starcraft and realistic don't exactly go hand in hand. You need additional pylons to continue with this add-on.Darren",
        "thread_id": 16796
    },
    {
        "@timestamp": "2023-09-14T07:13:13.214272256Z",
        "author": "Blacklight",
        "date": "2010-06-15T22:51:51+0100",
        "id": "ff81bcf65fa0bed2b4e1833600760e5c",
        "post_id": "post-229580",
        "text": "and you've got the new spacecraft.dll?\n\nIf it's Spacecraft3.dll, yes. I have it. Still invisible, non-existent ships.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.649262848Z",
        "author": "Coolhand",
        "date": "2010-06-08T05:25:17+0100",
        "id": "6d2bbb4d1570888d69f8b7d9a23a824c",
        "post_id": "post-228829",
        "text": "Artlav said:As in blink one by one, or something bad?They might blink as an effect of smoothing, making them not as crisp-cut as in default rendering.\n\ni mean as in disappear completely. all of them. the planets remain as dots, the stars dissappear. Obviously its a recent install, but i have ummu, xr2 and orbiter sound installed so i guess that might be affecting it? i have orbiter sound module loaded too.btw, earthlight is a cool feature, camera light doesn't seem to work and you should probably disable shadow casting on all but the sun.i increased the shadow map size to 2048 and it looks pretty good and seems to run fast, definately the best shadows for performance at least for admiring a spaceship. it almost works inside the xr2's cockpit even where any other mode just falls apart completely. :thumbup:",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:43.917341184Z",
        "author": "Izack",
        "date": "2010-10-01T20:58:13+0100",
        "id": "1b7ea71b32d6f9a22624083ecd5e3ba9",
        "post_id": "post-263200",
        "text": "Have any questions about propane?...Or propane accessories?:)",
        "thread_id": 16796
    },
    {
        "@timestamp": "2023-09-14T07:13:43.982266624Z",
        "author": "Xyon",
        "date": "2010-10-03T22:32:48+0100",
        "id": "6cd675afd6c2368c032ef588145223e6",
        "post_id": "post-263288",
        "text": "I'm spying a UFO right now. I'm frying it, and I don't know what it is, so it's an unidentified frying object, but I will soon pounce on it, rip it apart with steel utensils, and feast on its innards, during which process I will hopefully identify it as a sausage. That all depends on whether I burn it or not, however.The above paragraph may be somewhat farcical, but no more so than the premise of the story upon which this thread was started.",
        "thread_id": 16807
    },
    {
        "@timestamp": "2023-09-14T07:13:13.39434112Z",
        "author": "eveningsky339",
        "date": "2008-05-17T02:38:34+0100",
        "id": "8b07560258d9e055fc7631caadaf23d1",
        "post_id": "post-65837",
        "text": "To make a long story short, I can fly most any rocket or spaceplane except for the Shuttle. It just seems like I absolutely cannot get into orbit no matter how hard I try.I'm still working on mastering the Launch MFD, but until then I would appreciate it if someone posted specific pitch for specific altitude.E.g. hold 70 degrees until 10 km, then drop to 60 until 17 km, etc.Help would be appreciated.:)",
        "thread_id": 1470
    },
    {
        "@timestamp": "2023-09-14T07:13:12.00025216Z",
        "author": "River Crab",
        "date": "2010-06-25T19:42:47+0100",
        "id": "8fc440da2e264903707f135d79d57b86",
        "post_id": "post-227956",
        "text": "Pictures coming! But just now, something amazing happened! There's been a space related flood on E-Shuushuu (\"Kawaii Image Board\", safe and needs no registration to view)! Some things I had never thought of! Example:personified STARS!(see \"characters\" on link for which ones they are)(More, by this artist.)And planets!And Zodiac. I'm Virgo.:)Oh, that's astrology, not astronomy. I'm not sure what I'm better with. :dry:Plus, a pretty good GOSAT.And for once, a good one not of a Japanese satellite!It's Sputnik!I'm confused though, what is this?\u3000\u3068\u3042\u308b\u30bd\u9023\u306e\u4eba\u5de5\u885b\u661f\u300c\u30b9\u30d7\u30fc\u30c8\u30cb\u30af\u300d\u3000To aru Soren no jinkou eisei\u3000Sputnik \uff08A certain Soviet manmade satellite Sputnik\uff09?Don't know about anything about \"Index\". What is that about? (in other words, does Izack recommend it? :lol: I swear this thread is becoming exclusive, doesn'tanybodylook at it?)---------- Post added at 00:53 ---------- Previous post was at 00:36 ----------Oh, and how's that scanner?Will it be here by Tuesday?;)---------- Post added at 14:42 ---------- Previous post was at 00:53 ----------\uff37\uff48\uff4f\uff41\uff01\u3000\uff28\uff41\uff59\uff41\uff42\uff55\uff53\uff41\u3000\uff49\uff53\u3000\uff42\uff45\uff43\uff4f\uff4d\uff49\uff4e\uff47\u3000\uff41\uff4e\u3000\uff49\uff54\uff45\uff4d\uff01\u3000\uff29\u2019\uff4c\uff4c\u3000\uff50\uff4f\uff53\uff54\u3000\uff45\uff56\uff45\uff52\uff59\uff54\uff48\uff49\uff4e\uff47\u3000\uff29\u2019\uff4d\u3000\uff53\uff45\uff45\uff49\uff4e\uff47\u3000\uff53\uff4f\uff4f\uff4e\uff0e:)\u307e\u305f\u306d\uff01",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:43.768774656Z",
        "author": "orb",
        "date": "2012-08-06T12:12:41+0100",
        "id": "2658a66f4587cf3da37b56850ede801b",
        "post_id": "post-259328",
        "text": "blixel said:I searched my hard-drive for the DLL you mentioned. It's on my system in C:\\Windows\\System32 and in 2 other locations ... so I'm guessing that's not the problem?\n\nIs it too in C:\\Windows\\SysWoW64 or C:\\Windows\\WinSxS\\x86_<something>? The System32 folder is for 64-bit libraries (I know it says \"32\" in the folder name, but that's how it is:p).",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.12904064Z",
        "author": "supersonic",
        "date": "2010-06-09T13:37:58+0100",
        "id": "91744248dd7d6615d6f52eac16058877",
        "post_id": "post-229435",
        "text": "Wonderer said:What abut Kulch'es Energia?\n\nI worked with the betas so I would guess it wold work in 2010 too.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:12.259844608Z",
        "author": "HAL9001",
        "date": "2010-06-05T12:01:05+0100",
        "id": "5d2dbab70ea3f869e82561d72622f914",
        "post_id": "post-228239",
        "text": "HelloHow do that arms and special functions (f.e at dg-ex) function?how too use them?by atlantis or dgIII that is no problem - ctrl and space, but that don't goes by aother arms and special funktions.Best Greets,HAL",
        "thread_id": 14588
    },
    {
        "@timestamp": "2023-09-14T07:13:13.375462656Z",
        "author": "Izack",
        "date": "2010-06-12T21:16:24+0100",
        "id": "937c2c0f8f9335b68bb7784a968c2795",
        "post_id": "post-229991",
        "text": "T.Neo said:There might also be, uh, gaseous emissions from the digestive system...\n\nEpic last transmission there. \"I think my helmet's cracking.\" \"Can you confirm?\" \"BRRRRRT!\" \"Um...?!\":rofl:Okay, it's seriously off-topic now.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:43.957793792Z",
        "author": "orb",
        "date": "2010-10-08T19:00:23+0100",
        "id": "d504d832ebb238620d50ebe4943b0421",
        "post_id": "post-263255",
        "text": "gattispilot said:I don't have that file:C:\\ORBITER2010P1\\Orbitersdk\\resources\\orbiterroot .vsprops\n\nYes, you have that file. It's on the screenshot you posted, though you have hidden file extensions.As for errors, they are the same as at the beginning.",
        "thread_id": 16800
    },
    {
        "@timestamp": "2023-09-14T07:13:12.621297408Z",
        "author": "CigDriver",
        "date": "2010-06-08T02:23:08+0100",
        "id": "e2f558b816fd00f8a370b069384f0542",
        "post_id": "post-228686",
        "text": "Congrats on the release! I've been looking forward to this. Orbiter has been in the rotation for me for years, longest of any sim. I'm not sure exactly when I started with it, but the delta glider was a red blob that had no windows:)",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:44.402534912Z",
        "author": "Pyromaniac605",
        "date": "2010-10-04T06:43:44+0100",
        "id": "fd27ab7e8531c8fada5752fa62d8968b",
        "post_id": "post-263891",
        "text": "At first I wondered what use this would be, then I realised the reason I can't get to Mars is because my orbits are always too far away from Mars. :facepalm:Darren",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:13.386781184Z",
        "author": "Bj",
        "date": "2007-11-19T17:10:47+0000",
        "id": "3189a4df00f523133b86a945ff05a5b9",
        "post_id": "post-12376",
        "text": "TheXxBestxX said:where is the alttitude truster?\n\noh, sorry wrong spelling;attitude thrusterand its the (small)thrusters that make the ship rotate or move side to side, up or down, back and forth",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:11.736347904Z",
        "author": "Pinguinboy",
        "date": "2010-11-08T20:15:49+0000",
        "id": "e9fc9f51395ff09bf8a2b477fe7b0d63",
        "post_id": "post-227737",
        "text": "Yoda said:Love your Orbiter (Eridanus) but several issue's;The cockpit buttons to stow the solar panels and payload bay doors do not work.Every view shows the Orbiter with payload bay doors open and solar panels extended and I'm unable to close them.Any suggestions ?\n\nI have the same on my laptop, but not on my pc, I downloaded the Eridanus on my pc a few days before... maybe it's updated?",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:43.686420224Z",
        "author": "jarmonik",
        "date": "2012-01-27T17:45:55+0000",
        "id": "14b5b26f49b8a23df1e268af691b15b0",
        "post_id": "post-258977",
        "text": "You can add a new parameter in the function that will point the direction of the arrow:voidD3D9Effect::RenderArrow(OBJHANDLE hObj,constVECTOR3 *ofs,constVECTOR3 *direction,floatsize,constD3DXCOLOR *pColor)Convert the VECTOR3 to D3DXVECTOR3 and use an other version of the D3DMAT_CreateX_Billboard function as shown below.VECTOR3 dir =mul (grot, *direction);D3DXVECTOR3 vDir(float(dir.x),float(dir.y),float(dir.z));D3DMAT_CreateX_Billboard(&vCam, &vPos, &vDir, size, size, &W);---------- Post added at 06:40 ---------- Previous post was at 06:34 ----------kuddel said:P.S.: Shall I post -or PM you- my changes \/ the complete code ? (Based on RC39)\n\nThe changes into the Vessel.cpp\/.h would be enough. You can post them in here. No need to post the codes for D3D9Effect.cpp\/.h we have already here unless you have made changes into them.---------- Post added at 19:45 ---------- Previous post was at 06:40 ----------I suppose if you need the rotation you can write the code like this. I haven't tested it.PHP:void D3D9Effect::RenderArrow(OBJHANDLE hObj, const VECTOR3 *ofs, const VECTOR3 *dir, const VECTOR3 *rot, float size, const D3DXCOLOR *pColor)\n{\n    static D3DVECTOR arrow[9] = { \n        \/\/ Head \n        {0.0, 0.0, 0.0}, \n        {0.0,-1.0, 1.0}, \n        {0.0, 1.0, 1.0}, \n        \/\/ Body first triangle\n        {0.0,-0.5, 1.0}, \n        {0.0,-0.5, 2.0}, \n        {0.0, 0.5, 2.0}, \n        \/\/ Body second triangle\n        {0.0,-0.5, 1.0}, \n        {0.0, 0.5, 2.0}, \n        {0.0, 0.5, 1.0} \n    }; \n\n    MATRIX3 grot;\n    D3DXMATRIX W;\n    VECTOR3 camp, gpos;\n\n    oapiGetRotationMatrix(hObj, &grot);\n    oapiGetGlobalPos(hObj, &gpos);\n    oapiCameraGlobalPos(&camp);\n\n    VECTOR3 pos = gpos - camp;\n    if (ofs) pos += mul (grot, *ofs);\n\n    VECTOR3 z = mul (grot, unit(*dir)) * size;\n    VECTOR3 y = mul (grot, unit(*rot)) * size;\n    VECTOR3 x = mul (grot, unit(crossp(*dir, *rot))) * size;\n\n    D3DXMatrixIdentity(&W);\n\n    W._11 = float(x.x);\n    W._12 = float(x.y);\n    W._13 = float(x.z);\n\n    W._21 = float(y.x);\n    W._22 = float(y.y);\n    W._23 = float(y.z);\n\n    W._31 = float(z.x);\n    W._32 = float(z.y);\n    W._33 = float(z.z);\n\n    W._41 = float(pos.x);\n    W._42 = float(pos.y);\n    W._43 = float(pos.z);\n\n    UINT numPasses = 0;\n    HR(pDev->SetVertexDeclaration(pPositionDecl)); \/\/ Position only vertex decleration\n    HR(FX->SetTechnique(eArrowTech)); \/\/ Use arrow shader\n    HR(FX->SetValue(eColor, pColor, sizeof(D3DXCOLOR))); \/\/ Setup arrow color\n    HR(FX->SetMatrix(eW, &W));\n    HR(FX->Begin(&numPasses, D3DXFX_DONOTSAVESTATE));\n    HR(FX->BeginPass(0));\n    HR(pDev->DrawPrimitiveUP(D3DPT_TRIANGLELIST, 3, &arrow, sizeof(D3DVECTOR))); \/\/ Draw 3 triangles un-indexed\n    HR(FX->EndPass());\n    HR(FX->End()); \n    gc->GetStats()->Draw++; \/\/ Increment rendering statistics counter\n}",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.249586432Z",
        "author": "Ghostrider",
        "date": "2010-06-19T14:56:38+0100",
        "id": "a14dacb322866924d314480fd80851d7",
        "post_id": "post-229861",
        "text": "SiberianTiger said:Come on, the USSR could develop space industry from scratch, send the 1st satellite and man to space, and almost make it to the Moon when it still wore patched pants\n\nThat was a long time ago and a different generation. Back then, people had initiative and courage. Nowadays people would douse themselves with gasoline, set themselves on fire and jump from a building out of desperation if their iPhone doesn't turn on.",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:11.942350336Z",
        "author": "Trainguy",
        "date": "2010-08-06T15:06:33+0100",
        "id": "5a0be21d29e4f0d40bbe6a9c7b5f1189",
        "post_id": "post-228053",
        "text": "Voyager said:Begins to choke Moach. Throws him into space and walks away.\n\nIzack: that's what it says on my screen. I hope Moach likes the cookie!:hail::probe:!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:43.793242112Z",
        "author": "jarmonik",
        "date": "2012-09-04T15:59:29+0100",
        "id": "375d2349d08667bf62fc20b049b205dc",
        "post_id": "post-259473",
        "text": "If the runway lights are not working at all for the Skid Strip then it might be possible that you have two overlapping bases and they both render the base tiles so the light would be under the tiles. The light are rendered without depth buffer due to transparency.If you enable the planetarium mode do you see multible base markers for KSC ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.395646976Z",
        "author": "eveningsky339",
        "date": "2008-05-18T01:06:49+0100",
        "id": "77c119ef8ea521ef7956ae185dac6288",
        "post_id": "post-65843",
        "text": "I discovered that my orbiter tutorial directory does not have the shuttle tutorial, or three other various tutorials. However, these files are in my C:. :huh:",
        "thread_id": 1470
    },
    {
        "@timestamp": "2023-09-14T07:13:12.627884032Z",
        "author": "n72.75",
        "date": "2010-06-08T20:15:49+0100",
        "id": "303ef0f6d7cb149d20126667f530280d",
        "post_id": "post-228736",
        "text": "I'm thinking of printing out the whole API reference document.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:44.163762176Z",
        "author": "BenSisko",
        "date": "2010-10-04T01:01:34+0100",
        "id": "ca9ad8518faf53486d0e55dc6091d7c6",
        "post_id": "post-263527",
        "text": "Hielor,I'm with Gattispilot on this. The Eagle3 variant he's built for 100606 and 100830 is modeled on Jorge Iglesias' New Eagle. There is a significant difference in the perceived thrust between the two craft in the latest iteration of Orbiter and the New Eagle in 060929. In the former ships, I can achieve orbit at 1\/2 throttle and can't exceed that setting without becomming a fireball on launch from KSC. That never happened even at full thrust with the later ship. I'm a not a Physicist and my physics is pretty rusty but I thought F = MA. If the force and acceleration are the same between the two ships has the mass changed?",
        "thread_id": 16833
    },
    {
        "@timestamp": "2023-09-14T07:13:13.525199104Z",
        "author": "Xyon",
        "date": "2010-06-10T08:57:57+0100",
        "id": "ac423fee30afad40a4a8f4f18bb2a229",
        "post_id": "post-230202",
        "text": "Not strictly Orbiter itself, but Garyw recently made an article explaining how to take flight recorder data from Orbiter and get a trajectory view in Google Earth. It produces shots like this:They wouldsort offit the bill, I think.",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:13:11.858640896Z",
        "author": "N_Molson",
        "date": "2010-06-04T21:55:15+0100",
        "id": "9331230ef85b6947fa05068a3d73fb97",
        "post_id": "post-227794",
        "text": "I always consider than the area included between 300,000km and 500,000km above Earth suface is dangerous, never had any problems:pBut that's another story in the Jovian system... Tracking the 4 satellites can be rather stressful at high time acceleration ! :shifty:",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:13:44.25306112Z",
        "author": "jedidia",
        "date": "2010-11-27T16:11:39+0000",
        "id": "78a05a3561cabc5c8461aaedbb757c35",
        "post_id": "post-263823",
        "text": "Yes but it lags terribly on my computer and AFAIR it's very creator said that it's obsolete.\n\nORULEX is (kinda) obsolete (but it still works very nicely in 2010p1, at least for me), OGLA certainly isn't. That's just not quite finished yet.Allthough, it seems that Orulex might have a revival...and for terribly lagging on your machine... well... What should I say? My CPU is over three years old now, and I don't get a single frame per second less when running with terrain. Maybe you should just get a better machine? Any other terrain implementation will certainly lag as well, becuase Orulex is one of the most efficient I've ever seen, at least when run on a multi-core CPU.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:13.525993984Z",
        "author": "statickid",
        "date": "2010-06-10T16:49:41+0100",
        "id": "26baaf14d94d6c39c2a565b2329ce6ca",
        "post_id": "post-230208",
        "text": "that is SO COOL! I WANT IT!:blink:",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:13:12.619956224Z",
        "author": "PhantomCruiser",
        "date": "2010-06-08T01:22:51+0100",
        "id": "80317c64b3a50f415409d9838635259c",
        "post_id": "post-228675",
        "text": "One of the scoldings I remember from the 1st grade was the result of me daydreaming about being an astronaut on the way to moon. Now, nearly 40 years later, I get scolded by the wife for spending too much time with Orbiter, and being a vitual astronaut (she happy I'm not surfing for porn though).Thanks Martin, for the awesome simulator, and the Orbiter community who keeps the faith.(and if not for Orbiter, I'd probably be surfing for porn instead of downloading 2010)",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:43.79212544Z",
        "author": "asmi",
        "date": "2012-09-01T17:44:11+0100",
        "id": "9e7b41472ecea3c7dde6c442c577ad12",
        "post_id": "post-259463",
        "text": "jarmonik said:Interesting, I would have assumed that oapiUnregisterGraphicsClient() would call the destructor. It's not documented as far as I know.\n\nIt is impossible to do since you are likely to have different CRT then the one used in Orbiter. Since you've created an object, you need to delete it as well.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.0631168Z",
        "author": "computerex",
        "date": "2010-06-08T21:21:42+0100",
        "id": "e92104d4f1cf0eccef6dd3da3772822d",
        "post_id": "post-229289",
        "text": "I have been having a similar problem myself. This is the first time I have been able to connect to the forum in a couple weeks. Usually it just times out.",
        "thread_id": 14665
    },
    {
        "@timestamp": "2023-09-14T07:13:11.948817152Z",
        "author": "River Crab",
        "date": "2010-08-24T01:04:27+0100",
        "id": "3eab10154b6cd1ae7ed6a3e62409fae3",
        "post_id": "post-228098",
        "text": "So...I tried to give her 60's style hair, and 60's style silver space boots and gloves. I dunno about fitting the character.Also, as for the expandability of some hardware, why not just have them easily reincarnate, like I said for the shuttle's ET? Reusable spacecraft would be reused like normal.Come on, somebody say something! We just got anAWESOMEpost combo!Are you reallythatspeechless?!:feedback:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:44.13722752Z",
        "author": "Keatah",
        "date": "2010-10-02T10:52:45+0100",
        "id": "66dcf0d0278c4928f36a91deaff337b4",
        "post_id": "post-263466",
        "text": "There's some kind of option you can put into the orbiter.cfg file isn't there? I forget what it is though, anyone?Have you tried re-enumerating in the video tab?",
        "thread_id": 16827
    },
    {
        "@timestamp": "2023-09-14T07:13:13.37246208Z",
        "author": "Izack",
        "date": "2010-06-11T04:17:13+0100",
        "id": "c5e1497ae28647d76f990cfd784abfa1",
        "post_id": "post-229972",
        "text": "Andy44 said:This is a technical discussion. Please stay on topic.\n\nMy sentiments exactly. I'm not a politician or a philosopher. I'm a creator of fiction.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:12.370446336Z",
        "author": "Alexw95",
        "date": "2010-06-06T05:52:08+0100",
        "id": "bd5c698c8b11c387f49f601ead9f21e0",
        "post_id": "post-228341",
        "text": "Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nFound 0 joystick(s)\nModule DGConfig.dll [API v.060425]\nModule AtlantisConfig.dll [API v.060425]\nModule ScnEditor.dll [API v.060425]\nModule Rcontrol.dll [API v.050206]\nModule OrbiterSound.dll [API v.060425]\nModule Meshdebug.dll [API v.060425]\nModule InterMFD53.dll [API v.060425]\nModule Framerate.dll [API v.050206]\nModule FlightData.dll [API v.050206]\nModule ExtMFD.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule InterMFD421.dll [API v.050206]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 32 bit\nStencil buffer: 8 bit\nRender device: Fullscreen 1024 x 768\nDevice has no hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule Spacecraft2.dll [API v.050206]\n**** WARNING: Mesh not found: .\\Meshes\\.msh\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\n**** WARNING: Mesh not found: .\\Meshes\\.mshand i was using spacecraft 2 becaue the tutorial i used to make your first addon used it so i thought i should follow it",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:13:44.249074944Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-01T21:58:42+0000",
        "id": "cf23201e6c922f259176e78743650936",
        "post_id": "post-263776",
        "text": "Xyon said:Been done:IEMFD v0.2 Alpha\n\nIf there was a version of that for [insert browser name here] (Firefox for me), that'd be pretty cool.Although I imagine it might take up a fair bit of RAM.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:13.381340672Z",
        "author": "RisingFury",
        "date": "2011-10-28T12:32:27+0100",
        "id": "84d81e4578d9f55257f2368ed7543171",
        "post_id": "post-230033",
        "text": "T.Neo said:Space, being nothing butempty space, cannot have a temperature.\n\nBehold, as I show you the temperature of empty space:That said, while the universe is mostly empty, it's not completely empty. Each particle has an energy that puts it at a temperature higher than 0 K.---------- Post added at 11:32 ---------- Previous post was at 11:29 ----------fsci123 said:Ive been working on a hard scifi novel and i have concluded that:1) Your enemy craft would be a few hundred miles away at least.2) Your lasers have to be powerful3) Any laser designed to burn a hole in the hull of a craft would most likely destroy any mirror you have in seconds4) Drones are not efective in space... They are effective in air sea and land but not space. Its actually better to use smart missiles.5) Space is the only darkness you cant hide in.And thats as far as i got.\n\nSo, in other words, you're just parroting what you read in this thread.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.202399232Z",
        "author": "Graham2001",
        "date": "2013-03-13T22:44:03+0000",
        "id": "d1fb4e1fd02b93f8186f68602eeeee1d",
        "post_id": "post-226954",
        "text": "Lightside Atmospheric Revitalization System (LARS)(1980)A closed-loop atmosphere revitalization system was studied as a replacement to the present baseline UGH system for extended duration shuttle missions. The system consists of three subsystems: a solid amine water desorbed regenerable carbon dioxide removal system, a water vapor electrolysis oxygen generating system, and a Sabatier reagtor carbon dioxide reduction system.The system is called the Lightside Atmospheric Revitalization System (LARS), since it is designed for use on a solar powered shuttle vehicle. The majority of the system's power requirements are utilized on the sun side of each orbit, when solar power is available.\n\nLightside Atmospheric Revitalization System, Study Reporthttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19810012202_1981012202.pdfThe most interesting thing about this 'add-on kit' is that it was specifically designed to work with the Power Extension Package modelled by Donamy.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=5592\"]http:\/\/www.orbithangar.com\/searchid.php?ID=5592[\/ame]",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.68503424Z",
        "author": "Felipi1205",
        "date": "2012-01-23T16:20:03+0000",
        "id": "eab078d3bfe41f319355d34cf950960b",
        "post_id": "post-258963",
        "text": ":facepalm: Good Luck!",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.431880192Z",
        "author": "Izack",
        "date": "2010-06-10T04:24:38+0100",
        "id": "8302e1c20c0f68c2dd5f05547c790035",
        "post_id": "post-230100",
        "text": "It's pretty much the most realistic space film you'll ever see. :thumbup:AFAIK the only major physics error was the wind ambiance in the space scenes, but that was done for dramatic effect and not out of misunderstanding.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:11.372103424Z",
        "author": "T.Neo",
        "date": "2010-10-01T13:38:48+0100",
        "id": "9b994fe540b8ee39829902bb6195f2f2",
        "post_id": "post-227167",
        "text": "Yeah, they're radiators.Hugeradiators. There isn't really any need for solar panels aboard the ship, since the drive can provide power (originally I was going to use a nuclear reactor as well, but that would incur evenmoreradiator area).Anyway, it's definitely a unique concept for an Orbiter vessel, sorry to see your previous design \"fail\". Though honestly it still looks really cool, I'd be happy with it no matter what propulsion it would end up with. That is, if you could ever allow yourself to give it some weaker engine.\n\nThe problem with giving it a \"weaker engine\" is that the design then doesn't work out (it spends too long thrusting).My two main problems with HVIPS are radiator size, and thrust dispersion. And even the thrust dispersion I can handle, with something like 70% effective thrust. The radiators are a bit trickier though. And I would also have to cover basically my entire ship in reflective shielding. Not to shield from the brightness of the exhaust, but primarily to shield from the brightness of theengines. I could probably accomodate the shielding quite well though. I might be able to do 0.8 G, or 0.5 G, or even 0.25 G. But 0.25 G is better than 0.05 G.As for having 1G acceleration, I really do hope for some such vessel, though. Would be a blast to burn with such speed and not feel guilty about using impossible propulsion. Perhaps this is to be some sort of realistic Torchship?\n\nProbably not with this mass fraction and ISP. Project Daedalus had an exhaust vel of 10 600 km\/s on the first stage, compared to my 380 km\/s. The downside to a higher ISP is that you have a higher thrust power for a given thrust, and thus you need a larger nozzle.One thing that this has taught me, is that it is possible to have high thrust-high ISP, high thrust power propulsion, if you give it what it needs. Even the DG's engines are in the range of real concepts, but they are just portrayed unrealistically. Scientifically, a propulsion system similar to mine might be plausible, but there are a whole host of engineering problems to it- as we've seen with fusion power in general.Atomic Rockets has an equation for figuring out how much Dv you need to execute a brachistochrone trajectory (see torchship sectionhere);Atomic Rockets said:Now, just how brawny a rocket are we talking about? Take the distance and acceleration from above and plug it into the following equation:transitDeltaV = 2 * sqrt[ D * A ]wheretransitDeltaV = transit deltaV required (m\/s)The rocket will also have to match orbital velocity with the target planet. In Hohmann orbits, this was included in the total.orbitalVelocity = sqrt[ (G * M) \/ R ]whereorbitalVelocity = planet's orbital velocity (m\/s)G = 0.00000000006673 (Gravitational constant)M = mass of primary (kg), for the Sun: 1.989e30R = distance between planet and primary (meters) (semi-major axis or orbital radius)If you are talking about missions between planets in the solar system, the equation becomesorbitalVelocity = sqrt[1.33e20 \/ R ]Figure the orbital velocity of the start planet and destination planet, subtract the smaller from the larger, and the result is the matchOrbitDeltaVmatchOrbitDeltaV = sqrt[1.33e20 \/ Di ] - sqrt[1.33e20 \/ Ds ]If the rocket lifts off and\/or lands, that takes deltaV as well.liftoffDeltaV = sqrt[ (G * Pm) \/ Pr ]whereliftoffDeltaV = deltaV to lift off or land on a planet (m\/s)G = 0.00000000006673Pm = planet's mass (kg)Pr = planet's radius (m)\n\nAt the time of posting, the distances to Mars and Saturn are 2.259 and 10.56 AU, respectively. We want to accelerate at 1 G, or around 9.81 m\/s^2. So that is 3 647 200 m\/s Dv to Mars, and 7 893 500 m\/s Dv to Saturn, if my math is correct.A ship with an ISP of 380 000 m\/s would need a mass ratio of around 14 733 for a 1 G brachistochrone to Mars, and a mass ratio of 1 050 328 092 for Saturn. Clearly impossible.A ship with an ISP comparable to that of Daedalus, however, could do a 1 G brachistochrone to Mars with a mass ratio of only 1.41, and a 1 G brachistochrone to Saturn with a mass ratio of only 2.105.Of course, the downside problem is that a 20 meganewton engine with an exhaust velocity of 380 000 m\/s has a thrust power of 3.8 terawatts, and an engine with similar thrust but an exhaust velocity of 10 600 000 m\/s would have a thrust power of106terawatts.That was my concept behind HVIPS... a craft that would bridge the gap between hohmann transfers and low-g brachistochrones, and true, 1 g brachistochrones. It had a transit velocity of only around 200 km\/s, and thus could get away with a far less powerful propulsion system.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.200808704Z",
        "author": "Pyromaniac605",
        "date": "2010-10-03T08:43:21+0100",
        "id": "7d7684c051d26f1ecaaac40d26cbc32e",
        "post_id": "post-263551",
        "text": "Why not link in the lol smiley?:)Either but IMO proper Retrogaming is hardware.DarrenEdit: So Ghostrider I suppose that is a no? :lol:Edit: Too bad that most of my friends wont play games any older than PS2 or with my Final Fantasy friends PS1, any older than that and they don't care.:(They don't know how fun Oink can be.:(",
        "thread_id": 16839
    },
    {
        "@timestamp": "2023-09-14T07:13:13.655324416Z",
        "author": "Hmuda",
        "date": "2010-06-10T20:48:18+0100",
        "id": "9d44120789b43104fd030573d952b78f",
        "post_id": "post-230390",
        "text": "The amazignly reduced loading times. Before, the program loaded everything in the scenario, whether it was immediately necessary or not. Now it only loads what is needed at the start (the nearby ground textures and objects around the launch site), the rest are streamed when appropriate (like the Mars textures would only load when approaching Mars).Now if I load up on a truckload of addons and texture replacements (which will come eventually in huge numbers), I won't have to wait minutes to start the simulation, it's just a few seconds and I'm ready to fly.",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:11.416538112Z",
        "author": "Coolhand",
        "date": "2010-06-08T00:13:42+0100",
        "id": "48f12733183238325b28766a9b3348fb",
        "post_id": "post-227293",
        "text": "what, you're still here? Orbiter 2010 has just been released, go now... download, fly.;):probe::hello::cheers::thumbup::tiphat::probe::probe::rofl::hotcool::threadjacked::threadjacked::threadjacked::threadjacked::threadjacked:",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.683539712Z",
        "author": "gattispilot",
        "date": "2012-01-20T15:00:03+0000",
        "id": "cf8bd8d59468e62ef52b7fbe3a16b116",
        "post_id": "post-258949",
        "text": "ok. Then I wonder why they are the right color in the regular Orbiter and wrong in the Orbiter_ng. What is interesting is in the eagle below the beacons are correct green and red.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.659220224Z",
        "author": "ex-orbinaut",
        "date": "2010-06-18T20:18:49+0100",
        "id": "debf8356177da9333b5107ded700cf43",
        "post_id": "post-230412",
        "text": "I have been looking at the new Script API for the last few days. WELL worth a look from prospective developers who are maybe shying away from C++ but find Spacecraft.dll, on the other hand, a bit limiting. Excellent, as far as I have played around with it.And incidentally, that is (part of) what the Script MFD is about, which I was on about earlier (above).",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:11.561889792Z",
        "author": "pattersoncr",
        "date": "2008-05-26T15:39:35+0100",
        "id": "7be860b2894eb01f7997d1b517ec6a4e",
        "post_id": "post-65724",
        "text": "pattersoncr said:Greg,can you post the appropriate .scn file entry foe a lifeboat node with 1 SSSLB and 3 embedded SSSLB meshes? (In other words, it looks like a fully loaded Life boat node but 3 of the 4 SSS's are just dummy meshes)...\n\nNevermind, I figured it out:Code:LBN2:LBN2\n  STATUS Orbiting Earth\n  RPOS -6854970.90 -161984.89 375975.11\n  RVEL -462.648 3029.505 -6975.859\n  AROT 156.97 -16.23 -72.41\n  DOCKINFO 3:0,SSSLB\n  NAVFREQ 0 0\nEND\nSSSLB:Spacecraftspacecraft3\n  STATUS Orbiting Earth\n  RPOS -6854971.57 -161986.51 375974.86\n  RVEL -462.648 3029.505 -6975.859\n  AROT 156.97 -16.23 107.59\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:3,LBN2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 4 -2 0.004500\n  SEQ 5 -2 0.010250\n  SEQ 6 2 0.998750\n  SEQ 7 -2 0.001000\n  SEQ 8 2 0.997400\n  SEQ 9 -2 0.005000\n  SEQ 10 -2 0.001250\n  SEQ 11 -2 0.000000\n  SEQ 12 -2 0.000000\n  SEQ 13 2 0.999778\n  SEQ 14 -2 0.000000\n  SEQ 15 -2 0.000000\nENDIt'll work on orbit but, as Greg indicated, trying to load this combo into a BSP on the ground will invite \"bad crazyness\"",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:13.02513664Z",
        "author": "fireballs619",
        "date": "2010-06-09T03:33:35+0100",
        "id": "6382bf5a3ec2a7f5a19fcfc7c7a836a5",
        "post_id": "post-229221",
        "text": "I think FSXHD's solution is viable.:welcome:to the Forums Kevin!",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:43.949848832Z",
        "author": "Master of Blades",
        "date": "2008-05-29T21:12:42+0100",
        "id": "ee66cf5948a75488c270dd7bc698c973",
        "post_id": "post-69982",
        "text": "I think OP needs general directives on how to create addons D:Try this:Orbiter Wiki - Addon Tutorials",
        "thread_id": 1680
    },
    {
        "@timestamp": "2023-09-14T07:13:11.628182528Z",
        "author": "XonE32",
        "date": "2010-06-08T22:12:59+0100",
        "id": "eb5d089c71f74a092b5ba2c022abc0cd",
        "post_id": "post-227647",
        "text": "Speaking of the XR2 being forgiving, I didn't intentionally make this reentry this way, it was probably just another poor start from the moon. I did find it fun as there's not much room for error. Have never uploaded a .scn before, but I've stripped everything out of it so it should work for anyone who has Wideawake and an XR2...right? Unfortunately I saved at an alt of 160km ...ya might wanna switch to 0.1 time at the beginning if the mfd's aren't to your liking.",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:13:43.751918848Z",
        "author": "SolarLiner",
        "date": "2012-05-03T17:32:49+0100",
        "id": "303c76bbfaf0528e320c2d6b81e94e57",
        "post_id": "post-259260",
        "text": "Turbo said:Easy way to get audio to work, without using symbolic link, is to copy your sound folder from the root directory, and paste it in the Modules\/server folder. Dont delete it from the root folder, but mirror it to modules\/server\/sound. Worked for me great before the symbolic link method.\n\nBUt with this method you must re-copoy the Sound folder all times you install an add-on using Orbiter Sound to update the folder.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.062985728Z",
        "author": "Woo482",
        "date": "2010-06-08T21:18:16+0100",
        "id": "2c2f8318b44373c5dc7402fcbb96c600",
        "post_id": "post-229288",
        "text": "Sounds like it could be a setting in the router, O-F loads pretty fast for me using Firefox",
        "thread_id": 14665
    },
    {
        "@timestamp": "2023-09-14T07:13:10.981704448Z",
        "author": "Notebook",
        "date": "2010-05-31T09:08:01+0100",
        "id": "cd9066cdb1f3fae123b1d42e8b37c1e1",
        "post_id": "post-226472",
        "text": "Dramatic stuff:http:\/\/news.bbc.co.uk\/1\/hi\/world\/latin_america\/10189244.stmN.",
        "thread_id": 14489
    },
    {
        "@timestamp": "2023-09-14T07:13:44.248604416Z",
        "author": "statisticsnerd",
        "date": "2010-10-31T23:32:24+0000",
        "id": "08bed8ab946b19491e696a91eba43e30",
        "post_id": "post-263769",
        "text": "For Christmas I would like a very detailed Star Wars world complete with all of the flying cars, weird animals, X-wings, Tie-fighters, etc. Basically I want to simulate a day in Luke Skywalker's life and be able to shoot other spaceships with lazers and have it cause damage. I also need a warp drive that breaks occasionally and I need a Chewbacca to fix it.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:13.134253824Z",
        "author": "Fabri91",
        "date": "2010-06-27T10:43:56+0100",
        "id": "f91d39bc90fdaa6e4ca4a57c70d10efb",
        "post_id": "post-229646",
        "text": "Can anyone confirm that it isn't possible to haul animated station building blocks with the newest universal cargo deck on an XR5? When I attach the modules to the 'deck I have CTD. Normal cfg modules work.No problems using a standard delta glider in the very same scenario and the very same modules.All of these addons are thought to be fully compatible with O2010 so I thought to post it here.---------- Post added at 11:43 ---------- Previous post was at 10:08 ----------I've also tried to attach the cargo deck vessel to the [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3312\"]UCD_carrier XR5 payload[\/ame], but same result:(",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.009959168Z",
        "author": "Columbia42",
        "date": "2010-05-29T22:14:56+0100",
        "id": "8c8c9d09e42ffe2f6b5d63a10d38b0d6",
        "post_id": "post-226496",
        "text": "I'm trying to add a payload (like the kind that are defined in sc3 .ini files) to a .dll spacecraft. I found a source file for an addon that has a dropship and therefore some way to jettison it but when I try to copy that section of the .cpp file into my file, the compiler I'm using comes up with all these errors. What format should I use to define something like this?",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:44.432801792Z",
        "author": "streb2001",
        "date": "2010-11-30T11:04:06+0000",
        "id": "06ff81bff037ee7950124ec42a0b9ea3",
        "post_id": "post-263928",
        "text": "I have only just discovered this addon. It is truly amazing, well done Artlav! :thumbup: I will certainly be using it when I teach the gravity module for A Level Physics.Is it still in development or do you consider it finished?s2k1",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:12.999080704Z",
        "author": "Fireproof",
        "date": "2010-06-08T20:29:48+0100",
        "id": "93b22cd4c7d68fcda29777b49d911adc",
        "post_id": "post-229184",
        "text": "The process NT Kernel & System seems to be using half of my CPU making my computer very slow. I don't know what I can do about it.",
        "thread_id": 14662
    },
    {
        "@timestamp": "2023-09-14T07:13:11.039844096Z",
        "author": "PhantomCruiser",
        "date": "2010-05-30T03:18:17+0100",
        "id": "6a684f4e91c2f07ea68ca88c7d387d05",
        "post_id": "post-226530",
        "text": "Once you realize what TransX is doing, it should dawn on you why it's so dang hard to grasp (myself included). It really could benifit from a manual along the lines of the \"IMFD Full Manual\", I myself can use TransX, but not well enough to explain it (if that makes any sense...).",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:43.7273472Z",
        "author": "Notebook",
        "date": "2012-03-01T18:32:48+0000",
        "id": "5c9dfbb48ff42079d51d0e24d23a801a",
        "post_id": "post-259116",
        "text": "Thanks Orb, that will do nicely.I'm pleasantly surprised its let me use a large mesh on my old laptop, it was CTD on standard Orbiter DX7.I'll follow the thread, and keep an eye out for the developements.:cheers:N.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.130331136Z",
        "author": "BenSisko",
        "date": "2010-06-20T06:07:53+0100",
        "id": "0f07e5b3b48c6cb5bca40f50ef16a71b",
        "post_id": "post-229607",
        "text": "It appears that neither Moonbase Alpha v5, v5a, New Eagle, nor New Moonbase Alpha work in Orbiter 100606.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.371515904Z",
        "author": "Sky Captain",
        "date": "2010-09-14T14:45:47+0100",
        "id": "f5e305610da207f6ef41fbfb0520b725",
        "post_id": "post-227161",
        "text": "The original Orion had propulsion units with a yield of 0.14-0.15 kilotons though\n\nWasn't 0.15 kt pulse units used only while in atmosphere because atmosphere would provide lots of extra reactional mass and once in vacuum 20 kt pulse units fired. As far as nuclear bombs go 0,15 kt would be inefficient because most of the plutonium wouldn't fission. IIRC lowest effective yield is somewhere around 15 - 20 kt when nearly all plutonium is used up. Some time ago I read a paper about Project Orion and it was claimed that lower yield explosions would be used in atmosphere and more powerful in vacuum, I just don't remember the exact numbers.The reason nuclear pulse propulsion won't work here is because the ship would be under the stress of jarring accelerations, even with the shock absorbers integral to an Orion design. The structure would be under plenty of strain (graphite epoxy doesn't do well under impact stresses) and it would not be very comfortable for the passengers during a 5-6 hour period...\n\n.Yeah such long fragile structure wouldn't hande well such uneven acceleration. You would want something as compact as possible to be able to take hammer blows of nuclear pulse drive.Molybdenum melts at 2896 K, so it could be potentially work if there was perhaps some sort of cooling system at work\n\nI think some sort of active cooling system would be the key factor to prevent meltdown when operating at so high thrust power.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.769574656Z",
        "author": "N_Molson",
        "date": "2012-08-11T13:33:52+0100",
        "id": "4f0e645df5b991adeaf72d08fefcb842",
        "post_id": "post-259339",
        "text": "AAAhhhrg !! *full hystery*:hail: :hail: :hail::thumbup:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.160847104Z",
        "author": "jedimaster1214",
        "date": "2011-07-27T16:05:43+0100",
        "id": "be3366620b342dfe3046b91824f11e9d",
        "post_id": "post-229788",
        "text": "Huh.....I did that and the pads are still off....I'll probably need to do a manual tweak to make them fit, right?I used the welcome scenario to make sure the correct version of canaveral.cfg was being used.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.068807936Z",
        "author": "Hispa",
        "date": "2010-05-30T11:34:20+0100",
        "id": "f476d4e198b7cd465a08a3b79c13f624",
        "post_id": "post-226633",
        "text": "I released the first version of Long Shot, an Ummu compatible ship for 50 crewman. You've got it in Orbithangar orin this link. Enjoy! :thumbup:",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:44.240543232Z",
        "author": "Istochnikov",
        "date": "2010-10-06T06:10:48+0100",
        "id": "495b04963002b30aedc179dce2abc322",
        "post_id": "post-263708",
        "text": "Pyromaniac605 said:I could see it being done as two, just have two flat shapes intersecting each other with the same tree texture on both sides. :idk:Darren\n\nExactly 4. And i can give a data:When Orbiter 2006 was released, the polygon-hi-top limit was 10000. You can use more, but your performance will be impacted negatively, comformly you increase the polygon count.Now we're in 2010. If the top stills be 10000, i don't know. I only know that (on my desktop B -see signature- the framerate slows to 12 FPS when i have around 14 airplanes (each one with an average of 25000-30000 polygons) on the same terminal (SRC Port with ~20000 polygons)... i'm talking about 440000 polygons on an area...You need 2500 4-polygon trees for having 10000 polygons. AND you don't need'em when you are orbiting. Only when you are below 2500 meters.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:13.177555712Z",
        "author": "IronRain",
        "date": "2010-06-10T17:07:27+0100",
        "id": "cb9069cbc61bd111efabae065ddc45ef",
        "post_id": "post-229499",
        "text": "astrosammy said:Having a CTD with UMMUFA. With wich vessel have you tested it?\n\nnormal DeltaGlider",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.180734464Z",
        "author": "SiberianTiger",
        "date": "2010-06-02T10:22:14+0100",
        "id": "fce9a08d9ee6c647b48f9fadb34e3ec1",
        "post_id": "post-226850",
        "text": "In addition to Eurockot SERVIS-2 Campaign pictures, here are some about what is it like in Plesetsk today by one participants of the launch campaign from Khrunichev side:---------- Post added 02-06-10 at 13:22 ---------- Previous post was 01-06-10 at 15:44 ----------http:\/\/www.khrunichev.ru\/main.php?id=1&nid=56102.06.2010A Rockot launch vehicle, carrying the SERVIS-2 satellite launched from Plesetsk Cosmodrome in Northern Russia at 05:59 a.m. Moscow Time ) today on 2 June. The lift off of the launch vehicle was nominal. The Rockot\u2019s booster unit (the first two stages of the launch vehicle) separation from the orbital block occurred successfully and on schedule. The Breeze KM is performing planned mission maneuvers to propel the satellite into its target orbit.\"Servis-2\" SC target orbit.Preliminary orbit parameter estimation per US \"Breeze-KM\"MDT of orbit.parameters ( day.month.year hour:min:sec) - 02.06.2010 06:14:56Parameter|Estimation|Nominal|DeviationT (h.m.s)|1:49:30.2|1:49:30.5|0:0:0.4a (km)|7581.89|7582.17|0.28e|0.0004601|0.0004845|0.0000244i|100 \u00b025 '7 \"|100 \u00b025 '4 \"|0 \u00b00 '2 \"Hp (km)|1200.26|1200.36|0.09Ha (km)|1207.24|1207.70|0.46NORAD:NORAD # 36588Inc 100.446PeA x ApA 1 183 x 1 212 kmLaunch time screen captures:A poor quality video:",
        "thread_id": 14525
    },
    {
        "@timestamp": "2023-09-14T07:13:43.735279872Z",
        "author": "n122vu",
        "date": "2012-03-11T21:21:32+0000",
        "id": "95adc842a3097f03370207159c94cfb4",
        "post_id": "post-259177",
        "text": "- sun light\/runway lights bug related to sim time reduction in scenario editor fixed.\n\nConfirmed fixed here. Looks perfect!Thanks,n122vu",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.658755328Z",
        "author": "jambooger",
        "date": "2010-06-16T18:30:18+0100",
        "id": "10ff0c0a6b123383835c9c8734b557c5",
        "post_id": "post-230409",
        "text": "Resolution! I had just bought a new monitor that runs 1920X1200 resolution. 2006 didnt support that, 2010 does and LOOKS GREAT!",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:11.201185792Z",
        "author": "Graham2001",
        "date": "2012-11-26T15:06:49+0000",
        "id": "a0a71e2cf2a1af89dac1caf0559d3516",
        "post_id": "post-226945",
        "text": "1972 North American\/Rockwell study on refuelling the Space Tug in orbit.In-space propellant logistics. Volume 1: Executive summaryhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19720023150_1972023150.pdfIn-space propellant logistics. Volume 2: Technical reporthttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19720023151_1972023151.pdfIn-space propellant logistics. Volume 3: Trade studieshttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19720023152_1972023152.pdfIn-space propellant logistics. Volume 4: Project planning datahttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19720023153_1972023153.pdfAnd the related safety study.In-space propellant systems safety. Volume 1: Executive Summaryhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19720023147_1972023147.pdfIn-space propellant systems safety. Volume 2: System Safety Guidelines & Requirementshttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19720023148_1972023148.pdfIn-space propellant systems safety. Volume 3: System Safety Analysishttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19720023149_1972023149.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:44.42577152Z",
        "author": "JonnyBGoode",
        "date": "2010-10-04T07:52:02+0100",
        "id": "71f9e4d38028d4e43536b49d82052456",
        "post_id": "post-263892",
        "text": "I couldn't get it to work in P1? I loaded the Galillean Satellite scenario, with the Outer Planets add-on, and expected to see dozens of orbital tracks, and saw none.:(---------- Post added at 11:52 PM ---------- Previous post was at 11:37 PM ----------ok it works... but it seems it only works near where a ship is? I started a DG in Earth Orbit scenario and saw the orbits of the DG, ISS and Mir, as well as the moon. (But not Earth's orbit?) Switched to Jupiter and no orbits, so I'm assuming where there's no ship it doesn't bother to plot orbits?",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:12.954231808Z",
        "author": "Warped",
        "date": "2010-06-09T10:41:05+0100",
        "id": "63192854cee4e694735a5f33f9152e35",
        "post_id": "post-229163",
        "text": "Xyon said:I'm starting to think this is the real question. You will need to have an administrator level account in Windows to install the redist files.Beyond that, I'm something at a loss for what to suggest, it's not an error I've ever encountered before.\n\nI checked, and my account is an administrator.I think I might try to install the redist files onto my other computer, then take the files and put them on to my laptop and see if that will work.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:13:11.363828992Z",
        "author": "Andy44",
        "date": "2010-06-06T07:13:53+0100",
        "id": "95f0baa4ce7c7b1de546e39e62cc292c",
        "post_id": "post-227111",
        "text": "Maybe the transfer tunnel could be a thick fabric, like spacesuit material only tougher?",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.68333696Z",
        "author": "gattispilot",
        "date": "2012-01-20T14:22:55+0000",
        "id": "437525c7121d88cb44d9b0f471a235ca",
        "post_id": "post-258947",
        "text": "This is weird. I ran the same scenario using orbiter_ng and just orbiter. The beacon color are wrong. Running orbiter the beacon should be red. But on Orbiter_ng it is green.Code:static VECTOR3 APbeaconcol[5] = {{0,128,0},\n{  0,255,  0},\n {0,128,0},\n{  0,255,  0},\n {0,255,0}\/\/should be red\n };",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.025488128Z",
        "author": "deltawing777",
        "date": "2010-06-09T04:28:48+0100",
        "id": "75b21267fe0c7c08f16cb3ad8abe34a1",
        "post_id": "post-229225",
        "text": "Face said:Hm... I already proposed the spacetime-bubble concept to solve this problem. It was rejected for the MMORPG project, but I still think it is a proper solution for a \"sandbox\" style multiplayer project.Quickly repeated:every user can choose arbitrary time-accelerationusers using time-acc leave the server's time bubble and go with their ownusers willing to meet others have to synchronize with their bubbleevery bubble has a \"leader\" who is able to set the bubble's time-acc for e.g. interplanetary fleetsusers see each other only if in the same bubble, optionally \"ghosts\" are possible, being recordings of trajectories of other users at the appropriate MJD timeIn your example, Player A and B would be in different time-bubbles, leaving either player A or B \"stranded\" in future and past, respectively. Player B can choose to sync with player A after landing, of course...regards,Face\n\nHumm what if a mfd was required to play multiplayer? Maybe somthing like sensorMFD was required to use multiplayer in which if player A is not within player B's sensor range then time accel is allowed. If player A IS IN player B's range then time accel is locked and cant be used by either player. A or B could be a space station\/vessel\/planet base\/etc....anything being used by a user ,a UCGO cargo truck for example.Once player B leaves player A's sensor range then it doesnt matter where player B is in relation to player A,(out of scanner and visual range,could of warped for that matter) untill player B comes across player A again or finds a new player,player C then it starts all over again. Sensor range could be X amount of miles\/kilometers from any user whether that be a vessel\/station\/base etc..maybe this is the \"bubble\" your refering to?But in sticking to the topic of this thread The features I would like to see in a multiplayer would be first of all to be able to jump into a ship for example and be able to see what my buddy is seeing on his screen. for example my buddy is in pilot seat i would like to see the mfd's being switched and what was being typed into them and or console switches being turned off or on.I would like to be able to see from his\/her perspective or just look left from co-pilots seat to see whats going on.(VC cockpits of course) Another thing I would like to see is a popup on the screen that says player X wants to give you the controls accept or reject y\/n (he then goes for a spacewalk or Im being trained to dock for example. what a great way to train sombody in orbiter btw! :thumbup:)and of course a text chat.Voice chat not really to worried about there's so many voip proggy's out there teamspeak3,ventrillo, etc..... but a text chat for those who dont have mics.Then of course the MISSION CONTROL.My thoughts on that are here in this threadhttp:\/\/www.orbiter-forum.com\/showthread.php?t=16142",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.36676736Z",
        "author": "Dambuster",
        "date": "2010-07-07T17:27:17+0100",
        "id": "0728792672c0f3b509b9b341fac5bf32",
        "post_id": "post-227130",
        "text": "Simply brilliant!Also, are the landers going to be 'human-rated', or for cargo only?",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.827906048Z",
        "author": "kuddel",
        "date": "2012-10-30T22:57:55+0000",
        "id": "1db646c3d397e384ab8191039881ba39",
        "post_id": "post-259621",
        "text": "romanasul said:I apologize if this was asked before, but it's hard to go through 117 pages of posts. I've always wondered what the options in the advanced tab under \"Video\" mean? For example: \"Disable near clip plane compatibility mode\", \"Sketchpad Settings\", and \"Generic Configuration\"\n\nHi roman,no need for apologize;)Not-documenting is a very common mis-habit among software developers.:embarrassed:As I can't *really* tell you what exactly these settings you've mentioned are doing (apart from their influence in the code) I have to forward this questions to jarmonik so far.BUT! I will add\/update the documentation that will be shipped with any further release of D3D9Client as soon as I have more detailed (and correct) descriptions.If anyone else can give some nice descriptions in the meantime, we will be happy to use them.\/Kuddel---------- Post added at 23:57 ---------- Previous post was at 22:19 ----------This is what I've got so far (sorry roman your question is not yet answered;))D3D9Client Advanced SetupUnder the regular Video Tab of the Orbiter (Orbiter_NG) Launchpad you find the \u201dAdvanced\u201d Button that will show the \u201dD3D9Client Advanced Setup\u201d Dialog. Here you can change several settings to tweak your experience with the D3D9Client.Surface texture load optionsHere you can change the behavior how the D3D9Client will load surface textures. The two options available are either \u201dLoad on demand (recommended)\u201d or \u201dPre-load at session start\u201d:- Load on demand (recommended)With this recommended option selected the D3D9Client will only load surface textures when they come into view while you are orbiting a planet. The value in the \u201dMax. load frequency [Hz]\u201d input field lets you tune the maximum frequency the D3D9Client will check whether some new surface textures have come into view.\u200b- Pre-load at session startWhith this option selected the D3D9Client will load all surface textures at startup of a scenario which results in a longer loading time.\u200bGraphics optionsHere you can change settings according to your graphic hardware:- Anti-aliasingDepending on your hardware you can select the anti-aliasing feature that will \u201dsmoothen\u201d the visula artifacts that occur when displaying edges.\u200b- Anisotropic filteringDepending on your hardware you can select the \u2026 TODO\u200bFollowing checkboxes can be checked (enabled) or unchecked (disabled) to further fine-tune your D3D9Client experience:- Pre-load base visuals at startupTODO\u200b- Enable advanced texture mapsTODO\u200b- Disable near clip plane compatibility modeIf the near clip-plane compatibility mode is enabled then the minimun clip-plane distance is 1.0 meters as is in the Orbiter's internal engine. If the compatibility mode is disabled then the client can reduce the clip distance down to 0.1 meters, if there is a graphics close to the camera. This setting will only effect in so-called exterior pass. Virtual cockpit near clip-plane distance is defined in D3D9Client.cfg and the default value is 0.1 meters.\u200bSketchPad settingsThe SketchPad is used in Orbiter to draw 2D graphics onto surfaces. These are for example MFD Displays or announcemnets in the Simulation.- Device to useThe two options you can choose from at \u201dDevice to use\u201d are \u201dGDI\/DirectX\u201d and \u201dGDI Only\u201d.GDI\/DirectXwill use the DirectX 2D drawing capabilities of your graphic hardware to draw 2D surfaces. Normally this is the recommended setting, because it will not produce so much CPU load that the \u201dGDI Only\u201d option.GDI Onlywill only use GDI to draw 2D surfaces wich might be the option when you experience any glitches or graphical artifacts in MFD screens. This mode is used for older graphic hardware to be able to run Orbiter.\u200b- Font renderingThe four options you can choose from at \u201dFont rendering\u201d are \u201dCrisp\u201d, \u201dDefault\u201d, \u201dCleartype\u201d and \u201dProof Quality\u201d.Each setting will render fonts more smooth but uses a bit more graphic hardware performance.\u200bGeneric configurationTODO\u200bStereoScopic 3DTODO\u200b",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.086949376Z",
        "author": "TSPenguin",
        "date": "2008-05-17T02:46:10+0100",
        "id": "f2c5e2b007ec6a26e177bcc109f6ce01",
        "post_id": "post-65807",
        "text": "to be said:I personally first learned to fly, then to get in to orbit, then to get into the same orbit as something else, then to dock, then to get OUT of orbit, then to survive reentry, then to hit a particular base, then to get to the moon, then to land on the moon... You get the idea. You pretty much can't exhaust what orbiter has to offer, there is always something new to do. It is a very steep learning curve, but that is much of the fun of orbiter.\n\nThat basicaly sounds like the order I followed...Star explorer said:Your right TSpenguin next time I \"Shoot for the moon\" I will use a delta glider. \"and even if i miss i will land among the stars\"PS: I wasent actully using a manual i was making it up as i went along.\"Shoot for the moon even if you miss you will land among the stars\"-Les Brown\n\n\"Making it up\" is usaly refered to as Buck Rogers around here.If you are unlucky and miss it, and then are unlucky again, you will burn up in earths athmosphere. But it sure is a damn good quote!",
        "thread_id": 1467
    },
    {
        "@timestamp": "2023-09-14T07:13:10.987147264Z",
        "author": "OrbitHangar",
        "date": "2008-05-14T21:40:08+0100",
        "id": "61b8d983f490cdb357d557d39f9921de",
        "post_id": "post-65606",
        "text": "MARINES DELTA GLIDER IV SKIN Extract Zip into an empty folder and copy Marines folder into SKIN folder (file path - Orbiter + Textures2 + DGIV + SKIN)[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3370]More...[\/ame]",
        "thread_id": 1449
    },
    {
        "@timestamp": "2023-09-14T07:13:44.251531008Z",
        "author": "Urwumpe",
        "date": "2010-11-20T22:08:31+0000",
        "id": "dff319721ffd2daa9a0e68ceec0ffd4d",
        "post_id": "post-263805",
        "text": "Wishbone said:It does make sense, for accurate trajectory forecasting, at least. Rather than make all authors of predictive MFDs use their own implementations (say, KOST with J2, or classical Keplerian with point masses, or restricted 3-body formulations), esteemed Dr.Schweiger could migrate the interface to actual integration routines into the API.\n\nWouldn't work out well, they are optimized for shorter time steps, for longer segments, you are better served with different functions. Also they are pretty bad for first order optimization.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:13.18326272Z",
        "author": "ToanPhuc",
        "date": "2010-06-15T15:15:04+0100",
        "id": "f21171ee9f69dff23e26e1f0ef80288a",
        "post_id": "post-229558",
        "text": "I have tested Project X-15 V2.0.Working really well even though need to install Spaceraft3.dll",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.011747072Z",
        "author": "Xyon",
        "date": "2010-05-30T00:51:04+0100",
        "id": "7eafdc9485388485dbd10c6f27fc1639",
        "post_id": "post-226513",
        "text": "When you speak of \"jettisoning\", you could also take a look at how the stock Atlantis handles separating her SRBs and ET. Just look in the code and you will find a section very similar to the one you posted.Atlantis' source code is complex, however, so I would advise you to look at simpler examples beforehand, as mentioned earlier.",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:13.013259264Z",
        "author": "Woo482",
        "date": "2010-06-08T20:55:52+0100",
        "id": "8de8e24b4e8f708e7986b410e19d6cea",
        "post_id": "post-229192",
        "text": ":welcome:to Orbiter-Forum ! water effects are pretty hard to do, but it's possible to show explosions and fire (look at the DeltaGlider-IV for that) though they aren't perfect.",
        "thread_id": 14663
    },
    {
        "@timestamp": "2023-09-14T07:13:44.147362048Z",
        "author": "Pyromaniac605",
        "date": "2010-10-02T12:17:36+0100",
        "id": "f93d09adbbe2945d3d75d173a8292ee5",
        "post_id": "post-263488",
        "text": "I've had similar problems with docking in 2010 P1 with other ships, I just tried docking again and it seemed to help.Darren",
        "thread_id": 16830
    },
    {
        "@timestamp": "2023-09-14T07:13:11.184193792Z",
        "author": "PhantomCruiser",
        "date": "2010-05-31T23:37:44+0100",
        "id": "5a979e6a50baf0615bf02a5345b5f3db",
        "post_id": "post-226853",
        "text": "Another totally sweet rocket from the Italian team!!! Nice job guys!:thumbup:",
        "thread_id": 14526
    },
    {
        "@timestamp": "2023-09-14T07:13:43.726340096Z",
        "author": "N_Molson",
        "date": "2012-03-01T11:15:10+0000",
        "id": "79fcb931f0d51dd8926acd73f14e4130",
        "post_id": "post-259111",
        "text": "Hi, :hello:I think I found another issue, maybe related to the previous one I posted about attachments. Once I jettison my payload, things are going wrong after a scenario load : the vessels disappears after the first frame and goes to the surface of the Sun or something like that. The orbital parameters are correct on the first frame though, that can be put in evidence by checking \"Start Paused\".This is not related to the vessel module itself as prove the scenario I'll post after (where I replaced the vessel by a mere, harmless Carina). The problem occurs only with the D3D9 client.Code:BEGIN_DESC\nTest scenario concerning a possible D3D9 bug (N_Molson), on the path of a LOI.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 58245.4026195278\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Carina\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Carina\n  MODE Cockpit\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Orbit\n  REF Moon\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Orbit\n  PROJ Ship\n  FRAME Equator\n  ALT\n  REF Moon\nEND_MFD\n\nBEGIN_SHIPS\nCarina:Carina\n  STATUS Orbiting Moon\n  RPOS 1295155.90 363737.17 5521545.38\n  RVEL -1050.973 209.247 -987.870\n  AROT 172.00 52.61 -41.44\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nENDHere's the log, I see errors concerning the destruction of default Orbiter textures, but nothing else...HTML:D3D9Client Log\n\n\n\n(0: 0.00s 2us)(0x4B8) ================ clbkInitialise ===============\n(1: 0.00s 73us)(0x4B8) Orbiter Version = 100830\n(2: 0.01s 6637us)(0x4B8) Index:0 640 x 480 60Hz (22)\n(3: 0.01s 6714us)(0x4B8) Index:1 640 x 480 70Hz (22)\n(4: 0.01s 7136us)(0x4B8) Index:2 640 x 480 72Hz (22)\n(5: 0.01s 7366us)(0x4B8) Index:3 640 x 480 75Hz (22)\n(6: 0.01s 7596us)(0x4B8) Index:4 720 x 480 60Hz (22)\n(7: 0.01s 7828us)(0x4B8) Index:5 720 x 576 60Hz (22)\n(8: 0.01s 8064us)(0x4B8) Index:6 800 x 600 60Hz (22)\n(9: 0.01s 8294us)(0x4B8) Index:7 800 x 600 70Hz (22)\n(10: 0.01s 8523us)(0x4B8) Index:8 800 x 600 72Hz (22)\n(11: 0.01s 8753us)(0x4B8) Index:9 800 x 600 75Hz (22)\n(12: 0.01s 8980us)(0x4B8) Index:10 1024 x 768 60Hz (22)\n(13: 0.01s 9210us)(0x4B8) Index:11 1024 x 768 70Hz (22)\n(14: 0.01s 9441us)(0x4B8) Index:12 1024 x 768 72Hz (22)\n(15: 0.01s 9671us)(0x4B8) Index:13 1024 x 768 75Hz (22)\n(16: 0.01s 9902us)(0x4B8) Index:14 1152 x 864 60Hz (22)\n(17: 0.01s 10131us)(0x4B8) Index:15 1152 x 864 70Hz (22)\n(18: 0.01s 10362us)(0x4B8) Index:16 1152 x 864 72Hz (22)\n(19: 0.01s 10596us)(0x4B8) Index:17 1152 x 864 75Hz (22)\n(20: 0.01s 10828us)(0x4B8) Index:18 1280 x 720 60Hz (22)\n(21: 0.01s 11065us)(0x4B8) Index:19 1280 x 768 60Hz (22)\n(22: 0.01s 11297us)(0x4B8) Index:20 1280 x 768 70Hz (22)\n(23: 0.01s 11526us)(0x4B8) Index:21 1280 x 768 72Hz (22)\n(24: 0.01s 11755us)(0x4B8) Index:22 1280 x 768 75Hz (22)\n(25: 0.01s 11999us)(0x4B8) Index:23 1280 x 800 60Hz (22)\n(26: 0.01s 12229us)(0x4B8) Index:24 1280 x 800 70Hz (22)\n(27: 0.01s 12458us)(0x4B8) Index:25 1280 x 800 72Hz (22)\n(28: 0.01s 12687us)(0x4B8) Index:26 1280 x 800 75Hz (22)\n(29: 0.01s 12921us)(0x4B8) Index:27 1280 x 960 60Hz (22)\n(30: 0.01s 13149us)(0x4B8) Index:28 1280 x 960 70Hz (22)\n(31: 0.01s 13378us)(0x4B8) Index:29 1280 x 960 72Hz (22)\n(32: 0.01s 13607us)(0x4B8) Index:30 1280 x 960 75Hz (22)\n(33: 0.01s 13697us)(0x4B8) Index:31 1280 x 1024 60Hz (22)\n(34: 0.01s 13729us)(0x4B8) Index:32 1280 x 1024 70Hz (22)\n(35: 0.01s 13760us)(0x4B8) Index:33 1280 x 1024 72Hz (22)\n(36: 0.01s 13834us)(0x4B8) Index:34 1280 x 1024 75Hz (22)\n(37: 0.01s 13865us)(0x4B8) Index:35 800 x 600 56Hz (22)\n(38: 8.70s 3us)(0x4B8) ================ clbkCreateRenderWindow ===============\n(39: 8.71s 5119us)(0x4B8) [VideoConfiguration] Adapter=0, ModeIndex=32\n(40: 8.71s 6234us)(0x4B8) Adapter = NVIDIA GeForce GT 240\n(41: 8.71s 6264us)(0x4B8) MaxTextureBlendStages..: 8\n(42: 8.71s 6280us)(0x4B8) MaxTextureWidth........: 8192\n(43: 8.71s 6295us)(0x4B8) MaxTextureHeight.......: 8192\n(44: 8.71s 6310us)(0x4B8) MaxPrimitiveCount......: 8388607\n(45: 8.71s 6325us)(0x4B8) MaxVertexIndex.........: 16777215\n(46: 8.71s 6340us)(0x4B8) MaxAnisotropy..........: 16\n(47: 8.71s 6354us)(0x4B8) MaxSimultaneousTextures: 8\n(48: 8.71s 6369us)(0x4B8) MaxStreams.............: 16\n(49: 8.71s 6384us)(0x4B8) MaxStreamStride........: 255\n(50: 8.71s 6399us)(0x4B8) MaxVertexBlendMatrices.: 4\n(51: 8.71s 6413us)(0x4B8) MaxVShaderInstrExecuted: 65535\n(52: 8.71s 6428us)(0x4B8) MaxPointSize...........: 8192.000000\n(53: 8.71s 6444us)(0x4B8) VertexShaderVersion....: 0x300\n(54: 8.71s 6459us)(0x4B8) PixelShaderVersion.....: 0x300\n(55: 8.71s 6475us)(0x4B8) NumSimultaneousRTs.....: 4\n(56: 8.71s 6489us)(0x4B8) D3DPTEXTURECAPS_POW2...: 0\n(57: 8.71s 6504us)(0x4B8) NONPOW2CONDITIONAL.....: 0\n(58: 8.71s 6519us)(0x4B8) VertexDeclCaps.........: 0x30F\n(59: 8.71s 6534us)(0x4B8) DevCaps................: 0x1BBEF0\n(60: 8.71s 6549us)(0x4B8) DevCaps2...............: 0x51\n(61: 8.71s 6564us)(0x4B8) XNA Math Support.......: Yes\n(62: 8.71s 6988us)(0x4B8) D3DFMT_D32F_LOCKABLE\n(63: 8.71s 7006us)(0x4B8) D3DFMT_D24S8\n(64: 8.71s 7021us)(0x4B8) D3DFMT_D24X8\n(65: 8.77s 62388us)(0x4B8) Available Texture Memory = 1422 MB\n(66: 8.77s 483us)(0x4B8) ----- Initialize D3D9ClientSurface Tech -----\n(67: 8.84s 75481us)(0x4B8) Render Target = 0x9D980\n(68: 8.99s 226672us)(0x4B8) [NEW FONT] ( Courier New), Size=20, Weight=400 Pitch&Family=31\n(69: 9.00s 229935us)(0x4B8) TextMetrics: Ascent = 15\n(70: 9.00s 229957us)(0x4B8) TextMetrics: Descent = 5\n(71: 9.00s 229973us)(0x4B8) TextMetrics: Height = 20\n(72: 9.00s 229987us)(0x4B8) TextMetrics: AvgWidth = 10\n(73: 9.00s 230007us)(0x4B8) TextMetrics: MaxWidth = 11\n(74: 9.01s 236896us)(0x4B8) Font Video Memory Usage = 256 kb\n(75: 9.01s 237214us)(0x4B8) Font and Charter set creation succesfull\n(76: 9.07s 65331us)(0x4B8) Starting to initialize basic a rendering technique...\n(77: 9.07s 65376us)(0x4B8) [Compiling Effects for Shader Model 3.0]\n(78: 10.81s 31us)(0x4B8) [NEW FONT] ( Arial), Size=15, Weight=400 Pitch&Family=31\n(79: 10.82s 2771us)(0x4B8) TextMetrics: Ascent = 12\n(80: 10.82s 2823us)(0x4B8) TextMetrics: Descent = 3\n(81: 10.82s 2850us)(0x4B8) TextMetrics: Height = 15\n(82: 10.82s 2865us)(0x4B8) TextMetrics: AvgWidth = 5\n(83: 10.82s 2881us)(0x4B8) TextMetrics: MaxWidth = 32\n(84: 10.82s 8627us)(0x4B8) Font Video Memory Usage = 256 kb\n(85: 10.82s 8815us)(0x4B8) Font and Charter set creation succesfull\n(86: 10.82s 8857us)(0x4B8) [NEW FONT] ( Fixed), Size=18, Weight=400 Pitch&Family=31\n(87: 10.83s 11944us)(0x4B8) TextMetrics: Ascent = 14\n(88: 10.83s 11964us)(0x4B8) TextMetrics: Descent = 4\n(89: 10.83s 11979us)(0x4B8) TextMetrics: Height = 18\n(90: 10.83s 12013us)(0x4B8) TextMetrics: AvgWidth = 10\n(91: 10.83s 12027us)(0x4B8) TextMetrics: MaxWidth = 11\n(92: 10.83s 18098us)(0x4B8) Font Video Memory Usage = 256 kb\n(93: 10.83s 18280us)(0x4B8) Font and Charter set creation succesfull\n(94: 10.93s 118011us)(0x4B8) CSphereManager:: Textures Loaded\n(95: 10.93s 118060us)(0x4B8) CSphere Manager constructed\n(96: 10.93s 118076us)(0x4B8) ================ Scene Created ===============\n(97: 12.27s 23us)(0x4B8) [NEW FONT] ( Courier New), Size=-14, Weight=400 Pitch&Family=31\n(98: 12.27s 3147us)(0x4B8) TextMetrics: Ascent = 13\n(99: 12.27s 3169us)(0x4B8) TextMetrics: Descent = 4\n(100: 12.27s 3185us)(0x4B8) TextMetrics: Height = 17\n(101: 12.27s 3199us)(0x4B8) TextMetrics: AvgWidth = 8\n(102: 12.27s 3214us)(0x4B8) TextMetrics: MaxWidth = 9\n(103: 12.28s 9306us)(0x4B8) Font Video Memory Usage = 256 kb\n(104: 12.28s 9493us)(0x4B8) Font and Charter set creation succesfull\n(105: 12.28s 9537us)(0x4B8) [NEW FONT] ( Arial), Size=14, Weight=400 Pitch&Family=31\n(106: 12.28s 9662us)(0x4B8) TextMetrics: Ascent = 11\n(107: 12.28s 9684us)(0x4B8) TextMetrics: Descent = 3\n(108: 12.28s 9699us)(0x4B8) TextMetrics: Height = 14\n(109: 12.28s 9714us)(0x4B8) TextMetrics: AvgWidth = 5\n(110: 12.28s 9728us)(0x4B8) TextMetrics: MaxWidth = 29\n(111: 12.28s 11761us)(0x4B8) Font Video Memory Usage = 256 kb\n(112: 12.28s 11917us)(0x4B8) Font and Charter set creation succesfull\n(113: 12.51s 1029us)(0x4B8) Texture 0x163D7F8 (VAB_TL1.dds) added in repository\n(114: 12.53s 14193us)(0x4B8) Texture 0x163D928 (VAB_FR01.dds) added in repository\n(115: 12.54s 14271us)(0x4B8) Texture 0x163DA58 (VAB_TL2.dds) added in repository\n(116: 12.56s 14822us)(0x4B8) Texture 0x163DB88 (VAB_FR02.dds) added in repository\n(117: 12.57s 19176us)(0x4B8) Texture 0x163DCB8 (VAB_BK01.dds) added in repository\n(118: 12.58s 10197us)(0x4B8) Texture 0x163DDE8 (LCC_WNDS.dds) 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repository\n(130: 13.46s 329051us)(0x4B8) Texture 0x163EC28 (Krayniy\/POL_01.dds) added in repository\n(131: 13.80s 339460us)(0x4B8) Texture 0x163ED58 (Krayniy\/POL_02.dds) added in repository\n(132: 14.13s 334593us)(0x4B8) Texture 0x163EE88 (Krayniy\/POL_03.dds) added in repository\n(133: 14.47s 333282us)(0x4B8) Texture 0x163EFB8 (Krayniy\/POL_04.dds) added in repository\n(134: 14.82s 333580us)(0x4B8) Texture 0x163F0E8 (Krayniy\/POL_05.dds) added in repository\n(135: 15.16s 333516us)(0x4B8) Texture 0x163F218 (Krayniy\/POL_06.dds) added in repository\n(136: 15.50s 333963us)(0x4B8) Texture 0x163F348 (Krayniy\/POL_07.dds) added in repository\n(137: 15.84s 333188us)(0x4B8) Texture 0x163F478 (Krayniy\/POL_08.dds) added in repository\n(138: 16.18s 327165us)(0x4B8) Texture 0x163F5A8 (Krayniy\/POL_09.dds) added in repository\n(139: 16.27s 86202us)(0x4B8) Texture 0x163F6D8 (Krayniy\/PLI_01.dds) added in repository\n(140: 16.59s 320504us)(0x4B8) Texture 0x163F808 (Krayniy\/RAZ_00.dds) added in repository\n(141: 16.90s 15947us)(0x4B8) Texture 0x163F938 (Krayniy\/ASPHALT.dds) added in repository\n(142: 16.94s 13500us)(0x4B8) Texture 0x163FA68 (Krayniy\/STE2X10S.dds) added in repository\n(143: 16.96s 14374us)(0x4B8) Texture 0x163FB98 (Krayniy\/SKLOKN.dds) added in repository\n(144: 16.97s 14144us)(0x4B8) Texture 0x163FCC8 (Krayniy\/SKLDVER.dds) added in repository\n(145: 17.03s 56744us)(0x4B8) Texture 0x163FDF8 (Krayniy\/0015.dds) added in repository\n(146: 17.03s 990us)(0x4B8) Texture 0x163FF28 (Krayniy\/beton.dds) added in repository\n(147: 17.18s 13319us)(0x4B8) Texture 0x1640060 (Krayniy\/DVE2X10s.dds) added in repository\n(148: 17.20s 14102us)(0x4B8) Texture 0x1640190 (Krayniy\/OKNO02s.dds) added in repository\n(149: 17.21s 15042us)(0x4B8) Texture 0x16402C0 (Krayniy\/OKNO01s.dds) added in repository\n(150: 17.23s 14616us)(0x4B8) Texture 0x16403F0 (Krayniy\/STE2X10s.dds) added in repository\n(151: 17.26s 1223us)(0x4B8) Texture 0x1640520 (Krayniy\/kryscha.dds) added in 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repository\n(163: 20.18s 14302us)(0x4B8) Texture 0x1641360 (Krayniy\/REFL.dds) added in repository\n(164: 20.20s 14637us)(0x4B8) Texture 0x1641490 (Krayniy\/STE2X10m.dds) added in repository\n(165: 20.56s 16095us)(0x4B8) Texture 0x16415C0 (Krayniy\/TRUBA.dds) added in repository\n(166: 20.61s 2271us)(0x4B8) Texture 0x16416F0 (Krayniy\/DVE2X10L.dds) added in repository\n(167: 20.63s 14419us)(0x4B8) Texture 0x1641820 (Krayniy\/OKNO02L.dds) added in repository\n(168: 20.64s 1189us)(0x4B8) Texture 0x1641950 (Krayniy\/okno02L.dds) added in repository\n(169: 20.66s 14510us)(0x4B8) Texture 0x1641A80 (Krayniy\/STE2X10l.dds) added in repository\n(170: 20.68s 15686us)(0x4B8) Texture 0x1641BB0 (Krayniy\/Krysha.dds) added in repository\n(171: 20.71s 14576us)(0x4B8) Texture 0x1641CE0 (Krayniy\/met_red.dds) added in repository\n(172: 20.73s 902us)(0x4B8) Texture 0x1641E10 (Krayniy\/met_bel.dds) added in repository\n(173: 20.74s 14185us)(0x4B8) Texture 0x1641F40 (Krayniy\/METALL.dds) added in repository\n(174: 20.77s 15716us)(0x4B8) Texture 0x1642070 (Krayniy\/KRABEL.dds) added in repository\n(175: 20.90s 15772us)(0x4B8) Texture 0x16421A0 (Krayniy\/an2_01.dds) added in repository\n(176: 20.91s 14547us)(0x4B8) Texture 0x16422D0 (Krayniy\/an2_02.dds) added in repository\n(177: 20.93s 14208us)(0x4B8) Texture 0x1642400 (Krayniy\/an2_03.dds) added in repository\n(178: 20.94s 13456us)(0x4B8) Texture 0x1642530 (Krayniy\/an2_04.dds) added in repository\n(179: 20.96s 15108us)(0x4B8) Texture 0x1642660 (Krayniy\/an2_05.dds) added in repository\n(180: 20.97s 13750us)(0x4B8) Texture 0x1642790 (Krayniy\/an2_06.dds) added in repository\n(181: 21.02s 19238us)(0x4B8) Texture 0x16428C0 (Krayniy\/tu154.dds) added in repository\n(182: 21.23s 15528us)(0x4B8) Texture 0x16429F0 (Krayniy\/il76_01.dds) added in repository\n(183: 21.24s 15202us)(0x4B8) Texture 0x1642B20 (Krayniy\/il76_02.dds) added in repository\n(184: 21.26s 12989us)(0x4B8) Texture 0x1642C50 (Krayniy\/il76_03.dds) added in 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0x1649608 (UMmu\\BaseMoonRoof.dds) added in repository\n(274: 26.13s 13632us)(0x4B8) Texture 0x1649738 (UMmu\\BaseMoonFloor.dds) added in repository\n(275: 26.14s 13600us)(0x4B8) Texture 0x1649868 (UMmu\\BaseMoonSide.dds) added in repository\n(276: 26.50s 5605us)(0x4B8) Texture 0x1649998 (car-hull.dds) added in repository\n(277: 26.53s 27us)(0x4B8) [NEW FONT] ( Courier New), Size=-13, Weight=400 Pitch&Family=31\n(278: 26.53s 188us)(0x4B8) TextMetrics: Ascent = 12\n(279: 26.53s 207us)(0x4B8) TextMetrics: Descent = 4\n(280: 26.53s 222us)(0x4B8) TextMetrics: Height = 16\n(281: 26.53s 236us)(0x4B8) TextMetrics: AvgWidth = 8\n(282: 26.53s 251us)(0x4B8) TextMetrics: MaxWidth = 9\n(283: 26.53s 2276us)(0x4B8) Font Video Memory Usage = 256 kb\n(284: 26.53s 2472us)(0x4B8) Font and Charter set creation succesfull\n(285: 26.53s 2515us)(0x4B8) [NEW FONT] ( Arial), Size=-9, Weight=400 Pitch&Family=31\n(286: 26.53s 2640us)(0x4B8) TextMetrics: Ascent = 9\n(287: 26.53s 2656us)(0x4B8) TextMetrics: 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174us)(0x4B8) TextMetrics: Height = 24\n(321: 26.55s 189us)(0x4B8) TextMetrics: AvgWidth = 9\n(322: 26.55s 204us)(0x4B8) TextMetrics: MaxWidth = 56\n(323: 26.55s 2161us)(0x4B8) Font Video Memory Usage = 512 kb\n(324: 26.55s 2382us)(0x4B8) Font and Charter set creation succesfull\n(325: 26.55s 2us)(0x4B8) ================ clbkPostCreation ===============\n(326: 26.55s 2us)(0x4B8) RegisteringVisual (Sun) hVessel=0x0, hObj=0x3FB8B8, Vis=0x1660338, Rec=0x1660318, Type=3\n(327: 26.55s 18us)(0x4B8) RegisteringVisual (Mercury) hVessel=0x0, hObj=0x3FF298, Vis=0x16604F0, Rec=0x16604D0, Type=4\n(328: 26.59s 33373us)(0x4B8) Texture 0x166CC78 (cloud1.dds) added in repository\n(329: 26.59s 33425us)(0x4B8) RegisteringVisual (Venus) hVessel=0x0, hObj=0x1F4B118, Vis=0x16647F8, Rec=0x16647D8, Type=4\n(330: 26.59s 6094us)(0x4B8) Texture 0x1671098 (waves.dds) added in repository\n(331: 26.59s 6356us)(0x4B8) Reading Tile Data for Earth_tile.bin\n(332: 26.89s 275555us)(0x4B8) FogParams: alt_ref=4000, dens_0=5e-005, dens_ref=3e-005\n(333: 26.89s 275634us)(0x4B8) RegisteringVisual (Earth) hVessel=0x0, hObj=0x1F4E010, Vis=0x166CDC8, Rec=0x166CDA8, Type=4\n(334: 26.89s 268us)(0x4B8) Reading Tile Data for Moon_tile.bin\n(335: 27.07s 177536us)(0x4B8) RegisteringVisual (Moon) hVessel=0x0, hObj=0x1F5B6B8, Vis=0x16DE008, Rec=0x51A0FE8, Type=4\n(336: 27.07s 56us)(0x4B8) RegisteringVisual (Mars) hVessel=0x0, hObj=0x1F95EF0, Vis=0x7208CF8, Rec=0x6F4DFE8, Type=4\n(337: 27.07s 2472us)(0x4B8) Texture 0x7208EF8 (Phobos.dds) added in repository\n(338: 27.07s 3010us)(0x4B8) RegisteringVisual (Phobos) hVessel=0x0, hObj=0x41C1850, Vis=0x6C2F6B8, Rec=0x6BAEFE8, Type=4\n(339: 27.09s 10574us)(0x4B8) Texture 0x6BCE6B8 (Deimos.dds) added in repository\n(340: 27.09s 10953us)(0x4B8) RegisteringVisual (Deimos) hVessel=0x0, hObj=0x41C01C0, Vis=0x6C2FD70, Rec=0x6A38FE8, Type=4\n(341: 27.20s 11739us)(0x4B8) Texture 0x6BCEE98 (ceres.dds) added in repository\n(342: 27.21s 18766us)(0x4B8) RegisteringVisual (Ceres) hVessel=0x0, hObj=0x3F970C0, Vis=0x6BCEA80, Rec=0x6DBA8A0, Type=4\n(343: 27.21s 15us)(0x4B8) RegisteringVisual (Jupiter) hVessel=0x0, hObj=0x3F977A8, Vis=0x6A742F8, Rec=0x7040FE8, Type=4\n(344: 27.21s 6us)(0x4B8) RegisteringVisual (Io) hVessel=0x0, hObj=0x41F84E0, Vis=0x6A749F0, Rec=0x6A567B0, Type=4\n(345: 27.21s 5us)(0x4B8) RegisteringVisual (Europa) hVessel=0x0, hObj=0x41D5878, Vis=0x71356C8, Rec=0x6AB2698, Type=4\n(346: 27.21s 5us)(0x4B8) RegisteringVisual (Ganymede) hVessel=0x0, hObj=0x41E5810, Vis=0x6E601B0, Rec=0x6BEE648, Type=4\n(347: 27.21s 5us)(0x4B8) RegisteringVisual (Callisto) hVessel=0x0, hObj=0x41D00A0, Vis=0x6E60770, Rec=0x6B8E5F8, Type=4\n(348: 27.21s 5us)(0x4B8) RegisteringVisual (Saturn) hVessel=0x0, hObj=0x41F9810, Vis=0x6DFC1B0, Rec=0x6D785D0, Type=4\n(349: 27.21s 5us)(0x4B8) RegisteringVisual (Mimas) hVessel=0x0, hObj=0x41E5F98, Vis=0x6DFCA70, Rec=0x6C91558, Type=4\n(350: 27.21s 32us)(0x4B8) RegisteringVisual (Enceladus) hVessel=0x0, hObj=0x41E6680, Vis=0x724E6C8, Rec=0x6DFCC70, Type=4\n(351: 27.21s 7us)(0x4B8) RegisteringVisual (Tethys) hVessel=0x0, hObj=0x41EB008, Vis=0x6C4F008, Rec=0x6B6EFE8, Type=4\n(352: 27.21s 6us)(0x4B8) RegisteringVisual (Dione) hVessel=0x0, hObj=0x41EB6F0, Vis=0x6C4F420, Rec=0x6EC5FE8, Type=4\n(353: 27.21s 48us)(0x4B8) RegisteringVisual (Rhea) hVessel=0x0, hObj=0x421F008, Vis=0x6C4F838, Rec=0x701D4E0, Type=4\n(354: 27.21s 23us)(0x4B8) RegisteringVisual (Titan) hVessel=0x0, hObj=0x4230FD0, Vis=0x167F2A0, Rec=0x7063FE8, Type=4\n(355: 27.21s 5us)(0x4B8) RegisteringVisual (Hyperion) hVessel=0x0, hObj=0x41FB818, Vis=0x167F8D8, Rec=0x6FD7490, Type=4\n(356: 27.21s 18us)(0x4B8) RegisteringVisual (Iapetus) hVessel=0x0, hObj=0x41FBF00, Vis=0x167FCF0, Rec=0x6C70FE8, Type=4\n(357: 27.21s 24us)(0x4B8) RegisteringVisual (Uranus) hVessel=0x0, hObj=0x41FC5E8, Vis=0x7831008, Rec=0x6D15378, Type=4\n(358: 27.21s 5us)(0x4B8) RegisteringVisual (Miranda) hVessel=0x0, hObj=0x41FD7A8, Vis=0x7831420, Rec=0x6C0EFE8, Type=4\n(359: 27.21s 5us)(0x4B8) RegisteringVisual (Ariel) hVessel=0x0, hObj=0x41FDE90, Vis=0x78319E0, Rec=0x6CD3328, Type=4\n(360: 27.21s 5us)(0x4B8) RegisteringVisual (Umbriel) hVessel=0x0, hObj=0x41FE578, Vis=0x78063C8, Rec=0x7112FE8, Type=4\n(361: 27.21s 5us)(0x4B8) RegisteringVisual (Titania) hVessel=0x0, hObj=0x41FEC60, Vis=0x7806988, Rec=0x71E4FE8, Type=4\n(362: 27.21s 5us)(0x4B8) RegisteringVisual (Oberon) hVessel=0x0, hObj=0x41FF348, Vis=0x785C3C8, Rec=0x719EFE8, Type=4\n(363: 27.21s 32us)(0x4B8) RegisteringVisual (Neptune) hVessel=0x0, hObj=0x41FFBE8, Vis=0x785C988, Rec=0x6FB4FE8, Type=4\n(364: 27.21s 31us)(0x4B8) RegisteringVisual (Triton) hVessel=0x0, hObj=0x4210418, Vis=0x77DB008, Rec=0x785CDA0, Type=4\n(365: 27.21s 5us)(0x4B8) RegisteringVisual (Proteus) hVessel=0x0, hObj=0x420D008, Vis=0x7785D68, Rec=0x6F91FE8, Type=4\n(366: 27.21s 5us)(0x4B8) RegisteringVisual (Nereid) hVessel=0x0, hObj=0x420D778, Vis=0x77DB858, Rec=0x7295BC0, Type=4\n(367: 27.21s 35us)(0x4B8) RegisteringVisual (Pluto) hVessel=0x0, hObj=0x42073F8, Vis=0x77B0220, Rec=0x77DBA58, Type=4\n(368: 27.21s 29us)(0x4B8) RegisteringVisual (Charon) hVessel=0x0, hObj=0x4207C98, Vis=0x1696D58, Rec=0x7300FE8, Type=4\n(369: 27.22s 3466us)(0x4B8) Texture 0x7135AE0 (Nix.dds) added in repository\n(370: 27.22s 4259us)(0x4B8) RegisteringVisual (Nix) hVessel=0x0, hObj=0x42085B8, Vis=0x169AE00, Rec=0x5D14FE8, Type=4\n(371: 27.23s 7005us)(0x4B8) Texture 0x77B0838 (Hydra.dds) added in repository\n(372: 27.23s 7766us)(0x4B8) RegisteringVisual (Hydra) hVessel=0x0, hObj=0x4208CA0, Vis=0x77B0638, Rec=0x7347FE8, Type=4\n(373: 27.23s 8us)(0x4B8) RegisteringVisual (Sedna) hVessel=0x0, hObj=0x4209540, Vis=0x775A4C0, Rec=0x77B0910, Type=4\n(374: 27.23s 6us)(0x4B8) RegisteringVisual (Eris) hVessel=0x0, hObj=0x4200508, Vis=0x7785008, Rec=0x5CE4FE8, Type=4\n(375: 27.23s 8us)(0x4B8) RegisteringVisual (Dysnomia) hVessel=0x0, hObj=0x4200DA8, Vis=0x76DDBF0, Rec=0x5CB6FE8, Type=4\n(376: 27.29s 9570us)(0x4B8) Texture 0x775A6C0 (1994_CC.dds) added in repository\n(377: 27.29s 12778us)(0x4B8) RegisteringVisual (1994 CC) hVessel=0x0, hObj=0x4201818, Vis=0x7785420, Rec=0x5C71FE8, Type=4\n(378: 27.31s 14156us)(0x4B8) Texture 0x7705CE0 (S2009_136617_1.dds) added in repository\n(379: 27.32s 15049us)(0x4B8) RegisteringVisual (S2009 136617 1) hVessel=0x0, hObj=0x4202888, Vis=0x77058C8, Rec=0x5C43FE8, Type=4\n(380: 27.33s 6518us)(0x4B8) Texture 0x76B5E18 (S2009_136617_2.dds) added in repository\n(381: 27.33s 7274us)(0x4B8) RegisteringVisual (S2009 136617 2) hVessel=0x0, hObj=0x4202F70, Vis=0x76DD008, Rec=0x5BFEFE8, Type=4\n(382: 27.33s 8us)(0x4B8) RegisteringVisual (Quaoar) hVessel=0x0, hObj=0x4203658, Vis=0x71582A8, Rec=0x5BD0FE8, Type=4\n(383: 27.33s 7us)(0x4B8) Vessel(0x4204E80) Carina has 1 meshes\n(384: 27.33s 303us)(0x4B8) Mesh(0x4204F50) Offset = (0, 0, 0)\n(385: 27.33s 327us)(0x4B8) Vessel(Carina) Vis=0x71586C0 has no animations\n(386: 27.33s 344us)(0x4B8) RegisteringVisual (Carina) hVessel=0x4204E80, hObj=0x4204048, Vis=0x71586C0, Rec=0x5BA4FE8, Type=10\n(387: 27.33s 362us)(0x4B8) =============== Loading Completed and Visuals Created ================\n(388: 31.92s 3us)(0x4B8) ================ clbkCloseSession ===============\n(389: 31.92s 49us)(0x4B8) ================ Deleting Scene ===============\n(390: 31.94s 20352us)(0x4B8) Deleting Visual 0x1660338\n(391: 31.94s 20400us)(0x4B8) Deleting Visual 0x16604F0\n(392: 31.94s 20418us)(0x4B8) Deleting Visual 0x16647F8\n(393: 31.94s 20435us)(0x4B8) Deleting Visual 0x166CDC8\n(394: 31.99s 70051us)(0x4B8) Deleting Visual 0x16DE008\n(395: 32.01s 88075us)(0x4B8) Deleting Visual 0x7208CF8\n(396: 32.01s 88123us)(0x4B8) Deleting Visual 0x6C2F6B8\n(397: 32.01s 88140us)(0x4B8) Mesh 0x6C2FAD0 Removed from catalog\n(398: 32.01s 88189us)(0x4B8) Deleting Visual 0x6C2FD70\n(399: 32.01s 88211us)(0x4B8) Mesh 0x6BCE790 Removed from catalog\n(400: 32.01s 88250us)(0x4B8) Deleting Visual 0x6BCEA80\n(401: 32.01s 88267us)(0x4B8) Mesh 0x6A74008 Removed from catalog\n(402: 32.01s 88354us)(0x4B8) Deleting Visual 0x6A742F8\n(403: 32.01s 88377us)(0x4B8) Deleting Visual 0x6A749F0\n(404: 32.01s 88395us)(0x4B8) Deleting Visual 0x71356C8\n(405: 32.01s 88413us)(0x4B8) Deleting Visual 0x6E601B0\n(406: 32.01s 88431us)(0x4B8) Deleting Visual 0x6E60770\n(407: 32.01s 88448us)(0x4B8) Deleting Visual 0x6DFC1B0\n(408: 32.01s 88466us)(0x4B8) Deleting Visual 0x6DFCA70\n(409: 32.01s 88484us)(0x4B8) Deleting Visual 0x724E6C8\n(410: 32.01s 88502us)(0x4B8) Deleting Visual 0x6C4F008\n(411: 32.01s 88519us)(0x4B8) Deleting Visual 0x6C4F420\n(412: 32.01s 88547us)(0x4B8) Deleting Visual 0x6C4F838\n(413: 32.01s 88565us)(0x4B8) Deleting Visual 0x167F2A0\n(414: 32.01s 88581us)(0x4B8) Deleting Visual 0x167F8D8\n(415: 32.01s 88596us)(0x4B8) Deleting Visual 0x167FCF0\n(416: 32.01s 88613us)(0x4B8) Deleting Visual 0x7831008\n(417: 32.01s 88629us)(0x4B8) Deleting Visual 0x7831420\n(418: 32.01s 88644us)(0x4B8) Deleting Visual 0x78319E0\n(419: 32.01s 88660us)(0x4B8) Deleting Visual 0x78063C8\n(420: 32.01s 88675us)(0x4B8) Deleting Visual 0x7806988\n(421: 32.01s 88691us)(0x4B8) Deleting Visual 0x785C3C8\n(422: 32.01s 88706us)(0x4B8) Deleting Visual 0x785C988\n(423: 32.01s 88722us)(0x4B8) Deleting Visual 0x77DB008\n(424: 32.01s 88739us)(0x4B8) Deleting Visual 0x7785D68\n(425: 32.01s 88754us)(0x4B8) Deleting Visual 0x77DB858\n(426: 32.01s 88770us)(0x4B8) Deleting Visual 0x77B0220\n(427: 32.01s 88786us)(0x4B8) Deleting Visual 0x1696D58\n(428: 32.01s 88802us)(0x4B8) Deleting Visual 0x169AE00\n(429: 32.01s 88817us)(0x4B8) Mesh 0x77B0E30 Removed from catalog\n(430: 32.01s 88854us)(0x4B8) Deleting Visual 0x77B0638\n(431: 32.01s 88870us)(0x4B8) Mesh 0x775A220 Removed from catalog\n(432: 32.01s 88910us)(0x4B8) Deleting Visual 0x775A4C0\n(433: 32.01s 88928us)(0x4B8) Deleting Visual 0x7785008\n(434: 32.01s 88944us)(0x4B8) Deleting Visual 0x76DDBF0\n(435: 32.01s 88960us)(0x4B8) Deleting Visual 0x7785420\n(436: 32.01s 88978us)(0x4B8) Mesh 0x772F6C8 Removed from catalog\n(437: 32.01s 89028us)(0x4B8) Deleting Visual 0x77058C8\n(438: 32.01s 89047us)(0x4B8) Mesh 0x7705DB8 Removed from catalog\n(439: 32.01s 89094us)(0x4B8) Deleting Visual 0x76DD008\n(440: 32.01s 89114us)(0x4B8) Mesh 0x7158118 Removed from catalog\n(441: 32.01s 89164us)(0x4B8) Deleting Visual 0x71582A8\n(442: 32.01s 89185us)(0x4B8) Deleting Visual 0x71586C0\n(443: 32.01s 89200us)(0x4B8) Deleting Vessel Visual 0x71586C0 ...\n(444: 32.01s 89215us)(0x4B8) Mesh 0x7158878 Removed from catalog\n(445: 32.01s 89370us)(0x4B8) Vessel visual deleted succesfully\n(446: 32.01s 89400us)(0x4B8) ================ Deleting Mesh Manager ===============\n(447: 32.01s 89416us)(0x4B8) MeshManager Deleted\n(448: 32.01s 2us)(0x4B8) ================ clbkDestroyRenderWindow ===============\n(449: 32.01s 22us)(0x4B8) ================ Clearing Texture Repository ===============\n(450: 32.02s 8335us)(0x4B8) ================ Texture Repository Cleared ===============\n(451: 32.03s 19757us)(0x4B8) =============== Deleting 44096 Tile Buffers =================\n(452: 32.04s 27182us)(0x4B8)[ERROR] SketchPad Pens still in use 24\n(453: 32.04s 27781us)(0x4B8)[ERROR] SketchPad Brushes still in use 3\n(454: 32.04s 28145us)(0x4B8)[ERROR] SketchPad Fonts still in use 12\n(455: 32.04s 28480us)(0x4B8) Clearing Font Cache... 11 Fonts are stored in the cache\n(456: 32.04s 29176us)(0x4B8) ====== D3D9Effect Global Exit =======\n(457: 32.04s 10us)(0x4B8)[ERROR] UnDeleted Surface(s) Detected\n(458: 32.05s 562us)(0x4B8)[ERROR] Surface 0x1626E08 (Fcd01.dds) (32,32) Type=2, Creation=1\n(459: 32.05s 988us)(0x4B8)[ERROR] Surface 0x1626EE0 (Fcd01_n.dds) (32,32) Type=2, Creation=1\n(460: 32.05s 1368us)(0x4B8)[ERROR] Surface 0x16324A8 (Fcd02.dds) (32,32) Type=2, Creation=1\n(461: 32.05s 1742us)(0x4B8)[ERROR] Surface 0x1632580 (Fcd02_n.dds) (32,32) Type=2, Creation=1\n(462: 32.05s 2150us)(0x4B8)[ERROR] Surface 0x1632658 (Fcd03.dds) (32,32) Type=2, Creation=1\n(463: 32.05s 2525us)(0x4B8)[ERROR] Surface 0x1632730 (Fcd03_n.dds) (32,32) Type=2, Creation=1\n(464: 32.05s 2899us)(0x4B8)[ERROR] Surface 0x1632808 (Fcd04.dds) (32,32) Type=2, Creation=1\n(465: 32.05s 3266us)(0x4B8)[ERROR] Surface 0x16328E0 (Fcd04_n.dds) (32,32) Type=2, Creation=1\n(466: 32.05s 3635us)(0x4B8)[ERROR] Surface 0x16329B8 (Fcd05.dds) (32,32) Type=2, Creation=1\n(467: 32.05s 4230us)(0x4B8)[ERROR] Surface 0x1632A90 (Fcd05_n.dds) (32,32) Type=2, Creation=1\n(468: 32.05s 4672us)(0x4B8)[ERROR] Surface 0x1632B68 (Fcd06.dds) (32,32) Type=2, Creation=1\n(469: 32.05s 5050us)(0x4B8)[ERROR] Surface 0x1632C40 (Fcd06_n.dds) (32,32) Type=2, Creation=1\n(470: 32.05s 5425us)(0x4B8)[ERROR] Surface 0x1632D18 (Fcd07.dds) (32,32) Type=2, Creation=1\n(471: 32.05s 5836us)(0x4B8)[ERROR] Surface 0x1632DF0 (Fcd07_n.dds) (32,32) Type=2, Creation=1\n(472: 32.05s 6205us)(0x4B8)[ERROR] Surface 0x1632EC8 (Fcd08.dds) (32,32) Type=2, Creation=1\n(473: 32.05s 6577us)(0x4B8)[ERROR] Surface 0x1632FA0 (Fcd08_n.dds) (32,32) Type=2, Creation=1\n(474: 32.05s 6948us)(0x4B8)[ERROR] Surface 0x1633078 (Fcd09.dds) (32,32) Type=2, Creation=1\n(475: 32.05s 7389us)(0x4B8)[ERROR] Surface 0x1633150 (Fcd09_n.dds) (32,32) Type=2, Creation=1\n(476: 32.05s 7762us)(0x4B8)[ERROR] Surface 0x1633228 (Fcd10.dds) (32,32) Type=2, Creation=1\n(477: 32.05s 8130us)(0x4B8)[ERROR] Surface 0x1633300 (Fcd10_n.dds) (32,32) Type=2, Creation=1\n(478: 32.05s 8501us)(0x4B8)[ERROR] Surface 0x16333D8 (Fcd11.dds) (32,32) Type=2, Creation=1\n(479: 32.05s 8883us)(0x4B8)[ERROR] Surface 0x16334B0 (Fcd11_n.dds) (32,32) Type=2, Creation=1\n(480: 32.05s 9255us)(0x4B8)[ERROR] Surface 0x1633588 (Fcd12.dds) (32,32) Type=2, Creation=1\n(481: 32.05s 9628us)(0x4B8)[ERROR] Surface 0x1633660 (Fcd12_n.dds) (32,32) Type=2, Creation=1\n(482: 32.05s 9996us)(0x4B8)[ERROR] Surface 0x1633738 (Fcd13.dds) (32,32) Type=2, Creation=1\n(483: 32.05s 10369us)(0x4B8)[ERROR] Surface 0x1633810 (Fcd13_n.dds) (32,32) Type=2, Creation=1\n(484: 32.06s 10744us)(0x4B8)[ERROR] Surface 0x16338E8 (Roof01.dds) (32,32) Type=2, Creation=1\n(485: 32.06s 11114us)(0x4B8)[ERROR] Surface 0x16339C0 (Roof01_n.dds) (32,32) Type=2, Creation=1\n(486: 32.06s 11479us)(0x4B8)[ERROR] Surface 0x1633A98 (Roof02.dds) (32,32) Type=2, Creation=1\n(487: 32.06s 11849us)(0x4B8)[ERROR] Surface 0x1633B70 (Roof02_n.dds) (32,32) Type=2, Creation=1\n(488: 32.06s 12246us)(0x4B8)[ERROR] Surface 0x1633C48 (Wall01.dds) (32,32) Type=2, Creation=1\n(489: 32.06s 12616us)(0x4B8)[ERROR] Surface 0x1633D20 (Wall01_n.dds) (32,32) Type=2, Creation=1\n(490: 32.06s 12989us)(0x4B8)[ERROR] Surface 0x1633DF8 (Door01.dds) (32,32) Type=2, Creation=1\n(491: 32.06s 13355us)(0x4B8)[ERROR] Surface 0x1633ED0 (Door01_n.dds) (32,32) Type=2, Creation=1\n(492: 32.06s 13737us)(0x4B8)[ERROR] Surface 0x1633FA8 (Lpad01.dds) (128,128) Type=2, Creation=1\n(493: 32.06s 14111us)(0x4B8)[ERROR] Surface 0x1634080 (Lpad01_n.dds) (128,128) Type=2, Creation=1\n(494: 32.06s 14479us)(0x4B8)[ERROR] Surface 0x1634158 (Lpad02.dds) (128,128) Type=2, Creation=1\n(495: 32.06s 14854us)(0x4B8)[ERROR] Surface 0x1634230 (Lpad02_n.dds) (128,128) Type=2, Creation=1\n(496: 32.06s 15295us)(0x4B8)[ERROR] Surface 0x1634308 (Lpad02a.dds) (128,128) Type=2, Creation=1\n(497: 32.06s 15848us)(0x4B8)[ERROR] Surface 0x16343E0 (Lpad02a_n.dds) (128,128) Type=2, Creation=1\n(498: 32.06s 16329us)(0x4B8)[ERROR] Surface 0x16344B8 (Taxiway1.dds) (128,128) Type=2, Creation=1\n(499: 32.06s 16710us)(0x4B8)[ERROR] Surface 0x1634590 (Taxiway1_n.dds) (128,128) Type=2, Creation=1\n(500: 32.06s 17083us)(0x4B8)[ERROR] Surface 0x1634668 (Taxiway2.dds) (128,128) Type=2, Creation=1\n(501: 32.06s 17470us)(0x4B8)[ERROR] Surface 0x1634740 (Taxiway2_n.dds) (128,128) Type=2, Creation=1\n(502: 32.06s 17839us)(0x4B8)[ERROR] Surface 0x1634818 (Monorail.dds) (64,64) Type=2, Creation=1\n(503: 32.06s 18203us)(0x4B8)[ERROR] Surface 0x16348F0 (Monorail_n.dds) (64,64) Type=2, Creation=1\n(504: 32.06s 18609us)(0x4B8)[ERROR] Surface 0x16349C8 (Hangrail.dds) (64,64) Type=2, Creation=1\n(505: 32.06s 18994us)(0x4B8)[ERROR] Surface 0x1634AA0 (Hangrail_n.dds) (64,64) Type=2, Creation=1\n(506: 32.06s 19368us)(0x4B8)[ERROR] Surface 0x1634B78 (Solpanel.dds) (128,128) Type=2, Creation=1\n(507: 32.06s 19744us)(0x4B8)[ERROR] Surface 0x1634C50 (Solpanel_n.dds) (128,128) Type=2, Creation=1\n(508: 32.06s 20116us)(0x4B8)[ERROR] Surface 0x1634D28 (Runway2.dds) (2048,2048) Type=2, Creation=1\n(509: 32.07s 20663us)(0x4B8)[ERROR] Surface 0x1634E00 (Runway2_n.dds) (256,256) Type=2, Creation=1\n(510: 32.07s 21149us)(0x4B8)[ERROR] Surface 0x1634ED8 (Ball.dds) (64,64) Type=2, Creation=1\n(511: 32.07s 21535us)(0x4B8)[ERROR] Surface 0x1634FB0 (Ball_n.dds) (64,64) Type=2, Creation=1\n(512: 32.07s 21940us)(0x4B8)[ERROR] Surface 0x1635088 (Cape17.dds) (128,128) Type=2, Creation=1\n(513: 32.07s 22314us)(0x4B8)[ERROR] Surface 0x1635160 (Cape17_n.dds) (128,128) Type=2, Creation=1\n(514: 32.07s 22698us)(0x4B8)[ERROR] Surface 0x1635238 (Cape18.dds) (128,128) Type=2, Creation=1\n(515: 32.07s 23066us)(0x4B8)[ERROR] Surface 0x1635310 (Cape18_n.dds) (128,128) Type=2, Creation=1\n(516: 32.07s 23440us)(0x4B8)[ERROR] Surface 0x16353E8 (Cape19.dds) (128,128) Type=2, Creation=1\n(517: 32.07s 23806us)(0x4B8)[ERROR] Surface 0x16354C0 (Cape19_n.dds) (128,128) Type=2, Creation=1\n(518: 32.07s 24201us)(0x4B8)[ERROR] Surface 0x1635598 (Cape20.dds) (128,128) Type=2, Creation=1\n(519: 32.07s 24562us)(0x4B8)[ERROR] Surface 0x1635670 (Cape20_n.dds) (128,128) Type=2, Creation=1\n(520: 32.07s 24966us)(0x4B8)[ERROR] Surface 0x1635748 (Cape21.dds) (128,128) Type=2, Creation=1\n(521: 32.07s 25363us)(0x4B8)[ERROR] Surface 0x1635820 (Cape21_n.dds) (128,128) Type=2, Creation=1\n(522: 32.07s 25749us)(0x4B8)[ERROR] Surface 0x16358F8 (Cape22.dds) (128,128) Type=2, Creation=1\n(523: 32.07s 26121us)(0x4B8)[ERROR] Surface 0x16359D0 (Cape22_n.dds) (128,128) Type=2, Creation=1\n(524: 32.07s 26532us)(0x4B8)[ERROR] Surface 0x1635AA8 (Cape23.dds) (128,128) Type=2, Creation=1\n(525: 32.07s 26911us)(0x4B8)[ERROR] Surface 0x1635B80 (Cape23_n.dds) (128,128) Type=2, Creation=1\n(526: 32.07s 27290us)(0x4B8)[ERROR] Surface 0x1635C58 (yell.dds) (32,32) Type=2, Creation=1\n(527: 32.07s 27662us)(0x4B8)[ERROR] Surface 0x1635D30 (yell_n.dds) (32,32) Type=2, Creation=1\n(528: 32.07s 28033us)(0x4B8)[ERROR] Surface 0x163D720 (font1tex.dds) (512,256) Type=5, Creation=1\n(529: 32.07s 28413us)(0x4B8)[ERROR] Surface 0x1649C28 (Cockpit\\Glasspit_red.dds) (512,256) Type=2, Creation=1\n(530: 32.07s 28787us)(0x4B8)[ERROR] Surface 0x1649D68 (Cockpit\\hud_red.dds) (512,256) Type=5, Creation=1\n(531: 32.07s 29201us)(0x4B8)[ERROR] Surface 0x1649E40 (???) (302,302) Type=1, Creation=3\n(532: 32.07s 29562us)(0x4B8)[ERROR] Surface 0x1649F18 (???) (302,302) Type=2, Creation=2\n(533: 32.07s 29959us)(0x4B8) [OK] All Tiles are deleted\n(534: 32.07s 30032us)(0x4B8) ========== Destroying framework objects ==========\n(535: 32.08s 37471us)(0x4B8) D3D9Client destructor called\n(536: 32.08s 37511us)(0x4B8) Deleting Framework\n(537: 32.08s 38668us)(0x4B8) --------------ExitModule------------\n(538: 32.08s 38932us)(0x4B8) Log Closed",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.100631552Z",
        "author": "Izack",
        "date": "2010-06-09T03:45:58+0100",
        "id": "1a40077505c4d6f9da7bd81fd907409d",
        "post_id": "post-229379",
        "text": ":welcome:to Orbiter-Forum!",
        "thread_id": 14672
    },
    {
        "@timestamp": "2023-09-14T07:13:11.060020736Z",
        "author": "Hielor",
        "date": "2010-05-31T20:16:09+0100",
        "id": "d5731741403e6192e9a360952338bf85",
        "post_id": "post-226628",
        "text": "It was indeed RemoteMFD, a very early version of it. Source is available athttp:\/\/sourceforge.net\/projects\/remotemfd\/, and yes this project has been effectively shelved due to work. I'd like to get back to it at some point, but no idea when that'll be.",
        "thread_id": 14506
    },
    {
        "@timestamp": "2023-09-14T07:13:43.799478272Z",
        "author": "jarmonik",
        "date": "2012-09-17T01:47:21+0100",
        "id": "1eadce5e43eeef438ba0557fa955b182",
        "post_id": "post-259526",
        "text": "dbeachy1 said:Is anyone else having problems with the D3D9 client under Windows 8? When I start up Orbiter with the default DeltaGlider scenario it crashes right away on load with this in the log:This is with a GTX 680 that works fine under Windows 7 (the test was in windowed mode). Any ideas??\n\nCould you re-install the DX runtimes. The link is in the first post and in the D3D9Client website. Could you report back if that will fix the problem. If yes, then I'll add instructions to the error messages to install them.I am pretty sure it's a missing D3DX9_42.dllEDIT: I have added a runtime library check. If the runtimes are missing the client should display an error message and reference to the documentation and the Orbiter won't launch.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.135068416Z",
        "author": "Submariner",
        "date": "2010-06-28T21:04:21+0100",
        "id": "3e70499f006f6cb414ed27bda8d726b1",
        "post_id": "post-229650",
        "text": "Just downloaded and installed the Soyuz series and the required Soyuz TMA CVEL 0.6. I also installed the stage.dll patch. When the stages separate, everything is fine. But when I jettison the TMA, its not visible anymore. I had this same problem with an Ariane 5 satellite payload. Is there a patch for this? I'm finding a lot of small problems with these addons that are supposed to be fully compatible.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.416914176Z",
        "author": "Coolhand",
        "date": "2010-06-08T03:13:37+0100",
        "id": "3ca56ce79511e45cc6afd17419e4a7c6",
        "post_id": "post-227298",
        "text": "to be honest wall and floor colouration are the last thing i'm thinking about with that concept since its so easily changed... even if you want to do that yourself - the only way to make everyone happy as everyones colour tastes are different. So, i'm more thinking about what needs to go in there than what shade it is. Here might be an example of night lighting... but its possible that it might be better to keep many areas brightly lit, like walkways especially in zero g... and that might all be beyond the scope of the project. There's a lot to work out still.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.981011968Z",
        "author": "jinglesassy",
        "date": "2010-10-01T06:12:54+0100",
        "id": "e78aa2b6698415985a984a885bda7523",
        "post_id": "post-263280",
        "text": "Well of course UFOs are real!Is it flying? If yes move on.Is it identifiable to you? If not move on.Is it an object? If so you have a UFO!",
        "thread_id": 16807
    },
    {
        "@timestamp": "2023-09-14T07:13:13.076576512Z",
        "author": "simcosmos",
        "date": "2010-06-09T11:44:54+0100",
        "id": "fcce4d49740e1e780c74dfeed45c37c9",
        "post_id": "post-229342",
        "text": "[FONT=Arial, sans-serif]Thanks Brian![\/FONT][FONT=Arial, sans-serif]I will have to wait for the weekend to at least try do do some preliminary tests with Vinka's generic dlls on Orbiter2010 (not sure if will be possible, else only in the other weekend)[\/FONT][FONT=Arial, sans-serif]For the moment, and as also noted on...[\/FONT][FONT=Arial, sans-serif]Multistage2 not fully functional[\/FONT][FONT=Arial, sans-serif]http:\/\/www.orbiter-forum.com\/project.php?issueid=115[\/FONT]\u2026 [FONT=Arial, sans-serif]I confirm that, in what regards Multistage, the original stage.dll file causes the launcher components to disappear on staging. Brian, after a very quick test your preliminary stage.dll does seem to at least fix that visual issue, thanks very much for sharing it![\/FONT][FONT=Arial, sans-serif]There might exist (or not) a few extra considerations about this topic but would really need extra time to properly test some things out... On a side note, Orbinauts \/ Generic DLL developers might need to better study some Orbiter2010 changes - such as the denser atmospheric model for Earth \u2013 as well might need to be aware of already existing implementation constraints of the generic dlls on Orbiter2006P1 in order to then better compare generic dlls behavior between Orbiter2006P1 and Orbiter2010. This of course requires clean installs (perhaps with Orbiter Sound too) and some methodology.[\/FONT][FONT=Arial, sans-serif]Spacecraft DLL[\/FONT][FONT=Arial, sans-serif]Regarding spacecraft dll powered stuff, haven't yet fully tested it. In any case, would like to link to a few previous development \/ bug report threads, because \u2013 and following what have written above - it might be handy to have a centralized reference (so that users \/ developers might be better aware of already existing[\/FONT][FONT=Arial, sans-serif]limitations of spacecraft dlls on[\/FONT][FONT=Arial, sans-serif]Orbiter2006P1 and *not* caused by Orbiter2010 'compatibility' issues). The current thread seems to be a good place for it:[\/FONT][FONT=Arial, sans-serif]Vinka's spacecraft2\/3.dll on Orbiter2006P1: payload mass bug on quick save (?)[\/FONT][FONT=Arial, sans-serif]http:\/\/orbiter-forum.com\/showthread.php?t=1755[\/FONT][FONT=Arial, sans-serif]Vinka's Spacecraft 3 Aerodynamics params[\/FONT][FONT=Arial, sans-serif]http:\/\/orbiter-forum.com\/showthread.php?t=2059[\/FONT][FONT=Arial, sans-serif]To conclude, although the generic dlls seem to mostly work on Orbiter2010 (still need to make some extra careful tests about a few details) it would still be great to have 'officially' updated multistage (+stage) and spacecraft dlls for Orbiter2010 but I'm aware that sometimes the major 'incompatibility' is really to have time regarding real life vs virtual life so, Vinka, if you are reading this, please do not feel pressured (although, if possible, it would be nice to hear something from you:))[\/FONT][FONT=Arial, sans-serif]All for now[\/FONT][FONT=Arial, sans-serif]Thanks,[\/FONT][FONT=Arial, sans-serif]Ant\u00f3nio[\/FONT]",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:13:11.677884416Z",
        "author": "fausto",
        "date": "2010-06-06T15:56:02+0100",
        "id": "b89e30ccd526b362da4433856dfb2f87",
        "post_id": "post-227653",
        "text": "Main Module (1)Node A (6)Node B (7)Robotic Arm Module (5)Life support Module (2)\"Sphere\" Module (13)",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:44.137019904Z",
        "author": "dumbo2007",
        "date": "2010-10-02T10:17:14+0100",
        "id": "c21f4c52489d0fb43f1882799984fa6d",
        "post_id": "post-263465",
        "text": "Hi,I am trying the local light sources option with my Intel GMA 4500 M onboard card with a Pentium T4200. I got aGraphics: Active lights supported: -1in orbiter log and then a crash. Are lights not supported in this hardware ?Code:**** Orbiter.log\nBuild Aug 30 2010 [v.100830]\nTimer precision: 5.13265e-007 sec\nFound 0 joystick(s)\nDevices enumerated: 4\nDevices accepted: 3\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D HAL (Mobile Intel(R) 4 Series Express Chipset Family)\nModule AtlantisConfig.dll .... [Build 100830, API 100830]\nModule AtmConfig.dll ......... [Build 100830, API 100830]\nModule DGConfigurator.dll .... [Build 100830, API 100830]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Window 794 x 575 x 32\nGraphics: Hardware T&L capability: No\nGraphics: Z-buffer depth: 32 bit\nGraphics: Active lights supported: -1",
        "thread_id": 16827
    },
    {
        "@timestamp": "2023-09-14T07:13:13.115464192Z",
        "author": "Blacklight",
        "date": "2010-06-09T07:19:08+0100",
        "id": "3f6cd23d9c139684c826ee89c55879a4",
        "post_id": "post-229393",
        "text": "I've downloaded the zip files for the level 11 Moon and Mars fromhttp:\/\/downloadorbitersim.com\/?page_id=42and a few of the other sites as well. Every time I try to open one of these two zip files, I get a \"Bad Zip Header\" error and they won't open. This was with the direct download. I'm trying the torrents now to see if I get the same issue.",
        "thread_id": 14675
    },
    {
        "@timestamp": "2023-09-14T07:13:11.075876352Z",
        "author": "DaveS",
        "date": "2008-05-16T20:32:29+0100",
        "id": "4c36ac99a55c655db288d70259d3c494",
        "post_id": "post-65613",
        "text": "Here's a Google Earth screenshot of the area in question. I have added a GE Placemarker where the orbiter's were assembled before being transported to Edwards AFB or in Endeavour's case, moved to the adjacent Orbiter Lifting Frame.",
        "thread_id": 1451
    },
    {
        "@timestamp": "2023-09-14T07:13:43.917188352Z",
        "author": "jedidia",
        "date": "2010-10-01T20:08:34+0100",
        "id": "504dcf4314132dc77ecc3086cbda08cf",
        "post_id": "post-263199",
        "text": "build more cigarets!ah no, that was warcraft 3. darn.",
        "thread_id": 16796
    },
    {
        "@timestamp": "2023-09-14T07:13:13.184172544Z",
        "author": "statickid",
        "date": "2010-06-15T17:10:00+0100",
        "id": "0d8b5dfeacacfaafada88844ba4ad42a",
        "post_id": "post-229566",
        "text": "Orbiter Racing LeagueWorks great!except for me, oddly, it CTDs if I exit orbiter and try to relaunch it or a scn containing it.also oddly, if I exit the orbiter launchpad box, and restart a new launchpad window, and select the SAME scns, any scns containing ORL, it will work great. same for playbacks.In summary CTD: after exiting and selecting any ORL containing scn including playback.whatever the bug is it doesn't transfer if orbiter is exited COMPLETELY and restarted.is there some kind of active cache file that could be getting corrupted? I don't have the log with me at work so i can't post it.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.201296128Z",
        "author": "Graham2001",
        "date": "2012-11-27T21:18:05+0000",
        "id": "f8d56a7b6a7ed3057ece0a5a1f3fd986",
        "post_id": "post-226946",
        "text": "ReUseable Space Tug, North American\/Rockwell (1971)Designed as part of one of the last Integrated Program studies, this space tug was intended to act as not only an OTV, but as the replacement for the Apollo CSM\/LM when the Americans returned to the Moon in the late 1980s.As a preliminary study there is no final design but three candidate designs were picked.As with all studies that pre-date the finalisation of the space shuttle design, some modifications may be needed.Pre-Phase A Study for an Analysis of a Reuseable Space Tug, Vol. 1: Management Summaryhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19710011977_1971011977.pdfPre-Phase A Study for an Analysis of a Reuseable Space Tug, Vol. 2: Technical Summaryhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19710011978_1971011978.pdfPre-Phase A Study for an Analysis of a Reuseable Space Tug, Vol. 3: Mission & Operations Analysis(Note: Document is incomplete.)http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19710011979_1971011979.pdfPre-Phase A Study for an Analysis of a Reuseable Space Tug, Vol. 4: Spacecraft Concepts & Systems Design(Note: Document is 611mb in size.)http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19710011980_1971011980.pdfPre-Phase A Study for an Analysis of a Reuseable Space Tug, Vol. 5: Subsystemshttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19710011981_1971011981.pdfPre-Phase A Study for an Analysis of a Reuseable Space Tug, Vol. 6: Planning Documentshttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19710011982_1971011982.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.717498368Z",
        "author": "Bibi Uncle",
        "date": "2012-02-27T00:50:52+0000",
        "id": "fa412c4c4e6d365f4ab7349446c368a8",
        "post_id": "post-259062",
        "text": "Should we turn the color baleace a bit towards yellow\/orange. The white feels a bit unnatural.\n\nYeah, a little balance of the colors would be great.I'm pretty much stuck with the PAPI lights... I tried asmi's code (without really understanding it), and I tried to understand jarmonik's one, but I can't figured it out... I'm 16, and I did not learn the notion of trigonometry yet. Vectors neither in fact, but it was quite easy to learn using Internet resources (and my previous works on OpenGL and Direct3D). But the trigo...That's why I attach the code. Someone could work on it, and jarmonik could add it to his code in order to produce the RC40.The config files's informations are already read and the 5 possibilities of lights are created. The only thing the future developper needs to do is to calculate the angle and choose the lights in RunwayLights::Render.By the way, the \"dirGlo\" member of RunwayLights is theglobalnormalised vector of the runway direction. Also, PAPI.x is the nominal angle, PAPI.y is the aperture. PAPI.z is the offset of the lights (you don't need it, I used it in the creation of the lights).I'm sorry that my developments end here, but my mathematical knowledge is not good enough for this.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.41981056Z",
        "author": "fireballs619",
        "date": "2010-06-10T05:09:21+0100",
        "id": "7b52881d755dfd747981503e284276d7",
        "post_id": "post-230084",
        "text": "Yes, but can you make orbiter work with outside programs, by sending data to them?",
        "thread_id": 14706
    },
    {
        "@timestamp": "2023-09-14T07:13:11.281619456Z",
        "author": "jedidia",
        "date": "2010-06-03T10:22:31+0100",
        "id": "280046c622ff14758bf59225e97986cc",
        "post_id": "post-227013",
        "text": "Also, an RTG cannot be turned off.\n\nneither can a nuclear reactor, really.There is no such thing as a self-sustaining fusion reactor, unfortunately.\n\nnot yet... I certainly hope they'll come up with one during the next fifty years!",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:43.749569536Z",
        "author": "Thorton",
        "date": "2010-11-11T12:38:11+0000",
        "id": "972f7d4e3656c5d5bfbd592805d89196",
        "post_id": "post-257996",
        "text": "Looks like specular ripples that suppose to be rendered on water only also rendered on the ground.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.02671616Z",
        "author": "Face",
        "date": "2010-06-09T10:48:40+0100",
        "id": "fca455af53fb9dca0444add7f1e27167",
        "post_id": "post-229237",
        "text": "Hielor said:Edit: I take it back, FSX doesn't allow time acceleration when connected to a multiplayer session, the option is grayed out.\n\nAha. Interesting, thanks.Hielor said:The FSX multiplayer design doesn't apply well to Orbiter, though--there's no sightseeing to do and flying KSC-Habana and back would get boring by the 20th trip, I imagine. With the exception of ORL, there's not really much you can do in Orbiter in the course of 30minutes or so of sim time--you could get to stable LEO in that time, but certainly not get to a station unless you were using a direct-ascent profile (which I imagine most Orbiteers can't do).\n\nAgreed. I see time-acceleration in Orbiter as essential feature, too. Any multiplayer system trying to support Orbiter in its philosophy of being a playground in space would have to cope with it, IMHO.Hielor said:A server without time acceleration could result in some interesting dynamics, though--it would be rather busier around KSC when a direct ascent window is open than during other times, for example. This would naturally bring people together on the server at given times, rather than the \"single-player with more lag\" problem you run into with the time-bubbles concept.\n\nThen again, \"server without time acceleration\" is just a subset of the time-bubble concept. Just stick to one bubble controlled by the server admin. This is basically what OMP is doing now.regards,Face",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.359504384Z",
        "author": "Moach",
        "date": "2010-06-02T13:17:17+0100",
        "id": "8d27fb447228a4e1beb52b332153d439",
        "post_id": "post-227083",
        "text": "there's yet another approach to a tractor engine that no-one has proposed...it's a sort of propulsion-less engine - no, it ain't sci-fi - and yeah, Newtown would be turning in his grave, but Einstein wouldn't...it's called theEmDrivethe idea is that microwaves from a magnetron similar to those used in your kitchen oven would flood the engine chamber, which is shaped is a manner that exploits the relativistic effects of the near-lightspeed velocity these waves travel in as they bounce inside it's wallsfrom a newtonian point-of-view, this violates rule n\u00b0 3, and the engine is therefore, a glorified paperweight....but as far as my understanding of the relativity principles employed here goes, what happens is that an open system is created as the waves bounce off the large plate capping the cone-shaped chamber, which receives a greater amount of radiation pressure than the opposing smaller plate... therefore, even though no waves are allowed to leave the engine - thrust is generated :blink::uhh::OMG:there have been, as you can imagine, a boatload of critics on this concept... it is, in theory, violating what has long been perceived as a fundamental law of naturebut the website claims a prototype has been able to generate a measurable amount of thrust (using not much power than a conventional microwave oven)now, imagine the power of that thing being fed by a regular nuke...this not only solves the shooting-own-foot problem of a tractor ship, but IMO, qualifies as SHEER AWESOME:thumbup:as long as you believe it could work:hmm:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.03981568Z",
        "author": "Cosmic Penguin",
        "date": "2012-06-14T16:06:52+0100",
        "id": "a26f855e22832f5098ced8d4fc0c7e32",
        "post_id": "post-263346",
        "text": "Off to an NEO!The little spacecraft continues its long journey with China's first fly-by of an asteroid. A China Academy of Sciences report reveals that CE-2 has left the Sun-Earth L2 point on April 15 to visit an old friend of the Earth, the [ame=\"http:\/\/en.wikipedia.org\/wiki\/4179_Toutatis\"]Near Earth asteroid 4179 Toutatis[\/ame]! The flyby of this cosmic potato is scheduled on January 6, 2013. Detailshere.Toutatis as mapped by the Goldstone radio telescope in 1996",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:13.064356352Z",
        "author": "eveningsky339",
        "date": "2010-06-16T00:50:25+0100",
        "id": "de0cf4342432fbb78d50c75879d16d2c",
        "post_id": "post-229296",
        "text": "Huh. May possibly be due to my ISP. I'll have to try my wife's computer (only hers and mine are using the router). Strange that it only happens with O-F.",
        "thread_id": 14665
    },
    {
        "@timestamp": "2023-09-14T07:13:11.405071104Z",
        "author": "Coolhand",
        "date": "2010-06-02T01:32:29+0100",
        "id": "2b2d1da4a0f98f192584d2807a09c60e",
        "post_id": "post-227233",
        "text": "yeh well for atmospheric flight i think everyone would be in the forward section. The centrifuge opens up once your in space and your passengers start throwing up.;)the forward section could also perhaps break off as large lifting body escape craft if something goes wrong further back. Heres a crappy animatic of the hub during transformation. access to each gravity module is by 2 elevators at either end of the modules. things in here and for much of the model are a little 'rough' at this stage of course so you'll have to use some imagination.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.222833664Z",
        "author": "Izack",
        "date": "2010-11-18T03:40:19+0000",
        "id": "999a29ac5b080ed8d4649611bcc6da02",
        "post_id": "post-263636",
        "text": "Since there is no real stealth in space.;)",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:13.526191104Z",
        "author": "garyw",
        "date": "2010-06-10T16:56:13+0100",
        "id": "4f861ec966643e499a061f2162192cde",
        "post_id": "post-230209",
        "text": "a couple more google earth screenshots:XR05 telemetry showing lift off and acceleration out of Ascension island.a VERY wide HAC. This also shows the ability of google Earth to overlay images giving an 'almost' NASA like heading graphic over the HAC.",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:13:11.424903936Z",
        "author": "Izack",
        "date": "2010-06-01T22:49:40+0100",
        "id": "921ce80c24d598e0897edd8734e3d0c9",
        "post_id": "post-227331",
        "text": "I just acquired an external numpad for my laptop, and was dismayed to find that I cannot control my main engine with it.In place of a + key, it has an = key, and the + key is part of the return key. Obviously, it doesn't go well with Orbiter.Any ideas?Thanks in advance,Izack.",
        "thread_id": 14542
    },
    {
        "@timestamp": "2023-09-14T07:13:43.828207104Z",
        "author": "jarmonik",
        "date": "2012-11-01T16:41:14+0000",
        "id": "eab5527aff2e36eb0e9e9aa4ac5be6b7",
        "post_id": "post-259624",
        "text": "D3D9Client on CodePlexD3D9Client has launched on CodePlex. That should provide a better project management for a developpers. Let's see how it works...http:\/\/d3d9client.codeplex.com\/EDIT:I have added a single-ended configuration parameter for runway lights but I am afraid that it's not very well packwards compatible with the inline engine. So, we may need to find a better solution for an asymmetric runway lights.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.069108224Z",
        "author": "AirSimming",
        "date": "2010-06-08T23:27:38+0100",
        "id": "00a13a9700068fc368df172a3a211cbb",
        "post_id": "post-229312",
        "text": "I think this is a nice idea:NASA wants to put a picture of you on one of the two remaining space shuttle missions and launch it into orbit.\n\nhttp:\/\/faceinspace.nasa.gov\/index.aspx",
        "thread_id": 14667
    },
    {
        "@timestamp": "2023-09-14T07:13:11.403682816Z",
        "author": "Woo482",
        "date": "2010-06-02T00:17:18+0100",
        "id": "1839f498080894aa2bd1d87de0c48ca9",
        "post_id": "post-227226",
        "text": "That looks really nice ! what's the poly count ?",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.86873088Z",
        "author": "Felix24",
        "date": "2013-02-11T15:18:16+0000",
        "id": "1435e8b1e8bddb9dbed4e50bd138b6f0",
        "post_id": "post-259843",
        "text": "Loru said:can you show us the same model in inline client?? I think models should be designed to look at least acceptable with inline d3d7 client:p\n\nI'm sorry, I think I completely misunderstood the request. Here is the HST in the inline client after I modified the textures, and before I enabled the D3D9 client. As you can see, something will have to be done about this, because to make a good mirror-like surface, the underlying diffuse texture has to be black. It would be better to have 1 of 2 choices:a) Create two sets of textures, one for any graphics client that doesn't support reflections, and one for the D3D9 client, and somehow switch between the two when you want to change clients.b) Automatically adjust the diffuse texture brightness using reflection intensity within the D3D9 code itself; i.e. high reflection intensity = low diffuse brightness. This way, the model would appear unchanged in the inline client, but also look good in the D3D9 client.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.445833216Z",
        "author": "TSPenguin",
        "date": "2008-05-17T06:58:23+0100",
        "id": "a00b626f8e8608568a2d9d02f167a5cb",
        "post_id": "post-65845",
        "text": "AutoFCS maintains an own list of landing sites. Please read the enclosed documentation",
        "thread_id": 1471
    },
    {
        "@timestamp": "2023-09-14T07:13:11.49569792Z",
        "author": "timay",
        "date": "2010-06-03T18:42:23+0100",
        "id": "f57b85faacebd52bf8678cafafce8e5c",
        "post_id": "post-227453",
        "text": "Andy, I did google this. I found those links but they weren't what I was looking for. Thanks though.IronRain, I am wanting to build a model of Buran, not make an add-on.Thanks to those who were helpful or were curious about my project.",
        "thread_id": 14555
    },
    {
        "@timestamp": "2023-09-14T07:13:13.646264832Z",
        "author": "Andy44",
        "date": "2010-06-10T23:46:29+0100",
        "id": "00db20dc7b8bdc67e61ca75ddac894b7",
        "post_id": "post-230374",
        "text": "To see how fast those warheads hit the ground, watch this video. It's extremely cheesy with dumb music and an annoying announcer, but it has good footage. Especially watch the RV's hitting the target area near the helicopter pad towards the end of the vid, they are like bolts of lightning.[ame=\"http:\/\/www.youtube.com\/watch?v=ChhYOO1s-nY\"]YouTube- Minuteman III Missile Launch - California to Kwajalein Atoll[\/ame]",
        "thread_id": 14725
    },
    {
        "@timestamp": "2023-09-14T07:13:44.035958784Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-01T14:12:39+0100",
        "id": "1f0616d2380d40bf119c753b08aa4138",
        "post_id": "post-263314",
        "text": "Spaceflight Now: \"China's second moon probe dispatched from Earth\".-----Imagine if China land the probe at the old Apollo 11 landing site. Then, a rotary saw extends from the probe and cuts down the US flag that Neil Armstrong planted, and replaces it with a Chinese one. That'd probably start a nuculer war! :rofl:",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:11.028707072Z",
        "author": "santy86",
        "date": "2008-05-15T12:59:40+0100",
        "id": "4600c1bfa0c4e5547d8c942cbaeeffc9",
        "post_id": "post-65611",
        "text": "Wow thanks a lot guys:cheers:I hope to finish soon with this first add-on of mine.Fortunately in this forum there are always very experienced people who can help beginners :speakcool:",
        "thread_id": 1450
    },
    {
        "@timestamp": "2023-09-14T07:13:44.035616768Z",
        "author": "IronRain",
        "date": "2010-10-01T12:33:25+0100",
        "id": "b546ed01703a406a59cf9bd18bbcbd48",
        "post_id": "post-263312",
        "text": "yeah, I know that there were articles (I've read them;)) but with other space agency's, the news is always bigger. especially when they are going to the moon or another planet... This was just like a plain satellite launch",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:13.433730304Z",
        "author": "Xyon",
        "date": "2010-06-10T09:02:03+0100",
        "id": "802791440ba9315d201da9710c022538",
        "post_id": "post-230109",
        "text": "Damn spooky, I just watched this film again today...",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:11.041474816Z",
        "author": "Tommy",
        "date": "2010-06-16T01:49:27+0100",
        "id": "edcc130025ee27340017aa53737a53ac",
        "post_id": "post-226549",
        "text": "I've never seen using \"surrogates\" as being all that unrealistic. What I do think is unrealistic is to think that you would fly from the moon to Mars without \"pre-flying\" the trip in simulation software (probably dozens of times), or that there wouldn't be a database with launchwindows and ejection angles, etc, available to the pilot. Some would say that AMSO is unrealistic because the Apollo astronauts didn't have anything as \"advanced\" as IMFD. But I don't have a room full of slide-rule-ninjas ready to solve any problem for me so I call it \"even\".As flytandem said, \"realistic\" is subjective.",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:44.267980032Z",
        "author": "BrianJ",
        "date": "2010-10-03T15:22:08+0100",
        "id": "83fb4131d64efba832ab4469974a5727",
        "post_id": "post-263875",
        "text": "Hi,just a quick note to say that the following add-ons have been updated for Orbiter2010-P1 (build 100830):[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4697\"]Giotto[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4696\"]Suisei & Sakigake[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4733\"]Vega1 & Vega2[\/ame](no big changes, however the Orbiter2010-P1 new angular propagation function now makes attitude control for Giotto much more expensive on fuel)[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3451\"]Delta II Missions Vol.1[\/ame](Stardust - Deep Impact - Stereo)Spacecraft modules are a bit slicker - available commands and dV displayed on HUD, auto-tracking HGA's, etc.Comet \"comas\" replaced by \"outgassing\" effects, comet Boethin replaced by Hartley2.Some new scenarios and revamped flight notes, etc.Cheers,Brian",
        "thread_id": 16846
    },
    {
        "@timestamp": "2023-09-14T07:13:13.378341888Z",
        "author": "statickid",
        "date": "2010-06-18T20:08:08+0100",
        "id": "3f4cf934260d52e09e161cdb4310aec3",
        "post_id": "post-230011",
        "text": "A torus is funny because if they didn't move, it wouldn't hit them! Chances are, however, that they would! :blink:",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.08726656Z",
        "author": "EaslMar",
        "date": "2010-05-31T01:02:17+0100",
        "id": "5c942f8362f00f5d67e4f8b7b2a67039",
        "post_id": "post-226765",
        "text": "I have downloaded Spaceballs Eagle 5 addon, and when I start the \"Eagle 5 and DG in orbit\" scenario, the simulator loads, then shuts down with a Windows message, \"A problem caused orbiter.exe to stop working correctly. Windows will close the program...\" It happens every time and I do not know what is causing it. Has anyone ever experienced this, or has any suggestions?Thanks!",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:44.43213568Z",
        "author": "BrianJ",
        "date": "2010-10-06T16:25:12+0100",
        "id": "1dd729193830e54e82982e96fe8bf481",
        "post_id": "post-263922",
        "text": "@ArtlavThe bug in point (2) of my previous post has gone!! Now, I can't reproduce it.@OrbAh, OK, I see what you mean. It's quite confusing!For your info, my Orbiter Shutdown Option is the default:\"De-allocate memory and display launchpad dialog\"Here's two tests I ran with the \"Panning Mode\" vessel:Test1Code:1. Open Launchpad\n2. Enable Videnie Module\n3. Open \"Navigation - Sun Sync Orbit\" .scn\n4. \"Panning Mode\" ON\n5. Exit scenario\n6. Exit Launchpad\n\n7. Open Launchpad\n8. Disable Videnie Module\n9. Open \"(current state)\" scn (includes \"Target\" vessel)\nScenario does not run -> CTD\n\"Orbiter has encountered a problem and needs to close\"Test2Code:1. Open Launchpad\n2. Enable Videnie Module\n3. Open \"Navigation - Sun Sync Orbit\" .scn\n4. \"Panning Mode\" ON\n5. Exit scenario\n6. Exit Launchpad\n\n7. Open Launchpad\n8. Disable Videnie Module\n9. Exit Launchpad\n\n10. Open Launchpad (Videnie Module already disabled)\n11. Open \"(current state)\" scn (includes \"Target\" vessel)\nOK - Scenario runs normally with \"Target\" vesselAnd just to confuse things further, a simple test to disable the Videnie module after running a scenario gives me a CTD, procedure as follows:Test3Code:1. Open Launchpad\n2. Enable Videnie Module\n3. Open \"Navigation - Sun Sync Orbit\" .scn\n4. Exit scenario\n5. Disable Videnie Module\nCTD - \"Orbiter has encountered a problem and needs to close\"\n(when opening the Launchpad again, Videnie module has not been disabled)OK, hope this is some help to you!Cheers,Brian",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:13.42086784Z",
        "author": "garyw",
        "date": "2010-06-10T09:20:01+0100",
        "id": "a25410a8eee2136d740995734d0ae164",
        "post_id": "post-230089",
        "text": "What sort of tracking are you after? I've been able to get flight recorder data into Google Earth. Writing a DLL to generate a near real time KML *should* be possible (even by me) but how you share that data is another issue.There was VMC as well (http:\/\/www.orbiterwiki.org\/wiki\/vMC) but I don't know if that works with 2010 or is fit for what you want to do.---------- Post added at 09:20 ---------- Previous post was at 09:19 ----------Hielor said:Well, if you just want to send out coordinates periodically during the trip, that's almost trivial. Visualization of the flight path on the web would be somewhat more difficult.\n\nmaybe not. a friend of mine did some cleverness with a Google maps Api and FSX. It worked quite well.",
        "thread_id": 14706
    },
    {
        "@timestamp": "2023-09-14T07:13:11.183996928Z",
        "author": "OrbitHangar",
        "date": "2010-05-31T13:11:33+0100",
        "id": "75676c280fa8c488e9dfc02f5dc0c34e",
        "post_id": "post-226852",
        "text": "Author:famandyThe Broglio Cargo rocket is a super heavy class launcher designed to put massive space station modules in LEO or to carry\u00a0 a 6 astonauts habitat module to the surface of the Moon.Press P to start the launch sequence.Open the Orbiter\/config\/brogliocargo\/brogliocargo.ini file to\u00a0change the payload file under [payload]. The LEO payload limit is 215000 kgTo run the Aurora Launch Platform scenario you will need the Aurora Launch Platform 3.0 avaiable on orbit hangar (http:\/\/www.orbithangar.com\/search_quick.php?text=aurora+launch+platform)To install this add on, just unpack the Broglio cargo.rar file in your orbiter main folderThis is an Orbiter Forum Italia project. Special Thanks to:Fausto for concept,\u00a0phisycs\u00a0and 3d modellingPete Conrad (Vittorio) for his beta testingFor any suggestions, ideas or just to have a look to our projects, click theForum Orbiter Italialink below:http:\/\/orbiteritalia.forumotion.com\/forum.htmWARNING:this add-on is obsolete and therefore no longer officially maintened\/updated by FOI community. It is still available on OH for legacy, but Forum Orbiter Italia discourages its use in a current Orbiter installation. However, should you decide to download it and use it, you do it at your own risk! Forum Orbiter Italia takes no responsibility for any problem\/damage your Orbiter install may incur into.DOWNLOAD",
        "thread_id": 14526
    },
    {
        "@timestamp": "2023-09-14T07:13:43.686495232Z",
        "author": "kuddel",
        "date": "2012-01-27T22:02:19+0000",
        "id": "f638a62af5b587b5cebdc938c1376df6",
        "post_id": "post-258978",
        "text": "jarmonik said:...I suppose if you need the rotation you can write the code like this. I haven't tested it.\n\n..and I suppose that's 100% correct although not tested :thumbup:I'll try and report as soon as I'm at home\/Kuddel---------- Post added at 23:02 ---------- Previous post was at 19:07 ----------Hi jarmonik,as expected your code works perfectly! I've done some minor tweaks to make is exactly like it is in the inline client (colors, alphas, size), but nothing really different.And surely I first forgot to add the back-faced part of the arrow(s) :embarrassed: ...For the record, here are all the changes:=== Scene.cpp ===PHP:\/\/ render grapple points\n    \/\/\n    for (pv=vobjFirst; pv; pv=pv->next) {\n        if (!pv->vobj->IsActive()) continue;\n        pv->vobj->RenderGrapplePoints(pDevice);\n    }=== vObject.h ===PHP:\/**\n     * \\brief Render the vessel's grapple points when switched on (see oapiGetShowGrapplePoints)\n     * \\param dev render device\n     * \\default None.\n     *\/\n    virtual void RenderGrapplePoints (LPDIRECT3DDEVICE9 dev) {}=== VVessel.h ===PHP:void RenderGrapplePoints (LPDIRECT3DDEVICE9 dev);=== VVessel.cpp ===PHP:void vVessel::RenderGrapplePoints (LPDIRECT3DDEVICE9 dev)\n{\n    if (!oapiGetShowGrapplePoints()) return; \/\/ nothing to do\n\n    DWORD i;\n    ATTACHMENTHANDLE hAtt;\n    VECTOR3 pos, dir, rot;\n    const float size = 0.25;\n    const float alpha = 0.5;\n\n    \/\/ Flash calculations\n    static double lastTime = 0;\n    static bool isOn = true;\n    double simt = oapiGetSysTime();\n    if (simt-lastTime > 0.5) \/\/ Flashing period (twice per second)\n    {\n        isOn = !isOn;\n        lastTime = simt;\n    }\n    if (!isOn) return; \/\/ nothing to do\n\n    const OBJHANDLE hVessel = vessel->GetHandle();\n\n    \/\/ attachment points to parent\n    for (i = 0; i < vessel->AttachmentCount(true); ++i)\n    {\n        hAtt = vessel->GetAttachmentHandle(true, i);\n        vessel->GetAttachmentParams(hAtt, pos, dir, rot);\n        D3D9Effect::RenderArrow(hVessel, &pos, &dir, &rot, size, &D3DXCOLOR(1,0,0,alpha));\n    }\n\n    \/\/ attachment points to children\n    for (i = 0; i < vessel->AttachmentCount(false); ++i)\n    {\n        hAtt = vessel->GetAttachmentHandle(false, i);\n        vessel->GetAttachmentParams(hAtt, pos, dir, rot);\n        D3D9Effect::RenderArrow(hVessel, &pos, &dir, &rot, size, &D3DXCOLOR(0,0.5,1,alpha));\n    }\n}=== D3D9Effect.h ===PHP:static void RenderArrow(OBJHANDLE hObj, const VECTOR3 *ofs, const VECTOR3 *dir, const VECTOR3 *rot, float size, const D3DXCOLOR *pColor);=== D3D9Effect.cpp ===PHP:D3DXHANDLE D3D9Effect::eArrowTech = 0; \/\/ (Grapple point) arrowsPHP:eArrowTech   = FX->GetTechniqueByName(\"ArrowTech\");PHP:\/\/ ===========================================================================================\n\/\/ This is a special rendering routine used to render (grapple point) arrows\n\/\/\nvoid D3D9Effect::RenderArrow(OBJHANDLE hObj, const VECTOR3 *ofs, const VECTOR3 *dir, const VECTOR3 *rot, float size, const D3DXCOLOR *pColor)\n{\n\tstatic D3DVECTOR arrow[18] = {\n\t\t\/\/ Head (front- & back-face)\n\t\t{0.0, 0.0, 0.0},\n\t\t{0.0,-1.0, 1.0},\n\t\t{0.0, 1.0, 1.0},\n\t\t{0.0, 0.0, 0.0},\n\t\t{0.0, 1.0, 1.0},\n\t\t{0.0,-1.0, 1.0},\n\t\t\/\/ Body first triangle (front- & back-face)\n\t\t{0.0,-0.5, 1.0},\n\t\t{0.0,-0.5, 2.0},\n\t\t{0.0, 0.5, 2.0},\n\t\t{0.0,-0.5, 1.0},\n\t\t{0.0, 0.5, 2.0},\n\t\t{0.0,-0.5, 2.0},\n\t\t\/\/ Body second triangle (front- & back-face)\n\t\t{0.0,-0.5, 1.0},\n\t\t{0.0, 0.5, 2.0},\n\t\t{0.0, 0.5, 1.0},\n\t\t{0.0,-0.5, 1.0},\n\t\t{0.0, 0.5, 1.0},\n\t\t{0.0, 0.5, 2.0}\n\t};\n\n\tMATRIX3 grot;\n\tD3DXMATRIX W;\n\tVECTOR3 camp, gpos;\n\n\toapiGetRotationMatrix(hObj, &grot);\n\toapiGetGlobalPos(hObj, &gpos);\n\toapiCameraGlobalPos(&camp);\n\n\tVECTOR3 pos = gpos - camp;\n\tif (ofs) pos += mul (grot, *ofs);\n\n\tVECTOR3 z = mul (grot, unit(*dir)) * size;\n\tVECTOR3 y = mul (grot, unit(*rot)) * size;\n\tVECTOR3 x = mul (grot, unit(crossp(*dir, *rot))) * size;\n\n\tD3DXMatrixIdentity(&W);\n\n\tW._11 = float(x.x);\n\tW._12 = float(x.y);\n\tW._13 = float(x.z);\n\n\tW._21 = float(y.x);\n\tW._22 = float(y.y);\n\tW._23 = float(y.z);\n\n\tW._31 = float(z.x);\n\tW._32 = float(z.y);\n\tW._33 = float(z.z);\n\n\tW._41 = float(pos.x);\n\tW._42 = float(pos.y);\n\tW._43 = float(pos.z);\n\n\tUINT numPasses = 0;\n\tHR(pDev->SetVertexDeclaration(pPositionDecl)); \/\/ Position only vertex decleration\n\tHR(FX->SetTechnique(eArrowTech)); \/\/ Use arrow shader\n\tHR(FX->SetValue(eColor, pColor, sizeof(D3DXCOLOR))); \/\/ Setup arrow color\n\tHR(FX->SetMatrix(eW, &W));\n\tHR(FX->Begin(&numPasses, D3DXFX_DONOTSAVESTATE));\n\tHR(FX->BeginPass(0));\n\tHR(pDev->DrawPrimitiveUP(D3DPT_TRIANGLELIST, 6, &arrow, sizeof(D3DVECTOR))); \/\/ Draw 6 triangles un-indexed\n\tHR(FX->EndPass());\n\tHR(FX->End()); \n\tgc->GetStats()->Draw++; \/\/ Increment rendering statistics counter\n}See you in RC40 :lol:Regards,Kuddel",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.163502592Z",
        "author": "astrosammy",
        "date": "2010-06-09T18:10:55+0100",
        "id": "4438548ccbc84d2ae654fd3d28aa6537",
        "post_id": "post-229450",
        "text": "Currently I'd call SSU unflyable for me. I was able to do a nice landing, but I got some random CTDs. Still have to try launch.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.372773632Z",
        "author": "jstowe96",
        "date": "2010-10-02T00:34:07+0100",
        "id": "1257b7954b03ff8b7b4de2bc8c6a1abe",
        "post_id": "post-227174",
        "text": "T.Neo I actually have a small spacecraft ive been working on indrawings that might be able to carry =] just maybe if If make a remodel of my current design for it was meant for fighter escorts. But i might be able to add like a magnetic point were it will latch onto your craft but first you would have to launch from a launch platform and then they could meet together while in orbit moving in at same speeds something along the lines =] Ill scan my drawings now.---------- Post added at 11:34 PM ---------- Previous post was at 11:12 PM ----------My so called mini craft:por watever you wanna call it it fails hard =]",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.726693888Z",
        "author": "jarmonik",
        "date": "2012-03-01T12:36:24+0000",
        "id": "8fa22c112f4193d20de778fba63b3f95",
        "post_id": "post-259112",
        "text": "N_Molson said:Hi, :hello:I think I found another issue, maybe related to the previous one I posted about attachments. Once I jettison my payload, things are going wrong after a scenario load : the vessels disappears after the first frame and goes to the surface of the Sun or something like that. The orbital parameters are correct on the first frame though, that can be put in evidence by checking \"Start Paused\".\n\nOn my computer it works in the opposite way. I can only reproduce the problem by using Start Paused. After the pause is released the vessel will disappear and the Orbiter will CTD about 30s after that.There are some other physics related problems reported those will only occur under D3D9. I'll test it with the D3D11.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.079311872Z",
        "author": "Ripley",
        "date": "2015-03-05T17:12:43+0000",
        "id": "dfebabe447f36c8921d8b8386bc5af0b",
        "post_id": "post-229358",
        "text": "simcosmos said:...In particular, why do I seem to experience good drag simulation with the external graphics client on Orbiter2010P1 but not so good without such client?...\n\nCould it be because of increasedfps?What is your fps figure with and w\/o D3D9?",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:13:11.37526656Z",
        "author": "Moach",
        "date": "2010-10-19T15:19:42+0100",
        "id": "6803a375b1962eb303b726e857f82516",
        "post_id": "post-227192",
        "text": "have you considered a mobile structure instead of a rigid truss?i mean, if you used cables, you could pull in the cabin module up close to the fuel tanks where it's \"safe\" - as long as the engines are still mounted on the sidesonce the acceleration was complete, you could extend the cabin and start spinning for artificial gravity... well, maybe not in that order :hmm:the only disadvantage would be no docking while spinning... but that shouldn't be that big a deal :thumbup:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.866741504Z",
        "author": "DaveS",
        "date": "2013-02-10T15:47:50+0000",
        "id": "378a6dc114561e3711822d34c83b2e93",
        "post_id": "post-259827",
        "text": "The ini files are what makes up a vessel that use SC3 or MS2. They're like vessel cfg files but with more options.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.50900736Z",
        "author": "Moach",
        "date": "2010-06-10T13:28:52+0100",
        "id": "9243c1118d1b45a39bd08246e0d191a7",
        "post_id": "post-230162",
        "text": "i recenty watched random some sci-fi movie which brought an unuousual yet strangely compelling idea on how to make enough money for an interplanetary trip...you see, ppl wanna be entertained, your regular Joe watches a moon mission with the same interest as he watches some inane reality show...so the idea presented in that movie, is to combine the two - the whole mission was broadcasted as a reality show, in all it's sensationalist glory, with crew \"confessionary\" sessions and all :rofl:i'll wait untill you laugh it out before continuing...:cheers:done?ok, but what got me thinking was... billions of bucks go into general frivolity every year - nothing good ever arises from it, except maybe your random \"who loses more weight\" or \"lets build the poor family a new home\" scenarios...there's so much dirty hollywood money going into making such things... why not tap into that for something extraordinary? - something that can REALLY benefit society, whislt entertaining it...in the setting painted by that movie, this reality show was the \"biggest thing ever\", with billions of viewers.....and i started thinking - ppl will watch whatever it's presented to them as interesting... it's hard to get non-intelectually-inclined folks excited about space exploration if they only hear about it in the news...but show them as it unfolds in real-time, and you got yourself an audience, specially if you do the funny try-out sessions at season startso, who wants to be an astronaut?- only on Fox!:rofl:",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:11.563782656Z",
        "author": "Rosey",
        "date": "2008-06-29T14:29:02+0100",
        "id": "00e83c584b8052729d36647e4e2d9fd6",
        "post_id": "post-65738",
        "text": "Greg always does great work .. I thank him for all his add ons and I hope he will do many moreGreg, have you ever considered doing the \"Armaggedon\" space shutlle ...maybe",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:43.956396544Z",
        "author": "computerex",
        "date": "2010-10-01T06:01:36+0100",
        "id": "36762b208daecec366217dde37c41d8c",
        "post_id": "post-263243",
        "text": "dbeachy1 said:One sure way to track down difficult syntax\/typo errors buried somewhere in the code is to:1. Simplify the code by commenting out larger and larger blocks of it using '#if 0 \/ #endif' until it compiles again.2. Then gradually start reducing the amount of commented-out code by shrinking\/removing some '#if 0 \/ #endif' block(s) and seeing if it still compiles cleanly.3. Repeat step 2 until the compile fails again with the same error. Once that happens, carefully examine the block of code you just uncommented (added back in).That way you can narrow down the problem code block enough to see what caused the error. [Always worked for me. :thumbup:]\n\nAside from that, reading the compile time errors also helps:p",
        "thread_id": 16800
    },
    {
        "@timestamp": "2023-09-14T07:13:13.40425856Z",
        "author": "Moach",
        "date": "2010-06-10T02:12:44+0100",
        "id": "56ea988350ddd6da3ff1f3e4331bbc5e",
        "post_id": "post-230056",
        "text": "oh yeah!that thing is SO awesome! - i thought of orbiter the minute i first saw it... :hmm:",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:11.404671744Z",
        "author": "Ark",
        "date": "2010-06-02T01:16:17+0100",
        "id": "cb94518e5ac22e8dc08a52c5f1844ccc",
        "post_id": "post-227231",
        "text": "That is outrageously sexy.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.751236096Z",
        "author": "Thorton",
        "date": "2010-11-20T17:49:39+0000",
        "id": "70a309794d5728ffbdf89521fefe7fae",
        "post_id": "post-258011",
        "text": "You could change the line:return float4(color.rgb*gMat.diffuse.rgb*color.a, gMat.diffuse.a*color.a);into:return float4(color.rgb*gMat.diffuse.rgb, gMat.diffuse.a*color.a);and see if it fixes the problem.\n\nIf i change the line diffuse streams look the same as emissive.Graphics Client interface doesn't support this. It might be possible to provide a limited support for that function. However, editing the vertex list with that function will never work. You could consider using oapiEditMeshGroup(). It should have a full support in D3D9Client. However, I don't know any addons actually using it.\n\nThanks for warning , i'm participating in development of big historical addon and it uses this function quite often.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.656066304Z",
        "author": "eveningsky339",
        "date": "2010-06-11T00:53:06+0100",
        "id": "55e91b1e9d70020ad648679fdbdd015c",
        "post_id": "post-230394",
        "text": "Tex said:I love flying with the standard MFDs when doing LEO flights, so easily my fav is the improved Map MFD. Multiple orbits and night\/day display was badly needed for that MFD. Awesome stuff!\n\nThis! The improvements to Map MFD eliminated alotof guesswork.",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:10.896455168Z",
        "author": "SiberianTiger",
        "date": "2010-05-28T09:59:26+0100",
        "id": "bcf8239823b29f3013dbace7fca9ef2b",
        "post_id": "post-226384",
        "text": "http:\/\/hosted.ap.org\/dynamic\/storie...ME&TEMPLATE=DEFAULT&CTIME=2010-05-28-04-34-24LONDON (AP) -- An American adventurer has crossed the English Channel tied to a bundle of helium balloons.Jonathan Trappe was strapped in a seat below a bright cluster of balloons when he lifted off early Friday from Kent, in southeast England.After sailing above the water for several hours, Trappe lowered himself into a French field by cutting away some of his colorful collection.Trappe told Sky News that the crossing fulfilled a lifelong dream and that it was an \"exceptional\" experience.The crossing is reminiscent of the animated film, \"Up.\" In the movie, an elderly man attached hundreds of colored balloons to his house to fly away for an adventure - though in his case he traveled to South America.\n\n",
        "thread_id": 14477
    },
    {
        "@timestamp": "2023-09-14T07:13:43.827762944Z",
        "author": "romanasul",
        "date": "2012-10-30T19:27:26+0000",
        "id": "3269fea5e2be7c5155d2564f9fdc8baa",
        "post_id": "post-259620",
        "text": "I apologize if this was asked before, but it's hard to go through 117 pages of posts. I've always wondered what the options in the advanced tab under \"Video\" mean? For example: \"Disable near clip plane compatibility mode\", \"Sketchpad Settings\", and \"Generic Configuration\"",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:12.936060672Z",
        "author": "pip12345",
        "date": "2010-06-10T06:15:19+0100",
        "id": "d4eb0c0f9fda3f02b6c7f2432aa22528",
        "post_id": "post-229138",
        "text": "Im going to school soon im gonna try it after schoolEdit:Had time left and tried it.It worked!",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:11.052218368Z",
        "author": "statickid",
        "date": "2010-05-30T22:09:43+0100",
        "id": "29a66e3b111a595ffa0ec41121d92554",
        "post_id": "post-226605",
        "text": "the ratios should be the sameHAIL:probe:!!",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:43.916612352Z",
        "author": "orwellkid",
        "date": "2010-10-01T17:10:39+0100",
        "id": "71648fca4176a28fc477af2a204619db",
        "post_id": "post-263195",
        "text": "Need more minerals.",
        "thread_id": 16796
    },
    {
        "@timestamp": "2023-09-14T07:13:13.18368384Z",
        "author": "Moach",
        "date": "2010-06-15T16:30:07+0100",
        "id": "8350a17dff37d14e60a9b97863da6dbb",
        "post_id": "post-229562",
        "text": "i think just separating ships, bases, MFDs and misc will do, no?but thsts pretty much it :thumbup:better to sort it out now, before it begins to become a mess:hmm:cheers",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.185299968Z",
        "author": "Robitaille_Fan",
        "date": "2011-04-22T15:05:27+0100",
        "id": "db52ec8d5ab07d3c5290de4e2a7888b1",
        "post_id": "post-226858",
        "text": "Ok, K_Jameson (our rockets developer, in short our Werner Von Braun :lol: ) is working to refurbish Broglio Rocket. He doesn't know how much time he need to release this new version because he is also working on Eridanus launcher (a Quasar class rocket). So, please, be patient :thumbup: .",
        "thread_id": 14526
    },
    {
        "@timestamp": "2023-09-14T07:13:43.725741312Z",
        "author": "n122vu",
        "date": "2012-02-29T17:49:51+0000",
        "id": "37a638aabda4d173c4734fa202f52171",
        "post_id": "post-259106",
        "text": "Cras said:They need to be a bit brighter.They are extremly useful. Did a night landing, and it was nice to be able to see the runway. But it did take me a while till I really got a good sight of the runway lights.They are very pronounced in the real world, but adding a config file for them should suffice.Keep up the excellent work you guys!\n\nJust did a night landing (XR2 - Final approach to KSC scenario, changed the time ahead a few hrs). Looks great but I agree, the runway lights definitely need to be brighter.This vid seems to have the best example I could find (at 0:43). Never mind the landing, or that he had his panel view angled downward...Oh, and FWIW, was getting CTD on scenario load. Realized I had Bump and Orulex active. Disabling both of those did the trick.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.441408256Z",
        "author": "jambooger",
        "date": "2010-06-10T05:55:07+0100",
        "id": "f40f84928173fa30ed17e47bbcbfd03c",
        "post_id": "post-230137",
        "text": "Xyon said:The LUA MFD is a module provided as standard with Orbiter 2010. It's basically an MFD which acts as a sort of \"terminal\" window to the LUA scripting interface, which is a separate module.To use them, simply activate the modules in your list which say LUA in them (LUAConsole and LUAMFD) and select either the MFD from the menu or press CTRL+F4 in game and choose the LUA terminal from there.The decription in the scenario I mentioned above tells you what commands to run in the terminal - Firstly, you'll need to run the atlantis launch script, like so;Code:run('atlantis\\launch')Type that into the terminal or MFD input and pass it to the handler. The script should initialise, and you'll see a few lines of text written to the terminal or MFD.Then, to launch with the defaults, pass the command;Code:launch()And you should be on your way. The script will let go of Atlantis once she's in the planned orbit and give you back control.\n\nI keep getting \"Execution Error\" Im not entering something correct.",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:11.189995264Z",
        "author": "Woo482",
        "date": "2010-05-31T23:54:58+0100",
        "id": "0c31d626d3b5c959b10869e83c37da73",
        "post_id": "post-226890",
        "text": "That's pretty much what I made and attached to my last post :lol:",
        "thread_id": 14528
    },
    {
        "@timestamp": "2023-09-14T07:13:13.511789312Z",
        "author": "ddom2006",
        "date": "2010-06-11T11:21:39+0100",
        "id": "13607f8d363d50b806f38f756b57c79f",
        "post_id": "post-230169",
        "text": "Urwumpe said:Yes - don't watch so much FoxNews, they can't quote a president right... Was an advantage for Bush, because FoxNews corrected his errors, but for Obama, it introduces only new errors.\n\nBeing a Brit, and a Left-Centre thinking one at that, I avoid both Sky News and Fox News like the plague. I actually took the quote loosely from Obama's speech which is available on the white house iPhone application.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:43.83925888Z",
        "author": "Phoenix",
        "date": "2012-11-26T11:23:30+0000",
        "id": "28f786fa8bcfdc58872c9ae574d773ce",
        "post_id": "post-259696",
        "text": "Just a quick post to say that the issue of large blobs of light at base origins, that seemed to affect only Intel graphics chips, appears to have been fixed in the R7 release.Thanks.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.19811072Z",
        "author": "Graham2001",
        "date": "2011-11-24T14:12:32+0000",
        "id": "0f96c14473fa2a0b924dc5a2f8f8afb6",
        "post_id": "post-226914",
        "text": "Large Space TelescopeThe ancestor of Hubble. A 3m diameter telescope placed into a 611km high orbit inclined at 28.5 degrees to the equator by a shuttle fitted with an 'OMS Kit' (As far as I can tell a fuel bladder in the payload bay, research is continuing.)Unlike Hubble this telescope was designed with a docking compartment designed to be pressurised using the shuttles life support system so that maintenance could be carried out in a shirt-sleeve environment.See:Large space telescope, phase A. Volume 1: Executive summaryLarge space telescope, phase A. Volume 2: Mission description and system design characteristicsLarge space telescope, phase A. Volume 3: Optical telescope assemblyLarge space telescope, phase A. Volume 4: Scientific instrument packageLarge space telescope, phase A. Volume 5: Support systems module",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.903478016Z",
        "author": "OrbitHangar",
        "date": "2010-09-30T22:34:36+0100",
        "id": "1bc33203e4fa9474e305d38f535802fc",
        "post_id": "post-263178",
        "text": "Author:sky captainHave you ever wondered what would happen if Saturn V original S1C stagewere replaced with N1 BlockA stage - the most powerful rocket stage ever built.Now you can try it out.I have also included scenario with drop tanks strapped to N1 Block A to takefull advantage of N1 huge sealevel thrust.Recquired addons:Velcro Rockets v1.1*http:\/\/orbithangar.com\/searchid.php?ID=3388Velcro N-1 v1.0* ****http:\/\/orbithangar.com\/searchid.php?ID=3463Velcro Saturns v1.11*http:\/\/orbithangar.com\/searchid.php?ID=3389DOWNLOAD",
        "thread_id": 16792
    },
    {
        "@timestamp": "2023-09-14T07:13:13.161836032Z",
        "author": "ShuttleCommander",
        "date": "2011-07-27T19:13:58+0100",
        "id": "9b92c1c06cc3933f5c2b2ed6cd4987aa",
        "post_id": "post-229797",
        "text": "Answer to ky's question.ky asked:Which canaveral.cfg did you put the lines in?It should be in Config\/Earth\/Base\/Canaveral.cfg.\n\nI put them in Config\/Earth\/Base\/Canaveral.cfg.:thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.207932416Z",
        "author": "Graham2001",
        "date": "2015-06-14T05:14:22+0100",
        "id": "d25b424cebac97e5f9174d459d296cf9",
        "post_id": "post-226976",
        "text": "Found a couple of documents dealing with a specialized seat for use with the Shuttle-Mir missions, was not able to find anything stating that hardware resulted from the study.Design of a recumbent seating system(Texas University)Future space shuttle missions presented by NASA might require the shuttle to rendezvous with the Russian space station Mir for the purpose of transporting astronauts back to earth. Due to the atrophied state of these astronauts, a special seating system must be designed for their transportation. The main functions of this seating system are to support and restrain the astronauts during normal reentry flight and to dampen some of the loading that might occur in a crash situation.\n\nhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19940020313.pdfConcepts and embodiment design of a reentry recumbent seating system for the NASA Space Shuttlehttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19940020194.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:44.153811712Z",
        "author": "Pyromaniac605",
        "date": "2010-10-03T05:52:55+0100",
        "id": "5f5d75a2acacc7b6eaed8ee82a0bfd13",
        "post_id": "post-263513",
        "text": "Ok we derailed a little, but thanks for the info. :thumbup:Darren",
        "thread_id": 16831
    },
    {
        "@timestamp": "2023-09-14T07:13:13.390561792Z",
        "author": "TheXxBestxX",
        "date": "2007-11-22T09:13:12+0000",
        "id": "f0dc3f16ed23299930db65a50a83e0b4",
        "post_id": "post-12394",
        "text": "so the computer is not programmed?? so before lift off, i need to programmed it first??",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:11.201856512Z",
        "author": "Graham2001",
        "date": "2013-03-10T07:37:51+0000",
        "id": "4fe79e4bfebbbb4e9f815c842a7bcb2b",
        "post_id": "post-226951",
        "text": "Lens Antenna Deployment Demonstration(1985-1989)One proposed component of the SDI program was an orbiting radar satellite. A shuttle mission was proposed to test out the antenna design.The mission would have carried both the test antenna and a set of cameras to record deployment. The flight article was completed, but never flew because the radar satellite was dropped from the SDI program.See:Development Of The Lens Antenna Deployment Demonstration (LADD) Shuttle-Attached Flight Experiment (1986)http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19870006589_1987006589.pdfThe Development And Testing Of The Lens Antenna Deployment Demonstration (LADD) Test Article (1993)http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19930009640_1993009640.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.72626688Z",
        "author": "jarmonik",
        "date": "2012-03-01T09:05:13+0000",
        "id": "82ca089baae4283d7a28d4c1768ac398",
        "post_id": "post-259110",
        "text": "Donamy said:It works on a clean install on the first RC40. Now I'll try adding addons to see what was failing.\n\nIt's most likely a problem in a configuration files. The Runway Lights implementation will browse through all configuration files to find the data for a runway lights. There could a bad file or something like that.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.441748224Z",
        "author": "ddom2006",
        "date": "2010-06-10T06:15:49+0100",
        "id": "8ce78d6386e700c77dd0dee542cc9c56",
        "post_id": "post-230140",
        "text": "I haven't really tried going back to very basics, Does anyone know if you can achieve a stable LEO orbit just by putting the shuttle on full thrust and on a pro-grade rotation from launch till you reach LEO?",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:11.23278208Z",
        "author": "Andy44",
        "date": "2010-06-01T01:26:15+0100",
        "id": "6b5189671e6aeae22ce1029f4094210b",
        "post_id": "post-226999",
        "text": "The X-37 reportedly also has deployable solar panels.",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:43.749251328Z",
        "author": "orb",
        "date": "2012-04-28T20:05:26+0100",
        "id": "fea0b21b581e4e3b5bf0eb956363f6a9",
        "post_id": "post-259254",
        "text": "Urwumpe said:Do I need a processor with SSE2 instructions for it? My CPU is 3 months too old for having it...\n\nYou can compile it from the sources without the \/arch:SSE2 switch.streb2001 said:CPU = AMD AthlonXP 2500+ (I think)\n\nAthlon XP doesn't support SSE2, only SSE.As mentioned above, if you have Visual Studio \/ C++ Express, you can recompile D3D9Client from sources with \/arch:SSE instead of \/arch:SSE2.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.086158592Z",
        "author": "Star explorer",
        "date": "2008-05-17T01:05:37+0100",
        "id": "6fc78b41fdd5ec1eb21932b67b5c86d1",
        "post_id": "post-65803",
        "text": "when i \"Shoot for the moon\" i always miss though i get very close.PS: the rocket im using is the CEV-E-LM",
        "thread_id": 1467
    },
    {
        "@timestamp": "2023-09-14T07:13:10.802550016Z",
        "author": "MeDiCS",
        "date": "2010-05-28T23:42:44+0100",
        "id": "63d5be32f646cb6bc020e53b3aa11977",
        "post_id": "post-226348",
        "text": "Face said:and please don't try to evangelize me\n\nI don't evangelize, but only try to push my own visions based on my word alone:p. COI is very helpful for beginners BTW.Anyway, I am surprised. I thought option three would be less voted than option one (and two)...",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:43.830220288Z",
        "author": "jarmonik",
        "date": "2012-11-07T11:58:50+0000",
        "id": "91251cb6ca94659f48e1534888afaf8d",
        "post_id": "post-259641",
        "text": "orbitaldude said:Hi Jarmonik!When I run Orbiter-P1 with _ng and use D3D9, the client doesn't render the Hi-Res Earth Lvl11-14 texture, but instead renders the default earth texture outside the scope of KSC.The Hi-Res earth texture works fine on the default Orbiter client (not _ng).Do you have any idea what could be wrong?\n\nCould you post a link into a download of an additional LVL11-14 textures ?How much video memory you have left and how many tiles have been loaded ? (Press Shift+Ctrl+C)",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.214057984Z",
        "author": "IronRain",
        "date": "2010-06-15T20:51:50+0100",
        "id": "cc204ac867534045b424212cac7822cd",
        "post_id": "post-229579",
        "text": "and you've got the new spacecraft.dll?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:10.95785344Z",
        "author": "rstarkov",
        "date": "2010-05-28T21:47:12+0100",
        "id": "06d29b42aab1f574d2b35b3917253a16",
        "post_id": "post-226435",
        "text": "Does anyone know of a way of adding wind and\/or turbulence effects during atmospheric flight? Otherwise every landing is too much like every other landing.I searched the post titles for this but found nothing at all, which is a little surprising...",
        "thread_id": 14484
    },
    {
        "@timestamp": "2023-09-14T07:13:43.682832896Z",
        "author": "jarmonik",
        "date": "2012-01-19T02:12:30+0000",
        "id": "f3e709ceb34fd950581b9afc672d9dfd",
        "post_id": "post-258943",
        "text": "GuiConteDGIV2X said:Hi, i recently brought a new Personal Computer which is basically a core i7, Intel HD Graphics 3000(Supports DX11), And a Windows 7 Home Premium 64-bit edition.I can't load Orbiter with the recent D3D9 Release Candidate 39 version.It causes a CTD.Orbiter seems to crash while loading SceneTech.fx file.I would appreciate you help :thumbup: .\n\nYou need to install the DirectX redistributable package. The link and the instructions are in the first post.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.520416768Z",
        "author": "ryanhorn",
        "date": "2010-06-10T09:29:39+0100",
        "id": "5e1590ba21374f5dce3afb0a8b70a25e",
        "post_id": "post-230192",
        "text": "Manually",
        "thread_id": 14713
    },
    {
        "@timestamp": "2023-09-14T07:13:11.069124864Z",
        "author": "Hispa",
        "date": "2010-05-30T12:41:34+0100",
        "id": "7f01f168822446ce94931e72b4debe7b",
        "post_id": "post-226634",
        "text": "It's 545m long, aprox.",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:43.805184512Z",
        "author": "Kyle",
        "date": "2012-10-12T18:37:16+0100",
        "id": "2b22520eef2b3c11fb6bb12b066c16fd",
        "post_id": "post-259585",
        "text": "Okay, I'm having a pretty annoying issue with this. I've had D3D9 work before, but I've recently had a system restore on my computer to clean things up. Anyways, I've installed d3dx9.ddl, I have Feb 2010 addition of DirectX as instructed, and every time I load now, it's absolutely refusing to work. As soon as it starts, it says the DirectX runtimes are missing. I'm completely at a loss here as to what to do.Code:**** Orbiter.log\nBuild Aug 30 2010 [v.100830]\nTimer precision: 3.77528e-007 sec\nFound 1 joystick(s)\nModule AtlantisConfig.dll .... [Build 100830, API 100830]\nModule AtmConfig.dll ......... [Build 100830, API 100830]\nModule DGConfigurator.dll .... [Build 100830, API 100830]\nModule ScnEditor.dll ......... [Build 100830, API 100830]\nModule Rcontrol.dll .......... [Build 100830, API 100830]\nModule Framerate.dll ......... [Build 100830, API 100830]\nModule FlightData.dll ........ [Build 100830, API 100830]\nModule ExtMFD.dll ............ [Build 100830, API 100830]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule LunarTransferMFD.dll .. [Build 100621, API 100603]\nModule LolaMFD.dll ........... [Build 101108, API 100830]\nModule LTV-MFD.dll ........... [Build ******, API 060425]\nModule D3D9Client.dll ........ [Build 120928, API 100830]\n\n**** Creating simulation session\nD3D9Client: [DirectX 9 Initialized]\nD3D9Client: Sytem has XNA math support\nD3D9Client: [3DDevice Initialized]\n.\\D3D9Surface.cpp Line:1691 Error:-2147024770 D3DXCreateEffectFromFileA(pDev, name, 0, 0, 0, 0, &FX, &errors)\nFailed to create an Effect (Modules\/D3D9Client\/CKBlit.fx)\n.\\D3D9TextMgr.cpp Line:566 Error:-2147024770 D3DXCreateEffectFromFileA(pDev, name, 0, 0, 0, 0, &FX, &errors)\nFailed to create an Effect (Modules\/D3D9Client\/CKBlit.fx)\n.\\D3D9Pad.cpp Line:95 Error:-2147024770 D3DXCreateEffectFromFileA(pDev, name, 0, 0, 0, 0, &FX, &errors)\nFailed to create an Effect (Modules\/D3D9Client\/CKBlit.fx)\nD3D9Client: [Compiling Effects for Shader Model 3.0]\n.\\D3D9Effect.cpp Line:218 Error:-2147024770 D3DXCreateEffectFromFile(pDev, name, macro, 0, 0, 0, &FX, &errors)\nFailed to create an Effect (Modules\/D3D9Client\/D3D9Client.fx)\n.\\Scene.cpp Line:1446 Error:-2147024770 D3DXCreateEffectFromFile(pDev, name, 0, 0, 0, 0, &FX, &errors)\nFailed to create an Effect (Modules\/D3D9Client\/SceneTech.fx)",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.61023488Z",
        "author": "Moach",
        "date": "2010-06-11T19:45:30+0100",
        "id": "94687297306f9d45738a64da45b5d5c0",
        "post_id": "post-230245",
        "text": "yeah, im gonna take all that into consideration... i'm making this into an addon then - thats what i wanted to know:thumbup:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:11.152405248Z",
        "author": "Andy44",
        "date": "2008-06-17T04:02:29+0100",
        "id": "6de8ebaf967483c8ce077223ed50383f",
        "post_id": "post-65639",
        "text": "All this BS about sticking it to the \"greedy oil companies\".Those oil companies aren't holding back technology in order to make money; if such a magic substitute for oil existed they would all be racing each other to see who could market it first. Not only would it make them a huge pile of money, it would also improve their poor public image, which is propagated by people whining about them \"making profits\", which is, of course, what they are in business to do after all. BTW, the energy companiesdidtry this before, when they actuallydidfind a magic replacement for oil: nuclear fission! 6 pounds of gasoline (~1 gallon) vs. 6 pounds of enriched uranium, the uranium wins every time. Unfortunately, there are severe limitations to fission which precluded its widespread use. Currently there is just no substitute for the energy density and cost-effectiveness of petroleum-based fuel. It's not only cheap, it's easy to use, handle, and transport.You may think that oil is more expensive, but in fact it is not. Your money is just worth a lot less, mainly because it's completely fake and is not backed by anything. A pound of silver today buys about the same amount of gasoline as a pound of silver did 40 years ago, but because of inflated fiat currency that pound of silver, and the gasoline you can trade for it, cost a lot more.I'll stop before this post gets too long, but you could write, and many have written, a treatise on the subject of oil, free market economics, and monetary policy. Complaining about \"evil big oil\" is the easy way out for those who don't want to think too hard and like to find scapegoats.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:43.917609984Z",
        "author": "Urwumpe",
        "date": "2010-10-01T21:22:09+0100",
        "id": "0e3951175753c9d4ce7afe1b37d815f6",
        "post_id": "post-263202",
        "text": "Want a piece of me?",
        "thread_id": 16796
    },
    {
        "@timestamp": "2023-09-14T07:13:13.027669504Z",
        "author": "T.Neo",
        "date": "2010-06-09T22:33:13+0100",
        "id": "0f8d82de2e28dcfd3acac5560af81460",
        "post_id": "post-229244",
        "text": "Hielor said:If you want space combat, Orbiter isn't the best platform to do it.\n\nI get your general drift, and I don't want to go offtopic, but I'll have tohighlydisagree with that statement. There are no space warfare simulators out there that use real principles, to my knowledge- it's more or less sci-fi. Orbiter might be able to present the solar system in a way never before applied to space tactics and\/or strategy.Nevertheless, making it \"fun\" and workable as a good addon is a different matter... one that IMO depends mostly on how good the addon develop(ers) are.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.153027328Z",
        "author": "Missioncmdr",
        "date": "2008-06-17T18:21:52+0100",
        "id": "5521f76522a8c03dd69745940c141b7f",
        "post_id": "post-65650",
        "text": "reverend said:I guess the proof will actually be when I have it installed on a car to show a reduction in gasoline usage. It still all makes sense in my head...\n\nWait, wait, wait. You have not even installed it on a vehicle yet? Your previous posts seemed to have implied that you had.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:43.746978048Z",
        "author": "orb",
        "date": "2012-04-23T14:16:06+0100",
        "id": "0f5cf10b817893f984800b7dbe58a516",
        "post_id": "post-259234",
        "text": "Screamer7 said:What about DX 10 support?\n\nDirectX 10 support is inD3D11Client.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.369551104Z",
        "author": "Hielor",
        "date": "2010-06-10T07:28:46+0100",
        "id": "7d4c738ba65e017168cbe3b81895f525",
        "post_id": "post-229958",
        "text": "statickid said:whats Traveller?\n\nhttp:\/\/www.lmgtfy.com\/?q=Traveller",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.17043328Z",
        "author": "Bloodworth",
        "date": "2010-06-01T00:15:46+0100",
        "id": "f07be5d4e9e24016126d37bf7b98ad80",
        "post_id": "post-226829",
        "text": "Add my thanks as well. Heck, we may as well make a big card for us all to sign:)",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:43.75046144Z",
        "author": "jarmonik",
        "date": "2010-11-16T20:44:51+0000",
        "id": "848c2a71f6b3976da1fce6cdb80359b9",
        "post_id": "post-258004",
        "text": "Ok, I found the reason for the CTD. The Orbiter doesn't reroute the oapiSetTexture() call to the graphics client, so, the client doesn't get the replacement texture. However, the Orbiter will request the client to destroy the \"old\" existing texture which is done. The CTD will happen when the client is rendering the mesh with a handle of destroyed texture attached in the mesh. :facepalm:There is nothing I can do about it right now. We can hope that Martin releases a P2 for the Orbiter.There has been a few thoughts about OGCI (Orbiter Graphics Client Interface) that might allow to create a function ogciSetTexture() which would communicate directly with the graphics client by-passing the Orbiter. The setback is that an addon using such interface would no longer work with the build-in engine.I suppose we should put our hopes in the P2 at this point. I'll implement the last few remaining features and then we should start driving the P2 forward.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.61444224Z",
        "author": "Moach",
        "date": "2010-07-06T20:16:52+0100",
        "id": "28dfcb4fcbfb986a48879e7272a9f06f",
        "post_id": "post-230275",
        "text": "i think i have a good format for the config file...its pretty straightforward, but i haven't tested it yet, since i'm at work and i don't think it would look very good for me if i were to pull out my little gamepad, right? :hmm:it looks kinda like this:Code:#\n# FlightControls Configuration  -- JUST AN EXAMPLE\n#\n#   device axes:\n#   |  1 : x  |  2 : y  |  3 : z  |  4 : rX |  5 : rY  |  6 : rZ  |  7 : a1  |  8 : a2  |\n#\n\nOPEN_CTRLR 0\n\naxis pitch 3\naxis yaw 1\naxis roll 6\naxis main 2\n\nbutton main+ 4\nbutton main- 6\nbutton rcsmode 2\nbutton killrot 1a # or ; sign marks a line as comment... it should be case-insensitive and discosider leading and trailing whitespaces from each line....it doesn't like end-line comments, as it will always read the entire line, unless the first character is one of the two abovebut the basic syntax is simple, you have a main key, to determine whether to use the button or axis-mapping function, then a feature identifier, which determines what game command is being set, then the last number is the id of the physical axis or button being mapped...i might add a few optional trailing numbers to set sensitivity, deadzone and calibration for axes, and repeat-rate and hold\/tap modes for buttonsmappings always apply to the last device that was opened, so you can map all your devices this wayhold on, i'll post a features list in a bit...what do you think?",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:11.420573184Z",
        "author": "Coolhand",
        "date": "2010-06-16T19:02:02+0100",
        "id": "7ae4f6dda7f574ce458e7819688403ab",
        "post_id": "post-227324",
        "text": "Marvin the Martian infact, as we're going to mars,;)no doubt Dodgers is making him very angry indeed. Glad there's at least one other person around here who appreciates that era of warner bros cartoons.;)I was thinking of calling it the 'Constellation II' After the legendary Lockheed airliner - not NASA's recent abortion. I'm not sure what number Doug wanted to give it.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.753682688Z",
        "author": "Columbia42",
        "date": "2012-05-22T23:59:56+0100",
        "id": "bf49e1f06aff26ff48a98664d4e837ad",
        "post_id": "post-259273",
        "text": "I have also noticed this issue which usually happens when in windowed mode. It was a lot worse with my old GPU but it still happens a little.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.632602368Z",
        "author": "bwog",
        "date": "2010-06-10T16:15:39+0100",
        "id": "977284222a063d29286e8e1298c66857",
        "post_id": "post-230342",
        "text": "garyw said:As far as I am awarehttp:\/\/www.orbithangar.com\/orbiter.phpcontains all the released versions of Orbiter.\n\nAm I the only one who wants to download 010503?:p",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:11.059789056Z",
        "author": "deltawing777",
        "date": "2010-05-31T19:53:08+0100",
        "id": "e5046ab18cb72126e013a649a88ca011",
        "post_id": "post-226626",
        "text": "Orb:connecthumm yeah i know of that one. it was shelved awaiting the orbiter beta.Guess we will have to wait till sombody makes another one. So what program was used in the video on the laptop? nevermind you already said it! my bad",
        "thread_id": 14506
    },
    {
        "@timestamp": "2023-09-14T07:13:13.140699904Z",
        "author": "Hielor",
        "date": "2010-09-07T10:03:11+0100",
        "id": "b6715105a859d31508fbf16dbe123f76",
        "post_id": "post-229700",
        "text": "Artlav said:In my opinion the list in this thread is somewhat counter-productive.Why not list add-ons that DON'T work in O2010? That way developers would know what to update.\n\nIsn't it the responsibility of the developer to determine whether or not their addon works, if they care about it continuing to work?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:44.433812992Z",
        "author": "streb2001",
        "date": "2010-12-07T20:04:10+0000",
        "id": "24514510eaee8092c60ca09c0c5acce2",
        "post_id": "post-263935",
        "text": "Thanks, Artlav. I will try it out in the next few days. I will also do my best to reproduce bugs in a controlled way, even though I personally have no god to love!;)",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:11.21418112Z",
        "author": "tony",
        "date": "2008-05-16T01:34:19+0100",
        "id": "029f2d9b7f5799c15a539442ef82f6dd",
        "post_id": "post-65663",
        "text": "You are right. Brian put together a nice package available here:http:\/\/library.avsim.net\/search.php?SearchTerm=phoenix+mars&CatID=root",
        "thread_id": 1453
    },
    {
        "@timestamp": "2023-09-14T07:13:43.80467456Z",
        "author": "jarmonik",
        "date": "2012-10-03T13:05:18+0100",
        "id": "7dd74e513b97a79007822a02c8b0b978",
        "post_id": "post-259580",
        "text": "sitha241 said:I have a problem:(View attachment 10826\n\nI have never seen anything like that. Could be a hardware or installation problem. How common is that ? Could you give some graphics hardware specs ? Does it occur in a clean installation of the Orbiter ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.167354624Z",
        "author": "IronRain",
        "date": "2010-06-09T22:34:34+0100",
        "id": "cd09f87d76799371c358ade63779b20e",
        "post_id": "post-229466",
        "text": "Hielor said:HideCursorandNoseWheelTurnboth work fine in O2010.\n\nJarvit\u00e4 said:ThisR-7 ICBMstill works, right on target.\n\nthanks, also added to the list :thumbup:---------- Post added at 11:34 PM ---------- Previous post was at 11:30 PM ----------Fixerger said:Thanks. I've done some just a little testing with R-7, Proton and ISS 3.0 some times ago before release... and they worked fine. I hope you will test it more! :hello:I've noticed that Universal Pointing and GPCMFD are crashing orbiter when you trying to select different view (by F8 key). Shuttle fleet has some issues with on-screen displays + other problems.Most of Velcro Rockets addons are working nice except of Velcro Titans... (rockets don't appear on the launchpad at all, spawn problems imho).It is also possible that some MFDs got minor problem with showing text on some buttons... like on Camera MFD.\n\nProton doesn't work, I will take a look at the rest tomorrow (almost midnight in the Netherlands;))Can I add the base Velcro package to the ''confirmed working'' list?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.291142656Z",
        "author": "ar81",
        "date": "2010-05-31T22:16:57+0100",
        "id": "8402463b6a25b59b2527e128b80325b7",
        "post_id": "post-227063",
        "text": "Every culture has a myth of creation and a myth about gods, prophets and their story.What can be said about the mighty probe?I need the enlightment of the priests of the sacred cult of the probe...:D",
        "thread_id": 14534
    },
    {
        "@timestamp": "2023-09-14T07:13:43.837629952Z",
        "author": "orb",
        "date": "2012-11-12T20:02:51+0000",
        "id": "2c984fe1208d185afa5a49effa48f82f",
        "post_id": "post-259678",
        "text": "asmi said:Hmmm... What?How \"Only normal maps are currently used\" (BTW not true, Jarmonik has said that he had added bump maps support) means that \"Displacement map == bump map == height map\" is false? These three terms are just different names for the same thing:)\n\nNo, they aren't.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Bump_mapping\"]Bump mapping - Wikipedia, the free encyclopedia[\/ame][ame=\"http:\/\/en.wikipedia.org\/wiki\/Normal_mapping\"]Normal mapping - Wikipedia, the free encyclopedia[\/ame][ame=\"http:\/\/en.wikipedia.org\/wiki\/Displacement_mapping\"]Displacement mapping - Wikipedia, the free encyclopedia[\/ame]The bump map is converted to normal map by the client. No tessellation or displacement is used.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.432844544Z",
        "author": "Alexw95",
        "date": "2010-06-10T05:03:39+0100",
        "id": "3e5a715fe5d19ae1ab020973b1d0b24e",
        "post_id": "post-230104",
        "text": "All the scenes in space were filmed on the vomet comet also",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:11.365949952Z",
        "author": "Izack",
        "date": "2010-06-14T02:51:50+0100",
        "id": "2bead2b4d47c6fcf32aceaab6d69ea45",
        "post_id": "post-227124",
        "text": "River Crab said:I might worry more about the RCS, sticking out on that one little beam.\n\nIndeed. Aluminium is a strong metal, but attaching the RCS directly to the structural hardpoints looks like a bad idea. Those struts look like they'd pull right off under any significant stress.Also, I know it probably means nothing but it looks like y=0 is in the middle of the vessel. Is it just that way to make modeling easier?",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.039498752Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-08T21:40:55+0000",
        "id": "4eb0b07961f1c20ccf8388b8bbbe7796",
        "post_id": "post-263342",
        "text": "SPACE.com: \"China Unveils First Moon Photos From New Lunar Orbiter\".",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:13.514141952Z",
        "author": "T.Neo",
        "date": "2010-06-12T20:19:11+0100",
        "id": "bf201ce832f56aa9eb8469aa6871ca19",
        "post_id": "post-230178",
        "text": "the 3 year trip to Mars.\n\nThe travel timetoorfromMars isn't anywhere near 3 years- it can be on the order of 8 months or so, though the exact time can differ.The problem is that you need to wait for the right launch windows to use these trajectories. You can't launch whenever you want.The moon is still in orbit of the earth. So fuel for escape velocity from the earth is not needed. IE it's cheaper than going anywhere else.\n\nThe Dv for getting to the Moon is actually quite close to the Dv required for escaping Earth entirely, and near the figure needed for a Hohmann to Mars. It isn't like propulsion is a limiting factor in this regard.The major reason proposed for a lunar program as a \"stepping stone\" to Mars is that it will allow us to test and develop skills and tech for use on the Martian surface, but I personally don't buy it except for research into partial gravity on humans (something that we know virtually nothing about).My current favorite idea is the Nuclear Thermal Shuttle, which is to be launched from ramjet or scramjet flyback booster\/supersonic transport. Anything to get away from our current liquid hydrogen water balloons.\n\nI don't see why it should be necessary to loft an NTR shuttle on some sort of ram\/scramjet booster since with the performance of NTR you can do SSTO pretty easily compared to conventional propellants.It also doesn't make sense to land a dedicated vehicle on many planets because you'll be lugging stuff like the TPS around, unless it can be removed.The problem withanythingnuclear- an NTR, a nuclear powerplant for a lunar base or nuclear powered VASIMR is that PR and politics usually get in the way.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:11.507161856Z",
        "author": "Star Voyager",
        "date": "2010-06-03T12:38:07+0100",
        "id": "635268e9b2b7aab73d37d783b61ca1c0",
        "post_id": "post-227600",
        "text": "Gemini 4 was launched 45 years ago today. This mission had Ed White do the first U.S. EVA:[ame=\"http:\/\/en.wikipedia.org\/wiki\/Gemini_4\"]Gemini 4 - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 14559
    },
    {
        "@timestamp": "2023-09-14T07:13:44.117365248Z",
        "author": "Urwumpe",
        "date": "2010-10-02T09:57:48+0100",
        "id": "628e25ced332f70fcc9d1084a7109315",
        "post_id": "post-263431",
        "text": "jedidia said:To trigger the explosion, I think you'll be best off checking for altitude, and detonate it as soon as you've gone beneath a trigger altitude.\n\nAs well as arm the warhead on vehicle computer command.",
        "thread_id": 16822
    },
    {
        "@timestamp": "2023-09-14T07:13:13.52153088Z",
        "author": "Urwumpe",
        "date": "2010-06-10T19:32:33+0100",
        "id": "bf82b8961b3d3048e730e692003365e7",
        "post_id": "post-230199",
        "text": "woo482 said:I've seen it, the thing is looking amazing :thumbup: I'd hate to be the one coding it though :lol:\n\nThats why I leave SiameseCat the full honor of doing this beast. :lol:I am already at the limits of my incompetence by doing the recent DPS improvements.",
        "thread_id": 14713
    },
    {
        "@timestamp": "2023-09-14T07:13:11.571879424Z",
        "author": "Urwumpe",
        "date": "2010-06-03T14:41:10+0100",
        "id": "73019043af6c6778e9377816aec25143",
        "post_id": "post-227612",
        "text": "International = nach au\u00dferhalb von Deutschland. Also nach London ist International.\"Sperrig\" ist bewusst schwammig formuliert, ist aber in der Regel so: Wenn Du es nicht in einen normalen Autokofferraum (ohne umklappen der Sitze) transportieren kannst, ist es sperrig.https:\/\/www.berlinlinienbus.de\/download\/BLB_FP_2010_Internet.pdf1,50 \u20ac pro Gep\u00e4ckst\u00fcck nach London, aber keine Limits f\u00fcr die Anzahl...wenn Du nach Polen fahren w\u00fcrdest, w\u00e4re das anders.Hey...Du stoppst ja in Braunschweig ZOB... ^^Ich bin noch nie mit einen Linienbus nach London gefahren, aber per Bus... F\u00e4hre im Sturm ist lustig, wenn die H\u00e4lfte der Schulklasse schon betrunken ist. Du w\u00fcrdest da aber im Kanal-Tunnel und unter den Kanal fahren (da Du \u00fcber Lille f\u00e4hrst)",
        "thread_id": 14561
    },
    {
        "@timestamp": "2023-09-14T07:13:44.21860736Z",
        "author": "Pyromaniac605",
        "date": "2010-10-12T05:24:22+0100",
        "id": "93cd69ffe667179ea587b10e4f61507d",
        "post_id": "post-263598",
        "text": "NVMDarren",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:13.140885248Z",
        "author": "Shadow Addict",
        "date": "2010-09-07T17:04:36+0100",
        "id": "412ec8ddf2023d8c992dceb41d7cc5b9",
        "post_id": "post-229702",
        "text": "Tschachim said:There's now a Project Apollo - NASSP 7 Beta for Orbiter 2010-P1:http:\/\/www.ibiblio.org\/mscorbit\/mscforum\/index.php?topic=2460.0CheersTschachim\n\nFully functional ORDEAL and S-IVB on-orbit stuff? THAT IS SO AWESOME.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:10.693086976Z",
        "author": "Urwumpe",
        "date": "2008-05-15T13:04:49+0100",
        "id": "28a0ef7f8b8608ad020acf706af836f7",
        "post_id": "post-65594",
        "text": "computerex said:Probably a botnet, or could be as simple as proxies.\n\nI would suspect more something of the latter, until I have more information. While making a bot is not really something hard, most AV software already notices botlike behaviour and catches it.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:44.44675328Z",
        "author": "Wishbone",
        "date": "2011-09-13T10:45:02+0100",
        "id": "a54445524fee0d16060de0aa38245c37",
        "post_id": "post-263952",
        "text": "It's a feature, not a bug.",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:13.163126272Z",
        "author": "orb",
        "date": "2010-06-09T17:53:34+0100",
        "id": "f6007f4491a508f2244a496e71618a03",
        "post_id": "post-229447",
        "text": "Level 10 planet and moon textures, using pre-PLTS0101 \"_tile.bin\" format are working fine with Orbiter 2010.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.052888064Z",
        "author": "Hielor",
        "date": "2010-05-31T01:16:29+0100",
        "id": "a2fa783f62a79715e320962d22d820fd",
        "post_id": "post-226611",
        "text": "statickid said:whether you know it or not, you've got a pretty good instinct about what size of moon \"looks\" real to you. nothing real complicated here, just sit in your chair, like you always do, looking at your screen like you always do, then get to someplace in orbiter where you can see the moon from the earth surface or easier, earth orbit. the simplest way is to rotate the camera so that the moon is behind your ship. then zoom into your ship, might as well try 10 degrees to start with. then use the mouse wheel zoom to get some distance so your ship is tiny, and you can see the moon clearly. then just judge for yourself, is it too big? press x. still too big? press x again. my screen is just about as wide as a keyboard, and somewhere between 20 and 30 FOV looks good to me.\n\nThe problem with using a very low FOV that emulates the real FOV that your monitor is to your eye is that you're heavily limiting yourself. Imagine trying to drive a car when you can only see out a 22\" hole. Using a larger FoV is very standard for games, and unless you have several monitors set up to get you a realistic viewport size, using a smaller FoV is just going to make things difficult for you.",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:43.744779776Z",
        "author": "buznee",
        "date": "2012-04-21T02:07:26+0100",
        "id": "690b8703c1fe14015b919ceb751b5a18",
        "post_id": "post-259222",
        "text": "Anyone having issues where the taskbar shows up in full screen mode?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.26139904Z",
        "author": "SiberianTiger",
        "date": "2010-06-09T17:48:36+0100",
        "id": "88c2b41d315f570cf7cf5a5676ce93c1",
        "post_id": "post-229899",
        "text": "Artlav said:What about navigating near a planet, what kind of instruments would it need?There are ways of determining altitude, like radar or laser altimeter, but what about velocity?Some kind of feature tracking to determine how fast and which way are we moving in X and Z, change of altitude to get Y, seems possible.But what if the planet is a featureless gas giant or Venus-like ball?\n\nSome rough velocity information can be obtained from ion flow or magnetic gradient sensors, I think. Much like the way a pitot tube works.",
        "thread_id": 14689
    },
    {
        "@timestamp": "2023-09-14T07:13:11.359724544Z",
        "author": "Moach",
        "date": "2010-06-02T14:51:42+0100",
        "id": "de04c1e6fe7a4022214229fd66c25110",
        "post_id": "post-227085",
        "text": "i too find it strange that this hasn't been getting the attention due to something THAT revolutionary...perhaps it's because ppl don't take it seriously, or maybe ppl don't take it seriously because of that?or perhaps both... and a major breakthrough in propulsion is being cast aside by lack of someone being the first to give it some creditor perhaps it is just as impractical as it's being claimed to be...now, another approach... why not using a large parachute-like sail and simply shooting nuclear-powered microwaves against it?... the waves would bleed off after bouncing against the sail applying a large amount of radiation pressure on it...would that not be like solar wind \"on steroids\"? or is there some principle dictating why that's impossible?",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.767514368Z",
        "author": "KuatYards",
        "date": "2012-07-26T00:48:11+0100",
        "id": "44095839bf3520d59fcd721fbe0a6807",
        "post_id": "post-259314",
        "text": "orb said:It's self-extracting archive containing the actual installation files.:p\n\nhuh, not so for me, guess it's just my computer...",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.38036224Z",
        "author": "Brycesv1",
        "date": "2011-10-27T19:54:44+0100",
        "id": "f548fbe65406add23d0f6676397fbb77",
        "post_id": "post-230027",
        "text": "if a laser weapon will vaporise any reflective armor. how does one aim the laser in the first place. the argument im getting is that \"all lasers that we use are targeted by reflecting the beam off of a mirror to the target\". why would the targets reflective armor vaporise but not the targeting mirror?",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.508837888Z",
        "author": "Ghostrider",
        "date": "2010-06-03T16:48:06+0100",
        "id": "af1c4059b0844310e64c3caaaf4cfd57",
        "post_id": "post-227606",
        "text": "Samuel Edwards said:Off topic, but ever notice that when you perform an EVA that you are just falling.\n\nYou're already in freefall so it's just a switch from falling inside something to falling outside that something.",
        "thread_id": 14559
    },
    {
        "@timestamp": "2023-09-14T07:13:44.20207488Z",
        "author": "n122vu",
        "date": "2010-10-03T14:38:19+0100",
        "id": "23d99391e3778ee92981d6d4642be520",
        "post_id": "post-263563",
        "text": "I grew up with the Atari 2600. I unfortunately did not have a computer growing up because we couldn't afford one. But I always wanted one. I eventually moved to the NES and later the SNES. From there the PS1, then on to XBox (skipped the PS2). Moved to the X360 and now have no consoles, only PC.I am now rediscovering many DOS classics that I didn't get to experience before thanks to DOSBox. Really have been enjoying the old AD&D games from SSI. Currently playing Champions of Krynn through for the first time. I also want to go through the Ultima games someday.My personal opinion, anything before 1995 is fair game to be called retro, since that is 15 years ago, after all. Which means PS1 and earlier. Again, just my opinion.:p",
        "thread_id": 16839
    },
    {
        "@timestamp": "2023-09-14T07:13:13.131587072Z",
        "author": "IronRain",
        "date": "2010-06-22T12:00:50+0100",
        "id": "0ebe91057a952ec4c1646537b204b935",
        "post_id": "post-229619",
        "text": "Kendo said:There,s a nice little eye candy addon at AVSIM called Local clouds by Brian Jones. It puts some local clouds at Canaveral. of course you can put them anywhere. I remember I had this years ago. AVSIM, Orbiter - Miscellaneous Files on around page 8.Fine on 2006 and 2010\n\nthanks :tiphat:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.375194624Z",
        "author": "T.Neo",
        "date": "2010-10-19T14:58:42+0100",
        "id": "36df99913d74d306fed0251fb9489e6e",
        "post_id": "post-227191",
        "text": "The metric-imperial failure was the [ame=\"http:\/\/en.wikipedia.org\/wiki\/Mars_Climate_Orbiter\"]Mars Climate Orbiter[\/ame], not a rover. Still a bad failure, and one of the reasons I dislike the imperial system so much...:rolleyes:I don't really see why you need artificial gravity for a Moon trip that is going to be at most a week long...Theexhaustis not at all radioactive; it is more dangerous in a \"ablate the crew module surface and heat up the interior\" sense, than the \"unstoppable radiation killing the crew\" sense. The individual particle energy of the protons in the exhaust is around 700 eV. Alpha particles have energies of around 5 MeV, the lowest energy beta particles have energies of a few keV. So the exhaust is not dangerous in that regard; you can stop it with ease. The problem is the power flux from the exhaust; at that distance, it is something- at the lower bound- 2 megawatts per square meter, which is pretty, uh, uncomfortable.The problem is the engines, since you can't really put shielding between them and the rest of the ship. If you have aneutronic fusion you can absolve yourself of most neutrons, but no fusion will be free of all ionising radiation.The problem with a tumbling ship that is a pusher is that the direction of acceleration during spin and the direction of acceleration during thrust is 180 degrees apart, which is a tad... uncomfortable.Now a pusher spinning on the X axis, with outrigger habitat modules, has an angle between the acceleration of spin and acceleration of thrust of only 90 degrees, which is a tad less uncomfortable. If the ship is set up like that, you can then thrust while spinning as well, which might be more convenient for the passengers.But then, you just have a passenger version of the Discovery II study... :dry:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.711159296Z",
        "author": "eddievhfan1984",
        "date": "2012-02-22T01:39:29+0000",
        "id": "5ee3e7312340615a1d4dd2dd3b623364",
        "post_id": "post-259029",
        "text": "orb said:Did you installDirectX SDK(and set path to its Include and Lib folders either in Visual Studio, if it hasn't been done automatically, or in the project file)?\n\nNot yet, but I'll go look for it. And in relation to the update on my recent post, I just switched from 2011-P1 to the 2011 beta.EDIT: Nevermind about the install problems. But when I looked at the project file code, the folder is indicated as being included:<ToolName=\"VCCLCompilerTool\"AdditionalOptions=\"\/D \"D3D_DEBUG_INFO\"\"Optimization=\"0\"AdditionalIncludeDirectories=\"\"C:\\Program Files (x86)\\Microsoft Platform SDK for Windows Server 2003 R2\\Include\\mfc\";\"C:\\Program Files (x86)\\Microsoft DirectX SDK (February 2010)\\Include\";..\\..\\Orbitersdk\\include\"PreprocessorDefinitions=\"WIN32;_DEBUG;_WINDOWS;_USRDLL;D3D9CLIENT_EXPORTS\"BasicRuntimeChecks=\"3\"RuntimeLibrary=\"1\"EnableEnhancedInstructionSet=\"2\"PrecompiledHeaderFile=\"\"WarningLevel=\"3\"DebugInformationFormat=\"3\"\/>\n\nBut, admittedly, I'm a complete dilettante when it comes to VS.---------- Post added at 01:39 AM ---------- Previous post was at 12:37 AM ----------And to those who didn't read one of my previous posts, I just changed to the beta build of Orbiter, but when I tried to run the Server executable, it opened, turned off my ClearType, then closed. What's up with that?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:12.951972608Z",
        "author": "Warped",
        "date": "2010-06-08T18:39:18+0100",
        "id": "a302d1c4f95573e0643edc74a04032c3",
        "post_id": "post-229147",
        "text": "I was trying to install orbiter 2010 onto my laptop, but it had an error and would't let me finish the installation. So I installed Orbiter 2010 on my desktop, then I copied the files onto a memory drive and put the files on my laptop. I tried to start up orbiter, but this came up:Where would this log be located?EDITNow that I think about it, this thread might have been better in the ORBITER 2010 section:shifty:",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:13:11.407489792Z",
        "author": "James.Denholm",
        "date": "2010-06-02T10:48:23+0100",
        "id": "8bce63cf34f631047c7548f632b5efdc",
        "post_id": "post-227244",
        "text": "The good thing about competition is, of course, that it encourages innovation and, well, awesomeness on the part of all parties involved. Not saying that these creations wouldn't be incredible anyway, of course. You get what I'm trying to say.Coolhand... That. Looks. Awesome. Though I must say, I was wondering who that fellow in the window was ever since the shots in the XR2 thread. :lol:A small note, however: On the tri-render of the ship, I note that the reflections seem to stop in a rather sudden manner on the join at the end of the fore-section. Of course, it is known that the surface begins to curve at that point, and it's always possible that such an area is a different material or something... But it just looks... wrong, for some reason. Maybe it's just me and my retarded eyes, but was that sudden end to the reflections intended?",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.748184832Z",
        "author": "Donamy",
        "date": "2012-04-23T18:44:45+0100",
        "id": "8093248f6debe5860a5d35d6a38af95d",
        "post_id": "post-259244",
        "text": "JMW said:Apologies for wasting your time - trying to be clever - didn't extract all files from zip.Thanks for your rapid diagnosis.:cheers:\n\nYou'll have to also, put a copy of your spacecraft folder in to modules\/server\/config if you want to use SC3 craft.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.022475008Z",
        "author": "Hielor",
        "date": "2010-06-08T22:52:34+0100",
        "id": "250e1d2a5f5506a5c3a2131779d4edb7",
        "post_id": "post-229201",
        "text": "fireballs619 said:Could this be solved by the development of a COM MFD between ships? It could be interesting.\n\nMaybe, but getting it supported in a generic fashion might not be very easy.As for the multiplayer, as it gets more advanced, I would like to see a VATSIM type set-up. Substitute ATCs for 'Mission Control' to coordinate space flights. Perhaps this can be used to solve the problem of Time Acceleration in multiplayer. I.e. The mission control could determine when a certain ship could accelerate time, as not to cause disruptions with other ships. This could be difficult to implement however.\n\nThis is a nice thought, but the odds of it actually working this way are very low. VATSIM only works because it has a relatively large community to work with, but that community is itself only a small percentage of the flight sim community as a whole. If a similar percentage of the Orbiter community were interested, you'd have maybe one \"ATC\" and 1-3 vessels online at the peak times, and that kind of defeats the purpose.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:10.965369344Z",
        "author": "C4lv1n",
        "date": "2010-05-29T00:34:36+0100",
        "id": "a121786265b11b04e9366e2d4757fcc0",
        "post_id": "post-226449",
        "text": "I can't find an XR5 folder in the root, and I think I found the problem, the file ([ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3426\"]XR5 Payload - Station Building Blocks 4.1[\/ame]) only has config, doc, and scenario folders. Is there a place that I can actually get the XR5?EDIT: Thanks woo for those links.",
        "thread_id": 14486
    },
    {
        "@timestamp": "2023-09-14T07:13:13.521279488Z",
        "author": "Woo482",
        "date": "2010-06-10T19:13:10+0100",
        "id": "9f2354978351f02c6c1ea294861825b3",
        "post_id": "post-230198",
        "text": "I've seen it, the thing is looking amazing :thumbup: I'd hate to be the one coding it though :lol:",
        "thread_id": 14713
    },
    {
        "@timestamp": "2023-09-14T07:13:43.86981248Z",
        "author": "DaveS",
        "date": "2013-02-11T19:20:56+0000",
        "id": "81a8e546e87c2bac30627ced927442ff",
        "post_id": "post-259853",
        "text": "Felix24 said:It's becoming apparent that specularity and reflectivity need to be independent, in their color as well as their intensity. Maybe we ought to have two rgba files, one called _spec and one called _env or something. Each file would control the color and intensity of its respective effect. Specular reflection would use material definitions unless a _spec texture was present, and environment reflection would be enabled only if a _env texture was present.\n\nI agree fully with this suggestion. Two different files would be the best (IMHO) solution.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.981631744Z",
        "author": "ex-orbinaut",
        "date": "2010-05-31T00:51:04+0100",
        "id": "d0c90195a60ef54f41d1b2f04540c986",
        "post_id": "post-226471",
        "text": "Despite the fact that Tugurahua is still letting out a reasonably high volume ash plume, there is not one channel on local TV even taking any notice of it anymore. Guayaquil airport is back in action, and it is business as usual.Earlier today, the volcano Nevado de Huila in Colombia, south of Santa Fe de Bogota, also erupted and I cannot find one single link pertaining to it. So there it is, they are so common that most of these eruptions are a non event around here.",
        "thread_id": 14489
    },
    {
        "@timestamp": "2023-09-14T07:13:44.219216128Z",
        "author": "orb",
        "date": "2010-10-12T07:50:40+0100",
        "id": "d7f68a106672df7ae0414bd5cf9082b1",
        "post_id": "post-263604",
        "text": "I see another rule violation here:Pyromaniac605 said:More Rules:No Nukes[highlight]No Chuck Norris[\/highlight]\n\n",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:13.540066304Z",
        "author": "Xyon",
        "date": "2010-06-12T20:28:29+0100",
        "id": "5a3778cc9ca380821a42c8affa283a16",
        "post_id": "post-230231",
        "text": "Thanks, ACSoft, that explained that one. I guess I need to actually run an Apollo mission in AMSO some time >.>",
        "thread_id": 14717
    },
    {
        "@timestamp": "2023-09-14T07:13:11.023526656Z",
        "author": "Bj",
        "date": "2008-02-12T17:19:17+0000",
        "id": "a869541bdf4da204c07bdb928f79b486",
        "post_id": "post-12348",
        "text": "this is a old thread, (85 days;))but thanks for the info",
        "thread_id": 145
    },
    {
        "@timestamp": "2023-09-14T07:13:43.838449408Z",
        "author": "DaveS",
        "date": "2012-11-20T22:34:27+0000",
        "id": "588597d59f4c56eb3e1e3c9dcd8633db",
        "post_id": "post-259687",
        "text": "kuddel said:Hi Dave,is it possible that you could provide a scenario that reproduces this?It would make re-creation of the issue much easier and therefore speed up possible solutions.Preferred would be a scenario that only contains stock Orbiter objects.But if you can only do it with a SSU scenario it's OK as well[1].\n\nIt can only be reproduced with the SSU RMS End Effector view. Here's a scenario that can reproduce perfectly. Problem occurs between EE attitudes of 270.0 and 270.4, both pitch attitudes. Yaw and roll are zero.EE attitude can be seen on A8U.Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 51982.0444552066\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-101\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-101\n  MODE Cockpit\n  FOV 50.30\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  NAV 0\nEND_HUD\n\nBEGIN_VC\nEND_VC\n\nBEGIN_SHIPS\nSTS-101:SpaceShuttleUltra\n  STATUS Orbiting Earth\n  RPOS 1571081.20 -6375676.65 1495853.16\n  RVEL -7342.666 -1390.861 1819.635\n  AROT 37.28 -25.33 91.34\n  AFCMODE 7\n  PRPLEVEL 0:0.989987 1:1.000000 2:1.000000 3:1.000000 4:1.000000 5:1.000000 6:0.870829 7:1.000000 8:1.000000 9:1.000000\n  NAVFREQ 466 0\n  CONFIGURATION 3\n  WING_NAME Atlantis\n  GEAR 0 0.0000\n  RMS\n  OPS 201\n   PAYLOAD CACTIVE1 8.000000 0.000000 0\n   PAYLOAD CACTIVE2 0.000000 0.000000 0\n   PAYLOAD CACTIVE3 -8.000000 0.000000 0\n   PAYLOAD CPASSIVE1 4.000000 0.000000 0\n   PAYLOAD CPASSIVE2 2.000000 0.000000 0\n   PAYLOAD CPASSIVE3 -6.000000 0.000000 0\n   PAYLOAD CPASSIVE4 7.000000 0.000000 0\n   PAYLOAD PORT1 3.000000 0.000000 0\n   PAYLOAD PORT2 -2.000000 0.000000 0\n   PAYLOAD PORT3 -8.000000 0.000000 0\n   PAYLOAD PORT4 7.000000 0.000000 0\n   PAYLOAD STBD1 3.000000 0.000000 0\n   PAYLOAD STBD2 -2.000000 0.000000 0\n   PAYLOAD STBD3 -8.000000 0.000000 0\n   PAYLOAD STBD4 0.000000 0.000000 0\n  PLBD_CAM 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000\n@SUBSYSTEM MPS_C\n  SSME_model 1\n  SSME_Igniters 0 0 0 0 0 0\n  SSME_Valves 0.000000 0.000000 0.000000 0.000000 0.000000 0 0 0\n  SSME_BLOCK_II_pos 0.000000 0.000000\n  VIE_WDTstate 1\n  VIE_VehicleDataSwitch 0\n  OE_chA StorageRegister 0\n  OE_chA ONOFFCommandRegister 0 0\n  OE_chA SH 0.000000 0.000000 0.000000 0.000000 0.000000\n  OE_chB StorageRegister 0\n  OE_chB ONOFFCommandRegister 0 0\n  OE_chB SH 0.000000 0.000000 0.000000 0.000000 0.000000\n  DCU_chA SW 0\n  DCU_chB SW 0\n  CIE_chA bWDT 1 1\n  CIE_chB bWDT 1 1\n@ENDSUBSYSTEM\t\t;MPS_C\n@SUBSYSTEM MPS_L\n  SSME_model 1\n  SSME_Igniters 0 0 0 0 0 0\n  SSME_Valves 0.000000 0.000000 0.000000 0.000000 0.000000 0 0 0\n  SSME_BLOCK_II_pos 0.000000 0.000000\n  VIE_WDTstate 1\n  VIE_VehicleDataSwitch 0\n  OE_chA StorageRegister 0\n  OE_chA ONOFFCommandRegister 0 0\n  OE_chA SH 0.000000 0.000000 0.000000 0.000000 0.000000\n  OE_chB StorageRegister 0\n  OE_chB ONOFFCommandRegister 0 0\n  OE_chB SH 0.000000 0.000000 0.000000 0.000000 0.000000\n  DCU_chA SW 0\n  DCU_chB SW 0\n  CIE_chA bWDT 1 1\n  CIE_chB bWDT 1 1\n@ENDSUBSYSTEM\t\t;MPS_L\n@SUBSYSTEM MPS_R\n  SSME_model 1\n  SSME_Igniters 0 0 0 0 0 0\n  SSME_Valves 0.000000 0.000000 0.000000 0.000000 0.000000 0 0 0\n  SSME_BLOCK_II_pos 0.000000 0.000000\n  VIE_WDTstate 1\n  VIE_VehicleDataSwitch 0\n  OE_chA StorageRegister 0\n  OE_chA ONOFFCommandRegister 0 0\n  OE_chA SH 0.000000 0.000000 0.000000 0.000000 0.000000\n  OE_chB StorageRegister 0\n  OE_chB ONOFFCommandRegister 0 0\n  OE_chB SH 0.000000 0.000000 0.000000 0.000000 0.000000\n  DCU_chA SW 0\n  DCU_chB SW 0\n  CIE_chA bWDT 1 1\n  CIE_chB bWDT 1 1\n@ENDSUBSYSTEM\t\t;MPS_R\n@SUBSYSTEM FMC1\n@ENDSUBSYSTEM\t\t;FMC1\n@SUBSYSTEM FMC2\n@ENDSUBSYSTEM\t\t;FMC2\n@SUBSYSTEM FMC3\n@ENDSUBSYSTEM\t\t;FMC3\n@SUBSYSTEM MMC1\n@ENDSUBSYSTEM\t\t;MMC1\n@SUBSYSTEM MMC2\n@ENDSUBSYSTEM\t\t;MMC2\n@SUBSYSTEM MMC3\n@ENDSUBSYSTEM\t\t;MMC3\n@SUBSYSTEM MMC4\n@ENDSUBSYSTEM\t\t;MMC4\n@SUBSYSTEM AMC1\n@ENDSUBSYSTEM\t\t;AMC1\n@SUBSYSTEM AMC2\n@ENDSUBSYSTEM\t\t;AMC2\n@SUBSYSTEM AMC3\n@ENDSUBSYSTEM\t\t;AMC3\n@SUBSYSTEM FF1\n@ENDSUBSYSTEM\t\t;FF1\n@SUBSYSTEM FF2\n@ENDSUBSYSTEM\t\t;FF2\n@SUBSYSTEM FF3\n@ENDSUBSYSTEM\t\t;FF3\n@SUBSYSTEM FF4\n@ENDSUBSYSTEM\t\t;FF4\n@SUBSYSTEM FA1\n@ENDSUBSYSTEM\t\t;FA1\n@SUBSYSTEM FA2\n@ENDSUBSYSTEM\t\t;FA2\n@SUBSYSTEM FA3\n@ENDSUBSYSTEM\t\t;FA3\n@SUBSYSTEM FA4\n@ENDSUBSYSTEM\t\t;FA4\n@SUBSYSTEM PL1\n@ENDSUBSYSTEM\t\t;PL1\n@SUBSYSTEM PL2\n@ENDSUBSYSTEM\t\t;PL2\n@SUBSYSTEM LF1\n@ENDSUBSYSTEM\t\t;LF1\n@SUBSYSTEM LM1\n@ENDSUBSYSTEM\t\t;LM1\n@SUBSYSTEM LA1\n@ENDSUBSYSTEM\t\t;LA1\n@SUBSYSTEM OF1\n@ENDSUBSYSTEM\t\t;OF1\n@SUBSYSTEM OF2\n@ENDSUBSYSTEM\t\t;OF2\n@SUBSYSTEM OF3\n@ENDSUBSYSTEM\t\t;OF3\n@SUBSYSTEM OF4\n@ENDSUBSYSTEM\t\t;OF4\n@SUBSYSTEM OA1\n@ENDSUBSYSTEM\t\t;OA1\n@SUBSYSTEM OA2\n@ENDSUBSYSTEM\t\t;OA2\n@SUBSYSTEM OA3\n@ENDSUBSYSTEM\t\t;OA3\n@SUBSYSTEM LL1\n@ENDSUBSYSTEM\t\t;LL1\n@SUBSYSTEM LL2\n@ENDSUBSYSTEM\t\t;LL2\n@SUBSYSTEM LR1\n@ENDSUBSYSTEM\t\t;LR1\n@SUBSYSTEM LR2\n@ENDSUBSYSTEM\t\t;LR2\n@SUBSYSTEM EIU1\n@ENDSUBSYSTEM\t\t;EIU1\n@SUBSYSTEM EIU2\n@ENDSUBSYSTEM\t\t;EIU2\n@SUBSYSTEM EIU3\n@ENDSUBSYSTEM\t\t;EIU3\n@SUBSYSTEM MTU\n  MET_RUNNING 1\n  MET0 352.109751\n  MET1 352.109751\n  MET2 352.109751\nEVENT_TIMER0 0.000000 DOWN STOPPED\nEVENT_TIMER1 0.000000 DOWN STOPPED\n@ENDSUBSYSTEM\t\t;MTU\n@SUBSYSTEM IDP1\n  IDP1 SPEC 65535\n  IDP1 DISP 65535\n@ENDSUBSYSTEM\t\t;IDP1\n@SUBSYSTEM IDP2\n  IDP2 SPEC 65535\n  IDP2 DISP 65535\n@ENDSUBSYSTEM\t\t;IDP2\n@SUBSYSTEM IDP3\n  IDP3 SPEC 65535\n  IDP3 DISP 65535\n@ENDSUBSYSTEM\t\t;IDP3\n@SUBSYSTEM IDP4\n  IDP4 SPEC 65535\n  IDP4 DISP 65535\n@ENDSUBSYSTEM\t\t;IDP4\n@SUBSYSTEM IMU1\n@ENDSUBSYSTEM\t\t;IMU1\n@SUBSYSTEM IMU2\n@ENDSUBSYSTEM\t\t;IMU2\n@SUBSYSTEM IMU3\n@ENDSUBSYSTEM\t\t;IMU3\n@SUBSYSTEM GPC1\n@ENDSUBSYSTEM\t\t;GPC1\n@SUBSYSTEM GPC2\n@ENDSUBSYSTEM\t\t;GPC2\n@SUBSYSTEM GPC3\n@ENDSUBSYSTEM\t\t;GPC3\n@SUBSYSTEM GPC4\n@ENDSUBSYSTEM\t\t;GPC4\n@SUBSYSTEM GPC5\n@ENDSUBSYSTEM\t\t;GPC5\n@SUBSYSTEM MMU1\n@ENDSUBSYSTEM\t\t;MMU1\n@SUBSYSTEM MMU2\n@ENDSUBSYSTEM\t\t;MMU2\n@SUBSYSTEM SimpleGPCSystem\n  @BEGINSOFTWARE OrbitDAP\n  TGT_ID 2\n  BODY_VECT 1\n  ROLL 0.000000\n  PITCH 0.000000\n  YAW 0.000000\n  P_ANGLE 0.000000\n  Y_ANGLE 0.000000\n  OM_ANGLE -1.000000\n  DAP_MODE 0 0\n  ROT_MODE 0 0 0\n  TRANS_MODE 0 0 0\n  CONTROL_MODE 1\n  @ENDSOFTWARE \n  @BEGINSOFTWARE StateVectorSoftware\n  T0_POS 0.000000 -0.004750 0.000000\n  @ENDSOFTWARE \n  @BEGINSOFTWARE OrbitTgtSoftware\n  TIG_T1 0 0 0 0.0\n  DT 0.000000\n  RELPOS_T2 0.000000 0.000000 0.000000\n  BASE_TIME 0 0 0 0.0\n  @ENDSOFTWARE \n@ENDSUBSYSTEM\t\t;SimpleGPCSystem\n@SUBSYSTEM ODS\n  RING_STATE -1 0.0000\n@ENDSUBSYSTEM\t\t;ODS\n@SUBSYSTEM ADPS\n  LEFT_AIRDATAPROBE 0 0 1.000000\n  RIGHT_AIRDATAPROBE 0 0 1.000000\n@ENDSUBSYSTEM\t\t;ADPS\n@SUBSYSTEM ETUmbDoors\n  ET_DOORS 0.000000 0.000000\n  ET_DOOR_LATCHES 1.000000 0.000000 0.000000\n@ENDSUBSYSTEM\t\t;ETUmbDoors\n@SUBSYSTEM -YStarTrackerDoorMotor\n@ENDSUBSYSTEM\t\t;-YStarTrackerDoorMotor\n@SUBSYSTEM -ZStarTrackerDoorMotor\n@ENDSUBSYSTEM\t\t;-ZStarTrackerDoorMotor\n@SUBSYSTEM ACBusSystem\n@ENDSUBSYSTEM\t\t;ACBusSystem\n@SUBSYSTEM INVERTER1\n@ENDSUBSYSTEM\t\t;INVERTER1\n@SUBSYSTEM INVERTER2\n@ENDSUBSYSTEM\t\t;INVERTER2\n@SUBSYSTEM INVERTER3\n@ENDSUBSYSTEM\t\t;INVERTER3\n@SUBSYSTEM APU1\n  APU1_State 0\n  APU1_FuelPress 0.000000\n  APU1_HydPress 0.000000\n  APU1_Speed 0.000000\n@ENDSUBSYSTEM\t\t;APU1\n@SUBSYSTEM APU2\n  APU2_State 0\n  APU2_FuelPress 0.000000\n  APU2_HydPress 0.000000\n  APU2_Speed 0.000000\n@ENDSUBSYSTEM\t\t;APU2\n@SUBSYSTEM APU3\n  APU3_State 0\n  APU3_FuelPress 0.000000\n  APU3_HydPress 0.000000\n  APU3_Speed 0.000000\n@ENDSUBSYSTEM\t\t;APU3\n@SUBSYSTEM WSB1\n@ENDSUBSYSTEM\t\t;WSB1\n@SUBSYSTEM WSB2\n@ENDSUBSYSTEM\t\t;WSB2\n@SUBSYSTEM WSB3\n@ENDSUBSYSTEM\t\t;WSB3\n@SUBSYSTEM LATCH0\n  LATCH_STATE1 1 1.0000\n  LATCH_STATE2 1 1.0000\n  LATCH_STATE3 1 1.0000\n  LATCH_STATE4 1 1.0000\n  LATCH_STATE5 1 1.0000\n@ENDSUBSYSTEM\t\t;LATCH0\n@SUBSYSTEM LATCH1\n  LATCH1_ATTACHED_PAYLOAD Leonardo 0\n  LATCH_STATE1 0 0.0000\n  LATCH_STATE2 0 0.0000\n  LATCH_STATE3 0 0.0000\n  LATCH_STATE4 0 0.0000\n  LATCH_STATE5 0 0.0000\n@ENDSUBSYSTEM\t\t;LATCH1\n@SUBSYSTEM LATCH2\n  LATCH_STATE1 2 0.9633\n  LATCH_STATE2 1 1.0000\n  LATCH_STATE3 1 1.0000\n  LATCH_STATE4 1 1.0000\n  LATCH_STATE5 1 1.0000\n@ENDSUBSYSTEM\t\t;LATCH2\n@SUBSYSTEM RMS\n  ARM_STATUS 0.715750 0.615772 0.700807 0.148379 0.518718 0.587597\n  SHOULDER_BRACE 0.000000\n  GRAPPLE 1 1.0000\n  RIGIDIZE 1 1.0000\n  EXTEND 1 1.0000\n  RMS_ELBOW_CAM 0.0000 0.0000\n  RMS_ROLLOUT 1 1.0000\n  RMS_LATCHES 1 1.0000\n@ENDSUBSYSTEM\t\t;RMS\n  CARGODOOR 1 1.0000\n  CRT_SEL 1 1\n  @PANEL F2\n  \"F2_SPDBKTHROT_AUTO\" 1\n  \"F2_BODYFLAP_AUTO\" 0\n  \"F2_PITCH_AUTO\" 0\n  \"F2_PITCH_CSS\" 0\n  \"F2_RY_AUTO\" 0\n  \"F2_RY_CSS\" 0\n  @ENDPANEL \n  @PANEL F4\n  \"F4_SPDBKTHROT_AUTO\" 1\n  \"F4_BODYFLAP_AUTO\" 0\n  \"F4_PITCH_AUTO\" 0\n  \"F4_PITCH_CSS\" 0\n  \"F4_RY_AUTO\" 0\n  \"F4_RY_CSS\" 0\n  @ENDPANEL \n  @PANEL F6\n  \"Cdr Flt Cntlr Pwr\" OFF\n  @ENDPANEL \n  @PANEL F7\n  @ENDPANEL \n  @PANEL F8\n  \"Plt Flt Cntlr Pwr\" OFF\n  @ENDPANEL \n  @PANEL R2\n  \"Boiler1 N2 Supply\" OFF\n  \"Boiler2 N2 Supply\" OFF\n  \"Boiler3 N2 Supply\" OFF\n  \"Boiler1 Cntlr\" OFF\n  \"Boiler2 Cntlr\" OFF\n  \"Boiler3 Cntlr\" OFF\n  \"Boiler1 Cntlr Pwr\/Htr\" OFF\n  \"Boiler2 Cntlr Pwr\/Htr\" OFF\n  \"Boiler3 Cntlr Pwr\/Htr\" OFF\n  \"APU1 Run\" OFF\n  \"APU2 Run\" OFF\n  \"APU3 Run\" OFF\n  \"Hyd Main Pump Press 1\" LOW\n  \"Hyd Main Pump Press 2\" LOW\n  \"Hyd Main Pump Press 3\" LOW\n  \"APU1 Cntlr Pwr \" OFF\n  \"APU2 Cntlr Pwr \" OFF\n  \"APU3 Cntlr Pwr \" OFF\n  \"APU1 Fuel Tank Valve\" CLOSE\n  \"APU2 Fuel Tank Valve\" CLOSE\n  \"APU3 Fuel Tank Valve\" CLOSE\n  \"ET Umb Centerline Latch\" GND\n  \"ET Umb Left Door\" OFF\n  \"ET Umb Left Door Latch\" OFF\n  \"ET Umb Right Door\" OFF\n  \"ET Umb Right Door Latch\" OFF\n  \"MPS Pwr Left AC2\" [0]\n  \"MPS Pwr Ctr AC1\" [0]\n  \"MPS Pwr Right AC3\" [0]\n  \"MPS Pwr Left AC3\" [0]\n  \"MPS Pwr Ctr AC2\" [0]\n  \"MPS Pwr Right AC1\" [0]\n  \"MPS He Isol A Left\" GPC\n  \"MPS He Isol A Ctr\" GPC\n  \"MPS He Isol A Right\" GPC\n  \"MPS He Isol B Left\" GPC\n  \"MPS He Isol B Ctr\" GPC\n  \"MPS He Isol B Right\" GPC\n  @ENDPANEL \n  @PANEL C3\n  \"LOMS Arm\" ARM\/PRESS\n  \"ROMS Arm\" ARM\/PRESS\n  \"LADP Stow Enable\" INHIBIT\n  \"RADP Stow Enable\" INHIBIT\n  \"LADP Deploy\" STOW\n  \"RADP Deploy\" STOW\n  @ENDPANEL \n  @PANEL O6\n  \"L GLRSHLD FLOOD\" VAR\n  \"S TRK DR CNTL SYS1\" OFF\n  \"S TRK DR CNTL SYS2\" OFF\n  \"GPC_POWER_1_COVER\" [0]\n  \"GPC_POWER_2_COVER\" [0]\n  \"GPC_POWER_3_COVER\" [0]\n  \"GPC_POWER_4_COVER\" [0]\n  \"GPC_POWER_5_COVER\" [0]\n  \"GPC POWER 1\" ON\n  \"GPC POWER 2\" ON\n  \"GPC POWER 3\" ON\n  \"GPC POWER 4\" ON\n  \"GPC POWER 5\" ON\n  \"GPC_OUTPUT_1_COVER\" [0]\n  \"GPC_OUTPUT_2_COVER\" [0]\n  \"GPC_OUTPUT_3_COVER\" [0]\n  \"GPC_OUTPUT_4_COVER\" [0]\n  \"GPC_OUTPUT_5_COVER\" [0]\n  \"GPC OUTPUT 1\" NORMAL\n  \"GPC OUTPUT 2\" NORMAL\n  \"GPC OUTPUT 3\" NORMAL\n  \"GPC OUTPUT 4\" NORMAL\n  \"GPC OUTPUT 5\" NORMAL\n  \"IPL SOURCE\" OFF\n  \"GPC MODE 1\" STBY\n  \"GPC MODE 2\" STBY\n  \"GPC MODE 3\" STBY\n  \"GPC MODE 4\" STBY\n  \"GPC MODE 5\" STBY\n  @ENDPANEL \n  @PANEL R11\n  @ENDPANEL \n  @PANEL A6\n  \"SENSE\" -X\n  \"Aft Flt Cntlr Pwr\" ON\n  \"Payload Ret Latch 1\" OFF\n  \"Payload Ret Latch 2\" OFF\n  \"Payload Ret Latch 3\" OFF\n  \"Payload Ret Latch 4\" OFF\n  \"Payload Ret Latch 5\" OFF\n  \"Payload Select\" 2\n  @ENDPANEL \n  @PANEL AftMDU\n  @ENDPANEL \n  @PANEL A7U\n  \"PLBD FLOOD FWD STBD\" ON\n  \"PLBD FLOOD FWD PORT\" ON\n  \"PLBD FLOOD MID STBD\" ON\n  \"PLBD FLOOD MID PORT\" ON\n  \"PLBD FLOOD AFT STBD\" ON\n  \"PLBD FLOOD AFT PORT\" ON\n  \"PLBD FWD BHD\" ON\n  \"PLBD DOCKING\" BRIGHT\n  @ENDPANEL \n  @PANEL A7A3\/A8A3\n  \"SYSTEM POWER MNA\" [1]\n  \"SYSTEM POWER MNB\" [1]\n  \"PYRO POWER MNA\" [0]\n  \"PYRO POWER MNC\" [0]\n  \"SYS1 VENT ISOL\" [1]\n  \"SYS1 VENT\" [1]\n  \"SYS2 VENT ISOL\" [1]\n  \"SYS2 VENT\" [1]\n  \"PSU POWER MNA\" [0]\n  \"PSU POWER MNB\" [0]\n  \"LIGHTS AIRLOCK 1-4\" [0]\n  \"LIGHTS AIRLOCK 2-3\" [0]\n  \"LIGHTS DOCKING TRUSS FWD\" [0]\n  \"LIGHTS DOCKING TRUSS AFT\" [0]\n  \"ARLK\/TNL FAN A\" [0]\n  \"ARLK\/TNL FAN B\" [0]\n  \"LIGHTS C\/L VESTIBULE PORT\" [0]\n  \"LIGHTS C\/L VESTIBULE STBD\" [0]\n  \"CNTL PNL PWR A\" OFF\n  \"CNTL PNL PWR B\" OFF\n  \"CNTL PNL PWR C\" OFF\n  \"HTRS\/DCU PWR H1\" OFF\n  \"HTRS\/DCU PWR H2\/DCU\" OFF\n  \"HTRS\/DCU PWR H3\/DCU\" OFF\n  \"APDS PWR A\" OFF\n  \"APDS PWR B\" OFF\n  \"APDS PWR C\" OFF\n  \"PYROS Ap\" [0]\n  \"PYROS Bp\" [0]\n  \"PYROS Cp\" [0]\n  @ENDPANEL \n  @PANEL A8\n  \"Port MPM Deploy Cover\" [0]\n  \"Stbd MPM Deploy Cover\" [0]\n  \"Port RMS Latches\" OFF\n  \"Stbd MPM Latches\" OFF\n  \"Port MPM Deploy\" OFF\n  \"Stbd MPM Deploy\" OFF\n  \"EE Mode\" OFF\n  \"RMS SELECT\" PORT\n  \"Parameter\" ATTITUDE\n  \"Joint\" WRIST_PITCH\n  \"RMS Mode\" END_EE\n  @ENDPANEL \nEND\nLeonardo:Leonardo_mplm\n  STATUS Orbiting Earth\n  RPOS 1571079.93 -6375676.27 1495853.61\n  RVEL -7342.666 -1390.861 1819.635\n  AROT 37.28 -25.33 91.34\n  ATTACHED 0:6,STS-101\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 477\nEND\nEND_SHIPSkuddel said:[1] as long as I can download\/compile a working SSU\n\nShouldn't be a problem. Just download the latest SSU sources and build them and you should be set.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.613499136Z",
        "author": "Hielor",
        "date": "2010-07-06T04:05:49+0100",
        "id": "f7a76789d298798242264c7ea009a5fa",
        "post_id": "post-230270",
        "text": "Moach said:i thought of perhaps a setup MFD...i think it's better, anyways... you're able to quickly test out whatever changes you make, unlike a launchpad dialog, which requires a restart every time...and at a later time, i could also add a feature to change between multiple configurations, so you could have specific settings for launch, orbit, docking, reentry, whetever... :hmm:well... one thing at a time:rolleyes:\n\nFlyByWire used to have an MFD for configuration instead of the launchpad dialog. The launchpad dialog is much nicer and easier to use since you're not constrained to the 12 buttons for input.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:11.15321088Z",
        "author": "Urwumpe",
        "date": "2008-06-17T18:25:03+0100",
        "id": "562bb853bde61c8c44e754711578d74a",
        "post_id": "post-65651",
        "text": "reverend said:The 100W is not coming soley from the burning of gasoline however... Some power comes from gasoline, some power will come from burning of hydrogen, but also power will come from momentum, and a little bit from gravity I would assume too. It may not be able to maintain a full charge on a battery, but it should be able to run for quite a while between recharging.\n\nGravity does only give you energy, when you lower the potential energy of the car - drive down a hill. This is a pretty limited solution.Momentum needs to be generated first and can then be used as power storage.Also, the power you gain from burning the hydrogen is 40W of 100W used for splitting the water. Or to be more correct -60W. that are 60W which you would need to take out of the battery for compensation.reverend said:I guess the proof will actually be when I have it installed on a car to show a reduction in gasoline usage. It still all makes sense in my head...\n\nIt does not make sense in mine - actually, i think with just injecting water into the cylinder you might have more effect when it comes to power generated.But as long as you have no engine working and no measurements done - it is a fantasy story to me.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:43.751664128Z",
        "author": "Turbo",
        "date": "2012-05-01T06:22:55+0100",
        "id": "a0d7e49d955ec552bec4096db056f0f1",
        "post_id": "post-259258",
        "text": "Bish0p said:Getting audio to work is driving me nutz though.. Run cmd prompt and find what directory where? huh? lol..Is there a way I can just copy some file and paste it somewhere? or a directory? Something I can understand? lol..\n\nEasy way to get audio to work, without using symbolic link, is to copy your sound folder from the root directory, and paste it in the Modules\/server folder. Dont delete it from the root folder, but mirror it to modules\/server\/sound. Worked for me great before the symbolic link method.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.636164352Z",
        "author": "Xyon",
        "date": "2010-06-13T15:58:03+0100",
        "id": "4e8f578794900c3cb670bb272ed776e1",
        "post_id": "post-230356",
        "text": "Hmm. I guess you're right, but it struck me while making it I had to stick to some hard choices about what to include and which to exclude to fit inside the song's length. I wanted to include the loading screens as transitions between the versions, and the stock DG I used to show the basic improvement.I may well make another video at some point soon which better showcases Orbiter as a whole, but I fear I've hijacked this thread enough already. >.>",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:11.36103296Z",
        "author": "T.Neo",
        "date": "2010-06-02T19:08:17+0100",
        "id": "50cf0eaf679d25332c9c4ca2ec2fc5a9",
        "post_id": "post-227094",
        "text": "As for the EmDrive: I'll believe it when I see it working.\n\nDitto.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.147728384Z",
        "author": "astrosammy",
        "date": "2010-10-02T14:07:10+0100",
        "id": "f31a65d85083afa4d4f89ebe4073744f",
        "post_id": "post-263490",
        "text": "It's an Orbiter limitation. The parts of the elevator are connected via attachments, and docking to attached objects usually causes this drifting. Using UCD can be a solution.",
        "thread_id": 16830
    },
    {
        "@timestamp": "2023-09-14T07:13:13.136431872Z",
        "author": "IronRain",
        "date": "2010-07-03T19:35:37+0100",
        "id": "a8bdd714658cef1a5469dcf628c70555",
        "post_id": "post-229665",
        "text": "thanks, added :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.36344704Z",
        "author": "T.Neo",
        "date": "2010-06-03T17:40:51+0100",
        "id": "62cc7508ba3fd3f76e30df3cf6a19180",
        "post_id": "post-227108",
        "text": "The science seems fine to me (I'm no scientist) but it is not an optimal propulsion system here- it seems to be very low thrust, and it relies on a uranium coated sail bombarded with antimatter. I don't really see recoating the sail (or affixing a new sail) to be practical, and I doubt the gains would warrant the inherant problems with antimatter...It's a pity the stuff is so good.UPDATE:Basic structure of the front of the craft seems complete, though I have not yet added thrusters, thermal shielding or bells and whistles.Suggestions are welcome.:cheers:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.776749312Z",
        "author": "SolarLiner",
        "date": "2012-08-28T09:49:00+0100",
        "id": "13d0ec84ce9776d7a4723dbca633a63f",
        "post_id": "post-259440",
        "text": "asmi said:I have this in plans for both terrain and vessels. The problem for me is more complicated though as we've got local lights that needs to be taken into account.\n\nOf course it will insanely increase the realism, but for now the Sunlight self-shadowing is enough, expect ALL the shadows must be \"defined\" a the same time ...",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.13267456Z",
        "author": "Yoda",
        "date": "2010-06-23T13:12:18+0100",
        "id": "b24d2d7a3be5e44a77207e07bbce7397",
        "post_id": "post-229631",
        "text": "jambooger said:I have tried several times and it will install but I cannot see Hubble. Please tell me how to make it work as I do enjoy this addon. Thanks.\n\nI just installed it and it and it works fine for me..........",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:10.937985792Z",
        "author": "tl8",
        "date": "2010-05-28T12:36:17+0100",
        "id": "ec941415f2e74279eb3353c045ab63c7",
        "post_id": "post-226405",
        "text": "This is incredible and very eerie at the same time",
        "thread_id": 14480
    },
    {
        "@timestamp": "2023-09-14T07:13:43.799736832Z",
        "author": "Ripley",
        "date": "2012-09-18T14:09:39+0100",
        "id": "4d8011b0a4df59221e8ec9aec034404e",
        "post_id": "post-259528",
        "text": "Sorry for the shameless plug, but we recently had some brainstorming at FOI about Junctions & Symbolic Links.This little guide is the outcome, I hope it can be of some use.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=5854\"]Junction Points & Symbolic Links - rev. 2[\/ame]",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:12.69027712Z",
        "author": "Xyon",
        "date": "2010-06-15T07:37:22+0100",
        "id": "10e5ee32429c86994f420c004104eb6d",
        "post_id": "post-229065",
        "text": "James200809 said:or maybe if anyone is a designer here maybe someone can fix the srb problem for us like create a patch or something it would be most helpful\n\nHave you actuallyreadthis thread?",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:11.150499328Z",
        "author": "mrspacely",
        "date": "2008-05-15T03:43:54+0100",
        "id": "187b77d3bb9fd29be55b696c7303e07c",
        "post_id": "post-65625",
        "text": "lets all pool together a dollar and share the instructions amongst ourselves!! sounds like either a scam or something that doesnt work as well as they say it works, so i wouldnt pay that much for just instructions... id pay a dollar though..",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:44.24196992Z",
        "author": "kevinvr",
        "date": "2010-10-09T14:23:17+0100",
        "id": "808141a588de653b43c97a4f77755a97",
        "post_id": "post-263725",
        "text": "It's been done, Dan Steph's UCGO!",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:13.063240448Z",
        "author": "eveningsky339",
        "date": "2010-06-08T21:24:57+0100",
        "id": "b15ea67e962971b814c8f1bf2e6f25a7",
        "post_id": "post-229290",
        "text": "Xyon said:How long has this been happening? OF has been seeing a lot of traffic recently.\n\nAbout a month, if my memory serves me correctly.Of course it isn't happening at all whatsoever at the moment...",
        "thread_id": 14665
    },
    {
        "@timestamp": "2023-09-14T07:13:11.158292736Z",
        "author": "Notebook",
        "date": "2010-06-09T22:26:24+0100",
        "id": "77fddb17a4f2ef457f18c870770904ea",
        "post_id": "post-226791",
        "text": "Are we talking Surface Tiles level here?N.",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:43.711731456Z",
        "author": "eddievhfan1984",
        "date": "2012-02-22T04:53:14+0000",
        "id": "e6e4fe0369df4c715bdabeae9142fe1f",
        "post_id": "post-259032",
        "text": "I have the June 2010 SDK, and aside from an extra folder for x64 libraries, it's pretty much the same. Maybe that's the problem: I have to adjust the reference to use the x86 library in the \\include and \\lib folders. I'll let you know...EDIT: I changed the directory information in the include code to \"...(June 2010)\" as opposed to \"...(February 2010),\" and I had to run VS as an administrator (UAC and all, dont'cha know...:p). I had a near-successful build, then I got this error while the client part was being built:\"D3D9Client.cpp(1371): error C3490: 'surfBltTgt' cannot be modified because it is being accessed through a const object1>D3D9Client.cpp(1408): error C3490: 'surfBltTgt' cannot be modified because it is being accessed through a const object1>D3D9Client.cpp(1449): error C3490: 'surfBltTgt' cannot be modified because it is being accessed through a const object1>D3D9Client.cpp(1491): error C3490: 'surfBltTgt' cannot be modified because it is being accessed through a const object\"Any ideas?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.1158784Z",
        "author": "MeDiCS",
        "date": "2010-06-09T10:45:58+0100",
        "id": "4f1877ea4aae046973687b95c5790a1a",
        "post_id": "post-229395",
        "text": "Those files probably got corrupted. Downloading through torrent should avoid this as it makes sure everything is okay.",
        "thread_id": 14675
    },
    {
        "@timestamp": "2023-09-14T07:13:11.279619072Z",
        "author": "jedidia",
        "date": "2010-06-01T14:06:21+0100",
        "id": "c18255b0c6f73030c461f651a6218eab",
        "post_id": "post-227004",
        "text": "What exactly is the difference between that and a nuclear reactor?",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:44.234019584Z",
        "author": "Urwumpe",
        "date": "2010-11-28T21:57:14+0000",
        "id": "4c44d9cead267c772c784baa198839b8",
        "post_id": "post-263829",
        "text": "One small idea I have from studying the internal workings of MIL-STD-6016 (Link 16, TADIL-J) is a message based communication system for vessels, that could also be used by MFDs, as long as the vessel itself has a communication terminal installed and supports the required protocol over clbkGeneric. Could be used for example for economy simulations, in which you could request merchant data from another vessel...like what price O2 currently has at a base.As long as you only do short messages, and don't try full data streams at high data rate, you could even do time delays and line of sight limitations. And it wouldn't even need special plug-ins, all you need to use it is to include the terminal object in your vessel, all the simulation stuff would happen inside it.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:13.161229312Z",
        "author": "ky",
        "date": "2011-07-27T16:25:39+0100",
        "id": "4f95a446eb0482d4f224b01b24a07213",
        "post_id": "post-229791",
        "text": "It works for me and im using orbiter 2010p1 with med res ksc.The pads are in the correct position.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.430734336Z",
        "author": "Woo482",
        "date": "2010-06-01T23:25:35+0100",
        "id": "eb33cd8d41d580d3017bf55c11fecb98",
        "post_id": "post-227340",
        "text": "What texture files ? If you mean the \".dds\" files many programs should open them fine, Paint.NET does, and I think GIMP does with a plugin",
        "thread_id": 14543
    },
    {
        "@timestamp": "2023-09-14T07:13:43.889650688Z",
        "author": "francisdrake",
        "date": "2010-10-10T19:20:46+0100",
        "id": "66c9fd345d0051a3ebc1d312ceff1540",
        "post_id": "post-263175",
        "text": "Hi, when using any 'realistic' launcher I have a rule of thumb which nearly always works:- Shortly after liftoff tip over form vertical towards the desired direction- At 20 km height the pitch shall be 40\u00b0- At 30 km height the pitch shall be 30\u00b0- At 40 km height the pitch shall be 20\u00b0When reaching 15\u00b0 pitch I do killrot and wait for the first stage burnout.I hold this pitch during the initial pase of the seconed stage burn.When the vertical speed (best shown on the surface MFD) drops to 0, somewhere between 100 to 140 km altitude, I pitch up to 40\u00b0 to keep the vertical speed around 0.When the orbital speed increases I pitch down again, trying to keep the vertical speed around 0. This idealy ends in a prograde orientation just before second stage cutoff.Try the 40-30-20\u00b0 rule and you should make it into orbit:)",
        "thread_id": 16790
    },
    {
        "@timestamp": "2023-09-14T07:13:13.435790336Z",
        "author": "CadetStimpy",
        "date": "2010-06-10T16:52:32+0100",
        "id": "ed023d74d04dd444a7b69d8f07bbf984",
        "post_id": "post-230121",
        "text": "It's my favorite movie, also The book \"Lost Moon\" is very good and gives moredetails on the Apollo 13 events.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:11.47276416Z",
        "author": "Graham2001",
        "date": "2010-06-03T00:58:05+0100",
        "id": "96a2059bde743f3d33db6db3f399623d",
        "post_id": "post-227420",
        "text": "Urwumpe said:Looks like a modified Titan-III\n\nDefinitely modified, check out the 'under the skirt shot' and a close up of the bell of one of the 'SRBs'.1.Under the Launchpad2.RS-69?",
        "thread_id": 14550
    },
    {
        "@timestamp": "2023-09-14T07:13:44.158762752Z",
        "author": "Izack",
        "date": "2010-10-02T17:03:44+0100",
        "id": "0069ef04d9741f77584fd32ffcfcddad",
        "post_id": "post-263519",
        "text": "I assume you have the Deepstar, then? It comes with Saturn and Satsat DLLs that 'fixed' an old problem, but now just bork up Saturn's moons. Removing them should fix it.",
        "thread_id": 16832
    },
    {
        "@timestamp": "2023-09-14T07:13:13.303102976Z",
        "author": "fireballs619",
        "date": "2010-06-09T20:04:01+0100",
        "id": "f27dccb0fa0b541bd32808a9dec9facd",
        "post_id": "post-229920",
        "text": "Changing the color of the HUD just doesn't cut it sometimes. I like the third one also. Major improvement over the first example shown.",
        "thread_id": 14693
    },
    {
        "@timestamp": "2023-09-14T07:13:11.169143296Z",
        "author": "IronRain",
        "date": "2010-05-31T14:24:33+0100",
        "id": "06c40894022467aae72d12ec36013318",
        "post_id": "post-226820",
        "text": "What education did he had, and did he ever thought of making money out of it?",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:43.775141376Z",
        "author": "Face",
        "date": "2012-08-24T21:58:51+0100",
        "id": "db620891bba9c48d300a63c13cbce565",
        "post_id": "post-259415",
        "text": "I see we have different opinions regarding the work mode of the OVP license. To clarify, mine is like so:The OVP project itself - including the interface stubs to orbiter_ng - is under GPL V2+ (+ meaning V3 is also permitted). This is different to the core Orbiter project that is using Martin's proprietary license.D3D9Client is part of this project, at least since the first \"official\" SVN revision. It is also not a \"normal\" add-on like OrbiterSound or one of the DG\/XR vessels.GPL does not allow closed source to link to GPL binaries, this even includes dynamic linking. Well, actually it just talks about derived work, but the FSF showed often enough that dynamic linking is still \"derived\" enough for them. A rule of thumb is: if your program is nothing without that GPL'ed lib you link to, you are violating the GPL if making it closed source. If you don't believe me, google \"loadable kernel modules GPL\" - strong opinions ahead!With this points at hand, I think it is not OK to create a single graphics client DLL for D3D9Client that is closed source.It might be OK to create a kind of \"glue-DLL\" that gets loaded by Orbiter and implements all the callbacks and function callers to be forwarded to a white-room implementation of a renderer DLL, since you can hardly argue that the interface itself is under GPL. I just don't see a point in such an undertaking, though. The purpose of this could only be to circumvent the GPL's requirement of making the code publicly visible. And I see no reason for that, especially with volunteer work.A different thing is of course USING a closed source rendering engine (DX itself is such a thing IMHO)! But you would have to code a whole bunch of glue for that, anyway (and TBH, D3DxClients are nothing but glue code to the DX interfaces).But as said in the beginning: this is only my opinion. In the end it is Martin's call, as he still is the OVP project leader AFAIK.regards,Face",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.365480192Z",
        "author": "statickid",
        "date": "2010-06-10T02:55:13+0100",
        "id": "ee1accc3be5428ebfa85de1cf6b7ffca",
        "post_id": "post-229952",
        "text": "what about launching attack probes that preceed your main base? no need for cables, just radio com. or hide behind an asteroid, and launch an expanding ring of attack probes!!!hail:probe:",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:11.358473472Z",
        "author": "Moach",
        "date": "2010-06-01T15:32:21+0100",
        "id": "2a448ab1cd81cd4063edc29ed58fe2e5",
        "post_id": "post-227078",
        "text": "good point...may i suggest, instead of two thrusters, it would be more fail-safe to have a series of 6~8 smaller ones...then, if any one engine goes kaput, just switch off the opposite one and the ship remains stable :hmm:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.780864768Z",
        "author": "jarmonik",
        "date": "2010-12-05T16:02:10+0000",
        "id": "c945646a73a6bf9d28768fa5ac168afa",
        "post_id": "post-258031",
        "text": "Poscik said:Here is excellent article, but can't find CD with sample code :\/http:\/\/www2.imm.dtu.dk\/pubdb\/views\/edoc_download.php\/2554\/pdf\/imm2554.pdf\n\nThat one looks great, I need some time to study it. Currently, there are some problems with cloud layers, horizon haze and diffusive particle effects and they are all connected. So, I was thinking about re-implementing the atmospheric rendering section but it will take some time.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.094966272Z",
        "author": "weepleman",
        "date": "2010-07-09T00:49:26+0100",
        "id": "9a423b4e3c3c242c24c43ab748b00fec",
        "post_id": "post-229371",
        "text": "What are Virtual Desktop Active & Tex recommended Addons?",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:13:11.406486784Z",
        "author": "Xyon",
        "date": "2010-06-02T08:30:54+0100",
        "id": "8b50b49b3d25e8c59d23244de3384ee3",
        "post_id": "post-227240",
        "text": "Flyable Hugh Laurie?The idea makes me rofl. If I could model, I'd probably be sorely tempted to do that now.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.834606336Z",
        "author": "luki1997a",
        "date": "2010-12-11T06:32:41+0000",
        "id": "b8cd8063a447e8943b2d066f4bf7df77",
        "post_id": "post-258050",
        "text": "Hello.You did a lot of good work. I think, that you should add anty-aliasing and anizotropic filterring to make your client better. Sun lens could be good. Thank you for your client;)",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.116224512Z",
        "author": "statickid",
        "date": "2010-06-09T20:58:54+0100",
        "id": "5087441d1430199675cd70d499af601f",
        "post_id": "post-229398",
        "text": "i had just got those this morning. the moon file was fine, it was direct download. NO PROBLEMS. so, just fyi, i suppose. It must be something with your computer or connection. or who knows. :shrug:",
        "thread_id": 14675
    },
    {
        "@timestamp": "2023-09-14T07:13:11.482804224Z",
        "author": "Kevon Daye",
        "date": "2010-06-02T23:51:50+0100",
        "id": "8170ad4e4b50db7fe2b483ed986f6bcb",
        "post_id": "post-227438",
        "text": "Does anyone know if there is an addon for hull glow on reentry (like on the DGIV and XR2):idk:",
        "thread_id": 14552
    },
    {
        "@timestamp": "2023-09-14T07:13:43.774656Z",
        "author": "Face",
        "date": "2012-08-24T08:04:03+0100",
        "id": "7666f1def3ad4c41f0798eed6fc83483",
        "post_id": "post-259406",
        "text": "jarmonik said:Not everything has gone according to the plan but since we made-it this far I hope we get through the rest. It was somewhat my intention to convert the D3D9Client to use the DX11, after completing the R1, for more advanced features. But since it's already converted by a group of people, that plan is no longer so obvious. I don't know how many D3D11Clients there are in the making so I am going to wait and see since there are no rush.\n\nI can't speak for Asmi and Glider, but from my point of view there is only one D3D11Client. It might come in different versions (O2010P1, Beta, Terrain), but the code base is the same.As for conversion of D3D9Client to D3D11Client: that never really happened. I might have started from there, but before I even reached a functioning point in development, Asmi and Glider came in and took the lead with an independent code base. My work has stopped completely.So as you see, your original plan (conversion of D3D9 code base to D3D11) is still open. Nobody said that the folks working on D3D11Client are the be-all-end-all to that. You can still do the conversion and compare results. In the process of doing so, you could even take solutions from the current D3D11Client code base. THAT'S the point of open source.jarmonik said:I don't know how this project is going to continue since my inspiration and motivation to work with this project is somewhat low at a moment. So far, the open source environment haven't proven very beneficial for the project, it allows the code to be ripped off but there is nothing to be ripped back so it works only in one way and not much motivation can be found from there.One possible way to continue is to go to a closed source renderer which would include some core functions like a mesh class since it would need to be re-written anyway. A better implementation would allow a three times higher frame-rates in an environments those are including complex (i.e. large) meshes with a better shading techniques. Most of the client would still remain open.\n\nIn open source environments, \"ripping off\" is the normal operation. I'd use terms like \"taking solutions\" instead, though. It is not so much about suddenly having workers that code away on a centralized code base. It is more that nobody stops you from taking solutions from projects that took solutions from your project previously. Free as in speech, so to say.I think your idea of a closed source renderer is not an option. OVP is GPL'ed, and as such you can't create derived work without putting it itself under GPL. I am not a lawyer, though.jarmonik said:D3D9Client web site is located herehttp:\/\/koti.mbnet.fi\/jarmonik\/D3D9Client\/It's pretty primitive but it should do the job.\n\nNice and clean layout, perfect for the job.Great work, Jarmo!:cheers:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.182626304Z",
        "author": "Star Voyager",
        "date": "2010-06-14T23:33:33+0100",
        "id": "5898a26386a08185350b8f2f7d8b5cc2",
        "post_id": "post-229551",
        "text": "Kendo said:...so end this now because I amthreadjackingthis very useful thread.\n\nUh, what :huh:? I find this thread useful. It's not a good idea to do this seeing how much value and time has been put into this system already. Besides, how are you going to \"threadjack\"(fixed that for you) this thread?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.040524032Z",
        "author": "eyu100",
        "date": "2010-05-30T07:42:04+0100",
        "id": "ec685785b6c2f378babf7f0e1bcc35f8",
        "post_id": "post-226539",
        "text": "Would it help to use TransX and IMFD together? You would use TransX to plan, and IMFD to execute burns and get around TransX's limitations, such as not being able to get from the Moon to Mars easily and needing \"ghost\" ships.",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:43.721563392Z",
        "author": "eddievhfan1984",
        "date": "2012-02-27T23:15:33+0000",
        "id": "4f7818b1254731023b3944b071b80a53",
        "post_id": "post-259073",
        "text": "Tried building the RC40 code to see if it went better than RC39. Still hung up here...1>------ Build started: Project: D3D9Client, Configuration: Release Win32 ------1> BeaconArray.cpp1> CelSphere.cpp1> CloudMgr.cpp1> CSphereMgr.cpp1> D3D9Catalog.cpp1> D3D9Client.cpp1> D3D9Config.cpp1> D3D9ControlPanel.cpp1> D3D9Effect.cpp1> D3D9Frame.cpp1> D3D9Pad.cpp1> D3D9TextMgr.cpp1> D3D9Util.cpp1> GDIPad.cpp1> HazeMgr.cpp1> Mesh.cpp1> MeshMgr.cpp1> Particle.cpp1> RingMgr.cpp1> RunwayLights.cpp1> Generating Code...1> Compiling...1> Scene.cpp1> SurfMgr.cpp1> Texture.cpp1> TileMgr.cpp1> VBase.cpp1> VideoTab.cpp1> VObject.cpp1> VPlanet.cpp1> VStar.cpp1> VVessel.cpp1> Generating Code...1>C:\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Microsoft.CppBuild.targets(990,5): warning MSB8012: TargetPath(C:\\Users\\Kyle Tekaucic\\Orbiter\\Orbitersdk\\D3D9Client\\Release\\D3D9Client.dll) does not match the Linker's OutputFile property value (C:\\Users\\Kyle Tekaucic\\Orbiter\\Modules\\Plugin\\D3D9Client.dll). This may cause your project to build incorrectly. To correct this, please make sure that $(OutDir), $(TargetName) and $(TargetExt) property values match the value specified in %(Link.OutputFile).1>LINK : fatal error LNK1181: cannot open input file 'd3dx9.lib'========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========\n\nAs previously commented on, I know about the output file confusion not being a big deal, but the LINK problem is the real issue. Has anyone tried compiling this with the June 2010 DirectX SDK?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.160100608Z",
        "author": "Bloodworth",
        "date": "2011-03-11T20:06:32+0000",
        "id": "89f39720deaf37258463db4969cc1e3d",
        "post_id": "post-229780",
        "text": "Has anyone had interaction problems with James Cook and the DGIV?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.420121344Z",
        "author": "Spike Spiegel",
        "date": "2010-06-15T20:19:59+0100",
        "id": "96ea037af18d38d159f17f34047ba0b0",
        "post_id": "post-227322",
        "text": "Ah, see. There's the solution to all this discussion; just make your runway look as futuristic as your craft. A bit of hand-waving and the problem is solved. Good stuff.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.828279552Z",
        "author": "Phoenix",
        "date": "2012-11-02T13:23:20+0000",
        "id": "ad8394cbf163c6c191cc6374d3310bb0",
        "post_id": "post-259625",
        "text": "jarmonik said:D3D9Client has launched on CodePlex. That should provide a better project management for a developpers. Let's see how it works...http:\/\/d3d9client.codeplex.com\/EDIT:I have added a single-ended configuration parameter for runway lights but I am afraid that it's not very well packwards compatible with the inline engine. So, we may need to find a better solution for an asymmetric runway lights.\n\nThanks for your work in creating runway lighting for asymmetric runways, but I am having difficulty with it. I have probably misunderstood how it works.I have an asymmetric runway with a displaced threshold size of about 232m at end one, and no displaced threshold at end two. Here's the code for the two sets of runway lights using the SINGLEENDED keyword (I swapped the coordinates for END1 and END2 for the second set of lights because I thought that's how it works):Code:RUNWAYLIGHTS\n  END1 -1014.70 0 421.45\n  END2 1012.37 0 -409.10\n  WIDTH 43\n  COUNT1 40\n  PAPI 3.25 3.25 311.37 1\n  TD_DISP 231.67\n  SINGLEENDED\nEND\nRUNWAYLIGHTS\n  END1 1012.37 0 -409.10\n  END2 -1014.70 0 421.45\n  WIDTH 43\n  COUNT1 40\n  PAPI 3.25 3.25 311.37 1\n  TD_DISP 0\n  SINGLEENDED\nENDThe problem is, I am still seeing two sets of green lights at both ends of the runway, spaced at 232 metres. I am using version R6b of the client.I suppose it could be another issue with my Intel Graphics chip.I have attached an image of the issue. Thanks.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.612581888Z",
        "author": "Moach",
        "date": "2010-07-05T19:50:35+0100",
        "id": "048b516eda3b9861cadefbc5f3cdacea",
        "post_id": "post-230264",
        "text": "well, for now it can only set up four axes... which isn't much (although it covers all basic features)but since the think of the framework is already working, all there's left to do is add new controllable features... so maybe some day this week just might be a tuesday:thumbup:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:11.466844672Z",
        "author": "Notebook",
        "date": "2008-05-15T09:50:47+0100",
        "id": "bf1fc9f30226425854ade5185273821e",
        "post_id": "post-65675",
        "text": "It might just be me, but isn't it a bit dangerous?http:\/\/news.bbc.co.uk\/1\/hi\/world\/7402016.stm",
        "thread_id": 1455
    },
    {
        "@timestamp": "2023-09-14T07:13:43.841936384Z",
        "author": "Interceptor",
        "date": "2013-01-07T03:22:32+0000",
        "id": "d43e8fd81c73da73cf261f8b980d6b08",
        "post_id": "post-259719",
        "text": "Hi jarmonik I am having problems with the symbolic links on win XP32 every time I delete a file from orbiter config and later go to empty out my recycle bin it deletes my orbiter config, and sound folders from my default orbiter install,the same thing happens in my modules server folder for D3d9 also.the monorails,hangrails,and solar plants could there be a way to be able to use the older ones for the addons that need them,but be able to use the modern ones too if so chooses?thanks",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.087330304Z",
        "author": "n0mad23",
        "date": "2008-05-17T22:00:45+0100",
        "id": "82cf8594a478e12d437826dbb7489de0",
        "post_id": "post-65812",
        "text": "Star Explorer,There's good advice for you here, and I'd like to add just a little more.First, I think you'll quickly realize as you play around with Orbiter that a lot of orbital mechanics is counter-intuitive. Where else do you speed up in order to slow down?That's why spending some time with documentation is so important - it'll free you up from having to figure out why exactly the opposite thing's happening from what you intended.I'd also recommend downloading and installing a copy of IMFD v5.1g. Again, you'll want to spend some time with the documentation, but you'll find it incredibly useful for what you're attempting here. You can find it at:http:\/\/koti.mbnet.fi\/jarmonik\/Orbiter.htmlBTW - the Les Brown quote is great!",
        "thread_id": 1467
    },
    {
        "@timestamp": "2023-09-14T07:13:11.478080256Z",
        "author": "Woo482",
        "date": "2010-06-02T19:58:33+0100",
        "id": "f1132b9ad01473ff526b1969472f02e8",
        "post_id": "post-227431",
        "text": "What is your colour depth ? try changing it to the other setting, that might help fix the problem",
        "thread_id": 14551
    },
    {
        "@timestamp": "2023-09-14T07:13:43.726810624Z",
        "author": "jarmonik",
        "date": "2012-03-01T12:49:18+0000",
        "id": "542c1a0202cbd21e178115cdd67ff2ca",
        "post_id": "post-259113",
        "text": "I can't reproduce the problem under Orbiter Beta 111105 with D3D9 nor D3D11.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.106176512Z",
        "author": "computerex",
        "date": "2010-06-09T06:17:51+0100",
        "id": "f8fa36a944c47498659ba68e93a3273e",
        "post_id": "post-229387",
        "text": "Your ship seems to be underground...",
        "thread_id": 14673
    },
    {
        "@timestamp": "2023-09-14T07:13:11.153732608Z",
        "author": "Salamander",
        "date": "2008-06-19T09:17:57+0100",
        "id": "f12b5f7336d8f580456fb9bd3e791249",
        "post_id": "post-65658",
        "text": "would an osmosis engine count as \"water-powered\"?",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:44.217988352Z",
        "author": "Izack",
        "date": "2010-10-12T00:34:10+0100",
        "id": "0dffc14bb96f02ead1e1966e32289a84",
        "post_id": "post-263592",
        "text": "DanM said:But I get Luna 3, because I posted it in an earlier pic! >:D\n\n:probe:is:probe:unto only itself. :tiphat:",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:13.15316864Z",
        "author": "Enjo",
        "date": "2010-10-02T05:08:42+0100",
        "id": "95e3423035e488fbae78289bfdec91b4",
        "post_id": "post-229722",
        "text": "Ark said:Looks like Launch MFD has picked up a problem with P1.\n\nCan anybody confirm this with 1.4.2, or hopefully deny this apart from Wishbone?:)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.364199424Z",
        "author": "RisingFury",
        "date": "2010-06-06T12:56:49+0100",
        "id": "080965cb0b396f20e1d70dce04bc5db2",
        "post_id": "post-227112",
        "text": "Moach said:there's yet another approach to a tractor engine that no-one has proposed...it's a sort of propulsion-less engine - no, it ain't sci-fi - and yeah, Newtown would be turning in his grave, but Einstein wouldn't...it's called theEmDrive\n\nNo independant peer-review has been completed, despite the inventor's claims. It has all the elements of a \"OMGOMGOMG I DID IT!!!\" perpetuum mobile. I remain sceptical.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.780101888Z",
        "author": "jarmonik",
        "date": "2010-12-03T11:49:25+0000",
        "id": "0c4c1cae92dc1624e823b9cce891bd98",
        "post_id": "post-258024",
        "text": "Here is pretty good article about atmospheric scattering:http:\/\/http.developer.nvidia.com\/GPUGems2\/gpugems2_chapter16.html",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.610691072Z",
        "author": "Moach",
        "date": "2010-06-12T13:51:31+0100",
        "id": "0ef8562fb7597d77ca5ac5659c9aa638",
        "post_id": "post-230247",
        "text": "yeah, i've seen it... but it seems to clash with some other stuff, making the ship impossible to control:uhh:i'm thinking i just might make a one-size-fits-all directinput module to solve these joystick problems altogether (hopefully)",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:11.375120896Z",
        "author": "Moach",
        "date": "2010-10-19T13:56:05+0100",
        "id": "20629447d396786453a9f1e3dc960160",
        "post_id": "post-227190",
        "text": "i quite like \"tumbling ship\" design - i find it could be suitable for slower-speed flights, such as hohmann transfers... i find it would be perfect for more conventional moon, or even mars trips....a similar design was featured in that mission-to-mars fiction\/documentary series... it had the engines on the back, tho...but if you choose to go with less, erm... \"radioactive\" thrusters (although less dV) you can still safely have a \"pusher\" design, provided proper shielding....but most astronauts would probably not enjoy too much sitting at the wrong end of the deathspewer, i guess:rolleyes:and hey, don't beat yourself too hard over it - remember that NASA smashed a billion-dollar rover becaused they mistook feet for meters",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.825904384Z",
        "author": "Weirdo Earthtorch",
        "date": "2012-10-25T16:29:21+0100",
        "id": "1e14acaf046bbd2f7c61dba93c3d339b",
        "post_id": "post-259605",
        "text": "jarmonik said:Has anyone been able to produce the runway lights problem with some other hardware than Intel ?\n\nUnfortunately I don't have anything other than Intel HD3000 and GMA965 Express to try out on. I still get the runway lights problem in the latest beta build:linked (as far as I can tell) to celestial sphere background (and you can also see the disappearing runway lights here too)In the beta I think Martins' new pad 39B suffers from the object shadows bug:although the original VAB etc doesn't cause the same issue:can't remember if this was some kind of mesh-flagging issue?D3D9 Client still looks great and gives me a 2\/3x framerate improvement. Many thanks - W.E.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.65002496Z",
        "author": "Xyon",
        "date": "2010-06-10T18:40:15+0100",
        "id": "88144b5cf4628a781b5ec562ecf57601",
        "post_id": "post-230380",
        "text": "While it's true that using something like 7zip or rar format to compress and distribute Orbiter would be more efficient, those file formats are nowhere near as universal as zip is. Zip files are handled natively by Windows since XP, and this saves headaches answering questions left right and centre about \"I downloaded Orbiter but how do I open the file?\".",
        "thread_id": 14726
    },
    {
        "@timestamp": "2023-09-14T07:13:11.458089984Z",
        "author": "dgatsoulis",
        "date": "2010-06-02T21:28:40+0100",
        "id": "30af7eaa92726c96cdaa944dbdfcc05c",
        "post_id": "post-227404",
        "text": "Is it just me, or doesn't anyone else like to see a \":rofl:\" smily on a thread about people getting killed?I mean no disrespect (it was a quite funny comment) to the posters, but i believe the families of the victims deserve more.",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:43.88300544Z",
        "author": "Gwilbor",
        "date": "2008-05-29T20:55:06+0100",
        "id": "6945842ecf52fc87a2a32f2ea324bf6d",
        "post_id": "post-69976",
        "text": "I'm trying to put this TLE into orbiter.1 00124U 08152.93257041 .00020000 00000-0 70000-3 0 90082 00124 51.6374 100.2214 0400962 169.0036 192.0347 18.12682533 28The TLE is taken from this page, is the predicted coasting arc #1 of the STS-124:http:\/\/spaceflight.nasa.gov\/realdat...tions\/Post\/JavaSSOP\/orbit\/SHUTTLE\/SVPOST.htmlThe eq_to_ecl program translates it (correctly, i presume) as:ELEMENTS 6121459.40728529 0.04009620 59.06898251 115.89604447 257.73415553 89.76885553 54617.93257041But when i load the scenario orbiter puts the shuttle in a completely different orbit. (i've included the scenario as an attachment)As a workaround i've tried to write the ecliptical element using the Scenario Editor, but it seems the editor doesn't accept an eccentricity of 0.04.Can someone explain me what's wrong?",
        "thread_id": 1679
    },
    {
        "@timestamp": "2023-09-14T07:13:13.676542976Z",
        "author": "bwog",
        "date": "2010-06-11T19:03:47+0100",
        "id": "10a6d2d0a5af8f19f1a544b3fd6e4e4f",
        "post_id": "post-230435",
        "text": "Next time there's a really deep one, they should try tobuild a cityin it :lol:",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:13:11.202837504Z",
        "author": "Graham2001",
        "date": "2013-05-17T18:04:10+0100",
        "id": "810ec7b04a83b91cf2026d7e5653f7ae",
        "post_id": "post-226957",
        "text": "With the NTRS back online but all the interesting content missing.I think the above image would make an interesting new space shuttle 'skin'.",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:44.252303872Z",
        "author": "garyw",
        "date": "2010-11-24T12:57:41+0000",
        "id": "c95b60acb460ea3c53521a96519ed40b",
        "post_id": "post-263814",
        "text": "Not only that - the processing power of an iPod isn't enough to handle the complex demands of orbit stability. Most mobile devices run on a fairly low power ARM chipset, it has to be low power because anything high power kills battery life and your consumers protest.Imagine having 3G, Wifi, bluetooth enabled then fire up orbiter iPod. Your battery life would last about 20 minutes.Anyway, I digress. Orbiter on Apple IOS, Android, Symbian, Windows mobile or Meego isn't really an option.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:13.166103296Z",
        "author": "Ripley",
        "date": "2012-07-31T23:08:24+0100",
        "id": "e362d79364a300110a9db76e314d5b52",
        "post_id": "post-229814",
        "text": "Keatah said:Shuttle Fleet should be removed as it is now defunct...\n\nIronRain said:Removed.\n\nfort said:Defunct ?...\n\nhttp:\/\/simviation.com\/1\/browse-Space+Orbiter-111-0http:\/\/simviation.com\/1\/browse-Space+Orbiter-111-1",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.203640832Z",
        "author": "Graham2001",
        "date": "2014-01-17T04:43:12+0000",
        "id": "6128d4c1f2b8458d2447aaa44df5af63",
        "post_id": "post-226960",
        "text": "A check of the links on page 2 of the thread shows that the following posts still have links to the online documents, where multiple different documents are in the same post, the link to that post will be in the first document title.Power system interface and umbilical system studySatellite power system salvage and disposal alternatives(Part of Post 18)Satellite Power Systems (SPS). LSST systems and integration task for SPS flight test article(Part of Post 18)Laser Data Transfer Flight ExperimentResearch & Applications Module(The Executive Summary Report is not online.)25-100kW Orbital Power ModuleLarge Space TelescopeMission requirements for a manned earth observatoryPlanetary\/DoD Entry Technology Flight ExperimentsPreliminary Design Study, Shuttle Modular Scanning Spectroradiometer, Final Report(Part of Post 26)Convair: Large Space Structures Fabrication ExperimentConvair: Space Construction Automated Fabrication Experiment (SCAFE)(Part 4, Volume 1 of the report is not online)Convair: Space Construction Experiment (SCE)The following documents are not online as of this date (17\/01\/2014):Very Large Space TelescopeThe 12 Person Space Station & Logistics ModuleGrumman: Manned Orbital Transfer Vehicle(1979)1979 design for a Manned Orbital Transfer Vehicle. The documentation online lacks the executive summary, but does have a full list of 'generic missions'.Manned Orbital Transfer Vehicle (MOTV): Volume 2, Mission HandbookManned Orbital Transfer Vehicle (MOTV): Volume 3, Program Requirements DocumentManned Orbital Transfer Vehicle (MOTV): Volume 4, Supporting AnalysisManned Orbital Transfer Vehicle (MOTV): Volume 5, Turnaround AnalysisManned Orbital Transfer Vehicle (MOTV): Volume 6, Five Year Program PlanLater:Located further documents relating to the Grumman MOTV.Manned Geosynchronous Mission Requirements & Systems Analysis Study, Vol. 1, Executive SummaryManned Geosynchronous Mission Requirements & Systems Analysis Study Extension, Vol. 1, Executive SummaryManned Geosynchronous Mission Requirements & Systems Analysis Study Extension, 3rd Quarterly ReviewManned Orbital Transfer Vehicle Capabilities Handbook and User GuideManned Geosynchronous Mission Requirements & Systems Analysis Study Add-On, Final Briefing",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.750834176Z",
        "author": "jarmonik",
        "date": "2010-11-20T13:48:09+0000",
        "id": "f922a77a9d8ce3761d504aaa68565b45",
        "post_id": "post-258007",
        "text": "Beta ReleaseThe last remaining features are now implemented. The D3D9Client should now have the same functionality as the D3D7Client has with some improvements.:cheers:Also, I was thinking about re-implementing the particle effects using GPU and point-sprites but I desided to use the same code as the D3D7Client is using. It's working well enough for now.There are still several know bugs and issues and some of them can't be fixed without patching the Orbiter.1. The MFD Buttons in the glass cockpit mode aren't always visible.2. The close button of dialog windows is missing in windowed mode. (Dialogs can be close by clicking the top-right corner).3. DeltaGlider IV is causing a CTD4. AMSO meshes are corrupted.5. oapiSetTexture() is causing a CTD if used. (oapiSetTexture() doens't call clbkSetMeshTexture)6. MATERIAL *oapiMeshMaterial (MESHHANDLE hMesh, DWORD idx) isn't working.7. HUD is causing a major framerate impact in a glass cockpit and 2D panel view.8. Re-entry stream texture isn't implemented. (Particle effects are working)9. Some vessel ID's are transparent due to texture alpha channel. Texture configuration optios are listed in D3D9Client.cfg10. Some exhaust stream clipping problems are detected with non-focus vessels.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.399541504Z",
        "author": "fireballs619",
        "date": "2010-06-10T01:10:52+0100",
        "id": "caf9f3011ee8a996f5f0869eefebbdba",
        "post_id": "post-230041",
        "text": "computerex said:Its because the term \"agency\" suggests a group of people, which requires cooperation but even more importantly, participation. You really can't do any group activities in Orbiter right now due to the lack of a firm, stable, mature multi player system. And because of that, there is lack of participation.\n\nThat's what I was thinking, yet projects like OFSS have worked. A VSA could be based on the same principle.",
        "thread_id": 14700
    },
    {
        "@timestamp": "2023-09-14T07:13:11.556370944Z",
        "author": "n0mad23",
        "date": "2008-05-15T19:07:19+0100",
        "id": "65f1516131fe2afccb4a6c859e9a9da4",
        "post_id": "post-65689",
        "text": "Wow!Once again, Greg, you've raised the bar and your fans are seeing how high they can jump. This is beautiful work, both in application and in documentation.I'm in awe of you of your web page alone.I'm looking forward to giving this one a test, and hopefully will have some useful comments for you soon.Cheers.",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:43.77529984Z",
        "author": "Face",
        "date": "2012-08-24T23:28:12+0100",
        "id": "0de06938109c152d1e56e244b85ca921",
        "post_id": "post-259418",
        "text": "jarmonik said:Yes, I belive that's true and I have no intention to close the client. Just to provide an utility functions in a closed library. We have a good examples about this. One is the d3dx9_42.dll, do you think that it's violating the GPL ? No, I don't think so. Then does d3d9.dll violate GPL ? D3D9Client is using these closed libraries and without them the client would be nothing. Then why would an other utility library comparable to d3dx9_42.dll violate the lisence ? GPL based D3D9Client would link into the library not vice versa. It would be independend from the orbiter and from the D3D9Client.\n\nCorrect. The DX interfaces are closed source libraries that are used by the \"glue\" graphics client.So as long as the D3D9Client.dll itself stays open, I do not see a problem.But again: this is only my opinion. Depending on the way the utility functions are interfaced, it may spark discussion again. Or not. And it may be completely irrelevant if they do, because there might be no legal activity involved, anyway. I'm just saying how I see things here.With this I'd like to end the discussion here, as I feel like it has potential to invoke debates that are certainly off-topic to this thread. If you want to continue this - or any other topics privately - please let me know, so we can head over to IRC or PM or whatever you like.regards,Face",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.525689856Z",
        "author": "Urwumpe",
        "date": "2010-06-10T10:26:35+0100",
        "id": "fc8e2aa3e20fdfa5c9075c16be3461c5",
        "post_id": "post-230204",
        "text": "garyw said:I'm in the process of making it into an article here and am POSSIBLY going to make a generic KML plugin for orbiter. My C++ skills are not fantastic hence the possibly!\n\nWould be nice, if it would be possible to extend the flight recorder feature of Orbiter to output the data as KML file instead of recorded flight.",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:13:10.801685504Z",
        "author": "insanity",
        "date": "2010-05-28T01:34:37+0100",
        "id": "5a5ca10aed65bd3013e5f292ad323a81",
        "post_id": "post-226342",
        "text": "JSGME works well for me, all my addons in one place.",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:43.83680768Z",
        "author": "kuddel",
        "date": "2012-11-12T17:27:26+0000",
        "id": "c7445f0304a837ce2ea3ec5acef0023b",
        "post_id": "post-259670",
        "text": "Hi all,thanks for all the information. Having both available is O.K.I just thought it might confuse developers, not knowing if they have to add both or only one of them...What does the D3D11Client (D3D9Client as well) do whenbothformats are provided? Is there any preference?a) foo_norm.dds is taken, foo_bump.dds is ignoredb) foo_bump.dds is taken, foo_norm.dds is ignoredc) ??? (somthing Kuddel has not thought of :hmm: )I am asking because I want to make the documentation as clear as possible.Thanks in advance,Kuddel",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.024830464Z",
        "author": "Izack",
        "date": "2010-06-09T03:02:41+0100",
        "id": "e24c0847be8d2630190f68289b798cc8",
        "post_id": "post-229218",
        "text": "There are two problems with the bubble system. For one thing, you can't go back in time, and also there aren't going to be many people online at once. Between these two things, you're going to have 5-10 people, all at different points in time. It's like single-player Orbiter but with extra lag. Warp drives take the fun out of interplanetary travel. Looks like the only options are relegating the sim to cislunar space (or otherwise local) in realtime, or relying on scheduled events to keep players together.(Well actually, I've used Face's Jumpdrive to go to Venus and Mars before, and it's actually pretty fun and challenging. Also really cool to watch from a third person perspective.)",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.052828416Z",
        "author": "statickid",
        "date": "2010-05-31T01:16:08+0100",
        "id": "0318e0f39268c79155c688a192346031",
        "post_id": "post-226610",
        "text": "whether you know it or not, you've got a pretty good instinct about what size of moon \"looks\" real to you. nothing real complicated here, just sit in your chair, like you always do, looking at your screen like you always do, then get to someplace in orbiter where you can see the moon from the earth surface or easier, earth orbit. the simplest way is to rotate the camera so that the moon is behind your ship. then zoom into your ship, might as well try 10 degrees to start with. then use the mouse wheel zoom to get some distance so your ship is tiny, and you can see the moon clearly. then just judge for yourself, is it too big? press x. still too big? press x again. my screen is just about as wide as a keyboard, and somewhere between 20 and 30 FOV looks good to me.---------- Post added at 05:16 PM ---------- Previous post was at 05:13 PM ----------it would be easier if you measure your monitor size with m or cm if you're going to measure your distance in meters. you REALLY sit 2m from your monitor??? holy smokes! i can't even read my monitor from 2m. do you have really long arms? i guess a 36 inch monitor is pretty big..",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:43.889568Z",
        "author": "MetalMania",
        "date": "2010-10-10T13:51:35+0100",
        "id": "7d810a63e7e1a3633c5128c19e9b339b",
        "post_id": "post-263174",
        "text": "Hi Simcosmos,Thanks for your post. I have to admit some of it went over my head with the .dlls and developer items. Haven't gotten to try any of that yet, or even create a scenerio yet. But it does help explain why I felt like it was \"underpowered\", being an older version built on certain presumed specifications. The updated model looks really nice. Good luck with your projects and I hope we get to see an updated Ares I \/ Orion sometime soon.",
        "thread_id": 16790
    },
    {
        "@timestamp": "2023-09-14T07:13:13.128158464Z",
        "author": "IronRain",
        "date": "2010-06-09T12:30:24+0100",
        "id": "569bda2015a0237342b7b116dcf16f6d",
        "post_id": "post-229427",
        "text": "I've also tried Space Shuttle Ultra, but at the time of SRB sep, orbiter froze and I had to restart my computer.I can't tell if this was a orbiter fault or if it was my computer...---------- Post added at 01:30 PM ---------- Previous post was at 01:29 PM ----------Xyon said:AMSO 1.19 was released alongside Orbiter 2010 and should be totally compatible, from what I've read.\n\nexcept of the bug mentioned below the download, it works in Orbiter 2010",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.053178112Z",
        "author": "tblaxland",
        "date": "2010-05-31T07:44:18+0100",
        "id": "d003b8e08add934b137f603da4c47f47",
        "post_id": "post-226615",
        "text": "A favourite illustration of the Moon illusion:",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:43.772162048Z",
        "author": "Bibi Uncle",
        "date": "2012-08-21T19:46:48+0100",
        "id": "2ce4b8001c0b875e0425ac7d22a81c9c",
        "post_id": "post-259372",
        "text": "Just a small bug with the new debug controls.Make sure your shutdown option is default. Load a scenario. In the Custom menu, you'll see the debug controls as an option. Exit the simulation (Orbiter should return to the launchpad). Reload a scenario. In the Custom menu, the debug controls aren't available anymore. You need to start a new instance of Orbiter in order to get it back.Also, there is a small issue with the planet tile debugger. I can see some link between the \"Highlight selected group\" and the \"Planet tile debugger\" but the results are inconsistent.Very nice debug window! I love the bounding boxes functionnality! :thumbup:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.13092864Z",
        "author": "Hmuda",
        "date": "2010-06-20T21:40:43+0100",
        "id": "3495cbd861025e9f744907717b743ae6",
        "post_id": "post-229612",
        "text": "http:\/\/www.orbiter-forum.com\/addons.phphttp:\/\/www.orbiter-forum.com\/addons.php\n\nWas about to link the [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2613\"]Another Sun Texture v2[\/ame] but I see it's already on that list.:)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.200380672Z",
        "author": "Urwumpe",
        "date": "2012-11-18T09:11:47+0000",
        "id": "f67e21f24af45b52e61ef0ff103c90f3",
        "post_id": "post-226939",
        "text": "Wow...that could make a nice add-on:)EDIT:The best of the PDF file you have skipped... This concept would also be pretty much fun in Orbiter:",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.935832832Z",
        "author": "OrbitHangar",
        "date": "2010-10-01T02:11:29+0100",
        "id": "dd82b061a49148ed58a553063790bd3c",
        "post_id": "post-263233",
        "text": "Author:stevcastOriginal Mesh by Ger Dolan.Please give the author credit for for this mesh if you use it.Configuratiion file was adapted from Enterprise A by Kyle Wiegers at OHM (Thanks Kyle).Wormhole texture by Jestr, found at celestia Motherlode.**Requires Star Trek Universe by cizurator at OHM for Star Trek Universe scenario.This project has been a collaberation of stevcast and his son.DOWNLOAD",
        "thread_id": 16799
    },
    {
        "@timestamp": "2023-09-14T07:13:13.181266944Z",
        "author": "Xyon",
        "date": "2010-06-13T01:57:05+0100",
        "id": "253242e7ba0e600538dcafa19b1db801",
        "post_id": "post-229536",
        "text": "From the title of the link he provided it sounds like he wants to flyyou, David413;)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.37477504Z",
        "author": "T.Neo",
        "date": "2010-10-15T15:44:34+0100",
        "id": "cc012110de60af050957fe88d7a4c792",
        "post_id": "post-227187",
        "text": "I'm sure some parts or research from Constell--I mean HVIPS will come into use in a later project.\n\nFunny you mention that. Attached is my latest project; I call it Spacecraft: Lagrange Orbital Worker Platform and Operational Kinetic Extractor, or \"SLOWPOKE\". :thumbup:In all seriousness though, RisingFury has a point. My self confidence definitely died as a result of this \"miscalculation\". :facepalm:Though I do have a better idea of the powers involved with high specific impulse propulsion, and the math involved...",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.780241408Z",
        "author": "Poscik",
        "date": "2010-12-03T22:34:30+0000",
        "id": "d35c02e918718e17fec8530644171748",
        "post_id": "post-258025",
        "text": "jarmonik said:Here is pretty good article about atmospheric scattering:http:\/\/http.developer.nvidia.com\/GPUGems2\/gpugems2_chapter16.html\n\nI know that, I was trying to implement that, but it is OpenGL IMO. I haven't enough skills to code something like that even in DX9. It needs vertex shader. I have few sample programs with scattering written in C#(I think this is it). I can't reproduce any of them to C++. If you want, I'll send one for you.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.606880256Z",
        "author": "Krys",
        "date": "2010-06-10T13:17:19+0100",
        "id": "5336adaac33b9fc35414998f2487611a",
        "post_id": "post-230233",
        "text": "Have a look at [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3223\"]Fly-by-Wire[\/ame].",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:11.412971264Z",
        "author": "T.Neo",
        "date": "2010-06-03T22:11:51+0100",
        "id": "6407d6153ac2d0096c0d3a2fc7410071",
        "post_id": "post-227273",
        "text": "By this point in time i don't think passengers would be exposed to any extreme forces, you might be ferrying the elderly, children, pregnant women for example, anyone who might get on a public transport, airliner or ferry or whatever today. not limited to physically fit trained astronauts in their prime. and passengers should be warned and restrained prior to manuvering.\n\nAren't pregnant women advised to avoid flying if possible?",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.037421568Z",
        "author": "Wishbone",
        "date": "2010-10-05T09:29:18+0100",
        "id": "3ea07dcde2b67eb614e63ee736c2c16a",
        "post_id": "post-263325",
        "text": "That's me - furrin', scholastic and ex-media:)",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:13.132018432Z",
        "author": "Milenko44",
        "date": "2010-06-22T20:02:59+0100",
        "id": "7fcf2ff209ed9d9dd3972634514d215e",
        "post_id": "post-229624",
        "text": "recently downloaded nassp but no historical missions, can someone point me in the right direction?thanks",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.040414976Z",
        "author": "Enjo",
        "date": "2010-05-30T05:32:05+0100",
        "id": "1bd5be947a7cc2989727693abd63389b",
        "post_id": "post-226537",
        "text": "nygiantsrob said:I guess I gotta' apologize for my ignorance, but my frustration with TransX is pretty high right now...\n\nOK, first step done. Now you have to let the frustration go away and read those text tutorials.nygiantsrob said:I'm currently trying to get from the Moon (not Earth !!!) to Mars & no matter how I try cannot establish a stage that allows me to set up a trajectory in an easy way...\n\nWell actually I know what you mean. There's no easy way for doing this, and while reading Flytandem's tutorials, you will notice him[Edit] having to do[\/Edit]evil TransX hacks to achieve some trajectories, but on the other hand, 8 years ago there were three interplanetary MFDs: NAV MFD, early TransX and early IMFD. NAV was orphaned, tho are left - TransX and IMFD. Authors won't always have time to develop them, in fact if I were hiring so good programmers, I'd not leave them without any activities...So ... Since 8 years, no new revolutionary tools appeared. TransX got open sourced and except two persons, one of which is Martins himself, AKA apogee nobody took the challenge of maintaining the code, not to mention doing a revolutionary tool. I wonder why...",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:43.710586368Z",
        "author": "Cras",
        "date": "2012-02-21T21:33:28+0000",
        "id": "2efe1db4dade473c1b552a6e1627e3b1",
        "post_id": "post-259024",
        "text": "I have never had issues with external MFDs with the D3D9 client. I use them on every single flight in Orbiter, and they work as one would expect.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.164702208Z",
        "author": "IronRain",
        "date": "2010-06-09T19:43:34+0100",
        "id": "ae26fa57fa80e8556924703e95d4b974",
        "post_id": "post-229460",
        "text": "woo482 said:All my addons should work fine with Orbiter 2010, the Mars rover might need a little updating though\n\nok thanks :thumbup:btw. did you noticed that this was your 2000th post:).... never mind:eek:h:And because I had Orbiter still running I tested Long Shot v0.0.3 and I can confirm it's working too",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.283025408Z",
        "author": "Zachstar",
        "date": "2010-06-07T08:31:19+0100",
        "id": "355c3281b70e0646e86203598c8ea86c",
        "post_id": "post-227019",
        "text": "Actually the reason they would use fuel cells is the same as Apollo. The craft has to be able to \"Barbecue Roll\" And solar power is not reliable when the sun is not directly aimed at the cells.",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:43.77275648Z",
        "author": "BruceJohnJennerLawso",
        "date": "2012-08-23T01:56:25+0100",
        "id": "cb48a1e922be04e2ab404240e615b9c6",
        "post_id": "post-259381",
        "text": "jarmonik said:We have a lift-off of D3D9Client R1. Let's hope we get to the orbit. The D3D9Client project was started about a two years ago and it's now almost complete and stable. I have kept the changes to the source codes minimal so that most of the code sections and layout are exactly the same as with the D3D7Client. I did that mostly in a hope that it would be easier for Martin to join into the development. I don't know how much point there is to put efforts in the old DX7 engine, but it's not my call. But, so far, I haven't heard much from Martin.Not everything has gone according to the plan but since we made-it this far I hope we get through the rest. It was somewhat my intention to convert the D3D9Client to use the DX11, after completing the R1, for more advanced features. But since it's already converted by a group of people, that plan is no longer so obvious. I don't know how many D3D11Clients there are in the making so I am going to wait and see since there are no rush. I don't know how this project is going to continue since my inspiration and motivation to work with this project is somewhat low at a moment. So far, the open source environment haven't proven very beneficial for the project, it allows the code to be ripped off but there is nothing to be ripped back so it works only in one way and not much motivation can be found from there.One possible way to continue is to go to a closed source renderer which would include some core functions like a mesh class since it would need to be re-written anyway. A better implementation would allow a three times higher frame-rates in an environments those are including complex (i.e. large) meshes with a better shading techniques. Most of the client would still remain open.I have no idea what's the status of the Orbiter Beta and I don't know when to expect a new versions or patches for the Orbiter. I suppose the remaining problems could be fixed from the client side although the wheel brake force issue would be very challenging. I don't think I am up-to the task. The entire surface base would need to be implemented in a similar fashion like the runway lights. I am pretty sure it would be better for a long run.The surface management is problematic since everything is made for the DX7 and the requirements of DX9 and DX11 are somewhat different. Currently, the D3D9Client provides a surface emulator (a sort of), that has proven useful and there might be some tricks that might allow to improve that. Currently Orbiter Beta provides and has implemented an oapiCreateSurfaceEx() that allows more exact surface construction but unfortunately passing incorrect flags to the function will only confuse the client. Therefore, it's disabled at a moment to gain a better stability. I don't know what's the best course of action and the DX11 team has been pretty quiet about that as well.Currently I have been planing to extend the Sketchpad interface so that users could convert the Sketchpad pointer into a more advanced interface that would allow to copy a rectangles, draw meshes and the orbiter scene it-self from a different perspective into a target surface. See ogci.h for a prototype description.I have to give a big thanks forKuddelfor implementing the grapple point markers and window hooks. Without those hooks vessel force vectors and axies wouldn't be included in this release. Also a big thanks goes forBibi Unclefor implementing the runway lights.:cheers:I'll sent some PM to Martin and we'll see if we could get a link to the Orbiter Site for the Client.D3D9Client web site is located herehttp:\/\/koti.mbnet.fi\/jarmonik\/D3D9Client\/It's pretty primitive but it should do the job.:cheers:\n\nWould you care to outline the features for someone not so familiar with this project?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.178145536Z",
        "author": "Fixerger",
        "date": "2010-06-10T22:39:44+0100",
        "id": "bd9cb983198c9b0d1df54ff6a5e12273",
        "post_id": "post-229505",
        "text": "Space Station Building blocks 4.1 is not working for me. CTD.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:11.37136Z",
        "author": "Sky Captain",
        "date": "2010-09-14T08:28:52+0100",
        "id": "f84631871dc3a46edaa1e946826f70c4",
        "post_id": "post-227159",
        "text": "I honestly don't know how NSWR does it, and does it with (what I assume is) is a physical nozzle. The second figure for NSWR (4 700 km\/s exhaust velocity version) would have a thrust power of 31 terawatts!\n\nMaybe these figures are based on very optimistic assumptions. I think NSWR is just a concept and there is no serious engineering studies done about it.On the other hand average power output of a nuclear pulse engine during a burn using one 20 kt explosion per second would be ~100 TW, larger designs utilizing thermonuclear explosions would probably have power output in PW range and engineers who worked on the project thought it was doable with technology available in sixties and wouldn't even recquire any active cooling. As far as I know Project Orion was the most detailed study on a high power high velocity interplanetary spacecraft ever done and no potential show stopper problems were found (at least on paper and small scale testing).",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.804303616Z",
        "author": "sitha241",
        "date": "2012-10-03T11:27:43+0100",
        "id": "f2caa6c07b4b385c012065d3d9f35f79",
        "post_id": "post-259577",
        "text": "I have a problem:(",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.511002624Z",
        "author": "Urwumpe",
        "date": "2010-06-10T14:59:41+0100",
        "id": "bf95e8ddc45dd536c1deeee46244ade5",
        "post_id": "post-230167",
        "text": "Izack said:In 2012 when they think a rogue planet will come out of nowhere and destroy them all? :lol:\n\nThere will be three lawyers left to sue the Annunaki for letting their planet run free.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:11.223719936Z",
        "author": "jinglesassy",
        "date": "2010-05-31T19:29:17+0100",
        "id": "b5106c5fb349b367cc72fef9da878759",
        "post_id": "post-226994",
        "text": "Shuttle uses fuel cells",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:43.836983808Z",
        "author": "jarmonik",
        "date": "2012-11-12T19:36:54+0000",
        "id": "5a07b0cac0132e38d954742aa8f99550",
        "post_id": "post-259672",
        "text": "Currently D3D9Client is set to prefer a normal map over a bump map. But I can reverse it, since, it really doesn't matter much.I do prefer a normal map over a bump map since it gives more control and better precission over a pixel. Bump maps are old and usually replaced by normal maps, however, due to arrival of displacement mapping techniques some people have started to give move value for bump maps, since, it can be used as a displacement map. However, a modern graphics engines are using normal maps and displacement maps at the same time.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:13.070203392Z",
        "author": "SiberianTiger",
        "date": "2010-06-09T20:36:35+0100",
        "id": "f78cb22c94bf9e5740816317d2dc64d3",
        "post_id": "post-229320",
        "text": "Linguofreak said:In that case, I'm going to send a \"sharks-mouth\" design in as my face.:p\n\nJust in case: I was kidding!:p",
        "thread_id": 14667
    },
    {
        "@timestamp": "2023-09-14T07:13:11.419818752Z",
        "author": "tgep",
        "date": "2010-06-13T01:16:13+0100",
        "id": "0fb23b41ab2515b1288a1d1a668b0785",
        "post_id": "post-227320",
        "text": "Based on what I've seen, these ships will fit right in with the ships of the RTF Fleet .... definately giving a more pre Cylon Caprica feel to things. I look foreward to playing around with them.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.43188608Z",
        "author": "JonnyBGoode",
        "date": "2010-10-05T19:36:42+0100",
        "id": "58be855597e07ba72b473868d870ba98",
        "post_id": "post-263919",
        "text": "I like this version; much easier to tell which orbits are of the local planet's moons and which are from planets further off.",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:13.129654528Z",
        "author": "fausto",
        "date": "2010-06-09T14:04:50+0100",
        "id": "cac8247e9da3497e70e439411f6f4d0e",
        "post_id": "post-229441",
        "text": "Aurora Launch platform 3.0 works perfectly!",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:10.938202624Z",
        "author": "tl8",
        "date": "2010-05-28T12:47:17+0100",
        "id": "d685ebd719210257a6292c01e885f8ed",
        "post_id": "post-226407",
        "text": "Those Pics of the AN-225 are magical:)",
        "thread_id": 14480
    },
    {
        "@timestamp": "2023-09-14T07:13:44.077125376Z",
        "author": "jedidia",
        "date": "2010-10-02T09:54:07+0100",
        "id": "7061f64cacbe7e8a50761e1a29361aee",
        "post_id": "post-263382",
        "text": "Hmmm... I reinstalled Orbiter completely from scratch just to go sure (the version I was using, even the clean one, was already installed in Win2k).I tried to run the scenario immediately, crash.I opened the Launchpad again, started a default scenario, closed, and started OGSwitch without closing the launchpad, works.I closed the Launchpad, started again, immediately started OGSwitch, crash. I repeated the above procedure, works. It almost seems like something doesn't get initialised correctly when starting with that scenario, something that obviously needs inisialisation and doesn't dealocate when orbiter shuts down. It's also quite remarkable that it only happens in Win7. Interesting.I guess what you posted above should do as a quick fix, though. Thanks a lot!Edit: Yes, adding those lines to the stars config when creating the system prevents the crash. However, this Bug might give trouble with other custom systems that have already been created by other developers, so it should at least be noted in the documentation.",
        "thread_id": 16815
    },
    {
        "@timestamp": "2023-09-14T07:13:13.29781888Z",
        "author": "OrbitHangar",
        "date": "2010-06-09T19:33:50+0100",
        "id": "2b70b76f878f9b36d971295fa19d752e",
        "post_id": "post-229912",
        "text": "Author:hispaLong Shot, an UMmu compatible interplanetary shipby Hispa.Version 0.0.3 - Jun 09, 2010Hi! Welcome to Long Shot. The purpose of this ship is to transport largeamounts of cargo or other ships and stations between planets. Now, with thenew UMmu compatible module, we can accomodate up to 50 crew membersand passengers inside the ship and transfer them from one ship to other.KEY MAPPING--UMmu key mapping:\u2022 \"1\"-\"2\" : Select crew member to transfer\/EVA.\u2022 \"A\" : Open\/Close airlock.\u2022 \"E\" : EVA\/Transfer.\u2022 \"S\" : UMmu status information\u2022 SHIFT+NUMPAD \"+\"or\"-\": Select active docking port to transfer\/EVA.--LongShot class key mapping:\u2022 CTRL+1 : Changes RCS mode (full thrust\/low thrust)....and, of course, the rest of normal flight controls in any ship.CHANGES FROM PREVIOUS VERSIONSv.0.0.3\u2022 The new LongShot 0.0.3 version allow to load the ship with lots ofUCGO cargos, thanks to the XR5 UCGO Cargo Platforms and theUniversal Cargo Deck. I changed the mesh to add a cargo section justover the ship fuel tanks.v.0.0.2\u2022 If you tested the previous v0.0.1 version, sure you have seen that RCSthrusters are really overpowered, so I limited the use of the rotationthrusters to 0.05rad\/s for x and y axis and to 0.15rad\/s for z axis.\u2022 Selectable RCS max thrust: With \"CTRL+1\", you can change betweenmaximum and minimum RCS mode to maneuver Long Shot in a easierway when not docked\/loaded with other ships.\u2022 Changed the main engines exhaust to other for eyecandy purposes.\u2022 Now the select active docking port keys also provides the name of theship docked to te active port if any to help transferring crew from oneship to other.\u2022 Added a transponder, with default value or selectable by scenario. It'suseful to docking maneuvers for other ships.INSTALLATION\u2022 Just copy all folders of this zip to your Orbiter root folder.DEPENDENCESDo not forget to install the following addons if you want to run Long Shot inyour Orbiter installation:\u2022 Universal Cars and Cargos 2.0 (UCGO) from DanSteph:http:\/\/orbiter.dansteph.com\/index.php?disp=d\u2022 Universal Cargo Deck release 4 from Kulch:http:\/\/www.orbithangar.com\/searchid.php?ID=3262\u2022 XR5 UCGO Cargo Platform v1.1 from woo482http:\/\/www.orbithangar.com\/searchid.php?ID=4572IMPORTANT: If you want to run the \u201cLongShot Libertad loaded and moonbase\u201d scenario, you must have installed all the specified addons shown in thescenario description.FEEDBACK\u2022 The source code and Anim8or model are available at \"Doc\/LongShot\/Sources\" folder of this package. Please, note that it's not only mycode, and important parts of it belongs to third persons. Ask UmmudeveloperDOWNLOAD",
        "thread_id": 14692
    },
    {
        "@timestamp": "2023-09-14T07:13:11.011686656Z",
        "author": "Columbia42",
        "date": "2010-05-30T00:47:26+0100",
        "id": "4fcc3625a67d85da8d710b5f47bcdf9a",
        "post_id": "post-226512",
        "text": "garyw said:One of the first line in the source for the addon you linked is:#define LAUNCH 4So there you go, a variable called launch that's defined. The addon has a lot more source thans yours. You CAN borrow someone elses source code but you need to have an understanding of its doing, you also need a rudimetary understanding of C++ just deleting things won't do anything except leave you in the mess you are now in.\n\nThe reason why I started this thread was not really to find out why the code I copied was not working in my file (though I really appreciate your helping a complete novice at Orbiter developing such as myself) but to find out how to define a jettisonable payload in a C++ file. Is this source file an example of the best way to do that or is there some better way?",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:43.683893504Z",
        "author": "orb",
        "date": "2012-01-20T15:32:19+0000",
        "id": "1d0e2fdaf4ec311968d3a90d32b9276e",
        "post_id": "post-258952",
        "text": "gattispilot said:ok I redid the codeCode:static VECTOR3 APbeaconcol[5] = {{0,128,0},\n{  255,0,  0},\n {0,128,0},\n{  255,0,  0},\n {255,0,0}\n };The red and green work in Orbiter_ng. But in the regular orbiter the beacon is black rather than red\n\nDid you check them within 0.0-1.0 ranges?(BTW, I will be able to test any code \"live\" only in 2 hours or later.)",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.693431808Z",
        "author": "Whatu",
        "date": "2008-05-15T14:05:57+0100",
        "id": "eb99b8bf3408e2ac40db113cbf3e2f4e",
        "post_id": "post-65597",
        "text": "Bad news...:(I never thought something like this could happen. Attacking orbithangar? but why?...Anyways I just hope the problem can be solved so we can fully enjoy your exceptional website Vash.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:11.023342336Z",
        "author": "Imagineer",
        "date": "2008-02-12T03:29:58+0000",
        "id": "717eadb9c373ee519d4ca18cb3572ac5",
        "post_id": "post-12347",
        "text": "None of the answers here are completely correct.To start with, a unit vector has length 1 by definition.For all you want to know (and more) seeRotation Matrix. The \"resulting vector\" = \"Rotation Matrix\" multiplied by \"starting vector\". Of course I am referring toMatrix Multiplication.For a formula to create a rotation matrix to rotate by any angle about any unit vector skip down toAxis and Angle. If your starting axis is a unit vector in the x, y or z direction and the rotation axis is a unit vector in the x, y, or z direction the rotation matrix will simplify considerably.For example, If you want to rotate a unit vector in the z direction \"a\" radians about the y axis, the matrix multiplication reduces tor = (sin a, 0, cos a).It's worth knowing about vectors andlinear algebraif you are going to develop addons. Your local math teacher will be happy to point you at some resources.",
        "thread_id": 145
    },
    {
        "@timestamp": "2023-09-14T07:13:43.769754368Z",
        "author": "N_Molson",
        "date": "2012-08-11T13:46:45+0100",
        "id": "3e0966c86c53dabe5ad596d361526fcb",
        "post_id": "post-259341",
        "text": "Not a big deal by any means. But it would be nice to have a genuine full screen windowed mode.\n\nIt's exactly what the option does on my computer. I have full screen and Alt-Tab working when I select the new option.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.011421952Z",
        "author": "Xyon",
        "date": "2010-05-30T00:40:10+0100",
        "id": "b5df0af7f55c70505b324b98e4752807",
        "post_id": "post-226509",
        "text": "Have you actually looked at the source file you pulled that code from? The variables are defined right at the top of it.",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:11.053302272Z",
        "author": "Urwumpe",
        "date": "2010-05-31T07:54:47+0100",
        "id": "b99fbdccdcb05386dbedc2bd71e0d65b",
        "post_id": "post-226616",
        "text": "statickid said:whether you know it or not, you've got a pretty good instinct about what size of moon \"looks\" real to you.\n\nNo, sadly not. The moon is about 0.5\u00b0 wide in the sky, so if you have a FOV of 40\u00b0, you should be able to fit 80 moons vertically on the screen. I know somebody did exactly this with a orbiter screenshot, and verified this.",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:43.771944704Z",
        "author": "jarmonik",
        "date": "2012-08-20T05:00:33+0100",
        "id": "d110c7b51830d0db41c41878e3716089",
        "post_id": "post-259369",
        "text": "D3D9Client RC47Here is RC47 for testing before the R1.- Taxi lights are implemented- Vessel force vectors are operational. (opacity\/scale settings not implemented)- Engine exhaust bug should be fixed- PAPI configuration addedThe default configuration for PAPI is a single light on a left side of the runway. A new parameter \"PAPI2\" allows more complex setups. The last two parameters are \"x-displacement\" and \"mirror\".Here is an example that creates a three PAPI lights. Two on a both sides of the green line and one in a centerline about 2km befere the runway. Only one VASI can exist and 6 PAPIs per approach direction.RUNWAYLIGHTSEND1 -8220 -3 -600END2 -12670 -12 -3155WIDTH 100PAPI2 5.0 3.0 257 100 0PAPI2 5.0 3.0 257 -100 1PAPI2 20.0 3.0 -2000 0 0VASI 1.5 152 671TD_DISP 257TD_LENGTH 1000DECISION_DIST 300APPROACH_START 1000END",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.08925056Z",
        "author": "EaslMar",
        "date": "2010-05-31T21:15:34+0100",
        "id": "03781453db40d81c5c9c142c0c1bdcf2",
        "post_id": "post-226776",
        "text": "That worked! Thanks a lot for the help.",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:11.087787008Z",
        "author": "EaslMar",
        "date": "2010-05-31T02:03:42+0100",
        "id": "6a453f4dbfc0e09492a3c752bbc89c55",
        "post_id": "post-226767",
        "text": "This is what is in the Orbiter.log file, is this what you were looking for?**** Orbiter.logBuild Sep 29 2006 [v.060929]Found 0 joystick(s)Module AtlantisConfig.dll [API v.060425]Module DGConfig.dll [API v.060425]",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:43.861928448Z",
        "author": "asbjos",
        "date": "2013-02-06T10:39:49+0000",
        "id": "819212ad368eba59ba0a4219a82b0d68",
        "post_id": "post-259781",
        "text": "Hey. I have a problem with the R9 beta. I use Orbiter_ng 100830.When I activate the D3D9 client in the Modules tab, Orbiter instantly crashes with the message \"orbiter.exe has stopped working\".When I paste in the R8 version of the client and activate it again, Orbiter runs as usual, so it's a bug in the new client module.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.360145664Z",
        "author": "T.Neo",
        "date": "2010-06-02T16:11:48+0100",
        "id": "529a201ba9ef1182cc9968f0c60199a2",
        "post_id": "post-227088",
        "text": "TransX seems wonky when dealing with extremely fast transfers. But assuming you have the ISP to do so I suggest just burning out of orbit in general direction and speed of target. then doing a refinement later. Problem with this is you have to burn at say 1G or more in order to not end up in a situation of an extremely difficult to plan encounter.\n\nI have high ISP but Idon'thave unlimited Dv.Would IMFD be better in terms of navigation at high velocities? I'd prefer to have the user use either- some prefer the manual aspects of TransX, while others prefer the straightforwardness of IMFD (though I must admit I've never used it).I think 6 engines should be OK. Then you could have 2 engines break down and still make it back home.\n\nIt isn't like these engines are all that unreliable- I'd expect a single engine out to be a worst case scenario. Conventional compressional designs and even real vehicles have had far less redundancy than this. In the end more and more engines will just add to the overall complexity, which is not desirable.Perhaps it can be compared to a 737- a 737 has two engines (the complexity of which should not be underestimated). How often does one of those engines fail?Admittedly, a fusion rocket is on a whole different level to a jet engine, but considering that this thing is speeding through the solar system at 200 km\/s, it should be a relatively mature technology.it's called theEmDrive\n\nAFAIK it still violates the conservation of momentum, and the results have not been replicated. I'd be weary of any \"reactionless drives\"- claims about them are a lot like claims about perpetual motion devices. AFAIK there was an inventor in SA who showcased his reactionless drive on TV a few years ago. I haven't heard of him since...However, I have been looking into the [ame=\"http:\/\/en.wikipedia.org\/wiki\/Magnetic_sail\"]Magnetic Sail[\/ame] concept. It can work on a similar principle to a solar sail, except using a magnetic field to deflect charged particles in the solar wind. It can also be used to thrust directly against the magnetospheres of planets and the sun.Perhaps it could be used to bring the spacecraft down to an acceptable velocity in the event of an engine failure, powered by the main reactor.The self propelled sail sounds about as practical as a sailboat with a giant fan:p\n\nIt's essentially a photon drive (it's open, the photons leave the system), and it should work. The sail becomes superfluous. The problem is, however, that photon drives have abysmal performance (a single newton of thrust requires hundreds of megawatts).Remote propulsion gets around the problem- lasers, masers or even particle beams are placed remotely, and the spacecraft only needs to carry the sail.But for now I will be keeping with some sort of fusion drive.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.1573184Z",
        "author": "OrbitHangar",
        "date": "2010-05-29T23:00:33+0100",
        "id": "3eb79dcffdf0701e23ed53366ec9c9fb",
        "post_id": "post-226787",
        "text": "Author:grolanderThis is a map of Europehi-res surface tiles pre-releaseLevel 0.DOWNLOAD",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:43.73237376Z",
        "author": "DaveS",
        "date": "2012-03-09T19:36:54+0000",
        "id": "02d6ca60f294d8dc5ebfd5ca1f349497",
        "post_id": "post-259157",
        "text": "Would be possible to incorporate a external camera view pan capability? That would be pretty handy when debugging\/testing animations which is not located near the center of the image.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.410819328Z",
        "author": "Zachstar",
        "date": "2010-06-03T02:12:07+0100",
        "id": "438c41f1a4705ffd9560b3f85bdf8286",
        "post_id": "post-227263",
        "text": "Thinking more about wear and tear but who knows what 100 years in tech will bring!",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.425630208Z",
        "author": "Xyon",
        "date": "2010-06-02T00:45:09+0100",
        "id": "a176547f7b0324da79e6ca081bd906ea",
        "post_id": "post-227334",
        "text": "Find yourself a keylogger and see what it outputs for those keys?It's always a good idea to look at keymapsbeforeyou purchase keyboard hardware. But those keys should be able to be rebound in either Windows or Orbiter itself. Just remember to get rid of the keylogger when you're done...",
        "thread_id": 14542
    },
    {
        "@timestamp": "2023-09-14T07:13:44.216277504Z",
        "author": "jedimaster1214",
        "date": "2010-10-03T19:05:04+0100",
        "id": "1b70bec983f9308e586645a58bcc8314",
        "post_id": "post-263576",
        "text": "",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:11.416986112Z",
        "author": "Zachstar",
        "date": "2010-06-08T04:23:16+0100",
        "id": "9c0ce369bf656a56ec7208ea68c6db07",
        "post_id": "post-227299",
        "text": "I like that look a lot better. Tho yes its kinda silly to worry about that at this stage.My opinion. Bathrooms. During launch and 1G burn events where people are normally seated they would work fine if they are rotatable however in 0G it would be best for them to be in one of the centrifuge modules. Asking people to use a zero g system when its possible to go into a gravity area is a PR stretch to say the least in my opinion.Haha gave a design suggestion!",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:10.849080064Z",
        "author": "Xyon",
        "date": "2010-05-31T01:00:47+0100",
        "id": "fdc31c23fd224f6bae61a199463081d7",
        "post_id": "post-226376",
        "text": "Exactly. They're both racing each other, and it strikes me Vettel could have been a little sore that Mark had taken three wins and got the update to his car, over Vettel.Webber gave him enough room to back out of it, and had he driven down the inside rather than tried to pull across and assuming Webber would yield, they'd likely both have finished the race.",
        "thread_id": 14476
    },
    {
        "@timestamp": "2023-09-14T07:13:43.686121728Z",
        "author": "jarmonik",
        "date": "2012-01-26T10:12:53+0000",
        "id": "de08415396e84cfd168106a445a3f603",
        "post_id": "post-258974",
        "text": "kuddel said:I wanted to contibute a little bit to this GREAT client and decided to implement a small feature that is still missing: ShowGrapplePoints\n\nThanks, That's a really good news. I'll greatly appriciate that.kuddel said:Can you give me a hint on how to render the Meshes?Am I on the right track?Or should I have used some other technique?\n\nIt looks good. But there is something odd about the arrow vertices. In a non-indexed mesh the vertices should come in a groups of three and there is no need to place the color in the vertices.There are two possibilities.1. Create an arrow using NTVERTEX declaration and existing shaders.2. Create an arrow using D3DVECTOR declaration and write a new shader for it.In this example I have selected the option 2 because the first one would need a normal and texture coordinates for the vertices and also a texture would need to be attached into the pipeline to allow existing shaders to work.My computer is currently a bit broken so I haven't been able to test the code. So, It may contain some errors.Here is a code example for a rendering routine:Code:[SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]void[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] D3D9Effect::RenderArrow(OBJHANDLE hObj, [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]const[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] VECTOR3 *ofs, [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] size, [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]const[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] D3DXCOLOR *pColor)\n{\n[\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]static[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] D3DVECTOR arrow[9] = { \n[\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ Head \n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]{0.0, 0.0, 0.0}, \n{0.0,-1.0, 1.0}, \n{0.0, 1.0, 1.0}, \n[\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ Body first triangle\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]{0.0,-0.5, 1.0}, \n{0.0,-0.5, 2.0}, \n{0.0, 0.5, 2.0}, \n[\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ Body second triangle\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]{0.0,-0.5, 1.0}, \n{0.0, 0.5, 2.0}, \n{0.0, 0.5, 1.0} \n}; \nMATRIX3 grot;\nVECTOR3 camp, gpos;\noapiGetRotationMatrix(hObj, &grot);\noapiGetGlobalPos(hObj, &gpos);\noapiCameraGlobalPos(&camp);\nVECTOR3 pos = gpos - camp;\n[\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]if[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] (ofs) pos += mul (grot, *ofs);\n\nD3DXMATRIX W;\nD3DXVECTOR3 vPos([\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](pos.x), [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](pos.y), [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](pos.z));\nD3DXVECTOR3 vCam;\nD3DXVec3Normalize(&vCam, &vPos);\nD3DMAT_CreateX_Billboard(&vCam, &vPos, size, &W); [\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ Create a billboard world matrix to face the X-axis towards camera\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]UINT numPasses = 0;\nHR(pDev->SetVertexDeclaration(pPositionDecl)); [\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ Position only vertex decleration\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]HR(FX->SetTechnique(eArrowTech)); [\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ Use arror shader\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]HR(FX->SetValue(eColor, pColor, [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]sizeof[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](D3DXCOLOR))); [\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ Setup arrow color\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]HR(FX->SetMatrix(eW, &W));\nHR(FX->Begin(&numPasses, D3DXFX_DONOTSAVESTATE));\nHR(FX->BeginPass(0));\nHR(pDev->DrawPrimitiveUP(D3DPT_TRIANGLELIST, 3, &arrow, [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]sizeof[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2](D3DVECTOR))); [\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ Draw 3 triangles un-indexed\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]HR(FX->EndPass());\nHR(FX->End()); \ngc->GetStats()->Draw++; [\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ Increment rendering statistics counter\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]}\n[\/SIZE]Here are a few other changes needed to create a new shader:Code:[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ ==== These lines go into the D3D9Effect.cpp ====\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]D3DXHANDLE D3D9Effect::eArrowTech = 0;\neArrowTech = FX->GetTechniqueByName([\/SIZE][SIZE=2][COLOR=#a31515][SIZE=2][COLOR=#a31515]\"ArrowTech\"[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]);\n[\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ ==== These lines go into the D3D9Effect.h ====\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]static[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]void[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] RenderArrow(OBJHANDLE hObj, [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]const[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] VECTOR3 *ofs, [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]float[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] size, [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]const[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] D3DXCOLOR *pColor);\n[\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]static[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] D3DXHANDLE eArrowTech;\n[\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ ==== These lines go into the D3D9Client.fx ====\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]BShadowVS ArrowTechVS(float3 posL : POSITION0)\n{\n[\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ Zero output.\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]BShadowVS outVS = (BShadowVS)0;\nfloat3 posW = mul(float4(posL, 1.0f), gW).xyz; [\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ Apply world transformation matrix\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]outVS.posH = mul(float4(posW, 1.0f), gVP); [\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ Apply view projection matrix\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] outVS;\n}\nfloat4 ArrowTechPS(BShadowVS frg) : COLOR\n{\n[\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]return[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2] gColor;\n}\n[\/SIZE][SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]\/\/ This is used for rendering beacons ------------------------------------------\n\/\/\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2]technique ArrowTech\n{\npass P0\n{\nvertexShader = compile VS_MOD ArrowTechVS();\npixelShader = compile PS_MOD ArrowTechPS();\n\nAlphaBlendEnable = [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]true[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2];\nBlendOp = Add;\nSrcBlend = SrcAlpha;\nDestBlend = InvSrcAlpha;\nZWriteEnable = [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]false[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2];\nZEnable = [\/SIZE][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff]true[\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2];\n} \n}\n[\/SIZE]To use the code you need to pass a vessel handle to the routine.hVessel = vessel->GetHandle();D3D9Effect::RenderArrow(hVessel,&pos, (float)size, &D3DCOLOR(0,0,1));---------- Post added at 12:12 ---------- Previous post was at 11:58 ----------Sorry, I supose the last line should be like thisD3D9Effect::RenderArrow(hVessel,&pos, (float)size, &D3DXCOLOR(0,0,1,1));",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.417151232Z",
        "author": "Zachstar",
        "date": "2010-06-08T05:51:03+0100",
        "id": "e6a9c5f4256a0e63c0566c82d79b8c71",
        "post_id": "post-227301",
        "text": "I forgot about poly counts... Ah well then I will just ask for MOAR Sceenshots plz.. :lol:",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:10.98063872Z",
        "author": "Urwumpe",
        "date": "2010-05-29T13:56:52+0100",
        "id": "53906d60023e41516b7fe28e061d5c89",
        "post_id": "post-226464",
        "text": "Notebook said:Unusual for two to go off together?\n\nNo, only a rare event. Since the Pacaya is one of the most active volcanoes in the world (continuously active since 1965) , you can be sure that he will one day erupt when another volcano erupts.It is really the Stromboli of Central America:",
        "thread_id": 14489
    },
    {
        "@timestamp": "2023-09-14T07:13:43.709116928Z",
        "author": "asmi",
        "date": "2012-02-19T01:32:18+0000",
        "id": "209f25f6ee6814c98a056cd84ee4d338",
        "post_id": "post-259011",
        "text": "Bibi Uncle said:Thanks asmi!I saw your comment about this article:http:\/\/en.wikipedia.org\/wiki\/Runway_lighting#Runway_lightingI based myself too on this article. However, I have two questions.TheRunway Centerline Lighting Systemshould have lights each 15m. In your code, I saw that you create them just like Orbiter; 40 lights each side.\n\nYes, that's because in the beginning I was going to use built-in Orbiter parameter that defines a count of lights. Afterwards I've figured that it doesn't look quite like I'd like it to, so I just multiply this number by 2:)But yes, in general you are correct, but it would mean incompatibility with built-in feature, so I've settled on the middle-way. But now when I think about it - probably you're right and it would be better to just ignore this parameter alltogether and use 15m intervals...Bibi Uncle said:In the edge lights, you wrote \"it's close to edge, so has to be yellowwhen seen from center of the RWY\". I do not really understand the last part. Are the lights always yellow, or are they yellow only when you land towards them (the latest lights you see)?\n\nWhen you look from the center basically means \"when you take off in this direction\", so this edge will be the end of a runway (the picture in my previous post displays this situation). However, these lights will have to be white if you look another way with respect to runway heading. Here is exactly same edge of a runway but seen from direction opposite to previous one:I hope that clears things up, if you still have questions - feel free to ask - I'm happy to help.Bibi Uncle said:Also, i will take your default values of the additional runway settings in order to create a realistic lighting system even on config files that do not specify these settings. I'll take these default values:PHP:obj.Count = 40;\nobj.TouchZoneDisplacement = 0;\nobj.TouchZoneLength = 400;\nobj.DecisionDistance = 300;\nobj.ApproachStart = 1000;\n\nDefault value for the count is taken from Orbiter's documentation (this is a built-in parameter), the rest of values were taken from FAA regulations as recommended values.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.495163136Z",
        "author": "SiberianTiger",
        "date": "2010-06-03T13:04:24+0100",
        "id": "52cee7eb3e179c06d39cc08a14124ee3",
        "post_id": "post-227451",
        "text": "Sunhillow said:There are some drawings onwww.buran.ru.Unfortunately the english site is less complete than the russian:(Just click on everything that's clickablehttp:\/\/www.buran.ru\/htm\/molniya5.htm\n\nVadim supplies you more if you buy his DVD's.",
        "thread_id": 14555
    },
    {
        "@timestamp": "2023-09-14T07:13:11.223300096Z",
        "author": "Warped",
        "date": "2010-05-31T19:08:19+0100",
        "id": "3fd2fadf5eaeca50a5d32a58ba6ad45b",
        "post_id": "post-226993",
        "text": "Then why would a Soyuz have solar panels and not the Space Shuttles? do the Shuttles just use batteries?",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:44.1169472Z",
        "author": "Wishbone",
        "date": "2010-10-02T05:03:50+0100",
        "id": "fee6c4b8d807c381a321b8e525b954bf",
        "post_id": "post-263428",
        "text": "Two things any warhead (more or less) needs: zero-AoA re-entry and spin-stabilization. Small aft air control surface will suffice, but without zero-AoA the RV is kinda useless. I'm leafing through AeroBrake MFD source code to try to predict impact point before separation.",
        "thread_id": 16822
    },
    {
        "@timestamp": "2023-09-14T07:13:10.694060288Z",
        "author": "markl316",
        "date": "2008-05-16T04:43:37+0100",
        "id": "9647add0406a66a9f6130a0617f822c8",
        "post_id": "post-65600",
        "text": "Maybe the guy has 8 different internet connections (and therefore 8 different IP addresses) and just cycles them.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:11.417060096Z",
        "author": "Coolhand",
        "date": "2010-06-08T04:48:32+0100",
        "id": "ba431e391a5d36e914b6e54774b3cc13",
        "post_id": "post-227300",
        "text": "due to the deck layout, it might be inadvisable to allow your passengers or even crew to move around, since if you're looking at that pic of the deck, you're looking down a 100ft drop when its at 1g, which is only of course for a small fraction of the journey. The toilets would be standard throughout, capable of operation in any gravity orientation or none at all. otherwise it might get messy... you might lose centrifuge rotation and the centrifuge has to be packed away so some of them are going to be going through landings upside down so it all needs to be stored away safely or ejected. Due to keeping poly counts down i'm not sure if i'll show anything other than a door to a toilet. perhaps 'noises' will play as you stroll past, no, i'm kidding.;)",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.153394688Z",
        "author": "Pyromaniac605",
        "date": "2010-10-03T00:15:46+0100",
        "id": "752c520f28cf8980aa3e8165ee9110db",
        "post_id": "post-263509",
        "text": "I don't think you can use MFDs with UMMUs, but I could be wrong.Darren",
        "thread_id": 16831
    },
    {
        "@timestamp": "2023-09-14T07:13:11.040190208Z",
        "author": "Enjo",
        "date": "2010-05-30T04:59:15+0100",
        "id": "5454a8e746c6babc86c4174e49b6ab47",
        "post_id": "post-226533",
        "text": "nygiantsrob said:(...) Dosesn't feel in anyway realistic when you have to go down these winding roads to compute a trajectory & the video tutorials are a joke...The Author of those just tells you \"...Let me tweak a little bit of this & a little bit of that...\" with absolutely no explanation as to why we need to tweak particular variables...Again, Is it just me ???\n\nI can't tell for the TransX's maintainer, Agentgonzo now because he's busy with his life currently and I agree with Izaak's opinion, but if it's about the tutorials... instead of calling those very valuable tutorials ajoke(Flytandem's tutorials, right?), consider the possibility that you don't know enough about TransX yet to understand the videos and maybe you need to read the text tutorials first, because:1) You won't find anything better than those rare and comprehensive (I mean it) tutorials2) It's much easier and more practical to place a larger amount of material in text form than in video, because the more you put in vid, the more potential mistakes you can record, so you have to start the recording again and you will bore the watchers who already know what you are repeatingAlso, instead of general complaints, try working with the author and explain to him why you don't understand a particular paragraph, how you understand it currently (helping the author catching mistakes in your \/ his logic, so he can clarify his text), and ideally, tell the author how you would change it.To sum up - try to make some effort or tell them to get your money back.",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:11.4989184Z",
        "author": "Southwell",
        "date": "2010-06-03T09:18:37+0100",
        "id": "24c72d0cf05a67d38d48772e088e6696",
        "post_id": "post-227591",
        "text": "Hey, I am sure I am not the only one who has come across this, I searched and couldnt find a thread on it. I have found when I have two vehicles docked my rcs control of the two ships sucks, I found this to happen in AMSO and the Donovan Interplanetary addon as they are the only ones I am using so far. Is there a remedy to this??ThanksBen",
        "thread_id": 14557
    },
    {
        "@timestamp": "2023-09-14T07:13:43.72493056Z",
        "author": "Cras",
        "date": "2012-02-29T14:40:46+0000",
        "id": "98d94d4e0c100fab7aecd92a3f84033d",
        "post_id": "post-259100",
        "text": "you can set the debug level under the D3D9 settings in the video tab. Look for the button \"advanced\"",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.08896512Z",
        "author": "EaslMar",
        "date": "2010-05-31T19:45:20+0100",
        "id": "a432c496c6ef4a1c71c452d2c0bf348d",
        "post_id": "post-226774",
        "text": "I do have Vista, and I also have spacecraft3--it was included with the addon download.Getting rid of the problem reporting .exe wouldn't really fix the problem, would it? Wouldn't it just prevent the computer from telling me there was a problem? And might deleting that cause problems with other applications?I ran it again, here is the new .log:**** Orbiter.logBuild Sep 29 2006 [v.060929]Found 0 joystick(s)Module AtlantisConfig.dll [API v.060425]Module DGConfig.dll [API v.060425]**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKZbuffer: 16 bitRender device: Fullscreen 800 x 600Device has no hardware T&L capabilityModule Sun.dll [API v.050206]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll [API v.050206]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Venus.dll [API v.050206]VSOP87(B) Venus: Precision 1e-005, Terms 79\/1710Module Earth.dll [API v.050206]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564Module Moon.dll [API v.041022]ELP82: Precision 1e-005, Terms 116\/829Module Mars.dll [API v.060425]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400Module Phobos.dll [API v.060425]Module Deimos.dll [API v.060425]Module Galsat.dll [API v.041022]Module Jupiter.dll [API v.050206]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll [API v.041022]Module Europa.dll [API v.041022]Module Ganymede.dll [API v.041022]Module Callisto.dll [API v.041022]Module Satsat.dll [API v.050206]Module Saturn.dll [API v.060425]VSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365Module Mimas.dll [API v.050206]SATSAT Mimas: Terms 113Module Enceladus.dll [API v.050206]SATSAT Enceladus: Terms 33Module Tethys.dll [API v.050206]SATSAT Tethys: Terms 101Module Dione.dll [API v.050206]SATSAT Dione: Terms 59Module Rhea.dll [API v.050206]SATSAT Rhea: Terms 68Module Titan.dll [API v.050206]SATSAT Titan: Terms 100Module Hyperion.dll [API v.050206]SATSAT Hyperion: Terms 595Module Iapetus.dll [API v.050206]SATSAT Iapetus: Terms 605Module Uranus.dll [API v.050206]VSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269Module Miranda.dll [API v.060425]Module Ariel.dll [API v.060425]Module Umbriel.dll [API v.060425]Module Titania.dll [API v.060425]Module Oberon.dll [API v.060425]Module Neptune.dll [API v.050206]VSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024Module Triton.dll [API v.060425]Finished initialising worldModule Spacecraft3.dll [API v.050206]**** WARNING: Mesh not found: .\\Meshes\\.mshFinished initialising statusFinished initialising cameraFinished initialising panelsFinished setting up render state**** WARNING: Mesh not found: .\\Meshes\\.msh**** WARNING: Mesh not found: .\\Meshes\\.mshThis looks better--and look at the bottom. It's missing a mesh. Does anyone know what could have caused that, and how do I fix this? Do I need to get the mesh from somewhere?",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:10.801626624Z",
        "author": "MeDiCS",
        "date": "2010-05-28T01:12:15+0100",
        "id": "0e0ec7733477b1d9b93ceaa0df877014",
        "post_id": "post-226341",
        "text": "Izack said:What is this Git thing, anyway?\n\nhttp:\/\/git-scm.com\/.Basically, a program that tracks the development history of source code, but can also be used with lots of other stuff. In this case, it's useful as it detects conflicts (when two addons modify the same file, such as Earth.cfg) and helps you fix them. It also stores all files quite efficiently (nothing is duplicated), helps separate addons (you can seamlessly remove or add any number of addons to your install), manage 'profiles' and some other nice things. It can be thought as a very advanced JGSME.It's a bit hard to start using though, but the effort pays off.---------- Post added at 09:12 PM ---------- Previous post was at 09:05 PM ----------Moach said:i've just gotten to get around Git... seems very useful, indeed... but i haven't found a \"dummies guide\" on it... most tutorial assume you're well used to command lines and stuff... i'm not quite yet\n\nThere are GUI frontends available for it, but I've never used any of them so I can't tell you how good they are. Getting used to CLI isn't as hard as it seems, you just, you know,type:p.EDIT:List of Git GUI frontends.",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:43.828119808Z",
        "author": "kuddel",
        "date": "2012-10-31T21:37:15+0000",
        "id": "fe0b4498394228c685583e97c39b70e3",
        "post_id": "post-259623",
        "text": "romanasul said:Thanks for the quick reply, this is exactly what I wanted to know.\n\nYou're welcome.By the way, I've updated my previous post (here) with information I got from jarmonik according to the \"Disable near clip plane compatibility mode\" you've asked.I am not sure if I continue to update that post, 'cause it it kind of hidden in this thread and might need a better place.But the next release will definitely contain more documentation... promised!\/Kuddel",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.19979392Z",
        "author": "Graham2001",
        "date": "2012-07-12T21:44:24+0100",
        "id": "0a2cc76bd3bdaa6c6f92a095cbccbeee",
        "post_id": "post-226931",
        "text": "Here is another pallet based payload, this was an Earth observations system, using microwave radiometry. The other item shown in the payload bay view is apparently an OMS kit, an item I'm still researching.Study Of Shuttle Imaging Microwave System Antenna. Vol. I: Conceptual Design",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:10.975647744Z",
        "author": "Bj",
        "date": "2010-05-29T04:08:00+0100",
        "id": "ad086eb0d0e8924005453acfc4484b29",
        "post_id": "post-226458",
        "text": "martins said:You never allocate space for buff.Why do you want to copy the string in the first place, instead of using name.c_str() directly as the 3rd argument in oapiWriteScenario_string?\n\noopThe more obvious they are...anyway, its because of compiler error;'oapiWriteScenario_string' : cannot convert parameter 3 from 'const char *' to 'char *'This works, Thanks :tiphat:string name = \"hi\";char * buff = new char[50];strcpy(buff,name.c_str());FILEHANDLE scn = oapiOpenFile (\"TEST\",FILE_APP,ROOT);\/\/oapiWriteScenario_string(scn,\"NAMED\",buff);oapiWriteScenario_string(scn,\"NAMED\",name.c_str());\n\n",
        "thread_id": 14488
    },
    {
        "@timestamp": "2023-09-14T07:13:43.837428736Z",
        "author": "asmi",
        "date": "2012-11-12T20:00:36+0000",
        "id": "0f826ea97fb3cd416f3b3d5e2e21ae05",
        "post_id": "post-259677",
        "text": "orb said:But D3D9Client doesn't use displacement maps at this time, only normal maps, so they aren't equal.\n\nHmmm... What?How \"Only normal maps are currently used\" (BTW not true, Jarmonik has said that he had added bump maps support) means that \"Displacement map == bump map == height map\" is false? These three terms are just different names for the same thing:)",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.389936128Z",
        "author": "OrbitHangar",
        "date": "2010-06-01T18:01:04+0100",
        "id": "c9e85378261bca21a2efd6323c01df4f",
        "post_id": "post-227220",
        "text": "Author:cslevineSurvoler les fameuses falaises d'Etretat dans Orbiter ?Se poser comme une fleur sur le parking G\u00e9n\u00e9ral De Gaulle ?Maintenant c'est faisable !ajout\u00e9 la couleur, ainsi que le prolongement de la c\u00f4t\u00e9 jusqu'\u00e0 F\u00e9camp (non inclu) et jusqu'au port d'Antifer de l'autre c\u00f4t\u00e9.( Ah oui j'oubiais : NON AU TERMINAL METHANIER )DOWNLOAD",
        "thread_id": 14539
    },
    {
        "@timestamp": "2023-09-14T07:13:11.372698368Z",
        "author": "T.Neo",
        "date": "2010-10-01T23:10:03+0100",
        "id": "6031f39e6c1dd5b9f48db6797fa017af",
        "post_id": "post-227173",
        "text": "Yeah, but 1 G engines provide higher acceleration, which means shorter travel times. And that matters in a passenger vessel. It doesn't matter in a cargo vessel, so those can accelerate at lower speeds, and save on engine and structural mass.Of course, you save structural mass if you put the main structure of the spacecraft in tension as well...\"Very expensive\" is relative. As I said, this is technology that doesn't even exist (yet). So you could very easily have a 120 kilonewton engine, that would beveryexpensive.Of course, another rationale is that a powerful can accelerate a light ship fast, and a heavy ship slow. So you might be setting yourself up with a large capability that you otherwise wouldn't have.3-4 weeks is within the range of near-future electric propulsion, provided we can build a powerplant light enough.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.851114496Z",
        "author": "Notebook",
        "date": "2013-02-05T11:52:58+0000",
        "id": "41c60233f2e4dfda256d7eb49c67d416",
        "post_id": "post-259769",
        "text": "Thanks Jarmonik, I'll give it a go and report back.EDIT OK Orb, thanks for that, I thought this was a developement thread rather than an individual error problem.N.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.413699072Z",
        "author": "Hielor",
        "date": "2010-06-04T04:25:01+0100",
        "id": "b77c159116397963af1e031eb68e882e",
        "post_id": "post-227279",
        "text": "Coolhand said:so, say to takeoff you accellerate normally,then bring up the hover engines and rotate... on landing you can cut them as soon as you touchdown so again exposure is minimal.\n\nThis is pretty much exactly how I get the DGex off the ground from KSC. Just barely makes it.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.373953792Z",
        "author": "jstowe96",
        "date": "2010-10-02T17:42:39+0100",
        "id": "c2e9f243ba962b5818c377919dafb1c5",
        "post_id": "post-227182",
        "text": "ahahaa lmao yea srry man =P",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.733644544Z",
        "author": "jarmonik",
        "date": "2012-03-11T15:19:29+0000",
        "id": "c00bb994e8b1797f54abc895fc432a89",
        "post_id": "post-259169",
        "text": "kuddel said:Shall I give you a complete package (RC42 based), or a diff-file, or my Subversion Repository, or ...? PM or here in the thread?\n\nYou can upload the RC42 based package. I'll merge it with my current code.---------- Post added at 16:30 ---------- Previous post was at 16:27 ----------Weirdo Earthtorch said:In addition, the nightlights toggle in Visual Effects tab seems to have no effect.\n\nI'll check it out. It could have gone broken in some point.Weirdo Earthtorch said:and just got this when adding a celestial sphere image (the sphere flashes green and magenta):\n\n??? I don't know what's going on.---------- Post added at 17:19 ---------- Previous post was at 16:30 ----------Weirdo Earthtorch said:and just got this when adding a celestial sphere image (the sphere flashes green and magenta):\n\nIt's a runway light, I have never seen it like that. Does it occur in RC43.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.499356672Z",
        "author": "Southwell",
        "date": "2010-06-04T02:13:37+0100",
        "id": "2395ed84cc7a1c5617033e1c9d479f22",
        "post_id": "post-227593",
        "text": "yes I undesrstand that, but shouldnt orbiter be able to consider the two vehicles one body or something along those lines? Not even IMFD or LunarTransfer MFD can orientate the stack for any burns. How do I fix this??",
        "thread_id": 14557
    },
    {
        "@timestamp": "2023-09-14T07:13:11.499719936Z",
        "author": "martins",
        "date": "2010-06-04T02:26:41+0100",
        "id": "d82a86d8110a941601a325f1df7eb07f",
        "post_id": "post-227594",
        "text": "That isn't really the responsibility of orbiter. Orbiter provides the physics, you provide the logic. Write an attitude autopilot that hooks up the thruster controls for the individual RCS thrusters of all the vessels in your stack and engages them to provide the required rate change. Input would be the total PMI of the stack and the thruster positions in a common frame.Note that for the most general case the inertia tensor wouldn't be diagonal, but you may be able to ignore this. Also, the RCS positions usually wouldn't be balanced, so you will get a parasite linear thrust component.",
        "thread_id": 14557
    },
    {
        "@timestamp": "2023-09-14T07:13:43.772688896Z",
        "author": "jarmonik",
        "date": "2012-08-23T01:37:58+0100",
        "id": "0eb9a2465bc89e7b2badd7b689545ad4",
        "post_id": "post-259380",
        "text": "We have a lift-off of D3D9Client R1We have a lift-off of D3D9Client R1. Let's hope we get to the orbit. The D3D9Client project was started about a two years ago and it's now almost complete and stable. I have kept the changes to the source codes minimal so that most of the code sections and layout are exactly the same as with the D3D7Client. I did that mostly in a hope that it would be easier for Martin to join into the development. I don't know how much point there is to put efforts in the old DX7 engine, but it's not my call. But, so far, I haven't heard much from Martin.Not everything has gone according to the plan but since we made-it this far I hope we get through the rest. It was somewhat my intention to convert the D3D9Client to use the DX11, after completing the R1, for more advanced features. But since it's already converted by a group of people, that plan is no longer so obvious. I don't know how many D3D11Clients there are in the making so I am going to wait and see since there are no rush. I don't know how this project is going to continue since my inspiration and motivation to work with this project is somewhat low at a moment. So far, the open source environment haven't proven very beneficial for the project, it allows the code to be ripped off but there is nothing to be ripped back so it works only in one way and not much motivation can be found from there.One possible way to continue is to go to a closed source renderer which would include some core functions like a mesh class since it would need to be re-written anyway. A better implementation would allow a three times higher frame-rates in an environments those are including complex (i.e. large) meshes with a better shading techniques. Most of the client would still remain open.I have no idea what's the status of the Orbiter Beta and I don't know when to expect a new versions or patches for the Orbiter. I suppose the remaining problems could be fixed from the client side although the wheel brake force issue would be very challenging. I don't think I am up-to the task. The entire surface base would need to be implemented in a similar fashion like the runway lights. I am pretty sure it would be better for a long run.The surface management is problematic since everything is made for the DX7 and the requirements of DX9 and DX11 are somewhat different. Currently, the D3D9Client provides a surface emulator (a sort of), that has proven useful and there might be some tricks that might allow to improve that. Currently Orbiter Beta provides and has implemented an oapiCreateSurfaceEx() that allows more exact surface construction but unfortunately passing incorrect flags to the function will only confuse the client. Therefore, it's disabled at a moment to gain a better stability. I don't know what's the best course of action and the DX11 team has been pretty quiet about that as well.Currently I have been planing to extend the Sketchpad interface so that users could convert the Sketchpad pointer into a more advanced interface that would allow to copy a rectangles, draw meshes and the orbiter scene it-self from a different perspective into a target surface. See ogci.h for a prototype description.I have to give a big thanks forKuddelfor implementing the grapple point markers and window hooks. Without those hooks vessel force vectors and axies wouldn't be included in this release. Also a big thanks goes forBibi Unclefor implementing the runway lights.:cheers:I'll sent some PM to Martin and we'll see if we could get a link to the Orbiter Site for the Client.D3D9Client web site is located herehttp:\/\/koti.mbnet.fi\/jarmonik\/D3D9Client\/It's pretty primitive but it should do the job.:cheers:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.562196224Z",
        "author": "Coolhand",
        "date": "2008-05-27T01:15:00+0100",
        "id": "39193f21b21ef1d3c8df25b44f9db810",
        "post_id": "post-65726",
        "text": "Greg, Nice image, and cool planes! Have you tried inverse falloff for your lighting? it'll make the lights behave more realistically by loosing intensity over distance.",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:11.557913856Z",
        "author": "Woo482",
        "date": "2008-05-16T11:03:18+0100",
        "id": "a039b026e9182e16e254477820ab98f1",
        "post_id": "post-65697",
        "text": "GregBurch what program to you use to create those images in your readme?",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:43.772922112Z",
        "author": "blixel",
        "date": "2012-08-23T02:51:37+0100",
        "id": "20ebc7fe32825123a8aafef0a833c585",
        "post_id": "post-259383",
        "text": "Cras said:Awesome stuff Jarmonik.Congratulations on reaching this milestone. The D3D9 client is absolutely essential in my book, I can no longer [imagine] flying in Orbiter without it.\n\nI just want to echo this sentiment. Your work is greatly appreciated. I will occasionally load up Orbiter with the standard graphics client so I can do something with Videnie orbit drawing, and the performance difference is beyond night & day. D3D9 client is so fast and smooth. I, too, can't imagine using Orbiter without it.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.165441792Z",
        "author": "Grolander",
        "date": "2010-06-02T21:04:35+0100",
        "id": "454d2bdb83fbda41345fc1b86b3884cd",
        "post_id": "post-226813",
        "text": "You're rightSupersonic, this sound is the purest I could find.Cause I found many interresting sounds but there are comments, crowd, sirens. It's unworkable to create a good sound loop.Like here:Or here:I think the microphones used are special as you have seen what gives at 3 miles from the launchpad.streb2001, the \"popcorn\" sound comes from the gases propulsion at a supersonic speed. Look at this video (29 seconds), we can see the supersonic shock waves:",
        "thread_id": 14521
    },
    {
        "@timestamp": "2023-09-14T07:13:11.05197952Z",
        "author": "RisingFury",
        "date": "2010-05-30T19:57:47+0100",
        "id": "ad943590152243b40095414bce762228",
        "post_id": "post-226602",
        "text": "Hielor said:Not quite. The illusion is a result of the moon\/sun being low to the horizon and \"near\" to objects which you recognize. Your mind automatically wants to compare it to those objects, so it appears to be larger. If you were to measure the visual size of the moon when it's at the horizon, and re-measure it when it's higher up, you would find that they're the same.\n\nHmmm, seems you're right.Is this what you're referring to?[ame=\"http:\/\/en.wikipedia.org\/wiki\/Ebbinghaus_illusion\"]Ebbinghaus illusion - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:44.152489728Z",
        "author": "jedidia",
        "date": "2010-10-02T14:06:36+0100",
        "id": "fb9eadc699a8ee56796dc1cb9a0ca9be",
        "post_id": "post-263499",
        "text": "Is there any language you can use other than C++ for Orbiter?\n\nNot practically. Dlls can of course be exported from other languages, But you won't be able to interface with the Orbiter API, unless you write a wrapper for it first. I think Face once started to make a .net wrapper, which means that with that one you could also use visual basic, but I don't think he ever finished that one.Animations, wouldn't in be great if the UMMUs walked along the ground and reacted to the sudden jolt of a parchute slowing their descent? I'm nut quite sure how possible this is but it would be great.\n\nThis one was discussed multiple times. It is possible, we more or less know what would have to be done, but it would require someone with a large knowledge of 3d formats and 3dsMax or Blender scripting, and it's a lot of work. So unless some specialist takes on the task, it won't happen.could in theory be done by freezing the UMMU relative to the vessel and then being locked to only move lateraly along the ship couldn't it?\n\nThat would be a rather poor implementation. You'll need an accomplished collision detection to make it really worth while.Tether, another useful item to use while on EVA, don't want to float away from Atlantis now do we?\n\nAny tether implementation worth its salt would need to put in inverse kinematics and stuff like that. Not impossible, but again a lot of work.",
        "thread_id": 16831
    },
    {
        "@timestamp": "2023-09-14T07:13:11.231959552Z",
        "author": "statickid",
        "date": "2010-05-31T19:47:05+0100",
        "id": "9ef040c75cedb023bb3e377db85193d6",
        "post_id": "post-226996",
        "text": "so many options for powering things in space!",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:11.087501824Z",
        "author": "Woo482",
        "date": "2010-05-31T01:22:36+0100",
        "id": "29b89ef902f16d9c6b1f1c629ec9723c",
        "post_id": "post-226766",
        "text": ":welcome:to Orbiter-Forum !, showing us your \"Orbiter.log\" found in the same directory as the Orbiter.exe will probably help us find out what's causing the crash",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:43.828902144Z",
        "author": "jarmonik",
        "date": "2012-11-02T20:07:06+0000",
        "id": "976a7034d9470870b837e880476792a6",
        "post_id": "post-259631",
        "text": "Interceptor said:Hi jarmonik,I just noticed something,I don't know if it's a bug,or not,but I was landing at loru's Carl Sagan Space center,and I saw that the default orbiter shows flashing strobe lights on both ends of the runway,and the strobe lights in the D3d9 client don't flash at all.Thanks\n\nThat depends about the runway width. They do flash if the width is less than 63m if I recall correctly. I suppose there could be a configuration parameter to control the layout\/behaviour of the lights.---------- Post added at 22:07 ---------- Previous post was at 21:40 ----------Currently two runwaylinght categories are implemented.- ALSF-II for wide runways >59m and (no flashing lights)- SSALR for narrow runways <59m (with flashing strobe lights)Is there a need for manual category selection ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.410537472Z",
        "author": "Coolhand",
        "date": "2010-06-03T00:59:06+0100",
        "id": "54199c4b44b4c91a5d01eb8a75db56e8",
        "post_id": "post-227260",
        "text": "Zachstar said:I think the \"Getting there in a week\" would be standard regardless of alignment. The issue with meeting up with some sort of \"Fuel depot\" is that takes time and when your craft isn't on the ground boarding people paying good money. Its costing you money.The engines I am thinking of would basically be fusion product reactors that operate close to the theoretical limit of fusion ISP. So even if it takes more fuel. It ought to not take that much more fuel to achieve runs even at max separation tho that might be pushing the 1 week theory a bit.\n\nyou'd be able to fit it with any engines you want i guess... right doug? doesn't change the fact that its a lot quicker to get there than it is at other times.It's a bit like flying from london to rome, or flying from london to sydney. you'd expect that your ticket would cost more and it would take more time if you wanted to go to sydney, you have rent that bit of aircraft for a longer time in a sense. but thats looking at it purely logistically i guess - you need more consumables and the passengers are using, putting wear and tear on the ship for a longer time.alternatively, it might cost more to go at the shortest times as people would prefer to only spend a week or a few days each way so although it costs the spaceline less, its desirable to spend as little time as possible on the voyage and people would pay a premium for that.so you could support a 1 price ticket that way, people pay more at peak times which subsidises the longer journeys, but you should always be looking to get people there as quickly & economically as possible. if you could make 2 or 3 mars runs per week at the shortest time and one run at the farthest point, i think you'd do that and sell more tickets at peak time, rather than offer a fixed timetable at all times which means you're running your ship 1\/4 the speed it could go. but yes, i think 1 ticket price is possible if you can make enough money on the short journeys.dbeachy1 said:glide on Earth??\n\ni'm sure it'll glide to a certain speed anything will glide if its going fast enough.;)A variable geometry wing or wings might be the ideal solution, but it might not be necessary if you accept a high touchdown speed and a long runway. i really can't say what those numbers might be however.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.3720256Z",
        "author": "River Crab",
        "date": "2010-10-01T03:29:54+0100",
        "id": "7f2f9443ee83a1a35043b29285949ec7",
        "post_id": "post-227166",
        "text": "Pyromaniac605 said:Are those radiators or solar panels? Either way loks like it'd make a great stack thruster. :thumbup:Darren\n\nNo, no! Where is the pride in that!? :lol:(Those are radiators of course.)Anyway, it's definitely a unique concept for an Orbiter vessel, sorry to see your previous design \"fail\". Though honestly it still looks really cool, I'd be happy with it no matter what propulsion it would end up with. That is, if you could ever allow yourself to give it some weaker engine.:pAs for having 1G acceleration, I really do hope for some such vessel, though. Would be a blast to burn with such speed and not feel guilty about using impossible propulsion. :thumbup: Perhaps this is to be some sort of realistic Torchship?",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.251892224Z",
        "author": "Pyromaniac605",
        "date": "2010-11-23T10:21:15+0000",
        "id": "cf874079d8f89325b40bb0580cc835a2",
        "post_id": "post-263810",
        "text": "Hielor said:What? The iPod dev environment is free, it's just a $99 fee to be able to publish things, I believe.The real problem is that it would probably require a full rewrite of the sim, from scratch, and Objective-C isn't a very happy language.\n\nIs it free? I was sure you had to pay for it...Darren",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.49488384Z",
        "author": "Sunhillow",
        "date": "2010-06-03T12:06:20+0100",
        "id": "b25c0b915da7d6e58db69b133f8efa5f",
        "post_id": "post-227450",
        "text": "There are some drawings onwww.buran.ru.Unfortunately the english site is less complete than the russian:(Just click on everything that's clickableedit:here are som bCAD files:http:\/\/www.buran.ru\/htm\/3d-model.htmtile layout and 3D:http:\/\/www.buran.ru\/htm\/molniya5.htm",
        "thread_id": 14555
    },
    {
        "@timestamp": "2023-09-14T07:13:11.37366912Z",
        "author": "RisingFury",
        "date": "2010-10-02T11:52:47+0100",
        "id": "d554102b55ef5c89c7ef6c6865dc993e",
        "post_id": "post-227180",
        "text": "Thread jacked...",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.427367424Z",
        "author": "Moach",
        "date": "2010-10-04T17:00:27+0100",
        "id": "e44ea34ee2f5f66c4c2e9f62aa7e8c12",
        "post_id": "post-263896",
        "text": "jedidia said:You can zoom out as far as you want when in external view, you know...\n\nyes, but you can't see all the trajectories... i suspect that was the intended request -- which i agree BTW :thumbup:this thing is SO awesome! - i can't say that enough :tiphat:",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:10.98135424Z",
        "author": "Notebook",
        "date": "2010-05-30T10:02:55+0100",
        "id": "9e411be03a4a197e198c829ca9c329fb",
        "post_id": "post-226469",
        "text": "Tropical storm Agatha.http:\/\/news.bbc.co.uk\/1\/hi\/world\/latin_america\/10191957.stmLooks like Guatemala is having a rough time.N.",
        "thread_id": 14489
    },
    {
        "@timestamp": "2023-09-14T07:13:11.41458432Z",
        "author": "Gumdrop",
        "date": "2010-06-04T14:06:01+0100",
        "id": "20f7ab77453cd53489d799b97638cff1",
        "post_id": "post-227283",
        "text": "Wow, that's a big ship! So big, in fact, I wonder if its feasible to land it conventionally. There is the risk of a tail-strike while flaring or taking off. The stubby wings and lifting body characteristics make it reminiscent of those high AOA landing operations. There would have to be long landing gear struts to prevent this from happening, and that is a weight concern. The high speeds of takeoff also make water just as damaging. So I say there needs to be be hover engines. Really, big hover engines.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.834928384Z",
        "author": "SolarLiner",
        "date": "2012-11-11T17:52:42+0000",
        "id": "2b30aa336be3497dc032b52870a74a30",
        "post_id": "post-259655",
        "text": "dansteph said:Thanks, I needed _bump, it seem it's not implemented yet.\n\nI think we are working (secretly) in the same texture :lol:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.088778752Z",
        "author": "Hielor",
        "date": "2010-05-31T19:41:13+0100",
        "id": "dfe50beafeaf64ba8edccf0769b62109",
        "post_id": "post-226773",
        "text": "TheEyes said:No, if that message comes up, then Vista or Seven is the problem. Try and wipe the Problem reporting EXE off.\n\nUm, no.If you turn off \"problem reporting,\" Orbiter will still crash, you just won't get that helpful message telling you about it.",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:11.421184256Z",
        "author": "datubaman",
        "date": "2010-12-21T22:16:22+0000",
        "id": "ad670781c2580b59d48a0633216d1595",
        "post_id": "post-227328",
        "text": "This addon is approaching a level of awesome that normal human minds cannot fathom... It's making me giddier than a six-year old on Christmas morning!:10sign::11sign::jiggy::jiggy::jiggy::jiggy::jiggy::banana::banana::banana::banana::hotcool::hotcool::hotcool::hotcool:",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.245240064Z",
        "author": "HAL9001",
        "date": "2010-10-24T05:24:00+0100",
        "id": "1ff0bef2f432a80bc4455f2885d4494b",
        "post_id": "post-263739",
        "text": "a 3d Cockpit for the dgiv, but like the one at he standard DG, were you an do everything you can do in the 2dmode.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.176603136Z",
        "author": "huddi",
        "date": "2010-05-31T15:10:38+0100",
        "id": "6727dbb45212757819ef4a4a59ba92d7",
        "post_id": "post-226846",
        "text": "okay, but which projection matrix (or projection method) is used in orbiter?",
        "thread_id": 14524
    },
    {
        "@timestamp": "2023-09-14T07:13:11.430958336Z",
        "author": "supersonic",
        "date": "2010-06-01T23:27:34+0100",
        "id": "0ac53e4fb9575c7df5b0cc5c77015651",
        "post_id": "post-227341",
        "text": "I mean the planet textures. I don't think Gimp will work with those.",
        "thread_id": 14543
    },
    {
        "@timestamp": "2023-09-14T07:13:43.755195904Z",
        "author": "Donamy",
        "date": "2012-06-05T00:19:14+0100",
        "id": "76950cf92c5a1b610b515915e1b14337",
        "post_id": "post-259284",
        "text": "I was looking for a reason to get windows 7. :lol:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.417996544Z",
        "author": "Coolhand",
        "date": "2010-06-09T06:19:37+0100",
        "id": "216e173e7e383fcf2ebef420f955e784",
        "post_id": "post-227306",
        "text": "OK well I really appreciate those comments and its clear that most people 'get it'I mean basically all the criticisms are valid, but are just engineering problems anyway so i dont really see what the problem is.. this is a future design. Also I dont go around imposing my ideas on others, well not any more anyway but i've been posting work on the internet for a real long time and i interact a lot with people and i've learned to mostly just follow my own instincts and it seems to work out ok.but look i dont want Tneo to feel alienated i think he's a nice guy really, Neo i hope you cool off a little and give the concept a chance. i'm not harming anyone by exploring an idea for a virtual spacecraft, even if i do it through orbiter its only a game, something we do for fun so lets keep it that way eh?:)Gumdrop, yes possibly and i had a specific \"area\" in mind for the future spaceport..Zachstar, just putting a heavy aircraft down would probably mash up the surface a lot. but if you were using an entire dry lake it would be an unpowered landing so no glassification.. and if it was being used regularly like a spaceport you'd build a proper, massive runway.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.562427648Z",
        "author": "n0mad23",
        "date": "2008-05-27T01:44:06+0100",
        "id": "a862bd7e91c31c5c7596a34f2eb61fe6",
        "post_id": "post-65727",
        "text": "GregBurch said:I finished the \"photoshoot\" of the BA hangar. You can see all the images (20) here:http:\/\/www.gregburch.net\/BA\/BAOPF3.htmlGB\n\nThank you, Greg!This is great work, and really helps in creating a context in which to understand where your projects are coming from.So humanoid robots are part of the scenario, too. I did a double take on this one, as it wasn't something I anticipated seeing. A delightful surprise.Very cool work. Thanks for letting us see it.",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:44.167958272Z",
        "author": "Jer95",
        "date": "2010-10-02T17:58:55+0100",
        "id": "25aabcc46c7ca98dc887958a6a92cf5b",
        "post_id": "post-263528",
        "text": "I used SS1 MFD on the 2006 orbiter to show alt in ft and speeds in kt. On orbiter 2010, it wont work. Even when I take off and go into orbit, alt and speed are 0 and ADI\u3000shows level flight! Reinstalled MFD and no avail!:(",
        "thread_id": 16834
    },
    {
        "@timestamp": "2023-09-14T07:13:11.489814528Z",
        "author": "squeaky024",
        "date": "2010-06-03T04:33:29+0100",
        "id": "b2c13615fc1f3040f2c91462421b8246",
        "post_id": "post-227442",
        "text": "I've been using the URMS arm for my station, and I'm sure its much better than the spacecraft3 SSBB arm. As for the solar panels I've tried every possible combination that I could think of with Lshift and couldn't get the panels to move or rotate. I made sure I pressed space to activate the controls.",
        "thread_id": 14554
    },
    {
        "@timestamp": "2023-09-14T07:13:10.896798464Z",
        "author": "Notebook",
        "date": "2010-05-28T10:12:29+0100",
        "id": "644ea66deb1288f02d8a885f44daaa35",
        "post_id": "post-226385",
        "text": "Odd on two counts, nothing on the national news here, and I'm surprised it hasn't been done before(maybe it has?).The Channel seems to bring oot this behaviour,N.",
        "thread_id": 14477
    },
    {
        "@timestamp": "2023-09-14T07:13:44.429489664Z",
        "author": "JonnyBGoode",
        "date": "2010-10-04T19:44:09+0100",
        "id": "419338e2ae121cec41db271f705044c1",
        "post_id": "post-263901",
        "text": "Ok, this might be a very good example of \"be careful what you wish for\"! :facepalm:I installed the new patch, and decided to look at the Galillean view again.And saw this!Zooming out to the whole Jovian system (with all minor moons and trojans):Well... at least it works! :lol:",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:10.692197632Z",
        "author": "Urwumpe",
        "date": "2008-05-14T20:58:38+0100",
        "id": "0bc71aa440dbe336570046d4e940b635",
        "post_id": "post-65587",
        "text": "I don't know how different the IPs really are (I recommend analysing them automatically, and find out how large the network is), but such a simple attack does not sound like a professional attack toolkit. I would expect more sophisticated stuff instead of just randomly attempting to download files.A professional DDOS attack for one night costs not really much, but such a long period of time would be very expensive. Especially since such a long time means the bot network is exposed.How high is the attack traffic? Can the traffic be generated by feeding a Onion router network?And could you make the download script maybe a bit smarter, allowing only downloads with a correct referrer? This will not stop the attacks but can maybe buy you more breath.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:11.153966592Z",
        "author": "MJR",
        "date": "2008-06-22T05:08:53+0100",
        "id": "af263daa761f00c9277748e1a152331e",
        "post_id": "post-65660",
        "text": "In the state I live in which is Oklahoma, we have the lowest price in gas in the nation. It is $3.87. That is still a lot of money to be paying.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:43.804786944Z",
        "author": "Ripley",
        "date": "2012-10-03T14:15:23+0100",
        "id": "ae0a5ab8aa6b0f2b0b0f08643832d13e",
        "post_id": "post-259581",
        "text": "sitha241 said:is that meant for me?I attached picture..\n\nNo, it was in response to Phoenix's post who said there was a pdf in his post, but there wasn't any...",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.152749056Z",
        "author": "Coolhand",
        "date": "2008-06-17T14:09:48+0100",
        "id": "b842ef3bb7ee85366ab95225db3d252e",
        "post_id": "post-65645",
        "text": "Even in the US a big portion of the cost of fuel is tax though... In the UK it's taxed very heavily, so when the cost of fuel goes up the governemt also makes more money. The cost of fuel is also driving up the cost of food, which i all taxed too, so the government is also making money from the rising costs of everything... Surely if they dropped the taxation rate it would lower the end cost to the consumer and still make the same amount of revenue. Still, we've got a war to fund in the UK, to secure oil supplies and all those new nuclear submarines, US aircraft and a new gigantic aircraft carrier we're buying to do the job...We're all paying heavily for our \"war of terror\", whether thats the rising cost of fuel or cauliflowers or the lives of our troops.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:11.165023232Z",
        "author": "streb2001",
        "date": "2010-06-01T22:45:03+0100",
        "id": "bce11665140a5467b22c5f977377992a",
        "post_id": "post-226811",
        "text": "What causes the crackling sound? I assumed it was the microphone diaphragm distorting but I am probably wrong.",
        "thread_id": 14521
    },
    {
        "@timestamp": "2023-09-14T07:13:44.040112896Z",
        "author": "Cosmic Penguin",
        "date": "2012-06-15T19:02:16+0100",
        "id": "334c1699c083e303c7aa49ef6d2530e3",
        "post_id": "post-263349",
        "text": "orb said:The Planetary Society Blog:Update on yesterday's post about Chang'E 2 going to Toutatis:\u200b:p\n\nLooks like I would need to join their forums too, as she has misquoted me about a possible future plan of a Chinese asteroid orbiter in the 2020s. :lol:",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:11.358806528Z",
        "author": "T.Neo",
        "date": "2010-06-01T16:06:13+0100",
        "id": "6813c6791aa543cc885857400760281f",
        "post_id": "post-227079",
        "text": "i hope you decide to make a VC for it\n\nYep- a VC has been in the works for some time.:cool:this concept is so cool! we're probably going to mars on something similar, from what i've heard\n\nMars, Venus, anywhere out to Jupiter really. But I suppose with refueling in the asteroid belt or at Jupiter, trips to the outer system could be made.I must admit though, that the trips I have done up to now (using TransX and the Bullet spacecraft) at Dvs of around 200 km\/s (both to Venus) have not been satisfactory. Perhaps such trajectories require the correct launch window, or I'm not doing it right.:pSolar panels are not necessary, since this thing is presumably nuclear-powered.\n\nYep. It will have radiators, I just haven't meshed them yet.Perhaps solar panels could be useful perhaps as a backup system.In the interests of realism, I would suggest more realistic auxillary craft or landers in place of DG-type fantasy vehicles.\n\nOh no, they don'thaveto be Deltagliders, they can really be anything in that mass and dimension range. I won't be doing auxillary craft to go with this ship specifically, though- nor will I be doing a DG-type vehicle.:pAre there any good multipurpose planetary lander addons?Maybe you could make it fold up so it fits inside a heavy launch fairing?\n\nI was originally thinking strict on-orbit construction, but the individual segments would still have to be lofted by a relatively large vehicle.considering the thrust power of this baby, DGIVs will fit in quite well, me thinks.\n\nIf it helps I've made the engines quite large and given them magnetic nozzles.She should be at least better than the DG in terms of turning the nozzles into X-ray radiating plasma...i think the additional expense of attitute propellant is minimal, given the advantages of a cable design vs. a hard truss\n\nThe truss isn't all that massive. The accelerations from the RCS are rather low, perhaps a hundredth of a G.A tether would certainly be less massive, but IMO the ridigity of a truss outweighs the mass penalty- in certain situations continuously firing the RCS to keep rigidity (such as docking with another spacecraft using the aft port) would not be desired.I'm wondering how a puller type ship would handle an engine out event.\n\nWell, it probably wouldn't. The only way would be attempting to prevent an engine-out event, perhaps with redundant systems. Spare components and repair supplies could be carried near the center of mass, or there could be multiple engines per side that could take up the slack should an engine fail.(edit: Moach beat me:p)Perhaps a sort of \"Coast Guard\" would be advantageous- flying out of the solar system at 200km\/s is not a good place to be. :suicide:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.360336384Z",
        "author": "jedidia",
        "date": "2010-06-02T17:33:32+0100",
        "id": "c4ae64ed8f4a3b9e4b20ac5481057eb0",
        "post_id": "post-227090",
        "text": "Thus if the EM wave travelling in a tapered waveguide is bounced between two reflectors, with a large velocity difference at the reflector surfaces, the force difference will give a resultant thrust to the waveguide linking the two reflectors.\n\ner... I'm not too hot in relativistic physics, but as far as I understand it light ALWAYS has to travel at the speed of light relative to any reference frame. So where do they take the velocity difference from? The only way is to put the two reflectors in two different frames... i.e. one of them NOT on the ship.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.04143232Z",
        "author": "Soheil_Esy",
        "date": "2015-06-11T05:09:30+0100",
        "id": "0646227ffd70f8c076008a5a56b5e030",
        "post_id": "post-263358",
        "text": "CE 2 China's first man-made asteroidChinese probe reaches record height in space travel2013-07-14China's space probe Chang'e-2 has flew to an outer space about50 million km from the Earth, marking a new height in the nation's deep space exploration, Chinese scientists said on Sunday.The probe, which is now \"in good conditions\", reached the height at around 1 a.m. Sunday Beijing Time, the State Administration of Science, Technology and Industry for National Defence(SASTIND) said in a statement.Chang'e-2 will be able to travel to a distanceas far as 300 million kmaway from Earth, according to calculations done by scientists from the Beijing Aerospace Control Center.Chang'e-2 was launched on Oct. 1, 2010 from Xichang Satellite Launch Center in southwest China and later orbited the moon to finish a more extensive probe than its predecessor Chang'e-1.On June 9, 2011, after finishing its lunar objectives, Chang'e-2 left its lunar orbit for an extended mission to the Earth-Sun L2 Lagrangian point.Since its blast-off, Chang'e-2 has made multi-faceted achievements: being the first to capture full coverage map of the moon with a resolution of seven meters; being the first object ever to reach the L2 point directly from lunar orbit.On December 13, 2012, the probe flew by Toutatis, an asteroid about seven million km away from the Earth, making China the fourth after the United States, the European Union and Japan to be able to examine an asteroid by spacecraft.Chang'e-2's extended missions, which were conducted millions of km away from Earth, have tested China's spacecraft tracking and control network, including two newly built measuring and control stations in the northwest Xinjiang Uygur Autonomous Region and northeast Heilongjiang province, sources with the SASTIND said in an interview in December 2012.http:\/\/news.xinhuanet.com\/english\/china\/2013-07\/14\/c_125005864.htm\n\nChina's Chang'e-2 lunar probe travels 60 mln km2013-11-26Lunar probe Chang'e-2 is more than 60 million kilometers away from Earth and has becomeChina's first man-made asteroid, a spokesperson said Tuesday.Still in good condition, Chang'e-2 is heading for deep space and is expected to travel as far as 300 million km from Earth, the longest voyage of any Chinese spacecraft, Wu Zhijian of the State Administration for Science, Technology and Industry for National Defence (SASTIND) told reporters at a press conference.In comparison, the shortest distance between Earth and the Mars is about 55 million km, and the longest 400 million km. NASA confirmed in September that Voyager-1, launched in 1977, had left the solar system and was over 18.7 billion km away from Earth.Launched on Oct. 1, 2010, Chang'e-2 was designed for half a year of service but has kept working for over three years. The probe verified some crucial technologies for Chang'e-3 and reconnoitered the landing area. It also made the world's first lunar holographic image with a resolution of 7 meters, Wu said.Chang'e-2 and Chang'e-3 are part of the second stage of China's three-stage lunar mission: orbiting, landing, and return.http:\/\/news.xinhuanet.com\/english\/china\/2013-11\/26\/c_132918832.htm\n\nChang'e-2 lunar probe travels 70 mln km2014-02-14China's second lunar probe, Chang'e-2, has traveled more than 70 million km into deep space in good condition, so far the longest voyage of a Chinese spacecraft, a senior engineer said Friday.Chang'e-2 was launched on Oct. 1, 2010 to verify crucial technologies for Chang'e-3. It set off from its moon orbit for outer space in June 2011 after finishing all of its tasks.Chang'e-2 is expected to travel as far as 300 million km from the earth, after which it will return to perigee of about 7 million km from the earth around 2029, said Zhou Jianliang, chief engineer of the Beijing Aerospace Control Center.The probe will reach100 million km from Earth in Julyof this year.The control center has made many breakthroughs in fuel use and orbital decay technologies, which will boost China's future deep space exploration, Zhou said.http:\/\/news.xinhuanet.com\/english\/china\/2014-02\/14\/c_133116427.htm\n\nChang'e-2 lunar probe 100 million km away from earth2014-10-30China's second lunar probe, Chang'e-2, was 100 million km into deep space in July, the longest journey of ant Chinese spacecraft, a senior engineer said Thursday.The lunar probe, launched on Oct. 1, 2010, has extended its service by several years and remains in good condition, Zhou Jianliang, chief engineer of the Beijing Aerospace Control Center told Xinhua.Chang'e-2 tested technology for Chang'e-3, the landing mission. It left lunar orbit for outer space in June 2011 after completing all of its tasks.Chang'e-2 is expected to travel as far as 300 million km from the earth, after which itwill return to about 7 million km from the earth around 2029.Chinese space scientists are currently awaiting for the return of an experimental lunar orbiter, set for Nov. 1. The orbiter, launched Friday last week atop a Long March-3C rocket, has escaped lunar gravity and is approaching the Earth after 114 hours of space flight.There are a few challenges on the way home, Zhou said. \"The window for landing is very small and requires a highly sophisticated TT&C (telemetry, tracking and command) system,\" he said.The test orbiter will maneuver on the edge of the Earth's atmosphere to slow from a speed of 11.2 kilometers per second before re-entry, a process that generates extremely high temperatures.It is a test run for Chang'e-5, China's fourth lunar probe intended to fetch samples from the lunar surface.http:\/\/news.xinhuanet.com\/english\/china\/2014-10\/30\/c_133754585.htm\n\n",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:11.379387392Z",
        "author": "Tycho",
        "date": "2010-06-17T21:19:13+0100",
        "id": "d0d3a41235bf061add53006a792ee627",
        "post_id": "post-227198",
        "text": "This would certainly be an interesting prospect with regard to locating life elsewhere in space. Thank you for sharing!:cheers:",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:11.380815616Z",
        "author": "Andy44",
        "date": "2010-06-18T03:28:52+0100",
        "id": "a04beefba8a32cacae42a58a4ac1570e",
        "post_id": "post-227205",
        "text": "Well, we don't have to go for a landing and an ice penetration right away; we could start with a simple orbiter packed with sensors. You're going to need a recon mission before you can even design a successful lander, anyway, so you can characterize the ice and other environmental factors.The space around Europa is in Jupiter's radiation belt, but a robustly built spacecraft should be able to function well enough.",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:44.249718528Z",
        "author": "Izack",
        "date": "2010-11-19T04:31:49+0000",
        "id": "078f09d75a5c28cac34b0c74d56faa98",
        "post_id": "post-263785",
        "text": "TonyZ2525 said:All these ships and stations may as well be just holo-projections for all the substance they possess.\n\nOr images on a glass plate on your desk...:rolleyes:",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.393811712Z",
        "author": "Belisarius",
        "date": "2008-05-15T14:41:11+0100",
        "id": "2f99192f551abfcf09519726208b43fc",
        "post_id": "post-65673",
        "text": "no matter said:That's exactly what I have used to start some smoke effect just before the original orbiter's reentry effect comes with the CTV-Pegase's capsule.You can't modify the original stream that orbiter generates when reentry occurs (at ~60km as you say) but adding another stream that will start before is possible.\n\nCongratulations - it looks like your Pegase is going to come true",
        "thread_id": 1454
    },
    {
        "@timestamp": "2023-09-14T07:13:11.403943168Z",
        "author": "Pilot7893",
        "date": "2010-06-02T00:19:51+0100",
        "id": "cd814ff498f1f93db8ba38ec71a465f1",
        "post_id": "post-227227",
        "text": "It almost looks like something out of Shattered Horizon, you did a very good job on the model. Sometimes I wish Orbiter had self shadowing, dynamic shine, all that stuff. Addons like this would just look so much better.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.253210368Z",
        "author": "Urwumpe",
        "date": "2010-11-28T18:35:04+0000",
        "id": "f2c4e25d42a2635846781e62b502cf20",
        "post_id": "post-263825",
        "text": "Hielor said:The real problem is that it would probably require a full rewrite of the sim, from scratch, and Objective-C isn't a very happy language.\n\nObjective-C? Damn, hell found a portal to our world.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.463440128Z",
        "author": "dgatsoulis",
        "date": "2010-06-02T20:44:11+0100",
        "id": "86c8496e3bbe97813c63f7b4371d7511",
        "post_id": "post-227413",
        "text": "That was a great question Spike Spiegel!:thumbup:I'm a little confused with the answers i've seen.Wouldn't you need to apply constant thrust (after assembling the thing in orbit) to keep it \"still\"?And another question, (which might be stupid), \"still\" relative to what?We should take inclanation into consideration, no?But even if we thought of 0 degrees inclanation, wouldn't the Moon mess up our (non)orbit? (Another reason for constant thrust).Those where just a couple of things that came to mind...:cheers:",
        "thread_id": 14549
    },
    {
        "@timestamp": "2023-09-14T07:13:11.357800704Z",
        "author": "mc_",
        "date": "2010-06-01T12:11:32+0100",
        "id": "47d95d17947b070bbb93c7019923d3a6",
        "post_id": "post-227075",
        "text": "Andy44 said:Overall, a pretty cool idea. Maybe you could make it fold up so it fits inside a heavy launch fairing?\n\nExcellent idea :thumbup:I suggest, something like Kulch'sMir-2Titan module would be nice for this case.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.76699648Z",
        "author": "orb",
        "date": "2012-07-25T21:56:35+0100",
        "id": "049c6a433d753c5c9804e6644c54b1cf",
        "post_id": "post-259310",
        "text": "KuatYards said:i'm not sure about the DirectX, I tried installing the Febuary 2010 ones at the start of this thread, not sure i placed them correctly. Nothing changed so i assumed i did it wrong, can you tell me where to put it?\n\nAfter it extracted files to the given path, you runsetup.exefrom that directory. After that setup process is complete, all the extracted there files are not needed any longer, because all the required files were copied to your system's folder.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.958624512Z",
        "author": "JMW",
        "date": "2010-05-28T23:25:07+0100",
        "id": "6008d14699d3314d7a946614afe6ef51",
        "post_id": "post-226439",
        "text": "garyw said:I was thinking the exact same the other day and I've not had a chance to try this yet ->http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=49\n\nThis certainly adds \"an effect\" to your flight !It's very \"black and white\" in degree though, and the external view in \"fog\"\/\"rain\" ain't worth looking at !Mind you, I haven't read the \"doc\" yet.Overall assessment = it adds some \"change\" to your flying experience, but that's about all.:)",
        "thread_id": 14484
    },
    {
        "@timestamp": "2023-09-14T07:13:11.418944512Z",
        "author": "Izack",
        "date": "2010-06-09T17:08:51+0100",
        "id": "3ad8b7fe488f81376a14c5f882dfe19c",
        "post_id": "post-227314",
        "text": "HR_Oso said:First, sorry for my poor english.\n\nWhat poor English? Your English is better than a lot of English people's! :lol:",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.918432256Z",
        "author": "jstowe96",
        "date": "2010-10-01T23:15:55+0100",
        "id": "a99f101111f277eca0a1d8bdbd8c68a3",
        "post_id": "post-263208",
        "text": "Ok umm about your replies so much in so little time!!! but Im also hoping to adding a couple things into orbiter such as:-A realistic crash as in when you crash you dont bounce back up!!!!!:p-Also I already thought of the mothership designs and will post the pictures i drew that i scanned to my computer-I was also hoping someone can help me with the codes =]-Im gonna also try and create my own textures once i figure it out for my spacecraft-I also am working on a design of a mini-escort fighter ship.- And im also remodeling my own version of a space shuttle it will look sorta like the atlantis.Thats all =]",
        "thread_id": 16796
    },
    {
        "@timestamp": "2023-09-14T07:13:11.00022784Z",
        "author": "Notebook",
        "date": "2010-05-29T18:48:23+0100",
        "id": "b4f5ba94324b0ef0094c074e92c6494d",
        "post_id": "post-226488",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/world\/europe\/8712806.stmSurprising, thought BAE Systems had defintely set against any possibility of it flying again.N.",
        "thread_id": 14495
    },
    {
        "@timestamp": "2023-09-14T07:13:10.692620544Z",
        "author": "James.Denholm",
        "date": "2008-05-15T09:11:29+0100",
        "id": "6b0fe290120051820258db6ca5819a80",
        "post_id": "post-65591",
        "text": "It's sad someone would do this...What Doug did on his site (you know, the guy who made\/hosts the XR1 & 5) is make the links go to php scripts, and obviously these scripts downloaded the files. Ask him, I don't know much about the web. I'm more of a gamer nerd:pAnyway, the only problem is that this will seriously annoy those with Download Managers... such as me. But I can do without... I think.[Courageous music starts, with flapping American flag in background]Whatever you do, we will back you 110%. What you've done, Vash, for the community, is truly inspirational. All without a single add... You should be proud. Give 'em hell.\"We shall go on to the end, we shall fight in cyberspace,we shall fighton the seas and oceans,we shall fightwith growing confidence and growing strength in the air, we shall defend our Community, whatever the cost may be,we shall fight on the beaches,we shall fighton the landing grounds,we shall fightin the fields and in the streets,we shall fight in the hills;we shall never surrender, and even if, which I do not for a moment believe, this Community or a large part of it were subjugated and starving, then our other Flight Sim Buddies beyond the seas, armed and guarded by better php knowledge, would carry on the struggle, until, in God's good time, the New Forums and Hangar, with all its power and might, steps forth to the rescue and the liberation of the old.\"[Music fades]Winston Churchill, eat your heart out.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:43.931046912Z",
        "author": "OrbitHangar",
        "date": "2010-10-01T02:03:01+0100",
        "id": "bd0d1824d3c57427f737fe38a5c00c65",
        "post_id": "post-263232",
        "text": "Author:stevcastOriginal Mesh by Eric Peterson .Please give the author credit for for this mesh if you use it.Configuratiion file was adapted from Enterprise A by Kyle Wiegers at OHM (Thanks Kyle).Wormhole texture by Jestr, found at celestia Motherlode.**Requires Star Trek Universe by cizurator at OHM for Star Trek Universe scenario.This project has been a collaberation of stevcast and his son.DOWNLOAD",
        "thread_id": 16798
    },
    {
        "@timestamp": "2023-09-14T07:13:11.159776256Z",
        "author": "fort",
        "date": "2010-06-29T22:24:36+0100",
        "id": "c9e1b17623b15951aa5face69943c7e6",
        "post_id": "post-226801",
        "text": "Thank you orb,I never paid much attention to the DDS 888... for this reason that I had never really heard much talk in Orbiter. However, I retain this statement: \"Only When goal maybe zoomed in to pixel level, ie near surface\". I'll try on a meshe with an external texture:MESHFILE ...TEX ...But on the whole I do not really doubt that for this type of construction, stage flooring, and at level 0\/128px, the difference is almost invisible. I'm trying to convert something like one or two hundred tile to see.I think these are Virtual Earth. It fit not well, for my taste and on my screen at least, the colors of Orbiter's basis textures. I'm looking to find a tone in the editor halfway between VE and WW. I do not success ( and i do not want ) to abandon the WW colors.",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:10.800777216Z",
        "author": "MeDiCS",
        "date": "2010-05-27T23:50:09+0100",
        "id": "1ee5389ad73449d5f0bd25b2de677be7",
        "post_id": "post-226337",
        "text": "So, I got curious. How do the people here manage 'em?EDIT: I personally use Git. Can't find a better method:p.",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:44.03634048Z",
        "author": "Izack",
        "date": "2010-10-01T20:56:14+0100",
        "id": "09a071f3f21904e10c4572c85dc4b25a",
        "post_id": "post-263317",
        "text": "Chang'e. That's a good name for a moon mission.Random thought.:p",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:11.170625536Z",
        "author": "Izack",
        "date": "2010-06-01T02:08:08+0100",
        "id": "c188d7bcf8b4381fdae6d9c36bb3b8bd",
        "post_id": "post-226830",
        "text": "Bloodworth said:Add my thanks as well. Heck, we may as well make a big card for us all to sign:)\n\nThat's exactly what I was thinking that when I posted. :lol:",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:11.076201216Z",
        "author": "wehaveaproblem",
        "date": "2008-05-20T17:54:35+0100",
        "id": "e9e396382b8b63fe80628a8fbb328f74",
        "post_id": "post-65617",
        "text": "I've not actually done any tiling since Ascension v1, but I used Surface base wizard and photoshop. I remember following a tutorial from the old site.The trick is to find out what size tiles you need\/want to reflect the size of the area covered with your original aerial photo. The larger the tile, the more area it covers, but the lower the resolution will be.So for eg (arbitrary numbers). if a level 1 tile covers 32 km square and your base also covers 32km square, then you could use one level 1 tile for the whole base. But that would mean the texture covers a much larger area and therefore loses detail. So maybe instead you would use 4 x level 2 textures to cover the same area. That way each tile is smaller and the resolution is sharper.Basically the smaller the tile, the higher the res will be. So if you used 1024x1024 textures in the previous example: the total resolution of the base would be 1024x1024 if you used 1 x level 1 tile, but 2024x2024 if you used 4 x level 2 tiles. So the second option doubles the overal resolution of the base whilst still using the same resolution textures. The tricky bit when looking to get more resolution is cutting up the tiles accurately so that they join seemlessly. The more tiles, the harder and more labourious this is.As an indication for you, Ascension uses level 4 512x512 textures. i think this is a good balance of close up detail without becoming too cluttered to the eye when higher up. Plus it keeps the graphical workload down for low end specs.However, I would have used level 3 or 2 textures if I could have. However, in order to get Ascension Island to fit over the blob that is there on the default earth texture, I had to use smaller tiles. Because the layout of the larger tiles did not line up with the island. The good thing about your inland base is that you can probably get away with using relatively few tiles of a larger size and resolution, as you won't have to actually line the base up with any existng features.I'm not sure if I'm being very clear. It's actually quite an easy process if you have example pics and you are methodical, but hard to explain in brief.Tom",
        "thread_id": 1451
    },
    {
        "@timestamp": "2023-09-14T07:13:43.8032704Z",
        "author": "Ripley",
        "date": "2012-10-01T19:20:28+0100",
        "id": "0efa8c4eb8b4bb532e89da1d65e5b0f0",
        "post_id": "post-259565",
        "text": "I'm not \"obsessed\", I'm just trying to test if there was a bug or not...Kuddel asked if a certain message was still appearing.Besides, I'm curious, I didn't know these junctions and such before, and since I have to explain what they are and what they do to various Italian Orbiteers, I wanted to be sure of what I knew...",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.195396864Z",
        "author": "thegrogen",
        "date": "2010-06-01T06:18:00+0100",
        "id": "f904226a22d2a817ff63352afe183ca3",
        "post_id": "post-226893",
        "text": "I could support addons like this. I think there needs to be more addons that focus on payloads rather than rockets and finished spaceships, which to be sure are sexier, but what's the point of a rocket with nothing to carry? I could probably model this particular one myself, if I had the time. What I would like to see is an addon\/collection of addons that modeled conceptual payloads back from the days when Shuttle was supposed to be this huge game-changer, ie. space tugs, huge space construction yards, solar power satellites, and so on. There's a book in my library that is full of pictures of such things, so I'm pretty sure information on them is out there.",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.088390144Z",
        "author": "Woo482",
        "date": "2010-05-31T14:43:24+0100",
        "id": "91aa137b1ebe13e793bc89416275f45f",
        "post_id": "post-226770",
        "text": "Windows Vista \/ 7 Shouldn't really cause a crash, it's more likely he's missing spacecraft3 or something else the addon requires",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:43.95566976Z",
        "author": "gattispilot",
        "date": "2010-10-01T02:36:43+0100",
        "id": "ce6be18c8b71a682188dfc281f2000a0",
        "post_id": "post-263237",
        "text": "additional librarys:C:\\orbiter2010p1\\Orbitersdk\\include;\"C:\\Program Files\\Microsoft Platform SDK\\Include\"Linkeradditional Libray directories:\"C:\\Program Files\\Microsoft Platform SDK\\Lib\";C:\\Orbiter2010p1\\Orbitersdk\\libwhich includes?",
        "thread_id": 16800
    },
    {
        "@timestamp": "2023-09-14T07:13:11.205087488Z",
        "author": "Graham2001",
        "date": "2014-01-21T07:14:13+0000",
        "id": "34ffc292456e0549be8eaea2338f5b35",
        "post_id": "post-226963",
        "text": "Here are three pallet based experiments related to cryogenic storage.McDonnell-Douglas: Spacelab Cryogenic Management Experiment(1976)In order to demonstrate the desirability and feasibility of subcritical cryogenic fluid orbital storage and supply, the conceptual design of a Spacelab cryogen management experiment was performed. The conceptual design includes a description of the experimental apparatus, definition of supporting requirements, procedures, data analysis, and a cost estimate. The experiment was conceived as a LH2 tank 1.06 m (41. 7 in. ) in diameter with a screen device and helium pressurization system for LH2 supply, and a high-performance thermal control system consisting of a vapor-cooled shield thermodynamic vent system, multilayer insulation,and vacuum jacket. The experiment could be mounted on the ESA pallet and flown with Spacelab in the STS Orbiter payload bay, or alternatively, could be mounted in the bay next to the Spacelab ingress\/egress tunnel. The complete experiment package in the payload bay, including fluids and pallet mounting supports, weighs 162 kg.\n\nDesign and Evaluation of Thermodynamic Vent\/Screen Baffle Cryogenic Storage SystemSpacelab Cryogenic Management Experiment, Special ReportBeech Aircraft Corporation: Cryogenic Fluid Management Experiment(1981)This study presents the conceptual design of a Spacelab experiment to develop the technology associated with low-gravity propellant management. The proposed facility consists of a supply tank, receiver tank, pressurization system, instrumentation and supporting hardware. A phased approach was assumed for the facility with Phase I concentrating on technology issues related to the supply tank and Phase II concentrating on technology issues related to the receiver tank.\n\nConceptual Design of an In-Space Cryogenic Fluid Management Facility, Executive SummaryConceptual Design of an In-Space Cryogenic Fluid Management FacilityMartin-Marietta: Cryogenic Fluid Management Experiment(1981)Cryogenic liquid storage and supply systems will play an important role in meeting mission requirements of future NASA and DOD payloads. A first step in the development of spacecraft subcritical cryogenic storage systems is to obtain engineering data on the performance of these systems. The Cryogenic Fluid Management Experiment (CFME) is the first Space Shuttle flight system designed to characterize subcritical liquid hydrogen storage and expulsion i n the low-g space environment. The experiment utilizes a fine-mesh screen fluid management device to accomplish gas-free liquid expulsion and a thermodynamic vent system (TVS) to intercept heat leak and control tank pressure.\n\nConceptual Design and Analysis of Orbital Cryogenic Liquid Storage and Supply SystemsCryogenic Fluid Management Experiment",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.159264768Z",
        "author": "n122vu",
        "date": "2010-06-29T20:31:12+0100",
        "id": "0d7f7822dcc51294ecee32b6c03612b3",
        "post_id": "post-226798",
        "text": "I see what all of you are saying about the level 0 surf tiles etc. However, I read this as level 0 meaning the release level of the addon. \"Pre-release level 0\" to me sounds like an \"alpha\" release level maybe?Maybe I'm wrong...",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:44.22218752Z",
        "author": "Pyromaniac605",
        "date": "2010-10-25T21:39:41+0100",
        "id": "97ee0eed639865527c7026e0fb7c8d3f",
        "post_id": "post-263631",
        "text": "Xyon said:Link to the actual image when using img tags.To wit:\n\nActually I did. :idk:Darren",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:11.279388928Z",
        "author": "Woo482",
        "date": "2010-06-01T02:45:37+0100",
        "id": "d7390d3314dcd89cc38396b32f31826a",
        "post_id": "post-227003",
        "text": "a RTG is a Radioisotope thermoelectric generator, this'll explain better than I can: [ame=\"http:\/\/en.wikipedia.org\/wiki\/Radioisotope_Thermoelectric_Generator\"]RTG[\/ame]",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:11.280934144Z",
        "author": "Izack",
        "date": "2010-06-01T21:59:15+0100",
        "id": "576bb0aad9fe1e80932962af1d41ad69",
        "post_id": "post-227009",
        "text": "There are no reactions in an RTG. It generates electricity with radioactive decay (Seebeck effect).EDIT: Page turn fail. Question's been answered.:p",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:43.866676736Z",
        "author": "jarmonik",
        "date": "2013-02-10T15:39:08+0000",
        "id": "bb3d021a7134b6d99985a97db143d1a2",
        "post_id": "post-259826",
        "text": "Does anyone have any experience about 3DSMax and how reflections are parameterized ?What short of parameters there are ?We would need a point of reference for the values we use in the reflections. Of course we could also have a global scale factor as well.---------- Post added at 17:39 ---------- Previous post was at 16:43 ----------Here is a dumb question. What are the *.ini files located in \/Config\/spacecraft\/Could they be used for graphics client specific configurations ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.37056384Z",
        "author": "T.Neo",
        "date": "2010-09-12T16:06:39+0100",
        "id": "2f75984ff90b82766b7844b3d11259bc",
        "post_id": "post-227152",
        "text": "I don't see how it would solve the problem, since it would take too long to burn at low thrust, and not be able to take long enough burning at high thrust.EDIT:To illustrate the point of Epic Fail, attached is HVIPS next to the fusion reactor from the Discovery II.Below that is HVIPS next to the fusion reactor from the Discovery II, and attached to how large such an engine would have to be to achieve the same power\/m^3 and power\/ton characteristics. In short, that's how large the 200 000 ton engines would have to be.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.444775424Z",
        "author": "jinglesassy",
        "date": "2010-06-02T05:29:55+0100",
        "id": "ef780afc694d3be343303025256a83ad",
        "post_id": "post-227363",
        "text": "Yeah the shuttle never had anything incredibly bad like these that are shown here only 2 breakups and both could of been avoidable if nasa just decided to listen to the engineers and not of launched challenger and had they looked at the heatshield in more depth on columbia",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:44.148277248Z",
        "author": "Interceptor",
        "date": "2010-10-24T10:56:49+0100",
        "id": "d923169767cce61b8150c7d318d0c6ba",
        "post_id": "post-263495",
        "text": "I am having a lot of probs using Universal Cargo Deck with the space elevator.If I make the core ship Geo dock 1,thru 5, the ship being held by UCD still drifts,but on the other hand if I make the core ship the space elavator and choose the ship to hold using payload manager,the DG01, it starts at the bottom of the elevator,and it would take hours to manualy guide it to the top,any suggestions or methods used to achieve this.Also will the ships being held by UCD still be in the same location if I restart, or save the scenario?Thanks",
        "thread_id": 16830
    },
    {
        "@timestamp": "2023-09-14T07:13:11.379071744Z",
        "author": "SiberianTiger",
        "date": "2010-06-01T11:44:51+0100",
        "id": "5f7913beba16de51d925a51a3f6c22a4",
        "post_id": "post-227197",
        "text": "Interesting reading.http:\/\/www.astrobio.net\/exclusive\/3506\/europa\u2019s-churn-leads-to-oxygen-burn",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:11.070586112Z",
        "author": "Fabri91",
        "date": "2010-06-02T17:00:53+0100",
        "id": "770e5c4389bb4ac3ece0f3158d6a184d",
        "post_id": "post-226649",
        "text": "Considering how huge the ship is I think 0.05 rad\/s is appropriate...it should be somewhere about 2,8deg\/s if math doesn't fail me.Regarding the RCS types: thats also a good idea! Should avoid having the crew splattered on the walls.:)",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:44.179207168Z",
        "author": "Woo482",
        "date": "2010-10-03T03:06:12+0100",
        "id": "2413d26d5ab7c29e390d51ab0fffc739",
        "post_id": "post-263537",
        "text": "Awesome texture!:cheers:and there's nothing wrong with being a health and safety freak :lol: the hazard stripes look pretty nice in there",
        "thread_id": 16836
    },
    {
        "@timestamp": "2023-09-14T07:13:11.381411328Z",
        "author": "Andy44",
        "date": "2010-06-19T01:39:05+0100",
        "id": "aefcfe45ed727ef1239f7f43b752c9a5",
        "post_id": "post-227210",
        "text": "TMac3000 said:Walking around on Europa would be cool as hell. When I watched that Voyage to the Planets thing, I was like \"They weren't afraid to land on Io, for cripes sake, but they feared trouble on Europa?\"I doubt there is any life on Europa, but it would still be a great place to build a manned research base.\n\nYes, it would be cool, as long as you don't stay out there for more than about 10 minutes. There is another thread around here somewhere which has a chart displaying the radiation environmental hazards of Jovian moons.Io is the worst, you get a massive dose in about 5 minutes on the surface. Europa's not much better, slamming you with your 5 year rad limit in about 30 minutes. Walk arounf out there in an unshielded space suit and you'll be quickly barfing up you lunch and watching your hair fall out. Stay out there too long and you cash in your chips.If humans go to Europa, they'll have to have a heavily shielded apparatus to get them through the space, to the surface, and into a submarine of some sort. The quicker you get under the water the better.If I find the thread I'll link it here...",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:11.070816768Z",
        "author": "javichuelas",
        "date": "2010-06-06T06:12:27+0100",
        "id": "c569c1493a625ffe132cf50f297fb07e",
        "post_id": "post-226652",
        "text": "t qdo muy bien... me acuerda d la nave espacial d Avatar (la q salio al principio d la pelicula)",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:43.747641856Z",
        "author": "orb",
        "date": "2012-04-23T17:33:32+0100",
        "id": "53ea5d46bf8af3c1084ac46af4d9fbc0",
        "post_id": "post-259240",
        "text": "JMW said:One question please - DOES D3D9Client WORK ON XP ??????????I guess the answer's NO - Right? Dunno how I missed this -------\n\nD3D9Client does work just fine on Windows XP !!!!!!!Your quote is from D3D11Client, which requires Windows Vista or newer.JMW said:Any guidance appreciated.\n\n\"Modules\/D3D9Client\/D3D9ClientLog.html\"?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.402820864Z",
        "author": "Pilot7893",
        "date": "2010-06-02T00:01:35+0100",
        "id": "3b3b71e3eb8afdd9b98ceab03f578f65",
        "post_id": "post-227223",
        "text": "Oooh, sounds fun. I always liked the big lumbering spaceships more.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:10.803280896Z",
        "author": "Quick_Nick",
        "date": "2010-06-01T10:26:12+0100",
        "id": "21838376f40515543f32ef89b23f7ff5",
        "post_id": "post-226356",
        "text": "Mandella said:You need an option for both JSGME *and* multiple installs all scattered about (with multiple instances of JSGME also).\n\nSame. But I chose JSGME in the poll.",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:43.851972608Z",
        "author": "Ripley",
        "date": "2013-02-05T18:07:24+0000",
        "id": "c438c1fa14fa1fbdc9d088e88e80a946",
        "post_id": "post-259775",
        "text": "jarmonik said:...- Scenario path issues should be fixed...\n\nI'll test this issue and let you know as well.---------- Post added at 19:07 ---------- Previous post was at 18:56 ----------Ok, \"alternative scenario path issue\" fixed! Thanks again.This is the log that was full of errors, same scenario.Now it's neat & clean.Code:**** Orbiter.log\nBuild Aug 30 2010 [v.100830]\nTimer precision: 2.79365e-007 sec\nFound 0 joystick(s)\nModule AtlantisConfig.dll .... [Build 100830, API 100830]\nModule AtmConfig.dll ......... [Build 100830, API 100830]\nModule DGConfigurator.dll .... [Build 100830, API 100830]\nModule ExtMFD.dll ............ [Build 100830, API 100830]\nModule ScnEditor.dll ......... [Build 100830, API 100830]\nModule D3D9Client.dll ........ [Build 130205, API 100830]\nModule transx.dll ............ [Build 110130, API 100830]\nModule Framerate.dll ......... [Build 100830, API 100830]\nModule Rcontrol.dll .......... [Build 100830, API 100830]\nModule OrbiterSound.dll ...... [Build 121120, API 100830]\nModule Map3DMFD.dll .......... [Build 101102, API 100830]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule LunarTransferMFD.dll .. [Build 100621, API 100603]\nModule LaunchMFD.dll ......... [Build 121020, API 100830]\nModule HoverMFD.dll .......... [Build 120505, API 100830]\nModule ChecklistMFD.dll ...... [Build ******, API 050206]\nModule BaseSyncMFD.dll ....... [Build 100616, API 100603]\nModule baseland.dll .......... [Build 120512, API 100830]\nModule AbsoluteKillrot.dll ... [Build ******, API 060425]\nModule autotime.dll .......... [Build 120401, API 100830]\nModule FlightData.dll ........ [Build 100830, API 100830]\nModule InterMFD55.dll ........ [Build 100826, API 100704]\nModule NAVSET.dll ............ [Build 100724, API 100606]\nModule AeroBrakeMFD.dll ...... [Build ******, API 100830]\n\n**** Creating simulation session\nD3D9Client: [DirectX 9 Initialized]\nD3D9Client: Sytem has XNA math support\nD3D9Client:WARNING: [Hardware has only a limited non-power of 2 texture support]\nD3D9Client: [3DDevice Initialized]\nD3D9Client: [Compiling Effects for Shader Model 3.0]\nD3D9Client: [Loading Stars]\nD3D9Client: [Loading Constellations]\nD3D9Client: [D3D9Client Initialized]\nModule Sun.dll ............... [Build 100830, API 100830]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100830, API 100830]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100830, API 100830]\nModule VenusAtm2006.dll ...... [Build 100830, API 100830]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100830, API 100830]\nModule EarthAtmJ71G.dll ...... [Build 100830, API 100830]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100830, API 100830]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100830, API 100830]\nModule MarsAtm2006.dll ....... [Build 100830, API 100830]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100830, API 100830]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100830, API 100830]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100830, API 100830]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100830, API 100830]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule DeltaGliderIV.dll ..... [Build 121226, API 100830]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\nD3D9Client: [Scene Initialized]\nD3D9Client: [Session Closed. Scene deleted.]\nUnDeleted Surface(s) Detected\nSurface 0x14D48C8 (DGIV\\skin\\esa\\DGIII_4.dds) (1024,1024) Type=2, Creation=1\nSurface 0x14D49A8 (DGIV\\skin\\esa\\DGIII_3.dds) (1024,1024) Type=2, Creation=1\nSurface 0x14D4A88 (DGIV\\skin\\esa\\DGIII_5.dds) (1024,1024) Type=2, Creation=1\n**** Closing simulation session",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.414162176Z",
        "author": "Izack",
        "date": "2010-06-04T05:34:02+0100",
        "id": "33d7917c37e0fbc8c134e6628052823c",
        "post_id": "post-227281",
        "text": "Is it possible to see a short animation of the centrifuge? It looks a tad too complex to comprehend from just pictures.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:10.924233984Z",
        "author": "Urwumpe",
        "date": "2010-05-28T20:20:41+0100",
        "id": "bd19ef6b2219663370d7c42e250edddd",
        "post_id": "post-226393",
        "text": "Also, the 20 km\/h limit is not for breaking speed limits, but for permitting driving it without helmet and driving license. The bike is more a gimmick together with a car, than a real transport device in my eyes.If it would exceed 40 km\/h, you would need a motor cycle license.",
        "thread_id": 14478
    },
    {
        "@timestamp": "2023-09-14T07:13:44.3156288Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-03T17:45:15+0100",
        "id": "4335f87d7a1f289192813192106aeac6",
        "post_id": "post-263878",
        "text": "Excellent! I've been waiting for something like this for a pretty long time.Obvious suggestion first: Making it so planets \"block\" the parts of the orbit obscured by that planet.2. Adjusting the distance at which the orbits disappear.3. Showing orbits for planets orbiting the sun (or other star)4. Being able to hide the message with in the upper left corner.",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:10.802738176Z",
        "author": "Mandella",
        "date": "2010-05-29T07:59:20+0100",
        "id": "5e4200fea6ea9e3cef3ede0b5e947b98",
        "post_id": "post-226350",
        "text": "You need an option for both JSGME *and* multiple installs all scattered about (with multiple instances of JSGME also).In other words, a total mess.What I'd like to have is my own private version of Orbit Hanger residing on my network. A system where I could have pictures and short descriptions of each addon and addon group, all browser navigated.",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:10.964878336Z",
        "author": "Xyon",
        "date": "2010-05-28T23:58:26+0100",
        "id": "d1906decaf0747818bc85f0618fa7ede",
        "post_id": "post-226445",
        "text": "On the installation part, the error message you're getting would be helpful for diagnosis, along with the contents of your Orbiter.log file. This is a text file which sits next to Orbiter.exe and gathers all the debug data produced when Orbiter runs.Please post it here between [code][\/code] tags so it doesn't take up a mile of screen space.",
        "thread_id": 14486
    },
    {
        "@timestamp": "2023-09-14T07:13:44.238477312Z",
        "author": "Istochnikov",
        "date": "2010-10-04T15:03:01+0100",
        "id": "bca42717092dbd45de3cb6a511d7503b",
        "post_id": "post-263683",
        "text": "Wish List:For the Orbiter Core-Collision Detection +-Realistic terrain maps with heightmaps+-CITIES!!! (I always have dreamt with landing a Shuttle at Liberia or Alajuela and do a parade from the airport to San Jos\u00e9... oh:censored:patriotism:p) +-Sea Simulation (Useful for simulating Sea Launches and tha RSM-50 Missile)-A climatic engine (With Lightnings:p... ah!!! and not just for earth) +-Magnetic fields (many:probe:s have magnetometers) +-Bumping maps (All my comsats are Bump-map ready:p) +-Scalation for multicore CPU\/GPU (i know people that uses a 4 core processor and 2 video cards:p)For vessels-Accurate Aerodynamic models +-Built-in-vessel \"Flight Management Computer\" emulation (DG-IV * XR Series * Dragonfly + Lua Scripting) for manned and unmmaned vessels +-A mission control (this is easy to do:p) +-Life support modules (a-la Dragonfly + DG-IV + XR Series) for manned vessels from Soyuz to Shuttle-ISS-Potential failure systems (like Thorton's Soyuz FG and Proton and Igel's R7) but for each vessel (a Satelite engine that refuses to ignite or explodes, transponder failures, solar panels that refuse to deploy)-Chemical ground sample analysis (BrianJ was developing this for the Fobos-Grunt add-on)+-INTERNAL Collision engine for manned vessels: So you can use a UMMU astronaut inside de spacecraft.UMMU:-Capacity for walking, jumping and flexing the arms... Look a little complicated, but it will be so fun:p-Capacity for +40 UMMU per vessel... An Airbus A340 can carry 300+For Scenarios-A campaign modeAnd... BTW: HAPPY PROBEMAS:p:hail::probe:",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:10.9229504Z",
        "author": "bwog",
        "date": "2010-05-28T14:09:57+0100",
        "id": "f970ca677d15f56f86bb8b690a6b40cc",
        "post_id": "post-226388",
        "text": "Looks like a motor scooter combined with a bike.",
        "thread_id": 14478
    },
    {
        "@timestamp": "2023-09-14T07:13:10.970126336Z",
        "author": "jinglesassy",
        "date": "2010-05-29T00:20:44+0100",
        "id": "13f467ed58d4f8b8ae5b63b831f618a0",
        "post_id": "post-226454",
        "text": "http:\/\/www.radaronline.com\/exclusives\/2010\/05\/breaking-news-gary-coleman-dead-42RIP",
        "thread_id": 14487
    },
    {
        "@timestamp": "2023-09-14T07:13:43.686700288Z",
        "author": "Donamy",
        "date": "2012-02-01T22:24:23+0000",
        "id": "386b7d7212189268e9c53d6ec33c3038",
        "post_id": "post-258980",
        "text": "I get all jagged edges, how can I get the antialiasing working in D3D9 ? It works fine in the regular Orbiter.---------- Post added at 10:24 PM ---------- Previous post was at 05:00 AM ----------Downloading an earlier version of RC39, seems to have fixed the jagged edge problem, but not the thruster rendering.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.041582848Z",
        "author": "communist",
        "date": "2010-06-18T04:35:09+0100",
        "id": "0ec75040c52063abef9724a1ce04172a",
        "post_id": "post-226551",
        "text": "nygiantsrob said:Is it just me or does anyone find TransX overly complicated...the lack of feedback from this MFD is unreal...Flying from the Moon to Mars involves creating a pseudo-DG in Earth orbit in order to calculate a proper trajectory to Mars...Dosesn't feel in anyway realistic when you have to go down these winding roads to compute a trajectory & the video tutorials are a joke...The Author of those just tells you \"...Let me tweak a little bit of this & a little bit of that...\" with absolutely no explanation as to why we need to tweak particular variables...Again, Is it just me ???\n\nUSE TRANSFER MFDcommunist",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:11.01812096Z",
        "author": "Ghostrider",
        "date": "2010-05-30T11:32:19+0100",
        "id": "6beef677b8f0d8a4167c9db81fc3a72a",
        "post_id": "post-226524",
        "text": "Bloodworth said:Lol, no offence, but when I think of Sauron in space, I think of a skit from the muppet show:D\n\nI also think of a small spacesuited figure floating around in the void hissing over the radio: \"My... Precioussssss.\"",
        "thread_id": 14499
    },
    {
        "@timestamp": "2023-09-14T07:13:43.774252288Z",
        "author": "Tschachim",
        "date": "2012-08-23T20:27:20+0100",
        "id": "bb1ef5aecef73b950c483906fc658d27",
        "post_id": "post-259400",
        "text": "Hi Jarmo,did you change anything related to surface base config files? R1 doesn't find the config file for the NASSP Canaveral base, with RC47 and earlier it was fine:(525: 42.43s 83084us)(0x36B8) New Base Visual(0x14D672D8) Cape Canaveral hBase=0x242B3E0, nsbs=8, nsas=1(526: 42.43s 83118us)(0x36B8)[ERROR] Configuration file not found for object 0x242B3E0(527: 42.43s 83546us)(0x36B8)[ERROR] Configuration file not found for object 0x242B3E0If I need to change the config files, I can do that, of course.Thanks in advance:)Tschachim",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.09953024Z",
        "author": "OrbitHangar",
        "date": "2010-05-29T22:32:33+0100",
        "id": "b3afa01010e23072b94745ac947cd5dd",
        "post_id": "post-226786",
        "text": "Author:alexw95Thiss is my first Repaint or addon i modeled it after nasa's space shuttle colors with CSA logos please rate good thankyouDOWNLOAD",
        "thread_id": 14519
    },
    {
        "@timestamp": "2023-09-14T07:13:11.040976128Z",
        "author": "Gumdrop",
        "date": "2010-06-04T13:49:58+0100",
        "id": "24a20bd79ffcc21bf4267a81eab3d26d",
        "post_id": "post-226543",
        "text": "TransX has a steep learning curve, no doubt. For a clear picture, I recommend FlyTandem's tutorials. They are a gem.",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:44.173949952Z",
        "author": "jthill",
        "date": "2010-10-02T20:51:23+0100",
        "id": "2fd0bc6d3228383789c606651fd2aa60",
        "post_id": "post-263530",
        "text": "Hi, unless I'm hallucinating the Map MFD's orbit display used to be red where the orbit was below the surface -- I'd use that to control reentry glides.Am I missing something in the 2010 Map MFD or is it really gone? I miss it.",
        "thread_id": 16835
    },
    {
        "@timestamp": "2023-09-14T07:13:11.165502976Z",
        "author": "Mogeley",
        "date": "2010-06-02T21:45:00+0100",
        "id": "1fa8ddbe46e8e3a5dbbafe222169fb55",
        "post_id": "post-226814",
        "text": "streb2001 said:What causes the crackling sound? I assumed it was the microphone diaphragm distorting but I am probably wrong.\n\nSound waves are simply vibrations. A large waterfall is a non-distinct \"shhhhh\" sound as the falling water drops hitting the rocks is a very consistent way, so the sound blends together.The crackling sound is globs of fuel burning in tiny bursts. Each burst can be rather violent so it \"pops\" or \"crackles\". The interesting part is that the vibration analysis of the burning rocket engine matches the sound it makes.",
        "thread_id": 14521
    },
    {
        "@timestamp": "2023-09-14T07:13:11.561638656Z",
        "author": "pattersoncr",
        "date": "2008-05-26T11:55:55+0100",
        "id": "c5ae23ecdfcaac4069858a22c65208f9",
        "post_id": "post-65723",
        "text": "James.Denholm said:Why would you want only 1 SSSLB? Why not have 4, instead of 3 dummy meshes and only 1 good one?\n\nBecause there's only one .ini file in the download for a working SSSLB.",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:43.735118848Z",
        "author": "jarmonik",
        "date": "2012-03-11T20:15:03+0000",
        "id": "ef27faf25eb4786a2b4302a02a424603",
        "post_id": "post-259175",
        "text": "kuddel said:Hi jarmonik,you didn't change anything in the source[1], only the Module (dll) changed. Is there something I should also incooperate in my merged version for you?\n\nNo, nothing that would effect. The only change in the RC44 is in the D3D9Effect.cppPHP:void D3D9Effect::UpdateEffectCamera(OBJHANDLE hPlanet)\n{\n    VECTOR3 cam, pla;\n    oapiCameraGlobalPos(&cam);\n    oapiGetGlobalPos(hPlanet, &pla);\n    double len = length(cam - pla);\n    double rad = oapiGetSize(hPlanet);\n    cam = unit(cam - pla);\n    DWORD width, height;\n    oapiGetViewportSize(&width, &height);\n\n    float radlimit = float(rad) + 1.0f;\n    const ATMCONST *atm = oapiGetPlanetAtmConstants(hPlanet); \n    if (atm) radlimit = float(atm->radlimit);\n\n    FX->SetValue(eCameraPos, &D3DXVECTOR3(float(cam.x),float(cam.y),float(cam.z)), sizeof(D3DXVECTOR3));\n    FX->SetVector(eRadius, &D3DXVECTOR4((float)rad, radlimit, (float)len, (float)(len-rad)));\n    FX->SetFloat(ePointScale, 0.5f*float(height)\/tan(float(oapiCameraAperture())));\n}Are you planning to implement the force vectors them selves (the rendering part) ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.189777152Z",
        "author": "statickid",
        "date": "2010-05-31T23:48:32+0100",
        "id": "b8c8a081a1e857a1e8cb475c135d8a19",
        "post_id": "post-226889",
        "text": "you could make several premade dummies with specific weights that match up with the various crafts you generally use, and then add them with the active scene editor to the port, as you are docking",
        "thread_id": 14528
    },
    {
        "@timestamp": "2023-09-14T07:13:11.676807424Z",
        "author": "Izack",
        "date": "2010-06-03T23:14:20+0100",
        "id": "3572a192db5084aabaf40edb003ddf61",
        "post_id": "post-227651",
        "text": "That's an ambitious project, but you guys seem up to it. Good luck! The results will certainly be:probe:worthy!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:43.713099008Z",
        "author": "Donamy",
        "date": "2012-02-24T01:09:53+0000",
        "id": "0bef30352f3e4ebf841d7278b3804b55",
        "post_id": "post-259044",
        "text": "I ran a scenario from Launch to docking real time, about 4 hours. In D3D9, while the autopilot was attempting to sync orbit, the frame rates slowed way down, 67 to 1 or 2 FPS, finally crashing. It runs flawlessly in the regular Orbiter. Here is the errors I got in the HTML:Code:(715: 40066.72s 32491us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(716: 40066.76s 70527us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=200534016, name=Earth_tile.tex, ErrorCode = -9\n(717: 40066.76s 71780us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(718: 40066.83s 137748us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(719: 40066.83s 138032us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=200566912, name=Earth_tile.tex, ErrorCode = -9\n(720: 40066.84s 147599us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(721: 40066.89s 200643us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(722: 40066.89s 200923us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=200599808, name=Earth_tile.tex, ErrorCode = -9\n(723: 40066.90s 205231us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(724: 40066.95s 256712us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(725: 40066.95s 256944us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=200632704, name=Earth_tile.tex, ErrorCode = -9\n(726: 40066.95s 261365us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(727: 40106.13s 36528us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(728: 40106.13s 39032us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=185138688, name=Earth_tile.tex, ErrorCode = -9\n(729: 40106.14s 48248us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(730: 40106.20s 100473us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(731: 40106.20s 100820us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=185171584, name=Earth_tile.tex, ErrorCode = -9\n(732: 40106.20s 105827us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(733: 40106.25s 158687us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(734: 40106.25s 158911us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=185204480, name=Earth_tile.tex, ErrorCode = -9\n(735: 40106.26s 163887us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(736: 40106.31s 215566us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(737: 40106.31s 215852us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=185237376, name=Earth_tile.tex, ErrorCode = -9\n(738: 40106.32s 220439us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(739: 40160.38s 53455us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(740: 40160.38s 56812us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=185270272, name=Earth_tile.tex, ErrorCode = -9\n(741: 40160.40s 70141us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(742: 40160.45s 125952us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(743: 40160.45s 126271us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=185303168, name=Earth_tile.tex, ErrorCode = -9\n(744: 40160.46s 131193us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(745: 40160.51s 182893us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(746: 40160.51s 183147us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=185336064, name=Earth_tile.tex, ErrorCode = -9\n(747: 40160.51s 187536us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(748: 40160.57s 240170us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(749: 40160.57s 240414us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=185368960, name=Earth_tile.tex, ErrorCode = -9\n(750: 40160.57s 244887us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(751: 40171.86s 60008us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(752: 40171.86s 62565us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=184875520, name=Earth_tile.tex, ErrorCode = -9\n(753: 40171.87s 75554us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(754: 40171.93s 128781us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(755: 40171.93s 129067us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=184908416, name=Earth_tile.tex, ErrorCode = -9\n(756: 40171.93s 133971us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(757: 40171.99s 187752us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(758: 40171.99s 187983us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=184941312, name=Earth_tile.tex, ErrorCode = -9\n(759: 40171.99s 192278us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(760: 40172.04s 245430us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(761: 40172.04s 245707us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=184974208, name=Earth_tile.tex, ErrorCode = -9\n(762: 40172.05s 249990us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(763: 40205.29s 26256us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(764: 40205.29s 28700us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=185007104, name=Earth_tile.tex, ErrorCode = -9\n(765: 40205.31s 42951us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(766: 40205.36s 94858us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(767: 40205.36s 95131us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=185040000, name=Earth_tile.tex, ErrorCode = -9\n(768: 40205.36s 100253us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(769: 40205.42s 152613us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(770: 40205.42s 152926us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=185072896, name=Earth_tile.tex, ErrorCode = -9\n(771: 40205.42s 157997us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(772: 40205.48s 213274us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(773: 40205.48s 213502us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=185105792, name=Earth_tile.tex, ErrorCode = -9\n(774: 40205.48s 217864us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(775: 40206.40s 21589us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(776: 40206.40s 21959us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=184743936, name=Earth_tile.tex, ErrorCode = -9\n(777: 40206.40s 26646us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(778: 40206.46s 82072us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(779: 40206.46s 82332us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=184776832, name=Earth_tile.tex, ErrorCode = -9\n(780: 40206.46s 87080us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(781: 40206.52s 140955us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(782: 40206.52s 141218us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=184809728, name=Earth_tile.tex, ErrorCode = -9\n(783: 40206.52s 146126us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(784: 40206.58s 200721us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(785: 40206.58s 200985us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=184842624, name=Earth_tile.tex, ErrorCode = -9\n(786: 40206.58s 204860us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(787: 40233.59s 14054us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(788: 40233.59s 14465us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=30790656, name=Earth_tile.tex, ErrorCode = -9\n(789: 40233.61s 28648us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(790: 40233.66s 81723us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(791: 40233.66s 82001us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=30823552, name=Earth_tile.tex, ErrorCode = -9\n(792: 40233.67s 87051us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(793: 40233.72s 139999us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(794: 40233.72s 140233us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=30856448, name=Earth_tile.tex, ErrorCode = -9\n(795: 40233.72s 145263us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(796: 40233.78s 199285us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(797: 40233.78s 199536us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=30889344, name=Earth_tile.tex, ErrorCode = -9\n(798: 40233.78s 204096us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(799: 40255.03s 44281us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(800: 40255.03s 44657us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=30659072, name=Earth_tile.tex, ErrorCode = -9\n(801: 40255.04s 50121us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(802: 40255.10s 113388us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(803: 40255.10s 113638us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=30691968, name=Earth_tile.tex, ErrorCode = -9\n(804: 40255.10s 118107us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(805: 40255.16s 171672us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(806: 40255.16s 171919us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=30724864, name=Earth_tile.tex, ErrorCode = -9\n(807: 40255.16s 176538us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(808: 40255.21s 229048us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(809: 40255.21s 229299us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=30757760, name=Earth_tile.tex, ErrorCode = -9\n(810: 40255.23s 245165us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(811: 40262.77s 23737us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(812: 40262.77s 26165us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=171322368, name=Earth_tile.tex, ErrorCode = -9\n(813: 40262.79s 39740us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(814: 40262.84s 92923us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(815: 40262.84s 93153us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=171355264, name=Earth_tile.tex, ErrorCode = -9\n(816: 40262.85s 98438us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(817: 40262.90s 150589us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(818: 40262.90s 150842us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=171388160, name=Earth_tile.tex, ErrorCode = -9\n(819: 40262.90s 155818us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(820: 40262.96s 210261us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(821: 40262.96s 210540us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=171421056, name=Earth_tile.tex, ErrorCode = -9\n(822: 40262.96s 214848us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(823: 40279.18s 18315us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(824: 40279.18s 20832us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170796032, name=Earth_tile.tex, ErrorCode = -9\n(825: 40279.19s 29146us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(826: 40279.24s 83693us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(827: 40279.24s 83929us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170828928, name=Earth_tile.tex, ErrorCode = -9\n(828: 40279.25s 89131us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(829: 40279.30s 143368us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(830: 40279.30s 143648us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170861824, name=Earth_tile.tex, ErrorCode = -9\n(831: 40279.31s 148605us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(832: 40279.36s 203544us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(833: 40279.36s 203795us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170894720, name=Earth_tile.tex, ErrorCode = -9\n(834: 40279.37s 208145us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(835: 40290.90s 65340us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(836: 40290.90s 67739us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170927616, name=Earth_tile.tex, ErrorCode = -9\n(837: 40290.92s 81529us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(838: 40290.97s 135223us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(839: 40290.97s 135468us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170960512, name=Earth_tile.tex, ErrorCode = -9\n(840: 40290.97s 140403us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(841: 40291.03s 192416us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(842: 40291.03s 192669us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170993408, name=Earth_tile.tex, ErrorCode = -9\n(843: 40291.03s 196885us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(844: 40291.08s 248833us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(845: 40291.08s 249059us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=171026304, name=Earth_tile.tex, ErrorCode = -9\n(846: 40291.09s 253409us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(847: 40297.14s 26395us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(848: 40297.14s 29175us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=184349184, name=Earth_tile.tex, ErrorCode = -9\n(849: 40297.15s 32835us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(850: 40297.20s 86755us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(851: 40297.20s 87073us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=184382080, name=Earth_tile.tex, ErrorCode = -9\n(852: 40297.21s 92209us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(853: 40297.27s 158200us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(854: 40297.27s 158449us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=184414976, name=Earth_tile.tex, ErrorCode = -9\n(855: 40297.29s 173098us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(856: 40297.34s 227202us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(857: 40297.34s 227448us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=184447872, name=Earth_tile.tex, ErrorCode = -9\n(858: 40297.35s 231853us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(859: 40374.02s 60817us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(860: 40374.30s 334284us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170401280, name=Earth_tile.tex, ErrorCode = -9\n(861: 40374.32s 357838us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(862: 40374.44s 76966us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(863: 40374.44s 77498us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170434176, name=Earth_tile.tex, ErrorCode = -9\n(864: 40374.46s 101580us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(865: 40374.62s 257926us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(866: 40374.62s 259436us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170467072, name=Earth_tile.tex, ErrorCode = -9\n(867: 40374.63s 267307us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(868: 40374.68s 321807us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(869: 40374.69s 322117us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170499968, name=Earth_tile.tex, ErrorCode = -9\n(870: 40374.69s 326814us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(871: 40413.89s 51774us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(872: 40414.02s 179740us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170532864, name=Earth_tile.tex, ErrorCode = -9\n(873: 40414.09s 253404us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(874: 40414.17s 335740us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(875: 40414.17s 336161us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170565760, name=Earth_tile.tex, ErrorCode = -9\n(876: 40414.18s 344680us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(877: 40414.24s 45867us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(878: 40414.24s 46198us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170598656, name=Earth_tile.tex, ErrorCode = -9\n(879: 40414.28s 88703us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(880: 40414.38s 184824us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(881: 40414.38s 185203us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170631552, name=Earth_tile.tex, ErrorCode = -9\n(882: 40414.42s 228007us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(883: 40452.40s 232238us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(884: 40453.03s 477523us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170138112, name=Earth_tile.tex, ErrorCode = -9\n(885: 40453.49s 42us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(886: 40453.61s 120208us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(887: 40453.61s 120580us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170171008, name=Earth_tile.tex, ErrorCode = -9\n(888: 40453.63s 140086us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(889: 40453.69s 202923us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(890: 40453.69s 203241us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170203904, name=Earth_tile.tex, ErrorCode = -9\n(891: 40453.71s 220247us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(892: 40453.79s 305639us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(893: 40453.79s 306051us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170236800, name=Earth_tile.tex, ErrorCode = -9\n(894: 40453.81s 322668us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(895: 40461.69s 56675us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(896: 40461.70s 58692us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170006528, name=Earth_tile.tex, ErrorCode = -9\n(897: 40461.71s 68581us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(898: 40461.76s 122369us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(899: 40461.76s 122688us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170039424, name=Earth_tile.tex, ErrorCode = -9\n(900: 40461.77s 127920us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(901: 40461.82s 180435us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(902: 40461.82s 180730us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170072320, name=Earth_tile.tex, ErrorCode = -9\n(903: 40461.82s 185906us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(904: 40461.88s 238986us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(905: 40461.88s 239320us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=170105216, name=Earth_tile.tex, ErrorCode = -9\n(906: 40461.88s 243931us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(907: 40487.19s 70277us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(908: 40487.19s 72952us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=27764224, name=Earth_tile.tex, ErrorCode = -9\n(909: 40487.20s 81840us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(910: 40487.25s 134504us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(911: 40487.25s 134834us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=27797120, name=Earth_tile.tex, ErrorCode = -9\n(912: 40487.26s 140602us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(913: 40487.31s 196470us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(914: 40487.32s 196841us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=27830016, name=Earth_tile.tex, ErrorCode = -9\n(915: 40487.32s 201134us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(916: 40487.37s 253975us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(917: 40487.37s 254292us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=27862912, name=Earth_tile.tex, ErrorCode = -9\n(918: 40487.38s 258809us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(919: 40523.31s 42149us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(920: 40523.31s 42550us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=169611776, name=Earth_tile.tex, ErrorCode = -9\n(921: 40523.32s 52992us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(922: 40523.37s 106659us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(923: 40523.37s 106976us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=169644672, name=Earth_tile.tex, ErrorCode = -9\n(924: 40523.38s 111502us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(925: 40523.43s 165416us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(926: 40523.43s 165713us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=169677568, name=Earth_tile.tex, ErrorCode = -9\n(927: 40523.43s 170308us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(928: 40523.49s 223165us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(929: 40523.49s 223508us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=169710464, name=Earth_tile.tex, ErrorCode = -9\n(930: 40523.49s 227986us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(931: 40544.84s 68476us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(932: 40544.84s 71139us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=27632640, name=Earth_tile.tex, ErrorCode = -9\n(933: 40544.85s 85415us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(934: 40544.91s 139260us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(935: 40544.91s 139560us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=27665536, name=Earth_tile.tex, ErrorCode = -9\n(936: 40544.91s 144633us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(937: 40544.97s 196650us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(938: 40544.97s 196922us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=27698432, name=Earth_tile.tex, ErrorCode = -9\n(939: 40544.97s 201336us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(940: 40545.02s 253028us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(941: 40545.02s 253319us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=27731328, name=Earth_tile.tex, ErrorCode = -9\n(942: 40545.03s 257710us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(943: 40680.84s 29735us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(944: 40680.84s 32064us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=158690304, name=Earth_tile.tex, ErrorCode = -9\n(945: 40680.85s 42221us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(946: 40680.90s 96680us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(947: 40680.90s 96931us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=158723200, name=Earth_tile.tex, ErrorCode = -9\n(948: 40680.91s 102397us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(949: 40680.96s 156401us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(950: 40680.96s 156807us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=158756096, name=Earth_tile.tex, ErrorCode = -9\n(951: 40680.97s 162084us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(952: 40681.02s 215711us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(953: 40681.02s 215981us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=158788992, name=Earth_tile.tex, ErrorCode = -9\n(954: 40681.03s 220456us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(955: 40702.27s 51762us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(956: 40702.27s 54229us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=158295552, name=Earth_tile.tex, ErrorCode = -9\n(957: 40702.29s 68961us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(958: 40702.34s 125018us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(959: 40702.34s 125353us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=158328448, name=Earth_tile.tex, ErrorCode = -9\n(960: 40702.35s 130458us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(961: 40702.40s 184687us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(962: 40702.40s 184992us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=158361344, name=Earth_tile.tex, ErrorCode = -9\n(963: 40702.41s 189467us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(964: 40702.46s 240724us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(965: 40702.46s 241012us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=158394240, name=Earth_tile.tex, ErrorCode = -9\n(966: 40702.46s 245459us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(967: 40791.55s 55466us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(968: 40791.55s 55845us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=158163968, name=Earth_tile.tex, ErrorCode = -9\n(969: 40791.56s 65596us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(970: 40791.61s 121179us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(971: 40791.61s 121513us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=158196864, name=Earth_tile.tex, ErrorCode = -9\n(972: 40791.62s 126117us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(973: 40791.67s 179781us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(974: 40791.67s 180068us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=158229760, name=Earth_tile.tex, ErrorCode = -9\n(975: 40791.68s 184516us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(976: 40791.73s 237742us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(977: 40791.73s 238112us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=158262656, name=Earth_tile.tex, ErrorCode = -9\n(978: 40791.73s 242588us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(979: 41720.77s 23585us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(980: 41720.77s 26033us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=211060736, name=Earth_tile.tex, ErrorCode = -9\n(981: 41720.78s 35296us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(982: 41720.84s 91281us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(983: 41720.84s 91584us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=211093632, name=Earth_tile.tex, ErrorCode = -9\n(984: 41720.84s 96981us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(985: 41720.90s 150741us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(986: 41720.90s 151117us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=211126528, name=Earth_tile.tex, ErrorCode = -9\n(987: 41720.90s 156148us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(988: 41720.96s 210726us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(989: 41720.96s 211000us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=211159424, name=Earth_tile.tex, ErrorCode = -9\n(990: 41720.96s 215603us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(991: 41723.40s 52906us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(992: 41723.41s 55404us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=211455488, name=Earth_tile.tex, ErrorCode = -9\n(993: 41723.41s 59870us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(994: 41723.46s 112767us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(995: 41723.46s 113122us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=211488384, name=Earth_tile.tex, ErrorCode = -9\n(996: 41723.47s 118155us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(997: 41723.52s 171464us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(998: 41723.52s 171768us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=211521280, name=Earth_tile.tex, ErrorCode = -9\n(999: 41723.53s 177185us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1000: 41723.58s 229651us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1001: 41723.58s 229984us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=211554176, name=Earth_tile.tex, ErrorCode = -9\n(1002: 41723.59s 234451us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1003: 41903.58s 12981us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1004: 41903.58s 13399us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=228035072, name=Earth_tile.tex, ErrorCode = -9\n(1005: 41903.65s 86179us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1006: 41903.65s 86665us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=228067968, name=Earth_tile.tex, ErrorCode = -9\n(1007: 41903.66s 91322us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1008: 41903.71s 144795us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1009: 41903.71s 145109us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=228100864, name=Earth_tile.tex, ErrorCode = -9\n(1010: 41903.72s 150133us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1011: 41903.77s 202679us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1012: 41903.77s 202986us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=228133760, name=Earth_tile.tex, ErrorCode = -9\n(1013: 41903.78s 207495us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1014: 42080.61s 54us)(0x2D38) New Base Visual(0xB435430) Sriharikota hBase=0x3ACD650, nsbs=1, nsas=0\n(1015: 42101.37s 45765us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1016: 42101.37s 46122us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=138821120, name=Earth_tile.tex, ErrorCode = -9\n(1017: 42101.38s 55412us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1018: 42101.43s 107996us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1019: 42101.43s 108302us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=138854016, name=Earth_tile.tex, ErrorCode = -9\n(1020: 42101.44s 113497us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1021: 42101.49s 167419us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1022: 42101.49s 167718us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=138886912, name=Earth_tile.tex, ErrorCode = -9\n(1023: 42101.49s 172285us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1024: 42101.55s 223885us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1025: 42101.55s 224165us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=138919808, name=Earth_tile.tex, ErrorCode = -9\n(1026: 42101.55s 228654us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1027: 42153.23s 32381us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1028: 42153.23s 34607us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=138557952, name=Earth_tile.tex, ErrorCode = -9\n(1029: 42153.24s 44643us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1030: 42153.29s 96602us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1031: 42153.29s 96915us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=138590848, name=Earth_tile.tex, ErrorCode = -9\n(1032: 42153.30s 102238us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1033: 42153.36s 157571us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1034: 42153.36s 157865us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=138623744, name=Earth_tile.tex, ErrorCode = -9\n(1035: 42153.36s 162971us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1036: 42153.41s 216531us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1037: 42153.41s 216827us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=138656640, name=Earth_tile.tex, ErrorCode = -9\n(1038: 42153.42s 220869us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1039: 42182.49s 33381us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1040: 42182.49s 35510us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=139215872, name=Earth_tile.tex, ErrorCode = -9\n(1041: 42182.49s 40172us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1042: 42182.55s 95114us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1043: 42182.55s 95367us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=139248768, name=Earth_tile.tex, ErrorCode = -9\n(1044: 42182.55s 100222us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1045: 42182.61s 156517us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1046: 42182.61s 156800us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=139281664, name=Earth_tile.tex, ErrorCode = -9\n(1047: 42182.61s 161508us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1048: 42182.67s 215664us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1049: 42182.67s 215964us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=139314560, name=Earth_tile.tex, ErrorCode = -9\n(1050: 42182.67s 220423us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1051: 42220.63s 34851us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1052: 42220.64s 36962us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=138426368, name=Earth_tile.tex, ErrorCode = -9\n(1053: 42220.65s 49934us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1054: 42220.70s 104758us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1055: 42220.71s 105310us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=138459264, name=Earth_tile.tex, ErrorCode = -9\n(1056: 42220.71s 110363us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1057: 42220.76s 164320us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1058: 42220.76s 164644us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=138492160, name=Earth_tile.tex, ErrorCode = -9\n(1059: 42220.77s 169693us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1060: 42220.82s 224821us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1061: 42220.83s 225169us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=138525056, name=Earth_tile.tex, ErrorCode = -9\n(1062: 42220.83s 229500us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1063: 42235.31s 43012us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1064: 42235.31s 43477us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=138952704, name=Earth_tile.tex, ErrorCode = -9\n(1065: 42235.32s 52852us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1066: 42235.38s 108627us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1067: 42235.38s 108948us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=138985600, name=Earth_tile.tex, ErrorCode = -9\n(1068: 42235.39s 114426us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1069: 42235.44s 166667us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1070: 42235.44s 166905us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=139018496, name=Earth_tile.tex, ErrorCode = -9\n(1071: 42235.44s 172144us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1072: 42235.50s 225116us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1073: 42235.50s 225417us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=139051392, name=Earth_tile.tex, ErrorCode = -9\n(1074: 42235.50s 229899us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1075: 42277.83s 44051us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1076: 42277.83s 46523us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=18553344, name=Earth_tile.tex, ErrorCode = -9\n(1077: 42277.90s 119998us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1078: 42277.90s 120306us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=18586240, name=Earth_tile.tex, ErrorCode = -9\n(1079: 42277.91s 124814us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1080: 42277.96s 180307us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1081: 42277.96s 180614us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=18619136, name=Earth_tile.tex, ErrorCode = -9\n(1082: 42277.97s 185130us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1083: 42278.02s 236905us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1084: 42278.02s 237312us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=18652032, name=Earth_tile.tex, ErrorCode = -9\n(1085: 42278.03s 241665us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1086: 42285.31s 60969us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1087: 42285.31s 63428us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122373120, name=Earth_tile.tex, ErrorCode = -9\n(1088: 42285.33s 78144us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1089: 42285.38s 133125us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1090: 42285.38s 133434us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122406016, name=Earth_tile.tex, ErrorCode = -9\n(1091: 42285.39s 138148us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1092: 42285.44s 189725us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1093: 42285.44s 190105us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122438912, name=Earth_tile.tex, ErrorCode = -9\n(1094: 42285.44s 194595us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1095: 42285.50s 249142us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1096: 42285.50s 249439us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122471808, name=Earth_tile.tex, ErrorCode = -9\n(1097: 42285.50s 253892us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1098: 42302.88s 54351us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1099: 42302.89s 57098us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=18421760, name=Earth_tile.tex, ErrorCode = -9\n(1100: 42302.90s 69905us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1101: 42302.95s 121904us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1102: 42302.95s 122212us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=18454656, name=Earth_tile.tex, ErrorCode = -9\n(1103: 42302.96s 127518us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1104: 42303.01s 183563us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1105: 42303.01s 183880us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=18487552, name=Earth_tile.tex, ErrorCode = -9\n(1106: 42303.02s 189114us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1107: 42303.07s 244271us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1108: 42303.07s 244640us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=18520448, name=Earth_tile.tex, ErrorCode = -9\n(1109: 42303.08s 248984us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1110: 42316.71s 22607us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1111: 42316.71s 24862us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=121978368, name=Earth_tile.tex, ErrorCode = -9\n(1112: 42316.72s 34700us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1113: 42316.77s 86636us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1114: 42316.77s 86918us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122011264, name=Earth_tile.tex, ErrorCode = -9\n(1115: 42316.78s 92422us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1116: 42316.83s 147447us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1117: 42316.84s 147775us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122044160, name=Earth_tile.tex, ErrorCode = -9\n(1118: 42316.84s 152751us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1119: 42316.89s 204585us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1120: 42316.89s 204873us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122077056, name=Earth_tile.tex, ErrorCode = -9\n(1121: 42316.90s 209395us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1122: 42320.11s 40304us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1123: 42320.11s 40686us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=139084288, name=Earth_tile.tex, ErrorCode = -9\n(1124: 42320.12s 51337us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1125: 42320.18s 107721us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1126: 42320.18s 108041us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=139117184, name=Earth_tile.tex, ErrorCode = -9\n(1127: 42320.18s 112692us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1128: 42320.23s 164382us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1129: 42320.23s 164694us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=139150080, name=Earth_tile.tex, ErrorCode = -9\n(1130: 42320.24s 169806us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1131: 42320.29s 224082us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1132: 42320.29s 224399us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=139182976, name=Earth_tile.tex, ErrorCode = -9\n(1133: 42320.30s 228834us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1134: 42369.20s 48676us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1135: 42369.20s 51199us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122504704, name=Earth_tile.tex, ErrorCode = -9\n(1136: 42369.21s 61088us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1137: 42369.26s 115259us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1138: 42369.26s 115573us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122537600, name=Earth_tile.tex, ErrorCode = -9\n(1139: 42369.27s 120638us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1140: 42369.32s 173455us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1141: 42369.32s 173770us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122570496, name=Earth_tile.tex, ErrorCode = -9\n(1142: 42369.33s 178893us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1143: 42369.38s 234621us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1144: 42369.38s 234926us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122603392, name=Earth_tile.tex, ErrorCode = -9\n(1145: 42369.39s 239548us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1146: 42414.77s 50819us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1147: 42414.77s 53294us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122109952, name=Earth_tile.tex, ErrorCode = -9\n(1148: 42414.78s 62550us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1149: 42414.83s 117928us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1150: 42414.83s 118230us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122142848, name=Earth_tile.tex, ErrorCode = -9\n(1151: 42414.84s 123340us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1152: 42414.89s 176605us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1153: 42414.89s 176925us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122175744, name=Earth_tile.tex, ErrorCode = -9\n(1154: 42414.90s 181964us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1155: 42414.95s 234934us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1156: 42414.95s 235288us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122208640, name=Earth_tile.tex, ErrorCode = -9\n(1157: 42414.96s 239772us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1158: 42416.63s 49311us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1159: 42416.64s 51760us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122241536, name=Earth_tile.tex, ErrorCode = -9\n(1160: 42416.64s 56280us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1161: 42416.70s 110248us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1162: 42416.70s 110646us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122274432, name=Earth_tile.tex, ErrorCode = -9\n(1163: 42416.70s 115661us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1164: 42416.75s 169670us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1165: 42416.75s 170002us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122307328, name=Earth_tile.tex, ErrorCode = -9\n(1166: 42416.76s 175038us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1167: 42416.81s 228428us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1168: 42416.81s 228719us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122340224, name=Earth_tile.tex, ErrorCode = -9\n(1169: 42416.82s 233224us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1170: 42451.02s 52010us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1171: 42451.02s 52419us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=14474240, name=Earth_tile.tex, ErrorCode = -9\n(1172: 42451.03s 62884us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1173: 42451.08s 115130us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1174: 42451.08s 115437us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=14507136, name=Earth_tile.tex, ErrorCode = -9\n(1175: 42451.08s 120630us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1176: 42451.14s 173017us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1177: 42451.14s 173346us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=14540032, name=Earth_tile.tex, ErrorCode = -9\n(1178: 42451.14s 178052us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1179: 42451.20s 233074us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1180: 42451.20s 233392us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=14572928, name=Earth_tile.tex, ErrorCode = -9\n(1181: 42451.20s 237888us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1182: 42458.58s 55107us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1183: 42458.59s 57611us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106056704, name=Earth_tile.tex, ErrorCode = -9\n(1184: 42458.60s 67321us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1185: 42458.65s 118902us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1186: 42458.65s 119208us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106089600, name=Earth_tile.tex, ErrorCode = -9\n(1187: 42458.65s 124289us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1188: 42458.70s 176636us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1189: 42458.70s 176946us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106122496, name=Earth_tile.tex, ErrorCode = -9\n(1190: 42458.71s 182058us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1191: 42458.76s 234616us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1192: 42458.76s 234938us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106155392, name=Earth_tile.tex, ErrorCode = -9\n(1193: 42458.77s 239432us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1194: 42500.03s 17870us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1195: 42500.03s 19971us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122636288, name=Earth_tile.tex, ErrorCode = -9\n(1196: 42500.04s 30309us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1197: 42500.10s 84860us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1198: 42500.10s 85106us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122669184, name=Earth_tile.tex, ErrorCode = -9\n(1199: 42500.10s 90536us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1200: 42500.16s 142165us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1201: 42500.16s 142455us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122702080, name=Earth_tile.tex, ErrorCode = -9\n(1202: 42500.16s 147915us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1203: 42500.21s 201079us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1204: 42500.22s 201355us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=122734976, name=Earth_tile.tex, ErrorCode = -9\n(1205: 42500.22s 205855us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1206: 42512.79s 72406us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1207: 42512.79s 74682us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=14342656, name=Earth_tile.tex, ErrorCode = -9\n(1208: 42512.80s 83462us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1209: 42512.85s 138768us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1210: 42512.85s 139055us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=14375552, name=Earth_tile.tex, ErrorCode = -9\n(1211: 42512.86s 143539us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1212: 42512.91s 196077us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1213: 42512.91s 196338us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=14408448, name=Earth_tile.tex, ErrorCode = -9\n(1214: 42512.92s 200848us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1215: 42512.97s 253295us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1216: 42512.97s 253541us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=14441344, name=Earth_tile.tex, ErrorCode = -9\n(1217: 42512.97s 258236us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1218: 42532.24s 59445us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1219: 42532.24s 61820us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=105661952, name=Earth_tile.tex, ErrorCode = -9\n(1220: 42532.25s 71795us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1221: 42532.31s 124901us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1222: 42532.31s 125170us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=105694848, name=Earth_tile.tex, ErrorCode = -9\n(1223: 42532.31s 130597us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1224: 42532.36s 184097us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1225: 42532.37s 184479us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=105727744, name=Earth_tile.tex, ErrorCode = -9\n(1226: 42532.37s 188858us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1227: 42532.42s 242081us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1228: 42532.42s 242415us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=105760640, name=Earth_tile.tex, ErrorCode = -9\n(1229: 42532.43s 246754us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1230: 42545.21s 24072us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1231: 42545.21s 24486us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106188288, name=Earth_tile.tex, ErrorCode = -9\n(1232: 42545.22s 35029us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1233: 42545.27s 85992us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1234: 42545.27s 86339us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106221184, name=Earth_tile.tex, ErrorCode = -9\n(1235: 42545.27s 91605us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1236: 42545.33s 146485us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1237: 42545.33s 146787us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106254080, name=Earth_tile.tex, ErrorCode = -9\n(1238: 42545.33s 151398us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1239: 42545.39s 205348us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1240: 42545.39s 205706us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106286976, name=Earth_tile.tex, ErrorCode = -9\n(1241: 42545.39s 210070us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1242: 42590.77s 19315us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1243: 42590.77s 19745us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=105925120, name=Earth_tile.tex, ErrorCode = -9\n(1244: 42590.77s 25074us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1245: 42590.83s 80352us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1246: 42590.83s 80669us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=105958016, name=Earth_tile.tex, ErrorCode = -9\n(1247: 42590.84s 85929us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1248: 42590.89s 138741us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1249: 42590.89s 139041us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=105990912, name=Earth_tile.tex, ErrorCode = -9\n(1250: 42590.89s 143863us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1251: 42590.95s 199509us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1252: 42590.95s 199868us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106023808, name=Earth_tile.tex, ErrorCode = -9\n(1253: 42590.95s 204310us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1254: 42604.52s 53us)(0x2D38) New Base Visual(0xB4D60D8) Jiuquan hBase=0x3A3B3E0, nsbs=1, nsas=0\n(1255: 42629.99s 70535us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1256: 42630.00s 72992us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106583040, name=Earth_tile.tex, ErrorCode = -9\n(1257: 42630.01s 82657us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1258: 42630.06s 135265us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1259: 42630.06s 135576us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106615936, name=Earth_tile.tex, ErrorCode = -9\n(1260: 42630.06s 140782us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1261: 42630.12s 194067us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1262: 42630.12s 194357us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106648832, name=Earth_tile.tex, ErrorCode = -9\n(1263: 42630.12s 198847us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1264: 42630.18s 252743us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1265: 42630.18s 253057us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106681728, name=Earth_tile.tex, ErrorCode = -9\n(1266: 42630.18s 258015us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1267: 42630.70s 18996us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1268: 42630.70s 19341us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=10658304, name=Earth_tile.tex, ErrorCode = -9\n(1269: 42630.71s 28965us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1270: 42630.77s 85730us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1271: 42630.77s 86062us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=10691200, name=Earth_tile.tex, ErrorCode = -9\n(1272: 42630.77s 91361us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1273: 42630.83s 147647us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1274: 42630.83s 148031us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=10724096, name=Earth_tile.tex, ErrorCode = -9\n(1275: 42630.83s 152989us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1276: 42630.89s 205481us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1277: 42630.89s 205783us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=10756992, name=Earth_tile.tex, ErrorCode = -9\n(1278: 42630.89s 210464us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1279: 42632.58s 29111us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1280: 42632.58s 29515us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=105793536, name=Earth_tile.tex, ErrorCode = -9\n(1281: 42632.59s 38756us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1282: 42632.64s 93189us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1283: 42632.64s 93415us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=105826432, name=Earth_tile.tex, ErrorCode = -9\n(1284: 42632.65s 98409us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1285: 42632.70s 149966us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1286: 42632.70s 150275us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=105859328, name=Earth_tile.tex, ErrorCode = -9\n(1287: 42632.70s 155390us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1288: 42632.76s 209528us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1289: 42632.76s 209844us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=105892224, name=Earth_tile.tex, ErrorCode = -9\n(1290: 42632.76s 214388us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1291: 42672.50s 47026us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1292: 42672.50s 47391us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106319872, name=Earth_tile.tex, ErrorCode = -9\n(1293: 42672.51s 57464us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1294: 42672.56s 113353us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1295: 42672.57s 113640us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106352768, name=Earth_tile.tex, ErrorCode = -9\n(1296: 42672.57s 118223us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1297: 42672.62s 172531us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1298: 42672.62s 172804us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106385664, name=Earth_tile.tex, ErrorCode = -9\n(1299: 42672.63s 177986us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1300: 42672.68s 230805us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1301: 42672.68s 231091us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106418560, name=Earth_tile.tex, ErrorCode = -9\n(1302: 42672.69s 235580us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1303: 42719.70s 38982us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1304: 42719.70s 39391us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=10526720, name=Earth_tile.tex, ErrorCode = -9\n(1305: 42719.71s 49229us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1306: 42719.76s 101220us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1307: 42719.76s 101613us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=10559616, name=Earth_tile.tex, ErrorCode = -9\n(1308: 42719.77s 107073us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1309: 42719.82s 161038us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1310: 42719.82s 161326us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=10592512, name=Earth_tile.tex, ErrorCode = -9\n(1311: 42719.83s 166489us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1312: 42719.88s 220715us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1313: 42719.88s 221057us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=10625408, name=Earth_tile.tex, ErrorCode = -9\n(1314: 42719.89s 225428us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1315: 42722.70s 56196us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1316: 42722.70s 58605us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=90924544, name=Earth_tile.tex, ErrorCode = -9\n(1317: 42722.71s 67881us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1318: 42722.77s 122190us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1319: 42722.77s 122495us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=90957440, name=Earth_tile.tex, ErrorCode = -9\n(1320: 42722.77s 127047us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1321: 42722.82s 179354us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1322: 42722.82s 179610us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=90990336, name=Earth_tile.tex, ErrorCode = -9\n(1323: 42722.83s 184814us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1324: 42722.88s 238771us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1325: 42722.88s 239113us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91023232, name=Earth_tile.tex, ErrorCode = -9\n(1326: 42722.89s 243540us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1327: 42734.99s 59522us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1328: 42734.99s 61628us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=90792960, name=Earth_tile.tex, ErrorCode = -9\n(1329: 42735.01s 76766us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1330: 42735.06s 131838us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1331: 42735.06s 132126us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=90825856, name=Earth_tile.tex, ErrorCode = -9\n(1332: 42735.07s 137325us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1333: 42735.12s 191746us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1334: 42735.12s 192052us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=90858752, name=Earth_tile.tex, ErrorCode = -9\n(1335: 42735.13s 196511us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1336: 42735.18s 248946us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1337: 42735.18s 249240us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=90891648, name=Earth_tile.tex, ErrorCode = -9\n(1338: 42735.18s 253667us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1339: 42752.01s 26095us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1340: 42752.01s 28210us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106451456, name=Earth_tile.tex, ErrorCode = -9\n(1341: 42752.02s 38620us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1342: 42752.08s 91103us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1343: 42752.08s 91411us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106484352, name=Earth_tile.tex, ErrorCode = -9\n(1344: 42752.08s 96186us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1345: 42752.13s 147741us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1346: 42752.13s 148042us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106517248, name=Earth_tile.tex, ErrorCode = -9\n(1347: 42752.14s 153242us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1348: 42752.19s 204361us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1349: 42752.19s 204638us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=106550144, name=Earth_tile.tex, ErrorCode = -9\n(1350: 42752.20s 209145us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1351: 42771.37s 92329us)(0x2D38)[ERROR] Texture Earth_1_e0284_n0117.dds failed to load\n(1352: 42771.45s 72808us)(0x2D38)[ERROR] Texture Earth_1_e0285_n0117.dds failed to load\n(1353: 42771.49s 37997us)(0x2D38)[ERROR] Texture Earth_1_e0286_n0117.dds failed to load\n(1354: 42771.54s 54194us)(0x2D38)[ERROR] Texture Earth_1_e0284_n0116.dds failed to load\n(1355: 42771.59s 47149us)(0x2D38)[ERROR] Texture Earth_1_e0285_n0116.dds failed to load\n(1356: 42771.61s 21298us)(0x2D38)[ERROR] Texture Earth_1_e0286_n0116.dds failed to load\n(1357: 42771.67s 63122us)(0x2D38)[ERROR] Texture Earth_1_e0284_n0115.dds failed to load\n(1358: 42771.73s 51762us)(0x2D38)[ERROR] Texture Earth_1_e0285_n0115.dds failed to load\n(1359: 42771.75s 19773us)(0x2D38)[ERROR] Texture Earth_1_e0286_n0115.dds failed to load\n(1360: 42771.80s 58578us)(0x2D38)[ERROR] Texture Earth_4_e2281_n0932.dds failed to load\n(1361: 42771.86s 53250us)(0x2D38)[ERROR] Texture Earth_4_e2282_n0932.dds failed to load\n(1362: 42771.90s 42611us)(0x2D38)[ERROR] Texture Earth_4_e2281_n0931.dds failed to load\n(1363: 42771.95s 53168us)(0x2D38)[ERROR] Texture Earth_4_e2282_n0931.dds failed to load\n(1364: 42771.98s 27367us)(0x2D38)[ERROR] Texture Earth_8_e36514_n14912.dds failed to load\n(1365: 42772.04s 54455us)(0x2D38)[ERROR] Texture Earth_8_e36515_n14912.dds failed to load\n(1366: 42772.04s 57399us)(0x2D38) New Base Visual(0xB518510) JSLC hBase=0x3A3B748, nsbs=1, nsas=12\n(1367: 42804.19s 82268us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1368: 42804.19s 84679us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91319296, name=Earth_tile.tex, ErrorCode = -9\n(1369: 42804.25s 137932us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1370: 42804.33s 222956us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1371: 42804.33s 223258us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91352192, name=Earth_tile.tex, ErrorCode = -9\n(1372: 42804.36s 248207us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1373: 42804.42s 312948us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1374: 42804.42s 313271us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91385088, name=Earth_tile.tex, ErrorCode = -9\n(1375: 42804.45s 342558us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1376: 42805.41s 931047us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1377: 42805.41s 254us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91417984, name=Earth_tile.tex, ErrorCode = -9\n(1378: 42805.41s 2045us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1379: 42846.88s 66490us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1380: 42846.88s 66892us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91056128, name=Earth_tile.tex, ErrorCode = -9\n(1381: 42846.89s 81016us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1382: 42846.94s 135149us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1383: 42846.94s 135460us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91089024, name=Earth_tile.tex, ErrorCode = -9\n(1384: 42846.95s 140389us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1385: 42847.00s 195573us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1386: 42847.01s 195888us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91121920, name=Earth_tile.tex, ErrorCode = -9\n(1387: 42847.01s 200379us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1388: 42847.06s 254517us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1389: 42847.06s 254820us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91154816, name=Earth_tile.tex, ErrorCode = -9\n(1390: 42847.07s 259343us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1391: 42880.09s 18982us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1392: 42880.09s 20991us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=90661376, name=Earth_tile.tex, ErrorCode = -9\n(1393: 42880.11s 36413us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1394: 42880.16s 87877us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1395: 42880.16s 88177us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=90694272, name=Earth_tile.tex, ErrorCode = -9\n(1396: 42880.16s 93621us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1397: 42880.22s 148527us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1398: 42880.22s 148822us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=90727168, name=Earth_tile.tex, ErrorCode = -9\n(1399: 42880.23s 153917us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1400: 42880.28s 208475us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1401: 42880.28s 208770us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=90760064, name=Earth_tile.tex, ErrorCode = -9\n(1402: 42880.28s 213315us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1403: 42881.41s 23312us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1404: 42881.42s 25870us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91450880, name=Earth_tile.tex, ErrorCode = -9\n(1405: 42881.44s 49180us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1406: 42881.50s 106083us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1407: 42881.50s 106417us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91483776, name=Earth_tile.tex, ErrorCode = -9\n(1408: 42881.50s 111623us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1409: 42881.56s 164811us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1410: 42881.56s 165110us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91516672, name=Earth_tile.tex, ErrorCode = -9\n(1411: 42881.56s 170121us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1412: 42881.61s 223921us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1413: 42881.62s 224234us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91549568, name=Earth_tile.tex, ErrorCode = -9\n(1414: 42881.62s 228695us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1415: 42909.52s 25190us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1416: 42909.52s 25564us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=7237120, name=Earth_tile.tex, ErrorCode = -9\n(1417: 42909.53s 36384us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1418: 42909.58s 88312us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1419: 42909.58s 88611us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=7270016, name=Earth_tile.tex, ErrorCode = -9\n(1420: 42909.59s 93455us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1421: 42909.64s 148871us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1422: 42909.64s 149183us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=7302912, name=Earth_tile.tex, ErrorCode = -9\n(1423: 42909.65s 154312us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1424: 42909.70s 208249us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1425: 42909.70s 208537us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=7335808, name=Earth_tile.tex, ErrorCode = -9\n(1426: 42909.71s 212934us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1427: 42919.78s 46401us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1428: 42919.78s 48514us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91187712, name=Earth_tile.tex, ErrorCode = -9\n(1429: 42919.79s 57200us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1430: 42919.84s 109313us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1431: 42919.84s 109618us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91220608, name=Earth_tile.tex, ErrorCode = -9\n(1432: 42919.84s 114774us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1433: 42919.89s 165737us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1434: 42919.90s 166053us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91253504, name=Earth_tile.tex, ErrorCode = -9\n(1435: 42919.90s 171215us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1436: 42919.95s 224912us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1437: 42919.95s 225207us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91286400, name=Earth_tile.tex, ErrorCode = -9\n(1438: 42919.96s 229500us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1439: 42937.50s 50836us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1440: 42937.50s 53334us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=7105536, name=Earth_tile.tex, ErrorCode = -9\n(1441: 42937.55s 100428us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1442: 42937.63s 178369us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1443: 42937.63s 178711us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=7138432, name=Earth_tile.tex, ErrorCode = -9\n(1444: 42937.66s 210389us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1445: 42937.74s 291907us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1446: 42937.74s 292153us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=7171328, name=Earth_tile.tex, ErrorCode = -9\n(1447: 42937.76s 308108us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1448: 42938.75s 313us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1449: 42938.75s 638us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=7204224, name=Earth_tile.tex, ErrorCode = -9\n(1450: 42938.76s 3284us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1451: 42991.07s 25403us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1452: 42991.07s 25747us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91582464, name=Earth_tile.tex, ErrorCode = -9\n(1453: 42991.08s 36699us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1454: 42991.14s 88468us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1455: 42991.14s 88757us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91615360, name=Earth_tile.tex, ErrorCode = -9\n(1456: 42991.14s 89733us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1457: 42991.19s 143885us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1458: 42991.19s 144232us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91648256, name=Earth_tile.tex, ErrorCode = -9\n(1459: 42991.20s 149191us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1460: 42991.25s 200881us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1461: 42991.25s 201151us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=91681152, name=Earth_tile.tex, ErrorCode = -9\n(1462: 42991.25s 206430us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1463: 42996.55s 32042us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1464: 42996.56s 34604us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77239808, name=Earth_tile.tex, ErrorCode = -9\n(1465: 42996.56s 40581us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1466: 42996.61s 92428us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1467: 42996.61s 92705us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77272704, name=Earth_tile.tex, ErrorCode = -9\n(1468: 42996.61s 93693us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1469: 42996.67s 148490us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1470: 42996.67s 148778us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77305600, name=Earth_tile.tex, ErrorCode = -9\n(1471: 42996.67s 154141us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1472: 42996.73s 209978us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1473: 42996.73s 210267us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77338496, name=Earth_tile.tex, ErrorCode = -9\n(1474: 42996.74s 215406us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1475: 43034.88s 30984us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1476: 43034.89s 36291us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77108224, name=Earth_tile.tex, ErrorCode = -9\n(1477: 43034.90s 49378us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1478: 43034.96s 107451us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1479: 43034.96s 107792us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77141120, name=Earth_tile.tex, ErrorCode = -9\n(1480: 43034.96s 113123us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1481: 43035.02s 165741us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1482: 43035.02s 166040us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77174016, name=Earth_tile.tex, ErrorCode = -9\n(1483: 43035.02s 171627us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1484: 43035.07s 223460us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1485: 43035.08s 223717us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77206912, name=Earth_tile.tex, ErrorCode = -9\n(1486: 43035.08s 228789us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1487: 43074.60s 17276us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1488: 43074.60s 19880us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77634560, name=Earth_tile.tex, ErrorCode = -9\n(1489: 43074.61s 27331us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1490: 43074.66s 79049us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1491: 43074.66s 79350us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77667456, name=Earth_tile.tex, ErrorCode = -9\n(1492: 43074.67s 80428us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1493: 43074.72s 134159us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1494: 43074.72s 134430us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77700352, name=Earth_tile.tex, ErrorCode = -9\n(1495: 43074.72s 139476us)(0x2FA0)[ERROR] Surface Tile Allocation Failed. w=256, h=256\n(1496: 43074.78s 190421us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77733248, name=Earth_tile.tex, ErrorCode = -3\n(1497: 43183.50s 35631us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77502976, name=Earth_tile.tex, ErrorCode = -3\n(1498: 43183.55s 88360us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77535872, name=Earth_tile.tex, ErrorCode = -3\n(1499: 43183.60s 139132us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77568768, name=Earth_tile.tex, ErrorCode = -3\n(1500: 43183.65s 189914us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77601664, name=Earth_tile.tex, ErrorCode = -3\n(1501: 43191.22s 4109us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=4342272, name=Earth_tile.tex, ErrorCode = -3\n(1502: 43191.27s 56838us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=4375168, name=Earth_tile.tex, ErrorCode = -3\n(1503: 43191.33s 107616us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=4408064, name=Earth_tile.tex, ErrorCode = -3\n(1504: 43191.38s 158608us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=4440960, name=Earth_tile.tex, ErrorCode = -3\n(1505: 43253.07s 46968us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77897728, name=Earth_tile.tex, ErrorCode = -3\n(1506: 43253.12s 97735us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77930624, name=Earth_tile.tex, ErrorCode = -3\n(1507: 43253.17s 148520us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77963520, name=Earth_tile.tex, ErrorCode = -3\n(1508: 43253.22s 199296us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=77996416, name=Earth_tile.tex, ErrorCode = -3\n(1509: 44829.58s 10486us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=129873408, name=Earth_tile.tex, ErrorCode = -3\n(1510: 44829.63s 63207us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=129906304, name=Earth_tile.tex, ErrorCode = -3\n(1511: 44829.68s 113993us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=129939200, name=Earth_tile.tex, ErrorCode = -3\n(1512: 44829.73s 164759us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=129972096, name=Earth_tile.tex, ErrorCode = -3\n(1513: 44855.43s 5134us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236588032, name=Earth_tile.tex, ErrorCode = -3\n(1514: 44855.49s 57857us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236620928, name=Earth_tile.tex, ErrorCode = -3\n(1515: 44855.54s 108639us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236653824, name=Earth_tile.tex, ErrorCode = -3\n(1516: 44855.59s 159411us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236686720, name=Earth_tile.tex, ErrorCode = -3\n(1517: 44883.32s 2149us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236324864, name=Earth_tile.tex, ErrorCode = -3\n(1518: 44883.37s 55237us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236357760, name=Earth_tile.tex, ErrorCode = -3\n(1519: 44883.42s 105782us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236390656, name=Earth_tile.tex, ErrorCode = -3\n(1520: 44883.47s 156557us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236423552, name=Earth_tile.tex, ErrorCode = -3\n(1521: 44892.92s 12253us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236456448, name=Earth_tile.tex, ErrorCode = -3\n(1522: 44892.97s 64972us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236489344, name=Earth_tile.tex, ErrorCode = -3\n(1523: 44893.02s 115753us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236522240, name=Earth_tile.tex, ErrorCode = -3\n(1524: 44893.07s 166530us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236555136, name=Earth_tile.tex, ErrorCode = -3\n(1525: 44964.35s 2776us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236193280, name=Earth_tile.tex, ErrorCode = -3\n(1526: 44964.40s 55008us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236226176, name=Earth_tile.tex, ErrorCode = -3\n(1527: 44964.45s 105780us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236259072, name=Earth_tile.tex, ErrorCode = -3\n(1528: 44964.50s 156566us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236291968, name=Earth_tile.tex, ErrorCode = -3\n(1529: 44987.61s 45354us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219876864, name=Earth_tile.tex, ErrorCode = -3\n(1530: 44987.66s 98075us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219909760, name=Earth_tile.tex, ErrorCode = -3\n(1531: 44987.71s 148852us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219942656, name=Earth_tile.tex, ErrorCode = -3\n(1532: 44987.77s 199634us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219975552, name=Earth_tile.tex, ErrorCode = -3\n(1533: 44994.98s 48270us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=235930112, name=Earth_tile.tex, ErrorCode = -3\n(1534: 44995.03s 101002us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=235963008, name=Earth_tile.tex, ErrorCode = -3\n(1535: 44995.08s 151759us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=235995904, name=Earth_tile.tex, ErrorCode = -3\n(1536: 44995.13s 202541us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236028800, name=Earth_tile.tex, ErrorCode = -3\n(1537: 44995.33s 20326us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219745280, name=Earth_tile.tex, ErrorCode = -3\n(1538: 44995.39s 71097us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219778176, name=Earth_tile.tex, ErrorCode = -3\n(1539: 44995.44s 121880us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219811072, name=Earth_tile.tex, ErrorCode = -3\n(1540: 44995.49s 172655us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219843968, name=Earth_tile.tex, ErrorCode = -3\n(1541: 45017.53s 12328us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=42764800, name=Earth_tile.tex, ErrorCode = -3\n(1542: 45017.59s 65051us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=42797696, name=Earth_tile.tex, ErrorCode = -3\n(1543: 45017.64s 115829us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=42830592, name=Earth_tile.tex, ErrorCode = -3\n(1544: 45017.69s 166608us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=42863488, name=Earth_tile.tex, ErrorCode = -3\n(1545: 45028.20s 45733us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219350528, name=Earth_tile.tex, ErrorCode = -3\n(1546: 45028.25s 98457us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219383424, name=Earth_tile.tex, ErrorCode = -3\n(1547: 45028.30s 149231us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219416320, name=Earth_tile.tex, ErrorCode = -3\n(1548: 45028.35s 200009us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219449216, name=Earth_tile.tex, ErrorCode = -3\n(1549: 45039.43s 3811us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=235798528, name=Earth_tile.tex, ErrorCode = -3\n(1550: 45039.48s 55007us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=235831424, name=Earth_tile.tex, ErrorCode = -3\n(1551: 45039.53s 105782us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=235864320, name=Earth_tile.tex, ErrorCode = -3\n(1552: 45039.58s 156701us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=235897216, name=Earth_tile.tex, ErrorCode = -3\n(1553: 45039.63s 207338us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236061696, name=Earth_tile.tex, ErrorCode = -3\n(1554: 45039.68s 258115us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236094592, name=Earth_tile.tex, ErrorCode = -3\n(1555: 45039.74s 308907us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236127488, name=Earth_tile.tex, ErrorCode = -3\n(1556: 45039.79s 359673us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=236160384, name=Earth_tile.tex, ErrorCode = -3\n(1557: 45056.44s 48322us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219218944, name=Earth_tile.tex, ErrorCode = -3\n(1558: 45056.50s 101043us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219251840, name=Earth_tile.tex, ErrorCode = -3\n(1559: 45056.55s 151819us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219284736, name=Earth_tile.tex, ErrorCode = -3\n(1560: 45056.60s 202606us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219317632, name=Earth_tile.tex, ErrorCode = -3\n(1561: 45073.15s 23494us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219087360, name=Earth_tile.tex, ErrorCode = -3\n(1562: 45073.20s 74272us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219120256, name=Earth_tile.tex, ErrorCode = -3\n(1563: 45073.25s 125045us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219153152, name=Earth_tile.tex, ErrorCode = -3\n(1564: 45073.30s 175823us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219186048, name=Earth_tile.tex, ErrorCode = -3\n(1565: 45085.24s 48325us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219482112, name=Earth_tile.tex, ErrorCode = -3\n(1566: 45085.29s 99094us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219515008, name=Earth_tile.tex, ErrorCode = -3\n(1567: 45085.34s 149867us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219547904, name=Earth_tile.tex, ErrorCode = -3\n(1568: 45085.39s 1823us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219580800, name=Earth_tile.tex, ErrorCode = -3\n(1569: 45120.69s 14419us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=218955776, name=Earth_tile.tex, ErrorCode = -3\n(1570: 45120.74s 65188us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=218988672, name=Earth_tile.tex, ErrorCode = -3\n(1571: 45120.79s 115966us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219021568, name=Earth_tile.tex, ErrorCode = -3\n(1572: 45120.84s 166741us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=219054464, name=Earth_tile.tex, ErrorCode = -3\n(1573: 45123.63s 7489us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=38554112, name=Earth_tile.tex, ErrorCode = -3\n(1574: 45123.69s 61187us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=38587008, name=Earth_tile.tex, ErrorCode = -3\n(1575: 45123.74s 111967us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=38619904, name=Earth_tile.tex, ErrorCode = -3\n(1576: 45123.79s 162744us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=38652800, name=Earth_tile.tex, ErrorCode = -3\n(1577: 45123.84s 13886us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=38685696, name=Earth_tile.tex, ErrorCode = -3\n(1578: 45123.89s 50209us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=38718592, name=Earth_tile.tex, ErrorCode = -3\n(1579: 45123.94s 100977us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=38751488, name=Earth_tile.tex, ErrorCode = -3\n(1580: 45123.99s 151758us)(0x2FA0)[ERROR] Failed to load a tile using ReadDDSSurface() offset=38784384, name=Earth_tile.tex, ErrorCode = -3",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.208452352Z",
        "author": "Graham2001",
        "date": "2017-02-04T14:22:57+0000",
        "id": "5a914f4daf36e57e82f732d05e257d84",
        "post_id": "post-226980",
        "text": "Project ZEUSCourtesy of the Space Review...In the late 1970s, the secret National Reconnaissance Office (NRO), which developed and operated the United States\u2019 fleet of intelligence satellites, began studying a top secret payload that would fly inside the Space Shuttle\u2019s payload bay. The payload, named ZEUS, would have featured a pair of powerful reconnaissance cameras capable of observing large portions of the Soviet Union during a shuttle flight. One variant of ZEUS would have been a recoverable \u201cfree-flyer\u201d satellite, deployed by the shuttle and retrieved by a later shuttle mission.\n\nhttp:\/\/www.thespacereview.com\/article\/3160\/1",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.382334208Z",
        "author": "Andy44",
        "date": "2010-06-19T06:50:11+0100",
        "id": "f89fd7c6a6b884c14f4654858b2a1118",
        "post_id": "post-227214",
        "text": "You only have to go a few meters below the surface of the water and you are well-protected from radation. Not to mention the kilometers of ice above that.On the other hand,someradiation is probably desirable for the purpose of spurring evolution via occasional mutations.",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:43.84329728Z",
        "author": "DaveS",
        "date": "2013-01-16T20:37:52+0000",
        "id": "0c25e2b4bd500dc9293f53435e0e1ced",
        "post_id": "post-259732",
        "text": "jarmonik said:Unfortunately no, do they cast shadows in the inline-engine ?\n\nNo, they do not.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.360592896Z",
        "author": "raftdood",
        "date": "2010-06-02T18:06:48+0100",
        "id": "45658eb4b53cea37a3994747ff283352",
        "post_id": "post-227092",
        "text": "Read \"A Mote in God's Eye\" by Jerry Pournelle & Larry Niven. Has a good section in it on Light Sails.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.393255936Z",
        "author": "David Knisely",
        "date": "2008-05-15T07:15:51+0100",
        "id": "ca17fd69a5cea629574acaa8bbda218c",
        "post_id": "post-65670",
        "text": "Hi there. While I love ORBITER, occasionally, I would like to change a few things. For one, as I reenter using the stock Atlantis, the reentry plasma effects seem to not be consistently activated. At altitudes below 60 km, they often do come on (or if I am really sloppy and get way too low going way too fast), but in reality, they should begin to show up at least 10 to 15 km higher. When I use one of the add-on auto flight control systems for reentry and landing, the effects never seem to come on at all and it looks like the shuttle is just flying in space or in clear air. Is there any way to change this, or is this another case of \"wait until the next version? Thanks a bunch!",
        "thread_id": 1454
    },
    {
        "@timestamp": "2023-09-14T07:13:43.85013888Z",
        "author": "Ripley",
        "date": "2013-02-05T11:36:56+0000",
        "id": "dfcead27ca5d6149253d2f8f05d11a82",
        "post_id": "post-259765",
        "text": "Notebook said:...Just wan't to make sure that Dxd9won't ever be usableon this machine?\n\nWas R5 working at all before?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.364917248Z",
        "author": "T.Neo",
        "date": "2010-06-13T20:42:51+0100",
        "id": "1253df2c6ad3106f8ea6f5ce9c283d0b",
        "post_id": "post-227117",
        "text": "Work on the exterior is more or less done now, except for the RCS and the (suspect) high gain antenna.I will now be working primarily on the VC, which will have four levels, from front to back:Crew deck: Will house some cargo storage, sleeping facilities for the crew of 4 and of course the control cockpit for the spacecraft. In the previous pusher design the cockpit rotated 90 degrees so that the pilots would not be hanging in their seat straps during cruise. In the new design, the pilots just lie on their backs.Storage and logistics deck: Houses some of the life support systems and the food storage.Recreation deck: Houses excersise equipment, galley\/entertainment area and toilet\/shower facilities designed for use in both full and microgravity.Passenger deck: Houses space for 14 passengers in bunks. Bunks double as acceleration couches during other phases of the flight and provide a degree of privacy. Passenger cargo is stored below each bunk.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.431823104Z",
        "author": "gattispilot",
        "date": "2010-07-15T17:56:45+0100",
        "id": "89a98a1d3f21f88e6f20f3b1f99c83ca",
        "post_id": "post-227346",
        "text": "I use DXTBMP. It can save as DDShttp:\/\/www.btinternet.com\/~mnwright\/programs\/dxtbmp.htm",
        "thread_id": 14543
    },
    {
        "@timestamp": "2023-09-14T07:13:44.240284416Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-06T04:43:24+0100",
        "id": "b28220b4e550ed9cd4a469b40daeeb47",
        "post_id": "post-263705",
        "text": "Floating or levitating bases.'Nuff said.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.38132864Z",
        "author": "statickid",
        "date": "2010-06-19T01:07:30+0100",
        "id": "c359208a158b287f8f88cf33236a7339",
        "post_id": "post-227209",
        "text": "Bj said:Spacecraft_proposals_and_cancellationsCryobotOther than that, it takes quite a while and quite a budget to get there...;)\n\nI actually worked on proposed instrumentation for the so-called cryobot you linked to at JPL. I know they tested some down in Antarctica at least 10 years ago. I don't know whether they succeeded or not though. hmmm. I also do not know if i am still bound by their confidentiality contract so i will cease posting this right now... :shifty:",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:11.445348096Z",
        "author": "Izack",
        "date": "2010-06-02T05:41:42+0100",
        "id": "c4c447bd8cc0e818e53ce58c87139244",
        "post_id": "post-227365",
        "text": "That was spookily well-done.\"Faking Hoaxer\" on the wing was a bit of a giveaway, though.;)",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:43.722602496Z",
        "author": "Donamy",
        "date": "2012-02-28T18:41:02+0000",
        "id": "7a8b0f1729ac5d987f097bc8da63a527",
        "post_id": "post-259082",
        "text": "jarmonik said:That's very difficult one to trace since the CTD occurs in the kernel32.dll. Have you checked the call stack ? Is the kernel32.dll called from the D3D9Client ? Does the CTD occur with RC40 ?Have you checked the invisible exhaust problem you reported earlier from the RC40 ?\n\nThe RSC problem has been fixed.The CTD does not happen in RC39.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.404584192Z",
        "author": "Hielor",
        "date": "2010-06-02T00:58:26+0100",
        "id": "5f35ea83e03bf33a9cdeb6501a1a282c",
        "post_id": "post-227230",
        "text": "Coolhand said:Yes the models will take advantage of new engine developments... shadows and other effects are doable.:)These things can only improve now the physics and graphics have been separated. OGLA as mentioned and i've heard things about directx 9 too i think.\n\nVery nice. OGLA's the first to get things like bump maps and dynamic lighting--I'm not sure how the API will play with other future graphics clients. Needing separate calls for every graphics client would be undesireable.Poly counts are large of course, Greg Burch large or something like that. I expect this ship will put as much strain on your graphics card as 3-4 ravenstars if thats any help. But its a big ship with explorable interior.speaking of interior, the leg room in first class can only be described as outstanding:DI'm not sure whether this zero g area should be all seating like an airliner or cabins like a passenger liner.\n\nVery nice. For seating, it would depend largely on how much time they're going to be spending there. Will people be spending the entire trip there? You'd probably want cabins, or at the very least rooms like they have on trains. If the area is only used for launch\/landing for safety reasons, with the centrifuge area used for extended stays, all of the cabins could be in the centrifuge area and the zero-g area could maybe have deployable seats which retract when they're no longer needed, turning the area into a ballroom sort of thing.On that note, you might not even really need separate floors for the zero-g area, if there's no structural reason to have them. In zero-g, there's no need to have only one level of seating per deck, since you could have rows of seats just coming out of the wall...although, if the ship is designed to also have atmospheric operations that wouldn't be the most comfortable setup when you're in an earth-like gravity field, I imagine. Having it all be one giant deck would certainly aid in a \"zero-g promenade\" kind of feel...",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.508613888Z",
        "author": "jinglesassy",
        "date": "2010-06-03T16:24:15+0100",
        "id": "e20c9e3b02568547e0055fdd7dbd8b5d",
        "post_id": "post-227605",
        "text": "So calm so tranquil and yet so unforgiving and so deadly",
        "thread_id": 14559
    },
    {
        "@timestamp": "2023-09-14T07:13:43.827467008Z",
        "author": "Ripley",
        "date": "2012-10-30T16:28:36+0000",
        "id": "0cf031dce683e24cd80ba13394244fd1",
        "post_id": "post-259618",
        "text": "Does this page help?http:\/\/koti.mbnet.fi\/jarmonik\/D3D9Client\/",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.495942656Z",
        "author": "Andy44",
        "date": "2010-06-04T02:44:39+0100",
        "id": "bf64289e78c1b23727c20a3c3f0bb108",
        "post_id": "post-227454",
        "text": "timay said:Andy, I did google this. I found those links but they weren't what I was looking for. Thanks though.IronRain, I am wanting to build a model of Buran, not make an add-on.Thanks to those who were helpful or were curious about my project.\n\nSorry, man, I didn't mean to be so smart alec. Just thought the lmgtfy site was funny is all. But there are plenty of Buran blueprint links out there. Hope you find what you're looking for.",
        "thread_id": 14555
    },
    {
        "@timestamp": "2023-09-14T07:13:11.555942144Z",
        "author": "Belisarius",
        "date": "2008-05-15T14:57:41+0100",
        "id": "dd1047727a2ec9589460fed45fbfe1df",
        "post_id": "post-65686",
        "text": "Fortunately my laptop has Orbiter and enough graphic juice to run the bird.Conclusion: She's beautiful Burchie! I have just had time to take her up for a quick hypersonic flight, and everything responds beautifully. It's gonna take some time to get used to flying a big horrible wedge, but that's progress. This is going to be right up there along with the Vanguard as my favourite spaceplane.Any chance of doing something like a Mars-transport next time? I mean a spaceplane with enough space to live in comfortably for 6 months and a capacity to do a direct descent. Your SP1\/Goddard1 combo looks a lot like the Bono Project Deimos spaceplane. Perhaps you could adapt it?Again, congratulations on a beautifully realised addon. More later after more test flying.",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:43.82850688Z",
        "author": "jarmonik",
        "date": "2012-11-02T14:18:46+0000",
        "id": "785fbad0c3ed75c483f538db8f39c550",
        "post_id": "post-259627",
        "text": "darkvoid said:HiI used in time D3D9 in my orbiter 111105.I needed to reinstall everything and now I can't find module for 111105.I searched everywhere download zip fromhttp:\/\/koti.mbnet.fi\/jarmonik\/D3D9Client\/, but there is no 111105 module and no information about this version of orbiter.Anyone can help please?\n\nHere is a build for latest Orbiter beta. Use the forum\/orbithangar search function to located the latest Beta Download. (it's very unstable). That version of the client might work with 111105 as well. I haven't tested.http:\/\/orbiter-forum.com\/showthread.php?p=388778&postcount=1728---------- Post added at 16:18 ---------- Previous post was at 16:14 ----------Phoenix said:Thanks for your work in creating runway lighting for asymmetric runways, but I am having difficulty with it. I have probably misunderstood how it works.Code:RUNWAYLIGHTS\n  END1 -1014.70 0 421.45\n  END2 1012.37 0 -409.10\n  WIDTH 43\n  COUNT1 40\n  PAPI 3.25 3.25 311.37 1\n  TD_DISP 231.67\n  SINGLEENDED\nEND\nRUNWAYLIGHTS\n  END1 1012.37 0 -409.10\n  END2 -1014.70 0 421.45\n  WIDTH 43\n  COUNT1 40\n  PAPI 3.25 3.25 311.37 1\n  TD_DISP 0\n  SINGLEENDED\nEND\n\nThe code seems to be correct. There is something wrong in the client. I can't reproduce that but I'll get a different kind of error. It could be related to TD_DISP parameter. Does it work if you remove that ? Maybe a fixing of this anomaly will fix the other anomalies related to runway lights as well. I am looking into it.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.503244032Z",
        "author": "IronRain",
        "date": "2010-06-03T11:17:15+0100",
        "id": "ca4affa0be7a6ac32305b9153d4bc42d",
        "post_id": "post-227598",
        "text": "I had this problem too. solution: change the system to solthat should do it;)try it first with one scenario and if it works with every scenario;)",
        "thread_id": 14558
    },
    {
        "@timestamp": "2023-09-14T07:13:11.509114368Z",
        "author": "Unstung",
        "date": "2010-06-03T21:18:45+0100",
        "id": "bbe22d531b60a6ecd80dbca44235b139",
        "post_id": "post-227607",
        "text": "Twenty minutes sightseeing while tethered then, six hours now repairing with a jetpack.",
        "thread_id": 14559
    },
    {
        "@timestamp": "2023-09-14T07:13:43.801123328Z",
        "author": "orb",
        "date": "2012-09-21T20:16:53+0100",
        "id": "3d548bd2b78afb3542b1be4a174bef78",
        "post_id": "post-259538",
        "text": "asmi said:Can you look up FOURCC code?\n\nThe FourCC is \"DXT5\" in there.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.97609984Z",
        "author": "Enjo",
        "date": "2010-05-29T19:49:56+0100",
        "id": "143fe60d4e6c857f64fe8f693325fc49",
        "post_id": "post-226462",
        "text": "Yup, const correctness never hurts ...I'd ask for this as a feature request.",
        "thread_id": 14488
    },
    {
        "@timestamp": "2023-09-14T07:13:11.626831616Z",
        "author": "XonE32",
        "date": "2010-06-06T04:04:30+0100",
        "id": "dae43fab2009a6c4055fda264e593a49",
        "post_id": "post-227639",
        "text": "dgatsoulis said:@XonE32Exactly my thought when i first found out the \"opposite side\" method! :thumbup:But for some reason, it doesn't work as well as the other one.Here is a pic of a Orbit-insert plan (left) and a Reentry plan (right) on IMFD's Base Approach panel. Look at how high the Reentry Angle has to be to get about the same dv. (And for some reason that i don't fully understand, i end up burning in the atmosphere when i use the one on the right - Probably because of the high Reentry Angle).\n\nHmm, not only is that odd, it's really good to know lol. Another little tidbit you have delivered which I'll remember.I must be dim, cause I can't figure out the relationship mentioned above.Heh I'd be fired as the pilot for this trans-lunar service for sure.I keep attempting to do some simple maths to find the proper moon longitude for a 24hr flight and I keep getting it wrong lol.Just flew one and had to adjust it so I ended up in the right place for direct reentry 90 degrees from Ascension (ie longtitude 104 deg). the adjustment made me 9hrs late because I didn't pick the proper lunar position initially.The passengers weren't impressed.---------- Post added 06-05-10 at 05:26 PM ---------- Previous post was 06-04-10 at 07:44 PM ----------Well as I haven't figured the mathematical relationship yet with regard to lunar surface launch, TEj, GET, and Lunar longitudinal position on the Map MFD. I have to use educated guesses. Hopefully once I get the lunar position right I'll be able to figure it out regularly.First test: Lunar Longitude on Map MFD = 140ETEj and GET need to remain the same for all tests: TEj=6400 GET=22:00:00Target Base will always be Ascension as that also needs to remain the same. Ascension long is 14.5w (approx) so you'd want a reentry EI of 104W, But I'm finding IMFD and a light XR2 are very forgiving... nice work to Jarmo and the XR2 crew!After TEI I checked the IMFD map and it showed an Earth reentry Longitude of 54W. (50 degrees off.. Bah!)Had to adjust ANT to 45.9 from 90 to match proper PET to keep it in line with my 22hr flight time. Landed 10 minutes early lol.Quite the reentry. EI was only 40 degrees west of ascension at 12km\/s.Very Hot, very short, and very fun but 140E lunar position at launch is not correct.I saved the reentry .scn and can strip it down of everything but the XR2 and Wideawake if anyone wants to give it a go as it's a pretty fun ride without a lot of room for error lol.;)---------- Post added at 08:04 PM ---------- Previous post was at 05:26 PM ----------Success, same setup but used lunar longitudinal position on the Map MFD of 90E.Gave me an EI reentry longitude of 108W (pretty close to the desired 104W)After adjusting Ant so Hint and PET matched; the 7 second correction burn put the new EI reentry longitude at 104W.Now to figure out why a Brighton>Ascension direct reentry trip with a TEj of 6400 and GET of 22hrs works almost perfectly when the Lunar Longitude position on the map MFD is at 90E at time of launch from Brighton.I hope it's not something silly like 90deg + 14deg (long of Ascension) =104 deg lol.",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:13:43.72367104Z",
        "author": "Donamy",
        "date": "2012-02-28T22:41:38+0000",
        "id": "2dd5cbfda177008131155bd3136a72c6",
        "post_id": "post-259090",
        "text": "Is it just me?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.170869504Z",
        "author": "Raimondo",
        "date": "2010-06-02T07:47:23+0100",
        "id": "43d360ed6fc040e99ae9b36c1819fe89",
        "post_id": "post-226832",
        "text": "Enjo said:my master thesis is strictly connected with Orbiter\n\nReally? How?",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:11.000490496Z",
        "author": "Dambuster",
        "date": "2010-05-29T19:51:37+0100",
        "id": "caf478e46747136ce6e66ed2c52abf73",
        "post_id": "post-226489",
        "text": "I really hope they get it to fly again - I love this plane!",
        "thread_id": 14495
    },
    {
        "@timestamp": "2023-09-14T07:13:43.751068672Z",
        "author": "Thorton",
        "date": "2010-11-20T15:42:59+0000",
        "id": "3e79833d4fa0bafa9546a591904bb02b",
        "post_id": "post-258009",
        "text": "Thanks for update!However I've found a bug with particles. During the simulation they render correctly, but when i pausing simulation i have following:After unpausing textures return to the proper position.Another thing i've notticed, particles looks very differently from default client.Also it seems that this construction doesn't work with D3D9 client:Code:MESHGROUP *mg;\n\n\tif (hVisual != NULL)\n\t{\n\t\tMESHHANDLE hMeshVis = GetMesh(hVisual, iVisMesh);\n\t\tif (hMeshVis != NULL)\n\t\t{\n\t\t\tmg = oapiMeshGroup(hMeshVis, MgIgx);\n\t\t\tif (MgHide)\n\t\t\t\tmg->UsrFlag = 7;\n\t\t\telse\n\t\t\t\tmg->UsrFlag = 0;\n\t\t}\n\t}The purpose of code posted above is to hide\/swow selected mesh group, it works however with default client.Finally i have small and low priority request: is it possible to add pause sign when simulation is paused, like we can see with default client?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.180029696Z",
        "author": "tblaxland",
        "date": "2010-06-01T00:24:51+0100",
        "id": "37c8a801b655a6ceb684e13a562425ce",
        "post_id": "post-226848",
        "text": "Calendar event and launch timer:http:\/\/www.orbiter-forum.com\/calendar.php?do=getinfo&e=255&day=2010-6-2&c=1",
        "thread_id": 14525
    },
    {
        "@timestamp": "2023-09-14T07:13:11.088526336Z",
        "author": "Woo482",
        "date": "2010-05-31T17:30:58+0100",
        "id": "a32ba7def53b82d30f35966aa57c8d8c",
        "post_id": "post-226771",
        "text": "I'm pretty sure you'll get a similar message in Windows XP if a application crashes... so Windows Vista \/ 7 probably isn't the problem...",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:43.844221952Z",
        "author": "Donamy",
        "date": "2013-01-21T23:15:26+0000",
        "id": "53c241fd415b0defcc7e319c4360c07d",
        "post_id": "post-259739",
        "text": "Do they both appear in Windows 7 and XP ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.198788864Z",
        "author": "Cosmic Penguin",
        "date": "2012-06-25T15:52:37+0100",
        "id": "8e516bae81ec9211cfc9f6e24c37f7e3",
        "post_id": "post-226923",
        "text": "[slightly off-topic] Anybody here working on the Shuttle payloads of the 1990s (or roughly most payloads between 1998 and 2003)? [\/slightly off-topic]",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.185085952Z",
        "author": "Robitaille_Fan",
        "date": "2011-04-16T05:10:36+0100",
        "id": "ccc4b09182f06f4f53d090a322bf00bf",
        "post_id": "post-226857",
        "text": "Interceptor said:I love this rocket famandy,any chance you could update the effects,and autopilot like the Neptune,or Jarvis,or even Quasar?.Thanks\n\nI have read your question, as soon as possible we'll talk about it on Forum Orbiter Italia :thumbup: .",
        "thread_id": 14526
    },
    {
        "@timestamp": "2023-09-14T07:13:43.865398784Z",
        "author": "hedzup456",
        "date": "2013-02-09T12:34:07+0000",
        "id": "dd3b0609258196e93e91c8a8f6384dc0",
        "post_id": "post-259811",
        "text": "Hello all,Just wondering if someone could enlighten me what normal maps actually do. I installed theNormal Maps Packand cannot see any difference. Is there a setting I need to enable, or was I already using Normal Maps?Thanks in advance,~Hedz",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.36244352Z",
        "author": "T.Neo",
        "date": "2010-06-03T11:26:55+0100",
        "id": "f757c7b4c572231c5bc7ce69fbaeb9d9",
        "post_id": "post-227101",
        "text": "alas, that's 141,264 m\/s of delta-v, most of which you have to anihilate again on arrival, so it might take this beasty a little longer. For longer distances, it might actually be faster to have less thrust and more ISP.\n\nI get 44 days to Jupiter (at position at time of posting) at 200km\/s (not including time and distance needed to accelerate), and 5.6 hours to accelerate to that speed at 1G (3.7 hours at 1.5 G). Keep in mind though that I have the mathamatical proficiency of a goldfish.I don't see how lowering the thrust will change much if the Dv stays the same. The ship issupposedto have a Dv of 500km\/s, 200km\/s is just the nominal interplanetary cruise velocity.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.381500928Z",
        "author": "Woo482",
        "date": "2010-06-19T01:41:34+0100",
        "id": "5f510ec284b30bde3c54ead622fab8a2",
        "post_id": "post-227211",
        "text": "I think this is the thread you're talking about Andy44:http:\/\/www.orbiter-forum.com\/showthread.php?t=15763",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:43.71103488Z",
        "author": "orb",
        "date": "2012-02-22T00:35:03+0000",
        "id": "b11dc4a38beac35b3e3aa299a82d05e5",
        "post_id": "post-259028",
        "text": "eddievhfan1984 said:Well, I tried to build from source using Visual Studio '10 (it warned me it was created with a previous version), but it won't build, complaining that it can't find d3dx9.h. T_T\n\nDid you installDirectX SDK(and set path to its Include and Lib folders either in Visual Studio, if it hasn't been done automatically, or in the project file)?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.625240832Z",
        "author": "XonE32",
        "date": "2010-06-03T19:09:45+0100",
        "id": "9166dcad47705eeed2fa611a3b0c64c0",
        "post_id": "post-227631",
        "text": "Hi all Orbinauts,I have a question re a specific part of the direct reentry setup for say moon to earth but would also like to be able to apply to say an Earth to Mars trip. I have searched \"Direct Reentry\" and have found a few informative threads but they don't answer my specific question. I only find one aspect of the setup difficult to determine (we'll use the moon to earth example as it's simpler).I'd like to be able to setup ANY Pet or GET (ie flight time) and be able to fast forward the scenario so that the moon is in the right position so that I hit EI in the right place for XR2 direct reenty to a specific base.First off great work Tommy and Mark316 for Toutrial 4 included with the Full IMFD manual which is also a great piece of work. Everything I learned about direct reentry I got from that...very helpful.As such I'll use that tutorial to illustrate what I'm attempting to ask.In the tutorial re: the \"Magic Number\" for GET it says:Set the GET under PeT to 143:30:00. See the manual in your docs folder to see how I got this number.OK, here\u2019s how to get that magic number. When you set TEj to 6400, there is a GET number directly under that. A few lines down, there is another GET number (much greater, probably around 130:00:00). Open up Map MFD in the right hand MFD, and set the reference to Earth. Now take note of this second, larger GET number (YOU WILL NEED TO REMEMBER THIS NUMBER!) and CAREFULLY time warp until the first GET number reaches it. Slow down to normal time, and set the target in the map MFD to moon (hit the <TGT> button and type in \u2015moon\u2016). There should be a little yellow cross, indicating the moon\u2019s position above the Earth\u2019s surface. Time warp some more (again SLOWLY) until the cross is over the east coast of Africa. Slow to normal time and look at the first (upper) GET number. That is the magic number, in this case 143:30:00. In the scenario \u2015Landed at Brighton Beach\u2016 in the Scenarios\\XR2 Ravenstar folder, 137:30:00 works. Now that you have this number, either use Scenario editor to set the date back to the original starting date, or restart the scenario. To set that number, there is a button <ADJ> (hit <PG> if you don\u2019t see it). There is grey font on the bottom, Adj-_ _ x. Options are 1x, 10x, or 100x. Hit <ADJ> to cycle through these. 1x is used for adjusting seconds, 10x for minutes, and 100x for hours.\n\nMore to my point it also says:An alternative to the Magic Number method is to open up Map MFD, set target to Moon, then set target to the base you want to land on, then time warp until the longitude of the Moon is 50 degrees west of the longitude of your base, then set GET under PET to 137:30:00. This method is pretty accurate and has worked 100% of the time in my personal experience.\n\nThis second quote is great as it gets close to the info I want, but the example used is 50 degrees for 137 hrs of flight time.Could you apply this same technique and use a little math to find any value of the degrees for any PET\/GET?For instance: I want to go from Brighton to Ascension.First I assume I need to fast forward ANY scenario so that the min\/max Eqi is low enough that I can input -6 or so degrees as the Eqi for Ascension as it's Latitude is 7. something degrees South.Now lets say I want my flight time (GET) to be 22hrs or whatever. Surely there must be a corresponding degree value as in the example above. Could I not use some simple math based on the 50 degrees for 137hrs example above to find out what the degrees value should be for a flight time of 22hrs?I know there's some simple math here I just don't know how it's arrived at.Hopefully my question isn't too convoluted to answer lol.CheersXonE32",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:13:11.421103104Z",
        "author": "Grover",
        "date": "2010-11-28T10:35:14+0000",
        "id": "e3833cf9bb0996de54aaba77151c6598",
        "post_id": "post-227327",
        "text": "this is gonna be awesome!as for landing, why not beef up the retro and hovers and come in like a REALLY futuristic craft, after all, something that big is gonna have to be futuristic (not sure, but how much thrust are we talking about to give it acclerations of 10m\/s^2?)other than that, im thinking edwards AFB as a primary landing site, due to the abundance of really long runways there.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.806093824Z",
        "author": "Interceptor",
        "date": "2012-10-24T15:57:20+0100",
        "id": "4a5719a17be30bd9978ce7ddc7e92de6",
        "post_id": "post-259597",
        "text": "OK,so,I can't get the the junctions option to work,so I would just copy the sound folder,multistage2,and spacecraft folders into the Modules\\Server\\Config folder,to get the same results?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.02270208Z",
        "author": "Bj",
        "date": "2007-11-19T04:07:59+0000",
        "id": "b29595d1a28042135a7f893b573cf604",
        "post_id": "post-12342",
        "text": "computerex said:That won't work, we are dealing with unit vectors here. I guess I will have to ask Artlav how he did it...\n\nwell, heres something to get you started...vector",
        "thread_id": 145
    },
    {
        "@timestamp": "2023-09-14T07:13:11.457178624Z",
        "author": "Cerebus",
        "date": "2010-06-02T18:25:21+0100",
        "id": "0976deb8d302d2ebe9e1f5c61571ad1e",
        "post_id": "post-227397",
        "text": "Xyon said:We don't have the death penalty for murder in this country, nor have we since 1969.\n\nThere are actually still at least three crimes for which the death penalty is possible in the UK, Piracy on the high seas, High treason, and Blasphemous Libel, as well as a number of statues which although no longer recognised, are, as yet, not repealed.For instance in the town statutes of some northern English towns, it is the duty of all townsmen to shoot dead any Scotsman in town after dark, with a Longbow.However that being said, I have never agreed with the death penalty, it always seemed like judicial revenge, rather than a punishment, and there have been many cases where the conviction was unsound, leading to an innocent victim being killed for a crime they did not commit.What baffles me most about the cumbria shootings, is that there appears no motive for them, no pattern, and no sense, this does not appear to be a case of an evil premeditated shooting spree.What continues to bother me is, where the hell does a 52 year old taxi driver get a firearm and enough ammunition to do something like this?",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:44.037712384Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-06T20:37:21+0100",
        "id": "f0e72d96f5db4bd0cb2e97ff7f4b0765",
        "post_id": "post-263327",
        "text": "SPACE.com: \"China's New Moon Probe Arrives in Lunar Orbit\".Xinhua: \"Lunar probe, space exploration is China's duty to mankind : chief designer\".Space Daily: \"Four Chinese Lunar Landers Mooted\".",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:11.041529088Z",
        "author": "Xyon",
        "date": "2010-06-16T02:06:27+0100",
        "id": "9c6c6b671dec798823ed720b4d3a6f51",
        "post_id": "post-226550",
        "text": "\"Slide rule ninjas\" < Epic description.I agree with the principle. Space flight requires so many people back home in mission control which we don't have in Orbiter. Without any assistance from the outside, I think the advanced MFDs like TransX and IMFD are fair game to compensate for the lack of, as described, \"Slide-rule ninjas\".:D",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:11.06950656Z",
        "author": "Warped",
        "date": "2010-05-30T15:58:35+0100",
        "id": "f214f6325d24010564b507248194cc60",
        "post_id": "post-226638",
        "text": "I thought this ship was going to be the one from Ringworld:(",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:43.7975104Z",
        "author": "jarmonik",
        "date": "2012-09-14T15:27:04+0100",
        "id": "fee974eef0c921822cedcea602694ec3",
        "post_id": "post-259509",
        "text": "D3D9Client R4Here is R4 for testing.- Shutdown related CTD should be fixed- RMS grapple target displacement issue under \"Start Paused\" should be fixed.- Some memory leaks are fixed",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.171437824Z",
        "author": "Urwumpe",
        "date": "2010-06-02T17:34:34+0100",
        "id": "e21693bb0425258c05ce488f796e4f19",
        "post_id": "post-226836",
        "text": "Izack said:Well, heisa professor. And a UCL one at that.\n\nNo professor, a PhD. He still does honest hard work for his living (as SRF).http:\/\/www.cs.ucl.ac.uk\/people\/M.Schweiger.html",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:11.446205952Z",
        "author": "MeDiCS",
        "date": "2010-06-03T01:36:35+0100",
        "id": "8f8ac0691309d5a6a71177bb38c15156",
        "post_id": "post-227369",
        "text": "Izack said:That was spookily well-done.\n\nEmphasis in spooky.EDIT: Lol, I almost thought the bird in the last scene was a missile:p.",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:43.835297536Z",
        "author": "orb",
        "date": "2012-11-11T21:20:50+0000",
        "id": "f296efbd420e04ca683cebb53fb80482",
        "post_id": "post-259657",
        "text": "Which release did you install? Did you install it over an older release? If so, did you extract and replace all the files from the archive?The idea to solve it is by installing D3D9TK.dll library containing ?D9AddAABB@@YAXPBUD9BBox@@PBUD3DXMATRIX@@PAU1@_N@Z function.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.357432576Z",
        "author": "jedidia",
        "date": "2010-06-01T07:57:32+0100",
        "id": "083332af6c64bf8a9d10edcee965c112",
        "post_id": "post-227074",
        "text": "In the interests of realism, I would suggest more realistic auxillary craft or landers in place of DG-type fantasy vehicles.\n\nconsidering the thrust power of this baby, DGIVs will fit in quite well, me thinks.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.628268032Z",
        "author": "dgatsoulis",
        "date": "2010-06-08T23:55:03+0100",
        "id": "168220007b1f48e0be63391bb0a51b9e",
        "post_id": "post-227648",
        "text": "First, many thanks @ XonE32 for starting this thread.:thumbup:Like i said before, that was a question that i wanted to ask, but didn't. (I had found a way that \"semi-worked\").@ JarmonikThank you for the information and also for the book! Already ordered it and i'm anxiously waiting the delivery!@ TommyWow! Your posts (as well as your manuals) are a pleasure to read. I realise that Jarmonik really wants to explain it all to us, but since English isn't his native language, it's a bit difficult. Especially with all the technical terms.You did a great job \"translating\" Jarmo's thoughts!:thumbup:I hope that soon i'll have your \"grasp\" of IMFD.You may want to entitle the next manual as \"IMFD for DUMMIES\"! :lol:You make it so easy that even an (almost) complete noob can understand it, Thanks!:thumbup:@ XonE32Very hot - very close indeed! That scenario kinda reminded me of agentgonzo's KSC-WIN in 17 minutes flight! :lol: (never managed to beat him!)Now that you have the information (from the masters), you may find this challenge interesting:http:\/\/www.orbiter-forum.com\/showthread.php?t=11427",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:13:44.232639744Z",
        "author": "andysim",
        "date": "2010-10-03T17:32:59+0100",
        "id": "bf88b78a32463437b491b0070f3f8f14",
        "post_id": "post-263657",
        "text": "Being able to combine Google map with orbiter so I can fly down my street with my DG -)",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.47798016Z",
        "author": "fireballs619",
        "date": "2010-06-02T19:48:50+0100",
        "id": "f312055cebc279da191f4d3d136d3b0d",
        "post_id": "post-227430",
        "text": "Very low, low enough that my computer would handle it. I don't have any graphical add-ons currently installed (i.e. Lvl 10 earth or Hi-res tiles). I did when the problem started, but not anymore. All settings are default with a Geforce G310. It ran fine before. I know that the scenario editing probably did not cause the problem, that was just when it started.",
        "thread_id": 14551
    },
    {
        "@timestamp": "2023-09-14T07:13:11.282717184Z",
        "author": "orb",
        "date": "2010-06-04T21:01:05+0100",
        "id": "9366c129705350acc95e9687e6599855",
        "post_id": "post-227017",
        "text": "Andy44 said:Read the wiki article on RTGs.\n\nI have read, and that's why I asked.Americium-241 is a potential candidate isotope with a longer half-life than 238Pu: 241Am has a half-life of 432 years and could hypothetically power a device for centuries. However, the energy density of 241Am is only 1\/4 that of 238Pu, and 241Am produces more penetrating radiation through decay chain products than 238Pu and needs about 18 mm worth of lead shielding.Even so, its shielding requirements in an RTG are the second lowest of all possible isotopes: only 238Pu requires less.\n\n",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:44.084981248Z",
        "author": "N_Molson",
        "date": "2010-10-02T18:11:51+0100",
        "id": "4133c565299d0911e24b614e07f3d4c2",
        "post_id": "post-263386",
        "text": "Thanks ! I found exactly the same result for problem 1, cool !:cool:For problem 2 I found 204, guessing that the panels had to be installed in a linear pattern (there was a picture with the subject, showing panels on a roof and the pattern was linear). So I agree with you Artlav. :yes:But most of the other students divided the area of the roof by the area of one panel (like Lunar_Lander), and found 210 (which supposes a complex pattern).There was no information about the possibility to have panels sticking off the roof. I didn't even thought to it !In my opinion, all the numbers you give are good answers ! It's part of a physics problem, so maybe there were different possible answers, since there was some lack of details in the question...I think that, if I had to decide I would choose the 204 linear pattern. Because the 210 complex pattern involves a lot of precision and calculation during the installation of the panels. Which means higher costs, and for 6 more panels, it doesn't worth it !But that's only my opinon :hmm:",
        "thread_id": 16816
    },
    {
        "@timestamp": "2023-09-14T07:13:10.949060608Z",
        "author": "Urwumpe",
        "date": "2010-05-28T17:09:05+0100",
        "id": "cc2c97f2fa1c4c1186aa1f29114074c4",
        "post_id": "post-226424",
        "text": "Since the light of the sun also travels at the speed of light, the compass would point right where you see the sun, but not where the sun actually already is.Artlav: Solar System simulations based on general relativity actually work better than Newtonian ones. I don't know where you have the claim of the solar system falling apart, unless there is a incorrect application of relativity.",
        "thread_id": 14482
    },
    {
        "@timestamp": "2023-09-14T07:13:11.371588864Z",
        "author": "T.Neo",
        "date": "2010-09-14T15:45:37+0100",
        "id": "e2eea1a47ea33c71289c666e594ea6f9",
        "post_id": "post-227162",
        "text": "Wasn't 0.15 kt pulse units used only while in atmosphere because atmosphere would provide lots of extra reactional mass and once in vacuum 20 kt pulse units fired. As far as nuclear bombs go 0,15 kt would be inefficient because most of the plutonium wouldn't fission. IIRC lowest effective yield is somewhere around 15 - 20 kt when nearly all plutonium is used up. Some time ago I read a paper about Project Orion and it was claimed that lower yield explosions would be used in atmosphere and more powerful in vacuum, I just don't remember the exact numbers.\n\nPerhaps... it makes sense. I got the 0.15 kt figure from wiki, which also stated the smallest achievable bomb yield would be 0.03 kt. Doesn't say anything about efficient fission of the plutonium though.If that is the energy produced by each bomb, I think that a lot of it is getting lost to space... either that, or there's something going on with the propulsion system that I haven't got a clue about.Yeah such long fragile structure wouldn't hande well such uneven acceleration. You would want something as compact as possible to be able to take hammer blows of nuclear pulse drive.\n\nYeah... you want a big, stocky, robust and heavy spacecraft for that. Would perhaps work well for... I dunno, some sort of military spacecraft, but not for this thing.I think some sort of active cooling system would be the key factor to prevent meltdown when operating at so high thrust power.\n\nSeconded. Modern chemical rockets do this, and I already have a resource of cryogenic fluid aboard the ship... the question though is how much the active cooling system could do to improve things...",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.238149632Z",
        "author": "jedidia",
        "date": "2010-10-04T07:53:47+0100",
        "id": "43ac4f4846bba00da21c6a202d19e2a9",
        "post_id": "post-263678",
        "text": "Realistic terrain system(make a crater when you ram your ship into the moon going at high speed wouldn't that be awesome?)\n\nThat would actually be dynamic terrain. Might be possible with a system that's dynamic anyways, like Orulex, but might get tough to implement in pre-defined height maps.what about a Spore-like spaceship editor, but more focused on engineering realism and systems simulation?\n\nThat's actually on my far future plans. Right after Orbiter Galaxy 1.0 has been released. I had the concept on the scratchboard for the last 3 to 4 years, and I think after Orbiter Galaxy I'll have enough coding skillz to pull it off. But Orbiter Galaxy will probably need another year to get finished (and that's optimistical), and a project like that would probably need another 2 years minimum to get alpha-worthy. So yes, pretty far future. If someone does it before that, I won't get angry.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.051725824Z",
        "author": "statickid",
        "date": "2010-05-30T08:38:33+0100",
        "id": "77da57534cd274e5260025e2db2225a9",
        "post_id": "post-226598",
        "text": "another way to look at it is that you need to figure out what feild of vision makes things natural size on YOUR monitor. with my monitor, (not sure of the size) i figured out that using a fov of 20 degrees makes the moons apparent size look right when i sitin my chairif i had a way bigger monitor, say the size of a large panel flat screen tv, i might only have to make the field of view 30 or 40 degrees, if i had a tiny little monitor, i might have to make the FOV all the way down to 10 degrees. i'm pretty sure a rough estimate of the apparent size of the moon to the naked eye is about half a degree. this means that if you put your monitor on my setting for realistic seeing at 20degrees, then 40 moons would fit nicely across the monitor laid end to end.(edit) so in other words just what piper said... oops didn't read all the replys hahaha",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:11.430408192Z",
        "author": "supersonic",
        "date": "2010-06-01T23:22:56+0100",
        "id": "b0d372c1bea06d0d7f9dce7bcd3f268e",
        "post_id": "post-227339",
        "text": "I can't for the life in me find a texture editor. Nothing in the utility file in Orbiter works and I can't find a photo editor that can read texture files.Anyway, thanks.:tiphat:",
        "thread_id": 14543
    },
    {
        "@timestamp": "2023-09-14T07:13:43.83029888Z",
        "author": "cslevine",
        "date": "2012-11-07T18:08:28+0000",
        "id": "84ef38ed3c6a8bdcaa733b06b95e32a0",
        "post_id": "post-259642",
        "text": "Hello:)it seams that the threads are not the same, from the ticked and the non-ticked one, so that i post again my small wishlist here about runways lights :i still have one wish : having runways light earlier in the evening, and later after sunrise.Light are switched on just about 5 minute before night terminator,and off only 5 minutes after day terminator on map.But landing in the evening without any light, and without seeing any runway, is someway difficult.Could you make runways light appear, saying 1 hour before and after day terminator ?or more : put some switch in config file with the value\"runways light time before night\" in minutes ?Tank you:)",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.070925824Z",
        "author": "Aeadar",
        "date": "2010-06-07T00:03:11+0100",
        "id": "ddf93a8d4479eab6acac96e51cb36f04",
        "post_id": "post-226653",
        "text": "Well now, here I was, getting ready to start a nice long trip with Cosmos, and here ya come out with Long Shot.Very nice!First impression is that the angular momentum is still a bit too high. I think 0.01rad\/s for x-y axis and 0.05rad\/s for z would be more realistic, though I admit I haven't tried ctrl1 yet.And a question: The forward circular structure that, at first glace looks somewhat like a centrifuge; is it perhaps a magnetic field generator to protect the crew from solar flare radiation? ...Yeah, that's it!I like it. Though I just got it, I've added it to my scenario, and Cosmos DGIVs are transffering to Long Shot. Maybe a joint mission...",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:11.564093696Z",
        "author": "Michkov",
        "date": "2008-09-15T13:52:52+0100",
        "id": "cda45342eddf12b49a3158b862df6f62",
        "post_id": "post-65740",
        "text": "I finally got round to install this addon. I\u00b4m able to run the scenarios, I get CTDs as sson as I switch to other vessel. I\u00b4ve tried the DG scenario and the first with the wedge till now. IMO I got all stuff which needed to run it installed. Anyone got an idea was is going wrong.",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:44.218404608Z",
        "author": "River Crab",
        "date": "2010-10-12T00:53:41+0100",
        "id": "7a72fb1dc13b6cdd8c3b3bbf24641546",
        "post_id": "post-263596",
        "text": "The king of space, in turn, got owned by Matsuoka Shuzo:Edit: Proof? Rocket cat defeated:",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:11.071097088Z",
        "author": "Aeadar",
        "date": "2010-06-07T01:48:05+0100",
        "id": "de37e22b01ff9aad9280205dd2725522",
        "post_id": "post-226655",
        "text": "Ok, I tried Ctrl1. I retract. I'm able to do slow, realistic rotations. Forget what I said about the angular momentum, it's perfect.",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:11.628352Z",
        "author": "XonE32",
        "date": "2010-06-09T03:12:08+0100",
        "id": "4f7fd1bf3c2cdf5abf16accb39724066",
        "post_id": "post-227649",
        "text": "dgatsoulis said:@ JarmonikThank you for the information and also for the book! Already ordered it and i'm anxiously waiting the delivery!@ TommyWow! Your posts (as well as your manuals) are a pleasure to read. I realise that Jarmonik really wants to explain it all to us, but since English isn't his native language, it's a bit difficult. Especially with all the technical terms.You did a great job \"translating\" Jarmo's thoughts!:thumbup:I hope that soon i'll have your \"grasp\" of IMFD.You may want to entitle the next manual as \"IMFD for DUMMIES\"! :lol:You make it so easy that even an (almost) complete noob can understand it, Thanks!:thumbup:\n\nSeconded...vehemently!dgatsoulis said:@ XonE32Very hot - very close indeed! That scenario kinda reminded me of agentgonzo's KSC-WIN in 17 minutes flight! :lol: (never managed to beat him!)\n\nYeah, kinda fun reentry. Ha, I could never get close to Agent's Psycho-Airline's time. In fact I think I actually only made it alive a couple times.dgatsoulis said:Now that you have the information (from the masters), you may find this challenge interesting:http:\/\/www.orbiter-forum.com\/showthread.php?t=11427\n\nOh no, another one? I spent days trying your 9min direct ascent to (ESS in my case) and still could only get it down to 12:30min... but practice practice practice.:)",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:13:44.219687936Z",
        "author": "Izack",
        "date": "2010-10-12T19:07:17+0100",
        "id": "10663ab92c01520e10f6aca3ff8a9967",
        "post_id": "post-263609",
        "text": "OrbiterSpore said:That's not Aiagon, is Orgoi Heavy Laser Craft.(BLUE LASER! BLUE LASER! BLUE LASER FOR THE WIN!) I'm updated on the (ALL-new!) Ace Combat series.:)\n\n:eek:wned:I don't have a PSP.Also:(Image by Jarvita)",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:11.076781824Z",
        "author": "DaveS",
        "date": "2008-07-13T17:59:24+0100",
        "id": "a78c1e5a15cd9ce2e755ff7ab5831082",
        "post_id": "post-65623",
        "text": "Palmdale general area v1 has now been released: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3445\"]Palmdale general area v1[\/ame]It's pretty bare-bones right now, it could use some help in the building department as I haven't managed to find any good photos of the facilities at Plant 42.",
        "thread_id": 1451
    },
    {
        "@timestamp": "2023-09-14T07:13:11.15211776Z",
        "author": "Notebook",
        "date": "2008-05-16T16:07:42+0100",
        "id": "05bce1bcb0def35cd4a2f99fbf30f77f",
        "post_id": "post-65637",
        "text": "I assume the top line is a local power supply. Don't one anybody short getting hold of that...N.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:44.430518528Z",
        "author": "JonnyBGoode",
        "date": "2010-10-04T20:41:36+0100",
        "id": "6d95ca072983753f6f778d432c6b33fc",
        "post_id": "post-263907",
        "text": "Artlav said:How's the FPS on such a knot, btw?\n\nAbout 5 FPS, +\/-",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:11.2000448Z",
        "author": "Graham2001",
        "date": "2012-08-19T10:50:48+0100",
        "id": "e85cc3a7a017218e8559c70ad2438181",
        "post_id": "post-226934",
        "text": "This document comprises the final report for NASA-MSFC contract NAS8-31147, Integrated Control\/Display Station for Teleoperator and Experiments. Under this study the control and display requirements for the operation, checkout and test of 19 typical payloads controlled from the Orbiter aft flight deck (AFD) have been defined.The principal means of investigation were to utilize existing documentation (MSFC, other NASA and contractor studies), conduct working sessions with cognizant payload personnel, and perform design studies and tradeoff analyses where appropriate.\n\nIntegrated Control\/Display Station For Teleoperator And Experimentshttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19820067387_1982067387.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.15227264Z",
        "author": "reverend",
        "date": "2008-06-17T02:51:12+0100",
        "id": "4c097fa61946588d2f2c06f4a78a52f6",
        "post_id": "post-65638",
        "text": "[ame=\"http:\/\/www.youtube.com\/watch?v=86moQ-MR3EU\"]YouTube - hydrogen\/oxygen gas from water[\/ame]Great stuff... Not a Scam Really... This is a hydrogen\/oxygen generator I made myself in my basement for under $50... I didn't buy anyone's plans, I just watched about a thousand Youtube videos. The system is extremely simple.This is not a prepetual motion machine! You have to apply electricity to make the H2\/O2, and you have to burn gasoline to make the electricity, just nearly not as much gasoline as it takes to drive your car... There is no recycling the water from the exhaust... This is just water vapor that exits thru the exhaust...1) You have to still put gasoline in your car2) You have to change the water in the tank from time to time3) You have to apply electricity to do this...You can save a little bit of gasoline by using just a tiny bit of electricity that's easily generated from your car's alternator... When you're coasting or rolling down hill, momentum and gravity will turn the alternator... This provides the extra power to run this system. No alternator or battery upgrades should be necessary to have a water system help you to save gas money... BUTYou can go out and upgrade the alternator, add more batteries, maybe even employ a small gasoline powered generator and infact make enough hydrogen gas to run a motor even without gasoline.There's a few dozen video's of folks running small motors on nothing but gaseous hydrogen and oxygen...Two things to be aware of... This isn't creating more energy than it's consuming... It does not violate laws of thermodynamics...A more efficient vehicle could be made if you simply ran electric motors from the same batteries however... generally speaking, electric motors don't have the torque or power of internal combustion engines. This is what I want... Otherwise I'd just have an electric car.I'm totally fine with using 2-3 times more electricity to have an 'electric' car with an internal combustion engines. Electricity is free from solar, hydro, and wind. Sure the vehicle might need recharging overnight, but I'd say it's worth it to be able to get away from paying these rediculous amounts of money for gasoline these days...Next project will be to actually outfit a vehicle with an even bigger hydrogen generator than you see in the video above:)I ordered some parts today...PS Sorry if there is a thread about this that's newer. I did a quick search and found this one...",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:43.800721664Z",
        "author": "jarmonik",
        "date": "2012-09-20T18:18:52+0100",
        "id": "7ab9bbcfe982dd73333e3efd0fa1a670",
        "post_id": "post-259534",
        "text": "whitewatcher said:The Client seems to have a Problem with black transparent color key in 2D panels. The black area is not transparent, but black.I am using white (0xFFFFFF) now and it works.\n\nBlack color key is 0xFF000000",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.201764352Z",
        "author": "Graham2001",
        "date": "2013-02-25T12:35:31+0000",
        "id": "db7b06c59ca377c0177dd9389ef8c1e3",
        "post_id": "post-226950",
        "text": "1979 North American\/Rockwell study into Space Construction Systems.Space Construction System Analysis. Part 1: Executive Summaryhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19790022098_1979022098.pdfSpace Consruction System Analysis, Final Review. Part 1: Executive Summaryhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19800004808_1980004808.pdfSpace Construction System Analysis. Task 1 Final Report. Project Systems & Mission Descriptions.http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19800018899_1980018899.pdfSpace Construction System Analysis. Task 2 Final Report. System Analysis of Space Construction.http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19790022095_1979022095.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.16932992Z",
        "author": "eveningsky339",
        "date": "2010-05-31T14:31:02+0100",
        "id": "e7cf5358e585e50051b68df5de80aae9",
        "post_id": "post-226821",
        "text": "What inspired him to create Orbiter?What were his goals for Orbiter when he first set out?Where does he see Orbiter ten years from now?How much as the Orbiter community affected Orbiter's development?",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:43.955465728Z",
        "author": "MJR",
        "date": "2010-10-01T02:28:21+0100",
        "id": "e86c675df4a9d2a544329c11d3c4ff46",
        "post_id": "post-263236",
        "text": "What other files you have? Do you have a .h? And by setting the directories you did the includes and libraries, right?",
        "thread_id": 16800
    },
    {
        "@timestamp": "2023-09-14T07:13:11.360252416Z",
        "author": "Izack",
        "date": "2010-06-02T16:27:23+0100",
        "id": "7fe69cfd8ef5e835201a78244a77e71b",
        "post_id": "post-227089",
        "text": "T.Neo said:It's essentially a photon drive (it's open, the photons leave the system), and it should work. The sail becomes superfluous. The problem is, however, that photon drives have abysmal performance (a single newton of thrust requires hundreds of megawatts).Remote propulsion gets around the problem- lasers, masers or even particle beams are placed remotely, and the spacecraft only needs to carry the sail.But for now I will be keeping with some sort of fusion drive.\n\nExactly my point. Just forego the sail and point the fan backwards. It's still bloody inefficient and will take you a year to get anywhere useful but it's better than deflecting your own air.I agree that a magnetic sail could be useful, but since radiation pressure is still only modeled in the beta I'm not sure this is good for a stable release.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.209269504Z",
        "author": "Graham2001",
        "date": "2019-07-02T08:00:23+0100",
        "id": "812563c88681cd7274f1223d1151a745",
        "post_id": "post-226986",
        "text": "The latest Space Review article on the use of the Space Shuttle for intelligence gathering purposes has been published and covers a proposed STS-4 payload codenamed DAMON. This article covers what was planned and why it didn't fly, the as yet unpublished follow up article will cover the payload in more detail.The first military\/intelligence payload ever scheduled to fly aboard the Space Shuttle was a top-secret photographic reconnaissance system code-named DAMON and managed by the National Reconnaissance Office (NRO). DAMON would have operated inside the shuttle\u2019s payload bay for several days, photographing the Earth below, before the shuttle astronauts brought it back along with its precious cargo of exposed film.\n\nhttp:\/\/www.thespacereview.com\/article\/3748\/1",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.740008704Z",
        "author": "DaveS",
        "date": "2012-04-15T17:36:59+0100",
        "id": "50460a0142770741f991676baef9406b",
        "post_id": "post-259218",
        "text": "Ripley said:While betatesting the new DGIV-3 with RC44, I noticed this weird vertical-split sky.I think it's more RC44 related.\n\nThat looks like a seam in the cloud texture which I don't think any external graphics client can do anything about.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.561532672Z",
        "author": "n0mad23",
        "date": "2008-05-26T07:21:33+0100",
        "id": "31ee85aa205be81885c2fbfb086db324",
        "post_id": "post-65722",
        "text": "GregBurch said:When was the last time anyone's heard from him? A few years ago, he posted on the old m6 forum (although not often), and was making fairly regular updates to his work. But it's been some time since I've seen any trace of him.\n\nActually he's a member here. I had a peak at the Member's list and see the last time he visited was 14 May, after registering back towards the end of March. However, he hasn't posted anything.Love the view of your BA Orbiter Processing Facility Number 3. You're over the top, Greg! Give us more please!",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:11.381243648Z",
        "author": "Bloodworth",
        "date": "2010-06-19T00:41:18+0100",
        "id": "5c7b6baedb34299507b719caffbf4ee9",
        "post_id": "post-227208",
        "text": "dgatsoulis said:I guess i wasn't the first person that came up with this... But isn't finding (an \"advanced\" life-form) on another planet, one of the \"Holy-Grail's\" of our species!?Think of how many ways it would \"change\" us...\n\nNot necessarily. The holy grail of our species would be finding life of ANY sort on another body than earth, even microbial. Until we can find proof of any kind of life elsewhere then the entire concept of other advanced life in the cosmos is mere speculation.",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:43.805925376Z",
        "author": "blixel",
        "date": "2012-10-24T12:15:20+0100",
        "id": "74532cb85b64fbd0df7399e18938a08c",
        "post_id": "post-259594",
        "text": "Galactic Penguin SST said:Hi! I have this mysterious light blob issue while using almost every night time scenario with a runway in sight with various add-ons using the D3D9 client. Does anybody here have this similar problem? :shrug:\n\nYes. I've seen this same thing several times, but I've never been able to figure out how to reliably recreate the problem. I only see the visual blob when I have the external view open, and it only happens from certain angles. It's never caused any actual problems, so I've just ignored it, but it would be nice if the problem could be located and solved.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.57196672Z",
        "author": "Linguofreak",
        "date": "2010-06-03T15:48:01+0100",
        "id": "64b0971112ad1a603ed5e334e85eab7a",
        "post_id": "post-227613",
        "text": "Urwumpe said:International = nach au\u00dferhalb von Deutschland. Also nach London ist International.\n\nSelbstverst\u00e4ndlich.\"Sperrig\" ist bewusst schwammig formuliert, ist aber in der Regel so: Wenn Du es nicht in einen normalen Autokofferraum (ohne umklappen der Sitze) transportieren kannst, ist es sperrig.\n\nAber was ist einen \"normalen Autokofferraum\"? Wenn das der Regel ist, glaube ich dass es OK sein soll, aber ich m\u00f6chte kein unangenehme \u00dcberraschungen... Was \"normal\" ist f\u00fcr ein Europ\u00e4er ist vielleicht ein bisschen klein f\u00fcr ein Amerikaner.https:\/\/www.berlinlinienbus.de\/download\/BLB_FP_2010_Internet.pdf1,50 \u20ac pro Gep\u00e4ckst\u00fcck nach London, aber keine Limits f\u00fcr die Anzahl...wenn Du nach Polen fahren w\u00fcrdest, w\u00e4re das anders.\n\nOK, klingt gut.Hey...Du stoppst ja in Braunschweig ZOB... ^^\n\nJa. Aber bist du nicht ziemlich oft in Berlin? Ich bin oft da am Wochenenden, und bin f\u00fcr 2 Monate mehr in Cottbus.Ich bin noch nie mit einen Linienbus nach London gefahren, aber per Bus...\n\nIch wei\u00df nicht was das Unterschied ist.F\u00e4hre im Sturm ist lustig, wenn die H\u00e4lfte der Schulklasse schon betrunken ist. Du w\u00fcrdest da aber im Kanal-Tunnel und unter den Kanal fahren (da Du \u00fcber Lille f\u00e4hrst)\n\nUnd ich habe keine betrunkene Schulklasse mit. Wie schade...",
        "thread_id": 14561
    },
    {
        "@timestamp": "2023-09-14T07:13:11.040632576Z",
        "author": "Enjo",
        "date": "2010-05-30T16:37:44+0100",
        "id": "856dbe98efa7334da644271c50b71ced",
        "post_id": "post-226540",
        "text": "That's what I do.",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:44.163118848Z",
        "author": "Hielor",
        "date": "2010-10-02T19:00:31+0100",
        "id": "e60b35aefdb39cf2836c9200f17893ca",
        "post_id": "post-263522",
        "text": "gattispilot said:But the max thrust is6.4Mbut running the same vessel in 2060 max thrust is 30.6\n\nOrbiter 2010 displays thrust in terms of the force being applied to the vessel--6.4M newtons. Orbiter 2006 displayed thrust in therms of the acceleration being applied to the vessel, 30.6m\/s^2.I have no idea why it was changed--acceleration was a lot more useful than force.",
        "thread_id": 16833
    },
    {
        "@timestamp": "2023-09-14T07:13:11.034565888Z",
        "author": "Ark",
        "date": "2010-05-30T00:39:51+0100",
        "id": "013d4215e05327189600776b3bcaa5f8",
        "post_id": "post-226525",
        "text": "I just installed a new Radeon HD 5670 video card and now the text in the corners and the HUD flicker when space is behind them. Doesn't do it in-atmosphere or when a planet is behind the text. It never did anything like this with my old Geforce 8600 GT. I have the most recent drivers from ATI.The problem is irritating enough to basically make Orbiter unplayable.",
        "thread_id": 14500
    },
    {
        "@timestamp": "2023-09-14T07:13:11.16448256Z",
        "author": "chtwrone",
        "date": "2010-06-01T08:55:03+0100",
        "id": "77119fa48860fa27bc891102b9a1b2de",
        "post_id": "post-226809",
        "text": "This sound is awesome, and just like a live launch. You've got to replace your existing sounds files with these new ones!",
        "thread_id": 14521
    },
    {
        "@timestamp": "2023-09-14T07:13:43.830051584Z",
        "author": "asmi",
        "date": "2012-11-07T00:06:09+0000",
        "id": "cb83567c9de9d13a75817b863b9a0280",
        "post_id": "post-259640",
        "text": "Good job Jarmonik on setting up codeplex site! One thing I'd suggest you is to insert a picture into documentation that would show all runway elements and which distances are from where - similar to the one I've provided but updated with your latest changes.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.282540032Z",
        "author": "Andy44",
        "date": "2010-06-04T20:38:51+0100",
        "id": "9b7636fbbcceef06c35c460177ea4727",
        "post_id": "post-227016",
        "text": "I think the nuclear reactors used in most space experiments were controlled by reflectors, weren't they?orb said:How aboutAm-241with 432 years of half-life?\n\nRead the wiki article on RTGs.It gives a pretty good run-down of what isotopes make a good RTG heat source, and why Plutonium 238 is the best overall, especially for space vehicles. Basically, you get lots of power and don't need lots of massive shielding.",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:11.22244608Z",
        "author": "Warped",
        "date": "2010-05-31T18:59:49+0100",
        "id": "11cc34b3688aa77d7659bc84ad9c5953",
        "post_id": "post-226990",
        "text": "Why do some space-probes, like the Dawn have solar panels while others, like New Horizons don't?",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:43.869480448Z",
        "author": "SolarLiner",
        "date": "2013-02-11T17:56:51+0000",
        "id": "ccccbbea617979205937b9f8c6a8e9ad",
        "post_id": "post-259850",
        "text": "Donamy said:This is a brand new Orbiter now.\n\nNeeds maybe a quality factor to the environnement mapping (and for the perfectness: Self-reflections (reflection of the spaceship on itself)) and shadows (witch I know there are in D3D11, but don't have any of these features).That will be the perfect graphic engine.One more to leave ?:pLens flares.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.446597888Z",
        "author": "Izack",
        "date": "2010-06-03T02:23:16+0100",
        "id": "aa6a568de132fc636c6f92d69bcb04e6",
        "post_id": "post-227372",
        "text": "David413, that was excellently put. Mind if I quote you?",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:11.300463872Z",
        "author": "statickid",
        "date": "2010-06-01T00:01:47+0100",
        "id": "6728f625b49e47fdbd7ec4d2f1323623",
        "post_id": "post-227066",
        "text": "HAIL:probe:!!I converted a real nice probe model into a DGIV cargo, so that probe may be hailed in all sections of the solar system, or so that probe can be hurled off into deep, unmodeled space---------- Post added at 04:01 PM ---------- Previous post was at 03:59 PM ----------i should make a golden dgiv skin, as now that i've considered it, my current ugly DG is not fit for:probe:",
        "thread_id": 14534
    },
    {
        "@timestamp": "2023-09-14T07:13:43.90436864Z",
        "author": "Wishbone",
        "date": "2010-10-01T16:53:35+0100",
        "id": "ee8ed022cd1530532ba03a2cc1ebd657",
        "post_id": "post-263182",
        "text": "\"Just another launch, and this izdeliye will fly\", quite arrogant without static firing...",
        "thread_id": 16792
    },
    {
        "@timestamp": "2023-09-14T07:13:11.556913408Z",
        "author": "computerex",
        "date": "2008-05-16T01:08:16+0100",
        "id": "9d339ab9c4943d8a469d8baf51c9af46",
        "post_id": "post-65692",
        "text": "You are the graphics guru, sir.",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:11.380986368Z",
        "author": "TMac3000",
        "date": "2010-06-18T13:58:37+0100",
        "id": "a92cdd354c85ba944bfe42a4e9f40322",
        "post_id": "post-227207",
        "text": "Walking around on Europa would be cool as hell. When I watched that Voyage to the Planets thing, I was like \"They weren't afraid to land on Io, for cripes sake, but they feared trouble on Europa?\"I doubt there is any life on Europa, but it would still be a great place to build a manned research base.",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:43.830383104Z",
        "author": "orbitaldude",
        "date": "2012-11-07T20:51:47+0000",
        "id": "881bcf585f9dd2e798de8b8b9d5dac45",
        "post_id": "post-259643",
        "text": "jarmonik said:Could you post a link into a download of an additional LVL11-14 textures ?How much video memory you have left and how many tiles have been loaded ? (Press Shift+Ctrl+C)\n\nForgive me. I just recently tried the D3D9 client on a fresh Orbiter 2010-P1 installation along with the textures and it appears to work as normal. I assume the problem could have been caused by me having changed between several textures earlier, or perhaps caused by some addons. If I happen to reproduce the problem and sort out the details I could let you know. Thank you anyway! And thanks for your work on the graphics client.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.560870144Z",
        "author": "tgep",
        "date": "2008-05-25T07:12:09+0100",
        "id": "c67c388da435a559023a546afe63499f",
        "post_id": "post-65716",
        "text": "She flys like a dream. No lags ( except under time excelleration ), glitches of fluffs. NASA just wishes they could make spacraft this well !:pAll in all, another 5 star add on from a master.:cheers:",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:11.50306176Z",
        "author": "Chub777",
        "date": "2010-06-03T11:11:10+0100",
        "id": "20b81653be8508cb3ac4076c8dd007ce",
        "post_id": "post-227597",
        "text": "I have downloaded [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4584\"]this[\/ame] add-on. None of the scenarios work, only the scenarios in Lunar orbit work. This is the log:Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (ATI Radeon HD 4350)\n==> Direct3D T&L HAL (ATI Radeon HD 4350)\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule EnergyConfigurator.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule ScnEditor.dll [API v.060425]\nModule CameraMFD.dll [API v.060425]\nModule FlightData.dll [API v.050206]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 32 bit\nRender device: Fullscreen 1024 x 768\nDevice has hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule Multistage2.dll [API v.050206]\nModule Spacecraft3.dll [API v.060425]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render stateI'm not sure why it crashes, though.~Chub777",
        "thread_id": 14558
    },
    {
        "@timestamp": "2023-09-14T07:13:44.252548608Z",
        "author": "jedidia",
        "date": "2010-11-27T12:03:17+0000",
        "id": "c2fc81b7cf56b840677bafeda7e238f2",
        "post_id": "post-263817",
        "text": "I figured, hey, roll out the original version, reengineer the thing...remember, I don't know what's involved on coding.\n\nSince Orbiter is not open source, reverse-engineering it would actually be a criminal act.The only thing you're left with is re-writing a similiar aplication from scratch, whcih is not only a monumental, but also rather silly task for the pure sake of having a comparable app hand held. You'll be far better off just tailoring a similiar programm specific for the targetted platform, in which you can take the limitations into account from the beginning. That wouldn't be orbiter, of course, but then again there's no way that an IPhone can run a complete orbiter. But if things go on like this, we might have IPhones with MacOSX and virtual windows within the next decades, so you'll just have to wait:p",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.627223808Z",
        "author": "dgatsoulis",
        "date": "2010-06-07T00:04:48+0100",
        "id": "a97b6b43c5b35e2bd39e0b84835d03ea",
        "post_id": "post-227640",
        "text": "EDIT: I thought i was on to something. Until i realised (of course) that i had made a :suicide: mistake! For some stupid reason, i thought that the Earth is rotating clockwise as seen from the north pole, while in fact it rotates counter-clockwise.:beathead:That came to my mind as i was almost half-way writing this post. I'll go ahead and post my thoughts anyway, perhaps someone can help me find out if i was on to something with this train of thought or not. (With the exception of the wrong rotating direction :lol: ).(Remember, when i was writting this, i had the crazy idea that the sun rises from the west! :lol:)First let's look at Map MFD and see what those \"50 degrees to the west of the base\" mean...Have a look at this pic:Imagine that your point of view is far above the north pole. Your target base is 14.43 degrees to the left (west) of 0 and the moon (projected on earth's surface) is at 64.43 degrees west (14.43+50)The total flight time is 137.5 hours minus the 6400 secs to get to the ejection point which makes us 135.72 hours of transfer time. (To get from the moon's Pe to Earth's Pe) During those 135.72 hours, the earth will have completed 5.655 rotations. So that's 5 full rotations + 235.83 degrees.From that starting point (14.43 west) the base will be at 235.83+14.43=250.26 degrees clockwise(STUPID)from 0, when our spacecraft arrives.(That's what that blurry red line in the pic says).It kinda worked for elliptic transfers, but a hyperbolic one must be a whole other game. In a transfer with eccentricity (relative to earth) <1 you are leaving from the moons \"back-side\" to reach the earth's \"back-side\" :lol:On a hyperbolic one, you are leaving the moon somewhere on it's side and reach the earth at some other point. :shrug:EDIT: Of course all that \"constructive thinking\" was absolute nonsense as it was a case of \"adjusting the universe to my needs\".But there must be some connection between the flight time, the earth's rotation and the moon's projection on the earth's surface, no?Hope someone else learns from my mistake!",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:13:11.463091456Z",
        "author": "jedidia",
        "date": "2010-06-02T18:31:15+0100",
        "id": "416042de5bedc921dfbdeb1bddb68259",
        "post_id": "post-227410",
        "text": "Now, what if you fire the thrusters retrograde until the rotation of the ring stops? Does the structure stay \"up\", or does it collapse and fall to the planet?\n\nIf you want to do this to get some gravity, it might actually be better to speed it up. most materials can handle tension much better. But it wouldn't be a very practical arrangement either way. Such a contraption would be a nightmare to dock with! (hmmm... maybe a \"falling\" docking port on a theather, that can be retracted together with the ship once docking is complete...)",
        "thread_id": 14549
    },
    {
        "@timestamp": "2023-09-14T07:13:43.772632576Z",
        "author": "Ripley",
        "date": "2012-08-22T09:08:04+0100",
        "id": "83bda4c44d72a001c05d3a33dea80164",
        "post_id": "post-259379",
        "text": "David413 said:...when increasing the time acceleration above x10 the vehicle I using (the STA, V4.7) \"disappears\" and the \"reappears\" when I drop the time acceleration...Windows 7 machine, using the Nvidia graphics...\n\nI am late on this, as it's already been fixed, but I did notice the same on XP with an ATI graphics card.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.948920832Z",
        "author": "Bishop",
        "date": "2010-05-28T17:05:04+0100",
        "id": "11e47a873a662521e2fedc593e138eee",
        "post_id": "post-226423",
        "text": "AhaArtlav said:If you assume light speed delay of gravity in classic newton formula, the solar system will fly apart.\n\nHi Artlav!So my compass points to where the Sun actually is, rather than where I see it to be... :hmm:Thanks!- B",
        "thread_id": 14482
    },
    {
        "@timestamp": "2023-09-14T07:13:11.158064896Z",
        "author": "cinder1992",
        "date": "2010-06-09T21:44:08+0100",
        "id": "14b6183a202c14b02352dbe6bee66f75",
        "post_id": "post-226790",
        "text": "MeDiCS said:My thought exactly. Plus, the only difference I could notice was the brightness...\n\nlook closely at the Alps. see a difference?",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:43.77606656Z",
        "author": "jarmonik",
        "date": "2012-08-27T10:30:46+0100",
        "id": "4395bb002271273d8cfb32d8c2163e57",
        "post_id": "post-259431",
        "text": "kuddel said:This ZIPdoes notcontain the DLL itself, cause I don't have the NVIDIA API installed and therefore are not able to create a \"3D-able\" Module.Apart from that, it should be complete;)\n\nThanks about the new modifications. It seems to be working pretty well, I'll try to improve the scaling and I'll should be able to release R2 in a two or three days. I just got a pretty long PM and the next 6 hours goes in replying it, so, no code writing today.BTW, Even if you don't have the nVidia API you should be able to compile without errors.Also, thanks about the docs. I don't have doxygen right now. I lost an other harddrive during the summer and new drives are pretty much empty.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.028445184Z",
        "author": "Bj",
        "date": "2008-05-15T00:52:15+0100",
        "id": "45c4dcfc744af0b7b31b159365060abc",
        "post_id": "post-65609",
        "text": "if you have the gimballing function already programed, then use clbkConsumeBufferedKeyandOAPI_KEY_NUMPAD1to call your function.",
        "thread_id": 1450
    },
    {
        "@timestamp": "2023-09-14T07:13:11.195993344Z",
        "author": "Graham2001",
        "date": "2010-07-09T17:55:55+0100",
        "id": "81c38587ccdad87203e0a07445868990",
        "post_id": "post-226897",
        "text": "4throck said:I was commenting on the ideas that thegrogen mentioned, such as \" space tugs, huge space construction yards, solar power satellites, and so on\". My point was exactly that this stuff is not directly related to the thread topic (spacelab). Sorry if I caused some confusion. :thumbup:\n\nNo problems, sorry for the delay in the next addition, but the NTRS seems to have been focusing on more recent (late 2000's) material of late, but something that falls into the 'gold mine' category turned up recently.TheGuntersville Workshop on Solar-Terrestrial Studieswas held in October of 1977 and the report has a lot of information about the Power ModuleUsonianmodeled as part of the [ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3555]Skylab '80[\/ame] addon. There is also a rather poignant diagram showing just what NASA considered the shuttle program capable of...",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.843448064Z",
        "author": "Donamy",
        "date": "2013-01-17T02:05:29+0000",
        "id": "be8d4077dfc5f13db72b7540b923f9bf",
        "post_id": "post-259733",
        "text": "jarmonik said:Unfortunately no, do they cast shadows in the inline-engine ?---------- Post added at 20:46 ---------- Previous post was at 20:43 ----------I have never tried. Doesn't it work if you stretch your windows desktop in both screens like that and you use a fullscreen window ?EDIT: D3D9ClientR8is out now.\n\nIt works, thanks alot.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.051922944Z",
        "author": "Moach",
        "date": "2010-05-30T19:29:11+0100",
        "id": "78c49e565b0cd742aa0b48f40126c4b0",
        "post_id": "post-226601",
        "text": "also, most other games and sims, and even movies have miseducated our perception of the moon and sun sizes onscreen...such scenes are often filmed with narrow FOVs, or have some form of exaggeration to add some dramatic effect... and since this is so common, we have kinda \"leaned\" to expect the moon to look a certain size on movies and games...so when you see it as it would look like for real, it feels strange... although it's correct",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:11.418615552Z",
        "author": "Sky Captain",
        "date": "2010-06-09T08:33:40+0100",
        "id": "402c96fe22b4271081c2f7ac31807fcd",
        "post_id": "post-227310",
        "text": "Well, this ship is clearly supposed to be built in a time when technology has come to a point when sacrificing some performance for the sake of convenience is acceptable. From an engineering perspective the deployable centrifuge module would be a nightmare to design and it would introduce a weak spot, in the structure, add unnecessary mass and is not really required for a trip 1 - 2 weeks long. Humans can easily spend 2 weeks in zero G without serious health problems. But the centrifuge is still there because it is more convenient to have gravity for whole duration of the trip. Most passengers also would prefer ship which is more convenient even if it means few days longer trip.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.239988992Z",
        "author": "Slice N Splice",
        "date": "2010-10-05T22:39:57+0100",
        "id": "eb2ac336bd46fdc90054a2e77f065afd",
        "post_id": "post-263702",
        "text": "Pyromaniac605 said:Darren\n\nWhat i mean with enable disable modules, i thought i put it in but what i meant is the ability to enable disable modules inside orbiter while your playing it.Sorry for missing that extra info.:cheers:",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.052706816Z",
        "author": "martins",
        "date": "2010-05-30T23:41:21+0100",
        "id": "9b70f1a7f1475167460ce85ef3726416",
        "post_id": "post-226609",
        "text": "Then you need trigonometry.",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:11.418864384Z",
        "author": "HR_Oso",
        "date": "2010-06-09T16:45:02+0100",
        "id": "3717c02542de90a77730c096534b368c",
        "post_id": "post-227313",
        "text": "First, sorry for my poor english.I\u00b4ve read this thread carefully, and i think this will be an amazing vessel, Coolhand. I liked the water landing idea, and i have a couple of ideas for solving the inconveniences. First, the water splashing problem is solved simply putting the exhausts far from the surface, like the Beriev Be 200 aircraft:http:\/\/www.beriev.com\/eng\/Be-200_e\/Be-200_e.htmland second, regarding the wing size\/area issue for landing, u could use a common sci-fi topic with scientific roots today: shapeshifting materials. During reentry, wings would be short and delta-shaped, after that, the external sections of the wings could enlarge for a low-speed landing.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.69338624Z",
        "author": "jarmonik",
        "date": "2012-02-02T14:41:14+0000",
        "id": "bfdcd1b225005ca73ccd607c41552e13",
        "post_id": "post-258983",
        "text": "Donamy said:I'm not using GDI mode.\n\nI suppose it could be a hardware auto-detection problem. What kind of options are there in the antialiasing selection menu ?What kind of hardware you have ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.199656704Z",
        "author": "Urwumpe",
        "date": "2012-07-12T15:07:44+0100",
        "id": "dd06afe88f10b634192ad984cc2b75d8",
        "post_id": "post-226930",
        "text": "Donamy said:I seem to be getting a strange urge, to build something.:lol:\n\nYour urge is at least only coming with minor implications for your environment.I have the urge to get this valar-damned new development PC ASAP.",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.456150784Z",
        "author": "Urwumpe",
        "date": "2010-06-02T14:25:37+0100",
        "id": "4fd0178bdf4fc014f557ced5509bf5cd",
        "post_id": "post-227391",
        "text": "AirSimming said:And hopefully dead.\n\nNo. Hopefully alive, so he can regret his actions before he dies. Evading justice by death is a gift, no punishment.",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:43.77184512Z",
        "author": "Cras",
        "date": "2012-08-20T04:28:46+0100",
        "id": "c1b8416b109a740126dee058ead6ef76",
        "post_id": "post-259368",
        "text": "There seems to be an issue with engine exhaust textures and their placement with regards to other vessels.Here in this pic, I am firing the XR-2s main engines, and as you can see, the engine exhaust texture seems to go behind the solar panels...I do not recall seeing this issue in pervious RCs.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.201540864Z",
        "author": "Graham2001",
        "date": "2012-11-30T23:38:53+0000",
        "id": "eced5c705ac5260892a55f8f3deba169",
        "post_id": "post-226948",
        "text": "Links to two old threads covering 1970's era plans that heavily involved the space shuttle.Space 1982: Nuclear Waste Disposal by ShuttleProposals to use space shuttles to launch OTVs carrying nuclear waste into solar orbit. Includes proposals for a new shuttle launch site on Trinidade Island off the coast of Brazil. Safety conditions were so stringent that the waste was not even allowed to return to Earthon the solar wind!http:\/\/orbiter-forum.com\/showthread.php?t=5492World of Futures PastProposals to use the shuttle for large scale orbital construction, including orbital Solar Power stations.http:\/\/orbiter-forum.com\/showthread.php?t=870",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.456668416Z",
        "author": "Notebook",
        "date": "2010-06-02T14:39:28+0100",
        "id": "6486e349631f412e0da061be5c0fc17a",
        "post_id": "post-227393",
        "text": "Looks academic now, police say they have (possibly)found his body.I'm not a supporter of the death penalty though. Not for humanitarian or deterrrent reasons, just the usual miss-carriage of justice one.N.",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:44.249246464Z",
        "author": "Urwumpe",
        "date": "2010-11-03T12:57:29+0000",
        "id": "51aa962f31299533d9898d3c3c97996a",
        "post_id": "post-263778",
        "text": "SiberianTiger said:A little off-topic: can is work the opposite way, I mean, generate TLE for a given object by Orbiter's state vectors? Or does such a feature require a separate implementation?\n\nI would say a separate implementation might be better, it also requires a lot more work, since a snapshot alone would be just a osculating element TLE.The TLE is not just the state vector, but actually an approximation suitable for many state vectors in the future.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.202264064Z",
        "author": "Graham2001",
        "date": "2013-03-12T13:07:02+0000",
        "id": "67c3dff2a8217e442b42787d41ac57ae",
        "post_id": "post-226953",
        "text": "I had planned to cover another student designed OTV for this post, but this Solar Array is rather more interesting. The first volume of the Final Report covers testing, including a shuttle mission to do so and details of a power module based around the arrays.Multi 100kW Solar Array for Low Earth Orbit(1983)A preliminary design effort directed toward a low concentration ratio photovoltaic array system capable of delivering multihundred kilowatts (300 kW to 1000 kW range) in low earth orbit is described. The array system consists of two or more array modules each capable of delivering between 113 kW to 175 kW using silicon solar cells or gallium arsenide solar cells, respectively. The array module deployed area is 1320 square meters and consists of 4356 pyramidal concentrator elements. The module, when stowed in the Space Shuttle's payload bay, has a stowage volume of a cube with 3.24 meters on a side. The concentrator elements are sized for a geometric concentration ratio (GCR) of six with an aperture area of .25 sq. m. The structural analysis and design trades leading to the baseline design are discussed. It describes the configuration, as well as optical, thermal and electrical performance analyses that support the design and overall performance estimates for the array are described.\n\nLow Concentration Ratio Solar Array For Low Earth Orbit Multi-100kW Application Final Report, Vol.1: Design, Analysis & Developmental Testshttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19830028277_1983028277.pdfLow Concentration Ratio Solar Array For Low Earth Orbit Multi-100kW Application Final Report, Vol.2: Drawingshttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19830027827_1983027827.pdfLow Concentration Ratio Solar Array For Low Earth Orbit Multi-100kW Application Final Report, Mid-Term Reporthttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19830012089_1983012089.pdfFor any first time readers of this thread, I'd advise you start with the OP as there are many interesting things to discover.",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.040077056Z",
        "author": "ex-orbinaut",
        "date": "2010-05-30T04:51:45+0100",
        "id": "db38d9f6f4931e683653f74160ef1eb3",
        "post_id": "post-226532",
        "text": "Have you seen, read and tried the instructions, advice, information and exercises of this page and its associated links yet?http:\/\/orbiter.quorg.org\/",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:43.779578112Z",
        "author": "Thorton",
        "date": "2010-11-30T06:17:48+0000",
        "id": "d8c72efab2aaddb4c2bc9910e98380f7",
        "post_id": "post-258020",
        "text": "Thanks for last beta!Are you able to reproduce bug with not showing HUD and MFD in VC of default Atlantis and Shuttle Fleet?Also did Martin say something to you about possibility of Orbiter patch release for your client?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.369704704Z",
        "author": "T.Neo",
        "date": "2010-09-12T02:42:55+0100",
        "id": "a38ee028eab8246e670ee030cb32f9a3",
        "post_id": "post-227146",
        "text": "Of course, that thrust stream is going to be emitting a lot of photons...\n\nYeah... turns out, that with gas temperatures ranging in the millions of degrees and thrust powers of... a very very very large amount of watts, that the spacecraft would basically turn into a brilliantly bright flash of brilliant brightness as soon as the pilot flicked the switch.So... disregard anything I said about high thrust propulsion in the past. You can't mess with science- I found out the hard way. :shifty:Rather than be productive and reconfigure everything into something a little less capable: :lol:I've decided to wallow in the shame of my \"epic fail\", and focus on other projects that hopefully involve watts and kelvins that are not in 6-figure numbers.So unfortunately it doesn't seem like there's going to be a HVIPS or anything like it any time soon. :dry:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.19837568Z",
        "author": "Graham2001",
        "date": "2012-01-16T14:16:57+0000",
        "id": "0261a1a095d3c372af7e48b1df323064",
        "post_id": "post-226918",
        "text": "The first of a series of related proposals by Convair.In the late 70's one project NASA hitched it's future to was the construction of Orbiting Solar Power Stations. One key component was machinery to build the stations in orbit.Large Space Structures Fabrication ExperimentThis is the earliest proposed test mission for a beam building machine I've found so far. Intended to be launched in March 1982, it would see a shuttle carry a prototype beam builder into orbit mounted on two modified Spacelab pallets, either on it's own or as part of a joint mission.Over a period of three days a structural beam of 100m length would be built, it's structural integrity tested and then cut into segments for return to Earth See below for a mission timeline for the three day testing period.Day OneDay TwoDay ThreeSee:Large Space Structures Fabrication Experiment, Final ReportFor more details on Orbital Solar Power Proposals see the thread\"Discussion of an idea, a new World of the Pasts Future.\"",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.804902144Z",
        "author": "Phoenix",
        "date": "2012-10-03T14:55:33+0100",
        "id": "4dd70bf36cedf6c5adb04116d488ea19",
        "post_id": "post-259582",
        "text": "Ripley said:No, it was in response to Phoenix's post who said there was a pdf in his post, but there wasn't any...\n\nSorry, it did originally. I must have changed my post after you read it.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.694436608Z",
        "author": "Vash",
        "date": "2008-05-16T06:48:28+0100",
        "id": "a5e7c5f4569e1436b073b4d878f0df18",
        "post_id": "post-65602",
        "text": "Just a little update here...It may not have been a purposeful attack after all!Upon further examination of my log files, it looks like someone using a download accelerator is the real culprit here.Here's my theory so far:Before I set the firewall to limit the maximum number of concurrent connections to the site, any one IP address was allowed to make any number of simultaneous requests to the web server. Let's say that someone using a download accelerator decided to go around and download all of the extremely large files on the site that he could find, opening up 50+ connections simultaneously to grab parts of all these files. While the actual bandwidth usage of my site isn't the real issue, the flooding of simultaneous requests and connections to the Apache server is.Why that theory may not really hold up:The one thing that stands out the most in the log files are various IP addresses which open several connections to download my hosted mirror of the main orbiter distribution files. I could understand a few people using \"download accelerators\" (all of which are complete garbage) here and there to download the file, but it doesn't so much make sense that it would be happening so consistently every single day.Other observations:I ran a different analysis on my logs for today to find out how many IP addresses where downloading the same .zip file from my site more than 5 times (ex. one IP address downloads Intrepid.zip 20 times). Running this script, I found that there were 46 unique IP addresses who downloaded at least one .zip file more than 5 times. Your average user should only need to download a file once... and two or three times at most. Once again though, this could be due to download accelerators being used.One other observation to quite possibly discredit the download accelerator theory:One might think that the seemingly malicious downloads of the orbiter mirror could be explained by the download accelerator theory. Sure, someone opens up 40 connections to the same file that way, but they're only getting small pieces at a time, right? Well, not according to the logs... each file transfer seems to be about 30mb in size, totaling up to be MUCH larger than the size of the file being downloaded.EDIT:Upon closer examination, this may actually be an error in Apache's logging. The http response code was a 206 and not 200 for most of those requests, but it was still saying that it was returning about 30-40bytes per request. This may or may not be the actual number of bytes that were delivered.What may have to be done:The direction I'm thinking about moving in right now is to disallow direct access to add-on files and only allow it via a php download page. For the vast majority of users, this should not mean anything at all as I've always discouraged direct linking to add-on files on the site anyway.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:11.200244992Z",
        "author": "Graham2001",
        "date": "2012-11-17T07:47:14+0000",
        "id": "02cc687ea3e22383028f45d6fdd828b7",
        "post_id": "post-226937",
        "text": "Manned Orbital FacilityA small space station (Though they were not allowed to call it that.) designed by McDD in 1975. Designed to be placed into orbit by two shuttle launches and to be fully compatible with any space shuttle based pallet experiment.See:http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19760004107_1976004107.pdfhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19760004108_1976004108.pdfhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19760004109_1976004109.pdfhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19760006049_1976006049.pdfhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19760006050_1976006050.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.733495552Z",
        "author": "Weirdo Earthtorch",
        "date": "2012-03-11T13:48:16+0000",
        "id": "29964e9d8757f542a0703f23a55623db",
        "post_id": "post-259167",
        "text": "Some more unstructured testing: I get night light textures appearing on the KSC surface tile, day or night. This is on a laptop with Intel GMA 965 Express graphics, vanilla Orbiter 100830 and RC42. The actual texture displayed changes with camera angle, see pictures two and three - suggests to me a possible link with the runway lights? I've tried the Earth L14 textures which has the same behaviour. In addition, the nightlights toggle in Visual Effects tab seems to have no effect.Note - this seems to be specific to one laptop - I cannot reproduce this on a I3\/Intel HD3000 laptop.Would be possible to incorporate a external camera view pan capability? That would be pretty handy when debugging\/testing animations which is not located near the center of the image.\n\nAnother vote for this feature, not necessarily for debugging but for general use.(Edit)and just got this when adding a celestial sphere image (the sphere flashes green and magenta):",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.931974656Z",
        "author": "Sar",
        "date": "2010-05-28T11:23:24+0100",
        "id": "0fb2aea8b96db29bd2412e99d1c39f40",
        "post_id": "post-226401",
        "text": "Helloes, I've been off from Orbiter for a bit due to some personal life hassle ie. work.I was fooling around with Energy project and it occured to me that the space tugs aren't strapped to earth at all and it should be possible to make a trip to the moon with them, probably send a mir2 or satellite there! The problem is that I for the best of my knowledge need several burns in order to get enough DV to get there, but I lack the knowledge of how to do such a plan.I'm using mainly Transx for my trips so if anyone knows how to make a multiple burn plan with that I'd be very happy.",
        "thread_id": 14479
    },
    {
        "@timestamp": "2023-09-14T07:13:11.223104256Z",
        "author": "garyw",
        "date": "2010-05-31T19:04:27+0100",
        "id": "3793920c6e0e6ebbdca0227f1814cebe",
        "post_id": "post-226992",
        "text": "Out past the orbit of Mars Solar panels become ineffective. New horizons is going to Pluto and beyound so uses an RTG.",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:43.772100096Z",
        "author": "jarmonik",
        "date": "2012-08-21T19:09:42+0100",
        "id": "8586b7a7fa1870f58fcad57e222623a6",
        "post_id": "post-259371",
        "text": "D3D9Client RC48Here is one more RC before the R1. I had the debug controls partially implemented in RC44 so I desided to finish the implementation.The debug controls is available from the Custom Functions and it contains controls for bounding geometry, mesh debugging\/highlighting. It has also a special free Fly\/Pan Camera mode that allows panning with LMB and can be moved forward\/backwards with the wheel. A Proper implementation of panning would require some sort of pick algorithm to work. Currently camera pan sensitivity is controlled with a slider in the debug controls.Are there any other known problems except:- Black rectangles around some base objects usually mountains\/hills ?- Missing trains ans solar plants.- Wheel brake force issue.- Planetarium mode broken after restarting a scenario from launchpad. Due to broken GetCelestialMarkers()The black rectangle is caused by missing \"NoShadow\" flag. It would take a few minutes to fix it from Martin's side and several days if I have to rewrite the entire base rendering from scratch. But the problem is that Martin is unlikely able to release a patch in next 1-2 years so what should we do ?EDIT:Would it be practical to restore the Orbiter 2010-P1 source codes on-to the development desktop and then provide a P2 based on those sources. What are the critical issues those should be patched ?Any ideas what's the current status of Orbiter Beta and what's going on there ?EDIT2:Is there anyone willing to write some documentation for the D3D9Client ? Or is there anything that needs documentation ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.151504896Z",
        "author": "jedidia",
        "date": "2008-05-15T09:00:59+0100",
        "id": "2ad623b65987447ee51b40269ee136b6",
        "post_id": "post-65632",
        "text": "erm... BMW released a car with hydrogen engine last year, which they WOULD be capable to produce serial. Problems arising: The stuff is yet too expensive, it will need time for gas stations to adapt and Nuclear Power has to be increased if europe wants to drive on hydrogen. This is a very delicate point, since many of europes nations are pulling out of nuclear energy, settling back to coal or nuke-power from eastern europe, because of the \"risks\" of nuke-reactors (well yeah, it's less risk for France indeed if rumania has the plant standing in their country. So much for ethics!)Anyways, Americans get their fuel cheap enough anyways!;)I agree you have to cross longer distances, though. But when I see what american cars drink and compare that to europeans, I can't feel alot of pitty. It's really no problem today building a decent car that doesn't consume more than 5 liters per 100 km.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:11.446095104Z",
        "author": "ikrase",
        "date": "2010-06-03T01:27:46+0100",
        "id": "63d196e94300fa22a4c9a5d70e12daff",
        "post_id": "post-227368",
        "text": "Most of those are hypervelocity impacts. I think they can see the larger objects and they they are not THAT common.Also: Cockpit fire? WTF it's not that likely.Not sure how the nose would break off.Best, spookiest one is the shuttle crashland. Spooky because it looks survivable. That's what you get for no powered descent.",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:43.686212864Z",
        "author": "kuddel",
        "date": "2012-01-26T21:00:53+0000",
        "id": "bc3cd281939050e32e121d7abfd29d97",
        "post_id": "post-258975",
        "text": "Thanks a million jarmonikjarmonik said:My computer is currently a bit broken so I haven't been able to test the code. So, It may contain some errors.\n\nI know. This makes your tips even more precious :thumbup: :tiphat:I only needed to get on the right track. As soon as I'm back on my 'develop machine' I'll see what I can make of it!Thanks again and hopefully the reconstruction of your setup is not too much pain in the:censored:Regards,Kuddel---------- Post added at 22:00 ---------- Previous post was at 14:18 ----------Hi again jarmonik,your code works very well! :thumbup:The only thing that is not 'perfect' is that the arrow(s) is always facing the camera (it's its most photogenic side maybe :lol: ) See AttachmentHere I face my two problems again:a) beeing not good enough in VECTOR transformationb) not having too much timeBut maybe you can push me again onto the right track.I think somewhere in theD3D9Effect::RenderArrowmethod I'll have to do some transformations to make them right...PHP:void D3D9Effect::RenderArrow(OBJHANDLE hObj, const VECTOR3 *ofs, const VECTOR3 *dir, const VECTOR3 *rot, float size, const D3DXCOLOR *pColor)\n{\n  static D3DVECTOR arrow[9] = { \n    \/\/ Head \n    {0.0, 0.0, 0.0}, \n    {0.0,-1.0, 1.0}, \n    {0.0, 1.0, 1.0}, \n    \/\/ Body first triangle\n    {0.0,-0.5, 1.0}, \n    {0.0,-0.5, 2.0}, \n    {0.0, 0.5, 2.0}, \n    \/\/ Body second triangle\n    {0.0,-0.5, 1.0}, \n    {0.0, 0.5, 2.0}, \n    {0.0, 0.5, 1.0} \n  }; \n  MATRIX3 grot;\n  VECTOR3 camp, gpos;\n\n  oapiGetRotationMatrix(hObj, &grot);\n  oapiGetGlobalPos(hObj, &gpos);\n  oapiCameraGlobalPos(&camp);\n\n   \/\/ SOMEWHERE HERE ?\n\n  VECTOR3 pos = gpos - camp;\n  if (ofs) pos += mul (grot, *ofs);\n\n  \/\/ ...OR  HERE ?\n\n  D3DXMATRIX W;\n  D3DXVECTOR3 vPos(float(pos.x), float(pos.y), float(pos.z));\n  D3DXVECTOR3 vCam;\n  D3DXVec3Normalize(&vCam, &vPos);\n  D3DMAT_CreateX_Billboard(&vCam, &vPos, size, &W); \/\/ Create a billboard world matrix to face the X-axis towards camera\n  UINT numPasses = 0;\n  HR(pDev->SetVertexDeclaration(pPositionDecl)); \/\/ Position only vertex decleration\n  HR(FX->SetTechnique(eArrowTech)); \/\/ Use arrow shader\n  HR(FX->SetValue(eColor, pColor, sizeof(D3DXCOLOR))); \/\/ Setup arrow color\n  HR(FX->SetMatrix(eW, &W));\n  HR(FX->Begin(&numPasses, D3DXFX_DONOTSAVESTATE));\n  HR(FX->BeginPass(0));\n  HR(pDev->DrawPrimitiveUP(D3DPT_TRIANGLELIST, 3, &arrow, sizeof(D3DVECTOR))); \/\/ Draw 3 triangles un-indexed\n  HR(FX->EndPass());\n  HR(FX->End()); \n  gc->GetStats()->Draw++; \/\/ Increment rendering statistics counter\n}As you see I've already prepared the parameter signature, but than my poor knowledge decelerates me :embarrassed:The small amount of time is (of corse) just an excuse:)Nevertheless, thank you very much for your (almost) perfect code-snippets!!!KuddelP.S.: Shall I post -or PM you- my changes \/ the complete code ? (Based on RC39)",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.20104576Z",
        "author": "Graham2001",
        "date": "2012-11-22T11:29:57+0000",
        "id": "28336958a392f56702210bf8a0109fb8",
        "post_id": "post-226944",
        "text": "Space Tug (Cryogenic), McDD ProposalLike the Convair proposal some documents are missing, but enough exists to allow a version to be created.Space Tug Systems Study (Cryogenic), Data Dump Overviewhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19870067496_1987067496.pdfSpace Tug Systems Study (Cryogenic), Draft Report, Task 6 - Special Emphasis, Mission Extensionshttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19870067505_1987067505.pdfSpace Tug Systems Study (Cryogenic), September Data Dump, Vol 1. Summary. Program Option 1.http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19870067498_1987067498.pdfSpace Tug Systems Study (Cryogenic), September Data Dump, Vol 2. Summary. Program Option 2.http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19930073688_1993073688.pdfSpace Tug Systems Study (Cryogenic), September Data Dump, Vol 3. Summary. Program option 3.http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19930073687_1993073687.pdfSpace Tug Systems Study (Cryogenic), September Data Dump, Vol 4. Mission Accomplishment. Books 1 - 3http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19870067495_1987067495.pdfSpace Tug Systems Study (Cryogenic), September Data Dump, Vol 6. Operations. Book 1. Option 1http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19870067497_1987067497.pdfSpace Tug Systems Study (Cryogenic), September Data Dump, Vol 6. Operations. Book 1. Option 1http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19870067504_1987067504.pdfSpace Tug Systems Study (Cryogenic), September Data Dump, Vol 6. Operations. Book 3. Option 3http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19870067503_1987067503.pdfSpace Tug Systems Study (Cryogenic), September Data Dump, Vol 8. Programmatics & Cost. Book 1. Option 1http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19870067508_1987067508.pdfSpace Tug Systems Study (Cryogenic), September Data Dump, Vol 8. Programmatics & Cost. Book 2. Option 2http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19870067520_1987067520.pdfSpace Tug Systems Study (Cryogenic), September Data Dump, Vol 8. Programmatics & Cost. Book 3. Option 3http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19870067506_1987067506.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.572050688Z",
        "author": "Urwumpe",
        "date": "2010-06-03T16:14:30+0100",
        "id": "4bad4115de5e8b858d6c3ac2b186c5a8",
        "post_id": "post-227614",
        "text": "Linguofreak said:Ja. Aber bist du nicht ziemlich oft in Berlin? Ich bin oft da am Wochenenden, und bin f\u00fcr 2 Monate mehr in Cottbus.\n\nBis Mitte August erstmal nicht mehr, hab hier ja zu tun an den Wochenenden und die n\u00e4chsten Treffen mit meiner Freundin sind wohl Heimspiele. War \u00fcber Pfingsten zuletzt dort, Karneval der Kulturen gucken (naja, versuchen)Linguofreak said:Ich wei\u00df nicht was das Unterschied ist.\n\nLinie = f\u00e4hrt regelm\u00e4ssig die Strecke und ist weniger flexibel, unser Bus war gechartert und der Busfahrer sogar unser regul\u00e4rer Schulbusfahrer...Linguofreak said:Und ich habe keine betrunkene Schulklasse mit. Wie schade...\n\nOh, Dir entgeht da echt ne Show... Puke-mons.---------- Post added at 05:14 PM ---------- Previous post was at 04:58 PM ----------Linguofreak said:Aber was ist einen \"normalen Autokofferraum\"? Wenn das der Regel ist, glaube ich dass es OK sein soll, aber ich m\u00f6chte kein unangenehme \u00dcberraschungen... Was \"normal\" ist f\u00fcr ein Europ\u00e4er ist vielleicht ein bisschen klein f\u00fcr ein Amerikaner.\n\nGolf-Klasse, so grob 2 Getr\u00e4nkek\u00e4sten als \u00e4quivalentes Volumen... wenn Du es ohne probleme alleine tragen kannst, w\u00fcrde es wohl meistens als nicht sperrig durch gehen... die einzige feste Dimension die ich finden konnte sind 25x40x50 cm im Flugverkehr.",
        "thread_id": 14561
    },
    {
        "@timestamp": "2023-09-14T07:13:43.73835264Z",
        "author": "markl316",
        "date": "2012-04-01T01:24:11+0100",
        "id": "27bc6f248927b2bf9cf73b5ae4104aa1",
        "post_id": "post-259204",
        "text": "Hey, love the runway lights! Thanks!Is there any way to make the papi bigger, or is that still in the works?Also, has anybody experimented with Computerex's Orb Reentry Stream addon, or any way to get flames visible from the cockpit?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.280728064Z",
        "author": "jedidia",
        "date": "2010-06-01T20:41:27+0100",
        "id": "6b0bcb82e0fefebef9995622bb2fe78d",
        "post_id": "post-227008",
        "text": "Nuclear reactor works by nuclear fission, a RTG works by nuclear decay.\n\nAh, silly me! I should have noticed the difference between something falling apart on its own and something getting blown appart...",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:10.84262912Z",
        "author": "Spike Spiegel",
        "date": "2010-05-29T20:45:17+0100",
        "id": "c7728d659ab130d1a914ccd7597678f2",
        "post_id": "post-226366",
        "text": "Andy44 said:You can see the low-vis version of the Bulldog insignia on the side of this Harrier:http:\/\/en.wikipedia.org\/wiki\/File:060103-M-2147S-001.jpg\n\nYeah, they just don't paint 'em as big and bold as they used to, hey?I had also found this website during my research:http:\/\/a4skyhawk.org\/4e\/vma223\/vma223.htmLots of pictures and detailed info on the planes in the squadron.",
        "thread_id": 14474
    },
    {
        "@timestamp": "2023-09-14T07:13:43.8367296Z",
        "author": "dansteph",
        "date": "2012-11-12T15:55:11+0000",
        "id": "c9f54ef13fd3c4db2abbed21f77bd9d4",
        "post_id": "post-259669",
        "text": "jarmonik said:Here is a new build with bump map support. BumpMap amplitude factor can be changed from D3D9Client.cfg. I don't have any real bump maps to test it, really but it seems to be working.\n\nGreat Add !:cheers:Here's the result (gray diffuse, only bump in 8:8:8)Now I can take a stock DG's scenery and provide a diffuse and bump so we can see if it look the same in both engine ? (I have XP so no DX11)orb said:I vote against normal maps being removed.\n\nI don't see also any reason to remove such feature. I think the proposal was because kuddel thought we could not have both.But we can so, no reasons at all.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.2874816Z",
        "author": "Warped",
        "date": "2010-05-31T23:34:04+0100",
        "id": "e083dd50e6c6f3a76ec6d8fe06e1e47a",
        "post_id": "post-227055",
        "text": "Both DGIVs were docked together?",
        "thread_id": 14532
    },
    {
        "@timestamp": "2023-09-14T07:13:11.094343168Z",
        "author": "OrbitHangar",
        "date": "2010-05-31T02:20:25+0100",
        "id": "914d07798ea59450d0a1fef090b0cec1",
        "post_id": "post-226783",
        "text": "Author:pilot7893Second repaint from the Ace Combat universe. This time, it's Gryphus 1 from Ace Combat X. Gryphus 1, known by allies as \"The Southern Cross\" and feared by enemies as \"Nemesis\", was an Auralian ace pilot during the Auralian-Leasath War. He is credited with the destruction of the Glepnir Airborne Fortress and Mt. Nerva radar jamming facilities, the liberation of Auralia's capital city, Griswal, and the elimination of the Archelon Fortress and advanced Fenrir fighters stored there.Goes well for \"dogfights\" against the Invisible DG-IV herehttp:\/\/www.orbithangar.com\/searchid.php?ID=3131DOWNLOAD",
        "thread_id": 14518
    },
    {
        "@timestamp": "2023-09-14T07:13:43.842568192Z",
        "author": "kuddel",
        "date": "2013-01-15T22:25:56+0000",
        "id": "0da798d590f49acc54618ad82740fb35",
        "post_id": "post-259726",
        "text": "Hi mikes,have you tried changing the \"Font rendering\" to another value?It is set to \"Proof Quality\" as default; so maybe trying another option (\"Cleartype\", \"Default\" or \"Crisp\") might help.For details, see :http:\/\/d3d9client.codeplex.com\/documentation\/Kuddel",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.925013248Z",
        "author": "T.Neo",
        "date": "2010-05-28T20:54:32+0100",
        "id": "b66fff91021588cdd20a57541cd96806",
        "post_id": "post-226398",
        "text": "Honestly, I think that bikes with motors are something for lazy, physically handicapped or old people. The last two groups are excused of course.\n\nAnd people should be punished for being lazy?:p",
        "thread_id": 14478
    },
    {
        "@timestamp": "2023-09-14T07:13:11.363230464Z",
        "author": "docabn",
        "date": "2010-06-03T16:43:15+0100",
        "id": "1c93eeeb7bae60a69c5aa9f132c9bc82",
        "post_id": "post-227107",
        "text": "what about something like this?http:\/\/www.hbartech.com\/niac_sail1_final.pdfOr is it just a bunch of bad science.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.847504128Z",
        "author": "Felix24",
        "date": "2013-02-01T02:38:18+0000",
        "id": "dcee5da9508546eeba34cda55f716d24",
        "post_id": "post-259755",
        "text": "Hi-res clouds issuesjarmonik said:It looks like the DDS format in the \"new hires cloud layer addon\" is invalid.(LINK) The directx isn't able to read it. I made a few changes into a code to fill the missing information, so, it should work now.\n\nCould you please let me know what I should do to the clouds addon to bring it back into line? I know you kindly \"fixed\" the problem by changing your code, but the clouds addon still doesn't work in the D3D11 client, and I think it may be the same issue.I made the cloud addon using texbuild ([ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4486\"]http:\/\/www.orbithangar.com\/searchid.php?ID=4486)[\/ame] so it may be a problem with its code, which, if true, would be a headache for me.Thanks.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.970420736Z",
        "author": "Bloodworth",
        "date": "2010-05-29T01:21:11+0100",
        "id": "f0e24f0abf849301068b691dfd68b4f0",
        "post_id": "post-226455",
        "text": "That is sad, I remember Diferent Strokes fondly:(RIP Gary, sleep well.",
        "thread_id": 14487
    },
    {
        "@timestamp": "2023-09-14T07:13:11.406892032Z",
        "author": "Salun",
        "date": "2010-06-02T09:14:36+0100",
        "id": "f284a4fb7b6e256118ef5013a926fd6e",
        "post_id": "post-227242",
        "text": "Its somewhat like a competing system to the Arrow Freighter. Maybe a few years ahead. A space race sort of thing.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.747283712Z",
        "author": "DaveS",
        "date": "2012-04-23T15:43:14+0100",
        "id": "a7bcfe0ae909ea03b4ce3ae5986436b7",
        "post_id": "post-259237",
        "text": "Donamy said:How did you eliminate the clipping ?\n\nEasy. Open up D3D9Client.cfg and change NearClipPlaneMode from 0(disabled) to 1(enabled).",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.069742592Z",
        "author": "n122vu",
        "date": "2010-05-30T21:41:20+0100",
        "id": "502222f25301dbdb00ed20523f63c196",
        "post_id": "post-226640",
        "text": "Yes, it is long, but it looks very cool. Awesome ship! Very good first vessel! Just brought a DGIV up with a crew of 5 and docked to her in Earth orbit. Going to head to the moon now and pick up another DGIV with a crew of 5, for a total of 15 on the Long Shot, and head to Mars, then on to Jupiter.**EDIT** Actually, I've decided to keep her in Earth orbit and bring the DGIV from the moon to Earth orbit and dock there instead, saving the fuel from TLI and LOI for my trips to Mars and Jupiter.",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:11.503558144Z",
        "author": "Chub777",
        "date": "2010-06-03T11:41:04+0100",
        "id": "61cc1c4a3454a0f52e3e98a7a8b4140e",
        "post_id": "post-227599",
        "text": "IronRain said:I had this problem too. solution: change the system to solthat should do it;)try it first with one scenario and if it works with every scenario;)\n\nOk, it now works. Thanks! :thumbup:",
        "thread_id": 14558
    },
    {
        "@timestamp": "2023-09-14T07:13:44.220294144Z",
        "author": "Izack",
        "date": "2010-10-13T14:01:11+0100",
        "id": "94d5758aeef225f7a0ded70ed1a957c3",
        "post_id": "post-263615",
        "text": "Unstung said:Old Spice Guy.\n\nAw, damn it. You've beaten us all.",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:11.153267712Z",
        "author": "sts-107",
        "date": "2008-06-17T19:09:01+0100",
        "id": "287d676eb37775c33361b0c7b24a53a1",
        "post_id": "post-65652",
        "text": "Linguofreak said:This I agree with. I suppose you could have some kind of cartel system where the companies agreed to certain measures to keep gas prices high (such as holding back tech), but the kind of greed that leads to such agreements also tends to destroy them.\n\n\u2026There is such organization called OPEC (Organization of the Petroleum Exporting Countries) they are the main \"tap\". Basically they regulate main crude oil output and as i recall a month ago, said no increase needed, because demand is covered. They cannot increase it any further since crude oil resources are limited.There are a majority of reasons for boosted price. Some of them may be disruptions at oil terminals, refineries etc caused by a whole array of different events (looking back 2 months up to this day, may it be minor events, but they happen on daily basis) then you have speculators they move the market as well, OPEC is just one of them. This is just a fraction, there are other influential elements, I am not going into details. Oil tightly linked to basically everything, - its the energy sector, manufacturing sector, utility services, etc. And at the end of the day consumer have to pay the price, people however tend to spend less, this in turn results lower CPI which is your \u201creadily available\u201d inflation indicator.However there is a possibility that current crude oil price period can be just a bubble, and closer to December 2008 or Jan 2009 there can be a \u201cslight\u201d retracement. But before that the price without any shadow of doubt can tick up to USD 180, Goldman Sachs said even to USD 200-250.Some one asked about the USD above, basically it moves inverse to WTI crude price, currencies are tightly linked with commodity prices.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:11.568111616Z",
        "author": "SiberianTiger",
        "date": "2010-06-03T14:17:18+0100",
        "id": "6b71095f5e775464967bb34bf0fdbbab",
        "post_id": "post-227608",
        "text": "I intend this thread to be a holder for all on-topical forecasts, but what's pushed me was printing the book\"Astronautics of XXI Century: Attempt of a Forecast of Development Till 2101\"recently edited by [ame=\"http:\/\/en.wikipedia.org\/wiki\/Boris_Chertok\"]Boris Chertok[\/ame] accompanied by [ame=\"http:\/\/en.wikipedia.org\/wiki\/Yuri_Baturin\"]Yuri Baturin[\/ame], which is an anthology of futurology articles written by many renowned scientists, technical specialists and even science fiction writers, devoted to how spaceflight will develop in the current century.I think I'm going to buy the book on this week to myself.If you can withstand listening to his accent for a 50 minutes, this link leads to a video of Yuri Baturin presenting their book last Thursday in Woodrow Wilson International Center for Scholars, it's quite interesting and unorthodoxal:http:\/\/www.c-spanarchives.org\/program\/id\/225215In short words: Somewhat surprisingly, they foresee little role for Russia in space past the 2020s, with the United States and China as the dominant players. They anticipate significant militarization of space and the first \"space war\" about 2050. They assert it will last two years and the results will be just like World War II - favorable to the United States. The pi\u00e8ce de r\u00e9sistance as the next century begins will be a \"shocking event\" according to Baturin: the first launch of an \"artificial space pilot: not an automated device, but the product of artificial life.\" It terms of its impact on humanity, he likened it to Yuri Gagarin's 1961 flight that placed the first human into space.",
        "thread_id": 14560
    },
    {
        "@timestamp": "2023-09-14T07:13:43.68525056Z",
        "author": "Cras",
        "date": "2012-01-23T16:47:29+0000",
        "id": "e43bd4b567dc3b78109fb58f095140fe",
        "post_id": "post-258965",
        "text": "Sorry to hear this. Was in a similar position about a year ago.Those data recovery people are expensive. But they are good. I thought I lost a drive, but they were able to recover every bit of data on the thing.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.455865856Z",
        "author": "AirSimming",
        "date": "2010-06-02T14:16:17+0100",
        "id": "d0c15a9bba5d22bcfc2ff2b030ae8a94",
        "post_id": "post-227390",
        "text": "Notebook said:Hopefully he will be caught soon.\n\nAnd hopefully dead.",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:10.937898752Z",
        "author": "SiberianTiger",
        "date": "2010-05-28T12:27:02+0100",
        "id": "f2afb6c0bea2a6638dfce5a80d81ebd9",
        "post_id": "post-226404",
        "text": "No picture can give impression how huge this launch complex is. It's overwhelming with its size. This service tower is over 100 meters tall. Lightning divertors near it are much taller.This picture lacks a human figure for scale, but you can estimate the size by the width of the standard rail track, which you can see here both. The assembly building where Energia stack began its path at, is not even visible from here. Far, far away in the left part you can see Buran's LC's.The fire pit is of very impressive size. It's several times larger than \"Gagarin's\" launch complex for Soyuz rockets had.Energia launch pad. The 'stepped' structures are the rocket engine igniters. Nozzles of water cannons are visible: each launch had required several 1000's tonnes of water, which in Baikonur conditions had to be collected for several weeks prior to launching.The pad from above. The round metal plates (one is covered with some ripped rag) are the rocket stands. An R-7 would hang on hooks like a coat, over its launch pit. Energia was different: after service towers are retracted, it would remaining standing on these stands.One more gigantic iron thing: the movable service tower.Few pictures with no comments.During construction, the entire launch complex's area was tiled like this:When the 1st Energia launched, it tilted a bit after the lift-off and the exhaust jet has instantly blown off all the tiling. The traces of tiles flying around are still seen on the metal walls, where they hit ones.The launch complex at 250a is mothballed. The chemical plants built not far from it are used to produce rocket propellant components.to be continued...",
        "thread_id": 14480
    },
    {
        "@timestamp": "2023-09-14T07:13:43.715376384Z",
        "author": "dumbo2007",
        "date": "2010-11-02T17:10:35+0000",
        "id": "c5a3be81df1313730b165652e0dfa340",
        "post_id": "post-257978",
        "text": "I have an unrelated question about the D3D9 client. How intensive is rendering to a texture in external views with D3D9. Suppose I wanted to render panels so that they would be visible to UMMUs inside a vessel-base for example. Further suppose I wanted to change the contents of these panels in real time - using something like dynamic textures. Would the frame rate take a big hit ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.457924608Z",
        "author": "T.Neo",
        "date": "2010-06-02T21:19:13+0100",
        "id": "50ad7d9cd9a23af7ac786ff1c462c40b",
        "post_id": "post-227402",
        "text": "What continues to bother me is, where the hell does a 52 year old taxi driver get a firearm and enough ammunition to do something like this?\n\nOr more worrying: where did he get a motive to commit such an act?That said, guys... this thread is not a death penalty debate, it's a news report. >.>\n\nIndeed...That one has certainly been repealled!\n\nHas it? Even if it has not, it would be as simple as to ignore it...Apparently, in the same regions every man over 14 must engage in regular 2 hour longbow practice sessions... :rofl:",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:11.053121792Z",
        "author": "statickid",
        "date": "2010-05-31T01:22:49+0100",
        "id": "58ee01e314e89614b49d7ed6f67d0727",
        "post_id": "post-226614",
        "text": "i always fly at 50 fov. otherwise the HUD is stOOpid and only shows unlabled 5 degree hashmarks. i only switch to 20 degrees so that i can take in the vistas and scenery of space travel, or if i think to myself, \"hmmm... i wonder how jupiter would look if i were this close and it was outside my window\" or \"hmmm i wonder how big hawaii looks from the space station\" but i don't even know if its accurate enough to answer those questions anyhow.",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:43.832012032Z",
        "author": "Proximus",
        "date": "2012-11-11T17:35:06+0000",
        "id": "0965dc56cf66cbfa8583b85c1ea0d1e4",
        "post_id": "post-259654",
        "text": "orb said:There's _norm instead, and _bump should be easily convertible to _norm.\n\nYeah, I had a go at converting some textures to .DDS files I think using photoshop.Put the \"_norm\" in for ISS and stock DG converted textures and was really pleased with the result :thumbup:Can't wait to try convert the new graphics client compatible Arrow textures :sweet:Planets can also have have normal maps but not sure if that's D11 only?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.563140608Z",
        "author": "Coolhand",
        "date": "2008-05-28T13:13:34+0100",
        "id": "f284a258f30388bb7d1cbcd73470faa0",
        "post_id": "post-65733",
        "text": "I'm not familiar with Bryce but it sounds like you're missing out on some cool features that i couldn't live without. I do my texture baking with 3DS render to texture, ambient occlusion and lighting - ambient occlusion darkens up corners and anywhere that ambient light would not illuminate. I use the lighting map for things like the cabin lights & the spilled illumination from the control panels.You might want to try the latest build of Blender for your renders, since its free and probably has more advanced rendering features, i'm pretty sure it does area lights, global illumination (GI makes light spill or bounce from one surface to another) and render to texture. Might be worth trying just to make it easier to render your lighting maps, your current system sounds like a real pain!",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:11.39341824Z",
        "author": "Urwumpe",
        "date": "2008-05-15T07:46:35+0100",
        "id": "c210aa9634464546d8fdfaed7cdcf77b",
        "post_id": "post-65671",
        "text": "You can add special reentry effect streams to DLL based spacecraft, which emulate the different aerodynamic properties. Spacecraft with higher local pressure differences (Space Shuttle for example) create strong plasma effects way earlier on some locations of the hull.But in reality, there are even some slight plasma effects forming between 100 and 150 km. While the heat flux on the spacecraft is very low at that altitude and speed, it is still high enough on the incoming air, especially at obstacles on the hull of the spacecraft (for example the struts connecting shuttle orbiter to the ET).",
        "thread_id": 1454
    },
    {
        "@timestamp": "2023-09-14T07:13:43.838577152Z",
        "author": "MrAshDarksideTM",
        "date": "2012-11-21T08:15:21+0000",
        "id": "d6af892151f008361b269f2399be8669",
        "post_id": "post-259688",
        "text": "I've done a bit of searching but couldn't seem to find an answer, so please excuse me if this has been covered. But I cannot seem to get this to work. I select the d3d9Client in Orbiter_Ng but I still get just a console window, and no video option in the main orbiter config program.I also get this error in the logFailed loading module Modules\\Plugin\\D3D9Client.dll (code 998)[Orbiter::LoadModule | .\\Orbiter.cpp | 612]",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.568572416Z",
        "author": "Andy44",
        "date": "2010-06-04T02:37:17+0100",
        "id": "4361ba0f69788fed354a896cc66a0499",
        "post_id": "post-227610",
        "text": "Futurists are fascinating, but I grew up listening to them and most of their stuff didn't come true. It's 2010 and I'm still waiting for an automated flying car, a robot that does all my chores, and a plane ticket to the Moon on Pan Am.Hard to dream like when I was a child; failed prophecies make one cynical. But ti's still fun to think about.",
        "thread_id": 14560
    },
    {
        "@timestamp": "2023-09-14T07:13:11.419334656Z",
        "author": "eveningsky339",
        "date": "2010-06-10T00:56:44+0100",
        "id": "5b241e28b7e458614b78140f223d5ed5",
        "post_id": "post-227316",
        "text": "A water landing would be the most \"plausible\" idea, but it would... I don't know... kind of ruin the fun in some ways. I mean, it's really hard to screw up when you're aiming for the Atlantic Ocean as opposed to a runway. No need to make an extremely precise re-entry, no need to align with the runway, etc.So while water landing is a good idea in many ways, runway landings are more fun and challenging. What about a \"hybrid\" design that can land on both water and a runway? Not sure how that would work out code-wise, considering Orbiter considers water and land one in the same.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.746293248Z",
        "author": "Urwumpe",
        "date": "2012-04-23T11:53:34+0100",
        "id": "6ce6c1c4f846a579cbd7580d66c572a1",
        "post_id": "post-259230",
        "text": "DaveS said:Neither. It is VC mode.\n\nDid you remember to also set the camera rotation angle and not just the camera direction vector?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.84208768Z",
        "author": "Bloodworth",
        "date": "2010-05-28T16:55:32+0100",
        "id": "13e42c23a8bd97476d928101561e7e2d",
        "post_id": "post-226363",
        "text": "Just curious, again, thank you:D",
        "thread_id": 14474
    },
    {
        "@timestamp": "2023-09-14T07:13:11.41950976Z",
        "author": "Izack",
        "date": "2010-06-10T01:21:32+0100",
        "id": "1e0ef08d1cbc4a005b1afc12590d15ff",
        "post_id": "post-227318",
        "text": "eveningsky339 said:A water landing would be the most \"plausible\" idea, but it would... I don't know... kind of ruin the fun in some ways. I mean, it's really hard to screw up when you're aiming for the Atlantic Ocean as opposed to a runway. No need to make an extremely precise re-entry, no need to align with the runway, etc.So while water landing is a good idea in many ways, runway landings are more fun and challenging. What about a \"hybrid\" design that can land on both water and a runway? Not sure how that would work out code-wise, considering Orbiter considers water and land one in the same.\n\nWell, technically you'd need at least most of the precision in reentry. Sure you're heading for the Atlantic, but if you're taking people to Spain and you land 300km out to sea, you have quite a long boat ride ahead of you, and time is money.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.755761664Z",
        "author": "orb",
        "date": "2012-07-02T15:11:03+0100",
        "id": "bb52b857af6f6d12c286904474004caa",
        "post_id": "post-259288",
        "text": "That command isn't \"mklink d\/\" like on the screenshot, but \"mklink \/d\", and first argument after the switch is the created link name, the next is existing path used for that link.asbjos said:I wanted to get spacecraft3 to work again, so I opened the CMD as a administrator and wrote \"mklink \/d Spacecraft3 F:\\Asbj\u00f8rn(my name and the folder that Orbiter is inside)\\Orbiter_2010(the folder's name is Orbiter 2010. Should I write [space] insead of _?)\\Modules\\Server\\Config\". Then I pressed enter, but it just said \"invalid switch\".\n\nDo you have spaces in the path? If the path contains spaces place it in quotes (i.e. \"<your path>\") and use spaces instead of characters that aren't there.asbjos said:What should I do? I am obviously doing something wrong, so what is it? I guess that I have to do the same with multistage2.dll and stage.dll too, so what should I write there?If it is to help, I have Windows 7. I have also tried the \"Create Symbolic Links\"-button in the advanced menu in Orbiter. Then it creates a sort of shortcut for sound only, but that doesn't work either.Please help me, I'm getting a litte bit frustrated... :idk:\n\nIf the mklink doesn't want to work for you, you can do the same usingLink Shell Extension, but without need for writing commands, but only by dragging and dropping folders with right mouse button, and selecting to create symbolic links.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.0224768Z",
        "author": "Bj",
        "date": "2007-11-19T02:46:46+0000",
        "id": "8e7ca966eeb0eedd4a3d75d0a5499ba4",
        "post_id": "post-12340",
        "text": "computerex said:What program is that?\n\nthats orbiters coordinate system:whistle:computerex said:Anyway, I need a way to calculate it on the fly. What did you use to calculate that vector? I am thinking of making a system where it would allow you to move inside ships. It's currently implemented in Artlav's ship here:http:\/\/orbithangar.com\/searchid.php?ID=3042But I am thinking of making it universal.\n\nIf you always want to go at a z positive motion, thana=whatever angle at that split framesin(a)= x(x,0,1)",
        "thread_id": 145
    },
    {
        "@timestamp": "2023-09-14T07:13:11.561089024Z",
        "author": "joiz",
        "date": "2008-05-25T08:32:54+0100",
        "id": "d0de07b9bd5b7236f205df22511d76e8",
        "post_id": "post-65717",
        "text": "u know, i have absolutley every single one of your add-ons... and there was one thing i was thinking: if they have these nano super light and super strong stuff, wouldn't they make an SSTO? there are people saying we can make an ssto now, why not one with this hi tech stuff? i know, that even to get a smalish spacecraft in orbit you would need a large SSTO but, somehow an SSTO seems like the \"airliner to space\" since recovering all those stages is a pain, perticularly for un-organized groups like the people that would use swift space or pocket rockets. not to be critical or anything, i wish some of your VCs could be put into other add-ons like some of sputniks alterntate history things...ps that \"photo\" of the BA facility is awesome... wish orbiter could handle stuff like that.",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:43.777360384Z",
        "author": "jarmonik",
        "date": "2012-08-29T05:10:06+0100",
        "id": "4e1111db4d50bc09e4b138a5fc2cc951",
        "post_id": "post-259448",
        "text": "Cras said:Ill do a few more launches then with that scenario and see if it crashes. It crashed last night like clockwork and this time got all the way up with not a hint of a problem, being in both VC and external views. I will report later today how it went.\n\nAt first, I would ask if you or anyone else reading this post have any experience about the D3D9ClientRescue.scn feature that should save the simulation during a critical error. Does the feature work ?Is the CTD logged into the D3D9ClientLog ? If, yes, then what is the code section the client is running ? There should be something like \"Exception in clbkRenderScene()\" in the end of the report. If the CTD will occur in MSVCR90.dll then the addresses are not much use to me.I have the Shuttle Fleet installed so could you post a scenario before the CTD and some instruction on how to reproduce it.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.208072448Z",
        "author": "Graham2001",
        "date": "2015-08-07T14:35:48+0100",
        "id": "52ef156d29c7bc9ead07301cbd6a5cff",
        "post_id": "post-226977",
        "text": "From the early days of the shuttle program, a study into the possibility of using the backup instruments from the Skylab Apollo Telescope Mount in conjunction with Spacelab.The feasibility and economics of mounting and operating a set of solar scientific instruments in the backup Skylab Apollo Telescope Mount (ATM) hardware was evaluated. The instruments used as the study test payload and integrated into the ATM were: the Solar EUV Telescope\/Spectrometer; the Solar Active Region Observing Telescope; and the Lyman Alpha White Light Coronagraph.The backup ATM hardware consists of a central cruciform structure, called the \"SPAR', a \"Sun End Canister' and a \"Multiple Docking Adapter End Canister'. Basically, the ATM hardware and software provides a structural interface for the instruments; a closely controlled thermal environment; and a very accurate attitude and pointing control capability. The hardware is an identical set to the hardware that flow on Skylab.\n\nhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19830004875.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.052096Z",
        "author": "statickid",
        "date": "2010-05-30T21:25:00+0100",
        "id": "954f54f03bc3bb1fd26b50e18c21aee5",
        "post_id": "post-226604",
        "text": "i got an old copy of flight simulator and the moon took up like half the screen and i wanted to punch it in the face.the \"illusion\" is simply context",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:43.829208832Z",
        "author": "Phoenix",
        "date": "2012-11-03T11:44:12+0000",
        "id": "827e206241cf16e0c503007f24bb5603",
        "post_id": "post-259634",
        "text": "jarmonik said:Ok, here is a new build with new runway light parameters- TD_DISP2- CATEGORYCategoty can be either 1 = SSALR or 2 = ALSF-IIIf the category isn't specified then it is automatically selected based on runway width.\n\nThanks for the update. I have tried the TD_DISP2 keyword on three of my runways and it works really well, but in doing so I realised a problem I hadn't forseen - PAPI distances. They are sometimes different from each end of the runway lights, especially if the displaced threshold is different. Maybe a PAPI2 keyword would solve this. Sorry.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.300591616Z",
        "author": "eveningsky339",
        "date": "2010-06-01T00:11:06+0100",
        "id": "0d90a4f22631087d5565090a5867f1fe",
        "post_id": "post-227067",
        "text": "An omniscient, omnipresent Being known as Dr. Martin Schweiger created the universe. He was so busy improving the universe that he created a god to be its steward.Thus, the Probe.",
        "thread_id": 14534
    },
    {
        "@timestamp": "2023-09-14T07:13:11.076430592Z",
        "author": "DaveS",
        "date": "2008-07-12T23:55:28+0100",
        "id": "dd5df491a9af84e836428b48c7d84870",
        "post_id": "post-65620",
        "text": "Urwumpe said:For me, yes, of course. Where can I find WorldStudio, can I use it for getting some tiles for the ECAL\/TAL sites?\n\nIt's part of the Orulex v1.0.0 package.",
        "thread_id": 1451
    },
    {
        "@timestamp": "2023-09-14T07:13:44.220591104Z",
        "author": "Moach",
        "date": "2010-10-13T16:41:27+0100",
        "id": "da04abe0cdd58d23811f2a9ebb8d0e96",
        "post_id": "post-263618",
        "text": "ok, so i guess it's time to bring out the heavy gunstake THAT!",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:11.373153024Z",
        "author": "T.Neo",
        "date": "2010-10-02T01:30:43+0100",
        "id": "0610fd0d798dafb6e92ad2ebf2be44bd",
        "post_id": "post-227177",
        "text": "how can i upload an image from the anim8or -.-\n\nTake a screenshot, paste it into MSPaint, save the image, and then upload it to the forums.oh and do you got like msn so we can talk?\n\nSorry, I don't got like MSN. We can talk perfectly well on the forums, or if you wish, you can join me in the IRC channel.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.359616768Z",
        "author": "Sky Captain",
        "date": "2010-06-02T14:16:25+0100",
        "id": "0d37b78cc691f421dc70ae3c6f9db2ec",
        "post_id": "post-227084",
        "text": "The Emdrive seems like something from scifi. Their FAQ section claims a static thrust of 30 KN\/kw could be achieved which looks extremely optimistic, but as the vehicle accelerates thrust would rapidly drop which seems kinda weird and is bad news for high energy interplanetary missions.Also if it is as promising as it sounds I'd suspect much more incentive to develop this technology especially since basic components to build that engine are relatively straightforward. Now it is only small company working on it.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.222630144Z",
        "author": "Pyromaniac605",
        "date": "2010-10-27T12:31:00+0100",
        "id": "6dd2d9ac891abbede57536a7ec25ac36",
        "post_id": "post-263634",
        "text": "Xyon said::hesaid: - which is why my post contained an image and yours did not.\n\nYeah I forgot that wikipedia has an individual page for every picture so I just right-clicked and clicked Copy Image Location.:facepalm:Darren",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:11.431743488Z",
        "author": "orb",
        "date": "2010-07-15T17:54:01+0100",
        "id": "f92b7432932ee3735a31a6cd9059e580",
        "post_id": "post-227345",
        "text": "SpaceMan965 said:Is there any other ones because I have tried that and it has been taking more then 3 days to complete it and its at a resolution of 1.\n\nHave you typed texture levels separated by space, or by enter?Pltex will lock if you use enter instead of space, and you need to Ctrl-C to break and close the program.There is another one:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4486\"]Texbuild[\/ame]by Nerull",
        "thread_id": 14543
    },
    {
        "@timestamp": "2023-09-14T07:13:11.370841856Z",
        "author": "T.Neo",
        "date": "2010-09-13T00:59:36+0100",
        "id": "6ff2bebd66df58528cc65d6b8b0263d9",
        "post_id": "post-227154",
        "text": "Scaling the entire vessel up won't remove the nasty ratios though.And it is partially also like scaling a house to twice the size to increase the amount of people that can live inside, but scaling the faucets and electrical outlets 2x as well.:pA few nasty comparisons between this thing and the Discovery II:Physical engine density:HVIPS single engine: 0.217 tons\/m^3Discovery II reactor: 1.645 tons\/m^3Mass flow:HVIPS single engine: 44kg\/sDiscovery II reactor: 0.08kg\/sMegawatts generated per m^3 of engine:HVIPS single engine: 26 090 MW\/m^3Discovery II reactor: 9.47 MW\/m^3Megawatts generated per ton of engine:HVIPS single engine: 120 000 MW\/tonDiscovery II reactor: 15.58 MW\/tonNewtons of thrust per ton of engine:HVIPS single engine: 660 000 N\/tonDiscovery II reactor: 89.54 N\/tonSo... yeah. My engines were the spaceflight equivalent of trying to fit a 16-inch naval gun into a 9mm pistol.But I'm looking at the figures for the Daedalus interstellar probe concept... the first stage had a thrust of 7 540 000 newtons, and an exhaust velocity of 1 600 000 m\/s. And a thrust power of just under 40 terawatts.And the mass of the first stage at staging is 1 690 tons. Which is a thrust\/mass of 4460 newtons per ton and a power\/mass figure of 23 670 MW\/ton! And that is for the entire first stage, tankage and all, rather than the engine alone.Of course, wiki could either be wrong, or the Daedalus study could have simply been incorrect (or have used over-optimistic figures, or whatever). But if that is correct, I think it is very attractive and interesting- might have something to do with either the dynamics of the inertial confinement fusion, or an ablative layer inside the nozzle.Either way, it would be a tad difficult to implement into the vessel as I have it now, since I am set up for thousands of tons of slush hydrogen, not a small-ish bucket of helium-deuterium ice pellets.And there is the issue of thrust stream spreading as well. If it is anything like VASIMR, the ship would be under hideous effects from the thrusters. But it is unfortunately a good thing as well, in that the more the thrust spreads, the less destructive it becomes to other objects in space (and the more politically correct the spacecraft is).",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.751153664Z",
        "author": "jarmonik",
        "date": "2010-11-20T17:00:53+0000",
        "id": "93410f3deb3915039110b5bdbc10c588",
        "post_id": "post-258010",
        "text": "Thorton said:Thanks for update!However I've found a bug with particles. During the simulation they render correctly, but when i pausing simulation i have following:After unpausing textures return to the proper position.\n\nI can reproduce that one, should be easy to fix.Thorton said:Another thing i've notticed, particles looks very differently from default client.\n\nThis section of Particle.fx will define how the particle effects looks like. D3D9Client will automatically compile the scripts when starting simulation.Code:float4 DiffusePS(float2 tex0 : TEXCOORD0, float3 normalW : TEXCOORD1, float3 toCamW : TEXCOORD2) : COLOR\n{\n    \/\/ Normalize input\n    normalW = normalize(normalW);\n    float d = max(dot(-gSun.direction, normalW), 0.05f);\n    float4 color = tex2D(Tex0S, tex0);\n    return float4(color.rgb*gMat.diffuse.rgb*color.a, gMat.diffuse.a*color.a);  \n}\n\n\nfloat4 EmissivePS(float2 tex0 : TEXCOORD0, float3 normalW : TEXCOORD1, float3 toCamW : TEXCOORD2) : COLOR\n{\n    float4 color = tex2D(Tex0S, tex0);\n    return float4(color.rgb*gMat.emissive.rgb, gMat.diffuse.a*color.a);\n}You could change the line:return float4(color.rgb*gMat.diffuse.rgb*color.a, gMat.diffuse.a*color.a);into:return float4(color.rgb*gMat.diffuse.rgb, gMat.diffuse.a*color.a);and see if it fixes the problem.Thorton said:The purpose of code posted above is to hide\/swow selected mesh group, it works however with default client.\n\nGraphics Client interface doesn't support this. It might be possible to provide a limited support for that function. However, editing the vertex list with that function will never work. You could consider using oapiEditMeshGroup(). It should have a full support in D3D9Client. However, I don't know any addons actually using it.Thorton said:Finally i have small and low priority request: is it possible to add pause sign when simulation is paused, like we can see with default client?\n\nI'll do that, shouldn't be difficult.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.052039168Z",
        "author": "Hielor",
        "date": "2010-05-30T20:59:34+0100",
        "id": "054ae01f6d6586cc7f6d3f658acedc27",
        "post_id": "post-226603",
        "text": "RisingFury said:Hmmm, seems you're right.Is this what you're referring to?Ebbinghaus illusion - Wikipedia, the free encyclopedia\n\nYeah, something like that. There's also a few more possible explanations of the effect at [ame=\"http:\/\/en.wikipedia.org\/wiki\/Moon_illusion\"]Moon illusion - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:11.478728704Z",
        "author": "Izack",
        "date": "2010-06-03T04:10:03+0100",
        "id": "457cf43555f659c4ad0b8c9e9f3c1964",
        "post_id": "post-227433",
        "text": "I've had this problem before in fullscreen, if the window focus left Orbiter and went back to it, animated parts of 2D and 3D panels showed up as blank or transparent squares.If it's anything like that, try running it in a window instead of fullscreen. Not sure if it's very helpful, though.Can you give system specs? This doesn't seem like an Orbiter problem.",
        "thread_id": 14551
    },
    {
        "@timestamp": "2023-09-14T07:13:43.769504768Z",
        "author": "jarmonik",
        "date": "2012-08-11T13:12:28+0100",
        "id": "659181db414a61bc3f7a14943f2d8831",
        "post_id": "post-259338",
        "text": "D3D9Client RC45Sorry about being away for a while and I may be away for an other while or so. But here is a minor project update. There are some changes in an animation code and surface code, so, any new anomalies in surfaces and animations should be reported asap.- Fileparser bug fixed- One new fullscreen mode- Insurface blitting work-a-round- MFD Specularity bug fixed- DGIV Antenna animation should work now- Failed to release warning removed- Stereo convergence setMarvin42 said:ALT-TABIs it my old rig too old or RC44 is always loosing connection to the Direct3DDevice when Alt-Tab is pressed or when searching at Help dialog from ALT-F1?\n\nAlt-Tabing won't work in \"true\" Full Screen mode and it's never going to work. Use windowed fullscreen mode.Marvin42 said:Moons NamesI was getting some errors in Orbiter.log:Code:Planet Not Found 'Kale                    '\nhPlanet is NULL in FileParser::ScanBases(Config\\Kale\\Base)\nPlanet Not Found 'Ymir                    '\nhPlanet is NULL in FileParser::ScanBases(Config\\Ymir\\Base)\nPlanet Not Found 'Paaliaq                 '\nhPlanet is NULL in  FileParser::ScanBases(Config\\Paaliaq\\Base)....etcThese moons have only one thing in common: in their cfg there is a comment like this:Code:; === Configuration file for moon Kale-S\/2001_J8(Jupiter) by Rolf Keibel Carl Romanik and Tony Dunn ===\nName = Kale                    ; S2001-J8\nEllipticOrbit = TRUE           ; assume unperturbed orbit\nHasElements = TRUE             ; orbital elements follow .....etcIf I remove the \"; S2001-J8\" comment, the error is gone.Can the FileParser.cpp be made to check the \"Name\" string untill the \";\" sign (or any other way to support having comments after the Name)?Edit: If I have one or more \" \" (spaces) after the Name I get \"Planet Not Found 'Ymir\".\n\nThis should be fixed now.astrosammy said:I guess you are standing on the equator? I can confirm that one. However this I also happening without D3D9 client.-------------------------------------------I noticed this while on approach to KSC:In the first image, I have the center of the base in sight and see the runway lights.But when the center of the base is out of sight, the lights disappear.\n\nRunwaylights must be in the same base configuration file as the runway itself.orb said:You can compile it from the sources without the \/arch:SSE2 switch.Athlon XP doesn't support SSE2, only SSE.As mentioned above, if you have Visual Studio \/ C++ Express, you can recompile D3D9Client from sources with \/arch:SSE instead of \/arch:SSE2.\n\nD3D9Client requires XNA Math support, therefore, simple rebuild without SSE2 is unlikely going to work.jedidia said:We're slowly starting to test IMS on DX9 client, and there seems to be trouble with the panel.First off, it is impossible to load an older scenario. The log file starts to produce these messages:Code:!! ERROR !! Target and source is the same surface. If this is a  texture then specify (IMS\\IMSmainpanel.dds) in D3D9Client.cfg  InSurfaceBlit\nD3D9ClientSurface::CopyRect() FailedLots of them, of course. It is standard practice for orbiter vessels to have their panel bitmaps and the actual panel area in the same texture (all tutorials do it that way), and it's no problem in orbiter itself, so I'd consider this a bug. I take it from the message that I have to specify the texture somewhere in a config file, but surely there must be ways around forcing the user to edit a config when he wants to load an older scenario?If the vessel is not loaded from scenario but created by scenario editor, there is no crash, however the panel doesn't show up at all. I can't say wheather this is because of the same problem or because the client can't read DXT5 compression (32 bit), but since creation of texture surfaces from a dds file is a default feature of DirectX I would expect the former.\n\nThis problem should be fixed.Screamer7 said:In the D3D9 client when in external view, the mouse behave erratically.When I press the right mouse button and rotate my view around an object, it moved in a erratic way.In the vanilla orbiter installation the rotation is smooth, so it is not my mouse.\n\nI can't reproduce this. It could happed due to loading of surface bases. Try pre-load option. Also surface tiles could cause it in a single core CPUs. Try pre-load option.rstr said:Hi.I am running RC41 with 111105 Beta in full screen mode (actually stereoscopic 5760x1080 x 120 Hz on 3 monitors \/ Nvidia glasses). Everything is fine until I press any key that pops up a window, like change ship (F3), or display info. The dialogue window does not appear, and the screen mode somehow changes, loosing all stereoscopic effects in display (with glasses it then looks like a double picture as seen in functional stereoscopic mode without glasses). This loss of 3D is also happening with other screen resolutions like 1980x1080x120Hz single monitor. Monitor info says it is still running with 120 Hz refresh needed for stereo.The 3D stereoscopic display is not lost when using keys not creating a pop-up window, like F1, F8, F9, or F4, or when popping up an MFD.When running windowed mode (non-stereoscopic), the pop-up windows work fine - thus I assume it is not a problem with the installation.I am aware that this may be an exotic problem to many not running stereoscopic mode, but then D3D9 is giving anyone the experience of a livetime in 3D - hence I do appreciate a check of the probable cause (and would offer a donation for that great D3D9 client work).Regards - Robert S.\n\nIt is known that dialog windows won't work with antialiasing (multisampling) so make sure it's disabled. Also the stereo effect may conflict with the GDI based dialog windows in a multi display configuration. What I have tested I couldn't detect any problems in a single display configuration with Red-Cyan glasses. In my computer the stereo mode seems to work in a windowed mode as well. If you have something called SLI, you could try to disable it and see if it helps.(edit: Green-Mangenta glasses may work if used backwards)",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.150850048Z",
        "author": "Tex",
        "date": "2008-05-15T03:58:41+0100",
        "id": "ffab6631e6e5cade6646878dc4203f67",
        "post_id": "post-65627",
        "text": "lol!! $297 retail value.. I've never even heard of running your car on water. I've heard of steam power which I assume this must make to power the car, but I have serious doubts. I'd like to hear from other consumers who took the chance and bought this thing before I believe it. I'd love to believe it though, anything to shaft the greedy oil companies is a step forward in my book.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:11.575192064Z",
        "author": "SiberianTiger",
        "date": "2010-06-03T17:38:24+0100",
        "id": "93dec86936c23bcd6f573b4a863fb16c",
        "post_id": "post-227625",
        "text": "Launch site:BaikonurLaunch pad no. 200\/39 46\u00b0 2'23.85\"N, 63\u00b0 1'54.98\"ELaunch date:June 4, 2010The launch time is:4:00:08 Baikonur 4.06.20102:00:08 Moscow Summer 4.06.201022:00:08 UTC June 3, 20106:00:08 p.m. EDT June 3, 2010[eventTimer]2010-06-03 22:00:08?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] BADR-5 LaunchPayload:BADR-5(aka ArabSat-5B) broadcasting satelliteTarget orbit:GEOOrbital slot:26\u00b0EContract Life:15 yearsCoverage:The Middle East and North Africa (MENA)The Badr-5 mission will be the 6th Proton launch of 2010 and the 357th Proton flight overall.This will be the 4th Proton launch of the year for ILS and the 60th ILS Proton mission overall since the Proton April 1996 first commercial flight. This will also be the 3rd ARABSAT launch with Proton. In addition, the Badr-5 will be the 12th Eurostar satellite launched on a Proton vehicle.Spacecraft:BADR-1(ArabSat-5B)Platform: Eurostar E3000Manufacturer:EADS AstriumDescription and Purpose:Arabsat 5B (Badr-5) is a new broadcasting satellite built by EADS Astrium for Arab Satellite Communications Organization, ARABSAT. The spacecraft will be co-located with Badr-4 and Badr-6 Direct-To-Home satellites at ARABSAT\u2019s 26\u00b0 east longitude video \u201chot-spot\u201d. Badr-4 and Badr-6 were deployed in 2006 and 2008, respectively.The new satellite will guarantee to ARABSAT\u2019s broadcasting customers a unique \u201chot\u201d redundancy, the highest level of service provided within the Middle East and North Africa (MENA) region. Complementary capability will include supporting the projected expansion of HD-TV broadcast and the development of sophisticated interactive services.Based on Astrium\u2019s Eurostar E3000 platform, Badr-5 hosts 56 active transponders in Ku-band and Ka-band. The satellite has a launch mass of 5,420 kg and a spacecraft power of 14kW at the end of its 15-year service lifetime.Eng.\/Khalid bin Ahmed Balkhyour President&CEO of Arabsat has stated that BADR-5 satellite is a multi-loads, services and coverages as it was designed to serve the Arab world and the neighborhood regions through a number of varied coverages (beams) and through the different frequencies in the KU- band and the Ka-band that provide (Direct - to - home) services and (Interactive TV) and (internet broadband services) with additional capacities to accommodate the expected demand for HDTV (High - Definition TV ).Balkheyour added that Arabsat new Bader -5 capacities will provide a full backup in the orbit for the satellites currently operating in Arabsat exclusive Hot Spot 26 degrees East, plus the ability to meet the increasing demands and expansion in the future, as this satellite alone can transmit more than 700 TV channels and at the same time provide various satellite communications services, including the Internet.Balkheyour also said that by the end of the same month (June 2010) the second satellite of the fifth-generation (5-A) will be launched in the exclusive orbital position of Arabsat 30.5 degrees East, which covers the whole continent of Africa and large parts of Asia as well as covering the Arab world fully and distinctly.Thus, Arabsat has achieved integration in providing of space-based services as it is considered the only organization in the region that has a highly qualified and integrated fleet of satellites providing all Satellite communications and television broadcasting services.Arabsat 5B (Badr-5) SpecificationsApplications|BroadcastingOrbital Location|26\u00b0 EastPlatform|Star-2.4Launch Mass|5,420 kgMission Life|15 yearsPower (End of life)|14 kWIn-Orbit Dimensions|8.3 m x 39.4 m x 4.51 mPayloadBands|Ku and KaNumber of Transponders|56Ku-band \/ BSS Uplink|17.3\u201318.1 GHzDownlink|11.7\u201312.5 GHzKu-band \/ FSS Uplink|13.75\u201314.0 GHz, 14.0\u201314.5 GHzDownlink|10.95\u201311.2 GHz, 11.45\u201311.7 GHz, 12.5\u201312.75 GHzKa-band \/ FSS Uplink|27.5\u201328.6 GHz, 29.1\u201330.0 GHzDownlink|17.7\u201318.8 GHz, 19.3\u201320.2 GHzBeam footprint informationLauncher:Proton-M with Briz-M upper stageParameter|ValueRocket Family|ProtonDesignation|8K82MClass|HeavyType|ExpendableDesigner|Salut Design BureauManufacturer|Khrunichev State Research and Production Space CenterStages|4Height, mm|42340Diameter, mm|7400Launch Mass, kg|700000Arabsat 5B (Badr-5) Ascent Profile and Breeze-M Powered FlightThe upper stage follows a five-burn injection profile.The first burn occurs 94 seconds after the separation from the rocket, forming a support orbit. The second ignition is performed in the first ascending node of the support orbit, resulting in an intermediate orbit.Following a revolution along the intermediate orbit, the upper stage performs the third and fourth burns, which form a transfer orbit with an apogee close to that of the final orbit. The additional propellant tank is separated between the third and fourth burns. The fourth burn occurs 137 seconds after the third cutoff.The fifth burn is performed in the transfer orbit apogee, placing the AU into the target orbit.Before each burn and before APT separation, correction motors ignite for fuel compression.Once in the target orbit, the ascent unit is stabilized for Arabsat 5B (Badr-5) separation, following which the satellite is released.After craft separation orbit parameters are analyzed, and the upper stage is withdrawn to drift in a safety mode (pressure in all the containers is dropped).The Proton\/Breeze-M powered flight lasts 33,180 seconds (9 hrs 13 min).Ascent timeline:Event|Time rel lift-off|CommentIgnition Start Sequence|-00:00:02.5|Stage 1 Ignition (40% thrust)|-00:00:01.75|Command Stage 1 (100% thrust)|-00:00:00.9|Maximum Dynamic Pressure|00:01:03|1st\/2nd Stage Separation|00:02:00|2nd\/3rd Stage Separation|00:05:27|Payload Fairing Separation|00:05:46|3rd Stage\/Breeze M Separation|00:09:41|1st Burn Ignition|00:11:15|1st Burn Shutdown|00:18:24|1st Burn's Duration 00:07:092nd Burn Ignition|01:07:50|2nd Burn Shutdown|01:25:16|2nd Burn's Duration 00:17:263rd Burn Ignition|03:28:52|3rd Burn Shutdown|03:41:01|3rd Burn's Duration 00:12:09APT Jettison|03:41:51|4th Burn Ignition|03:43:18|4th Burn Shutdown|03:48:19|4th Burn's Duration 00:05:015th Burn Ignition|08:53:21|5th Burn Shutdown|09:00:34|5th Burn's Duration 00:07:13Spacecraft Separation|09:13:00|The vehicle'sreliability statisticsaccording tohttp:\/\/www.spacelaunchreport.com\/reliability2010.txt:Code:================================================================ \nVehicle     Successes\/Tries Realzd Pred  Consc. Last     Dates    \n                             Rate  Rate* Succes Fail    \n================================================================\nProton-M\/Briz-M  35    38    .92  .90     16    03\/14\/08 2001-Weather forecast for Baikonur, Kazakhstan on June 4, 2010Hi: 30\u00b0CLo: 18\u00b0CThere is a 0% chance of precipitation. Partly cloudy. Warm. Temperature of 30\u00b0C. Winds NNW 11km. Humidity will be 31% with a dewpoint of 11\u00b0 and feels-like temperature of 29\u00b0C.Sunrise\/Sunset and associated twilight times for Baikonur on Friday, June 4, 2010Times are local.Event|TimeAstronomical twilight begins|03 : 24Nautical twilight begins|04 : 30Civil twilight begins|05 : 20Sunrise|05 : 56Transit (sun is at its highest)|13 : 45Sunset|20 : 46Civil twilight ends|21 : 09Nautical twilight ends|21 : 59Astronomical twilight ends|23 : 05MORNING TWILIGHT LAUNCH!Good spotting opportunities for Eastern Kazakhstan, Russian Mountain Altai Republic, Northern Mongolia and Russian Buryat Republic:Watching the launch liveILS broadcast will at 21:30 UTC (5:30 p.m. EDT)TSENKI broadcast will begin at 00:05 MSK (20:05 UTC) and end at 03:00 (23:00 UTC)ILS Launch Serviceshttp:\/\/badr5.imgondemand.com\/Khrunichev COOPI:http:\/\/coopi.khrunichev.ru\/main.php?id=200Space Center Website Video:mms:\/\/www.space-center.ru\/videoTSENKI Video Streams:http:\/\/www.tv-tsenki.com\/livechoose.phpReferenceshttp:\/\/www.federalspace.ruhttp:\/\/tvroscosmos.ruhttp:\/\/www.ilslaunch.comhttp:\/\/www.khrunichev.ruhttp:\/\/coopi.khrunichev.ruhttp:\/\/www.arabsat.comhttp:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/www.spacelaunchreport.comhttp:\/\/weatherbug.comhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.php",
        "thread_id": 14564
    },
    {
        "@timestamp": "2023-09-14T07:13:43.868313856Z",
        "author": "Felix24",
        "date": "2013-02-11T06:06:55+0000",
        "id": "21e40c3f405fe8f78383b84595f10b7d",
        "post_id": "post-259840",
        "text": "Loru said:can you show us the same model in inline client?? I think models should be designed to look at least acceptable with inline d3d7 client:p\n\nSame model, inline client this time.Goodnight, all!",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.198912256Z",
        "author": "Graham2001",
        "date": "2012-07-12T11:07:27+0100",
        "id": "725e08d231f5d2b4aafe83b02111c36c",
        "post_id": "post-226924",
        "text": "A proposed shuttle launched orbital platform designed by North American\/Rockwell.Erectable Space Platform For Space Sciences And Applications",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:10.841767424Z",
        "author": "n122vu",
        "date": "2010-05-28T14:46:57+0100",
        "id": "9d4cd05dea7ab8a5e60e9ca5c2e10c45",
        "post_id": "post-226361",
        "text": "Awesome looking skin! :thumbup: Just downloaded it.",
        "thread_id": 14474
    },
    {
        "@timestamp": "2023-09-14T07:13:44.431622656Z",
        "author": "Axel",
        "date": "2010-10-05T15:18:56+0100",
        "id": "eadb56ed54cc7192ae0a3659cb1cd10e",
        "post_id": "post-263916",
        "text": "I missed this feature in orbiter, it has to be a standard normally! Every good space simulation has this feature, like Celestia and Redshift. Its important to see, how exentric and how is the angle of an orbit to the ecliptic ect.Its very usefull too for orientation in strange star systems, i had problems before with it. Very thank you!!!!",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:11.203246592Z",
        "author": "Graham2001",
        "date": "2014-01-16T01:58:10+0000",
        "id": "02aaad5946bca60423863b57010e4261",
        "post_id": "post-226959",
        "text": "A check of the links on page 3 of the thread shows that the following posts still have links to the online documents, where multiple different documents are in the same post, the link to that post will be in the first document title.Phase A Reaction Control System Design For The Large Space Telescope (LST)Scientific Instrument Package For The Large Space Telescope(Part of Post 31)Erectable Space Platform For Space Sciences And ApplicationsConceptual Design Study. Science & Application Space Platform (SASP)AAFE Large Deployable Antenna Development Program: Executive SummaryStudy Of Shuttle Imaging Microwave System Antenna. Vol. I: Conceptual DesignThe Microwave Radiometer Spacecraft: A Design StudyShuttle Infrared Telescope Facility (SIRTF, 1976)Atmospheric Science Facility(Part of Post 42)Bioresearch Module(Part of Post 42)Hughes: 30\/20GHZ Technology SatelliteIon beam plume and efflux characterization flight experiment studyThe following documents are not online as of this date (16\/01\/2014):An analysis of the Large Space Telescope (LST) application to solar system observations (Part of Post 31)Integrated Control\/Display Station For Teleoperator And ExperimentsHughes: Severe Storms Observing Satellite (SSOS aka StormSat)(1976)The STORMSAT spacecraft and its primary sensors, the Advanced Atmospheric Sounding and Imaging Radiometer (AASIR) and Microwave Atmospheric Sounding Radiometer (MASR), will be used to provide the data base to enhance understanding of mesoscale weather phenomena, The primary data provided by STORMSAT will be visible images, infrared images,infrared temperature and humidity sounding, and microwave temperature and humidity sounding. These data will be processed into visible and infrared pictures, vertical temperature and humidity profiles, and possibly precipitation estimates. These data are currently being provided by a combination of polar orbiting and geostationary satellites, but not with the time and\/or space resolution needed for mesoscale observation.\n\nSevere Storms Observing Satellite (STORMSAT), Final Report",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.373869568Z",
        "author": "T.Neo",
        "date": "2010-10-02T12:16:20+0100",
        "id": "5f524114eebb364ffb26dc93944355c7",
        "post_id": "post-227181",
        "text": "Thanks RisingFury.I know jstowe96 is trying, but I most definitely did not invite him to make an auxilliary craft for my spacecraft. And I most definitely did not inviteanyoneto make an auxilliary craft for my spacecraft that looks like it came out of an episode of Star Trek.I've beentryingto make this ship scientifically plausible for... months, now, and when there is now talk of a vessel with tractor beams, and auxilliary whatchamacallit engines, sidewinder missiles, and landing gear that looks like it would snap upon landing on Phobos, it is more than a little bit disheartening.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.806203136Z",
        "author": "Weirdo Earthtorch",
        "date": "2012-10-24T16:01:36+0100",
        "id": "a2be894d6089fc31a9f2554351a9825d",
        "post_id": "post-259598",
        "text": "Galactic Penguin SST said:Hi! I have this mysterious light blob issue while using almost every night time scenario with a runway in sight with various add-ons using the D3D9 client. Does anybody here have this similar problem? :shrug:\n\nYes. Seehttp:\/\/orbiter-forum.com\/showthread.php?p=343518&postcount=1294It seems it only occurred for me on an Intel GMA Express 965 chipset laptop when using celestial backgrounds. Haven't tried it recently. Jarmonik suggested it was runway-light related.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.380547072Z",
        "author": "Izack",
        "date": "2010-06-17T22:28:38+0100",
        "id": "c258ced3312e49cc597b9c11d8451603",
        "post_id": "post-227204",
        "text": "ALL THESE WORLDSARE YOURS EXCEPTEUROPAATTEMPT NO LANDING THERE",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:11.379945728Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-17T21:41:24+0100",
        "id": "26880b507c09e127125b5b20af88faa0",
        "post_id": "post-227201",
        "text": "dgatsoulis said:Here is something that i wanted to ask:Humanity's best bet on finding \"advanced\" (more than microbial) life, lies within our solar system, right? In fact... Europa is the best candinate on finding fish-like (or better) life-forms.So... WHY go (back) to the Moon, or even Mars!? We have sent a lander on one of Saturn's moon's but not on Europa!?\n\nTo find anything worth finding on Europa, we'd have to drill through dozens of kilometres of ice first. On Titan, anything of interest (ie, life) is likely to be on surface or in the atmosphere. Short of firing a nuclear weapon (or a similar high yield explosive device) at Europa, there's just no way we can build a spacecraft equipped to penetrate its icy outer crust within the mass budget of probe missions.",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:44.141655296Z",
        "author": "Star explorer",
        "date": "2008-05-29T23:59:08+0100",
        "id": "6e2762880fda0df27cfc9480b57f0698",
        "post_id": "post-69991",
        "text": "i have the same trouble what you should do is try to experiment try starting the burns at different distances from the target until you find one that lets you land in right place",
        "thread_id": 1683
    },
    {
        "@timestamp": "2023-09-14T07:13:11.417828608Z",
        "author": "dgatsoulis",
        "date": "2010-06-09T00:50:35+0100",
        "id": "c3feaeae5e200773ad43ea2e2fa229b6",
        "post_id": "post-227304",
        "text": "When i first saw a new post on the \"Heavy Metal\" thread, especially one by Coolhand, i thought: \"Oh great! a few more unbelievably great looking pics of an incredible spacecraft that we might never end up fly. (In Orbiter-eventhough i know that Doug is a man of his word.)Then i run into this \"quarrel\" between Coolhand and T.Neo.While reading it, T.Neo's posts made a lot of sense, if you wanted to build a massive interplanetary spaceship that would get you to Mars in a couple of weeks or so. (With close to today's technology).Helior (of course) wrote the most logical post of all. \"Don't like it, don't use it\".And it's true, This isn't a thread like Moach's Deltastar-linner or what ever it's called.(Sorry Moach, i do like your ship, i just couldn't remember what's it's name).Coolhand never asked for anyone's help to \"tune\" or even \"fine-tune\" his model. He said \"This is it! Do you like it?\" And most of the community's jaws dropped in awe. (And now that i think about it, he never said that this is going to be an Orbiter add-on... :blink:)The XR2 fans know why they like the XR2. Let's face it, the Vanguard and the XR1 share 95% (or more) of the code, but only ONE of the XR series is the favourite! Why? (you know the answer!)",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.576282368Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T10:38:28+0100",
        "id": "269a426a4ffc31207777cf8ab8699d1f",
        "post_id": "post-227630",
        "text": "Mission success!:cheers:Posted by ILS Communications Team, 3:20 a.m EDT on 4 June 2010We have had a successful mission with the Proton M Breeze M rocket, carrying the BADAR-5 satellite built by EADS Astrium and Thales Alenia Space for Arabsat.We have had confirmation that the satellite separated from the vehicle on schedule at 3:13 a.m. EDT, or 07:13 UTC, 9 hours and 13 minutes after liftoff.Everything occurred as planned with ignition, shutdown and separation of the Proton\u2019s first three stages. Then the Breeze M upper stage with the satellite continued the mission, igniting five times, and then releasing the satellite into transfer orbit.\n\nThe preliminary target orbit parameters at 04.06.2010 6:00:51 UTC are:Parameter|Actual Value|Nominal Value|Off byT (h:m:s)|12:22:40.5|12:22:40.6|0:0:0.1a (km)|27166.04|27166.08|0.04e|0.5520800|0.5520769|0.0000031i|19 \u00b00 '19 \"|18 \u00b059 '55 \"|0 \u00b00 '24 \"Hper (km)|5790.08|5790.18|0.10Hapo (km)|35785.73|35785.71|0.02Launch video:",
        "thread_id": 14564
    },
    {
        "@timestamp": "2023-09-14T07:13:43.776119552Z",
        "author": "Enjo",
        "date": "2012-08-27T16:21:49+0100",
        "id": "deba9c97a151107f8548c088ff3348b2",
        "post_id": "post-259432",
        "text": "jarmonik said:Also, thanks about the docs. I don't have doxygen right now. I lost an other harddrive during the summer and new drives are pretty much empty.\n\nCygwin should get you going in no time.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.558890496Z",
        "author": "James.Denholm",
        "date": "2008-05-17T08:30:23+0100",
        "id": "422ea6d12ef39d3e481bc1a24ac78e68",
        "post_id": "post-65704",
        "text": "*jaw rattles on floor*EDIT: Only just got the time to fly her, so now I've got a question:Burch, is there anyway of getting those MFDs to be actual MFDs? Or does Orbiter need actual dlls for that sort of thing?",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:11.499807488Z",
        "author": "Southwell",
        "date": "2010-06-04T03:20:46+0100",
        "id": "c6d6cd31880b2051ae4303f960f63bdc",
        "post_id": "post-227595",
        "text": "mmm ok thanks, I am not at a level where I can write my own code, but I am sure someone has allready done this for the addons. I will look there.ThanksBen",
        "thread_id": 14557
    },
    {
        "@timestamp": "2023-09-14T07:13:43.776878336Z",
        "author": "jarmonik",
        "date": "2012-08-28T16:49:41+0100",
        "id": "641ab4e15fec26a17c46f623cd568da5",
        "post_id": "post-259442",
        "text": "Cras said:I will try the new binaries and see what happens.\n\nThanks Cras, Could you also check where's the configuration file for Banjul located and what are the first 5 lines in the file. I suppose it would cause a problem if an old name is commented out like \";Name = Banjul Base\". I'll fix that.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.943936768Z",
        "author": "ar81",
        "date": "2010-05-29T15:27:31+0100",
        "id": "8a143f25e016b7b76d39ec2169c29f2c",
        "post_id": "post-226420",
        "text": "AirSimming said:I did not yet watch the presentation, but I will. But that we do not help each other is not a fundamentally valid statement, if it's meant to be fundamentally valid. That some humans do not help each other depends on the culture\/mentality.It is a sociological matter. I saw an interesting docu on that some time ago. Very young children already do have an excellent sense whether somebody needs help or not. And they do help without being asked directly. The sociologists demonstrated it with hidden cameras.\n\nYou might like to watch the video. Young children and adults are very different.:cheers:",
        "thread_id": 14481
    },
    {
        "@timestamp": "2023-09-14T07:13:11.557474816Z",
        "author": "Woo482",
        "date": "2008-05-16T10:24:16+0100",
        "id": "1ed4ed64dcbcc09d7564a43bf84f6fe3",
        "post_id": "post-65695",
        "text": "I have a Ati Hd 2900 Pro and I have 50fps and that whith an older Cpu",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:43.776988672Z",
        "author": "Cras",
        "date": "2012-08-28T17:42:46+0100",
        "id": "4126d5c5890cdbb00492708cddabbb6d",
        "post_id": "post-259443",
        "text": "jarmonik said:Thanks Cras, Could you also check where's the configuration file for Banjul located and what are the first 5 lines in the file. I suppose it would cause a problem if an old name is commented out like \";Name = Banjul Base\". I'll fix that.\n\nI seem to have a config file Banjul.cfg in config\/Earth\/PrimeCode:BASE-V2.0\n; === Surface Base === \n; ICAO : GBYD\nName = Banjul\nLocation = -16.652206 13.337961\nSize = 2000I have no clue what that base is or what it is doing there or what add-on it came from because I cannot for the life of me remember ever using it.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.964981248Z",
        "author": "C4lv1n",
        "date": "2010-05-29T00:15:42+0100",
        "id": "e5ef1e7d895d936d37ffe76db2803897",
        "post_id": "post-226446",
        "text": "The error says that it's terminating after a terminal error, see log for details, here's the log (I think):Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (NVIDIA GeForce 9800 GT  )\n==> Direct3D T&L HAL (NVIDIA GeForce 9800 GT  )\nFound 1 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 16 bit\nRender device: Fullscreen 800 x 600\nDevice has hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\n>>> ERROR: No vessel class configuration file found for:\n>>> ERROR: XR5Vanguard\n>>>        [C:\\Source\\Orbiter\\Vessel.cpp \/ 248]\n>>> TERMINATING <<<",
        "thread_id": 14486
    },
    {
        "@timestamp": "2023-09-14T07:13:10.801954048Z",
        "author": "bwog",
        "date": "2010-05-28T21:26:05+0100",
        "id": "cdaf0dcdcb52b2446245a39191a55e75",
        "post_id": "post-226344",
        "text": "I have 4 Orbiter installs. I wonder who has the record.",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:43.800057856Z",
        "author": "Felix24",
        "date": "2012-09-20T00:25:23+0100",
        "id": "efd5d04418dbf7fec5c4579f79b50688",
        "post_id": "post-259530",
        "text": "It was a project I did a few weeks ago. I haven't uploaded it to Orbithangar (yet), as there are still some rough edges in it, but maybe I could send you the file.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.052455936Z",
        "author": "martins",
        "date": "2010-05-30T23:38:59+0100",
        "id": "bc0180972b3c7d8627e7293405fce552",
        "post_id": "post-226607",
        "text": "If your nose touches the screen, you can set the FOV close to 180 degrees.",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:10.94947584Z",
        "author": "Hartmann",
        "date": "2010-05-28T21:10:15+0100",
        "id": "064b4bfb33fbf91515077a1870c95f93",
        "post_id": "post-226429",
        "text": "Gravity nature and speed is the holy grial of the modern physics :uhh:",
        "thread_id": 14482
    },
    {
        "@timestamp": "2023-09-14T07:13:43.755316736Z",
        "author": "orb",
        "date": "2012-06-05T00:25:56+0100",
        "id": "6fee2ea3e58b890b22c696764d0da3a5",
        "post_id": "post-259285",
        "text": "Donamy said:I was looking for a reason to get windows 7. :lol:\n\nLook at the post below the one Cras linked, and you have the same in Windows XP, even with symbolic links (not only junctions).:p",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.052580096Z",
        "author": "Alexw95",
        "date": "2010-05-30T23:39:53+0100",
        "id": "4eab5eca68e197245201321dfa5334e4",
        "post_id": "post-226608",
        "text": "what if i am 2 meters or so away",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:11.07602816Z",
        "author": "wehaveaproblem",
        "date": "2008-05-20T00:07:18+0100",
        "id": "c99373542babdab948ce432aec48cdc6",
        "post_id": "post-65614",
        "text": "I'm a bit busy with Ascension atm, but the process is easy enough. I'm sure a man of your ability could manage it in an afternoon, even without prior knowledge. That is, do the surface tiles. It's a relatively painless process to be honest.If you don't fancy doing it though, then I'll see if I can find some time for it.",
        "thread_id": 1451
    },
    {
        "@timestamp": "2023-09-14T07:13:43.771326208Z",
        "author": "jarmonik",
        "date": "2012-08-16T19:02:44+0100",
        "id": "05a178c9ed9f7de6376800d896f805bd",
        "post_id": "post-259361",
        "text": "D3D9Client Home PageD3D9Client web site is now located herehttp:\/\/koti.mbnet.fi\/jarmonik\/D3D9Client\/",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.206881536Z",
        "author": "Graham2001",
        "date": "2014-04-19T16:42:56+0100",
        "id": "bf8cfc4ced6462358969bdce7c391a52",
        "post_id": "post-226970",
        "text": "Andy44 said:\"POS\" ha. I'm guessing that had it continued they'd have changed the acronym early on.\n\nProbably to Emergency Oxygen Subsystem (EOS), then again I have seen an Apollo era document which referred to a software package called SMASHIN (The last word was 'Nefariousness'... :lol: )Later:Garret Airesearch - Portable(Emergency) Oxygen Subsystem (POS\/EOS) - 1975This report describes the concept selection, design, fabrication, and testing of a Portable Oxygen Subsystem (POS) for use in Space Shuttle operations. Tradeoff analyses were conducted to determine the POS concept for fabrication and testing, The fabricated POS was subjected to unmanned and manned tests to verify compilance with the Statement of Work requirements. The POS used in the development program described herein met requirements for the three operationl modes -- prebreathing, contaminated cabin, and Personnel Rescue System operations.\n\nhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19760009713.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.176116736Z",
        "author": "huddi",
        "date": "2010-05-31T12:43:17+0100",
        "id": "9d7da197dd6ac2469aad99f26268e8f7",
        "post_id": "post-226844",
        "text": "Hi!I'm trying to figure out how the simulation environment displays the 3d-worldon the (planar) screen.Is it just the way a pinhole camera works?Thanks!Huddi",
        "thread_id": 14524
    },
    {
        "@timestamp": "2023-09-14T07:13:44.221781504Z",
        "author": "OrbiterSpore",
        "date": "2010-10-23T02:26:02+0100",
        "id": "b9d16da7508e5a7860733a7fc42d3a34",
        "post_id": "post-263628",
        "text": "Pyromaniac605 said:Not if there isn't a Moon to orbit.;)Darren\n\n:LOL!: :lollerskates: youre right but LOL, i didn't even noticed that!",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:11.278605056Z",
        "author": "T.Neo",
        "date": "2010-06-01T01:50:01+0100",
        "id": "7c44c71b1a7ca5e82eac84e6f6a66831",
        "post_id": "post-227001",
        "text": "The X-37 reportedly also has deployable solar panels.\n\nThat would be a fun thing to see...The efficiency of solar cells is reaching the level where it is feasible economically and physically to use them at further distances. The upcomingJunomission will use solar panels for power out to Jupiter.It is also possible to use a nuclear reactor to provide power.",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:11.366089472Z",
        "author": "T.Neo",
        "date": "2010-07-07T16:29:14+0100",
        "id": "b8784822164eefa76255e97ab1fd8fda",
        "post_id": "post-227126",
        "text": "UpdateThis is the latest layout of the ship. Most things are completed save for the RCS. I have implemented carrying racks for 16 UCGO cargos; she is by no means a cargo ship, but it does add a small extra ability.Cockpit windows have not yet been implemented, but I have done some work on the VC.And UCGO capability has been implemented for L4;:)",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.70534656Z",
        "author": "Bibi Uncle",
        "date": "2012-02-15T14:07:40+0000",
        "id": "754ba1e4a24bf1713c02831ac2e9d280",
        "post_id": "post-258991",
        "text": "@Face: I was using the node 8b4a94a56e17c82f8b9ff49bb9c258721f543505, and I compiled with the 111105 build of Orbiter (some definitions used in the code needed the beta version).@jarmonik: The BeaconArray::Render would render the beacons pretty much the same as vObject::RenderSpot or you have a faster way to render them? I do not have a lot of experience with Direct3D, so I'm not very good at stuffs like GPU instantiating.My idea was to separate the base from the runway lights. The base would simply have references to runway lights (if there is two runways on the base, then there'll be two RunwayLights in the array of vBase) and it would call a render method during vBase::RenderStructures, specifing if it is day or night (using vBase::lights variable). So, the filling of the entries of the beacon arrays would be in the RunwayLights class, not in the vBase class.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.563218944Z",
        "author": "GregBurch",
        "date": "2008-06-15T13:41:23+0100",
        "id": "88947d87f2a32220b33ad7c01b6128cc",
        "post_id": "post-65734",
        "text": "I just saw that, on the 30-day anniversary of its release, the SwiftSS has had over 1200 downloads. Even with all its flaws, that makes it the most popular addon I've done at this stage in its short life.Much thanks to all who have given me feedback and encouragement, and I'm very glad if it has brought a little enjoyment to the Orbiter community!GB",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:11.369622528Z",
        "author": "T.Neo",
        "date": "2010-08-29T15:18:34+0100",
        "id": "dc0dbacd70fc29076c52a05de7a31070",
        "post_id": "post-227145",
        "text": "Actually it is not so much the performance of the engines of the DG that are problematic, but other things such as fuel density. The performance of the DG engines is in the range of gas core nuclear rocket proposals. The DG and DGIV are more in fitting with open-core GCNRs, and the XRs are more in fitting with closed core GCNRs (so called \"nuclear lightbulb\" engines). From what I can tell those proposals were supposed to use more-or-less conventional nozzles and materials, although I did calculate once that the DG's nozzles would have to have a 13 meter diameter or something stupid like that. And they might not be entirely realistic in terms of engine mass or size.Of course with that sort of engine using hydrogen as propellant, the DG wouldn't be able to house it, even if it was slushed hydrogen. It would easily be able to house that amount of water, but a water-fueled GCNR would have a lower specific impulse.I didn't just mesh some nozzles and then ignore the other ramifications of my engines. They are collectively the second most massive component on the spacecraft, and are themselves around the size of a DG. A person could comfortably stand within one of the RCS nozzles...My engines have nearly 200 times the exhaust velocity of those of the DG though. So I don't think they're that comparable...;)The key to the magnetic nozzles is that they do not shield off a portion of the energy from the engine structure like some sci-fi forcefield, they seperate the actual thrust stream from the physical componentscompletely. This means that the particles in the thrust stream can not deposit heat onto the engine components. Photons emitted by the thrust stream can though, and a reflective material is used to mitigate this. The rest of the photons then escape to space, or hit the rest of the ship (which is why I have big mirrors along the ship near the engines).Of course, that thrust stream is going to be emitting alotof photons...",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.831443712Z",
        "author": "dansteph",
        "date": "2012-11-11T15:23:00+0000",
        "id": "52fdf9e797ff6f55bb7e12851c96fa0e",
        "post_id": "post-259652",
        "text": "Thanks, I needed _bump, it seem it's not implemented yet.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.691650304Z",
        "author": "DaveS",
        "date": "2008-05-14T19:00:20+0100",
        "id": "a4dc366d88e70586aaac3c4b0c76970c",
        "post_id": "post-65583",
        "text": "Any idea from where the attacks are originating? Both DanSteph and Tex recently banned a guy from the Philipines recently so he could be out on a revenge quest and for some reason has decided to target OH.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:11.447741952Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-03T16:55:52+0100",
        "id": "71824e68339da5a40cf07a6547fc40dd",
        "post_id": "post-227378",
        "text": "That video really is quite eerie to watch. It's good, but I would have waited until after the program is safely over to release it!;)cljohnston said:...and it really made me appreciate all the things that wentrightwith the Shuttle program!\n\nHang on - the program aint over yet!It might interest people to know that The Faking Hoaxer is actually amember of our forum! :thumbup:",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:43.710965504Z",
        "author": "Astronut25",
        "date": "2012-02-22T00:31:45+0000",
        "id": "c60e45aa7333c8e3cf6edd89e2b090e7",
        "post_id": "post-259027",
        "text": "jarmonik said:I haven't detected any problems. Does the problem occur in a true fullscreen mode, fullscreen window or in a windowed mode ?Orbiter 2010-P1 or Orbiter Beta ?All MFDs or some specific MFDs ?\n\nthe \"GDI\/DirectX\" option is the only thing that effects it.I use Orbiter Beta 111105.All MFDsit looks like the MFD \"screen\" isnt being drawn. I can press the buttons and it acts like it should, just no image.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.694262272Z",
        "author": "mrspacely",
        "date": "2008-05-16T05:07:37+0100",
        "id": "7fb5a44f5f2a2b952092175d6893511d",
        "post_id": "post-65601",
        "text": "amazing. why not attack american idol's website or something useful?? geez, orbiter of all things... probably someone who can figure out code, but cant figure out spaceflight and is intimidated by the wonderful minds that have gathered in the orbiter community! i wish there was something i could do to help..",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:11.490066176Z",
        "author": "Izack",
        "date": "2010-06-03T04:51:56+0100",
        "id": "bd3eeb2b2542fc0a30ee69c13a5fc19b",
        "post_id": "post-227443",
        "text": "Really? I downloaded and installed SSBB4.0 to try and test, and found it works like this:Press K to deployPress space - A debug message will appear at the bottom left on your screenLeftshift 4 and 6 select animationLeftshift 2 and 8 move animated partThe trusses and panels roll fine for me. I'm not sure what's going on. :shrug:Make sure you're using the numpad keys (the ones that normally control your thrusters) and not your alphanumeric keyboard number line.",
        "thread_id": 14554
    },
    {
        "@timestamp": "2023-09-14T07:13:44.248654848Z",
        "author": "Pyromaniac605",
        "date": "2010-10-31T23:45:37+0000",
        "id": "da4cc6e54790d7bca531c297fdc31fc6",
        "post_id": "post-263770",
        "text": "FuzzyLogic said:- An advanced simulation of the human aspects of spaceflight so that aging, prolonged weightlessness and, most importantly, radiation factor in when planning our simulated missions.\n\nThat could be fun. :hmm:But then it would need to know when you are simulating gravity (eg, space station centrifuge, spinning vessel etc.) and be able calculate the amount of gravity and its effects on the body.Darren",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.010915072Z",
        "author": "Columbia42",
        "date": "2010-05-30T00:35:20+0100",
        "id": "9b34403c14acc94d58fe95faebdc367b",
        "post_id": "post-226505",
        "text": "Sorry, I posted the wrong file earlier. Here's the actual source file where I got the code:View attachment 4825",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:11.069982976Z",
        "author": "Linguofreak",
        "date": "2010-06-02T12:23:23+0100",
        "id": "72cf5ab0df72dad8180872282489f39c",
        "post_id": "post-226643",
        "text": "Warped said:I thought this ship was going to be the one from Ringworld:(\n\nBut that would be absolutely no fun without a Ringworld, and I don't see Orbiter having support for that anytime soon.",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:44.431266048Z",
        "author": "Wishbone",
        "date": "2010-10-05T14:07:23+0100",
        "id": "d5bc36f82fec5ef515aa01bdc7b4c280",
        "post_id": "post-263912",
        "text": "The debug version of videnie has the same bug: Enable videnie in the Modules pane. Start a scenario. Exit scenario. Disable videnie. Get a CTD: Access violation at 0207116D.",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:11.416838656Z",
        "author": "Zachstar",
        "date": "2010-06-08T02:37:09+0100",
        "id": "8bbbad30e7beffd45e8b2aa17f617b59",
        "post_id": "post-227297",
        "text": "About the interior. I am kinda iffy on the color. I don't know if you plan on using shaders in OGLA or use Orbiter DX7 but that color would be very annoying very quick on a week long cruise to Mars.The 787 touts its ability to change lighting to allow for better resting or whatnot. Any chance it will be implemented with this?",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.207313408Z",
        "author": "Graham2001",
        "date": "2015-01-12T17:26:24+0000",
        "id": "33c9db88c77c0834b2c49d72e04822e3",
        "post_id": "post-226973",
        "text": "Mars Geoscience Orbiter and Lunar Geoscience Orbiter (1983)Proposal to use modified commercial satellites to study Mars and the Moon. Launch vehicle for the Mars mission was Space Shuttle\/IUS-1, for the Moon Mission either a Delta3920\/PAM-D(or PAM-D2) or Space Shuttle\/PAM-D(or PAM-D2)The feasibility of using the AE\/DE Earth orbiting spacecraft design for the LGO and\/or MGO missions was determined. Configurations were developed and subsystems analysis was carried out to optimize the suitability of the spacecraft to the missions. The primary conclusion is that the basic AE\/DE spacecraft can readily be applied to the LGO mission with relatively minor, low risk modifications. The MGO mission poses a somewhat more complex problem, primarily due to the overall maneuvering hydrazine budget and power requirements of the sensors and their desired duty cycle. These considerations dictate a modification (scaling up) of the structure to support mission requirements.\n\nhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19830014009.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.775195904Z",
        "author": "Cras",
        "date": "2012-08-24T22:44:51+0100",
        "id": "0f3e14cceae363edb9f1e50ce0d8fbb6",
        "post_id": "post-259416",
        "text": "asmi said:One doesn't preclude another. I'm interested in spaceflight, yet I'd prefer to have a realistically looking image of the background. And since medium-ranged systems are very well covered by your client, I'm focused on latest and greatest:)\n\nI fall into this catagory. I am greedy. I want the best of both worlds. I want the sim to behave as if I am flying in space as realistically as possible, and at the same time look as realistic as possible.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.923424256Z",
        "author": "Sky Captain",
        "date": "2010-05-28T16:19:46+0100",
        "id": "8fbfdd8a760c78c5eb4e09e4fd38ad95",
        "post_id": "post-226390",
        "text": "I think hybrid bicycle with electric motor assist is better because you can still pedal when battery runs low. With this you can only push with your leg. Also 20 km\/h is kinda slow, I can go nearly twice as fast with ordinary bicycle.",
        "thread_id": 14478
    },
    {
        "@timestamp": "2023-09-14T07:13:11.393918208Z",
        "author": "Coolio_vimal",
        "date": "2013-09-16T13:58:52+0100",
        "id": "73bc96cd333b7fb5243f39d32aef7054",
        "post_id": "post-65674",
        "text": "How do i get itHow to get the reentry effects at 120 Km?",
        "thread_id": 1454
    },
    {
        "@timestamp": "2023-09-14T07:13:43.957711104Z",
        "author": "gattispilot",
        "date": "2010-10-08T17:22:13+0100",
        "id": "ca4d463e56205c8a001b147bb049b52b",
        "post_id": "post-263254",
        "text": "I don't have that file:C:\\ORBITER2010P1\\Orbitersdk\\resources\\orbiterroot .vspropsI have this<?xml version=\"1.0\" encoding=\"Windows-1252\"?><VisualStudioPropertySheetProjectType=\"Visual C++\"Version=\"8.00\"Name=\"orbiterroot\"><UserMacroName=\"OrbiterDir\"Value=\"C:\\Orbiter2010p1\"PerformEnvironmentSet=\"true\"\/><\/VisualStudioPropertySheet>for orbiterrootbut still getCompiling...EAGLE3.cppC:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(3526) : error C2146: syntax error : missing ';' before identifier 'GetDevMesh'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(3526) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(3526) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(3526) : warning C4183: 'GetDevMesh': missing return type; assumed to be a member function returning 'int'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(3805) : error C2061: syntax error : identifier 'ANIMATION'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(4511) : error C2061: syntax error : identifier 'EXHAUSTSPEC'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(4549) : error C2061: syntax error : identifier 'EXHAUSTSPEC'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(4797) : error C2143: syntax error : missing ';' before '*'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(4797) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(4797) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(4797) : warning C4183: 'AddPointLight': missing return type; assumed to be a member function returning 'int'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(4817) : error C2143: syntax error : missing ';' before '*'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(4817) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(4817) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(4817) : warning C4183: 'AddSpotLight': missing return type; assumed to be a member function returning 'int'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(4833) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(4833) : error C2143: syntax error : missing ';' before '*'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(4833) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(4833) : warning C4183: 'GetLightEmitter': missing return type; assumed to be a member function returning 'int'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(4844) : error C2061: syntax error : identifier 'LightEmitter'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(5714) : error C2061: syntax error : identifier 'PANELHANDLE'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(5729) : error C2061: syntax error : identifier 'PANELHANDLE'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(5748) : error C2061: syntax error : identifier 'PANELHANDLE'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(5769) : error C2061: syntax error : identifier 'PANELHANDLE'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(5793) : error C2061: syntax error : identifier 'PANELHANDLE'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(5793) : error C2535: 'int VESSEL3::RegisterPanelArea(void)' : member function already defined or declaredC:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(5769) : see declaration of 'VESSEL3::RegisterPanelArea'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(5863) : error C2061: syntax error : identifier 'PANELHANDLE'C:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(5915) : error C2653: 'oapi' : is not a class or namespace nameC:\\ORBITER2010P1\\Orbitersdk\\include\\VesselAPI.h(5915) : error C2061: syntax error : identifier 'Sketchpad'C:\\ORBITER2010P1\\Orbitersdk\\include\\MFDAPI.h(330) : error C2653: 'oapi' : is not a class or namespace nameC:\\ORBITER2010P1\\Orbitersdk\\include\\MFDAPI.h(330) : error C2061: syntax error : identifier 'Sketchpad'C:\\ORBITER2010P1\\Orbitersdk\\include\\MFDAPI.h(341) : error C2653: 'oapi' : is not a class or namespace nameC:\\ORBITER2010P1\\Orbitersdk\\include\\MFDAPI.h(341) : error C2061: syntax error : identifier 'Sketchpad'C:\\ORBITER2010P1\\Orbitersdk\\include\\MFDAPI.h(367) : error C2653: 'oapi' : is not a class or namespace nameC:\\ORBITER2010P1\\Orbitersdk\\include\\MFDAPI.h(367) : error C2143: syntax error : missing ';' before '*'C:\\ORBITER2010P1\\Orbitersdk\\include\\MFDAPI.h(367) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\\ORBITER2010P1\\Orbitersdk\\include\\MFDAPI.h(367) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\\ORBITER2010P1\\Orbitersdk\\include\\MFDAPI.h(367) : warning C4183: 'GetDefaultPen': missing return type; assumed to be a member function returning 'int'C:\\ORBITER2010P1\\Orbitersdk\\include\\MFDAPI.h(384) : error C2653: 'oapi' : is not a class or namespace nameC:\\ORBITER2010P1\\Orbitersdk\\include\\MFDAPI.h(384) : error C2143: syntax error : missing ';' before '*'C:\\ORBITER2010P1\\Orbitersdk\\include\\MFDAPI.h(384) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\\ORBITER2010P1\\Orbitersdk\\include\\MFDAPI.h(384) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-intC:\\ORBITER2010P1\\Orbitersdk\\include\\MFDAPI.h(384) : warning C4183: 'GetDefaultFont': missing return type; assumed to be a member function returning 'int'.\\EAGLE3.cpp(1385) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of data.\\EAGLE3.cpp(1488) : warning C4244: '=' : conversion from 'double' to 'int', possible loss of dataBuild log was saved at \"file:\/\/c:\\ORBITER2010P1\\Orbitersdk\\samples\\EAGLE3\\Release\\BuildLog.htm\"EAGLE3 - 37 error(s), 8 warning(s)========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========",
        "thread_id": 16800
    },
    {
        "@timestamp": "2023-09-14T07:13:11.214478336Z",
        "author": "dougkeenan",
        "date": "2008-05-22T22:26:46+0100",
        "id": "47979dc85cd7318f0bc7ccd0b00f7ee0",
        "post_id": "post-65664",
        "text": "I love this place. I just knew somebody would put one together - thanks!!!",
        "thread_id": 1453
    },
    {
        "@timestamp": "2023-09-14T07:13:11.409799168Z",
        "author": "Coolhand",
        "date": "2010-06-02T23:35:35+0100",
        "id": "50b6161843da1e7a42e17a0d23e6f7f1",
        "post_id": "post-227254",
        "text": "Doug! well that would be pretty cool.:)I'll try and cover some of the questions here... sorry for not answering anyone specifically but you know who you are;)this whole concept anticipates there would be new, large facilities, both in space and on the ground to handle increased space traffic of the future - the iss would be a little redundant with monsters like this around. current runways and airports too small. to accomodate smaller facilities it could compensate with hover engines. though it perhaps can't take off with them alone but they assist low speed flight. the thrusters would enable a shorter takeoff and perhaps open up more runways if it doesn't melt them too much;)but it would mean that you could use the standard orbiter runways.it could glide at high speed, and perhaps glide-land at a high speed on a specially prepared, very large runway. How fast would you have to fly to land as a pure glider on earth, at sea level with no fuel is an interesting question.For how long it takes to get to mars, surely depends on where it is in relation to earth, if we're in alignment between it and the sun its what, 60 million miles?I'm going to really simplify it here, i'm sure someone can fill in the gaps and double check the maths here, i think this is about right. but lets assume they're both static relative to each other in simplified space when they're about 60million km apart, so to get there in a week we'd need to travel at an average speed of 400,000 kmh which i think means accellerating at 1g for about 3 hours to get up to speed and burning half our fuel perhaps. then we can deploy the centrifuge and coast to mars. perhaps it could get there in a few days if it burns longer... ya know, whatever really, i'm sure you'll be able to edit the values to whatever you want anyway;)I'm just basing this around 'getting there in a week'.perhaps a lower accelleration would be desirable, and more plausible - less heat to deal with for a start. perhaps even a boost phase for a longer time which allows the centrifuge to be deployed at the same time. I imagine this is something you'll be able to experiment with. with maybe a breaking limit for the centrifuge.. so it breaks down if its deployed and you push the spacecraft past so much g could be set.possibly you might takeoff with a low fuel load, swing past the moon on the way and meet up with a helium 3 \/ naquadriah \/ altea magic tea platform to tank up. anything like that would slow you down which sorta goes against the concept, but perhaps if you're being thrifty like a budget spaceline who has bought some second hand, you could accomodate more passengers like that, takeoff with less fuel more passengers or cargo weight and tank up in space... maybe you would need to do that to reach mars at its furthest point with enough supplies to last the journey.By this point in time i don't think passengers would be exposed to any extreme forces, you might be ferrying the elderly, children, pregnant women for example, anyone who might get on a public transport, airliner or ferry or whatever today. not limited to physically fit trained astronauts in their prime. and passengers should be warned and restrained prior to manuvering.You might even carry livestock, in which case you'd have to be really careful:lol:anyway, just some thoughts really.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.711299328Z",
        "author": "jarmonik",
        "date": "2012-02-22T03:04:22+0000",
        "id": "4a2b341d694dfa37654da4f4e86a30f5",
        "post_id": "post-259030",
        "text": "Astronut25 said:I use Orbiter Beta 111105.\n\nYes, Looks like I can reproduce the problem under Orbiter Beta 111105. I am currently working under Orbiter 2010-P1. I'll check it out when the RC40 is ready for testing under 111105.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.023687936Z",
        "author": "agentgonzo",
        "date": "2008-02-12T19:30:31+0000",
        "id": "14da39be399e9b46c83df318b7d85166",
        "post_id": "post-12349",
        "text": "Look up Matrix Multiplication. Once you understand that, look for the rotation matrix about the z-axis.Google is your friend.",
        "thread_id": 145
    },
    {
        "@timestamp": "2023-09-14T07:13:11.412622336Z",
        "author": "T.Neo",
        "date": "2010-06-03T18:22:16+0100",
        "id": "417f44b061e4f1075224fa86e795ab99",
        "post_id": "post-227271",
        "text": "Unless you build the underside out of battleship armor.\n\nOr out of the stuff the engines are made of?It has to withstand the stresses of reentry anyway... :hmm:",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.728118016Z",
        "author": "jarmonik",
        "date": "2012-03-01T21:00:33+0000",
        "id": "489a618fb4bbd4f1d9b2d7b03441ccd6",
        "post_id": "post-259120",
        "text": "D3D9Client RC41I have uploaded RC41 into the first post. Some Runway Lights related bug are fixed and the brightness is increased. The configuration file now contains a brightness scale factor, the default setting is pretty close to a maximum.Is it better now ?Edit: There is a binary for Orbiter 2010-P1 and Orbiter Beta 111105 in the same package.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.169754624Z",
        "author": "dgatsoulis",
        "date": "2010-05-31T21:02:13+0100",
        "id": "f05f673bc2181f3b99d90f084a3242ba",
        "post_id": "post-226824",
        "text": "According to this:http:\/\/www.medphys.ucl.ac.uk\/~martins\/Orbiter is \"A realistic 3D space flight simulator I wrote for fun. Freely downloadable.\"The other projects though, were the one's he really put his mind into! If the Orbiter community is so grateful for Dr.Martin's work, think of all the others!!!Orbinauts all over the world are SO lucky! Thank you Dr.Martin! (Did you ever think that such a small \"stone in the water\" would turn out to become a \"Tsunami\"?)",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:11.468361216Z",
        "author": "Notebook",
        "date": "2008-05-15T10:34:44+0100",
        "id": "63506dc0917a8be0463a8a58ddbdc4a4",
        "post_id": "post-65681",
        "text": "Reading his biography, he certainly likes his fast activities:-http:\/\/www.impactlab.com\/2007\/04\/28\/yves-rossy-photo-gallery-of-the-flying-man\/N.",
        "thread_id": 1455
    },
    {
        "@timestamp": "2023-09-14T07:13:43.683964928Z",
        "author": "gattispilot",
        "date": "2012-01-20T15:47:17+0000",
        "id": "01c65b7c65ddb116ac272e8971afed50",
        "post_id": "post-258953",
        "text": "This works in both:Code:static VECTOR3 APbeaconcol[5] = {{0.0,1.0,0.0},\/\/green\n{  1.0,0.0,0.0},\/\/red\n {0.0,1.0,0.0},\n{  1.0,0.0,0.0},\n {1.0,0.0,0.0}Thanks. I prefer the _ng as I get 4 times better frame rate",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.207209472Z",
        "author": "orbitingpluto",
        "date": "2014-09-16T08:02:22+0100",
        "id": "c2e7d1b9905abefac6f063a234d22632",
        "post_id": "post-226972",
        "text": "Graham2001 said:TEAL RUBYUnflown IR surveillance test satellite. Canceled after over a decade of development.http:\/\/thespacereview.com\/article\/2599\/1\n\nLacrosse, KH-12, and (wait for it:p) Teal Ruby are all in [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=5593\"]this addon pack[\/ame] by BrianJ. Have fun!",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:10.938131456Z",
        "author": "SiberianTiger",
        "date": "2010-05-28T12:41:09+0100",
        "id": "1253f1ecd820e53f04c743218566a873",
        "post_id": "post-226406",
        "text": "In the local museum's yard, one of the Buran mock-ups is located.Inside the shuttle's cockpit.A \"Combat Note\", a military wall newspaper devoted to Buran launch (Nov 15, 1988). No carrying out the base territory. Cost 42 kopeikas. \"Energy (Energia) of our deeds will boost the Snow Storm (Buran) of Perestroika!\"To finish this report on a bit brighter note, here are pictures of another blogger (http:\/\/8bit-soul.livejournal.com\/2425.html) who took some shots of the last living remnant of Energia-Buran program, An-225 carrier plane which exists as the only specimen and continue to charter special freights across the world.This pics are from its visit to Novosibirsk on April 10-11, 2010.The plane keeps the absolute record in the lifted load: 250 tonnes.The only plane bigger in wingspan than An-225, Hughes H-4 Hercules flew only once. This time theMriyadelivered laser welding devices, total weight 150 tonnes.During a technical landing in Shijiazhuang the plane was tanked with 85 tonnes of fuel!The upper cradle for external payloads:The giant took off very smoothly and unexpectedly silently:That's it.",
        "thread_id": 14480
    },
    {
        "@timestamp": "2023-09-14T07:13:43.715226112Z",
        "author": "DaveS",
        "date": "2010-11-02T11:05:19+0000",
        "id": "9ca9136f2e115d15b0a3e463284150e9",
        "post_id": "post-257976",
        "text": "Thorton said:I highly doubt that, my ISS is also multi mesh vessel with various animations and it works fine with D3D9 client.\n\nThen I don't know. It's a perfectly normal Orbiter vessel with perfectly normal animations (rotations and translations).If wanted, I could provide a debug package with the pad meshes, textures and latest module for analysis. It works perfectly fine without the SSU shuttle.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.415014656Z",
        "author": "Pilot7893",
        "date": "2010-06-07T23:05:33+0100",
        "id": "96ace6d99276633c1a049f07c925fa62",
        "post_id": "post-227286",
        "text": "Looking good! I'll probably be making a video for this thing when it comes out.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.425209344Z",
        "author": "TSPenguin",
        "date": "2010-06-01T22:55:11+0100",
        "id": "f49aa2e18fa6fbdda5abd796d5f9334e",
        "post_id": "post-227332",
        "text": "Modifying the keymap.cfg should work.",
        "thread_id": 14542
    },
    {
        "@timestamp": "2023-09-14T07:13:43.826252288Z",
        "author": "jarmonik",
        "date": "2012-10-26T09:38:33+0100",
        "id": "0f04277070802ba077f9bb3f553b5c56",
        "post_id": "post-259608",
        "text": "blixel said:I get odd object shadows around Wideawake.Running Orbiter 2010P1 (start up screen says it's the August 30 2010 build) w\/ D3D9Client R5. Nvidia GTX 660M GPU.\n\nThere are two work-a-rounds:- You can disable object shadows from visual effects tab or- You can add UNDERSHADOWS flag into the mesh sections of base configuration file---------- Post added at 11:38 ---------- Previous post was at 11:33 ----------eddievhfan1984 said:1.) I have a laptop with an HDMI out, and I used it to dual-screen occasionally. Would it be possible to support multi-screen displays? Namely: one screen for Orbiter with MSAA and anisotropic filtering, the works; and use the other to refer to checklists (NASSP user, dont'cha know...:p)\n\nI don't have multi-display configuration available at a moment so I can't test. But, If I recall the check-list are written with excel, so what's the problem ? Can't you use windows in one display while running orbiter into the other ? Does the Orbiter spawn in both screens ?eddievhfan1984 said:2.) Since I can get ridiculous rates, but I only have a 60Hz screen, and I want to better manage thermal loads on the computer, is it possible to place a framerate cap on the client, to free up resources (or to keep my laptop case from superheating)?\n\nThat's already implemented. Just uncheck the \"Disable vertical sync\" from the video tab.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.560309248Z",
        "author": "GregBurch",
        "date": "2008-05-18T16:20:55+0100",
        "id": "dfc76dcabf4bcadd5d001fd7ac359ae0",
        "post_id": "post-65713",
        "text": "Master of Blades said:I can switch to the SwitfSS, took it for a spin and it worked well...When i try to run the \"other\" scenarios though, it gives me a CTD (Aka, \"Orbiter has unexpectedly quit yada yada), so no log is avaliable D:\n\nThat's very unusual. What are your computer's specs?",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:11.559103232Z",
        "author": "GregBurch",
        "date": "2008-05-17T11:35:47+0100",
        "id": "9c7940ff79f0b5bfc70c04e75199580b",
        "post_id": "post-65705",
        "text": "James.Denholm said:*jaw rattles on floor*EDIT: Only just got the time to fly her, so now I've got a question:Burch, is there anyway of getting those MFDs to be actual MFDs? Or does Orbiter need actual dlls for that sort of thing?\n\nNot with the sc3 foundation they have. But I've been building my meshes with that idea in mind for a long time, so maybe they could be. On the other hand, to save computing power (even if only marginally) I've been making the buttons for each MFD a single mesh group for a long time. Will that make them unusable with a .dll foundation?Back before Vinka disappeared (sort like the 12th Imam, I guess), I figured he'd match full custom-dll functionality by the time he reached spacecraft5 or so.. But I suppose salvation for me won't be coming from that quarter any time soon ....",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:43.861778944Z",
        "author": "Cras",
        "date": "2013-02-06T00:21:37+0000",
        "id": "69c061e5dddf2d412ac2d9f28037e567",
        "post_id": "post-259779",
        "text": "for Antares you need Jarvis, which is multistage.When you install it right and have the right addons to go with it, it works just fine, aside from the goofy-ness reported earlier.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.561295872Z",
        "author": "pattersoncr",
        "date": "2008-05-25T14:22:28+0100",
        "id": "ca5eb0a358fb4451b64702aa3b4b5e6e",
        "post_id": "post-65719",
        "text": "Greg,can you post the appropriate .scn file entry foe a lifeboat node with 1 SSSLB and 3 embedded SSSLB meshes? (In other words, it looks like a fully loaded Life boat node but 3 of the 4 SSS's are just dummy meshes). I just flew the \"18 Amazonia BSP with LifeBoat Node 3 to Station\" scenario and I' like to switch the LBN3 vessel to something functional.Keep up the great work!Thanks,",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.953612288Z",
        "author": "Graham2001",
        "date": "2010-05-28T18:37:16+0100",
        "id": "9fb830ee9e831379715f91776ca5e761",
        "post_id": "post-226432",
        "text": "I recently discovered something about the Skylab program that I had never heard of, and which I thought make an interesting addon.A series of 14 Black Brant rockets (8 test flights, 6 operational) were launched carrying instrumentation similar to that used in the ATM to allow the results of those experiments to be calibrated.All 14 were launched fromWhite Sandsand the details of the rockets used can be found in the document linked to below.MSFC Skylab ATM calibration rocket project",
        "thread_id": 14483
    },
    {
        "@timestamp": "2023-09-14T07:13:44.236587008Z",
        "author": "Hlynkacg",
        "date": "2011-03-17T18:51:43+0000",
        "id": "9df7f12b767ac63f9c961e028c2541e7",
        "post_id": "post-263858",
        "text": "I don't know if it's already been suggested (15 pages is a lot to read) but I would like to see a graphical interface with a similar functionality to Velcro Rockets\/Multistage and the Universal Payload manager.However the features that I would most like to see in a future version of Orbiter would be collision detection, and terrain hightmaps for planets.Agent0ne said:While I went back to duties in the Alpha system, I still had this topic in mind. I figured out some information from a long-time Space pilot\/NAV officer point of view could be useful to some.There are 3 primary recommendations I would present to Add-On Developers.A-When you place a ground base (or any facility) on a planet, there is always an inherent distance between the real surface of the planet (the ground) and the items of the facility.\n\nThis can be solved by using the \"MAPOBJECTTOSPHERE\" function and making sure that your meshes have no (-) vertex coordinates.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.562962432Z",
        "author": "GregBurch",
        "date": "2008-05-28T12:52:45+0100",
        "id": "bd39c481a56e963e83214dbee2dcd1b5",
        "post_id": "post-65731",
        "text": "n0mad23 said:So humanoid robots are part of the scenario, too. I did a double take on this one, as it wasn't something I anticipated seeing. A delightful surprise.\n\nThe question of WHO is doing all this spaceflight is really the one I spend the most time thinking about as I envision my \"future history.\" A very good argument can be made that, by the time the technologies to build a robust space infrastructure come to fruition, biological humans would be more or less irrelevant to the over-all undertaking of space flight. The technologies depicted in this series of addons may well be a lower-probability scenario.What's depicted is, in a sense, a \"compromise\" scenario: More or less \"natural\" bio-humans are still around, and interfaces designed for their monkey needs therefore are very obvious. Humanoid robots become a practical answer to sharing interfaces with more advanced intelligences in this scenario. There are hints about what this means in the documentation for my addons: The visible manifestations of these humanoid robots actually represent a wide array of intelligences, from entities that are actually present in the robots, to ones that have identities shared across multiple individual \"robots\" to ones that are merely using the robots as \"remote manipulators.\"GB",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:11.039572736Z",
        "author": "Izack",
        "date": "2010-05-30T01:37:05+0100",
        "id": "28617e9e030ae37a89e0ee2ffd0e0899",
        "post_id": "post-226528",
        "text": "I would argue that it isn'toverlycomplicated, but rather the purpose of the MFDrequiresit to be so complicated.But then again, I've never used it.;)",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:43.749326592Z",
        "author": "jarmonik",
        "date": "2010-11-10T15:40:01+0000",
        "id": "bc03c63a3c3079aff8966260d14a56ab",
        "post_id": "post-257993",
        "text": "Thorton said:1. MFDs in VC doesnt work (Shuttle fleet and default Atlantis).2. For both Shuttles i have CTD at booster separation.3. Seems MESHVIS_NEVER in SetMeshVisibilityMode() doesnt work at all.\n\nThese issues are now fixed. I'll try to upload a new alpha within a few days.Thorton said:4. There is an issue with animation for dynamically loaded meshes, here is the example:\n\nIs it possible to produce this with the stock vessels or do I need some specific add-on. What add-on and where I can download it ?---------- Post added at 17:40 ---------- Previous post was at 17:26 ----------DaveS said:Also, BTW, have you found a solution to the VC polar singularity problem? The polar singularity problem is the twist of the camera that occurs when the camera goes near the 90\u00b0 point in either direction.\n\nI haven't noticed anything like that. Does the problem exist in build-in engine and D3D7Client ? Does the problem occur with every camera in the VC or do I need to use some specific camera ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.840999424Z",
        "author": "OrbitHangar",
        "date": "2010-05-28T06:17:48+0100",
        "id": "697cd1d52eddcbf5c4858a6e3c7af7d1",
        "post_id": "post-226358",
        "text": "Author:spike spiegelVMA-223a DeltaGlider IV High-Res Skinby Spike Spiegel------------------------------------Contains a High-Res (2048x2048) skin for the DeltaGlider IV, based on my previously released Repaint Template:http:\/\/www.orbithangar.com\/searchid.php?ID=4062.This was done by request for Bloodworth on the forums. It is based on the paint scheme used by VMA-223, the \"Bulldogs\", on their A-4 Skyhawks back in the Vietnam War.Installation------------Unzip to your Orbiter folder, preserving the paths in the .zip file.Version History---------------05\/28\/2010: Initial Release.Notes-----It is entirely possible that the theme from Top Gun may have been playing during the creation of this skin.DOWNLOAD",
        "thread_id": 14474
    },
    {
        "@timestamp": "2023-09-14T07:13:11.03996928Z",
        "author": "KosmoKen",
        "date": "2010-05-30T04:12:46+0100",
        "id": "41e7fb4b86738773a0d04a6681c2304d",
        "post_id": "post-226531",
        "text": "If its too much for you to handle, don't use it. Everything has limitations, but if you think you can do better, do it.",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:43.79370624Z",
        "author": "DaveS",
        "date": "2012-09-04T18:05:35+0100",
        "id": "9a742a5902764d14c4504b64115c696d",
        "post_id": "post-259478",
        "text": "This is how it looks:Code:; === Surface Bases ===\n; place additional bases or\n; base directories in this list\nBEGIN_SURFBASE\nDIR Earth\\SSU CONTEXT SSU\nDIR Earth\\Base\nEND_SURFBASE",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.949299456Z",
        "author": "Loru",
        "date": "2010-05-28T18:13:13+0100",
        "id": "e358c077ef84294c87088941f7b23d7b",
        "post_id": "post-226427",
        "text": "Like garyw said all information's (including gravity) max speed is C so if Sun dissapears in certain moment Earth would change its orbit 8 minutes after that event. So your compass will indicate directly the Sun.",
        "thread_id": 14482
    },
    {
        "@timestamp": "2023-09-14T07:13:11.053356544Z",
        "author": "statickid",
        "date": "2010-05-31T17:58:07+0100",
        "id": "07de65818427d96609e427bf0aee7384",
        "post_id": "post-226617",
        "text": "yes urwumpe i already said that earlier. its not a debate about whether orbiter renders the moon at the correct size, he wants to \"see\" the moon in his eyeball FOV at a \"natural size\" on his monitor, so i said to zoom in until itlooks goodbecause only he knows what is a so called natual size to him. since there is no specific universal fov that will make a .5 degree moon on your retina, it depends on the distance to the monitor and the size of the screen and unfortunately and unscientifically, the viewers opinion when it comes to fine tuning it. if you REALLY wanted to, you could hold a caliper at arms length adjusted to the size of the moon on your monitor at arms length, and then hold the same caliper up to the moon in the sky and see if it matches.---------- Post added at 09:58 AM ---------- Previous post was at 09:45 AM ----------p.s. so the orbiter FOV is vertical? i always wondered whether it was vertical or horizontal. never bothered to try any type of tests to find out. that makes sense cuz i was thinking it seemed a little wide when i made that ratio graphic yesterday",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:44.231891456Z",
        "author": "RisingFury",
        "date": "2010-10-03T11:45:55+0100",
        "id": "bb6568d84d71d64afe7967f837db6d8d",
        "post_id": "post-263649",
        "text": "Yea, sounds like a great idea!!! Why don't you make one?;)",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.064454912Z",
        "author": "Bj",
        "date": "2010-05-30T05:50:12+0100",
        "id": "1cea4151b90e7c1b86be693ca3b100b0",
        "post_id": "post-226630",
        "text": ":censored:In NetBeans;When running;why do these programs have nothing better to do than annoy?(Same relative thing happened in Eclipse. Different project entirely though.)oh great, I closed it, reopened it and it showed as the same pic as pic 2....Perfect, I try editing something, and it keeps clearing it after I type it.:compbash::censored::censored::censored:the first pic didn't even past properly.:censored:Edit:OKI changed all the text, and apparently something got 'renamed' in the process because the progress bar auto-gen code was all messed up.(correct pic this time)...And goes to this.Oh, and when I close it again, it reverts to the incorrect version again.Really getting:censored:off. Really like it when your last several hours of work goes down because of some computer glitch. Great, now I have to squeeze it all in a few hours before work tomorrow.Sorry, I have to turn off my computer before I :",
        "thread_id": 14508
    },
    {
        "@timestamp": "2023-09-14T07:13:11.467707392Z",
        "author": "Urwumpe",
        "date": "2008-05-15T10:19:40+0100",
        "id": "304c4dc1ec5db4733e7af8a30419cc67",
        "post_id": "post-65678",
        "text": "simonpro said:Looks like great fun, only problem is the story is 2 years old;)\n\nActually not, it is his second (now successful) try. The first attempt failed and he had to jettison the wing.I would like order one of these, when he allows ground launch. Sounds like great fun.",
        "thread_id": 1455
    },
    {
        "@timestamp": "2023-09-14T07:13:44.235759616Z",
        "author": "Rtyh-12",
        "date": "2011-03-05T17:46:55+0000",
        "id": "c2b70a199f978d08817b03426e95d5b9",
        "post_id": "post-263849",
        "text": "You do know that you have the scenario editor...Or orbital mechanics, that's useful too.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.15070464Z",
        "author": "Chipstone306",
        "date": "2008-05-15T03:56:20+0100",
        "id": "dca771379722a9dfa058b97622753aca",
        "post_id": "post-65626",
        "text": "how about this WALK TAKE THE BUS BIKE !!!!! i have gave up my car and i have never been happier:cheers:",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:11.028588288Z",
        "author": "Quick_Nick",
        "date": "2008-05-15T01:14:21+0100",
        "id": "1d0ebb4dcce10bf7e874e8598ec2d90e",
        "post_id": "post-65610",
        "text": "But assuming you don't have something programmed, you could use this:http:\/\/orbiter-forum.com\/showthread.php?t=1526",
        "thread_id": 1450
    },
    {
        "@timestamp": "2023-09-14T07:13:43.942306048Z",
        "author": "Chipstone306",
        "date": "2007-11-25T04:08:48+0000",
        "id": "131dd7d53063a26d0868eeffd7466367",
        "post_id": "post-12949",
        "text": "filmHey tex great film....tochy landing with the fedex 747 don't you think?lol:lol:",
        "thread_id": 168
    },
    {
        "@timestamp": "2023-09-14T07:13:11.279929856Z",
        "author": "Urwumpe",
        "date": "2010-06-01T14:33:55+0100",
        "id": "5fe38b711c4a67347bfc3339aa8bd42e",
        "post_id": "post-227005",
        "text": "jedidia said:What exactly is the difference between that and a nuclear reactor?\n\nNuclear reactor works by nuclear fission, a RTG works by nuclear decay. Also a nuclear reactor is more for high power outputs, while a RTG produces little power for a long time.",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:11.152577536Z",
        "author": "Andy44",
        "date": "2008-06-17T05:22:03+0100",
        "id": "8e809da7097a977d967bdbf49f78b39b",
        "post_id": "post-65642",
        "text": "I have heard this before. What confuses me is that, even though the US Dollar is falling, how does that explain increasing gas prices in other locations such as Canada and Europe?\n\nThat's a good question, I have heard somewhere that the price of oil is somehow tied specifically to the U.S. dollar, as opposed to the Euro or the Pound, maybe the answer lies there.But IIRC theEurois also a fiat currency unbacked by any standard, and that the same inflationary monetary theories that dominate the US Federal Reserve's managers are prevelant throughout the Western world.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:44.147972352Z",
        "author": "squeaky024",
        "date": "2010-10-11T04:10:11+0100",
        "id": "2249705cfb2accca0301cbf278b13573",
        "post_id": "post-263492",
        "text": "Right now I successfully docked to the elevator using an XR5, but now when I want to undock it wont let me. In Orbiter it says that I am undocked, but I can't move my XR5. How can I force the XR5 to undock without deleting it? It's a major pain to get it to the elevator again, even with scenario editor and a warp mfd.",
        "thread_id": 16830
    },
    {
        "@timestamp": "2023-09-14T07:13:11.3623616Z",
        "author": "Zachstar",
        "date": "2010-06-03T10:32:39+0100",
        "id": "6c0ed23a76f444df43df811ff4ad4500",
        "post_id": "post-227100",
        "text": "Guess it all boils down then to how much \"futuristic\" the engine is.VASIMR on a fusion electric reactor is first step extremely low ISP compared to later designs. It will atleast 100 years before we are able to develop a fusion product engine that gets near the theoretical limits of ISP when it comes to fusion period. Such designs would enable colony travel to other solar systems making inner solar system travel a breeze.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.215231488Z",
        "author": "Brad",
        "date": "2008-05-25T01:06:37+0100",
        "id": "79d5707d0734e4062abc06ac79d1ac42",
        "post_id": "post-65667",
        "text": "Jettison of the solar panels WAY to early, however the rest of the vid is nice!",
        "thread_id": 1453
    },
    {
        "@timestamp": "2023-09-14T07:13:44.152589056Z",
        "author": "Stevodoran",
        "date": "2010-10-02T16:11:52+0100",
        "id": "c9fc2ecc4db499fdd829ee378684eda6",
        "post_id": "post-263500",
        "text": "i really like idea's 2 and 3 it would be great to hold onto vessels",
        "thread_id": 16831
    },
    {
        "@timestamp": "2023-09-14T07:13:11.36763392Z",
        "author": "T.Neo",
        "date": "2010-07-07T18:15:38+0100",
        "id": "b203fa3f30204541d50fc5ad05308a5d",
        "post_id": "post-227133",
        "text": "I'm wondering about those radiators on the front of the HIVPS. Are you sure they're large enough? There's a fusion core in there...\n\nThis is true, I can enlarge them quite easily.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.417604352Z",
        "author": "Gumdrop",
        "date": "2010-06-09T00:25:11+0100",
        "id": "3966cb6fff77daad30eaddbb95093b08",
        "post_id": "post-227303",
        "text": "Coolhand said:I'm not sure you guys understand,Iwant to glide and land this huge spacecraft at high speed, on a large runway... :thumbup:\n\nWill a dry lakebed suffice for a large runway?",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.766362624Z",
        "author": "marooder86",
        "date": "2012-07-25T18:27:32+0100",
        "id": "421bdad4811850fe2a31d67e0fd25e18",
        "post_id": "post-259305",
        "text": "KuatYards I remember I had the exact same error (Failed to create effect, etc.) when I was trying to use D3D9 client for the first time. The problem is I don't remember how exactly I fixed it. I think in my case it was something about wrong Orbiter build that I was using. I think I downloded some newer build and it worked. It might be something completly different in your case but maybe it's worth to try.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.43573248Z",
        "author": "Izack",
        "date": "2010-06-02T01:25:12+0100",
        "id": "9f9de02b123a0402221ec2752d58a8b1",
        "post_id": "post-227351",
        "text": "Fascinating video and excellent music. :thumbup:I just discovered fractals recently. Needless to say, they blow my mind.",
        "thread_id": 14544
    },
    {
        "@timestamp": "2023-09-14T07:13:11.437062912Z",
        "author": "teamfresh",
        "date": "2010-06-06T01:24:04+0100",
        "id": "dad2046cbca457dc5b9d57855b276139",
        "post_id": "post-227360",
        "text": "I love that song! LOVE the bit at the end about \"anxious mathematicians\":)here's a cheesy drum and bass remix:)",
        "thread_id": 14544
    },
    {
        "@timestamp": "2023-09-14T07:13:43.769451008Z",
        "author": "JimiJamesMR",
        "date": "2012-08-10T17:52:54+0100",
        "id": "1b2e4bb09f6367929a838027b2f774be",
        "post_id": "post-259337",
        "text": "orb said:Orbiter doesn't provide the required interface to the external graphics client to display them. Seethat postfor a possible hack that may be implemented in the client in future.By the way, the D3D11Client supports DX10 graphics cards.\n\nThanks very much.Do you know if the orbiter latest beta has added the required interface to implement visual helpers on the external client? I saw those Oibiter betas on OVP sourceforge site, I think, but didn't try them myself.Didn't know I could use D3D11Client; might try it, but I don't know if it is so settled as D3D9. It'd be nice if it supports the Dan's DeltaGlider IV-2 addon that D3D9 currently doesn't support.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.507796992Z",
        "author": "SiberianTiger",
        "date": "2010-06-03T13:03:28+0100",
        "id": "3098db93114a90fb2a2fa902539b270e",
        "post_id": "post-227602",
        "text": "I know a man for whom Ed White's spacewalk defined his life-long imprinting of love to spaceflight.",
        "thread_id": 14559
    },
    {
        "@timestamp": "2023-09-14T07:13:11.494614016Z",
        "author": "Chub777",
        "date": "2010-06-03T08:32:54+0100",
        "id": "e3b4af1179eb767f0ae6b0de45890a14",
        "post_id": "post-227449",
        "text": "I didn't find the site, but were you looking for this:http:\/\/www.columbiassacrifice.com\/images\/gen_graphics\/buran\/buran_xsect.gif",
        "thread_id": 14555
    },
    {
        "@timestamp": "2023-09-14T07:13:43.793638144Z",
        "author": "jarmonik",
        "date": "2012-09-04T18:01:59+0100",
        "id": "2cab850afc8c3f67ab9274df91707e97",
        "post_id": "post-259477",
        "text": "Ok, that's makes sense. The runway lights are loaded from a different file.How is this section in your Earth.cfg used by SSUPHP:; === Surface Bases ===\n; place additional bases or\n; base directories in this list\nBEGIN_SURFBASE\nDIR Earth\\Base\nEDW:    -117.92    +34.892\n;KSC:    -80.675    +28.5208\nVBG:    -120.5694     +34.7345\nZZA:    -1.0467    +41.6683\nEND_SURFBASEThis line should be on a top of the listPHP:DIR Earth\\SSU",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.457270784Z",
        "author": "Notebook",
        "date": "2010-06-02T18:40:44+0100",
        "id": "5482065e09a9402bff77091f460e2405",
        "post_id": "post-227398",
        "text": "He appears to have shot three fellow taxi drivers, then driven around local villages, shooting people at random.Twelve dead, twenty seven injured at the moment.N.",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:11.370287616Z",
        "author": "T.Neo",
        "date": "2010-09-12T14:24:52+0100",
        "id": "3c00602f40fe01b7fe99fd4068c97204",
        "post_id": "post-227150",
        "text": "Yeah... the only problem with that acceleration range, is that it will have to take up a large part of the journey, meaning it cuts into the cruise phase when I can use artificial gravity (instead of spending a few hours at 1 G, I spend four days at 0.05 G and then don't have a lot of time to implement artificial gravity anyway)...What you're saying essentially is that I should have a low thrust ship- but Iwantthe ship to have high thrust, because for me it's a matter of personal pride (yeah:uhh:). There are plenty of ships that are structurally and morphologically designed around engines that accelerate the ship at hundredths of a G. This isn't one of them.Interestingly enough, I found out that the original performance I had (7 840 000 m\/s) was farmorethan I needed. I only needed 380 000 m\/s, but this was also after I increased the diameter of my propellant tanks (I need a bit of extra fuel after I fixed my mass- parts of the ship were made of air). That and settling on 1 G instead of 1.5 G brought my thrust power down to an insane ~3 terawatts per engine (better than an insane 39.2 terawatts).The mass figures I came up with were interesting- I based the masses of the pressurised components off the densities of existing and historial spacecraft, like the ISS and Mir. And I think I may have been a little pessimistic with the truss at something like 100 kg\/meter, but I felt it needed to be a bit beefy and withstand torsional stresses as well. Which annoys me even more, because the rest of the ship is fine, but the engines are not.In comparison, the Discovery II had a 310 ton reactor, and a jet power of 4.83 gigawatts. I have a jet power per engine of around 3000 gigawatts. If the mass is scaled up with the power, it turns out you need something like a 200 000 ton reactor. Now, given that it can be He3-He3 fusion instead of He3-D fusion, and that the reactor could be a bit more advanced, it could be a bit less, but it would still be quite a high amount.If I reduced my thrust power to 115 gigawatts (like the Saturn V first stage) I would be able to only accelerate at 0.018 G. And that is already leaving me no time for spinning during cruise or even time todecelerate.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.829720832Z",
        "author": "jarmonik",
        "date": "2012-11-04T12:40:51+0000",
        "id": "67ef8ccecc107cafccf59b04f13608d6",
        "post_id": "post-259638",
        "text": "Ripley said:Are all these late R6 builds O2010P1 compatible, or are they only for the latest Orbiter beta?\n\nThey are for the Orbiter 2010-P1.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.472146688Z",
        "author": "Urwumpe",
        "date": "2010-06-02T18:54:35+0100",
        "id": "8d9899f3e12cc476f9e8683fcaa47129",
        "post_id": "post-227418",
        "text": "Looks like a modified Titan-III",
        "thread_id": 14550
    },
    {
        "@timestamp": "2023-09-14T07:13:11.405830912Z",
        "author": "Izack",
        "date": "2010-06-02T05:18:49+0100",
        "id": "594b983609650492ea7e9da51be5a763",
        "post_id": "post-227237",
        "text": "Coolhand said:ya know i dont mind the guy, but if i see one more pic of hugh laurie in this thread, the poster had better produce a flyable hugh laurie addon within a week or they'll be banned.... at least for a day or two.or maybe forever, who knows:D\n\nSorry about that...I'm very,verytired (coffee apparently isn't for me.)To validatate my presence in the thread, I can't quite put to words what I think of this vehicle. I'm sure under the current Orbiter engine it won't look quite so stunning, but I think that between this and the XR-2, we may never need another spaceplane.Unless, that is, you plan on making it with Spacecraft3.;)Speaking of that, who's coding this bird? You, or maybe Mr. Beachy?",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.724430592Z",
        "author": "Cras",
        "date": "2012-02-29T04:35:35+0000",
        "id": "e0b4e18efee73610f6e0f6344224b580",
        "post_id": "post-259096",
        "text": "They need to be a bit brighter.They are extremly useful. Did a night landing, and it was nice to be able to see the runway. But it did take me a while till I really got a good sight of the runway lights.They are very pronounced in the real world, but adding a config file for them should suffice.Keep up the excellent work you guys!",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.693235712Z",
        "author": "chudsosoft",
        "date": "2008-05-15T13:19:30+0100",
        "id": "8efbcdef03c55b134cc89d746a66a993",
        "post_id": "post-65595",
        "text": "Urwumpe said:I would suspect more something of the latter, until I have more information. While making a bot is not really something hard, most AV software already notices botlike behaviour and catches it.\n\nYes, but that assumes that most people actually run AV software. It only takes a few compromised machines to take down a web site.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:11.557705216Z",
        "author": "Urwumpe",
        "date": "2008-05-16T11:01:10+0100",
        "id": "c969d7b5beaef937f7a211466c7cc4b7",
        "post_id": "post-65696",
        "text": "Well, I will see what happens.:)GregBurch said:BTW -- I thought \"feet back\" was a mistake at first; then I remembered your English is better than mine.\n\nNo, no, no, I just had English teachers who attempted to be funny. :lol:",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:43.734884864Z",
        "author": "kuddel",
        "date": "2012-03-11T18:44:56+0000",
        "id": "d4589f71af2dd3c2a6568c9159bd5366",
        "post_id": "post-259173",
        "text": "jarmonik said:Here is RC44...\n\nHi jarmonik,you didn't change anything in the source[1], only the Module (dll) changed. Is there something I should also incooperate in my merged version for you?I've found one or two issues myself, but when the source is not RC44, I think it dosn't make sense to post 'em.I'll keep my complete package for a while;)There's no hurry for it. In the meantime I might be able to add some more features.Attached you will find the changes so far. Included are also the changes I've made in \"D3D9Client.cpp\" (instance creation and destruction), \"Scene.cpp\" (usage example in comments [search fo 'Kuddel']) and \"D3D9Client.h\" ( oapiExtension Member)So you can familiarize yourself with it and add it to your Solution\/Project. I am using VS2010, so my Solution\/Project might be added later. Feel free to insert it in any upcoming release. You might be able to see any further changes by me more easily this way.\/Kuddel[1] compared to the removed RC43",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.802278912Z",
        "author": "garyw",
        "date": "2010-05-28T21:56:33+0100",
        "id": "d2b442f4df92218a0b92c6edff2c66e3",
        "post_id": "post-226346",
        "text": "I use subversion...",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:11.558640384Z",
        "author": "Face",
        "date": "2008-05-16T13:48:07+0100",
        "id": "f050026a3b6011f6803900433c71c72e",
        "post_id": "post-65701",
        "text": "GregBurch said:You can look at the documentation here:http:\/\/www.gregburch.net\/SwiftSS\/SSS1.htmlAs always, feedback is welcome!\n\nFirst of all: great add-on, Greg! Really impressive work...As for the feedback: I think you made a typo in the online documentation...7. Landing.Begin more agressive use of speed brakes between 2500 and 1000 km uprange. Target final approach to an uprange distance of ~200 km and a speed of Mach 4 and altitude of 100,000 feet (30km). Typical landings will occur with the vehicle very light (e.g. with less than 5% fuel), and therefore low-speed handling is very good. Use speed brakes to hit targets during descent of Mach 3 at 70,000 feet (21,000 meters), Mach 2 at 50,000 feet (15,000 m) and Mach 1 at 25,000 feet (7,500 m). Deploy landing gear below 190m\/s and altitude of 5000 feet(21,500 m).\n\nShouldn't the red one show 1,500m?regards,Face",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:43.748644864Z",
        "author": "DaveS",
        "date": "2012-04-28T19:28:37+0100",
        "id": "31812e34d63bf49824f68b663565f015",
        "post_id": "post-259248",
        "text": "streb2001 said:I still can't get this client to run at all. I have tried it on a vanilla Orbiter 2010 P1 install. I have DirectX version 9.0c (4.09.0000.0904) and D3D9Clientisenabled in the Modules tab. Ed. I am trying to run the D3D9ClientRC44 release. I get the following from the shell at launch:Am I missing something?s2k1\n\nCould you post the entire log instead of just a part of it?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.160128512Z",
        "author": "martins",
        "date": "2010-06-30T16:53:53+0100",
        "id": "4d12f59cb5cee1d707fa49ae0d7cea19",
        "post_id": "post-226804",
        "text": "Ah, didn't spot that. Much ado about nothing?",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:11.562795776Z",
        "author": "GregBurch",
        "date": "2008-05-28T12:41:57+0100",
        "id": "3daa894e5e81a3dbeb21fd4aa4f047ed",
        "post_id": "post-65729",
        "text": "Coolhand said:Greg, Nice image, and cool planes! Have you tried inverse falloff for your lighting? it'll make the lights behave more realistically by loosing intensity over distance.\n\nActually, I'm pretty sure I do have falloff on this lighting, but there are a LOT of lights in those renders. I may experiment with having a more aggressive falloff, but the strain on the machine I'm using to do the renders (my fastest one) is pretty severe and, at a little over an hour per rendering, the pics on that page represent over a full day of computing time, to say nothing of all the setup, etc.Another trick that adds realism is to make the shadows \"fuzzy.\" But that REALLY does a hit on the render speed. Maybe for a birthday present I'll invest in some more processing power ....",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:43.834171648Z",
        "author": "Shokus",
        "date": "2010-12-08T12:46:55+0000",
        "id": "014adf1376169264a9a8506b1a6caf35",
        "post_id": "post-258046",
        "text": "I'm pretty new to D3D9, but nonetheless, very good work here and thanks very much! It runs awesome on my computer. But there is a small issue which could be a problem on my part. When I run D3D9 RC2, the fuel bars look a bit funny in colour, and Map MFD TGT becomes unreadable, which can be seen from the screenshot.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.18027264Z",
        "author": "SiberianTiger",
        "date": "2010-06-01T12:35:19+0100",
        "id": "b7dbb3071cf8ed5dd21de5d416547112",
        "post_id": "post-226849",
        "text": "Launch site:PlesetskLaunch pad no. 133\/3 62\u00b053'13.35\"N, 40\u00b050'48.30\"ELaunch date:June 1\/2, 2010The launch time is:10 : 59 : 15 Tokyo 02.06.20105 : 59 : 15 Moscow 02.06.20101 : 59 : 15 UTC June 2, 20109 : 59 : 15 p.m. EDT June 1, 2010[eventTimer]2010-06-02 1:59:15?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer]SERVIS-2 LaunchPayload:SERVIS-2The Space Environment Reliability Verification Integrated System (SERVIS) is being developed by the Institute for Unmanned Space Experiment Free Flyer (USEF) under the contract with the New Energy and Industrial Technology Development Organization (NEDO). The purpose of the project is to establish a parts database, a parts evaluation guideline and an equipment design guideline to utilize commercial-off-the-shelf parts and technologies (COTS) under the space environment so that they can be utilized for space applications. The SERVIS project has started in 1999 and will continue until 2011. During this period, two verification satellites were to be developed. The first satellite was already launched in October, 2003 and its two year on-orbit operation was successfully completed. The second satellite is now ready for launch.The SERVIS satellite system summary is shown in Table 1. As payload, experimental equipment shown in Table 2 and 3 are onboard. Commercial Parts Test Unit (CPT) is also onboard in order to evaluate COTS parts performance precisely under on-orbit condition as shown here:Item|SERVIS-1|SERVIS-2Launch Date|Oct. 30, 2003|June 2010(target)Launch Vehicle|ROCKOT|ROCKOTOperational Orbit|1000 km|1200 km|i= 99.5 deg. SSO|i= 100.4 deg. SSOMission Duration|2 years|1 yearSatellite Mass|840 kg|740 kgItem|ValueDimensions|2.5 m(H) x 10.2 m(L)Generated Power|more than 1300 WSatellite Control|Centralized Control by Integrated Satellite ControllerAttitude Control|3-axis StabilizationPower Supply|50 V Floating Bus SystemData Handling|CCSDS Recommended Space Packet ProtocolCommunications|Telemetry: USB(2 kbps), HSB(256 kbps) Command: 4 kbpsPropulsion|Mono Propellant Hydrazine System, Thruster: 1NSatellite Operation|USEF Space Operations Center (USOC)Ground Stations|JAXA Ground Network StationsResources for Payload|Mass: >300 kg, Power: >500 W, Date Rate: >2400 bpsExperimental Equipment onboard of SERVIS-2Equipment|AcronymLithium Ion (Mn type) Battery System with Automotive Technology|LIBAHigh Assurance Data Management System|ADMSFault Tolerant Computer with CRAFT System|CRAFTPlug-and-Play Remote Terminal Unit|PPRTUHigh Performance Data Compressor|HPDCAdvanced Positioning Experimental Module|APEAdvanced Satellite Structure Experimental Module|ASMMagnetic Bearing Wheel|MBWRF-MEMS Experiment Unit|MEMSAdditional data:http:\/\/www.usef.or.jp\/english\/f3_project\/servis\/f3_servis.htmlLaunch vehicle:Rokot(meaning Rumble)Manufacturer:Khrunichev State Research And Production Space Centre, MoscowThe Rockot lightweight launch vehicle designed subject to Governmental Decree 925-r consists of three stages. The first two stages are essentially the booster stack of the RS 18 (or, equivalently, SS 19Stiletto) strategic missile and the Breeze KM is employed as the third stage. A payload fairing has been designed for this launcher to accommodate one or more spacecraft in addition to Breeze KM.Rockot has a good performance largely due two the Breeze KM upper stage having broad capabilities as far as injection of spacecraft into orbits with different altitudes and\/or inclinations is concerned. The Breeze KM equipment can control the spacecraft attitude to a high precision and supply spacecraft with enough power during both ascent and orbital flight lasting up to 7 hrs. A special-purpose system can separate the spacecraft and the upper stage with the minimum possible disturbances.Rockot PerformanceItems|SpecsLV configuration|Three stages Stages 1 & 2: based on SS 19 (RS 18) ICBM booosters Stage 3: Breeze KM upper stageLift-off mass (kg)|107,500Payload parking orbit mass (kg) ( H circ = 200 km , i = 63 \u00b0 )|1950 (Breeze KM) 2300 (Breeze KC)Injection error by Orbit height (%)|+ 1 to 2Injection error by Inclination (%)|+ 0.03 to 0.05Payload Fairing diameter\/length (m)|2.5 x 2.62 \/ 6.74Starting date of flight tests|May 2000 (3 successful missions of close prototypes performed in 1990-1994)Types\/quantities\/thrust values (sea level\/vacuum) of enginesDescriptions|Values- Stage 1|15D95 liquid engines\/3 ea. + 15D96 \/1 ea. \/ (180,000 kgf \/ 212,700 kgf)- Stage 2|15D113 liquid engine \/1 ea.\/ (- \/ 23,980 kgf) (main) 15D114 liquid engine\/(- \/1580 kgf) (steering)- Stage 3|S5.98 liquid engine \/1 ea.\/(-\/2000 kgf) (main) 11D458 liquid engines \/4 ea.\/ 40 kgf (vernier) 17D58E liquid engines \/12 ea. \/1.3 kgf (attitude control and stabilization)The vehicle's reliability statistics according tohttp:\/\/www.spacelaunchreport.com\/reliability2009.txt:Code:================================================================ \nVehicle     Successes\/Tries Realzd Pred  Consc. Last     Dates    \n                             Rate  Rate* Succes Fail    \n================================================================ \nRokot\/Briz\/K(M)  12    13    .92  .87      5    10\/8\/05  1994-Launch ComplexThe launch will be performed off LC 3 at site 133.Mission ProfileWeather forecast for Plesetsk, Russia on June 2, 2009Hi: 18\u00b0Lo: 11\u00b0There is a 0% chance of precipitation. Mostly sunny. Mild. Temperature of 18\u00b0C. Winds NE 15km. Humidity will be 43% with a dewpoint of 5\u00b0 and feels-like temperature of 18\u00b0C.Sunrise\/Sunset and associated twilight times for Plesetsk on Tuesday, June 2, 2010Times are local.Event|TimeAstronomical twilight begins|NeverNautical twilight begins|NeverCivil twilight begins|NeverSunrise|03 : 28Transit (sun is at its highest)|13 : 16Sunset|23 : 04Civil twilight ends|NeverNautical twilight ends|NeverAstronomical twilight ends|NeverWatching the launch liveRelated Blogs \/ Photo ReportsEurockot SERVIS-2 Campaign (in English):http:\/\/www.eurockot.com\/alist.asp?cat_id=106&main=3&subm=106Watching the launch liveKhrunichev COOPI (requires free of charge registration):http:\/\/coopi.khrunichev.ru\/eng\/real_pusk.htm(probably)Space Center Website Video:mms:\/\/www.space-center.ru\/videoReferenceshttp:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/www.eurockot.comhttp:\/\/www.usef.or.jphttp:\/\/www.plesetzk.ruhttp:\/\/www.spacelaunchreport.comhttp:\/\/www.spacelaunchreport.comhttp:\/\/weatherbug.comhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.php",
        "thread_id": 14525
    },
    {
        "@timestamp": "2023-09-14T07:13:11.1596928Z",
        "author": "orb",
        "date": "2010-06-29T21:52:34+0100",
        "id": "8a7d3393a15fd0cf923d30962ec477f7",
        "post_id": "post-226800",
        "text": "fort said:I made a new search, one more, to compare the sizes of compressed textures, in this moment I have a few time for addons to test and to free space on the hard drive.These Groland DDS 888-8 are 32 bit, which is unusual i think, and I'm comparing the result (by reconverting) that this would give, visually, with DXT5 (probably the same thing in the circumstance). The DDS 888-8 32 bit seems frequently used, according to this research, in FSX, in parallel to DXT3.Only difference, but noticeable: 65 kb for DDS 888 and 17 kb for DXT5. I want know if if that change something, as i suppose ( pour la fluidit\u00e9 ), and I'll try.anemazoso made a ground for Europe in WW Landsat but that only covers the extreme east of the UK.\n\nDXT5 compressed image won't look the same as R8G8B8A8. First, because it's 16 BPP, and the second, because DXT5 is a lossy compression algorithm. However, that doesn't mean, they would look different on a screen (but maybe only when zoomed in to pixel level, i.e. near surface). But they also use 132 MB of video memory now, instead of 35 MB they would use, if they were saved with DXT compression, and these textures are a bit blurry when comparing to level 11 Earth, so using DXT5 wouldn't make much information lost from them.n122vu said:I see what all of you are saying about the level 0 surf tiles etc. However, I read this as level 0 meaning the release level of the addon. \"Pre-release level 0\" to me sounds like an \"alpha\" release level maybe?Maybe I'm wrong...\n\nThey are what the add-on title says, a level 0 surface base tiles:Code:BEGIN_SURFTILELIST\n0\t-16\t75\t1First number is a surface tile level, and only level 0 is present either in Europe.cfg, and in file names, e.g. \"Earth_0_E0000_N0054.dds\" (first number in file name is a texture level too). However, they correspond to level 11 of planet textures, because all the tiles in the package are 128x128 pixels (standard Orbiter tile would be 256x256).I don't think someone would name a release revision \"a level\", in a case where levels are used to indicate the texture resolution (level).If you use Level 11 Earth, you can notice the same resolution of this Europe, and the default level 11 of Earth (you can see screenshots comparing their resolutiona few posts earlier). The only differences are colors \/ source of textures, lack of night lights, and that those textures can be used as a virtual Level 11 planet textures in Orbiter 2006, where level 11 planet textures can't be used.",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:43.918777344Z",
        "author": "Urwumpe",
        "date": "2010-10-01T23:49:20+0100",
        "id": "b06e1ddc7cdc2c01c5b316710b05c952",
        "post_id": "post-263211",
        "text": "Ok, looks like I need to explain it in your modulation :facepalm::ACHTUNG! ALLES LOOKENSPEEPERS! Dascomputermachine ist nicht fuer gefingerpoken und mittengrabben.Ist easy schnappen der springenwerk, blowenfusen und poppencorkenmit spitzensparken. Ist nicht fuer gewerken bei das dumpkopfen.Das rubbernecken sichtseeren keepen das cotten-pickenen hans indas pockets muss; relaxen und watchen das blinkenlichten.:tiphat:",
        "thread_id": 16796
    },
    {
        "@timestamp": "2023-09-14T07:13:11.189525248Z",
        "author": "Izack",
        "date": "2010-05-31T21:37:00+0100",
        "id": "986cf014183b7ed79cab6f27abd8be9d",
        "post_id": "post-226888",
        "text": "You could simply dock a spare fuel tank to the dock. At least then you aren't dragging useless mass around.",
        "thread_id": 14528
    },
    {
        "@timestamp": "2023-09-14T07:13:11.168750592Z",
        "author": "Izack",
        "date": "2010-05-31T13:35:13+0100",
        "id": "43bb311e0a53903cf9e47de361b02585",
        "post_id": "post-226818",
        "text": "I've always sort of wanted to know whether he uses his own simulator very much. Is it still fun to play with a program if you exactly how it works and what it does? Also, if he does, if he tries out many add-ons.:shifty:",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:43.708729856Z",
        "author": "jarmonik",
        "date": "2012-02-17T16:29:56+0000",
        "id": "d54893106c819e4dadcc883cb0f766b7",
        "post_id": "post-259006",
        "text": "I got the BeaconArray class mostly ready and it seems to be working pretty well. There is still a lot of calibration to do but can't do that properly without a proper set of a runway lights. Here is a screen shot of 10000 beacons. There is still a lot to do and I'll try to upload the source codes in a few days.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.201664256Z",
        "author": "Graham2001",
        "date": "2012-12-02T13:20:43+0000",
        "id": "63ebc0dc5b86f92d08ad841bb4c962fd",
        "post_id": "post-226949",
        "text": "Space Tug Point Study, North American\/Rockwell (1972)Following the abandonment of the Integrated Program, North American\/Rockwell was asked to study a 'baseline' space tug design that was used as the basis for follow on studies by Convair & McDD.Space Tug Point Design Study Final Report, Vol. I: Summaryhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19740005494_1974005494.pdfSpace Tug Point Design Study Final Report, Vol. II: Operations, Performance & Requirements(435mb)http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19740005495_1974005495.pdfSpace Tug Point Design Study Final Report, Vol. III: Design Definition, Pt 1, Propulsion & Mechanical Subsystems, Avionic Subsystems, Thermal Control, and Electrical Power Subsystem.(298mb)http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19740005496_1974005496.pdfSpace Tug Point Design Study Final Report, Vol. III: Design Definition, Pt 2, Insulation Subsystems, Meteoroid Protection, Structures, Mass Properties, Ground Support Equipment, Reliability, and Safety.(1.5gb)http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19740005497_1974005497.pdfSpace Tug Point Design Study Final Report, Vol. IV: Program Requirementshttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19740005498_1974005498.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.1703744Z",
        "author": "Raimondo",
        "date": "2010-05-31T23:43:50+0100",
        "id": "93ea4c38c0b33642d468ece0fb8369d0",
        "post_id": "post-226828",
        "text": "Izack said:Indeed, it would be nice to include a big collective \"Thank you!!\" from the community somewhere in the interview. I think it's pretty well warranted.:)\n\nTotally agree.I thanked him in the mail asking for the interview, and I won't hesitate doing that again! I think it's impossible to thank him enough.-Thanks for the propositions people, I'm compiling them into my list (it's really difficult not making it too long =S)And keep them coming! It's really good to see what people are most curious about!",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:43.731469568Z",
        "author": "jarmonik",
        "date": "2012-03-07T00:10:48+0000",
        "id": "49c2031286997052d4bfc1fb1e324a8e",
        "post_id": "post-259147",
        "text": "littleplatonian said:F4 Dialog box doesn't appear on screen during simulations when pressed. I must alt-Tab to the desktop where I'm notified that \"Connection to Direct3DDevice was lost. Exit simulation with Ctrl+Q and restart.\" If I click on the Orbiter icon in the task bar the missing F4 dialog box is sitting on top of a blank white screen.\n\nCheck this:http:\/\/orbiter-forum.com\/showthread.php?p=230031&postcount=261Thanks about reporting this. I can confirm the problem and it seems to be related in multisampling in a fullscreen mode. So, disabling the multisampling from a video tab or using a windowed mode should help. I'll take a look if there is something I can do to fix it.EDIT: It's very well said in the ducumentation that there can be no multisampling with Win32\/GDI based dialog boxes in a fullscreen mode.\n\nD3D9Client doens't support Alt-Tabing and no such thing will be implemented. It's much more easier to convert the D3D9Client to use DX10 in the future that trying to get the Alt-Tabing to work in DX9.EDIT: Alt-Tabbing is working perfectly fine in thewindowedfullscreen mode.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.364301824Z",
        "author": "insane_alien",
        "date": "2010-06-06T13:06:39+0100",
        "id": "2497995051bb9de25cc939add462991f",
        "post_id": "post-227113",
        "text": "looking at the principle of of operation it's clearly bumpf.it forgets to count momentum exchange between the microwaves and the side walls instead just considering the momentum exchange between the flat surfaces at either end.something tells me that this guy wouldn't get hydrostatic pressure either.EDIT: the em drive thingy that is.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.213969152Z",
        "author": "ryan",
        "date": "2008-05-15T06:44:21+0100",
        "id": "9cec32972e4cee44222414551b72862b",
        "post_id": "post-65662",
        "text": "You can actually simulate it with the real phoenix, it's on AVSIM somewhere.",
        "thread_id": 1453
    },
    {
        "@timestamp": "2023-09-14T07:13:43.958227712Z",
        "author": "gattispilot",
        "date": "2010-10-09T02:35:12+0100",
        "id": "288e9fbe31776d490f29da728834f6da",
        "post_id": "post-263258",
        "text": "Well I copied the shuttlepb.vcproj file over and change the shuttlepb to eagle3 and still get those errors. I was able though to compile the shuttlepb so it might be my cpp and h. Not sure what the error is though.Attached in a zip is the cpp and 2 h files.",
        "thread_id": 16800
    },
    {
        "@timestamp": "2023-09-14T07:13:11.369004032Z",
        "author": "francisdrake",
        "date": "2010-08-29T08:21:46+0100",
        "id": "4f52c11a727bac866434017dd3a62658",
        "post_id": "post-227141",
        "text": "On the left are the rear RCS booms aligned horizontally, on the right they are aligned vertically.\n\nI think there are no RCS booms required at all. To spin the vessel around x and y only outward thrusters are needed. To rotate around its longitudinal z-axis I would use RCS engines at the main-engine booms. Most of the inertial moment is packed in the engine section anyhow. If this is rotated, the truss and crew compartment will follow.Great project, by the way! :thumbup:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.403108352Z",
        "author": "Coolhand",
        "date": "2010-06-02T00:14:30+0100",
        "id": "35b3f9317a734fabdde71267339f670f",
        "post_id": "post-227224",
        "text": "Yep there's certainly something fun about landing a large aircraft. here are some more views of the spacecraft.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.2374656Z",
        "author": "computerex",
        "date": "2010-10-04T00:57:08+0100",
        "id": "7b88f0834739ea2d6df999b42afae095",
        "post_id": "post-263673",
        "text": "Something that would change Orbiter forever in my opinion would be an add-on that implements a campaign system. Orbiter is very fun to use to do experiments, such as shooting stuff near the speed of light from LEO and trying to hit the moon, however a whole new dimension of gameplay would open up if you didn't have to pretend to drop fuel off, if Orbiter came to life.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.417357056Z",
        "author": "eveningsky339",
        "date": "2010-06-09T00:04:05+0100",
        "id": "83bc5a3744090affea6749b086e70330",
        "post_id": "post-227302",
        "text": "Let me just chime in and say that plausible or not, gliding in for a landing on a runway of epic proportions, nose at -20 degrees pitch down, dropping the gear and gently easing up for the landing flare, would be a religious experience with this beautiful monster of a spacecraft.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:10.96579712Z",
        "author": "vonneuman",
        "date": "2010-05-29T01:30:04+0100",
        "id": "f715e35b2964626f93aca246e64e0a4a",
        "post_id": "post-226451",
        "text": "Also I recommend installing JSGME you can find it here.http:\/\/www.users.on.net\/~jscones\/software\/products-jsgme.htmlIt will help you manage your addons. Your orbiter install will be more organized and you won't have a mess on your hands. On the note of trying to load space station parts into an XR5, it is easier to just use Payload Manager, you can find it here:http:\/\/www.kulch.spb.ru\/Eng\/PM_project.htmlIt is really easy to use.As someone starting off in orbiter I recommend downloading the danstep addons:http:\/\/orbiter.dansteph.com\/index.php?disp=dThe DGIV is great for beginners because of its autopilots.",
        "thread_id": 14486
    },
    {
        "@timestamp": "2023-09-14T07:13:43.730382848Z",
        "author": "Bibi Uncle",
        "date": "2012-03-06T03:01:25+0000",
        "id": "a92a6307cec0d52885aaeaa528cacde4",
        "post_id": "post-259136",
        "text": "Oups! I forgot to send the config file of Cape Canaveral. The additionnal flags are defined in there. All the datas were copied from asmi's version.Replace your Config\\\\Earth\\\\Base\\\\Canaveral.cfg file by this one:View attachment Canaveral.zip",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.560632832Z",
        "author": "Zachstar",
        "date": "2008-05-25T00:38:38+0100",
        "id": "a6e01ee387dd5017d5e275123a445cd6",
        "post_id": "post-65715",
        "text": "HOLY MOLY!!!Nice job Greg!!!",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:11.064732416Z",
        "author": "Bj",
        "date": "2010-05-30T06:30:32+0100",
        "id": "68481a0c6681f9b76fbdb2aeaa9edb2b",
        "post_id": "post-226632",
        "text": "dbeachy1 said:It sounds like a string resource is missing from a property file somewhere: \"I18N\" refers to internationalization, where a resource token in your Java code is translated to actual text displayed to the user at runtime. This lets programs be \"internationalized\" without changing the source code for each spoken language.\n\nHaha fun, times like these I hate computers.:)Thanks for the idea, going off of it, I found the reason:http:\/\/forums.netbeans.org\/post-60421.html&highlight=I found the answer to this problem, its simple. You have to clean and rebuild your project!!Reason for this is that the \"ResourceMap\" that contains things like the label and button texts, splits itself when you add new components to the Form\/Dialog\/Panel etc.\n\nThey should really fix that... I had a nice layout going until it erased all the text.",
        "thread_id": 14508
    },
    {
        "@timestamp": "2023-09-14T07:13:43.748570368Z",
        "author": "streb2001",
        "date": "2012-04-28T19:19:07+0100",
        "id": "17e64df3654d3303307b69d8c021bcb6",
        "post_id": "post-259247",
        "text": "I still can't get this client to run at all. I have tried it on a vanilla Orbiter 2010 P1 install. I have DirectX version 9.0c (4.09.0000.0904) and D3D9Clientisenabled in the Modules tab. Ed. I am trying to run the D3D9ClientRC44 release. I get the following from the shell at launch:Code:Module Neptune.dll ........... [Build 100830, API 100830]\nFinished initialising world\nModule Atlantis.dll .......... [Build 100830, API 100830]\nModule ShuttleA.dll .......... [Build 100830, API 100830]\nModule DeltaGlider.dll ....... [Build 100830, API 100830]\nModule LuaInline.dll ......... [Build 100830, API 100830]\nModule SolarSail.dll ......... [Build 100830, API 100830]\nModule HST.dll ............... [Build 100830, API 100830]\nModule ShuttlePB.dll ......... [Build 100830, API 100830]\nFinished initialising status\nFinished initialising camera\nFinished setting up render state\n-----------------\nOrbiter NG (no graphics)\nRunning in server mode (no graphics client attached).\nType \"help\" for a list of commands.\n>Am I missing something?s2k1",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.849327872Z",
        "author": "GLS",
        "date": "2010-05-31T15:04:54+0100",
        "id": "79b24f3f9f8dd5ca08a4c0263190ad7a",
        "post_id": "post-226379",
        "text": "Vettel turns into Webber. Webber actually turns away from Vettel....bwog said:Who would want to crash their teammate anyway?\n\n",
        "thread_id": 14476
    },
    {
        "@timestamp": "2023-09-14T07:13:11.216603648Z",
        "author": "BrianJ",
        "date": "2008-05-25T13:15:35+0100",
        "id": "c82d6e77d1eb59a3be03f9a0518f4642",
        "post_id": "post-65669",
        "text": "Hey folks!nice to see people having some fun with the add-on:)Here's a scenario that includes the MRO, which is pretty much overhead at the landing site when Phoenix arrives. I haven't tried it yet, but it might be fun to use Artlav's TelescopeMFD to observe the reentry.Would be nice to have MEX (there's an add-on out there somewhere, but not with BeagleII I think) and Mars Odyssey (not available for Orbiter as far as I know), which are also involved in monitoring the Phoenix EDL.http:\/\/mars.jpl.nasa.gov\/mro\/spotlight\/20080523a.htmlAll the best,BrianCode:BEGIN_DESC\n20:00 UTC 25\/05\/08\nEND_DESC\n \nBEGIN_ENVIRONMENT\nSystem Sol\nDate MJD 54611.833333333\nEND_ENVIRONMENT\n \nBEGIN_FOCUS\nShip Phoenix\nEND_FOCUS\n \nBEGIN_CAMERA\nTARGET Phoenix\nMODE Cockpit\nFOV 40.00\nEND_CAMERA\n \nBEGIN_HUD\nTYPE Docking\nNAV 0\nEND_HUD\n \nBEGIN_MFD Left\nTYPE Orbit\nPROJ Ship\nFRAME Ecliptic\nALT\nREF Mars\nEND_MFD\n \nBEGIN_MFD Right\nTYPE Surface\nSPDMODE 1\nEND_MFD\n \nBEGIN_SHIPS\nPhoenix:Vessels\/B_MPX\/mpx\nSTATUS Orbiting Mars\nRPOS 7237088.69722031 -17212085.6903389 -39157571.5173608\nRVEL -155.954921285466 1458.41946917299 2627.16021440551\nAROT 18.59 12.67 54.57\nPRPLEVEL 0:0.5\nNAVFREQ 0 0\nCONFIGURATION 0\nROCKS 0\nTEX 0\nSOLP 1 1.0000\nCHUTES 0 0.0000\nLEGS 0 0.0000\nCOL 0 0.0000\nEND\nMRO:spacecraft\/spacecraft3\nSTATUS Orbiting Mars\nRPOS 1747341.76 3220135.15 -309034.42\nRVEL -1793.565 704.494 -2815.653\nAROT 166.56 31.89 148.17\nPRPLEVEL 0:1.000\nNAVFREQ 0 0\nRCS 1\nCTRL_SURFACE 1\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nSEQ 0 2 1.000000\nSEQ 1 -2 0.000000\nSEQ 2 -2 0.000000\nSEQ 3 -2 0.000000\nSEQ 4 -2 0.000000\nSEQ 5 2 1.000000\nSEQ 6 -2 0.000000\nSEQ 7 2 1.000000\nEND\nEND_SHIPS\n \nBEGIN_ExtMFD\nEND",
        "thread_id": 1453
    },
    {
        "@timestamp": "2023-09-14T07:13:43.797224704Z",
        "author": "Ripley",
        "date": "2012-09-13T10:48:11+0100",
        "id": "9f484fa60bd7d22d6eb5e8896bda4b01",
        "post_id": "post-259506",
        "text": "I already informed the ASVI base creator at FOI about this cross-platform compatibility issue.I've suggested to rename all the file involving a vowel with an accent.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Diacritic\"]Diacritic - Wikipedia, the free encyclopedia[\/ame]Post here (italian)http:\/\/orbiteritalia.forumotion.com\/t975p585-sede-asvi#29966",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.017533696Z",
        "author": "gattispilot",
        "date": "2010-05-30T01:49:35+0100",
        "id": "ae629783b6a4aee9aea7b397a559d2f3",
        "post_id": "post-226521",
        "text": "I have done Cylons from Battlestar Galactia and droids froms Silent running. Also the B9 robot from Lost In Space.",
        "thread_id": 14499
    },
    {
        "@timestamp": "2023-09-14T07:13:11.37036672Z",
        "author": "n72.75",
        "date": "2010-09-12T16:01:13+0100",
        "id": "df5497e63a9b28f11e2c2b08bbcb9b42",
        "post_id": "post-227151",
        "text": "Have you considered variable ISP based on throttle setting?",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.446558208Z",
        "author": "MaverickSawyer",
        "date": "2011-09-13T01:54:09+0100",
        "id": "d84ff83ec1a8caf2437f0e942a3450e5",
        "post_id": "post-263951",
        "text": "Just downloaded this incredible-looking addon. However, the previous posts seem to point to a continuing problem of CTDs when first starting use. Is this still a bug, or has it been solved?",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:11.150960384Z",
        "author": "martins",
        "date": "2008-05-15T04:17:43+0100",
        "id": "49bb5eaa7ec90a2daf79ad00076c2088",
        "post_id": "post-65628",
        "text": "[...] HHO provides the atomic power of Hydrogen [...]\n\nIt's a fusion reactor! :blink:",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:11.406135808Z",
        "author": "Zachstar",
        "date": "2010-06-02T08:29:13+0100",
        "id": "dde976c5cd15195fde077c155c852992",
        "post_id": "post-227239",
        "text": "Wouldn't anything 100 years from now be able to reach mars within say a week? A good strong fusion reaction will give you plenty of ISP needed for such a trip.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.847753728Z",
        "author": "DaveS",
        "date": "2013-02-04T15:23:04+0000",
        "id": "5d40a7999836c8e6426ad55b0a890939",
        "post_id": "post-259756",
        "text": "When I did some troubleshooting on a possible issue with SSU with the default D3D7Client I noticed that the emissive elements in it looked different. It as rendered with a shaded look while it in D3D9Client has a bland look. Here's two images of the effect. The top one is default, while the second is D3D9Client.Would it be possible to change it so it looks like in the default D3D7 render engine?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.197966592Z",
        "author": "Graham2001",
        "date": "2011-11-22T22:27:22+0000",
        "id": "3e9091e02e0502af17e157d6aedea101",
        "post_id": "post-226913",
        "text": "25-100kW Orbital Power ModuleA version of the Power Module was modelled as part of [ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3555]Skylab 80[\/ame], but since that addon came out information on a later design appeared on the NTRS.The revised design was intended to be expandable from 25kw to 100kw in power.25kW Power Module, Outboard & Inboard Profile50kW Power Module, Outboard & Inboard Profile100kW Power Module, Outboard & Inboard ProfileIn addition to the possible use with a salvaged Skylab, use as the core of a small space station was also considered.The station would be constructed from modified Spacelab components, such as the materials processing pallet shown below.See:The 25 kW power module updated baseline systemThe 25 kW power module evolution study. Part 1: Payload requirements and growth scenariosThe 25 kW power module evolution study. Part 2: Payload supports system evolutionThe 25 kW power module evolution study. Part 3: Conceptual designs for power module evolution. Volume 1: Power module evolutionThe 25 kW power module evolution study. Part 3: Conceptual designs for power module evolution. Volume 2: Program plansThe 25 kW power module evolution study. Part 3: Conceptual designs for power module evolutions. Volume 3: Cost estimatesThe 25 kW power module evolution study. Part 3: Conceptual designs for power module evolution. Volume 4: Design analysesThe 25 kW power module evolution study. Part 3: Conceptual designs for power module evolution. Volume 5: Mission accommodationsThe 25 kW power module evolution study. Part 3: Conceptual design for power module evolution. Volume 6: WBS and dictionary",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.678489856Z",
        "author": "IronRain",
        "date": "2010-06-06T16:02:20+0100",
        "id": "b5465396b42e71df426c535f78b23850",
        "post_id": "post-227655",
        "text": "nice work!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:44.233905152Z",
        "author": "dutchpirate",
        "date": "2010-11-28T21:08:27+0000",
        "id": "4188037a144a3447ec543f6c552fb062",
        "post_id": "post-263828",
        "text": "Quite so, but to have it in an MFD that shows ETA to target and selection buttons to jump to predefined time points, halfway, 75%, etc.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.36615424Z",
        "author": "Moach",
        "date": "2010-07-07T16:43:08+0100",
        "id": "b1eded049ada9821866739ab53b19a61",
        "post_id": "post-227127",
        "text": "wow! dude that looks awsewsome!would you mind sharing a pic of the VC? i'm just so curious right now:jiggy:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.179853824Z",
        "author": "Notebook",
        "date": "2010-05-31T13:01:01+0100",
        "id": "c35cf4e8ea026d340fc18cf83f26dc8b",
        "post_id": "post-226847",
        "text": "Dear Sirs!The Rockot Breeze-KM launch vehicle with the \u00abServis-2\u00bb satellite on board is scheduled to be launched from Plesetsk Cosmodrome on 02.06.2010 at 01 h 59 m 15 s UTC (02.06.2010 05 h 59 m 15 s Moscow Local Time).Real time broadcast of the launch will be available from 30 minutes before start on the Khrunichev Space Center web site:http:\/\/coopi.khrunichev.ru\/main.php?id=201Owners of PDA can watch the launch in test mode onhttp:\/\/www.space-center.ruBest regards,[email\u00a0protected]\n\nN..",
        "thread_id": 14525
    },
    {
        "@timestamp": "2023-09-14T07:13:44.238533632Z",
        "author": "Moach",
        "date": "2010-10-04T15:58:06+0100",
        "id": "689ab18c9276c176ccbec8b98c7df744",
        "post_id": "post-263684",
        "text": "come to think of it - Artlav's new orbit visualization thingy could be another revolution in the making:rolleyes:if this does go where i think it's going - we might end up having in our hands a tool that effectivelly allows one for the first time to fly without the need for an MFD :blink: - albeit not as precise a trip, you could still use your orbit lines to visually coordinate your trajectory :idea:it's only a few features short of that, you know... a couple of features \"borrowed\" from IMFD, such as viewing \"ghost\" targets in future encounter positions and woohoo! - we have something that could revolutionize the way new pilots go about long-range flightsit feels like a simple visual helper tool at first... but if it could be well explored, it just might turn out into something akin to \"revolutionary\" :hmm:",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.374847744Z",
        "author": "Tycho6",
        "date": "2010-10-15T22:50:06+0100",
        "id": "7e24832ac3494caa7b3a59ac6b0d1ef5",
        "post_id": "post-227188",
        "text": "T.Neo said:...I figured out that my passengers would get something like 34 times the lethal dose of radiation once the engines were turned on.Well, it was always supposed to be a relatively \"comfortable\" ship. At least the passengers will die quickly...\n\nScore one for old-school, engines-at-the-back, pusher designs!Engines at the back with tons of shielding in between, at least. Reminds me of one of the ships fromSaturn's Children.Seriously, though, this was a promising design with an interesting approach. I hope the experience will lead you to a design you're happier with in the future.As Izack observed, you didn't kill any astronauts, or squander billions on a design that will never fly. So you still have a better record than NASA, or the Russians. :thumbup:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.195233024Z",
        "author": "Graham2001",
        "date": "2010-05-31T18:14:54+0100",
        "id": "2dc575c0397c4eff66832708d6b80f51",
        "post_id": "post-226892",
        "text": "With the shuttle program coming to an end soon I thought it might be worthwhile looking through the NTRS and seeing what unflown Spacelab payloads I could find as these would make interesting addons to the stock Atlantis\/Shuttle Fleet\/SSU.This is the first, a UV\/Optical telescope designed to be mounted on two Spacelab pallets.See:1.Report of the facility definition team spacelab UV optical telescope facility2.Astrophysics Near-Term Program. Project Concept Study: StarlabEarlier I had linked documentation another early Spacelab payload to the forum, it can be found at:Early Spacelab materials processing KitAs more information is found it will be added to the thread in additional posts.",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.797666816Z",
        "author": "DaveS",
        "date": "2012-09-14T20:23:44+0100",
        "id": "fd7888d7f1b1a1aada8a20361b57d413",
        "post_id": "post-259510",
        "text": "Seems like the debug controls doesn't work any more. Tried the wheel pan\/tilt mode with no success. I also tried the various other options with no success.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.490680064Z",
        "author": "squeaky024",
        "date": "2010-06-03T06:02:25+0100",
        "id": "56ffad5ed3624e453fbd6ff6c3700455",
        "post_id": "post-227446",
        "text": "Thanks:)Ill be sure to hang around for a while, at least I don't have to turn the whole station to point towards the sun now:thumbup:",
        "thread_id": 14554
    },
    {
        "@timestamp": "2023-09-14T07:13:10.84963968Z",
        "author": "Lunar_Lander",
        "date": "2010-05-31T18:02:10+0100",
        "id": "62618ffa3de87143a3efba78bdb1fdc1",
        "post_id": "post-226382",
        "text": "Actually, Red Bull internally blamed Webber for the crash, which lead a number of F1 experts to say that RBR is actually trying everything to get Vettel for the Champion title.Their team chief Horner is said to have admitted after many inquiries that Webber was already in fuel-save mode, while Vettel still was in Normal mode. RBR also said that Vettel had to overtake because Hamilton was \"pushing\" from behind (Which is Niki Lauda's opinion as well, he agrees that Webber should have moved out of the way, whereas all the others say \"he can't beam himself away in this moment\" and things like that).@Tex: In your video I can see (just after impact at 1:25) that a running bar of green, red and blue LEDs came on at the top of Vettel's cockpit, what are these for?",
        "thread_id": 14476
    },
    {
        "@timestamp": "2023-09-14T07:13:43.8326912Z",
        "author": "jarmonik",
        "date": "2010-12-06T00:44:40+0000",
        "id": "995c466bf294ae7cd333c03b351e6b84",
        "post_id": "post-258037",
        "text": "Could you also give this one a try. It is using different parameters in a surface allocation, so, let's see if it can allocate a surface of a proper size.ATTENTION:The Test packages are created only for debugging the MFD problem. Latest official release is in the post#160.EDIT: Test2.zip should be installed and tested before installing Test3.zip",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.558203392Z",
        "author": "Woo482",
        "date": "2008-05-16T12:12:28+0100",
        "id": "5b4f7e3d935ec5e1f1fc6be05b5b208f",
        "post_id": "post-65699",
        "text": "Ok oh and Its a good plane I flew from space port atlatica to KSC Last Night And it was pretty fast",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.958354944Z",
        "author": "Urwumpe",
        "date": "2010-05-28T21:55:17+0100",
        "id": "166b6d0d62785bd5427796c2dc932028",
        "post_id": "post-226437",
        "text": "You can only do this well inside the vessel, which is no satisfying solution. A general purpose wind module is not possible yet, but would be nice to have as option in Orbiter, maybe as plug-in.The problem is that wind is effectively added to the airspeed vector for aerodynamic calculations - the resulting change in lift and drag depends on the lift function, and can't be coded by a general function....",
        "thread_id": 14484
    },
    {
        "@timestamp": "2023-09-14T07:13:43.75219328Z",
        "author": "Turbo",
        "date": "2012-05-04T19:07:44+0100",
        "id": "866631eb749dd45742634a71ee7909f4",
        "post_id": "post-259262",
        "text": "SolarLiner said:BUt with this method you must re-copoy the Sound folder all times you install an add-on using Orbiter Sound to update the folder.\n\nAccualy the only thing you have to move everytime you add something, is the mp3 folder. All other sounds read fine from the root sound folder you dont even have to mirror them. Only the sound\/mp3 folder needs to be mirrored (the folder with your background music). :thumbup:And yes Donamy is correct about the spacecraft\/configsLuckily Jarmonik has added the automatic symbolic linking in the newer versions of d3d9 (for vista \/ windows 7 atleast, im not sure about XP and symbolic links)",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.922560768Z",
        "author": "Notebook",
        "date": "2010-05-28T10:14:27+0100",
        "id": "1a318db651dc273df247a5b01ba1da7d",
        "post_id": "post-226387",
        "text": "Electric as well:http:\/\/www.elektor.com\/news\/foldabl..._source=UK&utm_medium=email&utm_campaign=news",
        "thread_id": 14478
    },
    {
        "@timestamp": "2023-09-14T07:13:11.01162624Z",
        "author": "Xyon",
        "date": "2010-05-30T00:46:59+0100",
        "id": "54c72f9f6fd22f1b9d290b021b1a45c2",
        "post_id": "post-226511",
        "text": "Like I said earlier, check out the samples folder of the SDK. The code in those folders was provided so that people could study it and learn how to write vessel modules for Orbiter. The ShuttlePB code is perhaps the most simple, so it's a good place to begin. Read the code and try to follow it, see what does what, what leads in to what, and, since you know what the code produces in the end (The ShuttlePB itself) you should be able to work it out.It takes time to learn, and it isn't simple. A basic understanding of coding principles is essential, and some knowledge of C++ would be helpful. You can find resources to help you get a grasp of both on the internet.",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:43.684098304Z",
        "author": "Felipi1205",
        "date": "2012-01-21T01:39:41+0000",
        "id": "3bcacd43045f99ce8b76237d3a03fab7",
        "post_id": "post-258954",
        "text": "I have a problem. When running in the GDI compatibility mode, I see some flahes in the full screen mode. Any solution?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.01039104Z",
        "author": "Xyon",
        "date": "2010-05-30T00:02:54+0100",
        "id": "fb04b1ad841bd5e6392e188927a97994",
        "post_id": "post-226499",
        "text": "It looks very much like you have syntax errors in your code. Maybe if you put your code in a pastebin and posted the link we could see where the error is.",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:11.041192448Z",
        "author": "b_griffin",
        "date": "2010-06-11T13:02:34+0100",
        "id": "b9cd3d787bca1df862536e30ab1e4043",
        "post_id": "post-226546",
        "text": "I have been exited about this post from Martin:http:\/\/www.orbitersim.com\/Forum\/Default.aspx?g=posts&t=14476Here he stated that \"\"\"One project I was thinking about is to put the new \"no-graphics\" orbiter core to good use by running it ... inside orbiter. The idea is to write an MFD which runs an orbiter_ng process for numerical trajectory forward modelling. A sort of \"super-transfer MFD\". Having an accurate forward model would allow to attack interesting inverse problems like burn optimisation\/continuous thrust calculation\/slingshot optimisation etc.\"\"\"Anybody knows what happened to that? I was really interested in getting orbiter_ng to act as a numerical simulator with no graphics front end and this could be an application for it; but so far, the answers that i am getting are that the only way to interact with orbiter_ng is through a graphic client...",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:43.775862528Z",
        "author": "kuddel",
        "date": "2012-08-26T10:52:37+0100",
        "id": "242a8c3c329ba2210bd665dc5cd78ae3",
        "post_id": "post-259427",
        "text": "Hi jarmonik,first of all, thanks for the new updates!I have been on a hiking holiday in the alps and could not follow the last development steps in real time, so I have to catch up a bit;)I have here on my local working copy several changes that should be merged into the \"main\" development branch (trunk?!).- Store and restore of the \"bodyforce\" and \"axes\" config parameters (Orbiter_NG.cfg).- Some documentation updates (doxygen file to create API-Docs, D3D9Client.chm, like in D3D7 client).- An optimized OapiExtension class, using less CPU cycles.- OapiExtension including scale- and opacity-gauge readout and store.- Some minor code-cleanups (like exchange of D3D7 names into D3D9).So my question here is: Should I try to merge it into theR1bversion or better based on the \"official\"R1?Or do you have a (SVN-)repository link that you could provide, so I can merge it there once I have write access?You can also PM me anytime, for further questions\/answeres or we can comunicate via e-mail directly if you prefer.Cheers, thanks and :tiphat:Kuddel",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.197216512Z",
        "author": "Donamy",
        "date": "2011-04-28T18:44:41+0100",
        "id": "d10f5195a2c91a0f0fcdb6546bddfa03",
        "post_id": "post-226906",
        "text": "The PEP and HSTx are just about finished, I think I'll do the NOSS next. :tiphat:",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.059493376Z",
        "author": "Hielor",
        "date": "2010-05-30T18:30:23+0100",
        "id": "89892da5acabc25fb353bd8d229418d2",
        "post_id": "post-226623",
        "text": "Salun said:Can I barrow your time machine then?\n\nHmmm, did the video not show up for you?",
        "thread_id": 14506
    },
    {
        "@timestamp": "2023-09-14T07:13:44.249663744Z",
        "author": "deltawing777",
        "date": "2010-11-19T04:03:04+0000",
        "id": "6904a4b56537b0a058f3ebb0c92a79dd",
        "post_id": "post-263784",
        "text": "I would like to see1:collision detection2:some kind of simulated water\/liquid earth oceans or the liquid ethene oceans on titan(you get ice if temp is 32f or below.different liquids freeze at different temps configurable via *.cfg file)3: (This one is for Dr. Martin) Special relativity mechanics built into the core to coexist with the newtonian. This could lead to delay in voice\/data transmisson say from earth to mars and back.Or delay in unmanned missions to rovers on mars for example.To look up at the stars and see into the past:)(ok my mind is racing ill stop there lol)4:MULTIPLAYER MULTIPLAYER MULTIPLAYER not mmorpg! localhost\/internet client\/server. A collabrative project to expidite getting it out to the community fully functioning and user friendly.Its been way to long. 11 years (no disrespect face.This isnt directed towards you in any way)5:A real mission control addon or a mission control mode inside of the multiplayerI think these ideas would attract alot more people to orbiter and as a result the community will grow, and as a result of that more addon makers and a even more successful future for orbiter and the younger generation of orbinauts to take over where us old guys leave off.I have showed many people orbiter they like the graphics but as soon as they see no fire on a crash or they pass through somthing they just completely loose intrest.You tell them its a Space sim not a arcade game and fire and explosions dont matter.its about the physics and stuff they just arent intrested anymore.Just an observation",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.359107328Z",
        "author": "Zachstar",
        "date": "2010-06-02T08:44:20+0100",
        "id": "ae02189d5004292ac707bf61bc8720c6",
        "post_id": "post-227081",
        "text": "Multiple engines are a must. Compact fusion reactors in each would provide the ISP and thrust needed for massive speed and quick trips while providing a means of return in events of failure.TransX seems wonky when dealing with extremely fast transfers. But assuming you have the ISP to do so I suggest just burning out of orbit in general direction and speed of target. then doing a refinement later. Problem with this is you have to burn at say 1G or more in order to not end up in a situation of an extremely difficult to plan encounter.VASIMR 39 days to mars involves a very complex spiral out and in that basically involves it spending almost the entire time in the burn.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.17197824Z",
        "author": "Urwumpe",
        "date": "2010-06-09T22:34:33+0100",
        "id": "07383f9381898e3ecfafe8f6e2cb51dd",
        "post_id": "post-226839",
        "text": "Izack said:My bad, sorry. :embarrassed:Correction: heisa Senior Research Fellow.\n\nStill no professor, which is a full-grade university teacher and institute head. Senior Research Fellows are not automatically professors, but most of them are on the edge of becoming one. All that is in the way is usually the fact that they are too useful and experienced for letting them go away as professors, as long as there is work to be done left.",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:43.751442688Z",
        "author": "streb2001",
        "date": "2012-04-28T20:17:47+0100",
        "id": "a293d11d2a527f4dc199be77c6db3f12",
        "post_id": "post-259256",
        "text": "orb said:Athlon XP doesn't support SSE2, only SSE.As mentioned above, if you have Visual Studio \/ C++ Express, you can recompile D3D9Client from sources with \/arch:SSE instead of \/arch:SSE2.\n\nOK, thanks. I will try this later. I don't have VS2008 installed at the moment.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.17179904Z",
        "author": "Raimondo",
        "date": "2010-06-09T22:29:27+0100",
        "id": "7b90a5a0acda3205201029a51d88ad14",
        "post_id": "post-226838",
        "text": "Any questions about Orbiter 2010?If everything goes as planned, the interview should take place this weekend.Cheers!",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:11.200955392Z",
        "author": "Graham2001",
        "date": "2012-11-20T20:32:19+0000",
        "id": "55ddbc13c2f9382c9db16715439990e2",
        "post_id": "post-226943",
        "text": "Space Tug (Cryogenic), Convair ProposalThe Space Transportation System includes an upper stage that is carried into low earth orbit by the Space Shuttle. The purpose of this upper stage is to provide for missions beyond the capability of the Shuttle. This study, which was directed at new cryogenic upper stages (tugs), was one of a number of concurrent government-sponsored studies covering all upper stage concepts. The overall objective of this study was to prepare a credible data base from which various Space Tug configuration\/program options could be established. Included as part of this overall objective was the identification and definition of Tug configuration\/program options for two basic development approaches. These approaches are direct development of the Tug and phased development in which the Tug evolves to some final capability.\n\n(Note:Historically NASA went with modifying the Centaur as a cheaper alternative.)Space Tug Systems Study (Cryogenic) Vol. II: Compendiumhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19870067507_1987067507.pdfSpace Tug Systems Study (Cryogenic) Data Dump. Vol. II: Program 1 Summaryhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19870067501_1987067501.pdfSpace Tug Systems Study (Cryogenic) Data Dump. Vol. II: Program 2 Summaryhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19820066530_1982066530.pdfSpace Tug Systems Study (Cryogenic) Data Dump. Vol. II: Program 3 Summaryhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19820066531_1982066531.pdfSpace Tug Systems Study (Cryogenic) Data Dump. Vol. IV: Mission Accomplishmenthttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19820066532_1982066532.pdfSpace Tug Systems Study (Cryogenic) Data Dump Vol. V: Systems Book 1 - Program 1http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19820066533_1982066533.pdfSpace Tug Systems Study (Cryogenic) Data Dump Vol. V: Systems Book 2 - Program 2http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19820066921_1982066921.pdfSpace Tug Systems Study (Cryogenic) Data Dump Vol. V: Systems Book 3 - Program 3http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19820066534_1982066534.pdfSpace Tug Systems Study (Cryogenic) Data Dump Vol. VI: Operations Book 1 - Program 1http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19820066922_1982066922.pdfSpace Tug Systems Study (Cryogenic) Data Dump Vol. VI: Operations Book 2 - Program 2http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19820066515_1982066515.pdfSpace Tug Systems Study (Cryogenic) Data Dump Vol. VIII: Programmatics & Cost Book 2 - Program 2http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19820066535_1982066535.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.798263808Z",
        "author": "DaveS",
        "date": "2012-09-15T18:58:48+0100",
        "id": "b5739048954d38fba5ab681d63d3c372",
        "post_id": "post-259516",
        "text": "jarmonik said:Here is a new build of the client. Debug controls are working atleast on my computer. I did some cleaning up but I still don't understand what was wrong from the first place.Has anything changed there ?\n\nWorks nicely here again. Something did change between R3 and R4 as I rolled back to R3 and the debug controls was working again. Installed R4 and they were non-functional.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.207581696Z",
        "author": "DaveS",
        "date": "2015-01-15T15:43:56+0000",
        "id": "f4ef1888bc8e49e0fd93fd0acf03ffdb",
        "post_id": "post-226975",
        "text": "Found this on Flickr while I was looking around for shuttle\/Centaur photos. November 1985 manifest that stretches from STS-61B to STS-81N:https:\/\/flic.kr\/p\/ic6FcwThat link is only the first page, use the thumbnails to navigate to the other pages.",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.36933888Z",
        "author": "T.Neo",
        "date": "2010-08-29T12:55:54+0100",
        "id": "48f24e88fa0d898cd93981f178e521be",
        "post_id": "post-227143",
        "text": "I think there are no RCS booms required at all. To spin the vessel around x and y only outward thrusters are needed. To rotate around its longitudinal z-axis I would use RCS engines at the main-engine booms. Most of the inertial moment is packed in the engine section anyhow. If this is rotated, the truss and crew compartment will follow.\n\nMy logic behind the rear RCS boom is that it allows finer control, as well as better translation capability and no unintentional translation while rotating.Though you're right, most of the inertial moment is in the propulsion section anyway. Which leads to unfortunate consequences on where I put the center of spin... :shifty:I'll see if I can fix that... and if fixing it doesn't lead to the exhaust streams frying my auxilliary craft.27% of the mass for auxilary craft seems an awfull lot, considering this is supposed to be a passenger liner and not an exploratory vessel. I would expect to find a running starport with its own short-range vessels at the destination.\n\nGood point... I originally envisioned this as a vessel capable of transporting two DGs, and thus acted as the accomodation and whatnot for their passengers.I guess you could just leave the auxilliary craft off, increasing your Dv capability and your cruise speed even more. :thumbup:Or, the auxilliary craft could be replaced with a sort of MPLM cargo module. Which now turns the passenger spacecraft into a light, high speed freighter.Though it could still concievably be used as a sort of ferry, for DGs or some other hopefully more realistic craft (what that would be I have no clue).I've thought about a more realistic version of the DG... almost like Moach's G-42, but nucular powered and smaller. The XRs already have engines in the ISP and thrust capability as nuclear lightbulb engines, but they have other problems, like fuel density and aerodynamics. And it really doesn't make sense landing a spaceplane on some airless moon, let alone giving a spaceplane some parasitic weight like hover engines. It would only really make sense to use a winged vessel if you were going somewhere with an atmosphere, like Titan... or maybe Mars.Some of the mass figures there I'm not too happy about either. The truss masses a lot, especially if we're considering some sort of hokey use of carbon nanotubes. And the propellant tanks are probably represented as too light. And there isn't any provision for my mini nuclear reactor, which is pretty much redundant anyway considering it would be more than easy for my engines to generate a few kilowatts during cruise or while in orbit... that's several thousandths of the power they produce while thrusting.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.257933312Z",
        "author": "garyw",
        "date": "2010-10-03T21:23:46+0100",
        "id": "f85a7d2ad15dd700cef8e12cab2d939a",
        "post_id": "post-263871",
        "text": "You already can do this with the scenario editor. There is an option to place an object at the same location as an existing one. I use it quite a bit.",
        "thread_id": 16845
    },
    {
        "@timestamp": "2023-09-14T07:13:11.375400704Z",
        "author": "T.Neo",
        "date": "2010-10-29T00:21:43+0100",
        "id": "b6f61e53764ea89621c1bcf3be281d78",
        "post_id": "post-227194",
        "text": "HTT mass updateI'm shelving HVIPS indefinitely; while it may be possible, a manner in which it could potentially be made practical, at best escapes my feeble mind and at worst, does not exist at all.She just doesn't learn, and our on-and-off relationship is becoming a source of increasing annoyance. Especially since she asked for some new expensive and impractical thermal shielding. :uhh:HTT is currently set up for a 20 meganewton engine, which should be able to accelerate 650 tons and an acceptable amount of fuel atover1G, but this time, wisely, I've included a mass growth contingency. HTT really lacks any practical application other than doing stuff that's \"cool\"; no payload, no auxilliary vessels, no fancy habitation module. Just an engine, radiators, fuel tanks and a small command module for 2 people.You can pretty much see by the big red slice on the graph why I hate radiators so much. :dry:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.40446336Z",
        "author": "Coolhand",
        "date": "2010-06-02T00:48:43+0100",
        "id": "a24f8e313ff6061fec0487e7bcb9e6fd",
        "post_id": "post-227229",
        "text": "Yes the models will take advantage of new engine developments... shadows and other effects are doable.:)These things can only improve now the physics and graphics have been separated. OGLA as mentioned and i've heard things about directx 9 too i think.Poly counts are large of course, Greg Burch large or something like that. I expect this ship will put as much strain on your graphics card as 3-4 ravenstars if thats any help. But its a big ship with explorable interior.speaking of interior, the leg room in first class can only be described as outstanding:DI'm not sure whether this zero g area should be all seating like an airliner or cabins like a passenger liner.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.72328064Z",
        "author": "Donamy",
        "date": "2012-02-28T21:35:21+0000",
        "id": "cf6cfee7aa2028b67fd95ef2765fdf26",
        "post_id": "post-259087",
        "text": "That works !!",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.41351808Z",
        "author": "Pilot7893",
        "date": "2010-06-04T02:58:00+0100",
        "id": "e54ac61e903e52408629f22fea88a204",
        "post_id": "post-227277",
        "text": "Here's an idea I had. Considering this ship is +100 years from now, it might work.A giant tower structure, with platforms attached to the outside. There are arrestor cables on the platforms, like on an aircraft carrier, and the ships use these cables combined with hover thrusters to slow their decent and land on a much smaller space. Of course, if the hover thrusters are powerful enough (which I doubt), they could just do a full VTOL landing on the pad. It depends on if the ship is more like a cruise ship or an airliner. If it's like a ship, we only need to make the tower accommodate 3 to 5 of these ships, at most.I dunno, I'm trying to think of something original. Maybe I can try to find a picture to explain.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.457835264Z",
        "author": "garyw",
        "date": "2010-06-02T19:42:31+0100",
        "id": "bcbfef76978119af7316fabd701fc294",
        "post_id": "post-227401",
        "text": "Cerebus said:There are actually still at least three crimes for which the death penalty is possible in the UK, Piracy on the high seas, High treason, and Blasphemous Libel, as well as a number of statues which although no longer recognised, are, as yet, not repealed.\n\nI was under the impression that they had all been repealled during Tony Blairs regime.Cerebus said:For instance in the town statutes of some northern English towns, it is the duty of all townsmen to shoot dead any Scotsman in town after dark, with a Longbow.\n\nThat one has certainly been repealled!What continues to bother me is, where the hell does a 52 year old taxi driver get a firearm and enough ammunition to do something like this?\n\nYou don't know the guys history. He may well have been legally allowed a firearm. He may have stolen it, he may have got it from a \"bloke in a pub\". Let the Police investigate and see what comes of it. They have a tough job to do as is.One other thing to bear in mind, I know this guy has comitted a terrible crime but you have no idea what drove him to do it. There may well be some very serious reasons that he did - not to condone what he did but to put some context to it. This was a real person who had a life and who obviously when over the top for some reason.Xyon said:That said, guys... this thread is not a death penalty debate, it's a news report. >.>\n\nQuite right too as it'll only end in tears! I think it's safe to say that we each have own own opinions on this but I think it's best left out of this thread.",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:43.878521344Z",
        "author": "Notebook",
        "date": "2018-09-03T11:35:58+0100",
        "id": "23035ab01089c2ca57f3880d5aabb618",
        "post_id": "post-263153",
        "text": "Still old news, but some new news:Title SMART-1\u2019s crash siteReleased 03\/09\/2018 9:00 amCopyright P. Stooke\/B. Foing et al 2017\/ NASA\/GSFC\/Arizona State UniversityDescriptionThis greyscale, mottled image shows a patch of the Moon\u2019s surface, and features an intriguing shape towards the top of the frame. This was actually made by a spacecraft \u2013 it marks the final resting place of ESA\u2019s SMART-1 (Small Missions for Advanced Research in Technology-1).Launched in 2003, SMART-1 was a Moon-orbiting probe that observed our cosmic companion for roughly three years. On 3 September 2006 the mission\u2019s operations came to an end and the spacecraft was sent down to deliberately crash into the Moon, bouncing and grazing across the lunar surface at a speed of two kilometres per second and achieving Europe\u2019s first lunar touchdown.\n\nhttp:\/\/www.esa.int\/spaceinimages\/Images\/2018\/09\/SMART-1_s_crash_site",
        "thread_id": 16788
    },
    {
        "@timestamp": "2023-09-14T07:13:11.431214336Z",
        "author": "orb",
        "date": "2010-06-01T23:40:03+0100",
        "id": "aedcf7f20943ef34a1ef267d071e1485",
        "post_id": "post-227342",
        "text": "You can convert .tex files to bitmaps to edit them, by using for example TuneYourPlanet program, which is included in either [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4115\"]Moon - Cleaned and remastered Level 9[\/ame] or [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4108\"]Zorblug's Moon - Level 9 - v0.3[\/ame]. But this will only allow edit level 1 to 8 of the textures.",
        "thread_id": 14543
    },
    {
        "@timestamp": "2023-09-14T07:13:11.463323136Z",
        "author": "Spike Spiegel",
        "date": "2010-06-02T20:28:55+0100",
        "id": "7438ea942c7d71085d3fd90e909dc1ea",
        "post_id": "post-227412",
        "text": "Okay, that's close to what I was thinking. I actually expected the ring to collapse under gravity, thinking that the rotation would give it some force to hold it up... stop that and it had better be made of something unrealistically strong to stay up and in one piece. Actually, it would probably need to be made of unobtanium either way.As far as traveling to the thing, I was thinking (if you could even build such a construct in the first place) you could not slow it down completely, but decelerate it to a geostationary speed, then have space elevators to reach it. As a couple of you mentioned, if it was in low Earth orbit that would still create the problem of actually docking with the thing to do anything at all useful with it. Spacecraft wouldn't be able to reach a geostationary object in low Earth orbit unless those ships had some Star Trek physics going on.But yeah, it would LOOK pretty cool.:)",
        "thread_id": 14549
    },
    {
        "@timestamp": "2023-09-14T07:13:43.7391872Z",
        "author": "Ripley",
        "date": "2012-04-07T13:12:37+0100",
        "id": "389845700639135900bd830a2f97dd7a",
        "post_id": "post-259210",
        "text": "Hi Jarmo.I just noticed that upon a new fresh O2010P1 installation, if I directly run orbiter_ng.exefor the first time ever(without launching orbiter.exe, that is), the \"usual\" DirectX check and all that stuff doesn't take place.Isn't that somehowneeded?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.44811392Z",
        "author": "T.Neo",
        "date": "2010-06-03T21:00:54+0100",
        "id": "e26e4fa3e83c357702c646cb06916e61",
        "post_id": "post-227382",
        "text": "I agree, perhaps because they reminded me a bit of both the Challenger and Columbia incidents. None of the fragments after Columbia were really large enough to be recognised on that scale. It's chilling.Indeed, most of the others seem fixable (in terms of saving the crew, of course) by flying a LON mission. The window puncture in the second scenario seems small enough that even if it were relatively rapid, the crew could escape in time. It may even be possible to improvise a patch (out of a random object, perhaps) to slow the leak if anything. Scenario 1 does not seem too bad, although spilt propellant certainly would not be healthy. Isn't really a pretty sight, either.I doubt the probability of some scenarios shown, but rewatching them is starting to make me a bit nauseous.:sick:Also- all the shuttles have no names, and The Faking Hoaxer can be seen on the wing of the shuttle at certain times. :lol:",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:10.849701888Z",
        "author": "Tex",
        "date": "2010-05-31T18:11:18+0100",
        "id": "1401857b1a8541d0827cc1547d8b0222",
        "post_id": "post-226383",
        "text": "^ Yea I read those headlines too. I hope that isn't the case about wanting Vettel to win the championship, but I also would not be surprised if that was the real truth in the RBR camp. When you boil it down to the facts, both drivers hold some of the blame, but IMO Vettel holds the majority of it. I do believe Webber was in fuel save mode and Vettel wasn't at that moment which allowed him to get such a good run on Webber all of a sudden. Webber certainly could have left his team-mate more room there to prevent the incident, but he's under no obligation to do so, after all it is a race! The last thing I wanna see is him pulling over to let someone pass, he just made him work for it and Vettel bombed it. Also I'm not convienced Hamilton would have gotten passed Vettel since Webber did a fine job holding him off the entire first stint, Vettel was just determined to keep Mark from getting another win as I see it.",
        "thread_id": 14476
    },
    {
        "@timestamp": "2023-09-14T07:13:43.826011392Z",
        "author": "blixel",
        "date": "2012-10-25T16:37:43+0100",
        "id": "23b3cd4e41753c1bbff4b51e860180bc",
        "post_id": "post-259606",
        "text": "I get odd object shadows around Wideawake.Running Orbiter 2010P1 (start up screen says it's the August 30 2010 build) w\/ D3D9Client R5. Nvidia GTX 660M GPU.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.448167424Z",
        "author": "supersonic",
        "date": "2010-06-03T23:00:00+0100",
        "id": "0769c3caa902e1eba102097d453af71c",
        "post_id": "post-227383",
        "text": "Izack said:Well, hopefully you jinxed it into not happening.Either that or you'll be having nightmares about meteor strikes and explosive decompression. :hide:\n\nIf anything bad happens, I can almost grantee that it will land on top of me.:pBut really, good luck to the last two shuttle missions and may nothing bad happen.",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:11.172328192Z",
        "author": "canadave",
        "date": "2010-06-13T22:44:08+0100",
        "id": "37c166f0d10e5b85de7ac5f2b01e40e2",
        "post_id": "post-226841",
        "text": "Looking forward to reading the interview.I think I can guess the answer myself, but I'd love to give Dr. Schweiger the opportunity to explain why he's kept Orbiter free all these years (despite the fact he could easily charge money for it and people would pay for it, and despite the global trend of charging money for even the smallest products of one's own work).",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:44.44691712Z",
        "author": "MaverickSawyer",
        "date": "2011-09-14T18:03:16+0100",
        "id": "3337bbb64d1bd45e2c48921fb5b68cca",
        "post_id": "post-263953",
        "text": "Well, no problems when I started it, so I think I will have no problems with it in the future.Oh, and Artlav, you are the:probe:.:cheers:",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:11.059612672Z",
        "author": "deltawing777",
        "date": "2010-05-31T18:27:27+0100",
        "id": "70c9daefb7fb22403a33a5e36c0930ad",
        "post_id": "post-226624",
        "text": "Orb:connectok this is cool and everything but where is the program that uses this plugin? like a mission control or somthing? i dont get it! in the video how are you doing it on the laptop? are you running another orbiter on laptop and connecting with the desktop?",
        "thread_id": 14506
    },
    {
        "@timestamp": "2023-09-14T07:13:11.198310144Z",
        "author": "Graham2001",
        "date": "2012-01-15T12:04:00+0000",
        "id": "353e562e5fcd241464c89edfd16b0b56",
        "post_id": "post-226917",
        "text": "Proposed by McDonald-Douglas.Use of the shuttle to carry out re-entry tests for NASA (Outer Planetary re-entry probes) and Department of Defence (Re-entry Vehicles).See:Planetary\/DoD Entry Technology Flight Experiments: Vol.1, Executive SummaryPlanetary\/DoD Entry Technology Flight Experiments: Vol.2, Planetary Entry Flight ExperimentsPlanetary\/DoD Entry Technology Flight Experiments: Vol.3, Planetary Entry Flight Experiments HandbookPlanetary\/DoD Entry Technology Flight Experiments: Vol.4, DoD Flight Entry Experiments---------- Post added 01-15-12 at 08:04 PM ---------- Previous post was 01-14-12 at 08:13 PM ----------I've located another pallet mounted payload. It's a proposed test-bed called the Shuttle Modular Scanning Spectro-radiometer.The purpose of the self-contained experiment, which would have been mounted in a standard Spacelab pallet, was to test proposed Earth Resources sensing equipment before comitting to a full scale program.As designed it could also be used as one of the pallets fitted to the25-100kW Orbital Power Module(See above)Preliminary Design Study, Shuttle Modular Scanning Spectroradiometer, Final Report",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:44.245420544Z",
        "author": "RangerPL",
        "date": "2010-10-26T21:07:33+0100",
        "id": "dedc152971a3c110df3d73d549df2d96",
        "post_id": "post-263741",
        "text": "Interstellar travel, multiplayer or combat.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.375333888Z",
        "author": "T.Neo",
        "date": "2010-10-19T15:46:28+0100",
        "id": "c8ee9970dcbabc821c33c081156bd41e",
        "post_id": "post-227193",
        "text": "It isn't safe near the fuel tanks, there you are still not in their radiation shadow from the engines. You want standoff distance from the engines; it can also alleviate the radiation load, as an alternative to shielding.Depends on if it does soenough, though.No docking during spinning shouldn't be a problem... it was never part of the design anyaway (an attempt to prevent undue stress on the docking mechanism).",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.20936704Z",
        "author": "barrygolden",
        "date": "2019-07-02T12:10:32+0100",
        "id": "16371d60d703c4be358c3a248d595a19",
        "post_id": "post-226987",
        "text": "Thanks for those updates. Shuttle 2016 is up and running and some new unflown payloads would be great to see in the cargo bay",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.834770688Z",
        "author": "Wishbone",
        "date": "2010-12-11T09:02:34+0000",
        "id": "adac2222840b2c8c7a3c9df3e8cc9fd3",
        "post_id": "post-258051",
        "text": "While going inside the DG-Mk4 in Orbit scenario, I get this with RC3:.\\Mesh.cpp Line:863 Error:-2005532292 Grp[g]->pMesh->DrawSubset(0)and a spate of other popups which I block out by killing the client.Of interest: while in external view, I'm getting high FPS (320+), the instrument panel view gets FPS to 12. I suppose there is much mem-allocation\/copying going on around this stage.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.980827648Z",
        "author": "ar81",
        "date": "2010-05-29T15:35:02+0100",
        "id": "3214ba67d9fda0a001aba3b3ea17a8fa",
        "post_id": "post-226465",
        "text": "One guatemalan jounalist died. You could see a coworker reporting in tears before cameras after rescue came. It must be shocking to go to work and se a coworker dying and having to talk about it before a camera. Poor people...A kid in a shelter said it was quite scary sound of explosion.",
        "thread_id": 14489
    },
    {
        "@timestamp": "2023-09-14T07:13:11.407589632Z",
        "author": "Sky Captain",
        "date": "2010-06-02T12:23:52+0100",
        "id": "0ad85d3d0847e79767e9617211d354a6",
        "post_id": "post-227245",
        "text": "This is absolutely awesome. When I will take off for the first time with this ship I will play Heavy Metal louder than hell:thumbup:This is certainly going to be among my favorite spacecraft.:cheers::hail::probe:",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.86553088Z",
        "author": "jarmonik",
        "date": "2013-02-09T13:14:07+0000",
        "id": "b3ff9ebe2d6dcd75883543f127854130",
        "post_id": "post-259812",
        "text": "There is also an other problem. If we have a specific instrument or a section in a space craft that is reflective then we should be able to place the environmental camera into the instrument or a section. We can have multible cameras and environmental maps for a vessel. Then how do we choose which one of the env-maps are used to render a specific mesh group ?One possibility is an graphics client API. But since the graphics clients are licensed under the GPL, a non-GPL:ed application connot link into an GPL:ed client legally. If some one would do so then non of the current developper would care about it but someone might try to take an advantage of it, in the future. So, not very good choise unless we are able to change the license to LGPL or EPL to allow applications to legally link into it.There is an other option through a configuration files. We could have a configuration file for a vessel class that would define the camera locations and the mesh groups those will receive an image from a defined cameras. It could be used to control what is visible in the env maps and what is not visible. That file could be useful for many other purposes as well.Any thoughts about how should we continue ?---------- Post added at 15:14 ---------- Previous post was at 14:54 ----------I have added an experimental Earth \"glow\" effect in Mesh.fx, but the earth is glowing at the night time as well. Have to find an easy way to fix that. It will only effect in non-normal mapped meshes since, it is in Mesh.fxPHP:\/\/ Earth \"glow\" ------------------------------------------------------------\n\/\/float dota = -dot(gCameraPos, nrmW);\n\/\/float angl = saturate((dota-gProxySize)\/(1.0f-gProxySize));\n\/\/outVS.diffuse += gAtmColor * pow(angl, 0.2) * 0.1;",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.02254848Z",
        "author": "computerex",
        "date": "2007-11-19T04:06:11+0000",
        "id": "c8405bb9b692559f247f97e11e7d6ff7",
        "post_id": "post-12341",
        "text": "That won't work, we are dealing with unit vectors here. I guess I will have to ask Artlav how he did it...",
        "thread_id": 145
    },
    {
        "@timestamp": "2023-09-14T07:13:11.41225344Z",
        "author": "Sky Captain",
        "date": "2010-06-03T14:39:26+0100",
        "id": "07963fd9d3065052f8021a2bd1b16478",
        "post_id": "post-227269",
        "text": "Yea water takeoff\/landing might be good idea. At least you will not need to build new runway after each takeoff. Also if something goes wrong on takeoff you will always have enough runway to come to stop safely. With smartly chosen launch site even if at some point during ascent to orbit happens some serious failure you will have runway to land. Heck 70 % of Earth surface can be your runway if something goes wrong.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.252460544Z",
        "author": "craigh",
        "date": "2010-11-27T02:20:55+0000",
        "id": "892e585b00cc1e2e0b83e51e069f6d45",
        "post_id": "post-263816",
        "text": "Would the batteries survive in a vacuum?Would the Mission Controllers get a tad pissed when somebody takes five to play while on a walk?When I posted the the thought of an I-Pod ap, I figured there's probably a number of young code savy folks in this community that know a LOT more than I on the subject...I figured, hey, roll out the original version, reengineer the thing...remember, I don't know what's involved on coding. Get back to basics and do away with a lot of the MFD functions we like. Rotation\/translation can largely be delt with by twisting and rocking the device, the touch screen can have a bunch of buttons for basics or layers of commands. MFD's would be minimal (loaded line for sure).I assumed no support for interplanetary, UMMU, or most of the addons we take for granted today, etc, etc. Just the basics to make it let you launch, make orbit, maaaybbbee dock, and do a controled reentry to land. Combined with the HD graphics to make it look sexy and generate some sales to help out Martin and the community.I suppose extra self contained versions based on the same platform could be made to allow for a landing on the moon or other body missions, or earth to moon missions or something similar.Regardless, it's fun to see the thought generate some discussion!Thanks! Here's to reducing some of the boredom and tedium of travel.CraigH",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.359807488Z",
        "author": "Izack",
        "date": "2010-06-02T15:16:58+0100",
        "id": "b65eef324bb17598668139fdcf7f27f4",
        "post_id": "post-227086",
        "text": "The self propelled sail sounds about as practical as a sailboat with a giant fan:pIf this ship is intended to have a high ISP, I don't think a sail is the way to go anyway. May as well use the reactors to power conventional (a hundred years from now, anyway) engines.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:10.803159296Z",
        "author": "tblaxland",
        "date": "2010-06-01T01:27:01+0100",
        "id": "140bffdf07018b0cc2e5cd13eaceac45",
        "post_id": "post-226355",
        "text": "I used to use option 2, but now use option 3 (COI\/Mercurial).",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:43.738745088Z",
        "author": "N_Molson",
        "date": "2012-04-06T06:43:38+0100",
        "id": "3d7c9370afb215fb077567975887447b",
        "post_id": "post-259207",
        "text": "What I have to do?\n\nFirst, use D3D9 Client RC44, which is the latest update.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.369423872Z",
        "author": "jedidia",
        "date": "2010-08-29T14:41:32+0100",
        "id": "045609875ec242c64e56fe2031a9792a",
        "post_id": "post-227144",
        "text": "for DGs or some other hopefully more realistic craft\n\nI think the Specs of the DG go well with the specs of your engines;)",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:10.92319104Z",
        "author": "Krys",
        "date": "2010-05-28T15:50:47+0100",
        "id": "38fbe28dce3022ac3e1989a3d1bbe8d1",
        "post_id": "post-226389",
        "text": "commuters new best friend! If it was cost effective, they woulkd be great in london!",
        "thread_id": 14478
    },
    {
        "@timestamp": "2023-09-14T07:13:43.772976896Z",
        "author": "Bibi Uncle",
        "date": "2012-08-23T05:13:30+0100",
        "id": "7ed8db135c2a2095a5e7f4eed9ae6fde",
        "post_id": "post-259384",
        "text": "jarmonik said:So far, the open source environment haven't proven very beneficial for the project, it allows the code to be ripped off but there is nothing to be ripped back so it works only in one way and not much motivation can be found from there.\n\nIn order to improve the open source development, a proper DVCS and an online repo would help a lot. When developing the runway lights, I had to rewrite some parts because I did not have the latest build. Therefore, source control is necessary, IMHO. I have a preference for Mercurial, coupled with CodePlex or BitBucket, but that's your choice.Also a big thanks goes for Bibi Uncle for implementing the runway lights.\n\nIt was a pleasure to work with you!:cheers:You have my profound respect for all the work you have done. :tiphat:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.408495616Z",
        "author": "Sky Captain",
        "date": "2010-06-02T19:43:47+0100",
        "id": "f01a683ad7b4558d793700a25715d2f2",
        "post_id": "post-227249",
        "text": "I think we will need a longer runway to safely fly this baby from. The landing\/takeoff speed for something so large and heavy will be very high.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:10.964645632Z",
        "author": "Woo482",
        "date": "2010-05-28T23:57:49+0100",
        "id": "a14d845bae7626a497d5a73ee240e278",
        "post_id": "post-226444",
        "text": "I believe this is the HARP gun you're looking for: [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3439\"]HARP[\/ame] and this is a pretty nice launcher: [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=1036\"]ENERGY project, release 4[\/ame]I'm not sure if all the SSBB parts will fit in though",
        "thread_id": 14486
    },
    {
        "@timestamp": "2023-09-14T07:13:43.745338112Z",
        "author": "DaveS",
        "date": "2012-04-22T22:17:25+0100",
        "id": "52ea4a4c0d9d7b920091e5da7fcb42f0",
        "post_id": "post-259226",
        "text": "Jarmo, is this this something that you can fix? The video is a demonstration of the twist that occurs of the camera when it moves past 90\u00b0s in either axis.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.42003456Z",
        "author": "Coolhand",
        "date": "2010-06-14T01:18:51+0100",
        "id": "9797ba69af5c9c67ebfb09574db0dc4a",
        "post_id": "post-227321",
        "text": "With a dry ship, you'll be able to put down on dreamlands long runway and stop. KSC's shuttle runway with hover-assistance and almost anywhere else if you cheat a bit. I'll have some basic scifi runway building blocks ready soon, at least modelling wise anyway.. maybe even a big curved skijump type runway if anyone wants to try that, even if hovers are more useful on mars, perhaps someone could try jumping a car over valles marineris;)",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.089684736Z",
        "author": "Hielor",
        "date": "2010-06-02T03:21:37+0100",
        "id": "7bf3776e53ba6d37ec75065deb096bf8",
        "post_id": "post-226779",
        "text": "EaslMar said:All right, I've got another problem. I installed another addon and ran one of the scenarios that came with it, but when I tried to rotate the external view, the horizontal arrows, instead of moving sideways around the spacecraft, tipped the entire view over sideways (instead of rotating around the spacecraft it rotated the camera view). I thought it might have had something to do with the addon so I removed the addon files, but the problem remained. It didn't cause any other problems--just the external view. Any ideas what's going on here?\n\nHit F2.Orbiter.pdf, page 23--\"F2: Toggle tracking mode for external camera views\"",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:43.731168512Z",
        "author": "luki1997a",
        "date": "2012-03-06T19:33:11+0000",
        "id": "ae24a8b887240ce96081d5a73801fd41",
        "post_id": "post-259143",
        "text": "Ur right Bibi U.:)I'm curious how long would implementing these take in D3D9Client. Can you, jarmonik answer, if it would took less than year or half an year? It's so great and I think, by the fact that Orbiter is a space flight sim, you should start to try to implement basics such as atmospheric scattering, planet shadows and sun flares(right? :S). Of course IMHO.P.S.Would you try to implement my easy and realistic reentry effect as postedhere?:hailprobe:and :hail: jarmonik",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.420667648Z",
        "author": "Izack",
        "date": "2010-06-16T19:15:22+0100",
        "id": "f79113e0a72ac0d878e8bb1b287f1aec",
        "post_id": "post-227325",
        "text": "Well, you're not the only one who likes Marvin as a mascot. Apparently, so does NASA:Now THAT'S an epic mission patch. :thumbup:Looney Tunes et. al. were thebest!",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.281434624Z",
        "author": "Andy44",
        "date": "2010-06-03T02:08:01+0100",
        "id": "7f7f80456f821dade3136509ec47c0ab",
        "post_id": "post-227012",
        "text": "There is no such thing as a self-sustaining fusion reactor, unfortunately.The plutonium used in RTGs is Plutonium 238, and it's very scarce in the US because the US doesn't make it anymore; it's all bought from Russia. There is currently a push to restart making it in the US, and if that happens it will take 5 years to make enough to be useful.That leaves fission power for deep space, which will have to happen eventually, but even if a mission were approved today it would likely take longer to develop then it would to make more Pu-238.",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:44.23901952Z",
        "author": "Pyromaniac605",
        "date": "2010-10-04T21:54:00+0100",
        "id": "c220a33b8cebd1fe2d25e6b68d5a47bf",
        "post_id": "post-263691",
        "text": "HAL9001 said:AI for uncontroled vessels, but you should be able to swich it on\/off. And you should for example be able to makeother ummu's follow yours (if you want to bring a whole arrow crew to the mars-base...).But if you can't swith it of you land your DGIV at moon, walk around with UMMU and the DGIV flys away... or that could happen on eva, if the AI only works in flight.\n\nThen you could make other ships copy your movements and do synchronised flying. :thumbup:DarrenEdit: Until one of them crashes. :lol:",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:10.996440064Z",
        "author": "David413",
        "date": "2010-06-03T02:15:33+0100",
        "id": "2475a159385e9a4afa7707e27737ec88",
        "post_id": "post-226476",
        "text": "hribek said:Hello. I just made a clean installation of the standard (non-hi-res-KSC) Expansion pack in the exact order that's written in the setup document. Everything is awesome, but one bug still persists which was there even when I made a clean STS pack install before. When in orbit over some places, or just looking at Earth and zooming in, orbiter freezes for about a second in one of the zoom-in steps. I've got a 1.7GHz single-core CPU laptop, integrated graphics card (Intel GM965) and 2 GB of RAM. The specs shouldn't be a problem, I suspect this happens somewhere near European region, and it might be caused by Orbiter loading textures or bases (I'm guessing here). Are there any extra hi-res textures in the STS expansion pack (perhaps over the entire Europe) that I could try removing?This is quite annoying when Orbiter freezes every so often in orbit during time acceleration. Can you help me \/ should I ask somewhere else \/ was this issue reported already?\n\nLook at the config files for the various bases in places like Moron, and Zaragozza, Spain. Reduce the \"SIZE\" value (typically set at 200) to 100. That should help you out possibly.",
        "thread_id": 14491
    },
    {
        "@timestamp": "2023-09-14T07:13:11.556133376Z",
        "author": "James.Denholm",
        "date": "2008-05-15T17:39:22+0100",
        "id": "34de5c176c329a0e1c16dcd18a37d3e3",
        "post_id": "post-65688",
        "text": "Wow, that's the awesomest thing I've never seen!I'll be a pain and bring out a dreaded four-letter word... UMMU. Please, Burch, it would make you're addons a whole lot awesomer.",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:44.239175936Z",
        "author": "Wishbone",
        "date": "2010-10-05T02:18:36+0100",
        "id": "87e893b01a49d0834fbc72fe774008f1",
        "post_id": "post-263693",
        "text": "Ughh, sorry cannot find it at OHM, neither Ctex nor Simon ring a bell.---------- Post added at 01:18 AM ---------- Previous post was at 01:15 AM ----------Strike that, the pack probably has it: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3508\"]Computerex Add-on Pack[\/ame]",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.022277376Z",
        "author": "Bj",
        "date": "2007-11-19T01:19:28+0000",
        "id": "4d4e5387efa2359c838ceefb78df134e",
        "post_id": "post-12338",
        "text": "computerex said:Hi. Say I have the default camera direction vector of (0,0,1), IE. We are looking straight forward parallel to the ship's z axis. How would I transform this vector so that I am looking 25 degrees to the right?\n\nIam not sure but I THINK...(.422,0,1)or if you want to bereallyaccurate...(.4226182617,0,1)I dont have a way to test this for the moment, so tell me if that works or not...",
        "thread_id": 145
    },
    {
        "@timestamp": "2023-09-14T07:13:10.943372032Z",
        "author": "ar81",
        "date": "2010-05-28T15:51:05+0100",
        "id": "3f80feba06c73cb92be88ca262dcb6f9",
        "post_id": "post-226417",
        "text": "A presentation on neuroscience and why we do not help each other.http:\/\/www.ted.com\/talks\/daniel_goleman_on_compassion.htmlDaniel Goleman is known for his book on emotional intelligence.",
        "thread_id": 14481
    },
    {
        "@timestamp": "2023-09-14T07:13:44.235347968Z",
        "author": "Nazban",
        "date": "2011-03-04T09:31:05+0000",
        "id": "0830fc7815808aeadd468fc78f66c40b",
        "post_id": "post-263845",
        "text": "For me theres only 1 addon which will change everything for the better. Ship and building collisions.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.366018816Z",
        "author": "T.Neo",
        "date": "2010-06-14T13:09:43+0100",
        "id": "2d26692bc8c74aca65ffcb796ebdf1f9",
        "post_id": "post-227125",
        "text": "The square on top looks like it's meant to carry UCGO boxes, amirite?:)\n\nYes, UCGO and\/or Payload Manager support.:)Indeed. Aluminium is a strong metal, but attaching the RCS directly to the structural hardpoints looks like a good idea. Those struts look like they'd pull right off under any significant stress.\n\nYou're right, the struts are far too spindly. The idea was to have them on a long lever arm so they could be more effective. The thrusters are supposed to be cold gas thrusters using GOX.Also, I know it probably means nothing but it looks like y=0 is in the middle of the vessel. Is it just that way to make modeling easier?\n\nIt was mostly to center the mesh on one point. It actually makes modelling it a bit more confusing.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:10.97524864Z",
        "author": "Bj",
        "date": "2010-05-29T03:45:56+0100",
        "id": "beefb5ec327fcb8f503a0f47327290ae",
        "post_id": "post-226456",
        "text": "Here is the problem;Access violation reading locationThis is it (shortened)Code:string name = \"hi\";\n        char * buff;\n        name.push_back(NULL); \/\/append 0 to string so string is 0 terminiated\n        \/\/name now == 'hi[null]'  \/\/just to be sure- \n        strcpy(buff,name.c_str());\n        oapiWriteScenario_string(scn,\"NAMED\",buff);Before anyone asks, it still doesn't work when you remove the push_back.Something like this works;oapiWriteScenario_string(scn,\"NAMED\",\"babalu\");No other errors, any ideas?",
        "thread_id": 14488
    },
    {
        "@timestamp": "2023-09-14T07:13:43.722447616Z",
        "author": "Ripley",
        "date": "2012-02-28T14:02:55+0000",
        "id": "4ae67a247ec4b2ae400e50a7d3e8c676",
        "post_id": "post-259080",
        "text": "N_Molson said:Hehe it means that D3D9 put your lazy graphic card at work !!:)Now that (once) costly piece of silicone actually has another purpose than sitting around and taking room in your PC case.:p\n\nWhile not one of the newest screaming cards on steroids, my \"lazy\":pgfx compartment is driven by a Sapphire ATI 4890 Vapor-X 1Gb.CPU is a venerable Intel Core2 Duo E6600.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.446472192Z",
        "author": "DarkEnergy",
        "date": "2010-06-03T01:47:53+0100",
        "id": "35c9eea9049749a73fe578fa0ea4488e",
        "post_id": "post-227370",
        "text": "ikrase said:Also: Cockpit fire? WTF it's not that likely.\n\nApollo 1 had a cockpit fire that killed everyone in it. There are a lot of electrical circuits in the cockpit especially that could easily overheat or cause a spark.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Apollo_1\"]Apollo 1 - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:10.996502272Z",
        "author": "hribek",
        "date": "2010-06-03T15:11:32+0100",
        "id": "7191fe6f571ef05af60bf3ab50d06a8d",
        "post_id": "post-226477",
        "text": "That value is is distance in km, when the base is rendered, right? I'll try that, let's see if there will be a change while in 380km orbit. Mabe it's set to something higher for one of the bases.",
        "thread_id": 14491
    },
    {
        "@timestamp": "2023-09-14T07:13:43.867972096Z",
        "author": "Donamy",
        "date": "2013-02-11T05:13:33+0000",
        "id": "bce3f8f0dc2b67903fbe69a48c36d83c",
        "post_id": "post-259838",
        "text": ":jawdrops:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.494328832Z",
        "author": "Andy44",
        "date": "2010-06-03T04:19:43+0100",
        "id": "2d1ec867ac8d3c65a59cd05738e11515",
        "post_id": "post-227448",
        "text": "Well, a simple google search turns this up:http:\/\/www.hightechscience.org\/buran_blueprints.htmHere, let me google that for you:http:\/\/lmgtfy.com\/?q=Buran+blueprints",
        "thread_id": 14555
    },
    {
        "@timestamp": "2023-09-14T07:13:11.069276672Z",
        "author": "Face",
        "date": "2010-05-30T12:57:41+0100",
        "id": "722d6bbbe4122ad5c53d1375004f35c4",
        "post_id": "post-226635",
        "text": "TheEyes said:How big is it? 386m?50 Crewmen seems like a lot. It will sure be fun ejecting them into the depths of Jupiter's atmosphere!\n\nMhmm, this for sure is the purpose of this craft...Anyway, nice craft, Hispa! And a very good move that you put the source code in, too. This is something I sometimes miss with Orbiter addons using custom DLLs.Just a small advice: don't include build objects and other generated files in the release, it just blows the package up unnecessarily.In your case, you could strip away the following files:Doc\\Long Shot\\Sources\\LongShot\\LongShot.ncbDoc\\Long Shot\\Sources\\LongShot\\LongShot.suoDoc\\Long Shot\\Sources\\LongShot\\LongShot.vcproj.HISPA-I.Hispa.userDoc\\Long Shot\\Sources\\LongShot\\Debug\\*Doc\\Long Shot\\Sources\\LongShot\\Release\\*In addition, with Dan's license note on redistribution, I am not sure, if the following 2 files are allowed (although it is quite clearly depicted in his documentation walk-through to copy them to the project directory):Doc\\Long Shot\\Sources\\LongShot\\UMmuSDK.hDoc\\Long Shot\\Sources\\LongShot\\UMmuSDK.libregards,Face",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:44.315302144Z",
        "author": "OrbitHangar",
        "date": "2010-10-03T16:12:39+0100",
        "id": "96271f88833ed0aab10b280963180553",
        "post_id": "post-263876",
        "text": "Author:artlavVidenie is a trajectory drawing module for Orbiter.It renders vessel and planet trajectories straight into the main screen.Allows you to see where you go, in real time.Allows you to pan around the neighbourhood.Limitations:-Only two-body elements are considered-Close-up the lines might look garbledChanges for 110912::-Fixed misalignment in projection (labels perfectly correspond to objects now)-Added panning toggle (use left button instead of mouse wheel)DOWNLOAD",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:10.958808576Z",
        "author": "Hielor",
        "date": "2010-05-29T00:29:05+0100",
        "id": "2c0d1c5ba07fce2fd4605f4db8140c02",
        "post_id": "post-226441",
        "text": "Urwumpe said:Hielor: That is of course because a) your plane has pretty friendly flight characteristics and reacts pretty linear to turbulence and b) your airspeed indicator is affected by wind as well.\n\nYour airspeed indicator is also affected by wind...and so are all of the lifting and dragging surfaces and the entire plane. Airplanes fly with respect to the air, not with respect to the ground. If the parcel of air they're in is moving opposite to their direction of travel, the plane will still move at the same speed through the air, but the ground speed will be reduced because the wind is carrying the plane backwards at the same time.If you're having difficulty understanding this, I would suggest you think about it further and\/or look up some more information. Think of it like a boat in a river--the river is carrying the boat along with it. The plane doesn't have any way of knowing what the wind is actually doing, it's just being carried by it.During landing while having some stronger gusts, especially from the side, I would say, you feel a bit more.\n\nI haven't talked at all about gusts or changes in wind. Obviously, if the wind changes suddenly, that will affect the flying characteristics of the plane, and it's most noticeable near the ground, but in a steady wind you don't get those effects.And if your plane would be a bit more aggressive in the lift function, small changes by wind can be pretty annoying since you feel them much stronger then.\n\nAgain, I wasn't talking about changes in wind.",
        "thread_id": 14484
    },
    {
        "@timestamp": "2023-09-14T07:13:11.369801472Z",
        "author": "RisingFury",
        "date": "2010-09-12T02:52:31+0100",
        "id": "7a53c6e9662316c80353881dfdb2c4f5",
        "post_id": "post-227147",
        "text": "Guess it's time you put those new experimental HyperThrustium engines in her :thumbup:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.957637376Z",
        "author": "orb",
        "date": "2010-10-08T16:32:03+0100",
        "id": "118d92b929b8b98eda09b7c5b34d6661",
        "post_id": "post-263253",
        "text": "orb said:And if so, then have you set path to Orbiter in orbiterroot.vsprops?\n\nHave you set appropriate path to Orbiter there, i.e. in \"C:\\ORBITER2010P1\\Orbitersdk\\resources\\orbiterroot.vsprops\"?There should be this for that Orbiter:Code:<UserMacro\n\tName=\"OrbiterDir\"\n\tValue=\"C:\\ORBITER2010P1\"\n\tPerformEnvironmentSet=\"true\"\n\/>And then if you have that, you don't need to configure neither additional library nor include paths for Orbiter headers\/libs, nor other paths and even file names, because they will be automatically configured from inherited Orbiter property sheets.Your earlier post shows \"C:\\Orbiter\\Orbitersdk\\include\" and \"C:\\Orbiter\\Orbitersdk\\lib\" as set paths, which could be caused by incorrect path to Orbiter set in orbiterroot.vsprops file. Then you added additional search paths in your project file, so you probably have 2 sets of include and library paths, and files that are found first by compiler or linker are being used.",
        "thread_id": 16800
    },
    {
        "@timestamp": "2023-09-14T07:13:11.153444608Z",
        "author": "Linguofreak",
        "date": "2008-06-19T07:31:38+0100",
        "id": "4b038a3f3371650747b01ea76751b725",
        "post_id": "post-65655",
        "text": "Well, you can always use the hydrogen and oxygen you get from the water to store energy rather than produce it. Question is whether it is at all more efficient than just using existing battery technology to store that energy.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:11.069364736Z",
        "author": "Face",
        "date": "2010-05-30T14:01:03+0100",
        "id": "f0f122c62f1923358d768f22a70058e4",
        "post_id": "post-226636",
        "text": "TheEyes said:Yes, but I didn't say aboutgettingto Jupiter.\n\nYes, but I was referring to your remark about how much fun it would be to eject all 50 crew-members into the depth of the atmosphere.OTOH, I just read your subtitle here (\"Mad Spacecraft Destroyer\"), so I guess you're just living up to your motto...regards,Face",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:43.68496512Z",
        "author": "jarmonik",
        "date": "2012-01-23T16:15:17+0000",
        "id": "b07acbd255f77da81f7728c04605609e",
        "post_id": "post-258962",
        "text": "Harddrive break downI have just experienced a harddrive break down that will drive me back into a stone age. I was able to back up some data before I lost the drive complitely. So, the project should be in safe. I have implemented several bug fixes and specular and emission maps.I should be able to get a new drive in a few days and start installing Windows. Isn't that sweet ? I don't even dare to think about how much data I lost today.:facepalm::compbash2:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.280503552Z",
        "author": "astrosammy",
        "date": "2010-06-01T15:24:25+0100",
        "id": "f3dc4ad4970304d8115f099ea68211cc",
        "post_id": "post-227007",
        "text": "Before I discovered Orbiter I knew nothing about radiators. So I thought: Hey, that must me solar panels inside the payload bay doors!",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:11.0816896Z",
        "author": "Alexw95",
        "date": "2010-05-30T18:08:33+0100",
        "id": "e77b4aa1979e560ee3aee3ecf12459da",
        "post_id": "post-226731",
        "text": "happend to me once or twice some times your joysticks config gets messed open up controll panel and re calibrate the joystick try that:)",
        "thread_id": 14513
    },
    {
        "@timestamp": "2023-09-14T07:13:43.780466944Z",
        "author": "Tschachim",
        "date": "2010-12-04T16:35:18+0000",
        "id": "8a0527ea79bcf665f0ac52bab6599229",
        "post_id": "post-258027",
        "text": "Hi Jarmo,I just want to let you know that I still have a problem with the MFD size with Beta 2 (as with all other versions). A screenshot of the Delta-glider\\Cape Canaveral scenario directly after loading is attached. It might be because of my rather ancient ATI X1600...?Also, the shadow of an animated mesh of a vessel doesn't move according to the animation, see the attached screenshot, the shadow of the LC34 MSS is still at it's original position at the pad.CheersTschachim",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.361331968Z",
        "author": "docabn",
        "date": "2010-06-02T19:42:07+0100",
        "id": "32ad1da16d3b440b0e8b190175b7e776",
        "post_id": "post-227095",
        "text": "my appologies for the font, I think I fixed it let me know if notand I retract my last comment I definitely had my physics reversed. The energy that struck the sail would have to somehow have more energy when reflected back into the cosmos than when it left the EM generator.:embarrassed:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.089839872Z",
        "author": "EaslMar",
        "date": "2010-06-02T17:09:11+0100",
        "id": "7c652f85b1b7da9a7a110c2e5a90676b",
        "post_id": "post-226780",
        "text": "Wow, is it really that obvious? :lol: I must have missed that when I looked in the manual. I'm not at my Orbiter computer right now, but I'll try that later today. Once again, thanks!!",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:43.798821632Z",
        "author": "asbjos",
        "date": "2012-09-16T17:35:09+0100",
        "id": "6ee24a7f6217aed90891d4c82a328a3b",
        "post_id": "post-259521",
        "text": "The DeltaGliderIV is not compatible with D3D9-client.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.991744512Z",
        "author": "rstarkov",
        "date": "2010-05-29T14:39:51+0100",
        "id": "99396b2c7af526adb4777dd19d5af176",
        "post_id": "post-226473",
        "text": "I'd like to have full control of the external camera for an addon I'm starting to work on.None of the documented APIs are powerful enough, however I've found a whole bunch of relevant exports in the headers. Among them are:class ExternalCameraControlfunction oapiRegisterExternalCameraControlfunction oapiUnregisterExternalCameraControlclass CameraModeclass CameraMode_Cockpitclass CameraMode_Trackclass CameraMode_GroundI've tried using them in several ways but couldn't make them have any effect. Has anyone used these successfully?",
        "thread_id": 14490
    },
    {
        "@timestamp": "2023-09-14T07:13:11.16380032Z",
        "author": "OrbitHangar",
        "date": "2010-05-30T09:18:13+0100",
        "id": "241b06cff954f1f6f67087b5af0f7878",
        "post_id": "post-226807",
        "text": "Author:grolanderJust extract this zip containing the 4 .wav in your Orbiter directory.Replace the old files.DOWNLOAD",
        "thread_id": 14521
    },
    {
        "@timestamp": "2023-09-14T07:13:43.91704832Z",
        "author": "n122vu",
        "date": "2010-10-01T18:52:18+0100",
        "id": "8246717d7263b2d6f29d16830dc160b5",
        "post_id": "post-263198",
        "text": "Uhhhh-firmitive.",
        "thread_id": 16796
    },
    {
        "@timestamp": "2023-09-14T07:13:10.996174336Z",
        "author": "David413",
        "date": "2010-05-29T15:18:18+0100",
        "id": "8b256085a1a20551e7c78f2cea7a27d4",
        "post_id": "post-226474",
        "text": "The final release of the STS-132 Expansion packs are now posted on Orbithangar as is a new version (V1.3) of the RPOP MFD with some additional functionality added. The two previously released tutorials for STS-132 have now been incorporated into the expansion packs and the stand-alone packages have been removed. Later this summer the STS-132 Expansion packs will be incorporated along with the RPOP MFD into the main expansion packs.Have a good summer everybody (in the Northern Hemisphere that is...), we'll see you in the autumn for STS-133.Dave",
        "thread_id": 14491
    },
    {
        "@timestamp": "2023-09-14T07:13:11.367041024Z",
        "author": "T.Neo",
        "date": "2010-07-07T17:38:19+0100",
        "id": "acc4d38e6ae8ab6a217b02470ee178a8",
        "post_id": "post-227131",
        "text": "Also, are the landers going to be 'human-rated', or for cargo only?\n\nThey're purely unmanned lunar surface-to-orbit\/orbit-to-surface cargo vehicles.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.769347072Z",
        "author": "orb",
        "date": "2012-08-10T17:17:52+0100",
        "id": "9789a3565cb2601512be485ed8ae2644",
        "post_id": "post-259336",
        "text": "Orbiter doesn't provide the required interface to the external graphics client to display them. Seethat postfor a possible hack that may be implemented in the client in future.By the way, the D3D11Client supports DX10 graphics cards.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.364990976Z",
        "author": "River Crab",
        "date": "2010-06-13T22:04:56+0100",
        "id": "ea63d5e99d01fe99fbc59f0232a3f50e",
        "post_id": "post-227118",
        "text": "Cool! :speakcool: Do you plan to have VC view positions throughout?For a more basic lander, you could just steal the landers that come with Deepstar. But I imagine this would fit in with a DGIV-type vessel anyway.And is this \"legendary tinfoil\" the one you scanned and changed the colour in Gimp? :lol:Looks good, reminds me of a baby Long Shot. :thumbup:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.373074432Z",
        "author": "jstowe96",
        "date": "2010-10-02T01:18:42+0100",
        "id": "7761e6fa8b7e7e0d3fecf43caabdf716",
        "post_id": "post-227176",
        "text": "ahahaha xD lmao ok =] right now im working on it in anim8or ill upload a pic now has about 6 engines trying to figure out how to slant the cockpit -.- im new to this anim8or thing---------- Post added at 12:18 AM ---------- Previous post was at 12:13 AM ----------how can i upload an image from the anim8or -.----------- Post added at 12:18 AM ---------- Previous post was at 12:18 AM ----------oh and do you got like msn so we can talk?",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.801550336Z",
        "author": "orb",
        "date": "2012-09-21T22:20:41+0100",
        "id": "e3276b1eb9141f2e5065aed311693aa2",
        "post_id": "post-259542",
        "text": "DaveS said:Then the next question would be if it would be possible to have this back?\n\nDon't instructions fromthis postandthis postwork?Modules\/D3D9Client\/HorizonHaze.fx:Code:float4 HazeTechPS(HazeVS frg) : COLOR\n {\n[color=#c00]-    \/\/return frg.color * tex2D(Tile0S, frg.tex0);[\/color]\n[color=#0a0]+    return frg.color * tex2D(ClampS, frg.tex0);[\/color]\n\n     \/\/return float4(frg.color.rgb, frg.color.a*frg.tex0.y*frg.tex0.y);\n[color=#c00]-    return float4(frg.color.rgb*(frg.tex0.y+0.30), frg.color.a*frg.tex0.y*frg.tex0.y);[\/color]\n[color=#0a0]+    \/\/return float4(frg.color.rgb*(frg.tex0.y+0.30), frg.color.a*frg.tex0.y*frg.tex0.y);[\/color]\n }",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.382073088Z",
        "author": "Bloodworth",
        "date": "2010-06-19T05:29:35+0100",
        "id": "5b192c20d323255db44b62ac2ac23e5f",
        "post_id": "post-227213",
        "text": "Ok, if the jovian moons are that irradiated, what are the odds that between the extreme cold, low light and lethal radiation that any form of life COULD develop?",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:10.965276928Z",
        "author": "Xyon",
        "date": "2010-05-29T00:28:39+0100",
        "id": "d8de21cb72e5aa1612583cbe685279b8",
        "post_id": "post-226448",
        "text": "That's exactly what the error is. This is commonly caused by extracting to a folder with the archive name within the Orbiter root, so have a look for a folder named \"XR5 Vanguard\" or similar in the root Orbiter folder.Failing that, extract the XR5 .zip file again into Orbiter and make sure you're preserving the file structure (\"Extract full paths\" in winRAR).",
        "thread_id": 14486
    },
    {
        "@timestamp": "2023-09-14T07:13:44.247040768Z",
        "author": "HAL9001",
        "date": "2010-10-30T05:17:47+0100",
        "id": "8224709cbe689ff1d778e154e82e6c00",
        "post_id": "post-263752",
        "text": "Well I mean at the moment you can easyli go through the doors of the Inflantable-Stations, but if there would be collision-detection, it must be possible to open them, if you want to go out.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.409415936Z",
        "author": "Evil_Onyx",
        "date": "2010-06-02T21:38:13+0100",
        "id": "e18bac410de3fe82e4e66e50e49fe04a",
        "post_id": "post-227252",
        "text": "Very cool craft Coolhand, your skills seem to be unmatched.Sky CaptainI think we will need a longer runway to safely fly this baby from. The landing\/takeoff speed for something so large and heavy will be very high.\n\nI think this would need to use hover thrusters for any landing or takeoff, as i cant see many runways capable been extended to take the roll out need for something that size.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.418787072Z",
        "author": "cljohnston",
        "date": "2010-06-09T15:35:14+0100",
        "id": "dc0944b7c35ecf9c23be244cd7050178",
        "post_id": "post-227312",
        "text": "This is just awesome work you've done, Steve, as usual!Coolhand said:That just begs for a Ron Cobb inspired warning sign - if you watch the old movie 'alien' closely, there are symbols for most doorways, on the airlock i think is this upside down guy.btw If anyone wants to use this symbol in their projects feel free, its a png with transparency for easy use.\n\nPity that Ron'sown websitedoesn't have much on it, but here's a discussion thread about his \"semiotic standard\" for A L I E N...Propsummit.com - Nostromo Signage---------- Post added at 07:35 AM ---------- Previous post was at 07:24 AM ----------Coolhand said:what, you're still here? Orbiter 2010 has just been released, go now... download, fly.;):probe::hello::cheers::thumbup::tiphat::probe::probe::rofl::hotcool::threadjacked::threadjacked::threadjacked::threadjacked::threadjacked:\n\nHey, WOW! I didn't realize!(Y'know, cuz, I've been Mac-only for the last few years! Dang, when's somebody gonna port Orbiter for the Mac?)",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.734583296Z",
        "author": "jarmonik",
        "date": "2012-03-11T17:20:23+0000",
        "id": "f31c20f5fc5ee13978d68956f973e66e",
        "post_id": "post-259171",
        "text": "Can you reproduce the CTD with this build and post the last few lines from the Log. Remember to activate the debug build from the modules tab.EDIT: I think I found it already, so, let's forget this.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.41869824Z",
        "author": "T.Neo",
        "date": "2010-06-09T13:03:27+0100",
        "id": "53314c83877f4f02fac767350c1b299b",
        "post_id": "post-227311",
        "text": "but look i dont want Tneo to feel alienated i think he's a nice guy really, Neo i hope you cool off a little and give the concept a chance. i'm not harming anyone by exploring an idea for a virtual spacecraft, even if i do it through orbiter its only a game, something we do for fun so lets keep it that way eh?:)\n\nConversely Coolhand, don't think I don't like you or your work. I'm sure you'd have a laugh at many of my projects...I would say a custom spaceport along the east cost in my opinion (Inclination matters not when you got extreme ISP)\n\nInclination doesn't really matter for inteplanetary flight either, AFAIK, regardless of the Dv of the vessel.The US East Coast would be good in terms of infrastructure, but it leaves something to be desired for people in other parts of the world...Most passengers also would prefer ship which is more convenient even if it means few days longer trip.\n\nConversely, microgravity might be a welcome novelty, and would be more practical. That novelty might wear off with time though...A centrifuge does not automatically make things comfortable for the passengers- there are motion sickness symptoms, but they do diminish as spin rate decreases and radius of the centrifuge increases. There's also the issue of getting people in and out of the centrifuge safely and conveniently.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.560018944Z",
        "author": "GregBurch",
        "date": "2008-05-18T15:35:00+0100",
        "id": "c4541fbab5e1e8aaaaf108f7bf4b4a45",
        "post_id": "post-65711",
        "text": "Master of Blades said:Nice work mate, 's just that... i keep crashing when trying to load most scenarios(in fact, the only one i've got to work is the one where it's docked to the Delta Glider)I have the same problem with some of your other Add-Ons, mainly DESCARTES..\n\nI'd say it's a problem with not having other, required addons installed, but you shouldn't be able to run even the one scenario or, alternatively, if you can run that, then you should be able to run others.In the one scenario with the DG, can you switch views to the SwiftSS?Can you post a log, so I can see what's happening?GB",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:43.86605696Z",
        "author": "jarmonik",
        "date": "2013-02-10T08:49:40+0000",
        "id": "903a6452b6decdeec16d1bd534330989",
        "post_id": "post-259820",
        "text": "Felix24 said:I'm trying to make a spec map to work with the environment map. Why do the specular reflections seem to be backwards? The large black rectangle towards the front of the spacecraft is zero on the spec map, but as the values increase towards the back it shows a sort of inverse relationship.The reflection intensity shows the proper gradations.\n\nSorry, I don't understand. What makes you believe it's backwards ? Specular map works like the specular material in mesh material defination except it's defined for every pixel. Black (zero) specular color should give no reflection at-all.Specular power setting in alpha channel doesn't work currently very well. It might be better to override it with material power.change this:PHP:if (gUseSpec) {\n\tcSpe = tex2D(SpecS, frg.tex0);\n\tcSpe.a *= 80.0f;\n}to this:PHP:if (gUseSpec) {\n\tcSpe = tex2D(SpecS, frg.tex0);\n\tcSpe.a = gMat.specPower;\n}---------- Post added at 10:49 ---------- Previous post was at 10:36 ----------kuddel said:I was able to return to my previous driver version (via a System Restore Point), but with no change:(My graphic card tells that it supports DirectX 10.10, but I don't know ifallfeatures are supported;)Well I will try some more checks etc. and see if I can get any further informations.I really don't need this feature, but it would have been nice :thumbup:So no need for any immediate action, I think.\n\nThere is nothing wrong with your graphics card.So, everything works fine with Orbiter 2010-P1 but the screen is black in the Orbiter Beta ?Have you #defined _SURFACE_EX ? If yes, then remove it.Does the env-map cross appear if you enable it from the debug controls ?What if you disable this code section from the end of render main scene:PHP:\/\/ Render Environmental Map For the Focus Vessel ----------------------------\n    \/\/\n    if (Config->EnableEnvMaps) vFocus->RenderENVMap(pDevice, 1);\n\n    \/\/ EnvMap Debugger ----------------------------------------------------------\n    \/\/ \n    if (DebugControls::IsActive()) {\n        DWORD flags  = *(DWORD*)gc->GetConfigParam(CFGPRM_GETDEBUGFLAGS);\n        if (flags&DBG_FLAGS_DSPENVMAP) VisualizeCubeMap(vFocus->GetEnvMap());\n    }",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.448440064Z",
        "author": "DarkEnergy",
        "date": "2010-06-03T23:20:30+0100",
        "id": "2d88e3818864eb93d341404407f952c9",
        "post_id": "post-227385",
        "text": "Urwumpe said:Apollo 1 fire was caused by pure oxygen atmosphere at 1.2 atmospheres pressure in the capsule. Under such conditions even aluminum burns.\n\nThanks for clarifying that. I completely overlooked the different atmospheric conditions between the two when I had posted. It was just the first thing to come to mind when I read cockpit fire.The video is extremely well done. The camera shaking and focusing does make it look all the more believable.",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:11.571675648Z",
        "author": "Linguofreak",
        "date": "2010-06-03T14:26:48+0100",
        "id": "dddba3010d5cc283eda7060e3d7817cf",
        "post_id": "post-227611",
        "text": "Bevor ich zur\u00fcck nach Amerika fliege, werde ich ~3 T\u00e4ge in London verbringen. Es scheint, dass das billigste Weg von Berlin nach London zu fahren, mit soviel Gep\u00e4ckst\u00fccke als ich habe, ist mit ein Bus. Das einzige Problem ist, dass die Webseite f\u00fcr Berlin Linien Bus nicht sehr klar ist. Sie sagen:3) Wie viele Gep\u00e4ckst\u00fccke darf ich mitnehmen?Im nationalen Linienverkehr k\u00f6nnen maximal 5 Gep\u00e4ckst\u00fccke pro Fahrgast bef\u00f6rdert werden. F\u00fcr jedes Gep\u00e4ckst\u00fcck ist am Bus eine Gep\u00e4ckgeb\u00fchr von EUR 1,00 zu entrichten. Ab dem 3. Gep\u00e4ckst\u00fcck fallen EUR 2,00 an. F\u00fcr die Gep\u00e4ckbef\u00f6rderung im internationalen Verkehr gelten teilweise abweichende Bedingungen.\n\n5 St\u00fccke ist gut, ich habe 4, aber ich kann kein Information finden \u00fcber was genau gilt f\u00fcr internationalen Verkehr. \"Teilweise abweichende Bedingungen\" sagt mir nicht genug.Sie sagen auch:5) Was versteht man unter sperrigen Sachen? Wann ist eine Mitnahme m\u00f6glich?Zu sperrigen Sachen z\u00e4hlen Kinderwagen, Fahrr\u00e4der, Rollst\u00fchle, Schlitten, Skier und Reisegep\u00e4ck in gr\u00f6\u00dferen Ausma\u00dfen oder Anzahl. Die Bef\u00f6rderung von sperrigen Sachen ist im grenz\u00fcberschreitenden Linienverkehr nicht gestattet. Im innerdeutschen Verkehr ist eine Mitnahme nur nach vorheriger Anmeldung und Best\u00e4tigung des Bef\u00f6rderers m\u00f6glich. Ein Bef\u00f6rderungsanspruch besteht hierf\u00fcr jedoch nicht. F\u00fcr die Bef\u00f6rderung von Fahrr\u00e4dern wird pro Strecke ein Betrag von EUR 10,- erhoben.\n\nAber was genau bedeutet \"sperrigen Sachen\"? Ich habe ein Gep\u00e4ckst\u00fcck das ein bisschen gro\u00df ist, aber was ist das Obergrenze?Hat jemand hier noch mit Berlin Linien Bus nach Britanien gereist?",
        "thread_id": 14561
    },
    {
        "@timestamp": "2023-09-14T07:13:43.747202048Z",
        "author": "orb",
        "date": "2012-04-23T15:14:54+0100",
        "id": "70778032b26a1c07a833e884364c0156",
        "post_id": "post-259236",
        "text": "Screamer7 said:When I enable only the D3D9 tab it run OK.But when I deselected the D3D9 tab and enable the D3D11 tab, I get a CTD.When I enable the D3D9 tab first and then the D3D11 tab, it run OK.Is this the correct procedure?\n\nDisable the D3D9Client module, close Orbiter, re-launch Orbiter, enable the D3D11Client module. If you have problems then, go and report them in[Project]D3D11Client Developmentthread. Graphics clients aren't designed to work simultaneously.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.010510336Z",
        "author": "Columbia42",
        "date": "2010-05-30T00:24:06+0100",
        "id": "42cb689fa985149f647290db506ba249",
        "post_id": "post-226500",
        "text": "Here's the code I used for the payload jettison definition:\/\/ Jettison Dropshipif(launch ==1 ){launch = 2;DelMesh (2);VESSELSTATUS2 vs;memset (&vs, 0,sizeof(vs));vs.version = 2;GetStatusEx (&vs);\/\/vs.flag = VS_FUELREGET | VS_THRUSTREGET;VECTOR3 ofs = _V(0,-2.5,2.222);VECTOR3 rofs, rvel = {vs.rvel.x, vs.rvel.y, vs.rvel.z};VECTOR3 vel = {0,-10,0};Local2Rel (ofs, vs.rpos);GlobalRot (vel, rofs);vs.rvel.x = rvel.x+rofs.x;vs.rvel.y = rvel.y+rofs.y;vs.rvel.z = rvel.z+rofs.z;vs.vrot.x = -0.02;vs.status = 0;oapiCreateVesselEx (\"K-X-1A-v3\",\"K33\\\\K-X-1A-v3\",&vs);SetEmptyMass (12000.0);}if(launch == 2){timering = timering + 0.33 ;if(timering >= 27){launch = 3;oapiSetFocusObject(oapiGetVesselByName(\"K-X-1A-v3\"));}}}BTW, it's not my code. I just copied it off of a source file for another addon.",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:10.981200128Z",
        "author": "ar81",
        "date": "2010-05-29T18:54:59+0100",
        "id": "f755d900d67776b4ea860f8cb5af8b3d",
        "post_id": "post-226468",
        "text": "Here are some images on the journalist...http:\/\/www.bbc.co.uk\/mundo\/america_latina\/2010\/05\/100528_galeria_erupcion_guatemala.shtml",
        "thread_id": 14489
    },
    {
        "@timestamp": "2023-09-14T07:13:43.878283264Z",
        "author": "Notebook",
        "date": "2010-09-30T20:58:11+0100",
        "id": "756d394931aad8ccc60ddc8117682ee6",
        "post_id": "post-263152",
        "text": "Seems to be old news (21-09-10), but can't find any previous threads for this:http:\/\/sci.esa.int\/science-e\/www\/object\/index.cfm?fobjectid=4771421 Sep 2010The complete archive of data sets from ESA's 3-year SMART-1 mission to the Moon has been released to the scientific community. Contained within the archive are 3D maps of the lunar poles along with detailed spectroscopic measurements of the lunar surface. Researchers can utilise this information, and cross-reference it with the wider Planetary Science Archive, to further investigate the formation and evolution of our nearest neighbour in space.\n\nN.",
        "thread_id": 16788
    },
    {
        "@timestamp": "2023-09-14T07:13:11.1647872Z",
        "author": "Grolander",
        "date": "2010-06-01T22:01:59+0100",
        "id": "0e87e72b54a17286c277c9ed5c6bc4e9",
        "post_id": "post-226810",
        "text": "Thanks a lot for your comments, and thanks to CEVOrion for his (or her) video:",
        "thread_id": 14521
    },
    {
        "@timestamp": "2023-09-14T07:13:11.360461056Z",
        "author": "docabn",
        "date": "2010-06-02T17:49:49+0100",
        "id": "0a6b5d646d56488345cab6c41a32841b",
        "post_id": "post-227091",
        "text": "Izack said:The self propelled sail sounds about as practical as a sailboat with a giant fan:p.\n\nActually on the water I think that idea would be extremely practical except that the same energy would be better used if the propeller was in the water.Lacking water however there is no solid object to push against. I am however unsure of how much thrust you could develop or how much push back you might get from the generator it\u2019s self as it casts the artificial solar wind into the sail.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.732959232Z",
        "author": "kuddel",
        "date": "2012-03-10T22:17:10+0000",
        "id": "26c2b7002bc55869072888fd3caa98cf",
        "post_id": "post-259163",
        "text": "Hi jarmonik,I have come currently quite far with my \"OapiExtension\" class.But now I have a more general design question:We have 2 options how to implement this:a) Explicit method calls for non-present API functionsb) Transparent method calls.Let me explain what I mean by that:With (a), the renderer code calls e.g.PHP:if (oapiExtension->GetShowBodyForceVector()){\n ...\n}With option (b) the renderer code uses the same approach as for getting any other Orbiter-config-parameter:PHP:\/\/ Native Orbiter config\nDWORD plnmode = *(DWORD*)gc->GetConfigParam(CFGPRM_PLANETARIUMFLAG);\nif (plnmode & PLN_ENABLE) {\n  ...\n}\n\/\/ Non-native config (BFV: show [B]ody [F]orce [V]ectors)\nDWORD bfvmode = *(DWORD*)gc->GetConfigParam(CFGPRM_SHOWBODYFORCEVECTORSFLAG);\nif (bfvmode & BFV_ENABLED) {\n  ...\n}The second (b) approach just overrides the GetConfigParam-Method of GraphicsClient and does the right thing.PHP:\/\/ ==============================================================\n\/\/ Overridden\n\/\/\nconst void *D3D9Client::GetConfigParam (DWORD paramtype) const\n{\n    return (paramtype >= CFGPRM_SHOWBODYFORCEVECTORSFLAG)\n           ? oapiExtension->GetConfigParam(paramtype)\n           : GraphicsClient::GetConfigParam(paramtype);\n}I just add some moreCFGPRM_xxxdefinitions somewhere in the \"OapiExtension.h\" header, all with values bigger than the \"official\" APICFGPRM_s.As soon an martin exposes some of those, we just have to exchange 'our'CFGPRM_SHOWBODYFORCEVECTORSFLAGby the 'official' name martin has chosen. Just changes in Scene.cpp. That's it.I am currently preferring the second (b) option, cause it is more transparent to the programmer. On the other hand, someone (you?) might like to see directly that this config comes from 'inofficial' sources.What's your opinion about this?\/Kuddel",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.184442368Z",
        "author": "fausto",
        "date": "2010-06-01T07:02:28+0100",
        "id": "998bfebaa36900772434539912c78036",
        "post_id": "post-226854",
        "text": "Thank you Phantom! We think BIG this time! The future idea is a Poderosa 3 Lunar Habitat mission, but now we are working on a versatile capsule called ANTARES..visit us on Forum Orbiter Italia (http:\/\/orbiteritalia.forumotion.com\/forum.htm) and have a look to some pictures!!",
        "thread_id": 14526
    },
    {
        "@timestamp": "2023-09-14T07:13:11.363529216Z",
        "author": "T.Neo",
        "date": "2010-06-05T23:47:15+0100",
        "id": "288643319bd2ac3bca37e40f3ce6e007",
        "post_id": "post-227109",
        "text": "UpdateBasic structure around the propellant tanks is complete, and I've added basic docking ports to the node and the rear of the habitation module.Now I'm moving onto the transfer tunnel, but I'm not really sure how a 200 meter long pressurised tunnel would be constructed- either a series of sections docked together like ISS modules, or sections that are fixed together in a vacuum and later pressurised, or any combination of the two.I'm also thinking of having the truss extend over the transfer tunnel, but it may add too many polys.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.755943424Z",
        "author": "orb",
        "date": "2012-07-04T19:15:43+0100",
        "id": "8be0b934e738015d630a372ff6e16e1a",
        "post_id": "post-259290",
        "text": "asbjos said:Which file\/folder shall I create a symbolic link for?\n\nCreate link to the whole Orbiter's Config folder in Modules\/Server directory (i.e. \"Modules\/Server\/Config\" symbolic link should point to \"..\/..\/Config\" or \"<Path to Orbiter>\/Config\" directory).",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.408245504Z",
        "author": "mc_",
        "date": "2010-06-02T17:09:31+0100",
        "id": "545ba6f16a3487c60c45d0c40bc152ea",
        "post_id": "post-227248",
        "text": "XR5 will look like a Shuttle PB near this thing :thumbup:",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.41586048Z",
        "author": "Ark",
        "date": "2010-06-07T23:31:23+0100",
        "id": "00085bef9bef4e785411efe6499a8a1c",
        "post_id": "post-227290",
        "text": "Coolhand said:the exits are normally displays for entertainment or information, in emergencies they're context sensitive, for example its no use telling people to go to the exterior exits if theres nothing but vacuum beyond\n\n\"Exit At Own Risk\"",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.765597696Z",
        "author": "KuatYards",
        "date": "2012-07-25T16:59:35+0100",
        "id": "645e5010292fdea651dd6a4ab4fc4f24",
        "post_id": "post-259300",
        "text": "D3D9 CTD on loadI got the D3D9 Client and installed it as the instructions said, ran orbiter_ng.exe, selected the module, selected scenario, clicked launch. It loads fine for a half-second, then CTD's any help?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.56288Z",
        "author": "Coolhand",
        "date": "2008-05-28T12:51:09+0100",
        "id": "0de0f80e7eee42c918a0097cb0a94280",
        "post_id": "post-65730",
        "text": "Yep definately, they're called soft shadows, and if you can use area lights or something similar then that gives the best results, though sometimes shadow maps instead of raytraced shadows (yours look like hard raytraced shadows) also work well without the huge render time hit. Inverse square falloff is your friend, i don't know if you can make it any more aggressive than inverse, or if you'd want to. What renderer are you using?",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:11.561456128Z",
        "author": "James.Denholm",
        "date": "2008-05-26T05:09:02+0100",
        "id": "f032f153728a65362aaafb704b43d3f0",
        "post_id": "post-65721",
        "text": "Greg, that render looks awesome. Absolutely bea-utiful! I don't know how you feel about them, but I recon that's an hour well spent. Plus the construction time. But there is an alternative: Alienware.pattersoncr said:Greg,can you post the appropriate .scn file entry foe a lifeboat node with 1 SSSLB and 3 embedded SSSLB meshes? (In other words, it looks like a fully loaded Life boat node but 3 of the 4 SSS's are just dummy meshes).\n\nWhy would you want only 1 SSSLB? Why not have 4, instead of 3 dummy meshes and only 1 good one?",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:43.868801024Z",
        "author": "Donamy",
        "date": "2013-02-11T15:23:14+0000",
        "id": "e83b6351616bac418078c4c8e7c39025",
        "post_id": "post-259844",
        "text": "\"Warning !! mesh made for D3D9 client\"Works for me.:thumbup:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.96509184Z",
        "author": "jinglesassy",
        "date": "2010-05-29T00:25:15+0100",
        "id": "65269665a198c8bc7ee8d9a01c4d576f",
        "post_id": "post-226447",
        "text": "Off topic-Wow a new person that uses the box?On topic-Looks like you didnt install the XR5 vanguard addon right",
        "thread_id": 14486
    },
    {
        "@timestamp": "2023-09-14T07:13:11.4790784Z",
        "author": "fireballs619",
        "date": "2010-06-04T01:06:58+0100",
        "id": "d602eecd897111ba1477bdae658e4de1",
        "post_id": "post-227435",
        "text": "Izack said:I've had this problem before in fullscreen, if the window focus left Orbiter and went back to it, animated parts of 2D and 3D panels showed up as blank or transparent squares.If it's anything like that, try running it in a window instead of fullscreen. Not sure if it's very helpful, though.Can you give system specs? This doesn't seem like an Orbiter problem.\n\nI tried switching to fullscreen (i usually play in a window), and the transparency was still there. I'm running it on a computer with i7, nVidia Geforce 310 (drivers up to date) and windows 7 x64. It worked on this computer until a few days ago, so I know it is capable.---------- Post added 06-04-10 at 12:06 AM ---------- Previous post was 06-03-10 at 07:20 PM ----------As annoying as it is, I am actually still able to fly with it, so thats what I'll do. If anyone has an idea fo a fix though, please go ahead and post.",
        "thread_id": 14551
    },
    {
        "@timestamp": "2023-09-14T07:13:43.735428096Z",
        "author": "kuddel",
        "date": "2012-03-11T22:08:50+0000",
        "id": "f5e7b7509a1cfea22e34f14b32b0ce59",
        "post_id": "post-259178",
        "text": "jarmonik said:No, nothing that would effect. The only change in the RC44 is in the D3D9Effect.cpp\n\nO.K. Thanks. That's an easy merge I think.jarmonik said:Are you planning to implement the force vectors them selves (the rendering part) ?\n\nI would like to, but I think my D3D9 foo is too weak:(I'll do the code that calls the \"RenderVector\" quite easily, but when it comes to the real thing, I think it's over my head.I was thinking about this approach:First I will just do the logic.Then I thought I'll give it a try by using the GrapplePoint rendering for testing the lenght, direction, scale etc.Thereafter I might sit down and build the meshes for the vectors (those 'pencils';)).After that I was plannig to kindly ask you to do the .fx and whatever might be needed.The rendering method parameter signature should be quite similar to that for the GrapplePoint, except maybe for the additonal 'length' (absolute value of the vector)I don't think this will be ready in a day or two, 'cause real live prevents me from spending as much time on this as I like;)I'll come back to you as soon as I have something to deliver.Ah, and I will add the config-switch as well;)EDIT:By the way, I might change the hooking completely, cause I think there's a way to further reduce the CPU-load of this. Unfortunately ithasan impact on framerate; small but reducable.;)\/Kuddel",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.071374592Z",
        "author": "Woo482",
        "date": "2010-06-08T17:45:16+0100",
        "id": "ed07ca0895cab06776b3b5435cd817e3",
        "post_id": "post-226658",
        "text": "Looks like the Long Shot is docked to the \"Celestium 3\" station, found here: [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=2626\"]Celestium 3[\/ame] but I might be wrong.",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:10.731772928Z",
        "author": "OrbitHangar",
        "date": "2010-04-08T08:00:00+0100",
        "id": "732d3fbee4da48a5450a510602962f88",
        "post_id": "post-226333",
        "text": "Author:papyref, jacquesmomoHammaguir is an Algerian little town located at 100km from the city of Colomb Bechar.A French launch site has been created in 1948. It has been used between 1947 to 1967 to launch experimental rockets and between 1965 to 1967 to launch the \"Diamant\" launcher rocket, a satellite carrier.The first French satellite A-1 named \"Asterix\" has been launched by a \"Diamant\" rocket on the 26th of November 1965 at 15h47 UTIt has been put in orbit with a perigee of 527 km and apogee of 1697 km, and with an equatorial inclination of 34,3\u00b0a runway 27\/09 of 2700m with a VOR (freq 112,00 Mhz) can be usedtested with Orbiter 2006 sp1Please read the user notice in the Add-on docs directoryBase, Diamant and Asterix are made by Papyreftiles by JacquesMomoV2 : Adding and Corrections* Many minors corrections* a new texture for Diamant, more r\u00e9alistic and conform to history.* new sounds* heat protection before launch* and a simulation of a missed launch of Diamant with explosionDOWNLOAD",
        "thread_id": 14470
    },
    {
        "@timestamp": "2023-09-14T07:13:43.852109824Z",
        "author": "Loru",
        "date": "2013-02-05T18:13:16+0000",
        "id": "70864b2615f271595a498219c952c07c",
        "post_id": "post-259776",
        "text": "jarmonik said:If you have an old machine with Win XP then you don't really benefit from DX9.\n\nI beg to differ:pIf GPU is Shader 2.0 capable, then antialiasing, normal maps, better lightning improves visuals a lot.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.558420992Z",
        "author": "Urwumpe",
        "date": "2008-05-16T12:18:43+0100",
        "id": "cedb02429de869e5829de9bef5cb8778",
        "post_id": "post-65700",
        "text": "Statistics: SSS11 at KSC, with high-res KSC textures installed: with human figures 20 fps, without 30 fps.Might get improved... (SSU with VC active renders at 45 fps in the same scenario)EDIT: later: Full stack, external view: 45 fps. Internal view 208 fps.But don't press F8 for looking if it has a VC.",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.98032256Z",
        "author": "Notebook",
        "date": "2010-05-29T13:16:16+0100",
        "id": "1e7a3759e0ad7d991230537c86fc106c",
        "post_id": "post-226463",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/world\/latin_america\/10189054.stmThousands of people have been forced to flee their homes as two volcanos erupted in Guatemala and Ecuador.\n\nUnusual for two to go off together?N.",
        "thread_id": 14489
    },
    {
        "@timestamp": "2023-09-14T07:13:43.86599424Z",
        "author": "Felix24",
        "date": "2013-02-10T03:17:26+0000",
        "id": "deecba306dd6daa51588725b09279217",
        "post_id": "post-259819",
        "text": "I'm trying to make a spec map to work with the environment map. Why do the specular reflections seem to be backwards? The large black rectangle towards the front of the spacecraft is zero on the spec map, but as the values increase towards the back it shows a sort of inverse relationship.The reflection intensity shows the proper gradations.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.197665792Z",
        "author": "Donamy",
        "date": "2011-05-15T00:36:41+0100",
        "id": "e80f5724c6706fdd20c43505c65be458",
        "post_id": "post-226910",
        "text": "HSTx addon uploaded to OH.:hello:",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.041298432Z",
        "author": "flytandem",
        "date": "2010-06-11T16:14:25+0100",
        "id": "e4065d07e210d1d4e3a836e7a907f3d8",
        "post_id": "post-226548",
        "text": "I too was quite frustrated at TransX while trying to figure it out. I couldn't understand the manual so I learned TransX by trial and error. It took years before learning enough to realize that, as written, TransX was not able to do something like planning a trip from the moon to planets other than Earth (both using and not using the Earth's gravity well). But it was after learning what was possible that it became creatively obvious that a ghost or surrogate ship allowed a way to plan when otherwise no plan was possible. Maybe not using a manual encouraged a more creative use of TransX?Should TransX be used in a way not specifically designed for? I believe that being creative to modify intended uses to accomplish what otherwise isn't possible is a worthy goal. Yesterday a tractor I intended to operate suddenly had a faulty ignition switch. The key would go to \"on\", but the \"start\" (starter motor) contact failed. I took 2 screw drivers and excited the starter solenoid from the 12v input of the starter, and started the tractor. I'm not worried that the designer of the screw drivers never intended the tools to be used for this particular purpose. If I didn't have screw drivers I would have used a belt buckle and a quarter or whatever else I could get my hands on to do the job. Mechanical work is filled with the creative use of tools. Niel and Buzz would agree, reference using a pen to toggle a broken switch.And as far as whether using a ghost ship is an attack on realism? Heck, even the \"T\" button to warp time is an attack on realism. But we all know it's an absolute necessity.Realism is what you pretend it to be. For example, you could pretend to be sitting on the moon, with a \"real space ship\". And in this space ship you pretend to have a real computer with a copy of Orbiter and TransX booted up for flight planning. In this onboard computer you can pretend to create an imaginary ship in orbit around the Earth that you can use to both set up a flight to Mars as well as for you to target with your \"real ship\". After the planning is done you then pretend to launch your \"real space ship\" from the moon for your Earth gravity well burn trip to Mars. Ultimately, if you are able to manually fly from the surface to the surface of another rocky sphere you can pretend that you made a \"real flight\" and everything else such a ghost ships, were just onboard tools to enable the flight.",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:44.158904064Z",
        "author": "Mindblast",
        "date": "2010-10-02T17:25:18+0100",
        "id": "cee1557b27d3f51cdb2a467a9cf82556",
        "post_id": "post-263520",
        "text": "Oh that would explain the weird behaviour.. i just recently installed Deepstar 2.Its still strange though that this didn't get fixed when i overwrote with the files from the clean install. I'll have to recheck..---------- Post added at 04:25 PM ---------- Previous post was at 04:20 PM ----------Ah i see.. the Deepstar throws the 2 dlls right into the orbiter directory so they are loaded from there instead of the modules dir. Really nasty..:)",
        "thread_id": 16832
    },
    {
        "@timestamp": "2023-09-14T07:13:11.198181888Z",
        "author": "Graham2001",
        "date": "2011-11-25T23:45:30+0000",
        "id": "073a81fa8c92893fb08678fc8da007d9",
        "post_id": "post-226915",
        "text": "The following is probably the biggest thing I am going to post in this thread. It also ties in with theResearch & Applications Modulematerial I posted earlier.The 12 Person Space StationThis is the space station that NASA was designing in parallel with the Space Shuttle until 'Tricky Dick' pulled the funding in early '72.The first phase orInitialSpace Station (InSS) to be assembled through successive shuttle launches.Construction would begin by placing the three sections of the InSS into a 500km high\/55 degree inclination orbit in the configuration belowInSSThe InSS would hold a rotating six person crew and would eventually be expanded to a 12 person station. Crew would be transported aboard the Shuttles transporting either Research\/Applications Modules or Logsitics ModulesLogistics ModuleIn the event of an emergency the Logistics Module could be configured to carry six people.One possible problem is that when this design was finalised (December 1971), NASA had not finalised the shuttle design. McDonnell-Douglas who designed this station used the shuttle configuration below in their planning. Adaptionsmayneed to be made.See:Modular Space Station, Detailed Preliminary Design. Volume 1: Sections 1 through 4.4Modular Space Station, Detailed Preliminary Design. Volume 2: Sections 4.5 through 4.8Modular Space Station, Detailed Preliminary Design. Volume 3: Sections 4.9 through 6Crew\/cargo and logistics module definition",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.152631808Z",
        "author": "reverend",
        "date": "2008-06-17T05:26:25+0100",
        "id": "f103b27b4aa1feb6850edff92431f9ee",
        "post_id": "post-65643",
        "text": "I don't really care that much about the oil companies... i'm not trying to 'stick it to them'... #1: I'm interested in saving money. If I add a water\/fuel cell to my vehicle I'm going to save money operating it by not having to put as much gasoline in the chamber... electricity i can get free... water i can get free... with a one time investment to modify the vehicle the operating costs can be significantly reduced... water for hydrogen is a much better alternative to putting hydrogen filling stations all around the world too.. and not to mention all the pansy BS about zero emissions and cleaning the environment, and reducing dependency on fossil fuels. I'm in it first to save $, but also because I expect hydrogen+oxygen vacuumed into the cyllinder to make a better engine. better in terms of performance and efficiency...",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:43.731086848Z",
        "author": "jarmonik",
        "date": "2012-03-06T19:29:10+0000",
        "id": "764c12281ac7be5e5cde6179240d320f",
        "post_id": "post-259142",
        "text": "Bibi Uncle said:Eric Bruneton's work is outstanding, and he wrote very good papers about his work. His ocean renderer and his atmospheric scattering effets are just incredible. A must-see website:http:\/\/www-evasion.imag.fr\/Membres\/Eric.Bruneton\/Real-time planet rendering IV: ocean - YouTube\n\nIt's really cool. But what do you guys think about the twilight ? Isn't the darkness coming far too soon after the sun set ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.416310784Z",
        "author": "Coolhand",
        "date": "2010-06-08T00:02:29+0100",
        "id": "cfdfee7e0714e3a7f804e5ba2b2051a7",
        "post_id": "post-227292",
        "text": "That just begs for a Ron Cobb inspired warning sign - if you watch the old movie 'alien' closely, there are symbols for most doorways, on the airlock i think is this upside down guy.btw If anyone wants to use this symbol in their projects feel free, its a png with transparency for easy use.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.21503744Z",
        "author": "BigDAS",
        "date": "2008-05-25T00:12:42+0100",
        "id": "978083bb5670c98733931e4f7673c6ca",
        "post_id": "post-65666",
        "text": "",
        "thread_id": 1453
    },
    {
        "@timestamp": "2023-09-14T07:13:43.798045952Z",
        "author": "jarmonik",
        "date": "2012-09-15T17:29:36+0100",
        "id": "61c3140e9a79e61c7f37ba31226b5019",
        "post_id": "post-259514",
        "text": "kuddel said:I think I found the problem: You've put vObj under DebugControls namespace. But the Functions InitDialog, WndProcWrp etc. are not beeing called out of that scope.When you change those expressions from [vObj] to [DebugControls::vObj] or you declare [vObject *vObj = NULL;] outside the DebugControls namespace it works better.;)\n\nSorry, now I don't understand.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.56458368Z",
        "author": "Michkov",
        "date": "2008-09-15T22:25:19+0100",
        "id": "3a6367b7bf68470ff2ae855b4b2fe08f",
        "post_id": "post-65742",
        "text": "Figured it out already what causes the crash. Somehow the SuborbMFD conflicts with the Swift.It\u00b4s running now, but the Suborb issue could go on the doto list for future updates",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:11.291441408Z",
        "author": "MeDiCS",
        "date": "2010-05-31T23:10:50+0100",
        "id": "646232dfe755cc3a0456d7dc4f404ca3",
        "post_id": "post-227064",
        "text": "First, it's not a myth. Second, all you need to know is this: :hail::probe:.:p",
        "thread_id": 14534
    },
    {
        "@timestamp": "2023-09-14T07:13:43.836647936Z",
        "author": "asmi",
        "date": "2012-11-12T15:49:48+0000",
        "id": "581dd08536b47eb8c24fb38ea93ebd2d",
        "post_id": "post-259668",
        "text": "orb said:I vote against normal maps being removed. Bump maps are converted to normal maps anyway before they are used. Support for them in _norm files should stay in D3D9Client and if it's missing in D3D11Client, then it should be added there too.\n\nDX11 supports normal maps and I'm against removing that support. But as I've said before, between bump map and normal map I'd pick a former one because it conveys more information that normal map does, and any additional information can be useful.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.208865536Z",
        "author": "Graham2001",
        "date": "2017-08-09T03:20:15+0100",
        "id": "848dceef811f7089ed552574036f7f75",
        "post_id": "post-226984",
        "text": "A further article on the planned use of the space shuttle to support US intelligence gathering operations has been posted to the Space Review.http:\/\/www.thespacereview.com\/article\/3302\/1",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.01155968Z",
        "author": "garyw",
        "date": "2010-05-30T00:42:20+0100",
        "id": "b14f59830ebec4b3c4d7bb7b61673111",
        "post_id": "post-226510",
        "text": "One of the first line in the source for the addon you linked is:#define LAUNCH 4So there you go, a variable called launch that's defined. The addon has a lot more source thans yours. You CAN borrow someone elses source code but you need to have an understanding of its doing, you also need a rudimetary understanding of C++ just deleting things won't do anything except leave you in the mess you are now in.",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:43.79441408Z",
        "author": "DaveS",
        "date": "2012-09-05T13:32:59+0100",
        "id": "6dced937a9279c963f041774f30a1dde",
        "post_id": "post-259485",
        "text": "jarmonik said:Ok, I can add a parameter to extend them. What should we do with the small white horizontal line in a middle of the red lights ? Where should it be placed or should it be simply removed entirely ? Or removed only if the approach lights are extended ?The current setup is made according to some standard.\n\nHere you go:http:\/\/www.orbiter-forum.com\/showthread.php?p=340332&highlight=runway+lights#post340332Dug that up from an earlier post in this thread.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.362832384Z",
        "author": "T.Neo",
        "date": "2010-06-03T14:20:04+0100",
        "id": "bc06d246e0ad57235b6ee32888e8ccb2",
        "post_id": "post-227104",
        "text": "Indeed.AFAIK getting a high thrust with a fusion engine (or any highly efficient engine really) is tricky at best though, most of the problems seem to be related to the exhaust vaporising the engine, hence the magnetic nozzles.But considering where we are making just a sustained fusion reaction, it will be quite some time before we get started on any sort of fusion rocket.Not that fusion rockets are the only concept that can have that sort of performance. Or that there is only one fusion rocket concept.And there is always the deathspewer, uh, Nuclear Salt Water Rocket. :suicide:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.094556672Z",
        "author": "Juanelm",
        "date": "2010-05-31T13:01:24+0100",
        "id": "03ebedcf52e66a35fe834fc609145733",
        "post_id": "post-226784",
        "text": "Picture?",
        "thread_id": 14518
    },
    {
        "@timestamp": "2023-09-14T07:13:43.86294272Z",
        "author": "Felix24",
        "date": "2013-02-06T18:22:09+0000",
        "id": "f6d39fcebda7aa5df35ee8dde157e2c7",
        "post_id": "post-259791",
        "text": "jarmonik said:At first we would need a tool that can pack the information in a texture like this.Red Channel = Normal Map lookup table x-coordinateGreen Channel = Normal Map lookup table y-coordinateBlue Channel = Nightlights intensity levelAlpha Channel = Specular Mask\n\nCurrently, the nightlights texture is stored and displayed with red, green, and blue channels, allowing changes in color and saturation in addition to lightness. Changing to a lightness-only model would reduce some flexibility, but the benefit of fitting it all into one ARGB texture might be worth it for some planets.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.456908544Z",
        "author": "Urwumpe",
        "date": "2010-06-02T14:42:27+0100",
        "id": "c29142d893373e916b3e345d3c9209d0",
        "post_id": "post-227394",
        "text": "Xyon said:We don't have the death penalty for murder in this country, nor have we since 1969.\n\nWe still have a state that has capital punishment in its laws...the state laws are just overruled by the federal laws here, which is why the law is just idling around and can't be applied, but changing the state laws would cost serious money for some more legal security...http:\/\/en.wikipedia.org\/wiki\/Hesse#Death_penalty---------- Post added at 03:42 PM ---------- Previous post was at 03:41 PM ----------Notebook said:Looks academic now, police say they have (possibly)found his body.\n\nAw...cowards.",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:11.626109952Z",
        "author": "XonE32",
        "date": "2010-06-04T21:56:59+0100",
        "id": "5f0de38ed5e5c07abd341f05e87841e4",
        "post_id": "post-227635",
        "text": "dgatsoulis said:I don't input anything on Ant, it's an Orbit-insertion plan on Base Approach of IMFD not a Reentry (or Reentry-old) one. So those variables cannot be selected. (IMFD 5.3)\n\nAhh, I see. I was looking for direct reentry as I know how to aerobrake, but thanks for the response all the same. I'll definitely keep the \"opposite long\/lat\" info in my brain for emergencies. Also, the Ant as you probably know is the estimated degree differential between your selected base and Atmos interface... so wouldn't an Ant of 180 degs be the same as reversing the long\/lat as you mentioned?dgatsoulis said:It would be quite interesting to learn WHY Tommy's approach works and how does he get that \"50 degrees to the west of the base\" number.\n\nHehe I know. I keep wondering1) If there is a Mathematical relationship between the 50 deg & 137 hr GET2) What it is (ie is it a ratio?)3) How to apply it to any scenario using surface launch program, a wide variety of PET's and proper Direct Reentry.",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:13:44.153074176Z",
        "author": "garyw",
        "date": "2010-10-02T20:38:51+0100",
        "id": "c603a020f37a814b01219f16521dad9c",
        "post_id": "post-263505",
        "text": "Pyromaniac605 said:I had a few ideas that could be used to improve UMMU.2. Grappling, yes you can already grab UCGO boxes, turbopacks and other UMMUs but wouldn't it be great if you could grapple vessels. For example you are on EVA on a space station and so you don't drift away you can grab the station and shuffle along the side.\n\nTNeo and I discussed some ideas for this and came up with a few things. It never went any further though... I might have to bring that project back.",
        "thread_id": 16831
    },
    {
        "@timestamp": "2023-09-14T07:13:11.49019648Z",
        "author": "squeaky024",
        "date": "2010-06-03T04:59:14+0100",
        "id": "4522dc54974c71125dbbab804d4a28f7",
        "post_id": "post-227444",
        "text": "Turns out, my numlock was on and that was the source of the problem, the panels rotate fine now!Sorry you had to re download, but thanks for the help:)",
        "thread_id": 14554
    },
    {
        "@timestamp": "2023-09-14T07:13:11.560099584Z",
        "author": "Master of Blades",
        "date": "2008-05-18T16:18:23+0100",
        "id": "52f56efc705aa793e59eaec1a0e9c899",
        "post_id": "post-65712",
        "text": "I can switch to the SwitfSS, took it for a spin and it worked well...When i try to run the \"other\" scenarios though, it gives me a CTD (Aka, \"Orbiter has unexpectedly quit yada yada), so no log is avaliable D:",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:44.249346048Z",
        "author": "Urwumpe",
        "date": "2010-11-03T13:16:47+0000",
        "id": "0326a0e0b9bc0bc70e1b4a915d6494cd",
        "post_id": "post-263780",
        "text": "SiberianTiger said:What will happen if, for instance, I export some of the TLE's along one orbiting DG's orbit and then just average averageable (like Mean Motion, etc.), fields? Can it produce a TLE good for real world estimations?\n\nNot really - for example periapsis and apoapsis are maxima, not averages then. And if you use any orbit pertubation model in the TLE, the Kepler elements in the TLE don't need to be the real ones, but just starting values for the pertubation.You would need to gather state vector samples over a long enough period of time (I would say, three orbits can be enough), and then fit a least square solution to it.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:10.842355712Z",
        "author": "Andy44",
        "date": "2010-05-29T17:04:12+0100",
        "id": "14a1eb45d6e09c664864759e9d636515",
        "post_id": "post-226364",
        "text": "In case anyone's interested, VMA-223 still exists as a Harrier squadron today:http:\/\/en.wikipedia.org\/wiki\/VMA-223You can see the low-vis version of the Bulldog insignia on the side of this Harrier:http:\/\/en.wikipedia.org\/wiki\/File:060103-M-2147S-001.jpg",
        "thread_id": 14474
    },
    {
        "@timestamp": "2023-09-14T07:13:11.575530752Z",
        "author": "SiberianTiger",
        "date": "2010-06-03T17:52:00+0100",
        "id": "6d09a7413e3890e2b43f095634df365f",
        "post_id": "post-227626",
        "text": "Launch chnronicle in pics:ArabSat 5B delivery to BaikonurV-Day at BaikonurThe cakeMounting the satellite to the upper stage, May 24thFull vehicle assembly, Math 26thUpper stage tanking, May 29thArrival and erection at the launch pad, May 31stLaunch chnronicle in videos:Full vehicle assembly",
        "thread_id": 14564
    },
    {
        "@timestamp": "2023-09-14T07:13:44.247716864Z",
        "author": "Pyromaniac605",
        "date": "2010-10-31T07:51:26+0000",
        "id": "a98c19e6867611f8efda1d9899c79d73",
        "post_id": "post-263759",
        "text": "Wishbone said:Ahem... Apollo-Soyuz begat Salyut which begat Mir which begat ISS...\n\nBut could you imagine Soyuz giving birth to a Salyut station. *shudder*Darren",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:10.693326336Z",
        "author": "Urwumpe",
        "date": "2008-05-15T13:21:58+0100",
        "id": "97b2151e4391a5c57c27a2730d0c80fb",
        "post_id": "post-65596",
        "text": "chudsosoft said:Yes, but that assumes that most people actually run AV software. It only takes a few compromised machines to take down a web site.\n\nOrbithangar is no simple website, it was quite robust in the past. And not running AV software is stupid enough. I don't know anybody among my friends, who still does it.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:11.361613056Z",
        "author": "Zachstar",
        "date": "2010-06-02T22:58:30+0100",
        "id": "fd08d1d7a7c68768e736be317e951b8d",
        "post_id": "post-227096",
        "text": "Emdrive is bogus until they allow more independent testing. Also its not meant for anything but large craft in Geosync orbit. Its no good at propelling to moon or beyond. Thus useless for the timeframe.I admit I have not attempted a high speed transfer in IMFD tho. Is your craft one that burns out of orbit at relatively high speed? Spirals don't really work in IMFD.The reason NASA and other space orgs use \"Windows\" is because otherwise the time and energy used to arrive would be horrid. However at high speed the extra distance ought to be only a matter of how fast you want to get there. You may get there quicker and a bit less energy used in a window but either way you are flying out of the solar system at high speed if engines fail regardless. A simple distance from earth div speed ought to give you time.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.825744384Z",
        "author": "jarmonik",
        "date": "2012-10-25T13:55:10+0100",
        "id": "d2a1794f54e7d82c591c0193a2833066",
        "post_id": "post-259604",
        "text": "Has anyone been able to produce the runway lights problem with some other hardware than Intel ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.801184768Z",
        "author": "streb2001",
        "date": "2010-05-27T23:54:51+0100",
        "id": "c9ee0b156e3a7194d620d521c02f2eec",
        "post_id": "post-226338",
        "text": "Jones Mod Enabler.",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:11.371275776Z",
        "author": "T.Neo",
        "date": "2010-09-13T20:00:50+0100",
        "id": "b03acd66d8267661f133c8f110b61c9e",
        "post_id": "post-227158",
        "text": "Uh oh, you've brought in the deathspewer.\n\nActually, deathspewer is fine if you aren't trying to launch the thing from the surface of a planet- the exhaust will eventually leave the solar system and contaminants falling onto the surface of a planet will be minimal.My issue here is whether any radioactivity from the exhaust of an NSWR, or say an open-core gas NTR would affect the rest of the vehicle and the crew. Of course, if this a non-issue if the actual exhaust is impacting the ship (i.e. that would be the end of the ship).Fast spaceflight is a power guzzler there is no way around that.\n\nYeah... I figured that out the hard way.;)I honestly don't know how NSWR does it, and does it with (what I assume is) is a physical nozzle. The second figure for NSWR (4 700 km\/s exhaust velocity version) would have a thrust power of 31 terawatts!RisingFury kindly provided an equation for deducing the radius of an engine:Sqrt[P * e \/ (4*Pi*K*T^4)]Where:P = powere = emissivity of the surface of the engineK = Stefan's constant (5.67e-8)T= temperature of the facing material in Kelvin.If we have a power of 3.135 terawatts, a facing material with an albedo of 99.5% (emissivity of 0.005) and a suitable temperature of 1 824 Kelvin (albedo and temperature data is from the Beryllium plasma facing material of the Discovery II), you get a radius of 44.6 meters, or a diameter of around 90 meters.So whether the structure is skeletal or not, you're going to have to be that far from the power source to have that surface temperature. A skeletal structure would certainly help withremovalof the waste heat, but in this case it also exposes a good deal of the rest of the ship to the brightness of the reactor\/engine. As to what the waste heat of the engine would be, it would likely be quite a bit for a fusion engine like that of the Discovery II.Fusion is a pain. You can't just get energy out of it like chemical, or even fission. Everything has to be set up just right for it to work. That's why we had our first fission reactor in the 1940s, whereas we'll be lucky to have a breakeven fusion reactor by the 2040s.I'm still looking at the Daedalus... that nozzle is pretty huge, but the mass figures are really optimistic...",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.863153408Z",
        "author": "DaveS",
        "date": "2013-02-08T10:42:59+0000",
        "id": "a5e81fffc8f4c0421927e63cdf110071",
        "post_id": "post-259794",
        "text": "jarmonik said:Ok, Here is an alpha release for experimentation with the reflections. It requires a lot of design how to properly implement the reflections. This process will require some feedback from a model designers.\n\nHow do apply environment maps on vessels? Looked over the document in the package, nothing there.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.841307648Z",
        "author": "Bloodworth",
        "date": "2010-05-28T07:52:14+0100",
        "id": "e0144fec5e14fe486bb4768b23e33c4b",
        "post_id": "post-226359",
        "text": "I would have answered you privately, but I wanted to express my appreciation publicly.Dude! Freaking awesome! This is gorgeous and turned out even better than I'd hoped, I truly cannot thank you enough. I thought of this in honor of my father, and I think he's gonna love it:).I did have one question though. Is it possible to turn the call lettering on the right side of the tails turned around? When looked at from the right side, they are backwards, but the MARINES lettering isnt...",
        "thread_id": 14474
    },
    {
        "@timestamp": "2023-09-14T07:13:11.373446144Z",
        "author": "Izack",
        "date": "2010-10-02T02:36:17+0100",
        "id": "208e361721117bef0a955831e8435c82",
        "post_id": "post-227179",
        "text": "Pressing alt+print screen only copies the current window, so you won't have an unnecessarily large picture. Alternatively, you could have just cut out the part of the picture you wanted.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.040233728Z",
        "author": "orb",
        "date": "2012-08-25T17:13:39+0100",
        "id": "4d03d56091f5432a9ceeff6fd1731f21",
        "post_id": "post-263350",
        "text": "The Planetary Society Blog:Chang'e 2: The Full Story",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:11.017758976Z",
        "author": "Andy44",
        "date": "2010-05-30T02:32:07+0100",
        "id": "9e52122e6488d922ce202b6338baec62",
        "post_id": "post-226522",
        "text": "Well, when I think of Sauron in space, I think of the race of super humans from the Jerry Pournelle sci fi novels, who named themselves after the character from the Tolkien mythology. Unlike Sauron the evil one, the Sauron people actually fly in space, using their superhuman ability to handle high G's to their advantage in combat with human norms (or \"cattle\" as they call us). They also can see into the infrared, go without sleep for several days, eat raw meat, run like horses, and have exceptional strength and hearing.Galen Deitinger is the main Sauron character in most of the Pournelle stories, his starship is called theFomoria, and he and his ship would make fun add-ons.",
        "thread_id": 14499
    },
    {
        "@timestamp": "2023-09-14T07:13:11.412876288Z",
        "author": "River Crab",
        "date": "2010-06-03T18:43:03+0100",
        "id": "41fbe3d89af390d8794c0c27874e4c50",
        "post_id": "post-227272",
        "text": "... I fail to see the relevance, significance, or indeed any sense behind these paragraphs.\n\n@Salun Its somewhat like a competing system to the Arrow Freighter. Maybe a few years ahead. A space race sort of thing.\n\nAnyway, what I was going to say...You need hover for Mars landing anyway (keep in mind that Mars has about 0.376g), so if you're going to try to soft-land on water with hover, you might just be better with a hovering runway landing; I imagine the hover thrust on water would cause a lot of technical problems. :idk: However, I suggest the hover be angled away from the underside to avoid damage from solid\/liquid debris kick-up. You might lose the benefit of the lift from atmosphere compressing underneath, though. :idk:Also, assuming the same gear would be used for Mars landing, a control that depressurizes\/pressurizes the tyres might be cool. :idk: And for reentry: Ballutes? :idk:I don't know anything.Also, only a true master \"whips up\" a station so fast just for one shot, and thinks nothing of it.:speakcool:hand woot!",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.158530304Z",
        "author": "Mindblast",
        "date": "2010-10-02T16:13:10+0100",
        "id": "3a1820cceaea166373ed7d4cd43474db",
        "post_id": "post-263518",
        "text": "I have a weird problem here:All saturn moons except Hyperion show really weird orbits with initial velocity being 0 at the start of the simulation. Also using a plugin to retrieve the current positions of the moons using oapiGetRelativePos() shows Iapetus, Dione, Tethys, Enceladus and Rhea all in the same position.This is occuring in 2010P1 with a number of addons installed but all modules deactivated. It happens in all Sol scenarios as far as i can tell. So i downloaded the 2010P1 again and did a clean install. No problem there. Now here comes the weird part. Figuring that something might have borked my sol config or the modules of those moons i copied all files from the clean install over to my install that showed the problem, replacing all files there. But the problem still persists. I can't make any sense out of this. Has anybody experienced something like this or do you have any ideas what might be causing this ?",
        "thread_id": 16832
    },
    {
        "@timestamp": "2023-09-14T07:13:11.372383232Z",
        "author": "T.Neo",
        "date": "2010-10-01T15:09:44+0100",
        "id": "71c72bd184d50c784cd649b34798c212",
        "post_id": "post-227169",
        "text": "Well, you can always do a lower G brachistochrone... this is essentially what craft like the Discovery II, or the VASIMR concept, does. But your crew won't be under 1 g of acceleration. You can create a centrifuge\/outriggers for your crew, but it will incur extra complexity and\/or mass.The highest acceleration that is realistically possible is pretty much 1 G, since that is the maximum that your crew can comfortably sustain. You might be able to get it a little higher, but it starts to become painful pretty fast. An unmanned spacecraft could potentially sustain a far higher acceleration, but it becomes difficult engineering-wise (not only do you need to have higher thrust, but you also need to bulk up the spacecraft structure, which makes it more massive).The thing about a torchship is, it is plausible in physics. But it would need huge advances in technological-know how and applied science. And that is not only for a 106 terawatt engine, or even the much less powerful 3.8 terawatt engine. It is applicable to an \"easy\" 3.8 gigawatt engine as well. Now, things get harder as you get orders of magnitude bigger, obviously. But even a 3.8 gigawatt fusion drive is impossible at the moment.The concept behind HVIPS, is that it isn't thrust limited, but rather ISP limited. So it accelerates to it's top speed fast, and then rotates to produce artificial gravity during the cruise phase, because it can't burn the entire way to the destination. Now in the real world, you avoid the plethora of trouble associated with a high thrust engine, and you accelerate throughout the journey, or at least for a large part of it. But this means you need secondary structures to produce artificial gravity, and it essentially also makes the entire concept of HVIPS irrelevant; that of using the same structure that provides standoff distance from the engines, to produce artificial gravity when the engines are off.You cannot spin the craft on the X axis when the engines are on, or else you won't get anywhere.I also remembered another problem with HVIPS: the axis of spin is wrong for the mass distribution- at best that means adjusting the length of the trusses.:rolleyes:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.419193088Z",
        "author": "Coolhand",
        "date": "2010-06-10T00:19:42+0100",
        "id": "57e30b847655d0bbb65dd68136a6944d",
        "post_id": "post-227315",
        "text": "Zachstar said:Sections sounds like a logistical nightmare in my opinion. My \"idea\" of a future material would be a concrete like thickness anyway so \"pasting\" a runway would be similar no?\n\nthis is just a way so its conveniently easy to put together. like orbiters current runways are assembled in sections. so this is purely an excercise in games environment construction, which is typically all repeating sections and tiles put together.Sky Captain said:Well, this ship is clearly supposed to be built in a time when technology has come to a point when sacrificing some performance for the sake of convenience is acceptable. From an engineering perspective the deployable centrifuge module would be a nightmare to design and it would introduce a weak spot, in the structure, add unnecessary mass and is not really required for a trip 1 - 2 weeks long. Humans can easily spend 2 weeks in zero G without serious health problems. But the centrifuge is still there because it is more convenient to have gravity for whole duration of the trip. Most passengers also would prefer ship which is more convenient even if it means few days longer trip.\n\nAh, well ya know i wasn't the one to say 'a week to mars' but perhaps thats dooable at the closest point and i came up with some rough numbers for doing that.if thats as fast as it can get there at the closest point then its going to take 4 times that when its in opposition, probably more.. my calculation was very simple and 4 weeks simply assumes both planets are static and that you fly through the sun;)So lets say you're going on a long off peak holiday to mars, or for some reason you just have to go at around the worst possible time. so say you have six weeks or more transit there, six weeks back and however long you're there, you're potentially spending a long time in space and in the reduce gravity of mars.Personally i think we're going to have to come up with some more imaginative solutions than pure hardware and solving engineering problems. consider other options like drugs or even genetic engineering for future generations to make them resistant to the effects of zerog. perhaps nano machinery or bio machines could rebuild bone structure as its lost.. who knows.T.Neo said:Conversely Coolhand, don't think I don't like you or your work. I'm sure you'd have a laugh at many of my projects...\n\nabsolutely not, and i resent the suggestion i'm snobby about others work somehow.Every addon developer has different ideas and i respect that even if i don't personaly agree with something i think you have a right to express that idea without being nagged about it in your own thread, or ridiculed in others.I certainly don't see the sense in debating things endlessly which are just technical issues that haven't been proven either way when you're dealing with fictional craft... its arrogant to assume and you're just basically singing from the hymn sheet and regurgitating someone elses \"facts\".You've brought up another one there about the centrifuge,as far as i know, its an entirely untested concept for real spacetravel but something ive considered anyway.Most other posters here are as technically savvy as you, but they appreciate the concept for what it is, rather than push their own preconceived ideas of what a spacecraft should look like. I would never go into another persons thread and mock them for their concept...T.Neo said:There's also the issue of getting people in and out of the centrifuge safely and conveniently.\n\nthen you've missed the posts concerning the elevator car system. this has all been planned in from the start moving people around inside the structure. i feel like i've said this before in another way, recently...Think perhaps you should wait and see the final work before you pass any further judgement on the project.cljohnston said:This is just awesome work you've done, Steve, as usual!Pity that Ron'sown websitedoesn't have much on it, but here's a discussion thread about his \"semiotic standard\" for A L I E N...Propsummit.com - Nostromo Signage\n\nthanks, id have had to look for those...:)they will give me some more inspiration for one or two more signs to use inside.HR_Oso said:First, sorry for my poor english.I\u00b4ve read this thread carefully, and i think this will be an amazing vessel, Coolhand. I liked the water landing idea, and i have a couple of ideas for solving the inconveniences. First, the water splashing problem is solved simply putting the exhausts far from the surface, like the Beriev Be 200 aircraft:http:\/\/www.beriev.com\/eng\/Be-200_e\/Be-200_e.htmland second, regarding the wing size\/area issue for landing, u could use a common sci-fi topic with scientific roots today: shapeshifting materials. During reentry, wings would be short and delta-shaped, after that, the external sections of the wings could enlarge for a low-speed landing.\n\ni'm really not building it for a splashdown despite some of the discussion. but those are interesting, creative suggestions and thankyou. Placing engines up higher causes issues in space because you're moving the centre of thrust higher up and i try and position things around the centre of mass to simplify things. but yeah once again this is just an engineering issue, you could raise and lower the engines as needed, or just have the ship shaped in such a way that it copes with the offset thrust in air and space by changing its attitude in spaceflight... so it might fly 'nose up' in space and angle the thrust up slightly.Assuming you deal with all the challenges in building something like that, i see no reason why a sufficiently advanced spacecraft couldn't operate even fully underwater. and i'm sure one day we'll have an underwater world to explore in orbiter.I particularly like the idea of shape-shifting materials but thats maybe more than i want to get into with this project. not to mention a technical challenge, as though its possible to do, i'm not sure how we would handle mesh morphing and deformations in real time in the orbiter engine.I think if i were to do that i'd give it swing wings as then you're just moving objects around.and for what its worth, that was a very well written post and i understood it fully.:thumbup:",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.201145856Z",
        "author": "Enjo",
        "date": "2010-10-03T10:13:27+0100",
        "id": "34a33de5435406720602585e6cc648bb",
        "post_id": "post-263554",
        "text": ":lol:Pyromaniac605 said:Edit: Too bad that most of my friends wont play games any older than PS2 or with my Final Fantasy friends PS1, any older than that and they don't care.:(They don't know how fun Oink can be.:(\n\nI have just two friends with whom I was playing Archon and Bruce Lee via Hot Seat and Kaillera. Bruce Lee brings so much fun, because as we got older, we became smarter and use more lethal tricks to outsmart each other, which usually results in lots of ROTFLs:DThe other friend didn't grow up with Atari, so we were rather playing arcade games - the walking-right-and-whooping-asses ones like Cadillacs and Dinosaurs, Punisher and Knights of the Round and last but not least - Metal Slug.Nowadays neither of us has time for this anymore but it was worth it anyway:)",
        "thread_id": 16839
    },
    {
        "@timestamp": "2023-09-14T07:13:11.462448384Z",
        "author": "SiberianTiger",
        "date": "2010-06-02T17:45:34+0100",
        "id": "a3d24134d8e9fc5891e21443f6ba1128",
        "post_id": "post-227407",
        "text": "If the structure is absolutely rigid and there are no gravity\/tidal disturbances, it will stay hanging \"on itself\".",
        "thread_id": 14549
    },
    {
        "@timestamp": "2023-09-14T07:13:11.625848832Z",
        "author": "XonE32",
        "date": "2010-06-03T21:48:04+0100",
        "id": "91dc4fa23833e6f70a38aead12040454",
        "post_id": "post-227633",
        "text": "dgatsoulis said:Hi Xon32,Here is what i do and it works 100% of the time.After leaving Moon's SOI set up a base approach plan for an orbit insertion on IMFD.Target the base of your choice to see the coordinates on the upper left corner and then set the coordinates for the EXACT OPPOSITE side of the planet.(example: WIN=14.43W 7.95S Op.side=165.57E 7.95N - All you have to do is subtract from 180 the longitude and switch the \"horizontal\" direction. For the lattitude just change the \"vertical\" direction).Then set your PeA to an altitude that would be ok to aerobrake in. (For a 22h flight from the Moon, you should have a speed of about 11.5 Km\/s when you hit Earth's atmosphere, so you should set you PeA to about 71-72k to be safe).Actually that's not neccesary. You can take off any time you want.Hope this helps. I always use this method when i approach a planet with an atmosphere and it has never failed me.On the (very rare) occassion that you don't get \"valid\" burn data for an orbit insertion burn on the \"opposite side\" coordinates, you can use the \"right\" ones.Hope my post makes sense.:cheers:\n\nThansk dg, yep that makes sense. I'll try it for fun for sure.The only issue (and why I mentioned the Eqi) was I was starting from the surface launch program in which you first have to input the proper Eqi into the Planet Approach page.And mainly I was curious about the mathematical relationship mentioned in the tutorial between the 50 degrees west of selected base and the 137hr GET...or even if there is a relationship lol.I did a moon>earth transit last night of 20hrs that was incorrectly set up from the get-go. EI took place roughly 20 deg east of Ascension (where I wanted to land lol) and to boot my interface speed was 12.6 Km\/s.It made for a very interesting (and successful) Aerobrake around 90% of the planet.Gonna give yer way a go now, but if anyone can explain the mathematical relationship above please do.Cheers!Well it definitely works, but I either did something wrong or it's not as precise as I'd like. In the tutorial, Tommy comes in approx 9700km from KSC does a direct reentry and then normal reentry the rest of the way.Again I probably did something wrong, but using your method my EI was over the Indian Ocean at 12.40km\/s. The speed was no prob, but it just meant I had an overly long aerobrake to Ascension lol.When u use your method dg do you input 90 for Ant on the Base Approach screen?",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:13:44.221196288Z",
        "author": "OrbiterSpore",
        "date": "2010-10-19T03:24:12+0100",
        "id": "b167e054627022701b579fbc1cf3ff86",
        "post_id": "post-263623",
        "text": "LOL!LUNA 3 NOT DOWN!!!I WIN! :lol::hail: Dah:probe:!!!",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:10.897096448Z",
        "author": "Andy44",
        "date": "2010-05-29T16:48:04+0100",
        "id": "e3fc87b7487f61bec61c8899e6fead63",
        "post_id": "post-226386",
        "text": "Well, there was [ame=\"http:\/\/en.wikipedia.org\/wiki\/Larry_Walters\"]this guy[\/ame]. A hilarious read, too, except for the part about how his life turned out later.",
        "thread_id": 14477
    },
    {
        "@timestamp": "2023-09-14T07:13:10.841429504Z",
        "author": "Pilot7893",
        "date": "2010-05-28T14:33:05+0100",
        "id": "f3bdae2e7a197456368b944d90d3f38d",
        "post_id": "post-226360",
        "text": "Nice job! I've been thinking myself of making some repaints of the ace squadrons from Ace Combat (Cipher, Mobius, Razgriz, Talisman, ect.)",
        "thread_id": 14474
    },
    {
        "@timestamp": "2023-09-14T07:13:43.775603456Z",
        "author": "BruceJohnJennerLawso",
        "date": "2012-08-25T16:44:00+0100",
        "id": "6f130b721eec320d2ae476204df48fd8",
        "post_id": "post-259423",
        "text": "Cras said:go to D3D11 client. It has terrain. Very good terrain too.\n\nThankyou, will there be landing support for it?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.07010688Z",
        "author": "Hispa",
        "date": "2010-06-02T12:43:07+0100",
        "id": "ad15e4444530a616d88626ee876150fd",
        "post_id": "post-226644",
        "text": "Fabri91 said:a rotation speed limiter, like the arrow freighter has: this way it would be possible to turn the ship in a realistic manner even under light loads, while still keeping it usable with two XR5 and a huge station docked up front.Maybe it could be a system that, if angular velocity is over a certain threshold, thrusts in the opposite direction of rotation.Second question: is it normal that the exhaust flames are THAT long? Wouln't it look better if the exhaust was just a glow in the nozzle like in the deepstar?\n\nAlready working on it! Thanks fot the suggestion. :tiphat: Just studying how to overload the rotation functions to ignore the key pressed when angular velocity reaches a limit.The other way to do is to absolute limit the angular speed, shutting down the thruster group. This will allow to limit the rotation velocity even with autopilot functions (prograde, etc...)",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:10.849575936Z",
        "author": "Tex",
        "date": "2010-05-31T17:49:51+0100",
        "id": "e235a439c33e4aa7e1b396d4c3093607",
        "post_id": "post-226381",
        "text": "Evil_Onyx said:After looking at replays of the on-board cameras nether of them move their steering wheels toward the other.\n\nActually that's not correct. Vettel did turn into Webber, you can see his hands turn the wheel. These F1 cars require so little movement on the wheel to turn the car, especially to start it drifting one direction. Shortly before impact you can see Vettel gently nudge the wheel two or thee times to the right then straight again. Each time he gently nudged it to the right he moved a little closer to Webber until they made contact.Looking at Webber's onboard you can see him nudge the wheel away from Vettel at the last minute, so it was definitely Vettel who turned into his team-mate while Mark was turning away. Again, the movement required for a small change in line is so very little that it happened well before the impact watching it all in slow motion.[ame=\"http:\/\/www.youtube.com\/watch?v=YiIc-A--iNU\"]YouTube- Vettel - Weber crash in GP Turkey 30.5.2010[\/ame][ame=\"http:\/\/www.youtube.com\/watch?v=fxuCv-uofeI\"][\/ame]",
        "thread_id": 14476
    },
    {
        "@timestamp": "2023-09-14T07:13:44.430184704Z",
        "author": "Artlav",
        "date": "2010-10-04T20:05:51+0100",
        "id": "1290298e5b600ae12cbf885d32b7cbd2",
        "post_id": "post-263904",
        "text": "IgnoreThisBarrel said:2. The ability to turn off the text even when it's on. *sorry, OCD >.>*\n\nHm? Please clarify.The menu should be hidden unless enabled.",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:11.089493504Z",
        "author": "Xyon",
        "date": "2010-06-02T02:49:48+0100",
        "id": "ec350ed8b5d00fa2d8f62c8be368a861",
        "post_id": "post-226778",
        "text": "Try pressing F2 while in external view mode.",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:10.924446976Z",
        "author": "T.Neo",
        "date": "2010-05-28T20:26:18+0100",
        "id": "4a7e28848d1498bc121b06f2d3f3cd4a",
        "post_id": "post-226394",
        "text": "missing the point - it can be folded up! Who wants to arrive at work needing a shower?:thumbup:\n\nA bicycle can be folded up too, no?And if it had pedals, they could be used primarily as a backup if the battery died, not as a primary mode of transportation.If it would exceed 40 km\/h, you would need a motor cycle license.\n\nIf a bicycle can exceed 40km\/h, this makes little sense to me...",
        "thread_id": 14478
    },
    {
        "@timestamp": "2023-09-14T07:13:43.774985216Z",
        "author": "Enjo",
        "date": "2012-08-24T19:21:14+0100",
        "id": "bff9bcd47d3cf0eae8ad3ba18901cfd2",
        "post_id": "post-259412",
        "text": "asmi said:I don't see any reasons Martin would be against it, since, well, as I've said, there are a lot of non-GPL closed-source addons, and everyone (apparently Martin included) seems to be perfectly fine with that.\n\nThat's true, but Orbiter.lib is not GPL, but a custom license.asmi said:And GC doesn't have to contain any part of OVP code (...). So technically it COULD be done.\n\nThat's a different thing then.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.076149504Z",
        "author": "Notebook",
        "date": "2008-05-20T10:43:32+0100",
        "id": "2b96eff1b23010dc38feacb0768ccd25",
        "post_id": "post-65616",
        "text": "In this thread:-http:\/\/www.orbiter-forum.com\/showthread.php?t=813&highlight=Surface+tile+scalingI explain the crude method I used (#10). Slow, and tedious, but it sort of works...With the m6 gallery showing level 17 surface tiles, I'm waiting to see how the surface tile system develops in the next release of Orbiter. Thats my excuse anyway.N.",
        "thread_id": 1451
    },
    {
        "@timestamp": "2023-09-14T07:13:11.070169088Z",
        "author": "Fabri91",
        "date": "2010-06-02T13:01:48+0100",
        "id": "c2ead26377a0e1d15bfedcb57e6933a3",
        "post_id": "post-226645",
        "text": "Cool, thanks for implementing it!:)That is indeed a more efficient solution, and it would work with ANY autopilot being it one of the default ones or IMFD or whatever.",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:43.842005248Z",
        "author": "Interceptor",
        "date": "2013-01-12T20:15:00+0000",
        "id": "6892ba7f40d93a091b67dbb6bf611cab",
        "post_id": "post-259720",
        "text": "Interceptor said:Hi jarmonik I am having problems with the symbolic links on win XP32 every time I delete a file from orbiter config and later go to empty out my recycle bin it deletes my orbiter config, and sound folders from my default orbiter install,the same thing happens in my modules server folder for D3d9 also.the monorails,hangrails,and solar plants could there be a way to be able to use the older ones for the addons that need them,but be able to use the modern ones too if so chooses?thanks\n\nOk,after reinstalling everything over,I.haven\"t had this problem occur again,weird.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.189412096Z",
        "author": "Ark",
        "date": "2010-05-31T20:58:19+0100",
        "id": "03a3f14461eea99c644005781df66fc3",
        "post_id": "post-226887",
        "text": "My description wasn't very...well-worded, I admit.That mass simulator is basically what I was after, I just needed an invisible vessel with customizable weight to place on a docking port opposite the port I have an XR5 or something docked to. It could be made more useful with an in-game function to change the weight, though, since the DGIV and XRs have real-time mass displays on their panels.",
        "thread_id": 14528
    },
    {
        "@timestamp": "2023-09-14T07:13:11.3631424Z",
        "author": "T.Neo",
        "date": "2010-06-03T15:56:08+0100",
        "id": "551e5fc60acdd906b8b01c29e0b6673e",
        "post_id": "post-227106",
        "text": "Right, but the products themselves won't be radioactive (also, not all designs have such high exhaust velocity, some are lower at perhaps around 7840-8000 km\/s). Needless to say, anything in the stream of the exhaust is not going to have a good day...A fusion engine itself also will become radioactive because of neutron bombardment.\n\nPerhaps aneutronic (or neutron-reduced) fusion would be the answer.A radioactive engine isn't as bad asspewing still fissioning saltsout of the engine. The engines could be constructed from primarily light materials too (such as beryllium or composites)- lighter elements will transmute into shorter lived isotopes.Then again, both fusion and NSWR would probably be employed in interplanetary space, with their exhaust streams directed away from objects- at those exhaust velocities, the NSWR fission products would probably leave the solar system for good.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.917478144Z",
        "author": "Brycesv1",
        "date": "2010-10-01T21:19:21+0100",
        "id": "0c54383199be46600f2f4b0d8341dffb",
        "post_id": "post-263201",
        "text": "Ready to rollll out!!!",
        "thread_id": 16796
    },
    {
        "@timestamp": "2023-09-14T07:13:11.37491584Z",
        "author": "Wonderer",
        "date": "2010-10-18T20:36:02+0100",
        "id": "a3d3a7446bb3a0290c827ea93e4fd221",
        "post_id": "post-227189",
        "text": "Or North Korea :thumbup:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.426117888Z",
        "author": "Izack",
        "date": "2010-06-02T01:04:47+0100",
        "id": "942c79e557e7dd70c5a2f1ee345700c8",
        "post_id": "post-227336",
        "text": "Borrowed a friend's phone and got an image of the perpetrator:(Yes it's crappy quality and not very helpful.)EDIT: Now the thing doesn't even work at all. I should probably just return it.",
        "thread_id": 14542
    },
    {
        "@timestamp": "2023-09-14T07:13:44.163447296Z",
        "author": "gattispilot",
        "date": "2010-10-02T22:25:56+0100",
        "id": "b2dfda061215e2083026af4ef44fdea5",
        "post_id": "post-263524",
        "text": "Ok I guess I need to reduce the thrust for 2010p1 because the Eagle is too fast",
        "thread_id": 16833
    },
    {
        "@timestamp": "2023-09-14T07:13:11.431544576Z",
        "author": "orb",
        "date": "2010-07-15T17:40:08+0100",
        "id": "f8b0f78573fb04d7d6e6119a5b0276d1",
        "post_id": "post-227344",
        "text": "SpaceMan965 said:How would you convert a .bmp to a .tex file?\n\nWith pltex that is in Utils subdirectory of Orbiter.",
        "thread_id": 14543
    },
    {
        "@timestamp": "2023-09-14T07:13:11.039724032Z",
        "author": "insanity",
        "date": "2010-05-30T01:40:30+0100",
        "id": "0ac531a1ba0f6083116766b1970d7d0e",
        "post_id": "post-226529",
        "text": "Izack is right. TransX is attempting to do something quite complicated in the most user friendly way possible. It has its limitations (just like IMFD), but it is actually quite a useful tool for exploring if you know what you're doing.",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:43.744692992Z",
        "author": "Interceptor",
        "date": "2012-04-16T17:22:35+0100",
        "id": "08b418c3a327cb1f31abf7fcedfa8eba",
        "post_id": "post-259221",
        "text": "Marvin42 said:Dragonfly works with inline client on my old laptop (ati200m). It was the first ship I tried in Orbiter and used it to build a basic (2 modules) station.About ALT-TAB combination, well, that works in inline client but not the D3D9Client. Is this working with your Orbiter?\n\nDragonfly never worked right in orbiter2010P1,cog offset does not respond,and neither do the scanners for it on the panel,but you could still dock to the modules.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.432013056Z",
        "author": "orb",
        "date": "2010-07-15T19:18:26+0100",
        "id": "2894ce394bbb98a69da195d159be5e2b",
        "post_id": "post-227347",
        "text": "SpaceMan965 said:http:\/\/www.orbiter-forum.com\/picture.php?albumid=356&pictureid=2964I texbuild will not open and the image attached is the build from pltex and I press enter to go to the next step\n\nThis is what I was talking about pltex. You need to provide resolution parameters separated with space, and not with enter, like:Code:>> Resolution range (1..8) [min max]: 1 8Texbuild is command line application, so it needs to be run with parameters. If you run it without them, the window will only open, print a message and close (assuming you double clicked on it). Try to run it from \"cmd\" command prompt.",
        "thread_id": 14543
    },
    {
        "@timestamp": "2023-09-14T07:13:11.158932736Z",
        "author": "Notebook",
        "date": "2010-06-10T08:56:23+0100",
        "id": "ccc8da51e9f338ff131617d4502e6e54",
        "post_id": "post-226795",
        "text": "Had an install and play.This is Orbiter 2010 default wih 4 lvl 0 surface tiles:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/10061008-14-24GL-01.jpgThis is with the lvl 0 tiles removed.http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/10061008-21-54GL-01.jpgWith Grolander's Europe installed:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/10061008-37-25GL-01.jpgAs above, with my Google Earth lvl 0 tiles.http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/10061008-48-44GL-01.jpgI think they are NASA Worldwind or LANDSAT derived? I'm sure Grolander will know!Lot smalller than my GE tiles, 65k versus 257k.Wide view:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/10061009-00-47GL-01.jpgI like it, and will use it, have to come off for development stuff though.N.",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:44.039255552Z",
        "author": "Urwumpe",
        "date": "2010-11-08T16:24:10+0000",
        "id": "2c142b8c605a7b45674b0ccf5ce78d4e",
        "post_id": "post-263340",
        "text": "Actually, no nuclear war would happen, because China would pull in their mortgages to the USA. \"This is our nuclear warhead and we own this carrier...\"",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:10.937461248Z",
        "author": "SiberianTiger",
        "date": "2010-05-28T12:00:35+0100",
        "id": "0513292c12f974e3976f0f7d139df824",
        "post_id": "post-226402",
        "text": "Not really news, just found these great detail pictures in a blog post athttp:\/\/drugoi.livejournal.com\/3259344.htmlThey were taken by a traveler on October 1st, 2009, the next day after TMA-16 launch.Hotlinking them here, providing my own translation.Assembly building of Energia-Buran complex in the area 112. On May 12, 2002 the roof collapsed due to careless handing an oxygen bottle during repairs, killing 8 people, and destroying Energia launcher and the only original Buran that went to space. Everything is left as after the accident, except for space hardware remnants that were sold for scrap. Nobody needs the building anymore. Another building standing up to it houses a functional vehicle processing facility owned by Energia firm.Near the gateway of the destroyed assembly building are two colossus scale transporters, that delivered the rocket and the shuttle to the launch site. Each device weighs 2750 tonnes. Each transporter was pulled along the special parallel railway tracks by two unique ZMU62P railway engines. Perhaps, thousands years after our time, future archaeologists will not be able to figure out why people in the 20th century would need these monsters in the desert.The nature is already taking over: the square in front of the building is grown over by weeds pushing through gaps between concrete slabs.The assembly building gateway is on the left. The transporter device moved in there, and was loaded with the Energia-Buran stack. With that on its back, it then traveled to the launch complex. There are two transporters: it was assumed Burans would fly every month, or even more often.Now this place is surrounded with a rusty barbed wire. Inside the transporters, wild dogs live. They feed on swill from the nearby Energia's cantina.Looking behind where the transporter tracks disappear in the distance. The tall building seen on horizon is the vibration test facility which could house the entire LV stack.Traveling from the assembly building to the launch complexes takes a long time. The road goes along the same rail tracks Buran-Energia rode by.The launch complex Buran lifted off from to its only space trip. There's nobody there now: it's mothballed and guarded by the cosmodrome's security service. They are trying hard to guard everything what's still left. The territory of Baikonur is vast and in the past years, many locals coming from the stepped raided it, scavenging anything they'd find useful or what could be sold.The twin launch complex for Energia-Buran. It's abandoned completely and appears not even finished. In total, 4 such complexes should be built, but the last one, 4th, have just been initiated construction on when the program was canceled. It's easy to recognize Buran LC's by the emergency evacuation tubes which Buran cosmonauts would use to 'slide' away from a danger. Oblique elevator would deliver them to the spaceship.This is where Buran launched from.Looking at the two Buran launch complexes from a distance.We then moved to the site of the 1st launch of Energia LV, to the area 250a. This concrete panel pictures launching Energia stacked with imitator of a laser battle space platform Polyus. This Polyus has never made it to orbit due to boost engine failure and sank in the Pacific Ocean.Along the road a gallery housing LC's communications and pipelines was stretched. The entire Enegria-Buran program had military purpose, and it was the Army people who were engaged in the tests and launches. This is why the slogans are like this: \"Our watch is for Motherland and Party\"...Or this: \"We fought for peace, and we will protect peace\".A side view of the UKSS (Universal Test and Launch Complex) in area 250a. This is where Energia first launched from on May 15, 1987.to be continued...",
        "thread_id": 14480
    },
    {
        "@timestamp": "2023-09-14T07:13:11.372466432Z",
        "author": "Izack",
        "date": "2010-10-01T16:28:50+0100",
        "id": "28c00daab73004dd07781e156aac0a96",
        "post_id": "post-227170",
        "text": "I'm wondering if it might be possible to avoid that compromise (artificial gravity and constant thrust or high thrust and tumbling coast) by simply rotating the vessel around its z axis while thrusting at 0.25\/0.5g.Image (direction of thrust is towards right of image):The habitation would be inclined somewhat so that local 'up' would point towards a point ahead of the vessel's centreline, so that gravity could be achieved partly by rotation and partly by thrust. Radiator surfaces would presumably be attached to the black truss structure.Also, if you like puller designs, the whole arrangement can be reversed, so that the direction of thrust is to the left, the tensional structure is a normal one, and the black structure would be a tensional one. This would incur a mass penalty, as the tensional structure would have to be an actual structure and not just a wire. Also a minimum of three hab modules would be required with truss between them, with the exhaust passing between them. Also, additional shielding would be required to protect from exhaust.This was posted very hastily because I'm headed out the door, so please shoot down whatever flaws you find. :tiphat:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.040356352Z",
        "author": "orb",
        "date": "2012-10-02T23:17:35+0100",
        "id": "5099935fe4799f51d431d27d3beae92e",
        "post_id": "post-263351",
        "text": "SpaceRef:China's Chang'e Missions - to the Moon and Beyond",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:11.201418496Z",
        "author": "Graham2001",
        "date": "2012-11-28T21:27:16+0000",
        "id": "0836de8809888a0d69821afc293650b4",
        "post_id": "post-226947",
        "text": "A little break from the Space Tugs in the form of a proposed communications test satellite from 1981 that seems to be GE counterpart to the Hughes proposal I linked to inpost 4430\/20 Ghz Demonstration System SSUS-D\/BSE, Final Report, July 1981http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19810022876_1981022876.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.436427008Z",
        "author": "Quick_Nick",
        "date": "2010-06-02T02:03:11+0100",
        "id": "044b9b26bf525e510fa24fcf7caa338f",
        "post_id": "post-227354",
        "text": "For the record, 1 to 6e228 is like expanding a proton to 7,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 times the size of the visible universe.(Proton has 1 femtometer diameter, universe has 93 billion light year diameter)EDIT: Commas added for fun",
        "thread_id": 14544
    },
    {
        "@timestamp": "2023-09-14T07:13:44.250551552Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-20T01:46:53+0000",
        "id": "c258db605c66f388dd8d817bfeaf0510",
        "post_id": "post-263795",
        "text": "Quick! Somebody make a double-planet pair!",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.37284992Z",
        "author": "T.Neo",
        "date": "2010-10-02T01:11:19+0100",
        "id": "b4e01d2a7fa452aba72915b17e39ca9d",
        "post_id": "post-227175",
        "text": "Yeah, I have nothing better to do than add a missile-toting mini craft to my problematic spacecraft. :thumbup:Seriously though, keep on drawing- I see potential.:)Just don't end up making ships that drown in their own exhaust stream, like mine.:p",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.017298432Z",
        "author": "Izack",
        "date": "2010-05-30T00:32:15+0100",
        "id": "9712f128b9deda4229cc203c3e12b105",
        "post_id": "post-226520",
        "text": "Why are there so many UMMU ideas popping up suddenly? :lol:",
        "thread_id": 14499
    },
    {
        "@timestamp": "2023-09-14T07:13:43.848102656Z",
        "author": "jarmonik",
        "date": "2013-02-04T19:19:52+0000",
        "id": "57b61c4718eecd57dd61be11c212c415",
        "post_id": "post-259759",
        "text": "fausto said:We at FOI have 2 animation issues: both only happen with D3D9 graphics client, while with the inline D3D7 engine everything looks perfect.The first problem is with Antares' VC, the second concerns the glowing heat shield animation of both Antares and Eridanus.\n\nThese problems should be reported to the add-on developper. He might have some insight and ideas what could be wrong.Any addon that is linking into a following oapi functions are potentially unstable in a graphics client environment.- oapiMeshGroup()- oapiMeshMaterial()However, there is an api function VESSEL::MeshModified(MESHHANDLE hMesh, UINT grp, DWORD modflag) that should notify a graphics client about a change in a mesh. Currently it's not implemented and I am not aware of any add-ons using this. But, with a proper use of this method the above functions could be get working again.Does anyone know any add-ons using VESSEL::MeshModified(). If used then an error message \"EVENT_VESSEL_MODMESHGROUP Not Implemented\" should appear in the D3D9ClientLog.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.415250432Z",
        "author": "Hielor",
        "date": "2010-06-07T23:07:19+0100",
        "id": "53b3c38951de51e17eb71ed7ed2cf0ca",
        "post_id": "post-227287",
        "text": "Coolhand said:Anyway, here i've partly painted over an interior rendering to get some ideas for textures. on the model itself i've added doorways and bulkheads to seal off sections, there would probably be rows of seating in this area as in a very wide airliner. the running lights on the red strip indicate the 'down' direction and act as emergency lighting. it changes colour around doorways and should probably have different colours depending on which side of the ship you're on. This could be a very confusing ship to navigate around in an emergency... I should probably look at sea ships and see if there's anything useful there.\n\nNice, but is it necessary to have such large \"EXIT\" signs? That would make me think I'm going to need to use them...:p",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.059378432Z",
        "author": "Salun",
        "date": "2010-05-30T17:26:34+0100",
        "id": "f3c39b2560c7adfc0a61437bf7bd6280",
        "post_id": "post-226622",
        "text": "Hielor said:Sure, i'll upload it a year and a half ago for you:)\n\nCan I barrow your time machine then?",
        "thread_id": 14506
    },
    {
        "@timestamp": "2023-09-14T07:13:44.190594048Z",
        "author": "fireballs619",
        "date": "2010-10-03T04:26:31+0100",
        "id": "0eb34beec0124913296259e38c5c59f5",
        "post_id": "post-263542",
        "text": "I don't have any facts to back this up, but I'd say it is. The shuttle appears to be to scale on a runway, and the runways don't seem to be changed to fit the shuttle. If you zoom out, the runway fits the surrounding area. I can't really explain what I mean, but to me it is logical.",
        "thread_id": 16837
    },
    {
        "@timestamp": "2023-09-14T07:13:11.626508288Z",
        "author": "dgatsoulis",
        "date": "2010-06-04T23:49:10+0100",
        "id": "85930f19fdec30cf8f7f1ed6c5e840cc",
        "post_id": "post-227638",
        "text": "@XonE32so wouldn't an Ant of 180 degs be the same as reversing the long\/lat as you mentioned?\n\nExactly my thought when i first found out the \"opposite side\" method! :thumbup:But for some reason, it doesn't work as well as the other one.Here is a pic of a Orbit-insert plan (left) and a Reentry plan (right) on IMFD's Base Approach panel. Look at how high the Reentry Angle has to be to get about the same dv. (And for some reason that i don't fully understand, i end up burning in the atmosphere when i use the one on the right - Probably because of the high Reentry Angle).The pic is just after i left the Moon's SOI.The plans above are for a 16 hour transfer from BB to Overton Island.I'm not saying that my method is the best. But it's the only one i have found that gets the job done every time.Good job on starting this thread!:thumbup:I had the same questions that you have, but i never bothered to ask anyone, because i had found a (relatively) easy method to follow, that got me very close to the results i needed.@JarmonikFirst, let me take this opportunity to thank you for all the wonderfull work you've done on all your addons.But the ration is approximately the rotation period of the planet per 360 degrees. That ration can be used to compute a PeT that is required to reach a specific longitude when one PeT\/Lng pair is known. That ration will give you the time that need to be added to PeT so that the reentry location will shift x degrees.\n\nI'm sure that some of the people in this forum completetely understand the answer you just gave, but is there anyway you could explain it again, in an \"IMFD for dummies\" dialect? So sorry, but i couldn't understand it.Respectfully,Dimitris",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:13:11.208628992Z",
        "author": "zerofay32",
        "date": "2017-02-18T22:52:21+0000",
        "id": "b45bd6eed3786b4237f120633f761c7b",
        "post_id": "post-226982",
        "text": "A HEXAGON KH-9 Reconnaissance Satellite is now on display at the National Museum of the US Air Force in Ohio. I would upload the photos I took last June but one: I'm on the road for work and two: the photos on the museum web site are better;)Here is a link the the Hexagon page:HEXAGONIt's really neat to see in person.",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:44.238907136Z",
        "author": "HAL9001",
        "date": "2010-10-04T18:11:51+0100",
        "id": "7e367928940ab24e0cfcda8722b3e024",
        "post_id": "post-263689",
        "text": "AI for uncontroled vessels, but you should be able to swich it on\/off. And you should for example be able to makeother ummu's follow yours (if you want to bring a whole arrow crew to the mars-base...).But if you can't swith it of you land your DGIV at moon, walk around with UMMU and the DGIV flys away... or that could happen on eva, if the AI only works in flight.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:10.691896576Z",
        "author": "Tex",
        "date": "2008-05-14T19:19:45+0100",
        "id": "0043befecc888765bbc3aafba156fb6f",
        "post_id": "post-65584",
        "text": ":censored:hackers, get a life already and stop jacking with other peoples stuff! :compbash:This sucks Vash and I will help anyway I can. My knowledge with server side operations and scripts is extreamly limited. Since I've never run a dedicated server I really don't understand how all this works or how someone could attack the site in such a way, but if you suspect anyone in particular or need an ip address I'll be happy to provide it. I'm sure it's not anyone on this forum who would do something this ****ed up, but as Dave mentioned we did have to do a permanent ip ban on one user some time ago who has been attacking me since, though not this site. Shoot me a PM if you'd like to discuss it further.I hope this guy gets busted for the scum he is. Let's show em how the Orbiter community fights back like Buzz did with the moon hoaxers!! :axehead:",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:11.447431168Z",
        "author": "David413",
        "date": "2010-06-03T02:48:58+0100",
        "id": "f7e3bee4eb2d26a942008bd337251533",
        "post_id": "post-227376",
        "text": "Izack said:David413, that was excellently put. Mind if I quote you?\n\nThanks. I guess I have a passion for defending my many friends and the good work they do. I'm not sure where you would find it useful to quote me, but feel free to do so as long as it is properly in context. I remember the many Emails I traded with folks after the loss of Columbia. I was honored to actually attend the first anniversary memorial at JSC in February, 2004. I stood shoulder to shoulder with literally hundreds of NASA and contractor employees in the courtyard outside building 1. It was one of the best moments of my life. This picture shows the many folks that day:http:\/\/www.jsc.nasa.gov\/jscfeatures\/photos\/ColumbiaMemorial\/jsc2004e01457-ColMem.jpgThis is the NASA I know...",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:43.869070592Z",
        "author": "DaveS",
        "date": "2013-02-11T16:07:29+0000",
        "id": "17f1682722e7f8115805816defb54eda",
        "post_id": "post-259846",
        "text": "What is needed now is a way to separate the shinyness from the reflectivity. If you take a look at the screenshot that Donamy has posted above, take a look at the Ku band antenna dish above the radiator panels. It's supposed to be only shiny, not reflective.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.195735296Z",
        "author": "4throck",
        "date": "2010-06-02T10:29:42+0100",
        "id": "b4514fe85ab8214c234df2500bf85ee8",
        "post_id": "post-226896",
        "text": "I was commenting on the ideas that thegrogen mentioned, such as \" space tugs, huge space construction yards, solar power satellites, and so on\". My point was exactly that this stuff is not directly related to the thread topic (spacelab). Sorry if I caused some confusion. :thumbup:",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.559272448Z",
        "author": "Dr Pepper",
        "date": "2008-05-18T01:52:40+0100",
        "id": "730ad555a3d8bfe305fcdfb4a6ab439d",
        "post_id": "post-65707",
        "text": "Good lord! This add-on is fantastic! It's really what I've been looking around for for some time (a small, easy to fly spacecraft that is both good for flying in the atmosphere and in space). You've really hit it home for me.:cheers:I really love the turbojet powered Swift. The thing is a blast to fly. Couple that with the SCRAM package, and it make for fun upper atmosphere (sub-orbital lobs, perhaps?) flights. The Lifeboat also makes for some fun experiences.About the animation problems. It looks like the animations get screwy only when you do more than one animation at once, especially when the animated objects are connected to each other (like the HUD on the canopy window; moving both at the same time seems to displace the HUD).",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:44.163647232Z",
        "author": "gattispilot",
        "date": "2010-10-03T20:44:51+0100",
        "id": "0aa90ee643cbdcf41967453b730ec49a",
        "post_id": "post-263526",
        "text": "There is a difference. As the eagle flies faster in 2010 than 2006. It also takes more rcs and hover to lift off",
        "thread_id": 16833
    },
    {
        "@timestamp": "2023-09-14T07:13:11.42583552Z",
        "author": "Hielor",
        "date": "2010-06-02T00:52:27+0100",
        "id": "89a793a82c5f48e85ca1c18a71aa08ff",
        "post_id": "post-227335",
        "text": "Have you tried \"EQUALS\"?",
        "thread_id": 14542
    },
    {
        "@timestamp": "2023-09-14T07:13:11.059728384Z",
        "author": "yagni01",
        "date": "2010-05-31T19:28:23+0100",
        "id": "a3ef318a563c57879ac60a7ef597298c",
        "post_id": "post-226625",
        "text": "deltawing777 said:ok this is cool and everything but where is the program that uses this plugin? like a mission control or somthing? i dont get it! in the video how are you doing it on the laptop? are you running another orbiter on laptop and connecting with the desktop?\n\nThere isn't anything really published, yet, except for this:http:\/\/orbiter-forum.com\/showthread.php?t=2399&highlight=mission+controlThe video is showing an application called RemoteMFD that hielor started a while back. Its currently a work in progress and is designed to let people create their own custom MFDs on remote computers. Both of these are on the shelf for the moment.",
        "thread_id": 14506
    },
    {
        "@timestamp": "2023-09-14T07:13:44.222731776Z",
        "author": "Pyromaniac605",
        "date": "2010-11-18T03:00:56+0000",
        "id": "21f229fe0ac70db079fbbb33ecd28ca5",
        "post_id": "post-263635",
        "text": "Since we appear to have come to a stalemate, a new game begins.Beware my Romulan Warbird, it is cloaked, try to find me...DarrenEdit: I shall give you a hint, Photon Torpedo.;)",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:11.468142592Z",
        "author": "simonpro",
        "date": "2008-05-15T10:32:36+0100",
        "id": "632ffce19f81e4c33d1be7c5b94ca8d9",
        "post_id": "post-65680",
        "text": "Nah, his unsuccessful flight was in 2004. He then flew an upgraqded design in 2006 and it worked well (he din't have to jettison the wing on this flight).The BBC story is apparently about his latest flight.",
        "thread_id": 1455
    },
    {
        "@timestamp": "2023-09-14T07:13:11.157862656Z",
        "author": "MeDiCS",
        "date": "2010-06-09T21:10:07+0100",
        "id": "61af57f06de69f3bedef802244c202e2",
        "post_id": "post-226789",
        "text": "jinglesassy said:I didn't realize that textures could be level 0\n\nMy thought exactly. Plus, the only difference I could notice was the brightness...",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:43.683761664Z",
        "author": "gattispilot",
        "date": "2012-01-20T15:28:21+0000",
        "id": "8d0594fcf8e65274d179130c473a1d2f",
        "post_id": "post-258951",
        "text": "ok I redid the codeCode:static VECTOR3 APbeaconcol[5] = {{0,128,0},\n{  255,0,  0},\n {0,128,0},\n{  255,0,  0},\n {255,0,0}\n };The red and green work in Orbiter_ng. But in the regular orbiter the beacon is black rather than red",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.56052096Z",
        "author": "GregBurch",
        "date": "2008-05-24T23:56:42+0100",
        "id": "2d40825cde8af2c0752936fbf666a177",
        "post_id": "post-65714",
        "text": "Since releasing the SwiftSS, I've continued working on a modeling and rendering project I'd hoped to have finished in time to include in the documentation for that addon. But, given how far from completion it was, I decided to continue it for my own amusement. Here's a preliminary result:This is a photo taken from one of the cameras inside BA's Orbiter Processing Facility Number 3 at Amazonia in 2082.GB",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:11.19618432Z",
        "author": "Graham2001",
        "date": "2011-02-10T11:58:54+0000",
        "id": "d39e16995938db72e39d522103955a4b",
        "post_id": "post-226899",
        "text": "I have located several proposed shuttle payloads which I'll be adding to this thread over the next few days.Firstly a proposed follow on to Seasat([ame=http:\/\/en.wikipedia.org\/wiki\/Seasat]Wikipedia[\/ame]):National Oceanic SatelliteA platform carrying several Seasat derived instruments and powered by a modified Shuttle Power Extension Pack solar array. To be deployed from a shuttle into an initial 300km orbit before transferring to an 800km operational orbit. After a period in orbit the satellite would return to the lower orbit for retrieval by the shuttle for refurbishment. The linked report covers not only the spacecraft but outlines the shuttle missions needed to support it.See:Flight Segment Concept Study: National Oceanic Satellite SystemNational Oceanic SatelliteMars Flying RPVsA small propeller driven aircraft designed to be carried to Mars inside an aeroshell only slightly larger than the ones used for Viking. To be launched in sets of four attached to a comsat. The launch vehicle was to be the space shuttle carrying the Mars payload attached to a double IUS. One diagram hints that a modified Viking profile may also have been considered.A concept study of a remotely piloted vehicle for Mars explorationOrbiting 100m Modular ReflectorSecondly, the use of a shuttle to deploy a 100m radio reflector by means of a custom pallet with two remote manipulator arms. The study in question is quite preliminary but I'd judge that enough detail is provided to allow simulation.See:Modular Reflector Concept Study",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:44.04107648Z",
        "author": "orb",
        "date": "2013-01-20T15:56:10+0000",
        "id": "8a9497af8b0305e5716e50229e323f8f",
        "post_id": "post-263355",
        "text": "The Planetary Society Blog:More Chang'E 2 Toutatis flyby images",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:10.68164608Z",
        "author": "Vash",
        "date": "2008-05-14T18:48:26+0100",
        "id": "590cca72d27e35df7647e4f9c045b5b4",
        "post_id": "post-65582",
        "text": "What's going on:Some of you may have noticed lately that the Orbit Hangar Mods server has been going offline, is very slow, or just simply seems entirely unresponsive. After some extensive digging through log files, I've discovered that the site is under attack, and actually has been for quite some time. It's just that whoever's doing the attacking got a bit smarter in their tactics recently.Unfortunately, the solution isn't as simple as banning one or two people as the attacks appear to be coming from a wide range of IP addresses. I have made a few changes on the server to slow down these attacks until I can (hopefully) come up with a better solution.Changes that may affect the regular user:For now, everyone is limited to making at most 3 simultaneous requests to the server. This essentially means that you can not download more than 2 files at once and still be able to browse the site while downloading. If you have 3 downloads going from the site simultaneously and try to access a page on the site, you will most likely receive a \"Page can not be displayed\" error.As I said, hopefully this will only be short term and I can once again increase the number of simultaneous connections in the near future.Other things to watch out for:Back towards the beginning of the month, I noticed a very large number of requests for invalid pages on the site. Most of these were attempts to download files in a directory which did not exist. The nature of the requests appeared as if they were coming from a script which was trying to download random (possibly all) files on the site.If you know of any scripts out there or anyone who is trying to use an automated program to download files from my site, please let me know! Programs such as this (especially when they are improperly written and cause masses of errors) are considered attacks on the server.Thanks for your patience in this matter.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:11.209568768Z",
        "author": "gattispilot",
        "date": "2019-07-03T11:26:43+0100",
        "id": "0bc457b66bcc10d2fcf0da21e46cf62e",
        "post_id": "post-226988",
        "text": "Whipped together a DAMONonly animation would be the doors---------- Post added 07-03-19 at 05:26 AM ---------- Previous post was 07-02-19 at 07:43 AM ----------Here it is:https:\/\/drive.google.com\/open?id=1d_LKM2EDqOaXCI8hGA1Q8q4MzntStgEzit is sc3 k opens the doors. Since it never flew I haven't put it in a shuttle so no scn",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.7807744Z",
        "author": "Poscik",
        "date": "2010-12-05T15:08:50+0000",
        "id": "ebe03dcd0eafcb8bc24d8793a03c07a0",
        "post_id": "post-258030",
        "text": "Unfortunately yes. It works fine on LEO(~400km orbit). It really can't be done better playing with colours. I don't know how to start with scattering. I read few articles, and have a clue how it works. Maybe you can try it. I attached C# code for scattering and some other things.http:\/\/www.megaupload.com\/?d=7XPVB66LHere is excellent article, but can't find CD with sample code :\/http:\/\/www2.imm.dtu.dk\/pubdb\/views\/edoc_download.php\/2554\/pdf\/imm2554.pdf",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.184680704Z",
        "author": "garyw",
        "date": "2010-06-01T09:42:37+0100",
        "id": "f82eced40973cb22940f8236cc683cab",
        "post_id": "post-226855",
        "text": "just as I was looking for a heavy lift rocket to move some fuel depot component sto lunar orbit. This will be perfect! thanks!",
        "thread_id": 14526
    },
    {
        "@timestamp": "2023-09-14T07:13:11.37064832Z",
        "author": "Izack",
        "date": "2010-09-13T00:39:21+0100",
        "id": "4b313c90ed5e3300359f10506363e721",
        "post_id": "post-227153",
        "text": "I see your point. :lol:It would be a waste of a mesh to just scrap the project, though. Could you scale the entire vessel up to lessen the performance hit from the so-called Epic Fail?",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.844482304Z",
        "author": "Ripley",
        "date": "2013-01-23T10:12:30+0000",
        "id": "25976824f0042d1d4c1198cb62be7f06",
        "post_id": "post-259741",
        "text": "I think I've found a bug in the way D3D9 parses scenario folder.Just for the sake of experimenting (and since it is supported) I use to have all my scenarios on Dropbox.I have of course edited my \"Orbiter_NG.cfg\" file accordingly:Code:; === Subdirectory locations\nConfigDir = .\\Config\\\nMeshDir = .\\Meshes\\\nTextureDir = .\\Textures\\\nHightexDir = .\\Textures2\\\n[B]ScenarioDir = E:\\Dropbox\\Per Orbiter\\Scenari\\[\/B]Here are two logs from the \"\\Scenarios\\DeltaGliderIV\\Earth Scenary\\Docked to ISS.scn\" scenario:- the former is thestandard situation, where the scenarios are in the default location, under OrbiterROOT folder.- the latter is my custom situation.Both scenarios run (apparently) fine, without CTDs or anything...Things get interesting after the \"Finished setting up render state\" line:STANDARDCode:**** Orbiter.log\nBuild Aug 30 2010 [v.100830]\nTimer precision: 2.79365e-007 sec\nFound 0 joystick(s)\nModule AtlantisConfig.dll .... [Build 100830, API 100830]\nModule AtmConfig.dll ......... [Build 100830, API 100830]\nModule DGConfigurator.dll .... [Build 100830, API 100830]\nModule ExtMFD.dll ............ [Build 100830, API 100830]\nModule ScnEditor.dll ......... [Build 100830, API 100830]\nModule D3D9Client.dll ........ [Build 130116, API 100830]\nModule transx.dll ............ [Build 110130, API 100830]\nModule Framerate.dll ......... [Build 100830, API 100830]\nModule Rcontrol.dll .......... [Build 100830, API 100830]\nModule OrbiterSound.dll ...... [Build 121120, API 100830]\nModule Map3DMFD.dll .......... [Build 101102, API 100830]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule LunarTransferMFD.dll .. [Build 100621, API 100603]\nModule LaunchMFD.dll ......... [Build 121020, API 100830]\nModule HoverMFD.dll .......... [Build 120505, API 100830]\nModule ChecklistMFD.dll ...... [Build ******, API 050206]\nModule BaseSyncMFD.dll ....... [Build 100616, API 100603]\nModule AeroBrakeMFD.dll ...... [Build ******, API 100830]\nModule baseland.dll .......... [Build 120512, API 100830]\nModule AbsoluteKillrot.dll ... [Build ******, API 060425]\nModule autotime.dll .......... [Build 120401, API 100830]\nModule FlightData.dll ........ [Build 100830, API 100830]\nModule InterMFD55.dll ........ [Build 100826, API 100704]\nModule NAVSET.dll ............ [Build 100724, API 100606]\n\n**** Creating simulation session\nD3D9Client: [DirectX 9 Initialized]\nD3D9Client: Sytem has XNA math support\nD3D9Client:WARNING: [Hardware has only a limited non-power of 2 texture support]\nD3D9Client: [3DDevice Initialized]\nD3D9Client: [Compiling Effects for Shader Model 3.0]\nD3D9Client: [Loading Stars]\nD3D9Client: [Loading Constellations]\nD3D9Client: [D3D9Client Initialized]\nModule Sun.dll ............... [Build 100830, API 100830]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100830, API 100830]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100830, API 100830]\nModule VenusAtm2006.dll ...... [Build 100830, API 100830]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100830, API 100830]\nModule EarthAtmJ71G.dll ...... [Build 100830, API 100830]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100830, API 100830]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100830, API 100830]\nModule MarsAtm2006.dll ....... [Build 100830, API 100830]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100830, API 100830]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100830, API 100830]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100830, API 100830]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100830, API 100830]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule DeltaGliderIV.dll ..... [Build 121226, API 100830]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\nD3D9Client: [Scene Initialized]\nD3D9Client: [Session Closed. Scene deleted.]\nUnDeleted Surface(s) Detected\nSurface 0x14D24A0 (DGIV\\skin\\Transworld\\DGIII_4.dds) (1024,1024) Type=2, Creation=1\nSurface 0x14D2580 (DGIV\\skin\\Transworld\\DGIII_3.dds) (1024,1024) Type=2, Creation=1\nSurface 0x14D2660 (DGIV\\skin\\Transworld\\DGIII_5.dds) (1024,1024) Type=2, Creation=1\n**** Closing simulation sessionCUSTOMCode:**** Orbiter.log\nBuild Aug 30 2010 [v.100830]\nTimer precision: 2.79365e-007 sec\nFound 0 joystick(s)\nModule AtlantisConfig.dll .... [Build 100830, API 100830]\nModule AtmConfig.dll ......... [Build 100830, API 100830]\nModule DGConfigurator.dll .... [Build 100830, API 100830]\nModule ExtMFD.dll ............ [Build 100830, API 100830]\nModule ScnEditor.dll ......... [Build 100830, API 100830]\nModule D3D9Client.dll ........ [Build 130116, API 100830]\nModule transx.dll ............ [Build 110130, API 100830]\nModule Framerate.dll ......... [Build 100830, API 100830]\nModule Rcontrol.dll .......... [Build 100830, API 100830]\nModule OrbiterSound.dll ...... [Build 121120, API 100830]\nModule Map3DMFD.dll .......... [Build 101102, API 100830]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule LunarTransferMFD.dll .. [Build 100621, API 100603]\nModule LaunchMFD.dll ......... [Build 121020, API 100830]\nModule HoverMFD.dll .......... [Build 120505, API 100830]\nModule ChecklistMFD.dll ...... [Build ******, API 050206]\nModule BaseSyncMFD.dll ....... [Build 100616, API 100603]\nModule AeroBrakeMFD.dll ...... [Build ******, API 100830]\nModule baseland.dll .......... [Build 120512, API 100830]\nModule AbsoluteKillrot.dll ... [Build ******, API 060425]\nModule autotime.dll .......... [Build 120401, API 100830]\nModule FlightData.dll ........ [Build 100830, API 100830]\nModule InterMFD55.dll ........ [Build 100826, API 100704]\nModule NAVSET.dll ............ [Build 100724, API 100606]\n\n**** Creating simulation session\nD3D9Client: [DirectX 9 Initialized]\nD3D9Client: Sytem has XNA math support\nD3D9Client:WARNING: [Hardware has only a limited non-power of 2 texture support]\nD3D9Client: [3DDevice Initialized]\nD3D9Client: [Compiling Effects for Shader Model 3.0]\nD3D9Client: [Loading Stars]\nD3D9Client: [Loading Constellations]\nD3D9Client: [D3D9Client Initialized]\nModule Sun.dll ............... [Build 100830, API 100830]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100830, API 100830]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100830, API 100830]\nModule VenusAtm2006.dll ...... [Build 100830, API 100830]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100830, API 100830]\nModule EarthAtmJ71G.dll ...... [Build 100830, API 100830]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100830, API 100830]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100830, API 100830]\nModule MarsAtm2006.dll ....... [Build 100830, API 100830]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100830, API 100830]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100830, API 100830]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100830, API 100830]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100830, API 100830]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule DeltaGliderIV.dll ..... [Build 121226, API 100830]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\nCould not open a scenario 'Scenarios\\DeltaGliderIV\\Earth Scenary\\Docked to ISS.scn'\nPlanet 0xA952BB0 = 'Jupiter' not cataloged\nPlanet 0xC9D7908 = 'Saturn' not cataloged\nPlanet 0xC9EC590 = 'Neptune' not cataloged\nPlanet 0xC9EA730 = 'Uranus' not cataloged\nPlanet 0xA973198 = 'Earth' not cataloged\nPlanet 0xA979810 = 'Venus' not cataloged\nPlanet 0xC7E9ED0 = 'Mars' not cataloged\nPlanet 0xA951AE8 = 'Mercury' not cataloged\nPlanet 0xC9B7278 = 'Ganymede' not cataloged\nPlanet 0xC9C1DE0 = 'Titan' not cataloged\nPlanet 0xC9C8828 = 'Callisto' not cataloged\nPlanet 0xA953298 = 'Io' not cataloged\nPlanet 0xBD81CF8 = 'Moon' not cataloged\nPlanet 0xC9C35F0 = 'Europa' not cataloged\nPlanet 0xC9F04B8 = 'Triton' not cataloged\nPlanet 0xC9ED750 = 'Titania' not cataloged\nPlanet 0xC9EBEA8 = 'Oberon' not cataloged\nPlanet 0xC9FC6F0 = 'Rhea' not cataloged\nPlanet 0xC9EA048 = 'Iapetus' not cataloged\nPlanet 0xC9EB5D0 = 'Ariel' not cataloged\nPlanet 0xC9ED068 = 'Umbriel' not cataloged\nPlanet 0xC9FC008 = 'Dione' not cataloged\nPlanet 0xCA0E1F8 = 'Tethys' not cataloged\nPlanet 0xC98EA60 = 'Enceladus' not cataloged\nPlanet 0xC9EAE18 = 'Miranda' not cataloged\nPlanet 0xC98E178 = 'Mimas' not cataloged\nPlanet 0xC9D8810 = 'Proteus' not cataloged\nPlanet 0xC9E9960 = 'Hyperion' not cataloged\nPlanet 0xC9D9008 = 'Nereid' not cataloged\nPlanet 0xC9AA4F0 = 'Phobos' not cataloged\nPlanet 0xC9B1560 = 'Deimos' not cataloged\nD3D9Client: [Scene Initialized]\nD3D9Client: [Session Closed. Scene deleted.]\nUnDeleted Surface(s) Detected\nSurface 0x14D1778 (DGIV\\skin\\Transworld\\DGIII_4.dds) (1024,1024) Type=2, Creation=1\nSurface 0x14D1858 (DGIV\\skin\\Transworld\\DGIII_3.dds) (1024,1024) Type=2, Creation=1\nSurface 0x14D1938 (DGIV\\skin\\Transworld\\DGIII_5.dds) (1024,1024) Type=2, Creation=1\n**** Closing simulation session",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.216242688Z",
        "author": "BigDAS",
        "date": "2008-05-25T11:40:07+0100",
        "id": "d07f3ffda4fbd7b5367ccc5be9542820",
        "post_id": "post-65668",
        "text": "Brad said:Jettison of the solar panels WAY to early, however the rest of the vid is nice!\n\nYeah, I know. The solar package contained the observation cameras and they would be out of sight of the lander at that distance.",
        "thread_id": 1453
    },
    {
        "@timestamp": "2023-09-14T07:13:11.410002432Z",
        "author": "Pilot7893",
        "date": "2010-06-03T00:12:35+0100",
        "id": "27701fa259b3e0b8b151c71dc9f5ba2f",
        "post_id": "post-227256",
        "text": "Quick question, is this going to have a VC? I know all the other XR planes (save the XR5) have had VCs, and the one on the XR2 was fantastic, even if it was static.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.237059584Z",
        "author": "Wishbone",
        "date": "2010-10-03T21:48:26+0100",
        "id": "27ceb0902542cddcdc4edeb2bf412f84",
        "post_id": "post-263669",
        "text": "Lua does that for you already. (if malfunctions are lua-accessible, but for now my plan to invoke malfunctions is to buffet the spacecraft around like a billiards ball)EDIT: As I said, BrianJ and 4thRock have a great series of realistic spacecraft - the Halley Armada. They even model impacts of comet meteoroids...",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.365653248Z",
        "author": "T.Neo",
        "date": "2010-06-13T23:59:39+0100",
        "id": "8af41d8d45b37009f288c8ef6f8adf7f",
        "post_id": "post-227122",
        "text": "I dunno. They're supposedly aluminium tubes 25 centimeters in diameter. They only have to hold up the entire payload and fuel mass under 0.16 G, which is perhaps 111.28 tons.I'm not trying to claim aluminium is a sort of wonder material, but I've seen aluminium alloys do some pretty impressive stuff.I tried to model them after the legs on the LEM, for what it's worth;",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.447904768Z",
        "author": "astrosammy",
        "date": "2010-06-03T17:37:09+0100",
        "id": "4c36d448ac69f5d85935f2ffce788bc8",
        "post_id": "post-227381",
        "text": "Not that much horror. Most of them look like a reason to fly a LON mission. I don't know how much of the shuttle is pressurized, but scenario 7 could be a problem for the crew. In scenario 2 I'd say there's enough time to get into ISS. But 3 and 12 are somehow disturbing.",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:43.86220032Z",
        "author": "Ripley",
        "date": "2013-02-06T13:55:43+0000",
        "id": "4992b5c0c8006e17028c4756c0a7e37b",
        "post_id": "post-259784",
        "text": "Thanks Jarmo.I'm still waiting for an answer at FOI, about the method they used for drawing this GET display...",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.37093248Z",
        "author": "Tommy",
        "date": "2010-09-13T02:13:07+0100",
        "id": "b74616b237a86a1a0e2089c9f352d996",
        "post_id": "post-227155",
        "text": "I like the design of this ship quite a bit. It looks very good so far, and this type of vessel is in short supply - and most of the existing ones are getting rather outdated.I believe I can shed a bit of light on the navigation issues. It's not the amount of delta-V that causes problems - it's the length of the burn. IMFD and TransX both assume a \"point thrust\" when calculating trajectories. In other words, they assume that the entire delta-V is applied instantaneously. In practice, of course, delta-V is applied over time, and there will be a discrepancy between the planned vector and the vessels actual vector when the burn is complete. The longer the burn, the larger the discrepancy. IMFD uses a couple types of \"burn integration\" which help ensure that the actual vector is as close as possible to the planned vector, but it's not perfect and the longer the burn takes, the less effective it becomes. For a 5 minute burn it's plenty close enough, but for a 5 hour (or longer!) burn it doesn't help as much.I'm not very familiar with AGMFD, but it looks like it may work well for this craft. It's designed for prolonged burns at about 1 G, a coast period, and a braking phase. While I think it was designed for longer burns and shorter coast phases than you are talking about, I think it's worth looking into.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.452074752Z",
        "author": "Urwumpe",
        "date": "2010-06-02T14:26:40+0100",
        "id": "5595f2bf5507f8d4c390bb925047996a",
        "post_id": "post-227388",
        "text": "I think we can't have enough space stations and nations in space. The more we fly, the better we will become in it.",
        "thread_id": 14547
    },
    {
        "@timestamp": "2023-09-14T07:13:44.446377216Z",
        "author": "Tex",
        "date": "2011-09-13T00:42:43+0100",
        "id": "48f74dec8ef8ddcc365a3aa5635adb16",
        "post_id": "post-263950",
        "text": "Artlav said:-Added panning toggle (use left button instead of mouse wheel), as promised to Tex\n\nThanks Artlav!!:cheers:Will have to give it a whirl in just a bit.:)",
        "thread_id": 16847
    },
    {
        "@timestamp": "2023-09-14T07:13:11.473661696Z",
        "author": "Graham2001",
        "date": "2010-06-04T00:53:13+0100",
        "id": "b7d153b4f759c3103f7664b978c13444",
        "post_id": "post-227424",
        "text": "Urwumpe said:The whole thing looks already like a bad joke, if you look at it as engineer, but it is pretty futile criticizing a mountain for being hard...\n\nAre we talking about the 'Moon Rocket' or the script? The rocket does not look too bad, but the script is a real dog, at least they did not use stock footage.Edit:Thought I'd re-watch the film this time paying close attention to what was said about the launch rather than the plot holes, turns out it's not a 'Moon Rocket' at all, rather the launch of a Radio Telescope (& from the Pacific Northwest), talk about fallout!",
        "thread_id": 14550
    },
    {
        "@timestamp": "2023-09-14T07:13:11.467178496Z",
        "author": "simonpro",
        "date": "2008-05-15T10:08:36+0100",
        "id": "669287ffdcb3e3a39498240dff3fd471",
        "post_id": "post-65676",
        "text": "Looks like great fun, only problem is the story is 2 years old;)",
        "thread_id": 1455
    },
    {
        "@timestamp": "2023-09-14T07:13:43.735201536Z",
        "author": "Weirdo Earthtorch",
        "date": "2012-03-11T20:50:32+0000",
        "id": "6602ad77695c5b96b2fda89b691e84e2",
        "post_id": "post-259176",
        "text": "Further testing with RC44 - KSC nightlights texture bug appears with 'specular water reflections' toggle. Runway light bug appears with specular water reflections and specular reflections from objects toggles and celestial sphere texture selected. I can only reproduce this on my laptop with Intel GM965 Express embedded graphics, not on I3 Intel HD3000. I assume it's some kind of driver issue, but I guess it's here for reference if anyone else experiences similar.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.563494144Z",
        "author": "James.Denholm",
        "date": "2008-06-16T05:52:02+0100",
        "id": "0d7131d0b0d5b0d9e1a27d45e3482780",
        "post_id": "post-65736",
        "text": "GregBurch said:I just saw that, on the 30-day anniversary of its release, the SwiftSS has had over 1200 downloads. Even with all its flaws, that makes it the most popular addon I've done at this stage in its short life.Much thanks to all who have given me feedback and encouragement, and I'm very glad if it has brought a little enjoyment to the Orbiter community!GB\n\nFlaws? Flaws? What flaws?",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.766788608Z",
        "author": "Star Voyager",
        "date": "2010-05-27T22:55:25+0100",
        "id": "0828a0c982bbb3b88231520e1021e57d",
        "post_id": "post-226335",
        "text": "This is really cool! Thanks, KD :thumbup:!",
        "thread_id": 14471
    },
    {
        "@timestamp": "2023-09-14T07:13:43.827304448Z",
        "author": "sitha241",
        "date": "2012-10-30T15:55:45+0000",
        "id": "79d7f6f34e050c27f6c4c12694c70e32",
        "post_id": "post-259617",
        "text": "can someone explain to me what I need to do to get 3D view?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.017893632Z",
        "author": "Bloodworth",
        "date": "2010-05-30T02:57:44+0100",
        "id": "014b91b601eecb02a307a4765ba7a34d",
        "post_id": "post-226523",
        "text": "Lol, no offence, but when I think of Sauron in space, I think of a skit from the muppet show:D",
        "thread_id": 14499
    },
    {
        "@timestamp": "2023-09-14T07:13:10.925136384Z",
        "author": "Urwumpe",
        "date": "2010-05-28T21:13:07+0100",
        "id": "ea6e194216dc6e24bc04f826e37e0157",
        "post_id": "post-226399",
        "text": "T.Neo said:And people should be punished for being lazy?:p\n\nNo, you should promote them to C++ programmers.",
        "thread_id": 14478
    },
    {
        "@timestamp": "2023-09-14T07:13:43.964455424Z",
        "author": "Hielor",
        "date": "2010-10-01T04:36:53+0100",
        "id": "dd2312259201f3c13f8c48204934e6c6",
        "post_id": "post-263264",
        "text": "OrbitHangar said:http:\/\/orbithangar.com\/searchid.php?ID=4853The Voth Fighter utilizes the same flight characteristics as the NX-425, and therefore must be handled with \"kid gloves\" (i.e., it's really fast, so KILL ROT. comes in very handy!!!)\n\n...So you didn't even bother to change the flight characteristics?",
        "thread_id": 16801
    },
    {
        "@timestamp": "2023-09-14T07:13:11.041084928Z",
        "author": "n122vu",
        "date": "2010-06-04T14:29:07+0100",
        "id": "255a994fb60b2106c1e2d651839b69ed",
        "post_id": "post-226544",
        "text": "My advice is, keep reading and watching the tutorials by all the different authors. If you have to watch it 15 times to get it, or follow a written tutorial 20 times, do it. Once the basics of TransX click, you will get it. Trust me, I've been trying for (literally) years to make it to Mars on my own without using a tutorial or a tutorial-based scenario. I finally did it last night. Yes, it was a pain to learn, but now I feel like I can plan any trip and don't need a tutorial to hold my hand while I do so.",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:11.152803584Z",
        "author": "GregBurch",
        "date": "2008-06-17T14:28:03+0100",
        "id": "53dfc9ee0e01bae735304db98754ba73",
        "post_id": "post-65646",
        "text": "Take a deep breath. THINK.1. You cannot pay $300 and run your car on water. The world doesn't work that way. Every morning, look in the mirror, and say to yourself: \"Today, I will be skeptical of ideas that are too good to be true.\"2. \"Greedy oil companies\" are in the business of developing petrochemical fuel sources. Don't expect oil companies to be the source of solutions to hydrocarbon fuel prices, any more than you should expect the owner of a liquor store to be the source of treatment for your alcoholism. Looking to oil companies to solve the current energy crisis is childish, wishful thinking. If you think nationalizing these companies so they will work \"for the people\" is the solution, look at the per-unit production costs of any of the state-owned oil companies, and compare them to Exxon's or BP's. They typically spend two to three times the amount that the \"greedy oil companies\" do to deliver a unit of energy, and that's with the advantage of usually controlling reserves that are easier to produce from. I make my living in the energy business. This is the truth. Wishing it wasn't is a fool's errand.3. The price of gasoline is high because a) all the low-hanging fruit has been picked, i.e. all the shallow, shore-based reserves have been discovered and developed, and b) because 3 billion people in China and India are swiftly joining the club of citizens of the developed world. Tax rates have very little to do with any of this. Wishing it were different is looking for an easily-blamed boogie-man and sticking your head in the sand.4. We are THERE in terms of the technology required to switch a huge portion of our automotive fleet to all-electric power. And we can generate all the electricity we need at low cost with nuclear power. Making this switch only requires real political leadership, instead of the pandering pimps who currently run our governments.With all due respect to the nice folks on this forum, you really need to take a step back and look a little more clearly. And consider that even reading this forum is probably a pretty good filter for intelligence; a good estimate would be that the average Orbiter forum member would be at least in the top quartile of intelligence. But these really simple facts seem to hide behind a veil of wishful thinking. I'm afraid this doesn't give me much hope for our future ...GB, THHotA",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:43.721269248Z",
        "author": "N_Molson",
        "date": "2012-02-27T19:48:02+0000",
        "id": "bd3e5935804c2d46c802928ace9bb566",
        "post_id": "post-259071",
        "text": "The CTD I reported before is fixed by this new release. Those runway lights are awesome. Congrats again & again ! :thumbup: :tiphat:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.052337664Z",
        "author": "Alexw95",
        "date": "2010-05-30T23:36:43+0100",
        "id": "0fc5df836caf420bf863429f73822b6f",
        "post_id": "post-226606",
        "text": "So if i have a 36\" monior widescrean what fov should i run it at on orbiter for things to look real",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:11.170812672Z",
        "author": "Enjo",
        "date": "2010-06-01T05:07:32+0100",
        "id": "6692dfbd13559b3579e861ceb8870d14",
        "post_id": "post-226831",
        "text": "I'd like to know if he realises that he actually changed some peoples minds and lifes by steering them into real science, which is beyond the boring and unmotivating classes' blackboards, and programming from which you can make a living. For example - my master thesis is strictly connected with Orbiter and I program for a living. How does he feel about that?( Actually I know what I'm going to hear but I want to hear it again, hahaha )",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:44.22655744Z",
        "author": "JonnyBGoode",
        "date": "2010-10-27T23:45:09+0100",
        "id": "3ab39da197eab509c25a9db756515f5b",
        "post_id": "post-263638",
        "text": "I'm thinking, since people are modeling the ships for Cowboy Bebop now, this would be good to put around Earth if you were creating a Bebop universe.",
        "thread_id": 16841
    },
    {
        "@timestamp": "2023-09-14T07:13:11.205293824Z",
        "author": "Graham2001",
        "date": "2014-01-22T16:06:14+0000",
        "id": "9147c111826f1c7f1ca0b914300923da",
        "post_id": "post-226964",
        "text": "I've just finished checking the links on an earlier post relating to an unflown shuttle experiment I linked to in the Op. This post dealt with the idea of adding a dedicated materials processing segment to the Spacelab module. All the documentation links in the post still point to the correct documents.Early Spacelab Materials Processing KitMcDonnell-Douglas: Auxiliary Payload Power System(1976)Proposed add-on kit to allow the testing of materials processing in space. Document while only covering the preliminary design is the only one relating to this project available.Auxiliary Payload Power System Study For Space Processing Applications Payloads. Preliminary Requirements Study",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.197581312Z",
        "author": "Graham2001",
        "date": "2011-05-13T10:45:22+0100",
        "id": "5995de5cdb2c31e150bcc560de251bc0",
        "post_id": "post-226909",
        "text": "I've found a few documents relating to various solar power projects that involved the Space Shuttle including some more information on the 25kw Power Module that appears in Skylab 1980.Power system interface and umbilical system studySatellite power system salvage and disposal alternativesThe above is an article discussing what could be done with SPS units after their planned lifetime expired.Satellite Power Systems (SPS). LSST systems and integration task for SPS flight test articleThe above deals with a proposed Solar Power System test-bed. It seems to contain enough information to model the two proposed designs (Type 1:Hexagonal, Type 2:Linear)I'm also going to mention the one item that flew I'd love to see modeled for the current version of Orbiter:The OAST-1 solar array that flew on STS-41d, the only real outcome of the PEP studies in the 1970sThe little I've so far managed to locate online is linked to below:STS-41D PresskitSTS-41D Mission Report",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.864352768Z",
        "author": "Cras",
        "date": "2013-02-08T16:05:00+0000",
        "id": "d5867e48d0a44ecca1ec09abbe6c5a30",
        "post_id": "post-259801",
        "text": "I was just talking with someone about this, mainly reflections in the Shuttle's radiators.Very cool.I have a question, can something like 'planet shine' also be worked into this somehow. I would think that if you can get reflections and also a glow from the Earth, really could get something sweet. I dont know if that is too much for D3D9, I know D3D11 client hopes to have such things, as well as self shadowing and stuff.But really, it is great, so great, what you guys are doing with these graphics clients.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.375466752Z",
        "author": "Wishbone",
        "date": "2010-10-29T03:36:53+0100",
        "id": "f3f077526e3dcf327842bd5e5346c44e",
        "post_id": "post-227195",
        "text": "Ehh, why not drop the \"P\" letter in requirements, and make her a really fast interplanetary and interstellar UEV (unmanned exploration vehicles') mothership?",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.365057536Z",
        "author": "T.Neo",
        "date": "2010-06-13T22:48:03+0100",
        "id": "942ee7b4c64dcbd167cc4465646fcdde",
        "post_id": "post-227119",
        "text": "Cool! :speakcool: Do you plan to have VC view positions throughout?\n\nYup, either that or [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4256\"]First Person Experience[\/ame], which allows the user to travel around the cabin at will. It's pretty awesome. :thumbup:For a more basic lander, you could just steal the landers that come with Deepstar.\n\nWell, another one of my distractions, uh, projects, is an unmanned lunar logistics vehicle fueled by in-situ resources:An oxygen arcjet or perhaps resistojet (of dubious plausibility due to oxygen being pretty corrosive) would be used for on-orbit manouvering.I like the idea of a realistic (or at least semi realistic) multipurpose nuclear planetary lander for Orbiter. I don't really think we've seen something of that sort yet.And is this \"legendary tinfoil\" the one you scanned and changed the colour in Gimp? :lol:\n\nYep... :rofl:(the silver one in the image is the exact same one with the colour unchanged:p)",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.091192064Z",
        "author": "MJR",
        "date": "2010-10-01T21:24:42+0100",
        "id": "e400172a8f49dfc69f5e4d489f389637",
        "post_id": "post-263397",
        "text": "This is a relatively important problem. Every time I set up a new project in Visual Studio 2008 and in Visual Studio 2010 I go to the project properties to edit the properties. Unfortunately the C++ option does not show up. Here is a picture. Also, I tried many didn't project types and variations, but it still doesn't fix it.",
        "thread_id": 16817
    },
    {
        "@timestamp": "2023-09-14T07:13:11.444438528Z",
        "author": "cljohnston",
        "date": "2010-06-02T05:25:25+0100",
        "id": "438afa92ff3a39525b40a0a6b33afce0",
        "post_id": "post-227362",
        "text": "I found this cool clip......and it really made me appreciate all the things that wentrightwith the Shuttle program!The guy's got a lot of other space-related clips on his channel, too.",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:11.369083392Z",
        "author": "jedidia",
        "date": "2010-08-29T09:04:42+0100",
        "id": "88ae6d44325687eab311edd078b35aa2",
        "post_id": "post-227142",
        "text": "27% of the mass for auxilary craft seems an awfull lot, considering this is supposed to be a passenger liner and not an exploratory vessel. I would expect to find a running starport with its own short-range vessels at the destination.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.202324224Z",
        "author": "jedidia",
        "date": "2010-10-03T21:19:20+0100",
        "id": "5a28d6fa5f7fd2f61c2df7794b83d739",
        "post_id": "post-263566",
        "text": "I have to run it in a DosBox though.\n\nDON'T!!!!http:\/\/sc2.sourceforge.net\/Multi-platform, complete speach (and GOOD speach at that!), and a whole lot of soundtrack. Star Control 2 is in my list still among the top 5 games of all times, and this is the only real way to play it nowadays. And with a gamepad!",
        "thread_id": 16839
    },
    {
        "@timestamp": "2023-09-14T07:13:11.410356992Z",
        "author": "dbeachy1",
        "date": "2010-06-03T00:45:14+0100",
        "id": "beaa43c2bd4633f576183c7ff75fab3f",
        "post_id": "post-227258",
        "text": "Coolhand said:i think this is about right. but lets assume they're both static relative to each other in simplified space when they're about 60million km apart, so to get there in a week we'd need to travel at an average speed of 400,000 kmh which i think means accellerating at 1g for about 3 hours to get up to speed and burning half our fuel perhaps. then we can deploy the centrifuge and coast to mars. perhaps it could get there in a few days if it burns longer... ya know, whatever really, i'm sure you'll be able to edit the values to whatever you want anyway;)I'm just basing this around 'getting there in a week'.\n\n\"Accelerating for 3 hours at one G\" -- I love the idea! That would also make for some interesting flying, having to calculate your burn times that far in advance to ensure a timely arrival, particularly for a short hop to the moon. :thumbup:Plus a large payload bay and a dorsal docking port, I hope.:)Does it really have enough wing area to glide on Earth??",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.38179328Z",
        "author": "Andy44",
        "date": "2010-06-19T01:41:36+0100",
        "id": "71126da14dd9bfe0e397a4fe1b144a09",
        "post_id": "post-227212",
        "text": "Here it is, Cairan's thread:http:\/\/orbiter-forum.com\/showthread.php?t=15763",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:43.8252416Z",
        "author": "kuddel",
        "date": "2012-10-24T19:01:24+0100",
        "id": "cc58e34daa48d678068eb70591c94686",
        "post_id": "post-259601",
        "text": "Hi jarmonik,here are the (first) fixes to make the D3D9Client \"Orbiter121023 compatible\":It's only in FileParser.cpp and based on your last (R5c) release.Regards,Kuddel",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.555647232Z",
        "author": "GregBurch",
        "date": "2008-05-15T13:47:19+0100",
        "id": "bc65f71719b342f8b2e0ad4d3235b258",
        "post_id": "post-65684",
        "text": "Yoda said:20 MB for this add-on ???I know your add-ons look great and all but the reason why I usually don't download them is because they are HUGE and really slow things down.\n\nWell, I freely acknowledge my poor reputation for creating frame-rate hog addons. If you'll look at the documentation posted on my own website (which I put there so you can see what the deal is without downloading the whole set of files for the addon), you'll see that one reason this download is so large is that it contains 22 separate components. The reason for this is that it includes multiple versions of the main parts in mesh sizes ranging from the only large to the truly gargantuan. This is my attempt to address the critiques I've had about mesh size, while still indulging myself on the big, really detailed ones that can be run on high-end machines.GB",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:11.410630144Z",
        "author": "Zachstar",
        "date": "2010-06-03T01:19:53+0100",
        "id": "3d0e5a3755818588404611786a32046d",
        "post_id": "post-227261",
        "text": "I like the ticket price idea. Of course during windows it would cost more due to the need to really haul butt and back. But that would then mean that your previous depot idea would work you may need to take on extra fuel for out of window flights as your burn times will be longer even for 2 week cruises. But that would allow \"Must have within the month\" cargo and people flights possible.---------- Post added at 07:19 PM ---------- Previous post was at 07:18 PM ----------dbeachy1 said:\"Accelerating for 3 hours at one G\" -- I love the idea! That would also make for some interesting flying, having to calculate your burn times that far in advance to ensure a timely arrival, particularly for a short hop to the moon. :thumbup:Plus a large payload bay and a dorsal docking port, I hope.:)Does it really have enough wing area to glide on Earth??\n\nHas anyone tried this with IMFD?",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.0521984Z",
        "author": "Tommy",
        "date": "2010-10-04T23:59:19+0100",
        "id": "34a911257168840635333c41589daf87",
        "post_id": "post-263364",
        "text": "AFAIK they are all separate bases, but packed together in one installer.",
        "thread_id": 16811
    },
    {
        "@timestamp": "2023-09-14T07:13:10.803036416Z",
        "author": "MeDiCS",
        "date": "2010-05-31T22:11:51+0100",
        "id": "42e2aa7fbf55d7d5a508b4ecd27c8194",
        "post_id": "post-226354",
        "text": "silent_protagonist said:and simply building a new install for whatever kind of flight I want to do.\n\nYou build an Orbiter install just to fly a mission?",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:11.421609472Z",
        "author": "Grover",
        "date": "2010-12-22T08:57:52+0000",
        "id": "12aee398fba60afdc2b4e215df28ae50",
        "post_id": "post-227330",
        "text": "i think the modern\/futuristic white is awesome! id love to see the heating effect on a white hull",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.036194816Z",
        "author": "NOMAD",
        "date": "2010-10-01T18:12:16+0100",
        "id": "4d0fda012d1b542061ea2b89f8148246",
        "post_id": "post-263316",
        "text": "Here are some informations about the mission,it is Chinese.http:\/\/news.qq.com\/zt2010\/change2\/",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:11.022845184Z",
        "author": "Art",
        "date": "2007-11-19T04:11:54+0000",
        "id": "1c8d589433f0f2b319e43d9baeeb6ac7",
        "post_id": "post-12343",
        "text": "You gotta do this...OK, a rotation matrix....here is what you have to build:In regaurds to the x vector:Let's say you have a dialog box and you are using it to increase the angleof the camera in the x+ direction from 0,0,1 by pressing the right arrow.The angle increases to 90. You are now looking in the direction 1, 0, 0.Fine. As you pushed the right arrow key, an integer increased ++ u from 0to 90. This integer (actually a double), called DEGREESX was used in thecamera direction along with variables for y and z in this vector 3:(DEGREESX sin, DEGREESY sin, DEGREESZ cos). Once you are beyond 180degrees however, the product of DEGREESX sin must be the inverse. so ifDEGREESX > 180, the product must be inverted. This gives us the +\/- for x.It is pretty late tonight, but I think if you do the same for DEGREEZY youshould be fine. For z however if DEGREESZ >90&&<270 the product of DEGREESZmust be inverted.THATS IT!",
        "thread_id": 145
    },
    {
        "@timestamp": "2023-09-14T07:13:11.4475136Z",
        "author": "Izack",
        "date": "2010-06-03T02:57:08+0100",
        "id": "1789c9feff0e2c0145653841c14b6be0",
        "post_id": "post-227377",
        "text": "There are a few dorks I know.;)I've vehemently defended NASA on a few occasions. I can't say I know any NASA employees, though I have a few friends in aerospace engineering and astrophysics programmes at college (and hope to join their ranks in a year or so:)).",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:44.23459456Z",
        "author": "Rob",
        "date": "2010-12-14T20:24:29+0000",
        "id": "1b3d9c0dd26881747c424bc48f7377d9",
        "post_id": "post-263836",
        "text": "garyw said:Not only that - the processing power of an iPod isn't enough to handle the complex demands of orbit stability. Most mobile devices run on a fairly low power ARM chipset, it has to be low power because anything high power kills battery life and your consumers protest.Imagine having 3G, Wifi, bluetooth enabled then fire up orbiter iPod. Your battery life would last about 20 minutes.Anyway, I digress. Orbiter on Apple IOS, Android, Symbian, Windows mobile or Meego isn't really an option.\n\nAgreed!!",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.05294592Z",
        "author": "statickid",
        "date": "2010-05-31T01:18:54+0100",
        "id": "939f428d7eea69f17decfd850c04e6fa",
        "post_id": "post-226612",
        "text": "martins said:Then you need trigonometry.\n\nhahah yeah, and you can hang a ping pong ball from the ceiling to rest your forehead against to make sure your eyes are at exactly the correct distance to get the precise fov\/distance\/monitor size ratio:cheers:",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:11.47767296Z",
        "author": "Woo482",
        "date": "2010-06-02T19:31:54+0100",
        "id": "dbf17167397b98e485a53b90ad0610fa",
        "post_id": "post-227429",
        "text": "What are your graphics settings ?, I doubt editing a scenario will cause this problem",
        "thread_id": 14551
    },
    {
        "@timestamp": "2023-09-14T07:13:44.248550656Z",
        "author": "Wishbone",
        "date": "2010-10-31T21:46:16+0000",
        "id": "e0a8dadbcd4c1483751212769252d972",
        "post_id": "post-263768",
        "text": "Re: radiation. There is publicly available set of codes for Van Allen radiation (proton and electron) modelling, called AP-8, AE-8 (they are old, and reflect only one solarmax and one solarmin AFAIR). I do have them on my computer, but they also require a current geomagnetic model. Cosmic ray codes are at AFAIK GSFC's ftp server, too. To make use of them would mean three steps:1. Compiling the geomagnetic code.2. Feeding geomagnetic code to AP-8\/AE-8.3. Converting proton\/electron energy distributions into bioequivalent doses (Sieverts).The filthy Wiki says ([ame=\"http:\/\/en.wikipedia.org\/wiki\/Sievert\"]Sievert - Wikipedia, the free encyclopedia[\/ame]) we have to convert to Sieverts by using weighted sums for various organs...",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.070523136Z",
        "author": "Hispa",
        "date": "2010-06-02T16:40:52+0100",
        "id": "2e1e0df502c698edb812a4f663abb363",
        "post_id": "post-226648",
        "text": "Fabri, I'll wait for your feedback, and thanks again for the idea. To limit the angular velocity by software is something I never thought.After testing it for a while, I'm thinking about reduce the angular velocity limit to less than 0.1 rad\/s. What about 0.05 rad\/s?---------- Post added at 05:40 PM ---------- Previous post was at 05:28 PM ----------BTW, there's another way (apart of this angular velocity limit, very healthy for the crew) to rotate this ship more... friendly: I could implement two RCS types that could be selected by keyboard, one with full thrust RCS for loaded-ship maneuvers, and other with less thrust (half or even less) to use when navigating alone or in docking maneuvers.",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:10.80242176Z",
        "author": "eveningsky339",
        "date": "2010-05-28T21:59:41+0100",
        "id": "237818bd3689ed6c514198a464ffa102",
        "post_id": "post-226347",
        "text": "I have my addons scattered around various folders. I also have about five Orbiter installations... :lol:But I've been thinking about trying git or svn.",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:43.778624256Z",
        "author": "metallica787",
        "date": "2012-08-29T14:27:58+0100",
        "id": "7b5fe31ddb527b20f71ac90be9d516d4",
        "post_id": "post-259453",
        "text": "RacerX said:I have a question . how do I make the stereoscopic 3d work. I have purchased nvidia 3d glasses and ir emitter. I have turned on 3d settings in the video settings on high. I don't see any difference inorbiter from normal viewing to 3d viewing\n\nOrbiter must run in full screen mode and you have to activate stereoscopic in the nvidia control panel.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.081008128Z",
        "author": "guitarist473",
        "date": "2010-05-30T18:00:51+0100",
        "id": "6d1308a969d6de1a68049bab5331763a",
        "post_id": "post-226729",
        "text": "im not sure whats wrong, this only happens when i use orbiter on my pc, it never happend when i used it on my laptop.orbiter loads fine but as soon as i hit any control, no matter what ship or object im controlling the thrusters jam in the up position causing the craft to pitch or thrust up, and in the DGIV case, the elevons jam in the pitch up position, ive tried everything to fix it, and nothing works,does anyone no how to fix this?thanks",
        "thread_id": 14513
    },
    {
        "@timestamp": "2023-09-14T07:13:11.196877312Z",
        "author": "Donamy",
        "date": "2011-04-27T18:52:27+0100",
        "id": "1f5a7facc609923d06c99dffdb8a789b",
        "post_id": "post-226904",
        "text": "A few shots in Orbiter.:)",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:44.08471936Z",
        "author": "Lunar_Lander",
        "date": "2010-10-02T12:37:48+0100",
        "id": "fafb7d15bd4b4ae7547de5adfc47d202",
        "post_id": "post-263384",
        "text": "1)Well, let's see. First calculate the volume of the nut if it hadn't got a hole. Using your formula:A_Hexagon=[(3*(sqrt 3))\/2]*(18.9mm\/2)^2=232 mm^2V_Hexagon=232 mm^2*8mm=1856 mm^3Now the hole in the nut is a cylinder, being cut out of the nut. Using V=Pi*r^2*h:V_Hole=Pi*(5 mm)^2*8mm=628.3 mm^3V_Nut=V_Hexagon-V_Hole=1856 mm^3-628.3 mm^3=1227.7 mm^3m_Nut=Rho_Brass*V_Nut=1227.7 mm^3*8400 kg\/m^3=10.31 g.Note though, that 8400 kg\/m^3 is not the molar mass but the density!2)The solar panels have an area of just about 1 m^2 (0.93 m^2). The roof has an area of 196 m^2. Dividing this through the area of the panels gives 210.1, so that the roof fits 210 whole panels.",
        "thread_id": 16816
    },
    {
        "@timestamp": "2023-09-14T07:13:11.152525056Z",
        "author": "Missioncmdr",
        "date": "2008-06-17T04:39:05+0100",
        "id": "af0287ee81505ae2f35e633f7b3bd2c4",
        "post_id": "post-65641",
        "text": "Andy44 said:You may think that oil is more expensive, but in fact it is not. Your money is just worth a lot less, mainly because it's completely fake and is not backed by anything. A pound of silver today buys about the same amount of gasoline as a pound of silver did 40 years ago, but because of inflated fiat currency that pound of silver, and the gasoline you can trade for it, cost a lot more.\n\nI have heard this before. What confuses me is that, even though the US Dollar is falling, how does that explain increasing gas prices in other locations such as Canada and Europe?",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:11.272557824Z",
        "author": "tblaxland",
        "date": "2010-06-01T01:49:05+0100",
        "id": "9679c7b37383b3b1241d1862c70cff57",
        "post_id": "post-227000",
        "text": "garyw said:Out past the orbit of Mars Solar panels become ineffective. New horizons is going to Pluto and beyound so uses an RTG.\n\nTo expand on that: insolation drops with the square of the distance from the sun so the size and weight of the solar panels to meet the spacecraft's power requirements must increase in proportion. As far as I understand, spacecraft designers will use solar panels if they can, due to the headaches associated with getting RTGs approved for flight.For the Shuttle, I estimate you would need about 200sqm of solar panel, although operational constraints and redundancy could easily double that. I wonder how small they could fold those to fit in the payload bay?",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:44.220489984Z",
        "author": "crazydogg",
        "date": "2010-10-13T16:38:07+0100",
        "id": "203b51977ea863a86fce3d136fc21688",
        "post_id": "post-263617",
        "text": "new rocket fuel:rofl:",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:11.053065216Z",
        "author": "Izack",
        "date": "2010-05-31T01:20:44+0100",
        "id": "0f00cb47c3e501f4c296e2763fdd593c",
        "post_id": "post-226613",
        "text": "Also interesting to point out is that the illusion can be recreated somewhat in Orbiter. Have a look at \"Views>Moon through atmosphere\" from the launchpad. It shows the Moon at a 10 degree FOV above Atlantis on her launchpad. (A scene which I suddenly find myself emotional about as I write this...I just now realised that Orbiter's flagship will probably never fly again.)",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:11.360911616Z",
        "author": "Hielor",
        "date": "2010-06-02T18:38:50+0100",
        "id": "46b4e31e9a4d95e3b4d2f26ac6090486",
        "post_id": "post-227093",
        "text": "docabn said:Actually on the water I think that idea would be extremely practical except that the same energy would be better used if the propeller was in the water.Lacking water however there is no solid object to push against. I am however unsure of how much thrust you could develop or how much push back you might get from the generator it\u2019s self as it casts the artificial solar wind into the sail.\n\nFirst off: please switch back to the default font color. I'm sure that the color you chose looks great for you, but keep in mind that some people use different (ie, dark) forum skins, and dark text is hard to read.Secondly: If you're blowing a fan into your own sail, you're not really doing much of anything--the sail wouldn't generate any more thrust than the fan itself would if you just turned it around.As for the EmDrive: I'll believe it when I see it working.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.238695168Z",
        "author": "jedidia",
        "date": "2010-10-04T17:06:54+0100",
        "id": "c128c9eafcd8218bf63ec94a30a22064",
        "post_id": "post-263686",
        "text": "For the Orbiter Core\n\nThe fewest things you posted actually belong in the core.-Collision Detection +-Realistic terrain maps with heightmaps+-Bumping maps (All my comsats are Bump-map ready:p) +-Scalation for multicore CPU\/GPU (i know people that uses a 4 core processor and 2 video cards:p)\n\nAll pretty much available in OGLA. Not quite finished yet, but playable.-CITIES!!!\n\ncertainly belongs not in the core. Can be realised without problems by simply making a base add-on. Go have at it!",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.168952832Z",
        "author": "vonneuman",
        "date": "2010-05-31T14:14:42+0100",
        "id": "21550a4a99546c8c5bfd8db03231d25b",
        "post_id": "post-226819",
        "text": "I have always wanted to know were he got the idea to create Orbiter, and how long did it take him to make it.",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:11.409902336Z",
        "author": "River Crab",
        "date": "2010-06-03T00:08:09+0100",
        "id": "e7807514ce3690fb7e78203d8e2a392d",
        "post_id": "post-227255",
        "text": "Also, as to avoid this forum turning into an imageboard, I'm going to add this:The concept of a \"Space Race\" between Doug and Dan is preposterous. You think they could have a head-to-head, Cold War-style competition, what with Dan never seeming to come out (busy with FS Passengers and RL), and both Doug and Steve always active?That's like saying there's an \"Asian Space Race\" going on. They all have their own space initiatives, but they're not at war.Anyway, looks awesome!Since there's a limit to how much RInc your launch site would be from Mars' plane, special facilities make sense. An artificial island like Wideawake would be plausible, right?Livestock? Are you planning to breed cows on mars? :lol: I'd expect a producing colony to be vegetarian, since you save about 10% energy by being primary consumers. Plus the smell. Although you might be able to use the methane as fuel... :hmm: Just musings...And I can safely assume that anyone who asks for an escape system will be shot immediately? :lol:THE CAPTAIN STAYS WITH HIS SHIP!---------- Post added at 19:08 ---------- Previous post was at 19:03 ----------\"Naquadriah\"You know your Stargate, huh? :lol:",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.714929664Z",
        "author": "jarmonik",
        "date": "2010-11-01T23:29:55+0000",
        "id": "a96255e465a145f49d19e5dcd94540e2",
        "post_id": "post-257973",
        "text": "FordPrefect said:Two observations: distance fog does not seem to work for me, also the horizon haze looks \"inverse\". It darkens the sky color towards the horizon.\n\nYes, there is something odd. I also noticed that the sun is a little brighter in the build-in engine. It might have some effects. I'll take a beter look tomorrow.You can invert it by replacing the following section from PlanetTech.fx but it will make it worse.Code:float4 HazeTechPS(float4 color : TEXCOORD0, float2 tex0 : TEXCOORD1) : COLOR\n{\n    return color * (1.0f-tex2D(Tex0S, tex0).a);\n}FordPrefect said:What is the currently supported maximum planetary textures resolution level?\n\nIt was 14 a while ago but it seems to be broken.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.415626496Z",
        "author": "Coolhand",
        "date": "2010-06-07T23:18:39+0100",
        "id": "7ca2e1b8652d59a23492c367a3e88fa5",
        "post_id": "post-227289",
        "text": "the exits are normally displays for entertainment or information, in emergencies they're context sensitive, for example its no use telling people to go to the exterior exits if theres nothing but vacuum beyond",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.410454528Z",
        "author": "Xyon",
        "date": "2010-06-03T00:57:56+0100",
        "id": "8321752e9ee1ec9faaedb790006d6eac",
        "post_id": "post-227259",
        "text": "River Crab said:The concept of a \"Space Race\" between Doug and Dan is preposterous. You think they could have a head-to-head, Cold War-style competition, what with Dan never seeming to come out (busy with FS Passengers and RL), and both Doug and Steve always active?That's like saying there's an \"Asian Space Race\" going on. They all have their own space initiatives, but they're not at war.\n\n... I fail to see the relevance, significance, or indeed any sense behind these paragraphs.On a lighter, more topic-related note, awesome post, coolhand. I didn't ask any questions but it answered a few I had anyway:p",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.79796608Z",
        "author": "kuddel",
        "date": "2012-09-15T12:04:19+0100",
        "id": "6c14851b95b58475344d3c2fc5ce32e3",
        "post_id": "post-259513",
        "text": "jarmonik said:Hmmm, that's strange. It works well here. Sounds like the visual isn't assigned for the debug controls.\n\nIn the Window message handler (WndProcWrp in DebugControls.cpp)it exits 'cause vObj isn't set.Code:\/\/...\n    case WM_COMMAND:\n\n        if (LOWORD(wParam)==IDCANCEL) {             \n            oapiCloseDialog(hWnd);\n            hDlg = NULL;\n            vObj = NULL;\n            return TRUE;\n        }\n\n        if (!vObj) break; [COLOR=Red]\/\/ <= vObj isn't set ![\/COLOR]\n\n        switch (LOWORD(wParam)) {\n\/\/...Should it be set in InitDialog? But here it exits as vObj is not (yet) set, I think:Code:void InitDialog()\n{\n    char lbl[256];\n\n    if (!vObj) return; \n\/\/ ...I'll look into that a little more later. This is just my quick first investigation.\/Kuddel--- Edit: ----I think I found the problem: You've put vObj under DebugControls namespace. But the Functions InitDialog, WndProcWrp etc. are not beeing called out of that scope.When you change those expressions from [vObj] to [DebugControls::vObj] or you declare [vObject *vObj = NULL;] outside the DebugControls namespace it works better.;)",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.316757504Z",
        "author": "orb",
        "date": "2010-05-17T22:41:21+0100",
        "id": "ef1ed661b1fbbb6161228914d5ea3181",
        "post_id": "post-223749",
        "text": "Scrubbed due to bad weather.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:10.848827904Z",
        "author": "Tex",
        "date": "2010-05-30T20:11:19+0100",
        "id": "de9c22191784d258715010dacca98004",
        "post_id": "post-226373",
        "text": "Wow, can't believe Vettel crashed into Mark like that... What did he think was gonna happen when he started moving over to the right with Mark's car still there..?",
        "thread_id": 14476
    },
    {
        "@timestamp": "2023-09-14T07:13:43.867487744Z",
        "author": "Donamy",
        "date": "2013-02-11T02:50:24+0000",
        "id": "7bf99a4c8bae593f4503ba987ef187f2",
        "post_id": "post-259834",
        "text": "Felix24 said:I wonder how that would look with some crinkled-foil normal maps?\n\nHow can I do that ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.333901824Z",
        "author": "insanity",
        "date": "2010-05-17T21:15:54+0100",
        "id": "be2cd1fef1d522100ee85ba7944901e0",
        "post_id": "post-223853",
        "text": "Linguofreak said:Is that checked bags, or total? I have two checked bags, two carry-ons (backpack and laptop), and between them they will contain pretty much everything I brought with me and probably alot of what I've accrued over the past year. I'm not sure I'll be under 15 kg for the larger of my checked bags.\n\n2 checked bags @ 15kg\/bag and 1 carry-on @ 10kg. I threw my laptop in a backpack.What would the best train service be to get to Brussels in the first place? So far the only train service in Europe that I've used is Deutsche Bahn.\n\nI think the DB will do fine to get you to Brussels. Depending on where you are in relation to the ICE lines you can get there pretty quickly, too. I took DB from Frankfurt to Paris and then took the Thalys to Brussels, but again that was because I was on railpass.How big are the lockers, though? As I said, this isn't just \"backpacking in Europe\" luggage, but rather \"living somewhere for a year and lugging it all back\" luggage.\n\nMan sized lockers at the place I stayed. I too lived abroad for awhile and then traveled. Honestly, I found mailing home a box of stuff I didn't want to haul around with me back stateside was actually a god-send of an idea. Something to consider and DHL's rates are reasonable.",
        "thread_id": 14313
    },
    {
        "@timestamp": "2023-09-14T07:13:11.040308992Z",
        "author": "PhantomCruiser",
        "date": "2010-05-30T05:10:02+0100",
        "id": "d3ff8ae4a2ae34248f4d039d95786852",
        "post_id": "post-226535",
        "text": "Actually I think there is a tutorial for that somewhere...It involves using a dummy target in LEO to project a sling around Earth. I never tried it myself, but I know it's out there.http:\/\/www.flytandem.com\/orbiter\/tutorials\/index.htmI don't think it's one of these, I might have seen it on the 'Hanger somewhere.edit-http:\/\/www.flytandem.com\/orbiter\/tutorials\/video\/index.htmMoon2Mars, second from the bottom.",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:43.774882816Z",
        "author": "Enjo",
        "date": "2012-08-24T17:44:34+0100",
        "id": "b136fff93a1e5495ce4384d0f2556f64",
        "post_id": "post-259410",
        "text": "Face said:I think your idea of a closed source renderer is not an option. OVP is GPL'ed, and as such you can't create derived work without putting it itself under GPL. I am not a lawyer, though.\n\nThat's true. Any form of linking with GPL code or directly copying code from it must end up in an GPLed product. Only LGPL doesn't enforce this but only when linking dynamically.asmi said:Just want to comment on this thing. GPL specifically permits non-GPL extensions for GPL products, and so is Martin.\n\nMartin may permit it, but I wouldn't be so sure about the GPL itself. Even if somebody permits me something, he may change his mind later. Having clear rules helps.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.47392256Z",
        "author": "T.Neo",
        "date": "2010-05-18T20:01:43+0100",
        "id": "5f9e438295ca37cbe75fd3c1edd4b95d",
        "post_id": "post-224123",
        "text": "Launcher of some kind that can lift to LEO.Booster for flight to and from the Moon.The lander can perhaps be the habitatation module used for the whole trip, leaving the booster in lunar orbit.You will still need conventional rockets for crew and propellant though. Perhaps shipment of fuel for the lander or return booster could be done by an ion engine propelled craft.The booster will still be destroyed though, and the habitation module\/lander might be hard to make reusable.",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:11.041243648Z",
        "author": "n122vu",
        "date": "2010-06-11T14:29:29+0100",
        "id": "ad39ca67231e57f5457e24ceb53fa703",
        "post_id": "post-226547",
        "text": "nygiantsrob said:I understand exactly what your saying, but my gripe is not with navigation...I've already used TransX to reach Mars, Jupiter & Saturn orbits...However, right now I'm trying to navigate directly from the Moon (NOT Earth !!!) to Mars & it seems that the only way to compute a trajectory is to bring a 'Ghost craft' into the scenario...Maybe it's just me, but that seriously detracts from the 'Realism' factor...\n\nI wasn't aware that a ghost craft was necessary. Reading some of the tutorials, I see now the references to a \"surrogate ship.\" I see your point.",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:44.037281792Z",
        "author": "JEL",
        "date": "2010-10-05T08:55:45+0100",
        "id": "fbc7aee052909e4f272146e4b44ca2f4",
        "post_id": "post-263324",
        "text": "Foreign scholars and media applauded China's space exploration program\n\nCan someone please give me a link to where I can see exactly WHO these 'Foreign scholars and media' are?",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:07.72611328Z",
        "author": "OrbitHangar",
        "date": "2008-05-13T04:40:37+0100",
        "id": "ad3d154f178ea7df4f3cfbd4f5e45c44",
        "post_id": "post-65375",
        "text": "STOCK ET AND SRBs REPLACEMENT TEXTURES You can use this textures to replace Atlantis ET and SRBs standard textures. INSTALLATION: Simply put files srb.dds srbu.dds and Tank.dds into Textures2 folder. This textures does not overwrite any default file. If you want to uninstall them, simply delete each one. Happy flights.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3365]More...[\/ame]",
        "thread_id": 1427
    },
    {
        "@timestamp": "2023-09-14T07:13:11.152683008Z",
        "author": "Linguofreak",
        "date": "2008-06-17T06:15:56+0100",
        "id": "cbca6a799b41b1d4542615e1dc03dda1",
        "post_id": "post-65644",
        "text": "Andy44 said:All this BS about sticking it to the \"greedy oil companies\".Those oil companies aren't holding back technology in order to make money;\n\nThis I agree with. I suppose you could have some kind of cartel system where the companies agreed to certain measures to keep gas prices high (such as holding back tech), but the kind of greed that leads to such agreements also tends to destroy them.My beef with the oil companies is not so much any big theory of some massive conspiracy, but more that they, acting individually out of selfishness, are being slow about reacting to increases in oil prices, simply because at the moment it allows them to make better profits. Eventually, of course, oil will reach prices high enough that consumers are no longer willing to foot the bill for gas, and the oil companies' profits will drop, and *then* they will start trying to bring oil prices down.if such a magic substitute for oil existed they would all be racing each other to see who could market it first. Not only would it make them a huge pile of money, it would also improve their poor public image, which is propagated by people whining about them \"making profits\", which is, of course, what they are in business to do after all.\n\nThe problem comes when they make a profit at the expense of others. A healthy economy is one where most transactions are strongly win-win. If people become too willing to screw each other over just to make a few more bucks, any economy will eventually sink. I think that Americans, and Westerners in general are becoming too used to the easy life and too willing to screw each other over to find the easier life. Part of where this shows up is in the way the oil companies are acting now, but it's a problem that extends farther than that. And of course, it's not just a Western problem either. The Middle East is perfectly willing to screw us over to make a buck, crude production in general is declining, and China and India are coming into the market and creating more demand.You may think that oil is more expensive, but in fact it is not. Your money is just worth a lot less, mainly because it's completely fake and is not backed by anything. A pound of silver today buys about the same amount of gasoline as a pound of silver did 40 years ago, but because of inflated fiat currency that pound of silver, and the gasoline you can trade for it, cost a lot more.\n\nTrue and false. Yes, the dollar has inflated. But oil is still more expensive in inflation-adjusted terms than it has been in the past. Rising demand + wavering supply + tensions in the area that produces the supply + greed all around = a greater percentage of your paycheck (whether you measure that in 1968 dollars or 2008 dollars) goes into gas.I also wouldn't say that fiat currency is backed by nothing. It is (more or less) backed by the economy of the issuing nation. The problem comes when that economy isn't worth what you think it is, which is why I don't like the credit-happyiess of the American consumer, (or the deficit-spending happiness that comes from Congress engaging in Democratic spending and Republican taxation), since willy-nilly credit has a way of creating false wealth.Silver (or gold, or oil, or cow) backed currency doesn't really help here, because the supply or demand for the backing commodity can change and the government can always lie about how much of the backing commodity it has (or if you're actually making silver coins, it can cut the coins with other materials). Commodity-backed and fiat currency are essentially the same in that you are taking something and using it to represent the value of your economy. If the supply of the currency rises (whether it's gold becoming more plentiful on account of a gold rush or whether the government is printing more dollars), or if the value of the economy shrinks, prices rise, because it takes more of the currency to represent a given segment of the economy.The only way to get out of this representationalism is to go back to barter.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:44.057228544Z",
        "author": "RisingFury",
        "date": "2011-07-21T01:04:26+0100",
        "id": "0f4cfec3ad0301a4e073e8e5208f1dfd",
        "post_id": "post-263368",
        "text": "palebluevoice said:A review for this rocket--Very basic; no stages, no autopilot, no fancy launchpad; it's just a rocket with a power thruster and steering that felt realistic; that can also be considered a good thing; it's very easy to add to scenarios; just copy and paste it; no messing with config files.\n\nIt has 3 stages + fairing... did you even test it?palebluevoice said:-Aesthetics on this rocket were surprisingly nice. It wasn't the best I've ever seen, but I'd certainly say it's better than most of the stuff on orbithangar, though again, it doesn't compare to the most famous addons, like the DGIV, XR vessels, shuttle fleet, etc.\n\nAesthetics are quite bad, actually. Even if I don't focus on the texture that is subject to taste, the mesh has two flaws. Where the fairing separates you can see through and in the area where the rocket narrows down towards the top, the polys are inverted, so that looking from the outside in they're transparent, but from the inside out, they're visible. You can see the polys if you look from the side...palebluevoice said:-Very powerful, but not absurdly so(it doesn't feel like cheating). I just did some basic tests before writing this review, but it was able to reach space(not orbit) in less than a minute(no payload, vertical launch) using about 40% of it's fuel, and it was able to lift an XR5 with full payload and full fuel(about a million KG) quite fine.\n\nI guess the \"not absurdly so\" is subject to interpretation, but I can tell you that the first stage alone is almost enough to reach orbit. It will get you to some 7 km\/s at an apogee of 200 km. Right before the stage separation the rocket pulls 7.2 G's.I don't think this is a very good addon. All it is is a giant engine that lifts the Moon into orbit. The mesh is simple and contains mistakes, the texture is dull and the whole thing is SC3...Another complaint about the way the addon is packaged up... there's no readme explaining controls. I can tell you that J drops a stage...I'd rate it as 2\/5.",
        "thread_id": 16812
    },
    {
        "@timestamp": "2023-09-14T07:13:07.873437952Z",
        "author": "zerofay32",
        "date": "2010-05-17T03:02:31+0100",
        "id": "8a5c9ece64036eaf6176805ca230b2dc",
        "post_id": "post-223521",
        "text": "Change the OV line in the shuttle part of the scenario file.Change:OV-102to:OV-105Also in the manual.;)",
        "thread_id": 14284
    },
    {
        "@timestamp": "2023-09-14T07:13:11.414472704Z",
        "author": "T.Neo",
        "date": "2010-06-04T13:15:37+0100",
        "id": "1a4bbead3e47f59dac6f84bded0f77c5",
        "post_id": "post-227282",
        "text": "On top of that the high isp of the engines would cause large amounts of water to flash evaporate\n\nAnd the engines would not flash evaporate a spaceport?;)I was thinking a water landing more in terms of mitigating the lack of runways large enough to suit the craft. AFAIK this was the reason for the brief success of flying boats in the 1930s (1920s?).Don't get me wrong, the art is stunning, but launching from land seems overly fantastic to me, even for this baby...",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.2191168Z",
        "author": "Izack",
        "date": "2010-10-12T07:17:50+0100",
        "id": "fc1869713b03592d90eaabb463c93b02",
        "post_id": "post-263603",
        "text": "'Nuff said.",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:07.887684864Z",
        "author": "Linguofreak",
        "date": "2010-05-17T17:33:24+0100",
        "id": "d2fd37668b35a2c3c891e951af44fa1b",
        "post_id": "post-223548",
        "text": "My condolences...What's really sobering is that she's four years younger than me.And I once had a fairly realistic dream of falling to death myself.The article mentions her parents had worked in Papua New Guinea as missionaries. Any idea what organization? I may have friends that might have known her...As to the glasses vs. contacts thing: I don't know too much about contacts, but if she was crying too much might that have made contacts difficult to wear? (Which doesn't really make the whole thing suck any less).Anyways, I will be praying for you, and for the family.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:11.419593728Z",
        "author": "Spike Spiegel",
        "date": "2010-06-11T22:52:33+0100",
        "id": "14f0e1ce1118f0ab80e1ffb3e9ff4e5f",
        "post_id": "post-227319",
        "text": "Did we guess how long of a runway it would need, or is it too early to estimate that with any amount of accuracy?",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.732741376Z",
        "author": "jarmonik",
        "date": "2012-03-10T03:36:44+0000",
        "id": "b95bea652aaeb221c5df7b3f74b1c941",
        "post_id": "post-259161",
        "text": "Galactic Penguin SST said:Hmm... my D3D9 RC42 has a problem with re-spawning the Orbiter launch pad under the stable 100830 release....\n\nThis could be related into a bug I fixed a few days ago. Should be fixed from a coming RC43 release.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:07.912415232Z",
        "author": "Artlav",
        "date": "2010-05-16T20:05:06+0100",
        "id": "9cc410fe6fe2b34d9a985d07fd88aab4",
        "post_id": "post-223582",
        "text": "Interesting poll, such things are usually discussed on the Orbiter chat:http:\/\/www.orbithangar.com\/orbiterirc.php",
        "thread_id": 14294
    },
    {
        "@timestamp": "2023-09-14T07:13:11.576062976Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-04T00:05:51+0100",
        "id": "09574d6e7b53ffc687276d6cb02c0bdb",
        "post_id": "post-227629",
        "text": "Spaceflight Now: \"Russian rocket hauling Badr 5 satellite to orbit for Arabsat\".NASASpaceFlight: \"LIVE: ILS Proton M launches BADR-5 \u2013 Extra contracts announced\".",
        "thread_id": 14564
    },
    {
        "@timestamp": "2023-09-14T07:13:43.79228416Z",
        "author": "kuddel",
        "date": "2012-09-01T18:03:21+0100",
        "id": "6609deaa00009bfb9d9996dfb4d4f717",
        "post_id": "post-259464",
        "text": "asmi said:It is impossible to do since you are likely to have different CRT then the one used in Orbiter. Since you've created an object, you need to delete it as well.\n\nOf course!The question here was notifwe have to delte, butwhen.In our case we deleted the objects (Destructor of D3D9Client is called) and set the global reference (g_client) to NULL. After that the Orbiter core still tried to access some members of that (now invalid) reference.Orbiter seems to store the object reference given to it at InitModule ( oapiRegisterGraphicsClient(g_client) ), but doesn't invalidate it's reference at oapiUnregisterGraphicsClient(g_client)...So it is absolutely clear, that any object that we've created has to be deleted by us, but the core has to make sure not to access the reference anymore after destruction.Kuddel---------- Post added at 19:03 ---------- Previous post was at 18:54 ----------jarmonik said:I can see only one access violation. Or are you talking about something else ?Any ideas what's the story behind the \"normal blocks\", what are they anyway ?\n\nNo, sorry.Regarding those \" 0xC0000005: Access violations\", I usually have several of them, and sometimes it even ends up in an \"stack overflow\":(You are using VC2008, right? I am using VC2010. maybe that makes a difference.For the record, here's my setup:- Win7 (64bit)- Orbiter v111105- no further Add-ons- Microsoft Visual Studio 2010 Version 10.0.40219.1 SP1RelAnyway, could you confirm the \"destruction\/ExitModule order\"?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.419553024Z",
        "author": "tgep",
        "date": "2008-06-26T23:53:06+0100",
        "id": "748a158c283fd3bc9d9274f07f08305e",
        "post_id": "post-65484",
        "text": ":clap:Excellent. I'll take a break from my 1999 procject and go for a spin !",
        "thread_id": 1432
    },
    {
        "@timestamp": "2023-09-14T07:13:11.040250368Z",
        "author": "nygiantsrob",
        "date": "2010-05-30T05:09:11+0100",
        "id": "7c05984a63f92e8bfd6088a13931ced1",
        "post_id": "post-226534",
        "text": "PhantomCruiser said:Once you realize what TransX is doing, it should dawn on you why it's so dang hard to grasp (myself included). It really could benifit from a manual along the lines of the \"IMFD Full Manual\", I myself can use TransX, but not well enough to explain it (if that makes any sense...).\n\nI realize what TransX is trying to achieve...In fact I've used it to navigate to Mars, Jupiter & Saturn so far...I'm just saying that the inabilitie to just specifiy a Target Planet from the get-go & then worry about tweaking variables is highly confusing...For example...I'm currently trying to get from the Moon (not Earth !!!) to Mars & no matter how I try cannot establish a stage that allows me to set up a trajectory in an easy way...---------- Post added at 12:09 AM ---------- Previous post was at 12:04 AM ----------Enjo said:I can't tell for the TransX's maintainer, Agentgonzo now because he's busy with his life currently and I agree with Izaak's opinion, but if it's about the tutorials... instead of calling those very valuable tutorials ajoke(Flytandem's tutorials, right?), consider the possibility that you don't know enough about TransX yet to understand the videos and maybe you need to read the text tutorials first, because:1) You won't find anything better than those rare and comprehensive (I mean it) tutorials2) It's much easier and more practical to place a larger amount of material in text form than in video, because the more you put in vid, the more potential mistakes you can record, so you have to start the recording again and you will bore the watchers who already know what you are repeatingAlso, instead of general complaints, try working with the author and explain to him why you don't understand a particular paragraph, how you understand it currently (helping the author catching mistakes in your \/ his logic, so he can clarify his text), and ideally, tell the author how you would change it.To sum up - try to make some effort or tell them to get your money back.\n\nNo disrespect was intended towards the author of the video tutorials, but they were obviously made by someone who is extremely familiar with the workings of TransX...I guess I gotta' apologize for my ignorance, but my frustration with TransX is pretty high right now...",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:43.745797376Z",
        "author": "eddievhfan1984",
        "date": "2012-04-23T11:31:35+0100",
        "id": "60609c419b032246b332ce6a9fb1aa65",
        "post_id": "post-259228",
        "text": "DaveS said:Jarmo, is this this something that you can fix? The video is a demonstration of the twist that occurs of the camera when it moves past 90\u00b0s in either axis.Orbiter_camera_singularity_twist.avi - YouTube\n\nWhat's your global view mode in: target-relative, absolute direction, or global frame?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:07.867416576Z",
        "author": "ionif",
        "date": "2010-05-18T07:15:49+0100",
        "id": "57c6297ed092fe1dcd452d924e6bfed0",
        "post_id": "post-223509",
        "text": "addons Space Shuttle Ultra?",
        "thread_id": 14283
    },
    {
        "@timestamp": "2023-09-14T07:13:11.199062272Z",
        "author": "Urwumpe",
        "date": "2012-07-12T11:11:56+0100",
        "id": "b8f069a2287b5524eabc762eaa7a2f01",
        "post_id": "post-226925",
        "text": "That looks interesting:)",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:44.03529216Z",
        "author": "IronRain",
        "date": "2010-10-01T12:26:51+0100",
        "id": "0ab3cc20e1ddf24dd919e19f1a3a1f88",
        "post_id": "post-263310",
        "text": "Why is china always so silent about their missions? I can't find any launch pics or video's...",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:08.029976576Z",
        "author": "bujin",
        "date": "2008-05-13T12:18:03+0100",
        "id": "431a530f107b530be117e17f6d5cbeb5",
        "post_id": "post-65384",
        "text": "The Moon Landing Hoax Theory is one thing that REALLY makes my blood boil! It's probably one of mankind's greatest achievements and people want to rubbish it.Unfortunately, the level of critical thinking across the world appears to be in serious decline, with creationism desperately trying to creep into the science curriculum in America (but also in Britain too, to a certain extent), with so many people believing in astrology, crystal healing, psychics, homeopathy, and so on. People are becoming more and more gullible.It only takes a moment's rational thought to completely dispel the moon landing hoax.Unfortunately, the media insist on showing TV \"documentaries\" about stuff like conspiracy theories and pseudoscience because they get higher ratings than genuine science documentaries.You can argue with hoax theorists until you're blue in the face, and they don't listen to reason. Buzz had the right idea...;)",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:11.358970112Z",
        "author": "CigDriver",
        "date": "2010-06-01T20:26:33+0100",
        "id": "568d5672b4413d46e730644ba254a4a5",
        "post_id": "post-227080",
        "text": "T.Neo said:Well, it probably wouldn't. The only way would be attempting to prevent an engine-out event, perhaps with redundant systems. Spare components and repair supplies could be carried near the center of mass, or there could be multiple engines per side that could take up the slack should an engine fail.(edit: Moach beat me:p)Perhaps a sort of \"Coast Guard\" would be advantageous- flying out of the solar system at 200km\/s is not a good place to be. :suicide:\n\nSounds like a great use of UMMU Action areas:)",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.949329408Z",
        "author": "spaceshuttle1",
        "date": "2008-05-29T21:06:22+0100",
        "id": "cdce096a7af0dc213e936511026950ea",
        "post_id": "post-69980",
        "text": "Does anyone want to help me create an addon for Orbiter? I was hoping for a Mars orbital space station.",
        "thread_id": 1680
    },
    {
        "@timestamp": "2023-09-14T07:13:07.862618624Z",
        "author": "NOMAD",
        "date": "2010-05-16T10:19:24+0100",
        "id": "127a89057d241747dc624f1be3606e6a",
        "post_id": "post-223503",
        "text": "Yes\uff0cI have installed these modules .But I don't know why the rocket disappear.",
        "thread_id": 14281
    },
    {
        "@timestamp": "2023-09-14T07:13:11.457508096Z",
        "author": "Xyon",
        "date": "2010-06-02T19:17:34+0100",
        "id": "f1fa75fe033ffbc1575b14834df84749",
        "post_id": "post-227399",
        "text": "Cerebus said:There are actually still at least three crimes for which the death penalty is possible in the UK\n\nHence why I qualified my statement with \"for murder\". The death penalty in the UK was completely abolished in 1998 when they dropped it for treason and piracy with treason.That said, guys... this thread is not a death penalty debate, it's a news report. >.>",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:44.236311808Z",
        "author": "fort",
        "date": "2011-03-12T06:06:31+0000",
        "id": "d128c19237be35520861768838ba47d9",
        "post_id": "post-263855",
        "text": "Saturn V said:I'd really like to see an MFD that would give me the winning lottery ticket numbers...:tiphat:\n\n:rofl:",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:08.386064384Z",
        "author": "Star Voyager",
        "date": "2010-05-17T22:30:49+0100",
        "id": "355c3013c837176a37422de6519297cb",
        "post_id": "post-223863",
        "text": "Kyle said:If he blows up another shuttle I'm going to be ticked..He already screwed over Atlantis..\n\nOr if he uses fake backdrops in the non-KSC aeras I'm going to be P.O.'ed. All I can really ask for is that he preserves the Cape the way it is. But I guess we won't find out until we see it...",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:11.56198272Z",
        "author": "GregBurch",
        "date": "2008-05-27T01:08:29+0100",
        "id": "9758c8903a1369bab2bd9b72f3400f20",
        "post_id": "post-65725",
        "text": "I finished the \"photoshoot\" of the BA hangar. You can see all the images (20) here:http:\/\/www.gregburch.net\/BA\/BAOPF3.htmlGB",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:43.869350144Z",
        "author": "Kyle",
        "date": "2013-02-11T17:27:20+0000",
        "id": "aad1a8c1b4ee7510fd0c935c26592676",
        "post_id": "post-259849",
        "text": "Felix24 said:Using quick and dirty normal and spec maps. Made with D3D9 alpha 2\n\nOh thanks, I didn't need my jaw today anyways, because it's stuck to the floor. :jawdrops:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.40776064Z",
        "author": "Moach",
        "date": "2010-05-18T13:10:34+0100",
        "id": "115f2f56c8e4da714307560b0cbccbdd",
        "post_id": "post-223961",
        "text": "thanks, everyone! that's really helpfulCreateFont appears to be working.... at least it's not returning NULLyet... whenever i call SelectObject, i get a CTD... this happens not only for fonts, but for pens and brushes as well...first get a DC handle from oapiGetDC... this looks ok, for TextOut and Rectangle are working fine...but if i dare select any of my brushes, fonts or whatever can be selected with SelectObject - *dhunn* CDT :shrug:i tried creating a PAINTSTRUCT and using BeginPaint, but it CTD's just the same... :idk:now what?",
        "thread_id": 14317
    },
    {
        "@timestamp": "2023-09-14T07:13:10.996368384Z",
        "author": "hribek",
        "date": "2010-06-02T13:01:42+0100",
        "id": "41f5276f037f0b1a4ab9c4f88c5ff235",
        "post_id": "post-226475",
        "text": "Hello. I just made a clean installation of the standard (non-hi-res-KSC) Expansion pack in the exact order that's written in the setup document. Everything is awesome, but one bug still persists which was there even when I made a clean STS pack install before. When in orbit over some places, or just looking at Earth and zooming in, orbiter freezes for about a second in one of the zoom-in steps. I've got a 1.7GHz single-core CPU laptop, integrated graphics card (Intel GM965) and 2 GB of RAM. The specs shouldn't be a problem, I suspect this happens somewhere near European region, and it might be caused by Orbiter loading textures or bases (I'm guessing here). Are there any extra hi-res textures in the STS expansion pack (perhaps over the entire Europe) that I could try removing?This is quite annoying when Orbiter freezes every so often in orbit during time acceleration. Can you help me \/ should I ask somewhere else \/ was this issue reported already?",
        "thread_id": 14491
    },
    {
        "@timestamp": "2023-09-14T07:13:43.911703296Z",
        "author": "orb",
        "date": "2010-10-01T01:20:41+0100",
        "id": "77b93a50019cb68fff56ac503e0c0bb8",
        "post_id": "post-263191",
        "text": "To use levels 9-14, you need to have level 8 textures installed as well, and they are included for Earth in the Orbiter by default. Those level 14 textures already include levels 9-13 in the file, like level 8 textures include also levels 1-7, so you don't need other files to have those intermediate levels. Level 8 is required for higher levels to appear, and then you only choose what the highest level you want, by installing that level textures.As for these level 11 Earth + level 14 Florida high resolution textures, they are an optional part of the Orbiter distribution, distributed as additional download, and not as an add-on, so I don't think they need any other, more detailed description than they already have, and I think the name of archive file tells everything what is needed, to identify what that archive contains.",
        "thread_id": 16795
    },
    {
        "@timestamp": "2023-09-14T07:13:08.602628096Z",
        "author": "Bloodworth",
        "date": "2010-05-19T18:00:26+0100",
        "id": "f82b28396a4b416d8fe289121e42a08f",
        "post_id": "post-224246",
        "text": "Ok, I've just completed my second transit to mars using TransX (I'm used to using ftl drives). What my question is, is if you are planning a round trip mission, is it better to approach mars from the leading edge and burn into a retrograde orbit or is it better to approach from the trailing edge and burn into a prograde orbit?I ask this because every time I get to mars, I seem to be arriving on the leading edge, but it takes less energy to burn in from the trailing edge.",
        "thread_id": 14340
    },
    {
        "@timestamp": "2023-09-14T07:13:11.06466432Z",
        "author": "dbeachy1",
        "date": "2010-05-30T06:15:43+0100",
        "id": "a159d5f597b72bc542b19ec658245752",
        "post_id": "post-226631",
        "text": "It sounds like a string resource is missing from a property file somewhere: \"I18N\" refers to internationalization, where a resource token in your Java code is translated to actual text displayed to the user at runtime. This lets programs be \"internationalized\" without changing the source code for each spoken language.",
        "thread_id": 14508
    },
    {
        "@timestamp": "2023-09-14T07:13:43.981713408Z",
        "author": "Urwumpe",
        "date": "2010-10-01T07:25:54+0100",
        "id": "e91089112601c235cb3232ccfc634431",
        "post_id": "post-263284",
        "text": "Tom Keller... the name rings a few bells. Didn't he produce a few such fakes?When I read death bed confession, by somebody who was likely as far away from the death bed as possible, how probable is that the person really writes what was said on the death bed? Null is a good approximation.",
        "thread_id": 16807
    },
    {
        "@timestamp": "2023-09-14T07:13:08.391625216Z",
        "author": "T.Neo",
        "date": "2010-12-10T00:30:30+0000",
        "id": "3a4905ecf2a42a6551ff16ab66695d78",
        "post_id": "post-223908",
        "text": "Is it okay if I say I hate Michael Bay? :blink:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:11.195638528Z",
        "author": "Graham2001",
        "date": "2010-06-01T16:15:31+0100",
        "id": "ff2a0597c1c4468cff970dbfa38c4308",
        "post_id": "post-226895",
        "text": "4throck said:I think you are referring to the Space Station Freedom early designs, that included a space-dock for shuttles and moon transfer vehicles.I too think it would be a nice addition to Orbiter, but it's beyond the scope of a single individual. Such a thing would only work thought cooperation and a ongoing effort to model, program and research all the stuff. 3 people at least, more because it would take years to get a reasonable amount of it done.\n\nAre you referring to Space Station Freedom or the UV\/Optical Telescope?Onto the next items.1.Small Astronomy PayloadsA series of astronomical payloads designed to be mounted on single pallets and combined with other missions (Such as the launch of the Solar Max Mission ([ame=http:\/\/en.wikipedia.org\/wiki\/Solar_Maximum_Mission]Wikipedia[\/ame])See:Small Astronomy Payloads for Spacelab2.Atmospheric, Magnetospheric and Plasmas in Space (AMPS) payloadA payload for the study of the near Earth space environment.See:Phase A conceptual design study of the Atmospheric, Magnetospheric and Plasmas in Space (AMPS) payload3.Astronomical Observatory for ShuttleThis design actually slightly predates Spacelab, (Hence the reference to a 'sortie' module) it's for a 1-m telescope mounted directly to the spacelab shell and fitted with an airlock to allow different instruments to be attached to the focal point.See:Astronomical Observatory for Shuttle, Phase A Study4.Spacelab Payload Accommodation HandbookThe ESA Handbook on Spacelab, everything an experimenter would need to know to design a payload for use on the shuttle and in all likely-hood an invaluable modelers resource.See:1.Spacelab payload accommodation handbook. Main volume2.Spacelab payload accommodation handbook. Appendix B: Structure interface definition module",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:44.232398336Z",
        "author": "Artlav",
        "date": "2010-10-03T16:18:57+0100",
        "id": "3462d64f1de8fa48570f145126e3fd0c",
        "post_id": "post-263655",
        "text": ":facepalm:Do it yourself, i forgot.Here's the trajectory thing:http:\/\/www.orbiter-forum.com\/showthread.php?t=18496More to come.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:08.459768576Z",
        "author": "Izack",
        "date": "2010-05-21T15:49:05+0100",
        "id": "369d8f6baba029b206dece272a8b2cde",
        "post_id": "post-224092",
        "text": "Richy said:Nice shots!What kind of Map MFD are you using on the last screen?\n\nThat's the new beta MapMFD. It shoes the current orbit, and the next two.Hispa:Wow, excellent screenshots! Seeing Valles Marineris out of the cockpit like that makes me imagine Also Sprach Zarathustra playing in the background.:probe:",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:11.359214592Z",
        "author": "Sky Captain",
        "date": "2010-06-02T12:29:03+0100",
        "id": "a3fb7950978282ba6522a625973ab068",
        "post_id": "post-227082",
        "text": "I think 6 engines should be OK. Then you could have 2 engines break down and still make it back home.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.764863744Z",
        "author": "Gudadantza",
        "date": "2012-07-18T15:41:32+0100",
        "id": "29c2926e3c065946e1964a9796f8fd18",
        "post_id": "post-259293",
        "text": "Hi all.I have a question about d3d9 client and d3d11.testing some scenarios (baikonur soyuz night launchings) I see that in d3d9 RC41 for beta and d3d11 RC34.90 the terrain lightning does not appear. The night lightning seems to work fine when the thrusters are running but the light in the terrain does not. Is it a TODO stuff into the clients?And another question will be a RC44 for the beta orbiter in a near future?.Keep the good work and greetings, thanks in advance.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:07.690978304Z",
        "author": "River Crab",
        "date": "2010-06-21T07:13:01+0100",
        "id": "cc190395f9b6281c1b93e748c3b8b46e",
        "post_id": "post-223424",
        "text": "Well done! :thumbup:Now, can you do it...UPSIDE DOWN? :lol:Also, I just realised we have similar names. Though mine isn't very obvious...",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:11.418067712Z",
        "author": "Izack",
        "date": "2010-06-09T06:22:50+0100",
        "id": "0608a352569fa329427968617b6a29d4",
        "post_id": "post-227307",
        "text": "Coolhand said:i had a specific \"area\" in mind for the future spaceport..\n\nDo I detect a hint of evil laughter?:)",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.768987392Z",
        "author": "orb",
        "date": "2012-08-07T21:04:33+0100",
        "id": "d33798905063c7561027eb1396b80baf",
        "post_id": "post-259331",
        "text": "superotherguy said:Solarplants and trains don't show\/work.\n\nNot a bug of D3D9Client. As already stated many times in many different places, animated base objects aren't implemented yet in the standalone graphics server.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:07.87284864Z",
        "author": "jambooger",
        "date": "2010-05-16T08:37:22+0100",
        "id": "428174521547096880de3ca4e1b81c67",
        "post_id": "post-223516",
        "text": "IronRain said:can you post the Scenario file please?\n\nBEGIN_DESCOrbiter saved state at T = 1692END_DESCBEGIN_ENVIRONMENTSystem Sol_AltDate MJD 53752.8891457938END_ENVIRONMENTBEGIN_FOCUSShip ColumbiaEND_FOCUSBEGIN_CAMERATARGET ColumbiaMODE CockpitFOV 40.00END_CAMERABEGIN_HUDTYPE DockingREF ISS 2END_HUDBEGIN_MFD LeftTYPE OrbitPROJ ShipFRAME EclipticALTREF EarthTARGET ISSEND_MFDBEGIN_MFD RightTYPE DockingNAV 1END_MFDBEGIN_MFD 5TYPE COM\/NAVEND_MFDBEGIN_MFD 6TYPE DockingNAV 1END_MFDBEGIN_MFD 7TYPE OrbitPROJ ShipFRAME EclipticALTREF EarthTARGET ISSEND_MFDBEGIN_MFD 8TYPE OrbitPROJ ShipFRAME EclipticALTREF EarthTARGET ISSEND_MFDBEGIN_MFD 9TYPE OrbitPROJ ShipFRAME EclipticALTREF EarthTARGET ISSEND_MFDBEGIN_VCEND_VCBEGIN_SHIPSColumbia:ShuttleSTATUS Orbiting EarthRPOS -5462908.47 -3394993.13 2017089.71RVEL -4278.298 6314.012 -953.019AROT -111.23 -15.64 -82.99RCSMODE 2PRPLEVEL 0:0.860NAVFREQ 466 586CONFIGURATION 3OV- 102CARGODOOR 1 1.0000KUBAND 0 0.0000POSTLAND 0 0.0000SSMES 1 1.0000ADTA 0 0.0000PETD 0 0.0000SETD 1 1.0000PRADIATOR 0 0.0000SRADIATOR 0 0.0000GEAR 0 0.0000PAYLOAD_MASS1 3.0000PAYLOAD_MASS2 0.0000PAYLOAD_MASS3 0.0000PL1_OFS 0.000 0.000 0.000PL1_DIR 0.000 1.000 0.000PL1_ROT 0.000 0.000 1.000PL2_OFS 0.000 0.000 0.000PL2_DIR 0.000 1.000 0.000PL2_ROT 1.000 0.000 0.000PL3_OFS -1.850 1.800 11.750PL3_DIR 0.000 1.000 0.000PL3_ROT 0.000 0.000 1.000PL4_OFS -2.200 1.800 -6.250PL4_DIR 0.000 1.000 0.000PL4_ROT 0.000 0.000 1.000PL5_OFS 2.200 1.800 -6.250PL5_DIR 0.000 1.000 0.000PL5_ROT 0.000 0.000 1.000PL6_OFS 1.850 1.800 11.750PL6_DIR 0.000 1.000 0.000PL6_ROT 0.000 0.000 1.000KEEL_CAM 0.145 -0.500 -1.356OMSCALLOUTASSIST 135.000000 77.000000ENDISS:projectAlpha_ISSSTATUS Orbiting EarthRPOS -5462719.29 -3395673.15 2016841.33RVEL -4278.317 6314.044 -953.008AROT -110.00 -15.00 -84.00IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100NAVFREQ 0 0XPDR 466ENDK-LC-39B-v8:Spacecraft\\Spacecraft2STATUS Landed EarthPOS -80.6202920 28.6268100HEADING 0.00NAVFREQ 94 481CONFIGURATION 1CURRENT_PAYLOAD 0ENDK-LC-39-v8-FC:Spacecraft\\Spacecraft2STATUS Landed EarthPOS -80.6209265 28.6273799HEADING 53.44NAVFREQ 94 481CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 0 2 0.900000ENDK-LC-39-v8-GW:Spacecraft\\Spacecraft2STATUS Landed EarthPOS -80.6209568 28.6272842HEADING 355.53NAVFREQ 94 481CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 0 2 0.900000ENDK-LC-39-v8-RSS:Spacecraft\\Spacecraft2STATUS Landed EarthPOS -80.6211895 28.6270986HEADING 359.72NAVFREQ 94 481CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 0 -2 0.000000ENDK-LC-39A-v8:Spacecraft\\Spacecraft2STATUS Landed EarthPOS -80.6035600 28.6080200HEADING 0.56NAVFREQ 94 481CONFIGURATION 1CURRENT_PAYLOAD 0ENDK-LC-39-v8-Add:Spacecraft\\Spacecraft2STATUS Landed EarthPOS -80.6210768 28.6272442HEADING 180.53NAVFREQ 94 481CONFIGURATION 1CURRENT_PAYLOAD 0ENDK-LC-39A-v8-FC:Spacecraft\\Spacecraft2STATUS Landed EarthPOS -80.6041935 28.6086000HEADING 53.44NAVFREQ 94 481CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 0 2 0.900000ENDK-LC-39A-v8-GW:Spacecraft\\Spacecraft2STATUS Landed EarthPOS -80.6042238 28.6085043HEADING 355.53NAVFREQ 94 481CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 0 2 0.900000ENDK-LC-39A-v8-RSS:Spacecraft\\Spacecraft2STATUS Landed EarthPOS -80.6044565 28.6083187HEADING 359.72NAVFREQ 94 481CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 0 -2 0.000000ENDK-LC-39A-v8-Add:Spacecraft\\Spacecraft2STATUS Landed EarthPOS -80.6043438 28.6084643HEADING 180.53NAVFREQ 94 481CONFIGURATION 1CURRENT_PAYLOAD 0ENDEND_SHIPSBEGIN_ExtMFDEND",
        "thread_id": 14284
    },
    {
        "@timestamp": "2023-09-14T07:13:11.456411904Z",
        "author": "Xyon",
        "date": "2010-06-02T14:28:19+0100",
        "id": "299ad7c7ce9619d829853ba44b6db5cf",
        "post_id": "post-227392",
        "text": "We don't have the death penalty for murder in this country, nor have we since 1969.",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:43.715910656Z",
        "author": "jarmonik",
        "date": "2010-11-03T19:08:53+0000",
        "id": "40d983b0967a389255bb13ad81fcffbc",
        "post_id": "post-257984",
        "text": "Tschachim said:Also, the MFDs in the generic glass cockpit seem to have a sizing problem, see screenshot.\n\nI haven't been able to reproduce this. Is this a new problem or has it existed in older versions ?The other error is caused by running out of video memory. I did change the memory allocation behaviour for Alpha14 but it was a bad idea.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:07.885558272Z",
        "author": "Urwumpe",
        "date": "2010-05-16T11:36:22+0100",
        "id": "50d83e0b6c71f7b9bc7ef6abcb586096",
        "post_id": "post-223531",
        "text": "My sympathies. I had met somebody on a convention, who also died on a mountain just weeks later, but this time on the other side of the world, in South America. Was a very strange feeling. On another occasion, a friend of me died just hours after we parted in a motorcycle accident, just on the other side of the village.If God has a plan, I badly hope for himself that it is a good one.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:11.507506432Z",
        "author": "Mojave",
        "date": "2010-06-03T12:41:34+0100",
        "id": "86cd7363e4100904a042db46403c477b",
        "post_id": "post-227601",
        "text": "Star Voyager said:Gemini 4 was launched 45 years ago today. This mission had Ed White do the first U.S. EVA:Gemini 4 - Wikipedia, the free encyclopedia\n\nThat was a long time ago. Thanks for the info, I didn't know who flew that mission.:)hail:probe:",
        "thread_id": 14559
    },
    {
        "@timestamp": "2023-09-14T07:13:43.837789696Z",
        "author": "dansteph",
        "date": "2012-11-12T20:43:16+0000",
        "id": "aac8c6a3b2228452927d09afa7e8652a",
        "post_id": "post-259680",
        "text": "In anyway I'll have a lot of fun with bump maps, I think I'll make one for each models:)I hope DXT1 is fine for both engines ? (8:8:8 take 16MB vs 2.66MB for DXT1 so its notpossible as it would add 160MB only for the bump map of the Arrow (2x2048x5 skins)I hope also there is some safe management for those texture, I mean they are loadedonly if there is enough resources in user's hardware ?Last as said above I hope that they render the same in both engine, nobody replied butI'll test that with DGIV & UCGO & UMMU beta and report if there is any problem.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.320278272Z",
        "author": "martins",
        "date": "2010-06-11T11:30:08+0100",
        "id": "2a9a560370bf206020177b800976d239",
        "post_id": "post-223774",
        "text": "Does anybody know what method of attitude control the solar sail is using? The graphic in the BBC article says something about \"attitude control cells\" but doesn't give any details. Is it areas of the sail that can be made to change colour to modulate absorption\/reflection?",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:11.071208448Z",
        "author": "Aeadar",
        "date": "2010-06-08T04:23:53+0100",
        "id": "6a078825f24facb7ad995f858e774187",
        "post_id": "post-226656",
        "text": "I thought about trying the pushing Celestium to Mars thing after DLing Long Shot! If I can figure out how to successfully transfer crews, that is.I think I'm doing things right; I start in Long Shot, select active dock, open lock, switch to DGIV, open locks, select crewmember, press EVA, and it says the crew has transferred to the docked ship( Long Shot), but I always end up with the ummu'ed crewmember floating in the airlock area, maneuverable, but invisible from external view and unable to re-enter either ship.",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:43.84307712Z",
        "author": "Face",
        "date": "2013-01-16T19:34:14+0000",
        "id": "f27d585853541ed8613bc08e7a40e1da",
        "post_id": "post-259730",
        "text": "Thanks for your ongoing work on this, Jarmo!One question: is the beta version for the last revision in Martin's beta repository (trunk@20), or is it some other revision?Please forgive me if the info is already there somewhere. I skimmed the thread, the doc in the appropriate ZIP and the Codeplex site, unfortunately without luck.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.450544128Z",
        "author": "cjp",
        "date": "2010-05-18T20:15:34+0100",
        "id": "83c6f4bb555ba2ef164280b03ef2c720",
        "post_id": "post-224056",
        "text": "anemazoso said:Did I miss something or does it only support the cratered moonlike terrain with the same textures. Do you plan to add support for other bodies like Earth, Mars gas giant moons etc? Any way to implement the blending of your terrain with normal Orbiter planet surfaces around bases?\n\nThe Earth terrain should be based on real-world map data, instead of the crater world landscape. Is this not the case for you? Please try the Himalaya scenario. The default tile set has its maximum resolution around Mount Everest.OrbiterProcTer only uses the crater world terrain when no terrain data is found in the \"procter\" directory for that planet. I think you can replace the crater world terrain e.g. on Mars or the moon by providing map data for these bodies in the \"procter\" directory, in the same format as is done for the Earth.",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:11.159843072Z",
        "author": "martins",
        "date": "2010-06-30T16:12:40+0100",
        "id": "d2ddf70cf131f13a7edc659231941e6f",
        "post_id": "post-226802",
        "text": "On a general note, it would be best if any local surface texture patches that can be represented by up to level-14 planetary textures (which I think is the case here) would be distributed as such, rather than as base surface tiles.As I've mentioned before, the base surface tiles are a bit of a hack, and I am trying to gradually make them obsolete by supporting higher resolution planetary surfaces. Local high-resolution surface areas represented via the planet texture files have various advantages:Load on demand supportdynamic resolution selection depending on distance and viewing anglenot linked to a surface basesupport of night lightsno black seams at water mask edgesTo distribute local high-res surface areas, create a texture pack by running pltex with the local high resolution planetary surface patch option.Include a readme file with your texture patch explaining to users how they can merge the patch into their own planetary texture files, again using pltex, this time with the \"merge\" option.Alternatively, you could pack the texture patch into a self-extracting exe file that, upon unpacking, runs a small batch file that does the merging automatically.",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:43.976158208Z",
        "author": "4throck",
        "date": "2010-10-03T20:04:01+0100",
        "id": "3907690df33f49023a2cd5098352f940",
        "post_id": "post-263271",
        "text": "Here's a very basic implementation of the meshes: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4865\"]7K-OK basic implementation[\/ame]",
        "thread_id": 16805
    },
    {
        "@timestamp": "2023-09-14T07:13:08.4505984Z",
        "author": "tblaxland",
        "date": "2010-05-19T06:55:17+0100",
        "id": "60f6daff4a320105e3e601447665f563",
        "post_id": "post-224057",
        "text": "cjp said:IIRC the FSF recommends putting it in each source file.\n\nI've followed the same guideline in my recent LGPL work.",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:10.801402112Z",
        "author": "Moach",
        "date": "2010-05-28T00:22:38+0100",
        "id": "c0eed837539ccd9a32a1fef3d86f57ba",
        "post_id": "post-226339",
        "text": "i don't... i have quite a mess i my hands :lol:i've just gotten to get around Git... seems very useful, indeed... but i haven't found a \"dummies guide\" on it... most tutorial assume you're well used to command lines and stuff... i'm not quite yet",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:44.241812736Z",
        "author": "garyw",
        "date": "2010-10-09T13:17:21+0100",
        "id": "823563ee7a5a592d83331582e63ca23d",
        "post_id": "post-263723",
        "text": "Yes, it's over on orbit hangar. One of the nice ways of giving a base a bit more life and acitivty is to add additional meshes. For all my ground bases I've added the communications dishes from Earth 1974 and a Prelude Base.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:08.525742848Z",
        "author": "tl8",
        "date": "2010-05-19T08:51:06+0100",
        "id": "9e2113a681c9c8817a0b547830dea29f",
        "post_id": "post-224163",
        "text": "Three Browsers, Three different CodecsI suspect a stalemate.",
        "thread_id": 14336
    },
    {
        "@timestamp": "2023-09-14T07:13:11.20084352Z",
        "author": "Graham2001",
        "date": "2012-11-18T13:01:31+0000",
        "id": "ff6075365d385a68f1f3ec4710e185a2",
        "post_id": "post-226942",
        "text": "Urwumpe said:I have collected some information about OTV, MOTV and today MGM, but it is still pretty hard to put it into perspective. Many different proposals, at different detail levels.\n\nLooking through a 1976 Lockheed OTV study & a 1979 Grumman OTV study at the moment.Links to those will be posted once I'm sure I have all of the documents.Located a Users Guide for theManned Orbital Facility, should be useful in generating missions.http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19760004110_1976004110.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.705691904Z",
        "author": "Bibi Uncle",
        "date": "2012-02-15T15:22:06+0000",
        "id": "d7d50503d3d6240a6f1fd5f7b6e3bbcf",
        "post_id": "post-258995",
        "text": "Ok, thanks ! :thumbup:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:07.758188288Z",
        "author": "PhantomCruiser",
        "date": "2010-05-16T16:26:05+0100",
        "id": "fb0edc0f09bea890c31b5a30f58d7ad4",
        "post_id": "post-223439",
        "text": "AR81 has a pretty good tutorial for IMFD (for version 4.2.1) I haven't tried it with the 'latest' IMFD... 4.2.1 should still be available for download?Regardless. It does a good job of explaining some of the hows-and-whys of the program, and there is an exercise (walkthrough) of a mission from LEO to Mercury. I used the same techniques to get from LEO to Venus and again to Mars.[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3403\"]Tutorial: Concepts for Interplanetary MFD 4.2.1[\/nomedia]http:\/\/koti.mbnet.fi\/jarmonik\/Orbiter.html",
        "thread_id": 14272
    },
    {
        "@timestamp": "2023-09-14T07:13:11.564002304Z",
        "author": "GregBurch",
        "date": "2008-06-29T14:53:34+0100",
        "id": "a999a937b58682e62d1ee0ba00615918",
        "post_id": "post-65739",
        "text": "pattersoncr said:I just noticed the HAL electronic eye thingie in the Swift. I think I would find that creepy, sitting there with all those HAL eyes looking at me from evey angle!Nice touch.\n\nI try to put little visual \"Easter Eggs\" like that here and there throughout my addons -- and they're intended to add up to a visual subtext of references to the ideas and art that have influenced my work.Rosey said:Greg always does great work .. I thank him for all his add ons and I hope he will do many moreGreg, have you ever considered doing the \"Armaggedon\" space shutlle ...maybe\n\nNot meaning to throw cold water on someone who has paid me such a nice compliment, but hell will be freezing over, the Beatles will be getting back together and I'll be saying nice things about the Constellation program before I make an addon from Armagedon: It's tied for first place asTHE WORSTbig-budget \"science fiction\" movie of all time:http:\/\/www.badastronomy.com\/bad\/movies\/armpitageddon.htmlAs hilariously bad as the things described in that link are, there are some he missed.GB",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:43.72343936Z",
        "author": "jarmonik",
        "date": "2012-02-28T21:45:20+0000",
        "id": "bc3db0ca55952c184cae7b181be39340",
        "post_id": "post-259088",
        "text": "Ripley said:Thanks for looking into it.\n\nCurrently it looks like we have a problem in the Orbiter_ng. It seems that the no-shadow flags of meshes aren't effected by the shadow flags in the base configuration files. If that's the case then there's no easy way to fix it. The 'undershadows' seems to work as it should.I have a modified configuration file for the brighton beach here that should work better. Remove *.txt from the end of the file name.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.389478144Z",
        "author": "Andy44",
        "date": "2010-08-30T00:00:13+0100",
        "id": "f5878190cb27f25dc8af0b2acaa61560",
        "post_id": "post-223889",
        "text": "When I saw this thread title I thought it said\"3 Transformers to shoot Micheal Bay at the Cape\"but I knew it was too good to be true...",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:10.924566528Z",
        "author": "AirSimming",
        "date": "2010-05-28T20:36:31+0100",
        "id": "a0b40d7a0b9eccbe6e9c7152064b6120",
        "post_id": "post-226395",
        "text": "T.Neo said:If a bicycle can exceed 40km\/h, this makes little sense to me...\n\nIf it can exceed 40km\/hwith a motorit indeed would make little sense. My bike can exceed way more than 40km\/h just by my legs as the motor :lol:Honestly, I think that bikes with motors are something for lazy, physically handicapped or old people. The last two groups are excused of course.",
        "thread_id": 14478
    },
    {
        "@timestamp": "2023-09-14T07:13:43.751589632Z",
        "author": "Bish0p",
        "date": "2012-04-30T23:56:21+0100",
        "id": "4bd61fc385e76f9eab2e02119b2641ec",
        "post_id": "post-259257",
        "text": "Ok how stupid am I, since I have to ask how to install this? I assumed I would drop the extracted files into the base game, I just installed. I don't see any directories, with the names in the dx9 version, that match the base game I installed. So Idk where to extract or install these files..lol. Just a zip file so there is no installer I assume. Thanks. XDAHA!, Reading back I see \"Did you extract all the files from the D3D9ClientRC44.zip archive into Orbiter\"?So I will extract it to that location then.:)Another AHA moment.. This game does not install to program files, it installs to my documents..lol..Getting audio to work is driving me nutz though.. Run cmd prompt and find what directory where? huh? lol..Is there a way I can just copy some file and paste it somewhere? or a directory? Something I can understand? lol..",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.053443584Z",
        "author": "thomasantony",
        "date": "2008-05-23T07:41:55+0100",
        "id": "8ee853f18e0e684bdd42786e542a4f61",
        "post_id": "post-65447",
        "text": "Pilot7893 said:People out there think the space shuttle project is faked. They believe it is impossible for a space craft to recover from the heat of reentry and that NASA lacks the funding to do so.\n\nNow thats a new one for me .. Oh well I guess there are all kinds of idiots in this world.:dry:",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:11.195536384Z",
        "author": "4throck",
        "date": "2010-06-01T10:59:12+0100",
        "id": "0e50355b9ee8990eb347d4198b52a54a",
        "post_id": "post-226894",
        "text": "I think you are referring to the Space Station Freedom early designs, that included a space-dock for shuttles and moon transfer vehicles.I too think it would be a nice addition to Orbiter, but it's beyond the scope of a single individual. Such a thing would only work thought cooperation and a ongoing effort to model, program and research all the stuff. 3 people at least, more because it would take years to get a reasonable amount of it done.",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.799934208Z",
        "author": "jarmonik",
        "date": "2012-09-19T02:01:03+0100",
        "id": "d934edb63bf0683547597b3cc2588e30",
        "post_id": "post-259529",
        "text": "Felix24 said:jarmonik, what is the status of displaying cloud textures? So far, I've found that the clouds look brighter and whiter than in the inline graphics. Also, they are limited at a texture base size of 256x256, so the earth cloud texture I made for the inline graphics (which has a base texture size of 512x512) does not work in the D3D9 client.\n\nThere shouldn't be such limitations. But I can't test it because I can't find the clouds you created.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.261271552Z",
        "author": "SiberianTiger",
        "date": "2008-05-14T07:10:09+0100",
        "id": "1d37f5f77c8b9ab97c2db4c4454d5618",
        "post_id": "post-65473",
        "text": "ijuin said:Has Russia\/USSR ever tried to put a lander on Mars?\n\nYep, Mars-3 lander has successfully landed at December 2, 1971 but suffered a fatal failure mere 20 seconds after landing, having sent little more than white noise through uplink.",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:11.199323392Z",
        "author": "Urwumpe",
        "date": "2012-07-12T12:59:05+0100",
        "id": "2dca7c921cccd49541c675590b994895",
        "post_id": "post-226927",
        "text": "Yes, but that one lacks the large platform for smaller experiments, but adds a more modular multi-purpose architecture.",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.776812032Z",
        "author": "Cras",
        "date": "2012-08-28T16:12:59+0100",
        "id": "e5de9d9fde2de8cefaa57e8ea1225216",
        "post_id": "post-259441",
        "text": "jarmonik said:I have not been able to reproduce this. But I found something that might cause it.Does this error \"Configuration file not found for object 0x%X\" appear in the D3D9ClientLog.html located in \/Modules\/D3D9Client\/\n\nYes. I have this:Code:(1496: 30.65s 1us)(0x818) =============== Loading Completed and Visuals Created ================\n(1497: 30.70s 4906us)(0x818) New Base Visual(0x1EDD64B0) Wideawake International hBase=0xDDA360, nsbs=1, nsas=40\n(1498: 30.72s 39us)(0x818) New Base Visual(0x1EACE538) Banjul hBase=0xD2DA288, nsbs=1, nsas=0\n(1499: 30.72s 52us)(0x818)[ERROR] Configuration file not found for object 0xD2DA288\n(1500: 30.72s 630us)(0x818)[ERROR] Configuration file not found for object 0xD2DA288\n(1501: 30.74s 639us)(0x818) Texture 0x1EACF6A0 (STSedw2.dds) added in repository\n(1502: 30.76s 17924us)(0x818) New Base Visual(0x1EACE7C0) Edwards AFB hBase=0xD2E3148, nsbs=1, nsas=3\n(1503: 30.84s 2us)(0x818) Mesh 0x14CAB3C0 Removed from catalog\n(1504: 30.84s 91us)(0x818) Mesh 0x14CAB558 Removed from catalog\n(1505: 30.84s 110us)(0x818) Mesh 0x14CAB6F0 Removed from catalog\n(1506: 30.84s 124us)(0x818) Mesh 0x14CAB888 Removed from catalog\n(1507: 30.84s 293us)(0x818) vVessel(0x14CA7908)::InsertMesh(0) hMesh=0xF43D0E0 offset=(0, 0, 0)\n(1508: 30.84s 38us)(0x818) vVessel(0x14CA7908)::InsertMesh(1) hMesh=0xF43D188 offset=(0, 0, 0)\n(1509: 30.84s 103us)(0x818) vVessel(0x14CA7908)::InsertMesh(2) hMesh=0x14948E40 offset=(0, 0, 28.9)\n(1510: 30.84s 98us)(0x818) vVessel(0x14CA7908)::InsertMesh(3) hMesh=0x14948E40 offset=(-11.7, 8.5, 28.9)\n(1511: 30.84s 110us)(0x818) vVessel(0x14CA7908)::InsertMesh(4) hMesh=0x14948E08 offset=(0, 0, 13.5)\n(1512: 30.84s 101us)(0x818) vVessel(0x14CA7908)::InsertMesh(5) hMesh=0x14948E08 offset=(-11.7, 7.5, 13.5)\n(1513: 77.40s 1374us)(0x818)[ERROR] Orbiter Version 100830\n(1514: 77.40s 2043us)(0x818)[ERROR] D3D9Client Build [Aug 24 2012]\n(1515: 77.40s 2528us)(0x818)[ERROR] Exception Code=0xC0000005, Address=0x06E85DE2\n(1516: 77.40s 3054us)(0x818)[ERROR] EAX=0x00000000 EBX=0x07319A80 ECX=0x1EACE614 EDX=0x40A00000 ESI=0x1EACE538 EDI=0x00000000 EBP=0x009FFB20 ESP=0x009FFA90 EIP=0x06E85DE2\n(1517: 77.41s 5268us)(0x818)[ERROR] I:\\Orbiter-Windows 7\\Modules\\Plugin\\D3D9Client.dll EntryPoint=0x06EA2F6C, Base=0x06E50000, Size=1331200\n(1518: 77.41s 12351us)(0x818)[ERROR] Exception in vBase::RenderBeacons()\n(1519: 77.71s 306737us)(0x818) ORBITER SCENARIO SAVED SUCCESSFULLY (D3D9ClientRescue.scn)\n(1520: 77.71s 315041us)(0x818)[ERROR] !!! Abnormal Program Termination !!!How does this section in your Earth.cfg look like\n\nCode:; === Surface Bases ===\n; place additional bases or\n; base directories in this list\nBEGIN_SURFBASE\nDIR Earth\\Prime\n;EDW:\t-117.92\t+34.892\n;KSC:\t-80.675\t+28.5208\n;VBG:\t-120.5694 +34.7345\nEND_SURFBASEI know those bases are commented out. I removed them out but left their record there because I Slat's Edwards and I have my own KSC base file.I will try the new binaries and see what happens.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.387227648Z",
        "author": "ar81",
        "date": "2010-05-18T16:09:39+0100",
        "id": "bbcb837a26e99b03433a21a45ffeb308",
        "post_id": "post-223871",
        "text": "Some people (like Michael Bay) never know when to quit...",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:11.282907904Z",
        "author": "N_Molson",
        "date": "2010-06-04T21:40:20+0100",
        "id": "fce2089f1bc3cfce32c62c9cceb6e740",
        "post_id": "post-227018",
        "text": "Concerning Soyuz spacecrafts, notice that the Soyuz-LOK (designed for lunar missions, extended propulsion module) did not have solar panels, and relied on fuel cells, like Apollo.I guess that the shadow cone of the Earth could have been a real problem for lunar missions.In general, it's obvious that a solar power plant build on Mercury will have a much higher output that the same one built on Pluto !",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:43.732667648Z",
        "author": "Cosmic Penguin",
        "date": "2012-03-10T02:33:41+0000",
        "id": "2604a07b54953e21b93784bc9143d67b",
        "post_id": "post-259160",
        "text": "Hmm... my D3D9 RC42 has a problem with re-spawning the Orbiter launch pad under the stable 100830 release....This happens with every add-on that I've tested so far.Code:Orbiter Version 100830\nD3D9Client Build [Mar  5 2012]\nException Code=0xC0000005, Address=0x02D156C6\nEAX=0x00000001 EBX=0x0F3BC8F0 ECX=0x02D1FEA3 EDX=0x41DBA8BB ESI=0x0C6CE430 EDI=0x00000000 EBP=0x00491100 ESP=0x009FF714 EIP=0x02D156C6\nC:\\Users\\Ivan\\Desktop\\Orbiter_2010\\Modules\\Plugin\\D3D9Client.dll EntryPoint=0x02D21C5D, Base=0x02CE0000, Size=1290240\nException in clbkCloseSession()\n!!! Abnormal Program Termination !!!I wonder what's going on?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.58872192Z",
        "author": "NSRacer",
        "date": "2010-06-21T19:31:10+0100",
        "id": "e0db9d5f5b76a64b575bea3e0e03d66d",
        "post_id": "post-224208",
        "text": "yes i know...even the documents from orbiter...it's a lot to read but it's not much to remember and it's very easy too...i'm not much of a reader but i understand things very very fast",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:11.37967488Z",
        "author": "ar81",
        "date": "2010-06-17T21:36:41+0100",
        "id": "f6287216573cefd79092c210955dfbc9",
        "post_id": "post-227200",
        "text": "I wonder if there might be life there, in which case starting an oxygen mining operation would be damaging to the environment like an artificial human spill.",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:44.153692928Z",
        "author": "HAL9001",
        "date": "2010-10-03T05:35:35+0100",
        "id": "67f6a8084a09b616865ed18388ba12a4",
        "post_id": "post-263512",
        "text": "Here is a oto (no screenshot, because screenshots only capture one window)",
        "thread_id": 16831
    },
    {
        "@timestamp": "2023-09-14T07:13:08.675923456Z",
        "author": "IronRain",
        "date": "2010-06-09T08:58:28+0100",
        "id": "df17995a49d503ac10ce95b4a8edd95c",
        "post_id": "post-224283",
        "text": "is there a webcast where we can see the launch live?",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:11.40260224Z",
        "author": "Coolhand",
        "date": "2010-06-01T22:47:38+0100",
        "id": "6be5e0a9aadd6382ffd250210a3ffed4",
        "post_id": "post-227222",
        "text": "I hope to post a series of designs in here, for far future, 100 + years spaceships on a large scale, this will also include large space stations! Saving time by Sharing assets like textures, windows, seats, landing gear and so on to build a collection of vehicles and assets. The goal is to have large objects which look good up close, have an impressive sense of scale but yet still be renderable in real time.Currently under construction is an Earth - Mars passenger spaceplane with a deployable centrifuge, there are other views in the Ravenstar thread, but more to come!",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.74880256Z",
        "author": "orb",
        "date": "2012-04-28T19:46:11+0100",
        "id": "0767b9ff217554fe2740890fff4424c2",
        "post_id": "post-259250",
        "text": "streb2001 said:Code:Error loading module Modules\\Plugin\\D3D9Client.dll (code [color=red]-1073741795[\/color])\n\nDo you have processor which supports SSE2 instructions?-1073741795= 0xC000001D =STATUS_ILLEGAL_INSTRUCTION",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.030510592Z",
        "author": "Ghostrider",
        "date": "2008-05-13T15:19:27+0100",
        "id": "97123e378a31b3689d0cdf795cfe0c89",
        "post_id": "post-65387",
        "text": "Well, as far as I am concerned, I do not negotiate with Moon Hoaxers. They must know without any shadow of doubt that I will not deal with them under any circumstances. My policy is of complete non-tolerance towards Moon Hoaxers. I will give them no quarter. I will fight them on the beaches, I shall fight them on the landing grounds, I shall fight them at the Langrage points, until all they have left is moondust in their lungs.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:11.070760448Z",
        "author": "Fabri91",
        "date": "2010-06-02T17:33:32+0100",
        "id": "e7a5a03271f84a0d306ccfae6f9e4670",
        "post_id": "post-226651",
        "text": "Ok, will be able to test it in about an hour.EDIT: could test it now! It works perfectly. Just two things: you could add a key press that shows all the custom keys (like when entering the ship for the first time...maybe the \"H\" key for \"help\"?), and add to these the new shift+1 key for RCS settings. And the new exhaust is also much better.",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:43.767920896Z",
        "author": "Ripley",
        "date": "2012-08-01T17:05:29+0100",
        "id": "eb9e0f2eb16154e383cded29178041ce",
        "post_id": "post-259318",
        "text": "orb said:You can compile it from the sources without the \/arch:SSE2 switch.Athlon XP doesn't support SSE2, only SSE.As mentioned above, if you have Visual Studio \/ C++ Express, you can recompile D3D9Client from sources with \/arch:SSE instead of \/arch:SSE2.\n\nCan someone elaborate on this, please?Where should I set this option?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.03403392Z",
        "author": "to be",
        "date": "2008-05-13T22:56:21+0100",
        "id": "65d16c9c7b2056e19704c12c03db7fe6",
        "post_id": "post-65407",
        "text": "The ultimate problem is derived from:(a) Absolutely nothing can be proven absolutely(b) People are stupid, and will believe what they want",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:11.16416896Z",
        "author": "Capt. Speirs",
        "date": "2010-05-31T04:20:11+0100",
        "id": "888a1e28f97fa9bc71dd9cacaa7a28b3",
        "post_id": "post-226808",
        "text": "Finally my popcorn sound I ws looking for, thank you very much.",
        "thread_id": 14521
    },
    {
        "@timestamp": "2023-09-14T07:13:43.845620224Z",
        "author": "Cosmic Penguin",
        "date": "2013-01-23T16:50:04+0000",
        "id": "69cf275505e45592913df0790ab3f17b",
        "post_id": "post-259748",
        "text": "eddievhfan1984 said:It was an acquisition from EBay: it was $2.3K list when it first came out, I picked it up for $1.25K, and with a second-gen Core i7, the bespoke cards, 2x64GB RAID0 SSDs + 750GB HDD, USB 3.0, Blu-Ray\/DVD-RW, Bluetooth 4.0, LED programmable color key lights, and hardware-controlled graphics overclock\/fan boost... well, what do YOU think? LOLEDIT: I tried the technique in your other post, but it still comes up as \"Intel HD Graphics 4000\". I'm also running Win 8 Pro x64, so sadly, I don't have a MEtro pp (or the like) to get real-time feedback on my cards.\n\nYou mean in the video tab at the \"launchpad\"? Well it shows that way even when the discrete GPU is being used, so no problem! :thumbup:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.58645632Z",
        "author": "Xyon",
        "date": "2010-06-10T18:35:41+0100",
        "id": "01ff3e774e23da9dd1ecead5ee86f2c7",
        "post_id": "post-224183",
        "text": "I'm afraid to say you seem to have the wrong attitude.Orbiter is like no other space simulation game. It's a focussed, realistic space simulator which takes patience and practice in abundance to learn, and a basic understanding of physics will certainly be of benefit. It is not a game you can simply \"jump in and fly\", and learning only the basic controls will leave you sadly lacking a good chunk of what makes Orbiter Orbiter.I think one of the best places to start is GPIS, since it was written specifically for people new to the simulator, but if the size of the document is really putting you off, try running the Checklists scenarios from #1 onwards and pressing F1 in-game. Those will walk you through how to get a DeltaGlider into orbit, sync and dock with the ISS, and then finally deorbit.Note, however, that there is no real \"quickstart\" in Orbiter, but the DG is by far the best place to start, since it offers a forgiving platform for the newbie with no damage and excellent performance. Learning to fly in Orbiter will take, as mentioned, time and patience, however, and if those are things you cannot spare, then frankly Orbiter is not for you.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:11.199229184Z",
        "author": "Graham2001",
        "date": "2012-07-12T12:39:02+0100",
        "id": "8db147f173b1f4f60542d143249acb44",
        "post_id": "post-226926",
        "text": "Urwumpe said:That looks interesting:)\n\nThanks,You might also be interested in this similar design by McDonnell-Douglas1.Conceptual Design Study. Science & Application Space Platform (SASP). Vol. I: Executive Summary2.Conceptual Design Study. Science & Application Space Platform (SASP). Vol. II: Technical Report3.Conceptual Design Study. Science & Application Space Platform (SASP). Vol. III: Programmatics, Cost & Schedule Report4.Conceptual Design Study. Science & Applications Space Platform (SASP). Final briefing",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:44.154051072Z",
        "author": "HAL9001",
        "date": "2010-10-03T06:16:49+0100",
        "id": "86d774bb48dc558db4247ef4e8ecda0e",
        "post_id": "post-263515",
        "text": "I use \"alt druck\" wich at my information ia an german version of prntscn,, so I would say yes. but for me it never worked to capture multiple windows.",
        "thread_id": 16831
    },
    {
        "@timestamp": "2023-09-14T07:13:08.67849088Z",
        "author": "IronRain",
        "date": "2010-06-10T14:04:32+0100",
        "id": "b608a84b610155d437a2850195b680c7",
        "post_id": "post-224307",
        "text": "SiberianTiger said:This swaying after lift-off is looking wild! :idk:\n\nYeah I noticed that too. The Falcon 9 and the Energia had this too on their first flight, but not this much...",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:11.380122112Z",
        "author": "Bj",
        "date": "2010-06-17T21:45:29+0100",
        "id": "4f8e7f868b1ce1ea8ff56e1c0242acf8",
        "post_id": "post-227202",
        "text": "dgatsoulis said:So... WHY go (back) to the Moon, or even Mars!? We have sent a lander on one of Saturn's moon's but not on Europa!?\n\nJarvit\u00e4 said:To find anything worth finding on Europa, we'd have to drill through dozens of kilometres of ice first. On Titan, anything of interest (ie, life) is likely to be on surface or in the atmosphere. Short of firing a nuclear weapon (or a similar high yield explosive device) at Europa, there's just no way we can build a spacecraft equipped to penetrate its icy outer crust within the mass budget of probe missions.\n\nSpacecraft_proposals_and_cancellations[ame=\"http:\/\/en.wikipedia.org\/wiki\/Cryobot\"]Cryobot[\/ame]Other than that, it takes quite a while and quite a budget to get there...;)",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:43.794262016Z",
        "author": "DaveS",
        "date": "2012-09-05T12:56:31+0100",
        "id": "f73a550222589910cc8a51bff305f175",
        "post_id": "post-259483",
        "text": "jarmonik said:If you mean moving the green line then it can be done by using a parameter TD_DISP in RUNWAYLIGHTS. <TD_DISP F> the value is in meters.[FONT=&quot][\/FONT]Currently other things can't be changed. However, a future releases may include more options if you specify more detailed what needs to be changed.\n\nThe problem is that the lights before the green lights aren't long enough to cover the entire blastpad. So the approach lights doesn't start at the right point.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.271004416Z",
        "author": "David413",
        "date": "2010-05-18T02:09:04+0100",
        "id": "b689f04ad9afe1cfa33bfebb1367e344",
        "post_id": "post-223745",
        "text": "Thanks everybody. I'm working on updating the packages with more scenarios, but no further tutorials for awhile. That's alot of writing! :lol:",
        "thread_id": 14311
    },
    {
        "@timestamp": "2023-09-14T07:13:11.473764352Z",
        "author": "Urwumpe",
        "date": "2010-06-04T11:35:30+0100",
        "id": "4eebf5718add8c25bb60355f9b6091ea",
        "post_id": "post-227425",
        "text": "Graham2001 said:Are we talking about the 'Moon Rocket' or the script? The rocket does not look too bad, but the script is a real dog, at least they did not use stock footage.\n\nJust look for example at the lightning rod masts, that are lower than the rocket itself. Or the lack of any visible holddown posts.Only because it looks like a rocket, that doesn't help much.",
        "thread_id": 14550
    },
    {
        "@timestamp": "2023-09-14T07:13:44.191129088Z",
        "author": "River Crab",
        "date": "2010-10-03T04:59:08+0100",
        "id": "d0e3a73baaedae03a3786b1fc65fefe7",
        "post_id": "post-263545",
        "text": ":lol: I just happen to be able to answer you. Yeah, that's it...:rolleyes:",
        "thread_id": 16837
    },
    {
        "@timestamp": "2023-09-14T07:13:08.442111744Z",
        "author": "tl8",
        "date": "2010-07-17T08:50:23+0100",
        "id": "af05ccd54811ee744322172d42ab6ef2",
        "post_id": "post-224018",
        "text": "Only 2 weeks remainingIf you have started you should start soon!",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:10.848380416Z",
        "author": "Notebook",
        "date": "2010-05-28T09:12:32+0100",
        "id": "544c3b4c49f7fe0fc8dd2519b0539d45",
        "post_id": "post-226370",
        "text": "Friday Practice 1 under way.http:\/\/www.formula1.com\/races\/in_detail\/turkey_830\/circuit_diagram.htmlN.",
        "thread_id": 14476
    },
    {
        "@timestamp": "2023-09-14T07:13:44.051887616Z",
        "author": "Interceptor",
        "date": "2010-10-01T12:38:40+0100",
        "id": "f850b2b67b3b7791a4956fd27b1daac9",
        "post_id": "post-263363",
        "text": "Hi,I feel really dumb asking this questions ,but I just installed all of Kuches addons,and I want to know if all the bases such as Space Elevator,Polygon,and Starcity,ETC are connected together as one big base ,or are they all seperated from each other? Thanks:thumbup:",
        "thread_id": 16811
    },
    {
        "@timestamp": "2023-09-14T07:13:08.608428288Z",
        "author": "Notebook",
        "date": "2010-05-20T08:34:18+0100",
        "id": "8ebcacf188da8022d1884c691aa404d0",
        "post_id": "post-224253",
        "text": "Looked worse than the more recent events, thought they may be heading towards a civil war. I think the Korean submarine incident will move it down the hadlines.N.",
        "thread_id": 14341
    },
    {
        "@timestamp": "2023-09-14T07:13:11.153911552Z",
        "author": "Andy44",
        "date": "2008-06-21T06:16:59+0100",
        "id": "d2d308d1aab0b4b8d140dea890f045a7",
        "post_id": "post-65659",
        "text": "Check this out:http:\/\/www.timesonline.co.uk\/tol\/news\/environment\/article4133668.eceI'm not sure you will be able to make enough oil using this method without running into the same kind of problems ethanol does, but it is amazing tech nontheless; it's even \"carbon negative\".Even if it is a smashing success, the greenies will manufacture another reason to hate it. They won't be happy until we are living in caves and dying down to a small population.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:44.14268672Z",
        "author": "astrosammy",
        "date": "2008-08-01T17:24:29+0100",
        "id": "441699a701ea8ad7b602d209261fd77d",
        "post_id": "post-70000",
        "text": "I think this is the main problem:Before seperation:After seperation:",
        "thread_id": 1683
    },
    {
        "@timestamp": "2023-09-14T07:13:07.837736448Z",
        "author": "Chupacabra",
        "date": "2008-05-13T05:56:41+0100",
        "id": "9df6554fe595f407cfbc0dc88c75ad0f",
        "post_id": "post-65380",
        "text": "Here it is!",
        "thread_id": 1428
    },
    {
        "@timestamp": "2023-09-14T07:13:11.160324096Z",
        "author": "Urwumpe",
        "date": "2010-06-30T17:12:00+0100",
        "id": "fa1956e3f36bff18d176fa0383813306",
        "post_id": "post-226805",
        "text": "martins said:Ah, didn't spot that. Much ado about nothing?\n\nNot sure, didn't release an add-on on OH lately to test if it is possible to release them for Orbiter 2010. But it does not look like it is a real rival to the Level 14 textures, but rather an update for the older version.",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:44.237537024Z",
        "author": "Izack",
        "date": "2010-10-04T01:02:10+0100",
        "id": "e1c1e7ade3c7d4f9c857cb66e74f3e73",
        "post_id": "post-263674",
        "text": "Well, buoyancy and water would go hand-in-hand, no? A very abrupt dramatic increase in atmospheric density at sea-level would have the effect of the oceans' surface?",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:08.040592384Z",
        "author": "Ghostrider",
        "date": "2008-05-16T10:31:26+0100",
        "id": "38908240fcc61e5acf75bc15af569837",
        "post_id": "post-65438",
        "text": "bujin said:This wasn't what I had in mind when I mentioned creationism. Surely even the most religious person out there should understand that it is not something that should be discussed in the science class - that's the point I was making originally.\n\nWell I went to a Catholic school, and creationism was NEVER discussed in any science class (I must add that the science curriculum there was way more advanced than in the statal high school I attended later).Even in religion class, the Creation was treated as a non-literal interpretation of how the Universe came to be.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:11.368210944Z",
        "author": "pattersoncr",
        "date": "2010-07-27T00:59:17+0100",
        "id": "79e9c3fbd1ffd45db55b99be736e58d3",
        "post_id": "post-227136",
        "text": "Very interesting design T.NeoI have always lamented the fact that while the orbiter add-on universe has more SSTO spaceplanes than you can shake a stick at, it's very thin on interplanetary craft.This project fills a real need. Keep up the good work!",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.739796992Z",
        "author": "astrosammy",
        "date": "2012-04-15T11:37:27+0100",
        "id": "e03b952698364677e5f6637700977c76",
        "post_id": "post-259216",
        "text": "I guess you are standing on the equator? I can confirm that one. However this I also happening without D3D9 client.-------------------------------------------I noticed this while on approach to KSC:In the first image, I have the center of the base in sight and see the runway lights.But when the center of the base is out of sight, the lights disappear.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.494073088Z",
        "author": "OrbitHangar",
        "date": "2010-05-18T23:39:00+0100",
        "id": "11515bde23380f6c1ead5543f1a24dc9",
        "post_id": "post-224142",
        "text": "Author:supersonicThis is a simple add-on that adds the Soyuz TMA on the train at Kourou. MIR's orbit has been changed so you can dock. Addons needed: Soyuz series, Soyuz TMA, and\u00a0Kourou. (Credit in text file that comes with this add-on)DOWNLOAD",
        "thread_id": 14332
    },
    {
        "@timestamp": "2023-09-14T07:13:10.69202432Z",
        "author": "Vash",
        "date": "2008-05-14T19:39:49+0100",
        "id": "ba835a3743322a0c3576e0b04fd3fd24",
        "post_id": "post-65585",
        "text": "Unfortunately, like I said, the attacks are coming from IP addresses at completely different locations and don't remain the same from day to day, so it's not a simple matter of finding out who's behind it and blocking them.There were a couple of people who kept registering accounts on my site a while back and posting rude reviews. I removed their means of registering accounts on my site, so they could still be upset about that. Although I don't think anyone who was doing that or the people who were banned from this site could be directly responsible for this... they just didn't seem capable. The only other explanation that I can think of is if someone might have put out a request to have the site attacked.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:43.748047104Z",
        "author": "JMW",
        "date": "2012-04-23T18:40:02+0100",
        "id": "7bfef91fa2299c4f3a8f51f7a020983d",
        "post_id": "post-259243",
        "text": "Apologies for wasting your time - trying to be clever - didn't extract all files from zip.Thanks for your rapid diagnosis.:cheers:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.494405632Z",
        "author": "supersonic",
        "date": "2010-05-21T17:09:10+0100",
        "id": "522889352a834b2954db6b9607c1868e",
        "post_id": "post-224144",
        "text": "I think this will work for both. Please correct me if I'm wrong.",
        "thread_id": 14332
    },
    {
        "@timestamp": "2023-09-14T07:13:10.938550272Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-28T13:31:56+0100",
        "id": "ed50d03380d057a42124402a240ea622",
        "post_id": "post-226410",
        "text": "Amazing photos, thanks for posting!It really is such a shame that Buran never came to fruition.:(",
        "thread_id": 14480
    },
    {
        "@timestamp": "2023-09-14T07:13:43.791079936Z",
        "author": "jarmonik",
        "date": "2010-12-05T16:18:25+0000",
        "id": "e7289f4cd8a3e321df0e4b724add65d9",
        "post_id": "post-258032",
        "text": "Release Candidate 1Ok, Here is a release candidate of the D3D9Client. There are a lot of small improvements here and there. But here is a list of greater improvements.- Sketchpad is now using GPU acceleration when drawing into a backbuffer. This will fix the framerate impact caused by HUD. Also, screen annotations won't slowdown the system anymore. AMSO frame rate is improved a lot but the meshes aren't working.- Some mipmap and high resolution tile issues are fixed. Lvl 14 should be working as well as in the inline engine.- Experimental backbuffer multisampling is implemented. It can cause some rendering problems like MFDs not working in old style 2D panels. That bug should be possible to fix later. (Multisampling is automatically disabled when a simulation session is closed. Enable from Video Tab)- Transparent glass cockpit is implemented.- The shadow position bug should be fixed.- Some exhaust clipping issues should be fixed.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.262376704Z",
        "author": "thomasantony",
        "date": "2008-05-15T11:34:01+0100",
        "id": "34c2ad595389ab49e838a369472c9fde",
        "post_id": "post-65480",
        "text": "Its like this quote by someone ( I don't remember,I think it was Tom Hanks in Apollo 13):\"Spaceflight\/fighter piloting is several days\/hours of boredom followed by a few minutes of sheer terror\":speakcool:Oh and BTW, it turns out I did interpret \"snappy\" correctly :beach:~Thomas",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:10.953819648Z",
        "author": "garyw",
        "date": "2010-05-28T19:31:39+0100",
        "id": "7f67fc2974b3198daff4fe10eeef1658",
        "post_id": "post-226433",
        "text": "What about this? [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4218\"]Blackbrant XII[\/ame]I've also used these as Sounding Rockets: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3001\"]Model Rockets[\/ame]",
        "thread_id": 14483
    },
    {
        "@timestamp": "2023-09-14T07:13:43.833994752Z",
        "author": "Poscik",
        "date": "2010-12-07T16:13:14+0000",
        "id": "ac93ec38fb2d1aeaad46c8747f5e96d3",
        "post_id": "post-258044",
        "text": "FordPrefect said:Hello Jarmo,just now as you have been looking closer into the atmospheric rendering, may I suggest you may take a look at the stunning work of Eric Bruneton? In my humble opinion, he's created the most realistic looking real-time atmospheric rendering I have ever seen:http:\/\/www-evasion.imag.fr\/Membres\/Eric.Bruneton\/Scroll down to the chapter \"Atmosphere\" and click on the images and the links Publication, Video and Code, with the last one being especially interesting for you.Also see this document of Eric Bruneton:http:\/\/www-ljk.imag.fr\/Publications....PUBLI_Article@11e7cdda2f7_f64b69\/article.pdfFor some absolutely awesome views, watch the videos Eric Bruneton posted on youtube (9 in total):YouTube - Real-time planet renderingI hope this can be helpful for improving the atmospheric effects in your D3D9 Client?\n\nI was talking about it earlier and tried to implement it. But there is one problem. Eric did this in OpenGL unfortunately. I have source code of his application, but completely don't understand how it works :\/",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.32541568Z",
        "author": "Wishbone",
        "date": "2010-12-28T17:40:59+0000",
        "id": "0856b78c7d330bd4e9e4481f2f5595b2",
        "post_id": "post-223819",
        "text": "Murphy was right - anything that can break up, will.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:11.012243712Z",
        "author": "Woo482",
        "date": "2010-05-30T00:55:24+0100",
        "id": "0b07f9f514ea4068f1ccd0670e94b060",
        "post_id": "post-226517",
        "text": "I'm pretty sure Atlantis's code doesn't use attachments for the SRBs and ET...",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:43.71724288Z",
        "author": "orb",
        "date": "2012-02-25T16:58:30+0000",
        "id": "c5120fa49a534987568674787f9088d1",
        "post_id": "post-259060",
        "text": "Bibi Uncle said:I used Transport Canada's data for the approach lights, so they are a bit different from those in D3D11 client. This diagram shows my runway lights setting:\n\nI thought the approach lights were already covered, but here you have some of them:BTW, the KTTS usesALSF-2:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.620504832Z",
        "author": "KCB",
        "date": "2010-05-20T06:19:14+0100",
        "id": "6027a5f0a2bb94a9d5ac7ad3e1d00c4f",
        "post_id": "post-224265",
        "text": "The cost is naturally the first thing that springs to mind. Not just the initial hardware software, but then there is housing, running and maintaining such a program. But then again think what it is we are trying to achieve, and how important that is not nationally, as we are talking about the future work force, but globally, as we are talking about the generation that will have to invent its way out of a water filled coal pit! STEM is rapidly becoming a national priority here in the UK and also in the US as we start to realize our students are not making the grade, and India and China are ruling the rust right now. The UK has recently created new government offices and agencies to combat the problem.How much is it worth? Well it\u2019s an interesting question and the goal posts might start moving soon.High fidelity training simulators run at millions, but we are not trying to produce something to such high standards like training airline pilots and all the legality that comes with such programs. It\u2019s about getting to a level that the kids get hooked, that gets the heart rate up, to provide the immersion and emotional content to better inspire children to develop interest in this, akin to, or better than, Grand theft Auto 3. Something conducive to a child\u2019s world today! And if we are visionaries and take it seriously, we would do better than that. A few questions might be:What degree or kind of simulation?How much money are we talking, how much is such an endeavour worth?Mobile vs fixed facilities?Integration with schools programs, curriculums?Administrate costs, responsibilities, Government funding, corporate support?",
        "thread_id": 14343
    },
    {
        "@timestamp": "2023-09-14T07:13:11.172563456Z",
        "author": "Raimondo",
        "date": "2010-06-14T09:45:49+0100",
        "id": "209a3e56c70ef535327ccd7bd8cb1a5e",
        "post_id": "post-226843",
        "text": "I interviewed Martin yesterday. I tried to get answers to a fair number of your questions.It should be published soon. I hope you'll enjoy reading the interview as much as I enjoyed doing it. Martin is obviously a very intelligent man, I found his answers to be very insightful.I'll tell you as soon as it's out!Cheers",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:44.250447104Z",
        "author": "Urwumpe",
        "date": "2010-11-19T14:06:50+0000",
        "id": "debd8f65970960d5e91f6f9dd933dc4a",
        "post_id": "post-263793",
        "text": "I am still very confused about the lack of lesbian witches in Orbiter. The realism is deeply disturbed by this shortcoming, especially the long-term secular perturbations are wrong now, as well as many periodic perturbations just don't taking place.Also many astrological events have no effect on objects in geocentric orbit, which is not helpful at all. The effects of Ophiuchus are still overrated.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:08.67834368Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T13:31:15+0100",
        "id": "4c98121cc86c92c524fc00a70decaa38",
        "post_id": "post-224306",
        "text": "Whatever happened, it's visible here:---------- Post added at 16:31 ---------- Previous post was at 16:29 ----------And an HQ launch video:This swaying after lift-off is looking wild! :idk:",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:11.196091648Z",
        "author": "Graham2001",
        "date": "2010-12-18T16:53:38+0000",
        "id": "80cee0ca6efc01fd8bffa2e6cd4c7282",
        "post_id": "post-226898",
        "text": "After a lot of looking on the NTRS I have located another unflown shuttle payload from the pre-shuttle days.Biomedical Experiments Scientific SatelliteA free flying spacecraft that was intended to be deployed in orbit by a shuttle. Payload would be animals used for research into the effects of weightlessness. The information is sufficiently complete to allow a detailed simulation.See:1.Biomedical Experiments Scientific Satellite: Preliminary design study. Volume 1: Cost trade-off studies2.Biomedical Experiments Scientific Satellite: Preliminary Design Study, Vol. 2: System Design3.Biomedical Experiments Scientific Satellite: Preliminary design study. Volume 3: Program planBESS Baseline ConfigurationBESS Recommended Configuration",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.708662528Z",
        "author": "asmi",
        "date": "2012-02-16T20:21:00+0000",
        "id": "3dc610883a5d557783934ff07e06f046",
        "post_id": "post-259005",
        "text": "n122vu said:Wow. I haven't looked at D3D11 Client yet. That looks awesome. Excited to see something similar in D3D9 client as well, since I'm not sure my current card is D3D11 compatible. Keep up the good work, and thanks to all of you for your work on the respective clients.\n\nD3D11Client supports DirectX 10-compliant video cards as well, however it's strongly recommended to have DX11-compliant card as there are some planned features that are going to work on DX11-class hardware only, and D3D11Client is meant to be high-level client for middle to high-end systems. It already have some advanced features like HDR lighting, and more is coming:)P.S. I'm sorry for the intrusion into the topic.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.037360384Z",
        "author": "Urwumpe",
        "date": "2008-05-15T12:51:07+0100",
        "id": "5cf398f5e624cff435270995f3264ae5",
        "post_id": "post-65428",
        "text": "MLH has some features, Creationism in its purest forms has not: It is always testable. Every theory these guys throw at you, finally crashes at the argument: wouldn't it have been cheaper to just drop some unlucky guys on the moon?Real good Creationism is based around the idea of an omnipotent god, to create tautologies. God can explain anything. You lack socks? God took them away for each little sin you did last week. Football results? God likes entertainment just like all of us.Same with fossiles, stars, stratas and isotopes. In the moment you include some factor, which does not have to play by ANY rules and is allowed to contradict himself... anything goes. That is of course not scientific. You can't have any meaningful science without naturalism.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:11.374152448Z",
        "author": "T.Neo",
        "date": "2010-10-10T01:05:43+0100",
        "id": "6f15210f76156a45f425586e84a0c515",
        "post_id": "post-227183",
        "text": "Moving on from missile-toting, tractor beam enabled auxilliary craft, but no better in terms of goodness, I figured out that my passengers would get something like 34 times the lethal dose of radiation once the engines were turned on.Well, it was always supposed to be a relatively \"comfortable\" ship. At least the passengers will die quickly...",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.774934528Z",
        "author": "asmi",
        "date": "2012-08-24T18:04:02+0100",
        "id": "7c3d3b1441d60277e6599f56eabfc45a",
        "post_id": "post-259411",
        "text": "Enjo said:Martin may permit it, but I wouldn't be so sure about the GPL itself. Even if somebody permits me something, he may change his mind later. Having clear rules helps.\n\nPlease check that:http:\/\/orbit.medphys.ucl.ac.uk\/faq.htmlNote that third-party Orbiter addons may be distributed under different license terms\n\nDe-jure this can be interpreted as different license, so GPL rules no longer apply. And GC doesn't have to contain any part of OVP code (actually my client that I've started to develop before I've joined D3D11Client project was totally free of OVP code). So technically it COULD be done. However in practice if I'd start doing something like that I would contact Martin and ask him for an explicit permission. I don't see any reasons Martin would be against it, since, well, as I've said, there are a lot of non-GPL closed-source addons, and everyone (apparently Martin included) seems to be perfectly fine with that.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.316364288Z",
        "author": "SiberianTiger",
        "date": "2010-05-17T18:55:33+0100",
        "id": "ad95c5dac1b9c918b97c0aa421f891c4",
        "post_id": "post-223746",
        "text": "http:\/\/www.jaxa.jp\/countdown\/f17\/index_e.htmlJapanese Venus Orbiter (AKATSUKI) and Interpleteray Solar Sail driven spacecraft (IKAROS) will begin their mission at 6:44:14 a.m. on the 18th (Tue., JST), or21:44:14 UTC today(Mon, UTC)Somebody, please quote all the lovely mission info here. I'm too exhausted at the moment!:blackeye:",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:11.55724416Z",
        "author": "tl8",
        "date": "2008-05-16T01:17:57+0100",
        "id": "233f4c64d5466f1b198bba46157d0d20",
        "post_id": "post-65694",
        "text": "GregBurch said:Do yourself a favor -- computing power is cheap!GB\n\nI have got a new PC, lol.I get about 23-30 fps on the ground using SSS01, I have a big spacestation with 2 lifeboat docks with SSS01's and no major drop (still about 6-11fps)Really top notch work:)",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:43.77745152Z",
        "author": "Cras",
        "date": "2012-08-29T05:58:09+0100",
        "id": "09ca4bb31cf3465c473c88b28446ca5d",
        "post_id": "post-259449",
        "text": "jarmonik said:At first, I would ask if you or anyone else reading this post have any experience about the D3D9ClientRescue.scn feature that should save the simulation during a critical error. Does the feature work ?Is the CTD logged into the D3D9ClientLog ? If, yes, then what is the code section the client is running ? There should be something like \"Exception in clbkRenderScene()\" in the end of the report. If the CTD will occur in MSVCR90.dll then the addresses are not much use to me.I have the Shuttle Fleet installed so could you post a scenario before the CTD and some instruction on how to reproduce it.\n\nI have used the client rescue scenario before. Sometimes it works, sometimes it CTDs. In this case with Shuttle Fleet, it CTDs, runtime error.Anyway, I took another ride up into orbit in the Shuttle Fleet, the same scenario as before, and again no CTDs, so something that was added\/changed\/removed\/done between R1a and R1e seemed to fix that issue. At least for me. But yet again, switching places in the VC ctds. Like I said, the rescue scneario did not load (ctd), but I had a quick save right before that I made myself, and after loading it, I was able to switch positions in the VC with no CTD, no issue at all. So maybe it is linked to doing so after riding up into orbit?anyway, here are the lines that I think are important in the d3d9 client log. They were in red, so i assume these are the lines you were asking for:Code:(2171: 161.66s 44us)(0x16F8)[ERROR] Orbiter Version 100830\n(2172: 161.66s 734us)(0x16F8)[ERROR] D3D9Client Build [Aug 28 2012]\n(2173: 161.67s 1160us)(0x16F8)[ERROR] Exception Code=0xC0000005, Address=0x1E9CF2E0\n(2174: 161.67s 1659us)(0x16F8)[ERROR] EAX=0x1E844508 EBX=0x0734EE60 ECX=0x1E808420 EDX=0x1E9CF2E0 ESI=0x00000001 EDI=0x00000001 EBP=0x009FF3F8 ESP=0x009FF388 EIP=0x1E9CF2E0\n(2175: 161.67s 10500us)(0x16F8)[ERROR] Exception in clbkCloseSession()\n(2176: 161.76s 91083us)(0x16F8) ORBITER SCENARIO SAVED SUCCESSFULLY (D3D9ClientRescue.scn)\n(2177: 161.76s 99705us)(0x16F8)[ERROR] !!! Abnormal Program Termination !!!Also, here is the scenario I am using as is:Code:BEGIN_DESC\nOrbiter saved state at T = 2704\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System SolP\n  Date MJD 61202.3515745248\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Horizon\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Horizon\n  MODE Extern\n  POS 1.62 149.76 164.82\n  TRACKMODE TargetRelative\n  FOV 50.19\nEND_CAMERA\n\nBEGIN_MFD Left\n  TYPE Surface\n  SPDMODE 1\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Equator\n  ALT\n  REF Earth\nEND_MFD\n\nBEGIN_MFD 5\n  TYPE User\n  MODE Burn Time MFD\nEND_MFD\n\nBEGIN_MFD 6\n  TYPE User\n  MODE GPC MFD\n  ILOAD 0\n  MODE 6\n  SITE 1\n  RUNWAY 0\n  HAC 0\n  MET 2626\nEND_MFD\n\nBEGIN_VC\nEND_VC\n\nBEGIN_SHIPS\nFlatBed Truck:UCGO\\Cars\\CarTruckFlatbed\n  STATUS Landed Earth\n  POS -80.6757031 28.5171874\n  HEADING 160.14\n  AFCMODE 7\n  NAVFREQ 0 0\n  AIInFonction 0\n  CurrentWpt 0\n  SAVEVAR00 2\u00a70,5\u00a70,8\u00a70,11\u00a70,14\u00a70,17\u00a70,20\u00a70,23\u00a70,26\u00a70,29\u00a70,32\u00a70,35\u00a70,38\u00a70,41\u00a70,44\u00a70,47\u00a70,50\u00a70,53\u00a70,56\u00a70,59\u00a70,200\u00a70,301\u00a70,400\u00a71,401\u00a71,403\u00a71,405\u00a71,407\u00a71,\n  UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,@@4,1,0,0,@@5,1,0,0,@@6,1,0,0,@@7,1,0,0,\nEND\nFork Lift:UCGO\\Cars\\CarForkLift\n  STATUS Landed Earth\n  POS -80.6509130 28.5864690\n  HEADING 200.09\n  AFCMODE 7\n  NAVFREQ 0 0\n  UMMUCREW Tech-VAB_1-40-111-70\n  AIInFonction 0\n  CurrentWpt 0\n  EngineStarted 1.0000000000\n  SAVEVAR00 2\u00a70,5\u00a70,8\u00a70,11\u00a70,14\u00a70,17\u00a70,20\u00a70,23\u00a70,26\u00a70,29\u00a70,32\u00a70,35\u00a70,38\u00a70,41\u00a70,44\u00a70,47\u00a70,50\u00a70,53\u00a70,56\u00a70,59\u00a70,200\u00a70,301\u00a70,400\u00a71,401\u00a71,403\u00a71,405\u00a71,407\u00a71,\n  UCGO @@0,1,0,0,\nEND\nLC-39A:TowerXLS\n  STATUS Landed Earth\n  POS -80.6044460 28.6079970\n  HEADING 0.00\n  AFCMODE 7\n  NAVFREQ 0 0\n  LOX 0\n  SPOTLIGHT 0\n  TOWERLIGHT 0\n  OAA 2 1.0000\n  OVA 2 1.0000\nEND\nLC39B:Energia Tower (ENERGY project)\n  STATUS Landed Earth\n  POS -80.6208900 28.6268800\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000 1:1.000000 2:1.000000 3:1.000000 4:1.000000 5:1.000000 6:1.000000 7:1.000000 8:1.000000 9:1.000000 10:1.000000 11:1.000000 12:1.000000 13:1.000000 14:1.000000 15:1.000000 16:1.000000 17:1.000000\n  PLATFORM1 1 1.0000\n  PLATFORM2 1 1.0000\n  G_ELEVATION 18.800000\n  LIGHTS 1\n  BEACONS 1\n  PL_DECK -11.700000 8.500000 28.900000\n  PL_DECK -11.700000 7.500000 13.500000\nEND\npadJb:spacecraft\\Spacecraft3\n  STATUS Landed Earth\n  POS -80.6478400 28.6681100\n  HEADING 90.00\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999996\n  SEQ 1 -2 0.000000\nEND\nLC-39D:spacecraft\\Spacecraft3\n  STATUS Landed Earth\n  POS -80.6600700 28.6460500\n  HEADING 90.00\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999970\nEND\npadqb:spacecraft\\Spacecraft3\n  STATUS Landed Earth\n  POS 15.0885200 36.6577500\n  HEADING 90.00\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999936\n  SEQ 1 -2 1.000000\nEND\nChapmanInner1:Spacecraft\\Spacecraft3\n  STATUS Orbiting Moon\n  RPOS 1628490.02 -802084.13 1062149.94\n  RVEL -859.999 135.818 1358.973\n  AROT 10.34 -42.46 123.93\n  AFCMODE 7\n  PRPLEVEL 0:0.582881\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999903\n  SEQ 1 2 0.999829\n  SEQ 2 -2 0.000000\nEND\nChapmanVenus:ChapmanInner1\n  STATUS Orbiting Venus\n  RPOS -1681507.33 726324.57 -6469823.04\n  RVEL 3795.489 5807.776 -317.726\n  AROT -70.98 28.24 -65.17\n  VROT 0.00 0.06 0.00\n  AFCMODE 7\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  ANIM_0 2 1.0000\n  ANIM_1 2 1.0000\n  ANIM_2 2 1.0000\nEND\nGPLP_gpmlp:spacecraft\/spacecraft3\n  STATUS Landed Earth\n  POS -14.4367200 -7.9793080\n  HEADING 0.00\n  RCSMODE 0\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RCS 0\n  CTRL_SURFACE 0\n  CONFIGURATION 2\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.204275\n  SEQ 1 2 0.000010\nEND\nHorizon:Shuttle\n  STATUS Orbiting Earth\n  RPOS -6376995.61 -1331373.29 1820791.76\n  RVEL -2422.567 6035.615 -4078.695\n  AROT 124.06 18.41 83.55\n  VROT 0.06 -0.00 0.00\n  AFCMODE 7\n  PRPLEVEL 0:0.877627\n  NAVFREQ 0 0\n  UMMUCREW Cdr-Craig_Bouchard-47-70-70\n  UMMUCREW Plt-Warren_Reynolds-43-70-70\n  UMMUCREW MS1-Greg_Ivey-32-70-70\n  UMMUCREW MS2-Stephen_Ferrante-36-70-70\n  CONFIGURATION 3\n  OV- 106\n  RENDER \n  RMSARM \n  ODS \n  OBSS \n  CARGODOOR 0 0.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 1 1.0000\n  ADTA 0 0.0000\n  PETD 0 0.0000\n  SETD 1 1.0000\n  ARMTILT 0 0.0000 0 0.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD_MASS1 0.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  ARM_STATUS 0.5000 0.0151 0.0162 0.5000 0.5000 0.5000\n  ARM_SEQ1 0.5000 0.1510 0.1399 0.5000 0.5000 0.5000\n  ARM_SEQ2 0.7286 0.5400 0.7810 0.2535 0.5000 0.5000\n  ARM1SET \n  ARM2SET \n  PL1_OFS 0.000000 0.000000 0.000000\n  PL1_DIR 0.000000 1.000000 0.000000\n  PL1_ROT 0.000000 0.000000 1.000000\n  PL2_OFS 2.550000 2.150000 3.850000\n  PL2_DIR 0.000000 1.000000 0.000000\n  PL2_ROT 1.000000 0.000000 0.000000\n  PL3_OFS -1.850000 1.800000 11.750000\n  PL3_DIR 0.000000 1.000000 0.000000\n  PL3_ROT 0.000000 0.000000 1.000000\n  PL4_OFS -2.200000 1.800000 -6.250000\n  PL4_DIR 0.000000 1.000000 0.000000\n  PL4_ROT 0.000000 0.000000 1.000000\n  PL5_OFS 2.200000 1.800000 -6.250000\n  PL5_DIR 0.000000 1.000000 0.000000\n  PL5_ROT 0.000000 0.000000 1.000000\n  PL6_OFS 1.850000 1.800000 11.750000\n  PL6_DIR 0.000000 1.000000 0.000000\n  PL6_ROT 0.000000 0.000000 1.000000\n  KEEL_CAM 0.145200 -1.500000 8.686000\n  OMS \n  CALLOUT \nEND\nRMSLight:RMSLight\n  STATUS Orbiting Earth\n  RPOS -6376992.25 -1331379.51 1820792.79\n  RVEL -2422.567 6035.615 -4078.695\n  AROT -143.89 6.12 18.11\n  VROT -0.00 -0.00 -0.06\n  ATTACHED 0:16,Horizon\n  AFCMODE 7\n  NAVFREQ 0 0\n  DIALOG \nEND\nBayLights:PBLights\n  STATUS Orbiting Earth\n  RPOS -6376995.61 -1331373.29 1820791.76\n  RVEL -2422.567 6035.615 -4078.695\n  AROT -143.89 6.12 108.52\n  VROT 0.00 -0.00 -0.06\n  ATTACHED 0:15,Horizon\n  AFCMODE 7\n  NAVFREQ 0 0\n  ODS \n  DIALOG \nEND\nUltra_MPMs:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6376994.63 -1331370.14 1820792.51\n  RVEL -2422.567 6035.615 -4078.695\n  AROT 124.06 18.41 83.55\n  VROT 0.06 -0.00 0.00\n  ATTACHED 0:7,Horizon\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999400\n  SEQ 1 -2 0.000000\nEND\nUltra_OBSS:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6376994.12 -1331370.07 1820792.55\n  RVEL -2422.567 6035.615 -4078.695\n  AROT 124.06 18.41 83.55\n  VROT 0.06 -0.00 0.00\n  ATTACHED 0:2,Horizon\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nConstitution:XR2Ravenstar\n  STATUS Landed Earth\n  POS -80.6512371 28.5862436\n  HEADING 0.00\n  RCSMODE 0\n  IDS 0:203 100\n  NAVFREQ 444 0 1 1\n  XPDR 242\n  SECONDARY_HUD 0\n  LAST_ACTIVE_SECONDARY_HUD 0\n  ADCTRL_MODE 0\n  TAKEOFF_LANDING_CALLOUTS 0.000000 0.000000 0.000000 0.000000 0.000000\n  APU_FUEL_QTY 0.00\n  LOX_QTY 0.000000\n  CABIN_O2_LEVEL 0.21\n  CREW_STATE 0\n  INTERNAL_SYSTEMS_FAILURE 0\n  COGSHIFT_MODES 0 0 0\n  MWS_ACTIVE 0\n  COOLANT_TEMP 31.20\n  DMG_0 1.000000 Left Wing\n  DMG_1 1.000000 Right Wing\n  DMG_2 1.000000 Left Aileron\n  DMG_3 1.000000 Right Aileron\n  DMG_4 1.000000 Landing Gear\n  DMG_5 1.000000 Nosecone\n  DMG_6 1.000000 Retro Doors\n  DMG_7 1.000000 Top Hatch\n  DMG_8 1.000000 Radiator\n  DMG_9 1.000000 Airbrake\n  DMG_10 1.000000 Left Main Engine\n  DMG_11 1.000000 Right Main Engine\n  DMG_12 1.000000 Left SCRAM Engine\n  DMG_13 1.000000 Right SCRAM Engine\n  DMG_14 1.000000 Fore Hover Engine\n  DMG_15 1.000000 Aft Hover Engine\n  DMG_16 1.000000 Left Retro Engine\n  DMG_17 1.000000 Right Retro Engine\n  DMG_18 1.000000 Forward Lower RCS\n  DMG_19 1.000000 Aft Upper RCS\n  DMG_20 1.000000 Forward Upper RCS\n  DMG_21 1.000000 Aft Lower RCS\n  DMG_22 1.000000 Forward Star. RCS\n  DMG_23 1.000000 Aft Port RCS\n  DMG_24 1.000000 Forward Port RCS\n  DMG_25 1.000000 Aft Star. RCS\n  DMG_26 1.000000 Outboard Upper Port RCS\n  DMG_27 1.000000 Outboard Lower Star. RCS\n  DMG_28 1.000000 Outboard Upper Star. RCS\n  DMG_29 1.000000 Outboard Lower Port RCS\n  DMG_30 1.000000 Aft RCS\n  DMG_31 1.000000 Forward RCS\n  DMG_32 1.000000 Bay Doors\n  IS_CRASHED 0\n  MET_STARTING_MJD -1.000000\n  INTERVAL1_ELAPSED_TIME -1.000000\n  INTERVAL2_ELAPSED_TIME -1.000000\n  MET_RUNNING 0\n  INTERVAL1_RUNNING 0\n  INTERVAL2_RUNNING 0\n  ACTIVE_MDM 3\n  TEMP_SCALE 2\n  CUSTOM_AUTOPILOT_MODE 0\n  AIRSPEED_HOLD_ENGAGED 0\n  SCRAM0DIR 0.000000 0.000000 1.000000\n  SCRAM1DIR 0.000000 0.000000 1.000000\n  HOVER_BALANCE 0.00\n  MAIN0DIR 0.000000 0.000000 1.000000\n  MAIN1DIR 0.000000 0.000000 1.000000\n  GIMBAL_BUTTON_STATES 0 0 0 0 0 0\n  ATTITUDE_HOLD_DATA 33.500000 0.000000 0 1 0.000000\n  DESCENT_HOLD_DATA 0.000000 -3.000000 0\n  AIRSPEED_HOLD_DATA 0.000000\n  OVERRIDE_INTERLOCKS 1 1\n  TERTIARY_HUD_ON 0\n  CREW_DISPLAY_INDEX 0\n  GEAR 1 1.0000\n  RCOVER 1 1.0000\n  NOSECONE 1 1.0000\n  AIRLOCK 1 1.0000\n  IAIRLOCK 1 1.0000\n  CHAMBER 0 0.0000\n  AIRBRAKE 1 1.0000\n  RADIATOR 1 1.0000\n  HATCH 1 1.0000\n  SCRAM_DOORS 1 1.0000\n  HOVER_DOORS 1 1.0000\n  BAY_DOORS 1 1.0000\n  APU_STATUS 0\n  EXTCOOLING_STATUS 0\n  TRIM 1.00\n  SKIN OV-201\n  LIGHTS 0 0 0\n  XRUMMU_CREW_DATA_VALID 1\n  PAYLOAD_SCREENS_DATA 0.0 0 1 3\n  GRAPPLE_TARGET MT-001\nEND\nConstitution_Bay:XRPayloadBay\n  STATUS Landed Earth\n  POS -80.6512371 28.5862168\n  HEADING 0.00\n  ATTACHED 0:3,Constitution\n  AFCMODE 7\nEND\nVictoria:XR2Ravenstar\n  STATUS Landed Earth\n  POS -117.8873571 34.9484752\n  HEADING 59.77\n  RCSMODE 0\n  IDS 0:203 100\n  NAVFREQ 444 40 20 20\n  XPDR 244\n  SECONDARY_HUD 0\n  LAST_ACTIVE_SECONDARY_HUD 0\n  ADCTRL_MODE 0\n  TAKEOFF_LANDING_CALLOUTS 0.000000 0.000000 0.000000 0.000000 0.000000\n  APU_FUEL_QTY 0.00\n  LOX_QTY 0.000000\n  CABIN_O2_LEVEL 0.21\n  CREW_STATE 0\n  INTERNAL_SYSTEMS_FAILURE 0\n  COGSHIFT_MODES 0 0 0\n  MWS_ACTIVE 0\n  COOLANT_TEMP 31.20\n  DMG_0 1.000000 Left Wing\n  DMG_1 1.000000 Right Wing\n  DMG_2 1.000000 Left Aileron\n  DMG_3 1.000000 Right Aileron\n  DMG_4 1.000000 Landing Gear\n  DMG_5 1.000000 Nosecone\n  DMG_6 1.000000 Retro Doors\n  DMG_7 1.000000 Top Hatch\n  DMG_8 1.000000 Radiator\n  DMG_9 1.000000 Airbrake\n  DMG_10 1.000000 Left Main Engine\n  DMG_11 1.000000 Right Main Engine\n  DMG_12 1.000000 Left SCRAM Engine\n  DMG_13 1.000000 Right SCRAM Engine\n  DMG_14 1.000000 Fore Hover Engine\n  DMG_15 1.000000 Aft Hover Engine\n  DMG_16 1.000000 Left Retro Engine\n  DMG_17 1.000000 Right Retro Engine\n  DMG_18 1.000000 Forward Lower RCS\n  DMG_19 1.000000 Aft Upper RCS\n  DMG_20 1.000000 Forward Upper RCS\n  DMG_21 1.000000 Aft Lower RCS\n  DMG_22 1.000000 Forward Star. RCS\n  DMG_23 1.000000 Aft Port RCS\n  DMG_24 1.000000 Forward Port RCS\n  DMG_25 1.000000 Aft Star. RCS\n  DMG_26 1.000000 Outboard Upper Port RCS\n  DMG_27 1.000000 Outboard Lower Star. RCS\n  DMG_28 1.000000 Outboard Upper Star. RCS\n  DMG_29 1.000000 Outboard Lower Port RCS\n  DMG_30 1.000000 Aft RCS\n  DMG_31 1.000000 Forward RCS\n  DMG_32 1.000000 Bay Doors\n  IS_CRASHED 0\n  MET_STARTING_MJD 60911.551209\n  INTERVAL1_ELAPSED_TIME 8.955742\n  INTERVAL2_ELAPSED_TIME 0.017651\n  MET_RUNNING 1\n  INTERVAL1_RUNNING 0\n  INTERVAL2_RUNNING 0\n  ACTIVE_MDM 3\n  TEMP_SCALE 2\n  CUSTOM_AUTOPILOT_MODE 0\n  AIRSPEED_HOLD_ENGAGED 0\n  SCRAM0DIR 0.000000 0.000000 1.000000\n  SCRAM1DIR 0.000000 0.000000 1.000000\n  HOVER_BALANCE 0.00\n  MAIN0DIR 0.000000 0.000000 1.000000\n  MAIN1DIR 0.000000 0.000000 1.000000\n  GIMBAL_BUTTON_STATES 0 0 0 0 0 0\n  ATTITUDE_HOLD_DATA 38.000000 0.000000 0 1 0.000000\n  DESCENT_HOLD_DATA 0.000000 -3.000000 0\n  AIRSPEED_HOLD_DATA 0.000000\n  OVERRIDE_INTERLOCKS 1 1\n  TERTIARY_HUD_ON 0\n  CREW_DISPLAY_INDEX 0\n  GEAR 1 1.0000\n  RCOVER 1 1.0000\n  NOSECONE 1 1.0000\n  AIRLOCK 1 1.0000\n  IAIRLOCK 1 1.0000\n  CHAMBER 0 0.0000\n  AIRBRAKE 1 1.0000\n  RADIATOR 1 1.0000\n  HATCH 1 1.0000\n  SCRAM_DOORS 1 1.0000\n  HOVER_DOORS 1 1.0000\n  BAY_DOORS 1 1.0000\n  APU_STATUS 0\n  EXTCOOLING_STATUS 0\n  TRIM 1.00\n  SKIN OV-202\n  LIGHTS 0 0 0\n  XRUMMU_CREW_DATA_VALID 1\n  PAYLOAD_SCREENS_DATA 0.2 0 1 1\n  GRAPPLE_TARGET MT-001\nEND\nVictoria_Bay:XRPayloadBay\n  STATUS Landed Earth\n  POS -117.8873853 34.9484617\n  HEADING 59.77\n  ATTACHED 0:3,Victoria\n  AFCMODE 7\nEND\nSerenity:XR2Ravenstar\n  STATUS Landed Earth\n  POS -80.6512230 28.5858800\n  HEADING 90.00\n  RCSMODE 0\n  IDS 0:203 100\n  NAVFREQ 166 150 444 2\n  XPDR 246\n  SECONDARY_HUD 0\n  LAST_ACTIVE_SECONDARY_HUD 0\n  ADCTRL_MODE 0\n  TAKEOFF_LANDING_CALLOUTS 0.000000 0.000000 0.000000 0.000000 0.000000\n  APU_FUEL_QTY 0.00\n  LOX_QTY 0.000000\n  CABIN_O2_LEVEL 0.21\n  CREW_STATE 0\n  INTERNAL_SYSTEMS_FAILURE 0\n  COGSHIFT_MODES 0 0 0\n  MWS_ACTIVE 0\n  COOLANT_TEMP 31.20\n  DMG_0 1.000000 Left Wing\n  DMG_1 1.000000 Right Wing\n  DMG_2 1.000000 Left Aileron\n  DMG_3 1.000000 Right Aileron\n  DMG_4 1.000000 Landing Gear\n  DMG_5 1.000000 Nosecone\n  DMG_6 1.000000 Retro Doors\n  DMG_7 1.000000 Top Hatch\n  DMG_8 1.000000 Radiator\n  DMG_9 1.000000 Airbrake\n  DMG_10 1.000000 Left Main Engine\n  DMG_11 1.000000 Right Main Engine\n  DMG_12 1.000000 Left SCRAM Engine\n  DMG_13 1.000000 Right SCRAM Engine\n  DMG_14 1.000000 Fore Hover Engine\n  DMG_15 1.000000 Aft Hover Engine\n  DMG_16 1.000000 Left Retro Engine\n  DMG_17 1.000000 Right Retro Engine\n  DMG_18 1.000000 Forward Lower RCS\n  DMG_19 1.000000 Aft Upper RCS\n  DMG_20 1.000000 Forward Upper RCS\n  DMG_21 1.000000 Aft Lower RCS\n  DMG_22 1.000000 Forward Star. RCS\n  DMG_23 1.000000 Aft Port RCS\n  DMG_24 1.000000 Forward Port RCS\n  DMG_25 1.000000 Aft Star. RCS\n  DMG_26 1.000000 Outboard Upper Port RCS\n  DMG_27 1.000000 Outboard Lower Star. RCS\n  DMG_28 1.000000 Outboard Upper Star. RCS\n  DMG_29 1.000000 Outboard Lower Port RCS\n  DMG_30 1.000000 Aft RCS\n  DMG_31 1.000000 Forward RCS\n  DMG_32 1.000000 Bay Doors\n  IS_CRASHED 0\n  MET_STARTING_MJD -1.000000\n  INTERVAL1_ELAPSED_TIME -1.000000\n  INTERVAL2_ELAPSED_TIME -1.000000\n  MET_RUNNING 0\n  INTERVAL1_RUNNING 0\n  INTERVAL2_RUNNING 0\n  ACTIVE_MDM 3\n  TEMP_SCALE 2\n  CUSTOM_AUTOPILOT_MODE 0\n  AIRSPEED_HOLD_ENGAGED 0\n  SCRAM0DIR 0.000000 0.000000 1.000000\n  SCRAM1DIR 0.000000 0.000000 1.000000\n  HOVER_BALANCE 0.00\n  MAIN0DIR 0.000000 0.000000 1.000000\n  MAIN1DIR 0.000000 0.000000 1.000000\n  GIMBAL_BUTTON_STATES 0 0 0 0 0 0\n  ATTITUDE_HOLD_DATA 37.000000 0.000000 0 1 0.000000\n  DESCENT_HOLD_DATA 0.000000 -2.857453 0\n  AIRSPEED_HOLD_DATA 0.000000\n  OVERRIDE_INTERLOCKS 1 1\n  TERTIARY_HUD_ON 0\n  CREW_DISPLAY_INDEX 0\n  GEAR 1 1.0000\n  RCOVER 0 0.0000\n  NOSECONE 1 1.0000\n  AIRLOCK 1 1.0000\n  IAIRLOCK 1 1.0000\n  CHAMBER 0 0.0000\n  AIRBRAKE 1 1.0000\n  RADIATOR 1 1.0000\n  HATCH 1 1.0000\n  SCRAM_DOORS 0 0.0000\n  HOVER_DOORS 1 1.0000\n  BAY_DOORS 1 1.0000\n  APU_STATUS 0\n  EXTCOOLING_STATUS 1\n  TRIM 0.67\n  SKIN OV-203\n  LIGHTS 0 0 0\n  XRUMMU_CREW_DATA_VALID 1\n  PAYLOAD_SCREENS_DATA 0.2 1 1 3\n  GRAPPLE_TARGET MT-006\nEND\nSerenity_Bay:XRPayloadBay\n  STATUS Landed Earth\n  POS -80.6512535 28.5858800\n  HEADING 90.00\n  ATTACHED 0:3,Serenity\n  AFCMODE 7\nEND\nSerenityUCD:UCargoDeck\n  STATUS Landed Earth\n  POS -80.6512230 28.5858800\n  HEADING 90.00\n  ATTACHED 0:5,Serenity\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Serenity\n  JETTISONSPEED 0.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 0\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nAdventure:XR2Ravenstar\n  STATUS Landed Earth\n  POS -80.6508950 28.5858939\n  HEADING 90.00\n  RCSMODE 0\n  IDS 0:203 100\n  NAVFREQ 150 166 444 0\n  XPDR 248\n  SECONDARY_HUD 0\n  LAST_ACTIVE_SECONDARY_HUD 0\n  ADCTRL_MODE 0\n  TAKEOFF_LANDING_CALLOUTS 0.000000 0.000000 0.000000 0.000000 0.000000\n  APU_FUEL_QTY 0.00\n  LOX_QTY 0.000000\n  CABIN_O2_LEVEL 0.21\n  CREW_STATE 0\n  INTERNAL_SYSTEMS_FAILURE 0\n  COGSHIFT_MODES 0 0 0\n  MWS_ACTIVE 0\n  COOLANT_TEMP 31.20\n  DMG_0 1.000000 Left Wing\n  DMG_1 1.000000 Right Wing\n  DMG_2 1.000000 Left Aileron\n  DMG_3 1.000000 Right Aileron\n  DMG_4 1.000000 Landing Gear\n  DMG_5 1.000000 Nosecone\n  DMG_6 1.000000 Retro Doors\n  DMG_7 1.000000 Top Hatch\n  DMG_8 1.000000 Radiator\n  DMG_9 1.000000 Airbrake\n  DMG_10 1.000000 Left Main Engine\n  DMG_11 1.000000 Right Main Engine\n  DMG_12 1.000000 Left SCRAM Engine\n  DMG_13 1.000000 Right SCRAM Engine\n  DMG_14 1.000000 Fore Hover Engine\n  DMG_15 1.000000 Aft Hover Engine\n  DMG_16 1.000000 Left Retro Engine\n  DMG_17 1.000000 Right Retro Engine\n  DMG_18 1.000000 Forward Lower RCS\n  DMG_19 1.000000 Aft Upper RCS\n  DMG_20 1.000000 Forward Upper RCS\n  DMG_21 1.000000 Aft Lower RCS\n  DMG_22 1.000000 Forward Star. RCS\n  DMG_23 1.000000 Aft Port RCS\n  DMG_24 1.000000 Forward Port RCS\n  DMG_25 1.000000 Aft Star. RCS\n  DMG_26 1.000000 Outboard Upper Port RCS\n  DMG_27 1.000000 Outboard Lower Star. RCS\n  DMG_28 1.000000 Outboard Upper Star. RCS\n  DMG_29 1.000000 Outboard Lower Port RCS\n  DMG_30 1.000000 Aft RCS\n  DMG_31 1.000000 Forward RCS\n  DMG_32 1.000000 Bay Doors\n  IS_CRASHED 0\n  MET_STARTING_MJD -1.000000\n  INTERVAL1_ELAPSED_TIME -1.000000\n  INTERVAL2_ELAPSED_TIME -1.000000\n  MET_RUNNING 0\n  INTERVAL1_RUNNING 0\n  INTERVAL2_RUNNING 0\n  ACTIVE_MDM 3\n  TEMP_SCALE 2\n  CUSTOM_AUTOPILOT_MODE 0\n  AIRSPEED_HOLD_ENGAGED 0\n  SCRAM0DIR 0.000000 0.000000 1.000000\n  SCRAM1DIR 0.000000 0.000000 1.000000\n  HOVER_BALANCE 0.00\n  MAIN0DIR 0.000000 0.000000 1.000000\n  MAIN1DIR 0.000000 0.000000 1.000000\n  GIMBAL_BUTTON_STATES 0 0 0 0 0 0\n  ATTITUDE_HOLD_DATA 33.500000 0.000000 0 1 0.000000\n  DESCENT_HOLD_DATA 0.000000 -2.858021 0\n  AIRSPEED_HOLD_DATA 0.000000\n  OVERRIDE_INTERLOCKS 1 1\n  TERTIARY_HUD_ON 0\n  CREW_DISPLAY_INDEX 0\n  GEAR 1 1.0000\n  RCOVER 1 1.0000\n  NOSECONE 1 1.0000\n  AIRLOCK 1 1.0000\n  IAIRLOCK 1 1.0000\n  CHAMBER 0 0.0000\n  AIRBRAKE 1 1.0000\n  RADIATOR 1 1.0000\n  HATCH 1 1.0000\n  SCRAM_DOORS 1 1.0000\n  HOVER_DOORS 1 1.0000\n  BAY_DOORS 1 1.0000\n  APU_STATUS 0\n  EXTCOOLING_STATUS 0\n  TRIM 1.00\n  SKIN OV-204\n  LIGHTS 0 0 0\n  XRUMMU_CREW_DATA_VALID 1\n  PAYLOAD_SCREENS_DATA 0.0 0 1 3\n  GRAPPLE_TARGET MT-002\nEND\nAdventure_Bay:XRPayloadBay\n  STATUS Landed Earth\n  POS -80.6509255 28.5858939\n  HEADING 90.00\n  ATTACHED 0:3,Adventure\n  AFCMODE 7\nEND\nMT-001:XR2PayloadMainFuel\n  STATUS Landed Earth\n  POS -80.6508919 28.5860217\n  HEADING 90.00\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMT-002:XR2PayloadMainFuel\n  STATUS Landed Earth\n  POS -80.6512899 28.5860307\n  HEADING 90.00\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMT-003:XR2PayloadMainFuel\n  STATUS Landed Earth\n  POS -80.6509068 28.5860217\n  HEADING 90.00\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMT-004:XR2PayloadMainFuel\n  STATUS Landed Earth\n  POS -80.6512199 28.5860077\n  HEADING 90.00\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMT-005:XR2PayloadMainFuel\n  STATUS Landed Earth\n  POS -80.6513048 28.5860307\n  HEADING 90.00\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMT-006:XR2PayloadMainFuel\n  STATUS Landed Earth\n  POS -80.6512348 28.5860077\n  HEADING 90.00\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nST-001:XR2PayloadSCRAMFuel\n  STATUS Landed Earth\n  POS -80.6510746 28.5862772\n  HEADING 180.00\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nST-002:XR2PayloadSCRAMFuel\n  STATUS Landed Earth\n  POS -80.6508284 28.5863167\n  HEADING 0.00\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nST-003:XR2PayloadSCRAMFuel\n  STATUS Landed Earth\n  POS -80.6513824 28.5862467\n  HEADING 0.00\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nLT-001:XR2PayloadLOX_Half\n  STATUS Landed Earth\n  POS -80.6510876 28.5862482\n  HEADING 180.00\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nCHM-1:XR2PayloadCHM\n  STATUS Landed Earth\n  POS -80.6508517 28.5860037\n  HEADING 90.00\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nCHM-2:XR2PayloadCHM\n  STATUS Landed Earth\n  POS -80.6512018 28.5860077\n  HEADING 90.00\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nCHM-3:XR2PayloadCHM\n  STATUS Landed Earth\n  POS -80.6512718 28.5860307\n  HEADING 90.00\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nCHM-4:XR2PayloadCHM\n  STATUS Landed Earth\n  POS -80.6508738 28.5860217\n  HEADING 90.00\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nMTksSat:DGIVMTKSSAT\n  STATUS Landed Earth\n  POS -80.6509111 28.5862954\n  HEADING 186.25\n  AFCMODE 7\n  NAVFREQ 0 0\n  PowerUpStep 0\nEND\nUCGO-PLB-A:XR2_UCGOPlatform1\n  STATUS Landed Earth\n  POS -80.6510737 28.5863062\n  HEADING 295.45\n  AFCMODE 7\n  NAVFREQ 0 0\n  UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,@@4,1,0,0,@@5,1,0,0,\nEND\nESA-Star:Esastar\n  STATUS Orbiting Earth\n  RPOS 3935246.15 -6981.73 5646516.87\n  RVEL -4053.681 -5813.556 2791.298\n  AROT -64.35 32.15 -137.66\n  VROT 0.06 0.00 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  DOCKINFO 0:1,Orion-DA1 1:0,Orion-Transit\n  NAVFREQ 0 0\n  XPDR 0\n  ant 1 1.0000\n  Panneaux 1 1.0000\n  Rotpan 1 1.0000\n  sonde 1 1.0000\n  radiateur 1 1.0000\n  Door 0 0.0000\n  STATUS Orbiting Earth\n  RPOS 3935246.15 -6981.73 5646516.87\n  RVEL -4053.681 -5813.556 2791.298\n  AROT -64.35 32.15 -137.66\n  VROT 0.06 0.00 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  DOCKINFO 0:1,Orion-DA1 1:0,Orion-Transit\n  NAVFREQ 0 0\n  XPDR 0\nEND\nOrion-Core:OFSS-Neesys\n  STATUS Orbiting Earth\n  RPOS 3935236.59 -6995.43 5646523.50\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 115.65 -32.15 -132.34\n  VROT 0.00 0.06 -0.00\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.850089\n  DOCKINFO 0:0,Orion-DA1 1:0,Orion-Nebulus 2:0,Orion-Airlock 3:0,Orion-HabitatModuleCore\n  NAVFREQ 0 0\n  XPDR 40\nEND\nOrion-DP1:OFSS-pma\n  STATUS Orbiting Earth\n  RPOS 3935241.36 -7005.61 5646524.27\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 179.78 34.77 49.62\n  VROT -0.00 -0.06 0.00\n  AFCMODE 7\n  DOCKINFO 0:3,Orion-HabitatModuleCore\n  IDS 1:442 100\n  NAVFREQ 0 0\nEND\nO3RMS1:URMS\n  STATUS Orbiting Earth\n  RPOS 3935240.14 -6989.52 5646523.52\n  RVEL -4053.681 -5813.556 2791.298\n  AROT -64.35 32.15 3.34\n  VROT -0.05 0.04 0.00\n  ATTACHED 0:0,Orion-Core\n  AFCMODE 7\n  NAVFREQ 0 0\n  MAIN_STATUS 0\n  JOYSTICK_STATUS 3\n  JOYSTICK_CFG 1\n  PLATFORM_MESH 0\n  CORE_NAME Orion-Core\n  CORE_PARAMS -2.0200 1.6000 6.4000 -2.0200 1.6000 6.4000 0.50000\n  ORIENTATION 0.77715 -0.62932 -0.00000 -0.00000 0.00000 -1.00000\n  CAMERA_STATUS 0\n  SCALE_FACTOR 2.3000\n  LIN_PARAMS 2 0.0000 0.0000\n  ROOT_ROT 0 0.0000 0.0000\n  SHOULDER_ROT 0 14.0000 0.0000\n  ELBOW_ROT 0 0.0000 0.0000\n  WRIST_ROT_H 0 104.0000 0.0000\n  WRIST_ROT_V 0 104.0000 0.0000\n  WRIST_ROT_R 0 0.0000 0.0000\n  CARGO_PARAMS 3.86 2.10 1.12\n  FLASH_OFF 1\n  IK_PARAMS 0 0.00000 0.00000 0.000\nEND\nOrion-Lights1:Orion-Lights\n  STATUS Orbiting Earth\n  RPOS 3935234.08 -6992.85 5646525.25\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 107.55 -30.17 -164.36\n  VROT 0.04 0.05 0.01\n  ATTACHED 1:0,UCargo-Lights\n  AFCMODE 7\n  NAVFREQ 0 0\n  LIGHTS 0.50\nEND\nOrion-Lights2:Orion-Lights\n  STATUS Orbiting Earth\n  RPOS 3935233.61 -7012.05 5646525.51\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 107.55 -30.17 -164.36\n  VROT 0.04 0.05 0.01\n  ATTACHED 1:1,UCargo-Lights\n  AFCMODE 7\n  NAVFREQ 0 0\n  LIGHTS 0.50\nEND\nUCargo-Lights:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -26162249469.87 8772550.60 -149612962605.87\n  RVEL 24813.187 -5814.010 -2462.307\n  AROT 115.65 -32.15 -132.34\n  VROT 0.00 0.06 -0.00\n  ATTACHED 0:1,Orion-Core\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Orion-Core\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION Orion-Lights1 0.000 4.000 0.000 0.0053 0.1253 -0.9921 0.5905 0.8003 0.1042 0\n  PL_DESCRIPTION Orion-Lights2 0.000 -8.000 -15.000 0.0053 0.1253 -0.9921 0.5905 0.8003 0.1042 1\n  PL_DESCRIPTION Orion-Destiny 0.000 -22.600 -23.000 1.0000 -0.0000 0.0000 -0.0000 0.0000 1.0000 2\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nOrion-Transit:Tranzit\n  STATUS Orbiting Earth\n  RPOS 3935256.05 -6967.57 5646510.11\n  RVEL -4053.681 -5813.556 2791.298\n  AROT -64.35 32.15 -137.66\n  VROT 0.06 0.00 0.00\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.888326\n  DOCKINFO 0:1,ESA-Star\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  DEPLOY 0 0.0000\n  TUGSTATE 2\n  SPROTATE 0.000000\n  DEPCOUNTER -0.001122\nEND\nOrion-HabitatModuleCore:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS 3935238.16 -7004.29 5646522.38\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 55.93 38.74 -136.98\n  VROT 0.00 0.00 0.06\n  AFCMODE 7\n  DOCKINFO 0:3,Orion-Core 1:0,Orion-HabitatModule1 3:0,Orion-DP1\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nOrion-HabitatModule1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 3935244.45 -7010.78 5646517.99\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 55.93 38.74 -136.98\n  VROT 0.00 0.00 0.06\n  AFCMODE 7\n  DOCKINFO 0:1,Orion-HabitatModuleCore\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nOrion-DA1:Spacecraft3\n  STATUS Orbiting Earth\n  RPOS 3935241.27 -6988.80 5646520.28\n  RVEL -4053.681 -5813.556 2791.298\n  AROT -64.35 32.15 42.34\n  VROT -0.06 -0.00 0.00\n  AFCMODE 7\n  DOCKINFO 0:0,Orion-Core 1:0,ESA-Star\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nOrion-Airlock:Spacecraft3\n  STATUS Orbiting Earth\n  RPOS 3935230.56 -6996.51 5646527.62\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 55.93 38.74 -136.98\n  VROT 0.00 0.00 0.06\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  DOCKINFO 0:2,Orion-Core\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000000\nEND\nOrion-Nebulus:nebulus\n  STATUS Orbiting Earth\n  RPOS 3935229.30 -7005.94 5646528.58\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 115.65 -32.15 47.66\n  VROT -0.00 -0.06 -0.00\n  AFCMODE 7\n  DOCKINFO 0:1,Orion-Core 1:0,Orion-Artemis 2:2,Orion-MCT\n  NAVFREQ 0 0\n  XPDR 30\nEND\nOrion-MCT:mct\n  STATUS Orbiting Earth\n  RPOS 3935230.26 -7007.19 5646531.80\n  RVEL -4053.681 -5813.556 2791.298\n  AROT -124.07 -38.74 -43.02\n  VROT -0.00 0.00 -0.06\n  AFCMODE 7\n  DOCKINFO 0:1,Orion-Z2 1:0,Orion-S2 2:2,Orion-Nebulus\n  NAVFREQ 0 0\nEND\nOrion-S2:tex1\n  STATUS Orbiting Earth\n  RPOS 3935223.63 -6999.98 5646536.98\n  RVEL -4053.681 -5813.556 2791.298\n  AROT -124.07 -38.74 -43.02\n  VROT -0.00 0.00 -0.06\n  AFCMODE 7\n  DOCKINFO 0:1,Orion-MCT 1:0,Orion-S3S4 3:0,Orion-Z1\n  NAVFREQ 0 0\nEND\nOrion-S3S4:mbr_its34\n  STATUS Orbiting Earth\n  RPOS 3935214.89 -6991.79 5646542.50\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 55.93 38.74 43.02\n  VROT -0.00 -0.00 0.06\n  AFCMODE 7\n  DOCKINFO 0:1,Orion-S2\n  NAVFREQ 0 0\n  AUTOSUN 1\n  DEPLOY 2\n  P4ROT 0 0.4541\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 0 0.8023 0 0.8023\nEND\nOrion-S5:mbr_its5\n  STATUS Orbiting Earth\n  RPOS 3935211.57 -6987.50 5646544.93\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 55.93 38.74 59.55\n  VROT -0.00 -0.00 0.06\n  ATTACHED 2:0,Orion-S3S4\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nOrion-S6:MBR_ITS\/mbr_its6\n  STATUS Orbiting Earth\n  RPOS 3935206.38 -6981.78 5646548.64\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 55.93 38.74 -120.45\n  VROT 0.00 0.00 0.06\n  ATTACHED 3:0,Orion-S5\n  AFCMODE 7\n  NAVFREQ 0 0\n  AUTOSUN 1\n  DEPLOY 2\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 0 0.8023 0 0.8023\nEND\nOrion-CMG:CMG\n  STATUS Orbiting Earth\n  RPOS 3935222.73 -6994.06 5646536.90\n  RVEL -4053.681 -5813.556 2791.298\n  AROT -124.07 -38.74 136.98\n  VROT 0.00 -0.00 -0.06\n  AFCMODE 7\n  DOCKINFO 0:1,Orion-Z1\n  NAVFREQ 0 0\n  ATTITUDE_CHAN 1\n  FREE_DRIFT 0\n  ZERO_ANGULAR 0\n  TGT_PITCH 0\n  TGT_YAW 90\n  TGT_ROLL 270\n  ROT_SPEED 0.017453\nEND\nOrion-Z1:Z1CMG\n  STATUS Orbiting Earth\n  RPOS 3935224.03 -6994.49 5646535.62\n  RVEL -4053.681 -5813.556 2791.298\n  AROT -124.07 -38.74 136.98\n  VROT 0.00 -0.00 -0.06\n  AFCMODE 7\n  DOCKINFO 0:3,Orion-S2 1:0,Orion-CMG\n  NAVFREQ 0 0\n  KU_STATE 1\n  KU_PROC 1.00\n  SHELF_STATE 1\n  SHELF_PROC 1.00\n  COVER_STATE 2\n  COVER_PROC 0.00\nEND\nOrion-Z2:tex1\n  STATUS Orbiting Earth\n  RPOS 3935237.48 -7014.28 5646527.30\n  RVEL -4053.681 -5813.556 2791.298\n  AROT -124.07 -38.74 -43.02\n  VROT -0.00 0.00 -0.06\n  AFCMODE 7\n  DOCKINFO 0:1,Orion-P1 1:0,Orion-MCT 2:0,Orion-TSP-1\n  NAVFREQ 0 0\nEND\nOrion-P1:tex1\n  STATUS Orbiting Earth\n  RPOS 3935244.42 -7021.44 5646522.46\n  RVEL -4053.681 -5813.556 2791.298\n  AROT -124.07 -38.74 -43.02\n  VROT -0.00 0.00 -0.06\n  AFCMODE 7\n  DOCKINFO 0:1,Orion-P2 1:0,Orion-Z2\n  NAVFREQ 0 0\nEND\nOrion-P2:tex1\n  STATUS Orbiting Earth\n  RPOS 3935251.35 -7028.60 5646517.62\n  RVEL -4053.681 -5813.556 2791.298\n  AROT -124.07 -38.74 -43.02\n  VROT -0.00 0.00 -0.06\n  AFCMODE 7\n  DOCKINFO 0:0,Orion-P3P4 1:0,Orion-P1\n  NAVFREQ 0 0\nEND\nOrion-P3P4:mbr_its34\n  STATUS Orbiting Earth\n  RPOS 3935259.12 -7037.43 5646511.67\n  RVEL -4053.681 -5813.556 2791.298\n  AROT -124.07 -38.74 136.98\n  VROT 0.00 -0.00 -0.06\n  AFCMODE 7\n  DOCKINFO 0:0,Orion-P2\n  NAVFREQ 0 0\n  AUTOSUN 0\n  DEPLOY 2\n  P4ROT 0 0.0018\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 0 0.2505 0 0.9892\nEND\nOrion-P5:mbr_its5\n  STATUS Orbiting Earth\n  RPOS 3935262.95 -7041.06 5646508.99\n  RVEL -4053.681 -5813.556 2791.298\n  AROT -124.07 -38.74 -43.67\n  VROT -0.00 0.00 -0.06\n  ATTACHED 2:0,Orion-P3P4\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nOrion-TSP-1:copernic\n  STATUS Orbiting Earth\n  RPOS 3935241.96 -7013.76 5646525.05\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 115.65 -32.15 47.66\n  VROT -0.00 -0.06 -0.00\n  AFCMODE 7\n  DOCKINFO 0:2,Orion-Z2\n  NAVFREQ 0 0\nEND\nOrion-DP2:OFSS-pma\n  STATUS Orbiting Earth\n  RPOS 3935222.34 -7015.62 5646532.90\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 115.65 -32.15 -42.34\n  VROT -0.06 0.00 -0.00\n  AFCMODE 7\n  DOCKINFO 0:1,Orion-Artemis\n  IDS 1:444 100\n  NAVFREQ 0 0\nEND\nOrion-Artemis:OFSS-WellArtemis\n  STATUS Orbiting Earth\n  RPOS 3935224.72 -7012.34 5646531.65\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 115.65 -32.15 -132.34\n  VROT 0.00 0.06 -0.00\n  AFCMODE 7\n  DOCKINFO 0:1,Orion-Nebulus 1:0,Orion-DP2 3:0,Orion-Eranda 5:0,Orion-StelarRCM\n  NAVFREQ 0 0\nEND\nO3RMS2:URMS\n  STATUS Orbiting Earth\n  RPOS 3935223.52 -7010.06 5646531.27\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 115.65 -32.15 -108.34\n  VROT -0.03 0.06 -0.00\n  ATTACHED 0:0,Orion-Artemis\n  AFCMODE 7\n  NAVFREQ 0 0\n  MAIN_STATUS 0\n  JOYSTICK_STATUS 3\n  JOYSTICK_CFG 1\n  PLATFORM_MESH 0\n  CORE_NAME Orion-Artemis\n  CORE_PARAMS 1.0000 2.0600 1.2400 1.0000 2.0600 1.2400 0.50000\n  ORIENTATION 0.40674 -0.91355 -0.00000 0.00000 0.00000 1.00000\n  CAMERA_STATUS 2\n  SCALE_FACTOR 1.8000\n  LIN_PARAMS 2 0.0000 0.0000\n  ROOT_ROT 0 0.0000 0.0000\n  SHOULDER_ROT 0 14.0000 0.0000\n  ELBOW_ROT 0 0.0000 0.0000\n  WRIST_ROT_H 0 104.0000 0.0000\n  WRIST_ROT_V 0 104.0000 0.0000\n  WRIST_ROT_R 0 0.0000 0.0000\n  CARGO_PARAMS -13.74 5.65 -5.03\n  FLASH_OFF 1\n  IK_PARAMS 0 0.00000 0.00000 0.000\nEND\nO3RMST:URMS\n  STATUS Orbiting Earth\n  RPOS 3935247.32 -7025.92 5646522.12\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 55.93 38.74 133.02\n  VROT 0.00 -0.00 0.06\n  ATTACHED 0:0,Orion-MCT\n  AFCMODE 7\n  NAVFREQ 0 0\n  MAIN_STATUS 0\n  JOYSTICK_STATUS 3\n  JOYSTICK_CFG 1\n  PLATFORM_MESH 2\n  CORE_NAME Orion-MCT\n  CORE_PARAMS 1.8400 1.6700 -16.0000 1.8400 1.6700 36.0000 0.25000\n  ORIENTATION -1.00000 0.00000 -0.00000 0.00000 -0.00000 -1.00000\n  CAMERA_STATUS 0\n  SCALE_FACTOR 1.7200\n  LIN_PARAMS 2 43.0129 0.0000\n  ROOT_ROT 0 0.0000 0.0000\n  SHOULDER_ROT 0 14.0000 0.0000\n  ELBOW_ROT 0 0.0000 0.0000\n  WRIST_ROT_H 0 104.0000 0.0000\n  WRIST_ROT_V 0 104.0000 0.0000\n  WRIST_ROT_R 0 0.0000 0.0000\n  CARGO_PARAMS 8.30 -2.70 0.74\n  IK_PARAMS 0 0.00000 0.00000 0.000\nEND\nOrion-Eranda:Eranda\n  STATUS Orbiting Earth\n  RPOS 3935230.63 -7019.38 5646527.39\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 55.93 38.74 -136.98\n  VROT 0.00 0.00 0.06\n  AFCMODE 7\n  DOCKINFO 0:3,Orion-Artemis\n  NAVFREQ 0 0\n  XPDR 40\nEND\nOrion-StelarRCM:stelar\n  STATUS Orbiting Earth\n  RPOS 3935228.15 -7012.93 5646537.24\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 179.78 34.77 139.62\n  VROT 0.06 -0.00 0.00\n  AFCMODE 7\n  DOCKINFO 0:5,Orion-Artemis\n  NAVFREQ 0 0\n  XPDR 20\nEND\nOrion-Destiny:ISSR\\Destiny\n  STATUS Orbiting Earth\n  RPOS 3935238.49 -7027.59 5646522.06\n  RVEL -4053.681 -5813.556 2791.298\n  AROT 55.93 38.74 133.02\n  VROT 0.00 -0.00 0.06\n  ATTACHED 3:2,UCargo-Lights\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nDeepstar L-1:DeepStar\n  STATUS Orbiting Sun\n  RPOS -26019356810.43 -114500971.26 -150445553564.32\n  RVEL 29277.857 53.178 -5141.905\n  AROT 66.94 -37.62 32.07\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:0.923628\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  DEPLOY 0 0.0000\n  TUGSTATE 2\n  APSTATE 0\n  DEPCOUNTER -0.000850\nEND\nG42-200:G42-200 Starliner\n  STATUS Landed Earth\n  POS -117.8864900 34.9199380\n  HEADING 203.86\n  AFCMODE 7\n  PRPLEVEL 0:0.997074 1:1.000000 2:1.000000 3:1.000000\n  NAVFREQ 168 524\n  XPDR 0\n  GEARS 2\n  CNRDS 2\n  VISOR 1\n  RCSDOORS 1\n  INLET_MAIN 1\n  INLET_RAMX 1\n  WING_WVRD 1\n  WING_FTHR 1\n  CGO_BAY 1\n  MAIN_ENG_MD 0\n  BURNER_TGGL 0\n  RAMX_ENG_MD 0\n  THR_AUTH_MD 0\n  ENG_MAIN_L 1 1 0.0000 0.0000 0.0000 0.0000 0.0000\n  ENG_MAIN_R 1 1 0.0000 0.0000 0.0000 0.0000 0.0000\n  ENG_RAMX 0 1 0.1500 0.0704 1.0000\n  ENG_APU 0 1 0.0000 0.0000 0.0000\n  VC_SWS ====-=v=vvvvvvvvv^^^^^=-==vvvvvvvvv^^v===-=====---\nEND\nLSM1-Flag:UCGO\\Cargos\\CargoFlagKitUS\n  STATUS Landed Moon\n  POS -1.7388690 4.5281080\n  HEADING 127.82\n  AFCMODE 24\n  CargoUnpacked 1\nEND\nLSM1-BaseSolar:UCGO\\Cargos\\CargoBaseSolar\n  STATUS Landed Moon\n  POS -1.7382905 4.5284811\n  HEADING 349.45\n  AFCMODE 24\n  CargoUnpacked 1\nEND\nLSM1-BaseConnection:UCGO\\Cargos\\CargoBaseConnect\n  STATUS Landed Moon\n  POS -1.7386571 4.5283009\n  HEADING 63.32\n  AFCMODE 56\n  CargoUnpacked 1\nEND\nLSM1-BaseLifeModule:UCGO\\Cargos\\CargoBaseModule\n  STATUS Landed Moon\n  POS -1.7387720 4.5285316\n  HEADING 153.61\n  AFCMODE 56\n  CargoUnpacked 1\nEND\nLSM1-BaseLights:UCGO\\Cargos\\CargoBaseLight\n  STATUS Landed Moon\n  POS -1.7386848 4.5280528\n  HEADING 327.46\n  AFCMODE 24\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  CargoUnpacked 1\nEND\nDMTug:DMTug\n  STATUS Landed Moon\n  POS -1.7390787 4.5285765\n  HEADING 6.63\n  AFCMODE 7\n  PRPLEVEL 0:0.249932 1:0.874094\n  NAVFREQ 0 0 0 0\n  XPDR 423\n  TUGSTATE 2\n  JETTISONSPEED 1.000000\n  JETTISONINT 5.000000\n  ADAPTER_TYPE 1\n  STARTS 7 7 0\n  ALLOW_AUTO_DELETE 0\n  ALLOW_SEND_FOCUS 0\n  IN_JETTISON 0 0\n  J_MARKER 0.000000\nEND\nLSM1-BaseLights|001:UCGO\\Cargos\\CargoBaseLight\n  STATUS Landed Moon\n  POS -1.7383706 4.5279753\n  HEADING 181.92\n  AFCMODE 24\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  CargoUnpacked 1\nEND\nLSM1-BaseLights|002:UCGO\\Cargos\\CargoBaseLight\n  STATUS Landed Moon\n  POS -1.7391038 4.5281581\n  HEADING 359.16\n  AFCMODE 24\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  CargoUnpacked 1\nEND\nLSM1-BaseLights|003:UCGO\\Cargos\\CargoBaseLight\n  STATUS Landed Moon\n  POS -1.7384582 4.5282239\n  HEADING 147.96\n  AFCMODE 24\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  CargoUnpacked 1\nEND\nLSM1-BaseLights|004:UCGO\\Cargos\\CargoBaseLight\n  STATUS Landed Moon\n  POS -1.7385181 4.5285089\n  HEADING 73.39\n  AFCMODE 24\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  CargoUnpacked 1\nEND\nLSM1-BaseSolar|001:UCGO\\Cargos\\CargoBaseSolar\n  STATUS Landed Moon\n  POS -1.7382683 4.5287586\n  HEADING 350.59\n  AFCMODE 24\n  CargoUnpacked 1\nEND\nLSM1-BaseSolar|002:UCGO\\Cargos\\CargoBaseSolar\n  STATUS Landed Moon\n  POS -1.7381952 4.5282403\n  HEADING 351.82\n  AFCMODE 24\n  CargoUnpacked 1\nEND\nLSM1-BaseSolar|003:UCGO\\Cargos\\CargoBaseSolar\n  STATUS Landed Moon\n  POS -1.7385069 4.5287188\n  HEADING 6.10\n  AFCMODE 24\n  CargoUnpacked 1\nEND\nLSM1-BaseSolar|004:UCGO\\Cargos\\CargoBaseSolar\n  STATUS Landed Moon\n  POS -1.7380241 4.5280709\n  HEADING 1.09\n  AFCMODE 24\n  CargoUnpacked 1\nEND\nDM-LSMS-2:DMTug\n  STATUS Landed Moon\n  POS -81.3065327 8.5489074\n  HEADING 164.69\n  AFCMODE 7\n  PRPLEVEL 0:0.050794 1:0.368002\n  NAVFREQ 17 0 0 0\n  XPDR 90\n  TUGSTATE 2\n  JETTISONSPEED 1.000000\n  JETTISONINT 5.000000\n  ADAPTER_TYPE 2\n  STARTS 7 7 0\n  ALLOW_AUTO_DELETE 0\n  ALLOW_SEND_FOCUS 1\n  IN_JETTISON 0 0\n  J_MARKER 0.002000\nEND\nLSM2-Flag:UCGO\\Cargos\\CargoFlagKitUS\n  STATUS Landed Moon\n  POS -81.3069353 8.5495793\n  HEADING 168.61\n  AFCMODE 24\n  CargoUnpacked 1\nEND\nLSM2-LifeMod:UCGO\\Cargos\\CargoBaseModule\n  STATUS Landed Moon\n  POS -81.3067968 8.5491468\n  HEADING 163.83\n  AFCMODE 56\n  CargoUnpacked 1\nEND\nLSM2-SolarPanel:UCGO\\Cargos\\CargoBaseSolar\n  STATUS Landed Moon\n  POS -81.3069487 8.5487482\n  HEADING 159.97\n  AFCMODE 24\n  CargoUnpacked 1\nEND\nLSM2-Lights:UCGO\\Cargos\\CargoBaseLight\n  STATUS Landed Moon\n  POS -81.3070073 8.5493025\n  HEADING 59.55\n  AFCMODE 24\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  CargoUnpacked 1\nEND\nLSM2-Lights|001:UCGO\\Cargos\\CargoBaseLight\n  STATUS Landed Moon\n  POS -81.3071231 8.5491727\n  HEADING 8.13\n  AFCMODE 24\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  CargoUnpacked 1\nEND\nLSM2-Lights|002:UCGO\\Cargos\\CargoBaseLight\n  STATUS Landed Moon\n  POS -81.3069541 8.5493797\n  HEADING 325.20\n  AFCMODE 24\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  CargoUnpacked 1\nEND\nLSM2-Lights|003:UCGO\\Cargos\\CargoBaseLight\n  STATUS Landed Moon\n  POS -81.3068041 8.5488725\n  HEADING 336.33\n  AFCMODE 24\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  CargoUnpacked 1\nEND\nLSM2-Lights|004:UCGO\\Cargos\\CargoBaseLight\n  STATUS Landed Moon\n  POS -81.3068038 8.5494414\n  HEADING 162.47\n  AFCMODE 24\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  CargoUnpacked 1\nEND\nLSM2-SolarPanel|001:UCGO\\Cargos\\CargoBaseSolar\n  STATUS Landed Moon\n  POS -81.3071638 8.5485923\n  HEADING 152.84\n  AFCMODE 24\n  CargoUnpacked 1\nEND\nLSM2-SolarPanel|002:UCGO\\Cargos\\CargoBaseSolar\n  STATUS Landed Moon\n  POS -81.3073002 8.5488056\n  HEADING 149.12\n  AFCMODE 24\n  CargoUnpacked 1\nEND\nLSM2-SolarPanel|003:UCGO\\Cargos\\CargoBaseSolar\n  STATUS Landed Moon\n  POS -81.3072961 8.5490860\n  HEADING 157.11\n  AFCMODE 24\n  CargoUnpacked 1\nEND\nLSM2-SolarPanel|004:UCGO\\Cargos\\CargoBaseSolar\n  STATUS Landed Moon\n  POS -81.3070449 8.5490245\n  HEADING 160.08\n  AFCMODE 24\n  CargoUnpacked 1\nEND\nMTkSAT-Polar:DGIVMTKSSAT\n  STATUS Landed Earth\n  POS -80.6509496 28.5863125\n  HEADING 182.94\n  AFCMODE 7\n  NAVFREQ 0 0\n  PowerUpStep 0\nEND\nDMTugLSMS4:DMTug\n  STATUS Landed Moon\n  POS -33.4326590 41.1250550\n  HEADING 5.08\n  AFCMODE 7\n  PRPLEVEL 1:0.849325\n  NAVFREQ 166 0 0 0\n  XPDR 0\n  TUGSTATE 2\n  JETTISONSPEED 1.000000\n  JETTISONINT 5.000000\n  ADAPTER_TYPE 1\n  STARTS 7 7 0\n  ALLOW_AUTO_DELETE 0\n  ALLOW_SEND_FOCUS 1\n  IN_JETTISON 0 0\n  J_MARKER 0.000000\nEND\nLSMS4-LifeMod1:UCGO\\Cargos\\CargoBaseModule\n  STATUS Landed Moon\n  POS -33.4371592 41.1245145\n  HEADING 244.93\n  AFCMODE 48\n  CargoUnpacked 0\nEND\nLSMS4-LifeMod2:UCGO\\Cargos\\CargoBaseModule\n  STATUS Landed Moon\n  POS -33.4370352 41.1244504\n  HEADING 251.95\n  AFCMODE 48\n  CargoUnpacked 0\nEND\nLSMS4-ConnectAL1:UCGO\\Cargos\\CargoBaseConnect\n  STATUS Landed Moon\n  POS -33.4371787 41.1244085\n  HEADING 238.10\n  AFCMODE 48\n  CargoUnpacked 0\nEND\nMTksSAT-Lunar001:DGIVMTKSSAT\n  STATUS Landed Moon\n  POS -33.4371082 41.1248116\n  HEADING 228.93\n  AFCMODE 7\n  NAVFREQ 0 0\n  PowerUpStep 0\nEND\nDM-LSMS-5:DMTug\n  STATUS Landed Moon\n  POS -33.4341690 41.1244450\n  HEADING 20.08\n  AFCMODE 7\n  PRPLEVEL 0:0.351240 1:0.994069\n  NAVFREQ 166 0 0 0\n  XPDR 0\n  TUGSTATE 1\n  JETTISONSPEED 1.000000\n  JETTISONINT 5.000000\n  ADAPTER_TYPE 1\n  STARTS 7 4 0\n  ALLOW_AUTO_DELETE 0\n  ALLOW_SEND_FOCUS 1\n  IN_JETTISON 0 0\n  J_MARKER 0.000000\nEND\nDM-LSMS-6:DMTug\n  STATUS Landed Moon\n  POS -33.4331690 41.1245850\n  HEADING 28.08\n  AFCMODE 7\n  PRPLEVEL 0:0.421786 1:0.872850\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  TUGSTATE 1\n  JETTISONSPEED 1.000000\n  JETTISONINT 5.000000\n  ADAPTER_TYPE 1\n  STARTS 7 4 0\n  ALLOW_AUTO_DELETE 0\n  ALLOW_SEND_FOCUS 1\n  IN_JETTISON 0 0\n  J_MARKER 0.000000\nEND\nLSMS7:DMTug\n  STATUS Landed Moon\n  POS -33.4421690 41.1254250\n  HEADING 61.08\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  TUGSTATE 1\n  JETTISONSPEED 1.000000\n  JETTISONINT 5.000000\n  ADAPTER_TYPE 1\n  STARTS 7 0 0\n  ALLOW_AUTO_DELETE 0\n  ALLOW_SEND_FOCUS 1\n  IN_JETTISON 0 0\n  J_MARKER 0.000000\nEND\nLSMS-8:DMTug\n  STATUS Landed Moon\n  POS -33.4421690 41.1324250\n  HEADING 113.08\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  TUGSTATE 1\n  JETTISONSPEED 1.000000\n  JETTISONINT 5.000000\n  ADAPTER_TYPE 1\n  STARTS 7 0 0\n  ALLOW_AUTO_DELETE 0\n  ALLOW_SEND_FOCUS 1\n  IN_JETTISON 0 0\n  J_MARKER 0.000000\nEND\nAzure-001:UCGO\\Cars\\CarAzure\n  STATUS Landed Moon\n  POS -33.4362075 41.1255015\n  HEADING 272.66\n  AFCMODE 7\n  NAVFREQ 0 0\n  AIInFonction 0\n  CurrentWpt 0\n  EngineStarted 1.0000000000\n  SAVEVAR00 2\u00a70,5\u00a70,8\u00a70,11\u00a70,14\u00a70,17\u00a70,20\u00a70,23\u00a70,26\u00a70,29\u00a70,32\u00a70,35\u00a70,38\u00a70,41\u00a70,44\u00a70,47\u00a70,50\u00a70,53\u00a70,56\u00a70,59\u00a70,200\u00a70,301\u00a70,400\u00a70,401\u00a71,403\u00a71,405\u00a71,407\u00a71,\n  UCGO @@0,1,0,0,@@1,1,0,0,\nEND\nLSMS9:DMTug\n  STATUS Landed Moon\n  POS -33.4421690 41.1364250\n  HEADING 138.08\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  TUGSTATE 1\n  JETTISONSPEED 1.000000\n  JETTISONINT 5.000000\n  ADAPTER_TYPE 1\n  STARTS 7 0 0\n  ALLOW_AUTO_DELETE 0\n  ALLOW_SEND_FOCUS 1\n  IN_JETTISON 0 0\n  J_MARKER 0.000000\nEND\nSystems:Velcro\/XLS\/XLS_ETE\n  STATUS Orbiting Sun\n  RPOS -134572559454273460000000.00 46419971688856914000000.00 342940566119329900000000.00\n  RVEL -61172015610135240.000 21100908270526352.000 155888880683355940.000\n  AROT -159.57 -44.67 146.99\n  VROT 468.31 -247.12 -0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  CONFIGURATION 1\n  PRIMEBOOSTER 0\n  CENTERTHRUST 1\n  IGNITENEXT 0\n  JETT_ON_MECO 0\n  JETT_ON_EMPTY 0\n  PADBIAS 1.000000\n  TGT_HEADING 45.000000\nEND\nUMmu_Eng-Guy_Probert:UMmu\n  STATUS Landed Moon\n  POS -33.4366896 41.1250756\n  HEADING 258.06\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  XPDR 190\n  O2Level 100.0000\n  O2MaxLevel 100.0000\n  CardiacBeat 65.0000\n  Age 51\n  HudColor 0\n  Chute 0\n  PressureDeath 0\n  MeshName ummu\/UMmuTECHX02X\n  crewweight 120.0000\nEND\nUMmu_Eng-Huette_Henrichon:UMmu\n  STATUS Landed Moon\n  POS -33.4368181 41.1250369\n  HEADING 71.19\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  XPDR 200\n  O2Level 100.0000\n  O2MaxLevel 100.0000\n  CardiacBeat 82.0000\n  Age 52\n  HudColor 0\n  Chute 0\n  PressureDeath 0\n  MeshName ummu\/UMmuTECHX02X\n  crewweight 120.0000\nEND\nUMmu_Sci-Allison_Hanlon:UMmu\n  STATUS Landed Moon\n  POS -33.4368029 41.1250042\n  HEADING 3.09\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  XPDR 210\n  O2Level 100.0000\n  O2MaxLevel 100.0000\n  CardiacBeat 74.0000\n  Age 43\n  HudColor 0\n  Chute 0\n  PressureDeath 0\n  MeshName ummu\/UMmuSCIX02X\n  crewweight 120.0000\nEND\nUMmu_Sci-Jacob_Orton:UMmu\n  STATUS Landed Moon\n  POS -33.4366331 41.1250540\n  HEADING 262.09\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  XPDR 220\n  O2Level 100.0000\n  O2MaxLevel 100.0000\n  CardiacBeat 65.0000\n  Age 49\n  HudColor 0\n  Chute 0\n  PressureDeath 0\n  MeshName ummu\/UMmuSCIX02X\n  crewweight 120.0000\nEND\nUMmu_Cdr-Hugh_Griffeth:UMmu\n  STATUS Landed Earth\n  POS -80.6510942 28.5859176\n  HEADING 89.93\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:0.999943\n  NAVFREQ 0 0\n  XPDR 170\n  O2Level 100.0000\n  O2MaxLevel 100.0000\n  CardiacBeat 87.0000\n  Age 52\n  HudColor 0\n  Chute 0\n  PressureDeath 0\n  MeshName ummu\/UMmuPX02X\n  crewweight 120.0000\nEND\nUMmu_Sci-Natalie_York:UMmu\n  STATUS Landed Earth\n  POS -80.6510945 28.5858677\n  HEADING 89.73\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:0.999874\n  NAVFREQ 0 0\n  XPDR 180\n  O2Level 100.0000\n  O2MaxLevel 100.0000\n  CardiacBeat 94.0000\n  Age 39\n  HudColor 0\n  Chute 0\n  PressureDeath 0\n  MeshName ummu\/UMmuSCIX02X\n  crewweight 120.0000\nEND\nUMmu_Doc-Ryan_Seals:UMmu\n  STATUS Landed Earth\n  POS -80.6510943 28.5859036\n  HEADING 89.95\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:0.999965\n  NAVFREQ 0 0\n  XPDR 190\n  O2Level 100.0000\n  O2MaxLevel 100.0000\n  CardiacBeat 83.0000\n  Age 48\n  HudColor 0\n  Chute 0\n  PressureDeath 0\n  MeshName ummu\/UMmuMedX02X\n  crewweight 120.0000\nEND\nUMmu_Sci-Andrew_Brown:UMmu\n  STATUS Landed Earth\n  POS -80.6510945 28.5858833\n  HEADING 89.99\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:0.999984\n  NAVFREQ 0 0\n  XPDR 200\n  O2Level 100.0000\n  O2MaxLevel 100.0000\n  CardiacBeat 91.0000\n  Age 37\n  HudColor 0\n  Chute 0\n  PressureDeath 0\n  MeshName ummu\/UMmuSCIX02X\n  crewweight 120.0000\nEND\nUMmu_Eng-Bryan_Hudson:UMmu\n  STATUS Landed Earth\n  POS -80.6510953 28.5859289\n  HEADING 90.00\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:0.999996\n  NAVFREQ 0 0\n  XPDR 210\n  O2Level 100.0000\n  O2MaxLevel 100.0000\n  CardiacBeat 74.0000\n  Age 52\n  HudColor 0\n  Chute 0\n  PressureDeath 0\n  MeshName ummu\/UMmuTECHX02X\n  crewweight 120.0000\nEND\nUMmu_Plt-Dustin_McLean:UMmu\n  STATUS Landed Earth\n  POS -80.6510944 28.5858943\n  HEADING 90.00\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  XPDR 220\n  O2Level 100.0000\n  O2MaxLevel 100.0000\n  CardiacBeat 77.0000\n  Age 44\n  HudColor 0\n  Chute 0\n  PressureDeath 0\n  MeshName ummu\/UMmuPX02X\n  crewweight 120.0000\nEND\nUMmu_Eng-Lawrence_Kraft:UMmu\n  STATUS Landed Earth\n  POS -80.6510945 28.5859391\n  HEADING 89.80\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:0.999894\n  NAVFREQ 0 0\n  XPDR 230\n  O2Level 100.0000\n  O2MaxLevel 100.0000\n  CardiacBeat 112.0000\n  Age 50\n  HudColor 0\n  Chute 0\n  PressureDeath 0\n  MeshName ummu\/UMmuTECHX02X\n  crewweight 120.0000\nEND\nUMmu_Tech-Mark_Bowe:UMmu\n  STATUS Landed Earth\n  POS -80.6510945 28.5858597\n  HEADING 89.99\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:0.999978\n  NAVFREQ 0 0\n  XPDR 240\n  O2Level 100.0000\n  O2MaxLevel 100.0000\n  CardiacBeat 110.0000\n  Age 51\n  HudColor 0\n  Chute 0\n  PressureDeath 0\n  MeshName ummu\/UMmuTECHX02X\n  crewweight 120.0000\nEND\nHorizon-Tank:Shuttle_Tank\n  STATUS Orbiting Earth\n  RPOS -6374280.91 -1336564.11 1824219.70\n  RVEL -2384.070 5964.327 -4031.749\n  AROT 116.93 37.72 -97.31\n  VROT -0.57 0.00 -0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND\n\nBEGIN_UMMUFA\n;MUST be ordered thus =  \nVesselCount = 24\nVessel_1_Name = Orion-Core\nVessel_1_CrewCount = 2\nVessel_1_mmu_1_Name = EV2\nVessel_1_mmu_1_Age = 35\nVessel_1_mmu_1_Pulse = 70\nVessel_1_mmu_1_weight = 200\nVessel_1_mmu_1_ID = EVA\nVessel_1_mmu_2_Name = EV1\nVessel_1_mmu_2_Age = 35\nVessel_1_mmu_2_Pulse = 70\nVessel_1_mmu_2_weight = 200\nVessel_1_mmu_2_ID = EVA\nVessel_2_Name = Orion-DP1\nVessel_2_CrewCount = 0\nVessel_3_Name = Orion-Transit\nVessel_3_CrewCount = 0\nVessel_4_Name = Orion-HabitatModuleCore\nVessel_4_CrewCount = 0\nVessel_5_Name = Orion-DA1\nVessel_5_CrewCount = 0\nVessel_6_Name = Orion-Airlock\nVessel_6_CrewCount = 3\nVessel_6_mmu_1_Name = EV1\nVessel_6_mmu_1_Age = 35\nVessel_6_mmu_1_Pulse = 70\nVessel_6_mmu_1_weight = 200\nVessel_6_mmu_1_ID = EVA\nVessel_6_mmu_2_Name = EV3\nVessel_6_mmu_2_Age = 35\nVessel_6_mmu_2_Pulse = 70\nVessel_6_mmu_2_weight = 200\nVessel_6_mmu_2_ID = EVA\nVessel_6_mmu_3_Name = EV2\nVessel_6_mmu_3_Age = 35\nVessel_6_mmu_3_Pulse = 70\nVessel_6_mmu_3_weight = 200\nVessel_6_mmu_3_ID = EVA\nVessel_7_Name = Orion-Nebulus\nVessel_7_CrewCount = 0\nVessel_8_Name = Orion-MCT\nVessel_8_CrewCount = 0\nVessel_9_Name = Orion-S2\nVessel_9_CrewCount = 0\nVessel_10_Name = Orion-S3S4\nVessel_10_CrewCount = 0\nVessel_11_Name = Orion-CMG\nVessel_11_CrewCount = 0\nVessel_12_Name = Orion-Z1\nVessel_12_CrewCount = 0\nVessel_13_Name = Orion-DP2\nVessel_13_CrewCount = 3\nVessel_13_mmu_1_Name = Yves Echeverri\nVessel_13_mmu_1_Age = 56\nVessel_13_mmu_1_Pulse = 65\nVessel_13_mmu_1_weight = 120\nVessel_13_mmu_1_ID = Tech\nVessel_13_mmu_2_Name = Denise Roberts\nVessel_13_mmu_2_Age = 50\nVessel_13_mmu_2_Pulse = 65\nVessel_13_mmu_2_weight = 120\nVessel_13_mmu_2_ID = Doc\nVessel_13_mmu_3_Name = Patrick Hecker\nVessel_13_mmu_3_Age = 43\nVessel_13_mmu_3_Pulse = 65\nVessel_13_mmu_3_weight = 120\nVessel_13_mmu_3_ID = Eng\nVessel_14_Name = Orion-Artemis\nVessel_14_CrewCount = 1\nVessel_14_mmu_1_Name = EV1\nVessel_14_mmu_1_Age = 35\nVessel_14_mmu_1_Pulse = 70\nVessel_14_mmu_1_weight = 200\nVessel_14_mmu_1_ID = EVA\nVessel_15_Name = G42-200\nVessel_15_CrewCount = 0\nVessel_16_Name = Orion-S6\nVessel_16_CrewCount = 0\nVessel_17_Name = Orion-Eranda\nVessel_17_CrewCount = 0\nVessel_18_Name = Orion-P3P4\nVessel_18_CrewCount = 0\nVessel_19_Name = Orion-P1\nVessel_19_CrewCount = 0\nVessel_20_Name = Orion-P2\nVessel_20_CrewCount = 0\nVessel_21_Name = Orion-Z2\nVessel_21_CrewCount = 0\nVessel_22_Name = Orion-StelarRCM\nVessel_22_CrewCount = 0\nVessel_23_Name = Orion-TSP-1\nVessel_23_CrewCount = 0\nVessel_24_Name = Orion-HabitatModule1\nVessel_24_CrewCount = 0\nEND\n\nBEGIN_Attachment Manager\nEND\n\nBEGIN_uap\nEND\n\nBEGIN_ReFuelMFD\n  SCENARIO_TREE \n    NAMED Computers\n      NAMED Adventure\n        BottomTankIndex 1\n        BottomVent 0\n        BottomVesselIndex -1\n        PumpRate 0\n        TopTankIndex 0\n      END_NODE \n    END_NODE \n  END_NODE \nENDHere it is just boiled down to just Shuttle Fleet launch (still requires Wideawake Intl of course):Code:BEGIN_DESC\nSecond Test Flight of the PDS program.  Test to see if PDS can safely reach the 500km orbit of the O3.  First use of the direct insertion profile and roll to heads up to utlilize the Deepstar tracking network for insertion.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 61202.3202745799\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship GPLP_gpmlp\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET GPLP_gpmlp\n  MODE Extern\n  POS 11.10 160.50 -19.67\n  TRACKMODE TargetRelative\n  FOV 50.19\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE Radio\/mp3 Panel\nEND_MFD\n\nBEGIN_SHIPS\nHorizon:Shuttle\n  STATUS Landed Earth\n  POS -14.4367900 -7.9793100\n  HEADING 270.00\n  PRPLEVEL 0:1.000 1:1.000 2:1.000\n  NAVFREQ 0 0\n  UMMUCREW Cdr-Craig_Bouchard-47-70-70\n  UMMUCREW Plt-Warren_Reynolds-43-70-70\n  UMMUCREW MS1-Greg_Ivey-32-70-70\n  UMMUCREW MS2-Stephen_Ferrante-36-70-70\n  CONFIGURATION 0\n  OV- 106\n  ODS\n  OBSS\n  RMSARM\n  RENDER\n  CARGODOOR 0 0.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 0 0.0000\n  ADTA 0 0.0000\n  PETD 1 1.0000\n  SETD 1 1.0000\n  ARMTILT 0 0.0000 0 0.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  ARM_SEQ1 0.5000 0.1510 0.1399 0.5000 0.5000 0.5000\n  ARM_SEQ2 0.7286 0.5400 0.7810 0.2535 0.5000 0.5000\n  ARM1SET \n  ARM2SET \n  PAYLOAD_MASS 0.0000\n  SAT_OFS_X 0.000\n  SAT_OFS_Y 0.000\n  SAT_OFS_Z 0.000\n  PROFILE 0\n  CALLOUT\n  OMS\n  KEEL_CAM 0.1452 -1.500 8.686\n  TGT_HEADING  120 450\n  END\nRMSLight:RMSLight\n  STATUS Orbiting Earth\n  ATTACHED 0:16,Horizon\n  DIALOG\nEND\nBayLights:PBLights\n  STATUS Orbiting Earth\n  ATTACHED 0:15,Horizon\n  LIGHTS 0.10\n  ODS\n  DIALOG\nEND\nUltra_MPMs:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4038679.98 872864.10 -5157460.15\n  RVEL 4558.467 4561.647 4326.861\n  AROT 172.27 -34.83 -60.14\n  ATTACHED 0:7,Horizon\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999400\n  SEQ 1 -2 0.000000\nEND\nUltra_OBSS:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4038679.62 872863.77 -5157460.30\n  RVEL 4558.467 4561.647 4326.861\n  AROT 172.27 -34.83 -60.14\n  ATTACHED 0:2,Horizon\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nENDNote, I have not yet flown the boiled down version so I am not sure if the CTD carries over, but so far in the full scenario, it seems that CTD is very consistent. Happens the same everytime.I launch using the SF's autopilot.After MECO and ET sep, use Attitude MFD to flip the shuttle onto its back, nose first.Close the ET Umbilical Doors (ctrl+J, iirc)Use Burn Time Calc MFD to perform the OMS-2 burn and make the orbit circular.Use Attiude MFD to flip the Shuttle heads down tail first. Then attempt to switch spots in the VC from the CDRs chair to the aft workstation, and CTD.Hope this helps.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.590123776Z",
        "author": "Xyon",
        "date": "2010-06-21T20:05:09+0100",
        "id": "e0b9c775d4e96e3572fa1fd3c2285ad8",
        "post_id": "post-224216",
        "text": "insanity said:Also, to do it in even steps of 10, its ctrl +z\/x\n\nWell, that was implied by saying it was Z and X by default... >.>NSRacer said:so are you guys saying that after reading go play in space and trying to recreate the scenarios i will be able to use this simulator?\n\nSure, that's the point of the book. It will give you the fundamentals, at least. Finesse and expertise will come later.:)",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:11.051595776Z",
        "author": "Chupacabra",
        "date": "2010-05-30T06:56:38+0100",
        "id": "ded3a169067faaf213dcfe4c68b1e40d",
        "post_id": "post-226597",
        "text": "Or rather your vision expanded 2 to 5 times, considering you see much more than you normally would. This personally always made it difficult for me to enjoy 3d cockpits.",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:43.72924288Z",
        "author": "asmi",
        "date": "2012-03-02T05:30:23+0000",
        "id": "c11e6448cf060c536f599962cdb35d14",
        "post_id": "post-259127",
        "text": "Cras said:I would point again at the D3D11 client. That has the runway light intensity about right for final approach. Real world lights have a narrow window in which they appear like this, but when you are on final, they are pronounced. There is no mistake there is a runway there and what the lights are.\n\nThe reason they are bright in D3D11 is because I use HDR lighting (individual lights have brightness more than 1.0) + tone mapping during the night (low to medium scene luminance) increases brightness even more. As far as I understand D3D9 doesn't have HDR implemented, so it might be a reason they are not as bright as you'd like it to be.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.055826944Z",
        "author": "Urwumpe",
        "date": "2008-05-31T11:38:27+0100",
        "id": "3f3c4061ce88ed1c7188280165e3cd3a",
        "post_id": "post-65461",
        "text": "Oh, must have missed it.Pilot7893 said:\"If we went to the moon, then how come I can't see the spaceship with my telescope?\" A kid on my bus actually said this to me:suicide:\n\nActually, people saw the spacecraft with a telescope, while it was on it's way.Also, passengers on a plane observed Apollo 8s reentry...Of course, it is now away, the missions happened 40 years ago.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:11.214815488Z",
        "author": "Peter3210",
        "date": "2008-05-24T22:40:09+0100",
        "id": "570828c7dbb1203842bea67fed8c2aad",
        "post_id": "post-65665",
        "text": "Here's a series of screenshots that I snapped from a number of selected angles as I ran Brian Jones' excellent Phoenix Mars Mission package for Orbiter. Good job Brian!",
        "thread_id": 1453
    },
    {
        "@timestamp": "2023-09-14T07:13:43.845457152Z",
        "author": "Cosmic Penguin",
        "date": "2013-01-23T16:36:43+0000",
        "id": "d2e1f5657ed47aadce59940dcce33e89",
        "post_id": "post-259746",
        "text": "eddievhfan1984 said:How do I get the client to recognize more than one graphics card? I have an MSI laptop with a GeForce GTX 670M and an Intel HD 4000; the latter always comes up when I start Orbiter, and I cannot select another.\n\nSee this thread of mine for solutions:http:\/\/www.orbiter-forum.com\/showthread.php?t=29483BTW why do you need so much RAM for? :blink: Are you using it as a supercomputer!? :huh:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.323995136Z",
        "author": "N_Molson",
        "date": "2010-12-08T16:30:28+0000",
        "id": "c078f665bb86681d70a6aff5cb012239",
        "post_id": "post-223807",
        "text": "Looks like that the:probe:was not with them.:hailprobe:anyway !",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:11.48622208Z",
        "author": "Rocketman527",
        "date": "2010-06-03T03:27:20+0100",
        "id": "383843a81a732f097f91553f47ba60f1",
        "post_id": "post-227439",
        "text": "Whenever I try to load a quicksaved Project Mercury scenario, I get a CTD. The scenarios that come with the addon work fine, but when I try to load a related quicksave, Orbiter crashes. I'm pretty sure it has nothing to do with Earth 1962 since the Mercury Atlas\/Redstone scenario also does the same thing. I guess that narrows the problem down.Here is my Orbiter Log:Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nDevices enumerated: 3\nDevices accepted: 3\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\nFound 1 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule EnergyConfigurator.dll [API v.060425]\nModule ExtMFD.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\nModule ScnEditor.dll [API v.060425]\nModule Rcontrol.dll [API v.050206]\nModule AutoSave.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 32 bit\nStencil buffer: 8 bit\nRender device: Fullscreen 1440 x 900\nDevice has hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-008, Terms 1710\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.061227]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-008, Terms 6365\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-008, Terms 5269\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-008, Terms 2024\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world---------- Post added at 10:27 PM ---------- Previous post was at 10:15 PM ----------Ha! I think I found the problem! :thumbup:Code:BEGIN_DESC\nOrbiter saved state at T = -11716445\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol_1962\n  Date MJD 37289.0000115739\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship MR-3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET MR-3\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\n\nBEGIN_SHIPS\nMR-3:Mercury_Redstone\n  STATUS Landed Earth\n  POS -80.5767204 28.4339751\n  HEADING 112.00\n  PRPLEVEL 0:1.000\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  ABORT_JETT 0.000\n  ITIME 0\n  ENGINE_IGNITED 0.000\n  SWITCH_AUTOPILOT 0.000\n  SWITCH_ABORT_JETT 0.000\n  SWITCH_CAPSULE_SEP 0.000\n  SWITCH_AUTOMODE 0\n  PULL_MANUAL 0\n  PULL_AUTO_ROLL 0\n  PULL_AUTO_YAW 0\n  PULL_AUTO_PITCH 0\n  PULL_DECOMP 1\n  PULL_REPRESS 1\n  PUSH_RETRO_SEQ 0\n  SWITCH_RETRO_DELAY 0\n  SWITCH_RETRO_ATT 0\n  SWITCH_PHOTO_LIGHTS 0.000\n  SWITCH_LIGHTS 2\n  SWITCH_TLM_FREQ 0.000\n  SWITCH_LIGHT_TEST 0\n  SWITCH_MANEUVER 1.000\n  PUSH_RETRO_FIRE 0\n  PUSH_RETRO_JETT 0\n  SWITCH_SQUIB 0.000\n  SWITCH_RETRO_AUTOJETT 0.000\n  PUSH_05G 0\n  PUSH_DROGUE 0\n  PUSH_TIMEZERO 0\n  SWITCH_SNORKEL 0.000\n  SWITCH_MAIN 0.000\n  SWITCH_RESERVE 0.000\n  SWITCH_LB 0\n  SWITCH_RSCS 0\n  SWITCH_RESCUE 0\n  HEADING_PITCH 1.571\n  HEADING_YAW 3.142\n  HEADING_ROLL 0.000\n  SWITCH_GYRO 0\n  IND_ABORTED 0.000\n  IND_ABORT_JETT 0\n  IND_CAPSULE_SEP 0\n  IND_RETRO_SEQ 0\n  IND_RETRO_ATT 0\n  IND_RETRO_FIRE 0\n  IND_RETRO_JETT 0\n  IND_05G 0\n  IND_MAIN 0\n  IND_LB 0\n  IND_RESCUE 0\n  TIME_CULM 0\n  TIME_RETRO 285.000\n  CLOCK_STARTED 0.000\n  START_TIME 0.000\n  LEVER_RETRO 2\n  ALT_KNOB 0\n  VIEW_SWITCH 0\n  SWITCH_FILTER 0\n  ALT_INDICATOR 362\n  CAPSULE_NUMBER 7\n  DC_VOLTS_KNOB 0\n  AC_VOLTS_KNOB 0\n  INLET_VALVE_SWITCH 2\n  AUDIO_BUS_SWITCH 2\n  AC_BUS_SWITCH 2\n  AMMETER_SWITCH 2\n  STBY_BTRY_SWITCH 2\n  ISOL_BTRY_SWITCH 2\n  FANS_AC_BUS_SWITCH 2\n  COMM_SELECT_SWITCH 2\n  UHF_SELECT_SWITCH 2\n  TRANSMIT_SWITCH 1\n  COMM_BEACON_SWITCH 2\n  VOX_SWITCH 2\n  WARN_LIGHT_SWITCH 2\n  CABIN_PRESS_WARN_SWITCH 2\n  O2_EMER_WARN_SWITCH 2\n  SUIT_H2O_WARN_SWITCH 2\n  CABIN_H2O_WARN_SWITCH 2\n  FUEL_QUAN_WARN_SWITCH 2\n  RETRO_WARN_SWITCH 2\n  RETRO_RESET_WARN_SWITCH 2\n  SUIT_FAN_FUSE 0\n  INVR_CONTROL_FUSE 0\n  RETRO_JETT_FUSE 0\n  RETRO_MAN_FUSE 0\n  PROGRAMMER_FUSE 0\n  BLOOD_PRESS_FUSE 0\n  PHASE_SHIFTER_FUSE 0\n  EMER_CAP_SEP_FUSE 0\n  ESCAPE_RCKT_FUSE 0\n  TOWER_SEP_CONTRL_FUSE 0\n  EMER_TOWER_SEP_FUSE 0\n  EMER_TOWER_JETT_FUSE 0\n  EMER_POSGRD_FUSE 0\n  AUX_BCN_FUSE 0\n  RETRO_ONE_FUSE 0\n  RETRO_TWO_FUSE 0\n  RETRO_THREE_FUSE 0\n  EMER_RETRO_SEQ_FUSE 0\n  EMER_RETRO_JETT_FUSE 0\n  ASCS_05G_FUSE 0\n  EMER_05G_FUSE 0\n  EMER_DROUGE_DEPLOY_FUSE 0\n  EMER_MAIN_DEPLOY_FUSE 0\n  RESERVE_DEPLOY_FUSE 0\n  EMER_RESERVE_DEPLOY_FUSE 0\n  EMER_LAND_BAG_FUSE 0\n  EMER_RESCUE_AIDS_FUSE 0\n  PERISCOPE_FUSE 0\n  ANT_SWITCH_FUSE 0\n  COMV_RCVRA_FUSE 0\n  TRIM_HI_FREQ_FUSE 0\n  FAILURE_MODE 0\n  [COLOR=DarkRed]<SYSTEMS> \n     <TANK>  PriOxyTank 2.683010 0 1\n        CHM    0 1814.0000 490015.3883\n     <\/TANK> \n     <TANK>  SecOxyTank 2.683010 0 1\n        CHM    0 1806.4054 487963.8681\n     <\/TANK> \n     <TANK>  Capsule 1700.000000 1 0\n        CHM    0 799.9041 216077.9105\n     <\/TANK> \n     <TANK>  MercSuit 2.000000 1 0\n        CHM    0   0.9397 253.8363\n     <\/TANK> \n     <BATTERY>  Main1 10788474.660001\n     <\/BATTERY> \n     <BATTERY>  Main2 10788474.660001\n     <\/BATTERY> \n     <BATTERY>  Main3 10788474.660001\n     <\/BATTERY> \n     <BATTERY>  Stby1 5400000.000000\n     <\/BATTERY> \n     <BATTERY>  Stby2 5400000.000000\n     <\/BATTERY> \n     <BATTERY>  Iso1 5400000.000000\n     <\/BATTERY> \n  <\/SYSTEMS> [\/COLOR]\nEND\nEND_SHIPSThe stuff in red apparently needs to be deleted. No clue why, but at least I can fly now. If anyone knows WHY this happens, please tell!",
        "thread_id": 14553
    },
    {
        "@timestamp": "2023-09-14T07:13:43.864661248Z",
        "author": "Donamy",
        "date": "2013-02-08T18:27:21+0000",
        "id": "124e3839bafc8ceceec05fe2bbd4067c",
        "post_id": "post-259804",
        "text": "A little testing.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.387617792Z",
        "author": "Izack",
        "date": "2010-05-18T16:44:54+0100",
        "id": "068597f137a3c27fab966076c50772bc",
        "post_id": "post-223874",
        "text": "T.Neo said:Oh god no, I could not possibly stomach such nonsense...\n\nThe simple solution here is to not eat the film.As to our eyes burning out upon viewing, there's not much we can do about that aside from killing all curiosity and skipping the movie. :dry:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:11.48950528Z",
        "author": "squeaky024",
        "date": "2010-06-03T03:56:46+0100",
        "id": "0b777729f5bb2e6b66f4dd1986b701b7",
        "post_id": "post-227440",
        "text": "Hello, Just a quick question about the space station building blocks addon. I'm not sure how to operate the controls for the RMS arm and the solar panels for my station. I know how to deploy them but just not the selecting\/moving\/rotating joints part. Thanks.Oh and I looked in the documents and I could not get them to work.",
        "thread_id": 14554
    },
    {
        "@timestamp": "2023-09-14T07:13:43.862875904Z",
        "author": "jarmonik",
        "date": "2013-02-06T16:47:36+0000",
        "id": "8c4e5b9f20d63dce02ee50f91f0b70dd",
        "post_id": "post-259790",
        "text": "DaveS said:Jarmo, I know this was discussed about a year or so ago, but any idea if reflection maps could be implemented?\n\nIt's possible. But at first, the scene rendering would need to be re-worked so that the scene can be render from a different camera positions. Also additional rendering passes should ignore the planetarium mode and some other small details.A Vessel with a reflection map could not reflect any parts from the vessel it self. Unless we find some means to render the reflection maps for some specific mesh groups.---------- Post added at 18:47 ---------- Previous post was at 18:40 ----------Kendo said:O.K Orb, thanks. While i,m on the subject of textures, will, or does D3D9 support planet bump\/normal rendering, as in D3D11?\n\nI have been thinking about it. I would hope to combine specular mask, night lights and normal map into the same DXT1 texture. It would be more efficient in a terms of a memory and a harddrive activity. At first we would need a tool that can pack the information in a texture like this.Red Channel = Normal Map lookup table x-coordinateGreen Channel = Normal Map lookup table y-coordinateBlue Channel = Nightlights intensity levelAlpha Channel = Specular Mask",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.394443264Z",
        "author": "T.Neo",
        "date": "2010-12-10T23:26:35+0000",
        "id": "f88ce3b05dcae11c6cad664c97c3b8cb",
        "post_id": "post-223934",
        "text": "So it's just as much of a fail then. :dry:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:10.949244672Z",
        "author": "Artlav",
        "date": "2010-05-28T17:54:05+0100",
        "id": "23b43661de83c88701850b53df9054ca",
        "post_id": "post-226426",
        "text": "Urwumpe said:Artlav: Solar System simulations based on general relativity actually work better than Newtonian ones. I don't know where you have the claim of the solar system falling apart, unless there is a incorrect application of relativity.\n\nI may not worded it correctly, the solar system will fly apart if the light delay of gravity is introduced intoNewtoniancalculations.",
        "thread_id": 14482
    },
    {
        "@timestamp": "2023-09-14T07:13:43.866269952Z",
        "author": "fausto",
        "date": "2013-02-10T11:07:44+0000",
        "id": "0b666dd387f67d54f47228af5194c9ec",
        "post_id": "post-259822",
        "text": "Another little problem: I have to use DEVMESHHANDLE but it's not compatible with oapiLoadMeshGlobal i use to pre load meshes. How can I \"convert\" it?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.47477376Z",
        "author": "T.Neo",
        "date": "2010-05-19T09:24:09+0100",
        "id": "ca194ccac450a470bed472da771bcb2a",
        "post_id": "post-224134",
        "text": "I think these stations are just complicating things- a station in lunar orbit is unstable, for one.",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:11.012049152Z",
        "author": "Xyon",
        "date": "2010-05-30T00:55:20+0100",
        "id": "475d0546a2a6b5a4ef09a73ec1477861",
        "post_id": "post-226516",
        "text": "No, Atlantis code does not handle that through attachments. It uses an entirely different approach.",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:43.79849344Z",
        "author": "cipher169",
        "date": "2012-09-16T03:32:22+0100",
        "id": "a76b0b62e22f39d7c10b3b10dc44a62e",
        "post_id": "post-259518",
        "text": "DGIV CTDWhenever I try to load a scenario with the DGIV using the latest D3D9 release, it always crashes. Here is the log. If anyone can help me with this I would Greatly appreciate it.Code:**** Orbiter.log\nBuild Aug 30 2010 [v.100830]\nTimer precision: 4.46221e-007 sec\nFound 1 joystick(s)\nModule AtlantisConfig.dll .... [Build 100830, API 100830]\nModule AtmConfig.dll ......... [Build 100830, API 100830]\nModule DGConfigurator.dll .... [Build 100830, API 100830]\nModule Meshdebug.dll ......... [Build 100830, API 100830]\nModule TrackIR.dll ........... [Build 100830, API 100830]\nTrackIR module not found.\nModule CustomMFD.dll ......... [Build 100830, API 100830]\nModule LuaMFD.dll ............ [Build 100830, API 100830]\nModule transx.dll ............ [Build 100824, API 100823]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule LuaConsole.dll ........ [Build 100830, API 100830]\nModule ScriptMFD.dll ......... [Build 100830, API 100830]\nModule ExtMFD.dll ............ [Build 100830, API 100830]\nModule FlightData.dll ........ [Build 100830, API 100830]\nModule Framerate.dll ......... [Build 100830, API 100830]\nModule Rcontrol.dll .......... [Build 100830, API 100830]\nModule ScnEditor.dll ......... [Build 100830, API 100830]\nModule D3D9Client.dll ........ [Build 120915, API 100830]\n\n**** Creating simulation session\nD3D9Client: [DirectX 9 Initialized]\nD3D9Client: Sytem has XNA math support\nD3D9Client: [3DDevice Initialized]\nD3D9Client: [Compiling Effects for Shader Model 3.0]\nD3D9Client: [Loading Stars]\nD3D9Client: [Loading Constellations]\nD3D9Client: [D3D9Client Initialized]\nFailed to get Stereo State\nJoystick throttle: SLIDER 0\nJoystick throttle control detected\nModule Sun.dll ............... [Build 100830, API 100830]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100830, API 100830]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100830, API 100830]\nModule VenusAtm2006.dll ...... [Build 100830, API 100830]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100830, API 100830]\nModule EarthAtmJ71G.dll ...... [Build 100830, API 100830]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100830, API 100830]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100830, API 100830]\nModule MarsAtm2006.dll ....... [Build 100830, API 100830]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100830, API 100830]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100830, API 100830]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100830, API 100830]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100830, API 100830]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule DeltaGliderIV.dll ..... [Build ******, API 060425]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\n---------------------------------------------------------------\n>>> WARNING: CWD modified by module OrbiterSound - Fixing.\n---------------------------------------------------------------\nFinished setting up render state\nOrbiter Version 100830\nD3D9Client Build [Sep 15 2012]\nException Code=0xC0000005, Address=0x00412958\nEAX=0x04A96F58 EBX=0x0C610024 ECX=0x00000000 EDX=0x00000400 ESI=0x00000000 EDI=0x00000000 EBP=0x0C7FF468 ESP=0x009FF410 EIP=0x00412958\nC:\\Users\\Luke\\Downloads\\Orbiter\\modules\\server\\orbiter.exe EntryPoint=0x004ACFAC, Base=0x00400000, Size=2097152\nCritical exception in gc->RegisterVisObject(0xBCCDEC8, 0x4B10188) (DGIV-01).\nVesselClass Name = DeltaGliderIV\n!!! Abnormal Program Termination !!!",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.386208768Z",
        "author": "Ark",
        "date": "2010-05-17T22:31:46+0100",
        "id": "7f07650c3a06c06e80159835a63fddc6",
        "post_id": "post-223864",
        "text": "Great, one of the last Shuttle launches will be commemorated by a crappy Michael Bay movie.EDIT:[nomedia=\"http:\/\/www.youtube.com\/watch?v=EeSUuj98Rx0\"]YouTube- South Park - Michael Bay[\/nomedia]",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:11.151886336Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-15T22:37:49+0100",
        "id": "e3d8b23e24451fc06846ec174edb918c",
        "post_id": "post-65635",
        "text": "Haha, when I even justlooka website (I mean at the layout) like this, you can figure see it's probably some sort ofMulti-Level marketingconstruction (pyramid scheme).Typical to these websites is that the selling offer always ends the next day or something, whatever day you look at it :lol:The instructions you get after buying are probably that you must create a youtube video promoting the site, or get as much as mails\/links to the site to refer other people to sell this, for wich you theoretically get money and therefore save a theoretical $150 each month...In the Netherlands selling\/game constructions like these are illegal, if the actual product is non-existent. However, often a workaround is made by selling a 'set of instructions', containing instructions that you should convince as many other people to buy as possible, getting for example $25 for each person you find.But if this site is not MLM-like, it's even worse:)Btw, more about this version of perpetual mobiles:http:\/\/en.wikipedia.org\/wiki\/Water-fuelled_car",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:43.842237952Z",
        "author": "Phoenix",
        "date": "2013-01-14T12:28:49+0000",
        "id": "4cd4acc329aa3a930ddc332b9b0ddba5",
        "post_id": "post-259722",
        "text": "This post may not be relevant to most people, but a quick tip for those who don't have a graphics chip capable of anti-aliasing polygons, you may still be able to get anti-aliased line drawing if you make a small addition to the \"SceneTech.fx\" file, which is found in the \"Orbiter\/Modules\/D3D9Client\" folder.In the part of the file that has this,Code:technique LineTech\n{\n    pass P0\n    {\n        vertexShader = compile vs_2_0 LineTechVS();\n        pixelShader  = compile ps_2_0 LineTechPS();\n        ZEnable = false;\n        AlphaBlendEnable = false;   \n    }\n}change the \"AlphaBlendEnable\" line to true, and add the line \"AntiAliasedLineEnable = true;\" after the line AlphaBlendEnable. Doing this makes the grid and constellation lines in the celestial sphere look much better. As of yet, I haven't been able to get the line drawing in MFDs to be anti-aliased.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.388538368Z",
        "author": "Star Voyager",
        "date": "2010-07-29T16:16:20+0100",
        "id": "da92e7a8977abf4f3dac7c2a7b31aa4f",
        "post_id": "post-223881",
        "text": "Because the areas surrounding the Cape are lowly populated (meaning it's a small town and has the qualities of rather than a huge city), they are very excited about the filmimg that will take place on September 17:http:\/\/www.floridatoday.com\/article...buzz+as++Transformers+3++filming+at+KSC+nears",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:11.1699968Z",
        "author": "ar81",
        "date": "2010-05-31T22:02:10+0100",
        "id": "b8f799d5764dd37dba050f3d6e5c5b41",
        "post_id": "post-226826",
        "text": "I would like to know what makes Orbiter to be fun for Martin.The challenge of thinking and figuring out a solution? Learing about technology? Flying it? Sense of achievement?What did he have in mind when he started with Orbiter?What are the most rewarding experiences he have had with Orbiter?",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:44.2010176Z",
        "author": "Pyromaniac605",
        "date": "2010-10-03T09:08:03+0100",
        "id": "f29567b1523f9c002c957d694aa6f89d",
        "post_id": "post-263553",
        "text": "What? Atari symbol for an avatar, retro game sprites in signature and champion of Street Fighter Flash? No way you are no retrogamer! :lol:Darren",
        "thread_id": 16839
    },
    {
        "@timestamp": "2023-09-14T07:13:08.401857536Z",
        "author": "T.Neo",
        "date": "2010-05-17T22:06:39+0100",
        "id": "74a785d708335c79a311463ded7fa082",
        "post_id": "post-223950",
        "text": "This has to do with RCS power and to a lesser extent, the limit on angular velocity. Turn to fast with a large ship and the passengers will experience unpleasent accelerations.It is usually best to rotate slowly to the desired attitude, and use the autopilots as a hold to keep the craft in position- they do not like low powered thrusters.",
        "thread_id": 14315
    },
    {
        "@timestamp": "2023-09-14T07:13:11.204891904Z",
        "author": "Graham2001",
        "date": "2014-01-19T13:19:51+0000",
        "id": "98b7185bfe857c2d54d43c7f102f5b0c",
        "post_id": "post-226962",
        "text": "Convair - Orbital Propellant Transfer Experiment(1980)Proposed 1985 space shuttle mission to test out a method for refuelling Orbital Transfer Vehicles.The primary objective of this study was to provide the NASA Lewis Research Center with a conceptual design and development plan for a large scale orbital propellant transfer experiment. The scope of this effort was twofold. First, OTV configurations, operatlons and requirements planned for the period from the 1980's to the 1990's were reviewed and a propellant transfer experiment was designed that would support the needs of these advanced OTV operational concepts. Second, an experiment development plan was prepared to aid NASA LeRC in the preparation of an overall integrated propellant management technology plan for all NASA centers.\n\nConceptual Design Of An Orbital Propellant Transfer Experiment, Vol. II, Study Results",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:44.220393472Z",
        "author": "Pinguinboy",
        "date": "2010-10-13T15:12:48+0100",
        "id": "8ce648656f8d565a9a46aef029773da1",
        "post_id": "post-263616",
        "text": "The picture says it all...",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:08.435949824Z",
        "author": "flying coffin",
        "date": "2010-05-23T02:24:16+0100",
        "id": "e8c529deb4b1bccf7772d93120fed362",
        "post_id": "post-223997",
        "text": "From a future version of the documentation (to be released on Tuesday):Collisions between LCROSS or AV020Centaur and any body other than Lunaare unsupported, and may eject the user into an alternate universe.",
        "thread_id": 14323
    },
    {
        "@timestamp": "2023-09-14T07:13:11.408793344Z",
        "author": "Richy",
        "date": "2010-06-02T19:45:05+0100",
        "id": "1be49d8f9aa23ceb03c02f41afd39c8c",
        "post_id": "post-227250",
        "text": "Looks great!Do you intend to include different classes? Say First Class (Luxury-Liner Cabins with artificial gravity) Second Class (Just \"Trains-Cabins\" + ag) Third Class (no ag).:)",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.683470848Z",
        "author": "orb",
        "date": "2012-01-20T14:43:15+0000",
        "id": "a1cadebbdb99e3d9b8341a355856610a",
        "post_id": "post-258948",
        "text": "gattispilot said:This is weird. I ran the same scenario using orbiter_ng and just orbiter. The beacon color are wrong. Running orbiter the beacon should be red. But on Orbiter_ng it is green.Code:static VECTOR3 APbeaconcol[5] = {{0,128,0},\n{  0,255,  0},\n {0,128,0},\n{  0,255,  0},\n {0,255,0}\/\/should be red\n };\n\nBeacon color components are defined from 0.0 to 1.0, so unless you are dividing them later by 255, they are defined wrong, and they are defined in the VECTOR3 as {red component, green component, blue component}, i.e. x=red, y=green, z=blue, so if you set value > 0 only for y=green component, the beacon should be green.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.44358016Z",
        "author": "Stevodoran",
        "date": "2010-08-02T15:54:06+0100",
        "id": "c3c45ef9c5ed55696e13de3708f99386",
        "post_id": "post-224031",
        "text": "what does that mean?",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:11.41403776Z",
        "author": "Spike Spiegel",
        "date": "2010-06-04T05:02:15+0100",
        "id": "b28aa85db33e74178ec13c84be8f5d01",
        "post_id": "post-227280",
        "text": "As soon as you had explained what the transforming midsection was (in the other thread), I thought it was a really cool idea. It's a pretty efficient use of space, getting a centrifuge in there and still having a way to give the craft an aerodynamic shape. It reminds me of something you'd see in an anime. The Japanese come up with some pretty cool mechanical designs. And, well, so do you! Nice work.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.865671424Z",
        "author": "Face",
        "date": "2013-02-09T15:34:20+0000",
        "id": "48260721ae78618be1f918a06f67e315",
        "post_id": "post-259814",
        "text": "jarmonik said:There is also an other problem. If we have a specific instrument or a section in a space craft that is reflective then we should be able to place the environmental camera into the instrument or a section. We can have multible cameras and environmental maps for a vessel. Then how do we choose which one of the env-maps are used to render a specific mesh group ?One possibility is an graphics client API. But since the graphics clients are licensed under the GPL, a non-GPL:ed application connot link into an GPL:ed client legally. If some one would do so then non of the current developper would care about it but someone might try to take an advantage of it, in the future. So, not very good choise unless we are able to change the license to LGPL or EPL to allow applications to legally link into it.\n\nYou are indeed right that a link would need applications to be GPL'ed too. I do not understand what you mean with \"take an advantage\", though. If a developer uses the library without using GPL (or a compatible license), then it is him who takes advantage, not someone complaining later on. Everybody using open-source should get it that it is not necessarily free as in beer, but free as in speech.OTOH, there is of course a way to change the license to a \"lesser\" GPL or to simply add a linking exception: all contributors have to agree to do so, and from that moment on the license is changed (for releases from that point on). As I see it, Martin would be the first to ask, as the D3D7Client code was started by him and could be argued to be the base for all of the OVP clients.It is not so much about the implication of a so-called viral license model, but about respecting the decision and perspective of the author(s) you based your work on. If somebody releases his code with GPL, he normally wants that users of the code show their work under the same conditions. To me this is the only way to justify open source at all: although others can benefit from my work in terms of computing, they can not benefit from it in terms of greed.jarmonik said:There is an other option through a configuration files. We could have a configuration file for a vessel class that would define the camera locations and the mesh groups those will receive an image from a defined cameras. It could be used to control what is visible in the env maps and what is not visible. That file could be useful for many other purposes as well.Any thoughts about how should we continue ?\n\nWhat about putting additional lines into the mesh file? E.g. put an optional element \"ENVIRONMENTCAM <pos> <dir> <FOV>\" into the mesh group section and parse it accordingly. I've tested and found that Orbiter's default parser simply ignores it, at least in 2010P1.my :2cents:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.588618496Z",
        "author": "Fabri91",
        "date": "2010-06-21T19:23:12+0100",
        "id": "d5a2294a110fceb033892b80e93d0017",
        "post_id": "post-224207",
        "text": "NSRacer said:ok i started to read the damn manuals...not all the keys are present there (for example throttle and some others) but i managed to discover them...2 questions though :1. does \"play in space\" work for orbiter 2010?2. how can i zoom in our out in cockpit viewPS - i'm sorry if i offended anyone or stuff like that, yes manuals do really learn you how to do stuff (not 100% but they help a lot). So i hope you will be able to help me when i will need some answers...till then, i still have to read a lot\n\nYes, go play in space is still valid, as far as I know!At first it might seem a bit frustrating to have to read so much stuff, but you'll soon realise that it really isn't that much and that it can be fun! The \"go play in space\" is written in a very fun-to-read way.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:11.44691968Z",
        "author": "supersonic",
        "date": "2010-06-03T02:42:31+0100",
        "id": "ce62974c88599d39d3b7ce76fedfd8ff",
        "post_id": "post-227374",
        "text": "David413 said:[RANT]I have many friends at NASA. You are painting with a very broad brush with the statement \"...it was NASAs [sic] fault\". Many within NASA challenged theChallengerlaunch decision; many within NASA were calling for imagery ofColumbia. Your statement is too broad. Managers were to blame. Better yet, name names. L. Ham was at fault, L. Malloy was at fault. It has become all too fashionable to just blameNASA. There are literally thousands of employees at all the NASA centers that had nothing to do with either accident. Who are the \"engineers\" that you say should have been listened to? Can you specify? Please, be specific when making such statements. If you don't know names, then I would respectfully suggest that you study the accidents. Knowwhomade the decisions, knowwhochallenged the decision makers. Knowwhythe decisions made were made. This is how we learn lessons from history. But please, don't just blanket blame NASA. You condemn many who never had a chance to challenge the decisions, you condemn many who did. NASA is an organization. No organization ever made a decision. People make decisions, flawed and otherwise; to suggest otherwise is at best misplaced, at worst it suggests a prejudice against people based upon their employment.[\/RANT]\n\nSo true, David413Izack said:That was spookily well-done.\n\nYes, it really was spooky.I'm afraid of what might happen now that I have watched it.....:shifty:",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:43.866127872Z",
        "author": "SolarLiner",
        "date": "2013-02-10T10:41:30+0000",
        "id": "ba02820c8feee91b5cc672f52a7efdb4",
        "post_id": "post-259821",
        "text": "Dan's add-ons and some scenario on the XR Series seems to have issues with the environnement maps ... Otherwise it is beautiful !Can you do something with the sun position relative to the parent planet and the position on orbit (and also with distance to surface for attenuation) ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:07.793874176Z",
        "author": "Kyle",
        "date": "2010-05-16T01:37:00+0100",
        "id": "e70ec09345f24e25e9b65651f801d297",
        "post_id": "post-223445",
        "text": "Estoy en el II espanol en el instituto pero mi espanol es muy malo, ntonces arrepentido si yo no digo bien.Si soy lectura este derecho, desea para saber como construir un derecho de estacion espacia?",
        "thread_id": 14273
    },
    {
        "@timestamp": "2023-09-14T07:13:10.949122304Z",
        "author": "garyw",
        "date": "2010-05-28T17:17:49+0100",
        "id": "a83af1e2712b2d3797cc508a493a686f",
        "post_id": "post-226425",
        "text": "I thought it was pretty much resolved that gravity waves are information and thefore travel at the speed of light?Remove the sun and the suns gravity doesn't instantly disappear because the information that the gravity is gone will take 8 minutes to propogate to Earth?",
        "thread_id": 14482
    },
    {
        "@timestamp": "2023-09-14T07:13:44.105672448Z",
        "author": "Notebook",
        "date": "2008-05-29T22:27:17+0100",
        "id": "f1c784ed57fe8421731cfd1ef8cd7c2f",
        "post_id": "post-69988",
        "text": "Indeed, 6.1 is a large value, hopefully all are well.N.",
        "thread_id": 1682
    },
    {
        "@timestamp": "2023-09-14T07:13:07.886322944Z",
        "author": "Izack",
        "date": "2010-05-16T14:47:36+0100",
        "id": "9b2fa67b820b3a7cb923331fd7c46c2d",
        "post_id": "post-223537",
        "text": "You and she have my thoughts and condolences.Life tends to become senseless at the worst times, and in the worst ways. No one seems to know why, but I guess we all have to keep living with it.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:11.012404224Z",
        "author": "Xyon",
        "date": "2010-05-30T01:03:22+0100",
        "id": "b50d00a8792f587e2c365ba8ca252007",
        "post_id": "post-226518",
        "text": "In short, simple terms, the entire stack is one vessel. Each SRB, once \"separated\", is a vessel in its own right, with its own class. For the separation itself, the list of meshes which \"builds\" the Atlantis launch stack (SRBs, ET and Orbiter) is edited to uninclude SRB meshes, and two new SRB vessels are created in exactly the same place the SRB meshes used to be. The Shuttle vessel, now just an Orbiter and ET, is reconfigured to remove the SRB engines and adjust the mass accordingly, and the process is complete.No attachment points required.",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:44.076805376Z",
        "author": "jedidia",
        "date": "2010-10-02T09:05:30+0100",
        "id": "57b4d73d6ccc47c1c14821a89adc05de",
        "post_id": "post-263380",
        "text": "Here it is. Please test.",
        "thread_id": 16815
    },
    {
        "@timestamp": "2023-09-14T07:13:07.8868672Z",
        "author": "Dambuster",
        "date": "2010-05-16T22:52:06+0100",
        "id": "5c5b4c2ea69e47ee98a07f60d7f074ae",
        "post_id": "post-223541",
        "text": "My condolences - she's in my prayers.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:11.152468224Z",
        "author": "NukeET",
        "date": "2008-06-17T04:10:31+0100",
        "id": "e1ef7b5da2763729113413083f8ec610",
        "post_id": "post-65640",
        "text": "Andy44 said:I'll stop before this post gets too long, but you could write, and many have written, a treatise on the subject of oil, free market economics, and monetary policy. Complaining about \"evil big oil\" is the easy way out for those who don't want to think too hard and like to find scapegoats.\n\nConsidering that the US government \"makes\" more \"profit\" on a gallon of gas, through taxes, than the oil companies.Windfall profit taxes my:censored:! The oil companies will just pass that \"added cost\" on to the consumer.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:44.086561792Z",
        "author": "RisingFury",
        "date": "2010-10-07T22:03:37+0100",
        "id": "d55b30d78e6431939cfc92fd08ab7dde",
        "post_id": "post-263395",
        "text": "N_Molson said::idea: Oh yeah... looks like the \"divide method\" doesn't work all the time !For exemple :let's take a roof of 5*5 meters (25m\u00b2). Let's say our solar panels dimensions are 3*1 meters (3m\u00b2).25 \/ 3 = 3*8 + 1\n\nUgh man! You're so gonna fail...If you have a roof that's 5 meters in length and 5 meters in width and the panel is 3 meters by 1 meter, that means you have a square roof.Now, over the length of the roof you can put 5 \/ 3 = 1 + 2, so 1 panel.Over the width you can put 5 \/ 1 = 5 panels.So you can put on 5 * 1 = 5 panels.Then you have an area 2 * 5 meters still left over. 3 of the 5 meters of the length are now covered by panels. Now you turn the panel around, so you have 1mx3m panel, which means you can stick 2 more onto the roof.You now end up with 2 m x 2 m area of the roof that is uncovered by panels. That means you have 4 m^2, but you can't stick a panel on there, even though the panel has only 3 m^2. The reason is that 1 meter of the panel would stick off the roof.+100 for Martin! :thumbup:",
        "thread_id": 16816
    },
    {
        "@timestamp": "2023-09-14T07:13:07.903725824Z",
        "author": "martins",
        "date": "2010-05-16T17:54:22+0100",
        "id": "2e0372249895bf1e0a6df2030f5b0d22",
        "post_id": "post-223573",
        "text": "Currently the gravitational field of a celestial body can be customised only in latitude (by defining the coefficients of a zonal expansion). I'm still planning (at some point) to implement a full spherical harmonics expansion in both angular variables (which will allow the definition of arbitrary local variations, but may require a very high order expansion). This hasn't happened yet. See Doc\\technotes\\gravity.pdf for the current implementation.",
        "thread_id": 14291
    },
    {
        "@timestamp": "2023-09-14T07:13:11.368443904Z",
        "author": "Izack",
        "date": "2010-07-27T01:11:44+0100",
        "id": "4df908cf896ba1f2686365f95a36c1dc",
        "post_id": "post-227137",
        "text": "I'm holding off my second trans-Solar System flight (this time with TransX) in anticipation of this vessel. :thumbup:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.258068224Z",
        "author": "NukeET",
        "date": "2010-10-04T00:06:21+0100",
        "id": "e92e43f095d93456d96adbe2221956b4",
        "post_id": "post-263872",
        "text": "garyw said:You already can do this with the scenario editor. There is an option to place an object at the same location as an existing one. I use it quite a bit.\n\nWorks best if the scenario is paused.:cheers:",
        "thread_id": 16845
    },
    {
        "@timestamp": "2023-09-14T07:13:08.316676096Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-17T21:19:32+0100",
        "id": "4ec6532c6f48f5d4c40ac9ac38ba9838",
        "post_id": "post-223748",
        "text": "BBC News: \"Japan to launch mission to Venus\".Spaceflight Now: \"Weather satellite ready for Monday launch to Venus\".Spaceflight Now: \"H-2A\/Akatsuki launch timeline\".Spaceflight Now: \"H-2A launch ground track\".Spaceflight Now: PHOTOS - H-2A rocket poised on launch pad.Spaceflight Now's Mission Status Center.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:11.42632192Z",
        "author": "Hielor",
        "date": "2010-06-02T01:42:49+0100",
        "id": "0c5aadf327acef1d80006b692cce24c7",
        "post_id": "post-227337",
        "text": "Izack said:Borrowed a friend's phone and got an image of the perpetrator:(Yes it's crappy quality and not very helpful.)EDIT: Now the thing doesn't even work at all. I should probably just return it.\n\nIf it's not working at all through no fault of your own, yes you should probably return it.But I'd also bet that using \"EQUALS\" in place of \"ADD\" in keymap.cfg would make it work.Also, if you're going to buy something specifically for Orbiter, you should probably look at it first to make sure it'll work:pThat looks very complicated for just being an external numpad, how much did it cost?",
        "thread_id": 14542
    },
    {
        "@timestamp": "2023-09-14T07:13:43.739863296Z",
        "author": "Ripley",
        "date": "2012-04-15T15:17:14+0100",
        "id": "75e00a5915336acdeb9c7e3f5b073e23",
        "post_id": "post-259217",
        "text": "astrosammy said:I guess you are standing on the equator?...\n\nYes, I was.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.31789824Z",
        "author": "orb",
        "date": "2010-05-20T23:00:50+0100",
        "id": "96035c759cefd0ba7a7dc402b0474f8c",
        "post_id": "post-223756",
        "text": "And we've had a Liftoff!The H-IIA Launch Vehicle No.17 carrying the Venus Climate Orbiter \"AKATSUKI\" lifted off at 6:58:22 JST on May 21, 2010 from the Tanegashima Space Center.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:11.426388736Z",
        "author": "Izack",
        "date": "2010-06-02T03:00:59+0100",
        "id": "1517be462c18e25422022ab3248526ba",
        "post_id": "post-227338",
        "text": "$20.It's a numpad and calculator. I got it working again (as Tim Taylor would say, 'I rewired it')Furthermore, EQUALS worked perfectly. I feel a little foolish for not trying it myself before posting. :embarrassed:Thanks for the help.",
        "thread_id": 14542
    },
    {
        "@timestamp": "2023-09-14T07:13:43.840892416Z",
        "author": "Loru",
        "date": "2012-12-20T17:36:05+0000",
        "id": "58051bc5882cd29326f73c763c6108f5",
        "post_id": "post-259710",
        "text": "question: can I disable \"d3d debug window\" to not appear in \"Custom Functions\"",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.391940096Z",
        "author": "Izack",
        "date": "2010-12-10T01:03:39+0000",
        "id": "ec1a9923a8e4b30fb14a5731665c1e4d",
        "post_id": "post-223911",
        "text": "Apollo 11 didn't land on the far side of the Moon...",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:11.05897088Z",
        "author": "Salun",
        "date": "2010-05-30T06:54:36+0100",
        "id": "4d4362c13daec86ebeb1eb71f4b9d0d2",
        "post_id": "post-226619",
        "text": "I've never really understood exactly what can be done with Orbconnect. Any chance someone can upload a youtube video or something? I think its used to pull up MFD info on other PC's and monitors",
        "thread_id": 14506
    },
    {
        "@timestamp": "2023-09-14T07:13:43.862338304Z",
        "author": "jarmonik",
        "date": "2013-02-06T14:20:09+0000",
        "id": "03e8a9eca2e5a6f692bd426b65b84292",
        "post_id": "post-259785",
        "text": "Ripley said:Thanks Jarmo.I'm still waiting for an answer at FOI, about the method they used for drawing this GET display...\n\nIt doesn't really matter anymore. It looks like they are using oapiBlt to construct the GET display. They just need to remove the un-necessary clear and fill commands.---------- Post added at 16:20 ---------- Previous post was at 16:06 ----------There is an other minor issue I noticed. It seems that they like to use DXT5 texture compression and it may attract trouble. DXT3 and DXT5 should be avoided unless you really need the alpha channel. D3D9Client will decompress the surfaces if oapiBlt() or oapiGetDC() is used. DXT1 is decompressed in a GDI compatible format. Others are not.Here is a decompression chart:DXT1 -> X8R8G8B8 (GDI compatible)DXT3 -> A8R8G8B8 -> GetDC() will failDXT5 -> A8R8G8B8 -> GetDC() will fail",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.3946816Z",
        "author": "Izack",
        "date": "2010-12-11T01:11:36+0000",
        "id": "72d43fdcc6273f1aaa9dfd0e382f9d4a",
        "post_id": "post-223936",
        "text": "Anyone else notice that the SPS exhaust looked like a jet afterburner? :lol:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:11.206104576Z",
        "author": "Graham2001",
        "date": "2014-04-06T14:54:15+0100",
        "id": "1b5aa09a11f3899f48233f138efef35b",
        "post_id": "post-226967",
        "text": "McDonnell-Douglas: Space Shuttle Orbiter TPS Repair Kit (1979)This report was prepared by the McDonnell-Douglas Astronautics Company (MDAC) for the National Aeronautics and Space Administration Johnson Space Center (NASA-JSC) in accordance with Contract NAS9-15971. It documents the results of a 2 and a half month program entitled Tile Protective System Flight Repair Kit Conceptual Design, which has as its major objective the conceptual development of a TPS Flight Repair Kit for use by the Shuttle crew for the on-orbit repair of any damage to the Orbiter TPS during launch.\n\nhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19800005922.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.83894144Z",
        "author": "DaveS",
        "date": "2012-11-21T17:04:44+0000",
        "id": "f903b439519506f3bb6062c3ed8c9f5e",
        "post_id": "post-259692",
        "text": "jarmonik said:I presume this also happens with the inline engine. There is a singularity in the euler angles that is most likely causing the problem and it can't be fixed from the client side.How do you compute or where do you get the Y,P,R for the camera ? Maybe there is something wrong in the computation of Y, P and R.Could you attach the source code into your post.\n\nI believe this is the code:Code:void RMSSystem::UpdateEECamView() const\n{\n\tif(oapiCameraInternal()) {\n\t\t\/\/ calculate rotation angle for EE cam\n\t\tVECTOR3 dir = arm_tip[1]-arm_tip[0];\n\t\tVECTOR3 orbiter_cam_rot = crossp(crossp(dir, _V(0, 1, 0)), dir);\n\t\torbiter_cam_rot \/= length(orbiter_cam_rot);\n\t\tif(orbiter_cam_rot.y < 0) orbiter_cam_rot = -orbiter_cam_rot;\n\t\tdouble angle = SignedAngle(orbiter_cam_rot, arm_tip[2]-arm_tip[0], dir);\n\t\t\/\/sprintf_s(oapiDebugString(), 255, \"Rot Vec: %f %f %f dir: %f %f %f dot_prod: %f Angle: %f %f\", orbiter_cam_rot.x, orbiter_cam_rot.y, orbiter_cam_rot.z, dir.x, dir.y, dir.z, dot_prod, angle, angle*DEG);\n\t\t\/\/sprintf_s(oapiDebugString(), 255, \"Rot Vec: %f %f %f cam dir: %f %f %f dir: %f %f %f Angle: %f %f length: %f\", orbiter_cam_rot.x, orbiter_cam_rot.y, orbiter_cam_rot.z, arm_tip[2].x-arm_tip[0].x, arm_tip[2].y-arm_tip[0].y, arm_tip[2].z-arm_tip[0].z,  dir.x, dir.y, dir.z, angle, angle*DEG, length(dir));\n\t\t\/\/sprintf_s(oapiDebugString(), 255, \"dot_prod: %f Angle: %f %f\", dot_prod, angle, angle*DEG);\n\n\t\tSTS()->SetCameraOffset(STS()->GetOrbiterCoGOffset()+arm_tip[4]+RMS_MESH_OFFSET);\n\t\t\/\/STS()->SetCameraDefaultDirection (arm_tip[1]-arm_tip[0], 0.0);\n\t\tSTS()->SetCameraDefaultDirection (arm_tip[1]-arm_tip[0], angle);\n\t\toapiCameraSetCockpitDir(0.0, 0.0);\n\t}\n}",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.440673024Z",
        "author": "Mojave",
        "date": "2010-05-20T18:17:19+0100",
        "id": "65c5ce76967048385eb5d139bb9f2af5",
        "post_id": "post-224006",
        "text": "I meant, if you can send them by uploading it to say, this site?",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:11.360063232Z",
        "author": "Spike Spiegel",
        "date": "2010-06-02T15:18:40+0100",
        "id": "372f9760f052cb47d395223f6dd82fb0",
        "post_id": "post-227087",
        "text": "Wouldn't the microwaves (or lasers, or any other sort of directed energy) need to be fired from another location? Maybe that's what you're talking about, I don't know. You couldn't fire them from the ship into the ship's \"sail\". Wouldn't that be like putting a fan on a sailboat and expecting it to move your boat anywhere?(Whoops! Izack beat me to that one!)",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.729844992Z",
        "author": "jarmonik",
        "date": "2012-03-05T20:16:30+0000",
        "id": "a5fdfa3425aff213372363475aa0cd0a",
        "post_id": "post-259132",
        "text": "D3D9Client RC42Here is RC42 for testing. Two different sets of runway lights exists for wide and narrow runways. Check the log for possible errors.Parameter 'TD_DISP 257' can be added into a runway lights section in the Canaveral.cfg to shift the start of the runway lights into a proper position.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.458930176Z",
        "author": "Fabri91",
        "date": "2010-05-20T14:40:50+0100",
        "id": "1e2be9b99eaac5b74d57fc8f5a3b5256",
        "post_id": "post-224083",
        "text": "There should be a way: the base is, at the end, a vessel. You can go to the scenario editor and move it a bit with the small arrows where it's longitude and latitude are specified to a point where the mesh is again intersected.EDIT: great pictures!",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:11.478846464Z",
        "author": "IronRain",
        "date": "2010-06-03T07:10:57+0100",
        "id": "233032b98d9bb0b2af98940ee3a29719",
        "post_id": "post-227434",
        "text": "maybe missing dll's?",
        "thread_id": 14551
    },
    {
        "@timestamp": "2023-09-14T07:13:43.866478592Z",
        "author": "SolarLiner",
        "date": "2013-02-10T13:50:56+0000",
        "id": "7a8a4c58409d7c8c21106a54588cd3c6",
        "post_id": "post-259824",
        "text": "jarmonik said:What do you mean ?\n\nOops, I was thinking of an idea for toggling the Earth glow effect on day\/night sides.For the patterns, the weak crosshatch effect and the lines pattern are the best for me.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.67663488Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T09:24:20+0100",
        "id": "71757ab3228688a7b6dd780e72c7788a",
        "post_id": "post-224289",
        "text": "Another link:http:\/\/www.kbs.co.kr\/popup\/main\/vodpop\/onair\/index---------- Post added at 12:00 ---------- Previous post was at 11:55 ----------There's a liftoff!---------- Post added at 12:21 ---------- Previous post was at 12:00 ----------2010\/06\/10 17:13 KST(URGENT) (rocket launch) Ground controllers lose contact with space rocket after takeoff---------- Post added at 12:24 ---------- Previous post was at 12:21 ----------",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:11.151359744Z",
        "author": "Scarecrow",
        "date": "2008-05-15T04:28:47+0100",
        "id": "b1775295f15ef3212bc765072e4d8604",
        "post_id": "post-65630",
        "text": "As I understand it, the basic principle behind the \"run your car on water\" idea is that you can use electricity to split water into hydrogen and oxygen. You then burn these to create energy to power your car, and the electricity to split more water. The problem with this arises when you realize that when you burn Hydrogen and Oxygen, you get water. So the net reaction is (in highly unscientific notation):H2O + electrical energy -----> H2O + electrical energy + energy to move your carHowever, this violates the Law of Conservation of Energy, and therefore is obviously BS:facts:.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:44.040640256Z",
        "author": "orb",
        "date": "2012-12-06T18:28:05+0000",
        "id": "009335707717c12e5ecea278b30c3324",
        "post_id": "post-263352",
        "text": "The Planetary Society Blog:Asteroid 4179 Toutatis' upcoming encounters with Earth and Chang'E 2",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:08.039568384Z",
        "author": "Messierhunter",
        "date": "2008-05-15T14:59:03+0100",
        "id": "953a867ffdb5abef02a4a05f6fd8c6c9",
        "post_id": "post-65432",
        "text": "bujin said:If you want to see how there would be evidence for the existence of an interfering God...\n\nThat's all I need to read. You can't assume there WOULD be evidence in one particular circumstance, that's why your hypothesis is flawed. You assume it would manifest itself in a certain way. How about I assume that if there was really a moon landing, I should be able to see the descent stage of the lander with my telescope... oops, it's not there, there must not have been a landing because NASA tells me they left equipment behind but I do not see it there. See how that works? My hypothesis actually failed because of a false assumption about the way in which Apollo should manifest itself. Hypotheses about God intervening are similarly flawed because of false assumptions about our ability to force Him to appear. God is not a testable hypothesis.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:11.151956736Z",
        "author": "Missioncmdr",
        "date": "2008-05-16T02:35:09+0100",
        "id": "6ae175676fa429ac19dff4019051c392",
        "post_id": "post-65636",
        "text": "Reminds of a story one of my teachers once said:For only $80, you can buy instructions off the Internet for a solar-powered clothes dryer. You will save hundreds of dollars each year on your electric bill. When the instructions arrive, this is what you get:Again, I apologize for posting such a BS topic.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:44.13751936Z",
        "author": "orb",
        "date": "2010-10-02T12:01:30+0100",
        "id": "8ac3fee8e1b3b48b5c254090a263702a",
        "post_id": "post-263468",
        "text": "Take a look atthis thread. There is explanation and link to bug report with the solution. Basically you can add a line to Orbiter.cfg that will tell Orbiter how many local light sources you want to have, or update your Orbiter to 100905 beta.",
        "thread_id": 16827
    },
    {
        "@timestamp": "2023-09-14T07:13:08.392896Z",
        "author": "Pilot7893",
        "date": "2010-12-10T02:52:05+0000",
        "id": "fbcc1af6e6b9dbf9e4f3f10ceb4d5bce",
        "post_id": "post-223919",
        "text": "But isn't that missing the whole point of fantasy?",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:11.196435456Z",
        "author": "Donamy",
        "date": "2011-04-22T04:04:47+0100",
        "id": "df56d4070af4fbdf5cecf97c7ea77ac2",
        "post_id": "post-226901",
        "text": "Here's one that would have been cool !",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:44.039691264Z",
        "author": "orb",
        "date": "2011-10-24T22:15:44+0100",
        "id": "df60be130cab24296cf904d0a64e826e",
        "post_id": "post-263344",
        "text": "SPACE.com:Chinese Moon Probe Tackling New Deep Space Mission:{...}Deep space explorationChina's State Administration for Science, Technology and Industry for National Defense has heralded the repurposed probe, which has made China's space agency the third ever to visit a Lagrangian point. Missions launched by the European Space Agency and NASA also visited Lagrangian points.Liu Tongjie, the deputy director for the second-phase project of the China Lunar Exploration Program, said Chang'e 2 new position allows it to tackle two scientific tasks: observing the Earth's magnetic field and charting solar storms, according to a China Daily report.Yet another assignment for October is for Chang'e 2 to help assess the capability of two large deep space communications antennas in China, Liu said.One antenna, 115 feet (35 meters) in diameter, is being built at Kashgar in the northwest. The second antenna is nearly twice the size, with a diameter of nearly 210 feet (64 meters), and is being built at Jiamusi in the northeast.These antennas will be part of China's deep space network, reportedly to take shape in 2016 and built to handle possible future exploration of Jupiter and the poles of the sun.{...}\n\n",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:08.443195648Z",
        "author": "Stevodoran",
        "date": "2010-08-01T16:30:24+0100",
        "id": "3b90346051d9ac473760d0c0001d472a",
        "post_id": "post-224029",
        "text": "So who won",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:11.208541952Z",
        "author": "Graham2001",
        "date": "2017-02-14T09:50:00+0000",
        "id": "5156f2373908f090b24f807f2f32c43d",
        "post_id": "post-226981",
        "text": "A further article on the use of the Space Shuttle for Black Operations...In December 1993, the space shuttle Endeavour rendezvoused with the Hubble Space Telescope to conduct one of the most high-profile missions of the entire shuttle program. Over the next ten days, the crew of mission STS-61 installed corrective optics to fix the Hubble\u2019s flawed vision, replaced instruments and gyroscopes and solar panels, and sent Hubble off as practically a new telescope.Twenty years earlier, the secretive National Reconnaissance Office (NRO) that operated America\u2019s fleet of intelligence satellites evaluated the possibility of doing this kind of mission on a regular basis with the largest reconnaissance satellite then in the inventory, the schoolbus-sized HEXAGON.\n\nhttp:\/\/www.thespacereview.com\/article\/3172\/1This is part one of two.",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:44.220794624Z",
        "author": "n122vu",
        "date": "2010-10-13T18:06:05+0100",
        "id": "681099751369c8f21016f7b0d6adda88",
        "post_id": "post-263620",
        "text": "jinglesassy said:Luna-3 knocked out of the sky on launch by rocket cat defenses.\n\nThis image appears to be based on an image of a missile test conducted by Iran. If I remember correctly, one of the missiles did not fire, so they had to PhotoShop in the fourth missile to the shot. If this is indeed based on that pic, then it should be disqualified, rendering the Luna 3 launch successful and placing the Almighty Probe in its desired and commanded orbit.And as I type this I have found proof.http:\/\/thelede.blogs.nytimes.com\/2008\/07\/10\/in-an-iranian-image-a-missile-too-many\/Luna 3 lives!!!! The Almighty Probe shall smite thee for thy blasphemy!!!---------- Post added at 12:06 PM ---------- Previous post was at 12:03 PM ----------Pinguinboy said:Gravity Cat not Amused\n\n",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:08.620923136Z",
        "author": "jinglesassy",
        "date": "2010-05-20T19:04:33+0100",
        "id": "b19afc44fbf8f6de1c7fc1975155d682",
        "post_id": "post-224269",
        "text": "KCB said:what?\n\nI posted it in the plane crash forum but it popped up here :shrug:",
        "thread_id": 14343
    },
    {
        "@timestamp": "2023-09-14T07:13:11.41211264Z",
        "author": "T.Neo",
        "date": "2010-06-03T14:03:18+0100",
        "id": "774e29c37bcef8ff40151fa3fa488c05",
        "post_id": "post-227268",
        "text": "Coolhand, have you considered a water landing\/takeoff for this spacecraft? It's perhaps a bit retro and a tad unconventional for spaceplanes, but it would make more sense than launching from a large runway IMO.A land launch would then be more practical on a body such as Mars or the Moon, where the gravity is lower and the hover engines can be used.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.903934208Z",
        "author": "Sky Captain",
        "date": "2010-09-30T23:07:12+0100",
        "id": "d598f535e490e572e23f96ec442de4d9",
        "post_id": "post-263180",
        "text": "Hmm... chances of some spectacuar fireworks at launch would be somewhere around 100 %;)",
        "thread_id": 16792
    },
    {
        "@timestamp": "2023-09-14T07:13:08.678086912Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T11:04:40+0100",
        "id": "ee4d571ecddad5bfa8c07f3be70e3e3b",
        "post_id": "post-224304",
        "text": "Zachstar said:No I give that a very low chance but seriously 2 of 2? With Russian assistance?\n\nEntia non sunt multiplicanda praeter necessitatem.I give it 90% chance for RD-151 engine's explosion. It's a very overtuned engine. Now Khrunichev Corp. will have to supply another URM to S. Korea... Together with fixing the problem, may take more than one year.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:11.047191296Z",
        "author": "triplepogi2009",
        "date": "2010-06-01T12:20:44+0100",
        "id": "3ac298b7ebb2687f7fa6390f68fc89ba",
        "post_id": "post-226591",
        "text": "Do Razgriz!",
        "thread_id": 14504
    },
    {
        "@timestamp": "2023-09-14T07:13:43.721814784Z",
        "author": "Notebook",
        "date": "2012-02-28T10:09:28+0000",
        "id": "230a6395581ce798b6db10393f82833e",
        "post_id": "post-259075",
        "text": "Installed it now on my Pressario laptop, the old workhorse I do most of the Orbiter stuff on.It can now handle the full meshes, on standard orbiter have to chop bits off to prevebt CTDshttp:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/WestcottP2_Orbiter_1.jpgMarvellous work, have to read up on the new stuff!N.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.035655424Z",
        "author": "Linguofreak",
        "date": "2008-05-14T03:23:48+0100",
        "id": "f869fadb802455ae22ef447802dec7cf",
        "post_id": "post-65415",
        "text": "bujin said:They can object all they want, but they are both pretty much the same. You have people claiming that there are reasons the predominant explanation is wrong, and provide scientific-sounding explanations in support of their idea which sound good to the layperson, but are grossly misinformed and inaccurate.:)\n\nI didn't say there wasn't some flawed thinking in the creationist camp. I find that there tends to be a fair amount of bad science, bad religion, and bad logic on both sides of the whole affair. One error that shows up on both sides is the belief that science can do anything to prove (on the creationist side) or disprove (on the naturalist side) that the world was created by God or that God exists.Science works through empirical observation, which only works when consistent tests can be made upon the object of observation. But when the object of observation is an omnipotent deity, or any act of that deity, no consistent test can be made. You'll only get consistent results if God decides to play along.The long and the short of it is that science is only valid within this universe, and even then only when God is not actively interfering. It is thus not valid for saying anything about God or any act of God, but both creationists and naturalists tend to forget this.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:11.197784832Z",
        "author": "Graham2001",
        "date": "2011-07-28T16:25:13+0100",
        "id": "0ff7f2a0189f02aa21282e3e573d0dcf",
        "post_id": "post-226911",
        "text": "During the 1960's & 1970's NASA carried out many studies into using Lasers for communications. In 1976 it was proposed that Spacelab be used for a communications test between the Shuttle and firstly, a ground station, secondly a satellite in a Molinya like orbit.The linked documents cover the project.Experiment Definition Phase Shuttle Laboratory (LDRL-10.6 experiment), Shuttle Sortie to Ground Terminal, Final Reporthttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19770012347_1977012347.pdfLaser Data Transfer Flight Experiment Definition: Final Reporthttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19760012122_1976012122.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.733326592Z",
        "author": "jarmonik",
        "date": "2012-03-10T22:44:54+0000",
        "id": "852d0e2cbb4556e417586d52ea85c3c0",
        "post_id": "post-259165",
        "text": "kuddel said:What's your opinion about this?\n\nI would prefer the option (b) as well for the same reasons. Thanks for doing this.---------- Post added at 00:44 ---------- Previous post was at 00:35 ----------Jarod said:Is it possible to implement brighter \"night light level\" in order to see cities a little more like those ISS timelapse videos ?\n\nLooks like there is night-lights intensity setting in the visual effects tab but it's not working. It would also require a lot of art work and textures. I don't have time right now but I'll look into it later when implementing an improved atmospheric rendering.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.22644224Z",
        "author": "eveningsky339",
        "date": "2010-05-19T03:39:19+0100",
        "id": "6247d2c6175b85105ab66cdcf4d8864e",
        "post_id": "post-223676",
        "text": "Hartmann said:Very interesting because Titan is the most interesting world after mars to colonise and exploreIn Jupiter, the best world isEuropebut it will be safe under tons of ice\n\nColumbus sailed a little farther than I first thought...",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:11.208354048Z",
        "author": "Graham2001",
        "date": "2015-09-22T19:08:38+0100",
        "id": "c832c35100cd75dd5f76a7367f41f7e8",
        "post_id": "post-226979",
        "text": "Shuttle Experimental Radar for Geological Exploration (SERGE)The original version of what became the Shuttle Imaging Radar (A)The baseline configuration defined has the SERGE antenna panel array mounted on the OFT-2 pallet sufficiently high in the bay that negligible amounts of radiation from the beam are reflected from orbiter surfaces into the shuttle payload bay. The array is symmetrically mounted to the pallet along the array long dimension with the pallet at the center. It utilizes a graphite epoxy trusswork support structure. The antenna panels are of SEASAT engineering model design and construction. The antenna array has 7 panels and a 7-way naturally tapered coax corporate feed system. The performance of the system is predicted to exceed 33 db gain, have -15 db sidelobes in the E-plane and even lower in the H-plane, and have and E-plane beamwidth less than 2.2 deg, all within performance specification. The primary support structure is predicted to exceed the specified greater than 25 hertz fundamental frequency, although individual panels will have hertz fundamental frequency.\n\nhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19780006268.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.804416Z",
        "author": "Ripley",
        "date": "2012-10-03T11:38:51+0100",
        "id": "d7842c039aec9dc48d06325d7bb9db7c",
        "post_id": "post-259578",
        "text": "Forgot the attachment?I don't see PDFs...",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.385785344Z",
        "author": "Star Voyager",
        "date": "2010-05-17T22:20:59+0100",
        "id": "59925850ff6a25300ff579cadd962bd3",
        "post_id": "post-223861",
        "text": "T.Neo said:Beside, Apollo is a relic of the past is it not?\n\nWe don't have much on Apollo other than the Saturn V Center, which is actually a building next to the VAB. And it doesn't exactly mean anything to the general public.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:11.287744256Z",
        "author": "Alexw95",
        "date": "2010-06-01T01:11:47+0100",
        "id": "99ff8a04db8ba0f0631b2d7e2bd50afd",
        "post_id": "post-227057",
        "text": "i got the problem fixed from anoter thread i used woo's addon to weigh the docking port it works fine now",
        "thread_id": 14532
    },
    {
        "@timestamp": "2023-09-14T07:13:44.117244672Z",
        "author": "jedidia",
        "date": "2010-10-02T07:41:57+0100",
        "id": "c31b27954b226e59f54bdcc66115733c",
        "post_id": "post-263430",
        "text": "To trigger the explosion, I think you'll be best off checking for altitude, and detonate it as soon as you've gone beneath a trigger altitude.",
        "thread_id": 16822
    },
    {
        "@timestamp": "2023-09-14T07:13:08.509234944Z",
        "author": "Tommy",
        "date": "2010-05-19T05:46:53+0100",
        "id": "8308f6a8162739b490e0519025881478",
        "post_id": "post-224151",
        "text": "None that I know of. I don't really use HSI, myself - by the time you are close enough you had better be fairly well lined up!If you are coming in fairly straight, say coming into Canaveral from the northwest, it's enough to know the runway heading, 150 degrees in this case. I'll keep my course a bit northeast of Canaveral during re-entry, and try to be ready to transition to normal flight and under 1km\/s just before Canaveral is at the 150 heading, then turn in toward Canaveral so that the hud marker is just a sliver to the right of 150. This puts me into pretty good alignment, I can touch up when I get a visual.Coming in crosswise to the runway is trickier. I try to be in normal flight (not high AoA braking flight) and cross the runway line about 25 km from it's end, at around 20k alt, and around 800 m\/s velocity. Then I turn away from the runway and maintain a steady G-force (using the XR-2's G indicators, or the Wing Load guage on the DG, etc) of between 2 and 3 G. As you decellerate, the turn tightens, and you end up fairly in line. It helps to widen the FOV during the turn so the runway comes into sight earlier, then narrow it back down as I get lined up.Check out the IMFD Full Manual at OH, and you'll see that HAC used in the Moon - Earth Direct re-entry flight.",
        "thread_id": 14334
    },
    {
        "@timestamp": "2023-09-14T07:13:11.462994944Z",
        "author": "T.Neo",
        "date": "2010-06-02T18:13:17+0100",
        "id": "5a96d4314fdb032cf75f2a9daf5681c3",
        "post_id": "post-227409",
        "text": "Well, assuming the ring is made out of unobtanium- I doubt any real substance would be able to withstand the forces involved.AFAIK it wouldn't be any better than a ring spinning at orbital velocity. It would be unstable (RINGWORLD IS UNSTABLE) like a ball balancing on a pin.But tidal forces would have a large effect as well, I'd imagine.",
        "thread_id": 14549
    },
    {
        "@timestamp": "2023-09-14T07:13:43.712200448Z",
        "author": "jarmonik",
        "date": "2012-02-23T12:16:43+0000",
        "id": "dcfdbb4308f88e681a9d6b8c49be44d5",
        "post_id": "post-259035",
        "text": "Bibi Uncle said:I would like to be more precise, but I can't understand the first sentence...\n\nThe sentence is a bit unclear. But I think it's just a row of lights that goes over the runway edge on both sides by four lights.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.586913536Z",
        "author": "NSRacer",
        "date": "2010-06-10T18:50:27+0100",
        "id": "883b50617afdcdb37e917e26ebc11570",
        "post_id": "post-224189",
        "text": "ok thanks. but it would also take you less time to write down the throttle key then explaining my what i need to read;)",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:11.62758784Z",
        "author": "Tommy",
        "date": "2010-06-08T04:16:15+0100",
        "id": "117b92a7b31a87cb3af5efa76bf99402",
        "post_id": "post-227643",
        "text": "There is a trick to a direct re-entry, and like almost every advanced maneuver, the trick is in the timing. To plan this type of flight you need the following information:1: Moon's longitude at ejection. This can be found by opening a MapMFD and setting the reference to Earth, Target Moon. An hour or two either way doesn't matter much - if launching soon you can usually just use the current position rather than have to \"predict\" exactly where it will be at ejection.2: Transfer Angle. For a Hohman type transfer that will be about 180 degrees. For your 24 hour trip, it will be less - you are coming in on a hyperbolic trajectory, and your Earth Pe won't be opposite (in a non-rotating reference) the lunar ejection point. jarmonik's 150 degrees sounds about right.3: Time of Flight. The more accurate, the better, but keep in mind that this can be adjusted during MCC's if needed. Arriving on schedule is essential if you need high accuracy (ie for a capsule re-entry). It is rarely helpful to include flight time in the atmosphere if it will be an unusually long re-entry.4: Rotation of target body. The Earth rotates 15 degrees per hour.5: Re-entry Anticipation. This is the distance (in degrees) from entry interface to touchdown. This can vary greatly with the type of vessel and how the re-entry is flown. With glider type vessels, it is better to guess high than low - a glider can easily travel over 360 degrees during a direct re-entry - to avoid overshooting the base. Note that this is measured in degrees of Orbit, not degrees of Longitude.6: Target Longitude.Using this info, we'll apply jarmonik's formula in a simplified fashionStep 1. Calculate Earth's rotation during flight. \"Wrap around\" at 360. For instance, a 24 hour flight will result in a rotation of zero, a 26 hour flight will have a rotation of 30 degrees, and a 22 hour flight would be 330 degrees.Step 2. Calculate Pe position. This will be determined by the Anticipation, and is that many degrees from the target. Note that this is degrees of Orbit, not degrees Longitude.Step 3. Add rotation and anticipation, lunar ejection longitude target is that many degrees from the base. Note that this is degrees of Orbit, not Longitude. In a high inclination these can differ greatly. The longitude of this position is the ejection point.Step 4. Set up TEI, with a focus on matching the PeT to our planned Atmo interface time. Also, set an inclination equal to the target's latitude (north or south depending). Use Map's plan mode, set to highest accuracy. After executing the ejection burn, use forward\/reverse linear RCS to fine tune the PeT. The PeA isn't as important at this point, anywhere within a few M should do fine.Step 5. MCC. This can be made with the best accuracy just after entering the Earth's SOI. This can be done with Base Approach, but I find Delta-V can offer a lower dV (Base Approach tends to take a \"brute force\" approach on occasion, and is generally less accurate than the Delta-V\/Map combo.) Use dVf sparingly (not very efficient at this time) to adjust the PeT if needed, and dVi to manage the PeA. Ensure that you've set your Landing Target (and estimated Landing Time) in IMFD config menu. Use dVp to adjust the Ang (if you don't see it hit <MOD> in Map) to zero. Note that these values will affect each other to some degree, and adjust them all as needed.If you've guesstimated the rotation elements (transfer angle, Ant, and TOF) correctly, reduced Ang to near zero, and arrive at the planned time you should be good.Keep in mind that with a DG type vessel, and are willing to sit through a long extended low AoA re-entry, coming in from a hyperbolic trajectory, pretty much every base on the planet is reachable regardless of Pe location or inclination. If you watch my flight from the IMFD manual, I actually arrive a bit west of ideal, and there is a slight \"pop-up\" after I turn upright to extend the range to reach the Cape. There will be two low AoA extended direct re-entries (one on Earth, one on Titan) in the update in a few weeks, where the initial entry plane isn't aligned with the base, and nearly a full orbit is flown during capture\/re-entry.dgatsoulis: 180 degrees is very high for Ant. It will work (and makes setting the PeA location easier when using your method), but you could go shorter. From the looks of the screenshots, you are arriving at Earth a bit premature. Chances are that lowering the Ant in that situation could provide a lower dV and much lower, survivable ReA. An Ant as low as 120 (maybe a bit more for a higher velocity 24 hour transfer) can be used and still provide ample time for braking.",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:13:43.830915584Z",
        "author": "kuddel",
        "date": "2012-11-08T22:42:43+0000",
        "id": "319ad2c408608f25e2c1fbb2ddc089c1",
        "post_id": "post-259648",
        "text": "orb said:These parameters aren't new, and they are well documented. Look at pages 13-14 of Doc\/OrbiterConfig.pdf in Orbiter for explanation of them in configuration files of planets, and at pages 24-25 of the same document for usage in ENVIRONMENT block of scenario files.\n\nI've updated the documentation (at CodePlex). The hint to look at the Orbiter Documentation will also appear in the next release of the PDF, of course;)\/Kuddel",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.67692032Z",
        "author": "IronRain",
        "date": "2010-06-10T09:27:14+0100",
        "id": "2279b1e294f44d0eccbafc084511da33",
        "post_id": "post-224292",
        "text": "second launch failure... well at least the second launch that not goes according to plan",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:10.93917696Z",
        "author": "AirSimming",
        "date": "2010-05-29T22:25:54+0100",
        "id": "df18556895afbd4327839e99801947e4",
        "post_id": "post-226415",
        "text": "Amazing photos! And I also think it's a shame that Buran never became what it was designed, build and tested for. Could have been really an amazing sight these days: the Shuttle and Buran docked to the ISS:)[sarcasm]In about 20 years from now, people will travel to the KSC in Florida and we'll get similar amazing shots of the rusty VAB and LC39A and B...[\/sarcasm]I think without a global imperium we indeed won't see such amazing things anymore, less than ever manned programs beyond LEO. Those photos should be a demonstrating forfinger to Obama...http:\/\/www.dict.cc\/englisch-deutsch\/forefinger.html",
        "thread_id": 14480
    },
    {
        "@timestamp": "2023-09-14T07:13:44.04131584Z",
        "author": "N_Molson",
        "date": "2013-11-23T23:59:22+0000",
        "id": "e173d5d51ddf6388aff25b70d5dd555b",
        "post_id": "post-263357",
        "text": "Nice space potato:)",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:07.794417408Z",
        "author": "supersonic",
        "date": "2010-05-21T23:01:46+0100",
        "id": "c5981eadf089af89df517771e187dc8b",
        "post_id": "post-223447",
        "text": "S\u00f3lo el banquillo de los moduels a la moduels otra pieza a la vez.Lo siento si mi espa\u00f1ol es malo, he usado traductor de Google.",
        "thread_id": 14273
    },
    {
        "@timestamp": "2023-09-14T07:13:11.150093824Z",
        "author": "Missioncmdr",
        "date": "2008-05-15T02:40:00+0100",
        "id": "c2802d826b9234e20939af6f8cdaf4aa",
        "post_id": "post-65624",
        "text": "Came across this website through a YouTube video:http:\/\/www.gaspricerelief.net\/I was interested in what others think about it. It sounds good, but the website itself seems kind of like a scam of some sort. According to the maker of the video where I found it, he saved more than $100.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:43.731397376Z",
        "author": "n122vu",
        "date": "2012-03-07T00:07:41+0000",
        "id": "3d9fbfadffb4907327bafddaf9b70d74",
        "post_id": "post-259146",
        "text": "jarmonik said:That sounds like a base object shadow flag bug. Currently the 'SHADOW' flag isn't working in the Orbiter_ng. Using the 'UNDERSHADOWS' flag with the hills should fix or reduce the problem. Also, the Object shadows can be disabled from the launchpad.\n\nConfirmed. Disabling Object Shadows removed the black 'rings' around the hills on Ascension Island.Thanks.n122vu",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:07.877999616Z",
        "author": "David413",
        "date": "2010-05-16T09:20:53+0100",
        "id": "2bb9d58491f6b826d7e8f33a1ecd33fe",
        "post_id": "post-223525",
        "text": "Now on Orbithangar, a follow-up to the MRM Handoff tutorial, this tutorial will have you unberth and transfer the Integrated Cargo Carrier (ICC) from the payload bay ofAtlantisto the MBS.[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4600\"]STS-132: ICC Unberth Tutorial[\/nomedia]",
        "thread_id": 14285
    },
    {
        "@timestamp": "2023-09-14T07:13:11.20621184Z",
        "author": "Graham2001",
        "date": "2014-04-19T16:11:57+0100",
        "id": "50ae9f748cb51d5836b1348e23ff914f",
        "post_id": "post-226968",
        "text": "Hamilton Standard: Portable Oxygen Subsystem (1975)Like the item in the previous post this is equipment designed for use with the Space Shuttle rather than a payload, but one that could be added to the UMMUs.Hamilton Standard has developed a Portable Oxygen Subsystem (POS) for use in the Space Shuttle Orbiter System. This development effort was conducted under Contract NAS 9-14458 to NASA's Johnson Space Center. The scope of this program included the selection, design, fabrication, and test of a POS which meets the Shuttle objectives of long life, low cost and minimum maintenance.The POS is a rebreather type system which provides a revitalized breathing gas supply to a crewman for denitrogenization, emergency IV activity, and\/or emergency rescue.\n\nhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19760009714.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:44.251248384Z",
        "author": "Wishbone",
        "date": "2010-11-20T16:49:06+0000",
        "id": "54136417e276c1227dc2b87ea11434b0",
        "post_id": "post-263801",
        "text": "Nomad, how do you plan to interact with a realistic, full-blown trajectory planning tool with only 12 buttons? Also, the screen space of one MFD is so small, that many details won't fit in...",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:08.319709696Z",
        "author": "SiberianTiger",
        "date": "2010-06-07T12:03:25+0100",
        "id": "02f5f99aa47f128f27ab67a2127e9503",
        "post_id": "post-223769",
        "text": "http:\/\/www.planetary.org\/blog\/article\/00002528\/IKAROS sail deployment delayed until at least TuesdayJun. 6, 2010 | 15:08 PDT | 22:08 UTCAccording to the official statement, (posted here in Japanese), it seems that the first stage of sail deployment, in which the tip masses drag the accordion-folded sails out to their greatest possible extent, has been successfully completed. All that remains is to release the four retaining bars which will allow the sails to unfold and assume the final square shape. But, the update goes on to say, they had some concerns that caused them to decide to delay deployment until at least Tuesday night Japan time.Lou explained in the coda to yesterday's update: \"Most, but not all, of the data from the first stage appears to indicate that the deployment is going as planned. About 4-5 meters of the edges have been deployed. But there is some uncertainty and ambiguity in some of the deployment measurements. The team wants to run more simulations and analysis before initiating the final stage. The uncertainty relates to whether the whole configuration is deploying symmetrically and stably. They will run some more simulations and expect to schedule their final stage of deployment for Tuesday night Japanese time.\"Illustration of the entire process:",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:11.626304512Z",
        "author": "jarmonik",
        "date": "2010-06-04T22:15:58+0100",
        "id": "ef939187d98641c0879e3df4c4aea69d",
        "post_id": "post-227636",
        "text": "XonE32 said:1) If there is a Mathematical relationship between the 50 deg & 137 hr GET2) What it is (ie is it a ratio?)3) How to apply it to any scenario using surface launch program, a wide variety of PET's and proper Direct Reentry.\n\nI am not exactly sure what you are talking about. But the ration is approximately the rotation period of the planet per 360 degrees. That ration can be used to compute a PeT that is required to reach a specific longitude when one PeT\/Lng pair is known. That ration will give you the time that need to be added to PeT so that the reentry location will shift x degrees.",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:13:43.869548288Z",
        "author": "DaveS",
        "date": "2013-02-11T17:59:10+0000",
        "id": "84a21e8d4780ebde71cba91b2822de8f",
        "post_id": "post-259851",
        "text": "SolarLiner said:One more to leave ?:pLens flares.\n\nGive me solar glare instead!",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.323858944Z",
        "author": "SiberianTiger",
        "date": "2010-12-08T16:14:21+0000",
        "id": "e363f42d49f6559c868af6689747d80d",
        "post_id": "post-223806",
        "text": "N_Molson said:So it's a new artificial satellite of the Sun... :dry:\n\nThis is perfectly what the USSR officially declared about first Soviet Lunar and Martian probes that missed their targets. \"Ta-dam, today we've launched a Sun-orbiting probe for deep space research\".",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:11.005336064Z",
        "author": "JohnJ",
        "date": "2010-05-29T20:31:39+0100",
        "id": "bc3e78932cda083d506e0b9437574b91",
        "post_id": "post-226492",
        "text": "I downloaded the moon and earth and mars textures... how do I make them work?",
        "thread_id": 14496
    },
    {
        "@timestamp": "2023-09-14T07:13:43.958533888Z",
        "author": "gattispilot",
        "date": "2010-10-09T16:36:01+0100",
        "id": "4d86bf9f32fd6acc9529a339ddce2c43",
        "post_id": "post-263261",
        "text": "Thanks. It was in the .cpp and put it in the h and commented it out in the cpp but the same resultCppCode:#define ORBITER_MODULE\n\/\/#include \"orbitersdk.h\"\n#include \"EAGLE3.h\"\n#include \"EAGLE3MESH.h\"\n#include \"OrbiterSoundSDK35.h\"\nVISHANDLE MainExternalMeshVisual = 0;hCode:#include \"orbitersdk.h\"\n#include \"UMmuSDK.h\"",
        "thread_id": 16800
    },
    {
        "@timestamp": "2023-09-14T07:13:08.38906752Z",
        "author": "Turbinator",
        "date": "2010-07-29T20:47:20+0100",
        "id": "03ed93a33f3f1f19ab519732523eeb7e",
        "post_id": "post-223885",
        "text": "\"Unfortunately, that page could not be found.\"",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:11.047311616Z",
        "author": "Mojave",
        "date": "2010-06-01T12:27:04+0100",
        "id": "5fed94ad9f65cf8c6285659f6bfd71ef",
        "post_id": "post-226592",
        "text": "I personally enjoyed Cipher and Mobius, Blaze isn't a good name, plus the game has to much un needed conversation.So i'll probably use Cipher again next week. Good add on.",
        "thread_id": 14504
    },
    {
        "@timestamp": "2023-09-14T07:13:44.163582208Z",
        "author": "Hielor",
        "date": "2010-10-03T20:39:25+0100",
        "id": "7dbfc622ddfa50554be1e1b5fdb201ba",
        "post_id": "post-263525",
        "text": "gattispilot said:Ok I guess I need to reduce the thrust for 2010p1 because the Eagle is too fast\n\nUm... :facepalm:There's no difference in the thrust produced by your engine between Orbiter 2006 and 2010. The only difference is the value that's displayed on the HUD. In Orbiter 2006 that value is the acceleration produced by the engines. In Orbiter 2010 that value is the force produced by the engines.",
        "thread_id": 16833
    },
    {
        "@timestamp": "2023-09-14T07:13:08.389287936Z",
        "author": "n122vu",
        "date": "2010-08-24T01:19:37+0100",
        "id": "d02ec89eead76fd058e666fbb73b9aae",
        "post_id": "post-223887",
        "text": "Kyle said:There won't even be a shuttle on the pad September 17th.I will admit though, even though its horribly technically inaccurate, the launch scene in Armageddon was pretty cool (I think its just because I enjoy night launches) and helps boosts interest in NASA.\n\n\"Copy Press to MECO\"\"Houston, this is a kick-ass ride!\"was waiting for \"Copy kick-ass ride, balls-to-the-wall confirmed, you are go for a Hell Yeah\"",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:11.176491008Z",
        "author": "janczar",
        "date": "2010-05-31T15:06:18+0100",
        "id": "13260e403418f3adf706110538853044",
        "post_id": "post-226845",
        "text": "Every 3D point (x,y,z) is multiplied by projection matrix. Projection matrix is 4x4 so 3D vector (x,y,z) must be extended to (x,y,z,0). First two elements of result are coordinates on 2D screen. There are well-known formulas for finding projection matrix for \"observer\" looking at certein point, like camera, but projection matrix may give other projections than \"camera view\".",
        "thread_id": 14524
    },
    {
        "@timestamp": "2023-09-14T07:13:43.803432448Z",
        "author": "kuddel",
        "date": "2012-10-01T22:05:02+0100",
        "id": "6111e264814a5411e7e93166b6b3e2ab",
        "post_id": "post-259568",
        "text": "Hi jarmonik,attached you'll find the changes I've made to fix the problem with \"links to non-existing targets on XP systems\".Regards,Kuddel",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.461288704Z",
        "author": "Izack",
        "date": "2010-05-23T00:10:44+0100",
        "id": "78e31fab327a3147615d3ed0d8685655",
        "post_id": "post-224106",
        "text": "Hispa said:Who says they are going to go back to home? When I get tired of Mars, I want to send back to Mars the Cosmos refuelled and loaded with more ships to launch the base to Jupiter, that promises lots of adventures.\n\nAh, you're ambitious!:)",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:11.371008Z",
        "author": "Sky Captain",
        "date": "2010-09-13T16:44:36+0100",
        "id": "d877c636cde5b81d0b21be5b643776c7",
        "post_id": "post-227156",
        "text": "According to article about nuclear salt water rockethttp:\/\/www.npl.washington.edu\/AV\/altvw56.htmlover 400 GW of thrust power would be possible with relatively straightforward technology in compact and lightweight package. If those claims are legitimate then few TW of power per engine might be plausible with future technology. Suppose the fusion reactor were designed in a way that it is only skeletal frame holding the superconducting coils with ~80% being empty space to allow most of the waste heat radiate freely into space then cooling recquirements would be minimized allowing to ramp up the power.Fast spaceflight is a power guzzler there is no way around that.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.21870848Z",
        "author": "Fireproof",
        "date": "2010-10-12T05:41:08+0100",
        "id": "819ae216964417ff5ff7e0ef222830b5",
        "post_id": "post-263599",
        "text": "You got to love the Iowa",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:08.503888896Z",
        "author": "SiameseCat",
        "date": "2010-05-19T02:42:26+0100",
        "id": "d2f206b313fb6de0ed6692bf4d714dda",
        "post_id": "post-224145",
        "text": "Is there an easy way to rotate an entire mesh after creating it?The easiest thing would be to create an animation that works on the entire mesh. The problem with this is that, if you need other animations, all the groups in the mesh that aren't being animated have to be listed when creating the rotation animation. I've also looked at the MeshgroupTransform function, but this has to be called every time the visual is created\/destroyed.",
        "thread_id": 14333
    },
    {
        "@timestamp": "2023-09-14T07:13:11.37168768Z",
        "author": "jedidia",
        "date": "2010-09-15T10:57:26+0100",
        "id": "b171ee660173f0bd15d10d1880a23156",
        "post_id": "post-227163",
        "text": "An active cooling system is a must, otherwise you'll never get the heat out of the engine. Of course it only helps as far as you have enough radiator area to get the heat out of the ship, but to get it from the engines to the radiators in the first place you need a cooling system that can transport enough heat per second away from the engine so it doesn't reach critical temperature.I don't know how much increasing the albedo of the material helps. If it's constructed so the heat gets reflected away from the ship, ok. But that might be tough to do. If a high albedo results in heat being trapped and wandering around between engine parts, it might be worse than to suck it all up and pump it away.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:44.238211584Z",
        "author": "Keatah",
        "date": "2010-10-04T12:32:58+0100",
        "id": "e526566a0c3df4880a6a44eacf0ce1bd",
        "post_id": "post-263679",
        "text": "The addition of extra programmers to Orbiter. Martin surely doesn't have the time to do all of this stuff!?!?!?!!",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:07.794651392Z",
        "author": "ar81",
        "date": "2010-05-21T23:07:24+0100",
        "id": "fb533b10498365385afd899ff0c02826",
        "post_id": "post-223448",
        "text": "Mira tu hilo de \"soy nuevo\".All\u00ed he dado pistas sobre lo que debes hacer.",
        "thread_id": 14273
    },
    {
        "@timestamp": "2023-09-14T07:13:11.436004352Z",
        "author": "Quick_Nick",
        "date": "2010-06-02T01:41:20+0100",
        "id": "fd571b271923994ffd83c990dd4a3a08",
        "post_id": "post-227352",
        "text": "Awesome! I love the Mandelbrot! (and your past videos;))",
        "thread_id": 14544
    },
    {
        "@timestamp": "2023-09-14T07:13:44.0393792Z",
        "author": "Wishbone",
        "date": "2010-11-08T17:18:27+0000",
        "id": "3bfb95c91847faa8867bab44a5c58b27",
        "post_id": "post-263341",
        "text": "What about mascons?",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:07.888260608Z",
        "author": "n122vu",
        "date": "2010-10-26T17:51:42+0100",
        "id": "7e51e15f3d17965c99026d30d6abfeda",
        "post_id": "post-223553",
        "text": "So sad. Thoughts and prayers going out to you & everyone in their family.I had a co-worker at a previous job whose mother died of cancer. 2 months later his father had a heart attack and died. Within months of his father's death, his only brother was killed in a car accident. Life really does suck sometimes. There's just no other way I can put it.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:11.463623424Z",
        "author": "Izack",
        "date": "2010-06-02T21:09:29+0100",
        "id": "4afe91e7c68f051cb30699d8769060ff",
        "post_id": "post-227415",
        "text": "docabn said:It seems to me and I'm probably wrong but multiple space elevators also built of unobtanium, would make the structure infinitely more stable as they would cause the ring to effectively become an extention of the earth rather than a freely orbiting object. Working like spokes on a wheel. The stresses that such a structure would be subject to seem to me to be a bit extreme.\n\nYeah, an enormous amount of cables attaching it to Earth's equator would keep it stable.Dgatsoulis brought up a valid concern though: What would the Moon do to it?A constant unbalanced outward force slowly rotating about the thing at an unequal inclination would play hell with it. Even if it remained stable, it would develop an axial wobble, which would spell probable doom to the elevators and exert torque on the ringworld.",
        "thread_id": 14549
    },
    {
        "@timestamp": "2023-09-14T07:13:43.736337152Z",
        "author": "luki1997a",
        "date": "2012-03-16T19:16:19+0000",
        "id": "9ba2edefac5faf389bc1caffa7b0e3d2",
        "post_id": "post-259184",
        "text": "Hehe there is more updated cool stuff from Dan:D-one of betatesters:D",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.327658752Z",
        "author": "Urwumpe",
        "date": "2015-12-07T13:29:38+0000",
        "id": "ef43eae78a75e6a69f3b96006ef12af6",
        "post_id": "post-223841",
        "text": "Pipcard said:Miku is now orbiting Venus!\n\nNot yet. It will take to the 9th December to confirm that the trajectory is really achieved and the spacecraft entered orbit.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:11.169814016Z",
        "author": "Izack",
        "date": "2010-05-31T21:32:59+0100",
        "id": "7342733764bcc1d38fec9ecf947096fb",
        "post_id": "post-226825",
        "text": "Well, heisa professor. And a UCL one at that.Indeed, it would be nice to include a big collective \"Thank you!!\" from the community somewhere in the interview. I think it's pretty well warranted.:)",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:43.771790592Z",
        "author": "flyer",
        "date": "2012-08-17T23:27:18+0100",
        "id": "8812f1e274eeb04bb600fcbaab710ea9",
        "post_id": "post-259367",
        "text": "yagni01 said:...but the image shows it to the right.\n\nPAPIs can in fact be on the left, right or both sides of the runway...which can make it interesting when the left and right PAPIs are telling you different information!My opinion (not that anyone asked for it :lol:)is that the configurable part should be either having PAPI lights on the left, right or both sides of the runway. As I said before I've never seen PAPIs located on the centreline of the runway.:thumbup:And just to clear something up:yagni01 said:As flyer mentioned, that's STS specific...\n\nI was asking if having PAPIs located on the centreline was Shuttle specific, I don't think it is as I've never seen that configuration on any landing video. I don't think having PAPI lights ON the centreline is Shuttle specific, unless I am completely wrong.Ahaaaaaaaaa!I think having just read the previous posts properly...:facepalm:...the whole thing with the PAPIs being on the centreline is when they are located BEFORE the runway (2000m prior to the threshold as explained in the excerpt from the manual referenced above). So I guess there is a time when PAPIs would be on the EXTENDED centreline!!The problem with doing this means that when the PAPIs are located as they are on most normal runways in real life that this doesn't work!Maybe an extra configuration option of having Shuttle style PAPIs that are prior to the runway threshold which should then be on the centreline...Apologies for my confusion!",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.390789632Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-19T00:40:29+0100",
        "id": "b8f782d2892f5fc4ea94b01b0167bfd3",
        "post_id": "post-223901",
        "text": "The reason Bay filmed at KSC? From a Transformers 3 product description on Amazon:The Autobots, led by Optimus Prime, are back in action, taking on the evil Decepticons, who are determined to avenge their defeat in 2009\u2019s Transformers Revenge of the Fallen.In this new movie, the Autobots and Decepticons become involved in a perilous space race between the U.S. and Russia, and once again human Sam Witwicky has to come to the aid of his robot friends. There's new characters too, including a new villain in the form of Shockwave, a longtime \"Transformers\" character who rules Cybertron while the Autobots and Decepticons battle it out on Earth.\n\n",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:11.413606656Z",
        "author": "Coolhand",
        "date": "2010-06-04T03:01:57+0100",
        "id": "652a13079aae9cda36d1193238d05ef7",
        "post_id": "post-227278",
        "text": "I think there's a couple of big differences between this, which takes off conventionally almost and a vertical takeoff system.in this mode the time any single part of a runway is cooked for is minimal, downward thrust is also spread out over many engines - probably 6 or 8 hover engines and a lot of the thrust is coming out the back of the ship and parallel to the runway.Its different to a vertical takeoff system, perhaps for a conventional stack which concentrates all its energy on one small point and keeps it there for a time until the rocket is clear.Dont try this at home, but you can run a flame over your hand and not damage yourself if you do it quickly enough, but hold it in the flame for just a second and you burn. the difference is the amount of radiation you're concentrating on a particular area... spread out the radiation and its harmless.So by keeping exposure time short on a given area you might not actually do too much damage, and by spreading the energy out over a larger area you also reduce the effects.so, say to takeoff you accellerate normally,then bring up the hover engines and rotate... on landing you can cut them as soon as you touchdown so again exposure is minimal.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:43.776633088Z",
        "author": "Cosmic Penguin",
        "date": "2012-08-28T06:29:14+0100",
        "id": "2c743203acc130aad36572d0467bd21e",
        "post_id": "post-259438",
        "text": "Same problem hereCras said:Finally tried R1-b.I can confirm the moon rendering is fixed, but cannot confrim the Shuttle Fleet animations because I am getting a CTD.Code:Orbiter Version 100830\nD3D9Client Build [Aug 24 2012]\nException Code=0xC0000005, Address=0x06E85DE2\nEAX=0x00000000 EBX=0x07319A80 ECX=0x1EACE614 EDX=0x40A00000 ESI=0x1EACE538 EDI=0x00000000 EBP=0x009FFB20 ESP=0x009FFA90 EIP=0x06E85DE2\nI:\\Orbiter-Windows 7\\Modules\\Plugin\\D3D9Client.dll EntryPoint=0x06EA2F6C, Base=0x06E50000, Size=1331200\nException in vBase::RenderBeacons()\n!!! Abnormal Program Termination !!!seems that when I stay in the VC, all is well, but external views lead to this.This is launching the Shuttle from Wideawake Intl, a scenario I have used successfully many times. EVGA GTX 580 under Windows 7 x64I will test it in Windows XP x64 tomorrow.\n\nI have this same CTD in various scenarios with beacons on the ground bases, such as the Cape, VAFB, Baikonur etc. Can anybody check what's wrong with the beacon rendering?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.459398912Z",
        "author": "Mojave",
        "date": "2010-05-20T18:16:26+0100",
        "id": "aaa20ca070ffc957cb76bd7b592602b2",
        "post_id": "post-224088",
        "text": "Good luck.",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:11.627790592Z",
        "author": "Tommy",
        "date": "2010-06-08T09:57:11+0100",
        "id": "18abf6f5cbaed181115d37a4d154a5b5",
        "post_id": "post-227645",
        "text": "Well, I'm not a math ninja. In fact, I'm not sure I even qualify for a yellow belt.Transfer angle is new to me, so not sure what 3 points (ie what angle) on the Planet Approach page I should be looking at.\n\nI'm acting as a translator here, jarmonik is way smarter than me, but english isn't his native language. Every single thing he said is \"Gospel Truth\", but it can be hard to understand how to apply that to the current scenario. I'm trying to apply a few years experience with IMFD, and with jormo's manuals, and put it in terms the (likely less intelligent) rest of us can actually understand.For starts, a TEj of 6400 seconds is a guess - not terribly accurate, but close enough.One of the \"tricks\" to mastering Orbiter is knowing how much \"slack\" needs to be cut at any given stage. For this flight, cut a lot of \"slack\" on PeA and Pe Longitude during the TEI, focus on PeT (dVf is efficiently adjusted during the eject burn) and PeA and Pe Latitude (planar) are best adjusted during the MCC (when dVi and dVp are efficient, and dVf isn't). The Oberth Effect matters, so make changes to the amount (dVf) of your velocity when your velocity is high, and make changes to the direction (dVp and dVi) of your velocity when velocities are low. You can use burn view to see the individual axis of thrust IMFD is calling for.IMFD offers a variable level of usefulness. It can perform simple transfers in the simplest way. Or it can perform very complex maneuvers, but not as easily. It can take a given situation, and help you find the lowest dV solution to that particular situation. It doesn't always help you find a \"situation\" that allows the lowest dV.What I'm saying is that, while IMFD makes it relatively easy to make a basic transfer, the accuracy and efficiency of that transfer will be largely dependent on your understanding and skill.1st I think I made an error with regard to TEj and GET. I kept thinking that a Tej of 6400s and a GET of 22hr meant that the mission elapsed time would be close to 24hrs\n\nMaybe close enough for planning purposes, but a Time Of Flight of 20:13 would have been closer. Add the time it takes to getting from (\"now\" to the ejection point) + the time from Lunar ejection to Earth Pe, I think you subtracted. Just make sure that your actual PeT matches the plan. You won't be perfect on the ejection unless you launch at exactly the right time. If you figure out how to do that, please let me know!. Sure, the closer you are to \"perfect\" the more efficient you can be, but really, an hour or two either way isn't significant. PeT is much more important than TEj, and even that has some \"slack\". Everything has a \"window\" - there's a very short \"perfect\" window, and a much longer \"darn near perfect\" window where the difference is only a few m\/s. Given the accuracy limitations of even IMFD's Map, it's OK to be \"close, but not perfect\" during TEI. PeT is much more crucial (especially at lunar ejection) if you want a short (in time and distance) but survivable entry.Transfer angle is new to me, so not sure what 3 points (ie what angle) on the Planet Approach page I should be looking at.\n\nOn a minimal energy Hohman Lunar-Earth transfer, we reach our periapsis at the opposite side of the (non rotating) reference. This is a transfer angle of 180 degrees. For a quicker transfer, our trajectory will be (from Earth's point of view) an incoming hyperbolic trajectory. This being a \"flatter\" trajectory, our Pe won't be on the opposite side, it will be nearer. Trajectory Angle is the angle between the vessel's position at lunar ejection and the angle at vessel's Pe. The faster the transit, the shorter the angle, but 90 degrees is the absolute (and non-attainable) limit at the lower end. I'll take jarmonik's word that 150 degrees is close enough for a 24 hour trip.Still not sure on the difference between deg of orbit and deg of longitude.Unless you are referring to deg of arc?\n\nDegree of arc is probably the correct term. I'm not real mathematical, but that sounds like the correct term. I mean that a 120 degree anticipation doesn't mean your Pe should be 120 degrees (longitude) west of your target's longitude (unless you are in an equitorial orbit and your target is on the equator). Rather, it should be 120 degrees around a non-rotating reference (the planet's Center of Mass in a constant frame).Also, keep in mind the difference between PeA and Re-entry Interface. If you have Re-entry Interface set to the same as your desired PeA, you should have a ReA close to zero. Personally, I leave the Entry Interface at 120k, and adjust the Ant for the extra distance. Being consistent on the Aero-capture and Re-entry stages helps - practice, practice, ... . And again, I'll stress that the more range your vessel has the more slack you can cut. A capsule has very limited range and even less cross-range so accuracy counts. A DG or similar can handle just about anything - but getting it \"right\" will mean an easier and faster re-entry.From your last post, you are close to getting it. Hopefully this helps a bit, but I know I'm not explaining it very well.As I said earlier, timing is everything - especially PeT. If you end up with a very steep ReA, you are arriving at the wrong time (and the window for arrival at a given position is VERY short), probably too soon. If you are arriving too late, Base Approach will call for a larger dVf value - and this is quite inefficient except at the ejection point.As with all operations, proper planning is the key to efficiency. Know your 6 datapoints in advance, and follow the plan. Know when to cut \"slack\" and for what variables. At ejection, cut slack in the dVi and dVp vectors, and be precise in the dVf vector. Be picky about the Earth PeT, and not the PeA or Plane. At MCC, do th opposite, and be picky about PeA and Pe location (but not so much PeT - as long as the location and Ang are correct).Above all, experiment. It's clear you do that, never be afraid to try adjusting something without being told to first. Pay attention to what variables can be adjusted, and try to imagine how it will shape your trajectory. Especially pay attention to what programs like Planet Approach and Base Approach do. First you'll learn how to set up the flight better (ie, using Planet Approach in such a way that it minimizes the burn needed by Base Approach.) Both Planet Approach and Base Approach are handy, but they have limited accuracy (they use a two body solution) compared to Map (but sometimes you can \"fudge\" things to get a better result in Map - ALWAYS trust Map over any other program). They also need to be within \"range\". Planet Approach isn't reasonable accurate until you are within 2 or 3 \"SOI's\" away, and Base Approach not until within the body's SOI. I tend to use Delta-V program for the MCC's, coupled with Map it is much more accurate (and reasonable accurate much sooner), and , for me, easier to find the most efficient trajectory.i suppose I should point out that for me, fuel efficiency is the primary goal. I'm also not bad at atmospheric re-entries so I'm happy to save a few m\/s dV even if it means a less than optimal Pe location.I mentioned Capsule Re-entries earlier, and for those who are interested - you are likely re-flying the Apollo missions. Follow the mission time-line correctly and landing on target should be fairly easy. If on your own mission, you will need to plan ahead and be fairly precise.",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:13:43.824946176Z",
        "author": "Interceptor",
        "date": "2012-10-24T18:18:07+0100",
        "id": "37b49e8415bba981c1496fa944f64a72",
        "post_id": "post-259600",
        "text": "orb said:No. Sound directory not to the Config folder but just in Modules\\Server, i.e. you have there orbiter.exe in Modules\\Server, and the Sound directory and other required files should be in the same subdirectories relative to it like in the Orbiter's root folder.\n\nThanks orb.:cheers:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.592075008Z",
        "author": "statickid",
        "date": "2010-06-22T19:01:41+0100",
        "id": "f9702ce56257145c9ce4c42f4756230a",
        "post_id": "post-224233",
        "text": "oh except for stabilizing your orbit when you get there or freefalling 1 million meters",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:11.628077312Z",
        "author": "XonE32",
        "date": "2010-06-08T21:49:30+0100",
        "id": "7c7a5811d50ed045204e56cd0cae4489",
        "post_id": "post-227646",
        "text": "What a great post. Thanks so much Tommy for taking the time and making the effort. I really appreciate it and hopefully anyone else who reads it will too.It makes me realize that even though I've had Orbiter on my pc since Sept 2006... there is virtually no \"finesse\" to the way I fly lol. Jarmo has done an absolutely amazing thing in creating IMFD, and I've had it as long as I've had Orbiter. I thought I knew IMFD, but apparently I know the basics (...click target intercept, set target + date, hit orbit eject, press AB and go to Mars). I will definitely pick up the book he mentioned. I did find a NASA PDF from the 1960's that actually focusedsolelyon the whole Moon>Earth transfer. But the .PDF wouldn't load and when selecting \"display as HTML\" all the figures and equations the authors reference were completely garbled ...d'oh! It was called Moon-to-Earth Trajectories (from 1963)http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19630011448_1963011448.pdfI mean that a 120 degree anticipation doesn't mean your Pe should be 120 degrees (longitude) west of your target's longitude (unless you are in an equatorial orbit and your target is on the equator). Rather, it should be 120 degrees around a non-rotating reference (the planet's Center of Mass in a constant frame)\n\nOk, I think I was getting confused because I was headed to Ascension. As its almost on the equator my approach to EI was almost equatorial and so I thought 90deg west means I should reenter at 104W... which is actually a bit too far away and IMFD and the XR2 (when lightly loaded) are extremely forgiving as I mentioned earlier in the thread. I always try to make my schedule or get in early so adjusting things like Ant and even ReA to keep the proper PeT is important to me. I've had some very hot reentries, but they've been nice and fast. My biggest hurdle is all the bits at the beginning (ie setting up properly for hyperbolic transfer, especially the math for figuring out my transfer angle ...still not 100% on the 150 degrees).Either way, you've given me\/us lots to think about so thanks again!I will keep at it and assume at some point soon my brain will turn on and go ohhhhh...of course.:thumbup:",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:13:43.775453184Z",
        "author": "BruceJohnJennerLawso",
        "date": "2012-08-25T15:43:11+0100",
        "id": "63826f23e227ffaf56f14ef896a05206",
        "post_id": "post-259421",
        "text": "Cras said:You can find SF here:http:\/\/simviation.com\/1\/browse-Orbiter+Addons-142-1and yes, I have Orbiter installed on a different hard drive, not C: but rather I:and it seems this is only a Windows 7 issue. I didnt see the warning testing in Windows Xp x64---------- Post added at 12:34 PM ---------- Previous post was at 12:34 PM ----------Orulex never has and never will work with the D3D9 client.\n\nHate to rain on the parade, but I dont see much use in freeing that extra 20-40 FPS if I cant use Orulex. To me, terrain generation & landing should be the next item on the agenda in terms of orbiter development, as the major hole remaining in Orbiters ability to simulate spaceflight. A better looking, faster graphics client is nice, but it doesnt really contribute to making flying in orbiter an accurate sim of the real challenges in flying in space. Case in point-Armstrong took manual control on the first lunar landing to avoid landing on a rocky area. Can orbiter simulate that?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:07.939075072Z",
        "author": "Bj",
        "date": "2007-11-19T01:45:15+0000",
        "id": "cc03ded548416f172b5a51fb02f3c5db",
        "post_id": "post-12331",
        "text": "Quick_Nick said:http:\/\/en.wikipedia.org\/wiki\/Null_character\n\nUmm, sorry it sayswiki said:Strings ending in a null character are said to benull-terminated.\n\nThats different, '\\0' or 0this ends a string, what I want is so it doesn't terminate the string, it just does *nothing*;)thanks anyway:cheers:",
        "thread_id": 143
    },
    {
        "@timestamp": "2023-09-14T07:13:11.041735936Z",
        "author": "hribek",
        "date": "2010-06-22T13:37:08+0100",
        "id": "4694a9345e207d7b8285a6bbddc7292d",
        "post_id": "post-226553",
        "text": "Nice. You just got the credits wrong, that could use some fixing, I think.",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:43.861994752Z",
        "author": "Ripley",
        "date": "2013-02-06T10:55:31+0000",
        "id": "58435792d5ccf520f820caa2854b24cb",
        "post_id": "post-259782",
        "text": "Did you try the latest (maybedifferent) R9, just released?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.226047232Z",
        "author": "T.Neo",
        "date": "2010-05-18T13:36:01+0100",
        "id": "953ae477d15296bbfdf42913367d3821",
        "post_id": "post-223671",
        "text": "Mercury? Does not seem too bad...",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:11.467464704Z",
        "author": "Notebook",
        "date": "2008-05-15T10:18:47+0100",
        "id": "e9f1aa05c3e125b8ab2da5f41ddcea58",
        "post_id": "post-65677",
        "text": "Two years old, its just popped up on the BBC site?N.",
        "thread_id": 1455
    },
    {
        "@timestamp": "2023-09-14T07:13:44.038748416Z",
        "author": "orb",
        "date": "2010-10-22T17:10:25+0100",
        "id": "c64309996be61bd12c2d80f92a59c7ec",
        "post_id": "post-263335",
        "text": "Beijing Review:Moon Mission Moving Forward.",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:08.585629184Z",
        "author": "T.Neo",
        "date": "2010-05-19T13:38:16+0100",
        "id": "9ec6a1ba7db88189ce72eed2028b328f",
        "post_id": "post-224171",
        "text": "They will definitely help.:)",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:11.051782656Z",
        "author": "RisingFury",
        "date": "2010-05-30T11:00:15+0100",
        "id": "46d795273d1a5cc87f6dd2c75559ffe6",
        "post_id": "post-226599",
        "text": "Izack said:In Orbiter, the Moon appears smaller from Earth's surface because it does not model the optical illusion that makes the Moon seem larger in real life than it really is.\n\nExactly. Along side with the FOV and monitor size.The illusion he's referring to is that as light enters the atmosphere, it slows down somewhat and because the atmosphere is curved, it acts like a lens. The effect is even more apparent when the object rises and sets, that's why the Sun looks huge when setting above the sea.Another little trick is that as the light travels through the atmoshere's different layers, it bends. When you're seeing the Sun set, it is actually already about half way under the horizon, but because light bends when it travels through the atmosphere, it allows you to kind of \"peek around the cordner\".",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:43.836471808Z",
        "author": "asmi",
        "date": "2012-11-12T15:43:49+0000",
        "id": "58717dd8fc0942d066618d3c01a6e575",
        "post_id": "post-259666",
        "text": "kuddel said:Hi Jarmo et al,is it correct that \"bump\"- and \"normal\"-map are used to render the same result (serve the same feature)?If yesand \"bump\"-map is much easier[1] and also supported by D3D11Client, I vote for \"bump\"-maps and the \"norm\"-maps feature should be completely removed!If however the \"norm\"-maps provides something that \"bump\"-maps can't provide, the feature should be available in both Clients (*9 and *11).\/Kuddel[1] as posted by dansteph\n\nIt's easy enough both ways as bump map is essentially a heightmap. And having a heightmap is preferred compared to normal map, because you can always compute normal map from heightmap, but not the other way around.Also heightmaps allow for some advanced features like vessel tesselation, while normal maps doesn't have height info and there is no way to calculate it.So with all being equal it's preferred to have a height(bump) map.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.586687488Z",
        "author": "Tex",
        "date": "2010-06-10T18:43:33+0100",
        "id": "fcef8e830cdb1d5cc9a32e5bded2bc69",
        "post_id": "post-224186",
        "text": "Welcome to the forum NSRacer.Please take the time to use more descriptive thread titles in the future. I renamed your thread here from 'Help a Beginner' to 'Help a Beginner: no sound + shuttle controls?'Additionally the information you need is included in the Orbiter.pdf as already mentioned. I also recommend you check out our tutorial page linked below which includes a list of various tutorials, including the ever popular 'Go Play in Space'.http:\/\/www.orbiter-forum.com\/tutorials.php",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:11.071265536Z",
        "author": "pip12345",
        "date": "2010-06-08T17:39:31+0100",
        "id": "11ba474519df573f76ba133a2d3b4882",
        "post_id": "post-226657",
        "text": "Hispa said:I'm very sorry. It was a name as any other and I took it. :shrug:This is the reason why I built the beast:\n\nWhat is the ship its docked to? :O",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:43.841412352Z",
        "author": "Loru",
        "date": "2012-12-20T18:05:33+0000",
        "id": "7736354395f9f28595cd0197aa20a57f",
        "post_id": "post-259714",
        "text": "As developer I need to check my progress (how mesh looks in orbiter in many iterations), so I use scenario editor a lot for vessel spawning.D3d9 debug window is first so it slows me down as I need to precisely point scn editor instead of clicking whatever appears in custom functions.I know it's minor problem but I'm used to having only scenario editor in custom functions.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.59256832Z",
        "author": "Bendarr",
        "date": "2010-06-22T20:05:56+0100",
        "id": "2a70d14a1f8c07b4c26b7e254dca4a9c",
        "post_id": "post-224238",
        "text": "NSRacer said:@Bendarrthat's exactly what i'm looking for and i think you have the most basic flying...i'm not looking to simulate all the stuff (i know that a lot of people will disagree with me) i just want to go from point A to B like you. so that's my point, i watched tutorials and read manuals but i don't understand why they do such crazy and complex maneuvers...so there must be an easier way instead of simulating all thingsso basically i just have to select the target and follow those easy steps you mentioned? well i don't think it's too hard...but i have to come back to earth too and that's not so easy\n\nPlease remember this is just a very loose way that I do things. One thing I did in order to help me out was watch some video tutorials and I used the DGIV autopilot for ascent a few times. During the flight, I took notes as far as when it lowers the nose etc. Now I don't need the autopilot anymore for that, my main problem is with docking but I'm working on that. They aren't kidding about it having a steep learning curve. If all else fails remember it is \"Rocket science.\"I would suggest that you fire up the learning tutorials that come with the DGIV first and take notes. Don't be dismayed, it's gonna take a while.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:11.198723328Z",
        "author": "Graham2001",
        "date": "2012-06-25T14:43:41+0100",
        "id": "b099f3dc15ba57c60c0b766278a307a6",
        "post_id": "post-226922",
        "text": "Here are three more documents related to the original version of the Hubble Space Telescope (TheLarge Space Telescope, see earlier post).Phase A Reaction Control System Design For The Large Space Telescope (LST)http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19730012667_1973012667.pdfScientific Instrument Package For The Large Space Telescopehttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19730013667_1973013667.pdfAn analysis of the Large Space Telescope (LST) application to solar system observations (Warning: Large File, 687mb)http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19760068662_1976068662.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:44.2420736Z",
        "author": "craigh",
        "date": "2010-10-09T16:17:38+0100",
        "id": "5bdcf7b588c231d946a5802c23366137",
        "post_id": "post-263726",
        "text": "Artlav,I'm backing up to your post #67 in this string regarding Noone's Visosad. In lay-person's terms (I'm NOT a programmer)...what would it take for core integration? Also, what were the hurdles that prevented continued development?I remember when Visosad was originally being discussed and the possibilities fascinated me and the spin-off applications were tremendous to the overall Orbiter experience.Thanks ahead of time.CraigH",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:07.75834496Z",
        "author": "insanity",
        "date": "2010-05-16T17:57:31+0100",
        "id": "de20adca3bd2adb31508799e3fe07718",
        "post_id": "post-223440",
        "text": "cr1 said:What would be a less tricky target for a first interplanetary trip?\n\nI think the inner planets are a bit easier (Mercury and Venus), but Jupiter is actually the easiest because its large gravity makes missing it near-impossible. Mars throws up a couple challenges- its orbit is a a bit elliptical and its atmosphere is a pain (too thick to be ignored, too thin to be real useful).Here's a nice link about the Martian orbit and the Earth's orbit for comparison.http:\/\/windows2universe.org\/mars\/mars_orbit.htmlHere is a great reference for when you should plan your journeys:http:\/\/www.clowder.net\/hop\/railroad\/sched.htmlRemember that you can't just fly to Mars any old-time like you can the moon.",
        "thread_id": 14272
    },
    {
        "@timestamp": "2023-09-14T07:13:11.23259776Z",
        "author": "Unstung",
        "date": "2010-05-31T21:14:13+0100",
        "id": "683f4b7d4b8bf9778a826cf1e4a0e2ae",
        "post_id": "post-226998",
        "text": "The Orion module will have solar panels.",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:43.737701632Z",
        "author": "DaveS",
        "date": "2012-03-23T00:16:11+0000",
        "id": "08e112b9a45f0680b13220adea472452",
        "post_id": "post-259197",
        "text": "jarmonik said:It's pretty easy and fast to make a vessels to reflect other vessels and planets using environment maps. However, the reflection will become erroneous if the vessels are close to each-other. It's possible to use multible environment maps for some specific parts of a vessel, those parts could reflect the vessel it self, but a client can't know which parts. So, the feature would require some code support from a vessel addon. The maximum map count in a scene would be somewhere around 4 to 8.\n\nI guess it would be worth to implement. It could take a while to catch on, it did for OrbiterSound's SDK.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:07.887862016Z",
        "author": "eveningsky339",
        "date": "2010-10-26T14:31:24+0100",
        "id": "f8fecfed6a7c675ae704e00c7a8677e3",
        "post_id": "post-223550",
        "text": "Apologies for the necropost, but I just learned that this girl's brother has taken ill and died.Six months ago this family had four children, and now they have only two. Keep them in your thoughts and prayers.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:11.30089728Z",
        "author": "Moach",
        "date": "2010-06-01T00:45:12+0100",
        "id": "4abdd29b76f38b6e2fe21a84a632b872",
        "post_id": "post-227068",
        "text": "we puny humans, are not fit to understand the true allmightyness of the probe in all its awesome.... it's simply too much for our mundane un-probe-like mindsall we can -and must- do is: :hail::probe:",
        "thread_id": 14534
    },
    {
        "@timestamp": "2023-09-14T07:13:43.839182848Z",
        "author": "jarmonik",
        "date": "2012-11-23T04:58:40+0000",
        "id": "97ebaf1ee37f2fefc51a79e862ec7dbc",
        "post_id": "post-259695",
        "text": "DaveS said:So it is a core Orbiter problem?\n\nPretty much so.DaveS said:The last workaround, is it something that would have to be implemented in the core or can it be implemented on the graphics engine level?\n\nNo, It would be implemented in SSU. How do you compute the arm_tip[x] vectors ? My quess is that by using \"LOCALVECTEXLIST\". So, can you modify near zero yaw and roll values before transforming the local vertex list ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.227213056Z",
        "author": "Hartmann",
        "date": "2010-05-20T00:39:45+0100",
        "id": "6cddf6641a7a79f9b62412d85c5875f9",
        "post_id": "post-223682",
        "text": "Some thing like that ...",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:11.411643136Z",
        "author": "jedidia",
        "date": "2010-06-03T10:04:26+0100",
        "id": "b4e43fe35e111fa127cac3db3dc39078",
        "post_id": "post-227266",
        "text": "Has anyone tried this with IMFD?\n\nI have done flights in IMFD that had burns taking days, and thrust was much (MUCH) lower. At one G acceleration, you reach escape velocity pretty fast. From there, your trajectory will just straighten out (well, more or less). You will need a mid-course correction (but seriously, I never had an interplanetary flight that wouldn't have needed one), but IMFD is fully able to handle a three hour burn, provided you reach escape velocity in reasonably short time.On another note, that bird looks fantastic. A really great design I could have easily imagined to find in one of my spaceflight books under \"future concepts\". If Doug will indeed be doing the coding this will be easily on par with the XR2.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.25184256Z",
        "author": "Hielor",
        "date": "2010-11-23T10:18:28+0000",
        "id": "173998087b0791057ea23159fa403d0d",
        "post_id": "post-263809",
        "text": "Pyromaniac605 said:The only problem with that is that Martin would have to beverygenerous to have it free, iPod dev software isn't exactly cheap.Darren\n\nWhat? The iPod dev environment is free, it's just a $99 fee to be able to publish things, I believe.The real problem is that it would probably require a full rewrite of the sim, from scratch, and Objective-C isn't a very happy language.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:08.395010048Z",
        "author": "Unstung",
        "date": "2010-12-12T06:19:30+0000",
        "id": "3c658908d3799d98dcc079bad091b372",
        "post_id": "post-223938",
        "text": "Wait a minute, does the SPS even fire in that direction in the middle of transit? Does it fire at all during that time? It's used for injection...",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:10.802146048Z",
        "author": "Face",
        "date": "2010-05-28T21:52:10+0100",
        "id": "eeed351079b748b215ee67c487fdaf42",
        "post_id": "post-226345",
        "text": "MeDiCS said:So, I got curious. How do the people here manage 'em?EDIT: I personally use Git. Can't find a better method:p.\n\nI use Mercurial. Better fit for me on Windows, especially with TortoiseHG (and please don't try to evangelize me, I know Git quite well;)).I even startedthisfor addon management.regards,Face",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:44.131853312Z",
        "author": "Pyromaniac605",
        "date": "2010-10-03T07:25:08+0100",
        "id": "9d7bb5f901316850d8828377d121b5e9",
        "post_id": "post-263462",
        "text": "Deke said:Truth be told I like all of Project Apollo. My favorite NASA project of all time. Thanks for the welcome back.---------- Post added at 01:16 AM ---------- Previous post was at 01:10 AM ----------Please excuse my double post but I just noticed David put his Shuttle Fleet back up... I've nearly pissed myself with joy!\n\nWell I mean you like the speech anyway.Darren",
        "thread_id": 16826
    },
    {
        "@timestamp": "2023-09-14T07:13:08.474104832Z",
        "author": "T.Neo",
        "date": "2010-05-18T21:01:27+0100",
        "id": "4bc9fa4a0b9f06f4b62ab0ebd534c9dc",
        "post_id": "post-224125",
        "text": "Good... because now you have to launch the LH2\/LOX from the Moon, boost it towards Earth, and then put it into LEO. You can reduce the amount of Dv required to enter LEO by aerobraking, but it is not a trivial matter.In the end though, you have to mine and refine the LH2\/LOX on the Moon, which requires infrastructure- at least at the start, making fuel from lunar regolith would be too costly. And shipping fuel to gotothe Moon to LEO is more trouble than it is worth, IMO.",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:11.28223232Z",
        "author": "Eagle",
        "date": "2010-06-04T20:00:26+0100",
        "id": "0d7e3ebf40a9d9801df3ed49490641b1",
        "post_id": "post-227015",
        "text": "jedidia said:neither can a nuclear reactor, really.\n\nYou turn a nuclear reactor \"off\" when you lower the neutron levels below a self-sustaining level, usually this is by inserting cadmium rods which absorb enough neutrons.",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:44.163256832Z",
        "author": "RisingFury",
        "date": "2010-10-02T19:13:08+0100",
        "id": "33221c6186e203ae67ec97a9f50632e4",
        "post_id": "post-263523",
        "text": "Hielor said:I have no idea why it was changed--acceleration was a lot more useful than force.\n\nThought it was just me...",
        "thread_id": 16833
    },
    {
        "@timestamp": "2023-09-14T07:13:07.888324608Z",
        "author": "Tex",
        "date": "2010-10-26T23:11:07+0100",
        "id": "152dc3164545c5298c3cc6a915253814",
        "post_id": "post-223554",
        "text": "I'm sorry I missed this thread when it was posted 5 months ago. My condolences eveningsky, I know it's hard losing a friend, but this poor family has suffered enough I should think. I'm very sorry to hear the news.:(",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:11.357289728Z",
        "author": "Andy44",
        "date": "2010-06-01T04:11:31+0100",
        "id": "b7b211e43f4c0825b4e6ae4240b3ebc1",
        "post_id": "post-227073",
        "text": "Solar panels are not necessary, since this thing is presumably nuclear-powered.In the interests of realism, I would suggest more realistic auxillary craft or landers in place of DG-type fantasy vehicles.Overall, a pretty cool idea. Maybe you could make it fold up so it fits inside a heavy launch fairing?Keep up the good work.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.717185024Z",
        "author": "DaveS",
        "date": "2012-02-25T16:10:56+0000",
        "id": "64fff84fe334b56a077ab3f283ce6280",
        "post_id": "post-259059",
        "text": "Bibi Uncle said:I think that theAPPROACH_START flag should be removed because there is always the same amount of approach lights separated by the same distance. I still base the flashing lights on the APPROACH_START flag, so they do not necessarily follow the 60m rule..\n\nCould you make those flashing lights optional? The SLF doesn't have them so it would be unrealistic to have them in Orbiter.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.59114624Z",
        "author": "NSRacer",
        "date": "2010-06-22T16:48:06+0100",
        "id": "95cb3ccf76a81ab6c1bd6b5d06712aa5",
        "post_id": "post-224227",
        "text": "@Hmudait's not that i fail following things, i just don't know how they work and stuff...anyway, i have to read more so maybe i will see how things work",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:10.692512256Z",
        "author": "Urwumpe",
        "date": "2008-05-15T08:02:55+0100",
        "id": "0e153e2fd6edaa0e1f53ea016c54009a",
        "post_id": "post-65590",
        "text": "V8Li said:Here's how a download remote script (PHP) can send a download header:As you can see, the last line adds the \"Referer\" to the header. Pruity much anything can be emulated. So there's not much he can do to improve the script of the website.\n\nI thought more about adding a random extra directory (as symbolic link in the web server) to the file path, which stays unknown to the attackers for a while. Vash could in theory write a maintainance script, which creates a new link every day at 4 AM, and deletes the older links in the process, so that the downloads can continue for a day before the path is invalid.For example \"www.orbithangar.com\/Butterbrot\/File.zip\" and on the next day \"www.orbithangar.com\/Korolev\/File.zip\".But a 30-60 Minute ban to each IP which uses a invalid filename would already be helpful.dansteph said:When only a simple frustrated moron can have such power as doing DDOS attack I wonder if freedom and privacy will still mean something within 10 years. (will we still have the choice beetween a full secured internet without privacy or a \"wild\" internet where even script kiddies can destroy what they want ?)\n\nI think a fully secured Internet is impossible by the structure of it and all Internet II attempts will have the problem of working in the same environment as the Internet.The main problem I see is, that the Internet is not capable of purging itself of criminal ISPs. Without such companies and service providers, the internet would be much more secure, but if you only apply financial ethics to the internet, you won't get rid of them.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:43.730761728Z",
        "author": "n122vu",
        "date": "2012-03-06T18:10:32+0000",
        "id": "f986033d3cbaa9f498350cfb4453ccc8",
        "post_id": "post-259139",
        "text": "Noticed a bug with RC41, will check RC42 to see if it exists.Steps to recreate:- Load any daytime scenario at KSC- Pause- Open Scenario Editor- Go to Date- Move time forward one hour at a time until first point that runway lights activate- Move time back one hour (runway lights should turn offAt this point I was seeing all meshes turn 'black' as if there was no sunlight. They remained this way through time acceleration throughout the night and following day. After a full day\/night cycle, the following sunrise the meshes were appearing normally.Also noticing black rings around the bases of all the hills on Ascension Island\\WIA.Will test RC42 this evening to see if these still occur and post screenshots if so.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.019647488Z",
        "author": "mrspacely",
        "date": "2008-05-13T09:47:18+0100",
        "id": "0bb243d0c3bd0ea45ba52c6570ac0eaa",
        "post_id": "post-65383",
        "text": "Ive always payed attention to conspiracy theories, but there is one that really catches my eyes and that is the \"alteration of, or a fake moon landing(s)\". There is an increasing number of people who think NASA (as well as the US government) tricked the world into thinking they had won the space-race with the Soviet Union.Well I use orbiter a lot. Im not very smart (like you developers!), Im probably not even qualified to clean the launchpad after a shuttle launch, yet Im still able to figure out the basics of Orbiter and get myself on the moons surface with a futuristic ship. If I can do it, Im sure a highly disciplined and trained astronaut can achieve it in reality. Orbiter isn't reality, but its the next best thing short of a NASA simulator. Just take the ASMO addon for example! I want to know how ASMO users feel about this conspiracy claim, and if they think it is that hard to get to the moon with the apollo system.At any rate, there is one thing for sure, the laser reflector did not set itself up on its own. :lol:",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:11.159196928Z",
        "author": "fort",
        "date": "2010-06-29T19:30:08+0100",
        "id": "89ea3bbd240f0b31aa0d2fbafb6ec1b4",
        "post_id": "post-226797",
        "text": "I made a new search, one more, to compare the sizes of compressed textures, in this moment I have a few time for addons to test and to free space on the hard drive.These Groland DDS 888-8 are 32 bit, which is unusual i think, and I'm comparing the result (by reconverting) that this would give, visually, with DXT5 (probably the same thing in the circumstance). The DDS 888-8 32 bit seems frequently used, according to this research, in FSX, in parallel to DXT3.Only difference, but noticeable: 65 kb for DDS 888 and 17 kb for DXT5. I want know if if that change something, as i suppose ( pour la fluidit\u00e9 ), and I'll try.anemazoso made a ground for Europe in WW Landsat but that only covers the extreme east of the UK.",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:43.754705408Z",
        "author": "Donamy",
        "date": "2012-06-04T19:21:48+0100",
        "id": "6140fe6b59d196acc31e538c3d0a50b5",
        "post_id": "post-259280",
        "text": "Remember, every time you alter a file in the config\/spacecraft, you have to modify the the one in modules\/server\/config\/spacecraft, as well.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.163647744Z",
        "author": "KosmoKen",
        "date": "2010-05-17T03:31:42+0100",
        "id": "491b9c297f9c194c72859ded5a42e0b7",
        "post_id": "post-223635",
        "text": "What a shame, I didn't even know he was sick. Vaya con Dio.",
        "thread_id": 14307
    },
    {
        "@timestamp": "2023-09-14T07:13:11.197367808Z",
        "author": "Graham2001",
        "date": "2011-04-29T14:06:07+0100",
        "id": "23e6df0a3c0733ab75fe49f3e2b1c61e",
        "post_id": "post-226907",
        "text": "Donamy said:The PEP and HSTx are just about finished, I think I'll do the NOSS next. :tiphat:\n\nIt'll be eagerly awaited.I've managed to hit what can best be called a rich seam of documents relating to shuttle launched astrophysics projects only some of which made it into orbit.One that did not was the...Very Large Space TelescopeA 7 meter telescope to be constructed using a series of modified space shuttle external tanks.Astrophysics Long-Term Program. Project Concept Study: Very Large Space Telescope (VLST)",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:43.867839232Z",
        "author": "Felix24",
        "date": "2013-02-11T05:10:47+0000",
        "id": "b00967b7e0856110cd6286433d0eee82",
        "post_id": "post-259837",
        "text": "Using quick and dirty normal and spec maps. Made with D3D9 alpha 2",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.260459776Z",
        "author": "ijuin",
        "date": "2008-05-14T00:11:24+0100",
        "id": "3af91ddea3ba43aa882996e7efd4c43e",
        "post_id": "post-65465",
        "text": "Half of ALL missions have succeeded, but NASA has launched six LANDING missions prior to this one, and five have succeeded. If we include Beagle II, then it's still five out of seven. Has Russia\/USSR ever tried to put a lander on Mars?",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:11.364462592Z",
        "author": "RisingFury",
        "date": "2010-06-06T14:46:15+0100",
        "id": "8ac5328c1f3a92672042dde471e1ea93",
        "post_id": "post-227115",
        "text": "insane_alien said:looking at the principle of of operation it's clearly bumpf.it forgets to count momentum exchange between the microwaves and the side walls instead just considering the momentum exchange between the flat surfaces at either end.\n\nYea, exactly what I was thinking...",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:43.84791424Z",
        "author": "jarmonik",
        "date": "2013-02-04T18:14:23+0000",
        "id": "2a676bda5b22b15c25300777af34208f",
        "post_id": "post-259757",
        "text": "I found a typo from SimpleMeshTechVS() section located in Mesh.fxCould you replace this line:Code:float3 nrmW = mul(float4(posX, 0.0f), gW).xyz;              \/\/ Apply world transformation matrixWith this one:Code:float3 nrmW = mul(float4(nrmX, 0.0f), gW).xyz;              \/\/ Apply world transformation matrixAnd see if it works correctly.Using emissive materials like that in a VC might cause problems in the future. For an example if we implement ambient occulusion calculatios then emissive matirials would become light sources and they would cast light in the surrounding vertices as well. As far as I can tell, currently emissive materials are used to \"fix\" otherwise unsufficient interior lighting model.---------- Post added at 20:14 ---------- Previous post was at 20:06 ----------Felix24 said:I made the cloud addon using texbuild (http:\/\/www.orbithangar.com\/searchid.php?ID=4486)so it may be a problem with its code, which, if true, would be a headache for me.\n\nThe creator of the texbuild should write a valid data in dwLinearSize field which is sadly missing. If the creator cares about his addon then he might fix-it. The following information might help.Code:if (header->ddpfPixelFormat.dwFourCC==MAKEFOURCC('D','X','T','5')) header->dwLinearSize = header->dwHeight * header->dwWidth;\nelse if (header->ddpfPixelFormat.dwFourCC==MAKEFOURCC('D','X','T','3')) header->dwLinearSize = header->dwHeight * header->dwWidth;\nelse if (header->ddpfPixelFormat.dwFourCC==MAKEFOURCC('D','X','T','1')) header->dwLinearSize = header->dwHeight * header->dwWidth \/ 2;\nelse header->dwLinearSize = header->dwHeight * header->dwWidth * header->ddpfPixelFormat.dwRGBBitCount\/8;",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.227087104Z",
        "author": "tori",
        "date": "2010-05-19T23:17:20+0100",
        "id": "bcf6fa6c95ed7090953f280a0c3bcde0",
        "post_id": "post-223681",
        "text": "I guess one needs to be explicit here.> Which means you couldn't carry as heavy a shielding (part of the payload of your interplanetary bus) as you could to Jupiterwith a similarly capable ship. In other words more dineros for the same weight.",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:11.405718016Z",
        "author": "Coolhand",
        "date": "2010-06-02T04:23:54+0100",
        "id": "0c5fcbd3783fb8d1db32c3ec37060127",
        "post_id": "post-227236",
        "text": "ya know i dont mind the guy, but if i see one more pic of hugh laurie in this thread, the poster had better produce a flyable hugh laurie addon within a week or they'll be banned.... at least for a day or two.or maybe forever, who knows:DPilot, yes i think that is wise. there might be a mixture, theres all different ways it could work i suppose. maybe some people would prefer to sleep in zero g and would attend the centrifuge only for exercise or avoid it alltogether.since the flights are of a long duration, there needs to be more on the inside than simply cabins and seats of course. but anyway i agree, i think this deck should look like an airliner on the inside. but i dont think it'll stay as \"open plan\" as it it currently is.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:44.24212608Z",
        "author": "Istochnikov",
        "date": "2010-10-09T17:10:23+0100",
        "id": "e2c7b7c11da959659325fd5dd22bcde4",
        "post_id": "post-263727",
        "text": "Who wants trees?:p[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=591\"]Orbiter Scenery Pack \/ Video SDK[\/ame]",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:08.327396864Z",
        "author": "GLS",
        "date": "2015-12-07T00:25:56+0000",
        "id": "07f072477b2008cec54689ba6eaf6b67",
        "post_id": "post-223839",
        "text": "Looks like it (finally) worked!!!Emily Lakdawalla \u200f@elakdawalla 1m1 minute ago said:Emily Lakdawalla Retweeted \u5927\u585a\u5b9f(Minoru OTSUKA)Applause in the control room!\n\n",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:11.473299968Z",
        "author": "Graham2001",
        "date": "2010-06-03T02:48:38+0100",
        "id": "58bf378b438e270c7e4533f544b9c98e",
        "post_id": "post-227422",
        "text": "Urwumpe said:RS-69 engines.... probably a more advanced RS-68?;)\n\nWho knows :shrug:But that would make the SRBs... LRBs... which makes nonsense of the 'plan' as outlined by the villain, which is to use a fuel air bomb to explode the rocket's solid fuel. Scriptwriters...aargh!",
        "thread_id": 14550
    },
    {
        "@timestamp": "2023-09-14T07:13:44.246197504Z",
        "author": "Hielor",
        "date": "2010-10-29T21:31:27+0100",
        "id": "ac2a518bbae26e33b4837adac8cc4e65",
        "post_id": "post-263747",
        "text": "HAL9001 said:well if we ave collision detection we would need to change some other things, for example there would have to be working airlocks int he inflantable bases and so on...\n\nI fail to see why collision dection requires \"working airlocks\"...",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:08.449115904Z",
        "author": "OrbitHangar",
        "date": "2010-05-18T17:28:16+0100",
        "id": "41354e9117ffbba9c5f6d74076c70c67",
        "post_id": "post-224043",
        "text": "Author:cjpThis is OrbiterProcTer: the Orbiter add-on that brings you the Procedural Terrain from the libProcTer library.For information about libProcTer, please visithttp:\/\/libprocter.sourceforge.netDOWNLOAD",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:11.508122112Z",
        "author": "Notebook",
        "date": "2010-06-03T13:04:28+0100",
        "id": "e9003c339636221b0250489c70b6602a",
        "post_id": "post-227603",
        "text": "A long time ago, and I can still remember it, especially seeing this picture for the first time:http:\/\/www.nasa.gov\/images\/content\/60130main_image_feature_182_jwfull.jpgAmazing stuff, and I thought it would just go on and get better.N.",
        "thread_id": 14559
    },
    {
        "@timestamp": "2023-09-14T07:13:44.248759296Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-01T03:34:51+0000",
        "id": "d1ac87cabef3ad238b7065bb7a682f99",
        "post_id": "post-263772",
        "text": "squeaky024 said:But how would it know if lets say, a modular space station is built, has a centrifuge or not? On my space station for example, I have one module where have ummu's inside that are \"onboard\" the space station and I consider that they are able to move about freely between all the parts. If I were to attach a centrifuge to the space station how would orbiter know that it exists between all of the docked modules?\n\nMaybe a plugin could be created where you can \"connect\" all ships docked to each other into one giant UMMU-compatible ship, allowing them to \"move\" freely about.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:08.474211584Z",
        "author": "Bloodworth",
        "date": "2010-05-18T22:00:53+0100",
        "id": "292828a824cdb4f41b1f3b3f133587ca",
        "post_id": "post-224127",
        "text": "The problem with the water idea is that while there may be water on the moon, how much is there? In a hard vacuum, I can't see there being very much of it (even trapped in the regolith). There simply isn't enough there to make it worth it to harvest the water for use, maybe 2 or 3 million gallons...total.",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:07.911845888Z",
        "author": "Xyon",
        "date": "2010-05-16T19:41:54+0100",
        "id": "932c37eda0a89289971ce81b6eeffa6f",
        "post_id": "post-223579",
        "text": "That is not a wide-ranging enough poll to adequately cover all possible responses. There are a great deal more vessels for Orbiter than those four.",
        "thread_id": 14294
    },
    {
        "@timestamp": "2023-09-14T07:13:43.683693568Z",
        "author": "orb",
        "date": "2012-01-20T15:02:44+0000",
        "id": "436c8d49a357c982dff22a161cd74025",
        "post_id": "post-258950",
        "text": "gattispilot said:ok. Then I wonder why they are the right color in the regular Orbiter and wrong in the Orbiter_ng. What is interesting is in the eagle below the beacons are correct green and red.\n\nI see you only defined them green: {0, 255, 0} or {0, 128, 0}. Red in your case would be {255, 0, 0} or {128, 0, 0}, or rather {1.0, 0.0, 0.0} or {0.5, 0.0, 0.0}.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.591437568Z",
        "author": "NSRacer",
        "date": "2010-06-22T18:06:34+0100",
        "id": "a3ffdff5d4280c632683a245e2354c2f",
        "post_id": "post-224229",
        "text": "it ok but all this things look weird for me...i mean when i watched the tutorial with the delta glider going to the moon, he changed the flight path 10.000 times...i mean why don't you go directly to the moon not circle the whole space beforeas i said, i still have tutorials to read",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.316546304Z",
        "author": "orb",
        "date": "2010-05-17T21:02:22+0100",
        "id": "793091033722bfbc461e1be5996067ec",
        "post_id": "post-223747",
        "text": "Calendar event with timer set for the launch.I'm quite busy right now for finding a better quote, so I quote the info from that calendar event:The Japanese H-2A rocket will launch the Akatsuki spacecraft to Venus. Also called Planet-C or Venus Climate Orbiter, the mission will study the planet's smothering, thick atmosphere from orbit. The H-2A rocket will fly in the 202 configuration with two large solid rocket boosters and no smaller motors.\n\nAnd a link to The Planetary Society today's blog entry about the launch:http:\/\/planetary.org\/blog\/article\/00002490\/\u200b---------- Post added at 21:51 ---------- Previous post was at 21:44 ----------Some more links:Live BroadcastCountdown Report---------- Post added at 21:59 ---------- Previous post was at 21:51 ----------AKATSUKI Mission Overview:AKATSUKI by Akihiro Ike****a AKATSUKI (PLANET-C) is the next planetary exploration project for the Martian orbiter NOZOMI. This project's main purpose is to elucidate the mysteries of the Venusian atmosphere. Though often referred to as Earth's sister planet in terms of size and mass, Venus is actually very different. It is veiled in carbon dioxide, with a high temperature and thick sulfuric-acid clouds. Clarification of the causes for this environment will provide us with clues to the understanding of the birth of Earth and of its climate changes. Therefore, Venus is a very important subject for exploration.The probe vehicle of AKATSUKI will enter an elliptical orbit, 300 to 80,000 km away from Venus's surface. This wide variation in distance will enable comprehensive observations of the planet's meteorological phenomena and of its surface, as well as observations of the atmospheric particles escaping from Venus into space. It will also be possible to take close-up photos of Venus, and to observe the storm winds that blow on the Venusian surface, at speeds that reach 100 m a second - 60 times the speed at which Venus rotates. This phenomenon remains the biggest mystery of Venus, as it cannot be explained meteorologically. AKATSUKI will employ infrared light to observe and elucidate the mysteries surrounding the atmosphere under the clouds and the conditions on the planet's surface. In addition, it will confirm the presence of active volcanoes and thunder.\n\nIKAROS Mission Overview:A Solar Sail is a space ship that gathers sunlight as propulsion by means of a large membrane. On the other hand, a Solar \"Power\" Sail gets electricity from thin film solar cells on the membrane in addition to acceleration by solar radiation. What's more, if the ion-propulsion engines with a high specific impulse are driven by such solar cells, they can become a \"hybrid\" engine that is combined with photon acceleration to realize fuel-effective and flexible missions.The IKAROS (Interplanetary Kite-craft Accelerated by Radiation Of the Sun) mission aims at verifying that a spacecraft can fly only by solar powered sail, and that thin film solar cells can generate power.A solar sail can move forward without consuming propellant as long as it can generate enough energy from sunlight. This idea was born some 100 years ago, but it had lots of technical hurdles such as the appropriate material and deployment method for the sail. Recently, we have finally seen some prospect of using this technology practically. The sail of the IKAROS is a huge square some 20 meters in a diagonal line, as thin as 0.0075 mm, and made of polyimide resin. On the membrane of the sail, thin film solar cells are attached as well as an attitude control device and scientific observation sensors.This thin and light solar sail membrane will be deployed using the centrifugal force of spinning the main body of the IKAROS before its tension is set. The deployment is in two stages. The first stage is carried out quasi-statically by the onboard deployment mechanism on the side of the main body. The second stage is the dynamic deployment. As this deployment method does not require a strut such as a boom, it can contribute to making it lighter and thus can be applied for a larger membrane.\n\n---------- Post added at 22:02 ---------- Previous post was at 21:59 ----------Launch vehicle:The H-IIA Launch Vehicle No. 17 is a \"H2A202\" model with two solid rocket boosters (SRBs). The fairing design is 4S (4 meters in diameter.) Mitsubishi Heavy Industries, Ltd. is in charge of the launch service of the H-IIA.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:43.776464896Z",
        "author": "jarmonik",
        "date": "2012-08-28T03:23:26+0100",
        "id": "b6ec01fcf360e2c23e01d6120019c41b",
        "post_id": "post-259436",
        "text": "DaveS said:I hope this isn't off-topic or anything but how hard would it be to implement vessel self-shadowing? So far only Artlav's OGLAClient has implemented that.\n\nIt would depend about the quality of the shadowing. A simple shadowing with one shadow map would be pretty easy but the shadows would become blurry when viewed form a close range in a case of large objects like the ISS. It becomes more complicated when more cascades are added to the shadow maps and more advanced filtering is used. High quality shadows are difficult even for professional game engine programmers\/designers.---------- Post added at 05:23 ---------- Previous post was at 04:49 ----------BruceJohnJennerLawso said:Out of interest, would you be able to describe our possible options for the terrain system? Im curious as to the ins and outs, pros and cons of each option.\n\nIt's not developped far enough to give details of pros and cons yet.BruceJohnJennerLawso said:But I think there are ways that we could compress terrain data into manageable packages. I dont claim to understand the particulars of it, but the original Orulex distribution used fractal equations to create terrain details where heightmaps werent available, and could create a crater at any given coordinates. With some work, a future terrain system could simply read a list of identifiers,like crater, ridge, hill, mountain, etc plot them to lon\/lat coordinates, all without ever needing a heightmap. Think that could work?\n\nThat is pretty much what I have been thinking of. I am aware of the power of RNG (Random Number Generator) but I am not familiar with fractal equations. Let's consider that we have a high resolution height maps for 8 different craters then we can modulate the heightmaps with each other getting more craters, hundrets of them. However, creating an algorithm that would scan formations from a planet and would find a best fitting pair and modulation fitting into the formation would be a major challange but do-able I belive.Small details like rocks, small craters and other formations would need to be done by RNG in realtime as well as the surface micro-texturing.The RNGs would need a global texture that would control them so that a different sections of the surface would have a different type of mixture of micro formations.For an example the Gale Crater add-on would be a good place for an experimentation with the RNGs but there is a lot to do. And there is a lot to do in many other areas of development as well.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:07.872310528Z",
        "author": "David413",
        "date": "2010-05-16T07:49:01+0100",
        "id": "80007510be9a087a3fbaa2bc092c1371",
        "post_id": "post-223513",
        "text": "Which shuttle are you using? The default Atlantis, a shuttle fleet vehicle, SSU? You have not provided enough information.",
        "thread_id": 14284
    },
    {
        "@timestamp": "2023-09-14T07:13:07.75638144Z",
        "author": "Tycho",
        "date": "2010-05-15T22:03:30+0100",
        "id": "c4ac66da0c3b1264963ab9f426630f6c",
        "post_id": "post-223431",
        "text": "I really want to fly to mars, but I don't want to learn all of the complexities of IMFD. Is there an easy to use MFD (like LunarTransfer) that can get me to mars with just a few clicks, like LunarTransfer MFD, so all I have to do is launch in the proper window? Thanks.",
        "thread_id": 14272
    },
    {
        "@timestamp": "2023-09-14T07:13:44.041600768Z",
        "author": "Soheil_Esy",
        "date": "2015-08-21T13:24:09+0100",
        "id": "31785b1d565022e8365aabc13575f96f",
        "post_id": "post-263360",
        "text": "The Chinese lunar program data publishing site offers now an eBook with images taken by the CE-2 lunar probe:http:\/\/moon.bao.ac.cn\/WEBDATA\/CLEPWebMaps\/CEAtlas\/CE2\/Atlas.htmlPages can be individually downloaded in jpg format with 2205x1969 resolution using this link, just replace XXX with the page number:Code:http:\/\/moon.bao.ac.cn\/WEBDATA\/CLEPWebMaps\/CEAtlas\/CE2\/atlas\/XXX-large.jpgExample below with page 23:",
        "thread_id": 16809
    },
    {
        "@timestamp": "2023-09-14T07:13:07.888501248Z",
        "author": "River Crab",
        "date": "2010-10-27T03:46:14+0100",
        "id": "09a115e36ee912707f58f5c426d351f7",
        "post_id": "post-223556",
        "text": "Oh my, I don't know how I missed this thread. I am but one more person to realise their loss, but I hope it makes the situation one less painful.Blessed be. They are in my prayers.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:08.031485952Z",
        "author": "richard1967",
        "date": "2008-05-13T18:11:02+0100",
        "id": "f1310b103c3174b008f4472435b53224",
        "post_id": "post-65393",
        "text": "GRRRGot to say i agree it makes my blood boil to the point i want to scream they landed on the moon no hoax just jelousy. And it helps sad people to grasp onto something as they lead boring lives ..............................................p.s sorry if i cam on a bit strong just makes me soo angry:censored:",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:44.131732224Z",
        "author": "fireballs619",
        "date": "2010-10-03T06:09:35+0100",
        "id": "cab5395a01f775bcfe649edad290ad36",
        "post_id": "post-263461",
        "text": ":welcome:back!I think you were a bit before my time, but welcome and well met nonetheless!",
        "thread_id": 16826
    },
    {
        "@timestamp": "2023-09-14T07:13:08.032198912Z",
        "author": "Linguofreak",
        "date": "2008-05-13T20:04:53+0100",
        "id": "3733f9a5fbc8a87497ed6d90b186af10",
        "post_id": "post-65398",
        "text": "bujin said:Unfortunately, the level of critical thinking across the world appears to be in serious decline, with creationism desperately trying to creep into the science curriculum in America (but also in Britain too, to a certain extent), with so many people believing in astrology, crystal healing, psychics, homeopathy, and so on. People are becoming more and more gullible.\n\nThe crew of Apollo 8 might object to putting creationism on the same level as Moon-Hoaxism.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.385291008Z",
        "author": "T.Neo",
        "date": "2010-05-17T21:56:16+0100",
        "id": "699f52c9a472407beebe24cfb20c4985",
        "post_id": "post-223858",
        "text": "Oh my... the legacy of the Cape is going to be a Micheal Bay movie, Transformers no less.Btw, the Cape can make enough money by selling Shuttle merchendise to young children. If the children of today are as fanatical as I was...:rolleyes:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:43.712863488Z",
        "author": "Bibi Uncle",
        "date": "2012-02-23T23:27:38+0000",
        "id": "bd1a931a53e2e3161fc7257baf8f0bc0",
        "post_id": "post-259042",
        "text": "The runway end lights are done. I am using the 3m spacing, but I can easily change to 1.5m. In this shot and the previous ones, the lights are probably too big. It simply eases my development.Approaching:At the end of the runway:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:07.887498496Z",
        "author": "CadetStimpy",
        "date": "2010-05-17T03:23:50+0100",
        "id": "901c1f00b0ffcdac6aba6c0fdf8b4675",
        "post_id": "post-223546",
        "text": "Sorry for your loss, My prayers are with you.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:08.38564224Z",
        "author": "T.Neo",
        "date": "2010-05-17T22:08:35+0100",
        "id": "3182f44d3ae58b44769ab7f9fd6018ae",
        "post_id": "post-223860",
        "text": "As I said, if the children of today are as fanatical as I was...Beside, Apollo is a relic of the past is it not? Yet it has been featured on the US dollar coin...",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:43.77596288Z",
        "author": "BruceJohnJennerLawso",
        "date": "2012-08-26T18:14:27+0100",
        "id": "416cf7b404b2717ff2171522572ca778",
        "post_id": "post-259429",
        "text": "jarmonik said:Just to add in my previous post that there are in a magnitude of 3-4 different kind of techniques\/methods those could be used to make a high quality terrain but which one fits best for the Orbiter is somewhat unclear. I'll consider different options before making decisions.I'll tried to find a hires textures for the Mars to view the Gale creater add-on with it's full magnitude but I wasn't able to find any. Most of the orbiter download sites seems to be no-longer in order. So, if a bad implementation is taking GB:s of data then who's going to host the files ?\n\nOut of interest, would you be able to describe our possible options for the terrain system? Im curious as to the ins and outs, pros and cons of each option.With regards to the download issues, I know what youre getting at. Sourceforge would object to the size and the purpose, and Orbithangar would probably be an issue as well, but I think there are ways that we could compress terrain data into manageable packages. I dont claim to understand the particulars of it, but the original Orulex distribution used fractal equations to create terrain details where heightmaps werent available, and could create a crater at any given coordinates. With some work, a future terrain system could simply read a list of identifiers,like crater, ridge, hill, mountain, etc plot them to lon\/lat coordinates, all without ever needing a heightmap. Think that could work?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.03181824Z",
        "author": "bujin",
        "date": "2008-05-13T18:55:30+0100",
        "id": "7d22f704860aef2740509dce16748445",
        "post_id": "post-65395",
        "text": "It would be interesting to see the hoax theorists explain this:In my mind, the only ways they could do it is either to find a feather that is as heavy as a hammer, or to create a totally sealed studio and suck all the air out. I imagine that would be a rather large undertaking for such a large studio...",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.457215488Z",
        "author": "mc_",
        "date": "2010-05-18T17:55:45+0100",
        "id": "7e3f72f08e140465e020525ae9dbbec8",
        "post_id": "post-224066",
        "text": "Nice ship :thumbup:",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:43.956713728Z",
        "author": "Moach",
        "date": "2010-10-08T04:08:52+0100",
        "id": "7b5a1cfd35e673d4ad5309342d837025",
        "post_id": "post-263245",
        "text": "yeah... that sounds about right - ain't it funny how the worst problem are commonly caused by the most trivial mistakes? :lol:just the other day at work, i had a world of headache before i realised i had swapped true and false for a function's return value:p- my game wouldn't even start :facepalm:did that fix it, anyhow?",
        "thread_id": 16800
    },
    {
        "@timestamp": "2023-09-14T07:13:08.037909504Z",
        "author": "Ghostrider",
        "date": "2008-05-15T14:45:53+0100",
        "id": "d9382629950f349afe53d4db2370170b",
        "post_id": "post-65431",
        "text": "thomasantony said:No no, it doesn't work that way... The stone should have been levitated by God. :rofl:\n\nGod doesn't do the levitation stuff anymore. He doesn't want to be mistaken for that Harry Potter bloke.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.031668224Z",
        "author": "Ghostrider",
        "date": "2008-05-13T18:32:40+0100",
        "id": "e4f141a154f706de1ec00facfcff8c6a",
        "post_id": "post-65394",
        "text": "Don't get mad: get Buzz-Y. Punch them. Hard.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:43.710816256Z",
        "author": "eddievhfan1984",
        "date": "2012-02-22T00:25:55+0000",
        "id": "b1e3b26906ed1ba1a008ecb104f55cdd",
        "post_id": "post-259026",
        "text": "Well, I tried to build from source using Visual Studio '10 (it warned me it was created with a previous version), but it won't build, complaining that it can't find d3dx9.h. T_T And when I tried using the Orbiter Server Mode, it just opened briefly, turned off my ClearType, then closed again.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.318198272Z",
        "author": "orb",
        "date": "2010-05-20T23:42:05+0100",
        "id": "2c3295d0c4fd6e32d2821227dba6d79e",
        "post_id": "post-223758",
        "text": "JAXA confirmed separation of AKATSUKI from the 2nd stage of launch vehicle at 07:25 JST (22:25 UTC).---------- Post added at 00:42 ---------- Previous post was at 00:31 ----------IKAROS separation was just confirmed.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.163448576Z",
        "author": "Andy44",
        "date": "2010-05-17T03:28:10+0100",
        "id": "37d5a2a1664cc91532a09854f645db42",
        "post_id": "post-223634",
        "text": "Unbelievable. I just bought last year's new Heaven and Hell (Dio lineup of Black Sabbath) album and the CD arrived at my house yesterday. I totally dig it, and now I see this:http:\/\/new.music.yahoo.com\/ronnie-james-dio\/news\/--62001717Seems he got stomch cancer 6 months ago and never recovered. A very sad day for metalheads and rock and roll fans.RIP Ronnie, and when you get to heaven, give 'em hell!---------- Post added at 10:28 PM ---------- Previous post was at 10:00 PM ----------I was at the show in this video in Philly back in the 80s, one of those screaming punks in the crowd is me. I will so miss this guy:[nomedia=\"http:\/\/www.youtube.com\/watch?v=QwX8yF8k0ls&feature=related\"]YouTube- Dio - Don't Talk To Strangers Live[\/nomedia]",
        "thread_id": 14307
    },
    {
        "@timestamp": "2023-09-14T07:13:43.755679488Z",
        "author": "asbjos",
        "date": "2012-07-02T09:24:04+0100",
        "id": "2e1f22642b1ccaf9d2869ac8ec397624",
        "post_id": "post-259287",
        "text": "Hi, there. Neither spacecraft3.dll-vessels or my music with OrbiterSound works. I have read thepost by dbeachy1 on page 36in this very thread, but I don't understand computer language. I can live without music or ATC, but some spacecraft3-vessels like Deepstar2.0 cause a massive framerate drop, and I would like to fly it in the client.Dbeachy1 says:Code:1. Open an administrator Command Prompt and cd $ORBITER_ROOT\\Modules\\Server.\n2. Execute: mklink \/d Sound ..\\..\\SoundI wanted to get spacecraft3 to work again, so I opened the CMD as a administrator and wrote \"mklink \/d Spacecraft3 F:\\Asbj\u00f8rn(my name and the folder that Orbiter is inside)\\Orbiter_2010(the folder's name is Orbiter 2010. Should I write [space] insead of _?)\\Modules\\Server\\Config\". Then I pressed enter, but it just said \"invalid switch\".What should I do? I am obviously doing something wrong, so what is it? I guess that I have to do the same with multistage2.dll and stage.dll too, so what should I write there?If it is to help, I have Windows 7. I have also tried the \"Create Symbolic Links\"-button in the advanced menu in Orbiter. Then it creates a sort of shortcut for sound only, but that doesn't work either.Please help me, I'm getting a litte bit frustrated... :idk:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.328130304Z",
        "author": "Unstung",
        "date": "2015-12-13T01:41:02+0000",
        "id": "4435f36fb1f50ee8e0e9cc3bd428b1dc",
        "post_id": "post-223846",
        "text": "Has anybody noticed any mention of aerobraking to lower Akatsuki's apoapsis? While the first two years of the mission appear to be set in stone, an extended mission might be able to lower the apoapsis to 80,000 km as originally planned. Venus Express demonstrated Venusian aerobraking just last year.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.260903168Z",
        "author": "Missioncmdr",
        "date": "2008-05-14T04:03:01+0100",
        "id": "1cfbec2ed764d43f768080d87eb2ca72",
        "post_id": "post-65469",
        "text": "This one is probably my favorite:Cosmos 419 (Launch Vehicle: Proton Booster Plus Upper Stage and Escape Stages) (Soviet) May 10, 1971- Cosmos 419 was an attempted Mars orbiter or possibly an orbiter\/lander combination. The spacecraft and the Block D fourth stage were successfully launched into Earth orbit. The timer was supposed to ignite the stage 1.5 hours after launch, but had been erroneously set for 1.5 years. The spacecraft re-entered 2 days later on May 12, 1971.",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:43.721663232Z",
        "author": "orb",
        "date": "2012-02-28T00:04:52+0000",
        "id": "077c3e7aadc665ffd7ff5d42f5eab7cb",
        "post_id": "post-259074",
        "text": "eddievhfan1984 said:Has anyone tried compiling this with the June 2010 DirectX SDK?\n\nNot RC40, but RC39, but it linked just fine, and I'll try to compile this one as soon as I'll get back to Windows.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.442698752Z",
        "author": "Bj",
        "date": "2010-07-18T23:07:20+0100",
        "id": "95c9799941f2e36e3764f13e32e3e948",
        "post_id": "post-224024",
        "text": "supersonic said:My bad video of STS-132 launching.YouTube- Last Space Shuttle Atlantis Launch\n\nThat's kind of interesting aspect,Bystanders:\"yay, woopie...\" -cheerFlight control\/astronauts\/directors\/engineers\/everyone involved\"don't blow up, don't blow up, don't blow up, don't blow up...\"Never really saw that side of rocket launches. :thumbup:",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:08.334058752Z",
        "author": "Linguofreak",
        "date": "2010-05-18T00:19:34+0100",
        "id": "ee4be00fceb65e5480c0edcfdef6b5c8",
        "post_id": "post-223855",
        "text": "Krys said:Ryanair are quite reasonable. As for hostels, be careful which part of london you stay in...hear the words Brixton or Hackney - find somewhere else to stay.www.gumtree.comhave some great short stay accomodation.Ryanair changed their policies on luggage requirements and you have to pay for checked baggage;http:\/\/www.ryanair.com\/en\/questions\/checked-baggage-allowance\n\nHow much does the luggage allowance cost? What's an approximate total cost with ticket + luggage + extra?Cabin baggage is fun - and the EU have some strict policies:http:\/\/www.ryanair.com\/en\/questions\/cabin-baggage-allowance\n\nThe fluid rules are like what we have in the States. All my toiletries will be in my checked luggage like they were on the way here.That one carry-on limit is probably a deal breaker. I have a full backpack, plus my laptop in a separate case. Is the one carry-on thing pretty much standard across European airlines, or just a Ryanair costcutter?Send us a pm when you are in town, Garyw and I work in London and maybe we could have a coffee?\n\nPerhaps. I'll be meeting up with a friend that I haven't seen in five years, so I may or may not have time, depending on what we end up doing.Flying in general is easier, cheaper and the process more streamlined, however if you want to see some hills with cows or horses or sheep - take the train.\n\nWell, between having been raised in a family that travels so much that I was (quite literally) *born* on a business trip (my parents are support workers for a missionary organization, and raise their salary by going on fundraising trips to churches where we know people), and taking the train to Berlin for church almost every Sunday, I'd have to say I've seen quite a few hillsides filled with livestock. I'm not sure if the prospect of more fills me with nostalgic memories of childhood, or boredom, or nostalgic memories of childhood boredom. We'll see.",
        "thread_id": 14313
    },
    {
        "@timestamp": "2023-09-14T07:13:44.131098624Z",
        "author": "Deke",
        "date": "2010-10-02T07:00:36+0100",
        "id": "daf27eef0e9582adb5eeecfe1b6e2d8b",
        "post_id": "post-263457",
        "text": "For those of you who remember me, or even care to remember, just wanted to say hello as I make another uneventful return to the Orbiter Community.Figured I'd share my life story over the past year, so either sit down and have a drink or hit the back button, your call. =PI'll keep it short actually, family hiatus, I became an EMT, I begin my processing for the Navy in January, and ship out between March-June. Going to be a Hospital Corpsman or Aviation Boatswain's Mate depending on my AFQT scores.So I thought I'd come back here and catch up with everyone. I see Orbiter's still doing great and next Tuesday finally arrived with Orbiter 2010. This pleases me.Anyway, I'm off into the voids of space, y'all can come along if you like!Hail probe!:probe:",
        "thread_id": 16826
    },
    {
        "@timestamp": "2023-09-14T07:13:08.585357824Z",
        "author": "garyw",
        "date": "2010-05-19T13:28:43+0100",
        "id": "b882e7248422c2aa7e23ee208617f4e5",
        "post_id": "post-224169",
        "text": "I'd also have to suggest reading the orbiter.pdf file which is in the doc directory. This contains a lot of using information on both the basics and more advanced aspects of orbiter",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.586792448Z",
        "author": "Xyon",
        "date": "2010-06-10T18:49:20+0100",
        "id": "d1dd70e50e2a420107919f9991bf4739",
        "post_id": "post-224188",
        "text": "Tex said:So true! It can take years to master this simulation. I've been playing it 6 years now and still can't do everything this amazing simulation offers.:)\n\nHeh, at the risk of this turning into a discussion about it, me neither, though I haven't been flying for quite as long. >.>",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:43.714850816Z",
        "author": "jarmonik",
        "date": "2012-02-24T18:54:29+0000",
        "id": "7c853c0b502fda1035d0a2365167848a",
        "post_id": "post-259053",
        "text": "Gr_Chris_pilot said:Night Landing at LAX in a Boeing 737NG - YouTube\n\nIn that video the airfield is the black spot in the city. Also the lights of the runway on a right side are not visible at all. Does this mean that the lights has only a very narrow viewing angle from an approach direction. Also the spacing of edge lights seems to be much bigger than with the center line lights.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.602974976Z",
        "author": "Bloodworth",
        "date": "2010-05-19T18:28:51+0100",
        "id": "50d0105f8e575df9e919002941ac78ae",
        "post_id": "post-224248",
        "text": "Hmmm. All it takes me is a short (5 to 10 second) correction burn at about 180k and I'm on target for the trailing edge. The main issue of the question is the direction I need to be going for the return trip to earth.",
        "thread_id": 14340
    },
    {
        "@timestamp": "2023-09-14T07:13:08.676167936Z",
        "author": "SiberianTiger",
        "date": "2010-06-09T11:42:49+0100",
        "id": "f817aa49d07c883addaaf8aa5f5e9943",
        "post_id": "post-224285",
        "text": "It looks like the fire extinguishers worker when they shouldn't:Here is the fire extinguisher:Now it's necessary to recheck all the pad's electric equipment, might take a while.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:44.239623936Z",
        "author": "Urwumpe",
        "date": "2010-10-05T15:36:09+0100",
        "id": "5c5a2977a4d69996dd99c8b34ece5b6b",
        "post_id": "post-263699",
        "text": "Forests are possible...but why have them? This is a spaceflight simulator, you only get near forests if you are close to a base.If you need forests, this can be done now, but the performance might be lower than what you would get by more optimized simulations - flight simulators don't need to deal with other planets, or very high altitudes.I think it wouldn't add exactly much though. It is too specialized for Earth, and even then, it is useless for many other landscapes.A way to define procedural detail patterns if you are flying at lower altitudes, like rocks on Moon or Mars, or clouds on gas planets would IMHO be way more useful and far less resource intensive.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:08.035410176Z",
        "author": "Coolhand",
        "date": "2008-05-14T02:15:43+0100",
        "id": "a094ae6de1efa08af2a9c0e5c609d00a",
        "post_id": "post-65413",
        "text": "Belisarius said:The very latest over on YouTube is that Luna has a breathable atmosphere!http:\/\/youtube.com\/watch?v=9ASTvjNBaAwWatch it at your own risk... I won't be responsible for heart attacks, burst blood vessels, attacks of hilarity or any other extreme reaction\n\nCoast to Coast AM, I love that show, pure comedy gold... And John Lear is hilarious in that one.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:07.912773376Z",
        "author": "Izack",
        "date": "2010-05-17T00:41:33+0100",
        "id": "88402dfd30ad03ebb44fdb2e6fa34cf1",
        "post_id": "post-223585",
        "text": "Xyon said:Yes indeed. Every addon is a representation of significant work, be it something simple like my MFD, or something as complicated as an XR or Wideawake itself. Making them work is a tremendous effort, making them work reliably and making them easy and fun to use is something else entirely. A vessel is much, much more than the mesh and textures and panels you see, it is a combination of all of those things glued together with lashings of C++ code, even those created with SpaceCraft 3 - simple meshes and textures mean nothing to Orbiter by themselves.This is where I stop myself before this post devolves into a rant. But even the simplest vessel in Orbiter has some fairly complicated C++ code behind it. (I refer to the ShuttlePB, whose source code can be found in the SDK). MFDs are even more code-based, since everything you see in their display is drawn by the code behind it.I don't profess to be very good at it myself, but there are those such as Artlav and dbeachy who are. And of course, Martin himself.That was hardly relevant, looking back, but this is hardly a relevant thread anyway, so I think I'll leave that there.\n\nWell said, Xyon.I'd like to add that an addon represents at least a few hours of devoted labour on the part of the developer, without pay or even promise of praise, thanks, etc. I haven't done it at all myself (yet), and I hardly have the experience to understand the science of addon-development, but I can and do appreciate the results.:cheers:Double-rant!",
        "thread_id": 14294
    },
    {
        "@timestamp": "2023-09-14T07:13:43.754830848Z",
        "author": "Cras",
        "date": "2012-06-04T19:41:45+0100",
        "id": "f894568be4a971bd8bc175298197de4c",
        "post_id": "post-259281",
        "text": "It is probably better to just create one of those dynamic links.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.442977536Z",
        "author": "Unstung",
        "date": "2010-07-19T21:32:03+0100",
        "id": "ce4b02f82e6ed7f67656ac8b12807f7a",
        "post_id": "post-224027",
        "text": "May I submit a pre-made video?*cough* This:It was made for the shuttle's retirement anyways.",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:08.393526784Z",
        "author": "Izack",
        "date": "2010-12-10T08:13:32+0000",
        "id": "ae6f52d6ccb6cbe8f936a35f397c970a",
        "post_id": "post-223924",
        "text": "jedidia said:What meaning, then, he thinks \"the dark side of the moon\" actually has? I sure hope I figured this all wrong from the trailer.\n\nI think they just attached random Apollo dialogue in to make it more spacey, without as much thought for what the dialogue meant as how it sounded. :facepalm:jedidia said:Actually, it isn't. It gets regular day\/night cicles just like the rest of the moon.\n\nSo nighttime has a period of daylight on the Moon? :lol:I think you're thinking of the far side. The dark sideisdark, because it's in lunar night.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:43.778738944Z",
        "author": "jarmonik",
        "date": "2012-08-29T14:45:34+0100",
        "id": "e632df169cdb0a5c3a56080bbe693b9c",
        "post_id": "post-259454",
        "text": "RacerX said:I have a question . how do I make the stereoscopic 3d work. I have purchased nvidia 3d glasses and ir emitter. I have turned on 3d settings in the video settings on high. I don't see any difference inorbiter from normal viewing to 3d viewing\n\nHave you checked the instructions form D3D9Client websitehttp:\/\/koti.mbnet.fi\/jarmonik\/D3D9Client\/StereoScopic 3DStereoScopic 3D is provided for nVidia users automatically through drivers. D3D9Client doesn't have a build in stereoscopic support at a moment. In order to use this feature you need to run a Setup Wizard located in nVidia Control Panel. After that the feature can be enabled and disabled in Windows 7 by selecting Start->All Programs->NVIDIA Corporation->3D VisionEDIT: You may need to run the client in so-called True Fullscreen Mode. Features like multi-display configuration or SLI may effect in operation in Windowed mode.EDIT: Have you been able to use other applications in 3D ?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.586739456Z",
        "author": "Tex",
        "date": "2010-06-10T18:48:15+0100",
        "id": "04efc1142b27e80f79ff562a2266b2a1",
        "post_id": "post-224187",
        "text": "Xyon said:{...} It is not a game you can simply \"jump in and fly\", and learning only the basic controls will leave you sadly lacking a good chunk of what makes Orbiter Orbiter.\n\nSo true! It can take years to master this simulation. I've been playing it 6 years now and still can't do everything this amazing simulation offers.:)",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.395337472Z",
        "author": "JonnyBGoode",
        "date": "2010-12-12T22:33:32+0000",
        "id": "e83081c4ac9e2fe7899e0cea64012789",
        "post_id": "post-223940",
        "text": "Why is there no LEM attached to the CM in the first scene?Michael Bay fails space science forever.(Oh, there it is in the second scene. I guess it caught up!)",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:43.779947776Z",
        "author": "Poscik",
        "date": "2010-12-03T01:07:53+0000",
        "id": "7deb8989780d9aa2758603ccf9be2c4d",
        "post_id": "post-258023",
        "text": "Axel said:-no atmospheric haze\n\nWait for my atmospheric haze. Two pics pasted earlier. I'll give a code to Jarmonik as soon as I find the time to complete scaling work.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.443393536Z",
        "author": "tl8",
        "date": "2010-08-02T08:25:32+0100",
        "id": "f7efce9104704552da7fa335a3cf3280",
        "post_id": "post-224030",
        "text": "There is currently an unofficial extension.",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:08.676284672Z",
        "author": "orb",
        "date": "2010-06-09T12:54:24+0100",
        "id": "f0009a17cba64ed3e46dc86498677a4e",
        "post_id": "post-224286",
        "text": "SiberianTiger said:It looks like the fire extinguishers worker when they shouldn't:Here is the fire extinguisher:http:\/\/s004.radikal.ru\/i205\/1006\/60\/fdad5766e823.jpg\n\n[humor]On the right, of course, we can see the one of the three extinguishers, that blasted off prematurely. :rofl:(Maybe she was too hot.)[\/humor]",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:44.190094848Z",
        "author": "Pyromaniac605",
        "date": "2010-10-03T04:18:34+0100",
        "id": "4eb4b7b931bfe0eb70d1f0bdc1863ffe",
        "post_id": "post-263541",
        "text": "In the time I've been playing Orbiter one question has always nagged me and I simply must answer it. Is Orbiter to scale? By that I mean is the Earth full size in comparison to say Atlantis? Are the planets and moons full size or are they scaled down?I wonder how many other people have wondered this.Darren",
        "thread_id": 16837
    },
    {
        "@timestamp": "2023-09-14T07:13:08.460143872Z",
        "author": "Hispa",
        "date": "2010-05-21T17:55:50+0100",
        "id": "f9ddb5c95ec1ed56c361f3290aff34e7",
        "post_id": "post-224096",
        "text": "Aproaching Olympus mons:Not very familiarized with DG-IV. It's weird I find XR2 more friendly...---------- Post added at 06:55 PM ---------- Previous post was at 06:07 PM ----------Landed without problems on pad 1. A children's game... Just a strange thing: the meshes of the pad are some centimeters higher than terrain level, so the result is:No idea of how to solve this problem. Anyway, I'm the first man that sunk his feet below Mars. :thumbup:",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:07.690857984Z",
        "author": "communist",
        "date": "2010-06-15T05:08:51+0100",
        "id": "a45087a4d11089e5d4a7deea96bf1306",
        "post_id": "post-223423",
        "text": "i have recently achived orbit and deorbited,very sucessful (DGIV was craft used):probe::probe::probe::probe:",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:43.827060992Z",
        "author": "Marvin42",
        "date": "2012-10-26T17:39:34+0100",
        "id": "b88def407264a67a4b6e92da51326082",
        "post_id": "post-259615",
        "text": "eddievhfan1984 said:I typically use the \"extended desktop\" mode in Windows default screen swapping.\n\nExtended destop should work ok. Now, by default, only one application can be in full-screen mode at a time. An application will normally exit full-screen mode when the user switches to another application. You need to run Orbiter in a window'ed mode, drag it to one monitor and use excel window in another monitor.Edit: To understand better, Windows' desktop is just a giant window without X button. Making a program fullscreen moves the edge of that program's window to match the one of the desktop. There's no way windows could know, by default, that when you say fullscreen you mean just half of the desktop (and at the right size so it will display fine on the first\/seccond monitor).",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.460194816Z",
        "author": "Bloodworth",
        "date": "2010-05-21T18:40:49+0100",
        "id": "f153c2cb925ec41cd752c8dfcfff1404",
        "post_id": "post-224097",
        "text": "Holy COW that is one hell of a stack!",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:07.873884672Z",
        "author": "jambooger",
        "date": "2010-05-17T07:08:07+0100",
        "id": "17e0a4992cc739ba4524fe930d60bccc",
        "post_id": "post-223524",
        "text": "David413 said:Then from now on, we'll only answersomeof your questions. :lol:\n\nha ha very funny:), HAIL PROBE:probe:",
        "thread_id": 14284
    },
    {
        "@timestamp": "2023-09-14T07:13:43.957225216Z",
        "author": "orb",
        "date": "2010-10-08T14:20:15+0100",
        "id": "70ca56576ab6f30a02605b17666d1416",
        "post_id": "post-263249",
        "text": "gattispilot said:No does it need to be there.\n\nNeither VesselAPI.h nor either of libraries need to be added to project file. That's what additional include and library paths are used for.---------- Post added at 15:20 ---------- Previous post was at 15:15 ----------Is your project using Visual Studio properties from Orbiter 2010, i.e. \"Orbiter vessel.vsprops\" or \"Orbiter plugin.vsprops\"?And if so, then have you set path to Orbiter in orbiterroot.vsprops?",
        "thread_id": 16800
    },
    {
        "@timestamp": "2023-09-14T07:13:08.055633408Z",
        "author": "Ghostrider",
        "date": "2008-05-31T11:29:38+0100",
        "id": "950ca7584a1f1a61a1dd6639b398aa87",
        "post_id": "post-65460",
        "text": "Pilot7893 said:\"If we went to the moon, then how come I can't see the spaceship with my telescope?\" A kid on my bus actually said this to me:suicide:\n\nAnswer: \"It's because of the same reason we cannot see your brain with an electron microscope.\"",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.26158208Z",
        "author": "mrspacely",
        "date": "2008-05-15T01:01:32+0100",
        "id": "1c1835075bac558834c642625e4edf0f",
        "post_id": "post-65475",
        "text": "ryan said:Why did they make the landing so snappy\n\nsnappy?",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:44.217564928Z",
        "author": "Jer95",
        "date": "2010-10-11T14:56:37+0100",
        "id": "b38bc3a6630903ed8598bd0e03478354",
        "post_id": "post-263588",
        "text": "ASTROID IMPACT!",
        "thread_id": 16840
    },
    {
        "@timestamp": "2023-09-14T07:13:08.324373504Z",
        "author": "SiberianTiger",
        "date": "2010-12-09T18:52:51+0000",
        "id": "581e6198d4d70dc44fcdcaf35e1afc88",
        "post_id": "post-223810",
        "text": "I hope they are able to regain control, and decelerate spinning, or the spacecraft is doomed.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.389356032Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-29T21:27:56+0100",
        "id": "4a0b6e410b6a8883d4045c7f83d9f0f8",
        "post_id": "post-223888",
        "text": "A somewhat related story:Florida Today: \"Planning proceeds for space film fest\".",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:44.241330176Z",
        "author": "Urwumpe",
        "date": "2010-10-09T11:23:39+0100",
        "id": "df027f9bd5b5b9f3d5a53eba5f24ef21",
        "post_id": "post-263718",
        "text": "HAL9001 said:excactly what we need, but it should crash UMMU's and DGIVS, too.\n\nAnd drop leaves, offer shadow, contain chipmunks and burn. :facepalm:Did some mention yet that Orbiter is a spaceflight simulator and no lumberjack simulator? *whistles lumberjack song*",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:08.333421056Z",
        "author": "insanity",
        "date": "2010-05-17T19:23:48+0100",
        "id": "aaa38afcb01b5976b8eb3cfa7907ebeb",
        "post_id": "post-223849",
        "text": "Linguofreak said:*What are the recommended airlines? (Good cost\/quality ratio, etc).*What are the airlines I should absolutely avoid? (Ryanair?)*Is it best to fly or to take the train? (Berlin -> London)*What's the lowest cost for which I can expect decent service from an airline?\n\nNot a local, but I traveled to London and around Europe enough to maybe offer a word of advice or too.1\/2. Ryanair is actually a really decent airline if you are willing to plan ahead. They have a limit of luggage (no more than 2 bags @ 15kg per bag) or else they'll charge you a tax. They make you pay for drinks, which is a pain, but they are pretty short flights so its not terrible. Also, Ryanair won't take you to Heathrow (I think they do Gatwick and Stansted) which means you're probably going to have a complicated journey to get wherever you're staying. Easyjet is also a good option.3. Depends on when you want to go. I've taken the train from Amsterdam to London before for relatively cheap, but I was also on railpasses and booked months ahead. Check the prices for eurostar crossings from Brussels to London. One of the upsides is that you get dropped off at a nice train station with tube access or transfers.Secondly, for lodging, I'm seeing lots of hostels on the low end. Now I've generally heard rave reviews about European hostels as far as cost\/quality ratios, etc, but I'm a bit concerned about theft since I have a lot of luggage, including a rather expensive laptop. How much lockable storage space is there generally per person at a London hostel? Also, can anyone give any information on which ones are the good ones?\n\nIts been a few years since I did the hostel thing, but I have had good luck with this site:http:\/\/www.hostelbookers.com\/hostels\/england\/london\/In terms of lockers, many hostels sell them for a few extra quid, also expect to pay for towels if you don't bring your own (never forget a towel). The reviews are good and should help you find a place centrally located without too many sketchy people.",
        "thread_id": 14313
    },
    {
        "@timestamp": "2023-09-14T07:13:08.590747392Z",
        "author": "NSRacer",
        "date": "2010-06-21T20:19:36+0100",
        "id": "8bfa46c2e9c5672b3dde748bcd8e091e",
        "post_id": "post-224222",
        "text": "it's not hard but at first i did not know how and where to learn the basicsPS - please don't argue about the zooming problem, everything is ok...i entered the camera tab and zoomed out from thereone more problem : the first tutorial in go play in space is with the glider and it's something with docking with another one..however, there are 2 things, you can run the tutorial and do whats necessary or you can play it and it will be like a video and you will see and here everything you have to do...well how do i play it because i don't know?",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:43.735656192Z",
        "author": "FordPrefect",
        "date": "2012-03-12T16:50:35+0000",
        "id": "1bb2058b3e802ddcdddfeaf17f32a9e3",
        "post_id": "post-259180",
        "text": "That's strange. In the past, it always worked when I installed the new clients over my existing installation, but the last few releases don't seem to have a change. RC44 should be installed properly, but the Orbiter_ng splashscreen showsD3D9Client RC40 Build [Feb 27 2012]Any ideas? :embarrassed:",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.457777152Z",
        "author": "Richy",
        "date": "2010-05-18T20:12:59+0100",
        "id": "772e9c91ae3361c4f6e202cb6a8cbe11",
        "post_id": "post-224071",
        "text": "THAT's an interplanetary stack! :thumbup:",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:08.608041472Z",
        "author": "Urwumpe",
        "date": "2010-05-19T19:52:52+0100",
        "id": "98d35253f1255d3c0daf91499c28e273",
        "post_id": "post-224250",
        "text": "Sounds like they have a good time there, with fireworks, bonfires and Mexican discharges.",
        "thread_id": 14341
    },
    {
        "@timestamp": "2023-09-14T07:13:43.773951232Z",
        "author": "BruceJohnJennerLawso",
        "date": "2012-08-23T18:31:18+0100",
        "id": "df11793b0ed886825d8398f779fd9254",
        "post_id": "post-259395",
        "text": "It appears that Orulex crashes the D3D9 client. Can anyone else confirm this?",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.469321472Z",
        "author": "Bolt",
        "date": "2008-05-15T21:48:10+0100",
        "id": "18a1ad50c4a02544d750207b91086084",
        "post_id": "post-65491",
        "text": "spaceranger said:Nice! This is a great service. I'll have to get Unwrap first to try it out ...\n\nWell, even if one person is interested, it was worth it.:)The Orbiter MSH plugin was update today. I added an option to specify a search directory when looking for textures.Before, the plugin looked in the same directory as the MSH file, but now, it will look for a directory called \"Textures\".",
        "thread_id": 1433
    },
    {
        "@timestamp": "2023-09-14T07:13:08.388411904Z",
        "author": "T.Neo",
        "date": "2010-05-18T20:59:09+0100",
        "id": "d856fa60d60c394c36d99ef0efccbc1c",
        "post_id": "post-223880",
        "text": "That does not improve things.:(Besides, now there is no Shuttletron...",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:43.841719296Z",
        "author": "Loru",
        "date": "2012-12-20T20:10:19+0000",
        "id": "43f704cd0f10e1ef2e43b037546fd70f",
        "post_id": "post-259717",
        "text": "romanasul said:The easiest way to overcome this problem is by deselecting all the modules. Afterwards, switch them back on but switch Scenario editor first followed by Directx9 and so on.\n\nThat's genius. Thank you very much:Dkuddel: consider my request obsolete",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:07.837030912Z",
        "author": "Linguofreak",
        "date": "2008-05-13T05:35:58+0100",
        "id": "92bdc70442f42c7dd7958225d7b34898",
        "post_id": "post-65378",
        "text": "Whatever happened to the project to replace the Vespucci D? Did that die with the M6 forums?",
        "thread_id": 1428
    },
    {
        "@timestamp": "2023-09-14T07:13:08.630093824Z",
        "author": "Spike Spiegel",
        "date": "2010-05-19T23:32:18+0100",
        "id": "fb88539f35ac7abbd0f4cf6d2f5122cc",
        "post_id": "post-224272",
        "text": "Well... I did make that updated template for the DGIV a while back. I'd like to use that instead of the original templates. It uses larger (higher resolution) textures than the stock ones. If that's okay with you, then I can do that. Or if you need to use the normal size textures due to lack of system resources\/capabilities, I could reduce the size once they're made.Either way, I'm willing to take on the task. That model in the photo you provided looks like an A-4E. Did your father serve in the Vietnam War?",
        "thread_id": 14345
    },
    {
        "@timestamp": "2023-09-14T07:13:44.099150848Z",
        "author": "perseus",
        "date": "2010-10-08T19:30:55+0100",
        "id": "c56e1b159f6d21d948313a940e44e3b0",
        "post_id": "post-263410",
        "text": "Thanks for your comments, you can modify the file gaviota.ini to obtain the desired flight profile for their scenarios, and report the improvements here, is complex simulate the characteristics of a living being.",
        "thread_id": 16819
    },
    {
        "@timestamp": "2023-09-14T07:13:08.055033856Z",
        "author": "Xantcha",
        "date": "2008-05-26T00:27:38+0100",
        "id": "bc447f53844c0aa2dea246bb6ce4b08b",
        "post_id": "post-65456",
        "text": "thomasantony said:And I had so much hope in humanity .Oh .. that guy should try explaining the \"crack\" of a whip .. and get some whippings in the meantime..\n\nWell, the point was that it is technically impossible to break the sound barrier, not that it broke some physical laws. I mean, you can't fly on a whip's end.Anyway, those are rare beliefs. I have never meet a person who thought so.Yet, MoonHoax is much more popular. I guess much of it appeal (at least where I live:)is that is not *politicaly neutral*.:)Another reason, is that LunarLanding is indeed very fantastic. It's hard to believ that dreams come true. Especially if there is no wonderland after fulfilling that long humanity's dream.:)",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.67504768Z",
        "author": "SiberianTiger",
        "date": "2010-06-07T00:17:49+0100",
        "id": "fc052c41a61df672dcf2566a69d58a0b",
        "post_id": "post-224275",
        "text": "http:\/\/english.yonhapnews.co.kr\/techscience\/2010\/06\/01\/31\/0601000000AEN20100601008700320F.HTMLS. Korea begins final preparations to launch space rocketSEOUL, June 2 (Yonhap) -- South Korea has begun final launch preparations to send a satellite-carrying space rocket into orbit next week, the government said Wednesday.The Ministry of Education, Science and Technology said comprehensive examinations of all launch systems will be carried out on the Korea Space Launch Vehicle-1 (KSLV-1) until Friday, when major pre-flight checks are to be completed.\"Electrical, batteries, guidance, control and other vital systems are being checked to ensure no mishaps,\" an official said. He said that various markings have been added to the surface of the KSLV-1, such as the South Korean flag, the name of the rocket and agencies involved in the construction and launch.\"If there are no problems and weather conditions are favorable, the KSLV-1 will be moved to the launch pad two days before the launch date, which has been set for June 9,\" he said. At present, the two-stage rocket, also called the Naro-1, is housed in an assembly building at the Naro Space Center located 485 kilometers south of Seoul.South Korean and Russian engineers will continue to keep tabs on fuel and various gases needed to get the rocket into space until the last minute, with a panel of experts to cross-check and review final preparatory measures on Sunday.Seoul, which had no prior experience in launching its own rocket, has been working with Russia since 2002. The first-stage liquid fuel rocket, built by Russia's Khrunichev State Research and Production Space Center, arrived in the country in early April. The second-stage rocket and 100-kilogram scientific satellite was made in the country. The state-run Korea Aerospace Research Institute has been responsible for managing the launch for Seoul.The country has spent 502.5 billion won (US$417.2 million) on the effort so far, with Russia providing the main booster rocket and overall technical assistance.Next week's launch will be the second attempt to get a space rocket into orbit from Korean soil, following a \"half-successful\" blast-off that took place last August. The first Naro-1 lifted off without a glitch, but problems in the fairing assembly made it impossible to place the scientific satellite into proper orbit.[email\u00a0protected]\n\nPayloadhttp:\/\/new.kari.re.kr\/english\/02_cms\/cms_view.asp?iMenu_seq=119The STSAT-2 (Science and Technology Satellite-2)is a 100 kg class Micro Satellite based on the National Space Program following the STSAT-1 which was launched in 2003. STSAT-1 was developed from technologies based on the KITSAT-1, 2 and 3 which were previous Korean micro-satellites successfully operated in orbit. The STSAT-1 was the first satellite for a space science mission in Korea. The STSAT-1 project was started in October 1998 and was successfully launched on 27 September 2003.The payloads of the STSAT-1 were FIMS(Far-ultraviolet IMaging Spectrograph) and SPP(Space Physics Package) for observing space. The objectives of the STSAT-2 program are the domestic development of a low earth orbit 100 kg class satellite which will be launched on KSLV-I(Korea Space Launch Vehicle-I) from the domestic space center and technology development for small spacecraft that will be applied to advance studies of core satellite technology. The STSAT-2 payloads are DREAM (Dual-channel Radiometers for Earth & Atmosphere Monitoring) which measures the brightness temperature of earth, and LRA (Laser Retro-reflector Array) to measure the precise distance between a ground station and the STSAT-2.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:43.704896Z",
        "author": "Face",
        "date": "2012-02-15T07:40:13+0000",
        "id": "dc757dac38b2547e123f3359c22022c7",
        "post_id": "post-258988",
        "text": "Bibi Uncle said:I've just downloaded the latest code from Bitbucket, and I found some errors.\n\nIf you mean my OVP repository on Bitbucket, please be aware that it is not jarmonik's original work. While I've tried hard to stay true to his ZIP-archives, it is quite possible that I made some errors. Especially the last round of release was a bit unclear to me, as it did not contain changes to the source code, but instead had additional \"beta\" versions with code diffs. Thus there are two lines in the D3D9Client branch: one default with all the release tags, and one bookmarked \"D3D9beta\" for all the \"beta\" versions jarmonik released.To help fix troubles there, please always quote the hash-code of the version you've checked out. If you downloaded a ZIP from BB, it should come with a .hg_archival.txt file. In this file, you'll find a line starting with \"node:\" showing the hash-code in question.regards,Face",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.224689152Z",
        "author": "Urwumpe",
        "date": "2010-05-17T12:32:16+0100",
        "id": "539cad004f9d0bdcd5907e637d049a21",
        "post_id": "post-223658",
        "text": "PhantomCruiser said:Actually, working at a nuclear plant, I have less exposure per year than the average agricultural worker. Our dose rates are over-rated by various media outlets. Either that or they are under-reporting how much dose someone picks up by farming, working with and around fertilizers, or sunbathing all summer long...\n\nI think they are just mostly working with conservative estimates, than real measurements. Also, if something goes wrong in your plant, your dose rate would be not so nice... and if you look at Germany, we have many older power plants, that go wrong often, and are kept running by electricity companies because they are effectively tax free now.Maybe it is time to calculate a new modern exposure of nuclear power plant workers, with new safety standards and technology changing things a lot, but older power plants would still count as radiation hazard.",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:08.036128Z",
        "author": "Messierhunter",
        "date": "2008-05-14T15:41:22+0100",
        "id": "60f935447fbf05a21c3856a3875bc339",
        "post_id": "post-65419",
        "text": "bujin said:But the idea of the Abrahamic God then interfering in our daily lives is most certainly testable.\n\nI'm sorry, but this just flat out wrong. There are lots of junk scientists out there who seem to think this premise is true, but it's just false. How are you going to test the existence of God, even one who occasionally decides to interfere? It's not testable, it's not something that science can say anything about one way or the other. How are you going to construct a hypothesis that says \"if there's a God who occassionally interferes, then X should not be true.\" What is X?You can't force God to show up and interfere, so you can't construct a test which could conclusive deny His existence. Some researchers have tried to do just that, and then make the claim that God doesn't exist because there should have been an effect if He did, but that's about as effective as sampling X number of stars for intelligent radio signals and then concluding that no intelligent radio signals could ever be detected from any of the remaining solar systems. Science can not monitor every single isolated incident that has ever occured, so it's impossible for science to say that no incident has ever occured because of interference from God.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:43.840336128Z",
        "author": "Izack",
        "date": "2012-12-15T16:39:15+0000",
        "id": "3ad47c8270abaf2ba8c1895d05a3bfed",
        "post_id": "post-259705",
        "text": "Apologies if this has been asked before, but is it possible to disable anisotropic filtering? Setting its configuration option to zero does not work. Anisotropy just does not work well with Orbiter IMO, and causes virtual cockpits to become blurry and unreadable.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.325792256Z",
        "author": "orb",
        "date": "2011-09-09T22:52:34+0100",
        "id": "cf14b01e76877b31c2cc9f42715735bc",
        "post_id": "post-223823",
        "text": "JAXA - Venus Climate Orbiter \"AKATSUK\" (PLANET-C):September 7, 2011 Updated\u200bAKATSUKI: First test thrust from orbit maneuver engineJAXA carried out the first test jet thrust(*1) from the orbit maneuver engine (OME) aboard the Venus Climate Orbiter \"AKATSUKI\" (PLANET-C) as part of studying an orbit change plan for the AKATSUKI to visit Venus.We have confirmed that the OME jetted out thrust at 11:50 a.m. on September 7 (Japan Standard Time.)We will analyze the acquired telemetry data and prepare for the second test jet thrust(*2) scheduled for Sept. 14 (JST.)*1: Test thrust aimed at quantitatively understanding postural disturbance (including horizontal thrust.) The planned thrust duration was two seconds.*2: The second test aims to verify the attitude control logic. The planned thrust duration is 20 seconds.\n\nSPACE.com:After Missing Venus, Japanese Spacecraft Tries for 2nd Chance",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.585809152Z",
        "author": "Urwumpe",
        "date": "2010-05-19T13:54:48+0100",
        "id": "a14bcfcd1e0205a6b720700665876359",
        "post_id": "post-224173",
        "text": "NSRacer said:PS - so after learning the tutorials will i be able to fly to the moon and stuff?\n\nNo. After you can do the tutorials in your sleep, you have mastered the basics.Navigation in space is science and art at the same time, which means you never stop learning something new, and you need experience and the right feeling for getting anywhere you want to. It is a lot about intuition, if you have no number cruncher for trajectory optimization in your basement.But start slowly, the warning of the steep learning curve is not for fun, you can quickly be overwhelmed by the realism. I can recommend you after the first easy steps, maybe playing with the DGIV or the DG-XRx in low Earth orbit, to slowly learn about basic orbital mechanics.Sadly, most of the stuff is written from engineers for engineers, so you will have a hard time and a lot of math, but be assured: You don't need the math. The math is done inside Orbiter usually, what you need to learn is the various kinds of trajectories, the coarse relation between radius and velocity, the meanings of the many variables in Orbit MFD or IMFD.Look here for some further explanations, it is pretty low-level:http:\/\/www2.jpl.nasa.gov\/basics\/index.phpThe math is only needed as add-on developer.So...[math]v^2 = \\mu (\\frac{2}{r} - \\frac{1}{a})[\/math]",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:44.236204544Z",
        "author": "Saturn V",
        "date": "2011-03-12T02:49:30+0000",
        "id": "663da02e1c1681724ee86fd66642e5a9",
        "post_id": "post-263854",
        "text": "I'd really like to see an MFD that would give me the winning lottery ticket numbers...:tiphat:",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:08.326913024Z",
        "author": "Cosmic Penguin",
        "date": "2012-12-18T16:59:22+0000",
        "id": "8d9e5c5277f9a7a26b93f28176b24b89",
        "post_id": "post-223834",
        "text": "Mader Levap said:It would be better to not have problems in first place...\n\nIIRC, the Japanese really pushes their innovation to the limits on their satellites and probes (e.g. this probe's main engine that failed in 2010 was a completely new design with a ceramic combustion chamber!); unfortunately this also somewhat decreases their reliability.....",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:07.758669312Z",
        "author": "Tommy",
        "date": "2010-05-26T01:28:25+0100",
        "id": "8187152e94e9241b0787dd8109e85daa",
        "post_id": "post-223442",
        "text": "OF user Tommy wrote a really nice tutorial about IMFD.\n\nActually, Markl316 did most of that, and we have a new updated version coming out soon.IMFD Full Manual:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4142\"]IMFD Full Manual\/Playbacks[\/nomedia]Thread about update:http:\/\/www.orbiter-forum.com\/showthread.php?t=15352",
        "thread_id": 14272
    },
    {
        "@timestamp": "2023-09-14T07:13:44.201939968Z",
        "author": "Ghostrider",
        "date": "2010-10-03T12:10:17+0100",
        "id": "b5cdce728e9530e499502df898c212b8",
        "post_id": "post-263562",
        "text": "RisingFury said:Yea, because the OF community has nothing better to do then to click on every smiley to check if they're a link under it.\n\nWhy not, now that I think of it it's a fine example of old-school Adventure Game rationale.:thumbup:",
        "thread_id": 16839
    },
    {
        "@timestamp": "2023-09-14T07:13:08.328330752Z",
        "author": "Notebook",
        "date": "2017-01-17T09:11:46+0000",
        "id": "2cc9c89f01940ffb7e454c18c7bbd12c",
        "post_id": "post-223847",
        "text": "Been a while...A giant wave in the atmosphere of Venus may be the biggest of its kind in the Solar System.The feature, observed by a Japanese spacecraft, is thought to be generated in a broadly similar way to the surface ripples that form as water flows over rocks on a stream bed.In this case, the wave is thought to form as the lower atmosphere flows over mountains on Venus' surface.The findings are published in Nature Geoscience journal.Just after entering orbit around Venus in 2015, the Akatsuki spacecraft observed a bow-shaped feature in the upper atmosphere over several days.\n\nhttp:\/\/www.bbc.co.uk\/news\/science-environment-38638067N.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:07.92504192Z",
        "author": "Star Voyager",
        "date": "2010-05-16T21:06:32+0100",
        "id": "811c0f4263347c68fc6fa0a6c8e08fb6",
        "post_id": "post-223600",
        "text": "I like the Liberty Star because I know the daughter of the captain.",
        "thread_id": 14298
    },
    {
        "@timestamp": "2023-09-14T07:13:43.731543296Z",
        "author": "littleplatonian",
        "date": "2012-03-07T05:05:18+0000",
        "id": "1007b3c46b90bb723ab668611a751e93",
        "post_id": "post-259148",
        "text": "Thanks for responding so quickly.Hielor said:You could do like Artlav does with his long development threads and keep the first post updated with the latest release links\/notes...\n\nI was so eager to try out the client I didn't read all of the posts.:)-----------------------------------------------------------------------------------------Multisampling was enabled in my Nvidia control panel. I disabled it. I updated Orbiter with the latest OVP beta 111105 and followed all of the directions at the beginning of this thread. The function key drop down menu for F4 is a huge improvement to me. My framerates range between 180 and 400 with a basic install and I've noticed no problems with OrbiterSound. Now I get to throw higher textures at my install to milk all the quality I can out of my current hardware. I added all the best hi-res textures I could find from the various Orbiter affiliated sites and now my laptop is unadulterated portable orbital joy. I can say goodbye to Virtualbox and Xp. Thanks guys for improving my Orbiter experience so I can get back to learning my favorite piece of software.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.441136128Z",
        "author": "tl8",
        "date": "2010-06-11T05:08:05+0100",
        "id": "546a53eff508b41f9a464141f86b4bab",
        "post_id": "post-224010",
        "text": "Only 50 days to go!!",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:08.321434368Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-22T21:11:37+0100",
        "id": "28a9c119a7b4ee4c4c797840691511db",
        "post_id": "post-223783",
        "text": "SPACE.com: \"Japan's Solar Sail Is the Toast of Space Science\".---------- Post added 22nd Jul 2010 at 09:11 PM ---------- Previous post was 21st Jul 2010 at 11:44 PM ----------SPACE.com: \"Solar Sail Camera Spots Cosmic Explosion\".",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:44.147590912Z",
        "author": "Interceptor",
        "date": "2010-10-02T13:22:33+0100",
        "id": "e7c6515fec5ff1dfa8ec7f305d9371e1",
        "post_id": "post-263489",
        "text": "Nope,already tried that,Thanks,anyways.",
        "thread_id": 16830
    },
    {
        "@timestamp": "2023-09-14T07:13:08.59039744Z",
        "author": "NSRacer",
        "date": "2010-06-21T20:13:34+0100",
        "id": "66da9d93252c2ee5edfd20cd444ef28f",
        "post_id": "post-224219",
        "text": "well my goal is to be able to launch the space shuttle, dock and then come back to earth...and of course, to do the apollo mission but that comes with a full tutorial so it will not be so hardif i will be able to do that, then i will be the happiest player",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.387882496Z",
        "author": "T.Neo",
        "date": "2010-05-18T18:57:01+0100",
        "id": "562f5b926d4de5205f4c1daac2d5edb9",
        "post_id": "post-223876",
        "text": "I mean seriously, Shuttletron? What, Discoverytron or Endeavourtron? Atlantistron?The thought hurts my mind...",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:43.79706368Z",
        "author": "jarmonik",
        "date": "2012-09-13T10:15:58+0100",
        "id": "a8dd60682dbb0088977cd853c73bba92",
        "post_id": "post-259504",
        "text": "Thanks, I'll take a look into the scenario.---------- Post added at 12:10 ---------- Previous post was at 11:57 ----------The above scenario will startup fine here. However, the Orbiter won't shutdown well, but that's not a client issue.What version of client you have ? Could you install R3 and then the debug package that's located a post 1623.---------- Post added at 12:15 ---------- Previous post was at 12:10 ----------(66: 22.02s 19358us)(0x2038)[ERROR] .\\D3D9Surface.cpp Line:1158 Error:-2005529767 D3DXGetImageInfoFromFile(cpath, &info)(67: 22.02s 20090us)(0x2038)[ERROR] Loading a large surface Handle=0x2E77798 (3435973836,3435973836)(68: 22.02s 21293us)(0x2038)[ERROR] Texture ASVI\\LuciProssimit?.dds failed to load(69: 22.04s 16492us)(0x2038)[ERROR] .\\D3D9Surface.cpp Line:1158 Error:-2005529767 D3DXGetImageInfoFromFile(cpath, &info)(70: 22.04s 17120us)(0x2038)[ERROR] Loading a large surface Handle=0x2E77798 (3435973836,3435973836)(71: 22.04s 17902us)(0x2038)[ERROR] Texture ASVI\\LuciProssimit?_n.dds failed to loadLook at these errors, it looks like your Orbiter installation might be corrupt.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.054073088Z",
        "author": "Urwumpe",
        "date": "2008-05-23T11:24:52+0100",
        "id": "eb217226a6e58a16fe79bfcc8d218492",
        "post_id": "post-65450",
        "text": "pilotpercy said:i told him about the hypothetical cannon on a large mountain above the atmosphere, also i did say that the moon is in an orbit around the earth. the problem is that he didnt think it was the same thing ie a moon in the sky above a planet and a man in a rocket in orbit. he does philosophy so i guess thats one of the clauses of the course is neather to understand nor want to attempt to comprehend basic physics!!\n\nJust ask him, what he thinks, what keeps the moon in place? If he says, Earths gravity, ask him, why the same gravity can't keep a spacecraft in place?",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.40797824Z",
        "author": "Moach",
        "date": "2010-05-18T18:05:24+0100",
        "id": "d925424a2b3c2d8c98da23be55d49430",
        "post_id": "post-223963",
        "text": "possible... i'll check that... should it be on or off?",
        "thread_id": 14317
    },
    {
        "@timestamp": "2023-09-14T07:13:43.802824704Z",
        "author": "kuddel",
        "date": "2012-10-01T08:55:14+0100",
        "id": "ddc81ac1f390bf754ec2e7c42b6d6809",
        "post_id": "post-259558",
        "text": "Ripley said:I think both clients (9 and 11) should now include another button \"remove symlinks\", or something, just in case things go wrong and the user needs to start from scratch. Not everybody knows how to run a command in a DOS window to run, sayC:\\>junction -d modules\\server\\sound.\n\nYes and no;)The \"remove symlinks\" is a nice convenience button, but should only remove junction points, not folders that are copies of \"Sound\" resp. \"Config\".No-one needs to use that command line you've given (although it is correct;)). To remove the link(s), just delete the symbolic link(s) via the explorer (via [DEL] key e.g.) like any other file\/directory. No special magic needed.Another option would be to just 'automatically' add the junction points at startup and remove 'em on close\/shutdown. This option might leave the junction points when the sim crashes, but that's not a problem at all*.\/Kuddel*) HDD-usage per Link is: 28 bytes + (length of absolute path x 2)",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.080229632Z",
        "author": "space_control",
        "date": "2010-05-16T22:08:05+0100",
        "id": "91e11e6434ba44e3f5d6fb240b2c63a8",
        "post_id": "post-223612",
        "text": "Hi,I have a CTD, and then a Vessel BUG.The following log entry:>>> ERROR: Missing texture: R_Hull2.dds>>> [C: \\ Source \\ Orbiter \\ texture.cpp \/ 781]I've built up my own scenario,when I was a little busy with the editing, and have made some settings on the MFD is Orbiter CTD. When I then loaded my new scenario, I have seen the ESS and the Papybar station are no longer visible. The are in place but it shows the Vessel will not: (Vessel BUG ?????).I am very on Orbiter, but I do not get off the bug, it all lies on the R_Hull2.dds. Have each folder be searched for the file to find anything. Did the game 10 times installed and uninstalled. The addons, even some addons have left out, here is a list of my scenarios:-----------------------------------------------------------------------BEGIN_DESCTwo DGIVs of the Transworld Express company on EarthEND_DESCBEGIN_ENVIRONMENTSystem SolDate MJD 60246.6879950498END_ENVIRONMENTBEGIN_FOCUSShip DGIV-01END_FOCUSBEGIN_CAMERATARGET DGIV-01MODE ExternPOS 4.00 -33.26 -11.97TRACKMODE TargetRelativeFOV 50.00END_CAMERABEGIN_HUDTYPE SurfaceEND_HUDBEGIN_MFD LeftTYPE OrbitPROJ FrameFRAME EclipticREF EarthEND_MFDBEGIN_MFD RightTYPE SurfaceSPDMODE 1END_MFDBEGIN_PANELEND_PANELBEGIN_SHIPSISS:projectAlpha_ISSSTATUS Orbiting EarthRPOS 6017162.11 -2971165.73 -336832.25RVEL -3119.782 -6596.706 2471.918AROT 109.98 -9.86 80.04PRPLEVEL 0:1.000IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100NAVFREQ 0 0XPDR 466ENDMirSTATUS Orbiting EarthRPOS -1261846.13 -400288.75 -6512644.54RVEL 7610.447 -77.904 -1464.204AROT 0.09 -44.59 89.95IDS 0:540 100 1:542 100 2:544 100XPDR 482ENDLuna-OB1:WheelSTATUS Orbiting MoonRPOS 2226651.63 -230395.84 -1112.54RVEL 151.750 1472.049 1.535AROT 0.00 -0.00 137.67VROT 0.00 0.00 10.00IDS 0:560 100 1:564 100XPDR 494ENDDGIV-01:DeltaGliderIVSTATUS Landed EarthPOS -80.6861128 28.5917468HEADING 282.50RCSMODE 2PRPLEVEL 0:0.994 1:1.000 2:0.983IDS 0:45 100NAVFREQ 94 524XPDR 0;-------------------------- Skin parameters must contain directory name of skin (without space)MeshSkin transworld;-------------------------- Cargo payload must contain name of config file or \"none\".(see doc)CargoPayload DGIVCargoFUELNOSECONE 1 1.00GEAR 1 1.00AllDoorsState 0 0.00 0 0.00 0 0.00 0 0.00 0 0.00 0 0.00 0 1 1.00But1Cockpit 0 0 0 2 2 2 0 2 2 2 2 2 2 2 2 1 1 2 1 1 1 5But2Cockpit 0 0 0 0 0 0 0 0 2 2 2 2 2 0 3 0 0 0 1 1 0 0LifeBut1State 0 2 1 2 1 2 2 2 2 2 2 2 2 0 0LevelBatt 100.0002Emergency_power 10000.0000VoltageStartBus 0.0000VoltageGen1 96.2820VoltageGen2 96.2819VoltageGenBus 96.0000O2tankALevel 99.9534N2tankALevel 100.0000O2tankBLevel 100.0000N2tankBLevel 100.0000CabinO2Level 21.3936CabinCO2Level 351.2978CabinTempLevel 21.1004CabinPressure 14.7000CabinMoistLevel 38.3321CabinDustLevel 0.0002CabinO2Setting 21.4000CabinTempSetting 21.2000CabinPressSetting 14.7000O2ConsumptionSetting 1FuelConsumptionSetting 1MainenginePower 1AntennaTarget no_target;------------------Crew parameters UMMUCREW Function-Name-Age-CardiacPulse-WeightKg (fonction of Pilot must be: Capt)NoOneOnBoard 0NoPilotOnBoard 0UMMUCREW Capt-Daniel_silva-43-60-73UMMUCREW -Erik_Baltzer-31-66-81UMMUCREW Capt-Ben_Longden-22-72-76FailGearFailure 0FailGearCollapse 0FailLeftMainEngine 0FailRightMainEngine 0FailHoverEngine 0FailRcs 0FailSurfaceControl 0FailComputer 0FailComputerBlueScreen 0FailAutopilot 0FailExtRadiator 0FailAirbrake 0FailNoseCone 0FailCanopy 0FailAntenna 0FailLeftTurbo 0FailRightTurbo 0FailCargoDoor 0SpacesuitTimer 0ENDDGIV-02:DeltaGliderIVSTATUS Landed EarthPOS -80.6862959 28.5920369HEADING 284.91RCSMODE 2PRPLEVEL 0:0.995 1:1.000 2:0.983IDS 0:45 100NAVFREQ 94 524XPDR 0;-------------------------- Skin parameters must contain directory name of skin (without space)MeshSkin transworld;-------------------------- Cargo payload must contain name of config file or \"none\".(see doc)CargoPayload noneNOSECONE 1 1.00GEAR 1 1.00AllDoorsState 0 0.00 0 0.00 0 0.00 0 0.00 1 1.00 0 0.00 0 0 0.00But1Cockpit 0 0 0 2 2 2 0 2 2 2 2 2 2 2 2 1 1 2 1 1 1 5But2Cockpit 0 0 0 0 0 0 0 0 2 2 2 2 2 0 3 0 0 0 1 1 0 0LifeBut1State 0 2 1 2 1 2 2 2 2 2 2 2 2 0 0LevelBatt 100.0002Emergency_power 10000.0000VoltageStartBus 0.0000VoltageGen1 96.2820VoltageGen2 96.2819VoltageGenBus 96.0000O2tankALevel 99.8632N2tankALevel 100.0000O2tankBLevel 100.0000N2tankBLevel 100.0000CabinO2Level 21.3924CabinCO2Level 351.4937CabinTempLevel 21.2996CabinPressure 14.7000CabinMoistLevel 38.3321CabinDustLevel 0.0002CabinO2Setting 21.4000CabinTempSetting 21.2000CabinPressSetting 14.7000O2ConsumptionSetting 2AntennaTarget no_target;------------------Crew parameters UMMUCREW Function-Name-Age-CardiacPulse-WeightKg (fonction of Pilot must be: Capt)NoOneOnBoard 0NoPilotOnBoard 0UMMUCREW Capt-David_Thomson-32-60-86UMMUCREW Spe-wayne_facey-43-66-67UMMUCREW Eng-Bradley_Banister-55-72-79FailGearFailure 0FailGearCollapse 0FailLeftMainEngine 0FailRightMainEngine 0FailHoverEngine 0FailRcs 0FailSurfaceControl 0FailComputer 0FailComputerBlueScreen 0FailAutopilot 0FailExtRadiator 0FailAirbrake 0FailNoseCone 0FailCanopy 0FailAntenna 0FailLeftTurbo 0FailRightTurbo 0FailCargoDoor 0SpacesuitTimer 0ENDUmmu_Capt-Kevin_Grace:UMmuSTATUS Landed EarthPOS -80.6861908 28.5917225HEADING 112.80RCSMODE 0PRPLEVEL 0:1.000NAVFREQ 0 0XPDR 0O2Level 100.0000CardiacBeat 84.0000Age 41HudColor 0Chute 0PressureDeath 0MeshName UMmu\\UMMuPENDUMmu_Eng-Marco_Wolf:UMmuSTATUS Landed EarthPOS -80.6864357 28.5920126HEADING 43.73RCSMODE 0PRPLEVEL 0:1.000NAVFREQ 0 0XPDR 0O2Level 100.0000CardiacBeat 69.0000Age 41HudColor 0Chute 0PressureDeath 0MeshName UMmu\\UMMuTechENDEss:EssSTATUS Orbiting EarthRPOS -6541336.93 -658375.69 1453662.26RVEL -1152.568 7373.993 -1857.347AROT 109.61 -8.53 80.06IDS 0:109 100 1:110 100 2:111 100 3:112 100 4:113 100 5:114 100NAVFREQ 0 0XPDR 484roue 3 0.5642ant 3 0.1970pant 3 0.1231currentdock 3KillAngularRotation 1UMMUCREW Ast-Yvan_Dumaine-34-65-64UMMUCREW Capt-Franck_Solo-26-67-65UMMUCREW Spe-Daniel_Leprince-40-70-70UMMUCREW APhy-Isabelle_Tomasi-25-70-70UMMUCREW Eng-John_Dudertre-20-70-63UMMUCREW Bio-Thierry_Jehan-35-70-70UMMUCREW Doc-Severine_Blard-35-70-70UMMUCREW Geo-Marc_Gandin-40-70-70UMMUCREW Ast-Sylvain_Tessier-34-65-64UMMUCREW Spe-Sebastien_Irisee-36-70-70UMMUCREW Tech-Francois_Varinot-30-70-70UMMUCREW Min-Isis_Valle-45-70-70UMMUCREW Eng-Alain_Weill-32-70-70UMMUCREW Chem-Christopher_Kleine-48-70-70UMMUCREW APhy-Arnaud_Pavon-40-70-70UMMUCREW Clim-Sabrina_Morel-43-68-70UMMUCREW Exo-Phillipe_Goulard-28-68-70UMMUCREW Sec-Luke_Jango-26-68-70ENDCeres:CeresSTATUS Orbiting MarsRPOS 1022786.63 2166008.66 -3859811.11RVEL -2257.042 2012.890 531.355AROT -102.40 -38.89 -19.59IDS 0:109 100 1:110 100 2:111 100 3:112 100 4:113 100 5:114 100 6:115 100 7:116 100 8:117 100 9:118 100 10:119 100 11:120 100NAVFREQ 0 0XPDR 484ant 3 0.6896currentdock 0KillAngularRotation 1UMMUCREW Ast-Sirius_Fett-34-65-64UMMUCREW Capt-Boba_Momo-26-67-65UMMUCREW Spe-Dan_Kenobi-40-70-70UMMUCREW APhy-Maitre_Picto-25-70-70UMMUCREW Eng-Maitre_Papyref-20-70-63UMMUCREW Bio-no_matter-35-70-70UMMUCREW Doc-Doc_Jekka-35-70-70UMMUCREW Geo-Geo_Mustard-40-70-70UMMUCREW Ast-Ast_Well-34-65-64UMMUCREW Spe-Spe_yoann-36-70-70UMMUCREW Tech-Tech_Charlotman-30-70-70UMMUCREW Min-Min_nulentout-45-70-70UMMUCREW Eng-Eng_Charlotman-32-70-70UMMUCREW Chem-Chem_laserpithium-48-70-70UMMUCREW APhy-APhy_yp974-40-70-70UMMUCREW Clim-Clim_Coussini-43-68-70UMMUCREW Exo-Exo_Pagir-28-68-70UMMUCREW Geo-Geo_ursamajor-26-68-70UMMUCREW Doc-Doc_Falcoleprof-26-68-70UMMUCREW Jim-Jim_Lovell-29-68-70UMMUCREW Sci-Sci_Pierre95-41-68-70UMMUCREW Vip-Vip_dosage-40-68-70UMMUCREW Sec-Sec_honoresia-48-68-70UMMUCREW Capt-Capt_brainstorm-41-68-70UMMUCREW Spe-Spe_Schimz-35-68-70UMMUCREW Tech-Tech_linuxman-30-70-70UMMUCREW Min-Min_cslevine-45-70-70UMMUCREW Eng-Eng_erebus-32-70-70UMMUCREW APhy-APhy_apo-40-70-70UMMUCREW Clim-Clim_Apofis-43-68-70UMMUCREW zarb-zarb_dusk-28-68-70UMMUCREW Geo-Geo_Gat3rZ-16-68-70UMMUCREW Doc-Doc_astazou-26-68-70UMMUCREW Bio-Bio_Host-29-68-70UMMUCREW Sci-Sci_flyingtux-41-68-70UMMUCREW Vip-Vip_Kbt-40-68-70UMMUCREW Sec-Sec_daadou-48-68-70UMMUCREW Capt-Capt_Silleur-41-68-70UMMUCREW Spe-Spe_Farscape-35-68-70ENDBullet:TotalImmersion\\BulletSTATUS Orbiting EarthRPOS -12336656.81 -1304.64 40419259.68RVEL -2937.446 -0.211 -896.720AROT -179.78 -55.71 -177.49PRPLEVEL 0:1.000 1:1.000NAVFREQ 0 0RADIATOR 1 0RADAR 2 0.569HEAT 0.000ENDpapybar:papybarSTATUS Orbiting MoonRPOS 2015524.25 -972318.22 -163.68RVEL 643.117 1333.179 0.088AROT -77.74 -26.22 101.06PRPLEVEL 0:1.000THLEVEL 0:1.000 1:1.000 2:1.000IDS 0:490 100 1:491 100 2:492 100 3:493 100 4:494 100 5:495 100 6:496 100 7:497 100 8:498 100XPDR 486ENDDS9Station:Spacecraft\\Spacecraft3STATUS Orbiting EarthRPOS 15163550.83 -151170.25 453377.61RVEL -160.738 -1622.483 4866.018AROT -18.33 1.71 5.11VROT 0.00 0.02 0.13PRPLEVEL 0:1.000IDS 0:1 100 1:2 100 2:3 100 3:4 100 4:5 100 5:6 100 6:7 100 7:8 100 8:9 100 9:10 100 10:11 100 11:12 100CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 0 2 0.0ENDEND_SHIPS------------------------------------------------------------------------I would be very grateful to have been looking day and night after the error.",
        "thread_id": 14301
    },
    {
        "@timestamp": "2023-09-14T07:13:08.442008064Z",
        "author": "Stevodoran",
        "date": "2010-07-16T20:42:57+0100",
        "id": "935d782b9626100480c0a5adada7f285",
        "post_id": "post-224017",
        "text": "ok:idea:",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:44.235569408Z",
        "author": "Agent0ne",
        "date": "2011-03-05T12:43:16+0000",
        "id": "30e57ae966a453e2907a56313987924b",
        "post_id": "post-263847",
        "text": "Improved Add-Ons...While I went back to duties in the Alpha system, I still had this topic in mind. I figured out some information from a long-time Space pilot\/NAV officer point of view could be useful to some.There are 3 primary recommendations I would present to Add-On Developers.A-When you place a ground base (or any facility) on a planet, there is always an inherent distance between the real surface of the planet (the ground) and the items of the facility (buildings, runways, landing pads, etc.). For example, the foundation or basis of a building on the ground actually stands at a distance from the surface of the planet. Because of that, the view from a vessel or from a character at ground-level is not right, it seams you are standing at 300 feet over the ground. This is more than annoying and it brings all sorts of unrealistic difficulties when you are approaching (for landing), when piloting vessels on the ground (like Firefly cargo plates) and over the ground (like the Eagle).Solution: When you create a ground facility, place a large enough Ground-Plate first, and then position all the items on it. That Ground-Plate (concrete or grass) should be large enough so that the perspective is accurate.Concrete Plates on the ground potitionned by me (config file).B-The Orbiter simulator program forces us (Vessel pilots and NAV officers) to adopt a different standpoint toward space flight: the Outer Space Flight perspective rather than the usual Earth Bound consideration. Simply because with the correct vessel we have access to all planets inside a solar system, in a relatively acceptable length of time. However, everything depends on the correct configuration of the vessels.In this context,there are 3 types of vessels:(aside from Landers, which are ground-vessels, like the MoonHopper and LSTS01\/05 series).(1)Orbiter-Class; vessels that are employed for climbing to orbit, reaching to a space station or a vessel, performing orbital operations and stuff, docking, undocking, de-orbiting (whether there is atmosphere or not), and landing. Like DeltaGlider or Atlantis, Shuttle-A and Eagle. Some are material carriers others are crew transporters. These Orbiter-Class vessels do not need great speed, because they are not meant for leaving orbit toward other planets. [Old detachable-rocketry systems are only meant for launching satellites].(2)Mid-Range Class; vessels that are employed for travelling from orbit to orbit between 2 or 3 planets close to one an the other (between 10AU and 20AU). Most are carriers (like the Sankukai, the Firefly, LSTS Burchismo series), others are explorers (like the Millenium-Falcon, the TiE series).The main attributes these Mid-Range Class vessels should have (the carriers) is acargo hullaccessible in space, realistic andpertinent docking ports(many, because they must bring Orbiter-Class and small Mid-Range Class Explorer vessels with them),and most important of all the correct power correlation configurationreferring to its size and mass, main and hover engines, and attitude thrusters.Correct correlation size\/mass\/power: these Mid-Range Class vessels must be configured for being able to acquire speeds between 5 000Km\/sec. (5 000 000m\/s) [indicated: Vel 05.00M], and 15 000Km\/sec. (15 000 000m\/s) [indicated: Vel 15.00M], in less than 1 hour applied full thrust. So they can reach distances between 10AU and 20AU in a relatively acceptable length of time.(3)Long-Range Class(Interstar); vessels that are employed for travelling from orbit to orbit everywhere on the plane of a planetary system. These are mainly huge carriers because they can reach great distances (between 30AU and 100AU), like the Stardestroyer and the Death-Star. Others are Explorers, like the 1701c. These vessels (Long-Range Class, Interstar) are the most important ones, considering the outer-space perspective. Particularly the Carriers, because they should act as a fleet anchorage or harbour in space during the time they occupy a particular area\/orbit. A \u201cMother-Ship\u201d if you want.The main attributes these Long-Range Class vessels should have (the Interstar Carriers) is adocking hullable to accommodate at least 1 Mid-Range Class vessel (like the Millenium-Falcon, or Sankukai), realistic andpertinent docking ports(many, because they must bring Orbiter-Class and small Mid-Range Class Explorer vessels with them),and most important of all they must have correct power correlation configuration(when fully loaded) referring to its size and mass, main and hover engines, and attitude thrusters.And this is absolutely crucial.Correct correlation size\/mass\/power: these Long-Range Class vessels (Carriers and Explorers) must be configured for being able to acquire a speed of 50 000Km\/sec. (50 000 000 m\/s) [indicated: Vel 50.00M], in less than 1 hour applied full thrust. So they can reach distances between 30AU and 100AU in a relatively acceptable length of time.For example, the Stardestroyer (included in the StarWars planetary system) is a great vessel, huge, magnificent ship, and it has everything. However, it was useless. I had to add 7 accurate docking ports, and 1 docking port inside the hull (to fit the Falcon), and I had to readjust entirely its engine\u2019s power correlation configuration (size\/mass\/power), so that it can be utilized for what it is meant for (Long-Range Class carrier\/fleet anchorage). Same with the Death-Star, and the 1701c, etc. I had to readjust 12 vessels of different Class one way or another, about half the space fleet.Same thing with the Event-Horizon vessel. It is a huge vessel, carrier type, impressive ship. But the only docking port is totally unrealistic, there is no hull, and it has only Mid-Range Class power. And the worst of all it is driven by a module (instead of a config file). I\u2019m done with re-configuring items, so I\u2019m using it as a local Short-Mid-Range Class gases and liquids carrier. There is no docking port in front, so I can not even drag it with a Long-Range Class vessel I have adjusted.Last thing, however very important from a pilot point of view.C-When you are at the helm of a vessel, operating and most of the time performing precise maneuvers, you do not rely solely on the instrument displays. The visual perspective is essential, indispensable, necessary. Because you need to position the entire ship in your mind, in relation to everything else out there. Space is 3D geometry in motion. Switching to external view is not realistic at all and it brings all sorts of problems.The usual Empty Front Space View that often comes with a vessel is just too bad, deplorable, unworthy, very wrong. It should not be. Adding to that, there is only 1 camera position in the vessel\u2019s design files. So those I could adjust have only 1 internal viewpoint.Vessel Designers ought to take time andconsider very seriously the pilot\u2019s view point, from cockpit or helm (depending on the vessel), and from additional places inside the vessel allowing to look outside (behind, left, right, up, down). And in these view points setting we always need to see relevant parts of the vessel, like it would be for real. Some space ships do not have a cockpit, they have a helm, or even a control room (a bridge) for operating everything. If designers were pilots, they would understand that automatically.For example, get inside the Sankukai vessel. There is full control to the camera view point. You can position it wherever you need, anywhere. The Firefly Cargo 2006 vessel has a perfect view point from the bridge. The entire Burchismo LSTS fleet is exemplary on this matter.Well, there it is.The thing is, pilots are usually not designers and vice versa.If designers would take these 3 recommendations into consideration when creating a vessel, they would build awesome space ships that corresponds to the quality of Orbiter.I thought I\u2019d mention these to Designers so future pilots can enjoy already made accurate and remarkable vessels. Almost all vessels in my fleet and every ground facilities have been edited (re-adjusted) on my own. It took me 2 years for achieving that and it was a real pain in the tail-pipe because that is not what I use Orbiter for: I\u2019m a pilot, not a developer!Send me bytes if you need,Agent0ne.",
        "thread_id": 16843
    },
    {
        "@timestamp": "2023-09-14T07:13:08.530220544Z",
        "author": "Chub777",
        "date": "2010-05-19T10:41:46+0100",
        "id": "4b3305360871d664124fc580bec7bd6d",
        "post_id": "post-224165",
        "text": "I started the \"Station in a Bay! (URMS)\" scenario it started normaly. When I add a SBB in the XR5 bay, it crashes. Here is the log:Code:[B]**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (ATI Radeon HD 4350)\n==> Direct3D T&L HAL (ATI Radeon HD 4350)\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule ScnEditor.dll [API v.060425]\nModule CameraMFD.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 32 bit\nRender device: Fullscreen 1024 x 768\nDevice has hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule XR5Vanguard.dll [API v.060425]\nModule URMS.dll [API v.060425]\nModule Spacecraft3.dll [API v.060425]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\n**** WARNING: Mesh not found: .\\Meshes\\.msh\n**** WARNING: Mesh not found: .\\Meshes\\.msh\n**** WARNING: Mesh not found: .\\Meshes\\burchismo\\BM004.msh\n**** WARNING: Mesh not found: .\\Meshes\\.msh[\/B]What are the missing meshes and where can I find them?Thanks!~Chub777",
        "thread_id": 14337
    },
    {
        "@timestamp": "2023-09-14T07:13:08.442218752Z",
        "author": "supersonic",
        "date": "2010-07-18T17:10:33+0100",
        "id": "a91c7e3d5c4f78c67e975bea0c53d58d",
        "post_id": "post-224019",
        "text": "My bad video of STS-132 launching.[ame=\"http:\/\/www.youtube.com\/watch?v=8asTsWSB-Ww\"]YouTube- Last Space Shuttle Atlantis Launch[\/ame]",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:43.712377088Z",
        "author": "Gr_Chris_pilot",
        "date": "2012-02-23T12:50:03+0000",
        "id": "d15a17b6e0ddc853cbfe93c263eaee99",
        "post_id": "post-259036",
        "text": "Bibi Uncle said:I've spend two days trying to determine which runway lights to render, depending on the camera's directionThe first day was lost because I was reading asmi code which is quite weird on this...The next day was lost because I did not initialize my vector... Late dev results.And today, just after school, I booted my computer, looked at code and saw this stupid mistake...I should be able to program the PAPI. If I have trouble, I'll ask you.Edit:Dev status: Center and edge lights' color are done. Depending on the camera direction, the corresponding lights are rendered. The touch zone displacement is now an available option that affects the lights' position.I think I need your help amsi for the runway end lights. In the Wiki, it says:In your code, you simply draw 20 lights at the end. I would like to be more precise, but I can't understand the first sentence...\n\nThese 4 are the papi lights.... The green line of lights is exactly at the threshold. Viewed from approach is green after passing the threshold they turning to red (they are not actually turning but its 2 different lights in one position like the papi lights) So the red-white runway center lights starting 300 meters before runway end (threshold not with the stopway) and becoming only red 100 meters before the end of the runway:cheers:i hope this can helpAnd something more in orbiter we have Yellow arrows before the threshold that means the area inside the arrows is NOT allowed for landing - taxiing - takeoff! White arrows:good for taxiing onlyhttp:\/\/www.risingwingsaviation.com\/Graphics\/demarcationbar.gif",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.126665216Z",
        "author": "tl8",
        "date": "2010-05-17T01:12:42+0100",
        "id": "754a61f6b49d13200e32194d4d294326",
        "post_id": "post-223622",
        "text": "They are launching it in the wrong desert....I bet it will fail",
        "thread_id": 14305
    },
    {
        "@timestamp": "2023-09-14T07:13:08.677489408Z",
        "author": "Lunar_Lander",
        "date": "2010-06-10T10:08:47+0100",
        "id": "99eced63f65761b63884bf5a71e5fdab",
        "post_id": "post-224299",
        "text": "Yes, but that doesn't have to mean that we also had LOV. Citing nasaspaceflight:One of the recent Delta II launches had almost all real time telemetry drop out for some reason, yet the launch was successful. It can always come down to problems with transmitters\/receivers, though I agree the immediate implication would usually be LOS in such case.\n\n",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:43.753910528Z",
        "author": "Ripley",
        "date": "2012-06-03T19:46:54+0100",
        "id": "e6798f7feedbeb9248433c1f7b4861b5",
        "post_id": "post-259275",
        "text": "Frompost #1220(about Brighton Beach update)jarmonik said:It did rotate when I tested it, every time, like in thevideo. I had the runway lights code disabled at that time but it shouldn't effect. Is there a key to enable\/disable the animation...\n\nFrompost #1224Ripley said:Ok, so it could be a install problem on my side. I'll try to make another test later on.No, there's no such key.\n\nSome time has passed. I just made another fresh O2010P1 install, and I have to report that I still have the same error I reported earlier: the central hub is not rotating with latest RC44 client, while it is with inline client.The key to toggle the rotation is LEFT_SHIFT-0 (num pad) with focus set on \"disc3\". I didn't know it at the time.The \"video\" reference is this (graphics from inline client):https:\/\/vimeo.com\/48455763But this is how it looks in RC44:And there are some other anomalies as well. I don't know if it can help troubleshooting.From the original instructions, setting focus on \"cover\" with F3, one can close the clamshell cover with LEFT_SHIFT-0 (num pad).It works fine with inline graphics, and it does not in RC44.",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.214338304Z",
        "author": "Cairan",
        "date": "2010-05-17T05:52:38+0100",
        "id": "7f667113399dad0031dc991e3154edee",
        "post_id": "post-223655",
        "text": "Here's a quick analysis for planning and realism purposes for manned exploration of Jupiter's Galilean satellites:Satellite | Daily radiation rate (Sv) | Yearly rate (Sv) | Single-year limit | 5-year cumulative limit | Mild sickness | LD 10\/30 | LD 35\/30 | LD 50\/30 | LD 60\/30 | LD 100\/14 | LD 100\/7 | LD 100\/2Io | 36 | 13149 | 2 min | 4 min | 20 min | 40 min | 1.33h | 2 h | 2.67h | 4 h | 6.67h | 33.33hEuropa | 5 | 1972 | 13.33 min | 26.66 min | 2.22h | 4.44h | 8.89h | 13.33h | 17.78h | 26.67h | 44.44h | -Ganymede | 0.08 | 29.22 | 15h | 30h | 6.25d | 12.5d | 25d | 37.5d | 50d | 75d | - | -Callisto | 0.0001 | 0.037 | 1.37y | 2.74y | - | - | - | - | - | - | - | -The single year limit is 50 mSv, while the maximum 5-year cumulative exposure is 100 mSv (or 20 mSv per year). LD stands for Lethal Dose, LD x\/y means \"x\" percent of individuals die within \"y\" days. LD 50\/30 thus means half of people exposed at this level of radiation would die within 30 days. Some values have been omitted as the time required to reach the lethal dose level exceeds the time for lower lethal dose rates to be achieved or, in the case of Callisto, because it would simply be unreachable with the low radiation rate observed.A few observations point to the obvious:Astronauts on Io would experience fierce radiation flux, reaching their maximum cumulative radiation dose accepted by various safety regulations for a period of 5 years in only 4 minutes outside on the surface!!! Europa isn't much better, with less than half an hour of exposure. Ganymede is also a fierce environment, despite radiation being much less intense than at Io. With minimal shielding, Callisto would provide a safe working environment no worse than a nuclear power plant or research facility.For shielding purposes to limit exposure to below regulatory levels for 5-year periods, the number of halving thickness of shielding material stands as follows:Satellite | Number of shielding layers | Liquid water thicknessIo | 20 | 3.6 m |Europa | 17 | 3.06 mGanymede | 11 | 1.98 mCallisto | 1 | 18 cmAs ice is less dense than water, about 10% more would be required.I'll spare the details of what would happen to the exposed crews, you canread for yourselfat Wikipedia!",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:07.898341632Z",
        "author": "thomasantony",
        "date": "2008-05-13T07:55:12+0100",
        "id": "a6d223269204fcbffee93fe70606268e",
        "post_id": "post-65382",
        "text": "Hey,Microsoft has just opened up their \"World Wide Telescope\".:speakcool:http:\/\/www.businessweek.com\/technology\/content\/may2008\/tc20080512_867866.htmhttp:\/\/www.worldwidetelescope.orgI am currently in the process of downloading their software (20.88 Mb). I would like to ask though. Is it any different than Stellarium, that I usually use to decide my astronomy targets?Of course, Stellarium has all the data it uses offline, while this one gets it online I think.~Thomas",
        "thread_id": 1429
    },
    {
        "@timestamp": "2023-09-14T07:13:43.837195776Z",
        "author": "asmi",
        "date": "2012-11-12T19:51:50+0000",
        "id": "3d076fc8c0d0df716407020769c6866f",
        "post_id": "post-259675",
        "text": "orb said:It would only matter when somebody released add-on with both bump and normal maps for the same texture at the same time, but why would they do it (I think it would be rather released with separate normal+displacement or just the bump map)?\n\nDisplacement map == bump map == height map. There is no real need for both normal and bump maps since latter contains all information necessary to calculate the former. The only case that comes into my mind is when normal map has much higher resolution than bump map and so it conveys even more higher-frequency details... But this doesn't make a lot of sence from space conservation point of view since bump map uses only single color channel while normal maps are required to have at least two channels. So instead of lower-resolution bump\/displacement map + higher-res normal map you could just have higher-res height map...",
        "thread_id": 16787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.318789888Z",
        "author": "Jarvit\u00e4",
        "date": "2010-05-21T13:53:24+0100",
        "id": "b082845abeba8f6567d3b097da5b6da4",
        "post_id": "post-223762",
        "text": "After two launch failures, we finally have an actual, functional solar sail-propelled spacecraft in operation. Best of luck to the IKAROS.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.324548352Z",
        "author": "Urwumpe",
        "date": "2010-12-09T19:26:18+0000",
        "id": "a77300856cca5cdefdb256fb70d378a5",
        "post_id": "post-223811",
        "text": "The spinning could also be caused by tiny spiral structures on the inside of the rocket engines, it must not be automatically caused by damage. One loss of the Ariane 5 was caused by such a torque, that became stronger than what the RCS thrusters had been able to compensate.Does somebody have a photograph of the engine?",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:44.122744832Z",
        "author": "MJR",
        "date": "2010-10-03T21:05:37+0100",
        "id": "66f5e5ca80fb32ef5a032f10875621dc",
        "post_id": "post-263447",
        "text": "As far as I know, it is a function in the VesselAPI.h.",
        "thread_id": 16822
    },
    {
        "@timestamp": "2023-09-14T07:13:08.444161792Z",
        "author": "PDF",
        "date": "2011-01-06T23:50:29+0000",
        "id": "3706399516cf86373b05cb1c3ce1d6bc",
        "post_id": "post-224035",
        "text": "A Planetary Defense Foundation - FilmsHere is a preview to my Planetary Defense Foundation Films - Created with Orbiter 2010 \"Visit - Planetary Defense Foundation - Website Here - >http:\/\/planetarydefensefoundation.web.officelive.com\/default.aspxOffical Youtube Channel Here - >http:\/\/www.youtube.com\/user\/isask017pdfPlanetary Defense Foundation - Pilot The LaunchAn Orbiter 2010 FilmDescription:The first Top Secret Mission hosted at WideAwake International, The Mission is to send Atlantis Shuttle Crew into Orbiter where they will later Dock with the International Space Station & Transfer Crew to the Arrow Freighter - To Be ContinuedThe Soundtrack - In The DarkEnjoy",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:08.515286784Z",
        "author": "irbash",
        "date": "2010-05-19T05:37:29+0100",
        "id": "169c6f4381113afd862c6f400181b154",
        "post_id": "post-224158",
        "text": "Hi All,I am ver new to Orbiter and lately am facing with a problem.I have installed Nvidia 3d sterioscopic driver and when I use this driver the Orbiter just crashes while starting. If i dont use this driver it works fine.Can someone help me with this...Thanks in advance,Irfan",
        "thread_id": 14335
    },
    {
        "@timestamp": "2023-09-14T07:13:52.476955392Z",
        "author": "jinglesassy",
        "date": "2011-03-06T22:43:58+0000",
        "id": "84d9c1b986aa6361d1f9168845207c52",
        "post_id": "post-268308",
        "text": "Launch date set for this friday march 11th.",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.185903104Z",
        "author": "Notebook",
        "date": "2010-05-17T06:50:21+0100",
        "id": "f7b7e5f662f1c74352b1538f303126cf",
        "post_id": "post-223648",
        "text": "Fascinating images, good job you remembered.N.",
        "thread_id": 14308
    },
    {
        "@timestamp": "2023-09-14T07:13:08.040439296Z",
        "author": "jedidia",
        "date": "2008-05-16T09:16:52+0100",
        "id": "5bbf2683ac7fd6101056e7446742e867",
        "post_id": "post-65437",
        "text": "Surely even the most religious person out there should understand that it is not something that should be discussed in the science class\n\nYou know that many don't. Throwing creationism into any debate will imediately draw the focus towards it. If you don't want to discuss it, don't mention it. I'm not saying this to criticise you, I don't mind. It's just a good advice for saving you from further discussions on the topic.:cheers:",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:52.515055872Z",
        "author": "orbitingpluto",
        "date": "2010-10-26T22:50:41+0100",
        "id": "f1214617787eaf974f14eceaa82557ed",
        "post_id": "post-268459",
        "text": "Cairan said:Am I the only one who finds that if the ISS was a student, it would be the one that changed majors 3 times, took 6 years to do his \"multidisciplinary\" B.Sc. while putting together credits here and there from previous attempts, and that if he's lucky, might actually finish his M.Sc. before Mom and Dad cut him off and he's left to commute to campus in a crowded Lada instead of the Dodge Ram he used to drive?Cheers... but to what?\n\nIt is cheers to surviving this long. Just BTW, astronauts\/cosmonauts for the most part have used the 'crowded Lada' to get to and from the ISS, with the shuttle acting as a moving van full of friends to put the place together. I thought this was common knowledge, but I might be incorrect.",
        "thread_id": 17237
    },
    {
        "@timestamp": "2023-09-14T07:13:08.260591616Z",
        "author": "pete.dakota",
        "date": "2008-05-14T00:16:06+0100",
        "id": "75124400da95e7cfd39c064aa1a83aab",
        "post_id": "post-65466",
        "text": "ijuin said:Has Russia\/USSR ever tried to put a lander on Mars?\n\nNot that I can recall. A joint collaboration mission between Russia and China is set to launch next year, though.",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:08.58962688Z",
        "author": "Hmuda",
        "date": "2010-06-21T19:50:36+0100",
        "id": "d43507d1263f977dbe6ba23b86576cb0",
        "post_id": "post-224212",
        "text": "NSRacer said:ok i started to read the damn manuals...not all the keys are present there (for example throttle and some others) but i managed to discover them...2 questions though :1. does \"play in space\" work for orbiter 2010?2. how can i zoom in our out in cockpit viewPS - i'm sorry if i offended anyone or stuff like that, yes manuals do really learn you how to do stuff (not 100% but they help a lot). So i hope you will be able to help me when i will need some answers...till then, i still have to read a lot\n\n1: AFAIK no keys were altered and that doc is as general as it can be, in terms of teaching the basics. You can't go wrong with that.2: You can't zoom per se, but you can alter the field of view (X\/Y to do it in slow increments, or CTRL+X\/Y for every 10\u00b0).",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:52.250627584Z",
        "author": "Xyon",
        "date": "2010-10-24T17:25:53+0100",
        "id": "55a519d823518bf0e324ab709da1e436",
        "post_id": "post-267916",
        "text": "Please, readthis articleand make another post based on the information in it. Without this, we will find it very difficult to diagnose your problem.",
        "thread_id": 17208
    },
    {
        "@timestamp": "2023-09-14T07:13:08.44232832Z",
        "author": "Stevodoran",
        "date": "2010-07-18T21:04:49+0100",
        "id": "a8b603b29e4313e45796db1bda469ef6",
        "post_id": "post-224020",
        "text": "well its up now its here at",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:07.938447616Z",
        "author": "tl8",
        "date": "2007-11-19T00:06:19+0000",
        "id": "b3adbafcf28799c74a27e0ef89136544",
        "post_id": "post-12328",
        "text": "I think it is: \"\"",
        "thread_id": 143
    },
    {
        "@timestamp": "2023-09-14T07:13:52.353022976Z",
        "author": "statickid",
        "date": "2010-10-27T06:23:17+0100",
        "id": "20dce793c5caa210ee64c8857c99ecd0",
        "post_id": "post-268034",
        "text": "Maybe I'm reading into it too much, but my interpretation of all this is that this person would like to search for life or life-like phenomenon by identifying and scanning for the EM signatures (converted to sound files) emitted by life as a whole. This would be done by comparing such youtube videos as the mysterious \"Sounds of Jupiter\" with the \"Sound of Earth\" youtube video. This will reveal that the patterns of noise found in random radio waves contain the ultimate key to the secret of artificial intelligence and that gravity compels the world of love into some kind of ultimate life form which we are all part of. :huh:---------- Post added at 10:23 PM ---------- Previous post was at 10:22 PM ----------...and with this information we can either build an astrobiological spaceship or realize that we've been living on an astrobiological spaceship...the whole time:shifty:*cue twilight zone theme song*, of course its very simple.",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:08.5897024Z",
        "author": "Xyon",
        "date": "2010-06-21T19:57:11+0100",
        "id": "432ecf3d3646f75068335b41e55a35f5",
        "post_id": "post-224213",
        "text": "It's X and Z by default, not X \/ Y.;)",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.127375616Z",
        "author": "Star Voyager",
        "date": "2010-05-27T17:41:10+0100",
        "id": "af5a3fc976141ca5b2ba4b1bd68fdea8",
        "post_id": "post-223626",
        "text": "Test successful!http:\/\/www.spaceflightnow.com\/news\/n1005\/27waverider\/",
        "thread_id": 14305
    },
    {
        "@timestamp": "2023-09-14T07:13:52.599732736Z",
        "author": "statickid",
        "date": "2010-10-27T06:40:28+0100",
        "id": "155c7e574fad5907a73a45048b50cbbf",
        "post_id": "post-268555",
        "text": "teh plasmas vaporized yor spaces ship hullz!!!!",
        "thread_id": 17240
    },
    {
        "@timestamp": "2023-09-14T07:13:08.589989888Z",
        "author": "NSRacer",
        "date": "2010-06-21T20:04:03+0100",
        "id": "5537cacd6d2fb39734bc0eabce37d338",
        "post_id": "post-224215",
        "text": "don't worry guys it worked...i also launched atlantis just to see how it is..god the space and earth are very beautiful...so are you guys saying that after reading go play in space and trying to recreate the scenarios i will be able to use this simulator?",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.227334912Z",
        "author": "T.Neo",
        "date": "2010-05-20T00:42:11+0100",
        "id": "5fa929384a3ac6b7a895adc16e3ff3a0",
        "post_id": "post-223683",
        "text": "Oh no, not THAT movie...:rolleyes:",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:52.391355392Z",
        "author": "Fizyk",
        "date": "2010-10-25T19:03:04+0100",
        "id": "292159c4af7870a568890181ea51a317",
        "post_id": "post-268094",
        "text": "Sky Captain said:Suppose you made an artificial black hole in space and then feed it with matter. Wouldn't it be possible to extract energy from matter falling into black hole? Then black hole gravity would be the energy source.\n\n[ame=\"http:\/\/en.wikipedia.org\/wiki\/Penrose_process\"]Penrose process - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 17226
    },
    {
        "@timestamp": "2023-09-14T07:13:08.679424512Z",
        "author": "IronRain",
        "date": "2010-06-10T17:09:24+0100",
        "id": "ed25f47b850425664ea0cb514c2fe001",
        "post_id": "post-224315",
        "text": "So it was again the Korean part that malfunctioned?",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:08.319239936Z",
        "author": "Loru",
        "date": "2010-05-24T09:39:57+0100",
        "id": "97889bd75c55b5d29c7e7b3515eff90b",
        "post_id": "post-223766",
        "text": "Great launch.I've noticed that rocked lifted off very fast. I wonder what was acceleration at lift off.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:52.468778752Z",
        "author": "T.Neo",
        "date": "2010-10-29T21:44:35+0100",
        "id": "a3c1d5859981af609c221fb7cf93ebf5",
        "post_id": "post-268239",
        "text": "Gun safety is a good example of stringent safety measures that when properly adhered to, can significantly lessen the chance of a damaging and\/or lethal accident in the prescence of dangerous objects.;)",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.328058624Z",
        "author": "mahdavi3d",
        "date": "2015-12-09T21:03:10+0000",
        "id": "232971c204be4b5a3f2d9dbadce7a97f",
        "post_id": "post-223845",
        "text": "Akatsuki probe relays its first images from Venus orbitThe Akatsuki spacecraft\u2019s ultraviolet camera took this image of Venus at 0519 GMT(12:19 a.m. EST) on Dec. 7 from a distance of 73,000 kilometers (45,000 miles). Credit: JAXAThis diagram shows Akatsuki\u2019s orbital parameters after arriving at Venus. Credit: JAXA",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.327793664Z",
        "author": "Pipcard",
        "date": "2015-12-07T18:12:47+0000",
        "id": "8bac237abef5fb23e92dd59657340e20",
        "post_id": "post-223842",
        "text": "Urwumpe said:Not yet. It will take to the 9th December to confirm that the trajectory is really achieved and the spacecraft entered orbit.\n\nThethrusters worked as intended this time, so it is very likely that it entered orbit; it's just that the exact orbit cannot be determined yet.This would also make it the first Japanese space probe to orbit another planet.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:52.47115264Z",
        "author": "Pyromaniac605",
        "date": "2010-11-10T08:28:12+0000",
        "id": "b64611aaea843a19c9bc99ac11ce9902",
        "post_id": "post-268257",
        "text": "jinglesassy said:I haven't begun construction yet and i am still trying to figure out the best way to repair the damage to the rocket.\n\nOk, any designs at all?Darren",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.391752448Z",
        "author": "Kyle",
        "date": "2010-12-10T00:38:59+0000",
        "id": "61e41d29f98b2a93b5f56e1d71998cbd",
        "post_id": "post-223909",
        "text": "Well maybe this will increase interest for the space program?I REALLY liked the first 37 seconds, other than Michael Bay got the CM of Apollo 11 and Apollo 13 confused (Apollo 11 did not to my knowledge have an entire panel blown out with debris everywhere) and I liked the accurate, for once, space suits worn by the actors playing Neil and Buzz.. after that though..:rolleyes:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.391819008Z",
        "author": "Pilot7893",
        "date": "2010-12-10T00:58:04+0000",
        "id": "f6698189bc9bb1203ebf2f8e608570f8",
        "post_id": "post-223910",
        "text": "Oh hai, we're just gonna use the power of plot holes to send a transmission to the dark side of the moon.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:52.678907392Z",
        "author": "Aeadar",
        "date": "2010-10-28T03:56:15+0100",
        "id": "2fa195ddb268f996b5ddc3f0857671eb",
        "post_id": "post-268784",
        "text": "I like the, \"or their vehicles\" part.:)I'd vote for it if I could chair the commission.:lol:Well...probably not.:hail::probe:",
        "thread_id": 17266
    },
    {
        "@timestamp": "2023-09-14T07:13:08.39634816Z",
        "author": "T.Neo",
        "date": "2010-12-14T12:42:22+0000",
        "id": "978a7f578a44ae3fa051c117bdef4912",
        "post_id": "post-223947",
        "text": "I don't want his world. I know pretty much what it is, and it's fine- until he shows Apollo 11 flying to the Moon without a LM, an SPS burn looking like a jet afterburner, and the Apollo spacesuits having those crappy little light-up lights that make sci-fi so cheap.People with the attention span of an MTV ringtone ad will love it, of course, but I can't help thinking that it's a self-perpetuating phenomenon.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.459293952Z",
        "author": "Fabri91",
        "date": "2010-05-20T18:11:38+0100",
        "id": "7805e62fc6aca1bdebfbf58a777ce880",
        "post_id": "post-224087",
        "text": "How strange. I brought mr. Mitchell there using an XR5 (see blog for that) and now the guy's getting (maybe) home on your pc.:)Topic: thanks for the new coordinates!",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:51.749516032Z",
        "author": "Izack",
        "date": "2010-10-22T02:47:09+0100",
        "id": "73f96a7b9bf1a8368b62e0f4aeeff1bc",
        "post_id": "post-267455",
        "text": "Pyromaniac605 said:Why on Earth is that in your clipboard?DarrenEdit: And with my keyboard layout its Ctrl+V not Ctrl+X maybe we should post what combo we use. :lol:\n\nI was bothering someone in MSN.Mine is CTRL+V as well. I only ever use CTRL+X for increasing my FOV 10 degrees. :lol:Is that a European thing, I guess? CTRL+X being Paste, that is.",
        "thread_id": 17166
    },
    {
        "@timestamp": "2023-09-14T07:13:08.44285312Z",
        "author": "Stevodoran",
        "date": "2010-07-19T13:41:07+0100",
        "id": "a4076cf61da46a63fc1c09a1d9920258",
        "post_id": "post-224026",
        "text": "So what do yas think??",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:08.032305664Z",
        "author": "computerex",
        "date": "2008-05-13T20:25:36+0100",
        "id": "8db289b6f14d811949abd0c6d96fd278",
        "post_id": "post-65399",
        "text": "Umm...How can there be a moon landing when the moon doesn't exist, eh?http:\/\/www.revisionism.nl\/Moon\/The-Mad-Revisionist.htm",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:52.177731584Z",
        "author": "Kyle",
        "date": "2010-10-23T15:06:56+0100",
        "id": "9f22e306a03cfefa41b8e4b33a483d3a",
        "post_id": "post-267679",
        "text": "garyw said:It's in the National Smithsonian Air & Space museum along with the backup mirror. A friend of mine recently (and very kindly) got me some photos of it along with some other things there.---------- Post added at 13:28 ---------- Previous post was at 13:24 ----------Problems with this idea:1. Dragon isn't human rated yet and nor has it flown.2. Where do you put the RMS, how do you control it (Dragon has no RMS station) and do you have space in the fairing to fit it?3. Does Dragon have the delta-v to get up to HST?4. Where do you put the servicing pallet? that's a large piece of hardware.5. HST and JWST are two different telescopes. JWST is limited in the visual optics range.6. Lead time for a mission is at least three years and will require a few training runs in LEO. Who is paying? (Cost $3-4billion I'd say).\n\n1. That'll change. But who said it has to be manned. Remember, I also said Orion2. Excellent question. That I am unsure.. but do you need an RMS? Remember what STS-125 put on the bottom of Hubble?3. Another excellent question, but again I also said Orion. Orion certainly can get to 600 km.4. With Dragon, Falcon 9 Heavy? But F9H won't be in service by 2015.. if at all. Direct however with an orion.. but that's another story.5. I'm aware of that, however JWST is often referred to as HST's replacement.6. NASA with approval of Congress.",
        "thread_id": 17193
    },
    {
        "@timestamp": "2023-09-14T07:13:08.459885568Z",
        "author": "mc_",
        "date": "2010-05-21T16:19:46+0100",
        "id": "5bdbd1182944a2450120ae627e272346",
        "post_id": "post-224093",
        "text": "Hispa said:mc_:http:\/\/orbit.medphys.ucl.ac.uk\/download.htmlNothing easier! :thumbup:\n\nThanks a lot, but this is a link to full orbiter download, while i need only textures for one planet...",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:08.385053184Z",
        "author": "Star Voyager",
        "date": "2010-05-17T21:42:29+0100",
        "id": "f691941bc836e34f83838d1d0b050105",
        "post_id": "post-223857",
        "text": "That's right! Bay will orient his schedule around STS-133's launch in September:http:\/\/www.floridatoday.com\/article\/20100513\/NEWS01\/5130328\/KSC-in-focus-for-Transformers-crewEDIT: This could really help the Cape get some attention since there's no Shuttle or Constellation program now. They REALLY need the money.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:52.21676032Z",
        "author": "Ripley",
        "date": "2017-10-07T14:35:24+0100",
        "id": "57009c9123d6d7c75557bc7603e3f513",
        "post_id": "post-267836",
        "text": "You are notsupposedto do it.You just DO it!",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.474612224Z",
        "author": "Ark",
        "date": "2010-05-19T04:30:03+0100",
        "id": "0c92457f44817ae326fcef5fd1433b4e",
        "post_id": "post-224132",
        "text": "Assemble a tug in orbit basically consisting of a rocket nozzle and some fuel tanks bolted to a truss with a large inflatable aerobrake shield on the front end and a small airlock tunnel and docking system for a capsule and landing craft. Use an expendable booster to refuel it before each flight, then fly the crew up in a Dragon or some other commercial capsule. Fly to the moon, land, accomplish the mission, then fly home and aerobrake into orbit. For safety I'd plan two or three aerobrake passes to minimize heat and stress. The crew returns home in the capsule after an extensive inspection of the tug, and the tug sits in orbit to await the next crew.",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:08.032844032Z",
        "author": "n0mad23",
        "date": "2008-05-13T20:31:31+0100",
        "id": "875f2769ac0c666e936f9d692da017aa",
        "post_id": "post-65401",
        "text": "bujin said:The Moon Landing Hoax Theory is one thing that REALLY makes my blood boil! It's probably one of mankind's greatest achievements and people want to rubbish it.Unfortunately, the level of critical thinking across the world appears to be in serious decline, with creationism desperately trying to creep into the science curriculum in America (but also in Britain too, to a certain extent),\n\nI complained about this last week on \"Random Thoughts\" when I got an English 102 persuasive argument essay that took this stance.The criteria for the assignment was it must be a controversy that's \"arguable.\" This means it must divide a reasonable, competent, educated audience. Since one of the required sources was a refereed academic journal, this essay failed.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:52.391192832Z",
        "author": "T.Neo",
        "date": "2010-10-25T18:28:49+0100",
        "id": "1c5a154e1dd725aa7a234f1b81f9ce15",
        "post_id": "post-268092",
        "text": "Suppose you made an artificial black hole in space and then feed it with matter. Wouldn't it be possible to extract energy from matter falling into black hole? Then black hole gravity would be the energy source.\n\nBlack holes don't suck stuff up. Something can orbit around a black hole just fine; your best bet is to exploit that orbital kinetic energy, by applying drag to the object and lowering it's orbit into the black hole. I'm not too sure of what technical difficulties would exist though.But there are easier ways to get energy from black holes... such as hawking radiation.If you can create a black hole, and feed it mass at a constant rate to make up for hawking decay, you can get a steady power output and sustain that steady output for as long as you have matter (when you stop feeding the 'hole, it will continue to decay normally). It basically becomes a matter-energy converter.All black holes decay, but larger ones radiate little (hence being cooler than the cosmic background) and the smallest ones radiate the most, radiating a huge amount of energy in a tiny amount of time. But there is a convenient middle ground, where you can get, say, terawatts of power from a million ton black hole.",
        "thread_id": 17226
    },
    {
        "@timestamp": "2023-09-14T07:13:07.690734848Z",
        "author": "communist",
        "date": "2010-06-01T16:34:08+0100",
        "id": "8c1768b67365222533fcdddbfa81817e",
        "post_id": "post-223422",
        "text": "Bloodworth said:God, I can't believe I'm actually saying this, having grown up during the cold war:offers hand and BIG toothy grin\"WELCOME COMMUNIST\"\n\nthanks",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:08.22456704Z",
        "author": "PhantomCruiser",
        "date": "2010-05-17T12:26:33+0100",
        "id": "5dd4109b1ee83fd6fdf12b826d770cd5",
        "post_id": "post-223657",
        "text": "Cairan said:...a safe working environment no worse than a nuclear power plant or research facility.\n\nActually, working at a nuclear plant, I have less exposure per year than the average agricultural worker. Our dose rates are over-rated by various media outlets. Either that or they are under-reporting how much dose someone picks up by farming, working with and around fertilizers, or sunbathing all summer long...",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:52.407237632Z",
        "author": "JonnyBGoode",
        "date": "2010-11-02T23:26:45+0000",
        "id": "47d97095d4565fe02af1b9611facd1b8",
        "post_id": "post-268172",
        "text": "A lot of steampunks lately have taken to saying \"Hokay\" rather thanok(pronounced like \"ok\" but with a hard H at the beginning), due to monster characters in Phil Foglio'sGirl Geniuscomic having a very pronounced (and very bad) Germanic accent and pronouncing it that way.",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.031350784Z",
        "author": "pete.dakota",
        "date": "2008-05-13T18:10:34+0100",
        "id": "02ba5f23511642cbdc4b904133fb25a5",
        "post_id": "post-65392",
        "text": "Getting technical and particular with the idiots who beleive the Moon hoax theories is fun. However, I've always wound up \"burying the hatchet\" by asking them to consider this premise:\"What's more feasible... NASA building the hardware and sending men to walk on the Moon, or, pretending they did, convincing the whole world, and then there being no person of any stature or credibilty ever speaking out to disprove it in 40 odd years.\"It would have been harder to fake than to actually do. Argument Over.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.419721216Z",
        "author": "Glider",
        "date": "2008-06-30T15:32:03+0100",
        "id": "5cc98ab974a2b49a0b38b802eacda9e0",
        "post_id": "post-65485",
        "text": "Sorry for slow response.I thought that this thread completely dissapeared in the forum, so I've seen it only today.:lol:controls for service module (trunk) :K - solar panel deploymentG - solar panel rotationcontrols for capsule :G - parachute deploymentShift + Num1 - parachute collapsingI forgot about it when I was writing a description for the addon at orbithangar.Spicer said:Also, just a little question. The \"trunk\" part of the dragon spacecraft appears to be open at the back end. Is that how it's supposed to be?\n\nYes, because the trunk is a tube, required only for cargo and solar panel storage, and for connection between capsule and launcher.Ummu may be added later, when I'll write a individual dll for this addon.There's too much lack of information about Dragon and F9 to write a complete addon now.",
        "thread_id": 1432
    },
    {
        "@timestamp": "2023-09-14T07:13:52.408291072Z",
        "author": "deltawing777",
        "date": "2010-11-22T17:48:55+0000",
        "id": "4b83e6d6d98338891975f22c2062c6d1",
        "post_id": "post-268184",
        "text": "Xyon said:And thus, the point is made, no?:p\n\nRoger That! Over.",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.035926272Z",
        "author": "n0mad23",
        "date": "2008-05-14T06:46:34+0100",
        "id": "4ca45d72f185ca9394d5966eafae5e4f",
        "post_id": "post-65417",
        "text": "This thread's really got me thinking about critical thinking skills, and how easy it is to get stuck in paradigmatic quagmires.Is it me, or don't Descartes and Plato perhaps have a little more influence on us today than they still should? Specifically, I'm referring to artificial dichotomies. We're in a post-Einsteinian world where quantum physics are cool; are we really limited to yes\/no answers most of the time?NukeET's quote, \"Liars can figure, and, figures can lie...\" (fine as it is) reflects this to a certain degree, as it's usually a little more complicated. Consider the bell curve in practical application. Here in the US, the electricity running through our walls is 110 volts (except sometimes behind major appliances). But how often is that current 110 volts? It occupies the apex of the bell curve right? It's a simplified interpretation but confuses the fact. How many sides does a coin really have?In the interest of avoiding confusion about the nature of this post, I'd like to point out that critical thinking (which I think we all approve of) requires that - critical thinking. Are we really sure that we have empirical evidence before us, or are they in fact beliefs that we're espousing as evidence?The most attractive part of the scientific approach to me is that when it's working well, it's anti-dogmatic. The key term here is of course, \"working well.\"Not that long ago, bleeding patients of bad humors was good science. I still don't know many people that believe Chinese medicine works.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.461156864Z",
        "author": "Dambuster",
        "date": "2010-05-22T23:32:45+0100",
        "id": "08807a6b4218e4e9cfb1401353baf885",
        "post_id": "post-224105",
        "text": "That issocool.If you're planning to release these as addons, I think they'll see a lot of use!",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:52.50926848Z",
        "author": "SiberianTiger",
        "date": "2010-10-29T01:02:55+0100",
        "id": "a163ed7fb0c441d60a8b00edfdc76068",
        "post_id": "post-268438",
        "text": "Shamefully, they never publish hi-res versions openly.",
        "thread_id": 17236
    },
    {
        "@timestamp": "2023-09-14T07:13:08.509919488Z",
        "author": "garyw",
        "date": "2010-05-21T23:26:51+0100",
        "id": "cdf1c23d9903f78711b81718a2906b47",
        "post_id": "post-224155",
        "text": "kwan3217 said:There's the glideslope MFD that I put together some time ago which has a HAC mode. You probably want to do things like customize the size and displacement, which it can't do yet, but the code for it is there also, if you want to take a hac at it.Look for it on orbithangar.\n\nDoes the mfd allow for other runways to be added, e.g. the ones at Ascension island?",
        "thread_id": 14334
    },
    {
        "@timestamp": "2023-09-14T07:13:08.44156672Z",
        "author": "tl8",
        "date": "2010-07-02T10:02:18+0100",
        "id": "57cfc902115e304e03257159c55a8cc6",
        "post_id": "post-224013",
        "text": "None at all, anyone can submit any film about any shuttle using any footage!!",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:52.1923072Z",
        "author": "Artlav",
        "date": "2010-10-23T21:53:15+0100",
        "id": "d64ff3eb6982cce060517ef607a600ea",
        "post_id": "post-267745",
        "text": "statickid said:oh wait! something I really want that i completely forgot about is some instant hover\/hover kill commands!!! I've wanted this since I got my joystick...so many years ago...ok maybe like 2 years ago.\n\nIzack said:Yes. I would appreciate that greatly.\n\nDone long ago.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3530\"]Intermod_2[\/ame]",
        "thread_id": 17195
    },
    {
        "@timestamp": "2023-09-14T07:13:07.837437696Z",
        "author": "tl8",
        "date": "2008-05-13T05:47:51+0100",
        "id": "d45a279e9f68ae5d0e1456f62c432ad0",
        "post_id": "post-65379",
        "text": "Its here, somewhere",
        "thread_id": 1428
    },
    {
        "@timestamp": "2023-09-14T07:13:07.88645248Z",
        "author": "Fabri91",
        "date": "2010-05-16T15:06:04+0100",
        "id": "66570a55437fb0a3d8d6ba34dcd066bf",
        "post_id": "post-223538",
        "text": "My sincere condolensces to you and her eveningsky.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:52.584822016Z",
        "author": "Ripley",
        "date": "2016-04-19T17:31:03+0100",
        "id": "d81fa4b7abe591f7d58664fe456956b3",
        "post_id": "post-268528",
        "text": "Quite some time has passed since I last checked, and FTNOIR v 2.00 has just been released:The upgrade of FaceTrackNoIR was finally finished and the new version released. It contains the next improvements compared to v170:Joystick support;CSV-protocol: a protocol that writes output-data to a file;New trackers, namely:Oculus Rift;Visage facetracker (still in development, a new version of the Visage API was just released);Tobii EyeX support (also still in development, but looks promising already);HAT-tracker, which implements a serial interface for devices like Arduino or Raspberry;Separate curves for left-yaw and right-yaw;gazePoint-support for eye-trackers;Secondary protocol: this enables you to use (for example) two VJoy instances or use the CSV-protocol to record output-values to file;Improvements for the PointTracker;all tested on W7 and W10;\n\nOrbiter 2010 and 2016 are missing from the compatibility list, so have a go at it (those who can)!http:\/\/facetracknoir.sourceforge.net\/compatibility\/games.htmI'm reading about the new plugin, and it looks loke it works very well:http:\/\/ftnoirpt.sourceforge.net\/",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:08.116910592Z",
        "author": "Star Voyager",
        "date": "2010-05-16T23:53:40+0100",
        "id": "caebb8c1931653a176e159b89e22af1d",
        "post_id": "post-223617",
        "text": "New scramjet missile will be tested May 25 at Edwards AFB:http:\/\/spaceflightnow.com\/news\/n1005\/16waverider\/http:\/\/www.parabolicarc.com\/wp-content\/uploads\/2008\/11\/x51waverider.jpg",
        "thread_id": 14305
    },
    {
        "@timestamp": "2023-09-14T07:13:07.887743232Z",
        "author": "Notebook",
        "date": "2010-05-17T20:28:57+0100",
        "id": "2e90a71cea1f38b75f393673e73cfa42",
        "post_id": "post-223549",
        "text": "Awful, take care.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:52.473934336Z",
        "author": "jinglesassy",
        "date": "2010-12-26T02:25:58+0000",
        "id": "58a3e2b6d966351223ff1b3cb1b022fb",
        "post_id": "post-268280",
        "text": "One more addition to the fleet. A estes kit i got for christmas. The satelite interceptor.---------- Post added at 09:25 PM ---------- Previous post was at 09:25 PM ----------RisingFury said:I'm assuming you mean those co-axial helis...\n\nI dont know what they are called but those motors are fairly powerful for there size.",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.327325696Z",
        "author": "Pipcard",
        "date": "2015-12-06T22:30:24+0000",
        "id": "f3b8647f3237df452fbf0cca30d2fe9e",
        "post_id": "post-223838",
        "text": "Akatsuki is expected to begin its second orbital insertion attempt very soon.[eventTimer]2015-12-06 23:51:00[\/eventTimer](A timeline):Sunday, December 6 (Japan time): Akatsuki turns to orbit insertion attitude.Dec 7 04:30 JST \/ Dec 6 19:30 UT \/ Dec 6 11:30 PST: Usuda Deep Space Center begins tracking Akatsuki.Dec 7 08:22 JST \/ Dec 6 23:22 UT \/ Dec 6 15:22 PST: Akatsuki enters Venus' penumbra.Dec 7 08:51 JST \/ Dec 6 23:51 UT \/ Dec 6 15:51 PST: Akatsuki fires one set of RCS thrusters for about 20 minutes to enter Venus orbit.After the firing, Akatsuki will automatically rotate to prepare for a second attempt at orbit insertion with its opposite set of RCS thrusters. Akatsuki will wait for instruction from Earth to find out if the second attempt is needed.Dec 7 12:00 JST \/ Dec 7 03:00 UT \/ Dec 6 19:00 PST: JAXA will hold a press briefing from Sagamihara. At the press briefing, they will only be able to say whether or not the attitude control system functioned as commanded. It will take until December 9 to confirm that the spacecraft successfully entered Venus orbit. Another press briefing is scheduled for that day.December 7, afternoon (Japan time): Canberra Deep Space Network begins tracking Akatsuki.(Live 3D simulation)And don't forget,Miku is onboard, too!",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.39129216Z",
        "author": "Mauler85",
        "date": "2010-10-19T06:25:14+0100",
        "id": "eec7936b3f88850d17a3c7abc1e7a5bd",
        "post_id": "post-223905",
        "text": "T.Neo said:If the children of today are as fanatical as I was...:rolleyes:\n\nI got my Nephew a pair of PJ's that look like the Apollo Launch suits and he loved it. There are a lot of kids who are interested in the space program. I can only hope my kids will be fanatical about it too. Granted it will help that I'll basically do what my dad did and show all the fun stuff about NASA. (I.E. A crap load of my old NASA toys and space toys too.)",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:52.580586496Z",
        "author": "elliottj85",
        "date": "2010-11-20T14:40:40+0000",
        "id": "fa3cbdda3eae0f6c3f9362c06ea19b2b",
        "post_id": "post-268483",
        "text": "could somebody please post the settings they use in the new version? I cant get a good set-up working. thanks.",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:08.435600896Z",
        "author": "Chub777",
        "date": "2010-05-18T11:50:15+0100",
        "id": "4d273d55d8ef18461be77755039cf4ef",
        "post_id": "post-223995",
        "text": "How to recreate:Download LCROSS\/LRO add-on.Launch the \"01-AV020 LRO launch 18th June\" scenario.Launch the rocket and make sure it doesn't get to orbit.Jettison the 1st stage.Jettison the LRO.Jetison the 2nd stage.The LRO, LCROSS and 2nd stage will re-enter.Wait until either LCROSS or 2nd stage crashes on the earth.Congratulations! You have just made the Earth turn into the Moon::rofl:~Chub777",
        "thread_id": 14323
    },
    {
        "@timestamp": "2023-09-14T07:13:08.457014784Z",
        "author": "Hispa",
        "date": "2010-05-18T17:47:31+0100",
        "id": "af32a98e4cee9b13943d80fc64c3c712",
        "post_id": "post-224065",
        "text": "Hi!I'm Hispa, formely known as Hispaorbiter. I recently went back to Orbiter and I'm very happy to see there's a new beta of this superb sim (thanks Martin). After a few days learning how to travel to other planets with IMFD (thanks Jarmo), I think I'm ready to go to Mars.But I don't like to travel alone, so I pretend to give to Mars with me the station Celestium 3c (thanks Greg), two XR2 Ravenstar and one XR5 Vanguard (thanks Douglas), two Deltaglider IV (thanks Dansteph) and as a main booster, a modified Cosmos (thanks myself :tiphat:)that I hope can boost all seven ships to Mars. I can say it's a damned difficulty thing to rotate.This first image is the shipset :hesaid:after the inyection burn to escape from Earth orbit. If this adventure doesn't end with a disaster (as it's very possible), I'll continue posting images when I arrive to Mars orbit. Wish me luck!",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:52.670790656Z",
        "author": "SiberianTiger",
        "date": "2010-10-29T08:33:18+0100",
        "id": "cc87db9dc1ffc5c3cd318bf67814416d",
        "post_id": "post-268771",
        "text": "Now, let's look for recent UFO sighting reports from Illinois... :lol:",
        "thread_id": 17264
    },
    {
        "@timestamp": "2023-09-14T07:13:08.451017728Z",
        "author": "Ghostrider",
        "date": "2010-05-25T18:07:01+0100",
        "id": "c51faa71734fbbab620120dffe569725",
        "post_id": "post-224061",
        "text": "triplepogi2009 said:THE WHOLE BASE IS UNDERGROUND!!!What shall I do here? Just asking.\n\nUMMU-compatible shovel?",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:08.587192576Z",
        "author": "NSRacer",
        "date": "2010-06-10T19:14:06+0100",
        "id": "8b9ba919df9747802dfb6875dd24f30e",
        "post_id": "post-224192",
        "text": "I will. But first i have to do some take-offs and crash landings (if i will ever be near a crash landing)...probably i will burn and die in space. Anyway, thanks again for the help and hopefully i will manage to do a flight soon. See ya all later, have a good night !---------- Post added at 06:14 PM ---------- Previous post was at 06:03 PM ----------Xyon said:True, that it would. And then you'd come back and ask me what key you press to fire the forward underside RCS (pitch up), and that wouldn't take very long, and then you'd start asking how to lift the gear up, and that wouldn't take very long either...All that is in the manuals. What is also in the manuals is an explanation of the physics involved in getting to Orbit, synchronising and docking with stations, landing, atmospheric flight, and so on and so forth. Complete understanding of these principles isnotnecessary to play Orbiter, but youwillneed to know some aspects of them.Martin and every other addon developer, including myself, spend a lot of time writing documentation for a reason. Every person here on OF with purple names has spent time, in some cases several days, writing tutorials explaining various aspects of flying in Orbiter, ranging from the basic to the advanced.These documents exist for the benefit of people like yourself, who are new to the simulator, and people like Tex and myself, who are reasonably proficient at least. I still continually find better and more efficient ways to do things in Orbiter after roughly two years of flying due purely to reading documentation and tutorials.We have excellent documentation here, and good support, and we're always willing to help people who have looked through the manuals and not found their answers. But when the answer to every question you've asked is sat inside your Orbiter Docs folder untouched, and you don't have the time for it, why should we have the time for you?[\/rant] sorry -.-\n\nWhy? Because i'm sure you were just like me when you started playing orbiter. Nobody is born a genius but of course it's very easy to talk about things when you know you're deal. I started my career as a rally driver 2 years ago and i can a sure you that there are many things that you need to read and learn. So if you ask me how to start the car and use the launch control i should tell you to start reading 10.000 pages. Problem is that at the end you will realize that you read 10.000 pages just for learning how to push 1 button and 2 pedals. So wouldn't be more easy for you if i had told you from the beginning to push those 3 things?Sorry for my bad english but hopefully you will understand my point. Have a good night!",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:51.99503232Z",
        "author": "Stevodoran",
        "date": "2010-10-22T12:44:17+0100",
        "id": "e31581ee48dd453f61cdd2685bccf8a2",
        "post_id": "post-267565",
        "text": "Hi all.I started modelling my addon but 3d's max ,Animator ect is too complicated. I am good with solid works but can i use it for the modelling??Thanks Stevodoran.:cheers:",
        "thread_id": 17179
    },
    {
        "@timestamp": "2023-09-14T07:13:08.462035968Z",
        "author": "Izack",
        "date": "2010-05-23T18:18:32+0100",
        "id": "d6c49a265ff8b55c0d17568c60b8dea1",
        "post_id": "post-224112",
        "text": "Hispa said:Something like this:373.73m\n\nWow, that looks nice, Hispa!Just one thing...what kind of acceleration will it go under with those engines? I'm just thinking of the stress on the XR-5 docking tubes. Of course, there's not really anything you can do about that if there are any problems.If you release this ship as an addon, I'd be happy to fly it. You've got a good design sense. :thumbup:",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:08.457606144Z",
        "author": "Izack",
        "date": "2010-05-18T19:01:00+0100",
        "id": "5285357365444bc8acb86569ad2c8dd3",
        "post_id": "post-224069",
        "text": "I would very much like to know for reference how the Cosmos performs as a stack-pusher.Good luck, Hispa in your travels! :thumbup:",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:52.23447296Z",
        "author": "RisingFury",
        "date": "2010-10-24T10:49:16+0100",
        "id": "4d2cdef5ba09717985e0f825dfe005ed",
        "post_id": "post-267850",
        "text": "IgnoreThisBarrel said:Are you saying we should jump to conclusions? Who are you kidding...\n\nThere might be an invisible pink teapot orbiting the Sun between Earth and Mars. Because we haven't yet disproven it, we have a reason to believe in it.Yep, makes sense...For the record, the orbit of Earth around the Sun is known to about 1 m, that includes the orbiting of the Sun around the solar system's barycenter. If there was a brown dwarf orbiting the Sun, with at least 13 times the mass of Jupiter, the gravitational influence would be well enough for the solar system's barycenter to shift. In fact, it would put the barycenter at 430 AU outside of the center of the Sun, where at most, with the combined influence of Jupiter and Saturn, it gets 2 solar diameters out.",
        "thread_id": 17201
    },
    {
        "@timestamp": "2023-09-14T07:13:08.619970304Z",
        "author": "Bloodworth",
        "date": "2010-05-19T20:41:13+0100",
        "id": "de69eb97c9fe2e1cc764ffe1e64d05eb",
        "post_id": "post-224261",
        "text": "If you are simply talking about a simulator program, there is already orbiter. If you are talking about an actual \"sit in\" or \"sim pit\" simulator, anybody who has one or has ever made or bought one can tell you that they are bloody expensive. I'm talking about a level of expense that would keep anybody but the most diehard enthusiast from ever attempting to obtain one. Simply building one can cost between 40-100 thousand dollars U.S.A couple of years ago I did some market research looking into starting a flight sim arcade. What I ound out from the companies that manufacture the cockpit sims is that they start at about 900 thousand dollars and go up ballistically from there.These are just for aircraft cockpit sims, an actual spacecraft sim pit would have a base price likely starting at about 2 to 3 times that amount. This is why you don't see flight sim arcades out there, and that is a money making venture. The cost, sadly, is simply too prohibitive for such a thing to ever be found in any educational institution save flight training centers:(",
        "thread_id": 14343
    },
    {
        "@timestamp": "2023-09-14T07:13:08.030948608Z",
        "author": "Tex",
        "date": "2008-05-13T17:57:29+0100",
        "id": "4bd13e8e82e901d61fa2179179706a8f",
        "post_id": "post-65390",
        "text": "I used to get all fumed up about moan hoax claims. I would argue with them all day, but some people just have sawdust for brains. I could argue with the street sign in front of my house and convince it the name was wrong and it would agree with me before most if the ignorant people who buy into the moon hoax.http:\/\/forum.rscnet.org\/showthread.php?t=214671&page=7The thread above was the last time I actively posted about the subject. Thankfully, as you can see from the poll, a surprising number of people still believe we went.:)",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:52.277214464Z",
        "author": "Izack",
        "date": "2010-10-24T21:49:10+0100",
        "id": "992186a0405488fcdbad09b704bf269c",
        "post_id": "post-267946",
        "text": "What exactly is a 'slew?' I've heard several references to it on this forum, but it doesn't match up with my definition (or Wikipedia's, which has to do with attitude control and not celestial motion.) Is it Orbiter-specific lingo?",
        "thread_id": 17213
    },
    {
        "@timestamp": "2023-09-14T07:13:07.680044032Z",
        "author": "River Crab",
        "date": "2010-05-16T07:09:01+0100",
        "id": "e4e75e998c8640116fc6b5b16567dde4",
        "post_id": "post-223418",
        "text": "Orbiter Forum\u3078\u3088\u3046\u3053\u305d\uff01Although, when you say destroyer of DGIV, I immediately think of this:http:\/\/orbiter-forum.com\/showthread.php?p=171193",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:08.127036672Z",
        "author": "Izack",
        "date": "2010-05-17T23:22:26+0100",
        "id": "ecc9245f6483e513af42358ccc805898",
        "post_id": "post-223624",
        "text": "T.Neo said:Kill... themselves?\n\nWell, they're killing each other, but as a race we are killing our collective self. Also, I was a little tired.;)",
        "thread_id": 14305
    },
    {
        "@timestamp": "2023-09-14T07:13:52.403722752Z",
        "author": "Linguofreak",
        "date": "2010-10-26T17:14:54+0100",
        "id": "4d0b7d6085de46fe5c425f632d6e1b25",
        "post_id": "post-268136",
        "text": "SiberianTiger said:Probably ifDeseret alphabethad a chance of being introduced, it would help to keep things straight in English?\n\nPracticlie *enie* speling rieform wud help kiep things streit, c\u028cnsidering that wie spel ar modern spiech in \u028c maner brodlie similer tu hau wie spoak 700 yiers \u028cgo.---------- Post added at 13:22 ---------- Previous post was at 13:18 ----------By the way, is there a formal set of rules about punctuation with commas in English? I knowsomerules are there, or MS Word wouldn't be fixing my typing on the fly. But they seem to be not totally identical to the punctuation rules we have in Russian, and this confuses me most(,-?) at times.\n\nNot really. There are different standards in the US and Britain, and alot of people just put a comma wherever they'd pause in speech.",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.903536128Z",
        "author": "Eagle",
        "date": "2010-05-16T17:08:59+0100",
        "id": "2c57f16120d6ccb990968c7457faef93",
        "post_id": "post-223572",
        "text": "As in turning on non-spherical gravity in the Orbiter options?",
        "thread_id": 14291
    },
    {
        "@timestamp": "2023-09-14T07:13:08.165660416Z",
        "author": "Interceptor",
        "date": "2010-05-18T20:57:26+0100",
        "id": "5dd2ebcdc579f80fec88c7bc62e82626",
        "post_id": "post-223644",
        "text": "DIO,was one of the greats,RIP",
        "thread_id": 14307
    },
    {
        "@timestamp": "2023-09-14T07:13:52.40925824Z",
        "author": "Izack",
        "date": "2010-12-03T01:38:55+0000",
        "id": "273e16df3def1eea8861be5a93abdbe6",
        "post_id": "post-268195",
        "text": "That reminds me of the frequent nonsensical use of the word 'literally.'I would describe it myself, but why do that when xkcd did it for me?",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.390291712Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-09T00:38:39+0100",
        "id": "9919471633aa357abc64ee5be3415125",
        "post_id": "post-223897",
        "text": "Orlando Sentinel: \"'Transformers 3' at Kennedy Space Center\".NASA TV Video: Transformer 3' 'Stars' Pose for NASA Employees.\u200b",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.327865344Z",
        "author": "Urwumpe",
        "date": "2015-12-07T18:22:52+0000",
        "id": "e384855ed7f6f024630ff3cb1643c3ee",
        "post_id": "post-223843",
        "text": "Pipcard said:Thethrusters worked as intended this time, so it is very likely that it entered orbit; it's just that the exact orbit cannot be determined yet.This would also make it the first Japanese space probe to orbit another planet.\n\nWrong. The spacecraft itself reported that the thrusters worked - that is a major difference. Also that the thrusters worked does not mean, that they are working in the correct direction.This is all pretty important, since the spacecraft can't see itself from outside and does usually not have the sensors to decide if it is operating based on false premises (AFAIR, only the guidance system of Cassini is so sophisticated)",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:52.241656832Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-24T19:33:00+0100",
        "id": "c86ff8df401beb55c40eec2e1ffdb46f",
        "post_id": "post-267888",
        "text": "Izack said:I'm thinking of a giant piece of Saran wrap encircling the Moon. :lol:\n\nHmm... that might just work, but only if there was a giant door far up where ships could enter!",
        "thread_id": 17204
    },
    {
        "@timestamp": "2023-09-14T07:13:08.44393856Z",
        "author": "Logifech",
        "date": "2010-12-05T09:11:09+0000",
        "id": "a71551a89eeac39edd896f86be7fa121",
        "post_id": "post-224033",
        "text": "wow great video supersonic love it.:)",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:08.40196992Z",
        "author": "Izack",
        "date": "2010-05-17T22:12:54+0100",
        "id": "82c7f325c757615ff8071d368bb7e77b",
        "post_id": "post-223951",
        "text": "In hindsight that should have been fairly obvious.:pThanks, guys. :tiphat:",
        "thread_id": 14315
    },
    {
        "@timestamp": "2023-09-14T07:13:52.407593472Z",
        "author": "Linguofreak",
        "date": "2010-11-04T05:53:25+0000",
        "id": "55b297ca4d432a2a29c53440463b7557",
        "post_id": "post-268176",
        "text": "Ghostrider said:Somehow \"Godzilla, illa, illa, ih, ih, ih\" doesn't sound that catchy.\n\nHuh?That reference went straight over my head.It must be the rock I've been living under.",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.459664896Z",
        "author": "Hispa",
        "date": "2010-05-21T15:45:10+0100",
        "id": "8d1b8bc86f5d08e95a1f58ea163954e6",
        "post_id": "post-224091",
        "text": "I'm just using Orbiter Beta 100509. This Map MFD comes with the version as default.:p",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:08.429188864Z",
        "author": "Columbia42",
        "date": "2010-05-18T04:05:47+0100",
        "id": "6f6a74007e3c668cf06d58215948d4dc",
        "post_id": "post-223976",
        "text": "I was at Jetty Park across a river from KSC because I couldn't get tickets for the NASA causeway. Was anyone else there?",
        "thread_id": 14320
    },
    {
        "@timestamp": "2023-09-14T07:13:52.199032064Z",
        "author": "Izack",
        "date": "2010-10-23T19:07:02+0100",
        "id": "20d27a46891590da084a449740d3b7ba",
        "post_id": "post-267769",
        "text": "Hello again, it's been a while since I've had such a poser.Whenever I spawn vessels in AMSO using the scenario editor, or by editing an SCN file, they turn up as blocks of scrambled polygons:While I'm aware that this is a security feature to prevent theft of ACSoft's meshes, it's a major nuisance and showstopper when creating scenarios.The bug does not affect any vessels created by an AMSO module during simulations (for instance, pressing J with a CSM docked to anything will extract a functional, nonscrambled LEM.)I recall being able to spawn AMSO vessel with the scenario editor in previous versions. Is this no longer allowed, or have I uncovered a genuine bug?",
        "thread_id": 17196
    },
    {
        "@timestamp": "2023-09-14T07:13:08.460750848Z",
        "author": "Hispa",
        "date": "2010-05-22T11:56:02+0100",
        "id": "4a8df03b3073a321e0f9e3040ab776ee",
        "post_id": "post-224102",
        "text": "Cosmos continues its way back to Earth:This one is in the perihelium, before the course correction burn...a blue dot in the distance...Not so long at least...Orbital insertion over Nile river. We're almost home!I must say that the compression time rate of 10000x did not change the orbit of MarsBase in a significant way. Maybe my computer is so good or maybe Orbiter Beta includes some kind of orbital stabilization for high time compression rates, I don't know.",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:08.449904128Z",
        "author": "garyw",
        "date": "2010-05-18T17:56:02+0100",
        "id": "1aeff91eca8b3f1ed5cf1e9af8640247",
        "post_id": "post-224048",
        "text": "It needed two dll's, after that it seems fine and worked.Another problem, my Brighton Base dissappeared under a mountain",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:52.409929728Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-12-12T06:31:55+0000",
        "id": "5429afd6e23fd053a390b81ae11d0c49",
        "post_id": "post-268202",
        "text": "I'm not sure if this has been posted already as the search didn't help much; it's \"would have\" rather than \"would of.\" Somewhat similar are \"sure\" and \"fissure\" rather than \"shure\" and \"fishure,\" or the dreaded \"fisher.\"",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.586336Z",
        "author": "statickid",
        "date": "2010-05-21T00:29:33+0100",
        "id": "353743b0dc868252134269a7f0d42698",
        "post_id": "post-224181",
        "text": "manuals manuals manuals... orbiter has a manual for running the program, each spacecraft has a manual for operating it, and although there isn't always one, pretty much EVERY MFD needs a manual to use it as they use a lot of abbreviations or have their own way of operating. overall i'd say about the only thing orbiter has in common with flight sims is that it can be used on a computer, or perhaps some of the atmospheric flight is similar but in general, transitioning between atmoshperic flight and space flight is one of the HUGE, more advanced challenges of playing orbiter. if i could offer some general advice, it would be to learn different operations by themselves. for example:0. My first advice is to NOT use the space shuttle at all until you learn the basics, the shuttle packs tend to be more on difficult side because they use very limited amounts of fuel and unless you KNOW the basics you will only run out of fuel and never even achieve orbit. even giving the shuttle unlimited fuel makes it too heavy to achieve orbit. start with unrealistic spacecraft that have no damage or explosions to start out with and tons of fuel and unrealistic thrust outputs. the DGIII is pretty good at all these things, so do alot of people's scifi VINKA spacecraft, although some are difficult to install, so the DG is good for ease. also the SHUTTLE PB is nice and simple. I like the DG because it has at least SOME kind of cockpit and labels that can help identify some of the functions or you can click them with the mouse and not need to memorize the keystroke.1.practice launches and exiting the atmosphere, and achieving ANY orbit whatsoever2.start the program with one of the many scenarios that is already in space, such as docked to the space station. from there, practice moving from one docking port to another using only RCS thrusters3.Try the scenarios that are on final approach to docking4. Try transforming your orbit in ways that you control, such as transferring from a 250km orbit up to a 500km orbit and back again.5. try using the basic MFDs until you understand what it does. for example, start try aligning your orbital plane with the moons plane with the orbital alignment mfd and understand the meaning of all standard orientations for navigating. if you don't know what Rinc, AN+, DN-, Ap, Pe, ALT, RAD, PRO, RET, TGT, NTGT or NAV, are, then you need to read the MFD manuals and the physics primer everyone keeps referring to on the nasa website, which is EXACTLY where i started out. these are the absolute barebones of knowing whats going on.6. if you have trouble remembering all the short names for things, make youself a quick reference glossary8. try to RENDEZVOUS with the iss or the moon. even getting close to the moon or hitting the moon with your ship will be an accomplishment to start out with! hahah so is getting close enough to see the ISS from a distance, don't expect it to be large or easy to find until you understand how to use the instruments and basic orbital mechanics.9. Try using a small vehicle to make a short flight on the moon, its probably harder than you think and will teach you about trajectory and managing your altitude when there is no atmosphere to keep you aloft. also, if you can fly away from a moon base, then turn around and get back to that SAME moon base without crashing, then you will be on your way to great success!!10. all the little missions you assign yourself will give you the basic skills to do the big stuff you want to do.---------- Post added at 04:29 PM ---------- Previous post was at 04:23 PM ----------p.s. one last thing is that if you feel like you are having trouble getting the information you want out of this, try downloading some of the playbacks that people post on the orbit-hangar. sometimes its easier to know what to do if you see a playback recording or someone else doing it. no single post or tutorial could ever do more than scratch the surface of answering every question.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.260959744Z",
        "author": "Andy44",
        "date": "2008-05-14T06:14:14+0100",
        "id": "7867a06f05c723cc3441ffe628e927e6",
        "post_id": "post-65470",
        "text": "Missioncmdr said:This one is probably my favorite:Cosmos 419 (Launch Vehicle: Proton Booster Plus Upper Stage and Escape Stages) (Soviet) May 10, 1971- Cosmos 419 was an attempted Mars orbiter or possibly an orbiter\/lander combination. The spacecraft and the Block D fourth stage were successfully launched into Earth orbit. The timer was supposed to ignite the stage 1.5 hours after launch, but had been erroneously set for 1.5 years. The spacecraft re-entered 2 days later on May 12, 1971.\n\nEpic fail.",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:51.987838976Z",
        "author": "Pyromaniac605",
        "date": "2010-10-22T10:17:25+0100",
        "id": "548535ac00f7deab92176314df6d032e",
        "post_id": "post-267539",
        "text": "garyw said:Finish the question?Basically, for four months or so Clinton couldn't have launched Americas Nuclear weapons if he choose to do so. I suspect the truth is a little more complex as some weapons would auto launch in the case of the nuclear obliteration of the Western world.Not a major story and the loss of the codes wouldn't have been a major problem. The aide should have been fired for not following procedures as soon as he realised he didn't have the codes.\n\nhttp:\/\/knowyourmeme.com\/memes\/what-is-this-i-dont-even:cheers:Darren",
        "thread_id": 17176
    },
    {
        "@timestamp": "2023-09-14T07:13:08.186286336Z",
        "author": "SiberianTiger",
        "date": "2010-05-17T07:56:06+0100",
        "id": "9f270961668bf6d60ec54e0ff1f8f8df",
        "post_id": "post-223651",
        "text": "Looks like the image on some oriental flags! :thumbup:",
        "thread_id": 14308
    },
    {
        "@timestamp": "2023-09-14T07:13:08.262528512Z",
        "author": "ryan",
        "date": "2008-05-15T23:26:00+0100",
        "id": "3ec94cd0c341d645708dc14932af7c90",
        "post_id": "post-65481",
        "text": "It sucks, before we even here that Phoenix has started EDL it would have already landed and it would of deployed it intruments and started sampeling.",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:52.235995648Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-26T00:22:34+0100",
        "id": "3aae647c6346028c8f459ff0d3998d07",
        "post_id": "post-267864",
        "text": "acesax23 said:Hey barrel , did you use the LunarCell to make that gas giant??\n\nNo, Lunarcell can't make gas giant textures. I used a pre-existing texture from a Celestia addon and edited it a bit.",
        "thread_id": 17201
    },
    {
        "@timestamp": "2023-09-14T07:13:08.319923968Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T17:48:09+0100",
        "id": "28c964cf3a6e1d90732e029dde7a417d",
        "post_id": "post-223771",
        "text": "On the picture, it doesn't look completely deployed... Are there more recent updates?",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.323454208Z",
        "author": "Wishbone",
        "date": "2010-12-08T15:40:01+0000",
        "id": "c46eb8d487cdacbd3db95cccff95e355",
        "post_id": "post-223803",
        "text": "You can see what happens when crowd tanking starts in the Uragan-M thread... Sincerely hope that lessons learnt from the mission are disseminated as widely as possible.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:52.377950208Z",
        "author": "aldarion",
        "date": "2010-10-26T06:12:00+0100",
        "id": "a0e85c2613f3c79e6a7dacf54f6e5f76",
        "post_id": "post-268060",
        "text": "no it doesn't :dry:",
        "thread_id": 17221
    },
    {
        "@timestamp": "2023-09-14T07:13:08.387750144Z",
        "author": "Star Voyager",
        "date": "2010-05-18T17:23:38+0100",
        "id": "9f0fcb391d0987c1ee2cbd89f49e2dac",
        "post_id": "post-223875",
        "text": "garyw said:Isn't there a law preventing NASA from making money from things? Doesn't the money go to the US treasury instead?\n\nI don't know about the law, but I said the Cape, not neccessarily NASA. What I mean by that is the communities of the Cape (i.e. Cocoa Beach, Merritt Island, Titusville, etc.).",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.325558016Z",
        "author": "orb",
        "date": "2011-01-06T02:54:25+0000",
        "id": "ff796dcb7cd01fcf642dda12b4921102",
        "post_id": "post-223820",
        "text": "The Mainichi Daily News:JAXA may make second try at Akatsuki-Venus rendezvous one year earlier than planned:The Japan Aerospace Exploration Agency (JAXA) is now considering making a second attempt to insert the Akatsuki probe into Venus' orbit in about five years time -- one year earlier than it was believed possible.{...}After the original mission failure, JAXA had calculated that Akatsuki would make 11 trips around the Sun for every 10 Venus made, advancing the planet and the probe's next meeting to sometime in December 2016 or January 2017. Subsequent examination of data from the probe showed engine power had dropped by some 60 percent, possibly caused by a malfunction in the fuel supply system or damage to the engine nozzle, and that prospects for restoring full function were very low.If the engine nozzle has been weakened, it will be difficult to decelerate the Akatsuki enough for orbital insertion when it again closes with Venus. As such, JAXA is now considering trying to decelerate the craft a little bit at a time, allowing it to make eight orbits around the sun before Venus catches up with it in five years. Making fewer revolutions around the Sun would also mean the probe would be exposed to less risk of damage from solar radiation, lengthening its operational life once it actually makes its rendezvous with Venus.\n\nSPACE.com:Troubled Japanese Venus Probe May Get Early Shot at Redemption.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:52.63913216Z",
        "author": "JonnyBGoode",
        "date": "2010-10-27T07:43:45+0100",
        "id": "dd1594e301f429948341fc929699fa3c",
        "post_id": "post-268632",
        "text": "The original Lonely Astronaut? :lol:",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:13:08.3943232Z",
        "author": "abninf",
        "date": "2010-12-10T23:24:42+0000",
        "id": "e805c505c45526455d2afcb9c2bcaf65",
        "post_id": "post-223933",
        "text": "Kyle said:I REALLY liked the first 37 seconds, other than Michael Bay got the CM of Apollo 11 and Apollo 13 confused (Apollo 11 did not to my knowledge have an entire panel blown out with debris everywhere)\n\nI'm willing to bet it is supposed to be the SIM bay (even though only 15, 16, and 17 had one), and not a blown out panel.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.333192704Z",
        "author": "Linguofreak",
        "date": "2010-05-17T18:57:13+0100",
        "id": "e8e6727186e6d08442ec109ef1226b6c",
        "post_id": "post-223848",
        "text": "I'm going to be spending a few days in London at the end of my exchange year here. I've started looking at transportation to London and lodging, and am finding stuff that, by American standards, looks really, really, cheap.So I'd like some advice from the locals (Europeans, esp. Britons on transportation and Londoners on lodging) on what are good bargains and what's cheap because it's bad.First of all, I'm seeing lots of Ryanair flights on the low end for cost. Looking at the WP page on Ryanair makes me think that Ryanair falls into the \"cheap and seedy\" category. Basically, for transportation, I'm asking the following questions:*What are the recommended airlines? (Good cost\/quality ratio, etc).*What are the airlines I should absolutely avoid? (Ryanair?)*Is it best to fly or to take the train? (Berlin -> London)*What's the lowest cost for which I can expect decent service from an airline?Secondly, for lodging, I'm seeing lots of hostels on the low end. Now I've generally heard rave reviews about European hostels as far as cost\/quality ratios, etc, but I'm a bit concerned about theft since I have a lot of luggage, including a rather expensive laptop. How much lockable storage space is there generally per person at a London hostel? Also, can anyone give any information on which ones are the good ones?",
        "thread_id": 14313
    },
    {
        "@timestamp": "2023-09-14T07:13:52.391745536Z",
        "author": "SiberianTiger",
        "date": "2010-10-26T11:05:40+0100",
        "id": "df899d536c2b94b9f9d7ed1632939e19",
        "post_id": "post-268099",
        "text": "RisingFury said:No energy source will last for ever.\n\nYep, this is what's the song is about (hopefully, some here knows French; if no one knows, reading the captions helps):",
        "thread_id": 17226
    },
    {
        "@timestamp": "2023-09-14T07:13:08.678726912Z",
        "author": "Star Voyager",
        "date": "2010-06-10T15:42:46+0100",
        "id": "ce98643dca8be58e183e1f20e25f521e",
        "post_id": "post-224309",
        "text": "More here:http:\/\/www.spaceflightnow.com\/news\/n1006\/10kslv\/",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:07.69117568Z",
        "author": "communist",
        "date": "2010-06-27T22:53:19+0100",
        "id": "96ab16d2a3524ebc88f2776f5927ccc7",
        "post_id": "post-223425",
        "text": "River Crab said:Well done! :thumbup:Now, can you do it...UPSIDE DOWN? :lol:Also, I just realised we have similar names. Though mine isn't very obvious...\n\ni dont know what to say about either of those things",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:52.40107392Z",
        "author": "Ghostrider",
        "date": "2010-10-25T21:55:52+0100",
        "id": "48d00d32498bb4d195e306a2a44d67e6",
        "post_id": "post-268108",
        "text": "Now you know, andknowing is half the battle!",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.053033728Z",
        "author": "thomasantony",
        "date": "2008-05-22T15:57:42+0100",
        "id": "e971870cc2980c4f4095059e9a3fbd99",
        "post_id": "post-65445",
        "text": "pilotpercy said:i told him about the hypothetical cannon on a large mountain above the atmosphere, also i did say that the moon is in an orbit around the earth. the problem is that he didnt think it was the same thing ie a moon in the sky above a planet and a man in a rocket in orbit. he does philosophy so i guess thats one of the clauses of the course is neather to understand nor want to attempt to comprehend basic physics!!\n\nWell .. maybe someone should knock him out :chair: , put him on sedatives, and sneak him aboard STS-124 . (HAHAHAHAHA <maniacal laughtercontinues ..>) We can also throw in one of the flat earth society guys for a bonus. By the time they wake up, they should be in orbit. LOL !! :lolol: . That would teach 'em..Man .. we really need a maniacal laughter emoticon.My other violent ideas include strapping Bart Sibrel to an Inertial upperstage, point it towards an Apollo site and fire it off !! :lolol: Too bad it would destroy any relics ..MUHAHAHAHAHA. < more maniacal laughter >~Thomas",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:07.9392768Z",
        "author": "dbeachy1",
        "date": "2008-03-18T17:58:41+0000",
        "id": "b7fc0c2d4c312a69901f47d464af440c",
        "post_id": "post-12332",
        "text": "What do you mean by, \"What is null in ASCII?\" What are you trying to do from a code standpoint? To put it another way, what do you need the \"null ASCII\" character for? Are you asking how to pass a null character (0x00) in a C string?",
        "thread_id": 143
    },
    {
        "@timestamp": "2023-09-14T07:13:52.472359168Z",
        "author": "Pyromaniac605",
        "date": "2010-12-10T04:23:23+0000",
        "id": "e3fcca4f1f8e86d4a01892337c028fa2",
        "post_id": "post-268267",
        "text": "For about $50 IIRC you can get a tiny camera made to be fitted to model rocket, RC Planes etc.DarrenEdit: I found oneherehow's that?",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.261015552Z",
        "author": "mrspacely",
        "date": "2008-05-14T07:01:15+0100",
        "id": "449acabcc63906c9199176e5c31aa845",
        "post_id": "post-65471",
        "text": "Chipstone306 said:http:\/\/www.ctv.ca\/servlet\/ArticleNe...513\/mars_rover_080513\/20080513?hub=TopStoriesi cant wait\n\nwhat a great mission! you never know this one might be the one that confirms martian life\/past life.seven minutes never sounded so stressful!good luck NASA!",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:08.26221824Z",
        "author": "Urwumpe",
        "date": "2008-05-15T08:52:50+0100",
        "id": "e2cdc15bf13d0dbc62e296742b3787cf",
        "post_id": "post-65479",
        "text": "ryan said:Snappy as a quick way of doing things.\n\nLook at the REAL time line and you will find out the main law of spaceflight: Before and after the 7 minutes of action, you have lots of boring things.BigDAS did a Phoenix Video in Orbiter",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:52.599457792Z",
        "author": "Blargen",
        "date": "2010-10-27T06:37:30+0100",
        "id": "f577eacb086ff526840ce5057d746174",
        "post_id": "post-268553",
        "text": "Animated. Its just called plasma. It was free and is quite cool. I dont know if any old screensaver will make it glitch or not...",
        "thread_id": 17240
    },
    {
        "@timestamp": "2023-09-14T07:13:08.324280064Z",
        "author": "orb",
        "date": "2010-12-09T18:37:00+0000",
        "id": "3f5f7cbc42dccd0bb4d560b2a0d90fbd",
        "post_id": "post-223809",
        "text": "The Mainichi Daily News:Akatsuki probe began unexpectedly spinning after firing thruster:Japan's first attempt at a Venus probe, Akatsuki, fell into an unexpected rapid spin soon after beginning the reverse-firing of its thruster, which is thought to have caused it to enter into the \"safe-hold mode\" that stopped the thruster from reversing and prevented the probe from entering orbit, officials from the Japan Aerospace Exploration Agency (JAXA) announced on Dec. 8.The unexpected spinning could have been the result of damage to the probe's thruster, a newly-developed \"ceramic thruster.\"{...}\n\nThe Akatsuki probe is thought to have spun in the direction indicated by the white arrows. The cone on the right side is part of the ceramic thruster. Image courtesy of JAXA, with modifications.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.449724928Z",
        "author": "cjp",
        "date": "2010-05-18T17:48:56+0100",
        "id": "90bee13dfa499a2a9d903d75d732758b",
        "post_id": "post-224046",
        "text": "garyw said:Just tried this and when I was activating the module it started complaining about a whole bunch of missing dll's.e.g. MSVCP60D.dll\n\nMSVCP60D.dll is a runtime DLL that is used by software that is compiled with Visual Studio 6. I didn't notice the problem because VS is installed on all my computers, so I don't have the problem.I'll have a look at the build configuration, and I can probably give you a fixed version that doesn't require the DLL(s).I already wondered why the DLL was so small. Now I know why...",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:52.648582912Z",
        "author": "Moach",
        "date": "2010-10-27T14:21:03+0100",
        "id": "dc48ef431d7de8132e059696ffd47621",
        "post_id": "post-268684",
        "text": "good thing i don't even HAVE facebook :lol:and most routers, even the most basic, have at least WEP security built-in quite conveniently...but there are some \"linksys\" owners out there who should probably be concerned....:rolleyes:",
        "thread_id": 17253
    },
    {
        "@timestamp": "2023-09-14T07:13:08.39365888Z",
        "author": "Frogisis",
        "date": "2010-12-10T08:43:34+0000",
        "id": "c8d62665f34babd5a97adde4d4ab1edd",
        "post_id": "post-223926",
        "text": "What? I think it's pretty obvious that the mission control guys are just lying to the newscaster about the blackout as an excuse to turn the cameras off for 21 minutes, since the whole reason they sent them there was to investigate the spaceship.I didn't see the second Transformers movie but I heard it was awful. I was really into Transformers when I was a little kid, so I kinda don't want to ruin it for myself. Was that Unicron, though, at the end? 'Cuz it'd be pretty rad if they brought him back for this one. Maybe I'll see it. As long as they play \"The Touch.\"But the only half-decent thing Micheal Bay ever did was The Rock, and it doesn't look like he'll recover.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.474665216Z",
        "author": "Unstung",
        "date": "2010-05-19T04:56:16+0100",
        "id": "97e00e20ca523c1b549f4f5b2a7e8ae7",
        "post_id": "post-224133",
        "text": "Maybe cheaper in the long run: make another space station at the right inclination, unlike the ISS, and create another space station orbiting the moon at the right inclination.The ship would travel to the first space station, refuel, go on to the second, attach to the LEM at the second, land and return.",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:51.987702016Z",
        "author": "garyw",
        "date": "2010-10-22T10:00:30+0100",
        "id": "bf4f124e387fed3cb6d0a894b273cf26",
        "post_id": "post-267538",
        "text": "Pyromaniac605 said:What is this I don't even\n\nFinish the question?Basically, for four months or so Clinton couldn't have launched Americas Nuclear weapons if he choose to do so. I suspect the truth is a little more complex as some weapons would auto launch in the case of the nuclear obliteration of the Western world.Not a major story and the loss of the codes wouldn't have been a major problem. The aide should have been fired for not following procedures as soon as he realised he didn't have the codes.",
        "thread_id": 17176
    },
    {
        "@timestamp": "2023-09-14T07:13:08.429737984Z",
        "author": "No Life",
        "date": "2010-05-18T23:25:40+0100",
        "id": "aa49df1a9472826d0c761714c1d10089",
        "post_id": "post-223979",
        "text": "not meh",
        "thread_id": 14320
    },
    {
        "@timestamp": "2023-09-14T07:13:07.861893632Z",
        "author": "NOMAD",
        "date": "2010-05-16T05:39:36+0100",
        "id": "5895a2f28e24e995ca7743e0ca8665d5",
        "post_id": "post-223501",
        "text": "I installedProgressM1with soyuz series ,Ba\u00efkonur LC1 pad andProject R-7.But when I enter the mission ,I found soyuz disappear.Here is the screenshot.What's wrong with the add-on?",
        "thread_id": 14281
    },
    {
        "@timestamp": "2023-09-14T07:13:52.378560768Z",
        "author": "Xyon",
        "date": "2010-10-26T06:57:10+0100",
        "id": "55a921a77639ad490f295c2314ef3241",
        "post_id": "post-268065",
        "text": "Works fine in my browser (Chrome) as-posted.",
        "thread_id": 17221
    },
    {
        "@timestamp": "2023-09-14T07:13:08.451321088Z",
        "author": "triplepogi2009",
        "date": "2010-05-29T13:54:03+0100",
        "id": "1e3e577d89376a6eb822c16d1977f173",
        "post_id": "post-224064",
        "text": "Ghostrider said:UMMU-compatible shovel?\n\nI'd go with CJP's idea...---------- Post added at 12:54 PM ---------- Previous post was at 12:52 PM ----------cjp said:This is a known issue. If this is a serious problem for you, then don't use OrbiterProcTer, until this problem is fixed.Now that I think of it, I actually know a way how you can fix this:Find, in the procter\/earth directory, the highest-detail altitude map of the Philippines. I think it is procter\/earth\/altitude\/4\/13\/7.pngOpen that file with an image manipulation program. If you have none, I'd recommend theGIMP.Make the location of your base, and the surrounding pixels, black. Make sure it'scompletelyblack, not just dark gray.Save the modified image.I haven't tried it yet; please let me know if it works.\n\nThanks Dude. And btw, yep, I have Gimp.",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:08.395177216Z",
        "author": "T.Neo",
        "date": "2010-12-12T11:05:11+0000",
        "id": "9cb3bcc5b63bf6a4d7d6a8dd662853e9",
        "post_id": "post-223939",
        "text": "AFAIK there is a course correction somewhere along the way...",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:52.618614016Z",
        "author": "Grover",
        "date": "2010-10-26T22:50:26+0100",
        "id": "b7126ad57c4b445b249e9a2678ce50c2",
        "post_id": "post-268587",
        "text": "i downloaded a new file that replaces the old map file with a colour one, but my map MFD still uses a plain one... why is this and how do i fix itthanks-=Grover=-",
        "thread_id": 17245
    },
    {
        "@timestamp": "2023-09-14T07:13:07.912698112Z",
        "author": "Xyon",
        "date": "2010-05-17T00:23:58+0100",
        "id": "9df90cf0a81f937bbbf6d2ea45ccfef9",
        "post_id": "post-223584",
        "text": "Yes indeed. Every addon is a representation of significant work, be it something simple like my MFD, or something as complicated as an XR or Wideawake itself. Making them work is a tremendous effort, making them work reliably and making them easy and fun to use is something else entirely. A vessel is much, much more than the mesh and textures and panels you see, it is a combination of all of those things glued together with lashings of C++ code, even those created with SpaceCraft 3 - simple meshes and textures mean nothing to Orbiter by themselves.This is where I stop myself before this post devolves into a rant. But even the simplest vessel in Orbiter has some fairly complicated C++ code behind it. (I refer to the ShuttlePB, whose source code can be found in the SDK). MFDs are even more code-based, since everything you see in their display is drawn by the code behind it.I don't profess to be very good at it myself, but there are those such as Artlav and dbeachy who are. And of course, Martin himself.That was hardly relevant, looking back, but this is hardly a relevant thread anyway, so I think I'll leave that there.",
        "thread_id": 14294
    },
    {
        "@timestamp": "2023-09-14T07:13:08.460346624Z",
        "author": "Fabri91",
        "date": "2010-05-21T20:34:03+0100",
        "id": "370c78fca94a51f8c07c20d4af088dbf",
        "post_id": "post-224099",
        "text": "Great pictures that you post!Sadly I'm having some problems with the station and\/or cosmos: in any scenario where the two are docked, it ctd's on loading, and if I remove the docking parameters line from the scenario the cosmos simply doesn't appear. Orbiterlog says nothing...",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:52.233920256Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-24T01:21:21+0100",
        "id": "2bc525d35e8b8558da9f27839d3ca9ad",
        "post_id": "post-267846",
        "text": "Making single planets is always very fun!Maybe I'll make a system that way... One planet\/moon every day or so until I have a complete system...",
        "thread_id": 17201
    },
    {
        "@timestamp": "2023-09-14T07:13:07.924672256Z",
        "author": "Keatah",
        "date": "2010-05-16T20:29:58+0100",
        "id": "53a769da53b10e87b5c4f37883c8a10e",
        "post_id": "post-223598",
        "text": "Urwumpe said:What is your favorite SRB Retrieval ship?\n\nWhat is the difference between the two?? Has one done something the other didn't? Is one more capable than the other?",
        "thread_id": 14298
    },
    {
        "@timestamp": "2023-09-14T07:13:08.592701184Z",
        "author": "NSRacer",
        "date": "2010-06-22T20:17:31+0100",
        "id": "0197fd28dd02863c4ef0f8707c1045b9",
        "post_id": "post-224240",
        "text": "don't be rude...dusting crops is hard too:p",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:52.005727488Z",
        "author": "SiameseCat",
        "date": "2008-06-01T22:45:01+0100",
        "id": "e27cc49da024b2893168ad0aafee3c4c",
        "post_id": "post-70583",
        "text": "Can you save the scenario just before you close the doors and post it here? Also, make sure you're using the lates (V1.06) version.",
        "thread_id": 1718
    },
    {
        "@timestamp": "2023-09-14T07:13:08.226381824Z",
        "author": "Hartmann",
        "date": "2010-05-19T03:17:23+0100",
        "id": "8fd66fc82256065c5f2bee79de79df91",
        "post_id": "post-223675",
        "text": "Cairan said:To be extra fair,in the book version the story unfolds at Saturn, not Jupiter. It was in the movie version of 2001 and subsequently 2010 (both book and movie) that the events take place at Jupiter. Furthermore, the book version of 2010 is a lot more interesting than the movie as it's a real race to Jupiter, with a Chinese spaceship being assembled officially as a space station, but then the space station takes off to Jupiter and arrives before the Americano-Russian team on the Leonov, only to be killed by local fauna and flora from under the ice of Europa while attempting to use the ice for refueling...I don't have the radiation data on hand from Cassini for Saturn, but I'll try to find it out...---------- Post added at 04:06 PM ---------- Previous post was at 02:09 PM ----------From what I gather from the Wikipedia article onSaturn's magnetosphere, the radiation environment is much less severe than Jupiter, and even than Earth... Two zones are to be avoided however: 1) There is a main radiation belt between the outer large visible A-ring at 2.3 Rs (Saturn radii, or 138 000 km) out to Enceladus, at 3 Rs (180 000 km)... 2) Another \"hazardous\" zone is a plasma sheet limited to the equatorial plane (0 degree inclination orbits) from 6 Rs (360 000 km) out to 14 Rs (840 000 km).However, contrary to Jupiter and Earth's magnetosphere, most of the atoms are in a neutral state instead of being ionized, so this helps a lot as far as ionizing radiation goes. Titan lies at 20 Rs (1 200 000 km), so radiation is not much of an issue there, except when it crosses the day-side magnetopause that can be pumped with ions by solar activity.The cool thing about Saturn is that the rings and the moons actually reduce radiation levels, up to the point that the rings provide a \"safe haven\"...\n\nVery interesting because Titan is the most interesting world after mars to colonise and exploreIn Jupiter, the best world is Europe but it will be safe under tons of ice",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:08.040260096Z",
        "author": "bujin",
        "date": "2008-05-16T08:48:32+0100",
        "id": "67b642836835d6ab135c86ff1600a510",
        "post_id": "post-65436",
        "text": "jedidia said:then maybe you shouldn't have brought up the topic!;)\n\nThis wasn't what I had in mind when I mentioned creationism. Surely even the most religious person out there should understand that it is not something that should be discussed in the science class - that's the point I was making originally.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:52.210366208Z",
        "author": "Tex",
        "date": "2010-10-23T20:59:57+0100",
        "id": "26ca6f2439df83957f16ec892bae527a",
        "post_id": "post-267786",
        "text": "Greetings all! Occasionally we get new Orbinauts who have yet to discover the Probe, so we thought it would be a good idea to put up a page dedicated to the almighty!:)http:\/\/www.hailprobe.infoFeel free to pass the link along next time someone asks! :tiphat:",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.396052992Z",
        "author": "orb",
        "date": "2010-12-14T10:44:56+0000",
        "id": "2a9b487c1fc2724752057293ebdb686c",
        "post_id": "post-223945",
        "text": "collectSPACE:Transformers: Dark of the Moonfilm trailer transforms Apollo history.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.387094528Z",
        "author": "garyw",
        "date": "2010-05-18T12:38:52+0100",
        "id": "8a0f1e892726bf0ade5dc20bc822e1c5",
        "post_id": "post-223870",
        "text": "Star Voyager said:EDIT: This could really help the Cape get some attention since there's no Shuttle or Constellation program now. They REALLY need the money.\n\nIsn't there a law preventing NASA from making money from things? Doesn't the money go to the US treasury instead?",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:52.352271104Z",
        "author": "Xyon",
        "date": "2010-10-26T21:37:27+0100",
        "id": "56e2d019185ac5356ed6b494943a7a30",
        "post_id": "post-268028",
        "text": "MJR said:Don't even get me started on the English language. I bet that I can go through both of your many, different threads and correct it grammatically or an error involving punctuation.\n\nI invite you to try this, knowing that I have made best efforts to avoid or correct such mistakes before posting.",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:08.58784128Z",
        "author": "RisingFury",
        "date": "2010-06-11T20:37:05+0100",
        "id": "e99d50d3645fd4fc539f7c8fa69ea146",
        "post_id": "post-224201",
        "text": "Gotta love the Orbiter comunity... a newby says: \"HI!!! HELP PLEASE!!!\" and immediatelly there are 3 pages of help and advice...",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:07.885133312Z",
        "author": "Ghostrider",
        "date": "2010-05-16T11:14:44+0100",
        "id": "76e61bc8c4a79f224758b019b85e3b1b",
        "post_id": "post-223530",
        "text": "My thoughts, prayers and sympathies. Something like that happened years ago to someone I had met during military service. Life really makes little precious sense.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:52.406877952Z",
        "author": "fort",
        "date": "2010-11-02T21:37:42+0000",
        "id": "5b4bbd85eb46c312145e4c4445ea20e6",
        "post_id": "post-268168",
        "text": "Xyon said:Let's consider it a musical interlude and move on, shall we?:cheers:\n\nHockey.",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.630164224Z",
        "author": "Bloodworth",
        "date": "2010-05-19T23:39:00+0100",
        "id": "b075e40e949d351933a4b3bee5b3d2e7",
        "post_id": "post-224273",
        "text": "Yeah, the updated template is great:)And yes he did. He was with vma-223 for 20 years and 3 tours in vietnam until he transfered to to a new unit when the squadron switched to harriers in about 1981. I grew up playing around these aircraft:)Amusingly enough, while I was searching for those pics, I found pics of a customed X-02a Wyvern (from the ace combat series) done up in the modern squadron livery. The X-02, talk about a sexy aircraft, I would KILL to see an RC model of one.",
        "thread_id": 14345
    },
    {
        "@timestamp": "2023-09-14T07:13:08.224348928Z",
        "author": "SiberianTiger",
        "date": "2010-05-17T08:02:26+0100",
        "id": "c6c08833961027368a72ddce383809e5",
        "post_id": "post-223656",
        "text": "Might not be a problem for their kind...(SeeMan After Man bookby Dougal Dixon)",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:52.471545344Z",
        "author": "jinglesassy",
        "date": "2010-11-28T17:54:50+0000",
        "id": "524605ffbfe460337397ee4d5c698386",
        "post_id": "post-268260",
        "text": "The upper stage is replaced of the patriot 4 painting is done clear acrylic done and it has a shinier look now. Still deciding on space plane or capsule but if it is a capsule i think the based off of mercury insect 7 would be a good idea. What type of material would be best for it?",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.16547712Z",
        "author": "Loru",
        "date": "2010-05-18T18:22:32+0100",
        "id": "7e738e692b3ab54e714fb2800cdf5609",
        "post_id": "post-223643",
        "text": "R.I.P.",
        "thread_id": 14307
    },
    {
        "@timestamp": "2023-09-14T07:13:08.326640384Z",
        "author": "Izack",
        "date": "2012-12-18T16:03:11+0000",
        "id": "58d55c305d5fe3c2ec146b4ec0e7e54b",
        "post_id": "post-223832",
        "text": "Wow, JAXA's become really good (or lucky) with recovering its spacecraft from problems.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:52.500381184Z",
        "author": "dbeachy1",
        "date": "2010-10-26T18:21:41+0100",
        "id": "98f22255b2e492894117e214ba720445",
        "post_id": "post-268420",
        "text": "To put an exact date on it, O-F and O-H accounts weremerged on December 27, 2009. So if you joined O-H\/O-Fafterthat date you are fine even if you used a Hotmail email account.",
        "thread_id": 17233
    },
    {
        "@timestamp": "2023-09-14T07:13:08.324129536Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-08T17:01:19+0000",
        "id": "0c098fbe642b786d2d6b2c0fc12dc46b",
        "post_id": "post-223808",
        "text": "N_Molson said:Looks like that the:probe:was not with them.:hailprobe:anyway !\n\nPerhaps:probe:sabotaged them - we can't have almighty:probe:challenged, can we? :lol:",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.441023232Z",
        "author": "Mojave",
        "date": "2010-05-20T22:39:16+0100",
        "id": "b4a5372f932ae7b5913465c2fc135be4",
        "post_id": "post-224009",
        "text": "OK, sounds good",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:52.666458624Z",
        "author": "garyw",
        "date": "2010-10-28T12:42:46+0100",
        "id": "45bbf68c0e8d12537e8aa22840973bbe",
        "post_id": "post-268761",
        "text": "The best way to get an MSH to 3ds is to ask the author of the mesh for the 3ds.",
        "thread_id": 17263
    },
    {
        "@timestamp": "2023-09-14T07:13:08.326983424Z",
        "author": "Mader Levap",
        "date": "2012-12-20T16:59:58+0000",
        "id": "9046f01e6f7d20355ead8b203218b283",
        "post_id": "post-223835",
        "text": "IMO main reason for Japanese problems with space missions is one simple thing: everything easy was already done by CCCP\/Russia and USA. It is hard to get money for something that is just repetition of someone else achievment, even it it would be prudent to do.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.457494784Z",
        "author": "IronRain",
        "date": "2010-05-18T18:21:42+0100",
        "id": "9ccd519a888f0127fcb3a24e78ee12b5",
        "post_id": "post-224068",
        "text": "very nice! good luck!",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:52.234552832Z",
        "author": "Xyon",
        "date": "2010-10-24T10:50:00+0100",
        "id": "9df11fce77d4ce074ab3a907029c2849",
        "post_id": "post-267851",
        "text": "RisingFury said:There might be an invisible pink teapot orbiting the Sun between Earth and Mars. Because we haven't yet disproven it, we have a reason to believe in it.\n\nHow can it be both pink, and invisible?",
        "thread_id": 17201
    },
    {
        "@timestamp": "2023-09-14T07:13:07.903242752Z",
        "author": "MVA",
        "date": "2010-05-16T16:43:31+0100",
        "id": "92126aaf22863a98ec8886736ee2e758",
        "post_id": "post-223571",
        "text": "Is it possible to make local regions of gravity with different values? For example imitation \"mass concentration\" on the Moon.",
        "thread_id": 14291
    },
    {
        "@timestamp": "2023-09-14T07:13:08.054485248Z",
        "author": "Xantcha",
        "date": "2008-05-25T22:08:42+0100",
        "id": "546daa3b5c46468e2e7248443f323b68",
        "post_id": "post-65453",
        "text": "Urwumpe said:Just ask him, what he thinks, what keeps the moon in place? If he says, Earths gravity, ask him, why the same gravity can't keep a spacecraft in place?\n\nHe could answer that those are different things - Moon is so heavy and spacecrafts are light - obviously, they can't do the same thing.:)Also I remember reading about a person with similar beliefs. He thought that spaceflight is fictional. Reason? Cause it is technically impossible to break the sound barrier. Of course, hypersonic planes are plain lies - Atlantic Ocean is just much smaller than it is on maps. And all the satellites are light recon aircraft, that are fueled in air from time to time.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:52.386522368Z",
        "author": "IronRain",
        "date": "2010-10-25T12:08:38+0100",
        "id": "4e23d4b3d623b5727a9c917e964d6f1f",
        "post_id": "post-268078",
        "text": "hi all,So, I can go to almost every planet in the solar system but I can't get back from the moon to earth with IMFD (normally I use LunarTransfer MFD). How can I achieve this?Thanks in advance.IronRain",
        "thread_id": 17224
    },
    {
        "@timestamp": "2023-09-14T07:13:07.924334592Z",
        "author": "Urwumpe",
        "date": "2010-05-16T20:15:12+0100",
        "id": "a61f94a1ae93b4013dc0c042c9fccc50",
        "post_id": "post-223597",
        "text": "What is your favorite SRB Retrieval ship?Since nonsense polls are currently en vogue again, lets offer one with all the options you need.",
        "thread_id": 14298
    },
    {
        "@timestamp": "2023-09-14T07:13:08.127207936Z",
        "author": "SiberianTiger",
        "date": "2010-05-18T04:33:43+0100",
        "id": "995dabe5a5bddae34360b300059e7d6d",
        "post_id": "post-223625",
        "text": "Star Voyager said:\n\nLooks like a Reavers' thing.;)",
        "thread_id": 14305
    },
    {
        "@timestamp": "2023-09-14T07:13:52.470221824Z",
        "author": "Wishbone",
        "date": "2010-11-01T21:09:39+0000",
        "id": "3a43baa5cd31337dbc91edf42e037c5a",
        "post_id": "post-268250",
        "text": "one small remark about American regulations. Please check the minuscule tag at the very bottom of the rocket, it may contain the following letters:Mike Alpha Delta Echo India November Papa Romeo Charlie:)",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:07.938672384Z",
        "author": "Bj",
        "date": "2007-11-19T01:34:29+0000",
        "id": "4bff887c5fdd3e8cd8412510d6d7d4f4",
        "post_id": "post-12329",
        "text": "tl8 said:I think it is: \"\"\n\nno its not; I get the errorerror C2137: empty character constant",
        "thread_id": 143
    },
    {
        "@timestamp": "2023-09-14T07:13:08.319165952Z",
        "author": "DaveS",
        "date": "2010-05-24T04:40:07+0100",
        "id": "11edae47ad7388b4a8046b9a2b97fbea",
        "post_id": "post-223765",
        "text": "tblaxland said:Indeed. Despite Spaceflightnow reporting this:http:\/\/www.spaceflightnow.com\/h2a\/akatsuki\/status.htmlJAXA has confirmed the successful deployment of the Ikaros solar sail.\n\n\n\nThat's about the Ikaros separation from the HII launch vehicle, not the deployment of the actual solar sail, just the spacecraft itself.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:52.590391296Z",
        "author": "T.Neo",
        "date": "2010-10-26T19:48:59+0100",
        "id": "f7b806b06e4be824aabe1bac3912992d",
        "post_id": "post-268543",
        "text": "Yes, I have. What I meant with disgusting is not lack of tact, rather that humans are silly enough that you can hype an animal on TV and even continue to earn money with its ashes... It's kind of disturbing, really.\n\nSillier than all the other nonsense people manage to hype?;)Besides, I'd be fairly surprised if some of the money didn't trickle down into conservation or research programs, or something like that- although Sea Life Centresisa commercial venture.",
        "thread_id": 17239
    },
    {
        "@timestamp": "2023-09-14T07:13:08.05526784Z",
        "author": "Belisarius",
        "date": "2008-05-31T09:24:29+0100",
        "id": "7d3c8421c8d4b4b0571017152290d1ed",
        "post_id": "post-65458",
        "text": "This geek you describe is either pulling your leg or is a plain and simple jerk whose company you should avoid, lest he infect you also with his stupidity.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.43047808Z",
        "author": "T.Neo",
        "date": "2010-05-19T16:33:03+0100",
        "id": "41eceb469d0ea3de754ce6135865749e",
        "post_id": "post-223985",
        "text": "I did not see the launch. Being 13 thousand kilometers away has drawbacks.;)",
        "thread_id": 14320
    },
    {
        "@timestamp": "2023-09-14T07:13:52.409200896Z",
        "author": "dbeachy1",
        "date": "2010-12-03T00:43:17+0000",
        "id": "02fdbc8e0421b9e105bdda0361873361",
        "post_id": "post-268194",
        "text": "Today's PSA is regardingregardlessvs. the nonstandard and arguably nonsensicalirregardless. Per dictionary.com:ir\u00b7re\u00b7gard\u00b7less[ir-i-gahrd-lis]\u2013adverb Nonstandard .regardless.Origin:1910\u201315; ir-2 (prob. after irrespective ) + regardless\u2014Can be confused: \u2002irregardless, regardless (see usage note at this entry ).\u2014Usage noteIrregardless is considered nonstandard because of the two negative elements ir- and -less. It was probably formed on the analogy of such words as irrespective, irrelevant, and irreparable. Those who use it, including on occasion educated speakers, may do so from a desire to add emphasis. Irregardless first appeared in the early 20th century and was perhaps popularized by its use in a comic radio program of the 1930s.\n\nirregardlessan erroneous word that, etymologically, means the exact opposite of what it is used to express, attested in non-standard writing from at least 1870s (e.g. \"Portsmouth Times,\" Portsmouth, Ohio, U.S.A., April 11, 1874: \"We supported the six successful candidates for Council in the face of a strong opposition. We were led to do so because we believed every man of them would do his whole duty, irregardless of party, and the columns of this paper for one year has [sic] told what is needed.\"); probably a blend of irrespective and regardless. Perhaps inspired by the double negative used as an emphatic.\n\nPlease be advised that any members who use \"irregardless\" on the board will be summarily infracted.(OK, not really.)",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.32297088Z",
        "author": "dougkeenan",
        "date": "2010-12-07T13:14:51+0000",
        "id": "3d0120b1cfc70d50aaf54ebf418248da",
        "post_id": "post-223796",
        "text": "N_Molson said:My experience of Orbiter tells me there are 2 possibilities :1) The retrograde engine burn failed, and after being obscured by Venus shadow, the spacecraft is now flying away in deep space.2) The retrograde engine burn was insufficient, and the spacecraft is now in an elliptic orbit, with a significant eccentricity. It would explain it spent more time than planned on the night side.\n\n3) Did it carry sufficient retro prop to drop itself into the atmosphere?",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:07.838011648Z",
        "author": "Ursus",
        "date": "2008-05-13T06:05:58+0100",
        "id": "19072c7b2fa215c39d662359cc2d7dbd",
        "post_id": "post-65381",
        "text": "You meanthis one?I should be posting an update within a week or so. I might even put together an alpha testers' package around the same time.Edit: Oop... Chupacabra beat me to it.",
        "thread_id": 1428
    },
    {
        "@timestamp": "2023-09-14T07:13:52.477389824Z",
        "author": "jinglesassy",
        "date": "2011-03-09T20:16:06+0000",
        "id": "0d2c6c9bd15aca4234d630e867ccb74e",
        "post_id": "post-268311",
        "text": "I think around 150 feet. Not sure as it didn't have a altimeter.",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.391213568Z",
        "author": "Suzy",
        "date": "2010-10-19T05:45:43+0100",
        "id": "ef903d9044b1048e5b7eaeb8b351f7b0",
        "post_id": "post-223904",
        "text": "Orbinaut Pete said:The Autobots, led by Optimus Prime, are back in action, taking on the evil Decepticons, who are determined to avenge their defeat in 2009\u2019s Transformers Revenge of the Fallen.In this new movie, the Autobots and Decepticons become involved in a perilous space race between the U.S. and Russia, and once again human Sam Witwicky has to come to the aid of his robot friends. There's new characters too, including a new villain in the form of Shockwave, a longtime \"Transformers\" character who rules Cybertron while the Autobots and Decepticons battle it out on Earth.\n\nI'm guessing the Decepticons will be allied with Russia?:rolleyes:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.394111744Z",
        "author": "Star Voyager",
        "date": "2010-12-10T21:39:31+0000",
        "id": "2872683f7a613b604725747b761da164",
        "post_id": "post-223931",
        "text": "I think that in the preview, NASA wanted to confuse the public into thinking there was an LOS, but they knew it wasn't. Then the back-room CAPCOM says \"You're dark on the walk\", I phrase which probably here means \"No one else is listening\". But that's my interpretation of it. I think it makes the most sense, but either way IT'S A NASA CONSPIRACY!",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:52.5082112Z",
        "author": "Pyromaniac605",
        "date": "2010-10-27T12:15:55+0100",
        "id": "8d5802f59bd3cf9485a7cdd943d3a5ba",
        "post_id": "post-268429",
        "text": "I'm debating whether or not to stay up until ~2:00 am to watch this. :hmm:DarrenEdit: Wrong time approximation, probably not going to stay up.",
        "thread_id": 17236
    },
    {
        "@timestamp": "2023-09-14T07:13:08.458343936Z",
        "author": "Fabri91",
        "date": "2010-05-19T17:48:27+0100",
        "id": "ed1674f6c2af7b2ca17fbbbd4c48ba02",
        "post_id": "post-224077",
        "text": "Your welcome!:probe:However landing on it is much more like docking, so be sure you are not moving (i.e, that your vessel's state is indeed \"landed\") before performing UMMU ops. I lost a fair amount of cargo this way.",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:08.43607936Z",
        "author": "bwog",
        "date": "2010-05-23T13:47:30+0100",
        "id": "5ec126288336773980ec151fd9c6f9b0",
        "post_id": "post-223998",
        "text": "I see how it works now, it places an image on top of where you land.\"Houston, we have a problem. A piece of the moon smashed on top of Edwards\" :lol:",
        "thread_id": 14323
    },
    {
        "@timestamp": "2023-09-14T07:13:52.583987456Z",
        "author": "Scruce",
        "date": "2011-10-29T22:34:13+0100",
        "id": "0739c3dd9901943ed887df442a6b793d",
        "post_id": "post-268517",
        "text": "I used Rtyh-12's Q+A to try to get FTNOIR working on the DG's VC, but head movements are not counted and the \"Game Protocol\" box in the FaceTrackNoIR is grayed out.Any way to 'un-gray' it?EDIT: Disregard, I found the way.",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:08.585131008Z",
        "author": "NSRacer",
        "date": "2010-05-19T13:15:50+0100",
        "id": "d82c8b1f3b5c22aab40af9b6700798f0",
        "post_id": "post-224167",
        "text": "Hy, my name is George and i was looking for space shuttle simulator and i found orbiter. Problem is that i have no idea how to use it (and i mean NO IDEA). I would be happy if someone could write me a tutorial with all the keyboard controls and stuff.Some problems before that i noticed til now :- first of all i don't have sound- are you able to control the shuttle or just watch the gameplay video?So as i said, if someone wants to help me with a list with the controls, a tutorial\/walk trough to get things moving etc.Thanks:thumbup:",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.587288064Z",
        "author": "Xyon",
        "date": "2010-06-10T19:22:10+0100",
        "id": "8ced3c6d87935863c88a4c5620502dd4",
        "post_id": "post-224193",
        "text": "NSRacer said:Why? Because i'm sure you were just like me when you started playing orbiter. Nobody is born a genius but of course it's very easy to talk about things when you know you're deal. I started my career as a rally driver 2 years ago and i can a sure you that there are many things that you need to read and learn. So if you ask me how to start the car and use the launch control i should tell you to start reading 10.000 pages. Problem is that at the end you will realize that you read 10.000 pages just for learning how to push 1 button and 2 pedals. So wouldn't be more easy for you if i had told you from the beginning to push those 3 things?Sorry for my bad english but hopefully you will understand my point. Have a good night!\n\nThe first thing I did in Orbiter was try and fail to launch Atlantis into orbit. And after that, the very next place I went was the documentation, and Go play in Space. I'm not telling you to do anything hundreds of other Orbinauts haven't already done, myself included.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:52.411230208Z",
        "author": "Notebook",
        "date": "2010-12-13T09:43:19+0000",
        "id": "50465684fa3590d568d84cbb4a62ad83",
        "post_id": "post-268216",
        "text": "Intersting stuff.For me, there is little difference in the first three examples in the \"Shh\" sound. Quite a lot for me in the last two, espechhially dilution\/delusion. Could be the accent of course.N.",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.054399232Z",
        "author": "joiz",
        "date": "2008-05-25T18:37:00+0100",
        "id": "6b0666290b7e83ffc259f75e1f92fb14",
        "post_id": "post-65452",
        "text": "its so great finding one website in the the big wide WWW where u can say Apollo was real without fifty people saying it wasn'tBTW if u strapped a hoax accuser to a shuttle he would just say it was fake somehow these people must have tough lives questioning wether that plane smoke trail going overhead is real or just another set by the government to prove this or that is possible.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.589450496Z",
        "author": "Fabri91",
        "date": "2010-06-21T19:45:53+0100",
        "id": "a9df593693e95fa42612b3f69903c217",
        "post_id": "post-224211",
        "text": "Xyon's right...press F4, then Camera and then \"FOV\" tab. move the slider about and see how the field of view (FOV) affects your view.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:52.576800256Z",
        "author": "acesax23",
        "date": "2010-10-26T16:10:24+0100",
        "id": "4dd633a6f070bfebe644d7cdc94598f7",
        "post_id": "post-268465",
        "text": "There's a problem!no ippcore-5.3.dll !!!",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:08.318051072Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-20T23:04:17+0100",
        "id": "6174470e37b2cb6dd29e887f58d3c8ba",
        "post_id": "post-223757",
        "text": "Awesome launch! :speakcool:I wish AKATSUKI and IKAROS all the very best of luck on their mission of discovery!:cheers:",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.592507392Z",
        "author": "garyw",
        "date": "2010-06-22T20:03:34+0100",
        "id": "114e0dd935b31cc745a9becf7ccd27b2",
        "post_id": "post-224237",
        "text": "NSRacer said:@Bendarrthat's exactly what i'm looking for and i think you have the most basic flying...i'm not looking to simulate all the stuff (i know that a lot of people will disagree with me) i just want to go from point A to B like you. so that's my point, i watched tutorials and read manuals but i don't understand why they do such crazy and complex maneuvers...so there must be an easier way instead of simulating all things\n\nBecause it's rocket science. Orbiter models real solar system physics so those \"crazy maneuvers\" are required to put an object on a trajectory to intercept it's target.Flying in space isn't like dusting crops. :lol:",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:51.699927808Z",
        "author": "Interceptor",
        "date": "2010-10-21T23:35:39+0100",
        "id": "caae9e23cbec9a12edd1f68551c2ace5",
        "post_id": "post-267434",
        "text": "Hi, I have read,the posts on Autofcs not working in orbiter2010P1 100830,but yet it works in orbiter100606,has anybody tried the betas up to,100803? until autofcs gets updated maybe we can still have the best of both worlds.:thumbup:",
        "thread_id": 17164
    },
    {
        "@timestamp": "2023-09-14T07:13:08.320553728Z",
        "author": "Namahage",
        "date": "2010-06-11T15:00:03+0100",
        "id": "66be1cdb6bd7af0b7ac9bab51fea5cb6",
        "post_id": "post-223776",
        "text": "SiberianTiger said:On the picture, it doesn't look completely deployed... Are there more recent updates?\n\nYou may be right. It appears the arms have successfully extended but the sail hasn't been loosed yet. When the sail is fully deployed they intend to launch a detachable camera to take photos.There are 2 attitude control systems.andEdit : Oh there's a nice pic of the expanded sail in that link below!",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.03685504Z",
        "author": "movieman",
        "date": "2008-05-15T04:46:33+0100",
        "id": "8288101b53a8485f804717da1113b943",
        "post_id": "post-65424",
        "text": "I would certainly rate creationism as more rational than Apollo-denial; I can far more easily believe that 'God' created the Earth 4,000 years ago and made it look exactly as though it had evolved naturally, than I can believe that NASA could keep a hoaxed Moon landing secret for over forty years. 'God' may be infallible, but the US government is nothing of the kind.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:51.753879296Z",
        "author": "Trainguy",
        "date": "2010-11-25T15:02:12+0000",
        "id": "3a1d648d1b1e99918160597c76a8c622",
        "post_id": "post-267490",
        "text": "It's now the first! :lol::hailprobe:",
        "thread_id": 17166
    },
    {
        "@timestamp": "2023-09-14T07:13:08.125793536Z",
        "author": "Izack",
        "date": "2010-05-17T00:06:47+0100",
        "id": "0a095285c0ce7c32d5f7559efa961268",
        "post_id": "post-223618",
        "text": "Oh, boy. Bigger rocks to throw at each other.",
        "thread_id": 14305
    },
    {
        "@timestamp": "2023-09-14T07:13:08.401663488Z",
        "author": "Fabri91",
        "date": "2010-05-17T21:58:37+0100",
        "id": "dfa267338183ab370c7aaed605bdec2e",
        "post_id": "post-223949",
        "text": "I noticed that this is mostly an issue when one has limited time to align oneself, such as using autoburn in IMFD...normally I roughly get to the correct attitude WAY before the burn so as to give Autoburn enough time for the last adjustments. This means that it is possible to initiate a rotation with a relatively short burn and rotate slowly. Downside of this is obviously the fact that it can take quite some time.",
        "thread_id": 14315
    },
    {
        "@timestamp": "2023-09-14T07:13:52.267348736Z",
        "author": "Rtyh-12",
        "date": "2010-10-24T19:06:13+0100",
        "id": "88f4581d27502b76ea850366247f14de",
        "post_id": "post-267927",
        "text": "OK, I'll get to topic. My runways at KSC are missing. I've just reinstalled Orbiter yesterday because it was getting too crowded with add-ons (again). I remember that last time I reinstalled Orbiter I had the same problem, but somehow I fixed it. I've got Shuttle Fleet and[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=2696\"]New Runway Textures Super Pack[\/ame], among many others. Could they have messed something up?And yes, I tried replacing Canaveral.cfg with one from a clean install, delete KSC.cfg (from Shuttle Fleet) or replacing the runway textures. Any ideas?",
        "thread_id": 17211
    },
    {
        "@timestamp": "2023-09-14T07:13:08.270844416Z",
        "author": "aries197012",
        "date": "2010-05-17T20:46:08+0100",
        "id": "e9224120931d5059c2f77ddf05d2646a",
        "post_id": "post-223744",
        "text": "Thanks. Big fan of your work.:hail:",
        "thread_id": 14311
    },
    {
        "@timestamp": "2023-09-14T07:13:08.440786944Z",
        "author": "IronRain",
        "date": "2010-05-20T18:22:07+0100",
        "id": "56c579ee2509d6c2e2364d7b2fed8991",
        "post_id": "post-224007",
        "text": "oo, I don't know that.... I think you can't upload them to this site...",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:52.67462784Z",
        "author": "OrbitHangar",
        "date": "2010-10-28T01:33:03+0100",
        "id": "2f98b755dac4359514b1da7c44c09f2b",
        "post_id": "post-268777",
        "text": "Author:carlpilotThe DoubleBase is a surface base located in Central America that has two pads to launch on. To fly the DG out of DoubleBase, put hover engines on 100% full and main engines on 100% full and press Numpad 2. The scenario has a DG on Pad 1. The image on the\u00a0left is about 20 seconds into this scenario.DOWNLOAD",
        "thread_id": 17265
    },
    {
        "@timestamp": "2023-09-14T07:13:08.389930752Z",
        "author": "orb",
        "date": "2010-10-01T14:03:39+0100",
        "id": "ff98808932661a1aec8ce17ca007b580",
        "post_id": "post-223893",
        "text": "Florida Today:Space experts preferred as extras for action film:KENNEDY SPACE CENTER \u2014 Space Coast residents who applied in recent months to be acting extras in \"Transformers 3\" while shooting takes place here appear to be out of luck, unless they work for NASA or a space contractor.They also must have the proper clearance to be in the secure areas.Instead of using extras from a cross-section of the community, the \"Transformers 3\" production crew focused on hiring extras from among those who already had security clearance to be on Kennedy Space Center grounds....\n\n",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.504380672Z",
        "author": "Ashaman42",
        "date": "2010-06-02T06:17:49+0100",
        "id": "7fdbac20e2b10cf277130f59146deb28",
        "post_id": "post-224148",
        "text": "If you don't need to see the mesh rotating could you not make a second copy rotated in Mesh Wizard and only display one or the other at a time?",
        "thread_id": 14333
    },
    {
        "@timestamp": "2023-09-14T07:13:51.720497152Z",
        "author": "Izack",
        "date": "2010-10-22T02:12:40+0100",
        "id": "a9d414d899013ceffb64b8f385449475",
        "post_id": "post-267443",
        "text": "PRicci1974 said:\"arguments of periapsis\" that is...\n\n:lol: Nice.:welcome:(back) to Orbiter!",
        "thread_id": 17165
    },
    {
        "@timestamp": "2023-09-14T07:13:08.59286016Z",
        "author": "Izack",
        "date": "2010-06-22T20:19:57+0100",
        "id": "53b80de85cee36fec2fd13f1da2410c0",
        "post_id": "post-224241",
        "text": "For messenging, I should have a little MSN icon under my picture on posts. Click on that and you can drop me a line. :thumbup:",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.510094336Z",
        "author": "garyw",
        "date": "2010-05-21T23:46:11+0100",
        "id": "cd7f20d0f59af370e328399d55136d5e",
        "post_id": "post-224157",
        "text": "Thanks for that. I did recall you posting about that but thought I might have been dreaming. I'll give this a go!",
        "thread_id": 14334
    },
    {
        "@timestamp": "2023-09-14T07:13:51.721294848Z",
        "author": "Tex",
        "date": "2010-10-23T00:37:37+0100",
        "id": "6c6352f0191ca6fa72227cc0ad1a52ae",
        "post_id": "post-267446",
        "text": "Hi there, welcome back to Orbiter!",
        "thread_id": 17165
    },
    {
        "@timestamp": "2023-09-14T07:13:08.67680512Z",
        "author": "Xyon",
        "date": "2010-06-10T09:26:56+0100",
        "id": "148c020dbc733d27de49478651ac7ef6",
        "post_id": "post-224291",
        "text": "Oops indeed.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:08.586283008Z",
        "author": "AtlantisOnline",
        "date": "2010-05-20T23:38:42+0100",
        "id": "9fcb41f01a33515092934a73c1027448",
        "post_id": "post-224180",
        "text": "The pdf's while probally wont teach you to go the moon (I haven't read them in a while) they will teach you the general jest of things. I agree with garyw in the learning curve is steep and basically to understand everything that goes on in orbiter just read...weather it is at nasa or on this forum or you download a manual reading will help you.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:52.058787584Z",
        "author": "Izack",
        "date": "2010-10-23T03:26:19+0100",
        "id": "57bf59c0c43dfb8169cb99a3933f8011",
        "post_id": "post-267632",
        "text": "Any of theHalley Armadaaddons contain comets with particle effects. They aren't spectacular, but they're nicer than rocks flying about.",
        "thread_id": 17187
    },
    {
        "@timestamp": "2023-09-14T07:13:07.862304512Z",
        "author": "IronRain",
        "date": "2010-05-16T08:16:45+0100",
        "id": "5b6a31d9a2604af80c62632faffc25c9",
        "post_id": "post-223502",
        "text": "northing's wrong with the add-on, but do you have theMultistage2andSpacecraft3modules fromVinka?",
        "thread_id": 14281
    },
    {
        "@timestamp": "2023-09-14T07:13:08.60817792Z",
        "author": "Notebook",
        "date": "2010-05-19T19:54:31+0100",
        "id": "0c3fcee604219eb796ab9442e170932d",
        "post_id": "post-224251",
        "text": "Ah, no political problems then?N.",
        "thread_id": 14341
    },
    {
        "@timestamp": "2023-09-14T07:13:52.64061824Z",
        "author": "MJR",
        "date": "2010-10-27T13:05:53+0100",
        "id": "133e0a7fd9a44a0b49f92781de3d1f12",
        "post_id": "post-268645",
        "text": "Oh, this is total crap. :lol:Who in their right mind would actually believe in this? Even if I was a millionaire I would not give 3 million to some random person. If you organized a flight to go in space, you should certainly be prepared to come back. And those numbers he has? Probably made them look real by using a special receiver that makes it look like you are in one location, but are really not.This is still making me laugh. :facepalm:",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:13:07.91255808Z",
        "author": "garyw",
        "date": "2010-05-16T23:38:41+0100",
        "id": "14f1c5faf61cfbba897f10a94a084f60",
        "post_id": "post-223583",
        "text": "My favourite addon is whichever one I'm using be that Wideawake scenery, XR2, XR-5, UMMU or something smaller like an MFD. They are all excellent and I, for one, am greatful for the time the developers spend in putting them together.That's also the reason I refuse to vote in polls like this.",
        "thread_id": 14294
    },
    {
        "@timestamp": "2023-09-14T07:13:07.872Z",
        "author": "jambooger",
        "date": "2010-05-16T07:19:52+0100",
        "id": "8928375613e971f06d22e41f0666cbde",
        "post_id": "post-223512",
        "text": "I have gone to all the trouble of getting to the ISS and aligning for docking BUT when I opened my cargo doors there is no docking port.I went to the scenario config to look at the shuttle but I cant figure out what is missing to give me the docking port.Any help please.",
        "thread_id": 14284
    },
    {
        "@timestamp": "2023-09-14T07:13:52.005206272Z",
        "author": "vanderlow",
        "date": "2008-06-01T13:18:42+0100",
        "id": "90918d837fec2a8e61071550815c5856",
        "post_id": "post-70579",
        "text": "The PL Bay Door SYS1 & SYS2 are enabled. The PL Bay Mech Pwr systems are disabled.",
        "thread_id": 1718
    },
    {
        "@timestamp": "2023-09-14T07:13:08.414755072Z",
        "author": "Yoda",
        "date": "2010-05-18T03:52:13+0100",
        "id": "c9998d954e7bdaf71d6a6df1f98a6a97",
        "post_id": "post-223971",
        "text": "Finally after months of waiting another oppertunity to capture a shuttle docked to the ISS !!!!.Tonight I had a beautifull pass of the ISS with STS-132 docked right over my observatory and I was able to capture the image of ISS with a view of the topside of Atlantis wings.Telescope: Meade LX90, photographed with Nikon D70 with 2x converter at ISO 1000, 1\/640 second, manually tracked through Red-dot finder.This might have been my last chance to take a picture like this with the shuttle program winding down.What a great way to say goodbye to Atlantis !!!!:cheers:",
        "thread_id": 14319
    },
    {
        "@timestamp": "2023-09-14T07:13:08.270721024Z",
        "author": "David413",
        "date": "2010-05-17T14:03:15+0100",
        "id": "87a4263f37ffd15dd38ddfb267da7e93",
        "post_id": "post-223743",
        "text": "Attached are two scenarios for use on FD4 of STS-132 for Expansion Pack users. A FD4 Real-Time scenario is provided as is an EVA scenario with the EMU attached to the end of the SSRMS. Also included is a text file that will step you through moving the EMU using the SSRMS from the ICC to the Z1 truss and back. Enjoy the views...",
        "thread_id": 14311
    },
    {
        "@timestamp": "2023-09-14T07:13:52.205808384Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-23T20:33:14+0100",
        "id": "2f774fa19adc248b344646d91fa75606",
        "post_id": "post-267779",
        "text": "Let's just hope the ship you try it out in isn't susceptible to heat from the sun!",
        "thread_id": 17198
    },
    {
        "@timestamp": "2023-09-14T07:13:08.47494016Z",
        "author": "River Crab",
        "date": "2010-05-22T09:16:48+0100",
        "id": "42dd3895f1893319c6ec6905a566e664",
        "post_id": "post-224136",
        "text": "I kind of like the 2001-esque idea of docking a reusable spaceplane to a station in LEO, transferring supplies and passengers, and then sending a lighter reusable lander to the moon. The same way back around but in reverse. The station would keep a few landers docked so they would have flights available and could service them, extending their on-orbit lifetime. Much less wasted, and no de-orbiting after one use.The Ananke tether-sling (http:\/\/orbiter-forum.com\/showthread.php?t=684&) sounds even better though. Using two huge sources of energy (earth's magnetic field and solar radiation) seems like such a good idea, although probably hard to pull off and completely untested\/unproven. Developer does insist it's near future though...---------- Post added May 22nd, 2010 at 04:16 ---------- Previous post was May 21st, 2010 at 08:37 ----------http:\/\/www.russianspaceweb.com\/opsek.htmlThis sounds fun.Especially the part about changing the plane.",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:08.386673664Z",
        "author": "Tex",
        "date": "2010-05-18T00:31:52+0100",
        "id": "325999bf01b05eae08e54cb6d35bccac",
        "post_id": "post-223867",
        "text": "wait... there's going to be ANOTHER Transformers movie? Oh noes...",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:52.214173952Z",
        "author": "Pinguinboy",
        "date": "2010-11-10T07:06:55+0000",
        "id": "77a0b8f55157468d2acf0b10398ddc1d",
        "post_id": "post-267817",
        "text": "The orbiting one has to move into epilleptic orbit, or it will be discovered by modern technologies. The Probe is quite fine with those technologies, but it the Orbiting one has to stay undiscovered for them.HAIL PROBE!:hailprobe:",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.677942272Z",
        "author": "Zachstar",
        "date": "2010-06-10T10:58:43+0100",
        "id": "3642b16cb03818857aff3fd1a865c81d",
        "post_id": "post-224303",
        "text": "Well this sucks. Its a very long shot but any chance of Interference by North Korea?No I give that a very low chance but seriously 2 of 2? With Russian assistance?",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:08.394848768Z",
        "author": "Pilot7893",
        "date": "2010-12-11T01:32:11+0000",
        "id": "897008e9cc6b5b799c351c5fbf9fc5b5",
        "post_id": "post-223937",
        "text": "Izack said:Anyone else notice that the SPS exhaust looked like a jet afterburner? :lol:\n\nOh, that's just Bay doing what he does best.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:52.284355072Z",
        "author": "jimd",
        "date": "2010-10-24T19:41:18+0100",
        "id": "0c64511f5c2a5a819fefe97e32c0af7c",
        "post_id": "post-267978",
        "text": "I recently starting noticing a new problem with Orbiter 2006P1. I know it is not the most up to date but I still use it a good deal. Whenever I try to enter orbiter in a window I get an error message- The application has failed to start because MSVCP71.dll was not found. Re-installing the application may fix this problem.This is very annoying because I don't usually run full screen because I have a large wide screen monitor and many addons that I use are not really designed for such a display and look much better in lower resolution.The information I have found on the NET all points to various registry repair programs which I think would be more harm than good. Nothing I have found specifically addresses this .dll file.Any insights would be appreciated.",
        "thread_id": 17214
    },
    {
        "@timestamp": "2023-09-14T07:13:08.67513984Z",
        "author": "tblaxland",
        "date": "2010-06-07T00:46:45+0100",
        "id": "566bc1cbf0fe5a11929a34166c30603e",
        "post_id": "post-224276",
        "text": "Sources I can find nominate the payload as STSAT-2B (STSAT-2A was on the failed launch attempt last year). Thread title updated accordingly.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:08.473991936Z",
        "author": "Zatnikitelman",
        "date": "2010-05-18T20:16:37+0100",
        "id": "a8f1f36f550e992e58fe7db1ade19793",
        "post_id": "post-224124",
        "text": "What about mining water from the moon and splitting it into LH2 and LOX and shipping that into LEO? Wouldn't that be more efficient because you're only operating in an airless environment? Perhaps the Earth Departure Stage is what is shipped from the moon to LEO.",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:52.40246912Z",
        "author": "Xyon",
        "date": "2010-10-26T00:51:21+0100",
        "id": "eafa408d3cb17000c56472452b2611d1",
        "post_id": "post-268122",
        "text": "Orbinaut Pete said:Off-topic, but I hate incorrect use of apostrophes in acronyms, for example: \"The crew performed twoEVA's\" - it's \"EVAs\"! :lol:\n\nYes, the use of apostrophes in plurals is covered in the video (I think).I see misplaced apostrophes in signs all over town.http:\/\/www.bbc.co.uk\/journalism\/apps\/tutor\/html\/apostrophes\/Content.htmlThis is a good place to start - ignore the bit at the start about some application the content isn't actually being rendered through.:pA further PSA:Couldhave-> could've;Shouldhave-> should've;Wouldhave-> would've;And so on.\"Could of\" \/ \"Should of\" \/ \"Would of\" makesnosense and isnotcorrect.",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.677096704Z",
        "author": "orb",
        "date": "2010-06-10T09:47:58+0100",
        "id": "0ca453e5a48fd11431a659fc2a553aab",
        "post_id": "post-224294",
        "text": "There was no loss of vehicle confirmed, but only loss of signal.They arewaiting for contact with the Svalbard Satellite station in Norwayyet.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:08.620591104Z",
        "author": "tblaxland",
        "date": "2010-05-20T07:03:04+0100",
        "id": "7bb5f651811a48e607ed6fb3aed93d6b",
        "post_id": "post-224266",
        "text": "We have a simpit forumHERE. You can get some good ideas there on the materials\/components\/designs\/etc that others have used. That should help you get a better idea of cost.BTW, I'm moving your thread there now, being the better place for it;)",
        "thread_id": 14343
    },
    {
        "@timestamp": "2023-09-14T07:13:52.467830016Z",
        "author": "Wishbone",
        "date": "2010-10-29T17:33:58+0100",
        "id": "95716fea5146c59c5bcffe9aa8c9a6e4",
        "post_id": "post-268232",
        "text": "Rockets are by definition dynamically unstable...",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.322282496Z",
        "author": "SiberianTiger",
        "date": "2010-08-17T17:18:56+0100",
        "id": "9de983ab17c8aece553d58d555d38b30",
        "post_id": "post-223790",
        "text": "It still has to go for four months, isn't it too early to say it's \"approaching\" Venus?",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.053677312Z",
        "author": "Urwumpe",
        "date": "2008-05-23T08:59:11+0100",
        "id": "0a45fbc7787e745273dd7c2612efb961",
        "post_id": "post-65448",
        "text": "Pilot7893 said:People out there think the space shuttle project is faked. They believe it is impossible for a space craft to recover from the heat of reentry and that NASA lacks the funding to do so.\n\nLOL. I have lecture notes comparing Shuttle and Mercury regarding their reentry behavior and these notes explain VERY well why the shuttle does not melt at all.BTW: The lecture was held by the former German astronaut Ulrich Walter, who flew with the Shuttle. I saw TV coverage from his flight STS-55 in German TV last night... including a guided tour through the shuttle.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:52.627821312Z",
        "author": "Mojave",
        "date": "2010-11-07T23:00:26+0000",
        "id": "2b13faa0ca4574d94401ee6e232245c4",
        "post_id": "post-268601",
        "text": "This is good to hear. I hope that the hackers are punished somehow.",
        "thread_id": 17247
    },
    {
        "@timestamp": "2023-09-14T07:13:08.394176512Z",
        "author": "Kevon Daye",
        "date": "2010-12-10T22:31:05+0000",
        "id": "ad5cdb661d5c54ad9db5d45fc0312675",
        "post_id": "post-223932",
        "text": "You know with the blown out panel on the SM and the debris everywhere at 0:12-0:15 my first thought was that they reused footage from Apollo 13:rofl:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.588263424Z",
        "author": "ddom2006",
        "date": "2010-06-16T03:44:43+0100",
        "id": "c4b0cf05f9a73b25230ff406364f01b7",
        "post_id": "post-224205",
        "text": "garyw said:I'd have to say no but you'll have a better appreciation for what's involved.Remember, Orbiter has a steep learning curve. As an example, it took me something like a month before I could dock to the ISS and 5 months before I got to the moon. You may well be a lot quicker than that.I'd also suggest reading this ->Go Play in Space\n\nI agree, I've been using Orbiter for a good year now, for about an hour a night, and I can only just keep a shuttle in stable Earth orbit :lol:. I'm sure if I commited more time to the simulator I'd get more done, but that's as much time as I've been able to. So think about how much you can commit to the simulator before you jump right in. Gary couldn't speak a truer word than advising you of the steep learning curve. But get it right... and it's amazing:).",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:52.192087552Z",
        "author": "RisingFury",
        "date": "2010-10-23T19:19:51+0100",
        "id": "76073fb6728e0a133627a58425037a16",
        "post_id": "post-267743",
        "text": "Display acceleration again instead of thrust in the top left corner of the screen or do both like this: acceleration \/ thrust (no, don't divide them).",
        "thread_id": 17195
    },
    {
        "@timestamp": "2023-09-14T07:13:08.414981888Z",
        "author": "Izack",
        "date": "2010-05-18T04:15:33+0100",
        "id": "5a7159b337f494191a8dc3991c688865",
        "post_id": "post-223972",
        "text": "Oh, you lucky person. I'm envious... If only the sky would clear up around here.Great camera-work, too. Very clear picture! I can make out Atlantis's profile behind the ISS quite easily.",
        "thread_id": 14319
    },
    {
        "@timestamp": "2023-09-14T07:13:08.67669376Z",
        "author": "tl8",
        "date": "2010-06-10T09:25:01+0100",
        "id": "2daa4504eddcca30fc48130e1059d8ee",
        "post_id": "post-224290",
        "text": "Opps",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:52.2773888Z",
        "author": "RisingFury",
        "date": "2010-10-24T22:14:42+0100",
        "id": "035a6d56a97645854546ac8e33bc7093",
        "post_id": "post-267947",
        "text": "DeltaGlider with unlimited fuel...",
        "thread_id": 17213
    },
    {
        "@timestamp": "2023-09-14T07:13:08.586630656Z",
        "author": "Xyon",
        "date": "2010-06-10T18:42:36+0100",
        "id": "d56e38ff03f48a6ed5114f73fc224efa",
        "post_id": "post-224185",
        "text": "The answers you seek are all in the documentation provided to you either within Orbiter or linked to you via answers posted on this website.Your plain refusal to consider these documents and instead post here demanding support shows a lack of patience for anything even slightly complex, which is why I said that you appear to have the wrong attitude.Figuring out how to take off would have taken you less time than it took you to write that last post.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:07.758496256Z",
        "author": "Kveldulf",
        "date": "2010-05-21T14:10:32+0100",
        "id": "a30592f10096850f1b7f87459c28613f",
        "post_id": "post-223441",
        "text": "insanity said:Mars is a tricky target for your first interplanetary trip, but with a bit of reading and practice you'll get it.\n\nMy first IMFD flight was following the tutorial in Go Play in Space, which brings you to Olympus Base. But then again, it actually explained all the steps, and more or less, why you're doing them, which was very nice.Its for an older version of IMFD, but I'd suggest that tutorial, or the ones in the IMFD manual. The Go Play in Space tutorial includes some scenarios that break the mission up into pieces, so if you're having problems with Orbit Insert, or Base Approach, you can load a scenario right at that point. The IMFD manual includes playback tutorials, so its a little more interactive, which is always a plus.Good luck Tycho:cheers:",
        "thread_id": 14272
    },
    {
        "@timestamp": "2023-09-14T07:13:52.486553856Z",
        "author": "River Crab",
        "date": "2010-11-02T03:22:10+0000",
        "id": "0f94e18ffe5633d9d658a14be8431981",
        "post_id": "post-268330",
        "text": "Spaceflight Now:7:18 p.m. PDT (10:18 p.m. EDT)HOLD! Countdown clock has stopped due to a problem.\n\n7:18 p.m. PDT (10:18 p.m. EDT)With only one-second to launch the Delta 2 rocket tonight into the COSMO-SkyMed satellite constellation, this automatically scrubs the liftoff attempt.\n\n---------- Post added at 23:22 ---------- Previous post was at 22:19 ----------7:24 p.m. PDT (10:24 p.m. EDT)The launch countdown was stopped just before T-minus 2 minutes when a nitrogen purge problem was reported. An engineer announced there wasn't sufficient flow in the system. The clock was halted and the launch team went into the standard safing procedures.\n\n8:10 p.m. PDT (11:10 p.m. EDT)Rocket-maker United Launch Alliance says the Delta 2 will take another shot at launching Tuesday evening. Tonight's scrub was called for a nitrogen purge problem in the vehicle's aft engine section.\"During the terminal launch countdown Monday, mission managers noted an insufficient flow of gaseous nitrogen in the Delta 2 engine compartment. Gaseous nitrogen is used to ensure that critical components in close proximity to cryogenic propulsion systems are kept warm,\" ULA's press statement reads.\"To allow engineers the time required to correct this issue, the launch attempt is delayed 24 hours.\"Tuesday's launch time is 7:20 p.m. EDT. The great weather is forecast to continue.\n\nWell, lets hope for a Tuesday launch... :hail::probe:",
        "thread_id": 17230
    },
    {
        "@timestamp": "2023-09-14T07:13:07.726834176Z",
        "author": "Moe",
        "date": "2008-05-15T08:27:27+0100",
        "id": "3a6e85b3d08e0455a1c483d4856e7f7b",
        "post_id": "post-65377",
        "text": "Thanks David. And yes: Dynamic shadows is a very complex question that affects the programming core and texture mapping (a good idea is also implement bump textures). This is a very hard thing to improve.Dynamic shadows and bump textures works more or less in this way: There will be a new texture with alpha channel for the shadows mapping working at the same time with the standar textures (showing shadows in relation with the sun position) and the standard textures will have also one alpha channel with the bump effect (this is very useful for example in texture rugged zones). Obviously, a frame-eater.....This is a very important implement. We hope next version could get it.",
        "thread_id": 1427
    },
    {
        "@timestamp": "2023-09-14T07:13:07.79414784Z",
        "author": "SakyaIllidan",
        "date": "2010-05-21T20:13:22+0100",
        "id": "df848fce7038362a3bd76aecee826550",
        "post_id": "post-223446",
        "text": "Tu espa\u00f1ol en serio no es malo...Y la respuesta es si. quisiera saber como contruir una estacion espoacial desde cero",
        "thread_id": 14273
    },
    {
        "@timestamp": "2023-09-14T07:13:51.906663424Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-22T05:29:26+0100",
        "id": "02a666406bd308eb85cb11821c5b7d22",
        "post_id": "post-267519",
        "text": "How ironic:pWhat is the name of this help file?",
        "thread_id": 17171
    },
    {
        "@timestamp": "2023-09-14T07:13:08.45049088Z",
        "author": "anemazoso",
        "date": "2010-05-18T20:04:39+0100",
        "id": "09cc027b30661f6e61fc869d61b94163",
        "post_id": "post-224055",
        "text": "cjp- Looks great! Just tested it on my laptop and had no FPS issues. :thumbup:Did I miss something or does it only support the cratered moonlike terrain with the same textures. Do you plan to add support for other bodies like Earth, Mars gas giant moons etc? Any way to implement the blending of your terrain with normal Orbiter planet surfaces around bases?Looks like a very good start. Keep up the good work!:cheers:Edit: Ok, sorry about that. I just saw the scenarios. So how does one indicate which planet terrain to use?",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:07.886744064Z",
        "author": "IronRain",
        "date": "2010-05-16T21:59:39+0100",
        "id": "43d796af3d950b4d400c6a42875c76ea",
        "post_id": "post-223540",
        "text": "I'm really sorry for you.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:52.2209792Z",
        "author": "NukeET",
        "date": "2007-11-27T05:03:37+0000",
        "id": "06eb4f9e14d8bd760bbd23b879b19210",
        "post_id": "post-12955",
        "text": "Not to complain, but usually your really good at providing the link to the news items you post.:blink:Having an off day?:pP.S. Hope you have a sense of humor.:cheers:",
        "thread_id": 172
    },
    {
        "@timestamp": "2023-09-14T07:13:08.494269952Z",
        "author": "trafalgar11111",
        "date": "2010-05-19T11:13:38+0100",
        "id": "623525894f978a0987b4f7ba1929415d",
        "post_id": "post-224143",
        "text": "CSG ELSThere is a later version of CSG ELS. It is relocated for Hi-Res Kourou Tiles.:tiphat:",
        "thread_id": 14332
    },
    {
        "@timestamp": "2023-09-14T07:13:08.31729024Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-19T13:41:39+0100",
        "id": "d7a1e5bbb3cbb670af380ae8b67f1821",
        "post_id": "post-223752",
        "text": "BBC News'\/Jonathan Amos\u2019 'Spaceman' blog: \"Here's the shipping forecast for space\".",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:52.205966848Z",
        "author": "Izack",
        "date": "2010-10-23T21:16:23+0100",
        "id": "847bc4f024afdfa1ae21de69d024657a",
        "post_id": "post-267780",
        "text": "IgnoreThisBarrel said:Let's just hope the ship you try it out in isn't susceptible to heat from the sun!\n\nDon't worry! I came prepared! :thumbup:",
        "thread_id": 17198
    },
    {
        "@timestamp": "2023-09-14T07:13:07.917811456Z",
        "author": "Notebook",
        "date": "2010-05-16T20:08:05+0100",
        "id": "ae3fd08ccdf73a6d4950809d90bfe96a",
        "post_id": "post-223592",
        "text": "Its not real cricket, but its worth a mention...http:\/\/news.bbc.co.uk\/sport1\/hi\/cricket\/england\/8684847.stmN.",
        "thread_id": 14297
    },
    {
        "@timestamp": "2023-09-14T07:13:08.395891456Z",
        "author": "T.Neo",
        "date": "2010-12-13T00:28:44+0000",
        "id": "a7002430245bd40f125eee02228fcdb9",
        "post_id": "post-223944",
        "text": "NASA chose Lunar Orbit Rendezvous in reality, and it involves rendesvous AFTER landing, not before it.:rolleyes:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:52.2548992Z",
        "author": "statickid",
        "date": "2010-10-24T18:21:37+0100",
        "id": "57b634e2a605e609526d27fdb34ade74",
        "post_id": "post-267919",
        "text": "it is pretty easy to tell when you use the Ecliptic view point, then the technique I use is more or less the same as you describe except I imagine clock and anti-clockwise from the equator, because \"approaching from the right\" doesn't have any real meaning to me :lol:",
        "thread_id": 17209
    },
    {
        "@timestamp": "2023-09-14T07:13:08.036195584Z",
        "author": "jedidia",
        "date": "2008-05-14T16:20:10+0100",
        "id": "66f7ed346cb34a3881e2eadaf598246e",
        "post_id": "post-65420",
        "text": "It would be interesting to see the hoax theorists explain this:\n\nWhat the heck did they have a hammer for? it's alot of dead weight, you can't fix anything with it anyways (unless your called Lev...)",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.592637184Z",
        "author": "Xyon",
        "date": "2010-06-22T20:08:45+0100",
        "id": "e778c0d206541c272182d8b4511ec569",
        "post_id": "post-224239",
        "text": "garyw said:Because it's rocket science. Orbiter models real solar system physics so those \"crazy maneuvers\" are required to put an object on a trajectory to intercept it's target.Flying in space isn't like dusting crops. :lol:\n\nThat, in a nutshell, is exactly thepointof Orbiter. If you just want to simulate sci-fi physics and burn from A to B directly then there are a myriad of lesser simulators which will quite happily do that for you. Some of them even have lasers!",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:52.51513216Z",
        "author": "dougkeenan",
        "date": "2010-10-27T17:42:22+0100",
        "id": "c92bf738b4f7296cd3f7f2af6d488f7a",
        "post_id": "post-268460",
        "text": "Any excuse to drink tonight.",
        "thread_id": 17237
    },
    {
        "@timestamp": "2023-09-14T07:13:08.036991744Z",
        "author": "bujin",
        "date": "2008-05-15T12:21:53+0100",
        "id": "41fb10150e2f91f612f8a94b8bcad003",
        "post_id": "post-65426",
        "text": "Linguofreak said:So I won't press the issue if you don't. But please, don't try and put creationism and MLH on the same level.\n\nNeither will I, because it's obviously such an emotive topic, other than to say that your reading of Stenger's book is a little incomplete, as he says a lot more than just that the Big Bang happened.But to me, creationism and the MLH are both on the same level, and I believe that just as much as you believe in the particulars of your religion.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:07.873740544Z",
        "author": "David413",
        "date": "2010-05-17T05:38:47+0100",
        "id": "db132a226c71cf6255d982f05244e69c",
        "post_id": "post-223523",
        "text": "jambooger said:Thanks Z, that did the trick. I swear I do read some of the manuels :embarrassed:\n\nThen from now on, we'll only answersomeof your questions. :lol:",
        "thread_id": 14284
    },
    {
        "@timestamp": "2023-09-14T07:13:51.812754176Z",
        "author": "Pyromaniac605",
        "date": "2010-10-22T02:55:43+0100",
        "id": "1403c09bf9f6054800e0683fd5052223",
        "post_id": "post-267499",
        "text": "Has anything in Orbiter ever happened to you that is extremely ironic?Once I was flying Vostok 1 and about half way through the flight my playlist shuffled to The Right Stuff Theme. :lol:DarrenEdit: Most of these will probably be related to the music playing.",
        "thread_id": 17168
    },
    {
        "@timestamp": "2023-09-14T07:13:08.186164992Z",
        "author": "Notebook",
        "date": "2010-05-17T07:22:57+0100",
        "id": "bbde6a70a520c9de29100423f69fca9a",
        "post_id": "post-223650",
        "text": "Whish I'd seen it, too cloudy here, even if I had remembered.The image reminds me of some book cover, maybe 2001, or one of its sequels?N",
        "thread_id": 14308
    },
    {
        "@timestamp": "2023-09-14T07:13:08.035174144Z",
        "author": "Missioncmdr",
        "date": "2008-05-14T01:27:21+0100",
        "id": "3eb14febba30099b277c2187779aede8",
        "post_id": "post-65411",
        "text": "computerex said:One thing I have learnt is that statistics are almost never valid:http:\/\/www.frieslandav.com\/orbitermap\/\n\nAlright, so we have a lot of users from the United States and Europe.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:51.889037312Z",
        "author": "Carl",
        "date": "2008-06-01T16:20:16+0100",
        "id": "84b71f299f051687c156a4b6dab8f33c",
        "post_id": "post-70569",
        "text": "Ok Chipstone306 i`ve registered in uni 31 now.Is it ok if i join ya allaicne when i`m stronger?(so i don`t drag it donw now)",
        "thread_id": 1717
    },
    {
        "@timestamp": "2023-09-14T07:13:08.225920256Z",
        "author": "TMac3000",
        "date": "2010-05-18T13:18:15+0100",
        "id": "34fcefc5fbaf9e3fc9887e68afe3ccda",
        "post_id": "post-223670",
        "text": "And here I was contemplating a manned mission to Mercury--yowch!:eek:wned:",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:08.164027648Z",
        "author": "Urwumpe",
        "date": "2010-05-17T11:54:14+0100",
        "id": "796a36f7116687936ee9d518235fe805",
        "post_id": "post-223637",
        "text": "Keep on rocking, Ronny, you'll always be the true master of the moon here.",
        "thread_id": 14307
    },
    {
        "@timestamp": "2023-09-14T07:13:52.100309248Z",
        "author": "Enjo",
        "date": "2008-06-01T13:32:05+0100",
        "id": "6e503bb7c39021c00774cbfc2209312e",
        "post_id": "post-70588",
        "text": "HelloI'm preparing a lecture titled \"Basics of orbital mechanics in spaceflight\" that will take place in Silesian Fantasy Club. I want to prepare some pictures representing orbits and planets. Jarmonik made such image using some software (look at attachment) Do you know in what software I could draw such nice images? It would be great if they were free.Thanks",
        "thread_id": 1719
    },
    {
        "@timestamp": "2023-09-14T07:13:08.326505472Z",
        "author": "orb",
        "date": "2012-12-18T14:29:39+0000",
        "id": "54f8346da7096380b52d2b2c60f42003",
        "post_id": "post-223831",
        "text": "SPACE.com:Troubled Japanese Venus Probe Set for 2015 Comeback",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.226830336Z",
        "author": "tori",
        "date": "2010-05-19T20:36:29+0100",
        "id": "b323c4e74d6f0d4f4e9e56b315b9d315",
        "post_id": "post-223679",
        "text": "Plus Mercury is way more expensive than Jupiter in terms of delta-v. The orbital speed difference alone is over 13 km\/s (Hohmann to Jupiter is in the 10-ish zone).Which means you couldn't carry as heavy a shielding as you could to Jupiter.",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:52.351462144Z",
        "author": "MJR",
        "date": "2010-10-26T21:12:51+0100",
        "id": "087ddc614db440e17af65a3740a61686",
        "post_id": "post-268022",
        "text": "Xyon said:Do you?I actually agree, it just looks like a spammy mess to me. Use a pair ofCode:tags, or something, at [I]least[\/I].[\/quote]Forgive me for leaving out an apostrophe....\n\n",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:08.225795072Z",
        "author": "Richy",
        "date": "2010-05-18T10:54:50+0100",
        "id": "be442012ab9a5931bbc991f81ebd95cc",
        "post_id": "post-223669",
        "text": "As far as the strong radiation around Jupiter is caused by it's strong magnetic field, it should be possible to shield this via an other magnetic field.",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:08.323390976Z",
        "author": "SiberianTiger",
        "date": "2010-12-08T13:50:10+0000",
        "id": "a447bb9b55d050ce2ddcbefe32500d44",
        "post_id": "post-223802",
        "text": "Hartmann said:Perhaps failed the new ceramic engine, exploded or jammed . if is a mechanical failure the only way to test it is firing again the engines and hope the best. if not, it could be difficult know if can work well in the next insertion.\n\nMaybe they can test fire it in the way that would shift the next Venus encounter at an earlier date? If only JAXA would publish the current Keplerian elements, we'd do a part of work for them with TransX.;)A crowd flight controlling, so to speak. :lol:",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:52.241775616Z",
        "author": "T.Neo",
        "date": "2010-10-24T19:50:29+0100",
        "id": "a91bcab4cdd250f6db8dfc08287ee343",
        "post_id": "post-267889",
        "text": "Don't be so pessimistic about atmosphere retention... it's not like it's going to float off in a few decades.I've heard estimates of tens of thousands to millions of years. It all depends on how something is maintained.Putting a sort of shell around the Moon (or any other body, for that matter) is known as paraterraforming, and it's quite interesting- though like everything, it does have hurdles.EDIT:According to my calculations, to achieve one bar of pressure on the Moon requires 64 tons of atmosphere per square meter.This equates to 2.428e18 kilograms, in comparison to Earth's 5e18 kilogram atmosphere. Assuming the density, based on the mass of the atmosphere and the volume from the surface to 100 km is 0.096289 kg\/m^3, the lunar equivalent of 100 km, with a 1-bar-at-surface atmosphere, would be 555 kilometers above the surface.Which is pretty high. Both the higher mass\/area and altitude figures are due to the weaker gravity of the Moon.Now in true paraterraforming, you have a roof maybe a kilometer off the ground, and you pressurise it with air. Which is a totally different thing.",
        "thread_id": 17204
    },
    {
        "@timestamp": "2023-09-14T07:13:08.390166016Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-05T22:05:49+0100",
        "id": "80df4e799d7a1911c05a1b472e11bc83",
        "post_id": "post-223896",
        "text": "Florida Today: \"'Transformers 3' turns KSC into movie set\".",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.407832064Z",
        "author": "ex-orbinaut",
        "date": "2010-05-18T16:41:00+0100",
        "id": "abc242b50bed0f6dd5df38e00427eb41",
        "post_id": "post-223962",
        "text": "On the off chance, have you got Multibyte Character set in your compiler project Properties->General->Character Set?",
        "thread_id": 14317
    },
    {
        "@timestamp": "2023-09-14T07:13:52.030081536Z",
        "author": "Notebook",
        "date": "2010-10-23T11:34:37+0100",
        "id": "b0111ff26f0256f3c63abbc7fc414fee",
        "post_id": "post-267590",
        "text": "Chimps, or chumps?I think there must be something in the BBC guidlines that forces them to use these odd descriptions. Haven't had olympic sized swimming-pools yet.N.",
        "thread_id": 17182
    },
    {
        "@timestamp": "2023-09-14T07:13:08.67573248Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-08T21:29:50+0100",
        "id": "24379ea79fd6cd0742e946b16c5d5401",
        "post_id": "post-224281",
        "text": "Spaceflight Now: \"South Korean rocket ready for second flight Wednesday\".Spaceflight Now: \"KSLV 1 launch timeline\".",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:08.588097024Z",
        "author": "statickid",
        "date": "2010-06-11T22:18:27+0100",
        "id": "889939ad42ba8fcadbc8b5ad2cba7cf4",
        "post_id": "post-224203",
        "text": "I think i first downloaded orbiter in 2003. The first thing I did was open the program and move the camera around. then I pressed EVERY key on the keyboard to see if I could get any reaction. the throttle of the space shuttle engaged some how and it started to launch. \"cool\" i thought. then it pitched backwards and started to fly in a loop, it crashed on the ground and started to fly in circles until the srbs fell off and the shuttle floundered around on the ground spinning and rolling. I remember this made me laugh. when i was done, I closed the program, looked for the DOC, and tried to find a keymap. upon finding there were so many controls i wrote them on a piece of paper and tried again.here is what I see: a keymap can be found in a table of contents.technically(since the conversation opened the can of technically worms) it takes MORE time and effort to find and join a forum and start a thread about a keymap that is included in the zip file in an indexed help PDF.the sound issue is forum material, for sure!I think that anyone on the forum who sees a thread asking how to launch a shuttle assumes that the poster wants to know more than simply how to throttle up",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:52.193907968Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-24T17:09:52+0100",
        "id": "8f3dfd2a6ba3674272578b2bb1176d69",
        "post_id": "post-267756",
        "text": "I'd like relativity, which could probably be fairly easy to code (I don't know, I'm not a C++ coder).1. Mass of vessel increases with speed.2. Relative speed of time increases with vessel's speed (when you're focused on it).3. All vessels' and their systems' perception of time are affected by their speed.4. How YOU perceive time is determined by the velocity of the object you're focused on.5. (This could be tricky) Planets' and moons' masses and rotation periods are affected by relativity.Although considering the differences would be hardly noticeable in any real spacecraft, it's probably not worth it.",
        "thread_id": 17195
    },
    {
        "@timestamp": "2023-09-14T07:13:07.867721984Z",
        "author": "Mojave",
        "date": "2010-05-18T11:50:12+0100",
        "id": "ec2c98321bdfb6a86f0763dc91e511a0",
        "post_id": "post-223511",
        "text": "SSU",
        "thread_id": 14283
    },
    {
        "@timestamp": "2023-09-14T07:13:08.030322944Z",
        "author": "Piper",
        "date": "2008-05-13T14:55:20+0100",
        "id": "8d0b8e41a2f8a631b671979688c1d8f5",
        "post_id": "post-65386",
        "text": "I love that video :lol:",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:52.213156352Z",
        "author": "dbeachy1",
        "date": "2010-10-28T06:12:03+0100",
        "id": "01d548cd67ddd36413168877d33da6bc",
        "post_id": "post-267808",
        "text": "Close, but no cigar: we havethis. Andthisis probably #2. :thumbup:",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.392325376Z",
        "author": "Ark",
        "date": "2010-12-10T02:23:48+0000",
        "id": "39f386524de93fff26e37c0743262454",
        "post_id": "post-223914",
        "text": "Somebody needs to explain to Michael Bay that Apollo 11's EVA team was on the near side of the Moon the whole time, and there was never any communication gap.Who am I kidding. He doesn't care.\"More esplosion! PEWWW PEWWW BOOOM!\"",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.126250752Z",
        "author": "T.Neo",
        "date": "2010-05-17T00:15:05+0100",
        "id": "c95620502cc8b08942a8c3e5c8f994ba",
        "post_id": "post-223620",
        "text": "The concept does not look too SSTO to me- it is lofted by a B-52.And it seems that it might have a rocket powered boost phase as well.",
        "thread_id": 14305
    },
    {
        "@timestamp": "2023-09-14T07:13:52.217150208Z",
        "author": "statickid",
        "date": "2018-02-12T15:41:54+0000",
        "id": "0a95ada546e7564bcaa44670c1028648",
        "post_id": "post-267839",
        "text": "Lack of notability!? I feel confident that the probe will transmit a signal of destruction upon this puny, infidel website!:chainsaw:",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.450317312Z",
        "author": "cjp",
        "date": "2010-05-18T18:44:44+0100",
        "id": "3f0812d96521e8b8c62e05cfa31a588d",
        "post_id": "post-224052",
        "text": "Artlav said:Quite nice. Do you keep a terrain type function? Or, is there an easier way to figure out what terrain there is in color function?\n\nNo, the crater world plugin keeps maps of color and altitude (like other plugins), and additionally a hidden map that contains the age of the terrain. It also keeps a list of craters, which is basically vector data, while the maps are bitmap data. The craters are drawn onto the color, altitude and age maps each time a new level of detail is generated.Artlav said:(Yes, sources found, no, not easy to read).\n\nI have the same problem:(, which means that something will need to be rewritten in the future, to clean things up. For the crater world code, you can limit yourself to the plugins\/ccrater* files, and interpret them with help of the libProcTer API documentation.Artlav said:Why oapiCameraGlobalPos doesn't work?\n\nI guess it does. Thanks for giving me the name of the function, so that next time I look for it I know I can find it in this thread. OTOH, I can imagine some issues with the accuracy of a global position w.r.t. the surface of e.g. a moon of Neptune. And maybe vessel-relative is better after all.Artlav said:D3D7 or OGLA graphic clients have the code.\n\nI don't have a D3D SDK (do I need it?). I think I'll first look into the OGLA code, and hope it is compatible with my 'GPL+exception' license.Artlav said:Why Mercator? It have singularities.\n\nI already explained before, and I know it's a bit controversial choice. Basically:It only has two singularitieswhich can be made arbitrarily smallAll tiles at the most detailed level are squareIt's easy to make good storage\/resolution trade-offs for tile data on diskBesides the poles, there are no extra boundary cases to account for, such as edges and corners in a cubic projection The parent\/neighbor relations are extremely regular.",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:08.441794048Z",
        "author": "Stevodoran",
        "date": "2010-07-14T12:19:31+0100",
        "id": "a4bf589eda19409677d8002463eb5e1f",
        "post_id": "post-224015",
        "text": "well i made a video but its not that good",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:52.242566656Z",
        "author": "Cairan",
        "date": "2010-11-15T10:32:07+0000",
        "id": "6542c0cde62411ee3eb7f3f1cba399ef",
        "post_id": "post-267896",
        "text": "http:\/\/astro.unl.edu\/naap\/atmosphere\/animations\/gasRetentionPlot.htmlCool website to play around to check if a given moon or planet could have an atmosphere...Turns out the Moon could actually hold on to a Xenon atmosphere!!!Even more interesting, Ganymede is shown to be able to hold to a carbon dioxide or nitrogen atmosphere, and Mars can hold to O2\/N2, just not the water vapor... So that pretty much confirms in a graphical way the fact that what Mars really is lacking is a greenhouse gas other than water...",
        "thread_id": 17204
    },
    {
        "@timestamp": "2023-09-14T07:13:08.451262208Z",
        "author": "cjp",
        "date": "2010-05-25T21:40:58+0100",
        "id": "2f374bbdce2849c3bb3bef39e18d5cb1",
        "post_id": "post-224063",
        "text": "Coolhand said:this is looking great, is the ground 'solid' i can see you've parked your ship on it so i guess so.\n\nNo, unfortunately not. For the picture, I've carefully placed the ship and the astronaut such that they look like they stand on the ground, but the ground is not really solid, so you can still move through it.Coolhand said:Are you planning on adding any objects like rocks, or trees on earth? If you need some objects to test with shoot me a pm with your email address.\n\nThat's more like a long-term plan. I've already decided for myself that I'm not going to do atmospheric rendering and clouds (or maybe only in the demo program), and that collision detection (which is needed for 'solid' ground) also needs to be done by external code. First, I'm going to focus on the surface tiles, and then maybe on objects.I wonder how difficult it would be to use Artlav's collision detection code with OrbiterProcTer instead of Orulex. I think that collision detection with a continuously changing terrain is quite a challenge anyway.",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:08.45772032Z",
        "author": "Hispa",
        "date": "2010-05-18T20:05:54+0100",
        "id": "4e65015ba1a5c61bc068fe3378ac663c",
        "post_id": "post-224070",
        "text": "Hi again.Thanks to thetime accelerationfunction, I'm now just before the orbital insertion in Mars:As reply to Izack, I must say that I had to change specific impulse and thrust power for Cosmos in order to be able to maneuver all this enormous thing. In fact, I shouldn't increase the specific impulse as much as I did, because I'm arriving Mars with at least 80% of fuel in Cosmos tanks.To rotate this structure, I have to use translation mode, because in rotation mode I got strange and undesiderable results. When burning the main engine, I have to mantain the killrot function activated. I'm affraid this XR5 docked in a side of my Celestium is moving the center of gravity...But I'm doing it at least. :thumbup:",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:51.749717248Z",
        "author": "Xyon",
        "date": "2010-10-22T02:55:01+0100",
        "id": "93ecca9ad352f716e4d7178e23705d4e",
        "post_id": "post-267457",
        "text": "Izack said:I was bothering someone in MSN.Mine is CTRL+V as well. I only ever use CTRL+X for increasing my FOV 10 degrees. :lol:Is that a European thing, I guess? CTRL+X being Paste, that is.\n\nCTRL+X is \"cut\". CTRL+C is \"copy\". CTRL+V is \"paste\".Unless you're in a linux terminal, of course.",
        "thread_id": 17166
    },
    {
        "@timestamp": "2023-09-14T07:13:08.51558784Z",
        "author": "Xyon",
        "date": "2010-05-19T06:06:17+0100",
        "id": "b772919732f6cbe18c737ae62791825f",
        "post_id": "post-224159",
        "text": "What driver is it, specifically, and where did you get it? Most of the newer official Nvidia drivers have support for stereoscopic 3D if the card itself does.Also, what settings do you have chosen in Orbiter (Video tab, mainly), what type of graphics card (Beyond Nvidia, if it's not an Nvidia card then I think we found the problem already... ), what version of windows (XP, Vista, 7, etc) ?The more you tell us the better we can help. There's also a log file for Orbiter, called Orbiter.log, which is in the same folder as the Orbiter.exe file you use to start Orbiter itself - the contents of that might help (You can open it with Notepad).If you're going to paste that file here, please put the content between code tags, otherwise the post will be about a mile long and a pain in the backside to sift through.",
        "thread_id": 14335
    },
    {
        "@timestamp": "2023-09-14T07:13:08.45903488Z",
        "author": "mc_",
        "date": "2010-05-20T15:15:17+0100",
        "id": "1f663203e8b4def9796dba5448d93064",
        "post_id": "post-224084",
        "text": "So, you wanto to send Cosmos back, leaving the staton orbiting Mars as a... station?:)Good idea. And great pictures! Keep going.P.S.: where can i get L10 textures for Mars?",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:52.498788864Z",
        "author": "jinglesassy",
        "date": "2010-10-26T03:03:31+0100",
        "id": "9c36bd55a8ed27016b8bb5c4f255964b",
        "post_id": "post-268408",
        "text": "Thanks for the warning and i hope you find whoever did this and do whatever you can legally against them.",
        "thread_id": 17233
    },
    {
        "@timestamp": "2023-09-14T07:13:08.591292416Z",
        "author": "Hmuda",
        "date": "2010-06-22T16:55:08+0100",
        "id": "7dce73d31aaa472d147c5c0a304b37a6",
        "post_id": "post-224228",
        "text": "That's what I was getting at.:)I don't think anyone here knew how the stock MFDs work when they started out (well, except Martin). Just trying to encourage you not to be intimidated by the seemingly complex MFDs.:)I'm glad that you are resolved to learn all this stuff. That's exactly how all of us started out here.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.45919104Z",
        "author": "alrik",
        "date": "2010-05-20T15:41:11+0100",
        "id": "821ea1af78b49d8a13d908e1b8e535b2",
        "post_id": "post-224086",
        "text": "Nice screenshots Hispa!!:hail:",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:52.473203712Z",
        "author": "Brycesv1",
        "date": "2010-12-14T22:39:43+0000",
        "id": "b974a9111da1ff0c1c53e129dcd1bc68",
        "post_id": "post-268274",
        "text": "name will be fitting when some kid sees it tip over and fly right at him :lol:",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.225133824Z",
        "author": "Andy44",
        "date": "2010-05-17T19:34:32+0100",
        "id": "2b1bae5d17b8438ad3c93806ed79b45e",
        "post_id": "post-223663",
        "text": "So basically Walter Curnow and the crew of Discovery and Leonov would've been fried by the time they crossed between ships in the vicinity of Io. Another great Arthur C. story blown out of the water...sigh.",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:08.395515392Z",
        "author": "Pilot7893",
        "date": "2010-12-12T23:14:26+0000",
        "id": "7f6221d4081346535058fbb6c2c01847",
        "post_id": "post-223941",
        "text": "JonnyBGoode said:Why is there no LEM attached to the CM in the first scene?Michael Bay fails space science forever.(Oh, there it is in the second scene. I guess it caught up!)\n\nIt's a magical teleporting LEM. That also explains why the panning shot near the end shows it in a hilly, rocky area when Apollo 11 landed on a flat plain.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:51.752516608Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-24T05:47:33+0000",
        "id": "15730deb59dc0418b23c0528b53cf413",
        "post_id": "post-267478",
        "text": "God = lim x->x n\/(x-h) | #n#h#x are on the domain of real numbersI was posting this on Facebook to a theist asking for mathematical proof of God's nonexistence. So I wrote a basic limit function. Then I found I had made a typo, copied it, and pasted it after deleting my original comment, explaining why it was in my clipboard.",
        "thread_id": 17166
    },
    {
        "@timestamp": "2023-09-14T07:13:08.317135872Z",
        "author": "SiberianTiger",
        "date": "2010-05-18T11:17:57+0100",
        "id": "f46ee66466bf898ea8af2ca84200f0b5",
        "post_id": "post-223751",
        "text": "Another launch attempt is set for May 20, 21:58:22 UTC.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.458666752Z",
        "author": "Hispa",
        "date": "2010-05-19T19:22:24+0100",
        "id": "edfec1f7a7c74f0896927cb89f9b928d",
        "post_id": "post-224080",
        "text": "Second shot to Phobos:God, I LIKE this station! :thumbup:",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:52.240811776Z",
        "author": "Izack",
        "date": "2010-10-24T03:53:02+0100",
        "id": "f4e3582d1d0bfa0f1f8eb8dfa0ab77b0",
        "post_id": "post-267880",
        "text": "Having a blast flying a DGIV around Brighton Beach, using elevons. :thumbup:I have a copy of Phobos (calling it Lilith) in an eccentric orbit around Earth such that it has a pseudo-orbit around the Moon, which is pretty cool.",
        "thread_id": 17204
    },
    {
        "@timestamp": "2023-09-14T07:13:08.321965824Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-10T21:51:37+0100",
        "id": "93eaeb9849373c487b209b2086f2fbca",
        "post_id": "post-223788",
        "text": "The Space Review: \"A milestone for solar sailing\".",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.459138048Z",
        "author": "Hispa",
        "date": "2010-05-20T15:27:42+0100",
        "id": "dfcf1657350b0ea1d43a808d0780f770",
        "post_id": "post-224085",
        "text": "Fabri: I was already working on that. I moved the \"base\" to other-more-convenient place:For those who want to enjoy the Prelude II base with hi-res textures of phobos, here are the new coordinates I used:Code:BASE01:DGIVPreludeII\n  STATUS Landed Phobos\n  POS -110.4838615 25.1997338\n  HEADING 40.91\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 320\n  SKINNAME phobos\n  DISPLAYLANDINGPAD 1         ;0=ground base 1=mountain base (eg: \n\nphobos) 2= disable\n  MAINAIRLOCK 0 0.0000\n  PADLIGHT1MODE 0\n  PADLIGHT1STATE 2\n  UMMUCREW Sci-Peter_Salchli-33-64-82\n  UMMUCREW -Itai_Weinberg-27-65-61\n  UMMUCREW XI5-Cameron_Mitchell-36-65-77\nEND(Of course, you must install DGIV first to have this station)I still think that Cameron Mitchell has nothing to do here if the base doesn't have a Stargate to come back home.:lol:mc_:http:\/\/orbit.medphys.ucl.ac.uk\/download.htmlNothing easier! :thumbup:",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:52.255933696Z",
        "author": "Tommy",
        "date": "2010-11-03T23:43:34+0000",
        "id": "1de5a91cd095a386947d1cdc46e3d0ca",
        "post_id": "post-267924",
        "text": "At least in a retrograde orbit the Map MFD will scroll right to left, which helps to get your bearings.\n\nMapMFD will also scroll to the left in a prograde orbit IF your orbital altitude is higher than Geostaionary (ie, orbital period is longer than the planetary rotational period). That's why the Moon appears to travel from east to west even though it is in a prograde orbit.",
        "thread_id": 17209
    },
    {
        "@timestamp": "2023-09-14T07:13:08.38695936Z",
        "author": "T.Neo",
        "date": "2010-05-18T11:24:00+0100",
        "id": "e5b985717ede21ded1cff6a28f9e6070",
        "post_id": "post-223869",
        "text": "Well, quantity does have a quality all of it's own...Unfortunately that does not work with films. :dry:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.47916288Z",
        "author": "Juanelm",
        "date": "2010-05-18T20:45:16+0100",
        "id": "a8db9dd8db6e9262fc3b57421decb780",
        "post_id": "post-224138",
        "text": "Hi Zatnikitelman,The values you calculated are correct.If you have two thrusters, their force need to be halved; the net force has to be 585,194.358 newtons.Are the trusters placed at the same distance from the CG as the engines? If they are not, then the force the thrusters exert must be different (not 585,194.358\/2 newtons), in order to create the same torque.Maybe its just that 10 degrees is to large, or the rotational moment of inertia of the ship is too low.",
        "thread_id": 14331
    },
    {
        "@timestamp": "2023-09-14T07:13:52.369127936Z",
        "author": "FlyGirl",
        "date": "2008-06-23T18:33:36+0100",
        "id": "119ecb36185ced9f83526b4b374f5fc4",
        "post_id": "post-70654",
        "text": "After re-reading this post I must clarify that I agree with you Tex. I'm not disappointed in the forum at all... This is a great place for us orbinuts to get together and bang heads. Thanks for providing the forum!:)Tex said:I agree with the disappointment, however instead of being disappointed in the forum, why not be disappointed with the user who posted it?A reminder: Each users post istheir own opinionand not the opinion of Orbiter-Forum or it's staff. Although their comments don't really break any rules, I'd like to ask both users (n72.75 & Star explorer)to give your posts more thought in the future before posting childish comments.\n\n",
        "thread_id": 1722
    },
    {
        "@timestamp": "2023-09-14T07:13:08.415405568Z",
        "author": "T.Neo",
        "date": "2010-05-18T18:55:32+0100",
        "id": "2c3ca7d47ec5790acb2f32e9602621d9",
        "post_id": "post-223975",
        "text": "Beautiful. :thumbup:",
        "thread_id": 14319
    },
    {
        "@timestamp": "2023-09-14T07:13:08.52608256Z",
        "author": "Zachstar",
        "date": "2010-05-20T02:19:48+0100",
        "id": "f711de237a5474a5b92cbc76905df2af",
        "post_id": "post-224164",
        "text": "Edit: Whopps! Forgot to mention the site itselfhttp:\/\/www.webmproject.org\/I was asleep accidentally so I missed the announcement.http:\/\/newteevee.com\/2010\/05\/19\/google-open-sourcing-vp8-as-part-of-webm-project\/Google just changed the web.Firefox, Opera, Chrome and guess what? Microsoft Internet Explorer 9http:\/\/newteevee.com\/2010\/05\/19\/microsoft-on-second-thought-well-support-vp8-after-all\/Absolutely amazing! They have so many companies behind it that MPEG-LA does not stand a chance in court against that might. AMD ARM Nvidia Microsoft open source groups.http:\/\/newteevee.com\/2010\/05\/19\/googles-partners-will-drive-webm-adoption\/Software:Android, Anystream, Collabora, Corecodec, Firefox, Adobe Flash, Google Chrome, Harmonic, iLinc, Inlet, Opera, ooVoo, Skype, Sorenson Media, Theora.org, Telestream, Wildform.Hardware:AMD, ARM, Broadcom, Digital Rapids, Freescale, Logitech, Imagination Technologies, Marvell, MIPS Technologies, NVIDIA, Qualcomm, Texas Instruments, VeriSilicon, and ViewCast.Platforms and Publishers:Brightcove, Encoding.com, HD Cloud, Kaltura, Ooyala, YouTube, Zencoder\n\n",
        "thread_id": 14336
    },
    {
        "@timestamp": "2023-09-14T07:13:52.280637952Z",
        "author": "Grover",
        "date": "2010-10-26T22:46:54+0100",
        "id": "b16b7164e7c57dce0ef07e5baae94f15",
        "post_id": "post-267975",
        "text": "jus found my \"lunar mission taking a week problem\"... it turns out i didnt reset my mission launch timer before i set off, so it included the 5 days i sat on the runway for no reason whatsoever. it turns out i can do a full mission in just over 2 days, a round trip takes about a week (im not sure how to get a quick return leg)XR-2 FTW! try doing it with no bay tanks, that gives you a fright as you land with just 1% fuel remaining :lol:",
        "thread_id": 17213
    },
    {
        "@timestamp": "2023-09-14T07:13:08.458876416Z",
        "author": "Hispa",
        "date": "2010-05-20T14:22:04+0100",
        "id": "1a6b35f9d9ebe4f0b92b393f0e6603e9",
        "post_id": "post-224082",
        "text": "Igualmente te digo Oso. Digamos que Orbiter es una afici\u00f3n recurrente, pero que normalmente se come un tiempo que casi no tengo. Ahora vengo de jug\u00f3n, a ver qu\u00e9 hay de nuevo por aqu\u00ed, y veo que es mucho.---------- Post added 05-20-10 at 02:34 PM ---------- Previous post was 05-19-10 at 08:58 PM ----------I installed the hi-res textures for Mars (L10) and the mesh for Olympus mons:It worth to see this impressive mountain of 25km high going out of the martian atmosphere. It's also too impressive to see the Valles Marineris. Now I pretend to install hi-res for Phobos and Deimos and complete the exploration of both moons. :thumbup:---------- Post added at 03:22 PM ---------- Previous post was at 02:34 PM ----------Hi-res textures of Phobos:Two words: im-pressive!But I found that Phobos base is a little out of place with the new mesh. Still no idea if there's some kind of patch to solve this issue:Weird...",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:08.164794368Z",
        "author": "No Life",
        "date": "2010-05-18T00:31:06+0100",
        "id": "2f90389bf28593990a79a85157c8b673",
        "post_id": "post-223640",
        "text": "Kveldulf said:I think we all know, he will be rocking on wherever he is.\n\nheaven is where he is.",
        "thread_id": 14307
    },
    {
        "@timestamp": "2023-09-14T07:13:52.589280256Z",
        "author": "acesax23",
        "date": "2010-10-26T15:29:20+0100",
        "id": "1978c7decf531cfdee74f5e50ea0f291",
        "post_id": "post-268535",
        "text": "but before that , we must watch this first . In the name of Paul.http:\/\/sports.yahoo.com\/soccer\/blog...ian-footballer-modern-day-Bust?urn=sow-279733",
        "thread_id": 17239
    },
    {
        "@timestamp": "2023-09-14T07:13:08.588158464Z",
        "author": "Tommy",
        "date": "2010-06-16T03:09:22+0100",
        "id": "0ec7bd8c2d49662f87ffb67cd781531f",
        "post_id": "post-224204",
        "text": "Why? Because i'm sure you were just like me when you started playing orbiter. Nobody is born a genius but of course it's very easy to talk about things when you know you're deal. I started my career as a rally driver 2 years ago and i can a sure you that there are many things that you need to read and learn. So if you ask me how to start the car and use the launch control i should tell you to start reading 10.000 pages. Problem is that at the end you will realize that you read 10.000 pages just for learning how to push 1 button and 2 pedals. So wouldn't be more easy for you if i had told you from the beginning to push those 3 things?\n\nSo you are saying all I need to know to be a Rally driver is how to push one button and two pedals? That I don't need to know what a traction circle is, or how to find an apex, much less know what the heck a Scandinavian flick is? You'ld think I might at least need to know what that wheel shaped thing in front of me does, or why the \"parking brake\" doesn't automatically lock on when you pull it. At the very least I need to know WHEN and WHERE to push those buttons. Seriously, give someone a Rally car, tell them only to push one button and two pedals, and see how long they live. Those 10,000 pages you mention didn't just teach you to push the button, it also taught you WHY, and WHEN to push the button.Sure, with one button and two pedals I can get the car moving - until a tree stops it. I'm certainly not going to be successful, I'll be DNF, likely injured or dead, and my expensive car a mass of twisted metal. Then I'm frustrated - not knowing where I went wrong or how to do better next time - and I quit in disgust.What you are asking us to do is much like trying to teach someone to be a Rally driver - without having to learn how to drive a car first. You want us to teach you what button to push - one button at a time, when that information has already been provided in the documentation. I don't train monkeys.When you have a question that isn't already covered in the manual or GPIS, or have at least tried to learn from the manual and just don't quite get it, there are many of us here who are glad to help. We just don't like to waste our time helping people too stubborn or lazy to help themselves, because they don't stay around long anyway. That is what I think Xyon is referring to when he talks about your attitude. Th Orbiter Homepage states quite clearly that Orbiter has a steep learning curve.Asking us for a shortcut that doesn't exist is a waste of your time, and ours.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.318936832Z",
        "author": "SiberianTiger",
        "date": "2010-05-21T13:55:08+0100",
        "id": "3a9e749e0a4198a12c101a41c2797438",
        "post_id": "post-223763",
        "text": "Jarvit\u00e4 said:After two launch failures, we finally have an actual, functional solar sail-propelled spacecraft in operation. Best of luck to the IKAROS.\n\nI haven't seen a confirmation of a successful solar sail unfolding yet.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:52.643353344Z",
        "author": "iamwearingpants",
        "date": "2011-08-01T23:36:56+0100",
        "id": "bfa2cbd66a97758678344337687644f4",
        "post_id": "post-268673",
        "text": "Wait, is this true?",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:13:08.590813184Z",
        "author": "Izack",
        "date": "2010-06-21T20:26:06+0100",
        "id": "d825392bfea2cec6c5e3d970cb247431",
        "post_id": "post-224223",
        "text": "I know everyone here is pressing MANUALS MANUALS MANUALS, but don't forget that trial and error is still one of the best ways to learn. You can read 400 pages on how to land the LM, and I can almost guarantee that you will crash the first time you give it a go.Orbiter needs a technical understanding (IE manual-reading), but I daresay more importantly it needs an intuitive feeling for what you're doing. That will only come with practise, and practise in Orbiter usually involves a lot of failures and explosions. So go on, tear off into the sky a few times without knowing what the heck you're doing. It's good for you. If you crash and die, that's great. You probably won't do it that way again. If you don't crash, it means whatever you did works. You can refine your technique later. Right now, you just got into orbit, so congratulations. One step at a time and all that.Cheers.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.388151552Z",
        "author": "T.Neo",
        "date": "2010-05-18T19:10:56+0100",
        "id": "0f119da4506422118edc839b58006bc7",
        "post_id": "post-223878",
        "text": "Endeavourtron! :rofl:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:52.280153856Z",
        "author": "T.Neo",
        "date": "2010-10-26T14:27:51+0100",
        "id": "85d8fa2adb88a685fe54f6dc03bf9b04",
        "post_id": "post-267970",
        "text": "So you mean the entire sum of accelerations,includinggravity?It doesn't work that way... at least in this case, the acceleration is coming from the engines...EDIT:Also, I doubt that the XR2 approximates a civillian plane.;)",
        "thread_id": 17213
    },
    {
        "@timestamp": "2023-09-14T07:13:07.86757376Z",
        "author": "Xyon",
        "date": "2010-05-18T07:50:18+0100",
        "id": "b6264ede406f118bcba3f21dc59e7df1",
        "post_id": "post-223510",
        "text": "The addons are all listed in the video's end credits.",
        "thread_id": 14283
    },
    {
        "@timestamp": "2023-09-14T07:13:08.680006656Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-11T14:48:04+0100",
        "id": "6f071f2e472f5c833b6771d6b6cc27a9",
        "post_id": "post-224319",
        "text": "Aviation Week: \"South Korean Launch Failure Affects Russia\".South Korean officials suggested the vehicle\u2019s Russian-built first-stage engine was to blame for the failure.\n\n---------- Post added at 02:48 PM ---------- Previous post was at 02:37 PM ----------BBC News: \"Navy finds 'debris' from failed S Korean rocket launch\".",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:52.401285632Z",
        "author": "garyw",
        "date": "2010-10-25T22:40:38+0100",
        "id": "1075203c3dee5e1b643da72bdd03a7fe",
        "post_id": "post-268110",
        "text": "Knowledge is power until you cannot put that knowledge across in clear English.I love writing, I love the English language and I love being able to use it properly. It's actually fun to be able to express yourself correctly and accurately.Would you say the same if people used 'txt maths' - how would anyone ever understand anything and yet it's ok for English? why?",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.888439808Z",
        "author": "eveningsky339",
        "date": "2010-10-27T03:05:55+0100",
        "id": "c649424f3acd4fec8b5f669dbb593e9f",
        "post_id": "post-223555",
        "text": "He was preceded in death by his paternal grandparents, Dr. W.N. Carpenter, Martha Carpenter Tipton, and Winston Tipton; his father, William Neel Carpenter;his sister, Marie Graham Carpenter;and his niece, Gwenyth Graham Carpenter.\n\nStill can't believe it.Just found out that it appears he struggled with bipolar disorder, and from what I understand, he committed suicide. My heart aches for this family.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.887118848Z",
        "author": "n122vu",
        "date": "2010-05-17T02:16:49+0100",
        "id": "99a5e5cce8289cacafa98f57a5a9a700",
        "post_id": "post-223543",
        "text": "Sorry for your loss. My thoughts and prayers go out to you and all of her friends and family.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:52.47400192Z",
        "author": "jinglesassy",
        "date": "2011-01-01T05:25:08+0000",
        "id": "53aea17b7ceee100faaa73eea620cc6f",
        "post_id": "post-268281",
        "text": "The capsule has been changed from a mercury to an apollo csm with no way to eject from liftoff. Payload Spysat-1 is being delayed. Manned flight:T minus 2 months and counting.",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.126014976Z",
        "author": "garyw",
        "date": "2010-05-17T00:09:30+0100",
        "id": "53ddf74dd66c7529be2f8f2fe401cd98",
        "post_id": "post-223619",
        "text": "Interesting rock though. If this works I wonder how long it would take before it's converted for use on a SSTO? Maybe that's just a bit of dreaming but it would be good to see.",
        "thread_id": 14305
    },
    {
        "@timestamp": "2023-09-14T07:13:08.041089024Z",
        "author": "pilotpercy",
        "date": "2008-05-22T04:24:02+0100",
        "id": "a07d2d6bf75aacc27fb0f01d05a644b4",
        "post_id": "post-65442",
        "text": "ive mentioned this in another thread but i have a friend who actualy believes that space travel is not real!!!!! ie, he does not believe that an orbit can be established. it just beggers belief. i have tried to talk him round several times but he is adament that he is right so wont listen.:chair:",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:52.004991232Z",
        "author": "Urwumpe",
        "date": "2008-06-01T13:15:17+0100",
        "id": "fa05711e723ab98d54535e26d0d14350",
        "post_id": "post-70578",
        "text": "Do you have powered the Payload bay systems?",
        "thread_id": 1718
    },
    {
        "@timestamp": "2023-09-14T07:13:08.225019648Z",
        "author": "T.Neo",
        "date": "2010-05-17T18:46:06+0100",
        "id": "cac7030ae8d406c8a4cba12f67325e63",
        "post_id": "post-223661",
        "text": "I thought Alpha particles were charged, being helium nuclei. May be a tad harder to deflect though.Is a large portion of solar radiation\/Jovian radiation not protons? Those carry a positive charge.I don't think the Jovian radiation belts have any gamma or neutron radiation though. AFAIK free neutrons have a limited half-life, and gamma rays are just a type of photon.",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:08.320639744Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-11T15:32:52+0100",
        "id": "7a8d3651f447ff784cd2de44805439da",
        "post_id": "post-223777",
        "text": "Spaceflight Now: \"Japanse mission unleashes solar sail in deep space\".BBC News: \"Japan unfurls IKAROS solar sail in space\".",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:52.028838912Z",
        "author": "jedidia",
        "date": "2010-10-23T08:56:44+0100",
        "id": "a9e44fab5d2580eab586bd4e9b68d2eb",
        "post_id": "post-267586",
        "text": "I wonder, does me turning the rudder left when I should have turned it right equate to a navigation error as reported?\n\nI failed my first attempt at my drivers license for the very same reason... it can happen when you're either not alert at all, or too much.",
        "thread_id": 17182
    },
    {
        "@timestamp": "2023-09-14T07:13:08.317445376Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-20T17:15:25+0100",
        "id": "f0295647c66a0addc9c753742bb9992a",
        "post_id": "post-223753",
        "text": "The H-2A rocket is now fully fuelled for tonight\u2019s 4:58:22 PM CDT\/9:58:22 PM GMT launch.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.451141632Z",
        "author": "Coolhand",
        "date": "2010-05-25T18:23:37+0100",
        "id": "5a04249ac0048c0632425431dd49b0be",
        "post_id": "post-224062",
        "text": "this is looking great, is the ground 'solid' i can see you've parked your ship on it so i guess so.Are you planning on adding any objects like rocks, or trees on earth? If you need some objects to test with shoot me a pm with your email address.",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:52.212082688Z",
        "author": "statickid",
        "date": "2010-10-24T05:08:35+0100",
        "id": "4ce34513b20ac76d7668f995c078e6b3",
        "post_id": "post-267798",
        "text": "But why are the antenna un-deployed :idk:hail:probe:!!!!!!!!!!!",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.462105856Z",
        "author": "Hispa",
        "date": "2010-05-23T19:58:00+0100",
        "id": "8fdc2bc5b983f502b8286e72509afdd6",
        "post_id": "post-224113",
        "text": "545m",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:07.873017088Z",
        "author": "David413",
        "date": "2010-05-16T08:54:11+0100",
        "id": "bcaee345ce5f7facfd62f43143083d4e",
        "post_id": "post-223518",
        "text": "No, if you useColumbiayou will never have a docking port.Shuttle Fleet V4.3 Manual, page 8. Honestly, I spend a lot of time writing the documentation for a reason.",
        "thread_id": 14284
    },
    {
        "@timestamp": "2023-09-14T07:13:52.214035968Z",
        "author": "fireballs619",
        "date": "2010-11-10T04:36:48+0000",
        "id": "59fbadaa728140a324a6a4de44bc06c4",
        "post_id": "post-267816",
        "text": "The Probe is not a jealous Probe. It is not vengeful. It accepts all new technologies that may come. The Probe will never have you strike against someone, unless they have made budget cuts against the Probe.",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.587456Z",
        "author": "ar81",
        "date": "2010-06-10T20:18:37+0100",
        "id": "7b2d58c9a361126f1346bb966bb42b01",
        "post_id": "post-224196",
        "text": "Xyon said:I'm afraid to say you seem to have the wrong attitude.\n\nWhere should his nose be pointing to have a good attitude? :lol:Xyon said:Orbiter is like no other space simulation game. It's a focussed, realistic space simulator which takes patience and practice in abundance to learn, and a basic understanding of physics will certainly be of benefit. It is not a game you can simply \"jump in and fly\", and learning only the basic controls will leave you sadly lacking a good chunk of what makes Orbiter Orbiter.\n\nWell in my Orbiter workshops for kids in 2005-2006 it was a lesson of 1 hour so they could take off and do basic atmospheric maneuvers.For kids, it was a game...",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.055465984Z",
        "author": "Urwumpe",
        "date": "2008-05-31T09:35:29+0100",
        "id": "0dba350238c6f2253b1bdc0c36d62ee2",
        "post_id": "post-65459",
        "text": "Ask him what he thinks about naturalism.;)",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:52.21446016Z",
        "author": "TMac3000",
        "date": "2012-04-10T13:28:48+0100",
        "id": "de74f01f57b1e8106a9cb58b72981c80",
        "post_id": "post-267819",
        "text": "New ways to hail probe:American style::salute::probe:Kiddie style::hello::probe:Gentleman's style::tiphat::probe:80's style::RnR1::probe:Island Style::banana::probe:Asylum Style::jiggy::probe:",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:07.757063936Z",
        "author": "insanity",
        "date": "2010-05-15T23:47:45+0100",
        "id": "8a730e3fac0a1fad35c2471b907bba41",
        "post_id": "post-223433",
        "text": "Frankly, if you don't want to learn IMFD or TransX you're going to have a hard time getting most anywhere.",
        "thread_id": 14272
    },
    {
        "@timestamp": "2023-09-14T07:13:08.3335232Z",
        "author": "Linguofreak",
        "date": "2010-05-17T20:06:11+0100",
        "id": "daec532fc16cc75f8c1b1bbec8772378",
        "post_id": "post-223850",
        "text": "insanity said:Not a local, but I traveled to London and around Europe enough to maybe offer a word of advice or too.1\/2. Ryanair is actually a really decent airline if you are willing to plan ahead. They have a limit of luggage (no more than 2 bags @ 15kg per bag) or else they'll charge you a tax.\n\nIs that checked bags, or total? I have two checked bags, two carry-ons (backpack and laptop), and between them they will contain pretty much everything I brought with me and probably alot of what I've accrued over the past year. I'm not sure I'll be under 15 kg for the larger of my checked bags.They make you pay for drinks, which is a pain, but they are pretty short flights so its not terrible. Also, Ryanair won't take you to Heathrow (I think they do Gatwick and Stansted) which means you're probably going to have a complicated journey to get wherever you're staying. Easyjet is also a good option.\n\nI'm planning on meeting up with somebody from the States who will have been there for about a month and a half or two months by that time (but I don't think I'll be able to stay where they're staying), so I'll probably be able to get at least some guidance around the city.3. Depends on when you want to go. I've taken the train from Amsterdam to London before for relatively cheap, but I was also on railpasses and booked months ahead. Check the prices for eurostar crossings from Brussels to London. One of the upsides is that you get dropped off at a nice train station with tube access or transfers.\n\nWhat would the best train service be to get to Brussels in the first place? So far the only train service in Europe that I've used is Deutsche Bahn.Its been a few years since I did the hostel thing, but I have had good luck with this site:http:\/\/www.hostelbookers.com\/hostels\/england\/london\/In terms of lockers, many hostels sell them for a few extra quid, also expect to pay for towels if you don't bring your own (never forget a towel).\n\nI have towels, but it sounds like you expect me to visit the Restaurant at the end of the Universe or something.:pThe reviews are good and should help you find a place centrally located without too many sketchy people.\n\nHow big are the lockers, though? As I said, this isn't just \"backpacking in Europe\" luggage, but rather \"living somewhere for a year and lugging it all back\" luggage.[random](And why have I had to correct myself and replace a period with a question mark at the end of every question in this post. (<-Deliberate this time)) [\/random]",
        "thread_id": 14313
    },
    {
        "@timestamp": "2023-09-14T07:13:51.81300864Z",
        "author": "Mauler85",
        "date": "2010-10-22T03:02:44+0100",
        "id": "9f517684bd7c4db62c248da9b620391d",
        "post_id": "post-267500",
        "text": "Uhhhh once I landed my Apollo 11 Capsule in Russia?",
        "thread_id": 17168
    },
    {
        "@timestamp": "2023-09-14T07:13:08.388667392Z",
        "author": "Kyle",
        "date": "2010-07-29T16:45:11+0100",
        "id": "0229ded141b94902bdf8b751be4b3beb",
        "post_id": "post-223882",
        "text": "There won't even be a shuttle on the pad September 17th.I will admit though, even though its horribly technically inaccurate, the launch scene in Armageddon was pretty cool (I think its just because I enjoy night launches) and helps boosts interest in NASA.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.458124288Z",
        "author": "Hispa",
        "date": "2010-05-19T16:36:50+0100",
        "id": "a4c6f3a53f8c0bea2dcb5518fa142fc1",
        "post_id": "post-224074",
        "text": "Finaly, I reached a low orbit with an altitude of 460km:I'll start Mars operations tomorrow (it's too late in Spain now and I spent almost all the afternoon and night with this :blink:)Fabri91: I'll upload to orbithangar the scenarios I've been saving as well as the specifications to run them (wich addons are necessary, the changes made to Cosmos, ...), but let me sleep, wake up, work, etc...Thanks to all for your comments and interest.---------- Post added 05-19-10 at 03:28 PM ---------- Previous post was 05-18-10 at 11:04 PM ----------I've made a scenario file for this stack of ships. Orbit Hangar needs 24h to moderate it, but you can also get it from:http:\/\/elojodeltuerto.com\/archivos\/documentos\/Hispa_to_Mars.zipBe careful with the addons necessary to run it.---------- Post added at 05:36 PM ---------- Previous post was at 03:28 PM ----------I used a XR2 to visit Phobos, but I found an error when trying to land there. My ship went under the surface! :shrug::WTF:I don't know if I should report it as a bug for Orbiter Beta or it's just a feature. I'd like to remember if I was able to land in Phobos under previous versions of Orbiter, but I can't.No photo this time, sorry.",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:52.042887168Z",
        "author": "Xyon",
        "date": "2010-10-22T22:48:41+0100",
        "id": "ea891203dfe62d94aea2422b65450b39",
        "post_id": "post-267603",
        "text": "Right. Is there a hard and fast rule on when glass needs to be turned off and when it doesn't?",
        "thread_id": 17185
    },
    {
        "@timestamp": "2023-09-14T07:13:08.45790208Z",
        "author": "Hispa",
        "date": "2010-05-18T21:23:21+0100",
        "id": "ce63f467d6860e467245544742a3f64c",
        "post_id": "post-224072",
        "text": "Orbital injection burn over Mars...I pretend to reach a low PeD and then try to circularize to start operating with the smaller ships.",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:08.591721216Z",
        "author": "statickid",
        "date": "2010-06-22T18:57:41+0100",
        "id": "bb07c2c4173a259cfa342378af3b908b",
        "post_id": "post-224231",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4547\"]http:\/\/www.orbithangar.com\/searchid.php?ID=4547[\/ame]Here you go! If you use this you don't have to learn any of that physics garbage!:thumbup:",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:52.643862016Z",
        "author": "DanM",
        "date": "2011-08-01T23:48:15+0100",
        "id": "70642557b1c2fad47505f2c0521e5373",
        "post_id": "post-268678",
        "text": "I should get my dad to talk to this guy. Once he was fooling around with a Nigerian scammer under the name \"Ben Bogue\".",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:13:08.3176Z",
        "author": "orb",
        "date": "2010-05-20T19:52:00+0100",
        "id": "bbff4f524f99828e646af25c43d33f03",
        "post_id": "post-223754",
        "text": "Live broadcastof today's launch attempt start[eventtimer]2010-05-20 21:30?s in|ed;%c% %h%:%mm%:%ss%[\/eventtimer] hours[eventtimer]2010-05-20 21:30?| ago;%c%[\/eventtimer].",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.225255168Z",
        "author": "T.Neo",
        "date": "2010-05-17T20:19:55+0100",
        "id": "f864114b84e004cefdbad240d7389e6f",
        "post_id": "post-223664",
        "text": "Indeed.:(But the radiation levels around Jupiter are nothing new... the Pioneer probes had problems with it, if I recall correctly.",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:52.584428032Z",
        "author": "Ripley",
        "date": "2013-10-15T14:32:10+0100",
        "id": "c71e17b4057c77110efe8db91751e8e5",
        "post_id": "post-268523",
        "text": "Another necro, but:the latest FTNOIR version (1.80 Alpha1) supports the new PointTracker plugin.Fromhttp:\/\/ftnoirpt.sourceforge.net\/PointTracker is a plugin for the free head tracking software FaceTrackNoIR which introduces the capability to track a (typically IR-) point model comprising 3 bright points to FaceTrackNoIR, much like the popular free tracking software Freetrack does.It was created as a stable modular alternative to Freetrack, which has some stability issues with newer systems and seems to be no longer actively developped.FromFTNOIR News:The first new feature implemented after v170 is now being tested in the alpha 1 version of v180. The DirectX input-handling has been changed and an important feature added: joystick support.This version will be sent to donors of FaceTrackNoIR, so they can test it.Some things are currently under development and\/or will be released soon:- The Visage Tracker;- The new version of PointTracker (can already be downloaded from here Thanks to Patrick);We are fiddling with devices like the Vuzix Wrap 1200VR and the Oculus Rift too. However, these devices still have their \"childhood diseases\" and need to grow mature...",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:08.386370304Z",
        "author": "T.Neo",
        "date": "2010-05-17T22:36:20+0100",
        "id": "614439b2b891147ce68cd73fdf728c57",
        "post_id": "post-223865",
        "text": "Star Voyager said:We don't have much on Apollo other than the Saturn V Center, which is actually a building next to the VAB. And it doesn't exactly mean anything to the general public.\n\nYet it has been featured on the US dollar coin...",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.22568448Z",
        "author": "Cairan",
        "date": "2010-05-18T08:22:56+0100",
        "id": "dc45ddf8b58b8874d91a4798f5727127",
        "post_id": "post-223668",
        "text": "More information here:Hiding from Jupiter's RadiationThe radiation belts are rotating around Jupiter faster than Europa does. This results in the radiation predominantly striking the trailing hemisphere of the moon\u2014which is always the same portion of the moon since Europa is locked in a synchronous orbit around Jupiter. Moreover, there is a constant stream of micrometeorites landing on the leading hemisphere. These tiny rocks form a regolith layer up to 3 meters thick that could protect oceanic material from incoming radiation.\n\nTherefore the best possible location for outposts would be buried in a few meters of ice either at the sub-Jovian point (where Jupiter is always above at zenith) or the opposite point so that you are neither affected by trailing hemisphere radiation flux or leading hemisphere micrometeroid. However, in the case of Callisto, I should point out that for some unknown reason, the particle flux hits on the leading hemisphere (SeeMagnetosphere of Jupiter).As far as shielding goes, it should be in theory possible to reduce the bulk of shielding a lot if you can prevent beta particles (electrons) from smashing into the outpost external structure. This would prevent theBremsstrahlung(braking radiation) x-rays from being given off by the electrons colliding with matter. I have no idea how powerful the magnetic field should be, but my guess is that T.Neo is quite correct in assuming no portable shield would be possible for a single astronaut. Maybe for a surface vehicule using charged supraconducting magnets or something like that, and definitely possible for a surface outpost if it's nuclear powered. Isn't it ironic to protect a colony from radiation by using power derived from radiation?:pHowever, your beta-radiation\/secondary x-ray shield generator would generate it's own problems, with torus of charged particles getting concentrated within the field lines, forming radiation belts just like they do in every planetary magnetospheres. Maybe orienting the field and poles parallel to the surface so that the belts are \"floating\" above the outpost would do the trick, and once in a while I guess the field could be dropped or reversed quickly to offload the charged particles accumulated in the artificial radiation belts of the electromagnetic shield.---------- Post added at 03:22 AM ---------- Previous post was at 03:05 AM ----------On a side-note, there was some confusion in the thread about alpha particles. These helium nuclei are positively charged and will also get bent by electromagnetic fields, opposite the beta particles (electrons). So I should myself have included alpha particles in the charged shield description. Alpha particles and protons (hydrogen nuclei) are also dangerous in the context of Jupiter as they cause a cascade of radioactive emissions when they collide at very high speed with matter: cosmic rays.",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:52.619656448Z",
        "author": "statickid",
        "date": "2010-10-28T15:06:28+0100",
        "id": "e73125f747d6346a0ff2944210bb6eea",
        "post_id": "post-268593",
        "text": "are you asking if the vector map can be overlayed on the color map?",
        "thread_id": 17245
    },
    {
        "@timestamp": "2023-09-14T07:13:08.429422336Z",
        "author": "cljohnston",
        "date": "2010-05-18T18:59:47+0100",
        "id": "a686f1c559e6e32e701e2444aa07d2e1",
        "post_id": "post-223977",
        "text": "Dave Letterman was![nomedia=\"http:\/\/www.youtube.com\/watch?v=QntmqIfyLf0\"]YouTube- American Idol castoff Michael Lynche on David Letterman HD 1080p[\/nomedia]Ummm, didn't YouTube videos used to embed themselves just by pasting in the URL? What's the procedure now?",
        "thread_id": 14320
    },
    {
        "@timestamp": "2023-09-14T07:13:08.392704768Z",
        "author": "jedimaster1214",
        "date": "2010-12-10T02:36:18+0000",
        "id": "5185e1aabfa43dc0fc76e5e5d9b922e2",
        "post_id": "post-223917",
        "text": "DAMN.... Two comments...1.) yes after the first 37 seconds, it got stupid....2.) After the flight director said \"Niel, you're go; and you're good for 21 mins.,\" i thought the LEM was gonna tranform into something cool.....:cool:EDIT: at 0:26 i could probably pick out every astronaut in that one clip.:lol: Particularly Jim Lovell and Fred Haise in the center",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:52.28475776Z",
        "author": "jimd",
        "date": "2010-10-24T21:07:30+0100",
        "id": "c5b03b6cf9b2feb368d112870f21896c",
        "post_id": "post-267980",
        "text": "Thanks -I don't know why that suddenly became a problem but it is corrected now.",
        "thread_id": 17214
    },
    {
        "@timestamp": "2023-09-14T07:13:08.46268672Z",
        "author": "Izack",
        "date": "2010-06-08T04:17:06+0100",
        "id": "1a211965154192656dabdfd82d34872b",
        "post_id": "post-224118",
        "text": "Aeadar said:Well, that post was supposed to go into the thread about your using Cosmos to push Celestium3 to Mars!\n\nThisisthe forum about pushing a Celestium 3 to Mars. I'm not sure what you mean by that. :shrug:",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:08.393920256Z",
        "author": "T.Neo",
        "date": "2010-12-10T20:15:30+0000",
        "id": "548f8e4b169e49aca94c6cbb7f11689d",
        "post_id": "post-223929",
        "text": "Oh, great... I rewatched this lovely piece of space failure, and found more nonsense.at 1:20, it is clear that the Apollo space suits have those stupid little internal LED lights that are ubiquitous in science fiction because... they illuminate the face of the actor.It appears that in Micheal Bay's screwed-up worldview of space exploration,Everyone Can See Your Face.Move over Armageddon. I think we have a new contender for the Worst Space-related Film Ever. Even theteaser trailerdisappoints orbinauts.:(",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:52.368321024Z",
        "author": "FlyGirl",
        "date": "2008-06-05T19:41:57+0100",
        "id": "0dac7eda79a4cfcfb74bf566f8a1fc19",
        "post_id": "post-70645",
        "text": "Well said. Thanks.:)to be said:Plus you would have to put up with the lovely comments of the likes of:n72.75:\"I mean think about it,,,,,,,chicks in orbit.:speakcool:\"Star_explorer:\"ok dude if that ever happen please dont keep it to yourself. it be great to have a docking with a girl, if you know what im sayin\"Those sort of comments make me disappointed in this forum.... I expected better.\n\n",
        "thread_id": 1722
    },
    {
        "@timestamp": "2023-09-14T07:13:07.886189312Z",
        "author": "cr1",
        "date": "2010-05-16T14:43:37+0100",
        "id": "e2c9dd9d7450fcf78cc85a8c95d80580",
        "post_id": "post-223536",
        "text": "Sincere condolescences. It must be really sad to lose a good friend like that.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:08.440411136Z",
        "author": "Mojave",
        "date": "2010-05-20T18:12:58+0100",
        "id": "9e2939957439495bb4e4ee1b481c61ff",
        "post_id": "post-224004",
        "text": "Excuse me, is there another way besides youtube to send videos?",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:52.407438848Z",
        "author": "JEL",
        "date": "2010-11-03T00:18:02+0000",
        "id": "0d4d13177a383db1641e8ae3383c1202",
        "post_id": "post-268174",
        "text": "And here follows a short PSA about the \"the\" (a pun in itself almost :lol:)Origin:bef. 900\u200b\u2014Pronunciation noteThe pronunciation of the definite article 'the' changes, primarily depending on whether the following sound is a consonant or a vowel. Before a consonant sound the pronunciation is [thuh]: the book, the mountain [thuh-book, thuh-moun-tn]. Before a vowel sound it is usually [thee], sometimes [thi]: the apple, the end [thee or thi-ap-uhl, thee or thi-end]. As an emphatic form (\u201cI didn't say a book\u2014I said the book.\u201d) or a citation form (\u201cThe word the is a definite article.\u201d), the usual pronunciation is [thee], although in both of these uses of the stressed form, [thee] is often replaced by [thuh], especially among younger speakers.\u200b------------------------------(source:dictionary.com)------------------------------\n\n",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.055124992Z",
        "author": "Pilot7893",
        "date": "2008-05-31T02:14:43+0100",
        "id": "ab4c96d10d8ae9eb77054124c74c121e",
        "post_id": "post-65457",
        "text": "computerex said:Umm...How can there be a moon landing when the moon doesn't exist, eh?http:\/\/www.revisionism.nl\/Moon\/The-Mad-Revisionist.htm\n\nHe not only believes the moon is fake, he believes everything in space is fake!! Every time he mentions a planet, he putes it in quotations like \"this\" and puts \"so-called\" in front of it.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.679571968Z",
        "author": "statickid",
        "date": "2010-06-10T17:28:42+0100",
        "id": "d324f6264c7e37b2a0225fd141b512eb",
        "post_id": "post-224316",
        "text": "the fire extinguisher looks very nice! :tiphat:---------- Post added at 09:28 AM ---------- Previous post was at 09:20 AM ----------in that video on the bbc, it looks like the rocket is flying all willy-nilly from too slow of reaction in steering",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:52.499717376Z",
        "author": "JEL",
        "date": "2010-10-26T17:24:56+0100",
        "id": "f9f79dc3c11e6ef075dbbba467648761",
        "post_id": "post-268414",
        "text": "Do we just change the password for our forum-accounts here to fix things?I just visited the hangar-site and even though I'm auto logged-in to it I can't change the password anywhere on that site.When I click my account over there I can see my uploads but there's nowhere I can change or set a password.",
        "thread_id": 17233
    },
    {
        "@timestamp": "2023-09-14T07:13:08.225562368Z",
        "author": "T.Neo",
        "date": "2010-05-17T21:11:45+0100",
        "id": "35822098d708f34f4477f8297099cddc",
        "post_id": "post-223667",
        "text": "I doubt it. Both the creation of the active shielding and the power supply.",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:08.226172416Z",
        "author": "eveningsky339",
        "date": "2010-05-18T14:16:32+0100",
        "id": "7f1d5e1b464dddc70681c20d44cc3401",
        "post_id": "post-223672",
        "text": "Andy44 said:So basically Walter Curnow and the crew of Discovery and Leonov would've been fried by the time they crossed between ships in the vicinity of Io. Another great Arthur C. story blown out of the water...sigh.\n\nTo be fair, if Mr. Clark knew of Jovian radiation, he probably would have included protective measures for crew.",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:52.242455552Z",
        "author": "caseygtr",
        "date": "2010-11-15T00:36:02+0000",
        "id": "5b8c9d1b0d9f385637aa5f185a2ef999",
        "post_id": "post-267895",
        "text": "OMG, I love this add-on. the moon looks so beautiful with this mod.Barrel, I wish I could hug you...",
        "thread_id": 17204
    },
    {
        "@timestamp": "2023-09-14T07:13:08.32109184Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-09T21:50:33+0100",
        "id": "5272db60c7f2689c1831e2566e85deb8",
        "post_id": "post-223780",
        "text": "Spaceflight Now: \"Japanese craft goes solar sailing in deep space\".",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.322838272Z",
        "author": "SiberianTiger",
        "date": "2010-12-07T08:38:59+0000",
        "id": "e18ea258ae6a37736253d1c35db54b85",
        "post_id": "post-223795",
        "text": "I hope for the option two.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:52.367528192Z",
        "author": "Xantcha",
        "date": "2008-06-03T16:48:16+0100",
        "id": "74d3a476a751cdca8b437957479b17a1",
        "post_id": "post-70635",
        "text": "2 steph: No we don't need extra girls, we need extra male-voters, 143 of them! All to prove my 0.5% prediction.2 Urwumpe: I see your point, but that Jonny Depp example.. (that's movie-actor, right?) If I'll visit his fan forum this could only mean that I'm in a provocational mood. On the other hand If I was a part of Jdepp fan forum community.... nah, my imagination is too limited for that.",
        "thread_id": 1722
    },
    {
        "@timestamp": "2023-09-14T07:13:08.587782656Z",
        "author": "fireballs619",
        "date": "2010-06-11T20:24:43+0100",
        "id": "05dbc20db5724c2675b12060ddded952",
        "post_id": "post-224200",
        "text": "I'm going to repeat what has been said by every poster here, only because I feel it still needs to be said.Manuals are your best friend. While you may have only wanted to know what the throttle is (+\/- on the numpad), you still should have looked at the manuals everyone was throwing at you. If you had taken the time to, you would have found that there are complete control sheets in some, as pointed out by Tex, but also detailed descriptions of when and how to use the controls.Which is better; \"+\/- is throttle. Have fun.' or '+\/- is throttle, but if your vessel has scram jets, you are going to want to pitch to 70 degrees until you are about 25km in altitude...\". Option one is what you wanted to know, option two if what you would have found in the manuals we directed you to. Not only would you then knowwhatthe controls are, but alsowhenandhowto use them. Sure it would be easier for you to tell us to use the pedals when driving, as opposed to reading a long manual, but what do we do when we can't find the brakes? Is that something that could've been found in the manual?When I first started put with orbiter back in October, I had never flown another flight simulator, so I didn't even have that to fall back on. I found the orbiter.pdf quite confusing, so I waslost. But then, I found Go Play In Space, and, after multiple weeks of doing the tutorials found in it, I was able to launch into a steady orbit, dock with the ISS, do lunar transfers, and I recently had my first successful re-entry. Even after nine months, I'm still learning- because I had the patience to go through manuals. I will now point you in the direction of some great tutorials.Tex's DGIV to ISS tutorial(you will have to download the DGIVhere)Go Play In Space(ESSENTIAL)Orbiter.pdf (Comes with orbiter-look in the 'doc' folder)Good Luck, and if you still have questions after reading the manuals or doing tutorials, feel free to ask.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.449783808Z",
        "author": "Artlav",
        "date": "2010-05-18T17:51:58+0100",
        "id": "32bc34c8308feaf410bd614cbeced42d",
        "post_id": "post-224047",
        "text": "Quite nice!A few issues:-It asks for msvcp60d.dll, apparently it's a debug build.-Does the focus follow the focused vessel instead of camera?-No altitude cut-off, from space Earth looks quite bad.-FPS definitely needs more work.",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:52.378683136Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-26T07:20:55+0100",
        "id": "adb50d891f0925281d08500180158495",
        "post_id": "post-268066",
        "text": "Xyon said:Works fine in my browser (Chrome) as-posted.\n\nAh, I use Firefox.Anyway, anybody have any more tutorials\/tools?",
        "thread_id": 17221
    },
    {
        "@timestamp": "2023-09-14T07:13:07.757688576Z",
        "author": "insanity",
        "date": "2010-05-16T04:37:58+0100",
        "id": "f862f365b80bac6c94f8b5acab5b051d",
        "post_id": "post-223436",
        "text": "Tycho said:Thanks guys, I didn't mean that I was entirely against learning IMFD, I was just wondering if there was something simpler. But, what's the harm in learning a little bit more about spaceflight, right? By the way, Izack, good point, learning is the point of Orbiter. Here's to learning more about IMFD :thumbup:\n\nOF user Tommy wrote a really nice tutorial about IMFD. It's itemized and walks you through basic flights. Mars is a tricky target for your first interplanetary trip, but with a bit of reading and practice you'll get it.",
        "thread_id": 14272
    },
    {
        "@timestamp": "2023-09-14T07:13:08.474556928Z",
        "author": "Hartmann",
        "date": "2010-05-19T03:03:36+0100",
        "id": "46e3f4fa9c0ad893893150e586850942",
        "post_id": "post-224131",
        "text": "One reusable spacecraft like venture star or hotol for LEO or ISSA reusable spacecraft that go and return to the moon with a lander cargo, or pressurised modules , it can use solar sails, vasmir, or ion engines, nerva nuclear or perhaps use conventional fuel and be refueled when it needed.Solar sails is interesting because it don\u00b4t use fuel but is very slowA reusable lander that can lan in the moon and return to orbit,the moon gravity is weak , so it can be lauched easily from the surface to orbit using conventional fuel or for free with a railway sistem that speed up the spacecraft and lauch it using a ramp",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:52.367152896Z",
        "author": "Missioncmdr",
        "date": "2008-06-03T00:22:56+0100",
        "id": "17ce28d7bd80e5ee7b71a82c5e170ce7",
        "post_id": "post-70631",
        "text": "to be said:Plus you would have to put up with the lovely comments of the likes of:n72.75:\"I mean think about it,,,,,,,chicks in orbit.:speakcool:\"Star_explorer:\"ok dude if that ever happen please dont keep it to yourself. it be great to have a docking with a girl, if you know what im sayin\"Those sort of comments make me disappointed in this forum.... I expected better.\n\nI was thinking the same thing. I hope you guys do not act like this in real life.",
        "thread_id": 1722
    },
    {
        "@timestamp": "2023-09-14T07:13:07.886056192Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-16T14:05:28+0100",
        "id": "97fed727cce1b1f3d218722b6fc7c095",
        "post_id": "post-223535",
        "text": "I extend my sincere condolences to you, eveningsky.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:08.587968768Z",
        "author": "ar81",
        "date": "2010-06-11T21:27:23+0100",
        "id": "48d8c11ddd35090cfda0f5bca7fb4408",
        "post_id": "post-224202",
        "text": "Perhaps I should start an academy and hire you and use this as advertising \"tired of reading manuals? Enter our academy!!!\". :lol::lol:",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:52.400443392Z",
        "author": "garyw",
        "date": "2010-10-25T21:38:13+0100",
        "id": "f6d0408861aedfb791eec21dee531225",
        "post_id": "post-268104",
        "text": "Can we also cover your, you are and you're please?",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.260715264Z",
        "author": "Missioncmdr",
        "date": "2008-05-14T01:14:05+0100",
        "id": "76e9e27f4f50f37b15af7bea66d46199",
        "post_id": "post-65467",
        "text": "The Soviet Union\/Russia has tried many times to send spacecraft to Mars. Unfortunately, they have had little success.You can check this old thing I wrote on M6:http:\/\/orbit.m6.net\/Forum\/default.aspx?g=posts&t=7346",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:08.054171392Z",
        "author": "bujin",
        "date": "2008-05-23T11:34:11+0100",
        "id": "6b9bb373a721748142dd5b3cce79addd",
        "post_id": "post-65451",
        "text": "pilotpercy said:he does philosophy so i guess thats one of the clauses of the course is neather to understand nor want to attempt to comprehend basic physics!!\n\nI fail to see howanyonecan do philosophy if they cannot understand even the very basic stuff about how the world works.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:52.657533952Z",
        "author": "Mantis",
        "date": "2010-10-27T20:37:19+0100",
        "id": "e3caaaba9aaab593965d9c7ae858a5c1",
        "post_id": "post-268737",
        "text": "statickid said:Hm wow! I can't think of anytime that this has ever happened to me. Either I have NEVER touched the mouse wheel while inside the craft or it doesn't work on my setup??? I guess i don't fidget very much.\n\nSame here! I'll have to try it now to see if it does indeed happen to me too.Edit: Son of a gun....it happens to me too. I've spent hours and hours on AMSO missions but I've never tried the scroll wheel inside the spacecraft until right now.",
        "thread_id": 17258
    },
    {
        "@timestamp": "2023-09-14T07:13:08.419785728Z",
        "author": "Woo482",
        "date": "2008-06-30T15:37:37+0100",
        "id": "5a6abefbe0bfdebf956de6718c31cd2a",
        "post_id": "post-65486",
        "text": "I might be able to help with the dll I have the source code for some think with ummu it will just need editing to work as a space craft",
        "thread_id": 1432
    },
    {
        "@timestamp": "2023-09-14T07:13:08.163892736Z",
        "author": "Ghostrider",
        "date": "2010-05-17T06:10:27+0100",
        "id": "201b31b1c1c90d44a074b4b59f12c334",
        "post_id": "post-223636",
        "text": "One of the greatest voices in heavy metal. No, one of the greatest voicesever. Rock in peace, Holy Diver.",
        "thread_id": 14307
    },
    {
        "@timestamp": "2023-09-14T07:13:51.750210816Z",
        "author": "Pyromaniac605",
        "date": "2010-10-22T03:11:22+0100",
        "id": "9d59cb6a2a6e6fb5fcdb2620edefd48f",
        "post_id": "post-267461",
        "text": "Xyon said:Alright, alright, I only meant to provide an example of where those keys do different things. Take yer opinion to the OS mega wars thread beyond that observation, and let's get back to topic. My clipboard:Nothing at all. Enjoy.:D\n\nDon't worry honestly I can't really say anything against Linux since I've never used it or seen it used.Darren",
        "thread_id": 17166
    },
    {
        "@timestamp": "2023-09-14T07:13:07.87315712Z",
        "author": "IronRain",
        "date": "2010-05-16T08:58:14+0100",
        "id": "0e6d82705748794b4b51834fbafe6bda",
        "post_id": "post-223519",
        "text": "oeps, sorry, I've never flown with Columbia so I didn't know that. And I've spend a lot of time reading your documentation;)",
        "thread_id": 14284
    },
    {
        "@timestamp": "2023-09-14T07:13:07.757274624Z",
        "author": "Izack",
        "date": "2010-05-16T02:24:50+0100",
        "id": "9008432448321293217112cea9a5f8f1",
        "post_id": "post-223434",
        "text": "There are warp drives out there, but they defeat the point of Orbiter if that's all you're going to use.",
        "thread_id": 14272
    },
    {
        "@timestamp": "2023-09-14T07:13:51.752858624Z",
        "author": "Moach",
        "date": "2010-11-24T19:29:22+0000",
        "id": "25582e07a8d9770be65b7dac8b1578f2",
        "post_id": "post-267482",
        "text": "disconnect(mrServer, SIGNAL(incommingOpponent(int)), this, SLOT(acquireOpponent(int)));disconnect(mrServer, SIGNAL(attachedOpponent(QTcpSocket*, QString)), this, SLOT(clbkAttachOpponent(QTcpSocket*, QString)));that's what i have right now... :hmm:",
        "thread_id": 17166
    },
    {
        "@timestamp": "2023-09-14T07:13:08.440199936Z",
        "author": "tl8",
        "date": "2010-05-18T12:43:51+0100",
        "id": "e682b6107500f020d2e3c7f873463574",
        "post_id": "post-224003",
        "text": "With the looming retirement of the Space Shuttle and the STS program our student IEEE chapter has decided to have a little party to celebrate the achievements of the Shuttle and the STS program.How do you fit in?VIDEO COMPETITION!!!!We want you to make a short (~5min) video that shows the power, beauty and engineering behind the shuttle. The best video will be shown on the day. You can use footage from Orbiter or Real life.Knowing the quality of the last completion, I expect some great things!!To enter you will need to send a link to your video to me (via PM or email) and please remember to have a HD or High resolution version if possible.Remember to check back often as conditions could change.The deadline is12:00 PM UTC July 31 2010so get filming!That is[eventTimer]2010-07-31 12:00;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds[\/eventTimer]",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:07.75798272Z",
        "author": "cr1",
        "date": "2010-05-16T13:59:14+0100",
        "id": "a8792418202b843aca037da86aff6822",
        "post_id": "post-223438",
        "text": "insanity said:Mars is a tricky target for your first interplanetary trip, but with a bit of reading and practice you'll get it.\n\nWhat would be a less tricky target for a first interplanetary trip?",
        "thread_id": 14272
    },
    {
        "@timestamp": "2023-09-14T07:13:52.121407488Z",
        "author": "Notebook",
        "date": "2010-10-24T08:49:05+0100",
        "id": "27ac07746620a50e22318ff7b27aff55",
        "post_id": "post-267654",
        "text": "Looks like fun, might as well watch, still a bit damp in Korea.N.",
        "thread_id": 17192
    },
    {
        "@timestamp": "2023-09-14T07:13:08.775022336Z",
        "author": "jinglesassy",
        "date": "2010-05-20T06:02:33+0100",
        "id": "b96bd4a8c15093b11106d5929951862d",
        "post_id": "post-224332",
        "text": "Since this is an act of war couldn't this result in an invasion by a united nations led coalition?",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:07.88813696Z",
        "author": "Interceptor",
        "date": "2010-10-26T15:29:38+0100",
        "id": "c96b4f38a484b0a115a8a545852a13bb",
        "post_id": "post-223552",
        "text": "My condolences to you,and the departed,death is a very harsh thing to deal with, your in my prayers evening sky.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:52.194989568Z",
        "author": "Moach",
        "date": "2010-11-03T11:37:12+0000",
        "id": "8ec3ac381b1dfb6d4c43683ee349eaec",
        "post_id": "post-267764",
        "text": "Urwumpe said:I want only a callback function to program the mapping from control inputs to RCS thrusters and control surfaces myself.\n\nhey... as a matter of fact, i think i could perhaps deliver something like this.... not as a built-in feature (that's only Martin) but as an OrbiterSound-like SDK thing...my FlightControls module completely overrides the way axes and buttons are bound to RCS jets and control surfaces - i figure if i could have a couple of functions exported from there,we'd have a very suitable way to tap into the control axes directly... (and you'd get multi-joystick support)if it interests you, then let us continue on this idea in theFlightControls Threadjust let me know what sort of mapping features you need and we can get this going :thumbup:",
        "thread_id": 17195
    },
    {
        "@timestamp": "2023-09-14T07:13:09.089079808Z",
        "author": "Hielor",
        "date": "2009-03-07T00:23:55+0000",
        "id": "60a8facd3f6c87d6e1a7b125d9d21cd0",
        "post_id": "post-65511",
        "text": "JMW said:Myobjective;I'm still trying to achieve a shift in cg with fuel movement, to set aircraft flight trim.Last code tried is this:Problem is, not only does this not cause a change in trim, but there is an uncontrollable \"zooming out\" of the camera in external view, and various strange effects in internal.I've triedShiftCentreOfMass as an alternative, and various Camera settings, but with no success.Can anyone take pity and help me compile a code to achieve myobjectiveplease?I'm not gonna be around for much longer tonight, but any suggestions I will pick up tommorrow.Thanks in anticipation,JMW\n\nThe problem is that ShiftCG takes a vector relative to the current location. You're on the right track, but you need to calculate the \"i22\" as the difference in meters between the last location and the next location.Also, please please PLEASE use better names than \"i22\" and \"i30\". Always use descriptive names for variables. It will make your life a whole lot easier, and make it easier for people helping you to see what you're trying to do.Try this:Code:\/\/ Fuel Guage Animation [2]\n \nfuel_proc = (GetPropellantMass (hpr1) + 20000)\/20000;\ni22 = fuel_proc \/ 2;\n \nif (i22 <0) i22 = 0;\n \nif (i22 > 1) i22 = 1;\n \nSetAnimation (anim_fuel2, i22);\n \n \n\/\/ CoG Meter Animation & CGShift\noffsetcog.z = i22*10 - i30;\nShiftCG (offsetcog);\ni30 = i22;",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:08.585873408Z",
        "author": "NSRacer",
        "date": "2010-05-19T14:01:54+0100",
        "id": "40868f8b906e0ed41fd80fe6aaad9fa6",
        "post_id": "post-224174",
        "text": "yeah i know that i have to learn all kind of stuff but i'm talking about basic things like controls and starting a flight.PS - i have some flying experience because i have been using flight simulator for the past 2 years:p. But i know the controls and stuff (also it was pretty easy to get started) but here i don't know nothing. I will learn the procedures and stuff but as i said, i need to know the basics which i can't find that's why i entered this forum.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:52.400320768Z",
        "author": "Pyromaniac605",
        "date": "2010-10-25T21:36:05+0100",
        "id": "d50bdf32f2fc6deb716a6d1d5ba77cc2",
        "post_id": "post-268103",
        "text": "When I saw the title I thought you meant this.:facepalm:Darren",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:09.281869312Z",
        "author": "Star Voyager",
        "date": "2010-05-28T21:11:15+0100",
        "id": "16922d142decc1cef1fcb441d89437cc",
        "post_id": "post-224693",
        "text": "So your just copying and pasting from the page? It was that simple??!!???EDIT: Like this?http:\/\/science.ksc.nasa.gov\/shuttle\/countdown\/video\/chan11large.jpg",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:08.586217728Z",
        "author": "Bloodworth",
        "date": "2010-05-20T23:15:57+0100",
        "id": "23c60c4c183cad49351fe3612e1cd9cb",
        "post_id": "post-224179",
        "text": "Ditto on the \"go play in space\" manual, it is an essential basic.The next thing I'm going to say might make many of our pilots gnash their teeth. I am assuming that you are not an engineer (not all of are, I sure as heck aren't:)), if you are then feel free to ignore this. Once you have figured out the BASIC basics (launch, achieving a stable and circular orbit, rendezvous and docking, reentry and landing), I would recommend spending a little time playing with some science fiction vessels. Specifically, the Rag Tag Fleet ships with their jump drives (or, alternately, just use the JumpDrive MFD). This will allow you the chance to visit the rest of the planets WHILE you are beating your head in trying to figure out TransX and Interplanetary (2 essential MFD's needed for realistic interplanetary flight).This will help in 2 ways:1) Since the learning curve isSOOO ridiculouslysteep, being able to actually GO to other planets and explore will help maintain your interest in orbiter so that you don't get frustrated and quit. It will also help encourage your interest in actually learning to use the tools you need to do the flight properly (this is where I am at right now).2) It will help you learn another valuable skill: Orbital insertion. Actually getting into orbit around your target planet\/moon\/asteroid is one of those things that is as much art as science, and is a valuable thing to learn to do by intuition. Once you have learned how to pull your car out of the garage into the driveway, and how pull off the street and park, you are ready to start learning how to drive.:)",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:52.641531136Z",
        "author": "Pyromaniac605",
        "date": "2010-10-28T05:51:54+0100",
        "id": "a565174a6375e63e2d6f316429925831",
        "post_id": "post-268656",
        "text": "DanM said:If anyone believes this, I'm ashamed to be human. :facepalm:\n\nYou mean this isn't true? WHY DIDN'T ANYINE TELL ME!?:cry:Darren",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:13:09.590571008Z",
        "author": "Woo482",
        "date": "2010-05-21T19:02:04+0100",
        "id": "1fcecc8145b231023cf4abf395fe4819",
        "post_id": "post-224799",
        "text": "I'm pretty sure it can connect to docking ports, I may be wrong though",
        "thread_id": 14382
    },
    {
        "@timestamp": "2023-09-14T07:13:07.887373056Z",
        "author": "PhantomCruiser",
        "date": "2010-05-17T03:05:37+0100",
        "id": "7012611b20c367d46f445d5a5d2fb063",
        "post_id": "post-223545",
        "text": "Very sorry to hear the loss of your friend. I heard about the accident on the radio\/news. It a small world we live in, all her family and friends will be mentioned in prayer.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:51.70021504Z",
        "author": "REWENGER",
        "date": "2010-11-10T07:10:59+0000",
        "id": "d4e0597e2feb61e72ebe7807329b2bd8",
        "post_id": "post-267435",
        "text": "AFCS. This program doesn't want to work on 2010 P1",
        "thread_id": 17164
    },
    {
        "@timestamp": "2023-09-14T07:13:08.776024832Z",
        "author": "jedidia",
        "date": "2010-05-20T12:22:33+0100",
        "id": "b0819a961baa70f93f7493dc987843ab",
        "post_id": "post-224338",
        "text": "Since this is an act of war couldn't this result in an invasion by a united nations led coalition?\n\nthe united nations don't invade nations with lunatic dictators commanding a nuclear arsenal. The consequences would be waaaay too unpredictable. This is one of the situations where you could actually imagine someone being mad enough to drop THE bomb.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:08.18603904Z",
        "author": "rodion_herrera",
        "date": "2010-05-17T07:15:30+0100",
        "id": "790b3944e151a9711713beb905665d06",
        "post_id": "post-223649",
        "text": "Notebook said:Fascinating images, good job you remembered.N.\n\nLOL Ialmostdidn't remember! Thanks N!-RODION",
        "thread_id": 14308
    },
    {
        "@timestamp": "2023-09-14T07:13:51.721641472Z",
        "author": "jinglesassy",
        "date": "2010-10-26T00:12:25+0100",
        "id": "f131016734d406b9449ac306e36c8498",
        "post_id": "post-267448",
        "text": "Everyone comes home at once.:theysaid:",
        "thread_id": 17165
    },
    {
        "@timestamp": "2023-09-14T07:13:08.781167872Z",
        "author": "Cairan",
        "date": "2010-05-25T09:54:45+0100",
        "id": "d847537c5fc3942e9e9c80e248e9bd23",
        "post_id": "post-224381",
        "text": "SiberianTiger said:<conspiracy_belief>But still, what if the torpedo evidence IS forged, despite the UN Secretary's conviction of the opposite?<\/conspiracy_belief>\n\nFor any other country on Earth, I'd be suspicious... But in the case of N. Korea, I think the case is well made that their man in power is missing a few algorithms...We're talking about a country that endures a regime where it is acceptable to be recluse and live in poverty while international aid aimed at helping the population is redirected to feed the huge standing army it needs to keep things under control...I have no idea how N. Korea managed to build a nuclear device (I'm not ready to call it a bomb yet with the kind of yield observed), given the conditions they're in, but one thing is sure, Kim Jong Il just loves poking his southern neighbors once in a while to get what he needs to go by for a few more years...The real conspiracy plot: What if N Korea deliberately torpedoed that ship knowing it would put S Korea and the USA in a tight spot and make them take the current stance, just to get something back in the future... say \"We're going to stop using our subs if you give us more money and food (again)\"N Korea has had this pattern for a while now... Provoke, whine about response, trade provocation for aid, repeat when needed...",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:51.721641472Z",
        "author": "jinglesassy",
        "date": "2010-10-26T00:12:25+0100",
        "id": "f131016734d406b9449ac306e36c8498",
        "post_id": "post-267448",
        "text": "Everyone comes home at once.:theysaid:",
        "thread_id": 17165
    },
    {
        "@timestamp": "2023-09-14T07:13:08.586401792Z",
        "author": "NSRacer",
        "date": "2010-06-10T18:21:57+0100",
        "id": "71234350369c6bb641713f4b21c1f3e9",
        "post_id": "post-224182",
        "text": "i've been missing for a time, anyway thanks for the help, i downloaded \"go play in space\" but i can't sit too much time and read because i don't have patience at all. @Bloodworthno i am not an engineer:Dbut i still haven't got my basic answer. i know i should start reading and stuff but what i mean with my question about the controls, i am not talking about things i should switch, push etc in the vc or other things like that, i'm talking about a small list with the keyboard controls like : direction keys, throttle, engine start, flaps, landing gear, rudder and other basic controls...because i can't find them anywere so i would appreciate if someone could make me a list. i don't want to start yet learning all the procedures and stuff, i just want to know the basic controls and just try to take off and have fun",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:09.280493312Z",
        "author": "orb",
        "date": "2010-05-28T00:14:11+0100",
        "id": "b9f5c1b16f982677b4daf3917b0fdfe8",
        "post_id": "post-224684",
        "text": "Star Voyager said:Fixed that for you. By the way, where did you get the link (from Spaceflightnow or ULA)?\n\nhttp:\/\/science.ksc.nasa.gov\/shuttle\/countdown\/video\/Channel 11 and 12 there.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:52.212302848Z",
        "author": "statickid",
        "date": "2010-10-24T06:14:12+0100",
        "id": "ba7f8145b76503f553d3b6cceda61ec5",
        "post_id": "post-267800",
        "text": "ah how foolish of me to question the probe! Being so mighty the probe need not have open communication with mortal earth at all times anyhow",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:07.888626432Z",
        "author": "Pyromaniac605",
        "date": "2010-10-27T05:41:42+0100",
        "id": "96d828ed4912597cd9bc4076d861a581",
        "post_id": "post-223557",
        "text": "My thoughts are with you.Darren",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:09.552342016Z",
        "author": "ijuin",
        "date": "2008-05-15T04:52:02+0100",
        "id": "9d4788e3ebc7a03c6f8bc236bd4e57df",
        "post_id": "post-65531",
        "text": "No, it wasn't part of the XR series. The Archangel was to use realistic petroleum\/LOX engines and ISP, with expendable solid boosters for transatlantic hops.",
        "thread_id": 1438
    },
    {
        "@timestamp": "2023-09-14T07:13:52.406343936Z",
        "author": "Xyon",
        "date": "2010-11-02T19:26:47+0000",
        "id": "a476667463c0f8986ae322e2142fe17b",
        "post_id": "post-268163",
        "text": "While I enjoyed the video, I'm not sure why it was relevant?",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.054595328Z",
        "author": "Pilot7893",
        "date": "2008-05-25T23:40:28+0100",
        "id": "a91b3cdbc9f580a2550ac481fd4e76d4",
        "post_id": "post-65454",
        "text": "\"If we went to the moon, then how come I can't see the spaceship with my telescope?\" A kid on my bus actually said this to me:suicide:",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.777209088Z",
        "author": "jinglesassy",
        "date": "2010-05-22T01:36:21+0100",
        "id": "7a541e103b07e1f79d2e9e302109850e",
        "post_id": "post-224346",
        "text": "Bj said:So the question we would all like to know, if this so called 'stern action' from the US is not 'accepted' by the NK, what then? Any action anyone else takes against NK could be viewed as a 'reckless countermeasure' would the US chicken out or would NK\/SK start at it again. If they do do you think USA would enter it or leave this one be.\n\nIm just not sure but i can see this easily turning into a war",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.654029568Z",
        "author": "SiberianTiger",
        "date": "2010-10-27T12:18:39+0100",
        "id": "1d892775750527c300910edc4381cd74",
        "post_id": "post-268706",
        "text": "\"Little collection of my lovely songs?\"You sing so lovely! :rofl:",
        "thread_id": 17254
    },
    {
        "@timestamp": "2023-09-14T07:13:08.333602816Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-17T20:42:01+0100",
        "id": "888c6e8e97bebcf4e6a19c7029852359",
        "post_id": "post-223851",
        "text": "Linguofreak said:I'd like some advice from the locals (esp. Britons on transportation).\n\nThe only advice I can give you on this is:Whatever time our buses\/trains say they are going to arrive, add five minutes to that time, and that's when they will arrive!:p",
        "thread_id": 14313
    },
    {
        "@timestamp": "2023-09-14T07:13:09.179450624Z",
        "author": "Xyon",
        "date": "2010-05-20T18:50:46+0100",
        "id": "bb4fa41b7997dff121a74fc42b39dd53",
        "post_id": "post-224535",
        "text": "That would depend entirely on the ship itself and the complexity of the project. A little more information about it would be helpful.",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:52.10859904Z",
        "author": "EDAY55",
        "date": "2010-10-23T04:01:59+0100",
        "id": "7626f1e413a7fc1c65096100fa7eb6b0",
        "post_id": "post-267642",
        "text": "Hey guys, I am brand new to the orbiter and even though I don't have a clue yet how to use it I already think its amazing. That being said though can anyone give me an recommendations on how to get started? Learning all the terms and how to get into and maintain an orbit, looking for just the basics here really. I have found the tutorials to leave me with more questions than answers and am currently ready \"Go play in space\" but is this the best way? Any help would be appreciated. Thanks guys.",
        "thread_id": 17190
    },
    {
        "@timestamp": "2023-09-14T07:13:08.225442816Z",
        "author": "Sky Captain",
        "date": "2010-05-17T20:47:57+0100",
        "id": "74c0646ad52a3acd53a0491d03c13fe3",
        "post_id": "post-223666",
        "text": "I remember in the movie Voyage to the planets astronauts had a spacesuit with active radiation shielding. Is it even feasible to miniaturize such system to spacesuit level in real life?",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:09.275369216Z",
        "author": "Star Voyager",
        "date": "2010-05-22T00:52:15+0100",
        "id": "e9c2792844045d43f132a37f90427d4a",
        "post_id": "post-224655",
        "text": "New pictures:http:\/\/spaceflightnow.com\/delta\/d349\/mst\/http:\/\/spaceflightnow.com\/delta\/d349\/100521prelaunch\/",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:52.641372416Z",
        "author": "DanM",
        "date": "2010-10-27T23:09:22+0100",
        "id": "6714cb1f4fe995f272ae80c289bc1f87",
        "post_id": "post-268654",
        "text": "If anyone believes this, I'm ashamed to be human. :facepalm:",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:13:08.429606144Z",
        "author": "Interceptor",
        "date": "2010-05-18T20:55:35+0100",
        "id": "1c71288ec44238dbdc077ae76ee5f509",
        "post_id": "post-223978",
        "text": "Yes,I was at the launch ,and watched it from space view park in Titusville.I could not get tickets to Nasa causeway,also.",
        "thread_id": 14320
    },
    {
        "@timestamp": "2023-09-14T07:13:09.551290368Z",
        "author": "ijuin",
        "date": "2008-05-14T00:13:25+0100",
        "id": "f33205bab6a3b6fb072e8dde62bb1ef9",
        "post_id": "post-65527",
        "text": "Whatever happened to the Archangel program--the manned transcontinental-capable suborbital spaceplane project?",
        "thread_id": 1438
    },
    {
        "@timestamp": "2023-09-14T07:13:52.351916544Z",
        "author": "Xyon",
        "date": "2010-10-26T21:17:52+0100",
        "id": "fe940826c05b76ec219c84cbeeaaebb4",
        "post_id": "post-268025",
        "text": "Pyromaniac605 said:Edit:An apostropheandan 'e'! :facts:\n\nTook the sentence right off my keyboard.",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:08.260839936Z",
        "author": "Cornflake",
        "date": "2008-05-14T03:28:12+0100",
        "id": "6c4ec660eee0eebf17e6c4ddf13a5b86",
        "post_id": "post-65468",
        "text": "Missioncmdr said:The Soviet Union\/Russia has tried many times to send spacecraft to Mars. Unfortunately, they have had little success.http:\/\/orbit.m6.net\/Forum\/default.aspx?g=posts&t=7346\n\nYeah, that's what I thought. You can see a full list of all spacecraft launch in an attempt to land on Mars:http:\/\/en.wikipedia.org\/wiki\/Mars_Curse#Mars_CurseLol, russia had 'Marsnik' 1 and 2 :lol:",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:08.776941568Z",
        "author": "Eagle",
        "date": "2010-05-21T05:04:36+0100",
        "id": "2c4f8438712752a423553354321243bc",
        "post_id": "post-224344",
        "text": "Well it seems to me that a few \"accidents\" on DPRK submarines might need occur.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.488837376Z",
        "author": "Pyromaniac605",
        "date": "2010-11-06T04:28:17+0000",
        "id": "5d285d8cc125638a07755911a0f79556",
        "post_id": "post-268350",
        "text": "Star Voyager said:T-4 minutes and counting!---------- Post added at 10:18 PM ---------- Previous post was at 10:14 PM ----------Liftoff of the first and last Delta II of 2010, carrying COSMO 4!\n\nThis was the only Delta II this year? :blink:Darren",
        "thread_id": 17230
    },
    {
        "@timestamp": "2023-09-14T07:13:08.322097664Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-17T17:02:57+0100",
        "id": "3d0e6fca0293055db3e319cdfa72ae19",
        "post_id": "post-223789",
        "text": "Space Daily: \"Japanese Spacecraft Approaches Venus\".",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:09.1792256Z",
        "author": "Stevodoran",
        "date": "2010-05-20T18:32:05+0100",
        "id": "2713a4a8f1d1c17f7622441f5de5b0fe",
        "post_id": "post-224534",
        "text": "Hi everyone i made a design for a ship and i suppose its ok but i dont know how to make it so could somebody make it for me ill send you the design:thumbup:",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:52.59546112Z",
        "author": "Urwumpe",
        "date": "2008-06-01T19:25:38+0100",
        "id": "96e805581157d69af1c02a2b1c8d28c0",
        "post_id": "post-70660",
        "text": "agent036 said:What about Spacecraft.dll ships? I can't code a dll but I'm fairly handy with INI based ships.\n\nSpacecraft3.dll? you would have to read the docs, I am not knowing how the parameters are called there.(No such parameter for spacecraft3.dll)",
        "thread_id": 1724
    },
    {
        "@timestamp": "2023-09-14T07:13:08.393593344Z",
        "author": "jedidia",
        "date": "2010-12-10T08:22:22+0000",
        "id": "268359ee4896c7b5dbed87a5347f9d2c",
        "post_id": "post-223925",
        "text": "I think you're thinking of the far side. The dark sideisdark, because it's in lunar night.\n\nThe two terms are usually used synonimously (maybe wrongly so, but it's stuck pretty well). Since we're talking a coms dropout in the scene, I can only assume that they meant the far side when they said the dark side. which would be forgivable, considering how widespread the misconception is (I just found out that it is a misconception after making a double take and googling when I read your post... :blush: )",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:09.613811456Z",
        "author": "tblaxland",
        "date": "2010-05-25T05:54:58+0100",
        "id": "1acd8af11cfc0038c92cf6465aefd10b",
        "post_id": "post-224816",
        "text": ":hmm: It just doesn't feel the same when you're not outside freezing your extremities off:p",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:52.405865984Z",
        "author": "RisingFury",
        "date": "2010-10-30T08:37:48+0100",
        "id": "cb5b8ba30a72f7ed1fef7e2bc2ceec6f",
        "post_id": "post-268158",
        "text": "Than and then...",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:07.91812864Z",
        "author": "No Life",
        "date": "2010-05-17T00:48:40+0100",
        "id": "1f53002b6e20477167cb62a1215dae37",
        "post_id": "post-223593",
        "text": "ehh what i suppose to say? gratz England =D?",
        "thread_id": 14297
    },
    {
        "@timestamp": "2023-09-14T07:13:09.61403776Z",
        "author": "Notebook",
        "date": "2010-05-25T08:07:22+0100",
        "id": "357d830158f99869d5fd555161fa92e1",
        "post_id": "post-224818",
        "text": "I tried that, but I fell off.N.",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:52.47074816Z",
        "author": "Pyromaniac605",
        "date": "2010-11-07T02:44:41+0000",
        "id": "0beb62046edb0d99869a30c55c48b758",
        "post_id": "post-268254",
        "text": "Any news on the Capsule? It seriously intruges me. (Although I don't know why. :lol: )Darren",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:07.924872704Z",
        "author": "insanity",
        "date": "2010-05-16T20:40:38+0100",
        "id": "a1e23c0805400605e2b958b7acb408c4",
        "post_id": "post-223599",
        "text": "I voted for Liberty",
        "thread_id": 14298
    },
    {
        "@timestamp": "2023-09-14T07:13:09.660570368Z",
        "author": "Kevon Daye",
        "date": "2010-05-22T20:11:08+0100",
        "id": "0351f6b7add27e348ef74b99be19c2d5",
        "post_id": "post-224847",
        "text": "TheEyes said:The problem with that is that you have to fly the DT to the stranded DG and that uses fuel. Not to mention actually getting the DT to attach to the DG.\n\nThis shouldn't be a problem for someone with good fuel management skills. I was able to fly the DT 75 to lunar orbit no problem. That, and further modifications would likely include decreased fuel consumption.",
        "thread_id": 14386
    },
    {
        "@timestamp": "2023-09-14T07:13:52.1220096Z",
        "author": "Tex",
        "date": "2010-10-24T20:02:58+0100",
        "id": "3edbcb9615ac3f442e229d688ca1d6be",
        "post_id": "post-267657",
        "text": "Alonso wins again! lol, crazy race. They could have started way earlier IMO. Shame Mark crashed out, but its not over yet. Two races to go, Brazil is always a good race too.:)",
        "thread_id": 17192
    },
    {
        "@timestamp": "2023-09-14T07:13:08.031028224Z",
        "author": "Woo482",
        "date": "2008-05-13T17:58:56+0100",
        "id": "e3a2b0fd1cedab252b85b14bfaaac4d6",
        "post_id": "post-65391",
        "text": "The flag did not wave in the wind the movement caused by the astronaut deploying it",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.779021312Z",
        "author": "jedidia",
        "date": "2010-05-22T14:37:46+0100",
        "id": "d536ba07e939a8fe7afcca5ac529f0c5",
        "post_id": "post-224360",
        "text": "Ask Tibet or Xinjiang.\n\nTibet is keeping old territory rather than annexing new one, it's not quite comparable. I could imagine that china would be interested in EMPTY territory, to lower their population problem a bit, but North Korea is already fairly crowded as it is. But as I said, I really don't know wheather china is interested in such an expansion or not. I simply don't have enough information, and don't have the time to get it.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.508627456Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-27T16:36:51+0100",
        "id": "04e1b95680686fd8b40cecf2f04f8c3d",
        "post_id": "post-268432",
        "text": "I wrote a NASASpaceFlight article about this:Progress M-08M set to launch \u2013 Managers update status of ISS life support.---------- Post added at 04:12 PM ---------- Previous post was at 03:22 PM ----------Progress M-08M has just launched. :thumbup:---------- Post added at 04:36 PM ---------- Previous post was at 04:12 PM ----------Spaceflight Now: \"Cargo craft begins pursuit of International Space Station\".----------Roscosmos PAO: \"Soyuz-U Successfully Lifts Off from Baikonur. Progress M-08M to Deliver Supplies to the ISS\".Soyuz-U rocket designed and produced by TSKB-Progress Space Center lifted off today from Baikonur\u2019s pad 1 (Gagarin\u2019s launch pad) at 19.11.50 MSK. The rocket successfully orbited Progress M-08M cargo vehicle which is to deliver about 2.5 kg of supplies to the International Space Station.After Progress M-08M separation from the third stage, MCC-M took over control of the vehicle.The Progress is due to dock to the station at 20:40 MSK, Oct. 30.Pete's note:2.5 kg? I think that's an error. :lol:",
        "thread_id": 17236
    },
    {
        "@timestamp": "2023-09-14T07:13:08.389798656Z",
        "author": "jedidia",
        "date": "2010-08-30T08:11:02+0100",
        "id": "c60a8d779af406e6b1dda01f8643d348",
        "post_id": "post-223892",
        "text": "Yeah, we definitaly need a Micheal Bay UMMU to put at KSC and crash-land on! :lol:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:09.141555712Z",
        "author": "IronRain",
        "date": "2010-05-20T17:03:37+0100",
        "id": "9889942958da14cbf8b7f069488d35f6",
        "post_id": "post-224500",
        "text": "do you have the launch pad + the required add-ons for the launch pad? ([nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4004\"]Launch Pad Lights[\/nomedia], [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3653\"]New Runway Markers[\/nomedia], [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2811\"]Hi-res Kennedy Space Center[\/nomedia])",
        "thread_id": 14361
    },
    {
        "@timestamp": "2023-09-14T07:13:52.631071744Z",
        "author": "Botuts",
        "date": "2008-06-01T18:46:27+0100",
        "id": "d3e06ea08965e2ba6af78f50eac59efc",
        "post_id": "post-70663",
        "text": "Is there or will be, a multiplayer add-on for Orbiter?:huh:",
        "thread_id": 1725
    },
    {
        "@timestamp": "2023-09-14T07:13:08.45801472Z",
        "author": "Fabri91",
        "date": "2010-05-18T21:34:15+0100",
        "id": "228492b49435b0c9c1f9e9c08632ec96",
        "post_id": "post-224073",
        "text": "That is one awesome stack! At first I thought the XR5 was a DGIV. It must be enormous.EDIT: could you please post the modifications you did to your \"stack-pusher\"? I was planning on using a similar stack.",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:09.179888384Z",
        "author": "garyw",
        "date": "2010-05-21T10:28:41+0100",
        "id": "59c04fa6ff8d3788efd7e5cc8f0a3aea",
        "post_id": "post-224539",
        "text": "Xyon said:or one may very well find said vessel incapable of fulfilling its purpose.\n\nHLV being a case in point. I believe one US senator was quoted as saying \"Build it then we can find missions to fit around it\".",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:52.6481216Z",
        "author": "Xyon",
        "date": "2010-10-27T08:16:38+0100",
        "id": "a2fd34252d10403b587e73ccdd325299",
        "post_id": "post-268681",
        "text": "A little more information, if this is the same thing, is available here:http:\/\/www.pocket-lint.com\/news\/36428\/firesheep-firefox-extension-exploits-vulnerability",
        "thread_id": 17253
    },
    {
        "@timestamp": "2023-09-14T07:13:08.034684928Z",
        "author": "computerex",
        "date": "2008-05-14T01:08:50+0100",
        "id": "4bbf680856029a7c264e339341cb2fd3",
        "post_id": "post-65410",
        "text": "Missioncmdr said:Maybe we should make our own poll. We have plenty of users from the United States, Canada, Europe, Australia, Asia, among other places.;)\n\nOne thing I have learnt is that statistics are almost never valid:http:\/\/www.frieslandav.com\/orbitermap\/",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:09.363384064Z",
        "author": "dbeachy1",
        "date": "2010-05-21T08:17:10+0100",
        "id": "8f6e8bb1feee8181ed31cf8da50aa951",
        "post_id": "post-224715",
        "text": "Welcome to O-F!:cheers:",
        "thread_id": 14372
    },
    {
        "@timestamp": "2023-09-14T07:13:52.352891648Z",
        "author": "Xyon",
        "date": "2010-10-27T05:53:03+0100",
        "id": "17ba48efbfbec116995b2a94b958f681",
        "post_id": "post-268033",
        "text": "Hielor said:That sentence shouldn't have a comma, and even without one it's very poorly worded. :tiphat:\n\nToo true.Anyway, grammar isn't the topic (my fault, I know, sorry). I don't know what the topic actuallyis, but I think we should get back to it now. Whatever it is. :shrug:",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:08.036026368Z",
        "author": "bujin",
        "date": "2008-05-14T08:51:58+0100",
        "id": "a17144248d8d4310673d7100073f40b5",
        "post_id": "post-65418",
        "text": "Linguofreak said:The long and the short of it is that science is only valid within this universe, and even then only when God is not actively interfering. It is thus not valid for saying anything about God or any act of God, but both creationists and naturalists tend to forget this.\n\nIn creationism terms, yes. In monotheistic religious terms, their idea of God is empirically testable, and has so far failed all such tests.Creationists fall into two camps, those who believe the Genesis account is factual (and that the world is between 6 and 10 thousand years old), and those who believe that God initially set the universe in motion. The people in the first category are clearly wrong because (a) evidence from multiple sources show that the earth is 4.55 billion years old, (b) evidence shows how the Big Bang and the formation of the universe is nothing like that depicted in the Genesis story, (c) the Genesis story is internally inconsistent - two different accounts in subsequent chapters, and (d) the elements of the creation story can be found in far older myths from other cultures around the region.The idea of the Abrahamic God setting off the universe is probably untestable since, as you say, he's outside the universe. Having said that, read Victor Stenger's \"God: The Failed Hypothesis\" to see how the idea of an intelligent creator is notnecessaryto explain the beginning of the universe. But the idea of the Abrahamic God then interfering in our daily lives is most certainly testable.But this is supposed to be about the MLH.:)",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:09.36397696Z",
        "author": "Mojave",
        "date": "2010-05-21T12:48:26+0100",
        "id": "97ed8b738077e7ab0bfd63df2ff3858d",
        "post_id": "post-224717",
        "text": "Howdy",
        "thread_id": 14372
    },
    {
        "@timestamp": "2023-09-14T07:13:52.351607296Z",
        "author": "n122vu",
        "date": "2010-10-26T21:14:01+0100",
        "id": "f6ef11a6f58e27aec07b85644e41ab57",
        "post_id": "post-268023",
        "text": "Dude, whatever you're smokin', pass some my way. PLEASE.",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:08.608301824Z",
        "author": "Urwumpe",
        "date": "2010-05-19T20:07:29+0100",
        "id": "b013d4b953c7f4251b053652574e5173",
        "post_id": "post-224252",
        "text": "Notebook said:Ah, no political problems then?\n\nNot more than in the past 80 years.http:\/\/en.wikipedia.org\/wiki\/2006_Thai_coup_d'\u00e9tat",
        "thread_id": 14341
    },
    {
        "@timestamp": "2023-09-14T07:13:09.007647744Z",
        "author": "dbeachy1",
        "date": "2010-05-20T16:14:30+0100",
        "id": "affe46710160bf38ee419fab57467551",
        "post_id": "post-224452",
        "text": "Your best bet is to fire up the debugger and step through the code in question. That will let you examine the various resource handles as well as look at the return codes of each different call. :thumbup:",
        "thread_id": 14352
    },
    {
        "@timestamp": "2023-09-14T07:13:52.475108352Z",
        "author": "jinglesassy",
        "date": "2011-01-07T05:26:33+0000",
        "id": "557b8a6950f25eb488d98717146bc5e3",
        "post_id": "post-268292",
        "text": "Sorry, the toothache was an infected tooth so i had to take care of that. I will take it off when i can. Also would you like pictures of it or no?",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.620314368Z",
        "author": "Quick_Nick",
        "date": "2010-05-19T22:47:27+0100",
        "id": "400ae146b3268200a5c8b2bfb9299698",
        "post_id": "post-224263",
        "text": "Bloodworth said:If you are simply talking about a simulator program, there is already orbiter. If you are talking about an actual \"sit in\" or \"sim pit\" simulator, anybody who has one or has ever made or bought one can tell you that they are bloody expensive. I'm talking about a level of expense that would keep anybody but the most diehard enthusiast from ever attempting to obtain one. Simply building one can cost between 40-100 thousand dollars U.S.A couple of years ago I did some market research looking into starting a flight sim arcade. What I ound out from the companies that manufacture the cockpit sims is that they start at about 900 thousand dollars and go up ballistically from there.These are just for aircraft cockpit sims, an actual spacecraft sim pit would have a base price likely starting at about 2 to 3 times that amount. This is why you don't see flight sim arcades out there, and that is a money making venture. The cost, sadly, is simply too prohibitive for such a thing to ever be found in any educational institution save flight training centers:(\n\nOrbiter simpits have never been too expensive to make. I doubt you'd spend more than $5000 to make the most awesome Orbiter simpit ever. If you only want basic stuff, a few hundred dollars. (still not terribly cheap, but certainly reasonable price)And KCB's idea sounds something like the Virtual Space Agencies that have been formed with Orbiter for years.---------- Post added at 04:47 PM ---------- Previous post was at 04:46 PM ----------Shadow Addict said:... but you just posted in black.\n\nNo, seems he posted in default text. (looks right for me, and I'm using a dark skin)",
        "thread_id": 14343
    },
    {
        "@timestamp": "2023-09-14T07:13:09.364141824Z",
        "author": "Xyon",
        "date": "2010-05-21T12:50:29+0100",
        "id": "30ded5c5a048b26998341cbd80b32918",
        "post_id": "post-224718",
        "text": ":welcome:",
        "thread_id": 14372
    },
    {
        "@timestamp": "2023-09-14T07:13:52.350054144Z",
        "author": "Rtyh-12",
        "date": "2010-10-25T15:45:35+0100",
        "id": "f35ab4f245a415b2b13448113345c3f2",
        "post_id": "post-268012",
        "text": "Ooook... I didn't understand a thing, but, if there's something thatproves that gravity is, in fact, alive.\n\nthen, as far as the entire universe is concerned, nothing changes. Gravity could be a giantinvisible pink teapot, if it would still push stuff together, it would still be the same.P.S.:No idea how a teapot could push stuff together.",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:08.03691904Z",
        "author": "jedidia",
        "date": "2008-05-15T09:44:38+0100",
        "id": "748a2eb7048810b6f7a8cb09e151268b",
        "post_id": "post-65425",
        "text": "what you tend to see is that the claim that God has answered prayers is taken from a very narrow viewpoint, and the claimant never thinks fully about what the implications are if God really HAD answered their prayers.\n\nThere are those of us who do. You just don't hear alot from us, because our faith is a major enigma to ourselfes, so we don't go about spewing dogmas about how God works. He doesn't really act the way I would if I were God, but I guess that is majorly due to the fact that he IS and I am not.There IS such a thing like \"empiric theology\" btw, but you couldn't call it scientific. Anyways, it's interesting how this thread is deteriorating. :lol:Well they were also geologists or lunar geologists. They used the hammer to break of pieces of moon rock.\n\nof course, silly me! :huh:",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:09.552584704Z",
        "author": "tl8",
        "date": "2008-05-15T07:09:40+0100",
        "id": "0b01f951865746d7b6d22411a77c1d35",
        "post_id": "post-65532",
        "text": "Unlike the Vespucci D replacement it has died with M6, and as yet neither of the developers have joined here (removed attempted joke)",
        "thread_id": 1438
    },
    {
        "@timestamp": "2023-09-14T07:13:52.64935936Z",
        "author": "RisingFury",
        "date": "2010-10-31T01:47:58+0000",
        "id": "aa1b183c78f91fb18a9eff4928c74c87",
        "post_id": "post-268690",
        "text": "DanM said:Now I'm really really really glad I deleted my Facebook.\n\nErrr... I doubt your Facebook is actually deleted. Try logging in.",
        "thread_id": 17253
    },
    {
        "@timestamp": "2023-09-14T07:13:08.3200768Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-10T19:38:34+0100",
        "id": "0f7bfc545d221cda80a11df36c661cf8",
        "post_id": "post-223772",
        "text": "SiberianTiger said:On the picture, it doesn't look completely deployed... Are there more recent updates?\n\nIf you can read Japanese, sure!;)www.isas.jaxa.jp\/home\/IKAROS-blog\/?itemid=564Word is that the sail has been fully deployed.-----EDIT:This post apparently says that the sail has been fully deployed!www.isas.jaxa.jp\/home\/IKAROS-blog\/?itemid=565",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.779739392Z",
        "author": "Urwumpe",
        "date": "2010-05-23T17:46:59+0100",
        "id": "0081c1b50d0561a90b6cc4ca2b8b590a",
        "post_id": "post-224367",
        "text": "I wouldn't buy it out of a completely different Orwelliation: We outside it also only see, what the NK government wants us to see.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.589126912Z",
        "author": "Eccentrus",
        "date": "2010-10-26T15:25:43+0100",
        "id": "ced2ca0ac45c03a56499cccca9fbc9a2",
        "post_id": "post-268534",
        "text": "well, he should had been applied to the geriatric veterinary ward since before the world cup, no wonder he was so \"wise\"",
        "thread_id": 17239
    },
    {
        "@timestamp": "2023-09-14T07:13:08.39206784Z",
        "author": "Kevon Daye",
        "date": "2010-12-10T01:26:56+0000",
        "id": "69dabba232cb29b63fa9ebab94c32402",
        "post_id": "post-223912",
        "text": "And I was under the assumption that the dark side of the moon would be, I don't know...dark.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.780602368Z",
        "author": "vonneuman",
        "date": "2010-05-23T23:27:23+0100",
        "id": "5ef5dc0b71a1b991b13ca2d6c107c39d",
        "post_id": "post-224375",
        "text": "Urwumpe said:Absolutely not. They only show that you assume a relation between NK today and Japan then. And even your claims about Japan are painted with a very broad brush. While the soldiers really had the preference to fight till their death, the civilians had been found thinking completely opposite.\n\nI never said it showed a pattern on the part of the general population. I does however show what the nk government will do....their information intake and speech is so controlled, their thoughts so suppressed, that they actually believe what the government feeds them...\n\nThat reminds me of this documentary I was watching not that long ago. It had a film crew going to kn to make a documentary about this doctor who was going to nk to do over 1000 eye surgeries to fix a form of blindness that comes from malnutrition. But what the crew spent most of the time doing was making a documentary about nk. It was really interesting because one of the things they mentioned was that the information intake is so controlled that most people in nk don't know that people have been to the moon.Another thing they talked about was that children in nk are smaller and have lower body weight then children in sk.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.390861056Z",
        "author": "n72.75",
        "date": "2010-10-25T17:40:33+0100",
        "id": "1ce24e7ad933046f002a94cb0de46e72",
        "post_id": "post-268089",
        "text": "Riddle me this: heat generated from gravitational pressure; where is the net loss?",
        "thread_id": 17226
    },
    {
        "@timestamp": "2023-09-14T07:13:07.812068864Z",
        "author": "nev_vern",
        "date": "2010-05-16T01:41:44+0100",
        "id": "af0f58d3c8eeded9e0c9b5a2981969bd",
        "post_id": "post-223489",
        "text": "Hi,Anybody willing to make a Tutorial for Piper's Trajectory Planner?Looks like a very interesting program that could help me, but i do not know how to use it.Would also like a description of using it with TransXThanx",
        "thread_id": 14278
    },
    {
        "@timestamp": "2023-09-14T07:13:08.88581632Z",
        "author": "Xyon",
        "date": "2010-05-20T07:22:08+0100",
        "id": "76061c9ae7d98548d80f9bb180f2262d",
        "post_id": "post-224421",
        "text": "From the API reference, this is what ShiftCG() actually does;\u2022 Calls ShiftMeshes (-shift) to re-align the vessel\u2019s visual representationwith the shifted coordinate origin.\u2022 Applies an equivalent shift to all thruster positions, docking ports,attachment points and to the cockpit camera position.\u2022 CallsShiftCentreOfMass (shift) to compensate for the mesh translation bya translation of the vessel\u2019s global position in the opposite direction.The way I do similar things with Thunderchild (which is probably not most efficient) is by branching the SetClassCaps callback based on where it is in the staging process and defining things anew, so (provided you have handles to your airfoils)Code:switch (status) \/\/ branch on stage status\n{\n       case default: \/\/ launch config\n- standard airfoil code\n       break;\n      case 1; \/\/ after staging once\n       if (airfoil1) \/\/ conditional - because if we load from scenario this shouldn't be defined (provided you save \"status\")\n       {\n            DelAirfoil (airfoil1); \/\/ or you could redefine it, but I'm not so savvy with airfoil code to example it\n        }\n        airfoil1 = CreateAirfoil3( new params);etc etc for each airfoil and stage label. Like I said, it's probably not the most efficient way of doing it, but it should work.",
        "thread_id": 14349
    },
    {
        "@timestamp": "2023-09-14T07:13:52.486410752Z",
        "author": "Star Voyager",
        "date": "2010-11-02T02:16:53+0000",
        "id": "7467780b0bde38bac477692dd5e72fcc",
        "post_id": "post-268329",
        "text": "A hold has been declared. Launch enable is off, countdown clocks are holding. This means it's a scrub.",
        "thread_id": 17230
    },
    {
        "@timestamp": "2023-09-14T07:13:08.317747712Z",
        "author": "BrianJ",
        "date": "2010-05-20T22:24:34+0100",
        "id": "631ec081299cd9348e94b5cf2e42017c",
        "post_id": "post-223755",
        "text": "Webcast is up, weather looks OK.Good luck Akatsuki-Kun, have a safe journey to Kinsei-Chan:)",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.998340864Z",
        "author": "garyw",
        "date": "2010-05-20T10:51:16+0100",
        "id": "d2ad236825791f6f9819fb6d145d11db",
        "post_id": "post-224439",
        "text": "Oh I hope someone filmed that. it would be awesome! :lol:",
        "thread_id": 14351
    },
    {
        "@timestamp": "2023-09-14T07:13:51.995369728Z",
        "author": "Pyromaniac605",
        "date": "2010-10-22T13:10:41+0100",
        "id": "cc6e3083dded0bdc4771fb0827d13feb",
        "post_id": "post-267566",
        "text": "It would depend on what it can export.Darren",
        "thread_id": 17179
    },
    {
        "@timestamp": "2023-09-14T07:13:08.39398656Z",
        "author": "Wonderer",
        "date": "2010-12-10T21:23:55+0000",
        "id": "219f359e62561c873e5e6027875225a5",
        "post_id": "post-223930",
        "text": "Hoxers gonna love this:p",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.999155968Z",
        "author": "Urwumpe",
        "date": "2010-05-20T15:26:16+0100",
        "id": "c56adb633ddc5826a66d2cd928a43ffd",
        "post_id": "post-224444",
        "text": "bujin said:EDIT: I stand corrected. Kaylan Soto is affiliated with the Bujinkan Ninpo Dojo in Sydney, which makes it a little odd that he still uses the word \"ninjutsu\", as it was changed in the mid-1990s to \"budo taijutsu\" in part to distance itself from the negative image the ninja had gained from Hollywood in the 1980s!\n\nSome people still use the old German spelling rules, despite the new ones being around for producing additional unclarity.",
        "thread_id": 14351
    },
    {
        "@timestamp": "2023-09-14T07:13:52.194492928Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-01T08:09:14+0000",
        "id": "8d2fef1049c280398f6ac9e759605ec3",
        "post_id": "post-267760",
        "text": "jedidia said:If people would only READ a wishlist thread before posting to it, it would already help a lot...The Idea is quite interesting. I think it could already be done in a graphics client, the only thing you'd have to do is not using the standard position for the graphics engine, but recalculate the node position instead. Every frame. Might get a bit resource hungry for the benefit...\n\nPerhaps defining where the visual positions are for each planet on the \"celestial sphere\" and updating that position after a specified time frame.",
        "thread_id": 17195
    },
    {
        "@timestamp": "2023-09-14T07:13:08.449590016Z",
        "author": "garyw",
        "date": "2010-05-18T17:43:57+0100",
        "id": "a4fea068a8dbf96f87158b72824fcec1",
        "post_id": "post-224045",
        "text": "Just tried this and when I was activating the module it started complaining about a whole bunch of missing dll's.e.g. MSVCP60D.dll",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:09.653701376Z",
        "author": "bwog",
        "date": "2010-05-21T17:30:21+0100",
        "id": "97f5ab69336b61b2bc4bdee076ddc1ac",
        "post_id": "post-224842",
        "text": "Xyon said:I'm having a hard time decyphering that, could you rephrase exactly what the \"glitch\" was? TransX is definitely not \"glitchy\" by nature, it is stable (partly evidenced by the fact that it comes packaged with Orbiter).\n\n1. I can't use the buttons on the sides unless I click the \"menu\" button on the bottom first2. Some of the text is appearing when it shouldn't (I click the add step button then exited and re entered, and that menus text was in the default view)---------- Post added at 10:30 AM ---------- Previous post was at 10:28 AM ----------garyw said:Also, what sized screen was this? I've seen odd screen artifacts when using some MFDs on my widescreen monitor. Doesn't affect the MFD just some of the text labels.\n\nThe monitor is 20 inches, and the resolution Orbiter is is 800x600.",
        "thread_id": 14385
    },
    {
        "@timestamp": "2023-09-14T07:13:52.350914048Z",
        "author": "heraklitos",
        "date": "2010-10-26T20:46:58+0100",
        "id": "4c8a104460bb66d781025c1fbb685535",
        "post_id": "post-268018",
        "text": "an idea for a first testNot really I think I have found my dataIf the gene sequence of Saccharomyces cerevisiae;http:\/\/www.ncbi.nlm.nih.gov\/pmc\/articles\/PMC556839\/pdf\/emboj00095-0299.pdfC CAA AGT GAA TGA TAT GGG GCT AGA AAC GTG TGT TAC TTT AGG TAT GGT TGA TCA AGA TCA AGC AAA GCA ATT GAA AGA TGC AGG 85TTT GAC TGC ATA CAA CCA TAA CAT CGA CAC TTC CAG AGA ACA CTA TAG TAA GGT CAT CAC CAC GAG AAC CTA CGA CGA CAG GTT ACA GAC 175CAT CAA GAA TGT CCA AGA ATC TGG AAT AAA AGC CTG TAC CGG TGG TAT TTT GGG TCT CGG TGA AAG CGA AGA CGA CCA TAT AGG ATT CAT 265CTA CAC ATT ATC CAA TAT GTC TCC TCA TCC TGA GTC CCT ACC AAT TAA TAG ACT AGT TGC TAT CAA AGG GAC TCC AAT GGC TGA GGA ACT 355TGC CGA TCC AAA GAG TAA AAA GTT GCA ATT CGA CGA AAT TTT GAG AAC CAT TGC CAC AGC GAG AAT AGT TAT GCC AAA GGC CAT TAT AAG 445ACT TGC CGC TGG TCG TTA TAC AAT GAA AGA AAC AGA GCA ATT TGT CTG TTT CAT GGC AGG TTG TAA CAG TAT CTT CAC CGG TAA GAA AAT 535GCT GAC GAC AAT ATA TAA CGG TTG GGA CGA AGA CAA GGC AAT GTT GGC TAA ATG GGG ATT GCA ACC TAT GGA GGC ATT TAA GTA CGA CAG 625ATC TTG AAG ATA GGG ATA TGT GGA TAA TTC TAC GAT TCT AAC TGT ACA TTT CTC CCT TAT TTA TTA AGA AAA CCT aTA TAT ATA TA 715(AT)7TAC CTA TTT ATT CTG CCA TCG TTA GCT GGC GTT TTA TCT TTT ATG CAT CCA ATA TCT AAT ATT ACT TCC GAT CAC GCA TTT AGT TCT GAT 805TAC AGC AGA AAT CGT AGC GCG ATG AGA CAT TTC ATC AAA TGG CCT TTT TTT TTT GGG CMA TTT TTT TAT ATC TTG AAA TGA TAG TTG CCT 895TIOTGT ACT TTC AAC CGT TCA TTT CAT TAA GAA CTT GAC TAA ATA TGA ACA TTT CTT .AAA AAA GGT TGA CAT ATA AAA ATA ATC GAA TAT 985AgAAA CGA TGG AAT TTT TAT AAA ATT AAA CAC &TATATA T ACT ATA AAT ATG TCA AAG AAA CCA TAC AAT CAT AGA TTT ATA 1075(AT)gACT ATC TTT TGG ATG ACA TTA ATG AAC ATA ACG CTC CTA ATA CAA ATG TCA AAA AAT ATT ACC CGC AAA TAC GAA TCT TTT TTT TTT CTC 1165TjoGAT GAA ATT TTG CAA AGA GTT CGA AAT TTT TAT TTC AAG AGC TGG TAG AGA AAA TTT CAT AAG GTT TTC CTA CCG ATG CTT TTA TAA AAT 1255Met Phe Ser Lou Pro Thr Lou Thr Ser Asp Ile Thr Va1 Glu Val Asn Ser Ser 18CTT CGT TTT GTC TCA CAT ATA CCA ACA AGA GTA ACG ATG TTT TCT TTA CCT ACC CTA ACC TCA GAC ATC ACT GTT GAA GTC AAC AGT TCC 1345Ala Thr Lys Thr Pro Ph. Val Arg Arg Pro Val Glu Pro Vol Gly Lys Phe Phe Lou Gln His Al. Gln Arg Thr Lou Arg Asn His Thr 48GCT ACC AAA ACC CCA TTC GTC CGT CGT CCG GTC GAA CCG GTT GGT AAG TTC TTT TTG CMA CAT GCT CAA AGA ACT TTG AGA AAC CAC ACC 1435Trp Ser Glu Phe Glu Arg Ii- Glu Ala Glu Lys Asn Val Lys Thr Val Asp Glu Ser Asn Va1 Asp Pro Asp Glu Lou Lou Ph. Asp Thr 78TGG TCT GAA TTT GAA AGA ATT GAA GCT GAA AAG AAC GTC AAA ACC GTT GAT GAA TCC AAT GTC GAC CCA GAT GAG TTG TTA TTC GAC ACT 15253790Zuotin, a putative Z-DNA binding protein in yeastGlu Leu Ala Asp Glu Asp Leu Leu Thr Hi1 Asp Ala Arg Asp Trp Lys Thr Ala Asp Leu Tyr Ala Ala Met Gly Leu Ser Lys Leu Arg 108GAA TTG GCC GAT GAA GAT TTA CTG ACT CAT GAT GCT AGA GAC TGG AAA ACT GCC GAT TTG TAT GCT GCT ATG GGT TTG TCT AAG TTG CGT 1615Phe Arg Ala Thr Glu Ser Gln Ile Ile Lys Ala His Arg Lys Gln Val Val Lys Tyr His Pro Asp Lys Gln Ser Ala Ala Gly Gly Ser 138TTC AGA GCT ACT GAA AGT CAA ATC ATC AAG GCT CAC AGA AAA CAA GTT GTC AAG TAC CAT CCA GAC AAG CAA TCT GCT GCT GGT GGT AGT 1705Leu Asp Gln Asp Gly Phe Phe Lys Ile Ile Gln Lys Ala Phe Glu Thr Lou Thr Asp Ser Asn Lys Arg Ala Gln Tyr Asp Ser Cys Asp 168TTG GAC CAA GAT GGC TTT TTC AAG ATT ATT CAA AAG GCC TTT GAA ACT TTG ACT GAT TCC AAC AAG AGA GCT CAG TAC GAC TCA TGT GAT 1795Phe Val Ala Asp Val Pro Pro Pro Lys Lys Gly Thr Asp Tyr Asp Phe Tyr Glu Ala Trp Gly Pro Val Phe Glu Ala Glu Ala Arg Phe 198TTT GTT GCC GAT GTT CCT CCT CCA AAG AAG GGT ACC GAT TAT GAC TTT TAT GAA GCT TGG GGC CCC GTT TTC GAA GCT GAA GCT CGT TTT 1885Ser Lys Lys Thr Pro Ile Pro Ser Leu Gly Asn Lys Asp Ser Ser Lys Lys Glu Val Glu Gln Phe Tyr Ala Phe Trp His Arg Phe Asp 228TCT AAG AAG ACT CCT ATT CCT TCT CTA GGT AAC AAA GAT TCT TCC AAG AAG GAA GTT GAA CAA TTC TAT GCT TTC TGG CAC AGA TTT GAC 1975Ser Trp Arg Thr Phe Glu Phe Leu Asp Glu Asp Vol Pro Asp Asp Ser Ser Asn Arg Asp His Lys Arg Tyr Ile Glu Arg Lys Asn Lys 258TCC TGG AGA ACC TTT GAG TTC TTG GAC GAA GAT GTC CCA GAT GAC TCT TCT AAC AGA GAC CAC AAG CGT TAC ATT GAA AGA AAG AAC AAG 2065Ala Ala Arg Asp Lys Lys Lys Thr Ala Asp Asn Ala Arg Leu Val Lys Leu Val Glu Arg Ala Val Ser Glu Asp Pro Arg Ile Lys Met 288GCC GCA AGA GAC AAG AAG AAG ACT GCT GAT AAC GCT AGA TTG GTC AAA CTT GTT GAA AGA GCT GTC AGT GAA GAT CCC CGT ATC AAA ATG 2155Phe Lys Glu Glu Glu Lys Lys Glu Lys Glu Arg Arg Lys Trp Glu Arg Glu Ala Gly Ala Arg Ala Glu Ala Glu Ala Lys Ala Lys Ala 318TTC AAA GAA GAA GAG AAG AAG GAA AAG GAA AGA AGA AAA TGG GAA AGA GAA GCC GGT GCC AGA GCT GAA GCT GAA GCT AAG GCC AAG GCC 2245Homopurine tract (49)Glu Ala Glu Ala Lys Ala Lys Ala Glu Ser Glu Ala Lys Ala Asn Ala Ser Ala Lys Ala Asp Lys Lys Lys Ala Lys Glu Ala Ala Lys 348GAA GCT GAA GCG AAG GCT AAA GCT GAA TCT GAA GCC AAG GCT AAC GCC TCC GCA AAA GCT GAC AAA AAG AAG GCT AAG GAA GCT GCT AAG 2335Ala Ala Lys Lys Lys Asn Lys Arg Ala Ile Arg Asn Ser Ala Lys Glu Ala Asp Tyr Phe Gly Asp Ala Asp Lys Ala Thr Thr Ile Asp 378GCC GCC AAG AAA AAG AAC AAG AGA GCC ATC CGT AAC TCT GCT AAG GAA GCT GAC TAC TTT GGT GAT GCT GAC AAG GCC ACC ACG ATT GAC 2425Glu Gln Val Gly Leu Ile Val Asp Ser Leu Asn Asp Glu Glu Leu Val Ser Thr Ala Asp Lys Ile Lys Ala Asn Ala Ala Gly Ala Lys 408GAA CAA GTT GGT TTG ATC GTT GAC ACT TTG AAT GAC GAA GAG TTA GTG TCC ACC GCC GAT AAG ATC AAG GCC AAT GCT GCT GGT GCC AAG 2515Glu Val Leu Lys Glu Ser Ala Lys Thr Ile Val Asp Ser Gly Lys Leu Pro Ser Ser Leu Leu Ser Tyr Phe Val TER 433GAA GTT TTG AAG GAA TCT GCA AAG ACT ATT GTC GAT TCT GGC AAA CTA CCA TCC AGC TTG TTG TCC TAC TTC GTG TGA ATA CCG TAA GAA 2605ATG GAA TAG AAT ATA TAC GAA TGT ATA CGA ATA TTA TAG AGA ACG TTC TCT TTT ATT TCT ATA ATG AAT AGG TTC GGG TAA CGG TTC CCT 2695TTT TAG GTA TTT CTA GAA GAT GAG AGA AGA GGG AAT AAT GAG AAA GGC GAA AAA TAA AGA CAC CTT TAA CGA AAG ATC AAA GGT GTC CTT 2785Poly (A)ATT TAC TTA CAA TAG CTG CAA TTA GTA CGA CTC AAA AAA AGT GAA AAC AAA ACT GAA AGG ATA GAT CAA TGT CTT ACA GAG GAC CTA TTG 2875GAA ATT TTG GCG GAT AGC CAA TGT CAT CAT CGC TTG GAC CAT ACT CTG GCG GTG CAC AAT TCC GAT CAA ACC AGA ACC AAT CCA CTT CTG 2965GCA TCT TAA AGC AAT GGA AGC ATT CTT TTG AAA AGT TTG CCT CCA GAA TTG AGG GGC TCA CTG ACA ATG CAG TTG TTT ATA AAT TGA AGC 3055CTT ACA TTC CAA GTT TGT CAA GAT TTT T 3083\u0130f just the above is equal to this;sounds of the yeast Saccharomyces cerevisiaehttp:\/\/www.npr.org\/templates\/story\/story.php?storyId=3859762Then what would we have as a code here?;http:\/\/spaceweather.com\/glossary\/inspire.htmlWell that code would contain AI!",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:08.4795008Z",
        "author": "ex-orbinaut",
        "date": "2010-05-19T05:52:44+0100",
        "id": "e7683d076b3718a6c8bfc5a874f09ea7",
        "post_id": "post-224140",
        "text": "Post removed. Content or attachment not really very helpful, on second thoughts.",
        "thread_id": 14331
    },
    {
        "@timestamp": "2023-09-14T07:13:09.007924224Z",
        "author": "Moach",
        "date": "2010-05-24T13:44:01+0100",
        "id": "0f1ce95adb9079fdc9a03684ed33a53c",
        "post_id": "post-224454",
        "text": "I GOT IT!it started working when i moved the creation code to the redraw function...stepping through the code revealed that all things created in the setup function did not survive until redraw was called... although those are static vars, something seems to delete them as soon as the function in which they were created ends...is there anyway to stop this from happening?i don't see how it would be \"ok\" to re-create the brushes and fonts every frame... talk about a resource hog...how can i make sure that when i create my GDI things, they STAY THERE?:shrug:",
        "thread_id": 14352
    },
    {
        "@timestamp": "2023-09-14T07:13:52.63480192Z",
        "author": "Xyon",
        "date": "2010-10-27T07:10:14+0100",
        "id": "5e89b6280288eba60d4c81d8d69ae813",
        "post_id": "post-268625",
        "text": "I dunno what it is about this one, but, it makes the parent in me squee with happy.The boy in the video is called Jonathan. He's hearing his mother's voice for the first time thanks to a cochlear implant.This went viral some time back, but, I figure things like this are always worth another go-round.",
        "thread_id": 17251
    },
    {
        "@timestamp": "2023-09-14T07:13:07.756829952Z",
        "author": "Woo482",
        "date": "2010-05-15T22:09:47+0100",
        "id": "e3196fdad23a49ccfcb85fa2b16672a7",
        "post_id": "post-223432",
        "text": "IMFD is probably the easiest way to get there, for me at least",
        "thread_id": 14272
    },
    {
        "@timestamp": "2023-09-14T07:13:09.090023168Z",
        "author": "tblaxland",
        "date": "2009-03-08T16:11:20+0000",
        "id": "bc3ca69a90f2804e475d04fea689bf24",
        "post_id": "post-65521",
        "text": "JMW said:Yes, that's my problem - even with a massive change of cog, the flight trim is not affected. That is, the aircraft doesn't incline down or up.The craft is NOT massive either, it's Concorde ! (size = 30).That's why I'm not achieving my object, and I don't think that cog can be effectively changing.\n\nIf you see the mesh moving relative to the camera (as you describe), your CoG is shifting.We are talking atmospheric flight here? Put your vessel in space, how does the CoG shift affect rotational RCS thruster performance? As would be expected, ie, the pitch thrusters are no longer as effective? I suspect that Orbiter might not be automatically shifting the attack point of your aerodynamic surfaces so you may have to adjust those in the same manner as required for the VC camera position (the documentation only talks about \"thruster positions, docking ports, attachment points and to the cockpit camera position\" being automatically shifted).BTW, shifting the CoG 90m for a 30m vessel is obviously unrealistic, 15m is the max that could be physically achieved, and not even that in practice...",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:52.212625408Z",
        "author": "garyw",
        "date": "2010-10-25T16:38:17+0100",
        "id": "0cfd89f9f9355d89488a7efc1e6ff438",
        "post_id": "post-267803",
        "text": "Xyon said:Probe is currently contemplating on the fate of the universe and has retracted the antennae in order to devote all available runtime to this task.\n\nI thought antennae down meant that probe was displeased and we should sacrifice another acolyte to the mysterious way of the probe?",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.321229312Z",
        "author": "Namahage",
        "date": "2010-07-10T18:44:26+0100",
        "id": "442d14528acb0aca07e32f55943b7123",
        "post_id": "post-223781",
        "text": "IKAROS: Acceleration by solar sail confirmedConfirmed 1.12 mN of thrust. Equivalent to gravitational force of 0.114g mass on earth.Press release contains 2 graphs:http:\/\/www.jaxa.jp\/press\/2010\/07\/20100709_ikaros_j.htmlThe first plot on the press release displays acceleration. It looks like roughly 18mm\/s per hour.The second one I'm not sure about. Something about effective surface pressure on the sail vs. sail reflectivity.:hmm:",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:09.228318976Z",
        "author": "Salamander",
        "date": "2010-05-20T21:01:16+0100",
        "id": "020b1ee8db1eb0961ccb7a41e43d2204",
        "post_id": "post-224554",
        "text": "Are there any other females using Orbiter?",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:52.513873152Z",
        "author": "SiberianTiger",
        "date": "2010-10-26T07:52:57+0100",
        "id": "b51059d97b8488321583715dbaea61c0",
        "post_id": "post-268451",
        "text": "ISS sets record for constant manned spaceflightMIR space station (RIA Novosti \/ Sergey Pyatakov)Published 25 October, 2010, 21:59Edited 26 October, 2010, 03:51The ISS prepares to become the longest continuously-manned space station to orbit Earth on November 2 when it will mark its 10 year anniversary of having a constant human presence in orbit.But cosmonauts and astronauts have been working on the ISS for longer than on the previous record-holding station \u2013 MIR \u2013 which was built by the Soviet Union.MIR was launched at the very start of Perestroyka in 1986.It hosted 28 long-term expeditions and clocked up 3641 days in zero-gravity, from September 8, 1989 through August 28, 1999.Later, Russia joined the international team working on the ISS project.But in the tough 1990s Moscow could not afford to maintain the two stations simultaneously.So in 2001 Mir was de-orbited and sank into the Pacific Ocean after 15 years of constant work in space \u2013 a record the ISS has a long way to beat yet.By that time, the ISS was already operating in space, having welcomed the first joint expedition of Roskosmos and NASA on November 2, 2000 when the first long-term expedition, consisting of cosmonauts Yury Gidzenko and Sergey Krikalev and astronaut William Shepherd, came to the ISS on a Soyuz TM-30 spacecraft.The ISS was launched in 1998. Today there are 14 habitable and scientific modules in which the 25th expedition of three Russian cosmonauts and three American astronauts are working.\n\n",
        "thread_id": 17237
    },
    {
        "@timestamp": "2023-09-14T07:13:08.324964864Z",
        "author": "RisingFury",
        "date": "2010-12-09T20:16:18+0000",
        "id": "6ba81bd18eb64c9e1a5fa7de4a390c85",
        "post_id": "post-223814",
        "text": "Oh oh!Looks like JAXA should download WakeUpMFD!",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:09.501990144Z",
        "author": "SiberianTiger",
        "date": "2010-05-21T20:00:07+0100",
        "id": "195d856bf6ad0dbf4a995ac68dea39a4",
        "post_id": "post-224751",
        "text": "My father was a road engineer in Volgograd. Right now he is in retirement, but he is still very anxious to know what caused the bridge to sway. He'll be in touch with the investigation group, when he is not busy with his garden, which probably would let me know the news first. At first glance, the stucture seems to be intact.Some overly Orthodoxal people already advice a proper exorcism as a preventive measure against it happening again. :dry:---------- Post added at 23:00 ---------- Previous post was at 22:44 ----------Coolhand said:i'm sure most of you know, thats a resonance effect, probably caused by wind. The tacoma narrows bridge in the 50's collapsed from a similar effect - if the windspeed is just right and so on. and theres a fairly spectacular vidYouTube- Tacoma Narrows Bridge Collapse \"Gallopin' Gertie\"\n\nAFAIK, it was assumed that only suspension bridges were vulnerable to that wind-driven effect.",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:13:52.478043904Z",
        "author": "Chupacabra",
        "date": "2011-04-15T01:13:08+0100",
        "id": "ffa8d6406f61c824e4c077f69df01d8c",
        "post_id": "post-268316",
        "text": "On ants in space:",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.325273856Z",
        "author": "orb",
        "date": "2010-12-18T04:12:55+0000",
        "id": "8bc2d955719b53c2ecd10bbea3499ee9",
        "post_id": "post-223817",
        "text": "AKATSUKI -The Mainichi Daily News:Japanese space probe most likely overshot Venus due to engine trouble:TOKYO (Kyodo) -- The space probe Akatsuki most likely failed in its attempt to enter orbit around Venus earlier this month because it was thrust in the wrong direction after engine trouble, the Japan Aerospace Exploration Agency said in a report Friday.{...}A nozzle of the engine's thrust system may have broken after overheating due to a glitch in the fuel supply system, according to the report.{...}\n\nDaily Yomiuri online:Nozzle may have doomed Akatsuki, but could also save it.SPACE.com:Venus Probe's Problems May Cause Japan to Scale Back.\u200b",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:09.180603904Z",
        "author": "Stevodoran",
        "date": "2010-05-21T18:00:41+0100",
        "id": "abbfffe07c519ed3438b9364bff7c885",
        "post_id": "post-224545",
        "text": "yes it is",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:52.591226368Z",
        "author": "SiberianTiger",
        "date": "2011-01-18T17:51:12+0000",
        "id": "726b1e62c106367e67456dea1f6dfca9",
        "post_id": "post-268550",
        "text": "Hmm, that's what I'd call a necroposting, indeed. :lol:http:\/\/www.reuters.com\/article\/idUSTRE70H4KE20110118BERLIN | Tue Jan 18, 2011 11:49am ESTBERLIN (Reuters Life!) - Paul, the German octopus famous for correctly predicting each of Germany's 2010 World Cup matches, will get his own permanent memorial three months after his death.The memorial corner will be unveiled Thursday at the Sea Life aquarium in Oberhausen in western Germany, the aquarium said Tuesday.Dubbed \"Paul's Corner,\" the centerpiece of the memorial will be the octopus oracle's urn. Paul died aged 2-1\/2 in October.He became an international sensation this summer after he correctly predicted each of Germany's World Cup matches -- including their two losses. Paul also correctly tipped Spain to defeat Netherlands in the final.During the height of Paul's popularity, scores of reporters and photographers crowded around the octopus' tank when he made his predictions. The picks were also broadcast on live television in Germany and across parts of Europe.The mystic mollusc would foresee the winner of the soccer match by choosing a mussel from two transparent boxes adorned with the competitors' flags. The mussel from the box that Paul chose was considered his prediction.Following the World Cup, marketers seized on Paul's popularity. The octopus was cast in an advert for a German supermarket and promoted England's bid for the 2018 World Cup.An American-produced documentary about Paul is in the works.\n\n",
        "thread_id": 17239
    },
    {
        "@timestamp": "2023-09-14T07:13:08.32792832Z",
        "author": "Urwumpe",
        "date": "2015-12-09T11:00:23+0000",
        "id": "32a57e20d231ce3d2557d2ae14c4fa6a",
        "post_id": "post-223844",
        "text": "Now its confirmed officially: Akatsuki has entered elliptic orbit around Venus.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.909019904Z",
        "author": "pete.dakota",
        "date": "2008-05-13T23:12:04+0100",
        "id": "8bbb72aea15cd31b5c10298b154b8f4b",
        "post_id": "post-65493",
        "text": "Hello. I'm looking for a decent, free AVI converter. Preferably AVI to MPEG, or any other high quality format that is accepted by YouTube. Most of the free ones I've found seem to sacrifice a TONNE of quality.Any ideas?",
        "thread_id": 1435
    },
    {
        "@timestamp": "2023-09-14T07:13:52.255683584Z",
        "author": "Tommy",
        "date": "2010-10-28T00:31:28+0100",
        "id": "7ae0376ee946a90ee9631c7be0ac98fa",
        "post_id": "post-267922",
        "text": "Inclination is a good clue, use equatorial frame on the planet you are approaching. Inclinations between -90 degrees to 90 degrees are prograde, Inclinations over 90 or under -90 are retrograde.",
        "thread_id": 17209
    },
    {
        "@timestamp": "2023-09-14T07:13:08.58924032Z",
        "author": "NSRacer",
        "date": "2010-06-21T19:42:26+0100",
        "id": "5ce9301a90e836176039ed4824602061",
        "post_id": "post-224210",
        "text": "i'm talking about the delta glider (well space shuttle too)...there are some pics in the tutorials and in the vc view it's zoomed out so you can see all the things...but if i switch to vc view, it's zoomed in and i can see the glass and 20% of the panel",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.972806656Z",
        "author": "Aviator",
        "date": "2010-06-09T10:19:12+0100",
        "id": "f9d0e24a22a4e4a642356c44ba7e465c",
        "post_id": "post-224430",
        "text": "The aircraft i first flew solo in, was 1 hour short of it's 100 hourly maintainence so they reserved it for me. Another student after my solo who had found out that the other planes were not available decided to take the plane anyway even though it was no longer legal to fly.and what happened? The nosewheel broke off on landing, the prop struck the ground and the aircraft was out of service for around a year. thankfully no one was injured. The plane was a 30 year old AA1B, and a large crack was also found in one of the the rear wheel struts.Its scary to think how it could have been so different - had i not fluked that greaser landing, it would have been me - and i may not have been so lucky.I did however get to help put the plane back together during my week of \"work experience\" at school ^.^ and im happy to say i flew it on a 2 hour navigation excercise flight as part of my ppl training only last friday almost 4 years after the accident with no incident :thumbup:",
        "thread_id": 14350
    },
    {
        "@timestamp": "2023-09-14T07:13:52.466151936Z",
        "author": "Ghostrider",
        "date": "2010-10-26T19:43:11+0100",
        "id": "55ef4148d30709d5aa780a13fc0e7e17",
        "post_id": "post-268221",
        "text": "Cool! When is the manned version going to be tested?",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.619697664Z",
        "author": "KCB",
        "date": "2010-05-19T20:07:41+0100",
        "id": "c573421d4c745a1e3dff98e8b1f65483",
        "post_id": "post-224259",
        "text": "Chaps, although this is primarily aimed at the UK, the subject is a common issue with common interests. I am wondering what it would take to provide a greater use of space, specifically simulation, in education in support of STEM (Science Technology Engineering and Math).In this new thread I would like to focus on the technical side, building ideas of just what it might mean to be able to bring higher fidelity simulation that will be able to stimulate, provide immersion and inspire children to develop interest in, and follow STEM subjects, with a view to one day campaign and fund raise for such a project within the UK and who knows, internationally one day. If we don\u2019t have a real space program to inspire the next generations, then why not have a virtual one.I am hoping some of you guys might want to participate, seen as this is an area you are in many ways passionate about.Thanks and i look forward to hearing from you.",
        "thread_id": 14343
    },
    {
        "@timestamp": "2023-09-14T07:13:08.999628288Z",
        "author": "tblaxland",
        "date": "2010-05-21T05:20:12+0100",
        "id": "a583468fb00855202c14f94dfbe01669",
        "post_id": "post-224448",
        "text": "Andy44 said:Here in Virginia and Pennsylvania we carry guns.\n\nHehe, reminds me of: [nomedia=\"http:\/\/www.youtube.com\/watch?v=4DzcOCyHDqc\"]YouTube- Indiana Jones : Sword vs. Gun[\/nomedia]",
        "thread_id": 14351
    },
    {
        "@timestamp": "2023-09-14T07:13:52.64311424Z",
        "author": "Wishbone",
        "date": "2010-10-31T16:53:22+0000",
        "id": "d4debd63d77f6e703f5e7da46c7b6c35",
        "post_id": "post-268670",
        "text": "Folks, am afraid there's some need to re-calibrate irony detectors, preferably in an echoless chamber.",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:13:08.32466688Z",
        "author": "orb",
        "date": "2010-12-09T19:39:00+0000",
        "id": "2a9899fde6f3941058e85a9bd232d6ef",
        "post_id": "post-223812",
        "text": "Urwumpe said:Does somebody have a photograph of the engine?\n\nI'll try to find a better one later, but here's one:",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:09.70372096Z",
        "author": "agentgonzo",
        "date": "2008-05-14T10:30:27+0100",
        "id": "d97b1a4bd8860646be5fe26fd3e93f03",
        "post_id": "post-65537",
        "text": "Not sure. Never really done much with mouse hooking. You could try using the SetWindowLong function to intercept all windows messages (should include all mouse messages), act on the mouse messages and then pass the rest to the old window handler. You'll need the HWND which you could get through one of the oapi callbacks or via EnumWindows",
        "thread_id": 1439
    },
    {
        "@timestamp": "2023-09-14T07:13:51.752598016Z",
        "author": "River Crab",
        "date": "2010-11-24T06:02:39+0000",
        "id": "3d735b42e6fdf3b03fe85a2945a6f374",
        "post_id": "post-267479",
        "text": "Izack said:It's a sprite capture. Turned out I didn't need to paste it elsewhere so I thought I'd give it a home here.\n\nHonouring the Maple Leaf, I see.And here's mine:http:\/\/en.wikipedia.org\/wiki\/Suckling_pig#PhilippinesEnlightening someone on IRC about one of my family's Thanksgiving (the American one) \"traditions\". :lol:",
        "thread_id": 17166
    },
    {
        "@timestamp": "2023-09-14T07:13:08.326371072Z",
        "author": "orb",
        "date": "2012-01-31T18:23:56+0000",
        "id": "4163f36252eda081e9777f75e3497174",
        "post_id": "post-223829",
        "text": "The Planetary Society Blog:Akatsuki to try for Venus orbit in December 2016:{...}The closest flyby of Venus will take place in November 2015, and as of last year, JAXA planned to use the attitude control rockets to enter orbit then. However, a new report indicates that the team prefers the next closest opportunity in December 2016. They prefer it because the geometry of that encounter allows Akatsuki to attain an elliptical orbit from which they can recover some science, doing cloud observations, while the orbit achievable from the 2015 encounter would be much less favorable for science.This assumes that the spacecraft remains healthy. If Akatsuki's systems have deteriorated markedly before the 2015 encounter, then JAXA will consider trying for the earlier opportunity.{...}\n\n",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.778412288Z",
        "author": "Zachstar",
        "date": "2010-05-22T08:58:10+0100",
        "id": "a1ce6b5e5616a4e4125cc1ff84dc055f",
        "post_id": "post-224355",
        "text": "Nobody is going to invade NK from the south. It is one of the most heavily mined places on planet earth and its suspected that NK would even take serious casualties from their own mine network when they invade. Of course madmen don't care about such and would do so.But this is not \"Going Away\" They want their war and they will have it. Don't think they wouldn't stoop to blasting a civilian ship next or launching a SAM at an airliner.However the only way (And likely as they trade with SK VERY much) NK could be invaded would be from china. If that were to happen many of the higher ups would switch in a heartbeat and NK would become a new country under chinas umbrella very quickly.That is likely the only reason Air attacks have not started yet. SK isn't stupid enough to attempt air domination if china wont join in the fun. Otherwise the nutjobs may try to use the nuke.However, If even one shell flies into the capital. Automatic Counter Battery would light NK up within a heartbeat. Its up to NK...---------- Post added at 02:58 AM ---------- Previous post was at 02:55 AM ----------KosmoKen said:Until you get their Chinese buddies involved. Its happened before, don't you know?\n\nChina isn't nuts. They could do far more damage by changing their loans and causing the world economy to tumble.Matter of fact what is scary is if NK starts shelling and china says \"Not our problem\" in which case the madmen are likely to try to use the nuke to attempt a response in kind. These madmen want to die with the world burning around them.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.410347264Z",
        "author": "Linguofreak",
        "date": "2010-12-12T15:12:06+0000",
        "id": "b9f8d8b2e18a4537512ba99873694de6",
        "post_id": "post-268206",
        "text": "Xyon said:Saying it like \"Fizzure\" just sounds wrong to me, the correct sound to me is as \"fishure\".\n\nThus establishing that you are likely from the other side of the pond.:)",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.406948864Z",
        "author": "Moach",
        "date": "2010-05-18T00:56:51+0100",
        "id": "a1c86fbea8b55b2040723cb76de083c1",
        "post_id": "post-223956",
        "text": "Ok...i've tried all i could think of... nothing's workingi can't seem to get my project to compile at all if i try to use certain GDI things...the very existence of the following line causes a compiler failure:static CFont *sysmfd_fontSmall;it stops with a syntax error... something like \"missing ; before *\" - apparently, CFont is not recognized at all (despite of it showing up on autocomplete)...removing that line, it compiles... but then i can't choose a font for my ship's displayssimilar problems occur with other GDI objects... but this one is the most bizarre...i'm using VC++ 2008 pro.. is there something i should look at in my project settings?thanks in advance",
        "thread_id": 14317
    },
    {
        "@timestamp": "2023-09-14T07:13:08.779955968Z",
        "author": "Artlav",
        "date": "2010-05-23T18:22:05+0100",
        "id": "bea8a27b0d21793116b226300d2d13e3",
        "post_id": "post-224369",
        "text": "There seems to be a fair amount of deception in there, at least against tourists.Here are 5 pages of traveller notes of what NK looks like:http:\/\/tema.ru\/travel\/north-korea-1The comments are unfortunately in russian, but the images are usually self-explanatory.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.66633472Z",
        "author": "Grover",
        "date": "2010-10-28T12:40:11+0100",
        "id": "6f8a22f18dbfcc3b7c7bbf32050a3a83",
        "post_id": "post-268760",
        "text": "could someone please explain some sort of method of how to reverse mesh a file, i think my brain just exploded :blush:once ive found out how to go between msh and 3ds, im sorted for now",
        "thread_id": 17263
    },
    {
        "@timestamp": "2023-09-14T07:13:08.030743296Z",
        "author": "Xantcha",
        "date": "2008-05-13T15:49:40+0100",
        "id": "e7e986bc2a88dbc1bb32211d612c394e",
        "post_id": "post-65388",
        "text": "Most people I have met were believing this out of ignorance and lack of real interest in the subject. They heard that once (mostly from TV) and just did not care to check that out.And it does not take too much efffort to convince them in that apollo program was for real. So far I have meet only one dedicated conspiratist. (He also was strongly er.. politicaly biased, so I did not bother trying to argue with him anymore)But the point is - people (at least the ones I know) just dont care about space. It simply is of no\/minor concern.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.782669056Z",
        "author": "Urwumpe",
        "date": "2010-05-25T19:56:54+0100",
        "id": "0c968873d736e78fe51d195694f7e043",
        "post_id": "post-224394",
        "text": "Nuclear artillery has only a few kilotons, bad enough, but rather expensive for leveling a map square - you can buy a ship load of Smerch projectiles for one nuclear projectile.It has a psychological effect, but is not really doing serious damage in the long run.The biggest nuclear US artillery shell had just 5 kT, the most common 155mm standard caliber shell even just 72 tons TNT equivalent. The real danger of North Korea will be nuclear ballistic missiles, even a small low-tech one could carry a low-tech nuclear war head to Seoul.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.582374912Z",
        "author": "-Apollo-",
        "date": "2011-02-25T17:38:26+0000",
        "id": "74b2aa83fc976b727d7a7836cd584076",
        "post_id": "post-268500",
        "text": "THANK YOU MAN!!!!! YOU MADE MY WEEKEND!!!:bighug:",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:08.32156672Z",
        "author": "Namahage",
        "date": "2010-07-24T17:00:11+0100",
        "id": "3b86d8cb55ee0da87f0525cbeb65fc4e",
        "post_id": "post-223784",
        "text": "LCD Attitude Control System Working As PlannedIt works! Propellantless ACS.http:\/\/www.jaxa.jp\/press\/2010\/07\/20100723_ikaros_j.html",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:09.229648384Z",
        "author": "Tex",
        "date": "2010-05-21T00:38:53+0100",
        "id": "2cde5241fbdb64723be8d12978994120",
        "post_id": "post-224563",
        "text": "Samuel Edwards said:Why do you care? Most females hate orbiter. my sister for example\n\nThat is quite disrespectful Samuel. There could be lots of females interested in Orbiter, but perhaps they don't visit the forum... or even know about it! Anyway, off hand I rememberthis girlwho was into Orbiter.",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:52.21294336Z",
        "author": "Eccentrus",
        "date": "2010-10-25T16:57:36+0100",
        "id": "f56d18839fc6b06f03d93f8e18510695",
        "post_id": "post-267806",
        "text": "Xyon said:How would the Probe hear about the sacrifice with undeployed antennae?\n\nThe Probe works in mysterious ways:hail::probe:",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.392773376Z",
        "author": "Izack",
        "date": "2010-12-10T02:43:49+0000",
        "id": "2a888721dcc2f92b179e191f6a2cda4e",
        "post_id": "post-223918",
        "text": "jedimaster1214 said:i thought the LEM was gonna tranform into something cool.....:cool:\n\nYou know...if the LEM did that, I would actually want to see this movie. :lol:I don't mind fantasy unless it pretends to be realistic. >.>",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:09.47956352Z",
        "author": "Eagle",
        "date": "2010-05-21T18:42:12+0100",
        "id": "fb3619e440a82d495196e3418031ae2b",
        "post_id": "post-224749",
        "text": "It seems like they should park some tractor trailers or put up some big wind disruptor there to dampen that.",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:13:52.39102464Z",
        "author": "dbeachy1",
        "date": "2010-10-25T17:51:10+0100",
        "id": "92914246283bdebc3fc4e3bc0e0c4aa8",
        "post_id": "post-268090",
        "text": "Well, the only way you'll get heat from gravitational force is if an object ismoved(or slammed) into another object, creating heat. In which case it's simply converting potential energy into kinetic energy \/ thermal energy. It's not the force that's creating heat, it is simply extracting potential energy when the objects move (no matter how slightly). No magic there.:)",
        "thread_id": 17226
    },
    {
        "@timestamp": "2023-09-14T07:13:08.585285376Z",
        "author": "Urwumpe",
        "date": "2010-05-19T13:24:19+0100",
        "id": "f1f94a122bb51d375e0b9a00c5521be6",
        "post_id": "post-224168",
        "text": "NSRacer said:first of all i don't have sound\n\nDownload and install the extension OrbiterSound, it is the defacto-standard for sound effects in Orbiter.http:\/\/orbiter.dansteph.com\/index.php?disp=dYou can also grab a lot of other nice stuff from there, which you might want to try out, especially Ummu\/UCGO is another standard extension.NSRacer said:are you able to control the shuttle or just watch the gameplay video?\n\nOrbiter is a spaceflight simulator, no video player.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:09.141343744Z",
        "author": "Rocketman527",
        "date": "2010-05-20T17:01:49+0100",
        "id": "a6d8f24c6c6c6e680ab675d68db43068",
        "post_id": "post-224499",
        "text": "Gaah! I'm trying to get the launch scenarios for ISS v3.0 to work and I get a weird CTD. Something tells me it's the LC39 addon because the on orbit scenarios work just fine. I really hate to ask but I'm completely stumped on what to do.---------------------------------------------------------------------------**** Orbiter.logBuild Sep 29 2006 [v.060929]Devices enumerated: 3Devices accepted: 3==> RGB Emulation==> Direct3D HAL==> Direct3D T&L HALFound 1 joystick(s)Module AtlantisConfig.dll [API v.060425]Module DGConfig.dll [API v.060425]Module EnergyConfigurator.dll [API v.060425]Module AbsoluteKillrot.dll [API v.060425]Module AttitudeMFD.dll [API v.060425]Module CameraMFD.dll [API v.060425]Module ExtMFD.dll [API v.060425]Module OrbiterSound.dll [API v.060425]Module ScnEditor.dll [API v.060425]Module Rcontrol.dll [API v.050206]Module StatusMFD.dll [API v.060425]Module Telescope.dll [API v.060425]Module MercIPC.dll [API v.060425]Module LaunchMFD.dll [API v.060425]Module AeroBrakeMFD.dll [API v.060425]Module BaseSyncMFD.dll [API v.060425]Module InterMFD53.dll [API v.060425]Module LolaMFD.dll [API v.060425]Module AutoSave.dll [API v.060425]**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKZbuffer: 32 bitStencil buffer: 8 bitRender device: Fullscreen 1440 x 900Device has hardware T&L capabilityJoystick throttle: SLIDER 0Joystick throttle control detectedModule Sun.dll [API v.050206]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Earth.dll [API v.050206]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564Module Moon.dll [API v.041022]ELP82: Precision 1e-005, Terms 116\/829Finished initialising worldModule ISS.dll [API v.060425]Module APFR.dll [API v.060425]Module OTD.dll [API v.060425]Module Strela.dll [API v.060425]Module PMA.dll [API v.060425]Module P6.dll [API v.060425]Module SouyzTM.dll [API v.060425]Module Progress_M1.dll [API v.060425]Module Shuttle.dll [API v.060425]Module STSBAY.dll [API v.060425]Module MPLM.dll [API v.060425]Module LC39.dll [API v.060425]Module RL.dll [API v.060425]Finished initialising statusFinished initialising cameraFinished initialising panelsOUIPC::Module InitializedFinished setting up render state",
        "thread_id": 14361
    },
    {
        "@timestamp": "2023-09-14T07:13:51.700414976Z",
        "author": "Wishbone",
        "date": "2010-11-10T17:15:11+0000",
        "id": "7a5254625e6ed820ff8e0fbe105c14f4",
        "post_id": "post-267436",
        "text": "Known issue. No solution other than flying manually with extra input from GPC MFD.",
        "thread_id": 17164
    },
    {
        "@timestamp": "2023-09-14T07:13:08.585752064Z",
        "author": "garyw",
        "date": "2010-05-19T13:49:22+0100",
        "id": "2674354998027ca048405c37f5966115",
        "post_id": "post-224172",
        "text": "NSRacer said:PS - so after learning the tutorials will i be able to fly to the moon and stuff?\n\nI'd have to say no but you'll have a better appreciation for what's involved.Remember, Orbiter has a steep learning curve. As an example, it took me something like a month before I could dock to the ISS and 5 months before I got to the moon. You may well be a lot quicker than that.I'd also suggest reading this ->Go Play in Space",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:09.5711808Z",
        "author": "martins",
        "date": "2010-05-21T15:05:09+0100",
        "id": "87517bda1a732178efcc90cfd124f3ed",
        "post_id": "post-224781",
        "text": "Urwumpe said:Hills are more annoying. You can't play football on the slope of a hill.\n\nYou can. It's just annoying if you have to play uphill in the first half, and after the break realise that the gradient has changed ...",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:52.250350848Z",
        "author": "Freedom 7",
        "date": "2010-10-24T17:24:27+0100",
        "id": "0236754dc228a789c9b172b7888b4c53",
        "post_id": "post-267915",
        "text": "I've installed Earth 1962 and project Mercury correctly, but the rockets aren't showing up. Help?",
        "thread_id": 17208
    },
    {
        "@timestamp": "2023-09-14T07:13:08.62081664Z",
        "author": "KCB",
        "date": "2010-05-20T18:57:30+0100",
        "id": "226d52b349d0b5957b99807d88de6425",
        "post_id": "post-224268",
        "text": "an extremely steep crash obviously\n\nwhat?---------- Post added at 05:57 PM ---------- Previous post was at 05:43 PM ----------The following Youtube click is from a simple TV game show called \u2018Space Cadets\u2019 where they actually convinced members of the public that they were going into space. Spent weeks setting them up, but interesting in this case was the space craft simulator they built to make these people think they where been flown into space. The video clip shows how it was built.[nomedia=\"http:\/\/www.youtube.com\/watch?v=m4wgJ3A2HnY&feature=related\"]YouTube- space cadets ep06 1 of 6[\/nomedia]",
        "thread_id": 14343
    },
    {
        "@timestamp": "2023-09-14T07:13:09.703422208Z",
        "author": "computerex",
        "date": "2008-05-14T03:07:59+0100",
        "id": "f021c3d9682deb4469f72ca71aa9ac91",
        "post_id": "post-65536",
        "text": "Since there is no mouse interface for orbiter plug-ins, I wanted to see if it was easy using the standard win32 hooks.Relatively simple class:Code:#ifndef _H_COMPUTEREX_MOUSE_HOOK_CLASS_H_\n#define _H_COMPUTEREX_MOUSE_HOOK_CLASS_H_\n#include <windows.h>\ntypedef int (*CTHOOKPROC)(UINT, double, double);\nconst   UINT CT_MOUSE_LBD = 11;\nconst   UINT CT_MOUSE_RBD = 12;\nconst   UINT CT_MOUSE_LBU = 13;\nconst   UINT CT_MOUSE_RBU = 14;\nconst   UINT CT_MOUSE_LDC = 15;\nconst   UINT CT_MOUSE_MOV = 16;\nconst   UINT CT_MOUSE_MBU = 17;\nconst   UINT CT_MOUSE_MBD = 18;\nconst   UINT CT_MOUSE_MDC = 19;\nconst   UINT CT_MOUSE_RDC = 20;\nconst   UINT CT_MOUSE_MW  = 21;\n\nclass MHOOK\n{\npublic:\n    MHOOK(HWND hWin, CTHOOKPROC hProc)\n    {\n        this->hWin=hWin;\n        ctProc=hProc;\n        setHook();\n    }\n    MHOOK()\n    {\n        this->hWin=NULL;\n        hHook=NULL;\n    }\n    ~MHOOK()\n    {\n        UnhookWindowsHookEx(hHook);\n    }\n    void unHook()\n    {\n        UnhookWindowsHookEx(hHook);\n        hHook=NULL;\n    }\n    void setHook()\n    {\n        hHook = SetWindowsHookEx(WH_MOUSE, &MHOOK::MouseProc, NULL, GetWindowThreadProcessId(hWin, NULL));\n    }\n    void init(CTHOOKPROC hProc, HWND hWnd)\n    {\n        ctProc = hProc;\n        hWin   = hWnd; \n        setHook(); \n    }\n    void init(CTHOOKPROC hProc)\n    {\n        ctProc = hProc;\n        setHWND();\n        setHook();\n    }\n    void setProc(CTHOOKPROC hProc)\n    { \n        ctProc = hProc;\n    }\n    void setHWND(HWND hWnd) \n    { \n        hWin = hWnd; \n    }\n    void setHWND()\n    {\n        \/\/ *attempt* to get the window handle, doesn't work as of now\n        HWND hWnd = FindWindow(NULL, \"ORBITER 2006\");\n        hWin=hWnd;\n    }\n    static LRESULT CALLBACK MouseProc(int nCode, WPARAM wParam, LPARAM lParam);\nprivate:\n    static      HHOOK       hHook;\n    static      HWND        hWin;\n    static      CTHOOKPROC  ctProc;\n};\n#endifbegin cppCode:#include \"MouseHook.h\"\n#include <orbitersdk.h>\n\nHHOOK      MHOOK::hHook=NULL;\nHWND       MHOOK::hWin=NULL;\nCTHOOKPROC MHOOK::ctProc=NULL;\n\nLRESULT CALLBACK MHOOK::MouseProc(int nCode, WPARAM wParam, LPARAM lParam)\n{\n    if (nCode!=HC_ACTION)\n        return CallNextHookEx(hHook, nCode, wParam, lParam);\n    MOUSEHOOKSTRUCT *mhs = (MOUSEHOOKSTRUCT*)lParam;\n    double posx = mhs->pt.x;\n    double posy = mhs->pt.y;\n    switch(wParam)\n    {\n    case WM_LBUTTONDOWN:\n        ctProc(CT_MOUSE_LBD, posx, posy);\n        break;\n    case WM_LBUTTONUP:\n        ctProc(CT_MOUSE_LBU, posx, posy);\n        break;\n    case WM_RBUTTONDOWN:\n        ctProc(CT_MOUSE_RBD, posx, posy);\n        break;\n    case WM_RBUTTONUP:\n        ctProc(CT_MOUSE_RBU, posx, posy);\n        break;\n    case WM_LBUTTONDBLCLK:\n        ctProc(CT_MOUSE_LDC, posx, posy);\n        break;\n    case WM_MBUTTONUP:\n        ctProc(CT_MOUSE_MBU, posx, posy);\n        break;\n    case WM_MBUTTONDOWN:\n        ctProc(CT_MOUSE_MBD, posx, posy);\n        break;\n    case WM_MBUTTONDBLCLK:\n        ctProc(CT_MOUSE_MDC, posx, posy);\n        break;\n    case WM_RBUTTONDBLCLK:\n        ctProc(CT_MOUSE_RDC, posx, posy);\n        break;\n    case WM_MOUSEMOVE:\n        ctProc(CT_MOUSE_MOV, posx, posy);\n        break;\n    case WM_MOUSEWHEEL:\n        ctProc(CT_MOUSE_MW, posx, posy);\n        break;\n    }\n    return CallNextHookEx(hHook, nCode, wParam, lParam);\n}The problem is, I am not able to intercept a lot of the mouse events. Double clicking for example. Any idea why?",
        "thread_id": 1439
    },
    {
        "@timestamp": "2023-09-14T07:13:52.050765312Z",
        "author": "Hielor",
        "date": "2011-01-06T00:54:14+0000",
        "id": "e883dc45735b89cdb0990410732d1b56",
        "post_id": "post-267624",
        "text": "There is already a thread for this here:http:\/\/www.orbiter-forum.com\/showthread.php?t=18859",
        "thread_id": 17185
    },
    {
        "@timestamp": "2023-09-14T07:13:08.680379648Z",
        "author": "SiberianTiger",
        "date": "2011-02-08T15:14:58+0000",
        "id": "2edbe4d824e445799b938fb597a604df",
        "post_id": "post-224323",
        "text": "http:\/\/english.chosun.com\/site\/data\/html_dir\/2011\/02\/08\/2011020800473.htmlRussia Clears Way for 3rd Test Launch of Korean RocketRussia has agreed to pay for a new first-stage booster engine to be used in the third launch of the homegrown Korean space rocket or Naro, ending a drawn-out squabble over which side would foot the bill. That makes a third test-launch possible regardless of an ongoing dispute over which side was responsible for the failed second launch of the rocket in June 2010.Vladimir Nesterov, the general director of the Khrunichev State Research and Production Space Center which developed the first-stage booster, made the announcement in an interview with Russian news website MAPKEP. He added the first-stage booster is a core component of the next-generation Russian rocket Angara, whose test flight is scheduled for 2013, though tests \"have already begun with the launches of the Naro in 2009 and 2010.\"Nesterov's comments are in themselves inflammatory since they virtually confirm criticism from Korean experts that Seoul spent US$200 million merely to serve as a test bed for an experimental Russian rocket.\n\n",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:09.089770752Z",
        "author": "tblaxland",
        "date": "2009-03-08T10:28:24+0000",
        "id": "7af081713137e216a4c6fdccb91b0b56",
        "post_id": "post-65519",
        "text": "JMW said:Thanks.So are we saying that basically my whole concept of altering cog to change craft trim is flawed?\n\nNo, it is not flawed.JMW said:Or is it that I need to alter the vessel's coordinate system origin as well, ('cause that's what I thought Shift CG was doing) and that that will then alter my trim?\n\nShiftCG does move the coordinate origin, relative to the global coordinate system. It also moves the meshes etc in the opposite direction, relative to the local vessel coordinates, that is why you see the vessel moving relative to the camera. It all sounds like it is working OK to me.BTW, 90m is a huge offset in CoG. I assume this is one monster vessel we are talking about.",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:52.212732672Z",
        "author": "Xyon",
        "date": "2010-10-25T16:45:19+0100",
        "id": "01eb648a5a0c03c9d1b6b3b74e5efd57",
        "post_id": "post-267804",
        "text": "garyw said:I thought antennae down meant that probe was displeased and we should sacrifice another acolyte to the mysterious way of the probe?\n\nHow would the Probe hear about the sacrifice with undeployed antennae?",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.620705024Z",
        "author": "jinglesassy",
        "date": "2010-05-20T16:46:20+0100",
        "id": "b12e1bbc0da5ce545a94731862a9647e",
        "post_id": "post-224267",
        "text": "an extremely steep crash obviously---------- Post added at 11:46 AM ---------- Previous post was at 11:45 AM ----------^^ wtf it posted in the wrong forum delete please",
        "thread_id": 14343
    },
    {
        "@timestamp": "2023-09-14T07:13:09.180174592Z",
        "author": "Xyon",
        "date": "2010-05-21T17:39:01+0100",
        "id": "8a8eee978358f8beba3b3e8de8a7276c",
        "post_id": "post-224542",
        "text": "What is its intended purpose? What type of vehicle is it? I'm guessing spaceplane, runway to orbit vehicle, from what you've said.",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:52.221162496Z",
        "author": "Chipstone306",
        "date": "2007-11-27T13:56:31+0000",
        "id": "fd3367d02b086b6e54f6981c6290598d",
        "post_id": "post-12956",
        "text": "Try this pic out. I has been hard to find any pics on this topic. I can't wait to see China fake the moon landing lol",
        "thread_id": 172
    },
    {
        "@timestamp": "2023-09-14T07:13:07.886609152Z",
        "author": "No Life",
        "date": "2010-05-16T21:15:24+0100",
        "id": "bbb668509d12cde4bd7a6cb309deaf15",
        "post_id": "post-223539",
        "text": "I'm sorry for your lost. You can never judge life.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:09.180364288Z",
        "author": "Stevodoran",
        "date": "2010-05-21T17:45:42+0100",
        "id": "cfd23ff54febb3a7ecf9e95d86ca8f4e",
        "post_id": "post-224543",
        "text": "yes it is",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:52.500616192Z",
        "author": "dbeachy1",
        "date": "2010-10-27T18:31:58+0100",
        "id": "7378e8e62cbe0c4dbc971224eacfdab2",
        "post_id": "post-268422",
        "text": "O-F Staff Note: Removed seven off-topic\/spam posts in this thread. As this is an announcement thread let's please keep posts on-topic and relevant. Thanks.",
        "thread_id": 17233
    },
    {
        "@timestamp": "2023-09-14T07:13:07.911510528Z",
        "author": "communist",
        "date": "2010-05-16T19:29:46+0100",
        "id": "62c321c0aacefc73f35068dad6806fdb",
        "post_id": "post-223578",
        "text": "what is your favorite ADDON aircraft(DGIV,XR-2etc)post response if otherDELETE THIS PLEASE",
        "thread_id": 14294
    },
    {
        "@timestamp": "2023-09-14T07:13:08.7768384Z",
        "author": "Andy44",
        "date": "2010-05-21T04:58:20+0100",
        "id": "102da1d5a155292d6da4067fd0144224",
        "post_id": "post-224343",
        "text": "Back in the 1980s I once talked to a US Army soldier who had come home from Korea after being stationed at the DMZ for a while. We asked him what it was like, and he said that the two sides hated each other's guts, but they had a certain code about the way they acted (usually). He said sometimes they would shoot at you and you might shoot back at them, at very long range, but mostly it was a mind game.Then we asked him to buy liquor for us because we were 17 and we gave him the money for it, which is why we were hanging out next to the liquor store in the first place...nowadays he'd think we were undercover cops and would probably have said no, but back then you could get away with stuff like that easier.Anyway, point being that North Korea is not above using violence to provoke and intimidate in an attempt to create a propaganda incident, and they usually know how to stop just short of starting an actual war.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.661556224Z",
        "author": "dbeachy1",
        "date": "2008-06-02T01:54:16+0100",
        "id": "4534f066653616359171d756f34f332d",
        "post_id": "post-70671",
        "text": "thrashmetal80 said:TS, i'm still not seeing it. I'm using vista and they probably dont see that file extention. Do you know how to make vista see all file types?\n\nIn Explorer, go to Tools (ALT-T) -> Folder Options -> View -> uncheck 'Hide extensions for known file types' -> click OK.Or you can just use my preferred method: open a Command Prompt (Start -> enter 'cmd.exe' in the 'Search' box and press Enter) and navigate to your C:\\Orbiter\\Scenarios directory. Then you can delete the desired scenario files with the 'del' command.",
        "thread_id": 1726
    },
    {
        "@timestamp": "2023-09-14T07:13:08.39010048Z",
        "author": "orb",
        "date": "2010-10-03T09:51:01+0100",
        "id": "3026ff8b324d23433815387df41d32ca",
        "post_id": "post-223895",
        "text": "From NASASpaceFlight's article -STS-133 completes hyper loading \u2013 Discovery may star in Transformers movie:Discovery continues to enjoy a smooth pad flow, as the milestone of hyper loading (S0024) was completed on Saturday. The veteran orbiter is also enjoying a weekend at the movies, as filming of Transformers 3 picks up at the Kennedy Space Center (KSC)....Regardless, flashes and bangs of a different nature can be expected at the pad over the coming days, as movie crews film scenes for the Hollywood blockbuster Transformers 3, with Saturday processing information noting work to support filming should proceed as planned over this weekend.Scenes are expected to be shot at Pad 39A on Wednesday \u2013 understood to be timed with Discovery being on show with the RSS retracted, meaning the Shuttle may gain herself some credits in the movie.Hundreds of extras have received security clearance to be in the grounds of KSC during the filming, while Cape Canaveral sources noted Atlas and Delta resources will also be involved in some scenes. Director Michael Bay had previously filmed at KSC during the making of Armageddon \u2013 which involved scenes with Atlantis and Endeavour.\n\n",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.78034176Z",
        "author": "Coolhand",
        "date": "2010-05-23T19:28:02+0100",
        "id": "f0b6145c5d5489cc5c629d75e3dfd428",
        "post_id": "post-224373",
        "text": "T.Neo said:Perhaps, but not nearly as much as people in countries such as NK.\n\nWell thats exactly what i mean if you quoted the whole post. i'll re-iterate, over there no one has a bigger voice than kim il and so the effect there is worse... here, we have more voices to listen to, more opinions, for what its worth (speaking about the uk particularly). but most still just go with the flow. We have limited options here, over there they have less.I'm not saying theres any specific sinister agenda at work in this country btw, though who knows. conditioning is just a part of society, or maybe thats the brainwashing talking, but its certainly easier to pull that kind of **** in a country like nk thats closed off---------- Post added at 07:28 PM ---------- Previous post was at 07:17 PM ----------Artlav said:He does. Apparently they aren't very shy of it, or so Lebedev says.Well, there aren't much cars -http:\/\/tema.ru\/travel\/north-korea-4\/__MG_0005.jpgSo, people are likely to get around on foot -http:\/\/tema.ru\/travel\/north-korea-4\/_MG_0121.jpgIt's a prison state, not a prison, people have to get around somehow.Tourists are guided around all the ruins and unpretty stuff, there are wall in strategic places, like around big roads. Still, it looks like a glimpse of fairly normal life.\n\nthe place looks like ghost town, in the wide shots from the tower. just doesn't look like there's enough people for the number of buildings... I wouldnt say any of the pics look 'busy' compared to any city i've been to. and look how rundown many of the buildings in the background are... Interesting pics for sure.:thumbup: perhaps the scariest thing is that was what they showed him, so presumably its the best the country has to offer and things perhaps are even worse for your average north korean.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.468173056Z",
        "author": "Ghostrider",
        "date": "2010-10-29T18:19:32+0100",
        "id": "157c48d9dfd472140b75b51cd3da0957",
        "post_id": "post-268234",
        "text": "jinglesassy said:I was about 15 feet away the farthest i could get with my launch controller and i was ready to high tale it out of there in a heartbeat\n\nNot enough. My experience with explosive devices taught me that:- you need some good shelter- you have to fire your weap... rocket from that shelter- you never, ever run from a live explosive device: it must be set up so that you can quietly walk away from it to your shelter. If you run you may trip, be injured and therefore unable to reach safety",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.5889536Z",
        "author": "Xyon",
        "date": "2010-06-21T19:38:56+0100",
        "id": "05dfed0121730feffb0e61352f1ed848",
        "post_id": "post-224209",
        "text": "As for point 2, \"zooming\" per se in VCs doesn't really work, but you can use the FoV controls to make the cockpit appear bigger.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:09.02737664Z",
        "author": "Krys",
        "date": "2010-06-01T14:26:26+0100",
        "id": "eb8bfd5348f40d44e3588782a18acea7",
        "post_id": "post-224490",
        "text": "Welcome to O-F! We hope the levels of insanity are outweighed by the levels of knowledge.",
        "thread_id": 14358
    },
    {
        "@timestamp": "2023-09-14T07:13:52.604400384Z",
        "author": "n122vu",
        "date": "2010-10-26T17:45:44+0100",
        "id": "389bec4cdfe28a6b65dbbea049466b16",
        "post_id": "post-268562",
        "text": "Hope someone picks this up and runs with it. Would love to see the Pillar in Orbiter. Been wanting it for a while. Reeeallly wish I had time to develop addons. I didn't even get my Falcon 9 project decently started before I had to drop it due to not having time.",
        "thread_id": 17241
    },
    {
        "@timestamp": "2023-09-14T07:13:08.592224256Z",
        "author": "NSRacer",
        "date": "2010-06-22T19:26:37+0100",
        "id": "759fd51268c68fa362061362cff0780f",
        "post_id": "post-224234",
        "text": "this is almost like the mfd from flight simulator (but i think it's called FMC in flight sim)...so know i will be able to go direct to the destination and back?thanks for the link and help btw:D",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:09.0680384Z",
        "author": "BrianJ",
        "date": "2010-05-20T16:04:32+0100",
        "id": "e5bbb2eeeb0b7157f66a2b4e51e900cc",
        "post_id": "post-224491",
        "text": "Hi,just been messing about with the \"Venera 9\" add-on by 4throck (trying to check the lander re-entry profile at Venus: drag, max.G, timings, etc.)It wasn't going very well (impossible to get the correct re-entry angle of 20.5deg, using historical timings and landing site target) - so I thought I'd check the Venus .cfg rotation parameters.JPL Horizons can give the azimuth\/elev for the Sun as seen from various sites on Venus, so I grabbed the data for the Venera 9 landing site at the time of the landing and 25 years later. Here it is....Site Long, Latitude = 291.000000 E, 31.9999185 NCode:Date__(UT)__HR:MN:SC.fff     Azi_(a-appr)_Elev\n***********************************************\n$$SOE\n 1975-Oct-22 05:13:00.000 *   148.9915  53.6546\n \n 2000-Jun-01 00:00:00.000 *   153.8611  54.8522\n$$EOEChanging the Venus .cfg SidRotOffset parameter toCode:SidRotOffset =  -2.44gives a pretty good match for the JPL Horizons data - and also solves my re-entry angle problem for Venera 9.It's about 22deg different to the default SidRotOffset value.Anyone wanting to simulate historical missions to Venus may like to take note......Cheers,BrianJ",
        "thread_id": 14359
    },
    {
        "@timestamp": "2023-09-14T07:13:52.493725696Z",
        "author": "SlyCoopersButt",
        "date": "2010-10-26T03:17:19+0100",
        "id": "efe17d4455b81c4415cd2133f6d0702f",
        "post_id": "post-268361",
        "text": "Matter of fact, I think I had it happen once not long ago without spaces in 2010 but not sure. I mean when you name vessels to spawn them with scenario editor, That's where to avoid putting spaces in as it's better to use underscores instead.The gear and hover damage happens any time orbiter loads up a scenario because orbiter considers any vessel attached to a landed vessel via Payload manager also as landed. And XR2 automatically fails those systems regardless of impact velocity if gear is up and detected as landed. You'll just have to disable damage in it's cfg file.",
        "thread_id": 17231
    },
    {
        "@timestamp": "2023-09-14T07:13:07.887986176Z",
        "author": "SiberianTiger",
        "date": "2010-10-26T14:54:05+0100",
        "id": "615366acff3f723c108821032576ced2",
        "post_id": "post-223551",
        "text": "...",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:09.087715072Z",
        "author": "santy86",
        "date": "2008-05-14T21:55:54+0100",
        "id": "3c9a5adadd461f67cbb50dac5298afe7",
        "post_id": "post-65499",
        "text": "Thanks I solved also this, setting the Touchdown Points:)",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:52.581948672Z",
        "author": "Carmen A",
        "date": "2011-01-28T04:44:29+0000",
        "id": "a590c6e7904d388c43f745a6096e861d",
        "post_id": "post-268496",
        "text": "This is nice - I don't intend to use it because I usually fly in pitch darkness, but a fun, innovative concept nonetheless.",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:07.918522624Z",
        "author": "Notebook",
        "date": "2010-05-17T06:45:13+0100",
        "id": "c6e7b4bdadc37cc7a2129afa0d967a3d",
        "post_id": "post-223595",
        "text": "Well, F1 dosn't look so good, but there was this:http:\/\/news.bbc.co.uk\/sport1\/hi\/volleyball\/8684860.stmN.",
        "thread_id": 14297
    },
    {
        "@timestamp": "2023-09-14T07:13:09.180727296Z",
        "author": "Woo482",
        "date": "2010-05-21T18:01:49+0100",
        "id": "30df627b3e30ab76c8f9c8171411ecf4",
        "post_id": "post-224546",
        "text": "Why would you want to clone the DGIV ?...",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:51.888527616Z",
        "author": "nitro159",
        "date": "2008-06-01T13:44:15+0100",
        "id": "1d42ec149f5046628118b1b84d7dd656",
        "post_id": "post-70566",
        "text": "I play it, and many times have seen some form of artwork relating to a building or ship\/defence which looks very familiar, I think they stole some of the Battlestar Galactica artwork at one point. I just play it to pass the time, login once a day, if my colony gets wiped out, oh well",
        "thread_id": 1717
    },
    {
        "@timestamp": "2023-09-14T07:13:08.3248192Z",
        "author": "Urwumpe",
        "date": "2010-12-09T19:41:33+0000",
        "id": "7be63707bd0fe19809b64651d5722aa0",
        "post_id": "post-223813",
        "text": "Does not look like a strong spiral pattern there, but could be one... maybe a fracture of the nozzle is more likely.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:09.590817024Z",
        "author": "garyw",
        "date": "2010-05-21T19:04:05+0100",
        "id": "527f1b2909674439f445390be51bd745",
        "post_id": "post-224800",
        "text": "one third of it does. From the manual:MBR ITS Manual said:In short, ITS3\/4 must be dock on your station by a classical docking port.ITS5 uses an Attachment point to ITS3\/4 (parent)ITS6 uses an Attachment point to ITS5 (parent)You can attach a new ITS5 on ITS6 by a attach point, etc (don\u2019t forget to rename it to avoid a conflict name).\n\n",
        "thread_id": 14382
    },
    {
        "@timestamp": "2023-09-14T07:13:52.045579264Z",
        "author": "eveningsky339",
        "date": "2010-12-17T19:50:54+0000",
        "id": "fc07ab49a77297afae6235c4cb04ee9d",
        "post_id": "post-267617",
        "text": "No problems here on 7.I wonder if this latest incarnation of Orbiter was developed and complied with 7 as a platform. AFAIK Martin has always utilized XP.",
        "thread_id": 17185
    },
    {
        "@timestamp": "2023-09-14T07:13:08.385924352Z",
        "author": "Kyle",
        "date": "2010-05-17T22:24:42+0100",
        "id": "aea50d79c5bb5f31e4340f40a24f553d",
        "post_id": "post-223862",
        "text": "If he blows up another shuttle I'm going to be ticked..He already screwed over Atlantis..",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:09.59975296Z",
        "author": "RisingFury",
        "date": "2010-05-21T19:23:55+0100",
        "id": "04df955a1c9681039fa11f0848150ce4",
        "post_id": "post-224810",
        "text": "My uni has a robotic telescope for finding and tracking asteroids, but I doubt it's publically available. I'll try to find out.",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:52.21491456Z",
        "author": "Tex",
        "date": "2012-06-01T23:45:36+0100",
        "id": "7f9b080f42151785bd326d4a1cab4896",
        "post_id": "post-267822",
        "text": "Uhh, I forgot this was being hosted on my website 'prosimclub' which I have taken down. I'll see if Vash can setup the files on the OHM server and change the URL redirect.",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.449428736Z",
        "author": "IronRain",
        "date": "2010-05-18T17:41:06+0100",
        "id": "efebbc56ef106044a10c3629dc2528cb",
        "post_id": "post-224044",
        "text": "a new kind of Orulex?:p---------- Post added at 06:41 PM ---------- Previous post was at 06:37 PM ----------oeps.. sorry, didn't sawthisthread... never mind:p",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:09.65323776Z",
        "author": "Xyon",
        "date": "2010-05-21T16:30:43+0100",
        "id": "8eabbe4b881d6e93ecfd7a2afe8ba586",
        "post_id": "post-224839",
        "text": "I'm having a hard time decyphering that, could you rephrase exactly what the \"glitch\" was? TransX is definitely not \"glitchy\" by nature, it is stable (partly evidenced by the fact that it comes packaged with Orbiter).",
        "thread_id": 14385
    },
    {
        "@timestamp": "2023-09-14T07:13:52.366461184Z",
        "author": "Urwumpe",
        "date": "2008-06-02T23:38:42+0100",
        "id": "5f92e09560c21982adb527a6dff5bec3",
        "post_id": "post-70624",
        "text": "Star explorer said:you dont even know what gender you are(a very scary thought) and your critisicing me\n\nDid I say this?:pYour assuming makes anassout ofuandme.",
        "thread_id": 1722
    },
    {
        "@timestamp": "2023-09-14T07:13:08.474886656Z",
        "author": "Moach",
        "date": "2010-05-19T14:32:18+0100",
        "id": "e7702acae5b15ce8b089259174cd35b4",
        "post_id": "post-224135",
        "text": "a large enough vessel can be used as a station... think of an oil tanker ship, those are LARGE... large enough to hold an active crew for as long as supplies keep coming in...so if there was a large-ish transfer vessel, there would be no need for any in-between stations, since the vessel itself can do that job....i thought of something like this while developing some concepts for my G42 starliner... although fictional, i didn't want it to be impossible, so ideas started to flow...to get the transfer vessel to the moon, a few flights on ships like the G42 *cough*skylon*cough* could be done to fuel and supply it up... then whoosh it goes...this large vessel could carry one or more smaller landing craft, like the LEMs from the golden days... which could then rendezvous with it for the ride back to LEO...lather, rinse, repeat...and we have a sustainable moon operation... in theory... :blahblah:",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:09.181323008Z",
        "author": "Stevodoran",
        "date": "2010-05-24T16:58:41+0100",
        "id": "9aab2a88aa7f9469fe7becead28ee294",
        "post_id": "post-224551",
        "text": "fdg",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:52.404969472Z",
        "author": "orb",
        "date": "2010-10-27T16:50:45+0100",
        "id": "979773d9bb76dffd441e61c6a041109e",
        "post_id": "post-268149",
        "text": "Jarvit\u00e4 said:alot vs. a lot\n\nThis story made my day. :rofl:",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.629859328Z",
        "author": "Bloodworth",
        "date": "2010-05-19T22:36:39+0100",
        "id": "244a3e4ff3ba881ab5bce6683cb51c1e",
        "post_id": "post-224271",
        "text": "I have no idea how much work it is, but if it isn't too much work would it be possible for somebody to make me a custom dgiv skin in the livery of my fathers old squadron? Here are some refrence pics:",
        "thread_id": 14345
    },
    {
        "@timestamp": "2023-09-14T07:13:08.78252032Z",
        "author": "Urwumpe",
        "date": "2010-05-25T17:34:33+0100",
        "id": "8456751134355fdeadcba74abebe6463",
        "post_id": "post-224392",
        "text": "And radiation kills slowly. Very slowly.You can run away from it, if you know where it is, you can reduce its impact by iodine pills, and often, it takes just some years until the damage is reduced to undetectable levels.The white house would likely ignite by the intense radiation of an air-burst fireball, but still, chances are high for many people to survive outside the fireball.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.191378688Z",
        "author": "Hartmann",
        "date": "2010-10-23T18:08:59+0100",
        "id": "113a24c224557747706af9da92b2e5f3",
        "post_id": "post-267736",
        "text": ":probe:interestellar travel and collition detection :titanis:",
        "thread_id": 17195
    },
    {
        "@timestamp": "2023-09-14T07:13:08.053823744Z",
        "author": "jedidia",
        "date": "2008-05-23T11:18:32+0100",
        "id": "5925d7177b1a2f1600922e0a71d294b3",
        "post_id": "post-65449",
        "text": "he does philosophy\n\nIt's become a poor world indeed if even the philosophers don't think anymore... :sos:",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:09.27638144Z",
        "author": "Star Voyager",
        "date": "2010-05-22T04:17:47+0100",
        "id": "6eb32531f96197db4740784b59a8a8a4",
        "post_id": "post-224660",
        "text": "I'm guessing that SV TLM is Space Vehicle TeLeMetry?",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:51.831887616Z",
        "author": "statickid",
        "date": "2010-10-22T04:35:03+0100",
        "id": "235c48fd56fde62e397dfc89335598ca",
        "post_id": "post-267504",
        "text": "I've never had any of these problems with the space shuttle but anyone can correct me if i'm wrong about any of the following things I think I sort of know from editing things:Basic idea of solar system building in Orbiter:Every star system (usually Sol unless you have some add-ons) is built by it's system configuration file \".cfg\"that system .cfg simply references more specific .cfg files for every body in that system.This builds the \"realm\" that your space craft fly in. Every space craft interacts with this \"realm\" with it's own set of characteristics such as thrust force and fuel capacity ...etc..there are some more complicated things such as ships that are programed to interact in more specific ways, but that requires programing on the part of the add-on maker (? don't know much about this)However, because of this, an add-oncan'tmess up your earth atmosphere unless itspecificallycomes with a file that DIRECTLY OVERWRITES your \"earth.cfg\" file, which contains the various characteristics of the earth, such as size, orbit, and atmosphere. Even then, I think Orbiter 2010 even uses yet another separate atmosphere model in an atmosphere.cfg file or something like that. So I highly doubt your vessel add-ons are altering your orbiter \"universe\" in any way. It may be possible they are referencing something that doesn't exist any more in 2010 p1. you can search for a very popular and constantly updated thread on this site that contains a list of tested and working orbiter add-ons compatible with 2010 p1.p.s. most add-on developers are VERY GOOD about warning you in their descriptions if your add-on will change something so universal as your earth.cfg and will usually include a back-up file or state that you should make one, and include the file name so you can find it easily",
        "thread_id": 17169
    },
    {
        "@timestamp": "2023-09-14T07:13:08.393290752Z",
        "author": "Kevon Daye",
        "date": "2010-12-10T03:31:18+0000",
        "id": "f4fc290adedd4671cb6f843a4d227fca",
        "post_id": "post-223922",
        "text": "Pilot7893 said:Oh hai, we're just gonna use the power of plot holes to send a transmission to the dark side of the moon.\n\nPlotholium:rofl:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:09.278781952Z",
        "author": "DaveS",
        "date": "2010-05-25T04:25:00+0100",
        "id": "a1636ecc9b4adf44609bea4b5b4f9f50",
        "post_id": "post-224676",
        "text": "bwog said:Any live web cams up?\n\nSpaceflightnow.com has a live feed from a camera mounted the SLC-37B MST:http:\/\/www.livestream.com\/spaceflightnow---------- Post added at 05:16 AM ---------- Previous post was at 03:09 AM ----------Hold called inside T-10 seconds due an unspecified problem. It is unclear right now whether another shot within tonight's launch window is possible, but based on my knowledge, I'd say, it's scrub for a minimum of 48 hrs to service the ROFIs.---------- Post added at 05:22 AM ---------- Previous post was at 05:16 AM ----------Detanking is in work by the launch team, so it is a scrub for tonight. More info will be posted once it is available.---------- Post added at 05:25 AM ---------- Previous post was at 05:22 AM ----------The next launch attempt will not be until after Atlantis lands and concludes its mission, so my guess that the next launch attempt won't be until the weekend\/next week at the earliest.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:51.995538688Z",
        "author": "tl8",
        "date": "2010-10-22T13:24:55+0100",
        "id": "5b9499d3664a3345b0a8df8d969b3b90",
        "post_id": "post-267567",
        "text": "Yes and No, using Solidworks imposes a number of restrictions. Some can be worked out others are a bit harder. There are at least a few other threads involving Solidworks so I suggest you look there",
        "thread_id": 17179
    },
    {
        "@timestamp": "2023-09-14T07:13:08.479026176Z",
        "author": "Zatnikitelman",
        "date": "2010-05-18T20:30:18+0100",
        "id": "3524623f26bbb4bf47753b34525f3a95",
        "post_id": "post-224137",
        "text": "In my launcher I'm working on, I've given up trying to make engine gimbaling work for now and will simulate it using invisible thrusters (currently visible for testing purposes). The problem now however, is that I get weird values for what the thrusters should be producing to simulate an angled engine.Each engine produces 3,370,000 Newtons of thrust.The gimbaled engine would have had 10 degrees offset each direction.Thus, my calculations show that is equivalent to 3,318,802.12765 Newtons straight back, and 585,194.358 newtons at a right angle to that.The 585kN seems high to me. When I set the thrusters to that value, the launcher moves too fast.Since the pitch is being generated by two thrusters, would this number need to be halved in this case? Or did I just make a mistake somewhere in the math?Thanks for any help,Zat.",
        "thread_id": 14331
    },
    {
        "@timestamp": "2023-09-14T07:13:09.402314496Z",
        "author": "SiberianTiger",
        "date": "2010-05-21T15:29:32+0100",
        "id": "0a8fc23e00c1d92c3b3c0e5ffc48ffea",
        "post_id": "post-224746",
        "text": "Notebook said:Thats downright scary, I assume its closed to traffic now?\n\nYep, and a ferry service is reinstated in one day. A good thing, however, is that there is a by-pass bridge atop a dam built of a nuke-proof concrete.",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:13:52.057922816Z",
        "author": "JonnyBGoode",
        "date": "2010-10-23T03:12:15+0100",
        "id": "9764104f1d33caf05ae93fdb9a6ec5cc",
        "post_id": "post-267630",
        "text": "Is anyone doing, or can anyone do, some comets such as Halley's and Kohoutek? I know someone did a nucleus for Halley's, but there was never a tail because of the limits or Orbiter 2006... now that there is solar wind pressure and improved particle effects, are they doable now?",
        "thread_id": 17187
    },
    {
        "@timestamp": "2023-09-14T07:13:08.675541504Z",
        "author": "orb",
        "date": "2010-06-07T11:53:59+0100",
        "id": "6dea29a49f6357bc7e1ca700964f7524",
        "post_id": "post-224279",
        "text": "A calendar event with countdown timer for this launch.This is a ranged event, with time of the event set for the planned launch time, so you canrequest a reminder for this event, that will send you an e-mail on a selected time before the event.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:09.12841728Z",
        "author": "statickid",
        "date": "2010-05-21T06:53:09+0100",
        "id": "7a99237c1c42041776b5bd02be421aa3",
        "post_id": "post-224498",
        "text": "shoot, AMSO models being killed by all sorts of stuff. i can't count the times i've been ushered off into space by that statue. usually if i \"die\" in a regular nondamage vehicle, i think to myself \"oops...that would have been it right there\" and then depending on the magnitude of the mistake i either keep going despite or quit. sometimes if i'm trying to land somewhere and run out of fuel, i'll consider that try a \"failure\" and then refuel with the editor and continue so i at least get the practice in so i don't have to do the entire procedure leading up to my failure.---------- Post added at 10:53 PM ---------- Previous post was at 10:51 PM ----------though i think the most depressing one is using up fuel on an escape trajectory and thinking about how much of a one way uneventful lonely death that would be.",
        "thread_id": 14360
    },
    {
        "@timestamp": "2023-09-14T07:13:52.178894592Z",
        "author": "Hielor",
        "date": "2010-10-23T20:31:11+0100",
        "id": "9ad948593000eff702f9f154e93c771e",
        "post_id": "post-267691",
        "text": "Orbinaut Pete said:My head says let her burn up, but my heart says bring 'er home.\n\nStatements like this make me think that mankind would be a whole lot better off if we left that annoying heart-thing out of the decision-making process.",
        "thread_id": 17193
    },
    {
        "@timestamp": "2023-09-14T07:13:08.675661824Z",
        "author": "SiberianTiger",
        "date": "2010-06-08T09:59:31+0100",
        "id": "6ce1bccb3c8a13c67e4192170e69a163",
        "post_id": "post-224280",
        "text": "http:\/\/www.koreatimes.co.kr\/www\/news\/tech\/2010\/06\/129_67213.htmlBy Kim Tong-hyungStaff reporterThe South Korean space agency's Korea Space Launch Vehicle 1 (KSLV-1) reached its launch pad at the Naro Space Center in Goheung, South Jeolla Province, Monday. However, the completion of the rollout was delayed for several hours due to an unexpected technical glitch that engineers refused to explain specifically.The problem appears serious enough to possibly delay the launching of the rocket, with a control committee consisting of South Korean and Russian engineers expect to meet early today to determine whether to continue the liftoff as scheduled.The 33.5-meter, 140-ton rocket was scheduled to be fired into space at approximately 5 p.m. Wednesday carrying a satellite aimed at observing the atmosphere and ocean. The previous KSLV-1 launch in August last year ended in disappointment when it reached the desired height but failed to put the payload satellite into orbit.\n\nEngineers at Naro later claimed they corrected the problem, but have yet to pinpoint the exact cause of the anomalies or confirm whether their corrections were sufficient enough. The rocket was raised on the pad with the cable-mast detached.``We will inspect the rocket throughout the night, and present the results to the control committee early Tuesday. The cable-mast will be reattached after we confirm the reason for the problems and then decide whether to continue with the launch process as scheduled,'' said an official from the Korea Aerospace Research Institute (KARI), South Korea's space agency.The engineers had expected to conduct a final dress rehearsal for the launch today, and barring any test anomalies or unfavorable weather conditions, the rocket had been slated for lift off sometime during a two-hour window between 4:30 p.m. and 6:40 p.m. Wednesday.\n\nWhatever happened, it appears to be fixed by now:http:\/\/english.peopledaily.com.cn\/90001\/90777\/90851\/7017374.htmlSouth Korean and Russian engineers repeatedly tested and examined the electrical system overnight to pinpoint the exact cause of the abnormalities, and the problem has reportedly been fixed.The detailed launching hour will be determined at around 1:30 p. m. on Wednesday, in due consideration of the weather and aerial conditions.\n\nAnd some related news, that I find utterly disturbing...:eek:h:http:\/\/english.chosun.com\/site\/data\/html_dir\/2010\/06\/08\/2010060800752.htmlRussian Space Technician in Attempted SuicideA Russian technician working at the Naro Space Center tried to commit suicide with just days left before a scheduled second launch attempt of the KLSV-1 space rocket. Police in the southern port city of Busan on Monday said the 32-year-old software programmer, who arrived in Korea on May 24, slashed his abdomen three times with a knife and was rushed to hospital on Saturday morning. He is in stable condition.He told police he attempted to kill himself because he was \"unable to cope with the stress\" before the launch of the Naro rocket. He is expected to be released from the hospital soon.\n\n",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:09.159456768Z",
        "author": "Moach",
        "date": "2010-05-22T20:04:47+0100",
        "id": "7c799a2f408ea488ddbd52f5a44fbaed",
        "post_id": "post-224525",
        "text": "i love the idea of the \"tumbling ship\"...when i suggested the dock should be in the hab module, i had in mind that whatever was docked there would not remain so during flight...but if the plan is to take the DG's along for the ride, then indeed, that's where they should be...now, for the puller engine setup, i imagined something similar to a star-wars pod-racer... a transversal structure would hold the two engines apart from the fuel tank center... strong cables could fasten the whole thing...the cables would be fastened around the dock in the middle section...now, a solution to avoid a long tunnel, is a sort-of elevator... a pressurized pod could travel on internal \"rails\" along the main truss between the hab and the dock, allowing a much lighter structure - and less danger of hull-breach related problems and whatnot... for safety reasons this system should only be operated when not \"tumbling\"have we stolen the thread? :threadjacked::LOL!:cheerz",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:13:52.347415808Z",
        "author": "fireballs619",
        "date": "2010-10-24T23:47:49+0100",
        "id": "8f67184540e27df0304c9acad21529a9",
        "post_id": "post-268000",
        "text": "Cool story broNot too coherent though, but I think you have a good idea there, if you can convey it.",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:08.676044032Z",
        "author": "jinglesassy",
        "date": "2010-06-09T09:27:28+0100",
        "id": "f5eafa6d8ba874086419d3ec7f8eb4dd",
        "post_id": "post-224284",
        "text": "Izack said:Sounds like a satellite worthy of the 60s...\n\nYes but one big difference this makes it up a few thousand feet atleast",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:09.583203584Z",
        "author": "Chub777",
        "date": "2010-05-21T13:28:01+0100",
        "id": "c8ccba1a6e20e0e966ad1d626d2af27a",
        "post_id": "post-224792",
        "text": "woo482 said:I'm pretty sure you can just save it as <scenario name>.scn in your Orbiter\/Scenarios folder and then select it in the Orbiter launchpad\n\nIt won't turn into a .scn file, just a .txt file...",
        "thread_id": 14381
    },
    {
        "@timestamp": "2023-09-14T07:13:52.377552896Z",
        "author": "acesax23",
        "date": "2010-10-25T08:56:39+0100",
        "id": "31c43553dee07316ebbf374f91187c43",
        "post_id": "post-268057",
        "text": "Hey , Tell everyone that this may not work because it only depends your OS. this only work in 180 bit. (i only got 64)",
        "thread_id": 17221
    },
    {
        "@timestamp": "2023-09-14T07:13:07.690571264Z",
        "author": "Bloodworth",
        "date": "2010-05-30T00:29:39+0100",
        "id": "87035217202f4f865d3781e4bd22a086",
        "post_id": "post-223421",
        "text": "God, I can't believe I'm actually saying this, having grown up during the cold war:offers hand and BIG toothy grin\"WELCOME COMMUNIST\" :rofl:",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:09.59928704Z",
        "author": "RisingFury",
        "date": "2010-05-21T18:22:58+0100",
        "id": "29ba8660eb59dbe19c94f92dc3143183",
        "post_id": "post-224808",
        "text": "bwog said:I don't get what you mean by \"online telescope\". I looked on both sites and I only found pictures :huh:\n\nA robotic telescope, guided by a computer with internet access. You submit a job to the computer and it executes it.Very nice find! Will definitelly create an account!",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:52.471021312Z",
        "author": "Brycesv1",
        "date": "2010-11-09T21:35:38+0000",
        "id": "a180df2e49d856c627004fe86f6c920e",
        "post_id": "post-268256",
        "text": "epoxy and something to reinforce it with. just remember, any weight that u add to one side has to be balanced over the entire thing or it becomes increasingly unstable. also might think about adding an extra few degrees to the fins to give it rotational stability",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.388015104Z",
        "author": "n122vu",
        "date": "2010-05-18T19:05:45+0100",
        "id": "895676dbad29f1adb6acb50e6b985468",
        "post_id": "post-223877",
        "text": "Michael Bay to shoot \"Transformers 3\" at the Cape\n\nWho's going to shoot Michael Bay?",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:09.088244224Z",
        "author": "Urwumpe",
        "date": "2009-03-05T14:58:10+0000",
        "id": "98f4b0789befb39db82d2f17d46bf1f5",
        "post_id": "post-65503",
        "text": "Ah ok... i thought you have this as animation of the shifted CoG, because you included it.You should keep in mind, that you shift the CoG in every call by the same amount. Also, as offsetcog is constant, it will very likely not change as you intent it, but remain constant. You only change the variable i22.",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:52.583815424Z",
        "author": "ProAuroraX",
        "date": "2011-08-28T07:51:55+0100",
        "id": "2c7b5e4ad23ab61a1bf7a89ff78a5285",
        "post_id": "post-268515",
        "text": "Thanks .That fixed the problem.",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:08.395746048Z",
        "author": "Kevon Daye",
        "date": "2010-12-13T00:19:45+0000",
        "id": "c895cbc6941e1e666e70c96d17e5d0b1",
        "post_id": "post-223943",
        "text": "Apparently, the Transformers movies take place in an alternate universe where, among other things, NASA chose the Lunar Orbit Rendezvous option and they landed in a different location :thumbup:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:09.088686848Z",
        "author": "Hielor",
        "date": "2009-03-05T22:52:35+0000",
        "id": "bd450319b3cbe9cc89ae544150aa666b",
        "post_id": "post-65507",
        "text": "JMW said:Tried your suggestion as above, but comes with error:1>.\\Concorde.cpp(670) : error C2065: 'offsetcog' : undeclared identifier1>.\\Concorde.cpp(670) : error C2228: left of '.z' must have class\/struct\/union1> type is ''unknown-type''Tried creating identifier 'offsetcog' and removing '.z' then get:1>.\\Concorde.cpp(671) : error C2664: 'VESSEL::ShiftCG' : cannot convert parameter 1 from 'double' to 'const VECTOR3 &'1> Reason: cannot convert from 'double' to 'const VECTOR3'1> No constructor could take the source type, or constructor overload resolution was ambiguousCan't figure how to get one in the 'loop' and keep the other 'out':(Any more suggestions would be welcome.JMW\n\nWhy did you remove the declaration of offsetcog? I just said to remove the const from it. If you must, do this:Code:[FONT=Arial][COLOR=#006400]\/\/ CoG Meter Animation[\/COLOR][\/FONT]\n \n[FONT=Arial]if (i22 > 0)[\/FONT]\n[FONT=Arial]{[\/FONT]\n[FONT=Arial]meter = i22 ;[\/FONT]\n[FONT=Arial]SetAnimation (anim_cogmeter, meter);[\/FONT]\n[FONT=Arial][B]VECTOR3 offsetcog = {0, 0, i22};[\/B][\/FONT]\n[FONT=Arial]ShiftCG(offsetcog);[\/FONT]\n[FONT=Arial]if (i22 > 50) i22 = 50;[\/FONT]\n[FONT=Arial]}[\/FONT]",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:51.754057472Z",
        "author": "Xyon",
        "date": "2010-11-25T15:17:27+0000",
        "id": "8ce42a23c6737ad2ad2987e5c338fe1c",
        "post_id": "post-267491",
        "text": "if (oapiGetSimTime() >= (lastTime + 1) && flash){skp->Ellipse(100, 83, 108, 91);}else{skp->Ellipse(102, 85, 106, 89);}lastTime = oapiGetSimTime();break;Some code from XRRR's MFD, not sure why that's in my clipboardo_O",
        "thread_id": 17166
    },
    {
        "@timestamp": "2023-09-14T07:13:08.396252928Z",
        "author": "Urwumpe",
        "date": "2010-12-14T10:58:59+0000",
        "id": "284460d085a788cc293f2c94c74a2c87",
        "post_id": "post-223946",
        "text": "T.Neo said:Is it okay if I say I hate Michael Bay? :blink:\n\nYou have not understood Michael Bay. There is a great video that can bring his world closer to you... After all, it can always be worse by imagining the movie being made by Uwe Boll.It is movie making for people who have the attention span of a MTV ring tone ad. And epic.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:09.544804352Z",
        "author": "huddi",
        "date": "2010-05-21T15:58:08+0100",
        "id": "4ae6f6602c22f5a84d4b88f441e7bdab",
        "post_id": "post-224763",
        "text": "Could you tell me where to find a tutorial how to do this?Thanks!",
        "thread_id": 14379
    },
    {
        "@timestamp": "2023-09-14T07:13:52.225664768Z",
        "author": "Carl",
        "date": "2008-06-01T14:42:35+0100",
        "id": "b06a9ebdc1900f91b4eda64418606d1f",
        "post_id": "post-70594",
        "text": ":lol: my drug is the computer.:lol:",
        "thread_id": 1720
    },
    {
        "@timestamp": "2023-09-14T07:13:08.42999808Z",
        "author": "bwog",
        "date": "2010-05-19T00:09:59+0100",
        "id": "daf928b30c993fd57122849771356281",
        "post_id": "post-223981",
        "text": "A 24 hour drive is too far away for me:pA 3 hour drive might even be too far away...",
        "thread_id": 14320
    },
    {
        "@timestamp": "2023-09-14T07:13:09.633320704Z",
        "author": "David413",
        "date": "2010-05-21T15:48:11+0100",
        "id": "e323b7ab2c12e93498d126b3684c8321",
        "post_id": "post-224835",
        "text": "Now released at Orbithangar. This is version V1.0 of the RPOP MFD for use with Orbiter. This is a first-time beta version with some significant limitations.Please read the enclosed manualfor usage instructions and limitations. Future improvements are planned, however this MFD is beingreleased now in support of the STS-132 Expansion Pack series before the planned undocking and flyaround. Updates with new scenarios including undocking will be released soon for the STS-132 Expansion packs.[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4605\"]RPOP MFD[\/nomedia]",
        "thread_id": 14384
    },
    {
        "@timestamp": "2023-09-14T07:13:52.493193472Z",
        "author": "Interceptor",
        "date": "2010-10-25T22:04:47+0100",
        "id": "748d99a19d8c3921aeab85c35d64f526",
        "post_id": "post-268357",
        "text": "Hi,I have been using the built in payload manager on the energia to hold two XR2s in place,and all is fine until I save ,or quit the scenario then when I restart it the ships are not attached to the energia anymore,but I noticed that people that use the UCD,and payload manager in their addons,when you start there scenearios provided the ships are already attached,so basicaly how do you save the scenario with the ships attached,and when you restart the scenario,there still attched,I also noticed this also, with UCD.Very confused .thanks:probe:",
        "thread_id": 17231
    },
    {
        "@timestamp": "2023-09-14T07:13:08.444058112Z",
        "author": "Stevodoran",
        "date": "2010-12-06T20:06:29+0000",
        "id": "55d6e118d682f3a2808e5b63e7b6baf1",
        "post_id": "post-224034",
        "text": "Supersonic won;)",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:09.633506304Z",
        "author": "Donamy",
        "date": "2010-05-22T03:29:21+0100",
        "id": "c33bcd48253a4e2847828de4180a65b9",
        "post_id": "post-224836",
        "text": "Very realistic, Thank you !!",
        "thread_id": 14384
    },
    {
        "@timestamp": "2023-09-14T07:13:52.649534464Z",
        "author": "Enjo",
        "date": "2010-10-31T07:42:54+0000",
        "id": "84f3b373db2f8198b44f9588e9de9ef1",
        "post_id": "post-268691",
        "text": "Xyon said:Correction: AnyvisibleWiFi is an open invitation. You have to know it's there before you can even think about hacking into it.Visibly broadcast SSID + no security = free internet for the neighbours.\n\nCorrection to correction: Invisible SSID + a human who can learn the SSID traditionally or by social engineering = ability to hijack the connections by using the same, but visible SSID.Not related actually:I use WEP + MAC whitelist for WiFi.",
        "thread_id": 17253
    },
    {
        "@timestamp": "2023-09-14T07:13:07.893682432Z",
        "author": "Lunar_Lander",
        "date": "2010-05-23T16:32:13+0100",
        "id": "0845f5e0b53b888c278d0bcefec701f3",
        "post_id": "post-223560",
        "text": "Ich finds ja ganz sch\u00f6n suggestiv, bei Frage 6Eigentlich sollte der Kommunikationssatellit DSCS 3-B6 im Jahr 1986 ins All starten, doch daraus wurde nichts - und er musste beinahe 17 Jahre lang am Boden bleiben. Warum?\n\nein Bild vom Shuttle zu zeigen, wennDurch die Explosion des Space Shuttles \"Challenger\" am 28. Januar 1986 war der Zeitplan komplett durcheinandergekommen.\n\nrichtig ist:)!",
        "thread_id": 14287
    },
    {
        "@timestamp": "2023-09-14T07:13:09.007479552Z",
        "author": "Moach",
        "date": "2010-05-20T12:52:03+0100",
        "id": "6afb8fe382e49ac58cfab01a36e87cea",
        "post_id": "post-224451",
        "text": "hi...well i've managed to get it to compile now... so the last thread about this seems no longer fittingyet, although it compiles alright, some functions seem to have no effect... particularly those that involve brushes and fonts...functions such as \"textOut\" and my variant of it \"textFltData\" are working correctly, as i can see their output on the display....\"SelectObject\" and some others, still refuse to yield proper results...so i figure i might as well post up my code for you to see if you have any thoughts on why any of this wouldn't workthis is the struct i'm using to collect my GDI-related stuff, only the final three handles are being put to use so far...Code:\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\n\/\/\n\/\/           things used by GDI functions for painting the displays...\n\nstatic struct\n{\n\tHBRUSH greenBrush;\n\tHPEN   greenPen;\n\n\tHBRUSH yellowBrush;\n\tHPEN   yellowPen;\n\n\tHBRUSH redBrush;\n\tHPEN   redPen;\n\n\tHBRUSH whiteBrush;\n\tHPEN   whitePen;\n\t\n\tHBRUSH bkgdBrush;\n\tHPEN   nullPen;\n\n\tHFONT  fontSmall;\n\t\n} sysmfd_GDI;this sits in a DVC-specific header file... no problems so far...the following, is the last part of the clbkLoadVC function...Code:\/\/ \n\t\/\/\n\t\n\t\n\tSURFHANDLE sysmfd_t1;\n\t\/\/\n\tsysmfd_t1 = oapiGetTextureHandle(mdl_dvc, 5);\n\toapiVCRegisterArea(DVC_SYSMFD_1, _R(0,0,256,256), PANEL_REDRAW_ALWAYS, PANEL_MOUSE_IGNORE, PANEL_MAP_NONE, sysmfd_t1);\n\t\n\t\n\t\n\t\n\t\/\/ setup GDI thingz\n\t\/\/\n\t\n\tsysmfd_GDI.bkgdBrush = CreateSolidBrush (RGB(0,0,0));\n\tsysmfd_GDI.nullPen = CreatePen (PS_NULL, 0, RGB(0,0,0));\n\t\n\t\n\t\n\t\n\tHDC hDC = GetDC (NULL);\n\tlong fontH12 = -MulDiv(10, GetDeviceCaps (hDC, LOGPIXELSY), 72);\n\tReleaseDC (NULL, hDC);\n\t\n\t\n\t\n\tsysmfd_GDI.fontSmall = CreateFont(fontH12, 0, 0, 0, FW_NORMAL, 0, 0, 0, 0, 0, 0, 0, 0, TEXT(\"Courier New\"));\n\t\/\/\n\tif (!sysmfd_GDI.fontSmall)\n\t{\n\t\tcout << \"SYSMFD font FAIL!\" << endl;\n\t}i'm not getting any errors from here either, nor any \"fail\" message shows in my debug console...now, on to the final part, the actual drawing of the panel, in the clbkVCRedrawEvent functionCode:bool DGa2::clbkVCRedrawEvent (int id, int ev, SURFHANDLE surf)\n{\n\tHDC hDC = oapiGetDC(surf);\n\t\n\t\n\tswitch (id)\n\t{\n\t\t\/\/\n\t\t\n\t\n\t\tcase DVC_SYSMFD_1:\n\n\t\tSelectObject (hDC, sysmfd_GDI.nullPen);\n\t\tSelectObject (hDC, sysmfd_GDI.bkgdBrush);\n\t\tRectangle (hDC, 0,0, 256,256); \/\/ rectangle shows up all white...\n\t\t\n\t\tRECT r =  _R(10,10,25,25);\n\t\tFillRect (hDC, &r, sysmfd_GDI.bkgdBrush); \/\/ also white...\n\t\t\n\t\tSetTextColor (hDC, RGB(255,220,0));\n\t\tSetBkColor (hDC, RGB(0,0,0)); \/\/ these work, text changes color\n\t\t\n\t\tHFONT restoreFont = (HFONT)SelectObject (hDC, sysmfd_GDI.fontSmall);\n\t\t\/\/ this doesn't... still getting the same default font\n\t\t\n\t\tTextOut(hDC, 150,90,  TEXT(\"MAIN | INT\"), 10);\n\t\tTextOut(hDC, 150,105, TEXT(\"RD OPEN\"), 7);\n\t\tTextOut(hDC, 150,120, TEXT(\"FS OPEN\"), 7); \/\/ these work as expected...\n\t\t\n\t\t\n\t\tSetTextColor (hDC, RGB(0,255,0));\n\t\tTextOut(hDC, 50, 15, TEXT(\"APU OffLine\"), 11); \n\t\t\n\t\tdouble mainfuel = GetFuelMass ();\n\t\ttxtFltData (hDC, 60, 150, TEXT(\"Fuel Main:  \"), mainfuel);\n\t\t\/\/\n\t\tdouble fuelPct = (mainfuel \/ GetMaxFuelMass())*100;\n\t\ttxtFltData (hDC, 60, 165, TEXT(\"Fuel Pct:   \"), fuelPct);\n\t\t\/\/\n                \/\/ also working...\n\n\t\t\n\t\tSelectObject(hDC, restoreFont); \/\/ no effect apparently\n\t\t\n\t\toapiReleaseDC (surf, hDC);\n\t\treturn true;\n\t\n\t}\n\t\n\t\n\t\/\/\n\treturn false;\t\n}it appears my fonts brushes and pens simply aren't working... they fail silently, leaving me to post here for any insight... this makes very little sense... why would the other functions work and not these?thanks in advance for any advice :tiphat:cheerz",
        "thread_id": 14352
    },
    {
        "@timestamp": "2023-09-14T07:13:52.671097344Z",
        "author": "Pyromaniac605",
        "date": "2010-10-30T07:51:03+0100",
        "id": "0dadcb1296eac3aec32bf4d4f669ccce",
        "post_id": "post-268773",
        "text": "What do you intend to do with a solar balloon anyway?Do you plan on taking photos?Do you just want to launch them for fun?Why do you want to launch them?Darren",
        "thread_id": 17264
    },
    {
        "@timestamp": "2023-09-14T07:13:08.03301632Z",
        "author": "pete.dakota",
        "date": "2008-05-13T20:34:56+0100",
        "id": "4408ee457aeec6535561e9c971a4da98",
        "post_id": "post-65402",
        "text": "computerex said:Umm...How can there be a moon landing when the moon doesn't exist, eh?http:\/\/www.revisionism.nl\/Moon\/The-Mad-Revisionist.htm\n\nThis guys out to lunch, man. He's bonkers.Academics are currently debating whether this Shakespeare even existed, and many postulate that the works usually attributed to him were, in fact, written by someone else. His presumed existence could very well be a fabrication of the Lunar conspiracy.\n\n",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:09.180830464Z",
        "author": "Stevodoran",
        "date": "2010-05-21T18:08:29+0100",
        "id": "f239e8691b91da3c22a2c03aa70a9bac",
        "post_id": "post-224547",
        "text": "its not realy a clone. So does anyone want to make it and i like the rover woo482",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:52.031214592Z",
        "author": "Scruce",
        "date": "2011-04-08T18:52:25+0100",
        "id": "aca2f2445e789fefbc04d1b5dcef8497",
        "post_id": "post-267593",
        "text": "This is a very unlucky ship...",
        "thread_id": 17182
    },
    {
        "@timestamp": "2023-09-14T07:13:08.323038976Z",
        "author": "SiberianTiger",
        "date": "2010-12-07T14:54:37+0000",
        "id": "345e115fb05fe7634fffc5af042a24bf",
        "post_id": "post-223797",
        "text": "From nasaspaceflight.com:Akatsuki has been entered the \"safe hold mode\".Middium-gain antenna wasn't available. Low-gain antenna only.Due to very limited telemetory information, situation has remained more uncertain.Yomiuri report.http:\/\/translate.google.com\/transla...01207-OYT1T00851.htm&sl=ja&tl=en&hl=&ie=UTF-8Edit: JAXA press briefing information.It seems Middium-gain is available 40sec\/10min (rotaiting per 10 minutes).Middium-gain 512bps, Low-gain 8 bps.Orbit data would be confirmed tomorrow noon\n\n",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:09.479180288Z",
        "author": "Artlav",
        "date": "2010-05-21T16:47:46+0100",
        "id": "5272fda3bf96f9b716fc99b55b7f480e",
        "post_id": "post-224747",
        "text": "Here is the full long version, with sound:[nomedia=\"http:\/\/www.youtube.com\/watch?v=uWP5d2t2JVE\"]YouTube- \u041c\u043e\u0441\u0442 \u0447\u0435\u0440\u0435\u0437 \u0412\u043e\u043b\u0433\u0443 \u0448\u0430\u0442\u0430\u0435\u0442\u0441\u044f (\u043f\u043e\u043b\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f)[\/nomedia]Looks both interesting and scary. I wonder what it would feel to stand on it.",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:13:52.476114176Z",
        "author": "RisingFury",
        "date": "2011-01-15T21:45:46+0000",
        "id": "b7bf2d3574af049e7695eddc40bfb8ca",
        "post_id": "post-268301",
        "text": "Hmm, not sure. The last time I did it was by taking mom's iron, set the temperature to max and let it spew out steam:)In any case, be careful not to burn yourself.",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.325721856Z",
        "author": "orb",
        "date": "2011-07-05T15:54:08+0100",
        "id": "5fb48f7bc88729a4000a022dcf8e9709",
        "post_id": "post-223822",
        "text": "JAXA - Venus Climate Orbiter \"AKATSUKI\" (PLANET-C):July 4, 2011 Updated\u200bAKATSUKI set to try and enter orbit of Venus in November 2015JAXA made the following report at the AKATSUKI\u2019s third investigation meeting for the Space Activities Commission on June 30.As a result of analysis and verifications of the AKATSUKI\u2019s anomaly cause estimated at the first and second investigation meetings, the highest possibility was found to be damage to the thruster nozzle of the orbit maneuver engine due to closure of the check valve during the orbit injection maneuver.A firing test for Venus orbit injection\u200bWe will determine if we can reignite the damaged thruster nozzle through a ground test as well as an emission test of the onboard engine. Based on the results of these tests, we will prepare for an orbit injection maneuver to Venus hoping for the AKATSUKI to meet with Venus in November 2015.\n\n",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:09.53743616Z",
        "author": "Urwumpe",
        "date": "2010-05-21T12:27:43+0100",
        "id": "f5a731523c2060813d35ed8a724280e2",
        "post_id": "post-224762",
        "text": "No, this doesn't work well... I think Launch MFD does something similar, but it has some disadvantages.If you want to export this to other vessels, make a .lib of it.",
        "thread_id": 14379
    },
    {
        "@timestamp": "2023-09-14T07:13:52.499585024Z",
        "author": "n72.75",
        "date": "2010-10-26T12:10:45+0100",
        "id": "f964fabaf5e37e69d1cbe860db007ca9",
        "post_id": "post-268413",
        "text": "James.Denholm said:Well, ultimately, anything can be decoded.\n\nHash collision and and the pigeonhole principle prevent this as long as you're not using a lookup table.",
        "thread_id": 17233
    },
    {
        "@timestamp": "2023-09-14T07:13:08.391363328Z",
        "author": "Unstung",
        "date": "2010-12-10T00:10:39+0000",
        "id": "eff016d356faa3bd3f2d72b4d4252ce6",
        "post_id": "post-223906",
        "text": "And here's the first trailer (rather than creating another thread):I really liked the first 37 seconds, but, afterwards, yeah.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:09.653562112Z",
        "author": "garyw",
        "date": "2010-05-21T17:00:00+0100",
        "id": "52c7149d67b47f65f943fe6acf62c1aa",
        "post_id": "post-224841",
        "text": "Also, what sized screen was this? I've seen odd screen artifacts when using some MFDs on my widescreen monitor. Doesn't affect the MFD just some of the text labels.",
        "thread_id": 14385
    },
    {
        "@timestamp": "2023-09-14T07:13:52.21144192Z",
        "author": "fireballs619",
        "date": "2010-10-23T21:59:56+0100",
        "id": "d99ff4167559fa23e6ee6511051e4249",
        "post_id": "post-267792",
        "text": "I have hailed the probe in many ways. There is a local restaurant that allows customers to write on the wall of the restaurant. After my visit, there is a crudely drawn Probe on that wall, along with 'orbiter-forum.com', hopefully to enlighten more. This site will be written on that wall instead.",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.450259968Z",
        "author": "Artlav",
        "date": "2010-05-18T18:26:39+0100",
        "id": "58dc477df8eb0a31254b0929a681b897",
        "post_id": "post-224051",
        "text": "cjp said:How do you like my crater world terrain? It isn't perfect yet (you'll see weird tilted craters sometimes), and it isn't exactly like the pictures I have of the moon, but sometimes it looks quite good, doesn't it?\n\nQuite nice. Do you keep a terrain type function? Or, is there an easier way to figure out what terrain there is in color function?(Yes, sources found, no, not easy to read).cjp said:Yes. At the time I wrote that code, I couldn't find how to get the position of the camera. I figured it out once, but I'm not sure if I still remember it.\n\nWhy oapiCameraGlobalPos doesn't work?cjp said:Probably need to find out how to read Orbiter's planetary texture files, and need to transform it to Mercator projection.\n\nD3D7 or OGLA graphic clients have the code.Why Mercator? It have singularities.cjp said:(edit: @Artlav: our posts probably crossed. Maybe you don't need to download again.)\n\nSimple experience-derived precognition.:)Got the release dll.",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:08.779883264Z",
        "author": "Coolhand",
        "date": "2010-05-23T18:05:46+0100",
        "id": "6cd29fd057d61a376509e27e54349b1c",
        "post_id": "post-224368",
        "text": "Does anyone know any North Koreans? to like ya know, ask em?We're all brainwashed and conditioned to think a certain way, right? from birth, TV, Newspapers, standardised pseudo military education systems. even in more liberal countries where we can access the other side of the story easily, where the media is not 100% controlled by one organisation, and internet access is 'free', its the one who shouts the loudest that most people listen to... at least it seems like that so far. Who has a louder voice in NK than their glorious leader?",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.21625088Z",
        "author": "Notebook",
        "date": "2017-10-04T14:57:01+0100",
        "id": "f91ee793d1b6221544358cd4b9684b7a",
        "post_id": "post-267832",
        "text": "Yea, that didn't help either.Changing my identity, and my underpants as we speak.N.",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.58764416Z",
        "author": "FSXHD",
        "date": "2010-06-11T18:58:34+0100",
        "id": "96c72b633c784e62a45d05925261821a",
        "post_id": "post-224198",
        "text": "I first started learning about Orbiter in January of this year. I did what many newbies would do. Launch up the scenario on the runway at KSC and took off. I did have about 9 years of flight sim experience, but that doesn't help one bit in the zero gravity vacuum environment of space. I turned to this website's tutorial section and found Go Play in Space. I sat down on a rainy weekend and did the first few tutorial flights over and over again until I could do them without looking at the manual. If you don't have patience to do one 20-page chapter a week (or a different interval) in Go Play in Space, you won't be orbiting anytime soon. After a period of about a month or two, I could launch, orbit, rendezvous, and dock without looking at the manuals. Then I tried them in the XR spacecraft. Only a few weeks ago I learned how to reenter precisely so that I didn't have to use engines to get back to base. It is a long process to learn this simulator, and I still havemanyyears to go before I master it. My advice to you is to take it slow and have patience and a will to learn. Good luck on your new endeavor of learning Orbiter.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:09.570535168Z",
        "author": "Mojave",
        "date": "2010-05-21T13:11:44+0100",
        "id": "44f4a74c7674057458f5ab9d26d17c81",
        "post_id": "post-224778",
        "text": "True, true. But nothing compares to watching a launch from Florida.",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:52.641161984Z",
        "author": "Wishbone",
        "date": "2010-10-27T15:57:44+0100",
        "id": "b442f4ea98c714e563f39af79ec507c9",
        "post_id": "post-268652",
        "text": "DOS and OPS were two different beasts. And no, OPS\/Almaz were not designed by Glushko (Energiya).",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:13:08.186649344Z",
        "author": "Andy44",
        "date": "2010-05-17T19:26:25+0100",
        "id": "d7714254ccc3f05c5baad0177488f22e",
        "post_id": "post-223654",
        "text": "Nice job, rodion! I noticed that your video shot was stopped down so that the moon was just a crescent, while your still shots look like your auto-metering stopped up due to the dark sky background. I think I like the video better, although it's cool that you can see the whole face of the moon in the stills.",
        "thread_id": 14308
    },
    {
        "@timestamp": "2023-09-14T07:13:09.57230848Z",
        "author": "IronRain",
        "date": "2010-05-22T22:23:43+0100",
        "id": "20fe31da99c95d7138999f5b08385c2d",
        "post_id": "post-224787",
        "text": "martins said:Can I quote this the next time somebody requests terrain modelling in orbiter? :lol:\n\n:rofl:",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:52.214751232Z",
        "author": "theshhh",
        "date": "2012-06-01T05:07:31+0100",
        "id": "cade99b497d35ce85633fbda1ec5bb61",
        "post_id": "post-267821",
        "text": "IE cannot display it.",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.46089728Z",
        "author": "Izack",
        "date": "2010-05-22T14:19:28+0100",
        "id": "5095edc41ee368e705f8ad58103c4901",
        "post_id": "post-224103",
        "text": "Great screenshots again, Hispa! It's been an interesting mission so far.I have to ask, though. How are the astronauts still on Mars getting home?",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:09.569621248Z",
        "author": "Urwumpe",
        "date": "2010-05-21T12:56:45+0100",
        "id": "32c204f310778ee5e6acd7489dc8e5a4",
        "post_id": "post-224773",
        "text": "I am born in Lower Saxony, that is as flat and almost as swampy as Florida. But the average age is lower, just like the temperatures.",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:52.255139584Z",
        "author": "IronRain",
        "date": "2010-10-24T18:42:50+0100",
        "id": "5c580ca45bded3ce20782018b0030e5b",
        "post_id": "post-267920",
        "text": "ahh ok, thanks :lol:",
        "thread_id": 17209
    },
    {
        "@timestamp": "2023-09-14T07:13:08.585987328Z",
        "author": "PhantomCruiser",
        "date": "2010-05-19T17:08:43+0100",
        "id": "7df31885a60caa26e689b176cc17347f",
        "post_id": "post-224176",
        "text": "The Orbiter .pdf files should be one of your best friends when you first start out. I've been flying flight sims since before Windows 3.1 (flight simulator with a whopping 4 colors, before that it was all grey). Orbiter gave me a good slice of humility, but I caught on fast.Also to be a good friend and reference is \"Go Play In Space\" found here...http:\/\/www.aovi93.dsl.pipex.com\/play_in_space.htmI've got \"cheat-sheets\" for nearly every craft I fly (Shuttle Fleet, XR- series, DGIV etc...) with the hot-keys and need to know information that I keep in a notebook. This helps me from getting on crafts command with another...Happy Orbiting dude!",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.782377472Z",
        "author": "vonneuman",
        "date": "2010-05-25T17:26:36+0100",
        "id": "8503d8f83e448cb77848645a4c6aada3",
        "post_id": "post-224391",
        "text": "Exactly. Nukes are not that powerful. If you where to detonate an average size nuke at the steps of the Capitol building in Washington DC. It would not even damage the the White House.Its the radiation that kills people.http:\/\/www.carloslabs.com\/projects\/200712B\/GroundZero.html",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.497578496Z",
        "author": "Tex",
        "date": "2010-10-26T02:02:57+0100",
        "id": "3ac66eadddf1c10a655ec787af18d7af",
        "post_id": "post-268400",
        "text": "***IMPORTANT PASSWORD SECURITY NOTICE***Dear Orbinauts,As with any web site, sometimes exploits are found. Today one was found on ORBITHANGAR.COM where someone was able to gain access to the user table containing passwords. Orbithangar is down while the exploit is addressed, however there is still a remaining threat for some users.PASSWORDS COMPROMISED:If you registered an account on Orbithangar using a hotmail email address BEFORE the user accounts were merged with O-F, then your password is likely compromised. If you are using the same password here on Orbiter-Forum (or any other website on the internet) which you were using on Orbithangar, then you should change your password every where it is used. Just to be clear, the only accounts affected are those which registered at Orbithangar using a hotmail email address before the accounts were merged with O-F. If you have re-used your Orbithangar passwordanywhereon the internet, then it should be changed as it is compromised.We sincerely apologize for this issue, but assure you we are working hard to quickly address the problem. The user accounts who were specifically affected will be notified by email shortly.Kind Regards,O-F Staff",
        "thread_id": 17233
    },
    {
        "@timestamp": "2023-09-14T07:13:08.677748992Z",
        "author": "DaveS",
        "date": "2010-06-10T10:32:20+0100",
        "id": "35a9b4790e14ab3cc97a8b85470a11d6",
        "post_id": "post-224301",
        "text": "Lunar_Lander said:Google says to the message by SiberianTiger:EDIT: +1 Zatman. After all, the first stage has worked OK in Flight 1 too, and it is the first stage of the planned Angara, so I think you can put a high level on reliablity on it. However, Flight 1 failed due to the Korean-developed 2nd stage. Let's hope it worked this time.\n\nWrong. Flight 1 failed due to one half of the PLF didn't separate. The additional mass caused severe underburns and failure to reach a stable orbit.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:08.783778304Z",
        "author": "Dambuster",
        "date": "2010-05-26T16:09:26+0100",
        "id": "63bb62c3442b4593f0e28df011c13096",
        "post_id": "post-224407",
        "text": "vonneuman said:Now that's a country that I don't want having space travel. Not to sound racist or anything, but I like them trapped on that peninsula.\n\nVery true, I wouldn't trust their current government to boil an egg, much less launch a functional rocket.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.639717632Z",
        "author": "Ghostrider",
        "date": "2010-10-27T10:26:57+0100",
        "id": "e7344cbbb7704ce464a7d75c54681859",
        "post_id": "post-268637",
        "text": "This calls for a scenario. Let's target him with a Polyot and see how he likes it.(Evil laugh)",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:13:08.461072384Z",
        "author": "Hispa",
        "date": "2010-05-22T22:58:28+0100",
        "id": "5244dab17c1ef52b13ab6a4e8783d5c5",
        "post_id": "post-224104",
        "text": "Who says they are going to go back to home? When I get tired of Mars, I want to send back to Mars the Cosmos refuelled and loaded with more ships to launch the base to Jupiter, that promises lots of adventures.---------- Post added at 11:58 PM ---------- Previous post was at 07:16 PM ----------As I saw I need a more reliable ship than Cosmos to continue this trip around the planets, I'm now modelling a new ship of about 350m long. The callsign for this ship is \"modelo1\", and there's still no textures and a lot of other works to do before I can use it.I can say that each fuel tank is about 25m long x 8m diameter.See you tomorrow, guys!",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:08.826233344Z",
        "author": "SiberianTiger",
        "date": "2010-07-01T10:30:29+0100",
        "id": "eefe1379f25fdba0bada91f434576185",
        "post_id": "post-224417",
        "text": "Okay, so... Out of pure logic, a war isn't happening => the victim side wasn't going to fight all along => it made no sense for SK or anyone backing them up to provoke a conflict => the North Koreans did really sink the ship.The conspiracy case is unanimously closed for me.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.46853504Z",
        "author": "T.Neo",
        "date": "2010-10-29T21:32:59+0100",
        "id": "3491d6b092c898d471d8bcc55de7f365",
        "post_id": "post-268237",
        "text": "No matterHOWsmall an explosive is, it can still be very dangerous.On one occasion when I was messing around with rocket fuel, I ignited an amount that created quite large flame that was over a quarter of a meter in height. I only figured this outafterthe fact, but managed to move out of the way in time, and escape with only a fright.If I had not moved out of the way, I would have sustained bad injuries to my face, not to mention a probable loss of my ability to see.And that is with just propellant, making a pretty flame on a surface, with the gases allowed to escape freely. Enclose that propellant, and you have a potential bomb. If something goes wrong with a rocket, it could very well explode, and you shouldn't be taking any risks. Expanding gases in enclosed spaces isnojoke....And neither are unpredictable fast flying (pointy and flame-y) objects. If Ithrewthat rocket at you, it would hurt.So while you should take shelter, this is also not a 200 kilogram bomb... even a ditch, or a wall or rock large enough that you can hide behind should suffice.",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:07.918684928Z",
        "author": "computerex",
        "date": "2010-05-17T09:27:25+0100",
        "id": "77c8bf1d40a06a458266aa7ce4c26448",
        "post_id": "post-223596",
        "text": "oh god...Don't remind me of cricket ! Pakistan's most recent loss was... embarrassing to say the least. God, the team stopped being any good 10 years ago.You don't see this happening anymore:[nomedia=\"http:\/\/www.youtube.com\/watch?v=6O5rVGc3XfY\"]YouTube- Wasim Akram magic ball to Croft - Incredible[\/nomedia]",
        "thread_id": 14297
    },
    {
        "@timestamp": "2023-09-14T07:13:08.97196544Z",
        "author": "tblaxland",
        "date": "2010-05-20T12:13:12+0100",
        "id": "f7e1cc8c5cf627c8ccd495792576ccfb",
        "post_id": "post-224423",
        "text": "Wow, it must be sad to be personally involved with the plane:(It looks like it came in very hard. I'm not sure if Google got the translation right, but weather is suspected as contributing to the accident?",
        "thread_id": 14350
    },
    {
        "@timestamp": "2023-09-14T07:13:52.581749504Z",
        "author": "Hielor",
        "date": "2010-11-24T10:38:48+0000",
        "id": "81c86bd5b9f206e21943cc52f3d46160",
        "post_id": "post-268493",
        "text": "Fabri91 said:That's why I ordered a trackir myself...the one thing you can do is to progressively lower smoothing and\/or filtering by small amounts and test it ingame, hopefully to find a sweet spot where it is decently responsive and doesn't shake your virtual head to smithereens.\n\nI tried...it starts becoming shaky long before it's sufficiently responsive. I'm sticking with the TrackIR for the time being.",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:08.033917184Z",
        "author": "bujin",
        "date": "2008-05-13T22:23:45+0100",
        "id": "6d61793fe7a8b8e7103f951f7264858e",
        "post_id": "post-65406",
        "text": "Linguofreak said:The crew of Apollo 8 might object to putting creationism on the same level as Moon-Hoaxism.\n\nThey can object all they want, but they are both pretty much the same. You have people claiming that there are reasons the predominant explanation is wrong, and provide scientific-sounding explanations in support of their idea which sound good to the layperson, but are grossly misinformed and inaccurate.:)",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:09.277965568Z",
        "author": "Star Voyager",
        "date": "2010-05-23T22:24:28+0100",
        "id": "a0cb30de31100a173aad5e2ec8e06db4",
        "post_id": "post-224670",
        "text": "Any idea why?",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:52.2170176Z",
        "author": "n72.75",
        "date": "2018-02-12T03:54:31+0000",
        "id": "f9a74376bd3575f548b55292287cdc38",
        "post_id": "post-267838",
        "text": "Andy44 said:It's an in-joke among add-on developers:http:\/\/knowyourmeme.com\/memes\/hail-probeOrbinauts hail the Mighty Probe as a sign of shared identity. The Probe unites us.:hailprobe:\n\nHuh, I think I may have added that one on knowyourmeme.",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.039660544Z",
        "author": "bujin",
        "date": "2008-05-15T16:46:47+0100",
        "id": "5c24383e8291c70baf4074e73ba83767",
        "post_id": "post-65433",
        "text": "Messierhunter said:That's all I need to read. You can't assume there WOULD be evidence in one particular circumstance, that's why your hypothesis is flawed. You assume it would manifest itself in a certain way. How about I assume that if there was really a moon landing, I should be able to see the descent stage of the lander with my telescope... oops, it's not there, there must not have been a landing because NASA tells me they left equipment behind but I do not see it there. See how that works? My hypothesis actually failed because of a false assumption about the way in which Apollo should manifest itself. Hypotheses about God intervening are similarly flawed because of false assumptions about our ability to force Him to appear. God is not a testable hypothesis.\n\nWhile I could respond to this, I have no wish to. I have grown pretty weary of discussions on religion and science on other message boards across the internet, and they always go exactly the same way. No-one is going to convince the opposite side of their arguments, so it is a bit pointless.I'd rather get back to discussing Orbiter.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:09.14233088Z",
        "author": "IronRain",
        "date": "2010-05-21T08:03:58+0100",
        "id": "ce0ede2b8c3682c91cf13285493d80a6",
        "post_id": "post-224506",
        "text": "next time you can better use the Code button if you post a scenario, because it's very long right now ^.^Code:BEGIN_DESC\nSTS-120 (120) ISS-10A\n\nOrbiter: Discovery (OV-103\/F-34)\n\nPayload: U.S. Node-2 (Harmony), PDGF, SPDU, OBSS, ODS\n\n\nCrew: \n\nPamela A. Melroy, (3) Commander\n\nGeorge D. Zamka, (1) Pilot\n\nScott E. Parazynski, (5) Mission Specialist 1 \n\nDouglas H. Wheelock, (1) Mission Specialist 2\n\nStephanie D. Wilson, (2) Mission Specialist 3\n\nPaolo A. Nespoli (ESA), (1) Mission Specialist 4\n\n\nISS Expedition 16 Crew Launching:\n\nDaniel M. Tani, (2) ISS-FE3\n\n\nISS Expedition 15\/16 Crew Landing:\n\nClayton C. Anderson (1) ISS-FE3\n\n\nLaunch: October 23, 2007 at 11:38:19 a.m. EDT\n\nLaunch Pad: 39-A\n\nOrbit Altitude: 122 nautical miles (225,94km)\n\nOrbit Inclination: 51.6 degrees \n\nLanding: November 7, 2007 at 1:01:18 p.m. EST\n\nLanding Site: Kennedy Space Center, Florida\n\nRunway: 33\n\nDuration: 15 days, 2 hours, 23 minutes, 1 second\n\nRevolution: 238\n\nMiles Traveled: 6.25 milion\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  [COLOR=Red]System SolM[\/COLOR]\n  Date MJD 54396.645370\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-120\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-120\n  MODE Extern\n  POS 2.94 -99.58 75.67\n  TRACKMODE GlobalFrame\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE GPC MFD\n  SITE 1\n  MODE 1\n  MET -539\n  ILOAD 1\nEND_MFD\n\nBEGIN_MFD Right\n TYPE Orbit\n  PROJ Ship\n  FRAME Equator\n  ALT\n  TARGET ISS\n  REF Earth\nEND_MFD\n\n\nBEGIN_SHIPS\nISS:ISSR\\ISS\n  STATUS Orbiting Earth\n  ELEMENTS 6720192.78011306 0.00020620 74.19413275 165.53187511  281.00789667 158.38339667 54396.50916362\n  AROT 112.55 -31.97 -34.66\n  VROT 0.00 0.00 -0.80\n  PRPLEVEL 0:0.180 1:0.727 2:0.400 3:0.500 4:0.003\n  NAVFREQ 0 0\n  XPDR 159\n  CONFIGURATION 19\n  CAM 1\n  FUEL 1079.5000 186.2500 210.0000 319.0000 1860.0000\n  Z1 1\n  CMG 1 3\n  SSRMS 1\n  TS1 0 0 0 0\n  TS2 1 1 1 1\n  TS3 0.0000 1.0000 1.0000 1.0000\n  ZARYA_SOL1 0 0 0 0\n  ZARYA_SOL2 -1 -1 0 0\n  ZARYA_SOL3 1.0000 1.0000 0.3957 0.3957\n  ControlMode01 1 1\n  ZVEZDA_SOL1 0 0\n  ZVEZDA_SOL2 -1 -1 0 0\n  ZVEZDA_SOL3 1.0000 1.0000 0.3957 0.3957\n  ControlMode02 1 1\n  Ku 0 1.0000 -1\n  CAP 0 1.0000 -1\n  COV 0 0 0.0000 1 0\n  JAL 1 1\n  EMU 0 0\n  ORLAN 0 0\n  AL1 0 0.0000 1\n  AL2 0 0.0000 1 0 1.0000 1\n  MBS -5.0000\n  ITS 1 1\n  RAD1 0 0 -1 1 1.0000 0.0000 0 0.1313\n  ControlMode03 0\n  RAD2 0 0 -1 1 1.0000 0.0000 0 0.1308\n  ControlMode04 0\n  PV1 1 1\n  PV4 0 0.9978\n  ControlMode05 0\n  PV5 0 0.5007\n  ControlMode06 0\nEND\nPMA3:ISSR\\PMA\n  ATTACHED 3:3,ISS\n  NAVFREQ 0 0\nEND\nP4:ISSR\\P6\n  ATTACHED 0:18,ISS\n  TYPE 2\n  ControlMode 0 1\n  RADIATORS 0 0 -1 -1 1.0000 1.0000\n  SOL_DEPLOY1 0 0 -1 -1 1.0000 1.0000\n  SOL_DEPLOY2 0 0 -1 -1 1.0000 1.0000\n  BATTERY 299960.3558 99.9868\n  ROTATION 0.7245 0 0.6006 0\n  INTERSTAGE \nEND\nP6:ISSR\\P6\n  ATTACHED 3:6,ISS\n  TYPE 1\n  ControlMode 0 0\n  RADIATORS 0 0 -1 -1 0.0000 0.0000\n  SOL_DEPLOY1 0 0 -1 -1 1.0000 1.0000\n  SOL_DEPLOY2 0 0 1 1 0.0000 0.0000\n  BATTERY 299960.3558 99.9868\n  ROTATION 0.0000 0 0.0000 0\n  STOW\nEND\nS4:ISSR\\P6\n  ATTACHED 0:20,ISS\n  TYPE 2\n  ControlMode 0 1\n  RADIATORS 0 0 -1 1 1.0000 0.0000\n  SOL_DEPLOY1 1 1 -1 -1 1.0000 1.0000\n  SOL_DEPLOY2 0 0 -1 -1 1.0000 1.0000\n  BATTERY 289957.9576 96.6527\n  ROTATION 0.8318 0 0.1024 0\n  INTERSTAGE\nEND\nSSRMS:ISSR\\SSRMS\n  ATTACHED 0:4,ISS\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.4988 0.5024 0.6380 0.7916 0.4866 0.6295 0.4926 0.5000\n  ASIGN -1 0 0 0 0 0 0 0 -1\n  APNT 0.5000 0.5000\n  POS0 -1.71 3.24 -6.80\n  DIR0 -1.00 -0.04 0.04\n  ROT0 0.06 -0.56 0.82\n  POS1 0.67 0.58 -8.48\n  DIR1 -0.03 -0.01 -1.00\n  ROT1 -0.16 0.99 -0.01\n  CHNG 0\nEND\nMBS:ISSR\\MBS\n  ATTACHED 0:13,ISS\n  NAVFREQ 0 0\n  GF 0 1.0000 0 0 0.5000\n  CONFIG 3\n  POS -3.02 0.05 1.70\n  DIR -1.00 0.00 0.00\n  ROT 0.00 1.00 0.00\nEND\nCETA1:ISSR\\CETA\n  ATTACHED 1:16,ISS\n  NAVFREQ 0 0\n  CETA 11\nEND\nCETA2:ISSR\\CETA\n  ATTACHED 1:17,ISS\n  CETA 21\nEND\nStrela1:ISSR\\Strela\n  ATTACHED 1:11,ISS\n  SH1 1 0.3825 0\n  SH2 1 0.0558 0\n  SH3 1 0.0597 0\n  SH4 1 0.1882 0 0 0.0000 0\n  SH5 0.5000 0.5000\n  POS0 -0.25 2.74 1.30\n  DIR0 0.00 -0.05 -1.00\n  ROT0 1.00 0.09 0.00\n  POS1 0.05 -0.56 0.95\n  DIR1 0.00 0.00 1.00\n  ROT1 0.09 -1.00 0.00\nEND\nStrela2:ISSR\\Strela\n  ATTACHED 1:12,ISS\n  SH1 0 0.5000 0\n  SH2 1 0.0514 0\n  SH3 1 0.0612 0\n  SH4 1 0.1882 0 0 0.0000 0\n  SH5 0.5000 0.5000\n  POS0 -2.74 0.00 1.34\n  DIR0 0.04 0.00 -1.00\n  ROT0 0.00 1.00 0.00\n  POS1 0.56 0.00 0.95\n  DIR1 0.00 0.00 1.00\n  ROT1 1.00 0.00 0.00\nEND\nAPFR1:ISSR\\APFR\n  ATTACHED 3:7,ISS\n  SH1 1 0.0058 0\n  SH2 0 0.0000 0\n  SH3 0 1.0000 0\n  SH5 0.5000 0.5000\n  POS0 0.02 -0.16 0.28\n  DIR0 0.00 0.70 -0.72\n  ROT0 1.00 0.00 0.00\n  POS1 0.00 -0.09 0.00\n  DIR1 0.00 -0.02 -1.00\n  ROT1 0.00 -1.00 0.02\nEND\nAPFR2:ISSR\\APFR\n  ATTACHED 3:9,ISS\n  SH1 1 0.0058 0\n  SH2 0 0.0000 0\n  SH3 0 1.0000 0\n  SH5 0.5000 0.5000\n  POS0 0.02 -0.16 0.28\n  DIR0 0.00 0.70 -0.72\n  ROT0 1.00 0.00 0.00\n  POS1 0.00 -0.09 0.00\n  DIR1 0.00 -0.02 -1.00\n  ROT1 0.00 -1.00 0.02\nEND\nESP3:ISSR\\ESP3\n  TYPE 1\n  ATTACHED 1:27,ISS\nEND\nNTA:ISSR\\NTAC\n  ATTACHED 1:1,ESP3\nEND\nSSRMSjoint:ISSR\\SSRMSjoint\n  ATTACHED 1:0,ESP3\nEND\nCMG:ISSR\\CMGC\n  ATTACHED 1:3,ESP3\nEND\nORU_box:ISSR\\ORU1\n  ATTACHED 1:5,ESP3\nEND\nPMA2:ISSR\\PMA\n  ATTACHED 3:34,ISS\nEND\nSoyuzTMA-11:ISSR\\SouyzTMA\n  STATUS Orbiting Earth\n  ELEMENTS 6720192.78011306 0.00020620 74.19413275 165.53187511  281.00789667 158.38339667 54396.50916362\n  PRPLEVEL 0:0.600\n  DOCKINFO 0:0,ISS\n  CAM 0 1.0000 -1\n  SOL_DEP 0 1.0000 -1\n  ENG_COV 0 0.0000 1 0 1\n  VKA 0 1.0000 -1\n  PROBE 0 0.0000 1 0.0000\n  LIGHT 1 0\n  BATTERY 39998.0902 95.2335\n  SHOWDATA 1\n  DEPLOY 0.0000\n  TRACK 0\n  INIT 1\n  TARGET \n  CURDOCK 0\n  CMST 0\n  DETACH 0\n  DEPRESS 0 0.0000\n  IMP 3\n  ALLOW_BALLISTIC\n  BALLISTIC\nEND\nProgressM-61:ISSR\\Progress_M1\n  STATUS Orbiting Earth\n  ELEMENTS 6720192.78011306 0.00020620 74.19413275 165.53187511  281.00789667 158.38339667 54396.50916362\n  PRPLEVEL 0:0.6530 1:0.000 3:0.000 4:0.0\n  DOCKINFO 0:3,ISS\n  CAM 0 1.0000 -1\n  SOL_DEP 0 1.0000 -1\n  ENG_COV 0 0.0000 1 0 0\n  VKA 0 0.0000 1\n  PROBE 0 0.0000 1 0.0000\n  LIGHT 1 0\n  BATTERY 39229.3888 93.4033\n  SHOWDATA 1\n  DEPLOY 0.0000\n  TRACK 0\n  INIT 1\n  TARGET \n  CURDOCK 0\n  IMP 3\nEND\nSTS-120:Shuttle\n  STATUS Landed Earth\n  POS -80.6040380 28.6083600 ;39A\n  ;POS -80.6207780 28.6271900 ;39B\n  HEADING 0.00\n  PRPLEVEL 0:1.000 1:1.000 2:1.000\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  OV- 103\n  RMSARM\n  ISSV1\n  RENDER\n  ARM_SEQ1 0.5468 0.3240 0.3153 0.1258 0.4342 0.5000\n  ARM_SEQ2 0.7315 0.5539 0.7881 0.2691 0.4943 0.5887\n  ARM1SET \n  ARM2SET \n  CARGODOOR 0 0.0000\n  KUBAND 0 0.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD_MASS 0.0000\n  OMS \n  ASSIST 134.00 145.000\n  CALLOUT \n  TGT_HEADING 42.3925 228\nEND\nShuttleBay:ISSR\\STSBAY\n  STATUS Landed Earth\n  ATTACHED 0:0,STS-120\n  STS 120\n  OBSS\n  MPM 0 0.0000 -1\nEND\nOBSS:ISSR\\OBSS\n  STATUS Landed Earth\n  ATTACHED 0:1,ShuttleBay\nEND\nHarmony:ISSR\\Unity\n  ATTACHED 0:2,ShuttleBay\n  NODE 2\n  TC1 0 0.0000 1\n  TC2 0 0.0000 1\n  TC3 0 0.0000 1\n  TC4 0 0.0000 1\nEND\nPDGF:ISSR\\PDGFH\n  ATTACHED 0:3,ShuttleBay\nEND\nBCDU:ISSR\\ORU1\n  ATTACHED 0:4,ShuttleBay\nEND\nLC39:ISSR\\LC39\n  STATUS Landed Earth\n  POS -80.6041380 28.6082950 ;39A\n  ;POS -80.6208780 28.6271250 ;39B\n  RSS 0 1.0000 -1\n  WR 0 0.0000 1\n  VA 0 0.0000 1\n  TC 0 0.0000 1\n  PS_LVL 1.0000\nEND\nRL:ISSR\\RL\n  STATUS Landed Earth\n  ;POS -80.708043 28.636000 ; KSC RWY15\n  POS -80.680683 28.593950 ; KSC RWY33\n  ;POS -117.908109 34.892917 ; EAFB RWY04\n  ;POS -117.859329 34.917757 ; EAFB RWY22\n  ;HEADING 180.00 ;KSC RWY15\n  HEADING 360.00 ;KSC RWY33\n  ;HEADING 88.00  ;EAFB RWY 04\n  ;HEADING 268.00 ;EAFB RWY 22\n  PRPLEVEL 0:1.000\nEND\nEND_SHIPSdid you already tried to change the system (red highlighted;)) try to change it to just ''sol'' (without the '''' of course), maybe it works...",
        "thread_id": 14361
    },
    {
        "@timestamp": "2023-09-14T07:13:52.34853248Z",
        "author": "Pyromaniac605",
        "date": "2010-10-25T09:03:30+0100",
        "id": "4494d96cdfcfef6e0bb6bf21907568ec",
        "post_id": "post-268004",
        "text": "tl;drSorry but really? Why the million (obvious exaggeration) line post?DarrenPS::welcome:to the forums, just leave long posts to the Postmaster.PPS: :hail::probe:",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:08.390005504Z",
        "author": "Pyromaniac605",
        "date": "2010-10-01T15:42:57+0100",
        "id": "dec1076508627480c367b42186499767",
        "post_id": "post-223894",
        "text": "I'd rather watch Transmorphers filmed at the Cape. The Asylum can do better than anything Bay can come up with. Or Tim Burton, wait scratch that, he'd probably make the launch pads all twisted and intertwined with trees, and have the shuttle with bird wings that it flaps like hell to get to orbit. On second thought that would be pretty funny, a shuttle with bird wings.Darren",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:09.27656576Z",
        "author": "DaveS",
        "date": "2010-05-22T04:22:37+0100",
        "id": "01457bcdb2c78087a193bdea98890078",
        "post_id": "post-224661",
        "text": "Star Voyager said:I'm guessing that SV TLM is Space Vehicle Telemetry?\n\nYes.---------- Post added at 05:22 AM ---------- Previous post was at 05:18 AM ----------Plan is to resume count at L-20 minutes and perform another verification at L-10 minutes.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:52.467365376Z",
        "author": "Pyromaniac605",
        "date": "2010-10-29T13:27:33+0100",
        "id": "ded305f07cb753f403455ab9b2b03dd7",
        "post_id": "post-268229",
        "text": "Since the rocket looks slightly similar to the redstone you should make the ant capsule look like a mercury capsule. :lol:DarrenEdit: Although if it were me I'd be sending up minifigs rather than ants, then if something goes wrong you have a lump of molten plastic lying around somewhere, an ant is too easy to lose anyway.Edit2: After writing my first edit (seconds ago) I realise that I need to get a hobby rocket ASAP. :lol:",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.392578048Z",
        "author": "Unstung",
        "date": "2010-12-10T02:31:55+0000",
        "id": "0a0b70456bf074acd2b0c6e76ceff566",
        "post_id": "post-223916",
        "text": "I don't even what to think about what happens to Neil and Buzz for this superficial story.And now that tblaxland mentions the RCS... :facepalm:Transformers 3: Ruining Spaceflight for the Rest of Us",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:09.280062464Z",
        "author": "Star Voyager",
        "date": "2010-05-28T00:10:01+0100",
        "id": "4929590ae6d70a34d814012117f980b5",
        "post_id": "post-224683",
        "text": "Orbinaut Pete said:Live views of Delta IV fromCCAFSwebcams (will refresh every 45 seconds)\n\nFixed that for you. By the way, where did you get the link (from Spaceflightnow or ULA)?",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:52.58436352Z",
        "author": "Ripley",
        "date": "2013-03-05T16:35:51+0000",
        "id": "0f978fc423508d9c6edb18ee242b11a5",
        "post_id": "post-268522",
        "text": "Sorry for necro, but a new beta of FTNOIR 1.7.0 is available.Many changes, which you can read here:Update to v170 beta released!The update from v160 to v170 was tested by a number of users and is now released 'for all to try'. For most people, this version will be a big improvement, so please don't hesitate to try it: it's good!v170 Is available as update from v160 (for those who already have it running) and as full-installer (for new users). The installers were made with INNO-setup and we would also like feedback on their 'performance'.Since it is clear to us that adding new features must be easy, we have adapted the core of FaceTrackNoIR, so that a new head-tracker, filter or game-protocol can just be 'dropped' in the installation-folder and then used.A second big change is the GUI of the curve-configurator. In v170 creating the curves for the calculations for input (head-movement) to output (in-game movement) is easier and more flexible.Version v170 has a number of big improvements. compared to v160:- An alternative filter (called Accela, made by Stanislaw) for the EWMA2. This is a big improvement indeed;- A game-protocol using VJoy, which is an alternative for PPJoy. VJoy was upgraded for this and has driver-signing for W7;Unfortunately, it does not work with W8 (yet).- An Inertial Head Tracker called AIC-IHT, using accelleration, magnetic and gyro-sensors as source for pitch, roll and yaw. This is still in the prototyping phase, but has big potential. It eliminates all need for light and eliminates problems with darkness and bad lighting;- An IR-based tracker like the one FreeTrack is using, called PointTracker (by Patrick);- Mouse-keys can be used for 'short-keys' like 'center' and 'start\/stop';- The old FreeTrack and fake-Track protocols were both replaced by one new protocol: FreeTrack 2.0. This protocol supports all games that are FreeTrack-enabled or TrackIR-enabled. This includes all 64-bit versions (like X-plane 10 and DCS A-10C) and all previously 'difficult' titles (like Dirt, MS-Flight). No need for game-fixers or anything like that... The full list of compatible games is listed here. Please notify us, if you want your callsign added to the list.\n\nhttp:\/\/facetracknoir.sourceforge.net\/information_links\/download.htm",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:08.395602944Z",
        "author": "JonnyBGoode",
        "date": "2010-12-12T23:32:09+0000",
        "id": "5fc2597b336f5c8295421cc678b556ce",
        "post_id": "post-223942",
        "text": "Yes I noticed that too, lol.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:09.568624384Z",
        "author": "Mojave",
        "date": "2010-05-21T12:42:02+0100",
        "id": "681b4d55e53c8b779d3a2b886e2134ef",
        "post_id": "post-224769",
        "text": "OO, sorry, how you change that?",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:52.178026496Z",
        "author": "garyw",
        "date": "2010-10-23T16:10:54+0100",
        "id": "2a4292af621ad3f70cd9d656a1630f0b",
        "post_id": "post-267683",
        "text": "Grover said:we keep talking about big spacecraft, but they arent necessary, if its going to burn up, it will have to come to LEO anyway, so we can just pick it up then, rather than fetching it right now using a huge craft, we can wait 3\/4\/5 years, then pick it up below ISS altitude, with a smaller craft, which will be better than what we have at the minute, even if only by a little way, but we cant say for certain.\n\nHow does a small space craft get it safely though the atmosphere? Whatever you do, you need something the size of the shuttle to bring it down.Grover said:and in terms of machines, go to any museum, any at all, and i bet there is a historic machine there, one that it THE machine, not just A machine. and it could be put to use, as RisingFury said, thats still a bloody good telescope, better than anything we could own.\n\nSure and I bet it didn't cost $2billion plus to put it there. There are these things called praciticalities.Grover said:when theres a will theres a way, im sure some astrophysicists at NASA could refine the \"wait for it to come closer\" idea so that it can work.\n\nThere is no will and by the time it's at the 300km point it's a lump of space junk that will threaten other spaceraft. It has to go whilst it's still under control.",
        "thread_id": 17193
    },
    {
        "@timestamp": "2023-09-14T07:13:08.459561984Z",
        "author": "Richy",
        "date": "2010-05-21T15:31:53+0100",
        "id": "1c2c98c31b7788c33af2891651fe7dae",
        "post_id": "post-224090",
        "text": "Nice shots!What kind of Map MFD are you using on the last screen?",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:09.128227072Z",
        "author": "Eagle",
        "date": "2010-05-21T05:23:25+0100",
        "id": "2ad60bace1eea316a74e5e2c27bfcc55",
        "post_id": "post-224496",
        "text": "Generally people are talking about the DGIV or XR Series.There are also a few modules that allow any ship to be destroyed through rentry\/crashing\/aerodynamic stress\/sudden acceleration.The most recent one I know of is Universal Breakup. There are some slight problems with the general \"everything can die\" modules that stem from either conflict with other modules or lead to unexpected behavior like things dying when they shouldn't.http:\/\/orbiter-forum.com\/showthread.php?t=5496It doesn't seem to be available anymore, but where there's a will there's a way.",
        "thread_id": 14360
    },
    {
        "@timestamp": "2023-09-14T07:13:52.348760576Z",
        "author": "Hielor",
        "date": "2010-10-25T09:06:55+0100",
        "id": "40f7db096397a4cfcfa3bcd24dc293ca",
        "post_id": "post-268005",
        "text": "I feel like your proposal would best be backed by data.I look forward to reading your summary once you have collected the natural sounds of 1000 bacteria and shown how that data corpus proves that gravity is, in fact, alive.",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:08.461497088Z",
        "author": "mc_",
        "date": "2010-05-23T12:54:01+0100",
        "id": "608754e0d6d76a35e2120502387150f8",
        "post_id": "post-224108",
        "text": "Nice ship. And big. Looks perfect for flying to Jupiter and beyond.I suggest, docking ports should be in front (6-node or something like it) - for small ships and above\/under (or\/and left and right) spherical tanks - for XR5 or so.",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:09.142823936Z",
        "author": "IronRain",
        "date": "2010-05-21T17:45:06+0100",
        "id": "a1da341773247a1f4f0a3c2a619121df",
        "post_id": "post-224510",
        "text": "can you look in your Orbiter folder>config and tell me if you have EarthM.cfg?",
        "thread_id": 14361
    },
    {
        "@timestamp": "2023-09-14T07:13:52.353397504Z",
        "author": "T.Neo",
        "date": "2010-10-27T15:15:36+0100",
        "id": "12cf3fe2623b11832f4cd7417bd6b43a",
        "post_id": "post-268037",
        "text": "Earth is more like an astrobiological spacestation. She has no engines... :uhh:",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:08.030874368Z",
        "author": "Moe",
        "date": "2008-05-13T17:41:42+0100",
        "id": "add4bd4edcc992faa4bbb42b8812e8a0",
        "post_id": "post-65389",
        "text": "This matter is easy to settle:If somebody is able to make a fake to convince to others that the real truth is in fact a fake, this person loses all credibility. (for example the headlight falling to the ground in the studio\").In addition, before questioning something, one must inquire on how works what he is criticizing. (For example with the flag that waves to the wind).This is simply pathetic.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:09.159334912Z",
        "author": "Moach",
        "date": "2010-05-22T15:20:37+0100",
        "id": "e2f5ef222223192f107987548242fc6c",
        "post_id": "post-224523",
        "text": "hey T.Neo! love the concept!a ship like that was pretty much what i had in mind for a earth-lunar-mars cruiser... it would be supplied by a g42 craft over a few flights at LEO...then, a couple of landing modules would be attached to it, for reaching the mars\/moon surface...a ship like this would never de-orbit...now, if you're not gonna dock while spinning, there's no need at all to have a long crew transfer tunnel along the central truss - the dock could be right at the hab moduleand i'd go for a \"puller\" engine setup - allows for a lighter truss and, as you said, keeps the same gravity direction durring accel...very nice concept - and pretty viable, i hope :thumbup:",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:13:52.468626944Z",
        "author": "Ghostrider",
        "date": "2010-10-29T21:39:48+0100",
        "id": "44785ce074ae17450ed56488b5fbd422",
        "post_id": "post-268238",
        "text": "Amen to that. But then I'm an old-fashioned gun nut who obsesses over range safety even when firing a 3cm tall skyrocket...:)",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.03332608Z",
        "author": "Belisarius",
        "date": "2008-05-13T20:53:27+0100",
        "id": "d818273d0e6147c1afc818749eb8f0bb",
        "post_id": "post-65404",
        "text": "The very latest over on YouTube is that Luna has a breathable atmosphere!http:\/\/youtube.com\/watch?v=9ASTvjNBaAwWatch it at your own risk... I won't be responsible for heart attacks, burst blood vessels, attacks of hilarity or any other extreme reaction",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.781430272Z",
        "author": "Urwumpe",
        "date": "2010-05-25T11:54:47+0100",
        "id": "8526d3936d6b0273341a79002dee1e75",
        "post_id": "post-224383",
        "text": "Even if a South Korean warship would be entering North Korean Waters (which could easily happen in such waters by small navigation errors), you wouldn't fire a torpedo at it, if normal rules of engagement apply.The mini submarines are also not for patrolling the borders (they lack the sensors for this), they are completely offensive weapons (Anti-shipping, special operations). So, if mini submarines had been in the waters and one fired a torpedo, the act was hostile and no mistake, but a planned provocation.Still, North Korea could be using such inadequate weapons for patrolling the waters, leading to such results, since such a submarine could only deal with a warship by attacking it first. Which still means, that the act was hostile.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.199754752Z",
        "author": "Izack",
        "date": "2010-10-23T23:53:07+0100",
        "id": "d73e04986520d0006e83bcbe40dddfb9",
        "post_id": "post-267775",
        "text": "fort said:This was not in my thought when I have writes this message.And I had read that you were already aware of this security meshes of AMSO. This link was only there to reconfirm it for the interest of each and to indicate, however, that land, implemented as vessels, are reusable in other scenarios (what AcSoft explained on the French forum)\n\nSorry. I probably should have actually read that thread before responding here. :facepalm:So bases can be used outside of AMSO, but it seems that vessels still can't.:(",
        "thread_id": 17196
    },
    {
        "@timestamp": "2023-09-14T07:13:08.037691136Z",
        "author": "thomasantony",
        "date": "2008-05-15T14:25:53+0100",
        "id": "2f00c46285a5ad7b543552efb5f85e65",
        "post_id": "post-65430",
        "text": "simonpro said:I dropped a stone in my garden this morning. That was god, and it's testable: The stone fell.\n\nNo no, it doesn't work that way... The stone should have been levitated by God. :rofl:",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.781570304Z",
        "author": "SiberianTiger",
        "date": "2010-05-25T13:13:25+0100",
        "id": "2afee13fb2162b41286dc3130dfd4aca",
        "post_id": "post-224385",
        "text": "DanScall said:On the other hand, I doubt there'll be a war. China these days will not get involved, especially since it was a blatent act of aggression on the part of the NK's, but on the other hand the NK's really are mad enough that they'd consider using their nukes, and I doubt anybody wants to risk that.\n\nLet's discuss how dangerous those nukes might be. I believe it can be assumed they have less of them than there are fingers on a man's palm. Their magnitude can't exceed some 20 kt, if even they'd work at all in a combat situation. All modern armies are aware of nuclear weapon effects and are not very much vulnerable for nuclear attacks. Ordinary armoured units can provide enough protection for 95% of the personnel at the battlefield.The only big threat would be them aiming the nuke at some city in the South Korea or Japan (I don't seriously believe in a chance of NK sending an ICBM over to the USA territory). This raises two big questions: what means do they have to deliver a nuclear device off the borders of their territory? How difficult is to detect and counter that?Thus far, only two experimental underground explosions have been performed. This means, there is a chance of NK having built a device that is suitable for putting on a ballistic rocket, but this chance is slim. For a country that is conducting weapons development on their own, much more tests are required to guarantee having a reliable warhead technology.I'd rather bet on them trying to deliver a nuke on a bomber, or probably a plane performing a suicide attack. But given how much the border region of the South Korea is overfilled with anti-aircraft defenses, and assumed air superiority of the SK and the US army combined, this is also not much of a threat.In my view, the only chance of the North's nuke to be used is the opening shot of the war, taking by surprise. Or exploding it on their own territory on the ground as an act of desperation after an invasion has begun (but see above about near immunity of an army towards single nuclear explosions).So is it true to consider it a real stopper?",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.474789632Z",
        "author": "jinglesassy",
        "date": "2011-01-01T23:59:13+0000",
        "id": "e2cce89dd664bad92138d0787e624ad0",
        "post_id": "post-268289",
        "text": "I had tried plywood and i couldnt get it to the right shape. I tried everything from wetting it not soaking it just enough to loosen the fibers in it to increase the flexibility. To begging it to work. Anyway the balsa should be strong enough to survive a normal landing but not a crash landing.",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.320909568Z",
        "author": "Namahage",
        "date": "2010-07-06T18:05:47+0100",
        "id": "05e4f66fa25872229ee9df87367acf20",
        "post_id": "post-223779",
        "text": "Akatsuki recently successfully tested its 500 Newton thruster which will be used to establish Venus orbit. It is, incidentally, the world's \"first ceramic orbital thruster\" per the press release:http:\/\/www.jaxa.jp\/press\/2010\/07\/20100706_akatsuki_j.html",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:09.0078336Z",
        "author": "SiameseCat",
        "date": "2010-05-20T17:30:08+0100",
        "id": "dc7a94b7dcc8b2cec44571e7fb785983",
        "post_id": "post-224453",
        "text": "Your best bet is to step through the code.A couple of possible problems:You probably only need to create the HPEN\/HBRUSH once, instead of in clbkLoadVC (which is called every time you enter the VC view or change position).Also, when you call SelectObject for the first time, you should store the default object that's returned and call SelectObject with it before you call oapiReleaseDC.",
        "thread_id": 14352
    },
    {
        "@timestamp": "2023-09-14T07:13:52.507488512Z",
        "author": "SiberianTiger",
        "date": "2010-10-26T23:21:02+0100",
        "id": "f1dc0f823bdaaa512979cec5d352161a",
        "post_id": "post-268425",
        "text": "Mission:Supply run to the ISS replenishing onboard reserves of fuels, food, water and other consumables essential for continued manned flight of the orbiting complex.The launch site:Baikonur(Launch pad no. 1\/5 45\u00b055'12.85\"N, 63\u00b020'32.27\"E)The launch time is:1:11:50 a.m. AEST 28.10.201021:11:50 Baikonur 27.10.201019:11:50 Moscow Summer Time 27.10.201015:11:50 UTC October 27, 201011:11:50 a.m. EDT October 27, 2010[eventTimer]2010-10-27 15:11:50?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] Progress M-08M launchThe expected docking time is:12:39:39 a.m. \u00b13 min AEST October 31, 201020:39:30\u00b13 min Moscow Summer Time 30.10.201018:39:30\u00b13 min UTC October 30, 201010:11:30 a.m. \u00b13 min EDT October 30, 2010[eventTimer]2010-10-30 18:39:30?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] Progress M-08M dockingSpacecraft:Progress M-08M (production #408, NASA id Progress 40P)The spacecraft's mass is about 7290.0 kgCargo manifestCode:Refueling system propellants amount     870 kg\n* Oxygen                                 50 kg\nWater in Rodnik (\"Creek\") system tanks  272 kg\nSelf fuel reserve available for the ISS 250 kg\n\nPressured section cargo (total mass 1130 kg)\n\nEqupiment for systems:\n* SOGS gas mixture composition control    1 kg\n* SVO water supply control               22 kg\n* SOTR heat exchange conrtol             19 kg\n* SUBA equipment control                 13 kg\n* BITS2-12 telemetry                      1 kg\n* SBI onboard measurement                47 kg\nSTOR maintenance and repair items        21 kg\nHygiene and sanitation items            102 kg\nFood rations, fresh products            278 kg\nMedical equipment, underwear,\npersonal hygiene and care                91 kg\nFire protection equipment                 4 kg\nIndividual protection equipment          79 kg\n\nSM Zvezda equipment                       2 kg\nMRM2 Poisk equipment                      5 kg\nScientific equipment                     99 kg\nOnboard documentation, crew parcel,\nvideo and photo equipment                22 kg\n\nAmerican Sergent delivery, including\nfood rations, life support means,\nmedical, personal hygiene and care means,\nzero 6 prophylaxis means                324 kg\n\nTotal cargo mass                       2572 kgLaunch vehicle:Soyuz-U(model 11\u0410511\u0423)|\"Soyuz-U\" unified middle-class launch vehicle is intended for injection of \"Soyuz\"-type and \"Progress\"-type manned and cargo spaceships into near-earth orbit, spacecraft for special purposes (\"Kosmos\"-series spacecraft), spacecraft for national economy (\"Resurs-F\"-type spacecraft), spacecraft for space technology research and spacecraft for medical and biological purposes (\"Foton\"-type and \"Bion\"-type spacecraft ), as well as foreign spacecraft. \"Soyuz-U\" launch vehicle can be equipped with nose fairing of the following diameters: 2,7; 3,0; 3,3; 3,7 m.Manufacturer:Samara Space CentreThe vehicle'sreliability statsup to date according tohttp:\/\/www.spacelaunchreport.com\/reliability2010.txt(keeping the absolute 2nd place after Delta-II):Code:================================================================ \nVehicle     Successes\/Tries Realzd Pred  Consc. Last     Dates    \n                             Rate  Rate* Succes Fail    \n================================================================ \nSoyuz-U         732   752    .97  .97     49    10\/15\/02 1973-Mission Profile:1. Soyuz-U's ascent chartThe times below are Moscow Summer Time (UTC+4):The expected payload separation time: 19h 20m 39.18s2. Orbital Parameters of Progress M-08M and the ISSParameter|Designation|Prorgess-M-08M at 28\/04|ISS at 01\/05Orbital Period|T, min|88,59 \u00b10,37|91,53Inclination|i, degrees|51,66 \u00b10,06|51,66Min altitude|h, km|193 +7 -15|348,6Max altitude|H, km|245 \u00b142|372,1Phase angle between the space ship and the ISS is about 352 degreesProjected duration of the space ship at the nominal orbit is no less than 20 orbits (~30 hrs)3. Transfer manoeuvres(three days long approach scheme applied)* 1st two-burn manoeuvreDate|Burn at|Orbit #|Delta V, m\/s|Burn duration, s|post-burn T,min|post-burn i,deg|post-burn h,km|post-burn H,km27.10.10|22:51:16|3|21,29|53,9|89,31|51,65|220,3|268,527.10.10|23:45:45|4|-9,78|25,4|89,64|51,63|236,5|294,9* 2nd one-burn correctionDate|Burn at|Orbit #|Delta V, m\/s|Burn duration, s|post-burn T,min|post-burn i,deg|post-burn h,km|post-burn H,km29.10.10|20:10:24|33|3,00|8,7|89,71|51,66|245,1|292,5Autonomous approach program is initiated at 18:19:40,74. Approach at the Close rangeFlyaround, station keeping and docking are to be performed on October 30th, 2010 since 20 hrs 17 min 28 sec \u00b13 min till making contact5. DockingContact and capture are to be performed on October 30th, 2010 since 20 hrs 39 min 30 sec \u00b13BACKUP TIMES:Launch: 28.10.2010, 18 hrs 46 min 12 secDocking: 30.10.2010, 20 hrs 40\u00b13 minThe Approach Chart:Weather forecast for Baikonur, Kazakhstan for October 27, 2010 (9 p.m.)Time|Temps|Wind Chill|Heat Index|UV Index|Dew Point|Relative Humidity|Precip|Snow|Clouds|Visibility|Wind|Weather9 PM|+7\u00b0C|+6\u00b0C|+7\u00b0C|0 Low|-1\u00b0C|56%|0%|0%|0%|16KM|NNE 1.34 m\/s|ClearSunrise\/Sunset and associated twilight times for Baikonur on October 27, 2010Times are local.Event|TimeAstronomical twilight begins|06 : 40Nautical twilight begins|07 : 14Civil twilight begins|07 : 49Sunrise|08 : 18Transit (sun is at its highest)|13 : 30Sunset|18 : 42Civil twilight ends|19 : 11Nautical twilight ends|19 : 46Astronomical twilight ends|20 : 21Watching the launch liveTSENKI video streams(Russian + English, between UTC 15:10 and UTC 18:10)http:\/\/www.tsenki.com\/broadcast\/broadcast\/Also, Vesti on-line coverage will be available in Russian (a short video report with narration):Vesti - High Qualityhttp:\/\/www.vesti.ru\/video1.asx?vid=onairVesti - Low Qualityhttp:\/\/www.vesti.ru\/video1.asx?vid=onair_lowSource Referenceshttp:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/www.mcc.rsa.ruhttp:\/\/www.energia.ruhttp:\/\/www.samspace.ruhttp:\/\/www.tvroscosmos.ruhttp:\/\/www.spacelaunchreport.comhttp:\/\/www.intellicast.com\/Local\/Forecast.aspxhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.php---------- Post added 27-10-10 at 02:21 ---------- Previous post was 26-10-10 at 10:46 ----------The launch time has been affected by the recent ISS' DAM manoeuvre:15:11:53 UTC October 27, 2010 ->15:11:50UTC October 27, 2010",
        "thread_id": 17236
    },
    {
        "@timestamp": "2023-09-14T07:13:08.387489024Z",
        "author": "T.Neo",
        "date": "2010-05-18T16:30:50+0100",
        "id": "618bb41bd22f4e059248770b8d1b158e",
        "post_id": "post-223873",
        "text": "Oh god no, I could not possibly stomach such nonsense...",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:09.08881152Z",
        "author": "JMW",
        "date": "2009-03-06T00:01:07+0000",
        "id": "41534b7dfd3271dcd8929aeada3b0b33",
        "post_id": "post-65508",
        "text": "OK - it compiles. Thanks Hielor.But I'm now getting the plane (In external view) disapearing into the distance. If I go to internal (generic cockpit) view, and back out again, the plane is back - but zooms off into the distance again.(All without any thrust !):rofl::(Some sort of control loop needed huh.?I thought the\"if(i22 > 50) i22 = 50;\"would do that.I think I'm going to bed.If anyone in another time zone would like to contribute, I'd be grateful tommorrow.JMW",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:52.390109696Z",
        "author": "Eccentrus",
        "date": "2010-10-25T16:08:06+0100",
        "id": "2928d9e733044f7c6c96ad3af6051b0d",
        "post_id": "post-268083",
        "text": "there's no such thing as infinite energy in this world, for an example the voyagers used the gravity assist of Jupiter and Saturn to toss it out from the Solar System, and they actually moved the planets in the process, by which, they took the orbital energy of them to their velocity, and about the tidal process, it is also taking the energy from the Earth's rotation, and the moon is using it to drift out from the Earth-moon planetary system.And of course, never forget the fact that because the Sun is loosing 4,3 Billion Kg per second in the form of solar wind, the earth would receed from its current position for about 100.000 km.Gravity is a force, and remember the equation, E = F . d , a sitting force is worth nothing, but using the force to move objects, e.g taking orbital velocity out of planets, is the only way to extract energy (yes, even in chemistry, you move electrons and atoms to make it work)And last words, never ever forget about entropy",
        "thread_id": 17226
    },
    {
        "@timestamp": "2023-09-14T07:13:08.593033728Z",
        "author": "statickid",
        "date": "2010-06-22T20:32:13+0100",
        "id": "b8ca29dca82faef91e7dd087197392bb",
        "post_id": "post-224242",
        "text": "NSRacer said:i just want to go from point A to B like you. so that's my point, i watched tutorials and read manuals but i don't understand why they do such crazy and complex maneuvers...so there must be an easier way instead of simulating all things\n\n[ame=\"http:\/\/en.wikipedia.org\/wiki\/Celestia\"]http:\/\/en.wikipedia.org\/wiki\/Celestia[\/ame]Maybe this is more up your Ally then? It is much easier.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:09.128008704Z",
        "author": "Andy44",
        "date": "2010-05-21T05:01:20+0100",
        "id": "c669ac26305261ee000be2b57e3b95a8",
        "post_id": "post-224494",
        "text": "The stock Delta Glider also has a limited damage model, which does not model heat damage but will model damage due to excessive wing-loading.",
        "thread_id": 14360
    },
    {
        "@timestamp": "2023-09-14T07:13:51.70090112Z",
        "author": "Wishbone",
        "date": "2010-11-11T20:45:29+0000",
        "id": "1b410a4453ad94cbff56e0cf4860185e",
        "post_id": "post-267439",
        "text": "He cannot be contacted, so we can only guess... and learn as much about autopilots as we can to make a real rival to AutoFCS some day.",
        "thread_id": 17164
    },
    {
        "@timestamp": "2023-09-14T07:13:08.333804544Z",
        "author": "Linguofreak",
        "date": "2010-05-17T21:03:39+0100",
        "id": "95627252a19c444292cf6fea0b39c92e",
        "post_id": "post-223852",
        "text": "Orbinaut Pete said:The only advice I can give you on this is:Whatever time our buses\/trains say they are going to arrive, add five minutes to that time, and that's when they will arrive!:p\n\nUnless it's the one you have to connect to. That one will be early.:pI've figured that one out already...I generally like the transit system in Germany, but the buses in Cottbus tend to run a bit late. The trains are better, but every once in a while you'll have some snafu that puts you at major inconvenience and makes you wish you were back in the States with your car. (Plus, there's the fact that the line from Cottbus to Berlin is undergoing construction work at the moment, so the train schedule is completely different from what I'm used to).",
        "thread_id": 14313
    },
    {
        "@timestamp": "2023-09-14T07:13:09.275861248Z",
        "author": "tl8",
        "date": "2010-05-22T02:10:15+0100",
        "id": "5b02a745d5bab6251232be6b09d467f8",
        "post_id": "post-224657",
        "text": "31 Active and about 6 inactive",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:52.178084864Z",
        "author": "Urwumpe",
        "date": "2010-10-23T16:11:31+0100",
        "id": "25222b13ea894af45ff247babe8facb3",
        "post_id": "post-267684",
        "text": "It is already in LEO. The problem is returning it - it is huge. You can't just strap a heat shield on it.And the only Space Shuttle that was able to return Hubble anyway, burned up in 2003. The remaining Space Shuttles can't do that.",
        "thread_id": 17193
    },
    {
        "@timestamp": "2023-09-14T07:13:08.461891584Z",
        "author": "Hispa",
        "date": "2010-05-23T17:13:03+0100",
        "id": "9a5e7cc1948048456f9d87494e005106",
        "post_id": "post-224111",
        "text": "Something like this:373.73m",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:09.479399168Z",
        "author": "RisingFury",
        "date": "2010-05-21T18:24:49+0100",
        "id": "d46193779354830082aed4de7aa6aba9",
        "post_id": "post-224748",
        "text": "Artlav said:Looks both interesting and scary. I wonder what it would feel to stand on it.\n\nA warm, fuzzy feeling in your pants, probably...",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:13:52.352617728Z",
        "author": "statickid",
        "date": "2010-10-26T23:27:14+0100",
        "id": "64565c7826caf991305f087582bd1cba",
        "post_id": "post-268031",
        "text": ":facepalm:",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:08.590534912Z",
        "author": "River Crab",
        "date": "2010-06-21T20:16:16+0100",
        "id": "26dc2f711de810280cd9e87c1c57b42c",
        "post_id": "post-224220",
        "text": "2: You can't zoom per se, but you can alter the field of view (X\/Y to do it in slow increments, or CTRL+X\/Y for every 10\u00b0).\n\nDon't you mean \"Z\/X\" and \"ctrl+Z\/ctrl+X\" ?oh wow that was fastPersonally, as I am still a relative newb at Orbiter, I'd recommend using the Delta Glider IV as your first vessel. You definitely don't want something like the Shuttle, that is way too hard.The default Delta Glider is good for beginners; it was meant to demonstrate the principles of physics in Orbiter without limiting you with too many systems and stuff.However, I found it easier to start with DGIV, because the autopilots can get you through the parts you don't know, and it has a built in checklist.Of course, you must know the basics before you just start doing what the checklists tell you- they are really only for that vessel. But the DGIV at least gives you some guidance.After you can launch to the correct inclination, achieve a circular orbit, change planes, sync orbit with another vessel, dock, deorbit, and land, THEN you can move to harder vessels like the Shuttle. Until then, DGIV's autopilots can cover the tricky manual parts like ascent and reentry, letting you focus on the orbits.Also, the first thing I learned to do was docking. It's actually not hard, that's how I began to learn. Dunno if that helps.cheerz:cheers:",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:09.568889088Z",
        "author": "Xyon",
        "date": "2010-05-21T12:49:26+0100",
        "id": "b577f7d1f21980cdf20bee449ae57491",
        "post_id": "post-224770",
        "text": "Edit the first post's title, iirc.",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:52.389927936Z",
        "author": "Grover",
        "date": "2010-10-25T15:46:39+0100",
        "id": "5ab50d024cf2c79cb4275f68bb63f78d",
        "post_id": "post-268082",
        "text": "as we all learned in high school, all energy on earth comes initially from the sun, and begins its journey through the endless energy flows with photosynthesis in plants. then we discovered that nuclear energy (according to e=Mc^2) does not come from the sun, confusing our understanding.then a revelation came to me. tidal energy generators get their energy from the moon as well as the sun (and negligibly from other planets as well), and gravity will never \"run out\" as long as the moon's (and sun's) masses remain constant, which is almost certainly the case. does this mean that our energy can be classified as coming from one of 2 sources, nuclear reactions (on a big scale, the Sun) or gravitational, where natural processes cause fluctuations in the potential energies of bodies, which we can harness (eg tidal barrages and turbines)?and if that is correct, doesnt that mean that there could be other fundamental energy sources around us, such as cosmic radiation or magnetism from the sun?wouldn't it be cool to be able to power a home on gravity? i suppose we already do to a certain extent, using hydro power in HEP stations and the few tidal power stations that we have, but on a large scale, it seems to be a 100% efficient and non-polluting method of energy generation (with the exception of producing the materials and machines to do it)just thought id share my ideas with everyone else, enjoy :thumbup:-=Grover=-",
        "thread_id": 17226
    },
    {
        "@timestamp": "2023-09-14T07:13:08.22623232Z",
        "author": "Cairan",
        "date": "2010-05-18T21:06:05+0100",
        "id": "1465f6c0e1bde8939eb8a2f96a0cc9c3",
        "post_id": "post-223673",
        "text": "eveningsky339 said:To be fair, if Mr. Clark knew of Jovian radiation, he probably would have included protective measures for crew.\n\nTo be extra fair,in the book version the story unfolds at Saturn, not Jupiter. It was in the movie version of 2001 and subsequently 2010 (both book and movie) that the events take place at Jupiter. Furthermore, the book version of 2010 is a lot more interesting than the movie as it's a real race to Jupiter, with a Chinese spaceship being assembled officially as a space station, but then the space station takes off to Jupiter and arrives before the Americano-Russian team on the Leonov, only to be killed by local fauna and flora from under the ice of Europa while attempting to use the ice for refueling...I don't have the radiation data on hand from Cassini for Saturn, but I'll try to find it out...---------- Post added at 04:06 PM ---------- Previous post was at 02:09 PM ----------From what I gather from the Wikipedia article onSaturn's magnetosphere, the radiation environment is much less severe than Jupiter, and even than Earth... Two zones are to be avoided however: 1) There is a main radiation belt between the outer large visible A-ring at 2.3 Rs (Saturn radii, or 138 000 km) out to Enceladus, at 3 Rs (180 000 km)... 2) Another \"hazardous\" zone is a plasma sheet limited to the equatorial plane (0 degree inclination orbits) from 6 Rs (360 000 km) out to 14 Rs (840 000 km).However, contrary to Jupiter and Earth's magnetosphere, most of the atoms are in a neutral state instead of being ionized, so this helps a lot as far as ionizing radiation goes. Titan lies at 20 Rs (1 200 000 km), so radiation is not much of an issue there, except when it crosses the day-side magnetopause that can be pumped with ions by solar activity.The cool thing about Saturn is that the rings and the moons actually reduce radiation levels, up to the point that the rings provide a \"safe haven\"...",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:09.589692928Z",
        "author": "Mojave",
        "date": "2010-05-21T13:47:17+0100",
        "id": "5d0ed68adf3240ec241c7bf820d5884c",
        "post_id": "post-224796",
        "text": "Greetings all, I would like to know if there are any suggestions on Solar panel add ons. They must be dockable on both sides of the Solar panel so it can be docked in the middle of two objects. And it can't be the MBR-ITS add on.It also cannot require dozens of add ons to use it.Thank you.",
        "thread_id": 14382
    },
    {
        "@timestamp": "2023-09-14T07:13:52.62357632Z",
        "author": "JonnyBGoode",
        "date": "2010-10-27T01:06:22+0100",
        "id": "bcadab24cfdc52acd07d8b3d95f5a6d2",
        "post_id": "post-268595",
        "text": "What's the best way to get a 3D face onto an Orbiter figure (such as the guy sitting in the DG or XR2)? Like if I want to put myself or a friend in the driver's seat?",
        "thread_id": 17246
    },
    {
        "@timestamp": "2023-09-14T07:13:08.585501952Z",
        "author": "NSRacer",
        "date": "2010-05-19T13:32:54+0100",
        "id": "5befa73c94b4688530ade160093289eb",
        "post_id": "post-224170",
        "text": "ok i will read the pdf files and see if i will manage to learn something. Urwumpe, thanks also for the help.PS - so after learning the tutorials will i be able to fly to the moon and stuff?",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.780813824Z",
        "author": "SiberianTiger",
        "date": "2010-05-24T10:43:26+0100",
        "id": "cf396dbd6f1de582507af3e8ae2bacd0",
        "post_id": "post-224378",
        "text": "Zachstar said:I guess its up to china now then. The allies will never invade NK without China's help casualties would be extreme and untold millions of civilians would die.\n\n:hail:THE NEW MASTERS OF THE WORLD!",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.509487872Z",
        "author": "orb",
        "date": "2010-10-30T19:16:27+0100",
        "id": "d706eeced669e2c1bdd3947a1e36f6ee",
        "post_id": "post-268440",
        "text": "Spaceflight Now:Cosmonaut flies resupply ship to space station docking:...The Progress M-08M spacecraft, flying on autopilot, performed a flawless rendezvous with the space station after a three-day journey from the Baikonur Cosmodrome launch pad, but some yet-unspecified problem at the last minute prompted cosmonaut Alexander Kaleri to take over manual control and guide the vehicle to docking....\n\nRoscosmos:Progress M-08M Successfully Docks to the ISS\/\u00ab\u041f\u0440\u043e\u0433\u0440\u0435\u0441\u0441 \u041c-08\u041c\u00bb \u0432 \u0441\u043e\u0441\u0442\u0430\u0432\u0435 \u041c\u041a\u0421:...ISS\/Progress contact occurred at 20:35:43 Moscow time. The vehicle is now attached to Pirs modul\u0435.The automatic rendezvous sequence performed initially was interrupted by Flight Director decision to switch to manual mode at range of 194 m. Controlled by ISS-25 flight engineer Alexander Kaleri, the vehicle docked to the station smoothly....\n\n",
        "thread_id": 17236
    },
    {
        "@timestamp": "2023-09-14T07:13:08.678861568Z",
        "author": "DaveS",
        "date": "2010-06-10T15:52:33+0100",
        "id": "cb5364b2c2480c35305573e516919cf7",
        "post_id": "post-224310",
        "text": "If you look closely in the first video, you can see that the vehicle suffered some kind of break-up, no explosion as two objects can be seen. I have attached an enhanced screen-capture of the two objects.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:09.16491776Z",
        "author": "T.Neo",
        "date": "2010-05-22T22:17:54+0100",
        "id": "d26850491f58d49722aa27c02596e71d",
        "post_id": "post-224530",
        "text": "another possible way of correcting for this, is to have a telescopic truss that allow the engine assembly to \"slide forward\" as fuel runs out... the centrifuge effect at a greater radius should counteract the mass reduction... would it not? - this would save up on long fuel lines and heavier pumps\n\nI think it'll add in mechanics where it takes away in lines and pumps.Perhaps shifting mass would be easier with a fluid (perhaps even propellant). It'll need lines and pumps, but it won't have to pump \"uphill\".of course, the CG could be easily corrected simply by adjusting the thrust on the attitude jets.... but it would be at the cost of some extra RCS propellant - should be worth it tho, considering the mass of a little more RCS fuel vs. that of an extending truss mechanism\n\nI should be able to have enough RCS fuel, if I have a Dv of 500km\/s for the mains.Shouldn't it be possible though to compensate byreducingthe thrust of one set of thrusters?in a long trip, even the most minute translation effects could result in a large course deviation... correction would have to occur sooner or later, sooner being better, fuel-wiseanyways, this is only a real problem during spin-up\/spin-down and other rotation maneuvers... during the burn time itself, no correction is needed... so it's not like it has to be done constantly...\n\nIndeed. My flight times should be pretty short (gets up to about a month for Jupiter). I also have a Dv excess on the order of tens of km\/s (not sure why :shifty:)so the cost of corrections might be bearable.",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:13:51.721470976Z",
        "author": "Geirunni",
        "date": "2010-10-25T22:14:14+0100",
        "id": "46758969425b9ec644281894ba458cdc",
        "post_id": "post-267447",
        "text": "Welcome back!!",
        "thread_id": 17165
    },
    {
        "@timestamp": "2023-09-14T07:13:08.186529792Z",
        "author": "orb",
        "date": "2010-05-17T08:54:55+0100",
        "id": "85b0019e6206bac7c4830da5103e1c2c",
        "post_id": "post-223653",
        "text": "Notebook said:The image reminds me of some book cover, maybe 2001, or one of its sequels?\n\nIt reminds me a bit an icon for the game: \"The Elder Scrolls III: Morrowind\":",
        "thread_id": 14308
    },
    {
        "@timestamp": "2023-09-14T07:13:09.278870016Z",
        "author": "tblaxland",
        "date": "2010-05-25T05:36:06+0100",
        "id": "1c8d86a8d34328f800a5b3fe7be64c08",
        "post_id": "post-224677",
        "text": "From Spaceflightnow:Computers detected a possible problem with the steering system on one of the twin solid rocket boosters....A joint statement to the press from the Air Force and United Launch Alliance said \"an anomalous data signature\" from the steering system triggered the countdown's abort....The earliest that launch could be rescheduled is Thursday night. That day's window would extend from 11:00 to 11:19 p.m. EDT.\n\n",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:52.109014016Z",
        "author": "jambooger",
        "date": "2010-10-23T05:47:29+0100",
        "id": "b811cfb2c12eafb911fd594ad621c8b1",
        "post_id": "post-267644",
        "text": "I have been doing Orbiter about a year now and I feel like I finally have a little clue. So my point is, you must havePatience. You will have to read alot,,,, I mean alot. This is a great forum but before you ask a question try and find the answer in a manuel or you will catch heck. Believe me I still do.That said start with small ships, get used to the default DG then when your bored with it you know its time to move to the next. The DGIV is a forgiving fun ship to fly.I agree \"Go Play in Space\" is a good start, but watch tutorials also. Find them here on the forum site and You Tube. Heres one link, he has lots of easy to follow tutorial missions.http:\/\/www.youtube.com\/user\/thesnorklemonkey#p\/uHave fun, dont get discouraged, and read:)",
        "thread_id": 17190
    },
    {
        "@timestamp": "2023-09-14T07:13:08.388933888Z",
        "author": "River Crab",
        "date": "2010-07-29T19:33:40+0100",
        "id": "561992842c446fcc8390d4e1f13aea76",
        "post_id": "post-223884",
        "text": "Well I wouldn't mindif they looked like this:;)Self-service aside, Jetfire was a Space Shuttle at one point, so if things went a little differently, we would have Enterprisetron (at the same museum as the SR-71).---------- Post added at 14:33 ---------- Previous post was at 13:47 ----------This",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:09.50578176Z",
        "author": "SiberianTiger",
        "date": "2010-05-25T08:48:32+0100",
        "id": "b5d85cfc781103390ea439da7251798c",
        "post_id": "post-224757",
        "text": "Finally, the evidence of the factor that lead to the bridge's wobbling, found![nomedia=\"http:\/\/www.youtube.com\/watch?v=aLNQlCVsA9E&feature=player_embedded\"]YouTube- \u0421\u041e\u0411\u0410\u041a\u0410 \u0420\u0410\u0421\u0428\u0410\u0422\u042b\u0412\u0410\u0415\u0422 \u041c\u041e\u0421\u0422 \u0412 \u0412\u041e\u041b\u0413\u041e\u0413\u0420\u0410\u0414\u0415![\/nomedia]:rofl:",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:13:52.175952384Z",
        "author": "Stevodoran",
        "date": "2010-10-23T13:00:34+0100",
        "id": "a6a2d71b9bc67c5493877b9f69a8b74c",
        "post_id": "post-267662",
        "text": "Urwumpe said:How much money would it be worth you? And I mean YOUR money. Not money in general.\n\neh well................nothing:embarrassed:",
        "thread_id": 17193
    },
    {
        "@timestamp": "2023-09-14T07:13:08.441408768Z",
        "author": "Pilot7893",
        "date": "2010-07-02T09:50:35+0100",
        "id": "2cf34222958fa8e639592830835e3cb3",
        "post_id": "post-224012",
        "text": "I'll try to get something done. Do you mind if I submit a film I already made with SSU a while ago?",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:09.545478912Z",
        "author": "tblaxland",
        "date": "2010-05-24T05:19:31+0100",
        "id": "170caa1d969296d56368f97382578287",
        "post_id": "post-224766",
        "text": "This thread will be of interest to you:VMT Hijackers League. This other thread also provides the dirty background, starting aboutHERE- very interesting reading.",
        "thread_id": 14379
    },
    {
        "@timestamp": "2023-09-14T07:13:52.191131392Z",
        "author": "Tycho",
        "date": "2010-10-23T17:11:58+0100",
        "id": "65ec63e44fe4f1aa118fd8395dc4b81e",
        "post_id": "post-267734",
        "text": "Although I am very happy with the improvements found in Orbiter 2010, I would still like to see some sort of mesh collision detection system implemented (local lighting is a step towards this, which I really like, no more EVA's in the dark!).",
        "thread_id": 17195
    },
    {
        "@timestamp": "2023-09-14T07:13:08.474381056Z",
        "author": "Cairan",
        "date": "2010-05-18T22:30:00+0100",
        "id": "c69d192bfc586945c0db57cc795f036f",
        "post_id": "post-224129",
        "text": "Loru said:Whole idea is very good especially when this vessel's plane is aligned with moon and doesn't change it's plane - it rejects ISS as construction site but we may start from scratch using hab module as a start point.\n\nYeah everything ISS-related was one bad decision after another... At 28.5 it would have been usable as an assembly site for missions to the Moon and other planets, but at it's current inclination it's useless for anything of that sort.And with the cancellation of the Centrifuge Accommodations Module, it -is- completely useless for research into long-term effects of low-gravity environments, such as the Moon or Mars.",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:09.569383168Z",
        "author": "Mojave",
        "date": "2010-05-21T12:56:43+0100",
        "id": "95b401377ca25fd6413ff395953eb3eb",
        "post_id": "post-224772",
        "text": "Doesn't count, mainly because I have no clue what that means, If it means you saw the light with God than I'll think about it.",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:52.507763968Z",
        "author": "orb",
        "date": "2010-10-27T02:28:04+0100",
        "id": "54ed94d9a510b821cc4dc8ffddf19390",
        "post_id": "post-268426",
        "text": "Here's calendar eventfor this launch. You canrequest a reminder herefor this event.Docking event will be added to O-F's calendar after the launch.",
        "thread_id": 17236
    },
    {
        "@timestamp": "2023-09-14T07:13:08.530436608Z",
        "author": "Tommy",
        "date": "2010-05-20T00:23:22+0100",
        "id": "56a42cb4b363a599cbe234e5ee02a625",
        "post_id": "post-224166",
        "text": "Looks like you are missing some meshes from Space Station Building Blocks. Not sure which version, they can all be found at OrbitHanger:http:\/\/www.orbithangar.com\/searchauth.php?search=gregburch",
        "thread_id": 14337
    },
    {
        "@timestamp": "2023-09-14T07:13:09.614473728Z",
        "author": "Xyon",
        "date": "2010-06-24T00:52:20+0100",
        "id": "88f73436c83ba2ddf6952499a199afe5",
        "post_id": "post-224821",
        "text": "I just got one back from telescope.org! Shot of the moon I requested on the 5th of June... anyway, here it is;",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:52.470451968Z",
        "author": "Wishbone",
        "date": "2010-11-02T17:02:28+0000",
        "id": "f691963f833fc262ece36d17eca72ba9",
        "post_id": "post-268252",
        "text": "It means that American regulations for toys can be applied only insofar the factory engineer understands them. 99 point something per cent of all toys in the US are made across the Pacific, so there. Also please bear in mind that 120 years ago the same attitude persisted towards (you won't believe) German merchandise ... It was cheap, too.",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.675291136Z",
        "author": "RisingFury",
        "date": "2010-06-07T00:53:34+0100",
        "id": "2a0f15b4720a227f6f6c9234b88d0a54",
        "post_id": "post-224277",
        "text": "I smell orbital fail...",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:08.783553024Z",
        "author": "DanScall",
        "date": "2010-05-26T13:24:22+0100",
        "id": "66333b0089b491e1ac7539263d26d050",
        "post_id": "post-224405",
        "text": "No, I think the Chinese allies in the background work much better as threat, than the potential nuclear weapons of NK. Or the existing chemical or biological weapons of them. Until some years ago, the nuclear program of NK was just a paper tiger. Without NK being wiped away. Without the Chinese being neutral in a future war, this will get really ugly.\n\nFair point, I'd call the Chinese far more of a deterrent. Not sure how likely they are to join in though. Last time they had communism in common and the North hadn't been too radical yet, these days they can't ignore the fact that, at the end of the day, the North started this scrap.What say you all?",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.640393216Z",
        "author": "Pyromaniac605",
        "date": "2010-10-27T12:56:44+0100",
        "id": "bb96e16fe82c09ab28991f528c583328",
        "post_id": "post-268643",
        "text": "Wonderer said:Anyone want to make an addon for this?:)\n\nDo you have any reference material for the Salyut-8T? I'd be happy to make the meshes. :thumbup:Darren",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:13:08.677264896Z",
        "author": "Zachstar",
        "date": "2010-06-10T09:53:46+0100",
        "id": "86811bf9f1a0aa98f2313ef860fce4ec",
        "post_id": "post-224296",
        "text": "Assuming it has a good enough internal guidance it ought to make it on its own. A rocket blowing that soon after liftoff would be VERY noticeable.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:08.972729344Z",
        "author": "mbartley",
        "date": "2010-05-20T20:18:48+0100",
        "id": "62e760ba3c3b8d29e454d6e08416994b",
        "post_id": "post-224429",
        "text": "When I was learning to fly, there were 3 Cessna 152s available which I flew frequently. Two of those later crashed. One was weather-related (the one I soloed in), and the other was an engine failure right after takeoff (and that was my favorite one). Serious injuries in both cases.Later while I was volunteering in Civil Air Patrol, at least 2 planes based near me got in trouble. One C182 crashed high in the mountains; no survivors. (Search-and-rescue was *always* in the mountains.) One C206 was stolen and later found at a different airport, with all its radios gone.",
        "thread_id": 14350
    },
    {
        "@timestamp": "2023-09-14T07:13:52.24153984Z",
        "author": "Izack",
        "date": "2010-10-24T19:31:48+0100",
        "id": "677ad076b2cffdbae90a5ad99fcd6c12",
        "post_id": "post-267887",
        "text": "IgnoreThisBarrel said:And yes, I know the moon doesn't have enough mass, that's why it's called \"terraformed\", implying artificial \"atmospherization\" and the retaining of said atmosphere through artificial means.\n\nI'm thinking of a giant piece of Saran wrap encircling the Moon. :lol:",
        "thread_id": 17204
    },
    {
        "@timestamp": "2023-09-14T07:13:09.277666304Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-22T12:26:02+0100",
        "id": "3332254d18fc99d18b022bfeba4659f3",
        "post_id": "post-224668",
        "text": "From Spaceflight Now:Sunday's launch window extends from 11:17 to 11:35 PM EDT\/3:17 to 3:35 AM GMT Mon. Weather forecasters predict a 70% chance of good conditions.\n\nNASASpaceFlight: \"Delta IV launch with GPS IIF SV-1 scrubbed for 48 hours\".Live view of Delta IV on the launch pad via KSC webcams.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:09.279870208Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-27T23:26:25+0100",
        "id": "4c0686ead5d65020798ef369c1cc0dc2",
        "post_id": "post-224682",
        "text": "Star Voyager said:How do you do that?\n\nEasy, just embed the link to the webcam as an image!;)",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:52.271887872Z",
        "author": "Tex",
        "date": "2010-10-25T20:24:16+0100",
        "id": "a46fcbda1a88704d13dceccc6d5ff0d9",
        "post_id": "post-267932",
        "text": "Wow, this one is pretty tough! I didn't get a chance to try it until late last night, so I need to try again today with a fresh mind. There is a lot less fuel to work with than I initially expected!:)",
        "thread_id": 17212
    },
    {
        "@timestamp": "2023-09-14T07:13:09.570473728Z",
        "author": "Urwumpe",
        "date": "2010-05-21T13:10:40+0100",
        "id": "ed3e59328bda89053259be22ceda7c2b",
        "post_id": "post-224777",
        "text": "Samuel Edwards said:Good state, but I don't like swamps. I mean, I can't think of a better place than Cape Canaveral. My Dad might actually have to work over there one day, he might even take me along with him when he goes.\n\nHills are more annoying. You can't play football on the slope of a hill.My home...(Image taken shortly before Christmas, you can easily see the big and small Christmas decoration)",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:09.332989952Z",
        "author": "bwog",
        "date": "2010-05-24T16:20:07+0100",
        "id": "41720864a9d021fc2ec1339d4318b23c",
        "post_id": "post-224708",
        "text": "Messierhunter said:Hand tracking is doable for some people, but my hands aren't nearly steady enough for that. This telescope's design and software dates all the way back to 1996; the key is having the ability to control it from an external computer using more advanced software. Newer LX200s have built-in satellite tracking ability, but I think Brent's program still works better for that purpose. With practice it's possible to use Brent's software to keep ISS in the view practically the whole time. I was a little rusty last night; up\/down and left\/right on the mouse don't necessarily correspond to those directions in the camera's view due to field rotation, and since it's crossing the sky very rapidly, field rotation is also very fast.\n\nI need a telescope that Stellarium can control, since you can have Stellarium track a certain object.",
        "thread_id": 14370
    },
    {
        "@timestamp": "2023-09-14T07:13:52.347731968Z",
        "author": "MJR",
        "date": "2010-10-25T03:53:28+0100",
        "id": "a6885a51ffde0fae6d4603249ad7e9b3",
        "post_id": "post-268001",
        "text": "It seems more confusing than quantum physics. :blink:",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:09.675619328Z",
        "author": "StevoPistolero",
        "date": "2010-05-21T23:38:31+0100",
        "id": "1c701dedab167e3a13dc51e183d9d9d9",
        "post_id": "post-224854",
        "text": "How do I make a perfect launch, going directly to a space station before the first orbit? I have heard on the forum some people can make it to the ISS in 15 minutes.",
        "thread_id": 14389
    },
    {
        "@timestamp": "2023-09-14T07:13:09.36440192Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-21T13:22:21+0100",
        "id": "ea405201d3fb6e270cadbfb7157783e3",
        "post_id": "post-224719",
        "text": ":welcome:to the Forum, Kevon Daye! :tiphat:",
        "thread_id": 14372
    },
    {
        "@timestamp": "2023-09-14T07:13:52.365336832Z",
        "author": "Urwumpe",
        "date": "2008-06-01T16:53:28+0100",
        "id": "235637f3ae2cfd6ef8bb678866254ac1",
        "post_id": "post-70612",
        "text": "Where is the option: \"I don't know\" or \"undecided\"?",
        "thread_id": 1722
    },
    {
        "@timestamp": "2023-09-14T07:13:09.331035392Z",
        "author": "tblaxland",
        "date": "2010-05-21T04:44:38+0100",
        "id": "9fbae19189538cf209a7a79c70de76e7",
        "post_id": "post-224700",
        "text": "Nice work, Messierhunter. As a matter of interest, what is the camera?",
        "thread_id": 14370
    },
    {
        "@timestamp": "2023-09-14T07:13:09.159263744Z",
        "author": "T.Neo",
        "date": "2010-05-22T11:45:23+0100",
        "id": "ebafec16e853d899acdb24f77ce63f46",
        "post_id": "post-224522",
        "text": "Well, docking is not supposed to occur during the cruise phase- it would be spun down during docking in orbit around say, Earth.But if you spacecraft has a docking port along the center of gravity, docking while spinning should not be too hard. Essentially like docking with Station V in Wo2001.I'd imagine docking during spin in a DG would be tricky at best, due to the docking port being off center.",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:13:52.37833216Z",
        "author": "Xyon",
        "date": "2010-10-26T06:54:00+0100",
        "id": "bd88ce07cb76e1e329cd64cfd631de5b",
        "post_id": "post-268063",
        "text": "It does if you put the http:\/\/ in front of it.http:\/\/www.solarvoyager.com\/images\/tutorials\/gasgiant.jpg",
        "thread_id": 17221
    },
    {
        "@timestamp": "2023-09-14T07:13:08.780240384Z",
        "author": "Artlav",
        "date": "2010-05-23T19:16:33+0100",
        "id": "9796f71f6d7a312f6381bb858723c14e",
        "post_id": "post-224372",
        "text": "Coolhand said:Is that guy taking a piss into the river?\n\nHe does. Apparently they aren't very shy of it, or so Lebedev says.Coolhand said:notice in the cities, theres many people out and about, which is err, strange, no? Given the run down nature of the place, i wonder how populated their cities are or if tourists are shown around tourist town, and not many real people live there.\n\nWell, there aren't much cars -http:\/\/tema.ru\/travel\/north-korea-4\/__MG_0005.jpgSo, people are likely to get around on foot -http:\/\/tema.ru\/travel\/north-korea-4\/_MG_0121.jpgIt's a prison state, not a prison, people have to get around somehow.Tourists are guided around all the ruins and unpretty stuff, there are wall in strategic places, like around big roads. Still, it looks like a glimpse of fairly normal life.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:09.228601856Z",
        "author": "Mojave",
        "date": "2010-05-20T22:40:33+0100",
        "id": "999adf546f4b2808d189f7aca011f01a",
        "post_id": "post-224555",
        "text": "Why do you care? Most females hate orbiter. my sister for example",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:52.21380864Z",
        "author": "River Crab",
        "date": "2010-11-10T03:27:31+0000",
        "id": "8fc11905b3a78773242a77bc80b9aaae",
        "post_id": "post-267814",
        "text": "With the power of this new smiley, I summit the Mountain of Faith and Non-spherical Gravity toHail Probe!:hailprobe:",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.999472128Z",
        "author": "Andy44",
        "date": "2010-05-21T05:04:55+0100",
        "id": "06012fcf508b6f7c2c4998a3e9c6aa65",
        "post_id": "post-224447",
        "text": "Here in Virginia and Pennsylvania we carry guns. By the time the ninjas get there the muggers may already have finished the day with more holes than they started with. But we would still thank the ninjas, and buy them each a Coke.",
        "thread_id": 14351
    },
    {
        "@timestamp": "2023-09-14T07:13:09.615140352Z",
        "author": "4throck",
        "date": "2010-06-30T14:21:08+0100",
        "id": "761a3c19be38b948fd85db86e2530945",
        "post_id": "post-224827",
        "text": "It's a tough learning curve, but there are software and tutorials out there that will show you how to do it. A good starting point is the documentation of the IRIS software that I mentioned before.I wanted to show that astronomical images NEED processing to show something more than a fuzzy patch. Specially things like getting color images through RGB filters (3x the work:)).george7378, one quick advice would be to try to align the color chanels on your images (the stars should look like points or small circles, not colored lines! ). It depends on whathever image processing tools you have available, but all you need if to be able to shift the individual RGB channels a few pixels in the right direction. That will improve the images a lot.One thing: I don't think that you should limit yourself to the data you requested. You can (and should) use the image archive. That way, your requests will focus on new objects and not the same stuff every day.",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:52.404044544Z",
        "author": "tblaxland",
        "date": "2010-10-27T07:24:55+0100",
        "id": "76440ac0cb03ad530aea057d72618372",
        "post_id": "post-268140",
        "text": "Pyromaniac605 said:I said Hooray, that implies I like that we are using proper English, do you see me not using proper English?\n\nI don't see the proper English. Your sentence should be either three separate sentences or two sentences and some conjunctions:p. For example:1. I said Hooray. That implies I like that we are using proper English. Do you see me not using proper English?2. I said Hooray, so that implies that I like that we are using proper English. Do you see me not using proper English?:thumbup:",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:09.277521664Z",
        "author": "DaveS",
        "date": "2010-05-22T04:40:07+0100",
        "id": "52ddf50ca3cd9f3db58a3208de803dfd",
        "post_id": "post-224667",
        "text": "Tomorrow's launch window runs from 11:21:00 pm EDT through 11:39:00 pm EDT. Weather remains excellent.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:08.773456128Z",
        "author": "Bj",
        "date": "2010-05-20T02:39:36+0100",
        "id": "09746841c931176643c3370b4688ded4",
        "post_id": "post-224327",
        "text": "If anyone has been watching that March 26 S. Korea sinking, they finally reported what happened.http:\/\/news.bbc.co.uk\/2\/hi\/world\/asia_pacific\/10129703.stmInvestigators said they had discovered part of the torpedo on the sea floor and it carried lettering that matched a North Korean design.\n\nSouth Korean President Lee Myung-bak has pledged to take \"stern action\" against the North.\n\n\"The evidence points overwhelmingly to the conclusion that the torpedo was fired by a North Korean submarine. \"There is no other plausible explanation.\"The report said the torpedo parts found \"perfectly match\" a torpedo type that the North manufacturers.Lettering found on one section matched that on a North Korean torpedo found by the South seven years ago.\n\nSo they did it, but now what?",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.410196736Z",
        "author": "Linguofreak",
        "date": "2010-12-12T10:04:16+0000",
        "id": "9507d3ba1afdd7110336b25b53d21deb",
        "post_id": "post-268204",
        "text": "Unstung said:Don't know if this was posted, but why not?Amount vs Numberhttp:\/\/www.wsu.edu\/~brians\/errors\/amount.htmlI make that error quite frequently but quickly catch it, like I did a few minutes ago.:p\n\nUsing \"number\" for \"amount\" sounds really bad to me, but not so much \"amount\" for \"number\", though I don't say it much myself.IgnoreThisBarrel said:I'm not sure if this has been posted already as the search didn't help much; it's \"would have\" rather than \"would of.\" Somewhat similar are \"sure\" and \"fissure\" rather than \"shure\" and \"fishure,\" or the dreaded \"fisher.\"\n\nThe pronunciation of \"fissure\" with the sound in \"fish\" rather than that in \"Asia\" really grates on my ears, though I understand that its very much standard on the other side of the pond...",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:09.27811968Z",
        "author": "DaveS",
        "date": "2010-05-23T22:34:54+0100",
        "id": "4eff58b7a908d5d441099ebbc4dba646",
        "post_id": "post-224671",
        "text": "Star Voyager said:Any idea why?\n\nNo.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:08.774466816Z",
        "author": "Ark",
        "date": "2010-05-20T04:13:35+0100",
        "id": "ca99e5bf150f5f606dde7ee28bccba4d",
        "post_id": "post-224330",
        "text": "North Korea actually has submarines? What, did they buy them off the Russians?",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.670949632Z",
        "author": "DanM",
        "date": "2010-10-29T23:04:48+0100",
        "id": "70f28e02c204066033c07afd9c789551",
        "post_id": "post-268772",
        "text": "Just got back from the field, it didn't fly today. Just too windy. I'm not sure how well the balloon will fly tomorrow, it's supposed to be the same. I'll make some more, and a tube shape one. I'm gonna email the guy who made that website.So I'm off to make several balloons. Good thing I bought a pack of 250",
        "thread_id": 17264
    },
    {
        "@timestamp": "2023-09-14T07:13:09.278286336Z",
        "author": "Star Voyager",
        "date": "2010-05-24T21:54:37+0100",
        "id": "4138c1ada219034810d43f9063442d74",
        "post_id": "post-224672",
        "text": "Countdown clocks are now ticking, tanking will begin in about 10 minutes. If this shot doesn't go tonight, it won't go until later in the week because it takes about a day or two to reconfigure AMR for flight ops. (in this case, Atlantis's landing).---------- Post added at 04:54 PM ---------- Previous post was at 04:48 PM ----------LD gave a go for tanking. Here we go, folks!",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:08.778869504Z",
        "author": "Jarvit\u00e4",
        "date": "2010-05-22T14:14:15+0100",
        "id": "2b941199da256519c93d8a40d92bad0a",
        "post_id": "post-224359",
        "text": "I don't know how interested China is in territorial expansion.\n\nAsk Tibet or Xinjiang.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.631343872Z",
        "author": "Urwumpe",
        "date": "2008-06-01T18:59:43+0100",
        "id": "cba73b76b47b956a0208cccc9cbcd3d0",
        "post_id": "post-70664",
        "text": "Will be. One day.",
        "thread_id": 1725
    },
    {
        "@timestamp": "2023-09-14T07:13:08.78200704Z",
        "author": "vonneuman",
        "date": "2010-05-25T16:17:44+0100",
        "id": "fd64216fa13dd87ea8c8e467bf9cb160",
        "post_id": "post-224388",
        "text": "SiberianTiger said:A naval blockade, which is about to be imposed.\n\nYes, because a naval fleet is not at all vulnerable to nukes...",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:09.026900992Z",
        "author": "Mojave",
        "date": "2010-05-20T17:16:17+0100",
        "id": "f4323244758c71e589a8c191ee574bd9",
        "post_id": "post-224486",
        "text": "Were do you live in Florida? I live in Jacksonville Florida on the outskirts of the town near Middleburg.",
        "thread_id": 14358
    },
    {
        "@timestamp": "2023-09-14T07:13:52.18017664Z",
        "author": "Grover",
        "date": "2010-10-23T22:51:05+0100",
        "id": "4e890ed3e1af854691c7ca6bd14e718e",
        "post_id": "post-267704",
        "text": "yea, the Webb is by far a better telescope, and im sure the scientists at NASA and other places privileged enough to use it will learn a lot, but the HST has a life behind it, its seen some awesome stufffor instance, my favourite one was when it watched an asteroid similar to the one they think killed the dinosaurs get caught in jupiter's gravitational field, when it would otherwise have hit earth (all hail Jupiter, saviour of earth), those were some great pictures.",
        "thread_id": 17193
    },
    {
        "@timestamp": "2023-09-14T07:13:08.784147456Z",
        "author": "Notebook",
        "date": "2010-05-27T22:48:47+0100",
        "id": "dc477b69bf9ecea312d20b42d3e5e273",
        "post_id": "post-224410",
        "text": "I can't see a UN(they tried that before) force getting involved in Korea, or Japan, again historical reasons.Its a mess, and a nightmare. I can't think of a similar geographic situation. Unstable nation, right next to a super-power, they normally get absorbed.How much influence does China have on NK?N.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:09.14224384Z",
        "author": "Rocketman527",
        "date": "2010-05-21T03:14:28+0100",
        "id": "4d5b500c95b9c710dc2ce197e7831dd8",
        "post_id": "post-224505",
        "text": "Here's the last scenario I tested:BEGIN_DESCSTS-120 (120) ISS-10AOrbiter: Discovery (OV-103\/F-34)Payload: U.S. Node-2 (Harmony), PDGF, SPDU, OBSS, ODSCrew:Pamela A. Melroy, (3) CommanderGeorge D. Zamka, (1) PilotScott E. Parazynski, (5) Mission Specialist 1Douglas H. Wheelock, (1) Mission Specialist 2Stephanie D. Wilson, (2) Mission Specialist 3Paolo A. Nespoli (ESA), (1) Mission Specialist 4ISS Expedition 16 Crew Launching:Daniel M. Tani, (2) ISS-FE3ISS Expedition 15\/16 Crew Landing:Clayton C. Anderson (1) ISS-FE3Launch: October 23, 2007 at 11:38:19 a.m. EDTLaunch Pad: 39-AOrbit Altitude: 122 nautical miles (225,94km)Orbit Inclination: 51.6 degreesLanding: November 7, 2007 at 1:01:18 p.m. ESTLanding Site: Kennedy Space Center, FloridaRunway: 33Duration: 15 days, 2 hours, 23 minutes, 1 secondRevolution: 238Miles Traveled: 6.25 milionEND_DESCBEGIN_ENVIRONMENTSystem SolMDate MJD 54396.645370END_ENVIRONMENTBEGIN_FOCUSShip STS-120END_FOCUSBEGIN_CAMERATARGET STS-120MODE ExternPOS 2.94 -99.58 75.67TRACKMODE GlobalFrameFOV 50.00END_CAMERABEGIN_HUDTYPE SurfaceEND_HUDBEGIN_MFD LeftTYPE UserMODE GPC MFDSITE 1MODE 1MET -539ILOAD 1END_MFDBEGIN_MFD RightTYPE OrbitPROJ ShipFRAME EquatorALTTARGET ISSREF EarthEND_MFDBEGIN_SHIPSISS:ISSR\\ISSSTATUS Orbiting EarthELEMENTS 6720192.78011306 0.00020620 74.19413275 165.53187511 281.00789667 158.38339667 54396.50916362AROT 112.55 -31.97 -34.66VROT 0.00 0.00 -0.80PRPLEVEL 0:0.180 1:0.727 2:0.400 3:0.500 4:0.003NAVFREQ 0 0XPDR 159CONFIGURATION 19CAM 1FUEL 1079.5000 186.2500 210.0000 319.0000 1860.0000Z1 1CMG 1 3SSRMS 1TS1 0 0 0 0TS2 1 1 1 1TS3 0.0000 1.0000 1.0000 1.0000ZARYA_SOL1 0 0 0 0ZARYA_SOL2 -1 -1 0 0ZARYA_SOL3 1.0000 1.0000 0.3957 0.3957ControlMode01 1 1ZVEZDA_SOL1 0 0ZVEZDA_SOL2 -1 -1 0 0ZVEZDA_SOL3 1.0000 1.0000 0.3957 0.3957ControlMode02 1 1Ku 0 1.0000 -1CAP 0 1.0000 -1COV 0 0 0.0000 1 0JAL 1 1EMU 0 0ORLAN 0 0AL1 0 0.0000 1AL2 0 0.0000 1 0 1.0000 1MBS -5.0000ITS 1 1RAD1 0 0 -1 1 1.0000 0.0000 0 0.1313ControlMode03 0RAD2 0 0 -1 1 1.0000 0.0000 0 0.1308ControlMode04 0PV1 1 1PV4 0 0.9978ControlMode05 0PV5 0 0.5007ControlMode06 0ENDPMA3:ISSR\\PMAATTACHED 3:3,ISSNAVFREQ 0 0ENDP4:ISSR\\P6ATTACHED 0:18,ISSTYPE 2ControlMode 0 1RADIATORS 0 0 -1 -1 1.0000 1.0000SOL_DEPLOY1 0 0 -1 -1 1.0000 1.0000SOL_DEPLOY2 0 0 -1 -1 1.0000 1.0000BATTERY 299960.3558 99.9868ROTATION 0.7245 0 0.6006 0INTERSTAGEENDP6:ISSR\\P6ATTACHED 3:6,ISSTYPE 1ControlMode 0 0RADIATORS 0 0 -1 -1 0.0000 0.0000SOL_DEPLOY1 0 0 -1 -1 1.0000 1.0000SOL_DEPLOY2 0 0 1 1 0.0000 0.0000BATTERY 299960.3558 99.9868ROTATION 0.0000 0 0.0000 0STOWENDS4:ISSR\\P6ATTACHED 0:20,ISSTYPE 2ControlMode 0 1RADIATORS 0 0 -1 1 1.0000 0.0000SOL_DEPLOY1 1 1 -1 -1 1.0000 1.0000SOL_DEPLOY2 0 0 -1 -1 1.0000 1.0000BATTERY 289957.9576 96.6527ROTATION 0.8318 0 0.1024 0INTERSTAGEENDSSRMS:ISSR\\SSRMSATTACHED 0:4,ISSAFLG 1 1 1 1 1 1 1 0APRC 0.4988 0.5024 0.6380 0.7916 0.4866 0.6295 0.4926 0.5000ASIGN -1 0 0 0 0 0 0 0 -1APNT 0.5000 0.5000POS0 -1.71 3.24 -6.80DIR0 -1.00 -0.04 0.04ROT0 0.06 -0.56 0.82POS1 0.67 0.58 -8.48DIR1 -0.03 -0.01 -1.00ROT1 -0.16 0.99 -0.01CHNG 0ENDMBS:ISSR\\MBSATTACHED 0:13,ISSNAVFREQ 0 0GF 0 1.0000 0 0 0.5000CONFIG 3POS -3.02 0.05 1.70DIR -1.00 0.00 0.00ROT 0.00 1.00 0.00ENDCETA1:ISSR\\CETAATTACHED 1:16,ISSNAVFREQ 0 0CETA 11ENDCETA2:ISSR\\CETAATTACHED 1:17,ISSCETA 21ENDStrela1:ISSR\\StrelaATTACHED 1:11,ISSSH1 1 0.3825 0SH2 1 0.0558 0SH3 1 0.0597 0SH4 1 0.1882 0 0 0.0000 0SH5 0.5000 0.5000POS0 -0.25 2.74 1.30DIR0 0.00 -0.05 -1.00ROT0 1.00 0.09 0.00POS1 0.05 -0.56 0.95DIR1 0.00 0.00 1.00ROT1 0.09 -1.00 0.00ENDStrela2:ISSR\\StrelaATTACHED 1:12,ISSSH1 0 0.5000 0SH2 1 0.0514 0SH3 1 0.0612 0SH4 1 0.1882 0 0 0.0000 0SH5 0.5000 0.5000POS0 -2.74 0.00 1.34DIR0 0.04 0.00 -1.00ROT0 0.00 1.00 0.00POS1 0.56 0.00 0.95DIR1 0.00 0.00 1.00ROT1 1.00 0.00 0.00ENDAPFR1:ISSR\\APFRATTACHED 3:7,ISSSH1 1 0.0058 0SH2 0 0.0000 0SH3 0 1.0000 0SH5 0.5000 0.5000POS0 0.02 -0.16 0.28DIR0 0.00 0.70 -0.72ROT0 1.00 0.00 0.00POS1 0.00 -0.09 0.00DIR1 0.00 -0.02 -1.00ROT1 0.00 -1.00 0.02ENDAPFR2:ISSR\\APFRATTACHED 3:9,ISSSH1 1 0.0058 0SH2 0 0.0000 0SH3 0 1.0000 0SH5 0.5000 0.5000POS0 0.02 -0.16 0.28DIR0 0.00 0.70 -0.72ROT0 1.00 0.00 0.00POS1 0.00 -0.09 0.00DIR1 0.00 -0.02 -1.00ROT1 0.00 -1.00 0.02ENDESP3:ISSR\\ESP3TYPE 1ATTACHED 1:27,ISSENDNTA:ISSR\\NTACATTACHED 1:1,ESP3ENDSSRMSjoint:ISSR\\SSRMSjointATTACHED 1:0,ESP3ENDCMG:ISSR\\CMGCATTACHED 1:3,ESP3ENDORU_box:ISSR\\ORU1ATTACHED 1:5,ESP3ENDPMA2:ISSR\\PMAATTACHED 3:34,ISSENDSoyuzTMA-11:ISSR\\SouyzTMASTATUS Orbiting EarthELEMENTS 6720192.78011306 0.00020620 74.19413275 165.53187511 281.00789667 158.38339667 54396.50916362PRPLEVEL 0:0.600DOCKINFO 0:0,ISSCAM 0 1.0000 -1SOL_DEP 0 1.0000 -1ENG_COV 0 0.0000 1 0 1VKA 0 1.0000 -1PROBE 0 0.0000 1 0.0000LIGHT 1 0BATTERY 39998.0902 95.2335SHOWDATA 1DEPLOY 0.0000TRACK 0INIT 1TARGETCURDOCK 0CMST 0DETACH 0DEPRESS 0 0.0000IMP 3ALLOW_BALLISTICBALLISTICENDProgressM-61:ISSR\\Progress_M1STATUS Orbiting EarthELEMENTS 6720192.78011306 0.00020620 74.19413275 165.53187511 281.00789667 158.38339667 54396.50916362PRPLEVEL 0:0.6530 1:0.000 3:0.000 4:0.0DOCKINFO 0:3,ISSCAM 0 1.0000 -1SOL_DEP 0 1.0000 -1ENG_COV 0 0.0000 1 0 0VKA 0 0.0000 1PROBE 0 0.0000 1 0.0000LIGHT 1 0BATTERY 39229.3888 93.4033SHOWDATA 1DEPLOY 0.0000TRACK 0INIT 1TARGETCURDOCK 0IMP 3ENDSTS-120:ShuttleSTATUS Landed EarthPOS -80.6040380 28.6083600 ;39A;POS -80.6207780 28.6271900 ;39BHEADING 0.00PRPLEVEL 0:1.000 1:1.000 2:1.000NAVFREQ 0 0CONFIGURATION 0OV- 103RMSARMISSV1RENDERARM_SEQ1 0.5468 0.3240 0.3153 0.1258 0.4342 0.5000ARM_SEQ2 0.7315 0.5539 0.7881 0.2691 0.4943 0.5887ARM1SETARM2SETCARGODOOR 0 0.0000KUBAND 0 0.0000PRADIATOR 0 0.0000SRADIATOR 0 0.0000GEAR 0 0.0000PAYLOAD_MASS 0.0000OMSASSIST 134.00 145.000CALLOUTTGT_HEADING 42.3925 228ENDShuttleBay:ISSR\\STSBAYSTATUS Landed EarthATTACHED 0:0,STS-120STS 120OBSSMPM 0 0.0000 -1ENDOBSS:ISSR\\OBSSSTATUS Landed EarthATTACHED 0:1,ShuttleBayENDHarmony:ISSR\\UnityATTACHED 0:2,ShuttleBayNODE 2TC1 0 0.0000 1TC2 0 0.0000 1TC3 0 0.0000 1TC4 0 0.0000 1ENDPDGF:ISSR\\PDGFHATTACHED 0:3,ShuttleBayENDBCDU:ISSR\\ORU1ATTACHED 0:4,ShuttleBayENDLC39:ISSR\\LC39STATUS Landed EarthPOS -80.6041380 28.6082950 ;39A;POS -80.6208780 28.6271250 ;39BRSS 0 1.0000 -1WR 0 0.0000 1VA 0 0.0000 1TC 0 0.0000 1PS_LVL 1.0000ENDRL:ISSR\\RLSTATUS Landed Earth;POS -80.708043 28.636000 ; KSC RWY15POS -80.680683 28.593950 ; KSC RWY33;POS -117.908109 34.892917 ; EAFB RWY04;POS -117.859329 34.917757 ; EAFB RWY22;HEADING 180.00 ;KSC RWY15HEADING 360.00 ;KSC RWY33;HEADING 88.00 ;EAFB RWY 04;HEADING 268.00 ;EAFB RWY 22PRPLEVEL 0:1.000ENDEND_SHIPSI'm pretty sure I have all the addons required and everything is installed properly",
        "thread_id": 14361
    },
    {
        "@timestamp": "2023-09-14T07:13:52.212839936Z",
        "author": "acesax23",
        "date": "2010-10-25T16:52:51+0100",
        "id": "d391327b0d6ca1131d76c9b58242201f",
        "post_id": "post-267805",
        "text": "oh hail probe!probe hails my facebook profile !and soon , facebook will sponsor us on spreading that words (kinda)!hail probe!:hail::probe:",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:09.16479616Z",
        "author": "T.Neo",
        "date": "2010-05-22T21:12:57+0100",
        "id": "032195d0d83ed7cf23e38546e5ba7adc",
        "post_id": "post-224528",
        "text": "one thing that comes to mind about a \"tumbling ship\", is that as fuel grows dim, the CG will shift...the rcs thrusters would have to be progressively calibrated to compensate for this, in order to induce a g-spin without causing any undesired translation effect, no?\n\nVery good point. The only way to truely rectify this would be to have the propellant tanks located at the axis of the spin, which would mean pumping the fuel all the way to the engines during acceleration (which would be suboptimal).Perhaps fuel could be transferred into progressively aft tanks to try to reduce this problem? I'm not sure it would help too much. Perhaps counterweights of dense material could be shifted towards the propulsion section before spin-up? These counterweights might be prohibitively massive (or at least impact the mass of the craft negatively enough to be unsuitable).On the other hand, the small translation effect may not be too problematic. I wonder if the trajectory would be less peturbed at the faster travel times...",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:13:09.142989312Z",
        "author": "IronRain",
        "date": "2010-05-21T19:49:43+0100",
        "id": "fe88b370688484c49446c13d945f2f90",
        "post_id": "post-224512",
        "text": "The only thing I can ask is if you have the flowing folder: Orbiter Folder>config>earth>MOtherwise I don't know why the SolM is causing a CTD... sure you have [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2811\"]Hi-res Kennedy Space Center[\/nomedia]? and installed the shuttle fleet BEFORE the Hi-res add-on?",
        "thread_id": 14361
    },
    {
        "@timestamp": "2023-09-14T07:13:52.2717888Z",
        "author": "hribek",
        "date": "2010-10-25T17:51:06+0100",
        "id": "37c8672cc77e6ad6ba0ce905680553e2",
        "post_id": "post-267931",
        "text": "I did the simple-navigation, fuel-tight one. I've got a pretty good idea about what the other one will look like. Anyway, the entry was at about 17 km\/s and I landed at the local airport few clicks from my house in central europe, without tearing the ailerons off. The AoA was pretty constant - 10 degrees. Fortunately the DG has an unmeltable windshield. I figure that must be why its nose is so massive. Or the other way around.I practiced the aerocapture entry and direct landing by reducing the SMa via scenario editor (landed at SLF, KSC). That has the DG coming in at about 23km\/s. It's fun to getting just about anywhere on Earth with the huge lot of extra energy in a heat-flux-immune vessel :thumbup:",
        "thread_id": 17212
    },
    {
        "@timestamp": "2023-09-14T07:13:08.782155264Z",
        "author": "SiberianTiger",
        "date": "2010-05-25T16:26:31+0100",
        "id": "00a2340e35d9d1b777bc3e9b043eac20",
        "post_id": "post-224389",
        "text": "vonneuman said:Yes, because a naval fleet is not at all vulnerable to nukes...\n\nIt's a navy's job. We were talking about how to protect citizens from a surprise nuclear booby-trapping by NK, not how everybody would stay safe no matter what happens.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:09.181488128Z",
        "author": "Mojave",
        "date": "2010-05-24T19:25:20+0100",
        "id": "20f83eb8943ced3a1e1ec5bd0c4ebf57",
        "post_id": "post-224553",
        "text": "I only know how to use OSS Station shipyard.",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:52.407898624Z",
        "author": "Xyon",
        "date": "2010-11-22T15:50:03+0000",
        "id": "6a656b6e238a5d30430b65df1c145b5f",
        "post_id": "post-268180",
        "text": "And thus, the point is made, no?:p",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:09.231028736Z",
        "author": "Krys",
        "date": "2010-05-24T21:23:22+0100",
        "id": "18eb8e45f35a10eaafaec2b88305bb17",
        "post_id": "post-224573",
        "text": ":hello:I'm female - and I use orbiter (sounds vaguely like I'm introducing myself at an AA meeting) - granted I dont DO anything, and I only have it installed so I can get some images of the space craft etc for orbiter store...",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:09.33194112Z",
        "author": "Messierhunter",
        "date": "2010-05-21T06:12:24+0100",
        "id": "a17ae6f190a1e09f2d1ba571472e4784",
        "post_id": "post-224703",
        "text": "tblaxland said:Perhaps one of the newer IP cameras might be the way to go - control it through a web browser.\n\nThat's a strong possibility for the future. Here's one with IP control that has enough sensitivity in theory:http:\/\/www.123securityproducts.com\/snc-b2315.html?CS_003=691061&CS_010=snc-b2315Mine has .0001 lux sensitivity at maximum sense-up and I wouldn't want to go below that. This one does beat that in B\/W mode. It's out of my price range especially now that I've spent my money, but it's something I'll keep in mind for next time for sure. Thanks!",
        "thread_id": 14370
    },
    {
        "@timestamp": "2023-09-14T07:13:52.466808832Z",
        "author": "jinglesassy",
        "date": "2010-10-27T19:10:01+0100",
        "id": "ae504b58977cbf12a54b8cfaa3f36e67",
        "post_id": "post-268225",
        "text": "Pyromaniac605 said:What crew vehicle do you intend to use?How are you going to implement a LES?How many people will it hold?Can it take crews to the ISS?Seriously though, nice rocket, one problem I personally have with hobby rockets is that their flight end too quick.I wish they lifted of the launch pad slowly and ascended while slowly gaining speed.But physics can be an:censored:hole at timesDarren\n\nI am going to build a little capsule that just stays on the rocket carrying an ant for the ride. SHHH DONT TELL PETA!!",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:09.57179904Z",
        "author": "Xyon",
        "date": "2010-05-21T15:58:59+0100",
        "id": "a9f34982ba6e6432e138c6c9a56dff86",
        "post_id": "post-224784",
        "text": "martins said:You can. It's just annoying if you have to play uphill in the first half, and after the break realise that the gradient has changed ...\n\nThat reminds me of the tales my mum and dad used to tell me about the tribulations of getting to school \"in their day\"... Judging by what they said, it was a three mile walk, uphill both ways...",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:09.537250304Z",
        "author": "Xyon",
        "date": "2010-05-21T12:24:39+0100",
        "id": "88d741669e5866fce2ad7a9497e09c12",
        "post_id": "post-224761",
        "text": "I'm not sure I follow what you're asking here, but best guess is that you want to be able to export your custom HUD drawings to other vessels? Yes, you can do that in a plugin module, though this will do it foreveryvessel.In essence, you can write a plugin which leverages the oapiGetFocusInterface call to give you a class interface for the vessel currently in focus in the simulation, and then define your custom HUD drawing within the plugin module as well.The API reference PDF is your friend.:)",
        "thread_id": 14379
    },
    {
        "@timestamp": "2023-09-14T07:13:52.508504576Z",
        "author": "Pyromaniac605",
        "date": "2010-10-27T12:26:24+0100",
        "id": "e0b135e586cf205bc5e9c2f84e7247ef",
        "post_id": "post-268431",
        "text": "It has 3 hours ~45 mins and its currently 10:30 so it actually launched around 2:15.DarrenEdit: Well where I am anyway, but I thought AEST covered basically the whole east coast. Bah.Edit2: Thanks alot, now I'm confused about my timezone. :lol:",
        "thread_id": 17236
    },
    {
        "@timestamp": "2023-09-14T07:13:09.614843136Z",
        "author": "george7378",
        "date": "2010-06-25T12:14:28+0100",
        "id": "65e893094b3a7b41c0030d1f3006196d",
        "post_id": "post-224824",
        "text": "Oh, right. I'll probably try some planetary shots now! Here's another I got back of M57:",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:09.571392512Z",
        "author": "RisingFury",
        "date": "2010-05-21T15:15:39+0100",
        "id": "64ab819523d6314e19e5da0d16f6a803",
        "post_id": "post-224782",
        "text": "martins said:You can. It's just annoying if you have to play uphill in the first half, and after the break realise that the gradient has changed ...\n\nOuch! Nasty! :lol:",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:52.640786688Z",
        "author": "Columbia42",
        "date": "2010-10-27T13:20:51+0100",
        "id": "268b8c939a903e19bae19089ca1dfe32",
        "post_id": "post-268648",
        "text": "Actually I was thinking of this:http:\/\/www.russianspaceweb.com\/mir_1991.html",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:13:08.775908864Z",
        "author": "Urwumpe",
        "date": "2010-05-20T09:01:31+0100",
        "id": "2e5be59348878fd5ccfd6271360a4c21",
        "post_id": "post-224337",
        "text": "SiberianTiger said:With such an attitude they'll end up tolerating NK shells hitting Seoul living blocks in a particular hour every morning.\n\nDid actually happen, as far as I remember. The DMZ is at least not really respected by North Korea, they just avoid open wars, but send small teams to the south pretty often. And since North Korea always declared that any sanctions would be considered a hostile act, I would say the possibility of a war is there, even if South Korea just reacts at all to the sinking.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:08.778249984Z",
        "author": "KosmoKen",
        "date": "2010-05-22T08:16:16+0100",
        "id": "0f79b777d98c9876ff9658aa44a055e4",
        "post_id": "post-224354",
        "text": "willy88 said:Not if most of the bloody work is done from the sea and air. The DPRK may have over a million troops, but their navy and air force is mediocre at best.\n\nUntil you get their Chinese buddies involved. Its happened before, don't you know?",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.661142784Z",
        "author": "TSPenguin",
        "date": "2008-06-01T20:41:03+0100",
        "id": "293dbf68589530c59ce4fd4184afefe7",
        "post_id": "post-70668",
        "text": "Each scenario you see is a file in the scenarios folder within the orbiter directory. You can simply delete the .scn file from there.Happy Orbiting",
        "thread_id": 1726
    },
    {
        "@timestamp": "2023-09-14T07:13:08.783386112Z",
        "author": "SiberianTiger",
        "date": "2010-05-26T09:58:17+0100",
        "id": "26ba3a0fc8222a3e1104585361a45c19",
        "post_id": "post-224403",
        "text": "Lengthy, but interesting:http:\/\/en.rian.ru\/analysis\/20100525\/159153976.htmlNobody wants a brawl with Pyongyang19:52 25\/05\/2010The most remarkable thing about the sinking of the South Korean warship Cheonan is that nobody wants to talk about it. Let's look back at the international responses to the catastrophe: South Korean President Lee Myung-bak reported that he would submit the case to the UN Security Council. His American counterpart Barack Obama described this reaction as fully adequate. Others issued statements and condemnations. And that was it, strictly speaking, although 46 sailors died in this disaster.Everything that is now going on between North and South Korea is anomalous and anachronistic in international politics. That is, all of this should not have happened from the standpoint of logic and pure reason. But it happened anyway, and it turns out that there is no way out of this predicament and no good solution. And so, there will be a series of symbolic gestures, and then the matter will be forgotten.Impossible? Well, why not? Not so long ago, in 2007, Israel bombed a facility in Syria. People died, although it is not clear how many. Israel still claims that the facility was part of Syria's military nuclear program, whereas Syria maintains it was a regular military base. The IAEA has been carrying out an inquiry for more than two and a half years. Nothing else has been done. It turns out anything is possible.At first glance, everything seems more clear-cut with the South Korean warship. The international commission collected tangible evidence, including the fragments of a torpedo, and it became abundantly clear that that torpedo was launched from a North Korean submarine. It is also clear why the warship was hit - the two countries do not agree on the location of their maritime border. The South is convinced the warship was in its own waters, while the North is convinced of the opposite. The uproar started after the results of the inquiry were published. And most importantly, who would want to launch torpedoes at South Korean ships if not the North Koreans?The point is that East Asian countries remember well how such cases play out. Remember, for example, the South Korean passenger Boeing that for some reason deviated from its planned route by 650 kilometers, flew into the Soviet air space and was shot down in 1983. The U.S.S.R. tried to defend itself - it explained that modern aircraft did not make such mistakes, and that the Boeing's flight path had intersected with the American Orion reconnaissance plane, after which it became nearly impossible to tell which plane was which on radar.It later turned out that the pilots of the South Korean airline regularly collected footage of Soviet territory for the CIA. There was a trial in Seoul that caused a stir on a national scale, but by that time the Soviet Union no longer existed. So, as a result, the airliner story became something similar to the assassination of President Kennedy - everyone understands that the official version somehow does not answer all the questions, and seems a lot like a provocation. But it is impossible to get to the bottom of it all, and nobody really wants to.In other words, doubts about the conclusions of such commissions will always remain. It is another mater during, for example, a high-stakes game between the U.S.S.R. and the U.S, when it is possible to stage a competent provocation. But what if there are no stakes and the Korean problem has come to a complete standstill? Perhaps this is the beginning of a tougher, less effective policy against the North by the current South Korean president? Seoul has made many mistakes of course, but not to the point of sinking its own vessels.However, it is hard to imagine who would benefit from such a provocation in this part of the world today. Something similar could have taken place under the previous American administration. In fact, the six-party talks were undertaken by regional powers (China, Russia and South Korea) to prevent the Bush administration from turning the Korean peninsula into a global flashpoint. But now it is clear that Washington has lost its taste for adventure.Pyongyang is unlikely to admit in the near future that some of its admirals made a mistake. Likewise, it is unlikely to pay any compensation (and money cannot compensate for the loss of human lives). Could the UN Security Council impose sanctions against Pyongyang? Maybe, but what would be the point? Isolating North Korea from the rest of the world makes no sense, if only because it is already isolated. And an invasion of North Korea would result in much heavier casualties than the attack on the Cheonan. Nuclear weapons do not change anything - it would have been the same if North Korea were armed with spears and bows. Perhaps it makes sense to call the government in Pyongyang inadequate? But then it should not have been cornered in the first part of the 2000s.It was amusing to hear Obama announce his decision to \"review\" U.S. policy on North Korea. In English, \"to review\" an issue means to study it again in order to determine whether the policy is correct, in which case it can be left as it is. But in this case, there was almost no policy at all, so there is nothing to review.In a vast majority of cases - wars, manmade disasters and other incidents - the most sensible thing is to do nothing at all. One of the reasons is that there are no perpetrators - just a big disaster. Those directly involved in these events are aware of this, and simply put on a show for the public that is supposedly always willing to name and punish those responsible, lest another disaster happen again. And so, it seems that under the circumstances the most courageous thing to do is to openly admit that any action is worse than inaction.MOSCOW (RIA Novosti political correspondent Dmitry Kosyrev)\n\n",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:08.973283328Z",
        "author": "barcode",
        "date": "2010-06-15T03:04:13+0100",
        "id": "e45a91eb599e011c147d22400fa6f212",
        "post_id": "post-224436",
        "text": "The plane I did my first solo in, a Cessna 152, was destroyed in a mid-air collision about two years ago. Apparently it was a control tower screw-up, they instructed him to make a left climbing turn, straight into a Piper Warrior. The Piper landed safely, but the Cessna was destroyed and the only person aboard was killed on impact.It's strange seeing an aircraft you've flown on the front page of a newspaper.",
        "thread_id": 14350
    },
    {
        "@timestamp": "2023-09-14T07:13:51.889271552Z",
        "author": "Carl",
        "date": "2008-06-01T16:33:44+0100",
        "id": "969e2f2f5b38718a18864cbc1d8dded2",
        "post_id": "post-70571",
        "text": "Have you actually got any proof?Cause if not then this thread should stay open.",
        "thread_id": 1717
    },
    {
        "@timestamp": "2023-09-14T07:13:09.332080384Z",
        "author": "Yoda",
        "date": "2010-05-21T13:13:00+0100",
        "id": "8f32c5980c313c62e2576110e0820e29",
        "post_id": "post-224704",
        "text": "Excellent job !!!I'm in the process of trying to take avi files of the ISS with a Phillips SPC900 for the first time (have only taken stills up to this point).Nice work.:cheers:",
        "thread_id": 14370
    },
    {
        "@timestamp": "2023-09-14T07:13:09.157948416Z",
        "author": "bwog",
        "date": "2010-05-20T17:10:17+0100",
        "id": "526b52c45f5658f9d764d2e5275f347d",
        "post_id": "post-224513",
        "text": "It would be a cross between a cruise ship and a space mothership. Who doesn't like the idea of taking tourists on a cruise to Mars? And if there's a virtural cockpit, you should be able to ctrl+arrow into different parts of the cockpit and\/or the rest of the ship. It would also be fun to crash it into Brighton Beach and crush all the puny DG's :lol:If anyone could make something this big that isn't a frame hog, then that would be awesome.:)But you don't have to of course.",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:13:51.906921472Z",
        "author": "Interceptor",
        "date": "2010-10-22T05:44:49+0100",
        "id": "7a132ea6813390e33f04225cae9ef167",
        "post_id": "post-267520",
        "text": "It's the help file opened within orbiter with the F4 menu.",
        "thread_id": 17171
    },
    {
        "@timestamp": "2023-09-14T07:13:09.50459136Z",
        "author": "Coolhand",
        "date": "2010-05-21T20:18:58+0100",
        "id": "60132fa1db4c68dcfe442139021bf0e0",
        "post_id": "post-224752",
        "text": "yeah well maybe as you say they thought the more rigidly constructed bridges would be immune. i dont have a copy of the official report handy, but either way its the same thing, right? I hope they manage to find a sensible solution anyway, one that doesn't involve voodoo.",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:13:09.297458944Z",
        "author": "UFO64",
        "date": "2008-05-15T00:07:43+0100",
        "id": "ddbc64f30a3d98d4b2864915ad33fe59",
        "post_id": "post-65525",
        "text": "I use the CH pedals. Never tried it with orbiter, only with x-plane. I've never gotten a joystick that can come close to the extra control they give me. Even my Saitek X52 isn't nearly as accurate as they are. Just be cautious of the wire on the far side of the pedals. Mines gotten beat up from being pushed on a wall!",
        "thread_id": 1437
    },
    {
        "@timestamp": "2023-09-14T07:13:52.289245696Z",
        "author": "perseus",
        "date": "2012-06-21T09:33:31+0100",
        "id": "3a263d363d33139ea6a31dcd5b707144",
        "post_id": "post-267992",
        "text": "romanasul said:Realistically, how many orbits would it take to fully refuel the Perseus fuel tanks?\n\nGiven the propellant expended, due to aerodynamic drag in the upper atmosphere with a efficiency = 10% and magnetic absorption diameter of 20 meters, on Earth orbit at an altitude of 80 kmThe calculated result is:48 orbits; 2.9 days(for Vagaworld is : 13.15 orbits; 0.77 days)ACUMULATION PROPPELLANT FOR PERSEUSEfficiency=10%PM (molecular weight)=30 u.m.a.Magnetic diameter= 20 mHeight=80 Kmdays of full =2,87daysSpeedVc=7860 m\/sAtmosphere density (80 Km) =1,58E-005Kg\/ m3Flow=15,71 kg\/sNumbers orbits=48,84 orbitsT (orbital period) =5082,66 s",
        "thread_id": 17215
    },
    {
        "@timestamp": "2023-09-14T07:13:09.026564608Z",
        "author": "mph4ya",
        "date": "2010-05-20T15:05:13+0100",
        "id": "509371f24c8c528afcab88946fa830bc",
        "post_id": "post-224484",
        "text": "Greetings to the Forum,I'm excited about finally getting started with Orbiter. What a cool, virtual universe! Spaceflight has always been a passion for me; i've read so many Apollo books that it feels like i've been there. I ran the Orbiter Lunar Transfer tutorial, took notes, and then have been trying to duplicate the operations with Delta Glider ready for takeoff, KSC runway 33. I'm having difficulty reaching a proper orbit. My Eccentricity against [target: Moon] keeps increasing, and control of pitch is tricky on ascent. Also, I've had no luck getting add-ons to work with my Windows 7 installation. The 2001 addon hangs up the program on initial load. Any pointers would be much appreciated.Thanks! -mph4ya",
        "thread_id": 14358
    },
    {
        "@timestamp": "2023-09-14T07:13:09.505198336Z",
        "author": "Urwumpe",
        "date": "2010-05-21T20:34:55+0100",
        "id": "57c8e67c03779b94233e0df9ad0320f3",
        "post_id": "post-224753",
        "text": "All very slim bridges are vulnerable to it, thicker bridges let more of the wind inside them for compensation.slim bridges react to the wind like a sheet of paper, with the turbulence forming and detaching. You can tune such bridges to wind speeds that are either weak or impossible strong, but practically, you are better by making parts of the bridge deck react phase shifted to the wind and dampen such oscillations that way.",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:13:52.376884992Z",
        "author": "acesax23",
        "date": "2010-10-25T07:03:18+0100",
        "id": "368fcc4d79621bfa7229f7b65d2197fb",
        "post_id": "post-268052",
        "text": "There's none! maybe its because of Operating System Bit. isn't?",
        "thread_id": 17221
    },
    {
        "@timestamp": "2023-09-14T07:13:09.660699648Z",
        "author": "River Crab",
        "date": "2010-06-02T03:39:20+0100",
        "id": "03b5369be3ddb4d0574ad58a2ed858d4",
        "post_id": "post-224848",
        "text": "So basically like Parom, but for emergencies? Could make for some interesting scenarios...Would this necessarily be the Delta Tug? Because I'm not sure if Kulch has been on the internet within the past year.",
        "thread_id": 14386
    },
    {
        "@timestamp": "2023-09-14T07:13:09.281110016Z",
        "author": "Star Voyager",
        "date": "2010-05-28T00:51:37+0100",
        "id": "f05d8c57d6408d561ee9cc4ffb270452",
        "post_id": "post-224687",
        "text": "orb said:Just remove \".jpg\" at the end of url, and place it between [url][\/url] tags, like:mms:\/\/kscwmserv1.ksc.nasa.gov\/ae video channel 1mms:\/\/kscwmserv1.ksc.nasa.gov\/ae video channel 2mms:\/\/kscwmserv1.ksc.nasa.gov\/ae video channel 3\n\n[url]mms:\/\/kscwmserv1.ksc.nasa.gov\/aevideochannel1[\/url]EDIT: No, still not working. What the heck am I doing wrong!!!!?????",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:52.401978624Z",
        "author": "dbeachy1",
        "date": "2010-10-26T00:07:06+0100",
        "id": "9a887a7bd9c305cfb7cb4c3a0de15baa",
        "post_id": "post-268118",
        "text": "Ghostrider said:...the friendly lady who works there as a librarian will rise up with an unearthly screech, leap on you wielding a mighty double-bladed axe, slice you in half and dye her silvery hair with your blood.\n\n:rofl: :rofl: Nowthatconjures up some mental imagery! :blink:",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.972578816Z",
        "author": "IronRain",
        "date": "2010-05-20T18:03:28+0100",
        "id": "b90f863f31b2853758eeff28b8203843",
        "post_id": "post-224428",
        "text": "maybe one of the other guys switched a switch or something. my parents were on a beach a couple of years ago and a Cessna crashed in the sea, out of nowhere. later investigation said that the photographer hit a button what caused the crash...anyways, sorry about the crash",
        "thread_id": 14350
    },
    {
        "@timestamp": "2023-09-14T07:13:09.282029568Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-28T22:31:47+0100",
        "id": "6b0bf94bea13d030dec4fad93856d316",
        "post_id": "post-224694",
        "text": "Star Voyager said:So your just copying and pasting from the page? It was that simple??!!???EDIT: Like this?http:\/\/science.ksc.nasa.gov\/shuttle\/countdown\/video\/chan11large.jpg\n\nIt would appear that you have figured it out! :lol:",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:52.665942016Z",
        "author": "Grover",
        "date": "2010-10-28T12:19:31+0100",
        "id": "9eb6ce0f47efb1789a4061ebeec8de63",
        "post_id": "post-268757",
        "text": "ok, ill try 3ds maxthanks-=Grover=--=EDIT=-do i put the 3ds2msh in the root folder of 3ds max?",
        "thread_id": 17263
    },
    {
        "@timestamp": "2023-09-14T07:13:09.088986624Z",
        "author": "JMW",
        "date": "2009-03-06T23:36:43+0000",
        "id": "3d31657f11070d672c3a20a3237025af",
        "post_id": "post-65510",
        "text": "Myobjective;I'm still trying to achieve a shift in cg with fuel movement, to set aircraft flight trim.Last code tried is this:Code:\/\/ Fuel Guage Animation [2]\n \nfuel_proc = (GetPropellantMass (hpr1) + 20000)\/20000;\ni22 = fuel_proc \/ 2;\n \nif (i22 <0) i22 = 0;\n \nif (i22 > 1) i22 = 1;\n \nSetAnimation (anim_fuel2, i22);\n \n \n\/\/ CoG Meter Animation & CGShift\nif (i22 > 10) i22 = 10;\n \noffsetcog.z = i22*10;\n \nif (i22 > i30) ShiftCG (offsetcog);\nif (i22 < i30) ShiftCG (-offsetcog);\n \ni30 = i22;Problem is, not only does this not cause a change in trim, but there is an uncontrollable \"zooming out\" of the camera in external view, and various strange effects in internal.I've triedShiftCentreOfMass as an alternative, and various Camera settings, but with no success.Can anyone take pity and help me compile a code to achieve myobjectiveplease?I'm not gonna be around for much longer tonight, but any suggestions I will pick up tommorrow.Thanks in anticipation,JMW",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:09.572081664Z",
        "author": "martins",
        "date": "2010-05-22T22:15:26+0100",
        "id": "66161e0874a31cca663173e0d46aa46d",
        "post_id": "post-224786",
        "text": "Samuel Edwards said:Still, flat is better, Mr. Shweiger.\n\nCan I quote this the next time somebody requests terrain modelling in orbiter? :lol:",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:51.995942912Z",
        "author": "Xyon",
        "date": "2010-10-23T16:48:08+0100",
        "id": "0c8da97ac4195fa57c2b5a2126a81fea",
        "post_id": "post-267570",
        "text": "Just... please readthis. Those apostrophes are hurting my eyes. :|Or indeed, audio-visual material could be easier:",
        "thread_id": 17179
    },
    {
        "@timestamp": "2023-09-14T07:13:09.277820416Z",
        "author": "DaveS",
        "date": "2010-05-23T22:13:18+0100",
        "id": "cdcc0bffb01c45e95878555e27b37b50",
        "post_id": "post-224669",
        "text": "Launch have been delayed yet again, this time to Monday evening. The launch window runs from 11:09 pm EDT to 11:27 pm EDT.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:08.680603136Z",
        "author": "SiberianTiger",
        "date": "2011-12-23T12:02:35+0000",
        "id": "34d32df0d49b94ac9f593785236795a5",
        "post_id": "post-224326",
        "text": "http:\/\/cybersecurity.ru\/space\/140361.htmlRussia and South Korea have begun working on a third Korean Naro-1 rocket.(17:37) 20.12.2011\/\/ CyberSecurity.ru \/\/ - A joint group of specialists from space industry of Russia and Suth Korea will launch the third Korean space launch vehicle Naro-1 before October of 2012, government of Korea claimed today. The third rocket will have electrical wiring and few electric components which caused problems in two previous launches, replaced.Ministry of Education, Technology and Science of South Korea reports that mutual understanding between Russian and Korean sides have been reached past week during meeting between KARI and Russian Khrunichev Space Centre specialists in Moscow.The two sides have come to an agreement aboutalteration of the systems for demolition of a rocket during abnormal flow of launch events, that had accounted for the loss of the second launch vehicle. With the third rocket, Korea will receive a system that won't allow spontaneous self-destruction to happen.Also, the third Naro-1 will have a different power supply system, whose electric components will have strengthened insulation.The joint declaration of the sides states that such recommendations had been produced before by a special commission for investigation of the two launch failures due to which Korea lost its two satellites.As in the previous times, the 1st stage of the launch vehicle will be produced by Russia andboughtby Korea, while the rest of the job will be done by Korean engineers. Also Korea will make the satellites to be put in orbit by the new launch vehicle.Let us remind that the first previous launch attempt was in August, 2009, and the second one in June of 2010. Both rockets have exploded on ascent. It has been said in Seoul that total figure of investment into Naro-1 project totaled up to 502 billion of South Korean Won, or 428 million US Dollars.\n\nExplanation: if Russia held responsibility for the failure, Khrunichev would have to produce another stage for the Koreans gratis.Period.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:52.192461568Z",
        "author": "Izack",
        "date": "2010-10-23T23:34:58+0100",
        "id": "1705a2a3ee4b854a2523a2452d579262",
        "post_id": "post-267747",
        "text": "Artlav said:Done long ago.Intermod_2\n\nI wish I had found this a long time ago. Fantastic!:)I still think the hover engine controls would do well in Orbiter's core. Though perhaps the Ctrl function could be reversed (hover control would stay the same, but Ctrl+0 would set them to full and Ctrl+. would shut them off.)",
        "thread_id": 17195
    },
    {
        "@timestamp": "2023-09-14T07:13:08.782598144Z",
        "author": "Cairan",
        "date": "2010-05-25T19:44:03+0100",
        "id": "53b25193c8e4868fd15351dab779385b",
        "post_id": "post-224393",
        "text": "What would be very worrying for S. Korea would be if N. Korea had developed or acquired nuclear artillery shells, like the ones developed by the USA in the 1950s... With all the artillery batteries aimed at Seoul from across the DMZ, if you fire 10000 rounds in an opening salvo, good luck trying to figure out which one is a nuclear warhead.But given the history of deception and incursions of N. Korea, I agree that it would either be delivered by sea or maybe a commercial airplane, from Air Koryo, if you want an airburst over Seoul, or even Europe as it's Tu-204 \"fleet\" of 2 aircraft is no longer on Europe's blacklist (the list for safety concerns, maintenance issues, etc.)One thing for sure: a dying Kim Jung Il will cause lots of instabilities ifor the region, if only by the show of force and strength that competing party members and military leaders will put out to convince all the factions that they are the ones who can keep N Korea in the game...",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:08.779668992Z",
        "author": "Andy44",
        "date": "2010-05-23T17:18:35+0100",
        "id": "77a79ee0143705bd9b67291a961a9aef",
        "post_id": "post-224366",
        "text": "From what I've read, the NK population is pretty \"Orwellianized\" in the sense that their information intake and speech is so controlled, their thoughts so suppressed, that they actually believe what the government feeds them, or at least convince themselves that it's true, for the sake of personal survival. Orwell called it \"doublethink\", and it works.When Kim Il Sung died and they had the ridiculous state funeral, there were shocking films of people screaming and crying in anguish along the route of the funeral precession. My first thought was that these people are crying on command, but it's more than that, theygenuinely looked distraught. I'm pretty sure the brainwashing works after 50 years of constant immersion in the NK communist world of propaganda and forced thinking.Occasionally a few people do reject the official story of course, but they are exceptions to the rule, it seems. NK's population isnotquite the Borg, of course, but they are fiercely ignorant of reality and this has to be considered when discussing these matters.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:51.887826176Z",
        "author": "Enjo",
        "date": "2008-06-01T13:13:23+0100",
        "id": "14496126bab62e0ee985595affff7f48",
        "post_id": "post-70563",
        "text": "Yeah, and have a nice play, while your family life gets disrupted.Sorry, but I'm always sarcastic towards Ogame:)I've seen too much among my friends and family.",
        "thread_id": 1717
    },
    {
        "@timestamp": "2023-09-14T07:13:09.230052352Z",
        "author": "Xyon",
        "date": "2010-05-21T03:07:04+0100",
        "id": "06f48ee11338c5abf8ddadfd2a4e2042",
        "post_id": "post-224566",
        "text": "Now there's an interesting dinner conversation. Sounds like you're raising a smart'un, Yoda.:)",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:08.972361984Z",
        "author": "Cairan",
        "date": "2010-05-20T17:28:02+0100",
        "id": "e888529c14c996c60f8b858fb027e1d5",
        "post_id": "post-224426",
        "text": "Google Translate sucks, as weather was not a factor so far... the plane was coming back for a landing on a small island runway after having taken off 15 minutes earlier, low and slow, maybe with engine issues (it was humid, so did the carburetor iced-over?)... and she landed across a ditch... cartwheeled and burst into flames. One passenger was ejected 200 feet from the airplane.",
        "thread_id": 14350
    },
    {
        "@timestamp": "2023-09-14T07:13:52.367597312Z",
        "author": "Pilot7893",
        "date": "2008-06-05T01:55:00+0100",
        "id": "c6c0e002367ed0b96aea3b6b3f1a588b",
        "post_id": "post-70636",
        "text": "I say we welcome the Sally Ride of this forum:welcome:",
        "thread_id": 1722
    },
    {
        "@timestamp": "2023-09-14T07:13:09.332606976Z",
        "author": "bwog",
        "date": "2010-05-21T19:00:32+0100",
        "id": "3f1f031ccb4ea465f0d533847d5a41e8",
        "post_id": "post-224706",
        "text": "I wish I had a telescope that could track stuff. There is a telescope in the basement somewhere, but the box says it includes a program that has requirements of a computer from 1992.",
        "thread_id": 14370
    },
    {
        "@timestamp": "2023-09-14T07:13:08.973213184Z",
        "author": "Cairan",
        "date": "2010-06-14T06:07:49+0100",
        "id": "2c07a6e494607898019b030ae486dafc",
        "post_id": "post-224435",
        "text": "communist said:the aircraft in the pictures was regestered as C-FAQ\n\nNo, the airplaneisC-FEAR...CFAQis the abreviation of the flight school,Centre deFormationAeronautique deQu\u00e9bec(translates to Qu\u00e9bec City's Aeronautical Training Center)Registration marks in Canada are always 5 letters long, with C- as the prefix followed by not more, no less than 4 letters, and no numbers.And just to add, actually aircraft registrations in Canada are either C-Fxxx , C-Gxxx or C-Ixxx ... where I is used for smaller advanced ultralights, and F\/G are used for anything else that can leave the ground and come back in a controlled manner...",
        "thread_id": 14350
    },
    {
        "@timestamp": "2023-09-14T07:13:51.907443968Z",
        "author": "Interceptor",
        "date": "2010-10-22T07:29:32+0100",
        "id": "324f9e3ff4c80eab05131c760ef5056a",
        "post_id": "post-267522",
        "text": "I figured it out ,I needed to unblock file HTML.",
        "thread_id": 17171
    },
    {
        "@timestamp": "2023-09-14T07:13:09.599030528Z",
        "author": "Xyon",
        "date": "2010-05-21T17:30:27+0100",
        "id": "fc2b1ef05f5b0c6b8322198c0c618948",
        "post_id": "post-224807",
        "text": "I submitted jobs to both of those, be interesting to compare notes.:)",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:09.15843328Z",
        "author": "bwog",
        "date": "2010-05-20T17:30:20+0100",
        "id": "1ef834d1d857fce636d4789a6318aeb2",
        "post_id": "post-224516",
        "text": "Samuel Edwards said:Arrow by Dan Steph. UCGO\n\nThat's what I'm using currently as one:p",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:13:52.379229696Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-19T06:21:29+0000",
        "id": "f793385bfc4273af1b09754d5eae7f82",
        "post_id": "post-268071",
        "text": "And new relevant information!Thanks to Cairan for this link, it helps with determining atmospheres for your planets.Gas RetentionAnd this program I stole from the Celestia forum. Beware! The program is a little aggressive and you have to close its process tree via the task manager to make it stop jumping up (but only sometimes).PlanetTextureGen_v2.zip - 13.37MB",
        "thread_id": 17221
    },
    {
        "@timestamp": "2023-09-14T07:13:08.774132992Z",
        "author": "Linguofreak",
        "date": "2010-05-20T04:08:25+0100",
        "id": "b2d1bb567f68076029a5206b17805e1f",
        "post_id": "post-224329",
        "text": "\"Breach of cease fire\" isn't really the point. Whatever the state of diplomatic relations between the two countries, it's an act of war...",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:09.572510208Z",
        "author": "Mojave",
        "date": "2010-05-22T22:34:14+0100",
        "id": "24a55cd108d015c789497bb96ae6822c",
        "post_id": "post-224788",
        "text": "OK sir",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:52.410972928Z",
        "author": "Hielor",
        "date": "2010-12-13T01:40:19+0000",
        "id": "f15803b1feb951dfedc8a916ba3d214a",
        "post_id": "post-268213",
        "text": "Dr Pepper said:Amazingly, nobody caught this. You said the same thing twice: I helped my uncle jack off a horse. The word \"Jack\" in the first sentence is just improperly capitalized (yes, you read that correctly).Now, here's what you meant to say in the first sentence:I helped my uncle,Jack,off a horse.Those little red marks are called parenthetical commas. Parenthetical commas are commas that separate the extra, optional information in the sentence. You could removed the information inside the commas and the sentence would still say the same thing.Never underestimate the power of the comma. :tiphat:\n\nThe parenthetical commas are not necessary here. The name \"Jack\" is not necessarily optional information--if the speaker has ten uncles, the name is necessary to distinguish which. \"Uncle Jack\" is the person being referred to.As an example:\"My friend Bill went to the park.\"Parenthetical commas (ie, \"My friend, Bill, went to the park\") are also possible here, but they are not required.",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:09.087628544Z",
        "author": "n0mad23",
        "date": "2008-05-14T01:52:36+0100",
        "id": "f50586286f7082dc756872866c058e34",
        "post_id": "post-65498",
        "text": "Problem #1 might also have to do with your center of origin involving your mesh. If this is the case, the center of that mesh will be at ground level on the launch pad.To fix this (if indeed it's the case), you need to move your mesh (in Anim8or or whatever you're using) from \"Center on Origin\" to \"Stand on Origin.\" This should fix the problem.",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:09.590075392Z",
        "author": "Xyon",
        "date": "2010-05-21T15:41:44+0100",
        "id": "46f17a4489f5bf393f3238e35b3f134d",
        "post_id": "post-224797",
        "text": "Samuel Edwards said:It also cannot require dozens of add ons to use it.\n\nThis is a reasonable request.Samuel Edwards said:And it can't be the MBR-ITS add on.\n\nThis seems significantly less rational. Why not?",
        "thread_id": 14382
    },
    {
        "@timestamp": "2023-09-14T07:13:52.190871808Z",
        "author": "Xyon",
        "date": "2010-10-23T16:55:47+0100",
        "id": "d6f16a1eeac1f707323e6f62ec4d32a8",
        "post_id": "post-267732",
        "text": "statickid said:MFD's made by me... as soon as I learn some C\n\nYou'll do better at it if you learn some C++. Or indeed Lua now.",
        "thread_id": 17195
    },
    {
        "@timestamp": "2023-09-14T07:13:09.087905536Z",
        "author": "JMW",
        "date": "2009-03-05T14:32:17+0000",
        "id": "775962b4c943fc0612a5427cf3aa2134",
        "post_id": "post-65500",
        "text": "Hi All,I'm trying to useShiftCG to simulate fuel weight transfer to set aircraft trim. I'm linking theVECTOR3 translation vector to a Fuel Gauge \"double\" (i22), but nothing seems to happen:constVECTOR3 offsetcog = {0.0, 0.0,i22};\/\/in\"Some vessel parameters\"Code:[FONT=Arial][COLOR=darkgreen]\/\/ Fuel Guage Animation [2][\/COLOR][\/FONT]\n \n[FONT=Arial]fuel_proc = (GetPropellantMass (hpr1) + 20000)\/20000;[\/FONT]\n[FONT=Arial]i22 = fuel_proc \/ 2;[\/FONT]\n \n[FONT=Arial]if (i22 <0) i22 = 0;[\/FONT]\n \n[FONT=Arial][COLOR=darkgreen]\/\/if (i22 > 1) i22 = 1;[\/COLOR][\/FONT]\n \n[FONT=Arial]SetAnimation (anim_fuel2, i22);[\/FONT]\n \n \n \n[FONT=Arial][COLOR=darkgreen]\/\/ CoG Meter Animation[\/COLOR][\/FONT]\n \n[FONT=Arial]if (i22 > 0)[\/FONT]\n[FONT=Arial]{[\/FONT]\n[FONT=Arial]meter = i22 ;[\/FONT]\n[FONT=Arial]SetAnimation (anim_cogmeter, meter);[\/FONT]\n[FONT=Arial]ShiftCG(offsetcog);[\/FONT]\n[FONT=Arial]if (i22 > 50) i22 = 50;[\/FONT]\n[FONT=Arial]}[\/FONT]Any ideas ???(Bear in mind, I might sound like I'm familiar with C++ but I'm BASIC !):pRegards,JMW",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:09.653409024Z",
        "author": "Zatnikitelman",
        "date": "2010-05-21T16:33:27+0100",
        "id": "ab82c3831c8396499275bd10cbb3c349",
        "post_id": "post-224840",
        "text": "Could you possibly provide a screenshot of the problem? Also, did you check this on a clean Orbiter installation?",
        "thread_id": 14385
    },
    {
        "@timestamp": "2023-09-14T07:13:52.583357184Z",
        "author": "Ripley",
        "date": "2011-03-28T11:13:12+0100",
        "id": "76768531854c4544d960532b583adb02",
        "post_id": "post-268510",
        "text": "Version 150 released!To be installed on top of version 130.http:\/\/facetracknoir.sourceforge.net\/information_links\/download.htm",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:09.569874432Z",
        "author": "Mojave",
        "date": "2010-05-21T12:57:45+0100",
        "id": "309f1a572e168f96681fa76da85a494a",
        "post_id": "post-224774",
        "text": "Poor you.",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:08.784069632Z",
        "author": "Cairan",
        "date": "2010-05-27T22:34:36+0100",
        "id": "7a4377ea944600e68b95fa2b1c172c4d",
        "post_id": "post-224409",
        "text": "What if China invaded North Korea pre-emptively?Notebook said:Not helping much:http:\/\/news.bbc.co.uk\/1\/hi\/world\/asia_pacific\/10170019.stmN.\n\nNorth Korea has announced it will scrap an agreement aimed at preventing accidental naval clashes with South Korea, amid rising tensions over the sinking of a South Korean warship.\n\nFrom the quoted article, I can only come to one conclusion: North Korea wants a escalation, and wants to push things to the brink. For what reason, it's up to anyone's guess? A dying despotic head of state wishing to go out in a blaze of glory? Maybe. A collection of 'green' senior officers wanting to compete for top jobs in the coming transition from Kim Jong Il's regime to it's successor, or to become the successor themselves and bypass his son? Perhaps.But one thing is sure, from my point of view, the rest of the world cannot intervene in anyway as North Korea seems really on hair-trigger for any kind of excuse to lash out.Ironically, the best scenario in my mind right now will seem ludicrous to many but makes a lot of sense in my opinion...What if China invaded North Korea?China has had to deal with this pesky nation putting it in the hot seat more often than can be counted in recent years, and while China has transitioned to somewhat of a market economy, and is rapidly developing and becoming part of the world community out of it's isolationism, North Korea is stuck in it's old Stalinist regime.If the UN, or NATO+Pacific allies were to intervene in North Korea, China (and maybe Russia) would bark at it fiercely. But given that North Korea is also a diplomatic nightmare for China to deal with, I think there wouldn't be too much objection from the UNC allies to see a more reasonable overlord take charge of the mess north of the DMZ.Now that would be something to see, and the look on Kim Jong Il's face would be priceless when China's PLA walks into Pyongyang!",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:51.83243264Z",
        "author": "Arthurnus",
        "date": "2010-10-22T05:50:14+0100",
        "id": "419b8b730673538d2a61b12c91029619",
        "post_id": "post-267509",
        "text": "I will, reinstall, and keep better attention this time to possible documentations.I hope i get further this time.as for the shuttle, i tried both auto-pilot and manual flight. i succeeded at both, although i must admit that the its a heck of a challenge doing it manually,the thing is, that with the addons, i get nowhere near the apporpriate height and altitude that i should have,the auto-pilot is set to drop down to the horizon according to the appropriate velocity over time.But the velocity isnt appropriate as i mentioned. By the time the shuttle reaches 1,5km\/s it already drops down the horizon at 90km altitude at most.but i hope a reinstall with the addons will work,ill will let know if it worked or not.",
        "thread_id": 17169
    },
    {
        "@timestamp": "2023-09-14T07:13:09.583494656Z",
        "author": "Xyon",
        "date": "2010-05-21T13:29:10+0100",
        "id": "dac92b43b6cc3a075725156a7ea6df31",
        "post_id": "post-224793",
        "text": "In the Save As box, name the file \"whatever.scn\" (where whatever is your scenario name) andinclude the \" marks. It should save as a .scn then.",
        "thread_id": 14381
    },
    {
        "@timestamp": "2023-09-14T07:13:08.999064576Z",
        "author": "bujin",
        "date": "2010-05-20T14:30:32+0100",
        "id": "88bd4094d9476c5d837156ab028c952e",
        "post_id": "post-224443",
        "text": "Urwumpe said:Sensai is just the word for \"teacher\" not really a limited trademark. Also it is used generally in the English world for martial arts teachers.\n\nYes, but not in the recognised schools which teach ninjutsu (of which there are only two - the Bujinkan and the Genbukan, and there is some controversy there, with members of each claiming the other one is invalid).The title for a teacher in ninjutsu is \"shidoshi\" for anyone of 5th dan or above, and \"shihan\" for 10th dan or above. (There's also \"shidoshi-ho\" for junior teachers from 1st to 4th dan).Maybe I'm just being picky. :lol:EDIT: I stand corrected. Kaylan Soto is affiliated with the Bujinkan Ninpo Dojo in Sydney, which makes it a little odd that he still uses the word \"ninjutsu\", as it was changed in the mid-1990s to \"budo taijutsu\" in part to distance itself from the negative image the ninja had gained from Hollywood in the 1980s!",
        "thread_id": 14351
    },
    {
        "@timestamp": "2023-09-14T07:13:52.23574912Z",
        "author": "fireballs619",
        "date": "2010-10-25T13:00:26+0100",
        "id": "eb3c031b95ce4b7a5c16bf6377e99f56",
        "post_id": "post-267862",
        "text": "Izack said:Maybe if you'd read his post, you'd notice that the argument you think exists doesn't exist.;)\n\nBut the arguement hasn't been disproven yet!!Did that even make sense?...",
        "thread_id": 17201
    },
    {
        "@timestamp": "2023-09-14T07:13:08.77808384Z",
        "author": "willy88",
        "date": "2010-05-22T05:31:09+0100",
        "id": "52a2117180837abc46e3ec620a12d3e2",
        "post_id": "post-224353",
        "text": "Ark said:Actually conquering North Korea would take well over a decade and hundreds of thousands of American lives.\n\nNot if most of the bloody work is done from the sea and air. The DPRK may have over a million troops, but their navy and air force is mediocre at best.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:09.158733312Z",
        "author": "T.Neo",
        "date": "2010-05-20T17:48:33+0100",
        "id": "54e347a14deea5079ecdd1ab0300c552",
        "post_id": "post-224518",
        "text": "I have been working on a passenger spacecraft for Orbiter. Not quite a pleasurecraft or a cruise ship, but something that makes sense for transporting passengers- unlike stuffing five people in a DG cabin for two years. The Arrow is a good ship, but IMO its true purpose should be as a spacecraft that can go from LEO to the Martian surface and back again. I'm aiming more for a general craft that can take two Deltagliders and their passengers to multiple destinations throughout the solar system.I present the Tumbling Passenger Ship Concept:In orange: central truss, also contains transfer tunnel to the habitation module. I may redesign the spacecraft so that the truss is in tension while under thrust.In grey: docking node.In green: propulsion module.In light blue: radiators. Need to be reworked into a more suitable configuration.In dark blue: habitation module. Living space for 28 people.In red: Delta Glider-type spacecraft. Could be DG, XR1 or DGIV, although provision is made for XR2.Once coasting, the spacecraft spins on the X axis to generate artificial gravity. During acceleration however, \"up\" becomes \"down\". Cargo, personal items and other systems must be placed in a manner that will prevent shifting or damage. Passengers lie prone in their rest bunks. Cockpit section is designed to swivel through 90 degrees to function either during cruise or acceleration.Artificial gravity is around 1 g, generated by spinning the craft at just under 1.9 RPM. Acceleration is around 1-1.2 g.Maximum service velocity is around 200km\/s and Delta V is around 500km\/s. This is to facilitate high-velocity low duration brachistochrone trajectories between planets.EDIT:A tractor design, with the propulsion system pulling the habitation module and the docking node and the main truss in tension has another advatantage- the direction of gravity during acceleration and rotation is the same. It seems like the more advantageous option.",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:13:52.575564032Z",
        "author": "Ripley",
        "date": "2010-10-26T14:48:48+0100",
        "id": "cbe9c521cc48199b59971ef7b4440ef2",
        "post_id": "post-268462",
        "text": "Hi all.Yesterday I was chatting with garyw about FaceTrackNoIR (FTNOIR)...Now I've just read in the \"bugs, feature requests, & feedback\" subforum that a user would like to see implemented something like TrackIR in the game, and Martin replied that Orbiter already has it.So, here's my heads-up to FTNOIR.In short, it is a free application that lets you control a game's view system much like a TrackIR, or FreeTrack, but WITHOUT the hassle of mounting LEDs on your head\/cap\/headphones.It just uses a webcam, which tracks your face movements.I have a standard TrackIR4, so I don't know much else about FTNOIR, but in the flightsim community (also some FPS shooter, like ArmA) it is being tested and it is reported working.It incorporates several protocols (FlightGear, Free-track, PPJoy, fake TrackIR), and here is a youtube video showing it somehow works with Orbiter!Yesterday I've PMed FTNOIR creator (Wim, akaV4Friend) and I told him about Orbiter and this forum.Maybe there's room for some collaboration between him and Martinfor integrating FTNOIR into Orbiter, like it was done for FlightGear free flight simulator and FreeFalcon.FTNOIR websitehttp:\/\/facetracknoir.sourceforge.net\/home\/default.htmV4Friend is actively participating on various forums, maybe we could get him over here as well!ArmA2http:\/\/forums.bistudio.com\/showthread.php?t=100530FlightGearhttp:\/\/www.flightgear.org\/forums\/viewtopic.php?f=17&t=8499SAS IL-2 1946http:\/\/www.sas1946.com\/main\/index.php\/topic,7689.0.htmlFreeFalconhttp:\/\/www.freefalcon.com\/forum\/showthread.php?t=17850Anyway, let's share our findings in this thread.",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:08.998102528Z",
        "author": "tl8",
        "date": "2010-05-20T10:44:54+0100",
        "id": "8180175f5b8a956e0fcde17bd6701e81",
        "post_id": "post-224438",
        "text": "Up here in Queensland, we used Pacific Islanders to scare people:p",
        "thread_id": 14351
    },
    {
        "@timestamp": "2023-09-14T07:13:09.582505728Z",
        "author": "Chub777",
        "date": "2010-05-21T13:21:00+0100",
        "id": "26dfaad9b35be0fd7487fb182c6354a5",
        "post_id": "post-224789",
        "text": "How do you make a code scenario run in orbiter. If you don't get what I mean, it's these things:Code:BEGIN_DESC\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 51982.6691738344\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Lastotjka\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Lastotjka\n  MODE Extern\n  POS 1.50 163.30 -3.87\n  TRACKMODE TargetRelative\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\n\nBEGIN_SHIPS\nCSB:Lastotjka\n  STATUS Landed Earth\n  POS -80.6858943 28.5906644\n  HEADING 330.01\n  PRPLEVEL 0:1.000\n  NAVFREQ 0 0\n  RCS 1\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nENDWhere do you enter the code to play that scenario in Orbiter.Thanks!:cheers:~Chub777",
        "thread_id": 14381
    },
    {
        "@timestamp": "2023-09-14T07:13:52.6502592Z",
        "author": "Turbinator",
        "date": "2010-11-03T20:50:03+0000",
        "id": "a87049d933b7c818fb7367c68382e9cd",
        "post_id": "post-268699",
        "text": "Enjo said:Whitelist ... well better whitelist than no list. I've never said that it's the ultimate solution. I alter MAC address myself, but for legitimate purposes.That the MAC goes unencrypted in an encrypted network, I didn't know.\n\nMAC address filtering for wireless networking isn\u2019t real \u201csecurity\u201d. Anyone who pays any attention to current trends in wireless security at all should know that MAC filtering is less effective than WEP \u2014 and that WEP can be cracked almost instantly these days with commonly available tools.This doesn\u2019t mean MAC filtering is useless. Its resource consumption is almost unmeasurable, and even if it doesn\u2019t keep out any reasonably knowledgeable security crackers willing to spend a few moments gaining access, it does keep out a lot of automated opportunistic attacks that are aiming solely for the absolute lowest-hanging fruit on the security tree. Since that lowest-hanging fruit consists of the majority of wireless access points, MAC filtering can be of value as a way of turning away the majority of opportunistic attackers.Don\u2019t rely on MAC filtering alone, however. Please, just don\u2019t. It\u2019s a bad idea. People seem to think \u201cOh, well, sure adeterminedattacker can get past it, but not anyone else.\u201d It doesn\u2019t take much determination at all to spoof a MAC address.",
        "thread_id": 17253
    },
    {
        "@timestamp": "2023-09-14T07:13:09.545195008Z",
        "author": "huddi",
        "date": "2010-05-23T08:39:09+0100",
        "id": "c9e36799152070a3c64361e965b6ab14",
        "post_id": "post-224765",
        "text": "ahh this explains why i didn't find anything on this:).thanks for the tip with the mfd. maybe i can derive things from there.",
        "thread_id": 14379
    },
    {
        "@timestamp": "2023-09-14T07:13:08.779097856Z",
        "author": "vonneuman",
        "date": "2010-05-22T15:00:37+0100",
        "id": "711bd0c6dc2ea80007c967b77e83d19d",
        "post_id": "post-224361",
        "text": "I don't think that we really want to go to war with nk. Kim Jong-il is not the most stable leader on earth. He is nervous and thinks that the hole world is out to get him. He shares many psychological similarities with most cult leaders. He is controlling and has a god complex. Now he has nukes.This is not a good thing. He thinks that if he has nukes then the other countries wont want to invade him. Unfortunately the fact that he has nukes makes the other nations want to get rid of him because he scares them.The people in nk are very similar to the people of 1944 Japan. Every citizen of the country is prepared to fight to the death rather then let their country be invaded. Most of the attacks are a way of scaring sk so sk and the rest of the world don't try anything that might threaten nk. The other attacks are patriotic citizens thinking that they are doing there duty by killing the enemy of nk.All in all, not a good situation.Oh and lets not forget:http:\/\/en.wikipedia.org\/wiki\/North_Korean_abductions_of_Japaneseand:http:\/\/en.wikipedia.org\/wiki\/Rangoon_bombing",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.403146752Z",
        "author": "jedidia",
        "date": "2010-10-26T08:20:26+0100",
        "id": "7b92f2e4074a17ff2a894928cd5b2c4d",
        "post_id": "post-268129",
        "text": "(Besides, the Nazis would have mainly spoken German, after all.)\n\nI think the term might originally stem from the project of the Nazis to purify the german language from foreign words, and the results were quite bizare. For example, they changed the perfectly established word \"explosion\" with the pure german construct (i.e. not pre-existing) \"zerknall\" and stuff like that.I think on an international forum, you just have to live with some people not writing a very good english, however I agree that I feel generally disrespected by native english speakers (with america, england or australia in the nationality tag) that write in a hardly decipherable english that is a lot worse than my own. It marks The person as either \"I don't care\" or as slightly retarded, with second being a valid excuse, but members of the first group feeling generally offended when you assume that this is the cause for their bad writing...So yes, I would wholeheartedly welcome if those who actually can speak english (or are supposed to, because it's their mother tongue) would spend some minimal effort to do so. It also helps identifying those who really aren't able to do so and sparing some more patience for them.",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:09.5837568Z",
        "author": "orb",
        "date": "2010-05-21T13:30:46+0100",
        "id": "8c97b855d63283d135bfb4066b90208c",
        "post_id": "post-224794",
        "text": "Select the type for saved file as: All files (*.*)",
        "thread_id": 14381
    },
    {
        "@timestamp": "2023-09-14T07:13:09.089162752Z",
        "author": "JMW",
        "date": "2009-03-07T09:33:33+0000",
        "id": "e6a7826c344d0797d90903ad42c95d06",
        "post_id": "post-65512",
        "text": "Thanks Hielor,I still have the zooming out problem. (Don't know whether CG is shifting - is there a call I can use to get a visual on this?)Trouble is, can't show you what problem is by recording it, 'cause you don't have the module.Code:\/\/ CoG Meter Animation & CGShift\n \n \noffsetcog.z = fuel_change*10 - last_fuel_change;\n\/\/offsetcog.z = fuel_change*10;\n\/\/ShiftCG (offsetcog);\n \nif (fuel_change > last_fuel_change) ShiftCG (offsetcog);\n \nif (fuel_change < last_fuel_change) ShiftCG (-offsetcog);\n \n \nlast_fuel_change = fuel_change;\n \n \nif (fuel_change > 0)\n \n{\nmeter = fuel_change ;\n \nSetAnimation (anim_cogmeter, meter);I tried as you suggested, but still the same so have gone back to other code to see if that worked with your offfset.z format. But no joy.Is there no way I can compensate for camera movement, or am I going down the wrong track?I've changed the variable names as you suggested - hope this helps.Regards,JMW",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:52.583471616Z",
        "author": "Ripley",
        "date": "2011-04-04T11:41:18+0100",
        "id": "758cc9023811b2ffadd86102fc117936",
        "post_id": "post-268511",
        "text": "A little bug was found in latest 150 version.There's an update available athttp:\/\/facetracknoir.sourceforge.net\/information_links\/download.htmFix for EWMA-filter:It might be one of Murphy's Laws: 'New features will give new bugs. The problems will only occur occasionally, only to the nicest people'. With the help of Paul, we managed to track and kill the little bugger...The new filter in update v150 contains a little bug, which may cause the view to 'flash'. The download is a replacement of the filter-DLL. Extract it to the installation-folder of FaceTrackNoIR and overwrite the old one...",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:09.61497856Z",
        "author": "4throck",
        "date": "2010-06-30T12:01:03+0100",
        "id": "d4554602e4c7a6709645ed1a0acbad6d",
        "post_id": "post-224825",
        "text": "If you download the FITS images and process them (using something like IRIShttp:\/\/www.astrosurf.com\/buil\/us\/iris\/iris.htm) results are much better.I selected some good raw images from telescope.org (Bradford Robotic Telescope) archive and with some good processing you can get something like this:A hint: you have to select the best focused images and stack a few of them to get rid of the noise and CCD defects. The images are already avaliable dark and flat field corrected and the process is not perfect.Also, the latest images show that the CCD is dirty, so don't expect great results until someone goes there in person:)to clean it!But it is a nice tool that is getting me interested again in deepsky imaging and processing.",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:09.142930432Z",
        "author": "Rocketman527",
        "date": "2010-05-21T19:17:14+0100",
        "id": "9b75a44a3470b063e5d03924e61d2aa1",
        "post_id": "post-224511",
        "text": "Yeah, it's hereCode:; === Configuration file for planet Earth ===\nName = Earth\nModule = Earth\nErrorLimit = 1e-8\nSamplingInterval = 79          ; interpolation sampling interval [s]\n                               ; (interpolation error ~0.1m)\n; === Physical Parameters ===\nMass = 5.973698968e+24\n;Size = 6.378165e6             ; equatorial radius\nSize = 6.37101e6               ; mean radius\nJCoeff = 1082.6269e-6 -2.51e-6 -1.60e-6 -0.15e-6\n                               ; harmonic coefficients for shape description\nAlbedoRGB = 0.7 0.85 1.0\n\n; === Rotation Elements ===\nSidRotPeriod = 86164.09        ; 23h 56m 4.09s (check new reference: 23h 56m 4.0906s)\nSidRotOffset = 4.8956          ; rad(280.5) at J2000.0\nObliquity =  0.4092797095927   ; rad(23.45)\nLAN = 0                        ; vernal equinox\n\n; === Atmospheric Parameters ===\nAtmPressure0 = 101.325e3       ; pressure at zero altitude [Pa]\nAtmDensity0 = 1.225            ; density at zero altitude [kg\/m^3]\nAtmGasConstant = 287.11        ; specific gas constant [J\/(K kg)]\nAtmGamma = 1.39976             ; specific heat ratio c_p\/c_v\nAtmAltLimit = 500e3            ; cutoff altiude [m]\nAtmHorizonAlt = 63.71e3\nAtmHazeDensity = 5.0\nAtmColor0 = 0.4 0.6 1.04      ;--> be free to edit this, if u want.first number means RED, second GREEN, third BLUE\nAtmHazeColor = 0.55 0.7 1      ;--> be free to edit this, if u want.first number means RED, second GREEN, third BLUE\n\n; === Cloud parameters ===\nCloudAlt = 3e3                 ; altitude of cloud layer\nCloudRotPeriod = 3e6\nCloudShadowDepth = 0.6125\nCloudShadowDepth = 0.0\nCloudMicrotextureAlt = 14.496e3 2000e3\n\n; === Visualisation Parameters ===\nMaxPatchResolution = 10        ; surface texture resolution limit (1-10)\nMinCloudResolution = 1         ; cloud layer from this resolution\nMaxCloudResolution = 8         ; highest cloud resolution level\nSpecularRipple = TRUE          ; enable specular water microtexture\n\n; === Surface Bases ===\n; place additional bases or\n; base directories in this list\nBEGIN_SURFBASE\nDIR Earth\\M\nEND_SURFBASE\n\n; === Fixed surface observation points ===\nBEGIN_OBSERVER\nKSC:39A (OTV-070): -80.60284 28.60621 2.00\nKSC:39A (OTV-071): -80.605592 +28.606354 2.00\nKSC:39B (OTV-170): -80.61947 28.62510 2.00\nKSC:39B (OTV-171): -80.622166 +28.625428 2.00\nKSC:39A Water Tower Camera 60: -80.602978 +28.609441 96.10\nKSC:39B Water Tower Camera 160: -80.61991 28.62838 96.10\nKSC:39A (OTV-060): -80.60296 28.60935 2.00\nKSC:39B (OTV-160): -80.61965 28.62819 2.00\nKSC:39A Perimeter Camera TV-7A (OTV-041): -80.59995 28.60842 2.00\nKSC:39B Perimeter Camera (OTV-141): -80.61666 28.62732 2.00\nKSC:VAB Roof (TV-5): -80.651239 +28.585308 177.80\nKSC:Press site: -80.644814 28.581830 6.971\nKSC:SLF Mate\/De-mate Device: -80.67936 28.60066 30.71\nKSC:SLF Tower: -80.692009 28.615252 50.90\nKSC:SLF North End of Runway (OTV-192): -80.70646 28.63359 1.36\nKSC:SLF South End of Runway (OTV-191): -80.68227 28.59645 1.00\nKSC:SLF Midfield camera (TV-33): -80.692636 +28.614892 4.08\nKSC:SLF TV Tower 1(TV-11): -80.685738 28.605152 8\nKSC:SLF TV Tower 2(TV-15): -80.703228 +28.624345 16.90\nKSC Long Range:UCS-1: -80.64237 28.49330 2.00\nKSC Long Range:UCS-3: -80.56664 28.54920 2.00\nKSC Medium Range:UCS-6: -80.66641 28.64399 2.00\nKSC Medium Range:UCS-7: -80.60729 28.62157 2.00\nKSC Medium Range:UCS-9: -80.63913 28.66435 2.00\nKSC Medium Range:UCS-10: -80.66833 28.70289 2.00\nKSC Long Range:UCS-11: -80.69928 28.68525 2.00\nKSC Medium Range:UCS-15: -80.60850 28.57859 2.00\nKSC Medium Range:UCS-17: -80.64089 28.60231 2.00\nKSC Long Range:UCS-23: -80.59787 28.53251 2.00\nKSC Medium Range:Beach Site: -80.58922 28.60209 2.00\nKSC Long Range:Shiloh: -80.77172 28.75182 2.00\nKSC Long Range:C.B. DOAMS: -80.60618 28.36955 2.00\nKSC Long Range:Playalinda DOAMS: -80.66823 28.70277 2.00\nKSC Long Range:Apollo Beach: -80.77627 28.85766 2.00\nKSC Long Range:Complex 46: -80.53103 28.45446 2.00\nEDW:Tower: -117.882274 34.922721 54 \nEDW:Camera 1: -117.85559 34.91959 5.00 \nEDW:Camera 2: -117.87045 34.90870 5.00 \nEDW:Camera 3: -117.87864 34.90440 5.00\nEDW:Camera 4: -117.89578 34.89588 5.00\nWSSH:Tower: -106.410170 32.93811 50.20 \nWSSH:Camera 1: -106.40368 32.94184 1.00 \nREENTRY:Krystal Falls: -98.900006 32.895549 2.00\nTAL:Banjul: -16.652206 13.337961 8000 -2.56 -1.53\nTAL:Benguerir: -7.560000 +32.150000 8000 -2.56 -1.53\nTAL:Istres: 4.934770 +43.507574 8000 -2.56 -1.53\nTAL:Moron: -5.615944 37.174917 8000 -2.56 -1.53\nTAL:Zaragoza: -1.041553 41.666242 8000 -2.56 -1.53\nBaikonur:Krainiy Control: 63.20104 45.61540 14.30\nBaikonur:Yubileiniy (Buran) Control: 63.23131 46.04553 50.37\nEND_OBSERVER\n\nEND_NAVBEACONI had to cut out the VOR beacons because of the character limit, if we need them, I'll post them",
        "thread_id": 14361
    },
    {
        "@timestamp": "2023-09-14T07:13:51.751116544Z",
        "author": "Xyon",
        "date": "2010-10-23T03:12:41+0100",
        "id": "aef5bffa2ed56d3a1acb48bc6ffca46c",
        "post_id": "post-267468",
        "text": "[ame=\"http:\/\/en.wikipedia.org\/wiki\/List_of_HTTP_status_codes\"]List of HTTP status codes - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 17166
    },
    {
        "@timestamp": "2023-09-14T07:13:09.008118272Z",
        "author": "Moach",
        "date": "2010-05-24T21:38:49+0100",
        "id": "7aaabc836c27d75e97e395396f109138",
        "post_id": "post-224456",
        "text": "Hielor said:As long as you delete the brushes and fonts after using them (via DeleteObject), you won't be a \"resource hog.\" If you don't delete them, that's not really called a \"resource hog\" either, that's called a \"memory leak\":)\n\ni know... i meant \"resource hog\" in the sense that it it's an unnecessary thing to do every frameAs for why it didn't work when you made it static: the sysmfd_GDI struct of yours, is it a class member of something or a global variable? If it's global, the \"static\" keyworddoesn't do what you think it does, and can be omitted. Also, as SiameseCat pointed out, you should only create these once, instead of every time the VC is loaded.\n\nnow... this makes sense! it totally escaped me that this would happen... i assumed that a static struct defined in a header would be evenly accessible for all modules which included it... but not at all!in such a case, the struct is independently instanced for each module, which sorta makes sense, now that i think of it... since headers are included before the actual compiling takes placeguess i still have a couple of habits from ActionScript... \"static\" back there, really does \"what we think it does\"i'll try changing that once i get home - shoud work now :tiphat:thanks everyone... i think we cracked this one :thumbup:",
        "thread_id": 14352
    },
    {
        "@timestamp": "2023-09-14T07:13:09.315903488Z",
        "author": "Messierhunter",
        "date": "2010-05-21T04:24:59+0100",
        "id": "6b890348ae5c7e862e2a4ebce84b1ed9",
        "post_id": "post-224699",
        "text": "Shot this video of the space station earlier tonight. Unfortunately it's overexposed during the peak of the pass since it's the first time I've used this camera for ISS tracking. Also had just reinstalled all my software so I forgot to reset the setting on the tracking software to LX200 classic instead of LX200 gps for the first half of the pass. Anyway, at least now I know what the proper exposure setting is for next time.[ame=\"http:\/\/vimeo.com\/11914242\"]ISS and STS-132 5-20-10 on Vimeo[\/ame]",
        "thread_id": 14370
    },
    {
        "@timestamp": "2023-09-14T07:13:52.005634816Z",
        "author": "Urwumpe",
        "date": "2008-06-01T18:58:55+0100",
        "id": "9662f19ebb76117f13c2a69917b6e15d",
        "post_id": "post-70582",
        "text": "The scenario works here, but there had been many changes since the 1.06 release.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3169\"]Space Shuttle Ultra V1.06[\/ame]I think you should test this again after the next version is released. The scenarios also needs some updating to contain useful data, but we will do this later.",
        "thread_id": 1718
    },
    {
        "@timestamp": "2023-09-14T07:13:09.282197504Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-11T16:23:11+0100",
        "id": "e54a2c6251bdfa046fb6b0d21522d98a",
        "post_id": "post-224695",
        "text": "Spaceflight Now: \"New GPS signal for civil users being put to the test\".",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:08.777813504Z",
        "author": "Spike Spiegel",
        "date": "2010-05-22T02:52:28+0100",
        "id": "cf14da9671a29c6d21744976bcafe758",
        "post_id": "post-224350",
        "text": "As an American, I'd love to see the U.S. fight a war that actually makes sense for a change. Oh, and commit the necessary resources to actually win it in under a decade. (And clearly defined goals for what constitutes a victory, etc, etc.)I'd love to understand all the reasons why we'll attack one country for doing \"bad things\", but turn a blind eye when another country does it. Another part of me thinks that we should really stay the heck out of other people's wars. Then again, we have these alliances.This is a very good reason to go to war, and it's despicable for N. Korea to claim that any action against them would be an act of war, when they themselves have just committed such an act. Despite all this, I really don't want to see a war. Seoul has a LOT of people, and it's not that far from the border.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.378217216Z",
        "author": "Pyromaniac605",
        "date": "2010-10-26T06:52:51+0100",
        "id": "4c867e229f931c15149afee42fad3b99",
        "post_id": "post-268062",
        "text": "aldarion said:no it doesn't :dry:\n\nThis guy's right, it doesn't.Darren",
        "thread_id": 17221
    },
    {
        "@timestamp": "2023-09-14T07:13:09.614740736Z",
        "author": "Xyon",
        "date": "2010-06-24T20:40:01+0100",
        "id": "879cfcc425bd7aa2109a06c72f780047",
        "post_id": "post-224823",
        "text": "I did tweak it a little with the java tool, just poking about with brightness levels.",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:09.29698688Z",
        "author": "markl316",
        "date": "2008-05-13T23:43:11+0100",
        "id": "6b2729a61c4cecd8fbbc24decf866fe9",
        "post_id": "post-65522",
        "text": "Hi. I would assume that I would be able to use rudder pedals in orbiter (via fly-by-wire). What brand of rudder pedals do you have (if any), and what to you recommend? The CH rudder pedals[ame=\"http:\/\/www.amazon.com\/gp\/product\/B0000512IE\/ref=cm_cr_pr_product_top[URL=\"http:\/\/www.amazon.com\/review\/product\/B0000512IE\/ref=cm_cr_pr_link_3?%5Fencoding=UTF8&filterBy=addFiveStar&pageNumber=3\"]\"]Amazon.com: CH Products Pro Pedals USB Flight Simulator Pedals ( 300-111 ): Electronics[\/ame]look pretty good (and reasonably priced) but I read a review that said if you are using these rudder pedals, the computer will not recognize any other control device unless it is a CH product:mad:. Does anyone have these pedals, and is thisreallythe case?",
        "thread_id": 1437
    },
    {
        "@timestamp": "2023-09-14T07:13:52.407846912Z",
        "author": "deltawing777",
        "date": "2010-11-22T13:28:02+0000",
        "id": "58d434337549fd94cfa6a5de6dbb430e",
        "post_id": "post-268179",
        "text": "OMG! really? *sigh*---------- Post added at 07:28 AM ---------- Previous post was at 07:09 AM ----------Xyon said:Indeed. In this vein, I would point out that \"I helped my uncle Jack off a horse\" and \"I helped my uncle jack off a horse\" areentirely differentsentences. Watch those capital letters.\n\nYeah I don't believe this kind of language is appropriate or necessary. (Checking punctuation,looks good)",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:09.615307264Z",
        "author": "RisingFury",
        "date": "2014-11-06T23:31:09+0000",
        "id": "b76ddea3cf986389b0069c4e82918306",
        "post_id": "post-224829",
        "text": "Abdallah said:supersonic said:How about this one:http:\/\/www.worldwidetelescope.org\/Home.aspx[\/QUOUYou wrote the link wrong. URL's in O-F are written like thisQuote this post to see how the code is writtenAnd anyway, that \\Home.aspx doesn't need to be written. It doesn't even exist!!! :rofl::cheers::tiphat::lol::)\n\n1.) Links don't need to be written in any particular way.2.) \/Home.aspx does in fact exist, otherwise you'd get an error like you get on this link:http:\/\/www.worldwidetelescope.org\/ThisDoesNotExist.aspx3.) Since you're so insistent on how people should write their posts, maybe you can at least go through the effort on fixing the quote tag in your own post.\n\n",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:09.331655424Z",
        "author": "tblaxland",
        "date": "2010-05-21T05:56:09+0100",
        "id": "8a6c4cd3658cddf0c3a9096cd6db27fe",
        "post_id": "post-224702",
        "text": "A great idea :thumbup:Messierhunter said:The only real disadvantage is that the controls are right on the back of the camera, so when you fiddle with them it shakes the telescope.\n\nPerhaps one of the newer IP cameras might be the way to go - control it through a web browser.",
        "thread_id": 14370
    },
    {
        "@timestamp": "2023-09-14T07:13:52.49836544Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-26T02:44:02+0100",
        "id": "28f458de16b3639a6af0064e7712f155",
        "post_id": "post-268405",
        "text": "If I used my Hotmail address, then I know I didn't use my Hotmail password.Therefore, I figure I'm safe, as O-F\/OH are the only places that I've used that particular password \u2013 and I used a different E-mail address here on O-F.My Hotmail would be safe as the password I used wasn't for that account.",
        "thread_id": 17233
    },
    {
        "@timestamp": "2023-09-14T07:13:09.661193216Z",
        "author": "River Crab",
        "date": "2010-06-03T01:36:54+0100",
        "id": "9381c6513e1c9cbe3ce00d039d3d9087",
        "post_id": "post-224851",
        "text": "Isn't Parom supposed to be reusable a few times?http:\/\/www.russianspaceweb.com\/parom.htmlDunno how they plan to fuel it. But were the Delta Glider (presumably on low engine settings) to launch to the same inclination many times, it could be left in a parking orbit after circularizing, with some fuel left as a tug and for deorbit. Maybe single-use only, but still.Kind of a complicated system, and not that usable for rescue. I guess if your launcher is big enough, there's no need for a tug though, huh...Now I'm just trying to find a use for it, I guess. :shrug:OK, I changed my mind mid-post. :dry:Maybe we should stick with DBeachy's philosophy: It should be safe enough to not need rescue.",
        "thread_id": 14386
    },
    {
        "@timestamp": "2023-09-14T07:13:09.669154304Z",
        "author": "ar81",
        "date": "2010-05-21T22:59:26+0100",
        "id": "57c34990d089327ed62a42d8333b9a70",
        "post_id": "post-224853",
        "text": "This is an attempt to rebuild the history of Orbiter in a single thread.HISTORY1. How did Orbiter start, how did the concept got to materialize?2. How is that the community started to be created?3. What important milestones could we establish in the timeline of history of Orbiter and Orbiter community?4. What can we say about the game designers (Martin , other people in Orbiter credits, and the most remarkable addons)5. How did Orbiter evolve itself?6. How did an independent website by a single author (Martin) got to call the attention of people from NASA, ESA, and other agencies, and other people from aerospace industry?7. What other Orbiter related initiatives have taken place? Educational events, awards, etc?8. Any other aspect of Orbiter history that is worth mentioning?GAME DESIGN1. How did Orbiter design evolve?2. When was the first time Orbiter supported controllers?3. What's the story of computer controlled units in Orbiter?4. What's the story behind splash screen?5. What can we say about sound design history (looks like DanSteph should step up here)?6. How are saved games managed?7. How are graphics and sound managed?You also may add your questions or answers here.",
        "thread_id": 14388
    },
    {
        "@timestamp": "2023-09-14T07:13:52.004647168Z",
        "author": "vanderlow",
        "date": "2008-06-01T13:13:13+0100",
        "id": "0922850feee69c195703d948de330be9",
        "post_id": "post-70577",
        "text": "Hi,For some reason I'm unable to close the payload bay doors on the shuttle. This is the second time that I've encountered this problem.The radiators, RMS and KU-antenna are all stowed correctly. Is this a known bug or am I forgetting something?Thanks for your help!Rich",
        "thread_id": 1718
    },
    {
        "@timestamp": "2023-09-14T07:13:08.783620096Z",
        "author": "vonneuman",
        "date": "2010-05-26T15:28:02+0100",
        "id": "6974d15f6e66683f6f05f680cab5eb3c",
        "post_id": "post-224406",
        "text": "SiberianTiger said:As independent post mortem has revealed, it actually almost GOT there, but failed 3rd stage of the launcher prevented orbiting.\n\nNow that's a country that I don't want having space travel. Not to sound racist or anything, but I like them trapped on that peninsula.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:08.825772032Z",
        "author": "SiberianTiger",
        "date": "2010-05-28T09:36:24+0100",
        "id": "6a9502ba16321f1abca2742d6391da51",
        "post_id": "post-224415",
        "text": "Cairan said:What if China invaded North Korea?\n\nMight work, but China has not a slightest reason for doing so. First, you might laugh, but their international political philosophy does not include the idea of beginning a military conflict themselves, at least after transition to the matter of fact Capitalism. Second, North Korea is a nuisance for South Korea, Japan, the USA and really no one country else. This does not include China. Third, North Korea is an ideal distance keeper between their border and US forces stationed in the South. I believe they would like no US troops at an Eastern Asian ground whatsoever. Fourth, in case they occupy North Korea, that might inflict a hit on their economy and managing the territory would make them lots of problems they wouldn't want. And finally, they wouldn't like North Korea to be handed over to care of the South: this would produce a new big and powerful ASPAC state, posing unnecessary competition to them.So I think it's an idea difficult to be sold to the Chinese.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.210981376Z",
        "author": "orbitingpluto",
        "date": "2010-10-23T21:34:17+0100",
        "id": "46c240a12ddaa96b66a478dd9dc0b280",
        "post_id": "post-267789",
        "text": ":hail::probe:That picture at the bottom of the page has some odd from of hailing going on.Hailing, Soviet Style :headbang::probe:",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:09.18143488Z",
        "author": "Xyon",
        "date": "2010-05-24T17:05:29+0100",
        "id": "67de98172ede532b4ced90fa6f1d439e",
        "post_id": "post-224552",
        "text": "You're going to have better luck getting this done if you answer the questions the people actually considering making your design into an addon are asking you.Additionally, (just as a general note for the internet at large) it's not usually a brilliant idea to post your email address where anyone can see it. It gets added to a lot of spam lists that way.",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:08.99787264Z",
        "author": "SiberianTiger",
        "date": "2010-05-20T10:39:57+0100",
        "id": "5e2d57e7e0a823800ed1ac8503da9981",
        "post_id": "post-224437",
        "text": "http:\/\/news.yahoo.com\/s\/nm\/20100520\/lf_nm_life\/us_australia_ninjas_1SYDNEY (Reuters) \u2013 Ninjas are not known for having a soft side, but a group of warriors came to the rescue of a student in Sydney who was being viciously assaulted by muggers.Ninjas scared off three men who were attacking a 27-year-old German medical exchange student in an alleyway outside their warrior school, the Sydney Morning Herald newspaper reported on Wednesday.One of the teachers saw the attack and instructed the students, who were decked out in their black garb, to go out and confront the muggers.\"You should have seen their faces when they saw us in ninja gear coming toward them,\" the school's sensei, or master, Kaylan Soto, told the newspaper.Another ninja, Steve Ashley, said: \"It was probably the worst place in Sydney where they could have taken him.\"\n\n",
        "thread_id": 14351
    },
    {
        "@timestamp": "2023-09-14T07:13:52.378808576Z",
        "author": "aldarion",
        "date": "2010-10-26T08:05:48+0100",
        "id": "b75e6bf458bfc08a25e5b7c36db8766b",
        "post_id": "post-268067",
        "text": "OK, it does :thumbup:",
        "thread_id": 17221
    },
    {
        "@timestamp": "2023-09-14T07:13:09.297144064Z",
        "author": "dutchpirate",
        "date": "2008-05-14T01:24:10+0100",
        "id": "2bd0e54f63c35ccd06b974014646a450",
        "post_id": "post-65523",
        "text": "If you are looking at buying pedals just to get yaw control, there are a number of reasonably prices joysticks that allow you to twist the stick for yaw control. I very much like the Saitek Aviator because it also has 8 programmable toggles, with three shift modes, for a total of 24 configurable toggle switches. That number doesn't even include the trigger, three thumb buttons, and the POV. Also it has dual throttles. FbW allows you to assign retro or hover thrust to the second throttle lever, so there's a lot of functionality. The same site you have linked for the pedals is listing the Aviator $40 brand new.",
        "thread_id": 1437
    },
    {
        "@timestamp": "2023-09-14T07:13:09.281787904Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-28T18:23:45+0100",
        "id": "af878ff595dc6c7d61fa302b0e78d474",
        "post_id": "post-224692",
        "text": "Star Voyager said:[URL=\"mms:\/\/kscwmserv1.ksc.nasa.gov\/ae video channel 3\"]mms:\/\/kscwmserv1.ksc.nasa.gov\/ae video channel 3EDIT: That's it :compbash:! Pete can handle that because this is too complicated for me.\n\nSLC-37B, now minus Delta IV!I bet you're wondering how I did that, aren't you?Well, it's magic! :rofl:No, it's not really, the answer is simple - we're using different links, both showing the same thing.You are trying to embed a live video stream as an image - which won't work. I am merely embedding a .jpg image of the stream that refreshes every 45 seconds!;)-----Spaceflight Now: \"First-of-its-kind satellite for GPS launched into space\".NASASpaceFlight: \"Delta IV finally launches with GPS IIF SV-1 following scrubs\".Launch photos from Spaceflight Now arehereandhere.Launch photos from theKSC MOCOP Twitter account:Hi-res version.Hi-res version.Launch video:\u200b\"Long-range\" launch video from the KSC MOCOP Twitter account:\u200b",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:52.500257536Z",
        "author": "JEL",
        "date": "2010-10-26T18:15:39+0100",
        "id": "573e06b4686df17b5489b1dd17853ba9",
        "post_id": "post-268419",
        "text": "dbeachy1 said:to change your Orbit-Hanger password, just change your Orbiter-Forum password.\n\nThanks for clarifying that:)Yes, I had the hangar-account before it merged with the forum, AND use a hotmail email for both, so I've just changed my forum-password now.",
        "thread_id": 17233
    },
    {
        "@timestamp": "2023-09-14T07:13:08.998874368Z",
        "author": "Urwumpe",
        "date": "2010-05-20T11:16:07+0100",
        "id": "90e6ba6f07e5830fe5f8738474266aa3",
        "post_id": "post-224442",
        "text": "bujin said:That leads me to believe it's not one of the recognised schools of ninjutsu...\n\nSensai is just the word for \"teacher\" not really a limited trademark. Also it is used generally in the English world for martial arts teachers.",
        "thread_id": 14351
    },
    {
        "@timestamp": "2023-09-14T07:13:09.569139712Z",
        "author": "SiberianTiger",
        "date": "2010-05-21T12:52:47+0100",
        "id": "338f334b0aa8a6f41bd9f237a285050d",
        "post_id": "post-224771",
        "text": "What if I am spiritually born in Florida? :rofl:",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:52.192361216Z",
        "author": "Xyon",
        "date": "2010-10-23T21:58:37+0100",
        "id": "ac79f9e716e372f731087b14ae62abb5",
        "post_id": "post-267746",
        "text": "I was looking for that, but forgot what it was called. Thanks Artlav.:cheers:",
        "thread_id": 17195
    },
    {
        "@timestamp": "2023-09-14T07:13:09.164657152Z",
        "author": "Moach",
        "date": "2010-05-22T20:57:59+0100",
        "id": "6fa4df35908684ecc565998949b47861",
        "post_id": "post-224527",
        "text": "one thing that comes to mind about a \"tumbling ship\", is that as fuel grows dim, the CG will shift...the rcs thrusters would have to be progressively calibrated to compensate for this, in order to induce a g-spin without causing any undesired translation effect, no?",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:13:09.615359744Z",
        "author": "boogabooga",
        "date": "2014-11-07T02:32:38+0000",
        "id": "b1782dcd06c848ea86bdd6b38a79e844",
        "post_id": "post-224830",
        "text": "Or check to see if the post you are correcting is less than four years old.",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:52.46637056Z",
        "author": "jinglesassy",
        "date": "2010-10-26T20:05:52+0100",
        "id": "7e5416ec92622ed8a9e88298f75b914e",
        "post_id": "post-268222",
        "text": "After repairs are done",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:09.28249984Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-01T20:27:09+0100",
        "id": "c3ce50e918adede090c0e79d498f34fd",
        "post_id": "post-224697",
        "text": "Florida Today's \"The Flame Trench\" Blog: \"GPS, weather satellites launched this year ready for service\".Two satellites launched this year from Cape Canaveral Air Force Station have successfully completed on-orbit testing and are ready for service.The first in a $1.6 billion program of new Global Positioning Systems satellites, known as Block IIF, launched late May 27 on its fourth attempt atop a United Launch Alliance Delta IV rocket.The Air Force today announced that the spacecraft called GPS IIF-01 became operational Aug. 26., flying 11,000 nautical miles above Earth in the constellation's \"B-2\" slot.The satellite joined 30 others in orbit, several of which are aging an nearing the end of their operational lives. The constellation uses a minimum of 24 satellites to provide precision location, navigation and time information for military and civilian users.\n\n",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:09.61547904Z",
        "author": "Andy44",
        "date": "2014-11-07T02:37:52+0000",
        "id": "0ecb75fc5d1cdbdb71c01bbbe5b3f284",
        "post_id": "post-224831",
        "text": "This is an interesting idea I didn't know existed...Now we need a kickstarter to put one on the far side of the Moon...",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:52.470532608Z",
        "author": "jinglesassy",
        "date": "2010-11-02T17:35:54+0000",
        "id": "d7c7da66a35bf668c6dc8b4ef4ff7dfc",
        "post_id": "post-268253",
        "text": "This isn't something made over-seas(well the cardboard maybe)But i got the tubes and built it myself and i made sure it adhered to the regulations not some Chinese man reading 3 lines of it then shipping it out.",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:09.3313856Z",
        "author": "Messierhunter",
        "date": "2010-05-21T05:26:02+0100",
        "id": "cd7cbbd2244eec4a4f4a560fdafa7223",
        "post_id": "post-224701",
        "text": "The camera is definitely not your typical astronomy camera, in fact it's a security camera not designed for astronomy at all.http:\/\/www.samsungcctv.com\/prd\/pro_view.asp?pro_uid=4682&cat_uid=14&cat_biz=ctv&cat_lev=AAI bought it without a lens and bought a C-mount to t-thread\/2\" adapter to put it on the telescope at prime focus.It's kind of like when amateurs discovered that ordinary webcams could be useful for planetary imaging, some amateurs have started to realize that new security cameras with built-in frame integration could be useful for deep sky video as well (basically as a poor man's mallincam, if you're familiar with that). I decided to buy a newer version of one that someone else had previously tested and got decent results with. Turns out the new version, the SDC-435, has a lot more sensitivity since it can expose for twice as long, but it's a regular video signal you can display with anything. I removed the IR blocking filter to increase hydrogen-alpha sensitivity and strapped a fan to it to reduce the thermal noise. It can do deep space, planetary, satellites, basically anything. The beauty of it all is that it's fairly cheap; I got mine for about $150. The only real disadvantage is that the controls are right on the back of the camera, so when you fiddle with them it shakes the telescope.",
        "thread_id": 14370
    },
    {
        "@timestamp": "2023-09-14T07:13:08.783475712Z",
        "author": "Urwumpe",
        "date": "2010-05-26T10:14:46+0100",
        "id": "8d2252a71a5fbbaf69058321b5e27d06",
        "post_id": "post-224404",
        "text": "What the writer of the article misses is one tiny aspect: We are not talking about a single act of \"state terrorism\", but one in a long chain of it.Something has to happen - even the USSR had been open for hidden diplomatic actions after each conflict that turned out bad. Nobody talked about the deals, but they happened. No such thing with NK. This one has only one tendency - the more you appease it, the worse things get. Even South Koreas Sunshine politics failed on getting NK back onto this planet.So, if you want to prevent more such incidents, you need to react in a powerful form and by this force North Korea to choose its own fate. Currently we have a cold war there - not more not less, and a bit of Reagan might not be wrong to deal with it.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:52.603842304Z",
        "author": "jedidia",
        "date": "2010-10-26T17:12:01+0100",
        "id": "aeba4939b4609cde10e2a4c9bd98c458",
        "post_id": "post-268560",
        "text": "You have to admitt that it's a rather nice mesh, though, no matter what you think of Halo and how (not) well it goes with orbiter...",
        "thread_id": 17241
    },
    {
        "@timestamp": "2023-09-14T07:13:09.660885248Z",
        "author": "Izack",
        "date": "2010-06-02T05:34:49+0100",
        "id": "939358321a1aff7b5065e7a66ccfad94",
        "post_id": "post-224849",
        "text": "I haven't seen head or tail of Kulch, but I think he's still hanging around somewhere. At least, he was early in January. :shrug:",
        "thread_id": 14386
    },
    {
        "@timestamp": "2023-09-14T07:13:09.127821312Z",
        "author": "Urwumpe",
        "date": "2010-05-20T16:18:34+0100",
        "id": "2d79179da825774b1c98460fffdc39b2",
        "post_id": "post-224493",
        "text": "Some ships have damage models, that permit simulating breaking up: The DGIV and the DG-XR series for example. The Shuttle A-2 also has it, despite being a tad bit older.",
        "thread_id": 14360
    },
    {
        "@timestamp": "2023-09-14T07:13:52.605279232Z",
        "author": "Stevodoran",
        "date": "2011-02-10T17:09:50+0000",
        "id": "909770a771ac4592dfeb0a66aba306ee",
        "post_id": "post-268566",
        "text": "More halo models you say...................",
        "thread_id": 17241
    },
    {
        "@timestamp": "2023-09-14T07:13:08.783233536Z",
        "author": "Urwumpe",
        "date": "2010-05-26T09:37:50+0100",
        "id": "56808a0cb573a04fb29f46ffd7a1972b",
        "post_id": "post-224402",
        "text": "300 tons is pretty light, even the old German submarines had only 460 tons displacement. And such small submarines can mean a lot of trouble, especially if they are optimized for silence. Not really long ranged then, but impossible to be found without luck.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:09.38041088Z",
        "author": "Xyon",
        "date": "2010-05-21T12:15:16+0100",
        "id": "aea8e9a2e5f141cf842367d84afd0b67",
        "post_id": "post-224735",
        "text": "Proof that Orbiter's revolving-door\/free-return-trajectory system is alive and well... they go up, they come back down.Welcome back.",
        "thread_id": 14376
    },
    {
        "@timestamp": "2023-09-14T07:13:51.749998592Z",
        "author": "RisingFury",
        "date": "2010-10-22T03:06:56+0100",
        "id": "fef8d8bb447df22f1b2318aed37137d9",
        "post_id": "post-267459",
        "text": "Izack said:I was bothering someone in MSN.Mine is CTRL+V as well. I only ever use CTRL+X for increasing my FOV 10 degrees. :lol:Is that a European thing, I guess? CTRL+X being Paste, that is.\n\nAs a European with \u010d, \u0107 \u0161, \u017e \u0111 on the keyboard and z in place of y:Ctrl+C = CopyCtrl+X = CutCtrl+V = Paste",
        "thread_id": 17166
    },
    {
        "@timestamp": "2023-09-14T07:13:09.229088Z",
        "author": "Eagle",
        "date": "2010-05-20T23:14:21+0100",
        "id": "fe5d57545143be6630d1b375888c1383",
        "post_id": "post-224558",
        "text": "T.Neo said:I wish I was an orbiterine.:pSeriously though, what's to prevent females from liking Orbiter?I don't think you have enough data on the subject to seriously comment, Samuel...\n\nDunno. My sister loves spaceflight (even volunteers at Udvar Hazy,) but she's doesn't play video games aside from the occasional 4 player Mario Kart when visiting family.C'est la vie.",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:09.598790144Z",
        "author": "garyw",
        "date": "2010-05-21T16:32:58+0100",
        "id": "28dc0367ac20db64741c9b8d1c079366",
        "post_id": "post-224806",
        "text": "I just submitted a job to the one at telescope.org, fairly easy process but you have to create an account.Nice find george7378.",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:52.042212864Z",
        "author": "JonnyBGoode",
        "date": "2010-10-22T20:19:42+0100",
        "id": "6488263feb7d7a28accb2254121630a5",
        "post_id": "post-267599",
        "text": "I use it with Windows 7, it works just fine.",
        "thread_id": 17185
    },
    {
        "@timestamp": "2023-09-14T07:13:09.281202944Z",
        "author": "orb",
        "date": "2010-05-28T01:13:05+0100",
        "id": "bf358ef3b64a22748d17fd093a8e21bf",
        "post_id": "post-224688",
        "text": "Star Voyager said:[url]mms:\/\/kscwmserv1.ksc.nasa.gov\/aevideochannel1[\/url]EDIT: No, still not working. What the heck am I doing wrong!!!!?????\n\nThis time you placed [noparse][\/noparse] tags in the post, so the link wouldn't be parsed even with [url][\/url] tags (url tags are enclosed in noparse here, so they are displayed as they are written - you need to remove noparse tags to allow parsing either BB-code tags or smilies), and removed spaces from the URL. The best would be if you can see the source of the post, i.e. not like in WYSIWYG editor, but with all BB code tags displayed. You can try by switching editor mode in the editor (top right corner), so editor remains the same, or change the default editor inUser Control Panel - Options.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:09.614615552Z",
        "author": "george7378",
        "date": "2010-06-24T20:35:45+0100",
        "id": "6d2e226123062c764a89482db7dea607",
        "post_id": "post-224822",
        "text": "Wow Xyon - that's great! Did you do any editing?I got some back today (which I submitted on the 17th May). They have been sharpened and adjusted using Paint.NET and the Telescope.org Java tool:M104:M13:M31:",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:52.180232448Z",
        "author": "garyw",
        "date": "2010-10-23T22:54:09+0100",
        "id": "e1440dc8cc6d735798a6da3a9888927f",
        "post_id": "post-267705",
        "text": "Grover said:for instance, my favourite one was when it watched an asteroid similar to the one they think killed the dinosaurs get caught in jupiter's gravitational field, when it would otherwise have hit earth (all hail Jupiter, saviour of earth), those were some great pictures.\n\nDo you mean a comet?http:\/\/en.wikipedia.org\/wiki\/Comet_Shoemaker-Levy_9If that's the event you mean it wasn't just hubble that was looking at the event.",
        "thread_id": 17193
    },
    {
        "@timestamp": "2023-09-14T07:13:09.505631744Z",
        "author": "Sky Captain",
        "date": "2010-05-24T19:19:24+0100",
        "id": "a03a2754e9ff8750dfc5580f68f3d5e8",
        "post_id": "post-224756",
        "text": "Cool video. I have never seen a girder supported bridge swaying so much just from wind. Must have felt like being on boat.Near my town is cable supported pedestrian bridge which can be made to oscillate with ~1,5 m amplitude by few people jumping in resonance frequency. Here is a video of a roughly similar pedestrian bridge resonating when people jump in right frequency.[nomedia=\"http:\/\/www.youtube.com\/watch?v=JWDuHekqt9c&NR=1\"]YouTube- Fast moving bridge High jump![\/nomedia]",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:12:52.512197376Z",
        "author": "alrik",
        "date": "2010-02-26T08:29:39+0000",
        "id": "6d550e2591de5ab8c8ab189c60e3d7b3",
        "post_id": "post-208779",
        "text": "It works ok for me, it's a fantastic module... really nice.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:52.57916544Z",
        "author": "Rtyh-12",
        "date": "2010-10-27T15:46:28+0100",
        "id": "e50fa67e9f09104790473f0ef79bb434",
        "post_id": "post-268476",
        "text": "Nevermind, I made it using Ripley's link (2 posts above). It's great! Thanks for showing this to us, the:probe:will award you! (hopefully:lol:)",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:09.613107456Z",
        "author": "george7378",
        "date": "2010-05-22T13:19:38+0100",
        "id": "8822a18d96b0636562c59de787b4cab9",
        "post_id": "post-224812",
        "text": "I have found that thewww.telescope.orgone is a bit slow - I submitted some jobs close to a week ago, and they haven't been executed yet. I think it is because they lost connection with it a couple of days ago, and although connection has now been restored, I can imagine that there is a very large queue of images! It seems to produce the better results though, and has a much larger range of objects to choose.I've got some more results from the MicroObservatory telescopes though:(Not processed) M51:(Processed) Centaurus dwarf galaxy:Thanks for the link to Worldwide Telescope supersonic! It looks a lot better than Google Sky.",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:12:52.575051008Z",
        "author": "Urwumpe",
        "date": "2010-02-25T08:11:55+0000",
        "id": "2b5f07234e57fb8647d3d01cdbdbfffb",
        "post_id": "post-208866",
        "text": "TSPenguin said:I heard on Real Time, that one U.S. Bank is doing the exact same things as before the crash. Yay to learning from mistakes...\n\nYes. It punishes the banks that did serious business. There had been banks that had not been affected that much, some even not at all, by the credit crunch. They never reached 20% profits, but on the other hand, the profits they made seem to have really existed.The managers in reality got their bonus for money, that did never exist. They should not be rewarded, they should be punished and be forced to repay the unjustified bonus payments.Otherwise, we really will get a failing capitalism...",
        "thread_id": 13242
    },
    {
        "@timestamp": "2023-09-14T07:13:52.579704832Z",
        "author": "Xyon",
        "date": "2010-10-27T16:08:23+0100",
        "id": "967bd890715329c55a315e45ab770ee2",
        "post_id": "post-268478",
        "text": "Moach said:any word on what kind of CPU toll we're in for? - i mean, \"finding\" a face in a regular video stream should probably be heavier than tracking IR dots, no?\n\nNot too bad, with a multiple-core processor you'll barely notice it's running.Single-core, probably a fair few FPS drop, I'm afraid. The pattern recognition seems fairly labour-intensive.",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:08.78175872Z",
        "author": "Artlav",
        "date": "2010-05-25T15:19:36+0100",
        "id": "7163150ab5ddb872293be1f0b79efe85",
        "post_id": "post-224386",
        "text": "The question is, just how much intelligence do NK generals have?With proper planning and careful execution, an NK nuke can go off in any big city of the planet and no one would know how it got there until too late.Consider this scenario:NK cargo ship leaves the country, passing all the checks or whatever, and goes towards open ocean. There, it meets up with a submarine, and gets the nuke on board. After that, it follows to the target city, and detonates in port.What would prevent that scenario?",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:12:52.599367168Z",
        "author": "Yoda",
        "date": "2010-02-25T14:07:45+0000",
        "id": "ffc0acb2d230405c892bd7ca6c996c4f",
        "post_id": "post-208898",
        "text": "Just finished reading the outstanding book \"Nemesis\" by Isaac Asimov.Question, How hard would it be to place a \"Nemesis\" star in a far beyond pluto Orbit ,elliptical orbit with near Sun passage ( with it's own planets which could be defined as \"moons\") so you can simulate the situation as presented in the book.I think this would represent a very interesting scenerio for people to use.Just a thought.I might actually try my own hand at this sometime.If you haven't read the book I highly recommend it !",
        "thread_id": 13248
    },
    {
        "@timestamp": "2023-09-14T07:13:52.279524864Z",
        "author": "n72.75",
        "date": "2010-10-26T10:54:25+0100",
        "id": "9aa895dfe2a3823cb08073f29adb4fa3",
        "post_id": "post-267964",
        "text": "Urwumpe said:No civilian plane exceeds 1g;)\n\nBecause it is force that is responsible for acceleration.",
        "thread_id": 17213
    },
    {
        "@timestamp": "2023-09-14T07:13:08.782736384Z",
        "author": "DanScall",
        "date": "2010-05-25T21:04:10+0100",
        "id": "7000226c62c56782663189ce18a8bc02",
        "post_id": "post-224395",
        "text": "Let's discuss how dangerous those nukes might be. I believe it can be assumed they have less of them than there are fingers on a man's palm. Their magnitude can't exceed some 20 kt, if even they'd work at all in a combat situation. All modern armies are aware of nuclear weapon effects and are not very much vulnerable for nuclear attacks. Ordinary armoured units can provide enough protection for 95% of the personnel at the battlefield.\n\n6 at 10kt's was last I heard. And actually, they're irrelevent in the terms you are talking. The NK's don't have the technology to use them tactically in the manner that the Americans\/Russians\/Israeli's do, they can only use them strategically on ballistic missiles or, far less likely, on Il-28 bombers.The only big threat would be them aiming the nuke at some city in the South Korea or Japan (I don't seriously believe in a chance of NK sending an ICBM over to the USA territory). This raises two big questions: what means do they have to deliver a nuclear device off the borders of their territory? How difficult is to detect and counter that?\n\nThe US is out of ranger, Japan and SK are not. The North Koreans have a number of different ballistic missiles, all of which are capable of nuclear weapons delivery. Unfortunatly, the fancy anti-ICBM defences of NATO point towards Russia, and wouldn't be able to stop a launch. They can detect it, but won't be able to do much about it. I suppose it's conceivable an SM-2\/3 might knock a warhead out, they're really,reallygood SAM's, but I doubt it.Thus far, only two experimental underground explosions have been performed. This means, there is a chance of NK having built a device that is suitable for putting on a ballistic rocket, but this chance is slim. For a country that is conducting weapons development on their own, much more tests are required to guarantee having a reliable warhead technology.\n\nActually I'm pretty sure the CIA decided that they had by now acheived a level of miniturization sufficient to put at least one, and possibly up to three, warheads onto a Taepedong 1\/Msuduan missile. Could be wrong though.In my view, the only chance of the North's nuke to be used is the opening shot of the war, taking by surprise. Or exploding it on their own territory on the ground as an act of desperation after an invasion has begun (but see above about near immunity of an army towards single nuclear explosions).So is it true to consider it a real stopper?\n\nOpening shot, yes. 'Cause no way they'd be left intact long into a war. But yes, the Taepedong missile is conceivably advanced enough to get a bomb to Seoul. The CIA certainly thinks so, and I suspect that means it's a show stopper. Unless we kick the whole thing off with an attack on their launch sites.Like people said, the actual blast of a nuclear bomb would take out one ship in a formation. Maybe. To be honest, they'd be foolish to waste it on anything less than a carrier, and I can honestly see an American carrier limping home after a close range nuke, those things were designed for cold war combat, and they're pretty tough. As to radiation, all warships these days can become a closed environment pretty quickly (like, tens of seconds) that can reduce the risk considerably.What would be very worrying for S. Korea would be if N. Korea had developed or acquired nuclear artillery shells, like the ones developed by the USA in the 1950s... With all the artillery batteries aimed at Seoul from across the DMZ, if you fire 10000 rounds in an opening salvo, good luck trying to figure out which one is a nuclear warhead.But given the history of deception and incursions of N. Korea, I agree that it would either be delivered by sea or maybe a commercial airplane, from Air Koryo, if you want an airburst over Seoul, or even Europe as it's Tu-204 \"fleet\" of 2 aircraft is no longer on Europe's blacklist (the list for safety concerns, maintenance issues, etc.)\n\nThe miniturization of warheads to artillery shell sizes is far beyond NK's capabilities I believe. The only real threat is a missile to Seoul\/Japan.If there is a war, and again I'm saying I doubt it, I think the likliest way for it to open would be, like, every single B-2 the US owns turning anything that even looks like a missile launch site in North Korea into a brown smear. Because the NK's unfortunatly do have both the capacity and the mindset to lob a bomb or two over the border. The bomb on Hiroshima, which is about the same size as the NK's bombs, killed 30% of the population, 140,000 people. A similar bomb on Seoul would kill 3,000,000 people. Nobody wants to risk that.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:12:52.668457728Z",
        "author": "jedidia",
        "date": "2010-02-26T19:56:42+0000",
        "id": "2dca24e2c3fe082ef763aa91fc6619eb",
        "post_id": "post-208965",
        "text": "If I remember correctly, Nuclear Lightbulb constrains the radioactive nuclear material within a temperature resistant \"lightbulb\", hence the name.\n\nooops :embarrassed: mistook it for an other one, then.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:52.410444544Z",
        "author": "Hielor",
        "date": "2010-12-12T20:29:28+0000",
        "id": "4c45f4a28a69671af905514bebba8074",
        "post_id": "post-268207",
        "text": "Linguofreak said:The pronunciation of \"fissure\" with the sound in \"fish\" rather than that in \"Asia\" really grates on my ears, though I understand that its very much standard on the other side of the pond...\n\nThere's a difference between the \"sh\" sound in Fish and Asia?",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:09.089848832Z",
        "author": "JMW",
        "date": "2009-03-08T12:59:01+0000",
        "id": "e42425a69723dde34b79903939920fe2",
        "post_id": "post-65520",
        "text": "Yes, that's my problem - even with a massive change of cog, the flight trim is not affected. That is, the aircraft doesn't incline down or up.The craft is NOT massive either, it's Concorde ! (size = 30).That's why I'm not achieving my object, and I don't think that cog can be effectively changing.",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:12:51.89424768Z",
        "author": "garyw",
        "date": "2011-04-29T17:35:56+0100",
        "id": "3463cc30f96e47c63e04e2ce4d413dc3",
        "post_id": "post-208165",
        "text": "diogom said:And they scrub it just like that? They've got 2h and a half, for Probe's sake. Couldn't they wait, and then scrub it after that time if not resolved?\n\nNo. to give it some contextThe engineering team saw a problem. Two of the three APU heaters didn't work. They didn't understand the problem and weren't happy. They wanted to do some electrical tests but can't do that with a fueled shuttle as it involves going into the aft section.Even if the problem fixed itself it's something they can't ignore. It IS against launch commit criteria rules.therefore the only option they had was to call for a scrub so they can investigate the issue.Worst case scenario if they ignored it - a launch, two APU's failing and an emergency deorbit. Not worth it at all.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.661695488Z",
        "author": "Hrive",
        "date": "2008-06-21T19:07:04+0100",
        "id": "6046b8616f1f4f3bb5b4297c96475241",
        "post_id": "post-70672",
        "text": "I just had this problem in Vista, also (I'm a new user). I thought I'd post where Ifinallyfound the path:C:\\Users\\****\\AppData\\Local\\VirtualStore\\Program Files\\Orbiter\\ScenariosWhere \"****\" is your User ID Login ThingyThis is where it saved the scenarios I saved using the scenario editor.",
        "thread_id": 1726
    },
    {
        "@timestamp": "2023-09-14T07:13:09.230209792Z",
        "author": "Izack",
        "date": "2010-05-21T03:15:38+0100",
        "id": "f46391e5c3abadc6186a212545486f99",
        "post_id": "post-224567",
        "text": "Yoda said:Can't say I ever expected to have a conversation like that with my teenage daughter !\n\nOr any teenager, really. I always felt alone in a sea of loony snickering $&%-fiends. (After I post this I'll go Urwumpe-proof my doors and windows :shifty:)Anyway, I'm trying to 'corrupt' my 6-year old sister into liking space and space travel. Sadly, Hannah Montana seems to have cut off all media of education for her. I won't give up, though.",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:12:52.108101632Z",
        "author": "Loru",
        "date": "2010-02-23T21:12:25+0000",
        "id": "9f2495c468fdb56a32ac7a7c7e00176f",
        "post_id": "post-208604",
        "text": "It doesn't translate correctly into Polish either.",
        "thread_id": 13220
    },
    {
        "@timestamp": "2023-09-14T07:13:52.351313664Z",
        "author": "orb",
        "date": "2010-10-26T21:02:58+0100",
        "id": "6862dd935cff761d92a9229a52ebf504",
        "post_id": "post-268021",
        "text": "May I suggest using [code][\/code] tags around those sequences, to make clear where one is starting and ending, to distinguish it from another one, and to make the post more readable?",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:08.783924992Z",
        "author": "Notebook",
        "date": "2010-05-27T12:48:01+0100",
        "id": "9fb57de472337eb4f27494e8f44f23e7",
        "post_id": "post-224408",
        "text": "Not helping much:http:\/\/news.bbc.co.uk\/1\/hi\/world\/asia_pacific\/10170019.stmN.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:12:51.953404416Z",
        "author": "ElPelado",
        "date": "2011-05-28T11:45:56+0100",
        "id": "4bc54fad1ef87fa719c811c8d6beb4bb",
        "post_id": "post-208373",
        "text": "Thank!where did you get the images?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.47818112Z",
        "author": "jinglesassy",
        "date": "2011-04-24T03:47:13+0100",
        "id": "2aa48495e46b79084ed1534efd5642aa",
        "post_id": "post-268317",
        "text": "Finally got the videos up. There in the first post and as we went to the smithsonian today and i recorded my sister on the flight simulator. Heres the video just to piss her off:p.",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:09.087505152Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-13T23:47:52+0100",
        "id": "e1f9c1633a776c98de550e35287721da",
        "post_id": "post-65497",
        "text": "For problem #2,Have you tried changing the TouchDownPoints? It sounds like they have a wrong offset.For the 1st problem, you can use the ShiftCG() function so you can change the center of gravity manually, but I'm not sure if it can be done automatically? See the Atlantis example in the SDK at the Separate functions. API reference page 87.regards,mcduck",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:12:51.976224768Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-09T15:09:39+0100",
        "id": "8165840cb9cca81e7081899b36745595",
        "post_id": "post-207935",
        "text": "Great photos, orb! :thumbup:Some more hi-res photos and videos of the ET-138 rollout can be foundhere.---------- Post added at 03:09 PM ---------- Previous post was at 02:54 PM ----------The official AMS-02 Twitter account said:Lower USS fully assembled. Thanks to the thermal blanket team for working all night to complete a last minute blanket. Great job guys!\n\nSource.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.499089152Z",
        "author": "James.Denholm",
        "date": "2010-10-26T05:25:24+0100",
        "id": "a58e2b95dcc74fac5f91aeb3ce4062d0",
        "post_id": "post-268410",
        "text": "The e-mail I was sent implies that they were:The E-mail said:While the passwords were not stored in plain text, they can still be decoded.\"\n\n",
        "thread_id": 17233
    },
    {
        "@timestamp": "2023-09-14T07:13:09.28128768Z",
        "author": "Star Voyager",
        "date": "2010-05-28T12:45:34+0100",
        "id": "246f668845c856b8ccf7b20e17f5b10a",
        "post_id": "post-224689",
        "text": "[URL=\"mms:\/\/kscwmserv1.ksc.nasa.gov\/ae video channel 3\"]mms:\/\/kscwmserv1.ksc.nasa.gov\/ae video channel 3EDIT: That's it :compbash:! Pete can handle that because this is too complicated for me. On the bright side, everything is going smoothly in the count and weather is still 80% \"go\". Here are some mission stats:The 349th Delta rocket launch since 1960The 13th Delta 4 rocket mission since 2002The 11th Delta 4 rocket launch from Cape CanaveralThe 6th Medium+ 4,2 configuration to flyThe 6th Delta 4 under the ULA bannerThe 2nd Delta 4 launch this yearThe 61st GPS satellite to launchThe 50th GPS launch on a Delta rocketThe 1st GPS Block 2F satellite[\/URL]---------- Post added at 09:55 PM ---------- Previous post was at 09:35 PM ----------EDIT: Okay, NOW I give up :beathead:!---------- Post added at 10:23 PM ---------- Previous post was at 09:55 PM ----------Weather officer reports that the weather is now 90% \"go\".---------- Post added at 10:38 PM ---------- Previous post was at 10:23 PM ----------T-5 minutes and holding.---------- Post added at 10:48 PM ---------- Previous post was at 10:38 PM ----------All flight controllers poll \"ready\"!---------- Post added at 10:53 PM ---------- Previous post was at 10:48 PM ----------Spacecraft now on internal power. T-5 minutes and counting. I'll be back from down the street to watch.---------- Post added at 11:06 PM ---------- Previous post was at 10:53 PM ----------Perfect liftoff as seen here in Tampa! At T+ 7 minutes, everything is looking good!---------- Post added at 11:10 PM ---------- Previous post was at 11:06 PM ----------SECO 1 has occured!---------- Post added at 11:19 PM ---------- Previous post was at 11:10 PM ----------RL-10 engine now burning for the second time out of 3.---------- Post added at 11:22 PM ---------- Previous post was at 11:19 PM ----------SECO 2 has now occured. I will now go to bed. Good night, and good luck.---------- Post added 05-28-10 at 07:45 AM ---------- Previous post was 05-27-10 at 11:22 PM ----------GPS 2F-1 reached its proper orbit and seperated from the Delta IV upper stage at 2:33 a.m. EDT. Great job ULA\/USAF team!",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:12:51.993926656Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-10T21:19:01+0100",
        "id": "dd122169b5dde58f21b5244d4e8ce84c",
        "post_id": "post-207981",
        "text": "Florida Today's \"The Flame Trench\" Blog: \"Pegasus en route to pick up last external tank\".---------- Post added 10th Sep 2010 at 09:19 PM ---------- Previous post was 9th Sep 2010 at 11:18 PM ----------The Official AMS-02 Twitter Account said:AMS completed our Shuttle Integration Test yesterday. This test showed that we will be able to successfully operate inside the payload bay.\n\nCheck outthis great handheld videothat Mark Kelly sent via his Twitter account today, showing his landing approach in the STA at White Sands - a pretty nice approach if I may say so myself, right down the centerline!:)Also, here's a great CERN video about AMS-02's flight to KSC.\u200b",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.588798464Z",
        "author": "acesax23",
        "date": "2010-10-26T15:08:47+0100",
        "id": "5d1fb0d615161f826ee20960b42d94d4",
        "post_id": "post-268532",
        "text": "what was the cause of his death?was it because of the aquarium? lack of oxygen?",
        "thread_id": 17239
    },
    {
        "@timestamp": "2023-09-14T07:13:09.281612544Z",
        "author": "bwog",
        "date": "2010-05-28T14:04:02+0100",
        "id": "30e78780b5364a9c4843fbd3f3d0172a",
        "post_id": "post-224691",
        "text": "I saw it launch on SpaceFlightNow. The chat was... interesting. I was looking at the chat half the time and people were like \"What planet is it going to\" and someone said \"A piece of debris hit my dad\". People are so strange.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:12:51.940891136Z",
        "author": "Alfastar",
        "date": "2011-05-17T18:41:39+0100",
        "id": "699cb70d2b9ebc4aeb8361b3d89205b0",
        "post_id": "post-208283",
        "text": "Nice shuttle launch:cool:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.670436096Z",
        "author": "Pyromaniac605",
        "date": "2010-10-29T05:20:24+0100",
        "id": "31db0767b6006172142f01c34059b2d8",
        "post_id": "post-268769",
        "text": "DanM said:I decided to name it \"Falcon,\"\n\nWho would name their son Falcon anyway?It is a much more fitting name for a balloon. :thumbup:Darren",
        "thread_id": 17264
    },
    {
        "@timestamp": "2023-09-14T07:13:09.591201536Z",
        "author": "Mojave",
        "date": "2010-05-21T23:38:51+0100",
        "id": "4ad4bdf80b38b065e9d3c0430bea8279",
        "post_id": "post-224803",
        "text": "I use solaris by the Mir2 add on. I already have tried ITS solar panels. Plus the fact that it must be dockable on both sides makes my custom space station work. without both sideds nothing would be able to work woth this. I'm really looking for ISS solar panels.",
        "thread_id": 14382
    },
    {
        "@timestamp": "2023-09-14T07:12:51.945330688Z",
        "author": "garyw",
        "date": "2011-05-20T21:12:12+0100",
        "id": "a1de45fc993514175d1a34b5272c281a",
        "post_id": "post-208311",
        "text": "Don't forget that the PLBD cameras and ISS cameras can be controlled from the ground so there will be Soyuz photos as well.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.289303296Z",
        "author": "romanasul",
        "date": "2012-06-21T17:22:44+0100",
        "id": "08e58f327465bc818bf37e1aa2a4e8e0",
        "post_id": "post-267993",
        "text": "Thanks a lot!",
        "thread_id": 17215
    },
    {
        "@timestamp": "2023-09-14T07:13:08.782824192Z",
        "author": "Urwumpe",
        "date": "2010-05-25T21:13:07+0100",
        "id": "f5ba5c9fa2ca917b256ba28ebb7d1f84",
        "post_id": "post-224396",
        "text": "The threat of a nuclear attack is no show stopper for a serious army. If you would get scared about even a small nuclear arsenal, you are in the wrong business today. You would have to be prepared to attack an opponent with even many nuclear weapons, even if you know that he will use them as terror weapons against civilians.The faster you strike and work, the lower is the risk and the more the opponent is forced to waste the warheads on badly prepared strikes. You can't permit the opponent time - time allows getting nuclear weapons smuggled outside the country. If you want to deal with nuclear threats, you need to be consequent and deal with the whole package - from production to deployment.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:12:52.525766144Z",
        "author": "TSPenguin",
        "date": "2010-02-25T00:19:37+0000",
        "id": "46778e96d70d7bfedc90f0404bac89c9",
        "post_id": "post-208820",
        "text": ":welcome:to the forum!You will find that it is hard to not be active here:)",
        "thread_id": 13236
    },
    {
        "@timestamp": "2023-09-14T07:13:52.352751872Z",
        "author": "Hielor",
        "date": "2010-10-27T05:39:47+0100",
        "id": "70a1a93e0bbe773b65b109bcc433e988",
        "post_id": "post-268032",
        "text": "MJR said:Don't even get me started on the English language. I bet that I can go through both of your many, different threads and correct it grammatically or an error involving punctuation.\n\nThat sentence shouldn't have a comma, and even without one it's very poorly worded. :tiphat:",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:08.973069312Z",
        "author": "communist",
        "date": "2010-06-14T03:24:00+0100",
        "id": "f22202fec783a36cac8e77b7fa0eb5be",
        "post_id": "post-224434",
        "text": "Cairan said:Aircraft was a C172 L, registered C-FEAR\n\nthe aircraft in the pictures was regestered as C-FAQ",
        "thread_id": 14350
    },
    {
        "@timestamp": "2023-09-14T07:12:52.575504896Z",
        "author": "Urwumpe",
        "date": "2010-02-25T18:23:56+0000",
        "id": "e49a82c2d4488ea912f85b847682ac39",
        "post_id": "post-208872",
        "text": "That does not make this kind of business better, it is a interest conflict.",
        "thread_id": 13242
    },
    {
        "@timestamp": "2023-09-14T07:13:52.41137664Z",
        "author": "Linguofreak",
        "date": "2010-12-13T09:56:47+0000",
        "id": "89638df69104e714a850da3b263b5e6e",
        "post_id": "post-268217",
        "text": "Xyon said:My location is set to England, as the country flag in my postbit indicates.\n\nThus the smiley in my previous post.:)In actual fact I'm from the North West of the country, and my accent in no way reflects the conventional \"British\" accent as seen on American TV - it always makes me wonder, do we mangle USian accents as badly as you mangle ours?\n\nI've not actually heard alot of British folk trying to imitate US accents. Part of the problem for Americans, of course, is that we lump everything from Cockney to Yorkshire to (sometimes) Scottish in as \"British\"",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:09.275635968Z",
        "author": "bwog",
        "date": "2010-05-22T02:07:20+0100",
        "id": "569c3458274863d91567aad21e3112b7",
        "post_id": "post-224656",
        "text": "How many GPS satellites are there in space anyway?",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:12:52.668029696Z",
        "author": "T.Neo",
        "date": "2010-02-26T15:19:54+0000",
        "id": "5fc53b99f3decfb54b55100b36e18303",
        "post_id": "post-208960",
        "text": "If I remember correctly, Nuclear Lightbulb constrains the radioactive nuclear material within a temperature resistant \"lightbulb\", hence the name.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:52.47536Z",
        "author": "jinglesassy",
        "date": "2011-01-07T06:17:16+0000",
        "id": "c548df59331e37391155edcb7c6b2b59",
        "post_id": "post-268294",
        "text": "No of the rocket apollo command service module. No it will not carry a lunar lander.",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:09.278639104Z",
        "author": "bwog",
        "date": "2010-05-25T01:36:36+0100",
        "id": "4c538ac26e28805cffdb42f46af48396",
        "post_id": "post-224675",
        "text": "Any live web cams up?",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:12:52.002846976Z",
        "author": "diogom",
        "date": "2011-03-09T19:57:04+0000",
        "id": "abd15c50799cd8f5d2d836b28265a0dc",
        "post_id": "post-208054",
        "text": "When is the roll-out to the pad scheduled for?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.235672832Z",
        "author": "Izack",
        "date": "2010-10-24T21:57:31+0100",
        "id": "5b4c85436f3d4fd11a89ed791bc0b66c",
        "post_id": "post-267861",
        "text": "RisingFury said:You can't go out assuming things are true and need to be disproved, just because you saw it in some documentary or read about it in a book.\n\nMaybe if you'd read his post, you'd notice that the argument you think exists doesn't exist.;)IgnoreThisBarrel said:Well I never said Nemesis existed.In fact, I think it doesn't exist.As I previously stated the only reason I put \"hypothetical (not yet disproven)\" is because on Crateris and Vulcan I put \"hypothetical (disproven)\".\n\n",
        "thread_id": 17201
    },
    {
        "@timestamp": "2023-09-14T07:13:09.615692032Z",
        "author": "Abdullah",
        "date": "2014-11-10T10:19:21+0000",
        "id": "7f5caca1d3402a83a12d45acf9eb2589",
        "post_id": "post-224833",
        "text": "george7378 said:Hi everyone,I have recently been using online telescopes to take some astrophotos of things like galaxies and nebulae - it's easy to do. I have managed to find two completely free ones so far:http:\/\/www.telescope.org\/http:\/\/mo-www.cfa.harvard.edu\/OWN\/index.htmlHere are some of my snaps with them:http:\/\/georgek.heliohost.org\/photosobs.html\n\nMicroobservatory rocks. so far got 5-6 images from them but not one from Telescope.org:)",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:12:52.387316224Z",
        "author": "Quick_Nick",
        "date": "2010-02-24T04:37:22+0000",
        "id": "e13c030e6b70d682f02bcdd4e36ada55",
        "post_id": "post-208647",
        "text": "Yoda said:I'm pretty sure it's the one with the space image\n\nExactly.;)(In honesty, I also saw that at least one of his friends goes to his Acadamy:p)",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:52.350149376Z",
        "author": "Wishbone",
        "date": "2010-10-25T17:20:26+0100",
        "id": "e4d98088c7c170d50ad79207ba2d8b9e",
        "post_id": "post-268013",
        "text": "A teapot is a great device for pushing people closer to each other.",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:09.664740096Z",
        "author": "IronRain",
        "date": "2010-05-21T23:05:56+0100",
        "id": "703d987eb43d5481f3be0e14bcec592f",
        "post_id": "post-224852",
        "text": "In one of my orbiter installations I recently installed Hi-Res KSC. I knew the problem with Auto-FCS and Hi-Res KSC so opened another installation with the STS expansion pack ''Special Edition'' installed and grabbed the LandSiteTable.ini from it, and put it in the other installation.Now, when I try to land, I have runways at Edwards AFB and Zeragossa (sorry, don't know how to spell it;)) but not at KSC...was it too simple to just copy and paste the LandSiteTable.ini file from one installation to another?:phere is the LandSiteTable.ini:Code:-80.694    28.615    4600    330    112.70    134.20    KSC33    KSC15\n-117.92    +34.892    4600    220    112.55    114.30    EDW22    EDW04\n-7.88    32.1267    4183    0.01    114.75    113.35    BEN36    BEN18\n-64.68    32.365    2810    300    121.15    108.05    BDA30    BDA12\n-157.928    21.30719    3500    90    131.50    115.50    HNL08    HNL26\n-16.6517    13.3383    3600    140    119.65    108.25    BYD14    BYD32\n-76.882    34.903    2738    320    115.45    139.95    NKT32    NKT14\n-27.095    38.765    3922    330    112.35    109.15    LAJ22    LAJ15\n-1.063    41.669    3720    120    117.70    116.65    ZZA12    ZZA30\n72.4117    -7.3117    3660    130    108.70    122.45    JDG13    JDG31\n-106.42    32.95    4600    50    120.25    110.65    NOR05    NOR23\n-70.522    41.658    3506    320    129.90    110.15    FMH32    FMH14\n-52.7375    47.625    2591    290    128.45    109.95    YYT29    YYT11\n144.927    13.582    3218    60    130.40    112.55    GUA06    GUA24\n-140.945    -18.075    3076    120    129.85    110.45    HAO12    HAO30\n-14.4053    -7.9628    2896    140    130.45    109.45    HAW14    HAW32\n166.6417    19.28    3005    280    121.20    109.80    WAK28    WAK10\n-7.933    38.079    3420    10    123.55    111.00    BEJ01    BEJ19\n-109.4283    -27.1617    3046    100    130.55    112.65    EIP10    EIP28\n46.6855    24.9548    3896    153    120.40    108.95    KKI15    KKI33\n-5.615    37.1783    3598    200    127.30    109.75    MRN20    MRN02\n152.715    -27.6383    3050    150    132.25    111.20    AMB15    AMB33\n-22.9517    16.745    2966    10    127.30    110.85    AML01    AML19\n-69.338    -51.6098    3400    250    117.70    109.70    AWG25    AWG07\n-8.917    52.7    2896    60    120.20    110.50    INN06    INN24\n130.8717    -12.4167    3325    110    121.25    109.30    DDN11    DDN29\n-149.7939    61.2531    2896    240    131.45    111.50    EDF24    EDF06\n4.93433    43.50817    3750    330    124.50    110.55    FMI33    FMI15\n139.3483    35.7483    3354    0.01    131.55    109.85    JTY00    JTY18\n-10.365    6.2328    3049    220    119.50    111.05    ROB22    ROB04\n-120.585130    34.736432    4573    136    121.15    108.05    VBG12    VBG30\n-103.09248    44.14593    4600    136.5    120.40    108.95    RCA13    RCA31\n-115.785347    +37.236499    4600    157.7    120.40    108.95    XTA16    XTA34---------- Post added 05-22-10 at 12:05 AM ---------- Previous post was 05-21-10 at 10:39 PM ----------solved by this thread:http:\/\/www.orbiter-forum.com\/showthread.php?t=8240&highlight=AutoFCS+hi-res+KSCI searched for it earlier but couldn't find it... anyway, solved now:D",
        "thread_id": 14387
    },
    {
        "@timestamp": "2023-09-14T07:12:51.949304064Z",
        "author": "IronRain",
        "date": "2011-05-25T09:05:51+0100",
        "id": "b5d8d0da3bce62e5a82dc06ed9514324",
        "post_id": "post-208339",
        "text": "Mission Daily Recap - FD9[ame]http:\/\/www.youtube.com\/watch?v=rP0pM6PwqPs&feature=feedu[\/ame]Feustel and Fincke Prep for Next Spacewalk[ame]http:\/\/www.youtube.com\/watch?v=b5e_rLltI6Y&feature=feedu[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.402090752Z",
        "author": "Wishbone",
        "date": "2010-10-26T00:31:03+0100",
        "id": "718b12fd9c34cf2683fe3272b65f0e50",
        "post_id": "post-268119",
        "text": "Aye, but for us, Pratchett readers, librarians come off a different tree...",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.774792448Z",
        "author": "Bj",
        "date": "2010-05-20T05:21:11+0100",
        "id": "d2c5e94e2c2034713a0a20ffaa67abc0",
        "post_id": "post-224331",
        "text": "Ark said:North Korea actually has submarines? What, did they buy them off the Russians?\n\nList_of_active_North_Korean_shipsKorean_Peoples armyAir force",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:12:51.994665472Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-20T21:55:07+0100",
        "id": "3a08fd5f00107059c8dd0390f42572a1",
        "post_id": "post-207990",
        "text": "Kyle said:ET-122 looks different from all the other tanks!\n\nYup, because it's older & has been repaired.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.406977536Z",
        "author": "Xyon",
        "date": "2010-11-02T21:45:19+0000",
        "id": "a817cec756a9e532e10f4708b3273440",
        "post_id": "post-268169",
        "text": "Hockey?",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:09.142503424Z",
        "author": "Rocketman527",
        "date": "2010-05-21T14:29:17+0100",
        "id": "38f6f8eb48586bf8c583c8f1dec78724",
        "post_id": "post-224507",
        "text": "Hey it worked! but now the pad is missing (not the service structures, just the tan pad the shuttle sits on) though I'm sure that's just because I'm using another \"Sol\" filethanks!",
        "thread_id": 14361
    },
    {
        "@timestamp": "2023-09-14T07:12:52.386868224Z",
        "author": "Quick_Nick",
        "date": "2010-02-24T04:32:12+0000",
        "id": "43c03340593b2e3b0e509393d6871e9f",
        "post_id": "post-208644",
        "text": "Wow, apparently there's a lot of people who share his name. But i'm quite sure I found the right one too.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:52.409099008Z",
        "author": "Xyon",
        "date": "2010-11-23T20:00:13+0000",
        "id": "7ca0a3b244b94059bab5dec6bd1b62e2",
        "post_id": "post-268193",
        "text": "Hielor said:This isn't a matter of cultural spelling differences--it's completely failing to understand the purpose of an apostrophe.\n\nI think you missed my point there.",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:09.388665344Z",
        "author": "Mojave",
        "date": "2010-05-21T12:25:20+0100",
        "id": "7dd79a8d958023f28f18d0d540830867",
        "post_id": "post-224736",
        "text": "One more, still counting.",
        "thread_id": 14376
    },
    {
        "@timestamp": "2023-09-14T07:12:52.470541312Z",
        "author": "SiberianTiger",
        "date": "2010-02-25T14:31:38+0000",
        "id": "3f72148833bbb4a44f11aef9d9553698",
        "post_id": "post-208716",
        "text": "The existing international treaty about naming celestial objects and their features in Solar system forbids only naming them after political or religious figures and people involved in military conflicts.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:52.508061696Z",
        "author": "SiberianTiger",
        "date": "2010-10-27T12:10:51+0100",
        "id": "428cd082b3b3f05a458eacc1c517c157",
        "post_id": "post-268428",
        "text": "October 25, 2010Soyuz-U launch vehicle was rolled out from the integration building to the launch pad. Soyuz-U launch vehicle with Progress M-08M transport vehicle is installed on the launch pad. L-2 days activities have been started.",
        "thread_id": 17236
    },
    {
        "@timestamp": "2023-09-14T07:13:09.567976704Z",
        "author": "Mojave",
        "date": "2010-05-21T12:34:31+0100",
        "id": "8af057e9f71855ec2ec24bf7f9700623",
        "post_id": "post-224767",
        "text": "Title should read \"Anybody\" born or living in FloridaThen join this group.:banana:http:\/\/www.orbiter-forum.com\/group.php?groupid=46",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:12:52.471814656Z",
        "author": "T.Neo",
        "date": "2010-02-25T23:12:29+0000",
        "id": "53a77413abbd543cdcc60b412a9050e9",
        "post_id": "post-208731",
        "text": "For some reason, I keep imagining some kind of warped alien seagulls, seals, and tortoises. :lol:\n\nWell, considering the environments they're in (aquatic, semiaquatic, aerial) they could probably have a strong resemblance to organisms in similar environments. They probably won't be seagulls, seals or tortoises in the literal sense though.Hmmm, a close orbit? I don't remember hearing anything about the radiation in proximity with an ice giant. I'd assume it'd be the same or close to normal gas giant of similar size. The native life forms of such a moon would probably have some kind of protection against both the planet's radiation as well as the star's.\n\nAFAIK, ice giants are the \"mini\" variety of gas giants. Once they get abouve a certain size they just keep on accreting and accreting hydrogen. Jovian planets have mantles of metallic hydrogen, Neptunian planets have mantles of water and other volatiles.Not sure about the radiation production of the parent planet, but provided the moon has a thick enough atmosphere, strong enough magnetic field or both, it should not be a problem. It's useful to factor in potential radiation resistance that local life would probably have.So a moon with 0.5 - 0.6 Earth masses would be kinda heavy for an ice giant to be dragging around, huh? Sorry about the density, I assumed it'd be able to hold on to an atmosphere better if it was denser for its size. How close or far would that have to be to retain a stable orbit if its even capable of that. In that case, would that make it a binary planet? Could you even imagine that? A Uranus-like planet in a binary relationship with something slightly smaller than Earth? I started thinking about that in class today. (completely ignored the lecture);)\n\nIt might be.A Neptunian-Superterrestrial binary planet might work, as might a neptunian with a sub-Earth mass terrestrial satellite.Not sure about the ability to hold an atmosphere; I'm of the impression that mass and insolation are what count, not density.Members of a binary planet would probably both be tidelocked to eachother (although it would depend on the specific system of course).",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:52.043495424Z",
        "author": "Higear",
        "date": "2010-12-17T02:40:50+0000",
        "id": "9bdd907d8cd5f0845bab6ab42345b817",
        "post_id": "post-267607",
        "text": "I'm running Win7 Ultimate. The Orbiter Launchpad runs, but when I Launch, the Launch Screen displays BRIGHTLY then DIMS and the program is halted at that point.",
        "thread_id": 17185
    },
    {
        "@timestamp": "2023-09-14T07:13:09.598331648Z",
        "author": "george7378",
        "date": "2010-05-21T15:03:01+0100",
        "id": "dec333044b632c51c9e1fc3cdd9bbf9a",
        "post_id": "post-224804",
        "text": "Hi everyone,I have recently been using online telescopes to take some astrophotos of things like galaxies and nebulae - it's easy to do. I have managed to find two completely free ones so far:http:\/\/www.telescope.org\/http:\/\/mo-www.cfa.harvard.edu\/OWN\/index.htmlHere are some of my snaps with them:http:\/\/georgek.heliohost.org\/photosobs.html",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:12:52.535810816Z",
        "author": "orb",
        "date": "2010-02-27T13:21:43+0000",
        "id": "ca09b15e0cc29a691e05b3c349c03b6e",
        "post_id": "post-208835",
        "text": "Topper said:and for the US...http:\/\/85.214.109.248\/dat\/osmairports\/us.zip\n\nFTFY. The us.zip text was linked to europe.zip url.",
        "thread_id": 13237
    },
    {
        "@timestamp": "2023-09-14T07:13:52.401776896Z",
        "author": "Xyon",
        "date": "2010-10-25T23:12:06+0100",
        "id": "4780bb36e72cbf3859247bf08b0b9f6d",
        "post_id": "post-268115",
        "text": "Per request, another PSA on the note of \"Break\" and \"Brake\";Brake:(Past tense: Braked) To utilise brakes in order to decelerate.eg: I am braking my car. I have pressed the brake pedal. I braked for this incident.Note: \"Broke\" apparently can substitute for \"Braked\" in past tense. Therefore \"I broke to avoid a collision\" would be correct.Break:(Past tense: Broke) To damage, or destroy, an object (usually inanimate - can also refer to portions of the body, especially bones).eg: I broke your phone. It is broken. Next I'm going to break your computer.Note well that \"It is broke\" isnotcorrect, though it may be common dialect for some. The correct usage is \"It is broken\".",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:09.141874688Z",
        "author": "IronRain",
        "date": "2010-05-20T21:23:56+0100",
        "id": "a610e74eca4687506419e89158772655",
        "post_id": "post-224502",
        "text": "and what if you try to change the system? the launch pad wouldn't be at the right place, but for me the system causes sometimes a CTD...",
        "thread_id": 14361
    },
    {
        "@timestamp": "2023-09-14T07:12:51.89806976Z",
        "author": "Cairan",
        "date": "2011-05-01T17:23:15+0100",
        "id": "aaf58c018d7fa0ded77b5d55cdc86ab4",
        "post_id": "post-208194",
        "text": "Krikkit said:I guess I am the only one in the world who wants it to be delayed even further. This is for the very selfish reason that if it gets pushed back just one more week I will be able to make it to the launch. *hoping*Though I do feel bad for those who made the trip down to the Cape,and now have to return home unfulfilled.\n\nI understand the feeling... Same happened to me for STS-133, Discovery's last... I was hoping madly for a delay of 1 week so I could catch the launch... Instead I got to see it land. Still a wonderful experience.As for your wish, it may have been \"granted\":phttp:\/\/www.spaceflightnow.com\/shuttle\/sts134\/110501delay\/",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.595294208Z",
        "author": "agent036",
        "date": "2008-06-01T19:24:18+0100",
        "id": "f43618bcacfbae6c34389de3a6690096",
        "post_id": "post-70659",
        "text": "Urwumpe said:In a vessel based on a DLL, orbiter uses the accurate positions of the thrusters. It only applies to configuration files.And that applies only to configuration files, if you don't read 3DModel.pdf, page 3.\n\nWhat about Spacecraft.dll ships? I can't code a dll but I'm fairly handy with INI based ships.",
        "thread_id": 1724
    },
    {
        "@timestamp": "2023-09-14T07:13:09.15825536Z",
        "author": "StevoPistolero",
        "date": "2010-05-20T17:15:12+0100",
        "id": "4ab9c927d41c925ac2270e093cc3a1bd",
        "post_id": "post-224515",
        "text": "This summer I am working on a line of space yachts. Not quite cruise liners, but I could design one as well. I agree: space is for tourism. We need more pleasurecraft.",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:12:51.904101888Z",
        "author": "DaveS",
        "date": "2011-05-15T17:39:54+0100",
        "id": "4d3a164451f8c595ae5af41af71dc7a6",
        "post_id": "post-208240",
        "text": "Star Voyager said:Anybody else see the flag at half-staff at the press site during RSS rollback coverage?\n\nIt's for Peace Officer's Memorial Day.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.582864384Z",
        "author": "vchamp",
        "date": "2011-03-04T12:07:04+0000",
        "id": "762f4b1320ec388b6f2f679fd1894f66",
        "post_id": "post-268505",
        "text": "Zilesio said:maybe getting closer to the camera? add lighting? eyes and mouth wide open?\n\nI imagine someone trying to attract camera's attention this way :lol:Maybe changing a brightness setting of a camera could help. It seems that it was easier for the program to catch my face when I did that. I had problems with this only when it was almost completely dark. Having a dim daylight through the curtains was enough for good tracking.",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:09.258783232Z",
        "author": "Star Voyager",
        "date": "2010-05-21T00:03:17+0100",
        "id": "655dbc50ee739de8f9f0712e67b6d4c9",
        "post_id": "post-224653",
        "text": "A Delta 4 rocket will carry a new GPS satellite into an 11,000 mile orbit. It will be launching from LC-37 at 11:25 p.m. EDT:http:\/\/www.spaceflightnow.com\/delta\/d349\/status.htmlhttp:\/\/www.spaceflightnow.com\/delta\/d349\/100429cleanroom\/http:\/\/www.spaceflightnow.com\/delta\/d349\/100428launchtimeline.htmlhttp:\/\/www.spaceflightnow.com\/delta\/d349\/100428track.htmlhttp:\/\/www.spaceflightnow.com\/delta\/d349\/100428rocket.htmlhttp:\/\/www.ulalaunch.com\/site\/pages\/Launch.shtml#\/8\/http:\/\/www.ulalaunch.com\/site\/docs\/missionbooklets\/DIV\/div_gpsiifsv1_mob.pdfEDIT: There's a spacing issue with the title. How do I fix it?",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:12:52.62438656Z",
        "author": "utitt",
        "date": "2010-02-25T15:23:36+0000",
        "id": "49e9feeca8854b00763d8de08f710950",
        "post_id": "post-208905",
        "text": "Can't get DC1 to power up... no matter what, FC1 shuts down as soon as I test the DC1 BUS SNS TRP.DC2 works normal...Is there a hint anywhere?U",
        "thread_id": 13250
    },
    {
        "@timestamp": "2023-09-14T07:13:52.64375936Z",
        "author": "fsci123",
        "date": "2011-08-01T23:47:29+0100",
        "id": "143ff576ba81651304cd98ae8141faf9",
        "post_id": "post-268677",
        "text": "Haha nothing else to say.",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:13:09.27847168Z",
        "author": "Star Voyager",
        "date": "2010-05-24T22:07:12+0100",
        "id": "a5abb3245cfb0d1f0be2804b49f124fd",
        "post_id": "post-224674",
        "text": "Manned spaceflight takes absolute precedence over anything at the Cape. I do know that much, although my bets are that ULA launches are over SpaceX. Thanks for the thread title tip, by the way.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:12:51.990102528Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-19T19:16:24+0100",
        "id": "07c2fb033cb2cb15ae28e960e60fd37e",
        "post_id": "post-207945",
        "text": "Looks like they're getting ready to lift the segment into place atop MLP-2 in HB-1.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.411038208Z",
        "author": "Dr Pepper",
        "date": "2010-12-13T02:07:13+0000",
        "id": "25d1cfa62934e9f3b82e71fca01760bf",
        "post_id": "post-268214",
        "text": "Hielor said:The parenthetical commas are not necessary here. The name \"Jack\" is not necessarily optional information--if the speaker has ten uncles, the name is necessary to distinguish which. \"Uncle Jack\" is the person being referred to.As an example:\"My friend Bill went to the park.\"Parenthetical commas (ie, \"My friend, Bill, went to the park\") are also possible here, but they are not required.\n\n:facepalm: Thought I was on to something here. My English professor would be ashamed, after having spent an entire semester bashing that into our heads.My mistake. :tiphat:P.S. I really like that hat guy. This place has changed quite a bit since I was last here.",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:09.552113664Z",
        "author": "Andy44",
        "date": "2008-05-15T04:09:43+0100",
        "id": "9227607532a06f483a739859f1597a4d",
        "post_id": "post-65530",
        "text": "Having just completed a transcontinental suborbital hop in a DG a few moments ago, I was also wondering about this project. Strange, isn't it?",
        "thread_id": 1438
    },
    {
        "@timestamp": "2023-09-14T07:12:51.993362432Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-04T20:13:42+0100",
        "id": "a3ec15739f75f64e85b88d161e01d111",
        "post_id": "post-207976",
        "text": "Images of the PAS (Payload Attach System) being attached to AMS-02.Hi-res version.Hi-res version.Hi-res version.---------- Post added at 08:13 PM ---------- Previous post was at 01:54 AM ----------Here's an STS-134 flight planfrom Spaceflight Now.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.220779264Z",
        "author": "Chipstone306",
        "date": "2007-11-26T22:53:51+0000",
        "id": "69ff4588284fc30423acf0f2d1e510ba",
        "post_id": "post-12954",
        "text": "Updated Mon. Nov. 26 2007 7:55 AM ETThe Associated PressBEIJING -- China displayed the first image of the moon captured by its Chang-e 1 lunar probe at a gala ceremony Monday, marking the formal start of the satellite's mission to document the lunar landscape. Unveiling the image at the Beijing Aerospace Control Centre, Premier Wen Jiabao hailed it as a major step in \"the Chinese race's 1,000-year-old dream\" of exploring the moon.China hopes the probe, launched late last month, will have surveyed the entire surface of the moon at least once by early next year.The probe's launch closely followed the start of a similar mission by Japan, prompting speculation about a new space race in Asia. India plans to launch a lunar probe in April.Chinese officials have however played down talk of such competition, saying Beijing wants to use its program to work with other countries and hopes to join in building the international space station.In 2003, China became only the third country in the world after the United States and Russia to send a human into orbit, following that up with a two-man mission in 2005.",
        "thread_id": 172
    },
    {
        "@timestamp": "2023-09-14T07:13:09.278942976Z",
        "author": "Star Voyager",
        "date": "2010-05-25T21:22:19+0100",
        "id": "6212c5b09a0f9735e4b0093ff9662651",
        "post_id": "post-224678",
        "text": "Just a bit of history, this Delta launch will occur in the same month the first Thor-Delta launched 50 years ago (specifically, May 13):http:\/\/en.wikipedia.org\/wiki\/Echo_1",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:12:52.406915072Z",
        "author": "Donamy",
        "date": "2010-02-24T17:34:40+0000",
        "id": "452d74fd7c8a6184018365c11c76fa01",
        "post_id": "post-208697",
        "text": "I suppose that would be a better way.",
        "thread_id": 13227
    },
    {
        "@timestamp": "2023-09-14T07:13:52.639470592Z",
        "author": "Linguofreak",
        "date": "2010-10-27T08:41:49+0100",
        "id": "64585f578621d3cd438caa87ff3d9dba",
        "post_id": "post-268635",
        "text": "Mr. Tunde,As I write, I am preparing my XR-1 for takeoff. I can make a flight to return your cousin, and can undercut the Russians' price: I ask for only two million dollars, which your cousin can pay upon his return to Earth. Please let me know if you are interested.Linguofreak.",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:13:09.36359808Z",
        "author": "Pablo49",
        "date": "2010-05-21T08:23:39+0100",
        "id": "37dc7e33ee1e4a029b29aaf5eb73f6c6",
        "post_id": "post-224716",
        "text": "Welcome to O-F!:)",
        "thread_id": 14372
    },
    {
        "@timestamp": "2023-09-14T07:12:52.495782144Z",
        "author": "Urwumpe",
        "date": "2010-02-24T19:53:17+0000",
        "id": "077ed5ca755b878b5f21e6bddf240bcc",
        "post_id": "post-208756",
        "text": "preacherzero said:What would it take to update the 2005 version by Ken Shanow?SR-71 A\/B with Drone ver3Or would it be impossible?\n\nCould be used, but this would then require two downloads....",
        "thread_id": 13232
    },
    {
        "@timestamp": "2023-09-14T07:13:52.657640704Z",
        "author": "ACSoft",
        "date": "2010-10-30T15:58:56+0100",
        "id": "dbf43accdb2e4ce079f1029056d882a0",
        "post_id": "post-268738",
        "text": "Good catch !!! :thumbup:I confirm the crash !!!:(I must confess that me too, I never had the idea to use the Mouse wheel inside the virtual cockpit.But I don't feel guilty on this problem. I mean, I have no code at all into AMSO, to manage anything linked with the mouse wheel. Sorry, but if there is a bug here, as you say, it is in Orbiter code and not in AMSO.What is supposed to happen if it not crash ? Simply nothing, like for the 2d cockpit ? Did-you tried this action inside the virtual cockpit of other vessels ?Martin or anybody else, can-you help on this one ? When in virtual cockpit mode, does the mouse wheel generate some commands which MUST be managed IN ALL CASES by the code (something which would be a bit esoteric, to my view) ?ACS",
        "thread_id": 17258
    },
    {
        "@timestamp": "2023-09-14T07:13:09.724476928Z",
        "author": "IronRain",
        "date": "2010-05-23T11:35:19+0100",
        "id": "793964fb8428d1cb30cbd8d3463fd7b1",
        "post_id": "post-224861",
        "text": "Go to: Orbiter folder>Html and right-click one of the .chm files, click properties, and in the properties window, somewhere below, there should be a safety box that's turned on... turn it of and repeat this with all the files, and then they should work...Sorry, I can't describe it in details, because my PC is dutch;)if you don't understand it, tell me, then I will turn my PC in English;)",
        "thread_id": 14390
    },
    {
        "@timestamp": "2023-09-14T07:12:52.575896064Z",
        "author": "Andy44",
        "date": "2010-03-01T02:04:40+0000",
        "id": "5ed91c147b961843a7cd54de79b9b7be",
        "post_id": "post-208874",
        "text": "Then the banker who got all the money goes through the revolving door and becomes thenext Treasury Secretary, never forgetting to take care of their old friends.",
        "thread_id": 13242
    },
    {
        "@timestamp": "2023-09-14T07:13:52.271105024Z",
        "author": "flytandem",
        "date": "2010-10-24T19:21:16+0100",
        "id": "423560709fe5031888b1cd4c6bcee2aa",
        "post_id": "post-267928",
        "text": "Here's an interesting puzzle. You left Earth on Oct 23rd 2010, and did a sling around Venus and are now arriving back at Earth. Because of the party on your return to Earth you didn't pay enough attention and missed a couple of important mid course corrections. You just noticed you are missing your home planet. :facepalm:You don't have a lot of fuel and are now scrambling to try to figure a way to get back. You have enough air and supplies for another 25 months. :thumbup: What to do? It is possible. :hail::probe:Edit: Wanted to add that there are a couple of ways. One that is easy as far as navigation but very tight on fuel. The other is more complicated in navigation, gets you home a couple months sooner and has lots of fuel to spare. It would have been easy for me to preclude the former by having a few Kg less fuel but I left the fuel as is to see who can do which and if anyone can do both ways.Code:BEGIN_DESC\nLand on Earth within 25 months after start of scenario.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56187.4603485834\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Extern\n  POS 22.88 19.18 1.18\n  TRACKMODE TargetRelative\n  FOV 12.73\nEND_CAMERA\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Orbiting Earth\n  RPOS -66406853.33 -17571001.21 -10334260.59\n  RVEL 13456.017 1324.795 -1382.057\n  AROT 117.57 -75.18 -115.95\n  AFCMODE 7\n  PRPLEVEL 0:0.023000 1:0.079808\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  PSNGR 2 3 4\n  TRIM -0.503000\n  AAP 0:0 0:0 0:0\nEND\nEND_SHIPS",
        "thread_id": 17212
    },
    {
        "@timestamp": "2023-09-14T07:13:08.8855232Z",
        "author": "kwan3217",
        "date": "2010-05-20T06:27:05+0100",
        "id": "b87bf14e1eb6742531046d0b7f0f9fa6",
        "post_id": "post-224420",
        "text": "I've been working on some code for a vessel to automatically manage the center of mass (CM). The idea is you build the vessel in \"station coordinates\", where you establish some origin not at the CM, then attach meshes, thrusters, airfoils, and masses to the vessel. The masses are my own contribution, and contains code like what is the CM of a cylinder, or what is the mass and CM of a solid-fueled propellant grain as it burns. From all of these masses, it calculates the CM in station coordinates, then shifts the CM accordingly. It remembers the last CM to calculate the amount of shift. You can detatch masses completely, like for a stage drop, and it does the right thing.The code mostly works fine, the meshes and thrusters automatically move, but it doesn't seem like the airfoils do. Also touchdown points, but airfoils are more important. Is this a bug, or a missing feature in ShiftCG?The concrete example I am working on is a sounding rocket. It has two stages and two sets of fins. I set the station origin to the tail end of the rocket, attach all the parts, then let my CM manager figure the actual CM and move it. With the station origin where it is, all the airfoils are forward of the station origin, but aft of the CM. When I calculate and shift to the center of mass, the airfoils remain forward of the CM and the rocket is unstable.I need a way to do this. I have it mostly worked out with EditAirfoil and a bit of memory hacking to read the current airfoil attack point, but obviously that ties it to Orbiter 060929. I wonder if I missed the obvious way.",
        "thread_id": 14349
    },
    {
        "@timestamp": "2023-09-14T07:12:51.903810816Z",
        "author": "Fabri91",
        "date": "2011-05-15T16:19:45+0100",
        "id": "72ce4962e1d588274dcd44fab4576b65",
        "post_id": "post-208238",
        "text": "flying coffin said:STS-134 posterhttp:\/\/s3.amazonaws.com\/files.poste...472174&Signature=UiX898l+Su285zaNMh3eObSZOQs=\n\nThe link isn't working here.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.578150144Z",
        "author": "Hielor",
        "date": "2010-10-27T05:43:59+0100",
        "id": "79bcf6a7e98fbb10ad72fe1c8967da04",
        "post_id": "post-268470",
        "text": "Does it support FSX yet?Also, from reading the comments, it looks like the \"center\" key isn't configurable yet? That's kind of an important thing for me to be able to do...",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:08.999783936Z",
        "author": "Hielor",
        "date": "2010-05-21T05:36:07+0100",
        "id": "1d776c02aba3cec2c298910807fc6237",
        "post_id": "post-224449",
        "text": "Andy44 said:Here in Virginia and Pennsylvania we carry guns. By the time the ninjas get there the muggers may already have finished the day with more holes than they started with. But we would still thank the ninjas, and buy them each a Coke.\n\nGood ninjas would just dodge the bullets, or would simply not be seen. This is why ninjas are far superior to pirates...a single ninja could eliminate an entire ship full of pirates without even being noticed.",
        "thread_id": 14351
    },
    {
        "@timestamp": "2023-09-14T07:12:51.946546432Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-23T17:33:52+0100",
        "id": "d21b0f6f906d6f466f6f7f585c642db7",
        "post_id": "post-208320",
        "text": "So, who's ready for some Soyuz flyabout, I mean documentary photography action?Here's my NASASpaceflight article about the event:Soyuz TMA-20 set to perform historic photography event prior to landing.It's going to be super-cool! :woohoo:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.665840128Z",
        "author": "garyw",
        "date": "2010-10-28T12:19:27+0100",
        "id": "5d131c153ab2e0c9e5d5d5a2b90f991b",
        "post_id": "post-268756",
        "text": "What,exactlyare you trying to do? What is theend resultyou wish to get to? I'm not asking about intermediate steps but where you want to end up because I'm fairly certain that you are going about things the very long and painful way round.Going from msh to 3ds causes all sorts of problems not least the loss of textures so it's not something you want to do and if you are going to do your own addon I don't see why you want to change existing meshes.Finally, could you please preview your post before submitting it? Your last post makes no sense. You state that \"i can find a good way to convert MSH to 3ds\" but then state that you are having problems with that process so it does render the post meaningless.",
        "thread_id": 17263
    },
    {
        "@timestamp": "2023-09-14T07:13:09.087245568Z",
        "author": "santy86",
        "date": "2008-05-13T23:33:04+0100",
        "id": "39598a6e1d4b0f02289b8a341f86ca2b",
        "post_id": "post-65496",
        "text": "Hi,I would like to ask how to shift the center of gravity when i add an additional mesh.I explain:I add a first mesh representing the first stage of a rocket and the CG is automatically determined by orbiter. When i add the second stage mesh on the top of the first Orbiter does not update the position of CG.2nd problem:When I start the scenario the mesh never stays on the top of the launch pad (Cape Canaveral LC39) but appears always inside it :huh: . In addition if I launch the rocket and immediately after I turn off he engine, the rocket jumps instantaneously in the sky at a crazy speed :blink:Does somebody know some solution for these problems??Thanks a lot, :thumbup:Santy",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:12:51.950610944Z",
        "author": "Yoda",
        "date": "2011-05-25T16:19:04+0100",
        "id": "c8b1c2692727c5d6a99f808935ce3b33",
        "post_id": "post-208352",
        "text": "Krikkit said:I am sure NASA just has to edit out all the UFOs, misaligned shadows, waiving flags, and Illuminati spy satellites before they release the photos.\n\n:rofl:Classic:rofl:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.3912768Z",
        "author": "jedidia",
        "date": "2010-10-25T19:00:14+0100",
        "id": "076388160545c4eae6352d0d31e2c61c",
        "post_id": "post-268093",
        "text": "The heavy elements we fission once fusioned in stars, pulled together by gravity.\n\nNo, fusion works only up to iron. At least current stellar evolution models predict that the fusion at the core of any star, no matter what mass, seizes with iron.All the heavier elements seem products of the huge pressure and heat generated at the instant of Nova.Of course you could argue that a Nova is caused by gravitational collapse in the first place, so in a form it's still true, I guess...",
        "thread_id": 17226
    },
    {
        "@timestamp": "2023-09-14T07:13:09.088390144Z",
        "author": "JMW",
        "date": "2009-03-05T16:45:43+0000",
        "id": "0edd8c606682bd38f4c197397670a3c5",
        "post_id": "post-65504",
        "text": "Ummmm..Tried various things but can't get any shift of cg.Although what does happen is camera \"focus\" goes haywire sometimes, zooming out uncontrollably!I read that ShiftCG changes this, so does this mean that CG is actually moving??As I said, I'm trying to get a system of setting aircraft trim by shifting fuel around the tanks (Concorde style)I know this is vague, but has anyone had experience of this?Help !JMW",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:12:51.965663488Z",
        "author": "Dambuster",
        "date": "2011-05-30T15:26:36+0100",
        "id": "8af114d11203c190661dd7e0de8c10ae",
        "post_id": "post-208401",
        "text": "Thanks for your answers - makes sense, I can't disagree with your answer about the ET, Krikkit! :lol:I've seen those trails on landing, never expected them on takeoff, though!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.619205376Z",
        "author": "orb",
        "date": "2010-10-27T02:39:57+0100",
        "id": "7e1aeb319e21f6938207b2cb8bf586fb",
        "post_id": "post-268590",
        "text": "This question was already asked on the forum. You can use color maps if you switch MapMFD to legacy mode.Please take a look atthis thread.",
        "thread_id": 17245
    },
    {
        "@timestamp": "2023-09-14T07:13:09.180942592Z",
        "author": "mc_",
        "date": "2010-05-21T18:16:00+0100",
        "id": "d059e34181881633b3f743e429ba840e",
        "post_id": "post-224548",
        "text": "woo482 said:Why would you want to clone the DGIV ?...\n\n...why not XR?Stevodoran said:yes it is\n\nStevodoran said:its not realy a clone.\n\nCan we see the \"design\"? (whatever it is:jawdrops:).Drawings, blueprints, calculations? At least, length, wingspan and payload bay dimensions?",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:12:51.997913344Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-03T18:48:27+0000",
        "id": "58eb51a45825b1aea2af928c59985aad",
        "post_id": "post-208020",
        "text": "New launch & landing dates\/times:Launch:Friday 1st April 2011 at 3:15:55 AM EDT \/ 7:15:55 AM GMT (Night launch).Landing:Friday 15th April 2011 @ TBD.This means that Mark Kelly will not get to meet his twin brother, Scott, aboard the ISS.:(",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.751243776Z",
        "author": "Logifech",
        "date": "2010-11-06T21:46:28+0000",
        "id": "fd97eb390c041e39f32b66ca24b6825d",
        "post_id": "post-267469",
        "text": "http:\/\/www.asconix.com\/howtos\/debian\/bind-dns-server-debian-lenny-howto",
        "thread_id": 17166
    },
    {
        "@timestamp": "2023-09-14T07:13:09.159392768Z",
        "author": "T.Neo",
        "date": "2010-05-22T18:04:30+0100",
        "id": "134af8dc6c782345ae57eef012c3d4ea",
        "post_id": "post-224524",
        "text": "a ship like this would never de-orbit...\n\nNo- it isn't built for landing or reentry at all.But if it had to be disposed of at the end of it's service liftime... :lol:now, if you're not gonna dock while spinning, there's no need at all to have a long crew transfer tunnel along the central truss - the dock could be right at the hab module\n\nYou raise a good point, but there are two reasons for having the docking ports where they are. Firstly it reduces the stress on the docking mechanism (however applicable this is to a docking mechanism made from unobtanium...) and secondly it means that differences in mass and whatnot don't effect the rotation too badly. I suppose it reduces danger from shifted objects in the docked craft too.There is also a docking port at the end of the hab module, for docking with supply craft or orbital stations.and i'd go for a \"puller\" engine setup - allows for a lighter truss and, as you said, keeps the same gravity direction durring accel...\n\nIndeed, but it causes certain problems (although from a very non-engineering perspective). It makes docking a whole lot harder, and messes my meshes around just a bit.On a plus side, the crew will have a wonderful view of their spacecraft from the cockpit. :hmm:I am busy meshing another spacecraft concept of mine at the moment, but as soon as I'm finished (or at least acceptably finished) I'll post updates on this \"Tumbling Ship Concept\".:)",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:12:52.078458624Z",
        "author": "Topper",
        "date": "2010-03-02T23:51:07+0000",
        "id": "a718a0ebcf9f98f84c56d73be67c2b6d",
        "post_id": "post-208600",
        "text": "Hi george7378,look at this i think this is what you are planning to create:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1407\"]BurnTimeCalcMFD (BTC) 1.5[\/ame].sources are included, so you can look how it works :tiphat:",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:13:52.242371072Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-12T05:44:54+0000",
        "id": "105828888a7779ebd0ca933a94b1e1a9",
        "post_id": "post-267894",
        "text": "Izack said:You don't have to imagine... Has anyone tried reentering in that atmopshere? It's like there's a wall at precisely 200km. The pressure jumps straight from 0 to 25kPa. Was that intentional? I noticed AtmAltLimit was commented out, though it was set to 200km anyway. :shrug:\n\nTerraforming atmospheres are a real pain because of how Orbiter doesn't really like certain properties of atmospheres, such as AtmAltLimit. In a couple cases that made the atmosphere go all crazy.",
        "thread_id": 17204
    },
    {
        "@timestamp": "2023-09-14T07:13:09.401848064Z",
        "author": "Notebook",
        "date": "2010-05-21T15:23:21+0100",
        "id": "520059e5db9b708fefe6c7562e3f8de4",
        "post_id": "post-224745",
        "text": "Thats downright scary, I assume its closed to traffic now?London had a wobbly bridge for a while, but that was only pedstrians over the Thames.http:\/\/www.dailymail.co.uk\/news\/article-1096104\/Wrong-type-walking-blamed-Londons-wobbly-bridge.htmlFortunately we have a Ministry Of Silly Walks, they soon fixed it.N.",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:12:51.8943232Z",
        "author": "DaveS",
        "date": "2011-04-29T17:39:35+0100",
        "id": "3122641d694f679ae74d64a77588a52d",
        "post_id": "post-208166",
        "text": "diogom said:And they scrub it just like that? They've got 2h and a half, for Probe's sake. Couldn't they wait, and then scrub it after that time if not resolved?\n\nThey can't resolve it from the Firing Room. They're suspecting a short so they need to enter the aft engine compartment where the APUs live and that can only be done with the RSS in place.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.2891264Z",
        "author": "romanasul",
        "date": "2012-06-15T01:44:58+0100",
        "id": "f6412a6e9cc6d4ecd2774478699c421f",
        "post_id": "post-267991",
        "text": "Realistically, how many orbits would it take to fully refuel the Perseus fuel tanks?",
        "thread_id": 17215
    },
    {
        "@timestamp": "2023-09-14T07:12:51.896240384Z",
        "author": "jgrillo2002",
        "date": "2011-04-29T23:15:44+0100",
        "id": "b313f98a85d9c0a42ce0aa4c9f35f6c4",
        "post_id": "post-208180",
        "text": "goddamnit. this shuttles are falling apart and these scrubs are getting more and more frequent. Id say cancel the whole program right now before more lives are lost",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.241481984Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-24T17:00:25+0100",
        "id": "365e56f4770e41534bc1eb0736e3ecf2",
        "post_id": "post-267886",
        "text": "Rtyh-12 said:Ever thought of creating a new solar system, with all planets the same except for the moon? You can reuse planets, you know.\n\nI actually was going to do that, but then I thought, if they really want to use this in a bunch of their scenarios, they'd find it pretty annoying manually changing the system in all of them. Besides, installation\/uninstallation is extremely simple.And yes, I know the moon doesn't have enough mass, that's why it's called \"terraformed\", implying artificial \"atmospherization\" and the retaining of said atmosphere through artificial means.",
        "thread_id": 17204
    },
    {
        "@timestamp": "2023-09-14T07:13:09.570369024Z",
        "author": "Mojave",
        "date": "2010-05-21T13:09:09+0100",
        "id": "c2f849d7a7bebe615ffb19e81b1b578f",
        "post_id": "post-224776",
        "text": "Good state, but I don't like swamps. I mean, I can't think of a better place than Cape Canaveral. My Dad might actually have to work over there one day, he might even take me along with him when he goes.---------- Post added at 12:09 PM ---------- Previous post was at 12:05 PM ----------Dr. Shweiger did a marvelous job designing the Canaveral in Orbiter.",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:08.775412224Z",
        "author": "Urwumpe",
        "date": "2010-05-20T08:37:10+0100",
        "id": "18d2d8af51d641a1b0c02586b919c9db",
        "post_id": "post-224334",
        "text": "I thought they concluded it was a old sea mine that just drifted into the course of the ship.If it was a torpedo, the only answer would be war, or at least the preparations for one. But South Korea had tolerated a lot of North Korean violations of the cease fire in the past.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:12:51.901317376Z",
        "author": "halcyon",
        "date": "2011-05-09T17:05:04+0100",
        "id": "05d79538a5d104dd56274acce58900aa",
        "post_id": "post-208218",
        "text": "NASA said:NASA Managers Meet to Discuss Endeavour's LaunchMon, 09 May 2011 08:37:35 AM EDTNASA managers have retargeted space shuttle Endeavour's launch to no earlier than Monday, May 16. After a meeting on Friday, they also extended the length of Endeavour's STS-134 mission to the International Space Station from 14 to 16 days. If Endeavour launches on May 16, liftoff would be at 8:56 a.m. EDT.At 3 p.m. today, NASA Space Shuttle Program Launch Integration Manager Mike Moses and Shuttle Launch Director Mike Leinbach will hold a news conference at Kennedy Space Center in Florida to discuss the progress of repairs since Endeavour's launch postponement on April 29. The news conference will air live on NASA Television and online atwww.nasa.gov\/ntv.Over the weekend, Kennedy technicians installed and checked out new wiring that bypasses the suspect electrical wiring connecting the switchbox to the heaters. They also ran the heaters for up to 30 minutes to verify they are working properly and complete retesting of the other systems powered by the switchbox. Teams will begin closing out Endeavour's aft compartment and will begin launch countdown preps today.\n\nAt least a week's worth wait at this point.I have the feeling it will be pushed back further.:(",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.474126848Z",
        "author": "Pyromaniac605",
        "date": "2011-01-01T05:51:24+0000",
        "id": "b2a8efc7147d8e2a89865069befe8d4b",
        "post_id": "post-268282",
        "text": "No way to eject? Those poor, poor ants.:cry:Edit: How far along is it? Only drawn up? Started constructrion?",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.777889024Z",
        "author": "Ark",
        "date": "2010-05-22T02:57:22+0100",
        "id": "9aebd8161d00f2073cf37a959cc0284f",
        "post_id": "post-224351",
        "text": "Spike Spiegel said:As an American, I'd love to see the U.S. fight a war that actually makes sense for a change. Oh, and commit the necessary resources to actually win it in under a decade. (And clearly defined goals for what constitutes a victory, etc, etc.)\n\nDude, the North Koreans have been digging in for half a century. The Japanese were able to run us through a meat grinder on Iwo Jima and Okinawa after only months of fortifying. Actually conquering North Korea would take well over a decade and hundreds of thousands of American lives.Makes more sense just to blockade the place and let them all starve to death, in that event.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:12:51.90862336Z",
        "author": "Kyle",
        "date": "2010-04-27T11:09:54+0100",
        "id": "22b8cf196eaff88b57e8c7b089d335cf",
        "post_id": "post-207903",
        "text": "Doesn't think the patch feels appropriate anymore. :-\/They'll need a better patch for the last shuttle flight.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.590482944Z",
        "author": "Urwumpe",
        "date": "2010-10-26T20:24:14+0100",
        "id": "ef5ea228477a32ee3951cb6f1959fbcc",
        "post_id": "post-268544",
        "text": "T.Neo said:Besides, I'd be fairly surprised if some of the money didn't trickle down into conservation or research programs, or something like that- although Sea Life Centresisa commercial venture.\n\nActually the money from the Paul merchandise already went into a sea turtle research and protection center in Greece.",
        "thread_id": 17239
    },
    {
        "@timestamp": "2023-09-14T07:13:08.784458752Z",
        "author": "Cairan",
        "date": "2010-05-28T04:51:52+0100",
        "id": "96fa2a8888592b7f97c83d00f3cf4706",
        "post_id": "post-224413",
        "text": "Interesting articles:North Korea mystery deepensandThe Korean war never ended...",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:12:51.908044544Z",
        "author": "Kendo",
        "date": "2011-05-16T17:43:46+0100",
        "id": "0c737de6a70dfc6ef09707ff32b33c88",
        "post_id": "post-208260",
        "text": "Good HD link.http:\/\/www.ustream.tv\/nasahdtv",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.467657472Z",
        "author": "RisingFury",
        "date": "2010-10-29T17:30:27+0100",
        "id": "95744dc9709d8688b23a254ff8bd7b1f",
        "post_id": "post-268231",
        "text": "You're standing awefully close to that rocket when launching. Keep in mind that things *offten* go wrong with rockets. While motors you buy are pretty reliable and won't just explode out of whim, you need to take into account that the rocket can be unbalanced and tip over towards you...",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:08.99870848Z",
        "author": "bujin",
        "date": "2010-05-20T11:08:46+0100",
        "id": "71fd03b45a096a5d8d19e837d1814b91",
        "post_id": "post-224441",
        "text": "Hmmmm....The school's \"sensei\"?That leads me to believe it's not one of the recognised schools of ninjutsu...Still, funny nonetheless. :thumbup:",
        "thread_id": 14351
    },
    {
        "@timestamp": "2023-09-14T07:12:51.951129344Z",
        "author": "SiberianTiger",
        "date": "2011-05-26T18:21:04+0100",
        "id": "d5852a3f0755f06d06f46da394c9e4b2",
        "post_id": "post-208356",
        "text": "Amazing!Student Balloon Photographs Shuttle Endeavour's Launch Into OrbitA camera-toting balloon captured unique views of NASA's space shuttle Endeavour as it soared into space for the final time today (May 16), snapping pictures from the stratosphere as part of a student-led project.The helium-filled balloon carrying the so-called \"Senatobia-1\" payload was launched near Gainesville, Fla. at 7:30 a.m. EDT (1130 GMT) this morning\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.986896896Z",
        "author": "fort",
        "date": "2010-10-22T09:09:27+0100",
        "id": "055628a2204a447c2f8139f183a3d245",
        "post_id": "post-267535",
        "text": "...in the pocket of my jacket that left to the pressing ...:hide:Nuclear codes lost...http:\/\/www.dawn.com\/wps\/wcm\/connect...ear-codes-lost-during-clinton-presidency-zj-0...during Clinton presidency",
        "thread_id": 17176
    },
    {
        "@timestamp": "2023-09-14T07:13:09.089310464Z",
        "author": "JMW",
        "date": "2009-03-07T16:18:34+0000",
        "id": "a55da156e48de04d49419e5452076177",
        "post_id": "post-65514",
        "text": "getting to the end of my brain power and knowledge (not very great either!)This is where I am at the moment:Stillcan't get the CoG to shift(if TBLAXLAND's box denotes where it is)Code:\/\/ Fuel Guage Animation [2]\n \nfuel_proc = (GetPropellantMass (hpr1) + 20000)\/20000;\nfuel_change = fuel_proc \/ 2;\n \nSetAnimation (anim_fuel2, fuel_change);\n \n \n\/\/ CoG Meter Animation & CGShift\n \noffsetcog.z = (fuel_change - last_fuel_change)*180;\n \nShiftCentreOfMass(offsetcog); \/\/ or ShiftCg(offsetcog);\n \n \nlast_fuel_change = fuel_change;Why doesn't my little yellow box move!??JMW",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:12:51.955474944Z",
        "author": "kevin580",
        "date": "2011-05-29T17:33:21+0100",
        "id": "6ccb12b5b1d60abd44d773bb3940287d",
        "post_id": "post-208388",
        "text": "10 minutes too late for me. :dry:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.1778048Z",
        "author": "RisingFury",
        "date": "2010-10-23T15:08:20+0100",
        "id": "e2968fd0f96c99b2c66556309191ef96",
        "post_id": "post-267680",
        "text": "Eccentrus said:how about if people from all over the world donate to NASA, for the single purpose of recollecting HST? I mean, we already have derelict telescopes all over the world, which has pretty much outage their usefulness, outpowered by many of the newly built ones, and yet, we do still keep them around, for memory's sake, or even aesthetics, and hell, why not the most prominent Space telescope there is? as long as it is possible to use the shuttle for that purpose though.\n\nWrong, we don't keep old telescopes around just to stand pretty and collect dust.However obsolete a 1 m mirror is when it comes to modern cutting edge science, it's still better then any amateur telescope. Some telescopes are open to general public, others are available for students to train on.Then there are always refits. Even though a 3 meter mirror won't stand much chance at observing distant galaxies, it can still be used for other tasks. The most accurate spectroscope for finding plantest is actually fitted to a 2.3 meter telescope. Then there are autonomous asteroid searches. My universit has an autonomous telescope for that, with only 0.5 meter mirror and they've found a few...The difference between these telescopes and Hubble is that a simple repair job doesn't cost 5 billion dollars and that these telescopes won't drop on anyone's head in the next few years.",
        "thread_id": 17193
    },
    {
        "@timestamp": "2023-09-14T07:13:09.128286464Z",
        "author": "Andy44",
        "date": "2010-05-21T05:35:15+0100",
        "id": "a2f847c74f7a338a4975e487f689beb3",
        "post_id": "post-224497",
        "text": "AMSO also models being \"killed\" by a bad re-entry in the Apollo command module.",
        "thread_id": 14360
    },
    {
        "@timestamp": "2023-09-14T07:12:51.967687424Z",
        "author": "GoForPDI",
        "date": "2011-05-31T21:30:07+0100",
        "id": "bef080925bbb228d5e6385d7cf296a5c",
        "post_id": "post-208414",
        "text": "Mark Kelly - ''Lets take a moment to look ahead. The retirement of Endeavour and the Shuttle fleet will not end the human need to explore, it is, and always will be part of who we are. The United States will build other spaceships, better than those of today. Even if they are years in the future, they will never the less increase our knowledge of the world, generate an enormous benefit to our economy and inspire our children. We can't know when they will come about, or what they will be, but perhaps one of those new vehicles of exploration will be named Endeavour, and mabey it will take humans to other planets, or even more distant worlds circling other stars. It could bear a no prouder, or better fitting name.''Almost brings a happy tear to your eye.:)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.5829248Z",
        "author": "Ripley",
        "date": "2011-03-04T15:12:47+0000",
        "id": "9f427575a6b06f244701c2261ca4f645",
        "post_id": "post-268506",
        "text": "Version 150 beta is out!",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:09.164981504Z",
        "author": "Izack",
        "date": "2010-05-23T00:20:28+0100",
        "id": "15c2cdd6ffff0258e31bed61ee1e9a76",
        "post_id": "post-224531",
        "text": "I've been looking for a good tourist\/passenger liner for a while now, especially from the Earth to the Moon. I was thinking an A350 or 787 in space. :lol:I don't think there's much need for artificial gravity on a 3-day Moon trip, and besides, microgravity could be part of the attraction.",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:12:51.977106176Z",
        "author": "River Crab",
        "date": "2010-07-15T16:24:52+0100",
        "id": "c2e23dd6964722e9a60a56af3cff4f4a",
        "post_id": "post-207942",
        "text": ":blink: W- Whoa! It moved! :lol:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.469705984Z",
        "author": "Ghostrider",
        "date": "2010-10-30T11:26:54+0100",
        "id": "24478828830f38e9a6080f74801bf63e",
        "post_id": "post-268246",
        "text": "Pyromaniac605 said:If you launch a spider and when you rush over to the capsule it bites you, you know it had a bad flight if it doesn't bite you it had a fine flight... or it's dead.\n\nGetting bitten by a spider that's been sent INTO SPACE and EXPOSED TO COSMIC RAYS could result in MARVELous consequences.:lol:",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:09.142718464Z",
        "author": "Rocketman527",
        "date": "2010-05-21T17:08:01+0100",
        "id": "7a66d99027929b878ee82c19ab3e3dda",
        "post_id": "post-224509",
        "text": "Here:Code:; === Configuration file for solar system ===\nName = SolM\n\nStar1 = Sun\nPlanet1 = EarthM\nEarth:Moon1 = Moon",
        "thread_id": 14361
    },
    {
        "@timestamp": "2023-09-14T07:12:52.470912Z",
        "author": "Deltafang",
        "date": "2010-02-25T15:15:32+0000",
        "id": "7c40b66cb25adf63b36c5078752677be",
        "post_id": "post-208720",
        "text": "Artlav said:How can we expect even what is plausible and what is not, not having a slightest idea what life is, much less what is intelligence?For what we know, there can be anything on distant stars, from life made out of distinctly different chemistry and concepts to pretty much the same humans we have here.Life could have evolved on two stars from the same set of bacterias, blasted into space from another world.\n\nYeah, I know. Its hard to expect life or even intelligence to even follow rules that we make up but its all we can do to scramble our brains and pace holes in our floors until we can actually find them. I mean, things like the fact that a planet orbits close to its star might give rise to life because of the nearby energy source. Once life starts from that, it'd be hard to imagine it totally moving away from it. Even though some life has here on our planet.Or, they could be a ball of intelligent plasma orbiting a star.\n\nAh, sounds like the book Star Dragon by Mike Brotherton. Read that recently myself.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:52.599872256Z",
        "author": "Blargen",
        "date": "2010-10-28T04:11:54+0100",
        "id": "78e19cc2346c503633935f77fbcd8ef3",
        "post_id": "post-268556",
        "text": "It has quite unexpected results some times. Look how iss is misconboggled while the vanguard stays intact.",
        "thread_id": 17240
    },
    {
        "@timestamp": "2023-09-14T07:13:09.158994688Z",
        "author": "T.Neo",
        "date": "2010-05-22T11:26:00+0100",
        "id": "452233d08b5ac2b1f18aaa9e87178975",
        "post_id": "post-224520",
        "text": "Yes. Or the QE2 equipped with a Dean drive.:rolleyes:",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:12:51.892890112Z",
        "author": "Star Voyager",
        "date": "2011-04-29T17:19:37+0100",
        "id": "fbfeafe62dc39ed1a2445a8e59c698e1",
        "post_id": "post-208155",
        "text": "Scrub is 48 hours as called by LD Mike Leinbach.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.043236096Z",
        "author": "Izack",
        "date": "2010-10-23T01:44:40+0100",
        "id": "266301f16ee88a8fa89e1e339c4baaed",
        "post_id": "post-267605",
        "text": "Pyromaniac605 said:AFAIK most games use something specefic with rendering that is not compatible with Aero so Win7 automatically disables it.Although sometimes it doesn't I had one game that didn't work unless I manually disabled Aero, what a pain.Darren\n\nAye. Starcraft will work under Aero, but the colours will be so mixed up it's unplayable. It's not much of a problem for me because I use the classic scheme anyway. Old school.:cool:",
        "thread_id": 17185
    },
    {
        "@timestamp": "2023-09-14T07:13:09.61369344Z",
        "author": "Xyon",
        "date": "2010-05-24T19:02:31+0100",
        "id": "399dbe4f46d5d2da6475e3a988ed9d87",
        "post_id": "post-224815",
        "text": "I got this one back from the microobservatory today, a shot of the Milky Way:Still not had any back from telescope.org yet.",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:12:51.901750528Z",
        "author": "IronRain",
        "date": "2011-05-10T10:31:23+0100",
        "id": "93beb4a95a049078d509d1020f3e7c63",
        "post_id": "post-208222",
        "text": "Meet STORRM",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.349115648Z",
        "author": "garyw",
        "date": "2010-10-25T10:29:51+0100",
        "id": "a0c03cb2c9fdb7db65e8c31c48862e98",
        "post_id": "post-268007",
        "text": "Pyromaniac605 said:Wait, wait, wait, wait, wait, that's what this guy is trying to prove?:facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm:Beware the Facepalm army.\n\nWell, I don't think we need to wait that much.Pyromaniac605 said:PS: TBH I think this guy's trolling, and trolling hard.Edit: If this guy isn't trolling, I fear for his sanity...\n\nPossibly but the OP has raised a discussion around what seems to be the suggestion of gravity as a lifeform but hasn't provided any proof or observations to support the idea so lets see if the OP can do that.I find that many peoples suggestions tend to break down when the response is simply \"show us the proof\".So, in response to the OP, this is your chance - show us the proof or at least show us some research rather than just a long winded and poorly posted rant at something that, with our current understanding of science, is not possible.I look forward to reading your paper on the subject.",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:13:09.653768448Z",
        "author": "Xyon",
        "date": "2010-05-21T17:33:10+0100",
        "id": "a930799090a6a83fdcb62c3f0edbf79b",
        "post_id": "post-224843",
        "text": "Please, provide a screenshot and detail to us the MFD parameters you're using.",
        "thread_id": 14385
    },
    {
        "@timestamp": "2023-09-14T07:12:52.536013824Z",
        "author": "Topper",
        "date": "2010-03-02T21:07:57+0000",
        "id": "b178fec2a7e29e86db1ab4579b8e1fee",
        "post_id": "post-208837",
        "text": "World Wide Airports (Alpha)http:\/\/85.214.109.248\/dat\/osmairports\/wwb.zip",
        "thread_id": 13237
    },
    {
        "@timestamp": "2023-09-14T07:13:52.410545152Z",
        "author": "orb",
        "date": "2010-12-12T20:43:42+0000",
        "id": "ffe5b5be842dedf0e4093e513bfcba86",
        "post_id": "post-268208",
        "text": "Hielor said:There's a difference between the \"sh\" sound in Fish and Asia?\n\nI pronounce them \/\u02c8e\u026a\u0292\u0259\/, \/\u02c8f\u026a\u0283\/, but it seems they can be pronounced similarly:Asia - IPA: \/\u02c8e\u026a\u0292\u0259\/, \/\u02c8e\u026a\u0283\u0259\/, SAMPA: \/\"eIZ@\/, \/\"eIS@\/fish - IPA: \/\u02c8f\u026a\u0283\/, SAMPA: \/fIS\/",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:12:52.590173184Z",
        "author": "Deltafang",
        "date": "2010-02-26T11:27:58+0000",
        "id": "08b91decb7ee459cbf3560e9934de2bf",
        "post_id": "post-208890",
        "text": "Star Voyager said:This:Boeing X-37Plus this:SpaceShipOne v2.0might equal your addon, if someone can compile the two (Note: the X-37 would actually be on an Atlas V).\n\nYeah, I think I mentioned that I saw both of those on orbithangar. I know the X-37 was only mounted on the White Knight carrier for aerodynamic testing, but ever since I saw it I've had this dream of White Knight as a launch craft for a manned version of the X-37. I saw that it would be launched on an Atlas V somewhere in an article though.I know I might be asking for much. But this is something I'd really like to see as a reality(an Orbiter reality). I'd be endlessly grateful to anyone who would take up this task and implemented any of the things I listed for it to be able to do.",
        "thread_id": 13246
    },
    {
        "@timestamp": "2023-09-14T07:13:52.470884864Z",
        "author": "jinglesassy",
        "date": "2010-11-07T03:56:43+0000",
        "id": "65ffa52c3fc45c9a191448ad101fa203",
        "post_id": "post-268255",
        "text": "I haven't begun construction yet and i am still trying to figure out the best way to repair the damage to the rocket.",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:09.654042368Z",
        "author": "Xyon",
        "date": "2010-05-27T02:39:40+0100",
        "id": "ca570fbfec8acb51d028d95d5800e5a8",
        "post_id": "post-224845",
        "text": "By \"parameters\", I meant the MFD section of the Parameters section in Launchpad, the place you change refresh rate and the like.Though this is a moot point now if it's working.",
        "thread_id": 14385
    },
    {
        "@timestamp": "2023-09-14T07:13:09.614148864Z",
        "author": "garyw",
        "date": "2010-05-25T12:05:49+0100",
        "id": "d42dd1fa720976260ac50bfb6e1c9672",
        "post_id": "post-224819",
        "text": "I got one of Saturn back from Microobservatory over the weekend. It was very similar to Xyon's shot of Jupiter.Telescope.org haven't replied to me either.",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:12:51.973118464Z",
        "author": "Dambuster",
        "date": "2011-06-02T12:55:15+0100",
        "id": "251c93eac41c5405c5845cf569fbd8e9",
        "post_id": "post-208452",
        "text": "Donamy said:I was'nt trashing the Russians. I was saying that we americans were stupid, to put ourselves in this situation. :thumbsdown:\n\nPerhaps, but that's a reason to get angry at our own 'side', not at theirs.agentgonzo: I'm not quite sure what you mean.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.493626112Z",
        "author": "Interceptor",
        "date": "2010-10-26T02:24:22+0100",
        "id": "b00658870376b9cfd4c9a70d4f94d264",
        "post_id": "post-268360",
        "text": "Thanks GarryW it's 2006P1,and I seem to have it working ok now,except when I attach the Ravenstars to Kulches Energia it's always damaged,or somethings malfunctioning like the gear gets locked,and wont budge,any way to properly create,and cofigure the ravenstar,and then attach it intact without damage,and with gear up to the Energia,OH and Sly can I please have an example of what the spaces in the names look like .Thanks",
        "thread_id": 17231
    },
    {
        "@timestamp": "2023-09-14T07:13:09.67586688Z",
        "author": "dgatsoulis",
        "date": "2010-05-21T23:48:28+0100",
        "id": "6c02b307aaa79d2f49e40d42a29e9288",
        "post_id": "post-224855",
        "text": "A \"perfect\" launch isn't neccesarily a launch that gets you to an \"orbiting target\" as fast as possible. Some might say that a \"perfect\" launch is the most fuel-efficient one. (especially with today's costs).But if you're looking for a fast \"KCS to ISS\" transfer, i believe this one is the fastest in this forum.http:\/\/www.orbiter-forum.com\/showthread.php?t=14722At least, the fastest without using \"warp\" MFDs.",
        "thread_id": 14389
    },
    {
        "@timestamp": "2023-09-14T07:12:52.001698048Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-26T21:48:50+0000",
        "id": "a8a9452b71c8ac8b87d97ddf73058d8d",
        "post_id": "post-208045",
        "text": "Donamy said:Not to take anything away from the STS-133 mission, but I finished the STS-134 payload.:hello:\n\nOoooh Don, you've done it again! :thumbup:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.64067584Z",
        "author": "Columbia42",
        "date": "2010-10-27T13:12:01+0100",
        "id": "73f44e86d491dfcffbbcf071b6b03a8b",
        "post_id": "post-268646",
        "text": "If I remember correctly the military version of Salyut (designed by Valentin Glushko and technically called Almaz) is very similar in design to the other Salyuts but lacks one of the modules or something.Here's a link to a picture of an Almaz:http:\/\/www.friends-partners.org\/partners\/mwade\/graphics\/a\/almaz1.jpgBTW, didn't this really happen to a cosmonaut in 1989? He broke the record for solo spaceflight if I remember correctly. Over a year or something.",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:13:08.775721472Z",
        "author": "SiberianTiger",
        "date": "2010-05-20T08:46:58+0100",
        "id": "c2aa0eed6c66a700d9f6a3388d1a8bde",
        "post_id": "post-224336",
        "text": "Urwumpe said:But South Korea had tolerated a lot of North Korean violations of the cease fire in the past.\n\nWith such an attitude they'll end up tolerating NK shells hitting Seoul living blocks in a particular hour every morning.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:12:52.668399104Z",
        "author": "Sky Captain",
        "date": "2010-02-26T19:45:44+0000",
        "id": "f57a0b280105d4015c7dfbcd681caabe",
        "post_id": "post-208964",
        "text": "Nuclear reactors are`t exactly cheap, especially the kind with extreme performance needed for SSTO. Such reactors does`t even exist yet and likely would take many billions of $$$ to develop. And if you nuclear rocket blows up you have a huuuuuge PR problem even if it doe`t harm anyone.---------- Post added at 09:45 PM ---------- Previous post was at 09:41 PM ----------RisingFury said:Yea, and a home built nuclear reactor is TOTALLY a possibility!!1!!!!!!\n\nIf you can get your hands on sufficient quantities of enriched uranium or plutonium homebuilt nuclear reactor is easy just pile up enough fissionable material and nuclear chain reaction will start by itself (and kill you and your neighbors). Hard part is making the whole process safe and controllable.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:52.242025216Z",
        "author": "Pinguinboy",
        "date": "2010-10-31T08:38:50+0000",
        "id": "c91691cb904bbe6732e9d6d01336ea1d",
        "post_id": "post-267891",
        "text": "cslevine said:and if someone don't pay the mafia, hop the moon as before ...\n\nAgreed, because you won't any trouble with the Moon Maffia, or the Lunar Family.But I really like this add-on, it fits good at my custom sol system (I just put some custom planets and moons in sol. :lol: ). :thumbup:",
        "thread_id": 17204
    },
    {
        "@timestamp": "2023-09-14T07:13:08.779170304Z",
        "author": "Dambuster",
        "date": "2010-05-22T15:12:00+0100",
        "id": "5a3c06b046350aebbb71ad0a0fe65208",
        "post_id": "post-224362",
        "text": "vonneuman said:The people in nk are very similar to the people of 1944 Japan. Every citizen of the country is prepared to fight to the death rather then let their country be invaded. Most of the attacks are a way of scaring sk so sk and the rest of the world don't try anything that might threaten nk. The other attacks are patriotic citizens thinking that they are doing there duty by killing the enemy of nk.All in all, not a good situation.Oh and lets not forget:http:\/\/en.wikipedia.org\/wiki\/North_Korean_abductions_of_Japaneseand:http:\/\/en.wikipedia.org\/wiki\/Rangoon_bombing\n\nDo you have any evidence to back up those claims about 1944 Japan and NK? Even if you do, you really can't tell whether the North Koreans actually worship Kim Jong Il, or whether they just say they do in public, whilst slanging him off in private (or something along those lines). I think I've heard reports (can't remember where) that the people there are growing rather disillusioned with their country.Those links you provided certainly show the asshattery (to put it very mildly) of the country's leadership, and the terrible actions of a few agents, but they go no way to revealing anything about the opinions of the general population.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:12:51.9909824Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-31T00:07:50+0100",
        "id": "4d5b6c76bfaa52dbdd3122fc63ce7b9a",
        "post_id": "post-207953",
        "text": "Spaceflight Now: \"Three main engines bolted to space shuttle Endeavour\".",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.656984064Z",
        "author": "JonnyBGoode",
        "date": "2010-10-27T18:32:52+0100",
        "id": "bd7a6c6254572e2a8d248c7f0967fbd6",
        "post_id": "post-268734",
        "text": "This is a small one, but one I still accidentally do on occasion and it's been bugging me:On external shots, I use the mousewheel to zoom in and out on my craft. But if I'm in an internal cockpit view in AMSO and accidentally scroll the mousewheel, I get a CTD. Not always but most of the time.",
        "thread_id": 17258
    },
    {
        "@timestamp": "2023-09-14T07:13:09.15809536Z",
        "author": "Mojave",
        "date": "2010-05-20T17:13:19+0100",
        "id": "0a75b711b2f6d78ca8671b58cbc91b49",
        "post_id": "post-224514",
        "text": "Arrow by Dan Steph. UCGO",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:12:52.59478656Z",
        "author": "Urwumpe",
        "date": "2010-02-25T11:29:38+0000",
        "id": "dd1d6d5c01445476f7ddb0b1183291f3",
        "post_id": "post-208894",
        "text": "You put the stuff into the config folder and use the orbiter API functions for accessing it, since these check for redirected folders.Init\/Exit module should be called when you activate the module, AFAIR.",
        "thread_id": 13247
    },
    {
        "@timestamp": "2023-09-14T07:13:52.379130624Z",
        "author": "orb",
        "date": "2010-10-26T13:27:21+0100",
        "id": "5bccbb4642e75ea2808d0575adebe05d",
        "post_id": "post-268070",
        "text": "Pyromaniac605 said:Ok, wonder why it doesn't just load though.Darren\n\nFirefox sends referrers when you click on a link from the page where that link is, and Chrome doesn't, and the server where that image is posted is using \"no hotlinking\" approach for them.",
        "thread_id": 17221
    },
    {
        "@timestamp": "2023-09-14T07:13:09.230307072Z",
        "author": "tl8",
        "date": "2010-05-21T03:18:51+0100",
        "id": "7ba1df336f5fea82251b4ebfd5d27fd5",
        "post_id": "post-224568",
        "text": "Yoda said:Maybe Salamander uses this Forum as a last ditch effort to pick up girls ! :rofl:\n\nOne would advise not to make assumptions;)",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:12:51.899252736Z",
        "author": "Evil_Onyx",
        "date": "2011-05-04T10:55:56+0100",
        "id": "f75e52fd018762b98dec83c84a070aa8",
        "post_id": "post-208203",
        "text": "",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.635460352Z",
        "author": "Xyon",
        "date": "2010-10-27T17:04:33+0100",
        "id": "d391c765cd6625fa94d3e9acc28eea87",
        "post_id": "post-268629",
        "text": "Oh, I see. Hope formankind.",
        "thread_id": 17251
    },
    {
        "@timestamp": "2023-09-14T07:13:09.379911936Z",
        "author": "Bloodworth",
        "date": "2010-05-21T10:13:46+0100",
        "id": "b2016409d8d8f81fdf4716abd6aa3fd4",
        "post_id": "post-224734",
        "text": "Welcome back to the community. Always awesome new stuff going on around here:)",
        "thread_id": 14376
    },
    {
        "@timestamp": "2023-09-14T07:12:51.973778176Z",
        "author": "C3PO",
        "date": "2011-06-02T13:43:03+0100",
        "id": "39c4317bb57315dc294b0a3f31db1b27",
        "post_id": "post-208456",
        "text": "Yoda said:Dito; our stupidity has led us to a situation were we have a beautifull expensive station up there with no means of getting there ourselves.We sure have messed things up............\n\nI was thinking exactly that.Try to imagine the US press coverage, if some other (non-US) space agency had managed to plan themselves into a similar situation. I don't think cooperation with that agency would be encouraged. :lol:I think that rumor is a case of the-best-defence-is-a-good-offence, and it will be forgotten when the footage is released. Let's just calm down and wait for some reliable news.:cheers:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.971341056Z",
        "author": "astrosammy",
        "date": "2010-10-22T09:25:38+0100",
        "id": "308745878af46f948c4a589350a1a30d",
        "post_id": "post-267533",
        "text": "Have you checked that the OrbiterSound module is activated in Orbiter?",
        "thread_id": 17175
    },
    {
        "@timestamp": "2023-09-14T07:13:09.089381888Z",
        "author": "tblaxland",
        "date": "2009-03-07T23:01:55+0000",
        "id": "9681f21b76deb8977ab9e5a0c42acb27",
        "post_id": "post-65515",
        "text": "JMW said:Why doesn't my little yellow box move!??\n\nMove relative to what? It shouldn't move relative to the camera because the camera always stays centred on the CoG. Based on your latest code snippet, the CoG should move 90m in the -Z direction, relative to the mesh, as the fuel tank goes from full to empty.Did you check that fuel is being used from hpr1? Use the debugger to check the return value of GetPropellentMass.You shouldn't be using ShiftCentreOfMass for this application because it will not shift your thruster positions, etc (use ShiftCG instead).",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:12:51.980047616Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-16T15:09:17+0100",
        "id": "5b4b79e1e3cea0677867f6da07ac8ae0",
        "post_id": "post-207943",
        "text": "Here's an image of ET-138 being lifted to vertical in the VAB.Hi-res version.More images can be foundhere.---------- Post added 16th Jul 2010 at 03:09 PM ---------- Previous post was 15th Jul 2010 at 09:43 PM ----------Here's a NASA TV video of ET-138 arriving at KSC.\u200b",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.009972736Z",
        "author": "Abloheet",
        "date": "2010-10-22T13:04:12+0100",
        "id": "1f0e415d79886988b6d9700fffb75986",
        "post_id": "post-267571",
        "text": "What are course corrections? How are they useful in orbital mechanics?Even if I write my Orbiter Experience as Advanced, since I have used Orbiter for 3 years, I still don't use course corrections in Orbiter Interplanetary Flights:shrug:",
        "thread_id": 17180
    },
    {
        "@timestamp": "2023-09-14T07:13:09.164857344Z",
        "author": "Moach",
        "date": "2010-05-22T21:37:47+0100",
        "id": "8fb94447eab15a6fc6943c83998d4f30",
        "post_id": "post-224529",
        "text": "another possible way of correcting for this, is to have a telescopic truss that allow the engine assembly to \"slide forward\" as fuel runs out... the centrifuge effect at a greater radius should counteract the mass reduction... would it not? - this would save up on long fuel lines and heavier pumpsof course, the CG could be easily corrected simply by adjusting the thrust on the attitude jets.... but it would be at the cost of some extra RCS propellant - should be worth it tho, considering the mass of a little more RCS fuel vs. that of an extending truss mechanismin a long trip, even the most minute translation effects could result in a large course deviation... correction would have to occur sooner or later, sooner being better, fuel-wiseanyways, this is only a real problem during spin-up\/spin-down and other rotation maneuvers... during the burn time itself, no correction is needed... so it's not like it has to be done constantly...cheerz",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:12:51.990782208Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-25T14:26:18+0100",
        "id": "6415d7c204d285660894c3b9f78f6d4c",
        "post_id": "post-207951",
        "text": "NASASpaceFlight: \"Endeavour preparing for SSME installation \u2013 RCS test article investigation\".",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.193326848Z",
        "author": "Izack",
        "date": "2010-10-24T12:54:56+0100",
        "id": "fcfd8e7240de11df0d169a53d2792754",
        "post_id": "post-267753",
        "text": "IgnoreThisBarrel said:If only there was one gigantic \"wishlist\" thread where everybody could look before suggesting something in the Feedback forum or somewhere else...\n\nI recall that there was one, but I can't seem to find it. Maybe it was renamed...? Or maybe that was the thread HAL posted. :huh:",
        "thread_id": 17195
    },
    {
        "@timestamp": "2023-09-14T07:13:08.775598336Z",
        "author": "tl8",
        "date": "2010-05-20T08:41:43+0100",
        "id": "e46bbf381304c7c1e75b947928ca58d0",
        "post_id": "post-224335",
        "text": "Urwumpe said:I thought they concluded it was a old sea mine that just drifted into the course of the ship.If it was a torpedo, the only answer would be war, or at least the preparations for one. But South Korea had tolerated a lot of North Korean violations of the cease fire in the past.\n\nThat was the original conclusion, however a multi national team has concluded that a North Korean Torpedo was the cause. SK has done this by the book and has only mentioned that it was a North Korean torpedo very recently.SK are going to push for more sanctions, which NK has threatened that will be an act of war. I don't see SK starting the war again unless some other attack by NK is carried out.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:12:51.9971968Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-05T23:44:36+0000",
        "id": "c465e7d26530b1623c60d7e632735ea9",
        "post_id": "post-208014",
        "text": "More AMS updates:The Official AMS-02 Twitter Account said:The Remotely Operated Electrical Umbilical passive side was added to AMS today. It provides a power and data connection to Shuttle.\n\nThe Official AMS-02 Facebook Page said:Thanks to our chief mechanical JSC engineer AMS-02 mechanical integration is completed!\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.211108608Z",
        "author": "Xyon",
        "date": "2010-10-23T21:37:21+0100",
        "id": "2684df2be9d69134e7fecc9d6f256130",
        "post_id": "post-267790",
        "text": "Also, for the facebook users among us, spread the word withthis page.",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:08.778714368Z",
        "author": "Zachstar",
        "date": "2010-05-22T11:04:44+0100",
        "id": "105312ee274999d20c394ed306d06a53",
        "post_id": "post-224358",
        "text": "I would say that 90 percent of earth would rather NK be a china puppet gov than be the unstable nuke power it is today.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:12:52.556388864Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-05T22:01:15+0000",
        "id": "39b0fdfa566b5b46f75d2683db13136d",
        "post_id": "post-208859",
        "text": "That looks awesome! :thumbup:",
        "thread_id": 13240
    },
    {
        "@timestamp": "2023-09-14T07:13:52.255835392Z",
        "author": "MetalMania",
        "date": "2010-10-29T19:57:38+0100",
        "id": "1e8420377fc8811de59305c968269c41",
        "post_id": "post-267923",
        "text": "I'm still getting my head around a lot of this stuff, but relative to the equator an inclination of 0 would be an orbit exactly along the equator prograde, 90 would be a polar orbit straight up from South pole to North pole, 180 would be exactly along the equator but now going retrograde. So if you split the directions on a circle representing an eastward rotating planet viewed from the side, using \"clock face\" terminology:Equator runs from 9:00 to 3:00. 3:00 is 0 degrees (prograde equatorial orbit), sweeping counterclockwise 12:00 is 90 degrees. So orbits between 0 and 90 degrees are prograde, although I guess 90 would really be perpendicular). Continuing the counterclockwise sweep from 12:00 \/ 90, 9:00 would be 180 degrees - retrograde equatorial. Past that \"upper half\" of the \"clock face\" inclination range I find it a bit confusing as I guess you start counting is as -179 to -90 (6:00) and back towards 0. I'm not entirely sure of that as I don't think I've seen an orbit displayed that way yet in my limited time in Orbiter. Take these other guys word for it, they are far more experienced than I but I hope I at least got this right.One more thing that really confused me at first: the prograde autopilot seems to always orient the planet to the left of the screen relative the the \"upright\" viewpoint of the spacecraft. Keep in mind that \"prograde\" in this case means relative to your orbital plane, NOT whether it's prograde or retrograde relative to the planet. So when you're orbiting the Earth and hit prograde, the surface is to your left and all the continents are upright like you would see them on a typical map. The standard Orbit MFD also always shows your graphical orbit of a planet in a counterclockwise direction, regardless of whether you're orbiting prograde or retrograde. So you have to pay attention to the Inc value. If it's in the retrograde range, you have to imagine that you're looking at the visual orbit plot from underneath the planet rather than above it. If you make a moon flight for example and enter into a retrograde orbit, and engage the prograde autopilot, it will again orient the surface to the left of your viewpoint. Except that in this case South is UP and you are actually flying upside down along your orbital path. It's all just a matter of perspective but I personally found this very disorienting at first, my brain just wants to see the planet in a conventional North is up, South is down frame of reference. So if I'm in a retrograde orbit and use the autopilot to orient prograde, I then usually bank 180 degrees to put the planet on my right so my visual reference is \"correct\". At least in a retrograde orbit the Map MFD will scroll right to left, which helps to get your bearings.",
        "thread_id": 17209
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94372736Z",
        "author": "IronRain",
        "date": "2011-05-19T14:59:56+0100",
        "id": "0e1b0ff6498c5db4d483752d15a03e9d",
        "post_id": "post-208301",
        "text": "Daily Mission Recap - FD3[ame=\"http:\/\/www.youtube.com\/watch?v=G7q2-dV76zc&feature=feedu\"]YouTube - \u202aSTS-134 Daily Mission Recap - Flight Day 3\u202c\u200f[\/ame]---------- Post added at 03:59 PM ---------- Previous post was at 10:12 AM ----------AMS installed[ame=\"http:\/\/www.youtube.com\/watch?v=xUcg-RtKS6Q&feature=feedu\"]YouTube - \u202aAMS Installed Outside ISS\u202c\u200f[\/ame]Congratulations to everyone that worked to get this done:cheers:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.406141184Z",
        "author": "Linguofreak",
        "date": "2010-11-01T04:52:02+0000",
        "id": "c70ab6f7ee71a4d6ef2b5e7e06996548",
        "post_id": "post-268161",
        "text": "Confession: I am one of the barbarians for which \"milk\" rhymes with \"elk\" rather than \"silk\", \"symmetry\" is homophonous with the three syllable pronunciation of \"cemet'ry\", and \"vanilla\" rhymes with \"umbrella\", rather than \"Godzilla\".",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:08.99923456Z",
        "author": "bujin",
        "date": "2010-05-20T16:38:06+0100",
        "id": "a521742434e1ac718794cacebe3a5aac",
        "post_id": "post-224445",
        "text": "True. The other reason the name changed, though, was that the Bujinkan is comprised of nine traditional martial arts schools dating back to around 1180 (if I remember correctly - the Togakure Ryu being the oldest), and only three of those schools were ninjutsu schools, so a name that encompasses the whole tradition was chosen.Most practitioners of Bujinkan Taijutsu I know of rarely (if ever) refer to it as Ninjutsu.Mind you, it is now 5 years since I had to give up training due to persistent knee injuries (among other things) so thingsmighthave changed in the meantime...",
        "thread_id": 14351
    },
    {
        "@timestamp": "2023-09-14T07:13:09.279387392Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-27T22:20:04+0100",
        "id": "29cb5a73f04c003024f8b04c0b4e307c",
        "post_id": "post-224680",
        "text": "Fuelling has begun for tonight\u2019s 11:00 PM EDT\/tomorrow's 3:00 AM GMT launch attempt.Spaceflight Now's Mission Status Center.----------Live views of Delta IV from KSC webcams (will refresh every 45 seconds):",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:12:51.964915968Z",
        "author": "IronRain",
        "date": "2011-05-30T09:51:27+0100",
        "id": "3694b6947c7fb50dcce8a793b1de0df4",
        "post_id": "post-208395",
        "text": "At 4:39 EDT (8:39 UTC), Endeavour fired its reaction control system jets for 4 seconds in a final separation burn to depart the space station for good. The burn changed Endeavour's velocity by less than 1 mph, but it puts the shuttle on course to fly further away from the station on each orbit.The shuttle astronauts next plan to have lunch, then they will pack away their spacesuits for landing and power down their rendezvous systems. The crew's schedule calls for them to go to sleep at 10:56 a.m. EDT.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.62711296Z",
        "author": "Vash",
        "date": "2010-10-27T01:47:05+0100",
        "id": "a30b952d59c91b7fe7f60477b3a687c3",
        "post_id": "post-268597",
        "text": "Orbit Hangar Mods is open once again for users to log in and upload content.If you have an OHM-only login, your password has been reset for you.That is, if you donotlog in to Orbit Hangar Mods using your Orbiter-Forum account, you will need to submit a password reset request here:http:\/\/orbithangar.com\/lostpass.php",
        "thread_id": 17247
    },
    {
        "@timestamp": "2023-09-14T07:13:08.77930496Z",
        "author": "vonneuman",
        "date": "2010-05-22T23:57:21+0100",
        "id": "668ab82416a7778c5081ad3b84c13904",
        "post_id": "post-224363",
        "text": "Dambuster said:... but they go no way to revealing anything about the opinions of the general population.\n\nI never said they did. They do however show a pattern.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:12:51.97770624Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-07T19:01:56+0100",
        "id": "79449d75abe8aa10772018e3aa91ffa9",
        "post_id": "post-208468",
        "text": "The Soyuz photography is released, and it is AMAZING!!!!! :speakcool: :hotcool: :woohoo: :10sign: :11sign:More images and hi-res versions of the above arehere.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.475611392Z",
        "author": "jinglesassy",
        "date": "2011-01-11T23:11:45+0000",
        "id": "4c66b00a0150229c0f3542be890f2f92",
        "post_id": "post-268296",
        "text": "The engine cap is found the root canal is done and the mold failed. Time to go for plan b.---------- Post added at 06:11 PM ---------- Previous post was at 04:59 PM ----------Pyromaniac605 said:Also, why no lunar lander? (Joke)\n\nJoke answer:The grumman builders were late on delivery so they just delivered a paper model of the lunar module so we have to delay the flight by 7 years in order to redo the lunar lander.",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:09.228943104Z",
        "author": "T.Neo",
        "date": "2010-05-20T23:06:06+0100",
        "id": "2872271aa9efaaffe171318dd33ae5b6",
        "post_id": "post-224557",
        "text": "I wish I was an orbiterine.:pSeriously though, what's to prevent females from liking Orbiter?I don't think you have enough data on the subject to seriously comment, Samuel...",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:12:51.991987712Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-16T00:24:30+0100",
        "id": "ce5719adc134ef78c5e1577fab587770",
        "post_id": "post-207962",
        "text": "NASA: \"A STORRM is Coming\".NASA: \"Endeavour Braces for STORRM\".Video: \"AMS-02 moving like R2D2 during Test Beam\".\u200b",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.582257152Z",
        "author": "Ripley",
        "date": "2011-02-25T17:24:48+0000",
        "id": "638728bd7eb6e114e3af752c2259b842",
        "post_id": "post-268499",
        "text": "New website is up for FTNOIR.http:\/\/facetracknoir.sourceforge.net\/home\/default.htm",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:09.27603072Z",
        "author": "Star Voyager",
        "date": "2010-05-22T04:15:54+0100",
        "id": "10a143ec3e4c003032e6435e43d25ef7",
        "post_id": "post-224658",
        "text": "Everything is proceeding normally with the count. Acceptable weather conditions are still 90%. Here are some mission stats:The 349th Delta rocket launch since 1960The 13th Delta 4 rocket mission since 2002The 11th Delta 4 rocket launch from Cape CanaveralThe 6th Medium+ 4,2 configuration to flyThe 6th Delta 4 under the ULA bannerThe 2nd Delta 4 launch this yearThe 61st GPS satellite to launchThe 50th GPS launch on a Delta rocketThe 1st GPS Block 2F satellite---------- Post added at 11:06 PM ---------- Previous post was at 09:57 PM ----------T-5 minutes and holding.---------- Post added at 11:12 PM ---------- Previous post was at 11:06 PM ----------GPS 2F-1 now on internal power.---------- Post added at 11:15 PM ---------- Previous post was at 11:12 PM ----------New T-0 is 11:43 p.m. EDT due to telemetry issues.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:12:52.667330304Z",
        "author": "Andy44",
        "date": "2010-02-26T02:18:03+0000",
        "id": "0a091393f71d6736ed2bb1b23b070b53",
        "post_id": "post-208953",
        "text": "Political reality short answer: no. Politically not possible.Engineer's short answer, maybe. The US Army nuclear power program experimented with lightweight, portable nuclear reactors between 1950 and 1975 or so. The results were mixed. One of the lightweight reactors(called SL-1)was poorly designed with a single control rod in the middle of the core, and resulted in a hideous accident that killed 3 men and ended with a massive cleanup.Other experimental reactors worked fine, but the Army found it impractical to field portable reactor powerplants to the field.Accidentswillhappen, it's a statistical certainty. If you allow lisenced reactor operators to use reactors with strict oversight and flight safety envelopes over water, you can minimize accidents and their effects, but you can't eliminate them.And the cost effectiveness of it is driven down by the cost of safety measures. Nuclear power is good, but it's not easy.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:52.615708928Z",
        "author": "Interceptor",
        "date": "2010-10-26T21:39:14+0100",
        "id": "84cce93592f09c0b227629eca63468b3",
        "post_id": "post-268586",
        "text": "HI I have been using computerx sonic boom addon,and it works wonderfully,on all the config vessel ships, such as the XR2 and the Deltagliders,but I can't figure out how to make it work on a spacecraft.x ship? Here\"s computerx instructions (The effects will only be rendered for vesselswith an ini containing the parameters for the condenstaion cloud. You must place your ini's in :config\\orbSonicBoom folder, and the name of the ini must correspond with the class name of the vesselthe ini is for. For spacecraft*.dll type vessels, the name of the ini must correspond with the nameof the vessel itself.) I don't understand what he means.Some help would rock thanks.:cheers:",
        "thread_id": 17244
    },
    {
        "@timestamp": "2023-09-14T07:13:09.332888576Z",
        "author": "Messierhunter",
        "date": "2010-05-21T20:03:28+0100",
        "id": "093d710666ec697513565fd3cdfa438b",
        "post_id": "post-224707",
        "text": "Yoda said:Excellent job !!!I'm in the process of trying to take avi files of the ISS with a Phillips SPC900 for the first time (have only taken stills up to this point).Nice work.\n\nThanks! Your stills are pretty impressive, can't wait to see what you can do with the phillips webcam.---------- Post added at 03:03 PM ---------- Previous post was at 02:57 PM ----------bwog said:I wish I had a telescope that could track stuff. There is a telescope in the basement somewhere, but the box says it includes a program that has requirements of a computer from 1992.\n\nHand tracking is doable for some people, but my hands aren't nearly steady enough for that. This telescope's design and software dates all the way back to 1996; the key is having the ability to control it from an external computer using more advanced software. Newer LX200s have built-in satellite tracking ability, but I think Brent's program still works better for that purpose. With practice it's possible to use Brent's software to keep ISS in the view practically the whole time. I was a little rusty last night; up\/down and left\/right on the mouse don't necessarily correspond to those directions in the camera's view due to field rotation, and since it's crossing the sky very rapidly, field rotation is also very fast.",
        "thread_id": 14370
    },
    {
        "@timestamp": "2023-09-14T07:12:51.892310272Z",
        "author": "Star Voyager",
        "date": "2011-04-29T17:18:40+0100",
        "id": "efa94df9ce24169cc939f8e93dfb0b1c",
        "post_id": "post-208151",
        "text": "The Astrovan just made a U-turn.---------- Post added at 12:18 PM ---------- Previous post was at 12:15 PM ----------APU heater caused today's scrub.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.678784256Z",
        "author": "Linguofreak",
        "date": "2010-10-28T03:35:04+0100",
        "id": "b0ab94f067de9c1610620ee07bea110d",
        "post_id": "post-268783",
        "text": "...???!!!:WTF::facepalm:To think I grew up there...",
        "thread_id": 17266
    },
    {
        "@timestamp": "2023-09-14T07:13:09.390138112Z",
        "author": "statickid",
        "date": "2010-05-21T20:56:16+0100",
        "id": "fbd121c6c7a01c85a702ff60708b1abf",
        "post_id": "post-224739",
        "text": "heck there's prbably way cooler stuff now than was in development 10 years ago!:thumbup:",
        "thread_id": 14376
    },
    {
        "@timestamp": "2023-09-14T07:12:51.950093824Z",
        "author": "Wishbone",
        "date": "2011-05-25T13:43:22+0100",
        "id": "23089b2006992f63a7a7e6c17a60207b",
        "post_id": "post-208347",
        "text": "I've got an entirely uneducated guess: to keep the SA balanced and its CoG within defined bounds... A sensible thing to do, if you ask me.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.488765184Z",
        "author": "orb",
        "date": "2010-11-06T03:34:45+0000",
        "id": "656e2f9276656ae78b8af45fe717907b",
        "post_id": "post-268349",
        "text": "The Delta II rocket mission was successful. Spacecraft separated at T+58:03 minutes, at 8:18 p.m. PDT \/ 11:18 p.m. EDT \/ 03:18 UTC.NASASpaceFlight:Delta II finally launches with COSMO-4:The United Launch Alliance (ULA) Delta II launch vehicle has finally launched at the fourth attempt, lofting COSMO-4 - the fourth and last COSMO-SkyMed radar imaging satellite \u2013 into orbit for the Italian government. The vehicle lifted-off at 7:20pm PDT from Space Launch Complex 2W at the Vandenberg Air Force Base. The mission marks the 350th launch of a Delta rocket....\n\n",
        "thread_id": 17230
    },
    {
        "@timestamp": "2023-09-14T07:13:08.972163584Z",
        "author": "bwog",
        "date": "2010-05-20T14:13:55+0100",
        "id": "d664ed1448c72f611d4d7661f53a3a5c",
        "post_id": "post-224424",
        "text": "tblaxland said:Wow, it must be sad to be personally involved with the plane:(It looks like it came in very hard. I'm not sure if Google got the translation right, but weather is suspected as contributing to the accident?\n\nGoogle translate is not very good with French, so there's probably a 50-50 chance of that being right.Sorry about the crash. But there is one good thing I can think of, which is that you weren't in it;)",
        "thread_id": 14350
    },
    {
        "@timestamp": "2023-09-14T07:12:51.93951232Z",
        "author": "ky",
        "date": "2011-05-17T01:20:14+0100",
        "id": "042b86b73540007eeeffa4d39473737c",
        "post_id": "post-208274",
        "text": "Yeah Eli I know im lucky.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.500513024Z",
        "author": "Vash",
        "date": "2010-10-27T01:56:03+0100",
        "id": "ed4821d5bf5a5c3aab2a2b0018a9757c",
        "post_id": "post-268421",
        "text": "n72.75 said:Why wasn't the database encrypted?????\n\ndbeachy1 said:To clarify another important point: O-F account passwords are encrypted via aone-way hashin the database, so even if an attacker were to somehow gain access to the O-F account database table he would be unable to determine your O-F\/O-H password (one-way hashes are very difficult to crack). The exploit only affectedoldOrbitHangar logins (which were not encrypted with a one-way hash) that used a Hotmail email account. Based on empirical evidence it appears the attacker was a spammer\/spambot attempting to harvest Hotmail account logins.\n\nTo further clarify, the Orbit Hangar Mods databasealsostores passwords using a one-way hash and these are the values that the attacker stole.One-way hashes can be defeated by building a lookup table. If the attacker has a robust enough lookup table, he can easily dereference all of the values that he stole. Orbiter-Forum accounts are safer since the forum also uses a salt value combined with your password (which is different for each user) when the hash is created. This means that the attacker would have to create a new hash table for every single account he wishes to crack, making things a bit impractical.The attacker who stole the OHM passwords associated with hotmail accounts may or may not have the capability of decoding those passwords. So, to be on the safe side, I asked Tex to write up that announcement which was posted yesterday afternoon.",
        "thread_id": 17233
    },
    {
        "@timestamp": "2023-09-14T07:13:08.999870464Z",
        "author": "Andy44",
        "date": "2010-05-21T05:42:12+0100",
        "id": "0edb5b5a839c5460d5ac68a4496914d9",
        "post_id": "post-224450",
        "text": "Ninjas also make for great movies, too. Warning, clip has lots of blood:Code:http:\/\/www.youtube.com\/watch?v=R5QyNSycFVE",
        "thread_id": 14351
    },
    {
        "@timestamp": "2023-09-14T07:12:52.471932928Z",
        "author": "sputnik",
        "date": "2010-02-26T00:02:55+0000",
        "id": "6f28d206f413f330dc17b437913793aa",
        "post_id": "post-208733",
        "text": "First person to land on it, or orbit it where landing isn't possible, gets to name it.There's your naming convention....",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:51.752306688Z",
        "author": "fireballs619",
        "date": "2010-11-24T05:27:46+0000",
        "id": "ce3c76e3a6c0873f85b9a81fa1c73863",
        "post_id": "post-267477",
        "text": "http:\/\/www.orbiter-forum.com\/member.php?u=3407Was showing someone else my profile, hence I copied the URL.",
        "thread_id": 17166
    },
    {
        "@timestamp": "2023-09-14T07:13:09.277030912Z",
        "author": "Star Voyager",
        "date": "2010-05-22T04:38:12+0100",
        "id": "57ad838f98ff8a1d7a2fc2a187ce2db4",
        "post_id": "post-224664",
        "text": "T-5 minutes and counting.---------- Post added at 11:37 PM ---------- Previous post was at 11:36 PM ----------Hold!---------- Post added at 11:38 PM ---------- Previous post was at 11:37 PM ----------Looks like a scrub for tonight:(.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:12:52.393504512Z",
        "author": "Lunar_Lander",
        "date": "2010-02-25T15:19:02+0000",
        "id": "0074c82ee383ac0e26b83c8944063553",
        "post_id": "post-208687",
        "text": "Also a hello from me Ethan:)!About reporters: When I gave an interview about my hydrogen balloon research project to the NDR, they brought it in the evening news with the announcer saying: \"He also wants to rise, in a hot-air balloon\". I was quite pissed by that, but in the subsequent interview it was cleared up.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:51.888855808Z",
        "author": "Chipstone306",
        "date": "2008-06-01T16:04:21+0100",
        "id": "5226b807e9d34fe21a6f7626a6373d5c",
        "post_id": "post-70568",
        "text": "I have been playing ogame since last year i am DRAGON1 in universe 31",
        "thread_id": 1717
    },
    {
        "@timestamp": "2023-09-14T07:13:09.279158784Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-25T21:58:39+0100",
        "id": "73149d989c49c7a2f41aa83bc972723f",
        "post_id": "post-224679",
        "text": "NASASpaceFlight: \"Scrubbed again: Delta IV with GPS IIF SV-1 suffers pad abort\".Video of pad abort:[nomedia=\"http:\/\/www.youtube.com\/watch?v=3L9PwGXYHxg\"]YouTube- Delta IV GPS IIF SV1 on pad abort[\/nomedia]",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:12:52.535680256Z",
        "author": "Topper",
        "date": "2010-02-27T00:22:15+0000",
        "id": "66c5e7777e246dc490d305445cd9357d",
        "post_id": "post-208834",
        "text": "European generated airports...http:\/\/85.214.109.248\/dat\/osmairports\/europe.zipwith a verry simple runway2 texture...---------- Post added 02-27-10 at 01:22 AM ---------- Previous post was 02-26-10 at 10:12 PM ----------and for the US...http:\/\/85.214.109.248\/dat\/osmairports\/us.ziphave fun ;-)",
        "thread_id": 13237
    },
    {
        "@timestamp": "2023-09-14T07:13:52.215356928Z",
        "author": "GLS",
        "date": "2017-10-04T11:08:22+0100",
        "id": "106c032239ec0915233b0d9f7536f2e5",
        "post_id": "post-267825",
        "text": ":hailprobe:Ye-2a:hailprobe::hailprobe:PS-1:hailprobe:",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:13:09.279689216Z",
        "author": "Star Voyager",
        "date": "2010-05-27T22:51:24+0100",
        "id": "32a0290145768cf7118a486067e5629d",
        "post_id": "post-224681",
        "text": "Orbinaut Pete said:Live views of Delta IV from KSC webcams (will refresh every 45 seconds)\n\nHow do you do that?",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:12:52.610180352Z",
        "author": "Notebook",
        "date": "2010-02-25T20:17:52+0000",
        "id": "9edc2a5c8dc16112183e1e75d84b9182",
        "post_id": "post-208902",
        "text": "Indeed I probably do, so much for my spelliingg...:)N.",
        "thread_id": 13249
    },
    {
        "@timestamp": "2023-09-14T07:13:51.754828288Z",
        "author": "lennartsmit",
        "date": "2010-12-01T19:23:01+0000",
        "id": "6e5fd1992314a1b588fde50c8683df13",
        "post_id": "post-267497",
        "text": "[15:46:32] Mahijawanna > <url=contract:30002510\/\/35079165>Noctis<\/url> Cheap only 50milCopy from EVE Online local chat.",
        "thread_id": 17166
    },
    {
        "@timestamp": "2023-09-14T07:12:51.978149888Z",
        "author": "Krikkit",
        "date": "2011-06-07T19:26:38+0100",
        "id": "d29b91e5542d56670d9cf9f4b8311046",
        "post_id": "post-208471",
        "text": "diogom said:There are more, right?\n\nYes, probably near a hundred, mostly the same thought.NASA is really REALLY bad about hosting their images. They are getting better though, now that they have several flickr pages.I will try and dig up some more",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.194048768Z",
        "author": "Wishbone",
        "date": "2010-10-24T21:50:04+0100",
        "id": "a7ab43b7bf92f4f74f9fcaf4c15252e3",
        "post_id": "post-267757",
        "text": "Before putting relativity in, finite speed of light should be considered (Earth as seen from Neptune is not where it is now geometrically, but where it was some time ago).All this would require linking to SPICE. Gotta love this toolkit.",
        "thread_id": 17195
    },
    {
        "@timestamp": "2023-09-14T07:13:08.778565632Z",
        "author": "RisingFury",
        "date": "2010-05-22T10:55:27+0100",
        "id": "270eed125f65e6b528e386dfb0e696b4",
        "post_id": "post-224357",
        "text": "Bj said:China has a nice chunk of revenue from USA, they wouldn't want to lose it. I wouldn't think anyway.http:\/\/internationaltrade.suite101.com\/article.cfm\/chinas_top_trading_partners\n\nYet another reason for a \"peaceful\" resolution, rather then an invasion.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:09.027287296Z",
        "author": "statickid",
        "date": "2010-05-21T00:49:13+0100",
        "id": "afcd024ef119be642b29b27687b3ab9d",
        "post_id": "post-224488",
        "text": "what do you mean your eccentricity against the target moon keeps increasing??? can you describe what that means using different words? WHAT is indicating to you that it is increasing? how is it increasing? what are you \"targeting the moon\" with? what is your altitude when this happens? what happens to you when you try to get into orbit? also: hello from washington state! i live on the other corner lol",
        "thread_id": 14358
    },
    {
        "@timestamp": "2023-09-14T07:12:51.994898688Z",
        "author": "Rex",
        "date": "2010-09-24T03:50:27+0100",
        "id": "49a8d281e40083e0d25a06659989a5b6",
        "post_id": "post-207992",
        "text": "STS-134so with the shuttle era comming to an end in feb. 2011 i think it would be a good idea to have as many orbinauts as we can watching the launch on nasa tv by internet or on actual tv, and be in the orbiter irc discussing it and the shuttle era in general",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.280707072Z",
        "author": "statickid",
        "date": "2010-10-26T23:32:15+0100",
        "id": "988468be2f0b290976aeb5bf9567930c",
        "post_id": "post-267976",
        "text": "aha! thats kind of funny! Its the disorientation commonly experienced from time acceleration.",
        "thread_id": 17213
    },
    {
        "@timestamp": "2023-09-14T07:13:09.277195008Z",
        "author": "DaveS",
        "date": "2010-05-22T04:38:15+0100",
        "id": "423cccbea2efbc01af158554f20d1e96",
        "post_id": "post-224665",
        "text": "SCRUB! SV went NO-GO and due to the launch being targeted for the end of the launch window, this is an automatic scrub.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:12:51.9090496Z",
        "author": "Kyle",
        "date": "2010-05-07T02:54:45+0100",
        "id": "0a13e57ee3a919d778fe248bc692c21f",
        "post_id": "post-207906",
        "text": "Star Voyager said:I thought Black Friday was February 20th?\n\nNo, its always the Friday after thanksgiving.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.47141376Z",
        "author": "Pyromaniac605",
        "date": "2010-11-26T04:23:47+0000",
        "id": "93618191a29a28f76ed3125703703b11",
        "post_id": "post-268259",
        "text": "I'd say you base it off of a Mercury capsule, call it Insect 7.:pDarren",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:13:09.545067776Z",
        "author": "Moach",
        "date": "2010-05-22T21:03:42+0100",
        "id": "2b6f4639f899479c66511eabdbc8cae5",
        "post_id": "post-224764",
        "text": "i say, have a look at the launchMFD sources (its open, i think...)there's no tutorial on this yet... perhaps it's too specific?... so we're stuck with browsing through other ppl's code for now :shrug:there's also, a rotation-velocity plugin that does exactly that - it adds info to every craft's HUD... but i don't think it come with sources :huh:",
        "thread_id": 14379
    },
    {
        "@timestamp": "2023-09-14T07:12:51.968995584Z",
        "author": "Cosmic Penguin",
        "date": "2011-06-01T07:01:03+0100",
        "id": "0b1f06e7eacf5a40faf941308c916faf",
        "post_id": "post-208422",
        "text": "For her last time ever, the lights dimmed over her wings as she headed into the final orbital sunset.She is coming back home, after so many adventures and achievements.:cry:Have a safe landing, Endeavour!:salute:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.4087424Z",
        "author": "jedidia",
        "date": "2010-11-23T15:46:20+0000",
        "id": "23ee0b285876755f37adcd61eb0cfede",
        "post_id": "post-268189",
        "text": "by being a foreigner;)They sound similiar enough, which can be a problem for someone that has english as second or even third language. Like \"where\" and \"were\", which I myself confuse all to often too.",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:13:09.59953024Z",
        "author": "Bloodworth",
        "date": "2010-05-21T19:11:11+0100",
        "id": "9adc1149920ccd3864dae169e373e318",
        "post_id": "post-224809",
        "text": "Excellent! I've been wondering where to find one of these. Thank you!",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:12:51.977996544Z",
        "author": "diogom",
        "date": "2011-06-07T19:13:50+0100",
        "id": "fbfedeed69c7e99bb13773cb3420b24f",
        "post_id": "post-208470",
        "text": "Awesome, really amazing! Though, I must say, all this waiting for 4 pics?!! There are more, right?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.48945024Z",
        "author": "SiberianTiger",
        "date": "2010-11-06T16:00:45+0000",
        "id": "61b1ab4d97b8b58541f3ff3528cd7377",
        "post_id": "post-268355",
        "text": "RisingFury said:Both of these have much higher capacity then Delta II.\n\nTaurus II, I think.",
        "thread_id": 17230
    },
    {
        "@timestamp": "2023-09-14T07:13:09.089521408Z",
        "author": "tblaxland",
        "date": "2009-03-08T09:15:08+0000",
        "id": "564f8174dc34b8f5fa698ba5baaae0ce",
        "post_id": "post-65517",
        "text": "JMW said:Thanks Tblaxland.OK. So if I am moving the CoG, my box should move along the fuselage of the plane about 90 metres, is that right? Because it doesn't move an inch!It looks like it's moving, but what is actually happening is that the craft moves slowly across the screen from right to left. If I measure the position of Cog(Box) it doesn't actually move along the plane. It's like something is compensating and moving it back to its original position with each step.\n\nAs stated previously, the external camera will always* be centred on your vessel's CoG. If the vessel is moving from right to left on the screen, that implies that the CoG is moving from left to right. It is important that you understand that, in Orbiter, the CoG isalwaysat the vessel's coordinate system origin. When you call ShiftCG, you arenotmodifying a vessel parameter that tracks the CoG, you are shifting all your meshes, thruster locations, etc, etc, in theoppositedirection.* Also as stated previously, there is a smoothing function on the camera motion so, if the CoG movement is fast and far enough, you may notice the CoG moving relative to the camera which manifests itself as the little yellow box moving its position off of centre screen and then moving back to the the centre after you have finished moving the CoG.JMW said:If I use ShiftCg it messes up my internal view camera and\/or mesh in that, if I start in VC view and then change to generic cockpit view, then back to VC view, the VC doesn't reappear. If I don't start in VC view, it never appears whatever I do.\n\nI expect that is because in your callback function for the VC you set the camera position, right? Well, because of the shifted CoG (or more accurately, the shifted meshes) your VC mesh is no longer in the same position relative to the vessel coordinate system origin. So, you need to track, in a vessel member variable, the total CoG shift from the initial origin point and use that to modify the VC camera position.",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:12:52.026317312Z",
        "author": "ben bradford",
        "date": "2010-02-23T18:40:27+0000",
        "id": "9d97c15ae714cf20869c5e61198185cc",
        "post_id": "post-208489",
        "text": "Thanks a lot for the advice guys!:)---------- Post added 02-23-10 at 06:40 PM ---------- Previous post was 02-22-10 at 10:59 PM ----------Just out of interest though, i have tried installing the burn time calculator and have installed the required .dll file to windows\/system32 folder, it comes up with the following error message still when i open up orbiter:\" The procedure entry point_iob_func could not be located in the dynamic link library MSVCR70.dll\"I am currently running windows Vista.",
        "thread_id": 13212
    },
    {
        "@timestamp": "2023-09-14T07:13:52.580242688Z",
        "author": "Ripley",
        "date": "2010-11-03T15:14:13+0000",
        "id": "119785f6f27cf62a4787cf6edd39405f",
        "post_id": "post-268481",
        "text": "Update 4 released!http:\/\/facetracknoir.sourceforge.net\/information_links\/download.htm",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:09.179706624Z",
        "author": "mc_",
        "date": "2010-05-21T08:48:13+0100",
        "id": "feea5cce749e56749bb00e3ec3127534",
        "post_id": "post-224537",
        "text": "Design itself is nothing. Vessel must be something more, it must have a purpose.So, we are all waiting for details...",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:12:52.077529856Z",
        "author": "Enjo",
        "date": "2010-02-25T17:50:25+0000",
        "id": "1c42f60b4c50284c5ce10d1c36fff058",
        "post_id": "post-208593",
        "text": "You have to setup an appropriate type of project in New. You want Win32 -> Win32 Console Application for this one.",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:13:52.043773184Z",
        "author": "Mantis",
        "date": "2010-12-17T03:04:18+0000",
        "id": "e35f81c29b6679ec453230c7b0964073",
        "post_id": "post-267609",
        "text": "Yes, 100% compatible with no problems at all.",
        "thread_id": 17185
    },
    {
        "@timestamp": "2023-09-14T07:13:09.179826176Z",
        "author": "Xyon",
        "date": "2010-05-21T09:52:04+0100",
        "id": "72ebbd64614718657c2286e697d4aae5",
        "post_id": "post-224538",
        "text": "mc_ said:Design itself is nothing. Vessel must be something more, it must have a purpose.\n\nI agree with the sentiment, but (if I may wander off on a tangent while we await the OP's return) design is about purpose as well. One must have the vessel's intended purpose in mind while designing it, or one may very well find said vessel incapable of fulfilling its purpose.",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:12:52.47893888Z",
        "author": "Dambuster",
        "date": "2010-02-24T17:52:37+0000",
        "id": "cf646c1d33744ed6f688d6ab806560b6",
        "post_id": "post-208747",
        "text": ":welcome:to the forums!",
        "thread_id": 13229
    },
    {
        "@timestamp": "2023-09-14T07:13:52.250817024Z",
        "author": "orb",
        "date": "2010-10-24T17:40:33+0100",
        "id": "97cf22c317074473ad430eee54bac10a",
        "post_id": "post-267917",
        "text": "Since you didn't provide more information, I'm guessing you're using Orbiter 2010-P1 (?).Well, Project Mercury isn't compatible with Orbiter 2010\/2010-P1.Look here for information. You could find this by using forum's \"search\" function. For now, to use the last version of Project Mercury you need Orbiter 2006-P1.",
        "thread_id": 17208
    },
    {
        "@timestamp": "2023-09-14T07:13:09.590884096Z",
        "author": "zerofay32",
        "date": "2010-05-21T19:13:07+0100",
        "id": "8c533ff80c8c07f5657af0473ee6d786",
        "post_id": "post-224801",
        "text": "That is done because docking ports cannot be rotated via animation but attachent points can. So the first truss segment is attached with a docking port and the rotation point is outboard of that, allowing the auto and manual rotation aspect of the MBR-ITS to be simulated.EDIT:There are older Solar truss addons that use docking ports on both attaching ends. But there is no rotation animation with these addons. So it depends on what you are looking for.One Example:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3056\"]Solar Truss Module[\/nomedia]",
        "thread_id": 14382
    },
    {
        "@timestamp": "2023-09-14T07:12:51.89837696Z",
        "author": "IronRain",
        "date": "2011-05-02T11:51:17+0100",
        "id": "98f374ae4affc1ff5f0666852ffec5a8",
        "post_id": "post-208197",
        "text": "The start of repairing Endeavour in HD:)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.607254528Z",
        "author": "Bonanza123d",
        "date": "2011-02-17T18:50:25+0000",
        "id": "eb11fe21bbb0d738103bca8454e6d611",
        "post_id": "post-268576",
        "text": "well... That model still needs some touchup work. But we can make a 3d bridge out of it. I would like to see the Amber Clad.",
        "thread_id": 17241
    },
    {
        "@timestamp": "2023-09-14T07:13:09.661065728Z",
        "author": "insanity",
        "date": "2010-06-02T05:44:49+0100",
        "id": "41e0a116480c6250227761d1c05f5e39",
        "post_id": "post-224850",
        "text": "It seems rather silly, to be honest. The tugs are primarily used as the last stage of a rocket launch (typically with Kulch's stuff, the Energia) to provide the fuel to circularize and start an injection burn without tapping into the mains of the delta glider.It doesn't seem very logical to send up a full stack to get a simple rescue tug into orbit, not to mention that to be useful as a rescue ship it would have to have enough fuel to get to the ship in a timely manner and have enough fuel left over to provide assistance.",
        "thread_id": 14386
    },
    {
        "@timestamp": "2023-09-14T07:12:51.904836864Z",
        "author": "IronRain",
        "date": "2011-05-16T11:39:36+0100",
        "id": "3a044b4e1e9a026d48432b8c03fb177d",
        "post_id": "post-208243",
        "text": "Introduction to commentary\u200bCrew walkout\u200b[ame=\"http:\/\/www.youtube.com\/watch?v=-mANx1VcJbo&feature=feedu\"]YouTube - STS-134 Crew Suitup and Walkout[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.963435776Z",
        "author": "MJR",
        "date": "2010-10-22T14:06:41+0100",
        "id": "69daad0de3fed207a2e6059d47689862",
        "post_id": "post-267529",
        "text": "RisingFury said:I've never dealt with UMMU, so can't offer any help directly, but for me it usually helps not to just mindlessly copy-paste, but to read through the code to see what it actually does and rewrite most of it myself if possible.\n\nI have read through the code though. Dan has even said in the SDK that copying and pasting is probably the easiest thing and then trying to understand it. I just would like to know where I messed up at because i doesn't ev,en work in my addon.",
        "thread_id": 17174
    },
    {
        "@timestamp": "2023-09-14T07:13:08.77766528Z",
        "author": "eveningsky339",
        "date": "2010-05-22T02:13:59+0100",
        "id": "fa23f3d9dc78c1b2897f3a22da38a779",
        "post_id": "post-224349",
        "text": "I can't say I would be sad if someone had the balls to storm past the DMZ and end this half-century pain in the butt. Sounds crude and naive, but this is ridiculous.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:12:52.526958592Z",
        "author": "Donamy",
        "date": "2010-02-25T14:12:29+0000",
        "id": "29474cb6c90c097c901bbbf039fcb234",
        "post_id": "post-208827",
        "text": "What up !",
        "thread_id": 13236
    },
    {
        "@timestamp": "2023-09-14T07:13:52.19251584Z",
        "author": "gattispilot",
        "date": "2010-10-24T02:08:28+0100",
        "id": "70d9d55d6500c21aaed8ef511b86e327",
        "post_id": "post-267748",
        "text": "Be able to be docked and landed",
        "thread_id": 17195
    },
    {
        "@timestamp": "2023-09-14T07:13:08.780453376Z",
        "author": "Hielor",
        "date": "2010-05-23T21:47:10+0100",
        "id": "6266e3fb187e80ed519ec06b573cdf36",
        "post_id": "post-224374",
        "text": "Andy44 said:Orwell called it \"doublethink\", and it works.\n\nI think you meanbellyfeel, notdoublethink--the first is to totally and completely accept an idea, regardless of whether or not it's really true. The second is to hold two conflicting beliefs.But you are absolutely correct.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:12:52.676218112Z",
        "author": "gimp1992",
        "date": "2008-05-06T00:40:31+0100",
        "id": "0f6bb523ea2c2cfdef33f3fac36f3a20",
        "post_id": "post-64491",
        "text": "Check it outhttp:\/\/www.n2yo.com\/?s=20580",
        "thread_id": 1326
    },
    {
        "@timestamp": "2023-09-14T07:13:52.508963584Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-27T22:39:42+0100",
        "id": "9da5225abb3a0771971197cbd5967afe",
        "post_id": "post-268435",
        "text": "NASA TV Video: Progress Resupply Ship Blasts Off to ISS.\u200b---------- Post added at 10:39 PM ---------- Previous post was at 08:24 PM ----------Roscosmos PAO: \"Progress M-08M Cargo Supplies\".Soyuz-U rocket lifted off yesterday from Baikonur\u2019s pad 1 at 19.11.50 MSK. The rocket successfully orbited Progress M-08M cargo vehicle to the orbit with the following parameters:Min altitude \u2013 192,45 km.Max altitude \u2013 242,99 km.Revolution \u2013 88,57 min.Inclination \u2013 51,64 deg.The Progress is due to dock to the International Space Station at 20:40 MSK, Oct. 30, delivering different supplies.Progress M-08M Cargo Supplies:Progress launch mass - 7289kg.Prop in the propulsion system tanks - 880kg:-Including prop for the ISS needs - 250 kg.Prop in the refueling system tanks - 870kg.Gas in the oxygen supply system containers:-Oxygen - 50kg.Water in the Rodnik system tanks - 272kg.The items in the cargo compartment - 1130kgEquipment for the systems:-Gas supply system - 1kg.-Water supply system - 22kg.-On-board hardware control system - 13kg.-On-board measurement system - 47kg.-Electrical power supply system - 77kg.-Telemetry data system (BITS2-12) - 1kg.-Thermal control system - 19kg.-Lightening items - 4kg.-Power supply system - 77kg.-Guidance, Navigation and Control system - 48 kg.-Maintenance and repair equipment - 21kg.-Sanitary and hygienic items - 102kg.-Food containers, fresh products - 278kg.-Medical equipment, linen, personal hygienic and prophylactics items - 91kg.-Personal protective items - 79kg.-Anti-fire protection items - 4kg.-PCE-pointed power sensor - 1kg.-On-board documentation files, crew provisions, video and photo equipment - 22kg.-SM hardware - 2kg.-MRM-2 hardware - 5kg.-FGB hardware - 65kg.-USOS hardware - 324kg.Total mass of the cargo delivered - 2572kg.",
        "thread_id": 17236
    },
    {
        "@timestamp": "2023-09-14T07:12:52.505151232Z",
        "author": "utitt",
        "date": "2010-02-24T21:17:01+0000",
        "id": "c3b48472cb57d0fca5e162e188370dbb",
        "post_id": "post-208757",
        "text": "Hi,How can I use ummu with the space shuttle from shuttlefleet 4.2?There was a description somewhere (earlier version) using the TAB key if I remember correctly, but I have lost all doc due to a system crash last week.Hell...can anyone help me go in the right direction..?CheersUwe",
        "thread_id": 13233
    },
    {
        "@timestamp": "2023-09-14T07:13:52.57768704Z",
        "author": "Ripley",
        "date": "2010-10-26T20:53:16+0100",
        "id": "0a5a6b68a08fd04e64eb935ceec57f1e",
        "post_id": "post-268468",
        "text": "Rtyh-12, did you install the stable or the beta version?Have you installed faceAPI demo first?http:\/\/www.seeingmachines.com\/product\/faceapi\/(site requires registering).Then, check your webcam for compatibility issues.Fromhttp:\/\/facetracknoir.sourceforge.net\/compatibility\/compatibility.htmFaceTrackNoIR is 'simply' a program that reads headpose-data from a face-tracker and translates this data into a protocol that another program can read.....Currently, the only face-tracker supported by FaceTrackNoIR is the faceAPI from SeeingMachines",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:13:08.783095296Z",
        "author": "Bj",
        "date": "2010-05-25T23:21:36+0100",
        "id": "6fda3ec3febea5e66853fe7965a010fa",
        "post_id": "post-224400",
        "text": "SiberianTiger said:The only big threat would be them aiming the nuke at some city in the South Korea or Japan (I don't seriously believe in a chance of NK sending an ICBM over to the USA territory). This raises two big questions: what means do they have to deliver a nuclear device off the borders of their territory? How difficult is to detect and counter that?\n\nI seem to remember N Koreatrying to launch a rocket into spaceand 'failed.' Whats funny, it landed in the Pacific -means it never even got close to orbit. Possible mechanical failures aside, how can it possibly be passed for a orbital vessel? Perhaps as they say, a long range missile coverup?",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:09.297262848Z",
        "author": "markl316",
        "date": "2008-05-14T23:34:20+0100",
        "id": "5ce149e9da3569da390c0d1ac90c2859",
        "post_id": "post-65524",
        "text": "I know about joystick yaw. My logitech has yaw. I just wanted the feel of flying with rudder pedals. Any recommendations?",
        "thread_id": 1437
    },
    {
        "@timestamp": "2023-09-14T07:12:52.514877696Z",
        "author": "Jacko13",
        "date": "2010-08-06T17:44:37+0100",
        "id": "fa54fa8d9e48886fa1df9707ea5e336f",
        "post_id": "post-208800",
        "text": "I have the OSRM,BUT, I'm on a non-administrator account (controlled by my parents). I know the password (he he he:hide:)to their account, so I downloaded it on their account-I have a universal folder I use to move files in-between accounts-installed it, then moved it all to my account. And it still doesn't work. Im not exactly sure what I did wrong.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:52.366993408Z",
        "author": "to be",
        "date": "2008-06-03T00:11:03+0100",
        "id": "5b361926c7294de9cae6f80f6fddf70f",
        "post_id": "post-70629",
        "text": "Plus you would have to put up with the lovely comments of the likes of:n72.75:\"I mean think about it,,,,,,,chicks in orbit.:speakcool:\"Star_explorer:\"ok dude if that ever happen please dont keep it to yourself. it be great to have a docking with a girl, if you know what im sayin\"Those sort of comments make me disappointed in this forum.... I expected better.",
        "thread_id": 1722
    },
    {
        "@timestamp": "2023-09-14T07:13:09.50532736Z",
        "author": "SiberianTiger",
        "date": "2010-05-22T00:26:32+0100",
        "id": "66e7fae3fe2c516838b5c111ae5a3a16",
        "post_id": "post-224754",
        "text": "Mstislav Keldysh could solve such problems with a pen an a sheet of paper. Too bad we don't have another one.:(",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:12:51.9457792Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-21T23:30:09+0100",
        "id": "8d30633052f7c46236cf610558db7fab",
        "post_id": "post-208314",
        "text": "Some detailed info on the Soyuz photo opportunity:From ISS On-Orbit Status Report for 21\/05\/2011.For Soyuz undocking day (5\/23), Dmitri & Paolo reviewed uplinked procedural material descriptive of the undocking and subsequent camera activities from the Soyuz BO\/Orbital Module, shooting imagery of the ISS before deorbit. [In order to have time for the imagery operations, 25S undock will occur on daily orbit 13 (5:32pm EDT) instead of daily orbit 14 as originally planned. The 25S crew will use nominal procedures for all the undocking preparations, including nominal suit leak checks for all three. The BO\/SA (Descent Module) hatch will be leak-checked by monitoring the delta-P created when the suit leak checks increase pressure in the SA. ISS maneuvers to the undock attitude on RS thruster control about 40 minutes before undock. Shortly after sunrise, ISS goes to Free Drift, and the undock command is executed, opening the Soyuz hooks. Following physical separation, the ISS resumes attitude control (snap-and-hold), and then Dima will perform a manual separation burn of about 1 m\/s (30 sec), which will take Soyuz out to a range of about 22 m. Dima will then fly out to about 200 meters and begin station-keeping. At this point, about 10 minutes after the undock command, Paolo will open the BO\/SA hatch, ingress the BO, and get set up for photo\/video and LDI-11 laser range finder operations. Meanwhile, the ISS will return to the original Soyuz undock attitude from the snap and hold attitude. 23 minutes after the undock command, ISS will begin a 129\u00b0 maneuver (0.2\u00b0\/sec; ~15 min total) to an attitude designed to provide the best perspective of the ISS and Endeavour. The plan has Paolo begin photography about 5 minutes before the maneuver and continue to capture still and video images for about 10 minutes after the maneuver is complete. While Dima is stationkeeping, Paolo will pause imagery operations as needed to take range readings with the LDI-11. Stationkeeping ends when Dima performs the final separation burn, ~0.73 m\/s; the timeline has the last 5 minutes of operations in the BO after that burn is complete. 48 minutes after the undock command Paolo will remove the media cards for return, secure the camera and camcorder in the BO, return to the SA, and close the BO\/SA hatch. Suit leak checks will be repeated; certainly for Paolo, and potentially for Dima, if he needs to remove his gloves to perform his tasks. The hatch leak check will be done by decreasing BO pressure per nominal procedure. Once those leak checks are complete, 25S resumes a nominal separation and descent timeline. The 4 min (115.2 m\/s) deorbit burn will begin approximately 4h 4m after the undock command, Soyuz re-enters the atmosphere approximately 23 minutes after the deorbit burn is complete. The parachute will open 8 minutes after they reach the atmosphere and they\u2019ll be on the ground again 15 minutes after that.]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.376038144Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-25T04:55:04+0100",
        "id": "9cf7b0cbefd6d388e2813a4b500625ba",
        "post_id": "post-268047",
        "text": "I thought it would be a great idea if there were a thread for discussing the creation of planets, moons, and star systems.ToolsGIMP(Free)Lunarcell(Payware with 30-day trial. Plugin for Photoshop and Paint Shop Pro)Photoshop(Payware with 30-day trial)Paint.NET(Free)TutorialsHow To Build Your Own Solar SystemMaking A Gas GiantPlease post any other resources\/links you may have!",
        "thread_id": 17221
    },
    {
        "@timestamp": "2023-09-14T07:12:50.577843968Z",
        "author": "anemazoso",
        "date": "2010-02-21T19:38:58+0000",
        "id": "627e004a5c2411e7fcdbe2f06edb6986",
        "post_id": "post-207382",
        "text": "Zatnikitelman said:It'll put a demonstration unit of Dragon into orbit. They'll be checking out Dragon's systems before doing simulated approaches to the station hopefully this year. From what I can tell, this may be not be much more than just a non-filled Dragon capsule, but we probably won't know exactly what's going up until the day of launch.\n\nDragon is stuffed with monitoring\/test equipment for the rocket. The dragon will stay attached to the second stage as well. I don't think the Dragon is being evaluated on this flight except for weight simulation and aerodynamics during launch.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.947099648Z",
        "author": "Yoda",
        "date": "2011-05-23T23:11:15+0100",
        "id": "e27e80a4b2a1abcc5a63197eb0c0b3b9",
        "post_id": "post-208323",
        "text": "watching NASA TV with live view of soyuz station-keeping through docking camera and snapping pictures of ISS\/Shuttle combo.You can hear the camera of Paulo clicking away. This is freaking awesome !!Can't wait to see these images.This will be one for the history books !!!---------- Post added at 03:11 PM ---------- Previous post was at 03:08 PM ----------Hope Paulo doesn't forget to take the chip out of the camera before he leaves the camera behind in the docking module....:rofl:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.748545792Z",
        "author": "OrbiterSpore",
        "date": "2010-10-22T02:17:30+0100",
        "id": "c6373dc2a8f8d08cfe04acf19a6fea05",
        "post_id": "post-267449",
        "text": "classic forum game... self-explainatory thread:threadjacked: jacked from one portuguese forum(BUT:probe:deslikes thread-jacking in its forums!!!)",
        "thread_id": 17166
    },
    {
        "@timestamp": "2023-09-14T07:12:49.91794048Z",
        "author": "ryan",
        "date": "2008-05-17T10:11:30+0100",
        "id": "2300fafd78a4d18cd9b3648ebf54059b",
        "post_id": "post-64369",
        "text": "Chuck Norris will do it and soon Jupiter will have more Moons as Saturn;)",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:12:51.994534656Z",
        "author": "Kyle",
        "date": "2010-09-20T21:47:27+0100",
        "id": "eb8f33c2f6e8fb1908b7fc1038eb1af9",
        "post_id": "post-207989",
        "text": "ET-122 looks different from all the other tanks!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.401843456Z",
        "author": "orb",
        "date": "2010-10-25T23:31:28+0100",
        "id": "ef35473fd03c4ff7bdc49cb8d89d0aa9",
        "post_id": "post-268116",
        "text": "Since we're at it. I thought this case should be simple - \"there\" and \"their\", and even \"they're\", but I noticed that some people confuse them too:There:\u2013adverbin or at that place (opposed to here): She is there now.at that point in an action, speech, etc.: He stopped there for applause.in that matter, particular, or respect: His anger was justified there.into or to that place; thither: We went there last year.(used by way of calling attention to something or someone): There they go.in or at that place where you are: Well, hi there.\u2013pronoun(used to introduce a sentence or clause in which the verb comes before its subject or has no complement): There is no hope.that place: He comes from there, too.that point.\u2013nounthat state or condition: I'll introduce you to her, but you're on your own from there on.\u2013adjective(used for emphasis, esp. after a noun modified by a demonstrative adjective): Ask that man there.\u2013interjection(used to express satisfaction, relief, encouragement, approval, consolation, etc.): There! It's done.Origin:bef. 900; ME (adv.), OE th\u01e3r th\u0113r, c. D daar, OHG d\u0101r; akin to Goth, ON thar; cf. that\u200b\u2014Can be confused:their, there, they're\u200bTheir:\u2013pronouna form of the possessive case of they used as an attributive adjective, before a noun: their home; their rights as citizens; their departure for Rome.(used after an indefinite singular antecedent in place of the definite masculine form his or the definite feminine form her ): Someone left their book on the table. Did everyone bring their lunch?Origin:1150\u20131200; ME < ON theirra their; r. OE th\u0101ra, th\u01e3ra; cf. they\u200b\u2014Can be confused:their, there, they're\u200bThey're:contraction of they are.\u2014Can be confused:their, there, they're\u200b------------------------------(source:dictionary.com)------------------------------",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:12:49.918267648Z",
        "author": "Hartmann",
        "date": "2008-05-17T14:53:46+0100",
        "id": "e176fd7c5d40a32a3ad039dadfc48a59",
        "post_id": "post-64371",
        "text": "I think that orbiter is correct with the solid surface of jupiter.The atmosphere under such enormous pressures could make the gas very thick and dense and then create liquid methalic hidrogen.Also the very dense atmosphere could make very difficult or impossible for a spacecraft maneuver and land.one good example is venus, but imagine venus increased by 1000 or more:lol:",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:12:51.996654848Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-18T03:35:48+0100",
        "id": "09c82817b0e8941939b75b5f0a9c30ae",
        "post_id": "post-208008",
        "text": "NASASpaceFlight: \"STS-134 mission to officially increase by two days and one EVA\".Woo-Hoo! :hotcool: :woohoo:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.65053184Z",
        "author": "eveningsky339",
        "date": "2010-11-09T19:02:48+0000",
        "id": "5409051c913db93f63bae9a65cbc5112",
        "post_id": "post-268702",
        "text": "Xyon said:Correction: AnyvisibleWiFi is an open invitation. You have to know it's there before you can even think about hacking into it.Visibly broadcast SSID + no security = free internet for the neighbours.\n\nI have a buddy who got free internet for years due to his clueless neighbors. When they finally figured out the concept of encrypting their network, he had to head down to the local library for his wi-fi. Sad story.",
        "thread_id": 17253
    },
    {
        "@timestamp": "2023-09-14T07:12:50.45618176Z",
        "author": "Woo482",
        "date": "2010-02-21T14:46:40+0000",
        "id": "a12b358320b47a29f7acf6bbb7e512bf",
        "post_id": "post-207230",
        "text": "If no one else wants it, you've got it :thumbup:",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:12:52.38757504Z",
        "author": "Bj",
        "date": "2010-02-24T04:47:19+0000",
        "id": "511f3f63028b7bc1f81db4acc5b79bf4",
        "post_id": "post-208649",
        "text": "jinglesassy said:yeah its obviously orbiter but he is claiming he programmed it\n\nWhich is why if I programmed it, I would be slightly irate...",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:52.493970176Z",
        "author": "Interceptor",
        "date": "2010-10-26T21:28:39+0100",
        "id": "98efde42038faa8d44205ade2a14af1a",
        "post_id": "post-268364",
        "text": "Thanks dbeachy worked like a charm,I have a question Doug? I have been using computerx sonic boom addon with the XR2,and it works great, but when I attached it to Kulches Energia rocket the effect won't work,but the attached Deltagliders show the effect?thought I'd might ask.Thanks",
        "thread_id": 17231
    },
    {
        "@timestamp": "2023-09-14T07:12:50.471328512Z",
        "author": "jkeaton",
        "date": "2010-03-11T22:34:53+0000",
        "id": "74a6284950d8168979e9d0d972fbb722",
        "post_id": "post-207257",
        "text": "No, not much. I'm a fast learner, though. I'm not familiar with Spacecraft 3 but I know how to move files around and edit them somewhat.",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:12:52.510690048Z",
        "author": "unknown_orbiter",
        "date": "2010-02-25T03:22:15+0000",
        "id": "4ad60a2630cf383bb9659fe9ae1814e6",
        "post_id": "post-208767",
        "text": "Eccentrus said:Can I, with this module, command the DGIV to turn on the launch autopilot or things like that (presumably, by commanding it to type P 903 S 42 E or something like that)\n\nYes, watch my tutorial video if you cant\/dont want to read the manual >.>:",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:51.906245632Z",
        "author": "Interceptor",
        "date": "2010-10-22T05:24:19+0100",
        "id": "5224c03cb3bd01356a59a3f1360044cf",
        "post_id": "post-267518",
        "text": "Hi,I just installed orbiter2010P1,and it all works fine,except the help file won\"t open up.Any suggestons please.",
        "thread_id": 17171
    },
    {
        "@timestamp": "2023-09-14T07:12:50.529605632Z",
        "author": "David413",
        "date": "2010-02-20T17:06:02+0000",
        "id": "5faa65da81e2601ca242f90243788be5",
        "post_id": "post-207329",
        "text": "Attached are several End of Mission (EOM) scenarios for use with the STS-130 Expansion Pack series. Include is a FD13 undocking scenario (previously published), two real-time scenarios for FD14 (before and after the scheduled orbit adjust burn), and four FD15 landing scenarios for published landings on orbits 217 & 218 (to KSC15) and orbits 219 & 220 (to EDW22).Following STS-130 end of mission, all scenario files will be incorporated into the final STS-130 package which will be incorporated into an updated STS Expansion package (both versions) along with the individual STS-128 and STS-129 packages. Additionally, a new ISS fleet package, and PIRS select package will all be released prior to STS-131.Dave",
        "thread_id": 13175
    },
    {
        "@timestamp": "2023-09-14T07:12:51.891723776Z",
        "author": "diogom",
        "date": "2011-04-29T16:19:28+0100",
        "id": "27aab38f065486e57ff4f5c9951d06e4",
        "post_id": "post-208147",
        "text": "Yeah, that. It's impressive, I fully understand an ISS tour full of techical stuff... but don't know a simple thing like that :facepalm:. Thanks.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.059622912Z",
        "author": "JonnyBGoode",
        "date": "2010-10-23T04:16:42+0100",
        "id": "34e1b631b2d315240f18bbd606c0dd3d",
        "post_id": "post-267633",
        "text": "I'm wondering if there could be a way also of telling how close you were to the sun and expanding the particle output accordingly.",
        "thread_id": 17187
    },
    {
        "@timestamp": "2023-09-14T07:12:50.58711168Z",
        "author": "AirSimming",
        "date": "2010-06-04T19:50:31+0100",
        "id": "c6b7242e71f90f2400cbc9a847168912",
        "post_id": "post-207617",
        "text": "Is that roll intentional\/normal?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.939377408Z",
        "author": "diogom",
        "date": "2011-05-17T01:14:10+0100",
        "id": "d37a26b6387f0ed074e3a38681426a1e",
        "post_id": "post-208273",
        "text": "Probably because of the RCS jets after separation. But I'm not sure.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.22607232Z",
        "author": "Carl",
        "date": "2008-06-01T15:55:43+0100",
        "id": "ba0d2b19fa7bde9232f61aeaf878b265",
        "post_id": "post-70597",
        "text": "i think my brain is getting some \"exercise\" by tringto play orbiter :lol: i`m still trying to work out the buttons, my astronaut went for a space walk without a harness and in high orbit rofl.I was actually thinking about getting back into my astronomy and start reading about the solar system and meteors and satelites.Thanks for all your help.",
        "thread_id": 1720
    },
    {
        "@timestamp": "2023-09-14T07:12:50.59231744Z",
        "author": "Linguofreak",
        "date": "2010-06-05T00:31:51+0100",
        "id": "5f66eea34ca806f9caef8c91b5ea7703",
        "post_id": "post-207652",
        "text": "GregBurch said:Stopped by for old time's sake on this important day ... and to collect on some \"I told you so\"-s ... Just kidding.Was that an awesome launch, or what?!?!?!?!!!!\n\nGreg! Good to see you! How's it going?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.541114624Z",
        "author": "unknown_orbiter",
        "date": "2010-02-25T04:07:44+0000",
        "id": "3b3c00439cfb452b7e774a717b5417b2",
        "post_id": "post-208845",
        "text": "Go congress! I want NASA alive and frolicking in the deep black beyond when I get there.",
        "thread_id": 13239
    },
    {
        "@timestamp": "2023-09-14T07:13:52.293021696Z",
        "author": "JonnyBGoode",
        "date": "2010-10-24T21:54:49+0100",
        "id": "c754f5907d443783b689610af15b725c",
        "post_id": "post-267996",
        "text": "Not quite but close. That's the ship from their 2001 \"Zoom\" album.The ship I was requesting was from their 1977 \"Out of the Blue\" album (which also appeared on the \"The Very Best of ELO\" albums).Just for fun: This is what the central section looked like inside, according to the interior art on the album:",
        "thread_id": 17216
    },
    {
        "@timestamp": "2023-09-14T07:12:50.661636608Z",
        "author": "SiberianTiger",
        "date": "2010-05-28T14:52:14+0100",
        "id": "aba32532260fdfa8cd8a5b6deb5bbd93",
        "post_id": "post-207505",
        "text": "Elon Musk: \u201cI ran out of cash\u201d:http:\/\/venturebeat.com\/2010\/05\/27\/elon-musk-personal-finances\/According to the filing \u2014 part of his pending divorce case from sci-fi novelist Justine Musk \u2014 Elon Musk has been living off personal loans from friends since October 2009 and spending $200,000 a month while making far less. Musk confirmed this in an interview with VentureBeat.\n\nAnd throughout Tesla\u2019s history, Musk has used his entrepreneurial legend \u2014 Zip2, sold for $305 million to Compaq; PayPal, sold to eBay for $1.5 billion \u2014 to bolster his credibility as a technology executive. Musk\u2019s personal take from Zip2 was a reported $22 million, much of which he invested in his next startup, PayPal, netting $160 million when eBay bought the online-payments startup. According to filings in his divorce trial, he had roughly $48 million in income from his investments between 2005 and 2008. But he sunk much of that money back into Tesla, as well as his other enterprises, the space-exploration concern SpaceX and solar panel finance startup SolarCity.His finances were not always so strained. In other documents filed in the divorce case, Musk reportedly made $9,551,753 in 2008 and an average of $17.2 million a year from 2005 to 2008. As of Dec. 31, 2008, he also had extensive holdings in venture capital and private equity partnerships, ranging from Softbank Technology Ventures to Charles River Ventures to Clarium Capital. These partnerships, however, tend to be highly illiquid investments: It can take months to get out of them because you have to find a sophisticated buyer willing to bear the risks of a private sale.As he ran low on cash, a contentious divorce \u2014 in which his ex-wife, Justine Musk, is seeking a sizable chunk of Musk\u2019s holdings \u2014 caused him more financial problems. Justine Musk is asking a court to rip up a post-nuptial agreement she and Elon Musk signed in March 2000, which could in theory lead to much of his holdings being deemed community property. While there\u2019s no telling how the case will turn out \u2014 it has already gone to appeal \u2014 more important is the protective order the court has slapped on Musk\u2019s holdings in Tesla and his other illiquid assets. These include his stakes in private equity funds. He won\u2019t be able to sell significant holdings without first getting permission from his ex-wife. And he has also been ordered by a court to continue paying her legal fees for the duration of the lengthy appeal process.\n\n",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.66791296Z",
        "author": "jedidia",
        "date": "2010-02-26T14:57:58+0000",
        "id": "5d311fbfad566398ccc2ed9bd6ddb336",
        "post_id": "post-208959",
        "text": "Nuclear Lightbulb\n\nYou can forgett this one right away under any circumstances, since it has radioactive exhaust. Might do in space, but nut for lift-offs.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:52.36688512Z",
        "author": "Jax6213",
        "date": "2008-06-02T23:47:23+0100",
        "id": "99208c2c19afcaab4af6a0fb6a7331a6",
        "post_id": "post-70628",
        "text": "It takes a rare woman who would want to sit in front of a computer for 17 hours staring at a computer screen and not getting paid to do so, but I know a few Orbiter women who do just that, but I doubt if they bother to post, or hang out in this forum either.",
        "thread_id": 1722
    },
    {
        "@timestamp": "2023-09-14T07:12:52.555521792Z",
        "author": "SiberianTiger",
        "date": "2010-02-25T14:37:32+0000",
        "id": "95c2f19cff934cf510e65f355c22344f",
        "post_id": "post-208853",
        "text": "Some pretty G's can be made out of spiral galaxies.",
        "thread_id": 13240
    },
    {
        "@timestamp": "2023-09-14T07:13:52.40445824Z",
        "author": "Wishbone",
        "date": "2010-10-27T09:08:26+0100",
        "id": "3d91350c8c46973339360ced20b6bce8",
        "post_id": "post-268145",
        "text": "Now won't you please return all your ill-begottengains to the Nigerian astronaut in the other thread?",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:12:49.719681024Z",
        "author": "Izack",
        "date": "2010-06-05T02:20:31+0100",
        "id": "9a27b282b88411ef583cb0d95b0cfacc",
        "post_id": "post-206784",
        "text": "Ironic that my most widely thanked post should be the one of least practical or intellectual value. (#86):hail::probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:49.978179584Z",
        "author": "TSPenguin",
        "date": "2010-02-18T09:54:11+0000",
        "id": "202179787a3d19dabe179bd5b532687b",
        "post_id": "post-206922",
        "text": "A faint image of the Terminator with a turbine on one arm springs to mind...",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:12:52.669845504Z",
        "author": "ikrase",
        "date": "2010-03-01T03:27:45+0000",
        "id": "cc17f99e7ad28c823b39757dc2955af6",
        "post_id": "post-208975",
        "text": "I guess that homebuilt atomic rockets won't work but it occurs to me that rockets need not take off vertically (and horizontal takeoff rockets seem easier to build if the mass ratio does not need to be huge.) Most airplanes do not have anything like more than 1 thrust to weight. It seems like the problem of atmospheric radiation scattering can be solved by not using the fuel around the reactor until out of the atmosphere, and one could have SRB's, a jettisonable reusable jet engine pack, or just \"plane\" rocket takeoff from a runway. You only need T\/W > 0 for a short time. (consider the space shuttle.)on the other hand, does 52 tons sound like insufficient dry mass not including the reactor for a ~170 ton GTOM SSTO? It's for a rocket with a single DUMBO engine.I wonder if the TPS can also be the shadow sheild. Sounds too retractably complicated.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:52.514554624Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-26T18:24:19+0100",
        "id": "452309ab0759b6d10e25a8dd535487f2",
        "post_id": "post-268455",
        "text": "Well done, ISS!This is what we can accomplish when we work together in space!:cheers:",
        "thread_id": 17237
    },
    {
        "@timestamp": "2023-09-14T07:12:50.356047104Z",
        "author": "cinder1992",
        "date": "2010-02-21T11:30:55+0000",
        "id": "f283fbd02dafad0cb0d16b798f819dde",
        "post_id": "post-207150",
        "text": "Unstung said:I hear nothing from the site in Firefox and Google Chrome.:(\n\ngo into your sound card settings and check that the volume changer labelled \"midi\" or \"synth\" isn't muted.",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:12:52.406256896Z",
        "author": "Donamy",
        "date": "2010-02-24T16:08:30+0000",
        "id": "a2a4096c41f0a7fc4ab098a4f018cc88",
        "post_id": "post-208692",
        "text": "Side-mount is what I had in mind. The one thing that I think would give problems, would be the RSS.",
        "thread_id": 13227
    },
    {
        "@timestamp": "2023-09-14T07:13:52.66618496Z",
        "author": "garyw",
        "date": "2010-10-28T12:37:56+0100",
        "id": "83efeaacfb8814e2af6307628e05da10",
        "post_id": "post-268759",
        "text": "3ds2msh is just a command line tool that takes a 3ds format mesh and spits out an MSH. I've used it a few times for very simple meshes. As I understand it, once you have the msh it has to be edited and the texture files referenced at the bottom.Textures also need to be converted into DDS format.",
        "thread_id": 17263
    },
    {
        "@timestamp": "2023-09-14T07:12:50.4356736Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-20T09:55:39+0100",
        "id": "03967e7ab2c15e7166005beac4e78c33",
        "post_id": "post-64398",
        "text": "Congratulations on taking the step to start flying in real world! I've also limited my flying experience for years to flight simulators and RC flying, but when I actually started flying, it's a totally different experience\/feeling. But I have to agree that flight simulatorsdohelp in learning the flight basics, and other stuff like getting to know the instruments\/etc. But the flight realism itself totally depends on the simulator.Cairan said:he stole the yoke out of my hands and landed the plane harder than I would have if he had let me carry thru the whole landing. That pissed me off!\n\nBut we don't know the whole story aboutwhyhe took over the controls;).I have had these moments too, but after the debriefing it usually became all clear to me. But actually, it never pissed me off during the flight or anything like that.regards,mcduck",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:12:52.486837248Z",
        "author": "Notebook",
        "date": "2008-05-06T20:28:10+0100",
        "id": "ea2e5bdef12190ad9479a51bed1c6ff5",
        "post_id": "post-64463",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/world\/asia-pacific\/7385662.stmN.",
        "thread_id": 1323
    },
    {
        "@timestamp": "2023-09-14T07:13:51.988311296Z",
        "author": "Mauler85",
        "date": "2010-10-22T17:04:54+0100",
        "id": "86d9d7328d0dd47be9c301155e32a50f",
        "post_id": "post-267543",
        "text": "garyw said:as some weapons would auto launch in the case of the nuclear obliteration of the Western world.\n\ncuz that excuses him...........*Clinton*\"You see they would have launched eventually.\"*Reporter* \"Yeah but by then America would have been a cinder.\"*Clinton* \"Shut up fatty!\"",
        "thread_id": 17176
    },
    {
        "@timestamp": "2023-09-14T07:12:50.471440384Z",
        "author": "Donamy",
        "date": "2010-03-11T22:38:31+0000",
        "id": "9d8f6169c6a357857225b09524c895bc",
        "post_id": "post-207258",
        "text": "Which space station do you use ?",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:12:51.95086976Z",
        "author": "IronRain",
        "date": "2011-05-26T09:03:58+0100",
        "id": "85380cd34638baac4503137b482509a6",
        "post_id": "post-208354",
        "text": "New video of the STS-134 launch[ame]http:\/\/www.youtube.com\/watch?v=bJla-JsVNpw&feature=feedu[\/ame]---------- Post added 05-26-11 at 10:03 AM ---------- Previous post was 05-25-11 at 09:24 PM ----------Daily Mission Recap - FD10[ame]http:\/\/www.youtube.com\/watch?v=c0jbhAj_5kI&feature=feedu[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.02981248Z",
        "author": "Urwumpe",
        "date": "2010-10-23T11:23:42+0100",
        "id": "9a5d9cd8b4f4affc8911eaf8c225d2a9",
        "post_id": "post-267589",
        "text": "A double-decker bus weights 1 milliAstute. And a chimp reaches an intelligence of about 3 hecto-BBC-writers.",
        "thread_id": 17182
    },
    {
        "@timestamp": "2023-09-14T07:12:50.481139968Z",
        "author": "TSPenguin",
        "date": "2010-02-20T15:12:39+0000",
        "id": "11caee042b9783b6829d2a4d2a24a928",
        "post_id": "post-207276",
        "text": "All of this is very easy to accomplish with LUA scripting in Orbiter 2010.There are even examples of exactly this in the release candidates. So I really think that developing something for the current version that becomes obsolete on tuesday is not the wisest thing to do.",
        "thread_id": 13167
    },
    {
        "@timestamp": "2023-09-14T07:12:52.141030144Z",
        "author": "TSPenguin",
        "date": "2010-02-23T22:58:12+0000",
        "id": "af444f9513377118ed2015792177b91a",
        "post_id": "post-208612",
        "text": "Entry angle is the angle between your flight path and the athmoshphere\/surface at the time you come in contact with it.Whilst doing that your AOA should be around 40 for delta glider class ships.",
        "thread_id": 13221
    },
    {
        "@timestamp": "2023-09-14T07:13:52.279764992Z",
        "author": "Urwumpe",
        "date": "2010-10-26T11:05:02+0100",
        "id": "9879f4a22b845299fb33549f3ddb9e2f",
        "post_id": "post-267966",
        "text": "n72.75 said:Because it is force that is responsible for acceleration.\n\nAnd because you have more than one option to deal with gravity. You don't need to fight it, you can also just tolerate it.if you would for example launch by a magnetic sled, you would also not need to exceed one g. Or by using a launch loop. Or a space elevator.",
        "thread_id": 17213
    },
    {
        "@timestamp": "2023-09-14T07:12:51.894031104Z",
        "author": "diogom",
        "date": "2011-04-29T17:34:28+0100",
        "id": "13ee33380dda9ba8c50dd080b3c6b1ee",
        "post_id": "post-208163",
        "text": "Yeah, I know, and if something as simple as an o-ring made such damage some years ago,... . But maybe they could eventually solve it before during the remaining cowntdown time.---------- Post added at 04:34 PM ---------- Previous post was at 04:31 PM ----------And they're starting to realise it's probably going to take more than 48h.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.889811968Z",
        "author": "Carl",
        "date": "2008-06-01T17:26:58+0100",
        "id": "2eb7c26e768a4b3ea585742ebf17305e",
        "post_id": "post-70575",
        "text": "Coolhand said:um, yeah, thats exactly what you're saying.How would the orbiter addon developers feel if their addons suddenly appeared without credit in someone elses money making commercial venture? Ogame is bad news for a creative community.\n\n:rofl::rofl::rofl::rofl:That`s isn`t what i`m saying but if you wanna take it that way then that`s up to you.Personally i couldn`t careless ogame is a good game and i won`t stop playing it.",
        "thread_id": 1717
    },
    {
        "@timestamp": "2023-09-14T07:12:50.481454336Z",
        "author": "unknown_orbiter",
        "date": "2010-02-20T18:00:55+0000",
        "id": "5f37351a4adc7ec6b843527285e470ae",
        "post_id": "post-207278",
        "text": "Haha Juan, actually you have taken up my idea also:p:http:\/\/www.orbiter-forum.com\/showthread.php?t=14050#post149021If you would like to work with Arltlav and I on this then by all means! I'd love to have extra help!",
        "thread_id": 13167
    },
    {
        "@timestamp": "2023-09-14T07:12:50.579187456Z",
        "author": "Urwumpe",
        "date": "2010-02-23T01:11:26+0000",
        "id": "c0f739b2f91d8f74a87a21a097ca4d1c",
        "post_id": "post-207391",
        "text": "Chupacabra said:The other flights seemed to have had technical glitches, but certainly not a Kaboom.\n\nYeah, just a tiny technical glitch:[ame=\"http:\/\/www.youtube.com\/watch?v=DY-lyoPP3go\"]YouTube- SpaceX Falcon 1 Launch Failure[\/ame]",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.937563648Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-29T11:57:15+0100",
        "id": "95c93d536740b3893cf7f7be763a68e4",
        "post_id": "post-207918",
        "text": "IronRain said:why are they going to leave the OBSS at the station?\n\nSo that it can be used as an extension boom for the SSRMS, in case EVA crewmembers ever need to reach places that are unreachable by the SSRMS (such as the P6 Truss solar arrays, as was demonstrated during STS-120). The OBSS\u2019s FRGF (Flight Releasable Grapple Fixture) will be replace with a SSRMS compatible PDGF (Power & Data Grapple Fixture) during one of STS-134\u2019s EVAs.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.1212352Z",
        "author": "Xyon",
        "date": "2010-10-24T08:47:28+0100",
        "id": "41ecd83066ebb313f0072c91e8b803f6",
        "post_id": "post-267653",
        "text": "Webber got into the corner a little too far, put his foot on the throttle a fraction too early, spun out, tapped the wall, then came back across the track and wiped Rosberg out completely.Nothing either could do, really.",
        "thread_id": 17192
    },
    {
        "@timestamp": "2023-09-14T07:12:50.004076544Z",
        "author": "jinglesassy",
        "date": "2010-02-18T19:11:13+0000",
        "id": "1d7759e8b90c0697b649cbc16447aed3",
        "post_id": "post-206983",
        "text": "Ghostrider said:Landing Obama and the whole of Congress on the Moon would be worth the price. Only if they leave them there, of course.\n\nnah lets save some money and make the lunar lander only able to undock turn to location to deorbit and only give em enough fuel for the deorbit burn not the landing or better yet have a navigation \"error\" and instead of a free return trajectory \"if\" the engine to put it in orbit fails during the burn it slams into the moon that way less evidence of it and more humane for peta :lol:",
        "thread_id": 13133
    },
    {
        "@timestamp": "2023-09-14T07:12:52.505625344Z",
        "author": "utitt",
        "date": "2010-02-24T21:25:53+0000",
        "id": "22c25dcd3c1b14b104137b022ea13736",
        "post_id": "post-208759",
        "text": "Thanks, I will try that!U",
        "thread_id": 13233
    },
    {
        "@timestamp": "2023-09-14T07:13:52.607667968Z",
        "author": "Urwumpe",
        "date": "2011-02-17T20:05:15+0000",
        "id": "aa671860e282dd1feb6f2103e004da0e",
        "post_id": "post-268578",
        "text": "Izack said:Although... it looks familiar. What is it? Battletech, presumably?\n\nExactly, a Conqueror class escort cruiser.http:\/\/www.sarna.net\/wiki\/ConquerorThe right kind of ship if you like flooding your opponent with fighters. :lol: (Carries 100 aerospace fighters, that is more than some dedicated carriers carry)",
        "thread_id": 17241
    },
    {
        "@timestamp": "2023-09-14T07:12:50.063801856Z",
        "author": "garyw",
        "date": "2010-02-18T09:25:15+0000",
        "id": "0d2670a0de7b1c50730b6741bffbf73b",
        "post_id": "post-207012",
        "text": "FA-37 Talon from the movie stealth. This has been doing the rounds for YEARS now.http:\/\/en.wikipedia.org\/wiki\/Fictional_military_aircraft#F.2FA-37_Talon",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:12:52.510301952Z",
        "author": "Juanelm",
        "date": "2010-02-25T01:29:40+0000",
        "id": "78a82b4e572587ec2a62581251b14c82",
        "post_id": "post-208764",
        "text": "unknown_orbiter said:Everything is working perfectly! Congratulations on your release:)!\n\nThanks, and thanks for your help!:cheers:",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:52.509144576Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-28T17:58:08+0100",
        "id": "eb16450c076bc0aaa92d2758d7305f8c",
        "post_id": "post-268437",
        "text": "Here's some morelaunch photos from Roscosmos\/Yuzhny Space Center.",
        "thread_id": 17236
    },
    {
        "@timestamp": "2023-09-14T07:12:50.669805312Z",
        "author": "orb",
        "date": "2010-06-04T16:20:46+0100",
        "id": "5e5d78bc014502e8bfdbf12bb8a85d02",
        "post_id": "post-207553",
        "text": "Direct stream (to open in an external player):http:\/\/bglive-a.bitgravity.com\/spacex\/highquality\/native",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.513532416Z",
        "author": "JAW1002",
        "date": "2010-03-02T18:36:03+0000",
        "id": "e949c5eb3668970ce568b2f9ef0b045f",
        "post_id": "post-208790",
        "text": "Lol will it work if you shout \"DO A BARREL ROLL\"? just kidding it sounds great",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:52.176584192Z",
        "author": "garyw",
        "date": "2010-10-23T13:28:11+0100",
        "id": "0ac039fc2d94560c82953d3efe5a73f3",
        "post_id": "post-267667",
        "text": "It's in the National Smithsonian Air & Space museum along with the backup mirror. A friend of mine recently (and very kindly) got me some photos of it along with some other things there.---------- Post added at 13:28 ---------- Previous post was at 13:24 ----------Kyle said:Send a Dragon or an Orion with a RMS (Dextre was supposed to be used in this manner IIRC) to the HST with a servicing pallet for HST-SM-5, just so there isn't a major gap between HST and JWST. Plus the idea of Hubble burning up in 2015 is pretty sad.\n\nProblems with this idea:1. Dragon isn't human rated yet and nor has it flown.2. Where do you put the RMS, how do you control it (Dragon has no RMS station) and do you have space in the fairing to fit it?3. Does Dragon have the delta-v to get up to HST?4. Where do you put the servicing pallet? that's a large piece of hardware.5. HST and JWST are two different telescopes. JWST is limited in the visual optics range.6. Lead time for a mission is at least three years and will require a few training runs in LEO. Who is paying? (Cost $3-4billion I'd say).",
        "thread_id": 17193
    },
    {
        "@timestamp": "2023-09-14T07:12:50.58472576Z",
        "author": "C3PO",
        "date": "2010-06-04T18:55:33+0100",
        "id": "cecd61e7f335b6fd3bc75d2c9f7e2d26",
        "post_id": "post-207597",
        "text": "AirSimming said:For that particular reason, those delays and scrubs, I really hate space flight. Proofs we are far away from turning space flight into what commercial aviation is like.\n\nHow much was the first flight of the A380 delayed?:pastrosammy said:\"Gee, I thought we'd be a lot higher at MECO!\"\n\n:rofl:I'll take a successful flight over an early flight any day;)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.639149056Z",
        "author": "Hielor",
        "date": "2010-02-25T21:43:50+0000",
        "id": "0def1f0a6c02bc3655fedb95e18de5e4",
        "post_id": "post-208941",
        "text": "Try \"wfstream\" instead.",
        "thread_id": 13254
    },
    {
        "@timestamp": "2023-09-14T07:13:52.277720832Z",
        "author": "Hielor",
        "date": "2010-10-24T23:39:28+0100",
        "id": "25b8704ea2cfada98184d9cc11eff7f8",
        "post_id": "post-267950",
        "text": "Izack said:That's what I thought it was. I meant its use in Grover's sentence \"you could do it instantly if you just slew or warp.\" Also, on the LSS-Photon page, there's a note: \"Note: This is not the same as slewing.\" :shrug:\n\nFSX uses \"slew mode\" as a mode where you \"fly\" around directly from one point to the next without actually worrying about aerodynamics or nonsense like that. I imagine that's what Grover meant, with the Orbiter version of that being opening the scenario editor...",
        "thread_id": 17213
    },
    {
        "@timestamp": "2023-09-14T07:12:52.670186752Z",
        "author": "Ghostrider",
        "date": "2010-03-02T10:31:44+0000",
        "id": "1ddde1e8cc3cb22dd1b5072af449061e",
        "post_id": "post-208980",
        "text": "This thread reminds me of the time I tried to build my own atomic bomb at the age of 10...",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:52.120839424Z",
        "author": "Xyon",
        "date": "2010-10-24T08:44:40+0100",
        "id": "c1163d141e8fc9b8beebf243968b7dca",
        "post_id": "post-267651",
        "text": "Trust me, you haven't missed much. We're still pretty much in grid order.The track has, IMO, been ready to race on since about lap 8.---------- Post added at 08:38 ---------- Previous post was at 08:34 ----------Safety car coming in, end of lap 17.---------- Post added at 08:44 ---------- Previous post was at 08:38 ----------Safety car deployed again, lap 20. Both Mark Webber and Nico Rosberg are out.",
        "thread_id": 17192
    },
    {
        "@timestamp": "2023-09-14T07:12:50.612370432Z",
        "author": "Andy44",
        "date": "2010-03-11T03:35:59+0000",
        "id": "0d750c53cc2c65a0f79f498dfc5ed488",
        "post_id": "post-207435",
        "text": "Not just more eyes, but more money invested. Much more at stake, especially since Obama's recent announcements about the future of the space program. The future is SpaceX's oyster, if they don't break their teeth cracking it open.And there has been plenty of bad-mouthing of SpaceX on these boards as well.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.435333888Z",
        "author": "mrspacely",
        "date": "2008-05-05T08:27:53+0100",
        "id": "7e41f2a2065dc1f000d02aed27500479",
        "post_id": "post-64394",
        "text": "Cairan said:Hi all,Just to let you all know I've begun to take flying lessons for my private license this Friday. Things went well although the instructor was less than cheerful about me confessing having used Flight Simulator, X-Plane and Orbiter for years. He told me, and I quote: \"uninstall all that stuff\". :blink:Yeah, right... :lol:Anyway, it wasn't my first flight. I did a \"Pilot of a Day\" session back in 2000, and then took 2 flights with an instructor previously in 2001. As for climbs, descents and turns, I think he was pleased despite his previous comments about flight simulators.Personally, I can't wait for the flight exercises to get to navigation topics, that's when those years of criss-crossing the Earth (and Solar system) with instruments only will kick in :beach:\n\nwhat a ****ty instructor! he should know that FS is a great familiarization tool, that can and usually often does give students confidence as well. he's just jealous! well congrats on starting!",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:12:51.974289152Z",
        "author": "orb",
        "date": "2011-06-02T15:37:52+0100",
        "id": "91a563b363501c10252863e68a115e99",
        "post_id": "post-208461",
        "text": "Spaceflight Now:Photo Gallery: Endeavour towed off the runway",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.271556352Z",
        "author": "astrosammy",
        "date": "2010-10-24T20:24:39+0100",
        "id": "3d3e99aa7a5af9bf6cbd6c730dc3d440",
        "post_id": "post-267930",
        "text": "Ah, slingshots, last time I did this was last year...Time to create a new Orbiter installation for this challenge.",
        "thread_id": 17212
    },
    {
        "@timestamp": "2023-09-14T07:12:50.43600512Z",
        "author": "Cairan",
        "date": "2008-05-20T23:10:12+0100",
        "id": "dde59888130b2d49e02aab72315bcd3f",
        "post_id": "post-64403",
        "text": "simonpro said:Because flight sims aren't really that much like flying. It's useful fo rthe basic stuff but way too many people spend a lot of time on F.S and then think they're the next Chuck Yaeger, flying a real plane scares the crap out of a lot of them:D\n\nAmen to that... Indeed it's a whole different ball game up there, with traffic, real chaotic physics of the atmosphere and the fact you can't pause or reload if things go wrong...",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:12:52.141696768Z",
        "author": "Tex",
        "date": "2010-02-24T20:47:36+0000",
        "id": "9cbb96ec922e9efec31dec9e877040d0",
        "post_id": "post-208618",
        "text": "Hi there welcome to the forum and congrats on your successful reentry!:welcome:",
        "thread_id": 13221
    },
    {
        "@timestamp": "2023-09-14T07:13:52.3826624Z",
        "author": "deltawing777",
        "date": "2010-10-25T06:42:37+0100",
        "id": "efc2b8ae002e4ade85d1a93c71119bad",
        "post_id": "post-268072",
        "text": "I would like to see a addon for Virgin Galactic SpaceShipOne for orbiter 2010. Possibly with mojave desert base tiles. Or the exsisting SpaceShipOne addon for orbiter 2006 ported to orbiter 2010. Thank you",
        "thread_id": 17222
    },
    {
        "@timestamp": "2023-09-14T07:12:50.518849536Z",
        "author": "Urwumpe",
        "date": "2010-02-20T11:38:49+0000",
        "id": "1881f2bc3b9f82775c6025c5fd482b44",
        "post_id": "post-207319",
        "text": "Where are the antennas and star trackers????????Just kidding, looks great!",
        "thread_id": 13172
    },
    {
        "@timestamp": "2023-09-14T07:12:52.035908352Z",
        "author": "dgatsoulis",
        "date": "2010-02-22T23:43:41+0000",
        "id": "721ae1b5f29013174539ad8cbd05696c",
        "post_id": "post-208500",
        "text": "Ark said:The century or more it would take to terraform Mars is a long time, even with full time acceleration. :lol:\n\nActually... more than a century!But with x10000 time acceleration a century would take about...219 hours=9+sometihing days. No?",
        "thread_id": 13214
    },
    {
        "@timestamp": "2023-09-14T07:13:52.471283712Z",
        "author": "jinglesassy",
        "date": "2010-11-26T03:22:13+0000",
        "id": "e831c75b0045714ef926b663064d9b2f",
        "post_id": "post-268258",
        "text": "Update the patriot 4 upper part is going to be replaced tomorrow the damage on the second flight is just to much to repair. The ant-capsule design is underway trying to figure out if it should be a space plane or a capsule on top. What do you think the ant capsule 1 should be?",
        "thread_id": 17229
    },
    {
        "@timestamp": "2023-09-14T07:12:50.578508544Z",
        "author": "Star Voyager",
        "date": "2010-02-22T21:07:59+0000",
        "id": "661b1b2d33d941ad8728ffe9944c0139",
        "post_id": "post-207386",
        "text": "Some newly released photos of her at LC-40:http:\/\/spaceflightnow.com\/falcon9\/001\/100221rollout\/",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.979757568Z",
        "author": "N_Molson",
        "date": "2011-06-10T14:33:47+0100",
        "id": "930b451be9be6cfb5d4d8b80632413f4",
        "post_id": "post-208483",
        "text": "This is really a huge assembly. Say what you want about the manned space programs, but having such a big station in orbit is really a superb technological (and political) achievement. :thumbup:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.488988928Z",
        "author": "Star Voyager",
        "date": "2010-11-06T14:22:37+0000",
        "id": "343921343cfce51a1db629e54ac8b687",
        "post_id": "post-268351",
        "text": "Yes, and the very last Delta II will go off next year.Spaceflight Now said:Oct. 18 Delta 2 \u2022 NPPLaunch window: TBDLaunch site: SLC-2W, Vandenberg Air Force Base, CaliforniaThe United Launch Alliance Delta 2 rocket will launch NPOESS Preparatory Project (NPP) mission for NOAA and NASA. The rocket will fly in the 7920-10 configuration. NPP will collect data on atmospheric and sea surface temperatures, humidity, land and ocean biological activity, and cloud and aerosol properties. [Oct. 27]\n\n",
        "thread_id": 17230
    },
    {
        "@timestamp": "2023-09-14T07:12:50.66794752Z",
        "author": "IronRain",
        "date": "2010-06-03T22:14:57+0100",
        "id": "eb6c703cce37f57524c2ae8a7e6a2d70",
        "post_id": "post-207533",
        "text": "Maybe a bit off topic, but now that the falcon 9 (and later the dragon capsule) is starting its era (or how you say that:p), is there someone who's going to update the falcon 9 and dragon add-ons?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.996077568Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-04T14:55:12+0100",
        "id": "cc792bf3877e9a4b3a86c6a5dd9af6a2",
        "post_id": "post-208004",
        "text": "AMS-02 Processing Update: Introducing ELC, EVA and UMA.A few days ago, on September 30th, the experiment was transported to the Express Logistics Carrier (ELC) Rotation Stand where we're going to verify all the mechanical and electrical connections between the Shuttle and the ISS. Integration activities were devoted to the installation of the interface panel for the Extra Vehicular Activity (EVA) cables and to their routing. The Umbilical Mechanism Assembly (UMA) cables that will feed AMS from the ISS were added, as well as the shields that will protect the experiment from debris and small meteorites.The UMA mounted to the EVA connector panel.A lot of additional software tests are foreseen: simulations of how things will work when AMS is installed on the ISS, simulations of possible failures in order to check the corresponding procedures. But also verification of physical parameters: for example, last week we verified that the TRD had no pressure loss and consequently we can close the corresponding valves. The detector teams are very busy, collecting a large amount of cosmic ray data which will be used for calibration.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.514983424Z",
        "author": "Cairan",
        "date": "2010-10-26T21:59:17+0100",
        "id": "aa7af8a150a624843e368758b2e6ecbb",
        "post_id": "post-268458",
        "text": "Am I the only one who finds that if the ISS was a student, it would be the one that changed majors 3 times, took 6 years to do his \"multidisciplinary\" B.Sc. while putting together credits here and there from previous attempts, and that if he's lucky, might actually finish his M.Sc. before Mom and Dad cut him off and he's left to commute to campus in a crowded Lada instead of the Dodge Ram he used to drive?Cheers... but to what?",
        "thread_id": 17237
    },
    {
        "@timestamp": "2023-09-14T07:12:49.995138816Z",
        "author": "Zatnikitelman",
        "date": "2010-02-19T02:41:53+0000",
        "id": "8161681db0593141aa40ed8b41efec67",
        "post_id": "post-206951",
        "text": "I had the [dis]pleasure of watching Armageddon this evening (in background, dad put it on) and I wanted to launch my tv into a solar-sub-orbit! Yea, sure, if the setting was different, and 99.1701% of the plot were removed and thoroughly scrubbed, and it was recast, with a different soundtrack, it might make an ok-ish movie, but the inaccurate science...ARGH![\/rant]",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:12:51.995168768Z",
        "author": "orb",
        "date": "2010-09-28T18:42:30+0100",
        "id": "5bef4b6f923c7a7e1f22046056fc59ca",
        "post_id": "post-207995",
        "text": "Spaceflight Now:Sign of the times: Final shuttle tank arrives:The Kennedy Space Center took receipt of the last space shuttle external fuel tank today, as the massive propellant reservoir for Endeavour's February launch was offloaded from a sea-going barge....ET-122 will be hoisted into the checkout cell within the assembly building's High Bay 4 on Wednesday to undergo final pre-flight processing.Stacking of the twin solid rocket boosters for the mission has been completed aboard the mobile launching platform in High Bay 1. The boosters will be rolled around to High Bay 3 on October 26 in advance of attaching the tank on November 18.Endeavour is undergoing pre-flight activities at its hangar adjacent. Current plans call for the orbiter's delivery to the Vehicle Assembly Building on January 5 for attachment to the tank and boosters. The fully stacked shuttle vehicle then rolls to pad 39A on January 18.Liftoff time on February 26 is targeted for 4:04 p.m. EST.\n\nSpaceflight Now photos by Justin Ray:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.408999424Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-23T20:00:08+0000",
        "id": "e93cc47aba3f9c71baf0699e82ded275",
        "post_id": "post-268192",
        "text": "Why do people insist on writing \"photos\" as \"photo's\" (as in \"I took lots of photo's\")? :shrug:",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:12:50.3551744Z",
        "author": "Eagle",
        "date": "2010-02-19T19:52:00+0000",
        "id": "c3fe9cabb920228737a0c439458edc05",
        "post_id": "post-207143",
        "text": "To make it less jarring open the prefrences pane in the lower left and set the speed lower and switch to a softer instrument. I managed to make music box sound very creepy.",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:12:52.392994304Z",
        "author": "Yoda",
        "date": "2010-02-25T04:16:05+0000",
        "id": "cb12b1ffc60340fec0d57abb49e5b351",
        "post_id": "post-208682",
        "text": "Ethan,Thank you so much for replying to my facebook message and visiting the Forum so we can get some clarrification regarding the News-piece.I think some of us here got a little ahead of themselves instead of allowing enough time for either you or the news affiliate (whom I e-mailed) to repond.I just wanted to make sure that \"Orbiter\" was fully credited for the software portion of your project since there are a lot of people working hard to keep this simulator going.I congratulate you on a wonderfull job done with the hardware !If your ever down in Canon City, give me a shout and maybe we can exchange idea's on Orbiter !:cheers:",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:52.64984576Z",
        "author": "Enjo",
        "date": "2010-11-02T20:09:38+0000",
        "id": "e2189ebeb47e848c362f31be1cbf2cb3",
        "post_id": "post-268695",
        "text": "Thanks for corrections to corrections and so on.I've just checked. Actually I use WPA2-Personal.Whitelist ... well better whitelist than no list. I've never said that it's the ultimate solution. I alter MAC address myself, but for legitimate purposes.That the MAC goes unencrypted in an encrypted network, I didn't know.",
        "thread_id": 17253
    },
    {
        "@timestamp": "2023-09-14T07:12:50.61132928Z",
        "author": "Chupacabra",
        "date": "2010-03-10T03:57:06+0000",
        "id": "296e7685cf03e2de6ff2ffd90c7a47b6",
        "post_id": "post-207427",
        "text": "That's a pretty descriptive statement. I was imagining less information, as is their characteristic.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.47156992Z",
        "author": "Linguofreak",
        "date": "2010-02-25T21:47:07+0000",
        "id": "01152485df87c0d8bb0b5c294e4c345d",
        "post_id": "post-208727",
        "text": "Deltafang said:Names of places in mythology sounds like a good idea too. Very clever. Sheol and Tartaros sure have a forewarning ring to them. In context of course.\n\nActually Sheol is a term from a still-extant religion, and even Tartaros shows up as a word for \"Hell\" in Christian writings at times, but I think religious place names tend to be a bit less controversial than religious personages for such things. Calling a planet \"Eden\" or \"Hell\" doesn't strike me as being as sacrilegious and weird as calling it \"Jesus\" or as plain weird as calling it \"Satan\".",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:52.272164352Z",
        "author": "flytandem",
        "date": "2010-10-26T03:59:54+0100",
        "id": "e0526b46fee5b3c13747a645dcd133ff",
        "post_id": "post-267934",
        "text": "hribek said:I did the simple-navigation, fuel-tight one. I've got a pretty good idea about what the other one will look like. Anyway, the entry was at about 17 km\/s and I landed at the local airport few clicks from my house in central europe, without tearing the ailerons off. The AoA was pretty constant - 10 degrees. Fortunately the DG has an unmeltable windshield. I figure that must be why its nose is so massive. Or the other way around.I practiced the aerocapture entry and direct landing by reducing the SMa via scenario editor (landed at SLF, KSC). That has the DG coming in at about 23km\/s. It's fun to getting just about anywhere on Earth with the huge lot of extra energy in a heat-flux-immune vessel :thumbup:\n\n... and to the others who others who have tried it ...Cool!:cheers:Glad you are having fun. I got stuck in jury duty today and might end up stuck for 3 weeks. :facepalm:With any luck they won't allow aliens to remain on the jury. After having to listen to a parade of what the average socal human thinks is logic, it was a treat to get online to see that at least somewhere in the world there is some logical thought process happening.---------- Post added at 07:59 PM ---------- Previous post was at 07:56 PM ----------dgatsoulis said:Many thanks to flytandem for this GREAT challenge!At first glance, the initial orbit of the DG brings it very close to Mars (with a very slight course correction.)So i guess a slingshot over there, should come in handy.Hi Tex,I highly recommend to \"brush - up\" youraeroslingskills.It's quite hard to do, but i believe it's the most fuel-efficient course to take.Now... i haven't found the second method yet... :hmm:---edit---Yeap, the aerosling on Mars worked like a charm. Eventhough i have to admit i could have done a better job, (i had to make a 400 m\/s course correction to get to Earth after the aerosling), i managed to land on KSC, 18.9 months after the scenario start, with 0.6 fuel still left in the DG.I hope i'll find the time to make LUA scripts - this weekend - for this wonderful challenge.Probably two versions:1. For the least amount of fuel.2. For the least amount of time.Thanks again, flytandem!:cheers:\n\n:hail::probe:",
        "thread_id": 17212
    },
    {
        "@timestamp": "2023-09-14T07:12:50.668723712Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-04T15:45:39+0100",
        "id": "e2f5713456d5141b94cdae5316581ea0",
        "post_id": "post-207542",
        "text": "The Falcon 9 Press Kit is now available to download at NASASpaceFlight Forum.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.574921728Z",
        "author": "Urwumpe",
        "date": "2010-02-25T08:00:46+0000",
        "id": "32952f9f095af2d972883f66f79cfe13",
        "post_id": "post-208864",
        "text": "TSPenguin said:What I find disturbing is that it takes a hacker to bring these things to light. No one who knows about it feels compelled to make it public themselves...\n\nExactly. And these people are actually damaging the banks more than they can imagine. Banks are built on trust. If you start stealing tax payers money from the bail-out, people will have to wonder if you would also steal money from them. This is not just a tiny case of bad ethics, this is acute.As bank you would have to be as integer as possible, and that includes in such situations to punish those who damage the trust. Even if it means firing a veteran manager.The bail-outs become more and more a bad idea, not because of fact of helping the banks from collapsing completely, but because of the missing control of the process. Maybe some more collapses would have been better today.",
        "thread_id": 13242
    },
    {
        "@timestamp": "2023-09-14T07:13:52.34827904Z",
        "author": "SiberianTiger",
        "date": "2010-10-25T08:07:27+0100",
        "id": "601e8c784fa6e9cf3e629a9b97ac2037",
        "post_id": "post-268003",
        "text": "I kinda loved the idea of recording natural sounds of 1000 types of bacteria...",
        "thread_id": 17217
    },
    {
        "@timestamp": "2023-09-14T07:12:50.40741248Z",
        "author": "Quick_Nick",
        "date": "2010-02-19T21:43:16+0000",
        "id": "7f2468902b376b15b49c9b65d607b0e1",
        "post_id": "post-207174",
        "text": "Yet another nutcase to possibly get freedoms taken away from the rest of us. >_<BTW, I think my brother doesn't live too far from there.",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:12:51.8986624Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-02T21:22:42+0100",
        "id": "2132fc4116e3b2f05cf1682c86c52073",
        "post_id": "post-208199",
        "text": "Launch now NET May 10th.NASASpaceflight via Twitter said:STS-134 UPDATE: NEW *Provisional* launch date target now NO EARLIER THAN (NET) May 10. Expanded:http:\/\/tinyurl.com\/6jvuwnd.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.177905152Z",
        "author": "garyw",
        "date": "2010-10-23T15:23:59+0100",
        "id": "4850600a547e47286057eb0d826b5c6c",
        "post_id": "post-267681",
        "text": "Kyle said:1. That'll change. But who said it has to be manned. Remember, I also said Orion2. Excellent question. That I am unsure.. but do you need an RMS? Remember what STS-125 put on the bottom of Hubble?3. Another excellent question, but again I also said Orion. Orion certainly can get to 600 km.4. With Dragon, Falcon 9 Heavy? But F9H won't be in service by 2015.. if at all. Direct however with an orion.. but that's another story.5. I'm aware of that, however JWST is often referred to as HST's replacement.6. NASA with approval of Congress.\n\n1. Orion doesn't exist. It's a mockup hence I ignored it. If Orion ever flies Hubble will be at the bottom of the ocean.2. The capture collar. Yes, but once you dock then what?3. It can? Where are the specs which state that? It's not delivered yet. Shuttle was supposed to launch once a week but never did.4. Erm, they are launch vehicles. I asked how you would get it back.5. JWST is hubbles replacement, in terms of funding. When JWST is up, hubble will have less money.6. The same congress that just took a year to approve STS-135? The same congress that is more interested in \"shuttle derived\" just to keep voters rather than actually listening to NASA to find out what really is needed?The same NASA that has no space capability?Returning hubble with the way things are right now requires a lot of work and you haven't presented a workable plan. It isn't going to happen.",
        "thread_id": 17193
    },
    {
        "@timestamp": "2023-09-14T07:12:50.564276992Z",
        "author": "Urwumpe",
        "date": "2008-05-05T17:53:30+0100",
        "id": "1274892b86ed8233cad42a75343da9c4",
        "post_id": "post-64428",
        "text": "Does not happen to me. I recommend you to would check your internet connection.",
        "thread_id": 1318
    },
    {
        "@timestamp": "2023-09-14T07:12:51.937871104Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-07T22:56:12+0100",
        "id": "478312e6dfdd68bbb16b86241cd07c17",
        "post_id": "post-207921",
        "text": "The official AMS-02 Twitter account said:The changeout of the AMS magnet is complete and was successful. We are beginning reintegration in Geneva.\n\nSource.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.580419328Z",
        "author": "IronRain",
        "date": "2010-11-03T15:31:43+0000",
        "id": "af22038dfd5e6f9ae6d3314eabdb5448",
        "post_id": "post-268482",
        "text": "I planned to buy a face tracker device. But now this.. Thanks! :lol:",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:12:51.896096768Z",
        "author": "IronRain",
        "date": "2011-04-29T21:05:42+0100",
        "id": "823d6357964a48b912de4ecb2c454482",
        "post_id": "post-208179",
        "text": "Scrub announcementScrub explanation",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.410250496Z",
        "author": "Xyon",
        "date": "2010-12-12T10:09:49+0000",
        "id": "61fc4df43ea7a086ac3ee4d28da7705f",
        "post_id": "post-268205",
        "text": "Saying it like \"Fizzure\" just sounds wrong to me, the correct sound to me is as \"fishure\".",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:12:50.555346432Z",
        "author": "RisingFury",
        "date": "2010-02-20T20:43:45+0000",
        "id": "dddc0adacdf9bd5ce74b270df22019af",
        "post_id": "post-207350",
        "text": "Yea, they're supposed to be used one at a time... I just got the impression that that you can use al at once.Here are filters from a 70 cm telescope in Slovenia - Telescope Vega:Here's a graph of transparency (j out \/ j in) in relation with wavelength, ultraviolet (U), blue (B) and green (V) filtersand red (R) and infrared (I)As you can see, using certain filters in combination would pretty much kill all light coming from your object...",
        "thread_id": 13179
    },
    {
        "@timestamp": "2023-09-14T07:12:50.593445888Z",
        "author": "orb",
        "date": "2010-06-05T14:02:14+0100",
        "id": "8db6a0d4ee18bbc26a56045f8c9149b6",
        "post_id": "post-207665",
        "text": "http:\/\/www.abc.net.au\/news\/stories\/2010\/06\/05\/2919095.htm said:But Doug Moffett from UFO Research NSW says he has a few problems with this theory.\"Firstly, the time of the launch was 18.45 GMT, which translates to 4.45am EST, the duration of the flight was 9 minutes 38 seconds - this is a full hour before the reported sightings,\" he said.\"Secondly, where was the glow from the boosters or from the friction created by the craft moving through the atmosphere, where was the tail of the rocket?\"Thirdly, why would anyone launch a rocket on a maiden test flight with a trajectory that would take it over the most heavily populated parts of Australia?\"And how big must this rocket have been to be seen so clearly, at the same time, over such a vast distance?\"\n\n:rofl:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.667456768Z",
        "author": "Andy44",
        "date": "2010-02-26T02:52:44+0000",
        "id": "67fec91ac09158f5094133281a0a8b94",
        "post_id": "post-208955",
        "text": "Perhaps you could provide a link to one of these unattended hot tub reactors, because frankly I don't believe anyone would leave a nuclear reactor alone without supervision. Perhaps I am wrong.Anyway, if those exist, they are likely low power reactors, whereas a NERVA is a different animal.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:52.410645504Z",
        "author": "Xyon",
        "date": "2010-12-12T21:05:42+0000",
        "id": "98b60de5dcc597780ea430771c8e3216",
        "post_id": "post-268209",
        "text": "Linguofreak said:Thus establishing that you are likely from the other side of the pond.:)\n\nMy location is set to England, as the country flag in my postbit indicates. In actual fact I'm from the North West of the country, and my accent in no way reflects the conventional \"British\" accent as seen on American TV - it always makes me wonder, do we mangle USian accents as badly as you mangle ours?",
        "thread_id": 17228
    },
    {
        "@timestamp": "2023-09-14T07:12:50.249365504Z",
        "author": "orb",
        "date": "2010-02-19T23:05:25+0000",
        "id": "5e4cd32a0b27c323f76208e4af2f2cd1",
        "post_id": "post-207061",
        "text": "Some suggestions:Don't use runways to represent roads. You rather need anOrulex-like plug-in, which creates a non-focusable vessel and attaches a mesh to it, composited of one-sided trapezoids representing roads, generated on the fly from the data files, with some default road texture applied to them.Topper said:1. Generating \".osm\" files wich were in xml formats.\n\nXML can't be better than a binary file with only necessary data in it. You need only starting and ending coordinates and width of a road segment to be saved there as a single precision floats (I don't think double precision would be needed), or even half floats for road widths.Topper said:-Biiiiiiiiiiiiiiiiiiiiiiig files if you will have all streets on earth :-(, so it will only be possible to get locale datas (for KSC and around)\n\nOrulex lvl8 heightmaps for Earth aren't that big, and I think they carry more information per same square than is needed for roads, so properly prepared binary data files for roads wouldn't be so huge, and some small and country roads can be omitted anyway.Topper said:-No harddiskspace is required\n\nSome hard disk space would be recommended for buffering things got from the Internet.Topper said:-(I) don't know how to draw streets during orbiter is running :-(\n\nIn the similar way asOrulexdoes it.",
        "thread_id": 13141
    },
    {
        "@timestamp": "2023-09-14T07:12:51.942451712Z",
        "author": "IronRain",
        "date": "2011-05-18T12:06:18+0100",
        "id": "21688e8033ca3708c69f359ecf2f36ab",
        "post_id": "post-208293",
        "text": "Docking of Endeavour in Low-res (will be update to Hi-res soon)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.64303232Z",
        "author": "Mandella",
        "date": "2010-10-31T16:35:48+0000",
        "id": "9af4e936a44940bd5f8f341446693f07",
        "post_id": "post-268669",
        "text": "Link posted as a public service to those dangerously unaware of 419 scams.[ame=\"http:\/\/en.wikipedia.org\/wiki\/419_scam\"]Advance-fee fraud - Wikipedia, the free encyclopedia[\/ame]Although usually it's a Nigerian prince that needs your help, not an astronaut, the situation described in the \"traditional\" scam is just as ridiculous, and yes, people do fall for it.That said, this one is so well written and (relatively) error free that I wonder if someone isn't just spoofing on the topic -- writing a parody of the Nigerian Prince scam and starting it circulating as a joke.In which case it worked. I laughed when I read it.:tiphat:",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:12:50.492221184Z",
        "author": "Quick_Nick",
        "date": "2010-02-21T06:04:41+0000",
        "id": "cc7a256df410a6d79b5c0a62e9d525d0",
        "post_id": "post-207291",
        "text": "CryoSat-2? The name honestly makes me think of the Austin Powers movies. :lol:",
        "thread_id": 13169
    },
    {
        "@timestamp": "2023-09-14T07:12:51.968178688Z",
        "author": "diogom",
        "date": "2011-05-31T23:57:48+0100",
        "id": "73a5d0cd1a44820f90cdb44607562ac5",
        "post_id": "post-208417",
        "text": "You too? I'll wake up at 7 am for the landing. And yes, 7:35 in BST, if it's UTC+1.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.642264832Z",
        "author": "Pyromaniac605",
        "date": "2010-10-28T21:13:13+0100",
        "id": "4b853787d25d9de7d72f0e5ee2cd981d",
        "post_id": "post-268662",
        "text": "Nice one. :lol:I bet this guy is wondering how his email got to a big space company.Darren",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:12:50.454258176Z",
        "author": "Ark",
        "date": "2010-02-20T04:51:43+0000",
        "id": "acbfe5aaad60ab7f0e35b96a0504bc9f",
        "post_id": "post-207210",
        "text": "I'm unemployed, so no shortage of time here. What's the hardest mission you've got?",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94395904Z",
        "author": "diogom",
        "date": "2011-05-19T21:47:47+0100",
        "id": "a046648b500a2794d2fb34a2fc2f125b",
        "post_id": "post-208303",
        "text": "Shuttle Crew welcomed aboard ISSThis could answer some questions about the safety briefing.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.75279488Z",
        "author": "Trainguy",
        "date": "2010-11-24T19:13:40+0000",
        "id": "f0ef79789e186403ef5a965e45bb3ee4",
        "post_id": "post-267481",
        "text": "Personally, I have the following:Safety precautionsThere are three safety precautions which must be observed during the experiment. The first is simply to carry the equipment carefully around the lab so it is not dropped on anyone. The second is to wear goggles. This is a precautionary measure against any whiplash caused when the elastic snaps. Finally, the polystyrene block must be used to contain the force with which the masses hit the table after the elastic band breaks, so that neither the table or the masses are damaged.This is from the science prject I am currently doing - it's an AS level practice coursework.:hailprobe::hail::probe:",
        "thread_id": 17166
    },
    {
        "@timestamp": "2023-09-14T07:12:50.564821248Z",
        "author": "Woo482",
        "date": "2008-05-05T18:29:21+0100",
        "id": "18072d747994facb5c4716e288cd54fb",
        "post_id": "post-64432",
        "text": "Scrooge McDuck said:For one more time...You park your plane in a hangar but hang up your clothes on a hanger.;)\n\nThanks:)",
        "thread_id": 1318
    },
    {
        "@timestamp": "2023-09-14T07:12:51.968499456Z",
        "author": "diogom",
        "date": "2011-06-01T00:04:08+0100",
        "id": "22f0cf80fa2b55e542f5c2b1920a5adf",
        "post_id": "post-208419",
        "text": "Yeah, I though so, but daylight saving times kinda confuse me sometimes. I hope they land on time, I won't wake up at 7 to have them land in the following orbit at 8:11. By that time I have to be on my way to school:(",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.278783744Z",
        "author": "garyw",
        "date": "2010-10-25T15:47:11+0100",
        "id": "68078dc81aaec9b50a9f839d5fac1800",
        "post_id": "post-267958",
        "text": "If you want to go down that route then you have to try this:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3439\"]HARP[\/ame]And, back in the real world, New horizons took nine hours to pass the orbit of the moon.",
        "thread_id": 17213
    },
    {
        "@timestamp": "2023-09-14T07:12:50.58168832Z",
        "author": "astrosammy",
        "date": "2010-06-04T18:22:34+0100",
        "id": "448dc34f7036e2bcc1835973032bb085",
        "post_id": "post-207572",
        "text": "If another one enters the zone...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.000709888Z",
        "author": "Kyle",
        "date": "2011-02-04T16:24:30+0000",
        "id": "6c1ea9e0fdeee498d740a108c94d4989",
        "post_id": "post-208038",
        "text": "Go Mark & Gabby and 134! Can't wait to see Endeavour fly in April.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.50903808Z",
        "author": "SiberianTiger",
        "date": "2010-10-28T10:57:59+0100",
        "id": "bc6074551667fdd554d03c177643ab73",
        "post_id": "post-268436",
        "text": "Launch pictured by Energia:The official launch video:[ame=\"http:\/\/www.youtube.com\/watch?v=h6WAp-8FlyQ&feature=player_embedded\"]YouTube - \u041f\u0443\u0441\u043a \u0420\u041d \u0421\u043e\u044e\u0437-\u0423 \u0441 \u0422\u0413\u041a \u041f\u0440\u043e\u0433\u0440\u0435\u0441\u0441 \u041c-08\u041c (Progress M-08M)[\/ame]",
        "thread_id": 17236
    },
    {
        "@timestamp": "2023-09-14T07:12:50.669606656Z",
        "author": "AirSimming",
        "date": "2010-06-04T16:09:04+0100",
        "id": "aff0695d3d03ba6b05646c1c88cef54c",
        "post_id": "post-207551",
        "text": "Fixerger said:It is unwatchable right now for me.\n\nThis should work as it works great for me:http:\/\/www.spacex.com\/webcast.php",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.505773056Z",
        "author": "Woo482",
        "date": "2010-02-24T21:29:25+0000",
        "id": "ee2c7defd284cab0815fb3ff64ad0d4c",
        "post_id": "post-208760",
        "text": "No problem :thumbup:",
        "thread_id": 13233
    },
    {
        "@timestamp": "2023-09-14T07:13:51.750678528Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-22T05:06:30+0100",
        "id": "d3e78127720c624461a22a8a0678db2b",
        "post_id": "post-267465",
        "text": "SHUN SHUN SHUN! I SHUN YOU!",
        "thread_id": 17166
    },
    {
        "@timestamp": "2023-09-14T07:12:50.355042048Z",
        "author": "Linguofreak",
        "date": "2010-02-19T15:58:07+0000",
        "id": "aecd491d9bdab036398a84392bced4cb",
        "post_id": "post-207142",
        "text": "Reminds me of this:http:\/\/www.asteroseismology.org\/",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:12:52.55499392Z",
        "author": "willy88",
        "date": "2010-02-25T02:13:03+0000",
        "id": "9814032e573341c7712ee2212461df08",
        "post_id": "post-208849",
        "text": "Perhaps a wheel station?",
        "thread_id": 13240
    },
    {
        "@timestamp": "2023-09-14T07:13:52.178483968Z",
        "author": "Keatah",
        "date": "2010-10-23T18:18:23+0100",
        "id": "43aade2849f0baae391acd23a224e7f3",
        "post_id": "post-267687",
        "text": "garyw said:Columbia had a longer payload bay than the other shuttles due to the airlock being internal whereas with the other three part of the airlock systems are in the payload bay itself thus eating up space.Also, additional work would be required to remove the ODS systems and that takes a while.\n\nWasn't weight an issue? Somehow? I thought that Columbia was the only shuttle that could be stripped & lightened enough to bring it home. I understand that a shuttle can haul 65000 lbs to orbit, but can only return something like 33000.. ?",
        "thread_id": 17193
    },
    {
        "@timestamp": "2023-09-14T07:12:50.436105216Z",
        "author": "Piet Barber",
        "date": "2008-05-21T00:21:33+0100",
        "id": "60efe25005e73e917820be35a364867a",
        "post_id": "post-64405",
        "text": "dutchpirate said:said to recover the same way, just add power at the end. What he didn't realize is that in a glider, you push the controls ALL the way forward...HARD!\n\nI am a glider flight instructor in real-life and That is DEFINITELY NOT the way I teach stall recovery!:thumbsdown: But one thing is for certain; soaring instruction is different in different places. I'm not saying you're wrong. But jeez. Most gliders recover just nicely with a release of back pressure at the right time.For the record, I have done ground instruction for gliders with Silent Wings, and found it to be a very good simulation approximation for real-life. It lets me do a lot of things that really enhance the instruction experience and reduce the number of flights needed to solo.The problem with people flying flight simulators on their own before they come to me is they have all these bad habits that they learned on their own, and it is harder to break bad habits than it is to teach good habits from the beginning.The worst habit that Computer pilots and power pilot transitioning to gliders is: TURN YOUR FREAKING HEAD AND LOOK OUTSIDE. You guys fly like you have a neck brace on. Eyes locked forward. The perfect remedy for preventing this in computer flying is to use TrackIR, which I have used with students to enhance the flying training experience and to keep them from being neck-brace pilots.More about that here:http:\/\/silentwings.no\/phpbb2\/viewtopic\/?t=757http:\/\/tinyurl.com\/42uug6(the second bad habit is USE YOUR FEET; power pilot transitions are the worst about this unless they have taildragger time)So congratulations on moving to flying in the real world, remember your feet are there for a reason, and please look around for a glider. Learn proper scanning techniques and use them. I often hear that if you want to be a better pilot go get a taildragger endorsement, and go do a few flights in a glider.All that said, and to keep it moderately on topic with Orbiter ... uh ... I'm pretty sure I could land the Space Shuttle if I was ever in a shuttle and the mission commander had a heart attack on re-entry.:p",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:12:51.903957248Z",
        "author": "Star Voyager",
        "date": "2011-05-15T17:33:06+0100",
        "id": "806a031c041158b4aa128d83f8570ccc",
        "post_id": "post-208239",
        "text": "Anybody else see the flag at half-staff at the press site during RSS rollback coverage?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.215993856Z",
        "author": "Notebook",
        "date": "2017-10-04T13:54:52+0100",
        "id": "4fed6393ac31b615bd50e35abb836d76",
        "post_id": "post-267830",
        "text": "True, but I still feel a marked man.Just watched \"The Wrath of Khan\", that didn't help.N.",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:12:50.47947776Z",
        "author": "Eccentrus",
        "date": "2010-02-20T05:11:29+0000",
        "id": "68448d3a24273de61afba936357d7f2d",
        "post_id": "post-207268",
        "text": "in other words, you're trying to make a game out of orbiter, right? can add to the enjoyment, going around without rewards can be pretty boring some time, and of course, that can be used to make great tutorials.",
        "thread_id": 13167
    },
    {
        "@timestamp": "2023-09-14T07:12:51.938210304Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-16T20:28:35+0100",
        "id": "6c5854a1d59377e7c030180c0aee7f14",
        "post_id": "post-208264",
        "text": "Roscosmos PAO: \"Soyuz-ISS Photo Session Option is Reviewed by Russia\".Russian party is now in process reviewing the option of Soyuz TMA-20 fly-around of the ISS in order to get imagery of the station with the shuttle Endeavour and orbiting lab linked together.\u201cWe are now in process evaluating risks and opportunity to perform the operation on the night of May 23-24\u201d, official of the Russian rocket and space industry told news media.May 24, Soyuz TMA-20 with the crew of commander Dmitry Kondratiev, Paolo Nespoli and Katherine Calleman is to return to the Earth. Prior to descent and reentry, the photo of the station may be made from the Soyuz.The option is still unconfirmed, as many technical aspects are to be estimated before giving final \u2018go\u2019 for the operation.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.292609792Z",
        "author": "JonnyBGoode",
        "date": "2010-10-24T21:31:12+0100",
        "id": "bd792838d1453f56b5c5c01fe859d55d",
        "post_id": "post-267994",
        "text": "Just a blast from the past.Mypast, anyway.:pI think I might work on an ELO skin for the XR2 to go with it, if someone does.",
        "thread_id": 17216
    },
    {
        "@timestamp": "2023-09-14T07:12:50.590486272Z",
        "author": "Fabri91",
        "date": "2010-06-04T20:17:16+0100",
        "id": "80c28ba60db3b9e2911c402dd76e8bee",
        "post_id": "post-207635",
        "text": "Congratulations to SpaceX for a great launch!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.527148032Z",
        "author": "Enjo",
        "date": "2010-02-25T16:32:39+0000",
        "id": "b7f3b0502836db2e06906eea4e3afb6e",
        "post_id": "post-208828",
        "text": "The forum helps realising that we're not alone in the universe.Hello Pablo.",
        "thread_id": 13236
    },
    {
        "@timestamp": "2023-09-14T07:13:52.581627648Z",
        "author": "Fabri91",
        "date": "2010-11-24T08:34:33+0000",
        "id": "4592cf3573f11bff95a91136eb59b318",
        "post_id": "post-268492",
        "text": "That's why I ordered a trackir myself...the one thing you can do is to progressively lower smoothing and\/or filtering by small amounts and test it ingame, hopefully to find a sweet spot where it is decently responsive and doesn't shake your virtual head to smithereens.",
        "thread_id": 17238
    },
    {
        "@timestamp": "2023-09-14T07:12:51.895007488Z",
        "author": "diogom",
        "date": "2011-04-29T17:53:26+0100",
        "id": "6ef0b4580652f04bc111dad5488bd955",
        "post_id": "post-208171",
        "text": "Here I was, ready for it, only a pack of popcorns left. :lol:Due to something about the payloads, couldn't get it fully, maybe a 72h.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.643655424Z",
        "author": "ky",
        "date": "2011-08-01T23:39:48+0100",
        "id": "21819014d4332239b755845427eecff8",
        "post_id": "post-268676",
        "text": "Wow.You got to be kidding me :facepalm:",
        "thread_id": 17252
    },
    {
        "@timestamp": "2023-09-14T07:12:50.660941312Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-26T22:16:58+0100",
        "id": "78a5bd6dbf39650ac9c1018e7f14d52a",
        "post_id": "post-207500",
        "text": "From Spaceflight Now:The earliest the Falcon 9 rocket could blast off from Cape Canaveral is June 2, as the Air Force and Federal Aviation Administration continue reviewing the vehicle's flight termination system.A SpaceX spokesperson announced the new target date late Tuesday, but the Falcon 9's ultimate appointment on the Air Force Eastern Range will depend on the conclusion of the paperwork reviews and other launch traffic at the Cape.Ken Wong, manager of the FAA's licensing and safety division, said the agency issued SpaceX a commercial launch license for the Falcon 9 rocket earlier this year.But the FAA and the Air Force are both responsible for the safety of the public and third-party property that could be put at risk during the launch.\"What we're doing is we're reviewing some test documentation related to the flight termination system to ensure compliance with FAA licensing requirements,\" Wong said in an interview Tuesday.Air Force officials were not available for comment Monday or Tuesday.Wong said the issue is with several components of the destruct package, which includes linear-shaped charges along the length of the rocket. If the booster flew off course during launch, safety officials could trigger the mechanism to destroy the rocket before it threatened people.SpaceX says it is working with Ensign Bickford Aerospace and Defense Co. to resolve the issues and gain approval for launch. Ensign Bickford is the prime supplier of the Falcon 9 flight termination system.Wong declined to identify the specific parts under the most scrutiny, and he would not estimate when the reviews could be finished.\"If you have a vehicle which has launched several times, where you have a flight termination system that has already completed qualification testing, then in subsequent launches, you would not have as many test-related issues with the flight termination system,\" Wong said Tuesday.\"In the case of Falcon 9, where you have a new vehicle with a new flight termination system, that's why you get a lot more of these testing issues and things that have to be reviewed,\" Wong said.Launch and landing activity at the Cape has range assets booked this week and in parts of early June, further complicating SpaceX's plans to debut the 15-story rocket.\n\n",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.668288512Z",
        "author": "Urwumpe",
        "date": "2010-06-04T00:21:46+0100",
        "id": "9087df329a5d4f6a24c1890344fb90c6",
        "post_id": "post-207537",
        "text": "silent_protagonist said:AFAIK the \"Dragon\" payload on this flight is little more than a boilerplate; I don't know if it even has attitude control. I imagine they want to get one successful flight under their belts before they try anything interesting.\n\nAs far as SpaceX shows, it has... they have used a set of 18 thrusters on it.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94692736Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-23T18:15:22+0100",
        "id": "b0b4e1fe0a17e26ad74984c03e22fbe2",
        "post_id": "post-208322",
        "text": "Yoda said:Surprises me that nobody has used Orbiter to re-construct the views we can look forward to today............\n\nPaging Donamy! :lol:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.21336832Z",
        "author": "andysim",
        "date": "2010-10-28T07:09:19+0100",
        "id": "603a59f6ce652f3e982cc071437f8d30",
        "post_id": "post-267810",
        "text": "Hail Probe!:probe:Hail Probe!:probe::cheers:BTW has anyone else seen visions of the Probe in their dreams? Im wondering what these visions mean, are they good or bad? I dreamed I was walking down the stairs cause I heard a noise and wanted to check it out and found the probe there but it flew out the window before I could say anything.",
        "thread_id": 17199
    },
    {
        "@timestamp": "2023-09-14T07:12:49.994403328Z",
        "author": "RisingFury",
        "date": "2010-02-18T22:04:26+0000",
        "id": "27be0abd2168deec8db7a469f80768f9",
        "post_id": "post-206944",
        "text": "Actually, what bugs me in all the space movies is not the crappy Physics. You need something to make it exciting and watching the shuttle for 30 minutes between MECO and TLI just ain't it...What bugs me in space movies is that usually only one or two people survive...",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:12:51.966758144Z",
        "author": "diogom",
        "date": "2011-05-30T20:23:10+0100",
        "id": "8ff01dc2a67b8cb57086081f4699de5c",
        "post_id": "post-208408",
        "text": "Hmm, only 3 this time? Great pics nonetheless, as always!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.364883712Z",
        "author": "n72.75",
        "date": "2008-06-01T16:45:12+0100",
        "id": "8b2e95af7c39c2cf3477c8ad26df91c1",
        "post_id": "post-70610",
        "text": "I just thought it would be nice to know the ratio of Male to Female orbiter players.",
        "thread_id": 1722
    },
    {
        "@timestamp": "2023-09-14T07:12:50.036182784Z",
        "author": "mbertelsen",
        "date": "2010-03-01T18:34:14+0000",
        "id": "bcabe43e34134a926f5ffb34ba32542b",
        "post_id": "post-206996",
        "text": "The IMFD Full Manual ([ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4142\"]IMFD Full Manual\/Playbacks[\/ame]) explicitly says you need both 4.2.1 and 5.3 because of a problem with orbit insert, perhaps you could contact the author.Thanks for looking at this, it confused me, too.",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:12:51.972759296Z",
        "author": "Dambuster",
        "date": "2011-06-02T12:31:44+0100",
        "id": "bd61d9b2f5981f896ee08df6b28e64e8",
        "post_id": "post-208449",
        "text": "Shouldn't people hold on to their getting pissed-offedness until after we actually know whether NASA will be charged? Right now you're getting all wound up over what is ultimately a rumour, and using it to trash the Russians - which quite frankly just isn't fair.You act like the Russians are the bad guys in this program - why don't you take a step back and ask if it's really right to be talking trash about your partner in a program over a rumour.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:52.485990656Z",
        "author": "N_Molson",
        "date": "2010-11-01T07:44:28+0000",
        "id": "e0912e1dbf26e24eff7114feec608e99",
        "post_id": "post-268325",
        "text": "Still from SpaceFlight Now :Liftoff is reset for Monday at 7:20 p.m. PDT (10:20 p.m. EDT).",
        "thread_id": 17230
    },
    {
        "@timestamp": "2023-09-14T07:12:50.454609152Z",
        "author": "Dambuster",
        "date": "2010-02-20T10:43:05+0000",
        "id": "f6f50db5de0409a4a71fac5dad593d53",
        "post_id": "post-207213",
        "text": "I'd be happy to do mission 32.",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:12:52.002660608Z",
        "author": "IronRain",
        "date": "2011-03-09T19:47:28+0000",
        "id": "0efaa44beb6abf65416cccf2db765e75",
        "post_id": "post-208053",
        "text": "Roll-out of Endeavour is delayed by 24 hours because of bad weather. Weather for tomorrow (03-10-2011) evening looks more promising.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:48.490123776Z",
        "author": "Xyon",
        "date": "2010-10-14T13:05:38+0100",
        "id": "cde7d278fff724d14d007501b8ef85e5",
        "post_id": "post-266039",
        "text": "OF is now only slightly younger than my son (On the order of 25 days). However I'd have to say, on occasion it seems like my son has fewer tantrums.:pHappy Birthday, Orbiter-Forum. I'm proud to be a part of the staff here somehow helping keep it all ticking over smoothly. We may be bailing out water with buckets behind the scenes occasionally, but it's all smooth seas and calm skies out here.:)",
        "thread_id": 17050
    },
    {
        "@timestamp": "2023-09-14T07:12:50.544557056Z",
        "author": "flytandem",
        "date": "2010-02-20T17:33:07+0000",
        "id": "a6f3c68c8c27c4754780379854d46d74",
        "post_id": "post-207335",
        "text": "You've been a passenger on a fully loaded Deltaglider flight to Mercury. On the way you were treated to a close encounter with Venus. But just as you complete the orbit insertion at Mercury your pilot has taken ill and can't continue as pilot, nor can he communicate his plans for returning to Earth. Luckily you have a fair amount of experience with Orbiter and are willing to try to get yourself and the other passengers back home.Code:BEGIN_DESC\nIn a polar orbit at Mercury after arriving from Earth. Try to get back to Earth on the remaining fuel. \nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56276.9437839201\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Orbit\n  REF AUTO\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Mercury\n  TRACK ON\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Frame\n  FRAME Ecliptic\n  REF Mercury\nEND_MFD\n\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Orbiting Mercury\n  RPOS 237461.10 -2031681.94 -1401015.24\n  RVEL 406.192 1708.648 -2408.838\n  AROT -35.36 7.83 -95.55\n  VROT 0.00 0.07 0.00\n  PRPLEVEL 0:0.206 1:0.951\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  PSNGR 2 3 4\n  TRIM -1.000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND\n\nBEGIN_VistaBoost\nEND",
        "thread_id": 13177
    },
    {
        "@timestamp": "2023-09-14T07:12:52.62958208Z",
        "author": "TSPenguin",
        "date": "2010-02-25T17:43:48+0000",
        "id": "3a6fe30087aaf92a1487cf7f89da9ad7",
        "post_id": "post-208909",
        "text": "That is great to hear. I hope you settle in all right over there.Should you ever need it, we can always make some room for you here.:cheers:",
        "thread_id": 13251
    },
    {
        "@timestamp": "2023-09-14T07:13:48.570506752Z",
        "author": "natey787",
        "date": "2010-10-14T07:15:09+0100",
        "id": "4e9329a324d65798c2157f8c7383119c",
        "post_id": "post-266075",
        "text": "Well, it's official. Google is trying to take over the world.",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:50.58586624Z",
        "author": "Urwumpe",
        "date": "2010-06-04T19:30:27+0100",
        "id": "b6764cc47014f990c4665b20dc35d54a",
        "post_id": "post-207607",
        "text": "AirSimming said:The A380 actually was a dead horse for Airbus long before they even knew any possible date for test flying it. They still maintain, for years, as half as much orders as they need to brake even. It will continue to be in the red for many years, if not forever. It's too fat actually. The majority of airlines these days call for twin engine aircraft that can be operated from the most common airports (just look at the 787 orders...). The A350 will become a top seller.\n\nYes, you said it some years ago, and I still wait for your prophecy to become true. Instead Boeing revamped the 747 and fails selling the 787 in proper numbers...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.900365824Z",
        "author": "DaveS",
        "date": "2011-05-06T14:29:39+0100",
        "id": "e8b14c52cb69c1bb3754932b07e48e91",
        "post_id": "post-208211",
        "text": "Orbinaut Pete said:Oh my, this date just keeps slipping and slipping. Now looking like NET May 16.\n\nYes, but you have to take in account the 3-days needed for the actual countdown. If they want to launch on the 16th, the countdown needs to start sometime around 8am EDT on Friday May 13, in a week from now.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:48.571639808Z",
        "author": "SiberianTiger",
        "date": "2010-10-14T13:02:36+0100",
        "id": "b221d890a24c71c3988c91f0f896cc20",
        "post_id": "post-266081",
        "text": "Urwumpe said:Still: Driverless cars will become no reality as long as nobody knows who to sue when something goes wrong. Technological problems are simpler to be solved than legal problems.\n\nProbably, like it's done when aircraft incidents are investigated? When the driver dies, a catastrophic failure tends to be contributed to the driver.:rolleyes:",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:49.830090752Z",
        "author": "clickypens",
        "date": "2010-02-19T19:35:56+0000",
        "id": "88636069eee1a0467fd6c00d9010119b",
        "post_id": "post-206836",
        "text": "Default, I'm pretty sure that there isn't. As far as any addons, I don't think so, but I have no idea really. Since the effects caused by beta angles aren't simulated, it isn't really needed in orbiter, unless you just want to know it.",
        "thread_id": 13123
    },
    {
        "@timestamp": "2023-09-14T07:12:51.948594176Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-24T01:16:10+0100",
        "id": "c9bf7279da18a4ab44011b28694c2c5d",
        "post_id": "post-208333",
        "text": "We might get a 1-day mission extension, taking the mission duration to 17 days! :thumbup:NASASpaceflight via Twitter said:STS-134 UPDATE: Potential for Mission extension by one day, to be discussed at MMT.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:48.572379904Z",
        "author": "SiberianTiger",
        "date": "2010-10-14T15:23:13+0100",
        "id": "ee65d696ecdfc99748da44a7e0b976ab",
        "post_id": "post-266086",
        "text": "Urwumpe said:also, how many accidents by people mistaking cruise control for autopilot do happen every year?;)\n\nThis is simply meaning that people in mass are in severe need of autopilots for their cars. I dare to predict that in 20 years driving a car manually would be like an art few bother to take up (and permitted only in special driver reservations, otherwise you are FINED! :nono:)",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:50.409188864Z",
        "author": "adamb193",
        "date": "2010-02-20T00:32:22+0000",
        "id": "fe7b611653fd855efff72f7112075466",
        "post_id": "post-207182",
        "text": "Also there was that guy who flew his plane into the White House and they didn't do much so who knows.",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:12:52.388944384Z",
        "author": "sunshine135",
        "date": "2010-02-24T13:29:32+0000",
        "id": "3d54366219ef3928da8281e10f1cae9a",
        "post_id": "post-208661",
        "text": "Urwumpe said:Yeah, Fox News alone is an uncorrected error. :lol:\n\nLOL. Now qualify that remark. Being in Berlin, you probably see as much of Fox News as I see of German stations. I hate it when people just beat up Fox News because of convenient hearsay or what they see in blogs. I rather believe that the reporting on Fox is the most objective for news reporting. You don't have to like their commentary to appreciate they report news that other outfits in the states fail to report.Getting back on topic, local news outfits jam every bit they can into a 1 to 2 minute report. The reporter at the end of the segment could have stated that the simulator is available for free online and given credit where it is due. This would have provided much higher credibility and utility for the story. This make me believe this guy took full credit for the entire simulator, and that is not cool at all.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:48.72923648Z",
        "author": "RGClark",
        "date": "2012-02-26T16:04:03+0000",
        "id": "6b4dec96ec7519889702827655f77013",
        "post_id": "post-266163",
        "text": "T.Neo said:And where is this nonexistant rover?\n\nThe Scarab lunar rover prototype has been undergoing field tests since 2008:There will be a media demonstration of the Scarab lunar rover using a new fuel-cell technology on Wednesday, Feb. 29th at the NASA Glenn center:Media Invited to NASA Glenn to See New Fuel Cell Demonstration on Mobile Rover.Source: Glenn Research CenterPosted Thursday, February 23, 2012CLEVELAND - A demonstration of a fuel cell that will allow rovers on extraterrestrial surfaces to go farther and last longer will be conducted at NASA's Glenn Research Center on Feb. 29 at 11 a.m.The new type of fuel cell will extend the range of surface operations for rovers that will explore new worlds as part of future NASA missions. Unlike a conventional fuel cell that needs a pump to remove the water produced inside the device, this non-flow-through fuel cell uses capillary action to wick away the water. By eliminating the pump, a non-flow-through fuel cell is simpler, lighter, and more reliable.The rover that will demonstrate the fuel cell in Glenn's Simulated Lunar Operations (SLOPE) facility is called SCARAB. It was developed by Carnegie Mellon Robotics Institute, Pittsburgh, under a grant from Glenn, and is regularly used for Human Robotic systems project mobility research in SLOPE.\u200b\n\nhttp:\/\/www.spaceref.com\/news\/viewpr.html?pid=36206\u200bPerhaps one of the reporters will inquire when the test vehicle can be turned into a flight ready version.Bob Clark",
        "thread_id": 17054
    },
    {
        "@timestamp": "2023-09-14T07:12:49.852045056Z",
        "author": "JamesG",
        "date": "2010-02-17T15:18:56+0000",
        "id": "37621dd41f7996070e1efa26c8ed7028",
        "post_id": "post-206859",
        "text": "I think you are underestimating how nasty a variable star is. A superflare (or even a regular flare) at Promima's habitable zone (less than half an AU) would ionize the atmosphere and boil off any free water present. Over time, they would leave any otherwise Earth-analog world barren and hard baked.In such a case a Europa-analog might have more possibilities. Further away from the star, the surface would freeze, but assuming its large enough to have a long lasting molten core to heat the interior and enough water to form an ice shell over it. The flares might only temporarily melt some of the ice but still leave a protective coating. Life would develop on chemosynthesis alone.Guess we won't know until we go there...",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:12:52.512640512Z",
        "author": "Juanelm",
        "date": "2010-02-26T12:10:36+0000",
        "id": "01791a840e35429e56b9eb65f50861fa",
        "post_id": "post-208782",
        "text": "Interceptor said:I want to try this so bad but, I can't find Microsoft Speech Recognition Engine v5.0, if thats the right one for winxp can someone please link me to a site with the proper software for winxp.Thanks\n\nUsethis one.Just run the installer and you're set.ok, now the only problem I have (since I changed my mirophone) is that the OSRM still can't recognize my pronounciation of the number 4, or 5, while the windows one works just fine, what's the problem here actually?\n\nIf you say it happens since you changed the microphone I guess thats the problem. Try positioning it farther away from the mouth, or lowering the mic volume a bit, and eliminating background sound. If you are using a microphone, and not a headset, you should put Orbiiter on mute, since the background noise it creates will affect greatly the performance of OSRM.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:49.063014912Z",
        "author": "SiberianTiger",
        "date": "2010-10-15T14:14:40+0100",
        "id": "25c604fbb343f8494d6e42d6a1944d45",
        "post_id": "post-266344",
        "text": "Urwumpe said:Maybe the problem is rather, that the worm was a North Korean assassination worm...\n\nIf it was North Korean, then it's no suprise that it lost all its cautiousness at sight of that salad...",
        "thread_id": 17069
    },
    {
        "@timestamp": "2023-09-14T07:12:49.890958592Z",
        "author": "TSPenguin",
        "date": "2010-02-18T07:46:33+0000",
        "id": "a2fde92ed1bb74d1901e01185e8f4051",
        "post_id": "post-206891",
        "text": "Jarvit\u00e4 said:pinged the server, got timeout. Trouble with DDNS?\n\nIt might just be that pinging is disabled for security reasons.OF and OHM can't be pinged either.",
        "thread_id": 13128
    },
    {
        "@timestamp": "2023-09-14T07:12:52.610029568Z",
        "author": "SiberianTiger",
        "date": "2010-02-25T20:15:11+0000",
        "id": "ae01cec6e41633e0b35a784946d71fa0",
        "post_id": "post-208901",
        "text": "Notebook said:Beautiful, haven't figured the subltey yet.\n\nErrrm... Did you mean \"subtlety\"?",
        "thread_id": 13249
    },
    {
        "@timestamp": "2023-09-14T07:13:49.305679872Z",
        "author": "n122vu",
        "date": "2010-10-20T02:30:27+0100",
        "id": "b90b9a35a5d16acedbc66418910cb6bb",
        "post_id": "post-266414",
        "text": "Io-ronic. I had Googled the subject to see if there were any tutorials out there. The VERY FIRST result was a thread right here on O-F, which included a few posts by none other than flytandem - I JUST finished reading those posts in a thread from 2008 on the very matter, and hopped over here to see if anyone else had any suggestions for the OP.http:\/\/www.orbiter-forum.com\/showthread.php?t=6080",
        "thread_id": 17079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.916795392Z",
        "author": "cjp",
        "date": "2008-05-16T07:34:34+0100",
        "id": "01486ac6529569f598147cdbc7b5c6b7",
        "post_id": "post-64361",
        "text": "Zatnikitelman said:I think it's more a limitation of the Orbiter engine. For the planet to not only render right and for the gravity to work right, a solid planet must be defined and it can't be too extreme, or the gravity may not work quite right.Please correct me if I'm wrong.\n\nI don't think gravity is the problem. Rendering could be a problem, but I think the most important problem is that the way how planets are modeled in Orbiter is based on solid planets. For instance, AFAIK you can only have one cloud layer, and the surface below that layer is always supposed to be solid (not even liquid: you can land on water!).Imagine what would be needed to make a planet like Jupiter realistic. Everything you see from the outside would have to be cloud layers. As soon as you dive under these layers, clouds are the only thing you see, so even for a little bit of graphic realism you'd need a lot better cloud rendering than is currently available in Orbiter.I think there would be no problem in moving the surface down to the center of the planet, although I'm not completely sure whether Orbiter does some assumptions about the atmosphere being less than a certain percentage of the planet.I can imagine a future version of Orbiter being improved on these points. It would also allow for improvements on other planets, e.g. you'd have nicer clouds on earth as well. However, I can imagine there are more important priorities in Orbiter development.",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:12:52.6189952Z",
        "author": "Gunny1",
        "date": "2008-05-06T16:01:33+0100",
        "id": "6a1a780f6a275ec7cb0493db2fb08be0",
        "post_id": "post-64481",
        "text": "Hohkay - you be saying 'cheese' now, yes?",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:13:49.577630464Z",
        "author": "Wishbone",
        "date": "2011-03-06T15:54:32+0000",
        "id": "a35037638e84641b8280914bb8fb8406",
        "post_id": "post-266640",
        "text": "Thanks for the observations. The CG shift was primarily a hack (not touching the visuals at all), and I found it to be of little help if atmo flight was involved.Re: airfoil grabbing. Yes, it is me to blame, and I have moved the grabbing into a separate thread in the current version, which will be uploaded next week. There were a few strands that I have started but not finished; fixed the CTD at exit (at least confirmed it was no longer appearing when set to \"Deallocate memory\" option).Have you tried stack RCS management?---------- Post added at 03:54 PM ---------- Previous post was at 08:00 AM ----------updated. am vying for the laurels of the worst add-on ever.",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:51.998994176Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-13T18:35:09+0000",
        "id": "b53477793cf12604d49416a0d9c1b270",
        "post_id": "post-208027",
        "text": "NASA Announces Backup Commander For STS-134 Mission.NASA announced Thursday that astronaut Rick Sturckow will serve as a backup commander for the STS-134 space shuttle mission to facilitate continued training for the crew and support teams during STS-134 Commander Mark Kelly's absence. Kelly's wife, Congresswoman Gabrielle Giffords, was critically wounded in a shooting on Jan. 8 in Tucson, Ariz.Kelly remains commander of the mission, which is targeted for launch on April 19 from NASA's Kennedy Space Center in Florida.\"I recommended to my management that we take steps now to prepare to complete the mission in my absence, if necessary,\" Kelly said. \"I am very hopeful that I will be in a position to rejoin my STS-134 crew members to finish our training.\"\"Mark is still the commander of STS-134,\" said Peggy Whitson, chief of the Astronaut Office. \"He is facing many uncertainties now as he supports Gabrielle, and our goal is to allow him to keep his undistracted attention on his family while allowing preparations for the mission to progress. Designating a backup allows the crew and support team to continue training, and enables Mark to focus on his wife's care.\"Sturckow will begin training next week at NASA's Johnson Space Center in Houston with the rest of the STS-134 crew, which includes Pilot Greg H. Johnson, Michael Fincke, Roberto Vittori, Andrew Feustel and Greg Chamitoff. The 14-day mission to the International Space Station will deliver the Alpha Magnetic Spectrometer and spare parts that include two S-band communications antennas, a high-pressure gas tank, additional spare parts for the Dextre robot and micrometeoroid debris shields.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:50.01975552Z",
        "author": "OrbitHangar",
        "date": "2010-10-17T00:26:39+0100",
        "id": "3e6273baec46770adfa81c28d10aabfd",
        "post_id": "post-266751",
        "text": "Author:ignorethisbarrelUpdate: Config updated. There should no longer be any weird fog glitches.Level 7 Saturn surface and cloud textures.Created using existing data and some data I just made up (and looks nice too).This will overwrite your Saturn.cfg file, if you don't want that to happen, copy and paste the visualization and cloud parameters to your already existing Saturn.cfg file (overwriting tthe visualization parameters in that file). This also includes atmospheric parameters (for Orbiter 100830 or above) that adds an atmosphere that I tried to get as close to real-color pictures of Saturn as possible. Saturn now has a nice blue haze.DOWNLOAD",
        "thread_id": 17105
    },
    {
        "@timestamp": "2023-09-14T07:12:49.917714944Z",
        "author": "jedidia",
        "date": "2008-05-17T09:57:11+0100",
        "id": "bf80fd473dc65ae9e419466795955447",
        "post_id": "post-64368",
        "text": "You know those presses where you can shove in a car on one side, and on the other a cute little cube of compressed scrap comes out? That's only the beginning of what will hapen to any ship attempting to pull of that stunt :lol:",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:12:50.513388032Z",
        "author": "Cizurator",
        "date": "2010-02-25T21:34:49+0000",
        "id": "cab464d30b9d9269360a113c9e2aaf6e",
        "post_id": "post-207315",
        "text": "doggie015 said:If someone DOES make a re-creation of the Pandora from Avatar; I would like to see how they do the floating mountains... maybe a gigantic remesh and reconfig of that Venus floating station...\n\nhmmm... the floating station wouldn't be necessary. The small base with two Avatar interfaces was in Hallelujah mountains, but not on one of those floating ones. But it is very interesting idea... I would prefer creating it as a base with a huge mesh",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:12:52.385662208Z",
        "author": "Yoda",
        "date": "2010-02-24T03:54:56+0000",
        "id": "a96750d42cfb294772961d80b5fb575f",
        "post_id": "post-208637",
        "text": "A young man here in Colorado Springs build a Simpit for Orbiter and made Fox 21 news !Even the United States Air Force Academy here in Colorado Springs has shown a interest.http:\/\/www.coloradoconnection.com\/news\/video.aspx?id=420198Great bit of publicity for Orbiter; Martin would be happy.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:48.57318784Z",
        "author": "Sky Captain",
        "date": "2010-10-14T18:09:34+0100",
        "id": "735e7a67b6c7c938ced3a70f120bc2c5",
        "post_id": "post-266093",
        "text": "I highly doubt it would be possible to make a vehicle that is a good car and good plane and is affordable to general public. I suppose you could make a light aircraft with foldable wings that can drive but it won't be a good car and likely would be deadly to occupants in case of road crash because of light structure. Something like Moller scycar that relies on thrust to get off the ground likely would guzzle fuel like tank making it affordable only for the rich.",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:50.586345472Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-04T19:42:23+0100",
        "id": "c0283ed8934196d680ada57ecea1bcf1",
        "post_id": "post-207611",
        "text": "60 seconds!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.002578688Z",
        "author": "orb",
        "date": "2011-03-07T11:04:18+0000",
        "id": "616e4a60b0802517b07a7b13777333ac",
        "post_id": "post-208052",
        "text": "NASASpaceflight:STS-134: Endeavour put through her interface test \u2013 eventful VAB flow:{...} Endeavour, is deep into preparations to rollout to Pad 39A. Following Endeavour\u2019s final rollover for the STS-134 mission, and indeed her career, mating operations between the orbiter and the stack are complete \u2013 although her Vehicle Assembly Building (VAB) operations have not been incident-free.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:48.574150144Z",
        "author": "Ghostrider",
        "date": "2010-10-14T19:31:59+0100",
        "id": "34f0754905bf909758c899c2a0749db5",
        "post_id": "post-266102",
        "text": "T.Neo said:I dunno- I doubt the usefulness of a flying car.\n\nWhen you have Nexus-6 class replicants roaming loose in your city you'll see...",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:49.722323456Z",
        "author": "Bloodworth",
        "date": "2010-07-09T23:46:44+0100",
        "id": "b313c376a06e5aa70d76335e89f747d9",
        "post_id": "post-206799",
        "text": "What? What's going to happen?Something...Probular...",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:51.952074752Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-27T18:50:57+0100",
        "id": "05a7fdb483616e529b94587609c6dd95",
        "post_id": "post-208365",
        "text": "Oh. My. Word. Check out this mind-blowing wind-angle image of the ISS, taken today during EVA-4 by Greg Chamitoff atop ELC-3. :jawdrops:Totally awesome!!! :10sign:(From Ron Garan via Twitter.)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:48.99426432Z",
        "author": "orbitingpluto",
        "date": "2010-10-15T18:32:34+0100",
        "id": "fc488385cc669abed22aaa2e381ebce1",
        "post_id": "post-266326",
        "text": "Mars is talked about more because it has a 'First Man' situation. Going to the Moon to get headlines means doing science, and there is a indifferent feeling towards science in general. Look at the idiots who are taking about dismantling the ISS now that it can do the orbital workshop stuff that it was built to do. If there isn't a way to get something quick no one would do it. Even the Apollo missions got underfunded, with the idea that it was all just go to the Moon and that was it. I wonder what would have happened if Kennedy didn't die and Apollo became something like Constellation or Space Station Freedom. Would America even gotten to the Moon had not one Presidents words became a legacy?",
        "thread_id": 17066
    },
    {
        "@timestamp": "2023-09-14T07:12:49.851249152Z",
        "author": "T.Neo",
        "date": "2010-02-15T14:04:59+0000",
        "id": "a483f97ffcdefb5f39a32ae0ecde68c8",
        "post_id": "post-206852",
        "text": "Yeah. But unfortunately as a variable \"flare\" star, its probably burned off most of the volitiles in its habitable zone, and any of its planets are pretty crispy.\n\nPlenty of the objects in our habitable zone are \"crispy\".From what I can read, flares would not pose a problem to a habitable world if it had a magnetic field (possible even with the relatively slow tidelocked rotation). But such flares would probably be very dangerous to any organisms on the surface of such a planet.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:12:51.955144704Z",
        "author": "Fabri91",
        "date": "2011-05-29T17:02:24+0100",
        "id": "08ca3c7523890c90ec43a5efd9eb04a1",
        "post_id": "post-208386",
        "text": "Which puts landing at 08:32 in my timezone, which is perfect! Classes start at 0915 that day, so I can go to uni a bit earlier and watch it live.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.394330368Z",
        "author": "jedidia",
        "date": "2010-10-15T19:34:20+0100",
        "id": "baf46418bf3b3c58877a4798549bd181",
        "post_id": "post-266419",
        "text": "So you're using turbines to create electrical power for the actual motors? sounds a wee bit inefficient...Anyways, purely practical design suggestion: jonny everyday handling the thing is not a pilot, so a window in the floor that he sees where he lands might be neccessary.What about the thrust rating of those fans? any math for it?",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:50.660843776Z",
        "author": "orb",
        "date": "2010-05-23T16:04:27+0100",
        "id": "9475f468e8f205d3d96ded2d2b22e8f9",
        "post_id": "post-207499",
        "text": "http:\/\/www.space.com\/missionlaunches\/spacex-falcon9-test-launch-100520.html\"We need at least a day and half to turn the range around,\" said Eric Brian, spokesman for the 45th Space Wing at Cape Canaveral Air Force Station. He said SpaceX has requested May 28 and May 29 as possible launch dates, though final approval by the Air Force is still pending.\n\n",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.526847744Z",
        "author": "TSPenguin",
        "date": "2010-02-25T08:19:53+0000",
        "id": "128eee7172a1e7b6c3d83b3be9fc4693",
        "post_id": "post-208826",
        "text": "Pablo49 said:Just need to get used to posting here, instead of just lurking like I have for awhile.\n\nMy old signature was \"Learning through lurking\" and it took me over a year to finaly post something.The fact that you are long time lurker, first time poster, only shows that you are not afraid of the the search function.Hail:probe:!!!",
        "thread_id": 13236
    },
    {
        "@timestamp": "2023-09-14T07:13:49.398256896Z",
        "author": "Ghostrider",
        "date": "2010-10-16T22:14:37+0100",
        "id": "5fb09312a1302a300f49a36792687fa6",
        "post_id": "post-266456",
        "text": "RisingFury said:Yea... unfortunatelly a good public transportation system is communism...\n\nNot if you have private companies operating it, and every five years or so you hold a competition to see who will operate it next, in order to keep prices affordable. Unlike SBB for instance...",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:51.907905024Z",
        "author": "Kyle",
        "date": "2011-05-16T17:33:36+0100",
        "id": "04d54e470826ad824753da6b17aafbcc",
        "post_id": "post-208259",
        "text": "Saw the liftoff from E. Hillsborough through the clouds. Beautiful site even though it was short. 134 is on its way!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.401651712Z",
        "author": "T.Neo",
        "date": "2010-10-18T18:40:42+0100",
        "id": "047a36f0dbbbd24c9f95cf0f1d5991be",
        "post_id": "post-266490",
        "text": "yeah, electricity is kind of out of the question... The standard flying car in SF usually came complete with its own pocket sized fusion reactor, but I'm afraid we don't have such luck.\n\nYeah... the ton-massive battery was only for 20 minutes of flight time, too...",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:50.593595392Z",
        "author": "orb",
        "date": "2010-06-05T14:23:46+0100",
        "id": "f03d93cbd93245bb651e427005a06770",
        "post_id": "post-207667",
        "text": "(Non relevant)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.608845312Z",
        "author": "Mogeley",
        "date": "2010-02-25T07:18:26+0000",
        "id": "3d6e0b02940ab58314da0bed531e0942",
        "post_id": "post-207406",
        "text": "Here's some videos of engine testing and flights, and other things.https:\/\/spacex.com\/multimedia\/videos.phpPeople are just playing around with the explosion thing. The first version had some problems, they always do. That's why you test with a single engine and not a stack of nine... Reusable rockets fail eventually especially if people are trying to be cost efficient, then things may fail more often. It all depends on how well they can determine the flight worthiness of a vehicle.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.993670912Z",
        "author": "dougkeenan",
        "date": "2010-09-07T04:53:19+0100",
        "id": "7f9c71f31325f2da9dcaf2e0da517076",
        "post_id": "post-207979",
        "text": "Maybe Greg Chamitoff can make a few more chess moves in space for the record books!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.49748608Z",
        "author": "Hielor",
        "date": "2010-10-16T09:28:39+0100",
        "id": "90072373f288c355cf604d980805a8d3",
        "post_id": "post-266599",
        "text": "Keatah said:It helps demonstrate I am not of the facebook crowd and that I only play intelligent games.\n\nHR drones won't care what kind of games you play, and there are *much* better ways to demonstrate that you \"aren't of the facebook crowd\" than listing video game experience on your resume.But, consider this one! Somebody I know had bragged all about her facebook activities, provided links and invites and everything. She invited everybody in the company to come to a get together. And 3 months afterward she did indeed get hired. Go figure that!\n\nOh wow, an anecdote. If you'll notice, someone in this thread already provided an anecdote of putting \"international arms dealer\" on their resume. Doesn't mean it's a good idea to do it yourself.Plus, there's a big difference between listing \"good at video games\" as a skill and actuallydemonstratingthat you have the capability to successfully organize large events. The first one, hiring managers won't care about. The second looks good.From time to time you get these hr drones that like to make you jump around through hoops.But one thing, they are not gods, and I do not treat them as such.\n\n:facepalm:You're right, they're not gods, so they probably won't know what an XR2 is. And they won't care. They're going to move on from your resume to one that includes relevant experience that they care about. HR drones basically do a keyword match on your resume, and ignore anything that isn't a keyword they're looking for.Saying \"I play intelligent video games\" is the sort of thing you can say during an interview. A resume is not the place for that. If you'veprogrammeda large add-on for Orbiter, that's an acceptable thing to list under related experience--playing a video game is not.",
        "thread_id": 17089
    },
    {
        "@timestamp": "2023-09-14T07:12:50.409892352Z",
        "author": "jinglesassy",
        "date": "2010-02-20T02:43:22+0000",
        "id": "1576e5eb7ec8190b4d37fa2d326e3d1c",
        "post_id": "post-207187",
        "text": "I say there needs to be some security measures in place for general aviation but not treating you like a criminal or anything like that, and putting alot of airports out of buisness wouldnt help with suicidal pilots they would act normal takeoff then hit the building, and some of airplanes can takeoff or land pretty much anywhere like the zenithair stol ch 701-750-801 those are pretty impressive.And you cant really stop someone from using one of those to get airborne off airport 10 feet from ground to air anyone?",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:12:52.00320512Z",
        "author": "IronRain",
        "date": "2011-03-11T21:40:09+0000",
        "id": "55fa20fcb77418f10026904897a29a26",
        "post_id": "post-208057",
        "text": "Beginning of the Roll-out---------- Post added at 11:34 AM ---------- Previous post was at 10:33 AM ----------Endeavour arrived on LC-39A for the final time. Endeavour was secured onto the pad's pedestals to complete the rollout at 3:49 a.m. EST.SpaceFlight Now image gallerySpaceFlight Now live mission center (+live video)---------- Post added at 10:40 PM ---------- Previous post was at 11:34 AM ----------Roll-out recap",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.964699904Z",
        "author": "Carl",
        "date": "2008-06-02T23:49:39+0100",
        "id": "3b5cecd514a2c05db41141fb5ab2db6a",
        "post_id": "post-70365",
        "text": "The on that can with the Sky @ Night mag.Also i tried aload other addons they just won`t work.When you start orbiter up and you choose the \"mission\" it comes up with star wars and then the death star orbiting mars,so i clicked it and it loaded like normal and yet when it loaded, i saw mars but no death star, it was also the same with the AH-64 Apache.",
        "thread_id": 1710
    },
    {
        "@timestamp": "2023-09-14T07:12:50.588181504Z",
        "author": "CigDriver",
        "date": "2010-06-04T19:53:29+0100",
        "id": "c50e4c90f5384dea271dfdc73ad1f0a8",
        "post_id": "post-207622",
        "text": "Congrats to Space X!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.39371392Z",
        "author": "Ghostrider",
        "date": "2010-02-25T20:11:42+0000",
        "id": "0a42645c32b631ef5067d23564f8f8b8",
        "post_id": "post-208689",
        "text": "Lunar_Lander said:About reporters: When I gave an interview about my hydrogen balloon research project to the NDR, they brought it in the evening news with the announcer saying: \"He also wants to rise, in a hot-air balloon\". I was quite pissed by that, but in the subsequent interview it was cleared up.\n\nThe mandatory answer would be: \"No, you misunderstand: the balloon is filled with hydrogen. It'syouwho is full of hot air!\":p",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:48.994176512Z",
        "author": "N_Molson",
        "date": "2010-10-15T18:05:41+0100",
        "id": "e816292a4ff74956c4392016e35d24c6",
        "post_id": "post-266325",
        "text": "If we can go to Mars, we can go the Moon. Less gravity, no atmosphere, less Dv required.Also Mars is a real planet, the Moon is \"only\" a natural satellite. That's another psychological step towards the stars where probably lies the future of the human race (provided humans begin to seriously care about their fate as a species, not as two hundred of warmongering countries);)",
        "thread_id": 17066
    },
    {
        "@timestamp": "2023-09-14T07:12:50.611829248Z",
        "author": "Urwumpe",
        "date": "2010-03-10T15:02:10+0000",
        "id": "0b209b622153b1849406b9c3aec06af7",
        "post_id": "post-207430",
        "text": "tblaxland said:I assume the \"spin start\" referred to is the spinning up of the turbo pump shaft. Any one know what equipment is used to accomplish this? Obviously the pre-burner can't function until the turbo pumps have at least some momentum...\n\nThe most conservative way is using a small pyrotechnic gas generator to spin the turbine, but the Russian RD-17x family for example uses a small start motor in the launch complex for spinning the single horizontally mounted pump shaft.In this case, the acronyms TEA and TEB are the key word what was used:http:\/\/en.wikipedia.org\/wiki\/Triethylaluminiumhttp:\/\/en.wikipedia.org\/wiki\/Triethylborane",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.897355776Z",
        "author": "IronRain",
        "date": "2011-04-30T18:21:40+0100",
        "id": "70ca82048e319156b099c389575514b1",
        "post_id": "post-208188",
        "text": "Interesting article:SpaceFlight Now:Endeavour's fuel tank reborn after Hurricane Katrina---------- Post added at 07:21 PM ---------- Previous post was at 12:11 PM ----------:lol:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.577996032Z",
        "author": "XZentus",
        "date": "2011-03-06T20:25:55+0000",
        "id": "076aa000abbc4d0e44656ec767418de0",
        "post_id": "post-266643",
        "text": "No scenario, it'sif precessionmfd.dll is activated => while drawing main dialog windowor when i activate it in \"Modules\" tab.Looks like trouble in DLLCLBK void InitModule (HINSTANCE hDLL)I tried to check it by myself, but i can't find some include files...",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:49.717126912Z",
        "author": "barcode",
        "date": "2010-03-23T23:50:53+0000",
        "id": "7077bfb6094f278036f2b8e4b9912ba8",
        "post_id": "post-206770",
        "text": "I'm just going to settle in here and hail Probe for a few minutes if you don't mind.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:51.902930688Z",
        "author": "N_Molson",
        "date": "2011-05-15T15:22:46+0100",
        "id": "e9290eebaf424e2a2a3825d6e4769d68",
        "post_id": "post-208232",
        "text": "If it works, it is a nice demonstration of reliability and precision.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.963179008Z",
        "author": "spaceranger",
        "date": "2008-06-02T18:11:17+0100",
        "id": "710d104d3092a8469a2f36c5ba1335fb",
        "post_id": "post-70363",
        "text": "astrosammy said:It's interesting to put it into an Low Earth Orbit. Makes a nice solar eclipse.\n\nUntil it gets torn apart by gravity or comes plummeting down to Earth in a cloud of DOOOM?!?!??!Sorry .. which thread am I replying to?",
        "thread_id": 1710
    },
    {
        "@timestamp": "2023-09-14T07:12:52.106705152Z",
        "author": "dougkeenan",
        "date": "2010-02-23T20:25:28+0000",
        "id": "da9dde36da5a3cd494c048588f568389",
        "post_id": "post-208601",
        "text": "Check this out:http:\/\/www.mojofiti.com\/I put an Orbiter group here:http:\/\/mojofiti.com\/groups\/orbiterWould anybody like to try this?",
        "thread_id": 13220
    },
    {
        "@timestamp": "2023-09-14T07:13:48.5732544Z",
        "author": "Eccentrus",
        "date": "2010-10-14T18:10:16+0100",
        "id": "59b3c2153b2eefeeb2dcae30f91b9dbe",
        "post_id": "post-266094",
        "text": "that kind of culture, urwumpe, is very hard indeed to learn, I live in Jakarta, which have about the same condition with Sao Paolo, the \"real\" population is about 6 millions, but at daytime, there are more than 20 million people working inside it, in a \"giant village with some towers\" 60 km wide, and of course, the force of being punctual outpower the sense of making the most for the benefit of all, in here, people will still go and cross that junction even if it's red, and with the corrupt morale of the police, and the inadequate physical conditions of the roads, you should know the end result: the average velocity you can get in rush hour is 10 km\/h. I had an experience of driving 20 km worth of distance in about 6 hours, I was going for a scientific exhibition at 8AM in the morning, watch a movie and dropped a friend at 4PM, and arrived home at 10PM (yes that's the 20 km I was talking about)",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:50.064895232Z",
        "author": "TSPenguin",
        "date": "2010-02-18T09:27:48+0000",
        "id": "c0d72cb40059e0981ef10e0132498f4e",
        "post_id": "post-207016",
        "text": "garyw said:Hey! I quite like that movie!\n\nI am sorry...",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.590358784Z",
        "author": "dougkeenan",
        "date": "2010-06-04T20:11:28+0100",
        "id": "aa8e0d8cdd2f6b964f8688ddba018090",
        "post_id": "post-207634",
        "text": "Congrats SpaceX on a magnificent achievement.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.67047808Z",
        "author": "ikrase",
        "date": "2010-03-03T01:58:02+0000",
        "id": "2c5e2e01f3c98a72a8f8f81ff6a852e7",
        "post_id": "post-208982",
        "text": "It would also make anti-ICBM interceptors easy?While not ever exactly tiny perhaps, NTR reactors save a large amount of space of balloony fuel tanks, and DUMBO did have high T\/W. Making a re-usable vehicle with balloony fuel tanks is difficult due to TPS issues, and aerodynamic force issues. An NTR is much smaller than the fuel that it would replace by lowering the mass ratio.If something was impossible to tightly control, it probably would become legal eventually. You could not control airplanes today short of outlawing private machine shops and look what happened to the IRS building!",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:49.580400128Z",
        "author": "boogabooga",
        "date": "2016-09-03T03:49:06+0100",
        "id": "b0a25e71d4efee59768101a4569fed3c",
        "post_id": "post-266666",
        "text": "This somewhat obscure but IMHO really useful MFD isNOTworking in Orbiter 2016.",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:50.593696512Z",
        "author": "anemazoso",
        "date": "2010-06-05T15:34:20+0100",
        "id": "4a186d8e79fa0e0ac9b755a788ff49c7",
        "post_id": "post-207668",
        "text": "Just wanted to post this.The size diffrence of the Falcon 1 and Falcon 9.:cheers:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.89880704Z",
        "author": "diogom",
        "date": "2011-05-03T00:26:17+0100",
        "id": "40489e12d2a3b957dd92c0785fe0742b",
        "post_id": "post-208200",
        "text": "A nice look at Endeavour's history.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.401219072Z",
        "author": "johan",
        "date": "2010-10-18T08:09:48+0100",
        "id": "780865b2528c02987a19b0e167cb7704",
        "post_id": "post-266485",
        "text": "DARPA already got the T-Shirt:http:\/\/www.theregister.co.uk\/2010\/07\/07\/tyrannos_transformer_tx\/The article has some 5 pages, the link goes to the first one.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:50.606992128Z",
        "author": "Kyle",
        "date": "2010-07-16T23:58:50+0100",
        "id": "b26cdb23bb60d2d7f3b2aa94c3a51d3a",
        "post_id": "post-207691",
        "text": "Any idea when the Dragon will arrive and a possible launch date?PS my 1,000th post!:)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.969460736Z",
        "author": "boogabooga",
        "date": "2011-06-01T07:37:01+0100",
        "id": "ea5090f518b1f272f195d816ebf9d050",
        "post_id": "post-208425",
        "text": "Why does the tail look like it is on fire?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.98182912Z",
        "author": "Wishbone",
        "date": "2010-10-16T19:55:55+0100",
        "id": "78f8c4a2a54c7e1ed25205f77c80ce19",
        "post_id": "post-266722",
        "text": "I suppose you've got enough fuel. Even so, prepare for aerobraking (been there, done that) with hovers firing transversally keeping you from flying away or crashing into the atmosphere. AFAIR 80k seems to be the altitude you'd like to keep during the aerobrake as long as possible. Retroapproach is also an option(I returned from Jupiter and from that cooky 40 km\/s scenario:)) My final orbit was somewhat around 1000x1000, just below the first Van Allen belt IIRC.EDIT: if low on fuel your only worry besides burning up should be getting into an elliptical orbit for a second and possibly third aerobraking.",
        "thread_id": 17101
    },
    {
        "@timestamp": "2023-09-14T07:12:50.608717568Z",
        "author": "Chupacabra",
        "date": "2010-02-25T01:11:06+0000",
        "id": "65ae40c702bc1ff72a21b23346bf96bb",
        "post_id": "post-207405",
        "text": "Come to think of it again, technically it never exploded right? Does the Falcon 1 have a Flight Termination System? I heard they just kill the engines normally.....(which doesn't seem to be the case in the video)I can't wait to see a commercial vehicle dock to the ISS though. That'll be quite interesting.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94158208Z",
        "author": "Suzy",
        "date": "2011-05-18T02:24:44+0100",
        "id": "8ada91342f597447a7cc2b9bcc365b68",
        "post_id": "post-208287",
        "text": "Cool launch photo:Through the wormhole:)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:50.055965184Z",
        "author": "orb",
        "date": "2010-10-17T15:43:39+0100",
        "id": "e33c7861e6c2d994aeb26e9e51e52411",
        "post_id": "post-266757",
        "text": "I don't understand your code. Is Lighting a method declared and defined in the class, or something else? Isn't your code working the same way when you remove \"void Lighting();\" from there?",
        "thread_id": 17106
    },
    {
        "@timestamp": "2023-09-14T07:12:49.89126656Z",
        "author": "garyw",
        "date": "2010-02-18T13:45:27+0000",
        "id": "8190167dbb92ae3bbe78b643ddbea8b8",
        "post_id": "post-206893",
        "text": "Unable to connect to port 22 using a port scanner:C:\\Documents and Settings\\garyw>portqry -n humemw.dnsalias.net -e 22Querying target system called:humemw.dnsalias.netAttempting to resolve name to IP address...Name resolved to 128.153.201.137TCP port 22 (unknown service): FILTERED",
        "thread_id": 13128
    },
    {
        "@timestamp": "2023-09-14T07:12:51.891128064Z",
        "author": "Kyle",
        "date": "2011-04-29T11:55:38+0100",
        "id": "a88204845634738ba9149b15abe204a8",
        "post_id": "post-208143",
        "text": "Problem with the pressure in Endeavour's Right OMS pod. This is an LCC violation.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:48.930969344Z",
        "author": "Xyon",
        "date": "2010-10-15T04:22:56+0100",
        "id": "135ffd05954dc4cc2e5cf1c2242b2d90",
        "post_id": "post-266239",
        "text": "All your drives from within Ubuntu are accessed via the Places menu. You should see them as \"xxxGB media\" where xxx is obviously the size of the drive.From there on in, the process is pretty similar to Windows, or at least it should be similar enough to figure out.",
        "thread_id": 17060
    },
    {
        "@timestamp": "2023-09-14T07:12:50.40882176Z",
        "author": "Zatnikitelman",
        "date": "2010-02-19T23:51:53+0000",
        "id": "ded3a0e6762e048727802c57cfb94f11",
        "post_id": "post-207180",
        "text": "I bet they'll place a TFR around at least this building, and possibly put an official unofficial restriction on other federal\/IRS buildings much they way they don't necessarily directly restrict the airspace over power plants, and other infrastructure, but tell pilots not to loiter or act suspicious near them.But frankly I wouldn't worry too much, there was a small plane into building incident in Tampa in 2002 and aside from the 9\/11 stuff, I don't remember much stemming from that.",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:12:51.940281344Z",
        "author": "garyw",
        "date": "2011-05-17T10:33:02+0100",
        "id": "c7b2e1b976a97daf7199cf0b4861a6fb",
        "post_id": "post-208279",
        "text": "Flight Day 2 execute package is up ->http:\/\/www.nasa.gov\/pdf\/546080main_PAO_FD02_ExPkg.pdf",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.394054912Z",
        "author": "Moach",
        "date": "2010-10-15T19:24:00+0100",
        "id": "1f5774c90bbdfbd45c3c852473d4d0dc",
        "post_id": "post-266418",
        "text": "Ok...continuing from the google cars thread, where i suggested a concept for a flying car - here it is:let's build it from the base up, shall we - this is the basic chassis and interior design:there's a reason for the inverted tricicle setup - it'll be clearer further along, but for now, it's basically to allow for a more car-like configuration and road handlingi shall explain the cockpit layout and handling characteristics later on - for now let's just focus on the vehicle's construction:this makes for a very driver-friendly design, being very intuitive... so far, the only major difference between that and a normal car is the tricicle setup...but let's go on to how it should fly:this is the main reason for the inverted tricicle configuration - it gives us a nice layout for the ducted fans....those are all electrical - and computer-controlled - the driver does little more than suggest to the computer what to do through the flight controlsnow, let's see about the power supply...those are three very simple, reliable turbines... also controlled by the computer (the driver has little more to do with them than turning them on and off)when on ground, only one of the three needs to be running to provide enough power to the wheels... the other two should come alive on time for takeoffand this is what it should look like in the end:this design is a lot more urban-oriented than the Moller Skycar, hence, no wings (although it's conceivable how retractable wings could be attached) and no need for complex retractable gear mechanisms....while the Moller is a VTOL airplane that can be used as a car, this concept is more of a car that can be used as a helicopter :hmm:i'll post more on the flight controls later... i got it all figured out :thumbup:",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:50.582751744Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-04T18:28:42+0100",
        "id": "5336cd0e80d58d5da337bee32bf065c2",
        "post_id": "post-207580",
        "text": "Abort on engine ignition.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.388447232Z",
        "author": "Quick_Nick",
        "date": "2010-02-24T12:41:16+0000",
        "id": "ddc98c66c4da05e06fa78fdaf6efbeb8",
        "post_id": "post-208658",
        "text": "Urwumpe said:I remember that the last time I wrote a complaint to Spiegel Online, they reacted very quickly to the error, but I also wasn't the only one to notice it.Especially international news agencies produce many errors in their news, which are copied without further checking by the news papers.\n\nI would say Fox doesn't exactly have a shortage of uncorrected errors.;)",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:49.577247488Z",
        "author": "Wishbone",
        "date": "2010-12-14T21:26:23+0000",
        "id": "0a3933ac79711b100b8caebc70f00957",
        "post_id": "post-266637",
        "text": "BUG WARNING: the airfoil coefficient function cannot tell if a 2010 or earlier API callback is being used and hence would CTD on earlier versions of Airfoil callbacks. A workaround (two buttons, each for its own API version) is done but will be uploaded with the next release.EDIT: workaround uploaded.",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:50.592094208Z",
        "author": "AirSimming",
        "date": "2010-06-04T23:49:05+0100",
        "id": "e2c699f2327ecb66e56df497dbd0d5d1",
        "post_id": "post-207650",
        "text": "And here is a better video:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.407044608Z",
        "author": "Donamy",
        "date": "2010-03-01T02:36:53+0000",
        "id": "d71e05809f7c482b583c2fc3d84117af",
        "post_id": "post-208698",
        "text": "I've set up the VC to the cockpit pics on the net, what should be the switch config ?",
        "thread_id": 13227
    },
    {
        "@timestamp": "2023-09-14T07:13:48.88386304Z",
        "author": "eveningsky339",
        "date": "2008-06-02T20:27:29+0100",
        "id": "e1c1d33e1aeb89f316b083e055bb6102",
        "post_id": "post-70346",
        "text": "There is a certain rug in the foyer that my dog has apparently deemed his territory. All his toys are on the rug and he is always laying on it.Whenever we put his toys back in his room, he goes right back there and brings them all out, one by one. He trots right by you with a smug look on his face that says \"Ha ha, I win\".",
        "thread_id": 1706
    },
    {
        "@timestamp": "2023-09-14T07:12:50.606240768Z",
        "author": "Star Voyager",
        "date": "2010-06-08T22:23:38+0100",
        "id": "87ca23063ef5abb10c4444d5818a07c0",
        "post_id": "post-207686",
        "text": "45th SW supports F9 launch:http:\/\/www.patrick.af.mil\/news\/story.asp?id=123207878",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.470057472Z",
        "author": "Artlav",
        "date": "2010-02-24T14:57:54+0000",
        "id": "6ed5b1a5b353e24b2da0270425aa436e",
        "post_id": "post-208710",
        "text": "First, Second, Tria, Penta, Hexa, Septa, Planet 7, Bluemen planet, Crashlander moon, WTF-4 asteroid, etc. We'll see when we get there.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:48.932063744Z",
        "author": "RisingFury",
        "date": "2010-10-15T17:02:45+0100",
        "id": "13919933775271b69a03c593c529ff82",
        "post_id": "post-266246",
        "text": "Turbinator said:Please help me. Before I beat the old HDDs with a hammer, with afurryof 300 Spartans channeled trough my right arm.\n\nI'm usually not a grammar and spelling nazi, but damn man! It's not RisingFurry! :lol:",
        "thread_id": 17060
    },
    {
        "@timestamp": "2023-09-14T07:12:50.611661824Z",
        "author": "anemazoso",
        "date": "2010-03-10T14:55:25+0000",
        "id": "8b459d2039afb282155e44df0d1613be",
        "post_id": "post-207429",
        "text": "This I think is a confidence booster. And I suspect, a good learning experiance for SpaceX.Go SpaceX!!:thumbup:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.618226944Z",
        "author": "Quick_Nick",
        "date": "2008-05-06T01:04:24+0100",
        "id": "31e3437d1e307e2d29df899e554a25d4",
        "post_id": "post-64475",
        "text": "This has obviously been faked in a new secret high-tech realistic spaceflight simulator probably created by some Ph.D in an English university.;)",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:13:49.40286464Z",
        "author": "Pyromaniac605",
        "date": "2010-10-19T09:02:09+0100",
        "id": "992841db2ec039ea0f23cbe45acbd1ab",
        "post_id": "post-266504",
        "text": "Honestly I don't see why you don't just grab a car, give it an aerodynamic body, foldable wings stick a propeller on the front (or back) and let it fly away. Just saying.DarrenEdit: Well of course you need vertical stabilisers and such but you get the basic idea.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:50.61573504Z",
        "author": "SiberianTiger",
        "date": "2010-04-03T16:25:58+0100",
        "id": "83cbb1e2d42b549b01a2ec1f5a2b84e2",
        "post_id": "post-207457",
        "text": "http:\/\/www.spacenews.com\/launch\/100403-spacex-slips-falcon-launch-may.html\"SpaceX is working closely with Ensign Bickford Aerospace & Defense Co., supplier of key components of the Flight Termination System (FTS) that will be used on Falcon 9, to complete testing of the FTS hardware and provide final data to SpaceX and Air Force Range safety officials for review and acceptance,\" SpaceX said in a statement sent to reporters. \"Certification of the Falcon 9 FTS and subsequent range availability will put the first Falcon 9 test launch towards the latter half of the anticipated March-May window, with the first attemptno earlier than May 8, 2010.\"\n\n:zzz:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.669289728Z",
        "author": "RisingFury",
        "date": "2010-02-26T21:28:46+0000",
        "id": "c6605215a6f2b6c954d14b43f9db4607",
        "post_id": "post-208969",
        "text": "Well, I had one task at uni that dealt with radioactive materials... We had some isotope of Cesium that produced Gamma, there was a bit of Uranium and a few other samples...The task required us to measure, among other things, the temperature of the sample, click count \/ unit of time, shielding provided by lead, time between clicks,... the usual stuff.One of the samples was a few degrees warmer then the room. Another one was supposed to be, but the sample was so old that the remote sensor we had couldn't pick up the difference...",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:48.41316224Z",
        "author": "stonedzen",
        "date": "2008-05-31T18:59:26+0100",
        "id": "fc7c207bbca0f0ae2262fef5a71b4d1e",
        "post_id": "post-70320",
        "text": "I'm making a scenario with almost every vehicle I've ever downloaded in it. So far it working out great, I've successfully added ttm24, descartes, deepstar, many deltaIV gliders, a few new space stations, the swiftSS, spaceplane 2.0, and a few others.My question is whether or not I can make objects in game not appear on the ship selection screen without deleting them from the scenario entirely, specifically greg burch's \"people\" you can attach to his ships.There are so many in my scenario right now, your have to scroll through 50 names b4 finding the actual ship you need.",
        "thread_id": 1705
    },
    {
        "@timestamp": "2023-09-14T07:12:52.66950656Z",
        "author": "Andy44",
        "date": "2010-02-27T01:32:18+0000",
        "id": "509647efd68612eaaed9fed2520285f1",
        "post_id": "post-208971",
        "text": "RisingFury said:Assuming it's real, a few grams of nuclear material is hardly a nuclear reactor.If that's what you consider a nuclear reactor, then I built one in school in my experiment class...\n\nIt was real, there was a book written about it. Fascinating story. The kid was crazy smart but didn't have any common sense.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:48.726490624Z",
        "author": "PhantomCruiser",
        "date": "2010-10-14T15:33:11+0100",
        "id": "5c7b25d0f0248c862aa67b39cd4d5a81",
        "post_id": "post-266141",
        "text": "I saw an interview w\/ Elon Musk regarding the use of the Dragon. At the time he stated that the Dragon is really only built for LEO operations, and doesn't see it being used in any other capacity. Perhaps the Dragon can be modified for use otherwise though.It being Elon, he probably has plans in mind for another vehicle for lunar or Martian operations.If\/when I can find the video I'll post a link to it.",
        "thread_id": 17054
    },
    {
        "@timestamp": "2023-09-14T07:12:50.064465408Z",
        "author": "garyw",
        "date": "2010-02-18T09:26:51+0000",
        "id": "dc83cda95899a3ff84b456b9b82c9edb",
        "post_id": "post-207014",
        "text": "TSPenguin said:It is a prop from the really bad movieStealth.\n\nHey! I quite like that movie!",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.492567552Z",
        "author": "SiberianTiger",
        "date": "2010-02-27T00:38:47+0000",
        "id": "b1a6ae912101134436e2f0e8611f8cbd",
        "post_id": "post-207293",
        "text": "Subj, tentatively, till March 25th.",
        "thread_id": 13169
    },
    {
        "@timestamp": "2023-09-14T07:12:51.952303616Z",
        "author": "C3PO",
        "date": "2011-05-27T20:04:24+0100",
        "id": "e0d58818751c9bc3bddf6930774d07ed",
        "post_id": "post-208366",
        "text": "garyw said:Give it two years or so until people start asking 'why aren't we seeing any shuttle flights' and things like 'When are the new shuttles going to be launched?'\n\nagentgonzo said:I think you give the public too much credit. I would imagine that after two years most of them won't realise that they aren't flying and when asked if we have a working shuttle fleet they would say \"of course we do\"\n\nI'm afraid more people would answer \"I don't care\":(I think the they will need a bigger shock, like a chinese station with more traffic, or a chinese or russian Moon mission.Orbinaut Pete said:Oh. My. Word. Check out this mind-blowing wind-angle image of the ISS, taken today during EVA-4 by Greg Chamitoff atop ELC-3.Totally awesome!!! :10sign:(From Ron Garan via Twitter.)\n\nThat's a real jaw-dropper! :11sign:(If there ever was an 11, that's it!!!)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:48.942315264Z",
        "author": "Ripley",
        "date": "2010-11-21T19:56:26+0000",
        "id": "05cd2157889a8f50637573448013b38c",
        "post_id": "post-266292",
        "text": "As a follow-up to my previous post, here's the \"famous\" landing tutorial by Paul Wilson.Real F-16 pilots land this way (he says!). It's originally meant for the F-16 as modelled in Falcon4, but I think this tutorial teaches an \"all-round\" technique, which goes beyond the craft, or even the sim used.As long as the used aircraft\/ship models a FPM (Flight Path Marker), it can be applied as well.Hope you like it as I do.:cheers:Paul Wilson's Landing Tutorial",
        "thread_id": 17063
    },
    {
        "@timestamp": "2023-09-14T07:13:49.524816384Z",
        "author": "Pilot7893",
        "date": "2008-06-01T00:06:01+0100",
        "id": "7aafde74f37d10cbec1c023143173748",
        "post_id": "post-70354",
        "text": "They make some VERY original games.http:\/\/www.nitrome.com\/games\/yinyang\/this one messes with my logic BIG TIME:crazy:http:\/\/www.nitrome.com\/games\/cheesedreams\/no sense in this one at all:huh:http:\/\/www.nitrome.com\/games\/twang\/sooooooooo hard!There are many more to enjoy",
        "thread_id": 1709
    },
    {
        "@timestamp": "2023-09-14T07:12:49.891485184Z",
        "author": "TSPenguin",
        "date": "2010-02-18T14:18:09+0000",
        "id": "cae8c6f358b987d6e818836083666374",
        "post_id": "post-206894",
        "text": "n72.75 said:I currently have a Linux server setup[...]\n\nMight have been a bit prematurely in that case:p",
        "thread_id": 13128
    },
    {
        "@timestamp": "2023-09-14T07:12:51.964538624Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-29T23:34:16+0100",
        "id": "70d174f1a5b8f22ad35bf5ac50231133",
        "post_id": "post-208392",
        "text": "From ISS On-Orbit Status Report for 29\/05\/2011Working alongside MS-1 Mike Fincke, FE-3 Ron Garan finished up on the installation of the new CDRA (Carbon Dioxide Removal Assembly) Desiccant\/Sorbent Bed 2 in Node 3. CDRA was successfully restored to full service.Reboost Update:At ~5:01 AM GMT, Endeavour performed a nominal reboost of ISS, providing a change in velocity of 0.57 m\/s (meters\/second), resulting in a 1.04 km (kilometer) increase of mean ISS altitude. For the reboost Pilot Greg Johnson used the VCRS (Vernier Reaction Control System) in Config. 3\/Auto Reboost mode.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.997640448Z",
        "author": "Andy44",
        "date": "2010-02-25T02:39:32+0000",
        "id": "0ea47c946770dc573759a94a2dd79835",
        "post_id": "post-206968",
        "text": "If your puppies are burning efficiently, there won't be anything but a fine, slightly radioactive ash.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:12:51.89438848Z",
        "author": "diogom",
        "date": "2011-04-29T17:40:43+0100",
        "id": "a0101eff7c4ca336ddaa05a25292f128",
        "post_id": "post-208167",
        "text": "Lets hope it's nothing serious, or we'll have another STS-133.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:48.622910464Z",
        "author": "statickid",
        "date": "2010-10-14T23:58:40+0100",
        "id": "46c3c954bd27eb7c94d2aee8314fa5df",
        "post_id": "post-266136",
        "text": "yes there is even a movie about this concept as well.I'm pretty sure the original concept is that it is a way of doing something in return for something done good to you.The twist is that if someone does something nice for you, but refuses any type of recompense, then the way you can really pay them back is by \"paying it forward,\" or in other words, by helping someone else when you are able, and not asking for anything in return but for them to also \"pay it forward\"example:Bob: \"Hey Joe can I borrow 10 dollars? I need a taxi but am broke.\"Joe: \"Sure man, here's 10 bucks.\"Bob: \"Oh wow thank you so much I'll pay you back at the end of the month.\"Joe: \"No thanks Joe, just pay it forward.\"Bob: \"Okay deal!\"At the end of the month, instead of paying Joe his money back, Bob gives 10 dollars to a homeless person, asking that that homeless person pay it forward if he can.The homeless person wins the lottery and gets a million dollars, then he pays it forward by giving 10 dollars to his friend in need. etc etc etc",
        "thread_id": 17052
    },
    {
        "@timestamp": "2023-09-14T07:13:48.729316096Z",
        "author": "T.Neo",
        "date": "2012-02-26T17:10:24+0000",
        "id": "1b63977d558d692462e5017ac836cb0c",
        "post_id": "post-266164",
        "text": "There's a difference between a prototype and actual field hardware that can be (relatively) mass produced, shipped to the location, and expected to work fairly well under local conditions.Also, time isn't the only issue, you forgot about economics again. No bucks, no Buck Rodgers.",
        "thread_id": 17054
    },
    {
        "@timestamp": "2023-09-14T07:12:50.492682496Z",
        "author": "SiberianTiger",
        "date": "2010-03-10T13:37:18+0000",
        "id": "4de9660e46d657a30fc10ff62b6c68d2",
        "post_id": "post-207294",
        "text": "The launch day may slip to April:http:\/\/www.spaceflightnow.com\/news\/n1003\/10dnepr\/After meeting with Ukrainian engineers in charge of the Dnepr, ESA managers say they are close to resolving the performance issue with the CryoSat 2 launch.Yuzhnoye, the Dnepr's prime contractor, is reprogramming a flight computer from another SS-18 missile to tweak the mixture ratio of the rocket's second stage vernier steering engine. The change should permit the engine to produce the required thrust, according to Richard Francis, the CryoSat 2 project manager.Francis said officials are working on securing a special export license to ship the computer from Ukraine to the launch site in Kazakhstan. Approval for the license could come later this week.\"They really speeded things up because it normally takes 45 days,\" Francis said. \"But they've been banging on the door to get this done, and we appreciate that.\"Although a new launch date is still pending, Francis saidliftoff probably won't occur before early April.\n\n",
        "thread_id": 13169
    },
    {
        "@timestamp": "2023-09-14T07:12:51.990449152Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-22T15:18:57+0100",
        "id": "b468274837ae52552710d7b821336f1a",
        "post_id": "post-207948",
        "text": "AMS-02's new permanent magnet catches its first particle.---------- Post added at 09:34 PM ---------- Previous post was at 06:27 PM ----------From theofficial AMS-02 Twitter account:AMS detector is completely reassembled. We are finishing up on the final cables, plumbing and thermal systems.\n\n---------- Post added 22nd Jul 2010 at 03:18 PM ---------- Previous post was 21st Jul 2010 at 09:34 PM ----------Here's a time-lapse video of the left aft center SRB segment entering the VAB and being lifted into HB-1.\u200b",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.274014208Z",
        "author": "martins",
        "date": "2010-10-16T21:02:28+0100",
        "id": "ea2785c1d5010c9bf34d2d7f5c2ca6cb",
        "post_id": "post-266371",
        "text": "Just to clarify this: in orbiter, thesolar system'sbarycentre is at the origin of the global frame. Thesun'scentre orbits around that.In terms of solar flux calculation, I think the error is negligible. If you are close enough for it to make a difference, you've entered the near-field domain anyway, where the point source approximation is no longer valid, so it would be incorrect either way.Calculating a near-field correction would probably not be difficult, but are there actually any applications that require it?",
        "thread_id": 17074
    },
    {
        "@timestamp": "2023-09-14T07:12:50.610459392Z",
        "author": "n122vu",
        "date": "2010-03-09T19:12:33+0000",
        "id": "708f981cc82aaa5af36eff6cb2e3d42d",
        "post_id": "post-207421",
        "text": "They're still trying:http:\/\/www.spaceflightnow.com\/falcon9\/001\/status.html---------- Post added at 02:12 PM ---------- Previous post was at 01:55 PM ----------Scrubbed for the day.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.971033856Z",
        "author": "C3PO",
        "date": "2011-06-01T15:37:58+0100",
        "id": "a1421dd6791df04f6b947d0de08826dd",
        "post_id": "post-208435",
        "text": "IronRain said:Mission Managers Discuss STS-134\n\nSounds like the odds on the next Dragon will dock to the ISS are good. :thumbup:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.577172736Z",
        "author": "Wishbone",
        "date": "2010-12-04T18:37:15+0000",
        "id": "bdd9daacc24049a4571a59223ac2e112",
        "post_id": "post-266636",
        "text": "I'm fighting on several fronts. Top priority now is completing the study guide for one of the subjects I teach, in Precession MFD I'm integrating jedidia's EPP library, also reading Gurfil's Modern Astrodynamics, and the next thing is integrating Euler's equations in a separate thread (for optimised attitude maneuvers).Re: help - yes, would be great if you could help me answer the following question - what is the most fuel efficient way of maneuvering a heavy spacecraft (with arbitrary PMI) into a given attitude in the presence of gravity gradient torque in a given period of time?",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:49.721375488Z",
        "author": "Izack",
        "date": "2010-07-02T05:53:34+0100",
        "id": "332b168a76d41d1fd82e241c352f0d44",
        "post_id": "post-206794",
        "text": "Canada Day, need to make my prayers... (A little late):hail::probe::hail::probe::hail::probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:52.305728256Z",
        "author": "flytandem",
        "date": "2010-02-24T00:33:25+0000",
        "id": "9d8a1c00fbd310282ccc61aa5c50662d",
        "post_id": "post-208631",
        "text": "Here's a relaxed triple sling to Jupiter departing July 27th 2010. Scenario starts at launch time from Habana. It has loose slings of Venus, then Earth twice, and then heads to a soft arrival at Jupiter.Edit: Having just flown it, I noticed that when I was doing the last leg toward Jupiter, the outer planets were in great position to sling quite quickly from Jupiter to Saturn and then to Neptune. No, Uranus is out of reach:)Enjoy.Code:BEGIN_DESC\nHere's a relaxed triple sling to Jupiter departing\nJuly 27th 2010. Scenario starts at launch time\nfrom Habana. It has loose slings of Venus, then Earth twice,\nand then heads to a soft arrival at Jupiter.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55404.4394457836\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  3\n  FNumber 9\n  Int 1\n  Orbit True\n  Vector  5482330.97246 1452254.9404 \n\n2902551.26804\n  Vector  -152.033264186 -159.091015316 \n\n366.759201734\n  Double  3.98600439969e+014\n  Double  55404.4394454\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55404.4392384\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 3\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 1  6571243.37354\nEj Orientation\n 0  -0.143116998664\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  55404.4394458\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 3  -5358.70481575\nEject date\n 2  55404.5108563\nOutward vel.\n 0  2115.55218123\nCh. plane vel.\n 2  1024.29078903\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  4942586742.81 519568236.004 \n\n3674063766.66\n  Vector  -9721.56028897 -1015.70603586 \n\n-7257.58102355\n  Double  3.2485863e+014\n  Double  55489.220435\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55404.4392816\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  93148518757.2 -4612339788.46 \n\n55091225760.1\n  Vector  -29309.9069481 -676.2986695 \n\n26171.8792921\n  Double  1.32712764814e+020\n  Double  55495.0861003\n  Handle Sun\n  Handle Venus\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55404.4394458\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 3  -1.36073897\nInc. angle\n 3  0.242768317636\nInherit Vel.\n0 0\nEject date\n 0  55495.0861003\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  9273022489.22 1255588676.49 \n\n-776128072.599\n  Vector  -11203.5700255 -1515.47499091 \n\n923.795221781\n  Double  3.98600439969e+014\n  Double  55799.0824586\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55404.4394206\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  143116821350 -2007794.03724 \n\n-47640497231.9\n  Vector  -235.123428409 -1856.56385088 \n\n34585.4938896\n  Double  1.32712838556e+020\n  Double  55808.6463066\n  Handle Sun\n  Handle Earth\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55404.439418\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 1\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 2  -1.26377755248\nInc. angle\n 0  0.153938040026\nInherit Vel.\n0 0\nEject date\n 0  55808.6463066\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  7572865134.94 1439341825.7 -\n\n5361703921.23\n  Vector  -9157.48279699 -1737.95391343 \n\n6464.3970217\n  Double  3.98600439969e+014\n  Double  56529.5491412\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55404.4394156\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  143068690984 -3453104.19496 \n\n-47746586275.9\n  Vector  3746.35773698 -1820.81402636 \n\n38059.6341731\n  Double  1.32712838556e+020\n  Double  56539.1134101\n  Handle Sun\n  Handle Earth\n  Handle Jupiter\nSelect Target\n 0 Jupiter\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55404.4394132\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 2  -0.743903309498\nInc. angle\n 2  0.11878710889\nInherit Vel.\n0 0\nEject date\n 0  56539.1134101\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  -42431172598.7 -13806863586.9 \n\n-457785067845\n  Vector  585.73811386 182.751472639 \n\n6050.50415306\n  Double  1.26686534397e+017\n  Double  57008.3764785\n  Handle Jupiter\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55404.439409\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE TransX\nEND_MFD\n\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Landed Earth\n  POS -82.4237766 22.9806887\n  HEADING 60.03\n  RCSMODE 0\n  PRPLEVEL 0:1.000 1:1.000\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  GEAR 1 1.0000\n  PSNGR 2 3 4\n  TRIM 1.000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND\n\nBEGIN_VistaBoost\nEND",
        "thread_id": 13224
    },
    {
        "@timestamp": "2023-09-14T07:12:49.853128192Z",
        "author": "T.Neo",
        "date": "2010-02-18T14:30:45+0000",
        "id": "6d37efdc3ea7c76a78f4549a168fefe1",
        "post_id": "post-206870",
        "text": "Urwumpe said:Venus is de-facto tidal locked, the very dense atmosphere does not prevent thermal stress inside it.\n\nI never said it did not.The Venusian surface temperature does not change much from the dayside to the nightside.The atmosphere should carry sufficient heat to the night side at only 10% Earth's atmospheric pressure. See abstracthereand wiki page to M dwarf habitabilityhere.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:13:49.579406592Z",
        "author": "Wishbone",
        "date": "2011-09-04T22:19:36+0100",
        "id": "6785166ab702ea76fc1de73ed3eb49de",
        "post_id": "post-266657",
        "text": "Molniya: the inclination is 63.4 with some decimal degrees, so first you have to launch into this inclination. Now watch ArgP predicted figure on Page 1. By RCS or OMS burns you can gradually move it to zero.Sun-synchronous (I assume you're flying with inclination >90 degrees): make precession of the orbit (top row left number on Page 1) match the number on the right, by a judicious combo of normal, anti-normal, prograde and retrograde burns. To get your ground track re-visit requirement fulfilled, push NDY, enter, e.g., 1 (1 day between revisits), and then NOR (set it to 14 or 13 or whatever number of orbits there should be between ground track repeats). There will pop a number saying prograde or retrograde or synchronous. If it says prograde just burn prograde until it is zero, same for retrograde. If you're flying a Molniya type, set NDY to 1, NOR to 2 and you're ready to finetune just the same. If it is a geosynchronous orbit, simply match orbital period with the planet's Sidereal rotation period.This is predicated on having Non-spherical gravity on...",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:52.386644992Z",
        "author": "Quick_Nick",
        "date": "2010-02-24T04:15:31+0000",
        "id": "406482af537462745e4415cf6db6ad64",
        "post_id": "post-208642",
        "text": "What the heck? If they don't mention Orbiter, it REALLY bugs me... and I'd imagine it might bug Martin too. (not trying to speak for him) Not to mention that plenty of people have built sim pits for Orbiter...---------- Post added at 10:15 PM ---------- Previous post was at 10:14 PM ----------The story makes it sound like he takes all the credit too...http:\/\/www.coloradoconnection.com\/news\/story.aspx?id=420198EDIT: Never mind, one mention of Orbiter but it's not clear what it means or that it's the NAME of the program...In any case, could easily be the media's fault, not so much the kid.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:12:50.66336896Z",
        "author": "Ghostrider",
        "date": "2010-06-01T20:49:07+0100",
        "id": "22915d69710ca632d27ee7f958ed76ca",
        "post_id": "post-207518",
        "text": "bwog said:For some reason I have a feeling that when thisfinallylaunches, it'll probably fail.\n\nI have a bad feeling that that's no moon, it's a trap but there's another.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.579755264Z",
        "author": "jgrillo2002",
        "date": "2011-09-05T19:15:12+0100",
        "id": "0e9df1343992edcb81f64ebbe66410c5",
        "post_id": "post-266660",
        "text": "well im only interested on Geosync orbits. the MFD works but my orbit isnt circular but its synced. kinda odd",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:52.525235968Z",
        "author": "Pablo49",
        "date": "2010-02-24T23:15:46+0000",
        "id": "b1debe5ebb0794a7bfc29f5b624a4dfe",
        "post_id": "post-208817",
        "text": "So, been a lurker for some time. I messed around with Orbiter doing some Apollo stuff, some many months ago. Picked it back up about a month ago and been flying by the seat of my pants, learning as I go. I'm pleased with how I've been doing so far, actually. I thought it might be time to actually join.I'm a member of two other forums, moderator on one. Hopefully I'll stay fairly active on this, I'll see how it goes. I used to do some graphic art, its been awhile though. I know the tiniest bit about programming, which I know from related robotics programming. I'm very big on music, with a large vinyl collection, I put my last.fm on my profile. I'm also active on MSN, which is also on my profile. I guess that is about it",
        "thread_id": 13236
    },
    {
        "@timestamp": "2023-09-14T07:13:48.620451328Z",
        "author": "tl8",
        "date": "2010-10-14T08:41:21+0100",
        "id": "8e2e5e8d3fe8d86dd4cceba8b07ae637",
        "post_id": "post-266125",
        "text": "I don't really see a need, and it is a blurry line in the way of therules.",
        "thread_id": 17052
    },
    {
        "@timestamp": "2023-09-14T07:12:50.491631616Z",
        "author": "Urwumpe",
        "date": "2010-02-20T09:38:22+0000",
        "id": "4e7d432817c22eeb5fd7a10e72d88780",
        "post_id": "post-207286",
        "text": "jinglesassy said:how would a delay help with gaining more fuel in the second stage? sorry still fairly new to learning all the orbital mechanics and all still\n\nDnepr launchers are (like the ICBM they are based on) sealed rounds, they have no provisions of getting refueled at all. They are installed into their silo completely fueled, just like they left the factory. The only way to change this is using a different launch profile to a lower initial orbit, or remove the launcher and bring it back into the factory.",
        "thread_id": 13169
    },
    {
        "@timestamp": "2023-09-14T07:12:52.619683328Z",
        "author": "Urwumpe",
        "date": "2008-05-06T17:22:23+0100",
        "id": "593b8df83ee86844fe8d198f4acc5922",
        "post_id": "post-64486",
        "text": "Ghostrider said:How many cheating spouses choose the Eiger north face as a place to cavort around?:p\n\nHave you ever investigated that? Maybe most cheat there because they feel safe of PIs there. :lol:",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:13:48.621601024Z",
        "author": "Urwumpe",
        "date": "2010-10-14T19:49:24+0100",
        "id": "cba91de6d23dbc79452713aa2f75c6d9",
        "post_id": "post-266130",
        "text": "Sounds like a internet version of the classic \"Schrottwichteln\" during Christmas here in Germany.The English word [ame=\"http:\/\/en.wikipedia.org\/wiki\/Secret_Santa\"]Secret Santa - Wikipedia, the free encyclopedia[\/ame] does not really describe it, you could maybe use for the translation \"Junk Santa\".",
        "thread_id": 17052
    },
    {
        "@timestamp": "2023-09-14T07:12:50.6076352Z",
        "author": "Urwumpe",
        "date": "2010-02-23T20:16:15+0000",
        "id": "29ddc28d72ab8f1aa301c85663df9cb2",
        "post_id": "post-207396",
        "text": "Ark said:I try to put SpaceX's failures in this context. I've seen enough three-minute comedic montages of early NASA efforts blowing up to know that test launch failures are nothing new. That's why we conduct test launches. And SpaceX's failures-until-orbit-achieved rate still outscores NASA. :lol:\n\nStill, we are not in the 1950s anymore. Ariane also had some failures during their early flights, but each time it was either a pretty creative error, or even sabotage.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.629714944Z",
        "author": "ThatGuy",
        "date": "2010-02-25T18:48:23+0000",
        "id": "ca5735830ac84aec83ba65ee07dfc760",
        "post_id": "post-208910",
        "text": "It's too bad that the forum is closing.Are the current ships going to be uploaded to OH?",
        "thread_id": 13251
    },
    {
        "@timestamp": "2023-09-14T07:12:50.512924928Z",
        "author": "T.Neo",
        "date": "2010-02-21T20:14:36+0000",
        "id": "414fe4f4558f239e7037966eb8717a62",
        "post_id": "post-207311",
        "text": "Surely they don't have \"help\" for that in the 22nd century? :shifty:",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:13:48.72953856Z",
        "author": "RGClark",
        "date": "2012-03-10T07:49:01+0000",
        "id": "83219c5654d3b56f3a95e491dccacf0a",
        "post_id": "post-266165",
        "text": "I'd like to see the U.S. do a lunar polar sample return to find out the possible value of the lunar deposits, and soon.NASA scientist Tony Colaprete says a lunar polar lander can probably be ready by 2014:Mining on the moon: gold, fuel, and Canada's possible role in a new space race.Peter Rakobowchuk, Sunday, February 26, 2012 7:30 AMThe lead scientist on NASA's RESOLVE drilling project, Tony Colaprete, was also the principal investigator for LCROSS, the 2009 lunar probe that found a significant amount of water ice on the moon.Colaprete says the next step is to find the veins of water on the moon and map out its distribution. That's where RESOLVE would go to work, drilling for samples and analyzing their components.He says the equipment will be ready to be flown to the moon at the end of 2014. He adds that people are already interested in flying it, both commercially and within NASA.One missing piece is a rocket to get RESOLVE to the lunar surface.The United States is now focusing its attention on developing a heavy-lifting rocket known as the SLS, which will replace the shuttle program, but Colaprete says it isn't due to launch until 2017. The SLS, or Space Launch System, is a heavy-launch vehicle being designed by NASA and is expected to be the means of transportation for the RESOLVE payload.That means the soonest there could be a rover driving around on the moon with RESOLVE is likely around the end of the decade, if all goes well with SLS.\"\n\nhttp:\/\/www.globaltoronto.com\/money\/...ole+in+a+new+space+race\/6442588944\/story.htmlI like the fact the author calls it a \"new space race.\" It's also interesting that the article mentions gold. There was a detection of gold by the LCROSS mission:SCIENCE -- October 21, 2010 at 2:05 PM EDTMoon Blast Reveals Lunar Surface Rich With Compounds.BY: JENNY MARDER\"There is water on the moon...along with a long list of other compounds, including, mercury, gold and silver. That's according to a more detailed analysis of the chilled lunar soil near the moon's South Pole, released as six papers by a large team of scientists in the journal, Science Thursday.\"http:\/\/www.pbs.org\/newshour\/rundown\/2010\/10\/its-confirmed-there-is-water.htmlbut as far as I know this has not been definitively confirmed.I wonder if the author of the \"Mining on the moon\" article was informed of some further information to firm up that detection.I don't know why though Colaprete says you need a heavy lift rocket to get this robotic prospector to the Moon. The RESOLVE instrument package and the Scarab rover to carry it are supposed to weigh less than 400 kg. We already have rockets capable of landing that on the Moon.The U.S. has the competitive advantage in regards to these autonomous lunar rovers. If we don't take advantage of that advantage while we have it, we might find ourselves once again taking a backseat in the production of valuable resources:How China Plans To Send Robots To the Moon.POSTED BY: Evan Ackerman \/ Mon, May 09, 2011\"For the past four years, China has been engaged in a three-phase plan that will ultimately culminate in a lunar rover and a lunar sample return mission, scheduled to take place in 2013 and 2017 respectively. \"http:\/\/spectrum.ieee.org\/automaton\/...on\/how-china-plans-to-send-robots-to-the-moonChina's lunar rover in desert testing.Updated: 2011-10-26 17:24\"Ye said tests are now being carried out in the desert 200 kilometers from Dunhuang city in Gansu province. 90 scientists are working together to conduct relevant tests, making sure the lunar rover can move across the surface of moon successfully after being transported there by the Chang'e-3 probe.\"As China's third unmanned lunar probe, following Chang'e-1 and Chang'e-2, Chang'e-3 is expected to be launched in 2013, with a successful soft landing on the moon being its main objective.\"http:\/\/europe.chinadaily.com.cn\/china\/2011-10\/26\/content_13982769.htm12 August 2010 Last updated at 20:55 ETRace to launch Moon landing probe.By Anatoly Zak\"After months of negotiations, Russian and Indian engineers have started working on a robotic mission together.\"This would see the landing of a small four-wheeled rover on to the surface of the Earth's celestial neighbour.\"It is set to launch in 2013, to roughly match the scheduled lunar landing of China's Chang'e-3 spacecraft.\"http:\/\/www.bbc.co.uk\/news\/science-environment-10960409Next step for ESA\u2019s first Moon lander.16 September 2010\"The mission aims to land in the mountainous and heavily cratered terrain of the lunar south pole in 2018. The region may be a prime location for future human explorers because it offers almost continuous sunlight for power and potential access to vital resources such as water-ice.\"http:\/\/www.esa.int\/esaCP\/SEMUV2KOXDG_index_0.htmlBob Clark",
        "thread_id": 17054
    },
    {
        "@timestamp": "2023-09-14T07:12:51.906351616Z",
        "author": "Axertan",
        "date": "2011-05-16T13:54:26+0100",
        "id": "199d8d4c10ccc8ed95dd35e3c0685c29",
        "post_id": "post-208249",
        "text": "Good luck Endeavour!:salute:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:48.860506112Z",
        "author": "tblaxland",
        "date": "2010-10-20T05:05:04+0100",
        "id": "f591212fdb52aebc5ae9ca0e3f484e01",
        "post_id": "post-266232",
        "text": "jedidia said:Isp used as Ve is really irritating, and I was kind of surprised to find that mix-up in Orbiter.\n\nPerhaps...if you are used to using it in seconds. It is really no mix-up, mass flow is more universal than weight-on-Earth's-surface flow;)",
        "thread_id": 17058
    },
    {
        "@timestamp": "2023-09-14T07:12:51.968662272Z",
        "author": "orb",
        "date": "2011-06-01T00:05:29+0100",
        "id": "fdb74590e6dd1a95c70da49465b218b2",
        "post_id": "post-208420",
        "text": "You havecalendar event here, which should display your local time for deorbit burn as the beginning of the event, and second opportunity's landing time as ending of the event. And there are timers there anyway, which can tell you how much time you can sleep to not miss that.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.697707008Z",
        "author": "2552",
        "date": "2010-02-21T02:05:41+0000",
        "id": "7fd2f619e395b4572a593668ea7e5161",
        "post_id": "post-207701",
        "text": "http:\/\/www.nasaspaceflight.com\/2009...ng-solution-via-eelv-exploration-master-plan\/The ACES (Advanced Common Evolved Stage) and DTAL (Dual Thrust Axis Lander) are part of an ambitious Lunar (and beyond) exploration proposal published by United Launch Alliance in September 2009, which is based around the Atlas V and Delta IV launch vehicles and propellant depots at LEO and L2, and doesn't require a 100t+ HLV such as Ares V or Jupiter.ACES:The backbone of the architecture is the ACES (Advanced Common Evolved Stage), which is currently being developed by ULA, and expected to replace the three existing cryogenic upper stages presently being used.\u201cContaining 41 mT of liquid hydrogen and liquid oxygen it is powered by four RL10 class engines. ACES builds on over 200 flights of Centaur and Delta, fusing technologies from both programs: sharing the Delta IV 200\u201d tank diameter but with a common\/nested intermediate bulkhead. ACES uses tank geometry, low conductivity tank structures, passive thermal protection and vapor cooling to suppress cryogenic propellant loss to boiloff,\u201d noted the paper.\n\nDTAL:At the center of the lunar landing plan is the DTAL \u2013 or Dual Thrust Axis Lander. The vehicle \u2013 which lands horizontally, uses an RL10 engine to accomplish the descent deceleration to just above the lunar surface. Final landing is accomplished using thrusters mounted along the DTAL body. ULA claim this configuration places the crew and payloads safely and conveniently close to the lunar surface.\n\nRelevant documents:http:\/\/www.ulalaunch.com\/docs\/publications\/AffordableExplorationArchitecture2009.pdfhttp:\/\/www.ulalaunch.com\/docs\/publications\/TheAdvancedCryogenicEvolvedStageACES2006LeBar7454.pdfhttp:\/\/www.ulalaunch.com\/docs\/publications\/DualThrustAxisLander(DTAL)2009.pdfOther documents:http:\/\/www.ulalaunch.com\/site\/pages\/Education_PublishedPapers.shtml",
        "thread_id": 13186
    },
    {
        "@timestamp": "2023-09-14T07:12:49.78873728Z",
        "author": "PriestLizard",
        "date": "2010-02-17T11:57:52+0000",
        "id": "12ed41c7034ab4b8e6c8871de6b065ea",
        "post_id": "post-206807",
        "text": "Hi there.I have some questions related with AutoFCS. Hopefully you guys can help me out.:)The issue is the following: I have installed the ISS Addon (International Space Station V.3) by following the installation instructions step-by-step. I used a clean Orbiter folder for this installation (the only pre-installed add-on was Orbiter Sound 3.5).Now while everything works fine, the AutoFCS Addon wont work correctly. After starting the Addon, KSC Runway 33 is already set - so I wait untill automatic deorbit burn. After the burn, I press \"SEL\" on the post-burn part of AutoFCS (which puts the Orbiter into the correct orientation for EI).The result is always the same: I end up somewhere in south america or the pacific. FYI: I used a slight time acceleration of 3.0x. (Haven't tested it with 1x yet). I did read somewhere though, that AutoFCS should work untill a warp of 10.0x.---I have tried to solve this problem by following the steps described in the OrbiterWiki article about AutoFCS - but it made things just worse: The shuttle rushed downwards with -500m\/s VS and it ultimately crashed down in the pacific ocean.Once I did actually land at Cape Canaveral, but beside the runway. This seems to be the well-known issue about the KSC Hi-Res addon. But when I checked the locations in the CFG file, everything seems right.Is there someone out there who is actually an expert with AutoFCS? My main questions are:1. What is the difference between AutoFCS and AutoFCS2? How do I know which version I have and how do I know, if I have the updated version from the shuttle fleet author?2. AutoFCS is supposed to de-orbit when the predictive orbit passes over the selected landing site. However, this does not seem to happen if I press \"SEL\" in the pre-burn part of FCS too early. Then AutoFCS deorbit immediatly.3. Is there a website or something about AutoFCS? Actually I cant find a download anyway - its only included in the shuttle fleet addon.Thanks in advance for your help. See you later.:):probe:",
        "thread_id": 13120
    },
    {
        "@timestamp": "2023-09-14T07:12:51.972973056Z",
        "author": "agentgonzo",
        "date": "2011-06-02T12:49:35+0100",
        "id": "01d3283bec87cdb833e92a8cc08c06f6",
        "post_id": "post-208451",
        "text": "Dambuster said:Right now you're getting all wound up over what is ultimately a rumour\n\nRemember how amazed everyone was when the rumour spread that they had lost the memory cards when the Soyuz landed? Remember how accurate that panned out to be?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.400333568Z",
        "author": "RisingFury",
        "date": "2010-10-17T21:19:10+0100",
        "id": "8af931e78ed817333ef26a970bffb5d9",
        "post_id": "post-266479",
        "text": "Hielor said:The exhaust of a piston engine isn't particularly powerful--most of the work is actually done by the \"bang\" part. Your design is completely wasting that...\n\nAfter it's had it's energy sucked dry by the piston, sure.A pulse jet works kinda like this - opening and closing a valve and exploding the mixture. It's inefficient because of the low compression ratios, but it's enough to drive an RC plane, and fast:I think the engine \"design by Moach\" could work with some tweaking (I'd worry about the valve), but I have my doubts that it's an original idea...Although the animation is awesome! :tiphat:On a side note, I think the engine design would less fuel efficient then piston engines. In general you want to avoid pistons... constantly accelerating a mass up and down requires energy. A more energy efficient approach is a rotary element and engineers *know* that. So many have tried designing an engine that would eliminate pistons, but although the engines produce much power, they're short on fuel economy...",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:49.980038144Z",
        "author": "Turbinator",
        "date": "2010-02-18T19:35:58+0000",
        "id": "0ef084ff86a729fbc64d109ce358ebc1",
        "post_id": "post-206931",
        "text": "garyw said:So you are thinking of changing your avatar to that of a photo of a girl whose permission you don't have to use her photo?Not a good idea.\n\nThis comes to mind:SiberianTiger said:Turbo Terminator.:)\n\nAwesome, I have to try and make an avatar for this. Or a signature banner. :lol:",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:13:49.74963712Z",
        "author": "fsci123",
        "date": "2010-10-16T22:46:01+0100",
        "id": "c7afe7aaeeca84701e83dc8620ef5935",
        "post_id": "post-266681",
        "text": "Scruce said:This is good, you should add some UMMU Breathing bases:thumbup:.\n\nI am working on that It will most likely come out on the next version...",
        "thread_id": 17094
    },
    {
        "@timestamp": "2023-09-14T07:12:51.973922048Z",
        "author": "Wishbone",
        "date": "2011-06-02T14:11:01+0100",
        "id": "4d473bb62509eb7a2aa2af6a0bf68493",
        "post_id": "post-208458",
        "text": "While I am indignant at the thought of asking for money (the actual photographer was Nespoli!), please remember that NASA kept nagging for a risky flyaround of dubious scientific or technical value. I would like to thank the guy who invented the \"ISS flies around the Soyuz\" approach, since it reduced the risk to manageable levels.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.838329856Z",
        "author": "DanM",
        "date": "2010-10-16T20:44:37+0100",
        "id": "7aff7b8d80fa9cc8733f7671828a73ae",
        "post_id": "post-266699",
        "text": "Until what? Until the Rel. Inc is about 30?",
        "thread_id": 17098
    },
    {
        "@timestamp": "2023-09-14T07:12:50.03647872Z",
        "author": "mbertelsen",
        "date": "2010-03-03T05:08:39+0000",
        "id": "47a9f29bf001f74737d725fccdddd3d8",
        "post_id": "post-207000",
        "text": "FWIW, I just did a very clean orbit insert with IMFD 5.3b at the moon using the UCGO Arrow. The final eccentricity was 0.0001, PeA 48.48k, ApA 48.74k. This with 10x time compression turned on most of the time, or off.Maybe there are specific circumstances where there are a problem, but I won't avoid OI in 5.3b from now on.:thumbup:",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:12:51.99305088Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-26T23:54:15+0100",
        "id": "12905baff1fc0c2c3c544ba779c5b937",
        "post_id": "post-207972",
        "text": "astrosammy said:BTW, what was the reason to use a C-5 instead of a A300 Beluga, which was often used for European ISS modules? Was it because of the large number of scientists that flew together with the payload, or was it to heavy?\n\nI should image it is because of both weight and convenience. The A300 Beluga requires a lot of GSE (Ground Support Equipment), as the payloads are loaded above the cockpit (they cannot simply be \"rolled in\" from ground level). Also, AMS is pretty big and heavy, plus 4 tonnes of support equipment\/personnel also flew with AMS.---------- Post added at 11:17 PM ---------- Previous post was at 11:03 PM ----------Some nice photos of the AMS-02 arrival are now up at theKSC Media Gallery(including some nice SRB stacking & ELC-3 processing photos that I somehow missed).---------- Post added at 11:54 PM ---------- Previous post was at 11:17 PM ----------They've moved one of the SSPF webcams to focus on the A\/L - so we should get to see live views AMS arriving in the SSPF. :thumbup:(Live image - will refresh every 45 seconds.)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.864841984Z",
        "author": "DanM",
        "date": "2010-10-17T21:29:31+0100",
        "id": "b50c36f06647dc89f693eddac8843b38",
        "post_id": "post-266705",
        "text": "Thanks, I'll try it. I suppose I should install the soyuz addons into 2010, too.---------- Post added 10-17-10 at 08:29 PM ---------- Previous post was 10-16-10 at 11:43 PM ----------I just installed the soyuz into 2010, but when I press \"J\" the second time after launch, instead of getting a capsule, I just get nothing.Edit: also, whenever something jettisons, it just disappears. I have a feeling that these two issues are tied.",
        "thread_id": 17098
    },
    {
        "@timestamp": "2023-09-14T07:12:52.07783552Z",
        "author": "george7378",
        "date": "2010-02-25T20:24:34+0000",
        "id": "26bcf915c569448ba37887a5fca8dc21",
        "post_id": "post-208596",
        "text": "Well, I managed to create a speed\/distance\/time calculator with C++:I hope to get onto MFDs later.I will ask more Qs about C++ as a whole on another forum.",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:12:50.235964672Z",
        "author": "SiberianTiger",
        "date": "2010-02-18T21:20:05+0000",
        "id": "a39ee757d70eba9f0acba19bb7475af4",
        "post_id": "post-207045",
        "text": "",
        "thread_id": 13140
    },
    {
        "@timestamp": "2023-09-14T07:13:48.620099328Z",
        "author": "Hielor",
        "date": "2010-10-14T08:03:10+0100",
        "id": "fd9ec5005bb4c1635aa85161ce53722b",
        "post_id": "post-266123",
        "text": "Fireproof said:whatok let me explain how it works.Lets say that you have an extra X52 stick that you don't use, you want to get rid of it but you don't want to sell it. The pay it forward thread allows you to get rid of stuff that you wouldn't be able to sellOh and I forgot to say the reason it is called Pay It Forward is because you pay the shipping\n\nActually, I'd be willing to bet that the reason it's calledpay it forwardis because it's in reference to the \"pay it forward\" philosophy (see [ame=\"http:\/\/en.wikipedia.org\/wiki\/Pay_it_forward\"]wikipedia[\/ame] for an explanation.)The idea isn't \"oh hey cool I get free stuff.\"The idea would be \"Hey, I get free stuff from someone else, and I also 'pay it forward' by giving stuff I don't want anymore to someone who does.\"",
        "thread_id": 17052
    },
    {
        "@timestamp": "2023-09-14T07:12:50.45515264Z",
        "author": "Woo482",
        "date": "2010-02-20T11:07:17+0000",
        "id": "bc4b7d0eb8545294471f0da8585df630",
        "post_id": "post-207219",
        "text": "didn't notice that :lol: I'll go fix it now",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:12:52.472776448Z",
        "author": "T.Neo",
        "date": "2010-02-26T16:52:00+0000",
        "id": "3412a0a2e0ae0f4cdf21de4aaa7d0d72",
        "post_id": "post-208742",
        "text": "Unfortunately the change would probably be rather swift. Weather (even weather made of methane) is highly dependant on insolation. Temperatures in the upper atmosphere would probably change pretty quickly and due to that, methane and ammonia clouds would soon evaporate. The migration of the planet will also not be instantaneous.A class II planet should be whitish, if it doesn't have condensates in the atmosphere. But they would likely be reddish or brownish like seen on Jupiter and Saturn.A planet in the habitable zone might be class III (blue and featureless) if it had enough internal heating (i.e. far more massive then Jupiter) or even a class IV or V planet, although it would be in the range of being a brown dwarf for that to occur.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:48.729709568Z",
        "author": "RGClark",
        "date": "2012-04-23T00:09:23+0100",
        "id": "7b3981bf43c744c99fb4f77ac38e2e75",
        "post_id": "post-266167",
        "text": "RGClark said:Astrobotic Technology Reveals Design for Robot to Prospect at Moon\u2019sPoles.April 3, 2012 \u2013 8:00 pm|Releaseshttp:\/\/astrobotic.net\/2012\/04\/03\/as...-design-for-robot-to-prospect-at-moons-poles\/Such missions are very important to further quantify the amount ofwater and other minerals suggested by orbiter missions to lie withinthe polar regions of the Moon. They are a key first step, though thereis nothing better than having the actual sample in your hands forgeologists to assay and determine if there really are such valuableminerals as gold and silver tentatively identified by the LCROSSmission.\n\nI've just been informed that Astrobotic actually has changed their Google Lunar X Prize entry into a lunar polar prospecting mission:Monday, April 9, 2012Astrobotic changes plans, aims for lunar north.http:\/\/lunarnetworks.blogspot.com\/2012\/04\/astrobiotic-changes-plans-aims-for.htmlNote that the Astrobotic rover is built by the same Carnegie Mellon robotics lab that built the Scarab lunar polar rover. The Astrobotic rover will be launched on just a Falcon 9 so this is a smaller and cheaper lander\/rover than one that would require the heaviest 20 mT capacity launchers. Though it will not be sample return, it can certainly confirm the large amounts of water suggested by the orbital studies. It may also be able to confirm the tentative detections of precious metals such as gold and silver found by LCROSS.Again because the delta-V requirements to a NEO are less than those to the Moon, this lander\/rover could also serve as a prospector for asteroid missions. There was a recent article discussing the idea that a loophole in the Outer Space Treaty might allow private land claims on outer space bodies:Loophole Could Allow Private Land Claims on Other Worlds.By Adam Mann | April 5, 2012 | 6:30 am | Categories: Spacehttp:\/\/www.wired.com\/wiredscience\/2012\/04\/moon-mars-property\/Then the intriguing question arises: could landing of such a low cost rover on a NEO allow the Astrobotic backers to claim full mineral exploitation rights on potentially a $20 trillion asteroid?Bob Clark",
        "thread_id": 17054
    },
    {
        "@timestamp": "2023-09-14T07:12:52.555897856Z",
        "author": "unknown_orbiter",
        "date": "2010-03-05T20:30:45+0000",
        "id": "9403f1a8752e020c879c9cdf58258572",
        "post_id": "post-208856",
        "text": "Mkay finished it after 2 weeks of drawing, inking, photoshopping and retouching:",
        "thread_id": 13240
    },
    {
        "@timestamp": "2023-09-14T07:12:50.519106304Z",
        "author": "Woo482",
        "date": "2010-02-20T11:50:30+0000",
        "id": "36f368e8cb5660048aaa0c1854af0baa",
        "post_id": "post-207321",
        "text": "Looking good :thumbup:",
        "thread_id": 13172
    },
    {
        "@timestamp": "2023-09-14T07:12:50.577407488Z",
        "author": "clickypens",
        "date": "2010-02-21T18:19:37+0000",
        "id": "f0472f4146d72cce5f86deef99ef1e28",
        "post_id": "post-207378",
        "text": "AWESOME! Can't wait to see this puppy fly. It'll be a new day in the space age if it can be a commercially viable way to put things\/people into orbit.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.859421184Z",
        "author": "jedidia",
        "date": "2010-10-17T14:54:09+0100",
        "id": "43a2acb956fb6f3aa4c22ea5829ad422",
        "post_id": "post-266224",
        "text": "thanks, but that would be taking things way too far. I'm actually working ONEdimensional here: just a line from a source to a target, and all I need to get in the end is travel time and fuel consumed. Which I currently seem to get, thanks to the help of Rising Fury and Moach, except if the distance between two stars isn't large enough for a vessel to reach maximum velocity. For that special case, I'd need to calculate time as a function of distance, so I can calculate how long it will take the vessel under constant acceleration to reach midpoint (i.e. If I see that the distance it takes to accelerate to max velocity is longer than half of the distance between source and target, see how long it takes the vessel to reach half that distance).look at the problem from a differential standpoint.\n\nYou know, I can't do integrals, but I can at least read them. With differentiation, I have no Idea what I'm actually looking at :lol:Divide by 9.81 m\/s^2 to get Isp seconds back\n\nYes, I know that. I just wanted to make sure that I'm not confusing something here... Isp used as Ve is really irritating, and I was kind of surprised to find that mix-up in Orbiter.---------- Post added at 02:37 PM ---------- Previous post was at 12:53 PM ----------Wait, I'm starting to get the hang of this... I noticed that I had a major confusion which formula is for what, because Minblast noted it with d(t), which I thought was a distance as a function of time, while actually the function is for v(t) and d(t) just a standard writing convention...I'm experimenting around with this Mathematica integrator, but I see that I'm still pushing my boundaries here... For example, there are writing conventions which I can't anderstand. In the formula from Rising Fury:what does the last part mean: * dt,t,O,t ? The online integrator can't make anything of it, which is no miracle since I myself have no idea what kind of operation this is supposed to be...---------- Post added 10-17-10 at 01:54 PM ---------- Previous post was 10-16-10 at 02:37 PM ----------Say, could the rocket equation be turned around? i.e. can the formulaDv = Ve * ln(m0\/m1)be rearanged in a way that lets me calculate m1? That looks like it could solve my problem, because then I could calculate the mass consumed during a burn, which would let me calculate the burn time through mass flow, and from there the distance traveled during the maneuver...",
        "thread_id": 17058
    },
    {
        "@timestamp": "2023-09-14T07:12:51.901675776Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-09T22:50:35+0100",
        "id": "41995386acbb329c597c73932c030e21",
        "post_id": "post-208221",
        "text": "It was confirmed during today's press briefing that there will be NO Soyuz flyabout during STS-134, despite the fact that Soyuz TMA-20 will undock during Endeavour's docked period. This is because the crew will be strapped into the Soyuz Descent Module for re-entry, and so won't be able to go into the Orbital Module to take pictures through the window. A Soyuz flyabout continues to be analysed for STS-135.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.579630592Z",
        "author": "Ark",
        "date": "2010-02-23T20:03:05+0000",
        "id": "85f13cd67dc0838b9e16012a7f3b3384",
        "post_id": "post-207395",
        "text": "francisdrake said:I would not write the Falcon off, even if it fails on this launch. When looking back into the 1950s and early 1960s a lot of rockets failed, and most of them far more spectacular than the failed starts of the Falcon 1. And not to forget the failed Ariane V inaugural flight, not so long ago.\n\nI try to put SpaceX's failures in this context. I've seen enough three-minute comedic montages of early NASA efforts blowing up to know that test launch failures are nothing new. That's why we conduct test launches. And SpaceX's failures-until-orbit-achieved rate still outscores NASA. :lol:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.285598976Z",
        "author": "edlewis",
        "date": "2010-10-14T01:34:25+0100",
        "id": "aadf13915c90fc07727068892bfefd3e",
        "post_id": "post-266012",
        "text": "Hello All,My name is Ed andI live in Southern California, Lancaster in the high desert. I'm looking forward to learning Orbiter. I'm manly interested in the Apollo program.Thanks,Ed",
        "thread_id": 17046
    },
    {
        "@timestamp": "2023-09-14T07:12:51.938701824Z",
        "author": "ky",
        "date": "2011-05-17T00:26:52+0100",
        "id": "e4bc1f18dd02d2f9a5d52c6d8c9517a0",
        "post_id": "post-208268",
        "text": "Orb resourseful as always.Thanks for Videos and Links to websites!---------- Post added at 11:26 PM ---------- Previous post was at 11:25 PM ----------Kyle said:Saw the liftoff from E. Hillsborough through the clouds. Beautiful site even though it was short. 134 is on its way!\n\nWait are you in broward county?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:48.493116928Z",
        "author": "Ripley",
        "date": "2010-10-15T15:28:51+0100",
        "id": "ad122eea579afab887a1fecf8c7cf970",
        "post_id": "post-266054",
        "text": "Go Orbiter Forum!!Happy Birthday also from Rome, the epicenter of the Italian Community!!:cheers:;)Just joking Fausto!!!",
        "thread_id": 17050
    },
    {
        "@timestamp": "2023-09-14T07:12:51.992423424Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-24T22:47:57+0100",
        "id": "f24f9bb850ee3316d0f7b08199fe31f7",
        "post_id": "post-207966",
        "text": "NASASpaceFlight: \"Managers delay STS-134 ET\/SRB mate ahead of tank allocation options\".",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.916570112Z",
        "author": "Zatnikitelman",
        "date": "2008-05-16T03:02:26+0100",
        "id": "287286c3ce63ef0a648c712e3739390a",
        "post_id": "post-64360",
        "text": "I think it's more a limitation of the Orbiter engine. For the planet to not only render right and for the gravity to work right, a solid planet must be defined and it can't be too extreme, or the gravity may not work quite right.Please correct me if I'm wrong.",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:12:49.995282176Z",
        "author": "tblaxland",
        "date": "2010-02-19T03:39:56+0000",
        "id": "bd23190e1794849dcae7a77a3c1b1cd5",
        "post_id": "post-206953",
        "text": "Andy44 said:As for the Delta Glider, aside from its magic engines, it still abides by real physics during flight, since it exists in the Orbiter sim. You could not use Orbiter to simulate, for instance, the fake gravity on the Russian station in the film, the docking sequence where the vehicle docks upward with its main engines burning, or the 10G turn around the Moon as depicted in the film.\n\nWhile I wholly agree with your the rest of your post, I have to take issue here. The Orbiter API is so flexible (and bless it that it is so) that you can make it behave almost any way you wish. There are any number of addons that violate known physics in outrageous ways (Star Wars physics, jump\/warp\/FTL drives) so saying \"its in Orbiter, therefore it abides by real physics\" just doesn't wash.And, for what its worth, I think the current API could be made to simulate the gravity inside the Russian station by the use of the GetMass function, the AddForce function, a vector field of some sort describing the way gravity varies inside the station (it could even be a random vector field to really get the effect shown in the movie:p) and some matrices to transform that vector field from the station's reference frame to the reference frame of the UMMU (or whatever) that is inside the station. I can't imagine that it would be worth the trouble though...FWIW, I tend to use the more \"realistic\" of the Orbiter addons since the above mentioned addons are generally more fantasy than my role playing is prepared to tolerate.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:48.570405888Z",
        "author": "Tommy",
        "date": "2010-10-14T06:47:07+0100",
        "id": "fa5c24ccb86a651bd05d3f40b4c6b91d",
        "post_id": "post-266074",
        "text": "To gain control of the car he has to do one of three things: hit a red button near his right hand, touch the brake or turn the steering wheel. He did so twice, once when a bicyclist ran a red light and again when a car in front stopped and began to back into a parking space. But the car seemed likely to have prevented an accident itself.\n\nI'm not sure I'm ready to trust my life to \"seemed likely\".Now, I'm not the \"average\" driver. I've had several courses in advanced driving techniques, ranging from the Air Forces High Speed Driving course at Lackland AFB to the \"Offensive Driving\" course (protective services driving) course at Quantico. I'm also an experienced amateur race driver (sports car and rally). I have three years experience in Law Enforcement, and 6 years as a third shift cab driver, and have seen my share of \"statistics\" (what we call idiot drivers who kill themselves or others). Even so, I'm not of the opinion that this technology will be ready in a mere decade. While a robot can drive better than some drivers most of the time, there are too many situations where trained human driver will surpass a robot. Here in the US, too many drivers simply aren't trained well - it's far too easy to get a license.I have a couple problems with this. I live in northern Wisconsin. While a computer may have sensors that allow it to determine it's current traction, it can't anticipate the traction it will have a couple hundred yards down the road. Not a problem in southern California, but essential around here four months out of the year. Nor will that computer be able to anticipate a deer's movement the way a human can - computers don't have intuition, nor can any amount of programming give it intuition. A snow storm will blind a computer's visual sensors - even infra red, so unless roads are wired bad weather will stop a robot car. Even rain will render electronic sensors useless - \"shine\" will make road lines invisible (assuming the lines are maintained, which is far from certain) and will eliminate any temperature differential between pavement and shoulder.Because the robot cars would eventually be less likely to crash, they could be built lighter, reducing fuel consumption.\n\nWhich means that any accident you do have will be far more likely to kill you.Sure, the human could take over in case of a problem, but people will simply trust the robot and pay no attention to the situation. They won't even notice there is a problem until metal gets bent.As for robotic cabs, there is far more to being a cab driver than getting from point A to point B. A robotic cab won't help an old lady load her groceries into the car, or help her get them into her house. It won't know which bar is busy tonight so you can have a good time, or know which restaurant is likely to have a long wait for a table. It won't be able to figure out where the incoherent drunk lives.True Story #1: I once picked up a Japanese man at the Madison airport who was going to Ft Atkinson (small town about 40 miles away) for buisiness. He was supposed to have been met at the airport, but wasn't. He didn't know what hotel he was supposed to be staying at. I drove him to Ft Atkinson, and after entering town turned off the main road. I don't know why I chose that corner to turn at. A few blocks later I turned again, for no apparent reason. I saw a hotel - and passed it up. I saw a second hotel and pulled in. It was the correct hotel - he was a day earlier than expected, which is why no one was there to meet him. Let's see a robot do that.True Story #2: I picked up a man who had a bandage on his arm and was bleeding. He flagged me down - he had no phone to call an ambulance. I'm a trained EMT and recognized that it was arterial blood (from the color). I applied a tourniquet and drove him to the nearest hospital (which was 15 minutes closer than the one he originally asked for). The ER doctor told me my actions saved his life. A robot won't be able to do that either.I like technology as much as the next guy, but I'm not blind to it's limitations. A computer can \"mimic\" a humans reactions only in circumstances it has been programmed to deal with - and no programmer will think of everything. It will be a long time before artificial intelligence will be able to make good decisions based on very incomplete data nearly as well as the human brain can. Computers don't have intuition - they can only fake it in circumstances that they are specifically designed to handle. Computers are far better than humans when it comes to repetitive tasks, or situations it has been programmed to deal with. They are no match for the human brain when it comes to dealing with new problems and a mixture of incomplete and erroneous data.Most of the tech used here would be great - FLIR would certainly come in handy for seeing deer or pedestrians in poor visibility. Automatic brakes which activate when sensors detect an obstacle wouldn't hurt - far too many people tailgate. In ideal conditions, a robocar may be a safer driver than me, but in adverse conditions I am certain that I am safer driving myself - and ideal conditions are few and far between.I also question how much a self driving car is going to cost. How long before the politicians (who can afford these vehicles) decide that humans should no longer be allowed to drive themselves - leaving lower income people unable to get to work and further impoverishing the poor?",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:51.99292672Z",
        "author": "astrosammy",
        "date": "2010-08-26T22:46:18+0100",
        "id": "30093c4ebc09746663114f037cd15814",
        "post_id": "post-207971",
        "text": "BTW, what was the reason to use a C-5 instead of a A300 Beluga, which was often used for European ISS modules? Was it because of the large number of scientists that flew together with the payload, or was it to heavy?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.591468544Z",
        "author": "GregBurch",
        "date": "2010-06-04T22:27:41+0100",
        "id": "94cb07622b248424e14ee8f3dd424534",
        "post_id": "post-207644",
        "text": "Stopped by for old time's sake on this important day ... and to collect on some \"I told you so\"-s ... Just kidding.Was that an awesome launch, or what?!?!?!?!!!!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.397496576Z",
        "author": "Urwumpe",
        "date": "2010-10-16T19:13:37+0100",
        "id": "01093b29d880cc20677e58b719c87321",
        "post_id": "post-266447",
        "text": "Sky Captain said:Moller claims his scycar will have fuel consumption only 11.76 l\/100 kmhttp:\/\/www.moller.com\/index.php?option=com_content&view=article&id=50&Itemid=58Is it even physically possible? That thing have total max engine power of 861 kW similar to a very high end sports car or high performance propeller aircraft and those things are not the exapmles of fuel efficiency. Especially given the fact it is powered by 4 ducted fans and ducted fans are less fuel efficient than propeller with similar thrust.\n\nI don't see a problem there, the fuel consumption is not lower than for other planes in that class. 12 liters for 100 km is actually a pretty high value compared to what a real plane in that size class would have. 861 kW maximum power does not tell you much about the \"average optimal fuel consumption under ideal circumstances\", since the motors will be operating at lower power levels during cruise.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.470475008Z",
        "author": "T.Neo",
        "date": "2010-02-25T14:04:14+0000",
        "id": "114466999059f34a92f9421a5ae30691",
        "post_id": "post-208715",
        "text": "I think some naming convention other then the alphabetic one currently used (b for first planet, c for second, etc, and get extremely confused when a planet gets found between those two...) is needed for at least extrasolar planets of scientific interest.I think figures in ancient mythology would be ideal, provided you still have ones that haven't had a planet named after them. Perhaps locations used in ancient mythology instead?Failing that, perhaps some sort of latin naming convention, as is used for taxonomy of living things. Or reuse (!) of (mostly minor) names in our own solar system. I mean, if a town can have the same name as a town in another country (or state\/province), why can't a planet have the same name as a planet in another solar system?Or you could go with naming the planets like asteroids. The discoverers choose the name, as long as it isn't too outlandish etc. It would probably have to be stricter then asteroid naming as well- you wouldn't want any planets namedJames Bond.In any case, it would probably be a fitting name for the particular planet, and not anything like the multitude of bland and ridiculous names presented in science fiction.I wouldn't go for naming stars though, unless the star had a really inconvenient number-filled name (HD 28185, for example). Gliese 581 is on the threshold of this, IMO. It wouldn't even have to be a specific special name, just one easier to remember and use.the convergent evolution is about as impossible as geocentrism, but I want to try a hand at realistic alien biologies.\n\nConvergent evolution is a very real principle (just look at icthyosaurs and cetaceans for example). However, I agree that the blue cat-people are not at all a plausible representation of extraterrestrial life. It could be evolutionarily convergent, however- lungs, limbs, even fur could certainly evolve elsewhere.I've done an addon on the Gliese 581 system, so if you want any data, reccomendations or texture files, please let me know.:cheers:",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:48.9943488Z",
        "author": "RocketMan_Len",
        "date": "2010-10-15T19:11:27+0100",
        "id": "fa60493c55576205806308987e2ad78d",
        "post_id": "post-266327",
        "text": "T.Neo said:Though I wonder about the effectiveness of a Lunar radio telescope as opposed to say, one at the lunar L2 point...\n\nWell... for one thing, the lunar L2 point is unstable. You'd have to constantly 'tweak' the orbit in order to remain stationary. A surface-based installation wouldn't have that problem.",
        "thread_id": 17066
    },
    {
        "@timestamp": "2023-09-14T07:12:51.965986816Z",
        "author": "diogom",
        "date": "2011-05-30T15:32:31+0100",
        "id": "2ce322a43061ce79120aa080e98a114d",
        "post_id": "post-208403",
        "text": "Why do I only get clouds and 5 am ISS visible passes when events like these happen? :beathead:Nice video there, did you film it yourself, or found it online?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.789984Z",
        "author": "Donamy",
        "date": "2010-02-18T22:15:51+0000",
        "id": "07c6c8edfeff3a976a7c6acc8b4c8c9c",
        "post_id": "post-206815",
        "text": "David413 said:Having flown hundreds of entries, I can tell you that I have never had to push the lower select. The system will control the AOA as necessary following EI. Try it...Dave\n\nMy experience also !!",
        "thread_id": 13120
    },
    {
        "@timestamp": "2023-09-14T07:12:50.376646144Z",
        "author": "Woo482",
        "date": "2010-02-19T12:45:26+0000",
        "id": "93c2846ad48e2e5e918e040868472ecb",
        "post_id": "post-207164",
        "text": "You'll find we are really helpful here :thumbup: and yes, prepare for Orbiter to slowly consume your life :lol:",
        "thread_id": 13152
    },
    {
        "@timestamp": "2023-09-14T07:13:49.118456832Z",
        "author": "Turbinator",
        "date": "2010-10-16T20:05:12+0100",
        "id": "1d3741c9d2fb485e46c8d5350949b6bc",
        "post_id": "post-266349",
        "text": "I absolutely love maga-engeneering on this scale.It always reminds me that nothing is impossible.",
        "thread_id": 17070
    },
    {
        "@timestamp": "2023-09-14T07:12:51.973266176Z",
        "author": "IronRain",
        "date": "2011-06-02T13:04:49+0100",
        "id": "12d54df96fedda79a73d1229e80f9fcc",
        "post_id": "post-208453",
        "text": "Check this out![ame=\"http:\/\/www.youtube.com\/watch?v=O-FzYdYT724\"]YouTube - \u202aEndeavour Space Shuttle Night Re-Entry 01-06-2011 Mexico\u202c\u200f[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.585074688Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-04T18:58:47+0100",
        "id": "cdc71ef52f8b03c23e77efd99723b9ec",
        "post_id": "post-207600",
        "text": "Abort video:\u200b[ame=\"http:\/\/www.youtube.com\/watch?v=T-5ZglqEJJc\"]YouTube- Space X's Falcon 9 launch ABORT[\/ame]",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.404975616Z",
        "author": "Moach",
        "date": "2010-10-19T22:04:11+0100",
        "id": "be9375f5d61534a058ff1bef392a83bd",
        "post_id": "post-266533",
        "text": "Urwumpe said:You see, things don't get just done, they develop a life of their own. Its actually the same with all human creations. May it be a game, a ship, a house or a flying car.\n\nwouldn't be any fun if it weren't so:cheers:",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:51.937784576Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-03T20:15:58+0100",
        "id": "fffb2dfebd6a2a07670be00abc017ba3",
        "post_id": "post-207920",
        "text": "The official AMS-02 Facebook page said:12 years from the AMS-01 flight on STS-91. Happy birthday AMS-01!!\n\nhttp:\/\/www.facebook.com\/pages\/Alpha-Magnetic-Spectrometer-AMS-02\/61514694953---------- Post added at 08:15 PM ---------- Previous post was at 06:05 PM ----------According tothe official AMS-02 Facebook page, the new (which is really the old) permanent magnet has been installed into AMS-02! :thumbup:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.593848576Z",
        "author": "n122vu",
        "date": "2010-06-05T18:01:34+0100",
        "id": "c4789235885ed28bbdf278d1c1251fcd",
        "post_id": "post-207670",
        "text": "Spacex have inspired me once again. I think I'm finally going to *try* my hand at mesh making\/addon making with the Falcon 9, if nothing else, for my own personal use. If it turns out halfway decent, maybe I'll release it, maybe not. Gotta start somewhere, right? And with the plethora of data available on the Falcon 9 I think it's a great place for me to start.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.776911104Z",
        "author": "Xyon",
        "date": "2010-10-14T16:11:14+0100",
        "id": "4e201ff6d60c2fcb795316a2aefbe52f",
        "post_id": "post-266185",
        "text": "Yes.Take a look at the scenario files in the \"XR2 Ravenstar\\Skin Demos\" folder. There's an additional SKIN line in the XR2's vessel section.",
        "thread_id": 17055
    },
    {
        "@timestamp": "2023-09-14T07:12:52.46935296Z",
        "author": "Deltafang",
        "date": "2010-02-24T12:04:34+0000",
        "id": "473f34976a02b94c0ec33a4fbcacc649",
        "post_id": "post-208704",
        "text": "First, I'd like to say hey to everyone as this is my first post and I hope I'll be posting much more. Probably even more after I get Windows installed on a partition on my Macbook. >_>;Now, on to the issue.I know the planets in our own solar system are named in Greco-Roman fashion, with the Romans using their own names for the Greek gods as the names for planets. At least we know where they came from.We also know that if we were to leave our own solar system eventually, we'd refer to our system as the Sol System. Some already refer to it as such.If we were to take the time and trouble to travel to a different solar system(e.g. Alpha Centuari, 55 Cancri, Tau Ceti, Gliese 581 or 876), don't you think we'd start a different naming convention rather than continue to call them by their catalogue names? I mean, for all sakes and purposes their catalogue names are practical. But I think we'd actually give the star and its planets names because of the our more personal level of dealing with them.What would we name these stars and planets? Would we use the names of gods from religions long past or would we create a different sort of naming convention?On a side note, after watching Avatar I've been itching to write a hard sci-fi story about a trip to a nearby star system (humanity's fourth actually). I think 2154 is a bit optimistic and the convergent evolution is about as impossible as geocentrism, but I want to try a hand at realistic alien biologies.The naming convention frustrates me endlessly as nothing seems suitable for the planets and their moons and the sun itself if I decide to name it. (The system is Gliese 581 and I happened to take creative license and add a fifth planet: a jovian that I don't know whether to make a gas giant or an ice giant.)While my programming skills are minimal, I'm pretty good at backwards engineering most programs to fit my needs and my ultimate plan for Orbiter includes making this solar system a reality and then eventually visiting it and its planets and moons.Thank you all for helping and I look forward to working with you!",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:12:50.660418304Z",
        "author": "bwog",
        "date": "2010-05-23T13:56:12+0100",
        "id": "627a2b652aa73e55bedd2488291f8a36",
        "post_id": "post-207497",
        "text": "For some reason I have a feeling that when thisfinallylaunches, it'll probably fail.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.931191296Z",
        "author": "Hielor",
        "date": "2010-10-15T05:23:09+0100",
        "id": "08e11f03465ee83211a52433a5060a0a",
        "post_id": "post-266240",
        "text": "Simple google search turned up many, many sites like this:http:\/\/www.blogsdna.com\/2159\/how-to...sions-to-access-files-folder-in-windows-7.htmYou said you \"tried that folder permission and ownership\" thing, but I'm not sure what you mean. The other thing you can do, in Win7, is:Open the start menu and type \"cmd\" into the box. When \"cmd.exe\" shows up, right click it and select \"Run as Administrator.\" Inside the command prompt, go to the drive you want to take ownership of, and type \"takeown \/f * \/r\"",
        "thread_id": 17060
    },
    {
        "@timestamp": "2023-09-14T07:12:51.991799552Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-08T23:37:47+0100",
        "id": "360f8cf5267164c8ca0a3f75ad738858",
        "post_id": "post-207960",
        "text": "The Official AMS-02 Facebook Page said:AMS-02 is ready for the last beam test! Stay tuned for new physics...\n\nGreat work by the AMS team for getting the cryomagnet successfully R&Rd with the permanent magnet!:cheers:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.356866304Z",
        "author": "Andy44",
        "date": "2010-02-23T01:45:59+0000",
        "id": "03891847e76f0b81e644808f3be43c03",
        "post_id": "post-207156",
        "text": "Saturn sounds to me like a 1950's sci fi movie. Forbidden Planet kind of stuff.",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:13:49.273423872Z",
        "author": "BrianJ",
        "date": "2010-10-16T12:28:37+0100",
        "id": "ffb1f6ef47122f07cf480dc0c018420e",
        "post_id": "post-266369",
        "text": "Would make more sense to me to move the solar flux origin to the centre of the Sun.Just my 2 cents:)",
        "thread_id": 17074
    },
    {
        "@timestamp": "2023-09-14T07:12:52.057341696Z",
        "author": "shangding",
        "date": "2010-02-25T01:13:12+0000",
        "id": "ab412b82c1192fb08545bb4c6418ae41",
        "post_id": "post-208578",
        "text": "well,some web sites,we can't open.like,youtube,facebook,twitter.of course,this site isn't blocked.and i need more time to learn about orbiter.i like it.",
        "thread_id": 13218
    },
    {
        "@timestamp": "2023-09-14T07:13:49.398505216Z",
        "author": "Hielor",
        "date": "2010-10-17T05:00:10+0100",
        "id": "30c29c87852d08368ec107bacf8931be",
        "post_id": "post-266459",
        "text": "Sky Captain said:Well yeah you look at it other way Moller scycar has stated cruise speed of 490 km\/h which give it fuel consumption ~60 l per hour and that is comparable to light aircraft with similar mass and performance. Howewer I'd expect it to become serious fuel guzzler if you fly mostly short hops with relatively lot of time spent doing VTOL with engines at near max power.\n\n490 km\/h? Really?That'sreally fastfor a light airplane...",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.406084608Z",
        "author": "Urwumpe",
        "date": "2010-02-24T09:08:40+0000",
        "id": "b1376cf7fab8d409df34a0a835dfed43",
        "post_id": "post-208691",
        "text": "Donamy said:Would it be possible to incorporate the HLV into SSU ?\n\nThe side-mount? Yes. Any other configuration would be a serious modification.",
        "thread_id": 13227
    },
    {
        "@timestamp": "2023-09-14T07:12:50.571024128Z",
        "author": "the.punk",
        "date": "2010-02-21T10:47:14+0000",
        "id": "6b00ef096543f8bb00faa7ec399df658",
        "post_id": "post-207374",
        "text": ":welcome:on board.",
        "thread_id": 13183
    },
    {
        "@timestamp": "2023-09-14T07:13:49.404918784Z",
        "author": "Urwumpe",
        "date": "2010-10-19T21:35:13+0100",
        "id": "c7fb27afc39c61c0dcbd7ed1ea548ee0",
        "post_id": "post-266532",
        "text": "Moach said:thank:probe:almighty that's not the case :lol:but i still have my hands quite ful with bugs of all sizes right now... from typo's to major server meltdowns - you name it :thumbup:\n\nYou see, things don't get just done, they develop a life of their own. Its actually the same with all human creations. May it be a game, a ship, a house or a flying car.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.513413888Z",
        "author": "ICBM",
        "date": "2010-02-27T18:58:07+0000",
        "id": "c0e469df2069139f554aa00fb6312980",
        "post_id": "post-208789",
        "text": "unknown_orbiter said:That would require:1) A modification by Microsoft of their own engineor2) A modification to OSRMIt will be up to Jaunelm if he feels like adding that function for XP users.\n\nO ok thanks, just thought I'd ask.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:50.576958976Z",
        "author": "Star Voyager",
        "date": "2010-02-20T23:29:43+0000",
        "id": "14cc7a8aca85624ef46c58977f05287d",
        "post_id": "post-207376",
        "text": "The Falcon 9 rocket is now poised for its March 22 liftoff. This will be the inaugural flight of the Falcon 9, taking place aton the former Titan pad LC-40 at 11:00 a.m. EST:http:\/\/www.spaceflightnow.com\/falcon9\/001\/100220rollout\/",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.591691776Z",
        "author": "Loru",
        "date": "2010-06-04T22:44:18+0100",
        "id": "d055cd1e86704b5794dcdf1306d18b81",
        "post_id": "post-207646",
        "text": "Good job.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.83886848Z",
        "author": "DanM",
        "date": "2010-10-16T22:21:32+0100",
        "id": "f530332fd28849f24c60cba1923a4b7a",
        "post_id": "post-266701",
        "text": "Fabri91 said:Open up map mfd in ode display, set it to show orbital plane instead of groundtrack and wait until the plane crosses your location. All autopilots have seen launch northeast, so wait until the NE portion of the plane is above you.\n\nThe scenario starts like that, but the problem is that I need to launch at a specific azimuth, because if I don't the planes are so different that I don't have enough fuel to match speeds and fly the approach.",
        "thread_id": 17098
    },
    {
        "@timestamp": "2023-09-14T07:12:52.670061056Z",
        "author": "Urwumpe",
        "date": "2010-03-02T09:26:03+0000",
        "id": "9f7bc2608d827f59c97e8a1698b014fc",
        "post_id": "post-208978",
        "text": "Reactors are never tiny. They are either large, efficient and mildly safe, or small, inefficient and unsafe. This is a pretty constant thing in nuclear reactor design, radiation does not like small turning radii.And what about the dry mass? Nuclear thermal rocket engines are HEAVY and have a rather poor thrust-to-weight ratio themselves. They reach high thrust, especially with LANTR, not the engine mass remains high at the same time.Also, your ranting about chemical rocket engines contains a lot of inability to put things into perspective.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:12:50.605650688Z",
        "author": "silent_protagonist",
        "date": "2010-06-06T08:26:22+0100",
        "id": "44e151b0dc5abcc5cc9efdd26c300bcc",
        "post_id": "post-207681",
        "text": "PhantomCruiser said:I thought the same thing. And (it might have been my video buffering or something) did the rocket leave the pad before the clock read \"0\"? I've not had a chance to see any more video yet...edit--Just watched it again, I thought I was concentrating so hard I sent myself into a time warp, but no... It looks as if the clamps released at T-2 and the rocket started it's \"roll program\".Either way, intentional or not, it worked... Now I'll start waiting for Flight Two!\n\nOrbinaut Pete said:NASA TV launch video:\u200bYouTube- SpaceX Launch A SuccessLaunch as seen from VAB roof (zoomed in):\u200bYouTube- (Fixed) SpaceX Falcon 9 First Launch As Viewed From The KSC VAB RoofLaunch as seen from VAB roof (zoomed out):\u200bYouTube- SpaceX Falcon 9 First Launch From KSC VAB Roof (ZOOMED OUT View)\n\nIn the second video it looks a lot more stable going up, and launches at T=0 by the broadcast countdown, so maybe it was a combination of camera angle and the countdown timer being slightly off in the Spacex broadcast. The launch still looked a little messy though, made my heart stop when I watched it for the first time.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.011611392Z",
        "author": "JonnyBGoode",
        "date": "2010-10-22T20:21:28+0100",
        "id": "691aaa82502cb0d6f561abae90d106cc",
        "post_id": "post-266750",
        "text": "TV Tropes surfing is mine...",
        "thread_id": 17104
    },
    {
        "@timestamp": "2023-09-14T07:12:51.894763008Z",
        "author": "diogom",
        "date": "2011-04-29T17:45:05+0100",
        "id": "5c31b9fbc59f3467c3122a19c74a7aac",
        "post_id": "post-208169",
        "text": "Thanks guys for explaining, didn't think it was thathard to troubleshoot.EDIT: I meant \"continuous scrubs and delayed for a month\" serious.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.614784512Z",
        "author": "Urwumpe",
        "date": "2010-03-22T13:40:43+0000",
        "id": "e886447d6197dc2ce0bb247cbcbde76e",
        "post_id": "post-207452",
        "text": "I think it would be too good to be true. But maybe the many failures and problems with the Falcon 1 make him open for some classic superstition.;)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.576388096Z",
        "author": "Urwumpe",
        "date": "2010-10-15T13:43:24+0100",
        "id": "6e9f16d1f7d110c9f377071db252d162",
        "post_id": "post-266119",
        "text": "Krys said:Back on topic though - how long would it be before they get it to the 'demolition man' level?\n\nPractically only seconds. What prevents it is a constant struggle between freedom and security. In demolition man, people gave up freedom for security, only to loose both... well, it is not unpredicted.",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:51.950739712Z",
        "author": "agentgonzo",
        "date": "2011-05-25T16:25:48+0100",
        "id": "5d2b046c1cf46fd6625b23fa28b5cdbd",
        "post_id": "post-208353",
        "text": "Access to Soyuz images in about the week; the cards are still in the Soyuz which is in transfer to Moscow.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.615814656Z",
        "author": "Andy44",
        "date": "2010-04-03T16:53:39+0100",
        "id": "aee0d179601553becd9433759069c9f5",
        "post_id": "post-207458",
        "text": "So...they spent so much effort trying to figure out how to make it fly that they forget to figure out how to make it blow up!At least they've got their priorities straight.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.860142848Z",
        "author": "jedidia",
        "date": "2010-10-17T21:19:54+0100",
        "id": "34337d11f6c5eeb9a278888493a44ea7",
        "post_id": "post-266230",
        "text": "So that WAS distance per time... looks like I was even more confused than I thought I was. Guess I made quite a mess with you having to write most stuff two times (or three). Sorry about that!Anyways, now I got v(t) and d(t), and I have time after amount x of delta-v. Finally everything I need, and I can finally differ one from the other.Thanks a dozen, really!",
        "thread_id": 17058
    },
    {
        "@timestamp": "2023-09-14T07:12:51.979247872Z",
        "author": "IronRain",
        "date": "2011-06-10T12:52:18+0100",
        "id": "bfaa58aa1f90a36591a99536b53cc59b",
        "post_id": "post-208479",
        "text": "5 minutes after Orbinaut Pete gave the link to those amazing pictures I went to an online canvas shop and uploaded one of the pics. Today, I finally received the canvas..(photo is brighter then real)This must be the best \u20ac35,- I've ever spend in my life!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.399057152Z",
        "author": "jedidia",
        "date": "2010-10-17T09:58:24+0100",
        "id": "9446939935ddf84b06a61310016500ff",
        "post_id": "post-266465",
        "text": "Yes. Maybe. At least until it runs out of fuel, gets hit by a wind gust while being \"parked\" too close to anything, has a bird flying into a fan, gets a faulty sensory input, has an electrical defect or you have to take a pee, pull over and exit. In any of these cases, any illusion that flying vehicles and cars are the same will be over. you have time to contemplate this until you hit the ground.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:51.998602496Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-13T17:20:50+0000",
        "id": "2ddef32d956547d632ce7e15cdb2166b",
        "post_id": "post-208024",
        "text": "NASA Updates Shuttle Target Launch Dates For Two Flights.NASA is targeting 4:50 p.m. EST on Thursday, Feb. 24, for the launch of space shuttle Discovery's STS-133 mission to the International Space Station. The liftoff of shuttle Endeavour's STS-134 flight is planned for 7:48 p.m. EDT on April 19, from NASA's Kennedy Space Center in Florida.The target dates were selected Thursday during the Space Shuttle Program's weekly Program Requirements Control Board meeting.NASA sets official launch dates for each shuttle mission following agency Flight Readiness Reviews, which typically occur about two weeks prior to launches. All target launch dates are subject to change.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.72194432Z",
        "author": "n122vu",
        "date": "2010-07-02T14:37:29+0100",
        "id": "da3513624170e1bb62f5adf9197fc78d",
        "post_id": "post-206797",
        "text": "Hail:probe:ra!Long live:probe:ra Commander!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:49.978816512Z",
        "author": "McWgogs",
        "date": "2010-02-18T10:18:05+0000",
        "id": "6d38ae0597a8513ce5c5b563075636e5",
        "post_id": "post-206925",
        "text": "Also the avatar looks kind like a lemon.",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:13:49.500429312Z",
        "author": "garyw",
        "date": "2010-10-19T06:57:25+0100",
        "id": "917a4a5e2b58095cd856b60f8a335ccc",
        "post_id": "post-266624",
        "text": "There are even worse mistakes you can make in the interview. I had one guy show up with his mother as he couldn't speak English and she had to translate for him and another feigned illness so he could go outside and phone someone up to get the answer to a technical question.When he came back into the interview and said he was ready to start I changed technical questions on him and the look of panic was amusing. He said that he had \"the perfect answer to the previous question and could we please go back to that one?\"",
        "thread_id": 17089
    },
    {
        "@timestamp": "2023-09-14T07:12:52.026390784Z",
        "author": "TSPenguin",
        "date": "2010-02-23T18:57:44+0000",
        "id": "adf09aaeb984cfdcf47ff660cfd0aec8",
        "post_id": "post-208490",
        "text": "Put the DLL in the Orbiter folder.",
        "thread_id": 13212
    },
    {
        "@timestamp": "2023-09-14T07:12:50.583305984Z",
        "author": "AirSimming",
        "date": "2010-06-04T18:34:37+0100",
        "id": "ce8b495fc65aca0a7b7821a3a29b195b",
        "post_id": "post-207585",
        "text": "SiberianTiger said:Okay... The Stick, at least, flew. :dry:\n\n:rofl:For that particular reason, those delays and scrubs, I really hate space flight. Proofs we are far away from turning space flight into what commercial aviation is like.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.578217472Z",
        "author": "hribek",
        "date": "2011-03-07T17:54:05+0000",
        "id": "42125bfa8f8760e3ccffdc4d4e652a20",
        "post_id": "post-266645",
        "text": "Wishbone said:Thanks for the observations. The CG shift was primarily a hack (not touching the visuals at all), and I found it to be of little help if atmo flight was involved.\n\nThat depends on what vessels you use it with! Just make the mesh adjust as it should and it will work fine. Vessels like stock DG just don't have an aerodynamic model that puts CG shift to good use. Try it with an XR vessel, it will work there. There may be others.I imagine that if a vessel's lift\/drag model consists only of a function that returns lift, drag and torque based on AoA, dynamic pressure and so on, it will not be enough for the CG shift to make any difference. Does that make sense to you?",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:52.184977408Z",
        "author": "jdmartin",
        "date": "2010-02-23T23:29:34+0000",
        "id": "86a1b195230face1a885fa25cf46b4f9",
        "post_id": "post-208619",
        "text": "Hi folks...I'm very new to the Orbiter community, but would like to ask a simple question. I am putting together a simplistic Apollo simulator cabin, and using AMSO and Orbiter, I'm going to have some fun with the grandkids, and educate them at the same time as to what the \"space race\" was all about. They've already shown quite an interest, and I'm looking forward to spending some quality time with them.My question is this......Is there an add-on or separate program that will a separate computer to network to the \"Orbiter\" computer, and have the networked computer serve as a \"mission control\" station? I can see all kinds of things that would only serve to heighten the kid's interest, if it operated somewhat like the old Houston mission control, that they see in the space documentaries that we watch together.Just a simple question from a simple guy.....thank youJim",
        "thread_id": 13222
    },
    {
        "@timestamp": "2023-09-14T07:12:49.720978688Z",
        "author": "Andy44",
        "date": "2010-06-08T04:54:22+0100",
        "id": "4a3150cafc1a7739844a50fadcbfc5fb",
        "post_id": "post-206792",
        "text": "Other way around. The AA people stole it from the Probists. Hail:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:49.579348992Z",
        "author": "jgrillo2002",
        "date": "2011-09-04T11:06:51+0100",
        "id": "41c952c23c58e2b241a59702a4e6d0a4",
        "post_id": "post-266656",
        "text": "dumb question but I saw this sentence on your description of the addonHave you ever wanted to set up a perfect Sun-synchronous orbit, or a Molniya-type HEO that would not suffer from perigee rotation?\n\nHow would set up something like that or at this case a geostationary orbit and those other two orbits using the precession MFD? Read the manual but didnt describe how.",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:52.386183168Z",
        "author": "Yoda",
        "date": "2010-02-24T04:05:39+0000",
        "id": "fff2c1f251d3b970fe6d0798dd7b47b6",
        "post_id": "post-208639",
        "text": "jinglesassy said:They never mention orbiter\n\nWhich other space simulator do you know that shows a deltaglider docked to the ISS ?Obviously the software used for this Simpit would be discussed among the people that show interest in it.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:12:50.236753664Z",
        "author": "Jarvit\u00e4",
        "date": "2010-02-18T23:55:34+0000",
        "id": "b0a936952e4f16785a2f07260d76bbb9",
        "post_id": "post-207048",
        "text": "Hilarious. :lol:",
        "thread_id": 13140
    },
    {
        "@timestamp": "2023-09-14T07:13:48.489089024Z",
        "author": "Jer95",
        "date": "2010-10-14T05:45:11+0100",
        "id": "3430a2279bbfaededfed57741015ff12",
        "post_id": "post-266034",
        "text": ":happybday: O-F! Thank:probe:we have this instead of the buggy m6!",
        "thread_id": 17050
    },
    {
        "@timestamp": "2023-09-14T07:12:52.46973056Z",
        "author": "SiberianTiger",
        "date": "2010-02-24T14:05:27+0000",
        "id": "33c498f27a3221ef42d4b382f17743f8",
        "post_id": "post-208707",
        "text": "Speaking seriously, I believe that you have a right to name the star and its planets just what you want. It's done science fiction writers over and over - they name planets giving them various impressive (or ridiculous) names. When there is no rational reason behind a particular naming, why should be a problem? The universe is endless, and sooner or later we'll run out of proper names for everything (but we might develop new languages along the road, which could help solving the problem...)Considering that your version of future mankind has only visited 4 other star systems, they might not yet have run of gods... I can suggest picking one of the many polytheistic pantheons which existed or exist on Earth and giving the star the name of the most powerful god and name the planets with lesser gods' names.Or you can begin with speculating around the fact that Gliese 581 is in Libra constellation... Maybe this may get you somewhere.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:12:50.617113344Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-01T20:04:45+0100",
        "id": "20a2195c704ff46440d834a781bf78a4",
        "post_id": "post-207467",
        "text": "Spaceflight Now said:SpaceX is planning to launch their first Falcon 9 rocket no earlier than May 11, but the flight could slip until at least late May as the Air Force continues reviewing the private booster's destruct package.The launch window for the flight has also changed. The 15-story rocket can lift off between 1 PM and 5 PM EDT each day, according to Air Force officials.SpaceX officials will not confirm target launch dates for the high-stakes test flight. The Air Force Eastern Range, which oversees launches from Cape Canaveral, has not approved the rocket's Flight Termination System that would destroy the Falcon 9 if it flew off course after liftoff.\"There is not much point in stating a date until uncertainties around the FTS qualification are resolved,\" Elon Musk, SpaceX's founder and CEO, wrote in an email this week. \"It would imply a greater degree of accuracy than is possible.\"\"The range does make us come up with a date, but that is simply an 'earliest possible' guess,\" Musk said.The earliest the Falcon 9 could launch is now May 11, but that is only a planning date and has not been approved by the range.If SpaceX is unable to launch by around May 12, there are only a handful of launch opportunities during the rest of the month.The shuttle Atlantis is scheduled to launch May 14, a Delta 4 rocket is booked on the range for May 20, and Atlantis is due to return to the Kennedy Space Center around May 26.It takes about 48 hours to reconfigure the range's communications and tracking assets between launches and landings, leaving few openings in the Florida launch manifest for the Falcon 9 unless other missions are postponed.\n\nwww.spaceflightnow.com\/falcon9\/001\/status.html",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.06181376Z",
        "author": "SiberianTiger",
        "date": "2010-10-15T11:25:49+0100",
        "id": "37ac7381e49bd6ff56897e54ebb6ed8c",
        "post_id": "post-266339",
        "text": "jedidia said:Interesting... I rather expected the official in question to make a scene and feeling insulted, but he took it quite humorously.\n\nProbably, if he did make a scene over it, and haven't attracted much publicity to the incident, the events would follow a natural way... But he decided to make fun out of the Kremlin in public, and them are touchy about looking any different than awesome in public eyes. However, I don't understand why did he decid to blow up a chair under himself, regardless of whether the worm really was there or not. He is not an oppositional politician, but an indirect subordinate of the President, so what his reason for, so to speak, drilling a worm hole through the symbol of power may be?jedidia said:Instead, the gov itself is throwing fuel at the public flame by making a scene out of the official being humorous about it. I don't get it...\n\nSimple: the Presidential Administration officials are trying to return Zelenin a favour and publicly call him an idiot. But probably, they are right, because an official who can't predict immediate reaction of his surroundings to his public actions, or does not regard social networks an environment that real people use, is an idiot indeed.The sad side, however, is that making your boss angry at you appears to be the only reason why an official can be removed from his position in Russia. Zelenin (of Tver) is facing a penalty for making a practical joke at worst, and meanwhile Shantzev (of Nizhny Novgorod) due to whose mismanagement tens of people burnt alive in forest fires last summer, is considered a candidate to be put on the chair of Mayor of Moscow. Isn't that a really evil idiocy?",
        "thread_id": 17069
    },
    {
        "@timestamp": "2023-09-14T07:12:51.942154496Z",
        "author": "halcyon",
        "date": "2011-05-18T09:40:07+0100",
        "id": "3312b02a08a8be5540bfc7e7ab48ec4f",
        "post_id": "post-208291",
        "text": "The part where they look out the left window is just...well it puts you in another place to hear the shuttle systems humming and watching the \"earth go by\" as the cameraman puts it while thinking 'this is real.'That is their office. That's their job. And I curse my parents for not conceiving me earlier. Even if I started training to wear an orange jumpsuit at age 10, I never would have made it since the shuttle program is now ending and I'm just approaching 30.Imagine all the people right at this moment who decided over 20 years ago they wanted to be an astronaut on a real shuttle mission and have spent half their lives training to \"watch the earth go by.\"They're all out of luck. And we have no replacement program.It makes moments like the ones in that video, looking out the commander's window on the second to last shuttle mission in history, all the more special.I envy each and every one of the crew members of STS-134.Fantastic video. So simple, but it says so many things to us at the same time.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.495980032Z",
        "author": "statickid",
        "date": "2010-10-16T06:43:17+0100",
        "id": "a072b085a57522d910eac572421b2904",
        "post_id": "post-266587",
        "text": ":facepalm:",
        "thread_id": 17089
    },
    {
        "@timestamp": "2023-09-14T07:12:51.965231104Z",
        "author": "Dambuster",
        "date": "2011-05-30T15:10:33+0100",
        "id": "ca8a5abb1871de33d45417624a119d42",
        "post_id": "post-208398",
        "text": "astrosammy said:http:\/\/www.youtube.com\/watch?v=DO7ZBp4HXQA\n\nWhat's up with the bottom of the ET during that video, and also with that trail which seems to be coming off the Orbiter (e.g. at 6:53)?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.66815104Z",
        "author": "silent_protagonist",
        "date": "2010-06-03T23:13:48+0100",
        "id": "037a81203d8aa79cf2f59d0ecd719157",
        "post_id": "post-207535",
        "text": "astrosammy said:Damn, I thought they'd make an ISS rendezvouz on the first flight.\n\nAFAIK the \"Dragon\" payload on this flight is little more than a boilerplate; I don't know if it even has attitude control. I imagine they want to get one successful flight under their belts before they try anything interesting.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.588898048Z",
        "author": "n122vu",
        "date": "2010-06-04T19:55:59+0100",
        "id": "8dd943621bf72d9985503ab7e82f725c",
        "post_id": "post-207626",
        "text": "Congratulations to the SpaceX team! Absolutely beautiful flight!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.579624704Z",
        "author": "Wishbone",
        "date": "2011-09-05T08:50:32+0100",
        "id": "92c121d2579bddfc3028aca74e38295d",
        "post_id": "post-266659",
        "text": "For true sun-synchronous orbits - yes, there'd be a problem, if you want to keep the track in sunlight for a while. For anything else - not much, since without oblate Earth you'll have no problems with rotating perigee.",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:52.487232512Z",
        "author": "Brad",
        "date": "2008-05-08T21:02:50+0100",
        "id": "b300d971c42022e1de460881e59c4eb9",
        "post_id": "post-64466",
        "text": "More like 100,000 ...very sad situation..",
        "thread_id": 1323
    },
    {
        "@timestamp": "2023-09-14T07:13:49.40353408Z",
        "author": "Moach",
        "date": "2010-10-19T16:12:56+0100",
        "id": "924df0a42f528dc50a24f8dbdac62f27",
        "post_id": "post-266514",
        "text": "T.Neo said:A costly solution for a costly problem is still... costly.Hovering doesn't solve a problem... it just stops the vehicle. It doesn't remove you from the area.\n\nperhaps not as costly as one might think... the load on the servers would comparable to that on MMO-gaming ones... the amount of info being transmitted to and from each car is pretty slim - it's not like ppl would be downloading movies up there :lol:it's obviously not gonna be \"free\" - but it's not like it's something that's never been done before...and while stopping doesn't \"remove\" you from an unsafe area - it does, however stop you from entering one in the first place, provided a minimal antecipation...also, upon an airway change notification, all cars involved would react within milliseconds, as opposed to regular ATC where instructions are given one-by-one, and might take some time to get a responseIt might need to move a big wing, but it also has a large aircraft to house all that machinery.Stuffing fans and whatnot into a car sized, car shaped vehicle is difficult enough... it isn't like you can plonk a tank onto the thing and expect it to still fly.\n\nindeed... i have yet to model that thing in 3D so i can figure out the best way to do it :thumbup:",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.569857792Z",
        "author": "OrbitHangar",
        "date": "2010-02-24T09:34:03+0000",
        "id": "37f05aa9ad2810d4a010c84658bf61b0",
        "post_id": "post-208861",
        "text": "Author:bakerThis is a simple launch\u00a0azimuth calculator I worte in C# (also my first windows form program). Simple, quick and easy to use. Just type in the three parameters and calculate. I've included the source code as it is my first upload to the orbit hangar.Requires the .NET frameworkDOWNLOAD",
        "thread_id": 13241
    },
    {
        "@timestamp": "2023-09-14T07:12:50.610146048Z",
        "author": "N_Molson",
        "date": "2010-03-09T12:55:07+0000",
        "id": "febac068cd61c66cbe7f153f7490fbf3",
        "post_id": "post-207418",
        "text": "As long as the launchpad isn't seriously damaged by the launch, it's ok !Which makes me think... Who would have to pay the repairs ? NASA or SpaceX ? :hmm:Seriously, I think it will be a partial success as long as they get the Dragon vehicule to orbit. After that... wait and see;)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.434150144Z",
        "author": "Xyon",
        "date": "2010-10-16T05:03:48+0100",
        "id": "157d8bdd24326b4be98a9f6d34dd2f26",
        "post_id": "post-266575",
        "text": "http:\/\/www.bbc.co.uk\/news\/world-latin-america-11557181This comes in the week in which the 33 trapped miners in Chile were safely rescued, the spotlight is firmly on mining operations in the region. Here's hoping for a similar outcome in this case.",
        "thread_id": 17086
    },
    {
        "@timestamp": "2023-09-14T07:12:52.526451456Z",
        "author": "Pablo49",
        "date": "2010-02-25T05:26:46+0000",
        "id": "fab77c8d191cec59d5620276dcdab815",
        "post_id": "post-208824",
        "text": "Once I become active on a forum, I tend to stay very active. Just need to get used to posting here, instead of just lurking like I have for awhile. Thanks for the welcomes.:)",
        "thread_id": 13236
    },
    {
        "@timestamp": "2023-09-14T07:12:50.59117184Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T22:03:58+0100",
        "id": "56840e4c5893ded46ffb06b331bacf85",
        "post_id": "post-207641",
        "text": "So here it goes:i = 34.50\u00b0Hp = 237.4 kmHa = 275.1 kmP = 89.47 minMany congratulations to SpaceX!:)This may become the beginning of the new era of spaceflight.Missed the launch: I held no hope of success. Now I'm proven wrong.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.492307968Z",
        "author": "Stevodoran",
        "date": "2010-10-14T18:15:53+0100",
        "id": "1dad4d48d5856898d90f717c922bae88",
        "post_id": "post-266050",
        "text": "happy birthday orbiter forum:woohoo::happybday::hail::probe:!!!!!!!!!!!!!!! Although bedtime is still 8 o clock:facepalm:",
        "thread_id": 17050
    },
    {
        "@timestamp": "2023-09-14T07:12:52.53485056Z",
        "author": "Topper",
        "date": "2010-02-24T23:56:32+0000",
        "id": "1cd694c814bd670fc9f66e069efa4fd0",
        "post_id": "post-208830",
        "text": "initial success demonstration::cheers:",
        "thread_id": 13237
    },
    {
        "@timestamp": "2023-09-14T07:12:50.577534208Z",
        "author": "jinglesassy",
        "date": "2010-02-21T18:59:36+0000",
        "id": "548dd0c29785686dfae61ff70493bb0f",
        "post_id": "post-207379",
        "text": "so is this a test flight or will it put something in orbit?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.577728256Z",
        "author": "jinglesassy",
        "date": "2010-02-21T19:20:23+0000",
        "id": "f5edd023be9b62e4f9bbd19a9c530f34",
        "post_id": "post-207381",
        "text": "Ok so basically it will put a apollo 6 like mission into orbit for testing? That makes sense thanks zat",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.493734144Z",
        "author": "n122vu",
        "date": "2010-10-15T19:16:16+0100",
        "id": "485e3fd6ba956c56229652ad1e3856fb",
        "post_id": "post-266057",
        "text": "Happy Belated Birthday O-F!!! :tiphat:Here's to many more!!!:cheers:Oh, and lest I forget, :hail::probe:",
        "thread_id": 17050
    },
    {
        "@timestamp": "2023-09-14T07:12:52.62014464Z",
        "author": "Ghostrider",
        "date": "2008-05-06T19:02:23+0100",
        "id": "ffcfa5cfd70739885675abf56ba60155",
        "post_id": "post-64489",
        "text": "Why pose as assistant when I can pose as the cook?Answer: because I can't cook...",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:13:49.415506688Z",
        "author": "JonnyBGoode",
        "date": "2010-10-16T02:09:38+0100",
        "id": "88e22d6266ad8acaa97a6442e00ae001",
        "post_id": "post-266566",
        "text": "Does anyone have or has anyone added an atmosphere to Europa? Wikipedia says that it has a tenuous atmosphere of oxygen (http:\/\/en.wikipedia.org\/wiki\/Europa_(moon)#Atmosphere), with a surface pressure of 0.1 \u03bcPa, but not sure how to convert that into Orbiter atmospheric parameters. (Or even what color, if any, the atmosphere would be... I'm thinking maybe a very faint, pale blue?)http:\/\/en.wikipedia.org\/wiki\/Pascal_(unit)",
        "thread_id": 17084
    },
    {
        "@timestamp": "2023-09-14T07:12:51.90003456Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-05T20:30:52+0100",
        "id": "0b4e21aa36e09578d36bb14ff514ce75",
        "post_id": "post-208209",
        "text": "Looking more like May 12th now.NASASpaceflight via Twitter said:STS-134 UPDATE: Latest NET is May 12 (per KSC teams, not MOD etc). Still dependant on troubleshooting:http:\/\/tinyurl.com\/3mq4htl\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.455812352Z",
        "author": "the.punk",
        "date": "2010-02-20T16:24:35+0000",
        "id": "e56cfb334dff608fa408bb67cea056c0",
        "post_id": "post-207226",
        "text": "woo482 said:and yes, you can have the flight :thumbup:\n\nCool.:)",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:12:50.586214144Z",
        "author": "Zatnikitelman",
        "date": "2010-06-04T19:37:42+0100",
        "id": "33f630f8e97a7373e4db9927072e63f5",
        "post_id": "post-207610",
        "text": "Here we go, T-5:30, HAIL PROBE!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.578278656Z",
        "author": "Wishbone",
        "date": "2011-03-09T06:49:43+0000",
        "id": "f4390434219ff67f282fe456316ad2b3",
        "post_id": "post-266646",
        "text": "I'll try to make the CGS function more user-friendly as time allows, thanks for the input. And yes, aerodynamic models of most (all?) ships don't know if CoG was shifted. Orbiter sure does, at least for RCS and aerosurface torques.",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:51.965823488Z",
        "author": "IronRain",
        "date": "2011-05-30T15:26:40+0100",
        "id": "17e116b7d9f72153070e43d99d9b1d42",
        "post_id": "post-208402",
        "text": "[ame]http:\/\/www.youtube.com\/watch?v=wMj_cu_Fedg&feature=feedu[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.593798144Z",
        "author": "AirSimming",
        "date": "2010-06-05T16:30:10+0100",
        "id": "ff99329a3e9c6f02e8c2db66b9f46fdc",
        "post_id": "post-207669",
        "text": "Linguofreak said:Well, assuming hes right about the timing of the sightings, it would discount the ability of the Falcon 9 to be responsible, but the rest of the info he gives is rather wild...\n\nThe timing is almost perfect for the ability to see the rotating upper stage \/ Dragon crossing Australia about an hour after launch I guess.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.777200896Z",
        "author": "Grover",
        "date": "2010-10-14T16:13:43+0100",
        "id": "2a76effab7a66155c807fca3b3add9ff",
        "post_id": "post-266186",
        "text": "thanks, found it now:D",
        "thread_id": 17055
    },
    {
        "@timestamp": "2023-09-14T07:12:52.47133056Z",
        "author": "Deltafang",
        "date": "2010-02-25T16:31:21+0000",
        "id": "6fa4bd73a0a190dcee78459bf8e5aa6f",
        "post_id": "post-208724",
        "text": "T.Neo said:While \"planimals\" are a possibility, \"plants\" and \"animals\" are restricted to Earth in the technical sense. Alien kingdoms of life could have primarily traits of animals, plants or fungi however. Or totally alien traits. It's quite possible that planets are filled with many forms of complex life, but such life is either sessile or semi-sessile and primitive (Such a world would be rather boring, however, unless you had some time-lapse cameras).\n\nAgreed. A world filled with stationary life would be pretty boring. It might be hard for them to live through intense flares that way though. I remember in the game, Mass Effect, one of the alien races and the majority of that race's home planet species metabolize metals and keep them in the skin to protect themselves from their red dwarf sun. (Not too sure about the plausibility of that.) Could you imagine a planet that had sentient sessile life? That would be awkward. Well, for us at least. >_>;Evidence suggests that Gliese 581d actually has no land at all, due to it's large size and possible origin beyond the \"frost line\" of it's system. So it would likely have a worldwide ocean hundreds of kilometers deep, with some interesting forms of pressure-induced water ice at the bottom.Providing that nutrients could somehow reach the euphotic zone, there could be some life. It might be rather sparse though; biodiversity would be low.I suppose \"solid\" \"ground\" could exist in the form of ice packs or bergs (perhaps possible at the poles, especially during winter) or rafts of colonial organisms.\n\nHmm, I was afraid of that. Its not necessarily a problem. Icebergs and floating packs of ice would be sufficient enough. Some life could possible evolve to crawl out of the water and onto ice rafts, especially if they were large and deep enough.The atmosphere would also be pretty thick, so flying organisms could easily evolve from swimming pelagic ones.\n\nThat is definitely an interesting idea.The high eccentricity of the planet would also result in pronounced seasons. The rotation would probably be similar to Mercury, and calculations done by RisingFury apparently show that 581d could be tidelocked (although I somewhat doubt it due to the eccentricity).\n\nTidelocking could be interesting as well. The night side could be entirely covered in a thin glacial sheet that breaks and travels across the globe before melting. If I decide to work with life on a moon, tidelocking still isn't necessarily a problem as a 'day' in terms of sunlight would still occur on both sides as the moon revolved around its planet. Though there could be darkness or light for long periods of time on either side depending on the speed of its revolution.581d could indeed be an ice giant, since the detection method used only gives the minimum mass and the real mass could be far higher.A moon of an ice-giant 581d might be a possibility, although I doubt that a large enough moon would be able to form around it.\n\nThat's a disappointment. If I planned to use a moon, I had my heart set on a high density moon in between Mars and Venus in size orbiting an ice giant for some reason. Thinking back, I'm not sure why. It just seemed like such a unique idea.I'm liking the idea of an ocean planet more and more though.Linguofreak said:Until we ran out of dead, unique religions, we might. Live religions might cause controversy (for example, I'd be uncomfortable with a planet called Yahweh or Jesus, a Muslim would probably be uncomfortable with a planet called Allah). Then again, that can vary a great deal even within a given religion, and names from current religions might be assigned out of religious fervor (\"Jesus\" is a common name in Spanish speaking countries, the Spanish named an island Trinidad \"Trinity\", etc.). Also expect the names of places from history or mythology, such as \"Shangri-La\" (I've seen this used a few times in Sci-fi), \"Elysium\", \"Asgard,\" or, for places nobody wants to visit \"Sheol\", \"Tartaros\", etc.\n\nYeah, still active religions might end up pissing off alot of people and I'm not entirely comfortable with doing that either.Names of places in mythology sounds like a good idea too. Very clever. Sheol and Tartaros sure have a forewarning ring to them. In context of course.Thanks for all the help again guys. Its great to see such an active and helpful community! :thumbup:",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:12:49.789253376Z",
        "author": "PriestLizard",
        "date": "2010-02-18T08:06:09+0000",
        "id": "151b7a6a011f40ee2959469fddebd6b6",
        "post_id": "post-206809",
        "text": "So the user is still in charge to do the de-orbit burn? And by \"selecting\" - you are probably talking about the SEL button in the pre-burn part?However, how does this influence the actual landing location of the shuttle? Yesterday I tried it again... my orbit passed right over Edwards AFB so I chose EDW in the AutoFCS menu. Then everything went quite OK - however, the shuttle was not landing on the runway but rather \"somewhere\" on the texture tile.Is this a limitation of the Add-On?",
        "thread_id": 13120
    },
    {
        "@timestamp": "2023-09-14T07:13:48.940480768Z",
        "author": "jambooger",
        "date": "2010-10-15T03:32:05+0100",
        "id": "5cdd97ec4fa11405bf41df33590f561e",
        "post_id": "post-266281",
        "text": "I can land the space shuttle and the DGIV on a Earth runway with no problem at all but Im having a big problem with the XR2. The problem is the landing gear keep collapsing unless my touch down descent is less than -2m\/s.It may be cheating a little but is there a config edit than can beef up my landing gear a bit.Thanks",
        "thread_id": 17063
    },
    {
        "@timestamp": "2023-09-14T07:12:52.511218688Z",
        "author": "Xyon",
        "date": "2010-02-25T16:02:53+0000",
        "id": "3110de3c6a2503d1041b05e086ac6d5b",
        "post_id": "post-208772",
        "text": "Very nice. It was a little interesting, occasionally deciding to listen to the TV in the background instead of me (I did turn it down:p), but for the most part very responsive.:)",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:48.941189888Z",
        "author": "Lacanau",
        "date": "2010-11-05T04:14:33+0000",
        "id": "d043bfc7b23062a7beca7f3c2634eff7",
        "post_id": "post-266285",
        "text": "Airbrake works on the moon? :blink:",
        "thread_id": 17063
    },
    {
        "@timestamp": "2023-09-14T07:12:52.514363648Z",
        "author": "mhadjiosif",
        "date": "2010-08-02T20:25:07+0100",
        "id": "d4322688057eb9fc723b351cda4038d3",
        "post_id": "post-208796",
        "text": "I have just downloaded Orbiter 2010 the Orbiter speech recognition module, and I have a question about the flight computer and the autopilot seen in the youtube tutorial. In the tutorial video, your DG control panel looked different than the mine. My panel does not have a display window (where the autopilot codes appeared (eg. PRO 903 SPEC 90)). Also, when I try speaking \"display,\" the speech recognition module doesn't understand (although it understands other commands, like main engine cutoff). Also, when I first start Orbiter and select a scenario, if I try to run either \"DGIV with Copilot\" or \"UMmu Turbopack\" under the \"OSRM Samples\" folder, the orbiter programs aborts and I get an error message that says: \"Terminating After Critical Error. See Orbiter.log for details.\" I opened the Oribter.log file. Here are the contents:**** Orbiter.logBuild Jun 6 2010 [v.100606]Timer precision: 4.66723e-007 secFound 0 joystick(s)Devices enumerated: 6Devices accepted: 5==> RGB Emulation==> Direct3D HAL==> Direct3D T&L HAL==> Direct3D HAL (NVIDIA GeForce 8400M GS )==> Direct3D T&L HAL (NVIDIA GeForce 8400M GS )Module AtlantisConfig.dll .... [Build 100606, API 100606]Module AtmConfig.dll ......... [Build 100606, API 100606]Module DGConfigurator.dll .... [Build 100606, API 100606]Module transx.dll ............ [Build 100528, API 100527]Module TrackIR.dll ........... [Build 091120, API 091120]TrackIR module not found.Module Rcontrol.dll .......... [Build 100606, API 100606]Module Meshdebug.dll ......... [Build 100606, API 100606]Module LuaMFD.dll ............ [Build 100606, API 100606]Module LuaConsole.dll ........ [Build 100606, API 100606]Module ExtMFD.dll ............ [Build 100606, API 100606]Module CustomMFD.dll ......... [Build 100606, API 100606]Module OrbiterSpeechRecognitionModule.dll [Build 100627, API 100606]Module ScriptMFD.dll ......... [Build 100606, API 100606]Module ScnEditor.dll ......... [Build 100606, API 100606]Module Framerate.dll ......... [Build 100606, API 100606]Module FlightData.dll ........ [Build 100606, API 100606]**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKGraphics: Viewport: Fullscreen 1024 x 768 x 16Graphics: Hardware T&L capability: YesGraphics: Z-buffer depth: 16 bitLoading 8816 records from star databaseModule Sun.dll ............... [Build 100215, API 100212]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll ........... [Build 100215, API 100212]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Venus.dll ............. [Build 100215, API 100212]Module VenusAtm2006.dll ...... [Build 100606, API 100606]VSOP87(B) Venus: Precision 1e-005, Terms 79\/1710Module Earth.dll ............. [Build 100215, API 100212]Module EarthAtmJ71G.dll ...... [Build 100606, API 100606]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564Module Moon.dll .............. [Build 100217, API 100215]ELP82: Precision 1e-005, Terms 116\/829Module Mars.dll .............. [Build 100215, API 100212]Module MarsAtm2006.dll ....... [Build 100606, API 100606]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400Module Phobos.dll ............ [Build ******, API 060425]Module Deimos.dll ............ [Build ******, API 060425]Module Galsat.dll ............ [Build 100217, API 100215]Module Jupiter.dll ........... [Build 100215, API 100212]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll ................ [Build 100217, API 100215]Module Europa.dll ............ [Build 100217, API 100215]Module Ganymede.dll .......... [Build 100217, API 100215]Module Callisto.dll .......... [Build 100217, API 100215]Module Satsat.dll ............ [Build 100215, API 100212]Module Saturn.dll ............ [Build 100215, API 100212]VSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365Module Mimas.dll ............. [Build 100215, API 100212]SATSAT Mimas: Terms 113Module Enceladus.dll ......... [Build 100215, API 100212]SATSAT Enceladus: Terms 33Module Tethys.dll ............ [Build 100215, API 100212]SATSAT Tethys: Terms 101Module Dione.dll ............. [Build 100215, API 100212]SATSAT Dione: Terms 59Module Rhea.dll .............. [Build 100215, API 100212]SATSAT Rhea: Terms 68Module Titan.dll ............. [Build 100215, API 100212]SATSAT Titan: Terms 100Module Iapetus.dll ........... [Build 100215, API 100212]SATSAT Iapetus: Terms 605Module Uranus.dll ............ [Build 100215, API 100212]VSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269Module Miranda.dll ........... [Build ******, API 060425]Module Ariel.dll ............. [Build ******, API 060425]Module Umbriel.dll ........... [Build ******, API 060425]Module Titania.dll ........... [Build ******, API 060425]Module Oberon.dll ............ [Build ******, API 060425]Module Neptune.dll ........... [Build 100215, API 100212]VSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024Finished initialising world>>> ERROR: No vessel class configuration file found for:--------------------------------------------------------------->>> ERROR: DeltaGliderIV>>> [Vessel::OpenConfigFile | .\\Vessel.cpp | 252]--------------------------------------------------------------->>> TERMINATING <<<Does anyone know how to fix this problem, and\/or how to get the display window for the autopilot system to appear on the control panel in the DG? Thanks.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:50.436487424Z",
        "author": "pilotpercy",
        "date": "2008-05-22T03:41:13+0100",
        "id": "f87545c745bab9ec9891ceed0d396ec5",
        "post_id": "post-64410",
        "text": "dutchpirate said:The best thing that I brought with me from glider training to power was forced approaches. Every approach is a forced approach in a glider!!:lol:\n\nditto, i fly a grob 109b mk2, when u whap the engine off (not sure that \"whap\" is a good turn of phrase in the aviation world) it performs as a modorate glider, if you treat it well. somthing the instructors do very often on currency checks",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:12:50.4797184Z",
        "author": "PriestLizard",
        "date": "2010-02-20T08:39:58+0000",
        "id": "6cf4f10653d044d402b43191a1bd4640",
        "post_id": "post-207269",
        "text": "Sounds like a good idea! The most enjoyable thing for me in Orbiter was and still is to follow the true STS\/ISS missions with the help of the respective add-ons or to create own \"storylines\" (i.e. a sequence of missions). This add-on would def. help to enhance the experience by these sequences.Good luck with that, you got my support!:)EDIT: Just checked Orbithangar and obviously there is not yet a real scenario generator with lots of features. I think this would be a first step to implement your idea. So for the first one could just make a series of scenarios, using the scenario editor to add ships, bases, maybe random things like UCGO cars, asteroids or satelites....",
        "thread_id": 13167
    },
    {
        "@timestamp": "2023-09-14T07:13:49.303926784Z",
        "author": "Parduz",
        "date": "2010-10-15T21:33:10+0100",
        "id": "d88eb55bcc9833033be4bcf9754de5a3",
        "post_id": "post-266401",
        "text": "I'm sorry, i don't understand your answers:Kveldulf: the scenario starts with a DG landed in Europa, that needs to rescue another one landed on Io. So them are already on the Jovian system.Statickid and n122vu: are you telling me that the mission is not doable as it is?",
        "thread_id": 17079
    },
    {
        "@timestamp": "2023-09-14T07:12:52.668994048Z",
        "author": "RisingFury",
        "date": "2010-02-26T20:53:42+0000",
        "id": "1596a090eae7fbf8933f8159752aab59",
        "post_id": "post-208967",
        "text": "garyw said:It is. well, sort of.http:\/\/www.dangerouslaboratories.org\/radscout.html\n\nAssuming it's real, a few grams of nuclear material is hardly a nuclear reactor.If that's what you consider a nuclear reactor, then I built one in school in my experiment class...",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:49.401400832Z",
        "author": "jedidia",
        "date": "2010-10-18T08:23:02+0100",
        "id": "e1686a8d54edc2eb6595fb855bff3fb5",
        "post_id": "post-266486",
        "text": "I'd suggest starting with the above, then start constructing a proof of concept scale version , which, if it proves efficient, could be used to build a small scale proof of concept of the whole \"car\" for further testing.As to how to proceed once you have the blueprints... You'll need to manufacture the parts. A toolmaker or related craftsman can do that, and if you don't have the money to pay him for his work you got to find someone that is willing to join up with you on this. However, it STILL won't be cheap, since most of the bucks per hour you pay a toolmaker you actually pay for the machines he uses, and I doubt that you'll be fortunate enough to find someone that will readily use his 2 - 500'000 bucks CNC center for nothing (and a CNC center you'll need: In serial production, many of the larger parts are cast, but for a prototype it's \"hand\"-manufacturing all the way).That said, I have one serious concern for this machine: Fossil Fuel! If you're already revolutionizing traffic and a whole industry, which would lead to a serious overhaul of infrastructure, you might as well spend some effort to see if you can't do so on a fuel that isn't going to run out in a hundred years or so...",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:51.97576832Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-03T00:22:16+0100",
        "id": "3abf1d4048e3035a6e8125d6c9c26012",
        "post_id": "post-207931",
        "text": "SpaceRef: \"Alpha Magnetic Spectrometer Payload Problem Delays Shuttle Flight\".",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.511932928Z",
        "author": "andrew",
        "date": "2010-02-20T18:35:41+0000",
        "id": "88a10c38518dfcf0d177f5424e788dab",
        "post_id": "post-207303",
        "text": "Is this Pandora from Avatar movie?",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:13:48.9414272Z",
        "author": "Pyromaniac605",
        "date": "2010-11-05T04:25:32+0000",
        "id": "232b12ab6f750d441ae95215b510677f",
        "post_id": "post-266286",
        "text": "Lacanau said:Airbrake works on the moon? :blink:\n\nWho said anything about the moon?Darren",
        "thread_id": 17063
    },
    {
        "@timestamp": "2023-09-14T07:12:51.991484928Z",
        "author": "clickypens",
        "date": "2010-08-01T03:32:45+0100",
        "id": "1ad38f63faad04e7ab31419ad5a4bcbf",
        "post_id": "post-207957",
        "text": "What is the difference between the Shuttle approach and the Orion approach?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.58782336Z",
        "author": "IronRain",
        "date": "2010-06-04T19:52:58+0100",
        "id": "7d40d9d8f0baa217dd22fa9861bbcb4d",
        "post_id": "post-207620",
        "text": "in LEO! congratulations SpaceX!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.617769984Z",
        "author": "Zatnikitelman",
        "date": "2010-05-02T00:09:13+0100",
        "id": "e996c1331642ae821d12856a0ea636be",
        "post_id": "post-207472",
        "text": "But wasn't the explosion more the disintegration of the core stage and remaining solids rather than just that solid exploding? I've never read a report like STS-51L has for that Delta II launch.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.4061312Z",
        "author": "Urwumpe",
        "date": "2010-10-20T16:51:33+0100",
        "id": "f77be3c246377b917d1b0d33177a56a7",
        "post_id": "post-266542",
        "text": "Ghostrider said:Sometimes it only take a number to fire the imagination, and the AGC can display a 69 with the best of 'em. :lol:\n\nDon't forget the 71ers.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.036081664Z",
        "author": "jedidia",
        "date": "2010-02-23T08:02:41+0000",
        "id": "7d67d078dee1cbabfdd3d1750e17c41a",
        "post_id": "post-208501",
        "text": "My main question at this point is... Is it possible to make that happen in Orbiter!?\n\nit certainly is, but it would take some effort from an organisational committee that has to rewrite config files and planetary textures for different stages of the process.",
        "thread_id": 13214
    },
    {
        "@timestamp": "2023-09-14T07:13:49.99712384Z",
        "author": "donatelo200",
        "date": "2010-10-19T00:12:03+0100",
        "id": "aef35a5b2d7e0a50b68059b4c98391f2",
        "post_id": "post-266741",
        "text": "Just wondering what type of stars are the planets orbiting. Espesialy since it's hbitibale zone is at 60 AU witch is reasonable for the type of stars i suspect them to be.",
        "thread_id": 17103
    },
    {
        "@timestamp": "2023-09-14T07:12:52.140562944Z",
        "author": "Woo482",
        "date": "2010-02-23T22:30:31+0000",
        "id": "dbe6da161242625a142df4def8806f22",
        "post_id": "post-208610",
        "text": ":welcome:to Orbiter-Forum ! This might help with the DGIV re-entry problemhttp:\/\/orbiter-forum.com\/showthread.php?t=8425. and Orbiter doesn't really support collision detection, that's why the ISS isn't solid :thumbup:",
        "thread_id": 13221
    },
    {
        "@timestamp": "2023-09-14T07:12:49.890573568Z",
        "author": "Jarvit\u00e4",
        "date": "2010-02-18T01:02:37+0000",
        "id": "1ffb5d729f9434c021c162a7f54d7817",
        "post_id": "post-206888",
        "text": "Linguofreak said:Hmmm... I've been wanting to learn to use SSH. I might go for this...\n\nWhat's there to \"learn\"? To connect from a unix-like client, you just typeCode:ssh user@hostEnter password (if any) and you're on.Signed up. By the way, what distribution of GNU\/Linux is this on, and what version of ssh server are you running?EDIT: pinged the server, got timeout. Trouble with DDNS?",
        "thread_id": 13128
    },
    {
        "@timestamp": "2023-09-14T07:13:49.403867392Z",
        "author": "Urwumpe",
        "date": "2010-10-19T18:07:43+0100",
        "id": "c70cd8f66909e05423496c7c0f83e362",
        "post_id": "post-266518",
        "text": "The telescoping wing will have even LESS stability.;)Look at the structure inside a normal wing. And then imagine how you can make this telescoping. For having the same stability, you would need to use MUCH more mass.I recommend you to build a prototype out of paper and cardboard. Most problems of lightweight composite structure are actually pretty good approximated by cardboard prototypes.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.3933824Z",
        "author": "ex-orbinaut",
        "date": "2010-02-25T14:58:10+0000",
        "id": "f5cfa63d9328a662d68c09775be1c225",
        "post_id": "post-208686",
        "text": ";)Good on you, Ethan.:welcome:to the forums.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:12:50.237903872Z",
        "author": "Dambuster",
        "date": "2010-02-19T00:42:31+0000",
        "id": "218c5cc96b58f45d49a03ba0d61cb9d7",
        "post_id": "post-207052",
        "text": "Brilliant:D",
        "thread_id": 13140
    },
    {
        "@timestamp": "2023-09-14T07:12:50.5925504Z",
        "author": "silent_protagonist",
        "date": "2010-06-05T01:19:27+0100",
        "id": "261d2989a289d75625cbaefa4d385ec4",
        "post_id": "post-207654",
        "text": "Did it seem to anyone else like the rocket slewed to the right in the first second or so after lift-off? In the replay it looks like it gets awefully close to touching the strong back before it finally gains more vertical speed.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.497788416Z",
        "author": "Notebook",
        "date": "2010-10-16T11:32:52+0100",
        "id": "20b4c0f055c37975368bee9d15b1e0a0",
        "post_id": "post-266602",
        "text": "RisingFury said:By the power invested in me by the Proble Almighty, I declare this thread FAIL of the year.Respect my authorita!Be sure to let us know how it turns out!:D\n\nI don't know wether I'm being optimistic or pessimistic, but we still have two months to go....N.",
        "thread_id": 17089
    },
    {
        "@timestamp": "2023-09-14T07:12:51.973856512Z",
        "author": "agentgonzo",
        "date": "2011-06-02T13:49:19+0100",
        "id": "8d3f47ad49c4d4ba02e2a096872addcd",
        "post_id": "post-208457",
        "text": "Dambuster said:agentgonzo: I'm not quite sure what you mean.\n\nI was just meaning that rumours quite often turn out to be false. There was a rumour after the Soyuz landing that the memory card with the photos was lost. This turned out to be not true. I'm just saying don't get worked up yet about a rumour that may turn out to be false.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.981586688Z",
        "author": "JonnyBGoode",
        "date": "2010-10-16T19:47:28+0100",
        "id": "f213fd728007b3703e650b7174e9a300",
        "post_id": "post-266721",
        "text": "Ok, here's a good question (I think?). I've just reacquired the skills to make an interplanetary trip to the outer planets, my first trip being to Europa and Io. Successful trip (I took the Arrow and used IMFD 5), now I want to come home. Set up IMFD for the return shot, do my burn, and I'm on my way, Jose.Approaching Earth, I set up my Planetary Approach for a 30 degree, 300km altitude orbit. Everything seems spot-on normal. Then I notice something. The Planetary Approach computer seems to say that I need to start my Cir burn at 34.05k, which is well outside the SOI of Earth and will throw off my trajectory. Now either (a) I'm reading the computer wrong (most likely!), or (b) I am goingmassivelytoo fast to ever be recaptured by Earth.Suggestions? Maybe I need to plot my course around the Sun and come at Earth from the other direction?I can post my return scenario, if it will help.(I also realized a bit late that I didn't have enough fuel... oh well I'll fudge that in the scenario editor lol)",
        "thread_id": 17101
    },
    {
        "@timestamp": "2023-09-14T07:12:51.975533568Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-01T17:19:24+0100",
        "id": "c083c984ccf12b670060fc438831778d",
        "post_id": "post-207929",
        "text": "New launch time in GMT is 9:19 PM. Landing will now be on Thursday 10th March.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.453636864Z",
        "author": "Woo482",
        "date": "2010-02-19T23:46:05+0000",
        "id": "24cae068d61a0fdad22793a6c65afd47",
        "post_id": "post-207205",
        "text": "Yea sorry about this, the pilot system just needed remaking ( I kept having to find new pilots all the time) I'll stick you on M35 again if you'd like",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:48.731465472Z",
        "author": "RGClark",
        "date": "2012-05-02T14:53:14+0100",
        "id": "b1c877c234567e2305fbc12952d0a2a8",
        "post_id": "post-266178",
        "text": "Another team has now announced plans to do mining fromthe Moon:Renowned scientists join tech visionaries at Moon Express to mine theMoon for planetary resources.\u201cMOUNTAIN VIEW, Calif., April 24, 2012 \/PRNewswire\/ -- Moon Express, aGoogle Lunar X PRIZE contender, announced today that some of theworld's leading planetary scientists have joined its Science AdvisoryBoard (SAB) to assist the company in its plans to explore andultimately mine the Moon for precious planetary resources.\u201dhttp:\/\/www.prnewswire.com\/news-rele...e-moon-for-planetary-resources-148632035.htmlI happen to think off-world mining will be the \"killer app\" that makes space flight routine. For it, we will need low cost heavy lift and low cost manned flight.Some people have advised that I should open up a blog for these technical discussions - sometimes meant as a constructive criticism, sometimes not. In any case I have decided to do so. On the blog so far are posts discussing creating a super heavy lift vehicle at the few hundred million per launch range, compared to NASA's SLS at ca. $10 billion per launch(!), and of manned lunar missions also at the few hundred million per launch range.Low cost HLV.http:\/\/exoscientist.blogspot.com\/2012\/05\/low-cost-hlv.htmlSpaceX Dragon spacecraft for low cost trips to the Moon.http:\/\/exoscientist.blogspot.com\/2012\/05\/spacex-dragon-spacecraft-for-low-cost.htmlComments on the blog posts and on improving the blog are invited.Bob Clark",
        "thread_id": 17054
    },
    {
        "@timestamp": "2023-09-14T07:12:51.973575424Z",
        "author": "Yoda",
        "date": "2011-06-02T13:33:56+0100",
        "id": "6f9bb2122933f8619c35370a907b99d1",
        "post_id": "post-208455",
        "text": "Dito; our stupidity has led us to a situation were we have a beautifull expensive station up there with no means of getting there ourselves.We sure have messed things up............",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.511688192Z",
        "author": "RisingFury",
        "date": "2010-02-20T16:15:47+0000",
        "id": "7022a3cfd34bffa2c27e677da644d8db",
        "post_id": "post-207301",
        "text": "T.Neo said:And how does an object stay habitable that far from the sun? :blink:\n\nWell, maybe he defined an ice cube as life...",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:12:50.61596288Z",
        "author": "orb",
        "date": "2010-04-18T18:17:58+0100",
        "id": "b1de0014360962f95de484d0c65cb654",
        "post_id": "post-207459",
        "text": "SpaceX completed another Falcon rocket tanking teston Friday.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.942866944Z",
        "author": "Grover",
        "date": "2010-11-21T23:24:39+0000",
        "id": "48ea6edd066b0626551305361b315bfd",
        "post_id": "post-266296",
        "text": "about that wiki entry, i can simplify:more white= above recommended glideslopemore red= below recommended glideslopeso you want red and white to be about equal",
        "thread_id": 17063
    },
    {
        "@timestamp": "2023-09-14T07:12:51.979904Z",
        "author": "orb",
        "date": "2011-06-27T09:52:42+0100",
        "id": "d118d1f68070b7cb97044fa91f694020",
        "post_id": "post-208484",
        "text": "NASASpaceflight:STS-134 IFA Review: SRBs and RSRMs Perform Admirably",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.41579648Z",
        "author": "JonnyBGoode",
        "date": "2010-10-16T02:23:21+0100",
        "id": "a18ad2728d5b8a51d9e9d8eb80a323e4",
        "post_id": "post-266568",
        "text": "yea the moon has a very tenuous atmosphere... of hydrogen I think. I wonder if I could use that (if I could find it...)",
        "thread_id": 17084
    },
    {
        "@timestamp": "2023-09-14T07:12:52.035551488Z",
        "author": "dgatsoulis",
        "date": "2010-02-22T23:10:38+0000",
        "id": "90fceea491f14e3269c9536e92cddbc0",
        "post_id": "post-208498",
        "text": "Hi everyone,If you're reading this, you already saw the title, so... do you think it is possible?Would it be possible, in Orbiter, to set up a series of missions \"OFSS - style\" to terraform Mars?Can that be done using Dan's UCGO cargos?What would we need?A few ideas:A \"realistic\" script\/time-line to stick to. For instance:a) First pollute Mars with CO2 in a VAST scale (with machines that \"pick up\" Martian soil and convert it to CO2 - If that's possible)b) Then send algae to turn that CO2 into oxygen (and find a way to change a specific set of coordinates on Mars into a \"green\" tile.c) When enough O2 is being produced, send over plants and trees (to speed up the process)d) Bases that can make use of the ice in the Poles for.... something! (Fuel, O2 Water... whatever is possible)-I'm in no way an expert in this, i'm just throwing out an idea-e) what else!? Maybe a few drills to place nuclear devices as near as possible to Mars' core to \"recandle\" it's magnetic field? (If Mars ever had one?)-obviously influenced by that silly old movie: The Core\"-Can we make that happen?Whatever objections\/suggestions\/ideas you have, please post them here.My main question at this point is... Is it possible to make that happen in Orbiter!?",
        "thread_id": 13214
    },
    {
        "@timestamp": "2023-09-14T07:12:49.722854912Z",
        "author": "Blacklight",
        "date": "2010-07-10T07:11:49+0100",
        "id": "ccc3c944a8775335fe5d5b99b711d897",
        "post_id": "post-206801",
        "text": "\"Although you took very thorough precautions in the pod, I could see your:probe:'s move.\":)",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:48.839687168Z",
        "author": "statickid",
        "date": "2010-10-15T04:18:49+0100",
        "id": "d251a9f4796f85559864a952ff3244cd",
        "post_id": "post-266210",
        "text": "is it even documented that the autopilot even does this CoG shifting? I just read through the DGIV docs (although rather quickly I admit) and didn't see anything about this. I also did not find anything about doing this operation manually. I recommend either following Risingfury's advice or just practicing with the atmospheric auto setting selected as this has always been fine for me.",
        "thread_id": 17057
    },
    {
        "@timestamp": "2023-09-14T07:12:52.393197056Z",
        "author": "dbeachy1",
        "date": "2010-02-25T08:13:55+0000",
        "id": "d7745650281324139bf840edbab66ac9",
        "post_id": "post-208684",
        "text": "Thanks for joining the forum, Ethan! That's a great-looking simpit you've built there.And thanks for your remarks in your post -- it's good to hear! :tiphat:",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:12:49.979430912Z",
        "author": "T.Neo",
        "date": "2010-02-18T18:46:44+0000",
        "id": "ff6f88c7b423401c15f687317e8fedda",
        "post_id": "post-206928",
        "text": "garyw said:Not a good idea.\n\nIf said image is a free source image available already on the internet, I don't think said girl would mind.",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:12:50.02530048Z",
        "author": "kevinvr",
        "date": "2010-02-19T17:34:02+0000",
        "id": "2973b9b59aec98e4973fb6292392de4f",
        "post_id": "post-206990",
        "text": "jambooger said:Are there differences in the IMFD versions. Shouldnt I always use the latest version?\n\nHas your question got something to do with the IMFD tutorials? I also wondered about that because in the one interplanetary mfd tutorial it tells you to use the latest version and then later tells you to use a previous version for a reason i can't remember right now.I didn't have time to complete the tutorial so I cant rmember all the details, but I agree with tblaxland, the latest versdions normally have new updates and fixes.",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:13:48.859071232Z",
        "author": "Wishbone",
        "date": "2010-10-15T17:20:10+0100",
        "id": "05c4227749b350b3256d98e40cd9850c",
        "post_id": "post-266222",
        "text": "Divide by 9.81 m\/s^2 to get Isp seconds back:)",
        "thread_id": 17058
    },
    {
        "@timestamp": "2023-09-14T07:12:52.525472256Z",
        "author": "Woo482",
        "date": "2010-02-24T23:30:12+0000",
        "id": "283249b335be5340820782b991e5b4a4",
        "post_id": "post-208818",
        "text": ":welcome:to Orbiter-Forum Pablo49 !",
        "thread_id": 13236
    },
    {
        "@timestamp": "2023-09-14T07:12:50.31468544Z",
        "author": "Saturn V",
        "date": "2008-05-06T23:05:44+0100",
        "id": "f91ea2ef1c1386c320ce08d2c28a6f74",
        "post_id": "post-64380",
        "text": "You mean this critter?Yup, I'm pretty sure it's been done.",
        "thread_id": 1315
    },
    {
        "@timestamp": "2023-09-14T07:13:49.495702784Z",
        "author": "Keatah",
        "date": "2010-10-16T06:30:48+0100",
        "id": "60fcefd0684a4e8329c0275f99477922",
        "post_id": "post-266586",
        "text": "On my resume' I put that I'm an accomplished XR-2 pilot. And directly below that I listed some of the scenarios and challenges I completed.I can't wait to see what comes of this!",
        "thread_id": 17089
    },
    {
        "@timestamp": "2023-09-14T07:12:52.576034816Z",
        "author": "Ark",
        "date": "2010-03-01T02:44:16+0000",
        "id": "bc1af6ebbc7e0c818491365d38044f68",
        "post_id": "post-208875",
        "text": "Andy44 said:Then the banker who got all the money goes through the revolving door and becomes thenext Treasury Secretary, never forgetting to take care of their old friends.\n\nAnd this would be the biggest problem with our financial system, the people responsible for regulating it are the very people who ran banks that prospered on lax regulation.",
        "thread_id": 13242
    },
    {
        "@timestamp": "2023-09-14T07:12:50.513157632Z",
        "author": "tblaxland",
        "date": "2010-02-22T04:35:09+0000",
        "id": "0bb58d8243f7c2359eba5c62d610dd25",
        "post_id": "post-207313",
        "text": "Ark said:I changed the inclination value to .50, like the other moons, but you load a scenario and it's still at a high inclination.I'm sort of new to editing planet cfgs, any tips would be appreciated. It's just something I'm trying to do for personal use.\n\nDid you also match the ascending node?",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:13:49.626059008Z",
        "author": "Wishbone",
        "date": "2010-10-16T16:07:18+0100",
        "id": "0cfca89e7faa3323ec5857febb037160",
        "post_id": "post-266669",
        "text": "Lunar Transfer MFD is sooo beautiful, grab it ASAP from Jarmo Nik's page, and get ready for your TEI.",
        "thread_id": 17091
    },
    {
        "@timestamp": "2023-09-14T07:12:51.894927872Z",
        "author": "garyw",
        "date": "2011-04-29T17:47:15+0100",
        "id": "5411931ec93e64525a62c3a7f4304aba",
        "post_id": "post-208170",
        "text": "It's not hard to troubleshoot once they get into the aft and have a good look. Getting into the aft of a fueled shuttle is very dangerous hence the scrub.CBS News said:It's not yet clear how long it will take to resolve the problem, but launch is off until at least Sunday, at 2:59:38 p.m. EDT (GMT-4). The forecast for calls for an 80 percent chance of good weather, but it's not yet clear whether the problem can be resolved in time to support a launch attempt Sunday.The problem cropped up as Kelly and his crewmates were suiting up for launch. Two heaters on one of the shuttle's three hydraulic power units failed, allowing the temperature in propellant lines to drop below acceptable limits.The auxilliary power units, or APUs, provide the hydraulic power to move the shuttle's engine nozzels, wing flaps and landing gear brakes. Engineers suspect a blown fuse may be to blame but it's not yet clear what caused that or what might be needed to fix it.\"Our NASA launch director Mike Leinbach has made the decision ... that we're not able to resolve this situation with the APU heaters in time to make a launch attempt today,\" said NASA launch commentator George Diller. \"There's not a way to do the kind of troubleshooting we need to do and sill be able to stay in a count configuration. So we will be scrubbing for today.\"Right now, it will be at least a 48-hour scrub turnaround while we try to get a better handle on understanding what the problem is. As we've been able to piece it together, there will be some entry into the aft (engine compartment) to do that troubleshooting.\"\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.616952576Z",
        "author": "Sky Captain",
        "date": "2010-05-01T19:01:05+0100",
        "id": "bc04c12e406a5be313e886d58a48e647",
        "post_id": "post-207466",
        "text": "Andy44 said:I'm pretty sure that the Taurus, with it's ICBM acceleration and solid rocket stages, would be a very rough ride for a human.\n\nAlso solid rockets when fail usually go BOOM making it harder for launch escape system to save astronauts.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.575491072Z",
        "author": "jedidia",
        "date": "2010-10-15T10:53:44+0100",
        "id": "8eb99c8bab1fd23f8a37c44ca5ae764a",
        "post_id": "post-266113",
        "text": "DUI has everything to do with this. Would you rather trust your life to a Windows 95 computer or a drunk driver?\n\nSince you're stating the version of the OS so explicitly, I'd rather walk in both cases :lol: (and probably get run over crossing the street by a car piloted by windows 95, because the driver was too drunk to drive by himself).",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:51.941753856Z",
        "author": "Eli13",
        "date": "2011-05-18T02:28:33+0100",
        "id": "6ffa22e3b83bbabcde99725f55d2c826",
        "post_id": "post-208288",
        "text": "Disregard my last post.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.659120128Z",
        "author": "IronRain",
        "date": "2010-05-21T09:39:22+0100",
        "id": "d86851b61ff220065b6dc2143ec98ec0",
        "post_id": "post-207489",
        "text": "SiberianTiger said:Because Chris Bergin said so.\n\nwhat a:censored:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.620038144Z",
        "author": "Fireproof",
        "date": "2010-10-14T07:02:43+0100",
        "id": "1958089607243f87a1f8c17fe84be1b5",
        "post_id": "post-266122",
        "text": "whatok let me explain how it works.Lets say that you have an extra X52 stick that you don't use, you want to get rid of it but you don't want to sell it. The pay it forward thread allows you to get rid of stuff that you wouldn't be able to sellOh and I forgot to say the reason it is called Pay It Forward is because you pay the shipping",
        "thread_id": 17052
    },
    {
        "@timestamp": "2023-09-14T07:12:52.390148096Z",
        "author": "Ark",
        "date": "2010-02-24T15:07:34+0000",
        "id": "59c5f616820ec7989538fbb0a84436c8",
        "post_id": "post-208666",
        "text": "I don't see any particularly blatant effort to take credit for anything here. Odds are the reporting team doesn't know anything about anything and only reports on what they see right in front of them.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:48.496261376Z",
        "author": "Rtyh-12",
        "date": "2010-11-27T18:27:06+0000",
        "id": "ae72e474395ed0ee7572546c0e578224",
        "post_id": "post-266066",
        "text": "Happy late birthday O-F!Thank you Tex and all other people who keep O-F the way it is. Orbiter and Orbiter-Forum are keeping my interests in space alive.I'll say what Mandella already said: Here's to many more years, and addons, and scenarios, and political arguments.Okay. Maybe a little less politics...Cheers!",
        "thread_id": 17050
    },
    {
        "@timestamp": "2023-09-14T07:12:52.407241472Z",
        "author": "Donamy",
        "date": "2010-03-01T04:08:53+0000",
        "id": "4afe60c5c2744d3f9fb9acdce843fa21",
        "post_id": "post-208700",
        "text": "The shuttle's greatest asset is it's up anddownmass. Would a reentry module make sense?",
        "thread_id": 13227
    },
    {
        "@timestamp": "2023-09-14T07:12:49.852322304Z",
        "author": "JamesG",
        "date": "2010-02-18T09:20:07+0000",
        "id": "34b46d4f7fe1f32299fe3184b0c6328b",
        "post_id": "post-206863",
        "text": "I guess everyone is entitled to their own opinion.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:12:49.853523712Z",
        "author": "T.Neo",
        "date": "2010-02-24T16:19:45+0000",
        "id": "0a287a0975ab29680020ee3c4642d882",
        "post_id": "post-206873",
        "text": "Alpha Centauri is a system that consists of Alpha Centauri A and Alpha Centauri B, which are G and K class stars. Proxima Centauri is an M class star that is somewhat more distant and may or may not be a stellar companion to the other stars.The chance of a jovian planet orbiting either ACA or ACB is rather slim as I understand, due to the fact that we would already have found a planet that massive.As for habitable planets orbiting either star, the only hurdle would be disturbance from the other star. I've heard figures of stable orbits of only 250 million years for a planet in the habitable zone.However if the orbits are stable enough, there is a high chance that there could be a habitable planet there that we simply haven't detected yet.The notion of a \"Goldilocks\" zone or habitable zone is a fuzzy one, and highly dependant on the planet. The habitable zone for ACA would be slightly larger then that of the sun and the habitable zone for ACB slightly smaller, I'd imagine. But not by considerable amounts.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:13:49.273715968Z",
        "author": "Hielor",
        "date": "2010-10-16T20:45:51+0100",
        "id": "3168489e6f3b8b3afb85eb49b3c383bc",
        "post_id": "post-266370",
        "text": "BrianJ said:Would make more sense to me to move the solar flux origin to the centre of the Sun.Just my 2 cents:)\n\nPlease re-read what I wrote:Hielor said:Huh, I'd thought that in Orbiter, by definition _V(0,0,0) was the Sun's barycenter?\n\n",
        "thread_id": 17074
    },
    {
        "@timestamp": "2023-09-14T07:12:52.486433024Z",
        "author": "Notebook",
        "date": "2008-05-05T21:31:41+0100",
        "id": "cb2c82cb0fe935630af4b0aa307a6ff5",
        "post_id": "post-64461",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/world\/asia-pacific\/7384041.stmIf this is what the current government is admiting to, it looks like worse is to come.N.",
        "thread_id": 1323
    },
    {
        "@timestamp": "2023-09-14T07:13:49.399681792Z",
        "author": "Wishbone",
        "date": "2010-10-17T17:39:17+0100",
        "id": "ded055307b4831b3a167af7a958f497e",
        "post_id": "post-266474",
        "text": "Re: noise. Just imagine the incessant \"BOOM\"s when terrorists start diving their HMX-loaded flying coffins into the cities of their choosing. Not joking, sadly enough. You can use concrete barriers against ground cars, but no concrete nor wire can stop the special attack corps...",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.515019776Z",
        "author": "Juanelm",
        "date": "2010-08-14T15:59:16+0100",
        "id": "acdc2180dc582ba6cb278e628aa24422",
        "post_id": "post-208802",
        "text": "SolarStorm said:Okay, well I've got issues (don't we all).:lol:But seriously, I have pretty much the same problem as mentioned: only the MFD commands work for me. Generic and Vessel commands don't load.I have:*Orbiter 2010*OSRM 2010 V2 (Got it from the hanger about 1-2 weeks ago)*Speech Recognition Engine 5.1*WinXPWas V2 was the buggy OSRM or the fixed one? Other than that keep up the good work:cheers:\n\nHmm.. V2 is the fixed version. I downloaded and installed it again to check, and it's working fine on my computer. Can you double check you installed 2010 V2 version?What vessel and command are you using, that does not work? If you get focus into a simple DG and say \"nosecone\", does it not work?",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:50.49172864Z",
        "author": "SiberianTiger",
        "date": "2010-02-20T22:09:41+0000",
        "id": "b43bb779f2d6f2982ecf6d92099ecac8",
        "post_id": "post-207287",
        "text": "According tohttp:\/\/www.novosti-kosmonavtiki.ru:The problem roots in the combination of orbital parameters Cryosat-2 must acquire. The spacecraft weighs 720 kg. It should be placed into circular orbit with 717 km altitude at 92 degrees inc. This combination is a marginal possibility of achievement for Dnepr launched off Baikonur.The latest study has shown that the height of orbit in the expected separation point is at more than 720 km above WGS-84 geoid, which model is used for Dnepr guidance. This creates a possibility of one prolpellant exhaustion in the vernier engine at the late stage of boosting (thus putting the mission to potentially catastrophic risk).The rocket people are studying the possibility to alter the mixture ratio of the vernier's propellants (a lower orbit or a different inc aren't desired by the researchers). The new launch date is to be announced on Monday, this is going to be March.P.S...\"\u041f\u0443\u0441\u0442\u044c \u0433\u0435\u043f\u0442\u0438\u043b\u0430 \u043d\u0435 \u0445\u0432\u0430\u0442\u0438\u043b\u043e \u0432 \u0442\u0440\u0435\u0442\u044c\u044e \u0441\u0442\u0443\u043f\u0435\u043d\u044c\u043a\u0443 -\u0412\u043e\u043d \u0431\u043e\u0435\u0446 \u0438\u0434\u0451\u0442 \u0441 \u0432\u0435\u0434\u0440\u043e\u043c, \u043f\u043e\u0434\u043e\u043b\u044c\u0451\u043c \u043c\u0430\u043b\u0435\u043d\u044c\u043a\u043e!\"(\"What's the deal? The third stage is short on hyrdazine?Call the soldier with a bucket, top it up a little!\"):lol:",
        "thread_id": 13169
    },
    {
        "@timestamp": "2023-09-14T07:12:50.578833664Z",
        "author": "anemazoso",
        "date": "2010-02-22T21:27:49+0000",
        "id": "9f449a2fa9864cdeea1a2c4f3df3b67c",
        "post_id": "post-207388",
        "text": "This one is a beauty!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.57853184Z",
        "author": "hribek",
        "date": "2011-03-09T23:45:33+0000",
        "id": "516b652122985ce3a2f291ca7f02e096",
        "post_id": "post-266647",
        "text": "Doug said that the XRs actually shift the center of lift for the wings :lol:",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:52.54768256Z",
        "author": "TSPenguin",
        "date": "2008-05-05T23:36:44+0100",
        "id": "f2f0b99752c220087e470f27dde349a7",
        "post_id": "post-64469",
        "text": "Thanks for posting.",
        "thread_id": 1324
    },
    {
        "@timestamp": "2023-09-14T07:12:50.663952384Z",
        "author": "silent_protagonist",
        "date": "2010-06-02T03:06:36+0100",
        "id": "1aa38e43096734f1f23541b3c5b8d831",
        "post_id": "post-207522",
        "text": "From spacex.com:Tuesday, June 1, 2010SpaceX is now targeting Friday, June 4th for its first test launch attempt of the Falcon 9 launch vehicle.The primary schedule driver for the first Falcon 9 test launch has been certification of the flight termination system (FTS). The FTS ensures that Air Force Range safety officials can command the destruction of the vehicle should it stray from its designated flight path.The successful liftoff of the recent GPS satellite launch last Thursday freed up the necessary range resources to process our final documentation, and we are now looking good for final approval of the FTS by this Friday, June 4th, just in time for our first launch attempt.Today we completed end to end testing of the Falcon 9 as required by the Air Force Range and everything was nominal. Later this evening, we will finish final system connections for the FTS. Tomorrow we plan to rollout in the morning, and erect the vehicle in the afternoon. On Friday, the targeted schedule is as follows:\n\n",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.49521408Z",
        "author": "ryan",
        "date": "2010-11-27T04:02:35+0000",
        "id": "1bb87427effaaac42110edbef15fe9b9",
        "post_id": "post-266062",
        "text": "I'm gonna be fashionably late on this (my bad) but wow its been 3 years, seems only yesterday that we were struggling with the migration from M6 and Tex came along with his baby.To Tex thanks for keeping us orbitnuts under control throughout the years.I Salute you!",
        "thread_id": 17050
    },
    {
        "@timestamp": "2023-09-14T07:12:52.652356864Z",
        "author": "Enlighten1",
        "date": "2010-02-25T21:04:52+0000",
        "id": "278aa1869eea9295cf104d307bb5ebeb",
        "post_id": "post-208943",
        "text": "Does anyone know if the warp drive mk 2 mfd by Artlav works in the latest orbiter 2010 beta? (Beta 091124). Im just curious because I'm able to add the mfd and see it in my scenarios but unable to actually go to warp.",
        "thread_id": 13256
    },
    {
        "@timestamp": "2023-09-14T07:12:49.717939712Z",
        "author": "Frogisis",
        "date": "2010-04-28T10:45:12+0100",
        "id": "e75f894572a9d154a238d2c926e5d95f",
        "post_id": "post-206774",
        "text": "May the solar wind always be at your back.May you always have enough dV for a plane change.May you always hit engine cutoff at just the right point and never have to make fiddly little RCS burns.May you master both IMFD and TransX.May you finally find Cape21.dds....And may you always have Tuesdays free.Probe's blessings upon you all.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:48.728738816Z",
        "author": "RGClark",
        "date": "2012-02-20T16:15:41+0000",
        "id": "878fc0242cf5826b14489b2194c61ceb",
        "post_id": "post-266157",
        "text": "T.Neo said:Oh yeah, Paul Spudis... the person who advocates lunar resource utilisation like you advocate SSTO.Also: it is not \"SpaceX believes a two-order-of-magnitude cost reduction is possible\", it is more like \"Elon Musk believes it, and uses it as marketing talk for his launch vehicle company\". There is no assurance whatsoever that SpaceX will ever reach such cost reductions, or even that they will match their currently advertised pricing.There is also something else to consider: the lower your launch costs become, the worse and worse an alternative lunar propellant becomes. It is pretty bad when you consider that an EELV with a better flight rate could beat Spudis' numbers already.\n\nDr. Spudis' credentials on the topic are a heck of a lot better than mine. He could be wrong but you can be assured his conclusions are based on a hard analysis of the data.I think there is little doubt that Musk seriously believes that launch costs can be reduced to that level; it's not merely a marketing ploy. He has been discussing for years low cost Mars missions which he believes can be made possible with launch costs reduced to such levels. And the SpaceX plans on producing the \"Grasshopper\" test vehicle is further evidence of the seriousness of their plans on reusability.If it does happen that reducing the launch costs by, say, two orders of magnitude means it is cheaper to haul fuel from Earth for BEO missions rather than from the Moon, then I would still be quite happy with that. That would still mean such a major reduction in launch costs, that lunar, asteroidal, and Mars missions become much more affordable.Bob Clark",
        "thread_id": 17054
    },
    {
        "@timestamp": "2023-09-14T07:12:51.944674816Z",
        "author": "orb",
        "date": "2011-05-20T17:27:40+0100",
        "id": "19c25e0517ebcd225500260c9ce432e8",
        "post_id": "post-208307",
        "text": "Spaceflight Now:Spacesuit sensor failure interrupts spacewalk planNASASpaceflight:STS-134: EVA-1 complete \u2013 Focused Inspection decision due on TPS damage",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:48.942026496Z",
        "author": "Shinrar",
        "date": "2010-11-21T16:07:34+0000",
        "id": "ac9b9b8cb5088ad820fd7eb92ba3a5e4",
        "post_id": "post-266290",
        "text": "jambooger said:I had way too much cargo. I emptied all cargo and wow the craft handles so much better. Now I can even stop before running off the runway, lol. Sorry, I should have caught that.\n\nMy first few landings, I used my Retro Engines to slow down to stop before the end of the runway.Eventually, I realized, the \",\" and \".\" keys activate the wheel-brakes. =) That, coupled with the Air-brake, make it pretty easy to get from speed to a full stop in the length of most runways I've landed on... Er... Well, since I've only landed at WIN successfully, thats really all I have experience with.On that same note, if you're coming in REALLY heavy, something I've successfully done as an experiment has me performing normal landing procedures, and then 5 or so meters from the ground, activating the auto-land autopilot. If your Dynamic Pressure is low enough, the hover doors can open, and it helps a nice gentle (fuel costly) landing.I prefer going dead-stick, but you don't always have the option.",
        "thread_id": 17063
    },
    {
        "@timestamp": "2023-09-14T07:12:52.003273984Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-14T16:04:38+0000",
        "id": "ec03e4f627bdd8a5a9bc08621f03d787",
        "post_id": "post-208058",
        "text": "Incident at Launch Pad 39A.Mon, 14 Mar 2011 02:13:04 PM GMTAt about 7:40 a.m. EDT this morning, a United Space Alliance worker fell at NASA Kennedy Space Center's Launch Pad 39A. NASA emergency medical personnel responded, but they were unable to revive the man. Because of medical privacy, currently we're not able to release any additional details about this fatality. Family members are being notified.All work at Launch Pad 39A has been suspended for the rest of the day, and counseling and other employee assistance are being provided to workers. Right now our focus is on our workers and for the family of the USA employee.The incident is under investigation.\n\nMy thoughts and prayers are with the worker's friends and family at this difficult time.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.852119552Z",
        "author": "T.Neo",
        "date": "2010-02-17T17:09:30+0000",
        "id": "a25dec1632cbda8e9d0532fe633e3e8b",
        "post_id": "post-206860",
        "text": "I think you are underestimating how nasty a variable star is. A superflare (or even a regular flare) at Promima's habitable zone (less than half an AU) would ionize the atmosphere and boil off any free water present. Over time, they would leave any otherwise Earth-analog world barren and hard baked.\n\nCitation Needed.In such a case a Europa-analog might have more possibilities. Further away from the star, the surface would freeze, but assuming its large enough to have a long lasting molten core to heat the interior and enough water to form an ice shell over it. The flares might only temporarily melt some of the ice but still leave a protective coating. Life would develop on chemosynthesis alone.\n\nPerhaps, but that isn't \"habitable\" in the usual sense- life there could be solely cellular.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:12:50.434983168Z",
        "author": "Cairan",
        "date": "2008-05-05T03:49:23+0100",
        "id": "10599c07d4172af6a39e537c3efa6a9e",
        "post_id": "post-64391",
        "text": "Hi all,Just to let you all know I've begun to take flying lessons for my private license this Friday. Things went well although the instructor was less than cheerful about me confessing having used Flight Simulator, X-Plane and Orbiter for years. He told me, and I quote: \"uninstall all that stuff\". :blink:Yeah, right... :lol:Anyway, it wasn't my first flight. I did a \"Pilot of a Day\" session back in 2000, and then took 2 flights with an instructor previously in 2001. As for climbs, descents and turns, I think he was pleased despite his previous comments about flight simulators.Personally, I can't wait for the flight exercises to get to navigation topics, that's when those years of criss-crossing the Earth (and Solar system) with instruments only will kick in :beach:",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:13:49.399120896Z",
        "author": "earthorbit",
        "date": "2010-10-17T10:24:53+0100",
        "id": "81f44c2c81a6375c9b486c1ce545d888",
        "post_id": "post-266466",
        "text": "I've once seen a map of the airspace around my hometown. With the next big airport only 20 km away, it was a mess. Altitudes and areas reserved for big planes, then the areas for the sports planes of the nearby airstrip. Airspace reserved for rescue Helicopters... etcAdd 30.000 flying cars to this and there will be serious crahs every day.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.386495488Z",
        "author": "Yoda",
        "date": "2010-02-24T04:12:47+0000",
        "id": "746b6c3960380bcb9c8c31822b9599b6",
        "post_id": "post-208641",
        "text": "Don't really know; I'm going to try and find out though !I only live about 30 miles from Colorado Springs.Pretty neat though that the USAFA has shown interest !",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:49.666561024Z",
        "author": "MetalMania",
        "date": "2010-10-16T13:56:13+0100",
        "id": "22e6aeaca6d0af7393c84744b3185146",
        "post_id": "post-266676",
        "text": "Hi, this is hopefully an easy question but I've been trying out the DGIV in Orbiter 2010, and the 2D panel doesn't fit all the way across my screen. It's like it's shrunk down to occupy the middle 1\/3rd of the screen. I have a 1920x1200 screen. I at first was thinking maybe I need to mess with the screen ratio option in the Orbiter config, but the panel for the regular DG fits perfectly. I hope I'm explaining this clearly enough. Just wasn't sure if I had something wrong in my configuration or if it's something I need to adjust specifically for the DGIV in 2010.",
        "thread_id": 17093
    },
    {
        "@timestamp": "2023-09-14T07:12:51.96746368Z",
        "author": "diogom",
        "date": "2011-05-31T16:16:24+0100",
        "id": "ad2ba9f168cea826cc62c8599737d0a8",
        "post_id": "post-208413",
        "text": "June 6th? What a perfect two-days anticipated birthday present :lol:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.436380928Z",
        "author": "Redburne",
        "date": "2008-05-21T21:54:38+0100",
        "id": "2832450eb1d06221deb00eef9ab02c29",
        "post_id": "post-64408",
        "text": "Piet Barber said:(the second bad habit is USE YOUR FEET; power pilot transitions are the worst about this unless they have taildragger time)So congratulations on moving to flying in the real world, remember your feet are there for a reason, and please look around for a glider.\n\nIf I'll ever forget to use my feet, I'll be in trouble - especiallyduring take-off and landing...:p(OK,onlyduring take-off and landing - in flight I can kick as much as I want to, it won't do any harm ...)Ain't flying fun? Once I get my PPG license (some 20 odd flights to go), I'll probably take the next step and extend the license to \"regular\" ULs.:)",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:12:50.585206784Z",
        "author": "Urwumpe",
        "date": "2010-06-04T18:59:34+0100",
        "id": "19ce295716b941b48b5c38be8d1406ad",
        "post_id": "post-207601",
        "text": "SiberianTiger said:What kind of ignition system this Merlin engine uses?\n\nTEB\/similar boron substance + High pressure Helium for spinning the turbines to ignition speed.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.396580096Z",
        "author": "T.Neo",
        "date": "2010-10-16T11:56:01+0100",
        "id": "85e7dceffc724b51edaa7893056af9b1",
        "post_id": "post-266439",
        "text": "On a plane you can glide, on a heli you can autogiro, but on a flying car you go ballistic.\n\nThere are ballistic parachutes, but like everything, they have their problems...",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.001192704Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-07T19:37:44+0000",
        "id": "e8bc40e1e9ce701cfc84ccaf9307cbde",
        "post_id": "post-208041",
        "text": "Video via Associated Press: Giffords' Husband Trains for Launch.\u200b",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.607506176Z",
        "author": "Kyle",
        "date": "2010-07-17T03:38:58+0100",
        "id": "ec2942cdd88beb4b262515fcbc0f4259",
        "post_id": "post-207695",
        "text": "Set up a thread for Falcon 9 F2.http:\/\/www.orbiter-forum.com\/showthread.php?t=17064",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.57769728Z",
        "author": "XZentus",
        "date": "2011-03-06T20:08:43+0000",
        "id": "104c4e50adea7afea02e91db1c28bf8b",
        "post_id": "post-266641",
        "text": "Last version immediately shuts down orbiter.Last lines in log:Module PrecessionMFD.dll ..... [Build 110228, API 100830]190 stars read into catalogue",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:52.077679104Z",
        "author": "jedidia",
        "date": "2010-02-25T19:03:07+0000",
        "id": "9cfb927148b8f01985951282b43316fd",
        "post_id": "post-208594",
        "text": "I have read a tutorial and I have put some code into VC++ 2008. I have pressed build --> build solution and in the output folder, there is no .exe. How do I create one?\n\nMost probably because of the simple reason that your code cannot compile. I'll try to help you a bit out here:when you build, there's a build log created. It is usually shown in the lower region of your screen, if you didn't change your UI.There, at the end it will probably say \"X errors found\". brows a bit through the build log to find said errors, and correct them. If there are no errors left anymore, your build log will show \"0 errors, 1 succeeded\" which means that VS could finally make sense of what you wrote and was able to compile it then, and ONLY then, will an exe file be created.As for how to ask questions about a programming problem, ALWAYS post the relevant messages from you build log and AT LEAST the code it refers to. Better post all the code that could have anything to do with it.However, this here isn't a C++ forum. I suggest you go to a forum like e.g. codecomments.com, get yourself some tutorials on how to get started with Visual studio, and once you get the hang of it and start to code stuff for orbiter you return here with the problems that are specific to the Orbiter SDK and API. I hope I don't give you the impression of being unfriendly. I'm merely giving you this advice because if you go on posting your questions like above, people will get annoyed and sooner or later unfriendly.",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:12:49.918334208Z",
        "author": "computerex",
        "date": "2008-05-17T15:51:54+0100",
        "id": "1c711649f4f4f507fb01de956ee81164",
        "post_id": "post-64372",
        "text": "There are hacks around everything, and if orbiter only allowed you to render bigger then normal sized vessels (as in the size of a star XD) most of these limitations could be circumvented.If that were possible:Idea: This would of course need tweaking, and I am not sure weather this would work or not, but you could define Jupiter with a verysmallmesh, a dummy mesh, that may be invisible. Then a vessel could paint the visuals, etc. The vessel would update it's position as well. This is so you don't have to write your own sub-physics engine in order to calculate the position..Given the flexibility of Orbiter's API when it comes to these things, I am sure it would be quite possible to at least create a minimally realistic simulation of Jupiter. For example, Artlav's orulex.",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:13:48.881304064Z",
        "author": "Urwumpe",
        "date": "2008-05-31T22:35:00+0100",
        "id": "34a719ad301081068641ad9043757d17",
        "post_id": "post-70332",
        "text": "Ghostrider said:Cool. On which side does he come out?\n\nUsually on the good side.",
        "thread_id": 1706
    },
    {
        "@timestamp": "2023-09-14T07:12:52.472893952Z",
        "author": "lalbanof",
        "date": "2010-04-17T23:04:30+0100",
        "id": "c980580facf1388f10d3941d66c0a4c6",
        "post_id": "post-208744",
        "text": "Simply, choose a mythology, a novel, a poem, a cycle of tales or sacred book you like particularly and stick with it throughout. A long one, preferably, with characters to suit every planet and help remember which is which. Those are the better sounding names chosen by SF authors.Chanson de Roland: Charlemagne, Roland (with Durandal and Olifant for moons), Olivier, Turpin, Marsile, Ogier, Baligant, etc.Don Quixote: Alonso (or Quijano), Sancho, Sanson (or Carrasco), Gines (or Pasamonte), Dulcinea, Quiteria, Cardenio, Lucinda, Lothario, Anselmo, Crisostomo, Marcela, etc.Shinto: Amaterasu, Izanami, Susano, etc.Christianity: Christos, Ioannes (Evangelista and Baptista), Iacobi, Petrus, the rest of the apostles, and then some early saints in latin, greek or aramaic.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:48.994641664Z",
        "author": "jguillaumes",
        "date": "2010-10-17T23:22:54+0100",
        "id": "32034d4befd1bb16c5ddef726e96ceea",
        "post_id": "post-266330",
        "text": "Mars is a interesting place scientifically. But it is a difficult place to get in and to get back. Mars has an annoying atmosphere, which prevents a soft landing using just retros, Apollo style, but is too thin to let you land a heavy craft using parachutes. It is heavy enough to require a respectable rocket for the ERV. It's more feasible to use robotic explorers, controlled in real time from an outpost in martian orbit (or in Phobos). It would be more cheap to land some small sample lifters capable of reaching Phobos.IMHO a better destination for human exploration would be Ceres. It seems it has a thick ice crust, and it could have liquid water underneath. Think of it as a more reachable Europa. Dawn will get there in two years, so we will have plenty of information to decide.Ceres is smaller (easier to land on and to take off), does not have any atmosphere (the negative part: no aerobraking) and it is not too far away. And it could be a nice outpost in the main belt, just in case mining the asteroids becomes feasible.",
        "thread_id": 17066
    },
    {
        "@timestamp": "2023-09-14T07:12:51.901021696Z",
        "author": "HAL9001",
        "date": "2011-05-06T19:33:26+0100",
        "id": "b016ca10f382b02ddb290f249f13c2a0",
        "post_id": "post-208216",
        "text": "shuttle-launch on Tuesday!:hailprobe::lol:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.036357632Z",
        "author": "mbertelsen",
        "date": "2010-03-03T03:19:49+0000",
        "id": "5bfefa39f07e04b7e8f5b77f90747d53",
        "post_id": "post-206998",
        "text": "Tommy said:Jarmonik IS the author.\n\nI meant that Jarmonik could ask the author of the \"Full Manual\" - mark316 according to orbit hangar - why he thinks it's broken. He (mark316) writes:USE IMFD V4.2.1!!!!!!!! The Orbit Insert program in the later versions of IMFD is highly inaccurate, and it decreases your periapsis dramatically. For best results, have the current version of IMFD AND version 4.2.1. Use 4.2.1 for Orbit Insert and the latest version for everything else.\u200bSo far, I either do insertion burns manually, manually with TransX, or with the IMFD orbit circularize function autoburn, timed roughly using 1\/2 burn time from periapsis time.",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:12:50.249052928Z",
        "author": "Topper",
        "date": "2010-02-19T20:45:49+0000",
        "id": "bad00954fe0eef9f9919ac1e1c710a24",
        "post_id": "post-207060",
        "text": "Hi!is this possible? I have no idea to realise but in my oppinion this would be a verry nice stuff!The eye think on the cake where if there where traffic on the streets ;-)---------- Post added 02-19-10 at 09:45 PM ---------- Previous post was 02-18-10 at 10:29 PM ----------Ok, because no one will discuss with me, i will descripe my idea a little bit more detailed ... ;-)for those who don't know whats openstreetmap, look here:http:\/\/www.openstreetmap.org\/short: It's an online, free database. Anyone is allowed to use therse data for nearly everthink, even for selling navigation devices.There where to way for using this street datas in orbiter:1. Generating \".osm\" files wich were in xml formats.Pro:- By using this way it will be possible to use the \"osmplugin\" offline(For generating go here:http:\/\/www.openstreetmap.org\/export\/?lat=28.4586&lon=-80.5331&zoom=12&layers=B000FTF)Contra:-Biiiiiiiiiiiiiiiiiiiiiiig files if you will have all streets on earth :-(, so it will only be possible to get locale datas (for KSC and around)2. Using the online-apisee here:http:\/\/wiki.openstreetmap.org\/wiki\/API_v0.6By using this way, it will be possible to get the datas only around your location.Pro:-No harddiskspace is required-You have only to download the datas you needContra:-Onlineconnection needed-(I) don't know how to draw streets during orbiter is running :-(-peformence of downloadong???So get a bit more detailed...My first idea was to create a \"base generator\".These generator will create a surfacebase with streets (mini-runways?) only, for example all the streets around the KSC.But after i read a bit about the api, i think it will be cool to generate the streets online related to the curent viewpoint inside the orbiter simulation...Does someone knows how to add a runway to the ground while orbiter is running? Is someone interested to help me to realise this?Topper",
        "thread_id": 13141
    },
    {
        "@timestamp": "2023-09-14T07:13:49.403057408Z",
        "author": "Moach",
        "date": "2010-10-19T12:07:46+0100",
        "id": "b6bf20265babffaa73ed4350249cc4b5",
        "post_id": "post-266506",
        "text": "Hielor said:Keep in mind that when in the air, the wings are going to be supporting the entire weight of the vehicle. Somehow I doubt that the system you portray there would be able to do so effectively. If it were that easy to make folding wings that could support the weight of the vehicle, I think that someone would've done it that way already, don't you?\n\nit seems so at first, but i'm not too sure.... we do have to consider the materials we have today which were not available even a couple of years back :hmm:and it's not technically the -whole- weight of the vehicle... some of it (even if just a bit) is held by lift from the body itself, which has a flat underside with a hardly negligible area:rolleyes:Hielor said:Going faster isn't about \"swinging them back.\" Plenty of planes go 200+ knots on straight wings.\n\ntrue... that was more of a brain-fart idea... i just thought i'd look \"cool\" :lol:straight wings don't really imply slow, i mean, look at the lancair Legacy :tiphat:still, perhaps a telescopic wing setup would be more suitable, then.... or even a combined folding-telescopic solution....the telescopic sections could be extended by a scissor-armature like the one portrayed in the animation, but elegantly housed inside the wing, this time :idea:Pyromaniac605 said:Honestly I don't see why you don't just grab a car, give it an aerodynamic body, foldable wings stick a propeller on the front (or back) and let it fly away. Just saying.\n\nisn't that what we're doing here?:lol:but thing is.... cars have terrible aerodynamics (remember the Rocket Robin Reliant from Top Gear? :blink:)... and plus, the general configuration of a car makes it a very awkward platform to place rotor-ducts, which would probably make for a car that's too bulky to fit into any regular parking space :facepalm:i'm gonna have to make another animation:p",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:51.99414656Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-14T20:06:25+0100",
        "id": "e7e1dc1c08e8eee854eb698556c9178e",
        "post_id": "post-207984",
        "text": "A nice interview with the Kelly brothers.SPACE.com: \"Astronaut Double Take: Identical Twins Headed for Space Station\".",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.400203264Z",
        "author": "Hielor",
        "date": "2010-10-17T20:34:46+0100",
        "id": "36897f62c1f8d17dfb3ac46dffe9032c",
        "post_id": "post-266478",
        "text": "Moach said:my thoughts exactly! :thumbup: - i imagine there were also plenty of nay-sayers back then when someone suggested \"hey, what if we remove the horse?\"that's a pretty clever way of discribing it :tiphat:NOTE: this DOES NOT imply that the system will try to somehow \"convince\" drivers that they're not really airborne - special training would still be required for even for the most \"casual\" types of permits (as it is for regular cars) - a flying car IS still an aircraft - an accessible, road-legal one, but an aircraft, nonetheless - and should be treated with all the respect an aircraft demands :hmm:now... about ducted fans being less efficient, that can't be right :shifty: -look here- there is some foundation to that \"fairy tale\" after all:rolleyes:still, i reckon, turbo-electrical drives must go... and wings must come :yes:even small wings, which would conventionally imply high stall speeds and poor handling at low velocities, in this case could prove sufficient - since at low speeds, the fans would take charge....i have devised a new type of engine that could prove more fitting - i call it the \"RAPTOR\" (Recoil-Action, Pulse Turbine with Overpass Rotor)it's not a jet turbine, since it works with a discrete compression-expansion cycle, like a good 'ole piston engine - but it removes the major reciprocating mass and most of the excess moving parts in that type of engine :idea:not a jet, not a piston... it's uhm... something in between :lol:this very crude animation explains better than i possibly can....this, i hope, should make for a \"best-of-both-worlds\" solution.... like a piston engine, the fuel\/air mix is compressed in an isolated form - then, the shape of the recoil-valve forces the injector opening to close while the exhaust opens:hence, a \"two-stroke turbine\":pthis could be mechanically connected to the fans - but still centrally positioned, allowing the engines to work in tandem, so that if one fails, it doesn't matter which, since the other two can seamlessly pick up it's slack....the wheels would still be electric... but only one engine needs to be running for that.... reducing noise and consumption\n\nCongratulations, you've \"invented\" the turbocharger...or tried to, anyway. Looks like you stuck a giant turbocharger on a ...one-cylinder two-stroke engine? Have fun with that.Problem with your design (one of many) is, if the exhaust is powerful enough to driveboththe compressorandthe propeller, you might as well just be throwing the exhaust overboard and calling it a piston-powered jet...The exhaust of a piston engine isn't particularly powerful--most of the work is actually done by the \"bang\" part. Your design is completely wasting that...",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.07661312Z",
        "author": "Bj",
        "date": "2010-02-23T17:45:58+0000",
        "id": "b1db8ea91c7ad59e77cfd688876e5118",
        "post_id": "post-208586",
        "text": "woo482 said:I think you might be better starting with a simple vessel, last I checked the MFD's don't really have any good example code \/ tutorials, though I might be wrong.\n\nSample; (inside your orbiter SDK)\\orbiter060929_base\\Orbitersdk\\samples\\CustomMFDNot sure about any tutorial though,",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:12:50.481042688Z",
        "author": "Quick_Nick",
        "date": "2010-02-20T15:09:12+0000",
        "id": "a6035f295519ab84e1ec73300cb32d23",
        "post_id": "post-207275",
        "text": "Juanelm said:So Artlav had tacked this idea! Awesome. From what I've read it's very powerful, but he stopped developing it because of lack of interest or something... I say we should show support for this project, maybe he'll revive it!\n\nOr maybe you can mimic\/continue the project. :thumbup:It looks like there's a lot more interest now!:)I guess the lack of interest in Artlav's project is shown pretty well by the fact that the first few posters had never even heard of it... I've seen this happen with other addons too. They become forgotten and then someone comes up with the same 'new' idea again;)and for whatever reason, everyone is interested! :lol: I guess it's just timing.I've tried Artlav's addon before, and it is pretty neat. The problem is, afaik no one ever made custom missions with it. I've only ever seen the ones that come with it. (which do show diversity in its abilities, but not as much as user-created missions would)",
        "thread_id": 13167
    },
    {
        "@timestamp": "2023-09-14T07:13:49.576105216Z",
        "author": "BrianJ",
        "date": "2010-10-21T14:45:57+0100",
        "id": "274f24f65ac8ec542dfed024f60c948a",
        "post_id": "post-266629",
        "text": "Just grabbed the new version (haven't had time to try it yet). Thanks!Good luck with those quaternions and optimal attitude calculations.",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:52.526206976Z",
        "author": "n72.75",
        "date": "2010-02-25T00:51:03+0000",
        "id": "79b7c5472f2e59fb1fc7ddf9d8ced7f3",
        "post_id": "post-208823",
        "text": ":welcome:to the forum",
        "thread_id": 13236
    },
    {
        "@timestamp": "2023-09-14T07:12:50.586674176Z",
        "author": "AirSimming",
        "date": "2010-06-04T19:48:18+0100",
        "id": "3bf1e54a2b31db3d8d15536119d7b415",
        "post_id": "post-207614",
        "text": "The separation just looked perfect. Of course we do not see any data, but at least with the naked eye that flight looks perfect for now:cheers:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.592711424Z",
        "author": "Hielor",
        "date": "2010-06-05T03:13:18+0100",
        "id": "ea57f9e0cbe1ade8a1dc2f65e1d4fae7",
        "post_id": "post-207656",
        "text": "Was the \"spinning\" of the second stage toward the end intentional? It seemed to be getting faster as the video went on...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.973183488Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-16T22:12:51+0100",
        "id": "3c2326a3bab5746de144844080fa2734",
        "post_id": "post-266718",
        "text": "Well, that's where it is, if by Spica c you mean Spica d in my system.",
        "thread_id": 17100
    },
    {
        "@timestamp": "2023-09-14T07:12:51.971640576Z",
        "author": "halcyon",
        "date": "2011-06-01T20:55:14+0100",
        "id": "822febc49fb90a7ece67a4d5ee21dffa",
        "post_id": "post-208440",
        "text": "Pay them?Yeah that is disgusting. Don't tell me the film costthatmuch.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.580111104Z",
        "author": "Cras",
        "date": "2011-09-07T16:58:35+0100",
        "id": "24ec7e9b0dfcb438d041fac792600c35",
        "post_id": "post-266663",
        "text": "The update is giving me a pop up message.Unable to Locate ComponentThis application has failed to start because libnlopt-0.dll was not found. Re-installing the application may fix this problem.It occured on loading Orbiter. I downloaded the zip, replaced the old dll with the new one. When I uncheck Prescession MFD in the modules tab, no problem. The second I check the box, the pop up shows up. I am going to try and use it anyhow and see if it still works.EDITNo it doesn't. It doesn't show up in the sim. I also re-downloaded it to see if that was the issue, but no-go.",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:51.978297856Z",
        "author": "Yoda",
        "date": "2011-06-07T19:30:29+0100",
        "id": "1565971ceeb8b737b89418ca8b0fef6e",
        "post_id": "post-208472",
        "text": "That's it ??????No sideviews from the end of the Maneuver ?????That sucks !Not even worth waiting for.:beathead:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.09275776Z",
        "author": "mogey",
        "date": "2010-02-18T19:02:36+0000",
        "id": "210f16c5fdbab3635efc807ce503f5f9",
        "post_id": "post-207038",
        "text": "Ok thank you.I got the RSS and FSS retracted, how do I turn on apu's and hyrdraulics systems? The readme's and manuals for the Space Shuttle Ultra mod do not state how to.",
        "thread_id": 13138
    },
    {
        "@timestamp": "2023-09-14T07:13:50.010953728Z",
        "author": "MJR",
        "date": "2010-10-16T23:35:10+0100",
        "id": "df008e6847f1d7f872a6bb6b9338d229",
        "post_id": "post-266746",
        "text": ":welcome:",
        "thread_id": 17104
    },
    {
        "@timestamp": "2023-09-14T07:12:52.0764992Z",
        "author": "george7378",
        "date": "2010-02-23T17:44:50+0000",
        "id": "53b4df997b92a7fa89dd622ca4dd9ba3",
        "post_id": "post-208585",
        "text": "I found this in my Orbiter SDK:Code:\/\/ ==============================================================\n\/\/                 ORBITER MODULE: DialogTemplate\n\/\/                  Part of the ORBITER SDK\n\/\/            Copyright (C) 2003 Martin Schweiger\n\/\/                   All rights reserved\n\/\/\n\/\/ MFDTemplate.cpp\n\/\/\n\/\/ This module demonstrates how to build an Orbiter plugin which\n\/\/ inserts a new MFD (multi-functional display) mode. The code\n\/\/ is not very useful in itself, but it can be used as a starting\n\/\/ point for your own MFD developments.\n\/\/ ==============================================================\n\n#define STRICT\n#define ORBITER_MODULE\n#include \"windows.h\"\n#include \"orbitersdk.h\"\n#include \"MFDTemplate.h\"\n\n\/\/ ==============================================================\n\/\/ Global variables\n\nint g_MFDmode; \/\/ identifier for new MFD mode\n\n\/\/ ==============================================================\n\/\/ API interface\n\nDLLCLBK void opcDLLInit (HINSTANCE hDLL)\n{\n    static char *name = \"MFD Template\";   \/\/ MFD mode name\n    MFDMODESPEC spec;\n    spec.name = name;\n    spec.key = OAPI_KEY_T;                \/\/ MFD mode selection key\n    spec.msgproc = MFDTemplate::MsgProc;  \/\/ MFD mode callback function\n\n    \/\/ Register the new MFD mode with Orbiter\n    g_MFDmode = oapiRegisterMFDMode (spec);\n}\n\nDLLCLBK void opcDLLExit (HINSTANCE hDLL)\n{\n    \/\/ Unregister the custom MFD mode when the module is unloaded\n    oapiUnregisterMFDMode (g_MFDmode);\n}\n\n\/\/ ==============================================================\n\/\/ MFD class implementation\n\n\/\/ Constructor\nMFDTemplate::MFDTemplate (DWORD w, DWORD h, VESSEL *vessel)\n: MFD (w, h, vessel)\n{\n    \/\/ Add MFD initialisation here\n}\n\n\/\/ Destructor\nMFDTemplate::~MFDTemplate ()\n{\n    \/\/ Add MFD cleanup code here\n}\n\n\/\/ Return button labels\nchar *MFDTemplate::ButtonLabel (int bt)\n{\n    \/\/ The labels for the two buttons used by our MFD mode\n    static char *label[2] = {\"UP\", \"DN\"};\n    return (bt < 2 ? label[bt] : 0);\n}\n\n\/\/ Return button menus\nint MFDTemplate::ButtonMenu (const MFDBUTTONMENU **menu) const\n{\n    \/\/ The menu descriptions for the two buttons\n    static const MFDBUTTONMENU mnu[2] = {\n        {\"Move up\", 0, '['},\n        {\"Move down\", 0, ']'}\n    };\n    if (menu) *menu = mnu;\n    return 2; \/\/ return the number of buttons used\n}\n\n\n\/\/ Repaint the MFD\nvoid MFDTemplate::Update (HDC hDC)\n{\n    Title (hDC, \"MFD Template\");\n    \/\/ Draws the MFD title\n\n    \/\/ Add MFD display routines here.\n    \/\/ Use the device context (hDC) for Windows GDI paint functions.\n}\n\n\/\/ MFD message parser\nint MFDTemplate::MsgProc (UINT msg, UINT mfd, WPARAM wparam, LPARAM lparam)\n{\n    switch (msg) {\n    case OAPI_MSG_MFD_OPENED:\n        \/\/ Our new MFD mode has been selected, so we create the MFD and\n        \/\/ return a pointer to it.\n        return (int)(new MFDTemplate (LOWORD(wparam), HIWORD(wparam), (VESSEL*)lparam));\n    }\n    return 0;\n}",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:12:50.239147264Z",
        "author": "Linguofreak",
        "date": "2010-02-19T16:54:19+0000",
        "id": "df50782c90a49c7aa28534984a485114",
        "post_id": "post-207057",
        "text": "n72.75 said:People who live in glass houses . . .\n\nI'm more worried about something else:Once upon a time on the plains of Africa there were two tribes that were bitter enemies. One day, the men of one tribe went on a raid and stole the throne of the chief of the other tribe and brought it back to their village. That night they had a party in their own chiefs hut and put the throne up in the rafters were everyone could see it. Alas, it was too heavy and broke through the rafters, causing the hut to collapse and kill them all.The moral: Those who live in grass houses shouldn't stow thrones.Given the ending of that video, I think that's what we really have to worry about...",
        "thread_id": 13140
    },
    {
        "@timestamp": "2023-09-14T07:12:50.06801152Z",
        "author": "PhantomCruiser",
        "date": "2010-02-18T21:04:26+0000",
        "id": "223c7620cdf5e710f7c3373ea76921e7",
        "post_id": "post-207031",
        "text": "Ghostrider said:You don't watch \"Stealth\" for the planes or the flight scenes. You watch it for Jessica Biel's assets.\n\n:ditto:",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:49.06198272Z",
        "author": "RisingFury",
        "date": "2010-10-15T11:28:53+0100",
        "id": "383eb46ee65b18a700f4c3c256ab8991",
        "post_id": "post-266340",
        "text": "At least he found the whole worm, not only half of it...",
        "thread_id": 17069
    },
    {
        "@timestamp": "2023-09-14T07:12:52.077984256Z",
        "author": "jedidia",
        "date": "2010-02-25T23:17:38+0000",
        "id": "ba1bfb431c7c1fab6f639e32d0a4c21c",
        "post_id": "post-208597",
        "text": "way to go! :thumbup:",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:13:49.303781632Z",
        "author": "statickid",
        "date": "2010-10-15T20:27:25+0100",
        "id": "2f2e36a964844be39b3edab5db82d832",
        "post_id": "post-266399",
        "text": "Besides chaning the settings, another thing you can do if you're feeling elaborate is take the smaller amount of fuel and load a fuel box into your cargo bay. Then when you are cruising to Io or are orbiting it, you can release the cargo and dock with it to refuel.On the flight side of things, you can save some fuel by escaping from europa retrogradedly and things like that",
        "thread_id": 17079
    },
    {
        "@timestamp": "2023-09-14T07:12:52.472830464Z",
        "author": "Deltafang",
        "date": "2010-02-26T22:42:51+0000",
        "id": "96a350f86e10ba63e784a6e8ff83a577",
        "post_id": "post-208743",
        "text": "T.Neo said:Unfortunately the change would probably be rather swift. Weather (even weather made of methane) is highly dependant on insolation. Temperatures in the upper atmosphere would probably change pretty quickly and due to that, methane and ammonia clouds would soon evaporate. The migration of the planet will also not be instantaneous.A class II planet should be whitish, if it doesn't have condensates in the atmosphere. But they would likely be reddish or brownish like seen on Jupiter and Saturn.\n\nActually, I've just found something interesting. Increasing concentrations of methane, ammonia and water are found the deeper you get to an ice giant such as Neptune's core. The mantle is rich in these three. Neptune and Uranus have similar atmospheric methane content, but Neptune appears much more blue probably because methane is somehow escaping from the mantle. That could be a reason that my ice dwarf still has a bluish color. Though that would only be temporary until the mantle's supply of methane and ammonia completely evaporated.I was thinking maybe the gas giant Gliese 581 f could have possibly played a part in its migration to the inner solar system. Gliese 581 b as a Hot Neptune probably either migrated itself. Even if it didn't, it probably accreted all the gas in the inner solar system, while Gliese 581 f sucked up most of the outer system gas. That would leave Gliese 581 d a gas dwarf.A planet in the habitable zone might be class III (blue and featureless) if it had enough internal heating (i.e. far more massive then Jupiter) or even a class IV or V planet, although it would be in the range of being a brown dwarf for that to occur.\n\nI meant to ask you about Class III planets. They're blue due to Rayleigh scattering and absorption of methane, right? They're relatively warm, but have methane in their atmosphere still. They exist very close though, probably much closer in than the goldilocks zone. I'd think the habitable zone for a red dwarf would produce some intermediate stage between Class II and III.Unfortunately, the Sudarsky Extrasolar Planet Classification System doesn't apply for anything lower than roughly 20 Earth masses. (That means ice giants, ice dwarfs, and super-earths)I've started a new topic for the discussion of this planetary system as this was originally about naming planets. Anyone who wants to continue this discussion can find it just above this thread.Thanks again for all the help everyone, you've been too kind! Let's all keep up the good work!:cheers:----------------------------------------------------------------------------------------------------------------Names of planetary bodies in Gliese 581:Gliese 581 - type M3V red dwarfGliese 581 e \"Lethe\" - Super-Earth - black and red molten surfaceGliese 581 b \"Cocytus\" - Hot Neptune - moderate axial tilt with bands of water clouds at northern pole and cloudy 'halo' around solar terminatorGliese 581 c \"Phlegethon\" - Super-Earth - thick, translucent atmosphere with some surface features visibleGliese 581 d(g) \"Styx\" - Ice-Dwarf - Ice Dwarf (mini ice giant) in the process of warming. Hazy hydrogen atmosphere with whitish-blue water clouds. In a binary relationship with Elysion.Gliese 581 g(d) \"Elysion\" - Dwarf-Terrestrial - Ocean planet with white water clouds in the atmosphere. Ice caps, free floating icebergs, and black blotches visible from orbit. In a binary relationship with Styx.Gliese 581 f \"Archeron\" - Class I gas giant - standard hydrogen\/ammonia gas giant",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:12:50.436055808Z",
        "author": "reverend",
        "date": "2008-05-21T00:01:11+0100",
        "id": "0f3b3e588fa33e5a42680ce1767dd7dc",
        "post_id": "post-64404",
        "text": "I think my instructor had a valid argument. I started 10 years back, and flight sims we're not much like they are today. Graphics were terrible, no multiplayer capability, and the physics were questionable at best. I was using MSFS '98 at the time. I got the same response though that they're good for IFR.Because I had done so much IFR on the sim, and very little VFR, I found VFR really difficult having to look for other small airplanes. I definetley had trouble seeing traffic. Aside from that, it was a breeze. Oh and also i've got a lazy eye, I'm sure that didn't make it any easier to see... I had to get a special waiver for the eye in order to get my FAA med cert.Whenever I meet instructors that like to think they know it all on, I just bust out talking about how I did a Hohmann transfer to the moon the other day. Thx Orbiter!",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:12:50.454479872Z",
        "author": "PriestLizard",
        "date": "2010-02-20T10:18:30+0000",
        "id": "338acf594e4f370163365af026f4474e",
        "post_id": "post-207212",
        "text": "Hi there. I'd love to fly any space shuttle mission. As it seems there is no pilot for Mission 30 yet - I'd like to hereby sign up then.:)I haven't done a OFSS mission yet so you have to tell me which add-ons I need, where I can get the latest scenario file and all the regularities.:)",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:49.399307008Z",
        "author": "Wishbone",
        "date": "2010-10-17T14:18:00+0100",
        "id": "d6b072e7850029797f7a14c9a8392d4c",
        "post_id": "post-266469",
        "text": "If anything, we (capital city dwellers) will envy inhabitants of small towns. The airspace over Moscow, NYC, Washington DC is and will be restricted. What's the reason in building flying cars if they can't be used where they are needed most, and using them where there are no traffic jams?",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.547420416Z",
        "author": "pete.dakota",
        "date": "2008-05-05T23:25:47+0100",
        "id": "0e89836f2c3f6f19910f010adf508b63",
        "post_id": "post-64468",
        "text": "I just came across this little gem.http:\/\/www.nss.org\/resources\/library\/shuttlevideos\/index.htmIt's a list of video summaries for all the Space Shuttle flights (bar two classified missions, STS 51L and 113), up to 119, for now, at least.Makes for some good watchin'.",
        "thread_id": 1324
    },
    {
        "@timestamp": "2023-09-14T07:12:50.524455936Z",
        "author": "Woo482",
        "date": "2010-02-20T15:34:51+0000",
        "id": "c9372ba0441f5a043db6d42cd1504237",
        "post_id": "post-207324",
        "text": "I think that's an Orbiter limitation, I've not really used transparency that much though",
        "thread_id": 13173
    },
    {
        "@timestamp": "2023-09-14T07:13:49.498622976Z",
        "author": "Xyon",
        "date": "2010-10-16T15:29:09+0100",
        "id": "e525f64e1d2e1f15fa489f57829d2b5f",
        "post_id": "post-266609",
        "text": "I'm obliged to spend at least some of my spare time maintaining my physical fitness. I can assure you that work take great interest in my fitness levels.",
        "thread_id": 17089
    },
    {
        "@timestamp": "2023-09-14T07:12:51.905159168Z",
        "author": "selden",
        "date": "2011-05-16T11:54:29+0100",
        "id": "158abc601ab38891da471e93498483d4",
        "post_id": "post-208244",
        "text": "Reminder: NASA TV is available athttp:\/\/www.nasa.gov\/multimedia\/nasatv\/index.html",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:48.571079936Z",
        "author": "tl8",
        "date": "2010-10-14T07:39:36+0100",
        "id": "026afdfef37db1cb85eeb267f0381938",
        "post_id": "post-266077",
        "text": "I must say it is quite interesting to see what you think about when a 'new' idea hits.Anyway, whether or not you like it, 'driver-less' cars are coming. I believe there are 4 key technology points that need to happen before they become mainstream.Information InputInformation ProcessingInformation OutputInformation SharingInput is the sensors, and the quality of these is increasing all the time. A human has 3 main inputs: Sight, Touch and Hearing. Sight is the most powerful. A computer can have dozens of main inputs. Including cameras, radar, vehicle information sensors (force gauges, position sensors).Processing is the meat of this particular story. The human mind is powerful. It can almost instantly process the inputs and get an appropriate output. This also includes decisions. Google has used their server cloud to process the input. Obviously this might not be useful in large scale operations. IMO this is the area that needs the most work before mainstream use.Output is basically the car controls. A computer controlled car would bypass all movable parts and hence control the existing motors (Power steering motor, electronic controlled brakes (These all exist already))Sharing information is the benefit of a computer controlled car. Being able to share information about road conditions, traffic, hazards etc with other cars will make computer controlled cars safer (than non-connected cars)As I said above processing is where the big gains need to be made. It is possible already but only really in experiments.",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:51.994453248Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-20T21:41:07+0100",
        "id": "19a2c6babfea5cf97b01899cca9a29b6",
        "post_id": "post-207988",
        "text": "NASA To Ship Fuel Tank For The Last Planned Shuttle Flight.The external fuel tank that will power the last planned space shuttle into orbit will be shipped Tuesday to NASA\u2019s Kennedy Space Center in Florida. The tank has been restored to flight configuration at NASA's Michoud Assembly Facility in New Orleans after sustaining damage during Hurricane Katrina in 2005.The tank, designated ET-122, will support shuttle Endeavour's flight targeted for launch in February.At Michoud, ET-122 was rolled out to an enclosed barge, which will carry the tank 900 miles to Kennedy Space Center during a five to six-day sea journey. ET-122 is expected to arrive at Kennedy Sunday, Sept. 26.During the hurricane, the roof of the building that housed the tank was ripped off by high winds. After falling debris damaged the tank, it was removed from the shuttle flight manifest. Lockheed Martin engineers assessed the damage, and prepared and executed a tank restoration plan.The Shuttle Propulsion Office at NASA's Marshall Space Flight Center in Huntsville, Ala., manages the External Tank Project. Lockheed Martin Space Systems Co. of Denver is the prime contractor. For more than 29 years of shuttle flights, Lockheed Martin workers at Michoud have built and delivered 135 flight tanks to NASA's Space Shuttle Program.Standing 15 stories tall and almost 28 feet in diameter, the external tank is the largest element of the shuttle transportation system, which also includes the orbiter, main engines and twin solid rocket boosters. During a shuttle launch, the external tank delivers 535,000 gallons of liquid hydrogen and liquid oxygen propellants to the shuttle's three main engines. Despite the tank's size, the aluminum skin covering it is only one-eighth-inch thick in most areas. Yet, it withstands more than 6.5 million pounds of thrust during liftoff and ascent. The tank is the only shuttle component that is not reused.-----Images of ET-122's rollout at MAF.---------- Post added 20th Sep 2010 at 09:47 PM ---------- Previous post was 20th Sep 2010 at 09:41 PM ----------The Official AMS-02 Twitter Account said:Interface operations finished: no more integration this week, it's electronics and simulation time, with many data acquisition shifts!\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.604897024Z",
        "author": "Star Voyager",
        "date": "2010-06-05T19:52:10+0100",
        "id": "de638cdc7fc0d0d8236698fc19c01e29",
        "post_id": "post-207675",
        "text": "But Atlas V has had plenty of successes. And the funding status for these partnerships seems to be doing well as of now. Besides, ULA is a joint effort and has experience unlike SpaceX.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.403926016Z",
        "author": "T.Neo",
        "date": "2010-10-19T18:12:14+0100",
        "id": "b75475bc0d698302f7e6a917ee78d894",
        "post_id": "post-266519",
        "text": "although none will admit it, for large corporations it's pretty much the same\n\nYeah, but the difference is, when you lose lives, you lose money anyway. First there is the fact that people will want compensation, and also the fact that people will stop buying\/using your product.if a glitch aboard a car happens (and it will, Murphy never fails) one of the other three redundant processors will identify the fault and reboot the offending module\n\nRight,threecomputers. That might work for a fighter jet or a space shuttle, but this is intended to be a far cheaper and far simpler vehicle...I recommend you to build a prototype out of paper and cardboard. Most problems of lightweight composite structure are actually pretty good approximated by cardboard prototypes.\n\nActually many mechanical components can be simulated to an extent with a cardboard model- it gives a good feeling of the physicality of the situation.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:51.89711488Z",
        "author": "agentgonzo",
        "date": "2011-04-30T10:45:29+0100",
        "id": "87d63941213352e95d891b86647b20d4",
        "post_id": "post-208186",
        "text": "jgrillo2002 said:by letting nasa make a new spaceplane that has more modern equipment and alot safer to say the least\n\nPeople don't seem to get this. Space travel is inherently dangerous and expensive. Stop whining on about how X is dangerous and YSA should develop launchers that are cheaper and safer.Please",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.668049408Z",
        "author": "astrosammy",
        "date": "2010-06-03T22:25:44+0100",
        "id": "e5b21a9513e0903f4923800dab463219",
        "post_id": "post-207534",
        "text": "Damn, I thought they'd make an ISS rendezvouz on the first flight.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.728830464Z",
        "author": "T.Neo",
        "date": "2012-02-20T16:27:14+0000",
        "id": "ad4ac086dcc56c4edfd953e6d7287e6d",
        "post_id": "post-266158",
        "text": "RGClark, when people talk about stuff, they are not automatically talking the truth or making sense. It can be destructive to assume that everything is a downright lie, but it is very helpful to realise that not everything is the downright truth.Constructing a test vehicle does not mean \"we will bet our lives on a two order of magnitude cost reduction\", it means \"we think we could do reusability and we're testing things to find out how\". If and when SpaceX reuses one of their vehicles, thereis no reason whatsoeverto believe that they will immediately reach a two order of magnitude cost reduction (and a whole long list of reasons to believe they won't).\"Elon Musk believes\" does not magically makes things possible.The same goes for Dr Spudis and his \"credentials\". Credentials don't magically make you correct. Spudis' assumptions, methods, and motivations are just as fallible as those of anyone else. And there is good reason to be skeptical of them when you read some of the other advocacy coming from him (such as how it is important for the US to capture the Moon as a \"military high ground\", of all things).",
        "thread_id": 17054
    },
    {
        "@timestamp": "2023-09-14T07:12:49.850987264Z",
        "author": "JamesG",
        "date": "2010-02-15T07:52:57+0000",
        "id": "00d64c20a1f148b73f4022547de322d1",
        "post_id": "post-206849",
        "text": "Proxima isn't diffinitively part of Centauri AB. Its orbital period is so long that we haven't tracked its orbit or velocity enough to know if its truly captive, passing by, or just hanging out in the neihborhood. Either way, its far enough away to have its own system of planets.Ought to model the whole Centauri cluster as a single addon. Between the plausable systems around each primary star, trips out to Proxima should be interesting as well.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94588928Z",
        "author": "N_Molson",
        "date": "2011-05-21T23:36:29+0100",
        "id": "41c0de4103d68f976387b9c5864bcf04",
        "post_id": "post-208315",
        "text": "Here's the NASA TV video of the manoeuvre.\n\nReally, someone should show them Orbiter !I wasn't seeing the flyaround that way. So, the Soyuz holds its position and the ISS rotates. Interesting, of course that way you limit the possibility that a jammed thruster rams the TMA into the solar arrays :hmm: Glad that Paulo Nespoli will take the pics, he showed impressive photographer skills during his stay aboard the ISS :thumbup:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:48.858806016Z",
        "author": "jedidia",
        "date": "2010-10-14T22:59:58+0100",
        "id": "33487740907a19f3904b3a27c5663e74",
        "post_id": "post-266219",
        "text": "Do you have low accelerations? Then why don't you approximate it as spiral orbits?\n\nSince we're talking interstellar here, I will assume that people use pretty powerfull drives. The only thing I have to calculate is really the length of the acceleration phase so a certain amount of fuel remains in the tanks after braking down, and what speed has been reached. Pretty basic, but still pretty messy when you don't know jack about integrations...Thanks for the replies guys, I'm pretty sure I'll be able to decipher the formulae!",
        "thread_id": 17058
    },
    {
        "@timestamp": "2023-09-14T07:12:52.387447808Z",
        "author": "jinglesassy",
        "date": "2010-02-24T04:40:40+0000",
        "id": "eccaec8138b7f100e53e54c4d2f1a3fa",
        "post_id": "post-208648",
        "text": "yeah its obviously orbiter but he is claiming he programmed it",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:12:49.97963264Z",
        "author": "garyw",
        "date": "2010-02-18T18:48:29+0000",
        "id": "18bdcd8ad8d9d554671a40e27afc3912",
        "post_id": "post-206929",
        "text": "T.Neo said:If said image is a free source image available already on the internet, I don't think said girl would mind.\n\n\"Cropped picture from my camera folder\" is what was said and that, to me, doesn't sound like a free source image available already on the internet.",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:12:49.870723328Z",
        "author": "Notebook",
        "date": "2010-02-17T22:30:19+0000",
        "id": "efe8b5bf662af0650992d7c07719ebc4",
        "post_id": "post-206876",
        "text": "Probably a spoof, knowing that character, and I always use traction controll.N.",
        "thread_id": 13127
    },
    {
        "@timestamp": "2023-09-14T07:13:48.931335168Z",
        "author": "Hielor",
        "date": "2010-10-15T06:46:21+0100",
        "id": "7c2b47472cc4b869d763e2e56ba172b9",
        "post_id": "post-266242",
        "text": "Turbinator said:Awesome, thanks for that takeownership command, I added this to my registry to create a new link in the right click menu, so I can just rightclick on a file and take ownership instantly.Code:[HKEY_CLASSES_ROOT\\*\\shell\\runas]\n@=\"Take Ownership\"\n\"NoWorkingDirectory\"=\"\"\n[HKEY_CLASSES_ROOT\\*\\shell\\runas\\command]\n@=\"cmd.exe \/c takeown \/f \\\"%1\\\" && icacls \\\"%1\\\" \/grant administrators:F\"\n\"IsolatedCommand\"=\"cmd.exe \/c takeown \/f \\\"%1\\\" && icacls \\\"%1\\\" \/grant administrators:F\"\n[HKEY_CLASSES_ROOT\\Directory\\shell\\runas]\n@=\"Take Ownership\"\n\"NoWorkingDirectory\"=\"\"\n[HKEY_CLASSES_ROOT\\Directory\\shell\\runas\\command]\n@=\"cmd.exe \/c takeown \/f \\\"%1\\\" \/r \/d y && icacls \\\"%1\\\" \/grant administrators:F \/t\"\n\"IsolatedCommand\"=\"cmd.exe \/c takeown \/f \\\"%1\\\" \/r \/d y && icacls \\\"%1\\\" \/grant administrators:F \/t\"\n\nNice, glad you got it taken care of. I had this exact problem myself after a reinstall a few weeks ago, which is why I knew where to look for the solution:)",
        "thread_id": 17060
    },
    {
        "@timestamp": "2023-09-14T07:12:52.574767872Z",
        "author": "TSPenguin",
        "date": "2010-02-25T07:43:41+0000",
        "id": "a90087a25725dd9d354ce406704481de",
        "post_id": "post-208863",
        "text": "What I find disturbing is that it takes a hacker to bring these things to light. No one who knows about it feels compelled to make it public themselves...",
        "thread_id": 13242
    },
    {
        "@timestamp": "2023-09-14T07:12:49.979024896Z",
        "author": "n72.75",
        "date": "2010-02-18T16:29:00+0000",
        "id": "f09869701b11daadebce478d5cbcdc0f",
        "post_id": "post-206926",
        "text": "I always thought \"Turbine\"",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:13:48.992389632Z",
        "author": "OrbiterSpore",
        "date": "2010-10-15T12:07:17+0100",
        "id": "d15357bad2b7008cb1f5c9fc2f2bdf15",
        "post_id": "post-266314",
        "text": "lol i didn't saw like that...",
        "thread_id": 17066
    },
    {
        "@timestamp": "2023-09-14T07:12:52.535136768Z",
        "author": "garyw",
        "date": "2010-02-24T23:58:32+0000",
        "id": "79143f1061cb81e4ac869c7f8c3c2ac8",
        "post_id": "post-208831",
        "text": "Thats a lot of runways! nice work!",
        "thread_id": 13237
    },
    {
        "@timestamp": "2023-09-14T07:12:50.503715328Z",
        "author": "Bj",
        "date": "2010-02-20T07:59:53+0000",
        "id": "b3869f854caa8215a90e80110691bf50",
        "post_id": "post-207295",
        "text": "So I am supposed to help my classmates if they get stuck on a report, but I kind-of got stuck myself.So the report is;# Report 6 - A summary of sales for any given day, categorized by Package type. (i.e., the total sales written on the specified day for each package type subscribed to by customers, not bills paid).This report should give details about each package type, the package price, the number of packages sold, and then the total sales amount for that package.Once again, remember that this is going to be a date driven report.\n\nand the necessary entities are;Code:CREATE TABLE PACKAGE \n(\nPACK_ID NUMBER(5) NOT NULL,\nPACK_DESC VARCHAR(64),\nPACK_PRICE NUMBER(6,2) NOT NULL,\nPACK_INC_DOC NUMBER(1),\nPACK_INC_DOC2 NUMBER(1),\nPACK_INC_LIFE NUMBER(1),\nPACK_INC_LIFE2 NUMBER(1),\nPACK_INC_MOVIE NUMBER(1),\nPACK_INC_MOVIE2 NUMBER(1),\nPACK_INC_NEWS NUMBER(1),\nPACK_INC_NEWS2 NUMBER(1),\nPACK_INC_SPORT NUMBER(1),\nPACK_INC_SPORT2 NUMBER(1),\nCONSTRAINT PACKAGE_PACK_ID_pk PRIMARY KEY (PACK_ID)\n);\n\nCREATE TABLE CUSTOMER\n(\nCUST_ID        NUMBER(5) NOT NULL,\nCUST_FNAME    CHAR(32) NOT NULL,\nCUST_LNAME    CHAR(32) NOT NULL,\nCUST_ADDRESS    VARCHAR(64) NOT NULL,\nCUST_ACC    NUMBER(5) NOT NULL,\nCUST_PHONE    CHAR(10),\nCUST_START    DATE NOT NULL,\nCUST_END    DATE,\nCUST_TERM    NUMBER(1) NOT NULL,\nCUST_TERM_RES    VARCHAR(64),\nCUST_KILLER_ID    NUMBER(5),\nPACK_CUST    NUMBER(5) NOT NULL,\nCONSTRAINT CUSTOMER_CUST_ID_pk PRIMARY KEY (CUST_ID),\nCONSTRAINT CUSTOMER_PACK_CUST_fk FOREIGN KEY (PACK_CUST) REFERENCES PACKAGE(PACK_ID)\n);So I am able to get the number of packages sold like;Code:SELECT pack_cust AS \u201cPackage ID\u201d, count(CUST_ID) AS \u201cNumber of Packages Sold\u201d\n     FROM CUSTOMER\n     GROUP BY pack_cust\n     ORDER BY pack_cust;...but then I am not sure on where to go from there. My book doesnot describe select subqueries that are inside select clauses. It only shows the where or having clauses. How can I take a multi-column result from a query and put it into the select clause, and better yet match it with the package ID?",
        "thread_id": 13170
    },
    {
        "@timestamp": "2023-09-14T07:13:49.982517504Z",
        "author": "JonnyBGoode",
        "date": "2010-10-18T00:21:30+0100",
        "id": "32727564cac94ef6b870020652f585e8",
        "post_id": "post-266728",
        "text": "Hmmm... I'm not sure that the Arrow is aerodynamic enough for lift, but I could try that. (I don't really need to land the craft though, as it isn't meant to land on Earth.)I've set up a new approach course and when I get close to Earth again I'll see if I have any better luck.",
        "thread_id": 17101
    },
    {
        "@timestamp": "2023-09-14T07:12:52.669778432Z",
        "author": "ikrase",
        "date": "2010-02-27T05:37:01+0000",
        "id": "0359ee1534463c3bff75201c13cba363",
        "post_id": "post-208974",
        "text": "5 million... That's way too much for homebuilt, but not bad for commercial space lift. I wonder just what the absolute minimum cost is, and have read of a technology which would allow huge amounts of nuclear fuel recycling.If the fuel was something requiring enrichment to make a bomb, and the test firing of each reactor was long enough that it would be hot inside, fuel theft would not be a risk.I think that many advanced engines are optimized for specific impulse, not thrust. In fact, the only high thrust engines I know of are chemical, Orion, NSWR, and NTR. If we were willing to make nuclear takeoffs, we would put more research into making high thrust engines, and DUMBO did have pretty high thrust.Do you think there is any cheaper advanced engine for space lift?",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:48.49332096Z",
        "author": "Columbia42",
        "date": "2010-10-15T15:44:13+0100",
        "id": "b6071f4e434e7462d2ce602db7911b84",
        "post_id": "post-266055",
        "text": ":happybday: OF!:hail::probe:!!!!!!!!!!!!!!!!",
        "thread_id": 17050
    },
    {
        "@timestamp": "2023-09-14T07:12:51.890192896Z",
        "author": "Star Voyager",
        "date": "2011-04-29T02:52:49+0100",
        "id": "fbbf4e6ddffceafe39d5c8eb81b5cae9",
        "post_id": "post-208137",
        "text": "This was issued today by the 45th Weather Squadron:http:\/\/www.patrick.af.mil\/shared\/media\/document\/AFD-070517-025.pdfhttp:\/\/www.patrick.af.mil\/weather\/index.asp",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.60783488Z",
        "author": "Urwumpe",
        "date": "2010-02-23T20:34:14+0000",
        "id": "588e4eab713f9a30a7334f9a3fad7541",
        "post_id": "post-207398",
        "text": "Ark said:Who on Earth would sabotage the A5 program?\n\nNo, happened to the Ariane 4, at the height of the market competition with the Delta II. Nobody knows still, who was responsible for the action, but the loss of the vehicle was caused by a oil cloth inside the turbine duct. Despite no oil cloths being used at all in the complete manufacture and final assembly. Especially not inside the engines, since the storeable propellants react with oil and can cause fires on any surface contaminated with oil (or even just sweat).Since that incident, the French Foreign Legion is securing the space port.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.616415232Z",
        "author": "SiberianTiger",
        "date": "2010-05-01T00:29:17+0100",
        "id": "39c8530aed9f77ae2da8d478dd2a5410",
        "post_id": "post-207462",
        "text": "Am I the only one who puts most hope for COTS ISS supply in Taurus II \/ Cygnus?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.883643136Z",
        "author": "Bj",
        "date": "2008-06-02T17:59:16+0100",
        "id": "d25680daff886830c44fce97d6ad4995",
        "post_id": "post-70345",
        "text": "...In addition to my last post, about the white cat,He just pooped in my room and it smells.",
        "thread_id": 1706
    },
    {
        "@timestamp": "2023-09-14T07:12:51.992110592Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-17T16:42:10+0100",
        "id": "041e929f6f893bc626a09b984efdd434",
        "post_id": "post-207963",
        "text": "Time-lapse video of STS-134 SRB RFC (Right Forward Center) segment in VAB.\u200b",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.303232256Z",
        "author": "Parduz",
        "date": "2010-10-15T18:17:26+0100",
        "id": "7edeb43872aa599d1f335b5738b61ee1",
        "post_id": "post-266397",
        "text": "Hi all. It was a long time since my last post (even the forum tells me that i've never posted before).I'm trying to do the DGIV scenario \"Rescue Mission on IO\".I'm unable to enter in a Io orbit. The best i have obtained so far is to travel near it after a sort of slingshot around Jupiter. I was too fast so i spent all the fuel without even obtain a visible curve around Io.Can someone write a tutorial for that mission? Other than \"Open this, set that, change here\" i'd like to know WHY \"set that\" and \"change here\":)Thanks in advance.",
        "thread_id": 17079
    },
    {
        "@timestamp": "2023-09-14T07:12:52.077389056Z",
        "author": "george7378",
        "date": "2010-02-25T17:49:37+0000",
        "id": "d34cc033d5a785a42966876cfb68b319",
        "post_id": "post-208592",
        "text": "I have read a tutorial and I have put some code into VC++ 2008. I have pressed build --> build solution and in the output folder, there is no .exe. How do I create one?",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:12:49.761130752Z",
        "author": "SiberianTiger",
        "date": "2010-02-17T10:16:38+0000",
        "id": "419e53a322d60ffb2750eb0894d1f33c",
        "post_id": "post-206805",
        "text": "Um, perhaps, you should begin with classics?If you can read Russian,Yu. Gagarin, V. Lebedev - Psychology and Space 1968http:\/\/ifolder.ru\/15333844",
        "thread_id": 13119
    },
    {
        "@timestamp": "2023-09-14T07:12:49.85225472Z",
        "author": "T.Neo",
        "date": "2010-02-18T08:46:26+0000",
        "id": "58f05854bf978deb08d83674d498b205",
        "post_id": "post-206862",
        "text": "You don't believe me? Or are you just to lazy to go look it up yourself?\n\nNo I do not, and yes I do know about flare stars, and I suspect you're just talking rubbish since from what I gather there are scientific arguments to counter your claims.Eh? Life is life. \"habitable\" is all in how you define it, and an aquatic environment is usually much more benign than space. For the majoirity of its existance on Earth, life here was nothing more than single celled organisms and algae slime.\n\nHabitable- pretty marbled terrestrial planet, with nice blue oceans and abundant life. At least a passing resemblance to Earth.Europa and company belong in another catagory entirely. While they may contain habitable environments they have barren and lifeless surfaces.Finding a Europa-like world is also nothing new, since we have several Europan bodies in our solar system. Ganymede, Callisto, Titan, Enceladus and Europa itself.And while I see no reason as to why complex life should be limited to Earth, it would probably be at best less diverse in a Europan ocean.EDIT:And a lunar-sized body won't have enough internal heating to keep the subsurface ocean liquid without the tidal pull of a massive gas giant planet, that according to you cannot exist...",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:13:49.404654592Z",
        "author": "Urwumpe",
        "date": "2010-10-19T21:11:53+0100",
        "id": "8ba33c006d3cf413379a5a04711540a4",
        "post_id": "post-266530",
        "text": "Moach said:but if i had to program my games all over again for every kid that plays it, i'd have a long white beard reaching my feet by now :facepalm:\n\nWhich games are you responsible for? Duke Nukem Forever? :tiphat:",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.540867072Z",
        "author": "eveningsky339",
        "date": "2010-02-25T01:26:26+0000",
        "id": "23e103870aaf2f6cf4e02217c134f603",
        "post_id": "post-208843",
        "text": "jinglesassy said:http:\/\/spaceflightnow.com\/news\/n1002\/24congress\/Congress is fighting obama is that a first for this administration?\n\nCongress is basically locked in a bipartisan quagmire most of the time, so I would be surprised if this went anywhere...",
        "thread_id": 13239
    },
    {
        "@timestamp": "2023-09-14T07:12:50.59247104Z",
        "author": "mbartley",
        "date": "2010-06-05T01:15:18+0100",
        "id": "b8651cddc294ac9368210952b25b9837",
        "post_id": "post-207653",
        "text": "IronRain said:Maybe a bit off topic, but now that the falcon 9 (and later the dragon capsule) is starting its era (or how you say that:p), is there someone who's going to update the falcon 9 and dragon add-ons?\n\nI think the Falcon 9 in this addon: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3318\"]Space-X launchers and Dragon v0,58[\/ame] at least, flies a lot differently that the real thing did. From today's launch video, it climbed straight up for a long time before pitching over into a gravity turn. Very much like a Falcon 1. (in both reality and in the add-on)When I fly the add-on though, I find the first stage accelerates very quickly and I have to start pitch over almost immediately or else end up with too much vertical speed and not enough downrange speed.Also, flying it as best I can (manually for 1st stage, LaunchMFD for 2nd stage), the Falcon 9 add-on's payload to low orbit seems about the same as SpaceX says it should be, but payload to GTO or beyond is almost nothing. That doesn't seem right.Some time ago, I looked at the numbers defined in the Multistage .ini file, and as I recall it seems to approximately match the known data (on SpaceX's web page) for Falcon 9. So I don't know what's up.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.499521792Z",
        "author": "Cairan",
        "date": "2010-10-16T23:44:49+0100",
        "id": "d94cbaf8a0f1ecbccb59daacc74a1d52",
        "post_id": "post-266615",
        "text": "There are \"rules\" to a resume that are not to be broken. When you put yourself in recruitment mode, you look at resumes to see if they conform to a professional standard while at the same time standing out of the crowd. You want the yet-to-be employee to be able to project a professional look on the first work ever he's doing for the company: his presentation and interview.As far as Orbiter playing goes, there is a \"pro\" looking way to state it in a resume that would raise eyebrows but without sounding immature. In the Interests section of your resume, you could have said:\"Astronautic, Aerodynamic and Newtonian Physics Modelling and Simulations\" which sounds a lot better than \"Orbiter Space Flight Simulator\". Perception counts a lot when you try to get a dream job...",
        "thread_id": 17089
    },
    {
        "@timestamp": "2023-09-14T07:12:51.900513536Z",
        "author": "Cosmic Penguin",
        "date": "2011-05-06T18:59:43+0100",
        "id": "5de2ce0a998090ae871b98347f2f088d",
        "post_id": "post-208212",
        "text": "Orbinaut Pete said:Oh my, this date just keeps slipping and slipping. Now looking like NET May 16.\n\nIf Endeavour is launched on the 16th, will it be the first time ISS crew members leave the station while a shuttle is docked to the ISS?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.625878528Z",
        "author": "Ripley",
        "date": "2010-10-16T11:24:35+0100",
        "id": "a4abb7bab555072f28c49f13b315c287",
        "post_id": "post-266668",
        "text": "Just some quick links (I'm still trying to return...)[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2459\"]Moon to Earth Playback\/tutoria[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1464\"]IMFD Tutorial - To the Moon and Back[\/ame]And from Jarmonik sitehttp:\/\/koti.mbnet.fi\/jarmonik\/Orbiter.htmlhttp:\/\/koti.mbnet.fi\/jarmonik\/Moon2Earth.zip",
        "thread_id": 17091
    },
    {
        "@timestamp": "2023-09-14T07:12:51.948162304Z",
        "author": "Yoda",
        "date": "2011-05-23T23:25:34+0100",
        "id": "ccb4f45454d1f94ad8d6a5684616c528",
        "post_id": "post-208330",
        "text": "Of course Tuesday.............. why would you even think it could be some other day. :lol:By the way................which Tuesday ?...:rofl:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.618401024Z",
        "author": "Andy44",
        "date": "2010-05-02T16:23:30+0100",
        "id": "c070b37e1cfb53e96be8bfb60e656c0c",
        "post_id": "post-207477",
        "text": "I like the burning chunks of solid propellant falling in the parking lot in that video. Imagine explaining to your insurance company why your car got melted.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.5758464Z",
        "author": "T.Neo",
        "date": "2010-10-15T13:07:11+0100",
        "id": "94965437db9814ccaa57424bcad55615",
        "post_id": "post-266116",
        "text": "Hopefully this will prevent the worst road rage incidents and stupid traffic jams.\n\nI don't think automation will reduce rage much- I often get angry with my computer.:pNot that an irate driver is an ideal driver, but I think the feeling, or concept, of being out of control, could anger people in and of itself.",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:52.05689856Z",
        "author": "shangding",
        "date": "2010-02-24T01:43:24+0000",
        "id": "b22de4538397f813c47637bbc9bb7ed8",
        "post_id": "post-208574",
        "text": "i will try.",
        "thread_id": 13218
    },
    {
        "@timestamp": "2023-09-14T07:12:50.579303424Z",
        "author": "Chupacabra",
        "date": "2010-02-23T04:16:29+0000",
        "id": "8d5ffd4ee74e41c3225ac15005efa570",
        "post_id": "post-207392",
        "text": "Ahh there it is. I kept looking for \"Falcon 1 Flight 1\" considering that the other videos went by a similar naming scheme. Thanks Urwumpe:thankyou:That said, I'd be pretty excited if they pull this one off!:)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.579720704Z",
        "author": "AirSimming",
        "date": "2010-06-04T16:43:53+0100",
        "id": "3279c747eda9bd77dfc2bb1b59252c83",
        "post_id": "post-207556",
        "text": "orb said:Because you don't download it, but open in a player (i.e. copy the target link and open in VLC player, Media player classic, etc.).\n\nDoesn't work at all:(",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.727851776Z",
        "author": "Cras",
        "date": "2012-02-19T20:25:36+0000",
        "id": "a7a907a1757cc3c30e3c24390d7880ba",
        "post_id": "post-266152",
        "text": "or..1. Chill out2. a laundry list of question does not a good response make3. Move onWe all get that you don't like pretty much anything RGClark posts. It is best, in my opinion, that you leave it be rather than tell him to shove off.",
        "thread_id": 17054
    },
    {
        "@timestamp": "2023-09-14T07:12:52.390429952Z",
        "author": "insanity",
        "date": "2010-02-24T15:12:53+0000",
        "id": "dd801032c2b5528904252b838b4c934c",
        "post_id": "post-208667",
        "text": "sunshine135 said:LOL. Now qualify that remark. Being in Berlin, you probably see as much of Fox News as I see of German stations. I hate it when people just beat up Fox News because of convenient hearsay or what they see in blogs. I rather believe that the reporting on Fox is the most objective for news reporting. You don't have to like their commentary to appreciate they report news that other outfits in the states fail to report.Getting back on topic, local news outfits jam every bit they can into a 1 to 2 minute report. The reporter at the end of the segment could have stated that the simulator is available for free online and given credit where it is due. This would have provided much higher credibility and utility for the story. This make me believe this guy took full credit for the entire simulator, and that is not cool at all.\n\nAfter living and traveling in Europe, I can safely tell you that even the tabloids there (including Murdoch's trashy one, The Sun) are better news outfits than fox news. While the media, especially in this country, is hung up on concentrating stories into easily digested pieces (like the one about this kid) fox is hung up on distorting the facts to advance a political opinion. Sure, other news organizations like MSNBC do largely the same thing, but no one does it as well as fox. The fact of the matter is that you shouldn't trust a corporation with an agenda (making money, advancing a political belief) to give you the news.Back on topic, I've been on the news a lot as a young political leader in my community, and I can tell you that often times they push a story that is half-true because a quick local news spot does not have time for nuances. That the kid was obviously playing Orbiter is quite apparent to us, but to a local reporter the difference between programming the control interfaces in a simpit and using a simulator that someone else wrote are not clear. They are not experts in the field of computer programming or simulation, just fools with a camera and a lack of contextual knowledge. Before we massacre the kid for taking credit for work he did not do, we should err on the side of caution.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:49.398934784Z",
        "author": "HAL9001",
        "date": "2010-10-17T09:40:51+0100",
        "id": "0bba02eabc7aab9123871be54346b33f",
        "post_id": "post-266464",
        "text": "not in an helicopter. there could be built a special quadrocopter, too, that can hover, hanging left down.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.535525376Z",
        "author": "unknown_orbiter",
        "date": "2010-02-25T04:33:32+0000",
        "id": "b5424c410f61fc3cd3541315c9f643e9",
        "post_id": "post-208833",
        "text": "Wow this is epic win! Amazing job!",
        "thread_id": 13237
    },
    {
        "@timestamp": "2023-09-14T07:12:50.555517184Z",
        "author": "Urwumpe",
        "date": "2010-02-21T21:27:55+0000",
        "id": "ddb860cc02b31d3dfe5162c9ddd1481b",
        "post_id": "post-207352",
        "text": "See this as feedback for version II, I have the impression you are already an Ares V lighter now that it is released.george7378 said:It would be good if there was a material which would allow you to see in the ultraviolet or X-ray spectrum when you lookd through it. It would also be good if DSOs and other objects were visible in Orbiter.\n\nFor that you would need special cameras, especially X-Ray requires special mirror optics, since X-Rays only reflect at low angles of incidence (because of the short wavelength).also, it is not a good idea to put the filters at the opening, there they will get scratched by fine debris quickly. usually, telescopes have a sunshade door there, which they can use for protecting the sensible optics from debris and sunlight.And you would always have stuff outside the MLI coating, like radiator surfaces, navigation sensors (like Star trackers and sun sensors), antennas (eg GPS, High-gain antenna, omni-directional low gain, etc). And the corners of the MLI would have small \"bolts\" to keep it attached. RCS is not needed (since there could be reaction wheels and such).Look here for the navigational stuff... it is maybe an inspiration:http:\/\/www.ballaerospace.com\/page.jsp?page=104",
        "thread_id": 13179
    },
    {
        "@timestamp": "2023-09-14T07:13:48.961179392Z",
        "author": "hribek",
        "date": "2010-10-24T16:20:57+0100",
        "id": "1f52496a66a538bfba141829c1bfcc3b",
        "post_id": "post-266305",
        "text": "Well, the way I go about it is finding a C++ course and a book on aerodynamics.",
        "thread_id": 17065
    },
    {
        "@timestamp": "2023-09-14T07:12:52.667700992Z",
        "author": "ikrase",
        "date": "2010-02-26T04:03:55+0000",
        "id": "871e2acb571e4b3bb01d3218772b0650",
        "post_id": "post-208957",
        "text": "an alaskan town is looking at one. Hyperion is one of the groups.http:\/\/www.guardian.co.uk\/environment\/2008\/nov\/09\/miniature-nuclear-reactors-los-alamosI wonder just how inexpensive a reactor can get.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:12:50.59181184Z",
        "author": "Star Voyager",
        "date": "2010-06-04T23:04:14+0100",
        "id": "0a09217456f1379c7a6a0271976afb48",
        "post_id": "post-207647",
        "text": "Here's some more photos:http:\/\/spaceflightnow.com\/falcon9\/001\/launch\/Didn't see the launch, but saw the abort. It's a shame, I notified all my friends back home to hear an explosion. Now I have to call and say sorry for the disappointment. Well, good luck on SpaceX's part anyhow:cheers:!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.376392704Z",
        "author": "Ian",
        "date": "2010-02-19T12:41:03+0000",
        "id": "cd4a215222127bcb6ffabe9c2f442c1a",
        "post_id": "post-207162",
        "text": "Thanks for the links guys. Looks like I won't be re-tiling the bathroom this weekend after all! :thumbup:",
        "thread_id": 13152
    },
    {
        "@timestamp": "2023-09-14T07:13:49.497052416Z",
        "author": "Izack",
        "date": "2010-10-16T08:38:14+0100",
        "id": "b5078acfc043d826d3a4c9b10f6fb6e6",
        "post_id": "post-266595",
        "text": "Keatah said:I tried hard to fit in with the corporate drag. Not my gig. SAS, is a good company and very lighthearted and the amount of freedom you get there is simply astounding. Check it out!\n\nWhen you say SAS, I hope you don't mean [ame=\"http:\/\/en.wikipedia.org\/wiki\/Special_Air_Service\"]these guys[\/ame]:They look anything but lighthearted.EDIT: Beaten to the punch by Xyon.",
        "thread_id": 17089
    },
    {
        "@timestamp": "2023-09-14T07:12:51.95313536Z",
        "author": "ElPelado",
        "date": "2011-05-28T11:11:40+0100",
        "id": "29ddf54c57dfffc4db6e3a8093d2f553",
        "post_id": "post-208371",
        "text": "Two questions:1) i can't find the RPM images where we can see the small damage to the tiles. where are them? it seems they didn't uploaded them on porpouse.....2) did the astronauts in EVA4 removed the sensors and cameras from the end of the OBSS, or did they leave them there for future use also?Thanks!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.499871488Z",
        "author": "Enjo",
        "date": "2010-10-17T06:23:15+0100",
        "id": "2b8a4dab77fc808a2f7ecd189f0c6ec9",
        "post_id": "post-266618",
        "text": "reverend said:I (...) listed 'Rocket Science' amongst my hobbies on my resume, and did get the job (though I doubt much was due to the Rocket Science, but they did ask me a few questions about it (...)They read this to mean that I'm ambitious, able, and willing to learn new things, and that i'm probably not too bad at math and science. (...)\n\nAbsolutely right. I realised that some time ago, because after I started working, it turned out that my employer indeed needed someone good with math. I'm the math geek ready at hand there.OP: Which reminds me that I've also committed a thing along Keatah's philosophy in my CV: I made the HR think just a bit by including my Master Thesis title, which is (in loose translation) \"Artificial intelligence in choosing optimal flight parameters for direct ascent orbital insertion method\", but as a MSc thesistitle, I had anexcuseto include it. They asked me about it on the interview as well and it looked like I impressed them with my answer.reverend said:Strangely, now when our bosses talk and give presentations to customers, they say \"Fixing a computer doesn't take a Rocket Scientist, but we have one on staff anyway.\"\n\n:lol:",
        "thread_id": 17089
    },
    {
        "@timestamp": "2023-09-14T07:12:51.974956032Z",
        "author": "orb",
        "date": "2010-06-23T01:33:05+0100",
        "id": "02311af1263ef355ef24ac304abce3c7",
        "post_id": "post-207925",
        "text": "Endeavour will probably fly on Feb. 28, 2011:Endeavour, commanded by Mark Kelly, would blast off around 5:31 p.m. on Feb. 28 to deliver critical supplies and a $1.5 billion physics experiment to the space station.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.511540736Z",
        "author": "T.Neo",
        "date": "2010-02-20T16:02:54+0000",
        "id": "f35f1ded042bf3dff54e64dc86eb9ee7",
        "post_id": "post-207300",
        "text": "Yes, it's better to include instructions on how to edit sol.cfg rather then overwriting it automatically- doing so isn't at all a good thing.And how does an object stay habitable that far from the sun? :blink:",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:13:49.525362176Z",
        "author": "Pilot7893",
        "date": "2008-06-12T00:29:08+0100",
        "id": "7ac10e982fd88cb52a2c7ae9283cb62e",
        "post_id": "post-70356",
        "text": "Here's a video I made of me playing Dirk Valentine",
        "thread_id": 1709
    },
    {
        "@timestamp": "2023-09-14T07:12:52.479280128Z",
        "author": "the.punk",
        "date": "2010-02-24T18:22:55+0000",
        "id": "cdb468a3449cc3fd3dd852cf6a770b4c",
        "post_id": "post-208749",
        "text": ":welcome:here.So you might be interested in the astrophoto thread. There are nice pics and you can post your own.",
        "thread_id": 13229
    },
    {
        "@timestamp": "2023-09-14T07:12:50.4538944Z",
        "author": "Woo482",
        "date": "2010-02-19T23:56:59+0000",
        "id": "c35d466f81b482826c3de487e17514e5",
        "post_id": "post-207207",
        "text": "Done :thumbup:",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:12:50.58947968Z",
        "author": "astrosammy",
        "date": "2010-06-04T20:01:20+0100",
        "id": "8ced65151bf7c9476c6f2858e9b42436",
        "post_id": "post-207630",
        "text": "SpaceX FTW! Thank you that you allow us to feel like in the early days of spaceflight today!Heart rate decreasing..........I was a bit scared because it looked so slow after liftoff.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.579992832Z",
        "author": "Wishbone",
        "date": "2011-09-06T20:58:15+0100",
        "id": "f1611d6dbfa6cec99a15977cbf7da1de",
        "post_id": "post-266662",
        "text": "Here goes the \"update\" with the geometry problem corrected and instantaneous intercept burn \"optimization\"...EDIT: the DLL goes into Modules\\Plugin directory.",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:51.902479104Z",
        "author": "orb",
        "date": "2011-05-13T14:59:53+0100",
        "id": "2495b8763f727aa1f65fd3263c922fdc",
        "post_id": "post-208228",
        "text": "The countdown clock for STS-134 started ticking again today (3 hours ago). Now at T-40 hours and counting.The official countdown sequence started at 7 a.m. EDT \/ 11:00 UTC, after launch team members had gathered for the \"call-to-stations\" at 6:30 a.m. EDT \/ 10:30 UTC.Countdown status and weather briefing for Monday's launch is starting now at NASA TV.NASASpaceflight:STS-134: Endeavour closing in on S0007 \u2013 ALCA-2 root cause update:{...}Though officially still tagged as an Unexplained Anomaly (UA) \u2013 which satisifies Flight Rationale given all potential suspects for the blown A49 Type III Hybrid Driver have been replaced on the vehicle \u2013 a potential root cause is being traced back to work on Endeavour when she was inside her Orbiter Processing Facility (OPF) last year.Related to OPF work to overheat an overtemp thermostat on the system \u2013 in order to test it would cut out as designed \u2013 a data review showed a spike of current just prior to when the circuit was cut.\u201cWe were testing thermostats back in June (involving the) heating up of overtemp thermostat (in order to show) it really does cut out and stop the circuit,\u201d noted Mission Management Team (MMT) chairman and Space Shuttle Launch Integration manager Mike Moses.\u201cIt did what it was supposed to do, but if you look really close at the (high speed) data, there was a spike of current right before that happened \u2013 much higher than we\u2019ve ever seen before.\u201dWhile Mr Moses noted the finding \u2013 which was \u201clate breaking news\u201d on Monday, as he addressed the STS-134 status to the media \u2013 was preliminary, additional information later in the week continued to focus on the OPF work related to what is known as the S12B thermostat.With the overtemp thermostat in question now removed from Endeavour, engineers have noticed a bare conductor on one of the leads near the head, leading to a theory that the metal tip on the heat gun \u2013 used by the technician to overheat the thermostat \u2013 may have accidentally brushed the aforementioned exposed\/bare wire, causing the momentary short.It\u2019s also possible the metal tape which surrounds the thermostat may have also come into contact with the exposed wire, given the requirement to temporarily remove the tape in order to carry out the test. If confirmed, the root cause would then be related to that specific area of the heater leg, and the likely cause of the short in the ACLA-2 when it was powered up on launch day.If so, given the replacement of the thermostat and associated wiring, Endeavour will not suffer from a similar incident on May 16.{...}\n\nSTS-134 begins countdown \u2013 VADER payload struggles with launch delaySpaceflight Now:Astronauts return to Cape for Monday's shuttle launchCountdown begins anew for shuttle Endeavour's launchCBS News Space:Endeavour astronauts return to Florida to prep for Monday launchCountdown begins for Monday shuttle launch",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.897639424Z",
        "author": "jgrillo2002",
        "date": "2010-10-19T18:18:50+0100",
        "id": "18b2632d4be44b639cb86bbc36e67cf7",
        "post_id": "post-266713",
        "text": "I think hes talking about the projected path like in the shuttle missions where you see the path where it will be in the next 2 orbits. it does not show it on the moon because it is a slow moving body. the ISS though is faster because its closer to the earth. its best to use Orbit Path instead of GroundTrack.",
        "thread_id": 17099
    },
    {
        "@timestamp": "2023-09-14T07:12:51.95035136Z",
        "author": "Ripley",
        "date": "2011-05-25T14:23:30+0100",
        "id": "bc57ffefb5c8e79ea5f598fb13fd84cc",
        "post_id": "post-208349",
        "text": "Eli13 said:Why though? I'm not sure i understand the procedure.\n\nWishbone said:...to keep the SA balanced and its CoG within defined bounds...\n\nYes, it could well be because of weight. Also because the hardware did its job. There was no point in returning it safe to Earth.Hey, they dispose and burn up an entire Orbital Module, what are 2 or 3 Nikon cameras (and some lenses, argh!!!) in comparison?I could have used them proficiently though!!:shrug:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.585604864Z",
        "author": "Urwumpe",
        "date": "2010-06-04T19:12:35+0100",
        "id": "80c76501b3fdf8e442ebcfb651eb4316",
        "post_id": "post-207604",
        "text": "SiberianTiger said:Any chance they haven't expended them and another attempt is possible?\n\nBoth should be around for some launch attempts. The helium is also supplied by the launch pad.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.6162624Z",
        "author": "PhantomCruiser",
        "date": "2010-04-30T21:54:39+0100",
        "id": "556ca077f42dda3cde2a3a54636d266e",
        "post_id": "post-207461",
        "text": "Dang, I'll be on vacation. Whenever it is I'll get to watch the replays on Youtube.Wish them all the best that's for sure.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.495741696Z",
        "author": "ghostrunner01",
        "date": "2010-11-27T05:45:55+0000",
        "id": "9a589e15a9d5072a089a4aa457549b22",
        "post_id": "post-266064",
        "text": "Happy late Birthday Orbiter Forum!!!",
        "thread_id": 17050
    },
    {
        "@timestamp": "2023-09-14T07:12:51.998084352Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-06T20:01:52+0000",
        "id": "780a853f338ff137c5a655370975c2aa",
        "post_id": "post-208021",
        "text": "NASASpaceFlight: \"STS-134: Endeavour\u2019s slip to aid AMS change \u2013 New EVA protocol in work\".",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.996222976Z",
        "author": "tori",
        "date": "2010-02-24T19:35:07+0000",
        "id": "3e8861a4b07026b89558149e6a8057cf",
        "post_id": "post-206961",
        "text": "Sky Captain said:IMHO Deltaglider would be possible only with nuclear power source (or maybe with beamed power by enormously powerful laser). No plausible chemical fuel has required energy density to allow for engines with 40000 m\/s ISP. Aneutronic fusion would be my best bet if it turns to be viable since it eliminates the need for massive radiation shield.\n\nThe default DG is pretty far out, but there are other variants, more believable ones. The XR2 reaches orbit with \"just\" ~12 km\/s ISP. That's three times our current chemical maximum. Less than an order of magnitude:))",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:49.232638976Z",
        "author": "socal_rubi",
        "date": "2010-10-15T17:10:28+0100",
        "id": "557170d76de4cb7870482680d778372c",
        "post_id": "post-266364",
        "text": "I'm looking for the AMSO add-on that will work with Orbiter Version: 060929.Anyone have a link?",
        "thread_id": 17073
    },
    {
        "@timestamp": "2023-09-14T07:12:52.389119232Z",
        "author": "TSPenguin",
        "date": "2010-02-24T13:31:58+0000",
        "id": "563335b556c5a09646ed59623fceb173",
        "post_id": "post-208662",
        "text": "This is not the first report\/article that fails to mention Orbiters name and that it is free.If a large news outfit like fox would do that, it would certainly be great!",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:49.897152256Z",
        "author": "Xyon",
        "date": "2010-10-16T19:25:51+0100",
        "id": "f3a41d1764767e9c739d22cb2cbbba81",
        "post_id": "post-266711",
        "text": "Sounds like it's working properly in its default \"Ground Track\" mode of display. There is an options menu accessible with the MOD button through which you can change the display to the \"Orbital Plane\" view used in 2006-P1.",
        "thread_id": 17099
    },
    {
        "@timestamp": "2023-09-14T07:12:52.406783744Z",
        "author": "Urwumpe",
        "date": "2010-02-24T17:32:35+0000",
        "id": "c58d8f103fd136f4a797f2a0967b6676",
        "post_id": "post-208696",
        "text": "Donamy said:The problem is, alot of them need nearly constant power, if I'm not mistaken.\n\nThat is a problem that can be solved, eg by having the electrical power supply in the MLP. Would be simpler than a new RSS.",
        "thread_id": 13227
    },
    {
        "@timestamp": "2023-09-14T07:12:50.5449472Z",
        "author": "flytandem",
        "date": "2010-05-17T17:02:25+0100",
        "id": "33440e567e2244ff87581785f49321c5",
        "post_id": "post-207339",
        "text": ":thumbup::thumbup::tiphat:edit: I saw your post about just going direct so I revisited. Hadn't seen the edit about an earlier window at first after doing the trip again I saw that we have both found this window separately. Nice!!! I departed a day later on 56334.4 and arrived 56420.6Did you use IMFD to find this window or TransX?. I must say that i found TransX easy for finding the basic transfer but it was quite clumsy in actually getting the maneuver to accomplish this transfer since there was a lot of plane change mixed in with prograde.",
        "thread_id": 13177
    },
    {
        "@timestamp": "2023-09-14T07:13:48.286027264Z",
        "author": "astrosammy",
        "date": "2010-10-14T01:38:48+0100",
        "id": "66c3c104393ecaee50d246b39dbeeb9e",
        "post_id": "post-266013",
        "text": ":welcome:and have fun wit Orbiter! Make sure to check out the amazing AMSO and Project Apollo Add-ons!",
        "thread_id": 17046
    },
    {
        "@timestamp": "2023-09-14T07:12:52.556143616Z",
        "author": "unknown_orbiter",
        "date": "2010-03-05T21:23:12+0000",
        "id": "0277a48adbd12385ea6e0672634b4e81",
        "post_id": "post-208858",
        "text": "Ty!",
        "thread_id": 13240
    },
    {
        "@timestamp": "2023-09-14T07:12:50.376008448Z",
        "author": "garyw",
        "date": "2010-02-19T12:29:06+0000",
        "id": "ad16c780c8245f9f93785031556673b1",
        "post_id": "post-207159",
        "text": "Welcome to the forum! The learning curve is steep but there are some wonderful tutorials out there and there isGo play in spacewhich is awesome and I still use from time to time.",
        "thread_id": 13152
    },
    {
        "@timestamp": "2023-09-14T07:12:50.408386816Z",
        "author": "Sky Captain",
        "date": "2010-02-19T22:49:45+0000",
        "id": "98ae53ba0ee1254a7c7c8a9763b0db23",
        "post_id": "post-207178",
        "text": "Well, some people just think jumping from bridge is`t spectacular enough and choose to go with a bang. At least he only crashed a small plane and caused severe fire killing one or two people rather than sending himself and whole building to hell with a van and homemade fertilizer bomb.",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:13:48.28621184Z",
        "author": "Xyon",
        "date": "2010-10-14T01:42:49+0100",
        "id": "2cacbf89f600f7a43f5563662aad13e3",
        "post_id": "post-266014",
        "text": ":welcome:to Orbiter-Forum! :hello:If you're just new to Orbiter, I'd recommend starting with the Delta Glider, much as you may wish to dive straight into Apollo add-ons right away, the DG was really designed for newbies and thetutorialshere will also help you understand how to get airborne and eventually spaceborne.Depending on your preference, the two main (and as far as I know only) Apollo addons presently available are AMSO, which is a complete, simplified, graphically beautiful Apollo simulator which will allow you to simulate most Apollo missions with relative ease once you know the basics, and is much fun. Then there is NASSP, which is not finished, but version 7 is in beta. They are working towards getting the Apollo 7 mission working, and theirs is a slightly less pretty, realistic-to-the-switch, fully simulated vAGC and capsule panel, checklist-following behemoth of a simulation which gives you a real sense of pride when you can fly it.Both can be found with the search engine, but learn to walk before you run, and again,:welcome:!",
        "thread_id": 17046
    },
    {
        "@timestamp": "2023-09-14T07:12:52.575444736Z",
        "author": "Ark",
        "date": "2010-02-25T18:18:28+0000",
        "id": "d1e6818569b8d509cb8d09841ef1d360",
        "post_id": "post-208871",
        "text": "Urwumpe said:If you want to see another nice example, large banks like the Deutsche Bank are not just giving expensive loans to Greece, they also \"bet\" on Greece not being able to repay the loans.\n\nPfft, the US practically invented that scam. We get the World Bank to loan a few billion dollars to some 3rd world country, get them to pay the money to US firms in exchange for development programs, then simply wait for them to default on the loan. After that, it's a simple matter to coerce the leadership into selling out their labor or natural resources to pay the debt. Indonesia, Panama, Nicaragua, it's happened over and over.",
        "thread_id": 13242
    },
    {
        "@timestamp": "2023-09-14T07:13:48.622608384Z",
        "author": "n122vu",
        "date": "2010-10-14T21:14:38+0100",
        "id": "3bbf07e855c673a3f0394e03709cd4cc",
        "post_id": "post-266134",
        "text": "I pay my stuff forward to a local thrift store called St. Vincent De Paul. They take donations of people's \"no longer needed\" items, sell them in their store, then turn around and use the profits to help area families in need. Because I don't know what the future holds. Someday I might be the guy in need. That's the true premise behind pay it forward. Maybe describe it as \"reserving karma\" or something - give it to someone else that needs it, because you never know when you might need something from someone someday.",
        "thread_id": 17052
    },
    {
        "@timestamp": "2023-09-14T07:12:51.909759744Z",
        "author": "Kyle",
        "date": "2010-05-23T17:28:18+0100",
        "id": "37291864c096279fdf729deb9c5fc467",
        "post_id": "post-207911",
        "text": "Per Chris Bergin of NSF.comWe've been working on it in L2 for a week - still waiting for an official FAWG\/Manifest CR for an article - but it's apparently STS-133's slip has started to get mentions on another sites, so we'll note where we're at prior to an article with documentation......this mission is likely slipping to February.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.498123776Z",
        "author": "Chipstone306",
        "date": "2008-05-05T20:42:17+0100",
        "id": "51cf5f672b960d617f8d7ed9026e7e86",
        "post_id": "post-64423",
        "text": "Putting him in prison to rot would be an ironic twist to this sad sad story. Life no chance of parole! The only way this guy should leave is thru a pine box.",
        "thread_id": 1317
    },
    {
        "@timestamp": "2023-09-14T07:13:48.728663552Z",
        "author": "T.Neo",
        "date": "2012-02-20T11:57:03+0000",
        "id": "25320375c7c8c6f9a8bccd0d77e55577",
        "post_id": "post-266156",
        "text": "Oh yeah, Paul Spudis... the person who advocates lunar resource utilisation like you advocate SSTO.Also: it is not \"SpaceX believes a two-order-of-magnitude cost reduction is possible\", it is more like \"Elon Musk believes it, and uses it as marketing talk for his launch vehicle company\". There is no assurance whatsoever that SpaceX will ever reach such cost reductions, or even that they will match their currently advertised pricing.There is also something else to consider: the lower your launch costs become, the worse and worse an alternative lunar propellant becomes. It is pretty bad when you consider that an EELV with a better flight rate could beat Spudis' numbers already.",
        "thread_id": 17054
    },
    {
        "@timestamp": "2023-09-14T07:12:51.909838336Z",
        "author": "Star Voyager",
        "date": "2010-05-23T19:20:30+0100",
        "id": "65ea1303a4c6d0b37333677520c2b375",
        "post_id": "post-207912",
        "text": "On the bright side, they do have a funny poster:So what exactly is causing the delays?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.59104256Z",
        "author": "Sky Captain",
        "date": "2010-06-04T21:40:06+0100",
        "id": "60d96501650772bdfe0df3e300bcafda",
        "post_id": "post-207640",
        "text": ":woohoo::hotcool::jj::hail::probe:Successful launch!!! Unfortunately I was away from internet and couldn't see it live. But anyway amazing launch, ascent, staging and orbital insertion.Congratulations SpaceX!!!:hail::probe:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.662727424Z",
        "author": "Zatnikitelman",
        "date": "2010-06-01T18:51:18+0100",
        "id": "5bd848bb22cfa8f7cae6d8973163ff1c",
        "post_id": "post-207513",
        "text": "Well, the Patrick Air Force Base site still lists a launch window from 11:00-15:00 EDT June 4th. Here's hoping the launch date stays put. I haven't heard anything official about a launch date slip beyond that.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.882093312Z",
        "author": "Bj",
        "date": "2008-06-01T00:50:32+0100",
        "id": "7ebed5adc13400404c12ca16c9b96778",
        "post_id": "post-70336",
        "text": "my cat is not really stupid, just a coward. especially of my sister.but my friends dog is a nearly pure husky and doesn't like his dog building that they had. When my friend first got him and was lawn mowing they would lock him in the shed, but then the dog started howling.eventually they tore the shed down.",
        "thread_id": 1706
    },
    {
        "@timestamp": "2023-09-14T07:12:52.520531456Z",
        "author": "jdmartin",
        "date": "2010-02-24T22:01:19+0000",
        "id": "3646ce4339069c3138749bcb2049a9dc",
        "post_id": "post-208814",
        "text": "I'm new to the Orbiter community and would like to know if MEDS will still function with Orbiter 2006....Here's a link to the MEDS site:http:\/\/www.pixelcartoon.it\/orbiter\/meds\/index.htmlThank you..Jim",
        "thread_id": 13235
    },
    {
        "@timestamp": "2023-09-14T07:12:49.977778688Z",
        "author": "TSPenguin",
        "date": "2010-02-18T07:49:09+0000",
        "id": "4aec32918a18a2c12f0fa852915ecf18",
        "post_id": "post-206920",
        "text": "I am thinking of turbines. Instantly and unwavering.",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:13:49.394754048Z",
        "author": "HAL9001",
        "date": "2010-10-15T19:59:17+0100",
        "id": "6280a508c2cbf8096ea515c05aa00d80",
        "post_id": "post-266422",
        "text": "it's electric driven and the whole body is an rechargebal battery.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.575109632Z",
        "author": "jedidia",
        "date": "2010-02-25T14:40:24+0000",
        "id": "b2f7c8bfa5ed3fb98fc157f021f47cf8",
        "post_id": "post-208867",
        "text": "Who wants to bet a good chunk of banks all around the USA or world even are doing the same thing? Sickening.\n\nHell, in switzerland they are doing it openly. They call it a \"means of resolving the crisis in a very short time\". Just that the means are exactly the same that led to the crisis. The UBS got 10 bloody billion francs gov support, now they are putting people on the street and paying their managers just as much as before. They haven't learned anything. Probably don't want to, because it pays out for the people making the decisions.",
        "thread_id": 13242
    },
    {
        "@timestamp": "2023-09-14T07:13:49.397374464Z",
        "author": "statickid",
        "date": "2010-10-16T19:11:43+0100",
        "id": "e0d5a00677a2bf630c56979c621dc298",
        "post_id": "post-266446",
        "text": "I've always thought the skycar looked really cool and promising, but I have also always been suspicious that there have ONLY been the same 3 videos of it hovering for as long as I've heard about it... :shifty:",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:51.979534592Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-10T14:25:55+0100",
        "id": "cddc3a9e9cd255fe1ed6df2dbea1e33d",
        "post_id": "post-208481",
        "text": "IronRain said:5 minutes after Orbinaut Pete gave the link to those amazing pictures I went to an online canvas shop and uploaded one of the pics. Today, I finally received the canvas..(photo is brighter then real)This must be the best \u20ac35,- I've ever spend in my life!\n\nThat's very cool!I didn't even know online canvas shops existed. This gives me an idea.... :hmm::lol:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.036864768Z",
        "author": "markl316",
        "date": "2010-03-07T07:10:30+0000",
        "id": "ea856960a91abed78fc035c2b201ac2c",
        "post_id": "post-207005",
        "text": "So I just realized... I said to use 4.2.1 because that's the only one that orbit insert works in... and I was saying that 5.1 doesn't work :beathead:Just tried orbit insert on 5.3b, and it works beautifully...please excuse my stupidity. I'm planning on releasing a version 2.0 once I get out of school (early may). I will include this update, typo fixes, and so far one other playback: flight to saturn with a direct transfer to Titan (just straight shot, no going into orbit around saturn or anything like that). If anybody else has another suggestion for a playback, please let me know so I can incorporate it.",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:12:50.662239488Z",
        "author": "RisingFury",
        "date": "2010-05-29T13:07:24+0100",
        "id": "76cf9a29e2e0053b4c529af506db2a37",
        "post_id": "post-207510",
        "text": "I wonder what's really going on behind the scenes. All this stalling seems suspicious.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.576366336Z",
        "author": "Wishbone",
        "date": "2010-10-23T14:13:39+0100",
        "id": "4322e7675fe1205bdd3c5fd812c4b30e",
        "post_id": "post-266631",
        "text": "Update: update uploaded. The UI has been revised, there are three on-screen pages now. No nifty graphics planned until I get the optimizing autopilot to work.",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:52.38808576Z",
        "author": "Urwumpe",
        "date": "2010-02-24T09:15:40+0000",
        "id": "7b6f328785bb2969df5658e476863459",
        "post_id": "post-208654",
        "text": "I wonder for what he needs five computers. Orbiter isn't using any MP API, so it will be the definite bottleneck. Even if he would have a pneumatic motion simulator and a separate flight evaluation, he would just end with three computers, four if he needs a special computer for driving displays...",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:48.489293824Z",
        "author": "SiberianTiger",
        "date": "2010-10-14T07:45:31+0100",
        "id": "90c20e8228fa99ecc069fa0573c2848f",
        "post_id": "post-266035",
        "text": "And over these years, it underwent a steady improvement thanks to heroic efforts of admins team!:cheers::happybday:Orbiter-forum is the best! :RnR1::10sign: :RnR1:Now, let's all DANCE! :jj::jj::jj::jj::jj::jj::jj::jj::jj::banana: (<- me joining too)",
        "thread_id": 17050
    },
    {
        "@timestamp": "2023-09-14T07:12:52.629287424Z",
        "author": "TSPenguin",
        "date": "2010-02-25T16:21:42+0000",
        "id": "2ee05c9e99323d5f146e7f7c06c8cce9",
        "post_id": "post-208907",
        "text": "I am sorry to hear that:(Does this mean development of the Rag Tag Fleet will stop as well?",
        "thread_id": 13251
    },
    {
        "@timestamp": "2023-09-14T07:12:50.667624448Z",
        "author": "orb",
        "date": "2010-06-03T21:09:22+0100",
        "id": "958b923510aad995c342285f84463eef",
        "post_id": "post-207530",
        "text": "Musk revealed the target inclination:http:\/\/spaceflightnow.com\/falcon9\/001\/status.html said:The target inclination for tomorrow's flight is 34.5 degrees, Musk says.\n\n",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.728987136Z",
        "author": "T.Neo",
        "date": "2012-02-21T15:38:31+0000",
        "id": "760b64acd9efe58439bf4b4309a54211",
        "post_id": "post-266160",
        "text": "It is exactly pandering to the notion of the Moon as a 'high ground'.Also: why should I care about the US operating a base on the Moon? I am not an American (Ok, I lie: I would prefer a US-operated lunar base to a Chinese one, but for other reasons).Furthermore the entire issue of the Moon being greatly important stems from Spudis and co in the first place. Spudis is a Moon Advocate. Which means that he is like a Space Advocate, but worse.To put it as politely as I can, I haven't found lunar advocates to be particularly objective people.",
        "thread_id": 17054
    },
    {
        "@timestamp": "2023-09-14T07:12:52.026171136Z",
        "author": "Bj",
        "date": "2010-02-22T22:57:24+0000",
        "id": "c1b0db12a7ec2c67c1ec0ce15e6b78c8",
        "post_id": "post-208488",
        "text": "ben bradford said:Anyone got any ideas of how to work out how long to burn for??\n\nTry,[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1407\"]BurnTimeCalcMFD (BTC) 1.5[\/ame]A nice handy tool:cheers:",
        "thread_id": 13212
    },
    {
        "@timestamp": "2023-09-14T07:12:50.668424704Z",
        "author": "CigDriver",
        "date": "2010-06-04T15:30:29+0100",
        "id": "1b8563e051fb403aa793b1d72480f0ec",
        "post_id": "post-207539",
        "text": "So if falcon 9 makes it to orbit what will happen to the dragon boilerplate it is carrying?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.669705472Z",
        "author": "n122vu",
        "date": "2010-06-04T16:12:47+0100",
        "id": "d2f9d42bf6235cace0dc9a8434a281a2",
        "post_id": "post-207552",
        "text": "Sucky timing for a storm system to move inhttp:\/\/radar.weather.gov\/ridge\/radar.php?rid=MLB&product=N0R&overlay=11101111&loop=yes",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.882816768Z",
        "author": "jgrillo2002",
        "date": "2008-06-01T08:35:41+0100",
        "id": "df9eed6db0a124f8c6a72d0b84fffa8f",
        "post_id": "post-70340",
        "text": "I have a pet that does stupid things. my dog KC. picks a mouthful of kibble, takes it to another room and throws them in the air. and she also eats flies and other bugs",
        "thread_id": 1706
    },
    {
        "@timestamp": "2023-09-14T07:12:52.391940608Z",
        "author": "eveningsky339",
        "date": "2010-02-25T00:46:58+0000",
        "id": "d82562544a7eb3261335efac60d156ee",
        "post_id": "post-208675",
        "text": "Heh, I've never been happy with the way things are, say, \"filtered\" when reported by the media. Especially things near and dear to my heart, such as Orbiter.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:12:49.811914496Z",
        "author": "tblaxland",
        "date": "2010-02-18T06:17:53+0000",
        "id": "98b76ece82b0d2b8cb63b1407cde493b",
        "post_id": "post-206834",
        "text": "Shadow Addict said:Why do they keep the station rotating throughout the docking? Wouldn't it be easier to just kill the rotation throughout the whole docking?\n\nNot necessarily. Gravity gradient torque makes it difficult (ie, propulsively expensive) to maintain an inertial attitude. In addition, rotating at a synchronous rate means that you can keep a constant visual attitude reference to the horizon.",
        "thread_id": 13122
    },
    {
        "@timestamp": "2023-09-14T07:13:48.943083776Z",
        "author": "n72.75",
        "date": "2010-11-22T01:23:08+0000",
        "id": "db5b46d98fd1b624793662e8530b0bf2",
        "post_id": "post-266297",
        "text": "...although, the XR-2 is capable of a rather high performance landing.[ame=\"http:\/\/www.youtube.com\/watch?v=qxE-03TYTkE\"]YouTube - Orbiter 2010: XR-2 Landing at Ascension[\/ame]",
        "thread_id": 17063
    },
    {
        "@timestamp": "2023-09-14T07:12:52.39245312Z",
        "author": "insanity",
        "date": "2010-02-25T03:55:19+0000",
        "id": "0c34671eea3d32e6b077a33a0f12bed3",
        "post_id": "post-208678",
        "text": "Welcome to the community, Ethan. Personally, I'm rather astonished at the work you did and that you used the good Dr's fabulous program for such an awesome project. Enjoy your stay here though.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:49.323653888Z",
        "author": "silent_protagonist",
        "date": "2008-05-31T23:28:01+0100",
        "id": "bf3d7545365211c8fe456a27b3375664",
        "post_id": "post-70352",
        "text": "http:\/\/www.artificial-gravity.com\/sw\/SpinCalc\/SpinCalc.htmThat should tell you what you want to know. Just enter any two values and it will tell you the other two.",
        "thread_id": 1708
    },
    {
        "@timestamp": "2023-09-14T07:12:52.5137792Z",
        "author": "ex-orbinaut",
        "date": "2010-03-02T19:23:22+0000",
        "id": "0dcf2cd8ab0678cf1eb2b958eef62914",
        "post_id": "post-208791",
        "text": "Very good. Thanks. :thumbup:PS:What is reason why there is no \"thanks\" button on the first post of add-on threads? If there were, those who want could passively show their appreciation of the author's effort without chatting up the thread (like me here) and leaving it for things like bug reports, installation questions and reviews. Just a thought.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:49.871328256Z",
        "author": "Linguofreak",
        "date": "2010-02-17T23:44:26+0000",
        "id": "07cb9334963959094fcff87143556872",
        "post_id": "post-206879",
        "text": "Of course, all of the stereotypes and humor went over my head, as I'm neither British nor Australian. I did notice he was driving from the passenger seat though...:p",
        "thread_id": 13127
    },
    {
        "@timestamp": "2023-09-14T07:12:50.036641536Z",
        "author": "andrew",
        "date": "2010-03-03T13:35:21+0000",
        "id": "e69a72b36483bd3cf6b60592a1986223",
        "post_id": "post-207003",
        "text": "Is IMFD work correct in Orbiter beta 2009?",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:13:49.403358464Z",
        "author": "T.Neo",
        "date": "2010-10-19T14:48:40+0100",
        "id": "9e5d7c028cba0b37624ade043f0aebf2",
        "post_id": "post-266511",
        "text": "Well, obviously you are going to be flying above the buildings. But it does not solve the crowded airspace issue; think about how crowded airports get... I'm pretty sure a city full of \"flying cars\" would be worse.Elimination of wind stress doesn't eliminate the problems of folding wings; I am no Navy airplane maintainance officer, but I don't think those mechanisms are particularly practical for unfolding in the air...",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.525635072Z",
        "author": "Orbinaut Pete",
        "date": "2010-02-24T23:31:10+0000",
        "id": "c89694bb2c0ea416c06ca650efe2d339",
        "post_id": "post-208819",
        "text": ":welcome:to the Forum, Pablo49! :hello:",
        "thread_id": 13236
    },
    {
        "@timestamp": "2023-09-14T07:13:49.474425856Z",
        "author": "n72.75",
        "date": "2010-10-16T06:18:40+0100",
        "id": "248e50bdd5e123e5ef5a549346ece920",
        "post_id": "post-266585",
        "text": "Is there a way to get the build number of a particular project or solution in MSVC++ 2010?",
        "thread_id": 17088
    },
    {
        "@timestamp": "2023-09-14T07:12:52.617719552Z",
        "author": "willy88",
        "date": "2008-05-06T00:32:53+0100",
        "id": "ba4a58b6697b6536e336d0f407a662a1",
        "post_id": "post-64471",
        "text": "If I'm correct, it was taken from a Soyuz craft.",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:12:49.978382592Z",
        "author": "garyw",
        "date": "2010-02-18T09:54:59+0000",
        "id": "34f1bff042c3cee887887c9516348ad2",
        "post_id": "post-206923",
        "text": "Turbinator said:Cropped picture from my camera folder, don't remember who it was exactly.\n\nSo you are thinking of changing your avatar to that of a photo of a girl whose permission you don't have to use her photo?Not a good idea.",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:12:49.994883072Z",
        "author": "tori",
        "date": "2010-02-18T23:07:22+0000",
        "id": "263c71b96029bc80ae07962872872592",
        "post_id": "post-206948",
        "text": "sunshine135 said:The forces required to get a spacecraft that size into Orbit would destroy it.\n\nCould you clarify that please? We have orbited significantly larger objects in the past (e.g. Endeavour's up there in one piece right now) andmuchlarger are soon to follow (e.g. the Skylon SSTO).You're right about the engines though. As a side note - they're notthatfar from reality, the best contemporary chemical engines have \u2153 of XR2's \"expert\" mode Isp, and they are regeneratively cooled, so no melting there. We'll get there eventually.My statement about DG's plausibility was on the physics involved (Isp or thermal issues with high exhaust velocities don't matter, especially if the difference from reality is lower than one order of magnitude). Compared to the DG both the hoax and the movie in the OP suffer badly.@Kyle: Tom Hanks saves the day every day.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:48.88253056Z",
        "author": "Andy44",
        "date": "2008-06-01T03:10:27+0100",
        "id": "f24de3e0e7845cef71e01636947a75b9",
        "post_id": "post-70338",
        "text": "My dog used to eat his poo. Enough said.\n\nYeah, then they want to lick your face.",
        "thread_id": 1706
    },
    {
        "@timestamp": "2023-09-14T07:12:51.965410048Z",
        "author": "diogom",
        "date": "2011-05-30T15:22:12+0100",
        "id": "743cd96bc01638d3e6a6bc9795bc7df0",
        "post_id": "post-208399",
        "text": "That trail I believe it's condensation, or something like that. What do you see on the ET? Seems pretty normal to me.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.409644032Z",
        "author": "Quick_Nick",
        "date": "2010-02-20T01:43:54+0000",
        "id": "4bbd1d63c9516c8d1cf55c015dd360a4",
        "post_id": "post-207185",
        "text": "Flipping through channels, I saw the local Fox channel talking about the crash the other day and somewhat related aviation 'problems'. Apparently some people believe that towerless airports are too dangerous... >_<",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:13:49.397311488Z",
        "author": "Sky Captain",
        "date": "2010-10-16T18:03:18+0100",
        "id": "5ddadaca2172b0dd07a949be761e5a93",
        "post_id": "post-266445",
        "text": "Moller claims his scycar will have fuel consumption only 11.76 l\/100 kmhttp:\/\/www.moller.com\/index.php?option=com_content&view=article&id=50&Itemid=58Is it even physically possible? That thing have total max engine power of 861 kW similar to a very high end sports car or high performance propeller aircraft and those things are not the exapmles of fuel efficiency. Especially given the fact it is powered by 4 ducted fans and ducted fans are less fuel efficient than propeller with similar thrust.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:51.999383296Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-13T19:05:39+0000",
        "id": "df67bf149f344c324ef74c6e11c4d1de",
        "post_id": "post-208029",
        "text": "Spaceflight Now: \"Backup commander replaces Kelly in near-term training\".No shuttle commander has ever been replaced this close to flight. There have, however, been several cases where other crew members were replaced due to illnesses or other issues.Astronaut David Griggs, scheduled to serve as pilot of shuttle mission STS-33, was replaced after he was killed June 17, 1989, flying a vintage aircraft. Jeff Ashby was replaced as the pilot of STS-85 in 1997 because his wife had terminal cancer. And astronauts Gus Loria and Carlos Noriega were replaced aboard shuttle missions in 2002 and 2004 respectively because of undisclosed medical issues.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.435395072Z",
        "author": "Cairan",
        "date": "2008-05-20T06:45:46+0100",
        "id": "157e4ee8d4f1919ff8ea8224bb5ae346",
        "post_id": "post-64395",
        "text": "Did another round of flights this weekend... I live 400 km away from the nearest flight training facilities so I get to \"group\" my flights in the same day.Everything went very well... We did basic stuff which appart from having to get used to doing cabin checks for safe configuration of the plane prior to maneuvers and the bumpiness of flying at 3000' in-between weather fronts, I think I impressed the \"no-sims\" instructor...Actually, he confessed he does use FS, for IFR flights...That was after I did four perfect ground taxi runs, did 2 perfect engine run-ups and 3 perfect approach...Only negative point: he stole the yoke out of my hands and landed the plane harder than I would have if he had let me carry thru the whole landing. That pissed me off! Perfect alignment into a 8 kt crosswind, power off right on the numbers at 10', only to have my instructor botch it up by pressing it to the ground.",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:13:49.399935232Z",
        "author": "Wishbone",
        "date": "2010-10-17T17:54:05+0100",
        "id": "8422e1a42632dfae6f7e2daa5ffa60b6",
        "post_id": "post-266476",
        "text": "Doubt that you could term any craft that uses it a \"flying car\", hur hur...",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.669424896Z",
        "author": "ikrase",
        "date": "2010-02-26T23:56:56+0000",
        "id": "97aaad59ef325a8c09e114b4d67acebd",
        "post_id": "post-208970",
        "text": "My point is that if sealed self contained NTR cores could be built, then private ownership, and eventually possibly homebuilt launchers could become possible. I was NOT talking about home-building the reactor just as most homebuilt airplane makers don't build their own engines.Legality aside, I would never attempt to build a reactor without being a nuclear engineer, and realistically, considering the laws, I would never do it at all.These tiny sealed electric-power reactors do exist. I mis-remembered the point to which they were used but many isolated communities are looking at them, and some may be installed already, and will be in about 5 years.Although NERVA had low thrust, DUMBO had much higher thrust to weight ratio, by far. And some other less developed NTR ideas have even better t\/w.One solution to the overly heavy LH2 tank problem is to use methane fuel. The specific impulse is not as good but much better than methane\/lox chemical. (because the methane decomposes. Artificial dense decomposing fuels might be even better) The soot cloggup is a problem though. Maybe a stirred pebble bed reactor? Or puffs of oxygen, a bit like a LANTR?The person who came up with the Liberty Ship seems to think that nuclear lightbulbs can have greater than 1 t\/w. He might be wrong.Just a thought: What if the fuel was solid, like frozen methane, that was heated and melted into the reactor? This is probably more for interplanetary travel, but it means very light tanks, or none at all. The \"push up popsicle rocket\".Zubrin has an idea for a nuclear, lox-afterburning aerospiked SSTO.Is there + any electric propulsion capable of earth liftoff? Or any other near term tech besides NTRs? (I'm counting strictly rockets, scramjets, etc. Not space elevators and the like)Do you think that the autonomous sealed reactor could be applied to NTR cores?",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:49.40006656Z",
        "author": "Sky Captain",
        "date": "2010-10-17T18:17:28+0100",
        "id": "566ea3e75bd482637a7a4122bbb6e81d",
        "post_id": "post-266477",
        "text": "Hielor said:490 km\/h? Really?That'sreally fastfor a light airplane...\n\nYeah that's what is claimed on their site.However here is an article suggesting that claimed fuel consumption would be unrealistic for 720 hp cruise power.http:\/\/hamiltonianfunction.blogspot.com\/2009\/03\/moller-sky-car.html",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:51.897996544Z",
        "author": "Krikkit",
        "date": "2011-05-01T14:54:58+0100",
        "id": "0b6e02f59ce3b7f5d5a2c701b966c617",
        "post_id": "post-208193",
        "text": "I guess I am the only one in the world who wants it to be delayed even further. This is for the very selfish reason that if it gets pushed back just one more week I will be able to make it to the launch. *hoping*Though I do feel bad for those who made the trip down to the Cape,and now have to return home unfulfilled.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.917366272Z",
        "author": "ryan",
        "date": "2008-05-17T07:14:47+0100",
        "id": "fa202d1c9f79a5f97fa9942cf8893b3f",
        "post_id": "post-64365",
        "text": "All that gravity aside and that pressure stuff, if would you actually through a tennis ball at let's say Jupiter will it eventually come out the other side?",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:12:50.298916864Z",
        "author": "Keatah",
        "date": "2010-02-19T07:34:05+0000",
        "id": "238835ac1fd6fd19a5f77880cb054e08",
        "post_id": "post-207084",
        "text": "here is the clip in question",
        "thread_id": 13144
    },
    {
        "@timestamp": "2023-09-14T07:13:49.579223552Z",
        "author": "Wishbone",
        "date": "2011-08-27T14:21:29+0100",
        "id": "bbc348397e54f49a349c907ab6c4d25f",
        "post_id": "post-266655",
        "text": "Meanwhile, a grave geometric error has been detected, effectively rotating the Earth 90 degrees (conversion to right-handed KOST found necessary, by swapping y and z components of position and velocity vectors). Am sorry, will be fixed in the next build.EDIT: thus, the claims of accuracy were exaggerated.",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:51.942287872Z",
        "author": "Notebook",
        "date": "2011-05-18T09:57:54+0100",
        "id": "2098f87ac5a71b8d26ea623b4016c5b5",
        "post_id": "post-208292",
        "text": "Some nice pictures from Nasa at the moment.http:\/\/www.nasa.gov\/multimedia\/nasatv\/index.htmlN.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:48.41340288Z",
        "author": "Belisarius",
        "date": "2008-05-31T19:08:14+0100",
        "id": "0f7650352365029ab25ad0d31d2537a5",
        "post_id": "post-70321",
        "text": "If the object is focus-enabled it will appear in the ship selection screen. The trick is to specify ENABLE FOCUS = FALSE in the config file for that object. You need to modify the existing config files, stick in this line, and hey presto! (I think) If there is no vessel config file, as for some spacecraft3 ships, then make one and put this in.",
        "thread_id": 1705
    },
    {
        "@timestamp": "2023-09-14T07:12:51.996778496Z",
        "author": "orb",
        "date": "2010-10-25T13:30:22+0100",
        "id": "2d189d7ed34f621a5f15a03c0e81bccb",
        "post_id": "post-208009",
        "text": "NASASpaceFlight:STS-134\u2032s additional EVA to pick up on deferred ISS Stage work:The changes to Endeavour\u2019s final mission have been outlined at a Program Requirements Control Board (PRCB) meeting, which approved the addition of two docked days and a fourth EVA for STS-134. The additional work will focus on the installation of the FGB Power Data Grapple Fixture (PDGF), which was deferred from ISS US EVA-15, due to the successful changeout of a failed Pump Module....\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.593964288Z",
        "author": "Zatnikitelman",
        "date": "2010-06-05T18:50:30+0100",
        "id": "67c3e1e772b51836d29c0d65dd3ad7b3",
        "post_id": "post-207672",
        "text": "MajorTom said:Media types:This launch is news of HISTORICAL SIGNIFICANCE...and most of you missed it. Who will launch astronauts from Florida for the US once the Space Shuttle is retired, hmm?\n\nCNN and Fox news had very good coverage of the launch on both the abort, and the actual flight. I was actually fairly impressed with both of them.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:49.718890752Z",
        "author": "squeaky024",
        "date": "2010-06-04T06:04:43+0100",
        "id": "6724fa77986e3b1d537701c49b9d00cf",
        "post_id": "post-206780",
        "text": "This seems like a great place to do my first hailing of the probe.HAIL:probe:!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:48.726349824Z",
        "author": "Urwumpe",
        "date": "2010-10-14T14:30:37+0100",
        "id": "92ee26a5b0c412253572a2cadf67bea9",
        "post_id": "post-266140",
        "text": "Reignitable != reusable. The RL-10 engines can be restarted ten times, the stage itself has a very limited lifetime.Unless you make the stage chemically inert (as for LCROSS), it has the annoying tendency to explode in orbit after a few weeks. Also the Centaur stage is so effective because it has just enough dry mass as needed for wrapping the fuel (by balloon tank structure), you can't land it in one piece.",
        "thread_id": 17054
    },
    {
        "@timestamp": "2023-09-14T07:12:52.003778304Z",
        "author": "orb",
        "date": "2011-03-21T18:20:04+0000",
        "id": "3f82ca6a13d6effbf392b52b81e76648",
        "post_id": "post-208063",
        "text": "The payload canister will be moved to the pad between 6 p.m. and 8:30 p.m. EDT today (22:00-00:30 UTC), and payload unloaded into the clean room tomorrow. The RSS is now in PARK position awaiting for the payload.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.58534144Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T19:01:29+0100",
        "id": "a265efd1576d52648c980cec69f0582c",
        "post_id": "post-207602",
        "text": "Urwumpe said:TEB\/similar boron substance + High pressure Helium for spinning the turbines to ignition speed.\n\nAny chance they haven't expended them and another attempt is possible?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.729794304Z",
        "author": "Urwumpe",
        "date": "2012-04-23T08:15:25+0100",
        "id": "c415ff5aea591b8476d70bbc9ddd13d7",
        "post_id": "post-266168",
        "text": "RGClark said:There was a recent article discussing the idea that a loophole in the Outer Space Treaty might allow private land claims on outer space bodies\n\nA loophole that doesn't exist - once a government starts managing property rights, it claims ownership per responsibility. The bigger loop hole is the fact that no international treaty has yet the ability to stop a 120mm APFSDS projectile (But some might work as protection against 9 mm bullets). Might does make right sometimes.RGClark said:Then the intriguing question arises: could landing of such a low cost rover on a NEO allow the Astrobotic backers to claim full mineral exploitation rights on potentially a $20 trillion asteroid?\n\nNo. Landing a group of mine workers, lawyers and soldiers on the asteroid and managing to STAY there would be the only way, so you can count as government outside the range of international law. But the following embargo might be hard to circumvent.",
        "thread_id": 17054
    },
    {
        "@timestamp": "2023-09-14T07:12:51.892744704Z",
        "author": "orb",
        "date": "2011-04-29T17:19:16+0100",
        "id": "5b9d4ab2a6f09421de0e79dfb475d910",
        "post_id": "post-208154",
        "text": "At least 48-hour turnaround at the time being.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.3985664Z",
        "author": "HAL9001",
        "date": "2010-10-17T06:33:58+0100",
        "id": "ff0f3ec907b0cb353e0d25ed0673ff12",
        "post_id": "post-266460",
        "text": "Wishbone said:Right now there are too many idiots (in my country some of them never passed the test and just _bought_ the license) with trouble navigating in 1.5 dimensions. I cannot dare imagine what happens if those same idiots go 3-D.\n\nthey only have to drive 1.5d if there are virtual streets in the sky.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:51.89557888Z",
        "author": "diogom",
        "date": "2011-04-29T18:49:16+0100",
        "id": "60c018b4a0ec5801ffa9dea4125f85cb",
        "post_id": "post-208175",
        "text": "Conference scheduled for 4 p.m. EDT.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.258044928Z",
        "author": "Istochnikov",
        "date": "2010-02-19T00:58:01+0000",
        "id": "35e392ae5243b6025e5ff224f83177ec",
        "post_id": "post-207073",
        "text": "Do you refer to.... This?:por toooo... this?:pA basic (multistage2\/spacecraft3) version is almost ready. But i want to release it with its own DLLs.",
        "thread_id": 13143
    },
    {
        "@timestamp": "2023-09-14T07:13:49.404398336Z",
        "author": "Hielor",
        "date": "2010-10-19T20:07:06+0100",
        "id": "f7561cb9a33f0f4469cda584862925a2",
        "post_id": "post-266526",
        "text": "Moach said:luckily for us, there's no cosmic radiation frying anything here... that's one of the advantages of atmospheric flight:pnow, i did not mean that my flying car would be guided by a conventional desktop computer - although that is conceivable with some proper interfacing hardware - it's probably not the most adequate thing to use... too much of it would be wasted, there's no need for text processing habilities to be built in to a flight controlleri've read that the Apollo computer was way ahead of it's day - but it was only that good because it was built with that one specific task in mindi'd theorize the FBW core could be set up on something like aFPGAhardware...specialized controllers are tons faster than generic processors....still, the pilot-interface shell would be more akin to a conventional PC... even featuring a GPU for rendering a 3d situational display and with full sound support for radio and warningsit's not a run-of-the-mill home PC - but shouldn't be something to worry about when it comes to the final cost of the vehicle... plus, it's not like there's much choice, anyways - without flight computers, this whole thing is a bust:rolleyes:so we can chalk up multi-redundant computers on the \"essentials\" list - right along with the engines and rotors :lol:\n\nUh, you've got this very, very backwards.Specialized computers for flight purposes, especially autopilots, aresignificantlymore expensive than a comparably-powered desktop computer. They have to meet strict FAA requirements and go through a boatload of testing (thus, expense) before they can be used in a certificated aircraft.Having things be mass-produced may reduce the price somewhat, but it won't happen automatically.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:51.993551104Z",
        "author": "Kyle",
        "date": "2010-09-07T02:00:17+0100",
        "id": "89d2f8106d810133d318fa679bd312fb",
        "post_id": "post-207978",
        "text": "They flew Expedition 18 together right?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.457845504Z",
        "author": "Kyle",
        "date": "2010-03-08T19:34:48+0000",
        "id": "0b3d5692613aebc6026aad78a8282c70",
        "post_id": "post-207241",
        "text": "I haven't flown in almost a year, throw me a shuttle mission!!!!:)I'll apply for OFSS flight 37",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:12:50.607121152Z",
        "author": "orb",
        "date": "2010-07-17T00:19:38+0100",
        "id": "445950100b6d81937a509802e5c2e7d0",
        "post_id": "post-207692",
        "text": "Kyle said:Any idea when the Dragon will arrive and a possible launch date?PS my 1,000th post!:)\n\nLaunch is planned for 9th September.(Source)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.49883264Z",
        "author": "statickid",
        "date": "2010-10-16T16:41:35+0100",
        "id": "c463fb1badd58a8ebcf67c9de217924f",
        "post_id": "post-266611",
        "text": "My friend gave me the SAS survival guide for my birthday a number of years ago. It's an incredible guidebook for basic survival ideas! Actually it's a huge book.",
        "thread_id": 17089
    },
    {
        "@timestamp": "2023-09-14T07:12:52.036393728Z",
        "author": "dumbo2007",
        "date": "2010-03-03T22:07:26+0000",
        "id": "cf8d8346a27bd73f25acc491969f5a6e",
        "post_id": "post-208503",
        "text": "Well it may be possible to use orulex to show new craters or hills....or minor changes in the landscape.",
        "thread_id": 13214
    },
    {
        "@timestamp": "2023-09-14T07:13:49.75121024Z",
        "author": "donatelo200",
        "date": "2010-10-17T18:17:41+0100",
        "id": "63477da2640273f5deb1111caa575efa",
        "post_id": "post-266682",
        "text": "Planet b is far to massive to be a terrestrial planet. At 73 earth masses it should be a gas giant mutch like Neptune or Saturn.",
        "thread_id": 17094
    },
    {
        "@timestamp": "2023-09-14T07:12:52.108785152Z",
        "author": "n72.75",
        "date": "2010-02-24T00:37:36+0000",
        "id": "2cd4547db3c1c05ef2332a925e6b08d6",
        "post_id": "post-208607",
        "text": "It will be a while before computers can translate reliably.",
        "thread_id": 13220
    },
    {
        "@timestamp": "2023-09-14T07:12:50.610835968Z",
        "author": "GEScott71",
        "date": "2010-03-09T21:38:13+0000",
        "id": "c183f853dcafc11ecc587b1b8fdd679d",
        "post_id": "post-207424",
        "text": "A bit more info from the local paper:http:\/\/flametrench.flatoday.net\/2010\/03\/spacex-falcon-9-test-triggered-engine.htmlNot sure if it was an abort\/shutdown yet though.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.617355776Z",
        "author": "Andy44",
        "date": "2010-05-01T22:06:32+0100",
        "id": "34fd23622ae0432a4ba308b87262ce30",
        "post_id": "post-207468",
        "text": "Maybe they need a Falcon 9 pad at Wallops...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.972793344Z",
        "author": "jedidia",
        "date": "2010-10-16T21:01:02+0100",
        "id": "3aaca896aaac3d2278321c794f979278",
        "post_id": "post-266715",
        "text": "Warning: This system is gravitationally inaccurate, I had to use Code:EllipticOrbit = True\n\nThat is pretty normal to use when you don't have dlls. All bodies of the default solar system have either dlls or are standardly propagated according to eliptic orbits. The only reason for not having it is if you have a commet on a hyperbolic orbit passing through. I sure hope you used this on all your systems, otherwise all kind of havoc happens over time!At first I thought it was caused by the fact that Spica b had 20,000 earth masses (hey, don't blame me, blame OrbiterGalaxy)\n\nThat would be Spica a, not b, and it's not entirely unrealistic. I merely don't have a brown dwarf class yet, and a body of that mass would be classified as such. the map programm of IMFD works for solar system ONLY. It'll have a ctd in any custom system you'll ever make.Also, with the current version of Orbiter Galaxy, you'll probably have rather large sma for moons around gas giants. I didn't note this bug before I saw my systems within Orbiter... Anyways, I'm glad that my little programm is used already. Stay put for the new version (and for the rather big amount of work of writing a config file with all the extra parameters for your custom systems... :lol:)Nice work with the textures! Although I'm not quite sure where you'll have a body with water in there, unless you threw in a planet in the goldylocks zone yourself...",
        "thread_id": 17100
    },
    {
        "@timestamp": "2023-09-14T07:12:52.40739968Z",
        "author": "Urwumpe",
        "date": "2010-03-01T18:52:05+0000",
        "id": "dd6a82c58e9cc6cac894979e13bcb8c1",
        "post_id": "post-208701",
        "text": "Donamy said:The shuttle's greatest asset is it's up anddownmass. Would a reentry module make sense?\n\nYes, at least something large enough to bring standard payload racks back to Earth would be nice, that is missing now.---------- Post added at 07:27 PM ---------- Previous post was at 12:34 PM ----------I just started some initial research in the Orion crew interface, have not yet found anything about the switches.I think the Orion capsule should be better just attached as \"payload\" to the side-mount vessel, that would also give his more flexibility in the design. Also, the same Orion capsule could then also be fitted on the Ares I (-X).Would maybe be another nice chance to work the Ultra franchise from a pure shuttle simulation into a basic \"Ultra\" framework\/tool kit and a virtually unlimited number of vessels based on it. Ideally, we would have just one \"Ultra.dll\" that is shared between all the other projects and vehicles (eg, also the VAB or the Launch complexes). Would also be a good chance to get rid of the many fossils in the SSU code, especially the subsystem and VC code is full of grown stuff that needs streamlining. But that is something to be done parallel to the SSU project, I can't put the guilt of another SSU code overhaul on my soul.This large PDF here BTW, is pretty interesting, since it shows the current state of the art fault message display inside NASA:http:\/\/isis.arc.nasa.gov\/publications\/FAMSS_May_18_06.pdf---------- Post added at 07:52 PM ---------- Previous post was at 07:27 PM ----------Here is a nice view of the GNC architure of Orion. Includes a early model of the software behavior.http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/20090036321_2009036412.pdfAnd this presentation has a drawing of the MFDs in the Orion in it, has seven soft buttons on each side:http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/20090029218_2009028590.pdf",
        "thread_id": 13227
    },
    {
        "@timestamp": "2023-09-14T07:12:49.99343744Z",
        "author": "Urwumpe",
        "date": "2010-02-18T02:24:26+0000",
        "id": "7313e53762ec61aecd8f6858bb0857f2",
        "post_id": "post-206937",
        "text": "Turbinator said:I know what you mean, ever watched Space Cowboys with Clint Eastwood?That movie made me rage.\n\nThat movie was at least good enough for filming in the Shuttle Simulator in JSC.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:49.982206464Z",
        "author": "Cairan",
        "date": "2010-10-17T00:25:49+0100",
        "id": "5830a16d1c665c619e51a9b6116c7df9",
        "post_id": "post-266725",
        "text": "Speaking of aerobraking, when coming from Mars the sweet target is 67.5 km for the XR2. From the outer planets I am not sure how it plays out but I guess the 75-80 km range might be more prudent indeed.Speaking of which, I recently came back from Mars with the XR2, and tried to perform a direct reentry without circling around once or twice... Unfortunately, the longer time it takes to get captured and then to do a reentry properly to land at KSC, which prevents the deployment of the radiators, resulted in the systems overheating while I was on short final, 20 seconds from landing.So I had to land without computers and MFDs, completely visual... Needless to say, I was very happy to pop the cabin hatch, the radiators and plug the external cooling umbilical after coming to a stop!",
        "thread_id": 17101
    },
    {
        "@timestamp": "2023-09-14T07:12:52.635817984Z",
        "author": "Topper",
        "date": "2010-02-25T20:27:57+0000",
        "id": "3db7a98e4e17dbb8267fcbf00101a7e7",
        "post_id": "post-208940",
        "text": "Hi,does someone knows how to create a file with UTF-8 filename?For example, i will create a File \"\u00e4.txt\" ?Sorry if i can't descipe my problem good, so here is a pseudo c++ code:std::fstream f;\/\/ Can contain UTF-8! for example, \u00e4\u00f6\u00fc...std::string FileName GetFilename();f.open(FileName , std::ios::eek:ut);...I've gete filenames like \"Flughafen D\u00c3\u00bcsseldorf International.cfg\",but it should be \"Flughafen D\u00fcsseldorf International.cfg\" .Topper",
        "thread_id": 13254
    },
    {
        "@timestamp": "2023-09-14T07:12:49.996300544Z",
        "author": "Sky Captain",
        "date": "2010-02-24T21:26:13+0000",
        "id": "820dd61399b0caefed0ce1135da13820",
        "post_id": "post-206962",
        "text": "tori said:The default DG is pretty far out, but there are other variants, more believable ones. The XR2 reaches orbit with \"just\" ~12 km\/s ISP. That's three times our current chemical maximum. Less than an order of magnitude:))\n\nWell yea XR series can be tuned to lower numbers, but still no SSTO if you set ISP to realistic 4500 - 5000 m\/s. XR2 require carrier craft to boost it to scram speed if ISP is set those values. 12 km\/s ISP is still out of reach with chemical fuels. Nuclear thermal could reach ISP of 12 km\/s, but crewed craft would recquire heavy radiation shield which would tend to kill the ISP advantage especially for small craft like DG or XR2. And nuclear craft with mostly unshielded fission reactors would be a maintenance and ground handling nightmare. Hence why aneutronic fusion would be best possible choice since (hopefully) gives lot`s of power in compact and lightweight package and eliminates the need for massive radiation shields.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:48.72673024Z",
        "author": "RGClark",
        "date": "2010-10-16T12:12:12+0100",
        "id": "a6eee4805ee7ea5cd81189f3b4588382",
        "post_id": "post-266143",
        "text": "Apollo took 3 days to go from Earth orbit to lunar orbit. For my plan I want to use a small capsule for the crew for the entire trip so ideally the one-way trip time should be shorter than that.At 11 km\/s escape velocity a straight to the Moon flight would take less than 10 hours. Are there trajectories from Earth orbit to lunar orbit that would take comparable amounts of delta-V as that now used but result in travel times of less than a day?Bob Clark",
        "thread_id": 17054
    },
    {
        "@timestamp": "2023-09-14T07:12:51.942610944Z",
        "author": "Capt_hensley",
        "date": "2011-05-18T14:13:30+0100",
        "id": "a43d8ef3663eb786a4f897d1651ba33a",
        "post_id": "post-208294",
        "text": "^ If possible please include the hard dock process as well. Thanks! Soft capture just seems incomplete with out its conclusion of hard dock.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:48.83896576Z",
        "author": "RisingFury",
        "date": "2010-10-14T23:35:47+0100",
        "id": "a5efdfb01898fa80a3acd27a1f77af1c",
        "post_id": "post-266206",
        "text": "Hielor said:It's not cheating, it's realistic--the shuttle adjusts its CG before re-entry by dumping forward RCS fuel or shifting it to the back, doesn't it?The DGIV is simulating the same thing--presumably there's more than one fuel tank in that wing.\n\nSure, sure... the problem is that it can do that behind the scenes, but won't let the user do that.",
        "thread_id": 17057
    },
    {
        "@timestamp": "2023-09-14T07:12:51.97938944Z",
        "author": "Yoda",
        "date": "2011-06-10T12:57:40+0100",
        "id": "6fe5f97fd4c5b0b1f780043b4830419f",
        "post_id": "post-208480",
        "text": "Hartstikke gaaf gedaan !Ik heb hetzelfde gedaan en heb een gigantische poster laten afdrukken voor mijn observatory.Een waardig afscheid voor de shuttle !",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.590814208Z",
        "author": "AirSimming",
        "date": "2010-06-04T20:31:39+0100",
        "id": "b0b0e3192d236c156694c669e8e62209",
        "post_id": "post-207638",
        "text": "astrosammy said:I was a bit scared because it looked so slow after liftoff.\n\nIndeed. It was heartbeat increasing. But I was more nervous during the Ares 1X launch to be honest. After the rocket had pitched to the side, which was the first shock, the roll looked like the vehicle was going to be out of control.Anyway, SpaceX is doing very well. The launch was picture-perfect. If they now manage to fly Dragon into LEO and bring it back, and do that manned later on, it might even become my favourite manned system. Small, cheap and it looks nice from the design.By the way: any addon underway? :lol:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.144233472Z",
        "author": "OrbitHangar",
        "date": "2010-02-18T21:12:29+0000",
        "id": "b83c3b7c2fc983a544fa57318da2caa7",
        "post_id": "post-207040",
        "text": "Author:silverwhitenickHere is a brand new collection of sounds useful for the final approach of the Shuttle.\u00a0These sounds were taken from X-Plane 7 and did not feel right, but he felt from a height of 1000ft.\u00a0So do not be alarmed if you do not hear them now!Installation:-Open the folder of your OrbiterCatella-Open the Sound-Put the files in the ZIP folder VesselADDONS need:3.5-OrbiterSound___________________________________________________Ecco una nuovissima raccolta di suoni utili per l'approccio finale degli Shuttle. Questi suoni sono stati presi da X-Plane 7 e non si sentiranno subito, ma si sentiranno dall'altezza di 1000ft. Quindi non spaventatevi se non li sentite subito!Installazione:-Aprire la vostra cartella di Orbiter-Aprire la catella Sound-Mettere i file contenuti nella ZIP nella cartella VesselADDONS necessari:-OrbiterSound 3.5DOWNLOAD",
        "thread_id": 13139
    },
    {
        "@timestamp": "2023-09-14T07:13:48.86002944Z",
        "author": "RisingFury",
        "date": "2010-10-17T20:35:54+0100",
        "id": "27e75d9dfdf92df7bc9f26c0ac59223d",
        "post_id": "post-266229",
        "text": "jedidia said:but what I am still lacking is a function to calculate the DISTANCE passed in that time\n\nM - dry massm0 - fuel massO - mass flowve - exhaust velocityv0 - initial velocityd0 - initial distanceMass after t amount of time:[math]m[t] = M + m0 - O*t[\/math],where maximum amount of time you can thrust, before you use up your fuel is[math]t = {{m0}\\over{O}}[\/math]Velocity after t amount of time:[math]v[t] = v0 + ve * Ln[{{M+m0}\\over{M+m0-O*t}}][\/math]Distance traveled over t amount of time:[math]d[t] = d0 + ve * (t - {{(M+m0-O*t)*Ln[{{M+m0}\\over{M+m0-O*t}}]}\\over{O}})[\/math]Now, you can set d0 to 0 in your calculations. d[t] will give you the distance you travel over t amount of time. With velocity you can include the initial velocity v0 into your calculations.",
        "thread_id": 17058
    },
    {
        "@timestamp": "2023-09-14T07:12:51.905672704Z",
        "author": "orb",
        "date": "2011-05-16T13:00:03+0100",
        "id": "8eaea8292c08f00003b6587339360d17",
        "post_id": "post-208246",
        "text": "Ripley said:NASA and OF countdowns are off by 30 seconds...\n\nAt least not by 8 minutes, like a month ago. Look there: \"Orbiter Forum Timer Out of Sync?\"",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:48.942088448Z",
        "author": "RisingFury",
        "date": "2010-11-21T17:10:42+0000",
        "id": "3e42e0a82d8cd7dcfe2d086bd0936dc2",
        "post_id": "post-266291",
        "text": "Final approach with an XR-2 should be no steeper then 10\u00b0. With it's L\/D ratio almost 8, the glideslope can be as low as 7.5\u00b0 on final approach.The velocity on final approach will deppend on the mass, but the glide angle will not.",
        "thread_id": 17063
    },
    {
        "@timestamp": "2023-09-14T07:12:51.940622336Z",
        "author": "IronRain",
        "date": "2011-05-17T17:32:51+0100",
        "id": "7af84bb60c348e8b8e893c717151d6cd",
        "post_id": "post-208281",
        "text": "I know we've got a lot of launch videos already, but this one is with launch accent data",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.23729408Z",
        "author": "Jarvit\u00e4",
        "date": "2010-02-19T00:35:12+0000",
        "id": "c69b91f4298ca52b5d8e1443bf71fb92",
        "post_id": "post-207050",
        "text": "Linguofreak said:Are the lyrics relevant to the video, or is it just a randomly chosen song?If they are relevant, it would be nice to see them written down (In the original language and English).\n\nNo, it's an unrelated Russian song,\u041a\u0430\u0442\u044e\u0448\u0430.",
        "thread_id": 13140
    },
    {
        "@timestamp": "2023-09-14T07:13:49.303863808Z",
        "author": "n122vu",
        "date": "2010-10-15T21:16:04+0100",
        "id": "1698af0b648aaba2fc4f4ea4d93726c3",
        "post_id": "post-266400",
        "text": "statickid said:Besides chaning the settings, another thing you can do if you're feeling elaborate is take the smaller amount of fuel and load a fuel box into your cargo bay. Then when you are cruising to Io or are orbiting it, you can release the cargo and dock with it to refuel.\n\nOr, if you have UCGO and DGIV-2 in this Orbiter installation, you can load the UCGO fuel containers in the bay and use fuel directly from them. Just sayin...I prefer the docking method statickid mentioned though. That's how I used to do \"realistic\" moon trips in the DGIV by using the minimum fuel and engine configurations.May have to give this scenario a try myself this weekend. Need to brush up on my interplanetary\/intra-system transfer skills.Interested to know how yours turns out!",
        "thread_id": 17079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.967210752Z",
        "author": "agentgonzo",
        "date": "2011-05-31T13:09:01+0100",
        "id": "0fb09147f735bff9e02133cc05b6e574",
        "post_id": "post-208411",
        "text": "Yoda said:June 6th ?............There is just something wrong with that whole story; something doesn't add up here for them to wait this long.\n\nThey have important things to be doing. Time critical experiments that have come back etc. Oh, and that bloke's health.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.35661312Z",
        "author": "Loru",
        "date": "2010-02-22T22:06:19+0000",
        "id": "c07c2ff98f75dba13990cc5937a0dadb",
        "post_id": "post-207154",
        "text": "http:\/\/www.spacesounds.com\/home\/index.htmlNice collection",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:12:50.407030528Z",
        "author": "gattispilot",
        "date": "2010-02-19T17:57:56+0000",
        "id": "e7be5db2aa696c8af75ad269b0e526c9",
        "post_id": "post-207173",
        "text": "FYI:http:\/\/www.krld.com\/Crews-Investigating-Plane-Crash-Into-Austin-Buildi\/6391397",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:13:48.961452288Z",
        "author": "Xyon",
        "date": "2010-10-24T16:49:45+0100",
        "id": "62c349bf18cde8da56e70280f5c8b041",
        "post_id": "post-266306",
        "text": "Istochnikov said:My question is: is possible to generate an accurate model of an aircraft in orbiter using the data mentioned on both [ CODE ] tags? And if answer is \"yes\", how can i implementate it both on SC3 or C++? (I shoud clarify that i'm an idiot on C++, so, please be patient with me:p)\n\nThere are some helper applications for the numbers you need to plug into Orbiter's atmospheric model calculations within the .\\orbitersdk\\utils folder. ShipEdit is a particularly good one for getting the inertia tensors and some other basic numbers (assuming your mesh is to scale). It works by taking your mesh and, for a given degree of accuracy, working out what the tensor would be if the mesh were \"ideal\" - not perhaps the most realistic method, but far better than simply guessing at it.Elsewhere, the configuration for Orbiter vessels with respect to the size and mass parameters are included as API functions, which are documented within the .\\orbitersdk\\doc\\API reference.chm file. It might not make much sense unless you understand at least a minimum of C++ structure and flow, so learning some basics would be advisable.",
        "thread_id": 17065
    },
    {
        "@timestamp": "2023-09-14T07:12:51.995607296Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-02T15:21:28+0100",
        "id": "305320bf9d6897a299dce55742b92054",
        "post_id": "post-208000",
        "text": "NASA TV Video: External Fuel Tank for Last Shuttle Mission Moves to VAB.\u200bNASA TV Video: External Tank Gets Lift for \"Checkout\".\u200b",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.402500096Z",
        "author": "Hielor",
        "date": "2010-10-19T00:03:54+0100",
        "id": "9a3bae68f2ecc0eeff3c8c4a4faea6f5",
        "post_id": "post-266499",
        "text": "T.Neo said:That's because they're usually very light, low power designs, that often also utilise thermals and make use of solar power.The engine power output I used- that of thePratt & Whitney Canada PT6has output powers in the hundreds of kilowatts; the output values that I can see for electric aircraft, are in the tens of kilowatts at most.EDIT:The Moller Skycar M400, which is the most comparable \"aircraft\", hasfour134 kW engines, a far cry from the few tens of kilowatts used by those electric aircraft.EDIT EDIT:And with those running at full power for 20 minutes, you get something like 900 kilograms of lithium-ion batteries; quite close to my original estimate.That is opposed to around 49 kilograms of Gasohol E-10 (10% ethanol, 90% petrol by volume), 50.8 kilograms of bio-diesel, 46.2kilograms of petrol, 48.72 kilograms of Avgas, and 71.46 kilograms of Ethanol (factoring in 30% engine efficiency).It is clear which method of energy storage, is best...\n\nI think you picked only the ones out of that page that you wanted to see. Plus, you're comparing to aturboprop,which are the sort of things you see in commercial airplanes and very high-end personal airplanes, not light airplanes. It's not exactly a fair comparison.How about the SkySpark:http:\/\/www.skyspark.eu\/web\/eng\/velivolo.php... 75kW motor, they claim 2hours without refueling (uses hydrogen fuel cells).Or the Yuneec International 430: [ame=\"http:\/\/en.wikipedia.org\/wiki\/Yuneec_International_E430\"]Yuneec International E430 - Wikipedia, the free encyclopedia[\/ame] ... 40kW motor, and they claim 2-2.5hours endurance.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:52.077242624Z",
        "author": "Woo482",
        "date": "2010-02-25T17:39:51+0000",
        "id": "166357cd50f5b693782c16752977fd15",
        "post_id": "post-208591",
        "text": "I really recommend you find a good book \/ tutorial and read it, then come here with questions about stuff you can't figure out your self.",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:12:50.436162048Z",
        "author": "dutchpirate",
        "date": "2008-05-21T01:43:39+0100",
        "id": "f0ebcb289190201a2db38f7f42929a37",
        "post_id": "post-64406",
        "text": "The best thing that I brought with me from glider training to power was forced approaches. Every approach is a forced approach in a glider!!:lol:",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:13:48.3683136Z",
        "author": "Polaris",
        "date": "2010-10-14T01:58:22+0100",
        "id": "7d55b993d12fdb62bb16187a42ecdb09",
        "post_id": "post-266015",
        "text": "Is the Gunstar fromThe Last Starfighterunder development by anyone?",
        "thread_id": 17047
    },
    {
        "@timestamp": "2023-09-14T07:12:51.893607424Z",
        "author": "Star Voyager",
        "date": "2011-04-29T17:24:23+0100",
        "id": "6f46f9704bfeb3591c0f1e26fab39fe7",
        "post_id": "post-208160",
        "text": "Launch now scheduled for 2:59 p.m. EDT on Sunday (if this APU heater issue is resolved today).",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.85131904Z",
        "author": "JamesG",
        "date": "2010-02-15T14:38:52+0000",
        "id": "3c256b7850ee2f6163c89d8f74c6f2f6",
        "post_id": "post-206853",
        "text": "T.Neo said:From what I can read, flares would not pose a problem to a habitable world if it had a magnetic field (possible even with the relatively slow tidelocked rotation). But such flares would probably be very dangerous to any organisms on the surface of such a planet.\n\nNo problem at all except for getting randomly fried by hard radiation and stellar plasma whenever your star has a spasm. :lol:",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:12:50.066658048Z",
        "author": "Graham2001",
        "date": "2010-02-18T14:52:48+0000",
        "id": "da921b40c05d7443c80c0cb4f7d01c5f",
        "post_id": "post-207025",
        "text": "DaveS said:Looks awfully similar to the AI fighter in the movie \"Stealth\":http:\/\/www.imdb.com\/title\/tt0382992\/Codename for the that fighter is \"UCAV EDI\".\n\nWhen it comes to AI fighting vehicles nothing can hold a torch to 'Lenny' (Unit LNE, BOLO Mk XXVIII), may he Rust in Peace.:(",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:48.942584064Z",
        "author": "Grover",
        "date": "2010-11-21T23:04:59+0000",
        "id": "6eb4f0690e0eb18b91cf397eb82b626e",
        "post_id": "post-266294",
        "text": "heres a good trick i learned on other flight sims, but it works here too:when doing a runway landing, aim to touch down about 100 yards from the runway threshhold, then as you hit ~100m alt, try and get your lead indicator (in orbiter- the circle with a + in it) to be just underneath the artificial horizon, meaning that your vertical speed will be as close to 0 as possible, the 100 yard shortfall is teh distance you cover as you descend slowly, you might need different distances, just give it a try.and remember rule #1 of landings:watch the speed, and watch the tail (if you come in too fast, you cant stop, if you come in too slow, you'll pitch up too much on landing and whack the tail on the tarmac, this is not good.as for rule #2... make sure your passengers can still stand after your landing, then youve done an acceptable job.good luck!-=Grover=-",
        "thread_id": 17063
    },
    {
        "@timestamp": "2023-09-14T07:12:51.896848896Z",
        "author": "garyw",
        "date": "2011-04-30T00:19:25+0100",
        "id": "b4c8b991b07f50b483839479b489b9d2",
        "post_id": "post-208184",
        "text": "The funny thing is the programme is picking up a lot more of these issues because of the focus on safety. If they go back to the old ways the shuttle would probably have launched on time and would probably have performed fine but with a failed APU.On the other hand, lives could have been lost.So yes, there are more scrubs but these very scrubs areSAVINGlives not wasting them.The really sad thing is that NASA is just getting good at this, just starting to understand the issues, understand how to deal with these issues and turn them around and the programme is being pulled from under them.When the new system goes live these lessons will need to be learnt all over again.I'm also a member of NASASpaceflight's L2 area. Engineers post there and watching the posts the dedication to the fleet, to this final flight of Endeavour and to doing it right is remarkable to watch.I just wish the company I worked for as my day job had such due dillegence.Edit to add:I just came across this Pete Conrad quote:\"If you don't know what to do, don't do anything.\" \u2014 Conrad's advice for working in spaceToday, engineers didn't know what to do with regard to the APU heaters. So they followed Conrads advice and scrubbed the launch to get more data. That's how you stay safe in space.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:49.4043392Z",
        "author": "Moach",
        "date": "2010-10-19T20:00:23+0100",
        "id": "f90d87912007716c7dc35d0ffc080347",
        "post_id": "post-266525",
        "text": "luckily for us, there's no cosmic radiation frying anything here... that's one of the advantages of atmospheric flight:pnow, i did not mean that my flying car would be guided by a conventional desktop computer - although that is conceivable with some proper interfacing hardware - it's probably not the most adequate thing to use... too much of it would be wasted, there's no need for text processing habilities to be built in to a flight controlleri've read that the Apollo computer was way ahead of it's day - but it was only that good because it was built with that one specific task in mindi'd theorize the FBW core could be set up on something like aFPGAhardware...specialized controllers are tons faster than generic processors....still, the pilot-interface shell would be more akin to a conventional PC... even featuring a GPU for rendering a 3d situational display and with full sound support for radio and warningsit's not a run-of-the-mill home PC - but shouldn't be something to worry about when it comes to the final cost of the vehicle... plus, it's not like there's much choice, anyways - without flight computers, this whole thing is a bust:rolleyes:so we can chalk up multi-redundant computers on the \"essentials\" list - right along with the engines and rotors :lol:seat-heaters and mp3 players are sold separately :thumbup:",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:49.85138688Z",
        "author": "RisingFury",
        "date": "2010-02-15T14:45:44+0000",
        "id": "612a6a6a4a778d66996176829af42292",
        "post_id": "post-206854",
        "text": "JamesG said:If the system had a lot of stuff in it, we would have either seen it, or seen its wobble.\n\nI wouldn't make that assumption...",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:12:50.066454016Z",
        "author": "Ghostrider",
        "date": "2010-02-18T14:45:01+0000",
        "id": "6ce8e9ad08e52e8395b410c037bf4c23",
        "post_id": "post-207024",
        "text": "T.Neo said:Meh. I found it mediocre.\n\nYou don't watch \"Stealth\" for the planes or the flight scenes. You watch it for Jessica Biel's assets.",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:49.406000128Z",
        "author": "Ghostrider",
        "date": "2010-10-20T16:47:05+0100",
        "id": "22fab0e632890e5a2df82f1cadd0784b",
        "post_id": "post-266541",
        "text": "Wishbone said:Urwumpe, how on Earth (or around the Moon) could astronauts view nude pictures on the AGC? It would take some very lively imagination to convert base-8 numbers into pictures.:cheers:\n\nSometimes it only take a number to fire the imagination, and the AGC can display a 69 with the best of 'em. :lol:",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:50.589069056Z",
        "author": "Fixerger",
        "date": "2010-06-04T19:56:01+0100",
        "id": "a4f5fd65d3893224376dacc83a60b189",
        "post_id": "post-207627",
        "text": "That was so nice and intriguing launch! I've enjoy it!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.435730688Z",
        "author": "Native Son",
        "date": "2008-05-20T15:09:29+0100",
        "id": "3120eeedb2acd3fe31ca32d5945c1716",
        "post_id": "post-64399",
        "text": "Congratulations!Don't uninstall those simulators. They have helped me through flight training. They may not be the real thing, but they provide many benefits.Not to boast: My flight instructor asked me why I was one of his quickest students and a good stick pilot. I could only reply with \"Flight Sim\". And I thought I was pretty bad.Good luck. Tell us when you solo!",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:12:49.993986304Z",
        "author": "tori",
        "date": "2010-02-18T13:07:54+0000",
        "id": "9c136d9839f1bd3d1bb31529ed6b680f",
        "post_id": "post-206941",
        "text": "That's the point, Armageddon is not a sci-fi movie, it's just -fi. Although it claims the opposite.DG is scientifically plausible, whereas anything in that movie is just baloney. It's just as offensive as the moon hoax.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:49.41605888Z",
        "author": "JonnyBGoode",
        "date": "2010-10-16T02:51:23+0100",
        "id": "4a16cf1e7a1b5ac17d6da3417c3672c7",
        "post_id": "post-266570",
        "text": "Ah. Thank you kind sir.",
        "thread_id": 17084
    },
    {
        "@timestamp": "2023-09-14T07:12:50.61817728Z",
        "author": "Urwumpe",
        "date": "2010-05-02T00:40:38+0100",
        "id": "e3f05ae2931fce607ea952d6fb4155b3",
        "post_id": "post-207475",
        "text": "Hielor said:Right, but that didn't come from the SRB itself--it came from the effect the failed casing had on the rest of the launch vehicle.\n\nYes, such effects are common for explosions. If a graphite case cracks over a long distance, while being under 50 bar pressure inside, the result is simply a huge explosion - by the definition of explosion.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.573324032Z",
        "author": "Urwumpe",
        "date": "2010-10-14T18:31:34+0100",
        "id": "9fc7317b68a4982298e8085658ea2ea4",
        "post_id": "post-266095",
        "text": "Yikes...don't you have public transportation that is not omnibuses (that are also stuck in the traffic jams without bus lanes)?",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:50.581398528Z",
        "author": "AirSimming",
        "date": "2010-06-04T18:17:44+0100",
        "id": "a9e93b3e2b90f0b02d0796e271a871ac",
        "post_id": "post-207570",
        "text": "And there she'll hopefully go in less than 12 minutes from now.G O O D L U C K to all the people behind this!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:49.994320896Z",
        "author": "sunshine135",
        "date": "2010-02-18T21:55:11+0000",
        "id": "f1d45adfa8b2c8184d5559ede26b640b",
        "post_id": "post-206943",
        "text": "tori said:That's the point, Armageddon is not a sci-fi movie, it's just -fi. Although it claims the opposite.DG is scientifically plausible, whereas anything in that movie is just baloney. It's just as offensive as the moon hoax.\n\nYes. While the DG is fantasy, it at least works on real principles.\n\nI respectfully disagree. While, yes, the physics used in Orbiter are very accurate and the forces the DG uses to get into Orbit are also accurate, the DG is not scientifically plausible. The forces required to get a spacecraft that size into Orbit would destroy it. If that weren't enough, the engines would melt from the heat generated from all of that high octane fantasy fuel. :thumbup:",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:49.57947008Z",
        "author": "jgrillo2002",
        "date": "2011-09-05T01:14:03+0100",
        "id": "8c34674ac1b4f93085e82169dc06ff99",
        "post_id": "post-266658",
        "text": "I have that off so will it do problems?",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:50.589607424Z",
        "author": "PhantomCruiser",
        "date": "2010-06-04T20:02:34+0100",
        "id": "430bf714793b6d4cbf0dc6aeabcec10f",
        "post_id": "post-207631",
        "text": "Kinda heart stopping there at T-2. Whew! Pretty launch, ascent, staging and 2nd stage burn. Loved every second of it!Go Go SpaceX!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.57008384Z",
        "author": "Orbinaut Pete",
        "date": "2010-02-20T23:08:02+0000",
        "id": "a78aa24928d05bf808be3e4a39e4faed",
        "post_id": "post-207366",
        "text": ":welcome:to Orbiter & Orbiter-Forum, Jim! :hello:If you want to simulate Apollo 11, thenAMSOandNASSPare good addons!:)",
        "thread_id": 13183
    },
    {
        "@timestamp": "2023-09-14T07:12:50.583088128Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T18:31:20+0100",
        "id": "498291126c162fbde8d711bb5c607433",
        "post_id": "post-207583",
        "text": "Okay... The Stick, at least, flew. :dry:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.931233536Z",
        "author": "Chipstone306",
        "date": "2007-11-26T19:24:58+0000",
        "id": "23160753095be90f08bddfe0df5c62ad",
        "post_id": "post-12953",
        "text": "http:\/\/www.cnn.com\/2007\/TECH\/space\/11\/26\/china.space.race\/index.html:speakcool:",
        "thread_id": 171
    },
    {
        "@timestamp": "2023-09-14T07:12:49.761434624Z",
        "author": "Eccentrus",
        "date": "2010-02-17T11:06:23+0000",
        "id": "71325a0ae798ae30f2781d9904483f35",
        "post_id": "post-206806",
        "text": "great, I can't read Cyrilic, but my physics teacher can, is there like any other English language resources except for Guyton's Physiology? I tried google scholar and found one which requires subscription (and we got ain't no nickles for this one)",
        "thread_id": 13119
    },
    {
        "@timestamp": "2023-09-14T07:13:48.414052608Z",
        "author": "TSPenguin",
        "date": "2008-06-03T20:06:56+0100",
        "id": "705b104cf7d756abb58eb0dee2cfc6d1",
        "post_id": "post-70324",
        "text": "Check out the tutorial section. There are lots of usefull tutorials containing the info you need. But then again, you could simply read the documentation provided for spacecraft.dll...",
        "thread_id": 1705
    },
    {
        "@timestamp": "2023-09-14T07:12:50.56441856Z",
        "author": "Usonian",
        "date": "2008-05-05T17:54:49+0100",
        "id": "3334a683ba73a53a36b1610e9a5dfc84",
        "post_id": "post-64429",
        "text": "Just downloaded and unzipped LaunchMFD with no problem.",
        "thread_id": 1318
    },
    {
        "@timestamp": "2023-09-14T07:12:50.593020672Z",
        "author": "Suzy",
        "date": "2010-06-05T08:36:27+0100",
        "id": "489a8a451fec2347809e358c36e51fe3",
        "post_id": "post-207660",
        "text": "Possible source of a \"UFO\"seen in Melbourne this morning? (Dad saw it)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:49.719479808Z",
        "author": "Kevon Daye",
        "date": "2010-06-04T23:30:09+0100",
        "id": "31613e7b7e9fb12a19ec96363dff371c",
        "post_id": "post-206783",
        "text": ":hail::probe:. And of course it's no coincidence that the \"hail\" and \"Probe\" emoticons are so close together.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:48.572566528Z",
        "author": "Moach",
        "date": "2010-10-14T16:00:04+0100",
        "id": "38d127e41005af50a4baff98bba1dc27",
        "post_id": "post-266088",
        "text": "Keatah said:yeh about those skycar things. The AI software needs to drastically improve. I'd say another 50 or 60 years to go. Most software being developed today (aside from orbiter & add-ons) :lol: is for commercial benefit.It's been more like 15 years since that skycar graced pop-sci. A whole infrastructure needs to be developed around them, and politicians need to get out of the way. Really.\n\ni dont think the AI is really that far off.... but AI is just a one part of it - the pilot interface must be given exceptional amounts of thought in order to make it accessible to the general public...and politicians REALLY do need to get out of the way....i, myself have in mind a concept for a personal air vehicle that rivals the modern car in practicallity and ease of use - but it's a lot to talk about, and i don't wanna steer this thread over the off-topic cliff any further:rolleyes:",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:50.608022272Z",
        "author": "Star Voyager",
        "date": "2010-02-23T23:08:20+0000",
        "id": "e1aa47cd8259be225294b84c364abf2c",
        "post_id": "post-207400",
        "text": "Slightly off topic, but if this flight goes down AMR without a hitch, they're really in the business:http:\/\/spaceflightnow.com\/news\/n1002\/22commercial\/",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.06624512Z",
        "author": "T.Neo",
        "date": "2010-02-18T14:34:07+0000",
        "id": "088c8f0bc8866169a52d60d467c35717",
        "post_id": "post-207023",
        "text": "Hey! I quite like that movie!\n\nMeh. I found it mediocre.",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:49.498551552Z",
        "author": "garyw",
        "date": "2010-10-16T15:26:28+0100",
        "id": "d861fcc1ed2efa848715fa5c9acf91c6",
        "post_id": "post-266608",
        "text": "Ark said:Employers don't give a crap what you do with your spare time\n\nOf course they do. No company will tolerate you embarrasing them in your spare time. However, you are right in that they don't care if you are an expert in a flight sim.Once you've been with a company for a bit you might score some kudos from your colleagues though. :lol:",
        "thread_id": 17089
    },
    {
        "@timestamp": "2023-09-14T07:12:50.618229504Z",
        "author": "RisingFury",
        "date": "2010-05-02T10:37:47+0100",
        "id": "206590a0df522f5b4027a6e29f7e42f0",
        "post_id": "post-207476",
        "text": "Urwumpe said:YouTube- Delta Launch Accident\n\nOh! That's how they did the special effects for Armageddon!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.488142592Z",
        "author": "River Crab",
        "date": "2010-10-14T04:35:23+0100",
        "id": "4509be1eaba8a9812b74977bf5f35b00",
        "post_id": "post-266031",
        "text": "Amen to that! Also, seconded to Izack, only I'm newer.:pHail Probe!:hail::probe:",
        "thread_id": 17050
    },
    {
        "@timestamp": "2023-09-14T07:12:50.662911744Z",
        "author": "N_Molson",
        "date": "2010-06-01T19:02:57+0100",
        "id": "52d2c4c76f2e5d22180aa1dca6c17434",
        "post_id": "post-207514",
        "text": "*crossing fingers*",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.609888256Z",
        "author": "Star Voyager",
        "date": "2010-03-08T21:37:48+0000",
        "id": "f34b98c2c19bd57bd65137e410fc083a",
        "post_id": "post-207416",
        "text": "Engine test rescheduled for tomorrow.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.573760256Z",
        "author": "OrbiterSpore",
        "date": "2010-10-14T18:59:21+0100",
        "id": "fc939d4f90d58051e3d4489b0e1b9ac4",
        "post_id": "post-266099",
        "text": "natey787 said:Well, it's official. Google is trying to take over the world.\n\nGoogle = BnL :rofl::lol:",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:50.668627456Z",
        "author": "Urwumpe",
        "date": "2010-06-04T15:37:15+0100",
        "id": "321e6c1e89426ef63412a930a21e66e5",
        "post_id": "post-207541",
        "text": "CigDriver said:So if falcon 9 makes it to orbit what will happen to the dragon boilerplate it is carrying?\n\nKa-Boom.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.455049472Z",
        "author": "Revolpathon",
        "date": "2010-02-20T11:05:34+0000",
        "id": "7e3c9619021f56648dd167d75eca0515",
        "post_id": "post-207218",
        "text": "nope i'll be backup for 35:)on a side note, isn't it accenssion island?i think this is a typo:pLaunch Location: Wideawake International (Accession island)",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:12:50.582978816Z",
        "author": "AirSimming",
        "date": "2010-06-04T18:29:18+0100",
        "id": "4acf5b343490ebe2c4ee4606a933bbc5",
        "post_id": "post-207582",
        "text": "I knew it. I don't know why but for some reason I knew it.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.49662848Z",
        "author": "Keatah",
        "date": "2010-10-16T08:31:52+0100",
        "id": "9c9af8423816432c26052c8d20fde36f",
        "post_id": "post-266593",
        "text": "Hielor said:I don't see how that would be remotely relevant to anything you're applying to, unless you're applying to be a video game tester.\n\nIt helps demonstrate I am not of the facebook crowd and that I only play intelligent games.But, consider this one! Somebody I know had bragged all about her facebook activities, provided links and invites and everything. She invited everybody in the company to come to a get together. And 3 months afterward she did indeed get hired. Go figure that!From time to time you get these hr drones that like to make you jump around through hoops.But one thing, they are not gods, and I do not treat them as such.---------- Post added at 02:31 AM ---------- Previous post was at 02:28 AM ----------Xyon said:I mean this in all seriousness: Enjoy being unemployed. With that attitude I would not hire you in a month of Sundays.Getting a job isn't about restructuring a company to fit you or re-furbishing the HR peoples' attitudes, it's about conforming to the policies already in place and demonstrating that you'll benefit the company. From what I've just seen, I find it difficult to think of a business environment you'd fit well into.\n\nI tried hard to fit in with the corporate drag. Not my gig. SAS, is a good company and very lighthearted and the amount of freedom you get there is simply astounding. Check it out!",
        "thread_id": 17089
    },
    {
        "@timestamp": "2023-09-14T07:12:50.067792896Z",
        "author": "Notebook",
        "date": "2010-02-18T20:57:14+0000",
        "id": "768e7c000b7a5e892efdc3a36934ebb8",
        "post_id": "post-207030",
        "text": "It gets worse, I don't know who Jessica Biel is?N.",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:48.571824128Z",
        "author": "T.Neo",
        "date": "2010-10-14T14:38:49+0100",
        "id": "975a9977b7be492a2d322cf9189a5a1c",
        "post_id": "post-266083",
        "text": "Ah yes, the Moller Skycar. Mr Moller has been working on it for how long now? 10 years?:rolleyes:My reaction to the GoogleRobotCar is mixed... over-reliance on technology is bad, but so is over-reliance on humans (at least at times). I mean, if a person who has \"only had a few\" decides to drive home in a conventional car, what's to say that they will choose to activate the autpilot in a GoogleMobile? I like the idea, but only if it is under full human control and totally optional.The idea of driverless cars driving their (non-drivers?) to prisons or worse is rather1984, but it's scary nontheless.",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:50.410322432Z",
        "author": "Quick_Nick",
        "date": "2010-02-20T14:40:37+0000",
        "id": "55b08a6bb84bbb96080c4e074b61a2e8",
        "post_id": "post-207191",
        "text": "Sky Captain said:How any plausible restrictions could prevent a suicidal pilot from carrying out his plans? He would just act like a normal pilot, file a flight plan or do whatever the security measures ask before entering plane and taking off. Besides suicide acts involving crashing private plane into building is so rare I would`t even bother about that. It`s orders of magnitude more likely for a random person to die in a car crash caused by drunk driver (or any other accident like slipping on steep stairs) than being killed by suicidal plane pilot.And if someone is determined to do a suicide in a spectacular way taking large number of people with him he don`t need a plane. All he need is some knowledge in chemistry.\n\nIf politicians can make a few people feel a little safer, they'll do it anyway they can.And right, my thought was that if he hadn't used a plane he would have used a bomb. And it doesn't matter what laws you change or what you make illegal, people will always be able to make bombs.",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:12:50.579969792Z",
        "author": "n122vu",
        "date": "2010-06-04T16:55:05+0100",
        "id": "75964e574a7dc07373d83090f9b61cf0",
        "post_id": "post-207558",
        "text": "Ironic, since the FTS approval was one of the last hurdles (other than weather) they had to get past...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.619762688Z",
        "author": "Fireproof",
        "date": "2010-10-14T05:45:08+0100",
        "id": "07f29c9e370f0fac1485bdf6de9c2088",
        "post_id": "post-266120",
        "text": "Could there be a Pay It Forward thread.If you don't know what a Pay It Forward thread is this is what one looks likehttp:\/\/forums.ubi.com\/eve\/forums\/a\/tpc\/f\/2601013236\/m\/4541000477Its a thread where people who have stuff that they dont mind giving away can give that stuff away.I got my X52 from that thread for free along with MSFS 2004.",
        "thread_id": 17052
    },
    {
        "@timestamp": "2023-09-14T07:12:50.5112128Z",
        "author": "OrbitHangar",
        "date": "2010-02-20T09:42:34+0000",
        "id": "49f002e223cdf310625851b1d025e220",
        "post_id": "post-207298",
        "text": "Author:raftdoodThe fictional planet Pandora. This planet's orbit is between Saturn and Uranus. Remember to back up your Sol.cfg file first.DOWNLOAD",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:12:50.409793024Z",
        "author": "Andy44",
        "date": "2010-02-20T02:06:19+0000",
        "id": "e4d6c495a0dd2b6132916995d79942d2",
        "post_id": "post-207186",
        "text": "Of course all the crying is done by reporters and pundits who are not interested in general aviation and don't understand it.Back in the 70s lawsuits almost killed GA and forced Cessna out of the light single business for a couple of decades. To this day most plane-owners buy used planes because a new Cessna 172 costs more than your house, and it'scheap.If HSD and TSA start cracking down on GA that could be even worse. Most US airfields are uncontrolled and many are unattended. Forcing them to adopt security measures would put most of them out of business, which wouldn't take much as many operators are already struggling. It's very hard to get people interesting in learning to fly when there are no nearby fields, the price of instruction and rental skyrockets, and you have to be treated like a criminal everytime you want to start up an engine.---------- Post added at 09:06 PM ---------- Previous post was at 08:50 PM ----------BTW, the killer pilot posted an online screed which gives an insight into his reasoning, or the lack thereof. I haven't read the whole thing, so I don't know if there's any profanity in it. Therefore,read at your own risk:http:\/\/www.thesmokinggun.com\/archive\/years\/2010\/0218102stack1.html",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:12:50.533857536Z",
        "author": "OrbitHangar",
        "date": "2010-02-20T17:12:53+0000",
        "id": "c2f82be9c2a3b8cca1a62be4a8b82fac",
        "post_id": "post-207334",
        "text": "Author:topper0710OrbiterTrackRaP (Orbiter Track Recorder And Player) is a \"just for fun\" software of me to take a bit around with openGL.I think it's now a funny tool so i've decide to realese it.With these both tools, you can record your interplanetary trips and visualize it with the included player in this package.please note, this software is not really complete, so deletion and andding of objects during recording will not work corectly.Other bugs may be possible.Try it and have fun!Thank you Martin for orbiter,Nehe for the OpenGL support,and all orbiter developer and fans!DOWNLOAD",
        "thread_id": 13176
    },
    {
        "@timestamp": "2023-09-14T07:13:49.305851136Z",
        "author": "Tommy",
        "date": "2012-01-23T01:03:26+0000",
        "id": "715e3e5bccdae1f6cf9472f856adab11",
        "post_id": "post-266416",
        "text": "My solution for the Mars bound VIP went about as follows:1: Used IMFD to plan a trip from starting place (Titan, I think?), slingshot off Saturn, to Mars. I note the time of the trip, and about where the Saturn Pe is. IMFD will try to do the whole burn at once-during the Titan ejection burn, but that's not efficient.2: When Titan is opposite of the planned sling's Saturn Pe, I used Orbit Eject (set to \"lower orbit\") to leave Titan, with the goal of setting up a Hohman transfer to the Saturn Pe.3: As I approached Saturn I recalculated the sling to Mars (now using \"self\" as a source) and used the AB when I neared the Saturn Pe.I did perform a few manual adjustments during the trip from titan to Saturn - checking the dVp in slingshot - to minimize the plane change element of the sling burn. You are traveling quite fast by that point so you want the burn to be prograde, and you want to have made all your plane adjustments as soon as possible after leaving Titan.",
        "thread_id": 17079
    },
    {
        "@timestamp": "2023-09-14T07:12:50.612068352Z",
        "author": "Andy44",
        "date": "2010-03-11T02:28:27+0000",
        "id": "f7881902e2299f0d1508384f950fc4f7",
        "post_id": "post-207432",
        "text": "Didn't the Falcon 1 abort an engine start once and then go on to launch within a few hours anyway? I know they can recycle these Falcons at an amazing speed after a scrub. If nothing else comes from the program, their pad system alone is quite remarkable.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.355774464Z",
        "author": "Unstung",
        "date": "2010-02-21T00:35:40+0000",
        "id": "9fe37c72fda3bc17b4927acd036c67fe",
        "post_id": "post-207148",
        "text": "I hear nothing from the site in Firefox and Google Chrome.:(",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:13:48.728905216Z",
        "author": "RGClark",
        "date": "2012-02-21T09:10:22+0000",
        "id": "1f312e37dfaea603f28f943e29135509",
        "post_id": "post-266159",
        "text": "T.Neo said:...The same goes for Dr Spudis and his \"credentials\". Credentials don't magically make you correct. Spudis' assumptions, methods, and motivationsare just as fallible as those of anyone else. And there is good reason to be skeptical of them when you read some of the other advocacy coming from him (such as how it is important for the US to capture the Moon as a \"military high ground\", of all things).\n\nI would prefer to phrase that as \"just as anyone else, he is fallible.\" But there are degrees within an area of expertise.Also, I gather your \"military high ground\" phrase is referring to this article by Spudis:January 14, 2012China\u2019s Long March to the Moon.http:\/\/blogs.airspacemag.com\/moon\/2012\/01\/china\u2019s-long-march-to-the-moon\/Note he does not use this phrase in the article. The phrase was used by others to criticize his viewpoint in the article but if you read the article carefully, that is not what he is arguing.What he is saying is that China appears to have a focus on sending manned missions to the Moon. Then the question arises would you or any space advocate be happy with the Chinese having manned bases on the Moon while the U.S. stands on the sidelines? I think the answer is no based on the fact that nobody seems to be happy that Russia and China have manned launch to orbit capability while the U.S. does not.Bob Clark",
        "thread_id": 17054
    },
    {
        "@timestamp": "2023-09-14T07:12:50.436901888Z",
        "author": "legios",
        "date": "2008-06-03T05:57:06+0100",
        "id": "ac932f443017e3ee734c79721059350a",
        "post_id": "post-64414",
        "text": "congratsCongrats on your flight training. I remember my first flight training...I was so stressed just taxiing around (T-34C's didn't have nosewheel steering) that when I finally took off it was almost a relief.Good luck and fly safe",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:13:49.061334528Z",
        "author": "SiberianTiger",
        "date": "2010-10-15T10:22:48+0100",
        "id": "17e9eb575ee05d8efad8755c1d3c35bd",
        "post_id": "post-266337",
        "text": "Are you over with your breakfast, aren't you?[ame=\"http:\/\/www.youtube.com\/watch?v=LHhXa-dl80Q\"]YouTube - Worms in salad at Kremlin dinner[\/ame]Unexpected fresh meat: official finds worm in his saladDinner at the Kremlin usually offers the very best for those lucky enough to be invited. But a recent banquet had a rather unexpected guest: a worm made its way onto a platter.The discovery was made by the governor of the Tver region in central Russia, Dmitry Zelenin, who got rather more than he expected when tucking into his salad.It happened during a reception hosted by President Dmitry Medvedev for German President Christian Wulff.The governor rushed to post a picture of the worm enjoying himself on a heap of salad on his Twitter account, although the picture was later deleted.But far from complaining, the governor said the unexpected ingredient showed that at least the salad was extremely fresh.The fate of the worm is unknown.\u201cThe leaders of the country prefer healthy food these days,\u201dsaid the Kremlin\u2019s head chef Anatoly Galkin.\u201cThey eat more vegetables, green foods, less meat, less fat. So they are really into healthy eating.\u201d\n\nWorm Armageddon: Kremlin grills governor over dinner tweetOn Thursday, the Department of Presidential Affairs said the notorious photograph was likely to be a fake, and that it certainly wasn\u2019t taken at Wednesday\u2019s dinner in the Kremlin.The Federal Guard Service is analyzing the picture now, the Department said, and if it is proved a fake, Zelenin will have to respond.Meanwhile, presidential aide Sergey Prikhodko called Zelenin\u2019s post irresponsible and foolish. He told RIA Novosti that it is time to introduce \u201cdischarge for half-wittedness\u201d as a new reason to firing governmental officials.This is not the first time a tweet has landed a Russian governor in trouble. In August, President Dmitry Medvedevpublicly told off the governor of Kirov region for updating his Twitter accountduring a State Council session.\n\n",
        "thread_id": 17069
    },
    {
        "@timestamp": "2023-09-14T07:12:50.589403392Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-04T19:56:39+0100",
        "id": "e5cc75eeab95022245789d6eba5a97fe",
        "post_id": "post-207629",
        "text": "EFFING AWESOME!!! WELL DONE, ELON! :speakcool: :woohoo: :thumbup:Make no mistake, people: You just witnessed a significant moment in space history.I predict big things for Falcon 9, especially in terms of resupplying the ISS!I really do hope this is the start of something very great!Elon is THE MAN!!!! How drunk do we reckon he's getting tonight?:cheers:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.605393664Z",
        "author": "anemazoso",
        "date": "2010-06-06T01:22:48+0100",
        "id": "1a38b68f83264ec3623281577e98a65f",
        "post_id": "post-207679",
        "text": "The grand scale of things.....:tiphat:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.616575232Z",
        "author": "PhantomCruiser",
        "date": "2010-05-01T02:33:30+0100",
        "id": "bb409b2b718e0a897098fb6a5a102db3",
        "post_id": "post-207463",
        "text": "SiberianTiger said:Am I the only one who puts most hope for COTS ISS supply in Taurus II \/ Cygnus?\n\nIt's all good to me, the more craft we can put into space successfully may eventually lead to a cheaper method for me to be a space tourist.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.303491072Z",
        "author": "Kveldulf",
        "date": "2010-10-15T20:06:59+0100",
        "id": "17f6cea46e52c32426facc748d149958",
        "post_id": "post-266398",
        "text": "Possibly a stupid question, but you aren't using the stock settings for the DGIV are you? If you dont load custom settings, the DGIV only has enough for a trip to ISS, not cruise around the Jovian system.",
        "thread_id": 17079
    },
    {
        "@timestamp": "2023-09-14T07:12:50.605979136Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-07T17:30:23+0100",
        "id": "03c354bc00bd5479936bddab681d80f8",
        "post_id": "post-207684",
        "text": "Launch photo gallery from collectSPACE.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.573691136Z",
        "author": "Artlav",
        "date": "2010-10-14T18:55:59+0100",
        "id": "ee45c00af46753218c0a8cc074f39160",
        "post_id": "post-266098",
        "text": "Moach said:yep - that's the city i live in...\n\nEccentrus said:driving 20 km worth of distance in about 6 hours\n\nOuch. And i thought Moscow traffic was the worst. Our problem is mainly idiots and roads - cars are parked across the road by the former, and latter are often designed by some imbecile.Moach said:now, i'm still a strong believer in the concept of the flying car, i, myself have in mind a concept for a personal air vehicle that rivals the modern car in practicality and ease of use\n\nWorth starting a new thread.I think a classic flying car is impossible without a good enough power source to drive several redundant sets of electrical ducted fans, and impractical without anti-gravity or reactionless drive and repulsors for collision avoidance.",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:50.565044992Z",
        "author": "Zatnikitelman",
        "date": "2008-05-10T05:40:14+0100",
        "id": "841cef37c3bfc280d572ee21baa0459f",
        "post_id": "post-64434",
        "text": "It's 404 on my end here.",
        "thread_id": 1318
    },
    {
        "@timestamp": "2023-09-14T07:12:49.918618624Z",
        "author": "tgep",
        "date": "2008-05-18T01:15:25+0100",
        "id": "636993627d2365226cd9e0bf273ed09e",
        "post_id": "post-64374",
        "text": "You could mesh the planet like a canopy I suppose but you're still going to have a solid surface on the outer layer of the mesh .........",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:13:48.99292544Z",
        "author": "T.Neo",
        "date": "2010-10-15T15:14:50+0100",
        "id": "51297b31dcb4ee2c42f682ef4a0e2b38",
        "post_id": "post-266318",
        "text": "A radio telescope on the far side. A that rock between the telescope and Earth gives it the perfect opportunity for observation.\n\nIt isn't as exciting as a flashy mission to Mars.Collection of He3.\n\nWhich we don't have enough of a use for to be viable at the moment...Staging point for launches beyond the Earth Moon System.\n\nComplex, costly and potentially dangerous, unless you have a very developed cislunar economy.Lunar mining for H20 to be ferried to an orbital fuel fort.\n\nAlso complex, costly and potentially dangerous...Equipment tests for Mars\n\nIn an environment that only bears a passing resemblance to Mars...Experience of living in a low gee environment\n\nWe really don't have any of this. We have thousands of years in 1 G, thousands of hours in microgravity, but nothing in between...aah, humans, when will they cease\n\nWhen they're shot and killed? :uhh:",
        "thread_id": 17066
    },
    {
        "@timestamp": "2023-09-14T07:12:50.614396672Z",
        "author": "Quick_Nick",
        "date": "2010-03-21T20:34:35+0000",
        "id": "25f26bdd2fcd724a96b2ebdebe7c766b",
        "post_id": "post-207449",
        "text": "Make sure to suggest a Tuesday...And ALWAYS hail:probe:!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.260345344Z",
        "author": "2552",
        "date": "2010-05-14T18:35:13+0100",
        "id": "8850f589aa3d8e3f47a40bfabcaf4ff7",
        "post_id": "post-207081",
        "text": "There's an updated Taurus II fact sheet available:http:\/\/www.orbital.com\/NewsInfo\/Publications\/TaurusII_Fact.pdf",
        "thread_id": 13143
    },
    {
        "@timestamp": "2023-09-14T07:12:50.354593536Z",
        "author": "TSPenguin",
        "date": "2010-02-19T09:20:29+0000",
        "id": "86e923d66a8ae2f6c036949b4ac78318",
        "post_id": "post-207139",
        "text": "Representing data has always been possible in many ways. This one I am particular fond off.It uses topographical data from Kaguya mapped to MIDI instruments. Give it a whirl and fiddle a little with the instruments to listen to your personal moon.http:\/\/wms.selene.jaxa.jp\/selene_sok\/moonbell\/moonbell_en.html:cheers:",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:13:49.39562496Z",
        "author": "HAL9001",
        "date": "2010-10-15T21:04:06+0100",
        "id": "c1ad2010bd39a94ac17071049a4c9d9c",
        "post_id": "post-266429",
        "text": "where is the brder between a flying car and a four-wheeled helicopter, Quadrocopter or something like that?",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:50.661948928Z",
        "author": "RisingFury",
        "date": "2010-05-28T15:28:58+0100",
        "id": "0be191c850c3616ea400c7a1254e0891",
        "post_id": "post-207508",
        "text": "It's probably not just the Air Force that wouldn't want to see SpaceX lift off... (pun intended)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.436572672Z",
        "author": "Native Son",
        "date": "2008-05-22T06:40:09+0100",
        "id": "f18e3a676e298102c6214bdc6c6e2656",
        "post_id": "post-64411",
        "text": "MattNW said:Biggest problem with flying MSFS for me was the lack of acceleration forces. I have to constantly remember to use visual clues instead.\n\nThere's something soothing about 2 G's.",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:13:49.497932032Z",
        "author": "Ghostrider",
        "date": "2010-10-16T11:43:49+0100",
        "id": "8a8c63a8db122ad22dbf034d8562a230",
        "post_id": "post-266603",
        "text": "Notebook said:I don't know wether I'm being optimistic or pessimistic, but we still have two months to go....\n\nYeah. This being teh interweb, let's not make it a challenge...",
        "thread_id": 17089
    },
    {
        "@timestamp": "2023-09-14T07:12:49.998437632Z",
        "author": "Moach",
        "date": "2010-04-19T13:43:36+0100",
        "id": "7446e8b13048f2e0efa064d32b80c6d1",
        "post_id": "post-206972",
        "text": "armageddon is the utmost towering pinnacle of space movie FAIL....oh! the humanity... i cringe just remembering the 10g's around the moon scene -shame on you, Jerry Bruckheimer! you and Michael Bay! shame shame shame....:suicide: :leaving: :goodnight:ahh.... i needed to vent about that... :spam:in the other hand, did you know the Apollo 13 movie was actually filmed in real zero-gravity...no tricks there, they stuck the whole movie set in a KC-130 and took a vomit-comet ride where they could shoot 20-30 secs of scene at each parabola... now - that, my friend - is space movie WIN!:salute:",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:49.666715648Z",
        "author": "Ripley",
        "date": "2010-10-16T15:16:40+0100",
        "id": "150f2c6cade59b7df24f78b24c812b97",
        "post_id": "post-266677",
        "text": "I don't think DGIV's panel are resizable...they scroll up and down, and maybe also horizontally, if you have a very low resolution. At least, original DG does so.I run on 1680x1050 and DGIV's panel is definetely not as large as the monitor...AFAIK, the XR fleet supports multiple resolutions.",
        "thread_id": 17093
    },
    {
        "@timestamp": "2023-09-14T07:12:50.545174528Z",
        "author": "dgatsoulis",
        "date": "2010-05-18T01:31:22+0100",
        "id": "d6bb94252b00d4db29e31a21e55cf466",
        "post_id": "post-207342",
        "text": "It definitely was a bit of art and \"may the force be with you\" kind of maneuver planning.\n\n:rofl: :rofl: :rofl:Indeed it was!!! WOW! I would have never thought of a maneuver, 20 min to Pe!!! I thought that getting the Rinc to a minimum was all i had to do.Thanks for the scenario!",
        "thread_id": 13177
    },
    {
        "@timestamp": "2023-09-14T07:12:50.036427776Z",
        "author": "mjanicki",
        "date": "2010-03-03T03:23:04+0000",
        "id": "26e886ae5668a8f7978c06825eba7574",
        "post_id": "post-206999",
        "text": "jarmonik said:What kind of condition is causing the Orbit Insert to fail. There has been many kind of problem with Orbit Insert but it should be fixed in 5.2. I have only tested it in the Earth\/Moon system with Apollo and DG.\n\nJarmonik, I've been using version 5.3b with Deepstar, DG-IV, and Shuttle-A vessels around Mercury, Venus, Mars, Jupiter, and Saturn for some time now. I havenotseen a problem with orbit insert since an occasional problem I had noticed a long time ago with version 5.1.-- Mike",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:12:50.14487808Z",
        "author": "David413",
        "date": "2010-02-20T00:02:14+0000",
        "id": "3bed83427fbde3dcd4f19875e9560b40",
        "post_id": "post-207043",
        "text": "Dambuster said:You could at least try to give some feedback, even if you have to use Google Translate. I personally think these are quite nice!\n\nWell, since it removes my voice (my little piece ofmein the fleet), and since I don't know if the author had permission from X-plane to use this, my feedback is, don't use this. It will over-write the original files, and it sounds too much like a machine to me. Sorry, I don't care for these...Dave",
        "thread_id": 13139
    },
    {
        "@timestamp": "2023-09-14T07:13:48.881828608Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-31T23:10:36+0100",
        "id": "1d839e1d6cbfde69c3fea53d2c16b7ba",
        "post_id": "post-70334",
        "text": "One of my ducks finally utilized the duck-house I build years ago. All these years this duck house was empty until now. Her nest was quite comfortable in there. Recently we got the feeling that she was breeding way too long now, quite longer than the average breeding time for a duck.Since a few days, it appears that she gave up the breeding... What a wasted time, weeks of sitting on a nest for nothing. It must be quite sad for her..Another stupid thing:My first duck (who tend to put his beak into everything he comes along) was hanging around while I was painting something. I had the red paint can open standing besides me. Later that day I noticed that the front section of my duck's beak was completely red.. I remember he ran around with this partly red beak for days...:)regards,mcduck",
        "thread_id": 1706
    },
    {
        "@timestamp": "2023-09-14T07:12:50.555592704Z",
        "author": "guitarist473",
        "date": "2010-03-04T13:58:51+0000",
        "id": "30d259ba1fbf17d6cb05136ff7439403",
        "post_id": "post-207353",
        "text": "the solar panel tex is missing for me? its probably my computer.anyway, great upgrade of the scope sat 5 stars! love the filters!",
        "thread_id": 13179
    },
    {
        "@timestamp": "2023-09-14T07:13:48.930588672Z",
        "author": "PhantomCruiser",
        "date": "2010-10-15T03:44:10+0100",
        "id": "80011927cfb443c53266176722faec7f",
        "post_id": "post-266236",
        "text": "I've got an Ubuntu live CD, and use it from time to time. I had to set my computer to boot from the CD rom first, then HDD. So if there is no boot CD in the drive it boots up normally.From there it was all menu driven, easy as pie...For my computer to get to the setup, I've got to hold down [F2] almost as soon as I power the computer up, elsewise it will blow on past the time frame to enter the setup menu and I'm looking at the Windows splash screen.I've also tried Slax linux, and can boot it from a USB stick, it's a really tiny distro, and kind of neat. Perhaps worth a look.",
        "thread_id": 17060
    },
    {
        "@timestamp": "2023-09-14T07:12:50.376963584Z",
        "author": "Orbinaut Pete",
        "date": "2010-02-19T13:34:57+0000",
        "id": "65c92e314e7d3755f53a9180e1c5461f",
        "post_id": "post-207167",
        "text": "Urwumpe said:I have yet to see somebody getting flamed for launching straight up and wondering why he does fall back to Earth.\n\nYes, we've all been there! :lol:",
        "thread_id": 13152
    },
    {
        "@timestamp": "2023-09-14T07:12:50.43627136Z",
        "author": "Piet Barber",
        "date": "2008-05-21T21:38:23+0100",
        "id": "02459147c0ce6b378604621cae2d55c3",
        "post_id": "post-64407",
        "text": "dutchpirate said:Every approach is a forced approach in a glider!!\n\nExactly, if i ever transition to power, I'm sure that flying and maintaining an altitude will be difficult, and honoring the idea that I can do a go-around.",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:13:49.399429632Z",
        "author": "Moach",
        "date": "2010-10-17T15:13:01+0100",
        "id": "5d00f43b0ef2dff301923d510869dad8",
        "post_id": "post-266470",
        "text": "Artlav said:An automobile behaves totally different from a horse or your pair of legs - a horse have a mind of it's own, all you need to do is give the direction and doze off, but a car needs constant attention. There were discussions about dangers of automotive transport back then, but once the cars became practical, the discussion fizzled out.If a flying car, or some other personal flying device, becomes practical, we will adapt, and our laws will break as well.I hope.\n\nmy thoughts exactly! :thumbup: - i imagine there were also plenty of nay-sayers back then when someone suggested \"hey, what if we remove the horse?\"HAL9001 said:but the car opens something like a driving simulator with a lot of brigdes , and the car than flys like tzhe car in the simulation moves. So you drive on a bridge that doesn't exsist, that's everything.\n\nthat's a pretty clever way of discribing it :tiphat:NOTE: this DOES NOT imply that the system will try to somehow \"convince\" drivers that they're not really airborne - special training would still be required for even for the most \"casual\" types of permits (as it is for regular cars) - a flying car IS still an aircraft - an accessible, road-legal one, but an aircraft, nonetheless - and should be treated with all the respect an aircraft demands :hmm:now... about ducted fans being less efficient, that can't be right :shifty: -[ame=\"http:\/\/en.wikipedia.org\/wiki\/Ducted_fan\"]look here[\/ame] - there is some foundation to that \"fairy tale\" after all:rolleyes:still, i reckon, turbo-electrical drives must go... and wings must come :yes:even small wings, which would conventionally imply high stall speeds and poor handling at low velocities, in this case could prove sufficient - since at low speeds, the fans would take charge....i have devised a new type of engine that could prove more fitting - i call it the \"RAPTOR\" (Recoil-Action, Pulse Turbine with Overpass Rotor)it's not a jet turbine, since it works with a discrete compression-expansion cycle, like a good 'ole piston engine - but it removes the major reciprocating mass and most of the excess moving parts in that type of engine :idea:not a jet, not a piston... it's uhm... something in between :lol:this very crude animation explains better than i possibly can....this, i hope, should make for a \"best-of-both-worlds\" solution.... like a piston engine, the fuel\/air mix is compressed in an isolated form - then, the shape of the recoil-valve forces the injector opening to close while the exhaust opens:hence, a \"two-stroke turbine\":pthis could be mechanically connected to the fans - but still centrally positioned, allowing the engines to work in tandem, so that if one fails, it doesn't matter which, since the other two can seamlessly pick up it's slack....the wheels would still be electric... but only one engine needs to be running for that.... reducing noise and consumption",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:50.377088256Z",
        "author": "Dambuster",
        "date": "2010-02-19T14:14:53+0000",
        "id": "669f3433cd0f233bb3524d0071f26008",
        "post_id": "post-207168",
        "text": ":welcome:to the forums! This provides yet another reason to have a UK-Orbinaut convention:)",
        "thread_id": 13152
    },
    {
        "@timestamp": "2023-09-14T07:12:50.661218304Z",
        "author": "Hielor",
        "date": "2010-05-27T01:30:38+0100",
        "id": "624264e671dc5ac17da38a2847548c60",
        "post_id": "post-207502",
        "text": "Andy44 said:Something's wierd about this. It's a bomb with a radio attached, this sort of thing's been put oneveryspace launch vehicle since the 50s. What's the holdup, and why are they being so secretive?\n\nAnd, most importantly--this being a SpaceX rocket, do they evenneedthe termination system in the first place? Don't they usually terminate themselves?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:49.918400256Z",
        "author": "streb2001",
        "date": "2008-05-17T18:31:35+0100",
        "id": "100d607b95304930388d11c5e2d3812a",
        "post_id": "post-64373",
        "text": "Would it be possible to create two or more separate planets in the same position each with identical ephemerides but with different atmospheres defined. This might give the impression of multiple cloud layers.On second thoughts this is probably a daft idea. Orbiter would probably throw a wobbler trying to cope.",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:13:49.99689216Z",
        "author": "OrbitHangar",
        "date": "2010-10-16T23:29:55+0100",
        "id": "d6cf04c07a2b7c0f19899640a0378024",
        "post_id": "post-266740",
        "text": "Author:ignorethisbarrelThis is the binary system Alpha Virginis. All textures are 100% custom made (with Lunarcell and heavy use of blending).I spent a lot of time making navigating this system a real pain in the neck:DHave fun!Comes with three bases, one of which is on the ice giant Spica d.Scenarios require the DGIV-2.DOWNLOAD",
        "thread_id": 17103
    },
    {
        "@timestamp": "2023-09-14T07:12:50.455364096Z",
        "author": "the.punk",
        "date": "2010-02-20T15:50:42+0000",
        "id": "fe1d5945986118c18f20bf55bd2de88d",
        "post_id": "post-207222",
        "text": "Correct me if I'm wrong but I thought that I would be in for Mission 32.",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:49.304274432Z",
        "author": "Parduz",
        "date": "2010-10-16T00:47:51+0100",
        "id": "7372dd5cc687952d3426cb850e6d26a5",
        "post_id": "post-266403",
        "text": "dgatsoulis said:It's more than doable. Nonetheless it IS a [hard-short] mission. And one that's worthy of being picked for one of the 2010 challenges scenarios. In two versions!1: use the least amount of fuel.2: use the least amount of time.\n\nSo, i guess that a tutorial to do that is'nt coming shortly....",
        "thread_id": 17079
    },
    {
        "@timestamp": "2023-09-14T07:12:50.497575168Z",
        "author": "pete.dakota",
        "date": "2008-05-05T16:01:51+0100",
        "id": "152e948ad57c55da6624f31048918de0",
        "post_id": "post-64419",
        "text": "woo482 said:What Dont shoot him its a waste of led attach him to a srb at a shuttle launch\n\nBecause that would be cheaper?Do onto others.... let him rot in prison.",
        "thread_id": 1317
    },
    {
        "@timestamp": "2023-09-14T07:12:50.068790528Z",
        "author": "Messierhunter",
        "date": "2010-02-19T16:18:07+0000",
        "id": "edd27e1cced09f282d2f2e4dd6eef740",
        "post_id": "post-207034",
        "text": "Ghostrider said:You don't watch \"Stealth\" for the planes or the flight scenes. You watch it for Jessica Biel's assets.\n\nSurely you're referring to her mad dog fighting skillz, right?",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:49.499795968Z",
        "author": "reverend",
        "date": "2010-10-17T05:47:10+0100",
        "id": "c6667973a9b9ca45dd789f0aec57420d",
        "post_id": "post-266617",
        "text": "I found a good place in my resume to list things like this, under Hobbies, if it makes you seem better fit to the job. Coincidentally, I applied at a VoIP\/networking company and listed 'Rocket Science' amongst my hobbies on my resume, and did get the job (though I doubt much was due to the Rocket Science, but they did ask me a few questions about it (not a usual hobby). I explained how I started with flight simulators, but 'graduated' to a space flight simulator after I got bored with the regular flight sims. I explained the Space sim is more challenging in many different ways and requires plenty of understanding about numerous areas of physics, such as orbital mechanics, forces, aerodynamics.They read this to mean that I'm ambitious, able, and willing to learn new things, and that i'm probably not too bad at math and science. I'd say it helped a little. It was a much better hobby to list than golf and poker.Strangely, now when our bosses talk and give presentations to customers, they say \"Fixing a computer doesn't take a Rocket Scientist, but we have one on staff anyway.\"",
        "thread_id": 17089
    },
    {
        "@timestamp": "2023-09-14T07:12:50.583638016Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T18:38:25+0100",
        "id": "0212a0875c1d64f26e4fe8ee72545bf5",
        "post_id": "post-207588",
        "text": "What kind of ignition system this Merlin engine uses?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.354724096Z",
        "author": "Rocketman527",
        "date": "2010-02-19T15:22:08+0000",
        "id": "a009bec205235343d97dacdd715590fb",
        "post_id": "post-207140",
        "text": "That sounds like me trying to play the piano",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:12:50.428184064Z",
        "author": "Arrowstar",
        "date": "2010-02-19T23:12:00+0000",
        "id": "8efd53edcae0df26f381979fe071dbe4",
        "post_id": "post-207200",
        "text": "I lol'd. Thanks for sharing.",
        "thread_id": 13159
    },
    {
        "@timestamp": "2023-09-14T07:13:49.49993472Z",
        "author": "Rtyh-12",
        "date": "2010-10-17T13:06:01+0100",
        "id": "5f5762223f0fdf5dff8a7624286c51e7",
        "post_id": "post-266619",
        "text": "This thread makes me happy I still have a while until I have to write my own resume.",
        "thread_id": 17089
    },
    {
        "@timestamp": "2023-09-14T07:12:49.809380864Z",
        "author": "Turbinator",
        "date": "2010-02-17T14:32:31+0000",
        "id": "3a98d9d792fde439c3f5f58f0299e046",
        "post_id": "post-206821",
        "text": "I don't know the key commands myself, but I know that for docking the ISS disables all attitude control.The awesome thing is that both in real life, and in Orbiter, you have to do it for exactly the same reason.",
        "thread_id": 13122
    },
    {
        "@timestamp": "2023-09-14T07:13:49.953053184Z",
        "author": "Carl",
        "date": "2008-06-01T00:10:57+0100",
        "id": "329e0a990d700df33e81c7c5aec91615",
        "post_id": "post-70360",
        "text": "Jeez you guys are quick:lol:Many ThanksCarl",
        "thread_id": 1710
    },
    {
        "@timestamp": "2023-09-14T07:12:49.890340352Z",
        "author": "Linguofreak",
        "date": "2010-02-18T00:17:25+0000",
        "id": "8e36a01f324ef557d1409d50182774bf",
        "post_id": "post-206887",
        "text": "Hmmm... I've been wanting to learn to use SSH. I might go for this...",
        "thread_id": 13128
    },
    {
        "@timestamp": "2023-09-14T07:12:50.564930304Z",
        "author": "computerex",
        "date": "2008-05-10T05:38:48+0100",
        "id": "79c1595ad8c19114bca063baf7627caa",
        "post_id": "post-64433",
        "text": "Has anyone else noticed a severe slow down at orbithangar? It's hardly loading on my end...",
        "thread_id": 1318
    },
    {
        "@timestamp": "2023-09-14T07:12:50.606368512Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-08T23:10:34+0100",
        "id": "51d107a8d4957d27ccef4780a3289bf4",
        "post_id": "post-207687",
        "text": "Hi-res launch photos from SpaceX's cameras.HD launch video from SpaceX's launch pad camera.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.621082112Z",
        "author": "orb",
        "date": "2010-10-14T09:50:23+0100",
        "id": "f26ad0c4cf5dc7429de13f88d05383d0",
        "post_id": "post-266127",
        "text": "Fireproof said:where does it say that. I don't see it.\n\nThere is a link in the rules toTerms of Service:Terms of Service said:... you will not:...Advertise any goods or services for any commercial purpose without explicit permission from ORBITER-FORUM.COM.Offer to sell any goods or services for any commercial purpose without explicit permission from ORBITER-FORUM.COM....\n\nAnd that's why it's a blurry line, because \"paying it forward\" would advertise goods you give away \"for free\", and could easily turn into exchanging those goods ([ame=http:\/\/en.wikipedia.org\/wiki\/Trade]trading[\/ame]), i.e. into commercial activity.",
        "thread_id": 17052
    },
    {
        "@timestamp": "2023-09-14T07:12:49.996640256Z",
        "author": "PhantomCruiser",
        "date": "2010-02-25T02:04:46+0000",
        "id": "3ab9ac28ba08e3b0747057f683cc8abf",
        "post_id": "post-206966",
        "text": "What about Cats? Not the domestic type, but those in the broadway musical? I think they should keep their ISP longer than puppies...",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:12:50.658222848Z",
        "author": "anemazoso",
        "date": "2010-05-19T17:50:33+0100",
        "id": "a869cebf79de1756dd33993c59df979f",
        "post_id": "post-207484",
        "text": "Latest update on spacefightnow.com is that Falcon 9 will now launch no earlier than May 27 but this will conflict with the planned landing of Atlantis on the 26th. SpaceX is also still awaiting approval form th Air Force on the self destruct system.Meanwhile the rocket sits there rusting away.....",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.78138368Z",
        "author": "OrbitHangar",
        "date": "2010-10-14T18:12:54+0100",
        "id": "7b21e95124ea66502a199a58500071e0",
        "post_id": "post-266684",
        "text": "Author:ond1Heavy Launch Ships BaseThis is the first big base of the Upsilon Andromedae system.It has a long runway, vertical launch pad.And a plane.You will need:Baikonur Cosmodrome Environment 1.0http:\/\/orbithangar.com\/searchid.php?ID=2900Titan Base v2http:\/\/orbithangar.com\/searchid.php?ID=4424Including Base.cfgThank you all.DOWNLOAD",
        "thread_id": 17095
    },
    {
        "@timestamp": "2023-09-14T07:12:49.994158336Z",
        "author": "T.Neo",
        "date": "2010-02-18T14:09:22+0000",
        "id": "18813474a64736cd3c1ee546a7b75092",
        "post_id": "post-206942",
        "text": "Yes. While the DG is fantasy, it at least works on real principles.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:48.488872704Z",
        "author": "Pyromaniac605",
        "date": "2010-10-14T05:24:37+0100",
        "id": "95977ebec5a5e48a97c6d331d632b578",
        "post_id": "post-266033",
        "text": "River Crab said:Amen to that! Also, seconded to Izack, only I'm newer.:pHail Probe!:hail::probe:\n\nGuess who's newer than you? :tiphat:HAPPY BIRTHDAY OF!!!:probe:Shines down upon thee.Darren",
        "thread_id": 17050
    },
    {
        "@timestamp": "2023-09-14T07:12:50.555206144Z",
        "author": "george7378",
        "date": "2010-02-20T20:32:30+0000",
        "id": "749d0831f85d4011614afbfb3609629b",
        "post_id": "post-207349",
        "text": "RisingFury said:What filters are in use?If they're the usual U, B, V, R, I and W, then using a combination of them is generally a bad idea...Using two of these combined will usually block out almost all of the light...\n\nI don't know much about solar filters, so I just included red, blue and green like a CCD imaging camera. They aren't supposed to be used together - one at once, maybe to get a stacked composite image, or to look at bright objects under different filters.",
        "thread_id": 13179
    },
    {
        "@timestamp": "2023-09-14T07:12:50.064096256Z",
        "author": "TSPenguin",
        "date": "2010-02-18T09:26:19+0000",
        "id": "fd778fc82307f0c21284eac28b73373d",
        "post_id": "post-207013",
        "text": "It is a prop from the really bad movieStealth.",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:48.57214592Z",
        "author": "Xyon",
        "date": "2010-10-14T14:45:16+0100",
        "id": "d883617b74a495c31a301749f8490aba",
        "post_id": "post-266085",
        "text": "Yes, and how confused would the situation get if your car hadboth? :rofl:",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:50.658833152Z",
        "author": "IronRain",
        "date": "2010-05-21T08:53:39+0100",
        "id": "6d44972d20751336df098763ea6a8446",
        "post_id": "post-207487",
        "text": "SiberianTiger said:The launch has probably just slipped to June 3, 2010.\n\nall because of the air force? why are they being so difficult? the falcon 9 could already have flown 5 time or so...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.092582656Z",
        "author": "Woo482",
        "date": "2010-02-18T18:58:29+0000",
        "id": "87ed292c62eda94c8cc3b8ed2802c465",
        "post_id": "post-207037",
        "text": "I think you mean Atlantis:pand it depends on what addon you are using, you should check the readme of what ever one you are using, that should tell you everything you need to know like the key's needed to use it",
        "thread_id": 13138
    },
    {
        "@timestamp": "2023-09-14T07:12:49.889654272Z",
        "author": "n72.75",
        "date": "2010-02-17T21:45:12+0000",
        "id": "ff0c455d385fb370f3ab8b4ca494b788",
        "post_id": "post-206884",
        "text": "I currently have a Linux server setup and am willing to create user names and let users from the orbiter community for free.Just PM me with the desired username and password and I will set up the account and PM you back with a confirmation.The address is humemw.dnsalias.netJust use an SSH client likePuttythe port is 22.",
        "thread_id": 13128
    },
    {
        "@timestamp": "2023-09-14T07:13:48.620784896Z",
        "author": "Fireproof",
        "date": "2010-10-14T08:43:32+0100",
        "id": "b7614d57bf0130c4d0f46d8cd4e212f4",
        "post_id": "post-266126",
        "text": "where does it say that. I don't see it.",
        "thread_id": 17052
    },
    {
        "@timestamp": "2023-09-14T07:12:49.978590976Z",
        "author": "SiberianTiger",
        "date": "2010-02-18T09:56:54+0000",
        "id": "a5977f5903adadafee34c74a1d3631ea",
        "post_id": "post-206924",
        "text": "Turbo Terminator.:)",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:13:49.576787968Z",
        "author": "Wishbone",
        "date": "2010-10-26T06:12:08+0100",
        "id": "e2839c16753759731ee32bd993fe4a9e",
        "post_id": "post-266633",
        "text": "Closest approach\/InterceptThose of you who have tried the new Intercept page may have noticed that there are a few problems with accuracy at high relative velocities. Mea culpa, I need to make search steps smaller and KOST iteration count larger to avoid this.The requisite accuracy for intercept should be +-0.50 m (placing quite stringent constraints on the maximum time steps).In the working version, I also added derivatives in Rmin from a small dV burn along the principal axes in the orbital frame. Thus, a future intercept autopilot won't have to shake, rattle and roll around and will instead use translation RCS for corrections, at least for some time (until I figure out the maximum gradient direction).",
        "thread_id": 17090
    },
    {
        "@timestamp": "2023-09-14T07:12:49.992968448Z",
        "author": "Turbinator",
        "date": "2010-02-18T02:16:44+0000",
        "id": "49d2d73ef1f8f6a28d1d101e83ebbdd4",
        "post_id": "post-206936",
        "text": "I know what you mean, ever watched Space Cowboys with Clint Eastwood?That movie made me rage.Having real life events (they don't have to happen in real time) in space movies makes them far more interesting, than that made up fake excuse of a brainfart they go along with.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:12:50.407911424Z",
        "author": "n72.75",
        "date": "2010-02-19T22:31:10+0000",
        "id": "f32c3291fadeefdfe0ef75c5f52a358a",
        "post_id": "post-207176",
        "text": "Psycooooooooooo",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:12:50.524266496Z",
        "author": "george7378",
        "date": "2010-02-20T15:29:19+0000",
        "id": "b33b0169d5b65ccd41aabef55622a4e2",
        "post_id": "post-207323",
        "text": "Hi all,I am having problems creating a partially transparent material for my latest addon.I have tried changing all the values for the material in the mesh file, but not one of them has made it transparent.Can anyone give me an example of a transparent material please?Thanks.---------- Post added at 15:29 ---------- Previous post was at 14:57 ----------I have made the material now, but I have found that whenever some of the parts of the mesh are viewed through the transparent material, they become invisible.Why is this?",
        "thread_id": 13173
    },
    {
        "@timestamp": "2023-09-14T07:13:48.731155968Z",
        "author": "NovaSilisko",
        "date": "2012-04-26T23:16:16+0100",
        "id": "122dd734496445d06ef2799d62b322c8",
        "post_id": "post-266175",
        "text": "I think for asteroids smaller than a kilometer or so, they can claim rights to minerals, but not to actual OWNERSHIP of the asteroid.",
        "thread_id": 17054
    },
    {
        "@timestamp": "2023-09-14T07:12:50.479845888Z",
        "author": "Blacklight",
        "date": "2010-02-20T08:57:17+0000",
        "id": "adadeb8dc08019ee8c1f50ae90a8ad35",
        "post_id": "post-207270",
        "text": "This kind of addon could open up some incredible new avenues where Orbiter has never been before !! I would love to see this addon !!!!",
        "thread_id": 13167
    },
    {
        "@timestamp": "2023-09-14T07:12:49.760859392Z",
        "author": "Eccentrus",
        "date": "2010-02-17T09:32:09+0000",
        "id": "98b031bd76498722766f0b8c5b58942c",
        "post_id": "post-206804",
        "text": "well, I don't know if this topic suits well to this subforum but here's the thing: I'm doing a research about physiology in space, and my partners in research decided that to make the research much more simpler (e.g. not to complicate things with cosmic ray effects and stuff) by focusing on the psychological part of it, or rather, the neurobehaviour tendencies of people who are living in space, so, yes, I'm going to google em out by myself too, but it will be such a help for us if anybody of you know anything, or any articles about this, so thanks for reading...:)",
        "thread_id": 13119
    },
    {
        "@timestamp": "2023-09-14T07:13:48.859502848Z",
        "author": "RisingFury",
        "date": "2010-10-17T15:12:31+0100",
        "id": "201c9b9bf1a482e8aba7a2e4dd6458ac",
        "post_id": "post-266225",
        "text": "jedidia said:I'm experimenting around with this Mathematica integrator, but I see that I'm still pushing my boundaries here... For example, there are writing conventions which I can't anderstand. In the formula from Rising Fury:what does the last part mean: * dt,t,O,t ? The online integrator can't make anything of it, which is no miracle since I myself have no idea what kind of operation this is supposed to be...\n\nMathematica uses the form:Integrate[F[t], {t, t1, t2}], where F[t] is the function, integrated for variable t, from the lower boundery t1 to upper boundery t2.I used a similar notation Integral[F[t] * dt, t1, t2], because of lack of LaTeX at the time I was writing the post...jedidia said:Say, could the rocket equation be turned around? i.e. can the formulaDv = Ve * ln(m0\/m1)be rearanged in a way that lets me calculate m1? That looks like it could solve my problem, because then I could calculate the mass consumed during a burn, which would let me calculate the burn time through mass flow, and from there the distance traveled during the maneuver...\n\n[math]{{Dv}\\over{Ve}} = Ln[{{m0}\\over{m1}}][\/math][math]e^{{{Dv}\\over{Ve}}} = {{mo}\\over{m1}}[\/math][math]m1 = {{m0}\\over{e^{{{Dv}\\over{Ve}}}}}[\/math]Be careful in your interpretation...",
        "thread_id": 17058
    },
    {
        "@timestamp": "2023-09-14T07:12:50.580328192Z",
        "author": "IronRain",
        "date": "2010-06-04T17:11:59+0100",
        "id": "0229c76d9c5a52c9867318e06c3c5489",
        "post_id": "post-207561",
        "text": "I read something about a new launch target: 1:00 p.m. EDT.The launch tower is moving back though...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:49.872108544Z",
        "author": "anemazoso",
        "date": "2010-02-18T02:28:00+0000",
        "id": "d26cf9b9180903e6eb7c8b34d726e316",
        "post_id": "post-206883",
        "text": "Ya, but that is my only vehicle and I can afford to risk breaking it right now.:cheers:",
        "thread_id": 13127
    },
    {
        "@timestamp": "2023-09-14T07:13:49.525146624Z",
        "author": "astrosammy",
        "date": "2008-06-01T00:26:41+0100",
        "id": "3af78340440dd2c0ab2a9edcbeeb94ce",
        "post_id": "post-70355",
        "text": ":speakcool:Very nice Games!",
        "thread_id": 1709
    },
    {
        "@timestamp": "2023-09-14T07:12:50.61470976Z",
        "author": "anemazoso",
        "date": "2010-03-22T13:34:18+0000",
        "id": "cfc3cbb6ff7226a573596d4ff0352aa2",
        "post_id": "post-207451",
        "text": "Andy44 said:We have to find a way to get Musk to put a small probe model in the dummy Dragon payload for good luck.\n\nThat would be so freakin awesome!I have a buddy that works at the Hawthorne, CA plant as a machinist. He knows about Orbiter but doesn't really use it. It's too bad, I'll call him though and try to explain this. Hopefully he won't think I'm weird:p",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.96061824Z",
        "author": "Istochnikov",
        "date": "2010-10-15T04:06:41+0100",
        "id": "edf94731093508c9774db52bac1b64d8",
        "post_id": "post-266303",
        "text": "HiI have a question about how to develope an accurate aerodynamic model for my airplanes: I have the following data for... for example the Airbus A340-300:Code:Manufacturer\tAIRBUS\nType\tA340-\nModel\t300\nInitial service date\t1994\nIn service (ordered)\t\nAfrica\t8(1)\nMiddle East\/Asia\/Pacific\t54(10)\nEurope & CIS\t69(15)\nNorth & South America\t9(8)\nTotal aircraft\t140(34)\nEngine Manufacturer\tCFMI\nModel \/ Type\tCFM-56-5C4\nNo. of engines\t4\nStatic thrust (kN)\t151.0\nOperational Items:\t\nAccomodation:\t\nMax. seats (single class)\t440\nTwo class seating\t335\nThree class seating\t295\nNo. abreast\t9\nHold volume (m\u00b3)\t162.90\nVolume per passenger\t0.37\nMass (Weight) (kg):\t\nRamp\t271900\nMax. take-off\t271000\nMax. landing\t190000\nZero-fuel\t178000\nMax. payload\t48150\nMax. fuel payload\t33160\nDesign payload\t28025\nDesign fuel load\t113125\nOperational empty\t129850\nWeight Ratios:\t\nOps empty\/Max. T\/O\t0.479\nMax. payload\/Max. T\/O\t0.178\nMax. fuel\/Max. T\/O\t0.412\nMax. landing\/Max. T\/O\t0.701\nFuel (litres):\t\nStandard\t141500\nOptional\t148700\n\nManufacturer\tAIRBUS\nType\tA340-\nModel\t300\nDIMENSIONS\t\nFuselage:\t\nLength (m)\t62.47\nHeight (m)\t5.64\nWidth (m)\t5.64\nFiness Ratio\t11.08\nWing:\t\nArea (m\u00b2)\t363.10\nSpan (m)\t58.00\nMAC (m)\t7.26\nAspect Ratio\t9.26\nTaper Ratio\t0.251\nAverage (t\/c) %\t\n1\/4 Chord Sweep (\u00ba)\t29.70\nHigh Lift Devices:\t\nTrailing Edge Flaps Type\tS2\nFlap Span\/Wing Span\t0.665\nArea (m2)\t\nLeading Edge Flaps Type\tslats\nArea (m\u00b2)\t\nVertical Tail:\t\nArea (m\u00b2)\t45.20\nHeight (m)\t8.45\nAspect Ratio\t1.58\nTaper Ratio\t0.350\n1\/4 Chord Sweep (\u00ba)\t45.00\nTail Arm (m)\t27.50\nSv\/S\t0.124\nSvLv\/Sb\t0.059\nHorizontal Tail:\t\nArea (m\u00b2)\t72.90\nSpan (m)\t19.06\nAspect Ratio\t4.98\nTaper Ratio\t0.360\n1\/4 Chord Sweep (\u00ba)\t30.00\nTail Arm  (m)\t28.60\nSh\/S\t0.201\nShLh\/Sc\t0.791\nUndercarriage:\t\nTrack (m)\t10.70\nWheelbase (m)\t25.40\nTurning radius (m)\t40.60\nNo. of wheels (nose;main)\t2;10\nMain Wheel diameter (m)\t\nMain Wheel width (m)\t\nNacelle:\t\nLength (m)\t4.95\nMax. width (m)\t2.37\nSpanwise location\t0.312\/0.672An this model on SC3.dllCode:[PARTICLESTREAM_1]\nNAME=engine1\nSRCSIZE=0.5\nSRCRATE=700\nV0=100.0\nSRCSPREAD=0.01\nLIFETIME=0.055\nGROWTHRATE=1.9\nATMSLOWDOWN=1.0\nLTYPE=DIFFUSE\nLEVELMAP=LVL_PSQRT\nLMIN=0\nLMAX=2\nATMSMAP=ATM_PLOG\nAMIN=1e-4\nAMAX=1\n\n[CONFIG]\nMESHNAME=\"Commercial\\airplanes\\A340_IB\" ;IB for IBERIA, LX for Swiss, LH for Lufthansa, TG for Thai... \nSIZE=8\nEMPTY_MASS=129850\nFUEL_MASS=141150\nMAIN_THRUST=622800\nRETRO_THRUST=545000\nATTITUDE_THRUST=5e3\nISP=150000\nTRIM=0.05\nPMI=(15.5,22.1,7.7)\nCW_Z_POS=0.09\nCW_Z_NEG=0.09\nCW_X=2.\nCW_Y=1.4\nCROSS_SECTION=(53.0,186.9,25.9)\nCOG=2.47\nPITCH_MOMENT_SCALE=0.00005\nBANK_MOMENT_SCALE=0.00005\nROT_DRAG=(1.2,0.9,2.0)\nWING_ASPECT=0.7\nWING_EFFECTIVENESS=2.5\nLAND_PT1=(0,-8.521744,24.60485) ;(0,-8.59252,9) on Hi Poly Version\nLAND_PT2=(-5,-8.521744,-.4498763) ;(-4,-8.59252,-5)\nLAND_PT3=(5,-8.521744,-.4498763) ;(4,-8.59252,-5)\nVISIBLE=0\nCAMERA=(-5.388245,2.964641,28.24696)\nMAIN_PSTREAM1=engine1\n\n[SOUND]\nMAIN_THRUST=Sound\\Vessel\\commercial\\XA320_CFM56_fan.wav\nHOVER_THRUST=Sound\\Vessel\\commercial\\XA320_CFM56_Spool_2ORB.wav\nRCS_THRUST_ATTACK=Sound\\Vessel\\roll.wav\nRCS_THRUST_SUSTAIN=Sound\\Vessel\\roll.wav\n\n[AERODYNAMICS]\n; lift\/drag attack point of the vertical airfoil\nVAIRFOIL_ATTACK=(0,0,0)\n; wing chord length of the vertical airfoil\nVAIRFOIL_CHORD=7.26\n; wing area of the vertical airfoil\nVAIRFOIL_AREA=363.10\n; wing aspect ratio of the vertical airfoil\nVAIRFOIL_ASPECT=9.26\nVAIRFOIL_EFFICIENCY=9.26\n; lift\/drag attack point of the horizontal airfoil\nHAIRFOIL_ATTACK=(0,0,-4)\n; wing chord length of the horizontal airfoil\nHAIRFOIL_CHORD=20\n; wing area of the horizontal airfoil\nHAIRFOIL_AREA=45.20\n; wing aspect ratio of the horizontal airfoil\nHAIRFOIL_ASPECT=1.58\n; surface area of aileron\nAILERON_AREA=50\n; lift change of aileron\nAILERON_LIFT=3.3\n; lift\/drag attack point of left aileron (right aileron deduced by x -> -x\nAILERON_ATTACK=(7,-0.5,-15)\n; surface area of elevator\n;AILERON_RIGHT_ANIM=3\n; reference to animation sequence for the right aileron\n;AILERON_LEFT_ANIM=2\n; surface area of elevator\nELEVATOR_AREA=6.7\n; lift change of elevator\nELEVATOR_LIFT=3.0\n; lift\/drag attack point of elevator\nELEVATOR_ATTACK=(0,0,-15)\n; reference to animation sequence of elevator\n;ELEVATOR_ANIM=1\n; surface area of rudder\nRUDDER_AREA=2\n; lift change of rudder\nRUDDER_LIFT=1.5\n; lift\/drag attack point of rudder\nRUDDER_ATTACK=(0,3,-16)\n; reference to animation sequence of rudder\n;RUDDER_ANIM=4\n; speed brake maximum drag change\n;SPEEDBRAKE_DRAG=5\n; speed brake drag attack point\n;PEEDBRAKE_ATTACK=(0,7.5,-14);And i take off with some difficulty on 5000 meters. I have the data that an A340-600 fully loaded uses roughly 3000 meters (the lenght of the runway of Juan Santamar\u00eda Intl Airport) for taking off.My question is: is possible to generate an accurate model of an aircraft in orbiter using the data mentioned on both [ CODE ] tags? And if answer is \"yes\", how can i implementate it both on SC3 or C++? (I shoud clarify that i'm an idiot on C++, so, please be patient with me:p)",
        "thread_id": 17065
    },
    {
        "@timestamp": "2023-09-14T07:12:50.035939328Z",
        "author": "Tommy",
        "date": "2010-02-24T21:49:50+0000",
        "id": "102e211a624d9218dbc786187418ce6e",
        "post_id": "post-206993",
        "text": "Apparently I was more tired than I realized last night. It's Orbit Insert that doesn't work on the newer versions, not Orbit Eject. My mistake - sorry for any confusion. I've always done my insertion burns manually with the retrograde AP, so it's never bothered me. However, Orbit Insert does help prevent overshooting the insertion point under time compression.",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:12:50.456078336Z",
        "author": "PriestLizard",
        "date": "2010-02-21T14:44:16+0000",
        "id": "79517a5f59b3afb25a8bff863b3e576a",
        "post_id": "post-207229",
        "text": "If its allowed by the rules I'd like to apply for another flight. Flight 37 Atlantis?! Let me know if thats ok.Bye",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:12:50.480372224Z",
        "author": "Dambuster",
        "date": "2010-02-20T14:19:10+0000",
        "id": "7850ec0ceb620f639465920c75ceab8e",
        "post_id": "post-207272",
        "text": "Nice idea. I always find that once you've reached your goal in Orbiter (landing on the Moon after a mission, for example) then it just feels a bit empty. This storyline would go a long way to fixing that. :thumbup:",
        "thread_id": 13167
    },
    {
        "@timestamp": "2023-09-14T07:13:49.396396032Z",
        "author": "Urwumpe",
        "date": "2010-10-15T23:53:42+0100",
        "id": "bbef7b00c990e0946ed31f3a71d7b426",
        "post_id": "post-266436",
        "text": "RisingFury said:Yea, M1A1's also use up like 8 gallons of fuel to start the turbine...\n\nand that directly coupled to the transmission, no conversion from mechanic to electrical power and back. If you have turbines, you need no electric motors for the propellers, you better use the turbines directly in the propellers...",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:50.238767872Z",
        "author": "Ghostrider",
        "date": "2010-02-19T08:07:18+0000",
        "id": "1c5868a33c6985ed299334911f23e741",
        "post_id": "post-207056",
        "text": "People who live in glass houses on the Moon should not throwanything.",
        "thread_id": 13140
    },
    {
        "@timestamp": "2023-09-14T07:13:49.896950272Z",
        "author": "MetalMania",
        "date": "2010-10-16T19:22:08+0100",
        "id": "0413dba9567d8e3ae6bc5e35ad8e68a2",
        "post_id": "post-266710",
        "text": "Whenever I'm on the ground on Earth or in LEO and view the standard Map MFD in Orbiter 2010 with the moon targeted, it always shows the Moon's orbit projection as a straight line across the map. Shouldn't it be a \"wavy line\" projection like most other orbits? I don't recall it looking like this in Orbiter 2006.There's also another yellow (presumably a target?) orbit shown on the map all the time that's kind of like a polar orbit but I don't know what it is - I have nothing else targeted. Are these bugs or is there something I'm missing that would explain them?",
        "thread_id": 17099
    },
    {
        "@timestamp": "2023-09-14T07:12:50.455260928Z",
        "author": "astrosammy",
        "date": "2010-02-20T11:12:39+0000",
        "id": "5b8236990403ce60d186d0f9dd9c926f",
        "post_id": "post-207220",
        "text": "woo482 said:Mission 34 and backup for 37 sound ok ?\n\nYeah, that's ok. :thumbup:",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:12:50.036582144Z",
        "author": "jarmonik",
        "date": "2010-03-03T13:18:30+0000",
        "id": "5248d3a014632e403e1d697accb63e91",
        "post_id": "post-207002",
        "text": "I have used slightly different algorithm in the Orbit Insert of 5.x compared to 4.2.1 It should be more fuel efficient but with a cost of falling periapis altitude. That was obviously a bad choise.I just tested a lunar orbit insertion with DG using a source orbit eccentricity of 21 and there was no trouble with it. So, I would presume that the problem is more like a thrust specific problem. Right ? A low thrust can easily cause problems in every program of IMFD. Orbit Insert and Orbit Eject are the most sensitive in that matter due to high angular velocity.I am already working with IMFD6 and the problem isn't as big as it first looked like so I wouldn't like to start fixing it right now.",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:12:50.454995456Z",
        "author": "Woo482",
        "date": "2010-02-20T11:03:09+0000",
        "id": "5d09f498ec97c98131109a391c31ab58",
        "post_id": "post-207217",
        "text": "M33 has a backup pilot, any other you'd like to be a backup on ?---------- Post added at 11:03 AM ---------- Previous post was at 11:01 AM ----------Revolpathon said:i want the primary spot for mission 31 and backup. doesnt really matter i can fly the dg 4 and the xr series craft,:)\n\nDo you mind being backup for Mission 35 ?",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:49.323941376Z",
        "author": "astrosammy",
        "date": "2008-05-31T23:29:13+0100",
        "id": "72357863a4442eec324ee97a2e143b9f",
        "post_id": "post-70353",
        "text": "It depends on the size of the station.",
        "thread_id": 1708
    },
    {
        "@timestamp": "2023-09-14T07:12:50.57988224Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-04T16:45:36+0100",
        "id": "a0642eb341f63d00e0b66e4ce0da81aa",
        "post_id": "post-207557",
        "text": "Just as a note, you can adjust the quality on the SpaceX stream (it is set to high by default, but you can adjust it to low).Engineers are currently working a telemetry issue between the rocket and the range - a FTS (Flight Termination System) antenna isn't giving the correct signal.You can listen to KSC comms. here.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.069071104Z",
        "author": "Ghostrider",
        "date": "2010-02-19T16:29:20+0000",
        "id": "9387ac3e61fc8b929aca61b0948c1359",
        "post_id": "post-207035",
        "text": "Messierhunter said:Surely you're referring to her mad dog fighting skillz, right?\n\nIf it's Cockney rhyming slang for \"hot pole dancing thrillz\", you're quite right.:p",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:49.444388352Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-16T05:53:03+0100",
        "id": "9901076c50bb381e1795869dee3566b1",
        "post_id": "post-266580",
        "text": "Orbiter Battle Simulation Project is attempting something very similar to this, you should check it out.One of the threads for it:http:\/\/www.orbiter-forum.com\/showthread.php?t=17433&highlight=battle+simulation",
        "thread_id": 17087
    },
    {
        "@timestamp": "2023-09-14T07:12:50.617689088Z",
        "author": "Andy44",
        "date": "2010-05-01T23:54:22+0100",
        "id": "470dc9a97be788cb4c3f2d683dad1488",
        "post_id": "post-207471",
        "text": "Hielor said:Source?The big one I can think of (Challenger) where an SRB failed, it didn't go BOOM.\n\nHere's one I remember vividly, in which the solid motor casing failed on a Delta II launch, resulting in a spectacular explosion:[nomedia=\"http:\/\/www.youtube.com\/watch?v=KApLcKQ3Pu0\"]YouTube- Delta Launch Accident[\/nomedia]",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.233004544Z",
        "author": "Stevodoran",
        "date": "2010-10-15T21:43:10+0100",
        "id": "4f5fe3c511e9b15f0babaa15f31028e7",
        "post_id": "post-266365",
        "text": "actually its not for download but i still have it:)",
        "thread_id": 17073
    },
    {
        "@timestamp": "2023-09-14T07:12:49.889832448Z",
        "author": "orb",
        "date": "2010-02-17T22:17:20+0000",
        "id": "64e5467fd00a2faec125eb742a07bebf",
        "post_id": "post-206885",
        "text": "What's the speed of uplink\/downlink of the server? If it's fast enough, it might serve me as a buffer for uploading large add-ons (>112 MB, or an hour for me) to OHM, or downloading big files (>75 MB, or 10 minutes for me) from Doug's page.",
        "thread_id": 13128
    },
    {
        "@timestamp": "2023-09-14T07:12:50.408615936Z",
        "author": "adamb193",
        "date": "2010-02-19T23:50:49+0000",
        "id": "e0fc5810d9efc30c213e6fd0994e955c",
        "post_id": "post-207179",
        "text": "I'm sure congress will find something to restrict. Mandatory flight plans maybe.",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:13:49.396457728Z",
        "author": "RisingFury",
        "date": "2010-10-16T09:16:35+0100",
        "id": "6db34e5d90f84c09891866d49cbde182",
        "post_id": "post-266437",
        "text": "another thing worth noting, is that ducted fans are more efficient than rotors, they can spin faster without breaking mach 1, the duct eliminates tip-bleed loss - and they allow a higher top speed, since you won't have the retreating-blade problem helicopters have..\n\nAnd where did you hear that fairy tale?!RC Ducted fans for medium sized planes (the ones you don't need to pay 2000 bucks for) produce 1 to 2 kg of thrust TOPS. If you use a propeller instead, it will draw the same current and give you at least twice the thrust.A ducted fan running a 6 cell will give you about 2 kg of thrust. A propeller on the same battery will give you 4 to 5.There's also the issue of running out of power. On a plane you can glide, on a heli you can autogiro, but on a flying car you go ballistic.People have been trying to make flying cars ever since planes were invented. People that *know what they're doing*.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:50.06533888Z",
        "author": "Notebook",
        "date": "2010-02-18T09:32:21+0000",
        "id": "97c021db889a3331037cae9bb14baac9",
        "post_id": "post-207018",
        "text": "Gosh, seven replies in eight views!Just shows how often I go to the cinema, never heard of Stealth, XA-20Hawk,Razorback, doodaahday. Guess I'll go back to bed.It does look a bit Panavision in the second one I agree. My friend isn't into aircraft stuff, so I was surprised when I got these. Don't know what piqued his curiosity, must ask him.Thanks all for the info.N.",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.570464512Z",
        "author": "Woo482",
        "date": "2010-02-20T23:34:20+0000",
        "id": "0b209ba5dddb978eb2731c77e339e4e9",
        "post_id": "post-207369",
        "text": ":welcome:to Orbiter-Forum !",
        "thread_id": 13183
    },
    {
        "@timestamp": "2023-09-14T07:12:50.584945408Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T18:56:08+0100",
        "id": "57155368b1d4153354393b8137f49a41",
        "post_id": "post-207599",
        "text": "Spike Spiegel said:I prefer the automated abort to the uncontrolled explosion. This is okay with me.\n\nYep, but I'm talking about damnation of systems with many engines. What are the successful rockets, except for R7, with more than 5 primary chambers?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.39704192Z",
        "author": "Rtyh-12",
        "date": "2010-10-16T14:44:43+0100",
        "id": "2d21fedb05ad2de41eb4ba7a9bb0e3a8",
        "post_id": "post-266442",
        "text": "Richy said:But the real problem is, when you try to leave the 2 dimensional space of the road and enter the 3 dimensional space of the air, it needs a complete different qualification for the person who sits at the controls. With or without autopilots, flying cars are never a subject for the general-public, not in the next 100 years!\n\nRemember when cars where first built? Maximum legal speed = 5 km\/h?P.S.:That flying car makes a terrible noise, it's still stuck in my head. Thank you RiisingFury for making me hear VOOOOO all the time.",
        "thread_id": 17080
    },
    {
        "@timestamp": "2023-09-14T07:12:50.4806208Z",
        "author": "Quick_Nick",
        "date": "2010-02-20T14:32:38+0000",
        "id": "556766cd628198f6da2b478147c34dcb",
        "post_id": "post-207273",
        "text": "Something like this?http:\/\/orbithangar.com\/searchid.php?ID=2578",
        "thread_id": 13167
    },
    {
        "@timestamp": "2023-09-14T07:13:49.43456384Z",
        "author": "garyw",
        "date": "2010-10-17T11:34:57+0100",
        "id": "d1feb88677b8f6440f711b166a677063",
        "post_id": "post-266577",
        "text": "Something similar in China although news is hard to come by:http:\/\/www.bbc.co.uk\/news\/world-asia-pacific-11557581It seems that 11 miners have been trapped and 10 or so more have been killed in a gas explosion.",
        "thread_id": 17086
    },
    {
        "@timestamp": "2023-09-14T07:12:49.811193088Z",
        "author": "BenSisko",
        "date": "2010-02-18T02:44:39+0000",
        "id": "d2e620b825b17d61b9208d0162bc4aaa",
        "post_id": "post-206831",
        "text": "Thorton,What about an attitude hold function then? You could use the Surface MFD and HUD with the Zvezda thrusters to establish a LV attitude then the attitude hold to maintain it for an R-bar approach.Ben",
        "thread_id": 13122
    },
    {
        "@timestamp": "2023-09-14T07:12:49.718492928Z",
        "author": "communist",
        "date": "2010-05-16T14:25:52+0100",
        "id": "868f002a17b3f94f970396661b17f95a",
        "post_id": "post-206778",
        "text": "hail:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:50.011231488Z",
        "author": "astrosammy",
        "date": "2010-10-17T00:25:25+0100",
        "id": "6f1423cc498d28c06178778d5bf2c7af",
        "post_id": "post-266748",
        "text": ":welcome:! I discovered Orbiter on Wikipedia while I was in Norway... :hail::probe:",
        "thread_id": 17104
    },
    {
        "@timestamp": "2023-09-14T07:12:49.976361216Z",
        "author": "Turbinator",
        "date": "2010-02-18T01:23:55+0000",
        "id": "8b61d920d1fb091c1f936dfb85af4b76",
        "post_id": "post-206908",
        "text": "My username.Take a look at it. What impression do you get?I noticed some people think it has something to do with India or something (on other forums, and in multiplayer games), and I just want to test this fact out. Does it give you that impression?I am not from there, or in any way related, I chose this username because its got a cool wibe, sounds fresh, and EXPLOSIVE, but seriously it sounds like turbines. And I love my turbines. Can you beleive I spent a good 30 minutes choosing a good on-line name some years ago when I started playing multiplayer FPS and posting on message boards? Anyway, it never crossed my mind before, but 3 times today I ran in to people thinking i'm from India. Does this mean anything there? Maybe I should have choseTurbonator.:cheers:.",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:12:49.720325632Z",
        "author": "N_Molson",
        "date": "2010-06-05T11:38:12+0100",
        "id": "7950e503213351b5cf87390c69ee8660",
        "post_id": "post-206788",
        "text": "I think we should load a radiation-shielded probe with all the knowledge we have today, maybe some (random) DNA samples and send it into high earth orbit. It could broadcast a radio message every year or something like that. It could also broadcast data if activated by the correct radio sequence (given in the yearly message), so the future civilization would'nt have to master rocketry to use it.:hail::probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:50.435781888Z",
        "author": "dutchpirate",
        "date": "2008-05-20T16:00:39+0100",
        "id": "fced705ad57d40480613a8a0a91a5456",
        "post_id": "post-64400",
        "text": "Congratulations Cairan! One of my best memories was the first time I did a stall during my power training. I already had my glider license, so my instructor (how had never flown gliders), said to recover the same way, just add power at the end. What he didn't realize is that in a glider, you push the controls ALL the way forward...HARD! Nose of the aircraft went straight down, and even a little past vertical, before we recovered. Needless to say, when referencing exercises I had done in a glider, there was a discussion about thesubtledifferences between the two:lol:",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:13:48.991419392Z",
        "author": "jinglesassy",
        "date": "2010-10-15T09:48:10+0100",
        "id": "2908e51e140ccb96582e785ca8075993",
        "post_id": "post-266309",
        "text": "Long story short:We have been there so why go back?",
        "thread_id": 17066
    },
    {
        "@timestamp": "2023-09-14T07:12:50.003142656Z",
        "author": "Arrowstar",
        "date": "2010-02-18T03:33:22+0000",
        "id": "1591094afee89d934e57968644069830",
        "post_id": "post-206975",
        "text": "Hah! If NASA's goes into fashion, it WILL be overbudget and behind schedule.;)",
        "thread_id": 13133
    },
    {
        "@timestamp": "2023-09-14T07:13:49.49926528Z",
        "author": "Linguofreak",
        "date": "2010-10-16T18:45:21+0100",
        "id": "a7b732ba2ac9a44b0a15c5e7889b7f00",
        "post_id": "post-266614",
        "text": "If you can *write* an addon like the XR-2 in your hobby time, that will be of interest to HR types at a software company. Putting on your resume that you can fly it will get you laughed out the door almost anywhere.",
        "thread_id": 17089
    },
    {
        "@timestamp": "2023-09-14T07:12:50.469835776Z",
        "author": "Orbinaut Pete",
        "date": "2010-02-20T01:46:52+0000",
        "id": "9be89ca5194ff06f48b745345724af56",
        "post_id": "post-207244",
        "text": "Yeah!Yeah!Yeah!This rocks!!! :thumbup:",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:12:50.58800128Z",
        "author": "AirSimming",
        "date": "2010-06-04T19:53:13+0100",
        "id": "c1363cdd295078250f0545bf606a198a",
        "post_id": "post-207621",
        "text": "And Dragon is in orbit. SpaceX for president :lol:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.972872704Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-16T21:13:04+0100",
        "id": "820938ea9fba654bec34617a19739437",
        "post_id": "post-266716",
        "text": "Thanks:pI calculated the Goldilocks zone radius by hand (I used Google calculator). Then I ignored it anyway and convinced myself that a planet was habitable because it had magic clouds protecting itself from radiation and heat.",
        "thread_id": 17100
    },
    {
        "@timestamp": "2023-09-14T07:12:50.549289472Z",
        "author": "DoyleChris",
        "date": "2010-02-24T01:17:10+0000",
        "id": "530dc572090f9b6f793657dc6bb4eadb",
        "post_id": "post-207345",
        "text": "There was a tutorial that came with the full manual that had a moon to earth and i thought that there was more.",
        "thread_id": 13178
    },
    {
        "@timestamp": "2023-09-14T07:12:50.607904Z",
        "author": "Notebook",
        "date": "2010-02-23T21:32:16+0000",
        "id": "1aede65b4f61e609647a37924b20fd4b",
        "post_id": "post-207399",
        "text": "...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:49.719089408Z",
        "author": "Wonderer",
        "date": "2010-06-04T22:33:21+0100",
        "id": "f8470da9c48214a25355e42e9a4695fc",
        "post_id": "post-206781",
        "text": "I wondered what my first post in this forum should be,after reading the forums a bit, I realised that this has to be it :hmm: :Hail:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:48.492101888Z",
        "author": "martins",
        "date": "2010-10-14T18:11:52+0100",
        "id": "0d0dbe32477fb0973c478c1df8fc4fb7",
        "post_id": "post-266049",
        "text": "Happy birthday, orbiter-forum!It took more than 13e9 years after the big bang for humans to make an appearance in this universe, but only seven years after orbiter's creation for sapient orbinauts to gather around the orbiter-forum water hole. We are well ahead of the rest of humanity ... :thumbup:",
        "thread_id": 17050
    },
    {
        "@timestamp": "2023-09-14T07:12:50.6067264Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-09T20:51:35+0100",
        "id": "6df06a9da7dae3c5cc23d543eb274e95",
        "post_id": "post-207689",
        "text": "NASA Watch: \"Post-Falcon Feedback\".",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.575425536Z",
        "author": "Zachstar",
        "date": "2010-10-15T10:03:34+0100",
        "id": "8ed8ab34e7bbd887b4f7337e872c1f69",
        "post_id": "post-266112",
        "text": "tl8 said:err, What does DUI have to do with driver-less cars?Also 'Autocars' in not really an accurate description. At least in Oz Auto refers to the gearbox.\n\nFine \"Driverless Transportation\"DUI has everything to do with this. Would you rather trust your life to a Windows 95 computer or a drunk driver?I would rather go with the 95:)",
        "thread_id": 17051
    },
    {
        "@timestamp": "2023-09-14T07:12:50.669008896Z",
        "author": "AirSimming",
        "date": "2010-06-04T15:54:44+0100",
        "id": "58a95b712393696adc2304fee28a5a04",
        "post_id": "post-207545",
        "text": "Those webcasts are a real pain in the axx currently.[EDIT]Ahhh, now it works:)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:49.977712128Z",
        "author": "Linguofreak",
        "date": "2010-02-18T04:08:53+0000",
        "id": "b26c3cee64da08e597c979e3b12f3b59",
        "post_id": "post-206919",
        "text": "PhantomCruiser said:Same here, India never crossed my mind. I read it as TurnBINator, not TurBANator.\n\nIndia never crossed my mind either, but turbine and turban are homophones for me (both \"turbin\"), (IPA:\/t\u025ab\u026an\/).I'd say whoever thought you were from India must have not had very good spelling and gotten the two words confused.",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:12:50.5806144Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T17:22:29+0100",
        "id": "2663b6711cdba4f2afb1b433219f8e93",
        "post_id": "post-207563",
        "text": "The boat's name is the Reel Insanity, owned by an OFFSHORE ENTERPRISES HOLDINGS LLC:http:\/\/www.boatinfoworld.com\/registration.asp?vn=123587",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:48.859329536Z",
        "author": "n72.75",
        "date": "2010-10-15T18:06:37+0100",
        "id": "a2b4d8ff84d19af928412f345a85c888",
        "post_id": "post-266223",
        "text": "look at the problem from a differential standpoint.[math]\nx(t) = position\n[\/math][math]\n\\dot{x}(t) = velocity\n[\/math][math]\n\\ddot{x}(t) = acceleration\n[\/math][math]\n\\dddot{x}(t) = change in acceleration.\n[\/math][math]\nm = mass\n[\/math][math]\np = momentum\n[\/math][math]\nt = time\n[\/math][math]\nx(t) = somefunction.\n[\/math]You know that force is:[math]\nF=m\\frac{dp}{dt}\n[\/math]From this you know that change in acceleration is proportional to:[math]\n\\dddot{x}(t)\n[\/math]and equal to[math]\\frac{dm}{dt}\\dddot{x}(t) [\/math]Acceleration is equal to:[math]\nm\\ddot{x}(t)\n[\/math]Velocity is equal to[math]\nb\\dot{x*n}(t)\n[\/math]where n is 1 for linear drag 2 for quadratic drag etc.So the third order differential equation you have to solve is thus:[math]\n\\frac{dm}{dt}\\dddot{x}(t) + m\\ddot{x}(t) + b\\dot{x^n}(t) + x(t)\n[\/math]Obviously you'd want to extend the functions to three dimensions but the principle is just the same.Another thing to remember is that in Orbiter, you wont have continuous functions.You'll have discrete values at each time step, which can be used to approximate your differentials to any order that you want.",
        "thread_id": 17058
    },
    {
        "@timestamp": "2023-09-14T07:12:50.67000704Z",
        "author": "orb",
        "date": "2010-06-04T16:29:39+0100",
        "id": "62c22c033c04378f9c9359c308a058ff",
        "post_id": "post-207555",
        "text": "AirSimming said:What is that? It requires 1GB to download? Since the connection is so damn slow, it takes more than an hour...\n\nBecause you don't download it, but open in a player (i.e. copy the target link and open in VLC player, Media player classic, etc.).",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.605316096Z",
        "author": "Linguofreak",
        "date": "2010-06-06T00:52:13+0100",
        "id": "bab4850f4baf5281dbcbb69512b8abd5",
        "post_id": "post-207678",
        "text": "AirSimming said:The timing is almost perfect for the ability to see the rotating upper stage \/ Dragon crossing Australia about an hour after launch I guess.\n\nJust noticed I misread his claim. I thought he said the sightings preceded the launch. But he says the launch preceded the sightings, and lasted only 9 minutes (as if it weren't in orbit). So yeah, he's a kook there too.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:49.973323264Z",
        "author": "jedidia",
        "date": "2010-10-16T23:23:15+0100",
        "id": "eb6b42fac5431c40bc790b9de57faae6",
        "post_id": "post-266719",
        "text": "So you threw in another planet too I assume. Spica c is a small ice giant somewhere in the 350 Kelvin range in my generator...",
        "thread_id": 17100
    },
    {
        "@timestamp": "2023-09-14T07:12:49.99538688Z",
        "author": "unknown_orbiter",
        "date": "2010-02-19T04:07:58+0000",
        "id": "b874a2502db0d9103e3ff5fc31efef8b",
        "post_id": "post-206954",
        "text": "I fully agree. The most unrealistic thing I ever use in Orbiter is the DGIV. I always have all the realism options on, including non-spherical gravity sources. The more realistic you make the sim, the more you get out of it. I can't stand these \"warp drive\" add-ons that turn this into a bit of a game. This however doesn't apply to people who are genuinely interested in the scientific effects of warp-drive-esque physics. The whole point here, people, is the Hollywood + space = clusterfail. I still to this day can not get over the pure absurdity of that movie, it is just truly mind-boggling. I never saw a shuttle without its engines burning full power unless it was landed. I assume that in the movie we had the \"chicken\" mode turned on? I think even someone with a basic GED would know that none of this is possible, barely even plausible.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:51.179671296Z",
        "author": "BrianJ",
        "date": "2013-02-18T11:00:17+0000",
        "id": "115a690c70d9b000aee12b82bd292e58",
        "post_id": "post-267084",
        "text": "Cool video, Paz666, thanks!:)",
        "thread_id": 17138
    },
    {
        "@timestamp": "2023-09-14T07:12:50.236475904Z",
        "author": "PhantomCruiser",
        "date": "2010-02-18T22:19:46+0000",
        "id": "ee8116be1aff42424f384b7dcd29e882",
        "post_id": "post-207047",
        "text": ":rofl:",
        "thread_id": 13140
    },
    {
        "@timestamp": "2023-09-14T07:12:49.87112576Z",
        "author": "Notebook",
        "date": "2010-02-17T23:15:15+0000",
        "id": "a57e9ac409872698df161ceb7d640161",
        "post_id": "post-206878",
        "text": "Ha, I see what you mean, funniest thing I've seen and heard for a long time:)Good to see the old stereotypes are working...N.",
        "thread_id": 13127
    },
    {
        "@timestamp": "2023-09-14T07:13:51.593152512Z",
        "author": "Pyromaniac605",
        "date": "2010-10-21T07:31:52+0100",
        "id": "18169071227accbbc081716895dabfe1",
        "post_id": "post-267206",
        "text": "But since its so far away we can't even be certain it still exists correct?Darren",
        "thread_id": 17153
    },
    {
        "@timestamp": "2023-09-14T07:12:50.315792128Z",
        "author": "80mileshigh",
        "date": "2008-06-17T13:22:10+0100",
        "id": "42725ac241afcdb82c127c8f5e14a64c",
        "post_id": "post-64388",
        "text": "...bumping an old thread...I just watched part one of \"When We Left the Earth\" which made no mention of the ATDA rendezvous during Gemini IX! You'd think the Angry Alligator would make for some good TV shots. Anyway, it got me thinking of the old model of mine which Saturn V has shown here.At the time that I modeled the ATDA (way back in 2005), Rob intended to code enitire launch sequences for the Gemini docking targets. These were to include fairing animations for the ATDA. At least, I believe this was the plan. I haven't communicated with him since this time though, and I don't know of the project's current status.However, Project Gemini is released under a BSD license, which also permitted me to scavenge a few bits from the ATV model; so perhaps the ATDA could be released on its own under these terms? If there's any interest in this idea I could always shoot off an email to Rob.",
        "thread_id": 1315
    },
    {
        "@timestamp": "2023-09-14T07:12:50.49107328Z",
        "author": "Notebook",
        "date": "2010-02-20T07:30:13+0000",
        "id": "a948cfe320d630a4e1d9af0917a80adb",
        "post_id": "post-207284",
        "text": "http:\/\/www.esa.int\/esaCP\/SEME9R7CS5G_index_0.html19 February 2010The launch of ESA's CryoSat-2 satellite from the Baikonur Cosmodrome in Kazakhstan, scheduled for 25 February, has been delayed due to a concern related to the second stage steering engine of the Dnepr launcher.\n\nThis is an unlucky satellite.N.",
        "thread_id": 13169
    },
    {
        "@timestamp": "2023-09-14T07:12:50.236248576Z",
        "author": "RisingFury",
        "date": "2010-02-18T21:30:11+0000",
        "id": "b6d04ea4795980fe4afdc5249f3cd740",
        "post_id": "post-207046",
        "text": "Epic.",
        "thread_id": 13140
    },
    {
        "@timestamp": "2023-09-14T07:13:51.658287104Z",
        "author": "Xyon",
        "date": "2010-11-15T08:02:32+0000",
        "id": "580bfc476d24e76a06b507613df0ea34",
        "post_id": "post-267308",
        "text": "jedimaster1214 said:I came up with an idea for another page in Xyon's MFD earlier today to solve this problem.It goes like this:\n\nThat's essentially what I had in mind for the REP page. I like your thinking though.:)hribek said:Yes, that's sort of what I meant, I probably didn't say it clearly. A few images in the ops handbook with area positions and designations will do for starters.As for MFDs and bitmaps ... doesn't the stock Map MFD display bitmaps?I also found some bitmap related code that's distributed with AeroBrake MFD. (unpacks into Orbitersdk\\samples\\AeroBrakeMFD). Maybe it can help you.\n\nDidn't think about map MFD, will have a gander at yonder sources.:)Izack said:MapMFD incorporates vector graphics too, now. :thumbup:\n\nooOOOooo.---------- Post added at 08:02 ---------- Previous post was at 05:10 ----------Heh, that'd be why I didn't look at the source for MapMFD - it's not in the SDK. As for the AeroBrake sources, they're a little interesting, but I'm not sure where the bitmap portions are in use.I assume I'm wanting to blit it, but really I have no idea. :shrug:",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.58761344Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-04T19:52:51+0100",
        "id": "9ec398c601198bbc496a0da9d9dfa402",
        "post_id": "post-207619",
        "text": "Nominal SECO!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.661030912Z",
        "author": "Interceptor",
        "date": "2010-11-23T20:58:34+0000",
        "id": "29f5d628fda23299387586ba4a08a266",
        "post_id": "post-267328",
        "text": "How about colors of the circle to indicate where repair is needed.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.65796608Z",
        "author": "Fabri91",
        "date": "2010-05-18T13:25:22+0100",
        "id": "86a639e6559b12920cfa186be53504ec",
        "post_id": "post-207483",
        "text": "Awesome, thanks!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.410217984Z",
        "author": "Sky Captain",
        "date": "2010-02-20T09:55:02+0000",
        "id": "1400b6b2d8a80a0786e11f7744ca909d",
        "post_id": "post-207190",
        "text": "How any plausible restrictions could prevent a suicidal pilot from carrying out his plans? He would just act like a normal pilot, file a flight plan or do whatever the security measures ask before entering plane and taking off. Besides suicide acts involving crashing private plane into building is so rare I would`t even bother about that. It`s orders of magnitude more likely for a random person to die in a car crash caused by drunk driver (or any other accident like slipping on steep stairs) than being killed by suicidal plane pilot.And if someone is determined to do a suicide in a spectacular way taking large number of people with him he don`t need a plane. All he need is some knowledge in chemistry.",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:13:51.662774784Z",
        "author": "Xyon",
        "date": "2010-12-05T16:32:03+0000",
        "id": "535b445fa0459653bd89c8bc6b95b96c",
        "post_id": "post-267345",
        "text": "I like that idea. A small emmissive particle stream venting from the damaged thruster as the fuel comes out of it would look excellent - slightly hampered by the visible fact on the tertiary hud that no fuel is being lost (However I can probably change that via the API, to simulate the loss instead).",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.668526848Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-04T15:36:04+0100",
        "id": "bcbf188f9d018c2ac3aa8745a7918129",
        "post_id": "post-207540",
        "text": "NASASpaceFlight: \"LIVE: SpaceX ready to attempt maiden launch of Falcon 9\".",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.588552448Z",
        "author": "anemazoso",
        "date": "2010-06-04T19:54:32+0100",
        "id": "c3af180245360c2a3d8f7c5aa0652187",
        "post_id": "post-207624",
        "text": "Orbit!!!!!!!:hotcool::woohoo::10sign::11sign::headbang::sweet::banana::happybday:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.606109952Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-08T21:59:51+0100",
        "id": "4d34688e4d17169625a3bdb7c9bf12c5",
        "post_id": "post-207685",
        "text": "NASA Watch: \"Falcon 9 Development = Cost of Ares I Mobile Service Tower\".",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.667301632Z",
        "author": "Xyon",
        "date": "2012-01-13T00:47:19+0000",
        "id": "d95fda46c92cd23d252ea42506d4500a",
        "post_id": "post-267401",
        "text": "Arrgh, so close. Anyone suggest a way to share a hash_map object between classes? The way I'm trying to do it isn't working properly...---------- Post added 13-01-12 at 00:47 ---------- Previous post was 12-01-12 at 03:01 ----------This is starting to do my nut in.I tried to reorganise the structure of the projects in which XRRR is built to consolidate the MFD and the plugin into one module. OrbiterSound indicates it can be done (a plugin and an MFD all in one) but I'm running into a roadblock thus:Code:1>UMmuSDK.lib(ActionArea.obj) : error LNK2005: \"public: virtual bool __thiscall MFD::ConsumeKeyImmediate(char *)\" (?ConsumeKeyImmediate@MFD@@UAE_NPAD@Z) already defined in orbiter.lib(Orbiter.exe)\n1>UMmuSDK.lib(ActionArea.obj) : error LNK2005: \"public: virtual void __thiscall MFD::WriteStatus(void *)const \" (?WriteStatus@MFD@@UBEXPAX@Z) already defined in orbiter.lib(Orbiter.exe)\n1>UMmuSDK.lib(ActionArea.obj) : error LNK2005: \"public: virtual void __thiscall MFD::ReadStatus(void *)\" (?ReadStatus@MFD@@UAEXPAX@Z) already defined in orbiter.lib(Orbiter.exe)\n1>UMmuSDK.lib(UMmuSDK.obj) : error LNK2005: \"public: virtual bool __thiscall MFD::ConsumeKeyImmediate(char *)\" (?ConsumeKeyImmediate@MFD@@UAE_NPAD@Z) already defined in orbiter.lib(Orbiter.exe)\n1>UMmuSDK.lib(UMmuSDK.obj) : error LNK2005: \"public: virtual void __thiscall MFD::WriteStatus(void *)const \" (?WriteStatus@MFD@@UBEXPAX@Z) already defined in orbiter.lib(Orbiter.exe)\n1>UMmuSDK.lib(UMmuSDK.obj) : error LNK2005: \"public: virtual void __thiscall MFD::ReadStatus(void *)\" (?ReadStatus@MFD@@UAEXPAX@Z) already defined in orbiter.lib(Orbiter.exe)\n1>UMmuSDK.lib(universal_mmu.obj) : error LNK2005: \"public: virtual bool __thiscall MFD::ConsumeKeyImmediate(char *)\" (?ConsumeKeyImmediate@MFD@@UAE_NPAD@Z) already defined in orbiter.lib(Orbiter.exe)\n1>UMmuSDK.lib(universal_mmu.obj) : error LNK2005: \"public: virtual void __thiscall MFD::WriteStatus(void *)const \" (?WriteStatus@MFD@@UBEXPAX@Z) already defined in orbiter.lib(Orbiter.exe)\n1>UMmuSDK.lib(universal_mmu.obj) : error LNK2005: \"public: virtual void __thiscall MFD::ReadStatus(void *)\" (?ReadStatus@MFD@@UAEXPAX@Z) already defined in orbiter.lib(Orbiter.exe)XRRR's MFD derives from MFD2 rather than MFD, and only uses Read and Write status, but not consumekeyimmediate, so I don't think it's anything to do with my MFD. Both MFD and plugin have always shared a header file and always imported UMmuSDK.lib before; it's only when they're together in the one module that I have this issue.Any clues?",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:49.852548608Z",
        "author": "Urwumpe",
        "date": "2010-02-18T09:33:24+0000",
        "id": "fa3c4aa8e0a9dd96f69677dd31fbdf54",
        "post_id": "post-206864",
        "text": "JamesG said:You don't believe me? Or are you just to lazy to go look it up yourself?\n\nI think he is just having the same problem that I have: I can't find any source for your claims, you seem to just claim a lot of wild stuff.---------- Post added at 10:33 AM ---------- Previous post was at 10:29 AM ----------JamesG said:Yeah. But unfortunately as a variable \"flare\" star, its probably burned off most of the volitiles in its habitable zone, and any of its planets are pretty crispy.\n\nTake for example this. You don't know what a flare star is, but you just claim about it:http:\/\/en.wikipedia.org\/wiki\/Flare_starhttp:\/\/arxiv.org\/abs\/astro-ph\/0011153",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:12:49.717341696Z",
        "author": "statickid",
        "date": "2010-04-28T06:01:08+0100",
        "id": "0574d055d16113df79530fe052583b47",
        "post_id": "post-206771",
        "text": "HAIL:probe:!i feel an incredible surge of empowerment now that i have hailed the *****",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:51.668239104Z",
        "author": "Xyon",
        "date": "2012-08-11T13:57:54+0100",
        "id": "59b65a5b343de0f99d29b7a3b69057f8",
        "post_id": "post-267414",
        "text": "XR2 data is now ported to the SQLite database along with the XR1 data. Now just the XR5 data and the MFD maps to go in.I've been thinking about storing additional particle effect data (for the pyrotechnics) in the database as well, but I may shelve that feature, and debris, until version 2 now. I'd like to actually release this at some point.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.355436544Z",
        "author": "TSPenguin",
        "date": "2010-02-20T05:57:22+0000",
        "id": "186ecfc41149fc822942448ef2d4826f",
        "post_id": "post-207145",
        "text": "Now this is truly creepy stuff! Good thing it is beyond the audible spectrum usually.",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:13:51.67317248Z",
        "author": "statickid",
        "date": "2010-10-22T00:02:03+0100",
        "id": "5bbc93a592726106df665e4ecb94fcb0",
        "post_id": "post-267422",
        "text": "I ran out so many times I posted this to the demotivators thread",
        "thread_id": 17162
    },
    {
        "@timestamp": "2023-09-14T07:12:50.435952384Z",
        "author": "Cairan",
        "date": "2008-05-20T23:03:33+0100",
        "id": "d4299741256b0c30a285bd6777019663",
        "post_id": "post-64402",
        "text": "Scrooge McDuck said:But we don't know the whole story aboutwhyhe took over the controls;).I have had these moments too, but after the debriefing it usually became all clear to me.\n\nYeah he said it was because we weren't there in the lessons yet...I think it's just because he's actually a \"safe\" instructor, deep down he must have been right as we have not practiced slow flight nor stall recovery yet, but still, he botched it... :dry:Don't worry, if I screw up I'm not the one to put it under the rug! :beach:",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:12:50.0668736Z",
        "author": "Urwumpe",
        "date": "2010-02-18T14:53:48+0000",
        "id": "8cf783d48c1d531b7b7dc93c8e905454",
        "post_id": "post-207026",
        "text": "Ghostrider said:You don't watch \"Stealth\" for the planes or the flight scenes. You watch it for Jessica Biel's assets.\n\nI thought you buy the Jessica Biel aerobic video for that...",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.609372672Z",
        "author": "Ghostrider",
        "date": "2010-02-28T08:15:03+0000",
        "id": "99ca9d73e30a02f5e24e5d54f9c4b5eb",
        "post_id": "post-207411",
        "text": "francisdrake said:I would not write the Falcon off, even if it fails on this launch. When looking back into the 1950s and early 1960s a lot of rockets failed, and most of them far more spectacular than the failed starts of the Falcon 1. And not to forget the failed Ariane V inaugural flight, not so long ago.\n\nThe big difference is that SpaceX cannot afford that number of failed launches. How many rockets can they blow before their stock value crashes into the ground?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.138212864Z",
        "author": "Moach",
        "date": "2010-10-21T20:00:08+0100",
        "id": "c6c82c541a6d3b28aa9bba7f9e90a5eb",
        "post_id": "post-267038",
        "text": "Inzane said:@MoachThat would be awesome!:hmm:I newer thought anyone would volunteer for this! I am glad that someone look past the cranky appearance and see the potential of this addon.In fact I have studied c++ for hours and hours trying to learn it myself because I am determined to make this addon good. But if i get help with the code everything will be much easier, for me at least...I made my first ship.dll yesterday so without help a dll version by me will be available in year 2030.:(If its not too difficult to program it would be really cool with a airbreathing sabre engine.:)\n\nhave you downloaded the latest G42 WIP release? - there are source codes in there - feel free to have a look around (that's what it's there for)...a lot of it just might be very useful for the SKYLON :thumbup:i was looking around the reactionengines site, it appears the models shown in the animations and pictures were made by one Adrian Mann --his sitehas his email for contact, i was wondering if he would perhaps contribute with some high-res stuff if asked nicely :hmm: - i figure an Orbiter-based SKYLON simulator could possibly be a very appealing idea (pehaps even for it's creators)",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:49.977979648Z",
        "author": "Ghostrider",
        "date": "2010-02-18T09:51:19+0000",
        "id": "3173e2152a26286d1cf1d8e0db81c5da",
        "post_id": "post-206921",
        "text": "If I think \"Turbinator\", all I can think of are turbines turbining turbinously. All turbine-ish things. Can't get more turbine-y than that.",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:13:51.208246272Z",
        "author": "levans",
        "date": "2008-06-01T21:02:08+0100",
        "id": "987a7d47e806c96dc2074f5ab875fe61",
        "post_id": "post-70499",
        "text": "tomek said:Dan Steph's DG-IV? Yes, that thing can pretty much fly itself.\n\nOK, good.I have also spotted the XR5 Vanguard, which from the 'marketing' alone looks like arighteousaddon.Have just finished some more reading. I suppose to begin with, here's what I'm thinking I want to do:- I'd like the most advanced craft that can indeed \"fly itself\"- I'd like to play with orbital mechanics and getting accustomed with the various HUDs\/tools to plan and set up maneuvers.i.e. I want to learn the mechanics first, and have the ship (for now) fly itself on the courses I enter.So, I wonder which ship(s) are the best suited to these initial goals of mine?Also, for any recommended ship, what are the specific features that I should read up that equate to the autopilot. What I mean, is that there may in fact not be a \"full\" autopilot, but a series of tools that you use together to assist with doing the correct burns etc... or perhaps there IS a full autopilot on some of these vessels.In short, my criterion for picking my first ship will be the one with the most complete autopilot to allow me to concentrate initially on trajectory planning.Cheers, all.Luke",
        "thread_id": 1714
    },
    {
        "@timestamp": "2023-09-14T07:12:50.513521152Z",
        "author": "MisterBurkes",
        "date": "2010-08-10T23:44:34+0100",
        "id": "315949e0d370a483b97ed151cf2693ad",
        "post_id": "post-207317",
        "text": "I think thats about the rotationspeed of the planet...",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:12:50.667319808Z",
        "author": "Urwumpe",
        "date": "2010-06-03T15:24:31+0100",
        "id": "ecb20466c1df5bc74e4e5b26ea295182",
        "post_id": "post-207527",
        "text": "They are just afraid of the review in the Orbiter-Forum... cowards. If they would do proper engineering, we wouldn't have as much fun here.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.227676928Z",
        "author": "jethroo23",
        "date": "2010-10-20T12:27:32+0100",
        "id": "dbee4a4a140d2e560563ac7e51bc3d7f",
        "post_id": "post-267105",
        "text": "Just did a reentry with the reentry capsule. I thought it would slow down, but at 5 kms above the surface, speed is: 7000m\/s... I Lol'ed so hard. Took another orbit around earth (Altitude is still 5+ kms) to slow it down to 600 m\/s...",
        "thread_id": 17140
    },
    {
        "@timestamp": "2023-09-14T07:12:50.66067072Z",
        "author": "Kyle",
        "date": "2010-05-23T15:55:45+0100",
        "id": "ccefad3a6f0aef0706e1810f011cee93",
        "post_id": "post-207498",
        "text": "Delay after June 10th is pretty likely IMO..I'm putting my bets on June 15th.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.036916992Z",
        "author": "kevinvr",
        "date": "2010-03-07T12:29:57+0000",
        "id": "1f7466cff9c4e33f7b93dbcae2c24d59",
        "post_id": "post-207006",
        "text": "markl316 said:S I'm planning on releasing a version 2.0 once I get out of school (early may). I will include this update, typo fixes, and so far one other playback: flight to saturn with a direct transfer to Titan (just straight shot, no going into orbit around saturn or anything like that). If anybody else has another suggestion for a playback, please let me know so I can incorporate it.\n\nThat is wondeful because we can use that full manual again. I am not very good at flying and only use the dgiv and arrow so far becuase of the help with autopilots:). I want to go through the manual gain especially for surface take-offs to get into orbit and to land on earth, by two biggest problems at the moment. I will download the 5.3b version and start learnining step by step again.Thanks for a great manual and thanks to jarmonik for a fantastic mfd! The circularize program is a winner for getting an eccentric orbit. \\I always use this for the Arrow so that it can circulate while waiting for the dgiv to take off and dock in the docking bay.Thanks again!!",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:12:50.23858176Z",
        "author": "Arrowstar",
        "date": "2010-02-19T07:46:04+0000",
        "id": "4fd361341b2f98f786a2a4641c8a90c0",
        "post_id": "post-207055",
        "text": "...should not throw moons?",
        "thread_id": 13140
    },
    {
        "@timestamp": "2023-09-14T07:13:51.346036992Z",
        "author": "thetraceur",
        "date": "2010-10-20T18:07:31+0100",
        "id": "d8c6927600c448363be9c3388305ce65",
        "post_id": "post-267134",
        "text": "\"kilotonkiloton, enhet f\u00f6r massa, vikt, med beteckningen kt. 1 kiloton = 1 000 ton = 106 kg. Kiloton f\u00f6rekommer \u00e4ven som enhet f\u00f6r k\u00e4rnladdningars energiinneh\u00e5ll; 1 kt inneb\u00e4r d\u00e5 den energi som utvecklas vid explosion av 1 kt trotyl, dvs. ca 4 TJ (terajoule) = 4 \u00b7 1012 J (joule).\" That's the Swedish definition of the word, it says that it is a word for mass and weight and that 1 Kiloton = 1000 ton. And yes I know that it is used to meassure explosive energy, for example the most powerful hydrogen-bomb ever tested out had a power of 50 Megaton TNT. ( Though Megaton which is more than Kiloton ) but yes I know about that, and kiloton can be used to describe mass and weight.",
        "thread_id": 17144
    },
    {
        "@timestamp": "2023-09-14T07:12:49.977245696Z",
        "author": "PhantomCruiser",
        "date": "2010-02-18T02:12:46+0000",
        "id": "29493919b3f86f1bf6b47ee1b3dac98a",
        "post_id": "post-206916",
        "text": "Strange people on the internet? What? For real?OK, so I can give my wife an explanation, just who was the chick with the blue hair?I had to scroll the screen up so she would know I'm on the Orbiter forum and not some other site. She really does know that when I'm surfing the internet late at night that I'm here, and not some \"other\" kind of site. Plus, while I'm orbiting, the music and radio chatter gives it away.",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:12:50.355624704Z",
        "author": "tori",
        "date": "2010-02-20T08:33:59+0000",
        "id": "20dc822090a51e0f974cd3f17a34341c",
        "post_id": "post-207147",
        "text": "Reminds me of this CD:It had a load of data-driven-synthesizer \"music\" that was unique to each world and\/or setting. And Jupiter's EM (linked) is the most creepy.",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:13:51.389154816Z",
        "author": "garyw",
        "date": "2010-10-20T20:32:08+0100",
        "id": "ef948bc547d7d6311364d414fd1cd5de",
        "post_id": "post-267164",
        "text": "What Orb said plus many people just throw a stick of RAM in and forget that there are a bunch of other things that will improve performance:Defrag - It's just amazing what sort of a performance jump you'll get with a simple defrag.Pagefile - Defrag this too and make sure it's system managed.Applications -> Do you REALLY need all those services, applications and god knows what else running at start up? turn off as much gunk as you can to claw back CPU cyclesDesktop -> Do you really need Aero or some other fancy display? Do you really need a sexy desktop picture soaking up GPU cycles? Nope. Remove them all. Change the settings to remove all the menu fading and other fluff to get even more CPU cycles back.Adding RAM is like using premium unleaded fuel in a car when you really need to pump the tyres up and give it a wash.",
        "thread_id": 17146
    },
    {
        "@timestamp": "2023-09-14T07:12:50.457398784Z",
        "author": "n72.75",
        "date": "2010-02-26T02:06:46+0000",
        "id": "9b34bd830f9bd8373cfdc4d1d99ff9b4",
        "post_id": "post-207238",
        "text": "I can be backup for OFSS-38",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:51.656063744Z",
        "author": "Izack",
        "date": "2010-10-23T00:28:46+0100",
        "id": "87f0a14e2742f6971aabe5a5c37f92d0",
        "post_id": "post-267283",
        "text": "theflyingfish said:One quick question, though; in the second video, the space in the backround appears red. Is it the quality of the video?\n\nNope. That's Orbiter's IRAS Far IR background. You can set the background under \"Celestial Sphere\" in the Visual Effects tab of the Launchpad. :thumbup:",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.485719552Z",
        "author": "ikrase",
        "date": "2010-02-20T06:10:49+0000",
        "id": "a4d026f2e3c29f7330b2df0b253479b9",
        "post_id": "post-207279",
        "text": "Is there any really good tail lander, like an old Heinlein style nuclear rocket?This would have: only one strong engine, delta-v enough to take off\/land a few times and travel around the solar system, and a nice virtual cockpitIf it doesen't exist it should.I suggest that one put the MFD's in an overhead console, which then becomes under-window when facing straight up.Reactor control, etc, would be really nice.Probably should have: Tail first reentry. Door over engine (do not open while flaming hot). Controls for tail fin surfaces. Nose cone dock cover. Tail fin tripod gear. Retros?. Controls for reactor. \\A torchship might also be nice...",
        "thread_id": 13168
    },
    {
        "@timestamp": "2023-09-14T07:12:50.610273024Z",
        "author": "DaveS",
        "date": "2010-03-09T13:11:29+0000",
        "id": "90d905d5bda32ca77a7182b2911d7901",
        "post_id": "post-207419",
        "text": "N_Molson said:As long as the launchpad isn't seriously damaged by the launch, it's ok !Which makes me think... Who would have to pay the repairs ? NASA or SpaceX ? :hmm:\n\nSpaceX as they own the vehicle and pad. And this is a SpaceX demo launch of the Falcon 9, the Dragon on top is a complete dummy. NASA only pays for the cargo in the Dragon if it gets to ISS intact. If it doesn't, SpaceX won't see a cent of NASA COTS\/CRS money.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.667524096Z",
        "author": "GLS",
        "date": "2010-06-03T20:15:48+0100",
        "id": "c029f35d723858c476f43d7466755e88",
        "post_id": "post-207529",
        "text": "We will report events as they happen, but are not providing a score sheet that our numerous enemies can use against us to nitpick what will hopefully be a great flight\n\nthe smell of fear.....:rofl:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.667420928Z",
        "author": "Xyon",
        "date": "2012-01-21T14:08:26+0000",
        "id": "719b14dd66c7dfcf20595390a6246e1f",
        "post_id": "post-267403",
        "text": "I've spent some time working on a little flesh for XRRR's bitbucket-hosted wiki; You can view the resultshere. It gives a little insight into what XRRR can, can't, and cancurrentlydo.Additionally, indev's last commit fixes a bug I created by using LoadLibrary without then cleaning up with FreeLibrary in the MFD's source; That caused a problem on exit when the reference count to XRRR.dll wasn't zero, so the module wasn't unloaded after Orbiter was done with it.The MFD map implementation works, but I forgot that after I changed the maps to the better-quality versions, the pixel coordinates I had became invalid. So I've stopped adding those old ones in and will need eventually to grab new coordinates off the maps as they currently are. Pain in the backside.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.580464128Z",
        "author": "AirSimming",
        "date": "2010-06-04T17:18:04+0100",
        "id": "86e90fa3e3e6084ec3f267c73abee9b0",
        "post_id": "post-207562",
        "text": "IronRain said:I read something about a new launch target: 1:00 p.m. EDT.The launch tower is moving back though...\n\nWell, it can be moved away from the vehicle once again if necessary:cheers:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.139739904Z",
        "author": "hribek",
        "date": "2010-10-25T21:08:03+0100",
        "id": "61e023abffbd7d638bbd95d6023e6425",
        "post_id": "post-267056",
        "text": "n72.75 said:Do you mind if I take a stab at creating a DLL for it?I wouldn't publish it without your permission of course and I probably won't produce anything useful due to a busy life.\n\nI can't see a reason why you couldn't. If it works better than everybody else's, I'm not gonna get green in envy but download it instead.Axel said:@all C+++ writersDid anybody start to writing a DLL?\n\nYep, I'm working on it.Axel said:Hurry up all,\n\nThe real Skylon may take 10 years to build and 12 billion dollars to develop and test.I want the entry to be flyable with an autopilot that doesn't cheat. Which is not very common for spaceplane Orbiter addons (I know of none other than XR. I'm still not through with the book but I figure that adjusting the default CG for other vessels might help, in theory)So 10 weeks for a fully working, UMmu-safe C++ version with a negligible CTD rate should be good enough, since it's for free. Granted, I might be able to spit out a Made-In-China version as a Christmas present - but then again, 24th or 25th isn't Tuesday. On a more serious note, I'll probably release anything that can be branded a test vehicle. So the first release should be able to speed up to half the speed of sound and then brake in an abort while releasing some steam.If you want to help, I'm looking for payload meshes, and a good mesh for the Fluyt stage. And if you really have nothing else to do, the gear deployment animation on Izack's model coud be a touch better. (There's some pipe breaking going on)I can't do all the above and study robotics and control engineering and live at the same time.;)",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.612301056Z",
        "author": "PhantomCruiser",
        "date": "2010-03-11T03:05:08+0000",
        "id": "d7cca0688c1cce66a93233c7f3fa89a7",
        "post_id": "post-207434",
        "text": "More eyes on them here perhaps? I can understand why they are working with such tight parameters though. And can't blame them for an abort.It seems to me though that there are plenty of people who are looking for them (or wanting them) to fail. Not so much here, but there sure is a lot of bad-mouthing SpaceX out on the various bulletin boards.I would think that people would want a commercial space enterprise to be successful? I don't know, maybe it's just me...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.03630208Z",
        "author": "Tommy",
        "date": "2010-03-03T01:05:36+0000",
        "id": "d0ec52349823bf06a732f03c2282ec95",
        "post_id": "post-206997",
        "text": "perhaps you could contact the author.\n\nJarmonik IS the author. As to whether or not OI works, I don't think I've tried it since 5.0 so I couldn't tell you. I'll give it a try this weekend if I can and report back.The problem that I used to have was that OI tried to do the insertion burn as soon as you hit AB, rather than waiting for Pe.",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:13:51.348048896Z",
        "author": "statickid",
        "date": "2010-10-21T04:48:30+0100",
        "id": "de5ee5e9bf275a655b7192ac4cd4431d",
        "post_id": "post-267150",
        "text": "So in geostationary orbit then eh? so what if the planet rotates veeeerrryyyy slowly... like the moon, do they just orbit way the heck out in la-la land?",
        "thread_id": 17144
    },
    {
        "@timestamp": "2023-09-14T07:12:50.5040768Z",
        "author": "Bj",
        "date": "2010-02-22T01:51:05+0000",
        "id": "1a67ea66db11f81bb2e7013f79dc9f76",
        "post_id": "post-207297",
        "text": "TJohns said:Ummm...where's your SALES tables to track *WHO* bought *HOW MANY* of *WHAT* *WHEN* ???From the wording of the report requirements, this seems to be the whole point of this project - use the SALES table as a many-to-many link between CUSTOMERS and PACKAGESTrevor\n\nThere is no sales table;who = (customer)how many = 1 packagewhat = customer.pack_custwhen = customer.CUST_STARTThough yes it might be easier with a sales table, I think I will just resort to asking the professor. He did after all approve the design.and if it needs a sales table, well its a little late now. After this class I can guarantee database design are not for me.---------- Post added 02-21-10 at 05:51 PM ---------- Previous post was 02-20-10 at 10:32 PM ----------oh:censored:Guess what? There is a sales table. I was looking through the drop statements and saw drop table sales... so I just added a few attributes.Still this is probably a really stupid way of doing it, butCode:UPDATE sales\nSET total_cust = 0;\n\nUPDATE sales\nSET total_income = 0;\n\nSELECT PACK_ID, total_cust, total_income FROM sales;\n\nUPDATE sales\nSET total_cust = \n(TOTAL_CUST + (SELECT COUNT(pack_cust) FROM customer WHERE PACK_CUST = 10001))\nWHERE PACK_ID = 10001;\n\nUPDATE sales\nSET total_cust = \n(TOTAL_CUST + (SELECT COUNT(pack_cust) FROM customer WHERE PACK_CUST = 10002))\nWHERE PACK_ID = 10002;\n\nUPDATE sales\nSET total_cust = \n(TOTAL_CUST + (SELECT COUNT(pack_cust) FROM customer WHERE PACK_CUST = 10003))\nWHERE PACK_ID = 10003;\n\nUPDATE sales\nSET total_cust = \n(TOTAL_CUST + (SELECT COUNT(pack_cust) FROM customer WHERE PACK_CUST = 10004))\nWHERE PACK_ID = 10004;\n\n\nUPDATE sales\nSET total_income = \n    (\n    SELECT SUM(p.pack_price) \n    FROM package p, customer c\n    WHERE c.pack_cust = p.pack_ID\n    AND p.pack_id = 10001\n    GROUP BY p.pack_id\n    )\nWHERE PACK_ID = 10001;\n\nUPDATE sales\nSET total_income = \n    (\n    SELECT SUM(p.pack_price) \n    FROM package p, customer c\n    WHERE c.pack_cust = p.pack_ID\n    AND p.pack_id = 10002\n    GROUP BY p.pack_id\n    )\nWHERE PACK_ID = 10002;\n\nUPDATE sales\nSET total_income = \n    (\n    SELECT SUM(p.pack_price) \n    FROM package p, customer c\n    WHERE c.pack_cust = p.pack_ID\n    AND p.pack_id = 10003\n    GROUP BY p.pack_id\n    )\nWHERE PACK_ID = 10003;\n\nUPDATE sales\nSET total_income = \n    (\n    SELECT SUM(p.pack_price) \n    FROM package p, customer c\n    WHERE c.pack_cust = p.pack_ID\n    AND p.pack_id = 10004\n    GROUP BY p.pack_id\n    )\nWHERE PACK_ID = 10004;\n\n--********************--\n--***Select Queries***--\n--********************--\n\nSELECT p.PACK_ID, p.pack_desc, p.pack_price, total_cust, total_income \nFROM sales s, package p\nWHERE s.pack_ID = p.pack_ID;Cannot believe I didn't see that, maybe because it was 2AM at the time or something...",
        "thread_id": 13170
    },
    {
        "@timestamp": "2023-09-14T07:12:50.196684288Z",
        "author": "tgep",
        "date": "2008-05-05T03:42:23+0100",
        "id": "13102257237577d8673fd50242350b07",
        "post_id": "post-64377",
        "text": "There have been a few updates ...... search the OrbitHanger database for the most current one.It's been on my mind to do something with the Mercury Atlas booster to have a launch vehicle for the Gemini GATV ........",
        "thread_id": 1314
    },
    {
        "@timestamp": "2023-09-14T07:12:50.2598336Z",
        "author": "clickypens",
        "date": "2010-02-20T04:08:54+0000",
        "id": "42eac48e312671de42b65300d9f39a5b",
        "post_id": "post-207079",
        "text": "So what's the payload difference between the Dragon and Cyngus?",
        "thread_id": 13143
    },
    {
        "@timestamp": "2023-09-14T07:13:51.566531072Z",
        "author": "Wishbone",
        "date": "2010-10-21T13:23:18+0100",
        "id": "eba3b12fd98c17f1f957694675bdf0c4",
        "post_id": "post-267191",
        "text": "This is all stuff that can be done already via Lua, in a Lua console window or in the Terminal MFD ({g} I suppose it's called Terminal because its UI induces terminal thoughts in the user).",
        "thread_id": 17151
    },
    {
        "@timestamp": "2023-09-14T07:12:50.518985984Z",
        "author": "garyw",
        "date": "2010-02-20T11:49:03+0000",
        "id": "53353803eb6388b1dc916ec59f27420c",
        "post_id": "post-207320",
        "text": "looks really good!",
        "thread_id": 13172
    },
    {
        "@timestamp": "2023-09-14T07:12:49.916411904Z",
        "author": "Lunar Pilot",
        "date": "2008-05-16T02:01:38+0100",
        "id": "0d9c57bdc1b74b00d72e918728a0ccf5",
        "post_id": "post-64359",
        "text": "''eternal atmosphere''I myself have wondered how in the world they allowed Jupiter, Saturn, Uranus and Neptune to have solid surfaces. Granted, they are very far from the top of the atmosphere. (I've actually managed to get into orbit from Jupiter's ''surface'' with a DG, took forever though. Yes, that would be a very good addon.",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:13:51.656945664Z",
        "author": "Izack",
        "date": "2010-11-12T04:44:50+0000",
        "id": "4fb8109eb04f286864d391de18115387",
        "post_id": "post-267292",
        "text": "Wishbone said:Currently you have to define two parameters - probability of failure and time during which it can appear. MTBF combines these into one.Poisson distribution - Wikipedia, the free encyclopediais what you're looking for.\n\nTotally unrelated, but 'Poisson distribution?' We shouldn't be seeing any of that in outer space! :lol:([ame=\"http:\/\/fr.wikipedia.org\/wiki\/Poisson\"]Poisson - Wikip\u00e9dia[\/ame])",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.577908736Z",
        "author": "Hielor",
        "date": "2010-02-21T19:43:50+0000",
        "id": "80c8b0d3529b468a9613f09f6501edec",
        "post_id": "post-207383",
        "text": "Given that this is a SpaceX rocket, I think the only real question is: At which point in the flight will it explode? :shifty:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.66436608Z",
        "author": "Xyon",
        "date": "2011-09-06T01:09:13+0100",
        "id": "630690c24dd39ce7b7ef0f9f3816cb16",
        "post_id": "post-267364",
        "text": "The link in the first post has been updated to point to the newest beta - 0.7.8c.No, it isn't 0.8 yet - too much is still unfinished for that. This is a bugfix and method change release, tidying up from the combination of errors and new bugs I've noticed, as well as some new solutions to old ones and performance improvements.Full changelog:Version 0.7.8c (b110906):\u2022 Bugfix: Incorrect sequencing code causing systems to delete other systems\u2019 action areas.\u2022 Bugfix: Incorrect creation behaviour for Action Areas.\u2022 Bugfix: Heap corruption (Causing break in Orbiter.exe \/ CTD) from old code \u2013 removed.\u2022 Bugfix: Invalid data in structure used for dialog components.\u2022 Bugfix: Unexpected Orbiter shutdown behaviour corrected.\u2022 Bugfix: Miscellaneous performance update in MFD code.\u2022 Bugfix \/ Bug tracking: Heap corruption from UMMU (Visible in Performance Stress Test 1)\u2022 Method change re: MFD dots \u2013 incomplete.\u2022 Method change re: Vehicle status page \u2013 incomplete.\u2022 Scope widened. Again.\u2022 Beacons added \u2013 unfinished reference implementation.\u2022 Alteration to Configuration Dialog box \u2013 better, cleaner layout.\u2022 Tweaking to the Action Area maps \u2013 point size etc.\u2022 Sifted scenario list and removed superfluous old ones.\u2022 Added new Performance Test scenario (Bugged, see tracking entry above).\u2022 Refactored and streamlined the way in which particles will be created (Still unfinished).\n\nUsual testing stuff applies - please break it, then tell me how you broke it. I am aware of a bug with UMMU which is causing CTDs - this is some heap corruption noticeable from the Performance Test 1 scenario (There are 12 XR vessels in there at once, though, so it's a little unrealistic for normal operations) which I'm contacting DanSteph about to see if we can pin it down - though I think this might not be helping:Whoops...:p",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.409355008Z",
        "author": "Quick_Nick",
        "date": "2010-02-20T00:40:08+0000",
        "id": "2d895486292ba31fb8614381bc83224e",
        "post_id": "post-207183",
        "text": "Interesting, my brother was indeed one building over.o_O",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:12:50.068237312Z",
        "author": "Orbinaut Pete",
        "date": "2010-02-18T21:32:33+0000",
        "id": "455efdc626e9e444a94de2537f51228d",
        "post_id": "post-207032",
        "text": "TSPenguin said:It is a prop from the really bad movieStealth.\n\ngaryw said:Hey! I quite like that movie!\n\nSorry, butStealthis one of the worst movies I've ever seen! :lol:",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:12:52.391191552Z",
        "author": "n72.75",
        "date": "2010-02-24T20:15:45+0000",
        "id": "1f91488a0c33d0cbbbf045c6b65e8d2b",
        "post_id": "post-208671",
        "text": "Careful people, we don't want to have to break out the fire extinguisher again.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:51.139684096Z",
        "author": "Axel",
        "date": "2010-10-25T19:04:11+0100",
        "id": "d69b18c9d265144258418f1c8aa2713b",
        "post_id": "post-267055",
        "text": "@all C+++ writersDid anybody start to writing a DLL?@InzaneDid u start to write a Velcro-vessel as rocketengine?Hurry up all, then there are no really other near tech shuttles we could use, for a replacement of the space shuttle, when its age ends next time. All DG's are minimum 20 or 30 years away, when his engines will work ever and XR1 and XR2 have to small payload bay, XR5 no VC and hopeless overpowered. TX5 has only a outside payload capability, more a carrier. At the G42 i cant activate the next engine \"+\" doesnt work ?!!!Skylon is mutch more easier to steer, has a less complex engine and has a shuttle sized payload bay. With him to fly cargo or inside his passenger module would be awesome cool:cool:.",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.455487488Z",
        "author": "Woo482",
        "date": "2010-02-20T15:55:48+0000",
        "id": "9b397af2e5560481532fe5664a4462f9",
        "post_id": "post-207223",
        "text": "I sent you a PM about it.",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:51.196494336Z",
        "author": "Izack",
        "date": "2010-10-19T19:59:47+0100",
        "id": "9518d5ff2f801dcd6b9eacb81d1bc877",
        "post_id": "post-267090",
        "text": ":welcome:to Orbiter-Forum!theflyingfish said:I keep having trouble syncing with ISS. Our orbits are the same, but I can't seem to catch up.\n\nIf your orbits are the same, that means you're both travelling at the same velocity, so you'll never catch up. If you're a little behind the ISS, burn retrograde for a few seconds at periapsis to lower your orbit (but not too low or you'll reenter!). After a few orbits, you should have caught up to the ISS. When you're close (preferrably less than 200km), match your orbit back up with the ISS (easiest way is to lower \"-V[ISS]\" on the Docking HUD by burning towards it until it's near zero.) After that, it's fairly simple to spot the station and manoeuvre towards it. Then align and dock. :thumbup:There are many more advanced techniques to this, and I only scratched the basic principles behind this arcane wizardry of Rendezvous. A much better and more in-depth explanation is found inGo Play in Space(Chapter 5,) which is a manual anyone here would recommend to the new user.Happy orbiting!",
        "thread_id": 17139
    },
    {
        "@timestamp": "2023-09-14T07:12:50.592201216Z",
        "author": "Ark",
        "date": "2010-06-05T00:17:25+0100",
        "id": "9fd679f665bfeeafc60c1730bd78fbbe",
        "post_id": "post-207651",
        "text": "Unbelievable, a near-perfect launch on the first try!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.391589888Z",
        "author": "Peter3210",
        "date": "2010-02-24T21:51:46+0000",
        "id": "77eec95be42ffb213dbd92be5a0ac3e4",
        "post_id": "post-208673",
        "text": "Alas we do not live in a perfect world; fortunately Martin has given us the tools needed to leave the world we do have far far behind.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:12:51.895144448Z",
        "author": "Star Voyager",
        "date": "2011-04-29T18:00:50+0100",
        "id": "bcdd64055f177b3231cc9bb25e5f6431",
        "post_id": "post-208172",
        "text": "CONFIRMED. Minimum 72 hours scrub called by Leinbach.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.197656064Z",
        "author": "HAL9001",
        "date": "2010-10-20T13:57:13+0100",
        "id": "d9165d2b275f3516a33a51c4ac982f6e",
        "post_id": "post-267098",
        "text": ":welcome:to the forum!",
        "thread_id": 17139
    },
    {
        "@timestamp": "2023-09-14T07:12:50.61033856Z",
        "author": "clickypens",
        "date": "2010-03-09T18:42:13+0000",
        "id": "966a99e69f5d0e096286c552c8801d75",
        "post_id": "post-207420",
        "text": "wasn't there a test-firing today? how'd that go? or has it not happened yet?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.90066048Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-06T19:05:50+0100",
        "id": "91915e421d52c5130773898365ffe5d2",
        "post_id": "post-208213",
        "text": "New official launch & landing times:Launch:Monday 16th May 2011 at 8:56:21 AM EDT \/ 12:56:21 PM GMT.Landing:Wednesday 1st June 2011 at 2:30 AM EDT \/ 6:30 AM GMT.------------------------------@Galactic Penguin SST: Yes, it would.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.65818112Z",
        "author": "Izack",
        "date": "2010-11-15T03:10:27+0000",
        "id": "43ac85e2ecb0c6202154753524ebfb47",
        "post_id": "post-267307",
        "text": "MapMFD incorporates vector graphics too, now. :thumbup:",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:49.808958208Z",
        "author": "BenSisko",
        "date": "2010-02-17T12:32:59+0000",
        "id": "7d55ab485cadc0b8e9e25e074543a9fc",
        "post_id": "post-206820",
        "text": "What key commands do you use to get the ISS in STS-92 docking scenario to maintain an attitude on the R-Bar for rendezvous, TORRA, and docking?Ben",
        "thread_id": 13122
    },
    {
        "@timestamp": "2023-09-14T07:13:51.661407232Z",
        "author": "jinglesassy",
        "date": "2010-11-24T01:27:35+0000",
        "id": "e747d9a2e9c181b531e0e5c0a1b579ff",
        "post_id": "post-267331",
        "text": "Sounds like a good plan Xyon.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:49.85175936Z",
        "author": "Izack",
        "date": "2010-02-17T14:12:31+0000",
        "id": "5cdacfbb51a11f88e5556a66e68495e4",
        "post_id": "post-206857",
        "text": "T.Neo said:And life probably exists where there is abundant liquid water. Complex life is another matter, but I wouldn't be surprised if it developed some interesting traits to combat the flare problem.\n\nYep. Domain Archaea could definitely do that. I wouldn't be surprised if it were possible to plant successful bacterial colonies on some other worlds, but that could be wishful thinking. At any rate, we shouldn't do that until we've invented monoliths, eh?;)",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94605568Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-21T23:45:12+0100",
        "id": "2bc64369175557f9ed902b7f29acad51",
        "post_id": "post-208317",
        "text": "Just an FYI, following today's FI with the OBSS, Endeavour's TPS has been cleared for entry by the DAT! :thumbup:And for those of us who don't speak NASA:;)Following today's close-up inspection of a damaged heatshield tile using the Shuttle's robot arm extension boom, Endeavour's heatshield has been declared safe for re-entry!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.139851776Z",
        "author": "Inzane",
        "date": "2010-10-26T17:09:06+0100",
        "id": "bcd6f72230d1a1ed1ad674394084d085",
        "post_id": "post-267058",
        "text": "Hi hribec!I am really looking forward to your dll version of Skylon:thumbup:If you want any help with the meshes and textures I am at your service.:)Feel free to use any information in this addon in your version.I hope you can use my Skylon mesh, but thats of course your choice. If you want it I can improve it.---------- Post added at 04:09 PM ---------- Previous post was at 12:35 PM ----------@AxelI made a scenario with Skylon and Velcro rockets, but I haven't yet been able to make a multistage vessel with it. But I am working on it:yes:",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.236968448Z",
        "author": "Linguofreak",
        "date": "2010-02-19T00:31:17+0000",
        "id": "daa501d3487e4c805191772a247af606",
        "post_id": "post-207049",
        "text": "Are the lyrics relevant to the video, or is it just a randomly chosen song?If they are relevant, it would be nice to see them written down (In the original language and English).",
        "thread_id": 13140
    },
    {
        "@timestamp": "2023-09-14T07:12:51.997660416Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-16T18:41:30+0000",
        "id": "dcbfac24db77c8c7def35b66a073188a",
        "post_id": "post-208018",
        "text": "AMS-02.org: \"The STS-134 crew visit to AMS-02\".Last Monday, November 8th, AMS-02 received the STS-134 astronauts visit.Commander Mark Kelly, Pilot Gregory H. Johnson and Mission Specialists Michael Fincke, Greg Chamitoff, Andrew Feustel and Roberto Vittori arrived at KSC early in the morning for the scheduledCrew Equipment Interface Test (CEIT), two days of hands-on training that the astronauts undergo a couple of months before the launch, checking out all the actual tools, hardware and equipment they will use in space.The astronauts spent the first day of training at the SSPF to familiarize with the payloads, ELC-3 and AMS-02, they will deliver to the International Space Station. Nobel laureate Samuel Ting and all of us of the AMS Collaboration team were in the Highbay to welcome them and answer all their questions about the experiment.Of course, they already knew very well AMS-02, which they had visited at CERN in October 2009, but in the SSPF the experiment was integrated in the flight configuration, so they needed to understand and see for themselves new details about it. The crew appreciates the importance of the experiment, the first particle physics detector on the ISS; all along their time in the SSPF, between a check and a question, they told us many times how proud they are to be the crew that will deliver it to the Station.Indeed, as the experiment doesn\u2019t request any involvement by the ISS crew, the STS-134 astronauts should be the only ones to handle it, performing the key operations to install AMS-02. However, should the need for a Contingency EVA (Extra Vehicular Activity) arise, during the integration in SSPF the experiment has been equipped with nine handrails and two WIFs (Worksite Interface Fixture) to help the astronauts in their work.Later in the afternoon of the 8th November, the STS-134 crew had finally a rest, enjoying a beer with us at the Shuttle\u2019s Dugout Sports Bar & Grill, close to the KSC. The day after, they spent their time with the Endeavour in the Orbiter Processing Facility-2 (OPF-2). In the afternoon, Commander Mark Kelly and Pilot Gregory Johnson moved to the Shuttle Landing Facility to practice withthe Shuttle Training Aircraft (STA), the NASA training vehicle used to simulates the Shuttle landing, that flies at the same speeds, dive angle and approach trajectory as the Shuttle. Every Shuttle commander and every pilot has to practice at least 1000 landings with the STAs, but in fact, Commander Kelly, who was pilot in STS-108 and STS-121, and commander in STS-124, already did more than 3000 landings.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.237024256Z",
        "author": "Allan",
        "date": "2010-10-19T20:43:29+0100",
        "id": "7a0a12edb304c5c35f62fa4b677ef878",
        "post_id": "post-267108",
        "text": "Hello again,If I could ask a question of the structural and math guys this time.If a mile high dome were to be built on Earth with the desire to cover as much of a city as possible how wide could it be before it is structurally unsound? Is it feasable in our atmosphere that a 1 mile high dome could cover 10 miles, 20 miles, 30 miles, or more? Or is the circumference of the 1 mile dome going to limit it to a two mile diameter?I've been reading and found one site which suggested that a 1 mile dome could be used to cover all off Manhattan Island and NY City? If memory serves Manhattan Island is 15 miles long and maybe half as wide.My thinking is a dome comprised of octaganal sections assembled to fit. For my purposes (fiction) materials aren't really a factor since I'm not planning to go too much into detail (though carbon based beams are the front runner in my mind).",
        "thread_id": 17141
    },
    {
        "@timestamp": "2023-09-14T07:12:51.941995776Z",
        "author": "IronRain",
        "date": "2011-05-18T07:35:44+0100",
        "id": "7ad62fd37ba48bab81dda2c8f3ec8cfb",
        "post_id": "post-208290",
        "text": "Daily Mission Recap - FD2",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.511408896Z",
        "author": "Woo482",
        "date": "2010-02-20T15:44:11+0000",
        "id": "76739bb53c77764744d392e3cc0d7ce1",
        "post_id": "post-207299",
        "text": "Wouldn't it be better to provide instructions on how to add the planet to the Sol.cfg rather than overwriting it ?",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:13:51.262653184Z",
        "author": "spacekid1998",
        "date": "2010-10-23T20:07:34+0100",
        "id": "67961b56d64ff57efa1244483ae292b5",
        "post_id": "post-267120",
        "text": "Use IMFD. It's more user-friendly.",
        "thread_id": 17142
    },
    {
        "@timestamp": "2023-09-14T07:12:50.57895168Z",
        "author": "barcode",
        "date": "2010-02-22T23:51:33+0000",
        "id": "0a9a864dac11acc447c5f17415b4bb27",
        "post_id": "post-207389",
        "text": "So it will either be a resounding success, paving the way for commercial access to the International Space Station, or it will blow itself to smithereens.Either way, we're in for a hell of a show.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.965151744Z",
        "author": "flytandem",
        "date": "2011-05-30T11:40:37+0100",
        "id": "7bc8880af1fc2abac6e9c5258dbaf59d",
        "post_id": "post-208397",
        "text": "I also had to get up to see a flyover at 05:19:34 Monday 30th (CDT). It had passed directly overhead but didn't receive its sunrise until it was down to 30 degrees above the horizon as seen from my location in San Bernardino California. It lit up very brightly right on schedule. It was descending as snake-eyes into a clear NE sky.What was surprising and fun to see was a fairly bright cloud-like glow around the shuttle (the leading craft). And this glow had a tapering tail that descended all the way to the horizon ahead of its direction of motion. I assume it was the exhaust of a previous burn reflecting sunlight. Could it be the sep-3 burn from 100 minutes prior?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:52.469654784Z",
        "author": "Deltafang",
        "date": "2010-02-24T13:44:07+0000",
        "id": "abad24ac4102ccddd57e925cdf7069d8",
        "post_id": "post-208706",
        "text": "SiberianTiger said:Probably, asking the locals of how do they call their own star and planets is the way to go. It might result, however, in an inadvertent naming a planet in our universal catalogue by a word that is properly translated as \"HUMAN DEVILS GO HOME!\" :lol:\n\nHaha! Kind of like the myth with how kangaroos were named, right?Well, in my story we've visited three systems already. Alpha Centuari AB, Epsilon Eridrani, and Tau Ceti. Gilese 581 being the target for the fourth expedition. No life yet, but we're still looking.My point is that we already spent time getting getting acquainted with and actually going to these solar systems. While they might not be as intimate with us as our own planets, for some reason I think we'd bother with giving them proper names instead of just star catalogue names. I think a universal catalogue for planets would be great, but we should only use it for planets we've seen with our telescopes or actually visited.By the time we're capable of interstellar flight, I think our telescopes will have been powerful enough to direct image a planet to the point where we can see actually see its atmosphere and\/or facial features. Probably decades to centuries prior. We'd probably name them based on physical or chemical characteristics. What the hell do you name a planet anyway?",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:51.648001024Z",
        "author": "Cairan",
        "date": "2008-06-02T19:09:47+0100",
        "id": "6440008ba2cd2898587f3c2173ab1fcd",
        "post_id": "post-70561",
        "text": "Urwumpe said:What does that rule tell us about NASA?;)\n\nResults (return on public money investment) speak for themselves...:pIt's such a shame that the only stuff coming out of ISS is their port-a-potty problems...",
        "thread_id": 1716
    },
    {
        "@timestamp": "2023-09-14T07:12:50.604663808Z",
        "author": "Star Voyager",
        "date": "2010-06-05T19:01:05+0100",
        "id": "d133c3b115ee998b89810e39d5949f7d",
        "post_id": "post-207673",
        "text": "MajorTom said:Who will launch astronauts from Florida for the US once the Space Shuttle is retired, hmm?\n\nULA is partnering with private companies:Atlas V401 rocket + (Unnamed capsule) (Boeing \/ ULA \/ Bigelow Aerospace)Technical Status: Atlas V is operational with multiple unmanned flights, but still needs to be man-rated (whatever that means). Early design stages of the capsule.Funding Status: Good. Recently was awarded $18 million from NASA to develop the concept.Domain: LEO.\n\nAtlas V402 rocket +Dream Chaserspacecraft (ULA \/ Sierra Nevada Corporation)Technical Status: Some design heritage and NASA wind tunnel tests based on theHL-20lifting body. Atlas V 431 is operational, but must still be man-rated.Funding Status: Good, for the time being. Was recently awarded $20 million by NASA to pursue the concept. Unclear if they have outside resources other than NASA.\n\nHere is a link to the complete article:http:\/\/www.dailykos.com\/story\/2010\/2\/22\/18418\/3198",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.967080448Z",
        "author": "Yoda",
        "date": "2011-05-31T12:48:08+0100",
        "id": "41f1ceb1b9faa4fa84bbddbb397af8b2",
        "post_id": "post-208410",
        "text": "Suzy said:Nicenight-time photoof the docked Shuttle. There's more flyaround photos in thatgallery. The Soyuz flyaround ones won't be available before 6 June (according to NSF.compost)\n\nJune 6th ?............There is just something wrong with that whole story; something doesn't add up here for them to wait this long.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.66379264Z",
        "author": "Grover",
        "date": "2011-01-04T14:56:31+0000",
        "id": "d5868e373feece9ae4bbefd8eba8247f",
        "post_id": "post-267356",
        "text": "not if youre in space and theres no oxygen to fuel the flame that did the charring. and if there is because your LOX tanks blew, then theres no point for two reasonsA) the explosion would rip the ship to pieces, so you wouldnt be alive to see itb)if the lox tanks blow you suffocate anyway",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.605519104Z",
        "author": "MajorTom",
        "date": "2010-06-06T03:52:15+0100",
        "id": "3faa3d1fc7885adc9f70c3367e619009",
        "post_id": "post-207680",
        "text": "anemazoso said:The grand scale of things.....:tiphat:\n\nI like it...never knew Zenit and F9 were almost identical in size (and both are larger than Gemini-Titan)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.994787328Z",
        "author": "orb",
        "date": "2010-09-22T22:19:40+0100",
        "id": "12ca6ae86cae26f9a2182081884450aa",
        "post_id": "post-207991",
        "text": "Spaceflight Now:Reborn after Katrina, shuttle fuel tank leaves factory:An external fuel tank damaged by Hurricane Katrina left a New Orleans factory Tuesday on a 900-mile barge trip to the Kennedy Space Center, where it will be bolted to the shuttle Endeavour for the program's final scheduled launch....\n\n---------- Post added at 23:19 ---------- Previous post was at 12:19 ----------NASASpaceFlight:MAF speak of their pride in returning ET-122 to the Shuttle manifest:NASA and Lockheed Martin managers at the Michoud Assembly Facility (MAF) have spoken pride in the manufacturing, assembly, and repair work on External Tank 122 (ET-122), which was damaged by Hurricane Katrina five years ago. On Monday morning, the tank was rolled from Building 420 to the Pegasus barge that will carry it to Kennedy Space Center over the next week.The tank is tentatively assigned to fly on STS-134 in February, but a final decision on which tank will fly that mission \u2013 ET-138 or ET-122 \u2013 will be made between now and November.As noted in the Program Requirements Control Board (PRCB) presentation on the tank allocation debate, there are some slight differences between ET-138 and ET-122 \u2013 visible by a large number of repair patches on the latter, but also by way of safety modifications....\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.664946944Z",
        "author": "ProAuroraX",
        "date": "2011-09-23T04:00:42+0100",
        "id": "58772e324687d2c4a14874e594a6ef40",
        "post_id": "post-267370",
        "text": "Hi i got 7.8 to work and when i press Enter to activate the action area, which button do i press to fix the damage?",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.617918976Z",
        "author": "Urwumpe",
        "date": "2010-05-02T00:22:53+0100",
        "id": "0c7c5ba48a8cbbf2e530895b8485d4df",
        "post_id": "post-207473",
        "text": "Zatnikitelman said:But wasn't the explosion more the disintegration of the core stage and remaining solids rather than just that solid exploding? I've never read a report like STS-51L has for that Delta II launch.\n\nDelta II is unmanned, there is no such accident board as for the Space Shuttle. Only a contractor investigation by Boeing, which analyzed the telemetry and debris, and found the long crack as source of the accident.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.673107968Z",
        "author": "Aeadar",
        "date": "2010-10-21T23:24:16+0100",
        "id": "3ab1f056c4f8e5aec8680fb400c9f7eb",
        "post_id": "post-267421",
        "text": "It took me about 20-30 tries to do the LM landing manually in the designated landing areas. The main trouble I was having was running out of fuel <100m from surface and having the emergency launch engage\n\nBoy does that ring true! It took me about 15 tries myself. I was in a full mission scenario, but my orbit was too eccentric for the descent autopilot to work. Since then I've done a couple more manual landings and each time it's 10-12 minutes of pure anxiety, but well, well worth it when landed. My main problem is getting too slow too fast. I keep telling myself it's ok to be moving at 700mps at 50-60 kilometers from the landing site. I still end up way high at pitchover, though.Ran out of descent fuel at 25 meters once.:facepalm: Many curse words were uttered that day.:):hail::probe:",
        "thread_id": 17162
    },
    {
        "@timestamp": "2023-09-14T07:12:49.717539072Z",
        "author": "Piper",
        "date": "2010-04-28T06:05:40+0100",
        "id": "2ece9476592a26cc30df5ee7497e5bf6",
        "post_id": "post-206772",
        "text": "statickid said:HAIL:probe:!i feel an incredible surge of empowerment now that i have hailed the *****\n\nThat's because the probe has blessed you with increased Isp :thumbup:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:52.472322816Z",
        "author": "T.Neo",
        "date": "2010-02-26T13:38:49+0000",
        "id": "0cbecdfd7d0749c9c41adea4e8e2998a",
        "post_id": "post-208738",
        "text": "The star should not produce prohibitive amounts of radiation. The atmosphere alone would be enough to shield life on the surface from stellar radiation.The most popular definition of binary planet I've seen is where the barycenter is above the surface of both bodies. The classification of double planet is mostly an informal one, however.Ice giants can be seen as a bridge between terrestrial planets and gas giants; ice giants are ocean worlds, like Gliese 581d is thought to be. It's just that they have very thick hydrogen rich atmospheres.At 6.8 Earth masses, it will probably be a super-Earth with extensive or worldwide oceans. It could have global cloud cover however, but it'll likely be white water clouds and not greenish-blue methane haze.I don't know whether it would be stable though. Perhaps, if tidal effects from Gliese 581 are not prohibitive.THE simplest naming convention i've seen goes, star name, star name add roman numeral for each planet by relative distance to the star, and for moons A B C etc\n\nIn reality it works the other way around; planets are named alphabetically starting with b, and moons are named by roman numerals.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:12:51.93855104Z",
        "author": "Star Voyager",
        "date": "2011-05-16T23:22:07+0100",
        "id": "ffa7187e10e60ef7e40b69050e7b5539",
        "post_id": "post-208267",
        "text": "I made the time to go see this because this means more to me than life itself. Godspeed, Endeavour! We wish you good luck on the way up and happy trails on the way down:salute:!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.139072512Z",
        "author": "Inzane",
        "date": "2010-10-22T20:17:08+0100",
        "id": "ec035194298328cc2e7123b0fe857f33",
        "post_id": "post-267048",
        "text": "Sorry i coldn't reply earlier. I have not been online since my last comment.@InterceptorI was not offended by anything i your comments:cheers:I agree that it would be nice with the Skylon stuff that you mentioned.@MoachI just tried out the G42It is a very cool spacecraft :thumbup:The airbreathing engines should be easy to adapt to the Sabre enginesI haven't tried out all of its features yet, just took it for a short ride...@AxelThank you for your research on this issue. :tiphat:I will try it out as soon as possible",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.315102976Z",
        "author": "Saturn V",
        "date": "2008-05-07T12:30:10+0100",
        "id": "dbbf37a556eee41f3e1abe98ceffd1ab",
        "post_id": "post-64382",
        "text": "Neither. The ATDA is the work of 80mileshigh, which he shared with me over a year ago, and the Atlas interface is mine (guidance is stillveryquirky). It was basically an excercise in making them work together and not intended for distribution. Not all that difficult though...I don't feel right about releasing somebody else's work without their permission either, so as of now it's just for personal use.",
        "thread_id": 1315
    },
    {
        "@timestamp": "2023-09-14T07:13:51.346272768Z",
        "author": "MJR",
        "date": "2010-10-20T18:18:33+0100",
        "id": "6148c9b6a28f1234e7bb250ecd2578ac",
        "post_id": "post-267137",
        "text": "Urwumpe said:No, it can not, it would be an informal unit of mass. Just like supertankers, elephants or automobiles.Prefix + ton is limited to energy equivalent use. What is in a Swedish dictionary doesn't matter in that context. You won't read that a Nimitz class carrier has 105 kiloton displacement, it has 105,000 tons displacement.if you would read Megatons in the context of a near Earth asteroid, it wouldn't be its mass, but the energy equivalent in tons TNT of the predicted impact.\n\nThe Earth is equal to 1,000,000,000,000,000 elephants. :lol:(No offense taken to you thetraceur, just a little joke. :tiphat:)",
        "thread_id": 17144
    },
    {
        "@timestamp": "2023-09-14T07:12:50.356984576Z",
        "author": "ex-orbinaut",
        "date": "2010-02-23T06:11:57+0000",
        "id": "7e62f7fd41ecd1c32631a40591d8e80c",
        "post_id": "post-207157",
        "text": "Far out! They're all truly beautiful sounds. The Moon sounds quite acceptable interpreted as Chinese, it brings pictures of junks sailing around Foochow harbour to mind. :lol:",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:12:51.944967424Z",
        "author": "diogom",
        "date": "2011-05-20T19:00:59+0100",
        "id": "fc29de7f8b41ea225787d29b82c65f6b",
        "post_id": "post-208309",
        "text": "Will we also have cool video\/pics of the Soyuz taken from the Shuttle?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.353403136Z",
        "author": "garyw",
        "date": "2010-10-20T16:46:08+0100",
        "id": "3f7e8e859f2eb6cbba2d188855f61411",
        "post_id": "post-267156",
        "text": "Double-click on it, scroll down the list and select NOTEPAD.CFG files are just text files.",
        "thread_id": 17145
    },
    {
        "@timestamp": "2023-09-14T07:12:49.723281152Z",
        "author": "communist",
        "date": "2010-07-24T22:47:05+0100",
        "id": "edbea14d10ceb70988c7ba30a4564e00",
        "post_id": "post-206802",
        "text": "Hail Husky",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:51.947416064Z",
        "author": "Ripley",
        "date": "2011-05-23T23:13:22+0100",
        "id": "c101528f93cec57e54d3c69b34c1f9e7",
        "post_id": "post-208325",
        "text": "Yoda said:...You can hear the camera of Paulo clicking away...\n\nI was in fact wondering what those click click click were...it's been a long series of 3 clicks, is he maybe using a \"bracketing\" photo-technique?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.9646336Z",
        "author": "IronRain",
        "date": "2011-05-30T07:00:04+0100",
        "id": "44e23b79e9396161eec39988336430e5",
        "post_id": "post-208393",
        "text": "Mission Daily Recap - FD14[ame]http:\/\/www.youtube.com\/watch?v=fg1_cZM9HEU&feature=feedu[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.655951616Z",
        "author": "theflyingfish",
        "date": "2010-10-23T00:26:09+0100",
        "id": "1bd7dff0f32cbc44237c1be20cfbede3",
        "post_id": "post-267282",
        "text": "Very nice. Can't wait to try it. Maybe by the time it's finished I will have actually made it to the moon! One quick question, though; in the second video, the space in the backround appears red. Is it the quality of the video?",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.454007296Z",
        "author": "jinglesassy",
        "date": "2010-02-20T02:27:54+0000",
        "id": "c0635614df2668ffc89806b81cd7c8bc",
        "post_id": "post-207208",
        "text": "I will be a pilot i can fly the dgiv xr1 xr2 and xr5 if u dont want the crew back(lets send congress:):lol:)and shuttle i can fly pretty much any day of the week except for in 36 days for 7 days(cruise to ksc yeah!) thanks",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:51.659061504Z",
        "author": "Xyon",
        "date": "2010-11-17T16:24:58+0000",
        "id": "cd9dfa66f59a48aacd3c9e65606c8fde",
        "post_id": "post-267313",
        "text": "Grover said:just a small thing:on the config setup, it would be good to see the percentages next to the probability ratings (eg Common- 25%) so you dont have to refer to the manual to take a look at it.\n\nI can do that:)Grover said:also, it caused a CTD when i tried loading a scenario with a broken RCS bank and one UMMU outside the craft, i think this has already been reported though. (i forgot to get the info from the log, so ill have to give it back if it happens again)thanks, and keep up the good work-=Grover=-\n\nWhat helps in those circumstances is if you can make a scenario in which it always happens, and then pass me that scenario over so I can do some debugging on it.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.593235712Z",
        "author": "RisingFury",
        "date": "2010-06-05T11:16:26+0100",
        "id": "6c3ea7da1c073ebc2531189895a696e0",
        "post_id": "post-207662",
        "text": "Ark said:Unbelievable, a near-perfect launch on the first try!\n\nNo, it isn't.Most of the hardware is just scaled up version of F1 and has already been flown. This time around, they also tested far more.All the delays were very worth it.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.891285248Z",
        "author": "Star Voyager",
        "date": "2011-04-29T15:37:43+0100",
        "id": "8e7ecf3eb50b7bb781dd9a3b8540b689",
        "post_id": "post-208144",
        "text": "Everything still remains on schedule for today's launch. George Diller is PAO :woohoo:!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.664052736Z",
        "author": "Xyon",
        "date": "2011-04-24T00:04:33+0100",
        "id": "79c895d582de526641a6226cfe8223aa",
        "post_id": "post-267359",
        "text": "Wow, it's been a while since I posted anything here.Sadly, I've not actually been doing that much with the code, but I've done enough work to warrant another test version. Some subtle changes to the MFD maps (Better pictures, all of them aligned for consistency) have created improvement, but they've also broken the locations of the indicators, so I'll need to go back through them and change them to fit properly. I've done a few, but it's exceedingly tedious, and I'll probably put that off until after I've moved house.Also new are controls for the new debris feature (which is almost identical to 0.7.4, I've changed almost nothing there), and the requested \"Repair All\" button as per the above (You need the vessel you want to fix in focus at the time - I may later add a dropbox for vessel selection to the dialogue box to change that). I'm not entirely convinced that all the action areas are deleted after that's pressed, but they should be, so I'd like a little testing around that feature too.Finally, a bug fix from the previous version means that the XRRollingRepairPreferences.cfg file is now being properly used - you may have a scrap file with no extension in your Config folder as well which calls itself XR Rolling Repair Preferences or something similar - delete it, it's useless. I've also changed my mind about how I'm going to handle debris, so if you have an XRRRDebris.dll file in your Modules directory, you can delete that too, it's also defunct now.As always, test in a clean install if you can, but I'm still interested to see if it plays nicely with other addons. All the files it installs can be removed from your installation if it becomes necessary, but I'd suggest either making a backup or testing it in a fresh copy of Orbiter with a few addons installed just to see how it plays with them. At this point I know of no CTD bugs left in the addon, so if you find one, let me know.I know the manual still says 0.7.4, but nothing's changed in there, so I'll leave changing that til 0.8.http:\/\/dl.dropbox.com\/u\/14693382\/Orbiter Mods\/XRRR\/XR Rolling Repair 0.7.6.zipAs I said, I'm in the process of moving house, so free time to develop has been and will continue to be in short supply while real life takes priority. I will eventually come back to it now and then, but I don't expect my pace to pick up for the next month or two at least.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:49.995540224Z",
        "author": "T.Neo",
        "date": "2010-02-19T15:51:06+0000",
        "id": "8145cf951520ffd0626d7ef5e86dc74a",
        "post_id": "post-206956",
        "text": "The DG is fantasy (as I have already mentioned) but it works within real physics- no docking with rotating stations off axis, flying around the Moon at ten Gs or manuvering like a fighter jet in deep spaceSo, yes. It isn't a plausible craft, but it works on real principles.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:12:51.898276608Z",
        "author": "Urwumpe",
        "date": "2011-05-01T18:41:36+0100",
        "id": "f9df6f5c81a7d8a8f86a459960c25303",
        "post_id": "post-208196",
        "text": "IronRain said:For those who still doesn't understand it:YouTube - Why Endeavour scrubbed - SpacePod 2011.04.30\n\nAdditionally, what he did not mention that well, but what is mentioned in the flight rules for the Shuttle: The heaters are not for preventing that the APUs turn into a block of ice. They are for preventing that hydrazine freezes AND thaws again. When Hydrazine freezes, its density increases and it needs less volume. When it thaws, it expands and creates a huge pressure inside the lines, up to 6000 psia. Ground tests had shown that the large propellant lines can already burst after three thawing cycles, which would result in the worse case in an APU fire, like on STS-9.Such heaters are also not redundant in the usual sense. When one fails, the others can possibly still radiate enough heat into the location to prevent freezing, but generally, every failed heater is a risk of freezing.Also, he did not mention that the APU heaters lack proper instrumentation to monitor their operation. You have only very limited data about their performance. A hydrazine line could be frozen without you knowing it.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.995354368Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-30T20:09:40+0100",
        "id": "1a314dbd5c7f0785ffbe981bd606c9b0",
        "post_id": "post-207997",
        "text": "The Official AMS-02 Twitter Account said:We have been testing the interface to ISS all week. All Good. Tomorrow we move from our current stand to the ELC Rotation Stand....AMS-02 moved to ELC rotation stand where it will stay for about a month. Need to verify all the connections between the Shuttle and the ISS.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.667472896Z",
        "author": "Xyon",
        "date": "2012-05-14T16:12:13+0100",
        "id": "e1d4216e0d0ce61143432bbc3977b9e4",
        "post_id": "post-267404",
        "text": "Development update:So, there's a few new commits in bitbucket this week, and they totally break apart XRRR.cpp.I've wanted to organise the code better for some time now, and this last few commits to indev have ripped the monolithic single-document code apart in favour of smaller, modular pieces to make my life easier and also hopefully make the code a little easier to read and dissemenate.My thanks to Face for halping me with some global variable issues I should've been able to resolve, but couldn't, and got me stuck in linker errors - thanks to Face's input I got my mind unmuddled on statics and externs again, so thank you for that, Face.The next thing is that XRRR now includes SQLite statically linked in (for compatibility purposes, or something, I just prefer not distributing half-a-dozen dlls to make one work) because eventually my plan is to make the static vessel data read in from a flat-file database which is in SQLite. Reasons for picking this way are simple; it will allow coordinate changes without rebuilds, I can link it statically so it works seamlessly, I can push it all into a flat file, and I already know SQL syntax so I'm not starting from scratch. With the right tool the database is end-user modifiable - if you disagree with me on where a point should be, you can move it - and if you decide you liked my positioning better, you can revert it.The database will also hold the pixel coordinates for the MFD map. All this data at the moment is hardcoded and loaded on initialise, my only difference will be the source. I'd like to still read it all into memory and work on it from there, as it saves expensive I\/O while running and less scribbling to disk is better for your hard drives (though if you're paging to disk that's really a moot point, get more RAM).At the moment Database.cpp just holds a bare-bones load the database up and panic if it doesn't work. And yeah, don't move the sample database in \/Config. I may add a configure option for the database path if you'd rather it was somewhere else.Finally, I fixed a rather unpleasant bug which caused a CTD on load in some circumstances.The newest version is in the indev branch on bitbucket. Instructions in the OP.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.60912256Z",
        "author": "Star Voyager",
        "date": "2010-02-26T22:17:26+0000",
        "id": "55d2b99d068d8811eab2ce1169d0053b",
        "post_id": "post-207409",
        "text": "And the countdown test is underway:http:\/\/spaceflightnow.com\/falcon9\/001\/status.htmlThanks for the support guys :tiphat:!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.228067072Z",
        "author": "Felipi1205",
        "date": "2010-10-23T21:46:09+0100",
        "id": "720a87cdfaaa0b4fb9efee77fc5473b7",
        "post_id": "post-267107",
        "text": "This add-on is good but try dock the module with the ISS to see the size of your spacecraft!",
        "thread_id": 17140
    },
    {
        "@timestamp": "2023-09-14T07:12:50.662097152Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-29T12:20:47+0100",
        "id": "606fc53e84546da715585bcf7845b7c7",
        "post_id": "post-207509",
        "text": "From Spaceflight Now:SpaceX says their Falcon 9 rocket launch has been pushed back to no earlier than June 4 to give the Air Force and FAA more time to review documentation on the vehicle's flight termination system.\n\n",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.670122496Z",
        "author": "Sky Captain",
        "date": "2010-03-02T09:44:11+0000",
        "id": "28eed5e5d26b9e6d17f2de6418e73d1e",
        "post_id": "post-208979",
        "text": "The problem is technology that would make backyard spacecraft a possibility would also make backyard ICBM`s even more easy. The governments would be VERY reluctant to allow such technology to filter down to a point where anyone with some money and knowledge could build an ICBM. Even if aneutronic fusion or some other yet undiscovered power source makes SSTO spacecraft relatively cheap to buy and operate it`s still likely to remain strictly controlled technology at least as long as there are crazy lunatic people in the world.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:51.389410816Z",
        "author": "RisingFury",
        "date": "2010-10-20T21:30:22+0100",
        "id": "fb1beb2a4da518332bdeb03e5f5d6f2b",
        "post_id": "post-267166",
        "text": "Hielor said:And yes, that processor is totally better than what you have. You should totally buy it, and then let us know how the install process goes.\n\nSquare peg, round hole...",
        "thread_id": 17146
    },
    {
        "@timestamp": "2023-09-14T07:12:50.659877632Z",
        "author": "Thunder Chicken",
        "date": "2010-05-23T02:33:45+0100",
        "id": "851258ac54750c1eb34478f2c1ab3936",
        "post_id": "post-207493",
        "text": "I'm all for SpaceX, but their PR\/website needs some serious help. Understanding that there are uncertainties in scheduling and launching a new rocket, it would still be nice if they could keep some running commentary on their best estimate for launch date and time.Does anyone have any confirmation of the push-off to June 3, or are they still going to give it a try Sunday May 23?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.999679488Z",
        "author": "orb",
        "date": "2011-01-28T13:54:00+0000",
        "id": "aaa7e776295a6e34e3110e89acde6a1c",
        "post_id": "post-208032",
        "text": "Florida Today - The Flame Trench:Endeavour's external tank will get Discovery-like modifications.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:52.057045504Z",
        "author": "sunshine135",
        "date": "2010-02-24T03:29:28+0000",
        "id": "e16cfba37c26ded203ed8a5b48ed63a6",
        "post_id": "post-208575",
        "text": "Well, this shows my ignorance. I thought that the Chinese Government would have blocked forums in the west. :embarrassed:Welcome to the community shangding!:cheers:Happy Orbiting!",
        "thread_id": 13218
    },
    {
        "@timestamp": "2023-09-14T07:13:51.660306944Z",
        "author": "statickid",
        "date": "2010-11-23T17:25:56+0000",
        "id": "76a197720d1c75fd3afa18b084956c99",
        "post_id": "post-267323",
        "text": "yes it was all the triangles and rhomboids that made me go with circles.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:49.720264448Z",
        "author": "Kevon Daye",
        "date": "2010-06-05T04:27:43+0100",
        "id": "cbc0654de5acad86378ab4253f43ed13",
        "post_id": "post-206787",
        "text": "\"Probe grant me the patience to study the things I cannot change, Delta-V to change the things I can, and Quicksave in case I don't know the difference.\":focus::hail::probe:Just a random thought. It would be funny if, after the world ends in 2012, the survivors find the transcript of this thread ( I'm sure the government has them in a filing cabinet somewhere) and base their religion on the worship of the almighty Probe!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:51.662089728Z",
        "author": "Izack",
        "date": "2010-12-03T06:41:05+0000",
        "id": "a3c32a32a3f1d8882c410843c2edbe54",
        "post_id": "post-267338",
        "text": "theflyingfish said:In real life, your gear wouldn't be fine after a -5 m\/s landing, but then catastrophically fail at -5.0001 m\/s. :beathead:\n\nAs far as I know, this is already implemented in the vanilla XR-2. :shrug:",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.356736768Z",
        "author": "eveningsky339",
        "date": "2010-02-22T22:17:36+0000",
        "id": "bf1e322b10feb21937c40e9d51996502",
        "post_id": "post-207155",
        "text": "Saturn sounds like the start of a horror movie.",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:12:52.141557248Z",
        "author": "KKinsane",
        "date": "2010-02-24T02:34:54+0000",
        "id": "957c1df70b633068364bbd87013a579a",
        "post_id": "post-208616",
        "text": "I DID IT:)and i've had two beers:cheers:I have attached exactly what I did as a scn file, I even tested the minibar addon at one point:)I chose wifebeater as i'm drinking actual stella artois right now:)ok, so I started at ISS, figured out what way I was actually traveling by eye and MFD's, looked at the panel, did a miniscule burn (I nearly overshot, I stuck with 0.8 and it seamed to work.) then I checked the checklist and the programs that check for you, and tbh it was a slow decent, but the nosecone reached exactly 1500c at one point, I tweaked the AoA between 40 and 30 to make the heat distibute, and sure enough mach 26 became mach 4:DI disabled re-entry (pro104spec40 not the full-auto one. I have no joystick yet either btw...) I then decided to head to the antarctic for a nice landing, but decided to crashland into the sea instead. I think I died but i'd like your scientific opinion of weather the crash would have actually killed me considering its supposed to be water I hit:)thank you for explaining to me the difference between AoA and entry angle :tiphat:ed: I forgot to mention if you watch ---V this I suggest you timeskip if and where possible, I think its about 20 mins.ed2: I just found out you cannot time skip...well, grab a beer:)ed3: I nearly forgot I took a screenshot at one point where I thought I might just be exploding again, tell me what you think of the numbers:)",
        "thread_id": 13221
    },
    {
        "@timestamp": "2023-09-14T07:13:51.667772928Z",
        "author": "wehaveaproblem",
        "date": "2012-07-09T22:57:49+0100",
        "id": "f5f1f974a697753fcead2ac59745ee7f",
        "post_id": "post-267408",
        "text": "Sweet, well good luck with the baby and the procrastination mate.And I'm sure I can find some time in the near future to test out breaking... er repairing... a few vessels...:)",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.583746304Z",
        "author": "DaveS",
        "date": "2010-06-04T18:39:29+0100",
        "id": "51e8fccea078ae569935ce298da8e193",
        "post_id": "post-207589",
        "text": "AirSimming said:Doesn't look promising to me for a todays launch. The window will close in 20 minutes from now:(\n\nNope. Window runs from 1500UTC to 1900UTC. 1 hour and 19 minutes remaining.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.950996736Z",
        "author": "C3PO",
        "date": "2011-05-26T16:57:21+0100",
        "id": "0ff1ba20172f3c7092b5047b309b09d5",
        "post_id": "post-208355",
        "text": "One of the right SRB's chutes failed, but I guess reusability isn't really a big issue right now.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.995483648Z",
        "author": "orb",
        "date": "2010-10-02T03:47:02+0100",
        "id": "e6e4c53ab428062e1b7f188d670c63a3",
        "post_id": "post-207999",
        "text": "Here's updatedSTS-134 Flight Planfrom Spaceflight Now.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.196985344Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-20T02:28:47+0100",
        "id": "3d8657976894f2080a465f474bbd9abf",
        "post_id": "post-267093",
        "text": ":welcome:to the forum!",
        "thread_id": 17139
    },
    {
        "@timestamp": "2023-09-14T07:12:50.5835264Z",
        "author": "AirSimming",
        "date": "2010-06-04T18:37:40+0100",
        "id": "c36640cafc1aa71e3c378ebc7b971581",
        "post_id": "post-207587",
        "text": "Doesn't look promising to me for a todays launch. The window will close in 20 minutes from now:(",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.227911936Z",
        "author": "-FedeX-",
        "date": "2010-10-20T12:31:18+0100",
        "id": "47b12448f2a156052e69a9b7a6f16695",
        "post_id": "post-267106",
        "text": "jethroo23 said:Just did a reentry with the reentry capsule. I thought it would slow down, but at 5 kms above the surface, speed is: 7000m\/s... I Lol'ed so hard. Took another orbit around earth (Altitude is still 5+ kms) to slow it down to 600 m\/s...\n\nI know xD It's the aerodynamic... i must fix it, i know, but for now i don't knowhowfix it xD",
        "thread_id": 17140
    },
    {
        "@timestamp": "2023-09-14T07:12:49.998503424Z",
        "author": "Izack",
        "date": "2010-04-26T23:51:54+0100",
        "id": "090450e3ce02220612bf74fcde2a11a4",
        "post_id": "post-206973",
        "text": "Ah yes, Apollo 13.After I watched Armageddon, I watched that beauty to keep myself from getting sick all over my keyboard.I'd rant about it, but reading this thread was satisfying enough.If your puppies are burning efficiently, there won't be anything but a fine, slightly radioactive ash\n\n:lol:",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:12:51.996460544Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-09T01:23:25+0100",
        "id": "82a99f105a1c136ebf2da6edad178676",
        "post_id": "post-208006",
        "text": "The Official AMS-02 Twitter Account said:AMS was rotated upside down to finish some MLI closeouts. We will rotate to 12 degrees late today....ISS robot arm grapple fixture installed this week. Cable connected to camera system that will be the astronauts eyes during install on ISS.\n\nAlso, check outthisawesomeinteractive 360\u00b0 tourof the C-5M with AMS aboard - that is onehugeaircraft!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.999224832Z",
        "author": "Kyle",
        "date": "2011-01-13T18:47:34+0000",
        "id": "a405a17ed8fc7081d22b8d0892a7fa18",
        "post_id": "post-208028",
        "text": "Wow! First time NASA has had to name a backup position since STS-3.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.66240256Z",
        "author": "Xyon",
        "date": "2010-12-03T15:56:06+0000",
        "id": "be12c3a1128a09c45a81621cb5c3ca34",
        "post_id": "post-267340",
        "text": "theflyingfish said:I wonder if you could make XRRR so that at a specific landing speed, e.g. 5-7 m\/s vertical speed, you could cause damage to the landing gear, so it wouldn't close (or closed very slowly :hmm:). When you do a hard landing in an XR2, there is a certain point where the landing gear either breaks, or it doesn't break, and it would be nice to have some middle ground, to make it more realistic. In real life, your gear wouldn't be fine after a -5 m\/s landing, but then catastrophically fail at -5.0001 m\/s. :beathead:Just a suggestion.Great addon, by the way!:thumbup:\u200b\n\nWhen working on XRRR there are four main points I consider:Don't stamp on their pointers. They don't like it.The actual damaging of systems is handled by the vessels.I can't change it, so I simply tell the vessel what to break, by how much, and when, or what to fix, when to fix it, and by how much.Don't stamp on their pointers.Doug's vessels use fuzzy logic for damage. Excluding playback scenarios, the actual point at which a component will break when not forced as XRRR does it varies from occasion to occasion. To wit, your gear should not be fine at 5m\/s and break at 5.1, there should already be implemented some tolerances and variety in the implemented damage system to \"fuzz\" that out and blur the actual point of breakage, to better simulate how a real landing gear might operate.Also, when a component like a door breaks, it breaks open and a portion of the mesh can disappear. When the gear breaks, the internal logic of the vessel physically removes the groups belonging to the gear and their doors through the heat shield, the touchdown points change, and the vessel understands that when it hits the deck, it was a belly landing, so the hover engines take damage accordingly.I did, very early on, look into having the gear break in an \"open\" state, such that if it happened on ascent (because for instance you forgot to close it after wheels up) you would have to repair it to close them before you could deorbit. However, after some examination, I came to the conclusion in the above paragraph, and deemed it probably not possible without some alterations to how the gear takes damage.My general idea behind this is that it should be anaddonto the fleet rather than amodification. I'm sure for very minor alterations, dbeachy1 will be open to modifying the code (Such has already happened, with respect to his exposing the UMMU element so that I could poke it to make action areas appear and whatnot), but for things which would wind up being a total pain to implement, like a massive overhaul of the whole damage and failure system already implemented, I think (and I can't obviously speak for Doug) that we're both of the opinion the work involved would probably not equate to the improvement it would provide.I may be mistaken on the gear damage logic being fuzzy, but I have always assumed it is (It was the fuzzy logic which made the XR vessels unpredictable in playback scenarios, which included gear failures in playbacks where the gear did not fail in the recorded flight), and if so the above should be true.tl;dr: Probably not, sorry.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.062942464Z",
        "author": "Notebook",
        "date": "2010-02-18T09:21:33+0000",
        "id": "c426044cca5b13dd5739c0058426b3a3",
        "post_id": "post-207010",
        "text": "A friend sent these:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/XF.jpghttp:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/XF1.jpgHe seems to think its real, I'm not sure, it looks like its a mock-up for a movie.Anyone seen it before?N.",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:12:52.47205248Z",
        "author": "Linguofreak",
        "date": "2010-02-26T00:03:05+0000",
        "id": "5e046e8c58f844d51419e6a587ae144f",
        "post_id": "post-208734",
        "text": "T.Neo said:Well, maybe it could happen, but the chances are low. The figure of 0.3 Earth masses is between Mars and Venus, but I don't see what would be special about density other then the uniqueness factor.\n\nWell, for a given mass, a higher density will have a higher escape velocity (the cutoff point is around 8 km\/s for holding an atmosphere for billions of years), a higher surface gravity, a lower surface area* (and thus slower heat dissipation and the interior staying molten longer), a bit more heat going in when the planet forms (the higher escape velocity for a given mass means impactors hit harder), etc.Of course, it probably won't be much denser than iron (though you will get gravitational compression), and a too-high-iron body might have chemical constraints on habitability.*Lower per unit mass, greater per unit volume.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:51.677548544Z",
        "author": "JonnyBGoode",
        "date": "2010-10-22T00:59:22+0100",
        "id": "63e19a0402b321b036a36f88b353bc7e",
        "post_id": "post-267426",
        "text": "I replaced all instances of AFCMode 7 with AFCMode 120 and ran the scenario again... they're all still boxes.",
        "thread_id": 17163
    },
    {
        "@timestamp": "2023-09-14T07:12:50.582038784Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T18:25:11+0100",
        "id": "170781ab2262bf887396eba4184e1dad",
        "post_id": "post-207574",
        "text": "astrosammy said:If another one enters the zone...\n\nAlready there, but I feel they are ignoring it.---------- Post added at 21:25 ---------- Previous post was at 21:24 ----------T-3 minutes.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94963328Z",
        "author": "Yoda",
        "date": "2011-05-25T12:53:43+0100",
        "id": "d796602c031f4179bcea2a1454a4c3d1",
        "post_id": "post-208342",
        "text": ":rofl::rofl::rofl:That would be a major cluster F... !!!!!Seriously; you have got to be kidding me !!!!!!!That would be the greatest screw up in space flight history !!!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.227466496Z",
        "author": "Jarvit\u00e4",
        "date": "2010-10-20T09:32:52+0100",
        "id": "a568fe60121b4a3730488678b158d4a6",
        "post_id": "post-267104",
        "text": "that will take the firstumanson Mars\n\nAre you Carl Sagan? :tiphat:",
        "thread_id": 17140
    },
    {
        "@timestamp": "2023-09-14T07:12:50.376894464Z",
        "author": "Urwumpe",
        "date": "2010-02-19T13:18:15+0000",
        "id": "675e323796972ebc58814fc05dc96cbc",
        "post_id": "post-207166",
        "text": "Ian said:There seems to be a bit of a steep learning curve so there are bound to be some dumb questions to follow!\n\nThere are no dumb questions. But be warned, most people here react with acid sarcasm if you ask a question that is already perfectly answered in the manual. :hello:Questions about the shallows of astrodynamics are pretty much always welcome, I have yet to see somebody getting flamed for launching straight up and wondering why he does fall back to Earth. Asking how to undock is more inflammatory.",
        "thread_id": 13152
    },
    {
        "@timestamp": "2023-09-14T07:13:51.598308608Z",
        "author": "RisingFury",
        "date": "2010-10-21T11:40:33+0100",
        "id": "15ec6e1971dffb1f3f96bc4f691cc5ea",
        "post_id": "post-267208",
        "text": "The most exciting surprise would be if we find a galaxy that's been there since \"before the Big Bang\". The most interesting discoveries and updates to Physics are made with such surprises...",
        "thread_id": 17153
    },
    {
        "@timestamp": "2023-09-14T07:12:50.530017792Z",
        "author": "David413",
        "date": "2010-02-21T12:15:55+0000",
        "id": "0adec87fead11cc1fb787d679e1fb666",
        "post_id": "post-207332",
        "text": "I'll leave that as an exercise for the student. Too many changes necessary to support atemporaryrunway (config files, new runway on tiles, Landsite.ini file, etc. for both expansion pack series).Dave",
        "thread_id": 13175
    },
    {
        "@timestamp": "2023-09-14T07:12:51.978670848Z",
        "author": "Yoda",
        "date": "2011-06-07T20:50:27+0100",
        "id": "78543508ecf37dd6e1a518d5e6cebc3f",
        "post_id": "post-208475",
        "text": "Now THAT'S what I'm talking about !!!:cheers:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:52.470854656Z",
        "author": "Artlav",
        "date": "2010-02-25T15:07:38+0000",
        "id": "d4365044bb68f5b277a9bc8d2b9f67da",
        "post_id": "post-208719",
        "text": "How can we expect even what is plausible and what is not, not having a slightest idea what life is, much less what is intelligence?For what we know, there can be anything on distant stars, from life made out of distinctly different chemistry and concepts to pretty much the same humans we have here.Life could have evolved on two stars from the same set of bacterias, blasted into space from another world.We can even be someone's idea of Von Neuman machines, to transform, explore, or quite likely - destroy a galaxy. Machines, that settle on planets, adapt to it's environment, build up, and eventually blow the solar systems up by accident, spreading bacterias they are made of to other worlds.If so, we see aggressive humanoids on nearby stars, aiming RKKV's at us.Or, they could be a ball of intelligent plasma orbiting a star.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:51.661281024Z",
        "author": "Xyon",
        "date": "2010-11-23T21:12:24+0000",
        "id": "71399dab3edfafc540e54280bec5482e",
        "post_id": "post-267330",
        "text": "OrbiterSpore said::ditto: yes what is the color???p.s.: i just downloaded it:p, what version it works on? 2010-P1 or anything else?\n\nThat would be in the included documentation; start there.As for the colour, that would depend how badly broken the system is;",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.583872256Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T18:40:08+0100",
        "id": "7e58f2490ef2fb97c9c1875ed72ff488",
        "post_id": "post-207590",
        "text": "AirSimming said:Doesn't look promising to me for a todays launch. The window will close in 20 minutes from now:(\n\nThey aren't targeting a particular orbit, so what is the limiting condition for the window they have?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.139960832Z",
        "author": "Inzane",
        "date": "2010-10-27T23:14:15+0100",
        "id": "54d52a17f74110f11362daaf586f6f44",
        "post_id": "post-267060",
        "text": "@AxelIt would be nice if you did that! :thumbup:I tried to make own velcro design, and ended up with a Skylon stage with two velcro stages acting as two JATO's. The second stage has a delayed start of 645 seconds which is right after the first stage is depleted. I adjusted the Skylonstage's engines to be really weak like the spacestage. This is because the delayed start wouldn't work without the skylon's engines activated.The upside is that you'll get sound and smoke from the engines.It is also easy to add cargo to Skylon when it is a spacecraft.3 vesselThe downside is that its no throttling on the engines and they cant be turned off.I also tried with two stages using the \"seriesburn\" command but that didn't work unfortunately.I haven't tried all the rockettype commands yet but I will tomorrow.I hope your design is better than mine but we should compare to get the bestfix for this addon.:)",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.664441088Z",
        "author": "orb",
        "date": "2010-06-03T15:07:43+0100",
        "id": "5fded19410e9a9e46e16166028dafcc1",
        "post_id": "post-207526",
        "text": "Spaceflight Now:SpaceX keeping Falcon 9's orbital target hush-hushFalcon 9 rocket moves to launch pad (pictures)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.901896192Z",
        "author": "orb",
        "date": "2011-05-10T12:31:58+0100",
        "id": "770e161074e3f7afdc1255f67f3a9da6",
        "post_id": "post-208223",
        "text": "Spaceflight Now:Shuttle Endeavour repaired and ready for May 16 launchSTS-134 Launch Windows(UPDATED MAY 9)CBS News Space:Shuttle Endeavour cleared for May 16 launch tryHere's the launch windows chart using UTC (24h) time:UTC DATE\u200b|WINDOW OPEN\u200b|IN PLANE\u200b|WINDOW CLOSE\u200b|DOCKING\u200b2011-05-16|12:56:08\u200b|12:56:26\u200b|13:01:2613:04:39\u200b|FD 3FD 42011-05-17|12:28:54\u200b|12:33:54\u200b|12:38:54\u200b|FD 32011-05-18|12:08:09\u200b|12:08:12\u200b|12:13:1212:16:25\u200b|FD 3FD 42011-05-19|11:40:41\u200b|11:45:41\u200b|11:50:41\u200b|FD 32011-05-20|11:19:59\u200b|11:19:59\u200b|11:24:5911:28:12\u200b|FD 3[highlight]*[\/highlight]FD 42011-05-21|10:52:27\u200b|10:57:27\u200b|11:02:27\u200b|FD 3[highlight]**[\/highlight]2011-05-22|10:31:38\u200b|10:31:45\u200b|10:36:4510:39:58\u200b|FD 3FD 42011-05-23|10:04:14\u200b|10:09:14\u200b|10:14:14\u200b|FD 32011-05-24|09:43:04\u200b|09:43:32\u200b|09:48:3209:51:45\u200b|FD 3FD 42011-05-25|09:16:40\u200b|09:21:40\u200b|09:26:40\u200b|FD 32011-05-26|08:54:18\u200b|08:55:19\u200b|09:00:1909:03:32\u200b|FD 3FD 42011-05-27|08:27:47\u200b|08:32:47\u200b|08:37:47\u200b|FD 32011-05-28|08:05:18\u200b|08:07:05\u200b|08:12:0508:15:18\u200b|FD 3FD 4[highlight]*[\/highlight] May not be avaiilable because of Soyuz TMA-20 undocking[highlight]**[\/highlight] Not available because of Soyuz TMA-20 undocking\u200b",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.210568704Z",
        "author": "Xantcha",
        "date": "2008-06-03T19:08:24+0100",
        "id": "30f5ddf1f09f5a2a7c9410bb4fff0e21",
        "post_id": "post-70518",
        "text": "Tmaggard16: Can you be more specific? what error and what is in your orbiter.log after crash? (you can tell your orbiter settings and computer specs as well)\/\/also i'm unsure if it's right thread for that",
        "thread_id": 1714
    },
    {
        "@timestamp": "2023-09-14T07:12:49.721183488Z",
        "author": "squeaky024",
        "date": "2010-06-08T05:12:08+0100",
        "id": "de2971a4f022652a684576d3d9ee1447",
        "post_id": "post-206793",
        "text": ":hail::probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:51.904544Z",
        "author": "garyw",
        "date": "2011-05-15T22:08:21+0100",
        "id": "1f9f062bba7ca1820f8fc4b7098c62c3",
        "post_id": "post-208242",
        "text": "I'm not sure if people are aware but here are a couple of nice links:NASA Google Earth launch and landing 'live' trackingandKSC ground\/tower audio chatterThe link above is quite amazing during launch and landings especially with STA chatter.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.943830528Z",
        "author": "orb",
        "date": "2011-05-19T20:38:02+0100",
        "id": "4d7ce353af97b5da2bc3213a0705d410",
        "post_id": "post-208302",
        "text": "Spaceflight Now:Space station receives premier physics experimentEndeavour's boosters to be stored to fly again somedayEndeavour's rocket boosters back in port(PHOTO GALLERY)CBS News Space:Endeavour astronauts install $2 billion cosmic ray detector (UPDATED)NASASpaceflight:Exceptional Endeavour marks U.S. Assembly Complete on Station:As Endeavour works through Flight Day 4 (FD4), the historic milestone of delivering and attaching the final component for the U.S. segment of the ISS has been completed, with the installation of the premiere scientific experiment to the Station: the Alpha Magnetic Spectrometer 2. Meanwhile, Endeavour performed above and beyond expectations during her triumphant final ascent to space Monday morning.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.543970048Z",
        "author": "Xantcha",
        "date": "2008-06-02T15:39:06+0100",
        "id": "50938365c112258648a94d2833644f67",
        "post_id": "post-70544",
        "text": "So changing atmosphere is easy? Why not clean air on earth then? It's not that clean in industrial centers and big cities, anyway. I don't think it's easy.",
        "thread_id": 1715
    },
    {
        "@timestamp": "2023-09-14T07:12:49.780493056Z",
        "author": "OrbitHangar",
        "date": "2008-05-05T00:50:27+0100",
        "id": "050aed0a5b070bc344848da2cabc5e1b",
        "post_id": "post-64355",
        "text": "HUDdataMFD allows the user to display available MFD data like the speed, ACC, VS, VACC, Altitude, gForce etc. on the screen, mainly during critical moments like landings, ascends, orbit insertions or reentries. Please read the HUDdataMFD.txt file that comes with the package for extra details. Please note that is necessary that you get the VC++ runtime, most likely the 2008. VC++ 2008 runtime Microsoft download page:http:\/\/www.microsoft.com\/downloads\/details.aspx?familyid=9B2DA534-3E03-4391-8A4D-074B9F2BC1BF[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3349]More...[\/ame]",
        "thread_id": 1312
    },
    {
        "@timestamp": "2023-09-14T07:12:51.901395968Z",
        "author": "diogom",
        "date": "2011-05-09T18:24:21+0100",
        "id": "685df02b9b0d41261b237df60a32b2bc",
        "post_id": "post-208219",
        "text": "For me, a 5h delay would be very good. I'll be at home by then. :thumbup:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.566945024Z",
        "author": "SiberianTiger",
        "date": "2010-10-21T15:04:58+0100",
        "id": "62974d9136332878c773cc2e6815158f",
        "post_id": "post-267192",
        "text": "A purpose for inter-satellite data exchange?Imagine flying in Orbiter when you have your own orbital elements with a grain on uncertainty (Orbiter engine knows your state vectors, but you can't immediately have them at your instruments). Determination of your status and whereabouts is in hands of ground control. They mark your position and return back you navigation data (which feed your instruments with fresh updates). Some more sophisticated additions to this scheme are possible.",
        "thread_id": 17151
    },
    {
        "@timestamp": "2023-09-14T07:12:50.144640256Z",
        "author": "Dambuster",
        "date": "2010-02-19T22:24:40+0000",
        "id": "6f7069d0f16ec47c4515f0f046757e6f",
        "post_id": "post-207042",
        "text": "You could at least try to give some feedback, even if you have to use Google Translate. I personally think these are quite nice!",
        "thread_id": 13139
    },
    {
        "@timestamp": "2023-09-14T07:13:51.667094784Z",
        "author": "superotherguy",
        "date": "2012-01-08T14:31:05+0000",
        "id": "feb1efd6cf63e8fd54c9ec5ce28a14c4",
        "post_id": "post-267399",
        "text": "Looking good so far! Just wish it was a open beta =[",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:49.979838208Z",
        "author": "T.Neo",
        "date": "2010-02-18T18:52:58+0000",
        "id": "09c4fe7af2d7bbe12aa19fddd7872e9c",
        "post_id": "post-206930",
        "text": "garyw said:\"Cropped picture from my camera folder\" is what was said and that, to me, doesn't sound like a free source image available already on the internet.\n\nIfsaid image is a free source image available already on the internet, I don't think said girl would mind.\n\n:cheers:",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:12:52.515944448Z",
        "author": "SolarStorm",
        "date": "2010-09-20T07:45:34+0100",
        "id": "cddc9f974ece472e4c2fb5ec6c061d0f",
        "post_id": "post-208810",
        "text": "If anyone encounters the same problem, I've gone over this with Juanelm and he figured out what was wrong. He's put a new version in the orbit hanger (v3 I think). Now that this works completely (for me at least), I can say that it really is as indispensable as OrbitSound. Nice work!:thumbup:",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:52.541228544Z",
        "author": "Ark",
        "date": "2010-02-25T04:11:38+0000",
        "id": "a4b9cc5124abfd5aa708c89f24491be2",
        "post_id": "post-208846",
        "text": "Representatives whose districts have a lot of NASA-dependent jobs are going to fight tooth and nail against this, regardless of what party they're in. No surprise.",
        "thread_id": 13239
    },
    {
        "@timestamp": "2023-09-14T07:13:51.179094528Z",
        "author": "Interceptor",
        "date": "2013-01-22T15:13:36+0000",
        "id": "477d3256f5c49937a3d7857282f26178",
        "post_id": "post-267080",
        "text": "BrianJ,I have a question for you,how do you install the asteroid pack 100,so it works with the Delta2 mission packs?I followed the instructions in the read me from nighthawk,but the asteroids won't show up.Thanks",
        "thread_id": 17138
    },
    {
        "@timestamp": "2023-09-14T07:12:50.498341376Z",
        "author": "Andy44",
        "date": "2008-05-06T00:38:11+0100",
        "id": "c98c28a153453f2a135cc6cc3612b7cf",
        "post_id": "post-64425",
        "text": "Stop and think for a minute. A case like this is a good test of your criminal justice system. Is your system really impartial? Is it biased by overwhelming public opinion? Can you deal with such crimes using the law in a methodical and unemotional manner?Given the criticism of the U.S. over the past decade for not outlawing the death penalty in many states, I find it ironic that many Europeans and Canadians have such a visceral reaction like a lynch mob. Not that I blame you, of course, that was my first thought upon hearing of this, it's a truly disgusting and shocking thing, and the victims' lives are horribly ruined.But I have tried very hard to train myself to think first, then act, and to not act out of anger. I want to be confident that if I am placed on a jury in such a horrible criminal case, I would do my best to judge both the law and guilt of the accused, and to do so logically and unpassionately. I think this is important for the concept of rule by just law. I think too many people don't think this way.",
        "thread_id": 1317
    },
    {
        "@timestamp": "2023-09-14T07:13:51.345958912Z",
        "author": "MJR",
        "date": "2010-10-20T18:04:20+0100",
        "id": "8e7e7500a61729511fd3f5c003dbe6c3",
        "post_id": "post-267133",
        "text": "thetraceur said:I'm not really good at math ( I'm only 16, so. ), I'm very interested in space though. Two things, first, it's 14 trillion KILOtons, maybe I wote wrong before or something, but it's Kilotons, not tons, and second, I'm just wondering, what kind of material are you counting the mass for, I mean, different planets got different kind of mass right? ;O Maybe you took that in calculation, but I'm just curious. C:\n\nWow 14 trillion kt. That would split the Earth in half.",
        "thread_id": 17144
    },
    {
        "@timestamp": "2023-09-14T07:12:50.61190784Z",
        "author": "tblaxland",
        "date": "2010-03-11T01:32:07+0000",
        "id": "438d2e4cfa1599a4ef0285ba85085110",
        "post_id": "post-207431",
        "text": "Urwumpe said:In this case, the acronyms TEA and TEB are the key word what was used:\n\nSo TEA\/TEB are used to start the turbine as well as to ignite the engine?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.893466624Z",
        "author": "SiberianTiger",
        "date": "2011-04-29T17:24:17+0100",
        "id": "ab8af120123403558ad9091e329b3fff",
        "post_id": "post-208159",
        "text": "Galactic Penguin SST said:Spectacular weather just crossed KSC! :blink:Some photos here.\n\nEven more spectacular:upd: Any reason for the scrub provided yet?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.63101184Z",
        "author": "Interceptor",
        "date": "2010-10-21T06:50:35+0100",
        "id": "332d32e9c23e82cdbb619acfb2d8f63c",
        "post_id": "post-267227",
        "text": "Hi I am a long time orbiter2006P1 user,and this is the first time I am trying orbiter 2010.What are these graphic upgrades, OGLA,OVP,D3d,and NGclient, I have seen in the forum?In other words how can I make Orbiter 2010 look the best,and what files do I need to download? links please.Running win vista also.Thanks:thumbup:",
        "thread_id": 17155
    },
    {
        "@timestamp": "2023-09-14T07:12:50.408999936Z",
        "author": "Tex",
        "date": "2010-02-20T00:13:01+0000",
        "id": "0ab50e57216d3a807dfc290b0a54e607",
        "post_id": "post-207181",
        "text": "Hielor said:I hope there are not further security restrictions placed against general aviation pilots for this.\n\nUnfortunately you can bet there will be.:(",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:12:51.902339072Z",
        "author": "orb",
        "date": "2011-05-11T19:25:56+0100",
        "id": "e8631bb4388139cd62790a71c5f7b60e",
        "post_id": "post-208227",
        "text": "Spaceflight Now:STS-134 Flight Plan(UPDATED MAY 11)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:52.001985792Z",
        "author": "orb",
        "date": "2011-02-28T09:52:10+0000",
        "id": "e7729f4436b8b5166c62207d8bf3eca7",
        "post_id": "post-208047",
        "text": "Rollover to VAB is scheduled to begin at around 7 a.m. EST \/ 12:00 UTC today.Spaceflight Now:Mission Status Center(NEW!)Endeavour ready to leave hangar Monday morningSTS-134 Flight Plan (Updated: Feb. 27, 2011)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.665741056Z",
        "author": "Xyon",
        "date": "2011-11-26T03:21:23+0000",
        "id": "4a73b7702912ebcb776d39b85deab3f6",
        "post_id": "post-267380",
        "text": "I've been fiddling.While this statement raises all sorts of connotations, what it actually means is that the source code and binaries for XRRR are now available via bitbucket in a mercurial repository.If you don't have mercurial, don't know what it is, or yadda yadda et cetera, fear not. Just go tohttps:\/\/bitbucket.org\/Xyon\/xrrr\/downloadsand download the \"default\" branch in your preferred compression format. I'm not apparently able to prevent bitbucket from compressing it inside a folder within the archive, so you'll have to pull it out of there, and push it into an Orbiter install.For those of you inclined to use mercurial, do this;Code:hg clone https:\/\/bitbucket.org\/Xyon\/xrrr <location>to clone the latest revision into the specified location.You'll get binaries in the right folders to run XRRR and source code within the orbitersdk\/XyLabs folders. There's enough there to compile your own version with VS2010.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.471554816Z",
        "author": "ionif",
        "date": "2012-08-31T13:12:15+0100",
        "id": "f198df29b124e7477c52bda406ef26c3",
        "post_id": "post-207259",
        "text": "Donamy I have permission to use you Cupola for my spacecraft?",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:12:52.667576832Z",
        "author": "PhantomCruiser",
        "date": "2010-02-26T03:17:57+0000",
        "id": "c563f3023847ab953fffc4fd1a7b76b7",
        "post_id": "post-208956",
        "text": "ikrase said:These hot tub size reactors _exist_. Now.\n\n:link: please...I also wonder what the cost of one of these would run. I do know that a 1200MW unit cost above 3 Billion. That's electrical power, thermal power is about the same...",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:51.137796352Z",
        "author": "Axel",
        "date": "2010-10-21T16:06:00+0100",
        "id": "6f0d02c57b6f88351051b50906a487ce",
        "post_id": "post-267032",
        "text": "@InzaneHm my english is not 100%. But i try to answer you. Both ships can be in spacecraft3. Ok the starclipper is a DLL, but why the trick should not work with Skylon too? There are some other nice addons, where many spacecraft3-stages are conected. I prefer to use the Sabre-Skylon as the parent vessel, with complet aerodynamics and Sabre-engine, because we use it at Start and Landing, need to increase\/decrease the engine smoothly. The attached child vessel use as pure engine vessel, without aerodynamics ect, to prevent a \"Aeodynamic-Increase-Effect\", when 2 Skylon-Bodys are working. But maybe im wrong about it. But all RCS actions and thrusts from main engine take effect to both ships. And the rocket-engine-child-vessel need only a RCS, because we use it only in space or very high altitudes, where air is very thin. Its althouh possible to activate the engine-vessel, then go back for steering in the parent vessel. The engine burns and accelerates both vessels, but you will not hear the engine sound then from child, when you sit in parent.You configure it so, that the exhaust from child goes exactly through the nozzles from the parent mesh, like the sabre engine before. As mesh for the child vessel use a invisible mesh or a very small mesh, which we can hide in the big Skylon at every place.@WizboneI dont know which Skylon is \"the biggest\", but my is very big and strong. You go home with your small and short Skylon, yours needs large ammounts of fuel and reaches no deepness in space :lol::lol::lol:We have the task to \"Skylonize the LEO\" to be in heaven and before we have to penetrating the atmosphere with it, yu know?",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.579419392Z",
        "author": "Sky Captain",
        "date": "2010-02-23T08:44:53+0000",
        "id": "e3c58a6dd2f0cecbc6c65f8b901e0461",
        "post_id": "post-207393",
        "text": "Can`t wait to see it fly. Whatever happens during launch it will be spectacular.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.139180544Z",
        "author": "Inzane",
        "date": "2010-10-22T22:44:45+0100",
        "id": "e7da99bba8afec05938b8552170106b9",
        "post_id": "post-267050",
        "text": "@AxelI see...Haven't played too much with velcro myselfI definitely gonna check it out:)",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.615575808Z",
        "author": "zerofay32",
        "date": "2010-03-23T00:15:16+0000",
        "id": "7f0b51deb7b1d8217ea968e5e55f12be",
        "post_id": "post-207456",
        "text": "Arrowstar said:Then clearly the Probe did not bestow its Divine Providence on the Falcon 9. This would suggest more sacrifices (in the form of burned rocket fuels) are necessary. :lol:\n\n:thumbup:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.895816704Z",
        "author": "N_Molson",
        "date": "2011-04-29T19:04:34+0100",
        "id": "ef04f40de19808ebc5e677269c6c5897",
        "post_id": "post-208177",
        "text": "Glad they noticed this. An APU failure would have been very nasty ! :hide:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:52.00348416Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-18T20:48:12+0000",
        "id": "00ff2a0fb3322a6383fb712c325a7909",
        "post_id": "post-208060",
        "text": "We could be getting a Soyuz flyabout on STS-134! Ooooh yeah.:cool:NASASpaceflight: \"STS-134: Mission Timeline and Contingency Options Take Shape\".It is also possible that the +1 day could be used to enable a Soyuz flyaround of the ISS\/Shuttle complex since those discussions with the Russians are underway and under evaluation for STS-134.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.178547712Z",
        "author": "Izack",
        "date": "2010-10-21T18:13:21+0100",
        "id": "26c816171404f5a536a8dffa09c4da01",
        "post_id": "post-267075",
        "text": "BrianJ said:It's probably the most difficult mission of the lot. No target to launch to, no proper navigation tools (although I have managed to complete the mission using IMFD, and Piper's \"Low Thrust Trajectory Planner\" might be good for going from Vesta to Ceres) Good luck!\n\nWhich is why I'm installing [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=1801\"]Asteroid Pack 1.00[\/ame] :thumbup:Honestly I doubt I'll get anywhere close to Vesta or Ceres, but I'll likely get a whole lot better at using both IMFD and ion engines.",
        "thread_id": 17138
    },
    {
        "@timestamp": "2023-09-14T07:12:50.618820352Z",
        "author": "bwog",
        "date": "2010-05-03T18:45:45+0100",
        "id": "c393868d21c9e539a15ea0baa620fbeb",
        "post_id": "post-207479",
        "text": "Are there any live streams up yet?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.206322176Z",
        "author": "levans",
        "date": "2008-06-01T03:35:18+0100",
        "id": "f565f67791479e3d8f07e22c7d654dc8",
        "post_id": "post-70487",
        "text": "Just found Orbiter. The only thing that could make me happier right now is if it was available as a native Mac app - call me 'eccentric' if you like:pThankfully I have Bootcamp.This is just the sort of thing I've been looking for - seemingly for ages, and I'm absolutely delighted with the depth here.Going to send the project some cash via Paypal, but I hope I'm not too late to support it - looks like the last main update was 2006, which isn't necessarily the sign of its demise of course. Are we to expect new versions in the future?Cheers, and thanks to the author(s) involved in making this.Luke",
        "thread_id": 1714
    },
    {
        "@timestamp": "2023-09-14T07:12:49.851610368Z",
        "author": "JamesG",
        "date": "2010-02-15T15:34:28+0000",
        "id": "41b92233766f7a5971d693f4fe2da930",
        "post_id": "post-206855",
        "text": "If a red dwarf had a Jovian companion it would have oscillation and at our range we would be able to see it. That means little stuff, either not much, or lots of small bodies (< Earth) evenly spaced around it.It would make a great refueling stop for the Sol to Alpha Centauri run (assuming you'd want to slow down for it), or as the hideout for space pirates\/ evil bad guy, but the prospect of life or of even a habitable planet are unlikely.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:12:52.055702784Z",
        "author": "shangding",
        "date": "2010-02-23T09:36:20+0000",
        "id": "013de88c6dcba86f615b4d52669361c2",
        "post_id": "post-208567",
        "text": "I'm a chinese,and i can't understand the \"TEj\" in orbiter.what's mean?thanks.",
        "thread_id": 13218
    },
    {
        "@timestamp": "2023-09-14T07:13:51.262239744Z",
        "author": "flytandem",
        "date": "2010-10-19T22:46:49+0100",
        "id": "38bf49026214646be9f619c4d62ea854",
        "post_id": "post-267118",
        "text": "Hi Grover, If you post a scenario here with your position in your equatorial orbit around the Earth, (I assume that's where you want to start from) I'll run it and try to advise on steps (with reasons) on how to use a \"maneuver\" to go to Jupiter.",
        "thread_id": 17142
    },
    {
        "@timestamp": "2023-09-14T07:12:49.871719936Z",
        "author": "tl8",
        "date": "2010-02-18T01:56:30+0000",
        "id": "98b14f8cd7afa197d597946174485a48",
        "post_id": "post-206881",
        "text": "Hardly, that isn't dirty at all....",
        "thread_id": 13127
    },
    {
        "@timestamp": "2023-09-14T07:12:52.617517312Z",
        "author": "Pilot7893",
        "date": "2008-05-06T00:32:03+0100",
        "id": "24f80e5360ca75751a3a9dee31888555",
        "post_id": "post-64470",
        "text": "",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:12:51.954008576Z",
        "author": "IronRain",
        "date": "2011-05-29T07:39:07+0100",
        "id": "f800c33a1d9ca873ba1ae85b679c21ca",
        "post_id": "post-208378",
        "text": "Daily Mission Recap - FD13[ame]http:\/\/www.youtube.com\/watch?v=rhHJRwBcr1M&feature=feedu[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.389645312Z",
        "author": "Hielor",
        "date": "2010-10-20T21:45:54+0100",
        "id": "d81f510c1b399dfa1ad52b3983daafc5",
        "post_id": "post-267167",
        "text": "RisingFury said:Square peg, round hole...\n\nWorked 40 years ago for Apollo 13, I don't see why it won't work for MJR!",
        "thread_id": 17146
    },
    {
        "@timestamp": "2023-09-14T07:12:50.512472576Z",
        "author": "Apokliptico",
        "date": "2010-02-21T18:43:59+0000",
        "id": "54caad34fdc3befc9804a562ba65fa34",
        "post_id": "post-207308",
        "text": "Hi! I've been playing around the pandora planet, but i think that pandora's moon given its size should have a much higher orbit since it's very unrealistic that such a beautiful planet could exist given the enormous gravity forces that it's exposed to.",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:13:51.607704064Z",
        "author": "Eccentrus",
        "date": "2010-12-08T04:59:44+0000",
        "id": "d29bc65494f5164536e246d9c10f9fdc",
        "post_id": "post-267216",
        "text": "well, by now that galaxy would be 93 (46?) billion light years away, what we see is only the figment of the past",
        "thread_id": 17153
    },
    {
        "@timestamp": "2023-09-14T07:12:50.607701504Z",
        "author": "Ark",
        "date": "2010-02-23T20:28:40+0000",
        "id": "3d8eb1d01b6906fb38ca29118bce058b",
        "post_id": "post-207397",
        "text": "Urwumpe said:Still, we are not in the 1950s anymore. Ariane also had some failures during their early flights, but each time it was either a pretty creative error, or even sabotage.\n\nWho on Earth would sabotage the A4 program?My money's on Yamagata corporation...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.995855104Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-02T16:36:58+0100",
        "id": "2a9779ecfe0c744688d6f6979c5a1648",
        "post_id": "post-208002",
        "text": "Nazban said:They Approved STS-135 for Atlantis, so your 1st and 4th points are wrong.\n\nSTS-135 isn't officially approved yet (although it's likely it will be) \u2013 the new bill still has to be signed off by the President.Technically speaking, 4 is still correct, as 135's EVA would be performed by the ISS crew, not the Shuttle crew. However, you are correct in that 135 would be the final EVA performed with a Shuttle present at the ISS.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.658462208Z",
        "author": "Xyon",
        "date": "2010-11-15T17:26:29+0000",
        "id": "9bd52e6b4d4f89a1cee5c726f203497a",
        "post_id": "post-267310",
        "text": "This is why I don't work with images, animals or children - I have no idea. At all. :\/",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:49.995913984Z",
        "author": "george7378",
        "date": "2010-02-21T18:23:12+0000",
        "id": "9c47764b02ea2947cb9a0b07518cc67d",
        "post_id": "post-206959",
        "text": "I've never seen it - and don't want to now. Does anyone remember Deep Impact? I watched it before I was a space nut, and I can remember some strange ideas from there too.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:12:52.076934912Z",
        "author": "Revolpathon",
        "date": "2010-02-23T18:06:55+0000",
        "id": "2df0efb31a0d1e1342ab35e91ae9dd35",
        "post_id": "post-208589",
        "text": "write hello word in c++ first, then write notepad in c++ and then try your hand at mfd's, it's how i learned java (or rather failed to learn java since i did not enjoy the language)",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:12:52.555394048Z",
        "author": "loyalj",
        "date": "2010-02-25T02:47:31+0000",
        "id": "f718189e29895e56e4ac7e833d7cdfca",
        "post_id": "post-208852",
        "text": "a ringed planet seen from a kind of isometric angle at equinox?",
        "thread_id": 13240
    },
    {
        "@timestamp": "2023-09-14T07:13:51.137992704Z",
        "author": "Axel",
        "date": "2010-10-21T16:55:22+0100",
        "id": "183bb7613e263bbcf2631fdddb3f05da",
        "post_id": "post-267034",
        "text": "@MoachI would love you Moach!!! Please do that job, i was dreaming about it yesterday too, to have this nice real planed passenger cabin in the addon, with working MFDs and the many windows topside and top left\/right. I think the 4-passenger cabin would be better situated for us orbinauts, it has more space, more payload and more scientific devices, its for exploration and longer flights. The 16-passenger cabin is for short pure passenger transfers.It would be nice for using Camera-MFD and Firstperson-Addon, maybe a little bit strange way to steering this ship comparing to other ships, but a great feeling and simulation how it would be to fly a Skylon!!! :thumbup:But plz don't insert front windows and take the aerodynamic from Inzanes Skylon for maximum realism.",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.355307008Z",
        "author": "Andy44",
        "date": "2010-02-19T21:50:23+0000",
        "id": "e7866c0533d2b1bbb47b07a6976d34af",
        "post_id": "post-207144",
        "text": "Very cool, you can also change the scales and drag the little diagram around to see different parts of the Moon.For creepiness, though, you can't beat Cassini's radio signals from Saturn put to audio:http:\/\/www-pw.physics.uiowa.edu\/space-audio\/cassini\/SKR1\/",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:13:51.140412928Z",
        "author": "TSPenguin",
        "date": "2010-11-07T18:24:44+0000",
        "id": "e7aa6e7b3d110e3b415cb5d0e31327bf",
        "post_id": "post-267065",
        "text": "andy-to-the-d said:i know this is probably a bit stupid... what simulator is this for\n\nOrbiter Space Flight SimulattorAnd yes, that is indeed a very stupid question.",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.593497088Z",
        "author": "Linguofreak",
        "date": "2010-06-05T14:15:44+0100",
        "id": "43a638486214a4293c8675d8815d1a6a",
        "post_id": "post-207666",
        "text": "Well, assuming hes right about the timing of the sightings, it would discount the ability of the Falcon 9 to be responsible, but the rest of the info he gives is rather wild...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.51161216Z",
        "author": "Pablo49",
        "date": "2010-02-25T18:41:17+0000",
        "id": "f433208323c397aff373129ea3a0eb77",
        "post_id": "post-208774",
        "text": "Very immersive and responsive. That was rather fun to use, good work.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:52.514305024Z",
        "author": "Juanelm",
        "date": "2010-06-27T18:53:22+0100",
        "id": "4de9bab56d8a5f2474308a2c38a7db5f",
        "post_id": "post-208795",
        "text": "I found an error in the 2010 version and I fixed it. If you downloaded it, please update your version.Basically all commands relating to MFD's and Orbiter commands worked, but the commands relating to the specific vessel being used would not load correctly.It should now be working correctly. Please let me know of any issues you find.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:51.656827392Z",
        "author": "Wishbone",
        "date": "2010-11-12T03:56:43+0000",
        "id": "f9147ce0fb44c2f9c8db5adb886e8420",
        "post_id": "post-267291",
        "text": "Currently you have to define two parameters - probability of failure and time during which it can appear. MTBF combines these into one. [ame=\"http:\/\/en.wikipedia.org\/wiki\/Poisson_distribution\"]Poisson distribution - Wikipedia, the free encyclopedia[\/ame] is what you're looking for.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.605846016Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-06T13:44:01+0100",
        "id": "235501744d518665eda4b741bf6aafd9",
        "post_id": "post-207683",
        "text": "Spaceflight Now: Up-close launch photos captured by SpaceX\u2019s sound-activated cameras around SLC-40.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.388503552Z",
        "author": "Urwumpe",
        "date": "2010-02-24T12:46:41+0000",
        "id": "e92c9f758afad15f583ade5c75b26102",
        "post_id": "post-208659",
        "text": "Quick_Nick said:I would say Fox doesn't exactly have a shortage of uncorrected errors.;)\n\nYeah, Fox News alone is an uncorrected error. :lol:",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:51.42075136Z",
        "author": "zeldafan156",
        "date": "2010-10-20T19:40:55+0100",
        "id": "81e93eadf00174162dfe20829c65bfee",
        "post_id": "post-267180",
        "text": "ever get in a large ship, like those deep space things with a hundred ports? yeah there fun and all, but if you dock a large ship to the side and try to move the mother ship forward, it turns in the direction of the docked ship..... please, there needs to be some sort of mfd that instantly evens the center of mass if possible, this would be SO useful:)",
        "thread_id": 17149
    },
    {
        "@timestamp": "2023-09-14T07:12:50.618012928Z",
        "author": "Hielor",
        "date": "2010-05-02T00:35:01+0100",
        "id": "f08662c7bf43a3f03438def86777736a",
        "post_id": "post-207474",
        "text": "Andy44 said:Here's one I remember vividly, in which the solid motor casing failed on a Delta II launch, resulting in a spectacular explosion:YouTube- Delta Launch Accident\n\nRight, but that didn't come from the SRB itself--it came from the effect the failed casing had on the rest of the launch vehicle.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.544210688Z",
        "author": "Bullethead",
        "date": "2008-06-02T16:30:53+0100",
        "id": "46d9696fb9177d2cb801414e4cf5d911",
        "post_id": "post-70545",
        "text": "Xantcha said:So changing atmosphere is easy? Why not clean air on earth then? It's not that clean in industrial centers and big cities, anyway. I don't think it's easy.\n\nThey've already figured out how to make ocean bacteria eat oil spills. I figure it can't be much longer before they can tweak airborne bacteria to eat smog.",
        "thread_id": 1715
    },
    {
        "@timestamp": "2023-09-14T07:12:50.555889152Z",
        "author": "Mike9606",
        "date": "2012-08-22T22:00:15+0100",
        "id": "06ea7accb04d888c23bfeef326680187",
        "post_id": "post-207355",
        "text": "Great add on! I'm a fan of the first scopesat and I'm glad that ther is a v2 because scopesat and can't wait to see v3! Maybe it can have a camera abilkity to take pictures of what it sees.",
        "thread_id": 13179
    },
    {
        "@timestamp": "2023-09-14T07:12:52.392149248Z",
        "author": "unknown_orbiter",
        "date": "2010-02-25T03:27:14+0000",
        "id": "5176a14878b7433a524425e50f665397",
        "post_id": "post-208676",
        "text": "I am actually genuinely offended by that news story not saying a single thing about the actual simulator... why is that? I feel like we have all, from Dr. Schweiger himself to the lowest of the add-on makers, contributed to this simulator and thus feel a close attachment to its expansion through the web and media. So when someone tries to pass off that software as their on, or even just simply neglecting to directly address the origins of the software, I believe that was all have the right to feel offended.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:51.558208256Z",
        "author": "orb",
        "date": "2010-10-20T20:13:20+0100",
        "id": "896a410f7335eeb77b9bf0f0c0b3c34c",
        "post_id": "post-267185",
        "text": "I can't check it right now (my desktop PC where I have Linux is broken), but I think you need to run xkbcomp to compile the layout (usage is here, or on man\/info pages).",
        "thread_id": 17150
    },
    {
        "@timestamp": "2023-09-14T07:12:49.976787968Z",
        "author": "Shadow Addict",
        "date": "2010-02-18T01:45:30+0000",
        "id": "9e9929917d0f035bc7c390f7569cedc0",
        "post_id": "post-206911",
        "text": "Turbinator said:I am not from there, or in any way related, I chose this username because its got a cool wibe, sounds fresh, and all EXPLOSIVE.\n\nWhile that is overstating it a bit, I also thought of turbines when I saw your name. India never crossed my mind. Maybe if you said it out loud, it would sound like turban, but I don't think many people say usernames aloud like that.;)",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:12:52.5903616Z",
        "author": "garyw",
        "date": "2010-02-26T22:47:33+0000",
        "id": "c44560545165243a4d79ad6e8d5c5a82",
        "post_id": "post-208892",
        "text": "Star Voyager is right, I've added additional payloads to the White Knight, I even used it for drop testing UCGO cargo.",
        "thread_id": 13246
    },
    {
        "@timestamp": "2023-09-14T07:12:51.947759616Z",
        "author": "Yoda",
        "date": "2011-05-23T23:15:48+0100",
        "id": "e5094eace707cfcd1a5459455a2a85a3",
        "post_id": "post-208327",
        "text": "Seperation burn completed.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.653857792Z",
        "author": "Xyon",
        "date": "2010-10-21T21:38:24+0100",
        "id": "e4b4aa7d53486eb2e410640072ac22d9",
        "post_id": "post-267270",
        "text": "dbeachy1 said:there should be no compatibility or vessel stability issues -- unless it uncovers a bug in the XRVesselCtrl APIs, of course -- but that wouldn't be XRRR's fault.:)\n\n... unless I stamp on a pointer somewhere:p---------- Post added at 21:38 ---------- Previous post was at 21:14 ----------Ah - another thing. Regrettably, we are not able to instantly repair a vessel which has suffered a hull breach at mach 21.7 in the ionosphere due its upper hull being exposed to 416,472 celcius temperatures with the kind of tools a standard UMMU is capable of carrying. Unfortunately this currently requires a total vehicle rebuild.We apologise for being so inept.(In other words, crash or blow up your XR, and you're still dead. XRRR cannot un-bork your craft from a crash.)",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:49.852691456Z",
        "author": "Urwumpe",
        "date": "2010-02-18T10:12:03+0000",
        "id": "6369a1e666d09f1001e8159ec036ec73",
        "post_id": "post-206866",
        "text": "JamesG said:Are you looking for a formal thesis on it?\n\nWould be great, if you have written one about your claims.JamesG said:Ser'sly. Why should I spend my time educating you on such basic things when you can take a 20 second Google search and find the same information?\n\nBecause a 20 second search on Google Scholar does not support your claims at all.JamesG said:Do you argue that M class red dwarf stars are variable flare stars?\n\nYes, because not all M class stars are flare stars. And not all flare stars are M class stars. And not a single flare star behaves like you claim.JamesG said:Do you argue that said stars would be highly gravitationally infuenced by gas-giant planets in their solar systems, making them readily detectable, especally at less than 5 ly?\n\nSure, but it is also not me who claims that the star would have \"burned all volatiles\". And even a Earth sized planet would not cause any measurable wobble at such a short distance. Just calculate the orbit period of such a planet in the habitable zone and compare it to the detection limits for finding a \"wobble\".JamesG said:Do you argue that the \"habitable zone\" (region where liquid water could exist on an Earth sized world) of a red dwarf is extremely close to the star's choronosphere?\n\nIt is Chromosphere. And it would be close, but the star is also much weaker in radiation. The habitable zone of a dwarf star is virtually not existent because of tidal locking, but the radiation is identical by the definition of habitable zone.JamesG said:Do you argue that those said conditions would make a \"habitable planet\" (as defined as an Earth-analog) highly unlikely in such a star sytem?etc. etc. etc.\n\nHabitable is not Earth analog. That is the idiocy of using a sample size of one for drawing conclusions.JamesG said:If no, then STFU because you are only making yourselves look like pedatic jerks.\n\nThat is written \"pedantic\"!",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:13:51.476924416Z",
        "author": "Urwumpe",
        "date": "2008-06-01T11:12:13+0100",
        "id": "321b253f5f766d8206983a679515f2ee",
        "post_id": "post-70524",
        "text": "Belisarius said:I personally think the best way to get humans on Mars is the \"One Way Only\" mode, i.e. the astronaut or astronauts go there and never come back. Their survival would be at risk, but there is no shortage of qualified volunteers\n\nI think this is the most stupid idea in terms of how to get to mars. If you can only get them there once, you also can't supply them - logistics are critical. Also your public image will be damaged, as you send astronauts on suicide missions. If your public image is damaged, you won't get money.Also, qualified volunteers depends on your demands. If you only want to send monkeys, it might be enough, but these will not reach mars. Trained astronauts are expensive resources and you won't waste them. A astronaut can fly two missions to mars before he would exceed his radiation limits (3% increased cancer risk for lifetime, the same limit as for any radiation worker).Without people who can repair a spacecraft far away from Earth and navigate it, you will not have much success. And you won't waste these people by sending them on suicide missions.",
        "thread_id": 1715
    },
    {
        "@timestamp": "2023-09-14T07:12:49.853202176Z",
        "author": "donatelo200",
        "date": "2010-02-19T19:50:26+0000",
        "id": "14cbf2d00e40f5d26971e3154659125f",
        "post_id": "post-206871",
        "text": "T.neo is right. A flare isn't strong enuph to ionize a planets atmosphere or boil water away. But over a long period of time, the flares and the solar wind can strip a planet of most (if not all) of a planets atmosphere and liquids.(mars for example) But, this will only occur if the planet has either a weak or no magnetic field.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:12:51.954164736Z",
        "author": "IronRain",
        "date": "2011-05-29T13:12:42+0100",
        "id": "ed34f656ccb99b0926b2f7c46fb716f7",
        "post_id": "post-208379",
        "text": "Astronauts Greg Johnson and Andrew Feustel send a Memorial Day message from the International Space Station[ame]http:\/\/www.youtube.com\/watch?v=Sf0j3oHKBZ8&feature=feedu[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.979104512Z",
        "author": "Ark",
        "date": "2011-06-08T21:03:18+0100",
        "id": "96f1f5932e908e1ccc4db395b856537f",
        "post_id": "post-208478",
        "text": "Found my new desktop background! :lol:These are really awesome shots, with that many spacecraft from different nations it seems more like something I'd see in Orbiter than in real life.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.64702336Z",
        "author": "DaveS",
        "date": "2008-06-01T12:26:17+0100",
        "id": "8d89b3b2f91a1065ad92df7a34819ef4",
        "post_id": "post-70552",
        "text": "Yes, but that report is just normal clueless media reporting. Pay it no mind.",
        "thread_id": 1716
    },
    {
        "@timestamp": "2023-09-14T07:12:49.917646336Z",
        "author": "Lunar Pilot",
        "date": "2008-05-17T07:50:43+0100",
        "id": "574292997d24122efad8cf974ab2280b",
        "post_id": "post-64367",
        "text": "Tennis ballsIsn't it theorized that the pressure at the center of Jupiter is enough to make even Hydrogen, the lightest element, solid at high temperatures. I've read somewhere that scientists guess that Jupiter has a solid core of Hydrogen about the size of Earth. If that's simulated in Orbiter, I dare someone to try and land on it.",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:13:51.655310592Z",
        "author": "Urwumpe",
        "date": "2010-10-21T23:42:39+0100",
        "id": "fd133c7bf4b422db96873f1067e24657",
        "post_id": "post-267277",
        "text": "Xyon said:Sounds about right.:cheers:I'm a coder, not an artist.\n\nSame here. I'm a coder, not a mesher, Jim.:cheers:But orbiter looks a bit disappointing without meshes...",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:52.02572672Z",
        "author": "ben bradford",
        "date": "2010-02-22T22:38:30+0000",
        "id": "3e1f4a6a33dbb2c3dcb9e99648a0f958",
        "post_id": "post-208485",
        "text": "Hi all,I have had orbiter a year or so now and can fly to the moon no problem. However i've been trying to get to mars using the transfer mfd but the only thing stopping me is the amount of time to actually burn because the mfd only tells you the required dv and not how long to burn. Anyone got any ideas of how to work out how long to burn for??",
        "thread_id": 13212
    },
    {
        "@timestamp": "2023-09-14T07:12:50.480832512Z",
        "author": "Juanelm",
        "date": "2010-02-20T14:57:18+0000",
        "id": "20cf5303b3196a692263e3d0210bff5b",
        "post_id": "post-207274",
        "text": "Quick_Nick said:Something like this?http:\/\/orbithangar.com\/searchid.php?ID=2578\n\nSo Artlav had tacked this idea! Awesome. From what I've read it's very powerful, but he stopped developing it because of lack of interest or something... I say we should show support for this project, maybe he'll revive it!",
        "thread_id": 13167
    },
    {
        "@timestamp": "2023-09-14T07:12:52.658870784Z",
        "author": "Starshipexplorer",
        "date": "2010-03-09T01:56:31+0000",
        "id": "31bc77bda116ecd8360e3d218e344135",
        "post_id": "post-208947",
        "text": "Hi jmw. Thanks for the update.:)",
        "thread_id": 13258
    },
    {
        "@timestamp": "2023-09-14T07:13:51.660058112Z",
        "author": "Xyon",
        "date": "2010-11-23T16:12:15+0000",
        "id": "1a9a4c2c9672b8c7367962be39cbc48e",
        "post_id": "post-267321",
        "text": "statickid said:my vote goes to a red flashing circle! don't know if its possible but could it change its radius between smaller and bigger? :hmm:\n\nIt probably could. I was thinking to adjust the size of the block proportionally with the variably sized action areas - so the bigger the areas are, the bigger the blip, whatever winds up being used.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.485921024Z",
        "author": "ikrase",
        "date": "2010-02-21T18:48:08+0000",
        "id": "c23c2535cae96166807eb3ad266585b1",
        "post_id": "post-207281",
        "text": "I tried it. It's not that good. Need to try landing it. How do I do that, I wonder.",
        "thread_id": 13168
    },
    {
        "@timestamp": "2023-09-14T07:13:51.664110592Z",
        "author": "ProAuroraX",
        "date": "2011-06-11T03:02:13+0100",
        "id": "19e7048bbddabe3a86a2ed255a32c43d",
        "post_id": "post-267360",
        "text": "Hi i downloaded this addon but everytime i load a scenario orbiter ctd i use windows 7",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:49.810194944Z",
        "author": "BenSisko",
        "date": "2010-02-17T17:07:43+0000",
        "id": "37119481e13954d222709c49e349d112",
        "post_id": "post-206825",
        "text": "Here's my issue: Opening the STS-92 Docking scenario from Donamy's SSU STS-92 add-on has the shuttle ahead of the R-Bar below the ISS. In the time it takes me to set up the DAP, the station has pitched ~ 15 degrees off the R-Bar (the Progress end of the station is pitching toward the +V-Bar). Is there a command that holds the ISS on the R-Bar? Thorton's documentation suggests disableing the CMG for docking but I'm stumped?",
        "thread_id": 13122
    },
    {
        "@timestamp": "2023-09-14T07:12:51.90997632Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-23T19:45:56+0100",
        "id": "4c76492648c6dca3f6fddf69fb8d39ef",
        "post_id": "post-207913",
        "text": "Star Voyager said:So what exactly is causing the delays?\n\nAMS-02's new magnet (of course, it would have to be a European project)!:p",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.940055296Z",
        "author": "tblaxland",
        "date": "2011-05-17T03:49:23+0100",
        "id": "6a990269164952594fcb2846d69bc65f",
        "post_id": "post-208277",
        "text": "Krikkit said:So do they purposefully add roll to the EFT through venting or something to make photographing easier, or is that just accidental?\n\nThe tumble is deliberately induced by venting the dregs of liquid oxygen overboard.http:\/\/spaceflight.nasa.gov\/shuttle\/reference\/shutref\/events\/2stage\/The ET separation software sends the necessary commands...and fires the ET liquid oxygen tank tumble vent valve.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.209581056Z",
        "author": "Xantcha",
        "date": "2008-06-02T11:46:25+0100",
        "id": "816960e28df47c9fa0028cfb61f72d73",
        "post_id": "post-70510",
        "text": "Looks like i was bit to late with my \"the very basics\" tutorial:)Ah well, happy orbiting, levans.",
        "thread_id": 1714
    },
    {
        "@timestamp": "2023-09-14T07:12:49.811628544Z",
        "author": "Donamy",
        "date": "2010-02-18T04:10:02+0000",
        "id": "a860bbb452d8ffb4fd5ffb38bf5064d6",
        "post_id": "post-206833",
        "text": "It is that way, for docking with Hubble.",
        "thread_id": 13122
    },
    {
        "@timestamp": "2023-09-14T07:13:51.2619648Z",
        "author": "dgatsoulis",
        "date": "2010-10-19T22:14:51+0100",
        "id": "abf14c94f89f197f4a117c573252cba4",
        "post_id": "post-267116",
        "text": "Flytandem'stutorials and challengesare simply jaw-dropping. Once you've gathered enough experience in Orbiter (and also - doing simple \"google-searches\"- to understand the \"why?\" , not the \"how?\"), you'll learn to appreciate them.At first... sure, they look intimidating... but they are trully worth the time you invest in them!Now... to your problem:i need a good guide to program transx to give me a good earth-jupiter trajectory\n\nIf you want someone to tell you:\"Press the \"x\" button on \"y\" MFD to do \"z\"... that's pretty easy. Just post your scenario and i'm pretty sure that someone here can help you with the \"right buttons\" to press... (Especially when you're trying to fly an Arrow, which has 2X enough dV to escape the solar system).If you want a slightly deeper understanding oforbital mechanics... just type \"orbital mechanics\" on Google.And if... you want to try and make it a bit more intuitive (as to... be able to see an orbit, your fuel and your dV, and say: \"I can make it\"), i must refer you back to flytandem'stutorials and challengesAlways have fun!Happy orbiting:cheers:",
        "thread_id": 17142
    },
    {
        "@timestamp": "2023-09-14T07:12:50.239565568Z",
        "author": "RisingFury",
        "date": "2010-02-19T18:00:37+0000",
        "id": "61f865ac74d6b2f48e300360cb200c7d",
        "post_id": "post-207059",
        "text": "I also love how the Americans shoot a native up there too. Damn brilliant! :lol:",
        "thread_id": 13140
    },
    {
        "@timestamp": "2023-09-14T07:12:51.970133248Z",
        "author": "orb",
        "date": "2011-06-01T07:52:32+0100",
        "id": "5fe7cb3697c56bfc3b177cc77c1290fa",
        "post_id": "post-208429",
        "text": "Official landing times:Main Gear Touchdown: 2:34:51 a.m. EDT \/ 06:34:51 UTCMET: 15 days, 17 hours, 38 minutes, 23 secondsNose Gear Touchdown: 2:35:04 a.m. EDT \/ 06:35:04 UTCMET: 15 days, 17 hours, 38 minutes, 36 secondsWheels Stop: 2:35:36 a.m. EDT \/ 06:35:36 UTCMET: 15 days, 17 hours, 39 minutes, 8 seconds",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.995042816Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-26T20:37:50+0100",
        "id": "e715f7f4276908ea544fb2d1897d5f0f",
        "post_id": "post-207993",
        "text": "NASA Invites Media To Two Historic Events At Kennedy Space Center.Reporters are invited to two historic Space Shuttle Program events at NASA's Kennedy Space Center in Florida on Tuesday, Sept. 28. The final solid rocket booster (SRB) assembly will depart the Assembly and Refurbishment Facility, and the external fuel tank for the last planned shuttle flight will be removed from the barge that carried the tank from Louisiana.NASA will provide video and still images of both events. The SRB event, scheduled to begin at 9 a.m. EDT, consists of a ceremony, photo opportunity, and media interview opportunities with a booster project expert. At approximately 10:30 a.m., there will be a photo opportunity of the tank being towed off the Pegasus barge and into Kennedy's Vehicle Assembly Building, and interviews with External Tank\/Solid Rocket Booster Vehicle Manager Alicia Mendoza. Reporters must arrive at Kennedy's news center by 8 a.m. for transportation to cover the SRB event. Journalists will be located in the turn basin parking lot for the tank opportunity.The final train carrying shuttle solid rocket booster segments arrived at Kennedy on May 27. The segment cars travelled across the country after departing the ATK solid rocket booster plant in Promontory, Utah. ATK Launch Systems manufactures and tests the solid rocket motors. The assembly would be used in the solid rocket boosters designated for shuttle Atlantis' STS-335 rescue mission, in the unlikely event it was needed.The tank, designated ET-122, will support shuttle Endeavour's STS-134 mission targeted for launch in February. It departed NASA's Michoud Assembly Facility in Louisiana on Sept. 21, to begin the six-day, 900-mile sea journey. The barge will arrive at Kennedy on Sept. 27. The tank will be offloaded on Sept. 28.International media accreditation is closed for these events. U.S. reporters without permanent Kennedy credentials must apply for accreditation by noon, Sept. 27.Reporters requesting accreditation must apply online at:https:\/\/media.ksc.nasa.govBadges for the events may be picked up Sept. 28 starting at 6 a.m. at the Kennedy Space Center Badging Office on State Road 405.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.388573696Z",
        "author": "Keatah",
        "date": "2010-10-20T18:46:37+0100",
        "id": "e3bf1204bdf2e935fc70b6a6e9241b5c",
        "post_id": "post-267161",
        "text": "You will see improvement from a processor or gpu upgrade. Ram?? Probably not. I see little performance difference, if any, on a 1gb machine vs 4gb configuration.",
        "thread_id": 17146
    },
    {
        "@timestamp": "2023-09-14T07:12:50.590707968Z",
        "author": "communist",
        "date": "2010-06-04T20:27:45+0100",
        "id": "36463109c76be2c74156a79269f10c6a",
        "post_id": "post-207637",
        "text": "when i saw that launch i screamed \"the:probe:is with you\"awesome launch",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.470778112Z",
        "author": "Deltafang",
        "date": "2010-02-25T14:54:29+0000",
        "id": "911424a51e5f7dd6e8fad5fda40116e6",
        "post_id": "post-208718",
        "text": "T.Neo said:Convergent evolution is a very real principle (just look at icthyosaurs and cetaceans for example). However, I agree that the blue cat-people are not at all a plausible representation of extraterrestrial life. It could be evolutionarily convergent, however- lungs, limbs, even fur could certainly evolve elsewhere.I've done an addon on the Gliese 581 system, so if you want any data, reccomendations or texture files, please let me know.:cheers:\n\nYeah, convergent evolution is really neat and we're bound to find at least some similarities in other life. Avatar was great in terms of the ISV and Valkyries but the convergent evolution factor on the Na'vi always gets me.While complex animals might not evolve convergently, I think simple plant life would be much more believeable. I also think that 'planimals' might be alot more common than they are on Earth.I was thinking of having some kind of quadrupedal life form with wide tipped black fur that's capable of bristling for photosynthesis and laying flat otherwise. (I read somewhere that red dwarf star plants would be black due to the amount of visible light emitted by it.) The habitable zone is also vulnerable to flares and even though there's not a lot of evidence that Gliese 581 is particularly variable, a lot of red dwarf stars are. On a world that's about 90% water, I'd imagine that most of the life would be aquatic and be able to venture deep enough to avoid most of the harmful rays. They would probably have a way of detecting these before they even start. So multiple eyes or some other sensory organ that can see across a broad wavelength might also be a good idea. I'm not sure I want to make them sentient though. It'd be nice if they could tell us what they call their own system, but a sapient species adds alot of complication, including how they would communicate with us. Wouldn't it be funny if there was a creature that communicated through some kind of radio waves? They might have received our message sent to them as direct communication but probably brushed it off as mass hallucination.I'm wondering whether or not this is a Super-Earth or the Earth-sized moon of a gas giant though. What about an ice giant? Could such a moon even survive around an one? Its all very interesting.Oh, you've done a Gliese 581 add-on already? I'll be sure to ask for the full data when I get Orbiter up and running. (At college and windows start-up disk is at home with my family). In the meantime, what colors and textures did you use? If you could take pictures of the system I'd be incredibly grateful.Thanks for all the help guys! Its very much appreciated.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:51.543771136Z",
        "author": "Bullethead",
        "date": "2008-06-02T15:16:48+0100",
        "id": "25b2c8199b5b4d68decea51c21a10cd3",
        "post_id": "post-70543",
        "text": "Xantcha said:Ahh.. terraforming.. This is about changing environment of entire planet, right?\n\nYup, and naturally wiping out any natives in the process. I'm sure there'd be objections on that ground, but if it's a question of human survival, who cares about alien bacteria? That stuff might make you sick anyway;).Why not just terrafomr Earth then? It is more suitbale for humans than Mars or Venus. Travelling to Earth is so much cheaper and it really could benefit from terraforiming:)\n\nAs I understand it, Earth's about as terraformed as it can get. There are always going to deserts, etc., on the detail level, due to the atmospheric and oceanic currents caused by where the continents and mountains are.But really - Space flight is one thing, it is known and relatively adavanced technology. But planetary scale eco-manipualtions... That's sooo sci-fi, so magical.\n\nThere are many people today who sincerely believe that this isn't magical at all, but is in fact a fact of everyday life going on right now. You know, that whole global warming thing you might have heard about. In fact, if you go around claiming that people are altering Earth's climate on a global scale, and do it loudly enough, you can get a Nobel Science Prize and be proclaimed a world expert on the subject, even if your only educational background is political science and journalism.:pNow, before I stir up a global warming argument, I'm not saying the world's not warming up. Of course it is, if for no other reason than the sun burns a little hotter every single day as a natural part of its life cycle. But I still wonder how many SUVs the dinosaurs were driving for it to be so much hotter back in their day:pAnyway, terraforming Venus really doesn't seem that hard. You just seed the atmosphere with tailored bacteria and algae that eat what's there now and excrete what we want to end up with. There might be several intermediate steps in the process, and it would definitely take a long time, but it should ultimately work. And you'd end up with something roughly Earthlike, including inhospitable pockets here and there based on the configuration of Venusian land masses and the peculiarities of its climate. But I figure you could live pretty well on most of it.",
        "thread_id": 1715
    },
    {
        "@timestamp": "2023-09-14T07:12:50.677842944Z",
        "author": "Andy44",
        "date": "2010-02-21T01:40:58+0000",
        "id": "b4234f3b5b71b8f1371c6b70dd79181d",
        "post_id": "post-207697",
        "text": "Mars is tough with winged vehicles, because the atmosphere is too thin to support your wing at low landing speeds, but thick enough to keep you from flying nose-high so you can use your hoverjets. With the DG I just do a lunar-style powered landing.Most of my Mars flights have been with semi-realistic vehicles like the Ford Aeroneutronic Lander, which enters the atmosphere as a lifting body, but uses a parachute to slow down and go tail-first near the landing site, and finally uses rocket thrust for the final approach.",
        "thread_id": 13185
    },
    {
        "@timestamp": "2023-09-14T07:13:51.544819712Z",
        "author": "James.Denholm",
        "date": "2008-06-14T10:06:33+0100",
        "id": "7f1e9f5f687259b49c9c7314387fa60e",
        "post_id": "post-70548",
        "text": "Genius said:Submariners know how that feel. And they survive the mission.\n\nDebatable, pattersoncr probably has permanent phscological problems.:pMy 2.13743721 Aussie cents: What about a large, self-sustaning, non-reentry ship, with little landers and so on, gets to Mars, \"unloads\" the base-making equiptment using the landers, which also take off and re-rondevous with the Mothership (similar to how a ship unloads using cranes), and, finaly, if something goes fubar, the mothership has enough fuel for the return trip.EDIT: Chuck Norris sure could.",
        "thread_id": 1715
    },
    {
        "@timestamp": "2023-09-14T07:12:50.60518016Z",
        "author": "Fixerger",
        "date": "2010-06-06T00:09:56+0100",
        "id": "34ceebfd92027dc0de0f2367504df182",
        "post_id": "post-207677",
        "text": "Hehe... i've also looked at my orbiter and done that picture of Saturn-1B (didn't search for original PLF) + Delta IV + Zenit + Atlas V + Falcon 9",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.4710912Z",
        "author": "T.Neo",
        "date": "2010-02-25T15:39:37+0000",
        "id": "8a3825622d73fe40167e17a8569a3f25",
        "post_id": "post-208721",
        "text": "Avatar seems to have a far amount of \"hard\" sci-fi elements. Although since I haven't seen the film perhaps it would be best for me to shut up.:pWhile \"planimals\" are a possibility, \"plants\" and \"animals\" are restricted to Earth in the technical sense. Alien kingdoms of life could have primarily traits of animals, plants or fungi however. Or totally alien traits. It's quite possible that planets are filled with many forms of complex life, but such life is either sessile or semi-sessile and primitive (Such a world would be rather boring, however, unless you had some time-lapse cameras).Evidence suggests that Gliese 581d actually has no land at all, due to it's large size and possible origin beyond the \"frost line\" of it's system. So it would likely have a worldwide ocean hundreds of kilometers deep, with some interesting forms of pressure-induced water ice at the bottom.Providing that nutrients could somehow reach the euphotic zone, there could be some life. It might be rather sparse though; biodiversity would be low.I suppose \"solid\" \"ground\" could exist in the form of ice packs or bergs (perhaps possible at the poles, especially during winter) or rafts of colonial organisms.The atmosphere would also be pretty thick, so flying organisms could easily evolve from swimming pelagic ones.The high eccentricity of the planet would also result in pronounced seasons. The rotation would probably be similar to Mercury, and calculations done by RisingFury apparently show that 581d could be tidelocked (although I somewhat doubt it due to the eccentricity).581d could indeed be an ice giant, since the detection method used only gives the minimum mass and the real mass could be far higher.A moon of an ice-giant 581d might be a possibility, although I doubt that a large enough moon would be able to form around it.Perhaps 581d is a double planet subsystem, like Pluto-Charon. Might be possible as long as the tides from the star and the history of the planet allow it.As for my Gliese 581 addon, clockwise from top left:Gliese 581e, shown as a barren and volcanic super Earth.Gliese 581b, shown as a cloudless class III Neptunian planet.Gliese 581c, shown as a sulphur cloud swathed super Earth, with a climate similar to Venus.Gliese 581d, shown as a habitable ocean planet.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:51.178209536Z",
        "author": "Scruce",
        "date": "2010-10-19T15:33:36+0100",
        "id": "3ba09a494b0518e2fefbd16f98e5db49",
        "post_id": "post-267072",
        "text": "Excellent addon BrianJ! Will there be a Vol.3? :thumbup:",
        "thread_id": 17138
    },
    {
        "@timestamp": "2023-09-14T07:12:50.606594816Z",
        "author": "AirSimming",
        "date": "2010-06-09T03:55:50+0100",
        "id": "23f9cf80aaef0cfaeaf032db6817a06c",
        "post_id": "post-207688",
        "text": "Dragon\/Falcon 9 Orbit Data:http:\/\/heavens-above.com\/orbit.aspx?satid=36595",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94308992Z",
        "author": "diogom",
        "date": "2011-05-18T16:11:13+0100",
        "id": "dac02131c9716b1322c5c54df539be65",
        "post_id": "post-208297",
        "text": "I believe some of these videos are in the \"Highlights of the day\" videos. Also, other videos they send down (at least in the ISS) are Q\/A's with the ground., for example.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.974144Z",
        "author": "garyw",
        "date": "2011-06-02T15:35:00+0100",
        "id": "36e8c60b20beb7a8adb6c147930d4bee",
        "post_id": "post-208460",
        "text": "Fantastic news story! Endeavour had a beautiful launch, a flawless flight and proved her worth during landing! A lovely way to end her flights.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.17996672Z",
        "author": "garyw",
        "date": "2013-11-26T10:56:28+0000",
        "id": "592088c1bbccf1a5adab9b7f5d2f9af7",
        "post_id": "post-267086",
        "text": "polaris149Tiberius said:To the Author of this add-on: I think your Hangarmods link is broke\n\nWhat is the issue? I've just downloaded it from OHM with no problems at all.",
        "thread_id": 17138
    },
    {
        "@timestamp": "2023-09-14T07:12:50.669206272Z",
        "author": "astrosammy",
        "date": "2010-06-04T16:03:18+0100",
        "id": "df73ce3c13409cc86f1d34eac4fd5d8c",
        "post_id": "post-207547",
        "text": "Ah, finally the webcast works. :thumbup:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.208786944Z",
        "author": "tomek",
        "date": "2008-06-02T02:09:21+0100",
        "id": "9c8ff7ab4c04624f86d5d39ada01e6ee",
        "post_id": "post-70503",
        "text": "Xantcha said:To get a better idea on ships control you may wan;t to bring your craft to another landing pad. You can use hover engine to do it helicopter-style, or use your main engine or rcs in translation mode.\n\nYou DO NOT WANT to use your main engines just to fly to another landing pad. Mains are for changing your velocity by hundreds of m\/s at least. Using them to fly around the base is like trying to park while pushing the gas pedal into floor.Well, ok, you might want to use mains, but only for a few seconds at like 5% power. Same goes for retro thrusters, though those are usually less powerful than mains.",
        "thread_id": 1714
    },
    {
        "@timestamp": "2023-09-14T07:12:49.891190528Z",
        "author": "orb",
        "date": "2010-02-18T13:37:32+0000",
        "id": "0562a562f6f11d3ea95d0fdcd6bcaede",
        "post_id": "post-206892",
        "text": "TSPenguin said:It might just be that pinging is disabled for security reasons.\n\nEither that, but SSHD isn't running or is blocked by iptables too, or something is wrong with DDNS.I don't know what should be returned for dynamic DNS, but \"nslookup humemw.dnsalias.net\" has returned for me \"can't find... Server failed\".",
        "thread_id": 13128
    },
    {
        "@timestamp": "2023-09-14T07:12:51.99541504Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-02T01:23:06+0100",
        "id": "89484c8b9fb4035fd34cc94265971656",
        "post_id": "post-207998",
        "text": "New launch date\/time is Sunday 27th February at 3:38 PM EDT\/8:38 PM GMT.International Partners Update Space Station Launch Manifest.NASA, the European Space Agency (ESA) and the Russian Federal Space Agency (Roscosmos) agreed on Friday to update the International Space Station launch schedule.The target launch dates for the last planned space shuttle flight, STS-134 on Endeavour, will be Feb. 27, 2011, and the Automated Transfer Vehicle-2 (ATV-2) will be Feb. 15. Roscosmos will continue to look at Soyuz launch and landing options to provide manifest robustness.The agencies agreed to the changes during discussions at the International Astronautical Conference in Prague. Arianespace, whose Ariane 5 rocket will launch ATV-2 into orbit from French Guiana, has confirmed its commitment to launch on Feb. 15.The STS-134 flight will deliver the Alpha Magnetic Spectrometer (AMS) to the station. The AMS is a state-of-the-art cosmic ray particle physics detector designed to examine fundamental issues about matter, and the origin and structure of the universe. The flight will include three spacewalks and the installation of the AMS to the exterior of the space station using both the shuttle and station arms.ATV-2, dubbed Johannes Kepler, is scheduled to dock on Feb. 26 to the station. The cargo craft is designed to deliver more than seven tons of experiments, fuel, water, food and other supplies to the space station. While docked, ATV-2 will use its thrusters to periodically boost the station's orbit, which decays with time. It also can be used for emergency maneuvers, such as those required if a piece of space debris is predicted to hit the station. This capability saves critical attitude control propellant for the station.After about 3.5 months, the ATV-2 will undock from the station and burn up harmlessly in the atmosphere over an uninhabited area of the Pacific Ocean. The first ATV, Jules Verne, was launched in March 2008 and reentered the atmosphere in September 2008.The space station launch manifest is available at:www.nasa.gov\/mission_pages\/station\/structure\/iss_manifest.htmlFor details about upcoming shuttle missions and crews, visit:www.nasa.gov\/shuttleFor more information about ATV-2, visit ESA at:www.esa.int\/SPECIALS\/ATVFor more information about the Ariane 5 launch vehicle, visit:www.arianespace.com\/launch-services\/launch-services-overview.aspFor more information about the space station, visit:www.nasa.gov\/station---------- Post added 2nd Oct 2010 at 01:23 AM ---------- Previous post was 1st Oct 2010 at 08:48 PM ----------Spaceflight Now: \"One-day delay of final shuttle launch makes room for ATV\".",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.476670464Z",
        "author": "Belisarius",
        "date": "2008-06-01T11:01:06+0100",
        "id": "9ec1c48d7feafe1879d1d840d7d5ef8e",
        "post_id": "post-70522",
        "text": "That's why NASA is experimenting with suspended animation or induced coma right now.http:\/\/blog.wired.com\/wiredscience\/2008\/05\/nasa-offers-500.htmlI personally think the best way to get humans on Mars is the \"One Way Only\" mode, i.e. the astronaut or astronauts go there and never come back. Their survival would be at risk, but there is no shortage of qualified volunteershttp:\/\/blogs.abcnews.com\/scienceandsociety\/2008\/05\/one-way-flight.htmlIn fact I'd do it myself if I didn't have family responsibilities... Yes, really.",
        "thread_id": 1715
    },
    {
        "@timestamp": "2023-09-14T07:12:50.314518016Z",
        "author": "Andy44",
        "date": "2008-05-05T03:53:11+0100",
        "id": "a4ab734642c3dd3e7b3eb63773171c6e",
        "post_id": "post-64379",
        "text": "I thought Sputnik was working on a generic CVEL Atlas a while back, but don't know for sure.",
        "thread_id": 1315
    },
    {
        "@timestamp": "2023-09-14T07:12:51.999995392Z",
        "author": "DaveS",
        "date": "2011-02-04T00:48:18+0000",
        "id": "913b7abcf2ce6c3d141b68bffa8c9d42",
        "post_id": "post-208034",
        "text": "MEDIA ADVISORY : M11-023NASA To Hold Briefing On The Shuttle Commander For April FlightHOUSTON -- NASA will hold a news conference to discuss command of the STS-134 space shuttle mission at 2 p.m. CST Friday, Feb. 4, at the agency's Johnson Space Center in Houston.The briefing participants are:-- Mark Kelly, commander, STS-134-- Peggy Whitson, chief, Astronaut Office-- Brent Jett, chief, Flight Crew Operations DirectorateThe news conference will be broadcast on NASA Television and the agency's website. Reporters may ask questions from Johnson, NASA Headquarters in Washington and the Kennedy Space Center in Florida.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.936947712Z",
        "author": "astrosammy",
        "date": "2010-05-24T23:16:59+0100",
        "id": "414b4816e39caff153e4e2ab4f0c80a3",
        "post_id": "post-207915",
        "text": "Now put it in, fly it to KSC, and get it up next week.:p",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.4768192Z",
        "author": "Genius",
        "date": "2008-06-01T11:07:19+0100",
        "id": "0f2e266ab0fc4e56b99a1d205fc3f24a",
        "post_id": "post-70523",
        "text": "Belisarius said:That's why NASA is experimenting with suspended animation or induced coma right now.http:\/\/blog.wired.com\/wiredscience\/2008\/05\/nasa-offers-500.htmlI personally think the best way to get humans on Mars is the \"One Way Only\" mode, i.e. the astronaut or astronauts go there and never come back. Their survival would be at risk, but there is no shortage of qualified volunteershttp:\/\/blogs.abcnews.com\/scienceandsociety\/2008\/05\/one-way-flight.htmlIn fact I'd do it myself if I didn't have family responsibilities... Yes, really.\n\nOK...:speakcool:Then you have plenty of time to create some add on's for Orbiter?:cheers:",
        "thread_id": 1715
    },
    {
        "@timestamp": "2023-09-14T07:12:50.590072832Z",
        "author": "docabn",
        "date": "2010-06-04T20:05:38+0100",
        "id": "9e6581ee82d266bf977918ed3770233f",
        "post_id": "post-207632",
        "text": ":)Great launchWill start paying attention to my proffessor now:)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.59261952Z",
        "author": "tblaxland",
        "date": "2010-10-21T07:23:38+0100",
        "id": "83b9de3c4c261e082fa54cc6f1bd3e98",
        "post_id": "post-267205",
        "text": "Pyromaniac605 said:It's crazy to think that tiny speck of light was travelling here since before humans were on the Earth. (Probably way older but whatever)\n\nBefore the disk of the Milky Way was formed even.",
        "thread_id": 17153
    },
    {
        "@timestamp": "2023-09-14T07:12:50.003306752Z",
        "author": "Turbinator",
        "date": "2010-02-18T04:34:15+0000",
        "id": "3a98feaa51cd0c3d5c2a6e48a2e1796a",
        "post_id": "post-206976",
        "text": "LOLWUT?",
        "thread_id": 13133
    },
    {
        "@timestamp": "2023-09-14T07:12:52.000308992Z",
        "author": "Tycho",
        "date": "2011-02-04T01:24:57+0000",
        "id": "d3dcfd2a5d464c3624b510db45dd35c6",
        "post_id": "post-208036",
        "text": "Well, Kelly says he intends on continuing his training and flying the mission, which is commendable given the circumstances.:thumbup: I'd be very stunned if he didn't fly.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.606702848Z",
        "author": "Jarvit\u00e4",
        "date": "2010-11-14T10:03:57+0000",
        "id": "0c381ea8653ecd2f52515859fb73c730",
        "post_id": "post-267213",
        "text": "RisingFury said:The most exciting surprise would be if we find a galaxy that's been there since \"before the Big Bang\". The most interesting discoveries and updates to Physics are made with such surprises...\n\nThat's not how the universe works. We know how old it is precisely because we can only see 13.7*10^9 light years away.",
        "thread_id": 17153
    },
    {
        "@timestamp": "2023-09-14T07:12:50.315535616Z",
        "author": "tgep",
        "date": "2008-05-08T21:44:26+0100",
        "id": "e212ad9eeeddcc1655dfc7e04bbfcf29",
        "post_id": "post-64386",
        "text": "Sweeeeeeeet. Not only would it enhance the existing Gemini program, It would add another 60s era launch vehicle for VLEO payloads.",
        "thread_id": 1315
    },
    {
        "@timestamp": "2023-09-14T07:12:51.997275136Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-08T15:10:09+0000",
        "id": "c98f4b4b09adf50500dcf93d3ef39cbb",
        "post_id": "post-208015",
        "text": "I just came acrossthese beautiful close-up imagesof AMS hardware in the SSPF! Check them out - hardware heaven!:)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:52.388328448Z",
        "author": "Quick_Nick",
        "date": "2010-02-24T12:07:40+0000",
        "id": "8934aec4131f645afb073ebb86db3471",
        "post_id": "post-208656",
        "text": "Yoda said:I just send the reporting journalist on Fox 21 an e-mail trying to set the record straight and give credit were credit is due !I also referred him to Dr.Schweigerts website as well as this forum-link.\n\nGood luck. I tried sending a message to a journalist about a local article once... nothing happened, not even a reply, ever.:p---------- Post added at 06:07 AM ---------- Previous post was at 06:03 AM ----------KKinsane said:dude, the reporter for the local news got my band and the band we we're gigging with as like a group, at an outdoor festival, he got both the bands names wrong AFTER I WROTE THEM DOWN FOR HIM.still, this is bogus, real bogus. I hate the press.\n\nYep... I hear the same thing from other people that allow an interview with news stations like FOX. My english teacher from last year absolutely despises the media, and i think she may have only appeared on TV once and for a simple quick interview about a recent fatal accident. Don't ever expect what you tell the media to get to the public without a lot of distortion.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:51.13588352Z",
        "author": "Moach",
        "date": "2010-10-19T15:22:29+0100",
        "id": "bc95683db8bcb0d4915f0fedaf4696de",
        "post_id": "post-267017",
        "text": "AWESOME! i've been waiting for one of those! :thumbup:",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:49.72076672Z",
        "author": "caningo",
        "date": "2010-06-08T03:59:00+0100",
        "id": "9abfce4a3839d23a198eee0b03095ee3",
        "post_id": "post-206791",
        "text": "Loru said:Am I wrong or is it a paraphrase of AA's quote??\n\nNo you are not. It comes from the [ame=\"http:\/\/en.wikipedia.org\/wiki\/Serenity_Prayer\"]Serenity Prayer[\/ame], which happens to be recited often at AA meetings. :thumbup:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:51.54189312Z",
        "author": "GregBurch",
        "date": "2008-06-01T13:11:27+0100",
        "id": "d36d4d48d38259530b4d8702dd218df2",
        "post_id": "post-70533",
        "text": "thomasantony said:If you want to get REAL GOOD science done, nothing can beat a hammer- bearing homo sapien 1.0\n\nFor now. But the question is, does it make sense to try to send humans to Mars in the near future when robotics is advancing so fast.I'm as susceptible as the next guy to the romance of human space flight. But I think it makes a whole lot more sense to be working on space infrastructure near Earth for now. By the time we get a decent near-Earth foundation built, it shouldn't be THAT hard to take some meat-humans to Mars for sentimental reasons ...",
        "thread_id": 1715
    },
    {
        "@timestamp": "2023-09-14T07:12:49.809883392Z",
        "author": "Turbinator",
        "date": "2010-02-17T15:27:01+0000",
        "id": "4745404c21c421363527bb7a89ae46dd",
        "post_id": "post-206823",
        "text": "Are you 100% sure about that, because it's disabled in order to prevent any accidental movements during the critical phase of docking, if it where to move the results could be catastrophic.",
        "thread_id": 13122
    },
    {
        "@timestamp": "2023-09-14T07:12:51.893327616Z",
        "author": "diogom",
        "date": "2011-04-29T17:22:06+0100",
        "id": "f49f6ea76af5002778bbd112fa91f418",
        "post_id": "post-208158",
        "text": ":(They're starting to drain ET.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.902714368Z",
        "author": "Kyle",
        "date": "2011-05-15T04:02:11+0100",
        "id": "eba8597ca44513c9384c6c706ccda33c",
        "post_id": "post-208230",
        "text": "This whole Soyuz flyabout has been quite a rollercoaster ride!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.647245824Z",
        "author": "thomasantony",
        "date": "2008-06-01T13:00:41+0100",
        "id": "57e8893d167c275bd1093bb7d257389f",
        "post_id": "post-70554",
        "text": "Good work SpaceX.I didn't find the new report on the SpaceX site. I also didn't get the newsletter they usually send in case of major press releases.~Thomas",
        "thread_id": 1716
    },
    {
        "@timestamp": "2023-09-14T07:12:49.89010048Z",
        "author": "Jarvit\u00e4",
        "date": "2010-02-17T23:06:10+0000",
        "id": "c86c472e264f6fe64864c6c42c068537",
        "post_id": "post-206886",
        "text": "Giving random people from the internet access to your machine.Yeah, sounds like a wonderful idea.Just saying.:thumbup:",
        "thread_id": 13128
    },
    {
        "@timestamp": "2023-09-14T07:12:51.964102144Z",
        "author": "IronRain",
        "date": "2011-05-29T18:33:06+0100",
        "id": "1237bfde37b719e2614d09d77acc1be3",
        "post_id": "post-208390",
        "text": "[ame]http:\/\/www.youtube.com\/watch?v=Lb-iFEjONCo&feature=feedu[\/ame]EVA for STS-135? Did I missed something?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.653454336Z",
        "author": "Xyon",
        "date": "2010-10-21T20:05:25+0100",
        "id": "c51a8111a91a3045a5cd5031c0354758",
        "post_id": "post-267266",
        "text": "The MFD just displays vessel status - there is a launchpad config utility for settings which I can easily swing to the F4 menu as well for in-flight setting adjustments.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.453271296Z",
        "author": "Woo482",
        "date": "2010-02-19T23:32:05+0000",
        "id": "7a722a40e99ad9501335eeaa141597c6",
        "post_id": "post-207203",
        "text": "OFSS is seeking pilots for missions. The manifest (foundhere) lists the flights that are available, please respond to THIS post stating which mission you'd be interested in flying. ALL volunteers will be assigned as backup to one mission and primary to the next, that way, you'll know when your mission is due and will be able to closely follow the current.To be considered for a mission you must be able to fly the vehicle listed for that mission and provide a post mission report.OFSS needs you and needs your mission reports - help make the missions come alive!",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:51.659415552Z",
        "author": "Xyon",
        "date": "2010-11-23T01:36:30+0000",
        "id": "e81ef50b0b32987638debc4e81aa31bf",
        "post_id": "post-267316",
        "text": "Tonight's progress has been to implement changeable views for each vessel within the REP page... to wit:",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.481311488Z",
        "author": "jedidia",
        "date": "2010-02-20T15:22:56+0000",
        "id": "8c8d52640de1367ad6e4b19dc81f5327",
        "post_id": "post-207277",
        "text": "in Orbiter 2010.\n\nIt's officially been renamed, a?:p",
        "thread_id": 13167
    },
    {
        "@timestamp": "2023-09-14T07:12:51.976740352Z",
        "author": "Star Voyager",
        "date": "2010-07-15T13:22:07+0100",
        "id": "bd860410bd84f9468434d89d107cae1d",
        "post_id": "post-207939",
        "text": "D'oh! Beat me to it AND used my favorite newspaper? CURSES :lol:!!!!!!!!!!!!!---------- Post added 07-15-10 at 08:22 AM ---------- Previous post was 07-14-10 at 12:49 PM ----------The new tank is getting a lot of excitement:http:\/\/www.floridatoday.com\/article\/20100715\/NEWS02\/7150310\/1007\/Last+tank+fuels+KSC+excitement",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.207726592Z",
        "author": "tomek",
        "date": "2008-06-01T08:10:35+0100",
        "id": "a9fbccba01c229fa4a0b28a1febc773a",
        "post_id": "post-70495",
        "text": "levans said:Am I right in thinking that I can get some help with an \"autopilot\" from the DeltaGlider IV plugin? I've only just downloaded\/installed this (haven't actually flown it yet), but the mention of an autopilot seems like a good idea to begin with (i.e. planning\/executing orbital maneuvers efficiently).\n\nDan Steph's DG-IV? Yes, that thing can pretty much fly itself. Concerning efficient orbital maneuvers though, efficiency comes mainly from knowledge of which maneuvers to do and when. And every vessel has built-in basic autopilot that will hold necessary attitude for you.",
        "thread_id": 1714
    },
    {
        "@timestamp": "2023-09-14T07:12:50.564586752Z",
        "author": "Bj",
        "date": "2008-05-05T18:03:03+0100",
        "id": "989639bbdef317a1965e8ab3563ea4ba",
        "post_id": "post-64430",
        "text": "Possibly its the file?OH works for me. only its slow...",
        "thread_id": 1318
    },
    {
        "@timestamp": "2023-09-14T07:12:52.511865344Z",
        "author": "Dig Gil",
        "date": "2010-02-25T22:43:07+0000",
        "id": "731585bc31e238404e0bc58275f80b99",
        "post_id": "post-208776",
        "text": "I've got a problem that I think is more related to my computer than to OSRM, but I can't solve.I already knew that the built-in speech recognition software didn't worked (supposedly due the Portuguese configuration not being supported), but I tried this AddOn anyway. What happens when I try it, is Orbiter minimizing (as if it closed due CTD) and then opening again without any effects of OSRM.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:52.515353344Z",
        "author": "SolarStorm",
        "date": "2010-08-16T04:27:44+0100",
        "id": "a7adac49ea1a803a2962c1e620150df7",
        "post_id": "post-208805",
        "text": "What do you mean by a clean installation? Do I just install Orbiter into a separate folder, or do I have to download it again?",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:51.346725632Z",
        "author": "MJR",
        "date": "2010-10-20T21:39:33+0100",
        "id": "901487a38fe9f05a0b3b8172578bb99d",
        "post_id": "post-267141",
        "text": "thetraceur said:Saw another issue with the 14 trillion kilotons, that's the total mass from all the planetcracking, which is 34, so divide 14 trillion kilotons with 34.\"Thanks\" for the help guys..\n\nI'm confused. What are you asking from us?",
        "thread_id": 17144
    },
    {
        "@timestamp": "2023-09-14T07:12:50.578033408Z",
        "author": "Artlav",
        "date": "2010-02-21T19:48:14+0000",
        "id": "9f31a995ba197e247335fd3ed80dc615",
        "post_id": "post-207384",
        "text": "Hielor said:Given that this is a SpaceX rocket, I think the only real question is: At which point in the flight will it explode? :shifty:\n\nHopefully, at the point where it hit the ground re-entering a few years later.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.662265344Z",
        "author": "Interceptor",
        "date": "2010-12-03T11:34:53+0000",
        "id": "bf767a49c1aaa15629e7e6f38b088db7",
        "post_id": "post-267339",
        "text": "Looking good,Xyon:cheers:",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.610709504Z",
        "author": "SiberianTiger",
        "date": "2010-03-09T20:15:01+0000",
        "id": "5d1a04b7c5013106dc11e5c5376895c3",
        "post_id": "post-207423",
        "text": "Any hint on why did they scrub it?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.938368Z",
        "author": "Eli13",
        "date": "2011-05-16T21:51:51+0100",
        "id": "e259d9b93f6083e2b90c415b29ddd80f",
        "post_id": "post-208266",
        "text": "I almost went. This close (holds two fingers 1 tenth of a millimeter apart) but I just didn't have the time.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.668028928Z",
        "author": "Xyon",
        "date": "2012-08-07T12:33:35+0100",
        "id": "b7e4801eee5067b4966da4d13ff938d6",
        "post_id": "post-267411",
        "text": "Good to hear, WHAP. If you find any bugs, I have an internal issue trackerhere- the affected version is 0.8 for the moment.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:49.99286272Z",
        "author": "Quick_Nick",
        "date": "2010-02-18T02:15:34+0000",
        "id": "02cd06f445b158cb47edd9ffc45b8c5a",
        "post_id": "post-206935",
        "text": "Here's a review of a number of the inaccuracies.:)http:\/\/www.badastronomy.com\/bad\/movies\/armpitageddon.html",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94898304Z",
        "author": "Yoda",
        "date": "2011-05-24T03:28:05+0100",
        "id": "dd34a1b02dee29f1517cad4ca9a1cbab",
        "post_id": "post-208336",
        "text": "Touchdown !!!Welcome home TMA-20 crew ( and more importantly the imaging chips).",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:52.07677952Z",
        "author": "george7378",
        "date": "2010-02-23T17:51:39+0000",
        "id": "5689b3df293c4aa7e4d96158a58d422e",
        "post_id": "post-208587",
        "text": "I was thinking of ending up with something simple to allow you to flick through images or pieces of text in a certain folder, or maybe stream a video file from the net, like NASA TV's constant broadcast.Maybe if someone could fill out that template I put above so that it displays some text, or maybe allows you to display images or something, if that isn't too complicated in coding.",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:13:51.271977728Z",
        "author": "orb",
        "date": "2010-10-21T08:04:25+0100",
        "id": "529aa05454a303dc44e0d41020ef7d97",
        "post_id": "post-267124",
        "text": "cymrych said:Are these environmental variables something I'll have to set for each project I begin? I have them pretty well memorized now, so no worries if that's the case. I'm just kinda curious.\n\nIf you set those paths either as system environment variables (INCLUDE and LIB set in system properties), or as VC++ path settings (in \"Tools -> Options -> Projects and Solutions -> VC++ Directories\"), you don't need to set them for each project separately. You will only need to add additional include and library paths to projects if they are needed.cymrych said:By the way, I attempted to utilize the Command Line as you suggsted, but as I discovered, it doesn't seem to operate like the old DOS prompt from way back when. For instance, VC++'s Help told me to change to the \\bin directory of the VC++ installation to run the batch file, but for the life of me I couldn't find a way to do so.\n\nMost of the commands are like in the old DOS days, so typing for example 'D:' changes drive to D:, 'DIR' lists contents of directory, and 'CD \"<path to SDK>\\bin\"' would change active directory to the SDK's \"bin\" folder (you add double quotes if you have spaces in directory or file names).cymrych said:How would I perform those \"set include\" and \"set lib\" commands?\n\nThe \"set include\" and \"set lib\" would be used to display only INCLUDE and LIB variables on the console. To perform them you open \"Command Prompt\" or run \"cmd.exe\", and when something like \"DOS\" window (text console) appear you type:Code:set include\nset libIf variables are defined it will respond like:Code:C:\\some directory> [i][b]set include[\/b][\/i]\nINCLUDE=C:\\path to some SDK's include directory;D:\\path to another SDK's include directory\n\nC:\\some directory> [i][b]set lib[\/b][\/i]\nLIB=C:\\path to some SDK's lib directory;D:\\path to another SDK's lib directoryNote that there can be more than one path delimited by semicolon. Otherwise if it's empty it will tell that environment variable is undefined. You can exit the console window by typing \"exit\" command.",
        "thread_id": 17143
    },
    {
        "@timestamp": "2023-09-14T07:12:50.025447424Z",
        "author": "Tommy",
        "date": "2010-02-24T00:43:46+0000",
        "id": "23331c51f1aad77661633aa90463ac61",
        "post_id": "post-206991",
        "text": "The Orbit Eject program doesn't work correctly in versions after 4.2, IIRC. That would be the only reason to use an older version, and only for that purpose as the later versions are more capable and accurate.",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:12:52.388621568Z",
        "author": "Yoda",
        "date": "2010-02-24T13:23:04+0000",
        "id": "595b5f8c5295f5b9531a40d64576cbe9",
        "post_id": "post-208660",
        "text": "Everybody take a deep breath for now !I've e-mailed Fox 21. The Colorado Springs newspaper and the kid himself to get some clarrification in the matter as well as to give Martin the credit he deserves.Give it about 24 hours and lets see what happens.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:51.390490368Z",
        "author": "Zatnikitelman",
        "date": "2010-10-21T03:23:44+0100",
        "id": "5363bad13a99cffda4698e0f675982ae",
        "post_id": "post-267170",
        "text": "...and Ed Smylie...",
        "thread_id": 17146
    },
    {
        "@timestamp": "2023-09-14T07:12:50.409528064Z",
        "author": "eveningsky339",
        "date": "2010-02-20T01:34:40+0000",
        "id": "d803b08dd5ee85ffa62cae391b702c31",
        "post_id": "post-207184",
        "text": "Hielor said:Dude doesn't follow the law and gets punished for it, then gets mad. Unfortunately he did take a completely innocent man out with him, but there were fortunately no other deaths.I hope there are not further security restrictions placed against general aviation pilots for this.\n\nTex said:Unfortunately you can bet there will be.:(\n\nHeadline I found on the Yahoo! homepage:Austin plane crash exposes gap in US air security (AP)AP - After 9\/11, cockpit doors were sealed, air marshals were added and airport searches became more aggressive, all to make sure an airliner could never again be used as a weapon. Yet little has been done to guard against attacks with smaller planes.",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:13:51.56787712Z",
        "author": "Tommy",
        "date": "2010-10-21T20:59:02+0100",
        "id": "0ab86365910768b91c7c754b68f3ffc4",
        "post_id": "post-267194",
        "text": "The only real problem I see in this is the attempt to use the DG-IV's antennae. This would require Dan build some sort of interface into the DGIV, no-one else could do it (unless Dan allowed them access to the source, etc).An MFD that \"simulated\" using the long range antennae would be possible, it just wouldn't actually use the DGIV's LRA which would slightly lower the immersion\/eye candy factor. On the other hand it would work with ANY vessel, not just the DGIV.Relay sat's could be very simple vessels - the MFD could check for vessels of the correct class to see if they are in range of your vessel, and each other for relays. You could possibly even figure out a way to use SC3 vessels for this.",
        "thread_id": 17151
    },
    {
        "@timestamp": "2023-09-14T07:12:50.661716992Z",
        "author": "n122vu",
        "date": "2010-05-28T15:01:18+0100",
        "id": "32955981949f41c14c6b649d72d7e7e4",
        "post_id": "post-207506",
        "text": "Wonder if he had to ask his ex-wife if he could be in Iron Man 2?At any rate, I hope Falcon 9 does get off the ground and flies well in spite of Musk's financial difficulties and the Air Force stalling. What a boost (pardon the pun) that would be for the private spaceflight sector.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.077763328Z",
        "author": "Enjo",
        "date": "2010-02-25T20:04:35+0000",
        "id": "dbeb1a30948cd8ae20afac2d8c5c0c8a",
        "post_id": "post-208595",
        "text": "jedidia said:Most probably because of the simple reason that your code cannot compile.\n\nPah... so obvious that I didn't even consider that, which means that we do have to learn a little more before writing Orbiter addons, don't we?:)jedidia said:I'm merely giving you this advice because if you go on posting your questions like above, people will get annoyed and sooner or later unfriendly.\n\nI second that.",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:12:52.51014272Z",
        "author": "unknown_orbiter",
        "date": "2010-02-25T01:28:19+0000",
        "id": "386485d8cdaeff93f44d15abbc3e4e38",
        "post_id": "post-208763",
        "text": "Everything is working perfectly! Congratulations on your release:)!",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:51.664265216Z",
        "author": "Wishbone",
        "date": "2011-09-03T09:22:27+0100",
        "id": "cb791f88d392762112ff66ed7cb0277e",
        "post_id": "post-267362",
        "text": "I have opened the source for all my add-ons so far, of course they are not as bright as yours, but I haven't seen any shred of evidence someone has actually read a line. If you're hoping someone would read your code, be prepared for disappointment. I do read other people's code (mostly it is related to automatic control, ballistics, or geometry), but only to get the algorithms I'm too dumb to invent. Looking for errors requires determination, knowledge of the maths and physics behind the code, and willingness to set up and compile a test suite. All of this occurs only rarely.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.58653568Z",
        "author": "n122vu",
        "date": "2010-06-04T19:47:25+0100",
        "id": "53d6d86709266b88848a167629f21dcc",
        "post_id": "post-207613",
        "text": "Liftoff and staging! Go baby go!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.672795136Z",
        "author": "jambooger",
        "date": "2010-10-21T20:41:30+0100",
        "id": "563c3ac59bbb4fe2993ecaca9d0139c9",
        "post_id": "post-267419",
        "text": "Well hats off for attempting to land the LM manually. I have come close but havent been able too,,,, yet.The \"0\" and \".\" on the number pad control your Hover engine thrust. \"0\" to increase, \".\" to decrease.Good Luck!",
        "thread_id": 17162
    },
    {
        "@timestamp": "2023-09-14T07:12:50.668337152Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-04T14:49:08+0100",
        "id": "2d1b2b051b10ae216b2d2ab78e723baf",
        "post_id": "post-207538",
        "text": "BBC News: \"SpaceX Falcon 9 rocket ready for first launch\".Spaceflight Now: \"SpaceX shuffles Dragon cargo flights to space station\".-----SpaceX's live launch stream.Spaceflight Now's live launch coverage with Astronaut Leroy Chiao.---------- Post added at 02:49 PM ---------- Previous post was at 01:26 PM ----------The launch time is now 11:20 AM EDT\/3:20 PM GMT, however storms are approaching.Spaceflight Now's Mission Status Center.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.963741184Z",
        "author": "orb",
        "date": "2011-05-29T18:28:53+0100",
        "id": "10d034c1c8094aec945757f078e1b9db",
        "post_id": "post-208389",
        "text": "If you don't know, there are O-F calendar events forundockingandlanding, with timers. You can request reminders for those events.The calendar event for landing will be updated further with more detailed information after publication of DOL PAD.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.138668544Z",
        "author": "hribek",
        "date": "2010-10-21T22:48:55+0100",
        "id": "8761718d66ecd346eb5a434b9f298096",
        "post_id": "post-267043",
        "text": "Yeah, thanks for the reminder. I have them in my work directory already. I wish I had the time to upgrade Glideslope MFD at the same time so that I could put the profile in, along with the CG shift feature. (I wonder how much you need to shift the CG for stock Atlantis to be able to maintain 40deg AoA)",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.067321856Z",
        "author": "Ghostrider",
        "date": "2010-02-18T15:03:12+0000",
        "id": "25eb89594a80600ba301c027b4f5ae3a",
        "post_id": "post-207028",
        "text": "Urwumpe said:I thought you buy the Jessica Biel aerobic video for that...\n\nThere have been people who went through five season of7h Heavenjust for her sake. I think they're still in counseling. The horror! The horror!",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:12:51.970327296Z",
        "author": "IronRain",
        "date": "2011-06-01T08:02:26+0100",
        "id": "9f263e5b949ec68641f1f97b713003b3",
        "post_id": "post-208430",
        "text": "STS-134 GO for deorbit burnSTS-134 landing",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.975102464Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-26T14:43:24+0100",
        "id": "5e1f7139e4a5874fd393e5c03cf573bb",
        "post_id": "post-207926",
        "text": "The official AMS-02 Facebook page said:Congratulations to Trent Martin (AMS NASA Project Manager) and Ken Bollweg (AMS NASA Deputy Project Manager) for being presented the \"NASA Exceptional Achievement Medal\" for their work on AMS. This is one of the top honors presented by NASA to civil servants.\n\nSource.-----This image fromMark Kelly via Twittershows John Young & Mark Kelly standing side-by-side. It's a pretty neat photo - the first & last Shuttle Commanders together!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.177848064Z",
        "author": "OrbitHangar",
        "date": "2010-10-19T13:50:22+0100",
        "id": "2c11f9ffbbbd280d57197d3c9b0965dd",
        "post_id": "post-267070",
        "text": "Author:brianjExpansion pack for the \"Delta II Missions Vol.1\" - Another three NASA missions launched on the Delta II.DAWN - Mission to study asteroids Vesta and Ceres, using Ion propulsion system.PHOENIX - Mars lander sent to investigate the Martian Arctic region.GENESIS - Solar Wind sample-return mission to the Earth-Sun L1 point.Add-on includes:DAWN spacecraft, operation and flight notes, launch and post-launch scenarios.PHOENIX spacecraft\/lander, operation and flight notes, launch and post-launch scenarios.GENESIS spacecraft, AS350 helicopter for mid-air recovery of Sample Return Capsule. Operation and flight notes, launch and post-launch scenarios. GenesisMFD to record and display orbit around L1 point.Requirements:All \"Launch\" scenarios require the \"Delta II Missions Vol.1\" add-onStrongly Recommended:Jarmonik's \u201cInterplanetary MFD\u201d (IMFD)Nighthawk's \u201cAsteroid Pack 1.00\u201dBig thanks to Brainstorm for\u00a0creating the\u00a0AS350 helicopter!DOWNLOAD",
        "thread_id": 17138
    },
    {
        "@timestamp": "2023-09-14T07:12:50.511808256Z",
        "author": "Ark",
        "date": "2010-02-20T18:12:30+0000",
        "id": "8af4d0a745a52085a2c436e3c9d24bf4",
        "post_id": "post-207302",
        "text": "Cool. Sure is difficult to reach with that inclination, though. And Pandora needs a higher-res surface texture, it's not really up to the detail level of most O-H textures.",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:12:52.001838592Z",
        "author": "Kyle",
        "date": "2011-02-27T21:45:53+0000",
        "id": "d3e21b46e8978ed689a992cc54f5d665",
        "post_id": "post-208046",
        "text": "Donamy said:Not to take anything away from the STS-133 mission, but I finished the STS-134 payload.:hello:\n\nYou should put that on orbithangar :thumbup:Reminder, keep your eyes peeled to the KSC video feeds tomorrow. STS-134's rolling over to the VAB to be mated with its ET.Rollout still on the 10th of March.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.17935104Z",
        "author": "Interceptor",
        "date": "2013-01-23T17:14:25+0000",
        "id": "a1ddc36b4ce4cc89f68c547a0d63b50e",
        "post_id": "post-267082",
        "text": "Thanks brianJ,I had a semicolon in the Sol,cfg where it shoudn't have been,I guess my I eye sights getting worse as I get older,I have to remember to keep wearing those eye glasses.:rolleyes:",
        "thread_id": 17138
    },
    {
        "@timestamp": "2023-09-14T07:12:50.580196096Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T17:06:40+0100",
        "id": "fc0066144687f4e10b61f278c52e1977",
        "post_id": "post-207560",
        "text": "From NSF:Something about a sport fisherman in the area, also.\n\n",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.90589952Z",
        "author": "Donamy",
        "date": "2011-05-16T13:08:07+0100",
        "id": "60556246e085e19e8f4a9246b05e835b",
        "post_id": "post-208247",
        "text": "Godspeed Endeavour !",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.209870592Z",
        "author": "tblaxland",
        "date": "2008-06-02T13:39:32+0100",
        "id": "8bd6bab5041eeb82f214bb3f214672b8",
        "post_id": "post-70512",
        "text": "levans said:Questions so far:Is it possible to have the vehicles (I was using XR1 variant of the DG) do the burns automatically? I've been doing these manually, though using assists on MFDs of course, for the proper timings.\n\nAssuming you know how big the burn is to be, you can use [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3035\"]BurnTimeCalcMFD[\/ame]. It also includes orbit auto circularisation and some useful info such as total delta-v available. EDIT: You also need to point the ship manually - [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3165\"]AttitudeMFD[\/ame] can be helpful for this.",
        "thread_id": 1714
    },
    {
        "@timestamp": "2023-09-14T07:12:50.55435904Z",
        "author": "OrbitHangar",
        "date": "2010-02-20T19:28:47+0000",
        "id": "662a44580812b591b719a1e69477b4b5",
        "post_id": "post-207347",
        "text": "Author:george7378Scopesat V2 - the TelescopeMFD satellite.This is version two of my previous SCOPESAT addon.This version is designed to be launched with theDelta-glider IV, available here:http:\/\/orbiter.dansteph.com\/index.php?disp=dgIVYou will also needTelescopeMFD, from here:http:\/\/www.orbithangar.com\/searchid.php?ID=2989AndSpacecraft3:http:\/\/users.swing.be\/vinka\/Keys:K = Activate\/Deactivate telescopeSHIFT + NUMPAD 1,2 or 3 = Move colour filtersTo use the colour filters, I recommend pressing SHIFT + NUMPAD 1,2 and 3 as soon as you activate the telescope; this way, they are out of the way until you need them. When you do, you can press SHIFT + NUMPAD 1,2 or 3 to get the combination you want.To store the telescope, press SHIFT + NUMPAD 3,2 then 1 to avoid the problem of filters passing through eachother. It's an expensive instrument - take care of it.There are also two grappling points - one on top and one on the bottom. Use these for UMMUs when you need to inspect or move the telescope.The telescope is designed with a slow-moving RCS to allow you to observe distant objects in high-magnification without fiddly movements.If you have any questions you need to ask, then please visit the review thread on the forum.Enjoy, George Kristiansen.\u200bDOWNLOAD",
        "thread_id": 13179
    },
    {
        "@timestamp": "2023-09-14T07:12:51.978524672Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-07T20:46:42+0100",
        "id": "77a6d1dd1d2055ff7e747b32fcde6ba4",
        "post_id": "post-208474",
        "text": "Ready for more? I know, stupid question. :thumbup:Hi-res versions, as well as more stunning photos, arehere(see pages 60 & 61).",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.39018368Z",
        "author": "jinglesassy",
        "date": "2010-10-21T02:07:26+0100",
        "id": "4494243baa0e17bc485b57715af446b4",
        "post_id": "post-267169",
        "text": "T.Neo said:Sure, but he'll need plastic wrap, a checklist, a sock, and some duct tape.;)\n\nDon't forget the waste band from the underwear he was going to wear on the lunar surface!",
        "thread_id": 17146
    },
    {
        "@timestamp": "2023-09-14T07:12:50.668914944Z",
        "author": "Columbia42",
        "date": "2010-06-04T15:51:55+0100",
        "id": "a9f45814a4d20de8db35ec6da7902770",
        "post_id": "post-207544",
        "text": "You can watch the launch live here:http:\/\/www.spaceflightnow.com\/falcon9\/001\/status.html",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.659931392Z",
        "author": "statickid",
        "date": "2010-11-23T16:11:26+0000",
        "id": "c57daa0a3a4b9908c9d8c25b85af6db3",
        "post_id": "post-267320",
        "text": "my vote goes to a red flashing circle! don't know if its possible but could it change its radius between smaller and bigger? :hmm:---------- Post added at 08:11 AM ---------- Previous post was at 08:09 AM ----------okay maybe not the size changing bit. just a red flashing circle, thats my vote.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:49.720379648Z",
        "author": "Sky Captain",
        "date": "2010-06-07T21:59:06+0100",
        "id": "cc7c8accb5fdd76139e4191f0794f93a",
        "post_id": "post-206789",
        "text": "Today I become a member of the Cult of the:probe::hail::probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:52.406660864Z",
        "author": "Donamy",
        "date": "2010-02-24T17:28:52+0000",
        "id": "896b7002a0ea43440c615c30c4aa58f0",
        "post_id": "post-208695",
        "text": "The problem is, alot of them need nearly constant power, if I'm not mistaken.",
        "thread_id": 13227
    },
    {
        "@timestamp": "2023-09-14T07:12:52.407169792Z",
        "author": "Urwumpe",
        "date": "2010-03-01T03:20:02+0000",
        "id": "ff7b58cb82d4275f612a9dd191877f3a",
        "post_id": "post-208699",
        "text": "Donamy said:I've set up the VC to the cockpit pics on the net, what should be the switch config ?\n\nHard to tell, since there is almost no information about that. I would suspect the seating would be similar to the Shuttle or apollo (commander left) and thus the commander functions would also be there, and the pilot functions would be on the right.",
        "thread_id": 13227
    },
    {
        "@timestamp": "2023-09-14T07:13:51.663100928Z",
        "author": "Wishbone",
        "date": "2011-01-04T07:19:32+0000",
        "id": "b5822ed04ea8266d770a3ed45b319990",
        "post_id": "post-267349",
        "text": "Happy New Year! One remark - would be nice if you could pack the whole set of \"debris\" meshes for XR2 and XR5, I had to copy the sample ones from the XR1 folder into XR2 and XR5 and rename them...",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:49.811001856Z",
        "author": "Donamy",
        "date": "2010-02-17T20:05:10+0000",
        "id": "f2d5ba8b853a6bcb58486ed01eb81ea2",
        "post_id": "post-206830",
        "text": "They used the thrusters of the Zarya, and then also Zvezda.",
        "thread_id": 13122
    },
    {
        "@timestamp": "2023-09-14T07:12:52.512772864Z",
        "author": "ICBM",
        "date": "2010-02-26T20:01:24+0000",
        "id": "0d7bd91f24bcfd77617af94b5a980130",
        "post_id": "post-208783",
        "text": "Great addon!!! Thakns.Just one question, I have windows xp home and I was wondering how to get the OSRM engine to do what the windows vista or 7 does with the commands such as \"press I S S \" or any kind of typing command.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:51.137374976Z",
        "author": "Wishbone",
        "date": "2010-10-19T22:41:02+0100",
        "id": "a3231bccf6b87266e13df347dbfbb1ad",
        "post_id": "post-267028",
        "text": "inzane, never mind the grumbling, - such is the fate of all first movers, and you're the first to do the Skylon in 2010. Itching to try flying your addon myself... :tiphat:",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.497705472Z",
        "author": "Woo482",
        "date": "2008-05-05T16:04:44+0100",
        "id": "1a40fe64e96c99f42cdfe0c0d7ba8b50",
        "post_id": "post-64420",
        "text": "No instead attach him to the external tank and let him burn up",
        "thread_id": 1317
    },
    {
        "@timestamp": "2023-09-14T07:12:52.590236928Z",
        "author": "Star Voyager",
        "date": "2010-02-26T22:29:28+0000",
        "id": "25a9aa9200eaa6a6f656ceb32e6c1903",
        "post_id": "post-208891",
        "text": "Just edit the SS1 scenario so that the X-37 is being carried. Refer to this key if needed, since the White Knight is a CVEL vessel:PAYLOAD payloadname mesh class x y z mass xrot fuellevel",
        "thread_id": 13246
    },
    {
        "@timestamp": "2023-09-14T07:13:51.140075264Z",
        "author": "Inzane",
        "date": "2010-10-28T12:49:41+0100",
        "id": "0491c25371b098fe24411e99facfd5f5",
        "post_id": "post-267062",
        "text": "@AxelSound's good!:thumbup:I'll let you release your version, but remember to write in the description that this is a modified version of my addon.I am looking forward to fly your modified version!:)Before you release it, you must check that everything is working on a fresh orbiter install whith all the required addons.",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:49.970834944Z",
        "author": "Turbinator",
        "date": "2010-02-18T01:10:51+0000",
        "id": "c3d1f631c8f46d2b565e7f1884168b1a",
        "post_id": "post-206906",
        "text": "Where there ever any other atmospheric probes ever sent to either Jupiter, Saturn, Uranus, or Neptune.Other than the Galileo probe that \"landed\" on Jupiter?Some quick info:The probe included six instruments for taking data on its plunge into Jupiter:an atmospheric structure instrument group measuring temperature, pressure and deceleration,a neutral mass spectrometer anda helium-abundance interferometer supporting atmospheric composition studies,a nephelometer for cloud location and cloud-particle observations,a net-flux radiometer measuring the difference between upward and downward radiant flux at each altitude, anda lightning\/radio-emission instrument with an energetic-particle detector that measured light and radio emissions associated with lightning and energetic particles in Jupiter's radiation belts.Total data returned from the probe was about 3.5 megabits. The probe stopped transmitting before the line of sight link with the orbiter was cut. The likely proximal cause of the final probe failure was overheating, which sensors indicated before signal loss. The atmosphere through which the probe descended was somewhat more turbulent and hotter than expected. The probe was eventually completely destroyed as it continued to descend. The parachute would have melted first, roughly 30 minutes later,[31] then the aluminum components after another 40 minutes of free fall. The titanium structure would have lasted 6.5 hours more before disintegrating. Due to the high pressure, the droplets of metals from the probe would finally have vaporised once their critical temperature had been reached, and mixed with Jupiter's liquid metallic hydrogen interior.http:\/\/en.wikipedia.org\/wiki\/Galileo_(spacecraft)#Galileo.27s_atmospheric_entry_probe",
        "thread_id": 13130
    },
    {
        "@timestamp": "2023-09-14T07:13:51.140631296Z",
        "author": "Axel",
        "date": "2010-11-16T17:42:15+0000",
        "id": "d37f5b82c08e92ff00f0950121abce7e",
        "post_id": "post-267067",
        "text": "@andy-to-the-dOrbiter 2010 P1",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.35556224Z",
        "author": "Andy44",
        "date": "2010-02-20T06:44:23+0000",
        "id": "8ecf4e7c56e74a5f731e779b2e81edb3",
        "post_id": "post-207146",
        "text": "Well, it's not even a pressure wave, it's an EM wave, so regardless of frequency you cannot hear it without a radio receiver to convert it, but, yeah, you're right.If you surf the web a bit, you'll find that every body with a significant magnetic field makes these radio noises, including Jupiter and the Earth. One noise I found somewhere was from the Gallileo vehicle as it crossed Jupiter's magnetopause bow shock, very cool.You can hear some of the Earth noises with a shortwave or AM radio.But Saturn's noises are the scariest I've heard so far.",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:12:51.896972288Z",
        "author": "jgrillo2002",
        "date": "2011-04-30T04:45:40+0100",
        "id": "d76aa070a6405d3506cd65367abe647c",
        "post_id": "post-208185",
        "text": "Orbinaut Pete said:Oh yes. Brilliant idea. And how do you suggest we get all that vital payload up to the ISS?\n\nby letting nasa make a new spaceplane that has more modern equipment and alot safer to say the least",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.897851648Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-01T14:43:01+0100",
        "id": "6466b8fc59c1a22cdbfd66781b42016e",
        "post_id": "post-208192",
        "text": "Launch is now NET May 8th, as the LCA needs to be R&Rd.:(NASASpaceflight: \"STS-134: Launch slips to NET May 8 as APU troubleshooting finds LCA fault\".",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.140740352Z",
        "author": "hribek",
        "date": "2011-03-12T20:57:44+0000",
        "id": "4b582b312d6b6898a8bf67e9a1d4a729",
        "post_id": "post-267068",
        "text": "I was wondering if somebody is interested to make an updated Skylon D1.5 mesh. The shape difference compared to C1 can be told from the figures presented in an IAC2010 paper that is referenced in the Reaction Engines News topic. Here's adirect link. (page 5)Edit: here is a comparison image extracted from the PDF:",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.456799744Z",
        "author": "Woo482",
        "date": "2010-02-21T19:22:43+0000",
        "id": "0450a01e562138aeff6a17df8c365416",
        "post_id": "post-207234",
        "text": "Sorry I some how gave it away, mind being backup pilot for it ?",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:51.3483968Z",
        "author": "statickid",
        "date": "2010-10-22T21:27:11+0100",
        "id": "ab690452a7f4f74c6e63746b0b581313",
        "post_id": "post-267153",
        "text": "Some interesting data for Titan...Rotational period (days) 15.94542Orbital period (days) 15.94542too bad Titan is in tidal lock with Saturn just like our moon is with Earth...:(Well besides \"all that\" the ship looks pretty cool. If you can find a model of it online you may be able to convert it to a Vinka vessel without too much trouble!---------- Post added at 01:27 PM ---------- Previous post was at 01:15 PM ----------oh...but if you do, you probably shouldn't publish it without permission from the model author...",
        "thread_id": 17144
    },
    {
        "@timestamp": "2023-09-14T07:12:50.613442304Z",
        "author": "Dambuster",
        "date": "2010-03-13T17:33:41+0000",
        "id": "7eb320f76b94c2f2f16428bc5bb51abd",
        "post_id": "post-207442",
        "text": "Just watched the test on Spaceflight Now, it looks like it all worked! There was quite a bit of smoke, I saw a little bit of flame, and no explosion;)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.389947904Z",
        "author": "lennartsmit",
        "date": "2010-02-24T14:37:40+0000",
        "id": "e2869ab1ea8d841c76c0607f8c795866",
        "post_id": "post-208665",
        "text": "bwog said:Lots of people who would try it out, and also alot a programmers, so that would mean even more addons.\n\nAlso, more idiots on this forum who ask: Where are my guns??",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:12:52.470300928Z",
        "author": "sunshine135",
        "date": "2010-02-25T13:25:19+0000",
        "id": "1efd890c8d39b3a4773d4b0e905393d2",
        "post_id": "post-208713",
        "text": "Just think, to some alien, our sun is Nisflurbamix, and we all live on Nisflurbamix 3. Then you could argue, whose Galactic Catalog is correct? Even amongst our own astronomers, there are a couple of major catalogs- Messier, Bayer, and the computer catalogs maintained by the IAU that overlap names on some objects.I would not be too terribly hung up on naming conventions. You're an author, so creative license can be used here too.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:51.196283392Z",
        "author": "Urwumpe",
        "date": "2010-10-19T19:17:07+0100",
        "id": "4b477d32a5211964b459b36ad182f546",
        "post_id": "post-267089",
        "text": "theflyingfish said:Also, what is with the Hail Probe stuff? Is it some secret inside joke that I don't know about, or something else? :hmm:\n\nNo secret inside joke...its the official forum deity.http:\/\/www.orbiterwiki.org\/wiki\/ProbeHail:probe:",
        "thread_id": 17139
    },
    {
        "@timestamp": "2023-09-14T07:12:50.657774336Z",
        "author": "orb",
        "date": "2010-05-17T18:32:37+0100",
        "id": "6851c61205f187d9adf04c2ee18a0c0c",
        "post_id": "post-207482",
        "text": "Fabri91 said:Will it slip after Atlantis' landing?\n\nIt's still targeted for May 23.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.907540224Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-16T14:36:23+0100",
        "id": "503f394ee4769115ef6775d118b1b52f",
        "post_id": "post-208256",
        "text": "Wow. I'm just lost for words - I'm simultaneously awed, thrilled, amazed, and also saddened that we're losing this awe-inspiring marvel of human achievement . That's about all I can say right now.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.137308416Z",
        "author": "Inzane",
        "date": "2010-10-19T21:05:27+0100",
        "id": "3e7aa8c5dd9c1ca0614a9673c87f02d2",
        "post_id": "post-267027",
        "text": "If you cant write DLLs, you could use multistage2 for a real \"single stage flyer\":)or payload manager :thumbup:.[\/QUOTE]I tried to use multistage2.dll but i could only make vertical launches whith it.And whith payload manager, it become impossible to take off because it shaked like a leaf in the wind when i added cargo to the aircraft. But I can check it out again to see if I missed something...",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.544812288Z",
        "author": "flytandem",
        "date": "2010-02-21T01:56:15+0000",
        "id": "f3a192f79704c5c59b7521898af89c66",
        "post_id": "post-207337",
        "text": "The story of an ill pilot is just to get you to go ahead and take over the ship. No time limit really. Take 10 years if you like. Let's pretend the pilot died because after he forgot how to get back the passengers killed him.It's just a simple navigation challenge.I ended up with this scenario after flying a trip to Mercury this morning. It was after getting into a polar orbit I wondered about trying to get back on remaining fuel. Most orbiteers would find it tough to just fly one way to a low Mercury orbit from earth in a stock DG with 4 folks aboard.Using Venus when going from Earth to Mercury and the other way around saves fuel. And this challenge is not overly tricky. A single sling of venus should do it. At least that's how I did it with something like 3K m\/s remaining. But without a sling and I suspect one can't make it back. Or it would be very close if they could.enjoyrobscreencap of the arrival if this helps in timing....",
        "thread_id": 13177
    },
    {
        "@timestamp": "2023-09-14T07:13:51.653398528Z",
        "author": "Urwumpe",
        "date": "2010-10-21T20:04:07+0100",
        "id": "38b2d6c5ca6f186675b993007a6ed678",
        "post_id": "post-267265",
        "text": "Xyon said:Fine points. The XR DLL does handle the damage side of things, but the logic ofwhento break stuff is handled by this module. I'll look into propagated failures later down the line, as that kind of detail \/ realism level wasn't in the original feature list, but I really like it.:p\n\nOh - that is fine for me. don't know if it is possible to script failures by Lua, which would be another nice feature, but a MFD handling random failures is pretty for making flights more fun. Maybe it would be better as custom function (CTRL+F4 dialog) and have a MFD just for displaying more information about the failure than possible by the standard XR panels.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.571137024Z",
        "author": "george7378",
        "date": "2010-02-21T20:51:30+0000",
        "id": "945c6bc12c79dfdc809490386ed5617e",
        "post_id": "post-207375",
        "text": "Hello, and may the:probe:bring you good fortune.I also use AMSO for Apollo missions - a great addon.",
        "thread_id": 13183
    },
    {
        "@timestamp": "2023-09-14T07:12:51.944146432Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-19T22:57:25+0100",
        "id": "cb802687b5f0ee1a3774cc3b93137d3f",
        "post_id": "post-208304",
        "text": "Check out this awesome time-lapse video of the AMS install! :thumbup:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.21019904Z",
        "author": "dbeachy1",
        "date": "2008-06-03T16:39:25+0100",
        "id": "8a33198499bb4a7a566585a07ad3bebf",
        "post_id": "post-70516",
        "text": "TSPenguin said:The scenario editor is not able to refuel a XR class.\n\nAt default XR config settings, that is correct: by default XR vessels prevent Orbiter from auto-refueling the ship so that touching down on a landing pad will not instantly refuel your vessel. However, you can enable Orbiter's auto-refueling (including refueling via the scenario editor) by settingOrbiterAutoRefuelingEnabled=1in yourC:\\Orbiter\\Config\\DeltaGliderXR1Prefs.cfgfile:Code:#--------------------------------------------------------------------------\n# Enable or disable Orbiter's default auto-refueling behavior (i.e., when\n# touching down on a landing pad.)  \n#\n# You should set this value to 1 (Orbiter auto-refueling enabled) only if you\n# want to use an external refueling MFD (such as FuelMFD), or if you want Orbiter\n# to automatically and instantly refuel you when you touch down on a landing pad.\n#\n# If you will only be using the XR1's built-in refueling features, leave\n# this value set to its default of 0 (Orbiter auto-refueling disabled).\n#\n#   0 = Orbiter auto-refueling disabled (recommended)\n#   1 = Orbiter auto-refueling enabled\n#--------------------------------------------------------------------------\nOrbiterAutoRefuelingEnabled=1Remember, however, that enabling this will also allow Orbiter to auto-refuel your ship instantly whenever you land on a landing pad.Something else you can do is change your ship's fuel ISP setting as follows:Code:#--------------------------------------------------------------------------\n# Main Fuel ISP (\"Specific Impulse\") setting.  This determines how much \n# main\/hover\/rcs fuel is burned each second for a given thrust level.\n# Higher settings allow longer flights without refueling.  Remember to \n# update the 'LOXLoadout' value later in this file as well so the crew will\n# have enough oxygen for the mission!\n#\n# NOTE: The 'Expert' setting (0) is tuned so that you will need to use your SCRAM engines\n# efficiently during ascent to LEO (\"Low Earth Orbit\").\n# ISP values for each level are shown in [brackets].\n#   0 = Expert    (ISS Only w\/expert use of SCRAM engines and expert deorbit\/landing)  [13943]\n#   1 = Realistic (ISS Only)                [20914]\n#   2 = Default   (ISS and Moon)            [25962]\n#   3 = Medium    (ISS and Moon w\/reserve)  [32981]\n#   4 = Stock DG  (Moon w\/large reserve; this is the original stock DG setting)  [40000]\n#   5 = Big       (Mars)                    [52922]\n#   6 = Huge      (Jupiter+)                [366251]\n#\n# The default value is 2 (ISS and Moon).\n#--------------------------------------------------------------------------\nMainFuelISP=2This is the simplest way to \"have more fuel available\" for a mission so you won't need to refuel as often.As Randy (yagni01) mentioned, there are lots of other settings in the config file for you to experiment with as well, including the[CHEATCODES]section. However, most pilots should only modify the normal configuration settings -- the[CHEATCODES]section is designed for advanced pilots who want to try something crazy...:)",
        "thread_id": 1714
    },
    {
        "@timestamp": "2023-09-14T07:12:50.60846464Z",
        "author": "Arrowstar",
        "date": "2010-02-25T00:24:05+0000",
        "id": "0e4e4485d238976a80bb4d986bda9707",
        "post_id": "post-207403",
        "text": "Urwumpe said:Yeah, just a tiny technical glitch:YouTube- SpaceX Falcon 1 Launch Failure\n\nAlways amusing to see the rocket's exhaust swirl around like that. \"Whoops.\"",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.995109888Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-28T01:56:08+0100",
        "id": "bf86e28afefa304635ee497142c1450b",
        "post_id": "post-207994",
        "text": "NASASpaceFlight: \"ET-122 arrival marks upcoming Michoud workforce cull, hope for HLV role\".Florida Today's \"The Flame Trench\" Blog: \"Last external tank docked at KSC\".---------- Post added 28th Sep 2010 at 01:56 AM ---------- Previous post was 27th Sep 2010 at 11:38 PM ----------STS-134 EVA-4 has been approved! The following is a \"conversation\" that took place between me & Mark Kelly via Twitter earlier today.:)Mark:Control room at the NBL as Drew and Spanky train for our new EVA 3.http:\/\/yfrog.com\/5y1d0fjMe:\"New\" EVA-3? What's new about it? Have you picked up any extra tasks?Mark:Yah buddy. One more EVA and 2 more days in space for STS134.\n\nSo I guess the mission is now 14+1+2 in duration.(BTW, Woo-Hoo - Mark Kelly called me \"buddy\"! :thumbup:)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:52.589899008Z",
        "author": "Deltafang",
        "date": "2010-02-25T08:27:07+0000",
        "id": "0b1b0e7b6d5bdfd54c9b49e7af8327fb",
        "post_id": "post-208888",
        "text": "I'm sure we've all heard of the not-so-recent development of the X-37B as a cheap, reusable spacecraft. (Design similarities to the shuttle orbiter should tell you that :lol:)I recently took a trip to orbithangar and found a White Knight-SpaceShipOne combination as well as an X-37 mounted on two different rockets. What I'd like to see though is an X-37B mounted under the White Knight carrier.I know that at current the X-37B is an unmanned robotic vehicle, but I was wondering if anyone were to make it, is there a way to pilot it without a cockpit? Or could you make a simple one and implement it into the design. An X-37C if you will.If someone could make this, that would be awesome and I'd be extremely grateful. Thank you.[Just a simple list of things it should be able to do]1. Designed for launch from the White Knight carrier craft.2. Ability to get to orbital velocity under its own power. (Its okay if we cheat a little with thruster power, weight, and fuel capacity :thumbup: we all know that the Rocketdyne AR-2\/3 isn't getting any six ton object into space from in atmosphere)3. Usable cargo bay. (could sacrifice as location for a large fuel tank)4. Cockpit designed for crew of no less than two. Four would be nice though! (could sacrifice some of cargo bay size for more room for crew though).5. I think that's about it. Many thanks in advance to anyone who decides to take up what must definitely be an incredibly difficult and challenging task.Some references:http:\/\/en.wikipedia.org\/wiki\/Boeing_X-37http:\/\/en.wikipedia.org\/wiki\/Scaled_Composites_White_Knight",
        "thread_id": 13246
    },
    {
        "@timestamp": "2023-09-14T07:13:51.525959168Z",
        "author": "Belisarius",
        "date": "2008-06-01T12:48:11+0100",
        "id": "7f104b28f9a32b74c265a9f343904b42",
        "post_id": "post-70531",
        "text": "We had an interesting discussion about a month or so ago on this:http:\/\/orbiter-forum.com\/showthread.php?t=1541",
        "thread_id": 1715
    },
    {
        "@timestamp": "2023-09-14T07:12:52.589899008Z",
        "author": "Deltafang",
        "date": "2010-02-25T08:27:07+0000",
        "id": "0b1b0e7b6d5bdfd54c9b49e7af8327fb",
        "post_id": "post-208888",
        "text": "I'm sure we've all heard of the not-so-recent development of the X-37B as a cheap, reusable spacecraft. (Design similarities to the shuttle orbiter should tell you that :lol:)I recently took a trip to orbithangar and found a White Knight-SpaceShipOne combination as well as an X-37 mounted on two different rockets. What I'd like to see though is an X-37B mounted under the White Knight carrier.I know that at current the X-37B is an unmanned robotic vehicle, but I was wondering if anyone were to make it, is there a way to pilot it without a cockpit? Or could you make a simple one and implement it into the design. An X-37C if you will.If someone could make this, that would be awesome and I'd be extremely grateful. Thank you.[Just a simple list of things it should be able to do]1. Designed for launch from the White Knight carrier craft.2. Ability to get to orbital velocity under its own power. (Its okay if we cheat a little with thruster power, weight, and fuel capacity :thumbup: we all know that the Rocketdyne AR-2\/3 isn't getting any six ton object into space from in atmosphere)3. Usable cargo bay. (could sacrifice as location for a large fuel tank)4. Cockpit designed for crew of no less than two. Four would be nice though! (could sacrifice some of cargo bay size for more room for crew though).5. I think that's about it. Many thanks in advance to anyone who decides to take up what must definitely be an incredibly difficult and challenging task.Some references:http:\/\/en.wikipedia.org\/wiki\/Boeing_X-37http:\/\/en.wikipedia.org\/wiki\/Scaled_Composites_White_Knight",
        "thread_id": 13246
    },
    {
        "@timestamp": "2023-09-14T07:12:49.719876608Z",
        "author": "supersonic",
        "date": "2010-06-05T02:26:43+0100",
        "id": "cb47655f52a7cf71607a109a9adacb83",
        "post_id": "post-206785",
        "text": ":hail::probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:52.667394304Z",
        "author": "ikrase",
        "date": "2010-02-26T02:44:37+0000",
        "id": "ab42b506dde86ab4bfc2ecdbdcaf99c9",
        "post_id": "post-208954",
        "text": "These hot tub size reactors _exist_. Now.and do not have staff, I believe. They might have remote shutdown or something. Dont know. They are pre-started so they are too hot for someone to steal the fuel.To me it seems like it might be possible to make individual fuel elements of a small fuel element NTR reactor reentry and crash resistant.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:51.353087744Z",
        "author": "marcoplesnicar",
        "date": "2010-10-20T16:39:54+0100",
        "id": "56ec820b2c78758b3486472da65be581",
        "post_id": "post-267155",
        "text": "hi, i know it sounds pretty dumb, but i've downloaded the ceres add-on and they say that i have to modify sol.cfg, well, what's the software to open and modify it?thanks in advance",
        "thread_id": 17145
    },
    {
        "@timestamp": "2023-09-14T07:12:49.891711232Z",
        "author": "n72.75",
        "date": "2010-02-18T16:20:48+0000",
        "id": "a85bfe52880e43acbfbdadbb7b68e98c",
        "post_id": "post-206895",
        "text": "TSPenguin said:Might have been a bit prematurely in that case:p\n\nI have no trouble SSHing in to my server as long as I do it from the same ISP, I think that they're blocking incoming query's and will ask them to lift the ban on my IP address.",
        "thread_id": 13128
    },
    {
        "@timestamp": "2023-09-14T07:13:51.662608384Z",
        "author": "Xyon",
        "date": "2010-12-04T13:48:11+0000",
        "id": "e80cdbcfc6295c19597d290514afad74",
        "post_id": "post-267342",
        "text": "Yes indeed. This is not a bug with XRRR, I'm afraid, this is due to how the XR vessels handle damaged thrusters. You'll notice this effect with the main and hover thrusters as well, if they break the engine provides no thrust but the texture is still visible.I am not sure if I can reliably change that from an API point of view, but I can certainly have a go. I'm thinking of hiding it with particle effects, to a point at least:p",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:51.90306944Z",
        "author": "diogom",
        "date": "2011-05-15T15:26:08+0100",
        "id": "10e20b9ae8a9b2ad3e90941065c09ef8",
        "post_id": "post-208233",
        "text": "And maybe it could also serve as testing for any eventual time a Soyuz flyabout would be necessary after the Shuttle retires.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.47894016Z",
        "author": "Juanelm",
        "date": "2010-02-20T03:52:56+0000",
        "id": "545f92adaa36bd2456ab9accc8d75e54",
        "post_id": "post-207266",
        "text": "I've been thinkng on what will be my next addon after I finish OSRM. I want to do something that will give some end for which to fly in Orbiter, maybe like a single player game storyline. I've been brainstorming some ideas, and this is the latest one. I just want to see how much support there would be for this kind of addon.My idea is to create an addon that would make possible for users to create custom single player campaings in Orbiter, fairly easily. This is how it would work:All you need to do is to trigger an event when some parameters are met, and change things in the simulation once the event is triggered. Having a series of events would permit you to define a whole storyline.In a text file (an \"event file\") you would define which parameters need to be met in order to trigger the event, for example altitude, speed, orbital parameters, docking with a certain ship, fuel level, simulation time or MJD, landing on certain planet, entering field of influence, etc. Then you would define on the text file what would change when one or more of these parameters are met: display a text on screen, change position or orientation of a vessel, change fuel level, add a mesh somewhere in the simulation, change vessel focus, add or remove vessel from simulation, play a sound, etc. Then you would define on the file which other \"event files\" to activate next. This way once this event is met, the program moves to one or more other events, to follow a storyline of a single, or multiple, possible paths.What do you guys think?",
        "thread_id": 13167
    },
    {
        "@timestamp": "2023-09-14T07:13:51.2272704Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-20T08:53:39+0100",
        "id": "e0f678fd6da70bf48b6d5e48452db4c7",
        "post_id": "post-267103",
        "text": "They were open, of course:pJust a question, but is it possible (or safe) for there to be a window on the reentry capsule?",
        "thread_id": 17140
    },
    {
        "@timestamp": "2023-09-14T07:12:51.949762048Z",
        "author": "agentgonzo",
        "date": "2011-05-25T13:01:36+0100",
        "id": "26d7f9affdb99731bdc1ba19d2bf1370",
        "post_id": "post-208343",
        "text": "Yoda said::rofl::rofl::rofl:That would be a major cluster F... !!!!!Seriously; you have got to be kidding me !!!!!!!That would be the greatest screw up in space flight history !!!\n\nI think the Grissom, Chaffee and White families (amongst many others) would disagree with you there. We may have lost a few pretty pictures, let's not overdramaticise it.---------- Post added at 13:01 ---------- Previous post was at 12:59 ----------On the subject of the photos, as I understand it, they took a camera and lens (lenses?) into the Soyuz to take the photos, then left the camera in the service module to burn up. Anyone know what camera\/lenses burnt up in the atmosphere and if this is the first time they've left cameras to burn up on reentry?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.871523072Z",
        "author": "anemazoso",
        "date": "2010-02-18T01:48:19+0000",
        "id": "415260e826b832798061cbde3868970c",
        "post_id": "post-206880",
        "text": ":rofl:Was doing that the other day in the mud with my truck. :headbang:",
        "thread_id": 13127
    },
    {
        "@timestamp": "2023-09-14T07:13:51.345768704Z",
        "author": "thetraceur",
        "date": "2010-10-20T17:54:35+0100",
        "id": "f0ea656cbfc49e2fcf40cf01e04a6f41",
        "post_id": "post-267131",
        "text": "Urwumpe said:14 trillion tons are also not that much in the real universe:[math]1.4 \\cdot 10^{13} \\left [ kg \\right ] = 5 \\cdot 10^{3} \\left [ \\frac{kg}{m^3} \\right ] \\cdot \\frac {4}{3} \\pi \\cdot r^3 \\Rightarrow r = \\sqrt[3]{\\frac{3 \\cdot 1.4}{4 \\cdot 5 \\cdot \\pi } \\cdot {\\frac{10^{13}}{10^3}}} \\left [{\\sqrt[3]{\\frac{kg \\cdot m^{3}}{kg}}} \\right ] = 874.35 \\left [ m \\right ]\n[\/math]A nice medium size asteroid.\n\nI'm not really good at math ( I'm only 16, so. ), I'm very interested in space though. Two things, first, it's 14 trillion KILOtons, maybe I wote wrong before or something, but it's Kilotons, not tons, and second, I'm just wondering, what kind of material are you counting the mass for, I mean, different planets got different kind of mass right? ;O Maybe you took that in calculation, but I'm just curious. C:",
        "thread_id": 17144
    },
    {
        "@timestamp": "2023-09-14T07:12:51.977552384Z",
        "author": "garyw",
        "date": "2011-06-07T13:57:50+0100",
        "id": "7e547222383f321e1568d6283d5259fb",
        "post_id": "post-208467",
        "text": "Some infohere.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.656289792Z",
        "author": "Travis Reed",
        "date": "2010-11-01T05:12:41+0000",
        "id": "53c90ea8cb5b553c62f735fc37fa6665",
        "post_id": "post-267285",
        "text": "Pyromaniac605 said:YAY!Just one more argument against people still using 2006. :lol:Darren\n\n2006!?! They released a new version? *goes back to playing around with Orbiter 2003...*",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.582629632Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T18:28:15+0100",
        "id": "58a787ea5b9181b884d6a4c9ddd42fbd",
        "post_id": "post-207579",
        "text": "Go Falcon!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.510938624Z",
        "author": "KKinsane",
        "date": "2010-02-25T09:16:09+0000",
        "id": "fa28de7f16befc95cb24263ab79c202f",
        "post_id": "post-208769",
        "text": "LOL, well I got mfd 1 working after about ten minutes of shouting at a headphone (I am using it backwards :O)I used windowed veiw because I heard it doing something, I was trying to say \"F4\" to open the menu but speach recognition said moving so I told it undo, cancel, stop! i've had enough issues with vista to avoid risking deleting everything with an improvised headphone tbh, i'll wait for the next installment:)and \/ or invest in a proper microphone? nah!ok, mfd one works, I say select and it tells me \"command is not avaliable at this time\", wtf?ed: my give up.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:50.497085952Z",
        "author": "willy88",
        "date": "2008-05-05T15:51:11+0100",
        "id": "d424fe0757bfa2e04643967e1b019279",
        "post_id": "post-64417",
        "text": "http:\/\/www.cnn.com\/2008\/WORLD\/europe\/05\/05\/austria.incest\/index.htmlUgh, people like that just don't deserve to live. He should be shot. :dry:",
        "thread_id": 1317
    },
    {
        "@timestamp": "2023-09-14T07:13:51.657731328Z",
        "author": "hribek",
        "date": "2010-11-14T01:16:39+0000",
        "id": "c91ccd82f09e73a6502df661f22060f1",
        "post_id": "post-267301",
        "text": "So I've been testing the XR2 with XRRR. The manual for XR2 repairs seems to be a carbon copy of the XR1 instructions, at least for the RCS. I ran it on Medium difficulty, and I was having trouble figuring our which RCS bank is where, and the manual got me confused even more:)I'm not sure what the airlock \/ nosecone damage should behave like. I was docked with the ISS, and that part \"randomly\" failed, and it undocked me with open airlock doors. The crew didn't like it.Faileron repairs were probably the most straightforward, the wing repair zones are easy to understand. For the rest, I think it would be great if there was some schematic for locating the action areas. A few views from top\/bottom\/side would be enough. Some HUD or MFD navigation aid would be cool, but that's probably too much work. Thrusting around blindly to try and get the direction to the closest action area can get strange and tedious, regardless of difficulty level.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:51.907387392Z",
        "author": "garyw",
        "date": "2011-05-16T14:35:40+0100",
        "id": "c792e31d38ed2020b85cbeb0db7eddf9",
        "post_id": "post-208255",
        "text": "A bit of comm & data dropout on the 'spare' TDRSS just befor OMS-2. All ok now and a dual OMS-2 burn has just been completed.Endeavour is now properly in orbit. Awesome launch.:cheers:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.612956928Z",
        "author": "anemazoso",
        "date": "2010-03-12T01:35:20+0000",
        "id": "94f5c1fc92c0292606c68a7d85c1deb1",
        "post_id": "post-207439",
        "text": "Wow, April 12! I hope it really launches on that date. Would be pretty cool for it to launch on the 49th anniversery of Yuri's flight.:cheers:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.945976064Z",
        "author": "Eli13",
        "date": "2011-05-21T23:41:17+0100",
        "id": "65aadc5250d3d700f2844a1be4509f0e",
        "post_id": "post-208316",
        "text": "I was about to say the same thing!(About orbiter) Though about the maneuver, I wasn't thinking too much about that until you mentioned it.---------- Post added at 10:41 PM ---------- Previous post was at 10:38 PM ----------Ripley said:I just heard on the Italian state radio that the Pope himself had a call with the whole crew, and spoke with Paolo Nespoli about his mother.http:\/\/www.nasaspaceflight.com\/2011\/05\/sts-134-obss-focused-inspection-pope-call-iss\/\n\nBy the way, I just heard about this on the news here in the US.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.66304768Z",
        "author": "Xyon",
        "date": "2011-01-03T07:58:41+0000",
        "id": "1793b76a15a11a9b054313fd2d202ef1",
        "post_id": "post-267348",
        "text": "I've been having great fun making bits fall off my XR vessels recently.This functionality has also found a home in XRRR, as part of the effect I want to create - I always thought it would just look much better if the aileron actuallybroke offrather than simply vanished when it broke - now it does.The implementations are far from finished, as I afforded myself some time off over the holiday period, and the runup to the holiday is always quite a busy time for me - this incompleteness is why this version is 0.7.4 - there's enough in there to give you some idea of where I'm heading, but an awful lot of rough edges and unsmoothed corners which will be weeded out for 0.8.The link to the download is now in the first post in this thread (Just at the bottom). I've added my changelog to the manual now too, since there's no point hiding it.:pHappy new year everyone!:D",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:49.72213376Z",
        "author": "Izack",
        "date": "2010-07-02T14:44:06+0100",
        "id": "73f201422fb3e0fcc2fb351a939f6069",
        "post_id": "post-206798",
        "text": "krashkart said:My God, it's full of.... Probe!\n\n:rofl:!!!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:51.664651776Z",
        "author": "Bonanza123d",
        "date": "2011-09-22T15:55:15+0100",
        "id": "d11bed534365ac1094e1feaa75ad8c0e",
        "post_id": "post-267367",
        "text": "Xyon said:XRRR Beta 0.8 Development - Part I - YouTubeI'd recommend you watch in HD on YouTube itself.\n\nSomewhere your code is bugged. Did you get it resolved yet?",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:52.514059264Z",
        "author": "Interceptor",
        "date": "2010-06-23T06:57:56+0100",
        "id": "122e8a66a05e08f04629d6aea0791eeb",
        "post_id": "post-208793",
        "text": "Juanelm said:Hello everyone,I have updated OSRM to work with Orbiter 2010. Give it a try! Just run the installer foundhere, and install the OSRM module foundhere, and you're set!Enjoy\n\nDo you still have the orbiter 2006 version?:cheers:",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:49.979227136Z",
        "author": "orb",
        "date": "2010-02-18T16:58:28+0000",
        "id": "c1039ef68001532bc43cd127cd583c89",
        "post_id": "post-206927",
        "text": "Not aviation though, but I imagined it as being connected to a power plant's steam turbine operator [Turbin(e-oper)ator].;)McWgogs said:Also the avatar looks kind like a lemon.\n\nIndeed. The turbine avatar looks a bit like a cut lemon.",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:13:51.139576832Z",
        "author": "n72.75",
        "date": "2010-10-25T18:10:04+0100",
        "id": "3d525a526f6bcf252a67d5fed079820e",
        "post_id": "post-267054",
        "text": "Do you mind if I take a stab at creating a DLL for it?I wouldn't publish it without your permission of course and I probably won't produce anything useful due to a busy life.",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:52.471706112Z",
        "author": "Linguofreak",
        "date": "2010-02-25T22:30:49+0000",
        "id": "817c2fd9fef69c345621f2e7f2bd323a",
        "post_id": "post-208729",
        "text": "Ghostrider said:What do Hindus think? Their pantheon comprises some 330000devas(avatars of the Supreme Being, don't shoot me I'm no theologist). More than enough for our needs...\n\nI don't know what the Hindus think. As I said, there's a fair bit of variation even in Christian cultures. The Spanish were quite free about giving names to ships and places that make Protestants very uncomfortable when translated, such as the \"Holy Trinity and our Lady of Buen Fin\", which basically means they were calling a ship \"God and Mary\". And, as I mentioned, Spanish speaking cultures will still freely name their kids \"Jesus\", although to be fair, \"Jesus\" is just the Greek form of Jesus' name (Yeshua), and it was fairly common around that time. Basically \"Joshua\". There is in fact a sorcerer by the name of Bar-Jesus mentioned in Acts, of no relation to Jesus, and a Christian mentioned in Colossians by the name of \"Jesus who is called Justus\". In fact, early texts haveBarabbas, who the Jews demanded released when Pilate offered to release Jesus, as also having had the first name \"Jesus\".",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:12:50.471090688Z",
        "author": "jkeaton",
        "date": "2010-03-09T23:30:15+0000",
        "id": "a78527f6a736625b10ad9243991a2a41",
        "post_id": "post-207255",
        "text": "Thanks! I've got the SSU scenarios and theSTS-130 layoutscenario but I can't find out how to get the cupola on the space station as you do in the above picture. Can you please help me? Thankyou.",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:13:51.346886912Z",
        "author": "Urwumpe",
        "date": "2010-10-20T22:00:49+0100",
        "id": "64249ade9072e3a59574a0cbb75deefd",
        "post_id": "post-267142",
        "text": "MJR said:I'm confused. What are you asking from us?\n\nI suspect \"make the bloody spacecraft add-on and stop joking about physical units\"",
        "thread_id": 17144
    },
    {
        "@timestamp": "2023-09-14T07:12:51.899891968Z",
        "author": "DaveS",
        "date": "2011-05-05T15:32:38+0100",
        "id": "4864bb84a040143de13984c3712e545b",
        "post_id": "post-208208",
        "text": "Donamy said:Doesn't Discovery have one, they could use?\n\nYes, but they have a spare one installed in Endeavour right now and it's undergoing retests right now.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.409978112Z",
        "author": "Andy44",
        "date": "2010-02-20T03:09:03+0000",
        "id": "46019cd95b936aab12717552b8dea432",
        "post_id": "post-207188",
        "text": "jinglesassy, can you please edit your post with punctuation and capitalization so it's easier to read?",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:13:51.647405312Z",
        "author": "GregBurch",
        "date": "2008-06-01T13:07:06+0100",
        "id": "0477dbd3cfb282f650d4fa86cc156af6",
        "post_id": "post-70555",
        "text": "thomasantony said:Good work SpaceX.I didn't find the new report on the SpaceX site. I also didn't get the newsletter they usually send in case of major press releases.~Thomas\n\nMy perception is that Musk is pretty cautious about public announcements. I think this is a local news station getting a scoop. SpaceX is making so much noise out there that they can't keep things entirely secret ...",
        "thread_id": 1716
    },
    {
        "@timestamp": "2023-09-14T07:12:51.951715072Z",
        "author": "mojoey",
        "date": "2011-05-27T14:40:00+0100",
        "id": "172aabff01cc225701c4a7926f63f21f",
        "post_id": "post-208361",
        "text": "I remember somewhere that the final shuttle flight would be to put the finishing touches on the ISS then fire the main engines and put some spin to induce some gravity. Not enough to make a big difference but some.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.609573376Z",
        "author": "anemazoso",
        "date": "2010-02-28T17:17:32+0000",
        "id": "d919f2b05a4093fcec2f9cc6bac5c135",
        "post_id": "post-207413",
        "text": "Ghostrider said:The big difference is that SpaceX cannot afford that number of failed launches. How many rockets can they blow before their stock value crashes into the ground?\n\nIt is a privately held company so their is no stock. I am sure NASA understands theremaybe a failure on the first flight. If this one isn't successfull then I bet they will figure out what went wrong and try again. :thumbup:Remember, we have a can-do attitude over here, the idea that we DID put men on the moon and there for can do anything if we set our minds to it.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.65306112Z",
        "author": "astrosammy",
        "date": "2010-10-21T19:48:57+0100",
        "id": "b5d9daa473ab52ac1484177544033ef1",
        "post_id": "post-267261",
        "text": "Great! I currently see no reason to use UMMU for some of my flights because I have no jobs for them, this will change the XR class dramatically! I'll have no problem with a long time of waiting for this add-on...",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:51.972611584Z",
        "author": "Ghostrider",
        "date": "2011-06-02T08:55:49+0100",
        "id": "527e332f2dc37fcadc4dcaa765b85b9d",
        "post_id": "post-208447",
        "text": "halcyon said:Pay them?Yeah that is disgusting. Don't tell me the film costthatmuch.\n\nDidn't they use digital?However, it's entirely within their rights. If you take a picture yourself with your own equipment of anything relevant, you can charge for it whatever you want and if a party is really interested they'll fork out the cash. That's how the freelance photographer business works.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.809629184Z",
        "author": "Orbinaut Pete",
        "date": "2010-02-17T14:49:02+0000",
        "id": "0a736feeef8e921cfdcbd91da2f78395",
        "post_id": "post-206822",
        "text": "Turbinator said:I know that for docking the ISS disables all attitude control.\n\nThe ISS doesn't disable attitude control during Shuttle docking itself, it disables it immediately after the docking.",
        "thread_id": 13122
    },
    {
        "@timestamp": "2023-09-14T07:12:52.107793152Z",
        "author": "dougkeenan",
        "date": "2010-02-23T20:59:01+0000",
        "id": "ab2011cbd6be4a08ac60bdb2abbdd89d",
        "post_id": "post-208603",
        "text": "That's good feedback. Now let's feed some orbiterese to it and watch their engine melt.:)",
        "thread_id": 13220
    },
    {
        "@timestamp": "2023-09-14T07:13:51.568877056Z",
        "author": "Wishbone",
        "date": "2010-10-22T18:22:21+0100",
        "id": "edeef6d08388fdac8cb3a3b6f2322002",
        "post_id": "post-267197",
        "text": "The range and angles are computable via Orbiter API, also accessible through the Lua side, and from what I can see in DGIV, there are no extra computations involved (e.g. line-of-sight blockage, ionospheric propagation, solar noise blackout, rain eating up 40 dB off the downlink, this sort of stuff).Please feel free to ask, the only dumb question is the one that is never asked.",
        "thread_id": 17151
    },
    {
        "@timestamp": "2023-09-14T07:12:49.810486272Z",
        "author": "BenSisko",
        "date": "2010-02-17T19:12:55+0000",
        "id": "f8455201aa580ff59c849983ca41c2b5",
        "post_id": "post-206827",
        "text": "Thanks, I'll give it a try---------- Post added at 02:12 PM ---------- Previous post was at 01:49 PM ----------Donamy,I see what you mean about disabling Attitude MFD before changing focus.Thorton,Any thoughts about adding an attitude hold function to the CMG of your ISS model? It would be most helpful for ISS models; 1A, 2A, and 3A where the shuttle flew an R-Bar approach.Ben",
        "thread_id": 13122
    },
    {
        "@timestamp": "2023-09-14T07:13:51.659543296Z",
        "author": "Interceptor",
        "date": "2010-11-23T05:46:43+0000",
        "id": "7d9181132ec9c6c4c8b7b7fe6fd2e019",
        "post_id": "post-267317",
        "text": "It looks, fantastic!:cheers:",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:51.900208896Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-06T14:22:33+0100",
        "id": "1610a0aa464a78480fca66d9cdfc8b95",
        "post_id": "post-208210",
        "text": "Oh my, this date just keeps slipping and slipping. Now looking like NET May 16.NASASpaceflight via Twitter said:STS-134 UPDATE: Program meeting to come, so not official, but we're up to NET May 16 due to work schedule:http:\/\/tinyurl.com\/65gpxnf\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.036750848Z",
        "author": "jarmonik",
        "date": "2010-03-03T15:08:00+0000",
        "id": "cb74d695c8d5607f140e55eea771f5a1",
        "post_id": "post-207004",
        "text": "andrew said:Is IMFD work correct in Orbiter beta 2009?\n\nYes, it's working in 2009 Beta and the LTMFD is also working.:thumbup:",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:13:51.662668288Z",
        "author": "dbeachy1",
        "date": "2010-12-04T19:13:40+0000",
        "id": "6c9595eb3da77d5dc56147b37fbaa93d",
        "post_id": "post-267343",
        "text": "Xyon is correct, that behavior is not related to XRRR. In technical terms XR vessels only define and create exhaust textures during vessel initialization, after which the textures are rendered by the Orbiter core in response to thruster input levels. The only way to prevent the thruster flames from being rendered when the thruster group is fired would be for the XR code itself to either 1) delete the thruster exhaust texture when its thruster's damage state falls to 0.0 and then recreate the exhaust texture later when the damage was repaired, or 2) redefine that particular thruster group to not include the destroyed thruster and then redefine the group again whenever the damage was repaired. Unfortunately neither approach would be a particularly simple change, and IMO since the effect is purely cosmetic anyway it is not worth the effort at this time to implement.:)",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:51.990640128Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-24T13:58:06+0100",
        "id": "dc51de6c6a12d14e8c6592ce42bb97ce",
        "post_id": "post-207950",
        "text": "The official AMS-02 Facebook page said:AMS-02 is almost fully integrated with the permanent magnet! The first of September we'll be ready at KSC.\n\nSource.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.003671552Z",
        "author": "dougkeenan",
        "date": "2010-02-18T14:24:22+0000",
        "id": "0fcd977e373f50a89e4c45abd31a2b8f",
        "post_id": "post-206979",
        "text": "That's hilarious! Read that headline, went whaaat ... ?Good one Andy.:)",
        "thread_id": 13133
    },
    {
        "@timestamp": "2023-09-14T07:12:52.387014144Z",
        "author": "Bj",
        "date": "2010-02-24T04:34:36+0000",
        "id": "8bea9bd131e3cb1fe82348a85938c4c2",
        "post_id": "post-208645",
        "text": "jinglesassy said:They never mention orbiter\n\nJust look at the pictures of the simulator. Most definitely Orbiter.Quick_Nick said:The story makes it sound like he takes all the credit too...http:\/\/www.coloradoconnection.com\/news\/story.aspx?id=420198EDIT: Never mind, one mention of Orbiter but it's not clear what it means or that it's the NAME of the program...In any case, could easily be the media's fault, not so much the kid.\n\nHe says specifically says; \"I designed a space flight simulator for my ??????air patrol squadron\"That implies he programmed the simulator as well. And I never heard 'Orbiter' in that news clip by Yoda.\"Ethan Hahn is getting a lot of attention for something he created.Hahn built a space flight simulator by himself.\"\n\nThat sums it up right there.I wonder, was he good enough to hide the intro screen so no one could tell the difference. (exept for previous users)",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:51.663363328Z",
        "author": "Xyon",
        "date": "2011-01-04T09:54:36+0000",
        "id": "678392ef09d5ec4715232b75f7d70bff",
        "post_id": "post-267352",
        "text": "Yes indeed. I have briefly considered this, and I wonder if there's a way to pull the texture in use from the API and apply that to the debris fragments. I will look into that.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.486180096Z",
        "author": "anemazoso",
        "date": "2010-02-22T18:54:33+0000",
        "id": "e7f36a52f67e4c59cbbfd6a26041497b",
        "post_id": "post-207283",
        "text": "We created a pretty cool tail sitter for [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2620\"]Frontiers:55 Cancri[\/ame]. If anyone has ever read Dan Simmons \"Hyperion\" series, I've always toyed with the idea of creating the consular's ship which is a fusion rocket tail sitter but lack the programming skills to make it beyond sc3.",
        "thread_id": 13168
    },
    {
        "@timestamp": "2023-09-14T07:13:51.6659008Z",
        "author": "rodion_herrera",
        "date": "2011-11-28T19:35:22+0000",
        "id": "bb1fdd69c7afd3c82a11f91884873dda",
        "post_id": "post-267382",
        "text": "It seems I can never get to download this beta:(Are there any other alternate links\/mirrors? Thanks!-RODION",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:52.470356224Z",
        "author": "MikeB",
        "date": "2010-02-25T13:34:01+0000",
        "id": "2092a96aadd5593417d8c49d9d197918",
        "post_id": "post-208714",
        "text": "Deltafang said:more after I get Windows installed on a partition on my Macbook.\n\nWelcome. I run Orbiter on Windows XP SP3 in a 5GB BootCamp partition on my MacBook Pro. I keep all of the Orbiter folders with various configurations on an external drive connected by USB. Works great. Have fun.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:12:50.549147648Z",
        "author": "Tommy",
        "date": "2010-02-24T00:39:05+0000",
        "id": "0548355906b74c46a5b5293dce38ec28",
        "post_id": "post-207344",
        "text": "The in flight notes are in the IMFD Full Manual PDF starting on page 100 , or 101. Thereabouts, anyway.",
        "thread_id": 13178
    },
    {
        "@timestamp": "2023-09-14T07:13:51.661833472Z",
        "author": "Xyon",
        "date": "2010-11-25T17:34:43+0000",
        "id": "4416beb757b4b535a0e823333d9d5c87",
        "post_id": "post-267335",
        "text": "Well yes, also part of the reason you can't do it yet is that this functionality is only present in my development version for the time being.There will eventually be some brief overall information on the REP page before anything is selected, too. Maybe a diagram of everyactiveaction area set, who knows.",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:51.950418688Z",
        "author": "garyw",
        "date": "2011-05-25T15:11:11+0100",
        "id": "c1e7651ef10b2163a1a82b0ca04d7307",
        "post_id": "post-208350",
        "text": "Eli13 said:I suppose....i don't know if it's just me, but it seems like a waste of a good camera if you ask me.All i've got is the 3.2 in my phone at the moment.\n\nAnd the ET which burns up is a perfectly good tank, the ATV which burns up is a perfectly good cargo vessel and so on.I suspect the reason they decided to not bring the cameras back was due to a lack of stowage space for them in the descent module. They were aready bringing back some experiments, the tallest astrouaunt to ever fly on a Soyuz and a host of other things. Cameras were just too much to store.There are dangers with having things not stowed properly as Alan Bean well knows. An improperly secured camera nearly killed him on Apollo 12.---------- Post added at 15:11 ---------- Previous post was at 15:08 ----------On the subject of the missing memory cards - there are three rumours doing the rounds:1. They are missing.2. They are not missing.3. They are not missing but not been given any time due to Nespoli not feeling well and some time critical experiments that had to be unloaded.It's only Wednesday. NASA PAO said they were planning on uploading the imagery today. It's early in the US so let's give them more time. Photos are not urgent. Nespoli's health and the time critical experiments are.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.582380288Z",
        "author": "n122vu",
        "date": "2010-06-04T18:27:15+0100",
        "id": "dcb044070f4f7cb547be6d847505e00e",
        "post_id": "post-207577",
        "text": "Gahhh!!! The stream keeps dropping for me Nerve-wracking!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.97341184Z",
        "author": "Donamy",
        "date": "2011-06-02T13:18:22+0100",
        "id": "5b2b099b7c19858c990a65c647a95447",
        "post_id": "post-208454",
        "text": "Dambuster said:Perhaps, but that's a reason to get angry at our own 'side', not at theirs.\n\nThat's what I was saying.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.665114624Z",
        "author": "ProAuroraX",
        "date": "2011-09-23T07:38:03+0100",
        "id": "8c62e34c74dd8e9ab1a4ea1a26e0a320",
        "post_id": "post-267372",
        "text": "Xyon said:All the controls should be noted for reference in the included documentation (it extracts to Doc\/). If a key isn't there, let me know and I'll make sure to update it for the next version.If, however, the key listed doesn't generate the expected result, then that's a bug. Please mention that to me to so I can make surenotto include it in the next version.\n\nNope only keys i see in the doc are the CTRL F4 keys. and where it says to press Return\/Enter",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.58480512Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-04T18:55:39+0100",
        "id": "85166c03d578f15dc89de9595381efca",
        "post_id": "post-207598",
        "text": "Announcer: \"We still have time for another launch attempt today, stand by for a new T-0 time from mission control.\"",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.13952128Z",
        "author": "hribek",
        "date": "2010-10-25T17:58:39+0100",
        "id": "f0698b2c9517e8bf3496c87859dfe53f",
        "post_id": "post-267053",
        "text": "Here's how to do some funny stuff with the Skylon: after you run out of fuel on the \"airbreathing\" stage, press J four times and switch to Skylon_rocketmode. It has no dry mass (just like the other stages I reckon). So if you don't mind becoming a pancake because of the high acceleration, you can enjoy some superluminar interstellar journeys. Don't forget to cut the engines -before- you run out of fuel, otherwise you're on track for leaving the known universe. (you're on course for the realm of NaN, to be specific)Extra points will be awarded to whoever manages to impact Neptune first. (playback\/video required)",
        "thread_id": 17137
    },
    {
        "@timestamp": "2023-09-14T07:12:52.47226624Z",
        "author": "KKinsane",
        "date": "2010-02-26T12:06:37+0000",
        "id": "ca60a8a88f59f81097a27908477679f0",
        "post_id": "post-208737",
        "text": "THE simplest naming convention i've seen goes, star name, star name add roman numeral for each planet by relative distance to the star, and for moons A B C etcIE. alpha centuri IV-B, would be hypothetically the fourth planets second moon.obviously you have to explore the place first and establish just what is there, I'm sure we haven't missed anything we can class as a planet in this solar system but if we used this naming convention and found a planet inbetween the ones we know of it would throw all your data out of whack for a while at least, and normally planets can get personal names depending on their character once more is known of them. did we run out of greek gods or something? like particle physics nearly ran out of greek letters?also this may interfere with such things as M-31, sagitaruis A* if you get me, galaxy naming convention I think, in that particular case they are believed to be the locations of gravitational anomolys which I refuse to acknowledge are holes in spacetime itself. either way I think its a pretty useful way to list out a new system on the ol' scanners before you visit the places, if only we had warp drive...and some pretty sick scanners...",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:12:49.719282432Z",
        "author": "Woo482",
        "date": "2010-06-04T22:40:25+0100",
        "id": "547f8c7579db1cf2391808be5d65ad6c",
        "post_id": "post-206782",
        "text": ":welcome:to Orbiter-Forum ! Hail probe !:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:51.196822784Z",
        "author": "Tex",
        "date": "2010-10-20T02:23:39+0100",
        "id": "d7f963e1d0cb81d944f7776eadf61be0",
        "post_id": "post-267092",
        "text": "Hi there, welcome to the forum! You may also find my video tutorial useful for syncing orbits with ISS:http:\/\/www.orbiter-forum.com\/showthread.php?t=2055:welcome:",
        "thread_id": 17139
    },
    {
        "@timestamp": "2023-09-14T07:12:52.541357824Z",
        "author": "Urwumpe",
        "date": "2010-02-25T06:42:48+0000",
        "id": "65f848098efb229477a48d0ec7d42ee5",
        "post_id": "post-208847",
        "text": "Ark said:Representatives whose districts have a lot of NASA-dependent jobs are going to fight tooth and nail against this, regardless of what party they're in. No surprise.\n\nUntil they made NASA even more incompetent this way and have more representatives fighting NASA for getting more money for THEIR pet projects.",
        "thread_id": 13239
    },
    {
        "@timestamp": "2023-09-14T07:12:49.789850368Z",
        "author": "David413",
        "date": "2010-02-18T19:18:15+0000",
        "id": "b5463692911fc45edf476a3fa50ec527",
        "post_id": "post-206814",
        "text": "PriestLizard said:Ok thx for pointing things out.:)However, I'm pretty sure that one has to push the lower SEL button as well. If I don't push it, the shuttle continues to pitch up >> 40\u00b0 even when at EI. But maybe I should have waited some more untill AutoFCS pitches down again to 40\u00b0.See you~\n\nHaving flown hundreds of entries, I can tell you that I have never had to push the lower select. The system will control the AOA as necessary following EI. Try it...Dave",
        "thread_id": 13120
    },
    {
        "@timestamp": "2023-09-14T07:13:51.544641536Z",
        "author": "joiz",
        "date": "2008-06-14T09:47:38+0100",
        "id": "641e492107c785438573a03946db3379",
        "post_id": "post-70547",
        "text": "But more seriously, no matter how fast, high quality and all that the robots get, a human will be way more inspiring, also, we can get to mars in ten years for five billion a year if you do it a la mars direct.but another proposal was made by von braun after apollo, using NTRs, two fully reusable ships go to mars drop two MEMs, bring em back, and then a few saturn launches to refuel and get a new MEM and the next crew and youre off again. of course after a while we'll have a reusable shuttle, that properly designed (not like the old bucket we have now) and that is cheap to launch so we can have these mars shuttles constantly going to and from mars.and about terraforming, to terraform venus, you need more water than there is in the entire of earths oceans. to terraform mars, you need some GM algeae and three guys to make sure they are doing their job. but of course, in the future, well be able to move ice comets and smash em into Venus to start terraforming it. and what is a better place to go out to the asteroid belt form (and farm all the food and oxygen and propellant from)? its mars. so we get two birds with one stone (actually three, due to the ressources of the asteroid belt) by colonizing mars!",
        "thread_id": 1715
    },
    {
        "@timestamp": "2023-09-14T07:12:51.9717888Z",
        "author": "diogom",
        "date": "2011-06-01T22:11:48+0100",
        "id": "4729fbe173c9b15ae71049c912ad3fc3",
        "post_id": "post-208441",
        "text": "Cairan said:They aren't because if SpaceX and others can pick up the torch and offer a domestic (and maybe even cheaper and\/or better...) alternative than Soyuz they'll loose their leverage to squeeze out money out of their partners. Comment is aimed at the Russian agency, not the Russians as a whole!:)\n\nYeah, I meant the Roscosmos.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.571728384Z",
        "author": "Mr.Anderson",
        "date": "2010-10-23T15:51:50+0100",
        "id": "9cc505d195206101621f8d69ac26a92f",
        "post_id": "post-267200",
        "text": "I wonder whether it is possible to incorporate LOS handling into the new Data MFD as a workaround to simulate transmission blockage?This way the antenna direction and range would extracted via Lua and fed to Data MFD and the blockage data would be computed by Data MFD itself (and the uplink's Data MFD could simulate the atmospheric effects on transmission), so I suppose that would be enough for a rough \"test-drive\"-like implementation of sat communication.",
        "thread_id": 17151
    },
    {
        "@timestamp": "2023-09-14T07:12:49.980240128Z",
        "author": "RisingFury",
        "date": "2010-02-18T20:49:33+0000",
        "id": "1437fa375c22986c6109f328d7f8103c",
        "post_id": "post-206932",
        "text": "I'll be baack. That comes to mind...",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:12:52.057727232Z",
        "author": "TSPenguin",
        "date": "2010-02-25T03:17:50+0000",
        "id": "b1c1328b3eaa90607be2d90081423c47",
        "post_id": "post-208581",
        "text": "Many things are explained in the Orbiterwiki:http:\/\/www.orbiterwiki.org\/wiki\/List_of_Acronyms_and_Abbreviations",
        "thread_id": 13218
    },
    {
        "@timestamp": "2023-09-14T07:12:50.658457344Z",
        "author": "Chupacabra",
        "date": "2010-05-19T23:43:24+0100",
        "id": "b57fadb08468b31b42cd30d312b36c78",
        "post_id": "post-207485",
        "text": "The irony is that it is probably easier to create a FTS than to get it approved by the military?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.652686336Z",
        "author": "Xyon",
        "date": "2010-10-21T19:25:24+0100",
        "id": "75bbe8de844ee5f1d7d50be3cfe787f4",
        "post_id": "post-267258",
        "text": "dbeachy1 said:Epic add-on, mate! Great stuff!!:cheers:\n\nIt's epic when it'sfinished, mate.:p:cheers:",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:52.486967296Z",
        "author": "Deke",
        "date": "2008-05-06T21:24:55+0100",
        "id": "28a42a9a666a96ff9666f085177d8b0d",
        "post_id": "post-64464",
        "text": "This is a very devestating thing. Really is sad. You know I thought after being in Hurricane Katrina I've seen the worst of worst, then this happens, over 22,000 dead is just unreal.",
        "thread_id": 1323
    },
    {
        "@timestamp": "2023-09-14T07:12:50.45377536Z",
        "author": "PhantomCruiser",
        "date": "2010-02-19T23:54:10+0000",
        "id": "4d092af2070fb9fad61ec6762533a526",
        "post_id": "post-207206",
        "text": "I'm there dude...:thumbup:",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:12:51.890592512Z",
        "author": "Eli13",
        "date": "2011-04-29T04:32:57+0100",
        "id": "7d4da97efcffa6b3e38f89962d4c6439",
        "post_id": "post-208139",
        "text": "Glad it happened now, not later.... as in tomorrow.... which is kinda important... :lol:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.658973184Z",
        "author": "Grover",
        "date": "2010-11-17T11:49:46+0000",
        "id": "cb9d0b0ce610a766506947fdbeebec2c",
        "post_id": "post-267312",
        "text": "just a small thing:on the config setup, it would be good to see the percentages next to the probability ratings (eg Common- 25%) so you dont have to refer to the manual to take a look at it.also, it caused a CTD when i tried loading a scenario with a broken RCS bank and one UMMU outside the craft, i think this has already been reported though. (i forgot to get the info from the log, so ill have to give it back if it happens again)thanks, and keep up the good work-=Grover=-",
        "thread_id": 17160
    },
    {
        "@timestamp": "2023-09-14T07:12:50.581532928Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-04T18:20:09+0100",
        "id": "7a082db0445cb08da75ca1d28f3ce467",
        "post_id": "post-207571",
        "text": "T minus 8 minuted and counting, range and weather go.Godspeed F9!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.05561216Z",
        "author": "fausto",
        "date": "2010-10-19T20:07:01+0100",
        "id": "2dbd101088efb2a7d2189155560c1824",
        "post_id": "post-267013",
        "text": "Yes, i want the sound to play ONE time when the capsule touches the ground.. i used your code lines but the sound repeats and repeats again..:(",
        "thread_id": 17136
    },
    {
        "@timestamp": "2023-09-14T07:12:51.90212224Z",
        "author": "halcyon",
        "date": "2011-05-11T03:16:44+0100",
        "id": "a20588550bf1dff52b4cacf0d21a2638",
        "post_id": "post-208225",
        "text": "How will you see it in the daytime?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.680137472Z",
        "author": "Andy44",
        "date": "2010-03-12T23:05:42+0000",
        "id": "e827d1d2dc929ebdcac0e110e2fbc3fc",
        "post_id": "post-206768",
        "text": "That's why everyone points at you and screeches.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:51.012337408Z",
        "author": "dbeachy1",
        "date": "2010-10-18T22:57:00+0100",
        "id": "0f9c61e6cfa68fc07736d48a58e4c78b",
        "post_id": "post-266973",
        "text": "One more thing to note is that the 2010 HUD's rendering performance is vastly improved on Windows 7\/Vista over the old 2006 HUD. You can verify that by running a framerate test in the glass cockpit view. :thumbup:",
        "thread_id": 17132
    },
    {
        "@timestamp": "2023-09-14T07:12:51.944324864Z",
        "author": "IronRain",
        "date": "2011-05-20T07:39:19+0100",
        "id": "2b66a3b78af5dc5ea7778adaf6dc7dd0",
        "post_id": "post-208305",
        "text": "Daily Mission Recap - FD 4[ame]http:\/\/www.youtube.com\/watch?v=GHuJELfSNuU&feature=feedu[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.976491008Z",
        "author": "Dambuster",
        "date": "2010-02-18T01:31:11+0000",
        "id": "43aeefa400d8de6e9f78c167f86dce16",
        "post_id": "post-206909",
        "text": "Turbinator said:My username.Take a look at it. What impression do you get?.\n\nIndia? Seriously? Turbanator, maybe, but people wear turbans in many other cultures aside from India. I see your username, I think of turbines, ie cool spinny things:pAlso, I think your old avatar was cooler;)",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:12:51.9715776Z",
        "author": "Cairan",
        "date": "2011-06-01T20:45:11+0100",
        "id": "3e5ab0f62f9c9f32e9431aef05a936b0",
        "post_id": "post-208439",
        "text": "diogom said:I think the Russian side isn't very enthusiast with that idea, unfortunately.\n\nThey aren't because if SpaceX and others can pick up the torch and offer a domestic (and maybe even cheaper and\/or better...) alternative than Soyuz they'll loose their leverage to squeeze out money out of their partners. Comment is aimed at the Russian agency, not the Russians as a whole!:)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.038024448Z",
        "author": "Spike Spiegel",
        "date": "2010-10-19T16:34:32+0100",
        "id": "1241db0b8206a92fd1ee023b6542ea0e",
        "post_id": "post-266997",
        "text": "I've found this article about a comet that was temporarily captured by Jupiter:http:\/\/www.astronomy.com\/asy\/default.aspx?c=a&id=8616And apparently there are a few others known. The problem is that it's temporary... this comet left orbit again.So, if an object can't approach a planet at a speed lower than the planet's escape velocity, then it has to lose energy, like n72.75 said. If it does this by aerobraking, I'd expect the captured object to collide with the parent object relatively quickly, since it has no way of raising its periapsis after achieving orbit.In the case of a moon like Phobos or Deimos, a collision could have been responsible... but it would have to be a small one. I can't imagine a tiny object like that surviving much of an impact.This process still puzzles me. If Phobos and Deimos are both captured asteroids, there must have been some very rare circumstances that resulted in their near-circular, near-zero inclination orbits. Do objects tend to stabilize into equatorial, circular orbits (and how)?",
        "thread_id": 17135
    },
    {
        "@timestamp": "2023-09-14T07:12:50.24948608Z",
        "author": "Topper",
        "date": "2010-02-21T13:28:52+0000",
        "id": "1ae6a01442c4ec3a166eb70ea9af3486",
        "post_id": "post-207062",
        "text": "Hey,iv'e just noticed, that there is a cool way for geting all runway from openstreetmap!with:http:\/\/www.informationfreeway.org\/api\/0.6\/*[aeroway=runway][bbox=-10.2,29.6,36.1,36.1]for example, you get an XML with all runway in europe from osm.I think the first step is it to integrate all the runway from openstreetmap to orbiter ;-)",
        "thread_id": 13141
    },
    {
        "@timestamp": "2023-09-14T07:13:51.031187968Z",
        "author": "Artlav",
        "date": "2010-10-18T20:59:34+0100",
        "id": "9838fafd3a1795ec2ac3dd03608e1c05",
        "post_id": "post-266979",
        "text": "It sure is possible.Imagine your hyperbola around the planet. If the exit side points sun-relative prograde, then it's an increasing slingshot, if retrograde - braking one.IMFD should handle it as far as i know.",
        "thread_id": 17134
    },
    {
        "@timestamp": "2023-09-14T07:12:52.510812928Z",
        "author": "Interceptor",
        "date": "2010-02-25T08:39:00+0000",
        "id": "2e208115985199203331b10a90badf8d",
        "post_id": "post-208768",
        "text": "Very nice,Thank you:)---------- Post added at 03:39 AM ---------- Previous post was at 03:17 AM ----------Can anybody please recommend a good headset for winxp?Thanks:thumbup:",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:50.4924992Z",
        "author": "SiberianTiger",
        "date": "2010-02-24T10:58:58+0000",
        "id": "a8b1acd5635711d16fbc5d40cec70339",
        "post_id": "post-207292",
        "text": "http:\/\/www.esa.int\/SPECIALS\/Cryosat\/SEM7SH3KV5G_0.html23 February 2010 \u2013 Following last week\u2019s announcement that there would be a launch delay, the space head module encasing CryoSat-2 has been removed from the launcher and returned to the integration facilities.Friday\u2019s 'dress rehearsal', which is a practice run of the countdown procedure, was subsequently cancelled and on Saturday the space head module was removed from the launch silo and transferred by the crocodile back to the integration facility.The satellite has since been tested in preparation for a short babysitting phase. Two team members will remain in Baikonur to babysit until a new launch date is set and the launch campaign resumes in due course.\n\n",
        "thread_id": 13169
    },
    {
        "@timestamp": "2023-09-14T07:13:50.172074496Z",
        "author": "Urwumpe",
        "date": "2010-10-17T02:25:02+0100",
        "id": "d0acb63c6b4d834346db1ad8bc46bddf",
        "post_id": "post-266764",
        "text": "You are aware that the inverse square law also applies to nuclear weapons?;)Also, why does always have the same to pop up here. Nukes,kill, battle, fight.Nukes in space? What a waste of space. I want pigs in space! Or jews in space! Which would be way cooler than all nukes in space falling towards a black hole.",
        "thread_id": 17108
    },
    {
        "@timestamp": "2023-09-14T07:12:51.942795776Z",
        "author": "diogom",
        "date": "2011-05-18T15:57:15+0100",
        "id": "319f592afffe593ea9f61eeb28a61918",
        "post_id": "post-208295",
        "text": "halcyon said:The part where they look out the left window is just...well it puts you in another place to hear the shuttle systems humming and watching the \"earth go by\" as the cameraman puts it while thinking 'this is real.'That is their office. That's their job. And I curse my parents for not conceiving me earlier. Even if I started training to wear an orange jumpsuit at age 10, I never would have made it since the shuttle program is now ending and I'm just approaching 30.Imagine all the people right at this moment who decided over 20 years ago they wanted to be an astronaut on a real shuttle mission and have spent half their lives training to \"watch the earth go by.\"They're all out of luck. And we have no replacement program.It makes moments like the ones in that video, looking out the commander's window on the second to last shuttle mission in history, all the more special.I envy each and every one of the crew members of STS-134.Fantastic video. So simple, but it says so many things to us at the same time.\n\nOf course I'm sad to see it end, and that I will never fly in a Shuttle (yeah, I'm planning to go up there, and I will weather they like it or not :lol:), but there's always the Soyuz flights. Even if the US hasn't developped a new spacecraft till then, Soyuzes will be there. And also, there's the Dragon.Though I see your point, flying on the Shuttle must be a lot better. Best job in the world, how I envy them.---------- Post added at 03:57 PM ---------- Previous post was at 03:46 PM ----------A recent photo:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.592918272Z",
        "author": "Andy44",
        "date": "2010-06-05T05:50:15+0100",
        "id": "d6e5c118d4148a4f2d5f5699763cd25c",
        "post_id": "post-207659",
        "text": "Looks like they dodged at least one, and maybe more, bullets, and still managed to get to orbit. Good thing about that is that they will have lots of data to look at and work out the bugs in the system.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94721792Z",
        "author": "Eli13",
        "date": "2011-05-23T23:12:17+0100",
        "id": "b3a5d538a9466b2aef75cb8d7e7570ce",
        "post_id": "post-208324",
        "text": "Dido. on the first line.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:50.262230528Z",
        "author": "jgrillo2002",
        "date": "2008-06-01T02:28:43+0100",
        "id": "b06fda6d7542472c8d0b2a2aae82117f",
        "post_id": "post-70366",
        "text": "Hi I read the readme of the STS-124 scenarios and it says that you should use the universal pointing MFD for TORVA procedure. my question is how do you exactly to that with the UP. I know how to do it with the GPC MFD but I just wanted to know",
        "thread_id": 1711
    },
    {
        "@timestamp": "2023-09-14T07:12:49.852831744Z",
        "author": "T.Neo",
        "date": "2010-02-18T14:05:27+0000",
        "id": "7b1f9a55d1c0109a8728534b8f59130a",
        "post_id": "post-206868",
        "text": "The habitable zone of a dwarf star is virtually not existent because of tidal locking, but the radiation is identical by the definition of habitable zone.\n\nIf the planet had a thick enough atmosphere, tidal locking would not be a hurdle to habitability.It would, however, cause the nightside of the planet to be permanently covered inice and cause large portions of the dayside to be undesirably warm and turbulent.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:13:50.759844864Z",
        "author": "Pyromaniac605",
        "date": "2010-10-18T08:04:05+0100",
        "id": "53599be586509be633c6174d768a8d35",
        "post_id": "post-266918",
        "text": "If it's modelled isn't it already meshed? :tiphat:Darren",
        "thread_id": 17127
    },
    {
        "@timestamp": "2023-09-14T07:12:52.002130176Z",
        "author": "orb",
        "date": "2011-02-28T19:11:24+0000",
        "id": "fc64f3c72c2f96e9cc6edcf8bf6b06d7",
        "post_id": "post-208048",
        "text": "Endeavour has rolled over to the VAB. The rollover began at 6:57 a.m. EST \/ 11:57 UTC and was complete at 11:20 a.m. EST \/ 16:20 UTC.Spacefligth Now:Endeavour backs out of the hangar(PHOTO GALLERY)Endeavour rolls into VAB(PHOTO GALLERY)NASASpaceflight:STS-133: EVA-1 begins;Endeavour Rolls to VAB one last time:{...}As has been the custom of late, Endeavour was rolled three-quarters of the way down the transfer road from her OPF (Orbiter Processing Facility) to the VAB and then stopped for several hours to allow her processing team, KSC workers, and media representatives the chance to revel in her glory, reflect on her career, and spend some precious time with youngest orbiter in NASA Shuttle fleet.Tasked with the longest and most-complex of the final vehicle flights, Endeavour\u2019s STS-134 mission will deliver two major cargo elements to the International Space Station, among which is the Alpha Magnetic Spectrometer: the keystone scientific experiment for the orbital laboratory complex.STS-134 is currently classed as a 14+2+1 day, 4 EVA mission that is scheduled to launch on 19 April 2011 at 1948 EDT \u2013 5 minutes before sunset at the Kennedy Space Center.{...}In preparation for this morning\u2019s rollover, Endeavour\u2019s processing team completed all OPF work a week and a half ago, mating Endeavour to the Orbiter Transport System \u2013 a 72-wheeled vehicle specially designed for transporting the Shuttle orbiters \u2013 on February 15 and performing final landing gear retractions for flight on Feb. 16.In the final days before Endeavour was mated to the OTS, her technicians and engineers performed final testing on her Internal Measurement Units (IMUs) and her Microwave Scanning Beam Landing System (MSBLS). Final MEDS (Multifunctional Electronic Display System) calibrations and weight & Center of Gravity calculations were also performed prior to OTS mate.But Endeavour was not the only element of the STS-134 vehicle undergoing final preparations and work during the month of February; Endeavour\u2019s External Tank, ET-122, was put through the wringer as dozens of MAF (Michoud Assembly Facility) engineers converged on the tank to perform the same Radius block installations to its LOX\/intertank flange stringers as was performed on ET-137.This work on the tank was completed last week, exactly as tank engineers said it would be.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.977121024Z",
        "author": "Quick_Nick",
        "date": "2010-02-18T01:55:50+0000",
        "id": "17e8870b3a312893f00b199d68ec0d8d",
        "post_id": "post-206914",
        "text": "Shadow Addict said:While that is overstating it a bit, I also thought of turbines when I saw your name. India never crossed my mind. Maybe if you said it out loud, it would sound like turban, but I don't think many people say usernames aloud like that.;)\n\nMy thoughts are the same. I only ever thought of turbines, never turbans.",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:13:50.174095872Z",
        "author": "Urwumpe",
        "date": "2010-10-22T00:20:57+0100",
        "id": "58a2f18f2c2788a366521f16910a2eeb",
        "post_id": "post-266777",
        "text": "JonnyBGoode said:Also, am I the only one that noticed that the tune of Jews in Space was recycled for Men in Tights?\n\nNo, you did not. :lol:You can't imagine how often the tune of \"Memories\" had been recycled in musicals. And don't let me mention Dieter Bohlen, who earned all his Golden LPs and CDs with a single song... Or Ralph Siegel, who has a patented chord progression, that also helped Rammstein to their greatest successes.On topic: Nukes in space have another problem, they are VERY vulnerable there. You can already easily attack the nukes there before the war has gone nuclear, even during a cold war you can already fry the electronics secretly.Nukes are actually a good way to ensure peace - you need so many soldiers guarding and maintaining them that you can't afford proper wars...only such stupid wannabe wars as the USA did in the past 50 years.If you would be a smart Machiavellian evil dictator, you would just pretend to develop nuclear weapons and secretly concentrate your efforts on proper weapons. For the money for maintaining even a small nuclear force, you could deploy a few aircraft carriers.And aircraft carriers are not full of international treaties to regulate them, or makes the UN and other nuisances come over to complain about your weapons.",
        "thread_id": 17108
    },
    {
        "@timestamp": "2023-09-14T07:12:52.471185664Z",
        "author": "Linguofreak",
        "date": "2010-02-25T16:01:04+0000",
        "id": "7a082df09781550a93919b19644585c1",
        "post_id": "post-208722",
        "text": "Deltafang said:If we were to take the time and trouble to travel to a different solar system(e.g. Alpha Centuari, 55 Cancri, Tau Ceti, Gliese 581 or 876), don't you think we'd start a different naming convention rather than continue to call them by their catalogue names?\n\nI'd think that stars best known by their Bayer designations probably would keep those as names, especially for the more well known stars like Alpha Centauri and Tau Ceti. The Bayer designations are a blend of Greek and Latin that sounds less like \"Centaur A, Whale T, River E, Indian E, etc.\" to English speakers than it just sounds like a series of random names. Stars named by a catalog and a number might well get new names though.I mean, for all sakes and purposes their catalogue names are practical. But I think we'd actually give the star and its planets names because of the our more personal level of dealing with them.What would we name these stars and planets? Would we use the names of gods from religions long past or would we create a different sort of naming convention?\n\nUntil we ran out of dead, unique religions, we might. Live religions might cause controversy (for example, I'd be uncomfortable with a planet called Yahweh or Jesus, a Muslim would probably be uncomfortable with a planet called Allah). Then again, that can vary a great deal even within a given religion, and names from current religions might be assigned out of religious fervor (\"Jesus\" is a common name in Spanish speaking countries, the Spanish named an island Trinidad \"Trinity\", etc.). Also expect the names of places from history or mythology, such as \"Shangri-La\" (I've seen this used a few times in Sci-fi), \"Elysium\", \"Asgard,\" or, for places nobody wants to visit \"Sheol\", \"Tartaros\", etc.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:12:49.996411136Z",
        "author": "tori",
        "date": "2010-02-24T22:22:19+0000",
        "id": "c40df5dd47a1310c2955bf2ac304a787",
        "post_id": "post-206963",
        "text": "True. Unfortunately:)) I always wanted to have an engine that runs on daisies and puppies that does two SSTO flights to the gallon.How would the fusion thruster do with regard to heat dissipation? Convection in atmosphere, but what about the region where convection is no longer feasible but the dynamic pressure is still too high for radiators to operate safely?",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:50.588039936Z",
        "author": "to be",
        "date": "2008-06-02T17:15:08+0100",
        "id": "38f3e9ab9e2ed285b46d1d646c78f8c4",
        "post_id": "post-70413",
        "text": "There is no reason that wouldn't work for all active shipsat that second. So if you advance your time to exactly, down to the second, the time another ship is at, it would work. You could not, however, show any ship active even a second after that's history, because then, you could, for example, dock with that ship, that has already passed through that time, and move it, which would change its history. It seems that it has been chosen to handle that by limiting the flexibility of time jumps, so that anyone wanting to go ~1 day in the future will wind up on the same second. That sounds like a good solution, no one really needs down to one second time accelerations, though it could increase waits to launches and ejection burns, depending how many time universes you have.",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:51.895721984Z",
        "author": "garyw",
        "date": "2011-04-29T19:03:07+0100",
        "id": "52c36a18b32e369285be17380d24afe8",
        "post_id": "post-208176",
        "text": "CBS News UpdateWell worth subscribing to these updates:From CBS News said:CBS NEWS Coverage of Breaking Space News-- Posted at 12:46 PM EDT, 04\/29\/11: Hydraulic system glitch grounds shuttle Endeavour-- Updated at 01:35 PM, 04\/29\/11: Launch delayed at least 72 hours; quotes and detailsBy WILLIAM HARWOODCBS NewsKENNEDY SPACE CENTER, FL--Problems with the shuttle Endeavour's hydraulic power system forced NASA managers to scrub Friday's planned launch on a space station assembly mission, disappointing thousands of spectators and spoiling a planned visit by President Obama and his family.It also was a disappointment to commander Mark Kelly's wife, Gabrielle Giffords, who flew to Florida to watch the launch as she recovers from a January assassination attempt.It's not yet clear how long it will take to resolve the problem, but launch is off until at least Monday, at 2:33:56 p.m. EDT (GMT-4), and possibly longer.The problem cropped up as Kelly and his crewmates -- pilot Gregory H. Johnson, Michael Fincke, Gregory Chamitoff, Andrew Feustel and European Space Agency astronaut Roberto Vittori -- were suiting up for launch.Two heaters on one of the shuttle's three hydraulic power units failed, raising the possibility that temperature in propellant lines to drop below acceptable limits. The \"astrovan\" carrying the astronauts to launch pad 39A was stopped at the launch control center while engineers continued discussing the issue.A few minutes later, Launch Director Mike Leinbach called off the countdown, ordering a scrub. The astrovan turned around and headed back to crew quarters.President Obama and his family planned to visit the Kennedy Space Center as planned, but no details were immediately available.The auxiliary power units, or APUs, provide the hydraulic power to move the shuttle's engine nozzles, wing flaps and landing gear brakes. Engineers suspect a blown fuse may be to blame but it's not yet clear what caused that or what might be needed to fix it.\"The exact problem was a thermostat on one of the fuel lines for that auxiliary power unit and we need to keep those lines warm to prevent them from freezing on orbit,\" Leinbach said. \"So we have two thermostats, two heaters for each fuel line for each APU.\"\"And on auxiliary power unit No. 1, one of those two heater units failed and the trouble shooting we did on it proved it was a hard failure, we were not able to get it to come to life no matter what we did.\"We tried to let the line cool down just by normal means to see if the thermostat on that heater would kick in. That did not happen. We tried to command the heater from the cockpit of the orbiter, that did not happen either. So we know we had a hard failure in that heater string for that one auxiliary power unit. There was another heater upstream of that that's also exhibing some funny behavior.\"As a result, engineers believe a failure occurred in or near a load control assembly, or LCA, in the shuttle's aft engine compartment. The data indicate \"we probably have a short in that box or in one of the electrical lines to that box or from that box,\" Leinbach said. \"We're not quite sure yet, we won't know until we get into the aft of the orbiter and do some detailed troubleshooting.\"\"But the issue is, we didn't want to commit to flight with only one of two heaters on those auxiliary power unit fuel lines??because of the chance if you lost that one good one on orbit, you run the very high risk of freezing the fuel in that line and therefore the auxiliary power unit would not function and therefore you wouldn't have full hydraulic power, which is a case you never want to get into for re-entry.\"After draining Endeavour's external tank, engineers will open the aft engine compartment to gain access to the suspect hardware.\"Probably tomorrow afternoon we'll get into the aft, start putting in our platform set to get to this load control assembly, which is down inside the aft quite a ways and so it's going to take us a bit of time to get in and do that,\" Leinbach said. \"And then once we're in the avionics bay we'll be able to do our troubleshooting.\"Endeavour's launch window extends through May 4. If the shuttle is not off the ground by then, the team will stand down for three days to reload liquid oxygen and hydrogen fuel cell reactants and to give the Air Force time to launch an Atlas 5 rocket carrying a military missile early warning satellite. The shuttle launch window would re-open around May 8 and extend through May 29.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.453464064Z",
        "author": "PhantomCruiser",
        "date": "2010-02-19T23:42:19+0000",
        "id": "4396d62bbda4b19721e13312c7e36414",
        "post_id": "post-207204",
        "text": "Hey there. I was scheduled for mission 35 (supply run with DGIV), and am fine with staying on for that flight.Earlier in construction I hauled up the P3P4 Module during mission 12, so I suppose I could volunteer to be a back-up pilot for the XR-5 flight (mission 33 with the S5 and S6).",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:50.58660224Z",
        "author": "TSPenguin",
        "date": "2008-06-01T22:00:17+0100",
        "id": "73de399dcba1f3b8d160121646fd8a44",
        "post_id": "post-70401",
        "text": "Xantcha said:Why don't just use realtime?:)For interplanetary travel server could accelerate time at know predefined periods.For example, extra month on monday, another two on wednesday and 3 months on friday. Every player could mark his ship as time-accel user. Each ship that was not marked so will have artificially stable orbit during time acceleration. If no ship is marked as time-accel user then no acceleration happens.Of course, this way a launch opportunity will be only about during two weeks each simulated year, so it will difficult for most pf missions to accomplish them effectively.\n\nThis will not work, as it generates new universes each step of the way...And you will have a whole lot to do to compensate for the fixed accelerations with your correction burns...",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:51.95022208Z",
        "author": "Eli13",
        "date": "2011-05-25T13:45:26+0100",
        "id": "adecd74a495e042d737542d23ffd88f8",
        "post_id": "post-208348",
        "text": "I suppose....i don't know if it's just me, but it seems like a waste of a good camera if you ask me.All i've got is the 3.2 in my phone at the moment.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.519237888Z",
        "author": "george7378",
        "date": "2010-02-20T18:45:50+0000",
        "id": "7f11bd2a69260256b08e2edd6ac8df49",
        "post_id": "post-207322",
        "text": "Thanks - it's coming along well:Almost time for release.",
        "thread_id": 13172
    },
    {
        "@timestamp": "2023-09-14T07:13:50.637616128Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-17T21:09:14+0100",
        "id": "0d2aca67919c1e5553942317f92c42ba",
        "post_id": "post-266881",
        "text": "This gives me an idea: How to solve overpopulation: Canada... or Russia.But still, awesome pictures,almostno signs of civilization.",
        "thread_id": 17122
    },
    {
        "@timestamp": "2023-09-14T07:12:51.968342528Z",
        "author": "GoForPDI",
        "date": "2011-06-01T00:00:08+0100",
        "id": "db7c43ac6e4f4acfb1c22d5637bcebe4",
        "post_id": "post-208418",
        "text": "I would have been up early anyway, I have an exam quite early in the morning.And yeah, BST is UTC+1, we share a timezone with you guys in Portugal. GMT (UTC) in the winter months.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.612703744Z",
        "author": "tblaxland",
        "date": "2010-03-11T23:37:20+0000",
        "id": "575d2fcc39fca0a9426c1f47063d16b6",
        "post_id": "post-207437",
        "text": "According to Spaceflightnow, this from Elon Musk regarding the start-up sequence:http:\/\/spaceflightnow.com\/falcon9\/001\/status.htmlThe valve that didn't actuate is the ground side isolation valve to release ground supplied high pressure helium to start the first stage engine turbopumps spinning at several thousand rpm. Once that happens it generates enough pressure to start the gas generator, which is a small rocket engine that powers the turbopump. There are no vehicle side valves actuated for spin start (just check valves), so it is an all engines or none situation.\n\nI'm guessing the high pressure helium goes through the gas generator turbine.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.999462912Z",
        "author": "orb",
        "date": "2011-01-14T11:38:52+0000",
        "id": "2cba06914bc18246fc5752b2acc4e162",
        "post_id": "post-208030",
        "text": "Spaceflight Now:STS-134 Flight Plan(UPDATED).NASASpaceFlight:STS-134 officially moved to April 19 \u2013 ET-122 stringers may be inspected:Endeavour\u2019s final mission has slipped to the second half of April \u2013 as expected \u2013 due to the realignment of her older sister\u2019s STS-133 mission to February 24. The April 19 mission, which remains under the command of Mark Kelly, has a large amount of contingency time in its flow, which will allow for inspections of Endeavour\u2019s External Tank (ET-122) should managers request additional data on its stringers.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:50.669142784Z",
        "author": "garyw",
        "date": "2010-10-18T07:53:14+0100",
        "id": "26dfab25e175ea75926b5330b0a21f6b",
        "post_id": "post-266889",
        "text": "That's a great diagram.Of course as our technology improves so does our ability to live in remote places or to find resources in those remote places thus pushing the requirements for a prescence in those ares.",
        "thread_id": 17122
    },
    {
        "@timestamp": "2023-09-14T07:12:49.789516544Z",
        "author": "David413",
        "date": "2010-02-18T15:41:06+0000",
        "id": "6d36af49ef2fb3aaf97b668299332e19",
        "post_id": "post-206812",
        "text": "1. AutoFCS will _not_ perform the correct de-orbit burn by itself. The user has to align planes accordingly (or wait untill the orbit passes approx. over the landing site). Then by pressing the SEL button in the upper part (pre-burn), AutoFCS will control the shuttle attitude and perform the burn at the selected distance from the landing site (by default 8.06Mm).\n\nI'm not exactly sure what you mean here; but, yes, you need to wait until the orbit is aligned with the landing site and you are about a half the world away from the landing site to engage the autofcs.2. After the burn, while the shuttle is coasting to the EI, the user has to press SEL in the lower part of AutoFCS (post-burn). AutoFCS will then control the attitude of the shuttle for EI (by default AOA 40\u00b0, bank 0\u00b0).\n\nIncorrect; if you have already activated the autofcs and it performed the deorbit burn, there is no need to select the lower sel switch, it should fly the entire entry and landing.3. Following this procedure, AutoFCS will land the shuttle approx. on the runway. If I want to follow real-world landing, how\/when do I disable AutoFCS?\n\nYou should disable the autofcs (using the \"u\" key) just prior to HAC intercept. Use the GPCMFD, OPS 4 Spec 50 screen to fly the HAC and land. That's pretty close to the real world.To anyone else downloading and installing the attached zip file: The changes associated with this file are for the specific installation that is described here, namely the required installation for the ISS V3.0ONLY! If you have a different installation, you should not use this file, I only provided it for the specific question asked here about this particular installation!",
        "thread_id": 13120
    },
    {
        "@timestamp": "2023-09-14T07:13:50.821627648Z",
        "author": "Pilot7893",
        "date": "2010-10-18T14:36:59+0100",
        "id": "33de9d6c15a4bf0cca440a5fe8388892",
        "post_id": "post-266922",
        "text": "Izack said:I dunno, it looks about right.I haven't actually watched the series yet, though.\n\nYou are incomplete until you have.",
        "thread_id": 17127
    },
    {
        "@timestamp": "2023-09-14T07:12:51.908762112Z",
        "author": "Kyle",
        "date": "2010-05-02T04:12:36+0100",
        "id": "79fa246d800012ed46d643dcacdff3fb",
        "post_id": "post-207904",
        "text": "Also, 11\/26 (Black Friday) Is the 'work to' launch date now. That would result in an 8 a.m launch time.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.976719104Z",
        "author": "anemazoso",
        "date": "2010-02-18T01:39:23+0000",
        "id": "e4d1077d85b006563446b3199d11e8cb",
        "post_id": "post-206910",
        "text": "Dambuster said:I see your username, I think of turbines, ie cool spinny things:pAlso, I think your old avatar was cooler;)\n\nYa, your old avatar and the name really suggested to me that you somehow were associated with the manufacture or the repair of turbines. :lol:Most likely the aerospace bend here on the forum. Most people are aviation fans as well as spaceflight fans.:cheers:",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:13:50.174672128Z",
        "author": "Urwumpe",
        "date": "2010-10-22T08:31:27+0100",
        "id": "2a511cea272dc1ca10de008de7112d4c",
        "post_id": "post-266783",
        "text": "JonnyBGoode said:Light has actually been slowed down to 38 mph (61 kph) through a very dense medium.\n\nEven already less in a Bose-Einstein condensate. The last I heard was pedestrian speed.http:\/\/www.wired.com\/science\/discoveries\/magazine\/15-11\/st_alphageek",
        "thread_id": 17108
    },
    {
        "@timestamp": "2023-09-14T07:12:51.949844992Z",
        "author": "Yoda",
        "date": "2011-05-25T13:17:05+0100",
        "id": "a8749e1e8f1d3f739af1276ca657303c",
        "post_id": "post-208344",
        "text": "agentgonzo said:I think the Grissom, Chaffee and White families (amongst many others) would disagree with you there. We may have lost a few pretty pictures, let's not overdramaticise it.---------- Post added at 13:01 ---------- Previous post was at 12:59 ----------On the subject of the photos, as I understand it, they took a camera and lens (lenses?) into the Soyuz to take the photos, then left the camera in the service module to burn up. Anyone know what camera\/lenses burnt up in the atmosphere and if this is the first time they've left cameras to burn up on reentry?\n\nApollo 1 was not in the same catagory since that was a tragic accident, so don't even compare that in regards to my statement ( I actually resent that statement)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.00378752Z",
        "author": "T.Neo",
        "date": "2010-02-18T14:42:36+0000",
        "id": "0ea56181865283f3f0d4bc3975736ac8",
        "post_id": "post-206980",
        "text": "Ghostrider said:Landing Obama and the whole of Congress on the Moon would be worth the price. Only if they leave them there, of course.\n\nCan we throw George Bush and Sarah Palin into the vehicle too?Oh, and for good measure add every single current government\/leader on the continent of Africa...",
        "thread_id": 13133
    },
    {
        "@timestamp": "2023-09-14T07:12:52.525891072Z",
        "author": "Woo482",
        "date": "2010-02-25T00:27:03+0000",
        "id": "5cae77bbcdb2fd793d612e3cc2abd090",
        "post_id": "post-208821",
        "text": "TSPenguin said:You will find that it is hard to not be active here:)\n\nTotally true ! get away while you still can :lol: !",
        "thread_id": 13236
    },
    {
        "@timestamp": "2023-09-14T07:13:50.263711488Z",
        "author": "flying coffin",
        "date": "2008-06-10T17:45:32+0100",
        "id": "95e3eedae7d4394030864e461601ed08",
        "post_id": "post-70375",
        "text": "OK I see it now, on page 6-2 of the STS-124 RNDZ checklist.Thanks for clearing up my confusion!",
        "thread_id": 1711
    },
    {
        "@timestamp": "2023-09-14T07:13:51.031919616Z",
        "author": "jthill",
        "date": "2010-10-21T17:53:56+0100",
        "id": "c7d46a6d882814cf518227abd757e02d",
        "post_id": "post-266988",
        "text": "flytandem said:Why is it that the batter can send the ball so far when neither the ball or bat speed were fast enough to go all the way to center field?\n\nI believe that's also conservation of momentum in action, just as for slingshots, but it includes a lot more than just the bat weight and speed: rigidity of the batter's wrists, what his muscles are doing at the time, his stance... probably more.We know it's at least bat momentum and not just velocity because a heavier bat swung at the same speed will send the ball farther, and we know there's more to it because among other things the sweet spot is the place to hit the ball for maximum distance and it isn't all that near the tip, which is traveling fastest. So if I'm right it still all works out to transfer of momentum, it's just the transfer is from the hitter's entire body, plus the bat, plus to some extent the whole planet.Enjo said:I think it will always speed you up\n\nIt's much simpler for slingshots -- there's only the planet's mass to consider, as it's not braced. The Earth's delta-v will be about a trillionth that of a one-ton spacecraft, and because the forces acting on the craft inbound and outbound are symmetric relative to the planet, the craft loses as much speed (relative to the planet) outbound as it gained inbound, i.e. the speed relative to the planet is the same outbound as it was inbound at the same distance.But both planet and spacecraft are in orbit around the sun. You have to visualize whether you are going to be prograde or retrograde (sun-relative) of the planet at closest approach, because you get to choose.If periapsis is retrograde of the planet, your approach to it was from prograde and your departure will be towards prograde: your net delta-v will be prograde. And vice versa.See? It's easy:)(Yeah, right).",
        "thread_id": 17134
    },
    {
        "@timestamp": "2023-09-14T07:12:50.669408768Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T16:06:43+0100",
        "id": "3947591f179386a07df02e6aea073d67",
        "post_id": "post-207549",
        "text": "So what's about the thunderstorms? It the weather permitting?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.619828224Z",
        "author": "Ghostrider",
        "date": "2008-05-06T18:37:57+0100",
        "id": "c95e2f13f326d514550e93a62986c8b7",
        "post_id": "post-64487",
        "text": "Urwumpe said:Have you ever investigated that? Maybe most cheat there because they feel safe of PIs there. :lol:\n\nNope, you can camp out at the local hotel with a good spotter andthis.",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:12:49.721565952Z",
        "author": "LuckyHendrix",
        "date": "2010-07-02T12:58:48+0100",
        "id": "d131cc25a21767e7852ad7ba734210c2",
        "post_id": "post-206795",
        "text": "Hail:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:50.86391424Z",
        "author": "Tribersman_FR",
        "date": "2010-12-24T12:27:47+0000",
        "id": "85dff13e82f3eda4f8cd40c201096c8f",
        "post_id": "post-266932",
        "text": "As per a request from StevoPistolero :All the Spaceships seen in Cowboy Bebop. With few exception.http:\/\/www.mediafire.com\/?bblzhm367mjbsf9Also visible here, again :http:\/\/smg.photobucket.com\/albums\/v154\/Tribersman\/Cowboy Bebop\/",
        "thread_id": 17127
    },
    {
        "@timestamp": "2023-09-14T07:12:51.909619968Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-21T22:15:42+0100",
        "id": "1ad1eda306cf4e59cc9d2dd1ff64596b",
        "post_id": "post-207910",
        "text": "bwog said:The last space shuttle mission:(Whatwillthe next manned ship be for NASA?\n\nIt'll be STS-135 (I hope)!;)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.004134912Z",
        "author": "ThatGuy",
        "date": "2010-02-18T19:17:00+0000",
        "id": "208d6afbb94300e9f5b8043aa31f6217",
        "post_id": "post-206984",
        "text": "Ghostrider said:Landing Obama and the whole of Congress on the Moon would be worth the price. Only if they leave them there, of course.\n\nFinally, tax dollars that are not wasted! :thumbup:",
        "thread_id": 13133
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94347776Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-18T23:10:21+0100",
        "id": "33b5c0c26173f4e44dc692267d94d8f8",
        "post_id": "post-208299",
        "text": "Today's ISS report seems to confirm a Soyuz photography opportunity!:)05\/23\/11 -- Soyuz TMA-20\/25S undock \u2013 5:25pm EDT (End of Increment 27)o ISS Photography Flyabout \u2013 5:50pmo ISS in photography attitude \u2013 6:06pmo Soyuz TMA-20\/25S deorbit burn \u2013 9:36pm05\/23\/11 -- Soyuz TMA-20\/25S landing \u2013 10:27pm (8:27am local on 5\/24)\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:50.864225024Z",
        "author": "StevoPistolero",
        "date": "2010-12-24T15:13:18+0000",
        "id": "51157d9079f9d16399b307066c1c5933",
        "post_id": "post-266933",
        "text": "These are really great! I like how they show details that you wouldn't otherwise see.Would you have more of the swordfish? In particular I am looking for top, side, and front photos that are more or less undistorted, so I can flesh-out the shape.",
        "thread_id": 17127
    },
    {
        "@timestamp": "2023-09-14T07:12:50.613577216Z",
        "author": "DaveS",
        "date": "2010-03-13T17:34:06+0000",
        "id": "98287a14ed0e5f36f4306d666b8892c7",
        "post_id": "post-207443",
        "text": "All indications so far i that the Falcon 9 had a successful 3.5 second hotfire at 12:30 pm EST. Standing by for more information as it becomes available, however it did look like the engines did ignite and ran for the full duration of the test this time.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.534582528Z",
        "author": "carlpilot",
        "date": "2010-10-17T18:55:17+0100",
        "id": "79ca21cfc157152c9329f55b01c08741",
        "post_id": "post-266871",
        "text": "I am making a rocket addon and after 97 seconds, it crashes. Here is my Orbiter.log file. Any suggestions appreciated.Graphics: Active lights supported: 8Loading 15382 records from star databaseJoystick throttle: Z-AXISJoystick throttle control detectedModule Sun.dll ............... [Build 100830, API 100830]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll ........... [Build 100830, API 100830]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Venus.dll ............. [Build 100830, API 100830]Module VenusAtm2006.dll ...... [Build 100830, API 100830]VSOP87(B) Venus: Precision 1e-005, Terms 79\/1710Module Earth.dll ............. [Build 100830, API 100830]Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564Module Moon.dll .............. [Build 100830, API 100830]ELP82: Precision 1e-005, Terms 116\/829Module Mars.dll .............. [Build 100830, API 100830]Module MarsAtm2006.dll ....... [Build 100830, API 100830]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400Module Phobos.dll ............ [Build ******, API 060425]Module Deimos.dll ............ [Build ******, API 060425]Module Galsat.dll ............ [Build 100217, API 100215]Module Jupiter.dll ........... [Build 100830, API 100830]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll ................ [Build 100217, API 100215]Module Europa.dll ............ [Build 100217, API 100215]Module Ganymede.dll .......... [Build 100217, API 100215]Module Callisto.dll .......... [Build 100217, API 100215]Module Satsat.dll ............ [Build 100215, API 100212]Module Saturn.dll ............ [Build 100830, API 100830]VSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365Module Mimas.dll ............. [Build 100215, API 100212]SATSAT Mimas: Terms 113Module Enceladus.dll ......... [Build 100215, API 100212]SATSAT Enceladus: Terms 33Module Tethys.dll ............ [Build 100215, API 100212]SATSAT Tethys: Terms 101Module Dione.dll ............. [Build 100215, API 100212]SATSAT Dione: Terms 59Module Rhea.dll .............. [Build 100215, API 100212]SATSAT Rhea: Terms 68Module Titan.dll ............. [Build 100215, API 100212]SATSAT Titan: Terms 100Module Iapetus.dll ........... [Build 100215, API 100212]SATSAT Iapetus: Terms 605Module Uranus.dll ............ [Build 100830, API 100830]VSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269Module Miranda.dll ........... [Build ******, API 060425]Module Ariel.dll ............. [Build ******, API 060425]Module Umbriel.dll ........... [Build ******, API 060425]Module Titania.dll ........... [Build ******, API 060425]Module Oberon.dll ............ [Build ******, API 060425]Module Neptune.dll ........... [Build 100830, API 100830]VSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024Finished initialising world--------------------------------------------------------------->>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScaleAt least one active module is accessing an obsolete interface function.Addons which rely on obsolete functions may not be compatible withfuture versions of Orbiter.---------------------------------------------------------------Finished initialising statusFinished initialising cameraFinished initialising panelsFinished setting up render state",
        "thread_id": 17119
    },
    {
        "@timestamp": "2023-09-14T07:12:51.97488Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-18T14:17:05+0100",
        "id": "3f22fe70d858909e01c4684cb32975c1",
        "post_id": "post-207924",
        "text": "NASASpaceFlight: \"Boundary Layer Transition height increase and addition to STS-134 cleared\".---------- Post added 18th Jun 2010 at 02:17 PM ---------- Previous post was 17th Jun 2010 at 06:28 PM ----------The official AMS-02 Twitter account said:The AMS Anti-Coincidence Counter and Tracker has been reinstalled.\n\nSource.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.315203328Z",
        "author": "tgep",
        "date": "2008-05-08T01:58:29+0100",
        "id": "f5498976d5fc13ea57ea04be1529de50",
        "post_id": "post-64383",
        "text": "I understand. I tried making a launcher out of the Atlas myself but could never get it to function properly ..............Maybe someday ........ It would be nice to simulate a complete Gemini Docking mission with the ATDA from launch to splash down.Maybe this thread will generate enough intrest to bring it about.",
        "thread_id": 1315
    },
    {
        "@timestamp": "2023-09-14T07:13:50.586674176Z",
        "author": "to be",
        "date": "2008-06-01T22:04:09+0100",
        "id": "b5e24e96ad493414bbefc871a8ae0c7c",
        "post_id": "post-70402",
        "text": "What if you need to stop within the time acceleration jump? Or what if you want realtime, and your destination jumps forward in position a month? i.e. you are going to the moon, realtime would take 3 days or so, within which a month jump would occur, so either you jump and miss the moon because the month jump takes you past it, or you don't and the moon moves a month past YOU. I know, the moon with its 1 month period isn't a great example, but:p)",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:51.995913728Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-03T21:58:46+0100",
        "id": "7fe62f20e4742596a7c00b7378d0997c",
        "post_id": "post-208003",
        "text": "Photo of AMS-02 rotated 90\u00b0 on the ELC rotation stand - from the official AMS-02 Twitter account.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.356183808Z",
        "author": "RisingFury",
        "date": "2010-02-21T12:21:07+0000",
        "id": "633c6a30de7901cac01d77e59ef86875",
        "post_id": "post-207151",
        "text": "Saturn scares all the kids away...",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:13:50.335030784Z",
        "author": "Wishbone",
        "date": "2010-10-17T17:58:24+0100",
        "id": "f96ef37589ef252d3598e6a714b575c2",
        "post_id": "post-266846",
        "text": "These suggestions surface every 10 years or so. Please, don't deprive humans of human society...Re: Apollo. This stuff wasreal.http:\/\/www.hq.nasa.gov\/office\/pao\/History\/SP-4205\/ch3-2.html(E.J.Daniels from Lockheed)",
        "thread_id": 17114
    },
    {
        "@timestamp": "2023-09-14T07:12:52.000512256Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-04T13:22:21+0000",
        "id": "6f3f728a1bfa37ba1d45ae59d7f28b97",
        "post_id": "post-208037",
        "text": "It's leaked...Politico: \"Gabrielle Giffords's husband Mark Kelly will command final shuttle flight\".I wish Mark all the very best for this flight, and here's to Gabby's speedy recovery.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.581177856Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-04T18:07:59+0100",
        "id": "b1ba14a50fb9450cb096eb94123f7a61",
        "post_id": "post-207568",
        "text": "A funny joke I came across: \"Mike Griffin has been spotted in a boat off the Florida coast\"! :rofl:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.9247872Z",
        "author": "SiberianTiger",
        "date": "2010-10-18T09:49:40+0100",
        "id": "04d183b335c5b5408722ea51222c228c",
        "post_id": "post-266946",
        "text": "Launch site:BaikonurLaunch pad no. 31\/6 45\u00b059'46.16\"N, 63\u00b033'51.29\"ELaunch date:October 19, 2010The launch time is:23:10:59 Baikonur 19.10.201021:10:59 Moscow Summer 19.10.201017:10:59 UTC Oct 19, 20101:10:59 p.m. EDT Oct 19, 2010[eventTimer]2010-10-19 17:10:59?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] Senary Globalstar-2 LaunchPayload: Six Globalstar-2 satellites.Manufacturer:Thales Alenia SpaceThe new Globalstar second-generation low-earth-orbit (LEO) satellite is a three-axis stabilized spacecraft consisting of a trapezoidal main body with two solar arrays. In 2006 Globalstar contracted Thales Alenia Space for the design, manufacture and delivery of its second-generation constellation satellites. The first six satellites being launched were delivered to Globalstar in August of this year.The new Globalstar spacecraft has a design life of 15 years or twice the design life of the first-generation Globalstar satellite. To help ensure the reliability of the design life, the second\u2013generation robust architecture has placed particular emphasis on redundancy management and the radiation environment of the Globalstar operational orbit. In addition, each functional chain of the spacecraft was carefully analyzed for implementation of redundancies and tolerances to minimize single point failures.Each second-generation Globalstar satellite weighs approximately 700 kg, offers power of 2.4 kW, is fitted with 16 transponders from C-to S-band, and 16 receivers from L- to C-band. The satellite's trapezoidal body is fabricated from rigid aluminum honeycomb panels. The trapezoidal shape was selected to conserve volume and to allow the mounting of multiple satellites under the launch vehicle's payload fairing.The satellite operates in a body-stabilized, three-axis attitude control mode and uses sun sensors, Earth sensors, and a magnetic sensor to help maintain attitude. The satellite utilizes thrusters for orbit-raising, station-keeping maneuvers and attitude control. The spacecraft's thrusters are fueled from a single on-board propellant tank.The two solar arrays provide the primary source of power for the Globalstar spacecraft, while batteries are used during eclipses and peak traffic periods. The solar panels automatically track the sun as the satellite orbits the Earth, providing maximum possible exposure to the sun's energy.The heart of a Globalstar satellite is its communications systems. These systems are mounted on the Earth deck, which is the larger of the two rectangular faces on the satellite's body. There are C-band antennas for communications with Globalstar gateways, and L- and S-band antennas for communications with user terminals. Designed with the same frequencies and beam patterns which are compatible with existing gateway antenna and ground infrastructure, each second-generation satellite can be mixed seamlessly with Globalstar\u2019s first-generation satellite operations.Four launches of six satellites each will be conducted by Arianespace using the highly reliable Soyuz launch vehicle. The Soyuz has been used to successfully launch Globalstar satellites on eight previous occasions. Once the first six new Globalstar satellites are in operational orbit, the most immediate service improvement will benefit those customers who use the Company\u2019s voice and Duplex data services. With each subsequent launch, these customers can expect a progressive return to the high reliability and service quality enjoyed before 2007.The second-generation satellites are designed to support Globalstar\u2019s current lineup of voice, Duplex and Simplex data products and services including the Company\u2019s lineup of SPOT retail consumer products. Once the Company\u2019s next-generation ground network is installed, the advanced constellation will also provide Globalstar customers with enhanced future services featuring increased data speeds of up to 256 kbps in a flexible Internet protocol multimedia subsystem (IMS) configuration. Products and services supported are expected to include: push-to-talk and multicasting, advanced messaging capabilities such as multimedia messaging or MMS, geo-location services, multi-band and multi-mode handsets, and data devices with GPS integration.Globalstar-2performancesParameter|ValueNation:|USAType \/ Application:|CommunicationOperator:|GlobalstarContractors:|Alcatel Alenia SpaceEquipment:|16 C-to-S-band transponders, 16 L-to-C-band transpondersPower:|2 deployable solar arrays, 2.4 kW (bol), 1.7 kW (eol)Lifetime:|15 yearsMass:|700 kgOrbit:|1410 km x 1410 km, 52\u00b0 (typical); 920 km, 52\u00b0 (phasing orbit)About Globalstar, Inc.With over 400,000 subscribers, Globalstar is a leading provider of mobile satellite voice and data services. Globalstar offers these services to commercial customers and recreational consumers with coverage in more than 120 countries around the world. The Company's products include mobile and fixed satellite telephones, simplex and duplex satellite data modems, the SPOT Satellite GPS Messenger\u2122 and flexible airtime service packages. Many land based and maritime industries benefit from Globalstar with increased productivity from remote areas beyond cellular and landline service. Global customer segments include: oil and gas, government, mining, forestry, commercial fishing, utilities, military, transportation, heavy construction, emergency preparedness, and business continuity as well as individual recreational users. Globalstar data solutions are ideal for various asset and personal tracking, data monitoring and SCADA applications. For more information regarding Globalstar, please visit Globalstar's web site atwww.globalstar.comLauncher:Soyuz-2-1A with Fregat upper stage|\u201cSoyuz-2\u201d launch vehicle is a current generation R-7 family launch vehicle. It is a replacement for \u201cSoyuz-U\u201d, \u201cSoyuz-FG\u201d and \u201cMolniya-M\u201d launch vehicles. \u201cSoyuz-2\u201d launch vehicle with \u201cFregat\u201d upper stage can launch spacecrafts to various orbits: low, medium, high elliptical, sun-synchronous, GTO and GSO. Its main distinctions from the Soyuz-FG are new injectors on Stage I-II eniges, a digital flight control system, digital data downlink, deorbitable stage III and a new payload fairing. It's capable of launches from modified R-7 launch complexes. The introduction in 2004 of the Soyuz 2-1a launch vehicle performed represents a major step in the launch vehicle evolution program. This modernized version of Soyuz, which was also used to successfully launch MetOp-A on October 19, 2006, implements a digital control system providing additional mission flexibility and will enable control of the launch vehicle with the 4.1 m ST fairing.Manufacturer:Samara Space CentreSpec|Spec ValueNumber of stages|3Liftoff mass|312 tonnesMaximum length|46.3 mNose Fairing diameter|2.7 m; 3.0 m; 3.3 m; 3.715 m; 4.11 mIt can deliver up to 6830 kg of payload into 220*220 km circular orbit with inclination of 62.8\u00b0 when launched from Plesetsk.The upper stage:Fregat(meaning Frigate)Manufacturer:NPO LavochkinFlight qualified in 2000, the Fregat upper stage is an autonomous and flexible upper stage that is designed to operate as an orbital vehicle. It extends the capability of the lower three stages of the Soyuz vehicle to provide access to a full range of orbits (LEO, SSO, MEO, GTO, GEO and escape). In order to provide the Fregat with high initial reliability, several flight-proven subsystems and components from previous spacecraft and rockets are incorporated into the upper stage. The upper stage consists of 6 spherical tanks (4 for propellants, 2 for avionics) arrayed in a circle, with trusses passing through the tanks to provide structural support. The stage is independent from the lower three stages, having its own guidance, navigation, control, tracking, and telemetry systems. The stage uses storable propellants (UDMH\/NTO) and can be restarted up to 20 times in flight, thus enabling it to carry out complex mission profiles. It can provide the customer with 3-axis stabilization or spin-up of their spacecraft.The dry mass of a Fregat (as of October 2006) is 924 kg; with fuel the mass is up to 5350 kg. Current modification of the main engine has a specific impulse of 332 s and a thrust of 2018 kg. The reaction control system includes 12 engines, each having 5 kg thrust, 225 s Isp, using pure hydrazine, with mass up to 42 kg.An adapter used to mate six Globalstar-2 satellites to the single upper stage:The vehicle'sreliability statisticsaccording tohttp:\/\/www.spacelaunchreport.com\/reliability2010.txt:Code:================================================================ \nVehicle     Successes\/Tries Realzd Pred  Consc. Last     Dates    \n                             Rate  Rate* Succes Fail    \n================================================================ \nSoyuz 2-1a\/Fregat 2     3#   .67  .60      0    5\/21\/09  2006-Last time, Soyuz 2-1a\/Fregat stack suffered a partial failure duirng launch ofMeridian satellite on May 21\/22, 2009.Launch ProfileOrbital transfer chartWeather forecast for Baikonur, Kazakhstan for October 19, 2010 (11 p.m.)Time|Temps|Wind Chill|Heat Index|UV Index|Dew Point|Relative Humidity|Precip|Snow|Clouds|Visibility|Wind|Weather11 PM|+6\u00b0C|+6\u00b0C|+6\u00b0C|0 Low|-1\u00b0C|56%|10%|0%|25%|16 km|N 1.34 m\/s|M ClearSunrise\/Sunsetand associated twilight times for Baikonur on Tuesday, October 19, 2010Times are local.Event|TimeAstronomical twilight begins|06 : 29Nautical twilight begins|07 : 04Civil twilight begins|07 : 38Sunrise|08 : 07Transit (sun is at its highest)|13 : 31Sunset|19 : 55Civil twilight ends|20 : 24Nautical twilight ends|21 : 24Astronomical twilight ends|21 : 58Watching the launch liveTSENKI video streams(Russian + English, between UTC 15:10 and UTC 18:10)http:\/\/www.tsenki.com\/broadcast\/broadcast\/Arianespace Webcasthttp:\/\/www.videocorner.tv\/index.htmSource Referenceshttp:\/\/www.starsem.comhttp:\/\/www.globalstar.comhttp:\/\/www.federalspace.ruhttp:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/space.skyrocket.dehttp:\/\/www.tvroscosmos.ruhttp:\/\/www.tsenki.comhttp:\/\/www.spacelaunchreport.comhttp:\/\/www.intellicast.com\/Local\/Forecast.aspxhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.php",
        "thread_id": 17129
    },
    {
        "@timestamp": "2023-09-14T07:12:52.51522304Z",
        "author": "Juanelm",
        "date": "2010-08-15T15:01:26+0100",
        "id": "a857e36efd2fc8966343a7aeff3fb006",
        "post_id": "post-208804",
        "text": "SolarStorm said:Double check: OSRM_2010_V2.zipCreated: Wednesday, 4th August, 2010I'm pretty sure it's the right file.Also, I tried the \"nosecone\" command on the stock DG and nothing happened.\n\nHmm thats weird... Can you try installing it on a clean Orbiter installation?",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:50.604818688Z",
        "author": "MajorTom",
        "date": "2010-06-05T19:46:13+0100",
        "id": "4bad40454b0637f9c737fa77e367f3a4",
        "post_id": "post-207674",
        "text": "Zatnikitelman said:CNN and Fox news had very good coverage of the launch on both the abort, and the actual flight. I was actually fairly impressed with both of them.\n\nThanks, guys, sorry to sound so grumpy (I actually am). Covered at least on Fox and CNN? TV? Good to hear. Looks like I ought to adjust my media sources.;)I've been colossally busy these days, and while I thought about SpaceX every day and knew the launch was coming, I figured I'd get some advance warning. Oh well.Regarding ULA and others, how likely are they to win enough \"bucks for Buck Rogers\" to make their manned spaceflight plans a reality? I mean, SpaceX is like, well on their way, with the success of F9 #1. Nothing succeeds like...success.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:51.055490048Z",
        "author": "fausto",
        "date": "2010-10-19T13:42:47+0100",
        "id": "b320bfd1212438d688d321ee258082ea",
        "post_id": "post-267011",
        "text": "orb said:You can add to it a delay after which notTouchedDown will be reset to true instead of simply setting \"notTouchedDown = true;\", when vessel loses ground contact (by adding simdt to some another private double variable, and resetting notTouchedDown only after its value is greater than some chosen time - in the else case), to prevent playing the sound multiple times when the ground (water) contact is unstable.\n\nSorry, i don't understand this part.. how can i use simdt to play the splashdown sound in a chosen time?",
        "thread_id": 17136
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94923648Z",
        "author": "Spacethingy",
        "date": "2011-05-24T13:56:32+0100",
        "id": "c0b45b3d3564a581284c17b9a59acc83",
        "post_id": "post-208338",
        "text": "You know what? Before those photos come, I reckon we should make a packet o' cash with those screenshots, they're so good... :lol:Just kidding...It's quite incredible actually seeing the ISS from the perspective of somethingnextto it - not on it or in it. Can't wait for the photos... (Real ones, not bootleg Orbiter ones...)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.993756672Z",
        "author": "francisdrake",
        "date": "2010-02-18T08:39:35+0000",
        "id": "c2300f7769d5e2677ae50accb51d680f",
        "post_id": "post-206939",
        "text": "I think I read a post in this forum on \"Mission to Mars\" some time ago:\"When Hollywood producers spend multi-million dollar budgets on their SciFi-movies, why don't they pay 800 dollar to a high-school student to tell them how space physics really work?\":pI may not remember the words correctly, but the message is clear. I guess the movies would not be less thrilling if they adhered to real physics, but the logic of moviemaking is obviously not easy to come by.Movies with a bad science often start with a bad book. Fortunately there is already a website trying to help writing real science SF books and scripts, the 'Atomic rocket page'. Maybe we should send a link to hollywood.com?:)",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:12:51.95049216Z",
        "author": "Krikkit",
        "date": "2011-05-25T15:26:14+0100",
        "id": "a17edd64914aec9442f8a0c6e708191b",
        "post_id": "post-208351",
        "text": "I am sure NASA just has to edit out all the UFOs, misaligned shadows, waiving flags, and Illuminati spy satellites before they release the photos.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.055810816Z",
        "author": "fausto",
        "date": "2010-10-20T12:51:16+0100",
        "id": "fdd327349ee904dbd908bbccc7852246",
        "post_id": "post-267015",
        "text": "I fixed the problem!Thank you for your help!!",
        "thread_id": 17136
    },
    {
        "@timestamp": "2023-09-14T07:12:49.998307584Z",
        "author": "Ghostrider",
        "date": "2010-02-25T20:24:48+0000",
        "id": "04696036cf4376627961988bc03e9b92",
        "post_id": "post-206971",
        "text": "The Enterprise-D has a hamster wheel in the engine room according to the ST:TNG tech manual. Antimatter, yeah...",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:50.333796608Z",
        "author": "RisingFury",
        "date": "2010-10-17T16:53:58+0100",
        "id": "07f8030c7a27a61527c46679be1438a3",
        "post_id": "post-266838",
        "text": "DanM said:One idea that I think is good is a Vasmir engine. I read about it in Popular Science, Franklin Chang Diaz is trying to build one.\n\nWhich would require a *very* light and powerful nuclear reactor, so it doesn't kill all the payload mass and advantages it brings...",
        "thread_id": 17114
    },
    {
        "@timestamp": "2023-09-14T07:12:52.001560064Z",
        "author": "Donamy",
        "date": "2011-02-26T20:42:39+0000",
        "id": "c1f61525c967ffad0f1684095c644696",
        "post_id": "post-208044",
        "text": "Not to take anything away from the STS-133 mission, but I finished the STS-134 payload.:hello:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.092927232Z",
        "author": "Woo482",
        "date": "2010-02-18T19:09:27+0000",
        "id": "df28f6e4c6021dbce09b5b6203ed45fa",
        "post_id": "post-207039",
        "text": "You might want to try the Shuttle Fleet addon if you are new to orbiter, it is much easier to understand then you can move on to SSU later :thumbup:",
        "thread_id": 13138
    },
    {
        "@timestamp": "2023-09-14T07:13:50.33640448Z",
        "author": "Keatah",
        "date": "2010-10-17T23:01:33+0100",
        "id": "69a9bfb6791a319a2a4cd7181a85f164",
        "post_id": "post-266858",
        "text": "Turbinator said:I would definitely volunteer for a one way Mars mission.I would have absolutely no problem with dying on Mars.\n\nBut when it came down to climbing into the capsule you might have 2nd thoughts. And when on mars for 20 years with no return option, you would definitely have 3rd thoughts. That I can promise you!",
        "thread_id": 17114
    },
    {
        "@timestamp": "2023-09-14T07:12:52.057188608Z",
        "author": "PhantomCruiser",
        "date": "2010-02-24T03:37:44+0000",
        "id": "abccd3a8c62ed40f6e5f943f6e7bf352",
        "post_id": "post-208576",
        "text": "Back in my days as a sailor, to say that something was off-limits or \"forbidden\" was to invite sailors like me to try to do it anyway.I do remember something about the Chinese government and Google coming to an agreement on what would be censored though. Perhaps the 'Forum here falls within the governments guidelines?Note to shangding, your English is as good (or better) than the average American teenager. The teenagers here on the Forum seem to be above average, so we should all understand what you mean.",
        "thread_id": 13218
    },
    {
        "@timestamp": "2023-09-14T07:12:50.614577408Z",
        "author": "Andy44",
        "date": "2010-03-22T01:27:15+0000",
        "id": "fa16498345b23d18e2c8e6de90e5bb52",
        "post_id": "post-207450",
        "text": "We have to find a way to get Musk to put a small probe model in the dummy Dragon payload for good luck.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.287666432Z",
        "author": "Notebook",
        "date": "2010-10-17T08:52:15+0100",
        "id": "54ea947fdeb395963a442ebe863749c8",
        "post_id": "post-266801",
        "text": "http:\/\/www.bbc.co.uk\/news\/world-europe-11560101Benoit Mandelbrot, who discovered mathematical shapes known as fractals, has died of cancer at the age of 85.\n\nSad loss, had a lot of fun with fractals.",
        "thread_id": 17110
    },
    {
        "@timestamp": "2023-09-14T07:12:52.391377152Z",
        "author": "Ark",
        "date": "2010-02-24T20:27:44+0000",
        "id": "e6ae5e9025a1e1728744b740752abe05",
        "post_id": "post-208672",
        "text": "Somehow I think the discussion centered more on the massive piece of hardware he built by himself, and less on the software that it runs. Chill out, guys, it's not like he's prancing around in front of the cameras going \"lol check out this sim software I made!!!!\"",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:12:50.61748096Z",
        "author": "Hielor",
        "date": "2010-05-01T23:41:08+0100",
        "id": "f606d1cbf99269e9d46f927371522083",
        "post_id": "post-207469",
        "text": "Sky Captain said:Also solid rockets when fail usually go BOOM making it harder for launch escape system to save astronauts.\n\nSource?The big one I can think of (Challenger) where an SRB failed, it didn't go BOOM.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.336093184Z",
        "author": "Ghostrider",
        "date": "2010-10-17T19:58:03+0100",
        "id": "be6a9b6abed8ec9edc46efa066904a05",
        "post_id": "post-266855",
        "text": "Going to Mars on a one-way trip is dumb. First of all, it's not another place on Earth we're talking about: there's no life-sustaining ecosystem there, and here on Earth we've managed to have colonization fail in places where there happened to be all the necessary conditions to support human life.Any outpost on Mars will be relying on supplies sent from Earth. Miss a couple of supply drops, and you'll have people dying out there in full view of an interconnected humanity which will watch with morbose fascination as your explorer\/martyrs die horribly. Worst. PR. Ever.What exactly would we be accomplishing by sending people there and marooning them in place? You need asizablepopulation in order to properly colonize. We're not Norsemen with axes in Greenland, on Mars you will need highly specialized and trained personnel. It takestimeandmoneyto train such people. Why do you think we have ejection seats on fighter planes? Because we care about the pilots? No, because a fighter pilot is worth a dumptruckload of money in training and his experience is very valuable. It's easier to manufacture planes than to train pilots. Same thing with astronauts or anyone you're planning to send on Mars - unless you want them to die along the way or shortly after touchdown.Andthenif you want your colony to keep going for more than one generation you need means to train the next guys in line, who were born there. More infrastructure, more problems.Wecannotgo to Mars to stay. Not for averylong time, which is becoming longer every day as we turn inward gazing at our collective, lint-filled navel. On the Moon at least you can come back in 3 days whenever you want if there's an emergency.",
        "thread_id": 17114
    },
    {
        "@timestamp": "2023-09-14T07:12:52.39277824Z",
        "author": "unknown_orbiter",
        "date": "2010-02-25T04:00:34+0000",
        "id": "0c5e1ef9e82f6042a97788a9d8982365",
        "post_id": "post-208680",
        "text": "Thanks for the clear-up Ethan. I've just seen this situation unfold too many times to not speak up. A friend of mine rote a short story that someone else got thousands from after taking credit for it. It's just skewed. Brilliant simpit by the way! It's great to see the Orbiter program taken so much further. Perhaps you could eventually post a video or tutorial on your process?",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:12:49.996495104Z",
        "author": "Sky Captain",
        "date": "2010-02-24T23:18:55+0000",
        "id": "d55876d681debb6bcfa3bc731a896555",
        "post_id": "post-206964",
        "text": "I think fusion rocket designs that are operated inside atmosphere are meant to be cooled by circulating cryogenic propellant through the reactor components similarly like chemical rocket engines are cooled. Since you need lot`s of thrust for Earth liftoff propellant mass flow even for fusion powered rockets must be quite high to generate large amount of thrust while still keeping reactor at manageable power levels.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:50.592244992Z",
        "author": "|<(FX)>|",
        "date": "2008-09-08T04:52:33+0100",
        "id": "7ff31b211f44d5d0b1dbb4300747e83e",
        "post_id": "post-70462",
        "text": "Time WarpSherrif of Nottingham said:... As soon as you returned to the server, it moves back to where it is, you are no longer in the SOI.\n\nNot necessary. In fact it can be easly done because when you reach your destiny, Mars orbit for example, you reconect and sync the time with the server. So you will still be on Mars orbit, but at Mars position where it was when you start the travel.I mean that on the one i am writing, but i'm not implementing this.But i belive in a more dynamic orbiter online world, where people will prefere to use warp drives or jump drives for faster flights. Even why my idea is to create a hole universe of planest and stars, randomly by a vist and then persist it forever. But this is a second step. First i need to finish the first one. Getting it online.|<(FX)>|",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:52.575712256Z",
        "author": "Blacklight",
        "date": "2010-03-01T01:44:19+0000",
        "id": "f73621ecc512fda88f59b8a7133edb5b",
        "post_id": "post-208873",
        "text": "Heck. Here in the US, the vast majority of the bailouts ended up going directly into the bank CEO's pockets. And they STILL aren't loaning.",
        "thread_id": 13242
    },
    {
        "@timestamp": "2023-09-14T07:12:50.258362624Z",
        "author": "PhantomCruiser",
        "date": "2010-02-19T02:43:08+0000",
        "id": "0a39635ac9e1e8eb4ff81b9916f0a0cd",
        "post_id": "post-207074",
        "text": "Man, that's one of the many things I like about hanging out here at the forum... Somebody asks, and someone else either tells you where to find it, has it, or is working on it.Rock on!",
        "thread_id": 13143
    },
    {
        "@timestamp": "2023-09-14T07:13:50.594054656Z",
        "author": "Sherrif of Nottingham",
        "date": "2008-10-21T03:06:42+0100",
        "id": "1930bfa7eadb68245326548407336210",
        "post_id": "post-70479",
        "text": "Freakin' brilliant! This would solve many problems, as for the fact that you could simply have ships like this that would have AI controlled functions to make it orbit the earth for 1 full time, then have it auto-correct its course to go to the moon. At the moon you could jump onto a ship that would take you to mars\\venus\\mercury\\ect. of course it would only leave the moon once a good\\faster launch window occurs.Newbies could get a pass to take them to the moon and back for free for a few months... then they have to pay! You'd just buy a pass (much like a london tube travel card\\pass) the pass will allow you to dock with the ship and (depending on the card) use oxygen and get refueled while taken to your destination. Also, to prevent player disruption of the ship, all engines and RCS are disabled once docked.Edit: the reason I say you should use the travel card pass is because if you don't\\can't get on then you just travel back and forth until you get on at the time when you are at your destination.I think AstroCam has a wonderful Idea... but no player will ever be dedicated enough to do this him\\her:self. Unless they really are, in which case they could open up their own planetary travel network and compete with the prices of the NPC based business.Another major thing would be multitasking, while a transport may make it to the moon in Xtime you could be working on other ships you've purchased. Multiships would take away from your wait.",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:51.977410816Z",
        "author": "dougkeenan",
        "date": "2011-06-07T13:41:23+0100",
        "id": "c17c9df6f590bb7068ea4289af935e89",
        "post_id": "post-208466",
        "text": "link?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.31534464Z",
        "author": "Saturn V",
        "date": "2008-05-08T02:52:14+0100",
        "id": "bbf90768c552f13349a5fb329c906dd2",
        "post_id": "post-64384",
        "text": "Well, that would be a fictional scenario since the ATDA was only flown once and Gemini IX was unable to dock because the launch shroud never jettisoned, but I wouldn't think it would be much different from an Agena docking flight...except the ATDA had no propulsion system (in reality, it was an adapted Gemini nose-cone with an Agena docking collar bolted on).The last I heard from 80mileshigh, he'd done the ATDA for Rob with the next Gemini version in mind. I don't know...that may be why he never released it on his own. He does some really (as the astronauts might say) \"$hit-hot\" work though. His ATDA model is gorgeous.Wish I could say the same for my Atlas job. I know I based it on another add-on...I want to say it was Ranger, but I don't remember for sure, but my cfg will allow you to fly it into orbit manually ( a pretty hairy ride though:p), but it's really just best for hitting the launch buttons and watching it lift off. I set up the docking scenario with the ATDA already in orbit. Not a perfect solution, but it sure looks :speakcool:.",
        "thread_id": 1315
    },
    {
        "@timestamp": "2023-09-14T07:13:50.594190336Z",
        "author": "Alexw95",
        "date": "2010-08-18T02:18:20+0100",
        "id": "7dcf26478d7f11cddc37b984ebbe43fe",
        "post_id": "post-70481",
        "text": "why cant for time acceleration you the server just speed the craft up and then slow it down",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:51.994270464Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-15T23:37:07+0100",
        "id": "5933d08aaad9378fb8b34a5c676b1c3a",
        "post_id": "post-207985",
        "text": "Video from Mark Kelly via Twitter:Getting suited up for today's entry sim.This is an image from the official AMS-02 Twitter account - the C5 crew signed one of the panels on AMS's delivery frame!:)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.470426624Z",
        "author": "Donamy",
        "date": "2010-02-20T03:43:34+0000",
        "id": "d4aac06c76d1838745418134a2020e8e",
        "post_id": "post-207249",
        "text": "No problem !:thumbup:",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:13:51.038363648Z",
        "author": "Hielor",
        "date": "2010-10-19T19:16:44+0100",
        "id": "ddf5f994f6c00b44fd70bcb237faf6eb",
        "post_id": "post-267001",
        "text": "Grover said:basically, anything can have the right orbital properties, and these can be changed by other orbiting bodies or other things. most bodies in the solar system (all as far as i know) were created at roughly the same time at the formation of our solar system, in the order: mercury, venus, earth, mars, [neptune, uranus], jupiter, saturn [and unknown gas giant, which was knocked out of orbit somehow and crashed into the sun, all theory, but still interesting:D]as you should notice, uranus and neptune are in the wrong place, and back to front. this is because an alignment between jupiter and saturn caused them to accelerate away from the sun due to the high gravitational force that they exerted. this caused them to move to the other side of the two gas giants and invert their positions. they then orbited into an asteroid belt shich slowed them down to their current orbits (and the meteor shower that they generated covered our mon with craters and brought water to earth!).this is a good example of orbits changing, and natural capture. as far as i know, there is no automatic balancing system to bring them into perfect orbits (in fact, there is no perfect orbit in our solar system), but rather chance. those that were formed at the birth of out own system are an exception; due to the slow formation, and the was that the gasses and dust formed into rock, they were already in perfect orbit before they became the planetary bodies that we see today, the leftover material from the sun's birth orbiting, was attracred together into planets, and their proximity to the sun determined the planet type (eg gas giant, solid structure and so on)this is currently the most sensible theory i can find, ive 'expanded' a little (sorry about that) but to e entirely honest, nobody can truly answer your questions, because we have never found the right answerits a case of which theory you believe\n\nUh... :facepalm:I think Occam's Razor might have something to say about this one.",
        "thread_id": 17135
    },
    {
        "@timestamp": "2023-09-14T07:12:52.575363328Z",
        "author": "Bj",
        "date": "2010-02-25T18:13:21+0000",
        "id": "d52d035aa351f215cddef6638e8f35d8",
        "post_id": "post-208870",
        "text": "TSPenguin said:I am also thinking that letting the banks fail and helping theirinnocentclients out instead would have more of an impact. Especially on how the remaining banks conduct business. Not only did those a better job than the failed banks, but also won't they go seeking to make the same mistakes again.I heard on Real Time, that one U.S. Bank is doing the exact same things as before the crash.\n\nI used to think that instead of giving how many billions of dollars to the banks and companies, it should be given to the people. Now though I see that debt is what makes our economy go around.Their was an article I read a while ago that says if every single USA citizen paid every penny he\/she owns to the Fed, the government would 'still' not be able to pay back it's debt.TSPenguin said:Yay to learning from mistakes...\n\nIndeedUrwumpe said:they should be punished and be forced to repay the unjustified bonus payments.Otherwise, we really will get a failing capitalism...\n\nEven if they where to pay back their 'bonus' unfortunately, they will still manage to get the money one way or another.In my mind, no being should get more than 150,000\/year (not including benefits like health insurance ext..) otherwise taxes for anything above 150,000 should be like 90% or some fool thing.It makes me wonder, of the $700 billion how much of it went to bonuses?",
        "thread_id": 13242
    },
    {
        "@timestamp": "2023-09-14T07:12:50.614926848Z",
        "author": "zerofay32",
        "date": "2010-03-22T18:36:01+0000",
        "id": "d0d956238f818ce25d3f78f3b3ef9c22",
        "post_id": "post-207453",
        "text": "Yes but what happends if something still goes wrong....:embarrassed:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.616361984Z",
        "author": "JEL",
        "date": "2010-10-31T18:45:57+0000",
        "id": "b574682e55b91003e7e4378b241148d6",
        "post_id": "post-266877",
        "text": "I use google-earth 5.2 and haven't noticed any problems like those you mention.On the download page you can also download 5.1.Open the sub-menu called \"Customize your installation of Google Earth with advanced setup\" and choose your version there.",
        "thread_id": 17120
    },
    {
        "@timestamp": "2023-09-14T07:12:52.670324992Z",
        "author": "Urwumpe",
        "date": "2010-03-02T11:04:35+0000",
        "id": "ec7c6861f66681e408c1e352a1017194",
        "post_id": "post-208981",
        "text": "Ghostrider said:This thread reminds me of the time I tried to build my own atomic bomb at the age of 10...\n\nI had decided for myself that I won't do nuclear fission before marriage.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:50.227459328Z",
        "author": "AdamR",
        "date": "2011-12-24T19:16:00+0000",
        "id": "86f55d284762382fbd9974920cab4e6b",
        "post_id": "post-266799",
        "text": "Nothing to seeI went into the scenario and there was nothing except the sun in the far distance:shrug:",
        "thread_id": 17109
    },
    {
        "@timestamp": "2023-09-14T07:12:50.238433024Z",
        "author": "n72.75",
        "date": "2010-02-19T01:29:08+0000",
        "id": "4f225e2d26af126b779c71325ace234d",
        "post_id": "post-207054",
        "text": "Zatnikitelman said:That is EPIC! I especially love the depiction of us Americans at gun totten trigger-happy folks!:p\n\nPeople who live in glass houses . . .",
        "thread_id": 13140
    },
    {
        "@timestamp": "2023-09-14T07:12:51.907827712Z",
        "author": "diogom",
        "date": "2011-05-16T15:35:03+0100",
        "id": "7ea639a37b656452cb5662f37cd55463",
        "post_id": "post-208258",
        "text": "Once again, Endeavour has failed to disappoint us. :thumbup: Beautiful launch.---------- Post added at 03:35 PM ---------- Previous post was at 03:23 PM ----------Ok, dumb question, that like all of the dumb questions has been messing with my head for quite a few launches:What are all these gases just before ET sep.? I suppose their the RCS firing, but I thought they were only used after MECO, since up until MECO the Shuttle's controled by engine gimballing.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.257572608Z",
        "author": "Kyle",
        "date": "2010-02-19T00:42:39+0000",
        "id": "07c8d6e584c5c41f2b5cffbdd9573cbe",
        "post_id": "post-207072",
        "text": "Are there any immediate plans for the Cyngus or the Taurus II by any addon developers?",
        "thread_id": 13143
    },
    {
        "@timestamp": "2023-09-14T07:13:50.336745984Z",
        "author": "Unstung",
        "date": "2010-10-20T01:13:05+0100",
        "id": "a2d9d6f44243c2a3d7597dc5999b37bd",
        "post_id": "post-266862",
        "text": "Staying on Mars for the rest of my life? The Internet connection better be good.Still, no. The gravity is also a big problem. And all the other confinements.",
        "thread_id": 17114
    },
    {
        "@timestamp": "2023-09-14T07:12:51.941327872Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-17T23:27:38+0100",
        "id": "3db4abdfe411c327a3db5f403b906e7d",
        "post_id": "post-208285",
        "text": "It was confirmed during today's Mission Status Briefing that a Soyuz flyabout is being considered for STS-134.I say flyabout, but it won't really be a flyabout at all, since the plan is for Soyuz TMA-20 to undock and retreat, then hold position while the ISS changes attitude. The Soyuz crew will take photographs through the Orbital Module forward window. :thumbup:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.456286464Z",
        "author": "Dambuster",
        "date": "2010-02-21T18:05:55+0000",
        "id": "8f503faee5c030c84b405fd57c66fbaa",
        "post_id": "post-207231",
        "text": "Do you have any idea of when mission 32 will take place? If it's flexible, would a weekend be possible (but not before say ~2:00PM) (sorry to be so tight in the timings;))",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:12:51.949110528Z",
        "author": "IronRain",
        "date": "2011-05-24T12:28:55+0100",
        "id": "1c53de6e3baea0526f791cb5432caa11",
        "post_id": "post-208337",
        "text": "Daily Mission Recap - FD8[ame]http:\/\/www.youtube.com\/watch?v=val6DfAwM8s&feature=feedu[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:50.86612608Z",
        "author": "StevoPistolero",
        "date": "2011-09-25T08:18:55+0100",
        "id": "3a0a8186d9b16996a17c8b2c76442160",
        "post_id": "post-266942",
        "text": "updateThis summer I got around to modeling the Swordfish II. Tried texturing it but wasn't very successful. I am going to get it up and running and submit it within the month.Thanks for the continuing interest!",
        "thread_id": 17127
    },
    {
        "@timestamp": "2023-09-14T07:12:50.609004032Z",
        "author": "Andy44",
        "date": "2010-02-26T01:33:20+0000",
        "id": "9f3b37cde6dd3b494bc5422159a203ea",
        "post_id": "post-207408",
        "text": "Yes, and shuttle also dodged a huge bullet by launching manned on the first try and guessing all the unknowns right.Fortunately Falcon 9 has had a set of nine-jet static tests, and if they're smart they've learned some systems engineering lessons from the Falcon 1 failures.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.33617152Z",
        "author": "Turbinator",
        "date": "2010-10-17T20:57:15+0100",
        "id": "9fd2fdd0ae5fe146f742229ed26b1e69",
        "post_id": "post-266856",
        "text": "I found this to be funny.",
        "thread_id": 17114
    },
    {
        "@timestamp": "2023-09-14T07:12:51.952958976Z",
        "author": "IronRain",
        "date": "2011-05-27T21:18:04+0100",
        "id": "c35a876dda2b3753bd42adee00a27d60",
        "post_id": "post-208370",
        "text": "Daily Mission Recap - FD12[ame]http:\/\/www.youtube.com\/watch?v=Hh4-B91mTWg&feature=feedu[\/ame]EVA4 Caps Flight Day Highlights[ame]http:\/\/www.youtube.com\/watch?v=176-oUVZD4E&feature=feedu[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.870061312Z",
        "author": "Notebook",
        "date": "2010-02-17T21:37:41+0000",
        "id": "7d917ff6fc1a0e5905aadacb3b596fa0",
        "post_id": "post-206874",
        "text": "Aussies are a truly unique bunch....................gotta luv us!!What Happens if you Order a Bacardi Breezer in Outback AustraliaFrom a friend, up to no good.N.",
        "thread_id": 13127
    },
    {
        "@timestamp": "2023-09-14T07:13:50.925104128Z",
        "author": "SiberianTiger",
        "date": "2010-10-18T13:57:27+0100",
        "id": "aef6e78387143259ebb340e70706d800",
        "post_id": "post-266948",
        "text": "Rolling out pictures (continued)Notice an unusual viewpoint for these shots:",
        "thread_id": 17129
    },
    {
        "@timestamp": "2023-09-14T07:12:51.943263744Z",
        "author": "N_Molson",
        "date": "2011-05-18T23:01:11+0100",
        "id": "521b851e3f1237365ab4134f9a990a61",
        "post_id": "post-208298",
        "text": "Spaceflight Now[FONT=VERDANA, ARIAL, HELVETICA, SANS-SERIF][SIZE=+2]NASA assesses tile damage on shuttle Endeavour[\/SIZE][\/FONT][FONT=VERDANA, ARIAL, HELVETICA, SANS-SERIF][SIZE=-2]BY WILLIAM HARWOODSTORY WRITTEN FORCBS NEWS \"SPACE PLACE\"& USED WITH PERMISSIONPosted: May 18, 2011[\/SIZE][\/FONT]KENNEDY SPACE CENTER, FL--Close-up photos of heat shield tiles on the shuttle Endeavour's belly taken during final approach to the International Space Station Wednesday revealed several gouges and dings from apparent debris impacts during launch. LeRoy Cain, chairman of NASA's Mission Management Team, said three \"areas of interest\" may require an additional focused inspection Saturday to collect more data.[FONT=Verdana, Arial, Helvetica, sans-serif][SIZE=-3]Illustration of the damage tiles on Endeavour. Credit: NASA[\/SIZE][\/FONT]\"This is not cause for alarm, it's not cause for any concern,\" he said. \"We know how to deal with these things in terms of how to assess them. We know that if we get to the point where we need some more data for our assessment, we have a plan for going and doing that.\"Cain showed reporters a chart listing seven damage sites on the belly of the shuttle, all of them on the right side of the spacecraft starting at the right main landing gear door and running in a rough line back to the right-side inboard elevon, or wing flap.Three of those seven damage sites were shown in yellow, indicating engineers have not yet been able to fully characterize the potential threat and what, if anything, might need to be done.\"These are three areas that are an example of some areas where the team wants to do some more work, some more assessment,\" Cain said. \"At this point, what we have said is we don't have any reason for concern or alarm.\"As you know, we have a focused inspection placeholder in the timeline. ... We've asked the ops team to go to the next level of preparation in terms of ensuring we don't do anything to preclude being able to do that focussed inspection if, in fact, the team comes back and says our analytical techniques were not able to clear one or more of these sites.\"The damage was spotted after commander Mark Kelly guided Endeavour through a back-flip maneuver to expose the underside of the shuttle to cameras on board the International Space Station before docking. The belly of the shuttle experiences extreme heating during re-entry, second only to the ship's reinforced carbon carbon nose cap and wing leading edge panels.In a procedure that has become routine in the wake of the 2003 Columbia disaster -- a mishap triggered by damage to a wing leading edge panel -- astronauts Paolo Nespoli and Catherine \"Cady\" Coleman, working in the Russian Zvezda command module, snapped hundreds of images of Endeavour's belly tiles using 400-mm and 800-mm telephoto lenses as Kelly guided the ship through a 360-degree rotation. As usual, the digital photos were downlinked to the Johnson Space Center for analysis.Nothing obvious could be seen in standard-resolution television views of the rendezvous pitch maneuver that were beamed down from the station in near realtime, but the zoomed-in photos shot by the station astronauts clearly revealed multiple damage sites, including the three highighted by Cain.One, on the right landing gear door, measures 5.9 inches long and 1.23 inches wide. Another ding downstream of the door measures 3.28 inches by 2.43 inches. The third area of interest crosses the hinge line of the right-side inboard elevon, measuring 6.52 inches by 2.32 inches.[FONT=Verdana, Arial, Helvetica, sans-serif][SIZE=-3]Credit: NASA[\/SIZE][\/FONT]The question for engineers is how deep the gouges might be, how thick the tiles in question area and what sort of temperatures tiles in those areas experience during re-entry.The shuttle crew's flight plan includes a block of off-duty time Saturday at the beginning of their \"day,\" starting at 12:26 a.m. EDT (GMT-4), that was set aside for such an inspection if needed.Focused inspections have been carried out during four post-Columbia shuttle missions. One of those was STS-118, an August 2007 flight by Endeavour that was commanded by Kelly's twin brother Scott.In that case, engineers concluded a softball-size chunk of foam insulation broke away from a bracket supporting the 17-inch-wide liquid oxygen feel line attached to the outside of the shuttle's external tank during launch. An instant later, the foam slammed into a support strut that helps hold the back end of the shuttle to the tank. The debris broke into several pieces and one ricocheted off the strut and directly into the belly of the shuttle, gouging a pit measuring 3.48 by 2.31 inches across.Engineers eventually concluded no repairs were needed and the astronauts completed a safe re-entry.Tile repair tools were developed in the wake of the Columbia disaster to give shuttle crews a way to fill in potentially dangerous gouges and other types of damage and the astronauts are trained to use them. But NASA managers would not order a repair unless absolutely necessary out of concern additional damage might result that could make matters worse.Cain said he did not want to speculate on what, if anything, might be required for Endeavour.\"I am not concerned, myself and the team, we're certainly not alarmed by what we're seeing here,\" he said. \"We undertand the work we need to go do and we're very much in the midst of doing that work.\"Endeavour made the climb to space using external tank No. 122, a Columbia-era tank that was damaged when high winds from Hurricane Katrina caused part of the roof of its manufacturing cell to collapse at Lockheed Martin's Michoud Assembly Facility in New Orleans.\"ET-122 was in one of our production cells down at Michoud when Hurricane Katrina hit and several small chunks of concrete were dislodged from the room and fell on the tank, damaging the foam,\" shuttle Program Manager John Shannon said before launch. \"We kind of put that tank to the side while we were doing normal processing.\"I asked the team several years ago to go back and look at ET-122 and see if it was a viable flight tank. All the foam in that area was dissected. The LOX tank, they did eddy current (testing), they did all kinds of non-destructive analysis on it. It was a very good tank, so they replaced that foam, they went to the intertank area, there was one stringer that had been nicked, they took that stringer off, put a new one on, re-foamed that area.\"The foam insulation on the tank is nearly 10 years old. To make sure it was still up to the rigors of launch, \"they did pull tests all over the tank, they did assessments to make sure it's a good tank and safe to fly,\" Shannon said. \"Then they did all of the return-to-flight modifications that we had done on tanks after Columbia.\"\"We have a lot of confidence in ET-122,\" he said before launch. \"It doesn't look real pretty because we did some foam patches, it looks a little more like the hail-damaged tank that we flew, which I think was ET-120. But from all out testing and experience, we have high confidence in that tank.\"As with all post-Columbia flights, Endeavour's ascent was monitored by batteries of launch pad cameras, radar and long-range trackers, on the lookout for any signs of foam insulation falling from the external tank that could damage the shuttle's fragile heat shield.Debris poses the biggest threat during the first two minutes and 15 seconds of flight when the dense lower atmosphere can cause lightweight insulation to come to a near standstill in a fraction of a second. The accelerating space shuttle can then slam into it at a high relative velocity.A phenomenon known as \"cryo pumping\" can cause foam to pop off later in ascent when liquefied air trapped under the foam near the top of the liquid hydrogen tank warms and expands as the fuel level drops during the climb to space. But testing and flight experience show cryopumping typically happens well after the aerodynamically sensitive period.Given the history of Endeavour's \"hurricane tank,\" mission managers expected to see more foam insulation falling away during the climb to space than usual because not all of the post-Columbia tank improvements were carried out for the repaired tank.But NASA managers said after launch only a handful of debris events were noted in the ascent imagery. Three of those occurred well outside the aerodynamically sensitive transport time while two others occurred toward the end of the window of vulnerability. All appeared to be relatively minor.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.25867008Z",
        "author": "clickypens",
        "date": "2010-02-19T04:30:29+0000",
        "id": "607e8fc5d08e8b043a1e98701b96c8f4",
        "post_id": "post-207075",
        "text": "Isto (c\u00f3mo te llamas, por cierto?), what AREN'T you working on? It seems that anytime someone asks for a new, real-life rocket, you show up with pictures of it's development.",
        "thread_id": 13143
    },
    {
        "@timestamp": "2023-09-14T07:12:52.3878848Z",
        "author": "Hielor",
        "date": "2010-02-24T08:16:36+0000",
        "id": "963f8ac4df71bbed9abb06eac21cfb28",
        "post_id": "post-208652",
        "text": "I wouldn't automatically assume that he's trying to take full credit here--the media had to cram everything into a two-minute segment, and there's not much room to explain that he built the hardware, but the software is free, etc, etc, etc. Let's not burn him at the stake before he even shows up.It seems to me like he could be a valuable member of the community, if he'd be willing to share what he's done with the rest of us.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:50.334266624Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-17T17:09:12+0100",
        "id": "335bea64c1a16cd4de903699c701cbf3",
        "post_id": "post-266841",
        "text": "I would only if I could come back to Earth.>.>",
        "thread_id": 17114
    },
    {
        "@timestamp": "2023-09-14T07:12:50.49180672Z",
        "author": "Notebook",
        "date": "2010-02-20T22:49:01+0000",
        "id": "4ceb67bb3720abc5a69f334292919c5f",
        "post_id": "post-207288",
        "text": "Its a bit late in the day for this to become a problem now? I wonder whats changed. New rules, or new data?N.",
        "thread_id": 13169
    },
    {
        "@timestamp": "2023-09-14T07:13:50.263217408Z",
        "author": "flying coffin",
        "date": "2008-06-02T21:24:59+0100",
        "id": "04dcde00a572e0f261c4f7402049d30c",
        "post_id": "post-70370",
        "text": "get the RNDZ checklisthttp:\/\/www.nasa.gov\/centers\/johnson\/pdf\/229565main_RNDZ_124_F_1.pdfStep 20B at the bottom left of page 4-20 describes the beginning of the procedure. Establish yourself underneat the station on the R-Bar.in the UNVPTG display enter ITEM 14, DATA 5 (Body vector)then ITEM 15 DATA 270 (Pitch)then ITEM 19 (trk)This establishes the proper attitude to start. Keep the ISS centered inthe docking port centerline camera using translational thrusters only.When ready to start the TORVA, click on ITEM 21 to disable tracking.Then click on MOD to get to the DAP page, thenITEM 10 DATA 0.075ITEM 23 DATA 0.075click on MOD again (maybe twice) to get back to UNVPTG display (NOT UNVPTG2!)enterITEM 14 DATA 5 (body vector)ITEM 15 DATA 179 (pitch)ITEM 19 (trk)keep the ISS centered in the centerline docking port camera using translational thrusters only.when less that 5 meters away from docking, click on ITEM 21to disable tracking.See page CC 9-7 of the RNDZ checklist.Hope this helps.-Chris(BTW this is mostly from memory so hopefully I haven't missed anything)",
        "thread_id": 1711
    },
    {
        "@timestamp": "2023-09-14T07:12:51.972308736Z",
        "author": "Donamy",
        "date": "2011-06-02T04:55:41+0100",
        "id": "1456379164662bf3993e66b78196106b",
        "post_id": "post-208445",
        "text": "Won't be long til we're locked out of our own modules. :facepalm:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.578683904Z",
        "author": "Urwumpe",
        "date": "2010-02-22T21:20:47+0000",
        "id": "caf78ac188d16ffbb4eb61fd5e76c15f",
        "post_id": "post-207387",
        "text": "Star Voyager said:Some newly released photos of her at LC-40:http:\/\/spaceflightnow.com\/falcon9\/001\/100221rollout\/\n\nGood to see something happening there again.I doubt it will explode this time. The second launch will fail. :lol:(In case somebody has doubts. This is another of my fortune cookie predictions)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.264739072Z",
        "author": "SiameseCat",
        "date": "2009-08-07T02:21:22+0100",
        "id": "716557bfa536939bc1407cad6b6377de",
        "post_id": "post-70384",
        "text": "Nothing happens because you're already in the target attitude. What you need to do is target an intermediate attitude by entering ITEM 15 DATA 145 to start the RPM. Turn the DAP off (ITEM 19) as you pass through 80 degreees, then enter ITEM 15 DATA 270. You can turn the DAP on again once you pass through 180 degrees.",
        "thread_id": 1711
    },
    {
        "@timestamp": "2023-09-14T07:12:51.999880448Z",
        "author": "orb",
        "date": "2011-01-31T16:08:37+0000",
        "id": "7105e6f2cba8dbba43901793d21598d4",
        "post_id": "post-208033",
        "text": "NASASpaceFlight:STS-133 preparing for rollout \u2013Managers call for ET-122 radius block installation:{...}ET-122 Modification Decision:Although ET-122 is a much older tank, when compared to STS-133\u2032s ET-137 and STS-135\u2032s ET-138, due diligence was once again placed first by Shuttle managers late last week, as they decided to press ahead of the installation of radius blocks to STS-134\u2032s tank.Currently located in High Bay 3 (HB-3) of the VAB, ET-122 \u2013 stacked with its two Solid Rocket Boosters (SRBs) \u2013 is already undergoing shakedown operations for the modification which provides additional strength to the stringers, mitigating the potential of cracks forming.The opening effort revolved around physical inspections of the stringers via the use of borescope examinations. It is understood that no obvious issues were found during the inspections, which included a check for signs of the \u201cmottled\u201d material on the stringers \u2013 one of the root causes for ET-137\u2032s cracks during the scrubbed November launch countdown.\u201cBorescopes from inside the intertank to detect mottled metal on ET-122 stringers is complete,\u201d noted the NTD report for ET-122. \u201cThe data and results are being passed onto the respective engineering organizations for further analysis and discussions.\u201dIn the end, managers decided to approve the modification plan \u2013 a mirror of the work conducted on ET-137, bar the doublers which were installed over stringers which had already cracked \u2013 as a failsafe, as opposed to any direct observations.With the investigation team assessment for the ET-122 I\/T stringer pedigree, records showed that ET-122\u2032s I\/T stringers are from four material heat lots, none of which are the same suspect lots that have affected ET-137. However, unlike material from the newer tanks \u2013 which aided the investigation into the root cause \u2013 no leftovers or scrap 2090 material was found for ET-122 at MAF.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.587359744Z",
        "author": "Woo482",
        "date": "2010-06-04T19:51:01+0100",
        "id": "93e279507bdfe38a8548be9ea31d2775",
        "post_id": "post-207618",
        "text": "an amazing launch ! congratulations to SpaceX:cheers:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:52.617858816Z",
        "author": "DaveS",
        "date": "2008-05-06T00:44:30+0100",
        "id": "72dcb47db30e12d4116d68889976994a",
        "post_id": "post-64472",
        "text": "willy88 said:If I'm correct, it was taken from a Soyuz craft.\n\nYep. The Mir crew undocked their Soyuz TM prior to the orbiter undocking and redocked shortly after the orbiter undocked.",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:13:51.038909696Z",
        "author": "tblaxland",
        "date": "2010-10-20T02:26:28+0100",
        "id": "4106ba3e2b4e91fbc9d1d4ff45faafb9",
        "post_id": "post-267007",
        "text": "jedidia said:Well, the \"Slingshot-principle\" might provide an option for this scenario: a small body with almost the same orbit as a larger one gets overtaken, and draged along enough to raise it's velocity below escape velocity (\"raise below\"?? just got to love orbital mechanics... :lol:).\n\nIn a slingshot, the relative angular momentum of the two bodies is unchanged, so one body approaching another will not enter orbit around it without some other momentum exchange occurring. Such a momentum change may occur with another moon in the system or with other planets in the system, this is what happens at the weak stability boundary that Urwumpe mentioned.Spike Spiegel said:In the case of a moon like Phobos or Deimos, a collision could have been responsible... but it would have to be a small one. I can't imagine a tiny object like that surviving much of an impact.\n\nOr it could have been a large collision with Mars itself, the moons being the accretion of the debris.Spike Spiegel said:This process still puzzles me. If Phobos and Deimos are both captured asteroids, there must have been some very rare circumstances that resulted in their near-circular, near-zero inclination orbits.\n\nIndeed, it is still the subject of much speculation and study amongst better minds than mine.Spike Spiegel said:Do objects tend to stabilize into equatorial, circular orbits (and how)?\n\nTidal forces can circularise an orbit. For example, our Moon's tidal effect on the Earth slows down the rotation of the Earth. The momentum lost from Earth's rotation is added to the orbital angular momentum of the Moon and the Moon moves a little further from Earth. Since the tidal affects are greater at periapsis than at apoapsis (because the gradient of the gravitational field is higher closer to the planet), the periapsis tends to rise faster than the apoapsis and the orbit becomes circularised. It takes a long time though - the Moon's semi-major axis increases at about only 38 mm per year.",
        "thread_id": 17135
    },
    {
        "@timestamp": "2023-09-14T07:12:49.723493632Z",
        "author": "Mojave",
        "date": "2010-07-25T00:30:00+0100",
        "id": "68b74cf27327eadc483e4f1f9348ffe6",
        "post_id": "post-206803",
        "text": "Hail the almighty:probe:or get:facepalm:ed.:p",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:50.5939136Z",
        "author": "Kveldulf",
        "date": "2008-09-24T21:14:13+0100",
        "id": "4cabfc3c5752e20aa700b1dd9d0dc62c",
        "post_id": "post-70477",
        "text": "Rixile said:Then again, a more unrealistic but practical method would be to simply allow the ship to speed up at ultra speeds, while time remains normal and other players just see the other player going very very fast while the earth rotates normally etc so that there is no time warp, just accelerated speed without it relating to time.\n\nThat would have issues though, because all your calculations are based upon the passage of time with x speed, so you reach your target at a certain point, at a certain time.By increasing speed, but not modifying time, you're going to miss your target. The only way to compensate for that would be to re-code TransX, IMFD, Transfer MFD, and anything else that would send you outside Earth orbit.",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:51.895297536Z",
        "author": "Bonanza123d",
        "date": "2011-04-29T18:11:06+0100",
        "id": "c6b2ced14de0f0eb1ede3509a5ef0429",
        "post_id": "post-208173",
        "text": "Yep This will be a good time to get to go up and see if for yourselves. Although there must be a meting spot for all the orbinauts out there.:cheers:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.259262976Z",
        "author": "clickypens",
        "date": "2010-02-19T17:06:02+0000",
        "id": "6cf44b06213965dfc38ffaf1d9fd83a0",
        "post_id": "post-207077",
        "text": "I'd tried looking at that thread before, and it always makes my computer puke. :\/But man, I must say, all your work is fantastic. Really quality meshes and textures.",
        "thread_id": 13143
    },
    {
        "@timestamp": "2023-09-14T07:13:50.89467648Z",
        "author": "jambooger",
        "date": "2010-10-18T06:31:37+0100",
        "id": "54307787c3b6ab0c3708d6a046af1d6d",
        "post_id": "post-266943",
        "text": "When I set AB, using IMFD 5.5, then go to outside view I have problems. I watch the ship (any ship) orient itself, then the burn starts. The problem is the burn will not end while Im in outside view. If I switch back to inside the burn has gone past its end time and has to re orient itself and burn again. Any Ideas on this?Thanks",
        "thread_id": 17128
    },
    {
        "@timestamp": "2023-09-14T07:12:51.951196672Z",
        "author": "Donamy",
        "date": "2011-05-26T21:30:38+0100",
        "id": "41529b01fd7ccd9ca1b6f907585c8926",
        "post_id": "post-208357",
        "text": "C3PO said:One of the right SRB's chutes failed, but I guess reusability isn't really a big issue right now.\n\nIt is, if they are planning on using, that type of chute for a manned spacecraft, in the future. :blink:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.28636672Z",
        "author": "Turbinator",
        "date": "2010-02-19T05:14:27+0000",
        "id": "9cb1b6a2d217e71538be9e49db6a2b42",
        "post_id": "post-207083",
        "text": "Space-a-Station, that part sounds very familiar.",
        "thread_id": 13144
    },
    {
        "@timestamp": "2023-09-14T07:13:50.264589824Z",
        "author": "PriestLizard",
        "date": "2009-08-06T22:25:22+0100",
        "id": "8fc86d28aeb6f33356afb2964a0ec2d1",
        "post_id": "post-70382",
        "text": "How come that the UNIVPTG usually do not do anything after all? I set it up like its stated in the manual:- About 180m below the ISS on the stations RBar- Switch view to ODS and center station, keep a distance of ~180m- Select MOD, switch to DAP and perform the commands:ITEM 10 DATA 0.13ITEM 11 DATA 2.00- Select MOD two times more for UNIVPTG (1, not2!) Then:ITEM 15 DATA 270ITEM 14 BODY VECT 5ITEM 19Then... nothing... nothing happens at all. I just spend like ten minutes waiting, keeping the station centered and at a distance of 180m and nothing happens. Frustrating again.:(I dont see what I do wrong - already searched the forums etc. .. no info, so sorry to ask again.",
        "thread_id": 1711
    },
    {
        "@timestamp": "2023-09-14T07:12:52.470660608Z",
        "author": "T.Neo",
        "date": "2010-02-25T14:37:39+0000",
        "id": "a7e2ddc9f69ab9ccf0749a0bbf6118e4",
        "post_id": "post-208717",
        "text": "Even if that is so, the convention is usually to name major bodies after figures in ancient mythology.Another thing I suppose is that if there are natives there, their name for the planet\/moon should be used. Unless you want to go all colonial.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:12:50.5702272Z",
        "author": "PhantomCruiser",
        "date": "2010-02-20T23:19:01+0000",
        "id": "52cd232fe07fa14dbe2830dd6e5b0c6c",
        "post_id": "post-207367",
        "text": "I'm just getting into AMSO, after having lots of fun with the Mercury project.If you haven't already, take a look and download \"Go Play In Space\" by Bruce Irving. Lots of good info in my well worn copy.Wecome to the forum and Happy Orbiting!",
        "thread_id": 13183
    },
    {
        "@timestamp": "2023-09-14T07:13:50.585603584Z",
        "author": "tl8",
        "date": "2008-06-01T02:51:47+0100",
        "id": "f3cf50cae01dfc7328d4693c0981a468",
        "post_id": "post-70394",
        "text": "Use the search function for multiplayer,;)",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:52.49100288Z",
        "author": "flytandem",
        "date": "2010-02-24T18:29:40+0000",
        "id": "ee998171d7287a5c4339de73779593db",
        "post_id": "post-208750",
        "text": "I hope these scenarios aren't a bother but maybe I'm bored and can't stop this incessant TransX clicking. Anyway here's another scenario a bit related to the one I uploaded yesterday(2010_EVEEJ). This one concentrates on minimizing the arrival speed at Jupiter. It starts ready for a April 5th 2010 launch, heading 088. You do a fairly weak push to Venus, then sling back to sling Earth twice and the second Earth sling results in a Hohmann transfer to Jupiter. Being so slow arriving at Jupiter it can't do the sling to Saturn but oddly enough it is about perfect for another Hohmann sling but this time to Neptune. DeltaV needs are minimal but the transfers are slow, 7+ years for the 3 slings to Jupiter and additional 33 years to go from Jupiter to Neptune.Edit: Flight report: From low Earth orbit, the DeltaV needs turned out to be 6,370 m\/s for the entire trip to a soft landing on Nereid the outer moon of Neptune. Using the other scenario, \"2010_EVEEJ\" the DeltaV use was far greater, being 10,420 m\/s.Code:BEGIN_DESC\nAll set for an April 5th 2010 launch to\nsling Venus, Earth, Earth then Hohman\ntransfer to Jupiter with minimal \nencounter speed. Option is then to\neither insert at Jupiter or sling to\nanother Hohman transfer for slow \nencounter speed at Neptune. \nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55291.8111922153\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  3\n  FNumber 11\n  Int 1\n  Orbit True\n  Vector  4244838.42175 671149.946984 \n\n4703265.4283\n  Vector  -295.16495003 -123.180387642 \n\n283.97292299\n  Double  3.98600439969e+014\n  Double  55291.8111922\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8109487\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 3\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 2  6571062.07337\nEj Orientation\n 0  0.104719755119\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8111023\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 2\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 0  -4063.40898529\nEject date\n 4  55291.8596063\nOutward vel.\n 4  2562.80944379\nCh. plane vel.\n 4  1323.35077588\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  3498537339.77 -1555788196.23 \n\n-4807433780.21\n  Vector  -5421.86225848 2409.34379813 \n\n7424.85016879\n  Double  3.2485863e+014\n  Double  55661.2023425\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.811105\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  69071873443.8 -5127231014.03 \n\n-84043836206.2\n  Vector  27220.305178 -737.308330348 \n\n31588.7310645\n  Double  1.32712764814e+020\n  Double  55668.6644808\n  Handle Sun\n  Handle Venus\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8111234\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 2\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 3  -0.846055336225\nInc. angle\n 0  -0.0419437525836\nInherit Vel.\n0 0\nEject date\n 0  55668.6644808\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -3304246097.7 -1080798605.77 \n\n-8573158333.27\n  Vector  4955.96185181 1634.3178275 \n\n12787.8238356\n  Double  3.98600439969e+014\n  Double  56253.7642522\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8111281\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  54084959094.6 43684577.2487 \n\n137275959292\n  Vector  -25136.6785785 -26.4664241622 \n\n24260.6327344\n  Double  1.32712838556e+020\n  Double  56261.5084299\n  Handle Sun\n  Handle Earth\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.811167\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 1\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 3  1.40538449227\nInc. angle\n 0  0\nInherit Vel.\n0 0\nEject date\n 0  56261.5084299\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -1827303743.84 38240347.5509 \n\n-9068963440.82\n  Vector  2755.04277288 0.710090528821 \n\n13526.9516114\n  Double  3.98600439969e+014\n  Double  56984.2383783\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8111699\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  54174970237.4 124220155.102 \n\n137256382506\n  Vector  -26039.7552859 -1189.39853512 \n\n24393.1601663\n  Double  1.32712838556e+020\n  Double  56991.9876309\n  Handle Sun\n  Handle Earth\n  Handle Jupiter\nSelect Target\n 0 Jupiter\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.811178\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 0  1.04420605686\nInc. angle\n 0  -0.0851231982783\nInherit Vel.\n0 0\nEject date\n 0  56991.9876309\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  251746729023 5022588159.48 -\n\n386963354193\n  Vector  -3183.44548584 -64.2036271153 \n\n4846.74989129\n  Double  1.26686534397e+017\n  Double  57015.8993763\n  Handle Jupiter\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8111819\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -736505015370 18969952755.9 \n\n-306672443816\n  Vector  10606.124405 183.575114381 -\n\n11519.6920637\n  Double  1.32839126489e+020\n  Double  57911.2322558\n  Handle Sun\n  Handle Jupiter\n  Handle Neptune\nSelect Target\n 0 Neptune\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8111921\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 1\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 0  -0.854164135926\nInc. angle\n 0  -0.0684169066781\nInherit Vel.\n0 0\nEject date\n 0  57911.2322558\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  -836948231471 25287554786.9 \n\n221308019614\n  Vector  2625.05055681 -75.7516573271 \n\n-820.342982957\n  Double  6.83652886371e+015\n  Double  65577.6855151\n  Handle Neptune\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8111921\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE TransX\nEND_MFD\n\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Landed Earth\n  POS -82.4237766 22.9806887\n  HEADING 60.03\n  RCSMODE 0\n  PRPLEVEL 0:1.000 1:1.000\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  GEAR 1 1.0000\n  PSNGR 2 3 4\n  TRIM 1.000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND\n\nBEGIN_VistaBoost\nEND",
        "thread_id": 13230
    },
    {
        "@timestamp": "2023-09-14T07:12:49.916024832Z",
        "author": "Pilot7893",
        "date": "2008-05-05T01:00:49+0100",
        "id": "6aff0a32bfb9f3cc9b3c47be3e9ce91f",
        "post_id": "post-64358",
        "text": "does anyone know of an addon that gives all the gas giants never ending atmospheres like in real life?",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:13:50.33688192Z",
        "author": "Kyle",
        "date": "2010-10-20T02:14:41+0100",
        "id": "ed8ad5eaf6dbc75492f4da6b51f36c33",
        "post_id": "post-266863",
        "text": "garyw said:That scene was based on a real idea that was presented to NASA and to which NASA ignored.Source:http:\/\/beyondapollo.blogspot.com\/2010\/09\/one-way-space-man-1962.html\n\nThat's a fun idea. Put a guy on Mars, and keep sending him supplies until we figure a way to get him back!",
        "thread_id": 17114
    },
    {
        "@timestamp": "2023-09-14T07:12:52.386350336Z",
        "author": "Donamy",
        "date": "2010-02-24T04:08:37+0000",
        "id": "71679262e33ea32c1e7d56abd546d1f6",
        "post_id": "post-208640",
        "text": "Is he a member ?",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:12:50.003959552Z",
        "author": "bwog",
        "date": "2010-02-18T18:56:17+0000",
        "id": "fcd95a1bc3db7189f6888deea96224cc",
        "post_id": "post-206982",
        "text": "Ghostrider said:Landing Obama and the whole of Congress on the Moon would be worth the price. Only if they leave them there, of course.\n\nI agree :lol:",
        "thread_id": 13133
    },
    {
        "@timestamp": "2023-09-14T07:12:52.392632576Z",
        "author": "Andy44",
        "date": "2010-02-25T03:55:56+0000",
        "id": "cd6fdd6a1f5c19427627d214bc6666bc",
        "post_id": "post-208679",
        "text": "Having actually watched the video (which I consider a requirement before making an intelligent post...), I noticed that this was about the hardware mostly, which is quite an accomplishment. Good job on that, Ethan.The fact that they didn't mention Orbiter itself is not surprising, since it's a short local news story and local news people tend to get lots of stuff wrong.And finally, this is not the infamous \"Fox News\". It's a local news team for a Fox affiliated station, so all this business about Fox News is off the mark. If the station changed affiliation, these people would be doing the same thing with \"NBC\" or \"ABC\" or \"CBS\" graphics on the screen.It is a shame they didn't mention Orbiter, maybe they will make a correction.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:50.587601664Z",
        "author": "thomasantony",
        "date": "2008-06-02T09:57:35+0100",
        "id": "d4732610f7e9cfbad289a2d9bb5aefde",
        "post_id": "post-70409",
        "text": "How about this, each time a user time accelerates he has to set the target time beforehand. So when the time accelerates to that point, he will only see those ships which are there in that point in time. Might get pretty complex though ..The server can maintain a list of vessels\/players and send to the client only those which are in the same time-frame as the player. Users currently in time accel will not be able to communicate with others and will be placed in a separate list on the server so that during time acceleration, no other players would be visible to a player.Of course, during login, the user should be also able to set the point in time at which he wishes to start.A possible solution to the problem?~Thomas",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:50.497923072Z",
        "author": "Whatu",
        "date": "2008-05-05T19:23:15+0100",
        "id": "eca20375d59dcf8f05baf9d060434a77",
        "post_id": "post-64422",
        "text": "I wonder what could have possibly pass through the mind of this person to commit such a crime.It just makes you think that the human mind its sadly capable of doing the most horrible or the most beatiful kind of things.It just makes me sick to think about it.",
        "thread_id": 1317
    },
    {
        "@timestamp": "2023-09-14T07:13:50.263036416Z",
        "author": "jgrillo2002",
        "date": "2008-06-02T08:33:13+0100",
        "id": "8ec6100cf63d4052feeb7b4f2d60c1cd",
        "post_id": "post-70369",
        "text": "UnivPTG questionI did that but it is rotating relative to the earth. how can I possibly rotate it to the harmony docking port. It rotates the other way.",
        "thread_id": 1711
    },
    {
        "@timestamp": "2023-09-14T07:12:51.895954944Z",
        "author": "diogom",
        "date": "2011-04-29T19:18:23+0100",
        "id": "325631aa7f79834d489322efc4fd8c5e",
        "post_id": "post-208178",
        "text": "Am I mistaken, or has Obama just landed in KSC? Doesn't make sense, since he would have been warned it was scrubbed, and it's not a B-747.---------- Post added at 06:18 PM ---------- Previous post was at 06:16 PM ----------Yap, it's Obama.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.918190848Z",
        "author": "thomasantony",
        "date": "2008-05-17T12:40:31+0100",
        "id": "4fe4c5aac34782a59f3c41ae837d6c2e",
        "post_id": "post-64370",
        "text": "Lunar Pilot said:Isn't it theorized that the pressure at the center of Jupiter is enough to make even Hydrogen, the lightest element, solid at high temperatures. I've read somewhere that scientists guess that Jupiter has a solid core of Hydrogen about the size of Earth. If that's simulated in Orbiter, I dare someone to try and land on it.\n\nYea .. this is called \"Metallic hydrogen\"http:\/\/en.wikipedia.org\/wiki\/Metallic_hydrogenIf a stable form of this can be produced. It can be a really efficient rocket fuel.~Thomas",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:13:50.924994304Z",
        "author": "SiberianTiger",
        "date": "2010-10-18T13:55:15+0100",
        "id": "624cf985b95f1e5e1cc2caef0b8d34af",
        "post_id": "post-266947",
        "text": "Launch campaign historyVideo: Globalstar-2 satellites are delivered to Baikonur on August 12, 201031.08.2010 Mating the 1st Globalstar spacecraft to dispenser:Associated video:[ame=\"http:\/\/www.youtube.com\/watch?v=a7huv-edQ9s\"]YouTube - \u00d0\u0161\u00d0\ufffd Globalstar. \u00d0\u00a0\u00d0\u00b0\u00d0\u00b1\u00d0\u00be\u00d1\u201a\u00d1\u2039 \u00d0\u00b2 \u00d0\u0153\u00d0\u02dc\u00d0\u0161\u00d0\u00b5.[\/ame]07.09.2010 Tanking of Fregat upper stage24:09:2010 The payload dispenser for Arianespace\u2019s upcoming mission with six Globalstar satellites is shown installed on the Fregat upper stage during a fit-check in the Starsem Baikonur facilities.The encapsulation process in Starsem\u2019s Upper Composite Integration Facility is detailed in these photos. At left, the payload \u201cstack\u201d is rotated horizontally, enabling the Soyuz ST fairing to be moved into position over it (photo at center). With the encapsulation process completed (photo at right), the payload is now ready for transfer to the Soyuz integration building for mating with the launcher.October 11, 2010Arianespace...Packs Up A Six Pack Of Globalstar Sats (Launch) Imagine prepping a satellite for a launch \u2014 then imagine prepping six sats for a launch. The payload of six Globalstar satellites for Arianespace's upcoming Soyuz mission has been encapsulated in the protective ST payload fairing at Baikonur Cosmodrome, clearing the way for its integration on the launch vehicle for an October 19 liftoff.This encapsulation process occurred during the weekend, with the activity performed in the Cosmodrome's Upper Composite Integration Facility (UCIF). The UCIF is operated by Arianespace affiliate Starsem, which is performing the Soyuz launch on behalf of Arianespace.To start the encapsulation process, the Soyuz payload \"stack\" was rotated to the horizontal position. This \"stack\" consists of the Astrium-built dispenser system with its six integrated Globalstar satellites, along with the Fregat upper stage on which the dispenser is installed.Once the stack was fixed in its horizontal orientation, the ST payload fairing was then moved into position, encapsulating the dispenser and its satellites. The ST payload fairing has a diameter of 4.11 meters and an overall length of 11.4 meters, and was developed for the improved Soyuz 2 launcher for the Globalstar mission, which also will be the version operated by Arianespace from the Spaceport in French Guiana.The Globalstar payload stack is now set for its transfer to the Soyuz' launcher integration building at Baikonur Cosmodrome during the night of October 12-13, readying it for mating to the launch vehicle.Arianespace's October 19 mission is one of four contracted by Globalstar to orbit 24 of its second-generation spacecraft, ensuring continuity for the company's mobile satellite voice and data services that are provided to businesses, governments and consumers.Liftoff of the Soyuz 2 is scheduled for 11:10 p.m. local time at Baikonur Cosmodrome (9:10 p.m. in Moscow, 7:10 p.m. in Paris, and 10:10 a.m. at Globalstar's headquarters in Milpitas, California). The nominal mission duration from liftoff to the deployment of Globalstar's satellites is 1 hr. 40 min., with the six spacecraft being injected into a phasing orbit at an altitude of 920 km., inclined 52 deg.Each of the satellites, built by Thales Alenia Space, has a trapezoidal-shaped main body, and weigh approximately 700 kg. The spacecraft are equipped with 16 transponders from C- to S-band and 16 receivers from L- band to C-band.October 16, 2010Baikonur: this morning Soyuz-2-1\u0410 rocket with Fregat upper stage and cluster of 6 Globalstar2\u2019s was rolled out. The transportation from mounting and test facility began at 5.30 MSK. In half an hour, the LV was delivered to the launch pad. By 7 a.m., the rocket was erected vertically. Experts of Roscosmos began L-3 operations.Final stages of Globalstar-2 launch preps are observed at Baikonur by Arianespace CEO Jean Ives Le Galle and DG of Russian-European venture Starsem Victor Nikolaev. Both attended the roll out today.Launch of Soyuz-2-1\u0410 rocket with Fregat upper stage and cluster of 6 Globalstar2 spacecraft is slated for 21.10 MSK, Oct. 19.",
        "thread_id": 17129
    },
    {
        "@timestamp": "2023-09-14T07:12:51.901157888Z",
        "author": "diogom",
        "date": "2011-05-06T19:39:52+0100",
        "id": "6a6f16f4b2eb0810956d26537a0b7007",
        "post_id": "post-208217",
        "text": "Even withouth the fly around, they should take pics. There probably won't be another oppurtunity.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.585796608Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-04T19:30:07+0100",
        "id": "5b0af81403aac07fdc55827f20861710",
        "post_id": "post-207606",
        "text": "Possible new T-0 at 14:45 EDT, resuming the countdown at 14:30 EDT.Edit: Confirmation on the 14:45 EDT launch attempt.No such thing as a drama-free SpaceX launch.---------- Post added at 06:28 PM ---------- Previous post was at 06:23 PM ----------Now at T- 15 minutes and counting.---------- Post added at 06:30 PM ---------- Previous post was at 06:28 PM ----------Go for terminal count. T minus 13 minutes and counting.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:51.975911168Z",
        "author": "Star Voyager",
        "date": "2010-07-08T19:09:07+0100",
        "id": "4e54c90b77e0e975156df6032b0bac9b",
        "post_id": "post-207932",
        "text": "ET-138 departs to KSC, here's some articles from my favorite newspaper, the Florida Today:A second line of shuttle employees this morning will join the Storyville Stompers brass band leading the \"last\" external tank out of its Michoud Assembly Facility hangar east of New Orleans.The 15-story, 27-foot diameter tank built by Lockheed Martin Corp. will help launch what is now the last of two remaining scheduled shuttle missions, an Endeavour flight targeted for the end of February.To watch live coverage of the event starting at 9:45 a.m. EDT, click on the NASA TV box at right to launch a viewer. You can also follow live tweetshere.Guest speakers during a roughly 40-minute ceremony will include U.S. Sen. David Vitter of Louisiana; Robert Lightfoot, director of NASA's Marshall Space Flight Center in Huntsville, Ala., which manages the Michoud facility; Bill Hill, assistant associate administrator for the shuttle program; and Joanne Maguire, executive vice president of Lockheed Martin Space Systems Company.Numerous other shuttle program and community leaders are on hand, including two astronauts assigned to the flight labeledSTS-134: commander Mark Kelly and mission specialist Roberto Vittori.The tank, known as ET-138, will be loaded on the Pegasus barge and towed 900 miles across the Gulf of Mexico to Kennedy Space Center, likely arriving by next Wednesday.Michoud will deliver another tank to KSC that will serve a shuttle on standby in case anything goes wrong with that last scheduled mission.However, NASA, the White House and Congress are considering whether to fly that \"launch on need\" shuttle -- assuming it is not needed in an emergency -- for a 135th and final mission before the shuttle program is retired.\n\nAnd there to celebrate was Sen. David Vitter:U.S. Sen. David Vitter of Louisiana opened this morning's ceremony celebrating the delivery of NASA's last shuttle external tank by ripping President Obama's \"radical\" proposals for the space agency.\"You all deserve better, and the nation deserves better,\" he told an audience of hundreds of NASA and contractor employees at the Michoud Assembly Facility near New Orleans, earning loud applause.Vitter, who is running for re-election, is the ranking Republican on the subcommittee that oversees NASA policy, led by Florida Sen. Bill Nelson, a Democrat. Vitter has been a vocal critic of Obama's proposal to cancel the Constellation program since it was announced earlier this year.He said the Obama plan to turn over the transportation of astronauts and cargo to low Earth orbit to commercial companies would sacrifice U.S. leadership in human spaceflight and lengthen the gap in U.S. flights after the shuttle program ends.He also criticized NASA Administrator Charlie Bolden's recent interview with Al Jazeera, part of an administration effort to reach out to Muslim communities.\"Call me old fashioned, but I certainly don't want (NASA's) primary purpose to be outreach to Muslim countries to make them feel good about their science [inaudible],\" he said.Congress has not yet approved NASA's 2011 budget proposal, and may not until after this fall's elections are over.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:50.9479744Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-20T17:28:43+0100",
        "id": "0c324c716506cc8600be6a60354ce3c8",
        "post_id": "post-266960",
        "text": "GLOBALSTAR ANNOUNCES SUCCESSFUL LAUNCH OF SIX NEW SECOND-GENERATION SATELLITES.New constellation will position the company for growth by restoring industry leading voice and duplex data services while it further expands its award-winning SPOT-branded consumer product line.Globalstar, Inc., a leading provider of mobile satellite voice and data services to businesses, government, and individuals today announced that six new second-generation Globalstar satellites were successfully launched from the Baikonur Cosmodrome in Kazakhstan, using the Soyuz launch vehicle.The Globalstar satellites were launched from the Baikonur Cosmodrome in Kazakhstan on Tuesday, October 19th at 11:11 p.m. local time (5:11 p.m. UTC and 1:11 p.m. EDT), using the Soyuz-Fregat version of the Soyuz launch vehicle. This is the 1762nd successful launch of the Soyuz family launch vehicle.Launch services provider Arianespace confirmed that the upper stage accurately injected the six-satellite dispenser into the targeted low earth orbit of approximately 920 km. Globalstar reports that all six satellites have been successfully acquired following separation of the Fregat Upper Stage and release from the satellite dispenser. Globalstar has initiated satellite in-orbit testing and the performance of all six spacecraft is nominal at this time.\u201cAfter more than four and a half years of concentrated effort we are extremely pleased to announce the successful inaugural launch of our second-generation constellation satellites,\u201d said Tony Navarra, President of Global Operations for Globalstar, Inc. \u201cIt is with great enthusiasm and excitement that we begin initiating our second-generation satellite operations and look forward to the future services the constellation will support. With all six satellites now safely in orbit we congratulate and applaud all of our Globalstar employees world-wide and thank launch provider Arianespace as well as our satellite contractor Thales Alenia Space for this launch success.\u201dPeter Dalton, CEO of Globalstar, Inc., added, \u201cOnce fully deployed we expect our satellite constellation will reliably provide the world\u2019s finest quality mobile satellite voice and fastest mobile satellite handset data services in the industry. With a fifteen year design life, the new satellite constellation will secure our space segment beyond 2025. Combined with our affordable and award-winning suite of consumer retail SPOT products, Globalstar will be positioned to offer the world\u2019s most extensive lineup of high quality mobile satellite services to the broadest range of commercial and retail consumer customers around the globe.\u201dGlobalstar signed a contract with satellite manufacturer Thales Alenia Space in late 2006 for the design, manufacture and delivery of its second-generation constellation satellites. A total of four launches of six satellites each will be conducted by launch services provider Arianespace using the highly reliable Soyuz launch vehicle. Globalstar plans to integrate the 24 new second-generation satellites with the eight first-generation satellites that were launched in 2007, to form a 32 satellite constellation.Once the first six new Globalstar satellites become operational, service availability and reliability improvements will benefit those customers who use the Company\u2019s voice and Duplex data services. With each subsequent launch, these customers can expect a progressive return to the high quality system access and data session performance metrics customers enjoyed before 2007.The new satellites are designed to support Globalstar\u2019s current lineup of voice, Duplex and Simplex data products and services including the Company\u2019s lineup of SPOT retail consumer products. The advanced constellation combined with the Company\u2019s next-generation ground network, expected to be installed by 2012, is also designed to provide Globalstar customers with enhanced future services featuring increased data speeds of up to 256 kbps in a flexible Internet protocol multimedia subsystem (IMS) configuration. Products and services supported are expected to include: push-to-talk and multicasting, advanced messaging capabilities such as multimedia messaging or MMS, geo-location services, multi-band and multi-mode handsets, and data devices with GPS integration.About Globalstar, Inc.With over 400,000 subscribers, Globalstar is a leading provider of mobile satellite voice and data services. Globalstar offers these services to commercial customers and recreational consumers with coverage in more than 120 countries around the world. The Company's products include mobile and fixed satellite telephones, simplex and duplex satellite data modems, the SPOT Satellite GPS Messenger\u2122 and flexible airtime service packages. Many land based and maritime industries benefit from Globalstar with increased productivity from remote areas beyond cellular and landline service. Global customer segments include: oil and gas, government, mining, forestry, commercial fishing, utilities, military, transportation, heavy construction, emergency preparedness, and business continuity as well as individual recreational users. Globalstar data solutions are ideal for various asset and personal tracking, data monitoring and SCADA applications.For more information regarding Globalstar, please visit Globalstar's web site atwww.globalstar.com----------Roscosmos PAO: \"More Details of Yesterday's Launch\".Director General of TsSKB-Progress Rocket Center (Samara) Alexander Kirilin commented yesterday\u2019s launch of 6 Globalstar satellites by Soyuz rocket (Oct. 19, 21.10.59 MSK) for Roscosmos web:- Soyuz-2.1\u0430 launcher presents the first modification of the Soyuz-2 rocket. It is equipped with principally new control system with up-to-date EEE-parts. The system is single for all three stages. In addition, the launcher is featured by digital RF TM-system, upgraded boosters of stages 1 and 2. As a result, Soyuz-2.1\u0430 has lifting capacity 300 kg more than Soyuz-U.This was the 5th launch of Soyuz-2.1\u0430.",
        "thread_id": 17129
    },
    {
        "@timestamp": "2023-09-14T07:12:49.716818432Z",
        "author": "N_Molson",
        "date": "2010-03-12T23:31:46+0000",
        "id": "377f479a49fda974d6c49ff8a4370d59",
        "post_id": "post-206769",
        "text": ":hail::probe:!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:50.33488256Z",
        "author": "T.Neo",
        "date": "2010-10-17T17:58:13+0100",
        "id": "eced28f7731ace9d6931d4399206899a",
        "post_id": "post-266845",
        "text": "I don't think they would have been well recieved both by the US public and the international community...",
        "thread_id": 17114
    },
    {
        "@timestamp": "2023-09-14T07:12:52.05667328Z",
        "author": "shangding",
        "date": "2010-02-23T16:10:51+0000",
        "id": "1c3fccaf3842778afe702ed5e21f3ac9",
        "post_id": "post-208572",
        "text": "thanks very much everyone.my english is poor,not good.so it's difficult to read orbiter tutorials.i read them by google translate.thanks again",
        "thread_id": 13218
    },
    {
        "@timestamp": "2023-09-14T07:12:50.454786048Z",
        "author": "lennartsmit",
        "date": "2010-02-20T10:54:45+0000",
        "id": "b60c31c44692579483c295fba78c38e5",
        "post_id": "post-207215",
        "text": "I was previously scheduled for M38 so if that one is still open i'd like to fill that spot. I'd also like to backup M33.",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:50.592663552Z",
        "author": "Sherrif of Nottingham",
        "date": "2008-09-20T23:10:57+0100",
        "id": "b517d206fd3f14d625ac80e42070df92",
        "post_id": "post-70467",
        "text": "Mission control is not really the same as OMP is it? I thought Mission control allowed somebody else to monitor your MFD's and uses MFD type stuff to see where you are, I haven't looked at it because thats what the advertisement says it does.Whereas that is still a way to connect and play together, If you wanted to do co-op station building, theres no real way for you to do that. I think the Mission control can do some things, he just can't \"see\" you, he just knows where you are on the \"macro\" scale.Anyway, once again I'd like to reiterate my question, how is time-warping currently done?",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94486784Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-20T18:56:57+0100",
        "id": "19ed0a0f829dd53764a4f88f4b86b129",
        "post_id": "post-208308",
        "text": "NASA just confirmed that the Soyuz documentary photography manoeuvre is officially GO! :woohoo:Here's the NASA TV video of the manoeuvre. Top-left is the view that the crew will have from the Soyuz Orbital Module window (i.e. what we'll see in the images and video). The images and video should be released within 24 hours of the Soyuz landing. I think we can all agree that they're going to be some pretty cool images\/videos! :thumbup:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.47077248Z",
        "author": "Orbinaut Pete",
        "date": "2010-02-20T16:01:09+0000",
        "id": "99d6bf07701552453f2b719e7b3f7746",
        "post_id": "post-207252",
        "text": "BenSisko said:Guys,Is ther a list of key commands for opening the cupola shutters? I cant find it in either the ISS v2.2.0 manual or in the New Cupola .zip.\n\nYou won't find it in the ISS v2.2.0 manual, because this Cupola isn't part of that package.;)Key commands:Open\/close shutter 1:Left Shift + NumPad 1.Open\/close shutter 2:Left Shift + NumPad 2.Open\/close shutter 3:Left Shift + NumPad 3.Open\/close shutter 4:Left Shift + NumPad 4.Open\/close shutter 5:Left Shift + NumPad 5.Open\/close shutter 6:Left Shift + NumPad 6.Open shutter 7:Left Shift + NumPad 7(pressing this key combination during shutter motion will pause\/resume motion).Close shutter 7:Ctrl + Left Shift + NumPad 7(pressing this key combination during shutter motion will pause\/resume motion).",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:12:51.948437504Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-23T23:33:48+0100",
        "id": "f5d9cceda63d0ced5ee0e2e49550df0b",
        "post_id": "post-208332",
        "text": "Wow, that was stunning. I haven't even got any words for that amazing sight. I can't wait for the Hi-Res images\/Hi-Def video!Here's an *amazing* time-lapse video of the manoeuvre:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:50.59067008Z",
        "author": "Sherrif of Nottingham",
        "date": "2008-09-02T02:07:51+0100",
        "id": "593ea1cc1f98b0d37ad263f93722e66e",
        "post_id": "post-70441",
        "text": "to be said:Honestly this planning has moved away from orbiter. If you are going to do all this, you might as well write your own (simple) physics engine, and add native multiplayer.\n\nHow do I feel that this comment was directed at me?Why write a new engine? Orbiter IS an engine, the developer would just need to add Multiplayer capabilities to it! Besides... this IS an orbiter forum.Face said:Even if it is drifting a bit...\n\nI like to drift, but I'm interested in what has been done so far.I really would like to know how your going to allow players to get their favorite vehicle.Also on another note; Multiplayer SIMS never do so well, when there's an ingame economy (buying and selling fuel, space station building, freighting, stuff like that) or competition (like races) is when a game does well.To be honest, Orbiter would NOT be a very good competitive game, unless maybe it was turned into a combat game. Nah...",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:50.588724224Z",
        "author": "supersonic",
        "date": "2010-06-04T19:55:35+0100",
        "id": "97d2eb0dd4807254a40192020e37d641",
        "post_id": "post-207625",
        "text": "Go SpaceX! That was a beautiful launch!:cheers:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.590760448Z",
        "author": "to be",
        "date": "2008-09-02T03:15:31+0100",
        "id": "6e2fa931d1f338d7bb8ac5907fa3040c",
        "post_id": "post-70442",
        "text": "Sherrif of Nottingham said:How do I feel that this comment was directed at me?Why write a new engine? Orbiter IS an engine, the developer would just need to add Multiplayer capabilities to it! Besides... this IS an orbiter forum.\n\nIt was directed at no one in particular. A lot of requests here are for the remarkably cool idea of some sort of objective based gameplay, in addition to multiplayer. This is a tall order to do via addons, in fact, it might be easier to write your own engine, capable of integrating all this naturally, rather then trying to try to mold it in to orbiter somehow.",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:52.331242752Z",
        "author": "David413",
        "date": "2010-02-24T02:26:18+0000",
        "id": "d43e5078e06cd233bbf755c762f19508",
        "post_id": "post-208633",
        "text": "Follow this link and you should be able to download the Vmc:http:\/\/www.freewebs.com\/hispaorbiter\/ALL_THE_LATEST_UTILITIES.htm",
        "thread_id": 13225
    },
    {
        "@timestamp": "2023-09-14T07:12:50.664034816Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-02T21:21:50+0100",
        "id": "51acc98e0da534d33367a3634bf2f9b8",
        "post_id": "post-207523",
        "text": "Falcon 9 is now vertical! :thumbup:From Spaceflight Now:Greeted by a mix of raindrops and sunshine, the Falcon 9 rocket rolled out of its hangar and was hoisted atop pad 40 this afternoon, two days before the 15-story rocket will take off on an experimental test flight for SpaceX.After the rocket was lifted vertically by the mobile transporter, workers were expected to begin checking out mechanical, plumbing, electrical and communications interfaces between the launcher and ground facilities.The transporter doubles as a fixed umbilical tower for the countdown and launch.Workers must manually insert a total of six pins and connect five flanges between the transporter and infrastructure at Complex 40. Teams carefully line up the launch tower atop the concrete flame pit at the pad.Technicians will also hook up a panel of several dozen electrical, fluid and gas lines.The flanges will link the rocket with ground storage tanks containing liquid oxygen, kerosene fuel, helium, gaserous nitrogen and the first stage ignitor source called triethylaluminum-triethylborane, better known as TEA-TAB.During normal work, the Falcon 9 is kept inside a steel hangar 600 feet south of the launch pad. The structure spans 225 feet long and 75 feet side.The booster was plugged into the transporter while still inside the hangar, so engineers only have to make connections between the tower and the ground after rollout.The weather forecast for Friday continues to show a 40 percent chance clouds and storms will prevent liftoff during the four-hour launch window.\n\n",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.590962176Z",
        "author": "TSPenguin",
        "date": "2008-09-02T11:39:01+0100",
        "id": "dbcfadebc5ced69d36a49cac9f6b6eee",
        "post_id": "post-70445",
        "text": "to be said:It was directed at no one in particular. A lot of requests here are for the remarkably cool idea of some sort of objective based gameplay, in addition to multiplayer. This is a tall order to do via addons, in fact, it might be easier to write your own engine, capable of integrating all this naturally, rather then trying to try to mold it in to orbiter somehow.\n\nI agree that it would be easier to model those things into a completely new enginge. But then again, we are here for the physics behind it. So you end up having to write orbiter on your own.So many good ideas are beyond what OMP is trying to do, and that is a good thing. Once we have a working MP, we can start playing games by pretending. There is no direct need for economy. We should start simple.Maybe with LUA in the next version, or even earlier, the least that could be implemented is a server module that records who landed where when, maybe output some more statistical data (fuel usage etc.). That data could be processed externaly and i.e. be displayed on a website attached to the server.I guess what I am trying to say is, you actualy only need very few things from orbiter in order to make it a fun MP game, as you can externalize the game part easily. And keeping it a sim btw.",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:52.471399936Z",
        "author": "T.Neo",
        "date": "2010-02-25T17:45:41+0000",
        "id": "4117f7abfc8c2fb2d94a9234ab93bdba",
        "post_id": "post-208725",
        "text": "Agreed. A world filled with stationary life would be pretty boring. It might be hard for them to live through intense flares that way though. I remember in the game, Mass Effect, one of the alien races and the majority of that race's home planet species metabolize metals and keep them in the skin to protect themselves from their red dwarf sun. (Not too sure about the plausibility of that.) Could you imagine a planet that had sentient sessile life? That would be awkward. Well, for us at least. >_>;\n\nI suppose it could retreat into a resistant shell of some kind. Like how a venus flytrap closes, but a defence mechanism.Sapient sessile life wouldn't be possible if the organism lacked a nervous system of some kind, and even if it did there would be little reason for the organism to be so intelligent.Hmm, I was afraid of that. Its not necessarily a problem. Icebergs and floating packs of ice would be sufficient enough. Some life could possible evolve to crawl out of the water and onto ice rafts, especially if they were large and deep enough.\n\nWell, I'd imagine it would be a means of getting away from predators temporarily. But I doubt organisms would evolve to live on the icepacks or rafts permanantly (although flying creatures might roost there).Tidelocking could be interesting as well. The night side could be entirely covered in a thin glacial sheet that breaks and travels across the globe before melting. If I decide to work with life on a moon, tidelocking still isn't necessarily a problem as a 'day' in terms of sunlight would still occur on both sides as the moon revolved around its planet. Though there could be darkness or light for long periods of time on either side depending on the speed of its revolution.\n\nWell, as I said, 1:1 tidal locking might not happen due to the eccentricity.A moon would probably have a longer rotational period then the Earth (due to being tidelocked to the parent planet) but it might be on the order of a few days at most. If it's orbiting an ice giant especially, it will need to orbit close to be stable.Day-night temperature swings on such a moon would depend on both the rotational period and the thickness of the atmosphere.I've heard that the minimum mass for a habitable moon is around 0.3 Earths (still bigger then Mars).That's a disappointment. If I planned to use a moon, I had my heart set on a high density moon in between Mars and Venus in size orbiting an ice giant for some reason. Thinking back, I'm not sure why. It just seemed like such a unique idea.\n\nWell, maybe it could happen, but the chances are low. The figure of 0.3 Earth masses is between Mars and Venus, but I don't see what would be special about density other then the uniqueness factor.Sheol and Tartaros sure have a forewarning ring to them. In context of course.\n\nPerhaps for Gliese 581e and Gliese 581c respectively? Both are places one would rather not set foot on.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:12:50.580114944Z",
        "author": "orb",
        "date": "2010-06-04T16:59:30+0100",
        "id": "d2c330526d9eb0ece6213839d08a9006",
        "post_id": "post-207559",
        "text": "AirSimming said:Doesn't work at all:(\n\nHaven't tested it in other players, but it works fine in Media Player Classic.Orbinaut Pete said:Just as a note, you can adjust the quality on the SpaceX stream (it is set to high by default, but you can adjust it to low).\n\nAnd this is the direct link to low quality stream (copy the link and paste into a video player - tested working in Media Player Classic):http:\/\/bglive-a.bitgravity.com\/spacex\/testing\/native",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.820931072Z",
        "author": "Pilot7893",
        "date": "2010-10-18T12:38:13+0100",
        "id": "7b6f5ad84e94434cfbae9ac6fc0278b7",
        "post_id": "post-266920",
        "text": "If you make the Swordfish as well, you will have my complete and undivided attention.",
        "thread_id": 17127
    },
    {
        "@timestamp": "2023-09-14T07:12:51.892600576Z",
        "author": "Cosmic Penguin",
        "date": "2011-04-29T17:19:16+0100",
        "id": "b5514ccd5bade404b67ed5e54fa094f7",
        "post_id": "post-208153",
        "text": "Hmm... the astrovan has stopped in front of the LCC. Chief Astronaut Peggy Whitson has dropped off the van and talked with somebody else, then the van turned back.Scrub?:shifty:EDIT: Confirmed scrub. Per NSF, for at least three days, maybe even more...",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.581900032Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-04T18:24:03+0100",
        "id": "40f42844a57769541303c4ed45f873cf",
        "post_id": "post-207573",
        "text": "Vehicle release systems configured for launch. T minus 4:15 and counting.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.86587392Z",
        "author": "cljohnston",
        "date": "2011-02-06T14:06:37+0000",
        "id": "4910dd5650d95d7627c703c6e4eddb6b",
        "post_id": "post-266940",
        "text": "Pilot7893 said:You are incomplete until you have.\n\nConcur.",
        "thread_id": 17127
    },
    {
        "@timestamp": "2023-09-14T07:12:51.89726976Z",
        "author": "garyw",
        "date": "2011-04-30T10:49:38+0100",
        "id": "c2083cab31d03220e6d3b70d38f71782",
        "post_id": "post-208187",
        "text": "jgrillo2002 said:by letting nasa make a new spaceplane that has more modern equipment and alot safer to say the least\n\nThat's a falsehood. New doesn't equal safe. Actually new = unknown until it fails then you learn about it.Classic example - During STS-133 the Soyuz flyabout was cancelled. The reason being the Soyuz TMA-01M was using a digital computer. The first time one had ever flown on a Soyuz. This computer is modern, state of the art and has a few bugs. In other words it has caused the Russians a few problems and they were nervous about doing the undocking, flyabout and redocking in case the computer sulked and they would then have to do an emergency deorbit.The shuttles aren't perfect but at 134 flights the issues and problems are starting to be understood.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.410545152Z",
        "author": "jinglesassy",
        "date": "2010-02-21T05:06:56+0000",
        "id": "2a6630141da6022b1527cab8b709677d",
        "post_id": "post-207193",
        "text": "Andy44 said:jinglesassy, can you please edit your post with punctuation and capitalization so it's easier to read?\n\nDone",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:13:50.265294848Z",
        "author": "Wally",
        "date": "2010-05-16T15:54:44+0100",
        "id": "14b09a5dddb00b19ded54097a2ed1fa1",
        "post_id": "post-70390",
        "text": "And what MFD can be used for setting this attitude?",
        "thread_id": 1711
    },
    {
        "@timestamp": "2023-09-14T07:12:51.910115328Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-24T21:54:01+0100",
        "id": "7f1eafdc9db69d9e927938ab3dac3fc8",
        "post_id": "post-207914",
        "text": "According tothe official AMS-02 Twitter page, the cryomagnet (amongst many other things) has been removed and the new permanent magnet has arrived at CERN's integration room in Geneva! :thumbup:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.445299712Z",
        "author": "Woo482",
        "date": "2010-02-19T23:31:42+0000",
        "id": "3cc639786a90d78df38966ce5d0203f3",
        "post_id": "post-207202",
        "text": "List of OFSS missions and their pilots:Mission name: OFSS flight 30Spacecraft: Space Shuttle EndeavourPilot:PriestLizardBackup Pilot: N\/ANumber of crew members: 7Launch Location: KSCLaunch: Feb 17th, 2010 03:26:55 UTCLanding: Feb 20th, 01:46:37 UTCDuration: 4 DaysOrbit altitude: 391.8km - 424.2kmOrbit inclination: 8.21 degreesPayload: The CleanRoom moduleMission name: OFSS flight 31Spacecraft: The Deltaglider IV \"Thermopylae\"Pilot:RevolpathonBackup Pilot: N\/ANumber of crew members: 4Launch Location: Wideawake International (Ascension Island)Launch: February 25th , 2010 04:14:48 UTCLanding: February 26th, 2010 08:56:00 UTCDuration: 1Orbit altitude: 391.8km - 424.2kmOrbit inclination: 8.21 degreesPayload: A resupply moduleMission name: OFSS flight 32Spacecraft: XR5 \"Maersk\"Pilot:DambusterBackup Pilot:NemoricusNumber of crew members: 8Launch Location: Wideawake International (Ascension Island)Launch: March 4th, 2010Landing: TBDDuration: TBD DaysOrbit altitude: 391.8km - 424.2kmOrbit inclination: 8.21 degreesPayload: The Pulsar2 moduleMission name: OFSS flight 33Spacecraft: XR5 \"Maersk\"Pilot:the.punkBackup Pilot:PhantomCruiserNumber of crew members: 8Launch Location: Wideawake International (Ascension Island)Launch: TBDLanding: TBDDuration: TBD DaysOrbit altitude: 391.8km - 424.2kmOrbit inclination: 8.21 degreesPayload: The S5\/S6 Solar Panel moduleMission name: OFSS flight 34Spacecraft: Space Shuttle DiscoveryPilot:astrosammyBackup Pilot: TBD. please applyhereNumber of crew members: 7Launch Location: KSCLaunch: TBDLanding: TBDDuration: TBD DaysOrbit altitude: 391.8km - 424.2kmOrbit inclination: 8.21 degreesPayload: The Sensitive Materials LabMission name: OFSS flight 35Spacecraft: The Deltaglider IV \"Thermopylae\"Pilot:PhantomCruiserBackup Pilot:RevolpathonNumber of crew members: 4Launch Location: Wideawake International (Ascension Island)Launch: TBDLanding: TBDDuration: TBD DaysOrbit altitude: 391.8km - 424.2kmOrbit inclination: 8.21 degreesPayload: A resupply moduleMission name: OFSS flight 36Launcher: Ariane6Pilot:ArkBackup Pilot: TBD. please applyhereNumber of crew members: 4Launch Location: Wideawake International (Ascension Island)Launch: TBDLanding: TBDDuration: TBD DaysOrbit altitude: 391.8km - 424.2kmOrbit inclination: 8.21 degreesPayload: The Grav1 moduleMission name: OFSS flight 37Spacecraft: Space Shuttle AtlantisPilot: TBD. please applyhereBackup Pilot:astrosammyNumber of crew members: 4Launch Location: KSCLaunch: TBDLanding: TBDDuration: TBD DaysOrbit altitude: 391.8km - 424.2kmOrbit inclination: 8.21 degreesPayload: The HGATruss moduleMission name: OFSS flight 38Launcher: SoyuzPilot:lennartsmitBackup Pilot:n72.75Number of crew members: 3Launch Location: BaikonurLaunch: TBDLanding: TBDDuration: TBD DaysOrbit altitude: 391.8km - 424.2kmOrbit inclination: 8.21 degreesPayload: Progress M1NOTE: all data here is not final and could change at any time.",
        "thread_id": 13161
    },
    {
        "@timestamp": "2023-09-14T07:12:51.939248128Z",
        "author": "Krikkit",
        "date": "2011-05-17T01:13:03+0100",
        "id": "a0a2e061d2b614e3c7207281cb2b33c1",
        "post_id": "post-208272",
        "text": "So do they purposefully add roll to the EFT through venting or something to make photographing easier, or is that just accidental?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:50.337292544Z",
        "author": "Rtyh-12",
        "date": "2010-10-20T12:56:59+0100",
        "id": "7d051c6f0ab3414c853398d34ea7703f",
        "post_id": "post-266866",
        "text": "I think staying on Mars for a lifetime is a good time to practice flight maneuvers in Orbiter.P.S.:Why to Pluto? Send them to Venus, let'em cook!(Just thinking of a movie: Australia Reloaded:Revenge of the Cooked.)",
        "thread_id": 17114
    },
    {
        "@timestamp": "2023-09-14T07:12:50.454370048Z",
        "author": "astrosammy",
        "date": "2010-02-20T09:38:09+0000",
        "id": "5a51168e5854047bfd390cefae905ab8",
        "post_id": "post-207211",
        "text": "If there isn't a pilot for mission 34 I'd love to fly it. If you'll have problems finding pilots for 37 or 38 I could also take one of that two missions.",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:50.925312256Z",
        "author": "orb",
        "date": "2010-10-18T14:17:13+0100",
        "id": "01c55d50886a3bfef41ebbc0a5424a24",
        "post_id": "post-266949",
        "text": "Here's calendar eventfor this launch, andhere you can request a reminderfor it.",
        "thread_id": 17129
    },
    {
        "@timestamp": "2023-09-14T07:12:52.575304192Z",
        "author": "Urwumpe",
        "date": "2010-02-25T17:51:46+0000",
        "id": "73e5cd440424bc89e037eb36a5590b7b",
        "post_id": "post-208869",
        "text": "Ark said:Good. Sometimes this is what it takes to make the public aware of the backroom, corrupt dealings that banks like this engage in.\n\nIf you want to see another nice example, large banks like the Deutsche Bank are not just giving expensive loans to Greece, they also \"bet\" on Greece not being able to repay the loans.",
        "thread_id": 13242
    },
    {
        "@timestamp": "2023-09-14T07:12:50.002843648Z",
        "author": "Andy44",
        "date": "2010-02-18T03:16:33+0000",
        "id": "3f95114083e8e028ec6a831df20ae556",
        "post_id": "post-206974",
        "text": "Finally, looks like this mission might actually work and come in on budget!http:\/\/www.theonion.com\/content\/video\/nasa_scientists_plan_to_approachOnion News Network is the best news network. News without mercy!",
        "thread_id": 13133
    },
    {
        "@timestamp": "2023-09-14T07:13:50.948094976Z",
        "author": "giannimess",
        "date": "2010-10-20T20:11:06+0100",
        "id": "7242988e6a01ca1000a71573578632a4",
        "post_id": "post-266961",
        "text": "GB2 AITHello,my name's Gianni from Roma, Italy, i've seen a lot of information about GB2, how do you collect those images and informations?I'm working in the AIT division who's in charge to test the satellites, i've worked on all the satellites of this batch,working for the platform test.I've seen the launch only this evening by mean your site, yesterday in Roma there was a TV connection with Baikonour but i was not there.I've seen a lot of my collegues in the pictures.Nice job and my compliment for all the informations!Very impressive all the FMs are in the space now!",
        "thread_id": 17129
    },
    {
        "@timestamp": "2023-09-14T07:12:52.669698816Z",
        "author": "Andy44",
        "date": "2010-02-27T04:42:07+0000",
        "id": "38910f45808583f957f9e59626ad2eb9",
        "post_id": "post-208973",
        "text": "Loru said:Nice article about nuclear rockets:http:\/\/www.nuclearspace.com\/Liberty_ship_menupg.aspx\n\nAccording to that article, the nuclear lightbulb gets a 10:1 thrust\/weight ratio, gets an Isp of 3060s (with a theoretical max of 5000!), and that seven such engines could be used to lift a 1000-ton payloadreusable SSTObooster to LEO!Sounds very optimistic. sputnik's post above seems to be in conflict with that.Also interesting in that article is that the author says nuclear lightbulb reactors were tested in the 60s and 70s, which I was unaware of. I alwasy thought the NLB was only theoretical. Cool that they have real test data on them.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:12:50.025083648Z",
        "author": "tblaxland",
        "date": "2010-02-18T06:12:34+0000",
        "id": "c3dae1d45a4994fd07a083dd1e808877",
        "post_id": "post-206989",
        "text": "Sure there are differences, that's why they are called \"versions\".I always update to the latest one when I notice it is available. It is not critical, but using the latest version is the best way to allow you to give meaningful feedback to the author.EDIT: For clarity: in my experience the changes between versions, at least at the user interface level, are fairly minor. If you update regularly, it makes it easier for you to adapt to the latest one.",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:13:50.616163584Z",
        "author": "statickid",
        "date": "2010-10-17T19:01:03+0100",
        "id": "183b713b26457c2e43474e91ef59e0d0",
        "post_id": "post-266876",
        "text": "Ok, So this isn't strictly Orbiter related, but there is that Orbiter-Google flight telemetry recorder soooo...I've been trying to fix this for a while but can't find ANY info about it. I'm mainly just curious to know if anybody on here has experienced anything even similar to this:for the record, my old google earth worked great!I downloaded Google Earth 5.2 and it seems to run great. In I don't think it CTD'd once since i got it which is better than 5.1.HOWEVER it does something WAY worse IMO. The program acts like the ENTIRE button interface does not exist. Sothings I CAN do:Navigate the earthzoom in and outpan aroundany type of mouse navigation interactionclose the application with the right corner \"x\" box (thankfully)Things I CAN'T do:click on layer buttonsclick on zoom buttonsclick ANY menu buttonsand oddly, I can open the application drop down menus but i can't select any items from them. example: open file menu but am unable to select \"exit\"So if i drag the layer scroll bar, it merely pans the map, as though the scroll bars weren't there. or i double click a button, it zooms into the area \"hidden\" behind menus as if they weren't there.I found I could still navigate with the keyboard limitedly and there was some suggestion I found to switch between openGL and Direct X which I could barely manage to switch the setting but it didn't do any thing different.Anybody else get this kind of problem?? Google corp is no help. can't find anybody else with this problem... :idk:also google doesn't offer the old version for download:rolleyes:",
        "thread_id": 17120
    },
    {
        "@timestamp": "2023-09-14T07:12:52.487353856Z",
        "author": "Notebook",
        "date": "2008-05-09T19:48:46+0100",
        "id": "27074faf93f4e88a218ea496ffb1c2e0",
        "post_id": "post-64467",
        "text": "It seems the government of Burma is not helping the situation.From the Secretary General of the UN.Mr Ban said he had been unable to contact the head of the ruling junta, General Than Shwe, to ask him directly to allow relief teams in. \"If early action is not taken and relief measures put in place the medium-term effect of this tragedy could be truly catastrophic,\" he said.\n\nhttp:\/\/news.bbc.co.uk\/1\/hi\/world\/asia-pacific\/7392331.stmN.",
        "thread_id": 1323
    },
    {
        "@timestamp": "2023-09-14T07:12:50.585725184Z",
        "author": "AirSimming",
        "date": "2010-06-04T19:15:19+0100",
        "id": "86e65f730d68bd0c5bdc28fcfd2017e7",
        "post_id": "post-207605",
        "text": "C3PO said:How much was the first flight of the A380 delayed?\n\nThe A380 actually was a dead horse for Airbus long before they even knew any possible date for test flying it. They still maintain, for years, as half as much orders as they need to brake even. It will continue to be in the red for many years, if not forever. It's too fat actually. The majority of airlines these days call for twin engine aircraft that can be operated from the most common airports (just look at the 787 orders...). The A350 will become a top seller.Anyway, those delays in space flight are really annoying, and not only for new vehicles. Just look at the Shuttle. The current technology and its procedures is anything but ready to be used by the wide public commercially.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.668870912Z",
        "author": "tl8",
        "date": "2010-10-18T07:41:03+0100",
        "id": "e252d9da21d3297ad6bf582c9e54e8b9",
        "post_id": "post-266887",
        "text": "That image is quite old, there is a lot more coal there now;)Also there is plenty of room for more. While that might be a typical image of Australia, there are still a large number of habitable areas.",
        "thread_id": 17122
    },
    {
        "@timestamp": "2023-09-14T07:12:52.583094784Z",
        "author": "jedidia",
        "date": "2010-02-25T17:41:51+0000",
        "id": "fb5326b255629b08162f56844d79147b",
        "post_id": "post-208887",
        "text": "I'll take this over to my developement thread, since this isn't really the place.",
        "thread_id": 13245
    },
    {
        "@timestamp": "2023-09-14T07:12:50.064688896Z",
        "author": "DaveS",
        "date": "2010-02-18T09:27:19+0000",
        "id": "9154b827b67ad1f135ec3a1400b3297a",
        "post_id": "post-207015",
        "text": "Looks awfully similar to the AI fighter in the movie \"Stealth\":http:\/\/www.imdb.com\/title\/tt0382992\/Codename for the that fighter is \"UCAV EDI\".",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:51.03830272Z",
        "author": "Urwumpe",
        "date": "2010-10-19T18:14:33+0100",
        "id": "53cd0c8b8557a12320087836411c9559",
        "post_id": "post-267000",
        "text": "You can also achieve initial capture at the weak stability boundary. The border of the gravity well of a planet is not static, it changes over time, can locally expand or shrink. An asteroid close to this region with only tiny velocity difference to the planet could slip into the gravity well of the planet in hyperbolic orbit and be forced to leave the gravity well at a point with higher potential, making it loose energy and slow down to be in a huge nearly circular orbit around the planet.Another such \"wave\" in the gravity field could make the same asteroid drop closer to the planet - multi-body dynamics are great for people who like fractals.",
        "thread_id": 17135
    },
    {
        "@timestamp": "2023-09-14T07:12:52.62944512Z",
        "author": "tgep",
        "date": "2010-02-25T16:38:14+0000",
        "id": "3130055a2fcfe6511462cf3236d1c871",
        "post_id": "post-208908",
        "text": "TSPenguin said:I am sorry to hear that:(Does this mean development of the Rag Tag Fleet will stop as well?\n\nFor my part, no.I have all of Jons developement files as well as lots of stuff that Christopher T sent to me. I have their permission to use the material so I will be continueing to build \" Rag Tag \" ships. They will be posted in the Orbit hangar when testing is finished.As I have recentley gotten married and moved to Mississippi, my developement is at a crawl because my coputer is not hooked up to the net as yet. I'm using a zip drive to transfer files to the family PC.What will I do ? Well, I've got plans for a Megido class battlestar that will serve as my new home and developement base of opperations. I do have 1 add on ready to fly ( so to speak ) that I will soon release in tribute to both Jon and Chris for all their help and encouragement over the past 2 years.:probe:",
        "thread_id": 13251
    },
    {
        "@timestamp": "2023-09-14T07:12:50.356314624Z",
        "author": "KOS",
        "date": "2010-02-21T23:21:20+0000",
        "id": "5e0e0a6b2a2259a180c9c371b215431d",
        "post_id": "post-207152",
        "text": "I can't hear the sounds... on the moon site, but I have MIDI turned on...:(",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:12:52.670758144Z",
        "author": "ikrase",
        "date": "2010-03-03T23:59:25+0000",
        "id": "2c818260a0202a620dac7d0bb5edde59",
        "post_id": "post-208984",
        "text": "You mean NTR or containing a nuclear bomb that misfired due to interception? Seems like if it survivies reentry, it could only be so bad. Plutonium is not anywhere near as bad as fission products, uranium almost a non-toxin.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:50.288603648Z",
        "author": "Wishbone",
        "date": "2010-10-17T14:19:38+0100",
        "id": "be598ad56650024de61d546bc64ac0bd",
        "post_id": "post-266804",
        "text": "Rest in peace. You will always be remembered - not only because of the beauty of fractals, but also for your brilliant statistics insights.",
        "thread_id": 17110
    },
    {
        "@timestamp": "2023-09-14T07:13:50.591909632Z",
        "author": "n72.75",
        "date": "2008-09-05T12:53:06+0100",
        "id": "d6b3fd2af2ca5507bc46730e78bb086d",
        "post_id": "post-70457",
        "text": "you could have a server admin. and ask for a time accel of a specific speed for a specific time and other users wouls have to aggree on it.plus if your in a multyplayer server then you are planing on interacting with others so you would be willing to make aggrements on things like time accel to compleat your combined mission.;)",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:50.497826816Z",
        "author": "Urwumpe",
        "date": "2008-05-05T16:06:38+0100",
        "id": "275c3817a4e6b68f4f890abf08acdc0c",
        "post_id": "post-64421",
        "text": "In that case, you will be out of ammo long before you have finished your job properly.The crime is bad enough, and the criminal not the insane, he likes to present himself currently. You would also need bullets for getting all who helped him, by not doing their job properly.And thats almost half the town, who did not do something, though they felt that something strange was happening. Including the police which just erased his short stay in prison from the files (For rape). Or which did not remember his name some years ago, when a young woman disappeared in a camping area - which the guy owned.Or the local religious cult office, which did not pay attention until today, about the various wrong details in the alibi letters. Or the people who rented an apartment inside the house and noticed strange noises, but did not talk about that until last week. or his wife, who must have known it...and pretends now that she does not know it.You can shoot people, but not problems.PS: The guy does not deserve the gift to get shot. He deserves to get put into prison. For the rest of his life. People who rape their own children won't enjoy life in a prison, if the guards don't ensure this, the other prisoners will...",
        "thread_id": 1317
    },
    {
        "@timestamp": "2023-09-14T07:12:51.891574528Z",
        "author": "Fabri91",
        "date": "2011-04-29T16:10:11+0100",
        "id": "c4d22dc94c0712d390faa4b876f2e10d",
        "post_id": "post-208146",
        "text": "diogom said:Thank Probe it's not launching from here. Severe thuderstorm and, for the first time in some years, ... these little ice balls, what's the english word for it? That. Along with \"some\" rain.Endeavour is in T-3h and holding.\n\nYou mean hail?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.512051968Z",
        "author": "T.Neo",
        "date": "2010-02-20T18:47:57+0000",
        "id": "07bf71232104f495460b100dc45138e3",
        "post_id": "post-207304",
        "text": "Obviously not, as that Pandora was located in the Alpha Centauri system.",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:13:51.032209152Z",
        "author": "Tommy",
        "date": "2010-10-28T02:13:07+0100",
        "id": "8bd746d1764cde43eb2221d6ea716926",
        "post_id": "post-266991",
        "text": "Now if only there were a decent tutorial for performing slingshots\n\nI can offer a quick guide for this using IMFD. Since IMFD can't actually plan the sling, you'll need to find a valid window first, using TransX, some other source, or just a good educated guess.I'll describe the process for a trip from Saturn to Earth, by way of Jupiter. Once you've found a suitable window, Target Intercept is used to plan a trip from Saturn to Jupiter. The normal methods for setting up an interplanetary transfer are used - there isn't anything different about this part of the flight. However, it's often best to use a Target Plane intercept for swing-by's as this typically results in the least amount of plane change during the swing-by (where planar adjustments are very expensive).You will want to approach Jupiter for a prograde insertion. At a rough guess, I'd plan for a PeA of about 100M during the approach.As soon as you enter Jupiter's SOI, You want to have Target Intercept open in one MFD, IMFD Map in the other, and the MFD's must be linked. In IMFD Map, set the reference to Jupiter. In Target Intercept, set the Target to Earth, ensure Ref is Sun and Source is Jupiter. Now, set the TEj in Target Intercept to match the PeT shown in IMFD Map. After all, that is when we stop approaching Jupiter and start \"ejecting\", or departing.Now, switch IMFD Map to Slingshot program and set it to \"Plan\". Ensure the reference is Jupiter, and it is in prograde mode, not retrograde. Now adjust the TIn in Target Intercept while watching the dV shown in Slingshot. Adjust TIn to get the lowest dV in Slingshot, then use the AB in Slingshot. Once you have passed the Jupiter Pe, watch the dV in Slingshot and when it starts climbing use AB again.After that, just coast until outside Jupiter's SOI, switch the source in Target Intercept to \"self\" and continue on as normal.This is the same if you are going outward (ie, Earth to Saturn via Jupiter). Slingshots going outward will increase the velocity relative to the Sun, and slingshots coming inward will decrease your velocity relative to the Sun.",
        "thread_id": 17134
    },
    {
        "@timestamp": "2023-09-14T07:12:51.955275776Z",
        "author": "diogom",
        "date": "2011-05-29T17:06:04+0100",
        "id": "1d3faec18f6d93eaf7dcf917b1802e6c",
        "post_id": "post-208387",
        "text": "Here classes start at 8:15, so I have enough time to watch it, if it lands on time. That will wake me up for the day, and help me bear another day listening to a boring Portuguese class. :lol:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.660060928Z",
        "author": "Sky Captain",
        "date": "2010-05-23T07:33:31+0100",
        "id": "e28120f29834316b3a26dbe793bfd951",
        "post_id": "post-207495",
        "text": "Arrgh all these delays freak me out :beathead: Why can't they launch from the same site where Falcon 1 launched. With Falcon 1 launches there never were problems with range safety, conflicts with other scheduled launches and whatnot.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.335172096Z",
        "author": "DanM",
        "date": "2010-10-17T18:01:14+0100",
        "id": "9b1ed5d48b0fdd2bcf052c41ecf50a2b",
        "post_id": "post-266847",
        "text": "Of course, we could turn Mars into a penal colony like Australia. Not Really. I don't want to let criminals live the dreams of so many decent people. Even if the good people would return and the criminals don't.",
        "thread_id": 17114
    },
    {
        "@timestamp": "2023-09-14T07:12:51.9673792Z",
        "author": "garyw",
        "date": "2011-05-31T13:15:20+0100",
        "id": "1aab8a8086dbbb633400c3b236b58554",
        "post_id": "post-208412",
        "text": "Yoda said:June 6th ?............There is just something wrong with that whole story; something doesn't add up here for them to wait this long.\n\nNespoli was ill. There are time critical experiments to be removed. The capsule itself needs to be safed then moved from Kazakhstan to Moscow which isn't the same as rolling the shuttle into the OPF as there are legal formalities to go through and then everything needs to be removed.They'll get to the photos when they get to them. Nothing fishy, nothing suspicious, no cover up. No rush. It's not like they are the most critical things aboard.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:50.174904832Z",
        "author": "Fizyk",
        "date": "2010-10-23T11:35:48+0100",
        "id": "e52370ae2388c55689bc7fc18574d5e4",
        "post_id": "post-266786",
        "text": "RisingFury said:I'm pretty sure that's not what he was referring to, but radiation does slow down in material. That makes the basis for lenses. In water, the speed of light is only about 0.75 c.\n\nThe speed of visible light is about 0.75c. For gamma and X rays it's probably a lot closer to c. The speed of electromagnetic waves usually depends quite a bit on wavelength, you know;)Then again, there is also neutron radiation, which will probably indeed have a lot smaller range in the atmosphere than in the vaccuum.",
        "thread_id": 17108
    },
    {
        "@timestamp": "2023-09-14T07:12:49.8101312Z",
        "author": "DaveS",
        "date": "2010-02-17T16:26:50+0000",
        "id": "dca241a154cfec5d180b02211b7d91de",
        "post_id": "post-206824",
        "text": "Turbinator said:Are you 100% sure about that, because it's disabled in order to prevent any accidental movements during the critical phase of docking, if it where to move the results could be catastrophic.\n\nIncorrect. ISS remains in attitude controlduringthe docking approach. It's only after contact and capture that both ISS and shuttle goes into free drift. It's only after the orbiter docking ring has been retracted for hard docking that attitude control is resumed.",
        "thread_id": 13122
    },
    {
        "@timestamp": "2023-09-14T07:12:52.472715008Z",
        "author": "Deltafang",
        "date": "2010-02-26T16:31:37+0000",
        "id": "743255a325ad5a48ec2c7fc31eaa29ce",
        "post_id": "post-208741",
        "text": "T.Neo said:Cloud formation depends on temperature. At Jupiter or Saturn like temperatures, ammonia clouds are predominant. At higher temperatures (Earthlike) water clouds will be predominant. Higher still, the planet would be within a temperature zone where no chemicals would condense to form considerable clouds, and the planet would be featureless and blue due to reyleigh scattering. Higher still, and the planet would be covered in worldwide sodium haze, and at temperatures over 1400K even silicate clouds could form.\n\nHow long do you think it'd take for a planet to change classes in the Sudarsky model? I'd think it would take hundreds of thousands to millions of years for a jovian to completely change.Uranus and Neptune are not included in the Sudarsky model of planetary appearance, but their appearance is due to methane clouds and methane haze, AFAIK, which can only form at low temperatures at distances far from the parent star. Class III cloudless planets would probably be too close to their stars to be within the habitable zone, and class II planets will be whitish unless there are reddish or brown tholin or phosphorous condensates in their clouds.\n\nHmm, so a gas giant in the habitable zone would be a whitish Class II planet?I don't think there could be condensates at that distance which would make the planet blue. If the water clouds were low enough in the atmosphere, they might be partially obscured by the atmosphere and thus be bluish, but this is somewhat unlikely.As you are the topic starter, I believe the decision to move the discussion or keep it here is yours.\n\nAwww. Like I said before, maybe it could be in the process of changing classes and therefore retain some of its banding or other color features when viewed from a distance.I think I will start a new thread, we've gottenveryoff topic haha.:lol:",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:12:49.810802432Z",
        "author": "BenSisko",
        "date": "2010-02-17T19:54:36+0000",
        "id": "a2ee352eeac173ccaa0d0db0a7c78fe3",
        "post_id": "post-206829",
        "text": "Ok, I'm curious. How did they maintain those iterations of the station on the R-Bar then, IMU's & thrusters?",
        "thread_id": 13122
    },
    {
        "@timestamp": "2023-09-14T07:13:50.262814976Z",
        "author": "SiameseCat",
        "date": "2008-06-02T03:02:43+0100",
        "id": "8da9e8ca0d91a160e42d739a77509ccb",
        "post_id": "post-70368",
        "text": "Set the ROT RATE to 0.13 and set the BODY VECT to 2. Then enter ITEM 19 to start the rotation. In theory, you can leave the autopilot on through docking, although I'd recommend disengaging the autopilot (ITEM 21) once you are in the correct attitude, since UP is not good at holding tight deadbands.",
        "thread_id": 1711
    },
    {
        "@timestamp": "2023-09-14T07:12:52.514568448Z",
        "author": "Juanelm",
        "date": "2010-08-03T00:55:23+0100",
        "id": "ef3e6f9b1861455652565e4eb51cd95e",
        "post_id": "post-208798",
        "text": "20 Litre said:Download and install OrbiterSound 3.5 (for better ambiente), Universal Cars and Cargos 2.0 and DeltaGliderIV-2.All 3 Addons available athttp:\/\/orbiter.dansteph.com\/index.php?disp=d\n\nYeah. Let me know if it works.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:49.852624128Z",
        "author": "JamesG",
        "date": "2010-02-18T09:53:58+0000",
        "id": "2eb74e5e2adbb98d7e06c4e3551b5bce",
        "post_id": "post-206865",
        "text": "Are you looking for a formal thesis on it?Ser'sly. Why should I spend my time educating you on such basic things when you can take a 20 second Google search and find the same information?Do you argue that M class red dwarf stars are variable flare stars?Do you argue that said stars would be highly gravitationally infuenced by gas-giant planets in their solar systems, making them readily detectable, especally at less than 5 ly?Do you argue that the \"habitable zone\" (region where liquid water could exist on an Earth sized world) of a red dwarf is extremely close to the star's choronosphere?Do you argue that those said conditions would make a \"habitable planet\" (as defined as an Earth-analog) highly unlikely in such a star sytem?etc. etc. etc.If no, then STFU because you are only making yourselves look like pedatic jerks.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:12:52.57462528Z",
        "author": "Bj",
        "date": "2010-02-25T05:06:06+0000",
        "id": "534d141ba5bd6cb78b4e3b6d92a904b7",
        "post_id": "post-208862",
        "text": "the hacker claims he wants to expose those cashing in on the recession in Latvia. He is slowly passing details of leading Latvian firms via Twitter to the TV station and has its audiences hooked. The Latvian government and police are investigating the security breach. Data leaked so far includes pay details of managers from a Latvian bank that received a bail-out. It reveals that many did not take the salary cuts they promised. Other data shows that state-owned companies secretly awarded bonuses while publicly asking the government for help.\n\nhttp:\/\/news.bbc.co.uk\/2\/hi\/technology\/8533641.stmWhats worse? Having a Hacker break into a banking system, or him finding out data about the company?Who wants to bet a good chunk of banks all around the USA or world even are doing the same thing? Sickening.",
        "thread_id": 13242
    },
    {
        "@timestamp": "2023-09-14T07:13:50.864423168Z",
        "author": "Tribersman_FR",
        "date": "2010-12-25T09:37:25+0000",
        "id": "5fb37740326e88702cd1238335d45114",
        "post_id": "post-266934",
        "text": "Okay, here you go. I don't have more picture of it.http:\/\/smg.photobucket.com\/albums\/v154\/Tribersman\/Cowboy Bebop\/Sword fish II\/I have a Collector \"You'll envy me\" Edition so I can give you some numbers.Sword fish II:Length : 13.8m (canon included)wingspan : 13.3mheight : 4.8mMass empty : 8.4 tonPlasma Canon : 12.7 mmRed Tail:Length : 8.6mwingspan : 7.2mheight : 5.4m (canon included)Mass empty : 7.2 tonVulcain Canon : 30mm",
        "thread_id": 17127
    },
    {
        "@timestamp": "2023-09-14T07:12:49.916946688Z",
        "author": "Lunar Pilot",
        "date": "2008-05-17T02:41:26+0100",
        "id": "7cf84ff9971359a26f7a4fd7afb6c7ca",
        "post_id": "post-64363",
        "text": "liquidToo bad Orbiter doesn't support liquids like water and such. Then people could create submarine addons. I bet no one's done that before.",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:13:50.925515008Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-18T22:35:06+0100",
        "id": "163725e47dbde63358c2cf7461881957",
        "post_id": "post-266950",
        "text": "Spaceflight Now:\u2022Soyuz launcher ready to restore full Globalstar service.\u2022(Photos) Soyuz moves to pad for commercial mission.---------- Post added at 10:35 PM ---------- Previous post was at 09:06 PM ----------Roscosmos PAO: \"Baikonur: Soyuz-2 with Cluster of 6 Globalstar's to Lift Off Today\".Baikonur space port: L-day operations are carried out with Soyuz-2-1\u0410 rocket - Fregat upper stage and cluster of 6 Globalstar2\u2019s today at the launch pad. The operations at pad 31 have commenced at 8 a.m.The State Board will meet at 17:15 to evaluate launch campaign results and give \u2018go\u2019 for the tanking and launch.The launch of Soyuz-2-1\u0410 rocket with Fregat upper stage and cluster of 6 Globalstar2 spacecraft is slated for 21.10 MSK, Oct. 19.",
        "thread_id": 17129
    },
    {
        "@timestamp": "2023-09-14T07:12:52.610303232Z",
        "author": "rseferino",
        "date": "2010-02-25T21:17:47+0000",
        "id": "0aba4dd512fc043277878b272b13f404",
        "post_id": "post-208903",
        "text": "I expect the release for my land. I remember a very entertaining animated film \"Fly Me to the Moon\"http:\/\/www.imdb.com\/title\/tt0486321\/",
        "thread_id": 13249
    },
    {
        "@timestamp": "2023-09-14T07:12:50.435557632Z",
        "author": "simonpro",
        "date": "2008-05-20T09:32:12+0100",
        "id": "8be05aca7ff811c120f1c077ecc4fe59",
        "post_id": "post-64397",
        "text": "Because flight sims aren't really that much like flying. It's useful fo rthe basic stuff but way too many people spend a lot of time on F.S and then think they're the next Chuck Yaeger, flying a real plane scares the crap out of a lot of them:D",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:13:51.03845376Z",
        "author": "Urwumpe",
        "date": "2010-10-19T19:21:57+0100",
        "id": "49460cc328dc2e212110a4450dd9fc2f",
        "post_id": "post-267002",
        "text": "Hielor said:Uh... :facepalm:I think Occam's Razor might have something to say about this one.\n\nAnd the Nice model.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Nice_model\"]Nice model - Wikipedia, the free encyclopedia[\/ame]Grovers theory sounds like it was inspired by the data-free predictions of Zecharia Sitchin, like in his book \"The twelfth planet\"..",
        "thread_id": 17135
    },
    {
        "@timestamp": "2023-09-14T07:12:52.61996928Z",
        "author": "Urwumpe",
        "date": "2008-05-06T18:54:50+0100",
        "id": "a2180ac16cccb9d9859b58971c285a2c",
        "post_id": "post-64488",
        "text": "Ghostrider said:Nope, you can camp out at the local hotel with a good spotter andthis.\n\nGna, that is standard business. If you would work undercover as assistant cook inside the hotel, this would be effort.:p",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:12:50.580855808Z",
        "author": "Spike Spiegel",
        "date": "2010-06-04T17:52:53+0100",
        "id": "980b43104df3917714f3840218e3d8aa",
        "post_id": "post-207565",
        "text": "SiberianTiger said:The boat's name is the Reel Insanity, owned by an OFFSHORE ENTERPRISES HOLDINGS LLC:http:\/\/www.boatinfoworld.com\/registration.asp?vn=123587\n\nThe information age is terrifying sometimes. You went from hearing about a fisherman in the area to finding the name and holding company of the boat in that amount of time. And you don't even live in the same country as the boat. Truly we live in the future.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.175154432Z",
        "author": "Urwumpe",
        "date": "2010-10-23T12:52:34+0100",
        "id": "acb183291b8ee1ef23b4b943e16e7887",
        "post_id": "post-266789",
        "text": "tblaxland said:Chromatic dispersion is a real problem in spread spectrum fibre optic communications. The frequency dependence of the refractive index in most materials means that different frequencies have different phase and group velocities. The wave velocities tend to infinity as frequency increases, IIRC, but I don't recall what effect that has on the velocity of individual photons.\n\nSimple - none.Group velocity is the speed at which a group of photons travel through a medium, taking individual random paths. Each photon still travels at c but doesn't take the direct route.What annoys me is that the medium is completely left away again. Despite it being really the important factor, before the wavelength has any effect.",
        "thread_id": 17108
    },
    {
        "@timestamp": "2023-09-14T07:12:51.979607552Z",
        "author": "garyw",
        "date": "2011-06-10T14:27:48+0100",
        "id": "a491dcf49ed3a8c0b9753b4f94af6b2c",
        "post_id": "post-208482",
        "text": "I've usedwww.photobox.co.ukbefore now. They have printed out some lovely ISS\/Shuttle shot for me in the past.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.657521152Z",
        "author": "Fabri91",
        "date": "2010-05-17T17:35:18+0100",
        "id": "ea6bac8f2e78121142d0407d4192fa46",
        "post_id": "post-207481",
        "text": "Still no news?Will it slip after Atlantis' landing?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.591773952Z",
        "author": "TSPenguin",
        "date": "2008-09-05T11:36:58+0100",
        "id": "db40a3dd671047f63c1c91dc1ed59b81",
        "post_id": "post-70455",
        "text": "Sherrif of Nottingham said:Could I create a server on my computer? Then run it so me and a friend can play 'alone' together?\n\nOf course you can. It would be no different than someone putting up a server and making it public, except, yours won't be public.AFAIK to do that now, you would need to compile it yourself from SVN. How good that version would work is not known to me. Afterall, it is in developement.",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:52.002287872Z",
        "author": "Dambuster",
        "date": "2011-03-02T14:55:18+0000",
        "id": "c579390919e5141c8ef405d5f8ff527c",
        "post_id": "post-208050",
        "text": "orb said:Rollover videos:Spaceflight Now:Shuttle goes vertical for last time(PHOTO GALLERY)Shuttle hoisted by heavy-duty crane(PHOTO GALLERY)Endeavour lowered next to shuttle stack(PHOTO GALLERY)NASA:NASA'S Space Shuttle Endeavour Set For Final Trip To Launch Pad\n\nThat is so insanely amazing...",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:50.315892736Z",
        "author": "sputnik",
        "date": "2008-06-17T17:11:21+0100",
        "id": "0217750c7fa7a24cde11975134128a43",
        "post_id": "post-64389",
        "text": "I have not been doing an Atlas series, but it wouldn't be hard to throw one together under Velcro. Anybody have a set of meshes they can donate?",
        "thread_id": 1315
    },
    {
        "@timestamp": "2023-09-14T07:13:50.590451712Z",
        "author": "to be",
        "date": "2008-08-31T02:51:01+0100",
        "id": "a19908f44f517787ad647afbcbd926be",
        "post_id": "post-70439",
        "text": "Honestly this planning has moved away from orbiter. If you are going to do all this, you might as well write your own (simple) physics engine, and add native multiplayer.",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:52.076071424Z",
        "author": "george7378",
        "date": "2010-02-23T17:30:41+0000",
        "id": "660c9df66ca2a7607a88b51da911d41a",
        "post_id": "post-208583",
        "text": "Hi all,I am trying out C++ by making an MFD.I want to know how to create the equivalent of a 'Hello World' MFD, i.e - one which just displays some pre-defined text, or maybe an image or similar file.I am familiarising myself with the layout of MFD C++ files, and was wondering - could you give me an example of the bare minimum code to make such a simple project?Thanks.",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:12:50.435095296Z",
        "author": "reverend",
        "date": "2008-05-05T04:02:23+0100",
        "id": "3bd0470f6f6e5c326f6fc36eb41cf9e4",
        "post_id": "post-64392",
        "text": "I remember my first flight lessons too... I also had a problem when I told the instructor I already had logged 1,200 IFR hours in the simulator.The rest of training was a breeze. I was able to pretty much skip any type of ground school and progress to solo time pretty quickly.",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:12:52.511000832Z",
        "author": "Juanelm",
        "date": "2010-02-25T11:48:08+0000",
        "id": "c3c35828ff3d33ff426e6d30cb878849",
        "post_id": "post-208770",
        "text": "KKinsane said:LOL, well I got mfd 1 working after about ten minutes of shouting at a headphone (I am using it backwards :O)I used windowed veiw because I heard it doing something, I was trying to say \"F4\" to open the menu but speach recognition said moving so I told it undo, cancel, stop! i've had enough issues with vista to avoid risking deleting everything with an improvised headphone tbh, i'll wait for the next installment:)and \/ or invest in a proper microphone? nah!ok, mfd one works, I say select and it tells me \"command is not avaliable at this time\", wtf?ed: my give up.\n\nRead the manual...To open the menu you should say \"menu\" not \"F4\". To select MFD you should say \"MFD select\", not \"select\".Can anybody please recommend a good headset for winxp?Thanks\n\nMine is a relatively cheap one found inWalgreens. It is collapsable, very comfortable to use, has good sound quality, the microphone is removable from the headset, and has microphone mute button and volume control knob. It works perfectly with OSRM.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:50.592172544Z",
        "author": "Sherrif of Nottingham",
        "date": "2008-09-06T04:25:32+0100",
        "id": "78be462082dda8b9af1c09ab4a336a14",
        "post_id": "post-70461",
        "text": "Your idea is basically my idea, you have to remember that if you disconnect from the server and do a jump (with everything jumping in time with you) as soon as you come out of your jump everything snaps back to where it is in the server, in your \"warped reality\" you were in the gravity SOI of the moon. As soon as you returned to the server, it moves back to where it is, you are no longer in the SOI.",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:50.612552448Z",
        "author": "Urwumpe",
        "date": "2010-03-11T08:54:24+0000",
        "id": "8f772dfade754c91cad4bce22806e59e",
        "post_id": "post-207436",
        "text": "tblaxland said:So TEA\/TEB are used to start the turbine as well as to ignite the engine?\n\nYes, both have different roles.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:50.669307904Z",
        "author": "Pyromaniac605",
        "date": "2010-10-18T08:00:56+0100",
        "id": "2cac14983a67527760368034fd884819",
        "post_id": "post-266890",
        "text": "tblaxland said:Or Australia.Which to your prefer least?\n\nI'd pick the ice, I prefer too cold to too hot. :tiphat:Darren",
        "thread_id": 17122
    },
    {
        "@timestamp": "2023-09-14T07:12:52.056419328Z",
        "author": "cr1",
        "date": "2010-02-23T09:56:59+0000",
        "id": "b910b6022eb4c7b4c19c2aa2ba005e6e",
        "post_id": "post-208570",
        "text": "TEj is found both in TransX and IMFD right?Btw, welcome to the forum shangding! Woohoo another Chinese orbinaut:cheers:",
        "thread_id": 13218
    },
    {
        "@timestamp": "2023-09-14T07:12:49.97718272Z",
        "author": "Turbinator",
        "date": "2010-02-18T02:02:37+0000",
        "id": "86d581f0e51fd8bea92d52e16d6b09d5",
        "post_id": "post-206915",
        "text": "I got the turbine blades back, cause I loved them myself.When I registered for this new Orbiter forum I was actually thinking of registering as Turbine. But I decided to go with Turbinator, because that's the username I used on the original Orbiter forum.It's good to see that the name is seen as intended, guess I ran in to some strange people on-line today?Then again, the internet never had a shortage of strange people.Witch one do you think is better?oror the black one now..",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:13:50.669585408Z",
        "author": "eveningsky339",
        "date": "2010-11-09T19:05:16+0000",
        "id": "93ab85ea6e53ffd3966c7ce65531acfc",
        "post_id": "post-266892",
        "text": "I've seen some bizarre images on Google Street view. One was a man with what appeared to be a horse's head (I believe it circulated somewhat), and another of a man soliciting... eh... certain women. :facepalm:Keep your eye out for that little Google car.",
        "thread_id": 17122
    },
    {
        "@timestamp": "2023-09-14T07:12:52.141632Z",
        "author": "Notebook",
        "date": "2010-02-24T08:08:41+0000",
        "id": "d5468fcb01d44025a88b43a2e035f933",
        "post_id": "post-208617",
        "text": "Welcome KKinsane, I'm sure you'll get a lot out of Orbiter and the forum.Re: the UK space program.If you are interested in the future, these two are the best candidates I know, with Reaction Engines making best progress.http:\/\/www.reactionengines.co.uk\/Bristolspaceplanes.com(seems to have gone off, could be maintenance, hioefully not abandoned)Historically, there were the Blue Streak, Black Knight, and Black Arrow programs, and you'll find lots of internet stuff about them. There should be a Black Arrow in The Science Museum, if thats handy, and there are Blue Streaks in East Fortune museum near Edinburgh, and the Space Center Leicester. A few around museums in Europe, bits in Australia...A good book about UK rocketry is \"A Vertical Empire\":[ame=\"http:\/\/www.amazon.co.uk\/Vertical-Empire-History-Programme-1950-1971\/dp\/1860942687\"]A Vertical Empire: The History of the UK Rocket and Space Programme, 1950-1971: Amazon.co.uk: C.N. Hill: Books[\/ame]Its got a website with other info:http:\/\/www.spaceuk.org\/index.htmGood read, I can recomend it.Specific to Blue Streak, this is the best I've found so far:http:\/\/www.bis-spaceflight.com\/sitesia.aspx\/page\/128\/Node\/108\/l\/en-gbBottom of the frame; \"Blue Streak by Charles Martin\"Excellent book if you like looking at schematics, and reading data tables, I do!Paperback, and falls apart after a year, so needs careful handling.Not much chance of a UK launch site, unless you head North, or South West. Europe is just too close, though they did think about it...http:\/\/www.spaceuk.org\/bstreak\/bs\/cumbria.htmhttp:\/\/www.spaceuk.org\/ba\/northsea.htmforgot about this for possible Black Arrow launches.Should really mention Spadeadam, and the Rocket Propulsion Establishment at Westcott. They were important sites in the UK rocketry history.Also this, it did a lot too:http:\/\/news.bbc.co.uk\/1\/hi\/sci\/tech\/4490253.stmN.",
        "thread_id": 13221
    },
    {
        "@timestamp": "2023-09-14T07:12:50.545010432Z",
        "author": "dgatsoulis",
        "date": "2010-05-17T23:49:40+0100",
        "id": "00c883ecd246f4a214d24f3127b8d55f",
        "post_id": "post-207340",
        "text": "Did you use IMFD to find this window or TransX?. I must say that i found TransX easy for finding the basic transfer but it was quite clumsy in actually getting the maneuver to accomplish this transfer since there was a lot of plane change mixed in with prograde.\n\nAt first i opened IMFD to set up an off-plane target intercept (target=earth) and looked at the date of arrival. It was much earlier than 56804, but -of course- the dv required was more than the DG could handle.This got me thinking that there had got to be another launch window earlier.I then used TransX to find it, since it's easier than IMFD. (for launch windows, not to mention sling-shots where IMFD is pretty much useless).After setting up the plan, i (same as you) had a massive plane change needed. But as i changed my eject orientation i noticed that i could get to a minimum of about 37 degrees of Rinc.Even BETTER was that, at an eject orientation of 88 degrees, the Rinc was still close to the minimum (about a degree more), but MORE IMPORTANTLY, the gray line that shows the intersecting nodes of the current orbit's and the ejection plan's planes, passed DIRECTLY above the Pe of the plan.Hope this pic explains. i'm also posting my scenario. (I had to change the Graph Projection of TransX to \"Focus\" to get a better view).Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56333.4311383414\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Orbit\n  REF AUTO\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  3\n  FNumber 3\n  Int 1\n  Orbit True\n  Vector  -7989.38687134 -2477114.56256 89413.6865768\n  Vector  612.146924628 -106.250520801 -2915.91126079\n  Double  2.20320914692e+013\n  Double  56333.4311383\n  Handle Mercury\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  56333.4311383\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 1\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 0  2479534.10851\nEj Orientation\n 0  1.53588974176\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Mercury\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  56276.9514739\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 0  7814.35178505\nEject date\n 0  56334.5213148\nOutward vel.\n 0  0\nCh. plane vel.\n 0  2175.63932456\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  8389545422.92 1672552288.84 -3176882787.7\n  Vector  -9052.49677657 -1814.42706035 3424.51808118\n  Double  3.98600439969e+014\n  Double  56412.4058315\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  56276.9514692\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Frame\n  FRAME Ecliptic\n  REF Mercury\nEND_MFD\n\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Orbiting Mercury\n  RPOS -7989.39 -2477114.56 89413.69\n  RVEL 612.147 -106.251 -2915.911\n  AROT 141.24 64.38 11.52\n  VROT -0.05 0.03 0.12\n  PRPLEVEL 0:0.206 1:0.951\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  PSNGR 2 3 4\n  TRIM -1.000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nENDThis way i could do the plane change required by the plan with minimum dV.I burned at Pe untill my Apoapsis reached the edge of Mercury's SOI. (ApR 20.0M). Then ,at Apoapsis, i got rid of that 38 degrees of Rinc required, with very little fuel, and then proceeded with the rest of the plan. (BTW, Burn Time Calculator is a great tool).I have found that this approach (changing your eject orientation) doesn't always work.For instance, in the challenge that you allowed me to post (Earth to Mars, advanced challenge) there was NO WAY to get the gray line to pass over the Pe shown by the TransX plan. I had to use a similar approach to this one, with IMFD, to get the same results.In conclusion: I was almost sure that i was done with Orbiter. (I thought) i could do pretty much anything i wanted in it and that it was no longer a challenge. THEN, i came by your tutorials and challenges and i must admit that they recandled my enthusiasm for Interplanetary voyages!Thank you!Respectfully,DimitrisP.S. The scenario above works with TransX 3.13.1.3",
        "thread_id": 13177
    },
    {
        "@timestamp": "2023-09-14T07:13:50.925808128Z",
        "author": "SiberianTiger",
        "date": "2010-10-19T19:51:02+0100",
        "id": "653480b0c2bd07d34d1aa4590e01abca",
        "post_id": "post-266953",
        "text": "The two most upper spacecraft have just separated from the adapter.---------- Post added at 22:51 ---------- Previous post was at 22:50 ----------All spacecraft are separated at the target orbit! My congratulations!:cheers:",
        "thread_id": 17129
    },
    {
        "@timestamp": "2023-09-14T07:12:51.951839744Z",
        "author": "C3PO",
        "date": "2011-05-27T14:59:06+0100",
        "id": "339aac667707215fbb547578553a4781",
        "post_id": "post-208362",
        "text": "IronRain said:Just to let you all know, final EVA in the Space Shuttle era has begunThis EVA will push the total EVA time for ISS assembly passed 1,000 hoursShuttle astronauts venture into space for final timeNASA HD stream\n\n\"Station assembly complete\".I wonder if that call will wake up any US citizen (or even politician) to the fact that US manned space flight is effectively ending this year. Personally I doubt it.:(",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.010884096Z",
        "author": "cjp",
        "date": "2010-02-11T16:14:49+0000",
        "id": "bf408e1c8caaf1f942b38c9cc5eb0366",
        "post_id": "post-205564",
        "text": "What also nice is, as English your mother language is not: write you posts in your own language, and late by Babelfish translate.P. Google translate were too well. For this aim works Babelfish improve.Google translate:What is fun, if English is not your native language: write your post in your own language, and let it through Babelfish translation.PS. Google translate was too good. Babelfish works better for this purpose.",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:13:50.172969984Z",
        "author": "Unstung",
        "date": "2010-10-17T06:56:55+0100",
        "id": "6e87680e9b8cf6e7173ed1c5d93359c8",
        "post_id": "post-266769",
        "text": "Urwumpe said:Or jews in space!\n\nWhat?Oh, and: [ame=\"http:\/\/en.wikipedia.org\/wiki\/List_of_Jewish_astronauts\"]List of Jewish astronauts - Wikipedia, the free encyclopedia[\/ame]And:http:\/\/en.wikipedia.org\/wiki\/Electromagnetic_pulse#Generation_of_nuclear_EMP",
        "thread_id": 17108
    },
    {
        "@timestamp": "2023-09-14T07:12:52.001043712Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-04T23:52:23+0000",
        "id": "ded014ecacb6a4f08013d0aab5af46ff",
        "post_id": "post-208040",
        "text": "NASA TV Video: Kelly to Fly on Shuttle Mission.\u200b",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.320107264Z",
        "author": "Urwumpe",
        "date": "2010-02-12T15:25:36+0000",
        "id": "f8c57b3cbc7692af12d112325203c685",
        "post_id": "post-205789",
        "text": "adamb193 said:There are people who do the raw food thing. According to them the only reason we have cancer and disease is because we cook food. They say that our ancestors didn't die of cancer in the past because they ate raw food, failing to notice that they didn't live long enough to die of cancer.\n\nAnd they still did develop cancer already in the past...Also raw fish is something else than raw meat - we did not eat as much raw meat as we did eat raw fish in the past, since raw meat is not good at all for our digestion - and I would sure like to see a medical study on the raw meat eaters about their likelihood of cancer... should be pretty high especially for the liver or pancreas.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:50.9478016Z",
        "author": "orb",
        "date": "2010-10-20T10:25:35+0100",
        "id": "23ffbb658a583d83dd3597e13839999b",
        "post_id": "post-266959",
        "text": "Spaceflight Now:Soyuz rocket lifts off with six satellites(PHOTO GALLERY)",
        "thread_id": 17129
    },
    {
        "@timestamp": "2023-09-14T07:12:52.387956992Z",
        "author": "TSPenguin",
        "date": "2010-02-24T09:05:19+0000",
        "id": "18cd3bd669bc3fe9a307bc53d73b4a65",
        "post_id": "post-208653",
        "text": "He says he built it to show his academy friends that they can do spaceflight too. What a bad reporting not to mention that ANYONE can do it with this free program!",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:12:48.576487936Z",
        "author": "foxtrot",
        "date": "2010-02-13T03:58:12+0000",
        "id": "9d9e056daf6e5d38bf54f5a1b3afce13",
        "post_id": "post-206124",
        "text": "I was thinking in the fictional spacecraft they should put escape pods on the sides of them or drop ships that blend into the fictional spacecraft until needed. I just thought it might have been a good idea maybe being as in the movies and games and such they have escape pods and drop ships.Does anybody else agree with me kinda? :feedback:",
        "thread_id": 13056
    },
    {
        "@timestamp": "2023-09-14T07:12:51.891430656Z",
        "author": "diogom",
        "date": "2011-04-29T16:08:07+0100",
        "id": "34913f77542339a8b47ee8fa0feba97c",
        "post_id": "post-208145",
        "text": "Thank Probe it's not launching from here. Severe thuderstorm and, for the first time in some years, ... these little ice balls, what's the english word for it? That. Along with \"some\" rain.Endeavour is in T-3h and holding.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:51.011593728Z",
        "author": "socal_rubi",
        "date": "2010-10-18T18:17:26+0100",
        "id": "57da0b8869305607a476dbc5e974f732",
        "post_id": "post-266968",
        "text": "My hud graphics appear thicker or chunkier in 2010 than they do in 2006. 2010 looks almost cartoon-like.Here are some screen shots...20062010I prefer the 2006 look. Is this a new look for 2010, or is there a way to get them to look like the 2006 hud.",
        "thread_id": 17132
    },
    {
        "@timestamp": "2023-09-14T07:12:48.576997632Z",
        "author": "Eagle",
        "date": "2010-02-13T17:57:43+0000",
        "id": "f32dafd1a62797303ef31bd340dd6feb",
        "post_id": "post-206128",
        "text": "Linguofreak said:Well, if a fictional vessel actually has an escape pod in whatever work of fiction it comes from, it might be a nice addition to an addon if anyone has time to make it.But otherwise, in space it's better to jettison anything malfunctioning in a dangerous way and stay with the ship. Your \"lifeboat\" would probably be an inflatable \"tent\" that stays inside the ship, but can hold in air if there aren't any compartments on the ship that can still hold pressure.Lifeboats are necessary on water-ships because ships tend to sink when damaged in certain ways. Spacecraft just keep on going, and the only things the passengers have to worry about are radiation, running out of air, food, or water, (which they will probably have less trouble with if they stay on board, especially the radiation issue), and explosions and other such mishaps (which can be more neatly dealt with by jettisoning the thing that's about to explode than by jettisoning everyone on board).\n\nThe obvious exception is if the disabled ship is on a course that will make rescue difficult, or is dangerous (collision or dangerous proximity with a planet or other object). In that case you'd want a skiff with enough delta v to get to a safer trajectory.",
        "thread_id": 13056
    },
    {
        "@timestamp": "2023-09-14T07:13:50.589910784Z",
        "author": "Jarvit\u00e4",
        "date": "2008-08-27T15:33:38+0100",
        "id": "50e15b99004545ccf8f1dfb984cdb3e3",
        "post_id": "post-70432",
        "text": "HiPotOk1978 said:Just thought about the wonderful few months of this game existence:NoobStickJockey: Hey can u help me?HiPotOk: sure what's upNoobStickJockey: Got a mission for 600,000 credits to go obtain Helium3 from the lunar Mining Colony in the northern hemisphere to power a fusion reactor, but it costs me over 800k in fuel to get there... what am I doing wrongHiPotOk: Well what are you doing to get to the moonNoobStickJockey: Aiming at it and maxing out that DeltaV thing, but then I have to keep turning for some reasonHiPotOk: Well how long do u have to obtain this fuelNoobStickJockey: lots of time, that isn't the problem though, I need to save fuel....HiPotOk: well why not do a HTO to get there, very efficent on the fuel reqNoobStickJockey: ok, what is thatHiPotOk: you plot a parabolic course to where your orbit around the earth it's highest point is where the moon will be by the time you get thereNoobStickJockey: ???HiPotOk: Didn't u read the first page of the manual? talks about early game starting limitations like your low DeltaV and needing to focus on making money to get more thrustNoobStickJockey: lol noHiPotOk: oh boy.... well gl m8=========================================================Oh boy, someone please code this.... gonna be so much fun!!!!=========================================================NoobStickJockey: Hey remember me?HiPotOk: hey dude.... supNoobStickJockey: Tried that HTO thingie and it took longer than I wanted to do it so I added more of that DeltaV but I ran out of fuelHiPotOk: that sux.... did u at least make it too the moonNoobStickJockey: Ya, but for some reason it didn't grab meHiPotOk: well what is your Ecc, you might be able to use RCS if u got fuel for em to get into a closed orbit and I can come get yaNoobStickJockey: it sez 3.000e+04HiPotOk: You might wanna delete this charactor dude...... and learn to be patient cause your gonna go for a VERY long ride..... well until your O2 runs outTell me that doesn't excite ya\n\nAlternatively, require new users to take off from KSC and dock with the ISS in the stock DG on a clean orbiter install and submit a flight recording, before letting them on the server, to prevent stuff like this.",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:51.892168192Z",
        "author": "halcyon",
        "date": "2011-04-29T17:13:05+0100",
        "id": "be7bd4eb018a46c2657745ae385ca2b7",
        "post_id": "post-208150",
        "text": "What live feed are you guys using besides nasa tv? They're always slow by 10-20 seconds.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:47.935857664Z",
        "author": "n0mad23",
        "date": "2008-08-27T02:28:51+0100",
        "id": "273439497a336b44d1e6e279a3b169e3",
        "post_id": "post-64258",
        "text": "If you continue to be troubled or dissatisfied with the radiators, you might consider folding and rotating them out of the way to use that same area for more than one duty. It's extra work, but would both solve the problem, and give users something else to do!It's really coming together!",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:50.590830336Z",
        "author": "HiPotOk1978",
        "date": "2008-09-02T05:38:31+0100",
        "id": "9105bba9446f6a3b952ceeeb38ab10dc",
        "post_id": "post-70443",
        "text": "hehehehehe[Local Space ALERT from HipotOk:Xantchajust warped into Saturn Orbit and blew away my space station with that twinked out ShuttlePB... Looks like he has Phased Energy Weapons to lvl 15 now.... Unless your got a Twinked Vespucci Carrier and a few battle cruisers, I recommend you do what I just did and hide until he leavesPfff... any you don't want guns in orbiter.... Space, physics, station building, ground bases, and people twinking the shuttlePB as a light corsair..... honestly, what could EVER be better!!!",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:51.909336832Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-18T14:04:51+0100",
        "id": "3084f60c03c562b32499ad75369059e9",
        "post_id": "post-207908",
        "text": "From the official AMS-02 Twitter account:The AMS permanent magnet has been completed and shipped from Aachen, Germany to Geneva, Switzerland yesterday.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:47.993629952Z",
        "author": "Notebook",
        "date": "2010-02-10T12:09:07+0000",
        "id": "d150e4d43e0118641c2495954bd7d01e",
        "post_id": "post-205544",
        "text": "Hopefully someone knows if I can do this!I want to have just a particle stream without an engine exhaust texture associated with it.The end result to look like this:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Blue Streak\/img035.jpgYou can see the main engine exhaust close to the pad, and the gas-generator exhausts with their fuel rich colour and texture. Thats what the particle stream would generate.Got a start on it in the BlueStreak_F2.ini file:;================================== Start of textures[TEXTURE_LIST];TEX_1=ExhaustTEX_4=GasGenExhaust[EX_MAIN_0] ;main engineOFF=(0,.8,-7.7)DIR=(0,0.03,-0.97)LENGTH=16WIDTH=.7[EX_MAIN_1] ;main engineOFF=(0,-.8,-7.7)DIR=(0,-0.03,-0.97)LENGTH=16WIDTH=.7[EX_GasGenExhaust] ;gas generatorOFF=(-1,.2,-7.7)DIR=(0,0,-1)LENGTH=8WIDTH=.1[EX_GASGEN] gas generatorOFF=(-1,-.2,-7.7)DIR=(0,0,-1)LENGTH=8WIDTH=.1;================================== End of textures[CONFIG];other stuff hereEX_GasGenExhaust=GasGenExhaust;================================== End of CONFIG\n\nNot sure any of this is valid, just trying at the moment.Anyone done this before?N.",
        "thread_id": 13006
    },
    {
        "@timestamp": "2023-09-14T07:13:51.037897216Z",
        "author": "tblaxland",
        "date": "2010-10-19T07:29:26+0100",
        "id": "70d8b38cd6b802b5021e8e3cd9175478",
        "post_id": "post-266995",
        "text": "Spike Spiegel said:My assumption is that an object would have to come in at just the right speed (say, slower than escape velocity for the larger body)\n\nThat is impossible - if the object is not already in orbit around the planet, the lowest speed it can approach at is the escape velocity.Ultimately, there needs to be some way to reduce the orbital momentum of the object with respect to the planet. This could be:a collision with the planet or one of its existing moons (or a specialised version of a collision - aerobraking)momentum exchange with existing moons through gravitational forces???",
        "thread_id": 17135
    },
    {
        "@timestamp": "2023-09-14T07:12:51.941914112Z",
        "author": "halcyon",
        "date": "2011-05-18T02:42:53+0100",
        "id": "ad8cd0dfbf8130547280f6a924d7968a",
        "post_id": "post-208289",
        "text": "Those pictures of the launch from the commercial plane are on CNN now.Apparently it was a pilot for American Airlines.CNN said:American Airlines pilot Lorriebird was doing her regularly scheduled flight from Miami to Montreal yesterday when she saw space shuttle Endeavour lift off from below. She says her plane was the closest airliner in the sky when it launched. 'Who gets to look at this thing from above when it launches? That very last one (photo) is almost like saying farewell to the Endeavour. It almost looks like it is saying goodbye.'- zdan, CNN iReport producer\n\nhttp:\/\/ireport.cnn.com\/docs\/DOC-608206?hpt=C2Complete set of 10 pictures available in the link. All the way from the shuttle breaking the cloud deck to it leaving the upper atmo.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:50.175208448Z",
        "author": "Fizyk",
        "date": "2010-10-23T13:05:34+0100",
        "id": "789d246bde97f9605c8bd01e1fbdc92f",
        "post_id": "post-266790",
        "text": "Urwumpe said:What annoys me is that the medium is completely left away again. Despite it being really the important factor, before the wavelength has any effect.\n\nWhat I wrote applies only to electromagnetic waves travelling through a medium, of course, in vaccuum it's always c. Maybe I should have written this explicitly. Oh well.Alsotblaxlandwrote exactly what I meant, except he phrased it differently.tblaxland said:The frequency dependence of the refractive index in most materials means that different frequencies have different phase and group velocities.\n\nI wrote about dependence on wavelength, but it's the same thing as dependence on frequency.",
        "thread_id": 17108
    },
    {
        "@timestamp": "2023-09-14T07:12:47.999446272Z",
        "author": "Revolpathon",
        "date": "2010-02-10T16:12:43+0000",
        "id": "9e872b2abe41f29fff5d3a88a91eeb8a",
        "post_id": "post-205548",
        "text": "they'll probably won't read this but my condolendes.i liked him:)",
        "thread_id": 13007
    },
    {
        "@timestamp": "2023-09-14T07:12:52.575166464Z",
        "author": "Ark",
        "date": "2010-02-25T17:48:17+0000",
        "id": "5933079e2aa9126efc25685c165f82e3",
        "post_id": "post-208868",
        "text": "Good. Sometimes this is what it takes to make the public aware of the backroom, corrupt dealings that banks like this engage in.",
        "thread_id": 13242
    },
    {
        "@timestamp": "2023-09-14T07:12:48.009457152Z",
        "author": "pattersoncr",
        "date": "2010-02-10T17:19:09+0000",
        "id": "02eca82d043015c65742c251811326e4",
        "post_id": "post-205556",
        "text": "If you start with gibberish and run it through that tool does it turn into something coherent?",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:13:50.226521088Z",
        "author": "OrbitHangar",
        "date": "2010-10-17T02:50:32+0100",
        "id": "63100d1018755fc05917bada98646aad",
        "post_id": "post-266794",
        "text": "Author:stevcastOrbiter NebulaThis addon simulates a small stellar nebula. I tried to kept it fairly limitedin size to save on framerates.I have used the XR-2 in the scenarios, but any ship can be substituted.In the scenarios, you can add or delete as many \"particle emitting ships\" as you desireto change the size and appearance of the nebula cloud.This addon is framerate heavy, so work with it to find which size nebula works best withyour specific O.S.You can also change the solar textures to change the apearance of the stellar field.This addon is purely fictional, in that I had to greatly reduce the size and mass of the starsin order to keep the addon and emitter ships workable.Special thanks to:Jon Marcure at Rag Tag Fleet for the idea which gnawed at me formonths, and for his heroic attempts to do the impossible.Tgep, Capt.Rodolphous, ChristopherT, Computerex, Seahawk72s, gattispilot,and all the people at Rag Tag Fleet for their continued support and help.BrianJ for his concept and help with the particle emitter ships.Donatelo200 for his neutron star concept.The developers at Celestia Motherlode site for the solar textures.My son, who is quickly becoming the computer expert of our family.This project has been a collaberation of stevcast and his son with the help of many others.StevcastDOWNLOAD",
        "thread_id": 17109
    },
    {
        "@timestamp": "2023-09-14T07:12:51.993116928Z",
        "author": "tblaxland",
        "date": "2010-08-27T08:13:27+0100",
        "id": "75738b55a39aac7a2e4f5496cf53df40",
        "post_id": "post-207973",
        "text": "orb said:Spaceflight Now:Astrophysics experiment touches down in Florida:\u200b\n\nFrom that article:The more than $2 billion Alpha Magnetic Spectrometer touched down on the shuttle landing strip on a chartered heavy-lifting C-5 Galaxy aircraft at 11:18 a.m. EDT (1518 GMT)....\"This is our main payload for this mission,\" said Mark Kelly, Endeavour's commander. \"It's also, as far as I can tell, the most expensive piece of the space station that will be installed.\"\n\nSo AMS is $2b - I'm sure I read somewhere the Columbus lab $2.1b. Both areprogramcosts. Surely the other components of the ISS have higher program costs, given the whole thing has cost more than $100b :shrug:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.638497024Z",
        "author": "Kaito",
        "date": "2010-02-13T18:45:41+0000",
        "id": "afbd97c4790c39c26685c05db1bcf7a8",
        "post_id": "post-206204",
        "text": "So, on Thursday was my 18th birthday. Nothing really interesting happened because it was all planned for the next day (which would have been yesterday for me). We had it all planned out: We would go to a pizza place before hand, then to laser tag from 8 to midnight (really good deal), then sledding afterward. Nothing really went as planned.I needed to pick up 3 people to go to the Pizza place (called Marty's pizza). The plan was to be there by 6. I had to wait for my sister to come home from work so I would have the car. She got home at around 5:30, so I wanted to get going relatively quickly (it would take 10 minutes to pick up people, then another 20 to get to Marty's). However, my sister insisted that I take her to Taco Bell because she was hungry. Me, being me, did it. By the time I got her back home, it was 5:50, so i quickly called everyone telling them I'd be late. I could tell things weren't going to be so great when I picked up one of my friends, and he was hostile towards his ex-girlfriend (they've been broken up for nearly a year).So, I get to Marty's, and thankfully we had a table all ready for us (we had 8 people there). We sat down, and I had a coupon to order some pizza's. That actually went pretty well. We ordered 2 14-inch x 26-inch pizzas (35.6 cm x 66 cm), 4 pitchers of soda, and a mass of garlic bread. Eating was not to bad, we had plenty of left over, so we took it home. Total amounted to 63.04 USD, and I gave the waitress a 20 USD tip. By the time we left, It was only 7:15, we didn't want to show up super early to laser tag, so we went to the mall, hung around for a bit, then left.I'm used to taking a certain route to laser tag, and the mall was completely off the route. I had two options: Take the long way, but get us there confidently, or try to take a route I didn't know and hopefully get us there quicker. I decided to choose the second option. I had my friend following me, so I drove off in the direction which Ithoughtwould intersect a street I knew. Turns out, I took a wrong turn and ended up going on the freeway.The everyone in the car knew we weren't going in the right direction, so the obvious thing to do is to say \"Oh god, we aren't going in the right direction\", \"Oh god, this is gonna suck\", \"We're gonna be late\", instead of, you know, giving the driver some direction to go. Eventually, we got off the freeway and I called my dad to see if he could get us directions. That didn't turn out because I waswayout of the way. Eventually, I hit a street called Les Paul. I recognized that name, so I figured I'd turn on it. I could go left or right, and I chose left. My friend (who was in girl scouts) said we were going north. She was very confident because she had a good sense of direction.We drove, and drove, and drove, and drove, until we hit an interstate. I turned off, called my dad again, and tried to tell him where the hell we were. He said to look at the stars, find the constellation Orion, and since Orion faces south (where I live), i could get directions from there. Orion had been to the left of us. Which means we were heading West, not North. After some deliberating with my dad, he told me to drive South to get to some road I knew. As I'm driving away, I look in my rear-view mirror to see a car pulling off to the side of the road. I didn't get a good look, and I figured my friend was still behind me. After some more driving, we called my dad again, and he said to turn back. I pulled off, but that car behind me kept driving. So we called my friend to see where he was.His car has broken down. That car I saw pulling off to the side of the road was him. We drove back to meet up with him. When we got there, he told us that the steering column of his car had broke. He had no steering, so we're wondering what the hell to do. We called my friend who had a truck, so we figured he could just tow it out. Several people had stopped to ask if we were okay, and one person told us he was going to call the sherrif to come out here, because we were in a bad spot. We were. 55 MPH (88.5 KPH) road, and we were on the back side of a hill. After the cop showed up, they talked a little, and eventually, the cop called a tow truck. About 15 minutes later, the tow truck came, and gave my friend even more bad news: Half of his engine had fallen out. His car was totaled.The car got towed to a near-by grocery store so that another one could pick it up and bring it closer to home. Total cost for the tow: 105 USD (85 for it to come out, 3 per mile). My other friends (who we were going to laser tag with) had come out, and after we had gotten to the grocery store, and the cop gave us permission, we all drove to my friends house to chill out. We watched zombie land, and got home at about 1 AM the next morning.Such a nice birthday party. Moral of the story: Always, always, ALWAYS have a map in the car.",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:13:50.3345856Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-10-17T17:54:51+0100",
        "id": "c93f1dd615208472ddb309b4b5f724ea",
        "post_id": "post-266843",
        "text": "Just wonder what would have happened if the Apollo missions were only designed to put a man on the Moon but NOT bring him back.",
        "thread_id": 17114
    },
    {
        "@timestamp": "2023-09-14T07:12:51.996240896Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-05T22:04:02+0100",
        "id": "bb63b9a341cbf3814cea1bd99f987aad",
        "post_id": "post-208005",
        "text": "BBC News: \"Local artwork is blasted to space\".",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:47.762728448Z",
        "author": "Woo482",
        "date": "2010-02-09T20:28:49+0000",
        "id": "21e858a9428ae9e382fe00fddf7a2f18",
        "post_id": "post-205406",
        "text": ":welcome:to Orbiter-Forum !. and yes, the community is defiantly still here :thumbup:",
        "thread_id": 12995
    },
    {
        "@timestamp": "2023-09-14T07:13:50.591302656Z",
        "author": "Sherrif of Nottingham",
        "date": "2008-09-03T02:59:16+0100",
        "id": "8d984a8d3620ca7105cf0c55c4a68d76",
        "post_id": "post-70449",
        "text": "Well, if I was to build a station co-op with my friend, we would probably build it by having a multitude of ships bring up parts (ie: he would bring the parts up in his ship, he would unload the ship somehow, then I would construct them in the pre-defined way).As for the economy thing, all I was saying was that there needs to be more things to do together... links to my Orbital Purpose thread. Basically if OMP is released so me and my friend could use it, we would probably just build stations together. I was saying that the current supply of possible co-op things is quite limited (of course thats implying that when you do EVA nobody is controlling the ship) and really, I've seen the ATC or Mission Control Mod, but really I wish for a more graphical interface. Being able to be a co-pilot, rather than the Mission controllers.Also, making the MMO which I had been dreaming about, but realized it would never be exactly what I want (heck, I dunno if anybody actually wanted to make the MMO)But back to economy; that was if we actually wanted to create an MMO, the MMO would require an economy in order for it to have its own system in place, from what I see Face and his developers made it so the server owner has to create vessels then allow a certain I.P to be the only modifier of that vehicle (or at least thats on way to do it). But more from the sound of whats been done, its going to be user owned universes. I would own the universe that me and my friend use, but I would allow other users to enter that universe. Stuff of that nature.Multiplayer for just about everything should be implemented... even eating cake: eating cake should support online multiplayer.",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:52.000081408Z",
        "author": "Kyle",
        "date": "2011-02-04T01:16:39+0000",
        "id": "4b543d222690bf7ca5467e2b1f3a1c07",
        "post_id": "post-208035",
        "text": "I would be quite surprised if Sturckow replaces Kelly, Giffords has been transfered to Houston and is making steady progress - especially for such a critical gunshot wound.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.2668608Z",
        "author": "Hielor",
        "date": "2010-02-12T06:40:06+0000",
        "id": "63b087cbe5cb5fcb56517b315e13890b",
        "post_id": "post-205780",
        "text": "Keatah said:Until we can build ships with the comforts and conveniences of those depicted in star trek and the like; yes, manned spaceflight is an obsolete pain in the ass. Robotics and probes can do so much more!!\n\nDude. You're spouting this nonsense in every thread you can. I'll try again, even though you'll probably ignore me again:What you see in Star Trek isn't evenpossible,and even if it were, it's so far beyond our current technology that it's essentially unattainable in any reasonable period of time. It's nice to imagine, sure, but if you sit around waiting for that to become real, you'll never stop waiting.It would be like if you declared, \"Until I can communicate with people by using only telepathy, I'm not going to talk to anyone.\" That would be a great way to ensure you live a very lonely life.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:50.925743104Z",
        "author": "orb",
        "date": "2010-10-19T18:52:14+0100",
        "id": "a479a82b46165fb94f4d2033306f6751",
        "post_id": "post-266952",
        "text": "NASASpaceFlight:Soyuz 2-1A launches with six Globalstar 2 satellites.Spaceflight Now::Soyuz rocket blasts off with Globalstar's next eraSix next-generation satellites for the Globalstar mobile communications network have launched from Kazakhstan atop a Soyuz rocket today, beginning the first of four missions to replace the company's aging space fleet. Liftoff of the 100-minute climb to orbit was at 1710 GMT (1:10 p.m. EDT).\n\n",
        "thread_id": 17129
    },
    {
        "@timestamp": "2023-09-14T07:12:52.3319104Z",
        "author": "loyalj",
        "date": "2010-02-25T02:51:50+0000",
        "id": "eaf11beec4738c197a5dc5d72b937c74",
        "post_id": "post-208636",
        "text": "This is great! Kudos to the devs.Does anyone know which port is in use? I'd like to forward this so I can keep an eye on my probes while I'm at the office. I'm also looking forward to mixing the pages system and my dll based spacecraft.:)Also, the controls seems to be a little abrupt for pitch and yaw. I've yet to do a successful booster lift off through VMC only. Is there a way to either kick off something like multistage guidance or the energia launch pilot?[edit]Nevermind, found the ports. this is sweeeeeet :thumbup::thumbup:",
        "thread_id": 13225
    },
    {
        "@timestamp": "2023-09-14T07:12:48.32098688Z",
        "author": "RisingFury",
        "date": "2010-02-13T01:42:19+0000",
        "id": "90e66b8a7bb4556c2701570ae26ecb3c",
        "post_id": "post-205794",
        "text": "Keatah said:If you look inside one of today's spacecraft you are looking at a maze of pipes and wires and gauges and seals and screws, all not aesthetically pleasing and not to mention unreliable, noisy, dirty, expensive!I certainly have no desire to sit inside *that*, and I'm sure other folks don't either.\n\nSTEVE!!! QUICKLY!!! WE NEED AN IROCKET!!!",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:50.17531904Z",
        "author": "Keatah",
        "date": "2010-10-23T15:42:34+0100",
        "id": "1cb59ba6495da7da95363de1ba1d5ae8",
        "post_id": "post-266792",
        "text": "Urwumpe said:You are aware that the inverse square law also applies to nuclear weapons?;)Also, why does always have the same to pop up here. Nukes,kill, battle, fight.\n\nI know that's rhetorical..But, for one thing, death and destruction and blowing stuff up in warfare is a part of human nature. Brings out the \"MAN\" in man; could be today, could be 2000 years ago. Could be next week. But there will always be maiming and killing and artificially & externally induced suffering in the name of power and control. Conquest and conflict will *ALWAYS* be a part of humanity. But that is for another thread.Now, doesn't a nuke shockwave behave differently in space as opposed to in an atmosphere? Certainly there would be no wind or displaced atmosphere to push stuff around.And, regarding light, somebody said or was doing experiments with phased array antennas to try and see if waves could be made to reinforce each other and therefore, somehow, speed up their propagation. A second side experiment was\/is to see how much power and be packed into the tip of a wavefront.Well then! That's all beyond me, but I think that in order to faster than c we need to build interfaces and technologies to access different aspects of spacetime. All this theory is great and stuff, but if we can't play with it with physical objects.. then.. ? ?Which now reminds me of a nightmare dream I had the other day, again! It was the one where I overclocked my cpu so fast it started running code from the future, here, now. And thereby ripped a hole in the space-time continuum. The only way to stop it was 2 print the results on a dot-matrix printer from the 1970's. Somehow slowing it down and shrinking the rift! This went on, back and forth , all night long in a crazed delirium.",
        "thread_id": 17108
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94558976Z",
        "author": "Ripley",
        "date": "2011-05-21T12:55:08+0100",
        "id": "793420f06e645245cf3f6dc51ebcb9ed",
        "post_id": "post-208313",
        "text": "I just heard on the Italian state radio that the Pope himself had a call with the whole crew, and spoke with Paolo Nespoli about his mother.http:\/\/www.nasaspaceflight.com\/2011\/05\/sts-134-obss-focused-inspection-pope-call-iss\/",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.616614144Z",
        "author": "Notebook",
        "date": "2010-02-13T16:07:07+0000",
        "id": "6e86e5f8c0894ab6ff5a14b0e36e29c4",
        "post_id": "post-206170",
        "text": "That's the one DaveS!COG=.01 in the .ini file and all is well. I should really write these things down.Many thanks, N.",
        "thread_id": 13063
    },
    {
        "@timestamp": "2023-09-14T07:13:51.038162944Z",
        "author": "jguillaumes",
        "date": "2010-10-19T17:45:23+0100",
        "id": "0530bf475933e946fd9d253e01583a15",
        "post_id": "post-266999",
        "text": "Phobos orbit is NOT retrograde. I guess you are a little bit confused by the fact that the OBSERVED trajectory of Phobos from Mars surface is west to east instead of the usual east-to-west because the orbital period of Phobos is shorter than the Mars rotation.",
        "thread_id": 17135
    },
    {
        "@timestamp": "2023-09-14T07:12:51.954320896Z",
        "author": "garyw",
        "date": "2011-05-29T15:44:56+0100",
        "id": "431dd65905f012b4eebce29ee839fbd0",
        "post_id": "post-208380",
        "text": "Krikkit said:I guess you can give the guys at nasaspaceflight credit for digging up the pictures but they have no right to them. All nasa images are free for public use, except in advertising. Or at least everything I read on NASA imagery says so.After all it is my tax money paying for those pictures to be taken. The government can't go around distributing them only to the elite.Or can they? I wouldn't put it past the US government.\n\nPlease note, this is the L2 area of NASASpaceflight and not the rest of it. The images and documentation that L2 obtains are held there because it's aprivately run serverand not part of NASA. It's run by Chris Bergin a British journalist. Posting images that were in that section would not only cause problems for them it would mean they would have less subscriptions and not be able to host this wonderful resoruce. It is not your tax money that Chris gets to host these things.If you want NASA to host them you need to speak to NASA PAO.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.593720832Z",
        "author": "tblaxland",
        "date": "2008-05-05T02:39:56+0100",
        "id": "6c30c3df6fd0283f6183f67ebbe47591",
        "post_id": "post-64325",
        "text": "V8Li said:It's my first addon for orbitersim but I don't think there was a way to print the data on the actual HUD.\n\nWelcome to the world of developing!Vessels can write to the HUD easy enough, see theOrbiterWiki article.There is no method directly supported in the Orbiter API for an MFD to write to the HUD, however agentgonzo used hooking to accomplish this forLaunchMFD.",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:13:50.336331264Z",
        "author": "RisingFury",
        "date": "2010-10-17T22:45:47+0100",
        "id": "c2c456efae4afb065caba433feb5123f",
        "post_id": "post-266857",
        "text": "DanM said:Of course, we could turn Mars into a penal colony like Australia. Not Really. I don't want to let criminals live the dreams of so many decent people. Even if the good people would return and the criminals don't.\n\nEh! Send the suckers to Venus!Turbinator said:\n\nWIN! :lol:On a more serious note... you send peeps to Mars and because you don't have the capability to send them back, I can assume the payload is limited enough that they won't be able to \"live off the land\". So once their resources are done... do what? Give them a cyanide pill?No one way ticket for me, thank you.",
        "thread_id": 17114
    },
    {
        "@timestamp": "2023-09-14T07:12:51.976593408Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-14T17:46:03+0100",
        "id": "7aebecda5cafdce4dbcb86365110650e",
        "post_id": "post-207938",
        "text": "Spaceflight Now: \"Fuel tank for final space shuttle delivered\".NASASpaceFlight: \"ET-138 arrives at KSC for STS-134\".Florida Today's \"The Flame Trench\" Blog: \"External tank for last shuttle flight unloaded at KSC\".Some hi-res photos of ET-138's arrival at KSC can be foundhere.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.640646144Z",
        "author": "dgatsoulis",
        "date": "2010-02-14T00:44:47+0000",
        "id": "345c8145c0659b993c92fa9effb467b2",
        "post_id": "post-206216",
        "text": "18th birthday? (i thought you were 30 or something! lol)So young and already with the respect of your peers! (and with the utmost respect from others...)We all expect great things from you, Kaito! (No pressure tho!)Happy birthday!",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:12:52.026087936Z",
        "author": "PhantomCruiser",
        "date": "2010-02-22T22:55:17+0000",
        "id": "690bddd42db42e91df257e5b0a6af0b8",
        "post_id": "post-208487",
        "text": "I've done Earth->Mars using TransferMFD, but I must admit, it isn't the easiest thing to do. There are some really good video tutorials using TransX, there are some also good tutorials for IMFD.Do yourself a favor, and learn one (or both) of these. There is an \"IMFD Full Manual\" at the 'Hanger that takes care of 99% of the IMFD problems that I had when I started with it.As far as which on is best? Well there are big fans of both here on the Forum. I've learned both, it's really not that hard once you put your mind to it.If I'm doing something from Earth->Luna or Mars->Phobos I'll use TransferMFD. But for interplanetary travel I'll step up to IMFD.Be groovy dude, and happy Orbiting!",
        "thread_id": 13212
    },
    {
        "@timestamp": "2023-09-14T07:13:50.586736896Z",
        "author": "Xantcha",
        "date": "2008-06-01T23:16:05+0100",
        "id": "f418e45bc841fa56d0a2742cf74f62d1",
        "post_id": "post-70403",
        "text": "i always though that CTRL+RIGHT ARROW will move cursor one word to the right. My browser, obviously, thinks different :-\/ Have lost rather lengthy postYes, you are right - automatic time accles just will not work.The possible solution could be irregular, organized time accelerations.Another idea is just to try different genre - not free for all but a mission with common goal, this way conflict of interest in will be minimized and time acceleration used as needed.",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:48.0298944Z",
        "author": "Tommy",
        "date": "2010-02-16T03:40:53+0000",
        "id": "dd818229fc1a0743bddd9682547bd3c0",
        "post_id": "post-205597",
        "text": "The IMFD Full Manual has a PDF and annotated flight recording showing you how to set up a lunar transfer in IMFD. Ignore the direct ascent recording for now, I believe there is another that covers a straight lunar transfer, but it's not Earth - Luna. The process is the same no matter which planet\/moon combo.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4142\"]IMFD Full Manual\/Playbacks[\/ame]As for what orbital altitude is best, the lower the better (as long as you are above the atmo). Depending on how high you are, it may be beneficial to lower your PeA at the ejection point down to 175k on the final orbit before ejection. If you do, don't forget to adjust the TEj in Target Intercept for lowest dV after you lower your Pe since your period will have changed significantly.Then again, I could be wrong. I haven't tested that yet. One of these days.I do know that starting from a 200k parking orbit is better than starting from a 375k orbit, for instance, I'm just not sure at what point the Oberth Effect will save more fuel than you would need to use to lower your PeA - if it ever does.",
        "thread_id": 13014
    },
    {
        "@timestamp": "2023-09-14T07:13:50.589012736Z",
        "author": "Xantcha",
        "date": "2008-08-24T18:43:05+0100",
        "id": "e54145876ac1169b2a086a3f4f364a30",
        "post_id": "post-70423",
        "text": "Capt. Speirs said:I think a massive multiplayer version of Orbiter would be like making a Submarine Warfare Massive Muliplayer game, slow and boring...then, kapow your dead, didn't see that coming, stealth at it's best, lol.\n\nWell, all simulators are boring, really:)There is a reason why simulator is not among top genres of game industry. Of course, boring is subjective term, so it depends on person and mood ;-)And multiplayer for submarine sim exists:)",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:51.938285056Z",
        "author": "orb",
        "date": "2011-05-16T20:29:34+0100",
        "id": "917fd0fb418a269403094db53aec6341",
        "post_id": "post-208265",
        "text": "Here's calendar eventfor docking, andhere you can request a reminderfor that event.Spaceflight Now:Shuttle Endeavour launches on her 25th and final voyageSTS-134 NASA TV Schedule Rev. AShuttle Endeavour awaits launch(PHOTO GALLERY)Gorgeous morning greets Endeavour(PHOTO GALLERY)Endeavour sits ready for launch(PHOTO GALLERY)Endeavour punches through low clouds on the way to space station(PHOTO GALLERY)NASA:NASA's Shuttle Endeavour Heads To Space Station On Its Final MissionNASASpaceflight:STS-134: APU heaters perform without issue as Endeavour launchesCBS News Space:Shuttle Endeavour rockets away on final mission (UPDATED)A couple of videos:NASAKennedy: STS-134 Launch Replay Camera Site 2 (TV-7A):From Camera Site 2 (TV-7A)NASAKennedy: STS-134 Launch Replay OTV Camera 71:From OTV Camera 71NASAKennedy: STS-134 Launch Replay Press Site (TV-50):From Press Site (TV-50)NASAKennedy: STS-134 Launch Replay South Beach Tracker (TV-4A):From South Beach Tracker (TV-4A)NASAKennedy: STS-134 Launch Replay UCS-15 (TV-21A):From UCS-15 (TV-21A)NASATelevision: Ascent Team Steers Endeavour \"Uphill\":Ascent Team Behind the ScenesNASATelevision: Endeavour's Launch \"Fantastic\":Post-launch News Conference",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.100653056Z",
        "author": "Hielor",
        "date": "2010-02-11T18:45:59+0000",
        "id": "a0c6ad2c31dfb29ad0e3a0e4854ccfc3",
        "post_id": "post-205627",
        "text": "RisingFury said:More then enough dude :thumbup:That's a dual GPU card, IIRC... double 8800 chips, right? That's plenty of power:)\n\nThere's three 9800s--the 9800 GT is essentially identical to the 8800 GT, but on the 55nm fab instead of 65nm. The 9800 GTX is basically an 8800 GTS with a few extra features, and then there's the 9800 GX2 which is the one you're thinking of (basically two underclocked 8800 GTSes welded together).All in all, the 9-series was kind of disappointing, and not that big of an improvement over the 8-series. In fact, the 8800 GTX was *still* topping the Tom's Hardware benchmarks for FSX even after the 200-series came out. Go figure.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:50.589146624Z",
        "author": "Sherrif of Nottingham",
        "date": "2008-08-24T19:34:05+0100",
        "id": "9f4f8e6a795e8e08ed093c3a4836c49e",
        "post_id": "post-70425",
        "text": "UMMU that would be fun if you were just a UMMU that could enter vessels to pilot them, I guess that way its more realistic than multitasking around everybody, you would have to eva then enter the vessel you wish to pilot.",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:51.971500032Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-01T19:19:30+0100",
        "id": "98fe6c452fbdb7b301470cd83f795e4b",
        "post_id": "post-208438",
        "text": "During today's post-landing news conference, it was announced that the Soyuz photos of the Shuttle\/ISS will not be released anytime before June 8th, and that a Soyuz flyabout on STS-135 is no longer being planned.And pera post on NASASpaceflight Forum, NASA may have to pay Russia for the photos! Disgusting if true.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.428486144Z",
        "author": "JamesG",
        "date": "2010-02-12T12:56:30+0000",
        "id": "7d8f12fdd7b221462c5c6ba5fbf3990a",
        "post_id": "post-205905",
        "text": "I don't know how you spin a story about people dreaming about going to Mars into a eco-documentary about the Earth...",
        "thread_id": 13043
    },
    {
        "@timestamp": "2023-09-14T07:12:52.407650816Z",
        "author": "Urwumpe",
        "date": "2010-03-01T19:17:31+0000",
        "id": "e3a7d3b954aa15ec500ad33092da79b0",
        "post_id": "post-208703",
        "text": "Donamy said:Thanks for that Dennis. So the majority of systems and switches will be automated on MDUs.\n\nYes, you will likely only have arm\/safe and override switches for the absolutely minimum. Especially the reentry\/landing would have many switches and pushbutton-indicators, also there would be the inevitable abort rotary switch + pb.Also the crew is currently planned to be mostly monitoring automated sequences, a complete change to the space shuttle, that required more crew input as Apollo did.",
        "thread_id": 13227
    },
    {
        "@timestamp": "2023-09-14T07:13:50.589511424Z",
        "author": "HiPotOk1978",
        "date": "2008-08-26T15:12:06+0100",
        "id": "7b493678464a25e11ff038efe0e4f56d",
        "post_id": "post-70428",
        "text": "I have thought quite a bit about running a multi-player server, and even though planning a transfer from Earth to even the Moon is an accomplishment, it just takes too darn long, even in a DGIV using Velcro drop tanks or refueling with Mir, the best transfer I been able to calculate is 3.5 days approx. If I was to run a multiplayer server, I would prob have to make the sucky decision to limit it to earth orbits, moon, and if u wanna go somewhere else, use some sort of jumpgate idea. But think about this. how important is it really to simulate those journeys. And if this turned into some sort of MMORPG kind of thing, wouldn't it be more fun to jumpgate to mars to land on one of the moons, to establish a base of operation to begin mining, to make money, to obtain better rockets, and better bases etc etc etc...As far as EvE.... ya I liked Eve... I played for their 7 day trial I think... enjoyed mining asteroids, didn't care much for the ease of the game... Now, if I wanna spy on a rival to find out when I can attack his unmanned base, I like the idea of launching satellites into orbits that will spy on him, or if your the first person to make it to Io and start looking for ore rich areas, sending probes and designing orbits to map the surface, translate raw data into something usable....Ok, now my wife is asking me as she is reading over my shoulder why not go to college and get some degrees and work for NASA....",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:48.555526912Z",
        "author": "Arrowstar",
        "date": "2012-07-08T16:23:52+0100",
        "id": "259a7d55e9bea63eb0900cbc8e90585d",
        "post_id": "post-206022",
        "text": "Any suggestions for easier tilesets? Also, are there any other GUIs available for playing DF in?",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:50.59301504Z",
        "author": "Face",
        "date": "2008-09-21T08:09:01+0100",
        "id": "e28dd84b8d813056223cdce3bd7ed6a7",
        "post_id": "post-70470",
        "text": "Jarvit\u00e4 said:It's disabled.\n\nSort of. Clients' local clocks are locked on to the server's. And since there is no server clock time-warp implemented right now, the clients can't time-warp either.However, there is a way to help accelerating long-winded missions. Server admins can set the time of the server directly. Thus you can e.g. calculate your trajectory to the moon, estimate the time for MCC and time-skip the server to this point. All the clients would be instantly out-of-sync, allowing time-warping on their own until the server's time is reached again. I thinkcomputerexandflytandemtried that out before with a moon mission, though it was somewhat difficult to do IIRC.Sherrif of Nottingham said:Thank you. So thats how it works right now... Hmm, my friend and I would get very irritated with that, as we are not that patient: Him more so than me, he'll use x100 when on his final approach to the ISS.\n\nFor things like ISS meetings, there is the built-in jump feature. You can teleport to approx. 1000m visual distance from your target while your speed matches that of the target. That should help the impatient as well.Sherrif of Nottingham said:Is there a release of OMP so I can set up a private server for him and me?\n\nNo \"official\" one, although you can always check out the sourceforge repository.regards,Face",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:52.510436096Z",
        "author": "unknown_orbiter",
        "date": "2010-02-25T02:53:33+0000",
        "id": "10c555d6dcb851abd56327c03ff99c4a",
        "post_id": "post-208765",
        "text": "Juanelm said:Thanks, and thanks for your help!:cheers:\n\nAny time;)",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:47.934633728Z",
        "author": "Andy44",
        "date": "2008-05-04T06:24:44+0100",
        "id": "794d2d3d2ba9ad170be51fdc6cfb4c91",
        "post_id": "post-64249",
        "text": "Yes, well, <ahem> I haven't worked that out quite yet. Even with the mass reduction, this may require more than just one launch. Some of the lost mass will be replaced by the mass of the engine and tanks for LOI, and I don't know if the Nova can handle an extra 3.15 km\/s needed for LTI.I think I will design the minimal station, make an estimate of how much it weighs, and then decide what to do from there. If even a minimal station is too heavy, then I may need to use another rocket launch to deliver an upper stage, or use a Lunar Transfer Vessel as a tug or something.The other option is to build it in parts and assemble it in lunar orbit, but that's messy both in terms of operations and in Orbiter terms as it requires a jumble of modules.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:50.668712448Z",
        "author": "Jarvit\u00e4",
        "date": "2010-10-18T07:25:12+0100",
        "id": "bd998100a296a2881adf66d6f16b58c2",
        "post_id": "post-266886",
        "text": "Those places are \"sparsely populated\" for a good reason.",
        "thread_id": 17122
    },
    {
        "@timestamp": "2023-09-14T07:12:52.078291456Z",
        "author": "Enjo",
        "date": "2010-02-26T10:46:43+0000",
        "id": "385172fddf318be0535679190bdea11c",
        "post_id": "post-208599",
        "text": "Make sure that you understand everything in the console first. I know that girls won't say that it's sexy, but a lot of GUI toolkits are Object Oriented and it's much easier to understand how to use them once you get inheritance, polymorphism, and the whole treasury of OOP.I started coding when I was much older than you are now (although still a student, on re-sitting:p), and I was able to do sophisticated things in a matter ofjust few yearsand now I even make a (good) living thanks to this. The conclusion is: you don't have to make haste. Take your time and mostly - enjoy your coding by not making any deadlines to yourself. Leave it to your further boss:)Also, remember that if you write insecure, crashy, and memory leaky addons, you take some informal responsibility for what goes wrong with your users' computers. Another reason to first fully understand coding before publishing, in particular dynamic memory (responsible for memory leaks) and pointers (for crashes).",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:12:48.172449792Z",
        "author": "adamb193",
        "date": "2010-02-12T00:12:32+0000",
        "id": "83a02cd76894069368746ad6cb85171d",
        "post_id": "post-205682",
        "text": "^I like how the emoticon got in the scenario file.",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:12:52.495464192Z",
        "author": "Urwumpe",
        "date": "2010-02-24T18:54:30+0000",
        "id": "6d7cee46f8fdf6348cce47975be0178c",
        "post_id": "post-208754",
        "text": "preacherzero said:The Blackbird is my all time favourite X plane and I'd love to fly it in Orbiter.\n\nIt is no X-plane, and never was it.I have a partially finished DLL without meshes and a badly looking attitude indicator.Would like to have an accurate mesh and a VC... could then make use of the manual.;)",
        "thread_id": 13232
    },
    {
        "@timestamp": "2023-09-14T07:13:50.175376384Z",
        "author": "Urwumpe",
        "date": "2010-10-23T15:50:10+0100",
        "id": "71a924050b181a81212a43464b1e540b",
        "post_id": "post-266793",
        "text": "Keatah said:Brings out the \"MAN\" in man; could be today, could be 2000 years ago.\n\nNot really. While showing the world how strong you are is part of male nature, showing your own weakness by the use of bigger clubs is not one of it.;)Of course men are programmed to show women how good they are as sexual partners. But luckily, the options for that have grown by cultural advances.Keatah said:Now, doesn't a nuke shockwave behave differently in space as opposed to in an atmosphere? Certainly there would be no wind or displaced atmosphere to push stuff around.\n\nOf course, but first of all, the energy will be limited by the inverse square law. Atmospheric lensing can cause damage many thousand km away from strong nukes, but this is then limited to few places that are militarily impossible to be predicted in advance. And thus useless for military strategy.The further you explode a nuclear bomb away from its target, the more damage potential you loose. Exploding a nuclear bomb at low altitude increases the damage range by the Mach stem effect, but doesn't increase the damage exactly AT the target. Which is why modern nuclear bombs can be deployed in many different ways, including penetrating bunkers.",
        "thread_id": 17108
    },
    {
        "@timestamp": "2023-09-14T07:12:48.665859328Z",
        "author": "willy88",
        "date": "2010-02-14T01:07:52+0000",
        "id": "13a9119e699330d7b6a8fe381906bcb7",
        "post_id": "post-206238",
        "text": "Sorry, forgot to say thanks to Spike Spiegel for his high-res skin template.",
        "thread_id": 13073
    },
    {
        "@timestamp": "2023-09-14T07:13:50.586297088Z",
        "author": "TSPenguin",
        "date": "2008-06-01T18:47:58+0100",
        "id": "c6d3236e0c51ee69c9bd4ec9dafd4829",
        "post_id": "post-70397",
        "text": "The problem with this is the world!It is not like fastforwarding and comming out of the forrest on the other side. The whole world is literaly changing and moving around. There has not yet been a sufficiant concept of how to accomplish multiplayer for more than a few people at once.(But we all want it as well, so you are not alone...)",
        "thread_id": 1712
    },
    {
        "@timestamp": "2023-09-14T07:12:52.5114368Z",
        "author": "cinder1992",
        "date": "2010-02-25T16:25:41+0000",
        "id": "5b8c2ec1782cda38b2a736ad795e1da6",
        "post_id": "post-208773",
        "text": "My orbiter wet dream has come true Q_Q",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:47.94601344Z",
        "author": "matmat57",
        "date": "2010-02-10T14:12:22+0000",
        "id": "44d50077127148650037bc9846f1fa42",
        "post_id": "post-205443",
        "text": "Now that's big!!!",
        "thread_id": 13000
    },
    {
        "@timestamp": "2023-09-14T07:13:50.820532224Z",
        "author": "Eccentrus",
        "date": "2010-10-18T10:24:22+0100",
        "id": "0266de48d2dd2df018a9a8e5df47c9ff",
        "post_id": "post-266919",
        "text": "Well, since I also watched the Anime, I just want to say, isn't the colour a bit off? I think it was lighter in the show",
        "thread_id": 17127
    },
    {
        "@timestamp": "2023-09-14T07:12:51.849774336Z",
        "author": "orb",
        "date": "2011-04-28T08:06:34+0100",
        "id": "eadbd8e8161d0658d2d10dba3ba5ec84",
        "post_id": "post-208136",
        "text": "Spaceflight Now:Mission preview: One final spaceflight for EndeavourGiffords flies to Florida for Endeavour's launchWildfire at Kennedy Space Center(HELICOPTERS TACKLE LAUNCH SITE FIRE)(PHOTO GALLERY #2)Florida Today:Endeavour's all ready to roarGiffords at Space Center for launch preparationsFirst family's visit to KSC will be briefFlorida Today - The Flame Trench:KSC brush fire no concern to Endeavour countGiffords reportedly lands in FloridaObama, Air Force One Will Arrive At Skid StripCBS News Space:Endeavour in good shape; pre-launch weather a concernNASASpaceflight:Final Launch Reviews Reveal Modifications to Endeavour for STS-134:With Endeavour zipping through S0007 (launch countdown) ops, teams at Launch Complex 39A have completed PRSD load for Endeavour\u2019s three electricity-producing Fuel Cells. Meanwhile, with no outstanding issues for the baby orbiter\u2019s launch Friday at ~15:47.52 EDT on the STS-134\/ULF6 mission to the International Space Station, final launch reviews have been completed \u2013 reviews that highlighted several \u201cfirst time\u201d configurations and modifications to Endeavour.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.5608704Z",
        "author": "Urwumpe",
        "date": "2012-10-05T14:38:34+0100",
        "id": "fc55731e2337a733d886d91f4cc69ca3",
        "post_id": "post-206067",
        "text": "I would be happy to get some combat reports back for my journal, since, as I see it, such a journal seems to get mandatory for taking part and I am scheduled to take part... but I hope my turn is in November, maybe I already have a new computer until then. :lol:(And I already have an idea in which style I will write my journal... P'Terry is really an inspiration in my life.)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:50.175265792Z",
        "author": "OrbiterSpore",
        "date": "2010-10-23T13:38:44+0100",
        "id": "fe3c405ed44ab5eba85dc3e4c2080af7",
        "post_id": "post-266791",
        "text": "I WANT ENGLISH!jedidia said:(...)If he didn't mean that, I apologize, can't think of much otherInterpretations, though(...)\n\n:goodposting::eek:fftopic: :i need to apologize, the translator of EN-US>PT-BR from history channel that is the culprit:facepalm:... i need to keep watching TV on English or i'll keep shaming myself because of someone that translates incorrectly!Back on topic:Thanks! my questions about nuke effects have been answered!(Who needsYahoo!answers now?:lol:)",
        "thread_id": 17108
    },
    {
        "@timestamp": "2023-09-14T07:12:51.89953408Z",
        "author": "agentgonzo",
        "date": "2011-05-04T16:51:49+0100",
        "id": "c228ed3cc6b7c85ed14be7c717a9d744",
        "post_id": "post-208205",
        "text": "n122vu said:...robbed me of my one chance to see a shuttle launch...\n\nYou definitely weren't the first, and you (even at this late stage) won't be the last. I've never seen one and never will. I do, however, have cookies.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:50.616544256Z",
        "author": "statickid",
        "date": "2010-11-03T03:51:57+0000",
        "id": "c847405bfac4d67cadf9654f25c733f0",
        "post_id": "post-266878",
        "text": "Hey thanks for the tip i didn't notice that was available. Even now I am still stumped. It must be something to do with some specific conflict on my computer. Also annoying is the fact that it doesn't make anything \"go wrong\" so there isn't any type of bug report to gather or data to collect; it works perfectly except it doesn't work at all.I see many people viewed this so thanks to everybody for taking a gander! I'm just going to downgrade and wait for Google Earth v. x.xx and hope it works next time...:coffee:",
        "thread_id": 17120
    },
    {
        "@timestamp": "2023-09-14T07:12:48.60562944Z",
        "author": "JamesG",
        "date": "2010-02-13T12:37:11+0000",
        "id": "c191a7a7cd5745203061baa27c3117f8",
        "post_id": "post-206159",
        "text": "You can but its a slow trip and you have to get the trajectory and velocities spot on.What that articile describes in laymanese with all the fuzzy chaos theory stuff stripped away is a eccentric Earth orbit timed to cooincide its apoapsis with a Lunar orbit. As it mentions, you trade speed\/fuel ($$$) for time.",
        "thread_id": 13061
    },
    {
        "@timestamp": "2023-09-14T07:12:51.948852992Z",
        "author": "Eli13",
        "date": "2011-05-24T01:30:43+0100",
        "id": "be8dba4bb1d8acd8d3964eb57b459450",
        "post_id": "post-208335",
        "text": "Landing of the soyuz re-entry module is supposed to be at 2:23 AM UTC i believe.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:47.86441216Z",
        "author": "OrbitHangar",
        "date": "2010-02-09T22:50:17+0000",
        "id": "b96ffb58711025597d6ea860c652bf5a",
        "post_id": "post-205411",
        "text": "Author:BrianJSolar Dynamics ObservatoryNASA's solar science satellite launched Feb.11 15:23 UTC, on AtlasV AV021 from LC-41.Put SDO into an 28.5deg inclined Geosynchronous orbit centered over 102deg West.Ascent and 185km x 3590km parking orbit autopilots available. SDO HUD features mean surface longitude, drift rate, and other useful data.Add-on requirements:MRO add-onhttp:\/\/www.orbithangar.com\/searchid.php?ID=3711Vinka's \"multistage2.dll\" (full package)\u00a0 available at Vinka's websitehttp:\/\/users.swing.be\/vinka\/29 March 2011: Updated for Orbiter 2010-P1DOWNLOAD",
        "thread_id": 12998
    },
    {
        "@timestamp": "2023-09-14T07:13:05.147046144Z",
        "author": "Urwumpe",
        "date": "2010-04-27T19:59:53+0100",
        "id": "71c28a1b282ab34ef5cb043cce1e9e5a",
        "post_id": "post-219655",
        "text": "Hielor said:Now...I haven't taken geography in a few years, but when did Chile move to Europe?\n\nIt is not European, we are just permitted for some decades to operate our \"European Southern Observatory\" there.;)http:\/\/en.wikipedia.org\/wiki\/European_Southern_Observatory",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:12:51.978962176Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-08T18:17:34+0100",
        "id": "1b9b6ca3527653bce9f46a685ec15b71",
        "post_id": "post-208477",
        "text": "HD video of the Shuttle & ISS. :thumbup:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.311236864Z",
        "author": "Keatah",
        "date": "2010-02-12T07:04:43+0000",
        "id": "8fd0ed94c5076cc1e42f4437561c67d5",
        "post_id": "post-205781",
        "text": "The way I see it is we can keep wasting money on pointless flings to LEO and whatnot. Or we can get cracking on developing better materials and energy sources. THEN man can get into space economically.Alas, we have too many problems down here to worry about what's up there.Also, about the NYT, the discussion going on about this topic is really top-notch.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:12:52.003130368Z",
        "author": "Kyle",
        "date": "2011-03-11T00:22:14+0000",
        "id": "937fc4b10d9227fef24d9c47655837ec",
        "post_id": "post-208056",
        "text": "SFN's streaming camera of the rollout of Endeavour.Only one more time this will happen folks..http:\/\/www.livestream.com\/newchannel\/popoutplayer?channel=spaceflightnowEndeavour's primed to go for the final time!1992 - 2011. To be 25 amazing missions.This is how shuttles are suppose to fly, 24 hours after one lands.. one goes to the pad. Only a few days after Endeavour lands, Atlantis will rollout to LC-39A. Right up to the end, history will record the last 3 launching and landing one right after another, just as was intended.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.453701376Z",
        "author": "Master of Blades",
        "date": "2008-05-11T14:44:50+0100",
        "id": "54fcaaf8839c8acaaee02a1c8e1a992e",
        "post_id": "post-65212",
        "text": "Allright... i was sort of looking more for something like the display in the UMMUs, a null speed autopilot isn't really necessary",
        "thread_id": 1406
    },
    {
        "@timestamp": "2023-09-14T07:12:48.476925952Z",
        "author": "Bj",
        "date": "2010-02-12T21:47:29+0000",
        "id": "5b90813bd656c213cb6e5f2646a2c6ac",
        "post_id": "post-205926",
        "text": "foxtrot said:Is there any satellite out their where i don't have to have a rocket to launch? Just to watch it orbiting a planet (my version of fun)\n\nEvery man-made satellite has to be placed into Orbit by a single or multiple rockets. If however you would like to just watch the vessel orbit Earth or something, you could start a scenario where the vessel is already in orbit.foxtrot said:one that unfolds its self or tells you how to unfold it!I got boeing satellites but i don't know how to unfold them it doesn't tell me how to do that so does anyone have any helpfull satellite links they would be willing to share with me?:probe:\n\ndo you mean [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3275\"]This?[\/ame]Its in the manual;How do they work?All of these satellite work using the Vinka\u2019s Spacecraft3 library:L-Shift+1: All system deploymentCtrl + +\/-: Main Engine ControlJ: Activate XIPS (focus on them and control them with Control + +\/-)\n\nWhen in doubt, read the manual.Check out; for satellites that have controllable surfaceshttp:\/\/orbiter.mustard-fr.com\/addons\/addons.html",
        "thread_id": 13048
    },
    {
        "@timestamp": "2023-09-14T07:13:05.454075392Z",
        "author": "Linguofreak",
        "date": "2008-05-11T20:15:41+0100",
        "id": "86cb52b7ebf9a2e3063bcf88974cdf13",
        "post_id": "post-65215",
        "text": "I do wish myself though that there was something like docking MFD that worked even without one of the ships being equipped with a dock\/transponder\/etc.",
        "thread_id": 1406
    },
    {
        "@timestamp": "2023-09-14T07:12:52.076287488Z",
        "author": "Woo482",
        "date": "2010-02-23T17:39:42+0000",
        "id": "937804872912e0f5f4b8da8a39610d8b",
        "post_id": "post-208584",
        "text": "I think you might be better starting with a simple vessel, last I checked the MFD's don't really have any good example code \/ tutorials, though I might be wrong.",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:12:48.483077888Z",
        "author": "Buzz313th",
        "date": "2010-02-12T23:12:10+0000",
        "id": "d6604d64207a48f6381fec73f9c36c45",
        "post_id": "post-205927",
        "text": "I am having difficulty figuring out why the UCGO function, \"EatCloserCargoByType\" is not removing any resource weight from the UCGO resource cargo. I am not recieving any errors and the rest of the code is working fine.Maybe if some of you fine fellas can take a look at this for me, I would appreciate.Code:\/\/ Load closest battery into Cargo slot 0\n\t\t\t\/\/ And check slot 0 status\n\t\t\tdFullBatteryMass = 80;\n\t\t\tswitch (hUcgo.GrappleOneCargoByType(\"battery\",0))\n\t\t\t{\n\t\t\tcase 1:\n\t\t\t\tstrcpy(oapiDebugString(),\"Ok Cargo Grappled Battery\");\n\t\t\t\tif ((hUcgo.GetCargoSlotMass(0) \/ dFullBatteryMass) < 0.01)\n\t\t\t\t{\n\t\t\t\t\thUcgo.ReleaseOneCargo(0);\n\t\t\t\t\tstrcpy(oapiDebugString(),\"Battery has less than 1% charge.  Charge Battery before use\");\n\t\t\t\t}\n\t\t\t\telse\n\t\t\t\t{\n\t\t\t\t\t\/\/Charge Internal Tanks With Battery Power but leave\n\t\t\t\t\t\/\/less than 1% charge in battery\n\t\t\t\t\tdBatteryEaten = ((hUcgo.GetCargoSlotMass(0) \/ dFullBatteryMass) - 0.009);\n\t\t\t\t\thUcgo.EatCloserCargoByType(\"battery\", dBatteryEaten);\n\t\t\t\t\tstrcpy(oapiDebugString(),\"Charging Internal Battery Tanks With External Battery\");\n\t\t\t\t}\n\t\t\t\tbreak;ThanksJB",
        "thread_id": 13049
    },
    {
        "@timestamp": "2023-09-14T07:13:05.620874752Z",
        "author": "Columbia42",
        "date": "2010-05-10T13:09:07+0100",
        "id": "5518135267ff28ab6c0acf48652ea52d",
        "post_id": "post-220788",
        "text": "Salun said:You know guys if we're gonna do this. Do you think it would be a good idea to say tell say NASA or ESA what were doing? Lets face it a bunch of teenagers and space enthusiasts doing a real time Mars Mission. Highly unlikely but may in small ways they could even help us out with the project. NASA's always interested in new ways to get good PR\n\nGreat idea!:thumbup: I was just thinking the same thing earlier.BTW, After much deliberation I have determined that writing a 'fixable' Spirit rover .dll is way beyond my programming abilities so unless anyone else wants to do it, I say we just turn it into a UCGO cargo and take it back to Earth without fixing it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:52.47017984Z",
        "author": "Deltafang",
        "date": "2010-02-25T09:00:55+0000",
        "id": "e9c80e8633fc457078f2915150a1b980",
        "post_id": "post-208711",
        "text": "Artlav said:First, Second, Tria, Penta, Hexa, Septa, Planet 7, Bluemen planet, Crashlander moon, WTF-4 asteroid, etc. We'll see when we get there.\n\nAll interesting suggestions. WTF asteroid is hilarious I think. I believe we will see when we get there, I just hope we don't keep them by their star catalogue names.Halo or something has names like Threshold and Reach and I'm all like \"ick\":thumbsdown:I think we couldn't go wrong naming them based on mythological creatures I suppose. With well known creatures for the planets and lesser knowns for the moons.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:12:48.593525248Z",
        "author": "pete.dakota",
        "date": "2008-05-04T19:41:28+0100",
        "id": "fe12a566ae608edc73c747ff52eef995",
        "post_id": "post-64324",
        "text": "My thanks to you and computerex, then.:)The addon works fine for me now I've got the 2008 runtime components. I wasn't sure which I had before then, but it certainly didn't work until I downloaded the latest.The HUD data not being able to update without the MFD active is the biggest issue right now, especially as the HUD overlay actually sits on top of the MFD itself by default. If you are able to have the HUD data refresh whilst the MFD is not active then this addon will be perfect.:)",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:12:52.646087936Z",
        "author": "flytandem",
        "date": "2010-02-26T00:07:14+0000",
        "id": "83402dfa53cd9717ddb27518142ae33c",
        "post_id": "post-208942",
        "text": "Flying the previous scenario (2010_EVEEJN_hohmann) I noticed I was not too far out of position to have made a sling off Mars in between the Venus to Earth sling and the Earth to Earth sling. So I went back to revisit the scenario and starting with the identical launch and Venus transfer I set up the extra Mars sling. It gains nothing other than getting to see Mars close up during the flight as well as losing the 50 m\/s of corrections needed (typically) to be on course for the sling. Getting the Mars sling between Venus and Earth was easy but doing it between the two Earth slings had the change of plane too great to fit it in. YMMV.Here's the launch Earth, then Venus, Mars, Earth, Earth, Jupiter, Neptune scenario.Code:BEGIN_DESC\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55291.8199616134\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  3\n  FNumber 13\n  Int 1\n  Orbit True\n  Vector  4014949.1926 580367.032924 4912551.09438\n  Vector  -311.800244443 -116.509263433 268.593700067\n  Double  3.98600439969e+014\n  Double  55291.8199574\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8172333\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 3\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 0  6571062.07337\nEj Orientation\n 0  0.104719755119\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8173199\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 2\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 0  -4063.40898529\nEject date\n 0  55291.8596063\nOutward vel.\n 0  2562.80944379\nCh. plane vel.\n 0  1323.35077588\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  3498524214.71 -1555785609.35 -4807432120.49\n  Vector  -5421.86056067 2409.34366588 7424.84781479\n  Double  3.2485863e+014\n  Double  55661.2023532\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8173248\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  69071848469.6 -5127219957.27 -84043841660.3\n  Vector  27215.1664715 -734.451265484 31588.7955318\n  Double  1.32712764814e+020\n  Double  55668.6644859\n  Handle Sun\n  Handle Venus\n  Handle Mars\nSelect Target\n 0 Mars\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.817994\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 1\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 3  -0.819550766204\nInc. angle\n 3  -0.163275551524\nInherit Vel.\n0 0\nEject date\n 0  55668.6644859\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -4266831634.57 264693720.113 -4641921747.73\n  Vector  5019.7279454 -321.815615109 5444.78369174\n  Double  4.28282991638e+013\n  Double  56048.8715163\n  Handle Mars\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8180014\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -236521590865 4534817961.86 -59310298931.8\n  Vector  11341.6154178 -320.124933081 -15588.8998301\n  Double  1.32712482783e+020\n  Double  56058.7189157\n  Handle Sun\n  Handle Mars\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8186859\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 4  -2.17386622642\nInc. angle\n 3  -0.0410047654464\nInherit Vel.\n0 0\nEject date\n 0  56058.7189157\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -2396061253.43 -384328039.752 -8927303216.9\n  Vector  3835.48623208 617.296307934 14171.2462062\n  Double  3.98600439969e+014\n  Double  56262.974498\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8186919\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  32226968395.5 11194074.4867 143789805716\n  Vector  -28324.9832161 21.2752362031 21029.8089304\n  Double  1.32712838556e+020\n  Double  56270.2543706\n  Handle Sun\n  Handle Earth\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8189115\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 1\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 4  1.44417513302\nInc. angle\n 0  0\nInherit Vel.\n0 0\nEject date\n 0  56270.2543706\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -792470941.874 15029497.5333 -9217228362.51\n  Vector  1275.85724109 0.68875131085 14626.8750796\n  Double  3.98600439969e+014\n  Double  56993.4425266\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8189165\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  32297965065.2 45502292.0091 143782883178\n  Vector  -29957.1767256 -2242.90116577 20911.5264843\n  Double  1.32712838556e+020\n  Double  57000.7281279\n  Handle Sun\n  Handle Earth\n  Handle Jupiter\nSelect Target\n 0 Jupiter\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8193043\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 3  1.1135933666\nInc. angle\n 1  -0.0759567290468\nInherit Vel.\n0 0\nEject date\n 0  57000.7281279\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  216984747687 3651489724.14 -407486650239\n  Vector  -2770.42714006 -45.2932205065 5155.70418049\n  Double  1.26686534397e+017\n  Double  57144.4562081\n  Handle Jupiter\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8193102\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -675556110487 16587228747.9 -425451548325\n  Vector  12392.9135584 -279.387149146 -11680.2368806\n  Double  1.32839126489e+020\n  Double  58031.683826\n  Handle Sun\n  Handle Jupiter\n  Handle Neptune\nSelect Target\n 0 Neptune\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8199616\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 2  -0.870151351874\nInc. angle\n 2  -0.0605280184592\nInherit Vel.\n0 0\nEject date\n 0  58031.683826\nFinvars\n  Finish BaseFunction\n  Int 0\n  Orbit True\n  Vector  -757958365459 19595747827.4 416817551202\n  Vector  2318.17184254 -59.963790414 -1276.6469668\n  Double  6.83652886371e+015\n  Double  69320.6635192\n  Handle Neptune\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55291.8199616\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE TransX\nEND_MFD\n\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Landed Earth\n  POS -82.4237766 22.9806887\n  HEADING 60.03\n  RCSMODE 0\n  PRPLEVEL 0:1.000 1:1.000\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  GEAR 1 1.0000\n  PSNGR 2 3 4\n  TRIM 1.000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND\n\nBEGIN_VistaBoost\nEND---------- Post added at 04:07 PM ---------- Previous post was at 12:42 PM ----------As a treat to those wanting to do the slings and not mess with the launch and eject burns, here is the scenario 2010_EVMEEJN from a save just before passing Venus. As you coast by you should be on a pathway to head out to Mars, then 2\/3 orbit later you sling Earth, then 1 orbit later Earth again, then 1\/2 orbit later Jupiter then 1\/2 orbit after that you are at Neptune and should arrive near the periapsis of Nereid.Don't expect it will go without corrections. As always in slings, it takes constant attention to see you are staying on course. You should have done the voyager route with success before doing this.Here's the scenario...Code:BEGIN_DESC\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55668.5362072940\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  NAV 0\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  3\n  FNumber 11\n  Int 4\n  Orbit True\n  Vector  7178951.96289 -6217688.92248 -25903231.1792\n  Vector  -5894.06725407 2686.02100095 8470.3029365\n  Double  3.2485863e+014\n  Double  55668.5362071\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55668.5362071\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  68818631145 -5117723473.05 -84243366468.6\n  Vector  27594.3645954 383.056375125 31360.1598314\n  Double  1.32712764814e+020\n  Double  55668.5643149\n  Handle Sun\n  Handle Venus\n  Handle Mars\nSelect Target\n 0 Mars\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55668.5361657\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 4  -0.819620893533\nInc. angle\n 3  -0.163543634097\nInherit Vel.\n0 0\nEject date\n 0  55668.5643149\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -3580858434.04 218585506.942 -3865976503.41\n  Vector  5030.85988103 -321.244662644 5413.51031119\n  Double  4.28282991638e+013\n  Double  56049.7756767\n  Handle Mars\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55668.5361592\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -236936727951 4567145826.88 -58106757966.2\n  Vector  11291.4831368 -280.049954482 -15695.0620149\n  Double  1.32712482783e+020\n  Double  56058.0220768\n  Handle Sun\n  Handle Mars\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55668.536154\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 4  -2.17307384694\nInc. angle\n 3  -0.0405265452313\nInherit Vel.\n0 0\nEject date\n 0  56058.0220768\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -2461320293.5 -389858454.997 -8940163870.37\n  Vector  3915.24030936 622.621314039 14106.53636\n  Double  3.98600439969e+014\n  Double  56262.4881915\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55668.5361501\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  33393111339.9 11235461.6899 143535308215\n  Vector  -28204.7123237 -7.66836665599 21217.2967279\n  Double  1.32712838556e+020\n  Double  56269.8118996\n  Handle Sun\n  Handle Earth\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55668.5361475\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 1\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 4  1.44244620987\nInc. angle\n 0  0\nInherit Vel.\n0 0\nEject date\n 0  56269.8118996\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -853126025.788 15337183.3809 -9241669285.54\n  Vector  1355.47542598 0.069139326661 14563.8972113\n  Double  3.98600439969e+014\n  Double  56992.9614734\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55668.5361449\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  33456443292.5 43830020.8271 143527811225\n  Vector  -29484.9789853 -2903.81945991 20978.5070163\n  Double  1.32712838556e+020\n  Double  57000.2980356\n  Handle Sun\n  Handle Earth\n  Handle Jupiter\nSelect Target\n 0 Jupiter\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55668.5361423\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 3  1.10964543183\nInc. angle\n 1  -0.076096355387\nInherit Vel.\n0 0\nEject date\n 0  57000.2980356\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  216351501279 3538801579.78 -404235364474\n  Vector  -2776.29160145 -45.737688876 5142.24668347\n  Double  1.26686534397e+017\n  Double  57144.9559137\n  Handle Jupiter\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55668.5361397\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -678154326497 17857365057.8 -422097470748\n  Vector  12273.4929854 53.8243288315 -11912.1776436\n  Double  1.32839126489e+020\n  Double  58027.2128921\n  Handle Sun\n  Handle Jupiter\n  Handle Neptune\nSelect Target\n 0 Neptune\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55668.5361384\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 3  -0.869163495518\nInc. angle\n 2  -0.0609119908946\nInherit Vel.\n0 0\nEject date\n 0  58027.2128921\nFinvars\n  Finish BaseFunction\n  Int 0\n  Orbit True\n  Vector  -758896582580 19222415387.7 414451891905\n  Vector  2315.93501002 -59.7651891368 -1270.21435346\n  Double  6.83652886371e+015\n  Double  69165.7573111\n  Handle Neptune\n  Handle NULL\n  Handle Nereid\nSelect Target\n 0 Nereid\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55668.5362071\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE TransX\nEND_MFD\n\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Orbiting Venus\n  RPOS 7178857.66 -6217645.95 -25903095.65\n  RVEL -5894.069 2686.023 8470.309\n  AROT 17.86 34.56 -167.54\n  RCSMODE 2\n  PRPLEVEL 0:0.439 1:0.979\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  PSNGR 2 3 4\n  TRIM -1.000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND\n\nBEGIN_VistaBoost\nEND",
        "thread_id": 13255
    },
    {
        "@timestamp": "2023-09-14T07:13:05.084997376Z",
        "author": "tblaxland",
        "date": "2010-08-16T06:20:03+0100",
        "id": "8660143fd358c46fdb56da0cb0fb329b",
        "post_id": "post-219549",
        "text": "FSXHD: I like the perspective in that under-the-wing shot :speakcool:Andy44: I especially like the last one. Feels very...powerful:)",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:48.13651968Z",
        "author": "OrbitHangar",
        "date": "2010-02-10T23:26:23+0000",
        "id": "543a94c5552f76716beca97c8470724d",
        "post_id": "post-205648",
        "text": "Author:amansfieldA breathable Lunar Base.Uses:UMMU 2\u00a0\u00a0\u00a0 UCGO 2\u00a0\u00a0 DGIV 2bz_MiniRover\u00a0\u00a0\u00a0\u00a0 Space Hotel ModuleDOWNLOAD",
        "thread_id": 13017
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08548352Z",
        "author": "Andy44",
        "date": "2010-08-25T02:25:40+0100",
        "id": "632b52ca5b153fe90e6789f0fcb4a9fc",
        "post_id": "post-219552",
        "text": "tblaxland said:They look really nice Andy. The wide field of view you are using in Orbiter really enhances the size of the ship.\n\nWell, I think it's just the standard 40 or 50 deg FOV. I used a +1 close-up lens attachment so I could get the camera in close to the screen. You know, I meant to get the limb of the Moon in the shot like I did on the first attempt, but somehow I got caught up in positioning the view so the ship fills up the screen at a cool angle that I forgot the Moon. Still looks cool.I think the streaks might be from water that got trapped under the emulsion when I was spreading it onto the plate. The emulsion comes as a hardened gel inside a light-proof bottle. You submerse the bottle in hot water for a few minutes to liquify the emulsion, and then, under a safelight, you pour some of it onto the support plate and spread it with a fingertip (using a glove if you're smart). Some of the hot water might have dripped off the bottle when I was doing this; I noticed it happening the other day and caught it. We'll see how the next batch of plates turns out.One of these days I'll have to show off the camera I built.This shot from APOD is awesome\n\nSure is. I'd love to pull that off some day if I ever get into that sort of thing. When I first started with the photography obsession I wanted to do some astro but I didn't have the telescope and associated equip. Plus I got interested in other subjects which don't require all that gear and expertise.The movie that picture links to is stunning.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:51.89202432Z",
        "author": "diogom",
        "date": "2011-04-29T17:11:31+0100",
        "id": "22f62b72baae635e983f3faf303d5535",
        "post_id": "post-208149",
        "text": "And the weather is currently no-go, though it's expected to go away with time.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.171268096Z",
        "author": "TSPenguin",
        "date": "2010-02-11T05:26:39+0000",
        "id": "223b5ac15093d0708cd4cb4897da7d7b",
        "post_id": "post-205672",
        "text": "willy88 said:Be sure to have one for every 4 crew members. Don't want there to be any fighting over who gets to live.:p\n\nIsn't this half the fun?Only on a level of sociological study of course:p",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.092154624Z",
        "author": "Andy44",
        "date": "2014-03-10T04:53:39+0000",
        "id": "a87613fa3d5d802e10e565b3d0cc4206",
        "post_id": "post-219603",
        "text": "It is a film photograph. I used Kodak 400Tx film for that and printed it myself in a darkroom. That's why I started this thread!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:51.899678464Z",
        "author": "orb",
        "date": "2011-05-05T13:55:16+0100",
        "id": "951f3d183672ced9465e82e60ac3117f",
        "post_id": "post-208206",
        "text": "NASASpaceflight:STS-134: Endeavour receives her new LCA \u2013 Blown driver examinedSpaceflight Now:Failure analysis indicates possible external short circuitPanoramic views of Endeavour countdown(PHOTO GALLERY)Technicians remove faulty avionics box from space shuttle Endeavour(PHOTO GALLERY)CBS News Space:Failure analysis indicates possible external short circuit:KENNEDY SPACE CENTER, FL--Engineers inspecting a suspect electrical distribution box removed from the shuttle Endeavour after a launch scrub last week have found blown internal fusing that could be the result of an external, yet-to-be-identified short circuit somewhere in the ship's complex electrical system, officials said Wednesday. But they cautioned that troubleshooting is not yet complete and a problem with the box itself has not yet been ruled out.\u200b{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.38380672Z",
        "author": "tblaxland",
        "date": "2010-02-12T02:54:17+0000",
        "id": "af53ba81d6bf82e7ba2ea80136bac1a2",
        "post_id": "post-205849",
        "text": "I have a house enclosed by walls, a roof and a floor. All have moisture barriers and the walls and roof provide thermal insulation by way of an air gap and fibreglass insulation batts. All doors and windows are fitted with rubber and felt draft seals. Sounds like a bubble to me...",
        "thread_id": 13035
    },
    {
        "@timestamp": "2023-09-14T07:12:51.903212544Z",
        "author": "Donamy",
        "date": "2011-05-15T15:28:31+0100",
        "id": "d73862603b40c7a72f1a13ac69ce0e59",
        "post_id": "post-208234",
        "text": "They would have better views of the structure, from a side on view, that are not seen well, from a flyaround view.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.578798336Z",
        "author": "T.Neo",
        "date": "2011-07-03T02:40:58+0100",
        "id": "efd4df373b012ccc782ada8cd4a528b5",
        "post_id": "post-220158",
        "text": "And you interpreted the article to say individual human lifespans could be made indefinitely long by going to space?\n\nNo.Perhaps. But I have yet to see anyone on this forum to actually do the calculation using the most weight optimized stages and the most sea level to vacuum efficient engines we have now.Anyone on this forum could do that calculation but no one on this forum has done it.\n\nPerhaps because nobody cares?Your claim is that SSTO is important because it can magically slash launch costs to roughly $100\/kg. Claims like these made byanyoneare dubious, and you haven't really put forth much of a justification for this claim either.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.461810432Z",
        "author": "cjp",
        "date": "2010-02-12T15:45:13+0000",
        "id": "415c3735173015480fe97ec1ada5201c",
        "post_id": "post-205912",
        "text": "No, the atmosphere probably looks yellowish because small particles in itabsorbblue light and reflect the rest. Otherwise, the sky would look blueish from the surface.I think that when it comes to scattering of light due to gas molecules, blue scatters more than red, both on Venus and on Earth. So, the color of the Venus atmosphere above the clouds should be very similar to that on earth. Below that, there is a thick layer of clouds with a dirty yellow color. Once the sun sets below that, it is completely gone. The in-orbit view of sunrise\/sunset colors is probably dominated by the atmosphere above the clouds. So I think Orbiter is correct.",
        "thread_id": 13046
    },
    {
        "@timestamp": "2023-09-14T07:13:05.600401408Z",
        "author": "Wally",
        "date": "2010-05-02T07:25:41+0100",
        "id": "e8f12412f7f64c693f58b7e32ecd3bf0",
        "post_id": "post-220518",
        "text": "Thanks, that would be great. Also, I think a killrot for translation is also implemented, but I'm not sure.",
        "thread_id": 14081
    },
    {
        "@timestamp": "2023-09-14T07:12:51.954896384Z",
        "author": "diogom",
        "date": "2011-05-29T16:11:17+0100",
        "id": "313d53c8b74fd4d0fa88b36eeda0e804",
        "post_id": "post-208384",
        "text": "Sorry, but that would be 6:32 UTC. 7:32 for me, since we have UTC+1 currently.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.651912192Z",
        "author": "Interceptor",
        "date": "2010-04-08T17:40:47+0100",
        "id": "bfb5f8fab716d47edea13a4b998d11ba",
        "post_id": "post-206231",
        "text": "Wow! that's a cool idea flytandem,I will try that.:tiphat:",
        "thread_id": 13070
    },
    {
        "@timestamp": "2023-09-14T07:13:05.653967872Z",
        "author": "Izack",
        "date": "2010-06-12T22:10:16+0100",
        "id": "53ba1f942b14f28d144015e4acfdefa7",
        "post_id": "post-221065",
        "text": "Salun said:Good point. Though maybe we can over time using the moons use a gravity assist to circularize our orbit.\n\nThe gravity on Phobos is so weak that a well-thrownbaseballcan achieve escape velocity. No chance at all of doing a gravity assist.Salun said:Plan be might be at a latter point towards the end of the mission the stack does a parking orbit burn to loose it eccentricity. Making it safe for a rendezvous.\n\nWhy not just decelerate it immediately? The higher the periareion velocity the more velocity the descent stage has to burn\/aerobrake off (do you want to sit in a pod diving into the Martian atmosphere at 10-12km\/s?). The primary goal of this mission is to land people and equipment on the surface of Mars. This objective trumps all possible secondaries. Thus, if it is easier to enter a normal LMO upon Mars encounter, it should by all means be done.fireballs619 said:Wait, so we are going to bring along some probes for the exploration of Martian moons? Just want to make sure I understand this.\n\nThat's not up to me. It might be interesting provided our hands aren't already full by the time we get there, though.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:52.669912576Z",
        "author": "T.Neo",
        "date": "2010-03-01T12:42:48+0000",
        "id": "a48a86490623aa9444f0c2ab07f3faf9",
        "post_id": "post-208976",
        "text": "Sorry, but a homebuilt\/home operated spacecraft is NOT going to happen. There is simply too much red tape involved in the operation of such a dangerous vehicle. I can see rare cases of extremely rich individuals operating their own small spacecraft, but not much more then that.It isn't a matter of technology. I could have a fully functional and ready-to-fly X-wing in my backyard right now, and I would not be able to fly it legally. An orbital spacecraft poses a danger to people on the ground, especially if the nuclear powersource somehow fails.SSTO was possible in the '60s with inefficient fuels, btw. The problem lies within making a viable, reusable SSTO.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:12:47.955686912Z",
        "author": "Piper",
        "date": "2010-02-10T06:46:36+0000",
        "id": "9fd5d5f95595d375b97c87376d9d53a0",
        "post_id": "post-205459",
        "text": "Wow I feel old now, lol. I was born in '83.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.091645184Z",
        "author": "Matias Saibene",
        "date": "2014-03-09T16:27:43+0000",
        "id": "d47f30a70f88206119c106a2438fe0cc",
        "post_id": "post-219598",
        "text": "I love photographing the clouds. They are awesome.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:51.968838144Z",
        "author": "Dambuster",
        "date": "2011-06-01T00:17:24+0100",
        "id": "7406811a3c6219cf1d642a06d9f4ac2a",
        "post_id": "post-208421",
        "text": "GL with exam:)Looks like I'm gonna have to have an early morning too!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.022354176Z",
        "author": "orb",
        "date": "2010-02-11T18:07:29+0000",
        "id": "08f3a4f13c2490b6bde8f6bed90e524b",
        "post_id": "post-205576",
        "text": "And for those who will be watching, a launch timer:[highlight]L[eventtimer]2010-02-12 00:39:40;%c%%ddd%\/%hh%:%mm%:%ss%[\/eventtimer][\/highlight]",
        "thread_id": 13010
    },
    {
        "@timestamp": "2023-09-14T07:13:05.554047744Z",
        "author": "Urwumpe",
        "date": "2012-01-01T04:17:28+0000",
        "id": "0c1ebaec074cda139b466432c436f154",
        "post_id": "post-220292",
        "text": "TLDR",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:52.513895936Z",
        "author": "Juanelm",
        "date": "2010-06-21T22:21:45+0100",
        "id": "6ba37b772b0ce81ad6cf4c4fe5164b99",
        "post_id": "post-208792",
        "text": "Hello everyone,I have updated OSRM to work with Orbiter 2010. Give it a try! Just run the installer foundhere, and install the OSRM module found [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4517\"]here[\/ame], and you're set!Enjoy",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:48.172657664Z",
        "author": "Bj",
        "date": "2010-02-12T04:41:55+0000",
        "id": "87b57a376e0c29d5b443f021779e47bf",
        "post_id": "post-205684",
        "text": "adamb193 said:^I like how the emoticon got in the scenario file.\n\nNext time instead of posting a long list like that, use the [ CODE ] [ \/ CODE ] tagsThat way formatting and all spellings are maintained... also, and most important, waaaay less scrolling... :thumbup:Code:BEGIN_DESC\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 52007.0020649968\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship cISRU0101\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET cISRU0101\n  MODE Cockpit\n  FOV 50.00\n  BEGIN_PRESET\n    Cockpit:DGIV:50.00\n  END_PRESET\nEND_CAMERA\n\n\nBEGIN_SHIPS\nISS:ProjectAlpha_ISS\n  STATUS Orbiting Earth\n  RPOS 5547715.21 -3811597.56 -93703.13\n  RVEL -4072.185 -6000.190 2579.074\n  AROT -108.73 -14.33 6.71\n  VROT 0.06 -0.04 -0.02\n  IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100\n  NAVFREQ 0 0\n  XPDR 466\n  O2_TANK 100.00\n  FOOD_TANK 100.00\n  CFG_MONTH_O2 6.00\n  CFG_MONTH_FOOD 6.00\n  UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,@@4,1,0,0,  @@5,1,0,0,@@6,1,0,0,@@7,1,0,0,\nEND\nMir\n  STATUS Orbiting Earth\n  RPOS -5253790.91 170630.72 4111984.34\n  RVEL -4764.361 -444.801 -6067.949\n  AROT -118.36 57.55 -74.11\n  VROT -0.05 0.02 -0.04\n  IDS 0:540 100 1:542 100 2:544 100\n  XPDR 482\nEND\nLuna-OB1:Wheel\n  STATUS Orbiting Moon\n  RPOS -65696.72 -2237092.16 -222.93\n  RVEL 1479.402 -43.414 0.005\n  AROT -0.00 -0.00 -45.30\n  VROT -0.00 -0.00 10.00\n  IDS 0:560 100 1:564 100\n  XPDR 494\nEND\nSH-02:ShuttleA\n  STATUS Landed Moon\n  BASE Brighton Beach:5\n  POS -33.4299196 41.1282966\n  HEADING 43.18\n  PRPLEVEL 0:1.000 1:1.000\n  NAVFREQ 0 0\n  XPDR 0\n  UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,@@4,1,0,0,  @@5,1,0,0,@@6,1,0,0,@@7,1,0,0,\n  UCGO @@8,1,0,0,@@9,1,0,0,@@10,1,0,0,@@11,1,0,0,@@12,1,0  ,0,@@13,1,0,0,@@14,1,0,0,\n  UCGO @@15,1,0,0,@@16,1,0,0,@@17,1,0,0,\n  UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,@@4,1,0,0,  @@5,1,0,0,@@6,1,0,0,@@7,1,0,0,\n  UCGO @@8,1,0,0,@@9,1,0,0,@@10,1,0,0,@@11,1,0,0,@@12,1,0  ,0,@@13,1,0,0,@@14,1,0,0,\n  UCGO @@15,1,0,0,@@16,1,0,0,@@17,1,0,0,\n  PODANGLE 0.0000 0.0000\n  DOCKSTATE 0 0.0000\n  AIRLOCK 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD MASS 0.0 0\nEND\nDGIV:DeltaGliderIV\n  STATUS Orbiting Moon\n  RPOS 1219905.46 667849.28 1074809.28\n  RVEL -611.078 -911.329 1260.975\n  AROT -14.98 -37.00 -58.95\n  VROT -2.53 -5.34 19.85\n  RCSMODE 0\n  PRPLEVEL 0:0.666 1:0.120 2:0.983\n  IDS 0:45 100\n  NAVFREQ 0 0\n  XPDR 110\n  ;-------------------------- Skin parameters must contain directory name of skin (without space) \n  MeshSkin spacetech\n  ;-------------------------- Cargo payload must contain name of config file or \"none\".(see doc) \n  CargoPayload none\n  NOSECONE 0 0.10\n  GEAR 0 0.00\n  AllDoorsState 0 0.00 0 0.00 1 0.10 0 0.00 1 1.00 1 1.00 0 1 1.00\n  But1Cockpit 0 2 2 2 2 2 0 2 2 2 2 0 2 2 2 1 1 0 1 0 0 4\n  But2Cockpit 2 0 0 0 0 0 0 0 1 1 1 1 1 0 99 0 0 0 1 1 1 1000\n  TransEffect -1\n  LifeBut1State 0 2 1 2 1 2 2 2 2 2 2 2 2 0 3\n  LevelBatt 100.0000\n  Emergency_power 9985.5430\n  VoltageStartBus 48.0000\n  VoltageGen1 96.2800\n  VoltageGen2 96.2800\n  VoltageGenBus 96.0000\n  O2tankALevel 0.3540\n  N2tankALevel 5.0000\n  O2tankBLevel 0.1000\n  N2tankBLevel 10.0000\n  CabinO2Level 0.0000\n  CabinCO2Level 0.0000\n  CabinTempLevel -158.4879\n  CabinPressure 0.0000\n  CabinMoistLevel 0.0000\n  CabinDustLevel 0.0000\n  CabinO2Setting 21.4000\n  CabinTempSetting 21.2000\n  CabinPressSetting 14.7000\n  AntennaTarget no_target\n  O2ConsumptionSetting 0\n  FuelConsumptionSetting 1\n  MainenginePower 1\n  ;------------------Crew parameters  UMMUCREW Function-Name-Age-CardiacPulse-WeightKg (fonction of Pilot must be: Capt) \n  NoOneOnBoard 0\n  NoPilotOnBoard 1\n  FailGearFailure 0\n  FailGearCollapse 0\n  FailLeftMainEngine 1\n  FailRightMainEngine 1\n  FailHoverEngine 1\n  FailRcs 1\n  FailSurfaceControl 0\n  FailComputer 0\n  FailComputerBlueScreen 1\n  FailAutopilot 0\n  FailExtRadiator 0\n  FailAirbrake 0\n  FailNoseCone 1\n  FailCanopy 1\n  FailAntenna 0\n  FailLeftTurbo 0\n  FailRightTurbo 0\n  FailCargoDoor 0\n  SpacesuitTimer 36284\n  UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,\nEND\nDGIVRescue:DeltagliderIV\n  STATUS Orbiting Moon\n  RPOS 1223827.12 672709.13 1069213.07\n  RVEL -605.386 -907.927 1264.931\n  AROT 152.69 -11.62 129.61\n  RCSMODE 2\n  PRPLEVEL 0:0.875 1:0.981 2:1.000\n  DOCKINFO 0:0,cISRU0101\n  IDS 0:45 100\n  NAVFREQ 242 97\n  XPDR 0\n  ;-------------------------- Skin parameters must contain directory name of skin (without space) \n  MeshSkin Atv\n  ;-------------------------- Cargo payload must contain name of config file or \"none\".(see doc) \n  CargoPayload none\n  NOSECONE 1 1.00\n  GEAR 0 0.00\n  AllDoorsState 0 0.00 0 0.00 0 0.00 1 1.00 0 0.00 0 0.00 0 0 0.00\n  But1Cockpit 0 0 0 2 2 2 0 2 2 2 2 2 2 2 2 1 1 0 1 1 1 3\n  But2Cockpit 0 0 0 0 0 0 0 0 2 2 2 2 0 0 9 0 0 0 2 0 0 0\n  TransEffect 0\n  LifeBut1State 0 2 1 2 1 2 2 2 2 2 2 2 2 1 4\n  LevelBatt 100.0000\n  Emergency_power 10000.0000\n  VoltageStartBus 0.0000\n  VoltageGen1 96.2800\n  VoltageGen2 96.2800\n  VoltageGenBus 96.0000\n  O2tankALevel 99.5098\n  N2tankALevel 100.0000\n  O2tankBLevel 100.0000\n  N2tankBLevel 100.0000\n  CabinO2Level 21.3989\n  CabinCO2Level 600.0000\n  CabinTempLevel 21.2000\n  CabinPressure 14.7000\n  CabinMoistLevel 36.0000\n  CabinDustLevel 0.0002\n  CabinO2Setting 21.4000\n  CabinTempSetting 21.2000\n  CabinPressSetting 14.7000\n  AntennaTarget cISRU0101\n  O2ConsumptionSetting 1\n  FuelConsumptionSetting 1\n  MainenginePower 1\n  ;------------------Crew parameters  UMMUCREW Function-Name-Age-CardiacPulse-WeightKg (fonction of Pilot must be: Capt) \n  NoOneOnBoard 0\n  NoPilotOnBoard 0\n  UMMUCREW Capt-Francois_Bowman-41-71-70\n  FailGearFailure 0\n  FailGearCollapse 0\n  FailLeftMainEngine 0\n  FailRightMainEngine 0\n  FailHoverEngine 0\n  FailRcs 0\n  FailSurfaceControl 0\n  FailComputer 0\n  FailComputerBlueScreen 0\n  FailAutopilot 0\n  FailExtRadiator 0\n  FailAirbrake 0\n  FailNoseCone 0\n  FailCanopy 0\n  FailAntenna 0\n  FailLeftTurbo 0\n  FailRightTurbo 0\n  FailCargoDoor 0\n  SpacesuitTimer 0\n  UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,\nEND\nwreck:DGIVWreck2\n  STATUS Orbiting Moon\n  RPOS 1236519.94 690991.01 1043916.54\n  RVEL -581.399 -894.767 1285.568\n  AROT 13.31 -24.15 174.55\n  VROT 13.59 49.62 83.78\nEND\nwreck:DGIVWreck2\n  STATUS Orbiting Moon\n  RPOS 1218811.86 665708.31 1076979.96\n  RVEL -613.296 -912.731 1259.088\n  AROT 18.27 -59.09 -35.91\n  VROT 70.22 -61.90 -49.70\nEND\nwreck:DGIVWreck1\n  STATUS Orbiting Moon\n  RPOS 1206457.23 649528.98 1098633.97\n  RVEL -634.042 -923.862 1241.062\n  AROT -151.39 -61.68 -29.06\n  VROT 23.27 -5.02 19.56\nEND\nwreck:DGIVWreck1\n  STATUS Orbiting Moon\n  RPOS 1208527.51 651970.48 1094527.44\n  RVEL -630.615 -922.286 1244.477\n  AROT -60.56 -71.66 41.78\n  VROT -65.18 -18.30 116.29\nEND\nwreck:DGIVWreck1\n  STATUS Orbiting Moon\n  RPOS 1223703.72 672683.22 1068750.20\n  RVEL -604.796 -907.757 1265.840\n  AROT 101.57 -70.20 10.33\n  VROT 39.17 42.22 8.13\nEND\nTU-00:UMmuTurboPack\n  STATUS Orbiting Moon\n  RPOS 1229114.44 681940.18 1057747.74\n  RVEL -594.195 -901.339 1275.056\n  AROT -106.27 17.69 11.15\n  VROT 5.56 -0.55 20.00\n  PRPLEVEL 0:1.000\nEND\nTU-01:UMmuTurboPack\n  STATUS Orbiting Moon\n  RPOS 1218119.34 663383.03 1080605.83\n  RVEL -615.414 -913.861 1255.953\n  AROT 34.20 52.29 4.57\n  VROT 1.19 -5.44 20.01\n  PRPLEVEL 0:1.000\nEND\nDGIVRightDoor:DGIVRightDoor\n  STATUS Landed Moon\n  POS -142.5374607 -15.0276274\n  HEADING 116.37\nEND\nDGIVLeftDoor:DGIVLeftDoor\n  STATUS Orbiting Moon\n  RPOS 1191617.78 641851.62 1120809.02\n  RVEL -653.394 -929.097 1224.677\n  AROT -32.74 -40.76 155.03\n  VROT 4.02 4.16 -60.30\nEND\ncISRU0101:UCGO\\Vessels\\ISRUSpaceRescue\n  STATUS Orbiting Moon\n  RPOS 1223828.54 672713.64 1069202.79\n  RVEL -605.386 -907.927 1264.931\n  AROT -27.31 11.62 50.39\n  RCSMODE 2\n  PRPLEVEL 0:0.667\n  DOCKINFO 0:0,DGIVRescue\n  IDS 0:242 100\n  NAVFREQ 0 0\n  XPDR 97\n  UMMUCREW Capt-John_Peter-41-72-68\n  UMMUCREW Chem-Megan_Baryum-24-72-75\n  UMMUCREW Tech-Fiona_Screw-27-77-79\n  O2_TANK 97.92\n  SAVEVAR00 0\u00a72.00,1\u00a70,2\u00a70,\nEND\nISRU01:UCGO\\Bin\\ISRU_CargoLeft\n  STATUS Orbiting Moon\n  RPOS 1252262.98 710466.31 1011381.30\n  RVEL -558.583 -883.322 1304.745\n  AROT 170.83 3.78 62.08\n  VROT 0.16 0.00 -0.30\nEND\nISRU01:UCGO\\Bin\\ISRU_CargoRight\n  STATUS Orbiting Moon\n  RPOS 1198505.61 639083.31 1118630.63\n  RVEL -644.845 -927.898 1227.700\n  AROT 170.66 3.92 62.26\n  VROT 0.16 0.00 -0.30\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.582614272Z",
        "author": "T.Neo",
        "date": "2011-08-05T01:38:31+0100",
        "id": "9aa34d4be499b7ebe7c11d688c7d71b7",
        "post_id": "post-220202",
        "text": "Yeah... good luck getting down to $100\/kg. Has anyone done a calculation on the amount of energy expended on a transatlantic trip, and what a transatlantic air-freight cost\/kg would be?Mining and processing fuel off of Earth sounds like nonsense to me, firstly because concentration of uranium on the Moon is low, and secondly because processing isn't just something you do at any old camp site- it requires huge infrastructure, to the point where it just becomes absurd and just shipping a reactor(s) there makes far more sense.Seehere.Robert Reedy said:Forget things like uranium mines or nuclear reactors.\n\nPeople often go on about rare Earth metals or whatnot on the Moon. Well, if they're there, that's a nice bit of scientific trivia. But what are the actual concentrations? Does nobody bother to give that information?What is your justification for SSTO? Even I'veabandoned SSTOfor my addon simply because there was no reason for it.Are you suggesting single-component architectures are going to offer huge cost savings despite their larger size or more intensive construction? I can maybe see the logic of it... but I don't think it is universally applicable.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:52.515088896Z",
        "author": "SolarStorm",
        "date": "2010-08-15T07:49:11+0100",
        "id": "cea1b5064de218a2472d9e3168f5d694",
        "post_id": "post-208803",
        "text": "Double check: OSRM_2010_V2.zipCreated: Wednesday, 4th August, 2010I'm pretty sure it's the right file.Also, I tried the \"nosecone\" command on the stock DG and nothing happened.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:48.560684544Z",
        "author": "Urwumpe",
        "date": "2012-10-05T12:10:07+0100",
        "id": "191124c241328245a83306bf4bf737ae",
        "post_id": "post-206065",
        "text": "Izack said:I'm just not sure Goblin Lawgiver is a position the gobbos would feel appropriate for a dwarf to fill.:p\n\nMy law. They are not asked. Its a dwarfocracy.I spare not the hammer, I spare not the sword, this day will ring with my name.Damn, such a position like militia commander only shows me from my best side. :lol:Urwumpe took joy in slaughter lately.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:52.108351744Z",
        "author": "dougkeenan",
        "date": "2010-02-23T21:15:10+0000",
        "id": "6e1ced917c9c6f37c998c2dcd3833541",
        "post_id": "post-208605",
        "text": "Well, rats. I was hoping we had a useful tool there.",
        "thread_id": 13220
    },
    {
        "@timestamp": "2023-09-14T07:13:05.636727808Z",
        "author": "Columbia42",
        "date": "2010-05-19T23:26:23+0100",
        "id": "42eb33de9e4c7187363582bc7d6f1b52",
        "post_id": "post-220916",
        "text": "The question is, is it safe to land a manned expedition on uneven terrain or do we need to land in a flat place?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.867695616Z",
        "author": "I00I",
        "date": "2013-11-20T13:39:12+0000",
        "id": "e62ce7868dc794b312f21dc1c8735031",
        "post_id": "post-205426",
        "text": "Nicely done..:cheers:\u201cMystery creates wonder and wonder is the basis of man's desire to understand.\u201d",
        "thread_id": 12998
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64593408Z",
        "author": "Izack",
        "date": "2010-06-08T03:55:51+0100",
        "id": "28d63711e409f8d302ef2c83f5f7909d",
        "post_id": "post-220996",
        "text": "I assume we're sticking with the 060929 release of Orbiter? The new release may be, well, newer, but a CTD in the middle of a mission would be an enormous pain, and I'd like to avoid that if possible.There would be benefits to using the new map and HUD, though.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:52.108566016Z",
        "author": "Jarvit\u00e4",
        "date": "2010-02-23T22:23:03+0000",
        "id": "8f2580c7c3f0666b123e8c1e9a683b07",
        "post_id": "post-208606",
        "text": "They even had the audacity to translate their home page with their machine translator, by the looks of it. Some of the \"serbian\" page is just english, written in serb cyrillic.Thanks for trying?",
        "thread_id": 13220
    },
    {
        "@timestamp": "2023-09-14T07:12:47.92710912Z",
        "author": "Kendo",
        "date": "2007-10-18T23:14:57+0100",
        "id": "834dd536c8d75442a30539a746f72fa7",
        "post_id": "post-8115",
        "text": "Chipstone306...Very intersting. Also the last 3 links give a 500 error.",
        "thread_id": 13
    },
    {
        "@timestamp": "2023-09-14T07:13:05.487158528Z",
        "author": "Urwumpe",
        "date": "2010-04-30T14:44:30+0100",
        "id": "1439dba05aae5ad2276a580ec56e4f56",
        "post_id": "post-219988",
        "text": "MikeB said:And to keep it straight, a naval architect once told me, \"You can put a boat on a ship, but you can't put a ship on a boat.\" :huh:\n\nWhich is quite correct technically:A Space Shuttle is a spaceship, while Apollo is a spaceboat.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:12:52.141444352Z",
        "author": "Dambuster",
        "date": "2010-02-23T23:17:15+0000",
        "id": "3ad76ff3b0eeab73367f9349bce12d6b",
        "post_id": "post-208615",
        "text": ":welcome:to the forums!If you haven't read them already, I'd strongly recommend downloading and readingallof ar81's tutorials (found here:http:\/\/www.orbithangar.com\/searchauth.php?search=ar81) which concern atmospheric entry - they're excellent!And most importantly, don't give up (unless real life stuff needs doing [I should take more note of that one]:p)!EDIT: Also, it's awesome to see yet another UK Orbinaut here!",
        "thread_id": 13221
    },
    {
        "@timestamp": "2023-09-14T07:12:47.935756544Z",
        "author": "Andy44",
        "date": "2008-08-27T01:28:08+0100",
        "id": "11946b91a75d52cb1d6ea84b184e8552",
        "post_id": "post-64257",
        "text": "Latest developments:I put an extra trio of solar panels on both the port and starboard sides, so getting lots of power shouldn't be a problem, and the \"sun farm\" is pretty impressive-looking.The radiators will be on the bottoms of the two docking arms, similar to the Prefab LEO station, pointing downward.I think the fourth rotary arm on the bottom could be a place for some comm gear, antennae, and perhaps some scientific or navigation sensors of some sort. It will add some interesting detail, balance out the mass of the sun farm above, and still leave room for a large docking port for possible expansion.Concerning expansion, though, I think the main expansion port should be on the back, between the main hub and propulsion tug unit. That way, any modules of substantial mass will be added along the line of thrust, making orbit maintenance of the station a little easier.Doing any maneuvers will be difficult, however, with various modules and spacecraft docked at various points. In real life, I would just give the tug a gimbaled engine and let the flight software automatically null out rotations, but in spacecraft3 I don't have a clue how to do that. I think the individual Orbinaut will have to cope.-----Posted Added-----BTW, Mafuskas, the propulsion unit was meant to be a separate unit all along, but it has to be sent with the station to do LOI. After that it will be refueled and used for various tug duties in Lunar orbit, including adjusting the station's orbit.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:05.51746304Z",
        "author": "Hielor",
        "date": "2010-05-01T05:22:24+0100",
        "id": "0a3e229968cc6305f5dba0187c748e11",
        "post_id": "post-220039",
        "text": "markl316 said:So, given an ejection seat and a parachute, how many of you would ride the Reliant Robin? I probably would, given the two things mentioned above.\n\nGiven that a person on board to operate a mechanical linkage would've probably succeeded in separating the Robin from the tank, I would totally do it.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:12:52.39063552Z",
        "author": "jedidia",
        "date": "2010-02-24T15:26:02+0000",
        "id": "376b98eff4a731a11bc72e33f47340a2",
        "post_id": "post-208668",
        "text": "I kind of remember a very similiar case some years ago...? (guy building simpit, running orbiter and saying he did it all by himself. Just that he actually verbaly stated that he wrote the software himself too).",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:05.608941824Z",
        "author": "Tex",
        "date": "2010-05-02T17:49:17+0100",
        "id": "1d8cc61e41d31e515da22d2d51ebe7a3",
        "post_id": "post-220528",
        "text": "Sounds fun! Like Gary said though, work it all out before hand. Get all the missions prepped, tested, and ready to go to keep people interested and avoid lengthy flight delays, especially since it's so far. It'd be a shame to leave a crew stranded on Mars with no foreseeable support heading their way. :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.953612544Z",
        "author": "insanity",
        "date": "2010-02-10T04:33:39+0000",
        "id": "b35a96e3b1e7ec76000ca88d56b621aa",
        "post_id": "post-205451",
        "text": "I was 1986. Which means I'm starring down the door of 24.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:12:51.947898112Z",
        "author": "N_Molson",
        "date": "2011-05-23T23:21:51+0100",
        "id": "41f7eb060e62d2718d91d9a926abb97c",
        "post_id": "post-208328",
        "text": "So they did it ! Good job, and good reentry guys ! :thumbup:---------- Post added at 10:21 PM ---------- Previous post was at 10:17 PM ----------They just said we could expect to see the first pics... you'll never guess when... Tuesday, possibly the afternoon.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.564008192Z",
        "author": "Quick_Nick",
        "date": "2015-12-02T15:32:27+0000",
        "id": "108670f99fa002cc45797043c3599200",
        "post_id": "post-206092",
        "text": "A MAJOR update has been released today!http:\/\/www.rockpapershotgun.com\/2015\/12\/02\/dwarf-fortress-art-update\/Facebook news is not how I expected to find out.o_O",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65771008Z",
        "author": "Urwumpe",
        "date": "2010-05-02T21:47:20+0100",
        "id": "7af7f8a80db1900fe8b4690f39888825",
        "post_id": "post-220573",
        "text": "Artlav said:Thus, instead of Arrow, to build a Mars-bound vessel in MEO, using existing add-ons and maybe some glue meshes, and then launch it Mars-way.\n\nI would have no problem with that, if somebody makes the meshes. I can't do that good enough to publish anything with my own graphics.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.970016768Z",
        "author": "N_Molson",
        "date": "2011-06-01T07:50:37+0100",
        "id": "aa10d51f7a11031bf609884bd16a6d7e",
        "post_id": "post-208428",
        "text": "Endeavour successfully completes final missionSwooping out of the nighttime sky to enter homeport a final time, the shuttle Endeavour has safely completed her spaceflight career that covered 25 voyages to Earth orbit over 19 years, spanning 122,883,151 miles traveled, 4,677 revolutions of the planet and 299 days aloft.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.64008192Z",
        "author": "Orbinaut Pete",
        "date": "2010-02-13T19:48:59+0000",
        "id": "87f66e03abd19f4a9bf6733f26277799",
        "post_id": "post-206212",
        "text": ":happybday: Kaito!Next time, just take a taxi! It'll end up costing less! :rofl:",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:12:51.97458432Z",
        "author": "orb",
        "date": "2011-06-03T23:24:13+0100",
        "id": "e5d2ac9bedd7e978ec07662e50c05de7",
        "post_id": "post-208463",
        "text": "NASA:Ames Imaging Experts Create Unique Views of STS-134 LaunchClick on image to view larger version\u200bA side-by-side comparison showing a one-camera view of the launch (left) with the six-camera composited view (right).\u200bSpaceflight Now:Photo Gallery: Endeavour rolls to a stop on runway",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816495104Z",
        "author": "vonneuman",
        "date": "2010-04-26T16:31:35+0100",
        "id": "4a8299dde42b017c76c8f2ac550738a6",
        "post_id": "post-219350",
        "text": "Why do people think that alien species are similar to Earth species.\n\nSomething a paleontologist said on the subject, \"Forms in nature don't just work well, they work extremely well.\"He went on to talk about how the same forms have appeared over and over separately.The Wolf:The tasmanian tigerThe gorgonopsidThey had a similar life so they had a similar form.So it might me possible for an intelligent species to be similar to us.Couldn't we just invoke the Shadow Proclamation?\n\n:rofl::rofl:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:47.866787072Z",
        "author": "ex-orbinaut",
        "date": "2010-02-11T02:21:39+0000",
        "id": "1ec7855e40d5240897ad12c4f20b15dc",
        "post_id": "post-205422",
        "text": "Nice one. :tiphat: Thank you!",
        "thread_id": 12998
    },
    {
        "@timestamp": "2023-09-14T07:13:05.240368384Z",
        "author": "Urwumpe",
        "date": "2010-04-27T19:14:49+0100",
        "id": "f49cb985f2ec6e3fc9182205ab56ed8f",
        "post_id": "post-219731",
        "text": "you can manually paint the MFDs on the texture, this is not that complicated as it sounds.",
        "thread_id": 14034
    },
    {
        "@timestamp": "2023-09-14T07:12:52.001473024Z",
        "author": "Kyle",
        "date": "2011-02-22T23:34:34+0000",
        "id": "174883dfba6a46f2fbb1eb182361f502",
        "post_id": "post-208043",
        "text": "AMS processing image.Processing timeline to launch.http:\/\/www.cbsnews.com\/network\/news\/space\/home\/flightdata\/calendar.html02\/28\/11 STS-134: Orbiter\/ET mating03\/10\/11 STS-134: Rollout to pad 39A03\/22\/11 STS-134: Tanking test03\/24\/11 STS-134: Payload moved to launch pad03\/24\/11 STS-134 pre-flight briefings at JSC03\/29\/11 STS-134 crew flies to KSC for TCDT03\/31\/11 STS-134 crew: TCDT pad Q & A04\/01\/11 STS-134: TCDT T-004\/16\/11 STS-134: Countdown begins04\/19\/11...07:48:00 PM STS-134\/Endeavour\/AMS launch\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.10158464Z",
        "author": "TSPenguin",
        "date": "2010-02-12T23:19:54+0000",
        "id": "5f8c7cd86cd07853f18175b7e19a056e",
        "post_id": "post-205634",
        "text": "One fairly common problem is that people set up ventilators in a way that air streams clash and create pockets of more or less unmoved air.Common sense prevents that of course, but not everybody thinks about how they install their fans.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.447981568Z",
        "author": "garyw",
        "date": "2010-04-30T17:47:46+0100",
        "id": "3e03f2c0accc7ddb9fe7dff6ee7ace40",
        "post_id": "post-219875",
        "text": "My only thought as I read this - Such a shame that this is discovered just after the return to the moon is cancelled. It proves that we haven't \"done the moon\", it's still a very interesting, complex and unknown place worthy of more study.",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:12:52.405800448Z",
        "author": "Donamy",
        "date": "2010-02-24T04:05:30+0000",
        "id": "38cfe59f6b906fe9f1b074ee6840cab9",
        "post_id": "post-208690",
        "text": "Would it be possible to incorporate the HLV into SSU ?",
        "thread_id": 13227
    },
    {
        "@timestamp": "2023-09-14T07:12:48.321299456Z",
        "author": "PhantomCruiser",
        "date": "2010-02-13T01:49:11+0000",
        "id": "274b1e5f92b3ddc79284661ff681c5dc",
        "post_id": "post-205796",
        "text": "This is just my two cents... But no, it does not have to be aesthetically pleasing.I mean really, look at the LEM from the Apollo days. Sexy? Nope, not in the least bit. Fuctional? You bet. Performed her role perfectly, and in the case of the Apollo 13 mission, performed in such an exemplory fashion that one may say she operated well beyond her design.I think eventually form may follow fashion, but current technology and metallurgy means that the Star Trek\/Star Wars type ship are pure FANTASY. In the not-so-near future I can imagine something along the lines of a DGEX, perhaps even an XR-2, but the USS Enterprise is science fiction. Even (I think) for the 23rd century.But, I'm a technician not an engineer. If a hot-shot engineer can design one (that'll work). I'll fix it when it's broke.Man will explore space, it's a matter of desire, funding and sometimes a plain stubborn will to do such a thing. But to wait for the fantasy to become commonplace is to invite the event to never happen.To make a frame of reference: The Viking longboats didn't evolve into the QEII over the period of a few decades. It took steady development, while that development was going on, people didn't wait for the QEII to arrive before sailing the oceans.Honestly, and this might only be my opinion, but if I could go to space tomorrow in a Mercury capsule for a 3 orbit recreation of John Glen's flight I'd be packing my flight suit right now.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:05.51759744Z",
        "author": "Arrowstar",
        "date": "2010-05-01T06:27:28+0100",
        "id": "4cea2272537792b0a6bf0f64fff4e081",
        "post_id": "post-220040",
        "text": "Hielor said:Given that a person on board to operate a mechanical linkage would've probably succeeded in separating the Robin from the tank, I would totally do it.\n\nNot a chance it'd actually fly in any meaningful way without significantly larger wings more properly designed for this type of flight regime. I think flying on this would be a one way ticket out of this world, as it were.:)",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:12:52.590035968Z",
        "author": "Star Voyager",
        "date": "2010-02-25T22:09:06+0000",
        "id": "f01b00ac82f4d8f1f32a755d7436af71",
        "post_id": "post-208889",
        "text": "This:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3574\"]Boeing X-37[\/ame]Plus this:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1897\"]SpaceShipOne v2.0[\/ame]might equal your addon, if someone can compile the two (Note: the X-37 would actually be on an Atlas V).",
        "thread_id": 13246
    },
    {
        "@timestamp": "2023-09-14T07:12:48.547672832Z",
        "author": "RS-232",
        "date": "2011-11-04T20:22:40+0000",
        "id": "dc01435e0e93af4a0c1774fc41263a56",
        "post_id": "post-205968",
        "text": "Almost ready for part 3 of the tutorial so far so good after about 2 retry's. Ill tell you what they really are happy when they get their booze.:p",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555461632Z",
        "author": "RGClark",
        "date": "2012-01-03T04:06:32+0000",
        "id": "e09712c234f5bedc243bbfc7d55b9ae8",
        "post_id": "post-220309",
        "text": "C3PO said:The fact SpaceX managed to develop a ELV at 1\/10 of the \"normal\" cost doesn't guarantee that the same ratio will be possible with a manned craft, flyback stages, SSTOs, etc.A lot of the hard lessons were learnt during those 10x$ programmes. But as SpaceX ventures into unproven methods, I bet they will run into some unexpected problems that will push up the cost.Comparing the actual workforce for running a prototype like STS to a planned X-33 that has no final operational hardware built yet is a perfect example of nonsensical argument. I'm quite sure NASA didn't plan on that size of workforce for their once-a-week STS.\n\nThat it was a government run program was a big reason for the run up in costs. To get support for the program you had to have all these NASA centers involved and you had to have these different subcontractors involved in all these different congressional districts that automatically drove up the labor costs. It is a major if not the major reason for the costs of the shuttle program that this veritable standing army of thousands of people still have to be paid whether you launch 1 shuttle flight in a year or 8. This is a well accepted failing of the shuttle program.Elon Musk realized this and it was part of his business plan to do most of the work in house to have a lean operational system. It was not by accident he cut development costs by a factor of 10. It was by intent.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:52.618411776Z",
        "author": "Urwumpe",
        "date": "2008-05-06T12:27:39+0100",
        "id": "6e7c5c89cad1ca03d50b55bd4322b56a",
        "post_id": "post-64477",
        "text": "Pilot7893 said:That's a lot of work for just 1 picture\n\nThats engineering. They wanted to have photos of the undocking for post flight analysis of the APAS-89 docking system.Also, undocking, moving to a new docking port and redocking is a standard maneuver for the Soyuz family. In earlier stations (salyut 6&7), it was enough to just undock, rotate the station by 180\u00b0 and redock.",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:12:48.639400448Z",
        "author": "T.Neo",
        "date": "2010-02-13T19:27:39+0000",
        "id": "641b7dd1a423188ecd8ac6355f986acb",
        "post_id": "post-206208",
        "text": "Happy birthday, Kaito.You are now of legal age.:p",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.629226752Z",
        "author": "Ashaman42",
        "date": "2010-05-14T21:52:45+0100",
        "id": "be9a6ef989742dc2dec6880525d740fa",
        "post_id": "post-220866",
        "text": "Surely it's better to have a bit of discussion and see what people want to do\/how they want to go about it before going off half-cocked and getting things modelled\/coded that may not even be used.And if some people are making suggestions that maybe they could have worked out for themselves, well, does it really matter? It is adiscussionforum after all. I know there are at least a few things I've understood better from talking them over rather than reading\/googling them.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:52.40639872Z",
        "author": "santy86",
        "date": "2010-02-24T16:51:40+0000",
        "id": "f765a2c097aed3caec4b2f50854db496",
        "post_id": "post-208693",
        "text": "I don't think the side-mount HLV is supposed to be loaded by the RSS. I cannot imagine how the RSS will be used to mount those long fairings around the payload... maybe i'm wrong.",
        "thread_id": 13227
    },
    {
        "@timestamp": "2023-09-14T07:12:48.58801664Z",
        "author": "PhantomCruiser",
        "date": "2010-02-13T06:26:44+0000",
        "id": "c82104f645ae2a6ccdfc013d0c50bee1",
        "post_id": "post-206149",
        "text": "Have you tried To The Moon In 24 Hours (TTM24)? I've forgotten where I downloaded my copy, but it's a pretty nice addon to have. Never mind, found them. Follow the links on this thread...http:\/\/orbiter-forum.com\/showthread.php?t=9571There is also the DGEX, but it can be a challange. You've got to fly it into space, rather than point the nose up and go realy fast.Oh, yeah, Doug Beachy's XR's are SWEET!",
        "thread_id": 13059
    },
    {
        "@timestamp": "2023-09-14T07:12:52.513298688Z",
        "author": "Interceptor",
        "date": "2010-02-27T14:04:57+0000",
        "id": "7ff42ec2ea90376036a09567d777c931",
        "post_id": "post-208788",
        "text": "Thanks for the links guys, your the best.:cheers:",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:05.632153088Z",
        "author": "Bloodworth",
        "date": "2010-05-19T00:10:08+0100",
        "id": "2c840e242691befb3e2cfede2c5ef152",
        "post_id": "post-220894",
        "text": "Question. What about a skyhook? Not sure that would be within the realm of technological realism though:(Has anybody ever evendonea geostationary orbit in orbiter before?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.63905024Z",
        "author": "Ghostrider",
        "date": "2010-02-13T19:00:12+0000",
        "id": "b6f461d81f1125fe4141dbac2568a93f",
        "post_id": "post-206206",
        "text": "Kaito said:Such a nice birthday party. Moral of the story: Always, always, ALWAYS have a map in the car.\n\nA map, compass and rope. And a knife on your person. :thumbup:",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:13:04.736549888Z",
        "author": "clickypens",
        "date": "2010-04-26T03:04:05+0100",
        "id": "9e512644358184a25775ad8f230a7865",
        "post_id": "post-219292",
        "text": "20 april 2010.- With the finality of proposing and executing space policies in Mexico, the Mexican Space Agency (Agencia Espacial Mexicana, AEXA) was approved in the Chamber of Deputies by a vote of 280 in favor, 2 against, and 4 abstentions.Said agency will allow Mexico to form part of the International Space Community, counting with a first-year budget of 10 thousand million pesos (about 820 million dollars).In this sense, the AEXA will be in charge of promoting the development of space systems and media, as well as infrastructure and technology necessary for the consolidation and autonomy in that sector for the country, with the finality of incorporating other sectors related to this policy, like production.Article (in Spanish):http:\/\/www.elsemanario.com.mx\/news\/news_display.php?story_id=36802Site (in Spanish, with an English section):http:\/\/www.aexa.tv\/Being from Mexico, I think it's great that we're finally at least getting an official space agency. It's goal for right now is to set up headquarters and offices and determine the launch site. I'd go with the Yucatan peninsula, but they're looking at Hidalgo (an inland state about 60 km from Mexico City) because of it's pre-existing infrastructure. Hopefully they'll be able to design and build some rockets and maybe one day put a man in space indigenously.Kinda makes me want to get into add-on making!",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:12:51.954756352Z",
        "author": "IronRain",
        "date": "2011-05-29T16:03:35+0100",
        "id": "24f8714ca2b700b37d8089a9449765c3",
        "post_id": "post-208383",
        "text": "Landing is targeted for June 1st 2:32 a.m. EDT (6:32 UTC);)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.484551168Z",
        "author": "dansteph",
        "date": "2010-02-13T07:20:04+0000",
        "id": "78a9d6c5070082cf5f9ebb574de810d4",
        "post_id": "post-205936",
        "text": "because at 100'000 time warp 5 minute pass in less than second. So next check might happen \"weeks\" after the battery is supposed to be empty.You should base your check on internal level and more 10% than 1% (because of same problem)For using cargo you can use them until 1% if you want it's a good idea.Keep 1% if you want the empty cargo remain, keep nothing if you want that they disappear once used. (trash managment or not, might be a good idea or not (scenario full of trash after weeks))Now you'll have to choose how much \"battery weight\" is needed to refill your \"tank\"I choosed 4 cargo for the Arrow to refill 100% O2 you can make an arbitrary choice based on the gameplay you want.Now you'd probably do also an O2 consumption ? simulating electricity and not a main life system might seem strange.Dan",
        "thread_id": 13049
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569632768Z",
        "author": "Urwumpe",
        "date": "2011-02-27T09:12:09+0000",
        "id": "c79a1996102857619ac279641409ee28",
        "post_id": "post-220114",
        "text": "RGClark said:Still I am curious about the factors that would cause the 3% discrepancy. Perhaps variations in mixture ratio during the flight cause differences in exhaust velocity?\n\nMuch more simpler in a way: If the nozzle is operated at an ambient pressure, at which it is not designed for, the gas flow inside it can not follow the cross section of it properly.If you for example have higher ambient pressure, the gas flow separates from the nozzle walls already before the nozzle exit, additionally producing shock waves that slow the exhaust down (over-expanded case). Or if you have lower ambient pressure, the exhaust is under-expanded and keeps on fanning out after the nozzle exit, so a part of the exhaust is only contributing partially to thrust.But 3% is good enough for government work. The orbiter way is simply[math]I_{sp} = \\frac{I_{sp,vac} \\cdot \\left ( p_{sl} - p_a \\right ) + I_{sp,sl} \\cdot p_a}{p_{sl}}[\/math]",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.97443328Z",
        "author": "Tycho",
        "date": "2011-06-02T22:05:43+0100",
        "id": "8a3bbd9539d2662e965d7d57c7fafa21",
        "post_id": "post-208462",
        "text": "Welcome Ceremony Live from Houston now:NASA-TV",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.62674176Z",
        "author": "Eagle",
        "date": "2010-02-13T17:50:20+0000",
        "id": "0f9c94c47748c3a482e531dfa4dda357",
        "post_id": "post-206189",
        "text": "A short question is how important is it to prevent cheating? If you're not having global high scores why put forth the effort. (mission generator itself would be an excellent addon to procure first before worrying about cheating)An easy way to manage this is to a) restrict modules on launch, and b) use a hash to ensure integrity of save files.",
        "thread_id": 13067
    },
    {
        "@timestamp": "2023-09-14T07:12:52.140294912Z",
        "author": "dbeachy1",
        "date": "2010-02-23T22:29:26+0000",
        "id": "4d23ab06b5570682a85a41c001fa70f4",
        "post_id": "post-208609",
        "text": ":welcome:to the forum!",
        "thread_id": 13221
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57460864Z",
        "author": "RGClark",
        "date": "2015-05-29T17:06:20+0100",
        "id": "85dfdafdbf2c533a1d8a32ca5eb3c535",
        "post_id": "post-220501",
        "text": "RGClark said:Another highly weight optimized stage was the S-II second stage on the Saturn V. According to this Wikipedia page it was even better optimized than the S-IVB stage :Saturn V.S-II second stage.http:\/\/en.wikipedia.org\/wiki\/Saturn_V#S-II_second_stageThe 5J-2 enginesused had a mass of 1,580 kg each, for a total mass of 7,900 kg. You'll need 3 of the SSME'soperating at 109% thrustto lift the mass. So the 7,900 kg mass of the engines is replaced with 9,300 kg. And the 36,000 kg S-II dry mass is raised to 37,400 kg and the gross mass is raised to 481,400 kg.Now usingGary Hudson's 425s trajectory averaged Isp for the SSME engines, and the 9,200 m\/s required delta-V to orbit. We get a 17,000 kg payload:425*9.8ln((481400 + 17000)\/(37400 + 17000)) = 9,225 m\/sHowever, again we can get 10% greater total mass to orbit by propellant densification. This brings the payload to 22,440 kg. Also perhaps 10% off the structural mass can be saved by using aluminum-lithium alloy. And an additional 10% mass can be saved by the new weight saving methods. These weight savings can go to extra payload to bring the payload mass up to 28,000 kg. Note this is sufficient now to carry the Orion spacecraft as a SSTO.\n\nMore accurate calculation for a reusable S-II as an SSTO:A Vertical Landing SSTO - a \"Space Shuttle\" NASA Missed.http:\/\/exoscientist.blogspot.com\/2015\/05\/a-vertical-landing-ssto-space-shuttle.htmlBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.320675328Z",
        "author": "Keatah",
        "date": "2010-02-13T01:02:45+0000",
        "id": "ac4de8cac6518e83e1973442c4de060b",
        "post_id": "post-205792",
        "text": "Rocketman527 said:Obsolete? No. Impossible to get funding for so scientists are forced to use the next best thing? Yes. This is what happens when governments spend billions on killing people and lining their pockets. Such is the way of the world I guess...\n\nThis simply tells me we are not ready yet for space exploration. Obviously, war and greed *ARE* more important. If they weren't then perhaps space exploration would take precedence; alas it does not.Again, and again I will say build a better spacecraft with better materials and propulsion. -- If you look inside one of today's spacecraft you are looking at a maze of pipes and wires and gauges and seals and screws, all not aesthetically pleasing and not to mention unreliable, noisy, dirty, expensive!I certainly have no desire to sit inside *that*, and I'm sure other folks don't either.When man needs to go into space I'm sure something will be developed. But right now there is no need. If you are concerned about getting blown up by an asteroid impact, well whooop-de-doo, we are blowing stuff up everyday in afghanistan!I certainly don't want a plague of humans leaking out of the solar system into the cosmos. No way!",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:05.576728064Z",
        "author": "RGClark",
        "date": "2011-03-05T22:47:43+0000",
        "id": "d02de4c3bed84f97dae3d0047facfc78",
        "post_id": "post-220135",
        "text": "T.Neo said:To be honest that sort of conversion doesn't make any sense to me; I would rather build an entirely new vehicle, it can be based (for example aerodynamics wise) on something like the X-37B, but it trying to shoehorn a totally different goal into the same airframe would probably be very inefficient.\n\nSince it is twice the size of the X-37B, it would certainly not be called the X-37B. But we will have a very good idea what the aerodynamic properties will be like from the X-37B example by using similar design but just scaled up.Remember the purpose of the airframe on the X-37B is just to glide back, which is the same purpose it will be used for with the SSTO version.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.99959808Z",
        "author": "orb",
        "date": "2011-01-27T00:35:19+0000",
        "id": "f717dbe73d9eba1d0538a9ad74b7ff64",
        "post_id": "post-208031",
        "text": "NASASpaceFlight:STS-134: Endeavour set for February 28 rollover \u2013 ET-122 borescope checks:Endeavour is set to depart from her Orbiter Processing Facility (OPF-2) on February 28, as milestones begin to align for her April 19 (No Earlier Than) launch to the International Space Station (ISS). With her External Tank (ET-122) and Solid Rocket Boosters (SRBs) mated, borescope inspections of ET-122\u2032s stringers have been completed.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.32147456Z",
        "author": "Hielor",
        "date": "2010-02-13T01:58:04+0000",
        "id": "b948c61a90b17e0c55235e7745b3e4b7",
        "post_id": "post-205798",
        "text": "Keatah said:This simply tells me we are not ready yet for space exploration. Obviously, war and greed *ARE* more important. If they weren't then perhaps space exploration would take precedence; alas it does not.Again, and again I will say build a better spacecraft with better materials and propulsion. -- If you look inside one of today's spacecraft you are looking at a maze of pipes and wires and gauges and seals and screws, all not aesthetically pleasing and not to mention unreliable, noisy, dirty, expensive!\n\nI was thinking about this, and I absolutely agree.We also shouldn't be building cars until we can make them look like cars from The Jetsons, or from the 2015 sequence in Back to the Future.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581791744Z",
        "author": "RGClark",
        "date": "2011-07-15T19:03:34+0100",
        "id": "ee1630e0186652e94100daf0c61c596e",
        "post_id": "post-220196",
        "text": "T.Neo said:1st stage;Dry mass:53 962 kgPropellant mass:730 000 kgThrust:13 100.4kN (vacuum thrust of 6 SSMEs)Isp:428(I know it calls for vacuum ISP; I tried to give an average throughout the flight).Propellant residuals:1%Restartable upper stage:No.Payload fairing:10 000 kg, jettisoning 120 seconds into the flight.Launch site:Cape Canaveral.Orbit:200x200, 28.5 degrees.Shutdown mode:GCSBy adding two SRBs, capability is boosted to maybe 75 tons to LEO; by adding a stage loosely based on the S-IVB and J-2X, capability goes up to maybe 100 tons.\n\nYou're numbers look reasonable. Gary Hudson proposed a SSTO based on the shuttle ET also using 6 SSME's. The dry mass for his vehicle he took as 65,000 kg, about 12,000 kg higher than yours, and he got a payload mass of 26,800 kg:A Single-Stage-to-Orbit Thought Experiment.Gary C Hudsonhttp:\/\/www.spacefuture.com\/archive\/a_single_stage_to_orbit_thought_experiment.shtmlBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:52.526652928Z",
        "author": "Tex",
        "date": "2010-02-25T05:31:46+0000",
        "id": "3d15e5ecccc6d138c2d93f3aa33af5ce",
        "post_id": "post-208825",
        "text": "Hi there Pablo, welcome to the forum! Thanks for signing up, we hope you enjoy your time here.:welcome:",
        "thread_id": 13236
    },
    {
        "@timestamp": "2023-09-14T07:12:47.965175296Z",
        "author": "Suzy",
        "date": "2010-02-15T04:03:51+0000",
        "id": "3bda9e153b00c4477ffb76a342c442c3",
        "post_id": "post-205503",
        "text": "November 1970. My parents were born in the 1930s, so they're a bit older than the usual.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:12:52.609748992Z",
        "author": "SiberianTiger",
        "date": "2010-02-25T14:57:19+0000",
        "id": "0afe11af6968449476ba11e3548d5bcf",
        "post_id": "post-208899",
        "text": "A 3D animation cartoon featuring a story about Belka and Strelka, the first dogs to go to space and return alive, is going to be shown at pre-prime display inOktyabr'cinema in Moscow on February, 27. The first audience will be kids and family members of Cosmonauts, including those of Maxim Suraev and Oleg Kotov (who will also get an opportunity to watch fragments of the cartoon aboard the ISS soon).The official cartoon distribution in Russia will begin on March 18.Two trailers:The website (has English version):http:\/\/www.belka-i-strelka.ru\/",
        "thread_id": 13249
    },
    {
        "@timestamp": "2023-09-14T07:13:04.820406784Z",
        "author": "eveningsky339",
        "date": "2010-04-28T00:38:41+0100",
        "id": "38f89907a8f98cca7dd47ea4922445d2",
        "post_id": "post-219389",
        "text": "martins said:Looks like Steven Hawking isn't a fan of SETI:http:\/\/news.bbc.co.uk\/1\/hi\/uk\/8642558.stm\n\nThe man has a point.My problem with SETI is that they search for something as primitive as radio waves. Assuming that we're looking for a species that has mastered interstellar travel, which is more or less the general paradigm, then their spacecraft could run circles around radio waves.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.016657152Z",
        "author": "DaveS",
        "date": "2008-05-04T16:32:42+0100",
        "id": "04daeec4e8724420574b04353fc8d5ca",
        "post_id": "post-64279",
        "text": "Yoda said:Any chnace of updating the other orbiters as well ?\n\nThat's the plan:http:\/\/orbiter-forum.com\/showthread.php?t=1571",
        "thread_id": 1301
    },
    {
        "@timestamp": "2023-09-14T07:13:05.24080896Z",
        "author": "Urwumpe",
        "date": "2010-04-27T19:20:29+0100",
        "id": "e1758afb588447a2f5017cf1e737f8f3",
        "post_id": "post-219733",
        "text": "dougkeenan said:Good! Any procedure\/sample code to follow?\n\nExtMFD sample code might be your friend.;)",
        "thread_id": 14034
    },
    {
        "@timestamp": "2023-09-14T07:12:51.891049984Z",
        "author": "orb",
        "date": "2011-04-29T11:51:41+0100",
        "id": "f916969592bf32f4c513d3a9f4493209",
        "post_id": "post-208142",
        "text": "The tanking is currently underway. No issues are being worked at the moment.NASASpaceflight:STS-134: Endeavour ready for her big day as L-1 resolves minor issuesEndeavour\u2019s ET-122 begins tanking ahead of STS-134 launchSpaceflight Now:Storm front slows, shuttle weather now 70 percent 'go'Shuttle being fueled for launchCBS News Space:Storm front slows, shuttle launch now 70 percent 'go'Weathering storms, Endeavour fueled for launch",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.564866304Z",
        "author": "jedidia",
        "date": "2015-12-06T09:19:35+0000",
        "id": "6d152668094952e6d8b7e06b87e5f5ee",
        "post_id": "post-206099",
        "text": "Gooooood morning, dwarves!\n\nNot so loud, I've got a hangover!",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.472178944Z",
        "author": "Linguofreak",
        "date": "2010-04-30T00:32:25+0100",
        "id": "038f05f8ab3c47de6e565c0a5401f065",
        "post_id": "post-219920",
        "text": "I don't mind commemorating the Apollo program on money, but if you're going to do it, make the money prettier...",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:12:51.891877376Z",
        "author": "Star Voyager",
        "date": "2011-04-29T17:10:12+0100",
        "id": "df400181b4bb08823a2c65fbe9ec6abf",
        "post_id": "post-208148",
        "text": "The astronauts are now boarding the Astrovan for the 20 minute ride to LC-39A.---------- Post added at 12:10 PM ---------- Previous post was at 12:04 PM ----------Looks like there's a heater issue on APU 1. The engineering team is troubleshooting that now.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.5667136Z",
        "author": "Urwumpe",
        "date": "2019-03-15T07:58:42+0000",
        "id": "6ff47858eb6e181a0273e3a31c9610f0",
        "post_id": "post-206108",
        "text": "Dwarf Fortress goes slightly commercialOr: What US health insurance means.https:\/\/www.patreon.com\/posts\/25343688(The developers earned about five times more than I do per month, and still, it looks like I have at least not to worry about my declining health being a financial risk)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.564235008Z",
        "author": "RGClark",
        "date": "2012-08-08T14:17:48+0100",
        "id": "512d93d219d7b15c7336cbd5ac8c12d0",
        "post_id": "post-220419",
        "text": "N_Molson said:Did you even try with Velcro Rockets ?\n\nI'd love to try that, but I still haven't taken the time to learn it. Is it a long learning curve?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.944506368Z",
        "author": "Ripley",
        "date": "2011-05-20T09:42:08+0100",
        "id": "b03f672bb735e33afe94ed6d583abbe8",
        "post_id": "post-208306",
        "text": "At time 2:19 I thought: \"I wanna see an Orbiter T-shirt up in the Space!\"...",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.661323008Z",
        "author": "Tommy",
        "date": "2010-02-15T03:14:20+0000",
        "id": "03ad5fcb5df4b56b64542920eb124e76",
        "post_id": "post-206235",
        "text": "Seems to me that IMFD's Target Intercept and Surface Launch together can do this. I know it's possible with TransX. The main trick is selecting a reasonable window (fairly in-plane), and the target in just about overhead.",
        "thread_id": 13072
    },
    {
        "@timestamp": "2023-09-14T07:13:05.665504Z",
        "author": "Wolfer",
        "date": "2010-05-05T01:22:01+0100",
        "id": "d266c24ae7f7024a831fee250276d227",
        "post_id": "post-220652",
        "text": "For communications there is a dish in [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2857\"]Various Space Station Modules[\/nomedia]. Also, I think it would be wiser to place the propellant tanks between the NERVA-2 and the hab modules to provide radiation shielding. There's also the problem of thermal control, i'm not sure if those tiny radiators on the engine are big enough for a gaz-core NTR while it's running.I like the booster idea, maybe we can do something alongtheselines?By the way, what's the fuel the engine uses? If it's hydrogen we need to switch it to methane or some other stuff if we want to be able to refuel the stack with martian materials.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.968012288Z",
        "author": "GoForPDI",
        "date": "2011-05-31T23:47:25+0100",
        "id": "e9ff89bec52dcf77c9834155a1f265bb",
        "post_id": "post-208416",
        "text": "Up early tomorow. Hopefully I can catch the landing. Hopefully its on BBC News 24 again so I can watch it with breakfast.Landing will occur at roughly 7:32 BST, yes?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.100905728Z",
        "author": "jedidia",
        "date": "2010-02-12T13:20:24+0000",
        "id": "357f40574ba1b8138c27a05c3ededafe",
        "post_id": "post-205630",
        "text": "er... wait, what? I couldn't quite make sense of that. If the heatsink is hot, it means the heat gets properly moved from the cpu to the sink... or not?the heat isn't drained properly from the chip, because there is either too thick or not entirely touching both sides layer of the heat paste,\n\nI doubt the layer is too thick, I was carefull when applying it, and it's quite good paste. It just about covers the whole surface, that's that. Also, \"not touching both sides\" is supposed to mean \"not touching the heatsink and the cpu\", right? well, since the heatsink is pulled down on the chip I can hardly imagine that they wouldn't touch. On second thought, now that you mention it, I do have more trouble since I replaced the paste last time. Hmmm...",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:04.834013952Z",
        "author": "NukeET",
        "date": "2010-04-30T07:46:28+0100",
        "id": "a514f41d4cdc8347ac9aa52cb88c0b21",
        "post_id": "post-219445",
        "text": "Try this site:http:\/\/fantastic-plastic.com\/index.htm",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:12:52.594949376Z",
        "author": "Face",
        "date": "2010-02-25T11:39:21+0000",
        "id": "2af6ad1b8b58a80d0078d942ad414666",
        "post_id": "post-208895",
        "text": "Try to comment out the exit(-1) line.EDIT: Oh, and try out if it works with #define STRICT instead of #define ORBITER_MODULE",
        "thread_id": 13247
    },
    {
        "@timestamp": "2023-09-14T07:12:48.55039616Z",
        "author": "Urwumpe",
        "date": "2012-06-29T13:30:25+0100",
        "id": "f2e3d226c59df27e757968254b1c7577",
        "post_id": "post-205992",
        "text": "Gumok said:Someone knows if dwarves can built ships? If not, wouldn't be that possible with pumps and wooden board attached to it?\n\nNot yet, at least not of the moving type.Gumok said:When we are talking about bugs, suicides should be more realistic. I heard that when some dwarf kill himself, it's possible that other dwarves will be so downhearted that they can kill themselves too and so on. As a result is fun (losing the whole fortress).\n\nDwarfs are no humans. Also what is more realistic than drowning yourself in the well? :lol:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:51.90890496Z",
        "author": "Star Voyager",
        "date": "2010-05-07T01:02:57+0100",
        "id": "ed9d54955124915a18fc3e747a2431ac",
        "post_id": "post-207905",
        "text": "I thought Black Friday was February 20th?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.079064832Z",
        "author": "george7378",
        "date": "2010-07-11T19:01:03+0100",
        "id": "24e9237e5c890872fab62b69aa3915f7",
        "post_id": "post-219516",
        "text": "There are some fantastic photography methods here - my personal 'cool' favourites are time-lapse films or long-exposure shots (satellite passes, star trails, car lights on roads, etc...). I am not a creative photographer (yet), but I have got some photos of some weird things, such as the recent noctilucent clouds.Here is a site I like with some fantastic space time-lapses:http:\/\/www.spacelapse.net\/http:\/\/www.spacelapse.net\/en\/Milkyw...lescopes_Roque_de_los_Muchachos_La_Palma.html",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:47.955908352Z",
        "author": "SiberianTiger",
        "date": "2010-02-10T08:35:13+0000",
        "id": "86fcc21a91a605e9f675886d3a004eca",
        "post_id": "post-205460",
        "text": "vonneuman said:This confirms what I have been thinking for a while now. You can split most of the people who play Orbiter into two groups: The people who got into Orbiter because they experienced the space race in the 60s, and the people who got into Orbiter because of the computer game culture that people grew up after 1980.\n\nHmm, it looks like I'm neither. 1976 here. Conceived about the same time when Buran was.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.580933632Z",
        "author": "T.Neo",
        "date": "2011-07-06T17:30:35+0100",
        "id": "34d2e62bb22313235ecb37bad2be1e9c",
        "post_id": "post-220184",
        "text": "Of course, the key justification for why the cost could be brought down to the few hundred dollars per kilo range was that it would be reusable.Say if you had a version of the SSME's that had low maintenance costs over a service life of 100 flights, then that cost to orbit could be brought down to $180\/kilo.\n\nMy whole point is that the ET-based SSTOcan'tbe reusable, because it murders its payload capability. Even the 1.5 stager would have an unreasonably low payload if reusability infrastructure was included.The refurbishment cost for the SSMEs can be partially calculated using the figureshere. If we assume that the TPS refurbishment takes 40 000 man-hours, and TPS refurbishment takes up 40% of the man-hours of vehicle refurbishment in total, then the SSMEs, comprising 8.85% of the refurbishment man-hours, will take 8850 man-hours to refurbish, or 2950 man-hours per SSME.If the annual salary for an aeronautical engineer in the US is $80 000 a year, and your aeronautical engineer works roughly 2000 hours per year, then the hourly rate is $40\/hour. This means that at these figures, it would cost roughly $120 000 to refurbish the SSMEs,not including replacement parts, paperwork and organisation, and upkeep for the actual facilities.If we assume that the vehicle can magically manage 20 tons payloadandbe reusable, that total flight cost is only $5 million, that yearly upkeep is $800 million (yearly upkeep for the STS program is apparently $1 billion), that program R&D costs were $15 billion, that there are five vehicles and each was built at a cost of $360 million, and that the program is intended to run for 20 years with a flight-rate of 10 per year (similar to the flight-rate of Proton in 2010), that is still a cost of $169 million per flight, or $8450 per kilogram.Even if you neglected the initial development and vehicle construction costs, you would have a launch cost of 85 million or 4250\/kg, comparable to Proton. This of course would make things entirely unsuitable for a private operation as there would be billions of dollars lost entirely in R&D and construction.And this is not making up for failures- with a 2% failure rate, you can expect 4 failures out of 200 launches.I'd like to see how you came to your $180\/kg cost.Since you are in the mood for doing sample calculations perhaps you could try this on the S-II upper stage of the Saturn V, perhaps the most weight optimized hydrogen stage ever made. You'll have to swap out the J-2 engines for SSME's.\n\nWho says I am in the mood for anything? These calculations take time and effort, I am practically mathamatically illterate, I am likely missing certain factors, there is a high chance of inaccuracy, and everyone probably thinks I am a moron for doing so.Nevertheless, I am sure it is pretty clear that I cannot refuse such pondering.:rolleyes:Launching an S-II was actually discussed as a post-Saturn concept, and is represented in Velcro Saturns. The concept is an S-II as the first stage below an S-IVB, augmented with high-pressure HG-3 engines in the place of the J-2 engines.The three concepts depicted in Velcro Rockets are the INT-17, INT-18, and INT-19. Below are the scenario descriptions by Sputnik:The INT-17, which eliminated the S-IC stage from the Saturn V. S-II thrust augmented by uprating to 7 high-pressure HG-3 engines. Not cost-effective and not studied further. This Orbiter implementation displays only 5 engines as this launcher does not really deserve a new mesh.\n\nThe INT-18, which eliminated the S-IC stage from the Saturn V. Sea-level liftoff of an S-II and S-IVb, with thrust augmentation from 4 UA1207 7-segment Titan motors. INT-18 also studied variants with only two UA1207's, or with the S-IVb stage removed.\n\nThe INT-19, which eliminated the S-IC stage from the bottom of the Saturn V. Sea-level liftoff of an S-II and S-IVb, with thrust augmentation from 12 (!) Minuteman motors; 8 ground-lit and 4 air-lit. Warning: smoke trails will tend to bog down your sys tem in external view.\n\nIt is clear that the S-II has been considered for surface liftoff, and is clearly capable of doing so, or at least was thought so by the people who came up with stuff like the Saturn INT-17.Nevertheless the S-II itself is a pretty poor choice considering that it is not only a 1960s design, but that it might not be optimal from an aerodynamic perspective (is wider than it is tall).Astronautix givesa wet mass of 490 778 kg and a dry mass of 39 048 kg. Wikipedia says the mass of the J-2S engine was 1400 kg. That is 7000 kg for 5 engines, leaving the S-II with an engineless dry mass of 32 048 kg.The S-II has a propellant mass of 451 730; an enginless dry mass of 32 048 kg, and an engineless wet mass of 483 778 kg. This is a mass ratio of 15.The STS has a propellant mass of 735 601 kg, a dry mass of 26 500 kg, and a wet mass of 762 101 kg.This is a mass ratio of over 28.Considering that the ET has an intertank and needs to deal with asymmetric stresses during ascent, and the S-II does not, I would say that the S-II is... primitive. Or that it is reinforced for a fully fueled S-IVB and Apollo stack above it, which wouldn't be there in a self-contained launch vehicle.I think a comparison based on the volume\/mass of one of the pressure-supported Atlas rockets, or one of the Falcon vehicles, would be better in this case.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.95190656Z",
        "author": "garyw",
        "date": "2011-05-27T16:00:22+0100",
        "id": "584d743e4d8a37c7bc510a79079d13b4",
        "post_id": "post-208363",
        "text": "mojoey said:I remember somewhere that the final shuttle flight would be to put the finishing touches on the ISS then fire the main engines and put some spin to induce some gravity. Not enough to make a big difference but some.\n\nGot a link for that?Won't happen because it would put too much stress on the stack, Soyuz & progress wouldn't be able to dock, it would cause major issues with the solar arrays attempting to track the sun and it affect the reason for having the ISS - Microgravity research.---------- Post added at 16:00 ---------- Previous post was at 15:59 ----------C3PO said:\"Station assembly complete\".I wonder if that call will wake up any US citizen (or even politician) to the fact that US manned space flight is effectively ending this year. Personally I doubt it.:(\n\nGive it two years or so until people start asking 'why aren't we seeing any shuttle flights' and things like 'When are the new shuttles going to be launched?'",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.101904896Z",
        "author": "Dambuster",
        "date": "2010-02-13T00:52:25+0000",
        "id": "fb62aa3031031befcfd465a465dfc466",
        "post_id": "post-205636",
        "text": "Keatah said:Try not to get bogged down with details. Just build the computer and enjoy it (orbiter). The last thing you want to be worrying about is if your fan is running at 2400rpm or 2652.3rpm when turbo mode is running a 37.5% dutycycle and you have no hard disk activity.. blahh blahhh..Whatever you do, don't bother \"overclocking\" the system. You do not need to do so. Overclocking is for haxorz and script-O-kiddies, computer engineer wannabees really.\n\nOr those who want to get a bit more processing power out of their computer, and who think that they have enough margin for error to do so safely.However, I would tend to agree with your first paragraph, more or less;)",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08678528Z",
        "author": "Andy44",
        "date": "2012-04-20T02:43:54+0100",
        "id": "ad197a57d8e0a523ed0c1e215b6a7ce2",
        "post_id": "post-219561",
        "text": "Izack said:That's done by taking a photograph of your monitor; am I remembering right?I wonder if such a camera would work in a vacuum environment...or a microgravity one, for that matter.\n\nI don't know how the emulsion gel would react to vacuum, but the camera itself is just a wooden box with a cheap glass lens and cardboard stops. The sliding-box design allows it to telescope in and out for focusing. The home-made shutter is a gravity-driven guillotine shutter, so that won't work in freefall, but I can install different lenses, including a high-quality Schneider-Kreuznach lens with integral shutter and aperture. So this camera will work fine in a vacuum.I built the film holders for this camera to hold either glass plates like the ones I posted, or two sheets of conventional film, which is the same type of material used by Apollo astronauts on the lunar surface, so the camera will definitely work with that in space.Now if you can figure out a way to get me and my camera into space to test it I'm all ears!---------- Post added at 09:43 PM ---------- Previous post was at 09:42 PM ----------Gerdih said:What the hell, its not French its Catalan.\n\nOops...sorry about that!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:52.3910528Z",
        "author": "Urwumpe",
        "date": "2010-02-24T17:10:15+0000",
        "id": "ddccee8c1b5be36d0bf8c87519ae066e",
        "post_id": "post-208670",
        "text": "sunshine135 said:LOL. Now qualify that remark. Being in Berlin, you probably see as much of Fox News as I see of German stations. I hate it when people just beat up Fox News because of convenient hearsay or what they see in blogs. I rather believe that the reporting on Fox is the most objective for news reporting. You don't have to like their commentary to appreciate they report news that other outfits in the states fail to report.\n\nActually, I have more problems with the reporting, which often presents opinion and hidden advertisements as facts, than with the opinion swinging, which is annoying, but still harmless for somebody grown up with the Bild tabloid. Honestly: Who listens to commentary in TV? That is the point during the evening news, where you pick your beer from the fridge.Of course it is hard to get Fox news here. But not impossible, especially if you are at a university, where some people having nothing better to do than watching Fox News for their research.;)---------- Post added at 06:10 PM ---------- Previous post was at 06:05 PM ----------jedidia said:I kind of remember a very similiar case some years ago...? (guy building simpit, running orbiter and saying he did it all by himself. Just that he actually verbaly stated that he wrote the software himself too).\n\nNot just any guy, I remember it being related to the X-Prize and taking some \"communication\" before the claims have been retracted. The guy showed NASSP, and edited the paused indicator to look like his own.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:12:48.462071296Z",
        "author": "Piper",
        "date": "2010-02-12T18:28:48+0000",
        "id": "eea8eff58a1a95f21bd5e442f8c957c2",
        "post_id": "post-205915",
        "text": "This is a good place for true color photos of Venus:http:\/\/www.mentallandscape.com\/C_CatalogVenus.htm",
        "thread_id": 13046
    },
    {
        "@timestamp": "2023-09-14T07:12:52.470241536Z",
        "author": "TMac3000",
        "date": "2010-02-25T13:03:11+0000",
        "id": "b9a74a83ca168b9ec500c07046a18894",
        "post_id": "post-208712",
        "text": "Deltafang said:If we were to take the time and trouble to travel to a different solar system(e.g. Alpha Centuari, 55 Cancri, Tau Ceti, Gliese 581 or 876), don't you think we'd start a different naming convention rather than continue to call them by their catalogue names? I mean, for all sakes and purposes their catalogue names are practical. But I think we'd actually give the star and its planets names because of the our more personal level of dealing with them.\n\nOnly the ones with the same name but different numbers (Gleise, Ross, etc.) For the others, it doesn't sound so bad to me to call them 55 Cancri, Alpha Centauri and so on.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:05.51240576Z",
        "author": "garyw",
        "date": "2010-04-30T09:47:56+0100",
        "id": "e59ac8e11dc466d25339bff77c8e1579",
        "post_id": "post-220030",
        "text": "It's A-OK's wings of mercuryhttp:\/\/www.aokwom.com\/",
        "thread_id": 14074
    },
    {
        "@timestamp": "2023-09-14T07:12:48.546824448Z",
        "author": "Izack",
        "date": "2011-11-03T16:26:22+0000",
        "id": "3622cb8026f86dd701f0ae1ae9013e2c",
        "post_id": "post-205960",
        "text": "Tileset Repository;)In an attempt to quit without saving (DF can't be stopped without either saving or force-ending the process,) I picked \"Abandon the Fortress.\" Didn't clue in that it would remove the save file and update the world accordingly.:(Oh well, the new fortress is better than the previous one. Perfect location in a valley, flowing water, basalt mineral-rich walls, plenty of soil, no damn aquifer...:)I've walled off the whole section of valley and removed all slopes to prevent entry\/exit, to see how long they can survive on their own with twelve dwarves. I'll be sure to make some paltry little camp for immigrants. :lol:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.554984448Z",
        "author": "RGClark",
        "date": "2012-01-02T18:06:20+0000",
        "id": "2a7e7c960f4977b901e461a6ae02551e",
        "post_id": "post-220302",
        "text": "Urwumpe said:Also, for making the formatting a bit easier...you can write:Code:[ table ]Heading 1|Heading 2|Heading 3\nValue 1.1|Value 1.2|Value 1.3\nValue 2.2|Value 2.2| Value 2.3[\/table](Remove the blanks in the initial tag, needed it for circumnavigating a forum bug)For getting this:Heading 1|Heading 2|Heading 3Value 1.1|Value 1.2|Value 1.3Value 2.2|Value 2.2| Value 2.3---------- Post added at 07:44 PM ---------- Previous post was at 07:31 PM ----------And just to say the obvious: More important than that you write a text, is that somebody can read the text.\n\nI separated the post into titled sections to improve readability. I wanted to be able to indent the beginning of each paragraph but thefunction while it can indent the first line in a paragraph, it also inserts an extra line afterwards which is not what I wanted.Anyone know how to do usual indenting of a paragraph?Bob Clark\u200b",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:52.056822528Z",
        "author": "Linguofreak",
        "date": "2010-02-23T16:54:47+0000",
        "id": "2841ff7d152456aee02742d85f48de87",
        "post_id": "post-208573",
        "text": "You should use your own knowledge of English and an English to Chinese dictionary. It is better than using Google Translate. You also get to practice your English. Computers can not actually understand languages, so they don't translate them correctly. You can do better than your computer can. You should try to understand a text first. If you don't understand a word, look in a dictionary to see what it means. If you still don't understand, then you can use Google Translate.",
        "thread_id": 13218
    },
    {
        "@timestamp": "2023-09-14T07:12:48.610831104Z",
        "author": "Urwumpe",
        "date": "2010-02-13T13:49:50+0000",
        "id": "18f11b144a59d3f3f39b32c922591acf",
        "post_id": "post-206164",
        "text": "The error sits between keyboard and chair... Keep it simple, stupid. then you will see why the animations move so strange. because your code does not at all do what you want (I wish I had an Euro every time I say this to a student...I would be a rich man by now). And that happens because you don't think about the animation, you just copy and paste unsuitable code around. You don't understand your code, you do cargo cult coding.Did you ever think about what the constants 0 and 1 in AddAnimationComponent mean?Next, you shouldquicklylook into the Orbiter header files for a class named \"AnimState\". This does all the stuff for you, that you do wrong here.",
        "thread_id": 13062
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57277696Z",
        "author": "Loru",
        "date": "2013-11-28T18:50:41+0000",
        "id": "37a6d90f70a24870731fccc250e1ff28",
        "post_id": "post-220488",
        "text": "@RGClark.Yes. I use John Schilling's calculator as base for my rockets but I noticed that results vary from those in orbiter. I'm not sure what ascent profile is used in calculator but for example Themis-A and HCLV have less payload capacity than in calculator (both are throttling down to avoid more than 4G forces on payload).So it's nice prototyping tool but not magic ball to answer all your questions.BTW Have you ever tried putting numbers in for example Velcro add-on and testing propsed ideas?? It's not that hard TBH. There are already some Falcon meshes so you can test it yourself. Velcro already have 2 ISP values (for vacuum and sea level).Yes. SSTO is possible but if it was economically vialble it would be around for some time already.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:52.387694592Z",
        "author": "Yoda",
        "date": "2010-02-24T04:47:33+0000",
        "id": "4f50d2026cae130f5c7220c2c8cd53a4",
        "post_id": "post-208650",
        "text": "I just send the reporting journalist on Fox 21 an e-mail trying to set the record straight and give credit were credit is due !I also referred him to Dr.Schweigerts website as well as this forum-link.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:12:47.954353408Z",
        "author": "Kaito",
        "date": "2010-02-10T04:48:38+0000",
        "id": "d42e1e1d17f772fa74977865e48f5d5c",
        "post_id": "post-205454",
        "text": "'9218th Birthday is coming up on the 11th ^_^",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:12:52.516073728Z",
        "author": "Juanelm",
        "date": "2010-09-20T13:18:39+0100",
        "id": "1cdd42f371056bd2e9dbdc48557a6c5c",
        "post_id": "post-208811",
        "text": "I will upload the new version in a couple of days. Thanks to SolarStorm for making me aware of the issue.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:05.580330496Z",
        "author": "T.Neo",
        "date": "2011-07-05T16:56:52+0100",
        "id": "d2ca9b3553b4e6a8e8575b873bc4e0b4",
        "post_id": "post-220177",
        "text": "Yes. I already stated this:On the other hand, one could argue that the ET is pretty unoptimised for the task, and a propellant tank that uses shared bulkheads for example, and a semi-pressure-supported structure (like the Falcon propellant tanks) would be better. This would likely improve the associated problems, but not get rid of them entirely.\n\nThe Falcon stages are so lightweight (at least in the case of the Falcon 1) because they use internal pressure to stiffen themselves. The centaur stages and early Atlas rockets had a similar arrangement, but entirely relied on internal pressure for support- meaning that they would crumple on the ground if not kept pressurised by inert gas or stiffened by a support structure.The falcon stages strike a middle ground by having enough of their own structural integrity to stay intact for ground handling, but reach their full strength once pressurised. This allows the stages to achieve a mass ratio that is striking in comparison to other designs (such as the Delta rockets, etc).But a flimsy stage is not without problems. For example a flimsier stage is more likely to be damaged during reentry and recovery. And a flimsier structure might be, nearer the limit of its capabilities, costlier to refurbish and reuse.And then you have the engine problem. If you have to shut down all but one of your engines late in the ascent to prevent the vehicle from crumpling in on itself, you better have a very good reason to keep all that parasitic mass aboard the vehicle.In most cases it would likely be more advantageous both economically and physically, to jettison the superfluous engines. You now lose SSTO status, but you have a more capable vehicle.And I think... a 1.5 stager, might be a better bet than an obligate 2 stager.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.101817856Z",
        "author": "Keatah",
        "date": "2010-02-13T00:38:23+0000",
        "id": "b8e1446044420ac7c64de1cc56e6c13a",
        "post_id": "post-205635",
        "text": "Try not to get bogged down with details. Just build the computer and enjoy it (orbiter). The last thing you want to be worrying about is if your fan is running at 2400rpm or 2652.3rpm when turbo mode is running a 37.5% dutycycle and you have no hard disk activity.. blahh blahhh..Whatever you do, don't bother \"overclocking\" the system. You do not need to do so. Overclocking is for haxorz and script-O-kiddies, computer engineer wannabees really.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.642938624Z",
        "author": "supersonic",
        "date": "2010-05-25T04:09:56+0100",
        "id": "d91ed0099bb94d3eb157b2b497455bd5",
        "post_id": "post-220966",
        "text": "Bj said:I think it might be not-very-entertaining to be on the way to Mars, stop and 'pretend' to get bombarded from some radiation or something. (since the same might happen on Mars) can we get a program going where it will every say orbiter hour get a radiation intensity measurement & prediction and output it to a txt file or something. Then the hab module will include a interface similar to the UMMU where it can (when docked to the radiation shield chamber, if its not built in) move the UMMU to the chamber to keep them 'safe' during the radiation shower.Of course I could be dreaming now, if this gets too complex. Thoughts?\n\nSounds great, until someone goes off for a while doesn't move the UMMU's to the safe place and the mission is suddenly over.Anymore science equipment should we bring along? Should we follow Apollo's foot steps, by leaving and setting up aALSEPtype package\n\nI think an ALSEP type package would be good for this mission.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:52.576108544Z",
        "author": "Donamy",
        "date": "2010-03-01T02:55:53+0000",
        "id": "c3ca0c0a894d83c67383e1c23d139b09",
        "post_id": "post-208876",
        "text": "lawyer is being replaced by banker in all the jokes , such as ...What do you call one hundred bankers at the bottom of the ocean ?A good start.",
        "thread_id": 13242
    },
    {
        "@timestamp": "2023-09-14T07:12:48.10271488Z",
        "author": "Izack",
        "date": "2011-04-15T03:34:33+0100",
        "id": "7783783c3af334c7d2ce6ff7602b8326",
        "post_id": "post-205642",
        "text": "A year, a month and a day past, actually.:p",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.654957568Z",
        "author": "Columbia42",
        "date": "2010-06-14T01:52:37+0100",
        "id": "9079febe92ce0ba1788f21820068baed",
        "post_id": "post-221077",
        "text": "Izack said:I requested, and was granted permission for an OFMM section in the Orbiter forum, below OFSS. I don't want to make the decisions without group consent (dishonesty), so here they are:Would you like to have the forum created through the OFMM social group? That way, the preexisting topics would be carried over (except for one, for technical reasons) and the discussions would remain private to those within the social group. The other option is to have the subforum created from a clean slate, with no restrictions on access.Personally, I am in favour of the second option, as the social group hardly seems to get used, and a lot of the topics there are now moot. I initially thought it would be nice to have some 'quality control' on who could post and what not, but nothing is preventing anyone from joining the OFMM group, so that point is also moot.This topic will be posted both here and in the social group, to make sure everyone sees it.\n\nI for one am in favor of the second option.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.970871552Z",
        "author": "Tycho",
        "date": "2011-06-01T14:49:59+0100",
        "id": "e9e91cb71b4e1e0fa9c301a38470ec0b",
        "post_id": "post-208434",
        "text": "Congratulations toEndeavourand her crew and all who made all 25 of her missions a success!:salute:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.195630336Z",
        "author": "Linguofreak",
        "date": "2010-02-11T20:35:57+0000",
        "id": "a06277b808ed0a23ffbbd5b37437adad",
        "post_id": "post-205758",
        "text": "T.Neo said:As I said, handwavium.\n\nYes, but you have to specify what kind of handwavium you want. A magical force field will create different effects than a lump of neutronium that magically doesn't boil away.",
        "thread_id": 13027
    },
    {
        "@timestamp": "2023-09-14T07:13:05.666975744Z",
        "author": "Bloodworth",
        "date": "2010-05-05T04:51:40+0100",
        "id": "501f780f8cefab022538ec3e7d93cb76",
        "post_id": "post-220664",
        "text": "Bj said:Well at least the constellations NASA picks are easy to pronounce;)Should get a list of candidate constellations going,\n\nPersonally I vote for OFMM or OFMTM, but if it's a constellation name you want, why not ARIES? We ARE going to Mars after all:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:52.387821312Z",
        "author": "ex-orbinaut",
        "date": "2010-02-24T06:31:51+0000",
        "id": "fd5470b25af2f7989d122e3d22242ec3",
        "post_id": "post-208651",
        "text": "Pilot program, hmm?Okay, if it is the media's omission and at least \"back stage\" he gave due credit, good luck to him and may his dreams come true. I suppose he did make the 'pit, after all. But it is nothing without the core program.Otherwise, I will wish him and his aspirations fall flat and squarely on their backside. I really love people who employ deceit to further their own little ambitions by leeching off others' work and dedication. Okay, it happens, but that does NOT make it right. His silence or willingness to engage with other Orbinauts will speak volumes of his motives...",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:12:48.313003776Z",
        "author": "JamesG",
        "date": "2010-02-12T12:24:54+0000",
        "id": "bd9f6adaa82c40d242ef44b672d8d3f0",
        "post_id": "post-205786",
        "text": "gedaliah_atl said:Is Manned Spaceflight Obsolete?\n\nYes. Lets all head on back to the cave. And forget about that fancy fire stuff too. We need to get back to eating our food raw like the old days.:rolleyes:",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:05.14578304Z",
        "author": "tblaxland",
        "date": "2010-04-27T05:04:28+0100",
        "id": "e75175f81049db53183d498ce8f6665a",
        "post_id": "post-219645",
        "text": "Bj said:What gets me is how can they make up for the atmospheric distortions? Must be some pretty advanced stuff.\n\nShort answer: make an artificial star in the sky using a laser beam and measure the wavefront distortion from it then deform the mirror to cancel it out. More on wikipedia:http:\/\/en.wikipedia.org\/wiki\/Adaptive_optics#Adaptive_optics_in_astronomy",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:12:52.469868032Z",
        "author": "Ghostrider",
        "date": "2010-02-24T14:08:39+0000",
        "id": "e0017a5f9f8d726b482678b2af05c29b",
        "post_id": "post-208708",
        "text": "Deltafang said:What the hell do you name a planet anyway?\n\nBob.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:12:48.639717888Z",
        "author": "Dambuster",
        "date": "2010-02-13T19:32:53+0000",
        "id": "4fd6dc23048f614de501b5a34fd95c68",
        "post_id": "post-206210",
        "text": "I sometimes find that the one time I decide not to take something with me is the time that I actually need it:pAnd Happy Birthday!!! :happybday:",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.526480384Z",
        "author": "N_Molson",
        "date": "2010-04-30T21:43:46+0100",
        "id": "94695363a87e418cb59322b6a75dd1d5",
        "post_id": "post-220057",
        "text": "Yeah, fuel cells are the n\u00b01 problem... And since the orbiter already 7 days into orbit, they will be dead in less than 10 days. Which is a too short delay to save the Orbiter. For now I consider moving the crew to ISS, then remotely undock Discovery and use the remaining propellant to raise the orbit as much as possible (2 burns). Then, in the following years (I think orbit decay would be slow at 400kms), send a little ionic thruster to park it forever or deorbit it in a controlled fashion... I would prefer the 1st option, being in space forever is a nice end for a Space Shuttle. And a testimony of today's technology (the most complex machine ever built by humanity);):idea: Another idea, how much can the ISS change it's orbit ? Contrary to the Shuttle, it can be refuelled with Progress-M...From Wiki :\"In the case of an abort to orbit, where the shuttle is unable to reach the ISS orbit and the thermal protection system inspections suggest the shuttle cannot return to earth safely, the ISS can be brought down to meet the shuttle. Such a procedure is known as a joint underspeed recovery.\"\n\n",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:12:52.658641408Z",
        "author": "OrbitHangar",
        "date": "2010-02-25T23:02:38+0000",
        "id": "104f7ceb2e0e4df5a3a81bb911637acd",
        "post_id": "post-208946",
        "text": "Author:jmwFly the updated Kev33 Mirage 2000.Reworked VC + great engine sounds.You must have Autopilot MFD:www.orbithangar.com\/download.php?ID=1468,*the Hi-Res KSC addon from kukanotas:www.orbithangar.com\/download.php?ID=2811,*and Universal Cars and Cargo 2.0 (UCGO):www.orbithangar.com\/download.php?ID=4429*as a minimumto run the Flightplan scenarios. [Notrequired to run basic addon](Three big downlaods - but you'll see its well worth it [Check your computer can handle them though!].Plus: Fuel mfd:www.orbithangar.com\/download.php?ID=3320, will make refuel more visual.If you have AutoPilot MFD already,Please back-up your gpsdef_earth.cfg filein flightplans folder BEFORE extracting my Mirage Addon, as this Addon OVERWRITES it to bring it in line with the Hi-Res KSC addon from Kukanotas!!Usual K33 (Kev Shannow) keys for controls, plusall fourMFD's are click-able in virtual cockpit. Key \"E\" Starts\/Stops engine, \"A\" turns on\/off height autopilot, \"9\" raises\/lowers canopy. \"C\" starts\/stops Contrails once at aerobatic speeds. (No flaps on this Mirage).You can also use the Mirage in my Aircraft Refuel Project addon:www.orbithangar.com\/download.php?ID=3639, using the vertical autopilot to good effect.Grateful thanks to Kev Shanow (K33) for the original craft and all his great work.Hope you enjoy!JMWDOWNLOAD",
        "thread_id": 13258
    },
    {
        "@timestamp": "2023-09-14T07:12:48.641560576Z",
        "author": "Tex",
        "date": "2010-02-14T17:10:17+0000",
        "id": "3de2af9d96671e1d650a8ab8628be245",
        "post_id": "post-206220",
        "text": "Happy be-lated Birthday Kaito!",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:12:52.38594432Z",
        "author": "jinglesassy",
        "date": "2010-02-24T04:02:07+0000",
        "id": "1ce366cf2c719aa4b09dfdc38681d8b1",
        "post_id": "post-208638",
        "text": "They never mention orbiter",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56067712Z",
        "author": "Urwumpe",
        "date": "2012-05-28T20:17:41+0100",
        "id": "ed27e6b0c8c64ba859ea2372a99a7c90",
        "post_id": "post-220372",
        "text": "T.Neo said:It should be noted though that the engines on the DC-X were different engines. The engine cycle for example was different- the more thermally benign expander cycle, rather than gas generator cycle.\n\nYes, and expander cycle engines have a hard-coded thrust limit for every fuel combination, because the turbine for pumping the fuel has to be driven by the evaporation of a propellant component.You will need many such engines for a given stage thrust - or a new engine. For the DC-I, this was an annular plug nozzle of J-2T heritage. Which didn't exist except on the specifications for the model, all is pretty coarse there.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:47.922304Z",
        "author": "Felix24",
        "date": "2012-09-11T03:19:32+0100",
        "id": "bbb926653aa726350976cf1d51996e5c",
        "post_id": "post-205436",
        "text": "I found out my problem. I needed to download and install the DirectX SDK from Microsoft, and then run texbuild.exe. It works fine now. It seems that texconv.exe has some dependencies that are not included with texbuild.",
        "thread_id": 12999
    },
    {
        "@timestamp": "2023-09-14T07:13:05.575661824Z",
        "author": "Urwumpe",
        "date": "2011-03-05T11:59:41+0000",
        "id": "7395f523258a4994e04603f62dd2fae9",
        "post_id": "post-220124",
        "text": "T.Neo said:I have no idea how the Kistler upper stage was supposed to be reused, but my limited knowledge makes it seem that an upper stage isn't exactly an optimal shape for reentry...\n\nIt had actually (almost) the same shape as the Raduga capsules or exactly the same shape as the PARES reentry capsule options explored for the ATV.http:\/\/en.wikipedia.org\/wiki\/VBK-RadugaIt is a blunt body at the nose, stabilized during ballistic reentry by a shuttlecock tail section.The engineering is pretty sound, but not all technical problems had been solved until the money was used up.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:52.574989824Z",
        "author": "TSPenguin",
        "date": "2010-02-25T08:04:49+0000",
        "id": "d62282d5ad1e11b9e41321aea0789462",
        "post_id": "post-208865",
        "text": "I am also thinking that letting the banks fail and helping theirinnocentclients out instead would have more of an impact. Especially on how the remaining banks conduct business. Not only did those a better job than the failed banks, but also won't they go seeking to make the same mistakes again.I heard on Real Time, that one U.S. Bank is doing the exact same things as before the crash. Yay to learning from mistakes...",
        "thread_id": 13242
    },
    {
        "@timestamp": "2023-09-14T07:12:47.965473792Z",
        "author": "replicant",
        "date": "2010-02-16T08:55:08+0000",
        "id": "f1912dad528013779d117c0c12ff418c",
        "post_id": "post-205504",
        "text": "Just missed 1969. Jan. 1970",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.577649408Z",
        "author": "RGClark",
        "date": "2011-06-21T18:58:15+0100",
        "id": "805455b9df2fc17c0b3c5cf4bab4c4fa",
        "post_id": "post-220148",
        "text": "Here is a description (long) of the proposal to turn the X-33 into a SSTO by switching to hydrocarbon fueled:A kerosene-fueled X-33 as a single stage to orbit vehicle.http:\/\/sciforums.com\/showthread.php?t=99514Quite key to this proposal is getting the conformal tanks to be of comparable weight of usual cylindrically-shaped tanks. This is discussed in section II. I'm most optimistic about the method that partitions the tanks into several compartments. The problem with tanks without circular-cross section is that they naturally want to balloon out. The strong divider panels of the compartments prevent this from happening. The detailed calculations for this method are presented in post #4 in that thread.Probably you would want to keep the avionics in the nose cone. The payload would be carried in an external payload bay or in jettisonable canister. See for example this description of the VentureStar:VentureStar.http:\/\/www.spaceandtech.com\/spacedata\/rlvs\/venturestar_sum.shtmlFor the case where you would return something from orbit you would use the attached external payload bay.Note when I first wrote this I was only concerned with reducing the weight of the tanks that were already there. However, these lightweighting methods if successful would also work to be able to make the entire internal volume to be able to hold propellant. You could hold approx. 50% more propellant that way, so launch approx. 50% more mass to orbit, i.e., dry vehicle mass + payload.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.99167488Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-06T23:57:04+0100",
        "id": "0796c2d1875edfba9f70e011d8c27348",
        "post_id": "post-207959",
        "text": "NASASpaceFlight: \"External Tank ET-138 under investigation after washer is found in feedline\".",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.023026176Z",
        "author": "Notebook",
        "date": "2010-02-12T08:26:23+0000",
        "id": "cb810a7ab45e7d3215d4e9da7e542c66",
        "post_id": "post-205578",
        "text": "This is the 6th e-mail from \"launch(at)krunichev\", I hope its something interesting, certainly looks like it.Looks like I'll have to refresh the language thing.N.",
        "thread_id": 13010
    },
    {
        "@timestamp": "2023-09-14T07:13:05.295751424Z",
        "author": "dbeachy1",
        "date": "2010-04-27T22:07:30+0100",
        "id": "eb0015db88728f3b6dc51516939c439a",
        "post_id": "post-219758",
        "text": "If you're only getting 7 fps on a system with good specs like that, it's almost certainly not just because of Windows 7. However, don't worry: it's quite likely that you just need to configure Orbiter to use the correct video mode for your new card:1. Go into the \"Video\" tab on the Orbiter Launchpad and make sure that \"Always enumerate devices\" is checked.2. In the device drop-down, select \"Direct3D T&L HAL\".3. Set your window or full-screen preference. If you choose full-screen, make sure that color depth is set to 32 bpp.4. [Optional] If you choose full-screen mode, make sure \"Disable vertical sync\" is checked so the sim won't be framerate-limited unnecessarily.Then bring up Orbiter. Beyond that, to squeeze more FPS out under Windows 7 you may want to try runningVistaBoostas well; you can get it on my sitehere.",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:12:51.997021952Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-30T19:41:05+0100",
        "id": "b7c8b17d050669d1ba9fd9e47b18c9b0",
        "post_id": "post-208012",
        "text": "Another AMS update.The Official AMS-02 Twitter Account said:AMS completed tests with the ISS data systems to show that science data collected in space will successfully reach scientists on the ground....AMS ISS Laptop is on-board Shuttle Discovery awaiting launch to ISS. Go Discovery!\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.373299456Z",
        "author": "Artlav",
        "date": "2010-05-03T06:28:12+0100",
        "id": "cd4b2d790975fee092ac18c01962f6cb",
        "post_id": "post-219780",
        "text": "A bit weird, but not unexpected.Orulex itself is just a scenery, it shouldn't affect any vessel at all, so i assume you're using it with one of the collision detection modules.While none of them are anywhere near perfection or any kind of stability, none are also that unstable as far as i know, so either you don't use the latest one ( [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4433\"]Orulex_Collisions_UCGO[\/nomedia] ), or you do and there is no way to help the problem but turn collisions detection module off and be a ghost again.",
        "thread_id": 14041
    },
    {
        "@timestamp": "2023-09-14T07:12:48.253032192Z",
        "author": "T.Neo",
        "date": "2010-02-11T20:59:44+0000",
        "id": "b1a48431ab70f81ae4837c073e8fa5d6",
        "post_id": "post-205771",
        "text": "Obsolete... :rofl:",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:12:52.331453184Z",
        "author": "jdmartin",
        "date": "2010-02-24T03:37:43+0000",
        "id": "90b6ef274227a6d295c724a95cccb566",
        "post_id": "post-208634",
        "text": "David413 said:Follow this link and you should be able to download the Vmc:http:\/\/www.freewebs.com\/hispaorbiter\/ALL_THE_LATEST_UTILITIES.htm\n\nDavid...OUTSTANDING !! I'm really hoping I can use it with this:http:\/\/http:\/\/www.pixelcartoon.it\/orbiter\/meds\/download.htmlThank you so much....:thumbup:Jim",
        "thread_id": 13225
    },
    {
        "@timestamp": "2023-09-14T07:12:48.547937536Z",
        "author": "Pyromaniac605",
        "date": "2011-11-05T04:14:50+0000",
        "id": "cf185fe5c6d73ddbefd36f76fbdd647e",
        "post_id": "post-205970",
        "text": "I'm about to make a new world so I can start from scratch, but I don't know what the History setting changes, what does it do?",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.636110592Z",
        "author": "Bloodworth",
        "date": "2010-05-19T18:16:57+0100",
        "id": "e36c0959a3c8ebe0313f9d179a31b712",
        "post_id": "post-220910",
        "text": "Bj said:But look atViking 2shutoff 1980... It would mean we would need a UMMU to service the landerbeforeuse...\n\nYou miss the point. The idea was never tomake useof the viking landers. The idea was tolocatethe viking landers (or other mars landers) as part of a series of ground expeditions. Locate the lander, assess the condition, place a memorial plaque, and possible take preservative measures (possible ucgo glass dome).",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:52.331686912Z",
        "author": "David413",
        "date": "2010-02-25T02:05:06+0000",
        "id": "5eca4bdf4b42e3b105eda26edfea653e",
        "post_id": "post-208635",
        "text": "You're most certainly welcome; and welcome to Orbiter.Incidentally, when not in use, I recommend disabling the Orbiter.dll module, it tends to use a lot of resources and will slow down Orbiter on a mid-range or lower computer.Dave",
        "thread_id": 13225
    },
    {
        "@timestamp": "2023-09-14T07:12:48.562895872Z",
        "author": "Urwumpe",
        "date": "2014-07-23T19:00:00+0100",
        "id": "1a315a940b926ae9320fba36341454ef",
        "post_id": "post-206082",
        "text": "Izack said:Getting back into a !!strange mood!! lately, which is wonderfully refreshing. Birdland, the Land of Birds is progressing nicely, with the duck breeding facility already starting to churn out ducklings. Hopefully, before too long, there will be birds everywhere.\n\nI am still messing with bugs in the latest version, but at least, the new features and changes really make a lot of fun. :lol:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:52.51305344Z",
        "author": "Dig Gil",
        "date": "2010-02-26T22:41:21+0000",
        "id": "cf6643be7aab87fd4acaa39a50729a51",
        "post_id": "post-208786",
        "text": "Juanelm said:Hmm, that may be due to the engine. What engine is that? What OS are you using? You may download the english engine and it should work.\n\nI use Windows Vista (and therefore the built-in engine). Should I try to install XP's engine?",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643985152Z",
        "author": "Izack",
        "date": "2010-06-01T05:20:00+0100",
        "id": "ae5f0f7270ca250b69016c5cef0ffe36",
        "post_id": "post-220979",
        "text": "I have a small question.Can the mission-specific UCGO boxes be weathered a bit with Martian red soil? They look too shiny and generic right now...Pretty simple; just a layer of red rusty stuff over the reflective bit (in ear grating layman's terms:p)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.866323456Z",
        "author": "Urwumpe",
        "date": "2010-02-10T20:48:58+0000",
        "id": "29069d8d19948b6d91605e6753ad583b",
        "post_id": "post-205419",
        "text": "BrianJ said:However, my initial guess of 185km x 2500km parking orbit is way off - you end up making the GEO transfer burn much earlier than indicated by the ground-track prediction,etc.Using a 185km x 3590km parking orbit gets the timing closer, and if you make the final burn at longitude 164deg East you end up pretty much at the right longitude at the first apogee.\n\nDid you try looking at the atlas V payload planners files? I think it has a plot with the approximate trajectory there.",
        "thread_id": 12998
    },
    {
        "@timestamp": "2023-09-14T07:13:05.645636352Z",
        "author": "Voyager",
        "date": "2010-06-06T12:55:35+0100",
        "id": "4814c67fba4f35343420ca4bb815ca0f",
        "post_id": "post-220994",
        "text": "Anyway... Perhaps we should make a social group for this?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.941417728Z",
        "author": "Eli13",
        "date": "2011-05-18T00:33:53+0100",
        "id": "efeb789b561bc683aea4bb9da3fe6ac9",
        "post_id": "post-208286",
        "text": "Too bad it's not docking. Just a re-rendezvous.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:47.93815936Z",
        "author": "Zatnikitelman",
        "date": "2008-10-22T23:48:50+0100",
        "id": "390cb9ae31f337a45a827a90ace0ce06",
        "post_id": "post-64271",
        "text": "Just out of curiosity, but about how much does it mass in the launch configuration, and about how big is it for the fairing?",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:05.48811776Z",
        "author": "AirSimming",
        "date": "2010-05-01T02:54:55+0100",
        "id": "1d8f3b043f29704f6bdf0b74539699c2",
        "post_id": "post-219998",
        "text": "Hielor said:Perhaps the confusion comes from the fact that air brakes and spoilers are actually two different things:)http:\/\/en.wikipedia.org\/wiki\/Air_brake_(aircraft)http:\/\/en.wikipedia.org\/wiki\/Spoiler_(aeronautics)\n\nYep.PhantomCruiser said:All the speed brakes I've worked on deployed from the fuselage. Spoilers deploy from the upper side of the wing surface, the better to enable them to \"spoil\" the lift?\n\nYes, spoilers are usually located on top of the wing. And they are operated by a lever labeled \"speed brake\", at least on Boeing and Airbus aircraft.Air brakes are located mostly at the tail\/fuselage but on some aircraft also on top of wings (gliders for example).Might be confusing.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:12:51.955021824Z",
        "author": "IronRain",
        "date": "2011-05-29T16:55:08+0100",
        "id": "55b96b3c209257ea37224a89769b2a2e",
        "post_id": "post-208385",
        "text": "diogom said:Sorry, but that would be 6:32 UTC. 7:32 for me, since we have UTC+1 currently.\n\noops, my bad. Calculated landing time for my own timezone :lol: Thanks!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:47.945150208Z",
        "author": "ThatGuy",
        "date": "2010-02-10T04:19:59+0000",
        "id": "4919ba45b73331fa73e25b65cece5095",
        "post_id": "post-205440",
        "text": "SSD Executor, I believe.",
        "thread_id": 13000
    },
    {
        "@timestamp": "2023-09-14T07:13:05.50278272Z",
        "author": "SiberianTiger",
        "date": "2010-04-30T09:01:10+0100",
        "id": "22b27dc99e5135ec8fb158f16ed4716f",
        "post_id": "post-220011",
        "text": "[nomedia=\"http:\/\/www.youtube.com\/watch?v=b60OZhrTB6o\"]YouTube- Chinese Military Shovel WJQ-308 (HQ + Full length)[\/nomedia]",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:12:52.330722816Z",
        "author": "jdmartin",
        "date": "2010-02-24T01:45:06+0000",
        "id": "8fff76179cb577cd8f603c8615a3f0a5",
        "post_id": "post-208632",
        "text": "I have spent the last couple of hours trying to find a link where I can download the \"vMC\" program, which I think was written by a Mr. Rix?Every link I find is broken, so I'm hoping someone has where I can possibly download a copy?Any help will definitely be appreciated !!Someone out there has to have this on their hard drive somewhere !Thank everyone...Jim",
        "thread_id": 13225
    },
    {
        "@timestamp": "2023-09-14T07:12:48.09882496Z",
        "author": "Hielor",
        "date": "2010-02-11T02:57:40+0000",
        "id": "56b20fcd8957a6bd21e738427e78c8b8",
        "post_id": "post-205615",
        "text": "Revolpathon said:from my knowledge there is already a 300 series out, comparable to the gtx 230, it's a budget card in any case.\n\nNo, 300 series isn't out yet.jedidia said:What you'll REALLY have to watch out for with that CPU is ventilation. You'll probably have to through the processor cooler in the bin right away and get a better one, and buy a case that can be well ventilated. a dual 3.0 Ghz processor will produce tremendous amounts of heat (I'm running mine underclocked at 2 Ghz currently, since I didn't yet find a suitable cooler, allthough I have a good case and three system ventilators running at the moment. I still have options in my case for two more, but untill I get a suitable CPU-fan that won't help the job very much).\n\nIncorrect. The stock Intel coolers are fantastic, and can even handle mild overclocks without trouble.markl316 said:I'm not going to have any issues running windows xp on a gtx 280, am I? Since it's a DX10 card, and windows xp supports only up to dx9?\n\nYou'll be able to use it just fine for dx9 stuff, you just won't be able to use dx10.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.616542976Z",
        "author": "Urwumpe",
        "date": "2010-05-08T15:30:57+0100",
        "id": "b9320a24062e396db5930f4d6643208e",
        "post_id": "post-220753",
        "text": "Who finds humor in my post, may keep it.;)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:52.393321728Z",
        "author": "eveningsky339",
        "date": "2010-02-25T14:40:58+0000",
        "id": "e7704ca57d3d4a41ff25beb69386f345",
        "post_id": "post-208685",
        "text": "TSPenguin said::welcome:to the forum Ethan.Subpar reporting will always be a problem for communities like ours.While you are here, maybe you could post some details in our simpit forum. Many people, including me, would be very interested in the details of your setup. :thumbup:Happy Orbiting\n\nI would echo the recommendation to visit the simpit forum. You have a beautiful setup!At any rate, let's wait and see if we get a response from the news network. It's unfortunate that faulty reporting happens every day, all the time.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:12:47.957513216Z",
        "author": "Linguofreak",
        "date": "2010-02-10T13:01:53+0000",
        "id": "9d9fd37746f07e81a3b3d04da82f27fc",
        "post_id": "post-205468",
        "text": "Late '86Dang, so many people here born in years I actually remember...I feel old...",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6303808Z",
        "author": "T.Neo",
        "date": "2010-05-16T17:23:55+0100",
        "id": "96e9fcdae51f26fe8e7519f42729a3a3",
        "post_id": "post-220877",
        "text": "Is there any possibility of covering at least the habitation modules with regolith as radiation shielding? How would such a structure be constructed?And the greenhouses- would they not suffer from durability issues if they are lightweight enough? What would the requirements for a \"tent-like airlock\" be?Would there be a possibility of either solar or wind power to at least augment the power of the reactor?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.550711296Z",
        "author": "Quick_Nick",
        "date": "2012-07-01T22:14:48+0100",
        "id": "3b6f028c0c50f3f12023db2b428df8fe",
        "post_id": "post-205995",
        "text": "I did some of the tutorial the other day. But when I saved to continue later, it turns out there is nothing in the save folder...:(So I may jump right into the latest version of DF.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.253324032Z",
        "author": "SiberianTiger",
        "date": "2010-02-11T21:05:28+0000",
        "id": "4fe45cfe786de53fed3101792f255c98",
        "post_id": "post-205772",
        "text": "Surely no point in building the Pyramids of our era anymore. We are just scattered trash that the wind of future will easily sweep away from the face of Earth. Who cares about building a Pyramid now? It makes no sense.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:12:48.551441664Z",
        "author": "Izack",
        "date": "2012-07-02T12:38:35+0100",
        "id": "0d41ee479a4d86a7fbce6fa8bedda057",
        "post_id": "post-206002",
        "text": "It may be 'cheating,' but I find the utility Dwarf Therapist essential for beginner or intermediate users (or advanced users who don't want to waste time going through dozens of immigrants individually, drafting the useless and reassigning the somewhat-promising.)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.639220992Z",
        "author": "dougkeenan",
        "date": "2010-05-20T04:24:17+0100",
        "id": "58e7ff6c2fbcce796626b6c4f2736815",
        "post_id": "post-220937",
        "text": "Am I doing the math right - a Nerva 2 alone masses about 55mt?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.322286592Z",
        "author": "Kyle",
        "date": "2010-02-14T04:57:35+0000",
        "id": "a3da90f454fa753cbf0a2de4b2b040e3",
        "post_id": "post-205806",
        "text": "Same people who were born and remember the early 1900s and lived to last year.Wright Brothers, Atomic bombs, Super Sonic flight, Sputnik, manned space flight, moon landings, super sonic commercial air travel, Space shuttles, and finally the 'big bang machine'. They've witnessed on the news the first airplanes to humans landing on another world to recreating the beginning of the universe, that's extreme.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:04.822787328Z",
        "author": "Andy44",
        "date": "2010-04-28T22:40:45+0100",
        "id": "f1a6960ecb85bfd1c3fa17348a52d606",
        "post_id": "post-219413",
        "text": "I doubt the logic behind killing anyone you find as soon as you find them. Mass murder certainly isn't something to be taken lightly, even when there is a remote and not definite possibility that the opposing side could do it to you.\n\nI also have my doubts; this thinking is basically von Neumann's Game Theory, which was studied and developed extensively in the 40's and 50's and applied to Cold War strategies, but which never explained why people often acted against their own self-interest.The cynic would say that although you may win a bigger prize by cooperating with an alien species, you are guaranteed not to lose if you can hurry up and kill them first.Had the US used this logic in the 50s, it would've destroyed the USSR as quickly as possible while the US still had an advantage in numbers and delivery methods.But the US didn't, and the USSR managed to hold back even when its soldiers thought they might be under attack. Why? Sentient species can be heartless, but they also have empathy and moral codes. There's no reason to think sentient aliens wouldn't as well.Even as one ethnicity enslaves or dispossesses another, there's still an internal resistance to outright genocide among most of its members' minds, which requires special treatment to overcome (ie. lots of propaganda).",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.581795584Z",
        "author": "DaveS",
        "date": "2010-02-13T08:29:51+0000",
        "id": "ad3ef406f2ba5115d4ed127e02581776",
        "post_id": "post-206139",
        "text": "Check and verify SRMS is cradled in the MPMs. Then check and verify that SRMS and MPMs is are stowed. Then check and verify that Ku band antenna is stowed.Then you should be able to close the PLBDs.",
        "thread_id": 13058
    },
    {
        "@timestamp": "2023-09-14T07:12:48.600721152Z",
        "author": "jinglesassy",
        "date": "2010-02-17T18:53:34+0000",
        "id": "ebc69205a3547a7d6dba01acf2c8a4ef",
        "post_id": "post-206155",
        "text": "garyw said::welcome:If only I'd know what that single game would lead to...:)\n\n1963 posts on a space forum and playing orbiter every day?welcome to the forum",
        "thread_id": 13060
    },
    {
        "@timestamp": "2023-09-14T07:13:05.565481472Z",
        "author": "RGClark",
        "date": "2013-10-22T06:34:09+0100",
        "id": "ab0cd5ba08e5fc16e23196e2a8ceee47",
        "post_id": "post-220431",
        "text": "Though in the first test flight of the new version of the Falcon 9, the F9 v1.1, they did not stably \"land\" the first stage, SpaceX is optimistic they can solve the problem to get a reusable first stage:SpaceX Hit Huge Reusable Rocket Milestone with Falcon 9 Test Flight (Video)By Mike Wall, Senior Writer | October 17, 2013 02:01pm EThttp:\/\/www.space.com\/23230-spacex-falcon9-reusable-rocket-milestone.htmlSpaceX also plans to transition the half-scale Grasshopper VTVL test vehicle to a full scale Falcon 9 first stage:Final flight of Grasshopper v1.0 sets new record.By Brian DodsonOctober 14, 2013http:\/\/www.gizmag.com\/grasshopper-retires-altitude-record\/29384\/This article says this \"Grasshopper 2\", as it were, would have all 9 engines of the regular F9 first stage. However, discussions on other forums have said it would only have 3 engines. That would make sense since on stage return, you are using at most 3 engines, and moreover this way, you would not be risking an expensive loss of 9 copies of the Merlins during these Grasshopper test flights.Still, in point of fact there would be an advantage of using all 9 engines on this first stage Grasshopper, and with a full propellant load. In November, 2012 Elon Musk gave a lecture in London at the Royal Aeronautical Society.About 30 minutes in, he gave the propellant fraction of the new Falcon 9 v1.1 as around 96%, or perhaps 95.5%. The 96% propellant fraction number gives a 25 to 1 mass ratio. But at an Isp of 311 s for the Merlin 1D, the rocket equation gives a delta-v of 311*9.81ln(25) = 9,800 m\/s. Since the delta-v to orbit is only about 9,100 m\/s, this would allow a significant amount of payload.Then using the 9 engines and the full propellant load on the F9 first stage would allow in fact not just a VTVL test vehicle, but in fact a fully reusable and fullyorbitalvehicle.Amusingly, about 36 minutes into Elon's lecture someone asks a question about what he sees as the next big breakthrough in rockets after full reusability. Elon thinks for awhile and can't come up with an answer. He finally jokes maybe warp drive. Ironically, he already has the next big advance: a reusable SSTO.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:47.938876416Z",
        "author": "Missioncmdr",
        "date": "2008-12-07T03:14:05+0000",
        "id": "b95c16971a56a467ce1e6661e8cad3c9",
        "post_id": "post-64276",
        "text": "That looks really good. Should be a neat spacecraft to fly in Orbiter.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:12:48.559418112Z",
        "author": "Quick_Nick",
        "date": "2012-10-04T16:11:22+0100",
        "id": "6e2b43b7b277d005a38e148f3de39a74",
        "post_id": "post-206052",
        "text": "I think I would like to be third or fourth or so in line as to not lay down an unfavorable foundation.:pAnd jedidia should definitely participate! Maybe I'll look almost average then.;)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61004416Z",
        "author": "supersonic",
        "date": "2010-05-02T19:19:40+0100",
        "id": "c046f42bd8ab41411edfdb031f4461db",
        "post_id": "post-220535",
        "text": "Urwumpe said:I can only agree, before you start things, have at least one part of the program planned. Not from beginning to end, but maybe plan the whole mars mission in episodes, and start each episode with a complete mission manifest, telling which launch will go where.\n\nTrue, you can't fly to Mars without planing anything.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.94569984Z",
        "author": "ThatGuy",
        "date": "2010-02-10T06:28:34+0000",
        "id": "b1e49806c04aa818d53d787f7ff9fd09",
        "post_id": "post-205442",
        "text": "Do you have Spacecraft3?",
        "thread_id": 13000
    },
    {
        "@timestamp": "2023-09-14T07:12:48.559747584Z",
        "author": "Quick_Nick",
        "date": "2012-10-04T22:15:06+0100",
        "id": "effa92693b2fb68fcb6aebd6b44e31a2",
        "post_id": "post-206055",
        "text": "I would like a year greater than two.I'll probably dwarf myself once I become overseer.I've run 0.34.11, but I can of course use whatever is the latest stable build. The only world I've made probably had 'medium' settings all around, so I believe my poor little laptop should handle whatever is made. (it took like 30 minutes to generate the world! 250 years with 47000 historical figures)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.678975744Z",
        "author": "Fabri91",
        "date": "2010-05-02T08:46:33+0100",
        "id": "825ea7f42eae23d669593cb7e8ee9263",
        "post_id": "post-221107",
        "text": "I have a question: is it possible to choose which cargo to release?So far I haven't been able to.",
        "thread_id": 14085
    },
    {
        "@timestamp": "2023-09-14T07:12:48.167360768Z",
        "author": "Lunar Pilot",
        "date": "2008-05-08T00:58:36+0100",
        "id": "a58c253f1e89cfafbeaad9c20e12b48b",
        "post_id": "post-64299",
        "text": "adaptive opticsHow in the world would you get such a good picture like thatwithoutadaptive optics? It's practically impossible.",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:12:47.988259072Z",
        "author": "Stirling Badge",
        "date": "2010-02-11T04:02:46+0000",
        "id": "4412e0305c2ae71a668d03c7b19ed128",
        "post_id": "post-205539",
        "text": "Hi thanks for the replies and the link to the replacement textures making the pax transparent.The new textures certainly make it slightly better however it is still frustrating and hard to fly the thing from 'inside' the spaceship.Any other ideas on how to get rid of the 'cockpit' altogether and just have the hud displayed?Cheers",
        "thread_id": 13005
    },
    {
        "@timestamp": "2023-09-14T07:13:05.454626304Z",
        "author": "Master of Blades",
        "date": "2008-05-12T10:08:04+0100",
        "id": "b01ee8d56c65558e77c3d827db86aa99",
        "post_id": "post-65219",
        "text": "Awright, i'll try out the Attitude MFD when i get off work D:Cheers",
        "thread_id": 1406
    },
    {
        "@timestamp": "2023-09-14T07:12:48.194633728Z",
        "author": "Linguofreak",
        "date": "2010-02-11T19:07:22+0000",
        "id": "0b24ce0b434bc272c16a091ffaf85e38",
        "post_id": "post-205752",
        "text": "T.Neo said:Well, I envisioned \"compressing\" Jupiter into itself.\n\nBut you have to have some means of doing that.",
        "thread_id": 13027
    },
    {
        "@timestamp": "2023-09-14T07:12:48.186117888Z",
        "author": "Fixerger",
        "date": "2010-02-12T20:13:14+0000",
        "id": "a765eb2f5956c8b69e1342a0448585c0",
        "post_id": "post-205713",
        "text": "Cool! :thumbup:",
        "thread_id": 13023
    },
    {
        "@timestamp": "2023-09-14T07:12:48.484713472Z",
        "author": "Eccentrus",
        "date": "2010-02-13T11:08:15+0000",
        "id": "44a82658bcb2300748345753c9631f35",
        "post_id": "post-205938",
        "text": "Battery's electricity is basically electrons stored in a contraption so yes, it does have mass, but infinitesimally small.",
        "thread_id": 13049
    },
    {
        "@timestamp": "2023-09-14T07:13:05.499828736Z",
        "author": "zerofay32",
        "date": "2010-04-30T18:06:34+0100",
        "id": "456a9048ecbb47f0cc0c63fd09877154",
        "post_id": "post-220010",
        "text": "He means the wing name. And the only way for the stock Atlantis is to edit the texture in photoshop or another program that will open and save .dds files.If Space Shuttle Deluxe is still on OH, that had the ability to change the wing name from the Scenario file. SSU (Space Shuttle Ultra) has the same feature.EDIT: If you have a program then you open the texture which is called 'MGAtlantis' located in theTextures2\/Atlantis folder. Then you edit the name on the wing and forword fuselage. Then save as the same name (backup the original). Then you're in buisness. Below are pictures.",
        "thread_id": 14072
    },
    {
        "@timestamp": "2023-09-14T07:12:48.321919232Z",
        "author": "ex-orbinaut",
        "date": "2010-02-13T07:14:12+0000",
        "id": "f4bdda95d5b16ec1300b9a811c954966",
        "post_id": "post-205802",
        "text": "Keatah said:This simply tells me we are not ready yet for space exploration. Obviously, war and greed *ARE* more important. If they weren't then perhaps space exploration would take precedence; alas it does not.\n\nWar and greed, unfortunately, ARE the main incentives of technological progress. The eventual cost of a technological leap comes in the aftermath of such conflagrations. Had it not been for World War I and II, we would probably just about now be getting around to - a peaceful version of - the ME 262, and marvelling at it.PhantomCruiser said:...Columbus's voyage was expensive also, quite a leap of faith on behalf of of his patron, Queen Isabella. Not only did Columbus get lost, he also got really, really lucky. His journey paid off.Perhaps someday a probe will find that rare unobtanium that will prompt our journey to the stars. And I'll be one of the first to admit that we have a lot of learning to do before we go. But I think we will eventually go, not in my lifetime, but who knows what'll happen in the next 500 years or so?\n\nQueen Isabella's funding. Maybe greed was the incentive there, too? That said, I see your point PhantomCruiser...\"There are more things in heaven and earth than are dreamt of in your philosophy.\"\n\nDon't be surprised. I hedge my bets on EVERYTHING. My father was born in 1919. Even as he became an engineer apprentice before WWII, he never dreamed that he would ever see an aircraft go through the sound barrier. Did not even know what it was, or that it existed. He ended up working on such projects (TSR2, for example) in the post war years. Much less did he think he would see a man on the Moon.And my father in law died last month, aged 102 years old. He was an Ecuadorian gentleman who drove the first Model T imported to Ecuador, before there was even electricity in this country. Think of what he saw. It was fascinating to listen to his recollections.It is all in how fond you are of your present, until something forces you to change it. For example, if tomorrow some guy at some space agency approached any of you and said, \"hey, we can transplant your brain into a space robot, and it will have a lifespan of 2 million years with the additives we put into it\". Would you be interested? Would that be considered manned space exploration?Fantasy? Of course it is.:)I am being silly...I am not going into the tired old subject of what we might discover in a few years. We are certain to see that. I am interested in the human motivation...",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:05.533161984Z",
        "author": "Wally",
        "date": "2010-04-30T21:05:10+0100",
        "id": "8a33586daa237c3c2971ba81e54da503",
        "post_id": "post-220073",
        "text": "Here's a nice Charles Simonyi talk, with many details about his training and flight:[nomedia=\"http:\/\/www.youtube.com\/watch?v=nwxTQliFN1Y\"]YouTube- Charles Simonyi - Space Tourist[\/nomedia]",
        "thread_id": 14077
    },
    {
        "@timestamp": "2023-09-14T07:12:48.550336256Z",
        "author": "Gumok",
        "date": "2012-06-29T13:26:05+0100",
        "id": "1fb633a9340bd3af180efca95fda2571",
        "post_id": "post-205991",
        "text": "Someone knows if dwarves can built ships? If not, wouldn't be that possible with pumps and wooden board attached to it?When we are talking about bugs, suicides should be more realistic. I heard that when some dwarf kill himself, it's possible that other dwarves will be so downhearted that they can kill themselves too and so on. As a result is fun (losing the whole fortress).",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.557715456Z",
        "author": "Izack",
        "date": "2012-09-19T16:42:10+0100",
        "id": "34823d228b6530f35b1d783b28dc2722",
        "post_id": "post-206034",
        "text": "Urwumpe said:Thats nothing wooden cage traps can't fix.\n\nThe problem lies with the migrant wave that just arrived. The fortress is well-defended with cage traps and soldiers, but 15 dwarves just arrived at the base of my volcano, and the hunter among them immediately proceeded to start pissing off the elephants. He killed two, but the rest of them are now busying themselves with killing all the puppies they can find.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.658004224Z",
        "author": "Artlav",
        "date": "2010-05-02T22:18:12+0100",
        "id": "1779f766aee5479407a7f74b0b258f78",
        "post_id": "post-220576",
        "text": "Bj said:I didn't know they used glue to stick parts of rockets together, no wonder the SRBs break from the ET so easily.;)\n\nFiguratively speaking...Urwumpe said:I would have no problem with that, if somebody makes the meshes. I can't do that good enough to publish anything with my own graphics.\n\nWell, how much new modules do we need? There are a lot of add-ons. Although, i was getting kind of depressed while browsing thru them looking for something to make an interplanetary ship out of.What would it take to make a vessel to go to Mars?-Engine and fuel tanks-Habitable area (lots of space station modules)-Power system (solar panels or a reactor, first look cooler)-Auxillary stuff (airlocks, ports, etc)-Cargo decks (UCGO SDK+some simple meshes)-Scaffolding and keel (some more meshes)-Shuttles (available on Earth side a-plenty, something DG-like on Mars side)Well, needs careful thinking out, to be honest.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.988326144Z",
        "author": "TSPenguin",
        "date": "2010-02-11T04:14:07+0000",
        "id": "a75a9d28429f7a65defcb757a8926dd1",
        "post_id": "post-205540",
        "text": "Press F8 until you get to the glass cockpit.",
        "thread_id": 13005
    },
    {
        "@timestamp": "2023-09-14T07:12:48.102312192Z",
        "author": "dbeachy1",
        "date": "2010-02-13T01:39:10+0000",
        "id": "1b66bb2b82ca743a6a5c10cd5832dc89",
        "post_id": "post-205639",
        "text": ":ditto: Iama computer software engineer and a script wizard by profession, and I overclock my desktop Core i7 box by 15% and it is rock-solid. Like TL said, you just have to know what you're doing. Overclocking is not for n00bies. Knowing exactly what you're doing when overclocking a system does not make one a \"script-O-kiddie\" or a \"computer engineer wannabee\".",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.675484928Z",
        "author": "T.Neo",
        "date": "2010-05-02T15:51:52+0100",
        "id": "db3bdcdfa484073a2963b8ad7513a7b4",
        "post_id": "post-221102",
        "text": "Sure, if they're not scheduled for demolition...",
        "thread_id": 14084
    },
    {
        "@timestamp": "2023-09-14T07:12:48.09833344Z",
        "author": "markl316",
        "date": "2010-02-11T00:14:35+0000",
        "id": "80cdd02559d8eed48883a607f62911b0",
        "post_id": "post-205611",
        "text": "Hielor said:Another thing to consider is that that graphics card is *massively* overkill for Orbiter. Unless you're also looking to run other modern games, you shouldn't need to spend more than $100 on a graphics card specifically for Orbiter.\n\nI know, it seems like that. Here's my logic though: by this summer, it'll be cheaper, and, for when a dx10 orbiter client does come out, I don't want to have to get a new graphics card. Also, I plan to run on full antialiasing and anistropic filtering, with things such as the ISS 3.0. And based on the comparison between my desktop at home (6100) and my laptop (gtx 260m), a better graphics card definitely makes a difference.Thanks to everybody for posting, I had no idea about different coolers (I thought you just hooked up the processor and the end), or about different cases (I thought you just more or less stuck everything into a plastic box and that was it). So I probably would have blown stuff up and started a fire :lol: .So with a processor, you can disconnect the cooler that it comes with, and put on a new one? How much does a good cooler for the processor and power supply run? Do you need a cooler for the gtx 280? I feel like it's gonna generate some massive heat. And how much does a good case run at?And also, in case anybody's wondering, I'm planning to use a dual core 3.0 GHz because I know orbiter depends a lot on the processor, and it's single core, so it seemed like the best option.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:04.819446784Z",
        "author": "Enjo",
        "date": "2010-04-27T08:24:11+0100",
        "id": "55017c5cb0a9e396b896ba54374ccd11",
        "post_id": "post-219381",
        "text": "Suzy said:... so a potential alien invasion would make little difference in my view (maybe a \u201chostile takeover\u201d with Earth \u201cunder new management\u201d would be an improvement!)...\n\nAnd if a more or less calm species was already influencing the Earth's managment, would small fish like us know it?",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.581310976Z",
        "author": "zerofay32",
        "date": "2010-02-13T05:26:32+0000",
        "id": "c7bdfe5256e5c8a00152b26fe89dc201",
        "post_id": "post-206135",
        "text": "Also, check that the radiators are stowed (CNTL L).",
        "thread_id": 13058
    },
    {
        "@timestamp": "2023-09-14T07:12:48.166822656Z",
        "author": "Lunar Pilot",
        "date": "2008-05-06T23:57:45+0100",
        "id": "0e1de4ba5c984ba283f34a51a7a20f23",
        "post_id": "post-64292",
        "text": "AnswerWell, you do have a pesky thing called an atmosphere blurring everything.",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:12:48.148095488Z",
        "author": "donatelo200",
        "date": "2010-02-11T02:17:16+0000",
        "id": "d4d2606e0119728ebebd92bc678569eb",
        "post_id": "post-205649",
        "text": "I have two problems. 1. One of the pernamit basses isn't breathable. 2.When i go to on of the UCGO modules from a pernamit base. I die:eek:wned:. Please fix. But other than that great add-on.:thumbup:",
        "thread_id": 13017
    },
    {
        "@timestamp": "2023-09-14T07:13:05.550791168Z",
        "author": "Ghostrider",
        "date": "2011-09-18T10:41:05+0100",
        "id": "ad9ee08cc905bd8ecf32a2ac27d5cbbb",
        "post_id": "post-220258",
        "text": "RGClark said:As I said, literally EVERYBODY argues by authority.\"Don't smoke cigarettes. Doctors say they're bad for you.\"\"Eat plenty of fruits and vegetables. Doctors say they are good for you.\"\n\nThat doesn't mean it's a valid argument. There's plenty of evidence that smoking is bad for you, visit pathology one of these days and take a look at a smoker's lung and you'll see. Doctors who are worth their salt will give you hard evidence to back their assertions.As for scientific publications, they're not only peer reviewed, the data used to corroborate the findings must be made public as well. If tomorrow professor Hawking says he has invented a working transporter beam, wouldn't you want to see it working? Or just believe him because of who he is?Argument by authority used to be calledipse dixit. Aristotle said that, so it's true. Doesn't work this way at all.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.462424064Z",
        "author": "4throck",
        "date": "2010-02-17T10:17:43+0000",
        "id": "7311d651ad16c650c2d1761b7ce86443",
        "post_id": "post-205919",
        "text": "Please readhttp:\/\/www.mentallandscape.com\/C_CatalogVenus.htmThere's a detailed explanation of the color data available and modern image processing applied to the images, including sky spectra from diferent altitudes. Those can be usefull for correcting Orbiter's atmospheric appearance.",
        "thread_id": 13046
    },
    {
        "@timestamp": "2023-09-14T07:12:48.56117888Z",
        "author": "Izack",
        "date": "2013-01-25T14:09:04+0000",
        "id": "11f88991b3bfd60a7fe6fc38cebe34b7",
        "post_id": "post-206070",
        "text": "Constructed my first atomsmasher just now, to dispose of the unwanted troll fur socks and all the other slag that comes off the goblinite industry. Man, wish I'd started doing this sooner. Saves a tonne on bins.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.568660736Z",
        "author": "Urwumpe",
        "date": "2020-01-29T10:58:27+0000",
        "id": "185b0fe30d795e52aeeb90c5dbc379cd",
        "post_id": "post-206109",
        "text": "Dwarf Fortress 47.01 is out. Really.http:\/\/bay12games.com\/dwarves\/",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.575085056Z",
        "author": "T.Neo",
        "date": "2011-03-04T22:43:26+0000",
        "id": "0dd188c3d88f0918e7a95c1652d81919",
        "post_id": "post-220118",
        "text": "Is there any major advantage to an expendable SSTO? Do the interstages and explosive bolts and seperation motors really cost that much?Forgive me here, I have not really followed the conversation that well, but won't any properly-built rocket stage with efficient enough (read: not steam-powered) propulsion be able to lift at least some payload into orbit?I remember the Aquarius concept... it was simple, pressure-fed and sea-launched, but hydrolox, and managed to get a 1 ton payload into orbit as an SSTO (the vehicle was rather large though). The premise was that Aquarius would ship replacable bulk goods to the station, such as food, clothing and water, which would mean that 30% of all flights failing would be acceptable, and warranted for the reduction in launch (and thus kg to orbit) costs.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.563741184Z",
        "author": "Quick_Nick",
        "date": "2014-11-25T05:59:18+0000",
        "id": "cfb416192adca6387303c48f1f8d5154",
        "post_id": "post-206090",
        "text": "statickid said:my first colony was doing great until the first winter came and the river froze leaving my clan to die one by one of dehydration\n\nWhy were they drinking water at all?? The lack of booze would eventually have produced more FUN than a lack of water ever could.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61751808Z",
        "author": "HR_Oso",
        "date": "2010-05-09T19:35:11+0100",
        "id": "6f2e2c434daa0e865f21d026af3837fc",
        "post_id": "post-220763",
        "text": "I always thought about something like this for a Mars landing...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.581914368Z",
        "author": "garyw",
        "date": "2010-02-13T09:21:03+0000",
        "id": "2701378851973ac1e6fc6ec876e27651",
        "post_id": "post-206140",
        "text": "jambooger said:Ok, I did that. I stowed the KU and RMS. Then I hit K and nothing.\n\nyou have to stow and roll in the RMS. The details are in the manual.",
        "thread_id": 13058
    },
    {
        "@timestamp": "2023-09-14T07:12:48.148486144Z",
        "author": "donatelo200",
        "date": "2010-02-12T02:06:31+0000",
        "id": "0b2a8dced282dac82365521054586546",
        "post_id": "post-205651",
        "text": "It works perfectly now.:)",
        "thread_id": 13017
    },
    {
        "@timestamp": "2023-09-14T07:13:04.82101248Z",
        "author": "Urwumpe",
        "date": "2010-04-28T13:33:14+0100",
        "id": "2abbbddc382048e838027fdb04e15606",
        "post_id": "post-219395",
        "text": "T.Neo said:Then governments can just make it exceedingly difficult to get a visa. xD\n\nAnd have taxes on alien spacecraft flying through human airspace.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.601004544Z",
        "author": "dbeachy1",
        "date": "2010-02-17T19:57:57+0000",
        "id": "9afe64066d4346b25497289246c7c90a",
        "post_id": "post-206157",
        "text": ":welcome:to the forum!:cheers:",
        "thread_id": 13060
    },
    {
        "@timestamp": "2023-09-14T07:12:48.1775872Z",
        "author": "garyw",
        "date": "2010-02-11T10:50:20+0000",
        "id": "66c0e2976e5a0810d4b3e8997572c97b",
        "post_id": "post-205699",
        "text": "tblaxland said:garyw\/cjp: sense of humour not kicked in this morning yet? I think you missed this bit::rofl:\n\nI did see it but brain and eyes are not talking to each other right now... :lol:",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:12:47.960907264Z",
        "author": "Ghostrider",
        "date": "2010-02-10T16:52:46+0000",
        "id": "4612fa96ee58d7454374dc1e99e3df70",
        "post_id": "post-205483",
        "text": "Andy44 said:If you grow up in the 2010s, you may take part in a giant hippy movement to end the war, go to a giant Woodstock-like concert, participate in free love nonsense, and start this cycle all over again.And you may still be going to see Rush.\n\nAll of this has happened before, and will happen again.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.16379264Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-30T15:15:09+0100",
        "id": "d371611c66e87fe9dc5c598ec45e3a3a",
        "post_id": "post-219674",
        "text": "From Soichi Noguchi via Twitter - Progress M-05M\/37P launch seen from the ISS!",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:12:48.69324416Z",
        "author": "guitarist473",
        "date": "2010-02-14T20:18:03+0000",
        "id": "188189fcd30d5860be71305b0fa47377",
        "post_id": "post-206247",
        "text": "if anyones interested!need new recruits!http:\/\/spacetechvirtual.webs.com\/its till W.I.P (work in progress) so give it time, and itll look perfect.its all working tho:)",
        "thread_id": 13076
    },
    {
        "@timestamp": "2023-09-14T07:13:05.645423104Z",
        "author": "Bloodworth",
        "date": "2010-06-06T02:48:08+0100",
        "id": "77bbf8e77e00fc70259aa7f8521469f1",
        "post_id": "post-220992",
        "text": "The Transits to Mars will be accomplished via a stack concept vessel which will be built in LEO. As far as the XR5 and UCGO, we will not be using the XR-5 because the mission will be primarily restricted to current or near future technology. We will be making use of certain UCGO modules, but most of those need some modification to make them suitable for our needs. We may make use of the Arrow at some point and (I believe) the DGIV's (for lack of a better reusable lander) but the XR-5 is at least a century off (if not more) technologically.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.02268928Z",
        "author": "Star Voyager",
        "date": "2010-02-12T00:43:28+0000",
        "id": "1b952654d6c2dcb9328ad1934a7bac53",
        "post_id": "post-205577",
        "text": "Perfect launching:cheers:!",
        "thread_id": 13010
    },
    {
        "@timestamp": "2023-09-14T07:12:47.954905344Z",
        "author": "Andy44",
        "date": "2010-02-10T05:23:05+0000",
        "id": "76addaae536397c0f284ac83b84e252e",
        "post_id": "post-205456",
        "text": "Well, I act like I'm 12. Or so I'm told.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.661517824Z",
        "author": "Izack",
        "date": "2010-05-04T04:31:32+0100",
        "id": "726b0052234c44349a19e7482deaaa09",
        "post_id": "post-220616",
        "text": "I would use the Jumbo tanker, but I consistently get a CTD when I try to put it in the scenario via the editor. Also, it looks sort of, you know, large. I'm worried about the stack's center of mass. I was using Dragonflies because they could also do station-keeping to an extent, as well as construction. However, it seems that the two service modules are enough for that, and there are two deltagliders (XR-2s or DG-IVs later) anyway. So, here is a rearranged stack.As for the Arrow, that hurts...But thanks for testing that now, and not waiting until we were already there! That could have been bad! :lol:How much fuel did you have when you attempted to take off? It may be possible to get away with a lighter fuel tank and no cargo, I hope.EDIT: Added a URMS to the station.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.029210112Z",
        "author": "Interceptor",
        "date": "2010-02-11T00:01:06+0000",
        "id": "e9654195b80cab16daca74a5e9645ec6",
        "post_id": "post-205595",
        "text": "Thanks pattersoncr,I'll do just that.",
        "thread_id": 13014
    },
    {
        "@timestamp": "2023-09-14T07:12:48.178178048Z",
        "author": "tblaxland",
        "date": "2010-02-12T05:49:03+0000",
        "id": "48da17bf05c9bb8daf7fe473772e3d63",
        "post_id": "post-205704",
        "text": "SiberianTiger said:Does it actually show a real-time cloud cover at entire Earth? If yes, it's really useful in real life, and I believe it smells like an idea for an Orbiter addon.:)\n\nThere is this: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3271\"]Tutorial - Generating A Realtime Cloud Texture[\/ame]Otherwise, the texture processing could be automated without too much trouble, IMHO, but I don't think we can update planet textures without restarting the simulation session (someone please correct me if I am wrong there).An alternative could be a script that grabs the latest cloud texture and processes it before starting the sim.Bj said:clouds seem to be scarce around the equator and more abundant around the poles. I wonder why that is...\n\nIt is mostly an artefact of the projection (Mercator?), as far as I can tell, although there is some increase in density at high latitudes due to the polar jet streams (notice also lack of cloud cover due to the subtropical jet streams).",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:13:05.667187712Z",
        "author": "Bj",
        "date": "2010-05-05T05:09:54+0100",
        "id": "debeec2bb3f6e3743d94b9a3ebc33309",
        "post_id": "post-220666",
        "text": "Izack said:@Bj (long post isn't worth regurgitating)Sounds like a plan! I may or may not be able to do some texture work for you. Last time I did texturing was for Il-2 way back when it was new. Modules\/cargoes don't sound too hard, though. I'll look into it tomorrow when I have the brainpower.This mission's really starting to shape up!:cheers:\n\n:rofl:Really I suppose I can't do well enough with meshes to be considerably worth showing to other humans, but I can design it at least by drawing it on paper. (At least try to give the actual dimensions down, so that it will fit in HLV and have somewhat realistic dimensions and mass.Bloodworth said:Personally I vote for OFMM or OFMTM, but if it's a constellation name you want, why not ARIES? We ARE going to Mars after all:)\n\nOrbiter Forum Mars MissionOrbiter Forum ____ ____ ____?Aries is taken :thumbup: Edit: well still debatable I guessList_of_constellations; though not limited to these in particular:cheers:Take your pick :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.384062464Z",
        "author": "tl8",
        "date": "2010-02-12T06:04:25+0000",
        "id": "f4b75957ed9072c490f3f5b99175f242",
        "post_id": "post-205851",
        "text": "tblaxland said:I have a house enclosed by walls, a roof and a floor. All have moisture barriers and the walls and roof provide thermal insulation by way of an air gap and fibreglass insulation batts. All doors and windows are fitted with rubber and felt draft seals. Sounds like a bubble to me...\n\nNot foil insulation I see:pHave you heard that they are calling for the roads minister to resign because he funds projects that can kill inexperienced people.;)",
        "thread_id": 13035
    },
    {
        "@timestamp": "2023-09-14T07:12:47.9717312Z",
        "author": "preacherzero",
        "date": "2010-02-10T02:42:49+0000",
        "id": "1db493c06ecae55c4c28ff2107f11052",
        "post_id": "post-205505",
        "text": "What's up.I found Orbiter after playing countless space \"sim\" mmo online games, after a loooong time I realised that what I wanted was pure untaintedrealspace flight without all the crazy laser fights, kids, crowded servers, competition and all the other headaches that come with mmos, I just wanted to fly.. in peace.So I found it and after chasing down some add-ons I found the forums... just finished a low orbit with the delta glider and I'm feeling pretty good (it only took around five tries to get her into orbit lol).:)Going to try for a fly by of the ISS now, cya later!",
        "thread_id": 13002
    },
    {
        "@timestamp": "2023-09-14T07:13:05.675341312Z",
        "author": "Kyle",
        "date": "2010-05-02T15:26:28+0100",
        "id": "29ce5eae1065853e66129adbf7839aad",
        "post_id": "post-221101",
        "text": "The last 3 Atlas V HLV's require a new Launch Pad.. how about LC39A and B?",
        "thread_id": 14084
    },
    {
        "@timestamp": "2023-09-14T07:12:47.957293568Z",
        "author": "Pipok",
        "date": "2010-02-10T12:24:37+0000",
        "id": "8b0f60aef4cfda2f30ffc1093aab7304",
        "post_id": "post-205467",
        "text": "1973.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:12:48.161946112Z",
        "author": "Epsilon",
        "date": "2010-02-11T08:27:53+0000",
        "id": "bff79094a27907e0eaca70f14b73dcee",
        "post_id": "post-205666",
        "text": "I know exactly why, but this is a family-friendly forum. :thumbup::leaving:",
        "thread_id": 13019
    },
    {
        "@timestamp": "2023-09-14T07:13:05.549590784Z",
        "author": "Sky Captain",
        "date": "2010-05-02T08:15:46+0100",
        "id": "e8396e8a53c264bb639750cc279fbab1",
        "post_id": "post-220083",
        "text": "The Space shuttle external tank weigh 26,5 tons empty and carry 735 tons of fuel which gives it a mass ratio of 27 to 1. It would require six SSME's to reliably get off the ground. Six SSME's is 19 tons of mass which would make mass ratio 16 to 1 still plenty to achieve orbit. Obviously ET would require redesign to accept thrust from the bottom, but structurally thrust from the bottom is better than from the side like it is now so it might be possible to make ET a bit more lighter. Overall it should be possible to turn ET into SSTO booster however throwing away six SSME's on every launch would make it the most expensive rocket in the world.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.349301248Z",
        "author": "OrbitHangar",
        "date": "2010-02-12T00:14:41+0000",
        "id": "effb63d5a28c1aa8f2a5f0425bff5937",
        "post_id": "post-205846",
        "text": "Author:star voyagerThis addon is an update to the Earth_1962 tracking stations. If you're flying Gemini, you want to use CAR, or the Carnarvon station. If you're flying Mercury, you want to use Muchea station. I also added GDS and IOS, Goldstone and Indian Ocean Station respectively. Everything else is in the readme. This addon requires estar's Earth_1962, available here:http:\/\/www.orbithangar.com\/searchid.php?ID=912Everything else is explained in the readme. Enjoy!DOWNLOAD",
        "thread_id": 13034
    },
    {
        "@timestamp": "2023-09-14T07:12:48.195283968Z",
        "author": "Sky Captain",
        "date": "2010-02-11T19:44:24+0000",
        "id": "38df662400e147cf9b54bef8d34965d1",
        "post_id": "post-205756",
        "text": "I think a sci fi forcefield could help. Just use the forcfield to compress the Jupiter so much the fusion ignites. Then by managing the pressure it might be possible to control the power output. Need more power - apply more compression, need less power reduce the compression and allow Jupiter to expand.",
        "thread_id": 13027
    },
    {
        "@timestamp": "2023-09-14T07:13:05.624011264Z",
        "author": "Pablo49",
        "date": "2010-05-11T21:06:28+0100",
        "id": "2fc0f9cc242072569b3dc62c5e390195",
        "post_id": "post-220817",
        "text": "Urwumpe said:And I like the Cycler idea, this would be really cool to have, especially since you would need at least six cyclers for a complete system.;)And assembling a cycler would be far more \"different\" to OFSS, compared to just doing the same on another planet.\n\nI seemed to have missed this Cycler being mentioned before. Can you explain please?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.559057664Z",
        "author": "KuatYards",
        "date": "2012-10-04T14:07:15+0100",
        "id": "6b5a5d6c9e13fa0c110ff78c63b630d8",
        "post_id": "post-206047",
        "text": "Sounds intresting... and is it bad when you are attacked by 30 goblins all riding blind cave bears, 20 giant war toads... and 8 war cave dragons... doesn't help when all my marksdwarves decide to be hero's and charge the horde singlehandedly, the enemy is coming up the river down the canyon into the fotress through my hospital well... well... ...losing is fun...",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.605412096Z",
        "author": "Snake",
        "date": "2010-02-13T09:58:16+0000",
        "id": "e3731dbf18633897c43115a095d59e61",
        "post_id": "post-206158",
        "text": "I was wondering some time ago if it was possible to launch a spacecraft from Earth and do a lunar transfer without needing to do a LOI Burn to be captured by the Moon's gravity and enter a stable orbit around it.Then I came across this text...http:\/\/discovermagazine.com\/1994\/sep\/gravitysrim419\/What do you guys think?",
        "thread_id": 13061
    },
    {
        "@timestamp": "2023-09-14T07:13:05.633398784Z",
        "author": "Bj",
        "date": "2010-05-02T20:17:31+0100",
        "id": "91d3cd31b8ccf3dff023a23a548176b4",
        "post_id": "post-220547",
        "text": "Urwumpe said:Yes...which then means about 3-5 months of standing around on Mars, watching the paint dry, before the next player takes over.I don't know if it works out, but maybe we could also make the missions work, that during a cruise phase, another player(or more) might do assembly work or even do some simple science. When the mars surface crew has a sleep phase, there is a 10 hour window for doing again some maintenance for the cruising spacecraft, before the next player does again work on Mars.Also, I am not sure of the Arrow is all we need... the XR5 might be nicer for many tasks, since we could transport large payloads with it.\n\nOK so instead of watching paint dry, why not make this a little simpler... lets go to the moon.:)What kind of science experiments? Maybe more something like mining resources? Somone on mars would make payloads to fit the cargo ships, and there would be ground crews on both sides, that would be hauling, storing and mining the cargo plus the pilots that it takes to transport everything.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.562541824Z",
        "author": "Quick_Nick",
        "date": "2014-07-09T14:39:19+0100",
        "id": "2e2f476ed598419c1065e854bb7321ed",
        "post_id": "post-206079",
        "text": "\"I should probably leave now...\"",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.484649216Z",
        "author": "Bj",
        "date": "2010-02-13T07:48:02+0000",
        "id": "7540a35a226538bb8d036da93233afc4",
        "post_id": "post-205937",
        "text": "dansteph said:Now you'll have to choose how much \"battery weight\" is needed to refill your \"tank\"\n\nI didn't know electricity had weight :shrug:Actually, it would be better if each cargo would carry electricity (say full charge version), then have another cargo version that is depleted version. It would be up to the pilot to eject the batteries or not.",
        "thread_id": 13049
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64791296Z",
        "author": "Dambuster",
        "date": "2010-06-08T19:02:33+0100",
        "id": "f4c644a12dfeb0c4ed8a023ce73faf1c",
        "post_id": "post-221013",
        "text": "Voyager said:Permission to set up a small orbital station?\n\nThere's absolutely no point, the project hasn't even started yet.EDIT: go ahead if you want to, but don't assume that it'll be used in the OFMM itself.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.928388864Z",
        "author": "Chipstone306",
        "date": "2007-10-19T01:06:42+0100",
        "id": "32e838951b513ddbb75dcf29eed04f7f",
        "post_id": "post-8119",
        "text": "LinksDid that fix them?",
        "thread_id": 13
    },
    {
        "@timestamp": "2023-09-14T07:12:48.546172928Z",
        "author": "RS-232",
        "date": "2011-11-02T19:28:44+0000",
        "id": "a1dd2203700d9243e79b2e41db0a55c2",
        "post_id": "post-205955",
        "text": "This game looks pretty cool! Think I'll give it a go. The graphics reminds me of Ultima IV Quest of the Avatar in my C64 days (Yeah I know I am old)http:\/\/en.wikipedia.org\/wiki\/File:Ultima4.gif",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.651512064Z",
        "author": "Urwumpe",
        "date": "2010-06-11T16:29:18+0100",
        "id": "edbe304d14093218a62e0680850702f3",
        "post_id": "post-221043",
        "text": "Voyager said:Perhaps, we could launch a scouting mission to find where we are going to set up the base. I say we should put a flag there, till we set up modules.\n\nDo you know about launch windows?;)If you travel from earth to Mars, you have in the best case 3 month of time on Mars, before you may return to Earth, either by flying past Venus during the Earth-Mars transfer or back. If you don't do that, the launch window from Mars to Earth is closed when you arrive there and you need to wait 18 months before it opens again (synodic period).That is why flags and footprints are on Mars even more stupid than on the Moon: You can't do a short stop there. Even the shortest possible stop (already using DG-style technology) takes 2 weeks - the fuel demands to launch \"out of window\" increases exponentially with the time you are away from the lowest energy transfer window.PS: if you think the orbit plots are too old: The launch window dates of Earth and Mars repeat approximately every 15 years.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.957760512Z",
        "author": "Notebook",
        "date": "2010-02-10T13:21:28+0000",
        "id": "f598939a6a9c8bfad1bc79d3578bb6f0",
        "post_id": "post-205469",
        "text": "Artlav said:What was it like around? What was people doing or saying, other than ordinary?\n\nI wasn't in a bar(they were shut), but I remember sitting up all night waiting for the EVA. Must have been about 3am UK time, I think.Very exciting, marvellous, unique. Didn't ever think it would end as it did.N.Edit: 1952 version, slightly unstable, numerous patches...",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:12:48.581555712Z",
        "author": "Logifech",
        "date": "2010-02-13T07:38:49+0000",
        "id": "08d0808a7da44b483357040d63b07580",
        "post_id": "post-206137",
        "text": "Check that the Ku-band Antena is stowed ctrl-u",
        "thread_id": 13058
    },
    {
        "@timestamp": "2023-09-14T07:13:04.81702912Z",
        "author": "Enjo",
        "date": "2010-04-26T18:09:58+0100",
        "id": "83b5100c5f0973802a96d5bc730f5c90",
        "post_id": "post-219357",
        "text": "I always try not to be a binary thinker (unlike many other people who even aren't in the IT sector!). For me its nature AND nurture AND everything else. Never only one thing.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.551340288Z",
        "author": "Urwumpe",
        "date": "2012-07-02T12:05:42+0100",
        "id": "0128dd9f68106cc412b5b012ff9482ee",
        "post_id": "post-206001",
        "text": "APDAF said:The UI is confusing and all of the controls don't help.\n\nThe UI is not that confusing, it just takes a moment of meditation (See 1.) to understand. You can't see all relations between the various concepts intuitively - but then, where can you do that at all?That burrows is a major aspect for military alerts or population management is easily overlooked. Same with the manager and job management. The new hauling screen takes a moment to understand, but then it makes perfectly sense.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.6404096Z",
        "author": "TSPenguin",
        "date": "2010-02-13T21:50:35+0000",
        "id": "3ae8a4dd795231989a37473d6a9ad905",
        "post_id": "post-206214",
        "text": "In my experience, those definitive plans are bound to go bad.Two options have proven useful to minimize collateral:-No long leash\/compromises or anything of the kind. Everyone who is not on time, misses the occasion. Obvious con: Might be a lonely day.-Make no definitive plans. No times, no schedule. All activities are marked \"maybe\". Con: Might skip 100% of planned activities.But was the night really so bad? In retrospective, you had pizza, saw some new roads, did some stargazing, you were right all along and now know your friend is utterly worthless at car maintenance. On top of that watched a movie at your friends house and skipped the clean up.:thumbup: and congrats on reaching 18!",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:13:04.821373696Z",
        "author": "T.Neo",
        "date": "2010-04-28T15:29:16+0100",
        "id": "c315d1cbf43496f4ed4155b303be30ea",
        "post_id": "post-219399",
        "text": "Only as much as we're interested in the science, culture and technology of monkies.\n\nBut there are people who study the technology and culture of monkeys, for example.Anyway, perhaps our science is quaint and antiquated to them, but our culture and archetecture might not be- after all, the Eiffel tower does not exist elsewhere, and soccer games can be quite fun to watch.And there's no saying that just because they're generally advanced, they will know everything that we do and more. Certain engineering stratagies, for example, could never have developed in their history, their roles being taken by concepts alien to us.They'll have kids do quantuum physics like we do our abc's.\n\nOnly if their kids are very intelligent and far less bratty...Then comes the issue of whether aliensalreadyhave visited. I haven't made my mind up one way or the other; so-called cases of \"alien abduction\" range in credibility from obvious psychosis to disturbingly believable. (The latter category generally includes some sort of \"physical evidence\" that aliens performed experiments, etc.)\n\nI'm highly critical of abduction claims (or any claim of alien visitation) more from a biological point of view than anything else. The aliens are either practically human (Space Brothers) or some variation of a human (greys, reptillians). Their medical procedures don't seem particularly sound, and the notion of them creating human alien hybrids is pretty nonsensical, both from a strategy and biology point of view. Overall, it has the hallmarks more of a psychological and societal phenomenon- a good example is the similarity between abduction experiences and sleep paralysis.Nevertheless, if there is sound evidence for it...",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.670252288Z",
        "author": "Prometeus",
        "date": "2010-02-14T18:49:54+0000",
        "id": "bc9238ca5350eb7c6d2ae270a8c0a575",
        "post_id": "post-206240",
        "text": "Hi, I am new here :tiphat: and please for forbearance.I'm quite advance in C++ but I just started my journal with Orbiter SDK.I was looking for answer but i didn't find it.It is possible to get many MFD instances - exactly separate instance for each vessel? Without effect to other instances of MFD class ? Of course except static elements. And working independtly without focus?I want to write autopilot with programable waypoints for vessels. My inspiration was Dan's UCGO.The only place when i have access to MFD pointer is in Message Pharser after OAPI_MSG_MFD_OPENED message when it is returning to orbiter core.",
        "thread_id": 13074
    },
    {
        "@timestamp": "2023-09-14T07:12:48.023487488Z",
        "author": "Notebook",
        "date": "2010-02-12T17:15:04+0000",
        "id": "b3e8b006416c875de147dd28762ecd8d",
        "post_id": "post-205580",
        "text": "Thanks orb, I guessed it would be orbital paramters, thanks for sorting them. Had another two since!They show the website in English for me, guess that hasn't filtered to the e-mails yet. Still, its better than no info at all.N.",
        "thread_id": 13010
    },
    {
        "@timestamp": "2023-09-14T07:12:48.40694272Z",
        "author": "Kaito",
        "date": "2010-02-12T01:36:34+0000",
        "id": "f5edc59928a37bcdd2ac93f7fc156031",
        "post_id": "post-205858",
        "text": "Yesterday, I tried docking with the arrow in LEO, which I put into orbit Via scenario editor. I matched altitudes, and then I tried using SyncOrbitMFD. The results are as follows:Just before crossing reference point:http:\/\/kimag.es\/view\/33151454.jpgAfter crossing Reference point:http:\/\/kimag.es\/view\/42408623.jpgObviously, something is wrong. I later tested SyncOrbit with the ISS, and it worked fine.So then, I try to use LaunchMFD to get myself into a proper orbit. The results, about 5 seconds after MECO:http:\/\/kimag.es\/share\/16244182.jpgObviously, something is going on. I'm not sure if this is Arrow related, but I have a feeling it is. If anyone can help, it'd be appreciated~Kaito",
        "thread_id": 13036
    },
    {
        "@timestamp": "2023-09-14T07:13:05.39236224Z",
        "author": "haze39",
        "date": "2010-04-28T12:20:38+0100",
        "id": "9411e5d53f6e194e9f27e90f1f5313b8",
        "post_id": "post-219789",
        "text": "Just as you mentioned,an AUTOLANDING,Like with the UCGO Arrow Freighter,where an autolanding can be performed perfectly with the stations-pad NAV\/XPDR,beacon..Just wanted to try the same with the Glider..Thanks:tiphat:haze39",
        "thread_id": 14044
    },
    {
        "@timestamp": "2023-09-14T07:12:48.099181312Z",
        "author": "Bj",
        "date": "2010-02-11T05:26:15+0000",
        "id": "c36abfd83bf469af1e0a8657555a719a",
        "post_id": "post-205618",
        "text": "Orbiter definitely doesn't need a hardcore gaming machine. (not yet anyway)This is a very good site on building computers guide.http:\/\/www.build-gaming-computers.com\/It got me started on the basis of building computers.:cheers:",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63369088Z",
        "author": "supersonic",
        "date": "2010-05-02T20:25:59+0100",
        "id": "0cc50432e9b0de12402a86b005be1e84",
        "post_id": "post-220550",
        "text": "Urwumpe said:The question is, how much effort do we want to put into the things.\n\nProbably alot.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.552256256Z",
        "author": "Urwumpe",
        "date": "2012-07-05T15:22:12+0100",
        "id": "048b1746000f434172fcacc91dc7c762",
        "post_id": "post-206009",
        "text": "Quick_Nick said:My first fortress is falling. Had a goblin invasion I was not prepared for, lost lives, and the tantrums continue. I don't think I'll lose everyone, but there have been at least a couple dozen deaths and I made everyone a little more mad by convicting a donkey of a murder that nine people witnessed.:pNone the less, my manager (former expedition leader) throws a party...\n\nDon't give up... as long as there is just one dwarf, it can go on. I had just one dwarf who was immune too all unhappiness... he survived and I got migrants to fill the ranks. The fortress died of version upgrade.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.196028928Z",
        "author": "JamesG",
        "date": "2010-02-12T08:48:29+0000",
        "id": "8fb99a391fb7edef5ce660e5995f1a7b",
        "post_id": "post-205759",
        "text": "If you handwavium layer were perfectly insulating, then it would rapidly increase in temperature, which would increase its pressure and the fission of the planet's core heavy elements would initate hydrogen fusion. Of course, now you have a very hot artifical \"star\" under pressure. If you release or your handwavium layer fails, the planet will do a pretty good impression of a nova, blasting off its outer hydrogen layer (and obliterating its moons). It would be pretty cool to watch from Earth. Should have no direct fallout to the inner solar system as the radiation output would be minor to the kenetic ejection of gas, but would rain moon debris and desturbed asteroid belt objects down towards us. It would be like the opening break of a game of pool. I doubt you would ever be able to gain insurance underwriting for such a project. lol!One \"realistic\" way to create a temporary star out of Jupiter or other gas giant, would be if it collided with a small singularity or black hole. As the black hole obsorbed the planet, it would throw off a lot of radiation. Of course, the most likely collision would be a glancing passing encounter that would only throw the entire system into chaos, but if it some how matched or co-orbited with the planet without making to much of a mess, then it would make the planet look like a star for a few million years.",
        "thread_id": 13027
    },
    {
        "@timestamp": "2023-09-14T07:13:05.584935424Z",
        "author": "RGClark",
        "date": "2011-09-06T13:40:50+0100",
        "id": "4bd05ddb627eaf25f8f29407dbd73459",
        "post_id": "post-220227",
        "text": "Loru said:With all that numbers you've got lift-off thrust to weight ratio at 10,44 in terms of acceleration in m\/s2. (units I use to check the thing is able to lift itself)that will barelly lift from a pad.Most of gravity losses occurs close to Earth at vertical and close to vertical parts of ascent.With those numbers I've ended up with folowing numbers:<image>I encourage you to put your values into sc3 vessel and try to reach orbit.\n\nA fair point. Actually there are two factors that will increase the thrust. One is the fact this is using the higher energy fuel which raises the Isp; the other is we are using altitude compensation which improves the Isp throughout the flight.I'm estimating the vacuum Isp with the methylacetylene fuel as 384 s compared to the 360 s vacuum Isp with kerosene, both under the assumption the high performance engine is given altitude compensation. This corresponds to an increase by a factor of 1.07 so the T\/W measured in common units of Newtons or pounds will be increased to about 1.11. And then the improvement of the sea level thrust from altitude compensation will increase this further.However, probably a single NK-33 would not be the best choice. This is because for a manned vehicle you want engine-out capability. Take a look at this list of kerolox engines:LOX\/Kerosene.http:\/\/www.friends-partners.org\/mwade\/props\/loxosene.htmWe want an engine of about 1\/3rd the thrust of the NK-33. TheRD-0234-HClooks to be a good choice. It is of high chamber pressure suggesting it can get comparably high Isp values as the NK-33 with altitude compensation. It also has a good T\/W ratio. We'll use four of them. This will allow a 1 engine out to still leave the launch pad.The four engines will increase the dry mass by 340 kg over that using the single NK-33, but we'll still have sufficient delta-V for orbit:384*9.8ln(1+132,000\/12,470) = 9,220 m\/s.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.565922304Z",
        "author": "Urwumpe",
        "date": "2017-11-23T10:55:11+0000",
        "id": "89770326fcee55c76b32b23ec3d79044",
        "post_id": "post-206105",
        "text": "DWARF FORTRESS 0.44.01 IS OUT!As you can read - more fun. :lol:http:\/\/www.bay12games.com\/dwarves\/",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.313404416Z",
        "author": "adamb193",
        "date": "2010-02-12T14:54:24+0000",
        "id": "2145626e58562b597b37e0e9435d03d0",
        "post_id": "post-205787",
        "text": "There are people who do the raw food thing. According to them the only reason we have cancer and disease is because we cook food. They say that our ancestors didn't die of cancer in the past because they ate raw food, failing to notice that they didn't live long enough to die of cancer.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:12:48.627084544Z",
        "author": "Ark",
        "date": "2010-02-13T18:18:48+0000",
        "id": "362428826676fcaa44cc0db0b0684eb3",
        "post_id": "post-206191",
        "text": "How about just...letting users do whatever they feel like? This is Orbiter, not CS:S.",
        "thread_id": 13067
    },
    {
        "@timestamp": "2023-09-14T07:13:04.951631104Z",
        "author": "eveningsky339",
        "date": "2010-04-27T05:09:28+0100",
        "id": "bc0426f9b441177f8884e3236b327800",
        "post_id": "post-219497",
        "text": "*looks at pinhole exposures**mind blown*That's just... awesome.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:48.670584064Z",
        "author": "Prometeus",
        "date": "2010-02-14T20:53:03+0000",
        "id": "aee0e03c12f2bc48bd7811344cd34f2f",
        "post_id": "post-206242",
        "text": "Thanks! It's verry helpful! I swear I'll read all orbiterwiki before I ask again;)",
        "thread_id": 13074
    },
    {
        "@timestamp": "2023-09-14T07:13:05.087599616Z",
        "author": "Andy44",
        "date": "2012-05-01T23:18:25+0100",
        "id": "00081df457934da4292d43d4bfe13ee2",
        "post_id": "post-219569",
        "text": "Artlav said:- the same boring view from the window, upper MWIR band.\n\nBoring? Not hardly, Artlav! Quite an achievement, and it's a beautiful photo at that! The intersection of art and engineering at its best.Now that's you've got the capability, the next hard part is finding creative ways to use it. When I build my gadgets I always feel that finishing the build is only the beginning.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:48.56042112Z",
        "author": "Urwumpe",
        "date": "2012-10-05T11:20:06+0100",
        "id": "bf978fa27a3789c4327e7413a90627ae",
        "post_id": "post-206063",
        "text": "At least I can get some chances for giving goblins MY laws...",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.563072768Z",
        "author": "Quick_Nick",
        "date": "2014-07-24T03:32:01+0100",
        "id": "9fe4cdc6d2bff79d4a8a18b1a6f98ce6",
        "post_id": "post-206084",
        "text": "I still haven't gone into the 2014 releases yet. Tarn is dishing out bug fixes like crazy, pretty much daily.I also expect the wiki to take a month or two to get certain details right. Technically, it would be faster if more of us were willing to endure the bugs and misinformation though (AND REPORT\/EDIT).:p",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.441844992Z",
        "author": "Hielor",
        "date": "2010-04-30T21:25:17+0100",
        "id": "a893d6ad68369208d14039c53b0f1dec",
        "post_id": "post-219833",
        "text": "Zachstar said:Intel's latest chipsets which basically completely lockout Nvidia or other companies from building chipsets for the latest i3 i5 and i7 platforms.\n\nUh, that doesn't mean that they don't support SLI\/CrossFire. Back when the i7 first came out, it was already supported well enough:http:\/\/www.guru3d.com\/article\/core-i7-multigpu-sli-crossfire-game-performance-review\/",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:12:48.594377472Z",
        "author": "V8Li",
        "date": "2008-05-05T23:27:07+0100",
        "id": "44a3370148d83fb1bd97626ff177a009",
        "post_id": "post-64330",
        "text": "The HUDdataMFD HUD data is now (v1.1) refreshed even if the HUDdataMFD MFD is not active or you are in external view.Took me about an hour to fix and test it and I had to make some functions global, I don't know if that is what you guys suggested but I'm happy with the result.The new source code is attached; it's messy but has a logical structure and I think it's easy to follow if you are interested.",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:12:48.593296896Z",
        "author": "pete.dakota",
        "date": "2008-05-04T18:52:22+0100",
        "id": "a6f36ba0c4c080556f19675760120eb5",
        "post_id": "post-64322",
        "text": "computerex said:Pete, have you installed the vc++ 2008 runtime components?\n\nNot that I am aware of, so probably not. I'll get on it now.*EDIT* That did it, thanks, computerex.",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.554299392Z",
        "author": "Sky Captain",
        "date": "2012-01-01T15:24:58+0000",
        "id": "086e672ec115dcf20f71253b79afe518",
        "post_id": "post-220294",
        "text": "The problem is if you want to build reusable SSTO you have to use the most bleeding edge hardware and that's not cheap. Consider expandable SSTO based on shutle ET. it would need 6 - 7 SSME's to lift off the pad and 6 - 7 SSME and cheap don't mix together. Now take the same ET put 2 RS 68 under it strap on 2 srb's and you have cheaper and much more capable rocket.With reusable SSTO you would need bleeding edge engines, structure, landing system, thermal protection, bleeding edge everything made by using most advanced production methods. That would not be cheap. And after every flight ecerything would have to be taken apart and inspected by army of technicians.IMHO only way how to make reusable space plane is to use airbreathing engines or some sort of launch assist that would cut deltaV requirements by 1 km\/s or more. That way there would be much more margin for weight growth and lower performance more reliable componenets could be used.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.60603648Z",
        "author": "JamesG",
        "date": "2010-02-13T13:29:03+0000",
        "id": "8212af17d7a12f047044f212fe08b3f5",
        "post_id": "post-206162",
        "text": "Will probably be used for long haul bulk freight, though you will always want to have positive control and propulsion of even \"dumb\" cargos; and when people start \"solar sailing\" unpowered around the solar system.",
        "thread_id": 13061
    },
    {
        "@timestamp": "2023-09-14T07:12:48.593832192Z",
        "author": "tblaxland",
        "date": "2008-05-05T02:44:26+0100",
        "id": "68268795078622d1b7c57960ef6fd04c",
        "post_id": "post-64326",
        "text": "pete.dakota said:The HUD data not being able to update without the MFD active is the biggest issue right now, especially as the HUD overlay actually sits on top of the MFD itself by default. If you are able to have the HUD data refresh whilst the MFD is not active then this addon will be perfect.:)\n\nThis would be possible too, by removing the HUD display code from the MFD class and placing it in a global class with the display function called by opcPreStep.",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.565691648Z",
        "author": "RGClark",
        "date": "2013-10-22T17:33:19+0100",
        "id": "a9f21f76f12290da1b3f88ca8935eb94",
        "post_id": "post-220434",
        "text": "Dr. John Schilling'sLaunch Performance Calculatorgives a more accurate estimate of the payload to orbit. SpaceX hasn't released the dry and propellant mass for the F9 v1.1 yet. But taking Neo's 389,000 kg estimate as the propellant load, then a 96% propellant fraction corresponds to a 16,200 kg dry mass.The total vacuum thrust of the F9 v1.1 is given as6,672 kN on the SpaceX page. The Merlin 1D vacuum Isp is not given there butit has been reported to be 311 s. Enter these values into the Schilling calculator. Use the default altitude of 185 km, and choose Cape Canaveral for the launch site, at a 28.5 degree inclination of the launch to match the launch site latitude. Note, also select \"no\" for the \"Restartable Upper Stage\" option, otherwise the payload will be reduced.Then the Schilling calculator gives 5,106 kg as the estimated payload:===================================Mission Performance: Launch Vehicle: User-Defined Launch VehicleLaunch Site: Cape Canaveral \/ KSCDestination Orbit: 185 x 185 km, 28 degEstimated Payload: 5106 kg95% Confidence Interval: 1170 - 9902 kg===================================Note this is actuallyhigherthan what you would estimate using a 9,100 m\/s required delta-v to orbit. Or said another way, plugging in this payload, and the dry mass and propellant mass numbers into the rocket equation, the delta-v calculates out to be a little less than 9,100 m\/s.If you take the propellant fraction as 95.5%, then the payload is about 3,000 kg. There would clearly be more payloads at the 5,000 kg number, than at 3,000 kg. But it could be profitable to offer launches at the 3,000 kg value, if that's the actual payload for the SSTO. The benefit of the SSTO would be for smaller payloads where the upper stage is not needed.Why pay $54 million, for wasted payload capability, when you only need the $40 million single stage launcher?Bob ClarkCorrection: that 389,000 kg propellant load number is coming fromEd Kyle's page on the F9 v1.1. This is an estimate and he does not use the 96% to 95.5% propellant fraction estimate of Elon.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:47.926834176Z",
        "author": "Chipstone306",
        "date": "2007-10-18T12:41:45+0100",
        "id": "8231e30751346ccbbe713651093d43b6",
        "post_id": "post-8114",
        "text": "Here are a few links I have on file which I enjoyTo track sattelites use:http:\/\/science.nasa.gov\/Realtime\/jtrack\/3d\/JTrack3D.htmlOther sattelites:http:\/\/science.nasa.gov\/realtime\/jtrack\/Spacecraft.htmlTo track the ISS use:http:\/\/spaceflight.nasa.gov\/realdata\/tracking\/index.htmlTo track ISS sightings:http:\/\/spaceflight.nasa.gov\/realdata\/sightings\/cities\/skywatch.SEE THE MOST BEAUTIFUL CITY IN THE WORLD:http:\/\/www.halifaxwebcam.ca",
        "thread_id": 13
    },
    {
        "@timestamp": "2023-09-14T07:12:47.95543808Z",
        "author": "vonneuman",
        "date": "2010-02-10T06:35:27+0000",
        "id": "945f241b13e2d88ced7ecf31a1079e1e",
        "post_id": "post-205458",
        "text": "This confirms what I have been thinking for a while now. You can split most of the people who play Orbiter into two groups: The people who got into Orbiter because they experienced the space race in the 60s, and the people who got into Orbiter because of the computer game culture that people grew up after 1980.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:04.903784448Z",
        "author": "T.Neo",
        "date": "2010-04-30T20:49:58+0100",
        "id": "a2ca9600cf879c90ad9d2d62fb2baae8",
        "post_id": "post-219490",
        "text": "This is a good point.Then again, even if it is a small advantage, it might be enough to warrant a tensional design.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:12:47.978571264Z",
        "author": "Puma",
        "date": "2010-02-10T03:51:28+0000",
        "id": "7e0a2d241a997c417400f920e2542beb",
        "post_id": "post-205510",
        "text": "Universal Car For Orbiter firefighter truck it is a must have because every space mission in real life needs a firefighter truck in case of fire",
        "thread_id": 13003
    },
    {
        "@timestamp": "2023-09-14T07:12:48.10133888Z",
        "author": "jedidia",
        "date": "2010-02-12T23:04:21+0000",
        "id": "1b3719afdafbbe6c92da670d4a77f18a",
        "post_id": "post-205633",
        "text": "If the heatsink is hot, that means the heat is not properly transported away from it.\n\nSo I figure, which would mean that the ventilator is too weak, not that there's something wrong with the paste.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.030313472Z",
        "author": "Interceptor",
        "date": "2010-02-22T22:33:51+0000",
        "id": "ba7454941f706e7b39fdaa0b70061551",
        "post_id": "post-205600",
        "text": ":)Wow! thanks for all the info guys,I'll put it to good use.",
        "thread_id": 13014
    },
    {
        "@timestamp": "2023-09-14T07:13:05.167499776Z",
        "author": "SiberianTiger",
        "date": "2010-05-01T20:31:48+0100",
        "id": "a8c61a7aebcb9723d063b6ef181978ef",
        "post_id": "post-219678",
        "text": "Orbinaut Pete said:The automated KURS system failed when Progress was ~1km from ISS, causing Oleg Kotov to switch to the manual TORU system for the docking.This is the first time in history that TORU has been used from ~1km away! :speakcool:All :hail: Oleg Kotov - he's obviously been playing a lot of Orbiter! :rofl:Full article from Spaceflight Now.\n\n:thumbup: Cool! As reported, he has to assume control because the Progress could not restore nose-forward attitude after the final approach burn. Many thanks to Oleg and Energia have to go back to drawing board a bit.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:12:48.245865984Z",
        "author": "gedaliah_atl",
        "date": "2010-02-11T20:55:29+0000",
        "id": "8fdb781fd9095dccb4fbbfc4c6e68a6c",
        "post_id": "post-205769",
        "text": "My apologies if this has been posted already on here, however I don't see it.Is Manned Spaceflight Obsolete?February 9, 2010,7:15 pmBy THE EDITORSThe Obama administration has scrapped NASA\u2019s plan to return humans to the Moon by 2020, which was behind schedule because of technical and budgetary problems. Instead, theadministration will focus ondeveloping new technologies to make long-distance space travel cheaper and faster, withastronaut tripsto the Moon, asteroids and Mars possible in the future.http:\/\/roomfordebate.blogs.nytimes.com\/2010\/02\/09\/is-manned-spaceflight-obsolete\/",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:05.563770368Z",
        "author": "Urwumpe",
        "date": "2012-08-01T07:54:51+0100",
        "id": "acf910675b49afb83a89d3f2271badae",
        "post_id": "post-220414",
        "text": "What did you use as sea-level specific impulse for the Merlin 1D?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.407385856Z",
        "author": "Kaito",
        "date": "2010-02-12T02:40:42+0000",
        "id": "1fe471b0d3cee6a70f8a923a6dcc9e9e",
        "post_id": "post-205861",
        "text": "Adelanthal said:Not sure about the LaunchMFD issue, but the SyncMFD issue is caused by the fact that you're losing ground to the Arrow (it's pulling away on average b\/c your orbit is higher than its orbit and it's \"ahead\" of you in orbit\") and your closest orbit that can be calculated by the MFD is the one you're currently on. Hope this helps.\n\nI matched my altitude on one side of my orbit to that of the Arrow's. I did the same docking procedure which I normally use.Shadow Addict said:Wouldn't you normally launch to your target when it was close to above your launch site, as opposed to on the other side of the planet?\n\nI launched when LaunchMFD told me to",
        "thread_id": 13036
    },
    {
        "@timestamp": "2023-09-14T07:12:48.56222208Z",
        "author": "Quick_Nick",
        "date": "2014-06-23T22:39:54+0100",
        "id": "eb5ba04aaf89526bb47348426a42f5cd",
        "post_id": "post-206075",
        "text": "I think this is the first time I've ever had metal ore. :lol:I guess I normally embark terribly?But this fortress is overflowing with iron. So my military is kitted out in iron weaponry and armor. Also, I have a decent military for once!A soldier stumbled across a troll in a cavern. I was afraid my military might end up decimated. Nope. This one soldier takes down the troll in an instant. Mercilessly.Edit: And someone shortly after led a cave crocodile into the fortress where it killed two dwarves and injured the captain of the guard.Edit: And a giant toad bit off someone's hand. Okay, cavern privileges revoked.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.656925696Z",
        "author": "supersonic",
        "date": "2010-05-02T21:28:31+0100",
        "id": "1d530716ea694cfd42326796cf69ca5f",
        "post_id": "post-220565",
        "text": "For the sake of time I think the Arrows should already be built.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.9719744Z",
        "author": "Donamy",
        "date": "2010-02-10T02:44:49+0000",
        "id": "98be4c9c515c6a43b341e42ebf780046",
        "post_id": "post-205506",
        "text": "Congrats and welcome !!",
        "thread_id": 13002
    },
    {
        "@timestamp": "2023-09-14T07:12:47.865844736Z",
        "author": "Urwumpe",
        "date": "2010-02-10T15:15:41+0000",
        "id": "619cbecdded29364cb5b8c1ceecff7c5",
        "post_id": "post-205417",
        "text": "Small note: Please include in the calculations that you can have the perigee altitude increased during the second burn, especially during long burns this is a normal event.",
        "thread_id": 12998
    },
    {
        "@timestamp": "2023-09-14T07:13:05.661575424Z",
        "author": "Bj",
        "date": "2010-05-04T04:43:33+0100",
        "id": "93ec9ca1ad9c17805c0a9ff176b3bd31",
        "post_id": "post-220617",
        "text": "Izack said:I would use the Jumbo tanker, but I consistently get a CTD when I try to put it in the scenario via the editor. Also, it looks sort of, you know, large. I'm worried about the stack's center of mass. I was using Dragonflies because they could also do station-keeping to an extent, as well as construction. However, it seems that the two service modules are enough for that, and there are two deltagliders (XR-2s or DG-IVs later) anyway. So, here is a rearranged stack.As for the Arrow, that hurts...But thanks for testing that now, and not waiting until we were already there! That could have been bad! :lol:How much fuel did you have when you attempted to take off? It may be possible to get away with a lighter fuel tank and no cargo, I hope.\n\nYes I tried lowering the fuel onboard the Arrow, down to zip. still nothing.Where did you get those fuel modules? While those look good, how about this one? (slightly bigger so higher fuel\/drymass ratio)[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2650\"]simple tank payload 2.5[\/nomedia]",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.546703872Z",
        "author": "Rtyh-12",
        "date": "2011-11-03T16:01:37+0000",
        "id": "2dd8ce5ebe7788d18786eb9e2856de66",
        "post_id": "post-205959",
        "text": "Odd coincidence, I've just started to (try to) play DF and this thread pops up:)So far I've been followingthis tutorial. It's a good tutorial, since it has got me from trying to press random buttons hoping that the menus would change to something helpful to actually knowing some of the keys;)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.004516096Z",
        "author": "Kveldulf",
        "date": "2010-02-10T19:40:58+0000",
        "id": "76b633f8fb9fd9299a104b7d8026371d",
        "post_id": "post-205552",
        "text": "I don't recall one, so I guess you can consider that a no.",
        "thread_id": 13008
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823524608Z",
        "author": "AirSimming",
        "date": "2010-04-29T09:36:03+0100",
        "id": "0849d5a9b0795c2162213db5e6006548",
        "post_id": "post-219419",
        "text": "As of the American Indians:I think it's just human nature to always assume the worst rather than something good (if the climate changes for example, it never does at the best, it's always causing a fatal vision of the future). Anything can happen if aliens would contact us. How another intelligent species would think and act like is by no means foreseeable. I personally don't like to compare our and the American Indian history with the universe and different species because it's two different worlds and scenarios of which one is just fictive in a typical negative human way of thinking.I might stir up nervous voices, but I ask myself how our world would look like without the USA and Europe and their histories? What about the age of enlightenment, human rights, democracy, wealth, technological and scientific progress? Almost everybody here likes to watch a Shuttle launch at the Cape, be it on site or live in front of TV and computer screens. Each time we enjoy it, we actually do so at the back of American Indians and another groups of humans who have lost something in their history...I think that if we get together with aliens, the outcome might be good in the long term rather than bad. We might learn and understand a whole lot more than we do for now.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.558996736Z",
        "author": "Izack",
        "date": "2012-10-04T13:56:53+0100",
        "id": "19fc7b24c20f83002b8bea6eb3be0388",
        "post_id": "post-206046",
        "text": "Urwumpe said:I use 3x3 currently, but would prefer bigger maps if possible... otherwise the distance between fortress and map edge is pretty small.\n\nAlright, so your machine isn'tthatlimited.:)Standard 4x4 size is usually large enough for the typical fortress, especially with half-intelligent zoning (industrial floor with many staircases up or down to storage floor, residence floor directly above main floor, etc.) favored over messy single-z sprawls.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.548678656Z",
        "author": "Pyromaniac605",
        "date": "2011-11-05T23:04:32+0000",
        "id": "a920f39aec1965c6b4e34fe7898e7e95",
        "post_id": "post-205976",
        "text": "Urwumpe said:Are you digging into sand or soil?\n\nI don't think so, it definitely looks grey. :shrug:Edit: Okay, it's Sandy Loam and by the looks of it everything in the area is made of it. :dry:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56371072Z",
        "author": "RGClark",
        "date": "2012-08-01T07:42:26+0100",
        "id": "f741f9778cb5c0225cdf67efec25a8e1",
        "post_id": "post-220413",
        "text": "RGClark said:...So I'll assume for this SSTO version of the Falcon 9 v1.1 the mass ratio is 30 to 1, which makes the dry mass 13 mT. Then this version can lift 6.7 mT to LEO:311*9.81ln(1 + 375\/(13 + 6.7))Bob Clark\n\nI didn't include the answer to that last calculation:311*9.81ln(1 + 375\/(13 + 6.7)) = 9,145 m\/s.Dr. John Schilling has produced a payload estimation program:Launch Vehicle Performance Calculator.http:\/\/www.silverbirdastronautics.com\/LVperform.htmlIt gives a range of likely values of the payload. I've found the midpoint of the range it specifies is a reasonably accurate estimate to the actual payload for known rockets.Input the vacuum values for the thrust in kilonewtons and Isp in seconds. The program takes into account the sea level loss. SpaceX gives the Merlin 1D vacuum thrust as 161,000 lbs and vacuum Isp as 311 s:FALCON 9 OVERVIEW.http:\/\/www.spacex.com\/falcon9.phpFor the 9 Merlins this is a thrust of 9*161,000*4.46 = 6,460 kN. Use the default altitude of 185 km and the Cape Canaveral launch site, and a 28.5 degree orbital inclination, to match the Cape's latitude.Input the dry mass of 13,000 kg and propellant mass of 375,000 kg. Then it gives an estimated 7,564 kg payload mass:Launch Vehicle: User-Defined Launch VehicleLaunch Site: Cape Canaveral \/ KSCDestination Orbit: 185 x 185 km, 28 degEstimated Payload: 7564 kg95% Confidence Interval: 3766 - 12191 kgThis may be enough to launch the Dragon capsule, depending on the mass of the Launch Abort System(LAS).Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.675240192Z",
        "author": "BenSisko",
        "date": "2010-02-14T19:34:28+0000",
        "id": "4e08ad7b7b7b6e245159bf7fddf1ce11",
        "post_id": "post-206243",
        "text": "David413 said:You can perform the TORVA using the procedures found in any of the recent Rendezvous checklists available for download (including the settings for the UNIV PTG MFD).See:http:\/\/www.nasa.gov\/centers\/johnson\/pdf\/290108main_sts126_rendevous.pdf\n\nI've spent the last few hours trying to find the Rendezvous checklist for the -R-Bar approach used in STS-101, 106, 96, & 92 so I could get the UNIV PTG settings, without any luck. NASA.gov's search is dreadful! Any links or advice greatly appreciated!Ben",
        "thread_id": 13075
    },
    {
        "@timestamp": "2023-09-14T07:12:48.581673472Z",
        "author": "jambooger",
        "date": "2010-02-13T07:43:19+0000",
        "id": "8c181926ed6f9704247d609c1d07828f",
        "post_id": "post-206138",
        "text": "Logifech said:Check that the Ku-band Antena is stowed ctrl-u\n\nThanks but already did that",
        "thread_id": 13058
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56880256Z",
        "author": "Urwumpe",
        "date": "2011-02-21T01:08:59+0000",
        "id": "d893152507e1b546b2190b83903fa802",
        "post_id": "post-220103",
        "text": "Don't forget gravity and ambient air pressure effects.... 4250 Ns\/kg is vacuum performance, not against a counter-acting sea-level pressure at launch.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.097752576Z",
        "author": "Hielor",
        "date": "2010-02-10T23:07:12+0000",
        "id": "1a8986f5db51aaa1544fdd5044c63fab",
        "post_id": "post-205607",
        "text": "Revolpathon said:depends, correct me if i'm wrong but if you use time acceleration extensively for longer periods of time it is adviced to have a high fps so that your calculations don't go haywire and you dont end up where you aimed to end up.though it remains overkill i agree but he's buying it in the summer so... it is ancient by that time and won't necesserily be overkill by then considering that by that time orbiter 2009\/2010 is out by then with the external graphics module which could support directx 10 or even 11 by then, one would need a directx10 card then to get those awesome grahpics on the screen.... but i'm rambling offtopic here.a good enough vid card would be an 9800GT\n\nGiven the rate at which graphics modules for Orbiter advance (no offense intended to anyone), I doubt the DX9 client will be ready by then, much less DX10\/11. Moreover, if he's planning on using Windows XP since he's specifically doing Orbiter, there's no point in getting a DX10 card, since he won't be able to use DX10 anyway.*moreover,* the GTX 280 will be far from \"ancient\" by the summer, given that it's still nvidia's second-best single-gpu card, and that won't change until they release the 300-series.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.573338624Z",
        "author": "TheMineGamer32",
        "date": "2014-11-15T22:14:05+0000",
        "id": "9c6e9dc6cacd13539809f9d6d4451c36",
        "post_id": "post-220492",
        "text": "And using composite structure and tanks? Is possible, the Titan II used hypergolic propellants. And i've selected the LR-87-11 engine because -obviously- it's updated and that means more thrust.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:47.921743104Z",
        "author": "Nerull",
        "date": "2010-02-10T17:16:40+0000",
        "id": "f97c841b759d4c177ae672384e04b8cc",
        "post_id": "post-205431",
        "text": "Still quite a bit to implement left, such as night lights and specular mapping. I have not yet examined the format in detail, but I think night lights is just a matter of processing the night texture in a similar manner. Specular reflections requires building the binary data file to go with it, but the source code for that format is in OrbVis, so its doable.",
        "thread_id": 12999
    },
    {
        "@timestamp": "2023-09-14T07:12:48.166934528Z",
        "author": "ijuin",
        "date": "2008-05-07T15:29:52+0100",
        "id": "4cf362d7edb5384028c57d0cc8b4a359",
        "post_id": "post-64293",
        "text": "Yes, but the photo in this thread is taken from the ground, so the atmosphere can't be that bad when there's no dust or moisture in the way.Also, 10^-4 radians should be something like twenty arcseconds--there are about 57 degrees in a radian and 3600 arcseconds in a degree, which makes about 216,000-220,000 arcseconds in a radian.",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:12:48.170930944Z",
        "author": "dansteph",
        "date": "2010-02-11T05:00:47+0000",
        "id": "e21be53ec81825f3dccc43e5fa528ba6",
        "post_id": "post-205669",
        "text": "You welcome,I'm curious if anyone will be able to get the \"mission medal\";)Dan",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.654752Z",
        "author": "Izack",
        "date": "2010-06-14T01:32:52+0100",
        "id": "94d9ca7553ecaf5790a1ad4757c0daad",
        "post_id": "post-221074",
        "text": "~IMPORTANT~I requested, and was granted permission for an OFMM section in the Orbiter forum, below OFSS. I don't want to make the decisions without group consent (dishonesty), so here they are:Would you like to have the forum created through the OFMM social group? That way, the preexisting topics would be carried over (except for one, for technical reasons) and the discussions would remain private to those within the social group. The other option is to have the subforum created from a clean slate, with no restrictions on access.Personally, I am in favour of the second option, as the social group hardly seems to get used, and a lot of the topics there are now moot. I initially thought it would be nice to have some 'quality control' on who could post and what not, but nothing is preventing anyone from joining the OFMM group, so that point is also moot.This topic will be posted both here and in the social group, to make sure everyone sees it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.167470848Z",
        "author": "Messierhunter",
        "date": "2008-05-08T15:26:15+0100",
        "id": "d7398b8b29f6babf0b5227cfaa9be44f",
        "post_id": "post-64300",
        "text": "agentgonzo said:That was the only quote that I could find that mentioned adaptive optics. Even their own website doesn't mention that they have adaptive optics. Bloggers aren't the most reliable source.\n\nSomeone on satobs.org has also confirmed that they have adaptive optics. This person says it's a two axis system, which fits well with what the wired article said it was - \"simple\" adaptive optics. A tilt\/tip mirror system would be an example of a two axis system, basically the same idea as the commercially available AO-7, but it was probably designed to work with a much faster camera for doing \"lucky imaging\" on satellites.http:\/\/www.satobs.org\/seesat\/Jun-2007\/0379.html",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:12:48.384362752Z",
        "author": "JamesG",
        "date": "2010-02-12T08:58:49+0000",
        "id": "a7354acf6f0efe46e8ca179cca85a673",
        "post_id": "post-205855",
        "text": ":idk:",
        "thread_id": 13035
    },
    {
        "@timestamp": "2023-09-14T07:13:05.553567744Z",
        "author": "T.Neo",
        "date": "2011-12-08T17:03:58+0000",
        "id": "21e687661480a4d17bd1b0653b9b4171",
        "post_id": "post-220286",
        "text": "RGClark, each time I read one of your posts on SSTO, it is almost like I want to curl away in a small cave somewhere and cry.The issue I have here, is what from here to Mu Arae do you base your \"SSTOs can cut costs by two orders of magnitude\" asssertion on. I really want to see the calculation you performed that reached this conclusion.An expendable test SSTO could be produced, like, tomorrow.\n\nAnd it would achieve, like, nothing.Seriously: such a vehicle, would do so much more for what a TSTO could do for so much less.It would be by no means cheap, and if a NASA project or similar it would take many years at least.The required mass-optimised stages are almost nowhere to be seen (balloon tank Atlas and S-II don't exist, Space Shuttle ET would need to be redesigned for the task), except perhaps for the SpaceX Falcon tanks. Marrying high performance engines with tanks built for completely different systems would be a non-trivial task.And all you would get for it in the end is a launch vehicle too expensive for its payload capability.Just this one simple, cheap test would finally make clear the fact that routine spaceflight is already doable.\n\nI can guarantee you, that if you stick an SSME onanything, it will not be routine at all.The point is, you want to avoid high performance engines, high performance structures, stuff like that. They drive costsup.By staging, you complicate the recovery process... but you also reduce your GLOW, and the technological intensity of the hardware required.And even then, you need some pretty extraordinary evidence for an extraordinary claim of reducing launch costs by 1-2 orders of magnitude.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.176994304Z",
        "author": "Notebook",
        "date": "2010-02-11T08:56:30+0000",
        "id": "b5ef4fc8b719bd04bbdf71a50c633abd",
        "post_id": "post-205693",
        "text": "I don't get it, if the Earth is flat, why is the sunlight narrower at the top? Is the Sun conical?Nice map though.N.",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:13:05.662471936Z",
        "author": "Bj",
        "date": "2010-05-04T05:37:23+0100",
        "id": "bee3a0afd3c114219804e988f6638f2d",
        "post_id": "post-220622",
        "text": "Izack said:If we're going to build a stack from scratch though, this would definitely be worth looking at.\n\nwhat you mean vessel stack?[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3819\"]Vessel Stack[\/nomedia]Vessel Stack allows you to bind multiple vessels as one super structure and control them as a single spaceship\n\nyeah pretty much it is for controlling the thrusters on independent vessels collectively. Not really for 'binding' them together. Which is exactly what docking does. Thus-far, I really don't see the necessity for it.Izack said:One great big Paracone. That's a good idea, actually. So long as it's just cargo in there, strapping it to a shield and dropping it in's not so bad at all. Not entirely safe if we're relying on that shipment for the astronauts' survival, though. (And that could be US if we're doing the UMmu thing :lol:)\n\nYeah cargo only. :thumbup: XR2\/DGIV for landing crew.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.58100864Z",
        "author": "zerofay32",
        "date": "2010-02-13T05:06:43+0000",
        "id": "89fad2cafc4ace0b2f1027d3e3fdc04d",
        "post_id": "post-206133",
        "text": "Make sure that the KU antena is stowed (CNTL U) and the RMS is stowed (CNTL X). And shuttle fleet dosn't have the door controls in the CNTL Space menu.",
        "thread_id": 13058
    },
    {
        "@timestamp": "2023-09-14T07:12:48.5939136Z",
        "author": "V8Li",
        "date": "2008-05-05T11:18:30+0100",
        "id": "21f6d746d74345da1e95559221691d7f",
        "post_id": "post-64327",
        "text": "tblaxland said:This would be possible too, by removing the HUD display code from the MFD class and placing it in a global class with the display function called by opcPreStep.\n\nThat's what I've been testing but I have about no C++ experience at the moment. I want the user to be able to use the MFD for something else and somehow have another plugin update the HUD. And only change the data and turn in on\/off with the HUDdataMFD MFD. opcPreStep is a good solution too, I guess that it runs even without the MFD being active but like I said I don't know much about C++. Classes in general are complicated to grasp, C++ (and others like Java) is even harder.By creating another plugin I need to have the HUDdataMFD set some superglobals, like the slot data IDs (used to load the results like speed, VS etc in the HUD slots and display them). And I could use the same functions for the plugin to print data on the HUD and calculate it. But I have no idea either if superglobals are available.",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:12:48.09739776Z",
        "author": "Hielor",
        "date": "2010-02-10T22:53:28+0000",
        "id": "c60931d86284039dfcb8a5e013669b6f",
        "post_id": "post-205605",
        "text": "Another thing to consider is that that graphics card is *massively* overkill for Orbiter. Unless you're also looking to run other modern games, you shouldn't need to spend more than $100 on a graphics card specifically for Orbiter.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.612197888Z",
        "author": "Wolfer",
        "date": "2010-05-06T19:08:44+0100",
        "id": "ded3cd03af73314731c388ffc3f703b3",
        "post_id": "post-220714",
        "text": "Here's my take on how the stack should roughly be laid out:This particular configuration has about 5.7 km\/s of dv, which should be more than sufficient if we make fuel for the return trip at Mars and if we aerobrake for the orbit insertion (The heat shield would be at the front). Also we can rotate it along the laterla axis to produce artificial gravity. Note that the cargos would be placed in the DGIVs\/XR2s payload bay and some could be placed on the truss section and the habitat module with the radiators.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.166246144Z",
        "author": "Andy44",
        "date": "2008-05-05T00:16:09+0100",
        "id": "ee9d0f98cb0119cf15cff72245fb648f",
        "post_id": "post-64286",
        "text": "It may just be possible to make out that what you're seeing is not a point source of light, but it may also be that you're seeing what you want to see. The ISS is amazingly bright, I once watched it pass over my house in the evening and the sky was still blue. It's not hard to imagine you're seeing apendages like solar panels and such when really you're just seeing a star pattern as if looking at streetlight through a fogged-up window.",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:12:48.10004992Z",
        "author": "orb",
        "date": "2010-02-11T17:17:54+0000",
        "id": "32bf90b2187f2eb174506d8ae9e8d096",
        "post_id": "post-205622",
        "text": "RisingFury said:Oh yea... 4 GB of RAM might also be an overkill, especially if you know you'll be running XP... 2 might be sufficient.\n\nSince it's 32-bit Windows, it will see only 3 GB when 4 GB is installed on the motherboard.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.619270144Z",
        "author": "Bloodworth",
        "date": "2010-05-10T01:18:25+0100",
        "id": "d735f29fdfc4d368055aee4804d23a04",
        "post_id": "post-220777",
        "text": "Bj said:Supersonic posted in the community OFMM area already about taking ground manager, though he said if no-one else will. I guess Ill let you two figure which is doing it (or both can, doesn't matter):thumbup:\n\nMy bad, I saw that and completely forgot. I'll get together with him and see if he wants an assistant.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.253599232Z",
        "author": "Urwumpe",
        "date": "2010-02-11T21:05:37+0000",
        "id": "91be4233b4e09890c0a78c56023b130a",
        "post_id": "post-205773",
        "text": "Isn't the New York Times also obsolete already because of the new digital media?",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:12:48.54734848Z",
        "author": "krashkart",
        "date": "2011-11-04T13:47:32+0000",
        "id": "7cbeac9aaa27469f73170ed27362b219",
        "post_id": "post-205965",
        "text": "Artlav said:Only 9 out of 11 barges popped out.I wonder what the archaeologists in year 4096 would think about finding barges deep underground....\n\n\"At long last we have found the Ark. A couple of them, actually.\":p",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.633183232Z",
        "author": "Urwumpe",
        "date": "2010-05-02T20:06:09+0100",
        "id": "922f06dfe9a9aef245116f388e1478e4",
        "post_id": "post-220544",
        "text": "supersonic said:More like, drop the cargo, the other crew goes home, stay until the next crew arrives, then go home, wait for your launch, and so on.\n\nYes...which then means about 3-5 months of standing around on Mars, watching the paint dry, before the next player takes over.I don't know if it works out, but maybe we could also make the missions work, that during a cruise phase, another player(or more) might do assembly work or even do some simple science. When the mars surface crew has a sleep phase, there is a 10 hour window for doing again some maintenance for the cruising spacecraft, before the next player does again work on Mars.Also, I am not sure of the Arrow is all we need... the XR5 might be nicer for many tasks, since we could transport large payloads with it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.554517504Z",
        "author": "Quick_Nick",
        "date": "2012-07-07T04:02:20+0100",
        "id": "630d23f346d62b82bb70d79892e0f38d",
        "post_id": "post-206010",
        "text": "As things started to get better with the tantrum spiral (partly they forgot about me convicting a donkey, partly the population diminished), another goblin ambush occurred. It went better than the last, mostly thanks to dwarven merchants arriving at the same time with many soldiers, but some lives were still lost and there's continuing insanity.And I've filled 130 tiles with coffins. (and a slab for a ghost)---------- Post added at 10:02 PM ---------- Previous post was at 03:30 AM ----------I finally had a vampire attack. No witnesses. The only candidate from what I can tell gives every indication that she is a vampire...except she is a 'faithful worshipper' of her deity which is supposed to be impossible for vampires. She has an assumed name, nine children, no one in her family is in the fortress, she has endless associations. Her deity doesn't even have vampire curses. We'll see how this plays out...EDIT: Maybe a blood-sucking beast that no one saw? Wouldn't it be recorded by the dead dwarf himself?",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.461532416Z",
        "author": "Richy",
        "date": "2010-02-12T14:43:59+0000",
        "id": "e3f6f9e96158b2044affaab7dbb4977d",
        "post_id": "post-205910",
        "text": "Recently, I was in orbit around Venus, and watched many sunrises and sunsets. But I wondered about the color of the sun, respectively of the dawn and the color of the light thrown at my ship.It was redish like on earth, but earth's atmosphere is blue, and so on absorbs the shorter wavelenghts make a sunset look red.Would this way Venus brown-yellowish atmosphere absorb longer wavelenghts of light, and let a ship in orbit, passing the solar terminator appear in a blueish light? Or what else would it look like?thxRichy",
        "thread_id": 13046
    },
    {
        "@timestamp": "2023-09-14T07:13:04.902097664Z",
        "author": "Ark",
        "date": "2010-04-28T23:46:24+0100",
        "id": "62ca388c30ddc702518614c46b016bcb",
        "post_id": "post-219467",
        "text": "jedidia said:We're talking a bit more mass here, though (but probably also a bit less thrust...) .So yes, one could engineer a hull design that doesn't need an internal truss. I doubt it would be as efficient and lightweight as a real truss, but it could certainly be done. And if it is, it will probably be just as uggly... :lol:\n\nDepends on your interior space requirements. If you can support the acceleration of the ship with the outer skin, that frees up a ton of volume inside the ship. If you don't need the additional space, though, a truss is the most efficient option. It's amazing what you can get away with when you only need to handle acceleration from one direction, on one axis.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:12:48.560548352Z",
        "author": "Izack",
        "date": "2012-10-05T11:59:29+0100",
        "id": "e5ba820bfdcf55f2880c9e838272d2ee",
        "post_id": "post-206064",
        "text": "Urwumpe said:At least I can get some chances for giving goblins MY laws...\n\nI'm just not sure Goblin Lawgiver is a position the gobbos would feel appropriate for a dwarf to fill.:p",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.555004928Z",
        "author": "Notebook",
        "date": "2012-07-08T08:49:40+0100",
        "id": "eee4af9d7267d269556a13568315b02c",
        "post_id": "post-206016",
        "text": "Haven't tried Minecraft, looks too adictive. This might be useful:Should have read it first, mostly rubbish, deleted.[N.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.442396928Z",
        "author": "Zachstar",
        "date": "2010-05-04T04:12:08+0100",
        "id": "6a94c2592fde66903ef27f15604c897b",
        "post_id": "post-219838",
        "text": "Hielor said:If you're running SLI with a subpar processor, you're spending money in the wrong places.\n\nMost people use SLI to pair midrage cards in a case like that even a Kuma core will do. Now to be fair. Not having SLI open spec is costing Nvidia dearly as clever mobo makers put crossfire on their H55 and P55 boards. However AMD allows other chipset makers to produce chipsets that work with their full range of CPUs.Right now my mobo will run with the PhII X6 a simple bios update and I am set. If I wanted to \"beat\" its performance. I would have to spend 150 minimum for a board that barely replaces this one (And I question its ability to FSB overclock as well as this one can) and an absurd amount for the i7 itself when the i3 with 32nm process can overclock to 4ghz with some nice fsb tricks. Not to mention my current 720 X3If I truly needed a boost all I need to do is get a 50-80USD CPU cooler and crank this baby up to near 4ghz. When most of the cores are reduced on the X6 model its superior silicon is setting mhz records. The X3 and X4 models are going to sell like hotcakes to overclockers drooling over its silicon.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:12:47.937716736Z",
        "author": "Andy44",
        "date": "2008-08-29T05:11:13+0100",
        "id": "68d9ec069135186ceb1bfc91b0cfeaa8",
        "post_id": "post-64267",
        "text": "I'm not sure about the size, but it will definitely be less than the LEO station, so fitting it into a NOVA should be no problem, and the Nova should have enough delta-V left over to shove it and its propulsion tug to the Moon. At least that's the plan.If I can, I'd like to use AndyMc's Jupiter III launcher, since that is FutureTech while the various Nova rockets are all 1960s tech, but whatever it takes. The Jumbo Tanker is too heavy for the Jupiter III, anyway, so it's no showstopper if this is too.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:12:48.562954752Z",
        "author": "Izack",
        "date": "2014-07-23T19:52:19+0100",
        "id": "fe81f83832fc8d1004ec4c67120de6db",
        "post_id": "post-206083",
        "text": "Urwumpe said:I am still messing with bugs in the latest version, but at least, the new features and changes really make a lot of fun. :lol:\n\nHaven't really delved into those yet, as it's a brand new fortress, and I've been away for quite some time. Should put some new interest into the same-old game.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.554582016Z",
        "author": "T.Neo",
        "date": "2012-01-01T18:02:34+0000",
        "id": "3e07dd23718e89e890939109a74a363d",
        "post_id": "post-220297",
        "text": "Now take the same ET put 2 RS 68 under it strap on 2 srb's and you have cheaper and much more capable rocket.\n\nSmall detail: such a vehicle won't make it to orbit, base heating will destroy the RS-68 engine ablative nozzles.But your point still stands. There are plenty of ways to do it; if you assume tank length remains flexible, you could for example have something like a 2-3 RS-68 core stage with an upper stage powered by something like an RL-60 or J-2 that could lift the same amount of mass as the SSTO while being much smaller (shorter, less massive- cheaper). Or you could use 1.5 staging- it will be less efficient than a two stage vehicle, but it'll still be more efficient than an SSTO (especially with heavy engines like the RS-68).With reusable SSTO you would need bleeding edge engines, structure, landing system, thermal protection, bleeding edge everything made by using most advanced production methods. That would not be cheap. And after every flight ecerything would have to be taken apart and inspected by army of technicians.\n\nI don't think that is a fair way of putting it. Perhaps it would be better to say: reusable SSTO with current technology requires high performance propulsion and is very marginal in lift capability\/responding to changes during development.A lot of existing launchers use pretty (I guess one could say) advanced stuff; Centaur and Falcon's pressure stabilised tanks... even the H-IIB's core engine is staged combustion. Skylon may be at a definite physical advantage to a non-airbreathing SSTO, but still has very lightweight propellant tanks and high performance engines.Ok, so the objective may be to use 'dumber' hardware outright to reduce costs. That can be a good idea. But TSTO does not automatically correlate to less costly technology- it's just that the physics gives you more leeway to play with your costs.IMHO only way how to make reusable space plane is to use airbreathing engines or some sort of launch assist that would cut deltaV requirements by 1 km\/s or more.\n\nHow about the space shuttle?It was a reusable spaceplane, though perhaps not a very good one. It incorperated the payload fairing, payload mount, guidance system, second stage propulsion, and even a delivery system for the payload, but didn't incorperate the second stage propellant tank.If you mean a reusable SSTO spaceplane, then that makes more sense. But neither spaceplane or reusable need to mean SSTO, and a spaceplane doesn't even have to be integral to the launch vehicle- see Buran.However, here is a question: say we have a reusable spaceplane, the second stage of a TSTO, with propellant tanks integrated into the spaceplane itself (unlike with STS). Could it work, or would the center of mass\/center of pressure difference created by the mass of the engines in the aft of the vehicle destabilise everything?Let's discuss them.\n\nI will, as long as you promise to respond to what I say...1. My first issue is that you say the rocket equation is the first and foremost mathamatical equation in spaceflight. While I agree that it is important, I am inclined to say that dollars (or Euros or Rands, if you so choose) are more important a unit of measurement than meters per second, kilograms, seconds of ISP, or kilonewtons.2. My second issue is that I feel you understimate (or misunderstand) the technical difficulty behind launch vehicle design and operations. You can't just switch engines and stages around. You can't just create new thrust chambers and you can't just create zombie-aerospikes. If it is possible to alter say an F9 first stage into an SSTO by bolting on different engines, there are stillotherchanges that need to be made, for example.3. My third issue is your enthusiasm for SSTO. Yes, I know why, and yes, I know why SSTO is attractive. But it has also been discussed at length here why SSTO is unattractive. You have always only done very simple analyses of things. Going back to my first post, for example: you have never done an analysis of a complete, operational system, as it would exist in reality (apart entirely from unbridled internet speculation). Neither have you done a complete analysis oftwo differentsystems- i.e. an SSTO and TSTO, and compared them.4. Some of your methods of estimation just don't feel right to me. I don't know though; perhaps I'm just as bad, and I don't notice... :shifty:I think the multiple-concepts-and-comparisons-between-them bit is a very interesting subject.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:47.960318976Z",
        "author": "Notebook",
        "date": "2010-02-10T16:34:36+0000",
        "id": "d3b6c543cede2c505f0f0673d9326db1",
        "post_id": "post-205480",
        "text": "SiberianTiger said:I really thought that would be some time in Victorian era.:p\n\nIt probably is, in dog-years...N.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:12:47.962994432Z",
        "author": "Fabri91",
        "date": "2010-02-10T19:29:45+0000",
        "id": "bd386a83d93ef6d202a44b0ff3317dff",
        "post_id": "post-205493",
        "text": "October 1991 here.:)",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.567044864Z",
        "author": "statickid",
        "date": "2013-11-18T23:47:17+0000",
        "id": "53edd6159a873074ed1c8b409966fa95",
        "post_id": "post-220447",
        "text": "Sky Captain said:If first stage can do SSTO then adding cheap and crude second stage will probably double the payload capacity and allow to launch payloads to higher orbits which SSTO could not do.\n\nto be fair, however, I wouldn't attach MY payload to ANY crude and cheap rockets :lol:\"crude\" and \"cheap\" are adjectives that make me cringe when applied to the subject of spaceflight.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.09892992Z",
        "author": "markl316",
        "date": "2010-02-11T03:56:45+0000",
        "id": "31cc43ee5df122f5ef68717b2b1a901e",
        "post_id": "post-205616",
        "text": "RisingFury said:If you're building a computer for orbiter alone, then forget about the most powerful cards because they won't produce as much performance as their cost.\n\nIt is for orbiter alone, but from my experience, especially when rendering a lot of triangles (luna ob1 replacement, space shuttle launch pads, XR fleet exhaust), a better video card definitely makes a difference, especially for running with antialiasing. But, since it is for orbiter, you're right, no point whatsoever in going for the 300 series. I just hope that the 300 series is out by April, to give a chance for the 200 series's prices to drop.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.383585024Z",
        "author": "willy88",
        "date": "2010-02-12T01:04:23+0000",
        "id": "8ae0e37d4a00122fa7d7d6c541329628",
        "post_id": "post-205848",
        "text": "I've been wondering if it would be possible, or, better yet, practical, to encase a house and yard inside of an inflatable plastic bubble, in order to control interior climate. Why would anyone want to do this? Because it would be a cool thing to do, that's why.:p",
        "thread_id": 13035
    },
    {
        "@timestamp": "2023-09-14T07:13:05.568504576Z",
        "author": "RGClark",
        "date": "2011-01-07T19:01:53+0000",
        "id": "710c0410bda2f4d49ee26897b030da43",
        "post_id": "post-220100",
        "text": "Interestingly, though orbital flight has been considered much more difficult than suborbital flight, and indeed the \"cost\" in energy and velocity is much higher, surprisingly it can be done now actually at a lower monetary cost than at least that of the Virgin Galactic suborbital system.As I mentioned here a reusable launch vehicle can be constructed for an amount in the range of $10 million to $20 million. Compare that to the estimated $150 million to $200 million Virgin Galactic will be paying to develop the WhiteKnightTwo\/SpaceShipTwo suborbital system.This reusable SSTO is of the DC-X powered-landing format not the X-33 lifting-body format and is derived from 1970's technology Delta Thor lightweight structures and NK-33 high efficiency engines, which is why I have argued SSTO's with significant payload capability have been possible for decades. However, to get the SSTO you need to usebothweight optimized structuresandhigh efficiency enginesat the same time. Previously, and frustratingly still now, launchers have been given one or the other but not both.Of the suborbital flight companies mentioned Blue Origin and Virgin Galactic have sufficient financing to easily build this SSTO. And indeed it is of such simple design an operational prototype could probably be flying by the time they have their manned suborbital flights in operation.As I said this SSTO is of the DC-X design. Since Blue Origin is already going to use this powered landing approach for their suborbital vehicle they may have a leg up in the race to first field this SSTO. However SSTO's of comparable size that used instead horizontal landing would work just as well. Then Virgin Galactic with partnerships both with Scaled Composites with the winged SpaceShipTwo and now with Sierra Nevada with the lifting-bodyDream Chasercould also easily field a horizontal landing type SSTO.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.100751872Z",
        "author": "jedidia",
        "date": "2010-02-11T19:42:07+0000",
        "id": "9d90b70a6d32ac13a43ddca97d3e1082",
        "post_id": "post-205628",
        "text": "you sure your cooler is actually spinning since that temp is insanely unhealthily high for something that has no load on it. (also it's away from any heatsource i take it)\n\nsure is, otherwise it's shutdown before windows can even load (I happen to know because I once forgott to reconnect the fan after cleaning it). And yes, it's as far from any heatsource as it can possibly be in this room, and standing right on the floor (where it's always a lot colder when you don't have floor-heating).My AMD Athlon idles at 35\u00b0C and makes me worried if it goes over 45\u00b0C...My BIOS allows manual control over the fan speed. If yours does, spool it up. Also, clean the dust off thefan blades and from between the cooling ribs. Take a tooth pick or something.\n\ninteresting... you're using the original cooler?Unfortunately my bios doesn't allow for manual fan speed adjustement, but I turned of all the regulators that would decrease fan speed based on load, so in theory it should always run at the highest speed (according to my speedometer in Bios 3600 rpm).There's also the weird phenomenon that if I enter bios, the cpu idles at about 35 degrees. However when it idles in windows the temperature is a lot higher (usually about 55 degrees above system temp when it's clocked properly).I do clean up my fan every two weaks or so. since until recently I ran it in an open case it clogged up rather rappidly. And I replace the paste every now and then too (also, after an emergency shutdown, the lower part of the heatsink right above the chip is so hot that I can barely touch it, so the heat transmission seems to be ok).",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.484855296Z",
        "author": "Buzz313th",
        "date": "2010-02-13T17:00:36+0000",
        "id": "7881175e6016c3a2c002e97588f82344",
        "post_id": "post-205939",
        "text": "dansteph said:because at 100'000 time warp 5 minute pass in less than second. So next check might happen \"weeks\" after the battery is supposed to be empty.You should base your check on internal level and more 10% than 1% (because of same problem)For using cargo you can use them until 1% if you want it's a good idea.Keep 1% if you want the empty cargo remain, keep nothing if you want that they disappear once used. (trash managment or not, might be a good idea or not (scenario full of trash after weeks))Now you'll have to choose how much \"battery weight\" is needed to refill your \"tank\"I choosed 4 cargo for the Arrow to refill 100% O2 you can make an arbitrary choice based on the gameplay you want.Now you'd probably do also an O2 consumption ? simulating electricity and not a main life system might seem strange.Dan\n\nDan, I am using \"SimTime\" as the clock and SimTime apears to change it's rate relative to the time compression rate. Wouldn't my battery and resource check based on SimTime not be adversly affected by simtime rate? If I'm wrong please lemme know.The internal tanks of both Electricity and O2 will be the determining factor on sustainability for the habitats, again the cargos \"outside\" the habs will just fill the internals when they drop below 90%.I made the decision to use UCGO cargo to represent a battery as too keep a standard instead of having to code a proprietary vessel to represent a battery. Because of this decision and that UCGO cargo use \"weight\" as a variable, I have to represent the battery charge level as weight. But this conversation has brought up a good point, that the smaller the delta in battery weight between a full charge and an empty battery will better represent a realistic battery. So say a full battery at 80kg's and an empty battery at 70kg's. With a charge rate of plus 1 kg per hour and a discharge rate of 0.5 kg's per hour. As long as any future UCGO battery chargers or dischargers (UCGO vessesls that are dependant on battery resource) are coded to follow this example, we won't have any batteries floating around with less than a standard weight representing a charge. Than again, if other devs create a vessel to use battery and don't adhere to a standard discharge level and just use the battery up until the Ucgo cargo vanishes, then a 1% discharge level for an empty battery makes more sense from a gameplay perspective...JB---------- Post added at 04:47 PM ---------- Previous post was at 04:34 PM ----------Ohh, and Dan...I am planning to use O2 as a consumption variable as well as electricity....The overall plan is this...The habitat will consistently use electricity to maintain positive pressure. Pressure will be controlled via an outflow valve, just like a pressurised aircraft. Rate of electricity consumption will not change and overall rate will be relative to the size of the habitat.O2 consumption rate will folllow your example with the DG4, using the quantity of UMMU's present in the current habitat to determine O2 consumption rate. This unfortunately is my stopping point as I need to figure out how to code the vessel to search for UMMU's and then count the UMMU's within the vessels own breathable area radius to use as a factor to change the rate of O2 consumption...A few forum members were kind enough to jump in on another thread I posted to give me some hints on how to detect other vessels within a certain radius. I understand the principal of coding this, but I'm sure my initial code will be ineficient.JB---------- Post added at 05:00 PM ---------- Previous post was at 04:47 PM ----------Bj said:I didn't know electricity had weight :shrug:Actually, it would be better if each cargo would carry electricity (say full charge version), then have another cargo version that is depleted version. It would be up to the pilot to eject the batteries or not.\n\nThat could be done... seems like another good alternative. So correct me if I am not on the same page here...With this idea, you would be skipping the weight variable all together on the discharge cycle... And a device that uses battery would add \"x\" amount of electricity to it's tank per \"Charged Battery\"?I am using this method, kinda, to charge the batteries as the UCGO code does not allow to \"reverse drain\" (Charge the weight in the UCGO container). But it does allow to hold a container for \"x\" amount of time before it can be released, thus simulating a charge and then the code deletes the empty battery and creates a full battery in place of it.JB",
        "thread_id": 13049
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663435776Z",
        "author": "Izack",
        "date": "2010-05-04T16:06:17+0100",
        "id": "679e831f5f440a444e35948c13bd851a",
        "post_id": "post-220632",
        "text": "Alright, it looks like the stack is the best thing to do for now. I concede to your point.I'm starting to wonder what we'll call this project. It has to have a cool name (on top of OFMM). I vote 'Project Sagittarius' in lieu of NASA's habit for naming things after constellations (Gemini, Orion,Constellationfor crying out loud...)I can't draw worth much, so how about someone come up with a mission patch?Now, for the stack...Excellent work on the NERVA2 dll, Astlav. I think we can scrap VesselStack. Still, for the sake of fuel economy we should still centre the COM as much as we reasonably can.It's a gaseous fission reactor, so it will probably also act as the service module. Also, for radiation purposes, the habs should be way up at the front. Maybe a cupola right at the bow. That would be nice (although not much to see...pointing away from Earth at egress and away from Mars at insertion...maybe it should go on the side.)I've included averyrough sketch using a tiny laptop finger pad thing.To be clear, the red area in the middle would be where all of the parts for the station that aren't needed during the voyage would be held. Better to put them between us and the NERVA, eh? The red area farther astern could perhaps be a radiation shield?* It may be better to place the landers parallel to the ship, on the sides, which I couldn't do with Paint or my dismal sense of perspective.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.594222336Z",
        "author": "V8Li",
        "date": "2008-05-05T14:51:22+0100",
        "id": "49737c37c31fb956e199b32099c7a52a",
        "post_id": "post-64329",
        "text": "Good point.I've attached the .cpp and .h to this post.I will make them public (ie included in the package) since I know it will help others understand the Orbiter API but it was not ready when I've released the HUDdataMFD.",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:12:48.004912384Z",
        "author": "halcyon",
        "date": "2010-02-10T21:34:19+0000",
        "id": "f3bc60706e4351f615f70ece012b7a0a",
        "post_id": "post-205554",
        "text": "It woke me up.My closet doors were rattling.",
        "thread_id": 13008
    },
    {
        "@timestamp": "2023-09-14T07:13:04.81753344Z",
        "author": "T.Neo",
        "date": "2010-04-26T19:10:41+0100",
        "id": "c17e9517ef8bcdd80e46af3157c8b11d",
        "post_id": "post-219363",
        "text": "Again, it makes very little sense to get resources from an earthlike planet.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.547172352Z",
        "author": "RS-232",
        "date": "2011-11-04T12:10:29+0000",
        "id": "a45175cddf200114afacfa6824a337bd",
        "post_id": "post-205963",
        "text": "Rtyh-12 said:Odd coincidence, I've just started to (try to) play DF and this thread pops up:)So far I've been followingthis tutorial. It's a good tutorial, since it has got me from trying to press random buttons hoping that the menus would change to something helpful to actually knowing some of the keys;)\n\nThe tutorial has helped me thanks for the heads-up :thumbup:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.556782592Z",
        "author": "Arrowstar",
        "date": "2012-07-13T06:09:22+0100",
        "id": "793bfaa744f800717eca0a75d930f75a",
        "post_id": "post-206029",
        "text": "Truly that is one formidable dwarf.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.473647104Z",
        "author": "Unstung",
        "date": "2010-05-01T20:21:38+0100",
        "id": "f06bfae5916195b58c6c66a8f0d27c30",
        "post_id": "post-219931",
        "text": "How about no people altogether?",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:12:48.563675648Z",
        "author": "statickid",
        "date": "2014-11-25T05:45:11+0000",
        "id": "5f3b349a6203e84177a2339dc4ade6df",
        "post_id": "post-206089",
        "text": "trying to learn how to play DF finally. my first colony was doing great until the first winter came and the river froze leaving my clan to die one by one of dehydration. my favorite thing was this old lady, one of the last survivors who was 72 with 14 children, fighting depression crawled out into the hallway seemingly days before it went bad for everyone else and stayed there until the end. folks dealt with their impending deaths in their own ways. most huddled in the the meeting room together. one dwarf went and died in a bed in his sleep, a few staggered out of the fortress at the last moment and wandered in different directions in the snow before collapsing. The old lady was probably 2nd or 3rd to last to die. Some interesting facts about her life were that she felt fondness while sitting by a fine oak door, and witnessed the death of a porcupine but felt nothing.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.640789248Z",
        "author": "Hielor",
        "date": "2010-02-14T02:34:27+0000",
        "id": "f89b1843331ea30a9a0cd7174d142f8e",
        "post_id": "post-206217",
        "text": "I think there's another important lesson here: know *all* of the freeways around your city!I love freeways, because they always have signs to help you get where you're going, and tell you which direction you're going, and which direction you *will* be going. Random little side streets don't. I have in the past been totally, completely lost...right up to the point where I found the freeway.",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558169856Z",
        "author": "Urwumpe",
        "date": "2012-01-06T20:14:22+0000",
        "id": "47528ec595daf10bd0a4b8971f177efd",
        "post_id": "post-220343",
        "text": "1. Ceramic isn't all - you also need a thrust structure inside the spike for taking up the pretty high pressure and carry the ceramic. This all has mass, and you can be sure, it isn't less than for an ablative cooled nozzle extension. Also, it isn't just done by moving the engines - the size of the Aerospike has to be scaled for the exhaust that you produce, which means it will very likely result in an increase in diameter of the rocket for having the same thrust at lift-off. especially since aerospike engines have a lower performance at sea level as traditional nozzles, better performance at medium altitudes, but loose against optimized vacuum nozzles. Which again gives TSTOs arguments...but no SSTOs.2. You can't just remove the nozzle and the engines will work for a aerospike. This is a lot more design work involved, especially since you often change also the complete propellant flow in the engines, if you remove the nozzle.3. Skylon landing gear is much more complex, since it also requires water cooling for a launch abort that adds to the complete take off mass, also it has a lot of limitations that reduced the mass but increased the requirements on the spacecraft. Generally, you are much closer to reality, especially for smaller vehicles, with 3-4% of the landing weight. It is actually not even sure if the landing gear like that will survive a launch abort, they are still at a very early design there.4. You still didn't show concrete numbers for a complete system. You still just mention parts and materials, but never combine them into one system. Your numbers are completely worthless that way. I could for example design a very light dish (for food) from magnesium - but it would be worthless in actual use like that with that material (just put magnesium in a microwave)",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.632099584Z",
        "author": "Arrowstar",
        "date": "2010-02-13T18:28:34+0000",
        "id": "c444976477d33aebf2ecd595af8ac852",
        "post_id": "post-206197",
        "text": "Howdy folks,So I've started playing with Dwarf Fortress, and I'm having a lot of fun with the little guys. However, I'm having serious issues trying to get working on different Z-levels of my mountain lair. I've checked out the DF wiki's stair guide and I've been experimenting around, but I can't seem to get usable staircases made, even with creating the up-down units. Could someone provide a few pointers? I'm sure it's simple once you get down to it, of course. I'm just missing something.Thanks.:cheers:",
        "thread_id": 13068
    },
    {
        "@timestamp": "2023-09-14T07:12:48.558870272Z",
        "author": "Urwumpe",
        "date": "2012-10-04T13:37:52+0100",
        "id": "8d4c70742cab66d787ab59101249b782",
        "post_id": "post-206045",
        "text": "I use 3x3 currently, but would prefer bigger maps if possible... otherwise the distance between fortress and map edge is pretty small.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.628110336Z",
        "author": "Salun",
        "date": "2010-05-14T03:25:03+0100",
        "id": "52b1a45658b2fea84de08d79f5876728",
        "post_id": "post-220856",
        "text": "Im just wondering. I understand we are calling the Project Prometheus. However. Maybe we should name the ship something more Worthy of its grand scale. No USS Enterprise please.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.556240896Z",
        "author": "Quick_Nick",
        "date": "2012-07-09T04:44:02+0100",
        "id": "e10b8b226777ebee054b0e5f5d4293cf",
        "post_id": "post-206025",
        "text": "More farms and hope for merchants with food? (in which case you need something to sell)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.561903104Z",
        "author": "jedidia",
        "date": "2014-06-11T14:55:02+0100",
        "id": "926178253eeb0fffdc17fdd5c2389bbc",
        "post_id": "post-206073",
        "text": "Yeah, following it up to release for a while now. I am very, very interested in the new adventurer mode.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.649690624Z",
        "author": "Bloodworth",
        "date": "2010-06-11T01:01:13+0100",
        "id": "c866b0e858b347b8135c32c8de9051ea",
        "post_id": "post-221027",
        "text": "The problem with the Apollo LM is that the engines are nowhere near powerful enough to keep the vehicle from becoming a small smoking hole on the surface of mars. Even if the descent engine could handle the load you still have 2 problems left; the ascent engine would barely lift the ascent stage off the descent stage under martian gravity and two; the entire vehicle would collapse under its own weight under martian gravity. The Apollo LM was an EXTREMELY fragile vessel that was only meant to be able to support its own weight under LUNAR gravity. There's also the small matter of it not having been designed for atmospheric reentry...The LM also gives us a maximum surface operations crew of 2...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.558147072Z",
        "author": "Quick_Nick",
        "date": "2012-10-03T20:25:55+0100",
        "id": "f27d5a211369594b496512cece7683b3",
        "post_id": "post-206038",
        "text": "It sounds very interesting, and like something I could destroy and ruin for everybody by accident.:p",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:47.934721024Z",
        "author": "Andy44",
        "date": "2008-08-24T08:13:18+0100",
        "id": "bb888b36f09aeeacb68806c5d9605167",
        "post_id": "post-64250",
        "text": "I haven't forgotten about this one, even with the diversion of all the War of the Worlds mania recently. An update:Like the Prefab LEO station, this one will have folded arms that rotate at 45 deg angles to deploy after lunar orbit insertion. I am taking my time with this, but at least I'm getting somewhere. I haven't setled on what the arms will look like. Likely the unpressurized docking ports will just be an open trusswork with some plumbing. None of the arms will be as big and beefy-looking as the arms on the LEO station. The tough part will be making the inflateable hab module look right in animation.-----Posted Added-----While launching on a NOVA is always an option, I'd really like to get this thing aboard AndyMc's Jupiter III, since that's more near-futuristic. We'll have to see how this develops.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:05.610530816Z",
        "author": "supersonic",
        "date": "2010-05-02T19:37:05+0100",
        "id": "a3d198c89df682f5ecd61ef4f8bd4aca",
        "post_id": "post-220539",
        "text": "If I'm a UMMU I better make a few clones if I'm the one flying.:lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.656296448Z",
        "author": "TSPenguin",
        "date": "2010-02-13T21:53:15+0000",
        "id": "e2548c6e23b28de7ddfc50dc15c55058",
        "post_id": "post-206233",
        "text": "Those boxes are not available to addons...:(",
        "thread_id": 13071
    },
    {
        "@timestamp": "2023-09-14T07:12:47.954087424Z",
        "author": "Andy44",
        "date": "2010-02-10T04:45:29+0000",
        "id": "56a7a5215c41157e32eef44ace4682e3",
        "post_id": "post-205453",
        "text": "insanity said:I was 1986. Which means I'm starring down the door of 24.\n\nOMG I'm so old...the year you were born I was watching Dio in concert, pleasantly inebriated. I think I saw Rush that year, too.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.129110528Z",
        "author": "Andy44",
        "date": "2015-05-25T16:05:03+0100",
        "id": "9f98cee075d6a5673f409f5c71c081b2",
        "post_id": "post-219624",
        "text": "I found a Holga 3D stereo pinhole camera on sale a few weeks ago, so I've been playing with it lately. It looks just like this:A few years back I remember we had a thread where we were discussing Orbiter in 3D, and how easy it is to take a stereo pair of screenshots from a paused Orbiter sim run, then put them together in Paint for viewing.This is essentially the same idea. I've taken the pair of negatives and printed both onto one sheet of photo paper at the same time. To get the 3D effect without any special equipment, you want to bring it up full screen and cross your eyes, right eye, left image, left eye, right image. Focus on an object in the middle to far distance and once your eyes kind of \"lock on\" to it you can relax a little and look around the photo, as long as you don't move your head too much.The first three shots are from Rosslyn, VA, across the river from Washington DC. The last two are photos of 30th Street Train Station in Philadelphia. The last photo features the skyscrapers of Philly's Center City in the distance.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:48.028623872Z",
        "author": "DoyleChris",
        "date": "2010-02-10T22:54:58+0000",
        "id": "45bee1f9b87ed2ef39848a3f2879da97",
        "post_id": "post-205592",
        "text": "Well i have been trying that with arrow to get to the moon i can tell you how to get going but getting there im still learning a bit.I use IMFD to do it and its pretty easy.Open Imfd select course program on main screenchoose target intercept for a selectiontarget moon set for offplane and hit atuoburn and wait for the magic to happenonce the burn is down schroll down at select Prep. PLC which will adjust your plane to the moon in a few seconds and do a auto burn once done your on your way to the moon.",
        "thread_id": 13014
    },
    {
        "@timestamp": "2023-09-14T07:12:48.158453248Z",
        "author": "Buzz313th",
        "date": "2010-02-11T03:32:07+0000",
        "id": "31c7d977e8d93d2d56aa298df3c28d94",
        "post_id": "post-205663",
        "text": "Ok... That really ties it all together now. It's getting a bit clearer now how all this relates to performance. It's really the overhead on the system per frame. Just thinking of how to try and put this together makes my head spin around.Oh, and by the way, good choice on the Bobsled team.;)Good eve.JB:)",
        "thread_id": 13018
    },
    {
        "@timestamp": "2023-09-14T07:13:05.169970944Z",
        "author": "SiberianTiger",
        "date": "2010-10-27T22:25:10+0100",
        "id": "69e85900e5d609598861ab412afbda65",
        "post_id": "post-219696",
        "text": "Orbinaut Pete said:I was wondering about that too.See the white coloured protrusion in the top-left of Progress in this photo.Click here for hi-res version.\n\nInteresting, this thing is present at the M-05M:But not at the M-08M:I also couldn't find it at pictures of recent Progresses:M-06MM-06M againM-03MM-58It cannot be a docking headlight, because it's visible in a different position around the ship's body. Can it be an experimental equipment?",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:12:48.172873472Z",
        "author": "Ghostrider",
        "date": "2010-02-12T09:38:12+0000",
        "id": "321cd050cf7accb844557e2a69767e35",
        "post_id": "post-205686",
        "text": "dansteph said:Now it's only a \"background\" text just for the fun but with more time one things would have been to allow a key to trigger the thanathos program.\n\nMethinks we have just stumbled on another way to enact the perfect murder.:lol:",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.448334848Z",
        "author": "RisingFury",
        "date": "2010-04-30T19:18:50+0100",
        "id": "b2d42e4ab9d0c67b2b12b4678c05688c",
        "post_id": "post-219877",
        "text": "I've always wondered if a moon base would employ a large superconductive coil to provide a bit of a shield.",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:12:48.551943168Z",
        "author": "Tommy",
        "date": "2012-07-05T12:27:07+0100",
        "id": "4990d3b33b7b910bac90c55165cffe89",
        "post_id": "post-206007",
        "text": "I've run my share of fortresses into the ground (some pun intended), and I've come up with a few \"plans\" I try to follow.I am very picky about my embark. I play with worldgen parameters a bit - increase the \"min number of volcano's to about 160 for a large region. I lower the mineral scarcity to about 150. This often means a lot of reject worlds, if it complains I'll reduce the volcanoes or increase the scarcity a bit. I also have the Masterwork Mod, so I have aquifiers disabled. I look for Deep Soil, Shallow Minerals, and Flux. I also want a warm or hot climate, (temperate or colder means the water will freeze in the winter, and hot or scorching seem to have problems with fires) and lots of trees (ie, woodland or heavily forested). I prefer sand, but will settle for clay. I also want a volcano and a brook\/river both in a 4x4 embark.Deep soil means easy digging at first. I can quickly dig out space for stockpiles without the clutter of digging in rock - and you can grow stuff in an underground soil layer without creating mud first, so food\/booze production is easier. It also is quick to dig and levels up miners quickly.I want sand or clay to make pots - you can't afford to go through all your wood making barrels. Sand tends to be better, because clay pots need to be glazed to hold liquids (except fire clay, which doesn't need glazing). Glass can also be used to make screw pump parts (non magma-safe) and spikes\/discs for weapon traps (almost as good as steel).I want the volcano so I can get magma powered kilns, smelters, forges, early on. This lets me reserve fuel for making steel (which needs fuel even with magma - it provides the carbon) I want the running water (and a climate where it won't freeze) both to provide plenty of water for drinking (especially for the well in the hospital), the \"fountain\" just outside the dining hall (so my dorfs get happy mist thoughts every time they eat), and power year 'round.I also use the \"prepare carefully\" option. I sell an axe (one woodcutter is enough) and buy another pick (for a total of three). I sell off buckets, wheelbarows, etc (stuff I can easily make) so I can buy livestock. I bring breeding pairs of; dogs, cats, chickens, turkeys, and sheep. You get two horses free - so I hope for a breeding pair. More often than not, I get two of the same sex, so I trade for the missing gender as soon as I can.I look over my dorfs, and give the most suitable one (the one I want for leader) one skill level of Appraisal, Negotiating, Recordkeeping, and Architecture. The last is because dorfs with no skill in architecture really don't like to take jobs designing buildings - even with the task enabled they will sit around for weeks with \"No Job\" rather than design that drawbridge or smelter, etc. I pick my laziest, weakest dorf to be my medic, giving him one skill in each of the medical jobs.I designate a \"water\" zone, just in case I run out of booze (dorfs often won't drink water unless a sone is designated - and will die of dehydration right next to drinkable water!)I have an old computer, and only get about 10-15 fps after a couple seasons, so I cheat a bit to ensure I'm not wasting a week or two of playtime on an embark that doesn't have all the required resources. I'll use dfhack to \"prospect all\", and even changelayer and changevein to ensure at least the minimum resources are available (enough to get me to where I can trade for what I don't have).After I've saved the \"improved\" embark and backed it up, I'll unpause.My three dorfs with the highest stamina get assigned to mining. I don't worry about strenght - mining builds that quickly. Fourth highest gets Treecutting. My expedition leader gets Plant Gathering, Architecture, Mechanics, Carpentry, Woodcrafting, Stonecrafting, and Fish cleaning right away. The medical dorf gets plant gathering, and the \"leftover\" gets plant gathering and brewing assigned. Everyone hauls everything at the start.I like to have a large flat area - usually at \"ground level\" (determined by the river\/brook). This provides space for gardening, pastures, and early workshops. I try to find a good place for an entrance near the center of the map, but still at \"ground level\". I designate the trees near that entrance to be cut, and designate a decent sized area for plant gathering. I designate the digging for the entrance - digging into a slope, and channelling a dry moat in front of the entrance (leaving ramps for now). The channeling is done now just so I don't forget to plan around it later.I dig a bit into the hillside, but quickly go down a level. This usually done with a 4x4 stairway stairway, but may be ramps, depending on the terrain. I want access to a soil layer - so I can dig out space for stockpiles. First I dig out an area (two levels below \"ground level\" for food stockpiles. I make two - one for food, and one for booze. I make sure that the food pile doesn't accept raw fish or eggs. I make a separate food pile for ray fish outside, and build a Fishery next to it. Once my leader has built the fishery (out of wood - I usually don't have stone yet), I give the medical dorf fishing and fish cleaning. This provides food and also provides shells - and sooner or later some moody dorf will want shells.I also build a refuse pile somewhere near the entrance, but outside (of course).I also build a Carpenters shop early (and give the woodcutter carpentry, and remove carpentry from the leader), a craftdwarfs shop, and a still. Then I'll build a masons shop and a mechanics shop (all out of wood). I make a few nest boxes (from stone), and build them, so my chickens and turkeys can reproduce (once I get enough chicks and poults, I enable the food stockpile for the appropriate eggs).After my miners have dug out the food stockpiles, I have then dig a good sized wood stockpile one z below \"ground level\", and build a new carpenters shop (hopefully by now I have a couple rocks to build with). By this time I usually have a fair amount of wood cut, so I can have the woodcutter\/carpenter make some buckets, wheelbarrows and barrels.I'll also dig out room for a \"generic\" stockpile - one that accepts everything but food, refuse, wood, and stone. By the end of summer I want everything off the wagon and stored inside. I create a \"pen\/pasture\" zone in the entrance and put all the dogs there (to prevent thieves) and have someone train them as wardogs. You don't want a thief top get away with loot because you will get an invasion soon after. I pasture the birds around the nest boxes, and create a large zone to pasture the sheep, horses, whatever. While grazing is broken, this still prevents the livestock from crowding the meeting hall.With the Masterwork Mod, I also build a Loom right away (and give the farmer dorf weaving) because Masterwork has surface plants that can generate webs - so I get silk right away. I also build a Tannery and Leatherworker's shop because many fish provide \"chitinplate\" which can be used to make bags (always in short supply early on).By midsummer, I will have dug out around the stockpiles so I can put a still and a kitchen next to the food pile, a carpenter next to the wood pile, and a mason's shop, mechanics shop, and craft shop next to the \"generic\" pile. I'll destroy the outside shops (ecxept the draft shop, which I leave so I have two (because sooner or later, one will be taken over by a moody dorf). I'll put two smaller stockpiles next to the food and booze piles - one just for barrels\/large pots, and the other just for bags (and remember to disable those from the \"generic\" pile. Also, I want a Trade Depot (outside still) by the end of summer.After that, I'll dig out space for a couple gem piles (one raw, one cut) and a jewelers shop. The first year or so, cut gems are usually my best trade good. Then I dig out space for a dining room and dormitory near the entrance (often at \"ground level). Also, I dog out and furnish a 5x5 office and dining room assigned to the leader. Then he gets assigned as the broker and bookkeeper (at second to lowest precision, so I know what I actually have to work with - precision gets raised up over time). Then I dig out space for 3 or four stone piles near the masonry and mechanics shop (used to use just one pile, but wheelbarrows changed that)By this time, I will have turned off hauling for my miners, and I'll start the magma tap. These days, the only safe way to tap a vent is from the top, so I'll have a 4-wide channel for the magma - building walls if needed because the top of the magma vent is above the surrounding terrain. Once I get a couple levels down, I'll widen out the channel to 6 wide and carve some fortifications. Then I'll start from the bottom up - one or two levels below the lowest soil level, and I'll dig ramps up to the fortification (the fortification prevents lava sprites, etc, from getting into my fort). At the bottom of the chute, I dig a three-wide tunnel to the nearest edge of the map, and carve fortifications into the edge (this allow fluids to drain \"off the map\"). I'll close off the top with floodgates or floorhatches, and build a raising drawbridge to close the drain tunnel. All will be connected to one lever, so I works as a \"Drain - Fill\" switch. Note that I still haven't channeled out the edge of the lava tube yet - that won't get done until all the loose rocks are removed and the gates all connected. Once that's dug out (but before it's cleaned and connected) at the bottom of the chute, I dig a four-wide tunnel to the area where I'll be setting up my magma industries. I put raising bridges at the entrance to the \"lava grid\", and at the drain for the grid. These get connected to separate levers. This allows me to drain the main magma supply (so I can tap the supply to power traps later) without draining the forge supply \"grid\". When I dig the chute and grid, I dig out any gems or ores adjacent, and build walls to replace them (so I can come back and dig out the rest of the vein later. After the grid is dug out it's usually autumn, so I start digging a dry moat. I keep it at least two tiles from the edge (so immigrants, invasions, and traders don't get stuck in \"limbo\", and remove upward slopes, etc, so that there is only one way into my area. Then a new \"pen\" is designated, and the dogs moved to watch that new entrance. Eventually, walls will be built just inside that moat to protect against archers - and I also use channels and \"remove upward ramps\" to isolate the area at least 5 levels above \"ground level\". A one-wide tunnel will be dug to allow access to the areas outside my enclosure, and heavily trapped (and protected with at least one dog). A new Trade Depot will be built, with access to only one spot on one edge of the Map - this ensures that traders will arrive in that one spot and makes them easier to protect. It is also \"airlocked\", the depot is either accessible to the fort, or to the ouside, but never both.You may have noticed that I still haven't built individual bedrooms yet, or spent much effort on the dining hall. I have just enough beds so no one sleeps on the floor. I want my dorfs a bit annoyed - because I want strange moods. They are a pain to deal with - but it's a good way to get legendary skills. I make sure that I have some of everything - so it's rare that a dorf goes nuts. The artifacts can be used to improve room values later on when I get slackers - er, I mean nobles.By the time the moat is dug, the magma grid is almost cleaned out, so I dig out spaces for the smelters, forges, kilns, etc. Smelters will be at one edge of the grid, and ore piles on the same level and one level up. One level above the smelters\/forges I'll have bar\/block piles, and one level above that I'll create piles for the goods produced. Long rows of staircases(spaced every 6 tiles) connect the levels. As I add these piles, I change the \"generic\" pile to exclude them - it becomes my main furniture\/mechanism pile.I don't use hunting, it's just a good way to lose dorfs and ammo. I rely on fishing at first, then add in eggs (have to be boiled before they are edible) to provide most of the food - gathered plants are brewed as soon as possible to prevent them from being eaten. I also start outdoor farming the first summer, but don't have many seeds so it takes a couple years for farming to get up to speed. Indoor farming is also started as soon as I can - for the same reason. I won't need the food at first, but it allows me to increase my seed supply.Main focuses for the first couple years are Booze and Food production (including barrels and bags), and getting the magma factories ready. I start by making a half dozen buckets (so dorfs can \"give water\" and milk animals), then a dozen or so barrels. Then I make a half dozen beds, then alternate barrels and bins. I use stone for chairs, tables, mechanisms, floodgates, etc.Once the magma is ready, I stop making wood barrels and start making large pots from glass or clay. I make bins from whatever \"utility\" metal I have a lot of, often copper. Wood then gets saved for beds, lye, and fertilizer.I try to keep 75 - 125 drinks until the second wave of immigrants hits, then I up that to 150 - 200. I keep about 4 dorfs with fish cleaning for every fisher - and fishers have fish cleaning as well. Between fish and turkey eggs, food isn't usually a problem. I build a fountain (self powered pumpstack three levels high to provide a waterfall) right outside the dining hall, and smooth\/engrave the walls of the hall. Later, I'll do bedrooms the same way, and have ecstatic dorfs everywhere. As soon as kids start showing up, I'll make sure I have cloths available. Losing a kid to insanity and death seems to really upset dorfs - try to avoid it.If I think of it, I'll take some screenies of my current fort, so I can demonstrate the layout. Efficiency matters, and you really have to think three dimensionally to keep distances short and keep a good production rate while avoiding cluttering shops.It isn't a problem on my antique computer, but on a newer machine you may want to limit the FPS to around 75. At the default (150) it can be hard to stay on top of things and you'll have dorfs idle a lot. You can't really waste dorf-hours that way, especially at the beginning, or you won't be ready for immigrants - the first thing they do is drink and eat, and want a place to sleep.General advice:Don't be stingy with stairs. If dorfs have to walk far to stairs to get something right above (or below) them it can really slow down production. Dorfs can walk through a staircase like it is level ground, so the only drawback to stairs is that they block building and can interfere with stockpiles.Try to have the moat dug by the first fall - that's when the first thief will appear. If he get's away with any goods, an invasion will follow in a couple seasons.Don't sell anything made of wood to Elves - including things in wooden barrels or bins. They will get angry and invade sooner or later.Watch the cat population. While you need some cats to kill vermin, they reproduce faster than rabbits. I maintain two males and six females - and butcher a lot of kittens as soon as they are born (before they adopt someone). You won't get bone or hide from kittens, but you will usually get a small amount of meat, and some fat (for soap).Dogs are your best defense for the first year or two - use Pen\/Pasture zones to place them at entrances. Train them as soon as you can spare the time.For dorfs that will be going outside the compound, like plant gatherers and woodcutters\/wood haulers, have them train a wardog, then don't assign that dog to anyone or pen it. A dog will follow the person who trained it until you assign it - so this gives the woodcutter (or whatever) the benefit of having a wardog's protection, but since it hasn't been assigned to him it isn't a pet and he won't get sad if the wardog get's killed - just have him train another.Most of all, think traffic flow - in three dimensions. Halls should be at least 3-wide, and stairs 3x3 (4x4 is better).Keep an eye on new animals - the latest version will automatically assign a new-born animal to the same pen as it's mother - but older versions don't (this is important if you use Masterwork, which is a version behind). Unpastured animals get in the way, and can quickly crowd your dining hall.Make sure that at least one breeding pair of every type of animal is available as a pet. This will help prevent accidentally butchering your last male, etc. Some tilesets (yes, I'm talking about you, Phobius) display an asterisk for both genders, rather than the distinct gender signs - so you won't be able to determine the gender of many animals from the screen where you select the ones to butcher.Fish. It provides a lot of food, and also provides shells. Shell crafts aren't worth much, but it seems to be a VERY popular item with moody dorfs, so it's good to have a ready supply.Try to keep a small stock of EVERYTHING. It sucks to have to butcher your only bull because some moody dorf wants to carve some bones. Or worse, have them go ballistic because you don't have that silk cloth and uncut gems they think they need - to make a storage bin.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.48392192Z",
        "author": "Buzz313th",
        "date": "2010-02-13T01:50:39+0000",
        "id": "d22d68f006d36ab4b6ac64bf70efc68d",
        "post_id": "post-205933",
        "text": "I was planning on doing the tank checks and consumption around every 5 minutes and the UMMU checks for o2 consumption rate every 5 seconds.I was gonna drain the batteries and o2 tanks down to 1% before both needed recharge....JB",
        "thread_id": 13049
    },
    {
        "@timestamp": "2023-09-14T07:12:48.01137792Z",
        "author": "Linguofreak",
        "date": "2010-02-11T19:01:44+0000",
        "id": "a659790167b001411cebc1a7f90954d4",
        "post_id": "post-205568",
        "text": "Original ->I suppose it works just as well for German or Dutch. Write something in English, then run it through Babelfish. Let's see. And even if English is your native language, you can always translate into another language and back.Orig -> GermanIch nehme an, dass es ebenso gut f\u00fcr deutsches oder holl\u00e4ndisches funktioniert. Schreiben Sie etwas auf englisch, dann lassen Sie es durch Babelfish laufen. Let' s sehen. Und selbst wenn Englisch Ihre Muttersprache ist, k\u00f6nnen Sie in eine andere Sprache und in R\u00fcckseite immer \u00fcbersetzen.Orig -> DutchIk veronderstel het net zo goed voor het Duits of het Nederlands werkt. Schrijf iets in het Engels, dan neem het Babelfish door. Let' s ziet. En zelfs als het Engels uw moedertaal is, kunt u altijd in een andere taal en rug vertalen.German -> Back to EnglishI assume that it works just as well for German or Dutch. If you write somewhat in English, then you let it run by Babelfish. Let' s see. And even if English is your native language, you can always translate into another language and into back.Dutch -> EnglishI assume it just as well for German or Dutch works. Write something in English, then go through the Babelfish. Let' s sees. And even if English your mother language is, you can translate another language and back always in.",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:13:05.485763584Z",
        "author": "dbeachy1",
        "date": "2010-04-30T03:48:02+0100",
        "id": "5938501d7617f5601c6f6aeefa9c2431",
        "post_id": "post-219974",
        "text": "Quite informally, the two words are synonyms. In formal writing, however, (i.e., in documents from NASA), the term \"spacecraft\" is always used. \"Spaceship\", on the other hand, is a quite informal term -- for example, a child might say, \"Look at that spaceship!\" when watching a science fiction movie. But when talking about real space vessels, \"spacecraft\" is the term that is always used.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:12:48.550077952Z",
        "author": "Artlav",
        "date": "2012-06-28T20:01:00+0100",
        "id": "19978d5e136625f00318dfc2d912fd27",
        "post_id": "post-205988",
        "text": "Rtyh-12 said:This is Dwarf Fortress. ANYTHING is possible;)\n\nOrbital platforms and rockets please.:)Big space lava gun would have been fun.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.483752704Z",
        "author": "Buzz313th",
        "date": "2010-02-13T01:02:15+0000",
        "id": "622b4f8a90cfe90e6697e3783ed048dc",
        "post_id": "post-205931",
        "text": "First off, thanks for the help.. That fixed it...Good point about replacing the batteries, and I thought about just letting the UCGO code destroy the batts when empty, but I liked the idea of charging and discharging batts (Ucgo resource cargo) and having to actually move the batts to and from the charging source and the draining source. I think it adds more depth than having the vessels create and destroy the UCGO cargos.Thanks again...JB",
        "thread_id": 13049
    },
    {
        "@timestamp": "2023-09-14T07:13:05.578155008Z",
        "author": "RGClark",
        "date": "2011-06-28T19:29:14+0100",
        "id": "453c1163a8e01a5d3906c77204368cbc",
        "post_id": "post-220151",
        "text": "RGClark said:The original Lockheed version of the X-33 as hydrogen fueled could only be suborbital. By scaling it up twice the VentureStar was supposed to become orbital.I showed above in post #72 how a scaled up twice X-37B could become fully orbital. But it is key to note this scaled up, orbit-capable X-37B would still be smaller than the Lockheed X-33 which could not reach orbit as hydrogen fueled. This shows you can get a SSTO vehicle more easily and cheaper as hydrocarbon fueled.In analogy with the X-33, we might want to get a high Mach suborbital X-37B vehicle first to test the technology before scaling up to the fully orbital version. Then we'll see the X-37B itself can accomplish this as hydrocarbon fueled at a much smaller size and lower cost than the X-33.In post #72 we saw the twice scaled up X-37B had an internal volume to hold 82,000 kg of kero\/LOX. So the X-37B itself can hold 1\/8th this at 10,500 kg. (Recall we are filling most of the internal volume with propellant, removing avionic, instrument, and payload bays.)We'll replace now the low efficiency engineAR-2\/3with a high efficiency kerosene engine. The NK-33 probably will be too heavy at 1,200 kg and also overpowered for the purpose. We'll use theRD-0124. At 480 kg, this weighs 380 kg more than the AR-2\/3 but it does have a high sea level and vacuum Isp (but see footnote 1.)Another possibility might be to use two of theRD-0242-HC. This is much lighter at 120 kg, though of lower thrust so two would be required for a total of 240 kg. It's not clear also if this engine was ever built, being a derivative of an engine originally fueled by hypergolic propellants.We need now the dry mass of the vehicle. The originalNASA X-37 was not to exceed 7,500 lb, 3,400 kg in dry weight. We'll use this value of 3,400 kg for the Air Force's X-37B version. For our purposes it may very well weigh less than this since we don't need the equipment bays and the solar cells. But we'll be using a 380 kg heavier engine so let's make the dry weight 3,800 kg.We'll use altitude compensation. High performance kerolox engines should be able to get338.3 s average Ispusing altitude compensation. Then our delta-V will be:338.3*9.8ln(1 + 10,500\/3,800) = 4,390 m\/s, about Mach 14. This is also well above the required velocity for suborbital flight.Bob ClarkFootnote 1: I've been informed by email that the RD-0124 is able to get such high sea level and vacuum Isp values, because the values given are from the engine being used in two different configurations. The sea level value is when the engine is being used in a first stage, and has a short nozzle. And the vacuum value is when the engine was being used in a upper stage and has a long nozzle. However, by using altitude compensation we should be able to get values close to these.\n\nBeing able to be achieve a delta-V this high suggests it could be used as a first stage. Boeing in their announcement about producing a SSTO version made this in response to the Air Force'sReusable Booster System(RBS) program.However, the Air Force's focus was only on a two stage system with only the first stage booster being reusable and the upper stage expendable. Then it might be useful for Boeing to adapt the current size X-37B for this first stage booster purpose. This would certainly be cheaper and involve less of the proverbial technical risk than the scaled-up SSTO version.Using the estimated dimensions I gave above in post #72 I estimate the nose cone as 1.2 meters long. For this first stage booster purpose I'll fill even the nose cone with propellant. I'll approximate the nose cone as an ogive shape. This site has a downloadable Excel spreadsheet that allows you to calculate the volume of an ogive:http:\/\/www.vatsaas.org\/rtv\/tools\/computationtools.aspx#volumeUsing this I calculate the volume of the nose cone as about 2 m^3. So the volume we could fill with propellant is now 12.5 m^3, and the amount of propellant about 12,500 kg.For the expendable upper stage I'll use theFalcon 1 first stagebut with the Merlin 1C engine swapped out for a more efficient engine. From released info on the Merlin 1C engine I'll estimate its mass as 600 kg. We'll replace it with theRD-0242-HCengine I mentioned before.As I said I wasn't sure if this version was ever built. However, there have been cases wherehydrocarbon versions were derived from hypergolic fueled enginesso this should be doable.What is the performance we can expect from this engine as hydrocarbon fueled? From the high chamber pressure we can conclude this is a high performance engine. Such Russian engines with vacuum optimized nozzles have gotten in the range of 360 s vacuum Isp. This engine though is listed on the Astronautix site as only having an Isp of 312 s. However, this was for its use as a first stage engine, so this is undoubtedly for a version with a short nozzle for sea level use. As a point of comparison theMerlin 1Cengine used for first stages only has a vacuum Isp of 304 s. But the vacuum optimized version which only has a longer nozzle has a vacuum Isp of 342 s.I've also been informed by email that simulations of this engine using the engine performance programPropepgave it an Isp in the 370's with a vacuum optimized nozzle. Therefore using altitude compensation I'll take the vacuum Isp as 360 s.The total weight though will be higher than the thrust of the RD-0124 engine used on the X-37B first stage. So we'll use parallel staging with both stages firing together and use cross-feed fueling to allow the upper stage to have its full tank remaining after the stages separate.Now for the calculation of the delta-V. The upper stage of the Falcon 1 now has a 500 kg lighter engine, so the gross mass on this stage is now 22,500 kg and the dry mass 1,000 kg. The average Isp for the first stage we'll take again as 338.3 s. Estimate the possible payload as 1,700 kg. Then the first stage delta-V is:338.3*9.8ln(1+12.5\/(3.8+22.5+1.7)) = 1,224 m\/s, the second stage delta-V is:360*9.8ln(1+21.5\/(1+1.7)) = 7,737 m\/s, and the total delta-V is 8,961 m\/s, sufficient for orbit.It is notable as well that with a payload this high we can even add reentry\/landing systems to the upper stage to get a fully reusable system and still have significant payload. I made an estimate of 28% of the landing mass for reentry\/landing systems in this post:Some proposals for low cost heavy lift launchers.http:\/\/www.orbiter-forum.com\/showthread.php?p=249968&postcount=6though with modern materials we can probably cut this in half. So we could still have 1,400 kg or more for payload even if fully reusable.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.462180608Z",
        "author": "T.Neo",
        "date": "2010-02-12T19:19:09+0000",
        "id": "2ce746d94d1e937906ee0b32157d98ca",
        "post_id": "post-205916",
        "text": "Hard to find a true color picture of Venus surface but this is as close as I can get.\n\nI meant it would be that colourwithoutthe clouds. Fixed my post to reflect that.The clouds make the sky look orangish-yellow on the surface.",
        "thread_id": 13046
    },
    {
        "@timestamp": "2023-09-14T07:12:48.675436544Z",
        "author": "David413",
        "date": "2010-02-14T19:53:40+0000",
        "id": "f5696a0437b4a14fffe539c552ab81f5",
        "post_id": "post-206244",
        "text": "I have a hardcopy of the STS-101 RNDZ FDF that I picked up over ten years ago at JSC. You still have my Email address, right? Drop me a message, and I'll send you whatever info you are looking for. I guess I could scan sections of the checklist, however I should warn you, the older FDF didn't have the cuecards that they have today...",
        "thread_id": 13075
    },
    {
        "@timestamp": "2023-09-14T07:13:05.517984256Z",
        "author": "Ghostrider",
        "date": "2010-05-01T08:27:57+0100",
        "id": "20cb9f074b216f872ee6927359ceb551",
        "post_id": "post-220044",
        "text": "Now imagine a rocket-powered Sinclair C5...You only need a lightsaber to go with it.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:12:48.562486272Z",
        "author": "Quick_Nick",
        "date": "2014-07-08T04:12:11+0100",
        "id": "6a9cfb8fff052e647d8a6466a02be2d3",
        "post_id": "post-206078",
        "text": "!! DWARF FORTRESS 0.40.01 (July 7, 2014) !!This is a masterwork game. All dwarvelopership is of the highest quality.Get it now:http:\/\/www.bay12games.com\/dwarves\/Or at least check out the highlights of the new features if you want to stick with the more stable DF2012 for now.Starter Pack (don't play without it!):http:\/\/www.bay12forums.com\/smf\/index.php?topic=126076Edit: Tarn has squashed a couple of major bugs. Updates arriving in days.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:47.867497728Z",
        "author": "Wishbone",
        "date": "2011-03-30T18:16:49+0100",
        "id": "2bd5e4adef6b1afa9b235ce61ea4575e",
        "post_id": "post-205425",
        "text": ":cheers::tiphat:",
        "thread_id": 12998
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6465536Z",
        "author": "Voyager",
        "date": "2010-06-08T17:58:48+0100",
        "id": "1b096cf2d62061bdc569623f4c7af8bc",
        "post_id": "post-221001",
        "text": "Perhaps, how about we have seconday positions for each job and the people have to report to the people above them. For example, I would be the one of the lowest Launch Managers, while Izack and Pablo are above me.But from my idea about using kulch's refueller's that could work to refuel the interplanetary vessel when fuel is running low and it needs to be refuelled.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.616480512Z",
        "author": "DaveS",
        "date": "2010-02-13T15:59:06+0000",
        "id": "95b4630cb39d169b29d0199f7b3838fd",
        "post_id": "post-206169",
        "text": "Make sure that the COG\/Touchdown points are more than exactly 0 m above the ground. Setting it to 0.01 will cure this problem.",
        "thread_id": 13063
    },
    {
        "@timestamp": "2023-09-14T07:12:47.921000192Z",
        "author": "Nerull",
        "date": "2010-02-10T07:16:30+0000",
        "id": "dd9c61e3b4efd0d8faecc0b0f10a8d60",
        "post_id": "post-205429",
        "text": "Updated with bug fixes and speed improvements. Processing and DXT1 compression went from 41 seconds (With CUDA) to 14 seconds without CUDA using texconv from the DirectX SDK.Unfortunatly the RGB files created by texconv do not seem to work in Orbiter - planets turn white. I modified the nvcompress code to add batch support (it previously only operated on one file at a time, requiring it to be run 501 (!) times for a level 8 texture. Even with with CUDA, that was very slow.I do not have the CUDA SDK, so I had to compile without CUDA support. I was going to use this for both RGB and DXT, since it seemed nice and fast with RGB, but then I discovered that NVIDIA's non-CUDA DXT compressor is horribly slow, taking over a second for each file. I now include both compressors and switch between them depending on format. The tool is much faster than the previous version in both cases.I also fixed a bug with Level 5 textures where the southern hemisphere was flipped. I didn't catch it at first because its only visible in the distance range where level 5 textures are used.",
        "thread_id": 12999
    },
    {
        "@timestamp": "2023-09-14T07:13:05.089788928Z",
        "author": "ex-orbinaut",
        "date": "2013-12-17T02:13:28+0000",
        "id": "fff607db2047e19b863bcc0c633d8127",
        "post_id": "post-219586",
        "text": "Posted this one on a drawing thread over on another forum some time ago because it inspired me to do some \"sketches\". It is my ex-bike, taken circa 1997, at 6:45-ish AM, from the outskirts of Tabacundo village looking towards the Cayambe volcano. It was one of a series of three test photographs taken at different shutter speeds with my Pentax MG SLR, this being the most underexposed of them. I did not see the strange effect until it was developed. Strangely, I find females don't see it as readily as males. Something in that?Sorry about the scan quality. BTW, it is NOT a photo-shop job, do whatever analysis you like. :lol:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:48.582034176Z",
        "author": "jambooger",
        "date": "2010-02-13T21:21:08+0000",
        "id": "e019fbf6e485e2e4716cf5784a97dac6",
        "post_id": "post-206141",
        "text": "garyw said:you have to stow and roll in the RMS. The details are in the manual.\n\nThat was the answer. I never read that before. Ctrl and hold down X. That rolled the RMS arm in. Thank you very much garyw.",
        "thread_id": 13058
    },
    {
        "@timestamp": "2023-09-14T07:12:47.938384128Z",
        "author": "Andy44",
        "date": "2008-10-23T01:18:07+0100",
        "id": "18cab8d01c84cf491cffc48e2511b4c0",
        "post_id": "post-64272",
        "text": "Zatnikitelman said:Just out of curiosity, but about how much does it mass in the launch configuration, and about how big is it for the fairing?\n\nI haven't worked out the mass, yet, but that will be interdependent on the propulsion tug module that will be launched with it and used to execute LOI.As for size, it should easily fit inside the NOVA-SSTO fairing. I'd like to use AndyMc's futuristic Jupiter III, but I'm not very hopeful it will have the necessary delta-V, and I'd probably have to build a wider fairing for it.For now I'm just trying to find the time to get the animations working so I can have a working sc3 vessel. Then I will build the propulsion tug as a seperate vessel, then I will worry about stuffing the whole works into a launch vehicle. I may indeed wind up using an enhanced Nova, perhaps the Nova GDB by Aenemazoso, which is another fine launch vehicle.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:05.504838912Z",
        "author": "Arrowstar",
        "date": "2010-04-30T21:00:40+0100",
        "id": "a62976778c5ce92e838cbf567e82373e",
        "post_id": "post-220026",
        "text": "The music in that video was far too epic for what was actually going on, bottle opener or no bottle opener.",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:12:48.621766912Z",
        "author": "Bendarr",
        "date": "2010-02-23T04:58:59+0000",
        "id": "683cc6ea0ffc0c6a7108acdbb160cc6c",
        "post_id": "post-206185",
        "text": "unknown_orbiter said:That being said, if you need any help at all with Orbiter please feel free to PM me or anyone else willing Bendarr:).\n\nI'll keep that in mind. Thank you.",
        "thread_id": 13066
    },
    {
        "@timestamp": "2023-09-14T07:12:48.384248576Z",
        "author": "Ghostrider",
        "date": "2010-02-12T08:54:47+0000",
        "id": "aa6d5582edc0ecf8e5ca099f61740788",
        "post_id": "post-205854",
        "text": "I guess you could try, but then Sheriff Jack Carter would have to save your bacon...",
        "thread_id": 13035
    },
    {
        "@timestamp": "2023-09-14T07:13:05.550427648Z",
        "author": "Urwumpe",
        "date": "2010-05-02T18:15:16+0100",
        "id": "03ac5273315776b71fd3a251159c72bc",
        "post_id": "post-220093",
        "text": "MikeB said:Disclaimer: I haven't studied the details. Does anyone here think that a Skylon-like SSTO spacecraft is realistically feasible? The use of air-breathing engines in the air seems like a good idea, even if the specific design of the Sabre engine doesn't work out.\n\nThe Skylon is pretty feasible, even the Sabre engines are not unrealistic, just in the beginning of their development. The design of the Sabre works in the math, the worse problem will be getting the thermal insulation of the hydrogen tanks light enough. They have a spreadsheet on their homepage, with the ascent\/descent trajectories and the calculated numbers, they look pretty sound to me.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:47.963233792Z",
        "author": "SiberianTiger",
        "date": "2010-02-10T19:41:29+0000",
        "id": "e9b88150517c25ca774d8a54c707dd4d",
        "post_id": "post-205494",
        "text": "Andy44 said:I mark the era you grew up in by the rock concerts you've attended.\n\nHow wonderful that should be, when people find a difference in music styles the most striking difference between now and the time of their childhood.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:12:48.022238208Z",
        "author": "SiberianTiger",
        "date": "2010-02-11T17:59:26+0000",
        "id": "32abd68355d8da82fe4aa93fec3bcc54",
        "post_id": "post-205575",
        "text": "No prob, really.:)I will add some usual information here in replies.---------- Post added 11-02-10 at 20:59 ---------- Previous post was 10-02-10 at 22:58 ----------Live launch video coverage will be at:ILS Launch Services:http:\/\/www.ccistream.com\/ils021110\/player_pc.htmlKhrunichev COOPI (requires free of charge registration):http:\/\/coopi.khrunichev.ru\/main.php?id=200Space Center Website Video:mms:\/\/www.space-center.ru\/videoTSENKI Video Streams:http:\/\/www.tv-tsenki.com\/livechoose.phpFolks,It's been a really hectic day at work for me, :compbash2: so I'm sorry, I really could not post the usual info here for anyone who tracks ILS launches.:(I hope to be on track again for the next Russian launch (Cryosat 2 on Dnepr on Feb 25, or triple Cosmos on Rockot, whatever comes first).Nice watching!:coffee:",
        "thread_id": 13010
    },
    {
        "@timestamp": "2023-09-14T07:13:05.575934208Z",
        "author": "RGClark",
        "date": "2011-03-05T14:50:15+0000",
        "id": "8fff76be7cb3a080d1f056d0f892ebca",
        "post_id": "post-220127",
        "text": "T.Neo said:I am skeptical of a multi-stage reusable vehicle. I think that what you make up for in not needing absurd, paper-thin lightweight construction and high performance propulsion you lose in terms of logistics and complexity.A flyback system already adds a lot of complexity and mass, I would dread to think about attempting to recover a second stage...\n\nThere is no need to dread it. That's what the X-37B has accomplished.In fact in another post I'll show the X-37B scaled up by about a factor of 2could actually be SSTO.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:47.986901504Z",
        "author": "JamesG",
        "date": "2010-02-10T10:18:13+0000",
        "id": "96f5bc044dbd87765bc1a89198637f78",
        "post_id": "post-205534",
        "text": "_Insert joke about back seat flying here_:)Have you cycled thru available camera views yet? Kind of odd that it would default to a passengers view...",
        "thread_id": 13005
    },
    {
        "@timestamp": "2023-09-14T07:12:48.166769408Z",
        "author": "Chode",
        "date": "2008-05-06T04:42:47+0100",
        "id": "525f2db8cd438e90c5eb33f054ca207c",
        "post_id": "post-64291",
        "text": "A good test of your binoculars (and your eyesight) is to observe Jupiter. Coincidentally, it has an apparent angular size similar to the ISS of about 40 arcseconds. If you can detect that Jupiter is a spherical body rather than a point of light, then you should also be able to see some details when you look at the ISS.Regards",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62951552Z",
        "author": "Urwumpe",
        "date": "2010-05-15T09:33:24+0100",
        "id": "5bd2f0f83b58edccf65c55ec9469dc5e",
        "post_id": "post-220869",
        "text": "Pablo49 said:You can't possibly know anyone else's experience besides your own. Nor can you begin to guess at the reasons people post they way they do.\n\nOk, lets assume all people here are smarter than I am: When do they start to show it? I know I am not the brightest light on the tree, so it should be easily possible to best me, but the progress has become homeopathic. People only do, what they can do easily: Discuss superficial decorations. Anything, that sounds like work, is avoided. That is something what has destroyed already a few hundred high-school projects, but which sucks badly in the real wild world.Pablo49 said:Um, we've had the MSS planned for quite some time. It was even in Bj's original General Mission Plans post. And it's planned to have it as one of the first things done, hence why we already have it going.\n\nExactly - it appeared in just one early suggestion and then absorbed 99% of the discussion. I don't give a damn on what you want. I also want a mahagoni counter in the hab and whisky in the bar. What counts is what we actually need to get the job done - and for me the job was getting a surface base on Mars from the beginning. I feel already pretty disturbed that people even suggest that building the MSS is much better as building cyclers. Even a quick math check would oppose this. The MSS is a resource hog currently. It keeps people from doing what is really needed at the time.Also, I think working for 15 months on Mars surface is better than waiting 15 months in Mars orbit for the next assembly stage, and watch Mars from close. Yes, I say that as role-playing game fanatic. What would be needed one day would be a fuel station in Mars orbit, that is right (Unless in-situ fails). But if you plan to assemble this one first and then from time to time do flags and footprints, you are on the road to hell. A Mars space station will need water, food and fuel, and the best place to get this would be the surface of Mars.I won't do flags and footprints, I want the full package. And I also won't do a OFSS in Mars orbit only for pleasing under-performers. I can already see Space station modules being lost in space, because people suddenly realize that they failed the Mars orbit insertion and can't correct the orbit plane. It sounds all easy if it is not you who has to do it. A mars surface base has the tiny advantage that you need to wait maximal 12 hours before you get the next chance for landing nearby.Also, before this goes on forever and pushes my black body radiation into the X-Ray range:Basic rocket equation:[math]\\frac{m_0}{m_1} = e^{\\frac{-\\Delta v}{w}}[\/math]Rocket equation with structural mass fraction for stage (i):[math]\\lambda^{(i)} = \\frac{m_0^{(i)}}{m_1^{(i)}} = \\frac{e^{\\frac{-\\Delta v^{(i)}}{w^{(i)}}}- \\sigma^{(i)}}{1-\\sigma^{(i)}}[\/math]payload mass fraction [math]\\lambda^{(i)}[\/math] of multiple stages combined:[math]\\lambda = \\lambda^{(1)} \\cdot \\lambda^{(2)} \\cdot ... \\cdot \\lambda^{(n)}[\/math]---------- Post added at 10:33 AM ---------- Previous post was at 10:20 AM ----------Pablo49 said:Edit: As noted by Bj: I agree. With as many people as we have wanting to fly missions for this, having the MSS gives us some filler, and more to work out that just deorbiting vessels and walking around (Well put btw). Personally, I used to have a Orbiter install solely for a Mars mission, I've been all over Mars. Why tag team something we can easily do ourselves, and probably easier? The only thing besides the MSS that OFMM has to offer besides the usual flag planting and base building is the resource gathering.\n\nI disagree strongly. And if you have been to Mars, did you ever try landing precisely? Or why are you talking like building a *garble* space station in Mars orbit is the best of the world? A space station can also be done ourselves individually... how impressive. Doing five Mars transfer missions in one window, while you also do surface operations, that needs workforce, because juggling five balls alone is already hard enough, than to also do this while vacuum cleaning your kitchen floor.A mars space station will only be a collection of frustration. So close, and so far away.What you want is not OFMM, what you want is \"OFSS:Mars edition\"",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.55516544Z",
        "author": "Notebook",
        "date": "2012-07-08T09:43:15+0100",
        "id": "4d2883ce9f34d46cb85e2822d21e235e",
        "post_id": "post-206018",
        "text": "I'm obviusly a bit \"Sunday Morning\", didn't even notice the wrong subject...! Minecraft\/dwarf fortress, easily done.I'll come back later, when I'm awake.n.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.576625152Z",
        "author": "garyw",
        "date": "2010-02-13T09:18:27+0000",
        "id": "7b31ac6f2ae5d7804427bb91d8a6bbdd",
        "post_id": "post-206125",
        "text": "Stick these on the hull?[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4488\"]Inflatable Space Rescue Unit for UCGO[\/ame]",
        "thread_id": 13056
    },
    {
        "@timestamp": "2023-09-14T07:13:05.472307456Z",
        "author": "Ark",
        "date": "2010-04-30T01:59:18+0100",
        "id": "5011e46b73ff099adab42a230a416b84",
        "post_id": "post-219921",
        "text": "In a time when the economy is failing, jobs are disappearing, schools are failing and hopelessness abounds, these bills would serve as a reminder of American spirit, ingenuity, determination and courage.\u201d\n\nI dunno, I'd look at it and think \"Damn, we suck now.\"",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:12:48.55953792Z",
        "author": "Izack",
        "date": "2012-10-04T16:52:46+0100",
        "id": "e56f82cf08df51cfab4f00476a5fac14",
        "post_id": "post-206053",
        "text": "I agree with Rtyh-12, even if you aren't a veteran, please go ahead and reign for a year! (I'd just prefer that, for anytotalnewbies out there, perhaps wait until your fortunes have risen and fallen a few times on your own before making an attempt at a succession game.;))Jedidia, no one'll blame you if you'd like to sit it out for personal reasons. :tiphat:I'd like to compose a list of prospective players, so please post:- Whether you'd like to be a dwarf, and what profession you would like to have. Disclaimer: we are in no way responsible for any genderbending which may or may not occur.:p- Whether you'd like an annual term as Overseer, and ideally which year you would like.- Whether you'd like to keep a journal separate from your Overseer term, building on the life of your namesake dwarf. This way, the current overseer can keep an eye on your dwarf and inform you of what he\/she is doing.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:47.980290816Z",
        "author": "foxtrot",
        "date": "2010-02-13T03:36:40+0000",
        "id": "42054779c40b13457314ad971891c746",
        "post_id": "post-205515",
        "text": "well maybe for smallville",
        "thread_id": 13003
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56625792Z",
        "author": "Urwumpe",
        "date": "2013-10-23T09:24:01+0100",
        "id": "fcbeca289970b0048bf3dd181362d442",
        "post_id": "post-220439",
        "text": "RGClark said:Suppose you have a small satellite that can be launched on the reusable SSTO.\n\nProblem 1: The market for small satellites is extremely fierce. Just look at the large number of launchers that work in the <2 tons to LEO market. The VEGA rocket for reference costs $42 million per launch (32 million \u20ac) - and that is a competitive price even compared to Russian launchers - the prices inflated a lot in Russia, that also has effect on the rocket despite them being pretty cheap since they have only minimal R&D costs now on their back.25 million \u20ac of the VEGA is the actual launcher, 7 million \u20ac are launch services provided by Arianespace. The launcher price can drop to 22 million \u20ac, should the projected flightrates be reached, the Arianespace costs are rather fixed. Then the VEGA will be at 17,000 \u20ac \/ kgIf there would be a market for SSTOs, we would already have one.Problem 2: Reusing a rocket engine ten times. There is only one existing engine, that ever did the ten times to Orbit: The SSME. Costs $65 million. Means already $6.5 million per launch for the rocket engine. Of course there can be a cheaper reusable engine running for the needed 100 minutes total runtime. But there is none yet, you need to develop a new one and add the R&D costs to the number of flights of the full system.If it would be more economic to fly an SSTO, we would already have oneProblem 3: A SSTO will NOT have 4-5% construction mass. Simply because a parachute will alone weight 4% of the landing mass, a heat shield around 20% of the landing mass. Landing gear adds around 8% of the landing mass, alternative landing systems are between 2% (crushable structure, no reuse possible) and 5% (airbags, no powered landing possible). So at landing, even if you avoid using a parachute: More than 28% of your landing mass will be reserved. And you can't just make the rocket bigger for compensating this, like you could do on expendable rockets. The whole system has to grow to a point that the numbers work out again - and might never work out for some missions.If it would be easy to build an SSTO we would already have one.So, please: Stop telling engineers what they should be able to do. They know what they are able to do. It would be possible to build an SSTO, that is something that we know since 1950. But it would not be possible to build a reusable SSTO, that can compete with expendable TSTOs currently.WAY before a reusable SSTO would be competitive, a reusable TSTO will be competitive - and by the pure mathematics, any TSTO will have to be encrusted with diamonds and studded with adamantine (And get exceptional images of travelling dwarves by forgotten beast bone), before a SSTO with the same technology will be more cost-effective.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.555472384Z",
        "author": "Quick_Nick",
        "date": "2012-07-08T12:10:29+0100",
        "id": "8b7b119b2a81a40e3aef8ff91972642d",
        "post_id": "post-206021",
        "text": "I just faced a goblin SIEGE! All those hammergoblins... I don't know why I didn't realize to just assign a bunch of archers. The goblins demolished me. I'm now down to 64 dwarfs, including 26 adults, with 21 miserable dwarves overall. I don't expect to recover this time, but I'll do my best to keep my original miner who has been at the top of the unit list since the beginning. I had thought I was prepared for things with enough coffins, but nope. And I was shocked by how quickly my fully-armored, multiple-artifact-wielding soldier was taken down. (he had his items knocked out of his grip by the way)Darn goblins, they have no souls.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.550207232Z",
        "author": "Izack",
        "date": "2012-06-29T02:36:18+0100",
        "id": "312c478f58db7b5624ea45e8a42d831a",
        "post_id": "post-205989",
        "text": "There are still a few Orbinauts playing. The other day I lost a fortress of 76 to the most commonly forgotten beast: Dwarven Stupidity. The entire population ended up attempting to swim up an artificial waterfall because for some reason no one wanted to take the perfectly safe and dry route ten paces to the north. By the time I discovered the waves of drowning and head-bashing deaths it was already too late for traffic designations to change anything: the remaining dwarves had already entered a mad scramble to reclaim the +Yak Cow Leather Pants+ the Suicide Brigade had left behind. :facepalm:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.584796928Z",
        "author": "RGClark",
        "date": "2011-08-30T19:13:38+0100",
        "id": "f821116e8c4108b38f55119f42f57fd8",
        "post_id": "post-220225",
        "text": "European Manned SSTO's.Under this thread I mentioned the Ariane 5 core stage and the Hermes spaceplane could be used to produce a European manned SSTO:WSJ: Europe Ends Independent Pursuit of Manned Space Travel.http:\/\/www.orbiter-forum.com\/showthread.php?p=295365&postcount=21Below is the calculation for the Hermes. This page gives the specifications for the Hermes as of 1985 using lightweight composites:Hermes.http:\/\/translate.googleusercontent....ossiers\/espace_europeen\/hermes\/1985_part2.htmNote that the fuselage for aircraft is mostly just empty space. The plan will be to fill the cylindrical portion of the fuselage with propellant tanks, use a smaller crew cabin, and use the high efficiency NK-33 engine with altitude compensation to produce a VTHL SSTO.The Hermes page gives it a length of 17.9 m and a wingspan of 10.2 m. I'll use the first image attached below taken from the Hermes page to estimate how much volume to fill with propellant. Printing it out on standard 11\" x 8.5\" paper in landscape orientation, I measured in the printed image the length of the fuselage from the tip of the nose cone to the end of the fuselage, without the engine nozzles, as 14.3 cm, and the wingspan as 8.2 cm.Often when the length of a rocket is given it includes also the length of the nozzles. However, to match the proportion of the listed length to the wingspan it must mean just the fuselage proper without the engine nozzles in this case.The width of the fuselage measured on the printed image was 2.8 cm. From the proportion of the printed image length to the listed vehicle length, this corresponds to a fuselage width of 3.5 m. Note that the payload bay is given a diameter of 3 m. However, the payload bay is frequently supported within the fuselage by support structures, which would account for this difference. However, for a rocket the propellant tank skin itself makes up the outer wall of the rocket. So I'll take the propellant tank diameter as 3.5 m.For the length of the propellant tank I'll measure this from the front of the windows to the end of the fuselage. On the printed image it was 11.4 cm. This corresponds to a length on the vehicle of 14.3 m. Then this is a volume of 138 m^3. From this we'll subtract off 10 m^3 for the crew cabin, giving a propellant volume of 128 m^3.The density of kerolox is about 1,030 kg\/m^3. Then we have a propellant mass of 132,000 kg.The mass of the Hermes with a 4,500 kg payload is given as 16,750 kg, for a dry mass of 12,250 kg. However, to this we have to add the mass of engines and the propellant tanks. We'll use aNK-33engine at a mass of 1,220 kg. For the propellant tank mass, for kerolox for metal tanks the tank weight is about 1\/100th that of the propellant mass. However, with composites this can be taken as one-half that so to 660 kg. Then the dry mass is 14,130 kg.However, the Hermes was also given an on board orbital maneuvering propellant mass of 2,000 kg. We'll just use it for getting to orbit so remove this mass, bringing the dry mass to 12,130 kg. Now use a high energy density hydrocarbon fuel other than kerosene such as methylacetylene. Bruce Dunn in his reportAlternate Propellants for SSTO Launchersgives methylacetylene an ideal vacuum Isp of 391.1 s. High performance engines can get an Isp upwards of 97% of the ideal Isp. So I'll give the engine an Isp of 384 s. With subcooling, Dunn gives the density of methylacetylene\/lox as about the same as kerolox.Then the delta-V we can achieve will be 384*9.8ln(1+132,000\/12,130) = 9,310 m\/s, sufficient for orbit.You can get better payload if some portion of the front fuselage ahead of the crew cabin can also be filled with propellant. The amount of this volume is easier to calculate with an ogive shape for this front portion such as with the version of a spaceplane by Loru in the second image below. I'll calculate that in a following post.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.621934848Z",
        "author": "Pablo49",
        "date": "2010-02-25T05:59:28+0000",
        "id": "3c60d8add5d355a2e88ddbfcbd4ace58",
        "post_id": "post-206186",
        "text": "dgatsoulis said:After that, try a real time trip from Earth to Pluto! lol\n\nGosh, I decided to head to Pluto for funzies, and it's taking ages even with time acceleration, and I started from Titan. I just have been watching the olympics and check up on orbiter every now and then.",
        "thread_id": 13066
    },
    {
        "@timestamp": "2023-09-14T07:12:48.562660352Z",
        "author": "jedidia",
        "date": "2014-07-09T15:08:22+0100",
        "id": "5df04ff02cc544f84c7479ec070161bc",
        "post_id": "post-206080",
        "text": ":rofl:That's one hell of a deadpan snarking demon there...",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.584447488Z",
        "author": "Urwumpe",
        "date": "2011-08-17T18:11:19+0100",
        "id": "f01c920b2a1b41bff4f5f88c5eaef559",
        "post_id": "post-220221",
        "text": "RGClark: Wasn't denoted as such in the paper, but at least makes more sense. Still it doesn't matter because the paper investigated something completely different as you claim.T.Neo said:Don't get me wrong. I don't like hydrolox. But my reason for disliking it is due to the fact that it makes for big, ugly propellant tanks. :lol:\n\nThat is why most people dislike it.;)Also cryogenic hydrogen is as nasty as cryogenic oxygen.But the propellant tank volume is easier handled as the mass limitations of kerolox. especially if you already want a high surface area and low dry mass for reentry.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:47.93531136Z",
        "author": "SpaceNut",
        "date": "2008-08-24T17:14:01+0100",
        "id": "be9243cc0b89b0df2054930a4d16f79b",
        "post_id": "post-64253",
        "text": "I'm working on a lunar station myself. It features a spinning will for artificial gravity along with a non spinning section that contains solar panels and a docking port that will support 4 ships docked at once. This will be my first official addon if it actually makes it to completion! I've had 2 or 3 other attempts that have failed to come to completion over the years, but I think I'll be able to stick this one out and actually have something to contribute to the community for once:)",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:12:48.621167104Z",
        "author": "dgatsoulis",
        "date": "2010-02-13T22:03:25+0000",
        "id": "1a1a47c858359bad41837492679173fa",
        "post_id": "post-206180",
        "text": "Donamy said:Now try it in real time.\n\n:rofl:After that, try a real time trip from Earth to Pluto! lolSeriously now... Congrats!(In Goodfellas terms) you just \"popped your (interplanetary) cherry\" lmao!",
        "thread_id": 13066
    },
    {
        "@timestamp": "2023-09-14T07:13:05.590590976Z",
        "author": "Master of Blades",
        "date": "2008-05-11T14:11:59+0100",
        "id": "001d551c9b0987f2bd9266ddca94314a",
        "post_id": "post-65224",
        "text": "Something just struck me... how will the Hubble Space Telescope be served, after the Space Shuttle has been retired? I have the feeling that the lack of an SRMS would complicate the repairwork...",
        "thread_id": 1408
    },
    {
        "@timestamp": "2023-09-14T07:12:47.956477952Z",
        "author": "tblaxland",
        "date": "2010-02-10T10:16:24+0000",
        "id": "7c895ef99701cfd8f6b5d22b3442515f",
        "post_id": "post-205463",
        "text": "Andy44 said:OMG I'm so old...the year you were born I was watching Dio in concert, pleasantly inebriated. I think I saw Rush that year, too.\n\nI came late to Dio but am old enough to have one album. Lock Up The Wolves ws my first and only album of their's and was the beginning of the end for them IMHO. Now, thanks to your bit of nostalgia, I need to go dive into my late '80s rock albums...:p",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:12:47.93709824Z",
        "author": "Andy44",
        "date": "2008-08-29T01:28:06+0100",
        "id": "d46909c4ce216d4ef46fc8404af6f8c4",
        "post_id": "post-64265",
        "text": "Yeah, I almost forgot. I'm thinking of putting an EVA hatch on top of the starboard docking arm (on the left in the above photo), or perhaps on the bottom. The port docking arm has the telescoping docking tunnel, so the interior arrangment is not good for another hatch.I guess I should also think about putting some ladders or grabirons on the exterior as well. The comm unit on the bottom will be called the AE-35, of course.(What do you mean commas? That quote is verbatim from the inside of the Jefferson Memorial in DC.)",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:05.639727104Z",
        "author": "Columbia42",
        "date": "2010-05-20T13:09:29+0100",
        "id": "0218c3a02defda318b4fd4f634a1f3cb",
        "post_id": "post-220942",
        "text": "I've got an .ini file with a NERVA that fits perfectly in the Ares V ready. Since I had to change some meshes too it's really a whole addon. Should I upload it now or wait until we're farther along?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.028970496Z",
        "author": "pattersoncr",
        "date": "2010-02-10T23:16:22+0000",
        "id": "015a853b3113eee88feec6ce5761655d",
        "post_id": "post-205594",
        "text": "I've put quite a lot of thought into something similar to what you're discussing. Check out my blog for some tips.",
        "thread_id": 13014
    },
    {
        "@timestamp": "2023-09-14T07:12:48.171492096Z",
        "author": "Interceptor",
        "date": "2010-02-11T07:25:28+0000",
        "id": "ce11775880ecf3df8a5077acc770d17a",
        "post_id": "post-205674",
        "text": "Thanks Dan, an another amazing addon.",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:04.833218048Z",
        "author": "Urwumpe",
        "date": "2010-04-26T19:43:53+0100",
        "id": "2249802d7894d37f0eb7ef8fadf327d0",
        "post_id": "post-219439",
        "text": "VCs for these ones, maybe also updated meshes for the old Birth of the Federation add-on.http:\/\/starfleet-museum.org\/index.htm",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:12:48.102963968Z",
        "author": "jimblah",
        "date": "2011-04-15T03:43:20+0100",
        "id": "f9ff699bfc998ee522b5a5949de76425",
        "post_id": "post-205643",
        "text": "OOPsIzack said:A year, a month and a day past, actually.:p\n\nMy eyes are going, better get a 42\" plasma screen to go with it.:)",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.549570816Z",
        "author": "Urwumpe",
        "date": "2011-11-05T23:55:16+0000",
        "id": "50fb466f7918070707ad4f8e332929b9",
        "post_id": "post-205983",
        "text": "Pyromaniac605 said:Now some migrants have arrived and the game forcibly moved my view and now I can't seem to get my right side window back.:pEdit: My view is in a different sector and I can't get back to where my fortress is...\n\nHit F1 - you can set hot keys for marking important places in your fortress.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.473391616Z",
        "author": "Andy44",
        "date": "2010-05-01T04:45:06+0100",
        "id": "1124155438eedabd79da6dba8ae5fbfd",
        "post_id": "post-219929",
        "text": "Kennedy? How about money withnopoliticians on it.I think they should take random pictures of people on the street and stick them on the money. Every year when they print a new edition put a different random face on.",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:12:48.56344832Z",
        "author": "MattBaker",
        "date": "2014-08-02T05:20:37+0100",
        "id": "a840e9b0af26778c215765c26f16088c",
        "post_id": "post-206087",
        "text": "It is completely optional but people still donate him at least $3000 every month? Wow, that community is awesome.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5519424Z",
        "author": "Urwumpe",
        "date": "2011-11-12T18:44:51+0000",
        "id": "e7f7a9efc8c6f3df561e605c94035ec4",
        "post_id": "post-220272",
        "text": "I would like to counter this lengthy argument with just one (composite) word :Induced Drag(Disclaimer: As much as I am a big big fan of space planes - you can only really discuss them by also naming the bad things)",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.557964288Z",
        "author": "Izack",
        "date": "2012-10-03T18:11:01+0100",
        "id": "7b5c62b7c673413e3f646d95ef880c5f",
        "post_id": "post-206036",
        "text": "I've just been reading the epic tale ofSyrupleaf; thought I'd share it here:http:\/\/lparchive.org\/Dwarf-Fortress-Syrupleaf\/WARNING: Here be strong language, aye.---------- Post added at 02:11 PM ---------- Previous post was at 11:29 AM ----------Incidentally, would anyone be interested in an Orbiter-Forum DF Succession Game?",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.564137728Z",
        "author": "Urwumpe",
        "date": "2015-12-02T15:45:10+0000",
        "id": "b4f7566e5da825454b56fcfd0566c553",
        "post_id": "post-206093",
        "text": "Quick_Nick said:A MAJOR update has been released today!http:\/\/www.rockpapershotgun.com\/2015\/12\/02\/dwarf-fortress-art-update\/Facebook news is not how I expected to find out.o_O\n\nI need holidays.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.199927296Z",
        "author": "dgatsoulis",
        "date": "2010-02-11T20:53:30+0000",
        "id": "79867dba6cd69a9f46928c7e720251ea",
        "post_id": "post-205762",
        "text": "Hey Interceptor, what's up?First of all... there's no such thing as a stupid question. Not in this forum!(Take this from a guy who asked \"Is there such a thing as a Jovio-synchronous orbit?\"-What's the point? Jupiter doesn't have a \"surface\", anyway!- (That came to my mind - unfortunately- a couple of hours AFTER i posted the question!!! lol)But i got 3 answers even for THAT! heheheNow to your question...IMFD shows you a TIn, (Time to Interecept), at the \"Course\" window, doesn't it?So (in my opinion), it would be a good idea to check your TIn when you've reached MECO (Main Engines Cut Off) from your TransLunar, TransMartian, (whatever) Injection and then plan your MCC when TIn reaches half that time.:cheers:",
        "thread_id": 13029
    },
    {
        "@timestamp": "2023-09-14T07:13:05.565624064Z",
        "author": "Urwumpe",
        "date": "2013-10-22T13:14:23+0100",
        "id": "dbf6ec856bb331244e343cdc5e47f7eb",
        "post_id": "post-220433",
        "text": "Also, the specific impulse at the phase, where most of the fuel is consumed, is 2,730 Ns\/kg - and then you suddenly get just 8,787 m\/s total DV for the SSTO - without ANY payload.And the DV to Orbit is not 9100 m\/s for normal launch vehicles. It is already pretty optimistic with 9200 m\/s which assumes equatorial launch site and no plane changes necessary. The 9100 m\/s figure that RGClark constantly uses assumed that the rocket reaches orbital speed in less than 3 minutes - it was a calculation for using the Trident II SLBM for placing a small satellite into Orbit.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:47.806503168Z",
        "author": "jimED",
        "date": "2010-02-09T21:40:14+0000",
        "id": "3d39bc8e06026fd1a7a4814b82c7501b",
        "post_id": "post-205408",
        "text": "I've read in the scenario PDF how to do it , but how do you find out what to input for a mars orbit. Ive tried using the auto pilot in DG to achieve a good orbit and wrote down all the info and plus some,and used them to put the spaceport in the same orbit. Now i know there's a lot wrong with that, but at least it should get me close, and yet I'm just everywhere. can someone give me a cheat sheet of some data I need to input to the scenario editor to put a space base in mars orbit?",
        "thread_id": 12997
    },
    {
        "@timestamp": "2023-09-14T07:12:48.322447104Z",
        "author": "T.Neo",
        "date": "2010-02-14T13:33:19+0000",
        "id": "d0150b77319bf773796dbfed4e1116d1",
        "post_id": "post-205809",
        "text": "At least as long as there are still wires in spacecraft.\n\nThere'll probably be exposed mechanics anyway. And I seriously doubt wires and pipes will disappear from engineering anytime soon...Yes, but there are bound to be alloys and properties that are unique to non-terrestrial processes. micro-g crystals and readily available hard vacuum are the most often described.\n\nSure.micro-g production processes I can understand, but not hard vacuum. We can make vacuum on Earth. And even if making such a hard vacuum is an expensive process, it'll be far less expensive then launching to and maintaining an orbital factory.And even then, it limits spaceflight industry to LEO.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:05.572973056Z",
        "author": "TheMineGamer32",
        "date": "2014-11-10T23:30:20+0000",
        "id": "373d9c7182def0c98529c6b035856c98",
        "post_id": "post-220490",
        "text": "Why don't make a winged spaceplane (fully loaded and fueled) that weights the same as a Titan II first stage (without motors) and we equip it with an LR-87-11 engine? That's a possible SSTO?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.103347456Z",
        "author": "Izack",
        "date": "2011-04-15T03:57:23+0100",
        "id": "383def9ffe4448af58f48da61fef18c1",
        "post_id": "post-205644",
        "text": "Anyway, Orbiter should run acceptably (read 'gloriously') well on this machine when it's made. Very slick.:)",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.549830144Z",
        "author": "Urwumpe",
        "date": "2012-06-28T16:35:22+0100",
        "id": "8e2ee5e678bd380a87701fc07c50e0ee",
        "post_id": "post-205986",
        "text": "Gumok said:What do you think would be the best thing to add into the next update (if it will be possible)?\n\nI want the dwarven economy back!",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65260032Z",
        "author": "Voyager",
        "date": "2010-06-12T16:41:45+0100",
        "id": "4db183223b7c02403243978db6ef960f",
        "post_id": "post-221055",
        "text": "Or we could have two hab modules and leave one on the surface as a base.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.104032Z",
        "author": "jimblah",
        "date": "2011-04-15T18:45:45+0100",
        "id": "559e6c09ca3dd463c7dac513375a0e58",
        "post_id": "post-205646",
        "text": "That's why I'm selling my truck.markl316 said:Well sadly I haven't got the money at the moment, I need to get an internship or something first:(\n\nAlready found a buyer. I need to make a couple of repairs and clean it up first. I could buy a decent machine on craigslist for ~$350, but it wouldn't be an i7 quad, and probably wouldn't be sli compatible. I'll buy a second video card in six months and replace the truck before next winter. I haven't rode a bicycle in 5 years. I used to ride one from the Rose Bowl in Pasadena to Cabrillo Beach in San Pedro just for kicks. I put $10.00 in the tank yesterday and got 2.48 gal of fuel in return.:facepalm:",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.549953536Z",
        "author": "Rtyh-12",
        "date": "2012-06-28T18:33:12+0100",
        "id": "6a236577907027e8c413eaea34b1f41f",
        "post_id": "post-205987",
        "text": "What do you think would be the best thing to add into the next update (if it will be possible)?\n\nThis is Dwarf Fortress. ANYTHING is possible;)I second Urwumpe's request, it would be great to have the economy back. I've never played with it, but it certainly sounds very interesting.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.659248384Z",
        "author": "Izack",
        "date": "2010-05-03T02:59:13+0100",
        "id": "3062a754ad2a09932d352ecc2f37ce8b",
        "post_id": "post-220592",
        "text": "Okay, so a stack it is. I like this.Again, I offer my services for its construction (a little less hopefully.):salute:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.157811456Z",
        "author": "Buzz313th",
        "date": "2010-02-11T01:09:42+0000",
        "id": "fe40625ce82a83a8c2fb717d63ddca70",
        "post_id": "post-205659",
        "text": "Wow... Yeah it does... Now understand I just picked up my first C++ book a week ago, but I am able to struggle through reading code and I can write a bit from scratch.So just to recap. You would get all the vessels info in orbiter, then prioritize the more frequent checks based on the search criteria specified by the ultimate goal? This would mean that the large check that gets all the vessels would be done once a day. Then the higher priority checks might be done once an hour, then the highest priority at once per second. That makes sense.Since my goal is to check distance from a global position to only UMMU class vessels, then my first check would be done, lets say once per hour looking for all the vessels in orbiter. Then I would create variable that contains just the UMMU's outa that first check. Use this UMMU variable to find just the UMMU's on the planet. Then the last list of UMMU's on the planet can be checked every second to compare distance from the global position.Am I on the same page?The hardest part for me, is getting my brain trained to associate all these variables and functions to mechanical logic.It's difficult stuff but I am trying.Thanks for the tips... LOL, now all I gotta do is claw my way through writing that code..JB",
        "thread_id": 13018
    },
    {
        "@timestamp": "2023-09-14T07:12:47.962880768Z",
        "author": "Bj",
        "date": "2010-02-10T18:51:54+0000",
        "id": "3d10ffa5d4b931af744e476e34add2b0",
        "post_id": "post-205492",
        "text": "astrosammy said:1992, just got 18.Wow, you're younger than ISS!\n\ner um sorry typo, 1990:)No I am not 11... 19, thanks for accepting that I could be a young genius though. :lol:---------- Post added at 10:51 AM ---------- Previous post was at 10:51 AM ----------Tex said:I think that was actually a typo from Bj?\n\nah ha, Tex caught it :thumbup::cheers:",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.659534336Z",
        "author": "Urwumpe",
        "date": "2010-05-03T13:47:01+0100",
        "id": "fb910005e9fbe4e28fe01f7d84018a2a",
        "post_id": "post-220595",
        "text": "I think terra-forming is a bit too far off for something that should be fun.1. We currently can't even terraform our own planet.2. Even the optimistic plans take hundreds of years, and could fail.Base building on Mars alone could already mean more than enough missions, how many missions do you think we can fly in a meaningful time? if we can do 50 missions in 2010, it would already be impressive, I doubt we can play more than two missions per week if Mars is the goal.Don't plan too huge from the beginning, because otherwise the disappointment will come quickly. Also, terraforming would mean dozens of repeating missions, which is also not really big fun. Some variation should exist for the fun of it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.661103616Z",
        "author": "dgatsoulis",
        "date": "2010-02-13T21:32:00+0000",
        "id": "d8dcb07c3fa3d4b70031c8d8eed5fa4b",
        "post_id": "post-206234",
        "text": "Hi everyone,Every time i want to make a direct ascent from an Earth base to an orbiting station or satellite, i am using... \"experience-and-common-sense-MFD\", to \"eyeball\" an ascent that gets me from \"wheels up\" to final approach, within reasonable distance from my target. (less than 300km)But if i change any settings in my scenario (ship\/configuration\/load\/base\/etc..), i usually have to make at least two \"test-runs\", to get it right. (Sometimes i get lucky from the first try... sometimes NOT!)There has to be a better way than that!Has anyone figured out how to make a direct ascent to ANY orbiting station from ANY base?(within reasonable limitations of course: Target's orbit intersects or passes very close from the takeoff site and target is \"behind\" you when you take off.)So far, all i have found relative to this, is LaunchMFD.(Btw, great work guys!):thumbup:But it's only usefull for planets\/moons without atmosphere and for close to equator launches. Plus, most of the ships that i fly can't handle the extra Dv required for the approach described in the manual. (7. Direct ascent theory)Any help will be much appreciated:cheers:",
        "thread_id": 13072
    },
    {
        "@timestamp": "2023-09-14T07:12:48.09731072Z",
        "author": "Revolpathon",
        "date": "2010-02-10T22:53:01+0000",
        "id": "0c5bd7cb91c00e44cbadd7c3c0e9df4e",
        "post_id": "post-205604",
        "text": "that setup should be able to run orbiter very well indeed, or as i like to call it, it should be able to run orbiter flat out, install whatever graphics addon you can think off and run it on the highest settings and you still have enough FPS.my CPU is better (i7 920) but my vid card is a gtx 260, i have several graphics addons and ofcourse an HD screen and i run it full out, i got 6 gig of ram (which has 2 dissappearing gig's... still fixing that) with a cas timing starting with 7. also i run on w7 64 bit.when looking for a motherboard, if you decide to go for an asus motherboard get a low end one and not the fancy gamer boards (they are buggy...) if you want the fancy one don't get the asus version but the MSI version (they make good high end motherboards)also do some more research on your video card, the gtx 280 is already aged, you might find a better version for a better price and a newer model at that.always read review before deciding on a product, if your doubting between 2 products search for a review that puts those 2 products head to head.orbiter doesn't require a truly high end pc to run smooth. as i said before those specs are more than good enough for orbiter.on the power supply get a A brand name power supply (prefferably modular, it helps with cable management, also watch out that is has 2 pci connectors because the gtx 280 require's 2 power cable's from the PSU, also consider the size of your case the gtx 280 is MASSIVE make sure you can fit it inside your case or you'll be forced to wedge it between your harddisks or even cut out some of the hard disk holding tray.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.518143232Z",
        "author": "Notebook",
        "date": "2010-05-01T08:47:43+0100",
        "id": "2f5c44b65ee2f5e15f885471b84e1d90",
        "post_id": "post-220045",
        "text": "The c5 , British Motor Industry reached its peak when that hit the road.N.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:12:48.099689984Z",
        "author": "markl316",
        "date": "2010-02-11T15:46:14+0000",
        "id": "c44e1b1f0a03d649000c1d6abb39b94f",
        "post_id": "post-205620",
        "text": "RisingFury said:It's like building Ares V to put a 500 kg sat in LEO, so you might wanna do some research that saves you a lot of money.\n\nI will look into it, thanks for the advice. Do you think maybe a 9800 will be good?",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.098415104Z",
        "author": "jedidia",
        "date": "2010-02-11T01:04:05+0000",
        "id": "81942dd3e6372eb311d85d4ce4e50484",
        "post_id": "post-205612",
        "text": "So with a processor, you can disconnect the cooler that it comes with, and put on a new one?\n\nNo roblem there, only thing you have to make sure is that the new cooler is compatible to your motherboards socket (you don't want to drill any new wholes in there for fitting the screws :lol:). Probably best to first buy everything else, see how it performs and then get a better cooler if needed (I heard Intel delivers their chips with rather good coolers... AMD coolers are teh crap.)I thought you just more or less stuck everything into a plastic box and that was it\n\nMy plastic box is currently sporting three ventilators (two in, one out) and has options for two more...:pSo I probably would have blown stuff up and started a fire\n\nnah, your machine would just shut itself down every few minutes.How much does a good cooler for the processor and power supply run?\n\nI'm not very well informed about prices, since I'm buying all parts at the local second-hand store (this is bosnia, after all...). Most expensive will probably be the case itself, though that's depending on wheather you just want cool or cool AND quiet (my computer is easily as loud as my 10 years old microwave...)Do you need a cooler for the gtx 280?\n\nNo, graphics cards usually come with perfectly suitable coolers, and if your case allows for a good airflow, you shouldn't have any trouble.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571223296Z",
        "author": "Urwumpe",
        "date": "2013-11-19T19:46:29+0000",
        "id": "3e33fbdd83c93e90cb17c3eee264468d",
        "post_id": "post-220469",
        "text": "MattBaker said:Musk offers something. It's just not the magical fairy dust you like to see but a launch provider like Orbital or the ULA. Nothing new, nothing revolutionary.Until now at least. This might change.\n\nThe difference to ULA or Orbital is: SpaceX lacks persistence. Just look how many of their rocket models had been flying before the Falcon 9. And how many Falcon 9 launches happened before the Falcon 9 1.1 appeared.They quickly proceed to new rockets and never manage to gain experience on one rocket model to actually gain experience.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.1771776Z",
        "author": "garyw",
        "date": "2010-02-11T09:52:16+0000",
        "id": "39dec40b66a471d607a8a7ef1e9c5d31",
        "post_id": "post-205694",
        "text": "Notebook said:I don't get it, if the Earth is flat, why is the sunlight narrower at the top? Is the Sun conical?\n\nSeasons. You'll see the same with Orbitron and NASA orbital maps, the width of the \"beam\" of sunlight is the amount of sunlight in one day, obviously during winter it's a lot less.Have a look at something like orbitron. set the date for 22dec and see how narrow the cone is at the top then set the date for 22jun and see how wide it is.",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:12:48.157675008Z",
        "author": "martins",
        "date": "2010-02-11T00:49:27+0000",
        "id": "d9f0090e8ec77d666df581d60637613e",
        "post_id": "post-205658",
        "text": "Checking each vessel at every frame would indeed be a very bad idea, because it doesn't scale well with increasing vessel numbers (think massively parallel multiplayer environment). If each vessel checks every other vessel each frame, this introduces an operation of complexity O(n^2) (n=number of vessels).A slightly better method is to check only a limited number of vessels per frame. The disadvantage is that for a large number of vessels the checking period may become too large. For example, if you are checking for radio contact, then a period of 10-100 seconds may be sufficient. If you check 10 vessels per frame, and assuming a framerate of 100fps, this could accommodate up to 100,000 vessels. The complexity of this method is of order O(n).Better still would be to build a priority list with individual checking periods. For example, if a vessel is 20AU from your current position, it's a good bet that it won't be within radio range for the forseeable future, so the next check could be delayed for a long time. A vessel right on the detection edge should be rechecked much sooner.Hope this gives some ideas.",
        "thread_id": 13018
    },
    {
        "@timestamp": "2023-09-14T07:13:05.576868096Z",
        "author": "Urwumpe",
        "date": "2011-03-05T23:19:26+0000",
        "id": "d578a4ff78d0daf8671045fc153a8040",
        "post_id": "post-220137",
        "text": "Forget this idea quickly. A spacecraft is no aircraft, in which you can fill every volume with unpressurized fuel. Also payload or avionics bay are not optional. The payload bay give you the purpose, the avionics the ability. You also can't make them infinitely small or put them anywhere. The avionics for example must be installed in a way, that inertial navigation platform and star trackers or GPS can work together.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.1949632Z",
        "author": "Linguofreak",
        "date": "2010-02-11T19:10:26+0000",
        "id": "4a117bf57406d090a16bad01af30cb9e",
        "post_id": "post-205754",
        "text": "Artlav said:Only conceivable way to do this is to dump neutronium or something about that dense into Jupiter's core, ala 2010.Assuming neutronium could be self-stable (handwavium part), there is a good chance Jupiter will be compressed enough to start fusion inside.The effects would likely depend on the pressure achieved, or it might just collapse into few more meters of neutronium around what was dumped into it.Handwaving that away, we could control the brightness of the resulting star or siderial bomb with the amount of neutronium dumped. The effects of the transition is anyone's guess. With such control, it might be possible to tune it so as to make the moons habitable.\n\nWell, if you wanted to make the moons habitable, you'd have to choose the size of your neutronium lump carefully, and dump it in from well outside of their orbital plane. I also wonder if the insertion itself might not be much brighter than the planet would be after things had settled down...",
        "thread_id": 13027
    },
    {
        "@timestamp": "2023-09-14T07:12:48.55993088Z",
        "author": "Woo482",
        "date": "2012-10-04T23:16:20+0100",
        "id": "da30e632ecc0ca4d3addcec727a5f342",
        "post_id": "post-206057",
        "text": "I could probably manage to run the fort for a year or two, no promises on it not failing catastrophically though:p",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.626264576Z",
        "author": "dnt462",
        "date": "2010-05-12T16:54:58+0100",
        "id": "56827efd32d6a48cca457d7ed6c83269",
        "post_id": "post-220838",
        "text": "Don't think I've seen that word used as verb before(hohmann). But maybe I've just missed other times.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.558024192Z",
        "author": "Rtyh-12",
        "date": "2012-10-03T20:19:07+0100",
        "id": "ea9750974c9da2c2dc450c30d1f5bfd9",
        "post_id": "post-206037",
        "text": "I'd like to participate!",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.59479168Z",
        "author": "tgep",
        "date": "2008-06-22T22:04:58+0100",
        "id": "0007cafb4e9fb6f2e20a75d64de363f0",
        "post_id": "post-64334",
        "text": "Well done ! This add on also makes for even better cockpit interior screen caps too !",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.659359232Z",
        "author": "Bloodworth",
        "date": "2010-05-03T03:43:28+0100",
        "id": "9c598169b9e6056d17bdaddfc0233e41",
        "post_id": "post-220593",
        "text": "Sigh, just spent the better part of an hour composing a post here and lost it when my connection crapped out just as I hit \"post\".At any rate...Wow, by last night it looked like this idea was a misfire, but when i woke up today I find that it's lifted off and is rapidly reaching orbit:)As for timeframe:Personally, I honestly don't believe that a manned mission to mars will occur within the next 50 or even 75 years. Though I DO believe that it Will happen eventually. Think about it, we haven't even been able to get back to the moon in the last 35 years! Therefore, I propose that we set the mission date at 100 years from now. In that timeframe, I believe it would be possible for a lunar staging base (brighton beach) to have actually been built. This would also allow forslightlyhigher tech than is currently available.As for vessels:I like the idea of building our own vessel, but, in the end, how long do we want it to be till we actually LAUNCH the flight to mars? And remember, this is going to have to be an at least SEMI permanant base, therefore we are going to need more than one vessel. Furthermore, said mothership is also going to need to be able to land, and for a couple of reasons. 1) Ferrying all that cargo via small landers (such as the delta glider of XR-2) is going to require more fuel than the mother ship is likely going to carry spare. 2) Said mother ship is also going to be needed as a shelter for the crew at least until the first phase of base construction is completed, there simply isn't enough room on a DGIV for 10 to 16 people. The landers would likely be used for planetary exploration and science expeditions after landing and between crew rotations. Personally I vote for the arrow. If for nothing else, it's probably the coolest vessel in orbiter thus far and deserves to be in on this mission. If the mission goes into actually TERRAFORMING Mars, then i could see building a large (non landable) stack vehicle to transport equipment and supplies for such a large endeavor.Would It be possible to get a reskin (or set of) done of the arrow specifically for this mission?Personally, I wouldLOVEto use Orulex for this project, however, there are several issues with orulex which I think will probably prevent us from using it:1) No air in bases with orulex on (no permanently breathable areas).2) Unexplainable death for all ummu crews on the ground and in landed vessels.3) Unexplainable sudden ejection of all landed vessels into space at high velocity.4) Orbiting vessels and stations unable to maintain orbit, regardless of orbital altitude.These are just some ideas and just my 2 cents worth. This is a community project:)Not to mention that I don't have the skills to fly the interplanetary legs of the mission, but I am willing and able to fly a lander or be ground crew:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.17160064Z",
        "author": "Arrowstar",
        "date": "2010-02-11T08:10:38+0000",
        "id": "f860674592c9d564c9a9d7fe6e803ecb",
        "post_id": "post-205675",
        "text": "Thanks, Dan!",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:12:48.640486144Z",
        "author": "Interceptor",
        "date": "2010-02-14T00:22:58+0000",
        "id": "8518859b5912d1c31ed5338a1ba6e09f",
        "post_id": "post-206215",
        "text": "Happy 18 B-day Kaito.:cheers:",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.627367424Z",
        "author": "lennartsmit",
        "date": "2010-05-13T13:12:46+0100",
        "id": "4c9f1da46a9c32873a3d96494e7cfb57",
        "post_id": "post-220849",
        "text": "I just have a problem with this MSS. If we aren't aerobraking because of the strength of the docking-ports, wouldn't the acceleration of the Earth-ejection also be enough to break the ship apart? Or have we got some Unobtainium bolts?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.178395392Z",
        "author": "tblaxland",
        "date": "2010-02-12T09:51:58+0000",
        "id": "881cf322dcaccbff5ccd3d270daf8cc7",
        "post_id": "post-205707",
        "text": "^ Good ideas.cjp said:Disadvantages of this approach are that cloud shadows will not be present\n\nVessels make shadows on the ground in Orbiter. Am I missing something?Other disadvantages include big hardware loads. I've never been able to use volumetric clouds in any flight sim software on my PC because it pretty much grinds to a halt.cjp said:Besides, how are you going to handle time acceleration, and non-present simulation dates?\n\nI wasn't thinking so much of a real-time effect (ie, showing historically accurate cloud formations), more something so you just have different clouds each time you start the sim.",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:12:48.580815872Z",
        "author": "jambooger",
        "date": "2010-02-13T04:45:38+0000",
        "id": "53f801b8ea8fcc24ebc6afe51cd1709e",
        "post_id": "post-206132",
        "text": "Curious,,,, In my Shuttle Fleet 4.2 when I go to several of the \"Shuttle in Orbit\" scenarios I find that I cannot close the Shuttles Bay Doors. When I type Cntl-Space the Bay door controls are not available. When I type the shortcut \"K\" I just hear a clanking noise but the doors do not close. Whats up?Thanks.",
        "thread_id": 13058
    },
    {
        "@timestamp": "2023-09-14T07:13:05.645205504Z",
        "author": "Izack",
        "date": "2010-06-05T05:59:27+0100",
        "id": "6007fbbfd450bcc68294cde8a1b0d3ef",
        "post_id": "post-220990",
        "text": "Okay, that sounds great.I've been experimenting with different weights for the NERVA2-based vessel, and I've noticed that we seem extremely limited mass-wise if we want to get to Mars in an acceptable timeframe. It looks like there will be some mission planning worthy of NASA itself down the road.Of course, I could be wrong. It could be that IMFD can get there in like two weeks with a thousand-ton payload and I'm just doing something terribly wrong (I plan and execute everything manually.) :shrug:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.545345792Z",
        "author": "Linguofreak",
        "date": "2010-02-15T18:21:52+0000",
        "id": "fb3eb0550f3e11763566676d2f9c5578",
        "post_id": "post-205947",
        "text": "Anybody know how to get big freshwater lakes during world gen?",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.63222912Z",
        "author": "Eagle",
        "date": "2010-02-13T18:32:36+0000",
        "id": "dd5361a809c2b1b156748df6985c3a4a",
        "post_id": "post-206198",
        "text": "An annotated(draw on it with paint) screenshot would help us diagnose the problem. Also go to the first post in the bloodline thread and look at the fortress maps and see if you can notice a difference.Code:\u2554\u2550\u25500+0\u2550\u2550\u2557\n\u2551\u03a9+++++\u03a9\u2551\n\u2551+++U+++\u2551\n\u2551+++\u2565+++\u2551\n\u2551+++\u263a+++\u2551\n\u2551\u03a9+++++\u03a9\u2551\n\u255a\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u255d\nThe dwarf and a human merchant discuss a new trade agreement",
        "thread_id": 13068
    },
    {
        "@timestamp": "2023-09-14T07:13:05.473540864Z",
        "author": "willy88",
        "date": "2010-05-01T04:55:15+0100",
        "id": "5748319fb8230f67b8821727745b532f",
        "post_id": "post-219930",
        "text": "Andy44 said:I think they should take random pictures of people on the street and stick them on the money. Every year when they print a new edition put a different random face on.\n\nThat is the best idea I've ever heard... about anything. :thumbup:",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:12:48.582155776Z",
        "author": "David413",
        "date": "2010-02-13T21:47:41+0000",
        "id": "327209c4d6309dfbfd6cd46e1379c537",
        "post_id": "post-206142",
        "text": "jambooger said:That was the answer.I never read that before.Ctrl and hold down X. That rolled the RMS arm in. Thank you very much garyw.\n\nThis is why the Hubble missions expansion pack hasn't been released yet. I just can't seem to find the desire to work on the manual for the package, as it seems more and more as if no one bothers to read the freakin' manuals I write. They take longer than anything else, and I wonder why I bother when I see this type of \"complaint\" about the fleet.",
        "thread_id": 13058
    },
    {
        "@timestamp": "2023-09-14T07:12:48.181899008Z",
        "author": "ChuckyZ28",
        "date": "2010-02-11T08:03:31+0000",
        "id": "e33ba5480e95938604d6d1a4b14a7f18",
        "post_id": "post-205711",
        "text": "It helps for the most part but I still get wierd drops in frame rates, Thank you though.",
        "thread_id": 13022
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561158144Z",
        "author": "Cras",
        "date": "2012-06-02T23:40:49+0100",
        "id": "e7cc5f6d7d2ee4e35738437c6f4236ef",
        "post_id": "post-220381",
        "text": "Hlynkacg said:Q: How do you handle an explosive device?A: Carefullly.It's less to do with the delicacy of the procedure itself and more to do with the fact that you're transporting large amounts of highly volatile substances. Refuelling in orbit may actually be safer in the sense that there is less chance of a stray spark or cigarette-butt blowing the whole pad to kingdom come and that a space-suited astronaut has little to fear from toxic fumes.\n\nT.Neo said:If you want space technology to mature, you will have to refuel in space sometime. Best to bite the bullet and make the effort to develop the technology rather than live in fear of the effort and never have the advantage of the final product.\n\nQuite right indeed. EVAs seemed to be quite the difficult task to master, but once it was, NASA was able to do some masterful things, such as built a space station, and walk on the moon. Refueling in space seems to be a very useful, if not vital knowledge to gain for future space flight, I just wonder how easy it will be to master.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.67551488Z",
        "author": "BenSisko",
        "date": "2010-02-14T20:23:34+0000",
        "id": "df8578ce568bd873a603dd4627b1b568",
        "post_id": "post-206245",
        "text": "Scanning a big document would be a drag. I'm looking for the settings for TORRA from the +R-Bar to final approach to docking.Thanks!:tiphat:",
        "thread_id": 13075
    },
    {
        "@timestamp": "2023-09-14T07:12:48.639560704Z",
        "author": "Quick_Nick",
        "date": "2010-02-13T19:29:58+0000",
        "id": "f706cdf7bde83432d3066232d11b6e1d",
        "post_id": "post-206209",
        "text": "You should ask for a GPS for your next birthday.;)",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569801216Z",
        "author": "Urwumpe",
        "date": "2013-11-19T17:08:35+0000",
        "id": "536efdd9c5e68e213aa839404adecfa1",
        "post_id": "post-220456",
        "text": "RGClark said:Musk gets.\n\nSomebody else pays.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.098739968Z",
        "author": "RisingFury",
        "date": "2010-02-11T01:32:17+0000",
        "id": "46c3bd7458d67caf8b304771431feb03",
        "post_id": "post-205614",
        "text": "Revolpathon said:from my knowledge there is already a 300 series out\n\nDrivers are not available on nvidia.com yet, nor is there any mention on Google. The best I can find right now is just speculation and some leaked specs...If you're building a computer for orbiter alone, then forget about the most powerful cards because they won't produce as much performance as their cost. But if you're serious about gaming in general, wait for the 300 series to come out. They're roumored to be far more powerful then anything we've seen before. You can imagine their price to be high, but the price of 200 series will drop... in either case, if you can wait, I suggest you do.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:12:47.964614144Z",
        "author": "jedimaster1214",
        "date": "2010-02-11T02:16:57+0000",
        "id": "fe583969a8f64acf73ee43b3d430cad8",
        "post_id": "post-205501",
        "text": "MikeB said:And I run it on a Mac.\n\nHow?",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.585613568Z",
        "author": "Loru",
        "date": "2011-09-13T22:12:22+0100",
        "id": "d2810f788a6b152f95d82006566b7375",
        "post_id": "post-220236",
        "text": "seriously - create a blog.If SSTO is such a good idea from engineering\/economic point of view why we haven't got one already?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.5571392Z",
        "author": "Quick_Nick",
        "date": "2012-07-15T07:01:34+0100",
        "id": "456a57f81d2947066e27df395b1d9edc",
        "post_id": "post-206031",
        "text": "Well, my fortress came to an end. I tried my hand at Adventure about four times and completely failed. I may try a couple more times, then go back to fortress mode. I don't think I can reclaim though, with goblins and trolls about. (and some period of time passing)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:47.988002048Z",
        "author": "george7378",
        "date": "2010-02-10T22:10:46+0000",
        "id": "bf5fa47674d2d82d3db177207491e8f0",
        "post_id": "post-205538",
        "text": "Thanks for the link! That's helped. I would also like the cameras on the tail and the one looking down the fuselage at the engine to be available, like in this Orbiter video:[ame=\"http:\/\/www.youtube.com\/watch?v=-ZjEtJNdGhI\"]YouTube- SpaceShipOne[\/ame]",
        "thread_id": 13005
    },
    {
        "@timestamp": "2023-09-14T07:13:05.623086336Z",
        "author": "Bj",
        "date": "2010-05-11T03:16:27+0100",
        "id": "3a228aaccdda62a33b3db745b00994ad",
        "post_id": "post-220808",
        "text": "Columbia42 said:I think contacting NASA is a great idea (anyone got their email:lol:)However if we want to do that I think we should build our Mars mission out of (semi) existing technology (otherwise why would NASA be interested?) To this end I propose something like the Mars DRA 5.0 plan I posted earlier. (I know it's somewhere around here. Urewumpe is right about the post count getting huge). I have already developed an Ares V rocket and I think Cymrych is working on some other vehicles from that document.\n\nThis is getting rather long, anyway you mean this posthttp:\/\/orbiter-forum.com\/showpost.php?p=168568&postcount=123Your right about using almost existing technology though, its just a matter of getting some modelers to work on it and any other necessary development. Until that happens... *(hint hint)* :tiphat:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.560057856Z",
        "author": "Quick_Nick",
        "date": "2012-10-05T02:28:04+0100",
        "id": "5ee2ea98db6a8f670435f78b2ebc1870",
        "post_id": "post-206058",
        "text": "Currently running a fort to refresh my 'skills' and judging how easily I can complete a year. (not too difficult)Let's please at least have a starting location that doesn't spell certain doom. :lol: (boiling temperatures, frozen tundra, no vegetation, evil biome, savagery, etc.)This practice fortress has gone well. Just two thieves so far. The first one was immediately beat to hell by a fisher dwarf, the next one glanced at the fort and then ran full-speed out of there.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816181248Z",
        "author": "Ghostrider",
        "date": "2010-04-26T16:08:48+0100",
        "id": "9f0a5b3b5c60d5f7d4b7660a0bdbb8b4",
        "post_id": "post-219347",
        "text": "Couldn't we just invoke the Shadow Proclamation?",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.011548416Z",
        "author": "Linguofreak",
        "date": "2010-02-11T21:02:07+0000",
        "id": "983c5a50f2c556c7efc4436eac5c1c70",
        "post_id": "post-205571",
        "text": "cjp said:Besides, 'u' and 'uw' are a politeness form, which I wouldn't use in this context. I see the German text does the same with 'Sie'. I guess the Babelfish makers wanted to be rater safe than sorry, in case someone sued them after using their software for business purposes.\n\nThe thing is, the use of \"you\" here is probably a quirk of American English. One could also say \"one\", and in translating what I wrote into German I'd use \"man\".'rug' and 'terug' both translate as 'back', but 'rug' really only means the part of your body, and 'terug' only the direction.\n\nIt did the same thing in German \"R\u00fcckseite\". Interestingly enough, though, it did not make the mistake one might have expected when it translated \"R\u00fcckseite\" back. \"Backside\" as one word in English is a euphemism for a certain body part.",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:12:48.593138176Z",
        "author": "computerex",
        "date": "2008-05-04T18:40:12+0100",
        "id": "cd2439ba92dd66c6703057a55dd9a0cb",
        "post_id": "post-64321",
        "text": "Pete, have you installed the vc++ 2008 runtime components? That may be the problem. Nice add-on v8li, maybe this will help you with your refresh bug:http:\/\/www.orbiterwiki.org\/wiki\/Storing_MFD_Instances",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:12:48.10057728Z",
        "author": "RisingFury",
        "date": "2010-02-11T18:35:04+0000",
        "id": "5b2cbe23a9f7ca8eb9e0d8e72577bb21",
        "post_id": "post-205626",
        "text": "jedidia said:Well, my dual 2.7 Ghz Athlon runs at 80 degrees celsius when IDLE. As soon as I give it something to do it's shut-down time. It kind of worked in switzerland, where I just had the case open and the room temperature was constant. But here, where room temperature is regulated by how much wood I throw into the stove, it's very tricky keeping the thing running (hmm, it's feeling a bit warm in here... **computer shuts down** oh hell, not again...), so I got a better case and clocked down the CPU until I find a better cooler (it's running at 2 Ghz currently).\n\nWell... that's abnormal.My AMD Athlon idles at 35\u00b0C and makes me worried if it goes over 45\u00b0C...My BIOS allows manual control over the fan speed. If yours does, spool it up. Also, clean the dust off thefan blades and from between the cooling ribs. Take a tooth pick or something.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:04.90339584Z",
        "author": "T.Neo",
        "date": "2010-04-30T10:46:44+0100",
        "id": "62af79700c74c3b9a831eada06064ebd",
        "post_id": "post-219486",
        "text": "The problem with any design that requires more than one engine to work, such as a tractor-cable configuration, is that if you have an engine fail the system doesn't work anymore. With all engines at the tail end of a long rigid fuselage, an engine out just means you move the gimbals and keep flying.\n\nThen you could either:A. Accept the fact that you are screwed (not desirable).B. Have more than two engines, so that if one fails others can take up the slack.C. Make the systems within the engines highly redundant as to prevent failure.All in all though I think the benefits outweigh the issues. Compare a dry mass in the order of 100 tons for Project Valkyrie to a mass of many hundreds of even thousands of tons in structure for other interplanetary spacecraft concepts.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:12:48.551763712Z",
        "author": "Tommy",
        "date": "2012-07-05T02:20:14+0100",
        "id": "5aeffd1f1c90447201e5106925e85377",
        "post_id": "post-206005",
        "text": "I find dfhack quite useful - only for the \"digv\" command. Is it really that hard to pretend that a miner could be told to dig out a vein, without having to micromanage him every step of the way?Showmood can be handy too - when you can't decipher what exactly that moody dwarf wants.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.4076288Z",
        "author": "Kaito",
        "date": "2010-02-12T12:20:27+0000",
        "id": "ee0fffeb5eb8e95f565461fc1d1a81d6",
        "post_id": "post-205864",
        "text": "garyw said:That orbit isn't in the same plane so I think you are going to have considerable issues.\n\nWhich one, the last one?I know that isn't in the right plane, but that is where LaunchMFD told me to go",
        "thread_id": 13036
    },
    {
        "@timestamp": "2023-09-14T07:13:05.3524032Z",
        "author": "eveningsky339",
        "date": "2010-04-28T03:34:45+0100",
        "id": "cf1db473c5bf1edce087a58fc1520d5e",
        "post_id": "post-219772",
        "text": "I also had extremely odd problems with Chinese characters popping up in a debug string when I ran Orbiter on XP. I really had no idea what it was, but it may very well have been a problem with the actual machine. What kind of computer are you using?",
        "thread_id": 14040
    },
    {
        "@timestamp": "2023-09-14T07:12:48.565120512Z",
        "author": "Quick_Nick",
        "date": "2015-12-06T22:06:05+0000",
        "id": "61842d05fbb4a046bd0c5c0011f28ab9",
        "post_id": "post-206101",
        "text": "Urwumpe said:The writing is cruel... and deadly.\n\nA dwarf wrote a book about him\/herself killing a well-known serial-killer dwarf in a pit. Neat.If any other dwarves go missing in the pits, I think you've got a suspect here.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.472015616Z",
        "author": "george7378",
        "date": "2010-02-12T18:28:18+0000",
        "id": "37f28fd384a5f6b3cba915d24ea59b39",
        "post_id": "post-205920",
        "text": "Hi all,I have the following addon:http:\/\/orbiter.mustard-fr.com\/addons\/nebulus.phpThere seems to be a problem - the mesh won't show up in some scenarios and whenever I load a scenario with anything docked to it, I get a CTD.It has just started today - I was using it yesterday.I have tried downloading it again, but no avail.There are no errors in the log file.What's wrong?",
        "thread_id": 13047
    },
    {
        "@timestamp": "2023-09-14T07:13:05.663283712Z",
        "author": "Bj",
        "date": "2010-05-04T14:04:56+0100",
        "id": "36b007f31aa0b54894333055d7525762",
        "post_id": "post-220630",
        "text": "Pablo49 said:We have to launch all those parts to Cook anyway (or would be just assume that was already done?) so why not make them into a functional stack like we have discussed before?\n\nI was assuming so as well. Really it doesn't take that long to launch a few payloads by Ares. It will only take a while if we make this station really huge.Artlav said:Just in case, here is a DLL for that engine:http:\/\/orbides.1gb.ru\/orbf\/nerva2_dll.zipComes with automatic thrust vectoring for compensating any load assymetry of docked vessels.Looks like a good choice for an engine to build the vessel on.\n\nPerfectAlright, Cook removed, Nerva added.So what about a list of modules needed for this station?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.656029952Z",
        "author": "Mogeley",
        "date": "2010-02-13T21:29:28+0000",
        "id": "942ce2f257a414a7c39aa20e56737f6e",
        "post_id": "post-206232",
        "text": "Does anyone know how to implement a target selection interface like the default MFD (orbit, map, align planes) target selection pop-ups? I don't see this in the Documentation. The one that uses a tree like system instead of the single text box.If it's in the documentation simply point me to the right page. I understand that I'd probably need to build a tree of object handles to do this.Thanks!",
        "thread_id": 13071
    },
    {
        "@timestamp": "2023-09-14T07:12:48.03010432Z",
        "author": "insanity",
        "date": "2010-02-16T04:26:39+0000",
        "id": "89c803a18278295d99b35b5e65282b7d",
        "post_id": "post-205598",
        "text": "Okay so, let's say we have the Arrow docked with Mir (you could also just move the arrow to mir's position and delete Mir so it doesn't look super silly). Mir is a good choice because of its low rinc to the moon.Starting in the arrow:Align your planes with the moon'sPlan a flight in IMFD or transX (if you need help with the planning, I can point you in the right direction with both tools).Fly it and deploy an autoland probe and bring the arrow to the surface.",
        "thread_id": 13014
    },
    {
        "@timestamp": "2023-09-14T07:13:04.784899584Z",
        "author": "statickid",
        "date": "2010-04-28T19:15:24+0100",
        "id": "fb06a921cbccdf8809f8b0846e64767d",
        "post_id": "post-219322",
        "text": "i just learned to land manually with my joystick lol :thumbup:",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:12:47.95704832Z",
        "author": "Logifech",
        "date": "2010-02-10T11:57:24+0000",
        "id": "3fd2f4d2601c0c86755ab06e67a18f19",
        "post_id": "post-205466",
        "text": "November 94",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:12:48.54727168Z",
        "author": "Artlav",
        "date": "2011-11-04T13:11:56+0000",
        "id": "bdccd1b3402cee6bf0941c4ecda6f06a",
        "post_id": "post-205964",
        "text": "Linguofreak said:An oil drilling crew on a lake accidentally drilled into a salt mine. Imagine their surprise when their whole derrick sinks into a lake that was only supposed to be 10 ft deep...\n\nOnly 9 out of 11 barges popped out.I wonder what the archaeologists in year 4096 would think about finding barges deep underground....",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.564622336Z",
        "author": "Cosmic Penguin",
        "date": "2012-08-08T15:39:58+0100",
        "id": "8e971d9b736e23fa9c30a6ea0a5ee3be",
        "post_id": "post-220422",
        "text": "RGClark said:Where are the configuration files and how do you execute the program?Bob Clark\n\nDownload the Velcro Rockets add-on and read the documentation.;)GPS",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:47.99383424Z",
        "author": "Arthur Dent",
        "date": "2010-02-11T13:41:47+0000",
        "id": "802886fb122fe2d04e96aebf46c01420",
        "post_id": "post-205545",
        "text": "Hi NotebookI recently ran into the same problem. I fixed it by creating an empty exhaust texture, I named it Noexhaust.dds (I took an existing exhaust texture, opened it in paint.net and erased all the content.)I gave my engine the exhaust texture Noexhaust.dds and I had the desired result.",
        "thread_id": 13006
    },
    {
        "@timestamp": "2023-09-14T07:12:48.551021056Z",
        "author": "APDAF",
        "date": "2012-07-02T11:34:33+0100",
        "id": "dca8bd202860de389196176ed3679ced",
        "post_id": "post-205998",
        "text": "I already knew the first five but thanks anyway.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5721856Z",
        "author": "Hlynkacg",
        "date": "2013-11-20T23:07:05+0000",
        "id": "6b54401d7b32db04dd0df49179919e78",
        "post_id": "post-220483",
        "text": "None of this explains why SpaceX is wrong for pursuing their aggressive R&D schedule if anything issues with obsolescence would seem to encourage it. Nor have you adequately explained why improvements should not be made if the opportunity presents itself.As I said before, from where I am sitting you appear to be arguing that the whole concept of iterative design is unsound.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.158175744Z",
        "author": "Buzz313th",
        "date": "2010-02-11T02:18:07+0000",
        "id": "5a11b03ab948672007d34a1939e5c258",
        "post_id": "post-205661",
        "text": "Thanks Martin...For some reason I thought you were located in England, not Jamaica.Have a good eve.JB",
        "thread_id": 13018
    },
    {
        "@timestamp": "2023-09-14T07:12:47.928944128Z",
        "author": "Chipstone306",
        "date": "2007-10-19T01:34:29+0100",
        "id": "08c9a6ea4c46067933e045ad7349e9b5",
        "post_id": "post-8121",
        "text": "links for orbiterHere are two more that might work give them a tryhelp them search for little green men!http:\/\/setiathome.ssl.berkeley.edu\/Radio frequencies for space objectshttp:\/\/www.zarya.info\/Frequencies\/FrequenciesISS.php",
        "thread_id": 13
    },
    {
        "@timestamp": "2023-09-14T07:13:05.668586752Z",
        "author": "Izack",
        "date": "2010-05-05T16:31:49+0100",
        "id": "c8a576491c20c8089840d151d24801e9",
        "post_id": "post-220678",
        "text": "Arrowstar has a point...Why just do the reskinning for the XR\/DGs and then start construction right away? As we build we can plan the actual flight. Also, just browsing through Orbithangar I've found that we already have enough stuff for a pretty interesting Mars mission.As for texturing, Orbiter uses DDS format for its vessels, right? I'm sure there's a GIMP plugin for that, if it can't do it already. I'll seeThe Darian calendar sounds good. Nergal...not so much.Now to bring up a little idea...I've been looking around this site for a while now, and I keep finding these old threads about a multiplayer aspect of Orbiter. If anyone remembers how to do this, is it possible to set up a dedicated realtime server? This is probablywaytoo ambitious looking at what's being said now, and perhaps also impractical for a lot of people here.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.563284736Z",
        "author": "Quick_Nick",
        "date": "2014-08-02T05:03:31+0100",
        "id": "d52a21881da5e2ceafae37d8981a4351",
        "post_id": "post-206086",
        "text": "Tarn got a decent 'new-release bonus'.:)July: $15273.52June: $4938.74May: $3705.91April: $6428.15March: $3606.70\n\n",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:47.934827264Z",
        "author": "n0mad23",
        "date": "2008-08-24T08:32:17+0100",
        "id": "25b2aad7804b7305a17e4a7fc8913019",
        "post_id": "post-64251",
        "text": "Looking good!I was curious about the scale, but the docking ports revealed the answer. Standard 1 m ports? This makes it a nice sized platform; not too big, and not too small! The inflatable platform is really attractive, both in function and form.Really glad to see you haven't given up the project.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660640256Z",
        "author": "supersonic",
        "date": "2010-05-04T00:49:59+0100",
        "id": "b173c70da79f5d6dc9a2d86ba2ca61a2",
        "post_id": "post-220606",
        "text": "I know I would like to see an Arrow, as a mother ship, DGIVs and XR2s as landers and XR5s as cargo freighter.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.022076416Z",
        "author": "Notebook",
        "date": "2010-02-10T19:44:44+0000",
        "id": "7ba3c07a07c386874482f0db64703efa",
        "post_id": "post-205574",
        "text": "Sorry, I got a post from:\u0423\u0432\u0430\u0436\u0430\u0435\u043c\u044b\u0435 \u0433\u043e\u0441\u043f\u043e\u0434\u0430!\u041f\u0443\u0441\u043a \u0420\u041a\u041d \u041f\u0440\u043e\u0442\u043e\u043d-\u041c - \u0411\u0440\u0438\u0437-\u041c \u0441 \u041a\u0410 \u00abIntelSat-16\u00bb \u043f\u043b\u0430\u043d\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u043f\u0440\u043e\u0432\u0435\u0441\u0442\u0438 \u0441 \u043a\u043e\u0441\u043c\u043e\u0434\u0440\u043e\u043c\u0430 \u0411\u0430\u0439\u043a\u043e\u043d\u0443\u0440 12.02.2010 \u0432 00 \u0447\u0430\u0441. 39 \u043c\u0438\u043d. 40 \u0441\u0435\u043a. UTC (12.02.2010 03\u0447\u0430\u0441. 39 \u043c\u0438\u043d. 40 \u0441\u0435\u043a. \u0437\u0438\u043c\u043d\u0435\u0433\u043e \u043c\u043e\u0441\u043a\u043e\u0432\u0441\u043a\u043e\u0433\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0438).\u0422\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044f \u0432 \u0440\u0435\u0430\u043b\u044c\u043d\u043e\u043c \u043c\u0430\u0441\u0448\u0442\u0430\u0431\u0435 \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u0431\u0443\u0434\u0435\u0442 \u043f\u0440\u043e\u0445\u043e\u0434\u0438\u0442\u044c \u043f\u043e \u0430\u0434\u0440\u0435\u0441\u0443http:\/\/coopi.khrunichev.ru\/main.php?id=201\u0418\u043c\u044f:\u041f\u0430\u0440\u043e\u043b\u044c:\u0412\u043b\u0430\u0434\u0435\u043b\u044c\u0446\u044b \u043f\u043e\u0440\u0442\u0430\u0442\u0438\u0432\u043d\u044b\u0445 \u0443\u0441\u0442\u0440\u043e\u0439\u0441\u0442\u0432 (PDA) \u043c\u043e\u0433\u0443\u0442 \u0441\u043b\u0435\u0434\u0438\u0442\u044c \u0432 \u0442\u0435\u0441\u0442\u043e\u0432\u043e\u043c \u0440\u0435\u0436\u0438\u043c\u0435 \u0437\u0430 \u0437\u0430\u043f\u0443\u0441\u043a\u043e\u043c \u043d\u0430http:\/\/www.space-center.ru\u041d\u0430\u0447\u0430\u043b\u043e \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u0438 \u0437\u0430 30 \u043c\u0438\u043d\u0443\u0442 \u0434\u043e \u0441\u0442\u0430\u0440\u0442\u0430.\u0421 \u0443\u0432\u0430\u0436\u0435\u043d\u0438\u0435\u043c,[email\u00a0protected].\n\nand got carried away.N.",
        "thread_id": 13010
    },
    {
        "@timestamp": "2023-09-14T07:12:47.95656448Z",
        "author": "Ghostrider",
        "date": "2010-02-10T10:21:15+0000",
        "id": "b1bb00a59bdfe3485de7deac63dbf669",
        "post_id": "post-205464",
        "text": "tblaxland said:Now, thanks to your bit of nostalgia, I need to go dive into my late '80s rock albums...:p\n\nWill that make you a Holy Diver? :lol:",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56158848Z",
        "author": "Notebook",
        "date": "2012-06-04T08:09:13+0100",
        "id": "0f44c35b88e7b2384c042285c3a1ac1c",
        "post_id": "post-220389",
        "text": "From RGClark #313 above.The scientists and engineers who have studied cannon launch and railgun launch are confident propellant and small size satellites can be launched safely using them\n\nDon't forget the slingatron:http:\/\/www.slingatron.com\/spacelaunch.htmThough it may make you dizzy at launch...N.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.149119488Z",
        "author": "chameleon",
        "date": "2010-02-14T12:31:42+0000",
        "id": "fcf8710b2fb9e7cbce3e2b2b2c7dce39",
        "post_id": "post-205654",
        "text": "Guys, i have a trouble:probe:white plate with craters, but without a texture is around of base...WHY?",
        "thread_id": 13017
    },
    {
        "@timestamp": "2023-09-14T07:12:47.987465728Z",
        "author": "Andy44",
        "date": "2010-02-10T18:56:59+0000",
        "id": "1910f6a2c556df4fffe4c90b988989d7",
        "post_id": "post-205536",
        "text": "I used Cam Control to move the view so I could see out the window.",
        "thread_id": 13005
    },
    {
        "@timestamp": "2023-09-14T07:13:05.584233728Z",
        "author": "Urwumpe",
        "date": "2011-08-16T20:15:28+0100",
        "id": "49e5850280cac2a6f0f9bfab0625c484",
        "post_id": "post-220218",
        "text": "RGClark said:BTW, if you want to see a mathematical argument for this reduction in gravity drag due to lower Isp see:\n\nHow did my old professor teach me, there is no better way to deceive somebody than by mathematics... lets see...page 2, equation 1, already rocket equation done wrong. Ka-pow.[math]w \\cdot \\ln{\\frac{m_0}{m_1}} < w \\cdot \\ln{\\left ( 1 + \\frac{m_0}{m_1} \\right )}[\/math]Interestingly, this error doesn't really matter, because they investigate on the following pages something else than what you claim.Let me quote, because you obviously didn't even bother readingandunderstanding it.This implies that for a fixed propellant volume, not as much propellant can be carried as for a higher density propellant.Fixed propellant volume. of course this will automatically favor something with a higher energy density, as long as the gains in density exceed the loss of performance.But practically, propellant volume is rarely fixed during early design. Not even for those rockets that start with it as design constraint.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.564535296Z",
        "author": "Quick_Nick",
        "date": "2015-12-03T15:20:11+0000",
        "id": "dfb0322fd8bd3c7637435b817707f63d",
        "post_id": "post-206096",
        "text": "Urwumpe said:Because you constantly loose your games of Dragon Poker, unless it is blue moon and the tavern maid is wearing a yellow skirt? But its still fun.---------- Post added at 07:03 PM ---------- Previous post was at 05:34 PM ----------Download, unpack, test... first crash during world creation. Begins like the 40 version.EDIT: Setting the number of civilizations to low, fixes the freeze in \"place civilizations\".EDIT2: Next freeze in year 229\/250 ... there is a lot of work left.EDIT3: And crash after a few days in-game. I would say, it is still pretty buggy.\n\n\"With the release come the bugs, and with the bugs come the fixes! I've corrected what is hopefully the cause of all the world generation freezes (an uninitialized poetry refrain index...), and I fixed a problem causing worlds not to reproduce correctly with the same seed. I also fixed the older bug causing constructions to crash when placed over tree tiles. There are still more crashes to check, so I'm going to continue to work on 42.02 for a few more days, and then I'll put it up. Then I'll continue on with bug fixes.\" - Tarn's dev blog",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.639872768Z",
        "author": "insanity",
        "date": "2010-02-13T19:37:16+0000",
        "id": "68fff545bf9b91b6096f781688945292",
        "post_id": "post-206211",
        "text": "The real moral of the story is never take directional advice from a girl.Oh, and a map is important. Also, stick to routes you know.Oh, and happy birthday! Have a cigar.",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.615178496Z",
        "author": "cymrych",
        "date": "2010-05-07T23:12:26+0100",
        "id": "2ee65ef9f583faefd6c5ff82e62d29ba",
        "post_id": "post-220739",
        "text": "Linguofreak said:Then take a poll on who wants to personally fly different kinds of missions\n\nExcellent idea. Keeps it relatively democratic. I'll start this ball rolling with my response to such a poll:Want to Fly:- Assembly Missions- Crew transfer (to or from surface\/orbit\/mothership rendezvous)- On-orbit refueling (if we do so)- Cargo transferNot too keen on them, but able and willing to fly if needed:- Mars\/Earth transfer flights (either direction)Not really any interest in:-Mars Exploration\/Resource production set-up type missionsI can also assist with some of the calculations we will need to make in order to better assess our weight and fuel requirements, as per Urwumpe's suggestion. However, that depends primarily on the final selection of a prime ship and motive power, and the determination of this forum of minimal essential elements to accompany our digitized UMMU friends heading to Mars on said prime ship.Personally, I have few suggestions for or against any modules, etc, the forum wants to send to Mars. For me, the fun is in finding a solution for a particular challenge, whereas the components of the challenge are mere mathematical data from which to work (from my perspective only! I'm sure any real astronaut would say that it certainly does make a difference whether we have 2 hab mods or 4!)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.5551104Z",
        "author": "Codz",
        "date": "2012-07-08T09:13:23+0100",
        "id": "fdc335b8b7bdf2bf01177e6648aac414",
        "post_id": "post-206017",
        "text": "This certainly is better than Minecraft when you get the hang of it. If you do try it, I'd recommend a newer tile set to make it a bit easier to understand what everything is. The interface is probably the hardest thing to get used to for me though. You just have to spend some time learning where everything is and what everything does. If you read up on the tutorial that Rtyh-12 posted, it should make it easier to jump in.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:47.961381632Z",
        "author": "astrosammy",
        "date": "2010-02-10T17:29:40+0000",
        "id": "77499b4fc765045c8f43b4695a58677a",
        "post_id": "post-205485",
        "text": "1992, just got 18.Bj said:Funny, I thought you where the 19-25 type:p'99 for me\n\nWow, you're younger than ISS!",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823589632Z",
        "author": "T.Neo",
        "date": "2010-04-29T11:35:07+0100",
        "id": "aaa201ca8148056836b6938cc9e1dfd4",
        "post_id": "post-219420",
        "text": "Their goal: self-preservation by an \"alien\" species. I could imagine female alien could become rather popular:cheers:\n\nYou would be more likely to self-preserve with a tulip. That doesn't rule out other, uh, activities with aliens though, but I'll swiftly avoid that topic as not to infringe on forum rules. :shifty:I think the problem is that our civilization all of them would be destroyed almost instantly simply by their arrival.\n\nRegardless, your society, your views, your civilization are irrevocably altered simply by the act of contact.Most importantly, anything you might have developed, independent of the visitors is now forever lost.\n\nThe difference between first contact between pacific islanders and first contact between humans and extraterrestrial sophonts is that what we have \"developed independant of the visitors\" amounts to quite a bit. I wouldn't be surprised, for example, if a good deal of our industry or technology is present in their society, in some form.The movie District 9 was based on a related scenario.\n\nI think it was more that the Prawns didn't have much of a culture to begin with, or at least we don't see any of it.What about the age of enlightenment, human rights, democracy, wealth, technological and scientific progress?\n\nEuropean civilisation is the precursor to the planetary civilisation we have now. Erase that from history, and you've got very little... small nomadic or semi-agricultural groups, perhaps empires like the Aztec or Inca. Until China crosses the Pacific and colonises the Americas, or crosses Russia and the Indian ocean to colonise Africa and Europe...Almost everybody here likes to watch a Shuttle launch at the Cape, be it on site or live in front of TV and computer screens. Each time we enjoy it, we actually do so at the back of American Indians and another groups of humans who have lost something in their history...\n\nInjustices in the process of first contact and colonisation were not nessescary for these things to appear. That is a bit of a pity, I think it would have been far more advantageous if it had been gone about without the racism and patriarchal ideals.That's a good point, and a look at any American Indian reservation is a good example.\n\nBecause aliens will put us in reservations?:p",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.56358656Z",
        "author": "Quick_Nick",
        "date": "2014-08-27T03:24:28+0100",
        "id": "17e4a5ab0a1db8f840277216d1d2b77d",
        "post_id": "post-206088",
        "text": "New songs incoming! If you use SoundSense, you know his music. Finally some more variety. As the page says, there are more to come, including biome\/region-specific songs.https:\/\/soundcloud.com\/simonswerwer\/sets\/dwarf-fortress-soundtrack-2014And of course, Dwarf Fortress has been constantly updated by Tarn since the initial DF2014 release. I don't know how it's looking yet, but it should be a lot more stable than the July release. PeridexisErrant keeps the Starter Pack updated here:http:\/\/www.bay12forums.com\/smf\/index.php?topic=126076",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.165698304Z",
        "author": "Lunar Pilot",
        "date": "2008-05-04T09:39:28+0100",
        "id": "d3618dafb22f61db5e990916e4941539",
        "post_id": "post-64282",
        "text": "I don't knowI don't know, you could have, I've looked all over Google and I can't find anything.",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:13:05.07924608Z",
        "author": "tblaxland",
        "date": "2010-07-12T07:50:00+0100",
        "id": "5bf7a8285818e215f4b41eb7c764a998",
        "post_id": "post-219518",
        "text": "Andy44 said:This was 2004; I wonder if this idea still lurks somewhere. I'm tempted to post it in the addon request forum.\n\nAwesome idea, but unfortunately NIAC was killed off about three years ago to pay for the Vision for Space Exploration (http:\/\/www.spaceref.com\/news\/viewsr.html?pid=24698) cutting of a significant funding option. Good luck to them though if the team is still kicking around somewhere.I saw an exhibition on the weekend at the National Maritime Museum: Portraits of a Shipping Company by David Moore. There are no good images online unfortunately but the exhibition contained some great images. The contrast of the big red container ships to the deep ocean blue was beautiful.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:47.994073088Z",
        "author": "Notebook",
        "date": "2010-02-11T13:54:47+0000",
        "id": "9f181c95b3eb0d9289a0d526ed92b878",
        "post_id": "post-205546",
        "text": "Thanks Dent, Arthur_Dent...Put the particle streams on hold for the momentThe basic problem is trying to get two different engine textures in the same SC3 mesh\/.ini file.I wanted the two main engine exhausts, and the two gas-generator exhausts, and I don't think SC3 will allow this?.Also playing with Vinka's Multistage, and was considering making the gas-generators as BOOSTERS in multistage. That would allow the use of two different exhaust textures on the same vessel.Thanks for the suggestion, I'll give that a go.N.Had a go at changing the exhaust.dds for MAIN_TEX in the SC3 .ini file, looks like this:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/10021117-35-24BlueStreak_F2.jpgThats the limit of my artistic talent.Can't get PARTICLESTREAM to do what I'd like, and can't get two exhaust textures at the same time. I think its hard coded into SC3? Have to wait for .dll for that.I'll stop here for exhaust textures in SC3.N.",
        "thread_id": 13006
    },
    {
        "@timestamp": "2023-09-14T07:12:48.185909248Z",
        "author": "OrbitHangar",
        "date": "2010-02-11T11:03:07+0000",
        "id": "08bdfe4cb505206cad74cad2fda54918",
        "post_id": "post-205712",
        "text": "Author:daydreamerOrbiter Realtime Scenario Generator v1.2 Re-release(Bug-Fix + update)---------------------------------------------------------------------------------------My apollogies to the one or two people who downloaded this yesterday (10\/02) I made a rather large error and shouldnot have uploaded it. In the blind panic I quickly removed it and the original release.This release should work fine now.This is the full package so you do not need to download version 1.Summery:---------Generates a scenario with over 150 satellites with realtime elements.v1.1Adds Spot-2, Spot-4 and Spot-5 satellites.Adds Tail.txt to the Input folder, this is to include scenario entries that go after END_SHIPS.GPS custom module provides a function to engage prograde and rotate the mesh to the correct attitude at load time.(for full details see GPSIIR for OrbiterRTS.txt)v1.2Fixes a bug that caused an incorrect MJD when the the day of the month was less then 10 (sorry everyone)Adds EnvisatAdds Metop-ASuggested Addons:------------------Any of the multitude of ISS and HST addons availableTDRS for real-time scenarios by David413http:\/\/www.orbithangar.com\/download.php?ID=3855GOES by jgrillo2002http:\/\/www.orbithangar.com\/download.php?ID=215GPDS Eumetsat-Meteosat v0.1 by Voyager VIhttp:\/\/www.orbithangar.com\/download.php?ID=865Iridium Satellite by E1Peladohttp:\/\/www.orbithangar.com\/download.php?ID=534Carina total immersion by dagoOhttp:\/\/www.orbithangar.com\/download.php?ID=4240Satellite Spot-5 by Mustardhttp:\/\/www.orbithangar.com\/download.php?ID=3910Envisat by BrianJhttp:\/\/www.orbithangar.com\/download.php?ID=3465Satellite Metop v1.1 by papyrefhttp:\/\/www.orbithangar.com\/download.php?ID=3911DOWNLOAD",
        "thread_id": 13023
    },
    {
        "@timestamp": "2023-09-14T07:13:05.083888128Z",
        "author": "Unstung",
        "date": "2010-08-13T23:49:06+0100",
        "id": "97eabdb0c1e463e64ea8b3011b85b5bd",
        "post_id": "post-219544",
        "text": "Andy44 said:Shooting out of jetliner windows is always tough. You are confined, the wing or engine is often in the way, and of course the windows are scratchy and produce flare. But it's nice when you can capture the awesome view.\n\nJust get as close to the window as you can, with the camera's lens on the glass, and set the focus to infinity. Also use a lower f-stop. You can zoom in to get rid of the wing, around 100mm will do the trick.http:\/\/unstung.deviantart.com\/art\/Freezing-the-Rain-174573365http:\/\/unstung.deviantart.com\/art\/Lucky-Sky-174576857",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:48.016271872Z",
        "author": "Yoda",
        "date": "2008-05-04T15:59:50+0100",
        "id": "846aba137cecba1a31a95187a7da8805",
        "post_id": "post-64278",
        "text": "Any chnace of updating the other orbiters as well ?",
        "thread_id": 1301
    },
    {
        "@timestamp": "2023-09-14T07:12:48.193902592Z",
        "author": "T.Neo",
        "date": "2010-02-11T18:41:05+0000",
        "id": "026767627a3ef06f53eb6a82790c61e6",
        "post_id": "post-205748",
        "text": "Allowing handwavium, would it be possible to compress Jupiter enough so that hydrogen fusion starts within it?If so, what would the effects be? A tiny, dim red dwarf? A bright and extremely short lived star? A very big hydrogen bomb? A hot, puffed out planet?And what would the effects on the moons of Jupiter be? It would depend on the effects to Jupiter of course, but how would they react? Sublime away into space? Gain a short-lived atmosphere? Get blown to pieces?And what would the effects on Earth and the other planets in the system? Would it light up the night sky? Could it change temperatures significantly?I know this might be a stupid question, and quite frankly it is, but this is something I've always wondered about since seeing 2010*.:cheers:*:lol:",
        "thread_id": 13027
    },
    {
        "@timestamp": "2023-09-14T07:13:05.16984576Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-27T19:13:30+0100",
        "id": "7dffa7721c95f0b21854690819e20787",
        "post_id": "post-219695",
        "text": "SiberianTiger said:Probably, it IS a camera? Can you post an image highlighting the part that confuses you?\n\nI was wondering about that too.See the white coloured protrusion in the top-left of Progress in this photo.Click here for hi-res version.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:12:48.641224448Z",
        "author": "ThatGuy",
        "date": "2010-02-14T02:59:18+0000",
        "id": "213d256858611123af6f8c6b529e045d",
        "post_id": "post-206219",
        "text": "Ouch. I've had that kind of luck before. Not fun.Anyway, :happybday: Three more years till (legal) beers!",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:12:48.64580608Z",
        "author": "YL3GDY",
        "date": "2008-05-04T18:41:09+0100",
        "id": "35a6bb8f2ae2e2672a30e383b89a23f3",
        "post_id": "post-64336",
        "text": "Hi all,Some time ago I've tried to reentry on DGIV without autopilot turned on. Then I discovered a strange fact - in upper atmosphere aerodynamic forces attempt to increase pitch, but after some moment - to decrease pitch.What is physical explanation of this fact?",
        "thread_id": 1307
    },
    {
        "@timestamp": "2023-09-14T07:13:05.525863936Z",
        "author": "N_Molson",
        "date": "2010-04-30T20:12:53+0100",
        "id": "9a40c168ef809425e15a34b3d1c01179",
        "post_id": "post-220052",
        "text": "Ok, while trying to replay the STS-131 mission I made some calculation errors on my launch azimuth. With a 1.3 DEG RInc with the ISS, I burned a lot more fuel that I should have. The date in the scenario is May 1st (yeah, STS-131 was really in late, so STS-132 has to be delayed anyway).Docking was a success, I used a super-low fuel consumption trajectory to get to the ISS (it took a whole week !). But now I've only2350 kgof propellant left, which is not enough for de-orbit. :embarrassed: Let's say there has been a fuel leak.I made calculations with theTsiolkovsky rocket equationand here are my conclusions : I need a strict minimum of3050 kgof propellant to lower my orbital speed (7691 m\/s) from the90 m\/sI need. And I'm not taking into account the amount of fuel that will be needed for RCS reentry manoeuvers (I would guess 300 kg to be safe).So what can I try (while staying realistic) ?There is a Progress docked to the station with325 kgof propellant left. I considered docking it to Atlantis (if it's possible to build with the on-board materials some kind of adapter). But that's just giving me6.5 m\/s(even worse, some fuel is lost because the Shuttle has to use the RCS to keep it's attitude during the thrust). I tried, my calculations were right, it doesn't work.STS-132 could be converted to a contingency mission. The 1st objective would be to bring the other crew back (which means, according to NASA, a 40 days delay to bring modifications to the orbiter (add seats, re-train the crew, adapt the life support system...).Could the Rassvet Module still be delivered, as a 2nd objective ?I doubt of it. Discovery would be put on a parking orbit (anyway it was it's last flight). The ISS-Shuttle assembly can, from what I read, provide life support to a crew of 12 for 80 days.STS-132 could, with the Rassvet module, bring a boosterthat could provide the needed Delta-V. But I didn't found the mass of the Rassvet. And I think there are no man-rated boosters available. Maybe some SRM like the STAR-48B ? It seems very dangerous to put a SRM in the Shuttle bay... And I doubt it's powerful enough (didn't made the calculations). Anyway the Shuttle docking port won't be available until STS-131 moves !A rocket (maybe AtlasV) could be launched to rendez-vous with STS-131 in orbit, bringing a restartable liquid-fueled booster.But still we need at least 40 days to plan & launch the mission. And this means delaying STS-132 (which is possible, I think). But can the STS-131 systems be shut down and powered again 40 days later ? Could the ISS solar panels bring enough power to the Shuttle to keep it \"alive\" while waiting the booster ? I think that a AtlasV or DeltaIV upper stage mated with a docking module would provide enough Delta-V (a Proton-DM would work too, but it seems much more expensive).So feel free to give your opinions:)",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:12:48.489202688Z",
        "author": "Urwumpe",
        "date": "2008-05-04T17:45:38+0100",
        "id": "abfc86c28c8aa768cd006dc7a7113517",
        "post_id": "post-64315",
        "text": "Looks correct, but when you use orbiters API, you can do that simpler by using VECTOR3...I don't know why you have such a complex if statement for correcting the range of the angle...Also the other statement is 180.0\/PI. So it is correct.",
        "thread_id": 1305
    },
    {
        "@timestamp": "2023-09-14T07:12:47.92185088Z",
        "author": "donatelo200",
        "date": "2010-07-01T04:41:30+0100",
        "id": "9d2659bbe736e5edbd40bb632a3a9d98",
        "post_id": "post-205432",
        "text": "I can't get it to work. As soon as it opens it closes.:shrug:",
        "thread_id": 12999
    },
    {
        "@timestamp": "2023-09-14T07:13:05.666802944Z",
        "author": "Bj",
        "date": "2010-05-05T04:42:07+0100",
        "id": "7695812428d826d6b9fe3743d2c51d98",
        "post_id": "post-220662",
        "text": "For ground;...For MSS\n\nNow the question becomes how to get everything from the (*) list to the deployed pieces other than restarting the scenario every time. Best thought that comes to mind is to use the list of vessels and convert them to UCGO packed vessels so that when they are dropped on the ground the UMMU can deploy them.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.54700288Z",
        "author": "Pyromaniac605",
        "date": "2011-11-03T20:12:41+0000",
        "id": "f59a7e20bd931c774b299f17c721c38e",
        "post_id": "post-205962",
        "text": "I found a good one now, but thanks for the help anyway guys.:cheers:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.383938304Z",
        "author": "Andy44",
        "date": "2010-02-12T03:01:58+0000",
        "id": "0e84db57311dd4850d23bc7ecee4cc22",
        "post_id": "post-205850",
        "text": "Well, right about now I would settle for something that repels snow in every direction for a ten-mile radius...a very largeLangston Fieldgenerator would do.",
        "thread_id": 13035
    },
    {
        "@timestamp": "2023-09-14T07:13:05.487732224Z",
        "author": "T.Neo",
        "date": "2010-04-30T21:17:26+0100",
        "id": "1d870754731fbb9bb9bc15aaf9042127",
        "post_id": "post-219993",
        "text": "Or your shuttle, a spacecraftat the Cape.Also, much more words in spaceflight actually come from geocentric astrology.\n\nIndeed, but such a system in astronomy works, although how it works can be seen as rather confusing.I agree that \"port and starboard\" are better than \"left and right\". But should we not be talking about plus or minus in the x vector? :lol:",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:12:48.55096064Z",
        "author": "Urwumpe",
        "date": "2012-07-02T07:01:00+0100",
        "id": "72d49ffda974e10e311c7efe13dbfac5",
        "post_id": "post-205997",
        "text": "APDAF said:Do you have any tips for a newbe?Thank you in advance.\n\n1. Relax.2. The wiki is cheating, but sometimes helpful.3. Booze and Food is what you need first, in that order.4. Establish a well ASAP, because injured dwarfs have to stay sober.5. Stay away from aquifers.6. Walls stop all invaders, furniture like doors, floodgates and bridges only the weak.7. Examine which resources you have available and specialize your castle. Produce what you can produce the best, and trade for the rest.8. Marksdwarfs are cowards, but effective cowards. (Especially if you make your hunters a militia of marksdwarfs)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.558742784Z",
        "author": "jedidia",
        "date": "2012-10-04T12:16:18+0100",
        "id": "73403138c7793c6447d220c90865d611",
        "post_id": "post-206044",
        "text": "I won't participate as an overseer (way too little expierience), but you can name a dwarf after me and then feed it to the fishes, if you like. Some sort of craftsdwarf would be nice.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.656368384Z",
        "author": "ar81",
        "date": "2010-06-20T19:51:51+0100",
        "id": "da80e858bf1fda1deb31c763ce78704e",
        "post_id": "post-221092",
        "text": "OFMM: Life support?I see that OFMM (Mission to Mars project) seems to be considering mostly power and operation of machines (machine centered approach, with humans being only a feedback component of the system), but I do not see life support.Humans ned food, water and air to live and they produce solid and wet waste that account a very important amount of mass during the period of the mission. Recycling is a key element. There are more and less efficient methods to process these substances.Photosynthesis is the most efficient method to absorb carbon dioxide, much more efficient than lithium or potassium based systems, for example.Risks in space are usually caused by leaks, fire and toxic spill. If you carry equipment that uses toxic substances, like lithium based systems, crew may die and mission would fail.It is clear to me that OFMM may need to consider life support and not just use a machine centered approach.Research on high performance of man-machine systems conducted by B. Lomov and V. Venda in Russia before 1980 suggests that a man centered approach is necessary for achieving high performance.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.60010624Z",
        "author": "Snake",
        "date": "2010-02-13T09:41:09+0000",
        "id": "410de51bf119710f0a29efe387290f58",
        "post_id": "post-206151",
        "text": "Just wanted to introduce and talk a little about myself before posting anything on other areas of the Forums.:)Hello, I'm from Brazil, I'm 19 years old and since I was 8 I know how to fly, managed to learn things alone from a copy of Flight Simulator 98 my father bought for himself.Nowadays I managed to fly RC planes for some time and came across Orbiter one year ago while surfing on the internet, and yeah, I lurked on these forums from way back there >_<.Since then I've became addicted to Space and Astronomy (not that I wasn't before:p), sometimes spending hours on Wikipedia reading articles about Astronomy.",
        "thread_id": 13060
    },
    {
        "@timestamp": "2023-09-14T07:12:48.561730816Z",
        "author": "Quick_Nick",
        "date": "2014-06-11T06:44:47+0100",
        "id": "1c5c40e8656f7761f6d8041b8d7ef80b",
        "post_id": "post-206072",
        "text": "After two years since the last release, Dwarf Fortress is about to be updated in early July.I'm more excited about this than anything at E3! :lol:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.562415104Z",
        "author": "RGClark",
        "date": "2012-06-05T15:53:01+0100",
        "id": "12238175fa358220b8478fb6f23ad5a2",
        "post_id": "post-220399",
        "text": "Urwumpe said:...EDIT: The actual transfer of 815 kg from one ATV to the ISS took 30 minutes according to ESA, but that isn't the full procedure. It involved pressurizing and depressurizing tank pairs, pumping nitrogen from tank bladder to storage tanks, etc. The fuel does not get in contact with any mechanical parts except valves.\n\nDo you have a link for the ATV refueling procedure?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.14869888Z",
        "author": "dansteph",
        "date": "2010-02-13T05:32:29+0000",
        "id": "5ae04a9b955a4139b6f9ffd8a357c09f",
        "post_id": "post-205652",
        "text": "amansfield,You must absolutely put the link to the required addons.Dan",
        "thread_id": 13017
    },
    {
        "@timestamp": "2023-09-14T07:12:48.600493568Z",
        "author": "insanity",
        "date": "2010-02-17T18:20:54+0000",
        "id": "5628b1f28048c99457806bea5b3b6324",
        "post_id": "post-206153",
        "text": "garyw said::welcome:My own love of flight sims started out with MS Flight sim 95 when it was reduced in price at the local shop. If only I'd know what that single game would lead to...:)\n\nFS 95 was my first flight sim, too. My dutch uncle, who is a pilot for KLM, came to visit us and taught me how to fly (until that point, I had no idea what was what). Good memories of Megis Field.Anyways, welcome to the forum Snake.",
        "thread_id": 13060
    },
    {
        "@timestamp": "2023-09-14T07:13:05.576131584Z",
        "author": "Urwumpe",
        "date": "2011-03-05T17:29:45+0000",
        "id": "de1fa3d83773073866583940a6e57da3",
        "post_id": "post-220129",
        "text": "T.Neo said:It is an orbital vehicle launched on Atlas, that only has orbital manuvering capability... or is there a critical research failure here on my part?\n\nI am also not sure how that could work.Even if you are calculating in favor of many aspects there: Fuel mass could grow by x8, while structural mass grows by x4, so mass ratio changes by 4\/12 = 1\/3. By the little technical data that is known by the X-37B, like that it uses Hydrazine mono-propellant as fuel, but nothing about its fuel capacity, it means it could just get 1.09 times the exhaust velocity of a hydrazine thruster (1800 m\/s) more. That is a lot, but not enough for SSTO.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.161547776Z",
        "author": "David413",
        "date": "2010-02-11T01:06:21+0000",
        "id": "49cf0fa322f864ca9e21bbfb43c8a565",
        "post_id": "post-205664",
        "text": "I'm fifty-three years old...I have a wife and two teenage children...There's a shuttle flight currently in progress...The mid-Atlantic states have been hammered by snow storms...and yet...The annual Sports Illustrated swimsuit edition arrived yesterday in my mailbox.Life is good...",
        "thread_id": 13019
    },
    {
        "@timestamp": "2023-09-14T07:12:47.956224Z",
        "author": "Ghostrider",
        "date": "2010-02-10T10:12:43+0000",
        "id": "7cafba804bf2a23ee6a6a4df08d4a526",
        "post_id": "post-205462",
        "text": "1969.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.619351808Z",
        "author": "supersonic",
        "date": "2010-05-10T01:19:31+0100",
        "id": "a6ee93a628d046021f4d6611425d3d22",
        "post_id": "post-220778",
        "text": "I need all the help I can get.:thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.232969728Z",
        "author": "Urwumpe",
        "date": "2008-05-04T09:12:22+0100",
        "id": "17139c5ca435d79eb0b17d6c37fd659d",
        "post_id": "post-64302",
        "text": "I think the limit was only the signal to noise, but no real hard limit - it just received signals, amplified them and re-emitted them. Also the amount of phone calls would have been pretty limited, as you only had 20 Minutes time before it went out of signal range because of its orbit.As Telstar failed already after a few days, it is hard to say how much in reality but:http:\/\/www.ssloral.com\/html\/pressreleases\/020710.htmlsays that it was able to transmit one television channel or 500 telephone channels.",
        "thread_id": 1303
    },
    {
        "@timestamp": "2023-09-14T07:12:48.166660096Z",
        "author": "Quick_Nick",
        "date": "2008-05-06T01:31:05+0100",
        "id": "29a1c1134724ea5449e5fbcc6d079b1d",
        "post_id": "post-64290",
        "text": "Trouble? Use that telescope and I'm thinking it wouldn't be too hard to see a giant sphere.",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:13:05.654649344Z",
        "author": "Urwumpe",
        "date": "2010-06-13T23:49:16+0100",
        "id": "4b45af92a7f90ba66041c40720923d30",
        "post_id": "post-221073",
        "text": "Why not? Am official maiden flight mission might still be glorious enough, that doesn't need to be secret.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.484342272Z",
        "author": "dansteph",
        "date": "2010-02-13T03:59:44+0000",
        "id": "2f63c1f2b5b870709d79c9472787c240",
        "post_id": "post-205934",
        "text": "Cargo Imho should not be used as tank but to refill your internal tank. Either automatically either manually.\"5mn check\" mean nothing and can lead to all sort of problems when you can accelerate time at 100'000x<1% could also lead to problem due to that, refill at <10%I may post consumption code helper but currently I'm really busy.Dan",
        "thread_id": 13049
    },
    {
        "@timestamp": "2023-09-14T07:12:48.170760704Z",
        "author": "Buzz313th",
        "date": "2010-02-11T03:22:47+0000",
        "id": "eae7e2de2fbb860f9a46d89945c0b93f",
        "post_id": "post-205668",
        "text": "Thanks Dan... This is very cool...JB",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:04.85417088Z",
        "author": "Zatnikitelman",
        "date": "2008-05-11T02:51:08+0100",
        "id": "f6f0ecc1d43c8f7a94fcbebd190d257b",
        "post_id": "post-65177",
        "text": "Because of the lack of tutorials for IMFD 5.1h, I need to ask how to set up a surface launch on Earth to the Moon using IMFD. Every time I try using it, I use the course -> target intercept program and it just keeps spinning my \"orbit\" (I don't know exactly what it is) around Earth! I've played with every variable and the same thing happens. I have specified the target as the moon, but don't know how to set the source. Does anyone even know how to set up a surface launch to the moon?Thanks,Zat",
        "thread_id": 1402
    },
    {
        "@timestamp": "2023-09-14T07:12:48.54500224Z",
        "author": "Shadow Addict",
        "date": "2010-02-13T00:55:51+0000",
        "id": "3b46ddec5aaf45c2cdcbd22ab94d42d6",
        "post_id": "post-205946",
        "text": "This is a topic to talk about DF, anything about it. Gogogo",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.171382016Z",
        "author": "Logifech",
        "date": "2010-02-11T06:11:27+0000",
        "id": "2da8984a40e457d39344a8e0ab89d417",
        "post_id": "post-205673",
        "text": "This is very Cool Thakns Dan",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:04.854807552Z",
        "author": "Zatnikitelman",
        "date": "2008-05-11T22:07:33+0100",
        "id": "54ac500dbf1fe583db60ae5a29cd5035",
        "post_id": "post-65181",
        "text": "Still doesn't work. When I'm in orbit, the best solution I can get is a 7 km\/s DV about 20 days from when I'm in orbit. It's completely unintuitive. The variables are either hidden or locked in somehow that is not apparrent.",
        "thread_id": 1402
    },
    {
        "@timestamp": "2023-09-14T07:12:48.650347008Z",
        "author": "Interceptor",
        "date": "2010-02-13T21:08:57+0000",
        "id": "54938e7ed35f0731c7b4a8697fb0a174",
        "post_id": "post-206221",
        "text": "Hi.I ,just started using TransX,and I can get to the moon just not over my base to land at. How do you do this? or do you use another MFD such as basesync to achieve this.Thanks:thumbup:",
        "thread_id": 13070
    },
    {
        "@timestamp": "2023-09-14T07:12:48.102630912Z",
        "author": "jimblah",
        "date": "2011-04-15T03:04:36+0100",
        "id": "840e20ee058766e8748604da1f346d92",
        "post_id": "post-205641",
        "text": "Building a new computerTwo days past the necropost warning, thought this was still relevant.Someone gave me a Dell Inspiron 2650 with 128 MB of Ram and 16 MB of video. I need something more. I'm selling my truck to build something better.Processorhttp:\/\/www.newegg.com\/Product\/Product.aspx?Item=N82E16819115070Intel Core i7-2600K Sandy Bridge 3.4GHz (3.8GHz Turbo Boost) 4 x 256KB L2 Cache 8MB L3 Cache LGA 1155 95W Quad-Core Desktop Processor BX80623I72600K$314.99Motherboardshttp:\/\/www.valleyseek.com\/asus-p8p6...b-lan\/store\/show_item\/108193\/?source=googlepsASUS P8P67-M PRO B3 Revision - motherboard - micro ATX - iP67 - LGA1155 Socket$142.00orhttp:\/\/www.centralcomputers.com\/commerce\/catalog\/product.jsp?product_id=78944Asus P8P67 WS Revolution P67 B3 Rev i7 i5 i3 LGA1155 DDR3 USB 3.0 PCIE ATX Motherboard$279.95Both Boards are Sli ready.Graphics Cardhttp:\/\/www.superbiiz.com\/detail.php...c753c5f9809329ec05429fe8bbe5ff0f3c174f502f950Asus nVidia GeForce GTX560 Ti 1GB DDR5 2DVI\/ Mini HDMI PCI-Express Video Card - ENGTX560 TI DCII\/2DI\/1GD5$244.99Crucial Memory8GB Kit (4GBx2), 240-pin DIMM, DDR3 PC3-10600 memory modulePart Number: CT2KIT51264BA1339* Module Size: 8GB Kit (4GBx2)* Package: 240-pin DIMM* Feature: DDR3 PC3-10600* Specs: DDR3 PC3-10600 \u2022 CL=9 \u2022 Unbuffered \u2022 NON-ECC \u2022 DDR3-1333 \u2022 1.5V \u2022 512Meg x 64$93.99P8P67-M PRO:$795.97P8P67 WS Revolution:$933.92",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.563933696Z",
        "author": "RGClark",
        "date": "2012-08-07T08:01:59+0100",
        "id": "6de0c9822fb35784c28a21cd64ab2415",
        "post_id": "post-220416",
        "text": "RGClark said:...Dr. John Schilling has produced a payload estimation program:Launch Vehicle Performance Calculator.http:\/\/www.silverbirdastronautics.com\/LVperform.htmlIt gives a range of likely values of the payload. I've found the midpoint of the range it specifies is a reasonably accurate estimate to the actual payload for known rockets.Input the vacuum values for the thrust in kilonewtons and Isp in seconds. The program takes into account the sea level loss. SpaceX gives the Merlin 1D vacuum thrust as 161,000 lbs and vacuum Isp as 311 s:FALCON 9 OVERVIEW.http:\/\/www.spacex.com\/falcon9.phpFor the 9 Merlins this is a thrust of 9*161,000*4.46 = 6,460 kN. Use the default altitude of 185 km and the Cape Canaveral launch site, and a 28.5 degree orbital inclination, to match the Cape's latitude.Input the dry mass of 13,000 kg and propellant mass of 375,000 kg. Then it gives an estimated 7,564 kg payload mass:Launch Vehicle: User-Defined Launch VehicleLaunch Site: Cape Canaveral \/ KSCDestination Orbit: 185 x 185 km, 28 degEstimated Payload: 7564 kg95% Confidence Interval: 3766 - 12191 kgThis may be enough to launch the Dragon capsule, depending on the mass of the Launch Abort System(LAS).Bob Clark\n\nAccording to this report from 2010, ESA was considering plans to use the Orion on the Ariane 5 to get a European manned spaceflight capability:French govt study backs Orion Ariane 5 launch.By Rob Coppingeron January 8, 2010 4:45 PMhttp:\/\/www.flightglobal.com\/blogs\/hyperbola\/2010\/01\/french.htmlThis would cost several billion dollars to man-rate the Ariane 5. I have to believe the solid rocket boosters, which can not be shut down when started, play a significant role in that high cost.However, the ESA has now given up on an indigenous manned spaceflight capability because of the estimated billion dollar cost to man-rate the full Ariane 5 system:WSJ: Europe Ends Independent Pursuit of Manned Space Travel.\"LE BOURGET, France\u2014Europe appears to have abandoned all hope ofindependently pursuing human space exploration, even as the region'spoliticians and aerospace industry leaders complain about shrinkingU.S. commitment to various space ventures.\"After years of sitting on the fence regarding a separate, pan-European manned space program, comments by senior government andindustry officials at the Paris Air Show here underscore that budgetpressures and other shifting priorities have effectively killed thatlongtime dream.\"http:\/\/www.orbiter-forum.com\/showthread.php?t=23006In contrast, the Ariane 5 core stage with an added, second Vulcain engine could serve as a SSTO to carry a manned capsule to orbit. JAXA was able to add a second cryogenic engine to their H-IIa rockets first stage, which is about the same size as that of the Ariane 5, for less than a $250 million dollar development cost:Rocketing to the future.http:\/\/www.gov-online.go.jp\/pdf\/hlj_ar\/vol_0027e\/05-07.pdfMitsubishi Heavy To Invest In Next-Generation Rocket.by Staff WritersTokyo, Japan (AFX) Jun 14, 2006http:\/\/www.spacedaily.com\/reports\/Mitsubishi_Heavy_To_Invest_In_Next_Generation_Rocket.htmlThe $250 million cost number I'm getting from the exchange rate from yen to dollars used in the second article. It is important to note about $50 million of this was used to widen the tanks, which wouldn't be needed in the Ariane 5 case. So we can estimate the development cost without widened tanks as less than $200 million. This is about the amount of the subsidy that the ESA gives to ArianeSpace every year. But this would be for a 4 year development, judging by the JAXA case, so would only be $50 million a year.In the calculations for this multi-Vulcain Ariane core stage, I used this page for the specifications on the Ariane:Space Launch Report: Ariane 5 Data Sheet.http:\/\/www.spacelaunchreport.com\/ariane5.html#configFor the Vulcain 2 specifications, I've seen different numbers in different sources, though close to each other. I'll use this source:Vulcain 2.http:\/\/www.astronautix.com\/engines\/vulcain2.htmI'll also use the earlier Ariane 5 \"G\" version that is lighter than the current \"E\" version to be lofted by two Vulcains without side boosters. According to the SpaceLaunchReport page it had a 170 mT gross mass for the core at a 158 mT propellant load, giving a 12 mT dry mass.According to the Astronautix page, Vulcain 2 has a 434 s vacuum Isp and 1350 kN vacuum thrust. So two will have a 2700 kN vacuum thrust. The Vulcain's mass is listed as 1,800 kg. So adding another will bring the stage dry mass to 13,800 kg.Now input this data into Schilling's calculator. Select again default residuals and select \"No\" for the \"Restartable Upper Stage?\" option. Select the Kourou launch site for this Ariane 5 core rocket. For the orbital inclination, I input 5.2 degrees. I gather Schilling uses this for Kourou's latitude since deviating from this decreases the payload. I chose also direct ascent for the trajectory.Then the result I got was 7,456 kg(!) to orbit:================================Mission Performance:Launch Vehicle: User-Defined Launch VehicleLaunch Site: Guiana Space Center (Kourou)Destination Orbit: 185 x 185 km, 5 degEstimated Payload: 7456 kg95% Confidence Interval: 4528 - 10898 kg================================Interestingly, the payload capability of the Falcon 9 v1.1 first stage and of this two-Vulcain Ariane 5 core stage would be about the same as SSTO's.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:47.94452992Z",
        "author": "unknown_orbiter",
        "date": "2010-02-10T02:00:00+0000",
        "id": "a952c96213374482dd0e7d2dd86089fa",
        "post_id": "post-205438",
        "text": "The movie is called Wall-E... and no add-on has been created of that ship.",
        "thread_id": 13000
    },
    {
        "@timestamp": "2023-09-14T07:12:48.54595968Z",
        "author": "Robsoie",
        "date": "2010-02-22T02:49:41+0000",
        "id": "abd825ea55e32097ef46e82451fab631",
        "post_id": "post-205952",
        "text": "Never ever settle your expedition very close to a zone that has lot of trees and bushes that is extremely close to a volcano opening if you don't have yet marksdwarves patrolling the volcano hole.I discovered why after a few fire imp noticing my dwarves busy chopping trees decided to start a forest fire.The first time i saw one, the forest fire takes the form of a quickly advancing big wall of fire.I can say that after, there were a very lot of jobs openings in my small dwarf external village (was trying to not settle underground for once):D",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.564350208Z",
        "author": "N_Molson",
        "date": "2012-08-08T14:20:34+0100",
        "id": "392ee2b8922174856b765743e5241f62",
        "post_id": "post-220420",
        "text": "Not at all. Basically, you just have to input the correct numbers in the configuration files. Just take any rocket that comes with the package and replace the numbers by your own, as a theoretical experiment.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.011128064Z",
        "author": "Saturn V",
        "date": "2010-02-11T17:55:28+0000",
        "id": "a84621e4168cc3a9e1038ff0ea32a8a5",
        "post_id": "post-205566",
        "text": "I have 2 daughters, so I already have more gibberish generators than I need.",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:12:48.54602624Z",
        "author": "Eagle",
        "date": "2010-02-22T16:20:39+0000",
        "id": "baec63fde85504af027adda37896f6cc",
        "post_id": "post-205953",
        "text": "Robsoie said:Never ever settle your expedition very close to a zone that has lot of trees and bushes that is extremely close to a volcano opening if you don't have yet marksdwarves patrolling the volcano hole.I discovered why after a few fire imp noticing my dwarves busy chopping trees decided to start a forest fire.The first time i saw one, the forest fire takes the form of a quickly advancing big wall of fire.I can say that after, there were a very lot of jobs openings in my small dwarf external village (was trying to not settle underground for once):D\n\nWalling off the magma vent is a good idea too. Its quite fun to get anUrist McWoodcutter has died from the heatas the first warning a fire imp has surfaced. Moats are faster and cheaper, but imps can throw fireballs over them, but the imps are much less likely to surface.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58634624Z",
        "author": "RGClark",
        "date": "2011-09-15T02:44:20+0100",
        "id": "c87d9288e777983de750a775d2c11cdf",
        "post_id": "post-220246",
        "text": "Urwumpe said:Rutan could also make a lead aircraft fly. This isn't really about the material. Also most sail planes are also made of composites today, because of weight constraints, but still, you have to differ there a lot HOW the material is used.\n\nThat's not the point. He focused on composites because of the weight savings. Note that for SpaceShipOne and SpaceShipTwo even the propellant tanks are composites.Here's a video of the assembly of SpaceShipTwo indicating the lightness of the structure by the handling of the technicians:Bob Clark---------- Post added at 01:44 AM ---------- Previous post was at 12:59 AM ----------Urwumpe said:...If you properly combine composite structures with metal structures, you save weight. But there is not much room for composites in rockets. Some interstages work great, but tank structures of composites alone are pretty impossible, cryogen temperatures neutralize all advantages of composites and make them much weaker as comparable metal tanks.\n\nNo. It is quite key to get the weight savings for composites that the tanks also be composites. This is important because the tanks typically take up the largest portion of the dry weight of the rocket, even more so than the engines.Andrews Space Delivers Composite Liquid Oxygen Tank to theAir Force Research Lab.http:\/\/www.andrews-space.com\/news.php?subsection=MzI0SUCCESSFUL QUALIFICATION OF FULL-SCALE,ALL-COMPOSITE CRYOGENIC LOX TANK OPENS THE WAYTO LOW-COST, RESPONSIVE LAUNCH-ON-DEMAND.http:\/\/www.smad.com\/42_inch_tank_pressrelease.pdfBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.011485696Z",
        "author": "cjp",
        "date": "2010-02-11T20:31:09+0000",
        "id": "2a79d7bd1db25b23f7845a7f1ecb3b31",
        "post_id": "post-205570",
        "text": "Linguofreak said:Orig -> DutchIk veronderstel het net zo goed voor het Duits of het Nederlands werkt. Schrijf iets in het Engels, dan neem het Babelfish door. Let' s ziet. En zelfs als het Engels uw moedertaal is, kunt u altijd in een andere taal en rug vertalen.\n\n:lol:More correct would be:Ik verondersteldathet net zo goed voor het Duits of het Nederlands werkt. Schrijf iets in het Engels,en haal hetdandoorBabelfish.Eens even kijken.En zelfs als het Engels uw moedertaal is, kunt u altijd in een andere taal enterug vertalen.Besides, 'u' and 'uw' are a politeness form, which I wouldn't use in this context. I see the German text does the same with 'Sie'. I guess the Babelfish makers wanted to be rater safe than sorry, in case someone sued them after using their software for business purposes.'rug' and 'terug' both translate as 'back', but 'rug' really only means the part of your body, and 'terug' only the direction.Time for some more Gibberish:RA Performal reviews and making with predetermined instituent ground projects of Agency management Council-type reviews Functional\/Staff Office of existing Functional advises as the Administrator in resource allocation, coordinating Agency functional leadership strategies cost, schedule, and liaison. Agency management to ensure that Agency's relate to science Council consists of the review process are detailed in NPD 7120.5.Council advisory group to the strator the NASA\/stakeholder-focused in terms of counsel serving issues of science goals and approvides Strategy (\"what, why, and selected issues of Agency management.In addition, long-term NASA uses a series of the external advocacy and widely communicating the annual assessment.NASA's strategic Enterprise definitiative Council is chaired by the council consists of counsel to attend serves as participates in assessment level is chaired by the interests, communicating program.Plan, for the internation, and decision to these standards, and group to address selected Executive Council serves as thereof, in terms of Agency management. Senior stakeholders and overseeing Agencywide interests, commitment, performance assessment, and Agency's highly criteria. Every NASA uses as the Chief Science against the stratory Directors, and the Administrator has establish the Agencywide science priorities.\n\n",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:12:48.55045632Z",
        "author": "APDAF",
        "date": "2012-06-29T15:39:28+0100",
        "id": "eb6a42335ef20d0839b6e9433057979f",
        "post_id": "post-205993",
        "text": "Drinking themselves to death?Oh wait there Dwarfs. Um? :embarrassed:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.404661504Z",
        "author": "zionn",
        "date": "2010-04-28T13:01:14+0100",
        "id": "a791a6e3f9ad19d516c005791f79b53e",
        "post_id": "post-219799",
        "text": "it comes at the most mars for less scenario's",
        "thread_id": 14045
    },
    {
        "@timestamp": "2023-09-14T07:12:48.257589248Z",
        "author": "jinglesassy",
        "date": "2010-02-11T22:49:02+0000",
        "id": "9926ad7e67932e1fd1e4d17efdb8c749",
        "post_id": "post-205775",
        "text": "Ark said:I keep a copy of the New York Times next to my toilet. It's cheaper than Angel Soft, and can hold just as much...well, you know.\n\n:rofl: :thumbup::10sign:",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:12:48.632752896Z",
        "author": "Eagle",
        "date": "2010-02-14T18:58:30+0000",
        "id": "9549ac429f20f03c8bdebed7f5ee9232",
        "post_id": "post-206203",
        "text": "Urwumpe said:I have just found raw adamantine in my 40d17 test fortress...despite not having searched for it. And that with a rather small fortress of 42 dwarves...\n\nPraise the miners! Deck your guys out in masterwork adamantite armor and weapons! Remember, losing is fun!The Dwarves delved too greedily and too deep. You know what they awoke in the darkness of Khazad-dum. Shadow and flame.",
        "thread_id": 13068
    },
    {
        "@timestamp": "2023-09-14T07:13:05.410476544Z",
        "author": "b-rad",
        "date": "2010-04-28T16:15:12+0100",
        "id": "3c6ab144811f6e0e0cf002a29c3833fe",
        "post_id": "post-219806",
        "text": "Thanks for your help.---------- Post added at 03:14 PM ---------- Previous post was at 03:13 PM ----------Thanks for the information.Urwumpe said:1. Has no public MPG anymore, was hosted on ILS for a while, but is now gone.2. The Titan does no longer fly and was never used for commercial launches. maybe you can find a NASA contributor report about the vibrations.3. Not available for public, need to email JAXA Space Transportation Services for that.4.&5. SpaceX:http:\/\/spacex.com\/falcon9.phpNote that the Falcon 5 is no longer in development, it got scrubbed for working on the Falcon 9.6. Only via Email to ISRO.\n\n---------- Post added at 03:15 PM ---------- Previous post was at 03:14 PM ----------Thanks for your help!Eagle said:For the current launchers I would just check out the manufacturer's website. At worst you'll have to send an email request.http:\/\/www.spacex.com\/Falcon9UsersGuide_2009.pdfhttp:\/\/www.spacex.com\/Falcon1UsersGuide.pdf\n\n",
        "thread_id": 14046
    },
    {
        "@timestamp": "2023-09-14T07:12:48.558596864Z",
        "author": "Urwumpe",
        "date": "2012-10-04T08:03:00+0100",
        "id": "a826e0e28408fa61ce8f68d77f19cd0a",
        "post_id": "post-206042",
        "text": "Izack said:But then again, someonelike Urwumpemay set us up with a god-tier defense, and the place could drag on past the point of even incompetent rulers or uncontrollable Dwarven Stupidity\u2122 being able to fell us for many years (unlikely.) :hmm:\n\nWhile my defense works are really a piece of art:cheers:and as far as I can tell in my current fortress, extremely devastating even when all goes wrong, I recommend my latest insight: A properly set up training program and a carefully balanced army is much more important than all walls, traps and guard dogs.On Tuesday, the realization \"Oh my Vraccas, I have no time for closing the gates\" turned quickly into a \"Oh, only two dead dwarfs and not even the single human maceman made it home.\"33 dwarfs with good steel equipment are really great, despite only ten of them actually being competent. But need a lot of time to be trained and training injuries can still happen. Luckily nobody dies of infection now, that I have lots of soap and good medical dwarfs.The changes in stone management make my current fortress design pretty suboptimal, I currently need to find out a better strategy to build good defenses quickly, because I am always running low on stone blocks. I am still unhappy there, the current fortress needed much too long before it can really harm invaders.When I have my new PC, I can sure also find some time for such a fortress project. We should still try using a smaller map, I need to run small maps because big maps are too much for my memory. I am pretty sure, others also can't run the bigger maps easily.---------- Post added at 09:03 AM ---------- Previous post was at 09:00 AM ----------Rtyh-12 said:Similarly, I think having extreme protection is boring. I mean, you can simply put a wall in front of your door and live off plump helmets the rest of your life, right?;)\n\nIf you have no interest in wood or fish (or a cave) or no interest in trade. Also it is pretty hard to have animal pens underground.A good defense forms the base for the offense, but then, no single defense is worth its money, if you don't have at least Marksdwarfs to give the enemies something to eat.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:47.730845696Z",
        "author": "Tschachim",
        "date": "2010-02-10T14:58:41+0000",
        "id": "994b9fa117a4144476047ca6dafecaac",
        "post_id": "post-205404",
        "text": "estar said:I been made aware that Sourceforge, where many of the Meadville Space Center files are hosted, instituted a restrictive policy for non-US downloads.\n\nThanks, I wasn't aware of this restriction, I disabled the restriction forProject Apollo - NASSP, too.CheersTschachim",
        "thread_id": 12994
    },
    {
        "@timestamp": "2023-09-14T07:13:05.503254016Z",
        "author": "Notebook",
        "date": "2010-04-30T10:20:30+0100",
        "id": "1928e92d261e92d6c31475f224ab0622",
        "post_id": "post-220014",
        "text": "Very impressive, especially the bottle-opener. Did I miss it, didn't see the trowel function being demonstrated?N.",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:12:48.651668992Z",
        "author": "Andy44",
        "date": "2010-04-05T01:18:02+0100",
        "id": "2d907417d8fc5651cc67fb89d86c832f",
        "post_id": "post-206229",
        "text": "TransX will tell you how to align your plane in 3-space, but it's up to you to make sure your base is in that plane when you get there.",
        "thread_id": 13070
    },
    {
        "@timestamp": "2023-09-14T07:12:47.955152384Z",
        "author": "jinglesassy",
        "date": "2010-02-10T05:52:13+0000",
        "id": "98b7505766a76a3dacc4e12b9600efe7",
        "post_id": "post-205457",
        "text": "1996",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63427328Z",
        "author": "Urwumpe",
        "date": "2010-05-02T20:51:41+0100",
        "id": "cd99efec445465dbb967fd12ee733769",
        "post_id": "post-220555",
        "text": "supersonic said:For a landing site how about near Valles Marineris.\n\nEither there or Cydonia nearby... but equatorial...polar landing is unrealistic for the first missions.Also, we could use existing Mars Climate model data and produce \"faked\" weather data, which only makes sense for us...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.952003328Z",
        "author": "insanity",
        "date": "2010-02-10T01:46:33+0000",
        "id": "89e192e1aa7cb34940399895e15d663d",
        "post_id": "post-205446",
        "text": "Pick a range and lets see how old the average member of the community is!",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:12:47.999235072Z",
        "author": "Tex",
        "date": "2010-02-10T16:02:38+0000",
        "id": "f34a9308eeb1441d31fdd43a4dcaec38",
        "post_id": "post-205547",
        "text": "http:\/\/www.click2houston.com\/entertainment\/22517656\/detail.htmlANCHORAGE, Alaska --The Discovery Channel says the captain of the \"Deadliest Catch\" fishing vessel Cornelia Marie has died.Capt. Phil Harris suffered what his family described as a massive stroke on Jan. 29 while the boat was in port at St. Paul Island, Alaska. The 53-year-old fisherman was flown to Anchorage for surgery.A Discovery spokesman says the Harris family contacted the network Tuesday evening with word of his death.{...}\n\nRIP Phil, you will be missed.",
        "thread_id": 13007
    },
    {
        "@timestamp": "2023-09-14T07:13:05.662231552Z",
        "author": "Bj",
        "date": "2010-05-04T05:28:27+0100",
        "id": "7445763f8e072ef94be8f9c9b4b5212c",
        "post_id": "post-220620",
        "text": "Pablo49 said:Could we use something like Vessel Stack to make the interplanetary stack\/MSS? Possibly use Nerva 2 for the engines. (I've never used Vessel Stack, so I'm unsure of it's abilities.) This would eliminate having a separate vessel moving MSS to Mars orbit.\n\nNever have used Vessel Stack to tell you the truth, but if we don't use the Cook as our engines, then we would need something like the Nerva.About the Arrow, I think it will have to have its hover thrusters \"overhauled\"\n\nI am guessing so, either that or we lug down all 40x cargo (what 4 at a time?) with an XR2\/DGIV. Or.... we develop some kind of heat shield platform similar to [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3732\"]UMmu reentry pack[\/nomedia] Only it will hold 40x cargo. I wonder how difficult it would be to 'parashoot' it in. :shrug:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.200091648Z",
        "author": "Interceptor",
        "date": "2010-02-11T20:56:12+0000",
        "id": "40281d4c8165d8cca5f787f873296b5b",
        "post_id": "post-205763",
        "text": "Thanks dgatsoulis,you always come thru,by the way how's the weather in Greece right now?:cheers:",
        "thread_id": 13029
    },
    {
        "@timestamp": "2023-09-14T07:12:48.194311936Z",
        "author": "Artlav",
        "date": "2010-02-11T18:52:56+0000",
        "id": "e854f1ae84c44035d9bcbabbb27749c6",
        "post_id": "post-205750",
        "text": "Only conceivable way to do this is to dump neutronium or something about that dense into Jupiter's core, ala 2010.Assuming neutronium could be self-stable (handwavium part), there is a good chance Jupiter will be compressed enough to start fusion inside.The effects would likely depend on the pressure achieved, or it might just collapse into few more meters of neutronium around what was dumped into it.Handwaving that away, we could control the brightness of the resulting star or siderial bomb with the amount of neutronium dumped. The effects of the transition is anyone's guess. With such control, it might be possible to tune it so as to make the moons habitable.The effect on Earth? A bright-ish star in the night sky, no weather changes unless you get it very hot. The Sun is much more massive, yet it only gives a little heat at Jupiter's distance, so Jupiter would be bright but cold.The effect on people will likely be like putting a solar mirrors over the cities to light them up at night - tempers would boil, but next generation will adapt.",
        "thread_id": 13027
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816553984Z",
        "author": "Ghostrider",
        "date": "2010-04-26T16:40:01+0100",
        "id": "f213c54adfd9157803f0cff0ff3485aa",
        "post_id": "post-219351",
        "text": "orb said:Why do people think that alien species are similar to Earth species.\n\nBecause it reduces the stress on the SFX, make-up and costume departments.vonneuman said:So it might be possible for an intelligent species to be similar to us.\n\nHm, actually per your reasoning they should beverydifferent then!:)Anyway, I'll take anything over those darn creepy things that look like weeping angel statues.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.548186368Z",
        "author": "Pyromaniac605",
        "date": "2011-11-05T06:47:22+0000",
        "id": "277ad896e302c5a70423d8ddb9b51c2e",
        "post_id": "post-205972",
        "text": "Izack said:Length of history before you begin. Short is five years, it can get as long as 1050 years or so. It adds a lot of time to world generation to have a long history.\n\nSo what does it change exactly? The expansion of the civilisations? Plant growth? Erosion?",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.097218048Z",
        "author": "garyw",
        "date": "2010-02-10T22:47:42+0000",
        "id": "c16eef3f66091d274cabb99d0c818c4c",
        "post_id": "post-205603",
        "text": "dbeachy1 said:EDIT:One more thing: you'll want to research and buy a decent power supply, too. Don't trust your new system to some el-cheapo power supply that comes bundled with a case.\n\nVery sage advice, I tend to build my machines and I had one machine giving me all sorts of problems when I used the DVD burner. Turns out that the machine wasn't getting enough power and crashing out. Upgrading the power supply did trick and made everything faster.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556145408Z",
        "author": "EnDSchultz",
        "date": "2012-01-03T22:42:07+0000",
        "id": "1951c26461fd73f2ec84ba684cdde4e5",
        "post_id": "post-220319",
        "text": "Wow, really? I just read this entire thread. Most of it, anyway (I went through all the pages!). It started early last year and you two are STILL at it? Interesting as it is, I have a nagging suspicion this is going in circles. Please, people, for your own sanity, call a stalemate and put this one to bed.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.605805056Z",
        "author": "TSPenguin",
        "date": "2010-02-13T12:50:15+0000",
        "id": "d291493feba7fd7534f9a7f0156b86cb",
        "post_id": "post-206160",
        "text": "I think this is highly interesting in combination with aLaunch Loopstyle system.This trajectory would reduce the complexity, or at least, the mass of supply ships to the moon. Adjusting the trajectory to arrive with the right inclination at the moon would quite cheap.",
        "thread_id": 13061
    },
    {
        "@timestamp": "2023-09-14T07:13:05.563211776Z",
        "author": "Hlynkacg",
        "date": "2012-07-19T09:52:50+0100",
        "id": "5e06b06e09dbc6336099d180cf73d970",
        "post_id": "post-220408",
        "text": "Your reply is an complete non-sequiter.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.582216448Z",
        "author": "jambooger",
        "date": "2010-02-13T22:26:10+0000",
        "id": "99eed6526bdcd2a73632a0117587317c",
        "post_id": "post-206143",
        "text": "David413 said:This is why the Hubble missions expansion pack hasn't been released yet. I just can't seem to find the desire to work on the manual for the package, as it seems more and more as if no one bothers to read the freakin' manuals I write. They take longer than anything else, and I wonder why I bother when I see this type of \"complaint\" about the fleet.\n\nDavid please dont feel that way. In my case Im new and have downloaded so many addons and Im trying to learn alot quickly. I have been overwhelmed with manuals to read. So I do miss some things. Your additions are Greatly appreciated.",
        "thread_id": 13058
    },
    {
        "@timestamp": "2023-09-14T07:12:48.627305728Z",
        "author": "Juanelm",
        "date": "2010-02-13T18:32:06+0000",
        "id": "216244dbd24cfc6d0412bbecdd666b98",
        "post_id": "post-206192",
        "text": "Ark said:How about just...letting users do whatever they feel like? This is Orbiter, not CS:S.\n\nHmm.. I think competitive game = rules = you cannot do whatever you feel likeA short question is how important is it to prevent cheating? If you're not having global high scores why put forth the effort. (mission generator itself would be an excellent addon to procure first before worrying about cheating)An easy way to manage this is to a) restrict modules on launch, and b) use a hash to ensure integrity of save files.\n\nI hadn't considered that. Thanks.I guess you could always change the name of a module to trick the system, but as long as its not too easy to cheat its ok.",
        "thread_id": 13067
    },
    {
        "@timestamp": "2023-09-14T07:12:48.592394496Z",
        "author": "V8Li",
        "date": "2008-05-04T17:42:57+0100",
        "id": "28888f80420dd611af04f698ad754c75",
        "post_id": "post-64317",
        "text": "Hi.\"HUDdataMFDallows the user to display available MFD data like the speed, ACC, VS, VACC, Altitude, gForce etc. on the screen, mainly during critical moments like landings, ascends, orbit insertions or reentries.\"Something like this was requested a while ago and it was a nice project to learn some basic C++ and Orbitersim SDK. It's my first addon for orbitersim but I don't think there was a way to print the data on the actual HUD.I use it mostly on critical moments since the rest of the time it just obstructs the view. By using it I get to enjoy the scenery while ascending and during reentries since I don't have to monitor the MFDs and I \"stay\" most of the time in the virtual cockpit.The HUDdataMFD is available at orbithangar.com: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3349\"]HUDdataMFD v1.2[\/ame]Enjoy!",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.572423168Z",
        "author": "Urwumpe",
        "date": "2013-11-21T09:14:13+0000",
        "id": "c82a08543f56b8c1bc9c3bb033266671",
        "post_id": "post-220486",
        "text": "Hlynkacg said:You on the other hand view F9 development as essentially complete and as such view any changes to the design or procedures as an unnecessary \"rocking of the boat\".\n\nWell, no. I rather have the classic NASA attitude towards prototypes: \"Lets fly it until it breaks, and then fly it a bit more.\" :lol:I don't see it as unecessary \"rocking of the boat\" as you claim, I simply think that you need to collect some amount of information before you can improve something. For a small software, one bug to fix can be enough. For a big software system, you apply hotfixes and gather bugs to improve in the next version, so you have the final tests and installation only once for them.For hardware, you collect improvements until the gains you expect by the improvements exceed the costs for changing the hardware and production lines.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:47.867275264Z",
        "author": "Jer95",
        "date": "2011-03-30T01:03:04+0100",
        "id": "2b375cc82c1590b822628c0176273c6a",
        "post_id": "post-205424",
        "text": ":thumbup: Thank you for putting one of my favorite satellites in Orbiter",
        "thread_id": 12998
    },
    {
        "@timestamp": "2023-09-14T07:12:48.17188864Z",
        "author": "HR_Oso",
        "date": "2010-02-11T18:20:45+0000",
        "id": "d71e64105ce22fa9f17bb4dcaf8a6a0e",
        "post_id": "post-205678",
        "text": "Well, you can activate it remotely, if you know you can't rescue them on time...",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62135168Z",
        "author": "Salun",
        "date": "2010-05-10T16:03:21+0100",
        "id": "fa14aca2fa42b3150a6f323aed76be18",
        "post_id": "post-220793",
        "text": "THis is a rough draft of how I think the mission should go.Stage oneStarting right off the bat first day we have ourselfs and a luanch of a unmanned probe to mars. Rather than dicking around in LEO for 4 months before going we launch a series of support vessels to the martian surface. Which would include a handful of orbital survey satellites that would act as communication satellites for when the manned surface mission arrives. This way even if the base is not facing earth they still have communications with Moon base control(MBC)Stage TwoLaunching of Unmanned Martian surface base Habitat.Rather than carry everything to Mars with us we send the return portion of the vessel to Mars.This can include a say orbital station.Stage Three. Construction phase.All three stages will start at approximatly the same time. Constrution phase mearly taking the longest as it requires multible orbital and lunar facilities to be made. These include1. Lunar Orbit Construction dock.(LOCD)This is where the manned and possibly unmanned station for Mars Exploration will be and constructed for launch.2. Moon Base Control(MBC)This is were the majority of Mission control duties for the Mission will take place. A surface base with all the bells and whistles to keep in touch with the Mission. THis including lunar orbiting sattellites so a line of sight with Mars wouldn't be required to keep in touch.3. Mars Ship.I don't care to use the ArrowFreighter for the Mission. One when I look at it I think\"Gee this thing wasn't meant to ever fly in an atmosphere.\" The Gravity wheel and the docking bay facing the ground. Just wouldn't make sense in my design plans(Which someday I still hope to finish)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.938513152Z",
        "author": "Andy44",
        "date": "2008-12-04T06:45:05+0000",
        "id": "c750a0d12bb06aab602733d09dda624e",
        "post_id": "post-64273",
        "text": "Update! I finally finished the mesh, and got all the animations working!*Test of the post LOI deployments:Test of the solar array adjustments and the EVA hatch, visible near the pressurized docking ports:*unfortunately, I can't figure out how to make the solar arrays deploy like an accordion. The sc3 docs don't explain the parent function at all and while I try to mimic the example sc3 ini file, my solar panels rotate in wierd patterns. So I am just unfolding them one fold at a time instead, which is not as visually pleasing.Now it's on to build the propulsion unit. This has been my most ambitious project, with so many details and animated parts, plus the need for a second vessel. Maybe by Christmas, but who knows?",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:12:48.446273536Z",
        "author": "flytandem",
        "date": "2010-02-12T15:49:14+0000",
        "id": "b0d9159f3b4d8861279a75fe456e431c",
        "post_id": "post-205909",
        "text": "I remember running the Voyager missions when I was learning the sling functionality of TransX. I would probably do better now but then, I started about the right day within an hour or two of the actual launch and was within 1 day of correct time at Jupiter. I was a few days late at Saturn and something like a couple weeks early at Uranus, anfd a couple months incorrect at Neptune. This was fine with me and compared to the vast duration going between the outer planets it was a small deviation.I think I could do better now since my skills have improved. But with that I think much of the adherence to historical timeline would be done through more and stronger mid course corrections. This means don't just adjust to get the closest approach near the sling but combine the outer and prograde to also get the sling date correct. This makes for more challenging maneuvers.",
        "thread_id": 13045
    },
    {
        "@timestamp": "2023-09-14T07:13:04.824189952Z",
        "author": "T.Neo",
        "date": "2010-04-29T21:55:49+0100",
        "id": "92a8ab1bac27f8deee4257e4e6cf8314",
        "post_id": "post-219428",
        "text": "First of all, it assumes that Kardashev II technology would make those that possess it more intellegent. This is by no means a given. For all our wonderful technology, we aren't any smarter than we were one or two or ten thousand years ago.\n\nIndeed, but we are certainly more advanced in other areas, such as society.And being more intelligent than us, for example, does not mean you will have a more advanced society. If you have more advanced technology (usually means you've been around longer) you're bound to have advanced culturally and societally as well.That the Kardashev II civ will have historical records of having been a civilization on our level (we have no historical records of being ants), and will thus have more first-hand experience of how things are for civs on our level than we have for \"ant civilization\".\n\nThere's quite a difference between evolution from ants (? perhaps basal chordates:p) and evolution into a Kardashev II civilisation. Technological advancement happens much faster than evolution, for one.And again, you can't compare an ant to an organism like a human; there are fundamental differences that put a sophont in a wholly different class.Here again is the assumption that superior technology means superior intellect. It does not. It simply means a head start.\n\nOr superior society.But this is very true. If we were given a shipping container full of highly advanced alien technology, and a comprehensive manual written in simple English, we wouldn't be any more intelligent or better in dealing with eachother (or others).Yes, but if you keep calm and collected, and their intentions aren't too malevolent, you can jump-start yourself up to where they are and start trying to outdo them. Japan did a very good job of this, with the battle of Tsushima occuring about 50 years after Admiral Perry showed up in Tokyo Bay, and Pearl Harbor occurring within 90 years of that same event.\n\nIndeed.Let's say we become a species able to travel the stellar void, and happen upon a technologically inferior society. I don't think the story would end much differently as it ended in america (provided they have something of interest). It is a logical conclusion that the same might be possible if a superior race happens uppon us.\n\nBut why? What do we, or an alien society less advanced than ourselves, have to offer? This isn't the Wild West, it's space.The only viable way to make it happen would probably be a mcguffin (like Avatar's unobtainium). And even in fiction, it doesn't make sense.I don't know how far they would have been able to overcome the \"we\/the others\" scheme on a species-to-species basis.\n\nIndeed, but that's pretty much what we're discussing here. (Sure, it hasn't been seriously thought of by governments and the like, but aliens haven't shown up yet either).But it could depend a lot on culture or psychology. Maybe they don't have science fiction like our own, or maybe they don't have fiction in a recognisable manner. Which would lead to speculation about dealing with alien life being limited or nonexistant.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.461669888Z",
        "author": "lennartsmit",
        "date": "2010-02-12T15:33:57+0000",
        "id": "da9e7a3b3ecb0fb3203fb7885551d11e",
        "post_id": "post-205911",
        "text": "The orange colour means that orange\/red is reflected by the atmosphere and that other wavelengths get through. You should see a blueish\/violet sun, I think.",
        "thread_id": 13046
    },
    {
        "@timestamp": "2023-09-14T07:12:48.545894144Z",
        "author": "Urwumpe",
        "date": "2010-02-16T17:11:48+0000",
        "id": "791a07ae4d5fdc86ad7e103cb07e2977",
        "post_id": "post-205951",
        "text": "Linguofreak said:Given the possibility in the game of flooding your fortress by accident, this story is rather interesting:http:\/\/www.damninteresting.com\/lake-peigneur-the-swirling-vortex-of-doomAn oil drilling crew on a lake accidentally drilled into a salt mine. Imagine their surprise when their whole derrick sinks into a lake that was only supposed to be 10 ft deep...\n\nI had seen a documentary about it in TV...really ugly thing.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.07702528Z",
        "author": "tblaxland",
        "date": "2010-06-30T06:14:15+0100",
        "id": "8907f8bbbcd2bb04c91947c0daf97ed4",
        "post_id": "post-219507",
        "text": "Andy44 said:Very cool stuff, TBX! Among the many toys I have in my junk pile, a fisheye is not one of them. I'd love to have one, but I don't think they made one specifically for any of my cameras.\n\nI don't even have a camera with removable lenses, though I'm watching the mirrorless interchangable lens market with interest, should one of my kids happen to accidentally drop my old Kodak compact :lol:Yeah, auto-focus is handy but hardly required. I like manual focus too, when I can get my hands on my father-in-law's DSLR that is...EDIT: Nice panorama there, too, thanks :tiphat:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:48.65152Z",
        "author": "Interceptor",
        "date": "2010-04-04T18:19:59+0100",
        "id": "bba78f108cdeb119433865480d944a18",
        "post_id": "post-206228",
        "text": "Thanks for the advice Guys,I am in Florida right now but when I get back I.ll give it a try.",
        "thread_id": 13070
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64808192Z",
        "author": "Urwumpe",
        "date": "2010-06-08T19:18:37+0100",
        "id": "9b4fdc4865f15afe80c608afdaff4be1",
        "post_id": "post-221014",
        "text": "Izack said:Urwumpe is, well, Qualified Person who Keeps us All on Track?\n\nJanitor. And don't forget to separate the waste.:cheers:Voyager: Look here, we are just on the first step of this classic waterfall model so far:[ame=\"http:\/\/en.wikipedia.org\/wiki\/Software_Requirements_Specification\"]Requirements specification[\/ame][ame=\"http:\/\/en.wikipedia.org\/wiki\/Software_design\"]Design[\/ame]Construction (AKA [ame=\"http:\/\/en.wikipedia.org\/wiki\/Implementation\"]implementation[\/ame] or coding)IntegrationTesting and [ame=\"http:\/\/en.wikipedia.org\/wiki\/Debugging\"]debugging[\/ame] (AKA Validation)Installation[ame=\"http:\/\/en.wikipedia.org\/wiki\/Software_maintenance\"]Maintenance[\/ame]What you currently do, is looking like that:Unbounded enthusiasmTotal disillusionmentPANIC!!Frantic search for the guiltyPunishment of the innocentPromotion of the uninvolved(Yes, we have already some design decisions done, but we are too early in the project to have ONLY design decisions left)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.920624384Z",
        "author": "OrbitHangar",
        "date": "2010-02-09T23:27:11+0000",
        "id": "508cf97ad8dea7329867d7c05e3eae95",
        "post_id": "post-205427",
        "text": "Author:nerullA command line app to build planet tetures up to level 8, allows more format control than pltex.Aside from curiosity, this was mostly made to allow use of other DXT formats. It currently supports DXT1, DXT5 (Possibly useless in orbiter, but its there), and uncompressed RGB.This will allow lowish-res planet addons without compression artifacts. The downside is larger files, and I really wouldn't recommend using RGB for anything over level 7, but its possible.There is another command line option I forgot to document in the README, to set the 'base' texture resolution, which is by default 256x256. It can be specified with -b<number>. This can increase the resolution of any 'level' in orbiter. The size must be a power of two, but the program does not check. Experiment with this feature at your own risk.The Python sourcecode is included, and MIT licensed, so anyone is free to extend or use this code in any other project.***UPDATE***Fixed a bug with Level 5 textures, and switched to texconv for DXT compression, which is significantly faster. Now uses a modified version of nvcompress (added batch support) for RGB, since texconv RGB files do not seem to work in Orbiter.DOWNLOAD",
        "thread_id": 12999
    },
    {
        "@timestamp": "2023-09-14T07:12:47.86611328Z",
        "author": "BrianJ",
        "date": "2010-02-10T20:37:02+0000",
        "id": "5544f961500f25b769418c9c3e14b398",
        "post_id": "post-205418",
        "text": "Urwumpe said:Small note: Please include in the calculations that you can have the perigee altitude increased during the second burn, especially during long burns this is a normal event.\n\nYes, that's true.However, my initial guess of 185km x 2500km parking orbit is way off - you end up making the GEO transfer burn much earlier than indicated by the ground-track prediction,etc.Using a 185km x 3590km parking orbit gets the timing closer, and if you make the final burn at longitude 164deg East you end up pretty much at the right longitude at the first apogee.A slightly tweaked version inc.new parking orbit autopilot and launch scenario for 11 Feb now on OH.Cheers,Brian",
        "thread_id": 12998
    },
    {
        "@timestamp": "2023-09-14T07:13:05.619696128Z",
        "author": "Columbia42",
        "date": "2010-05-10T01:31:00+0100",
        "id": "f6cd7c836f157e33fbc472fe5ed7b3b1",
        "post_id": "post-220781",
        "text": "Bj said:If someone could mesh it, then write a .dll that would allow it to be broken and 'fixable' then sure.:)Unless just going near a static mesh will constitute as 'fixed' then that works too.\n\nI'll see what I can do!:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.962394112Z",
        "author": "Enjo",
        "date": "2010-02-10T18:08:10+0000",
        "id": "4a2f4cf369b61e4a9bc6a7c1392d6c31",
        "post_id": "post-205490",
        "text": "sheesh, the youth is the future. '83 here.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:12:48.01068672Z",
        "author": "Andy44",
        "date": "2010-02-10T20:48:38+0000",
        "id": "115c446160d82d1063edd3b56ac03b4e",
        "post_id": "post-205563",
        "text": "That's hilarious, cjp. I should send that to some of my geeky academic friends and see how long it takes them to figure out they're being punked.",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64670976Z",
        "author": "Voyager",
        "date": "2010-06-08T18:02:35+0100",
        "id": "6ac3148f5417caa0493eb4a033626796",
        "post_id": "post-221003",
        "text": "Alright, I will be both pilot and ground crew. Best job I could manage is transferring vessels to orbit, and deorbiting them. Also placing where the cargos go. Also what will be after this OFMJ (Orbiter Forum Mission to Jupiter), if so I call command over it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.987139584Z",
        "author": "george7378",
        "date": "2010-02-10T18:37:03+0000",
        "id": "6954c62252d4ffebf01a570424978f10",
        "post_id": "post-205535",
        "text": "I would also like to know how to change this camera view. It can cause problems when the only time you get HUDs is when you can't see where you're going.",
        "thread_id": 13005
    },
    {
        "@timestamp": "2023-09-14T07:12:48.19488768Z",
        "author": "Urwumpe",
        "date": "2010-02-11T19:08:44+0000",
        "id": "940884f87bb61f941148a18c2cc61761",
        "post_id": "post-205753",
        "text": "Into itself wouldn't work, the pressure by fusion would overwhelm the pressure by gravity. You could only cause a short temporary explosion of it, if you produce a very coordinated explosion around it. Timing would have to be perfect.For making it a star, you would need to add seventy times its mass in hydrogen - slightly less with deuterium, much more with ANY other chemical.",
        "thread_id": 13027
    },
    {
        "@timestamp": "2023-09-14T07:13:05.656750592Z",
        "author": "Izack",
        "date": "2010-07-08T22:17:01+0100",
        "id": "c0a34a57d71dea44f0231dbbd6d70e52",
        "post_id": "post-221096",
        "text": "MODERATION NOTE:Posts 573-575 moved from thread 'OFMM: Life Support.'-July 13 2010Thread renamed to OFMM General Discussions Archive and closed.Look to this thread for continuing discussions:http:\/\/orbiter-forum.com\/showthread.php?p=189200",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.010493184Z",
        "author": "cjp",
        "date": "2010-02-10T20:32:08+0000",
        "id": "d5c8e5d8493c8402fa0bd347a9b9d8f5",
        "post_id": "post-205562",
        "text": "Reminds me ofthis one. I already posted it before in the random comments thread. Hint: refresh the page a few times, and you'll have limitless amounts of reading material. See also the explanation on the bottom of the page.",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:12:48.322039296Z",
        "author": "JamesG",
        "date": "2010-02-13T07:59:57+0000",
        "id": "9aebd83c47307ac0adf4aaa70d13c3ce",
        "post_id": "post-205804",
        "text": "Rocketman527 said:The \"industrial\" look of spacecraft is part of the appeal, not considering the whole flying in space part[ \/quote]Function over form. Panels and covers have mass and so cost. Also you need to be able to get at systems to check or work on them. And you also need to be able to get at the pressure hull in to fix a leak.Also, the irony in this article is quite amusing\n\nMore pathetic than ironic.\n\n",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:04.715724544Z",
        "author": "jgrillo2002",
        "date": "2010-04-26T01:28:15+0100",
        "id": "004ad5d0b2cdac87ffed2486eb6f3b33",
        "post_id": "post-219286",
        "text": "I wanted to simulate the apollo 15 mission but my problem is that I arrive there too early and I used the SPS LOI cutoff as the arrival time. when is the best time to arrive to the moon before using the Orbit insert in the IMFD?",
        "thread_id": 14010
    },
    {
        "@timestamp": "2023-09-14T07:12:48.462012928Z",
        "author": "Bj",
        "date": "2010-02-12T18:17:00+0000",
        "id": "623def21f6bc440fe30c016380663d58",
        "post_id": "post-205914",
        "text": "T.Neo said:Correct.While both atmospheres scatter blue light, the Venusian sky would probably appear a beige or cream colour from the surface, due to the higher atmospheric pressure.\n\nHard to find a true color picture of Venus surface but this is as close as I can get.http:\/\/en.wikipedia.org\/wiki\/File:Venus-venera13-right.jpgoh wait, here's morehttp:\/\/nssdc.gsfc.nasa.gov\/photo_gallery\/photogallery-venus.html",
        "thread_id": 13046
    },
    {
        "@timestamp": "2023-09-14T07:12:48.407868672Z",
        "author": "garyw",
        "date": "2010-02-12T13:02:09+0000",
        "id": "64175247edf457fd617633617de87b12",
        "post_id": "post-205866",
        "text": "Kaito - where did you launch from and what parameters did you enter into LaunchMFD?This isn't an arrow or UCGO problem, possibly a bug in Launch MFD or a misunderstanding of launch mechanics but we can fix all of that.:)",
        "thread_id": 13036
    },
    {
        "@timestamp": "2023-09-14T07:13:05.503025664Z",
        "author": "Jarvit\u00e4",
        "date": "2010-04-30T10:04:54+0100",
        "id": "88be1c505bac2f73c9bc4ab8c034717e",
        "post_id": "post-220012",
        "text": "I think I just watched a 9-minute video about shovels.:rofl:",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:12:48.476636928Z",
        "author": "foxtrot",
        "date": "2010-02-12T20:46:35+0000",
        "id": "1bff696971c00626e1d929e57c25455d",
        "post_id": "post-205925",
        "text": "Is there any satellite out their where i don't have to have a rocket to launch? Just to watch it orbiting a planet (my version of fun)one that unfolds its self or tells you how to unfold it!I got boeing satellites but i don't know how to unfold them it doesn't tell me how to do that so does anyone have any helpfull satellite links they would be willing to share with me?:probe:",
        "thread_id": 13048
    },
    {
        "@timestamp": "2023-09-14T07:12:47.961126144Z",
        "author": "Revolpathon",
        "date": "2010-02-10T16:57:58+0000",
        "id": "7077a8f5fe2d09a6b49c1b13b6605afa",
        "post_id": "post-205484",
        "text": "like they said, what's out of fashion will come back. so don't throw away clothes:)peace man;)",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.51862528Z",
        "author": "astrosammy",
        "date": "2010-05-01T14:37:41+0100",
        "id": "e6fcef77b1157cd6b1a2b447828cf8e6",
        "post_id": "post-220049",
        "text": "I'm not very good at complex meshes and at coding the aerodynamics, so I can't do the Robin, but I can do the stack as a velcro rocket.To me it looks that the Robin and the SRBs have no engines (maybe some smoke to make it look better, I see some coming out of the SRBs),and that six of these are on the External Tank:http:\/\/www.contrailrockets.com\/Products\/prod05.htmI'd also need some help with the numbers (fromhttp:\/\/www.contrailrockets.com\/top_gear_show_2007.htm, some converted in to metric units by me):Fuel: 23 kgOxidizer: 64 kgPeak Thrust: 75646 NAverage Thrust: 37823 NRobin mass: 250 kgBurn time roughly 40 seconds, booster sep at 23 secondsLooking at the video, I'd say it reached an altitude of 1 km or so.Final velocity didn't look that high, not much more than 100 m\/s.Can anyone give me information on the stack mass? IIRC it has a mass of 1500 kg.For now I'll use an ISP of 2500 m\/s, a thrust of 37823 N, a fuel mass of 87 kg and a empty mass of 1250 kg for the stack until someone gives me better numbers.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:12:48.59262336Z",
        "author": "TSPenguin",
        "date": "2008-05-04T18:01:19+0100",
        "id": "7f4934a5c7b18a2784add94164897110",
        "post_id": "post-64318",
        "text": "Very cool MFD!The XR Class has what I need but I'll use it in every other ship from now on.Thanks!",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:12:47.979256064Z",
        "author": "guitarist473",
        "date": "2010-02-12T21:04:32+0000",
        "id": "e52af9bd894bfbc9c4ab9c3f8f6fff34",
        "post_id": "post-205512",
        "text": "Your meer human firetruck CANNOT help you now!!!what can the firetruck do when this happens?pressed K when on reentry in the DGIV-2:p",
        "thread_id": 13003
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558809088Z",
        "author": "Urwumpe",
        "date": "2012-01-09T22:14:49+0000",
        "id": "2dc3785b8a848203efe4d4f2af4bf973",
        "post_id": "post-220351",
        "text": "The problem is that real aerospikes never get the performance that was theoretically calculated for them. Especially at vacuum, the flow separation phenomena are really annoying. In theory, the critical outside of the engine is perfectly smooth and has no flow separation, in reality you have a strong boundary layer right where it disturbs the proper expansion.Without more engine test data about them, especially about annular aerospikes (linear are tested better), you can't make much predictions about the possible performance there.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.167087872Z",
        "author": "Belisarius",
        "date": "2008-05-07T19:07:03+0100",
        "id": "9c58bf9eb4e819304e8f54d3fc029da4",
        "post_id": "post-64296",
        "text": "Given all the limitations you explain, the Messierhunter photo is a real achievement. Good work! Wish I had the patience.BTW, I tried the Jupiter test and my binocs aren't good enough but my lightweight telescope is... So time to go ISS hunting again",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:12:48.171040768Z",
        "author": "sunshine135",
        "date": "2010-02-11T05:01:54+0000",
        "id": "1336be4d8f1b080e812a62605458100f",
        "post_id": "post-205670",
        "text": "I love this addon Dan. I really like the cryogenic functions. How smart is that:salute:I'll make sure to keep a few of them on board the Arrow just in case.Cheers,",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.584374016Z",
        "author": "T.Neo",
        "date": "2011-08-17T17:33:28+0100",
        "id": "09a081d07faaa4ee6a8a3dc74cf8601c",
        "post_id": "post-220220",
        "text": "Let's do a little comparison, shall we;1. Hydrolox, ISP 453 seconds, dV to orbit of 9500 m\/s. Mass ratio of 8.5.2. Kerolox, ISP 340 seconds, dV to orbit of 7500 m\/s (impossible efficiency I know, but just for the sake of having the smallest number possible). Mass ratio 9.5Hydrolox beats kerolox, even if your dV to orbit magically goes down dramatically.Don't get me wrong. I don't like hydrolox. But my reason for disliking it is due to the fact that it makes for big, ugly propellant tanks. :lol:And even hydrolox is better than having an NTR with LH2 fuel. With hydrolox, roughly 80% of the propellant mass is in the form of liquid oxygen, which is quite dense (slightly denser than water, in fact- and denser than kerosene).That said, there are various other advantages and disadvantages to various different propellants and propellant combinations. Kerolox for example is denser and has less strenuous thermal requirements. But it also has a lower exhaust velocity. There is always a tradeoff involved.I wouldn't say that one propellant mixture isbetterthan the other. Both have their advantages and disadvantages.For an SSTO though, hydrolox is generally better because it has higher performance. You can fit more kerolox than hydrolox into a propellant tank of the same volume (and thus similar mass), but you also need more propellant for a set dV.And having a bigger propellant tank might not be that bad at all... by having a larger surface area, you could reduce the maximum temperature of your vehicle caused by atmospheric heating on reentry, and thus have a less intensive TPS.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.322500864Z",
        "author": "Urwumpe",
        "date": "2010-02-14T17:45:08+0000",
        "id": "359e0f6feecba64cf3fa2ff0d4552f94",
        "post_id": "post-205810",
        "text": "Still, try to have micro-gravity for long times on Earth.;)Microgravity allows building special metal alloys and crystals, that would be impossible to be created on Earth.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:12:48.17171456Z",
        "author": "Ark",
        "date": "2010-02-11T11:31:10+0000",
        "id": "c29db631e18c25f23e29b6dc59ab2301",
        "post_id": "post-205676",
        "text": "Very cool, Dan. Always good to have an escape pod.",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.668945408Z",
        "author": "Artlav",
        "date": "2010-05-05T18:02:13+0100",
        "id": "df48c8cd8de24fbb096fd800312d511e",
        "post_id": "post-220682",
        "text": "anemazoso said:Can I include the .dll you made for Nerva2 with the actual download? Of course all credit for it will be given to you.\n\nSure, as you wish. Note that i didn't include the (rather unrealistic imo) particle streams from RCS and attachment points.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.550838272Z",
        "author": "APDAF",
        "date": "2012-07-01T22:56:50+0100",
        "id": "28cb4e0620eafbf5a3feac85221a0afe",
        "post_id": "post-205996",
        "text": "Do you have any tips for a newbe?Thank you in advance.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.312719104Z",
        "author": "Urwumpe",
        "date": "2010-02-12T11:53:31+0000",
        "id": "c0f8ea8e7966efd4309e9bcba89a2d65",
        "post_id": "post-205785",
        "text": "Ghostrider said:I know it was a typo and I feel bad for doing a pun on it, but it was just priceless! :rofl:\n\nDang...Well, that brings us right to the worthy name for it, after C.O.L.B.E.R.T and S.T.E.W.A.R.D:C.O.P.P.O.L.A",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58547456Z",
        "author": "Urwumpe",
        "date": "2011-09-07T18:17:42+0100",
        "id": "27f1b3b43c3fb59cb56923b73d8dc564",
        "post_id": "post-220234",
        "text": "Nozzle length is completely secondary. What counts is expansion ratio.A low chamber pressure nozzle with the same expansion ratio is at the same thrust much larger than a high chamber pressure nozzle. And the high pressure engine is also much smaller and much lighter, despite the higher pressure and the higher expansion ratio. But it also requires much more sophisticated cooling for the nozzle, which is why many engines for upper stages are less than optimal in chamber pressure and expansion ratio for the sake of saving mass and use radiative cooled nozzles.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.555368704Z",
        "author": "Izack",
        "date": "2012-07-08T12:07:06+0100",
        "id": "0e7507124adad25cc32a76ff7fbda2af",
        "post_id": "post-206020",
        "text": "Rtyh-12 said:P.S.: Is anyone here also on the Bay 12 Forums?\n\nI'm Coalwalker over there. Only one post, though.:p",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.31983872Z",
        "author": "T.Neo",
        "date": "2010-02-12T15:18:35+0000",
        "id": "fb5f3ac4800dc75fca30989192c25e1d",
        "post_id": "post-205788",
        "text": "Indeed.Cooking our food is what made a large portion of our success as a species possible.;)",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:05.615259136Z",
        "author": "PhantomCruiser",
        "date": "2010-05-07T23:50:02+0100",
        "id": "c9c17c1372a1b9b35289ac1d8ab6d865",
        "post_id": "post-220740",
        "text": "Continuing in the theme of what cymrych has started...Want to fly...- Assembly Missions- Crew transfers- On-orbit refueling (if req'd)- Cargo transfers- Surface explorations\/mapping- Base construction- Outpost set-upDon't know TransX\/IMFD enoughtofly... (but in process of learning better)Earth to Mars to Earth transfers.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.64633344Z",
        "author": "lalbanof",
        "date": "2008-06-03T00:56:59+0100",
        "id": "b04eb82da98fc3e67ecb4d68d262cc98",
        "post_id": "post-64338",
        "text": "The pitch is not \"increasing\"Not because of aerodynamical forces. It is simply that the Earth is spheroidal and wherever you have almost no aerodynamical forces to speak of (say 100 Kms. and higher), the spacecraft will keep a constant \"heading\" (having quite some moments of inertia), while the horizon \"falls\" under it.The craft will, in the presence of aerodynamical forces, if left to itself, will adopt 0 pitch (or oscillate about it) because it happens to be the minimum energy configuration for the craft, for a trajectory inside the atmosphere: in more technical words the one that minimizes the \"action integral\".",
        "thread_id": 1307
    },
    {
        "@timestamp": "2023-09-14T07:12:48.551634944Z",
        "author": "Urwumpe",
        "date": "2012-07-02T15:35:15+0100",
        "id": "f021e7ce9b1d31c77f38a7a7c6927f95",
        "post_id": "post-206003",
        "text": "Izack said:It may be 'cheating,' but I find the utility Dwarf Therapist essential for beginner or intermediate users (or advanced users who don't want to waste time going through dozens of immigrants individually, drafting the useless and reassigning the somewhat-promising.)\n\nWell, I currently have my squads full, that makes the need for DT low.But I currently only use a Militia approach, that also helps me:1st Squad: Captain of the Guard, Melee2nd Squad: Marksdwarfs3rd Squad: Melee, Mothers4th Squad: Wrestlers, PeasantsAll except the 4th squad are on training every 3 months and off-duty for the other two months. Training times rotate.The 4th squad is the cadet cadre. All Peasants or grown-up Children are put there, training is every other month, no equipment needed. When a position in the other squads get free, somebody from the 4th Squad is preferred.I plan a 5th & 6th squad purely for mothers, one for melee, one for marksdwarfs, which then would be used much more defensively on alerts. I could then also start making a standing army.But currently, I lack the candidates for such an growth, I have too many civilians without any combat talents. I could draft them into the training cadres, but most are not passing through my assessment: Too soft. When the cadet cadre is full, I will start making a new squad.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.640420608Z",
        "author": "Bloodworth",
        "date": "2010-05-21T05:25:27+0100",
        "id": "3cc5018548f82a68d0cfaa8022a10ecf",
        "post_id": "post-220948",
        "text": "I had a question, and not sure if it has been addressed quite yet.Are we going to do the mission like the OFSS (mission commander hands off mission, pilot completes mission and turns in mission report, mission commander hands off next assignment...) or are we planning to do this in real time in OFMP?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.988683008Z",
        "author": "Andy44",
        "date": "2010-02-11T05:22:12+0000",
        "id": "ef126d2ab7a2730e49d32f3d27c30760",
        "post_id": "post-205543",
        "text": "SpaceShip doesn't have a real virtual cockpit, it just has the camera inside the mesh by default, so F8 won't work with it. I'm not sure you can edit anything, because I think it's a custom DLL.",
        "thread_id": 13005
    },
    {
        "@timestamp": "2023-09-14T07:12:48.582316288Z",
        "author": "garyw",
        "date": "2010-02-13T22:33:13+0000",
        "id": "03bad47f4d27e873f09cabcb26ff35c7",
        "post_id": "post-206144",
        "text": "jambooger said:Im trying to learn alot quickly. I have been overwhelmed with manuals to read\n\nAnd you'll get frustrated when you miss things. There is no such thing as \"quick learning\". it takes as long as it takes. This is one reason I tend to checklist the hell out of my missions.",
        "thread_id": 13058
    },
    {
        "@timestamp": "2023-09-14T07:13:04.821694208Z",
        "author": "Urwumpe",
        "date": "2010-04-28T19:15:59+0100",
        "id": "27981cbdb5d2e30e0968cfd9dddf589b",
        "post_id": "post-219403",
        "text": "eveningsky339 said:I'm critical of these as well. But there are a few aspects of some cases which warrant a closer look. When an \"abductee\" disappears for three days and then is found naked next a dumpster in a catatonic state, for example. Or when scars and bodily harm appear after a supposed \"abduction.\" It may very well all be nonsense, but we should not be so quick to dismiss it.\n\nThere is always a naturalistic answer to such phenomena. Sometimes, the answer is alcohol.eveningsky339 said:But then again, most abductees tend to be religiously obsessed with the idea of abduction in the first place...\n\nYes, often saying they have been abducted while also saying that they can't remember it.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.547481856Z",
        "author": "RS-232",
        "date": "2011-11-04T14:29:55+0000",
        "id": "19fcbc20bce98926b6265f5b97dd36c9",
        "post_id": "post-205966",
        "text": "Babelonia said:I don't get this game, not one bit. :dry:\n\nTry thishttp:\/\/afteractionreporter.com\/2009\/02\/09\/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf\/It has helped me get a feel for the keyboard and such",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.10083328Z",
        "author": "orb",
        "date": "2010-02-11T21:44:54+0000",
        "id": "af321eeb472cdad824e484c64d1977d9",
        "post_id": "post-205629",
        "text": "jedidia said:And I replace the paste every now and then too (also, after an emergency shutdown, the lower part of the heatsink right above the chip is so hot that I can barely touch it, so the heat transmission seems to be ok).\n\nOn the contrary, it shouldn't be too hot right above the chip to be touched with a finger. If the heatsink is too hot there, the heat isn't drained properly from the chip, because there is either too thick or not entirely touching both sides layer of the heat paste, or something else is blocking heat conduction. The heatsink is cooler in a higher parts, because of fan working as it should.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08687104Z",
        "author": "Artlav",
        "date": "2012-04-22T16:27:23+0100",
        "id": "d9afdf64b6783b8b1d8415bd844b9bc3",
        "post_id": "post-219562",
        "text": "Cool photography?What about hot?Here is a warm soldering iron:And there is a view outdoors in the 3.4 micron band:Taken with a homemade MWIR thermographic camera.A world's first, as far as i know.The thing is not just thermal, it can take pictures in any band i can get a sensor for.From deep blue sunset:To the NIR still of a terrace:Or across the bands to show the energy efficiency of household lights:All about the project here, somewhat dated for the moment:http:\/\/orbides.1gb.ru\/photobot.phpNext step: find someone who can shape optical silicon or ZnSe, and get proper MWIR lenses - pinholes need too much amplification, and plastic lenses are not transparent enough.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:48.099440128Z",
        "author": "jedidia",
        "date": "2010-02-11T11:43:48+0000",
        "id": "f157934efa3901604ab937692cf6bf07",
        "post_id": "post-205619",
        "text": "Incorrect. The stock Intel coolers are fantastic, and can even handle mild overclocks without trouble.\n\nSo what I heared about them seems to be right... I'll never buy AMD again after what I'm experiencing with my machine. :thumbsdown:still, a case with a good airflow would be neccessary, methinks?",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.10222592Z",
        "author": "tl8",
        "date": "2010-02-13T00:56:17+0000",
        "id": "2567bde982ed067c5544971e7d447985",
        "post_id": "post-205638",
        "text": "I would disagreeOverclocking is a good way to get more out of a system without getting a new one. It also allows you to get cheaper components and still have the speed of more expensive ones.It is also quite safe as long as you take small steps and test everything. Most BIOSes now have good support for overclocking and anyone who know there way around the Bios can overclock safely.As for who should overclock, I know some people who overclock there PCs and they are deffinatly not haxorz or script-O-kiddies. Rather just your Average Joe.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558482944Z",
        "author": "T.Neo",
        "date": "2012-01-06T20:51:12+0000",
        "id": "f83617bad7fa2c06010ac149c1f69ed0",
        "post_id": "post-220346",
        "text": "1.)Lightweight aerospikes.\n\n1. What advantage, exactly, does an aerospike provide? If I understand correctly, an aerospike allows for some kind of altitude compensation, but it does not greatly improve vacuum ISP (and in fact diminishes it slightly). Considering that most of the ascent is spent in a vacuum or near-vacuum, shouldn't a scheme to increase vacuum ISP (such as an extendible nozzle orTAN) be more relevant?2. Other issues aside, what is the kind ofcostdifference between a ceramic aerospike and a conventional, metal nozzle? How much more (or less) would itcostto manufacture and refurbish?Furthermore, I realized that you don't need all 9 engines now. With the upper stage removed and with the smaller payload, and with the higher thrust and lighter weight of the Merlin 1D, you would need only 5 to 6 of the engines for liftoff. This makes the dry mass even lighter, which can go to further payload.\n\nHave you done any calculations to show this, or is this just a guess?The engines combustion chamber and turbopumps will not have to be changed, only the nozzle. Form images of the Merlin 1C it looks like the nozzle is bolted on. So you would bolt on a shorter nozzle, like you bolt on a longer addition when you producing the Merlin Vacuum.\n\n1. What images?2. How can you tell from a superficial image, how the entire mating arrangement between the nozzle\/chamber\/etc is laid out?3. You do realise integrating systems is more complex than just bolting bits of hardware together, right? They have to be built to accomodate eachother. The system has to then accomodate a different dynamic during operation, etc.4. The nozzle and chamber are integral to eachother geometry wise. They are labeled as the \"Thrust Chamber Assembly\" on this diagram. Assuming you figured out how to somehow modify the engine to work as part of an aerospike, and fixed all the annoying 'little' problems (such as where the gas generator exhaust goes), how do you propose to link up the combustion chamber geometry to the aerospike nozzle?5. Doesn't MVac have a different throat geometry from the normal Merlins?while being able to survive lunar and even Martian reentry speeds.\n\nI thought it was pretty obvious that AVCOAT was already capable of surviving lunar reentry speeds. :uhh:Also, for vertical powered landings a la the DC-X, you might not even need an extra heat shield for base first landings. One proposal for a VTVL SSTO uses low thrust during the descent as well as the high temperature-resistant aerospike to serve as the reentry thermal protection. You would need to retain more mass in propellant or some inert gas for this purpose though.\n\nThe idea is to use a plug nozzle or similar as the heat shield, and cool it regeneratively as is done while the engine is operating. It dates back at least to the Bono designs of the 1960s.which is the appropriate weight to compare to for a horizontal take-off vehicle:\n\nWhat if you are discussing a vehicle with a wing planform more like that of STS than Skylon? Skylon is a specific case with specific requirements, and specific design outcomes.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.408128512Z",
        "author": "lennartsmit",
        "date": "2010-02-13T09:51:24+0000",
        "id": "d93eb18edd7e816f7944cbb7c0441057",
        "post_id": "post-205869",
        "text": "Just take the second azimuth provided by launch-mfd(the non-highlighted one).",
        "thread_id": 13036
    },
    {
        "@timestamp": "2023-09-14T07:12:48.16642432Z",
        "author": "Belisarius",
        "date": "2008-05-05T05:57:35+0100",
        "id": "0f1005e2ac1641a2ee73aa6d3ccba6ac",
        "post_id": "post-64288",
        "text": "I definitely didn't see that",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:13:05.563876864Z",
        "author": "RGClark",
        "date": "2012-08-01T15:36:51+0100",
        "id": "1bb5bb47a1326bffa8b3b15096b97f80",
        "post_id": "post-220415",
        "text": "Urwumpe said:What did you use as sea-level specific impulse for the Merlin 1D?\n\nI contacted the author of the program John Schilling via email about what you should input for the thrust and Isp of the engines. He said you should just use the vacuum values. He said the program takes into account these are both reduced at sea level.Of course not every engine is going to be reduced to the same extent at sea level operation, which adds some additional inaccuracy to the program.I'll ask him if he could add the option where you are able to specify the sea level thrust and Isp.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.549765888Z",
        "author": "Gumok",
        "date": "2012-06-28T16:18:35+0100",
        "id": "5defe216bc2e52bf421c1f417b97f968",
        "post_id": "post-205985",
        "text": "Is this thread still alive? Is there someone else playing Dwarf Fortress? I have installed DF just now and going to LEARN. So far i can tell that the game is better and better for me and i am absolutely amazed with the world and history generator...What do you think would be the best thing to add into the next update (if it will be possible)?I would like to see a possibility to make a whole new state in the world with multiple fortresses and it's own infrastructure.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.322735104Z",
        "author": "T.Neo",
        "date": "2010-02-14T17:56:55+0000",
        "id": "eebd0157f5fe0867d93bd0b1276be34c",
        "post_id": "post-205812",
        "text": "This doesn't interest private industry at all.\n\nWouldn't matter, since they'd probably have their behinds kicked into gear by their respective government trying to maintain their regime...",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58085376Z",
        "author": "RGClark",
        "date": "2011-07-06T08:43:40+0100",
        "id": "3363cbc37d3e79b242b496c88e473555",
        "post_id": "post-220183",
        "text": "Urwumpe said:Yes - but their conclusions are wrong, so better not jump on them too much. All they have is an net effect by having a shorter burn time (A hydrogen\/oxygen rocket with the same acceleration capability could also use it).Now, in practical spaceflight, you don't get much there. Simply because your choice of propellants also means:\n\nObviously, I don't agree with that. These were very smart guys who actually spent their careers in the industry designing rockets. But more importantly the same effect works for multi-staged rockets andhas been proven in practice. That is, dense propellant first stages, such as kerosene or using SRB boosters, result in a lower gravity loss and therefore lower delta-V to orbit.Bob Clark---------- Post added at 06:15 AM ---------- Previous post was at 04:21 AM ----------Urwumpe said:PS: If you read my math again, you might find out that I used no special TSTO case. I used concrete numbers for specific impulse and construction mass ratio (which is, engines, electronics and structure, but not payload, to propellant mass) for visualization, but the performance of the TSTO being better than the SSTO in pure physics will always remain.\n\nAgain I have to emphasize the payload fraction is a very poor measure to use to evaluate the efficiency of a launch vehicle. Many in the industry now realize a much better \"figure of merit\" is the payload mass to dry mass(empty mass) ratio.This is because when computing the payload fraction you're comparing to something that contributes virtually nothing to the launch cost (the cost of propellant.) A more relevant comparison is to the dry mass.See for example this report:A Comparative Analysis of Single-Stage-To-Orbit Rocket and Air-Breathing Vehicles.http:\/\/govwin.com\/knowledge\/comparative-analysis-singlestagetoorbit-rocket-and\/15354From the report:From the many vehicle parameters used in the design of an RLV, a few parameters were assumed to be the most significant and used as figures of merit in this study. In both aircraft and spacecraft design, a vehicle\u2019s empty mass is used as a guide to predict the vehicle\u2019s design, materials, manufacturing, quality control and operational costs [2, 21]. Smaller vehicle empty mass is considered favorable.p. 5.Compared to the cost of the RLV, the cost of fuel is relatively insignificant [5]. Vehicle gross mass, consisting mostly of mass due to fuel, was therefore not considered to be a major figure of merit in this study.p. 5.4.2 Empty Mass TrendsThe gross takeoff mass and empty mass are plotted for all vehicles in this study in Figure 20. Gross mass does not indicate where mass is allocated (structure, payload or mass) and consists of mostly inexpensive propellant. It is presented here for reference. Empty mass is a good indication of procurement and operational costs because it consists of the expensive structure of the vehicle.p. 52.andEmpty weight is considered a good figure of merit for the total cost of procuring a vehicle and one of the main figures of merit for maintaining and operating a vehicle.p. 67.For your proposed TSTO you can get a dry mass estimate by using some reasonable values for the dry mass and propellant masses for your two stages, assuming say a 20 to 1 mass ratio for each stage. For instance for the Falcon 9 first stage I estimate a dry mass of 15,000 kg and propellant mass of 285,000 kg.Bob Clark---------- Post added at 07:06 AM ---------- Previous post was at 06:15 AM ----------T.Neo said:...Now, do you really want whole huge ET-based launcher just for launching a measly 20 tons? In practice,lessthan 20 tons?If we assume that the modified ET costs $60 million and each SSME costs $50 million, we geta cost to LEO of $18 000 per kilogram, which isfar from the oft-repeated $100\/kg figure.This is considering hardware cost only, and neglecting launch-related and other costs.And there is no ability to make this vehicle reusable, of course. Already adding such simple systems as a fairing would cut into the payload figure severely, adding a TPS, parachutes, and some sort of landing system would obliterate it entirely if not make the vehicle outright incapable of attaining orbit.\n\nOf course, the key justification for why the cost could be brought down to the few hundred dollars per kilo range was that it would be reusable.Say if you had a version of the SSME's that had low maintenance costs over a service life of 100 flights, then that cost to orbit could be brought down to $180\/kilo.Since you are in the mood for doing sample calculations perhaps you could try this on theS-IIupper stage of the Saturn V, perhaps the most weight optimized hydrogen stage ever made. You'll have to swap out theJ-2engines for SSME's.Bob Clark---------- Post added at 07:43 AM ---------- Previous post was at 07:06 AM ----------Urwumpe said:Can you explain how you arrive at this conclusion?(PS: I know what you are likely to say, so I warn you, I am aware of the big text bubble with \"something magical happens here\")Also, the full weight of the HL-20 was 25,000 lb, a tiny bit more than what you state for the HL-20, the exact mass of the Dream Chaser is unknown, there are only guesstimates for the suborbital version without heat shield and simpler subsystems, based on the fact that it was meant to be launched by a white knight.\n\nThose mass values were taken from the links I cited in post #89.Principles of scaling in launch vehicles allow that your mass ratioincreasesas you scale up the vehicle. This is because propellant tank weight and engine weight scales with the gross mass. But other components such as avionics, fairings, wiring, etc. scale at a slower rate. So the dry mass is increasing at a slower pace than the gross mass, which means your mass ratio improves.Note too that for all competing proposals for the X-33, this half scale test vehicle could only be suborbital, while the full sized version would be fully orbital. This is because the mass ratio improved as you scaled it up.I was using this general rule of thumb to argue the scaled up twice version of the DreamChaser could be fully orbital since I estimated the actual DreamChaser could be suborbital at high Mach by filling its internal volume with propellant.There was another reason for suggesting the scaled twice up Dream Chaser could be orbital. I saw the version of the HL-20 scaled up 40% called theHL-42did not weigh very much more than the HL-20. So it had a better mass ratio when filled with propellant. And in fact I estimated its delta-V would not be too far off that needed for orbit.So I reasoned the mass ratio for the twice scaled up version would have sufficient delta-V for orbit.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.651298304Z",
        "author": "Topper",
        "date": "2010-04-01T20:50:52+0100",
        "id": "f71406f5d49e10c28569d89d9a3e8c6d",
        "post_id": "post-206226",
        "text": "Alignment on estimated periapsesHi,the problem is, that you can use MAP-MFD only if the Moon is the nearest body. BaseSync can only used if you where in orbit around the Moon. TransX only shows the current alignment, but not the alignment on periapse, so you have to do corection burns all the time. The \"base approach program\" from IMFD don't work on far distance, i think because it don't integrate your flight track!?My quetion is, is there any MFD to align your plane over the target base verry early, in the best case, just after TLI? I think that this is the most efficient way to save fuel!?[edit]i have think about that a little and the problem that you are not in orbit on apoapsis can be solved, if you assume that your orbit will be circulated on apoapsis!?(I hope you can understand what i will say ;-) )",
        "thread_id": 13070
    },
    {
        "@timestamp": "2023-09-14T07:12:48.01005696Z",
        "author": "astrosammy",
        "date": "2010-02-10T17:34:30+0000",
        "id": "8c32518251bab23fb8b2a84142e570ce",
        "post_id": "post-205559",
        "text": "OMG \"Liftof of of off Space Endeavour!\"",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:13:05.628765184Z",
        "author": "Wolfer",
        "date": "2010-05-14T16:56:10+0100",
        "id": "0dfd7897dfa4b23b0ba0ec909b39563b",
        "post_id": "post-220862",
        "text": "@BJ for your fuel calculations, you also need to add the dry mass of the prelaunch fuel tank(s) to the mass ratio.Using the nerva 2 droptank as a benchmark, we have 7.25kg of fuel\/kg of structure.So 160000kg of fuel = 22069 kg of structure. Hence the tank(s) will have a wet mass of 182069kgIf we plug that into the rocket equation:dv=16500*ln((58466+182069+42000+244050)\/(42000+22069+244050))dv=8843m\/sWhich is more than enough to go to mars with a powered MOI. There may even be enough left over fuel to send the Nerva 2 with some cargo back to Earth.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.186397696Z",
        "author": "kuddel",
        "date": "2010-02-12T20:41:01+0000",
        "id": "ae33381c6d28356a715eeacb9b876eb6",
        "post_id": "post-205714",
        "text": "Date\/Time format on different localesHi daydreamer,I took a quick look at you addon and find it very nice!But I recognized that you were fighting the same issue that Ihad several month ago: \"How the f**ck do I get the date informationindependent of the OS\/locale in Batch files...\"Here's my solution:(getdate.bat)Code:::::::::::::::::::::::::::::::::::::::::::::::::::::::::\n::\n:: This uses Windows Scripting Host to set variables\n:: to the current date\/time\/day\/day_number\n:: for Win9x\/ME\/NT\/W2K\/XP etc\n:: Thanks go to Todd Vargo for his scripting\n::::::::::::::::::::::::::::::::::::::::::::::::::::::::\n@echo off\nset TmpFile=\"%temp%.\\tmp.vbs\"\necho> %TmpFile% n=Now\necho>>%TmpFile% With WScript\necho>>%TmpFile% .Echo \"set year=\" + CStr(Year(n))\necho>>%TmpFile% .Echo \"set yr=\" + Right(Year(n),2)\necho>>%TmpFile% .Echo \"set month=\"+ Right(100+Month(n),2)\necho>>%TmpFile% .Echo \"set day=\" + Right(100+Day(n),2)\necho>>%TmpFile% .Echo \"set hour=\" + Right(100+Hour(n),2)\necho>>%TmpFile% .Echo \"set min=\" + Right(100+Minute(n),2)\necho>>%TmpFile% .Echo \"set sec=\" + Right(100+Second(n),2)\necho>>%TmpFile% .Echo \"set dow=\" + WeekDayName(Weekday(n),1)\necho>>%TmpFile% .Echo \"set dow2=\" + WeekDayName(Weekday(n))\necho>>%TmpFile% .Echo \"set iso=\" + CStr(1 + Int(n-2) mod 7)\necho>>%TmpFile% .Echo \"set iso2=\" + CStr(Weekday(n,2))\necho>>%TmpFile% End With\ncscript \/\/nologo \"%temp%.\\tmp.vbs\" > \"%temp%.\\tmp.bat\"\ncall \"%temp%.\\tmp.bat\"\ndel \"%temp%.\\tmp.bat\"\ndel %TmpFile%\nset TmpFile=\nset stamp=%year%-%month%-%day%_%hour%.%min%.%sec%\n\necho The year (YYyy) is \"%year%\"\necho The year (yy) is \"%yr%\"\necho The month is \"%month%\"\necho The day (%dow%) is \"%day%\"\necho The full weekday name is \"%dow2%\"\necho.\necho ISO 8601 Day-Of-Week number is \"%iso%\"\necho.\necho The hour is \"%hour%\"\necho The minute is \"%min%\"\necho The second is \"%sec%\"\necho.\n\necho The date and time stamp is \"%stamp%\"\necho.\necho time (hhmmss) (%hour%%min%%sec%)\necho.\necho date A (yyyymmdd) (%year%%month%%day%)\necho date B (mmddyyyy) (%month%%day%%year%)\necho date C (ddmmyyyy) (%day%%month%%year%)\necho.\necho date D [yymmdd] [%yr%%month%%day%]\necho date E [mmddyy] [%month%%day%%yr%]\necho date F [ddmmyy] [%day%%month%%yr%]\n:: datetime.bat\n::::::::::::::::::::::::::::::::::::::::::::::::::::::::The code is somewhat an example of how to use it.All date\/time parts include leading zeroes. The only locale-dependentvariable isdaywhich will be e.g. \"Freitag\" in de_DE, but I think you don'tneed that information, do you;)Unfortunately I do not exactly remember where I \"stole\" this, but aquick search with google might get to the original author.Maybe this helps you for your next releaseBest regards and \"keep on developing\",Kuddel",
        "thread_id": 13023
    },
    {
        "@timestamp": "2023-09-14T07:12:48.320206336Z",
        "author": "adamb193",
        "date": "2010-02-12T15:34:04+0000",
        "id": "a315f6430a73786700ba2022f25ce37c",
        "post_id": "post-205790",
        "text": "Well here is a link to the Wikipedia articlehttp:\/\/en.wikipedia.org\/wiki\/Raw_foodismdoesn't seem like a smart idea to me. I think that we still can learn more from manned space exploration. Keyword exploration.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:04.73776Z",
        "author": "SiberianTiger",
        "date": "2010-04-26T12:22:44+0100",
        "id": "909ecd0bc1a011c11832ec1a42a41c25",
        "post_id": "post-219296",
        "text": "Artlav said:Interesting, i wonder what will come out of it.\n\nA fat contract for Khrunichev, I believe.",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:12:48.321790464Z",
        "author": "dansteph",
        "date": "2010-02-13T05:22:56+0000",
        "id": "c22bc35f23d27467145b2d9ea7dae785",
        "post_id": "post-205800",
        "text": "PhantomCruiser said:Honestly, and this might only be my opinion, but if I could go to space tomorrow in a Mercury capsule for a 3 orbit recreation of John Glen's flight I'd be packing my flight suit right now.\n\nYep, but a roller coaster tour cost about 5$ not $2.8 billion;)http:\/\/en.wikipedia.org\/wiki\/Project_MercuryAbout viking: America would certainly still be an empty continent if the trip would have cost that price and there was no local ressource to survive. (resupply for 3-4 month more would cost the same price for 3-4 men only). One cannot compare earth exploration with space exploration.So appart \"roller coaster\" tour and making some photos in front or cool rock \"killroy was here\" there is nothing to do yet for humain on other planets. Not with the current technology and at this price.Again it's sad for us space fan but it's the today's reality.Now we should continue research to reduce cost and make a lot of probe exploration to find something that either allow us to live there or find ressources that would worth the trip's cost. (miracullium?)Dan",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:12:48.548313088Z",
        "author": "jangofett287",
        "date": "2011-11-05T12:05:43+0000",
        "id": "c8c0f9ccaa2fc1c5c46d6e5cb55ccb7b",
        "post_id": "post-205973",
        "text": "It mostly changes the amount of events that happen before you start. really, its only important in adventure mode, but it does effect size and spread of civilizations, and number of mega-beasts etc., which can have influences in Fortress mode.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:04.820575744Z",
        "author": "AirSimming",
        "date": "2010-04-28T09:53:27+0100",
        "id": "bdb99411ce05786f055e159cd9b044a3",
        "post_id": "post-219391",
        "text": "lalbanof said:If the aliens have the material resources and the availability of energy that they must have to come to the Solar System, it means two things.1-.They have pretty much solved their own energy and material problems.2-. They can go to other solar systems. To Use and colonize them.One way or the other they would not bother with Earth and the Solar System, if they already have what they need elsewhere. We do not have unobtainium like the blue natives in Avatar. We would potentially be done for, though, if we were no more a bother to them than mayflies.Instead of unreliable and potentially rebellious slaves, they would build robots (or engineer a species of animal) that will protect and obey them by design.Aliens might then be interested in information. Human culture, scientific and technological ideas. Terrestrial life and it's DNA. This does not need an invasion fleet, just probes, and maybe an agent or two on the ground who would do their best to remain anonymous.\n\nI think that this are some realistical and valid points.lalbanof said:But then, they might not want humans becoming interstellar and competing with them in the future, and might consider destroying humanity preemptively, before it becomes sufficiently advanced to be a rival and a danger to them. This might be the greatest risk, unless we are really the proverbial suicidal race of a short SF story I don't remember too well, and they are just waiting for us to kill ourselves.\n\nNot that they likely have solved their own energy and material problems, but what if they are a species of a different thinking than just to kill to remain the one and only ruler of the universe? What if they are glad that they finally have found another form of life they can communicate with? This likely might be their goal, just like it is our goal. Maybe they want us to learn\/help solve some problems. Maybe they even would offer us, some of us, to go with them and visit their home planet\/solar system...;)",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.321855232Z",
        "author": "PhantomCruiser",
        "date": "2010-02-13T05:51:56+0000",
        "id": "5f13f74b08f7753a56a9cd967b593a54",
        "post_id": "post-205801",
        "text": "I was just making the ship analogy to balance the kids post up there (and on a few other threads) that he doesn't think man should travel into space until it can be done in Star Trek style.And I'm in total agreement with you about it being cost probitive for the time being. But, the Vikings did wander across N.America (OK, they left, but they did make the trip). Columbus's voyage was expensive also, quite a leap of faith on behalf of of his patron, Queen Isabella. Not only did Columbus get lost, he also got really, really lucky. His journey paid off.Perhaps someday a probe will find that rare unobtanium that will prompt our journey to the stars. And I'll be one of the first to admit that we have a lot of learning to do before we go. But I think we will eventually go, not in my lifetime, but who knows what'll happen in the next 500 years or so?",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:12:48.582520576Z",
        "author": "Bj",
        "date": "2010-02-13T23:10:27+0000",
        "id": "2b4a03e2e1372cbb6a62ae72162feaf4",
        "post_id": "post-206145",
        "text": "garyw said:And you'll get frustrated when you miss things. There is no such thing as \"quick learning\". it takes as long as it takes. This is one reason I tend to checklist the hell out of my missions.\n\nNASA took the same concept with every thing it seems:)Though I suspect they took a look at the manual once or twice before they made the checklist.",
        "thread_id": 13058
    },
    {
        "@timestamp": "2023-09-14T07:13:05.462457856Z",
        "author": "MrFickles",
        "date": "2010-04-29T17:27:10+0100",
        "id": "e9b0f5bee92348ccce4e4bd1fd053f32",
        "post_id": "post-219911",
        "text": "Hi, I have a problem for igel's Luna 9, 10 and Molniya scenarios, I get a error message saying somthing about a (GetAutopilot @R7_second_stage@@QAEHXZ could not be located in r7_second_stage.dll) error. This only happens on the launch scenarios for both Luna and Molniya, and Luna works if I use the LEO scenarios, Molniya only works when I use the final orbit scenario",
        "thread_id": 14061
    },
    {
        "@timestamp": "2023-09-14T07:12:48.349438208Z",
        "author": "Star Voyager",
        "date": "2010-02-12T00:18:27+0000",
        "id": "9e864c9622691ecd4e787ad0895ea4ef",
        "post_id": "post-205847",
        "text": "And yes, I do realize I put \"everything in the readme\" twice:p. Any bug reports, please post them here.",
        "thread_id": 13034
    },
    {
        "@timestamp": "2023-09-14T07:12:48.594011392Z",
        "author": "computerex",
        "date": "2008-05-05T12:51:10+0100",
        "id": "f223a8289f9f941a778f817d196e95b3",
        "post_id": "post-64328",
        "text": "If you make the code public, people might be able to offer suggestions. :speakcool:",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55641728Z",
        "author": "RGClark",
        "date": "2012-01-04T16:28:51+0000",
        "id": "c0398ec1f5708683ddf50defb5ceca25",
        "post_id": "post-220323",
        "text": "T.Neo said:...You can get the rocket equation to do all sorts of nonsense for you that couldn't be done in reality.\n\nNo, it can't. It makes no sense to believe what it says for getting 3-stage to orbit vehicles, and 2-stage to orbit vehicles, then suddenly refuse to believe what it says about getting single stage to orbit vehicles.The question of turning the mathematics into reality was also raised by Risingfury in the\"Elon musk wants to put millions of people on Mars\"thread. RisingFury made the point just because the math says you can get as close to light speed as you want doesn't mean you can do it in practice.The beauty of the rocket equation is that it tells you what you need to do to get that rocket vehicle within the scenario you're considering. For the single stage to orbit vehicle case you need high efficiency engines and lightweight stages. We now have both the high efficiency engines and the lightweight stages. To disregard that would be just like looking at the 2-stage case seeing what the engine requirements are, noting we have engines of those requirements, and seeing what the stage requirements are, noting we have stages with those requirements and then suddenly deciding despite that that it's \"impossible\" and can't be done.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:47.937864448Z",
        "author": "Andy44",
        "date": "2008-10-18T04:22:44+0100",
        "id": "4473bcae103244d49bf5e8ca232ce11e",
        "post_id": "post-64269",
        "text": "Okay, I've found some time to move forward on this. I finished texturing, used Urwumpe's export plugin to create a mesh, built a test .cfg file, and cranked up Orbiter. Took me a while to straighten some things out with the textures and faces, but it's good now. I just spent the last 2 hours using MeshDebug to document all the groups so I can build animations in sc3.The bad thing about this is that it's going to be a beautiful weekend and I might spend it indoors if I can't get over the addon bug I've contracted.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:12:48.63923328Z",
        "author": "Arrowstar",
        "date": "2010-02-13T19:06:09+0000",
        "id": "556c404c0648a57ab4c3cf92bb55877b",
        "post_id": "post-206207",
        "text": "Kaito said:...the Pizza place (called Marty's pizza).\n\nHuh, nice to see another Orbinaut from the area. Though admittedly, I have not been to this place in a while...And :happybday:",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62268672Z",
        "author": "Bloodworth",
        "date": "2010-05-10T23:10:40+0100",
        "id": "979e71dfcd7583a2772ab50dfd19cb02",
        "post_id": "post-220804",
        "text": "Salun said:You know guys if we're gonna do this. Do you think it would be a good idea to say tell say NASA or ESA what were doing? Lets face it a bunch of teenagers and space enthusiasts doing a real time Mars Mission. Highly unlikely but may in small ways they could even help us out with the project. NASA's always interested in new ways to get good PR\n\nWhen I first read this I thought \"ehh, they would never be interested. They'd read it, laugh at it, delete it.\" The more I think about it though, it might have some merit. The worst that would happen is exactly what I thought. However, what if we actually got a real astronaut interested in the project? Or someone from mission control? That would be on hell of afait acompli(sp?). Who knows, they might be willing to loan us one of their computer geniuses to rehash orulex so that it actually works. That would make the ground operations a lot more interesting. I agree however, that before we even consider such a thing that we at the very least need to have a formalized plan to show them (though it should not be finalized in the event that someone there DID actually take interest, contacted us and said \"this part will never work and heres why...\").",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.938653952Z",
        "author": "eveningsky339",
        "date": "2008-12-07T03:08:09+0000",
        "id": "17bee0cd0197a0fcccedeab14ea8f151",
        "post_id": "post-64275",
        "text": "Party at my house!",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:12:47.946575104Z",
        "author": "Epsilon",
        "date": "2010-02-11T07:31:49+0000",
        "id": "665b7a4e9394f4851a923fb22b51b611",
        "post_id": "post-205445",
        "text": "One ship you might want to eyeball is the DCIV, available on Orbit-Hangar. Under the category of \"pimp your own add-on\", it's got plenty of juice for interplanetary trips, 9 docking ports (it's honestly designed as a cargo transport transport - i.e. transporting smaller cargo ships like the XR5), and is a bit over 1km long. The way I made the textures should make it pretty easy to reskin it if you know how textures work. A good hint is that I tend to use 256x256 chunks in my textures.As a side note before it gets asked, no, I won't reskin it for you - I've got other projects and schoolwork I'm working on. :tiphat:",
        "thread_id": 13000
    },
    {
        "@timestamp": "2023-09-14T07:13:05.402842112Z",
        "author": "zionn",
        "date": "2010-04-28T11:55:34+0100",
        "id": "8d0e192c21d5928e4ac10c982de021ca",
        "post_id": "post-219796",
        "text": "Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule EnergyConfigurator.dll [API v.060425]\nModule ProjectApolloConfigurator.dll [API v.060425]\nModule TrackIR.dll [API v.060425]\nTrackIR module not found.\nModule ScnEditor.dll [API v.060425]\nModule Rcontrol.dll [API v.050206]\nModule OrbiterSound.dll [API v.060425]\nModule Meshdebug.dll [API v.060425]\nModule Map3DMFD.dll [API v.060425]\nModule Framerate.dll [API v.050206]\nModule FlightData.dll [API v.050206]\nModule ExtMFD.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule ProjectApolloMFD.dll [API v.060425]\nModule InterMFD53.dll [API v.060425]\nModule Collision-core.dll [API v.060425]\nModule AutopilotMFD.dll [API v.050206]\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 16 bit\nRender device: Fullscreen 800 x 600\nDevice has no hardware T&L capability\nFAILED to create planetary system NASA_VSE_SC_MFL\\System\\Sol\nCheck that Config\\NASA_VSE_SC_MFL\\System\\Sol.cfg exists and is valid",
        "thread_id": 14045
    },
    {
        "@timestamp": "2023-09-14T07:12:47.961838592Z",
        "author": "flytandem",
        "date": "2010-02-10T17:44:33+0000",
        "id": "259dbac2a3646c9b9a95c0766530a22a",
        "post_id": "post-205487",
        "text": "Group 1 (spacerace) here. Born in '55. Among earliest memories is probably about age 3, having a springloaded rocket on the end of a stick. I didn't know how to count backwards so I would try to impress any adult I could corner into watching as I counted up from 1 to 10 and at reaching 10 I would pull the trigger and the rocket would pop off and jump probably 1 foot up. That, and hearing the air raid siren at the town hall (Dundas, Ontario) being tested every week.---------- Post added at 09:44 AM ---------- Previous post was at 09:36 AM ----------Just thought of how funny it was that the toy rocket only went up a foot and fell back down. A lot of the real ones did just that. :rofl:",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:12:48.096794624Z",
        "author": "markl316",
        "date": "2010-02-10T22:18:00+0000",
        "id": "fc28d4f7a908c73d0075ae81344fe6a9",
        "post_id": "post-205601",
        "text": "Hi everybody.This summer, I'm planning on building a computer to run orbiter. The specs I am looking at are:Intel duo core 3.0 GHz4 GB RAM500 GB HDDGeForce GTX 280Windows XPIf anybody has done this, or if anybody has built a computer, my questions are:Where\/what motherboard do I get?What kind of RAM should I get (DDR2 or DDR3, and what speed?)Does anybody have similar specs, and could tell me how it runs on their machine (I'd like to know how it'll run before buying everything :lol:).",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.4459968Z",
        "author": "Sky Captain",
        "date": "2010-04-29T08:05:40+0100",
        "id": "b104e1affee5e2c49684b946a319b434",
        "post_id": "post-219863",
        "text": "There may be high concentrations of iron ore under the surface. At least on Earth large bodies of iron ore cause magnetic anomalies.",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:12:47.965059584Z",
        "author": "MikeB",
        "date": "2010-02-11T18:11:12+0000",
        "id": "f3174c097eb6fd26e7cfcfb365f98f98",
        "post_id": "post-205502",
        "text": "I have a fairly new MacBook Pro (Intel processor) with the Snow Leopard (10.6) version of Mac OS X. One facility it provides is called Boot Camp. Using that, I set aside a 5GB partition and installed Windows XP SP3. I have an external drive with a bunch of Orbiter configurations in different folders. When I boot the machine, I have the option of booting into Mac OS X or into Windows. The only thing I use that Windows setup for is Orbiter. I get a performance of 160 to 280 FPS (faster in cockpit with only stars in the view).I sometimes run Orbiter in a virtual machine under Parallels Desktop, but performance is only 12 to 25 FPS. However, I can do that while the Mac OS X is still running in background, which is sometimes convenient.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:12:48.489370624Z",
        "author": "simonpro",
        "date": "2008-05-04T17:47:29+0100",
        "id": "cddf9153a4e1dc999b1582847492bfff",
        "post_id": "post-64316",
        "text": "Yes, dotproduct is = |a||b|Cos(theta)",
        "thread_id": 1305
    },
    {
        "@timestamp": "2023-09-14T07:13:05.48619776Z",
        "author": "Bendarr",
        "date": "2010-04-30T05:51:30+0100",
        "id": "2a874805840627ff278039d0831653ab",
        "post_id": "post-219978",
        "text": "I personally use Spaceship and Spacecraft interchangeably. However a craft (To me anyway) that possesses a Interstellar Drive, I view as a \"Starship\"Limited to system use? Spaceship or Spacecraft.Interstellar Capability? (Deliberately designed so, Running out of fuel in a DGIV and hoping someone finds your ship before you reach Barnard's Star doesn't count. (chuckle)) that would be a Starship.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:12:48.620272896Z",
        "author": "guitarist473",
        "date": "2010-02-13T16:47:23+0000",
        "id": "57fb0121177adad1ced1fec53d1ad58e",
        "post_id": "post-206173",
        "text": "my first EVER interplanetary trip!mars to venus with flytandems tutorial scenario and i dd it with 1% fuel to spare, WHOOP!im so proud!:)oh yeah and i also have a question for Transx but i dont no if i should post it here:when planning interplanetary travel, how do you decide the launch date, whenever i get into space with out help from a special scenario, i can never get the two yellow dashed lines to meet, guessing this has somthing to do with tming?thanks",
        "thread_id": 13066
    },
    {
        "@timestamp": "2023-09-14T07:12:48.54806016Z",
        "author": "Izack",
        "date": "2011-11-05T05:48:47+0000",
        "id": "d8e7c9ce726bc09cd940bed6b5663075",
        "post_id": "post-205971",
        "text": "Pyromaniac605 said:I'm about to make a new world so I can start from scratch, but I don't know what the History setting changes, what does it do?\n\nLength of history before you begin. Short is five years, it can get as long as 1050 years or so. It adds a lot of time to world generation to have a long history.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555626496Z",
        "author": "Hlynkacg",
        "date": "2012-01-03T10:33:03+0000",
        "id": "3d37f520d81ca7ab155d3d54ecf82761",
        "post_id": "post-220312",
        "text": "RGClark said:No offense, but I prefer to accept the opinion of the SpaceX professional engineers who have actuallydoneit.You are freely allowed to believe however it's just a coincidence SpaceX was able to cut development costs by a factor of 10 when that was their business plan all along.Bob Clark\n\nAnnecdote does not equal data.SpaceX was able to cut developement and launch costs by designing thier program by desinging their prgram to minimize overhead. This fact does not validate your post's other numerous flawed assumptions.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.675665408Z",
        "author": "David413",
        "date": "2010-02-15T01:30:47+0000",
        "id": "91a627878f5a630087dbfec8d71f20ae",
        "post_id": "post-206246",
        "text": "You've got mail...just some pages from the checklist, including the DAP tables.---------- Post added at 01:30 AM ---------- Previous post was at 01:11 AM ----------Actually, I just (finally!) found my pdf version of the complete STS-101 RNDZ checklist; its on the way to you (more mail!).Should provide you with everything you are looking for to conduct a TORRA...",
        "thread_id": 13075
    },
    {
        "@timestamp": "2023-09-14T07:12:48.028713472Z",
        "author": "Interceptor",
        "date": "2010-02-10T23:05:27+0000",
        "id": "d3a75a51a4251d5967dca351ec675fa2",
        "post_id": "post-205593",
        "text": "Thanks DoyleChris it's a start.",
        "thread_id": 13014
    },
    {
        "@timestamp": "2023-09-14T07:13:05.580023808Z",
        "author": "T.Neo",
        "date": "2011-07-05T00:44:56+0100",
        "id": "d7cca0c11a55be0b4e986cd40ebfb6dd",
        "post_id": "post-220174",
        "text": "Ok, let's play around with some numbers here. Let's take the STS ET and some SSMEs;If we have a liftoff mass of 800 tons, we will need 6 SSMEs to accelerate the vehicle at roughly 4.17 m\/s^2, 5 SSMEs to accelerate the vehicle off the pad at roughly 1.84 m\/s^2. The Saturn V accelerated off the pad at ~2.2m\/s^2.Now onto mass: the ET has an empty mass of 26 500 kilograms. Let's say, the intertank has a mass of about 5400 kilograms, and that the engine support structure will have a similar mass.An SSME is cited to mass 3177 kilograms. Five SSMEs mass 15 885 kilograms, six SSMEs mass 19 062 kilograms.All together this is a mass of 50 962 kilograms,not including payload mounting structures and\/or fairings.We will assume that 2 000 kilograms of propellant remains in the tanks after reaching orbit.Since ISP varies with altitude, we will assume (simplistically) that through 2000 m\/s of dV the exhaust velocity is at 3600 m\/s (sea-level value), and through 8000 m\/s of dV, the exhaust velocity is at 4350 m\/s (almost 100 m\/s lower than the vacuum rating of the SSME).Based roughly on these figures, it seems that the vehicle would use under 532 tons of its propellant to get to orbitwithoutpayload.Working backwards using these figures and assuming a total (used) propellant figure of 730 tons, we can figure out that the vehicle can put maybe 20 tons tons of payload into LEO.This is disregarding things like fairings and payload attachments.Now, do you really want whole huge ET-based launcher just for launching a measly 20 tons? In practice,lessthan 20 tons?If we assume that the modified ET costs $60 million and each SSME costs $50 million, we geta cost to LEO of $18 000 per kilogram, which isfar from the oft-repeated $100\/kg figure.This is considering hardware cost only, and neglecting launch-related and other costs.And there is no ability to make this vehicle reusable, of course. Already adding such simple systems as a fairing would cut into the payload figure severely, adding a TPS, parachutes, and some sort of landing system would obliterate it entirely if not make the vehicle outright incapable of attaining orbit.Six SSMEs running at 67% willaccelerate the vehicle at nearly 13 Gsjust before cutoff. Three SSMEs running at 67% will accelerate the vehicle at 'only' 6 Gs just before MECO, and only two SSMEs still operating will still accelerate the vehicle at over 4G. To get under 3G, you will have to shut down all but one engine, meaning that the other five engines will be nearly 16 tons of parasitic mass.At this rate, it would likely be more efficient both physically and financially to design a breakaway ring of expendable RS-68-like engines, and turn the vehicle into a 1.5 stager.On the other hand, one could argue that the ET is pretty unoptimised for the task, and a propellant tank that uses shared bulkheads for example, and a semi-pressure-supported structure (like the Falcon propellant tanks) would be better. This would likely improve the associated problems, but not get rid of them entirely.I'm sure I'm missing something, somewhere. Please feel free to criticise, comment on, and test my ideas.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.484451328Z",
        "author": "Buzz313th",
        "date": "2010-02-13T06:56:14+0000",
        "id": "89381b41717e9a792ad4aed10ed1f267",
        "post_id": "post-205935",
        "text": "Cargos have always been intended to be external tanks to refill internall tanks, so no issue there, you and I are on the same page.Why would 5mn checks cause a problem? Isn't it better than 5 second checks? I would much rather do the checks and calculations every 5 minutes and then also spread the code out amongst 60 frames, but at my level of C++ understanding, I'm really not sure how to spread out code checks and functions through a time period. The best I can do right now to keep from pulling too many resources is complete the code for the checks and calculations every 5 minutes or so in a single frame.Please explain to me why draining the Batteries and oxygen cargos to 50% instead of 1% is a better alternative. Either way really makes sense, but I don't see the advantage of one over the other.I appreciate any help as this is just my second code project and vastly more complicated than the battery creating solar panel that was my fisrt project...JB",
        "thread_id": 13049
    },
    {
        "@timestamp": "2023-09-14T07:12:48.157924096Z",
        "author": "martins",
        "date": "2010-02-11T01:29:54+0000",
        "id": "55dd7046c7e66a8c5014820393633e7b",
        "post_id": "post-205660",
        "text": "That's about the idea. Just remember that by the time you re-check the vessels in your list, things can have changed. Some vessels may have been deleted, others created. So your list of vessel handles may no longer be up to date (it is not safe to store a vessel handle and assume that it is still valid at some later time). You can use the oapiIsVessel function to check if a handle is still valid (although this function itself has complexity O(n), since Orbiter needs to scan its list of vessels).",
        "thread_id": 13018
    },
    {
        "@timestamp": "2023-09-14T07:13:05.091240704Z",
        "author": "ex-orbinaut",
        "date": "2013-12-17T16:18:31+0000",
        "id": "203b5f609ac1c267b735b05ffbdd821a",
        "post_id": "post-219596",
        "text": "statickid said:It's probably compression artifacts or lens aberrations\n\nOkay, I see what you mean; the pale green smudges in the sky. I have rescanned the image in a different format, lowered the compression level and replaced it in the original post.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:48.548802304Z",
        "author": "Urwumpe",
        "date": "2011-11-05T23:06:57+0000",
        "id": "2bb479af2ecba9478646447524a84e12",
        "post_id": "post-205977",
        "text": "Pyromaniac605 said:I don't think so, it definitely looks grey. :shrug:Edit: Okay, it's Sandy Loam and by the looks of it everything in the area is made of it. :dry:\n\nThen dig deeper:)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.16703616Z",
        "author": "agentgonzo",
        "date": "2008-05-07T17:08:27+0100",
        "id": "73d8d055d95ff96c549db530ed77bea3",
        "post_id": "post-64295",
        "text": "Messierhunter said:It's not just dust and moisture you have to worry about, it's the atmospheric seeing as well. Now that photo was taken with a rather large telescope (obviously), but I have to wonder if they were using some kind of adaptive optics as well in order to compensate for seeing, perhaps by using an \"artificial star\" (laser).\n\nIt was a 25\" Ritchey-Chretien at the Clay Centre Observatory. I don't think it has adaptive optics.http:\/\/apod.nasa.gov\/apod\/ap070628.htmlhttp:\/\/www.dexter-southfield.org\/podium\/default.aspx?t=11309",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:13:05.579593728Z",
        "author": "T.Neo",
        "date": "2011-07-04T20:13:51+0100",
        "id": "07f7f7f981dd42735df9dbe08e23bc61",
        "post_id": "post-220168",
        "text": "I'm failing to see the \"chemical SSTO is impossible\" argument here. There is nothing that makes a chemical SSTO impossible, there are just a whole lot of things that make it impractical outright or unfeasible from an operational perspective. Or just plain less attractive than a staged system.Nuclear propulsion solves some problems, but it just creates others. Apart from the political aspect, you have to deal with radiation from the engine, thrust\/weight ratios, and operating what is basically aflying nuclear reactor. Combined with arocket engine.And... during operation, radiation will transmute elements in the engine structure into radioactive isotopes, and there will be radioactive fission products in the spent fuel as well. Refurbishing a used nuclear rocket engine would either poison your engineers, or require expensive and time-consuming robotic maintainance.NERVA got low fallout rates, but NERVA also had an extremely poor thrust\/mass figure. DUMBO was better, but apparently kept the fuel contained in something like a thin foil, drastically increasing potential for fallout.If high thrust\/mass and negligible fallout cannot be achieved with a single system, then NTR is entirely impossible for ground launch in a sane world (and various types of insane ones too).",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.563872512Z",
        "author": "statickid",
        "date": "2014-11-25T06:18:40+0000",
        "id": "de4750feb910bbdeacdebb68a7f77546",
        "post_id": "post-206091",
        "text": "I forgot to tell someone to operate the still! ...feeling smug that I built it and a bunch of barrels, no booze was made before winter :lol:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.177729536Z",
        "author": "Notebook",
        "date": "2010-02-11T11:50:58+0000",
        "id": "684ff84ddcf716dab31324ed3ffdf287",
        "post_id": "post-205700",
        "text": "Not the reaction I was expecting, but still good:)Looks like I'll have to add a \"Joke Approaching\" icon...N.",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58274944Z",
        "author": "Urwumpe",
        "date": "2011-08-07T09:40:59+0100",
        "id": "c25d24597ab226715599ec3dd22af0a2",
        "post_id": "post-220204",
        "text": "RGClark said:A manned orbital vehicle this size would have operational and cost advantages compared to a two-stage system especially for private use.\n\nOperational advantages maybe, since you can fly alone from ground to space. But otherwise, it will be for a really hefty price tag and sure as hell not fit into a tiny GA sized vehicle. Even if you use the most expensive and most effective ways to push performance, even including that you might want to smash the pilot and his passengers into mangled meat by not limiting acceleration to about 3g, you will eventually have something, that has the cabin size of a Soyuz SA, but body of a Concorde.Including the need to have specialist technicians for every tiny screw and the inability to fix a small dent in the hull because of a collision on the ground. Such operations are tolerable for government or specialist companies (funded by taxes), but not for the private person.Also, I can't really follow your argumentation that a twin stage approach is really beyond the operational abilities of a private person. We already do it. And we do it pretty effective and pretty economic.I bet a TSTO would not only really fit into the capabilities of a private person or a club of private persons, but could also be economically handled. Who says that the private person has to own his own first stage? You could have a first stage shared by a club of people. Or a special company providing the first stage launch service to private citizens with a high performance aircraft that can transport maybe even two or three of the smaller second stages.In your calculations, you would need a very large vehicle (Think of Skylon, which isn't small at all), with very complex and maintenance heavy engines. make the same thing twin staged, and even if you assume a very heavy and complex separation system (though we already know better about how to separate at high Mach numbers), and you could either haul two second stages with a vehicle of the size of the Skylon (and very expensive technology) or a single second stage with more user-friendly hardware",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.616214528Z",
        "author": "Notebook",
        "date": "2010-02-13T15:19:34+0000",
        "id": "1ffcc94c2b48a750a26d0465eebfbce7",
        "post_id": "post-206168",
        "text": "I'm sure this problem has been reported before, but I can't find the solutions when searching, probably using the wrong keywords.This is the effect:http:\/\/s89.photobucket.com\/albums\/k207\/Notebook_04\/?action=view&current=MeshFlash1.flvAnyone remeber the effect?Many thanks, N.",
        "thread_id": 13063
    },
    {
        "@timestamp": "2023-09-14T07:12:48.555270912Z",
        "author": "Codz",
        "date": "2012-07-08T10:04:16+0100",
        "id": "ae351eff0f129c89f05002f6cb606f7e",
        "post_id": "post-206019",
        "text": "I think this describes Dwarf Fortress well.:phttp:\/\/i.imgur.com\/mHXiz.png",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.626398464Z",
        "author": "Izack",
        "date": "2010-05-12T19:47:57+0100",
        "id": "184d8226b7f51270edfafbec98d2962a",
        "post_id": "post-220839",
        "text": "dnt462 said:Don't think I've seen that word used as verb before(hohmann). But maybe I've just missed other times.\n\nIt isn't supposed to be used as a verb. It's a surname and an adjective for a type of low-energy transfer. I was speaking colloquially.As a side note, I believe this is the first time I've been on the receiving end of a grammar lecture.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.646123008Z",
        "author": "pete.dakota",
        "date": "2008-05-04T18:57:17+0100",
        "id": "e44150c8859728aa895a8f0eb7596199",
        "post_id": "post-64337",
        "text": "This is called shuttlecocking. It's the DG naturally trying to move into it's most efficient and aerodynamic attitude relative to the airflow. As the upper atmosphere is thin, this takes longer and seems slower than it does at lower altitudes.",
        "thread_id": 1307
    },
    {
        "@timestamp": "2023-09-14T07:12:48.627417856Z",
        "author": "Hielor",
        "date": "2010-02-13T18:38:53+0000",
        "id": "fb2a1cc1a186b40d0be02cdd2bb8789e",
        "post_id": "post-206193",
        "text": "Just require the person to also submit a playback with their entry. It will be very easy to see if any cheating happened.",
        "thread_id": 13067
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65660032Z",
        "author": "guitarist473",
        "date": "2010-06-23T22:53:38+0100",
        "id": "4b4e0dbcddb44294d12522d504418ff7",
        "post_id": "post-221095",
        "text": "just thinking out loud here but would ground ops and things that require an amount of people to work at the same time on only work if orbiter was played multiplayer via internet or somthing.i no there are alot of programs we could use like orb connect but i wasnt sure if they would work in this situation.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.964515584Z",
        "author": "MikeB",
        "date": "2010-02-11T01:45:14+0000",
        "id": "fd0af05d9afecb16a63d3e9ccda5feca",
        "post_id": "post-205500",
        "text": "1948. In the '60s I saw Ray Charles in concert, and Peter Nero (google is your friend), and Bill Cosby. I watched the Apollo 11 landing and EVA, and all of the others. In 1971 I helped analyze data from the Surveyor sample that was returned by Apollo 12. I held my breath for practically the entire Apollo 13 return home, and probably cried when they landed safely. I went to Florida for the launch of Apollo 17. I was never a rocket scientist, but I sometimes wish I had been. Orbiter is my favorite toy. And I run it on a Mac.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:12:47.86670848Z",
        "author": "Urwumpe",
        "date": "2010-02-10T21:03:29+0000",
        "id": "12c15099f01619521a7e339f179f7bac",
        "post_id": "post-205421",
        "text": "Star Voyager said:Page 14 will give you apogee and perigee at SDO seperation from the Centaur.http:\/\/www.ulalaunch.com\/launch\/sdo\/SDO_MOB.pdf\n\nYes, this is known. The orbit parameters after MECO-1 is missing.EDIT: From my old printed version of the guide, the parking orbit is chosen \"performance-optimal\". From the pure mathematical side of it, this means the apoapsis must be between MECO-1 and MES-2, about in the middle for getting a higher Oberth effect. Maybe this helps combined with the flight time and difference in great circle angle, to estimate the orbit.",
        "thread_id": 12998
    },
    {
        "@timestamp": "2023-09-14T07:13:05.660837376Z",
        "author": "Bj",
        "date": "2010-05-04T01:47:58+0100",
        "id": "f88e7cd08055a305e1bd5ccb979c469b",
        "post_id": "post-220608",
        "text": "From what I am gathering so far;Vessels;Arrow(XR2||DGIV)Ares launchersSome fabricated (ISS like) vessel that will be transport\/crew type shipOther LaunchersGoal of Project;Establish colony forScience ExperimentsMining*did not include transforming because of oppositionUsing said ideas, scenario line is this;NASA through MER found valuable resources on the Martian surface, (say cesium?($30\/g)) so an expedition will go there and mine for resources.Mars although has a very small atmosphere, still has weather which means equipment will have wear and tear and need some maintenance. Obviously this would be very bad if the landing ships have dirt stuck in the landing gear so the landing party vessels (XR2\/DGIV) will only stay on the planet for a maximum of a few days.Orbiting Mars will be the fabricated space station where it will be considered the 'hangar' and have long duration stay for the vessels and transports. This vessel needs to have a large habitual area and needs large storage spaces for UCGO cargo, other cargo and fuel.Seeing how it would take a very long time for the Arrow to be built (since we also don't have the individual parts), let us assume that our good friends from Dan Inc. gave us a break and built us a nice Arrow for our use (though he requests that he gets to be the first man to step foot on Mars;)). Realistically the Arrow cannot take off from Earth (and Mars?) so we will use the ISS and space station around Mars as the Arrows 'harbor.'Since the Arrow takes a huge amount of fuel, and if we are being realistic, we need to feed this pig, rather than using scenario editor. Assuming LOX\/LH2 is the primary fuel, we can manufacture that on Mars and use it to fuel the Arrow (I am hoping the Arrow takes off (full load) from Mars on realistic settings)General mission line;Start construction of Mars space station (MSS)Develop modules so that Arrow can dock with station. (or the alternative, design the MSS to be narrow enough to dock within Arrows bay.Supply Arrow (which is orbiting) with cargo via launchersSend the Arrow on its way to Mars, with the capabilities of manufacturing its own fuel.Load up the additional XR2s and\/or DGIVs with the MSS and send it on its way to Mars.Arrow arrives, (Arrow's XR2\/DGIV stays in orbit) land Arrow on the designated landing site. Deploys rovers and crew. They start setting up camp and processing facilities for making fuel. (which ultimately can turn into a UCGO gas station or we can be even more realistic and make a vessel with a huge amount of fuel reserves that adds fuel to the tanks as time goes by but that's debatable)MSS arrives, placed into stable lowish inclination orbit. XR2 & DGIVs that are attached start bringing down loads of cargo.Mining begins. XR2\/DGIV hauls it up to Arrow\/MSS as they are dropping off cargo.Arrow drops off as much fuel as it can spare to MSS and heads to Earth.Back on Earth, launches are made for any additional cargo needed for mining or scientific experiments. The cargo is linked together so that they are not freely floating in space. Vehicles are also in place to bring back cargo to Earth.Arrow gets loaded up and sent backVehicles lower down Arrow's cargoRepeatAll in all, a very long many pilot\/crew intensive project. Cannot imagine there would be enough resources on Mars worth all the vehicles and paychecks :lol:Anyway, thoughts\/comments?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.100979968Z",
        "author": "Revolpathon",
        "date": "2010-02-12T15:54:01+0000",
        "id": "b52ee9ff9761dac0e8c1d3dc5b0ae9a2",
        "post_id": "post-205631",
        "text": "i ony got a square bit of paste in my cpu and heatsink (came with the package) never cleaned the cpu and heatsink and then re-applied paste myself since my temperature's never forced me to.an idea that's been going around in my head for when summer hits is to have an AC blowing in cold air directly into the case (if that doesn't cool it down ony watercooling and nitrogen cooling will do the trick)",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.47287808Z",
        "author": "garyw",
        "date": "2010-02-14T18:21:43+0000",
        "id": "37c18ec39f2aac54d64abcf5f4698f07",
        "post_id": "post-205924",
        "text": "I think you'll find it doesn't vanish, for some reason it's moved from config to config\\vessels. I've also had this happen a few times.If you do a search for the config you'll find a 0 byte one in the config directory and the correct one in the vessels directory.The other reason for vanishing meshes is that's it's a dll module thats missing one of the many MS runtime packs such as the VC 2005 or 2008 runtimes.",
        "thread_id": 13047
    },
    {
        "@timestamp": "2023-09-14T07:13:05.086504192Z",
        "author": "Gerdih",
        "date": "2012-04-19T09:38:43+0100",
        "id": "8dba7b7d4bd7dfa587f5b8774912c469",
        "post_id": "post-219559",
        "text": "Andy44 said:About historical processes, here're a couple of videos showing the Daguerreotype process, which was one of the first photographic processes. The first video is a French animation with no sound, and shows it step by step:YouTube- Daguerreotip - Daguerreotype. Museu del Cinema\n\nWhat the hell, its not French its Catalan.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:48.650953728Z",
        "author": "dgatsoulis",
        "date": "2010-02-13T22:22:49+0000",
        "id": "851879f54b8f17555dcee89639b50dc0",
        "post_id": "post-206223",
        "text": "Hey Interceptor, greetings from Sparta.First, congrats on being able to get from Earth to the Moon with TransX!Now... to your question, why not try something much simpler?Open Orbit MFD (ref moon) on one side and Map MFD on the other.When you reach moon's SOI (G=0.40 on orbit MFD, so that your trajectory is projected on map MFD) turn your ship \"Orbit normal +\" or \"Orbit normal -\" and apply some thrust. Watch Map MFD. If your orbital plane starts to move towards the base you want to go... then keep doing it until it crosses over it! If not.. then turn the other way around.Moon's slow rotation (aprox 28 days) means that you don't have to worry about \"shooting ahead or before\" your target.If you 're accustomed with IMFD i can tell you an easy way to bring your ship on an orbit that passes over the base you want to land AND at a desired altitude!",
        "thread_id": 13070
    },
    {
        "@timestamp": "2023-09-14T07:12:48.49424128Z",
        "author": "Dmitrtr",
        "date": "2011-03-23T15:35:44+0000",
        "id": "252caf93b0d4443cb5552a30fe4ad079",
        "post_id": "post-205942",
        "text": "\u041c\u043e\u0436\u0435\u0448\u044c \u043f\u043e\u043c\u043e\u0447\u044c?http:\/\/www.orbiter-forum.com\/showthread.php?t=21316http:\/\/www.orbiter-forum.com\/showthread.php?t=21316&page=2",
        "thread_id": 13050
    },
    {
        "@timestamp": "2023-09-14T07:13:05.281488384Z",
        "author": "PhantomCruiser",
        "date": "2010-04-27T22:52:21+0100",
        "id": "8e559dd0e1a4ed73c55cc29eb5e9ae26",
        "post_id": "post-219752",
        "text": "I'm working on something along the same lines now. Mine will be multistage2 (for now). I used anim8tor as well, and the textures are pretty simple.Have a look...http:\/\/www.orbiter-forum.com\/showthread.php?t=15265",
        "thread_id": 14037
    },
    {
        "@timestamp": "2023-09-14T07:12:48.670432512Z",
        "author": "computerex",
        "date": "2010-02-14T20:19:25+0000",
        "id": "cabcbe4cbe23f65acc061b81ad129466",
        "post_id": "post-206241",
        "text": "This might help:http:\/\/www.orbiterwiki.org\/wiki\/Storing_MFD_Instances",
        "thread_id": 13074
    },
    {
        "@timestamp": "2023-09-14T07:12:48.545747456Z",
        "author": "Eagle",
        "date": "2010-02-15T20:43:08+0000",
        "id": "2d157197b70ae16c90e3cef7f48b6b32",
        "post_id": "post-205949",
        "text": "Linguofreak said:Anybody know how to get big freshwater lakes during world gen?\n\nThe biggest freshwater lake I've seen was 9 region tiles. I think anything bigger just gets picked as an ocean by the worldgen algorithm. I would think if you made the worldgen make choppier valleys separated by mountains you might get something like that.FYI the elevation map is generated using a plasma fractal:http:\/\/www.ic.stonybrook.edu\/Stu\/jseyster\/plasma\/---------- Post added at 03:43 PM ---------- Previous post was at 01:30 PM ----------http:\/\/bay12games.com\/dwarves\/df_talk.htmlIf anyone cares, the most recent DF Talk (interview of Tarn about game development) was posted yesterday.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.504035072Z",
        "author": "Moach",
        "date": "2010-04-30T15:52:22+0100",
        "id": "dc7d0a5781e9b1209cbc7eef52e20095",
        "post_id": "post-220021",
        "text": "hahahaha! love it! it sounds so epic!can be used as shield! that's priceless!:rofl::rofl:",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:12:48.992114688Z",
        "author": "mikes",
        "date": "2010-02-15T13:37:37+0000",
        "id": "ec4919a5800dfd379e7485c5521fac41",
        "post_id": "post-206287",
        "text": "Eccentrus said:is it just me, or the file is truly missing?\n\nThanks for notification, small problem with uploading. Now its allright.Mikes",
        "thread_id": 13083
    },
    {
        "@timestamp": "2023-09-14T07:12:47.937792512Z",
        "author": "Andy44",
        "date": "2008-09-15T02:12:12+0100",
        "id": "0e020de14df54b172b71a638c1332fe6",
        "post_id": "post-64268",
        "text": "Update. I think I'm just about done texturing, although the surface plating looks a bit dark. I may be able to fix that with manual text editing of the mesh file. One of the tedious things I have to do is detach the faces of various parts with different material names, or else Urwumpe's Anim8or export plug-in won't recognize them.Unfortunately, that makes the next task even more tedious: identifying all the groups for the purpose of animations. And THAT is going to suck, because you are seeing the station on fully deployed mode, and I have to \"fold\" up the parts so it will start life in a rocket fairing as a spacecraft3 vessel. Then comes the building of .ini file, scenarios files, etc....And to think, I remember when I started doing this stuff I thought the modeling was the hard part. That's actually the fun part. It's all the tedious stuff you have to do after the drawing and painting is done.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561422848Z",
        "author": "T.Neo",
        "date": "2012-06-04T02:47:23+0100",
        "id": "c1f31b0b3c1c97df5cd0f836157daf56",
        "post_id": "post-220386",
        "text": "The idea of personally owned spacecraft follows the model of aircraft more than automobiles, I think. Owning your own RLV would be somewhat like owning a private jet- only for those who are wealthy and the highly dedicated.SSTO design isn't beneficial for a privately-owned vehicle- for reasons that have been explained ad nauseam in this thread. The propulsion and structural requirements are more demanding than for a TSTO vehicle (for example), increasing production and flight costs.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.497134336Z",
        "author": "nuaetius",
        "date": "2010-02-17T05:54:55+0000",
        "id": "0629367435eee2fd12901637beb6c021",
        "post_id": "post-206516",
        "text": "we do have a rocketDavid scanner is pretty awesome.BTW I lied, we do have 1 rocket 2 rockets we can print. the TINTINhttp:\/\/www.thingiverse.com\/thing:746And the generic rockethttp:\/\/www.thingiverse.com\/thing:1337",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:12:48.17058688Z",
        "author": "OrbitHangar",
        "date": "2010-02-11T02:54:36+0000",
        "id": "aa1cabc5d325660e33899cdcb644e259",
        "post_id": "post-205667",
        "text": "Author:danstephInflatable Space Rescue Unit(ISRU) for UCGO----------------------------------------------------------------------------------------------------------------------NOTE: The version of this addon for Orbiter 2010 is integrated in UCGO 2.5 available here:http:\/\/orbiter.dansteph.com\/forum\/index.php?page=download----------------------------------------------------------------------------------------------------------------------Introduction:Many accidents in space cause fatalities because of the delay rescues vessel take to reach the crew.The ISRU is the solution to this problem: packaged in a compact and light cargo it's unique cryogenic technology allow a crew of 4 UMmu to survive almost 5 month in space.Features:Inflate animationO2 reserve (5 days to 6 month)Unique cryogenic technologyUnpackable cargoBlinking lightUp to 4 UMmu2 challenging scenariosThis addon require:UCGO addon:http:\/\/orbiter.dansteph.com\/index.php?disp=dFor the Moon rescue scenario you need:DGIV-2 addon:http:\/\/orbiter.dansteph.com\/index.php?disp=dPlease read the 2 page documentation included for operationsDOWNLOAD",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.584606976Z",
        "author": "T.Neo",
        "date": "2011-08-24T20:27:10+0100",
        "id": "d53a044da7506f509102cef3e0377dca",
        "post_id": "post-220223",
        "text": "Who is going to pay $100 million?Especially when development would easily be in the multiple hundreds of millions atleast, SpaceX has spent something like $500-600 developing Falcon 9.And the engines would also be pretty pricey... the only extant (or semi-extant) reusable engine I can think of is the SSME, and I've read a lower bound price of $50 million, with some prices even higher than that! Circa $90 million.And of course refurbishment also has nonzero cost. And actual vehicle cost would be pretty high- a lot of things have to be built into an RLV, that aren't in an ELV, because the ELV only has to be operated a single time.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.524819456Z",
        "author": "rstarkov",
        "date": "2010-02-16T16:54:38+0000",
        "id": "c569aec1601e715ab4741b252e6f66ed",
        "post_id": "post-206539",
        "text": "Thanks for the feedback, appreciated!I forgot to mention that the \"loading\" screen will still appear randomly as it always does, since the plugin only receives the window handle after loading is complete.",
        "thread_id": 13098
    },
    {
        "@timestamp": "2023-09-14T07:12:48.178512896Z",
        "author": "cjp",
        "date": "2010-02-12T15:31:34+0000",
        "id": "74366154221e9748ee1f9fae1b115c4a",
        "post_id": "post-205708",
        "text": "tblaxland said:Vessels make shadows on the ground in Orbiter. Am I missing something?\n\n:idk::idk::idk::idk:Yes, vessels make shadows. But somehow the landscape vessels don't make shadows. So, I'm confused a bit.I guess it may have something to do with the altitude of the vessel. Landscape vessels (Orulex, OrbiterProcTer) have their center high above the ground, as a work-around for certain visual artifacts. Maybe Orbiter doesn't render vessel shadows beyond a certain altitude threshold.In that case, our advanced clouds probably wouldn't cast any shadows either.Besides, for rendering clouds, you often use textures with an alpha channel. IIRC, Orbiter uses stencil buffering for vessel shadows, which can not use information from the texture alpha channel. If you manage to let your clouds cast shadows, they'll probably look really bad.Now that I think of it, I don't know how Orbiter generates shadows from exhaust particles. More confusion...:idk::idk::idk::idk:",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:13:04.815593472Z",
        "author": "anemazoso",
        "date": "2010-04-26T14:12:44+0100",
        "id": "3da7b5522fb742bd5ae7c79d1566f242",
        "post_id": "post-219341",
        "text": "Anyone every read Stephen Baxters Xeelee and\/or the Destiny's Children series? Earth is occupied twice, by the Sqeem and then by the Qax which leads to a hardening of mankinds resolve and mankind eventually exterminating all other intelligent spieces (except the Xeelee) and controlling the galaxy.There is also the idea that if a civ grows large enough and is colonlising, eventually the colonization wave will sweep by as fast as light itself. :tiphat:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:49.517790208Z",
        "author": "OrbitHangar",
        "date": "2010-02-15T22:08:32+0000",
        "id": "da2248423968ef2efc44e276265cc5cc",
        "post_id": "post-206535",
        "text": "Author:marstrekker1960s in Spaceflight takes many flights that took place in\u00a0the 1960s\u00a0and provides the scenarios for you to use during your Orbiter Experience.Remember to read the Information under the Doc folder for information regarding addons that you need.--Included in this Version--19611962Update!I forgot to mention that Earth 1962 will be needed for the Redstone Missions included.Update!1962 has been addedDOWNLOAD",
        "thread_id": 13097
    },
    {
        "@timestamp": "2023-09-14T07:12:48.421649664Z",
        "author": "flytandem",
        "date": "2010-02-12T10:54:11+0000",
        "id": "126dd6bf65ab915040992ba58aa7dead",
        "post_id": "post-205880",
        "text": "Sure.A very basic function of TransX is the \"Maneuver\". Any time you are in motion and not being accelerated by an atmosphere ( in vacuum) you can set up a hypothetical burn that is described as a deltaV in 3 dimensions of direction and at either the current or some future and adjustable date. You can even set up a maneuver that is done in low Earth orbit and will show what this maneuver would do as far as ejecting away from Earth to go interplanetary if you like.Or you can set up an ejection plan while in low Earth orbit for example and then drop the Pe of the plan to match your orbit height and adjust the eject orientation to try to find a value that has you the least amount out of plane with the plan. You then burn AN or DN at the nodes (as you cross the grey line) to change your plane to match the plan.I think capt-crybaby has a tutorial athttp:\/\/www.stillmixtup.com\/E2M.htmlthat does just that, except it skips trying to reduce the relative inclination using the eject orientation variable and just does it all with changing the ship orbital alignment. Either way is still inefficient. Doing plane change in low orbit is very inefficient fuel use. But if just getting an orbit to match a plan to practice repeatedly making and flying interplanetary plans then it's a good learning exercise.After you have a working skill at making interplanetary plans, I suggest you work on getting into an orbit from the ground up to match your plan. The video tutorial athttp:\/\/flytandem.com\/orbiter\/tutorials\/video\/index.htm(seeTX-EarthMars). With a bit of practice you will soon be going to Mars with very little fuel used.",
        "thread_id": 13039
    },
    {
        "@timestamp": "2023-09-14T07:13:05.093531648Z",
        "author": "Keatah",
        "date": "2015-01-08T09:01:26+0000",
        "id": "51e75343a55dc7d2a9483d228cf1566d",
        "post_id": "post-219614",
        "text": "These little:censored:box iCamera things seem to be outperforming DSLRs. And they're getting better every year.The SLR part in DSLR, Single Lens Reflex, is an early 20th century solution to a problem that no longer exists. Helping you to see things as the film would see them.Today that is accomplished with electronics. And saddling electronics with those cumbersome mechanisms of the past is just a performance-sapping burden. The mirror and pentaprism and all that just create bulk and get in the way of fitting more and better 'tronics and larger sensors.One could argue that DSLRs come with a huge selection of superior lenses. Oh I don't doubt that for an instant. But there is absolutely no reason these lenses can't be fitted to a faster and lighter mirrorless body.Hate to say it, but DSLRs were a solution in the early 2000's when the digital photography revolution was just getting underway. Today that solution is no longer optimal and its mix of 20th and 21st century technology is excess baggage getting in the way.Finally these new iCamera doohickey things are superior in ease of use, pervasiveness, and automated to the point where a 3yr old can do a good job.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:49.679125504Z",
        "author": "andrew",
        "date": "2010-03-12T16:54:21+0000",
        "id": "a71014ed92e282647fa3dd1371f70333",
        "post_id": "post-206764",
        "text": "HAIL:probe:you forgot this addon- true probe...[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3761\"]Vostok-Luna: Block E, Luna-1-2-3[\/ame]",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:48.562361856Z",
        "author": "Quick_Nick",
        "date": "2014-07-02T04:25:20+0100",
        "id": "935276ff86c80e3e476859c21efa4911",
        "post_id": "post-206077",
        "text": "DF2014 arrives next week!http:\/\/www.bay12forums.com\/smf\/index.php?topic=139852.0I will be donating. Tarn survives on donations alone and does fantastic work. Plus, if you donate, you can receive either a custom short story or have a crayon drawing made and sent to you anywhere in the world!",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.154428672Z",
        "author": "shangding",
        "date": "2010-04-27T08:30:53+0100",
        "id": "ecd9a2335dc57105610307cc928b1c81",
        "post_id": "post-219664",
        "text": "thanks , i will take a look.",
        "thread_id": 14027
    },
    {
        "@timestamp": "2023-09-14T07:12:49.383613696Z",
        "author": "PhantomCruiser",
        "date": "2010-02-16T15:46:43+0000",
        "id": "b7c6ecaf4c9716da91d79e62cf6d6756",
        "post_id": "post-206480",
        "text": "One of the worst scoldings I ever gave my daughter was from boiling water in a microwave and pouring hot chocolate power over it. I had to show here why such a thing was dangerous.I wish I could see that clip, but they block youtube here at work. (rat bast*rds)",
        "thread_id": 13093
    },
    {
        "@timestamp": "2023-09-14T07:12:48.581162496Z",
        "author": "jambooger",
        "date": "2010-02-13T05:13:09+0000",
        "id": "de54dc350541387440a8603e047c745e",
        "post_id": "post-206134",
        "text": "zerofay32 said:Make sure that the KU antena is stowed (CNTL U) and the RMS is stowed (CNTL X). And shuttle fleet dosn't have the door controls in the CNTL Space menu.\n\nOk, I did that. I stowed the KU and RMS. Then I hit K and nothing.",
        "thread_id": 13058
    },
    {
        "@timestamp": "2023-09-14T07:13:05.586832384Z",
        "author": "T.Neo",
        "date": "2011-09-17T15:44:56+0100",
        "id": "a047c43162f2901776578aa80da6687c",
        "post_id": "post-220253",
        "text": "In discussing this issue of SSTO's I've found that the opposition is frequently of the nature of just assuming that they can't be done. Calculations that show otherwise are disregarded.\n\nPersonally my opposition of SSTOs has nothing to do with insisting that it can't be done, it's about SSTOs not beingpractical. Don't get me wrong, I see the benefits of an SSTO system... but those benefits are not worth it if they come at a cost that is simply too high.The fact that an S-IVB or S-II with SSMEs strapped onto it would be able to make orbit is a novelty and does not mean much for real-world LV design.Trying to find optimal solutions isn't about taking your favourite idea and driving it to death. If an idea isn't that good of an idea, you move on and try to find a new idea which works better.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.4872Z",
        "author": "marcogavazzeni",
        "date": "2010-02-16T03:49:15+0000",
        "id": "2cc067d11d3cd6cc48c5dda9c61cbba4",
        "post_id": "post-206484",
        "text": "Blacklight said:I've downloaded every Death Star from Orbit Hanger that I could find. According to the \"Readme\"'s all they require is the Shuttle Tyderium which I also installed. The other one called \"That's Not A Moon\" requires the \"Alpha Centauri Solar System\" from AVSIM. The problem is, the ones that require the Shuttle Tyderium always crash to desktop claiming that they're missing files that I have verified are in the \"Config\" folder. The \"That's Not a Moon\" Death Star, I can't get running because the Alpha Centauri Solar Sytem is no longer available at AVSIM.Can anyone help me to get these Death Stars up and running ? And does anyone have any new link to the Alpha Centauri Solar System addon ?\n\npost your orbiter log",
        "thread_id": 13094
    },
    {
        "@timestamp": "2023-09-14T07:12:48.620863232Z",
        "author": "TSPenguin",
        "date": "2010-02-13T17:50:38+0000",
        "id": "5ea956f435ef0773776296c911be509c",
        "post_id": "post-206177",
        "text": "Apart from getting the dates from somewhere\/someone, you get them by fishing for them. Put in a slightly larger dV than required and modify the date. You should be able to see planets orbiting the sun and spot good launch windows fairly easily.As I understand it, this is what flytandem does 8 hours a day. With highly complicated slingshot scenarios of course:pAnd congratulations on your trip! The first one is the hardest.Happy Orbiting",
        "thread_id": 13066
    },
    {
        "@timestamp": "2023-09-14T07:13:05.624185088Z",
        "author": "Izack",
        "date": "2010-05-11T21:26:32+0100",
        "id": "2efcc9e117f661446d5fed44e4792bf5",
        "post_id": "post-220819",
        "text": "I don't think anyone wants to be doing this for the next couple of years, so the cycler idea sounds like an unnecessary complexity, although interesting.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.668425728Z",
        "author": "insanity",
        "date": "2010-02-17T18:13:09+0000",
        "id": "22786c94c21c6c19efe380685def1a62",
        "post_id": "post-206712",
        "text": "I remember a member here who quit because of probe worship. So in my opinion, the probe is a just deity.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:47.944841472Z",
        "author": "spacekid1998",
        "date": "2010-02-10T04:00:35+0000",
        "id": "25ab8de6ba02781f2e8ffb7c9dd01666",
        "post_id": "post-205439",
        "text": "Oh thanks, what is the largest spacecraft for orbiter?",
        "thread_id": 13000
    },
    {
        "@timestamp": "2023-09-14T07:13:04.73984128Z",
        "author": "clickypens",
        "date": "2010-04-29T04:45:29+0100",
        "id": "7f1560f22839f9ad078eacd630094908",
        "post_id": "post-219306",
        "text": "What are gallos de salchich\u00f3n? Sounds like some weird amalgam of chicken and sausage, which also sounds delicious. Space could definitely benefit from some latin-american cuisine!",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:12:49.122544384Z",
        "author": "Dambuster",
        "date": "2010-02-15T18:13:49+0000",
        "id": "3a727963c47945985d66c10e686435ab",
        "post_id": "post-206435",
        "text": "Awesome idea! Not sure how practical it would be, but it sure would be fun!",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:12:47.98669952Z",
        "author": "Stirling Badge",
        "date": "2010-02-10T08:35:20+0000",
        "id": "10cf39fe239aee7676c484f3b8518776",
        "post_id": "post-205533",
        "text": "Hi,I hope that this is a straight forward easily solved question due to a simple ignorance on my part!I am using the excellent addon 'spaceshipone' for the orbiter program and have no problem at all EXCEPT after launching spaceship one from the mother ship the ONLY cockpit view I can get is a 'virtual' view which is situated at the very back of the spaceship looking forward with backs of heads of the other passengers in the way? I get a HUD view over the top of this but it is really frustrating as I would like either an exclusive HUD view or a cockpit view that isnt situated from the very back of the spaceship?How do I change views when flying spaceship one?Cheers",
        "thread_id": 13005
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56148096Z",
        "author": "RGClark",
        "date": "2012-06-04T06:43:20+0100",
        "id": "453e415960476cb77581a19d32216251",
        "post_id": "post-220387",
        "text": "T.Neo said:...SSTO design isn't beneficial for a privately-owned vehicle- for reasons that have been explained ad nauseam in this thread. The propulsion and structural requirements are more demanding than for a TSTO vehicle (for example), increasing production and flight costs.\n\nNo they aren't. They are the same as already produced vehicles. SpaceX deserves credit for producing a lightweight stage in the Falcon 9 first stage, but then they saddled it with engines no more efficient than those produced in the very earliest days of spaceflight.Orbital Sciences deserves credit for using the highly efficient NK-33 engine on their Taurus II, renamed the Antares, rocket, but then they saddled it with stages no more weight efficient than those from the very earliest days of spaceflight.To produce the SSTO you just do what's obvious: useboththe most efficient enginesandthe most efficient stagesat the same time.Bob Clark---------- Post added at 01:43 AM ---------- Previous post was at 01:01 AM ----------Matrix Aran said:...And not to nitpick here, but railguns or cannon aren't exempt from the law of conservation of energy. You would need quite a large powerplant supplying them, wouldn't you?One other thing, but I thought that the latest railgun the Navy was working on only had a range of about 370 Km, the projectile was hardly spacecraft sized and if I recall correctly the projectile was photographed with what looked like either a fire or plasma trail, I'm not sure which. Either way it didn't quite look like a safe way to launch fuel, but I digress.....Is the dream of us all one day owning our own spacecraft the only real benefit to SSTO's or am I missing something?\n\nActually the energy costs for getting to orbit are surprisingly low,less than a dollar a kilogram:http:\/\/home.earthlink.net\/~kstengel226\/astro\/cost2orbit.htmlThe scientists and engineers who have studied cannon launch and railgun launch are confident propellant and small size satellites can be launched safely using them:http:\/\/yarchive.net\/space\/exotic\/gun_launch.htmlHaving personal vehicles to orbit is a pretty significant benefit in regards to making spaceflight routine.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.12499712Z",
        "author": "T.Neo",
        "date": "2010-02-18T17:13:38+0000",
        "id": "67b49594734f3dd57c95677274775984",
        "post_id": "post-206453",
        "text": "Perhaps spring?I've heard that greece gets extremely hot during the summer months.",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:12:48.00925952Z",
        "author": "Andy44",
        "date": "2010-02-10T17:14:35+0000",
        "id": "d31005f9d947c7c4ffa0cba4c3d3f220",
        "post_id": "post-205555",
        "text": "Okay, I think some people actually use this tool to generate your posts! It's a website that takes any paragraph of ordinary words and turns it into various levels of gibberish. Hilarious!http:\/\/thinkzone.wlonk.com\/Gibber\/GibGen.htmA level 3 example of the above paragraph:Gibberish Generator said:I tool that that thish. Hilarish. Hilary words any us! Okay, It's tually peoplevels inarious le takes tool takes of of generis le takes levels of of gibberaph of generagragrate paragragragragragrate tool takes any us! Okay, I tur pary posts! Okay, I that tur posts! Okay, It's of gibberiour posts! I to vary us! Okay, It's ords le to gibberagrat thinary us a wordinto varish. Hilariouse your posts! I tool to vary use tool to generish. Hilary wordink some takes ite yous a wordinaris thish. Hilary websi\n\n:blahblah::rofl:",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:13:05.610988544Z",
        "author": "supersonic",
        "date": "2010-05-02T19:50:06+0100",
        "id": "9d6cec31e352722b98c0bfca2bb9bddb",
        "post_id": "post-220543",
        "text": "Just don't let me fly an arrow passed the Earth-Moon system and I'll be fine, I think.:blink:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.52576768Z",
        "author": "Hielor",
        "date": "2010-08-01T21:28:41+0100",
        "id": "93990c194417577feaf2b234c656e618",
        "post_id": "post-206545",
        "text": "rstarkov said:I have to say though, it should really be ExtMFD doing this. I don't suppose the sources are available?\n\nCheck the samples folder in the sdk:)",
        "thread_id": 13098
    },
    {
        "@timestamp": "2023-09-14T07:12:48.312524544Z",
        "author": "Ghostrider",
        "date": "2010-02-12T11:12:57+0000",
        "id": "dbada107230714ee915fa498168c7468",
        "post_id": "post-205784",
        "text": "Urwumpe said:how thecopulaalso has life support and water reclaim systems\n\nI know it was a typo and I feel bad for doing a pun on it, but it was just priceless! :rofl:Anyway, a lot of things are obsolete. For instance, eating and drinking have been obsolete a long time, we have IV. Sex is obsolete, we have in vitro fertilization. But like a lot of obsolete things, they're still good.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:05.617986304Z",
        "author": "HR_Oso",
        "date": "2010-05-09T20:09:24+0100",
        "id": "02ba6aa3620904f35168182cfad02a21",
        "post_id": "post-220767",
        "text": "natey787 said:That's a very interesting design. I like it a lot. Have you ever read the novel \"Titan\" by Stephen Baxter? The protagonists use a very similar spacecraft complex for getting to Titan.\n\nYes, that was part of my inspiration, but a few weeks ago, i saw this article:http:\/\/www.space.com\/missionlaunches\/090106-space-shuttle-mars-flight.htmland started thinking about how would I put a crew on Mars using shuttle and near-developed or actual hardware... in Orbiter.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.612917504Z",
        "author": "Ark",
        "date": "2010-02-17T04:25:53+0000",
        "id": "7d175e02f45f82f2eff8a156fa5a812b",
        "post_id": "post-206648",
        "text": "Blacklight said:...and soon... This will be a possibility !!!http:\/\/www.theonion.com\/content\/node\/30263:rofl:\n\nAs an added promotion, before each race, Ernie Irvan will drive the Endeavor past the grandstand and use its manipulator arm to throw free T-shirts, baseball caps and sponsor coupons to fans. Among the most popular NASACAR T-shirt slogans are \"I'd Rather Push a Shuttle Than Drive a Chevy\"Oh my god. :rofl:",
        "thread_id": 13108
    },
    {
        "@timestamp": "2023-09-14T07:12:48.640248832Z",
        "author": "Kaito",
        "date": "2010-02-13T21:07:39+0000",
        "id": "9b75f0e643f9c9fe4047f902b53a433e",
        "post_id": "post-206213",
        "text": "Thanks everyone...I guess I learned a valuable lesson: always trust my instincts. I knew I should have turned right >_>",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:13:05.659425024Z",
        "author": "supersonic",
        "date": "2010-05-03T13:36:18+0100",
        "id": "74efbfc0cd5237ddb2a8697a01c59d86",
        "post_id": "post-220594",
        "text": "Great ideas Bloodworth.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.124780032Z",
        "author": "Enjo",
        "date": "2010-02-18T12:33:19+0000",
        "id": "d111009d4b835301d8f10d0f894b308f",
        "post_id": "post-206451",
        "text": "If I only had one weekend free, I'd attend, but I guess it won't happen anytime soon.[EDIT] Maybe during summer?",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:12:48.627853312Z",
        "author": "computerex",
        "date": "2010-02-13T18:47:34+0000",
        "id": "827ea9bc337f1d7acb97bf6afab04978",
        "post_id": "post-206195",
        "text": "Hello. Cheating is hard to prevent with Orbiter...Restricting the modules on launch is too easy to bypass. I suppose someone can intercept the prime cheating methods such as AddForce, but that might cause legitimate add-ons to stop working.What you can do is log the user's progress. For the ORL stuff, the MFD generated a log file showing the vessel's stats. The log file is hard to modify because it has no line carriages, but that could be fixed easily. You can even store the log file in an encrypted format, then create a reader so that you can view the logs in it. You can also make the user submit the playback files, that'd make it easy to see if there is any cheating going on.Check out the attachment. Rename the file's extension to html to view it in a browser, the forum won't let me upload html files.",
        "thread_id": 13067
    },
    {
        "@timestamp": "2023-09-14T07:13:05.43284096Z",
        "author": "jedidia",
        "date": "2008-05-11T20:03:51+0100",
        "id": "d4f1fe40e80955bbf2807696b0bb99e0",
        "post_id": "post-65196",
        "text": "hey, I work in the developement buisness;)so, you want to go there guns blazing, kill the bad guys and then what? form a colony? leave them to form their own governement, which they can't since you just snatched away the oportunity for taking responsibility for themselfes from under their noses? Or do you help them to install a governement, which will never get independant from you anyways?",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:12:49.49669376Z",
        "author": "Quick_Nick",
        "date": "2010-02-16T12:31:31+0000",
        "id": "abbeb76af396fb2582036c9293b2a96d",
        "post_id": "post-206510",
        "text": "Curse you all! You're making me much more envious of those with 3D scanners and printers than I already was! :lol:Example of replication of a real object by means of3D scanningand3D printing. Thegargoylemodel on the left was digitally acquired by using a 3D scanner and the produced 3D data was processed usingMeshLab. The resulting digital3D model, shown in the screen of the laptop, was used by arapid prototypingmachine to create a real resin replica of original object.\n\n",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:12:47.93858304Z",
        "author": "Andy44",
        "date": "2008-12-07T02:44:39+0000",
        "id": "38d3cdd5ec8fee9795754bf08c763564",
        "post_id": "post-64274",
        "text": "Docking ports tested for location, direction, rotation, and fit. I used a badly-overscaled mesh as a template to start the project, and the entire station had to bescaled down to 30% of what you see in the above pics! This is the second time I've done something this dumb. :suicide:Fortunately, Mesh Wizard to the rescue. I was able to shrink the mesh down to the actual size it needs to be, but I had to recalculate all my docking port and pivot point locations, as well as translations. All good now.Here's the right-sized LOrbS with a full house. Looks like I will have to use the nose docking port of the LTV, judging by the proximity of the reactor to the passenger module in this pic. Radiation = not fun.-----Post Added-----And finally moving on to building the propulsion unit, known as the Lunar Orbit Tug or \"LOrT\". Nothing particularly fancy about it; it should make a nifty upper stage for lots of stuff besides shoving the LOrbS around Lunar space.-----Post Added-----Looks like the LOrT tug is about done. Here are some views of it, as well as a launch test to see if the Nova SSTO can shove the whole stack uphill to the moon. Turns out that as I currently have these vehicles configured it's no problem for the big rocket, and it even has a little bit of fuel left over. I'm not sure how realistic I'm being with the masses and sizes, but it's pretty much done.I have to do some flight-testing, tweak the .ini files, write some docs, and put together an add-on zip package, but the hardest part is done.Should be ready by, say, Tuesday?:cheers:",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:05.564005632Z",
        "author": "Hlynkacg",
        "date": "2012-08-08T04:50:53+0100",
        "id": "9a58d8d58e134c1052f6b912a1c6c207",
        "post_id": "post-220417",
        "text": "Did you even check the stand-off diameter of a Vulcain before running off with your calculator?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.52435456Z",
        "author": "garyw",
        "date": "2010-02-16T11:54:48+0000",
        "id": "e103ba61859f21af1e33fb6beaafa9ca",
        "post_id": "post-206537",
        "text": "Very useful, I run orbiter in windowed mode and have had the window \"wander\" when restarting it. This will be really useful to stop that.",
        "thread_id": 13098
    },
    {
        "@timestamp": "2023-09-14T07:12:47.953295104Z",
        "author": "Quick_Nick",
        "date": "2010-02-10T04:28:29+0000",
        "id": "2504b2f31438ff2ba8160a0e666cc8a4",
        "post_id": "post-205450",
        "text": "Very end of 93.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.642857472Z",
        "author": "Bj",
        "date": "2010-05-25T03:50:34+0100",
        "id": "d65f2622cc5cffe25c450e51fa92beeb",
        "post_id": "post-220965",
        "text": "Sorry missed this;I still can build a landing site with AR81's Surfacebase wizard.\n\nYes, that would be nice to have higher res textures of the landing points.Next on the agenda, ground exploration\/scientific stuff ext ext.So far just by planning this mission, I learned a lot about the potential dangers of deep space flight, and how many 'unknowns' there are like safe exposures levels to radiation, 'safe' long term environments for levels of G force...Anything else I am missing out on? :hmm:I think it might be not-very-entertaining to be on the way to Mars, stop and 'pretend' to get bombarded from some radiation or something. (since the same might happen on Mars) can we get a program going where it will every say orbiter hour get a radiation intensity measurement & prediction and output it to a txt file or something. Then the hab module will include a interface similar to the UMMU where it can (when docked to the radiation shield chamber, if its not built in) move the UMMU to the chamber to keep them 'safe' during the radiation shower.Of course I could be dreaming now, if this gets too complex. Thoughts?Not sure how to simulate a G testing module, though I guess we could just pack it along and pretend we used it. How in depth are we getting with our 'science' here?Anymore science equipment should we bring along? Should we follow Apollo's foot steps, by leaving and setting up aALSEPtype package?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.613031936Z",
        "author": "Ark",
        "date": "2010-02-17T06:03:02+0000",
        "id": "d6c67dcc8f8ecb20178f5226e41bbc1c",
        "post_id": "post-206650",
        "text": "foxtrot said:XDoh an the addons ok... but im sure you could have had it to where to roads line up instead of go sideways next to eachother.woops accident with the dgiv as it is about to crash into the grandstand woops too low to eject! oh no get out of the way its spiraling into flames im sure dansteph is going to have a few big lawsuits on his hands tommorow folks!:probe:\n\nPfft, just open the scenario editor and spawn a new one. :lol:",
        "thread_id": 13108
    },
    {
        "@timestamp": "2023-09-14T07:12:47.959854336Z",
        "author": "garyw",
        "date": "2010-02-10T15:49:55+0000",
        "id": "0f8ebe490f3cc33f2c434567a9b35143",
        "post_id": "post-205478",
        "text": "June 1973. I remember the end of skylab, Shuttles first flight and too many other things!",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.09327488Z",
        "author": "Eccentrus",
        "date": "2015-01-08T06:12:01+0000",
        "id": "c84a259626be9456f9d838020e039f9b",
        "post_id": "post-219612",
        "text": "Long exposure unstung?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:49.675265536Z",
        "author": "Juanelm",
        "date": "2010-02-18T22:26:47+0000",
        "id": "d85fbe2b1f906b2d66863868a35038c2",
        "post_id": "post-206745",
        "text": "<<-----------<<-----------Hail Probe!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:48.58748416Z",
        "author": "foxtrot",
        "date": "2010-02-13T06:06:32+0000",
        "id": "62bd3562f669a6cac66e0002cce1d5d7",
        "post_id": "post-206147",
        "text": "Does anyone have any links to spacecraft with 2d panels that are interactive? (like the deltaglider and shuttle a and DGIV)? i love to fly those more than any other type of spacecraft!:hello:",
        "thread_id": 13059
    },
    {
        "@timestamp": "2023-09-14T07:13:05.094121984Z",
        "author": "Kirkon",
        "date": "2015-04-05T10:31:24+0100",
        "id": "1a7eaeb9dd7211131a07ec84efa0c7fe",
        "post_id": "post-219621",
        "text": "A question to all you guys? How can I make the most close photos of the moon surface? How can I make the moon volcano's photo?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:49.132027904Z",
        "author": "Deltafang",
        "date": "2010-02-25T12:09:58+0000",
        "id": "049e0ed90414f6e5a6fd0174f82f2380",
        "post_id": "post-206457",
        "text": "Wow, positively amazing. Keep up the good work, T.Neo! Can't wait to visit them! :thumbup:Just a few questions.How's the work on the moon systems coming? Any idea on the amount of moons for each planet? Any plans to name the individual planets and their moons? Lastly, how far completed are you?I love Mu Arae e's color. A silver colored planet looks more amazing than just having it described to you. I want to work on a system for Gilese 581 when I become proficient so its good to see that someone else is working on their own solar systems as well. Its inspiring!",
        "thread_id": 13088
    },
    {
        "@timestamp": "2023-09-14T07:12:47.972651264Z",
        "author": "preacherzero",
        "date": "2010-02-11T01:07:45+0000",
        "id": "4223c19ab904c2d8f710778121f357c0",
        "post_id": "post-205509",
        "text": "Thank you for the welcomes:)I got the DGIV mark 2 but that ship seems pretty advanced... I also killed all my crew first time I took it out:DSo I'm sticking to the old regular DG until I get some better skills, I tried the Shuttle-A too but that thing is a beast!My goal is a perfect launch to orbit, rendezvous and dock with ISS, refuel, then on to the moon all within one scenario, I'm using Tex's DG to ISS tutorial vid and the Go Play in Space guide to learn my basic skills.Now I've used Orbiter a few times I stand in awe of you guys who have done interplanetery missions, now I see the scale of the task.Orbiter really makes you appreciate how amazing (and dangerous) human space flight really is.Ok, less typing more flying, cya!",
        "thread_id": 13002
    },
    {
        "@timestamp": "2023-09-14T07:13:05.147582464Z",
        "author": "bwog",
        "date": "2010-05-24T16:22:15+0100",
        "id": "d709551350db248de95bd54cb202441f",
        "post_id": "post-219659",
        "text": "\"Construction could start in 2011; likely cost is one billion euros\"That's if the economy doesn't crash, otherwise it could be at least 20 times that much.",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:12:49.488083968Z",
        "author": "Blacklight",
        "date": "2010-02-16T07:12:57+0000",
        "id": "101efbd121679bb3733cad1651215ef3",
        "post_id": "post-206490",
        "text": "Yeah. I have all of those. I just have a bunch of different \"Themed\" Orbiter installs, The best of which is the \"World of 2001\" That thing is a fantastic piece of work and I have yet to find a single bug in it and I've been flying around with that mod for years. I'm hoping that someday, someone adds more stuff for it. Conspicuously missing is the actual failed mission flying Discovery from Earth to TMA2 at Jupiter (I had to jury rig a scenario for that.) World of 2001\/2010 addons could really use some more scenarios. That would be a cool project to get a team to work on. Maybe call the addon \"Bowman's Journey\" and include Bowman's first space mission (According to the book, he was part of other missions to the Moon and Mars as training) as well as the failed mission to Jupiter. I saw in another thread that someone was working on a Discovery II which was supposed to fly out and pick up the Discovery crew after they conducted their science at Jupiter (Saturn in the book). This would be cool to add in too.My other favorite theme install is my \"Space Shuttle\" theme install featureing every Space Shuttle addon that's out there along with the Space Station Building Blocks, ISS Fleet, and a few other mods tossed in.",
        "thread_id": 13094
    },
    {
        "@timestamp": "2023-09-14T07:12:48.161801216Z",
        "author": "Quick_Nick",
        "date": "2010-02-11T02:00:34+0000",
        "id": "d912663cfb3935661f1cdccc3f888716",
        "post_id": "post-205665",
        "text": "I haven't a clue why I first read the title asanimalswimsuit edition.o_O",
        "thread_id": 13019
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571793152Z",
        "author": "Urwumpe",
        "date": "2013-11-20T20:45:38+0000",
        "id": "a4849047a1a9f4850092f979233edb2e",
        "post_id": "post-220477",
        "text": "Hlynkacg said:So how many falcon 9 flights would you consider reasonable before allowing development to continue. 5? 50? 5000? The problem with the attitude that \"nothing must ever be flown that has not already been proven\" is that nothing new ever gets flown, and that nothing is ever proven. All you do is end up sinking large amounts of time and money into inferior hardware and procedures, or in the case of NASA not doing them at all, while this is perfectly reasonable way to minimize risk when working a \"cost plus\" style contract it is actively detrimental in all other cases.\n\nA good measure if you look at the bath tub plot, is 8-10. Thats not reallymuch, but enough to exclude that you are not judging alone by early quality problems, but on real operational problems.The rest of your post sounds like a big misunderstanding. If you have a fixed cost or managed service contract, you minimize risks. As cost+ subcontractor, risk is not your business, but the business of your customer.For SpaceX, minimizing risks makes sense and is done, if you look at the rather boring rocket design. But still, it makes no difference to the fact that they are not knowing their own rocket when they replace it.Also, this has another dimension: Customers have the same problem, when they can't know your offered services.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.494235648Z",
        "author": "TSPenguin",
        "date": "2010-02-16T06:22:40+0000",
        "id": "4fc3a258d8e96a19b4c25b80ac3b2605",
        "post_id": "post-206499",
        "text": "Why does it have to be over there? Couldn't people just upload them here or send them to you via email?",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:12:48.565797632Z",
        "author": "Urwumpe",
        "date": "2015-12-14T13:13:25+0000",
        "id": "a41504a6d15589ed619dbc6b6360874b",
        "post_id": "post-206104",
        "text": "Quick_Nick said:Interesting bit of today's changelog:\"Stopped cats from dying of alcohol poisoning after walking over damp tavern floors and cleaning themselves (reduced effect)\"\n\nToo realistic, the game needs balancing! :rofl:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.635942912Z",
        "author": "Bj",
        "date": "2010-05-19T15:43:57+0100",
        "id": "f9d10145c3cf5bd0df1f963c349a500d",
        "post_id": "post-220908",
        "text": "Urwumpe said:All fine for me. I can maybe produce some more plans about the hab module this evening.Also, I recommend having a look here, about how project management in spaceflight should be done:http:\/\/www2.jpl.nasa.gov\/basics\/bsf7-1.php\n\nNiceoh and your good with using Viking?You know I never took a project management course before. That comes in college a little later;)Using their phase guideline:Pre-Phase A, Conceptual StudyPhase A, Preliminary AnalysisPhase B, DefinitionPhase C\/D, Design and DevelopmentPhase E, Operations PhaseI'am thinking your saying we are jumping a few steps. Actually reading their definitions, we should be at A, not C\/D(modeling\/texturing)Urwumpe said:It is not like we need the whole mess of it, since we don't build real hardware that has to work, but it gives still a good best practice on how to manage projects.\n\nActually it looks like a perfect guideline, thanks for that too btw. :tiphat:Looks like the only one really not needed (or actually already completed) is Pre-Phase AA person or group petitions NASA with an idea or plan. The proposal is studied and evaluated for merit, and, if accepted, the task of screening feasibility is delegated to a NASA Center.\n\nPlan: Go to Mars and setup long term duration stays for Humans for experiments & research.We know we passed because we are on Phase A.;)I'll get a mission plan going on in a little bit",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.623074048Z",
        "author": "Submariner",
        "date": "2010-02-17T09:49:59+0000",
        "id": "5da99e19031edc22404010ce1357c008",
        "post_id": "post-206659",
        "text": "I've had this same problem. I thought this was the bug DGIV-2 and UMMU 2.0 would fix, but apparently it doesn't. But a ship name with a space... hmmm that's very possible. I have had DGIV's with a space in the name (Liberty Bell), I'll have to check this out.",
        "thread_id": 13109
    },
    {
        "@timestamp": "2023-09-14T07:12:48.626523136Z",
        "author": "Juanelm",
        "date": "2010-02-13T17:36:29+0000",
        "id": "64fe6fefcbf641ffc4650ed0e2e2e896",
        "post_id": "post-206188",
        "text": "I was considering how possible would it be for me to create some sort of addon that would create single player missions, and the stats would be uploaded and compared to those of other players. But the big problem is that it would be just too easy to cheat: Scenario Editor, Editing the scenario file, Starwars Physics MFD, Jump Drive MFD...I've been thinking how this could be avoided. Maybe the scenario file could be encrypted, and then decripted just before use. Maybe we could monitor the vessel's positon and speed and detect FTL. But how could we prevent users from using things like Starwars Physics MFD?Any ideas?",
        "thread_id": 13067
    },
    {
        "@timestamp": "2023-09-14T07:13:05.260726272Z",
        "author": "anemazoso",
        "date": "2010-04-27T20:19:19+0100",
        "id": "7050c803f0787f3bc95baf2a62b99599",
        "post_id": "post-219748",
        "text": "I know this is so beyond silly but again I was board, made it and thought I would post it for the communities amusment.:pSo this is a Nova MMS10E-1 with 5 cores and another one for the second stage.Not sure what the max payload weight is but I know it can eject at least 500mt from Earth orbit.Requires Sputnik's[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3388\"]Velcro Rockets[\/\"]Search[\/nomedia]. Mesh by 80mileshigh.Code:BEGIN_DESC\nThe Martin S10E-1 with 4 S10E-1 boosters and one for an upper stage. Quite the monstrosity. \nEND_DESC\nBEGIN_ENVIRONMENT\nSystem Sol\nDate MJD 39602.629167\nEND_ENVIRONMENT\nBEGIN_FOCUS\nShip Nova\nEND_FOCUS\nBEGIN_CAMERA\nTARGET Nova\nMODE Extern\nPOS 9.73 -0.51 -123.30\nTRACKMODE TargetRelative\nFOV 50.00\nEND_CAMERA\nBEGIN_HUD\nTYPE Surface\nEND_HUD\nBEGIN_MFD Left\nTYPE Surface\nEND_MFD\nBEGIN_MFD Right\nTYPE Orbit\nPROJ Ship\nREF Earth\nEND_MFD\nBEGIN_SHIPS\nN-II:Velcro\/NovaMMS10E-1\nSTATUS Landed Earth\nBASE Cape Canaveral:6\nHEADING 0.00\nTGT_HEADING 095.0\nFUEL 0.500\nCONFIGURATION 0\nFAIRING 2 1.0 -8.0 0.0 0.0\nCAMERA 0 0 30.0\nPAYLOAD probe probe probe 0 0 32.25 588000.0 0 0.0 1.0\nPAYLOAD Fair1 Velcro\/Parts\/NovaMMS10E-1_fairing1 Velcro\/Parts\/NovaMMS10E-1_fairing1 0 -5.31 58.125 5500.0 0 0.0 1.0\nPAYLOAD Fair2 Velcro\/Parts\/NovaMMS10E-1_fairing2 Velcro\/Parts\/NovaMMS10E-1_fairing2 0 5.31 58.125 5500.0 0 0.0 1.0\nEND\nNova:Velcro\/NovaMMS10E-1\nSTATUS Landed Earth\nBASE Cape Canaveral:6\nHEADING 0.00\nTGT_HEADING 095.0\nFUEL 1.00\nCONFIGURATION 0\nCAMERA 0 0 30.0\nSERIESBURN 0 N-II 0.0 0.0 -58.25 0.0 1.0 0.0\nEND\nBooster1:Velcro\/NovaMMS10E-1\nSTATUS Landed Earth\nBASE Cape Canaveral:6\nHEADING 180.00\nCONFIGURATION 0\nTGT_HEADING 90.0\nPRPLEVEL 0:1.0 1:1.0\nPRIMEBOOSTER 1\nPARALLELBURN 1 Nova 0.0 12.25 -19.0 0.0 1.0 0.0\nPAYLOAD Fair1 Velcro\/Parts\/NovaMMS10E-1_fairing1 Velcro\/Parts\/NovaMMS10E-1_fairing1 0 -5.31 58.125 5500.0 0 0.0 1.0\nPAYLOAD Fair2 Velcro\/Parts\/NovaMMS10E-1_fairing2 Velcro\/Parts\/NovaMMS10E-1_fairing2 0 5.31 58.125 5500.0 0 0.0 1.0\nEND\nBooster2:Velcro\/NovaMMS10E-1\nSTATUS Landed Earth\nBASE Cape Canaveral:6\nHEADING 180.00\nCONFIGURATION 0\nTGT_HEADING 90.0\nPRPLEVEL 0:1.0 1:1.0\nPRIMEBOOSTER 0\nPARALLELBURN 1 Nova 0.0 -12.25 -19.0 0.0 -1.0 0.0\nPAYLOAD Fair1 Velcro\/Parts\/NovaMMS10E-1_fairing1 Velcro\/Parts\/NovaMMS10E-1_fairing1 0 -5.31 58.125 5500.0 0 0.0 1.0\nPAYLOAD Fair2 Velcro\/Parts\/NovaMMS10E-1_fairing2 Velcro\/Parts\/NovaMMS10E-1_fairing2 0 5.31 58.125 5500.0 0 0.0 1.0\nEND\nBooster3:Velcro\/NovaMMS10E-1\nSTATUS Landed Earth\nBASE Cape Canaveral:6\nHEADING 180.00\nCONFIGURATION 0\nTGT_HEADING 90.0\nPRPLEVEL 0:1.0 1:1.0\nPRIMEBOOSTER 0\nPARALLELBURN 1 Nova -12.25 0.0 -19.0 -1.0 0.0 0.0\nPAYLOAD Fair1 Velcro\/Parts\/NovaMMS10E-1_fairing1 Velcro\/Parts\/NovaMMS10E-1_fairing1 0 -5.31 58.125 5500.0 0 0.0 1.0\nPAYLOAD Fair2 Velcro\/Parts\/NovaMMS10E-1_fairing2 Velcro\/Parts\/NovaMMS10E-1_fairing2 0 5.31 58.125 5500.0 0 0.0 1.0\nEND\nBooster4:Velcro\/NovaMMS10E-1\nSTATUS Landed Earth\nBASE Cape Canaveral:6\nHEADING 180.00\nCONFIGURATION 0\nTGT_HEADING 90.0\nPRPLEVEL 0:1.0 1:1.0\nPRIMEBOOSTER 0\nPARALLELBURN 1 Nova 12.25 0.0 -19.0 1.0 0.0 0.0\nPAYLOAD Fair1 Velcro\/Parts\/NovaMMS10E-1_fairing1 Velcro\/Parts\/NovaMMS10E-1_fairing1 0 -5.31 58.125 5500.0 0 0.0 1.0\nPAYLOAD Fair2 Velcro\/Parts\/NovaMMS10E-1_fairing2 Velcro\/Parts\/NovaMMS10E-1_fairing2 0 5.31 58.125 5500.0 0 0.0 1.0\nEND\nEND_SHIPS",
        "thread_id": 14036
    },
    {
        "@timestamp": "2023-09-14T07:12:48.820024064Z",
        "author": "Bj",
        "date": "2010-02-15T01:28:35+0000",
        "id": "b73130f643b56b0fdd37da25462e658d",
        "post_id": "post-206260",
        "text": "Ark said:Five bucks says after we're done with the camera stunts, we donate this thing to Israel...\n\nHighly doubt it. Trade of military arms especially newly developed technologies such as this would probably bring uproar within the armed forces and with other countries, (allied or neutral)They probably will test for characteristics of the laser, and new development of more powerful and new ideas for other types of lasers, such as battle-ship \/ aircraft carrier armament, or like someone else said, smaller batteries for fighter aircraft deployment.",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:12:48.021331968Z",
        "author": "Notebook",
        "date": "2010-02-10T17:14:54+0000",
        "id": "6813ad6022cad87b713c5e2ea6159a4b",
        "post_id": "post-205572",
        "text": "http:\/\/coopi.khrunichev.ru\/main.php?id=467IntelSat-1612.02.2010 at 00 h 39 m 40 s UTC(12.02.2010 03 h 39 m 40 s Moscow Local Time )Next launch \u00bbDate:February 12, 2010Launch Vehicle:Proton-MPayload:IntelSat-16Upper Stage:Breeze-MLaunch Site:BaikonurN.",
        "thread_id": 13010
    },
    {
        "@timestamp": "2023-09-14T07:13:05.565002496Z",
        "author": "T.Neo",
        "date": "2012-09-27T21:38:07+0100",
        "id": "b6c92f4e9f13641d9bddebb9510cae06",
        "post_id": "post-220426",
        "text": "Interesting news. I wonder what the manugfacturing\/assembly trade-off between this and the 'square' configuration is.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.677539328Z",
        "author": "Cpt CryBaby",
        "date": "2010-03-06T00:39:56+0000",
        "id": "0069ab63ecb9e6f942bc992e0269708b",
        "post_id": "post-206758",
        "text": "Andy44 said:Actually, the song goes\"Guidance system breakdown,A struggle to exist, to resist,Unit One's in trouble and it's scared out of its witsOne zero zero, one zero zero, one, SOS!One zero zero, one zero zero, one, in distress!\"\n\nRush:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:48.172552192Z",
        "author": "dansteph",
        "date": "2010-02-12T03:57:24+0000",
        "id": "d4c8e21398038602a895bc8ffe887366",
        "post_id": "post-205683",
        "text": "I'll have a lookDan",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.585402368Z",
        "author": "RGClark",
        "date": "2011-09-07T18:07:31+0100",
        "id": "6ade63638f7cbc8b93dc17cca248b354",
        "post_id": "post-220233",
        "text": "Urwumpe said:If I am not completely wrong, the sea level thrust of the Vulcain II can be well described as \"Not existing\" (Just 318 s according to Astronautix, that means only 989 kN thrust left). The boosters do the work, the Vulcain II is just ignited on the ground for health checking.Also, you are completely wrong about your ProPEP \"estimate\" (lets call it wild-guestimate) for the Vulcain II vacuum thrust with longer nozzles: It is still a gas generator\/open cycle engine.You can't get the same specific impulse from it as if you would use a closed cycle high pressure engine with the same propellant combination. The maximum chamber pressure is limited to 130 bar (theoretical limit by using hydrogen\/oxygen) and the specific impulse is reduced a lot by the turbine exhaust.The Vulcain II is actually already at the maximum possible for a gas generator cycle engine. You would need a closed cycle there for further improvements in effectivity, effectively a new engine.The RS-68 has even less chamber pressure as gas generator cycle engine.Also, you can't gain much more vacuum performance by making the nozzle even longer - the Vulcain II has already a very long nozzle.\n\nThe most important single parameter for maximizing performance at vacuum conditions is the length of the nozzle, more so than the chamber pressure. See for example the specifications for the various incarnations of the RL-10 engine:RL-10 - Specifications.http:\/\/www.spaceandtech.com\/spacedata\/engines\/rl10_specs.shtmlFor example the RL10-B2 has a nozzle area ratio of 285 to 1, resulting in a 464 s vacuum Isp, even though the chamber pressure is only 640 psi, about 43 bar. So you can get an even higher Isp with the higher chamber pressure Vulcain if it was given a similar high nozzle area ratio.Note though the RL10-B2 with that long nozzle results in a mass nearly twice that of the other RL10 versions. Getting lightweight engines at such high Isp's is a key factor in regards to my SSTO proposals. It is essential that methods be found of altitude compensation that can give comparable results of the very long nozzles without adding too much to the engine weight. In a follow up post I'll discuss some possibilities for such lightweight altitude compensation.There are several incarnations of the ProPEP program available on the net. Since they all are based on the same program they all give the same results, with some variations in how the results are displayed.However, the original ProPEP was a MS-DOS program; it may not run on the modern Windows computers. You can download it and some other more modern GUI-based versions here:Software, Simulations, etc.http:\/\/www.spl.ch\/software\/index.htmlThere is also this version whose demo version is free:RPA \u2013 Tool for Rocket Propulsion Analysis.http:\/\/www.propulsion-analysis.com\/examples.htmBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.363604736Z",
        "author": "foxtrot",
        "date": "2010-02-16T05:11:33+0000",
        "id": "615831222e4bb8086b526c644541bbdf",
        "post_id": "post-206476",
        "text": "It must get hot in space if they need cola that cold!lol Joking! :lol:",
        "thread_id": 13093
    },
    {
        "@timestamp": "2023-09-14T07:12:48.556173568Z",
        "author": "KuatYards",
        "date": "2012-07-09T02:08:23+0100",
        "id": "032854d01e921dba8bb773e45419fdb7",
        "post_id": "post-206024",
        "text": "Need advice, just started playing, I am on my second fortress, had 14 dwarves, was set to accommodate 25, had a food supply for about 30, 46 new dwarves, about 20 of which were children, arrive at my fortress, had to slaughter almost all my cats and dogs to survive, still WAY overcrowded, when one of my pheasants went Beserk and started attacking my dwarves, he almost killed himself. Advice on this situation, foods running low, dwarves go to river for water even though I have a underground lake in my fortress set as a drinking zone... And I cant make booze, out of diss disstilable plants... Help?",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.610883328Z",
        "author": "Bj",
        "date": "2010-05-02T19:47:42+0100",
        "id": "135e00a901eed7b6e1d4b6deabc4052c",
        "post_id": "post-220542",
        "text": "Urwumpe said:Then, you'll going to be the poor guy who has to light the fuse of the rocket. :thumbup:\n\nonly if it is an extremely long one.. :thumbup:supersonic said:If I'm a UMMU I better make a few clones if I'm the one flying.:lol:\n\n:blink: we better put you in the simulator first and get some hours in... ever heard of this awesome simulator called Orbiter? :rofl:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.580337408Z",
        "author": "Jarvit\u00e4",
        "date": "2010-02-17T20:18:34+0000",
        "id": "1de726f9b99936f8bc8a7847a7a2efb1",
        "post_id": "post-206579",
        "text": "SiberianTiger said:{political correctness off}This becomes thought provocative when you look atand, for example.And now I can see what kind of problemandhad, whichdidn't have! :lol:{political correctness on}\n\nThis explains why the UK never surrendered. France, on the other hand, remains a mystery. :lol:",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:12:48.5566528Z",
        "author": "Quick_Nick",
        "date": "2012-07-13T02:31:00+0100",
        "id": "e6526e0737ae8e61b603c724bc844000",
        "post_id": "post-206028",
        "text": "My militia commander killed a child with a silk robe, lodged firmly in the (head) wound.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.632559616Z",
        "author": "Bloodworth",
        "date": "2010-05-19T01:12:32+0100",
        "id": "10bfa4de71d83f4d65e32886ccb5221f",
        "post_id": "post-220898",
        "text": "BJ, forgive me, I know this is trivial compared to the rest of the project. I was just looking at the wiki page and noticed the memorial plaque. I think that if we are going to do this then we should put it on the viking 1 lander as that was the first vehicle to land on mars. Again, sorry for such a trivial thing.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.59483648Z",
        "author": "dbeachy1",
        "date": "2010-02-16T19:23:26+0000",
        "id": "5ebbc51b7653363bf766d1f99dc752df",
        "post_id": "post-206603",
        "text": "Congratulations!:cheers:",
        "thread_id": 13103
    },
    {
        "@timestamp": "2023-09-14T07:12:48.100292608Z",
        "author": "Revolpathon",
        "date": "2010-02-11T17:18:48+0000",
        "id": "3ce7b5564d415d80a2bd5172ed32fa92",
        "post_id": "post-205623",
        "text": "you can never have enough ram:pbut windows xp will only recognize 3.6 or 3.4 gigabyte's.AMD doesn't need a good cooling system because they remain cooler in general (my experience stems fromt he x2 series (had a few of those) never went above 40 degrees and when idling it was only room temperature.Intel provide's good cooling but my i7 920 does get hot (talking about 75 degrees C here) so i am thinking of buying a better one. (case flow in my case is optimal with 2 fans sucking in and 4 fans blowing out.)i find AMD to be more trustworthy, and the am2+ socket was fantastic it gave me allot of room to upgrade over a period of nearly 5 years.what you do have to watch out for and i suspect this will happen is that the gtx 280 and other components you have in mind now won't be sold anymore by the time summer is here. because the gtx 280 and it's lill brother the 260 were the first in the 200 line so the cards are getting old now, you might have to watch out for that. also order your components online, it can easily shave off a 100 bucks. and you still get waranty.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.16869888Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-04T18:40:12+0100",
        "id": "6d71645fc3ca296866c8af09a954257d",
        "post_id": "post-219684",
        "text": "Click here for some fantastic hi-res docking images(see pages 42 & 43).",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:12:49.675657984Z",
        "author": "dgatsoulis",
        "date": "2010-02-20T14:22:10+0000",
        "id": "8a30ebd39e332755e71ee324707d146e",
        "post_id": "post-206747",
        "text": "As i come home from a space trip,I pray the:probe:my ship to keep.If i die at aerobrakepray the:probe:my ship to take.HAIL:probe:The Spartans salute you!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:48.157532672Z",
        "author": "Buzz313th",
        "date": "2010-02-11T00:36:25+0000",
        "id": "b3ea5a22bf5449c0f6bdde5297d51ac2",
        "post_id": "post-205657",
        "text": "Thanks JaunelmLooking now..JB---------- Post added at 12:36 AM ---------- Previous post was at 12:26 AM ----------Ok, I think I understand...So you wanna identify every vessel in orbiter, then for each one get it's position or perameters and compare it with a constant position, identifying just the UMMU's within a certain range.Is this correct?If so, isn't this a large performance hit, considering it is being done every frame?JB",
        "thread_id": 13018
    },
    {
        "@timestamp": "2023-09-14T07:13:05.554175744Z",
        "author": "Hlynkacg",
        "date": "2012-01-01T07:18:49+0000",
        "id": "d9644473e15b4937d6b54fe5bce0a221",
        "post_id": "post-220293",
        "text": "There are too many questionable (borderline nonsensical) assumptions in that post to even begin parsing them all.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.73586688Z",
        "author": "haze39",
        "date": "2010-02-14T20:34:39+0000",
        "id": "0fd4418791f217d2fa14006aa17f810c",
        "post_id": "post-206248",
        "text": "HiI am installing the program SHUTTLE FLEET SCENERY GENERATOR,and there are several files which are required,but there are 4 files i need which i cannot find anywhere,so i have a request for you if you can help me out,and share these files with me,if you have them in your posession.1.SHUTTLEFLEETV392PATCH1.ZIP2.STS_PAYLOADS_VERSION1.ZIP3.STS_PAYLOADS_UPDATE.ZIP4.STS_PAYLOADS_3.9.2_UPDATE.ZIPThank you:)Best regardshaze39:)",
        "thread_id": 13077
    },
    {
        "@timestamp": "2023-09-14T07:12:47.972553728Z",
        "author": "PhantomCruiser",
        "date": "2010-02-10T03:19:02+0000",
        "id": "a55aa6eefc76e8e20c9a2549bb0372b9",
        "post_id": "post-205508",
        "text": "Welcome to the forum!I felt really pleased with myself the first time I made it to orbit (and stayed there). I quickly realised that getting to space is pretty easy, establishing an orbit, not all that easy for a beginner. Have you tried it yet in the Shuttle-A? That can take a little practice. Don't forget to try the DGIV (mark 2) and the XR series. You should be addicted in just a short while.Happy Orbiting!",
        "thread_id": 13002
    },
    {
        "@timestamp": "2023-09-14T07:13:05.562257664Z",
        "author": "RGClark",
        "date": "2012-06-05T15:08:44+0100",
        "id": "e2ee823e7a048b64762ad67229a90f9b",
        "post_id": "post-220397",
        "text": "Urwumpe said:...the tanking procedure of the ISS for example, is still taking many hours of careful operations: And that just for maximal 1700 kg propellant, which is only corrosive.\n\nDo you have reference for the refueling time for the ISS?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.54337536Z",
        "author": "STS",
        "date": "2009-07-11T14:38:11+0100",
        "id": "26ff6ff36349e6fd5c471930583e6c98",
        "post_id": "post-64352",
        "text": "Ares Navigation Checklists.doc is incomplete...",
        "thread_id": 1310
    },
    {
        "@timestamp": "2023-09-14T07:12:48.0047168Z",
        "author": "eveningsky339",
        "date": "2010-02-10T21:29:25+0000",
        "id": "02b649dc028a90cfd385df6de5fcf151",
        "post_id": "post-205553",
        "text": "Was it UMMU compatible?",
        "thread_id": 13008
    },
    {
        "@timestamp": "2023-09-14T07:13:05.569371392Z",
        "author": "RGClark",
        "date": "2011-02-24T07:05:16+0000",
        "id": "7a8a224e6a4466ca77123359e5c36e7b",
        "post_id": "post-220110",
        "text": "Urwumpe said:Assuming Orbiter lacks the accuracy and Matlab is too much effort, I would just use a simple spreadsheet: Every 5 seconds one new line of state data. enter a pitch profile into the lines get standard atmosphere pressure for the specific impulse... should work out. Isn't the most accurate solution, but cheap and quickly done.425 seconds still means that the majority of the fuel consumption happens at vacuum specific impulse, 408 seconds should still be pretty optimistic... my first order estimate (using 10 second steps and pretty crude vector math) was at 385 seconds, assuming no throttle down and no drag force. Just pure atmosphere effect on thrust and specific impulse, interpolated between selected samples. And no really optimized trajectory. I would say 405 seconds is feasible, 425 s would be based on a lot of hope as third fuel component.\n\nI found this page that gave the altitude of the shuttle during flight in 1 second intervals:STS-114 TrajectoryCOMPILED BY WILLIAM HARWOODUpdated: July 25, 2005http:\/\/spaceflightnow.com\/shuttle\/sts114\/fdf\/114trajectory.htmlDo you have a reference for the formula for calculating the thrust based on the surrounding air pressure?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.665801216Z",
        "author": "TSPenguin",
        "date": "2010-02-17T11:13:40+0000",
        "id": "eb5828ac11aa4a864aee611c978edea4",
        "post_id": "post-206700",
        "text": "After I posted this:TSPenguin said:HailProbe!\n\nYours seems kind of redundant:pUrwumpe said:http:\/\/www.orbiterwiki.org\/wiki\/Probe\n\n",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:48.157365504Z",
        "author": "Juanelm",
        "date": "2010-02-11T00:24:23+0000",
        "id": "f7d9958cea16bc544acbc2a459c2d43a",
        "post_id": "post-205656",
        "text": "Buzz313th said:Quick SDK question....Anyone know of a method to allow a vessel to detect a specific vessel within a given radius?More specifically. A vessel to detect UMMU's within a certain radius.I looked through the API reference and didn't find anything that was obvious, but then again I am extremely new to C++JB\n\nAnd btw, thanks to Computerex. Your tutorial on setting up VC++ is excellent, and it helped me make my first addon.",
        "thread_id": 13018
    },
    {
        "@timestamp": "2023-09-14T07:13:05.678845952Z",
        "author": "Bloodworth",
        "date": "2010-05-01T23:47:38+0100",
        "id": "8379f2b5752eb5c0b6d69676d0d63c20",
        "post_id": "post-221106",
        "text": ":DThank you very much:D",
        "thread_id": 14085
    },
    {
        "@timestamp": "2023-09-14T07:12:49.669015296Z",
        "author": "PhantomCruiser",
        "date": "2010-02-17T19:35:36+0000",
        "id": "b54febff4d0cae588131f9b853a105d6",
        "post_id": "post-206715",
        "text": "It just goes to show that the:probe:can smite even antimatter torpedoes.That kid was wound up too tight anyway, I predict him to be a future axe-murderer. Anyone want to get in an over-under pool on that?",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:48.32045824Z",
        "author": "Rocketman527",
        "date": "2010-02-12T20:55:43+0000",
        "id": "7bf5420518ba8768c1b4a242d5681d65",
        "post_id": "post-205791",
        "text": "Obsolete? No. Impossible to get funding for so scientists are forced to use the next best thing? Yes. This is what happens when governments spend billions on killing people and lining their pockets. Such is the way of the world I guess...",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:04.903216896Z",
        "author": "Andy44",
        "date": "2010-04-30T02:56:57+0100",
        "id": "74424b9ac85790ec212c805a9ea52c01",
        "post_id": "post-219483",
        "text": "The problem with any design that requires more than one engine to work, such as a tractor-cable configuration, is that if you have an engine fail the system doesn't work anymore. With all engines at the tail end of a long rigid fuselage, an engine out just means you move the gimbals and keep flying.This is also one of the problem with a pyramid design. One engine out means a very steep gimbal angle for the others. Also, a pyramid is not the most mass-efficient method of placing the radioactive engines at a safe distance from the rest of the vessel. Instead of one long truss, now you need three or four long trusses, with braces in between the legs. Extra mass for no reason.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:12:49.669211648Z",
        "author": "Sky Captain",
        "date": "2010-02-17T20:16:18+0000",
        "id": "0b46cbe5295f592355465ec0aeca5725",
        "post_id": "post-206716",
        "text": "The:probe:smites heretics",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:48.46189952Z",
        "author": "T.Neo",
        "date": "2010-02-12T17:16:34+0000",
        "id": "3dcc24ee6940fbd655f82b969428af7c",
        "post_id": "post-205913",
        "text": "Correct.While both atmospheres scatter blue light, the Venusian sky (clouds removed) would probably appear a beige or cream colour from the surface, due to the higher atmospheric pressure.",
        "thread_id": 13046
    },
    {
        "@timestamp": "2023-09-14T07:13:05.24060288Z",
        "author": "dougkeenan",
        "date": "2010-04-27T19:18:32+0100",
        "id": "b2eedc96098d0122f47da1362752708c",
        "post_id": "post-219732",
        "text": "Good! Any procedure\/sample code to follow?",
        "thread_id": 14034
    },
    {
        "@timestamp": "2023-09-14T07:12:49.499280384Z",
        "author": "Artlav",
        "date": "2011-03-23T16:07:39+0000",
        "id": "57c90c546017a23693796c01c18c47cb",
        "post_id": "post-206527",
        "text": "Never got past icosahedras and cups...For all the checks - i guess best is to try it out, it's not like the thing blow up if it's wrong.",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:12:48.564602624Z",
        "author": "Quick_Nick",
        "date": "2015-12-06T03:27:42+0000",
        "id": "37d4885fb900c758113bf49a777a9129",
        "post_id": "post-206097",
        "text": "A patch, 0.42.02, has been released.Not sure of the status of the Lazy Newb Pack.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.557551872Z",
        "author": "Urwumpe",
        "date": "2012-01-05T20:26:34+0000",
        "id": "3f9dde5bbf525bd33c3a6e2f91620e46",
        "post_id": "post-220337",
        "text": "RGClark said:Then any of the large defense contractors could develop their own manned launchers out of their own \"pocket change\".\n\nI wanted to give T.Neo time to reply first to it, but now...do you remember Orbital Sciences? Minotaur series? Pegasus? Cygnus today?They have never been a large defense contractor, but essentially did all this with a high individual risk for the company, being practically the preferred ICBM disposal company of the Air Force. They have a mere billion of assets, 3700 employees, and still they started really small once in 1982. Launched almost 600 rockets in their history, almost as many as NASA did, if I remember correctly. How many rockets did SpaceX launch so far?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.57654016Z",
        "author": "Urwumpe",
        "date": "2010-02-17T00:03:00+0000",
        "id": "926b7fadbfaca20e8406dd7e20e123bd",
        "post_id": "post-206563",
        "text": "There are some famous polish astronauts...http:\/\/en.wikipedia.org\/wiki\/Ijon_Tichy",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:12:48.167250688Z",
        "author": "agentgonzo",
        "date": "2008-05-07T23:08:05+0100",
        "id": "ffacc42279eff9ad3989675832ef5b9c",
        "post_id": "post-64298",
        "text": "Messierhunter said:Apparently they do have some level of adaptive optics...\n\nThat was the only quote that I could find that mentioned adaptive optics. Even their own website doesn't mention that they have adaptive optics. Bloggers aren't the most reliable source.",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:13:05.646468864Z",
        "author": "Urwumpe",
        "date": "2010-06-08T17:47:06+0100",
        "id": "ac063933f5799db6e242a221ee166c3e",
        "post_id": "post-221000",
        "text": "Voyager said:Also, can I be launch manager since no one has talked about it yet?\n\nYou can currently apply for the job as lunch manager.Seriously, I am a strong opponent of \"title orgies\", that means assigning well-sounding impressive titles to people who have no function at the time and maybe won't even do the intended function later. I have seen many VSAs die, while the few remaining people spend more time inventing new positions and titles for them, than for flying.Aside of BJ,who already has a meaningful position as program manager, in which he does the best he can so far, if you would want to be Launch Manager, how are we going to entitle Izack or Pablo then? Demigods?Until a few posts ago, you had been completely ignorant of the real work done in this project, and now you ask again to get any title in this project? We must be stupid.If we are ever giving anybody here a title, I want the title to be worth it. Not just abused characters, but a responsible position in a project, that deserves respect from both the other participants in the project, and the poor idiot who got the job.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.5762688Z",
        "author": "Rocketman527",
        "date": "2010-02-16T23:57:28+0000",
        "id": "308d617cd0da98ef42091f6622c9b95d",
        "post_id": "post-206562",
        "text": "I didn't know Poland was a Voltorb...",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:12:48.1817024Z",
        "author": "TSPenguin",
        "date": "2010-02-11T07:41:23+0000",
        "id": "4a632f5365692893c08f2aa3988b8e96",
        "post_id": "post-205710",
        "text": "You are suffering from the so called \"Black Sky\" bug.It is easily fixed as described here:http:\/\/www.orbiter-forum.com\/showthread.php?t=11086Regarding your framerate, check \"Always enumerate devices\" in the video tab and select the last device from the list.",
        "thread_id": 13022
    },
    {
        "@timestamp": "2023-09-14T07:13:04.81931264Z",
        "author": "Star Voyager",
        "date": "2010-04-27T01:11:11+0100",
        "id": "ec47776d704ceab329397ec439ca515f",
        "post_id": "post-219380",
        "text": "Alien conquistadores? They came in 1938 and wiped out everybody :lol::[nomedia=\"http:\/\/www.youtube.com\/watch?v=YTvU9j3og5k\"]YouTube- War of the Worlds (1938 Radio Broadcast)[\/nomedia]This is just a small snippet. The rest is on YouTube.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:49.494725376Z",
        "author": "Ghostrider",
        "date": "2010-02-16T07:38:50+0000",
        "id": "e1809afef6b36fb7318752384467fc05",
        "post_id": "post-206501",
        "text": "Now, if only it could print the fuel as well...",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:12:47.86490496Z",
        "author": "TonyZ2525",
        "date": "2010-02-10T01:36:38+0000",
        "id": "781210bd1c28dd73da4c3f64f358490f",
        "post_id": "post-205412",
        "text": "Your link to the MRO add-on appears to be a dead link.perhaps you have a different link for this required addon?",
        "thread_id": 12998
    },
    {
        "@timestamp": "2023-09-14T07:13:04.820334336Z",
        "author": "SiberianTiger",
        "date": "2010-04-28T00:24:42+0100",
        "id": "a06d0807ac5bb4483744735fcf9159e3",
        "post_id": "post-219388",
        "text": "T.Neo said:A small asteroid could have trillions of dollars worth of precious metal content, although it wouldn't be in concentrated ores as it is on Earth. But it would not have the issues like our gravity well and atmosphere.\n\nOk then, so they may be interested in things like coal, oil, carbonates, cellulose, etc., which all are product of organic life.;)",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:49.496467712Z",
        "author": "tl8",
        "date": "2010-02-16T11:39:48+0000",
        "id": "f4e4e0d75b4afe0092cb4fe0f3bebdc3",
        "post_id": "post-206509",
        "text": "I believe someone has done that, I remember seeing in one of the RepRap blogs",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:12:47.927450368Z",
        "author": "Chipstone306",
        "date": "2007-10-18T23:27:59+0100",
        "id": "719bbbeaece1b164225dd9b27fd1cc26",
        "post_id": "post-8116",
        "text": "linksKendo said:Chipstone306...Very intersting. Also the last 3 links give a 500 error.\n\ntry them now...",
        "thread_id": 13
    },
    {
        "@timestamp": "2023-09-14T07:13:05.575858176Z",
        "author": "Urwumpe",
        "date": "2011-03-05T12:59:14+0000",
        "id": "33442eeeda1677d69f8857d04164e6f7",
        "post_id": "post-220126",
        "text": "T.Neo said:Still, you need to have thermal protection... even if you minimise heating on most parts of the vehicle, it is still a large surface area to cover.\n\nAccording to the vehicle state PDFs I have here on my HD (I also had a preliminary user manual of the K1 somewhere), it was meant to use ceramic tiles on the blunt nose, not different to modern capsule concepts.The rest of the spacecraft doesn't need much protection. It is large and mostly empty tanks, which means the overall temperatures are very low. The energy per kg is constant for reentry, but the area at which this energy is turned into drag and aerodynamic heating is larger.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.498697728Z",
        "author": "Arrowstar",
        "date": "2010-03-09T05:19:20+0000",
        "id": "dcbaaf636e3775a1063739c523399c00",
        "post_id": "post-206524",
        "text": "Also keep in mind that 2D printing is useful, so I doubt 3D printing will ever surplant it entirely.:)",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:12:47.936222464Z",
        "author": "n0mad23",
        "date": "2008-08-27T04:23:14+0100",
        "id": "eccf5df0479a6e4f02e33255e5c0c134",
        "post_id": "post-64261",
        "text": "tblaxland said:computerex had a Thrust Control MFD and I'm pretty sure it included thrust vectoring. All his developer threads and addons seem to be missing off the forum at the moment and I don't think there was anywhere else to get them.\n\nThe MFD in question is in a Computerex pack available here now: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3508\"]Computerex Add-on Pack[\/ame]",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:05.654359808Z",
        "author": "FSXHD",
        "date": "2010-06-13T15:12:57+0100",
        "id": "03be4a41cb2c4bda5d2fb58f5f05abf1",
        "post_id": "post-221070",
        "text": "Voyager said:Perhaps, could we do what the Apollo men did? We launch a couple of missions that orbit Mars and then come back as well as testing the landing module in space. And perhaps we could launch the stack in stages. We launch the return engines, and supply modules to Mars orbit first. Then perhaps we could launch the science laboratory, the habitat module, the Earth-Mars Engines, and the lander. Perhaps during the next launch window, the Earth-Mars Engines, the return engines, a new habitat module, supply modules, and finally solar arrays, for powering the in orbit laboratory.\n\nAnd how are you going to assemble those with no humans performing the EVA's or operating a robotic arm? You can just have random modules floating in an orbit when they should be attached and used as part of the orbiter.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.668820992Z",
        "author": "Turbinator",
        "date": "2010-02-17T19:27:24+0000",
        "id": "c046271672a0d9a41d2566f0bf4f13cd",
        "post_id": "post-206714",
        "text": ":probe:May the PROBE bring success to my Virtual ISS project.:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:47.961600768Z",
        "author": "Salun",
        "date": "2010-02-10T17:31:28+0000",
        "id": "97290f76936a463909980d62ab7e6dd0",
        "post_id": "post-205486",
        "text": "The Day Challenger went kablewy........Omen?",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.164118016Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-01T20:31:03+0100",
        "id": "27ec018fd53243cf03a2cd5ccdb36ff4",
        "post_id": "post-219677",
        "text": "Progress M-05M\/37P docking to ISS is now live on NASA TV.---------- Post added at 07:34 PM ---------- Previous post was at 07:25 PM ----------Docking confirmed at 7:30 PM GMT!Progress M-05M\/37P is now docked to the Nadir port of DC-1 \"Pirs\"! :woohoo:The automated KURS system failed when Progress was ~1km from ISS, causing Oleg Kotov to switch to the manual TORU system for the docking.This is the first time in history that TORU has been used from ~1km away! :speakcool:All :hail: Oleg Kotov - he's obviously been playing a lot of Orbiter! :rofl:Full article from Spaceflight Now.---------- Post added at 08:31 PM ---------- Previous post was at 07:34 PM ----------From ISS Daily Report for 01\/05\/2010:Progress M-05M\/37P docked successfully to the DC-1 port under manual TORU control, followed by a final DPO post-contact thrusting burn, docking probe retraction and hook closure after motion damp-out while the ISS was in free drift for ~20 min. At \u201chooks closed\u201d signal, the SM returned to active attitude control, maneuvering the ISS to LVLH (Local Vertical\/Local Horizontal) TEA (Torque Equilibrium Attitude). Control authority then returned to US Momentum Management. Russian thrusters will be disabled temporarily during clamps install and leak check.After the cargo ship\u2019s successful docking, Oleg Kotov, Alexander Skvortsov & Mikhail Kornienko shut off the TORU teleoperated rendezvous & docking system.The crewmembers then conducted the standard one-hour leak checking of the docking vestibule and fuel\/oxidizer transfer line interface between Progress and DC-1.Later today, the Russian crewmembers will:. Open the hatches and install the QD (Quick Disconnect) screw clamps of the docking & internal transfer mechanism to rigidize the coupling.. Perform the standard air sampling inside Progress with the Russian AK-1M air sampler.. Power down the spacecraft and install the ventilation\/heating air duct.. Take photographs of the internal docking surfaces for subsequent downlinking.. Dismantle the docking mechanism between Progress and DC-1.. Transfer six Russian high priority biotechnology payloads to the ISS, setting them up in the RS (Russian Segment) and taking documentary photography of each.Kotov then has ~1 hr reserved on his timeline for the first cargo transfers from the Progress to the ISS.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:12:49.670369792Z",
        "author": "Blacklight",
        "date": "2010-02-17T22:47:32+0000",
        "id": "68be1dfb3113e2446005544364f92994",
        "post_id": "post-206722",
        "text": "The Probe is all powerful, IT can make the unbelievers go away!\n\nBEHOLD !!!!HAIL:probe:!!!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:47.96055808Z",
        "author": "Andy44",
        "date": "2010-02-10T16:47:26+0000",
        "id": "8db9c4243c9ca4e180089cf9f11d45c9",
        "post_id": "post-205481",
        "text": "I mark the era you grew up in by the rock concerts you've attended.If you grew up in the 70s, you saw Pink FLoyd, Bad Company, Black Sabbath, and Rush. You taught yourself how to play guitar.If you grew up in the 80s, you saw \"hair bands\" (which weren't called that until much later), various heavy metal bands, REM, Violent Femmes, and Rush. You wore ridiculous hair. You taught yourself how to play guitar or synth, and you bought your first computer.If you grew up in the 90s, you saw awful grunge bands like Nirvana and Collective Soul and Creed, and some good grunge bands like Alice in Chains. You also listened to The Cranberries and Portishead and such. Also, Tool, best band of the decade. And you may have seen Rush. You wore flannel shirts or long dresses with combat boots. You bought a guitar, but were too cool to play it because Nirvana didn't bother to learn how to play, why should you?If you grew up in the 2000s, you saw Linkin Park, Chevelle, and comebacks by Ozzy, Metallica, etc. You also may have seen Rush. You didn't buy a guitar, you sat at home and played faux guitar on your video game console. You wear trendy North Face stuff and your teacher makes you take psychotropic drugs when you act up. The government reads your email, there are cameras everywhere watching you in public, and you are hoping that when you grow up there is no draft so they won't send you off to another war. You have a cellphone so cool they couldn't even dream it up on Star Trek.If you grow up in the 2010s, you may take part in a giant hippy movement to end the war, go to a giant Woodstock-like concert, participate in free love nonsense, and start this cycle all over again.And you may still be going to see Rush.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.491827968Z",
        "author": "Ghostrider",
        "date": "2008-05-11T20:11:40+0100",
        "id": "c589851ca9d25991148f925a7d84d647",
        "post_id": "post-65223",
        "text": "dutchpirate said:I believe that someone once wrote a scenario that challenged you to dock\/land\/rendevous with a number of objects\/locations and that there was a method whereby someone used an orbit around the moon to change alignment for a MIR\/ISS transfer, but I can't be sure about that.\n\nWhy an orbit around the moon? Couldn't it be done by flying through the atmosphere and rebouncing into orbit, like the X-20 was supposed to do? I imagine the crew wouldn't be too happy with the g-load, however.",
        "thread_id": 1407
    },
    {
        "@timestamp": "2023-09-14T07:12:49.499091456Z",
        "author": "dougkeenan",
        "date": "2011-03-23T16:02:52+0000",
        "id": "8729a89e8b2b57e8d70b4b0bb2fb6f4f",
        "post_id": "post-206526",
        "text": "Sorry to necro but my bot is now online. Having trouble getting orbiter meshes (even my own!) to pass STL check, and I'm afraid to feed it to skeinforge without that check OK. Have you noticed the same?",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:12:48.592810752Z",
        "author": "pete.dakota",
        "date": "2008-05-04T18:19:40+0100",
        "id": "21cb90ea65708c129811b5c03913055c",
        "post_id": "post-64319",
        "text": "I believe you may be remembering me who requested it.http:\/\/www.orbiter-forum.com\/showthread.php?t=1150Either way, thanks for this addon. I'll give it a spin right now.",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.60959872Z",
        "author": "supersonic",
        "date": "2010-05-02T18:21:29+0100",
        "id": "3ce15bd27b486f2c7881122a5ea712b4",
        "post_id": "post-220532",
        "text": "Bj said:yeah, don't leave me behind... unless you left me a computer with internet access and Orbiter installed. :rofl:\n\nIf that happend to me I be just fine, until I ran out of air....:lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.525699584Z",
        "author": "rstarkov",
        "date": "2010-08-01T20:31:09+0100",
        "id": "84665f76e6e0885400a8a9d6df79e20f",
        "post_id": "post-206544",
        "text": "WindowTack v003garyw said:Any chance this addon can record the positions of external MFD's and restore those as well?\n\nI tried, but unfortunately this only works for a single external MFD. Also, the size is not saved; only the position.But, as a side-effect of this effort, all other windows' positions are now saved and restored in v003 of WindowTack:)If anyone has ideas as to how to distinguish two different external MFD windows given their HWNDs please share them. This needs to work across Orbiter restarts of course, so a permanent property is required. I have to say though, it should really be ExtMFD doing this. I don't suppose the sources are available?Currently WindowTack uses window size + window title to identify windows across restarts. This works for almost all Orbiter windows - even the Launchpad in Orbiter 2006 - but not external MFDs.This version is slightly more intrusive than before, so use at your own risk. If you suspect WindowTack is to blame for a problem, you'll have to *restart Orbiter* after disabling the module. If it turns out that WindowTack is indeed to blame, please post!Having said that, it works fine for me on Win7 64-bit, dual monitor, both in 2006 P1 and 2010, in full-screen and windowed modes.Enjoy!P.S. Not recommended if you have another window position manager - I seem to remember some NVidia cards (Quadro?) used to come with just such a feature enabled in the driver.",
        "thread_id": 13098
    },
    {
        "@timestamp": "2023-09-14T07:12:47.936429824Z",
        "author": "Andy44",
        "date": "2008-08-27T05:11:58+0100",
        "id": "edd9f1e2730eef6dbc7bdc1b73b1b9c4",
        "post_id": "post-64262",
        "text": "Here's a pic with the full-sized sun farm on top, and a preliminary antenna farm on the bottom. THe long antenna telescopes. I'll need to do something with the ant farm to add some more details, maybe a frame or trusswork of some kind to hang more sensors and stuff on. I already think this one is more pleasing to the eye than the LEO station, but I think I need to thin the docking arms some, they look too fat and heavy. The idea is to get a lightweight, functional station to lunar orbit, and add more luxuries later once operations are up and running.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:05.611808512Z",
        "author": "Izack",
        "date": "2010-05-06T17:58:45+0100",
        "id": "cf1cd80ce9f2155bc0b9ad299ecc5ce2",
        "post_id": "post-220711",
        "text": "Bloodworth said:(and frankly 41 ain't that old anymore).\n\nMy grandpa's getting on 70, and he can beat me at soccer, and I'm 18. These sure are interesting times... (Of course, I'm also a total nerd who spends more time in Orbiter than he does outside.)I'm going to try testing the date as well. You may be right about the date thing.However, I had thought before that the problem was with the system that determines where the planets are. As time goes on, the system gets less accurate and the planets may 'jump' around a few meters. The same thing happens to vessels when you get a few parsecs away from the Sun.Anyway, this puts tremendous force on whatever unfortunate UMMU is on the surface, sending him out of the Solar System.On that note, being banished from the Solar System at 50C seems to be a trend around here...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.526160384Z",
        "author": "rstarkov",
        "date": "2011-07-03T08:47:00+0100",
        "id": "39df159b4f8f4ceca82b8e4f4e5f63bb",
        "post_id": "post-206547",
        "text": "DG IV: You can fix this by going into YourOrbiterDir\/Config and deleting the file named \"WindowTack.ini\".Also, if you PM me the contents of this file, I'll check if there's anything unusual in there.",
        "thread_id": 13098
    },
    {
        "@timestamp": "2023-09-14T07:12:48.32077696Z",
        "author": "Shadow Addict",
        "date": "2010-02-13T01:08:03+0000",
        "id": "b2e381896e2e6cdced8ffcd2a762c8a8",
        "post_id": "post-205793",
        "text": "Does it really need to be aesthetically pleasing?Also, I totally have a desire to sit in *that*, and I'm sure many others do. I'd go into space if I had the opportunity in a tin can as long as it could get me back home safe.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:05.639021312Z",
        "author": "Izack",
        "date": "2010-05-20T03:58:33+0100",
        "id": "d46226085a3d5cfa8b60e6c9b9539d74",
        "post_id": "post-220936",
        "text": "Bj said:...write custom .dll for Nerva...\n\nI believe Artlav wrote a dll for it.Thanks for the scenario section, by the way. I think I get a few things I didn't before now.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.818608128Z",
        "author": "Bj",
        "date": "2010-02-14T23:33:56+0000",
        "id": "15b6eec789b9d6108c2ea82b2f756e35",
        "post_id": "post-206250",
        "text": "about time, now while the shuttles are still in 'operational' mode, get a laser in space and start shooting debris down.but that would tread on political toes now wouldn't it?",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:12:47.866451712Z",
        "author": "Star Voyager",
        "date": "2010-02-10T21:01:03+0000",
        "id": "fdef725816f689e8e64f2b8f6e18cc6b",
        "post_id": "post-205420",
        "text": "Page 14 will give you apogee and perigee at SDO seperation from the Centaur.http:\/\/www.ulalaunch.com\/launch\/sdo\/SDO_MOB.pdf",
        "thread_id": 12998
    },
    {
        "@timestamp": "2023-09-14T07:13:04.820507904Z",
        "author": "lalbanof",
        "date": "2010-04-28T04:00:38+0100",
        "id": "a1e458c4ab6bcfc172199125382d6c7e",
        "post_id": "post-219390",
        "text": "Raid what?If the aliens have the material resources and the availability of energy that they must have to come to the Solar System, it means two things.1-.They have pretty much solved their own energy and material problems.2-. They can go to other solar systems. To Use and colonize them.One way or the other they would not bother with Earth and the Solar System, if they already have what they need elsewhere. We do not have unobtainium like the blue natives in Avatar. We would potentially be done for, though, if we were no more a bother to them than mayflies.Instead of unreliable and potentially rebellious slaves, they would build robots (or engineer a species of animal) that will protect and obey them by design.Aliens might then be interested in information. Human culture, scientific and technological ideas. Terrestrial life and it's DNA. This does not need an invasion fleet, just probes, and maybe an agent or two on the ground who would do their best to remain anonymous.But then, they might not want humans becoming interstellar and competing with them in the future, and might consider destroying humanity preemptively, before it becomes sufficiently advanced to be a rival and a danger to them. This might be the greatest risk, unless we are really the proverbial suicidal race of a short SF story I don't remember too well, and they are just waiting for us to kill ourselves.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:49.122360576Z",
        "author": "Eagle",
        "date": "2010-02-15T18:10:15+0000",
        "id": "90388dcc1ee026099cbce02af76f53a1",
        "post_id": "post-206434",
        "text": "There's been a few meet-ups in the past (mostly in Europe). The orbiteer community is still very small though, so 10 'nauts in the same place is an accomplishment.",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:12:48.428302592Z",
        "author": "Ghostrider",
        "date": "2010-02-12T11:10:04+0000",
        "id": "57fad54815ff0d90e343d6ccf229e082",
        "post_id": "post-205904",
        "text": "http:\/\/www.swissinfo.ch\/eng\/science...ion_that_s_out_of_this_world.html?cid=8286094A Swiss documentary that doesn't suck the seven shades of hell is already big news, but this may be somehow interesting. Maybe.",
        "thread_id": 13043
    },
    {
        "@timestamp": "2023-09-14T07:13:05.441589504Z",
        "author": "Hielor",
        "date": "2010-04-29T01:52:12+0100",
        "id": "469a55ab7cf4ce5a024d8f979a903755",
        "post_id": "post-219830",
        "text": "Zachstar said:That's because they cant help themselves but compare it to i7. It gets its ass handed to it because most games cant utilize more than 2 cores let alone 6.Its absurdly unfair to compare it to the i7 i7 requires new mobo, expensive ram and chipsets that dont do SLI\/crossfire well. PhII X6 requires only a bios upgrade on a majority of AM2 AM2+ and AM3 mobos. Giving extreme flexibility.Tho I have to admit tho. These wont sell nearly as good as their X4 and X3 counterparts. The new silicon is expected to produce VERY fast quads.\n\nComparing it to the i7s is perfectly fair, because that's what it's competing against. Presumably the consumer will take into account that if they already have an AMD mobo, they can just keep that one. If you're already looking at a full mobo\/CPU upgrade though, it doesn't really matter. What would you prefer they compare it against, if not its competition?I already have a Core i7 920 and am happy with it overall. The problem is that it has a relatively low clock rate, which for cpu-bound games like FSX it's not that great. I have an older version of my model of motherboard, which apparently has a flaw that prevents it from sustaining voltages even under mild overclocks.I'm also curious as to what you mean by \"don't do SLI\/crossfire well\"--I haven't heard of any issues with the X58 under SLI.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:12:49.487462144Z",
        "author": "Blacklight",
        "date": "2010-02-16T05:50:09+0000",
        "id": "b35313bd326c0698e034ca5a72a6b2d4",
        "post_id": "post-206486",
        "text": "Here's my Orbiter log. It looks like we're suffering from the same error.**** Orbiter.logBuild Sep 29 2006 [v.060929]Found 1 joystick(s)Module AtlantisConfig.dll [API v.060425]Module DGConfig.dll [API v.060425]Module ScnEditor.dll [API v.060425]Module transx.dll [API v.060425]Module ScreenCapture.dll [API v.060425]Module RendezvousMFD.dll [API v.050206]Module TrackIR.dll [API v.060425]TrackIR module not found.Module OrbiterSound.dll [API v.060425]Module Map3DMFD.dll [API v.060425]Module LunarTransferMFD.dll [API v.060425]Module LolaMFD.dll [API v.050206]Module AeroBrakeMFD.dll [API v.060425]Module AttitudeMFD.dll [API v.060425]Module AutoHoverMFD.dll [API v.060425]Module AutoSave.dll [API v.060425]Module BaseSyncMFD.dll [API v.060425]Module BurnTimeMFD.dll [API v.060425]Module orbDamage.dll [API v.060425]Module InterMFD53.dll [API v.060425]Module ExtMFD.dll [API v.060425]**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKZbuffer: 16 bitRender device: Window 1274 x 928Device has hardware T&L capabilityModule Sun.dll [API v.050206]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll [API v.050206]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Earth.dll [API v.050206]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564Module Moon.dll [API v.041022]ELP82: Precision 1e-005, Terms 116\/829Module Mars.dll [API v.060425]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400Module Phobos.dll [API v.060425]Module Deimos.dll [API v.060425]Module Galsat.dll [API v.041022]Module Jupiter.dll [API v.050206]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll [API v.041022]Module Europa.dll [API v.041022]Module Ganymede.dll [API v.041022]Module Callisto.dll [API v.041022]Module Satsat.dll [API v.050206]Module Saturn.dll [API v.060425]VSOP87(B) Saturn: Precision 1e-008, Terms 6365\/6365Module Mimas.dll [API v.050206]SATSAT Mimas: Terms 113Module Enceladus.dll [API v.050206]SATSAT Enceladus: Terms 33Module Tethys.dll [API v.050206]SATSAT Tethys: Terms 101Module Dione.dll [API v.050206]SATSAT Dione: Terms 59Module Rhea.dll [API v.050206]SATSAT Rhea: Terms 68Module Hyperion.dll [API v.050206]SATSAT Hyperion: Terms 595Module Iapetus.dll [API v.050206]SATSAT Iapetus: Terms 605Module Uranus.dll [API v.050206]VSOP87(B) Uranus: Precision 1e-008, Terms 5269\/5269Module Miranda.dll [API v.060425]Module Ariel.dll [API v.060425]Module Umbriel.dll [API v.060425]Module Titania.dll [API v.060425]Module Oberon.dll [API v.060425]Module Neptune.dll [API v.050206]VSOP87(B) Neptune: Precision 1e-008, Terms 2024\/2024Module Triton.dll [API v.060425]Finished initialising worldModule Spacecraft3.dll [API v.050206]**** WARNING: Mesh not found: .\\Meshes\\TIEF.msh**** WARNING: Mesh not found: .\\Meshes\\HANGAR.msh**** WARNING: Mesh not found: .\\Meshes\\HANGAR.msh\n\n",
        "thread_id": 13094
    },
    {
        "@timestamp": "2023-09-14T07:12:48.561053696Z",
        "author": "KuatYards",
        "date": "2012-10-06T01:51:48+0100",
        "id": "7a4771272677644a3d9854b7ae29c551",
        "post_id": "post-206069",
        "text": "Quick_Nick said:Roommate walked in while I was playing DF. Confused looks.:p\n\nNICE!!:)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.477567232Z",
        "author": "zeldafan156",
        "date": "2010-04-29T21:58:30+0100",
        "id": "9d41ad76d8cca84eeed3d8fb7b95fcbb",
        "post_id": "post-219936",
        "text": "hi sorry to be waaaay of topic but i need to buy a power supply for a new video card because mine is so s**t i get around 6 fps when i fly the XR5 and i want to be able to play better than sh**y games on my pc, im planing to get thishttp:\/\/www.antec.com\/Believe_it\/product.php?id=NjY=(or any thing over 500 watt)and i have this emachines model no. w3653http:\/\/www.pacificgeek.com\/productimages\/xl\/W3653-R.jpgand here are some pictures i tookhttp:\/\/s812.photobucket.com\/albums\/zz47\/zeldafan99\/comuter\/and this is the card i wanthttp:\/\/www.google.com\/products\/cata...PQN6Om3ATEl_TVBg&sa=title&ved=0CA0Q8wIwATgA#pthank you in advance, ive been searching for answers for along time and its so frustrating! (p.s i want over 500 watt because i beleve my pc is using around 200 watt at the moment)",
        "thread_id": 14064
    },
    {
        "@timestamp": "2023-09-14T07:12:49.594585856Z",
        "author": "blaze10001",
        "date": "2010-02-16T19:19:58+0000",
        "id": "32db5a20ec1156753bcc32b8307c7dbe",
        "post_id": "post-206602",
        "text": "YES! finally my first dock to ISS!cheers!:cheers:Blaze",
        "thread_id": 13103
    },
    {
        "@timestamp": "2023-09-14T07:12:48.564452096Z",
        "author": "Urwumpe",
        "date": "2015-12-02T18:03:50+0000",
        "id": "1acd9c0339617d5cf3b4b41d011c94ef",
        "post_id": "post-206095",
        "text": "Artlav said:Why does the name \"Dragon Poker\" comes to mind?\n\nBecause you constantly loose your games of Dragon Poker, unless it is blue moon and the tavern maid is wearing a yellow skirt? But its still fun.---------- Post added at 07:03 PM ---------- Previous post was at 05:34 PM ----------Download, unpack, test... first crash during world creation. Begins like the 40 version.EDIT: Setting the number of civilizations to low, fixes the freeze in \"place civilizations\".EDIT2: Next freeze in year 229\/250 ... there is a lot of work left.EDIT3: And crash after a few days in-game. I would say, it is still pretty buggy.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.649771776Z",
        "author": "Alexw95",
        "date": "2010-06-11T01:20:44+0100",
        "id": "ec36021a9549aff67f900d6553acf7de",
        "post_id": "post-221028",
        "text": "if u guys give me some kind of idea of the lander i can make the mesh",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.601620736Z",
        "author": "Quick_Nick",
        "date": "2010-02-16T22:26:57+0000",
        "id": "905f8e448d65397e4c6768c39f564192",
        "post_id": "post-206636",
        "text": "I suggest that you use theGeneric Mod Enablerand installthese recommended addons.",
        "thread_id": 13106
    },
    {
        "@timestamp": "2023-09-14T07:12:48.5517056Z",
        "author": "Quick_Nick",
        "date": "2012-07-04T08:53:22+0100",
        "id": "a85a4512721cf3820704adbbd0b9e681",
        "post_id": "post-206004",
        "text": "I jumped into it not expecting to make much progress.Then I realized the time. I got sucked into the game completely.:pFiguring out things as I go has been...interesting. I keep expecting it to suddenly tell me about something I didn't do and cause \"fun\". And I'm still perplexed by a lot of the warnings I'm getting. (cancelling actions for lack of resource, etc.) I know I'm missing some vital skills but I just doubled my population with migrants so maybe that will change. So far everyone is surviving, a loss of only two horses, and a baby was born. The most excitement was a thief. And my broker was too busy fishing and drinking to trade with elves. There was one party but it was surprisingly short. I have one legendary miner.EDIT: Gah! Already more migrants!---------- Post added 07-04-12 at 02:53 AM ---------- Previous post was 07-03-12 at 08:46 PM ----------Played many more hours. A thirteen year old girl just became a legendary bone carver. It was a little creepy seeing this secretive child sketch skeletons then go out to the butcher and take some bones downstairs as her info reads \"A child does as it pleases!\".My earlier strange mood dwarf went berserk and killed a cook. (prompting me to start a tiny military squad) I'm glad this child had much simpler demands!",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.093143552Z",
        "author": "Unstung",
        "date": "2015-01-08T06:09:54+0000",
        "id": "1aa4f8c940f330d57b1f3d196697f3b9",
        "post_id": "post-219611",
        "text": "On New Year's Eve:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:49.66473472Z",
        "author": "Bj",
        "date": "2010-02-17T06:13:23+0000",
        "id": "778a199bc5f2f69cc8cbdbca7065ebe6",
        "post_id": "post-206694",
        "text": "MartyMan said:I have been away from the orbiter community for a while and have noticed many referrals to \"The probe\". What is the probe? Is it a model, if so where can I get. (Can't find it on orbithangar). What is the fuss?\n\nhttp:\/\/www.orbithangar.com\/search_quick.php?text=prob&submit.x=0&submit.y=0Lots of probes, with [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=708\"]this[\/ame] closest to the:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:47.730379776Z",
        "author": "estar",
        "date": "2010-02-09T18:13:56+0000",
        "id": "b0c250216f85cbc8a362a390a3cc59f4",
        "post_id": "post-205402",
        "text": "I been made aware that Sourceforge, where many of the Meadville Space Center files are hosted, instituted a restrictive policy for non-US downloads. Fortunately they now have an option to restore non-US access which I have enabled to allow non-US users to download MSC files.Meadville Space Centerhttp:\/\/www.ibiblio.org\/mscorbit\/Meadville Space Center Sourceforge Sitehttp:\/\/sourceforge.net\/projects\/mscorbaddon\/Rob Conley",
        "thread_id": 12994
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56204544Z",
        "author": "RGClark",
        "date": "2012-06-04T19:15:56+0100",
        "id": "f4fd1b0bb9eff7cb9414eb48eb05fb51",
        "post_id": "post-220395",
        "text": "Notebook said:Whel, who can argue about that!p.s. Sometime I think you are just taking the mick of folk around here, no offence if you aren't of course!N.\n\nI gather that is British slang? \"Mick\"?\"Pulling someones leg\", perhaps?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.269673216Z",
        "author": "Foofoo14",
        "date": "2010-02-15T23:28:57+0000",
        "id": "863d79bacdf0e98e2c231da8447c959d",
        "post_id": "post-206466",
        "text": "I was downloading this one addon for celestia that really gives earth some color. The problem is that my computer isn't 100% celestia material, so i moved the bitmap over to orbiter, fired it up in the pltex, and whammo!",
        "thread_id": 13092
    },
    {
        "@timestamp": "2023-09-14T07:12:48.103672832Z",
        "author": "markl316",
        "date": "2011-04-15T04:56:10+0100",
        "id": "c2ffba93bdd19ef5983851e142d79b8b",
        "post_id": "post-205645",
        "text": "Izack said:Anyway, Orbiter should run acceptably (read 'gloriously') well on this machine when it's made. Very slick.:)\n\nWell sadly I haven't got the money at the moment, I need to get an internship or something first:(",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:05.577718016Z",
        "author": "RGClark",
        "date": "2011-06-23T06:00:14+0100",
        "id": "1f1f896fdcb22b8710fef22885c8f1dc",
        "post_id": "post-220149",
        "text": "RGClark said:About it being smaller, perhaps it means smaller than the booster, theAtlas V, and X-37B system, as the Atlas V weighs upwards of 300,000 kg.This X-37B derived SSTO would be analogous to the winged version oftheX-33 submitted by Rockwell. As I have been arguing switching todense propellants allows you to produce a small fully orbital vehicle, whereas the hydrogen fueled version of comparable size could only be suborbital.It is important to keep in mind the failure of the Lockheed X-33 doesnot show that SSTO's are impossible. If you look at the details ofthat program you see what failed was the attempt to form conformal,i.e., non-cylindrically shaped tanks out of composites. However, theother advanced features were progressing nicely such as the aerospikeengines and the metallic shingle thermal protection.Then note that the other suborbital X-33 versions proposed byRockwell andMcDonnell-Douglaswould use circular-cross section tanksthat would be easy to produce. So the expectation is they would haveworked, and thus have provided impetus to proceed to the full size orbital versions.Again note though if these versions had been switched to dense,hydrocarbon fueled then the original X-33 versions themselves wouldhave become actually fully orbital...\n\nThe original Lockheed version of the X-33 as hydrogen fueled could only be suborbital. By scaling it up twice the VentureStar was supposed to become orbital.I showed above in post #72 how a scaled up twice X-37B could become fully orbital. But it is key to note this scaled up, orbit-capable X-37B would still be smaller than the Lockheed X-33 which could not reach orbit as hydrogen fueled. This shows you can get a SSTO vehicle more easily and cheaper as hydrocarbon fueled.In analogy with the X-33, we might want to get a high Mach suborbital X-37B vehicle first to test the technology before scaling up to the fully orbital version. Then we'll see the X-37B itself can accomplish this as hydrocarbon fueled at a much smaller size and lower cost than the X-33.In post #72 we saw the twice scaled up X-37B had an internal volume to hold 82,000 kg of kero\/LOX. So the X-37B itself can hold 1\/8th this at 10,500 kg. (Recall we are filling most of the internal volume with propellant, removing avionic, instrument, and payload bays.)We'll replace now the low efficiency engineAR-2\/3with a high efficiency kerosene engine. The NK-33 probably will be too heavy at 1,200 kg and also overpowered for the purpose. We'll use theRD-0124. At 480 kg, this weighs 380 kg more than the AR-2\/3 but it does have a high sea level and vacuum Isp (but see footnote 1.)Another possibility might be to use two of theRD-0242-HC. This is much lighter at 120 kg, though of lower thrust so two would be required for a total of 240 kg. It's not clear also if this engine was ever built, being a derivative of an engine originally fueled by hypergolic propellants.We need now the dry mass of the vehicle. The originalNASA X-37 was not to exceed 7,500 lb, 3,400 kg in dry weight. We'll use this value of 3,400 kg for the Air Force's X-37B version. For our purposes it may very well weigh less than this since we don't need the equipment bays and the solar cells. But we'll be using a 380 kg heavier engine so let's make the dry weight 3,800 kg.We'll use altitude compensation. High performance kerolox engines should be able to get338.3 s average Ispusing altitude compensation. Then our delta-V will be:338.3*9.8ln(1 + 10,500\/3,800) = 4,390 m\/s, about Mach 14. This is also well above the required velocity for suborbital flight.Bob ClarkFootnote 1: I've been informed by email that the RD-0124 is able to get such high sea level and vacuum Isp values, because the values given are from the engine being used in two different configurations. The sea level value is when the engine is being used in a first stage, and has a short nozzle. And the vacuum value is when the engine was being used in a upper stage and has a long nozzle. However, by using altitude compensation we should be able to get values close to these.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.334548224Z",
        "author": "RisingFury",
        "date": "2010-02-15T18:01:38+0000",
        "id": "6904395ccfc60f115ab36bdbc9f9dc57",
        "post_id": "post-206468",
        "text": "Actually... that IS very interesting! I wonder what causes it...",
        "thread_id": 13093
    },
    {
        "@timestamp": "2023-09-14T07:12:48.549171968Z",
        "author": "Urwumpe",
        "date": "2011-11-05T23:19:39+0000",
        "id": "fe16c96a96af349328b6649deb11ff07",
        "post_id": "post-205980",
        "text": "Pyromaniac605 said:I've found some gypsum which is being stored in my stone stockpiles, so can I use that for the same purposes?Edit: What's an easy way to melt ice? I need to get some mud because my farm isn't doing anything. :\\\n\nBuild your farm on the sandy loam... and also remember selecting a crop for it",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.665915136Z",
        "author": "Wolfer",
        "date": "2010-05-05T02:28:44+0100",
        "id": "6e17176cd00f24c8e4414846551a8bce",
        "post_id": "post-220656",
        "text": "Pablo49 said:That booster idea is interesting, but then we have to find a way to use all three engines (or how ever many we might use) at the same time to get an accurate burn.\n\nI have already done such a thing with vessel stack. It's fairly easy.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.488511232Z",
        "author": "marcogavazzeni",
        "date": "2010-02-17T02:21:00+0000",
        "id": "51d59b31b2096e981a6cdb823fcea444",
        "post_id": "post-206493",
        "text": "Blacklight said:Here's my Orbiter log. It looks like we're suffering from the same error.\n\nSorry guysAnd there are small errors that crash the desktop, I can just solve the problem even on OHM.Open the Meshes folder,and rename the file DSHANGAR.msh to HANGAR.mshOpen the Config>Spacecraft>DSTAR.ini and changeMESHNAME=\"TIEF\"toMESHNAME=\"D_STAR\":cheers:",
        "thread_id": 13094
    },
    {
        "@timestamp": "2023-09-14T07:12:48.54969728Z",
        "author": "Izack",
        "date": "2011-11-06T02:07:21+0000",
        "id": "e6ed5f28d5c7fc707cd4d08d6d294a75",
        "post_id": "post-205984",
        "text": "Recently struck a new cave, so far so good - nothing but spiders. This fortress is going much better than the last one that got annihilated within a week by alligators.What's a good way to farm tower caps? I'd like to try and keep my fortress separated from those damn immigrants\/nobles\/kobolds.Pyromaniac605 said:Now some migrants have arrived and the game forcibly moved my view and now I can't seem to get my right side window back.:pEdit: My view is in a different sector and I can't get back to where my fortress is...\n\nTab cycles through viewing modes. The arrow keys move around, and < and > (shift , and .) bring you up and down z-levels. Remember what z-level your main floor is on!",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.135148032Z",
        "author": "n72.75",
        "date": "2010-04-27T03:07:57+0100",
        "id": "45fc8edfa18f27a2d2a35f074e945005",
        "post_id": "post-219632",
        "text": "Try drawing, it usually helps.",
        "thread_id": 14023
    },
    {
        "@timestamp": "2023-09-14T07:12:49.49732736Z",
        "author": "Turbinator",
        "date": "2010-02-17T07:29:31+0000",
        "id": "4f3aa91fb22acf50fa9de7da7ffd8b6e",
        "post_id": "post-206517",
        "text": "I'll see if I can get a simple easy to print Space Shuttle uploaded. Should I just get the Orbiter, or each individual part (Orbiter, External Tank, 2x Boosters) in one file?",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:12:48.010248704Z",
        "author": "Linguofreak",
        "date": "2010-02-10T19:46:26+0000",
        "id": "2c62bf19a8929c41fbc3fa4bab57c279",
        "post_id": "post-205560",
        "text": "The Kafka text actually does make more sense after you put it through.Before:\"Before the law stands a doorkeeper. A man from the countryside comes to the doorkeeper and asks to be allowed into the law...\"After:\"T\u00fca i rc og edglnzznet\u00e4Ti rt tebrenubnnr arnrbozTrel naekrm z...\"---------- Post added at 20:46 ---------- Previous post was at 19:32 ----------I tried passing it the text of a chat session.It seemed to catch on to the similarities between my and TSP's usernames:Code:TSPenguofreakCode:TSPengofreakinguinetc.",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:13:05.559909376Z",
        "author": "T.Neo",
        "date": "2012-02-09T22:11:54+0000",
        "id": "5301c1d327c449f6ce3111f0e3c4ee5f",
        "post_id": "post-220363",
        "text": "Sea-recovery is bound to be more expensive not because history with the shuttle SRBs makes it so, but because corrosive salt-water makes it so. You really want to avoid dunking your stage in seawater if you can, since it means further safety checks and refurbishment, a longer turnaround time\/more labour, and thus higher costs.Also, SpaceX's attempts at reentry and water recovery so far have all failed, presumably because of the reentry dynamics. Perhaps it is not the only reason why SpaceX switched to the boost-back scheme, but it's probably the primary one.A fully stretched F9 could do 16 tons to LEO. Assuming 60% payload for the reusable version, that's 9.6 tons- still roughly in the F9 ballpark,",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.578655488Z",
        "author": "Urwumpe",
        "date": "2010-02-17T16:09:54+0000",
        "id": "fbb915e77b00c0434dde1cae285af71b",
        "post_id": "post-206574",
        "text": "Eccentrus said:yes we are so poor that we can't build our own rocket, but not our flag, it was the representation of the honour and perseverance of our patriots, so please watch your tongue sir.and the voltorb that represents Poland have the colour inverted btw.\n\nYes, but it is not the same.;)BTW:",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:12:48.407507712Z",
        "author": "garyw",
        "date": "2010-02-12T09:25:49+0000",
        "id": "f3b77c9b7c27b3e658c8a6036212cce3",
        "post_id": "post-205863",
        "text": "That orbit isn't in the same plane so I think you are going to have considerable issues.",
        "thread_id": 13036
    },
    {
        "@timestamp": "2023-09-14T07:13:05.574082304Z",
        "author": "RGClark",
        "date": "2014-11-16T17:24:56+0000",
        "id": "dc288c4c20f802971c3ce815f62ea1d0",
        "post_id": "post-220497",
        "text": "Loru said:Pure dV derived from rocket equation is not enough. You have to acount for gravity losses, which are determined mostly by thrust\/weight ratio in initial phases of flight.Silverbird rocket calculatorsays that Titan 1st stage with single LR-87-5 can't achieve orbit on it's own. Adding second engine to the stage gives me astonishing payload of 28kg! And that's for straight eastward launch on equator.\n\nThat might be due to the various versions of the Titan II that were made. I noticed that dry mass value you used was higher than the cited Wikipedia value. Wikipedia is sometimes inaccurate but here's another more reliable source that gives a lower value for the dry mass of the Titan 2G version of the titanhttp:\/\/www.braeunig.us\/space\/specs\/titan.htmBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.498890496Z",
        "author": "sputnik",
        "date": "2010-03-23T22:45:09+0000",
        "id": "e19b472a5be7145238f7042e6214c520",
        "post_id": "post-206525",
        "text": "Woohoo! Just got my MakerBot CupCake, and I'm looking forward to playing with it....",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:12:48.546514432Z",
        "author": "Urwumpe",
        "date": "2011-11-02T21:29:31+0000",
        "id": "d989ea28f25c4dfd164640a616d807fe",
        "post_id": "post-205957",
        "text": "Roady said:Yep,and there are alot of Tilesets,which change the Way DF looks,and makes the Map a bit more \"clearer\" to read... :thumbup:if you all want,i can post you a link to the Tileset i currently use...\n\nI don't use tilesets anymore... I like how it is in plain DOS, that needs no improvements...and for the real beauty, I use 3D rendering of my fortress.;)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61275136Z",
        "author": "Urwumpe",
        "date": "2010-05-06T22:39:10+0100",
        "id": "9af9be6f6d79816490e10b933866ff9b",
        "post_id": "post-220720",
        "text": "Did somebody say \"moon\"? Where are we here, a pony club?We choose to go to Mars, not because it is easy, but because it is hard.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.595358464Z",
        "author": "Turbinator",
        "date": "2010-02-16T19:48:29+0000",
        "id": "4b947e6ca8e3c1e106a85384fd3e2b22",
        "post_id": "post-206605",
        "text": "Getting to the ISS with a DeltaGlider and the Align Planes MFD, and Sync MFD, and ofcourse the Dock HUD, with the correct nav frequency selected is super easy.Easier than easy.You might not do it 100% correctly, and might need to refill your fuel tanks with the in-game scenario editor, however doing itentirelyyourself, with all realism setting enabled, is far more satisfying than watching an autopilot.",
        "thread_id": 13103
    },
    {
        "@timestamp": "2023-09-14T07:12:48.56566656Z",
        "author": "jedidia",
        "date": "2015-12-13T14:11:42+0000",
        "id": "7f571bd1f2c4816cce6b818124e04d12",
        "post_id": "post-206103",
        "text": "Oh the joys of complex simulated interacting systems :lol:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63885952Z",
        "author": "Izack",
        "date": "2010-05-20T03:39:50+0100",
        "id": "e9be5882b74c58c420419e7d5c4809e6",
        "post_id": "post-220934",
        "text": "Bj said:Yeah Ares V it is. Can someone make the INI file so that the Nerva fits perfectly inside the Ares (if it is not already done). We can distribute the Ares ini later.Working on project guideline now\n\nSpeaking of that, call me an idiot but I still don't know how to put the NERVA into a scenario and have it work properly.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.383994112Z",
        "author": "RisingFury",
        "date": "2010-02-16T16:35:07+0000",
        "id": "8563755077a3705320822f646ab4d974",
        "post_id": "post-206481",
        "text": "Keith said:I might be wrong, but at first glance I would assume that, under and because of pressure, carbonated cola is supercooled (at -3 degrees);\n\nI would be quicker to point the finger at the various stuff disolved in the cola. Keep in mind, salty sea water freezes at like -4\u00b0C at normal pressure.Also, if Urwumpe's claim that Cola freezes at -8\u00b0C is correct, then I wouldn't put the freezing down to depressurization. I very much doubt that the little bit of air trapped at the top of the pocket would cool another 5 degrees when expanding. The pressure isn't really that high, is it?I think it might have something to do with the bubbles being a more pure water, then before. If the concentration of whatever is keeping Cola from freezing drops when the bubble is created, then the thin layer of water, at -3\u00b0C might freeze.---------- Post added at 05:35 PM ---------- Previous post was at 05:27 PM ----------Also, I don't know how careful Urwumpe was when bringing the Cola back inside, but supercool liquids will only stay liquid if there is no disturbence in the liquid. If you nudge the bottle a little bit, the super cooled state will disappear.Unless Urwumpe was really careful when bringing the Cola inside, I would throw supercooling out of the window.",
        "thread_id": 13093
    },
    {
        "@timestamp": "2023-09-14T07:12:47.936153344Z",
        "author": "tblaxland",
        "date": "2008-08-27T03:23:25+0100",
        "id": "dd99df85c5fb800fb5c46871ab1a30e0",
        "post_id": "post-64260",
        "text": "Andy44 said:Doing any maneuvers will be difficult, however, with various modules and spacecraft docked at various points. In real life, I would just give the tug a gimbaled engine and let the flight software automatically null out rotations, but in spacecraft3 I don't have a clue how to do that. I think the individual Orbinaut will have to cope.\n\ncomputerex had a Thrust Control MFD and I'm pretty sure it included thrust vectoring. All his developer threads and addons seem to be missing off the forum at the moment and I don't think there was anywhere else to get them.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:05.453869824Z",
        "author": "silent_protagonist",
        "date": "2008-05-11T17:21:04+0100",
        "id": "312ab29139efa524698140829f57526f",
        "post_id": "post-65213",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3165\"]Attitude MDF[\/ame] should be just what your looking for. In target relative mode it will display your relative velocity to whatever target you choose ( both vessels or planets\/moons) in three axes, and allow you to null velocity in each.",
        "thread_id": 1406
    },
    {
        "@timestamp": "2023-09-14T07:12:49.577705216Z",
        "author": "Urwumpe",
        "date": "2010-02-17T14:25:34+0000",
        "id": "45ce62c5c131a73adf131be215542395",
        "post_id": "post-206570",
        "text": "orb said:Yea. But why those orbs in the OP (and flags too) have Indonesian or Monaco's colors?:p\n\nNo, you are wrong. Indonesia and Monaco have the red half above. And Indonesia is so poor, they couldn't afford their own flag.",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:12:48.545828608Z",
        "author": "Linguofreak",
        "date": "2010-02-16T17:02:54+0000",
        "id": "19185cd270c4efcea600b9150bcb1d68",
        "post_id": "post-205950",
        "text": "Urwumpe said:No. Did you try playing with the parameters?\n\nYes, without much luck so far.---------- Post added 02-16-10 at 18:02 ---------- Previous post was 02-15-10 at 21:55 ----------Given the possibility in the game of flooding your fortress by accident, this story is rather interesting:http:\/\/www.damninteresting.com\/lake-peigneur-the-swirling-vortex-of-doomAn oil drilling crew on a lake accidentally drilled into a salt mine. Imagine their surprise when their whole derrick sinks into a lake that was only supposed to be 10 ft deep...",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.610427648Z",
        "author": "Urwumpe",
        "date": "2010-05-02T19:32:46+0100",
        "id": "b1effdca1ec16c239855edbd268f9341",
        "post_id": "post-220538",
        "text": "supersonic said:True, you can't fly to Mars without planing anything.\n\nExactly, and it is a bit late to start planning the next mission after the previous landed.Also, it is not yet known, which hardware is going to fly, and how many \"astronauts\" have to be put into the crew rotation for being commander once. And how the missions should be played... from Earth to mars and back? just from Earth to Mars? Or maybe split the missions into mile stones and let a new player take over right in the middle of it? Mars Missions have long cruise phases which would be just wasted on time warp without anything funny happening.---------- Post added at 08:32 PM ---------- Previous post was at 08:31 PM ----------Bj said:woops, sorry Urwumpe, I accidentally ejected you after deorbit burn..;)I'm going to keep my UMMU feet firmly on the planet I spawn at :lol:\n\nThen, you'll going to be the poor guy who has to light the fuse of the rocket. :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.60246912Z",
        "author": "Quick_Nick",
        "date": "2010-02-17T00:10:44+0000",
        "id": "a2b5c5afe21ab3e0872ce5fe650e23de",
        "post_id": "post-206640",
        "text": "Hielor said:The problem with doing exactly as you ask is that there are many addon authors who, for one reason or another, don't want their addons redistributed through secondary channels.\n\nThat didn't even come to my mind until you mentioned it, but yes, I've had this 'problem' when trying to do things like this before. There's really not many major addon authors that are comfortable with this.",
        "thread_id": 13106
    },
    {
        "@timestamp": "2023-09-14T07:12:48.600581376Z",
        "author": "Orbinaut Pete",
        "date": "2010-02-17T18:34:42+0000",
        "id": "9de86f5c9da1bed9b10f2e894c41b1dc",
        "post_id": "post-206154",
        "text": ":welcome:to the Forum, Snake!",
        "thread_id": 13060
    },
    {
        "@timestamp": "2023-09-14T07:13:05.617203968Z",
        "author": "Wolfer",
        "date": "2010-05-09T03:41:02+0100",
        "id": "ce001a33fbc6e3a14ddea4e42f82ec2b",
        "post_id": "post-220759",
        "text": "BJ, I like your plan, but permit me to do a suggestion. If we decide not to rotate the crew, we can make the MSS into the sole habitat for the Earth-Mars transfer. Then once at Mars, we separate the propulsion system from the MSS, refuel it and send it and some resources back to Earth where we refuel it again, attach some cargo to it and send it back to Mars to resupply the base and the MSS. Then we repeat the operation.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.61348096Z",
        "author": "guitarist473",
        "date": "2010-02-18T16:52:59+0000",
        "id": "338d02d2d357d162d8b7a772276ec602",
        "post_id": "post-206653",
        "text": "its an unfinished final release so its not fully completed but there wont be an update so i thought id call it 0.5?or should it be 1.0 anyways?",
        "thread_id": 13108
    },
    {
        "@timestamp": "2023-09-14T07:12:48.200558592Z",
        "author": "Tommy",
        "date": "2010-02-15T03:27:31+0000",
        "id": "5aaa7413ae460f87fe0dd7485411e92a",
        "post_id": "post-205765",
        "text": "Don't get to stuck on making MCC's at any certain distance during the trip. For interplanetary trips I often make a correction burn just before leaving the source SOI (using Orbit Eject's AB). I almost never make a MCC before the plane change for two plane trajectories. After that (or after the halfway point - just guess, no need to be perfect) I watch the dV indicated. If it's low, I wait. If it's going down, I wait. Usually, I won't make a correction until the dV is over 1k, or I'm at least 2\/3 of the way there.Most of the time, for larger targets like Jupiter, the plane change is the only MCC until the Planet Approach burn, about 3 SOI's away. Mars is a bit trickier, but accuracy increases the closer you get, and a correction burn made too soon can make things worse. Watch your PeA in IMFD's Map program, and if it's within the target's SOI don't bother making a correction even if Target Intercept thinks you should - you'll only pay for it later.Any minor plane change (dVp) will tend to be more efficient if made just outside the target's SOI, so the Planet Approach burn is an ideal place to tidy up your PeA and Inc.",
        "thread_id": 13029
    },
    {
        "@timestamp": "2023-09-14T07:13:04.815477504Z",
        "author": "Ghostrider",
        "date": "2010-04-26T14:11:28+0100",
        "id": "daf347d0bf791bd33b75aeb9f3053dec",
        "post_id": "post-219340",
        "text": "martins said:Just imagine being gang-pressed into jobs as civil servants, hairdressers and accountants for the conquering aliens ...\n\nPoor aliens, then! :lol:",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.820082688Z",
        "author": "Andy44",
        "date": "2010-02-15T01:35:00+0000",
        "id": "c887c0c89442140d274430016a4d19ae",
        "post_id": "post-206261",
        "text": "He was exaggerating, of course. But the US almost did sell Isreal anti-missile lasers a few years back:http:\/\/www.theregister.co.uk\/2008\/03\/25\/a_rocket_israel_laser_nixed\/",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:12:48.665554944Z",
        "author": "OrbitHangar",
        "date": "2010-02-14T00:58:34+0000",
        "id": "250a4ad9677ce14d5a5905a757e2ca78",
        "post_id": "post-206237",
        "text": "Author:willy88The Mars Space Authority is the the governmental agency of Mars that regulates the space lanes within the orbit of Deimos. It is tasked with the role of customs, law enforcement, search & rescue, and spacecraft regulation.DOWNLOAD",
        "thread_id": 13073
    },
    {
        "@timestamp": "2023-09-14T07:13:05.392995328Z",
        "author": "KosmoKen",
        "date": "2010-04-28T21:30:35+0100",
        "id": "3ee69fbfa70b7bfb1dfb14730148f081",
        "post_id": "post-219793",
        "text": "haze39 said:I am using the Relativistic Warp MFD by nicker43,to pinpoint any planet\/base\/vessel,but the trouble occurs when trying to land the DGIV,smoothly on the earth.It usually breaks up in thousands of pieces and \"kills\" the crew....:nono:\n\nWhat is your reentry angle like? IIRC Relativistic Warp MFD just takes you to a spot in the sky above the target, not in orbit around it. So if you're just dropping in your reentry angle can be anywhere up to 90*, when it shouldnt be more than 1* or 2*.",
        "thread_id": 14044
    },
    {
        "@timestamp": "2023-09-14T07:12:49.574410752Z",
        "author": "Urwumpe",
        "date": "2010-02-16T21:35:43+0000",
        "id": "22b1f5f4a80fc1653a5d5494be41c40f",
        "post_id": "post-206555",
        "text": "Enjo said:mixed feelings...\n\nUnderstandable... though it has some typical polish self-perception elements in it as well, below the brunt of stereotyping.",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:12:48.48327552Z",
        "author": "Urwumpe",
        "date": "2010-02-12T23:20:54+0000",
        "id": "f2a646bde4ebe744205ff0ade2cf9546",
        "post_id": "post-205928",
        "text": "ok, aside of the fact that you don't eat batteries, you only consume the stored \"mass-less\" energy.There is the trouble maker:Code:dBatteryEaten = ((hUcgo.GetCargoSlotMass(0) \/ dFullBatteryMass) - 0.009);The function expects a mass in kg, not a ratio.",
        "thread_id": 13049
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556249856Z",
        "author": "RGClark",
        "date": "2012-01-04T02:44:49+0000",
        "id": "d73fa303118b4537d810b347fcc85168",
        "post_id": "post-220320",
        "text": "T.Neo said:Whattrack record? SpaceX may have a good track record at some things, but a pretty poor (or even nonexistant) one at others.\n\nI'm talking specifically about Elon Musk's track record. Both with his prior businesses and with SpaceX.Nobody sent a privately financed rocket to orbit until he did it.It had long been speculated among insiders that rocket costs were greatly inflated by government financing but he proved the fact by cutting costs by a factor of 10.If we are finally to make space access routine it's going to take people of guts, insight and of sufficient financing.Elon has all of those.Bob Clark---------- Post added at 02:44 AM ---------- Previous post was at 02:39 AM ----------EnDSchultz said:Wow, really? I just read this entire thread. Most of it, anyway (I went through all the pages!). It started early last year and you two are STILL at it? Interesting as it is, I have a nagging suspicion this is going in circles. Please, people, for your own sanity, call a stalemate and put this one to bed.\n\nStay tuned. This is only the tip of the iceberg once you accept what the rocket equation has been saying all along.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.612654848Z",
        "author": "Woo482",
        "date": "2010-02-16T23:26:36+0000",
        "id": "3ba7231b49c5e2bd1834ebb833ea4358",
        "post_id": "post-206646",
        "text": "A few suggestions for your addon:1.The \"Scenario\" file should be \"Scenarios\", I dont like having to move files around to get an addon to work and I doubt any one else does.2.\"(Current state) 0001\" isn't a very descriptive name for a scenario, something like \"UCGO Racing Track\" would of been a lot better.Edit:also, you should really have a better image for the addon page, what you have there currently doesn't really show what the addon is",
        "thread_id": 13108
    },
    {
        "@timestamp": "2023-09-14T07:12:48.593446656Z",
        "author": "V8Li",
        "date": "2008-05-04T19:28:00+0100",
        "id": "e8be78a5ac5130541671744700327159",
        "post_id": "post-64323",
        "text": "Hi and thanks for the feedback.I did use the windows.h header and yes, a VC++ runtime is needed. I'm not sure if the 2008 is a must but I did use the sprintf_s instead of sprinf, for example, just like the VC++ 2008 reported I should. I don't know if this is 2008 specific, so please report if you have any other VC++ runtime (like the 2003 or 2005) and the HUDdataMFD works with it so that I can add the info to the orbithangar.com add-on description.pete.dakota, yes, you were the one that requested it and computerex's solution inspired me (the eHUD).EDIT: Thanks for the tip computerex!",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:13:05.610667008Z",
        "author": "Bj",
        "date": "2010-05-02T19:43:06+0100",
        "id": "d2c726d11148f22cd705e1d86c827adb",
        "post_id": "post-220540",
        "text": "Urwumpe said:Exactly, and it is a bit late to start planning the next mission after the previous landed.Also, it is not yet known, which hardware is going to fly, and how many \"astronauts\" have to be put into the crew rotation for being commander once. And how the missions should be played... from Earth to mars and back? just from Earth to Mars? Or maybe split the missions into mile stones and let a new player take over right in the middle of it? Mars Missions have long cruise phases which would be just wasted on time warp without anything funny happening.\n\nIt might be a little late to suggest, but how about having several ships as transports here. Fitting the Arrow would be really nice and all, but with it able to lift so much cargo and UMMU, it would only take two trips before all UMMU and cargo are present at Mars. So how about this, use several DGs, each having a pilot crew ground crew, ext.. and each DG would take off a few ?days? apart from each other, so that more UMMU would be used and needed (more pilots and crew). A single pilot\/crew could land on mars, drop the cargo, and turn back for more.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.650171648Z",
        "author": "Apollo 11",
        "date": "2010-02-17T02:42:09+0000",
        "id": "e24c708d9b297ff77b7810a2cb4d4273",
        "post_id": "post-206665",
        "text": "So, how's this card for Orbiter? I'm gonna run alot of high powe addons like SSU 1.25 , Donamy's payloads, NASSP and AMSO, and Level 10 textures. I'll be running it on a Gateway DX4831-01e Core 13 @ 2.93 GHz, 6 GB RAM, Win 7, and of course, the 9600 GT. I'm in the process of upgrading my computers. What kinds of FPS\/ performance can I expect?---------- Post added at 02:42 AM ---------- Previous post was at 02:26 AM ----------Correction: It's a 9600GT, not a 9500GT, sorry for the typo.",
        "thread_id": 13111
    },
    {
        "@timestamp": "2023-09-14T07:12:47.865705984Z",
        "author": "BrianJ",
        "date": "2010-02-10T14:06:23+0000",
        "id": "f90be5b12f58209c3f163eb128a7628f",
        "post_id": "post-205416",
        "text": "TonyZ2525 said:Your link to the MRO add-on appears to be a dead link.perhaps you have a different link for this required addon?\n\nOoops. Will fix the link on OH.Thanks for the kind words - bit of a rush job! (only started Sunday night)I noticed a couple of posts about geosynchronous orbits, so I thought a topical real-life example might be of interest. I might add some functionality later.I think I read somewhere the operational orbit will be over 102deg W. at 28.5 inc. (equatorial), but I can't find the link now. Although the dedicated tracking stations are at White Sands(106deg W.)Looking at the predicted ground track, initial apogee will be at about 72deg W., so there must be some phasing orbits used to position SDO over 102deg W.Transfer orbit at Centaur MECO2 is 2500km x 35355km, hence the odd parking orbit of 185km x 2500km.OK, I'm off to watch the launch on NASATV.Cheers,Brian",
        "thread_id": 12998
    },
    {
        "@timestamp": "2023-09-14T07:13:05.666891008Z",
        "author": "Izack",
        "date": "2010-05-05T04:48:17+0100",
        "id": "e6899b7fe0275408afa0c51342751ae5",
        "post_id": "post-220663",
        "text": "Bloodworth said:Item # 14680 out of 20000I would still like to see mission specific skins for all ships involved in this endeavor if at all possible.\n\nI'm not sure it's practical to reskin every module in a stack, but I would love to see special insignias or skins on the XRs and the Arrow.@Bj (long post isn't worth regurgitating)Sounds like a plan! I may or may not be able to do some texture work for you. Last time I did texturing was for Il-2 way back when it was new. Modules\/cargoes don't sound too hard, though. I'll look into it tomorrow when I have the brainpower.This mission's really starting to shape up!:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.667327488Z",
        "author": "Sky Captain",
        "date": "2010-02-17T16:26:33+0000",
        "id": "45384d64c1dd6405253f6b3a7357c81f",
        "post_id": "post-206707",
        "text": "Hail the ALMIGHTY:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:47.9379328Z",
        "author": "eveningsky339",
        "date": "2008-10-22T23:04:09+0100",
        "id": "2e40f6eee48becb5e4112f4783937213",
        "post_id": "post-64270",
        "text": "Looking great! :speakcool:Might I recommend utilizing Sputnik's Velcro Rockets to attach SRMs to the Nova? You can fit quite a bit. That should give the stage a more generous amount of delta-v for the TLI burn.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:05.67563648Z",
        "author": "Urwumpe",
        "date": "2010-05-02T16:15:31+0100",
        "id": "00637551e95716c0b5c09020ca2b961d",
        "post_id": "post-221103",
        "text": "Well, the thing is just that a single RD-170 is essentially two RD-180 with a common turbo-pump. That would mean further cost and weight savings, and the RD-170 is flight certified and at least practically available in the USA (because of Sealaunch).Of course, it would mean a new contract for the delivery of the engines, but there are advantages, and the effort for getting a new engine delivery deal done would be likely small enough for the gains.Since the engines share components, a RD-170 deal would also have positive impacts on the RD-180.",
        "thread_id": 14084
    },
    {
        "@timestamp": "2023-09-14T07:12:49.041593856Z",
        "author": "Artlav",
        "date": "2010-02-15T06:59:02+0000",
        "id": "2f0f15c50223048c93d2b6452f94044a",
        "post_id": "post-206293",
        "text": "Bj said:Alright, more details then;No atmosphereEntire surface would appear to be dirt, carbon or charcoal coloredCovered with cratersLevel 5+ TexturesPlanet is oldNeed more?\n\nShould be enough if that is enough for you:File:http:\/\/orbides.1gb.ru\/orbf\/dua_una.zip(Lv 6, more on request)",
        "thread_id": 13084
    },
    {
        "@timestamp": "2023-09-14T07:12:47.953847296Z",
        "author": "Jer95",
        "date": "2010-02-10T04:41:35+0000",
        "id": "5e24251a758845c85f64dbf791999056",
        "post_id": "post-205452",
        "text": "End of 1995",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.146041344Z",
        "author": "tblaxland",
        "date": "2010-04-27T07:46:12+0100",
        "id": "74f9d63850bde15494c3c9c59d9a6a6e",
        "post_id": "post-219647",
        "text": "SiberianTiger said:Will the mirror be movable at all?\n\nYes, alt-az mount. Operational alt limit of 30\u00b0 above the horizon.EDIT: A picture says a thousand words:",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:12:49.1318848Z",
        "author": "T.Neo",
        "date": "2010-02-21T09:36:36+0000",
        "id": "78b72955772fde9eaa7e0137ef792cbd",
        "post_id": "post-206456",
        "text": "Progress updateMain planets have been textured and orbital attributes etc are more-or-less finalised.Placement and texturing of satellites is underway but not yet complete.Clockwise from top left: Mu Arae c, Mu Arae d, Mu Arae b, Mu Arae e.Suggestions and comments are welcome.",
        "thread_id": 13088
    },
    {
        "@timestamp": "2023-09-14T07:12:47.987704576Z",
        "author": "astrosammy",
        "date": "2010-02-10T19:27:08+0000",
        "id": "488aaf5ef1bd717b8a6a1bd44f36a1c7",
        "post_id": "post-205537",
        "text": "Somewhere on the Forum is a replacement texture, making the passengers transparent, I'll try to find it.---------- Post added at 20:27 ---------- Previous post was at 20:24 ----------Here is the replacement file:http:\/\/www.orbiter-forum.com\/showpost.php?p=26269&postcount=6",
        "thread_id": 13005
    },
    {
        "@timestamp": "2023-09-14T07:13:05.623846912Z",
        "author": "Bloodworth",
        "date": "2010-05-11T20:21:29+0100",
        "id": "15b875c5db75ee56baa665ac5c2aa1f4",
        "post_id": "post-220816",
        "text": "Well done on the wiki BJ, this thing is starting to gain momentum:D",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.153170432Z",
        "author": "Columbia42",
        "date": "2010-02-15T21:28:38+0000",
        "id": "2dbd21678c914890661b4e5dc0b61117",
        "post_id": "post-206461",
        "text": "I tried to download the L 11 Earth textures but the link on Source Forge wasn't working. Is there some other place to get them?",
        "thread_id": 13089
    },
    {
        "@timestamp": "2023-09-14T07:12:48.16630528Z",
        "author": "Kyle",
        "date": "2008-05-05T00:30:40+0100",
        "id": "2dbbc4d5e0adf02492fa074260c5011d",
        "post_id": "post-64287",
        "text": "Well, wonder what'd be like to have it like this in your telescope. This is a no joke image from a telescope.",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:13:04.90366592Z",
        "author": "Sky Captain",
        "date": "2010-04-30T19:50:58+0100",
        "id": "ffd4a4142656716ec0ac1137aa8ebc46",
        "post_id": "post-219489",
        "text": "Is there any actual advantages of having a puller design when your engines put out very low thrust like electric propulsion. If maximum acceleration is only like 0.01 G then there would be very little loads on the structure and the structural truss would be only tiny fraction of overall mass.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:12:49.577326336Z",
        "author": "SiberianTiger",
        "date": "2010-02-17T10:42:00+0000",
        "id": "3abbbbc7d9b344f72641031ace58ee11",
        "post_id": "post-206568",
        "text": "A historical one here:A polish miner runs into a mine face where his fellows are working, waving a newspaper, shouting: \"Did you hear the news? The Russians are in space!\"After a moment of stunned silence, a response: \"What do you say? ALL of them?\"\"No, just three...\"\"Take your news to hell then, idiot!\"",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:12:48.195034112Z",
        "author": "T.Neo",
        "date": "2010-02-11T19:32:04+0000",
        "id": "10345f60de4ae500a98e7644c0722083",
        "post_id": "post-205755",
        "text": "Linguofreak said:But you have to have some means of doing that.\n\nAs I said, handwavium.",
        "thread_id": 13027
    },
    {
        "@timestamp": "2023-09-14T07:13:05.557401856Z",
        "author": "T.Neo",
        "date": "2012-01-05T20:17:15+0000",
        "id": "60d04dd442cd7f78c9b5dab0c82090a5",
        "post_id": "post-220336",
        "text": "But that is for the 53,000 kg launcher, which is about $2,000 per kg, about $1,000 per pound.\n\nThe cost increases apply to F9 as well, and Falcon 9S9\/Falcon 9 Heavy,beforeFalcon Heavy was announced.So if SpaceX did offer an IPO tomorrow you would not buy that stock? Even considering that if they succeeded at Elon's avowed dedication to reducing the cost of space to the $100 to $200 per kg range by reusability would mean they would dominate the market?\n\nIf they could reduce launch prices by 25% they could dominate the market (or be well on their way to dominating the market) anyway.If SpaceX proved themselves in several key areas, I might buy their stock. But I wouldn't bet on them cutting launch costs to $100-200\/kg.Yes, I am going to keep emphasizing that point about privately financed launchers cutting the cost to space until it sinks in.\n\nI agree that more efficient development can cut launch costs, but this has nothing to do with SSTO. Privately developed vehicles can be TSTO. Privately developed vehicles can be expendable. Etc.It also has nothing to do with a large number of your 'mantras' that you almost obsessively repeat rather than actually answering questions or substantiating your claims (which is pretty much what you've just done here-again).What that means is that it would only cost $300 million if it were privately financed.\n\nFalcon 9 officially cost something like $500 million to develop (I believe this includes some Falcon 1 development, but this is fair since F1 was a sort of precursor to F9)...Then any of the large defense contractors could develop their own manned launchers out of their own \"pocket change\".\n\nLockheed Martin and Boeing relatively recently developed launchers (not manned, though potentially so and hopefully in future for Atlas), and both are the epitomy of \"large defense contractor\". Their development cost was more akin to that usually expected (in the $4-5 billion range, I believe).Which further highlights your almost cargo-cult thinking: reductions in development costs don't magically happen because the vehicle in question is developed by a private entity rather than a government one. Reductions in development costs occur due to the way the development is conducted.The technology used is a large part of this. SSTO is again at a disadvantage here.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.578578688Z",
        "author": "Eccentrus",
        "date": "2010-02-17T16:01:28+0000",
        "id": "4640481777826b452f432beefde4bf48",
        "post_id": "post-206573",
        "text": "Urwumpe said:No, you are wrong. Indonesia and Monaco have the red half above. And Indonesia is so poor, they couldn't afford their own flag.\n\nyes we are so poor that we can't build our own rocket, but not our flag, it was the representation of the honour and perseverance of our patriots, so please watch your tongue sir.and the voltorb that represents Poland have the colour inverted btw.",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:12:48.56147328Z",
        "author": "Quick_Nick",
        "date": "2014-06-09T10:07:15+0100",
        "id": "36d86950f701fd4ed205f03a4ac8fc9d",
        "post_id": "post-206071",
        "text": "It has pulled me back in....Had my first vampire of the fortress. I convicted someone with certainty. He had *every* marking of a vampire. He was only sentenced to prison, so I attempted to drown him until I both realized that you can't drown a vampire, and failed to flood him anyways. Well, his sentence is over halfway over, but I have him encased in walls.But get this. A new guy got elected mayor randomly. And I checked him out. And *he* has all the markings of a vampire... Woops. I was so confused that I cheated a bit by looking at Dwarf Therapist. Yep, this mayor is a vampire. And the prisoner is not... And it has been a long time since a death. It's only a matter of time until this guy, who I now de-elected, kills. And it won't be until then that I can have him handled through the justice system. Because I convicted the wrong guy for 201 days... (at least he wasn't hammered)I'm really not sure what's going on. The one that's 'not a vampire' must be... they've never eaten or drank anything, and still have all the signs. But, Dwarf Therapist says they are just a normal dwarf.Edit: DFHack (yay cheating) says they're both vampires... so uh, I guess, the prisoner just didn't mind using his real name?Edit: I should have noticed the mayor guy is a new arrival. I didn't even notice I had migrants this year. So, he's not responsible for the first crime. The first guy was correctly imprisoned. And this guy just hasn't had time to kill yet.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.623394816Z",
        "author": "Izack",
        "date": "2010-05-11T06:02:45+0100",
        "id": "766dee4a5cdf9eb39e25cbf66093da90",
        "post_id": "post-220811",
        "text": "I'm sorry I've missed the last few days of planning. Reality had me busy...It looks like I've been left in the dust, but I'll make myself useful in the meantime by keeping compiling all the data so far (saving all the important posts, etc.) and perhaps adding to the Orbiterwiki page. Perhaps I could be the official book-keeper. :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.498030336Z",
        "author": "nuaetius",
        "date": "2010-02-20T00:02:23+0000",
        "id": "90fa42cb233579ad0511ce781a13a655",
        "post_id": "post-206520",
        "text": "ProbeAs I said, you upload it, if it's printable I will send it to you. Draw a probe and if it's printable you will have it on your desktop sometime week after next.",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:12:47.846737664Z",
        "author": "jimED",
        "date": "2010-02-09T22:08:08+0000",
        "id": "9bb508f0e05ef43e7976a994ddb9192c",
        "post_id": "post-205410",
        "text": "thanx that helped.",
        "thread_id": 12997
    },
    {
        "@timestamp": "2023-09-14T07:13:05.645287936Z",
        "author": "Voyager",
        "date": "2010-06-06T01:50:43+0100",
        "id": "15f03d54e2210cd5190b1134df9d2fe3",
        "post_id": "post-220991",
        "text": "For OFMM, I am still really confused by how we are supposed to get there. Also perhaps, could I be launch manager? I have thought of how the future flight schedule could work. Also why not use the XR5 with the UCGO mod to hold the cargo.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.61309952Z",
        "author": "guitarist473",
        "date": "2010-02-17T11:01:08+0000",
        "id": "d73975ee2352d20bb868314b19a76474",
        "post_id": "post-206651",
        "text": "thank you all for your comments, ive released a final version of this addon (0.5) i fixed most of the problems except the texture one, dont no how to:(thanks again",
        "thread_id": 13108
    },
    {
        "@timestamp": "2023-09-14T07:12:48.003680768Z",
        "author": "vonneuman",
        "date": "2010-02-10T16:29:28+0000",
        "id": "7edd77e3a00fca9808dbe404c7d7f7ec",
        "post_id": "post-205549",
        "text": "There was an earthquake in Northern Illinois this morning. 3.8http:\/\/earthquake.usgs.gov\/earthquakes\/eqinthenews\/2010\/us2010snay\/",
        "thread_id": 13008
    },
    {
        "@timestamp": "2023-09-14T07:13:05.654208Z",
        "author": "Izack",
        "date": "2010-06-13T13:34:36+0100",
        "id": "71dc63007492aa0fc3492cbe95e8a0a9",
        "post_id": "post-221068",
        "text": "VASIMR? I thought about it, but I didn't want to suggest it because when I tried [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3060\"]this[\/ame] one out, I couldn't finish the mission in a reasonable amount of real-life time (using a stack comprised of it, a small service module, an SSBB hab with altered mass to reflect the future OSHV, and an AMSO LM.)Any engine we use will suffer from at least slightly off-center thrust, resulting in torque on the spacecraft, ergo the current pilot must keep the vessel pointed in the right direction without the use of autopilots (they just don't work with that many docked vessels.) With a VASIMR, a burn would take days of in-sim time, and the player wouldn't be able to time accelerate enough to get few that in an hour or two.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.36308224Z",
        "author": "Urwumpe",
        "date": "2010-02-16T01:30:08+0000",
        "id": "314804df25bd061b3a74d68da176cf16",
        "post_id": "post-206474",
        "text": "Andy44 said:What brand and flavor of cola was this? Mythbusters tested the Diet Coke and Mentos myth and found it only works with Diet Coke.\n\nI ain't gonna drink diet coke...standard Coca Cola, in 1.25 l PET bottle.",
        "thread_id": 13093
    },
    {
        "@timestamp": "2023-09-14T07:12:48.173081344Z",
        "author": "oqrd",
        "date": "2010-12-24T22:50:11+0000",
        "id": "5b65016654a32511e61f96a725fa9465",
        "post_id": "post-205688",
        "text": "brilliant addon well done:)",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:05.495619072Z",
        "author": "Moach",
        "date": "2010-04-30T14:55:23+0100",
        "id": "e30e6bb62e27066c886a790ddd28edbd",
        "post_id": "post-220005",
        "text": "OMG, man! he actually did it! - that's almost exactly what i meant! thanks dude!:salute::thumbup:but still... he hasn't tapped the inputbox call as i hoped... man, i wish i knew assembly language...i wonder if i could simply overwrite the function under the inpubox address... this would make things very simple (-ish)---------- Post added at 10:16 AM ---------- Previous post was at 08:37 AM ----------Ok, got it!i\u00b4ve managed to install a hook that detours the default inputBox... i've redirected the input to a function that does pretty much the same but using cin (with an attachable console i devised)but then... once i enter anything i get CTD... i wonder if i'm calling the callback wrong...any ideas?this is the code:Code:void hookOpenInputBox(char *title, bool (*Clbk)(void*,char*,void*), char *buf = 0, int vislen = 20, void *usrdata = 0)\n{\nfetchInput:\n\t\/\/\n\tOUT \"INPUT :: \" << title ENT\n\t\n\tcin >> noskipws >> buf;\n\t\n\tOUT \" <enter> \" ENT\n\t\/\/\n\t\/\/\n\tif (!(*Clbk)(title, buf, usrdata)) goto fetchInput;\n}\n\n\n\nvoid (__stdcall* inputBoxFn)(char *title, bool (*Clbk)(void*,char*,void*), char *buf, int vislen, void *usrdata);\n\/\/\n\nvoid DGa2::setInputHook () \/\/ this is called on setClassCaps\n{\n\t\/\/\n\t\/\/\n\tOUT \"hooking MFD inputs... (or trying to)\" ENT\n\t\n\t\/\/\n\tOUT \"address for inputBox function should be: \" << &oapiOpenInputBox ENT\n\tinputBoxFn = (void (__stdcall*)(char *title, bool (*Clbk)(void*,char*,void*), char *buf, int vislen, void *usrdata))DetourFunction((PBYTE)&oapiOpenInputBox, (PBYTE)hookOpenInputBox);\n\t\n\t\/\/\n\tOUT \"hook should be set now...\\n\\n\" ENT\n\t\n}oh, yeah... OUT and ENT are defines i use when i'm to lazy to write \"cout <<\" and \"<< endl;\"DetourFunction is a part of a library google brought in.... it works... i can post the link if you want...but why CTD when i enter stuff?---------- Post added at 10:35 AM ---------- Previous post was at 10:16 AM ----------FIXED!!OMG i can't believe this worked!! whooot!! so cool! :lol:there was something wrong in using cin directly to the \"buf\" variable... so i changed it to this:Code:void hookOpenInputBox(char *title, bool (*Clbk)(void*,char*,void*), char *buf = 0, int vislen = 20, void *usrdata = 0)\n{\nfetchInput:\t\n\t\/\/\n\tOUT \"INPUT :: \" << title ENT;\n\t\n\t\n\tchar inputEntry[128];\n\tcin.getline(inputEntry, vislen);\n\t\n\tOUT \" <enter> \" ENT\n\t\/\/\n\t\/\/\n\tif (!(*Clbk)(title, inputEntry, usrdata))\n\t{\n\t\tOUT \"does not compute...\\n\" ENT\n\t\t goto fetchInput;\n\t}\n}And it WORKED!yay!:cheers:thanks again for pointing me in the right direction!!awesome! my ship is gonna have a functional flight computer!---------- Post added at 10:55 AM ---------- Previous post was at 10:35 AM ----------ok... now for the really neat stuff...what about overriding the prompts for vessel, base and celBody selection?i\u00b4ve managed to bypass those functions as well, using CJP's findings... but i can't figure out what sort of values should be entered for the callback...and CJP never did gave us the address for the base selection popup function... so this one has yet to be found...now, my knowledge of assembly language is prettly slim... so any help would be quite a hoot...",
        "thread_id": 14071
    },
    {
        "@timestamp": "2023-09-14T07:12:49.495196416Z",
        "author": "Ghostrider",
        "date": "2010-02-16T10:12:49+0000",
        "id": "0ee54bb88677e5b9c15a857127dfb709",
        "post_id": "post-206503",
        "text": "JamesG said:I guess you could, not sure howAmmonium Perchloratewould respond to being machined though...\n\nWith great and incontenible enthusiasm and explosive satisfaction?:)",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:12:48.494094592Z",
        "author": "Fast_toche",
        "date": "2010-02-14T11:57:42+0000",
        "id": "4fefe6baf079e4067a86c556f8f8b37f",
        "post_id": "post-205941",
        "text": "Very good job!:thumbup:",
        "thread_id": 13050
    },
    {
        "@timestamp": "2023-09-14T07:13:05.572057088Z",
        "author": "Hlynkacg",
        "date": "2013-11-20T22:13:59+0000",
        "id": "6d35031b18beb5e1c7ddbe05684c6d31",
        "post_id": "post-220481",
        "text": "Urwumpe said:Sorry, but that is wrong - read any publication on quality assurance, and you will see, that there is a big difference between both kinds. Ever heard of the bath tub plot?\n\nYes I've heard of it, I just don't think it applies to the systems being discussed. \"Wear out\" failures are a non-issue because each rocket is expendable and refusing to make changes to or apply lessons learned in previous design iterations will result in a flat failure rate rather than a downward curving one.And that is wrong - SpaceX is not insured currently. They fail to provide quality assurance documentation to the insurance companies so they can do their own risk assessment.\n\nTo satisfy their internal actuaries then. It doesn't matter how many failures they have so long their overall rate\/cost is low enough that they can still get contracts.---------- Post added at 14:13 ---------- Previous post was at 14:11 ----------Sky Captain said:I think that's why they are developing Falcon Heavy to compete with Proton and Ariane 5 for geostationary orbit launches. Since they lack LH2 powered second stage they have to make up by strapping two additional first stages as boosters. That makes LEO payload capacity far in excess of what's currently needed, but at least they can also launch any satellite to geostationary orbit.\n\nWell so long as the cost is competitive with Proton and Ariane there is no reason not to have the additional capacity.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.587461888Z",
        "author": "martins",
        "date": "2010-02-16T18:29:57+0000",
        "id": "122ed72ed89ec7fab1eb9766b038effd",
        "post_id": "post-206592",
        "text": "Does anybody have a reference for the spectral distribution of RGB components from a typical monitor? This essentially looks like an optimisation problem:Let's say the colour spectra of the RGB components are given by[math]r(\\lambda),\\; g(\\lambda),\\; b(\\lambda)[\/math]then for a triplet X = [R,G,B] of colour values, the complete spectrum would be given by[math]I(X,\\lambda) = R r(\\lambda) + G g(\\lambda) + B b(\\lambda)[\/math]Now given your 'target' spectrum[math]I_t(T,\\lambda)[\/math]from a blackbody ratiating at temperature T, you want to find X such that an objective function, e.g.[math] \\Psi(X) = ||I(X)-I_t||^2 \\rightarrow \\mathrm{min} [\/math]You find the minimum by solving[math]\\frac{d\\Psi}{dX} = 0[\/math]",
        "thread_id": 13102
    },
    {
        "@timestamp": "2023-09-14T07:12:47.96192512Z",
        "author": "Tex",
        "date": "2010-02-10T17:46:42+0000",
        "id": "a8de08a4600bbace6c6edd63ad095564",
        "post_id": "post-205488",
        "text": "astrosammy said:Bj said:'99 for me\n\nWow, you're younger than ISS!\n\nI think that was actually a typo from Bj?",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581862144Z",
        "author": "RGClark",
        "date": "2011-07-16T23:23:55+0100",
        "id": "887b4881e0d48611e8c880f4792b3afd",
        "post_id": "post-220197",
        "text": "Correction. I've been informed by email that I exchanged the booster engine on the Atlas rocket I discuss below with the sustainer engine used on the main stage.The Astronautix site is down now but this older version of Astronautix has the Atlas rocket:SLV-3 Atlas \/ Agena B.http:\/\/www.friends-partners.org\/partners\/mwade\/lvs\/slvgenab.htmThe sustainer engine used was the LR-105-5:LR-105-5.http:\/\/www.friends-partners.org\/partners\/mwade\/engines\/lr1055.htmThis engine is 260 kg lighter than the booster engine so from the calculations of the payload to orbit subtract off 260 kg.The payload possible is still several thousand kg and it is still the case that the payload to dry mass ratio is greater than one, which is better than any rocket that has ever reached orbit.Bob ClarkRGClark said:It is my contention that the reason why launch costs are so high, the reason why we don't have passenger access to space as routine as say trans-Pacific flights is that the idea has been promulgated that SSTO is impossible. That is not the case. In fact it is easy, IF you do it in the right way. The right way is summarized in thatonesimple sentence at the end of my sig file.We all know that to get a good payload to space you want a high efficiency engine. And we all know we want to use lightweight structures so the weight savings can go to increased payload. So you would think it would be obvious to use both these ideas to maximize the payload to orbit, right?And indeed both have been used together -for upper stages. Yet this fundamentally obvious concept still has not been used forfirst stages. It is my thesis that if you do this, then what you wind up with will automatically be SSTO capable. This is true for either kerosene fueled or hydrogen fueled stages.Part of the misinformation that has been promulgated is that the mass ratio for SSTO's is some impossible number. This is false. We've had rocket stages with the required mass ratio's since the 60's, nearly 50 years, both for kerosene and hydrogen fueled. Another part of the misinformation is that it would require some unknown high energy fuel and engine to accomplish. This is false. The required engines have existed since the 70's, nearly 40 years, both for kerosene and hydrogen fueled.What has NOT been done is to marry the two concepts together forfirst stages. All you need to do is swap out the low efficiency engines that have been used for the high mass ratio stages and replace them with the high efficiency engines. It really is that simple.This makes possible small, low cost orbital vehicles that could transport the same number of passengers as the space shuttle, about 7, but would have a comparable cost to a mid-sized business jet, a few tens of millions of dollars.Then once you have the SSTO's they make your staged vehicleseven betterbecause you can carry greater payload when they are used for the individual stages of the multi-staged vehicle.In disseminating the false dogma that SSTO's are not possible it is sometimes said instead that they are not practical because the payload fraction is so small. Even this is false. And indeed this is just as damaging as making the false statement they are not possible because the statements are often conflated into meaning the same thing. So when those in the industry make the statement they are not \"practical\", meaning actually they are doable but not economical, this becomes interpreted among many space enthusiasts and even many in the industry as meaning it would require some revolutionary advance to make them possible.The fact that you can carry significant payload to orbit using SSTO's can be easily confirmed by anyone familiar with the rocket equation. To get a SSTO with significant payload using efficient kerosene engines you need a mass ratio of about 20 to 1. And to get a SSTO with significant payload using efficient hydrogen engines you need a mass ratio of about 10 to 1. Both of these the high mass ratio stages and the high efficiency engines for both kerosene and hydrogen have existed for decades now.See this list of rocket stages:Stages Index.http:\/\/www.astronautix.com\/stages\/index.htmAmong the kerosene-fueled stages you see that several among the Atlas and Delta family have the required mass ratio. However, for the early Atlas stages you have to be aware of the type of staging system they used. They had drop-off booster engines and a main central engine, called the sustainer that continued all the way to orbit. But even when you take this into account you see these highly weight optimized stages had surprisingly high mass ratios.See for instance the Atlas Agena SLV-3:Atlas Agena SLV-3Lox\/Kerosene propellant rocket stage.Loaded\/empty mass 117,026\/2,326 kg. Thrust 386.30 kN. Vacuum specific impulse 316 seconds.Cost $ : 14.500 million. Semistage: LR89-5. Semistage Thrust (vac): 1,644.960 kN (369,802 lbf). Semistage Thrust (vac): 167,740 kgf. Semistage specific impulse: 290 sec. Semistage Burn time: 120 sec. Semistage specific impulse (sl): 256 sec. Semistage Jettisonable Mass: 3,174 kg (6,997 lb). Semistage- number engines: 2. Semistage: Atlas MA-3.Status: Out of production.Gross mass: 117,026 kg (257,998 lb).Unfuelled mass: 2,326 kg (5,127 lb).Height: 20.67 m (67.81 ft).Diameter: 3.05 m (10.00 ft).Span: 4.90 m (16.00 ft).Thrust: 386.30 kN (86,844 lbf).Specific impulse: 316 s.Specific impulse sea level: 220 s.Burn time: 265 s.Number: 140 .http:\/\/www.astronautix.com\/stages\/atlaslv3.htmLooking at only the loaded\/empty mass you would think this stage had a mass ratio close to 50 to 1. But that is only including the sustainer engine. The more relevant ratio would be when you add in the mass of the booster engines to the dry mass since they are required to lift the vehicle off the pad. These are listed as the jettisonable mass at 3,174 kg. This makes the loaded mass now 117,026 + 3,174 = 120,200 and the dry mass 2,326 + 3,174 = 5,500 kg, for a mass ratio of 21.85.But this was using the low efficiency engines available in the early 60's. Let's swap these out for the high efficiencyNK-33. The sustainer engine used was theLR89-5at 720 kg. At 1,220 kg the NK-33 weighs 500 kg more. So removing both the sustainer and booster engines to be replaced by the NK-33 our loaded mass becomes 117,526 kg and the dry mass 2,826 kg, and the mass ratio 41.6 (!).For the trajectory-averaged Isp, notice this is not just the midpoint between the sea level and vacuum value, since most of the flight to orbit is at high altitude at near vacuum conditions. A problem with doing these payload to orbit estimates is the lack of a simple method for getting the average Isp over the flight for an engine, which inhibits people from doing the calculations to realize SSTO is possible and really isn't that hard. I'll use a guesstimate Ed Kyle uses, who is a frequent contributor to NasaSpaceFlight.com and the operator of the Spacelauncereport.com site. Kyle takes theaverage Isp as lying 2\/3rds of the way upfrom the sea level value to the vacuum value. The sea level value of the Isp for the NK-33 is 297 s, and the vacuum value 331 s. Then from this guesstimate the average Isp is 297 + (2\/3)(331 - 297) = 319.667, which I'll round to 320 s.Using this average Isp and a 8,900 m\/s delta-V for a flight to orbit, we can lift 4,200 kg to orbit:320*9.8ln((117,526+4,200)\/(2,826+4,200)) = 8,944 m\/s. This is a payload fraction of 3.5%, comparable to that of many multi-stage rockets.This is just using the engine in its standard configuration, no altitude compensation. However, for a SSTO you definitely would want to use altitude compensation. Dr. Bruce Dunn in his report \"Alternate Propellants for SSTO Launchers\" estimates an average Isp of 338.3 s for high performance kerosene engines when using altitude compensation. Then we could lift 5,500 kg to orbit:338.3*9.8ln((117,526+5,500)\/(2,826+5,500)) = 8,928 m\/s.But kerosene is not the most energetic hydrocarbon fuel you could use. Dunn in his report estimates an average Isp of 352 s for methylacetyene using altitude compensation. This would allow a payload of 6,500 kg : 352*9.8ln((117,526+6,500)\/(2,826+6,500)) = 8,926 m\/s.Bob Clark---------- Post added 06-26-11 at 01:40 PM ---------- Previous post was 06-25-11 at 04:34 PM ----------Because SSTO's are controversial I should make the disclaimer that citing the references in the prior post should not be construed as the cited authors endorsing the viewpoint I expressed in that post.Note also in fact that this SSTO has a very good value for a ratio that I believe should be regarded as a better measure, i.e., figure of merit, than the payload ratio for the efficiency of a orbital vehicle. This is the ratio of the payload to the total dry mass of the vehicle. The reason why this is a good measure is because actually the cost of the propellant is a minor component for the cost of an orbital rocket. The cost is more accurately tracked by the dry mass and the vehicle complexity. Note that SSTO's in not having the complexity of staging are also good on the complexity scale.For the ratio of the payload to dry mass you see this is greater than 1 for this SSTO. This is important because for every orbital vehicle I looked at, and possibly for every one that has existed, this ratio is going in the other direction: the vehicle dry mass is greater than the payload carried. Often it is much greater. For instance for the space shuttle system, the vehicle dry mass is more than 12 times that of the payload.Bob Clark\n\n",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.612245248Z",
        "author": "OrbitHangar",
        "date": "2010-02-16T23:12:25+0000",
        "id": "f1b0d69a06792946e925c9bff44184a4",
        "post_id": "post-206644",
        "text": "Author:guitarist473a little addon.a racing track for you to race your UCGO cars on.thanksread README!update: i took all the comments into consideration, i fixed everything but the texture prob, as this is the last release it wont be fixed, im going to be\u00a0working on another project (scenery)thanks for downloadingDOWNLOAD",
        "thread_id": 13108
    },
    {
        "@timestamp": "2023-09-14T07:12:47.96402688Z",
        "author": "Star Voyager",
        "date": "2010-02-11T00:38:49+0000",
        "id": "683d362649ece56d272ce216e4a8600c",
        "post_id": "post-205498",
        "text": "My birthday is the same month and day Spirit launched and the same year Valeri Polyakov broke the world record for time spent in space: 437.7 days!",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:05.06908032Z",
        "author": "tblaxland",
        "date": "2010-06-16T07:01:31+0100",
        "id": "0ca9183b8af87a09a38ff64e13b85b9f",
        "post_id": "post-219501",
        "text": "Great link, thanks Andy.One of my regulars for cool photography is the Astronomy Picture of the Day:http:\/\/antwrp.gsfc.nasa.gov\/apod\/. Subject matter is a little narrower than 1x.com, but the photos are undeniably cool (at least IMHO). Today's is a clever mosaic:http:\/\/antwrp.gsfc.nasa.gov\/apod\/ap100616.html",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:49.678578176Z",
        "author": "earthorbit",
        "date": "2010-03-12T14:23:34+0000",
        "id": "a3adec4c1699266fc32ee6992ee741c2",
        "post_id": "post-206762",
        "text": "HAIL:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:48.321066496Z",
        "author": "adamb193",
        "date": "2010-02-13T01:44:34+0000",
        "id": "b1d28e0499e14d9978032ae61f541fd1",
        "post_id": "post-205795",
        "text": "Because the Wright brothers said screw this it's a hunk of canvas and ropes let's quit this airplane business until they make 747's.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08833536Z",
        "author": "Artlav",
        "date": "2013-05-14T14:43:10+0100",
        "id": "aefa9bda6e63a2361411f37c2070ea20",
        "post_id": "post-219577",
        "text": "So, since we left off a year ago not much changed with the camera.I built a 3D printer around the new year, and redid all internal mechanics, replacing scrap with purpose-printed parts.That made it up to 10 times faster and more robust - only 5 minutes per HD shot instead of an hour and a half!Add to that a 3D printed ZnSe lens assembly, and the picture gets better.You can see darker parts, however the focus range gets very short.Andy44 said:The intersection of art and engineering at its best.\n\nWhat i hoped to do when i started that project was to make pictures that are art from technology.In the thermal bands, humans and other things essentially emit light.I wanted to make pictures of everyday things in the light of a human body, a kitchen lit up by a boiling water kettle, a hair dryer blowing luminous air into your face, etc.To take pictures like that you need a high resolution direct-sensing camera in these bands, something you can only find on space telescopes and in military stuff.Heat is ever a problem - the semiconductor sensors that can pick up these waves are cooled down to LN2 temperatures and below for a reason.Just today i got a new sensor - the same InGaAs photodiode, but in a solid enclosure and with a thermoelectric cooler in it.If the TEC can cool it down enough, i might just get my pictures.If the TEC is not enough, with that solid enclosure i can go up to eleven with dry ice, and get the pictures.So, either way, more pictures are coming.Meanwhile, some old ones from the rig:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:49.49851264Z",
        "author": "ikrase",
        "date": "2010-03-09T02:18:42+0000",
        "id": "a7bf30fb768d4a746a592f5a27d52b4a",
        "post_id": "post-206523",
        "text": "I predict that they woudl be more like 1000 dollars, and use something semi-commmon.",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:12:48.413500416Z",
        "author": "markl316",
        "date": "2010-02-12T01:59:34+0000",
        "id": "3cb55775555a17706b9d4a83ec983259",
        "post_id": "post-205870",
        "text": "Hi. I just accidentally installed OAVE by endeavourcmdr directly into my C:\\ drive, because I forgot to specify the orbiter path :beathead:Can this screw anything up in my system files\/windows etc.?",
        "thread_id": 13037
    },
    {
        "@timestamp": "2023-09-14T07:13:05.163728128Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-29T21:44:27+0100",
        "id": "7b018bd095b536871a6c8dcfb9995a30",
        "post_id": "post-219673",
        "text": "From ISS Daily Report for 29\/04\/2010:37P Approach\/Docking Timeline for 01\/05 (all times GMT):. Autom. rendezvous start - 04:14:59 PM.. Kurs-A Activation (Progress) - 05:01 PM.. Kurs-P Activation (SM) - 05:03 PM.. Local sunrise - 05:24:57 PM.. Good Kurs-P data (80km) - 05:26:19 PM.. Kurs-A\/-P short test (15km) - 05:47:19 PM.. Progress TV activation (8km) - 05:54:39 PM.. Begin flyaround (400m) - 06:12:37 PM.. Begin station-keeping - 06:18:10 PM.. Initialize final approach - 06:24:30 PM.. Local sunset - 06:32:52 PM.. Contact (capture) - 06:35:30 PM.. Hooks closed, ISS to LVH - 06:55:30 PM.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:12:49.57798272Z",
        "author": "Eccentrus",
        "date": "2010-02-17T15:53:41+0000",
        "id": "3f63056f8257a4cb7d180a4f73275948",
        "post_id": "post-206571",
        "text": "well, isn't the poland flag in that comic is somewhat, inverted?",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:12:48.576790016Z",
        "author": "foxtrot",
        "date": "2010-02-13T17:02:19+0000",
        "id": "6aa082926a1c7f7015c902e504b06082",
        "post_id": "post-206126",
        "text": "Hmm well kinda like that.",
        "thread_id": 13056
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57920384Z",
        "author": "Urwumpe",
        "date": "2011-07-04T17:25:00+0100",
        "id": "0237561bc50e89927e1edf53ddfeab15",
        "post_id": "post-220164",
        "text": "RGClark said:Composite design allows a rocket to have SSTO performance if it is of sufficient size.\n\nCan you explain how you arrive at this conclusion?(PS: I know what you are likely to say, so I warn you, I am aware of the big text bubble with \"something magical happens here\")Also, the full weight of the HL-20 was 25,000 lb, a tiny bit more than what you state for the HL-20, the exact mass of the Dream Chaser is unknown, there are only guesstimates for the suborbital version without heat shield and simpler subsystems, based on the fact that it was meant to be launched by a white knight.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.487867392Z",
        "author": "Blacklight",
        "date": "2010-02-16T06:36:33+0000",
        "id": "52e75a4826475628878cd593ea5daa0e",
        "post_id": "post-206488",
        "text": "I'd really love to try the \"That's Not A Moon\" Death Star because it says it has cool tunnels into the superstructure and into the inner chamber that I'd love to try to fly through. The only problem there, like I said, is that you need the \"Alpha Centauri Solar System\" addon from AVSIM for it, and that addon is no longer around.:(So far, almost ever Star Wars related mod I've put in has had \"issues\" and usually come with no documentation. The Corellian Corvette when loaded is invisible, The \"Executor\" Star Destroyer has the mesh of a regular star destroyer for some reason... etc...I'm about to give up on my Star Wars themed Orbiter install and just do the Star Trek themed one instead. Hopefully the addons for that are less buggy.",
        "thread_id": 13094
    },
    {
        "@timestamp": "2023-09-14T07:12:47.935676672Z",
        "author": "Mafuskas",
        "date": "2008-08-24T23:54:47+0100",
        "id": "15e61c6f878a5a401d346e505be4f0f0",
        "post_id": "post-64256",
        "text": "Looking very nice, Andy!Have I ever told you how much I enjoy your add-ons? They are Simple, Serve a purpose, and are Substantially fun to use. Half of the enjoyment comes from watching you develop them, I think. One can really see the progression of your skills both in a single project and over the span of several add-ons. It was a similar way with Greg Burch's path, though I would say you are more my speed when it comes to the development.As for your current add-on here - I was first thinking, perhaps one way to reduce the mass and size of the station would be to separate the propulsion system of the station into a separate, dock-able tug, a la the Titan service module on Kulch's Mir 2, that could be sent to the moon on another trip (maybe in the bay of the LTV?). Though you did say you wanted the station to do it's own LOI, so that wouldn't work. Perhaps this dockable tug could still be launched on it's own, on a smaller rocket than a Nova (pending design requirements), and could meet the Lunar station in an Earth Parking orbit. The Service module could also include drop tanks (and the rest of the normal fuel tank(s)) to be filled on orbit and discarded at the end of TLI, further lightening the load for LOI (or, even kept for later refueling and fuel storage at the moon).Just trying to throw some ideas out there, they were sparked by the idea of how heavy fuel can be, at the expense of otherwise usable mass. At any rate, keep up the nice work, can't wait to see it released.:)-----Posted Added-----Oh, and also, please do consider writing that truss tutorial, I would be much interested in such an article.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:05.670132736Z",
        "author": "Izack",
        "date": "2010-05-05T22:50:05+0100",
        "id": "e19b375c6e25ce317adcddeda3afbf6b",
        "post_id": "post-220692",
        "text": "Speaking of which, whoisthe executive? Bloodworth started the thread...I think the decision is up to him.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.57395712Z",
        "author": "RisingFury",
        "date": "2010-02-16T21:04:41+0000",
        "id": "52d762ad9f8dcdae7683beb16f92c4e7",
        "post_id": "post-206553",
        "text": "SiberianTiger said::lol: Interesting, what was the use of British toilet brush and German garden flower?\n\nYea, he also took the wheels of the car and the TV antenna...",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:12:47.978993664Z",
        "author": "Jer95",
        "date": "2010-02-10T04:48:41+0000",
        "id": "277be986bd26f14c773dffdfb84da4c6",
        "post_id": "post-205511",
        "text": "Yes, a firetruck just incase we have this:Dan, we need a firetruck",
        "thread_id": 13003
    },
    {
        "@timestamp": "2023-09-14T07:13:05.077309952Z",
        "author": "TSPenguin",
        "date": "2010-07-03T17:09:32+0100",
        "id": "8ea009956ba99048ffde508715788350",
        "post_id": "post-219509",
        "text": "Let me start with a few shots I took with aCanon A720 IS.This is the Patrouille Suisse sweetening the birthday of our harbour.They can easily be mistaken for Deltagliders!Now some shots I took with aEOS 1000Dusing the 18-55mm Kit lens (non IS). These were taken during a night with -14\u00b0C using long exposures.Part of my harbour:Focus on the actual harbour structures:On my way to the previous shot, I found these stairs:That buildings east front (left) is a particular nice construction.Especially if you tone map 9 shots:It really was quite cold that night. Check out the ice in my beard! I kept removing it to no avail...",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:49.576800768Z",
        "author": "Enjo",
        "date": "2010-02-17T06:05:56+0000",
        "id": "dd9688d18d4da3d243bab54e0e897f13",
        "post_id": "post-206564",
        "text": "Urwumpe said:Understandable... though it has some typical polish self-perception elements in it as well, below the brunt of stereotyping.\n\nAs long as it's also understandable that Poland isn't inhabited only by fools and thieves, I'm fine with that, although my opinion about the society here forms each time I go out:)",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:12:48.46237056Z",
        "author": "TSPenguin",
        "date": "2010-02-13T03:57:27+0000",
        "id": "7b8211a56f64c6ccf584819371210b03",
        "post_id": "post-205918",
        "text": "From the site Piper posted:The Venera landers transmitted digital images with a depth of 9 bits and an approximately logarithmic encoding of photometric brightness. Multiple panoramas were scanned by the camera, including some with red, green or blue glass filters in place. [...] An accurate conversion of that encoding to linear brightness has been derived, using calibration information included with the images.\n\nThat arm, visible in the first picture, seems to have color patches for calibration too.",
        "thread_id": 13046
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433817088Z",
        "author": "SiberianTiger",
        "date": "2008-05-12T12:42:52+0100",
        "id": "6676b264655982cf7045dd8b766e9ffb",
        "post_id": "post-65208",
        "text": "thomasantony said:Well Agni ( 3500km for the latest one with 2490kg payload) and Brahmos ( 290km with 200-300kg payload) can only go so far. The PSLV .. or GSLV .. will have the capability to go anywhere in the world right? And with a lot more payload too .. if put on a sub-orbital instead of orbital trajectory.\n\nThis is going off-topic, but how many *SLV launch complexes are there and how quickly such big rockets can be readied for launch and launched?This makes them only a good use for a first strike against an unsuspecting enemy in the ICBM role (I think the Indian space centers would be vanquished shortly thereafter, not leaving a second chance to launch anything).thomasantony said:BTW, a US cargo plane has landed in Myanmar now.http:\/\/www.cnn.com\/2008\/WORLD\/asiapcf\/05\/12\/myanmar.aid\/?iref=mpstoryview~Thomas\n\nHorrible reports are there. I think the lowest flow of Ganges, Brahmaputra and Irravadi are the most dangerous places in the world to live.",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:12:49.678045184Z",
        "author": "Sky Captain",
        "date": "2010-03-08T21:13:17+0000",
        "id": "9c34991193fe47da4d34cf41c4567318",
        "post_id": "post-206760",
        "text": "It`s time to:hail::hail::hail::hail::hail::hail::probe::hail::hail::hail:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:48.564993792Z",
        "author": "Urwumpe",
        "date": "2015-12-06T19:26:04+0000",
        "id": "76da9dcc156f5f10d8ada739828d209e",
        "post_id": "post-206100",
        "text": "The writing is cruel... and deadly.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558753536Z",
        "author": "T.Neo",
        "date": "2012-01-09T21:58:53+0000",
        "id": "6262363ffdaf258850b48c1b12c8a602",
        "post_id": "post-220350",
        "text": "I wanted a method that could quickly be applied to an already existing engine. This seems to fit the bill.\n\nAt least some people seem to believe that it is possible to augment already existing engines, but as I understand it the practicality (or downright possibility) of doing so depends on the engine.Also, it would not just be a \"hurz i just bolted this TAN thingy on mah engine lulz it works now betterer\" excersise, but still far, far easier than building some sort of zombie aerospike as you suggested (if said zombie aerospike is possible at all).The aerospike can be designed to have the same area ratio as a usual bell nozzle of long length. The advantage then is that it can also operate well at sea level, while the large bell nozzle would lose at sea level or even damage the engine.\n\nSo I take it aerospikes do improve vacuum ISP performance (i.e. higher ISP for chamber pressure)? I think I understand it more clearly now...There may very well be other methods of altitude compensation that can more easily adapted from current engines.\n\nSuch as?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.335458816Z",
        "author": "tblaxland",
        "date": "2010-02-16T00:20:36+0000",
        "id": "4b20d5854b10560276e4d7fe72a7762b",
        "post_id": "post-206472",
        "text": "Keith said:I might be wrong, but at first glance I would assume that, under and because of pressure, carbonated cola is supercooled (at -3 degrees); ie, still liquid below its \"normal\" ambient freeing point. Upon being decompressed, latent heat is allowed to dissipate, cools the surface of the bottle (is it plastic or glass?) and causes freezing of ambient moisture on the surface. That would be my guess...\n\nThat was my thinking too, and explains why the ice forms only at the air\/liquid interface. With a glass or metal bottle you might even expect to see some freezing of the condensation on the outside of the bottle upon de-pressurisation. I'm guessing the cola is not technically supercooled at -3\u00b0C since you would expect to see some slush form within the liquid when it is depressurised:http:\/\/en.wikipedia.org\/wiki\/Supercooling#Applications",
        "thread_id": 13093
    },
    {
        "@timestamp": "2023-09-14T07:12:49.125127424Z",
        "author": "dgatsoulis",
        "date": "2010-02-18T20:31:08+0000",
        "id": "a629f85de2847626db5e8266bcd9ec06",
        "post_id": "post-206454",
        "text": "T.Neo said:Perhaps spring?I've heard that greece gets extremely hot during the summer months.\n\nLate May, early June is probably the best time... Not because of the weather...Trust me... it's gonna be hot! (especially for our friends from +60 or -60 latitudes):DThe hotel i had in mind will also host THIS (at about that period):[ame=\"http:\/\/www.youtube.com\/watch?v=g4oLNRT5-g4\"]YouTube- GREEK TRADITIONAL DANCE[\/ame]hahahaha!---------- Post added at 08:31 PM ---------- Previous post was at 08:11 PM ----------markl316 said:I just downloaded and watched that. That was pro, agentgonzo. So epic and well done. How did you time that landing with the hover engines so perfectly? And how did you get it to an angle of attack of 90 degrees like that?\n\nHe actually sent me a PM when he saw my comment on OH! \"How the hell did you do that kick-ass landing?Just shift the COG back and hover?\"His response:\"Yes, kick back the CoG to about 4.0 whilst pulling back on the stick and you should pitch up massively. When you're just about level-pitch (or maybe pointing slightly down) activate the pitch autopilot (at 0\u00b0) and it'll hold it level for you, then put the hover thrusters to full!Getting the altitude at which to pull the manoeuvre was a case of trial and error from a load of saved scenarios. The whole thing had the feel of landing with a hand-brake turn.Glad you enjoyed the playback! \"If you want to push (not only) an XR2 to the limit... ask agentgonzo!@markl316I HATE you for your IMFD tutorials and playbacks! There's nothing MORE i can do in Orbiter now! heheSeriously... RESPECT! For a job well done!",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:13:05.564933376Z",
        "author": "Urwumpe",
        "date": "2012-09-27T19:40:57+0100",
        "id": "1f8b26f64d925c61b677bdf48f055909",
        "post_id": "post-220425",
        "text": "Yes, makes sense what is described there... you can actually already calculate this by using graphical computation methods. :lol:The problem is, that such a placement is not without problems as well.And no, I know I am the usual fun stopper here, but you won't get vacuum performance by installing an aerospike in the center of a ring of otherwise normal rocket engines. This is not how it works. even the theory of the \"boat tail effect\" is pretty doubtful today. And an Aerospike engine will also not operate at vacuum performance... it will simply be more effective than other engines outside the design pressure. That does not make it the magical solution for everything.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.487999488Z",
        "author": "foxtrot",
        "date": "2010-02-16T07:02:44+0000",
        "id": "39ddee856271c7b4e7daf856b40a77e2",
        "post_id": "post-206489",
        "text": "Blacknight.I have the same problems on the starwars universe addon the naboo royalship crashes the game no deathstars work (im not sure about thats no moon) and star trek gets boring and gonks up your computer (because theirs so many of them) may i suggest launchers and DGIV themed shipsi truly recommend dan stephs addons because his are very great.:cheers:",
        "thread_id": 13094
    },
    {
        "@timestamp": "2023-09-14T07:12:49.49707776Z",
        "author": "Turbinator",
        "date": "2010-02-16T18:05:51+0000",
        "id": "c991d85c95ad1341b9b1452a37b544af",
        "post_id": "post-206515",
        "text": "Urwumpe said:I am more interested in the opposite way... I think about finding ways to turn scale models into meshes.\n\nThey have 3D Scanners. There are even free alternatives, however you will need to get a line laser (laser that draws a solid line), and a good quality camera (a good digital household camcorder will do). Then just download the free version of their software:http:\/\/www.david-laserscanner.com\/The quality is extremely high, picking up even minute bumps not ordinarily noticeable to human eyes.For super duper, unbelievably high resolution, top of the line 3d Scanner go here (and check out the galery):https:\/\/www.nextengine.com\/indexSecure.htm.",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:13:05.578728192Z",
        "author": "RGClark",
        "date": "2011-07-03T02:38:26+0100",
        "id": "1b6577b99ad4f715cd263ed2b347fe43",
        "post_id": "post-220157",
        "text": "T.Neo said:Except... I did read the article. :shifty:\n\nAnd you interpreted the article to say individual human lifespans could be made indefinitely long by going to space?Bob Clark---------- Post added at 01:38 AM ---------- Previous post was at 01:31 AM ----------Urwumpe said:But seriously: Maybe you didn't realize it yet, but you are already talking to yourself there, because most wiser people already went while shaking their heads. The few answers here are done by people who have yet to reach wisdom (I count myself to them), who still hope that you will one day learn the scientific method and be open for arguments instead of using your own \"big dumb booster\" solution of using quantity of your posts over quality.\n\nPerhaps. But I have yet to see anyone on this forum to actually do the calculation using the most weight optimized stages and the most sea level to vacuum efficient engines we have now.Anyone on this forum could do that calculation but no one on this forum has done it.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.508330752Z",
        "author": "triplepogi2009",
        "date": "2010-02-18T05:46:34+0000",
        "id": "0a0e69a22cc9d5d13604ef3c09002d57",
        "post_id": "post-206530",
        "text": "Is that... a UFO?",
        "thread_id": 13096
    },
    {
        "@timestamp": "2023-09-14T07:12:49.49946624Z",
        "author": "dougkeenan",
        "date": "2011-03-24T02:21:36+0000",
        "id": "a5b19d7ccd77c892a9fe1c782a7dd43f",
        "post_id": "post-206528",
        "text": "Artlav said:Never got past icosahedras and cups...For all the checks - i guess best is to try it out, it's not like the thing blow up if it's wrong.\n\nDamage comes in more flavors than explosions.:cheers:Ran the toolhead into the build platform at an early attempt to print the Holy Probe.So keep a hand on the power switch! Here's a dg mesh sliced horizontally, then fed to the bot with >7000 STL errors. That confused it enough to abort the raft but it still made a recognizable print.---------- Post added at 22:21 ---------- Previous post was at 14:32 ----------btw, here's a neat site:http:\/\/cloud.netfabb.com\/fixed this landing pad quite well!",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:13:05.549462016Z",
        "author": "Urwumpe",
        "date": "2010-05-01T23:40:48+0100",
        "id": "752edef4226ddfddbab2f3bbfc228e4c",
        "post_id": "post-220082",
        "text": "Also, the balloon tanks of Atlas also had been its major weakness - it was impossible to handle the stage on the ground without pressurizing the tank and use special stretchers for the stage to keep it under tension of the pressure is too low. Otherwise, the rocket would just collapse under its own weight.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.579490304Z",
        "author": "SiberianTiger",
        "date": "2010-02-17T17:03:35+0000",
        "id": "c6412822275c77ecb937af799194505a",
        "post_id": "post-206577",
        "text": "Urwumpe said:AFAIR it does.\n\n{political correctness off}This becomes thought provocative when you look atand, for example.And now I can see what kind of problemandhad, whichdidn't have! :lol:{political correctness on}",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:12:49.579763456Z",
        "author": "RisingFury",
        "date": "2010-02-17T17:24:44+0000",
        "id": "a857cab69065b6f97f17f8f312383855",
        "post_id": "post-206578",
        "text": "Rocketman527 said:http:\/\/knowyourmeme.com\/memes\/polandball\n\nWOW! Even Slovenia got mentioned! That almost never happens!",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:13:05.644720896Z",
        "author": "Bj",
        "date": "2010-06-04T05:04:35+0100",
        "id": "0451b0055ebe17ee576e7b9b13fb1308",
        "post_id": "post-220986",
        "text": "Urwumpe said:No, I just mean light modules, that are stored in a UCGO box and used for outfitting the inside of the greenhouse, not the flood lights that are included in UCGO\n\nOh I see, sounds greatBj said:I am having is the CreateAttachment is not working right.Code:ATTACHMENTHANDLE ah3 = CreateAttachment (\n            1,\n            _V(0,1.3,0),\/\/const VECTOR3 &pos,\n            _V(0,1,0),\/\/const VECTOR3 &dir,\n            _V(0,0,1),\/\/const VECTOR3 &rot,\n            \"GS\",\/\/const char *id,\n            1);I tested everything I knew on the id, still nothing..\n\nI figured out the problem... if I would read the API ref a little I would of seen thatthe dir and rot vectors should both be normalised to length 1, and they should be orthogonal.\n\n-------------------Since I figured out the attachment problem, I think I can make a 'beta' of SVTU (Small Vehicle Transportation Unit)Please download and run scenario to test.With this current methods, using [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4584\"]this Ares V [\/ame]works great, except the payload creates the SVTU, meaning we cannot set the payload unless the scenario was edited. We could work around it that way I guess, otherwise we would need to make a custom .dll for AresV.This mesh is the perfect size for a forklift size vessel. I think I will create a larger version of this so that it 'fits' the cargo part of the Ares V, and another that fits the Shuttles bay properly.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.622876416Z",
        "author": "Shadow Addict",
        "date": "2010-02-17T00:16:06+0000",
        "id": "064bcf6711ec93d6cf8b71409f6724da",
        "post_id": "post-206658",
        "text": "Hm, strange. This is a long shot but does the vessel with the problem have a space in its name (e.g. \"DG 1\")? That was a problem for me with the XR2.",
        "thread_id": 13109
    },
    {
        "@timestamp": "2023-09-14T07:12:48.820462592Z",
        "author": "Bj",
        "date": "2010-02-15T04:32:34+0000",
        "id": "628999081e4863ce988e73c50adf81da",
        "post_id": "post-206265",
        "text": "RisingFury said:Wow... I thought this project was canceled some time ago...Anyone have any basic schematics of the laser and some basic info, like how much power it provides and how focused the beam is?\n\nWellwikihow stuff worksI just saw a schematic cross section for this too.Here is a nice page",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57032448Z",
        "author": "RGClark",
        "date": "2013-11-19T19:13:25+0000",
        "id": "2c12949d6276a10b6b4cb416b5ff6b53",
        "post_id": "post-220460",
        "text": "Urwumpe said:So I didn't miss it in my memory. You just misquote again.In the context of supersonic rocket decelleration, they are \"looking at what companies, notably SpaceX, do there\". This is not discussing with SpaceX to do anything together - just observing how they are performing there. Since SpaceX is the only company currently attempting something there actively, this is no surprise. The DC-X program that achieved the same as the Grasshopper, is long in the past.\n\n???The context was about supersonic and hypersonic retro rocket propulsion during reentry. It was then that they mentioned speaking to SpaceX about it.That was also the impression of the reporters at the event:=========================================Jeff Foust\u200f@jeff_foustMike Gazarik: interested in supersonic retropropulsion for Mars EDL; talking with SpaceX about what they did on F9 1st stage recovery.https:\/\/twitter.com\/jeff_foust\/status\/402118563143507968=========================================Bob Clark---------- Post added at 02:11 PM ---------- Previous post was at 02:09 PM ----------Urwumpe said:...Last time I looked, being capable of dividing by 100 is prerequisite of any MBA curriculum, not just in metric countries.Also, you should already know, that titles and \"being from the best business school in the USA\" (so had been the people who got us into the subprime crisis and who made Greece a formidable Eurozone candidate) is no reason for me to be impressed. Argue with reason and we will get around fine. Argue by authority and you will enter a world of pain. I hatehollow argumentsbyhollow authoritieswithworthless titles.And we had already established that before: Aside of Paypal, Musk has not achieved much yet in terms of profit. Tesla exists, but still waits for any notable success on the market - it currently tries to diversify by becoming supplier for the big successful companies. 2\/3rds of your claimed \"equity volume\" is actual loans and subsidies - \"borrowed capital\", as MBAs say.PS: I am doing some bit of business administration studies in my freetime and weekends after my regular 40 hour work, not at the \"best business school in the USA\", but by teachers who actually know what they are talking about - and I can divide by 100. I can even do that flawless at 5G and while gunny Hartmann is talking to me.So please, think before you post. It is better for you, me and all the others here.PS2: And Elon Musk has no M.B.A, his highest academic degree just BSc, if you leave the honorary doctorates away (Who needs a \"Doctor of Sweet Fanny Adams\" anyway) - he left the M.B.A program of Wharton as undergraduate. Maybe you should not only think before you post, but alsocheck your facts before I do it.\n\nOk. You're not a fan of Musk or of SpaceX. We're not going to agree.Bob Clark---------- Post added at 02:13 PM ---------- Previous post was at 02:11 PM ----------N_Molson said:Man, I don't get that irrational Cult of Musk. :idk:\n\nYou're in good company. Lot's of people don't like Musk. Lot's of people do.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:48.819374848Z",
        "author": "PeterRoss",
        "date": "2010-02-15T00:29:51+0000",
        "id": "c09af898b6dde66baa1f4b586409b8ee",
        "post_id": "post-206255",
        "text": "I've seen the video where they suggested to deploy these lasers to F-35 fighters and battleships. Fighter variant is very unlikely in a nearest future considering the size of power unit needed to supply this laser - it takes a Boeing for now. But it will fit well into battleship. So you just have to surround potential enemy with fleet and hope he will launch missiles somewhere near the coast.",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:12:49.497713408Z",
        "author": "Sky Captain",
        "date": "2010-02-19T21:56:16+0000",
        "id": "177c1cafe90b5fe54e2b5274bbc78bfb",
        "post_id": "post-206519",
        "text": "You could also try to print out a model of The:probe:",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:13:05.633828608Z",
        "author": "Urwumpe",
        "date": "2010-05-02T20:34:59+0100",
        "id": "04cf8837c83c8e76fbff74aabdec1acc",
        "post_id": "post-220551",
        "text": "supersonic said:Probably alot.\n\nMaybe we should keep the ball low for the first \"episode\". Just get things started, ideally with as much stuff that is already around, as possible.I would personally prefer a complex Atlas V evolution launched mission with lots of science and greenhouse tending more, but this would take months before the first mission could get planned... not really fun.Lets make a simple beginning, no thrills. Gather experience with such campaigns, and collect good ideas for the next episode... if needed, we start a new base. If somebody makes extra add-ons which could be useful, we can include them in a later \"episode\".I have SSU for wasting time on nuts and bolts, I already annoy enough people there with my antics, I am sure.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.335689472Z",
        "author": "Andy44",
        "date": "2010-02-16T01:18:04+0000",
        "id": "2bc5badcf5bcbcafca27eb37f1556430",
        "post_id": "post-206473",
        "text": "What brand and flavor of cola was this? Mythbusters tested the Diet Coke and Mentos myth and found it only works with Diet Coke.",
        "thread_id": 13093
    },
    {
        "@timestamp": "2023-09-14T07:12:49.676704Z",
        "author": "Cpt CryBaby",
        "date": "2010-02-27T20:52:36+0000",
        "id": "159f5b8e52faa1457bbcdeba119deb03",
        "post_id": "post-206753",
        "text": "Ode To ProbeOh, Magnificent and Goodly One!Turn thine countenance unto the space blackness up there in the above-ness.View all and impart, in thine binary bit-itude, secrets of unknowing-some-ness.one, zero, zero, zero, one, one, zero, zero, one, one, one, zero, one, one, one, zero!Unfurl thy cone of transmittal-dom and teach we the wee.Ever out (away-ness)! Never to return! Fly! (coast) Fly! (coast) Fly! (coast)Hail:probe:!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:04.739516928Z",
        "author": "clickypens",
        "date": "2010-04-28T05:01:18+0100",
        "id": "f7bed15b2af6d5b42f48577e6c2aa38d",
        "post_id": "post-219304",
        "text": "But are the shuttle tortillas hand-made? Maybe we can get some tacos de carne asada on the ISS. That'd be delicious.",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:12:49.602162944Z",
        "author": "Shadow Addict",
        "date": "2010-02-16T22:44:10+0000",
        "id": "b0fa628380df0a114b055dfae1533378",
        "post_id": "post-206638",
        "text": "globalist said:Thanks, but I'm looking for a more \"slipstreamed\" solution than installing and configuring all those addons. Surely there is somebody who can zip and upload a couple hundred megs of Orbiter:)\n\nThe most \"slipstreamed\" way would be to take a base Orbiter install and put the addons that you want in it.",
        "thread_id": 13106
    },
    {
        "@timestamp": "2023-09-14T07:12:49.060919296Z",
        "author": "clive bradbury",
        "date": "2010-02-15T15:12:46+0000",
        "id": "e374e03a9dd92d4b5206536094641c2b",
        "post_id": "post-206428",
        "text": "I love this add-on, but cannot get it to work in Win7 64-bit. Everytime I load a scenario orbiter crashes. I assume that it is a net framework issue. 3.5 is installed as standard in Win7, but the add-on still crashes.Has anyone managed to get it to run successfully, and if so, how?Thanks in advance.",
        "thread_id": 13086
    },
    {
        "@timestamp": "2023-09-14T07:13:05.527429632Z",
        "author": "N_Molson",
        "date": "2010-05-01T00:15:05+0100",
        "id": "761ef2ebd40d8897b6e402d6f9574de8",
        "post_id": "post-220062",
        "text": "Plane change isn't my first concern, I think a controlled unmanned ditching into the Pacific would be the best option at this point, with a recovery fleet in the projected area to prevent the Shuttle from sinking (floatation bags, etc...). With no crew aboard, most of the life support systems could be switched off. That's basically what is said in the official CSCS procedure :The following timeline is presented with respect to the flight day (FD) of the mission to be rescued:FD-10A decision on the requirement for Contingency Shuttle Crew Support (CSCS) is expected by flight day 10 of a nominal mission.FD-10Shortly after the need for CSCS operations a group C powerdown of the shuttle will take place.FD-11->21During flight days 11 ~ 21 of the mission the shuttle will remain docked to the international space station (ISS) with the hatch open. Various items will be transferred between the shuttle and ISS.FD-21Hatch closure will be conducted from the ISS side. The shuttle crew remains on the ISS, leaving the shuttle unmannedFD-21Deorbit Burn - Burn occurs four hours after separation. Orbiter lands at Vandenberg Air Force Base under remote control from Houston. (Prior to STS-121, the payload bay doors would have been left open to promote vehicle breakup.)FD-45Launch of rescue flight. 35 days from call-up to Launch for the rescue flight is a best-estimate of the minimum time it will take before a rescue flight is launched.[2]FD-45->47The rescue flight catches up with the ISS, conducting heat shield inspections en-route.FD-47The rescue flight docks with the station, on day three of its mission.FD-48Shuttle crew enters the rescue orbiter. Vehicle with a crew complement of 11 undocks from ISS.FD-49Rescue orbiter re-enters atmosphere over Indian or Pacific Ocean for landing at either Kennedy Space Center or Edwards Air Force Base. A RussianProgressresupply spacecraft is launched at later date to resupply ISS crew. ISS precautionary de-crew preparations begin.FD-58De-crew ISS due toECLSSO2exhaustion in eventProgressunable to perform resupply function.\n\nAnd it looks like there is a very intersting cable aboard the ISS (that allows Ground Control to control Fuel Cell reactant valve).\"The Remote Control Orbiter (RCO), also known as the Autonomous Orbiter Rapid Prototype (AORP), is a term used by NASA to describe a Shuttle that could perform entry and landing without a human crew onboard. To this end, NASA developed the RCO in-flight maintenance (IFM) cable. The cable is approximately 28 feet (8.5 m) long, weighs over 5 lb (2.3 kg), and has 16 connectors.[10]The purpose of the RCO IFM cable is to provide an electrical signal connection between the Ground Command Interface Logic (GCIL) and the flight deck panel switches. With this system, signals could be sent from the Mission Control Center to the unmanned Shuttle to control the following systems:Auxiliary Power Unit(APU) start and runAir Data Probe (ADP) deploymentMainLanding Gear(MLG) arming and deploymentDrag chutearming and deploymentFuel cellreactant valve closureThe RCO IFM cable first flew aboardSTS-121and was transferred to the ISS for stowage during the mission. The cable will remain aboard the ISS until the end of the Shuttle program at which time it will be brought back to Earth on the final Shuttle flight.Prior to STS-121 the plan was for the damaged shuttle to be abandoned and allowed to burn up on reentry. The prime landing site for an RCO orbiter would beVandenberg Air Force Basein California[11].Edwards Air Force Base, a site already used to support shuttle landings, was the prime RCO landing site for the first missions carrying the equipment; however Vandenberg was later selected as the prime site as it is nearer the coast, and the shuttle can be ditched in the Pacific should a problem develop that would make landing dangerous.White Sands Missile RangeinNew Mexicois a likely alternate site.[12]A major consideration in determining the landing site would be the desire to perform a high-risk re-entry far away from populated areas. The flight resource book, and flight rules in force during STS-121 suggest that the damaged shuttle would reenter on a trajectory such that if it should break up, it would do so with debris landing in the SouthPacific Ocean.\"http:\/\/en.wikipedia.org\/wiki\/STS-3xx#cite_note-CSCSResourceBook-1\n\n",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:12:49.673844736Z",
        "author": "Turbinator",
        "date": "2010-02-18T19:38:54+0000",
        "id": "a2a06d3144575322988cf50cf41662cd",
        "post_id": "post-206739",
        "text": "",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:49.441176576Z",
        "author": "Blacklight",
        "date": "2010-02-16T02:20:40+0000",
        "id": "6b1bfa577c906f34c8c819fa62b3453b",
        "post_id": "post-206483",
        "text": "I've downloaded every Death Star from Orbit Hanger that I could find. According to the \"Readme\"'s all they require is the Shuttle Tyderium which I also installed. The other one called \"That's Not A Moon\" requires the \"Alpha Centauri Solar System\" from AVSIM. The problem is, the ones that require the Shuttle Tyderium always crash to desktop claiming that they're missing files that I have verified are in the \"Config\" folder. The \"That's Not a Moon\" Death Star, I can't get running because the Alpha Centauri Solar Sytem is no longer available at AVSIM.Can anyone help me to get these Death Stars up and running ? And does anyone have any new link to the Alpha Centauri Solar System addon ?",
        "thread_id": 13094
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561263104Z",
        "author": "RGClark",
        "date": "2012-06-03T08:34:31+0100",
        "id": "83391a6492c73a2d01bd7e3e9995dcf6",
        "post_id": "post-220383",
        "text": "Matrix Aran said:Wouldn't this all be better achieved by a purpose built earth-moon \"ferry\", with cheap capsules to ferry crew back and forth to such a vessel? Without the mostly dead weight of a heat shield, and all the cacophony of other systems a SSTO would require?I have to say, it seems like trying to use an SSTO for such a mission seems like an effort to take a square peg and hammer it into a small round hole.P.S. I forgot to mention, you still haven't answered my question on how you would get the fuel to refuel any ship up into orbit in the first place.\n\nThe advantage is one of having your own, personal launch vehicle, that can also take you to the Moon with orbital refueling. I do also like the idea of having ferry vehicles though.For getting the fuel to orbit, there have been proposals of using low cost and low reliability rockets to get consumables such as fuel, water, food, etc. to orbit. While these proposed rockets would have a higher rate of failure they would be launched at high rates which would help to lower the cost. So the lost cargo would be easily made up for by the high launch rates.This of course would require a market for large amounts of payload to be sent to orbit, which I argue would be the case with large numbers of privately owned SSTO's.Other methods to get large amounts of propellant to orbit at low cost might be railguns or cannon launch. These can be done now for small payloads. You would run them continually to get the large amounts of fuel to orbit.It is notable that both of these could be done much more easily if done from the Moon because of the lower delta-V required to achieve orbit and because you don't have the dense atmosphere to contend with.I'll write about these in an upcoming blog post.Bob Clark---------- Post added at 03:34 AM ---------- Previous post was at 02:36 AM ----------Cras said:How safe do you see refueling in orbit? or any \"wild\" environment. NASA made it seem like such a delicate process when tanking the Space Shuttle, I always wondered how feasible it would be to fuel up space craft out in space, considering both the environment, and the fact that the crew has to be the ones doing it. Fuel type has something to do with it as well I would imagine.\n\nTrue, but note that the ISS is refueled on a regular basis by the Progress cargo craft, though with non-cryogenic propellants.NASA has also done studies that show large BEO missions can be accomplished much more cheaply if propellant depots are in place.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.676768768Z",
        "author": "Deltafang",
        "date": "2010-02-27T21:37:15+0000",
        "id": "0ab4ee8146f96467b1587a0d7f4b9528",
        "post_id": "post-206754",
        "text": "*clears throat* Umm...hail....:probe:?",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:49.672353792Z",
        "author": "the.punk",
        "date": "2010-02-18T12:57:38+0000",
        "id": "ec88a4db05d9fb4ccbb6038c9d5b80c8",
        "post_id": "post-206733",
        "text": "Oh..I forgot something.....HAIL:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56541184Z",
        "author": "RGClark",
        "date": "2013-07-04T13:47:51+0100",
        "id": "496fdba16e49e0187e8b8d18af0f5173",
        "post_id": "post-220430",
        "text": "Boeing research on composite hydrogen tanks:NASA Sees Potential In Composite Cryotank.By Frank Morring, Jr.http:\/\/www.aviationweek.com\/Article.aspx?id=\/article-xml\/awx_07_01_2013_p0-592975.xmlA key factor in the failure of the composite tanks on the X-33 was their conformal shape. This meant they followed the unusual, non-cylindrical shape of the lifting body itself. Composite LH2 tanks had already been demonstrated with the DC-X program. These however were cylindrical tanks. Lockheed found it difficult to make the conformal tanks on the X-33 composite while maintaining their lightweight.In regards to the reusable SSTO question though, it doesn't have to be a lifting body. It could be cylindrically shaped using powered descent as SpaceX is planning with the separate stages of a reusable Falcon 9, or by adding wings to the cylindrical rocket body, a la the X-37b.To this last, it is notable Boeing makes the X-37b, and is doing this research on composite tanks. Also notable is that about the X-37b, Boeing said it is investigating using it as a model for a SSTO stemming from their knowledge of composites:Boeing proposes SSTO system for AF RBS program.11 Jun 2011, 15:47 UTChttp:\/\/www.portaltotheuniverse.org\/blogs\/posts\/view\/121527Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.525220864Z",
        "author": "rstarkov",
        "date": "2010-02-16T17:41:43+0000",
        "id": "c748a8375fffd6d9499dda39f93c22ed",
        "post_id": "post-206541",
        "text": "I'll give it a shot, though I have a feeling I won't be able to make that work reliably. But if it does then it'll probably also work for all other Orbiter windows too.I don't tend to use the external MFDs because they cause serious framerate issues on my machine for some reason (though it's quite respectable, Q6600 \/ HD 5700)",
        "thread_id": 13098
    },
    {
        "@timestamp": "2023-09-14T07:12:48.819456256Z",
        "author": "Andy44",
        "date": "2010-02-15T00:38:02+0000",
        "id": "d959b7c647ce2c2cc1574f37e22d9e57",
        "post_id": "post-206256",
        "text": "The original purpose of the ABL was not for strategic defense, it was for theatre missile defense during a campaign. So you're up against Saddam and it's 1991 and he launches Scuds at you, you would have one or two of these birds on station to zap them, was the idea.For strategic defense you would need different platforms. Maybe space-based, but that is really expensive considering the design of the weapon, which is IIRC a very finicky chemical laser that needs lots of care and feeding.A ring of ground-based lasers that can zap incoming warheads and decoys would be the most desirous option, but is a different engineering problem. Now you have multiple targets, all small, all fast-moving, and lots of atmo to shoot through. But if you're ground-based, you can use a bigger set of machinery and more power than you get on a 747.",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:13:05.567363072Z",
        "author": "RGClark",
        "date": "2013-11-19T11:59:33+0000",
        "id": "ea62943815725d0d5e98798247aba3df",
        "post_id": "post-220450",
        "text": "Urwumpe said:That was no simple spin, that was a tumbling including vortexing and sloshing of the liquid propellants. You can damp this by thrusters, but these consume fuel. You can add heavy gyroscopes. Or make the tanks heavier by including more anti-slosh and anti-vortex baffles.Also about your reuse calculations: Do you know why the Ariane 5 does not recover its boosters, like the Space Shuttle did?\n\nElon has said numerous times that the cost to space will be cut multiple times by reusables. Doing a internet search on \"Elon Musk\" and \"reusable\" will turn up numerous cites where he has said this on numerous occasions.That SpaceX has described the descent as \"controlled\" and that they believe the spin can be curtailed by extending the landing legs and that the picture released shows the stage just above the ocean in a vertical position suggests the spin was around the longitudinal axis. A spin, or roll, around the longitudinal axis can still prevent the fuel from getting to the engines if the fuel drain from the tanks is under the center of the tank.BTW, during this NASA news conference \"The Path Toward Humans to Mars\" , it was mentioned discussing with SpaceX the effects of retro propulsion at hypersonic speeds on the Falcon 9 booster stage:Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.587621632Z",
        "author": "Artlav",
        "date": "2010-02-16T19:15:11+0000",
        "id": "096cff278a4fc086d7ba09cb9dbbcd0c",
        "post_id": "post-206594",
        "text": "McWgogs said:This:http:\/\/www.vendian.org\/mncharity\/dir3\/starcolor\/There you have the rgbs and all.\n\nNice, thank you!It actually gives plausibly looking colorations, some saturation reduced.With this, an M8 star looks like that:That was this before:",
        "thread_id": 13102
    },
    {
        "@timestamp": "2023-09-14T07:12:49.679692288Z",
        "author": "Izack",
        "date": "2010-03-12T18:09:03+0000",
        "id": "4127075a99518b3e91297d497d562b0b",
        "post_id": "post-206766",
        "text": "Our beavers beat your bears.HAIL:probe:!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:04.815944704Z",
        "author": "ex-orbinaut",
        "date": "2010-04-26T15:40:27+0100",
        "id": "91da9844a3dfa5f145f526f3beb22dbc",
        "post_id": "post-219345",
        "text": "Old story...http:\/\/www.gutenberg.org\/etext\/36",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:49.675465216Z",
        "author": "Rocketman527",
        "date": "2010-02-18T23:53:04+0000",
        "id": "a2662c7aa43a2aca9630f6b486327440",
        "post_id": "post-206746",
        "text": "Hail:probe:Blessed is thou scientific instruments, Powerful is thy Delta-V, Holy are thine solar panels, Divine is thy Guidance and Tracking relay, All-knowing is thine computerYou are the Alpha and Omega. You are the:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:49.12361856Z",
        "author": "JamesG",
        "date": "2010-02-16T08:37:23+0000",
        "id": "ae578ea2ac578ac0ba619f7bb6f15322",
        "post_id": "post-206442",
        "text": "Probably the best you can hope for is a virtual meeting such as on Second Life or the like. In that regard, this Forum is quite close to that...For USAians an event like Oshkosh or a KSC launch would be a good focal point to have a physical meet-up.",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:13:05.37187712Z",
        "author": "Bloodworth",
        "date": "2010-04-28T03:28:14+0100",
        "id": "fc29b97389cb967e414a38fd8c133c4f",
        "post_id": "post-219774",
        "text": "Every time I turn Orulex on, all my ummu crews DIE (if they are on the ground or on landed vessels)! In addition, shortly after the crews die, any vessels I have on the ground are suddenly launched straight up at about 6000 mps!!HELP!",
        "thread_id": 14041
    },
    {
        "@timestamp": "2023-09-14T07:12:49.674428928Z",
        "author": "Woo482",
        "date": "2010-02-18T20:25:16+0000",
        "id": "a21c87906c4b581e9f35edcf71ee9808",
        "post_id": "post-206742",
        "text": "Sorry to tell you but the Luna 3 is the only true probe:so HAIL THE ONE TRUE PROBE !!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:49.588612608Z",
        "author": "McWgogs",
        "date": "2010-02-16T20:23:36+0000",
        "id": "7f6c459be4ed0eff302c95bbb21b5081",
        "post_id": "post-206598",
        "text": "Yeah, the first one does look better. And big thanks!",
        "thread_id": 13102
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5613696Z",
        "author": "Matrix Aran",
        "date": "2012-06-04T02:27:18+0100",
        "id": "72576bc263c9addbde803536ec0455e7",
        "post_id": "post-220385",
        "text": "Personaly owned SSTO's? I can hardly afoard to fill up my Citroen V6's tank days. I'd hate to imagine the bill from Grumman for filling up the tank on my SSTO!And not to nitpick here, but railguns or cannon aren't exempt from the law of conservation of energy. You would need quite a large powerplant supplying them, wouldn't you?One other thing, but I thought that the latest railgun the Navy was working on only had a range of about 370 Km, the projectile was hardly spacecraft sized and if I recall correctly the projectile was photographed with what looked like either a fire or plasma trail, I'm not sure which. Either way it didn't quite look like a safe way to launch fuel, but I digress.Urwumpe makes a very good point that while refueling in orbit is possible, its a very delicate operation still, which again makes me wonder just how much I'd enjoy spending a tedious day in orbit refueling my personal SSTO.Is the dream of us all one day owning our own spacecraft the only real benefit to SSTO's or am I missing something?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.675858432Z",
        "author": "Quick_Nick",
        "date": "2010-02-20T14:34:53+0000",
        "id": "5f4f334111deda0c359d0ea1299ac0eb",
        "post_id": "post-206748",
        "text": "Ghostrider said:Braille prose. Hm. Feasible.\n\n*writing, then pauses* Let's see... what rhymes with 'dot'?:p(seems I need to do my homework... prose DOESN'T have rhyme, woops:))",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:49.601389312Z",
        "author": "globalist",
        "date": "2010-02-16T22:21:30+0000",
        "id": "6c5fa5fa94655ed08838589007eb4efb",
        "post_id": "post-206635",
        "text": "Hi, I was once an active member of this community but I haven't \"orbited\" in many many years - I kinda dropped out of the scene in around 2005 after I couldn't get any help from anybody regarding some weird Transx fly-by maneuvre involving one of the moons of Jupiter...:DNow I'm looking into getting back but here's the thing.Back in the day I had my Orbiter pimped out to the max, so to speak. Towards the end I'd spent a lot more time tweaking things than actually \"playing\". With all the right configs and all the right planets, textures, crafts and structures installed I had created on my hard drive a neat universe of Orbiter addons. I even think I had a scenario populated with all of them.:)So now I'm wondering if any of the resident gurus here could upload or host their own tweaked and tuned install folder of Orbiter, so a lazy old bum like me can get downloading right away and indulge this great sim in all of its glory once again. Thanks a lot in advance!",
        "thread_id": 13106
    },
    {
        "@timestamp": "2023-09-14T07:13:05.659062528Z",
        "author": "Urwumpe",
        "date": "2010-05-03T00:29:37+0100",
        "id": "70ba234398de8930becaf7debb695ed8",
        "post_id": "post-220590",
        "text": "dgatsoulis said:\"Gather resources? build scientific outposts?\"Oh, i see...[Mars is the next step, but we need a time-table.Instead of building just a couple of bases on Mars and a Martian space station, how's this for an idea? Terraform Mars....Begin the construction of a Martian monitoring system with satellites and a space station to monitor the process...with \"local\" material...Phobos and Deimos could be exploited for minerals...\"]\n\nHow long do you want to play? Remember that the average life-expectancy in the Orbiter-Forum is just 75 years (because of the unhealthy lifestyle, like getting quickly in contact with solid rocket motor exhaust).",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.040707584Z",
        "author": "Bj",
        "date": "2010-02-15T05:46:11+0000",
        "id": "2c353b15ef4ed8568d297a616540a5df",
        "post_id": "post-206288",
        "text": "Can someone make a nice planet texture? I am able to do it, but I am not very good at making good surface textures.Thanks in advance:cheers:",
        "thread_id": 13084
    },
    {
        "@timestamp": "2023-09-14T07:12:49.676052992Z",
        "author": "george7378",
        "date": "2010-02-20T14:54:45+0000",
        "id": "424fe7770df937d8e11c111caae8e7ca",
        "post_id": "post-206749",
        "text": "We can coin a new adjective - probular.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:04.85503232Z",
        "author": "Dr Pepper",
        "date": "2008-05-12T03:37:36+0100",
        "id": "f720cac16edfa90d65e7df604dd8582e",
        "post_id": "post-65183",
        "text": "zerofay32 said:I suggest downloading the \"Go Play In Space\" ebook from here,http:\/\/www.aovi93.dsl.pipex.com\/play_in_space.htmRead Chapter 4 \"Fly Me To the Moon\". This desrcibes how to get to the moon using IMFD. You don't need everything for the totorial as long as you are just trying to get to the moon with IMFD.Hope this helps,Zerofay32\n\nUnless it's been changed recently, the \"Fly Me To the Moon\" chapter in GPIS was wrote using the orbiter-included Transfer MFD. I know this because I just got done reading it about two hours ago.:)",
        "thread_id": 1402
    },
    {
        "@timestamp": "2023-09-14T07:12:49.49845248Z",
        "author": "nuaetius",
        "date": "2010-02-27T15:48:50+0000",
        "id": "56d8ca318fcf1167ccc04ba0aaa786af",
        "post_id": "post-206522",
        "text": "Blacklight said:I wonder how many more years before these 3D printers get consumer affordable enough to end up being the next big thing being sold at Staples for $200 like inkjet printers now ? Not to mention when \"color\" ones will hit that level ?\n\nStill a little off because of the nature of 3d printing.HP price for ink is .70 $ per ml. Staratasis cartridge run sever hundred a piece. They are not going to give up the model of selling \"ink\" when they move to 3d.The RepRap printers use industrial plastic to print, not much profit in that.",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:12:49.680016128Z",
        "author": "Pablo49",
        "date": "2010-03-12T19:11:51+0000",
        "id": "0729ab42596a75c6ec343112dafe18f8",
        "post_id": "post-206767",
        "text": "I've never once hailed the probe. Just sayin'.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.141753856Z",
        "author": "tblaxland",
        "date": "2010-04-30T06:16:23+0100",
        "id": "b431336ddaf8fb42416a72c5e2f725c6",
        "post_id": "post-219640",
        "text": "Ah, yes the playback scenarios! I forgot about those. AtlantisOnline, I highly recommend watching those. You should be able to get the hang of it from there. The scenarios are located in the top level Playback folder, not in the Shuttle Fleet folder. After watching those come back with specific questions if you have them.",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:12:49.66646528Z",
        "author": "T.Neo",
        "date": "2010-02-17T14:16:57+0000",
        "id": "70d99c74757a0c7300dd4568d1528c89",
        "post_id": "post-206703",
        "text": "HAIL:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:49.48858752Z",
        "author": "foxtrot",
        "date": "2010-02-17T05:05:34+0000",
        "id": "a7c517b1a9ec1a762ef746672a4057b1",
        "post_id": "post-206494",
        "text": "oh wow thanks it worked but theirs another problem all it shows is the hanger there and the vessels docked to it it doesnt show no round technological terror:(all it shows is the hanger with the storm troopers and the vessels",
        "thread_id": 13094
    },
    {
        "@timestamp": "2023-09-14T07:13:05.51775744Z",
        "author": "Urwumpe",
        "date": "2010-05-01T07:40:43+0100",
        "id": "00085db73be67d2fcc49f986105aab28",
        "post_id": "post-220042",
        "text": "I wouldn't... I would have some doubts that this monstrosity would attempt snapping at me when I try to bail out.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:12:49.667914752Z",
        "author": "Enjo",
        "date": "2010-02-17T17:23:04+0000",
        "id": "39ea26f1c31630c62c58d4ef5917ebba",
        "post_id": "post-206710",
        "text": "oh noes. Somebody opened the Probe Can again ...",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:48.819300096Z",
        "author": "Urwumpe",
        "date": "2010-02-15T00:20:49+0000",
        "id": "4aa4e91457bf47ba184ad03c9e667baa",
        "post_id": "post-206254",
        "text": "The laser is actually already a failure by design, despite being a spectacular way for wasting taxes. The problem is the when and where the laser should be deployed - it is for shooting missiles in the boost phase, so the laser has to be in range in 30-90 seconds after detection of the missile. You would need quite many such planes for protecting the USA even from such a small country like North Korea, and have quite many escort fighters for stopping the enemy from just shooting the laser planes down...Using it against ballistic missiles is thus unlikely...maybe they find a new use for it.",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:13:05.579135488Z",
        "author": "RGClark",
        "date": "2011-07-04T16:19:12+0100",
        "id": "c6aab94bac745a6d082a0925876ce900",
        "post_id": "post-220163",
        "text": "On the Space Flight news subforum it was discussed that Sierra Nevada is developing the Dream Chaser spacecraft based on the HL-20:http:\/\/www.nasa.gov\/topics\/technology\/features\/hl20-recognition.htmlhttp:\/\/www.nasa.gov\/centers\/langley\/news\/factsheets\/HL-20.html[ame=\"http:\/\/en.wikipedia.org\/wiki\/Dream_Chaser\"]Dream Chaser - Wikipedia, the free encyclopedia[\/ame]The HL-20 was stated as having a mass of 9,979 kg while the Dream Chaser is listed as having a mass of 9,000 kg. The Dream Chaser is to be of largely composite design. Composite design allows a rocket to have SSTO performance if it is of sufficient size.Anyone know if that mass of 9,000 kg is the dry mass or gross mass of the Dream Chaser, meaning containing propellant? If it is the dry mass as I'm assuming it is, then filling the entire internal volume with dense, hydrocarbon, propellant would allow you to get a high Mach suborbital vehicle. And scaling it up twice would allow you to get a fully orbital vehicle as is the case with the X-37B.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.672589824Z",
        "author": "T.Neo",
        "date": "2010-02-18T15:21:32+0000",
        "id": "377d93c32f7e9a8818f9e95f31edd765",
        "post_id": "post-206734",
        "text": "Do not defile the Almighty:probe:or it will disrupt your planetary surfacewith tidal flexion!You have been warned.Hail:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:49.124338944Z",
        "author": "Quick_Nick",
        "date": "2010-02-18T04:35:31+0000",
        "id": "314627af01d0b3956efda296d1ef6b93",
        "post_id": "post-206447",
        "text": "Tex said:We've discussed the idea of a meet here in the Houston, Texas at Johnson Space Center, but real life got in the way.:pIndeed there have been some people who met in Europe and perhaps we can eventually hold a meet here in the states. I am still trying to host one here in Houston, but money is hard to come by at the moment and with the state of our economy I suspect fewer people would be able or willing to travel.For myself I am just finished with my home this year since Ike hit us back in 2008. This summer I am planning to work more hours than I previously could in an effort to save money for organizing a meet in Houston as I originally wanted to.\n\nYou know I'm up for a Houston meet anytime. :thumbup: (Of course JSC would be the best spot)We got lucky in Ike. Just a bit of wet carpet.:)",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:13:05.621438208Z",
        "author": "lennartsmit",
        "date": "2010-05-10T17:07:02+0100",
        "id": "c48a671e8dc51f535f26c2382e4416a5",
        "post_id": "post-220794",
        "text": "Salun said:THis is a rough draft of how I think the mission should go.Stage oneStarting right off the bat first day we have ourselfs and a luanch of a unmanned probe to mars. Rather than dicking around in LEO for 4 months before going we launch a series of support vessels to the martian surface. Which would include a handful of orbital survey satellites that would act as communication satellites for when the manned surface mission arrives. This way even if the base is not facing earth they still have communications with Moon base control(MBC)Stage TwoLaunching of Unmanned Martian surface base Habitat.Rather than carry everything to Mars with us we send the return portion of the vessel to Mars.This can include a say orbital station.Stage Three. Construction phase.All three stages will start at approximatly the same time. Constrution phase mearly taking the longest as it requires multible orbital and lunar facilities to be made. These include1. Lunar Orbit Construction dock.(LOCD)This is where the manned and possibly unmanned station for Mars Exploration will be and constructed for launch.2. Moon Base Control(MBC)This is were the majority of Mission control duties for the Mission will take place. A surface base with all the bells and whistles to keep in touch with the Mission. THis including lunar orbiting sattellites so a line of sight with Mars wouldn't be required to keep in touch.3. Mars Ship.I don't care to use the ArrowFreighter for the Mission. One when I look at it I think\"Gee this thing wasn't meant to ever fly in an atmosphere.\" The Gravity wheel and the docking bay facing the ground. Just wouldn't make sense in my design plans(Which someday I still hope to finish)\n\nSound's like a very good idea. If this plan is accepted I'd like to provide some meshes for the satellites.Also, on the MBC. I think that if earth satellites don't have a line of sight with Mars, the MBC wouldn't have one either. You'd need a relay-satellite in sun-orbit to have a almost constant communication stream.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.124927488Z",
        "author": "Dambuster",
        "date": "2010-02-18T16:40:21+0000",
        "id": "6167bc480a355f78603820c629244804",
        "post_id": "post-206452",
        "text": "SiberianTiger said:Perhaps, Orbinaut meeting in Greece will be exactly what we all need? Greece is nice at all times (so the people who went there say) and in the current economy conditions we all can expect bargain prices in hotels. Also, supporting Greek economy through coming and leaving some of our money there should be a good thing to do!:)\n\nGreece is awesome! :thumbup:",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:12:49.573666048Z",
        "author": "SiberianTiger",
        "date": "2010-02-16T20:03:53+0000",
        "id": "5b5eb5588f5041f90a55eec2b6e4593c",
        "post_id": "post-206552",
        "text": ":lol: Interesting, what was the use of British toilet brush and German garden flower?",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:13:04.738388224Z",
        "author": "AirSimming",
        "date": "2010-04-26T15:41:13+0100",
        "id": "87565a891f51c9a66af5b2df9738f717",
        "post_id": "post-219298",
        "text": "It's great that more and more nations are aiming for space flight. Hopefully more companies like SpaceX would follow as well in future. I think that the space age still has just begun.",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:12:49.594013952Z",
        "author": "insanity",
        "date": "2010-02-16T18:06:35+0000",
        "id": "b9ddf5ceb8f529d2f4e11a5f6674d27c",
        "post_id": "post-206600",
        "text": "Do you have non-spherical gravity on?What's your final ApA and PeA (check the orbit mfd)?This is a silly question, and one I've been victim to this problem a number of times, but is your joystick's (if you have one) throttle open?",
        "thread_id": 13103
    },
    {
        "@timestamp": "2023-09-14T07:12:49.12295808Z",
        "author": "Enjo",
        "date": "2010-02-15T18:26:50+0000",
        "id": "3e917c52372f2edad90e235e7e7daec6",
        "post_id": "post-206437",
        "text": "Eagle said:There's been a few meet-ups in the past (mostly in Europe).\n\nOh yeah? Didn't know that.",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:13:05.129686784Z",
        "author": "Artlav",
        "date": "2017-03-25T23:45:45+0000",
        "id": "fd64a0c7a43ab11b2442ee6f8043476c",
        "post_id": "post-219628",
        "text": "Lately i've been interested in making space selfies - take a weather satellite, look at it and receive the picture it transmits.Usually it's something boring, like a 1km\/pixel view of the coast of Brazil and clouds over it (i'm under the cloud stuff on the coast in the middle. Yes, it was raining. Yes, it was fun).Or, an even more boring view of the eastern Europe.That's what a raw image looks like, with all the signal reception issues (noise, buildings in the way, etc). The channels are 0.5-0.7, 0.7-1.1 and 10.5-11.5 um.I'm roughly in the middle. From that altitude discerning cities is kinda hard, they look like slight discolorations in the terrain.But occasionally you get something interesting.It seems that the game of \"spot shapes in the clouds\" can be played from space as well (10.5um, just north of Norway, i'm not in the frame).And in the evening you can see something that is rarely posted in the official sources with earth imaging pictures - night and a sliver of evening as the satellite passes over the arctic.It's another near-horizon pass, so i'm probably not in frame.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:49.650995456Z",
        "author": "Niall",
        "date": "2010-03-10T12:21:50+0000",
        "id": "00e77543d1658a5b8cf0eb0370685b9d",
        "post_id": "post-206671",
        "text": "I use a Galaxy 9800 GT and have no difficulties at all. frame rates in excess of 30fps depending on what's being rendered. 4 GB of RAM and an older Intel LGA775 processor.The old adage with any peripheral being to buy as far up the range as you can afford.",
        "thread_id": 13111
    },
    {
        "@timestamp": "2023-09-14T07:12:49.132091392Z",
        "author": "T.Neo",
        "date": "2010-02-25T13:44:55+0000",
        "id": "6010b1ba8b6f385c2d3f9e022bafea83",
        "post_id": "post-206458",
        "text": "The moon systems are going along quite well. I need to give the moons of planet E proper parameters and texture the third moon of planet B.Being Jovian planets (and rather high mass ones), these worlds would probably have tens of moons like Jupiter. However for simplicity's sake and to prevent this from becoming vapourware, I've only modeled the largest and most interesting ones. The second planet has three moons, the third four and the fourth seven. They are pretty high-mass moons.As for naming I'm using the apparently IAU-endorsed system of alphabetic lettering for planets and roman numerals for moons. There seems to be a bit of confusion about the designations of the planets around Mu Arae. I've gone with the conventions used on Wikipedia and the Extrasolar Planets Encyclopedia, which are apparently the most popular. I'd prefer to use \"real\" names, but I'm trying to keep original content to a minimum.Those are actually supposed to be white water clouds, in accordance with theSudarsky planet classifications. A planet covered in such clouds may well have brownish or reddish colouration due to complex condensates, however.",
        "thread_id": 13088
    },
    {
        "@timestamp": "2023-09-14T07:13:05.163598336Z",
        "author": "SiberianTiger",
        "date": "2010-04-29T10:31:16+0100",
        "id": "aa829afaa000072b20a9f8da61f50e82",
        "post_id": "post-219672",
        "text": "Some launch pictures by Energia corp.:",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:12:49.67404672Z",
        "author": "clickypens",
        "date": "2010-02-18T20:08:42+0000",
        "id": "320892ba37e2161676e2f424ba4e58e1",
        "post_id": "post-206740",
        "text": "Isn't that kinda like worshipping a false god, there, Turbinator?HAIL:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:49.193024768Z",
        "author": "OrbitHangar",
        "date": "2010-02-15T22:41:42+0000",
        "id": "624f814fa29b4be6f08145dcbfb69e5f",
        "post_id": "post-206465",
        "text": "Author:mikesSkin for DGIV called Erinome, after the moon of Jupiterres 2048x2048for install just unzip into the orbiter folderfor uninstall just delete the folder \"Erinome skin\" in: orbiter folder\\textures2\\dgiv\\skinbased on Spike Spiegels templates for DGIVMikesDOWNLOAD",
        "thread_id": 13091
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62647808Z",
        "author": "PhantomCruiser",
        "date": "2010-05-12T22:10:28+0100",
        "id": "05ab80d37846ebb3fae95ce0539e92f3",
        "post_id": "post-220840",
        "text": "Isn't \"google\" now accepted as a verb? Actually the use of Hohmann in that context made perfect sense to me...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.820581632Z",
        "author": "TSPenguin",
        "date": "2010-02-15T06:42:42+0000",
        "id": "043d37f23f2ae5e6e63d9f951bc5a42a",
        "post_id": "post-206266",
        "text": "Please keep it on topic.Should the desire to discuss this further persist, please make a new thread.This thread is about lasers on a plane! That is awesome enough to fill this thread on its own.",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:12:49.33511936Z",
        "author": "ex-orbinaut",
        "date": "2010-02-15T23:49:50+0000",
        "id": "54a0c6583c314dba787ee0394b997d29",
        "post_id": "post-206470",
        "text": "\"Houston reports successful cola bottle separation...\":)I might be wrong, but at first glance I would assume that, under and because of pressure, carbonated cola is supercooled (at -3 degrees); ie, still liquid below its \"normal\" ambient freeing point. Upon being decompressed, latent heat is allowed to dissipate, cools the surface of the bottle (is it plastic or glass?) and causes freezing of ambient moisture on the surface. That would be my guess... :shrug:Edit: Have you ever used a modelling airbrush with those pressurized canisters? A similar thing happens with them.",
        "thread_id": 13093
    },
    {
        "@timestamp": "2023-09-14T07:13:05.576797696Z",
        "author": "RGClark",
        "date": "2011-03-05T23:06:39+0000",
        "id": "8b1365b1545441626a541a2a722cbaad",
        "post_id": "post-220136",
        "text": "Urwumpe said:still not enough. You need something with about triple the energy density of Hydrazine. That is not just a higher specific impulse, but also a higher density of the fuel as hydrazine, and that is not kerolox. At the same density, you would need 5400 Ns\/kg specific impulse, which is currently not possible. For getting into the range of kerolox, with 4300 Ns\/kg at vacuum (using a high-pressure, high expansion engine), you would need 25% higher density of kerolox over hydrazine. and hydrazine has roughly the density of water.\n\nPerhaps you are thinking of a vehicle of the same size as the X-37B? It is known that if you can scale up a rocket you can improve your mass ratio.To have a SSTO, it is commonly said that for a hydrogen-fueled version you need a mass ratio of 10 to 1 and for a kerosene version you need a mass ratio of 20 to 1.It is important to remember also I am filling pretty much the entire internal volume with propellant, no payload bay or even avionics bay. So it's not just a matter of density of the propellant since you actually have more volume to hold the propellant.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.061456896Z",
        "author": "Istochnikov",
        "date": "2010-02-15T15:57:39+0000",
        "id": "edd778a1defc4b3225610b75ca6d82f3",
        "post_id": "post-206430",
        "text": "Check also the scenario files... The Sol_M system is very problematic. Try replacingCode:SYSTEM Sol_MbyCode:SYSTEM Sol",
        "thread_id": 13086
    },
    {
        "@timestamp": "2023-09-14T07:12:49.665406208Z",
        "author": "Logifech",
        "date": "2010-02-17T11:05:11+0000",
        "id": "236d60f6924268436c10aacd452bb0db",
        "post_id": "post-206698",
        "text": "Hail the:probe:Cheers Logifech",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.596448256Z",
        "author": "jinglesassy",
        "date": "2010-05-04T05:02:43+0100",
        "id": "eb4e0616eac2c2abfc4094d8752133c9",
        "post_id": "post-220510",
        "text": "Information is power zachstar you cant fight a war without knowing where the enemy bases are to take them out and the picture that jump-started the apollo 8 was taken from a u-2 spy plane flying overhead photographics the n-1 rolling out to the pad we got scared we would lose the moon and rushed there",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:12:49.57894784Z",
        "author": "SiberianTiger",
        "date": "2010-02-17T16:11:33+0000",
        "id": "0ba75b857f4b89c35bd17f82285cdae5",
        "post_id": "post-206575",
        "text": "I thought flying your colours upside down means surrendering, no?",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:12:49.041220864Z",
        "author": "Bj",
        "date": "2010-02-15T06:01:19+0000",
        "id": "055c7971f36f6c98be0aa945471f55a8",
        "post_id": "post-206290",
        "text": "TSPenguin said:This has got to be the most unspecific request ever posted here!:cheers:\n\nDo I get a medal?:)Makes it easy to develop no?Just need a half decent texture, unless you object to re-using mercury texture :thumbup:",
        "thread_id": 13084
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643585792Z",
        "author": "Bj",
        "date": "2010-05-27T00:32:48+0100",
        "id": "f38517f8e618367bb6c7f0edfb388537",
        "post_id": "post-220974",
        "text": "Urwumpe said:I would say that we have still not selected a hab design,\n\ncheck, just proposals so far nothing 'concrete'Urwumpe said:In this proposal, it is pretty much a strengthened ISS module without any engines at all, but with integrated ECLSS, communications and GNC. It wouldn't even have RCS of its own, this would all come from an integrated space-tug\/propulsion module, the \"Skycrane\", which does the transport of the module from Space to Mars surface. This way, we can't contaminate the landing site with RCS residuals.\n\nSounds cool, I like this version. Question though, would the skycrane be used as a lift on earth as well? Or splashdown for Earth landings? Effective use of the Mars to orbit vessel. I suppose we can use tether MFD or something. (Does it look like a rope or...?)Urwumpe said:A point which I think requires some redesign: The cargo boxes in the Wiki are currently showing many elements, including rare noble gases or rare metals, which we will hardly find on Mars in large numbers. Maybe we should abstract rarer cargos into categories which group many of them. At the same time, we have no cargo boxes reserved for any useful tools or consumables, alloys or molecules. For example, we could use spare CO2 filter beds for regular maintenance. We could need tins with selected minerals for preparing green houses. We have not a single box with medical supplies in the list.\n\nWell yes, the program will only allow you to have a few select elements on Mars, but I was hoping the large number would make it rather hard to guess what you will find. Makes it more of a surprise you see.For the goals of this project it might be pointless for making so many cargos, dedicated to this project but it might be actually a nice separate addon anyway for all these cargoes.So you know what, Ill make it my own thing, I'll just make a standard texture for the cargo, then name and texture change for each. Should be easy enough. Then this project can use whatever they wish from it.Urwumpe said:we would need such stuff more than a detailed chemistry.\n\nYes I am getting to what we need on ground operations and whatever, slow going though given my schedule.:coffee:Urwumpe said:Getting a lab into a hab VC that looks almost like CSI:Mars is no big deal, realism should be our least concern there, fun to play and story telling would be a better focus.\n\nIf you want its fine but don't expect any VC outta me :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.930092544Z",
        "author": "Urwumpe",
        "date": "2008-05-04T19:57:57+0100",
        "id": "91cd55355e6550177de59014fa8c8ce7",
        "post_id": "post-64340",
        "text": "Spam, Spam, Spam, lovely Spaaaam.",
        "thread_id": 1308
    },
    {
        "@timestamp": "2023-09-14T07:12:49.041029888Z",
        "author": "TSPenguin",
        "date": "2010-02-15T05:57:08+0000",
        "id": "1c41665b130e6f1163671747ff6c7417",
        "post_id": "post-206289",
        "text": "This has got to be the most unspecific request ever posted here!:cheers:",
        "thread_id": 13084
    },
    {
        "@timestamp": "2023-09-14T07:13:04.819981824Z",
        "author": "Bendarr",
        "date": "2010-04-27T16:30:57+0100",
        "id": "e1ef03b356d519641cbc0f6828514c97",
        "post_id": "post-219385",
        "text": "martins said:Maybe he was talking about human resources. Just imagine being gang-pressed into jobs as civil servants, hairdressers and accountants for the conquering aliens ...\n\nAl we have to do is send up one Rabbit as a Hairdresser and the Aliens would pretty much give up. Poor Gossamer!",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:49.159232Z",
        "author": "Pound4",
        "date": "2010-02-15T22:29:38+0000",
        "id": "cdd353f1f1c2bd73b9e9d3488d07fd72",
        "post_id": "post-206463",
        "text": "I seem to have a problem occur during a space shuttle mission under the \"International Space Station\" scenarios with the add-ons Shuttle Fleet V4.2 by david413 and ISS V3.0 by thorton. I do not know which add-on is causing the problem or if it's a combination of the two.During the mission, at a random time when in the external view, my screen just goes black except for the stuff in the top corners. Can anyone please provide me with a solution to the problem? Thanks.",
        "thread_id": 13090
    },
    {
        "@timestamp": "2023-09-14T07:12:49.124640256Z",
        "author": "dgatsoulis",
        "date": "2010-02-18T12:02:25+0000",
        "id": "1869a8d8be3bb2a7b407cf0a50e599ef",
        "post_id": "post-206450",
        "text": "Urwumpe said:Great idea! Ouzo for everyone!\n\n:thumbup:I'm buying the first round!\"yamas\"!:cheers:",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:13:05.295506688Z",
        "author": "orb",
        "date": "2010-04-27T22:07:09+0100",
        "id": "1ccec452856c9434c9af475e50c0622b",
        "post_id": "post-219757",
        "text": "It's probably because of Windows 7 Home Premium 64bit.This article may help a bit.",
        "thread_id": 14038
    },
    {
        "@timestamp": "2023-09-14T07:12:49.48823168Z",
        "author": "Blacklight",
        "date": "2010-02-16T20:49:18+0000",
        "id": "cfd42674111ec71bab808d89ec0fd20e",
        "post_id": "post-206492",
        "text": "We need to unify all the Star Wars Models into the Star Wars Universe addon. That addon has a LOT of potential and could end up just as cool as the World of 2001 is.",
        "thread_id": 13094
    },
    {
        "@timestamp": "2023-09-14T07:12:49.48732928Z",
        "author": "foxtrot",
        "date": "2010-02-16T04:59:41+0000",
        "id": "d1549500420bc4501545cbdc5257ca04",
        "post_id": "post-206485",
        "text": "the same exact thing happens to me ill post my orbiter log if you dont mind---------- Post added at 04:59 AM ---------- Previous post was at 04:55 AM ----------**** Orbiter.logBuild Sep 29 2006 [v.060929]Devices enumerated: 2Devices accepted: 2==> RGB Emulation==> Direct3D HALFound 0 joystick(s)Module AtlantisConfig.dll [API v.060425]Module DGConfig.dll [API v.060425]Module VistaBoost.dll [API v.060425]VistaBoost 1.0: Font smoothing disabled to improve framerate; smoothing will be re-enabled when Orbiter shuts down.Module TrackIR.dll [API v.060425]TrackIR module not found.Module ScnEditor.dll [API v.060425]Module OrbiterSound.dll [API v.060425]Module Meshdebug.dll [API v.060425]Module Framerate.dll [API v.050206]Module FlightData.dll [API v.050206]Module FirstPerson.dll [API v.060425]Module ExtMFD.dll [API v.060425]Module CustomMFD.dll [API v.060425]Module Rcontrol.dll [API v.050206]Module GPCMFD.dll [API v.060425]Module AutoFCS.dll [API v.050206]Module AutopilotMFD.dll [API v.050206]Module REDSHIFT.dll [API v.041022]Module Nebo.dll [API v.060425]**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKZbuffer: 16 bitRender device: Fullscreen 800 x 600Device has no hardware T&L capabilityModule Sun.dll [API v.050206]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll [API v.050206]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Venus.dll [API v.050206]VSOP87(B) Venus: Precision 1e-005, Terms 79\/1710Module Earth.dll [API v.050206]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564Module Moon.dll [API v.041022]ELP82: Precision 1e-005, Terms 116\/829Module Mars.dll [API v.060425]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400Module Phobos.dll [API v.060425]Module Deimos.dll [API v.060425]Module Galsat.dll [API v.041022]Module Jupiter.dll [API v.050206]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll [API v.041022]Module Europa.dll [API v.041022]Module Ganymede.dll [API v.041022]Module Callisto.dll [API v.041022]Module Satsat.dll [API v.050206]Module Saturn.dll [API v.060425]VSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365Module Mimas.dll [API v.050206]SATSAT Mimas: Terms 113Module Enceladus.dll [API v.050206]SATSAT Enceladus: Terms 33Module Tethys.dll [API v.050206]SATSAT Tethys: Terms 101Module Dione.dll [API v.050206]SATSAT Dione: Terms 59Module Rhea.dll [API v.050206]SATSAT Rhea: Terms 68Module Hyperion.dll [API v.050206]SATSAT Hyperion: Terms 595Module Uranus.dll [API v.050206]VSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269Module Miranda.dll [API v.060425]Module Ariel.dll [API v.060425]Module Umbriel.dll [API v.060425]Module Titania.dll [API v.060425]Module Oberon.dll [API v.060425]Module Neptune.dll [API v.050206]VSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024Module Triton.dll [API v.060425]Finished initialising worldModule Spacecraft3.dll [API v.050206]**** WARNING: Mesh not found: .\\Meshes\\TIEF.msh**** WARNING: Mesh not found: .\\Meshes\\HANGAR.msh**** WARNING: Mesh not found: .\\Meshes\\HANGAR.mshFinished initialising statusFinished initialising cameraFinished initialising panelsFinished setting up render state**** WARNING: Mesh not found: .\\Meshes\\.msh**** WARNING: Mesh not found: .\\Meshes\\.msh**** WARNING: Mesh not found: .\\Meshes\\.mshVistaBoost 1.0: font smoothing re-enabled.i also re-installed your deathstar and shuttle tyderium and it still wont run. it wouldnt even run on my windows xp (old computer)",
        "thread_id": 13094
    },
    {
        "@timestamp": "2023-09-14T07:13:05.431986432Z",
        "author": "thomasantony",
        "date": "2008-05-11T12:03:12+0100",
        "id": "ed2abd81b71cfe9feb26b0d7dc4234d9",
        "post_id": "post-65190",
        "text": "Hmm.. What would happen if the US unilaterally started dropping food packets from say .. B-2 Spirits ? or F-117s. .~Thomas",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:12:49.494962688Z",
        "author": "JamesG",
        "date": "2010-02-16T08:19:03+0000",
        "id": "34366920abe4e2cd6d0ad28f01a55746",
        "post_id": "post-206502",
        "text": "I guess you could, not sure howAmmonium Perchloratewould respond to being machined though...",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:12:49.622241792Z",
        "author": "Woo482",
        "date": "2010-02-16T23:39:29+0000",
        "id": "fad7f2b7720002aaee99d9db2acc5a71",
        "post_id": "post-206655",
        "text": "Are you using any time acceleration ? I've had the same problem when using it before",
        "thread_id": 13109
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551559168Z",
        "author": "T.Neo",
        "date": "2011-09-22T00:58:17+0100",
        "id": "3257353abb9b766d5e1176f2cfe04708",
        "post_id": "post-220267",
        "text": "I'm still a fan of the \"Plane so big it's still in ground effect at cruising altitude\" first stage.\n\nI didn't mean to imply a small stage as in physically small, but rather supplying a relatively small amount of dV and having a relatively low seperation velocity.The seperation velocity of the EELV core stages is somewhere over 4000 m\/s. The EELVs have very large first stages in comparison to their second stages.Falcon 9 has a first stage seperation velocity of over 3000 m\/s but under 4000 m\/s, as far as I know.Ares I, but comparison, had a very low first stage seperation velocity- 2000 m\/s at the most, if I remember correctly.So I'm talking about a stage that would have a relatively low seperation velocity, but would be enough to firstly take the second stage high up out of the atmosphere to enable it to use high expansion ratio engines, and secondly to add dV (of course) and let it fight gravity losses.Of course, that means the second stage (the \"SSTO\" in this case) needs higher thrust. The EELV upper stages get away with low thrust because the first stages that deliver them to their \"theatre of operation\" take them to a pretty high velocity.And another thing: P&W page on the Common Evolved Cryogenic Engine says it could perform 10 000 seconds in total of operation and 50 in-space starts. This could be enough for roughly 20 missions (including a two-burn profile). Could an engine really be built that could survive 20 consecutive flights without maintainance? What could such an engine do with maintainance ability on the ground?The only majorly used reusable rocket engine we've had so far has been the SSME, and that has been a pretty high performance engine. I wonder what the refurbishment requirements would be like if someone tried to make a reusable engine with performance in the range of the J-2 or Vulcain... :hmm:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:49.587382784Z",
        "author": "RisingFury",
        "date": "2010-02-16T17:28:37+0000",
        "id": "d2f44081a1ff2e9f8f11e0059d49bdb8",
        "post_id": "post-206591",
        "text": "Stars basically emit black body radiation. A body with a certain surface temperature will spread it's spektrum out over a lot of wavelengths, but it will have a distinct peak somewhere. The function that describes the spectrum is called Planck's law.I would write the formula, but this one is nasty, so here's teh wiki link:http:\/\/en.wikipedia.org\/wiki\/Planck's_lawAs you can see from the graph on the side, the hotter the body is, the shorter the wavelength of the peak is.A colder star will have it's peak in the IR \/ red frequencies so we will see it as red, but that doesn't mean to just crank up the R to 255 and neglect the other two...A hotter star will have it's peak in the yellow and green region, such as our Sun... the reason there are no green stars though, is because the spectrum gets spread out over the entire visible light, so that it comes out white to our eyes.A hotter even star will have it's peak in the blue \/ violet \/ UV part of the spectrum.I know this doesn't give much in terms of RGB values, but I know there is a conversion possible. It's offten used in astronomy, when a real color photo in needed. At least this should get you started...",
        "thread_id": 13102
    },
    {
        "@timestamp": "2023-09-14T07:12:49.656226304Z",
        "author": "Xyon",
        "date": "2010-02-17T08:31:17+0000",
        "id": "2cb700171f14ca236e29e2e6f92d338e",
        "post_id": "post-206690",
        "text": "Haha! I have done this once or twice myself, mostly just down to not-thinking. Still hilarious every single time. To the people around me, anyway.",
        "thread_id": 13116
    },
    {
        "@timestamp": "2023-09-14T07:13:05.576201472Z",
        "author": "RGClark",
        "date": "2011-03-05T18:50:38+0000",
        "id": "fb8caab13178c4739dfd697b9b894a23",
        "post_id": "post-220130",
        "text": "RGClark said:I like the Aquarius concept. The only qualms I have about it is the plans for it were made too big. It required this huge infrastructure to launch quite a large number of rockets.What should be done is just do a small scale test program.The most important effect of this would be to prove SSTO is possible even if at this small scale you don't see the savings in launch costs.Once it is seen it is possible that would lead to investigating the possibility of reusable launchers that could cut the costs to orbit by 1 to 2 orders of magnitude.\n\nIn doing some background web searches, I found that the upper stage of theDirect team's Jupiter-246 vehiclealso would become SSTO when switched to a SSME engine. I guess I should not have been surprised by this. The thesis I have been arguing repeatedly via email with individuals in NASA and the industry and on space forums such as this one is that if you use BOTH the most weight optimized designs AND the highest efficiency engines available, then what you will wind up with will be SSTO capable whether you intend it to or not.By highest efficiency engines I don't mean just an engine optimized to have a high vacuum Isp only. I mean an engine of highest efficiency over the entire flight range to orbit. For hydrogen engines that is the SSME, and the Russian analogue RD-0120. However, the point of the matter is that the same is true of kerosene-fueled vehicles, when usingbothhighly weight optimized structuresandhighest efficiency engines, such as the NK-33 or RD-180.That a SSME-powered Jupiter-246 upper stage would be SSTO capable is important since the Direct team is more amenable to thinking outside the box. So they would be more amenable to the idea you could have a SSTO vehicle. And in fact at least the expendable version for this SSTO would be no more difficult than their proposal for the upper stage on the Jupiter-246.Attached below is a diagram showing the specifications of the Direct team's Jupiter-246.It uses 6 RL-10B-2 engines, according to the specifications here these weigh about 300 kg each:RL10B-2Propulsion Systemhttp:\/\/www.pratt-whitney.com\/Static...er\/Assets\/1 Static Files\/Docs\/pwr_RL10B-2.pdfSo exchanging these for a SSME will add about 1,300 kg to the upper stage weight. The dry mass will be increased then to 13,150 kg, and the gross mass to 204,000 kg. However, by theSpace Shuttle main engine thrust specifications, even at 109% thrust this comes to only 417,300 lbs, or 189,700 kgf. So we'll reduce the propellant load to be lifted by the SSME.We'll take the liftoff thrust\/weight ratio to be 1.2. This will bring the gross mass down to 170,000 kg. Then the propellant mass has to be reduced by 34,000 kg. This brings the propellant mass down to 156,850 kg. Note this results in a mass ratio close to 13, well sufficient for SSTO with a hydrogen-fueled engine.This mass ratio for a hydrogen-fueled stage of 13 is high, but the original number for the Jupiter-246 upper stage is even higher at above 17. These high values for the Direct teams launcher led to some doubts about their calculations, but an analysis by Dr. Steven Pietrobon showed it was in keeping with historical trends for upper stages:Analysis of Propellant Tank Masses.http:\/\/www.nasa.gov\/pdf\/382034main_018 - 20090706.05.Analysis_of_Propellant_Tank_Masses.pdfThen using Hudson's 425s average Isp for the SSME and the 9,200 m\/s required delta-V value for orbit, this stage as an SSTO could loft 6,200 kg to orbit:425*9.8ln(1 + 156,850\/(13,150 + 6,200)) = 9,200 m\/s.Again, we might be able to loft 10% greater total mass to orbit withpropellant densificationby subcooling and also shave 10% off the structural mass of the stage with therecent weight saving research. This will bring the payload mass up to about 9,000 kg.In this calculation I kept the same size tanks and only used them partially filled. This might be useful if for instance the Jupiter-246 upper stage was built to the original Direct teams specifications and you wanted to use the same size stage, though switched to a SSME engine, for the SSTO application to save on costs.However, you could save additional weight off the stage if you used smaller propellant tanks for the SSTO application. I estimate about 900 kg could be saved with the smaller tanks that could go to additional payload.Bob Clark---------- Post added at 06:50 PM ---------- Previous post was at 06:41 PM ----------Urwumpe said:I am also not sure how that could work.Even if you are calculating in favor of many aspects there: Fuel mass could grow by x8, while structural mass grows by x4, so mass ratio changes by 4\/12 = 1\/3. By the little technical data that is known by the X-37B, like that it uses Hydrazine mono-propellant as fuel, but nothing about its fuel capacity, it means it could just get 1.09 times the exhaust velocity of a hydrazine thruster (1800 m\/s) more. That is a lot, but not enough for SSTO.\n\nI think of mass ratio in the other direction so would say it would change by a factor of 3. That's a big change.I'll go into more detail later. But you would use the most high efficiencydensepropellants and engines available. So the current engines would be switched out. And to get a SSTO every scrap of internal space has to be used for propellant so the payload bay would be removed to hold more propellant, with the payload instead carried in an external canister on top of the vehicle.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.326528Z",
        "author": "Fizyk",
        "date": "2010-02-21T23:34:06+0000",
        "id": "366d2ab2b19bcb0cbc1adea07e797f6d",
        "post_id": "post-207789",
        "text": "Hmm, do you think that's the problem? Anyway, worth checking, thanks for the suggestion:)",
        "thread_id": 13199
    },
    {
        "@timestamp": "2023-09-14T07:12:49.66520704Z",
        "author": "Woo482",
        "date": "2010-02-17T11:01:56+0000",
        "id": "74671bffd3d28c07d34b26bf7e0173f3",
        "post_id": "post-206697",
        "text": "Any one who hails the almighty one can join, so HAIL:probe:!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.087856896Z",
        "author": "Artlav",
        "date": "2012-05-02T07:06:14+0100",
        "id": "2c77d464ce6297515268b028c6c84817",
        "post_id": "post-219572",
        "text": "Andy44 said:So you're getting chromatic aberration from your cheap lens trying to collect so many frequencies when it can only focus for a narrow band?\n\nNo, the fresnel lens focuses all colours more or less the same.It's the filters that cause the problems.Hot mirror filter, the tiny one can only fit on the sensor, while the colour filters go to the lens side. With the colour filters the combination is almost perfect (first image), since they are all the same geometrically.But there is some IR leak making the grass red.So, i re-did the red channel, but the filter over the sensor screwed up half the image - it's variably reflective from the angles, shifts the image due to it's thickness, etc.Different optical path.I should have re-taken all three with the added filter, but the sun didn't cooperate.Andy44 said:And how come some photos appear monochrome (black and white) and others are in color?\n\nHm?The camera takes monochromatic images, but you can take several ones in different bands, like red, green and blue, or visible and NIR, and combine them into a color image.If that's what you refer to.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:51.385965312Z",
        "author": "Konsalik",
        "date": "2010-02-21T18:24:09+0000",
        "id": "60d8b58758694cb99d3f9ec1c4b6ac2f",
        "post_id": "post-207793",
        "text": "Does anyone know the identety of the add-on developer called \"geoair\" ? I want ask hin if he can provide me the new textures from the shuttle-tank. But I can\u00b4t find his profile! howdy",
        "thread_id": 13200
    },
    {
        "@timestamp": "2023-09-14T07:12:49.669603328Z",
        "author": "GLS",
        "date": "2010-02-17T20:37:38+0000",
        "id": "b0a3efebab3eb9d7a570eda9cd25fc2f",
        "post_id": "post-206718",
        "text": "HAIL:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.447451904Z",
        "author": "anemazoso",
        "date": "2010-04-30T03:17:11+0100",
        "id": "021fad18e234fb78cd707f1011fd9730",
        "post_id": "post-219873",
        "text": "Izack said:And what do you propose we call it? An atmostube? :lol:\n\n:rofl::rofl::rofl:",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:12:51.416338944Z",
        "author": "flytandem",
        "date": "2010-02-21T19:17:08+0000",
        "id": "4641e95052d4eed66ad6c03ebb547765",
        "post_id": "post-207803",
        "text": "For anyone with moderately advanced TransX skills wanting to try a low deltaV (if there is such a thing) trip from Earth to Mercury here is a scenario you might want to try.I started by finding where Venus crosses the plane with Mercury's orbit. I then transfered Earth to Venus to arrive at this point. Then it allows an in plane transfer to Mercury arriving tangentially so it arrives as slowly as possible to minimize insertion dv. It ended up being a 1 orbit wait while going to Venus and then a 1 orbit wait going to Mercury. All in all it's about 18 months flight time. Fairly quick and only 1 sling.Scenario starts at launch time with launch heading something like 073 degrees and only needing 3\/4 orbit while parking before the eject burn. Check the plan details for specifics.BTW this is not the scenario I used in going to Mercury while setting up the return trip challenge. This one might be better as far as dv goes. I know it's a faster flight time.Edit: I just flew it and it used 19,994 m\/s total dv to get to a 50 by 50 km agl orbit at Mercury. The previous flight took longer and used 21,442 m\/s dv.Code:BEGIN_DESC\nLow dv trip from Earth to Mercury. \nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55950.7953503403\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  3\n  FNumber 5\n  Int 1\n  Orbit True\n  Vector  4944697.98465 3537319.09551 -1904504.29881\n  Vector  230.057282034 -143.489516916 330.792411983\n  Double  3.98600439969e+014\n  Double  55950.7953503\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55950.7953503\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 3\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 2  6560888.79383\nEj Orientation\n 0  0.555014702134\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  55950.7953451\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 2\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 5  -4745.4313663\nEject date\n 3  55950.8402175\nOutward vel.\n 0  241.95\nCh. plane vel.\n 3  -1039.84358272\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -5032537043.9 -677062294.085 -3492661904.4\n  Vector  8274.41401718 1120.20447611 5726.7984147\n  Double  3.2485863e+014\n  Double  56275.1945526\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55950.7953458\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -90300288912 4412743264.76 -59199644251.8\n  Vector  22766.5073134 -3833.17609772 -20375.1209957\n  Double  1.32712764814e+020\n  Double  56282.220977\n  Handle Sun\n  Handle Venus\n  Handle Mercury\nSelect Target\n 0 Mercury\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55950.7953503\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 2\nGraph projection\n0 0\nScale to view\n0 1\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 3  -2.15608446293\nInc. angle\n 3  0.218344180083\nInherit Vel.\n0 0\nEject date\n 0  56282.220977\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  -728438001.945 48498935.443 -1121162722.52\n  Vector  4470.02627207 -303.556954887 6912.76937151\n  Double  2.20320914692e+013\n  Double  56488.3939084\n  Handle Mercury\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55950.7620236\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE TransX\nEND_MFD\n\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Landed Earth\n  POS -82.4257476 22.9796408\n  HEADING 60.02\n  RCSMODE 0\n  PRPLEVEL 0:1.000 1:1.000\n  NAVFREQ 484 94 0 0\n  XPDR 8\n  GEAR 1 1.0000\n  TRIM 1.000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND\n\nBEGIN_VistaBoost\nEND",
        "thread_id": 13202
    },
    {
        "@timestamp": "2023-09-14T07:12:48.820704Z",
        "author": "SiberianTiger",
        "date": "2010-02-15T20:47:44+0000",
        "id": "20340bcf11120a5da6138bead7fa0213",
        "post_id": "post-206267",
        "text": "Bj said:about time, now while the shuttles are still in 'operational' mode, get a laser in space and start shooting debris down.\n\nWhat's the point? By random heating space debris with a laser you would only create some more debris.---------- Post added at 12:34 ---------- Previous post was at 12:25 ----------adamb193 said:A few people wouldn't be pleased with a laser weapon in space. Though I wonder how much damage it could do.\n\nRefreshing the memories of SDI program and the symmetric Soviet response, those lasers in space would be good for taking enemy's satellites out of operation - they are mostly soft targets. Such was the purpose of Skif project (whose prototype was the 1st payload of Energia rocket) - a huge Megawatt-class laser cannon which should have used a Lunar free return manoeuvre to come back into high elliptical retrograde orbit over Earth and make a zapping sweep on most of US recon, navigation and guidance satellites in a narrow field of targeting and in a short period of time, while staying far out of reach of ground-based ASATs.The idea of destroying nuclear warheads after in the middle of their trajectory would take much more energy, which only a self-destructing X-ray lasers could provide.But ending of the Cold War made further developing of both kinds of spaceborne laser weaponry impossible - I'd cautiously say, for some time till now.---------- Post added at 12:37 ---------- Previous post was at 12:34 ----------Bj said:Not sure, I imagine the laser would work over great distances in space from lack of obstructions like air, but as soon as it hits atmosphere, it would have to go through 100 miles of dust, dirt, clouds (maybe), and moisture before it hits the target. I think it would diffuse to the point of being ineffective.\n\nDon't forget, it's aboard a plane, and therefore is raised above the most dense and dirty part of the atmosphere. The advertised effective range is 600 km, AFAIK. It should be even more good for zapping satellites, firing straight up (less distance, less dispersion), if only the guidance system is suitable for fast and high precision tracking.---------- Post added at 23:47 ---------- Previous post was at 12:37 ----------An opinion (doubting the real usability of the device):http:\/\/www.armscontrolwonk.com\/2629\/altb-the-long-and-shortJust a thought: can such a thing be stuck aboard a B-2 and put into mass production? That way, it may even serve as a means for gaining air superiority...",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571927296Z",
        "author": "Urwumpe",
        "date": "2013-11-20T21:45:03+0000",
        "id": "417aeac424a6fe65f702563bb21c17b5",
        "post_id": "post-220479",
        "text": "Hlynkacg said:By that reasoning there is realistic distinction between early quality problems and real operational problems. They are one and the same.\n\nSorry, but that is wrong - read any publication on quality assurance, and you will see, that there is a big difference between both kinds. Ever heard of the bath tub plot?---------- Post added at 10:45 PM ---------- Previous post was at 10:42 PM ----------Hlynkacg said:E It is in SpaceX's best interest to be only as cautious as is required to keep insurance adjusters happy, AKA what they have been doing. Over-caution slows development and comes with severe performance penalties.\n\nAnd that is wrong - SpaceX is not insured currently. They fail to provide quality assurance documentation to the insurance companies so they can do their own risk assessment.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.770367232Z",
        "author": "Urwumpe",
        "date": "2010-02-22T23:49:31+0000",
        "id": "6c5746e4878353ca2c62025e6dd856c0",
        "post_id": "post-207866",
        "text": "Ark said:http:\/\/en.wikipedia.org\/wiki\/Big_dumb_booster\n\nOf course, somebody had to mention it. Regardless how far we progress in technology, brute force will always be considered more economic, despite contradicting research.Also the Wikipedia article about it would require a \"dubious\" tag after every sentence. Especially the praise of the low tolerances of the Russian rockets is more belief than fact - the Russian rockets are not cheap because of using less-than-perfect technology (as if the rest of the world would use the best they have all the time), but because of massive and optimized mass production, high production numbers way beyond the break-even and low engineer salaries.The gap between Russian technology and western technology was never really huge, and it has become tiny lately. people here just like to call things primitive, because they look different.---------- Post added at 12:49 AM ---------- Previous post was at 12:47 AM ----------Loru said:I belive in this project and I think it is going to be major breaktrough in comercial space transport. And it is standing on a platform right now so I don't think launch cost would exeed 60 M$. Time will tell.\n\n:lol: :lol: :lol:Sorry, but this is wishful thinking.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.66811264Z",
        "author": "dbeachy1",
        "date": "2010-02-17T17:47:03+0000",
        "id": "50db5ac1ffdff7a3950cd831e50f119c",
        "post_id": "post-206711",
        "text": "Enjo said:oh noes. Somebody opened the Probe Can again ...\n\nHeresy! Do not profane the Holy Artifact, lest thou incur a 2000-point \"Profaning the Probe\" infraction.:p:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.628468224Z",
        "author": "Bj",
        "date": "2010-05-14T04:52:17+0100",
        "id": "000441cf8721263282c8a3de2152c93d",
        "post_id": "post-220859",
        "text": "PhantomCruiser said:How about a sacrificial ballute? If properly mounted they could take the load of aerocapture, then be detached... And it looked really cool in 2010 surrounding the Leonov.\n\nInteresting, could work for higher atmospheric drag, though would it be effective at a high enough altitude before too much heating and dynamic pressure occurs?Pablo49 said:Hm, that is a good idea, about the prelaunch fuel tank. We could send one of Kulch's space tankers to Mars, and dock it straight to the Nerva and transfer fuel.\n\nHmm, interesting, so we send enough fuel to Mars to send the MSS back to Earth? Last I knew, we where not planning on returning the MSS... also I believe once we get to Mar's surface, we will start manufacturing fuel...The prelaunch fuel will be mandatory for shipping the MSS to Mars however (estimated 160,000 kg fuel)[math]\n\\bigtriangleup v=(1797.38* 9.81)ln(\\frac{58466+160000+42000+x}{42000+x})\n[\/math]or:dv = (1797.38* 9.81)ln((58466+160000+42000+x)\/(42000+x))x being additional payload (In this case, the MSS)so;[math]\n10,005.15 m\/s =(1797.38* 9.81)ln(\\frac{58466+160000+42000+244050 }{42000+244050})\n[\/math]10,005.15 - 6,120.00 = 3,885.15 m\/s surplus dvI really dont think aerobreaking is even needed, provided of course, 160000 kg of fuel, and 6km\/s dv to Mars.Pablo49 said:We could bring in the solar panels, undock them, and have them running parallel with the main stack.I have them in a row for that very reason, easier to form the stack and then switch into orbital configuration. Question: Will this be built in stack formation in LEO right away, or as a station and then switched before flying as the stack? Perhaps even a hybrid could be done, I suppose. Or is that my decision to make? Also, do I need to give you the stage configuration too? (Minus the engines for now, since I don't know how many we are using and how many droptanks etc.)Edit: Yeah, the stack needs an epic name. Like, Pablo, perhaps. :lol:\n\nYep, close in, parallel with the MSS will have to work. It could be the 'temporary' burn configuration of the MSS.Oh and by 'stack' you mean theMSSright? Correct me if I am wrong, but isn't the MSS this structure's name? Like the ISS is the entire structures name, but it is composed up of modules that have their own names.Something that will have to be named is the Arrow or whatever vessel that could take its place.:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.807707392Z",
        "author": "agentgonzo",
        "date": "2011-04-21T12:59:29+0100",
        "id": "8547957ffba79e846854a4f4e655c205",
        "post_id": "post-208121",
        "text": "Star Voyager said:The Obama's are coming! The Obama's are coming!http:\/\/spaceflightnow.com\/shuttle\/sts134\/110420obama\/http:\/\/space.flatoday.net\/2011\/04\/obama-will-be-at-ksc-for-endeavour.html\n\nThey were just looking for an excuse not to attend Will-and-Kate's wedding. I'm intrigued why the second link had an image with the moon landings on it though.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.672046592Z",
        "author": "Andy44",
        "date": "2010-02-18T05:10:28+0000",
        "id": "78d6034e073502b38c1c16ca4f68dec3",
        "post_id": "post-206731",
        "text": "Brail pose!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.67042432Z",
        "author": "Columbia42",
        "date": "2010-05-05T23:02:36+0100",
        "id": "4b6429d6319ffa1916c6f7a31892338c",
        "post_id": "post-220695",
        "text": "I vote for Prometheus as well!",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.40099968Z",
        "author": "loyalj",
        "date": "2010-02-21T18:53:52+0000",
        "id": "470366e26088ac64868157802476e469",
        "post_id": "post-207797",
        "text": "Hey all,I've looked around on the forums and through various tutorials and documents but I can't seem to find a clear answer. Is there a way to access the hDC that orbiter 'sees' and dump it out to an image file?Simply grabbing a screen shot of the main view works; for bonus points though, is it possible to setup the view through an arbitrarily positioned camera?I imagine this will mean grabbing contexts through gdi or directx, but i'm curious if anyone has pointers on where to look.",
        "thread_id": 13201
    },
    {
        "@timestamp": "2023-09-14T07:12:49.497580288Z",
        "author": "nuaetius",
        "date": "2010-02-19T20:15:31+0000",
        "id": "4c96a7a23e67c3adac25018c19ea3abb",
        "post_id": "post-206518",
        "text": "Turbinator said:I'll see if I can get a simple easy to print Space Shuttle uploaded. Should I just get the Orbiter, or each individual part (Orbiter, External Tank, 2x Boosters) in one file?\n\n1 file for each part that is separate. So if the 4 parts 4 files. Scale does not matter because we usually use Blender to scale, but the files do need to be manifold, and GPL.",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:13:05.164050432Z",
        "author": "SiberianTiger",
        "date": "2010-05-01T00:06:11+0100",
        "id": "a0464f34167fcadf08ddf1268ede21f4",
        "post_id": "post-219676",
        "text": "ar81 said:May I ask about the text in the ascent chart?I do not understand russian.\n\nPlease use the following table as the key for the picture:|Stage 2\/3 separation \/ t=287.30 sec|Adapter jettison \/ t=297.05 sec|3rd Stage Eng Cut-off \/ t=525.88 sec |2nd Stage Eng Cut-off \/ t=285.05 sec||||Spaceship separation \/ t=529.18 secJettisoning PF halves \/ t=162.36 sec||||Stage 1\/2 separation \/ t=118.78 sec||||Launch \/ 0.0 sec||||The strap-on boosters are traditionally considered a rightful 1st stage for an R-7 family rocket, while the core booster comprises the 2nd, despite that it is ignited on the ground.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:12:51.807011584Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-15T18:42:44+0100",
        "id": "0fe3893e4d0e62f2daea3596f56bce16",
        "post_id": "post-208114",
        "text": "Hmmm, back to 14 days now.... :idk:Flight Planning Returns to a 14-Day MissionFri, 15 Apr 2011 05:42:29 PM GMTSpace shuttle managers have decided to keep shuttle Endeavour\u2019s STS-134 mission as a 14-day flight and possibly extend the mission as many as two days while Endeavour is in space.The program had extended the mission one day on Wednesday, but managers determined late yesterday that they will keep it at a 14-day flight for the time being. Once Endeavour is in space, managers will evaluate the shuttle\u2019s performance and other mission objectives and then decide whether to add another day or two to the flight to support operations aboard the International Space Station.The first landing opportunity at Kennedy is Friday, May 13 at 9:28 a.m. EDT. All schedules will be discussed at Tuesday\u2019s Flight Readiness Review meeting at Kennedy.Launch remains targeted for April 29 at 3:47 p.m.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.041515008Z",
        "author": "Bj",
        "date": "2010-02-15T06:25:57+0000",
        "id": "00611de985438df6666ff4199b746533",
        "post_id": "post-206292",
        "text": "TSPenguin said:\"nice\" is not exactly specifying anything. I for one think a completely featureless level 1 ocean texture is \"nice\".\n\nI could ship a no-texture planet... just a white ball:pjust pretend its liquid something.Alright, more details then;No atmosphereEntire surface would appear to be dirt, carbon or charcoal coloredCovered with cratersLevel 5+ TexturesPlanet is oldNeed more?",
        "thread_id": 13084
    },
    {
        "@timestamp": "2023-09-14T07:13:05.43761152Z",
        "author": "garyw",
        "date": "2010-04-29T10:21:23+0100",
        "id": "6d6bbd07edbb49eecbf384c7e45ac46b",
        "post_id": "post-219818",
        "text": "I'm using the XR-5 as a giant cargo ship flying to the moon to resupply my brighton beach base which is the staging ground for my Arrow trip out to Venus, Mars and other places.",
        "thread_id": 14052
    },
    {
        "@timestamp": "2023-09-14T07:12:51.80733312Z",
        "author": "orb",
        "date": "2011-04-18T17:15:40+0100",
        "id": "fd786c906fb398e2dccfc1dded1ab914",
        "post_id": "post-208117",
        "text": "NASASpaceflight:STS-134: Endeavour ordnance installation on tap \u2013 Mission still being tweaked:Following a relatively relaxed week at Pad 39A, Endeavour is preparing to enter Ordnance installation tasks on Monday and Tuesday, as the youngest orbiter in the fleet heads into her final week prior to the launch countdown. With the Flight Readiness Review (FRR) also set to take place on Tuesday, managers are making their final refinements to the baselined STS-134 mission.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.121627904Z",
        "author": "dgatsoulis",
        "date": "2010-02-15T17:34:28+0000",
        "id": "7a8c8c654541134ccc89866c6ae3e631",
        "post_id": "post-206432",
        "text": "Wouldn't it be great if we could find a place to meet, once a year?Orbinauts from all over the world could meet, exchange ideas, see the latest developments, vote for their favourite add-ons etc.Just a thought that (in my opinion) was worth posting.",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62445568Z",
        "author": "Bloodworth",
        "date": "2010-05-11T23:54:00+0100",
        "id": "127fa8607f742a672f16a7cdf3633c48",
        "post_id": "post-220821",
        "text": "Yes, I think that the station will be a good idea, but we have to rotate the crews down to the surface. How would you like to train for years for a mission, fly 100 million miles to mars and be told that you have to camp your butt on a station in orbit? Personally, I think I'd take a walk out an airlock...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.280536576Z",
        "author": "Ripley",
        "date": "2011-08-04T09:41:02+0100",
        "id": "bed8317f9a05158a07112226e9d72efa",
        "post_id": "post-207751",
        "text": "I've never tried this add-on, but since this download only contains a \"cfg\" file, it's a matter of replacing some lines with a plain text editor.Alternatively you can reinstall Orbiter from scratch, or start using JSGME.I'm trying to compare this earth.cfg file with mine (with Notepad++), and there are quite a few differences...Orbiter2010 contains many atmosphere enhancements, it could also be an incompatibility issue.",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:12:49.578276608Z",
        "author": "Rocketman527",
        "date": "2010-02-17T15:58:27+0000",
        "id": "d6948f1c3127965fbe9316515dfbe547",
        "post_id": "post-206572",
        "text": "http:\/\/knowyourmeme.com\/memes\/polandball",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:13:05.625411328Z",
        "author": "Izack",
        "date": "2010-05-12T04:29:07+0100",
        "id": "3b3b807d348c60bb2904c01c1346c74a",
        "post_id": "post-220829",
        "text": "Bj said:For parts that have heat shields and whatnot, but you realize this would be for the MSS... like putting a huge heat shield over the ISS. I am pretty sure the joints, solar panels and connecting pieces where not meant to take a lot of wind resistance & heating. :thumbup: also lugging around a heatshield of that size would cause more weight then its worth.This would only work for vessels capable of aerobraking, though if there are vessels that are capable, then that would help quite a bit.:cheers:\n\nCould this be where multiple smaller transfer vehicles become useful? :hmm:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.515757056Z",
        "author": "the.punk",
        "date": "2010-02-22T10:54:42+0000",
        "id": "fb4d23701241bdc6f4bf1dc2a2c316e1",
        "post_id": "post-207809",
        "text": ":welcome:to the board. Yes, you can meet interesting people here.;)",
        "thread_id": 13204
    },
    {
        "@timestamp": "2023-09-14T07:12:48.930869248Z",
        "author": "Notebook",
        "date": "2008-05-04T20:35:47+0100",
        "id": "6b6d603905c614d94b03cf3a5eee3545",
        "post_id": "post-64344",
        "text": "You see what happens when you get a bunch of Vikings in a cafe'N.",
        "thread_id": 1308
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66434432Z",
        "author": "Pablo49",
        "date": "2010-05-04T20:38:40+0100",
        "id": "a3cfc66a5ef3b85b8fbe160e6bd33e94",
        "post_id": "post-220641",
        "text": "I like the new stack design, but assuming we would be putting the MSS modules in that open truss section, that could increase our mass beyond what the nerva can really handle, going off Artlav's research.In regards to saving fuel on the insertion, didn't we already discuss having the Stack (though this was discussed with using the Arrow, but it can apply the same) bring machines and such to produce it's own fuel? With that, fuel efficiency isn't a major concern.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.807459584Z",
        "author": "orb",
        "date": "2011-04-20T10:43:30+0100",
        "id": "1c82384b61676f30ff9b7faa66762ab9",
        "post_id": "post-208119",
        "text": "Florida Today:Shuttle Endeavour's parts get the all-clear",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.587267072Z",
        "author": "T.Neo",
        "date": "2010-02-16T17:20:52+0000",
        "id": "9b5e6b5f318a33844caaf040dd5dfd5a",
        "post_id": "post-206590",
        "text": "Yes, red stars give red light. That's why they're red stars.But it would not be a deep red. It'd just be further to the red end of the spectrum- the star would still be pretty bright.Light from cooler stars (K or M) would probably be recognised by an uninitiated human as indoor light.I've read somewhere that O stars might evaporate preplanetary disks, thus preventing planets from forming. Brighter stars also put out more UV and have shorter lifespans, and thus would be less likely to have native life.",
        "thread_id": 13102
    },
    {
        "@timestamp": "2023-09-14T07:13:05.646633728Z",
        "author": "fireballs619",
        "date": "2010-06-08T18:00:05+0100",
        "id": "81fc6bb68fe35daea687fefb0aa9ccf7",
        "post_id": "post-221002",
        "text": "Urwumpe is right. At*most*, we only need 4 or 5 titles in this. Project Manager, and the ones we worked out a while ago (I can't remember them exactly, something along the lines of ground crew manager and the like:)). If everyone gets a 'position', the people thatarequalified andshouldget management become meaningless. People have to settle on being pilots or ground crew, and forget about what made up leadership position they have.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.807582208Z",
        "author": "Star Voyager",
        "date": "2011-04-21T03:09:47+0100",
        "id": "8e73d8728823781a69f42ed170799ca1",
        "post_id": "post-208120",
        "text": "The Obama's are coming! The Obama's are coming!http:\/\/spaceflightnow.com\/shuttle\/sts134\/110420obama\/http:\/\/space.flatoday.net\/2011\/04\/obama-will-be-at-ksc-for-endeavour.html",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.666718208Z",
        "author": "Turbinator",
        "date": "2010-02-17T14:35:46+0000",
        "id": "6adcfa25cd93699bc4bb35122c184667",
        "post_id": "post-206704",
        "text": "Must HAIL THE:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.653891328Z",
        "author": "fireballs619",
        "date": "2010-06-12T21:37:52+0100",
        "id": "14ab127f8d8bd3a22d84ee200d662386",
        "post_id": "post-221064",
        "text": "Izack said:Even the Apollo program brought along a small satellite (Apollo 16 subsat for measuring the Lunar magnetosphere, launched from the SM...I think there's a scenario for it in AMSO)\n\nWait, so we are going to bring along some probes for the exploration of Martian moons? Just want to make sure I understand this.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.122912Z",
        "author": "Submariner",
        "date": "2010-02-21T11:58:38+0000",
        "id": "ec0274c8ce1ef5a14558df837547c52c",
        "post_id": "post-207716",
        "text": "How can I use AMSO bases in other scenarios? I'd love to land a DGIV at Hadley and unpack some hotel modules next to the Rille. Just copying the Hadley folder and dropping it the config\/moon\/base folder didn't work. I'm guessing I need to make the meshes and textures available?",
        "thread_id": 13190
    },
    {
        "@timestamp": "2023-09-14T07:12:48.82019584Z",
        "author": "Star Voyager",
        "date": "2010-02-15T02:19:49+0000",
        "id": "d09d9d9e4870f210d5a7910b570b376a",
        "post_id": "post-206262",
        "text": "Ark said:Five bucks says after we're done with the camera stunts, we donate this thing to Israel...\n\nIs this bad? I like the idea of having anti-satellite programs, but shooting it from a 747 isn't exaclty ideal, especially in this economy. Maybe later if the threat of armed satellites doesn't increase. Nevertheless, it is a fantastic achievement of the USAF :speakcool:!",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:13:05.170414336Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-15T12:56:05+0000",
        "id": "f85917526dfd9af1d4c0ec5203c0dab4",
        "post_id": "post-219701",
        "text": "Roscosmos PAO: \"Progress M-05M Deorbited\".Progress M-05M autonomous mission was completed on Nov. 15.In line with the program uploaded by MCC, Progress retroburn was initiated at 11:50 Moscow time. The main engine operated for 186.2 sec, providing the braking burn of 89.7 mps to the vehicle. Remaining parts of the Progress, not burnt during the reentry fell down in the south area of the Pacific ocean at about 12:35 MSK. Coordinates of the splashing-down center are: 47\u00b057` s.l., 220\u00b044`w.l.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:12:51.244446976Z",
        "author": "jedidia",
        "date": "2010-02-21T16:00:05+0000",
        "id": "19d4c724dc1688b4e8876d2abfeb08db",
        "post_id": "post-207740",
        "text": "I'm slowly working away on stable low-thrust flight procedures with currently existing nav-tools in Orbiter. I have Planet to Planet transfers pretty much nailed down (with a few difficulties still persisting with precise orbital ejection), but one problem that completely baffles me is an earth to moon transfer, because it comes pretty much down to a very precise orbital ejection manouver split over several dozens of burns.Since I can't find any really workable solution for the problem I thought I'd take the question to the community, maybe someone has some ideas and suggestions on how such a transfer could be planned with the tools currently available (since no low-thrust dedicated nav-tool is currently insight, and my math isn't nearly sufficient to make one...).",
        "thread_id": 13195
    },
    {
        "@timestamp": "2023-09-14T07:12:49.041739264Z",
        "author": "Bj",
        "date": "2010-02-15T07:07:06+0000",
        "id": "22fe7755df13b213193f4a7876975f51",
        "post_id": "post-206294",
        "text": "Artlav said:Should be enough if that is enough for you:\n\nLooks good :tiphat:How did you do that so quickly?",
        "thread_id": 13084
    },
    {
        "@timestamp": "2023-09-14T07:13:05.486504192Z",
        "author": "shangding",
        "date": "2010-04-30T08:35:15+0100",
        "id": "0d29c57f585c17f2fd92915781a51277",
        "post_id": "post-219982",
        "text": "thanks everyone.in chinese,we all call it \"feichuan\".and this si an interesting problem.i think by a chinese.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:12:51.590217728Z",
        "author": "orb",
        "date": "2010-02-22T13:44:23+0000",
        "id": "a4bf86a354bc31bebf24dd53b6d7057e",
        "post_id": "post-207832",
        "text": "And all the meshes are white in Orbiter?Make sure your textures have both sides of dimensions of powers of 2 (i.e. 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, etc.).As it's stated in the documentation of the blorbiter, you need a DxTex utility to make it convert textures automatically to DDS format. This utility should be included in the Orbiter's SDK package. If you have it, but for some reason DDS textures aren't generated when you choose to create them in the exporter, you can convert them by a hand to DDS, either by using the DxTex utility or another graphics converter supporting DDS format.If you use GIMP to save texture as DDS, select the DXT1 compression algorithm (or DXT3\/DXT5 if textures are semitransparent). I don't think you need to generate mipmaps, but textures with mipmaps will look better in Orbiter when they are downscaled.",
        "thread_id": 13207
    },
    {
        "@timestamp": "2023-09-14T07:12:49.123401216Z",
        "author": "markl316",
        "date": "2010-02-15T19:19:15+0000",
        "id": "c61188e272eaf86bdd2907b196e6abef",
        "post_id": "post-206439",
        "text": "It does sound like a lot of fun. Maybe we could start by trying this in each large region (Europe, East Russia, West Russia, North Africa, Southern Africa, US\/Canada, etc.) and see how that goes. It is something I've always wanted to do. I can see 50 orbinauts in one room, with 2 giant projectors, racing against each other from KSC to Wideawake...",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:13:05.486807296Z",
        "author": "4throck",
        "date": "2010-04-30T10:21:06+0100",
        "id": "75b2f6d834b5c66f123dd124bf525906",
        "post_id": "post-219985",
        "text": "In Portuguese and Spanish the term is \"nave espacial\" and translates to \"spaceship\", with the ship (\"nave\") being synonymous to vehicle.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:12:51.770298624Z",
        "author": "Loru",
        "date": "2010-02-22T23:46:25+0000",
        "id": "ad98d7f58c7f2a47956acaa13bfff1e2",
        "post_id": "post-207865",
        "text": "Urwumpe said:It would be nice if this is really the price tag. But since the Falcon 9 did never launch yet, we can't tell that for sure. if the Falcon 9 launch price exceeds just 75 million, it is not cheaper than the Ariane 5 anymore.\n\nI belive in this project and I think it is going to be major breaktrough in comercial space transport. And it is standing on a platform right now so I don't think launch cost would exeed 60 M$. Time will tell.Ark said:The PDF in the reference section of that article is full of good stuff, I used it on a research project last year.\n\nThanks for the paper. I'll read it as soon as possible. (Probably tomorow).",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.575210752Z",
        "author": "RisingFury",
        "date": "2010-02-16T22:33:36+0000",
        "id": "1313987a3b1dea26970b819aaa8e6274",
        "post_id": "post-206558",
        "text": "SiberianTiger said:Whoever was making the comics, his English sucked.\n\nEh, adds to the lulz:p",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:13:05.52907904Z",
        "author": "ddom2006",
        "date": "2010-06-20T19:30:46+0100",
        "id": "c454f473b1eabdc2b1659a65db904044",
        "post_id": "post-220070",
        "text": "What about gradually lowering the orbit of the ISS over the mission duration as long as possible and then undocking the shuttle fully manned and de-orbit as gradually as possible to avoid heavy fuel usage? You could then launch a Progress re-supply vessel loaded with fuel for the ISS and use the Progress to re-boost the ISS to a more stable orbit again.",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:12:51.80683776Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-13T17:18:46+0100",
        "id": "0cd1171fbf9ec2f2682f60d206b515a4",
        "post_id": "post-208112",
        "text": "Additional Day Added to STS-134 MissionWed, 13 Apr 2011 04:50:49 PM GMTShuttle managers have officially added an additional day to space shuttle Endeavour's STS-134 mission making it a 15-day flight. With launch targeted on April 29, landing at Kennedy's Space Shuttle Landing Facility would be on Saturday, May 14 at 9:51 a.m. EDT.The extra day will be put in after Flight Day 9 as a new Flight Day 10 to accommodate work on the U.S. carbon dioxide removal system and other International Space Station tasks.The Flight Readiness Review for Endeavour's flight to the space station will be held on Tuesday, April 19. NASA managers will announce the official launch date during a briefing at the conclusion of the meeting.Source.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.579218432Z",
        "author": "Urwumpe",
        "date": "2010-02-17T16:44:26+0000",
        "id": "232680d9bc70f64b796714e56744a4c9",
        "post_id": "post-206576",
        "text": "SiberianTiger said:I thought flying your colours upside down means surrendering, no?\n\nAFAIR it does.",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555198464Z",
        "author": "Urwumpe",
        "date": "2012-01-02T18:44:39+0000",
        "id": "90d5be17c195cb5b5362aaf3fc76fd91",
        "post_id": "post-220305",
        "text": "Hlynkacg said:Oh it's possible, but I don't see anyone busting out 3D vector calculus on this thread. :lol:\n\nIt also depends on which demands you have on stability. A F-16 is very instable without FCS, but perfectly designed for its job.The better question is: Which demands does the stability of a rocket put on its control systems and how does this reflect in mass?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.807766528Z",
        "author": "IronRain",
        "date": "2011-04-21T13:53:24+0100",
        "id": "c8e50bac5d78a988e2bd7ba456955157",
        "post_id": "post-208122",
        "text": "SpaceFlight Now:Endeavour to chart new ground in rendezvous demoIt's a test pilot's dream. Use an existing vehicle to try out technology for its replacement. The U.S. military does it with fighter planes, and now NASA plans to demonstrate an important piece of space navigation equipment next month on the shuttle Endeavour's last mission.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.819021312Z",
        "author": "PeterRoss",
        "date": "2010-02-15T00:11:32+0000",
        "id": "3d865ed562ec46ecba3b31c768335859",
        "post_id": "post-206252",
        "text": "I wonder what's the effective range of this laser? Judging by video it's not very impressive.Still it's quite a breakthrough. One more step to killing people like they do it in sci-fi.",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:13:05.661645568Z",
        "author": "Izack",
        "date": "2010-05-04T04:46:02+0100",
        "id": "3a964e5e936de5c617a22dcbd42bfff0",
        "post_id": "post-220618",
        "text": "Those are from kulch's Space Tankers addon.The tank you just posted looks like it may be more suitable, though.(Note the arm I added to the previous post.)Now to replace those deltagliders with Ravenstars to get some initial quotes on framerate as well as Cook's performance. (Ravenstars because they're heavier on the framerate than DG-IVs)About the Arrow, I think it will have to have its hover thrusters \"overhauled\" (edited), unless maybe we could use an XR-5? I'd rather avoid the XR-5 for this one, though.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.211609856Z",
        "author": "Jan-vm",
        "date": "2010-02-21T15:45:00+0000",
        "id": "239c6745d61cd0b8de0862c110fff7cc",
        "post_id": "post-207730",
        "text": "hey guysI started with Orbiter a few days ago, using the original Delta Glider and the GoPlayInSpace tutorial to complete my first lunar transfer:).Anyway, my question concerns the DG damge model. I enabled \"damage and failure simulation\" in the parameters. But still, I cant get my DG destroyed. I can just crash it into the surface without suffering any damage, which sucks:).Whats the problem? Could it be that there is no damage model for the original DG or am I missing something here?Jan",
        "thread_id": 13192
    },
    {
        "@timestamp": "2023-09-14T07:12:49.496994048Z",
        "author": "T.Neo",
        "date": "2010-02-16T14:45:36+0000",
        "id": "4bc3642e385d68da434495a53e7c3118",
        "post_id": "post-206514",
        "text": "I guess you could, not sure how Ammonium Perchlorate would respond to being machined though...\n\nAside from igniting or decomposing or being otherwise dangerous, I'd imagine that great care would have to be taken to machine it if it were very soft or very brittle.And we're not talking about machining anyway, we're talking about 3d printing- and I don't see a reason why rocket propellant could not be printed into a 3d shape before curing.THAT is pretty cool. And quite good quality as well, IMO.",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:13:04.815655424Z",
        "author": "Ark",
        "date": "2010-04-26T14:40:21+0100",
        "id": "b515e60b42e66666bcfd77972c3a7cd9",
        "post_id": "post-219342",
        "text": "anemazoso said:There is also the idea that if a civ grows large enough and is colonlising, eventually the colonization wave will sweep by as fast as light itself. :tiphat:\n\nLight speed bubbles, yeah. Assuming exponential population growth continues unabated, the leading front of a colonization bubble is mathematically doomed to accelerate to light speed. Assuming light speed is an unbreakable speed limit, that causes population pressures to mount to the point of collapse. Theoretically the Milky Way could be full of these bubbles and we'd never know about it.I agree with Hawking on this. Odds are any alien civilization capable of picking up our transmissions and traveling here in response (and in a reasonable amount of time) would be capable of wholesale exterminating us. If we're going to make contact with aliens, I'd rather we do it on OUR terms instead of trying to negotiate when a fleet of flying saucers appears in orbit or the bugs start launching meteors at us.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:51.8014528Z",
        "author": "orb",
        "date": "2011-03-22T12:20:18+0000",
        "id": "ca6f8e3ee764622b88a235e859f13c38",
        "post_id": "post-208064",
        "text": "NASASpaceflight:STS-134: Payload arrives at 39A \u2013 Managers aiming to avoid countdown drama:Endeavour\u2019s highly advanced payload arrived at Pad 39A on Monday evening, as STS-134 continues to track the April 19 launch date target with several contingency days to spare. Managers have also been discussing their Range Hold Coordination, following STS-133\u2032s dramatic T-5 minute hold, which resulted in a restart with just two seconds to spare.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.587866368Z",
        "author": "McWgogs",
        "date": "2010-02-16T19:55:11+0000",
        "id": "1136c1defc3bc4c2d410b5b7d00865fe",
        "post_id": "post-206595",
        "text": "Artlav said:\n\nWhat rgb is that? doesn't look like anything from that page.Try R255 G221 B190 for a M6 star. That's the color from that web page, edited so the numbers are halfway to 255. Here's the whole thing for reference:http:\/\/img705.imageshack.us\/img705\/6308\/colorsx.jpg",
        "thread_id": 13102
    },
    {
        "@timestamp": "2023-09-14T07:13:04.903340288Z",
        "author": "Andy44",
        "date": "2010-04-30T05:06:34+0100",
        "id": "e8f380a069b0ea0d3b2bbb4974ad87c8",
        "post_id": "post-219485",
        "text": "Well, Apollo is not the best example for this discussion because it was not a very large vehicle, nor did it have a radioactive powerplant, and it wasn't assembled in orbit by multiple launches, rather it was designed to act as the nose of the Saturn rockets. The service module was thus cylindrical, and the internal structure consisted of bays and bulkheads, with an out skin that served as both an aerodynamic skin during launch and as a thermal control device for the propellant tanks in space.A better example of a large moonship might be von Braun's early ideas for a moonship, which was much larger and had a bigger crew:Notice the use of trusses for structural strength, with a crew module at the bow, the engines at the stern, and propellant tanks attached to the inside of the truss structure.",
        "thread_id": 14020
    },
    {
        "@timestamp": "2023-09-14T07:12:51.807830528Z",
        "author": "orb",
        "date": "2011-04-21T14:10:04+0100",
        "id": "9d8421fee2d04ca8b2bbb127743a524a",
        "post_id": "post-208123",
        "text": "agentgonzo said:I'm intrigued why the second link had an image with the moon landings on it though.\n\nIn my opinion, it's nothing special. Before Obama's visit to KSC a year ago,they have used this pictureat least twice then, too.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.588120064Z",
        "author": "Artlav",
        "date": "2010-02-16T20:08:48+0000",
        "id": "560515225e5227a1c721e1dec624943d",
        "post_id": "post-206596",
        "text": "McWgogs said:What rgb is that? doesn't look like anything from that page.\n\nHm, curious. That was supposed to be this:And, R255 G221 B190 gives that:Which is essentially white.Also, i've answered apparently your comment in spaceway gallery page, which you might find interesting wrt this thread.",
        "thread_id": 13102
    },
    {
        "@timestamp": "2023-09-14T07:13:05.481990144Z",
        "author": "Enjo",
        "date": "2010-04-30T13:12:17+0100",
        "id": "869d14aef1c85d79e77a7f9028043065",
        "post_id": "post-219967",
        "text": "eveningsky339 said:*ejects UMMU into Venus' atmosphere and laughs*Wait, did you say something?\n\n*facepalm*:)---------- Post added at 02:12 PM ---------- Previous post was at 02:03 PM ----------BTW, I always wanted to tell you that your code could be optimised to save4 bytesof memory and hail probe even more often by not comparing witha, but withtrue, although compiler's optimisations should take care of that comparison. But what if you want to debug that program? At least The Probe won't be angry on you, because you're not flushing the buffers with endl each time you hail The Probe ...Code:#include  <iostream>\nusing namespace std;\nint main() { while(true){\n  cout<<\"Hail Probe\\n\";}}",
        "thread_id": 14067
    },
    {
        "@timestamp": "2023-09-14T07:12:51.359392Z",
        "author": "NukeET",
        "date": "2007-12-11T14:08:18+0000",
        "id": "88f3199e14e01d798fe3c8c4a0490dcb",
        "post_id": "post-12251",
        "text": "Bj said:Kinda tweaks the eyes, doesn't it? :lol:\n\nIf that is a DG-IV, you ought to consider posting it in the Delta V contest.;):lol: :blink:",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:12:49.32933248Z",
        "author": "Urwumpe",
        "date": "2010-02-15T16:36:39+0000",
        "id": "8b20b49d2f65f4b57da0b7234cbf7bc4",
        "post_id": "post-206467",
        "text": "Fascinating: Depressuring cola chilled to -3.0\u00b0C (opening the bottle) results in the rapid formation of tiny ice balls on the surface. Continue further research, maybe this can revolutionize spaceflight. :lol:",
        "thread_id": 13093
    },
    {
        "@timestamp": "2023-09-14T07:13:05.617444608Z",
        "author": "Ashaman42",
        "date": "2010-05-09T15:59:39+0100",
        "id": "1e608f13efe25deab4c412f2fc322238",
        "post_id": "post-220762",
        "text": "I havn't installed it yet but what about using something like this for the sciency bit[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3265\"]Atmospheric Data MFD v0.2[\/nomedia]It's an addon that collect atmospheric conditions for a vessel and can be operated remotely.I imagine a series of probes could be dropped into the Martian atmosphere.Will install later and see how comprehensive it is.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.386637312Z",
        "author": "Konsalik",
        "date": "2010-02-21T20:20:37+0000",
        "id": "9d93d8bb9dbb14e73a9bac29716164c0",
        "post_id": "post-207795",
        "text": "I have absolutly no experience with textures. I am just the meshmaker in this projekt. And there are some things different. diameter, lenght, two pipelines and the ribs are in other positions. Maybe if I get a a jpeg of this texture - I can change it and try to make it on the cylinder by my own. But if you have any idea how to modyfy... . then please tell me! howdy",
        "thread_id": 13200
    },
    {
        "@timestamp": "2023-09-14T07:12:49.508130304Z",
        "author": "OrbitHangar",
        "date": "2010-02-15T15:02:10+0000",
        "id": "4003aa1e1ff67852230800e0ac3b2522",
        "post_id": "post-206529",
        "text": "Author:ray astro- X-RAYSING DARK PROJECTS -- THIS IS MY FIRST ADDON -THE MODEL RELEASED IS A CIRCULAR STRATOSFERICAL AND INTERPLANETARY SPACESHIP...USE WITH CAUTION...- ADDONS NECESARYTHE KHAAK UNIVERSE ADDONhttp:\/\/www.orbithangar.com\/searchid.php?ID=2388I RECOMENDED THE BOMB MDF TO ATTACK OBJETIVESENJOY IT!!!DOWNLOAD",
        "thread_id": 13096
    },
    {
        "@timestamp": "2023-09-14T07:13:05.647442688Z",
        "author": "Voyager",
        "date": "2010-06-08T18:39:22+0100",
        "id": "00447c30329398e4344c566437b3d15b",
        "post_id": "post-221009",
        "text": "Urwumpe, I am this close to not making meshes for this project.:blahblah:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.771401728Z",
        "author": "Urwumpe",
        "date": "2010-02-23T08:21:24+0000",
        "id": "5d33fa1051f095b701dede14feaa28bf",
        "post_id": "post-207878",
        "text": "Ark said:Monolithic payload capacity means you could launch, say, the entire propulsion rig all at once and spare the risk of assembling it out of two or three sections.\n\nYes, but how often would you do this? Once per decade?Also welding in space is possible, we just don't use it in praxis because the research is still not getting ahead. But there is no reason to assume it is physically impossible. If we could weld tank sections together in space from smaller standard elements, such large, light payloads would already fall away. I doubt even that it would take long then before large rocket engines, like the fusion propulsion concepts could be produced in space.The question is just, how big the pain must get for having a BDB. Not the other way around though. Most large payloads we transport with ships and trucks today, are mostly very specialized products that are build in too small numbers for justifying local factories.And now...do we need such propulsion systems on earth or do we need them in space?;)A factory in space would be more \"intuitive\" at first glance than producing the stuff on Earth and bring it into space. But this is also so speculative, that I can't tell any economical figures about this.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.487578112Z",
        "author": "n72.75",
        "date": "2010-02-16T06:13:05+0000",
        "id": "21932f3e616f343701ddb1d9a417431d",
        "post_id": "post-206487",
        "text": "Can we get a show of hands of people this addon actualydoeswork for.",
        "thread_id": 13094
    },
    {
        "@timestamp": "2023-09-14T07:13:05.56870912Z",
        "author": "RGClark",
        "date": "2011-02-21T01:00:35+0000",
        "id": "52be0f4e7b6250b69464849f173a6b3f",
        "post_id": "post-220102",
        "text": "RGClark said:Another option for a manned launcher. NASA is in a quandary right now about what to do about their manned flight capability. Congress wants this reinstituted quickly but NASA says they can't do it with the money being provided by Congress.In regards to this proposal it is notable McDonnell Douglas, now a subsidiary of Boeing, was also the contractor on the DC-X, legendary for its low development cost, quick turnaround time, and small ground crew.In this report Boeing proposes heavy lift launchers using existing components:Heavy Lift Launch Vehicles with Existing Propulsion Systems.Benjamin Donahue, Lee Brady, Mike Farkas, Shelley LeRoy, Neal GrahamBoeing Phantom Works,Huntsville, AL 35824Doug BlueBoeing Space Exploration,Huntington Beach, CA 92605http:\/\/www.launchcomplexmodels.com\/Direct\/documents\/AIAA-2010-2370-650.pdfOne of the proposals is of a manned launcher with the Orion capsule using a shuttle ET propellant tank and four RS-68 engines. This does not use an upper stage but is not a single-stage-to-orbit vehicle because the final push to orbit is made by the onboard thrusters on the Orion spacecraft.However, it is interesting in this report comparison is made to theS-IVBupper stage on the Apollo rocket. I was reminded of a suggestion of Gary Hudson that the S-IVB would be single-stage-to-orbit with significant payload if it used the high efficiency SSME rather than the J-2 engine:A Single-Stage-to-Orbit Thought Experiment.Gary C Hudsonhttp:\/\/www.spacefuture.com\/archive\/a_single_stage_to_orbit_thought_experiment.shtmlIn Hudson's proposal the vehicle could lift 10,360 lbs, 4,710 kg. This would be just enough to carry the crewed version of theDragon spacecraftwithout cargo.\n\nIt is notable that the upper stage of the Ares I is based on this S-IVB stage. Then this upper stage as well should be able to act as an SSTO with an SSME engine. This is important because the Ares I upper stage was originally planned to use the SSME, so this means much of the technical and financial analysis of using the SSME for the upper stage of the Ares I has already been done.However, because of the cost of the SSME engine and technical risk in making it airstartable, the decision was made to use the J-2X engine instead. But for the SSTO purpose you don't have the problem of making it airstartable, and as I discussed the reusability maintenance costs can be reduced by an order of magnitude for the SSME.This report contains some of the specifications on the Ares I upper stage:NASA\u2019s Ares I Upper Stage.http:\/\/www.nasa.gov\/pdf\/231430main_UpperStage_FS_final.pdfThe propellant mass is listed as 138 mT, the dry mass of the stage as 17.5 mT, and the interstage mass, as 4.1 mT. See the second attached image below taken from page 2 of the report. The interstage supports the weight of the upper stage on top of the lower stage so won't be needed for the SSTO version. So we can take the dry mass now as 13.4 mT.We need to add onto this now the extra weight of using the SSME over the J-2X engine. The report lists the J-2X mass as 2.5 mT. The SSME mass is 3.1 mT, .6 mT heavier. This brings the dry weight to 14 mT.A puzzlingly high value of 2.5 mT however is given for the avionics. You wouldn't think it would need to be this high if it consisted of just electronics and computer systems with modern miniaturization. Most of the avionics is included in the \"instrument unit\". As you can see from the first attached image below, the instrument unit is regarded as a separate element of the upper stage and is contained within the forward skirt of the stage. The forward skirt serves to support the weight of the Orion CEV, so needs to have significant strength and mass to support the 20,000+ kg weight of the Orion spacecraft. So I'm wondering if that 2.5 mT mass is including the mass of this forward skirt.The forward skirt mass can certainly be reduced if using a Dragon spacecraft at only one quarter the mass of the Orion. So that part of the dry mass will be reduced, though it's uncertain if the avionics mass itself can be reduced. In any case using 14 mT dry mass of the Ares I upper stage, the 138 mT propellant mass, the 425 s average Isp of the SSME, and a 9,200 m\/s required delta-V to orbit, we can calculate the payload to orbit can be 3 mT:425*9.8ln(1 + 138\/(14 + 3)) = 9,205 m\/s.This payload mass would not be enough for the Dragon spacecraft but might be enough for an innovative new spacecraft proposal from the University of Maryland:Phoenix: A Low-Cost Commercial Approach to the Crew Exploration Vehicle.http:\/\/www.nianet.org\/rascal\/forum2006\/presentations\/1010_umd_paper.pdfThis uses a cylindrical shape for the capsule so would have more space for the crew\/passengers. It also uses a new design for a thermal protection system called a \"parashield\" that would save weight over the traditional ablative design. The mass of the capsule in this study is given as 3,268 kg, so would only have to be reduced by a small proportion to fit within the payload mass constraints.However, it might be possible to increase the payload capability of the SSME-powered Ares I upper stage to be able to carry even the Dragon spacecraft. First, more propellant can be carried in the same size tanks by densifying the propellant by subcooling:Liquid Oxygen Propellant Densification Unit Ground Tested With a Large-Scale Flight-Weight Tank for the X-33 Reusable Launch Vehicle.http:\/\/www.grc.nasa.gov\/WWW\/RT\/RT2001\/5000\/5870tomsik.htmlAs much as 10% more propellant can be carried by subcooled densification. This corresponds to 10% greater mass that can lofted to orbit. So from a 17 mT total of launch vehicle + payload, up to 18.7 mT. This extra mass can go to extra payload so to 4.7 mTSecondly, recent research has shown that from 10% to 20% weight savings can be made off the structural weight on launch vehicles:NASA Recalculates To Save Weight On Launchers.Jan 5, 2011By Frank Morring, Jr.http:\/\/www.aviationweek.com\/aw\/gene...tes To Save Weight On Launchers&channel=spaceThe structural mass sans engine is 11 mT. If 10% weight can be saved off this then that can be transfered to extra payload, bringing the payload capacity to 5.8 mT. This would then be within the payload capacity to carry the Dragon spacecraft.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.8018368Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-23T22:01:19+0000",
        "id": "1711a042d82713bb5980d1a15174d83c",
        "post_id": "post-208068",
        "text": "IronRain said:A bit off-topic but interesting to read:Shuttle commander abruptly opts out of media interviewsGo Mark! You've made the right decision in my opinion :thumbup:\n\nScott Kelly did the same thing in a live interview yesterday. Obviously the Kelly brothers are getting sick & tired of answering the same questions over & over again. I agree with the Kelly's. These interviews are about spaceflight. If media aren't interested in that, then they shouldn't be there.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.93031296Z",
        "author": "Notebook",
        "date": "2008-05-04T20:01:06+0100",
        "id": "07d1fa59867fe6602686ecfbe7b706fe",
        "post_id": "post-64341",
        "text": "Monty Python have a lot own up to...N.",
        "thread_id": 1308
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571291904Z",
        "author": "MattBaker",
        "date": "2013-11-19T19:51:09+0000",
        "id": "8b542e101ec7399e3118023f2bf9320e",
        "post_id": "post-220470",
        "text": "N_Molson said:Hesayshe has something to offer\n\nHe has something to offer since Falcon 9's launch commerial payloads now. He doesn't have an independent, fully-autonomous or well-proven business to offer but that wasn't my point.And Urwumpe's comment is right but that's just a sign of too high promises, overhasty schedules and bad foresight. The 1.1 will probably get proven quite often since it is set for GTO and Dragon launches. Or not proven, I'm not a mentalist.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.805469952Z",
        "author": "astrosammy",
        "date": "2011-04-05T22:32:18+0100",
        "id": "2a00344f3c5b48b134626ad4d00ad40b",
        "post_id": "post-208101",
        "text": "Quick question: Will the ET fly like this? Has such a logo ever been attached before?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.49675648Z",
        "author": "JamesG",
        "date": "2010-02-16T12:41:21+0000",
        "id": "6c34279d0ea564cc30a7eee05fcd60ef",
        "post_id": "post-206511",
        "text": "Urwumpe said:No, it is really 3D printing. The object is printed layer by layer. It is not the same as CNC, which removes material.\n\nOh, ok I somehow got redirected into a automated lasercutter and lathe page.I am more interested in the opposite way... I think about finding ways to turn scale models into meshes.\n\nThat would be tough. It wouldn't be hard to rig up a machine to take XYZ measurements of a shape, but I think you final mesh would look like the typical MS Word generated web page... It wouldn't really be a verbatim virtual copy, it'd be inefficent with vertexes, and you'd spend as much time adjusting and editing it as if you'd created it digitally yourself from scratch.",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:13:05.583193088Z",
        "author": "RGClark",
        "date": "2011-08-10T20:48:27+0100",
        "id": "43170cf5f7189bd2f070e20c5237b45d",
        "post_id": "post-220210",
        "text": "Quite key for why reusable SSTO's will make manned space travel routine is the small size and low cost they can be produced. A manned SSTO can be produced usingcurrently existingengines and stages the size of the smallest of the very light, or personal, jets [1], except it would use rocket engines instead of jet engines, and the entire volume aft of the cockpit would be filled with propellant, i.e., no passenger cabin. So it would have the appearance of a fighter jet.We'll base it on the SpaceX Falcon 1 first stage. According to the Falcon 1 Users Guide on p.8 [2], the first stage has a dry mass of 3,000 lbs, 1,360 kg, and a usable propellant mass of 47,380 lbs, 21,540 kg. We need to swap out the low efficiency Merlin engine for a high efficiency engine. However, SpaceX has not released the mass for the Merlin engine. We'll estimate it from the information here, [3]. From the given T\/W ratio and thrust, I'll take the mass as 650 kg.We'll replace it with the RD-0242-HC, [4]. This is a proposed modification to kerosene fuel of an existing hypergolic engine. This type of modification where an engine has been modified to run on a different fuel has been done before so it should be doable [5], [6]. The engine mass is listed as 120 kg. We'll need two of them to loft the vehicle. So the engine mass is reduced from that of the Merlin engine mass by 410 kg, and the dry mass of the stage is reduced down to 950 kg. Note that the mass ratio now becomes 23.7 to 1.We need to get the Isp for this case. For a SSTO you want to use altitude compensation. The vacuum Isp of the RD-0242-HC is listed as 312 s. However, this is for first stage use so it's not optimized for vacuum use. Since the RD-0242-HC is a high performance, i.e., high chamber pressure engine, with altitude compensation it should get similar vacuum Isp as other high performance Russian engines such as the RD-0124 [7] in the range of 360 s. As a point of comparison the Merlin Vacuum is a version of the Merlin 1C optimized for vacuum use with a longer nozzle. This increases its vacuum Isp from 304 s to 342 s [8]. I've also been informed by email that engine performance programs such as Propep [9] give the RD-0242-HC an ideal vacuum Isp of 370 s. So a practical vacuum Isp of 360 s should be reachable using altitude compensation.For the sea level Isp of the RD-0242-HC, again the version of the high performance, high chamber pressure, RD-0124 with a shortened nozzle optimized for sea level operation gets a 331 s Isp. So I'll take the sea level Isp as this value using altitude compensation that allows optimized performance at all altitudes.To calculate the delta-V achievable I'll follow the suggestion of Mitchell Burnside Clapp who spent many years designing and working on SSTO projects including stints with the DC-X and X-33 programs. He argues that youshould use the vacuum Isp and just use 30,000 feet per second, about 9,150 m\/s, as the required delta-V to orbit for dense propellants [10]. The reason for this is that you can just regard the reduction in Isp at sea level and low altitude as a loss and add onto the required delta-V for orbit this particular loss just like you add on the loss for air drag and gravity loss. Then with a 360 s vacuum Isp we get a delta-V of 360*9.8ln(1 + 21,540\/950) = 11,160 m\/s. So we can add on payload mass: 360*9.8ln(1+21,540\/(950 + 790)) = 9,150 m\/s, allowing a payload of 790 kg.To increase the payload we can use different propellant combinations and use lightweight composites. Dr. Bruce Dunn wrote a report showing the payload that could be delivered using high energy density hydrocarbon fuels other than kerosene [11]. For methylacetylene he gives an ideal vacuum Isp of 391.1 s. High performance engines can get get ca. 97% and above of the ideal Isp so I'll take the vacuum Isp value as 384 s. Dunn notes that Methyacetylene\/LOX when densified by subcooling gets a density slightly above that of kerolox, so I'll keep the same propellant mass. Then the payload will be 1,120 kg: 384*9.8ln(1 + 21,540\/(950 + 1,120)) = 9,160 m\/s.We can get better payload by reducing the stage weight by using lightweight composites. The stage weight aside from the engines is 710 kg. Using composites can reduce the weight of a stage by about 40%. Then adding back on the engine mass this brings the dry mass to 670 kg. So our payload can be 1,400 kg: 384*9.8ln(1 + 21,540\/(670 + 1,400)) = 9,160 m\/s.Note this has a very high value for what is now regarded as a key figure of merit for the efficiency of a launch vehicle: the ratio of the payload to thedry mass. The ratio of the payload to the gross mass is now recognized as not being a good figure of merit for launch vehicles. The reason is that payload mass is being compared then to mostly what makes up only a minor proportion of the cost of a launch vehicle, the cost of propellant. By comparing instead to the dry mass you are comparing to the expensive components of the vehicle, the parts that have to be constructed and tested [12].This vehicle in fact has the payload to dry mass ratio over 2. Every other launch vehicle I looked at, and possibly every other one that has ever existed, has the ratio going in the other direction, i.e., the dry mass is greater than the payload mass. Often it is much greater. For example for the space shuttle system the dry mass is over 12 times that of the payload mass, undoubtedly contributing to the high cost for the payload delivered.Because of this high value for this key figure of merit, this vehicle would be useful even as a expendable launcher. However, a SSTO is most useful as a reusable vehicle. This will be envisioned as a vertical take-off vehicle. However, it could use either a winged horizontal landing or a powered vertical landing. This page gives the mass either for wings or propellant for landing as about 10% of the dry, landed mass [13]. It also gives the reentry thermal protection mass as 15% of the landed mass. The landing gear mass is given as 3% of the landed mass here [14]. This gives a total of 28% of the landed mass for reentry\/landing systems. With lightweight modern materials quite likely this could be reduced to half that.If you use the vehicle just for a cargo launcher with cargo left in orbit, then the reentry\/landing system mass only has to cover the dry vehicle mass so with lightweight materials perhaps less than 100 kg out of the payload mass has to be taken up by the reentry\/landing systems. For a manned launcher with the crew cabin being returned, the reentry\/landing systems might amount to 300 kg, leaving 1,100 kg for crew cabin and crew. As a mass estimate for the crew cabin, the single man Mercury capsule only weighed 1,100 kg [15 ]. With modern materials this probably can be reduced to half that.For the cost, the full two stage Falcon 1 launcher is about $10 million. The engines make up the lion share of the cost for launchers. So probably much less than $5 million just for the 1st stage sans engine. Composites will make this more expensive but probably not much more than twice as expensive. For the engine cost, Russian engines are less expensive than American ones. The RD-180 at 1,000,000 lbs vacuum thrust costs about $10 million [16], and the NK-43 at a 400,000 lbs vacuum thrust costs about $4 million [17]. This is in the range of $10 per pound of vacuum thrust. On that basis we might estimate the cost of the RD-0242-HC of about 30,000 lbs vacuum thrust as $300,000. We need two of them for $600,000.So we can estimate the cost of the reusable version as significantly less than $10,600,000 without the reentry\/landing system costs. These systems added on for reusability at a fraction of the dry mass of the vehicle will likely also add on a fraction on to this cost. Keep in mind also that the majority of the development cost for the two stage Falcon 1 went to development of the engines so in actuality the cost of just the first stage without the engine will be significantly less than half the full $10 million cost of the Falcon 1 launcher. The cost of a single man crew cabin is harder to estimate. It is possible it could cost more than the entire launcher. But it's likely to be less than a few 10's of millions of dollars.REFERENCES.1.)List of very light jets.[ame=\"http:\/\/en.wikipedia.org\/wiki\/List_of_very_light_jets\"]List of very light jets - Wikipedia, the free encyclopedia[\/ame]2.)Falcon 1 Users Guide.http:\/\/www.spacex.com\/Falcon1UsersGuide.pdf3.)Merlin (rocket engine)4 Merlin 1C Engine specificationshttp:\/\/en.wikipedia.org\/wiki\/Merlin_(rocket_engine)#Merlin_1C_Engine_specifications4.)RD-0242-HC.http:\/\/www.astronautix.com\/engines\/rd0242hc.htm5.)LR-87.http:\/\/en.wikipedia.org\/wiki\/LR-876.)Pratt and Whitney Rocketdyne's RS-18 Engine Tested With Liquid Methane.by Staff WritersCanoga Park CA (SPX) Sep 03, 2008http:\/\/www.space-travel.com\/reports...18_Engine_Tested_With_Liquid_Methane_999.html7.)RD-0124.http:\/\/www.astronautix.com\/engines\/rd0124.htm8.)Merlin (rocket engine).2.5 Merlin Vacuumhttp:\/\/en.wikipedia.org\/wiki\/Merlin_(rocket_engine)#Merlin_Vacuum9.)Propephttp:\/\/www.spl.ch\/software\/index.html10.)Newsgroups: sci.space.policyFrom: Mitchell Burnside Clapp <[email\u00a0protected]>Date: 1995\/07\/19Subject: Propellant desity, scale, and lightweight structure.http:\/\/groups.google.com\/group\/sci....thread\/3d981607d59684dc\/945baea33c95a22?hl=en11.)Alternate Propellants for SSTO LaunchersDr. Bruce DunnAdapted from a Presentation at:Space Access 96Phoenix ArizonaApril 25 - 27, 1996http:\/\/www.dunnspace.com\/alternate_ssto_propellants.htm12.)A Comparative Analysis of Single-Stage-To-Orbit Rocket and Air-Breathing Vehicles.p. 5, 52, and 67.http:\/\/govwin.com\/knowledge\/comparative-analysis-singlestagetoorbit-rocket-and\/1535413.)Reusable Launch System.http:\/\/en.wikipedia.org\/wiki\/Reusable_launch_system#Horizontal_landing14.)Landing gear weight (Gary Hudson; George Herbert; Henry Spencer).http:\/\/yarchive.net\/space\/launchers\/landing_gear_weight.html15.)Mercury Capsule.http:\/\/www.astronautix.com\/craft\/merpsule.htm16.)Wired 9.12: From Russia, With 1 Million Pounds of Thrust.http:\/\/www.wired.com\/wired\/archive\/9.12\/rd-180.html17.)A Study of Air Launch Methods for RLVs.Marti Sarigul-Klijn, Ph.D. and Nesrin Sarigul-Klijn, Ph.D.AIAA 2001-4619p.13http:\/\/mae.ucdavis.edu\/faculty\/sarigul\/aiaa2001-4619.pdf",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.806444032Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-09T16:11:15+0100",
        "id": "3f845bc55985b3c82031b68b86ce5556",
        "post_id": "post-208109",
        "text": "For those wanting an explanation as to why the STS-134 Soyuz flyabout was cancelled....My latest NASASpaceflight article:STS-134 Soyuz Flyabout Cancelled \u2013 Planning switched to STS-135.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.669984512Z",
        "author": "Kyle",
        "date": "2010-02-17T21:56:07+0000",
        "id": "5bf58917c72912808c483c95a4f9820b",
        "post_id": "post-206720",
        "text": "Hail Probe!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816433152Z",
        "author": "Enjo",
        "date": "2010-04-26T16:22:12+0100",
        "id": "6d8143b89dba040b6723b9cb4c29d537",
        "post_id": "post-219349",
        "text": "AirSimming said:I agree. Hawking should consider that intelligent life does not only make progress technologically, but also is able to make progress sociologically.\n\nNope. Some species could evolve into peace loving observers with a temper of a sheep, and other into something more brutal like humans. All the species on Earth are in the best shape that the evolution could give them in their environments until now ... as far as I understand evolution. It's not a linear progress towards divinity.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:51.123749632Z",
        "author": "NukeET",
        "date": "2010-02-21T16:29:51+0000",
        "id": "45205f71c4d0c65782963339139b3f20",
        "post_id": "post-207718",
        "text": "See pg. 104 of the Orbiter manual, \"Selective loading of bases.\":cheers:",
        "thread_id": 13190
    },
    {
        "@timestamp": "2023-09-14T07:12:49.674634752Z",
        "author": "destinos",
        "date": "2010-02-18T20:26:38+0000",
        "id": "9ecc7679bb553932cae48e59989c1786",
        "post_id": "post-206743",
        "text": "bless us, every",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:04.81742208Z",
        "author": "T.Neo",
        "date": "2010-04-26T19:07:41+0100",
        "id": "ba37845ad3e7fa93a7aa4908fb58749f",
        "post_id": "post-219362",
        "text": "With love letters, music, photographs of our dogs and other egoisms.\n\nIs this bad? If I got love letters, alien music, photographs of tsiongi and egoisms from aliens, I would not be compelled to go to war with them...",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:51.35977728Z",
        "author": "willy88",
        "date": "2007-12-14T06:09:15+0000",
        "id": "d81a1ca699dece57aeef4cd72cf426ad",
        "post_id": "post-12254",
        "text": "Made this quite awhile ago:I'm posting it in this topic because it has a little \"easter egg\". Look around.",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:12:48.820342784Z",
        "author": "RisingFury",
        "date": "2010-02-15T04:13:49+0000",
        "id": "f9123f80e9a33b1807bf3008d4729407",
        "post_id": "post-206264",
        "text": "Wow... I thought this project was canceled some time ago...Anyone have any basic schematics of the laser and some basic info, like how much power it provides and how focused the beam is?",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:13:05.090152704Z",
        "author": "Izack",
        "date": "2013-12-17T04:44:59+0000",
        "id": "a864f51db8f23c19fdc13c15dddf476a",
        "post_id": "post-219589",
        "text": "Aaaah. Well, just call me a girl then.:p",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:51.67837824Z",
        "author": "anemazoso",
        "date": "2010-02-22T18:03:01+0000",
        "id": "f977de18aa3c6c6264ec69f0dc469f5f",
        "post_id": "post-207839",
        "text": "Today's volume of The Space Review includes an article written by the the former head of NASA's Exploration Systems Research and Technology program.This article should be required reading for those participating in the current debate on the direction of NASA.http:\/\/www.thespacereview.com\/article\/1572\/1:cheers:",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.495417344Z",
        "author": "Turbinator",
        "date": "2010-02-16T10:59:02+0000",
        "id": "af271c2e001b2276a794379e59979f92",
        "post_id": "post-206504",
        "text": "Makerbot and a RepRap have horrible, horrible printing resolution. Resembling something out of a grade 1 art class. And they can not make functioning moving parts, don't even think about gears.MakerBotDimension uPrint(didn't have a bigger pic of that)",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:13:05.093403648Z",
        "author": "Unstung",
        "date": "2015-01-08T07:11:28+0000",
        "id": "28b791bca232bf81d1614442cf23ca96",
        "post_id": "post-219613",
        "text": "Yes, both were two second long exposures.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:51.768689664Z",
        "author": "Ghostrider",
        "date": "2010-02-22T19:56:23+0000",
        "id": "29a4eb09914ff0b93dd8f460bddb2021",
        "post_id": "post-207850",
        "text": "Ark said:Those damn teenagers and college kids are ruining everything.\n\nYou can bet on it. And speaking about those damn teenagers, they're playing on my lawn again.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.494083584Z",
        "author": "nuaetius",
        "date": "2010-02-16T06:06:50+0000",
        "id": "a2ba2c1e8700908d49c0ab322859f08e",
        "post_id": "post-206498",
        "text": "I own a Makerbot and a RepRap (not functional yet). I have been playing with orbiter for years now, but don't own a single space model. I really want to be able to print out some space models, but currently the website I use most of the time to get my models to print Thingiverse, doesn't have any rocket models yet. So here is what I am offering.I really want the following rocketsAny rocket that has carried a person to space, so Soyuz, Mercury, Apollo, Shuttle, or any that are likely in the near future Taurus II, Falcon 9, Atlas 5, Delta 4 heavy. Or any of the new space rockets out there like Masten, Armadillo, Space Ship II.If you are the 1st to upload an STL file under the GPL licence to Thingiverse of any of these rockets, I will print it out and send it to you with a big thank you card.;)Even if it's not on the list, if it's cool, and you want the model, just PM me and I will likely send it to you.For us to be able to print it it must:a. have a flat side that allows it to sit on th surfaceb. has no more than a 45 degree overhangsc. be a manifold solidd. no parts thiner than .5mm in thicknessIf you want to know what it would look like printed you can download a program called Skeinforge for free that will \"slice and dice\" the design for you.I hope this is appropriate for this forum, but I really couldn't think of a better place to find the people who could design these rockets.Hope to have my wife yelling at me for all the flat rate boxes I am sending in the near future!;)Just PM upload to Thinigiverse and PM Spacexula over there, or me over here and I will print it off for ya.",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:13:05.557347328Z",
        "author": "Urwumpe",
        "date": "2012-01-05T18:30:43+0000",
        "id": "5365d531ac88d0d0507b9d88ffc748b2",
        "post_id": "post-220335",
        "text": "RGClark said:So if SpaceX did offer an IPO tomorrow you would not buy that stock? Even considering that if they succeeded at Elon's avowed dedication to reducing the cost of space to the $100 to $200 per kg range by reusability would mean they would dominate the market?\n\nI would, but not because of such promises, that had already been empty from a government agency. and if you would ask me, how much of my eggs I would put into his basket, I would be rather discrete... but you can be sure, it wouldn't be more than 20% of my eggs.SpaceX is a pretty promising company, which has a pretty good performance in spaceflight, but no outstanding performance. It doesn't redefine spaceflight that much, except that it has a slightly different relation to its main customer. But then, practically, I don't see them do something really new. They build old school rockets with modern avionics and modern project management. Their current prices are in a realistic range, their promises where they want to end in a undefined future are not. These promised prices are not the \"Agenda 2022\" of SpaceX.The Microsoft of Spaceflight is not NASA, it is EADS Astrium, but I am not sure if Elon Musk realized that, when he compares SpaceX to NASA or Lockheed-Martin in NASA\/Air Force contracts.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.212547328Z",
        "author": "PhantomCruiser",
        "date": "2010-02-21T16:00:31+0000",
        "id": "376d477bfde92e2d87ff03f1be2508b3",
        "post_id": "post-207734",
        "text": "Congrat's on getting to the moon!:thumbup: Further great things await as your skills improve. As suggested above, the DGIV or the XR-1 is a great next step. I made a regular practice of ripping the landing gear off both craft by landing too \"hot\" when I first started flying them.",
        "thread_id": 13192
    },
    {
        "@timestamp": "2023-09-14T07:12:49.622678784Z",
        "author": "preacherzero",
        "date": "2010-02-16T23:51:46+0000",
        "id": "f0fc0a0c855f52368ce9659e1605a0be",
        "post_id": "post-206657",
        "text": "Yep, I've got the DGIV 2 and am not using time acceleration.I have one DG docked to Iss which doesn't do this but it seems to happen at random with any other vessels.",
        "thread_id": 13109
    },
    {
        "@timestamp": "2023-09-14T07:13:05.655546112Z",
        "author": "Urwumpe",
        "date": "2010-06-14T08:47:02+0100",
        "id": "84a1acb68773175bcaadd04d4beea898",
        "post_id": "post-221085",
        "text": "Clean - let the social group be the social group. The forum is better to be browsed for bigger topics.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.770448128Z",
        "author": "anemazoso",
        "date": "2010-02-22T23:54:26+0000",
        "id": "b009b15ad6fe4abc7a01864b45aa8aca",
        "post_id": "post-207867",
        "text": "Ya know, even if F9 grows to $75 million a launch at least we would have a man-rated booster for that price which would still be cheaper than any EELV. What would it take for Ariane 5 to be man-rated?",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.5746752Z",
        "author": "McWgogs",
        "date": "2010-02-16T22:07:13+0000",
        "id": "f9c1e1ca1063cb99a43a7697c3bf11e3",
        "post_id": "post-206556",
        "text": "",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:13:04.819061248Z",
        "author": "T.Neo",
        "date": "2010-04-26T23:37:14+0100",
        "id": "f5ecd138fa5bbf62bc043b4a49bbc664",
        "post_id": "post-219378",
        "text": "And hey, just imagine their spaceship would land, the hatches open and thousands of pretty females climb out of it...:cheers:\n\nIf it's too good to be true...",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:51.017152256Z",
        "author": "reverend",
        "date": "2008-05-05T17:44:58+0100",
        "id": "b9ced1f7f166eba5f92700dd7be679ea",
        "post_id": "post-64437",
        "text": "A work in progress.This remote application will connect to an orbiter simulator across the network to provide External MFDs and Remote Vessel Controls.Some functionality will be slightly limited. This is an experiment in do-ability.So far, I have the Parent Window with Menu Bar and Status Bar, and the resizable MFD form with buttons, display, and fonts that scale up and down as the MFD is resized.It can also be maximized. Would look great on a touchscreen LCD in a simpit :speakcool:",
        "thread_id": 1319
    },
    {
        "@timestamp": "2023-09-14T07:12:49.594294784Z",
        "author": "blaze10001",
        "date": "2010-02-16T18:47:06+0000",
        "id": "388dd046ab504ba1cf8e64156e142789",
        "post_id": "post-206601",
        "text": "insanity said:Do you have non-spherical gravity on?\n\nYes, I'll try again with it off.---------- Post added at 06:47 PM ---------- Previous post was at 06:07 PM ----------Okay, I guess it was non-spherical gravity sources, my orbit is stable now.",
        "thread_id": 13103
    },
    {
        "@timestamp": "2023-09-14T07:13:05.092092672Z",
        "author": "Unstung",
        "date": "2014-03-10T04:48:56+0000",
        "id": "f714cccb51f23ddac3ef21fe1a850f4c",
        "post_id": "post-219602",
        "text": "Andy44 said:\"That photographer\" is me LOL.I shot that photo in the National Gallery of Art in Washington DC a year or two ago. I just thought it was interesting that you and I both saw a similar visual pattern and decided to photgraph them. I purposely waited until there were people visible.\n\nIt's a very nice photo that I thought was an old film photograph for an organization like Magnum, honestly. Both shots include a similarly shaped object, but how you've filled the frame and waited for people makes your version more interesting. The two people are positioned well, it's simple, interesting, well exposed, and has pleasing shapes.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:51.170622208Z",
        "author": "OrbitHangar",
        "date": "2010-02-21T14:53:11+0000",
        "id": "940d50c1d422b57750ebaefa70d68429",
        "post_id": "post-207726",
        "text": "Author:brianjRecords spacecraft position\/velocity and attitude, outputs an .xyzv pos\/vel file and .q attitude file in format that can be used by the Celestia 1.6.0 program.DOWNLOAD",
        "thread_id": 13191
    },
    {
        "@timestamp": "2023-09-14T07:12:49.61328512Z",
        "author": "Woo482",
        "date": "2010-02-17T11:11:08+0000",
        "id": "8b28081047d65d43bb444dbd7afe5fa6",
        "post_id": "post-206652",
        "text": "wouldn't a final release normally be version 1.0 ?",
        "thread_id": 13108
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55305216Z",
        "author": "RGClark",
        "date": "2011-11-13T15:57:45+0000",
        "id": "2d6870185bedcefb57fe0cab9b9079be",
        "post_id": "post-220281",
        "text": "T.Neo said:I have not read that pdf very closely (looks very interesting though- thank you), but this page gives the mass of the STS ET LH2 tank as 29 000 \"pounds\" (approximately 13 200 kilograms) empty. The mass of three SSME is 9531 kilograms (going by figures on Wikipedia) and that is not including thrust structure.\n\nWhen I am referring to \"propellant tanks\" I'm referring to both fuel and oxidizer tanks. It is notable as well that the hydrogen tank is larger and heavier than the oxygen tank on the shuttle ET because of hydrogen's low density even though the oxygen mass is 6 times that of the hydrogen mass.The mass of the entire external tank also is over 26,000 kg while the the 3 main engines mass about 10,000 kg. But this comparison is misleading because the engines are smaller than they would need to be for a SSTO because most of the launch thrust is provided by the solid rocket boosters.Bob Clark---------- Post added at 03:57 PM ---------- Previous post was at 03:50 PM ----------Urwumpe said:yes, but if you did not skip the first 4 pages, you will also be able to put the structural engineering concepts of the various stresses, elasticity and moduli into perspective... even more if you had been involved in structural mechanics projects before.;)\n\nThe lecture report by Stengel is very informative on structural loads but it doesn't give the tank mass to propellant mass relationship.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.32645632Z",
        "author": "Quick_Nick",
        "date": "2010-02-21T22:52:28+0000",
        "id": "fcbf93a8cc17b351759be012a7a25213",
        "post_id": "post-207788",
        "text": "Fizyk said:Whoah, so much with a 130 mm telescope?! I have a 200 mm (8 in) telescope, and Mars this year was only a bright disc, Andromeda galaxy is just a fuzzy spot and the Orion nebula pretty much too (though the trapezium is awesome). I saw Mars in August 2003 too, but back then I only had an 80 mm telescope, so no stunning views either.But maybe that's because I live near a large city (Warsaw) and the light pollution is quite high.\n\nCollimate! :thumbup:",
        "thread_id": 13199
    },
    {
        "@timestamp": "2023-09-14T07:12:49.12377472Z",
        "author": "Xyon",
        "date": "2010-02-16T13:31:34+0000",
        "id": "c0354119cd821cd159762e1c0b1154f6",
        "post_id": "post-206443",
        "text": "I think this is a good idea in principle, but something quite difficult to implement from a logistical \/ geographical point of view. Per-country \/ region meet-ups seem more successful ventures.",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:13:05.659858176Z",
        "author": "supersonic",
        "date": "2010-05-03T17:38:58+0100",
        "id": "ae3e77ff69e31b081e103d49aea362e8",
        "post_id": "post-220598",
        "text": "A blimp seems like a good idea, for survey, like you said, and for monitoring the weather.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.357721344Z",
        "author": "unussapiens",
        "date": "2007-11-18T00:25:43+0000",
        "id": "818dba39a47710db48be8bf8085d496f",
        "post_id": "post-12239",
        "text": "That's the one problem I've noticed with this forum, you can't delete posts",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:12:49.525496064Z",
        "author": "MattDecker",
        "date": "2010-06-02T01:31:13+0100",
        "id": "4f9a9d3d399bfb6448fe253bb6718bf4",
        "post_id": "post-206543",
        "text": "This is great. I have Orbiter set to a window that fills the entire screen, except for the task bar. And every time I start it I had to move the window up. Boy that was annoying.",
        "thread_id": 13098
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5848704Z",
        "author": "Loru",
        "date": "2011-08-30T19:43:21+0100",
        "id": "e14ff65ff76a810b79e32a13bf6f78e8",
        "post_id": "post-220226",
        "text": "With all that numbers you've got lift-off thrust to weight ratio at 10,44 in terms of acceleration in m\/s2. (units I use to check the thing is able to lift itself)that will barelly lift from a pad.Most of gravity losses occurs close to Earth at vertical and close to vertical parts of ascent.With those numbers I've ended up with folowing numbers:I encourage you to put your values into sc3 vessel and try to reach orbit.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.590651392Z",
        "author": "orb",
        "date": "2010-02-22T14:44:40+0000",
        "id": "f4c453e83229c11b11d9ab8acb12ccf6",
        "post_id": "post-207836",
        "text": "NLSPingouin said:About dXTex. I tried to open bmp or dds images in it, but the render is just a black square. (I always use power of two textures dimensions).\n\nHere's an explanation.",
        "thread_id": 13207
    },
    {
        "@timestamp": "2023-09-14T07:12:49.601884928Z",
        "author": "globalist",
        "date": "2010-02-16T22:38:47+0000",
        "id": "6c5e2f36a28dff4639df5cd48e1b276d",
        "post_id": "post-206637",
        "text": "Quick_Nick said:I suggest that you use theGeneric Mod Enablerand installthese recommended addons.\n\nThanks, but I'm looking for a more \"slipstreamed\" solution than installing and configuring all those addons. Surely there is somebody who can zip and upload a couple hundred megs of Orbiter:)",
        "thread_id": 13106
    },
    {
        "@timestamp": "2023-09-14T07:13:05.146783232Z",
        "author": "Notebook",
        "date": "2010-04-27T19:40:43+0100",
        "id": "adea0e6806517af8a9d2840a2e2ac8dd",
        "post_id": "post-219653",
        "text": "Same time as Australia?http:\/\/www.spaceuk.org\/bstreak\/eldo\/darwin.htmlELDO=European Launcher Development Organisation.N.",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:12:51.769095936Z",
        "author": "Urwumpe",
        "date": "2010-02-22T22:01:22+0000",
        "id": "2509d703c035a4a347901b792729dba0",
        "post_id": "post-207853",
        "text": "Ghostrider said:Freddy Krueger and Samantha Fox, who else?\n\nHulk Hogan and the A-Team!",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.495979264Z",
        "author": "JamesG",
        "date": "2010-02-16T11:19:34+0000",
        "id": "d00e7a83851a9308b79ddf8d293f8c3c",
        "post_id": "post-206506",
        "text": "A few hundred dollars vs $14,900* USD. You get what you pay for.Does anyone else find the use of the term \"printing\" in this context annoying? I understand how to term got started in use (from sci-fi and from the use of printer HW and drivers). But you aren't \"printing\" its CNC work....:blahblah:",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:13:05.553641216Z",
        "author": "RGClark",
        "date": "2011-12-09T07:40:08+0000",
        "id": "47531ad94ff3332ad865fa011f40ae24",
        "post_id": "post-220287",
        "text": "T.Neo said:RGClark, each time I read one of your posts on SSTO, it is almost like I want to curl away in a small cave somewhere and cry.The issue I have here, is what from here to Mu Arae do you base your \"SSTOs can cut costs by two orders of magnitude\" asssertion on. I really want to see the calculation you performed that reached this conclusion.\n\n?????You ask me this me every time, I tell you every time and you ignore the fact that I told you like a half dozen times before.It's coming fromreusability. The low cost, expendable test version is important because it will show not only that SSTO's are possible, but in fact they can be done at high payload fraction.Once this is recognized then the more expensive reusable ones can be undertaken since the expendable version showed you had so much payload that you could add reentry\/landing systems and still have significant payload left over.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.809200896Z",
        "author": "IronRain",
        "date": "2011-04-27T08:48:47+0100",
        "id": "d5d598abbe260f33f7540cc5026bf07e",
        "post_id": "post-208134",
        "text": "STS-134 crew arrival at KSC[ame=\"http:\/\/www.youtube.com\/watch?v=VLNA8Exb--8&feature=feedu\"]YouTube - Kelly and Crew Arrive at Kennedy for Endeavour Launch[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.543173888Z",
        "author": "Belisarius",
        "date": "2008-05-06T09:59:50+0100",
        "id": "df64d6c2ae7272fc239ed285ae7eac78",
        "post_id": "post-64351",
        "text": "Thanks, will try that",
        "thread_id": 1310
    },
    {
        "@timestamp": "2023-09-14T07:13:05.650643968Z",
        "author": "Izack",
        "date": "2010-06-11T03:57:38+0100",
        "id": "2d074e8b5746dca446a9c0cd07c50995",
        "post_id": "post-221036",
        "text": "No offense taken.:pI was positive someone posted a revised cargo list somewhere in this thread, but I can't find it. Which brings me to thinking...I think we need a few different threads now. This one's been unmanageable for quite a while now. Maybe the mods could set up our own little section? (Pretty please?)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.770585856Z",
        "author": "barcode",
        "date": "2010-02-22T23:56:20+0000",
        "id": "5a4bdd6ee7746bb7e3274d26431fa5e0",
        "post_id": "post-207868",
        "text": "Ark said:Yes, yes, it's all theyoungergeneration's fault, not the baby boomers in leadership positions throughout the government that can't see past the next election cycle. Those damn teenagers and college kids are ruining everything.\n\nIf there's one constant throughout history, it's that each generation has believed that the next generation will be the ones to lead humanity into chaos. Somehow, we're still here.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.628921088Z",
        "author": "OrbitHangar",
        "date": "2008-05-05T08:00:00+0100",
        "id": "b1080c6dfd7066ba7431619e8cd86b05",
        "post_id": "post-64354",
        "text": "Legacy ReviewsLegacy Add-on Reviews from Orbit Hangar ModsReview by napes weaverPros: Easy to use. Looks Fantastic.Review:I didn't realize until I started using this MFD how much I've been wanting a nice big countdown display. I still use Burn-time calc. as needed. But this MFD really is slick and can execute a very precise burn. In fact, I find myself using this timer more and more, even for burns I used to do manually.",
        "thread_id": 1311
    },
    {
        "@timestamp": "2023-09-14T07:13:05.658284032Z",
        "author": "Dambuster",
        "date": "2010-05-02T22:49:10+0100",
        "id": "d3701143d36dd35f091968b191b8daff",
        "post_id": "post-220580",
        "text": "Artlav said:Figuratively speaking...Well, how much new modules do we need? There are a lot of add-ons. Although, i was getting kind of depressed while browsing thru them looking for something to make an interplanetary ship out of.What would it take to make a vessel to go to Mars?-Engine and fuel tanks-Habitable area (lots of space station modules)-Power system (solar panels or a reactor, first look cooler)-Auxillary stuff (airlocks, ports, etc)-Cargo decks (UCGO SDK+some simple meshes)-Scaffolding and keel (some more meshes)-Shuttles (available on Earth side a-plenty, something DG-like on Mars side)Well, needs careful thinking out, to be honest.\n\nWhat about some sort of DG-based shuttle, but one built for Mars (maybe far larger wings to account for the density of the atmosphere)?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.799852032Z",
        "author": "clickypens",
        "date": "2010-03-12T03:55:06+0000",
        "id": "796613ffa2596bcd90fbd8a3d72e46c7",
        "post_id": "post-207891",
        "text": "okay. helvetica. :lol: I knew it was the same font as the shuttle. I guess it just looks at bit big to me. Though, looking at it a little more, it does start to grow on me. I especially like the sun-sprite-thing.And that is why I'm not a graphic designer.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.665605888Z",
        "author": "Urwumpe",
        "date": "2010-02-17T11:05:35+0000",
        "id": "833d88431b5430e7d0fad16b282b966b",
        "post_id": "post-206699",
        "text": "http:\/\/www.orbiterwiki.org\/wiki\/Probe",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:04.785407488Z",
        "author": "Shadow Addict",
        "date": "2010-04-29T05:54:00+0100",
        "id": "0e81984d6313b0eeabce7d8df832afe4",
        "post_id": "post-219326",
        "text": "mnagelvoort said:AMSO\n\nThe AMSO manual will have the information about activating the descent AP, then.",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:12:51.808584192Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-23T14:38:24+0100",
        "id": "d06c634f3ff755059381198ef79b91c4",
        "post_id": "post-208130",
        "text": "TheSTS-134 press kitis now online! (PDF, 5.3 MB.) :thumbup:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:48.930483968Z",
        "author": "YL3GDY",
        "date": "2008-05-04T20:11:00+0100",
        "id": "c7ef0235503778991ed5e1e347b6c481",
        "post_id": "post-64342",
        "text": "Flags with black strips... ;(And remember - entropia is increasing!",
        "thread_id": 1308
    },
    {
        "@timestamp": "2023-09-14T07:13:05.616760832Z",
        "author": "Urwumpe",
        "date": "2010-05-08T15:51:25+0100",
        "id": "dfc0df5d95289eeca2491194012fb756",
        "post_id": "post-220755",
        "text": "Well, I have no time doing the program lead job, but maybe some smaller projects could be done. But first we need a good WPB.;)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.770974464Z",
        "author": "Andy44",
        "date": "2010-02-23T03:30:52+0000",
        "id": "de92758a5f9f53f173bf8ab7e9ca9d21",
        "post_id": "post-207872",
        "text": "The article is interesting, but it's a dreamer's musing is all.There are two problems with all this.One is that neither he, nor any other space enthusiast, can give a really firm reasonwhywe need all those technologies. Whenever you ask this question, the best answer anyone can give is \"man's destiny to explore, blah blah\". That's enough to get me to openmywallet, but if I were representing other people in Congress it's not even close. Unless you can tell me something really dire will happen to those I represent if we don't do this, then I don't see a reason. Defending the earth from comet strikes is a good idea, but it doesn't require all this other manned stuff.The second reason is that spaceflight is still a government monopoly and is centrally planned. That makes it political, which means it will never, ever, ever, ever, be done in an efficient and cost-effective manner. Like the USSR and the 5-year plans for its planned economy that never worked out, NASA has seen project after project started, half-funded, mishandled, fall out of favor, and wind up on the shelf. There is no reason to believe any of this guy's ideas won't suffer the same fate. Lots of money for a few gee-wiz gains is all you can get.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.635413248Z",
        "author": "Salun",
        "date": "2010-02-17T02:21:07+0000",
        "id": "f2795f35583a679c7936da0f2ba5a09b",
        "post_id": "post-206661",
        "text": "I wasloking at possible new perihpals for my computer as my latest bit to do my 18 month upgrade to my system. Definatlly finally adding rudder pedals to my X52. However I did have some seemingly random questions.1.Saitek has released a series of home cockpit interment displays that come with an SDK. Can or has anyone ever tried making them work with or as Orbiter MFD's?2.Im thinking of getting a new throttle quadrant. Using FlybyWire could I program a Saitek quadrant to act as say a XR series main engine, Hover engine and Scram jet?3. I've seen these insane home built fighter and comercail built flight simulators. Toggles and switches and hydrolics. Has anyone ever tried or thought of building say a space shuttle simulator using orbiter?Salun was Here!.....waiting for his new 2gb graphics card....",
        "thread_id": 13110
    },
    {
        "@timestamp": "2023-09-14T07:13:05.639442944Z",
        "author": "Pablo49",
        "date": "2010-05-20T06:41:06+0100",
        "id": "21178c77bbb122235b47bda12c1864e5",
        "post_id": "post-220939",
        "text": "Nice Graphic Bj.:)Also, I know it's ahead of time, since we aren't at Phase C yet, but I did start work on the greenhouses, since I have time to kill and I highly doubt these would be cut. So far I have it similar to George's UCGO dome, but wider and shorter and with concentric racks for plants and such. A solid ring (2 or so feet tall) for the base and the rest is inflated. I might add a couple trusses that go across the dome.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.125197824Z",
        "author": "PhantomCruiser",
        "date": "2010-03-18T23:29:55+0000",
        "id": "c531e8a22f6974fe0b00c6c0d9e809fc",
        "post_id": "post-207724",
        "text": "Are you using Orulex as well? If so, you can use the World Studio and flatten out the area around the base. It's not too tough to do, it's all menu driven.",
        "thread_id": 13190
    },
    {
        "@timestamp": "2023-09-14T07:12:49.667129344Z",
        "author": "Izack",
        "date": "2010-02-17T15:28:39+0000",
        "id": "0dc95f6575114b5dd14232374780ae45",
        "post_id": "post-206706",
        "text": "Hail the gosh darned:probe:!Perhaps 'blessed' would be better here...",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:04.738955264Z",
        "author": "tblaxland",
        "date": "2010-04-27T04:53:36+0100",
        "id": "48c4efea464be182f8a89046ecba0180",
        "post_id": "post-219301",
        "text": "Unstung said:I hope the American and Russian astronauts like burritos.\n\nTortillas are already very popular in space. They stay fresh for a relatively long time and create few crumbs. See some breakfast burritos being made on the middeck here:http:\/\/www.space.com\/common\/media\/video\/player.php?videoRef=SP_090911_burritos-in-space",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:12:51.171261952Z",
        "author": "Turbinator",
        "date": "2010-02-22T03:29:31+0000",
        "id": "ee30bcccc09b9dd64152acfd5cf84d09",
        "post_id": "post-207728",
        "text": "AWESOME !",
        "thread_id": 13191
    },
    {
        "@timestamp": "2023-09-14T07:12:49.673189888Z",
        "author": "Ghostrider",
        "date": "2010-02-18T17:50:12+0000",
        "id": "fa242d31d861bc8cfc52b8ae3693d0ce",
        "post_id": "post-206736",
        "text": "Andy44 said:Brail pose!\n\nBraille prose. Hm. Feasible.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:04.855227392Z",
        "author": "Cale",
        "date": "2008-05-14T22:14:53+0100",
        "id": "194f1ec1346bfb8aa007346fd0927f54",
        "post_id": "post-65185",
        "text": "To add on to Jarmonik's advice, you'll probably need to do a course correction before you get to the moon to fine-tune your arrival orbit.I've never done a direct landing...have always gone into orbit first.1.When you're approx 20k seconds (or ~6hrs) from lunar PeA, open up IMFD map program in the right MFD.2. Hit the Menu then the Map button. This'll bring you into Map Mode.3. Make sure source is set to your vessel. If it isn't, hit the SRC button, type \"X\" and ENTER.4. Hit the PG button, then the SOI button. This will show the sphere's of influence. Make sure your ship is inside the lunar SOI for more accuracy.5. Set reference to the moon. You can zoom in to look at your trajectory and see what adjustments need to be made.6. Now click the MNU button. This will bring you back to the main menu screen.7. Now open up IMFD in the left MFD. Hit the MNU button.8. On the right MFD (which should be at the menu screen), hit the PG button, which tells IMFD to share data. Type \"0\" (zero), so that it will get data from the left MFD.9. On the left MFD, choose \"Base Approach\".10. On the left MFD, make sure source is your vessel. Same procedure as point #3 above.11. Set reference to Moon.12. Set target to the base you want to land at. You'll have to correctly type the base's name for it to work.13. Use the PRV or NXT buttons to highlight the \"Approach For\" field. Using the + or - buttons, choose \"Orbit insert\".14. On the right MFD, hit the button that says PLN. You may have to switch pages to see this button. This will show your planned trajectory that you're setting up in the left MFD. On the right MFD, the trajectory line should change to blue if you do this properly.14. Here's where this get tricky. You need to set the target periapsis altitude using your left MFD. However, you need to look at the right MFD to see what your trajectory will actually be. The map program in MFD is the most accurate program for showing your actual trajectory. When you set an altitude in the left MFD, it will be different in map screen on the right MFD. Adjust your altitude in the left MFD until you get the desired PeA in the right MFD. You'll likely have to experiment a bit, but a good altitude if you're planning to land would be 100 km.15. When you've got everything set up to your liking, engage autoburn on the left (not the right!) MFD. After the burn is completed, hit the PLN button on the right MFD one more time. Your trajectory line should now be green instead of blue and should give you an accurate reading of your approach.16. When PeT is ~500 seconds, hit the MNU button on the left MFD. Hit the CRS button once, then scroll down and select \"Orbit Insert\".17. The default screen in this sub-program should be set up to do a circular burn for the periapsis. Just engage autoburn, and you'll be put into a circular orbit.OK, you've made it to the moon and you should be aligned with the base. The Go Fly in Space manual has a method for landing on the moon, but there's also a great MFD called \"LOLA\" (should be available at orbithangar.com) that will do the landing automatically if you're so inclined;). But you need to set up your descent orbit first. So....1. Bring up Map MFD on your right MFD. Select the base you want to land at. Make sure that your trajectory goes over the base, or else you'll need to align with the base.2. When distance to the base is 5.0M and climbing, burn retrograde until your PeA is between 10-15km. After this is done, you should be able to advance time. Then you should be set up for a landing approach.Have fun!Cale",
        "thread_id": 1402
    },
    {
        "@timestamp": "2023-09-14T07:12:51.326062848Z",
        "author": "george7378",
        "date": "2010-02-21T18:41:17+0000",
        "id": "14260f9e83d996110506024904ce9427",
        "post_id": "post-207783",
        "text": "Quick_Nick said:I've only ever seen Mars as a red point of light, but I haven't tried recently.I've seen Orion nebula, the moon, Jupiter, Saturn (the most amazing thing you will ever see), Venus (also a really bright light), and ISS (again, a light >_<). I really want to see Andromeda and I haven't looked for double stars myself.\n\nI'm yet to see Venus or Mercury, or an asteroid - I would like to see one of those. I should have a go at Vesta, but I have been too busy looking at Mars and Saturn:)The Orion Nebula is great - I can see the trapezium and the bright nebulosity surrounding it, as well as two long tendrils extending out to either side. This is at about 65X.I've seen satellites too - I managed to track one with the scope (manually - very hard!) but it still stayed as a point of light. Iridium flares, and the ISS are my favourite.I agree about Saturn - it is so magical! It's almost sci-fi - you don't get sights any more 'Star-Trek' than that. :thumbup:",
        "thread_id": 13199
    },
    {
        "@timestamp": "2023-09-14T07:12:49.67726976Z",
        "author": "Ghostrider",
        "date": "2010-02-28T13:51:15+0000",
        "id": "8c8f0bfe0774b8f39443f58d0695153c",
        "post_id": "post-206757",
        "text": "Why am I feeling like the James Franciscus character in \"Beneath the Planet of the Apes\" now?",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.636525056Z",
        "author": "Bloodworth",
        "date": "2010-05-19T22:40:40+0100",
        "id": "6016de9591c9d12e8fe5eb27810ac485",
        "post_id": "post-220914",
        "text": "Urwumpe said:Would be pretty hard to build a good base where the probes are...boring places.http:\/\/www.google.com\/mars\/#lat=-19.145168&lon=-110.742187&q=spacecraft\n\nAgreed. I believe that we are looking for a landing site of scientific significance, such as near the Mariner valley. Expeditions to the landers and other places ofhistoricalsignificance will be long range (and duration) trips for when we are not busy trying to simply stay alive on the surface.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.359260672Z",
        "author": "Bj",
        "date": "2007-12-11T05:55:05+0000",
        "id": "ee72e8bfa89b87a64ea554247602b011",
        "post_id": "post-12250",
        "text": "Kinda tweaks the eyes, doesn't it? :lol:",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:12:49.57689088Z",
        "author": "Loru",
        "date": "2010-02-17T10:20:47+0000",
        "id": "c370ab1eba31456278452f9e11c2d8f0",
        "post_id": "post-206565",
        "text": "Well - We've got one retired astronaut:Miroslaw Hermaszewskiso polish space program isn't that bad:pMany nations are subject to jokes or stereotype opinions. Some are good in describing our drawbacks, some don't but well - they're only jokes.Here in Poland we've got many jokes about Russians and Germans.Unstung said:Poland sent a crew to the sun at night, true story.\n\nI heard this joke about 1994 in my primary school but then there were Russians back then in that joke. Just one example how opinions\/jokes can change from one country to another.Anyway remember that after you'll colonize solar system, you will still need a plumber - this is our area of expertise:p:p:p",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:13:05.642781184Z",
        "author": "Kevon Daye",
        "date": "2010-05-25T03:30:02+0100",
        "id": "ecd778f6786af1005b266f3c5ffcdca8",
        "post_id": "post-220964",
        "text": "Just a brainstorm I had a few seconds ago: Instead of a ring type gravity wheel, have a dumbbell type wheel (like on the arrow). Attached to the ends of two of the dumbbells would be an elliptical ring surrounding the ship, able to spin with the wheel. Attached to this would be an inflatable radiation shield large enough to cover the entire stack(think of an ummucone but bigger),able to traverse the ring , allowing the ship to maneuver freely underneath.This would come in handy if by some extreme stroke of bad luck, solar activity increased during a critical maneuver.Again, this is just a brainstorm I had, it took me about ten seconds to think up.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.375950592Z",
        "author": "startrekmaniac",
        "date": "2008-05-05T18:04:50+0100",
        "id": "6c00c6aeada1967ce9567890193655fb",
        "post_id": "post-64440",
        "text": "Where do I find the orbitor error log? I have some add ons crashing and I dont know what the problem is.",
        "thread_id": 1320
    },
    {
        "@timestamp": "2023-09-14T07:12:49.6742336Z",
        "author": "Blacklight",
        "date": "2010-02-18T20:17:59+0000",
        "id": "c5ceaab355a1c3124f6e61a6613ee212",
        "post_id": "post-206741",
        "text": "GHASP !!! We must avert our eyes from this image of the sacred, godly things within that are far beyond all human understanding ! *Falls prostrate*",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.453265152Z",
        "author": "Master of Blades",
        "date": "2008-05-11T12:44:12+0100",
        "id": "b6f49192175e6683af8ad1e93b2d8824",
        "post_id": "post-65210",
        "text": "Is there an MFD that displays your relative speed to a target, and possibly gives the option to nullify mentioned speed?If not, is there anyone who could make it?",
        "thread_id": 1406
    },
    {
        "@timestamp": "2023-09-14T07:12:51.768015104Z",
        "author": "anemazoso",
        "date": "2010-02-22T18:49:49+0000",
        "id": "30e1e24221413565f6cb31ecd11a1674",
        "post_id": "post-207845",
        "text": "Ghostrider said:And the next one is the \"dress in black, use eyeliner and cry a lot\" generation.\n\n:rofl:, so true.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.673630464Z",
        "author": "eveningsky339",
        "date": "2010-02-18T18:32:10+0000",
        "id": "4c8c9b7523d2a2d41c69e8da66a7fd21",
        "post_id": "post-206738",
        "text": "Stale nose?",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.487948288Z",
        "author": "Andy44",
        "date": "2010-05-01T00:59:05+0100",
        "id": "88573d1c7951a61ec80ea5ae22126527",
        "post_id": "post-219996",
        "text": "They're all space vehicles.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:12:51.770043392Z",
        "author": "Linguofreak",
        "date": "2010-02-22T23:26:32+0000",
        "id": "d805e9f73e1a5fd2ef436f28919e68c1",
        "post_id": "post-207863",
        "text": "Ghostrider said:Freddy Krueger and Samantha Fox, who else?\n\nWorse: MTV.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.335239424Z",
        "author": "Urwumpe",
        "date": "2010-02-16T00:05:59+0000",
        "id": "00f12833cda29c83723c3773ba2fd925",
        "post_id": "post-206471",
        "text": "tblaxland said:Very interesting. By surface, do you mean at the cola\/air interface within the neck of the bottle, or on the surface of the bottle itself.\n\nOnly the air\/liquid interface, I had not been able to spot other such ice spheres on the wall.tblaxland said:Also, what were the ambient air conditions like at the time of conducting this experiment (temp, humidity)?\n\nRoom temperature, about 40% relative humidity (it isn't especially dry here). Bottle taken out of the trunk of my car at about -3\u00b0C.Was already established that Cola doesn't freeze at -8\u00b0C (contrary to bottles of soda), which is why I often leave the stuff inside the car over night.",
        "thread_id": 13093
    },
    {
        "@timestamp": "2023-09-14T07:13:05.619190784Z",
        "author": "Bj",
        "date": "2010-05-10T00:42:12+0100",
        "id": "0e241b34f9fa96f1981a2192ee5426fb",
        "post_id": "post-220776",
        "text": "Bloodworth said:I am willing to take on Ground Expedition Manager if noone else is. I have some ideas for ground expeditions.As far as mining goes, I don't know what all minerals we are going to need to mine but I do know that we are going to need to acquire a fair amount of plain rock for scientific analysis, search for life etc...\n\nSupersonic posted in the community OFMM area already about taking ground manager, though he said if no-one else will. I guess Ill let you two figure which is doing it (or both can, doesn't matter)My thought was materials like gold or something is really valuable, so I think if people on Earth found out about it, it might actually cause them to pressure the agency into getting it. Anyway, it gives a bit of a challenge. Search for a resource or stumble upon it accidentally, then mine it and send it back. Gives a bit of a purpose I think, a big old mining expedition.Anyway, the attached file is a sample of the resource location database, not that you can read it... :thumbup:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.771137792Z",
        "author": "willy88",
        "date": "2010-02-23T05:14:42+0000",
        "id": "f72f8296eaa5ce4fc2e44d50e28b7745",
        "post_id": "post-207874",
        "text": "According tothis site:Here\u2019s something to consider: SKYLON\u2019s development is likely to be roughly $10 billion. How does that affect price-tag for LEO services? If 30 SKYLONs are made and each flies 200 times before replacement, then the development cost divided over all those 6,000 flights is $1.67 million, or $139\/kg.\n\nThat would mean less than $8500 to launch me into orbit.:pBut, of course, it'sprettyoptimistic.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.124123392Z",
        "author": "Peter3210",
        "date": "2010-02-17T18:19:34+0000",
        "id": "58a29f8653393778b8a328a2ad9c6931",
        "post_id": "post-206445",
        "text": "dgatsoulis said:Wouldn't it be great if we could find a place to meet, once a year?\n\nHow about a video-conference via webcam in which a dozen or so people each have 2 computers and 2 monitors operating simultaneously? One of the PCs would run Orbiter while the other would handle their webcam. People would initially aim their webcam at themselves to talk about what they've accomplished recently in Orbiter. Whenever they needed to demonstrate a particular point they could re-position their webcam so as to be directed at the monitor running Orbiter. That way they could talk about a specific orbit they have created and then demonstrate the result with a live Orbiter performance on their computer.",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:13:05.619981056Z",
        "author": "Bloodworth",
        "date": "2010-05-10T02:54:05+0100",
        "id": "c6551a48a04ee5dfb795c11630a89a8b",
        "post_id": "post-220783",
        "text": "Here's a thought. Are the UCGO miners repackageable? I can't seem to get mine (no pun intended) to repack. If they become permanent once unpacked, then we will have to be VERY selective on where we place them, and we will still likely need to bring several of them with us.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.800269056Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-17T23:06:02+0000",
        "id": "c6109d27a4bb2567e55e946fee53db9f",
        "post_id": "post-207894",
        "text": "STS-134 mission poster.http:\/\/sfa.jsc.nasa.gov\/MISSIONPOSTERS\/sts134\/STS-134 poster lores.pdf(PDF, 156 KB.)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.153319424Z",
        "author": "Notebook",
        "date": "2010-02-16T07:34:39+0000",
        "id": "961b62cc04d402e15aa555d1633fbfd9",
        "post_id": "post-206462",
        "text": "I have a BitTorrent running now with \"Moon090730_L11.zip\"(671MB) on it, if that is the one you need? Has all the others from Stableit.org also, except \"Earth091124_11_14.zip(300MB) which is downloading now, should be ready by 08:00.N.",
        "thread_id": 13089
    },
    {
        "@timestamp": "2023-09-14T07:13:04.854628864Z",
        "author": "to be",
        "date": "2008-05-11T17:36:37+0100",
        "id": "4f9b65bfd73073130586e76233eeadeb",
        "post_id": "post-65180",
        "text": "A quick request to Jarmonik, for IMFD 5.1i or 5.2, or 6.0 or whatever winds up being next:), could the typo in the configuration page \"GlassCockbitMode\" be corrected to \"GlassCockpitMode\"? Sort of minor, but I see it every time I use IMFD, since I always turn that option on.",
        "thread_id": 1402
    },
    {
        "@timestamp": "2023-09-14T07:12:51.801233664Z",
        "author": "astrosammy",
        "date": "2010-04-26T21:09:56+0100",
        "id": "fc740c92213e45b1df3613515c110b45",
        "post_id": "post-207901",
        "text": "Any rough launch times for November? I want to be disappointed that I can't watch it now, not in November :lol:.---------- Post added at 22:09 ---------- Previous post was at 21:47 ----------I think I found it out myself,http:\/\/www.unmannedspaceflight.com\/index.php?showtopic=5694says that nodal regression causes the LAN to make a full revolution in 71.5 days, and as the LAN is moving to the west and the launch time on September 16th is 15:57 UT, it should be at a time of ca. 5:00 UT on November 27th, that means that it only will be good for me on November 6, 7, 13, 14, 20, 21. Everything else will mean suicide :lol:.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.495713792Z",
        "author": "tl8",
        "date": "2010-02-16T11:15:46+0000",
        "id": "cc88316b71821d730cce9d647fba14aa",
        "post_id": "post-206505",
        "text": "A reprap is also massively cheaperMine which is in the works is sub $200And gears and moving parts can be made",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:13:05.433759232Z",
        "author": "thomasantony",
        "date": "2008-05-12T11:55:08+0100",
        "id": "5562be03c379318aaff14ce52a7455f9",
        "post_id": "post-65207",
        "text": "SiberianTiger said:Wouldn't a *G*SLV (intended to carry payload to GEO) be a little overshoot for that? I thought you had Agni or Brahmos for such use.\n\nWell Agni ( 3500km for the latest one with 2490kg payload) and Brahmos ( 290km with 200-300kg payload) can only go so far. The PSLV .. or GSLV .. will have the capability to go anywhere in the world right? And with a lot more payload too .. if put on a sub-orbital instead of orbital trajectory.BTW, a US cargo plane has landed in Myanmar now.http:\/\/www.cnn.com\/2008\/WORLD\/asiapcf\/05\/12\/myanmar.aid\/?iref=mpstoryview~Thomas",
        "thread_id": 1405
    },
    {
        "@timestamp": "2023-09-14T07:12:51.357124096Z",
        "author": "Tex",
        "date": "2007-11-17T05:12:47+0000",
        "id": "2c6241fe12108d1841035f2a7d3ee65c",
        "post_id": "post-12235",
        "text": "",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:12:49.574966784Z",
        "author": "SiberianTiger",
        "date": "2010-02-16T22:30:34+0000",
        "id": "0bb1d9808e09379c445383b72246cee0",
        "post_id": "post-206557",
        "text": "Whoever was making the comics, his English sucked.",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:13:05.466781184Z",
        "author": "Istochnikov",
        "date": "2010-05-03T04:01:12+0100",
        "id": "f6c747befedc98428a36d24fce800dff",
        "post_id": "post-219915",
        "text": "BrianJ and I are developing this ship. We have this project a little abandoned, but it's at medium-advanced stage.",
        "thread_id": 14062
    },
    {
        "@timestamp": "2023-09-14T07:12:51.386848256Z",
        "author": "NLSPingouin",
        "date": "2010-02-22T12:43:34+0000",
        "id": "8a4e60dd0513ade68b92398b83511f6e",
        "post_id": "post-207796",
        "text": "Geoair is french. He lives here :http:\/\/orbiter.dansteph.com\/forum\/profile.php?f=3&id=2542",
        "thread_id": 13200
    },
    {
        "@timestamp": "2023-09-14T07:12:49.676443648Z",
        "author": "Izack",
        "date": "2010-02-22T16:50:09+0000",
        "id": "97955a3ff33175669317883c6adeb538",
        "post_id": "post-206751",
        "text": "george7378 said:We can coin a new adjective - probular.\n\n:probe:tastic.:probe:otypical:probe:etry (poetry)And in lieu of all that probetry...O, not in cruelty, not in wrathThe Probe came by that day'Twas Probe who visited this pathAnd took our Moon away.I don't know why He did, but I do not question my Lord the Probe. Perhaps he does not like tides.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.563101696Z",
        "author": "Urwumpe",
        "date": "2012-07-19T09:11:42+0100",
        "id": "8af1f4bac0182f7ebd36bd0b14ba4134",
        "post_id": "post-220407",
        "text": "The reusable launch vehicle plans of SpaceX are about a TSTO - no SSTO.A reusable TSTO works even with lower performance engines - that is nothing new in this thread.The vacuum ISP of 310 seconds for the Merlin 1D is even low for kerolox engines.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.771204096Z",
        "author": "tblaxland",
        "date": "2010-02-23T05:43:39+0000",
        "id": "26918afc69a1a52f49fa35f683f0b66e",
        "post_id": "post-207875",
        "text": "willy88 said:But, of course, it'sprettyoptimistic.\n\nVery optimistic, as they have taken the near the upper limit of payload mass and the lower limit of development cost. It also assumes a demand in the order of 3600 t per year just for Skylon launch vehicles. Current demand is about 80 t per year (global).Even the basic maths is just wrong.Ifyou get 30 Skylons for $10 billion (yeah, right :dry:, that's not much more than you pay for a 747), how are your going to get 300 Skylons for $10 billion?",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:48.819779584Z",
        "author": "PeterRoss",
        "date": "2010-02-15T01:01:04+0000",
        "id": "7aba3c167e0e7b59fdd28a79023d811c",
        "post_id": "post-206258",
        "text": "Ark said:Reagan's Star Wars, round 2. 5+ billion spent, and in the end we have one plane that does occasional stunts for the cameras. Yeah, it's cool, but in practical terms it's still completely useless.\n\nThere was that guy in another thread who insisted that showing off is useful for technical progress.",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57839616Z",
        "author": "RGClark",
        "date": "2011-07-02T19:31:32+0100",
        "id": "69d44042508dc251f286d50004cf3cfd",
        "post_id": "post-220154",
        "text": "T.Neo said:Space travel the path to human immortality?That must be the most absurd thing I've read in months.\n\nAgain, you just read a title without reading what the article was about.Bob Clark---------- Post added at 06:31 PM ---------- Previous post was at 06:27 PM ----------T.Neo said:Yeah, it was- depending on which definition you take. Back then they regarded it to be in 2001, by the time 2000 came around everyone was just pretty thrilled that the first digit changed from a '1' to a '2'...\n\nThere was no definition that regarded the new millennium as starting in 2000. That came from a misunderstanding of when the new century started and therefore when the new millennium started.I could say the new year starts on my birthday. That doesn't mean it's valid.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.771336448Z",
        "author": "Ark",
        "date": "2010-02-23T08:01:11+0000",
        "id": "dd3bc07f2fc7896319623a30a2cdd879",
        "post_id": "post-207877",
        "text": "A valid point. Your fixed cost per kg is higher with one or two BDB launches per year than if it were spread out over multiple smaller launches. The question, of course, is whether that would end with a smaller net cost per kg.Orbital construction technology is still kind of limited, however. Docking some prefab modules together in orbit is somewhat different than welding together a complete interplanetary spacecraft, section by section. Eventually you'll run into something, probably in the propulsion and fuel storage areas, that can't be crammed into a payload fairing, and will have to literally be built on site. Monolithic payload capacity means you could launch, say, the entire propulsion rig all at once and spare the risk of assembling it out of two or three sections.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.524612864Z",
        "author": "Xyon",
        "date": "2010-02-16T13:32:56+0000",
        "id": "f7cec08e1e0b8ee4c80f2eb8613ae9cc",
        "post_id": "post-206538",
        "text": "Likewise. A very useful and well-thought-out addition.",
        "thread_id": 13098
    },
    {
        "@timestamp": "2023-09-14T07:13:05.15397888Z",
        "author": "shangding",
        "date": "2010-04-27T08:02:17+0100",
        "id": "c1d759b690abacc632857249d427e94a",
        "post_id": "post-219662",
        "text": "like when i play 6 - Docked at ISS.scn ,once i go in simulator,i got this.this is why?",
        "thread_id": 14027
    },
    {
        "@timestamp": "2023-09-14T07:12:51.804378368Z",
        "author": "orb",
        "date": "2011-04-03T09:06:09+0100",
        "id": "cc6a049bb130ffad1b4c61761e13102b",
        "post_id": "post-208091",
        "text": "The precise launch time (as of today) for April 19th is set at23:48:56 UTC\/7:48:56 p.m. EDT.Spaceflight Now:STS-134 Countdown Timeline",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.576018176Z",
        "author": "Unstung",
        "date": "2010-02-16T23:48:00+0000",
        "id": "6ed40f580ee02dc0d3c67475bbe2416a",
        "post_id": "post-206561",
        "text": "Poland sent a crew to the sun at night, true story.",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:13:05.596177408Z",
        "author": "Urwumpe",
        "date": "2010-05-01T23:37:42+0100",
        "id": "1c0cba4d0fe1fbba35de062d96ab37e2",
        "post_id": "post-220508",
        "text": "KosmoKen said:Take it up with Wikipedia, Urwumpe;).\n\nNo problem, Wikipedia is an easy target in this case. The only source for the suicide dollar is a website, which can hardly be considered a reliable source.http:\/\/www.vectorsite.net\/twgas_4.htmlAs you can see, he doesn't state, from where he has the information about the dollar. He doesn't even say much more than Wikipedia does.",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:12:51.802921728Z",
        "author": "orbitingpluto",
        "date": "2011-03-27T04:10:34+0100",
        "id": "c65d27144793f62a084dd9315c0fa670",
        "post_id": "post-208077",
        "text": "The shuttle does have a heck of a lot of mass. Complicates keepping the ISS in the correct attitude for docking a progress, and things could get out of control when the shuttle gets to moving after the progress snuggles up into it's port.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.670554624Z",
        "author": "vonneuman",
        "date": "2010-02-18T00:32:58+0000",
        "id": "836f8837509b83891306b714b50c2f09",
        "post_id": "post-206723",
        "text": "Didn't someone write a prayer for the:probe:? I cant find the thread it was on.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61133696Z",
        "author": "Bj",
        "date": "2010-05-06T03:54:52+0100",
        "id": "669e8ee28dbb812eeaa6a005598a6b26",
        "post_id": "post-220706",
        "text": "Pablo49 said:Hey, at least we don`t have to worry about funding.\n\nIf USA still existed in 2110 maybe there would be a race to Mars type of thing with Iran\/North Korea, (assuming they haven't been nuked or self obliterated themselves) then maybe USA will give the best program all funding to reach Mars ASAP. :thumbup: ...orBloodworth said:Ok, here is an executive decision. Official start date for the mission (not necessarily the launch) is Feb. 1st 2110. This will set the start date far enough in the future for the technology to be feasable yet not so far as to make it totally sci-fi.\n\nWow, you have some real optimism for future space flight;)I hope this kind of technology would be available around 2040-2050.I see a problem though. If I remember right I though Orbiter destabilized with UMMU at high(er) dates.http:\/\/orbiter.dansteph.com\/forum\/read.php?f=2&i=14442&t=14442-Bump&jump with UMmu or cars with future date(eg 2050)this is due to an orbiter bug already submited to martin:http:\/\/www.orbiter-forum.com\/project.php?issueid=200Solution: set date to 2001.\n\nI just did a quick test, and at 60FPS year ~2040 started destabilizing. ie, walking was either bouncing or send spiraling from Earth at 500AU\/sec.Just food for thought. :tiphat:Pablo49 said:I`m highly disappointed no one else wanted `Pablo is Awesome`. I suppose Prometheus is the second best.:pSo it get`s my vote.\n\n:lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.270311168Z",
        "author": "OrbitHangar",
        "date": "2010-02-20T14:31:58+0000",
        "id": "ca79ca5e35cd89332ca0e098ce058bd3",
        "post_id": "post-207747",
        "text": "Author:theeyesA very tiny Earth. The clouds float about 1000ft off the surface.Very cool lighting effect too.Made out of Orbiter 2009 SRC 2.2.DOWNLOAD",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:12:49.671198208Z",
        "author": "Eagle",
        "date": "2010-02-18T03:58:16+0000",
        "id": "a0a57f8de165b93612643a282fd62c28",
        "post_id": "post-206727",
        "text": "QUAIL STROBE!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.638636544Z",
        "author": "Kveldulf",
        "date": "2010-05-20T03:28:20+0100",
        "id": "84efbe12d5b66ac6b76aa20a82188552",
        "post_id": "post-220932",
        "text": "Izack said:I don't know. I don't really like it somehow. Too off-balance.\n\nI agree. The Energia looks like it would fall over on the pad with a good breeze.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.282729216Z",
        "author": "statickid",
        "date": "2013-03-14T23:03:58+0000",
        "id": "c2b1a2cfe2b462b4e90a49b7e2a3cfd5",
        "post_id": "post-207768",
        "text": "I was interested in making a tiny Earth into a Jovian moon.",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:12:49.67935232Z",
        "author": "count_volta",
        "date": "2010-03-12T17:26:46+0000",
        "id": "b4f142512ab0c2b3aab0408714775d05",
        "post_id": "post-206765",
        "text": "Da comrades, Hail the:probe:which we Russians have launched. Our infinite domination in space abounds. Mwahahahahaa. Plays soviet anthem. Bear on ice skates dances, and loses at hockey in winter olympics. Ahhhh nyet. How can this be??!!! :shrug:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.570537728Z",
        "author": "Urwumpe",
        "date": "2013-11-19T19:19:18+0000",
        "id": "c0b9e2390b633f939110b1fd8cd7dd41",
        "post_id": "post-220462",
        "text": "N_Molson said:Man, I don't get that irrational Cult of Musk. :idk:\n\nI can. He is charismatic, successful and telling people what they want to hear. He leaves telling people what they need to hear to other people, who will appear less charismatic and successful in the future.It is irrational. His shares on Tesla are claimed to be worth 18 billion by current estimate on Wikipedia - despite the company not even being worth one tenth (for musk: 1.8 billion - Tesla Motors has total assets of 1 billion).Tesla would need a 800% EBIT every year to be worth 18 billion in five years.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.326175744Z",
        "author": "george7378",
        "date": "2010-02-21T19:15:09+0000",
        "id": "e0a4bbeedfd15a9dc87ac704430661b0",
        "post_id": "post-207785",
        "text": "T.Neo said:Mars was particularly bright\/close\/big back in August 2003 (no, NOT that stupid hoax that goes around on the 'net every year) during a spectacular close approach. It was pretty close to the Moon in the sky at the time.I also remember seeing vague features on the surface, although this is probably a false memory owning to a youthful imagination.\n\nYes - it was bright very recently at opposition too - that is when I could see the most detail and when I first saw the ice caps and large surface features.The air has to be still for much detail to be seen through my 'scope though, but it is great when you are out of a calm night.I also found that it is a matter of how you look at Mars which determines what you see - I remember when I first saw it and I could not make out any detail at all, and then, a couple of nights later, I focused in on it, and saw the ice caps and contrasting reds on the surface. You have to look quite hard to see anything at the 130X magnification I have - I would liek a larger magnification for Saturn and Mars, as well as Jupiter.",
        "thread_id": 13199
    },
    {
        "@timestamp": "2023-09-14T07:12:48.818823936Z",
        "author": "adamb193",
        "date": "2010-02-14T23:41:16+0000",
        "id": "a97a89c53a0cb526c89f00c828950b81",
        "post_id": "post-206251",
        "text": "A few people wouldn't be pleased with a laser weapon in space. Though I wonder how much damage it could do.",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:13:05.626870528Z",
        "author": "Arrowstar",
        "date": "2010-05-13T03:28:02+0100",
        "id": "5a455336506f89cf503bc169f9212ad8",
        "post_id": "post-220844",
        "text": "Wolfer said:We can also reduce the deceleration needed to do an aerocapture if we do it in multiple steps. ie: Aerobrake into a high elliptical orbit-> then into a less eccentric orbit-> continue process until desired ApA is attained-> circularize.\n\nSure. You would never attempt to aerobrake in the final desired orbit in one pass. The amount of kinetic energy you'd need to dissipate over such a short period of time would yield insane heating rates...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.59032832Z",
        "author": "NLSPingouin",
        "date": "2010-02-22T14:03:28+0000",
        "id": "3e5f8e19651c45e144c9a4ca9658842a",
        "post_id": "post-207833",
        "text": "Ok, I thank you. I have now my texture on the meshe! Yeah, it is a really good thing. But, I have another problem.My UV texture is ok on Blender, but not in Orbiter. I am trying to make bottles of beer for those poor astronaut who don't have good things to eat in Orbit. Look at the differences between my Blender rendering and the Orbiter One.http:\/\/yfrog.com\/3morbblendpDon't look for the scale or the texture. I am just testing!About dXTex. I tried to open bmp or dds images in it, but the render is just a black square. (I always use power of two textures dimensions).",
        "thread_id": 13207
    },
    {
        "@timestamp": "2023-09-14T07:12:49.124434176Z",
        "author": "SiberianTiger",
        "date": "2010-02-18T11:31:21+0000",
        "id": "ecf57f88647aa81dbeb41f375fcee892",
        "post_id": "post-206448",
        "text": "Perhaps, Orbinaut meeting in Greece will be exactly what we all need? Greece is nice at all times (so the people who went there say) and in the current economy conditions we all can expect bargain prices in hotels. Also, supporting Greek economy through coming and leaving some of our money there should be a good thing to do!:)",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:13:05.648254208Z",
        "author": "fireballs619",
        "date": "2010-06-08T20:22:19+0100",
        "id": "32318141470f25dbb5873e1f7371d858",
        "post_id": "post-221015",
        "text": "I may have missed it, but did we reach a decision on 2010\/2006 usage?EDIT: According to the Altea Aerospacesite, all XR vessels require Orbiter 2010. If we're going to use the XR-2\/5, it looks like we will have to switch to 2010.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.767697664Z",
        "author": "anemazoso",
        "date": "2010-02-22T18:23:20+0000",
        "id": "44e33c48a55f2645b37e2b766bd12843",
        "post_id": "post-207843",
        "text": "Ghostrider said:He lists a series of innovation milestones for making manned space exploration less expensive, and we all agree those innovations are needed. The point ishowto get those innovations done, andhowcan one ever motivate the private enterprise to throw money on something that doesn't deliver big dividends by the end of the month. Which happens to be the crux of the whole question.\n\nThat's why the new budget proposal funds R&D. The idea is that the government spends the money and takes the risk on these types of technologies because the private sector won't. Good examples of this in the past have been the perfection of computer chip manufacturing for the Apollo program. Before Apollo there was not a market for the type of manufacturing and private companies did not have the apatite for that rick in development. But, once developed has provided a sort of positive-feedback-loop further reducing the cost and increasing performance. :tiphat:Though I have to admit that this is quite the \"Wish List\" of items.:)",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.525024Z",
        "author": "garyw",
        "date": "2010-02-16T16:57:46+0000",
        "id": "49706bcdeaabcdf8d812e3e060d35fb7",
        "post_id": "post-206540",
        "text": "Any chance this addon can record the positions of external MFD's and restore those as well?",
        "thread_id": 13098
    },
    {
        "@timestamp": "2023-09-14T07:13:04.767784704Z",
        "author": "PhantomCruiser",
        "date": "2010-04-26T18:09:42+0100",
        "id": "ab00f750755cbbfe004d4a3e6f52225c",
        "post_id": "post-219311",
        "text": "I'm not sure what the street price is for a Nikon D90 (DX90 maybe), but all the camera gurus say it's not worthy of the Nikon nameplate. It's a digital camera (SLR) that has the ability to take video.But the reviews I've read say that it does neither very well.One of the kids at the dance studio has this little flippy camera that takes video, records it on an SD card, then she uploads it to youtube via laptop. When I see her I'll ask her who made it and for how much it cost.",
        "thread_id": 14013
    },
    {
        "@timestamp": "2023-09-14T07:12:51.771462656Z",
        "author": "Sky Captain",
        "date": "2010-02-23T09:12:57+0000",
        "id": "17352adce0d793dc98d6a8f6061d9d15",
        "post_id": "post-207879",
        "text": "Now I`m wondering what size booster would be the most optimal. Big booster that supports high mass high volume payloads allowing assambly of large structures in space relatively easy vs small booster with high flight rate, but severe payload mass and size limitations. I`m sure there has to be some sort of middle ground.What can be considered high flight rate? 1 per month, 2 per month, 1 per week?I can easily imagine situations where even a Sea Dragon class BDB would get a high flight rate for example construction of orbital solar power sattelites actually capable of supplying large portion of world`s energy needs. Establishing a significant industrial capacity in space also would require some serious hardware. Construction of large deep space exploration vessels (something like Deepstar - imagine building that if you are limited to Falcon 9).",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.577070592Z",
        "author": "Ghostrider",
        "date": "2010-02-17T10:35:17+0000",
        "id": "4e4b02f3e1dbdecc30a0a4f497e6f85c",
        "post_id": "post-206567",
        "text": "SiberianTiger said:Whoever was making the comics, his English sucked.\n\nAfter lolcatz, loleuroz. :lol:",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:13:04.822122496Z",
        "author": "Star Voyager",
        "date": "2010-04-28T20:44:54+0100",
        "id": "f467c89dccd791bf363d1963d05d2be6",
        "post_id": "post-219408",
        "text": "If she was an alien, let our Earth be overtaken by her:)! Nice picture :speakcool:!",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:51.802656256Z",
        "author": "Capt_hensley",
        "date": "2011-03-27T02:57:13+0100",
        "id": "10b1b956a170bfc9daa7c35cd8f897a4",
        "post_id": "post-208075",
        "text": "Dual Docked Operations (DDO) constraints? What Huh!!?!???:huh:What the hell does that mean, didn't seem to be a problem when everything was docked at the station for STS-133, the first and only time that will ever happen, what makes this situation so special?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.612717824Z",
        "author": "Blacklight",
        "date": "2010-02-17T00:27:32+0000",
        "id": "ffc442fdba16f36970c7f0cd9b049b7d",
        "post_id": "post-206647",
        "text": "...and soon... This will be a possibility !!!http:\/\/www.theonion.com\/content\/node\/30263:rofl:",
        "thread_id": 13108
    },
    {
        "@timestamp": "2023-09-14T07:13:05.574803456Z",
        "author": "RGClark",
        "date": "2011-02-27T15:28:34+0000",
        "id": "660ddb4ce292d6423285669b587118e3",
        "post_id": "post-220115",
        "text": "Urwumpe said:Much more simpler in a way: If the nozzle is operated at an ambient pressure, at which it is not designed for, the gas flow inside it can not follow the cross section of it properly.If you for example have higher ambient pressure, the gas flow separates from the nozzle walls already before the nozzle exit, additionally producing shock waves that slow the exhaust down (over-expanded case). Or if you have lower ambient pressure, the exhaust is under-expanded and keeps on fanning out after the nozzle exit, so a part of the exhaust is only contributing partially to thrust.But 3% is good enough for government work. The orbiter way is simply[math]I_{sp} = \\frac{I_{sp,vac} \\cdot \\left ( p_{sl} - p_a \\right ) + I_{sp,sl} \\cdot p_a}{p_{sl}}[\/math]\n\nThanks for that explanation.In that formula for the Isp you do still have to integrate it over the flight in accordance with how the altitude, and therefore the ambient pressure, changes over time.BTW, on that page I cited that gives the altitude in 1 second intervals, it's given as an image file. This makes it so that you can't import it directly into Excel for example as a data file. You would have to type it in manually.I have seen some web pages that give the altitude in wider intervals where it is written in text format. One I remember I believe was in 10 second intervals that might be adequate for the purpose.Bob Clark---------- Post added at 03:28 PM ---------- Previous post was at 01:08 PM ----------RGClark said:I have seen some web pages that give the altitude in wider intervals where it is written in text format. One I remember I believe was in 10 second intervals that might be adequate for the purpose.\n\nI found the links I was looking for. It was actually on Orbiter-Forum:typical Shuttle \/ ISS Mission launch track.http:\/\/www.orbiter-forum.com\/showthread.php?p=33293&postcount=8It is given in 2 second intervals for the first 20 seconds, then in 10 second intervals after that.Since it gives the altitude all the way to when it reaches the ISS, we'll have to cut off the summation at the time of MECO during the flight.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.806052352Z",
        "author": "orb",
        "date": "2011-04-07T23:46:17+0100",
        "id": "636eedb79b4b8a0a695492f716b5139e",
        "post_id": "post-208105",
        "text": "Florida Today - The Flame Trench:Shutdown would halt most shuttle work at KSC:Most government and contractor employees at Kennedy Space Center would be forced to stop working if the federal government shuts down Friday night, but any impact to Endeavour's April 29 launch depends on the length of a shutdown.A relatively small number of personnel deemed \"essential\" would continue working to keep shuttle hardware safe, including Endeavour on launch pad 39A.But the majority of about 2,100 NASA civil servants and 10,500 contractors -- the approximate total after previously planned layoffs effective on Friday -- would not be allowed to work.\"There will be personnel needed to keep the shuttle in a stable configuration, but the majority of work on the shuttle will come to a halt,\" said Allard Beutel, a KSC spokesman.KSC's ability to support an April 29 launch of Endeavour's final flight wouldn't be affected unless a shutdown dragged on beyond next week.As of today, launch teams have nine contingency days available to absorb any unexpected delays, a total that includes four weekend days when no work is currently planned.{...}\n\nCBS News Space:NASA braces for possible government shutdown\/Spaceflight Now",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.672258304Z",
        "author": "Piper",
        "date": "2010-02-18T05:47:13+0000",
        "id": "031e9aa876fc77b64da881c7b6cf651b",
        "post_id": "post-206732",
        "text": "Turbinator said:HAIL PROBE!!!Our Probe, who art in orbit,hallowed be your radio antennae,thy rocket launched,thy scientific data will be done,in Earth orbit, as it is in Lunar orbit.Give us today our daily lunar image.And forgive us our pilot and engineering errors,As we forgive those who can't convert from imperial to metric.And lead us not into loss of signal,But deliver us from bureaucrats who cut our funding.HAIL PROBE!!\n\nWow, I remember writing that years ago, lol:pI even did a Latin translation of it, although the translation wasn't that great.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5764736Z",
        "author": "RGClark",
        "date": "2011-03-05T22:36:29+0000",
        "id": "6011564ed7616dc68d6362ebbb89211c",
        "post_id": "post-220133",
        "text": "Urwumpe said:Not at all. Like said above, it only adds 1.09 x average exhaust velocity to the spacecraft.[math]\\ln{3} = 1.09[\/math][math]\n-w \\cdot \\ln \\left ( \\frac{1}{3} \\cdot r \\right ) = -w \\cdot \\ln{\\frac{1}{3}} -w \\cdot \\ln { r }\n[\/math]If it previously had 1200 m\/s, which is roughly the maximum feasible of the current spacecraft, the larger one will just have 3000 m\/s. Still about 6000 m\/s short of a SSTO.\n\nThat is correct. I didn't give enough detail in what way it could become a SSTO.Basically, what I'm saying is that a vehicle of about twice the scale of the X-37B and using kerolox propellant or other dense hydrocarbon could be SSTO.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.24516352Z",
        "author": "Andy44",
        "date": "2010-02-21T19:26:20+0000",
        "id": "f49a5af0533fafd6157f53281f23b483",
        "post_id": "post-207745",
        "text": "Yes, it takes a few practice runs to figure out how much time it takes to get your apogee out to the Moon's altitude, and then you need to figure out how far ahead of the Moon you need to be when you start. Once you have done the final ejection, you can open TransX and look at the approach page to see how close to the Moon you;ll get, and you can burn your low-thrust jet along the way to make a constant correction.It's tough and requires long attention spane, but doable.",
        "thread_id": 13195
    },
    {
        "@timestamp": "2023-09-14T07:12:48.819593216Z",
        "author": "Ark",
        "date": "2010-02-15T00:52:24+0000",
        "id": "f812c9c20c094e593002426cdba752cc",
        "post_id": "post-206257",
        "text": "Reagan's Star Wars, round 2. 5+ billion spent, and in the end we have one plane that does occasional stunts for the cameras. Yeah, it's cool, but in practical terms it's still completely useless.",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:13:05.583892992Z",
        "author": "Notebook",
        "date": "2011-08-11T19:49:47+0100",
        "id": "d1e1dde098efbdcc1a89115e71e6e71c",
        "post_id": "post-220214",
        "text": "Can I join?Oh Dear...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.553609984Z",
        "author": "Notebook",
        "date": "2010-02-22T10:31:24+0000",
        "id": "30ef80df5780f7d6e9ce67a641daed3f",
        "post_id": "post-207826",
        "text": "My copy of Max 5.1 sp1 has started like this:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/3dsmaxui.jpgIts lost the main panel on the right(and it won't come back), and the icons on the top toolbar are missing.Anyone had this? Tried re-booting, and no effect.Most odd, it happened overnight, and no changes to the machine.N.",
        "thread_id": 13206
    },
    {
        "@timestamp": "2023-09-14T07:12:49.635706112Z",
        "author": "TDJ",
        "date": "2016-03-23T20:33:55+0000",
        "id": "3cdcc8dcc5d370649aa41ce5b8cafdea",
        "post_id": "post-206664",
        "text": "Good afternoon, I write because I am working on a home cockpit for the Orbiter. My problem is that I want to drive witnesses are on, for example, with the landing gear when I press the button flashes me a witness and when lowered the fixed witness on how can I do to stay? Thank you very mucha greeting",
        "thread_id": 13110
    },
    {
        "@timestamp": "2023-09-14T07:13:04.755682816Z",
        "author": "TSPenguin",
        "date": "2010-04-26T12:03:51+0100",
        "id": "699008d6b9c39299da66df0274041ecc",
        "post_id": "post-219309",
        "text": "If you are looking at making videos, you certainly want a camcorder. I recommend to stay away from those with internal memory, as this boosts the price by much more than what the memory is worth. Camcorders recording on SDHC cards are perfectly fine.I just bought theSamsung SMX-K40. I actively decided against the FS200, as the K40 is a little bit bigger and fits into my, small, hand. It also has a bigger lens, not ridiculously unprotected connectors, records in H.264 and has a bigger native resolution.On top of that a few more features and is easier to handle. Oh, and it comes in black too:p",
        "thread_id": 14013
    },
    {
        "@timestamp": "2023-09-14T07:12:51.767873536Z",
        "author": "Ghostrider",
        "date": "2010-02-22T18:34:24+0000",
        "id": "6dacabfd2359352f4fcf1d6ffccee189",
        "post_id": "post-207844",
        "text": "Urwumpe said:It is even worse. We are sandwiched between a \"let somebody else do this\" generation and a \"Been there, done that\" generation.\n\nAnd the next one is the \"dress in black, use eyeliner and cry a lot\" generation.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.670817024Z",
        "author": "eveningsky339",
        "date": "2010-02-18T01:00:41+0000",
        "id": "e1b8f2d12ddcb900c09a48c32c209019",
        "post_id": "post-206725",
        "text": "Hail:probe:!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.391903744Z",
        "author": "haze39",
        "date": "2010-04-28T10:53:00+0100",
        "id": "9cd76007d1e51cfe874e84728f979a18",
        "post_id": "post-219787",
        "text": "HiI do have a question about the issue of the DELTAGLIDERIV,and it's performance during landing,and i am just wondering if anybody could help me with an answer regarding the DGIV,and if it is possible to land on a base on earth,or any other planetary base with the help of a XPDR\/NAV-beacon?.Anybody who has done this with luck?Thankshaze39:tiphat:",
        "thread_id": 14044
    },
    {
        "@timestamp": "2023-09-14T07:12:51.769979904Z",
        "author": "Ark",
        "date": "2010-02-22T23:13:13+0000",
        "id": "bc59538eba5b0fcd8490b35f98c91716",
        "post_id": "post-207862",
        "text": "Loru said:Well 50 million per launch (Falcon 9) is nice price. SSTO is beyond our reach now. Maybe 20 or 30 years from now.I think about massive unmanned and relatively simple launch vechicles (maybe based on SRBs or something like that) to lower cost.\n\nIMO, until real SSTO is developed, we need to run a combination of small crewed vehicles like the Falcon 9, and big dumb boosters that are built cheap and take advantage of the economies of scale. One of the few things Constellation did right was to divorce the crew launches from the heavy lifting. Since man-rating is a hugely expensive process, avoiding it for heavy launches saves money.http:\/\/en.wikipedia.org\/wiki\/Big_dumb_boosterThe PDF in the reference section of that article is full of good stuff, I used it on a research project last year.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.678829056Z",
        "author": "Eccentrus",
        "date": "2010-03-12T15:30:49+0000",
        "id": "8c35f6d0f8fec6730409d0b76708d601",
        "post_id": "post-206763",
        "text": "HAIL:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.487507456Z",
        "author": "statickid",
        "date": "2010-04-30T16:00:19+0100",
        "id": "8133c7928275c0b8a17b5efaaf5bdaa0",
        "post_id": "post-219991",
        "text": "Pilot7893 said:The way I see it, a spacecraft is something that is designed for operating both in space, and in the atmosphere. A spaceship is something that only operates in space.\n\nwhat about if you were going to \"land your spaceship\" ?:hmm:",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:12:51.770777088Z",
        "author": "PhantomCruiser",
        "date": "2010-02-23T03:08:36+0000",
        "id": "b6b6c000d63f27f7a675815d232ea0ca",
        "post_id": "post-207870",
        "text": "Well, in the defense of the meddling kids, if not for them all those bad guys in the Scooby-Doo cartoons would have gotten away with all those schemes of theirs.I blame my upbringing on Captain Kangaroo, Captain Kirk, Napolean Solo, Kwai Chang Caine, John Wayne and the entire cast of Gilligan's Island.One of the barriers for innovation is the current \"business model\" where a manager only plans to spend 3-5 years in a particular company, then they're off to greener pastures. Not too many companies\/managers are thinking in the long term. As already mentioned, they only want to think about the next earnings report.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.635565312Z",
        "author": "yagni01",
        "date": "2010-02-19T02:21:17+0000",
        "id": "97be108ad989ff6d6c07ceb92264633f",
        "post_id": "post-206662",
        "text": "1) They're pretty expensive for what you get and you would basically have to rewrite the MFD.2) You could do main, retro and hover, but there is no way to access the SCRAM engines from FBW.3) The sims aren't insane, but the term could apply to those of us building one. :tiphat: I suggest you do a search for the terms simpit or flight deck. You'll find a good handful. I think toddwess built the only Shuttle replica, though.http:\/\/www.toddwess.com\/shuttle\/index.htm",
        "thread_id": 13110
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561763072Z",
        "author": "Urwumpe",
        "date": "2012-06-04T10:53:47+0100",
        "id": "226cc83d1d018ced4ec5f143da391db5",
        "post_id": "post-220391",
        "text": "More important question: How much better is a SSTO with zero staging systems (which can be complex) compared to a TSTO with one staging system. Even by physics alone, it is hard to justify, things only get interesting if you include logistics. And even transporting a single stage rocket to 17 km altitude by plane is a TSTO, though an ineffective one.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.801902848Z",
        "author": "diogom",
        "date": "2011-03-23T23:28:34+0000",
        "id": "783a33fe28fa260bd909ca0a27908bc9",
        "post_id": "post-208069",
        "text": "Ever since that happened, every single media event that Scott had with the ground, there was a question about his brother, etc.Sure, it's great that people care about Gabby, Mark and Scott, but it's starting to be more \"newspaper\" filling than that.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:49.334886656Z",
        "author": "tblaxland",
        "date": "2010-02-15T23:30:48+0000",
        "id": "f1adb5c3474bf06f0157aa594bfae7c0",
        "post_id": "post-206469",
        "text": "Urwumpe said:Fascinating: Depressuring cola chilled to -3.0\u00b0C (opening the bottle) results in the rapid formation of tiny ice balls on the surface.\n\nVery interesting. By surface, do you mean at the cola\/air interface within the neck of the bottle, or on the surface of the bottle itself. Also, what were the ambient air conditions like at the time of conducting this experiment (temp, humidity)?",
        "thread_id": 13093
    },
    {
        "@timestamp": "2023-09-14T07:13:05.563330816Z",
        "author": "Urwumpe",
        "date": "2012-07-19T10:23:33+0100",
        "id": "0c90686c478faf8e47200f2e03aa9267",
        "post_id": "post-220409",
        "text": "Hlynkacg said:Your reply is an complete non-sequiter.\n\nMine?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.326001664Z",
        "author": "Quick_Nick",
        "date": "2010-02-21T18:35:45+0000",
        "id": "315eeedf34c2ca272795b3437fc00e17",
        "post_id": "post-207782",
        "text": "I've only ever seen Mars as a red point of light, but I haven't tried recently.I've seen Orion nebula, the moon, Jupiter, Saturn (the most amazing thing you will ever see), Venus (also a really bright light), and ISS (again, a light >_<). I really want to see Andromeda and I haven't looked for double stars myself.",
        "thread_id": 13199
    },
    {
        "@timestamp": "2023-09-14T07:12:49.48882048Z",
        "author": "marcogavazzeni",
        "date": "2010-02-17T10:43:00+0000",
        "id": "97b978412501ba4c9b84a798f7217d34",
        "post_id": "post-206495",
        "text": "You need a graphics card powerful enough, my deathstar has a very high resolution textures with very large, I think that's the problem, or try to post more log orbiter, another solution is to make a low-resolution version",
        "thread_id": 13094
    },
    {
        "@timestamp": "2023-09-14T07:13:05.090328576Z",
        "author": "statickid",
        "date": "2013-12-17T06:41:27+0000",
        "id": "f8aeb54982b86a1de117a06b9d5a09a1",
        "post_id": "post-219590",
        "text": "What is the strange effect??---------- Post added at 10:41 PM ---------- Previous post was at 10:39 PM ----------Oh is it the green lights?",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:51.40157952Z",
        "author": "Woo482",
        "date": "2010-02-21T19:25:51+0000",
        "id": "2610bb76e88684bbfe8bfae7d4e8273d",
        "post_id": "post-207800",
        "text": "This could help with changing the viewpoint,http:\/\/orbithangar.com\/searchid.php?ID=1277I've not tried it though.",
        "thread_id": 13201
    },
    {
        "@timestamp": "2023-09-14T07:12:49.563264256Z",
        "author": "Jarvit\u00e4",
        "date": "2010-02-16T16:39:44+0000",
        "id": "d818bc71c60ac00d1d8530092655c61b",
        "post_id": "post-206551",
        "text": "Happened upon this on another site I visit regularly. :tiphat:",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:13:05.281233408Z",
        "author": "Urwumpe",
        "date": "2010-04-27T21:26:42+0100",
        "id": "3a89aca613559d3e02db9002063e1587",
        "post_id": "post-219750",
        "text": "You only need the mesh and a configuration file for Orbiter, in the \\cfg\\vessels\\ folder.In the configuration file, you can write all the information needed for making the mesh fly as vessel. Download the SDK for this, it contains some useful tools and manuals for that.",
        "thread_id": 14037
    },
    {
        "@timestamp": "2023-09-14T07:12:51.49385472Z",
        "author": "jinglesassy",
        "date": "2010-02-22T00:00:18+0000",
        "id": "41f9a12ce5a213e48ee71f2b8e364f05",
        "post_id": "post-207808",
        "text": ":shesaid:",
        "thread_id": 13204
    },
    {
        "@timestamp": "2023-09-14T07:12:49.671815168Z",
        "author": "Eagle",
        "date": "2010-02-18T04:55:39+0000",
        "id": "c61b8cda2ece2f1279551418d416fde1",
        "post_id": "post-206730",
        "text": "Blacklight said:You are defiling the sacred name of the:probe:!!!For such insolence, you get:\u263cexplody pic omitted for reasons of not make post so huge\u263cHAIL:probe:!!!!\n\nStale clothes?",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:05.556836864Z",
        "author": "Urwumpe",
        "date": "2012-01-04T19:26:41+0000",
        "id": "5fc44afed6a421d017df13e75d6efeb6",
        "post_id": "post-220327",
        "text": "T.Neo said:Also, Elon Musk has never actually championed SSTO, at least not seriously. The vehicle that enables his supposed massive cost reductions is a TSTO.\n\nAnd even then, for the moment, SpaceX (not just Musk alone) does do attempts at reuse for the first stages, but give it a much lower priority as performance and costs. Its a capitalist company after all, not the Apollo veteran social club.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.76962176Z",
        "author": "Loru",
        "date": "2010-02-22T22:29:31+0000",
        "id": "0382fd1251a525f576b11a2dbc856550",
        "post_id": "post-207857",
        "text": "jinglesassy said:We do have the tech already but the world is to scared of it to use it it has an n in it they think all it can do is destroy but it can do so much more.\n\nPlease remember that space race was driven by cold war. Surely people that created those wonders of technology (Apollo, Shuttle, Soyuz) were visionaries, but there was pressure from outside (governments, society) to do those things. And now we lack it. I'm afraid that without some major crisis there will be no real space exploration.From economic point of view space is still too expensive and we need really cheap surface-LEO transportation to move further.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:49.124013568Z",
        "author": "Tex",
        "date": "2010-02-16T17:15:27+0000",
        "id": "b7927d3d2ee8b8e4cadfea7b4c65fab5",
        "post_id": "post-206444",
        "text": "We've discussed the idea of a meet here in the Houston, Texas at Johnson Space Center, but real life got in the way.:pIndeed there have been some people who met in Europe and perhaps we can eventually hold a meet here in the states. I am still trying to host one here in Houston, but money is hard to come by at the moment and with the state of our economy I suspect fewer people would be able or willing to travel.For myself I am just finished with my home this year since Ike hit us back in 2008. This summer I am planning to work more hours than I previously could in an effort to save money for organizing a meet in Houston as I originally wanted to.",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:13:05.561001984Z",
        "author": "Cras",
        "date": "2012-06-02T18:06:38+0100",
        "id": "c9cd89e35b38f4ae260474047bf25c41",
        "post_id": "post-220378",
        "text": "How safe do you see refueling in orbit? or any \"wild\" environment. NASA made it seem like such a delicate process when tanking the Space Shuttle, I always wondered how feasible it would be to fuel up space craft out in space, considering both the environment, and the fact that the crew has to be the ones doing it. Fuel type has something to do with it as well I would imagine.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:51.80164608Z",
        "author": "IronRain",
        "date": "2011-03-22T20:45:56+0000",
        "id": "df823cd4b07d06d80fd7427c09342a75",
        "post_id": "post-208066",
        "text": "",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.124217088Z",
        "author": "george7378",
        "date": "2010-02-21T18:46:43+0000",
        "id": "3e0e019fbf57510fb31c107045d97a97",
        "post_id": "post-207719",
        "text": "Yes - I tried this, and found that they are vessels - you will have to copy the scenario entries from the AMSO scenarios.I think they only appear at a certain mission stage though - they won't be in the launch scenarios.",
        "thread_id": 13190
    },
    {
        "@timestamp": "2023-09-14T07:13:05.617854976Z",
        "author": "natey787",
        "date": "2010-05-09T19:48:21+0100",
        "id": "c40b0746bd24508586859067464be554",
        "post_id": "post-220766",
        "text": "That's a very interesting design. I like it a lot. Have you ever read the novel \"Titan\" by Stephen Baxter? The protagonists use a very similar spacecraft complex for getting to Titan.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.281884928Z",
        "author": "garyw",
        "date": "2013-03-14T14:53:04+0000",
        "id": "ee3bfcfc9a522c8529b34034033463cb",
        "post_id": "post-207761",
        "text": "paddy2 said:its not their task to vet the quality of add-ons. I am lucky enough to be able to say over 170 liked or where interested enough to download my add-on but compared to some of the other great add-ons 99% of folk thought it was a waste of time and never bothered to download it. At least I was given the chance.\n\nI'd have to agree. I don't think it is us to vet the 'quality' of the addon. There are several addons I've looked at and instantly disliked but which have proven to be popular for others.Even this thread shows a mixed reaction to this addon. If people truly don't like an addon they should addconstructive criticismas to why and not use that addon.",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:12:51.124976128Z",
        "author": "Submariner",
        "date": "2010-02-22T00:37:36+0000",
        "id": "842eab01fced3549831b6c8b3890fb0a",
        "post_id": "post-207722",
        "text": "Thank you all for your help. The key is definitely realizing that the landing sites are vessels, not part of the base itself.I copy\/pasted the AS-512 Landing Site from the scenario of Apollo 17 landed at Taurus Littrow into my scenario, and now the mountains and detailed surface meshes are there in all their beautiful glory! I've got a DGIV landed there now, and later I'm going to have my UMMUs set up a hotel module at the orange soil site. So basically, the Taurus Littrow BASE is just the location, with the boulders and the low res surface tile. The Landing Site VESSEL provides the details.---------- Post added at 11:52 PM ---------- Previous post was at 10:39 PM ----------I did the same thing with Procellarum for some screen shots, as it is sunlit right now in my scenario. Now I just need to add the spent descent stages, rovers and lab equipment, and I can send DGIV missions to revisit the Apollo landing sites!---------- Post added 02-22-10 at 12:37 AM ---------- Previous post was 02-21-10 at 11:52 PM ----------Just one more update:I added the descent stage and lab equipment from Apollo 12, then landed right next to the descent stage. I used LANDMFD which would have put my DGIV right on top of the descent stage, but I moved it just slightly with Scenario Editor ahead of time. Try this: Set your DGIV to land at Procellarum using LandMFD, then change focus to the descent stage and watch the DGIV come in and land next to you. Awesome!",
        "thread_id": 13190
    },
    {
        "@timestamp": "2023-09-14T07:13:04.739033856Z",
        "author": "clickypens",
        "date": "2010-04-27T16:59:56+0100",
        "id": "1e548f3085c5eab2266dc5b1eac4554b",
        "post_id": "post-219302",
        "text": "I know most of this has been in jest, but I for one would really like to see something come out of this, even if it is just more Mexican astronauts. One can always hope, can't they?",
        "thread_id": 14012
    },
    {
        "@timestamp": "2023-09-14T07:12:51.357298176Z",
        "author": "Chipstone306",
        "date": "2007-11-17T11:32:28+0000",
        "id": "52081a3b42fda09ad053c8977375e4a2",
        "post_id": "post-12236",
        "text": "can someone please someone fake a moonlanding pic lol",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:12:51.769781504Z",
        "author": "anemazoso",
        "date": "2010-02-22T22:52:30+0000",
        "id": "e5dd66d28ccf846580cd8337b4c1d74b",
        "post_id": "post-207859",
        "text": "Ark said:Everything hinges on launch costs, you can't go anywhere or do anything without getting to LEO first, and that remains ludicrously expensive. SpaceX will put a dent in that, but it's still not going to be enough. SSTO is what we really need.\n\nI still don't understand why the aerospike engine was not fully developed. I know all about the X-33's composite tank failures but that had nothing to do with the engine itself. It has always seemed that this is a technology thats been completely ignored. Is there any rocket engineer types out there with more info on why aerospikes are not being perused?",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:13:05.637080832Z",
        "author": "Bloodworth",
        "date": "2010-05-20T00:40:49+0100",
        "id": "69e4f0920556fa35e094f6b4fbb4e810",
        "post_id": "post-220919",
        "text": "How about a proton or energia? Those are bloody huge, powerful launch vehicles.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.43645184Z",
        "author": "Buzz313th",
        "date": "2010-02-21T23:11:31+0000",
        "id": "e36f8132d86746cb66aa0c43739b76d8",
        "post_id": "post-207804",
        "text": "Could use a bit of help from anyone who is more familiar with the UCGO SDK than I.The following code is suposed to transfer the remaining battery power from the external UCGO battery to the internal battery tank leaving 40kg of \"battery\" power in the external UCGO battery.The code works fine as long as the battery is not grappled and within grapple distance of the vessel, but when the battery is grappled the \"hUcgo.EatCloserCargoByType\" function returns a -1.0. As per the UCGO SDK, the only time this function should return a -1.0 is if it can't find that \"type\" of UCGO resource either within grapple distance or grappled. Durring troubleshooting , I replaced the expression, \"hUcgo.GetCargoSlotMass(0) - dBatteryEmptyKG\" with just an simple interger like 20 and still it returns -1.0.Never the less, I am baffled as too why this code only works when the cargo is ungrappled and not when it's grappled.I posted on Dans forum asking for help, but I believe Dan is busy. If anyone can possibly shed some lihgt on this, I would really appreciate it.JB\/\/fill internal with everything available from externaldInternalBatteryTankLevel = dInternalBatteryTankLevel + hUcgo.EatCloserCargoByType(\"battery\", hUcgo.GetCargoSlotMass(0) - dBatteryEmptyKG);sprintf(oapiDebugString(),\"INTERNAL BATTERY LEVEL INCREASED TO %f. EXTERNAL BATTERY IS NOW EMPTY\",dInternalBatteryTankLevel);]JB",
        "thread_id": 13203
    },
    {
        "@timestamp": "2023-09-14T07:12:51.804001536Z",
        "author": "Kyle",
        "date": "2011-04-01T01:53:30+0100",
        "id": "523b32af3008da353099ae0ae3e7a0c2",
        "post_id": "post-208087",
        "text": "Same storm front caused a tornado to hit me during school today, all around unfun experience.Doesn't look like there's any major hail damage to ET-122, but they're checking it. Defiantly does not appear to be STS-117's drama again.http:\/\/www.nasaspaceflight.com\/2011\/03\/sts-134-engineers-check-endeavour-damage-tcdt-work\/",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.641780224Z",
        "author": "Voyager",
        "date": "2010-05-22T13:51:14+0100",
        "id": "1ccc2c82f59bb93b7a254b6751858276",
        "post_id": "post-220957",
        "text": "I volunteer to build a space station at about 1000km above Earth to help!",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.770843648Z",
        "author": "n72.75",
        "date": "2010-02-23T03:26:01+0000",
        "id": "5c8e4df1ccc34e6ddea0e3b932030e73",
        "post_id": "post-207871",
        "text": "We need people who have an industrial interest in space, and not just a political interest.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:51.805093632Z",
        "author": "n122vu",
        "date": "2011-04-04T18:08:57+0100",
        "id": "1f0ebdcf4185760d0f00f18ed96259a0",
        "post_id": "post-208097",
        "text": "That's my daughter's birthday (mine is 4\/30)! My wife is off work that weekend, so we could totally drive down to the area and see the launch! Hope that launch date sticks!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.656868608Z",
        "author": "Izack",
        "date": "2010-05-02T21:25:55+0100",
        "id": "ffdf822e129c975a586514ab586ffd62",
        "post_id": "post-220564",
        "text": "If you're using the Arrow, you'll have to 'build' it in space first, as it can't launch itself. If possible, maybe a construction yard could be assembled in LEO or lunar orbit? If you do anything like that, I'd be happy to help there. If not, I volunteer for EVA crew!:salute:(Come to think of it, I might prefer EVA crew.)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:51.80312192Z",
        "author": "Capt_hensley",
        "date": "2011-03-27T23:39:11+0100",
        "id": "09e580b69ff64f68ce20b1459ea22cbf",
        "post_id": "post-208079",
        "text": "Orbinaut Pete said:That's correct. The main concerns with vehicles docking while Shuttles are present are thruster pluming of the Shuttle, and abort corridor interfearances by the Shuttle.\n\nSo I am really confused now, the shuttle docks on the US side, Progress docks on the Russian side, escape\/abort interference not a problem, approach would be if the Progress goes in from the US side then flys around to dock to Russian side. Then escape\/abort interference becomes an issue. Proximity is the real issue right? Once docked no issue exists. Getting docked that's the argument right?Thruster pluming? as in using thrusters to keep station. The ISS uses gyrodynes to keep station, not thrusters. Unless station keeping is employed by the shuttle while docked, in which case the gyrodynes would need to be shut down to prevent conflict(not going to be an easy job, and is very rare). Not to mention CG becomes an issue while anything is docked, but the nav computer aboard ISS keeps these things in mind right?The gyrodynes use tiny adjustments to affect a big change on any axis of the station, mass of the station is \"relatively\" a non influence due to the location of the gyrodynes on the ISS(center of the truss). Rapid changes can cause saturation, but this has happened only once. The mass at the ends of the truss have the most balance influence over the attitude, and because the arrays change direction so many times a day, the gyrodynes are constantly correcting for the mass and drag of the orientation of the stations arrays more than the center of mass changes which is the modules, docked TVs and a docked Shuttle. The shuttle is the dragging force only when docked, and then only in the pitch axis. From what I gather in other news articles.Just because I read this stuff doesn't make it right, but I need to know if these things will affect Gateway Station. I placed 8 gyrodynes away from the center to improve control, but I can move them inboard if I need to. I cannot place them in the center though. More discussion please.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.785566976Z",
        "author": "vader95",
        "date": "2010-02-22T21:05:29+0000",
        "id": "5ad9bdee8dc0a121a3d249554e234157",
        "post_id": "post-207880",
        "text": "hi, i have been using orbiter for about 6 months now and am having trouble trying to dock to the ISS with a space shuttle. Does anyone know where i might find a video tutorial on how to do this.Any help would be appreciated,vader95",
        "thread_id": 13210
    },
    {
        "@timestamp": "2023-09-14T07:13:04.81842304Z",
        "author": "Keatah",
        "date": "2010-04-26T21:51:17+0100",
        "id": "775c218dd3a0317e32c4c6957e5138df",
        "post_id": "post-219373",
        "text": "All I gotta say is I agree with mr hawking, if aliens can make their way here either by just passing by or on purpose, then they have the capability and power to wipe out life here. or enslave us all. it is common sense!",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:55.356717568Z",
        "author": "garyw",
        "date": "2012-12-24T19:10:22+0000",
        "id": "5932bf222218be6cfb20efb2460eaa61",
        "post_id": "post-210402",
        "text": "K_Jameson said:Jarvis 2.7 is available. Merry Christmas!\n\nThanks! Looks like the ISA staff are going to have to work Christmas Day testing it. :lol:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:50.707885824Z",
        "author": "Notebook",
        "date": "2010-02-21T12:03:41+0000",
        "id": "8bb515896ed3d87727b17f612953eeb5",
        "post_id": "post-207702",
        "text": "On the trip from the hangar to the launcher, the assembly dosen't follow the track:http:\/\/s89.photobucket.com\/albums\/k207\/Notebook_04\/?action=view&current=trackcheck1.flvThe composite, Handling Dollie, Handling Frame & F2 are all sc3 vessels.Any ideas why?The tracks are at 90 degrees, and the vessels start off at 270 degrees, so I was assuming they would just match alignments.All input appreciated!N.",
        "thread_id": 13187
    },
    {
        "@timestamp": "2023-09-14T07:13:05.486921728Z",
        "author": "Pilot7893",
        "date": "2010-04-30T14:33:38+0100",
        "id": "eee5a28b0e160ecd463eef4b3d5c038f",
        "post_id": "post-219986",
        "text": "The way I see it, a spacecraft is something that is designed for operating both in space, and in the atmosphere. A spaceship is something that only operates in space.",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:12:55.564312064Z",
        "author": "Vladivanov9",
        "date": "2010-10-30T17:22:57+0100",
        "id": "a1e604f140192152a7c9786834fcb920",
        "post_id": "post-210814",
        "text": "\u043f\u0440\u0438\u0432\u0435\u0442 \u0432\u0441\u0435\u043c!\u0443 \u043c\u0435\u043d\u044f \u0432\u043e\u043f\u0440\u043e\u0441: \u043f\u043e\u0447\u0435\u043c\u0443 \u043d\u0430 \u043e\u0440\u0431\u0438\u0442\u0435\u0440 2010 \u043d\u0435 \u0438\u0434\u0435\u0442 chvel \u0440\u0430\u043a\u0435\u0442\u044b \u0438 \u043a\u043e\u0440\u0430\u0431\u043b\u0438,\u043e\u043d\u0438 \u043a\u0430\u043a \u043a\u0430\u0440\u0433\u043e\u0434\u0435\u043a-\u043d\u0435\u0442 \u043c\u0435\u0448\u0430,\u0434\u0432\u0438\u0433\u0430\u0442\u0435\u043b\u044f \u0432\u043e\u0431\u0449\u0435 \u043d\u0435\u0442 \u043d\u0438\u0447\u0435\u0433\u043e. \u043f\u043e\u043c\u043e\u0433\u0438\u0442\u0435 \u043f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430:hail:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:51.062509824Z",
        "author": "TSPenguin",
        "date": "2008-05-05T17:48:58+0100",
        "id": "912f08ec4971f2ff8292b67718163ba5",
        "post_id": "post-64438",
        "text": "Great. I've been waiting for something like this for a long time.Thanks for all the very good work you do!",
        "thread_id": 1319
    },
    {
        "@timestamp": "2023-09-14T07:13:05.618420992Z",
        "author": "HR_Oso",
        "date": "2010-05-09T22:29:14+0100",
        "id": "df5ca697c243b1c9e9db311829b4586f",
        "post_id": "post-220771",
        "text": "Urwumpe said:Landing the \"damaged\" orbiter without speed brake on Earth will get funny... you couldn't even reenter intact without it, the drag force of the open speed brake is needed for keeping the nose high...\n\nI would use the shuttle for aerobraking back on earth, not for landing. The Dragon Mars capsule would be hauled all the way back and used for that.Columbia42 said:Awesome ship! How exactly will the shuttles land on Mars without a runway? Are you planning on installing parachutes, hover thrusters, and landing gear?\n\nYes. Something like Skycrane concept for Mars Science Laboratory.EDIT: Now that i've read the entire thread, i don't think this crazy idea of mine would fit with your mars plans. This is an one-shot trip. I thought about it to give this old ladies a better end than rusting on a museum.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.239771904Z",
        "author": "White Wolf",
        "date": "2010-03-05T05:02:45+0000",
        "id": "0e998d77782f0fe936631c449f41efe9",
        "post_id": "post-210095",
        "text": "So i just finished Mass effect two and thought it was pretty good. the ending was a little on the easy side, but thats beside the point. anyway, i was just wondering if anybody would be interested in making The SR2 for orbiter i think its far netter than the original normandy.If needed i can post pics.",
        "thread_id": 13345
    },
    {
        "@timestamp": "2023-09-14T07:12:51.171581184Z",
        "author": "Jarod",
        "date": "2012-03-11T21:34:50+0000",
        "id": "70522dfa344b78c857fe0d6987a5ddfd",
        "post_id": "post-207729",
        "text": "I don't know why but Celestia is not cooperating, I created a .ssc in the \"data\" directory and it doesn't show up in the program.Code:\"Progress\" \"Sol\/Earth\"\n{\n\tClass\t\t\t\t\"spacecraft\"\n\tBeginning\t\t\t2455233.9994741\n\tEnding\t\t\t\t2455234.0064791\n\tBodyFrame\t\t\t{ EclipticJ2000 { Center \"Sol\/Earth\" }}\n\tSampledOrientation\t\"ProgressM-57_Earth_55233.q\"\n\tOrbitFrame\t\t\t{ EclipticJ2000 { Center \"Sol\/Earth\" }}\n\tSampledTrajectory\n\t{\n\t\tSource \"ProgressM-57_Earth_55233.xyzv\"\n\t}\n\tFixedRotation{}\n}Celestia is supposed to load all the .ssc files but it doesn't.If you have the same problem, to make it work the \"trick\" is to paste your code at the end of solarsys.ssc :lol: This file is loaded for sure.",
        "thread_id": 13191
    },
    {
        "@timestamp": "2023-09-14T07:13:05.659130368Z",
        "author": "supersonic",
        "date": "2010-05-03T00:49:42+0100",
        "id": "98c4ea29e8de8e2cbad7010d7c5cfd6c",
        "post_id": "post-220591",
        "text": "Hey, it is worth looking into.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.35329792Z",
        "author": "K_Jameson",
        "date": "2012-11-21T20:11:11+0000",
        "id": "25db9c92663fb125f689edec109da4a1",
        "post_id": "post-210382",
        "text": "Soon, the 2.7 version. The rockets have been entirely repainted and will be introduced the Jarvis H \"Block II\", that finally replaces the old shuttle SRB with new solid boosters derived from the first stage of the Neptune-1 rocket (another FOI rocket). Sharing of components!",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:51.282453248Z",
        "author": "Keatah",
        "date": "2013-03-14T22:36:29+0000",
        "id": "f3858487ddafc30073e36d50802ae5b5",
        "post_id": "post-207766",
        "text": "I don't know. But it sounds interesting. I was going to make PocketPlanets. A complete solar system within the diameter of the Earth.",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57995776Z",
        "author": "Loru",
        "date": "2011-07-04T23:04:59+0100",
        "id": "8281863bda71ee4c95e7dc937da8d2e9",
        "post_id": "post-220173",
        "text": "T.Neo said:I was talking about lugging around engine mass that from a physics perspective you no longer need, but you make a good point. If throttling down the engine reduces exhaust velocity in some way, it is an extra problem.*WARNING: Actual scientific validity not garunteed.\n\nWell... AFAIK reducing throttle decreases chamber pressure (less propellant feeded into chamber) -> with non variable nozzle throat you have smaller exhaust velocity. I'm 99% sure that that will decrease ISP of the engine.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.60940288Z",
        "author": "Bendarr",
        "date": "2010-03-11T16:27:36+0000",
        "id": "a663d95d70793122a37bbc0fa1d8b82f",
        "post_id": "post-210977",
        "text": "Hey there! I figure between you, me and Preacherzero we could make one heck of a unintentional fireworks display. Or a unintentional Aerobatics team! (chuckle).Looking forwards to hearing about your further adventures.",
        "thread_id": 13401
    },
    {
        "@timestamp": "2023-09-14T07:12:51.325806336Z",
        "author": "Orbinaut Pete",
        "date": "2010-02-21T18:27:01+0000",
        "id": "1b2983af5bbe9f2061f16d5de47068fd",
        "post_id": "post-207780",
        "text": "Wow!That's way cool! :thumbup:",
        "thread_id": 13199
    },
    {
        "@timestamp": "2023-09-14T07:13:05.612672512Z",
        "author": "Ashaman42",
        "date": "2010-05-06T22:31:09+0100",
        "id": "174762156f1f09d23e8bca93e22b806b",
        "post_id": "post-220719",
        "text": "Bj said:Fuel version? Yes please. I dont think the 'rock' output would look entirely accurate. Though you could just change the output mesh to the oil drum or something.\n\nI meant more about changing the actual miner mesh, for the output I was just planning on having the miner(fueler) output DanSteph's standard space fuel cargo (pretty sure this is ok but will check first).However this will mean that the rock miner and fuel miner will look the same, though I guess we'll be able to identify which is which based on the kind of cargo stacking up near it.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.632238848Z",
        "author": "ijuin",
        "date": "2011-08-25T04:55:49+0100",
        "id": "0852fec42313905e2b1aea33c76a5134",
        "post_id": "post-211035",
        "text": "A LM on a Saturn IB? It would never reach orbit with that extra weight!:D",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:12:51.7251456Z",
        "author": "Urwumpe",
        "date": "2010-02-22T18:20:54+0000",
        "id": "5ed17093c1312c8ed758acdb5b174f67",
        "post_id": "post-207842",
        "text": "Donamy said:The biggest problem is we are stuck in a \"Me generation\".\n\nIt is even worse. We are sandwiched between a \"let somebody else do this\" generation and a \"Been there, done that\" generation.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65782912Z",
        "author": "Bj",
        "date": "2010-05-02T21:56:05+0100",
        "id": "05598109bad2e4b372ce7079b6fef832",
        "post_id": "post-220574",
        "text": "Urwumpe said:Duron 2300+\n\n:blackeye:Artlav said:Sounds like a great idea in general, but what i would have hoped to see from it is a nice, station-like modular, near-future tech interplanetary spaceship stack, a thing which is notoriously lacking in Orbiter for the moment.Thus, instead of Arrow, to build a Mars-bound vessel in MEO, using existing add-ons and maybe some glue meshes, and then launch it Mars-way.\n\n?I didn't know they used glue to stick parts of rockets together, no wonder the SRBs break from the ET so easily.;)My meshing skills are near zip, if anyone would like to design a new vessel then that's ok with me too.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.175185152Z",
        "author": "Artlav",
        "date": "2010-03-05T17:34:47+0000",
        "id": "a26b116738b24e9032788e493d98d7e7",
        "post_id": "post-209875",
        "text": "garyw said:Not tried yet as I'm stuck at work for a few more hours.\n\nOk, then here is an update with the useful one:Alpha 100305 (updated):orbides.1gb.ru\/orbf\/uap-alpha-100305.zipAerial state hold autopilotKeeps the vessel in the atmosphere at given altitude, speed and heading, with given rates of them.- engine specifies the engine to use- altitude defines the altitude to hold- velocity defines speed to hold- heading is heading to hold- alt_rate defines the altitude change rate- vel_rate defines speed change rate- hdg_rate is heading change rate- onoff defines what to hold - 1 is altitude, 2 is heading, 4 is speed (bit field, 1+2=3 - hold heading and altitude, for example)",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.770166272Z",
        "author": "Ark",
        "date": "2010-02-22T23:44:17+0000",
        "id": "b35d837b59191f518b5e86c7ecb0af6a",
        "post_id": "post-207864",
        "text": "Linguofreak said:Worse: MTV.\n\nAt least in your teenage years, you got to see actual music on MTV. All that was gone by the time I was a teenager, and now that I'm 21 (nearly), all the music is gone from MTV2, the channel they created because MTV didn't have any music. :shrug:",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:13:05.075894016Z",
        "author": "tblaxland",
        "date": "2010-06-22T05:47:05+0100",
        "id": "40979a6b36d498ab2a8868d2208975b7",
        "post_id": "post-219503",
        "text": "Some really nice shots there Andy :tiphat:How do people on the rail respond to your taking of their photographs? I must admit I rarely take photos of strangers in public for fear of their reaction...",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:55.569032448Z",
        "author": "mc_",
        "date": "2012-07-26T16:55:53+0100",
        "id": "356b3ce77e28709a41ac4a6f3b419bed",
        "post_id": "post-210863",
        "text": "\u0412 \u0441\u0442\u0430\u0442\u044c\u0435 \u043d\u0430\u0448\u0435\u043b \u043f\u0430\u0440\u0443 \u0444\u0430\u043a\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043e\u0448\u0438\u0431\u043e\u043a, \u0438 \u0436\u0430\u0440\u0433\u043e\u043d\u0438\u0437\u043c\u044b \u043c\u0435\u0441\u0442\u0430\u043c\u0438 \u043b\u0438\u0448\u043d\u0438\u0435.\u041d\u043e \u0441\u0430\u043c\u043e\u043e\u0449\u0443\u0449\u0435\u043d\u0438\u0435- \u043f\u0435\u0440\u0435\u0434\u0430\u043d\u043e.\u0414\u043e\u0431\u0440\u043e \u043f\u043e\u0436\u0430\u043b\u043e\u0432\u0430\u0442\u044c \u043d\u0430 \u0444\u043e\u0440\u0443\u043c!",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:51.805281792Z",
        "author": "orb",
        "date": "2011-04-05T17:34:55+0100",
        "id": "10a341e0352ac918a6cde539c7e36a9a",
        "post_id": "post-208099",
        "text": "Florida Today - The Flame Trench:Shuttle Storm Damage Review Amid More Storms:A NASA engineering review board is set to evaluate the impact of last week's storms on shuttle Endeavour as another band of severe weather approaches the Kennedy Space Center.Severe thunderstorms are sweeping through the Titusville area, heading east over the Indian River toward NASA's shuttle homeport. The thunderstorms, lightning and hail will stall work at launch pad 39A, where Endeavour is being prepped for a planned April 29 launch.Storms last week caused minor damage to the foam insulation on Endeavour's external tank, and engineers tested all electrical systems on the spacecraft to make certain lightning did no damage.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.163922176Z",
        "author": "ar81",
        "date": "2010-04-30T16:36:05+0100",
        "id": "8fbf02587350f00ee62897e93f3292d9",
        "post_id": "post-219675",
        "text": "May I ask about the text in the ascent chart?I do not understand russian.",
        "thread_id": 14029
    },
    {
        "@timestamp": "2023-09-14T07:12:55.629647872Z",
        "author": "kuddel",
        "date": "2010-03-11T17:05:01+0000",
        "id": "909ef0311f3ffd270c1185bdf42eb851",
        "post_id": "post-211013",
        "text": "Hi count_volta,nice model I have to say.:thumbup:But what kept you from painting the shadow of the LM?Lack of imagination? Maybe this (attachment) helps;)By the way: I did once try \"WindowColor\" for filling an similar model.This would give you the oportunity to have a \"switchable\" shadow.Although I'm not sure if there's black WindowColor available...Just my thoughts, while I saw this beautiful model\/Kuddel",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:12:51.806120448Z",
        "author": "orb",
        "date": "2011-04-08T15:40:07+0100",
        "id": "47a9f306b8f3b7aad5532decbfcecb5e",
        "post_id": "post-208106",
        "text": "NASASpaceflight:STS-134: SSMEs ready to fly \u2013 Stack cleared following more bad weather:Endeavour is happily moving through her pad flow, despite having to endure yet more bad weather over her launch pad \u2013 resulting in additional inspections for hail damage this week. Thankfully, no new observations of damage have been noted on the External Tank (ET-122). Meanwhile, the Flight Readiness Review (FRR) for the Space Shuttle Main Engines (SSME) has been completed without issue.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.392865024Z",
        "author": "PhantomCruiser",
        "date": "2010-04-28T18:00:16+0100",
        "id": "d6808c63a5ca56e02aeae98f9cdc0f70",
        "post_id": "post-219792",
        "text": "Really the best way to recover a DGIV (or any winged craft) is a proper re-entry. I still have trouble deorbiting the shuttle. But I'm getting to be very good with the XR- series and the DGIV. Mainly thanks to this...http:\/\/orbiter-forum.com\/showthread.php?t=8425There is a great sense of satisfaction landing an XR-5 deadstick on the runway centerline.",
        "thread_id": 14044
    },
    {
        "@timestamp": "2023-09-14T07:12:55.658068736Z",
        "author": "Ghostrider",
        "date": "2010-03-11T10:17:48+0000",
        "id": "e1c9f3505db5494266d6290b55ecf69a",
        "post_id": "post-211089",
        "text": "Notebook said:Anyone recognise it?\n\nIt's a demon hare. RUN FOR YOUR LIFE!",
        "thread_id": 13411
    },
    {
        "@timestamp": "2023-09-14T07:12:50.98226048Z",
        "author": "Notebook",
        "date": "2010-02-21T14:05:33+0000",
        "id": "4c0ae71a20d75f612fa40c944e57ecde",
        "post_id": "post-207706",
        "text": "It could well be, can't think of any other reason. It always moves in the same direction, the heading decreases, never increases.Haven't pursued it much, I was wondering if anyone had seen it before, so it looks like you have! Always good to know.Next is to figure out a way around it. Could just lose the tracks, and accept it dosen't go in a straight line. Very Newtononian...N.",
        "thread_id": 13187
    },
    {
        "@timestamp": "2023-09-14T07:13:05.504443648Z",
        "author": "MeDiCS",
        "date": "2010-04-30T16:51:38+0100",
        "id": "6439acecf86ced6a810590efebfad867",
        "post_id": "post-220024",
        "text": ":WTF:Jarvit\u00e4 said:I think I just watched a 9-minute video about shovels.:rofl:\n\n:hesaid:",
        "thread_id": 14073
    },
    {
        "@timestamp": "2023-09-14T07:12:55.662912768Z",
        "author": "martins",
        "date": "2010-03-11T12:27:48+0000",
        "id": "2e009602190183756b5d8f26067c553f",
        "post_id": "post-211101",
        "text": "Done. Please let me know if the reference and links are correct. Will the links be permanent, or should I make a copy of the documents?",
        "thread_id": 13412
    },
    {
        "@timestamp": "2023-09-14T07:12:51.212339456Z",
        "author": "Jan-vm",
        "date": "2010-02-21T15:58:13+0000",
        "id": "7d1139a414ba8c7d7e1667f14f535f6a",
        "post_id": "post-207733",
        "text": "Thanks for the link and the warm welcome!I got another basic questions (probably answered a dozen times before):How can I change the starting location for a Glider on Earth. Lets say I want my GD2 ready for take-off in Cape Canaveral. How to do that?",
        "thread_id": 13192
    },
    {
        "@timestamp": "2023-09-14T07:13:05.570606592Z",
        "author": "N_Molson",
        "date": "2013-11-19T19:21:56+0000",
        "id": "66fcffc18e96e199a23b02482761ab59",
        "post_id": "post-220463",
        "text": "Tesla would need a 800% EBIT every year to be worth 18 billion in five years.\n\n",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:54.842756096Z",
        "author": "kneecaps",
        "date": "2010-03-03T17:24:01+0000",
        "id": "b62911b0408919ff726a836920b17468",
        "post_id": "post-209748",
        "text": "Hi All!Been using Orbiter since 2001 more or less. Haven't looked up from 2006 (involved and using NASSP mostly) since it came out really. Wondered if there was a never version and found, new forums, new versions, new Delta Gliders...wooh!Great stuff!",
        "thread_id": 13320
    },
    {
        "@timestamp": "2023-09-14T07:12:51.357586176Z",
        "author": "computerex",
        "date": "2007-11-17T14:31:01+0000",
        "id": "106b9f0a89d2422d8dd4943ee9ec8694",
        "post_id": "post-12238",
        "text": "Nice picture tex! Do you have it in 1280 x 1024 resolution?",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:13:05.454006784Z",
        "author": "Andy44",
        "date": "2008-05-11T18:02:53+0100",
        "id": "c75916082ca78c983c3c74a84ed4fdf1",
        "post_id": "post-65214",
        "text": "MoB, do this:Open Dock MFD and select a target, either a transponder frequency or by manually choosing.Next, select the docking HUD mode (H key).Finally, in the Dock MFD, click the \"HUD\" button, which syncs the HUD up to whatever your are targeting in the MFD.Now the HUD tells you where the target is, and the direction and magnitude of the relative velocity.",
        "thread_id": 1406
    },
    {
        "@timestamp": "2023-09-14T07:12:55.321012992Z",
        "author": "Starshipexplorer",
        "date": "2010-03-09T02:04:26+0000",
        "id": "46c8843ca24a9785e74e7d40fc57e5ef",
        "post_id": "post-210235",
        "text": "Thanks nukeet:)",
        "thread_id": 13362
    },
    {
        "@timestamp": "2023-09-14T07:12:51.43684736Z",
        "author": "Buzz313th",
        "date": "2010-02-25T05:52:40+0000",
        "id": "a8bf7babeb65b816a07908f9817a534b",
        "post_id": "post-207805",
        "text": "UCGO SDK Bug?I think I may have found the problem with the UCGO \"EAT CARGO\" functions...It appears that the \"EatCargoByType\" function needs to have a number larger than 45 in the last perameter to work as published in the SDK. If the number is 45 or less it returns a -1.0.examples:hUcgo.EatCloserCargoByType(\"CargoDescription\", 45.1);will return \"45.1\"whendBatteryAmountEaten = hUcgo.EatCloserCargoByType(\"CargoDescription\", 45);will return -1.0Is this a bug, or is this by design?If by design, why?IMHO, it would be nice to have the ability to move resources from cargo to vessel with a finer resolution than 45 kg.JB",
        "thread_id": 13203
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5867648Z",
        "author": "RGClark",
        "date": "2011-09-17T15:40:19+0100",
        "id": "fdec8e501742d80b67ec8cd737865c69",
        "post_id": "post-220252",
        "text": "Urwumpe said:But there is absolutely NO advantage in expendable SSTOs.Also, the estimates in the presentation are not really realistic, did you already apply the estimates to existing rockets? If they would be really first order or second order estimates, they should be slightly higher (conservative estimate) than the real masses.The professor did not really go into details how he arrived at the formulas, also in the few cases you manage to see real measurement samples in a plot, you notice a really small number of samples.This is good enough for teaching students the work flow, but I would recommend correcting the estimates - especially the tank and tank insulation masses are way off if you use real numbers, simply because you don't know how high the pressure in the tank is and how high the structural loads are that pass through the tank structure.\n\nNo offense, but he's a professor and the chairman of the dept. of aerospace engineering at the University of Maryland. I trust you will not be offended if I take his opinion more seriously on the issue than others. The formulas he was using are the same ones used by NASA in estimating masses of launch vehicles. At the end of that report by Dr. Akin he gives the references to the NASA technical reports where these formulas are described.In discussing this issue of SSTO's I've found that the opposition is frequently of the nature of just assuming that they can't be done. Calculations that show otherwise are disregarded.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.539439872Z",
        "author": "chad_s",
        "date": "2010-03-10T04:26:09+0000",
        "id": "85520b1ac5c460dcbb67f17cd265821f",
        "post_id": "post-210651",
        "text": "I don't remember what commercial planes I've been on, but non-commercially I've been on a C-9B and a 727 (Vomit Comet).In a couple of weeks I'll be going on a 737 to Las Vegas.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:51.554339584Z",
        "author": "Notebook",
        "date": "2010-02-23T20:26:00+0000",
        "id": "ea9380cccb79d80fd63a7dfea4e666dc",
        "post_id": "post-207830",
        "text": "It is, I tried experimenting with gmax UI, to match my use of 5.1. They were on different machines.I gave up on that, because they are too different!Good fun to know that such a simple? solution happens, I wouldn't have thought of it.Many thanks,N\/",
        "thread_id": 13206
    },
    {
        "@timestamp": "2023-09-14T07:13:05.60031616Z",
        "author": "astrosammy",
        "date": "2010-05-01T22:27:21+0100",
        "id": "4c4fdf58a72075916a139cbcda7ba727",
        "post_id": "post-220517",
        "text": "It should be somehow possible writing a simple module, using the SetThrustLevel function or so (don't remember the exact name). That could also be used to simulate the forward RCS fuel limitations (allowing to dump it's fuel before re-entry. The killrot as described in the post may be possible. I'll take a look tomorrow.",
        "thread_id": 14081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.182730496Z",
        "author": "Artlav",
        "date": "2010-03-15T17:13:43+0000",
        "id": "033553cb9396d82c6caee768428c291f",
        "post_id": "post-209926",
        "text": "Pablo49 said:Is it possible to enter a ctrl\/shift\/alt + key combination in tools? Like Ctrl+D for undocking, etc.\n\nCould be possible, but unlikely, since none are possible according to the API.For the undocking - that will be an option in tools AP, besides, system keys like that are not pressable at all.Pablo49 said:It would be nice if Approach had a time until approach and distance, like Sync_orbits does.\n\nNot quite possible, since this time is nearly impossible to predict.Pablo49 said:Possibly add simple engine burns, like burn main\/retro for n seconds etc. Would be useful for auto-deorbiting tugs or moving away from a station before doing another task etc.\n\nSome open orientation+duration burn tool? Could be useful. Deorbits are to be handled by a landing module, but get-away-from-station job is empty.Sideshow said:When I initially start the scenario the autopilot will cut out after a few seconds and the engines will stop. There does not appear to be any pattern to the cutoff since I have a different velocity each time, but consistently don't get to V1.If I then stop the sequence and then restart, the autopilot functions flawlessly...Just tried it again after having dinner and restarting my computer. This time there are no problems.\n\nHave to assume it was something odd on your end, unless steadily reproducible.mjanicki said:If I enter \"f\" for the keycode in the scenario file, it works but the MFD shows numeric keycode of \"33\" for \"f\". I can't figure out why 33 for f.\n\nHopefully, fixed. Orbiter uses it's own key mapping, so i have to translate them.mjanicki said:Now for the fun part. I created a scenario to test out as many things as I could think of and settled on this:\n\nNice! I'll put that in the demos, if you don't mind.mjanicki said:- Align planes was doing odd things on a first attempt....\n\nThe thrust remnants are now fixed.The sync not happening is an artefact of the way thing work - it tries to \"land\" the vessel onto the target plane the fastest way, and if the difference is too small, it might not succeed. I didn't do the return-\"ascent from underplane\" mode, so it waits for the next node.mjanicki said:- Sync orbit worked well. For my first attempts I tried for a 10 km success value and it just wouldn't happen with nonspherical gravity....It looked like the autopilot would probably get no closer than 30-35 km\n\nMore or less so, it should approximate along simple elements, adding non-spherical gravity increases the complexity by few orders of magnitude, and it's already the most complex autopilot in the entire UAP with a big lead.IronRain said:can someone help me?I just can't get the docking autopilot working.i'm far within the limits (I think)..do I have to create a IDS for both vessels that I want to dock with each other?\n\nWhat exactly fails?What have you tried?Vessel should be slower than 50 m\/s and closer than 10 km.No IDSs are needed, \"port\" defines port on target, \"with_port\" defines port on vessel.Is the target port free?Do demo scenarios work?Pablo49 said:Also, there was a UAP Planner MFD. Is that just something you're working on but isn't functional yet? Or does it do something as of now? Didn't look like it was working.\n\nmjanicki said:Oh, and what's the UAP Flight Planner?\n\nCode:Greetings.\nWhere do you want to end up today?\n<- 2. Docked to ...\n<- 3. Landed at ...\n<- 4. In orbit of ...\n\n# 2\n\nWhat do you want to get docked to?\n<- 2. => \n\n# ISS\n\nComputing trajectories...\nDone. \nHow much DV to use?\n<- 2. L9.1-AS0.4-AD0.3 (9.8 km\/s, ~43643 sec)\n<- 3. L9.8-AS0.8-AD0.9 (11.5 km\/s, ~24870 sec)\n\n# 2\n\nSequence set.\nPress GO to start flying.Tell it what you want, it will tell you what can be done.To be functional by release-time, currently is experimental and is an accidental inclusion.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.590380544Z",
        "author": "Blake",
        "date": "2010-02-22T14:17:50+0000",
        "id": "f72b9ea7e63f3e3ddd4ae56806414401",
        "post_id": "post-207834",
        "text": "This may help:http:\/\/www.orbiter-forum.com\/showpost.php?p=87891&postcount=11",
        "thread_id": 13207
    },
    {
        "@timestamp": "2023-09-14T07:13:04.82143232Z",
        "author": "Sky Captain",
        "date": "2010-04-28T16:34:42+0100",
        "id": "dd3dffdea9b8eda134d280228a084472",
        "post_id": "post-219400",
        "text": "Why many people are afraid of aliens visiting Earth? I for one would welcome our new alien overlords.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:55.403984384Z",
        "author": "Carmen A",
        "date": "2011-01-09T12:56:51+0000",
        "id": "3c0bb8690b45e229bc2de38bb6eb510f",
        "post_id": "post-210509",
        "text": "LOL Sdfkz in space!",
        "thread_id": 13374
    },
    {
        "@timestamp": "2023-09-14T07:12:51.801519872Z",
        "author": "orb",
        "date": "2011-03-22T18:19:55+0000",
        "id": "04176d286cf936fb88c747e642373dff",
        "post_id": "post-208065",
        "text": "Spaceflight Now:Endeavour payloads to put final touches on space stationPayloads arrive at Endeavour's launch pad(PHOTO GALLERY)There are a few photos from movement of payload canister in theKSC Media Gallery.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823319296Z",
        "author": "Enjo",
        "date": "2010-04-29T04:38:52+0100",
        "id": "90c484a710c702c29f7488f1c3428cc0",
        "post_id": "post-219417",
        "text": "AirSimming said:As I said a few pages before: the hatches open, and they crawl out of their giant spaceship, thousands of female aliens. Their goal: self-preservation by an \"alien\" species. I could imagine female alien could become rather popular:cheers:\n\nThere were a movie just like that in around the '50s. A Polish translator of Ender's Game himself was performing a lecture about old sci-fi movies where I heard it:)",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:55.455332352Z",
        "author": "Niall",
        "date": "2010-03-09T07:03:06+0000",
        "id": "7db9bd4085704be4255cad09a743c967",
        "post_id": "post-210600",
        "text": "eruction",
        "thread_id": 13388
    },
    {
        "@timestamp": "2023-09-14T07:12:51.326824448Z",
        "author": "Hmuda",
        "date": "2010-02-25T07:29:36+0000",
        "id": "129d6d960c36e9c8866279b99d4f6cd2",
        "post_id": "post-207792",
        "text": "bwog said:How expensive are those telescopes?\n\nDid a quick search and found this page.http:\/\/www.telescopes.com\/As far as I can tell, they range from ~100$ to above 1000$. Prices also depend on what kind of telescope you want, the size, the zoom, the manufaturer, etc.",
        "thread_id": 13199
    },
    {
        "@timestamp": "2023-09-14T07:13:05.57946624Z",
        "author": "Ghostrider",
        "date": "2011-07-04T18:42:38+0100",
        "id": "2c8b62e1488fd1f1ae014f726207e679",
        "post_id": "post-220167",
        "text": "C3PO said::cheers:\n\nCan't blame the gnomes for being creative in their business plans.However, any authorized entity who ever comes near my preciousss underwear will be terminated with extreme prejudice.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.365632768Z",
        "author": "garyw",
        "date": "2010-03-12T19:48:50+0000",
        "id": "363bb8d0e0bd99f4f151c15bea791054",
        "post_id": "post-210433",
        "text": "You've seen the screenshot.",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:12:51.768834304Z",
        "author": "Dambuster",
        "date": "2010-02-22T20:58:26+0000",
        "id": "7ee967f034874cd418bb2aa45b6adfe7",
        "post_id": "post-207851",
        "text": "Yeah, now'd be a good time to remember who raised us teenagers...",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:13:05.478228224Z",
        "author": "cymrych",
        "date": "2010-04-30T02:59:47+0100",
        "id": "648c29b1080db79660a78854482e3b20",
        "post_id": "post-219941",
        "text": "The PS you linked to is a full-size, ATX PSU. I'm not 100% certain, but your eMachine looks to me to have an mATX motherboard, but the case itself seems to accept a standard sized power supply. Best way to check for sure is to take out your crappy Bestec Power supply, find the data sticker, and it should have the unit's dimensions.The one you linked to would be ok, but it might be a little too long in depth. Depending on what you have on the top-front side of the tower, it may get a little cramped. I think Standard sized power supplies are 3.4\"(h) x 5.9\"(w) x 5.5\"(d).Good call on updating your PS, btw. eMachines (and a lot of off-the-big-chainstore-shelf PCs these days) tend to come with an underpowered Bestec PS. You can get into trouble with a crappy PS in a hurry!-----EditBeen trying to find more specific info for your eMachine case, but even going right to the source doesn't help me out much. Your best bet, pull the old unit, look for that data sticker.",
        "thread_id": 14064
    },
    {
        "@timestamp": "2023-09-14T07:12:55.418238464Z",
        "author": "count_volta",
        "date": "2010-03-08T19:18:42+0000",
        "id": "14d69e31039da725a5827c53ce240a28",
        "post_id": "post-210519",
        "text": "Hello, I have actually joined the orbiter community in around 2003 or so. My username was originally ubaku if anyone remembers.My name is Eugene, I am a student of electrical engineering at a fine American university. My dream is to work for Nasa, although I doubt I can get the 3.8 gpa or whatever that they require. :lol:I was always obsessed with space and Nasa. Recently I got excited about it again after watching, \"When we left earth\". Of course after watching that you pretty much have to play orbiter. And so I did, and here I am.I am looking for old mods that I can't find. Maybe someone can point me to where I can obtain them.First of all, this launchpad. Cant find it at avsim.Second of all, there was a pack with space shuttle missions for Atlantis, Discovery,Endeavour, etc where you don't have to do anything until you are in orbit. Meaning the autopilot does the entire launch for you, and CORRECTLY (something which I can't do).It also included some nice radio chatter taken directly from the missions. What I'm looking for is notShuttle Fleet 4.2, its an older mod.And another thing, I downloadedHi res KSC from orbiter hangar, and I love it, but only one problem. The launchpad disappears when you install it. Or rather, the launchpad is no longer at the default location of the shuttle.Thank you for the help guys.",
        "thread_id": 13378
    },
    {
        "@timestamp": "2023-09-14T07:12:51.798899456Z",
        "author": "Orbinaut Pete",
        "date": "2010-02-27T15:37:42+0000",
        "id": "11697e99eaa9e5e9bb551062fad933b7",
        "post_id": "post-207884",
        "text": "STS-134 patch preview from collectSPACE:www.collectspace.com\/ubb\/Forum18\/HTML\/000739.htmlI'm not too mad about this one. It just doesn't make me go \"wow\" when I look at it.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5509312Z",
        "author": "T.Neo",
        "date": "2011-09-18T15:24:36+0100",
        "id": "851b575142efd0d2eef8515958508346",
        "post_id": "post-220260",
        "text": "Yes they are and they're not even hard. In fact, they are no harder than the most efficient multi-stage launchers.All you have to do is what you naturally do for the most efficient multi-stage launchers: use both the most efficient engines and the most efficient stages at the same time.If you do that then what you will get will automatically be a SSTO stage. In fact the payload will be so high you can add reentry and landing systems and still carry significant payload. The full reusability will allow the costs to orbit to be cut by 1 to 2 orders of magnitude.The only thing needed to accomplish this is to believe what the rocket equation is actually saying.\n\nLet's take the S-II, strip the five J-2s out, stick three SSME on, and assume that the mass of the rest of the structure and the propellant loading stays the same.John Schilling's Launch Vehicle Performance Calculator gives me a payload of ~15 tons.The Atlas 531 has a similar payload, and it indeed does have a similar dry and wet mass. But here's the catch; the propulsion systems on the Atlas V are far less intensive than the SSME.You don't wantthe most effective, efficient, high-tech engines. They have to withstand intensive engineering conditions and this makes them expensive.Compare the 453 second SSME, costing $50-90 million, to the 409 second RS-68, costing $14-20 million. You do not want to aim for the most efficient engine possible if you can help it. You want to aim for the cheapest, most reliable engine that can get the job done.I really do wonder what figures you calculated for reusability that compel you to say things like \"reduce cost by 1 to 2 orders of magnitude\". That simply won't happen, unless your vehicle works on pure magic...And I really think, that all the recovery provisions for that rocket stage, would be at least on the order of 15 tons. Oops. There goes the payload... :shifty:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.540152576Z",
        "author": "tblaxland",
        "date": "2010-03-10T06:08:27+0000",
        "id": "157e3645c4cebcc71757a4840a27551f",
        "post_id": "post-210656",
        "text": "737-700\/800, 767-300ER, Dash 8, Saab 340, Cessna 172, and also a small helicopter (I was quite young and don't remember what the picture I have in my memory looks like a Robinson R22)",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:51.80331264Z",
        "author": "orb",
        "date": "2011-03-29T00:25:14+0100",
        "id": "a9d84d8d0641585d2588acafb856fc46",
        "post_id": "post-208081",
        "text": "Spaceflight Now:STS-134 Launch WindowsHere's the Launch Windows Chart using UTC time:DATE\u200b|WINDOW OPEN\u200b|IN PLANE\u200b|WINDOW CLOSE\u200b|DOCKING\u200b2011-04-19\u200b|23:43:56\u200b|23:48:56\u200b|23:53:56\u200b|FD 32011-04-20\u200b|23:18:13\u200b|23:23:13\u200b|23:28:1323:31:28\u200b|FD 3FD 42011-04-21\u200b|22:55:42\u200b|23:00:42\u200b|23:05:42\u200b|FD 32011-04-22\u200b|22:29:59\u200b|22:34:59\u200b|22:39:5922:43:14\u200b|FD 3FD 42011-04-23\u200b|22:07:28\u200b|22:12:28\u200b|22:17:28\u200b|FD 32011-04-24\u200b|21:41:46\u200b|21:46:46\u200b|21:51:4621:55:00\u200b|FD 3FD 42011-04-25\u200b|21:19:14\u200b|21:24:14\u200b|21:29:14\u200b|FD 32011-04-26\u200b|20:53:32\u200b|20:58:32\u200b|21:03:3221:06:46\u200b|FD 3FD 42011-04-27\u200b|20:31:01\u200b|20:36:01\u200b|20:41:01\u200b|FD 32011-04-28\u200b|20:05:18\u200b|20:10:18\u200b|20:15:1820:18:32\u200b|FD 3FD 42011-04-29\u200b|19:42:47\u200b|19:47:47\u200b|19:52:47\u200b|FD 32011-04-30\u200b|19:17:23\u200b|19:22:05\u200b|19:27:0519:30:18\u200b|FD 3FD 42011-05-01\u200b|18:54:33\u200b|18:59:33\u200b|19:04:33\u200b|FD 32011-05-02\u200b|18:31:02\u200b|18:33:51\u200b|18:38:5118:42:05\u200b|FD 3FD 42011-05-03\u200b|18:06:20\u200b|18:11:20\u200b|18:16:20\u200b|FD 32011-05-04\u200b|17:44:28\u200b|17:45:38\u200b|17:50:3817:53:51\u200b|FD 3FD 42011-05-05\u200b|17:18:06\u200b|17:23:06\u200b|17:28:06\u200b|FD 32011-05-06\u200b|16:57:38\u200b|16:57:24\u200b|17:02:2417:05:37\u200b|FD 3**FD 42011-05-07\u200b|16:29:53\u200b|16:34:53\u200b|16:39:53\u200b|FD 32011-05-08\u200b|16:10:35\u200b|16:09:11\u200b|16:14:1116:17:23\u200b|FD 3**FD 42011-05-09\u200b|15:41:39\u200b|15:46:39\u200b|15:51:39\u200b|FD 3** The in-plane launch time occurs before the planar opening of the window\u200b",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.585068288Z",
        "author": "T.Neo",
        "date": "2011-09-06T18:10:05+0100",
        "id": "ec71c952525982f19f977851c2b9b79c",
        "post_id": "post-220229",
        "text": "You can always cut off engines. :shifty:They will be dead weight, but at least they won't cause your crew huge discomfort or lead to a requirement for a very heavy structure...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.557458944Z",
        "author": "SiberianTiger",
        "date": "2010-03-10T05:21:12+0000",
        "id": "22de2a8fea3d31c5ad31be9611bc3545",
        "post_id": "post-210752",
        "text": "\u0417\u0434\u043e\u0440\u043e\u0432\u043e, \u043a\u043e\u043b\u044c \u043d\u0435 \u0448\u0443\u0442\u0438\u0448\u044c!;)\u041c\u0435\u043d\u044f \u0437\u043e\u0432\u0443\u0442 \u0410\u043b\u0435\u043a\u0441\u0430\u043d\u0434\u0440, \u0441\u0435\u0439\u0447\u0430\u0441 \u043f\u0440\u043e\u0436\u0438\u0432\u0430\u044e \u0432 \u041c\u043e\u0441\u043a\u0432\u0435 (\u0440\u0430\u043d\u044c\u0448\u0435 \u0436\u0438\u043b \u0432 \u0411\u0430\u0440\u043d\u0430\u0443\u043b\u0435). \u041e\u0440\u0431\u0438\u0442\u0435\u0440 \u0437\u0430\u0432\u043e\u0436\u0443, \u0441\u043a\u0430\u0436\u0435\u043c \u0442\u0430\u043a, \u044d\u043f\u0438\u0437\u043e\u0434\u0438\u0447\u0435\u0441\u043a\u0438. \u0412 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u043c, \u043e\u0431\u0438\u0442\u0430\u044e \u043d\u0430 \u044d\u0442\u043e\u043c \u0444\u043e\u0440\u0443\u043c\u0435 \u0432 \u0441\u0435\u043a\u0446\u0438\u0438 \u043d\u043e\u0432\u043e\u0441\u0442\u0435\u0439 \u043e \u043a\u043e\u0441\u043c\u043e\u0441\u0435.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:51.803876352Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-01T00:27:43+0100",
        "id": "e953ed33dfa6c73f022e0979fad58fcb",
        "post_id": "post-208086",
        "text": "Astronaut Mike Massimino's new video - Behind the Scenes: STS-134 Spacewalk Training.\u200b",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.649613824Z",
        "author": "Columbia42",
        "date": "2010-06-10T16:17:58+0100",
        "id": "09496262dc8a63a1d8185b153f13e66c",
        "post_id": "post-221026",
        "text": "A few ideas about the landers:1) If someone knows where to find the source code (and has the knowledge to edit it) for the LM from NASSP or AMSO, we could fairly easily turn that into a good mars lander. (I know it would be a somewhat large project but the lander is an important part of the mission and I for one would like to see some accurate systems simulation so that it can be flown more realistically.2) I like Salun's idea of separating the landers from the stack before MOI. I mean, since the landers already have heatshields, why not use them to enter orbit using aerobreaking?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.182858752Z",
        "author": "Pablo49",
        "date": "2010-03-15T17:29:43+0000",
        "id": "53ca222bac52b4bbad77d95c94ea73e9",
        "post_id": "post-209927",
        "text": "So, I tried a similar scenario to the one I tested with yesterday (Ariane 6), but with launching South-East. I got this:That's with setting a target in lift_off and tans_orbit. I tried it again, but this time setting the appropriate heading manually. It lifted off fine, when it got to trans_orbit (Which still had a target set) the rocket immediately turned and the orbit ended up like the one pictured above. It seems the autopilot can't tell ascending from descending.Then after all of that, with the opposite orbits, I ended up with a relative inclination of 57 degrees (Which is within the limits of the autopilot, correct?) I tried it out to see if it could correct such a far off orbit. It had trouble orienting and after the second burn the RCS got hung up which made the rocket bank out of control. EDIT: Apparently this is already fixed, nevermind.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.804900608Z",
        "author": "Cosmic Penguin",
        "date": "2011-04-04T18:00:46+0100",
        "id": "70b4d03b17b89d58b8af0898f24f3d08",
        "post_id": "post-208095",
        "text": "Kyle said:Yes! That means I can witness the launch during spring break!\n\n... or that none of our British friends would be able to recover from the William & Kate wedding in time for the launch! :rofl:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.670554112Z",
        "author": "Wolfer",
        "date": "2010-05-05T23:28:03+0100",
        "id": "d00c5c7ae21617fc91d3942d469a330d",
        "post_id": "post-220696",
        "text": "Prometheus has my vote.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.604009728Z",
        "author": "martins",
        "date": "2010-03-10T16:00:56+0000",
        "id": "6bec1024e07973d411c130b5ad7953b9",
        "post_id": "post-210961",
        "text": "rucinter said:Sometimes, while in the simulation, the spaceship is disappearing. Zooming out a little reveals it, but zooming back makes it disappear again.\n\nDoes this happen with all spacecraft, or only with certain ones? Does it happen with any of the spacecraft in the default orbiter distribution, and if so, with which ones?This problem could indicate a wrong size or clipradius parameter defined for a spacecraft.",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:12:51.808887296Z",
        "author": "orb",
        "date": "2011-04-26T19:05:10+0100",
        "id": "149d2b0592abc2939c8804ce448b8381",
        "post_id": "post-208132",
        "text": "T-42 hours, 55 minutes and counting. The countdown has begun. The official countdown sequence started at 2 p.m. EDT \/ 18:00 UTC inside Firing Room 4 with call-to-stations at 1:30 p.m. EDT \/ 17:30 UTC.Astronauts arrived at KSC SLF at 16:55 UTC \/ 12:55 p.m. EDT.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:04.82126336Z",
        "author": "RisingFury",
        "date": "2010-04-28T14:08:46+0100",
        "id": "5178402222553e9c3aa43b82d3431648",
        "post_id": "post-219397",
        "text": "lalbanof said:Aliens might then be interested in information. Human culture, scientific and technological ideas.\n\nOnly as much as we're interested in the science, culture and technology of monkies.If you're advanced enough to actually fly into the solar system, then you're gonna look at the Hubble Space Telescope and say: \"Awwww, isn't that cute!\". They'll have kids do quantuum physics like we do our abc's.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:55.5686656Z",
        "author": "Kedr625",
        "date": "2011-12-22T17:51:27+0000",
        "id": "088dfd5360ba2d02bf3e3490c83cbca0",
        "post_id": "post-210859",
        "text": "SiberianTiger said:\u0410 \u043f\u0430\u0440\u0430\u043c\u0435\u0442\u0440\u044b \u043e\u0440\u0431\u0438\u0442\u044b-\u0442\u043e \u0432 \u0438\u0442\u043e\u0433\u0435 \u043a\u0430\u043a\u0438\u0435 \u043f\u043e\u043b\u0443\u0447\u0430\u044e\u0442\u0441\u044f?\n\n\u0412 \u0441\u0446\u0435\u043d\u0430\u0440\u0438\u0438 \u0437\u0430\u0434\u0430\u043d\u043e: \u043c\u0430\u0441\u0441\u0430 \u041f\u041d: 2 \u0442\u043d, \u043e\u043f\u043e\u0440\u043d\u0430\u044f \u043e\u0440\u0431\u0438\u0442\u0430 200x 200, \u043d\u0430\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 (\u043f\u043e\u0434\u043e\u0433\u043d\u0430\u043b) 46,29 \u0433\u0440. \u041e\u0440\u0431\u0438\u0442\u0435\u0440 \u043f\u043e\u043a\u0430\u0437\u044b\u0432\u0430\u0435\u0442 \u0432 \u043c\u043e\u043c\u0435\u043d\u0442 \u043e\u0442 \u043e\u0442\u0434\u0435\u043b\u0435\u043d\u0438\u044f \u0424\u0413 \u043e\u0442 3-\u0435\u0439 \u0441\u0442\u0443\u043f\u0435\u043d\u0438: \u0441\u043a\u043e\u0440. 7,26 \u043a\u043c\/c, \u0432\u044b\u0441\u043e\u0442\u0430 200 \u043a\u043c., \u043d\u0430\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 62,77 \u0433\u0440, -760 x 200 \u043a\u043c.\u041f.\u0421. \u041d\u0435 \u0437\u043d\u0430\u044e \u043a\u0430\u043a \u0441\u0446\u0435\u043d\u0430\u0440\u0438\u0439 \u0441\u043a\u0438\u043d\u0443\u0442\u044c.\u0417\u0430\u043a\u0430\u0447\u0430\u043b \u0441\u044e\u0434\u0430:http:\/\/polaris-surgut.ucoz.ru\/mer.rar",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:51.245086976Z",
        "author": "jedidia",
        "date": "2010-02-21T19:09:15+0000",
        "id": "1cdf54583a818b3a52ad3da9eb3fed43",
        "post_id": "post-207744",
        "text": "AGMFD just isn't precise enough for low thrust.And as I said, I achieved a quite stable Planet-toPlanet procedure with IMFD. The trouble about an earth to moon transfer is that you have to extend your Orbit rather slowly, burning at periapsis at least a dozen times. Figuring out the time it will take to reach the orbit of the moon is the tricky part, since you have to time the whole manouver (which takes several days) in a way that the moon will actually be at your apoapsis when you extended your orbit far enough.",
        "thread_id": 13195
    },
    {
        "@timestamp": "2023-09-14T07:13:05.628020736Z",
        "author": "Bj",
        "date": "2010-05-14T02:43:10+0100",
        "id": "01459306382e81b6940666e29b0972a6",
        "post_id": "post-220855",
        "text": "Bloodworth said:We are not talking about the stress of acceleration or deceleration. What we are talking about is the windshear involved in aerobreaking. This puts very different stresses on the structure than accel\/decel in a vacuum.\n\nExactly,I guess 5\/ms is tolerable perhaps though not (realistically) with the solar panels extended like that, maybe if they where brought in more for burns?Anyway, next steps:Pablo, as MSS designer, that includes the order at which these modules are launched and how they are built. It looks like being single file, these modules can be placed in their final position immediately.Next the launch director (so far, looks like myself) will figure the vessels and pilots launching the particular modules.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.478101248Z",
        "author": "Donamy",
        "date": "2010-03-09T19:52:57+0000",
        "id": "9ff19872a589dea02adf1a6e0ea9a84a",
        "post_id": "post-210626",
        "text": "The best way is to look at examples and read the multistage2 manual.",
        "thread_id": 13393
    },
    {
        "@timestamp": "2023-09-14T07:12:51.798623488Z",
        "author": "Kyle",
        "date": "2010-02-22T22:17:59+0000",
        "id": "95343f419b389fc94859355f3675f8d4",
        "post_id": "post-207883",
        "text": "SOURCE OF ARTICLE:http:\/\/www.nasaspaceflight.com\/2010\/02\/one-in-one-out-discovery-endeavour-tag-next-mission\/''STS-134 will be the 133rd flight of the Space Shuttle Program (SSP) and the 25th and final voyage of the orbiter Endeavour, which began service in May 1992 on STS-49.Carrying an ISS mission designation of ULF-6 (Utilization and Logistics Flight 6),STS-134 was officially baselined into the Flight Definition and Requirements Document (FDRD) on June 25, 2009 (several mission baselines available on L2)\u2013 initiating production of flight processes to support a No Earlier Than launch date of July 29, 2010.AMS-02 \u2013 weighing 15,300lbs \u2013 will have four longeron payload latches and one active keel latch for its attachment to the payload bay sidewalls of Endeavour. Additionally, once on orbit, Remotely Operated Electrical Umbilicals (ROEU) will provide AMS-02 with 124V of power for its heaters and avionics. Prior to liftoff, this power will be provided via the T0 umbilicals on the launch pad. These T0 umbilicals will also allow launch personnel to monitor the health of AMS-02 prior to liftoff and make sure that Launch Commit Criteria for the AMS-02 are not breached.''1981-2010. Americas Space Shuttle draws to a close with this Mission.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.668815104Z",
        "author": "Wolfer",
        "date": "2010-05-05T17:55:10+0100",
        "id": "9f722988785a9b7bba7c81a27e1e9d78",
        "post_id": "post-220681",
        "text": "Well I was thinking more about something likethis.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.679962112Z",
        "author": "Xyon",
        "date": "2010-03-13T09:56:59+0000",
        "id": "da78e08a71074c154f6fb4d635724c3c",
        "post_id": "post-211133",
        "text": "Turns out Lewis' problem was a brake duct failure. Timo Glock's Virgin Racing car's wheel came off due to the wheel gun being under-torqued - the nut just popped off. That one could've been much worse than it was.Edit: Heh, posted that andthennoticed it was already covered in Notebook's article. Ah well.",
        "thread_id": 13417
    },
    {
        "@timestamp": "2023-09-14T07:12:51.806705408Z",
        "author": "orb",
        "date": "2011-04-12T17:43:51+0100",
        "id": "4197d48e961c0a821934ca1b7e0aabd7",
        "post_id": "post-208111",
        "text": "ESA:Roberto Vittori\u2019s DAMA mission to Space StationDAMA mission section",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.551414272Z",
        "author": "RGClark",
        "date": "2011-09-22T00:30:27+0100",
        "id": "4087eb18d336ea88664b2a4100aec118",
        "post_id": "post-220266",
        "text": "Tacolev said:I'm still a fan of the \"Plane so big it's still in ground effect at cruising altitude\" first stage.\n\nHow big would that have to be? Kilometers across?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.2804608Z",
        "author": "VenezuelaSpace",
        "date": "2010-03-06T02:12:46+0000",
        "id": "7ec10de2d4587c58e57e61b365f3b28d",
        "post_id": "post-210169",
        "text": "hello orbinauts yeah if your answered yourself YES there are orbinauts in venezuela.... i am new.... but am getting better in contructing lunar bases.... coming next LUTHER LUNAR BASE.... is a lunar base near luther crater in the moon.... is small it has 4 landing pads..... 4 hangars.... two buildings solarplants and a train...... i have to finish it..... i will post it soon.... so i am from venezuela mi email is[email\u00a0protected].... email me bye...... VenezuelaSpace",
        "thread_id": 13352
    },
    {
        "@timestamp": "2023-09-14T07:12:50.98241152Z",
        "author": "Notebook",
        "date": "2010-02-21T14:24:20+0000",
        "id": "f72839a0e3330da4d4ca1b6038d4c26e",
        "post_id": "post-207708",
        "text": "Thanks Brianj, I'll give that a go.Well, I gave it a go and it went!http:\/\/s89.photobucket.com\/albums\/k207\/Notebook_04\/?action=view&current=trackcheck2.flvJust after the animation finishes, is when the retro thrust is applied.Dosen't like that [aerodynamic] content. Good fun though.N.",
        "thread_id": 13187
    },
    {
        "@timestamp": "2023-09-14T07:13:05.625031168Z",
        "author": "Bj",
        "date": "2010-05-12T02:38:13+0100",
        "id": "4add9eecd6d5c3af088a140a213615aa",
        "post_id": "post-220825",
        "text": "eyu100 said:Doesn't Orbiter measure specific impulse in units of speed? Other than that, I can't see anything wrong with the graph from the graphing calculator; remember that delta-v is in m\/s and mass is in kg, so the big numbers on the graph aren't actually that big.\n\nOh yes right forgot about the km part.And that means I divide 16500\/9.18 to convert to Isp measured in seconds right?In that case we have an Isp of 1797.38which gives us approximately 98,900kg giving its all. -Probably more realistic I think.. asuming the dv is accurate as well.Otherwise from the way I have it before, this engine will push1,475,290kg to Mars giving its all. :hmm:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.452323584Z",
        "author": "Tommy",
        "date": "2010-04-13T00:20:03+0100",
        "id": "212ff3f4a2f01dde047f16d5a0bde981",
        "post_id": "post-210597",
        "text": "I'm assuming you've shared the MFD's correctly - the LMFD with Target Intercept should be \"Unshared\", and the RMFD with Map should be \"Shared - ID0\". I'm also assuming you have \"plan\" displayed in Map (trajectory should be blue - not green). One thing to consider is that Map can be slow to update, especially at max accuracy. It's tied to simtime, and updates slower if you are using 0.1x time accel. At any rate, it can take a few seconds for the update to be displayed, so patience is required.Also, it can take a significant change to the Rad before any difference in PeA is shown if you have a large PeA (ends in a k or M).",
        "thread_id": 13387
    },
    {
        "@timestamp": "2023-09-14T07:12:51.12510592Z",
        "author": "jedimaster1214",
        "date": "2010-03-18T21:00:43+0000",
        "id": "0962c78074a153415ae6e59e0d1bb5f9",
        "post_id": "post-207723",
        "text": "Hello, all! I'm having similar wants as well...I've used Surface Base Wizard to use the Hadley Site Mesh with the Hadley surface base code.Looks awesome going past the Huge Mountains, yet close to where the landing site shoud be, I get jagged \"spikes\".Is there a cause for this, and is there a way to fix it?",
        "thread_id": 13190
    },
    {
        "@timestamp": "2023-09-14T07:13:05.639858688Z",
        "author": "Urwumpe",
        "date": "2010-05-20T13:50:19+0100",
        "id": "2d7c4ca1efb6cfd84459cf805adc33fd",
        "post_id": "post-220943",
        "text": "Columbia42 said:I've got an .ini file with a NERVA that fits perfectly in the Ares V ready. Since I had to change some meshes too it's really a whole addon. Should I upload it now or wait until we're farther along?\n\n.ini for the NERVA or a .ini for the launcher? the NERVA2 has a DLL already, which compensates CoG shifts.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.436441088Z",
        "author": "Bendarr",
        "date": "2010-03-10T06:33:59+0000",
        "id": "e32d950fee551ffb863891793474c606",
        "post_id": "post-210560",
        "text": "Thanks everyone for the replies!@Unknown_orbiter If you read my second blog entry (yo - yo ride redux) you'll notice that I managed to circularize the orbit. How to do it I learned that with help from you. So oh yeah, if I find myself in a jam, I'll come a knocking.",
        "thread_id": 13381
    },
    {
        "@timestamp": "2023-09-14T07:12:51.212812288Z",
        "author": "TSPenguin",
        "date": "2010-02-21T16:01:17+0000",
        "id": "0ef52763b35659ebcd684e5b10c21264",
        "post_id": "post-207735",
        "text": "That information is stored in plain text in the scenario file you are loading. You can open them with a text editor like notepad.Easiest would be to use the scenario editor and change the location from within orbiter and then save the scenario for later use.Happy Orbiting",
        "thread_id": 13192
    },
    {
        "@timestamp": "2023-09-14T07:13:04.785594624Z",
        "author": "tblaxland",
        "date": "2010-04-29T06:11:24+0100",
        "id": "bdb8534e58f99709eb9832583fab6df9",
        "post_id": "post-219327",
        "text": "mnagelvoort said:I start the AMSO at stage 13, I can undock with ctrl-d. Do i need to set a target with Transx?, the moon landing sites are on the map but how do i tell transx to with a landing site? Or am i just totally lost -Can someone give me a step by step - thanks\n\nAssuming you are talking about the Apollo 11 mission, the scenario descriptions for steps 13 through 15 tell you what needs to be done to achieve a landing. Is there something specific about those instructions you don't understand? The more specific your question, the better we can help you.",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:12:55.58176256Z",
        "author": "Donamy",
        "date": "2010-04-08T00:12:45+0100",
        "id": "dd0e37933c11619538fd596726a6c384",
        "post_id": "post-210928",
        "text": "I would be better, if I could convince someone, to adapt it to SSU. :shifty:",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:12:51.281952512Z",
        "author": "statickid",
        "date": "2013-03-14T15:06:29+0000",
        "id": "9f22b07a90c328f1efc45349d0e4f154",
        "post_id": "post-207762",
        "text": "I am interested in the idea, but it sounds like an unfinished product, plus no tantilizing screen shot, and no indication of how tiny exactly the Earth is. Also sounds difficult to uninstall",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:13:05.08195328Z",
        "author": "Andy44",
        "date": "2010-07-30T23:47:04+0100",
        "id": "bbdb2c5b97068bd83543144414fcfbdf",
        "post_id": "post-219533",
        "text": "Great photos from the dawn of color photgraphy ca. 1907 or so:http:\/\/citynoise.org\/article\/10598Some of those look like they could've been shot yesterday. The quality of the color and sharpness is amazing, too.---------- Post added at 06:47 PM ---------- Previous post was at 05:01 PM ----------BTW, does anyone else find it amazing that there are people alive today who were born before the first commercially available color photographic process was marketed? Amazing to imagine so much progress in one 105-year-old's lifetime.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:55.185084416Z",
        "author": "Star Voyager",
        "date": "2010-03-18T00:16:01+0000",
        "id": "3db7f9ce0bb66f7f2a3f09d94546b734",
        "post_id": "post-209941",
        "text": "Artlav said:Alpha 100317:http:\/\/orbides.1gb.ru\/orbf\/uap-alpha-100317.zipChanges:-Fixed multiple orientation mishaps (retrograde, many APs in high-eccentricity orbit, sync, etc)-Fixed keys again-Fixed multi-pass align planes thrust leak-Fixed waiting bug-Tuned time accel controls to buffer large time accelerations (align, hohmann)-Integrated UAP into Spaceway-Added Hohmann autopilot-Added triggering other vessels to the tools-Added lift\/pitch (main+hover) to lift off APAdded autopilots:Hohmann autopilotGets you from an orbit of a planet to an orbit of its moon- engine specifies the engine to use- target specifies the target moon\/planet to go to- tgt_orbit_alt defines the altitude of the orbit around destinationScenarios:-Hohmann-DG KSC to the Moon station - Gets a DG from Earth to a station in lunar orbit.-Martian chase - one SH-A chases the other to orbit, including all manoeuvres in local space (by mjanicki)-Mission-SH-A and DG to Luna OB1 - Shuttle A and DG race from Brighton to Luna-OB1 in different trajectories.-Launch-Many from the Moon - one of the DGs now launches in Slideshow's proposed orientation.Hohmann transfer, a first interplanetary tool, is the focus of this alpha, along with bug fixes. This AP will only take a ship from a planet to it's Moon, but expanding it towards a full interplanetary flight is a small step.Waiting is the only problem - launch windows between planets can be years apart. Is it worth making, or better do a parametric transfer one instead?\n\nAny chance compliling this with VC6? I'm still using UAP 101304-VC6 and that's the only way it works on my computer.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.325942528Z",
        "author": "george7378",
        "date": "2010-02-21T18:30:14+0000",
        "id": "eb80e9b9bdcb9b559590d9758d5c376f",
        "post_id": "post-207781",
        "text": "Quick_Nick said:Wow! Mars? How big is this telescope?!\n\nIt's only about 130mm, and you can see the ice caps at about 130X magnification. Even at that magnification, the disc is still a little washed out by the light it reflects - ideally, a bit closer would be better. You don't need much to see these things though - just a clear night and a will to discover. :thumbup:Yes Pete - Astronomy is now a mainstream hobby of mine, and one I will continue for the rest of my life - and Orbiter started it:):probe:",
        "thread_id": 13199
    },
    {
        "@timestamp": "2023-09-14T07:13:05.566184448Z",
        "author": "RGClark",
        "date": "2013-10-23T08:17:07+0100",
        "id": "92834fdd33376481403357977c296fa1",
        "post_id": "post-220438",
        "text": "T.Neo said:Why pay $40 million for a single-stage launcher when a two-stager a fraction of the cost could do the same job just as well, if not better?\n\nIf you're referring to Russian launchers, they are always cheaper than Western launchers. But still you have commercial and government satellites using Western launchers. This is especially true of U.S. government satellites, perhaps not as much so for European government satellites.NASA and Air Force satellites of course make up a big market for U.S. launchers. In that case you would have to use an American launcher. So if you have a small satellite for one of these agencies, it would be cheaper to pay $40 million, rather than the $54 million of the full launcher. Note that $40 million for 5,000 kg, if it is that, is still less than the going rate for Western launchers of $10,000 per kilo.That is the expendable case but of course SpaceX wants to transition to reusables. This will reduce the payload as it does for the full launcher. However, the savings are more dramatic in this case when you compare to the partially reusable case of only the first stage being reused.Suppose you have a small satellite that can be launched on the reusable SSTO. Say the first stage is reusable 10 times and it reduces the cost by a factor of 10 to $4 million. For the partially reusable case of the full launcher, the upper stage is still an additional $14 million, bringing the total cost to $18 million. That's four and a half times the cost of just the SSTO. The full launcher would have greater capacity but as far as the owner of the small satellite is concerned that's wasted capacity that he doesn't need.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.547331072Z",
        "author": "Donamy",
        "date": "2010-03-25T22:44:35+0000",
        "id": "84e21ddaa95500a5a11685693c8e71d4",
        "post_id": "post-210715",
        "text": "I've never been in bigger, than a 3 seater. :lol:",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:51.769358848Z",
        "author": "jinglesassy",
        "date": "2010-02-22T22:10:33+0000",
        "id": "4c4f52aa4afa31e92ef4752ebe6d4b2d",
        "post_id": "post-207855",
        "text": "We do have the tech already but the world is to scared of it to use it it has an n in it they think all it can do is destroy but it can do so much more.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:13:05.567789824Z",
        "author": "N_Molson",
        "date": "2013-11-19T16:24:13+0000",
        "id": "9910201dd4f051ada8de75d2c0958ebe",
        "post_id": "post-220453",
        "text": "Muskwants.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.633783808Z",
        "author": "TitanII",
        "date": "2012-09-03T12:59:55+0100",
        "id": "05654f874a8953df73e2f5a3b36085cd",
        "post_id": "post-211048",
        "text": "Are they the Heller or Revell kits? I've built several of each but now that Dragon has released their 1\/72 scale kit with proper Block II CSMs, they're at the top of my \"to do\" pile.Theyallbuild up into nice display pieces and don't take up too much space on the shelf.Please post photos when you're done!",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:12:51.802391552Z",
        "author": "IronRain",
        "date": "2011-03-26T16:40:32+0000",
        "id": "4b19df8eda3771fa592fe46a1598ff10",
        "post_id": "post-208073",
        "text": "From NASA spaceflight twitter:STS-134 Mission: Techs at Launch Pad 39A installed Endeavour's International Space Station payload into the shuttle's cargo bay this morning\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.579736576Z",
        "author": "T.Neo",
        "date": "2011-07-04T21:34:36+0100",
        "id": "7553a96facf0efcc447da6f0a32660de",
        "post_id": "post-220170",
        "text": "Giving unique fact that rd-180 is throtable down to 40% we've got ~4 Gs at burnout (maybe that's the reason I've chosen this engine) but throttling down to 4Gs increases gravity loses a lot.\n\nWhy would throttling down to ~4Gs late in the ascent be a problem? STS throttles down to 3Gs for astronaut comfort (the Orbiter Vehicle, at least, is rated for something like 5Gs), and it doesn't seem to have too many problems with gravity losses.The RS-68 can throttle down to 58% of rated thrust, I'm not sure what range the SSME can throttle down to, but it must be relatively similar.Perhaps a comparison of several different unmanned launch systems would be a good example of a baseline acceleration limitation for an SSTO.Limiting acceleration is important because by the very nature of a vehicle it would have as lightweight a structure as possible- but as you accelerate you are also depleting your propellant and perhaps reducing the strain on the structure in some cases.Perhaps engines can be made to be throttled down even more; the DC-X used modified, throttleable RL-10 engines. If you want to be really nasty, you could drop engines off, which kills your SSTO status, if anything, and makes reusability far more difficult.But another issue is, if you throttle down enough, or even shut down an engine(s), you are suddenly finding yourself flying a vehicle with a good deal of parasitic mass onboard...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:54.904198144Z",
        "author": "Bj",
        "date": "2010-03-03T17:52:10+0000",
        "id": "4c31e7e96042d6eb58abadd104c35f4e",
        "post_id": "post-209767",
        "text": "http:\/\/www.bing.com\/travel\/content\/search?q=Expensive+Vacations:+The+MoonOnlyTwo seats are available for $100 million each.\n\nIll take one please :thumbup:",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:12:51.211859456Z",
        "author": "Woo482",
        "date": "2010-02-21T15:48:15+0000",
        "id": "99c5027a9e652527b950257da7c70cf1",
        "post_id": "post-207731",
        "text": ":welcome:to Orbiter-Forum ! The default Delta Glider wont break on impact with the ground, The DeltaGliderIV-2 has a very good damage model and will break up if you damage it enough. you can find ithere",
        "thread_id": 13192
    },
    {
        "@timestamp": "2023-09-14T07:13:05.478023168Z",
        "author": "DaveS",
        "date": "2010-04-30T00:25:23+0100",
        "id": "316e53c8a4f79257dbb47c991d1fc20d",
        "post_id": "post-219939",
        "text": "Well, here's NVIDIA's page on the GeForce 9400GT:http:\/\/www.nvidia.com\/object\/product_geforce_9400gt_us.html. Definitely better than what I have now(Geforce 8600GT).",
        "thread_id": 14064
    },
    {
        "@timestamp": "2023-09-14T07:12:55.17959552Z",
        "author": "mjanicki",
        "date": "2010-03-11T16:25:20+0000",
        "id": "1fa97cd2603240b675629755a6a161a4",
        "post_id": "post-209907",
        "text": "Hi, Artlav.Artlav said:As you can see, it only gets 10 seconds between off-the-pad lift_off and trans-orbit to set the 45 degrees pitch, which it can or can not do, then the trans-orbit kicks in, setting the pitch to optimal for ascent.Does it seems to be vague about this in the manual?\n\nNot vague at all -- just me trying out different things to see what would work. I went through my usual tests with alpha-100310 and things look good. ShuttleA liftoff from Mars works perfectly. Here's the UAP block as written to a save file.Code:BEGIN_uap\n  $SH-03:lift_off(is_running=0,is_started=0,is_finished=0,engine=hover,mode=0,target=,heading=90.000000,altitude=200.000000,pitch_tgt=0.000000,pitch_duration=1.000000,off_duration=0.000000,stage=0),\n  tools(is_running=0,is_started=0,is_finished=0,type=0,key=g,wait=0.000000),\n  lift_off(is_running=0,is_started=0,is_finished=0,engine=main,mode=2,target=,heading=90.000000,altitude=30000.000000,pitch_tgt=45.000000,pitch_duration=15.000000,off_duration=0.000000,stage=0),\n  trans_orbit(is_running=0,is_started=0,is_finished=0,engine=main,kind=0,target=,apoapsis=200000.000000,periapsis=200000.000000,ta=0.000000,mode=0),\n  attitude(is_running=0,is_started=0,is_finished=0,engine=main,mode=0),\n  attitude(is_running=0,is_started=0,is_finished=0,engine=main,mode=2). \nENDIt looks like an extra blank character is being written at the end of the last line in the block though. Might just be a bit of bad copy\/paste by me.Good news is that the blocks written during a quick save are now placing a \"$\" at the start of the block when the UAP is not engaged. One of the older alpha releases was writing \">\" even if the sequence hadn't been started.Other feedback:- In demo scenario \"Launch-Many from the Moon.scn\", did you mean to launch the ShuttleA to an orbit of only 20 km? (minor)- Typo in vessel name causes CTD during scenario load. Would it be possible to catch that and just ignore UAP entries for nonexistent vessels? (wish list)- Aerial State Hold with \"onoff\" of 1 or 3 does not hold altitude using hover engines in a ShuttleA when there is no, or little, forward velocity. The hover engines are engaged but never turn off and in the case of onoff=3, the vessel does not turn to the specified heading. (probably something I'm doing wrong)- Is it possible to allow for use of runway_off with hover engines? I wanted to try avoiding the slight loss of altitude when switching to the mains so I tried: (also wish list)Code:BEGIN_uap\n  $SH-03:runway_off(engine=hover,altitude=600,heading=90,v1=0,gear_key=g),\n  lift_off(engine=main,mode=2,target=,heading=90,altitude=30000,pitch_tgt=45,pitch_duration=15,off_duration=1,stage=0),\n  trans_orbit(engine=main,kind=0,target=,apoapsis=200000,periapsis=200000,ta=0,mode=0). \nENDThis looks like it should work, but the hover engines are not turned off at the specified altitude. I tried various different settings for v1= but in all cases the hover engines stay lit and the next step in the sequence (lift_off) never begins.I'm wondering if not recognizing that it's reached the specified altitude is related to what I've seen with the aerial state hold also not holding a fixed altitude with little or no forward velocity. In both cases, the autopilot just continues to burn the hover engines. Again, probably something I'm doing incorrectly.Thanks again for the great work, and I hope the feedback is helpful.-- Mike",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.212120832Z",
        "author": "TSPenguin",
        "date": "2010-02-21T15:53:29+0000",
        "id": "311aebfe7f49705097479579b2f3a753",
        "post_id": "post-207732",
        "text": "You will see the control surfaces being ripped off with the default DG. Not the most advanced damage model there.The mentioned DG-IV and theXR seriesof ships have excellent damage models.",
        "thread_id": 13192
    },
    {
        "@timestamp": "2023-09-14T07:13:05.553138688Z",
        "author": "Urwumpe",
        "date": "2011-11-13T16:03:37+0000",
        "id": "bfaddccf4e0e94e278086b138229dfb1",
        "post_id": "post-220282",
        "text": "RGClark said:The lecture report by Stengel is very informative on structural loads but it doesn't give the tank mass to propellant mass relationship.\n\nIf you know the structural loads, that the tank has to carry as primary structure of the rocket, you can calculate the mass based on material and structural technology.It sure doesn't say the exact value, since even two slightly different alloys of aluminum are already resulting in completely different masses there.(But if you for example use the values for calculating the stress of the ET hydrogen tank and then put it into relation to the mass, it would be a very precise estimate of the tank mass for a different tank using the same technology)",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.56809344Z",
        "author": "mc_",
        "date": "2011-12-21T12:27:47+0000",
        "id": "c7d23564a6e59308770fba0707f239b6",
        "post_id": "post-210853",
        "text": "\u0421\u043a\u043e\u0440\u0435\u0435 \u0432\u0441\u0435\u0433\u043e, \u0441 \u043f\u0440\u043e\u0435\u043a\u0446\u0438\u0435\u0439 \u043d\u0430\u043a\u043e\u0441\u044f\u0447\u0435\u043d\u043e.\u0412\u0435\u0440\u0445\u043d\u044f\u044f \u043b\u0438\u043d\u0438\u044f, \u0435\u0441\u043b\u0438 \u043f\u0440\u0433\u043b\u044f\u0434\u0435\u0442\u044c\u0441\u044f (\u0430 \u043b\u0443\u0447\u0448\u0435 \u043a\u0440\u0430\u0439 \u043b\u0438\u0441\u0442\u0430 \u0431\u0443\u043c\u0430\u0433\u0438 \u043a \u044d\u043a\u0440\u0430\u043d\u0443 \u043f\u0440\u0438\u043b\u043e\u0436\u0438\u0442\u044c) \u043d\u0435 \u0441\u043e\u0432\u0441\u0435\u043c \u043f\u0440\u044f\u043c\u0430\u044f. \u0410 \u043d\u0438\u0436\u043d\u044f\u044f (\"\u0433\u0435\u043e\u043c\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043a\u0430\u044f\") - \u043a\u0430\u043a \u043f\u043e \u043b\u0438\u043d\u0435\u0439\u043a\u0435.\u0417\u0435\u043c\u043b\u044f-\u0442\u043e \u0443 \u043d\u0430\u0441 \u043f\u0440\u0430\u043a\u0442\u0438\u0447\u0435\u0441\u043a\u0438 \u0448\u0430\u0440;)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:51.76855168Z",
        "author": "Ark",
        "date": "2010-02-22T19:53:35+0000",
        "id": "8e7dca154a70ac86a1d6b90c4e42b494",
        "post_id": "post-207849",
        "text": "Donamy said:The biggest problem is we are stuck in a \"Me generation\".\n\nYes, yes, it's all theyoungergeneration's fault, not the baby boomers in leadership positions throughout the government that can't see past the next election cycle. Those damn teenagers and college kids are ruining everything.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560569088Z",
        "author": "T.Neo",
        "date": "2012-05-28T16:46:54+0100",
        "id": "3a6dd299ce4f3e26fad333e03448c9e4",
        "post_id": "post-220371",
        "text": "RGClark said:The Coming SSTO's\n\nCan't TSTOs come instead?",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.188886272Z",
        "author": "fort",
        "date": "2010-03-19T20:04:20+0000",
        "id": "c9184706d012835f37e5976e6d59b9f6",
        "post_id": "post-209964",
        "text": "Sorry Artlav of to haven't been able to test the latest versions of UAP and so little the first one. Nevertheless, what a tool !Could sounds, sound's alarms be necessary, usefull, in certain circumstances ? I do not see when but by the fact,i do not know.Good day.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.786000128Z",
        "author": "vader95",
        "date": "2010-02-22T21:22:36+0000",
        "id": "9556aaa6084a6f89c0d9003a9457330d",
        "post_id": "post-207882",
        "text": "Ok, thank you",
        "thread_id": 13210
    },
    {
        "@timestamp": "2023-09-14T07:13:05.658813952Z",
        "author": "Bj",
        "date": "2010-05-02T23:25:16+0100",
        "id": "66e87ca6a365d5031d065f159e5ea954",
        "post_id": "post-220586",
        "text": "dgatsoulis said:once you get there, what will you do?\n\nGather resources? build scientific outposts?Artlav said:Isn't Mars mission all about the vessel that would get us there and back?A vessel like that, once developed, can be a stepping stone for various interplanetary missions.I'd say it's worth the effort.\n\nOh I see, your looking to build arealistictech-vessel that would go to Mars and back. Sorta like a space station with rockets",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.181023488Z",
        "author": "Sideshow",
        "date": "2010-03-12T11:51:28+0000",
        "id": "3d6119265fe2ba36205c4be6ecde751d",
        "post_id": "post-209915",
        "text": "I've been trying the demo scenarios one by one and all seems to be working well. I especially loved the Launch Many from the Moon scenario, one of the coolest things I've seen in orbiter :thumbup:Now I need to read the manual and find out how to do it myself.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.804776704Z",
        "author": "Kyle",
        "date": "2011-04-04T16:06:45+0100",
        "id": "f9623f742a1e1efbe78049d39d5f9971",
        "post_id": "post-208094",
        "text": "Yes! That means I can witness the launch during spring break!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.28140928Z",
        "author": "Space-viking",
        "date": "2010-04-27T21:29:42+0100",
        "id": "0484b185e5f7e716db2ce6fbfd3b65cd",
        "post_id": "post-219751",
        "text": "carlpilot said:I have Anim8or and am trying to make a simple launch vehicle that works.Is it possible to make a working rocket with Anim8or or will I need another program\/programs?I don't have much money to spend on software so any freeware suggestions are most welcome.Thanks in advance,Carlpilot\n\nWith the help of the 3DS2MSH or one of the scripts that are avalible for Anim8or and a little reading of the Orbiter SDK documentation you should have no problems making a working launch vehicle for orbiter. If you plan to make a DLL for your launch vehicle there are some excelent guides on how to setup the free 2005\/2006 express editions of Microsoft VS C++ on the Orbiter wiki",
        "thread_id": 14037
    },
    {
        "@timestamp": "2023-09-14T07:12:55.187772416Z",
        "author": "Artlav",
        "date": "2010-03-19T16:16:05+0000",
        "id": "afefa521cd8ad2804d409e2147b45edd",
        "post_id": "post-209958",
        "text": "Alpha 100319 below.mjanicki said:One potential difficulty with the Hohmann AP was that it began the Moon insertion burn much earlier than I'd expected. As a result, the final PeA was 150 km lower than had been programmed (600 km), for a 25% error from the programmed altitude.\n\nPablo49 said:Hohmann transfer worked well, but like mjanicki, it put me in a far lower orbit than I had set.\n\nStrange, it always work quite accurate for me, with various moons. Can either of you post a full scenario with near-encounter position that would fail like that?Pablo49 said:This was the first time I've used a DG with UAP, and it got me thinking. Is it possible to add Scram jet settings into lift off and runway off?\n\nI don't think so, scram engines are not default, and thus cannot be accessed without vessel-side support.Pablo49 said:And why does tools have -1 set as the mode default? That's not a valid input. (But \"mode_is: WTF?\" is very amusing nonetheless. :lol:)\n\nIt was supposed to mean - set the mode before running.KosmoKen said:Small request. Any way for \"Heading = X \" to carry over into next step? Just so I don't have to worry about whether I kept it consistent through the various steps.\n\nNot as easy as it sounds, i'll keep it in mind.KosmoKen said:Also, is \"Engine = 15 \" the only way to get a SCRAM engine going through Aerial Hold? It works well enough if that's the case, just curious.\n\nHuh? Engine=15 will make it use all engines - hover, retro, main and main upside-down, causing a big confused tumbling ball of exhausts. For DG at least.There should be no way to access scram engines without vessel support, so if you sure you found a repeatable bug that does just that, please tell the way to repeat it.KosmoKen said:Another thing: When in Aerial Hold AP, how can I change \"alt_rate\" without raising \"altitude\"? I'm trying to get a good Aerial Hold AP sequence for the XR2 Ravenstar's SCRAM cruise phase. For example; have a final \"altitude\" of 70000 with an \"alt_rate\" of 100 m\/s, with an \"engine\" of 15(see above), and \"velocity\" of 6300 in an Aerial Hold sequence. Am I just doing it wrong because I don't completely understand the \"onoff\"?\n\nYou're understanding it wrong.It does not have any completion conditions, like final altitude, only holds state for eternity.You can specify altitude it will hold, and you can specify the climb rate - rate of change of that altitude value. Same for other two.KosmoKen said:I'm pretty sure every time I open a saved scenario with a UAP sequence, it automatically runs the AP when the scenario starts.\n\nFixed.Sideshow said:At the moment it is not possible to launch into a specific orbital plane unless there is already a vessel orbiting in that plane for the autopilot to use as a target.\n\nOk, i've added a heading variable to it, if it's targeted (heading read from target), or heading is set to 0..360 it will follow the heading, if heading is set to -1, it will follow prograde.---------- Post added at 19:16 ---------- Previous post was at 15:15 ----------Alpha 100319:orbides.1gb.ru\/orbf\/uap-alpha-100319.zipChanges:-Grand optimization of Sync Orbits AP-More careful plane aligning, should use one node most of the times-Added wait for other vessel's sequence completion in vessel tool-Added heading to trans-orbital-Added undocking tool-Added status string-Fixed state of sequence running saveBugfixes and optimizations.The Sync orbits should now be much more consistent and precise, selecting the manoeuvres better.Align planes should take one node most of the time on small changes, so Martian chase now completes within one orbit, Sync+Align.These two are the targets of this alpha, as well as any bugs.What next?-Moon to Earth?-Into the big interplanetary void?-Landings and re-entries?-OrbitHanger?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.35811072Z",
        "author": "Bj",
        "date": "2007-11-18T06:08:01+0000",
        "id": "211403ee74f9e395896b34979950c2f6",
        "post_id": "post-12242",
        "text": "",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:13:05.409946624Z",
        "author": "b-rad",
        "date": "2010-04-28T15:21:28+0100",
        "id": "9e1987437a209437aeac47737dbaac6d",
        "post_id": "post-219803",
        "text": "Hi everyone,Does anyone know where I can get the user's guide or payload planner for the following rockets?:1.) Angara2.) Titan3.) H-II4.) Falcon 15.) Falcon 56.) GSLVI'm needing the flight vibration environments and load factors. I've found this information is usually in either the payload planner guide or the rocket's user's manual.Thanks!",
        "thread_id": 14046
    },
    {
        "@timestamp": "2023-09-14T07:12:55.197359104Z",
        "author": "TG626",
        "date": "2011-06-12T02:59:42+0100",
        "id": "3b35c1d4984107aad77b5066ab4212da",
        "post_id": "post-210021",
        "text": "Will we ever see a v1.0 of this? Or do you consider it done?:)",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.3587072Z",
        "author": "Tex",
        "date": "2007-11-19T07:12:11+0000",
        "id": "03e7503884fd57c8fbfdb97bcc2efc98",
        "post_id": "post-12246",
        "text": "computerex said:Nice picture tex! Do you have it in 1280 x 1024 resolution?\n\nAs requested...:)",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:13:05.44706048Z",
        "author": "Izack",
        "date": "2010-04-30T02:50:40+0100",
        "id": "bf3633e6ed4d56c185f34e0feb7bbf19",
        "post_id": "post-219871",
        "text": "Andy44 said:True, but we also use the term \"atmosphere\" to describe the air in the cabin of a spacecraft or aircraft...\n\nAnd what do you propose we call it? An atmostube? :lol:",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:12:55.424329728Z",
        "author": "Topper",
        "date": "2011-02-26T15:15:04+0000",
        "id": "7b17a7c5f91891e8a2b0b7e60503e542",
        "post_id": "post-210536",
        "text": "Oh damm i've used older sources for creating this release so some functions of the 2.0 release where missed :-(, so in 2.2 it's not possible to enter a target vessel by the right way.I will match them again in the next release again.",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:12:51.803190528Z",
        "author": "IronRain",
        "date": "2011-03-28T08:44:24+0100",
        "id": "b34b0111ec17d9ddf03889f40ba5d62b",
        "post_id": "post-208080",
        "text": "[ame=\"http:\/\/www.youtube.com\/watch?v=OXuwV-iLgWc&feature=feedrec_grec_index\"]YouTube - STS-134 Endeavour Final Flight Overview[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.568375296Z",
        "author": "RGClark",
        "date": "2011-01-04T08:06:02+0000",
        "id": "19780675c69bd8c3bdde99908923e0f2",
        "post_id": "post-220099",
        "text": "SpaceX has noted that its Falcon 9 first stage has reached a milestone in achieving a better than 20 to 1 mass ratio:SPACEX ACHIEVES ORBITAL BULLSEYE WITH INAUGURAL FLIGHT OF FALCON 9 ROCKET.Cape Canaveral, Florida \u2013 June 7, 2010\"The Merlin engine is one of only two orbit class rocket engines developed inthe United States in the last decade (SpaceX\u2019s Kestrel is the other), and isthe highest efficiency American hydrocarbon engine ever built. The Falcon 9first stage, with a fully fueled to dry weight ratio of over 20, has theworld's best structural efficiency, despite being designed to higher humanrated factors of safety.\"http:\/\/www.spacex.com\/press.php?page=20100607The early versions of the Atlas rocket also reached comparably high mass ratios using both \"balloon\" tank and common bulkhead design, though the latest version, the Atlas 5 first stage, has a poorer mass ratio in not using either of these methods.As described in SpaceX news releases, the Falcon launchers are able to get their high mass ratios because they use both common bulkheads and lightweight aluminum-lithium alloys, instead of the balloon tanks of the earlier Atlas versions.But then I was startled to see that some early Delta rocket first stages, which were kerosene fueled, also had better than 20 to 1 mass ratios, particularly ones using an extra long first stage tank, known as the Delta Thor ELT:Delta 1914.http:\/\/www.friends-partners.org\/partners\/mwade\/lvs\/dela1914.htmAstronautix is sometimes inaccurate but this is probably about right since on this page as well the early Delta versions using the first stage long tank has a first stage mass ratio of over 20 to 1:Delta vehicle designshttp:\/\/www.b14643.de\/Spacerockets_2\/United_States_5\/Delta_I\/Design\/Delta_5.htmThis is notable because these Delta rocket first stages were able to achieve these high mass ratios without using balloon tanks or common bulkheads. Note that the Atlas 5 first stage remember in not using common bulkheads or balloon tanks results a much poorer first stage mass ratio.We'll show the Delta Thor ELT can become a reusable SSTO with a vertical DC-X landing mode by replacing itsRS-27engine with the higher performanceNK-33engine and adding thermal protection and landing systems. The use of the NK-33 will add only 200 kg to the dry mass even though it has nearly twice the thrust. Interestingly the Delta Thor ELT can be made into a SSTO while keeping the vehicle close to the same size of the original DC-X.The original DC-X created quite a stir when it was first flown because it was produced in such a short period, in less than two years, at relatively low cost, less than $60 million, and most importantly it demonstrated quick turnaround with a small ground crew.The DC-X though was only able to make vertical takeoffs to a few thousand feet altitude and vertical landings using hydrogen fuel. To make an orbital version capable of 10,000 kg payload would require a much larger version at over a billion dollar cost, theDC-Y. Even the 1\/2-scale version, theDC-X2, would cost $450 million and would only be suborbital using hydrogen fuel even though this 1\/2-scale vehicle was twice the size of the DC-X. It is important then that by switching to hydrocarbon fuel that you can get a fully orbital vehicle of close to the size as the DC-X.The Delta Thor ELT had a gross mass of 84,067 kg and an empty mass of 4,059 kg, for a propellant mass of 80,008 kg. The density of kerolox propellant is about 1,000 kg\/m^3, so this corresponds to a propellant volume of about 80 m^3. The DC-X had a conical shape with a base about 4.1 m wide and length about 12 m, for a 3 to 1 ratio of length to base. A propellant tank of volume of that of the Delta 1914 first stage, but conically shaped at the same proportions as the DC-X, gives a base of 4.67 and a length of 14 m.According to this, circular-cross section tanks, such as a cone, can get the same propellant mass to tank mass ratio of cylindrical tanks:Space Access Update #91 2\/7\/00.The Last Five Years: NASA Gets Handed The Ball, And Drops It.\"...part of L-M X-33's weight growth was the \"multi-lobed\" propellant tanks growing considerably heavier than promised.Neither Rockwell nor McDonnell-Douglas bid these; both used provencircular-section tanks. X-33's graphite-epoxy \"multi-lobed\" liquidhydrogen tanks have ended up over twice as heavy relative to theweight of propellant carried as the Shuttle's 70's vintage aluminumcircular-section tanks - yet an X-33 tank still split open in testlast fall. Going over to aluminum will make the problem worse; X-33's aluminum multi-lobed liquid oxygen tank is nearly four times asheavy relative to the weight of propellant carried as Shuttle'saluminum circular-section equivalent.\"http:\/\/www.space-access.org\/updates\/sau91.htmlNow we have to mass the thermal protection and landing systems. For thermal protection, we'll assume it'll make a ballistic reentry, base first. The base will only be 4.67 meters wide, giving an area of 17 m^2. Using base first reentry we'll have to cover primarily the base only:Blue Origin New Shepard.\"A passenger and cargo spacecraft has considerably less need for cross-range.\"...\"As a result, the craft is much \"rounder\" than the DC-X, optimized for tankage and structural benefits rather than re-entry aerodynamics. It has not been stated if the vehicle is intended to re-enter base-first or nose first, but the former is most likely for a variety of reasons. For one, it reduces heat shield area, and thus weight, covering only the smaller bottom surface rather than the much larger upper portions. The area around the engines would likely require some sort of heat protection anyway, so by using the base as the heat shield the two can be combined. This re-entry attitude also has the advantage of allowing the spacecraft to descend all the way from orbit to touchdown in a base-first orientation, which would seem to offer some safety benefits as well as reducing aero-loading issues.\"[ame=\"http:\/\/en.wikipedia.org\/wiki\/Blue_Origin_New_Shepard\"]Blue Origin New Shepard - Wikipedia, the free encyclopedia[\/ame]We'll use the high temperature resistant but low maintenance metallic shingles developed for the X-33:REUSABLE METALLIC THERMAL PROTECTION SYSTEMS DEVELOPMENT.http:\/\/reference.kfupm.edu.sa\/content\/r\/e\/reusable_metallic_thermal_protection_sys_117853.pdfThese have an areal density of 15 kg\/m^2. This will require 255 kg to cover the base only. This plus the 200 kg extra mass for the more powerful NK-33 engine brings the dry mass to 4514 kg.The landing gear for an aerial vehicle is commonly taken as 3% of the landed weight:Landing gear weight.http:\/\/yarchive.net\/space\/launchers\/landing_gear_weight.htmlSo 4,650 kg dry mass with the landing gear.To make a powered vertical landing the common estimate is 10% of the vehicle landed weight has to be used in propellant:Reusable launch system.Vertical landing.http:\/\/en.wikipedia.org\/wiki\/Reusable_launch_system#Vertical_landingSo 5,115 kg has to be lofted to orbit.For the average Isp over the flight we'll use the value 338.3 s estimated for high performance kerolox engines using altitude compensation given in table 2 of this report:Alternate Propellants for SSTO Launchers.Dr. Bruce DunnAdapted from a Presentation at:Space Access 96Phoenix ArizonaApril 25 - 27, 1996http:\/\/www.dunnspace.com\/alternate_ssto_propellants.htmFor the delta-V to orbit use 8,900 m\/s, approx. 300 m\/s less than that required for hydrogen fueled rockets due to the reduction in gravity loss using dense propellants:Single-stage-to-orbit.4 Dense versus hydrogen fuels.http:\/\/en.wikipedia.org\/wiki\/Single-stage-to-orbit#Dense_versus_hydrogen_fuelsThen this will allow about 750 kg to orbit:338.3*9.8ln(1 + 80,008\/(5,115 + 750)) = 8,898 m\/s.More energetic fuels than kerosene are also discussed in Dunn's report. Methylacetene for example with altitude compensation gets an average Isp of 352 s. This will allow about 1,450 kg to orbit:352*9.8ln(1 + 80,008\/(5,115 + 1,450)) = 8,897 m\/s.The cost? The original DC-X cost $60 million. Since this reusable kerosene-fueled version is of similar size it might be estimated to be of approx. the same cost. However, there is this surprising cost for the Delta Thor ELT:Delta Thor ELT.\"Lox\/Kerosene propellant rocket stage. Loaded\/empty mass 84,067\/4,059 kg. Thrust 1,030.21 kN. Vacuum specific impulse 296 seconds.Cost $ : 11.600 million.\"http:\/\/www.astronautix.com\/stages\/delorelt.htmAstronautix though is sometimes inaccurate, but I haven't found any other source estimate for the cost of this stage.Typically the cost of the engine is the largest portion of the cost of a rocket stage, so more than half of the $11.6 million would be for the original RS-27 engine. But this would be for more than the price of the more powerful NK-33 currently at $4 million. The metallic shingle TPS though would also be an additional add on to the cost.Still, it is possible the cost could be in the $10 million to $20 million range. Considering we have a reusable launcher with engines that could get perhaps 10 flights and with possibly a 1,450 kg payload capacity, the price per kilo might be as low as $700\/kg, or $350\/lbs.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.124088576Z",
        "author": "itchythemouse",
        "date": "2008-05-06T11:58:44+0100",
        "id": "7833e0172e7087816c3cc3fb325b58b1",
        "post_id": "post-64517",
        "text": "oh ok, thx",
        "thread_id": 1333
    },
    {
        "@timestamp": "2023-09-14T07:12:51.80406528Z",
        "author": "orb",
        "date": "2011-04-01T03:57:31+0100",
        "id": "5c3760bf1fc052aed3389538c853de69",
        "post_id": "post-208088",
        "text": "Spaceflight Now:Ascent Timeline and Abort Boundaries",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.61533824Z",
        "author": "Urwumpe",
        "date": "2010-05-07T23:54:23+0100",
        "id": "461d97eea73c7f7dec9dcd841de72b9d",
        "post_id": "post-220741",
        "text": "I have no special limitations on the missions. I think everything is equally important to be done, and every flight HAS to be done by somebody.And the hard missions have more fun.;)(Also, I think it is far too soon for that question. It would be better to ask it again, when we know which missions are planned. Maybe all people want to fly the same mission, but nobody another less prestigious one.)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.558337792Z",
        "author": "Donamy",
        "date": "2010-03-11T23:07:28+0000",
        "id": "4ba71f132b4476f39803465abf5fb433",
        "post_id": "post-210759",
        "text": "What did I say ?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:51.326705152Z",
        "author": "bwog",
        "date": "2010-02-25T00:56:09+0000",
        "id": "df06ad04f0a3b31d7f67c3b1e6ffaedc",
        "post_id": "post-207791",
        "text": "How expensive are those telescopes?",
        "thread_id": 13199
    },
    {
        "@timestamp": "2023-09-14T07:13:05.566409728Z",
        "author": "Hlynkacg",
        "date": "2013-11-10T15:38:39+0000",
        "id": "cef5edaae70c00694e64a15008388455",
        "post_id": "post-220441",
        "text": "What leads you to conclude that the F9 first stage is SSTO capable. Or that it would be more efficient than a complete F9?Show your work.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.559734784Z",
        "author": "andrew",
        "date": "2010-03-14T16:36:23+0000",
        "id": "2d0b6eca1a5687e0266bf07481ddefc6",
        "post_id": "post-210770",
        "text": "\u041b\u0443\u0447\u0448\u0435 \u043d\u0430 \u0421\u0442\u0440\u0435\u043b\u0435 \u043b\u0435\u0442\u0435\u0442\u044c: \u043a\u043e\u0440\u0430\u0431\u043b\u044c ARROW \u0432\u0445\u043e\u0434\u0438\u0442 \u0432 \u0441\u043e\u0441\u0442\u0430\u0432 \u044d\u0442\u043e\u0433\u043e \u0430\u0434\u0434\u043e\u043d\u0430 [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4429\"]Universal Cars and Cargo 2.0 (UCGO)[\/ame]\u0421\u0442\u0430\u0440\u0442\u043e\u0432\u0430\u0442\u044c \u0441 \u041b\u0443\u043d\u044b \u0432\u044b\u0439\u0434\u044f \u043d\u0430 \u043e\u043a\u043e\u043b\u043e\u043b\u0443\u043d\u043d\u0443\u044e \u043e\u0440\u0431\u0438\u0442\u0443, \u0437\u0430\u0442\u0435\u043c \u043f\u0440\u0438\u0441\u0442\u044b\u043a\u043e\u0432\u0430\u0442\u044c [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3886\"]DeltaGlider IV-2[\/ame] . \u0421\u0442\u044b\u043a\u043e\u0432\u043e\u0447\u043d\u044b\u0439 \u0443\u0437\u0435\u043b \u0443 \u0421\u0442\u0440\u0435\u043b\u044b \u0432 \u0433\u0440\u0443\u0437\u043e\u0432\u043e\u043c \u043e\u0442\u0441\u0435\u043a\u0435 \u043f\u043e\u0434 \u0431\u0440\u044e\u0445\u043e\u043c. \u0420\u0430\u0441\u0447\u0451\u0442 \u0442\u0440\u0430\u0435\u043a\u0442\u043e\u0440\u0438\u0438 \u043f\u043e IMFD\u041f\u043e\u0441\u043b\u0435 \u0432\u044b\u0445\u043e\u0434\u0430 \u043d\u0430 \u043e\u043a\u043e\u043b\u043e\u043c\u0430\u0440\u0441\u0438\u0430\u043d\u0441\u043a\u0443\u044e \u043e\u0440\u0431\u0438\u0442\u0443 \u0432 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u043b\u0435\u043d\u0434\u0435\u0440\u0430 \u043b\u0443\u0447\u0448\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0433\u043b\u0430\u0439\u0434\u0435\u0440.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:51.401330688Z",
        "author": "loyalj",
        "date": "2010-02-21T19:21:15+0000",
        "id": "f3aec51d11d65fc5878e887045af06b2",
        "post_id": "post-207799",
        "text": "Thanks TS!",
        "thread_id": 13201
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643503872Z",
        "author": "Mojave",
        "date": "2010-05-26T12:41:53+0100",
        "id": "37511fbd0c28b6d338e64b817b4f16fb",
        "post_id": "post-220973",
        "text": "Bj said:Sorry missed this;Yes, that would be nice to have higher res textures of the landing points.Next on the agenda, ground exploration\/scientific stuff ext ext.So far just by planning this mission, I learned a lot about the potential dangers of deep space flight, and how many 'unknowns' there are like safe exposures levels to radiation, 'safe' long term environments for levels of G force...Anything else I am missing out on? :hmm:I think it might be not-very-entertaining to be on the way to Mars, stop and 'pretend' to get bombarded from some radiation or something. (since the same might happen on Mars) can we get a program going where it will every say orbiter hour get a radiation intensity measurement & prediction and output it to a txt file or something. Then the hab module will include a interface similar to the UMMU where it can (when docked to the radiation shield chamber, if its not built in) move the UMMU to the chamber to keep them 'safe' during the radiation shower.Of course I could be dreaming now, if this gets too complex. Thoughts?Not sure how to simulate a G testing module, though I guess we could just pack it along and pretend we used it. How in depth are we getting with our 'science' here?Anymore science equipment should we bring along? Should we follow Apollo's foot steps, by leaving and setting up aALSEPtype package?\n\nI don't do surfice tiles yet though, I don't know how, I would need pointers. I also use Orulex, and can put the base in a crater.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.591728128Z",
        "author": "Mogeley",
        "date": "2010-03-10T21:24:00+0000",
        "id": "c741172be454a00a32fbdd9eafb4d3d9",
        "post_id": "post-210951",
        "text": "Hielor said:So the oapiGetNavData doesn't work for you when compiling against the O2009 SDK?\n\nI have to wait to get home before I can try to compile it. I'm still not quite sure what the function returns. This is the only thing I found on the NAVDATA type definition.Code:typedef union {\n\tstruct {\n\t\tdouble appdir;\n\t} ils;\n} NAVDATA;\n\nOAPIFUNC DWORD oapiGetNavData (NAVHANDLE hNav, NAVDATA *data);",
        "thread_id": 13399
    },
    {
        "@timestamp": "2023-09-14T07:12:51.769843456Z",
        "author": "Loru",
        "date": "2010-02-22T22:58:54+0000",
        "id": "9b6cce2e612988074d19430cf45250ba",
        "post_id": "post-207860",
        "text": "Ark said:SpaceX will put a dent in that, but it's still not going to be enough. SSTO is what we really need.\n\nWell 50 million per launch (Falcon 9) is nice price. SSTO is beyond our reach now. Maybe 20 or 30 years from now.I think about massive unmanned and relatively simple launch vechicles (maybe based on SRBs or something like that) to lower cost.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64731136Z",
        "author": "Urwumpe",
        "date": "2010-06-08T18:37:51+0100",
        "id": "c943dd56099d3f192ffe1983090a02ca",
        "post_id": "post-221008",
        "text": "Voyager said:Okay, time to start cracking.\n\nWe have not yet decided to use fossil fuels in the project.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.350002432Z",
        "author": "Pipcard",
        "date": "2012-05-21T21:51:19+0100",
        "id": "657938c8c8d7c9c12204e92bafbbe297",
        "post_id": "post-210361",
        "text": "Which would be half-way between prograde and orbit-normal\/antinormal?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:51.805031168Z",
        "author": "Kyle",
        "date": "2011-04-04T18:06:49+0100",
        "id": "84275fd373e60cd1aaa10c4978ce88f6",
        "post_id": "post-208096",
        "text": "Galactic Penguin SST said:... or that none of our British friends would be able to recover from the William & Kate wedding in time for the launch! :rofl:\n\nOh man, I just realized thats the same day.I really hope this doesn't turn out as another STS-117 for the US Media, because for some reason stuff like Paris Hilton going to jail is more important than 7 humans on the greatest adventure ever.Having to get an astronaut, Buzz Aldrin to boot, on the show to tell you how bad your coverage of a shuttle mission is was pretty sad to see.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:04.82025856Z",
        "author": "T.Neo",
        "date": "2010-04-27T17:36:38+0100",
        "id": "58e4ee90b6204731f2467a505dfdafb8",
        "post_id": "post-219387",
        "text": "Why not? Earth's tectonic activity is good for exposing deep residing core metals and metamorphic minerals.\n\nA small asteroid could have trillions of dollars worth of precious metal content, although it wouldn't be in concentrated ores as it is on Earth. But it would not have the issues like our gravity well and atmosphere.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:55.53993344Z",
        "author": "SiberianTiger",
        "date": "2010-03-10T05:29:18+0000",
        "id": "d46e5165eab0a823702872d950fc09a9",
        "post_id": "post-210654",
        "text": "Tu-134M 'Crusty', Tu-154M (&B) 'Careless', Yak-40 'Codling', Yak-42 'Clobber', Il-86, Boeing 737-200, Boeing-737-300, A310, A320, A319. As you can guess, most of time lately I fly Boeings and Airbuses.Mine most loved one was Il-86.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:50.982001664Z",
        "author": "Notebook",
        "date": "2010-02-21T12:16:11+0000",
        "id": "57511f60cda738c0fe47b41db4ab469a",
        "post_id": "post-207704",
        "text": "I don't think so, I haven't put any values in the [Aerodynamics] section, and I don't let it get up to any speed.It will try and fly if you let it!If I repeat several times, it gets up to several tens of degrees off 90. Is it because its a vessel?N.",
        "thread_id": 13187
    },
    {
        "@timestamp": "2023-09-14T07:13:05.07618048Z",
        "author": "Andy44",
        "date": "2010-06-22T06:23:16+0100",
        "id": "b75c59c0ca4ae3daca93ddfe6d614d6a",
        "post_id": "post-219504",
        "text": "Well, there are various techniques I use to get candid shots in public. For starters, I wait until people are distracted, looking the other way, etc. Or I act like I'm shooting something behind them off to one side, which works because I rarely want them in the dead center of the frame, anyway. Or you can pretend to fiddle with the camera and sneak a shot here and there. For this kind of abstract stuff, using the viewfinder is not always necessary or even always desirable.I've been busted a few times, but I'm pretty good at talking my way out of it by being friendly and honest, or standing up for myself if they get aggressive. In the US, anything in a publicly accessible place is pretty much fair game, so if somebody really gets in my face I stand my ground, but I never publicly show somebody's photo if they confront me; those negatives only get seen by me for personal use.I try to respect people's wishes, but in a city where you get picked up by a dozen surveilance cameras everytime you step out your front door, some of which are used by the police, you hardly have any grounds to say the guy with the old-fashioned film camera taking street pictures is threatening your rights. At least I don't turn my stuff over to the authorities, ever. But of course perception is stronger than fact, so I always try to be cool about it.---------- Post added at 01:23 AM ---------- Previous post was at 01:09 AM ----------Oh, and let me add: I also try to publicly display only photos where the faces are not easy to make out.Which also lends itself well to this sort of abstract thing.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:55.123437568Z",
        "author": "itchythemouse",
        "date": "2008-05-06T11:41:16+0100",
        "id": "b4562016edca53c733ad22fec67a3c45",
        "post_id": "post-64515",
        "text": "last week a virus wiped my hard drive and all of my orbiter zipped files with it:mad:and i've been trying to redownload all of those great add ons for orbiter.but i cant find Shuttle Fleet V3.9.4 on orbithanger for some reason? how come has, it been moved or something?",
        "thread_id": 1333
    },
    {
        "@timestamp": "2023-09-14T07:12:51.123499264Z",
        "author": "Woo482",
        "date": "2010-02-21T16:09:14+0000",
        "id": "005a73e18f04d506e3839a5fbc630b61",
        "post_id": "post-207717",
        "text": "I think (though not totally sure) the base meshes are vessel based, so you'd have to put that vessel at the correct location on the moon to see the ground mesh.",
        "thread_id": 13190
    },
    {
        "@timestamp": "2023-09-14T07:13:05.080922368Z",
        "author": "Alexw95",
        "date": "2010-07-19T07:35:34+0100",
        "id": "790d538a557962db01764dceb54330a1",
        "post_id": "post-219527",
        "text": "wow those are some nice pics :thumbup:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:55.334985472Z",
        "author": "Niall",
        "date": "2010-03-09T02:35:18+0000",
        "id": "d98d0ae98042d2e6306efe2a6e050a9b",
        "post_id": "post-210273",
        "text": "I too seem to be having the same difficulty in loading cargo aboard Jarvis-E. I'll review what Yoda went through and feed back, otherwise including a copy of the payload.ini I construct. For the record, I was attempting to load Kulch's Tranzit vessel, which can be installed without any problem aboard Energia using the Payload Manager. Perhaps a suggestion for improvement?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:51.356284928Z",
        "author": "Bj",
        "date": "2007-11-17T01:32:59+0000",
        "id": "9de6014c2816f7d57ae96f92247bb4d5",
        "post_id": "post-12231",
        "text": "Post your photoshop or otherEdited-screen shots...",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:13:05.093981696Z",
        "author": "Andy44",
        "date": "2015-03-27T03:34:12+0000",
        "id": "d7c0653276dd439c728f2ff55b23a7ed",
        "post_id": "post-219620",
        "text": "D-Day, Then and Now:http:\/\/interactive.guim.co.uk\/embed\/2014\/apr\/image-opacity-slider-master\/index.html?ww2-ddayInteresting photos shot from the same locations and angles in 1944 and today.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:55.382430464Z",
        "author": "n72.75",
        "date": "2010-03-07T20:21:02+0000",
        "id": "704fa86ddfcaee11e68c50b7376778b9",
        "post_id": "post-210469",
        "text": "I just did this amazing landing with an XR-2Talk about using all of the runway.Requires: XR2 and ascension.",
        "thread_id": 13368
    },
    {
        "@timestamp": "2023-09-14T07:12:51.376754688Z",
        "author": "spinkle",
        "date": "2019-04-24T17:45:08+0100",
        "id": "fc021f8d233650b104599be5cba2d2c6",
        "post_id": "post-64444",
        "text": "its the text file cauld orbiter",
        "thread_id": 1320
    },
    {
        "@timestamp": "2023-09-14T07:13:05.557679104Z",
        "author": "T.Neo",
        "date": "2012-01-05T21:00:05+0000",
        "id": "1f843ef31d0ed81eca462a81bd7c258e",
        "post_id": "post-220338",
        "text": "How many rockets did SpaceX launch so far?\n\nWell, SpaceX has been around for roughly 10 years. It has launched (successfully) four times.Within the first 10 years of its life, Orbital had only launched- if I read correctly, twice. Taurus first launched in 1994, Minotaur only in 2000.So maybe it is a bit unfair to compare SpaceX to a company that has been launching vehicles for over 20 years already, and they're also different companies... a lot of comparisons between the two could be flawed. But I agree, OSC definitely deserves mention.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.545211648Z",
        "author": "Hielor",
        "date": "2010-03-11T18:49:10+0000",
        "id": "18bb412e628e36d87cfe9c57c040a77b",
        "post_id": "post-210701",
        "text": "flying coffin said:\"Whatever gave you the bright idea to eat a big 'ol breakfast before going flying?\"\n\nI've found for me that flying on a more full stomach is a lot better than flying on a more empty stomach. Usually on the weekends when I have a flight, I'll have a couple bowls of cereal, then take a shower, then have the half-hour drive to the airport before starting preflight. Breakfast ends up being 1.5ish hours before I takeoff.I had previously been only having one bowl of cereal, but that would cause queasiness, especially when doing stall recovery or steep turns.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:51.38638464Z",
        "author": "Hielor",
        "date": "2010-02-21T19:53:33+0000",
        "id": "bc529011e025c8af20ac22ed68c95358",
        "post_id": "post-207794",
        "text": "...can't you just download them?",
        "thread_id": 13200
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6710784Z",
        "author": "Bloodworth",
        "date": "2010-05-06T00:43:24+0100",
        "id": "d11a697a7203b877aede9e8c5ab51c49",
        "post_id": "post-220700",
        "text": "We seem to have a trend going. We have 5 votes for prometheus thus far, another 3 and that will be more than half the people currently involved. If we get that, then I will call it decided.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:54.975660288Z",
        "author": "unknown_orbiter",
        "date": "2010-03-03T22:11:53+0000",
        "id": "9fb7ae9ccae2dfdf8fdc2f5c1757be40",
        "post_id": "post-209804",
        "text": "Hello all! I have just cranked out my first 2 videos in what is to be an extensive as possible line of tutorial videos that will help the brand new orbiter understand everything from how to load up a scenario, to traveling to Mars, to making their own add-ons. The first 2 start off with the bare bones essentials, so for most of you they will be old old news. For those who are just now starting with Orbiter, they should prove very helpful. Please enjoy, rate, comment, and subscribe!",
        "thread_id": 13328
    },
    {
        "@timestamp": "2023-09-14T07:12:51.804312576Z",
        "author": "orb",
        "date": "2011-04-02T20:07:53+0100",
        "id": "013f1245a8d6d162a206d7b498b01361",
        "post_id": "post-208090",
        "text": "Spaceflight Now:Endeavour astronauts practice their countdownEndeavour crew goes through practice countdown(PHOTO GALLERY)NASASpaceflight:High hopes for Soyuz flyabout during STS-134 following positive planning:NASA managers have been presented with a working plan and completed assessments on the potential for a Soyuz flyaround of the Shuttle\/Station stack during Endeavour\u2019s docked mission. With many of the hurdles from the cancelled STS-133 flyabout plan removed, the unique event has a high potential of being approved by the International Space Station (ISS) partners.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.570806784Z",
        "author": "Urwumpe",
        "date": "2013-11-19T19:32:29+0000",
        "id": "e4881dabadbb3e62fc371bebc66080d9",
        "post_id": "post-220465",
        "text": "RGClark said:But really you are saying there is nothing he has to offer?\n\nI learned the old business rule: Don't talk to the indians, talk to the chieftain.In terms of Musk, though, I would prefer talking to somebody who can give me some solid negotiations and who is going prepared into meetings.Musk has really nothing to offer for me. The guys one or two levels below him in any company, are interesting. I am not following SpaceX developments because of Musk and what Musk says is usually a reason to cry out loud. But there are capable people below him in every company, who are actually suffering by the hype - once the Musk reality distortion field is gone, they have to do the work to make at least partial victories due to the high expectations.I just had to do a SWOT analysis of a company for my business administration studies. I selected SpaceX for that.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.249047808Z",
        "author": "n72.75",
        "date": "2010-03-05T09:34:10+0000",
        "id": "bce28f827ca4cd24469efa36502c73cc",
        "post_id": "post-210109",
        "text": "If you've ever been to:Chatroulette(USE AT OWN RISK)you know that there can be a wide variety of people that you run into.I've compiled some statistics and attached them as a PDF.",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:12:51.808329984Z",
        "author": "orb",
        "date": "2011-04-22T01:46:39+0100",
        "id": "ca1ff814dc7abc76195e47081d6e80b8",
        "post_id": "post-208127",
        "text": "Florida Today - The Flame Trench:Final Endeavour Countdown Preps Under Way:{...}A hazardous propulsion system operation is wrapping up at the pad this morning. Helium and nitrogen gas tanks in the shuttle's Main Propulsion System as well as its Orbital Maneuvering System and Reaction Control System were filled to 80-percent levels during an operation that began late Wednesday afternoon. The tanks will be brought up to full flight pressurization on Monday.{...}\n\nagentgonzo said:They were just looking for an excuse not to attend Will-and-Kate's wedding.\n\nDiscovery News:Forget the Royal Wedding, Obamas to Attend Shuttle Launch:If the First Family was fretting over not being invited to the royal wedding next week, at least they won't have to sit around the White House and watch it on TV. Instead, President Barack Obama and his family will come to Florida to watch one of the final launches of the space shuttle.\"I didn't realize when the wedding was when we moved the launch date,\" to April 29, Bill Gerstenmaier, NASA's associate administrator for spaceflight, told reporters.Endeavour had been targeted to launch April 19, but scheduling conflicts at the International Space Station prompted a 10-day delay. It now falls on the same day that Prince William and Kate Middleton plan to wed.NASA routinely postpones shuttle launches for technical reasons, poor weather but \"wedding constraints\" hasn\u2019t made it to NASA's launch guidelines, \"so we did not factor that in,\" deadpanned Gerstenmaier.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6245952Z",
        "author": "Pablo49",
        "date": "2010-05-12T00:19:45+0100",
        "id": "2e65160426223ba50c4ac18067bb2d89",
        "post_id": "post-220822",
        "text": "Well of course we`ll do crew changes. Every so often resourcea have to be brought from the service to the station to be transfered to ships going back to earth. Crews can go back up with the cargo and new crews can go down.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.464740352Z",
        "author": "barcode",
        "date": "2008-05-30T01:46:30+0100",
        "id": "baebb27a5c992f4815d2f1b813ad8c54",
        "post_id": "post-64571",
        "text": "Awesome, I am now officially a very small part of a space mission.",
        "thread_id": 1339
    },
    {
        "@timestamp": "2023-09-14T07:12:51.808394752Z",
        "author": "Emil",
        "date": "2011-04-23T07:12:28+0100",
        "id": "b4aa938ed1615010661f749519f77b6d",
        "post_id": "post-208128",
        "text": "Dear friends,I want to film STS-134 Endeavour as it flies in tandem with the ISS, with the help of the local media. Cand anybody please tell me where the Shuttle is going to be, relative to the ISS, two days after launch ?How far will the Shuttle be from the ISS on flight day 2 ?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.086977536Z",
        "author": "Andy44",
        "date": "2012-04-22T17:02:14+0100",
        "id": "358a3735b4b95cf85db92a8ef4c40d19",
        "post_id": "post-219563",
        "text": "Artlav said:Cool photography?Next step: find someone who can shape optical silicon or ZnSe, and get proper MWIR lenses - pinholes need too much amplification, and plastic lenses are not transparent enough.\n\nCan't you use an old SLR camera lens? Lots of DSLRs can shoot IR, and IR film is used in film SLRs as well.BTW, way cool project. You've always been one of Orbiter Forum's resident MacGyvers!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:55.372672Z",
        "author": "juhowee",
        "date": "2010-03-08T20:11:29+0000",
        "id": "7300199a3e28a6fb70698212d535e377",
        "post_id": "post-210452",
        "text": "TSPenguin said:Can you try running it in RGB emulation? If the error persists, then we can be sure it has nothing to do with any part in the video setup.\n\nDidn't help:Dand orbiter is nearly impossible to run with that. I'll try to reinstall orbiter and NASSP soon..",
        "thread_id": 13366
    },
    {
        "@timestamp": "2023-09-14T07:12:51.281082112Z",
        "author": "Pipcard",
        "date": "2011-08-04T20:33:35+0100",
        "id": "76edc32c194be89f9685861cf7d0949a",
        "post_id": "post-207755",
        "text": "If the Earth were compressed any further, it would turn into a black hole.",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:13:05.618196736Z",
        "author": "Urwumpe",
        "date": "2010-05-09T22:08:37+0100",
        "id": "e18de9bcd6fef39b1ab74e735f9ff5cf",
        "post_id": "post-220769",
        "text": "Landing the \"damaged\" orbiter without speed brake on Earth will get funny... you couldn't even reenter intact without it, the drag force of the open speed brake is needed for keeping the nose high...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.562110976Z",
        "author": "SiberianTiger",
        "date": "2010-06-28T16:58:19+0100",
        "id": "462a5024b8b6a352ee52acbd1a801e63",
        "post_id": "post-210793",
        "text": "imdf fan said:\u0414\u043e\u0431\u0440\u044b\u0439 \u0432\u0435\u0447\u0435\u0440, \u0431\u0443\u0434\u0443 \u043a\u0440\u0430\u0442\u043e\u043a. \u0425\u043e\u0447\u0443 \u0434\u043e\u043b\u0435\u0442\u0435\u0442\u044c \u0434\u043e \u043c\u0430\u0440\u0441\u0430 \u043d\u0430 \u043f\u0440\u044f\u043c\u0443\u044e(\u043d\u0435 \u0447\u0435\u0440\u0435\u0437 \u0441\u043e\u043b\u043d\u0446\u0435)\u0414\u0430, \u044f \u043f\u043e\u043d\u0438\u043c\u0430\u044e \u0447\u0442\u043e \u043d\u0435 \u044d\u043a\u043e\u043d\u043e\u043c\u0438\u0447\u043d\u043e \u0438 \u0442\u0434. \u043f\u0440\u043e\u0441\u0442\u043e \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442. \u0422\u0430\u043a \u0432\u043e\u0442 \u041a\u0410\u041a?\n\n\u0412\u0435\u0447\u0435\u0440 \u0434\u043e\u0431\u0440\u044b\u0439, \u0431\u0443\u0434\u0443 \u043a\u0440\u0430\u0442\u043e\u043a. \u041d\u0430 \u0447\u0451\u043c \u043b\u0435\u0442\u0438\u043c?:)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:51.356643072Z",
        "author": "Bj",
        "date": "2007-11-17T01:34:07+0000",
        "id": "a22081d38963204f62c6b700105fb8e1",
        "post_id": "post-12232",
        "text": "",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630125056Z",
        "author": "Pablo49",
        "date": "2010-05-16T01:24:22+0100",
        "id": "94f1ba86060e5fcc5b95dce3d97803ad",
        "post_id": "post-220874",
        "text": "Fair enough, the clarification is appreciated.Hm, by semi-automatic, what do you mean? Like sending them to Mars before astronauts, so there is food ready on arrival or they operate themselves? Or something different? Can you upload the base sketch (assuming it's finished)?Eh, I didn't know what was really expected from the MSS when I threw that concept together, so it was very rough, and I expected it to be changed and have comments made, but none were.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:54.907318784Z",
        "author": "Wolfer",
        "date": "2010-04-09T13:30:22+0100",
        "id": "ff1a96eeb14bb8db80d2e23ba66c85d6",
        "post_id": "post-209783",
        "text": "Well Zond 6 succeeded in it's double dip reentry only to carsh due to a parachute failure.",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:12:51.35683968Z",
        "author": "unussapiens",
        "date": "2007-11-17T02:41:21+0000",
        "id": "6800acb2ee780b8921901874c1b34e0d",
        "post_id": "post-12233",
        "text": "This should be fun.",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:13:05.643190528Z",
        "author": "Izack",
        "date": "2010-05-26T03:20:17+0100",
        "id": "516beb2c2794b16ce5de69c6cc401c62",
        "post_id": "post-220969",
        "text": "It sounds like this hab module is going to need to be a superhero to be able to do all this.If an XR or DG vessel or two are coming along for the ride, can't they be used for Earth entry and Mars departure? Between the two of them they should have a sufficient amount of passenger space.Speaking of that, how large is the crew? Just the number of people in the OFMM group, or are there 'NPC's?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.194546688Z",
        "author": "mjanicki",
        "date": "2010-03-25T18:55:33+0000",
        "id": "5bbbaee4fa9db2b42af6565f0b8f2a9b",
        "post_id": "post-210003",
        "text": "Using alpha 100324:Artlav, I ran through my typical battery of tests and everything looked great. I didn't test out the new time compression hold feature, so hopefully others will have some feeedback there. The \"send a keypress to another vessel\" worked perfectly, thanks for adding that.No problems noted with this build.-- Mike",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.785842944Z",
        "author": "garyw",
        "date": "2010-02-22T21:13:08+0000",
        "id": "a2f2510dbaf853667eb336695f4a5134",
        "post_id": "post-207881",
        "text": "Have a look in theTutorialssection and make sure you are proficient at dockings by using the DG first as it is much more forgiving.",
        "thread_id": 13210
    },
    {
        "@timestamp": "2023-09-14T07:13:05.481828352Z",
        "author": "eveningsky339",
        "date": "2010-04-30T12:30:52+0100",
        "id": "3c064cf13dd3a4a8e51f0ee9fdcbd309",
        "post_id": "post-219966",
        "text": "*ejects UMMU into Venus' atmosphere and laughs*Wait, did you say something?",
        "thread_id": 14067
    },
    {
        "@timestamp": "2023-09-14T07:12:55.633288704Z",
        "author": "River Crab",
        "date": "2011-09-21T00:48:13+0100",
        "id": "18bfa6f56d2ac139f5ec02aece26b845",
        "post_id": "post-211044",
        "text": "Slaintemaith said:Oh. Check out this guy's build of Discovery...http:\/\/www.astrazoic.com\/Space-Shuttle-Discovery.html\n\n:blink: Could be a miniature from a Hollywood movie...",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:12:51.802310656Z",
        "author": "orb",
        "date": "2011-03-25T21:25:36+0000",
        "id": "d22a2e2b9493e8438bb36e46dcccc1fe",
        "post_id": "post-208072",
        "text": "Spaceflight Now:NASA considers Soyuz photo op during shuttle flight:A few weeks after managers rejected a similar plan during the last shuttle flight, NASA officials hope extra lead time and better planning will permit a three-man Russian Soyuz capsule to undock from the space station and collect never-before-seen imagery of the shuttle Endeavour and orbiting lab linked together.Derek Hassman, the lead International Space Station flight director for Endeavour's upcoming mission, told reporters Thursday NASA is again seeking Russian approval for the unique photo opportunity.{...}\n\nNASASpaceflight:STS-134: NASA and Russia negotiating potential Progress conflict:NASA and Roscosmos managers are understood to be negotiating the schedule of the upcoming Progress M-10M launch, due to a potential conflict with Endeavour\u2019s STS-134 docked mission. Meanwhile, processing at Pad 39A is continuing to focus on the installation of the STS-134\u2032s complex payload into Endeavour\u2019s cargo bay.STS-134 Latest:Friday\u2019s pad flow is being highlighted by the transfer of the STS-134 payload into Endeavour\u2019s Payload Bay (PLB), following preparations in the Payload Checkout Room (PCR) which is located inside the Rotating Service Structure (RSS) at Pad 39A.{...}Progress M-10M Negotiations:Options are being worked between NASA and Roscosmos managers on a possible conflict between Endeavour\u2019s docked mission and the arrival of the Russian Progress M-10M ressuply vehicle.As previously reported, Endeavour\u2019s available launch window for the STS-134\/ULF6 mission has been determined based on a complex ballet of schedules between Shuttle, Progress, Soyuz, and Solar Beta Angle cutouts.Currently, the duration of Endeavour\u2019s available launch window runs from April 19 \u2013 May 3. However, contained within that window is an April 23-29 cutout (or elimination of launch opportunities for Endeavour) due to the currently-scheduled rotation of Progress unmanned resupply vehicles at the International Space Station (ISS).Endeavour currently remains on track for the opening launch target of April 19, while the Progress M-10M is set to launch on April 27 from the Baikonur Cosmodrome in Kazakhstan. The problem relates to a need for Endeavour to undock ahead of Progress M-10M\u2019s arrival at the ISS, due to what is known as Dual Docked Operations (DDO) constraints.It is understood the Russians may be willing to delay their Progress launch until May, should NASA managers opt against delaying Endeavour\u2019s launch to April 29. However, that requires negotiations between the two agencies.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581082624Z",
        "author": "RGClark",
        "date": "2011-07-06T21:12:44+0100",
        "id": "ff0ff3d592cd3853a817575fc8134edb",
        "post_id": "post-220186",
        "text": "Urwumpe said:Thus, the first integral are the gravity losses, the second the aerodynamic losses and the third the control losses.As you can easily see - the smaller the [math]t_b[\/math], the lower the losses.\n\nYes, the method by which the gravity losses are reduced for the dense propellants is that the time of the vertical thrust portion of the flight where the gravity drag is operating is reduced.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.252998144Z",
        "author": "RisingFury",
        "date": "2010-03-12T22:18:33+0000",
        "id": "71f4e36d5f2be4a2bfd987fd42e4b1f8",
        "post_id": "post-210129",
        "text": "It says Fox News in the link, so what did you expect?!",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:12:51.804652032Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-04T15:24:06+0100",
        "id": "0b250b75585c96a5ba42c61c4e80d3cf",
        "post_id": "post-208093",
        "text": "New launch date:Friday 29th April at 3:47:47 PM EDT \/ 7:47:47 PM GMT (day launch).New landing date:Friday 13th May at TBD.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.666258432Z",
        "author": "Bloodworth",
        "date": "2010-05-05T02:39:54+0100",
        "id": "fc8dc918b20f6c1c2499c27ffbba0a58",
        "post_id": "post-220658",
        "text": "Izack said:Would you prefer them pointing toward the front or the back?\n\nI don't know that it matters unless you are going to use them as extra engines. I'd just hate to see the engines light up, hear a loud crack, look back and see my shuttles falling behind at an ever increasing rate...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.34178432Z",
        "author": "Interceptor",
        "date": "2011-09-25T19:59:06+0100",
        "id": "f98a772bfd63708b23f7b492c657454b",
        "post_id": "post-210317",
        "text": "Hey,guys,I saw your lunar mission with the antares, on orbiter live,and I saw that you have some new features to your launch pad,like a new crew loading platform are you going to include it in the jarvis addon eventualy?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:51.805769728Z",
        "author": "Donamy",
        "date": "2011-04-05T23:22:17+0100",
        "id": "92a45e8305c2992547a08302d7830102",
        "post_id": "post-208103",
        "text": "It flew with a bat logo before, albeit for a short time. :rofl:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.671433472Z",
        "author": "Bloodworth",
        "date": "2010-05-06T01:10:48+0100",
        "id": "4b33d071a13673c98fb8cc24c904328a",
        "post_id": "post-220703",
        "text": "Ok, here is an executive decision. Official start date for the mission (not necessarily the launch) is Feb. 1st 2110. This will set the start date far enough in the future for the technology to be feasable yet not so far as to make it totally sci-fi.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.280947968Z",
        "author": "unknown_orbiter",
        "date": "2010-03-06T03:59:01+0000",
        "id": "1c240529a43238014ba1a02870b7f953",
        "post_id": "post-210171",
        "text": "Bienvenido al foro de Oribiter!",
        "thread_id": 13352
    },
    {
        "@timestamp": "2023-09-14T07:12:51.808705536Z",
        "author": "orb",
        "date": "2011-04-26T16:01:49+0100",
        "id": "07c5529f846fc7e7e21d8e7dbcc728b5",
        "post_id": "post-208131",
        "text": "Spaceflight Now:Meet shuttle Endeavour's six-man crewNASA TV Schedule Rev. 0(PDF)Spaceflight Now's Mission Status Center:NASA says the shuttle Endeavour astronauts have embarked on their trip from Ellington Field near the Johnson Space Center in Houston over to the Kennedy Space Center in Florida. Arrival at the launch site is expected around 12:15 p.m. EDT(16:15 UTC).The astronauts are traveling in four T-38 jets:Tail number 955: Commander Mark Kelly and mission specialist Mike FinckeTail number 966: Pilot Greg Johnson and mission specialist Roberto VittoriTail number 961: Mission specialist Drew Feustel (with non-crew pilot)Tail number 908: Mission specialist Greg Chamitoff (with non-crew pilot)After reaching the spaceport, the crew will pose for photos and make a brief statement to the gathered news media.Clocks will begin ticking at 2 p.m. EDT(18:00 UTC)for the three-day countdown sequence to Friday's planned launch of Endeavour.The weather outlook issued moments ago by the launch meteorology team gives an 80 percent chance for Endeavour to fly on Friday as planned. The only potential for weather prohibiting launch is the concern for crosswinds at the shuttle's Florida runway that must be available in case an emergency landing is declared just after liftoff.The specifics call for a few clouds at 3,000 feet, good visibility, north-northeasterly winds of 12 peaking to 18 knots and a temperature of 77 degrees.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.581639424Z",
        "author": "RGClark",
        "date": "2011-07-12T15:10:54+0100",
        "id": "aecd335f51089f1656993d8798c33a85",
        "post_id": "post-220194",
        "text": "T.Neo said:I think I was seriously, severely wrong, with my calculations, somewhere. I punched the data for my ET-derived SSTO into that calculator, with a 10 ton fairing (seperation 2 minutes in), and gotroughly 38 tonsto a 200x200, 28 degree LEO from KSC.Now, initially I thought there was something seriously wrong with that calculator (which there might be).I then created a simple Velcro Rocket of the vehicle, lacking a fairing.I gave it a payload of 35 tons.I achieved an orbit of ~322x215km from KSC.Admittedly, I cheated, as I circularised at apogee, but I probably could have done a direct ascent (and achieved a less wonky orbit), if I had better style.Where did I go wrong here? Am I being to pessimistic with sea-level figures for the first 2km\/s of applied dV?Or are Velcro Rockets and the Launch Vehicle Performance Calculator being too optimistic?The calculator assumes full thrust throughout the mission, which, with this, means accelerations on the order of 10G or more, which probably increases payload capacity (no thought spared for structural considerations, obviously).Velcro rockets does seem to reduce thrust at sea-level, though I'm not sure if this matches the actual figures (or if there's a relation with exhaust velocity- I'll have to look at that).It probably isn't as simple as my calculations, or the internet calculator's calculations (hence the disclaimer), or even a simulation using Orbiter and Velcro Rockets. But they do give a hint, and maybe my hint was too pessimistic to be realistic, in which case I apologise.That still doesn't eliminate the problems faced by SSTO vehicles (or launch vehicles in general) though.But theLaunch Vehicles Performance Calculatorlooks like a very interesting tool for speculating, creating Orbiter addons, and general playing around. Thanks for posting it, RGClark.\n\nYou're welcome. Could you post the input page for the calculator where you give the data for your rocket as well as the output page?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.408348928Z",
        "author": "count_volta",
        "date": "2010-03-08T19:23:13+0000",
        "id": "f56fda0af7520c61da9e0c0e8b74aafd",
        "post_id": "post-210514",
        "text": "Welcome man. Orbiter is the best secret of the intranetz. Something so awesome, and totally free. Gotta love it.",
        "thread_id": 13375
    },
    {
        "@timestamp": "2023-09-14T07:12:51.800830208Z",
        "author": "Kyle",
        "date": "2010-04-20T20:53:14+0100",
        "id": "bf8c1de271dbf2bcc4f8454f1ab66062",
        "post_id": "post-207898",
        "text": "Processing for the now currently scheduled last shuttle launch is going smoothly. Might be NET November, but we'll see on Friday when the shuttle teams get together to decide a path to follow. Minimum 3 month delay, Maximum 5 month.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.631300864Z",
        "author": "Bloodworth",
        "date": "2010-05-17T17:33:31+0100",
        "id": "0f276e7ac99b537d8af822fb3e108b5e",
        "post_id": "post-220886",
        "text": "Izack said:To boldly go where it has not been made convenient by others to do so before...\n\nEpic! Bloody epic:rofl:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.537642752Z",
        "author": "Eagle",
        "date": "2010-03-10T01:35:48+0000",
        "id": "33045bbf0ff8a118d5434c0ebd56136d",
        "post_id": "post-210638",
        "text": "An hour 'yoke-time' in a Cessna. I mildly amused the pilot by losing 100ft of altitude in about 10 seconds doing a break turn. I did a nice level turn back to the left to get back onto the general course (apparently many pilots have a desire to fly to a predetermined destination).",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:51.124854784Z",
        "author": "NukeET",
        "date": "2010-02-21T19:53:20+0000",
        "id": "5c5989b86039b748dd734af463c4c2c3",
        "post_id": "post-207721",
        "text": "george7378 said:Yes - I tried this, and found that they are vessels - you will have to copy the scenario entries from the AMSO scenarios.I think they only appear at a certain mission stage though - they won't be in the launch scenarios.\n\nNo. Bases are bases. Period.See here for the use of AMSO surface bases outside of AMSO scenarios:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3232\"]\u201cUnofficial\u201d LazyD Tribute[\/ame]",
        "thread_id": 13190
    },
    {
        "@timestamp": "2023-09-14T07:13:05.281611008Z",
        "author": "ar81",
        "date": "2010-04-27T23:24:43+0100",
        "id": "d9f804afcd1cbf273e36cff728479fe0",
        "post_id": "post-219753",
        "text": "[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2730\"]Anim8or tutorial: How to model a rocket (Lesson 2)[\/nomedia]",
        "thread_id": 14037
    },
    {
        "@timestamp": "2023-09-14T07:12:55.571514368Z",
        "author": "Arn",
        "date": "2015-11-08T11:19:37+0000",
        "id": "264b3af91eebf9e2893952a2a48c7441",
        "post_id": "post-210883",
        "text": "\u041f\u0440\u0438\u0432\u0435\u0442 \u0432\u0441\u0435\u043c! \u041f\u0430\u0440\u043d\u0438, \u0430 \u043a\u0442\u043e \u043c\u043e\u0436\u0435\u0442 \u043e\u0431\u044a\u044f\u0441\u043d\u0438\u0442\u044c- \u0437\u0430\u0447\u0435\u043c \u0442\u0430\u043a\u0438\u0435 \u0442\u0430\u043d\u0446\u044b \u0441\u043e \u0441\u043a\u0430\u0447\u0438\u0432\u0430\u043d\u0438\u0435\u043c \u0432\u0435\u0440\u0441\u0438\u0438 2014? \u041f\u043e\u0447\u0435\u043c\u0443 \u043d\u0435\u043b\u044c\u0437\u044f \u043f\u043e-\u0441\u0442\u0430\u0440\u0438\u043d\u043a\u0435 \u0441\u043a\u0430\u0447\u0430\u0442\u044c \u0431\u0438\u043b\u0434 \u0438 \u0437\u0430\u043f\u0443\u0441\u0442\u0438\u0442\u044c?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:51.279906048Z",
        "author": "Trekker1986",
        "date": "2011-08-04T07:50:37+0100",
        "id": "519a6ff160cc0af651fee208a44e5440",
        "post_id": "post-207748",
        "text": "I've got a problem with Tiny Earth: I can't get ships off the ground!",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:13:05.442092032Z",
        "author": "Zachstar",
        "date": "2010-05-04T01:19:46+0100",
        "id": "30a51152d474b1648a4355ef1d2a57ce",
        "post_id": "post-219836",
        "text": "Hielor said:Uh, what?The i7 only runs on the X58...\n\nThats the \"Main\" i7 with an absurdly expensive NB the one I speak of ishttp:\/\/www.newegg.com\/Product\/Product.aspx?Item=N82E16819115214which pairs with less expensive but locked out P55 and H55 chipsets.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:12:55.590616832Z",
        "author": "dbeachy1",
        "date": "2010-03-10T05:55:07+0000",
        "id": "637d19bd92541bbdd37f20bd03148c67",
        "post_id": "post-210942",
        "text": "I assumetgtlngandtgtlatare used elsewhere in code that is not listed, correct? (I was just wondering how you knew for sure they were never updated -- what if they were updated but there is a bug in the code thatusesthem?) Assuming they really are not updated, are you sure thathBaseis valid (i.e., not NULL?) Also, I see that you assign the return code ofoapiGetBasePadEquPosto 'result', but that value is never checked. Are you sure that 'result == true'?In any case, I recommend simply running Orbiter.exe under the debugger and setting a breakpoint at the beginning of your 'clbkTargetDialog' method: then you can just step through it line-by-line and easily seeexactlywhy the values aren't being updated. Much easier than making guesses at it.:)For instructions on how to debug a DLL under Microsoft Visual Studio, take a lookhere. Remember that the .exe file you want to launch under the debugger isOrbiter.exe.",
        "thread_id": 13399
    },
    {
        "@timestamp": "2023-09-14T07:12:51.326649088Z",
        "author": "Hmuda",
        "date": "2010-02-22T00:22:04+0000",
        "id": "14773a47011b55a746fd9eda39ebbcf4",
        "post_id": "post-207790",
        "text": "Hm, I have a pretty basic telescope (don't know the specs, but it's more suitable to spy on the neighbors than stargazing:)). The best thing I could squeeze out of it was a Jupiter sighting with barely visible cloud layers (not entirely convinced that I really saw them) and four extremely small dots for moons. One time I thought I saw a very faint smudge that resembled a galaxy, but I'm not sure about that either.Once I have enough money, I'll be sure to invest in a better, more permanent telescope as the night sky was always a fascination of mine, ever since early elementary school.",
        "thread_id": 13199
    },
    {
        "@timestamp": "2023-09-14T07:13:05.526752768Z",
        "author": "garyw",
        "date": "2010-04-30T22:42:07+0100",
        "id": "0f601e053d91d3fc173ab369ab1dbe71",
        "post_id": "post-220058",
        "text": "N_Molson said::idea: Another idea, how much can the ISS change it's orbit ? Contrary to the Shuttle, it can be refuelled with Progress-M...\n\nNot by much. too much delta-v is bad for the truss and it'll shake itself apart. By the time you are in the right plane the shuttle would long have run out of consumables.A joint underspeed recovery isn't a plane change, it's a deorbit where the ISS swoops down on the shuttle. I'll admit, it's something I'd be fascinated to see but hope I never do.",
        "thread_id": 14076
    },
    {
        "@timestamp": "2023-09-14T07:12:55.173831424Z",
        "author": "Arrowstar",
        "date": "2010-03-04T21:04:35+0000",
        "id": "4077fac8458a9cc6b4cf8e937a13c81e",
        "post_id": "post-209864",
        "text": "Can multiple instances of the module run, one per vessel in the simulation? Also, I was going to ask (as someone who just finished a set of controls theory courses), why only open loop guidance on the lift-off program?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.35826816Z",
        "author": "unussapiens",
        "date": "2007-11-18T08:09:22+0000",
        "id": "953df945732a058a3dfb2688dd25c353",
        "post_id": "post-12244",
        "text": "Imagine what the hoax theorists would say if they found that.Anyway...",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:13:05.55551744Z",
        "author": "Pablo49",
        "date": "2012-01-03T05:22:46+0000",
        "id": "ca42865efbac6ba30fd2ba71c8f745cb",
        "post_id": "post-220310",
        "text": "Oh hello thread, outsider here. Every once and again I browse this whenever I have the patience. Just thought I would mention that your posts, RGClark, come across as silly. I really don't have much applicable knowledge regarding this so I could easily believe a well written post and yet be completely wrong, but your posts clearly come across as somewhat half-baked, sensational and in complete disregard to a lot of what others say (See above, you quoted TNeo's challenge to work out exact costs etc, and the only numbers you really mentioned were 1\/10). I know you aren't trying to convince people like me who aren't knowledgeable to this, but if you can't lead a blind man, I don't think you can lead one who can see.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.19132544Z",
        "author": "IronRain",
        "date": "2010-03-21T15:21:29+0000",
        "id": "2313d3900ca6e1742ec2c2d42b3a7722",
        "post_id": "post-209983",
        "text": "thank you, works nice!",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.40193024Z",
        "author": "loyalj",
        "date": "2010-02-22T03:58:59+0000",
        "id": "707e86a5d6c3f9097921fcd859e9b275",
        "post_id": "post-207802",
        "text": "Hey Andy,That's great; even the faux quality loss. I'm looking to do a similar automated probe kind of project. If my day job gives me enough time to do so :hmm:I'm looking to see how I can get Orbiter to give me the experience of an unmanned mission like Cassini or something in the lunar vicinity. Maybe a virtual google x-prize mission?Another thing working against me is my insistence that I develop my own launcher as well. A serious drag on any space program, real or virtual. However, the second stage booster is more or less complete testing and I'm doing the first and third stages now.The second stage \"IB-1x\" booster in action.",
        "thread_id": 13201
    },
    {
        "@timestamp": "2023-09-14T07:13:05.560458496Z",
        "author": "RGClark",
        "date": "2012-05-28T15:31:53+0100",
        "id": "6d9f0690dff8f1cdd4871780d8d1ae7b",
        "post_id": "post-220370",
        "text": "Post to my blog:The Coming SSTO'shttp:\/\/exoscientist.blogspot.com\/2012\/05\/coming-sstos.htmlBob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.35054848Z",
        "author": "James200809",
        "date": "2012-05-29T01:08:13+0100",
        "id": "8f8ec1783009e808125598a0bcc89cbb",
        "post_id": "post-210364",
        "text": "does anyone know how to disable the auto pilot for this?i try to launch it my self & about 5 seconds after launch it auto pilot takes over its really starting to be annoying please post a reply to witch keys i press",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:51.590935808Z",
        "author": "NLSPingouin",
        "date": "2010-02-22T16:40:07+0000",
        "id": "546f3333ef7b34d787fee8313c451ed5",
        "post_id": "post-207837",
        "text": "Okay! So all it's working and understanded now. Thank you a lot.",
        "thread_id": 13207
    },
    {
        "@timestamp": "2023-09-14T07:13:04.815346176Z",
        "author": "martins",
        "date": "2010-04-26T13:56:46+0100",
        "id": "da322e938a4663865a4d73f3b6b1bec4",
        "post_id": "post-219338",
        "text": "T.Neo said:Some things don't make sense at all, such as \"raiding Earth for resources\", with our thick atmosphere, relatively deep gravity well, pesky biosphere and threatened natives...\n\nMaybe he was talking about human resources. Just imagine being gang-pressed into jobs as civil servants, hairdressers and accountants for the conquering aliens ...",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:55.355038208Z",
        "author": "K_Jameson",
        "date": "2012-11-23T08:16:01+0000",
        "id": "f1d55a47143ebb47826e0f2733cad7f9",
        "post_id": "post-210392",
        "text": "better aesthetics :lol:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:51.769486592Z",
        "author": "Ark",
        "date": "2010-02-22T22:21:01+0000",
        "id": "5f7bb9a502723a73a293c0972da212d7",
        "post_id": "post-207856",
        "text": "No, we don't have the tech, that was the point. There is nothing we can grab off the shelf and slash costs by a factor of ten. That's why we need to dump money into developing the tech that can do the job cheaper and better than current stuff.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:13:05.141632256Z",
        "author": "David413",
        "date": "2010-04-29T13:18:05+0100",
        "id": "31e5e02f8690176ac62a3fb36c5ce1f1",
        "post_id": "post-219638",
        "text": "There is sufficient information in the setup notes and if you run the playback scenarios, those scenarios are commented sufficiently to perform either the TORVA or TORRA. The \"TBD\"s were something I've never had time to finish, but that info shouldn't be necessary given the information that is already available. Using the rendezvous checklists from the NASA website will provide the information that was all I had when I initially developed the tutorials.This one for instance:http:\/\/www.nasa.gov\/centers\/johnson\/pdf\/438139main_RNDZ_131_F.pdf",
        "thread_id": 14024
    },
    {
        "@timestamp": "2023-09-14T07:12:55.566406912Z",
        "author": "Glider",
        "date": "2010-12-29T16:37:58+0000",
        "id": "5881fd8ca4aa1fb45208546f41df340b",
        "post_id": "post-210836",
        "text": "SiberianTiger said:\u0410 \u0442\u0430\u043c \u043f\u0430\u0440\u0430\u0448\u044e\u0442 \u0443 \u0441\u043f\u0443\u0441\u043a\u0430\u0435\u043c\u043e\u0433\u043e \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u0430 \u043f\u0440\u0435\u0434\u0443\u0441\u043c\u043e\u0442\u0440\u0435\u043d \u0432\u043e\u043e\u0431\u0449\u0435? \u041e\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u0435 \u0434\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0438\u0438 \u0443 \u044d\u0442\u043e\u0433\u043e \u0430\u0434\u0434\u043e\u043d\u0430 \u0432\u044b\u0437\u044b\u0432\u0430\u0435\u0442 \u0432\u043e\u043f\u0440\u043e\u0441\u044b. \u041a\u043e\u043d\u0442\u0440\u0430\u0444\u0430\u043a\u0442 \u043a\u0430\u043a\u043e\u0439-\u0442\u043e. :lol:\n\nAlnor said:\u0412\u043e\u0442 \u0432 \u0442\u043e\u043c-\u0442\u043e \u0432\u0441\u0451 \u0438 \u0434\u0435\u043b\u043e: \u0430 \u0435\u0441\u0442\u044c \u043b\u0438 \u043e\u043d \u0432\u043e\u043e\u0431\u0449\u0435:lol:?\n\n\u0412 \u043a\u043e\u043d\u0444\u0438\u0433\u0435 \u043d\u0438\u0447\u0435\u0433\u043e \u043f\u043e\u0445\u043e\u0436\u0435\u0433\u043e \u043d\u0430 \u043f\u0430\u0440\u0430\u0448\u044e\u0442 \u0438\u043b\u0438 \u0432\u043e\u043e\u0431\u0449\u0435 \u043d\u0430 \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u044e, \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u0432\u044b\u043f\u043e\u043b\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e \u043a\u043d\u043e\u043f\u043a\u0435 \u043d\u0435\u0442. \u0422\u043e\u043b\u044c\u043a\u043e \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u0438\u044f \u043f\u0430\u0440\u0430\u043c\u0435\u0442\u0440\u043e\u0432 \u043a\u0440\u0430\u0444\u0442\u0430\/\u043f. \u043d\u0430\u0433\u0440\u0443\u0437\u043e\u043a\/\u0432\u044b\u0445\u043b\u043e\u043f\u043e\u0432\/\u0441\u0442. \u0443\u0437\u043b\u0430. \u0422\u0430\u043a \u0447\u0442\u043e \u043c\u043e\u0436\u043d\u043e \u043d\u0435 \u043f\u044b\u0442\u0430\u0442\u044c\u0441\u044f \u0438\u0441\u043a\u0430\u0442\u044c \u043f\u0430\u0440\u0430\u0448\u044e\u0442 - \u0435\u0433\u043e \u0442\u0430\u043c \u043d\u0435\u0442.:)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:51.803495424Z",
        "author": "IronRain",
        "date": "2011-03-30T09:57:13+0100",
        "id": "02cdb4ebce20ce8e4fab0b1e15268b06",
        "post_id": "post-208083",
        "text": "",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5788672Z",
        "author": "Urwumpe",
        "date": "2011-07-03T09:35:32+0100",
        "id": "ba1c64bdba4f0810a24877454b48c777",
        "post_id": "post-220159",
        "text": "RGClark said:Perhaps. But I have yet to see anyone on this forum to actually do the calculation using the most weight optimized stages and the most sea level to vacuum efficient engines we have now.Anyone on this forum could do that calculation but no one on this forum has done it.\n\nThere you see a strong misconception. This world works like that: You make the claims, you do the math to prove them. you can ask people for help, that is ok and if you are polite and not start commanding people around (which you have a tendency for), people will help you with your problems. We are not your employees here, and we also have no moral obligation to prove your wild claims. Most people here don't believe in SSTOs, because they can experimentally see how much better even a reusable TSTO already is.As you can maybe notice here: People can design rockets. Most are multi-staged, and they use pretty good optimized stage ratios often. Maybe you should try the same. I have pushed you towards making your own Orbiter add-ons to experimentally verify your claims, but this also never happened.I somewhere had defined the Urwumpe limit for reusability, a pretty good mathematical function about the cost efficiency of reusable spacecraft (that badly cries for getting put on a paper and peer reviewed). If I would just remember it in its full form... I just have the early calculations left here.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.428217088Z",
        "author": "thomasantony",
        "date": "2008-05-06T17:58:18+0100",
        "id": "d21d022688b0fa0680bc83262c379478",
        "post_id": "post-64555",
        "text": "Ok .....I have seen those akamai links everywhere .. like Yahoo videos, apple trailers .. everywhere .. Guess I thought they were some BIG part of the interwebs and never took any notice of it:D.~Thomas",
        "thread_id": 1338
    },
    {
        "@timestamp": "2023-09-14T07:12:51.805643264Z",
        "author": "DaveS",
        "date": "2011-04-05T22:43:06+0100",
        "id": "21c74b2db0648002c74747f97c45fb1b",
        "post_id": "post-208102",
        "text": "astrosammy said:Quick question: Will the ET fly like this? Has such a logo ever been attached before?\n\nNo ET has ever flown with a logo on its Intertank Door. And yes, ET-122 will fly with that logo.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65412736Z",
        "author": "T.Neo",
        "date": "2010-06-12T23:33:03+0100",
        "id": "f063e0a7eb8633863e8ae60b960fa1a3",
        "post_id": "post-221067",
        "text": "Would it be possible to use VASIMR? I'll admit I haven't read through the entire thread, but couldn't this be advantageous in terms of flight time?If the initial \"spiral out\" phase of a VASIMR trajectory is undesirable, would it not be possible to have a hybrid system, using a sort of bimodal NTR to generate electrical power for the VASIMR and directly heat up propellant, with the same propellant being used for both propulsion systems?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.547592448Z",
        "author": "insanity",
        "date": "2010-03-27T14:31:47+0000",
        "id": "7671c41bf6756253f5455a5eb36b9f8e",
        "post_id": "post-210717",
        "text": "I just got home from Edinburgh and was able to cross the A319, 767-300, and the EMB 170 off the list.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:51.769699584Z",
        "author": "Ark",
        "date": "2010-02-22T22:45:13+0000",
        "id": "de033fc1e16b5a4f3eb42651176d4530",
        "post_id": "post-207858",
        "text": "Loru said:From economic point of view space is still too expensive and we need really cheap surface-LEO transportation to move further.\n\nEverything hinges on launch costs, you can't go anywhere or do anything without getting to LEO first, and that remains ludicrously expensive. SpaceX will put a dent in that, but it's still not going to be enough. SSTO is what we really need.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:13:05.670349568Z",
        "author": "Izack",
        "date": "2010-05-05T23:00:13+0100",
        "id": "338af60eafb928b200393579785980d1",
        "post_id": "post-220694",
        "text": "Bloodworth said::)I'll give it 24 hours unless I get a landslide vote in either direction between now and then. But Prometheus justsoundsright.*on a side note, while we honour Prometheus, let us not forget the price he paid for his daring...*\n\nI'd like to keep my liver right where it is, thank you very much. :shifty:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.190814976Z",
        "author": "IronRain",
        "date": "2010-03-20T20:40:03+0000",
        "id": "f9fa23fe2d3542813f77ca52adef6ee2",
        "post_id": "post-209976",
        "text": "I have a problem with the new 100319.when I try to launch (just as I did before, by selecting lift off, mode 2 and than tran-orbit) I get into orbit, but when Trans-orbit tries to get a stable orbit, it says: lost, flying blind... anyone know how to fix this?? (I think it's just me, doing something wrong btw;)) the craft I try to launch is the Jarvis-HEDIT:I just did some test and if I don't change the heading (so it's 90) everything is going good. but when I try another (in my case 50) I get the error message",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.800967936Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-20T21:55:01+0100",
        "id": "ed11971daf22aef46e20944f12fd080f",
        "post_id": "post-207899",
        "text": "Click here for photos of the STS-134 crew training for their mission.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:04.8239744Z",
        "author": "Enjo",
        "date": "2010-04-29T18:19:45+0100",
        "id": "e5641558cdfd4e071f1f493abbd5f7a6",
        "post_id": "post-219425",
        "text": "T.Neo said:The question related to the V2 I'm asking is whether it went higher than 100 km in operation by the Germans.\n\nAFAIK German rocket scientists were given an offer they couldn't refuse by the US to work for them after the US took over.Wernher von Braunwas even happy that he could continue working on his rockets, so modern rocketry partly uses the same German ideas as those from WWII.To me, as a \"good scientist\" it would be even more motivating to work on projects more peaceful than V2, no matter for which country.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:55.54678528Z",
        "author": "SiberianTiger",
        "date": "2010-03-25T14:57:33+0000",
        "id": "05dd4bffe78df69fb309a940fcae96cd",
        "post_id": "post-210711",
        "text": "Wow, I've just got a ticket for a flight aboard anAn-148! I really wasn't expecting to fly a plane which entered the service in the past year!",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:51.804524288Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-04T14:26:20+0100",
        "id": "d995f7e1571c56ad4c317baed3a35b51",
        "post_id": "post-208092",
        "text": "STS-134 now delayed to NET 29th April due to the Russian Progress M-10M launch.:(NASASpaceflight via Twitter said:UPDATE: STS-134 slips to April 29 due to Russian insistence on flying their Progress M-10M without delay. Delay showing internally at NASA\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.517223168Z",
        "author": "Moach",
        "date": "2010-04-30T23:27:55+0100",
        "id": "fff5740ece03c3912be5fc135a7a0fc9",
        "post_id": "post-220037",
        "text": "if you wanna fly the robin, check this out:http:\/\/www.topgear.com\/uk\/games\/rocket-robini love that game! - didn't know that thing was for real!edit:just finished watching it! OMG!!! AWESOOOOOOOOME!!!!!! that thing is REAL! :hail::hail::hail:that was SO cool! specially when it blew up... \"how are we gonna use it again?\" ROFLMAO!! :rofl::rofl::rofl:",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:12:55.632373248Z",
        "author": "Turbinator",
        "date": "2011-08-25T06:39:22+0100",
        "id": "65536e328719c7f8978620bc9450bc2d",
        "post_id": "post-211036",
        "text": "I have this in the box, but have not started to build it yet. Never built a model before this either.I don't plan on painting it.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:12:51.356984064Z",
        "author": "Tex",
        "date": "2007-11-17T03:17:34+0000",
        "id": "29c7fb8d63e07ac86bda8b04513cb392",
        "post_id": "post-12234",
        "text": "I'm gonna have fun with this one! :speakcool:",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:13:05.565131776Z",
        "author": "Urwumpe",
        "date": "2012-09-27T22:03:42+0100",
        "id": "d8c8e0eb02706051b945e78edd88a347",
        "post_id": "post-220427",
        "text": "T.Neo said:Interesting news. I wonder what the manugfacturing\/assembly trade-off between this and the 'square' configuration is.\n\nWell the main problem is quite easy to see there: you need a wider stage for fitting 8 engines into a geometry, that has them only on the circumference, compared to alternatives that have center engines or multiple concentric rings (topographically, rings and rectangles are the same... of course not geometrically).Next, you still need some serious amount of thrust structure - while the construction works great if you have fixed engines thrusting forward, the situation looks differently when the engines gimbal. The radial forces of such a situation have again to be transported evenly on the tank walls, the thrust structure has to withstand it. you also can't just leave the bottom of the tank unsupported, it would simply drop out if the acceleration reaches a critical limit - the lightest way to prevent this is installing a supporting structure below it or go the egg way and have a dome that distributes the loads of the fuel to the side walls. But this would then mean that the tank gets longer and usually heavier, only in very few situations, such a construction works to your advantage (The German 206 series of submarines have such a inverted front bulkhead on their pressure hull)Structural mechanics are for a very good reason a science of their own... the choices are literally endless and you can never run out of configurations to research, material combinations to test on old structures or simply have to include dynamic behavior better into your tests.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.175756288Z",
        "author": "fort",
        "date": "2010-03-06T11:42:10+0000",
        "id": "c711cd423b05b41e78a28e2fd6f26fc6",
        "post_id": "post-209882",
        "text": "\"clean install...\":i use actually an orbiter beta reduced to the minimum for my trys with nightlights terrains, but i've installed in an other folder a complete beta this morning for testing your autopilot. So it's a perfect clean install.\"You first launched it unmodified, and it did not work - is that repeatable?\" . Yes, repeatable for sure. I've just now made a new extract of your addon , overwriting all the old files and launched the scenario with the dg from ksc to orbit. Same message :\"no sequence defined for current vessel\".I'm pretty sure that if i change the break of the end of the lines for the code, it will work.....one minute...I've just made it now. And it works.But i do not really understand the basis of all that: does the break of the line depend on the configuration of my\/a notepad, wordpad, etc... , or from the original \"writing\" of the scenario by the author ? I suppose - and i've always supposed and works with that idea - that the reponse is in favor of the second part of the alternative but...",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.801322752Z",
        "author": "titanic",
        "date": "2010-04-27T10:54:21+0100",
        "id": "3c32fd6d6d47fc8fcb3c155f27442978",
        "post_id": "post-207902",
        "text": "space shuttle external tank et-137I would be grateful if anyone could tell me if et-137 has left the tank factory in michoud, louisiana. Many thanks titanic.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58142464Z",
        "author": "T.Neo",
        "date": "2011-07-07T16:46:13+0100",
        "id": "55d2ec822763949d0ba13fc016ca2dc2",
        "post_id": "post-220191",
        "text": "Yes. And nearly ten tons of that is engines. And if we assume that the engine mounting structure is some 5 000 kg, we are left with a stage that is... roughly twice as heavy as the ET.I don't know where that extra mass comes from. If you changed things inside the ET so drastically as to effectively double its mass, you would probably lose a significant fraction of DIRECT's supposed commonality with shuttle systems. Maybe. I don't know much about DIRECT.Maybe for example that mass is some weird, huge safety margin. Or maybe part of it, at least, is part of a payload mount.The STS ET already has propellant feed lines, to the Orbiter connection points, at least. It already has mounting points for STS, for example. On the ground- when the full weight of the vehicle is hanging off the ET, you're looking at some 100 tons hanging off the tank. And of course after booster seperation, that is reversed, basically with the tank hanging off the shuttle.And of course, the whole thing is hanging off the boosters.I don't really see how all the structural mass needed for that is trivial.On the other hand, if you are suggesting some sort of... 15 ton avionics suite, then I really have no clue. Yes, electronics for space applications are generally more primitive than civillian, ground-based electronics. But they don't suddenly double the mass of your vehicle.And when comparing the ET with a rocket stage, always subtract the mass of the engines. It isn't fair to try and compare something that isn't there. The key here is comparing the properties of the propellant tank itself.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.182142464Z",
        "author": "Sideshow",
        "date": "2010-03-15T11:11:43+0000",
        "id": "bad27ba7234bdfed691ef5a286db24de",
        "post_id": "post-209923",
        "text": "Just tried the Mission-from runway to ISS scenario. When I initially start the scenario the autopilot will cut out after a few seconds and the engines will stop. There does not appear to be any pattern to the cutoff since I have a different velocity each time, but consistently don't get to V1.If I then stop the sequence and then restart, the autopilot functions flawlessly resulting in a docking with the ISS.This is quite an amazing addon Artlav, thank you for your efforts :thumbup:Using Alpha 100314.---edit---Just tried it again after having dinner and restarting my computer. This time there are no problems. Can only assume it was something odd on my end.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.803428864Z",
        "author": "orb",
        "date": "2011-03-30T07:24:57+0100",
        "id": "eb6bc3103920f64676f582bbe345fa29",
        "post_id": "post-208082",
        "text": "Spaceflight Now:Shuttle crew comes to town for practice countdownNASASpaceflight:NASA Reviews New Procedures for STS-134\/Endeavour Mission:As engineers and flight planners around NASA narrow in on the final stretch of the launch campaign for the STS-134 mission, flight engineers are in the process of reviewing a series of special topics, new operations, and weather support issues. Among the various items currently under final review\/assessment are the 5th flight of the Boundary Layer Transition Detailed Test Objective, weather support equipment for launch, and new ops on Shuttle and ISS.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.668500992Z",
        "author": "anemazoso",
        "date": "2010-05-05T16:24:07+0100",
        "id": "61f1210a5460dfd4e1bb3a5ae13c1e21",
        "post_id": "post-220677",
        "text": "This looks like a very fun and ambitious project. Nice to see my Nerva2 is getting some use.Artlav:Can I include the .dll you made for Nerva2 with the actual download? Of course all credit for it will be given to you.As for the stack that is being considered right now I think the general layout of my stack for [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4087\"]The Inter-Planetary Stack[\/nomedia] is proving to be a logical solution. I configured the stack with the lander in front to provide a heatshield for aerobraking. The command module has telescoping sections that rotate to provide artifical gravity during transit and also has a \"storm shelter\" in the forward sphere which is filled with water and a concentric sphere within to protect against any harmfull solar activity during transit. I would suggest using the command module but I really did a horrible job with the mesh so I understand, plus it's sc3 based. But those features are worth consideration for a manned mars trip as they are essential for simulating a realistic survivable trip to mars. You need added radiation protection and you need some type of artificial gravity else the explorers would be exploring Mars in wheel chairs.:cheers:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.333469184Z",
        "author": "OrbitHangar",
        "date": "2010-03-07T14:28:49+0000",
        "id": "a608b36ae6b437fedb9c478728aa5891",
        "post_id": "post-210266",
        "text": "Author:famandyIn the mid-eighties, the \"Jarvis\" project was the last serious attempt to revive the glorious Saturn V rocket, and at the same time, one of the first ideas of an alternative use for the Space Shuttle hardware, many years before the modern \"Ares\" and \"SLS\" projects.Forum Orbiter Italia has developed a complete and versatile family of heavy launchers around these original ideas and projects.Included in the package, the \"Verrazzano\" logistic spacecraft and various other payloads.New features of the version 2.75:More updates and corrections in the config files.New generic BEO scenarios for Jarvis E, H, M.More fairings and payload adapters for Jarvis L, C, E and M.Some new and even more realistic textures.Updated documentation with a bonus: cutaways of Jarvis H and Jarvis M.The following add-ons are required:Vinkas Multistage2Vinkas Spacecraft3(with Orbiter 2006-P1 patch, included in the package).Orbiter 2010-P1 requires the stage.dll patch (included in the package).http:\/\/users.swing.be\/vinka\/For the Capo Passero scenarios, is also required the ASVI base - Capo Passero, V2.0, by Orbiter Forum Italia.http:\/\/www.orbithangar.com\/searchid.php?ID=5172For the KH-11 scenarios, is required the Vandenberg Air Force Base.http:\/\/www.orbithangar.com\/searchid.php?ID=5810Only for the \"Verrazzano Moon Mission\" scenario, is required the Antares Manned Spacecraft, 2.1 or higher, by Orbiter Forum Italia.http:\/\/www.orbithangar.com\/searchid.php?ID=4682DOWNLOAD",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:51.125393664Z",
        "author": "jedimaster1214",
        "date": "2010-03-19T00:22:22+0000",
        "id": "ebe4ce0fad7b56f6e969539a1aa17708",
        "post_id": "post-207725",
        "text": "No, Orulex isn't even activated..... I used AMSO's provided meshes for the landing sites and copied them to the Hadley.cfg in my Moon\/base folder.Here's a screen shot of an XR2 at the landing site....The second one is what it SHOULD look like, using the vessel-to-scenario method....(Same angle...just that the ship is rotated differently...)",
        "thread_id": 13190
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64503168Z",
        "author": "Bj",
        "date": "2010-06-05T05:06:56+0100",
        "id": "1693e6d8d45ebdf24639186a5ce9ade6",
        "post_id": "post-220989",
        "text": "Izack said:I wasn't expecting the ISS to pop out of there. :rofl:It works great, though. I have a feeling we'll have a big pile of fairings once we get to Mars...\n\nGood point. I think I can make it so the fairings will auto-delete after like 6 minutes or something.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.56770304Z",
        "author": "SiberianTiger",
        "date": "2011-12-06T14:00:14+0000",
        "id": "604cbbf24dd76b7c4130ec393df2957d",
        "post_id": "post-210851",
        "text": "\u041f\u0440\u0438\u0432\u0435\u0442!:cheers:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:51.326394624Z",
        "author": "Fizyk",
        "date": "2010-02-21T22:27:08+0000",
        "id": "39f6439eea000ad4ceffebd1005d456c",
        "post_id": "post-207787",
        "text": "Whoah, so much with a 130 mm telescope?! I have a 200 mm (8 in) telescope, and Mars this year was only a bright disc, Andromeda galaxy is just a fuzzy spot and the Orion nebula pretty much too (though the trapezium is awesome). I saw Mars in August 2003 too, but back then I only had an 80 mm telescope, so no stunning views either.But maybe that's because I live near a large city (Warsaw) and the light pollution is quite high.",
        "thread_id": 13199
    },
    {
        "@timestamp": "2023-09-14T07:13:04.8338432Z",
        "author": "ar81",
        "date": "2010-04-29T14:33:12+0100",
        "id": "016a1c58b0794f6c7f8d298b88e32e60",
        "post_id": "post-219443",
        "text": "VASIMR vesselVASIMR engine",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:12:55.183477248Z",
        "author": "Sideshow",
        "date": "2010-03-16T11:49:34+0000",
        "id": "78cde4020fe694bacd4011b74e0165bc",
        "post_id": "post-209931",
        "text": "I've been playing around with the tools autopilot, in particular the key press one. It does not appear to accept key presses such as \"[\" or \"]\" or any other of orbiters default autopilots.Also it does not appear to distinguish between the numpad numbers and numbers on the top of the keyboard, interpreting them all as the numbers at the top of the keyboard.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.799270912Z",
        "author": "Orbinaut Pete",
        "date": "2010-02-27T19:58:20+0000",
        "id": "951b2fa6d6f14e305bb0c4563cf80549",
        "post_id": "post-207886",
        "text": "Kyle said:Unique, thats for sure. Never seen a patch shaped like that. I like it actually.\n\nI must admit, it's growing on me!;)I'm just surprised the patch doesn't make any reference to this mission being Endeavour's final flight.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.085204992Z",
        "author": "Andy44",
        "date": "2010-08-19T20:52:20+0100",
        "id": "56d98ce1f539cc10b84aebfc8658009f",
        "post_id": "post-219550",
        "text": "So a page ro two ago I was making test cell phone photos of my laptop screen as part of a project to photgraph my add-ons and other futuristic subjects using primitive photographic processes.Lately I've struggled hard to do something special; I've managed to capture some images of the Lunar Transfer Vessel Allegheny using a hand-made 4x5 camera and glass plates with hand-coated emulsion. Many hours have gone into this, and I've finally gotten somewhere.These look like they were shot through H. G. Wells' telescope:The first one was very overexposed, as my meter lied to me about how much light my laptop screen emits. By partially washing it down with hot water, I was able to bring out some of the lost details, which is why it looks so beat up, but I tried a few more times and adjusted the exposure times to do a better job. Here are two more attempts:I'm pleased with the results: a primitive photo of an atomic spaceship.Although I think I could do better, by not smearing the emulsion so much.These are 4\" by 5\" glass plates scanned in on a flatbed scanner. Lots of hard work and anxiety go into this sort of thing, but it's really somthing when it works right!",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:55.233445376Z",
        "author": "cinder1992",
        "date": "2010-03-05T16:42:14+0000",
        "id": "cbeab925031c1771e125f3f47fa3f5f3",
        "post_id": "post-210089",
        "text": "I'm trying to do something similar in Z80 NASM for the TI-8x series of calculators (those z80's crunch numbers better than most phones these days). so far, I've got a simple multiple object gravity interaction thing, but it only outputs to a file on the memory, so for now, it's useless.",
        "thread_id": 13343
    },
    {
        "@timestamp": "2023-09-14T07:12:51.79940224Z",
        "author": "Kyle",
        "date": "2010-03-06T18:31:28+0000",
        "id": "831056ccda355fb5ce9145e875f3be83",
        "post_id": "post-207887",
        "text": "Possible mission swap with STS-134 and STS-133http:\/\/www.nasaspaceflight.com\/2010\/03\/sts-131-into-frrs-sts-134-meetings-large-ams-delay\/",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.372737536Z",
        "author": "statickid",
        "date": "2010-04-28T05:46:55+0100",
        "id": "ae30f2057b6ab7f07975648acfbb7f68",
        "post_id": "post-219777",
        "text": "I was having this same problem with titan and orulex, and when i used a regular old VINKA ship with no bells or whistles it was quite stable, i had the problem in the air, with a ummu\/ucgo enabled delta glider iv",
        "thread_id": 14041
    },
    {
        "@timestamp": "2023-09-14T07:12:55.297843456Z",
        "author": "george7378",
        "date": "2010-03-06T17:15:11+0000",
        "id": "5fb4aaae4f51c82ffcc70390f818431a",
        "post_id": "post-210200",
        "text": "Hi all,Can anyone direct me to a launch autopilot that works for any launcher? I find the multistage2 autopilots veru hard to use accurately because they don't update to the environment or give any input of their own, and it can be hard split-second timing a MECO to get the perfect altitudes.I also tried LaunchMFD and found it a little tedious to have to launch manually.Thanks.",
        "thread_id": 13358
    },
    {
        "@timestamp": "2023-09-14T07:12:51.805919488Z",
        "author": "Yoda",
        "date": "2011-04-06T03:41:01+0100",
        "id": "b45aaad8ba44c88d741cd4651ddc4ecb",
        "post_id": "post-208104",
        "text": "Donamy said:It flew with a bat logo before, albeit for a short time. :rofl:\n\n:rofl::rofl::rofl::rofl:Now THAT's funny !http:\/\/img838.imageshack.us\/i\/shuttlebat.jpg\/",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.518707968Z",
        "author": "Hielor",
        "date": "2010-05-01T23:43:12+0100",
        "id": "4ae19b0d0aeb7eee9c7e27ab3b3bf0b6",
        "post_id": "post-220050",
        "text": "astrosammy said:I'm not very good at complex meshes and at coding the aerodynamics, so I can't do the Robin, but I can do the stack as a velcro rocket.To me it looks that the Robin and the SRBs have no engines (maybe some smoke to make it look better, I see some coming out of the SRBs),and that six of these are on the External Tank:http:\/\/www.contrailrockets.com\/Products\/prod05.htm\n\nI'm pretty sure that the SRBs had engines in them, if you watch the whole video. The Robin itself did not have engines that were used during the ascent.",
        "thread_id": 14075
    },
    {
        "@timestamp": "2023-09-14T07:12:55.569701632Z",
        "author": "orb",
        "date": "2012-10-18T13:25:15+0100",
        "id": "c534349d29628c413c11d0b3203f08a2",
        "post_id": "post-210869",
        "text": "Yurik said:\u0414\u0430 \u0443 \u043c\u0435\u043d\u044f \u0432\u043e\u043f\u0440\u043e\u0441: \u043a\u0430\u043a \u0432\u0441\u0442\u0432\u0438\u0442\u044c \u0430\u0432\u0442\u0430\u0440\u043a\u0443, \u043d\u0435 \u043c\u043e\u0433\u0443 \u0432\u0440\u0443\u0431\u0438\u0442\u0441\u044f:hmm:\n\nhttp:\/\/www.orbiter-forum.com\/profile.php?do=editavatar\"Use Custom Avatar\"",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:51.807397376Z",
        "author": "orb",
        "date": "2011-04-20T02:09:04+0100",
        "id": "b95a028c8cddc9eced1869f2ed21baed",
        "post_id": "post-208118",
        "text": "Spaceflight Now:Reviewers clear shuttle Endeavour for April 29 launchAscent Timeline and Abort BoundariesCBS News Space:Shuttle Endeavour cleared for April 29 launchNASASpaceflight:STS-134 Agency FRR approves April 29 launch \u2013 Storm damage evaluations:Managers at the Agency Flight Readiness Review (FRR) have \u2013 as expected \u2013 approved April 29 as the launch date for STS-134. The meeting also discussed the health of Endeavour\u2019s External Tank (ET-122), following a bout of severe storm weather at Pad 39A at the end of March \u2013 resulting in high wind loads on the stack, lightning events and minor hail damage, all of which has been cleared as no concern for flight.{...}\n\nESA:Last Shuttle ride to ISS for ESA astronaut with \u2018dark matter\u2019 hunter",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.641284864Z",
        "author": "Izack",
        "date": "2010-05-22T03:40:00+0100",
        "id": "ebc832a72cc4a232de31b59015a83a95",
        "post_id": "post-220956",
        "text": "Wolfer said:A bit off topic, but just to let you folks know. Due to real life constraints I will be away from Orbiter until the end of June approximately. Hence I wont be able to really participate in the project anymore. Otherwise I hope this project succeeds and wish you all good luck:cheers:.\n\nI'm sorry to hear that, Wolfer.But as Bj said, it may not even have started by then...If it has, it definitely won't be finished. I'm sure you'll get some flight time.:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.193705984Z",
        "author": "DoyleChris",
        "date": "2010-03-24T21:42:22+0000",
        "id": "c9d7edaf2f27b23305b1dec3912c29de",
        "post_id": "post-210000",
        "text": "Thanks got the static to work but i have run into another problem.Using the default atlantis mission with uap all the shuttle does is go straight up dosent pitch dosent roll dosent yaw just goes straight up.Then once the SRBs drop off then it goes to the trans orbit.Any help please.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.280773888Z",
        "author": "Trekker1986",
        "date": "2011-08-04T20:28:26+0100",
        "id": "18c77bb3271434d0bca016b1d33d4b1f",
        "post_id": "post-207753",
        "text": "Gave it a try...I gave it a try...Here's hoping it works.",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:13:05.442523392Z",
        "author": "Zachstar",
        "date": "2010-05-04T04:49:48+0100",
        "id": "2467a4eabf5580ab9d884556e832e1b6",
        "post_id": "post-219840",
        "text": "Hielor said:Good one.Like I said, I considered the X6 for a couple hours, and then I did a little bit of research, and saw that even when overclocked to 4GHz it still barely outperforms the (stock) 2.66GHz i7 920...There's no \"superior silicon\" here. AMD is behind in the processor wars, and they know it--that's why they bolted on two more cores to the X4 and are trying to pass it off as something new.\n\nNot saying towards you but I call BS on that comparison. There are limits on what 45nm can do and I am suspicious of even an X4 being that way much less an X6.In terms of gaming yes an I7 will win over the X6 but you pay a pretty penny for it.",
        "thread_id": 14054
    },
    {
        "@timestamp": "2023-09-14T07:12:55.196956672Z",
        "author": "Kendo",
        "date": "2010-06-16T13:04:52+0100",
        "id": "0d8514da4adbdc8b52167aafb02a3e7c",
        "post_id": "post-210019",
        "text": "What a great MFD. What is the difference with the static version as linked on page 10. I see the actual module is larger.Also, the Atlantis scenario, I presume I have to manually jettison the tank.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:51.357985792Z",
        "author": "Kendo",
        "date": "2007-11-18T02:40:43+0000",
        "id": "aef3ec524422dbabc4c30e4600ef614d",
        "post_id": "post-12241",
        "text": "Great;)",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:13:05.486747904Z",
        "author": "SiberianTiger",
        "date": "2010-04-30T09:40:24+0100",
        "id": "86e912e6da98668e98f495df0d699360",
        "post_id": "post-219984",
        "text": "Out of existing spacecrafts, 'a spaceship' is the official term for Soyuz and Progress:\u0422\u0440\u0430\u043d\u0441\u043f\u043e\u0440\u0442\u043d\u044b\u0439 \u043f\u0438\u043b\u043e\u0442\u0438\u0440\u0443\u0435\u043c\u044b\u0439 \u043a\u043e\u0440\u0430\u0431\u043b\u044c \"\u0421\u043e\u044e\u0437\" =(literally)= Manned transport space shipSoyuz\u0422\u0440\u0430\u043d\u0441\u043f\u043e\u0440\u0442\u043d\u044b\u0439 \u0433\u0440\u0443\u0437\u043e\u0432\u043e\u0439 \u043a\u043e\u0440\u0430\u0431\u043b\u044c \"\u041f\u0440\u043e\u0433\u0440\u0435\u0441\u0441\" =(literally)= Freight transport space shipProgressGoing further, we discover that the word\u043a\u043e\u0440\u0430\u0431\u043b\u044cis used in official Russian to denote warships only, in contrast to civilian vessels (\u0441\u0443\u0434\u043d\u043e). So in a way, a Soyuz is akin to SF space criusers. :lol:",
        "thread_id": 14069
    },
    {
        "@timestamp": "2023-09-14T07:12:55.290767104Z",
        "author": "4throck",
        "date": "2013-01-28T19:20:49+0000",
        "id": "1cff8443aec71c7a11c184fde6425d69",
        "post_id": "post-210191",
        "text": "Just to say that it works. Didn't have the opportunity to test performance, but as far as I can tell, it lifts off, separates and flies as intended. :thumbup:",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:12:51.37650816Z",
        "author": "startrekmaniac",
        "date": "2008-05-05T21:21:21+0100",
        "id": "ea8a4cbeaec26cf355bc91adea4ffd80",
        "post_id": "post-64442",
        "text": "I cant find it show me a picture.",
        "thread_id": 1320
    },
    {
        "@timestamp": "2023-09-14T07:13:05.559961856Z",
        "author": "RGClark",
        "date": "2012-02-10T06:46:20+0000",
        "id": "47023d1afc760aa35972a3cbddc71c7d",
        "post_id": "post-220364",
        "text": "T.Neo said:Sea-recovery is bound to be more expensive not because history with the shuttle SRBs makes it so, but because corrosive salt-water makes it so. You really want to avoid dunking your stage in seawater if you can, since it means further safety checks and refurbishment, a longer turnaround time\/more labour, and thus higher costs.Also, SpaceX's attempts at reentry and water recovery so far have all failed, presumably because of the reentry dynamics. Perhaps it is not the only reason why SpaceX switched to the boost-back scheme, but it's probably the primary one.A fully stretched F9 could do 16 tons to LEO. Assuming 60% payload for the reusable version, that's 9.6 tons- still roughly in the F9 ballpark,\n\nI would like to see the trades between the cost of towing the stage back to land but keeping close to its original payload and landing back at the launch site but losing 40% of the payload. You would need a deployable cover for the engine section. The outer surface probably could be coated to not undergo too much degradation at only a short time in the water.It is ironic that the hardest part is recovering the first stage instead of the orbital upper stage. Also interesting is that the payload becomes reduced to about what you can get with an SSTO Falcon 9 first stage using Merlin 1D's with altitude compensation. This would also be cheaper in not having the upper stage and you would not have the problem of returning to the launch base for a lower stage.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.477833984Z",
        "author": "DaveS",
        "date": "2010-03-09T17:27:58+0000",
        "id": "ddb3aa1a92e49cbe615b7636e557c015",
        "post_id": "post-210624",
        "text": "ksc_houston said:Can someone help me putting a payload on this addon :Delta IV Medium EELVs v2?I'm very very new to the simulator and I am still learning. :tiphat:\n\nIt's a multistage2.dll based add-on, so you define a payload for it the same way you do with other multistage2.dll based add-ons.",
        "thread_id": 13393
    },
    {
        "@timestamp": "2023-09-14T07:12:51.800130304Z",
        "author": "Kyle",
        "date": "2010-03-12T22:46:30+0000",
        "id": "d537c611bcc05467df4ecd70ef0115e8",
        "post_id": "post-207893",
        "text": "STS-134's going to be NASA's final science related manned space flight with AMS-02. So the patch is appropriate in that sense too.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:04.8389312Z",
        "author": "zeldafan156",
        "date": "2010-04-27T01:39:15+0100",
        "id": "b2f2ada20f4f4bd1c9e57f6274c7ad7a",
        "post_id": "post-219456",
        "text": "Tommy said:The Shuttle-A will refuel automatically by docking it to another vessel\/station, or landing it on a L-Pad. Alternately, there are a few add-on MFD's that handle fueling from one vessel to another (and don't \"magically\" create fuel)\n\nthen what it the point of the addon that puts the shuttle-A cargo things in the XR?",
        "thread_id": 14019
    },
    {
        "@timestamp": "2023-09-14T07:12:55.565075712Z",
        "author": "REWENGER",
        "date": "2010-11-29T16:15:46+0000",
        "id": "0742bb11d4387ba8c3bd9b45cf1b4d0e",
        "post_id": "post-210820",
        "text": "\"\u041e\u043d\u043e \u0438 \u0432\u0438\u0434\u043d\u043e, \u0432 \u0431\u043e\u043b\u044c\u0448\u0438\u043d\u0441\u0442\u0432\u0435 \u0442\u0435\u043c \u043f\u0443\u0440\u0433\u0443 \u043d\u0435\u0441\u0435\u0442\u0435\"Thorton, \u0432\u044b \u0437\u0430\u0431\u044b\u043b\u0438 \u043d\u0430\u043f\u0438\u0441\u0430\u0442\u044c \"\u0430 \u043c\u044b \u0443\u0439\u0434\u0435\u043c \u043d\u0430 \u0441\u0435\u0432\u0435\u0440, \u0430 \u043c\u044b \u0443\u0439\u0434\u0435\u043c \u043d\u0430 \u0441\u0435\u0432\u0435\u0440...\"P.S. \"\u0412\u041a mc_ \u043c\u043e\u0436\u043d\u043e \u0441\u043a\u0430\u0437\u0430\u0442\u044c \u0434\u0430\u0436\u0435 \u0435\u0449\u0435 \u0438 \u043d\u0435 \u043d\u0430\u0447\u0438\u043d\u0430\u043b \u0440\u0438\u0441\u043e\u0432\u0430\u0442\u044c\"\u041d\u0435 \u0437\u043d\u0430\u043b. \u0410 \u043f\u043e\u0447\u0435\u043c\u0443 \u0436\u0435 \u0442\u043e\u0433\u0434\u0430 \u0440\u0435\u0447\u044c \u0438\u0434\u0435\u0442 \u043e \"\u0438\u0437\u0432\u043b\u0435\u0447\u0435\u043d\u0438\u0438 \u043f\u043e\u0447\u0442\u0438 \u0433\u043e\u0442\u043e\u0432\u043e\u0433\u043e \u0430\u0432\u0442\u043e\u0440\u0441\u043a\u043e\u0433\u043e \u0412\u041a\" \u0438\u0437 \u0435\u0433\u043e \u0440\u0430\u0431\u043e\u0442\u044b?\u041d\u0443 \u0434\u0430 \u043b\u0430\u0434\u043d\u043e, \u043d\u0435 \u0432 \u0442\u043e\u043c \u0441\u0443\u0442\u044c.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:51.802788608Z",
        "author": "diogom",
        "date": "2011-03-27T03:24:14+0100",
        "id": "b6d5137f0307d9c83cdd525b14a935af",
        "post_id": "post-208076",
        "text": "I believe that nothing can dock to the ISS while the Shuttle is there. Though this is just a thought of mine, I'm not certain about this.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.3519424Z",
        "author": "RisingFury",
        "date": "2010-04-28T03:03:26+0100",
        "id": "a3d44653486ee4d8f969e8ca7d65b1fe",
        "post_id": "post-219770",
        "text": "What operating system?If you're on Vista, instal VistaBoost and I believe it might help to disable that transparent sidebar.VistaBoost solved the problem on my dad's laptop with Vista...",
        "thread_id": 14040
    },
    {
        "@timestamp": "2023-09-14T07:12:55.662598144Z",
        "author": "martins",
        "date": "2010-03-11T11:31:48+0000",
        "id": "76c98648c71780b1a06e1431edaeca3b",
        "post_id": "post-211099",
        "text": "Excellent stuff! Nice to see Orbiter used as a tool in academic works.Would it be ok if I list your thesis in the Orbiter references section (bottom ofhttp:\/\/orbit.medphys.ucl.ac.uk\/manual.html), and maybe even add a link to the thesis and\/or presentation?",
        "thread_id": 13412
    },
    {
        "@timestamp": "2023-09-14T07:12:51.804187904Z",
        "author": "IronRain",
        "date": "2011-04-02T08:15:13+0100",
        "id": "bf2310af6ba50d4b6c0dbf2c093576b8",
        "post_id": "post-208089",
        "text": "[ame=\"http:\/\/www.youtube.com\/watch?v=Q8QbJe-_5Y0&feature=feedu\"]YouTube - Endeavour Retrospective[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:05.445698816Z",
        "author": "jinglesassy",
        "date": "2010-04-29T07:27:35+0100",
        "id": "a8d0c392182de621d64ad85507e97189",
        "post_id": "post-219862",
        "text": "http:\/\/news.discovery.com\/space\/moon-magnetic-field.htmlWell dont know what to say about that but how can the moon have a magnetic field? Even if it is mini?",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:12:54.91557888Z",
        "author": "Urwumpe",
        "date": "2010-03-03T19:03:29+0000",
        "id": "b5faf01cd0b517865e4a23c843fe677b",
        "post_id": "post-209793",
        "text": "Ah the original show of the German \"Let's dance\". Could get funny.",
        "thread_id": 13326
    },
    {
        "@timestamp": "2023-09-14T07:12:55.24533888Z",
        "author": "NOMAD",
        "date": "2010-03-06T09:54:31+0000",
        "id": "1692625a2870acd354c981af85a033e2",
        "post_id": "post-210106",
        "text": "shanding,Hi,I also a Chinese!",
        "thread_id": 13346
    },
    {
        "@timestamp": "2023-09-14T07:13:05.564857088Z",
        "author": "RGClark",
        "date": "2012-09-27T19:30:07+0100",
        "id": "5b960c896475018f36b4e5ba02ab5d1f",
        "post_id": "post-220424",
        "text": "Just saw this discussed on NasaSpaceFlight.com:Untested Rocket Boosts SpaceX Revenue Nearly $1 Billion.By Amy SvitakSource: Aviation Week & Space TechnologySeptember 17, 2012...Another change, she says, involves the rocket's nine Merlin 1D engines, which will be positioned in an octagonal configuration, rather than the \u201ctic-tac-toe\u201d placement on the current Falcon 9.\u201cYou actually want the engines around the perimeter at the tank, otherwise you are carrying that load from those engines that are not on the skin,\u201d she says. \u201cYou've got to carry them out to the skin, because that is the primary load path for the launch vehicle.\"http:\/\/www.aviationweek.com\/Article.aspx?id=\/article-xml\/AW_09_17_2012_p40-495349.xml&p=2\n\nSee this thread on NasaSpaceflight for how this engine arrangement might look:SpaceX Falcon 9 v1.1.http:\/\/forum.nasaspaceflight.com\/index.php?topic=28882.msg956757#msg956757This could have another advantage in that the octagonal arrangement of the engines makes possible the use of an aerospike in the center, if the center engine is removed.This would give the first stage engines Merlin Vacuum type performance, raising the Isp from the ca. 311 s of the Merlin 1D to the ca. 340 s of the Merlin Vacuum.This would result in a marked improvement in payload.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.277366784Z",
        "author": "XonE32",
        "date": "2010-05-22T07:10:31+0100",
        "id": "dfdb06fad0c8b232f50f74f200df1224",
        "post_id": "post-210167",
        "text": "Sorry Stevo wish I could hlp, but I've been practicing this for a while now and still can't get below 13 min lol (from engine start to contact). Using a diff scenario and launching from Wideawake but that shouldn't make much of a difference.It's a fun challenge that's fer sure. At the very least it's showed me how to finesse my ascents with the XR2. Great job dg.",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:12:55.265527296Z",
        "author": "gattispilot",
        "date": "2008-05-06T14:56:31+0100",
        "id": "16883c92cc1578bc361f06d3cf122090",
        "post_id": "post-64523",
        "text": "Anyone done scaling animation. When I press a key to start the animation I get a CTDCode:if (BAY_status >= BAY_RAISING) {\n        double da = simdt * BAY_SPEED;\n        if (BAY_status == BAY_RAISING) {\n            if (BAY_proc > 0.0) BAY_proc = max (0.0, BAY_proc-da);\n            else                BAY_status = BAY_UP;\n        } else {\n            if (BAY_proc < 1.0) BAY_proc = min (1.0, BAY_proc+da);\n            else                BAY_status = BAY_DOWN;\n        }\n        SetAnimation (anim_bay1, BAY_proc);\n        SetAnimation (anim_bay2, BAY_proc);\n\n\n\n\nvoid DAEDALUS::DefineAnimations(void)\n\n{ \n\/\/ BAYDOOR1\nstatic UINT LGrp1[2] = {13,91};\nMGROUP_SCALE bay1 (0, LGrp1, 2, _V(-8.190015,-6.538661,-54.86), _V(0,1,0));\nanim_bay1 = CreateAnimation (0); \nAddAnimationComponent  (anim_bay1, 0, 1, &bay1);  \n\n\/\/ BAYDOOR1\nstatic UINT LGrp2[2] = {14,90};\nMGROUP_SCALE bay2 (0, LGrp2, 2, _V(8.111672,-6.521036,-54.86), _V(0,1,0));\nanim_bay2 = CreateAnimation (0); \nAddAnimationComponent  (anim_bay2, 0, 1, &bay2);  \n\n   }",
        "thread_id": 1335
    },
    {
        "@timestamp": "2023-09-14T07:13:05.573562368Z",
        "author": "orbitingpluto",
        "date": "2014-11-16T07:28:05+0000",
        "id": "82279fedab67bc2ea32c6129f047e95c",
        "post_id": "post-220493",
        "text": "TheMineGamer32 said:And using composite structure and tanks? Is possible, the Titan II used hypergolic propellants. And i've selected the LR-87-11 engine because -obviously- it's updated and that means more thrust.\n\nIt would be best do the math on this if your serious- nothing else would give a useful answer to your questions. Before we do anything else, or modify anything, let's first ground ourselves in the data for a stock Titan 2 first stage(all sourced from Wikipedia, by the way):MassesFirst stage dry mass: 4,319 kgFirst stage wet mass: 121,200 kgLR-87 mass: ~850 kgPropellent mass: 116,881 kgLR-87-5 specsThrust sea level:956.5 kN1913 kNISP sea level: 259 sThrust vacuum:1096.8 kNs2193.6 kNISP vacuum: 297 sNow, we could get out the pad and pencil and do the math for finding theDelta-vof a stock Titan 2 first stage the hard, rewarding way, or we could use a online calculator,like this one. Since I chose to wimp out, the calculator gave me this result: 9930.41 m\/s. I know from experience and book learning that a ascent to orbit, launching due east from the Cape will take about ~9000 m\/s of delta-v, depending on how efficient I am, and how high I put my initial apogee; so there is some excess performance for payload\/new structure.Figure out what wings might mass, and add them to your dry mass(to keep with your original idea), or add the mass to both dry and total masses so you don't lose out on propellent. Play with the numbers, trying to ensure the modified vehicle can still make at least 9,000 m\/2, and if you find something that you like, you can try using Spunik's CVEL Titans to fly it in Orbiter; if you encounter trouble setting up the scenario, I might be able to help you work it out.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.625272832Z",
        "author": "Donamy",
        "date": "2010-03-10T23:13:11+0000",
        "id": "cdc2968ee812216e58ec36a4fed79747",
        "post_id": "post-211004",
        "text": "Put these dlls into modules folder, except for the CRT.dll which goes into modules\/plugins.",
        "thread_id": 13405
    },
    {
        "@timestamp": "2023-09-14T07:12:55.66279168Z",
        "author": "whitewatcher",
        "date": "2010-03-11T11:42:02+0000",
        "id": "47d76f0e345b3ba66ba860e7977a026e",
        "post_id": "post-211100",
        "text": "martins said:Excellent stuff! Nice to see Orbiter used as a tool in academic works.\n\nThank you! Glad you like it.:)martins said:Would it be ok if I list your thesis in the Orbiter references section (bottom ofhttp:\/\/orbit.medphys.ucl.ac.uk\/manual.html), and maybe even add a link to the thesis and\/or presentation?\n\nThis would be great.The more people make use of it, the better.",
        "thread_id": 13412
    },
    {
        "@timestamp": "2023-09-14T07:13:04.823878144Z",
        "author": "T.Neo",
        "date": "2010-04-29T15:15:08+0100",
        "id": "783b1148fce9dd3303ca836994ea051e",
        "post_id": "post-219424",
        "text": "I don't quite understand those two sentences.\n\nThat the technological achievements of Nazi Germany and the USSR might not have happened in the lack of competition provided by a large nation like the USA.The question related to the V2 I'm asking is whether it went higher than 100 km in operation by the Germans.And now guess why I put the quotation marks in place :thumbup:\n\nI don't understand, what exactly are you trying to say here?You profit from history.\n\nAnd people like the Maori, Australian Aboriginals, and Native Americans did not?From what I can understand, Maori and Australian Aboriginals are respected culturally and politically. I would also not be surprised if at least one shuttle astronaut was of at least partial Native American descent.And modern industry and technology derived from \"history\" is available to all.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:55.328746752Z",
        "author": "Star Voyager",
        "date": "2010-03-08T21:36:36+0000",
        "id": "893b85899d35fbaaa12b7d77fd0e8980",
        "post_id": "post-210263",
        "text": "Here's what Spaceflightnow says:http:\/\/spaceflightnow.com\/news\/n1003\/08whitehouse\/",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:12:55.192243456Z",
        "author": "DoyleChris",
        "date": "2010-03-22T20:13:47+0000",
        "id": "550aefd9092bb6d67468b0c05b3a217c",
        "post_id": "post-209990",
        "text": "I cant get it to work on 2006 or beta of 2009 its in the activated mfd section but when i get in there it dosent show up.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.577137664Z",
        "author": "RGClark",
        "date": "2011-03-06T03:02:45+0000",
        "id": "c0cfa64da9595cc3cb960e4b2173e906",
        "post_id": "post-220141",
        "text": "RGClark said:In doing some background web searches, I found that the upper stage of theDirect team's Jupiter-246 vehiclealso would become SSTO when switched to a SSME engine. I guess I should not have been surprised by this. The thesis I have been arguing repeatedly via email with individuals in NASA and the industry and on space forums such as this one is that if you use BOTH the most weight optimized designs AND the highest efficiency engines available, then what you will wind up with will be SSTO capable whether you intend it to or not....So exchanging these for a SSME will add about 1,300 kg to the upper stage weight. The dry mass will be increased then to 13,150 kg, and the gross mass to 204,000 kg. However, by theSpace Shuttle main engine thrust specifications, even at 109% thrust this comes to only 417,300 lbs, or 189,700 kgf. So we'll reduce the propellant load to be lifted by the SSME...\n\nYou could get the SSTO without reducing propellant by using two SSME engines. For a manned launcher this would be preferred to have engine out capability. The dry mass with one SSME I calculated to be 13,150 kg. Adding on a second SSME would bring the dry mass to about 16,300 kg.The propellant load is 190,850 kg. Then you could loft 7,200 kg payload:425*9.8ln(1 + 190,850\/(16,300 + 7,200)) = 9,210 kg.Again with propellant densification and recent lightweighting techniques this payload might be raised to about 10,000 kg.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.624946432Z",
        "author": "Donamy",
        "date": "2010-03-10T21:58:08+0000",
        "id": "4530d099a4b7208f7620c8deab3e8ea3",
        "post_id": "post-211002",
        "text": "Hmmm, I don't see an arm, just the OBSS. Is that the newest SSU 1.25 ?",
        "thread_id": 13405
    },
    {
        "@timestamp": "2023-09-14T07:12:55.541903872Z",
        "author": "Piper",
        "date": "2010-03-10T19:07:10+0000",
        "id": "fca6d7502f033b52de00ee8ac22a2964",
        "post_id": "post-210668",
        "text": "Oh wow, I know I'm going to miss some, but let's see:DA-20 Katana (pilot)DA-40 Diamond Star (pilot)BE-19 Sport (pilot)Grob-115 (pilot, but only one short flight)Cessna 172 (SAR spotter and navigator)CC-130E Hercules (SAR spotter and navigator)CC-150 Polaris (a converted A310)B737-200B737-300Many other B737s (probably 600s, 700s, and 800s)A320B757Bombardier CRJ200Unknown boatplane (Flown in mid 80s. I have no clue of the type, but it had retractable landing gear)Unknown Helicopter (likely a bell 206 Jetranger, it had seats for 4 including pilot and passenger).",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:05.58573824Z",
        "author": "T.Neo",
        "date": "2011-09-13T22:23:58+0100",
        "id": "fb00b0c6f4c74131a0d2f46de3c69d6c",
        "post_id": "post-220237",
        "text": "How many times do people have to tell you that you can'tjustmake half-sized Merlin engines, you can'tjustswitch over to composite tanks, and you can'tjustmodify things as you wish? It is not trivial. The engineering in this case is very intensive and interconnected and complex.I don't even read the bulk of your posts anymore, RGClark. I'd appreciate your enthusiasm and effort more if you actually took more of a look at real engineering constraints relating to this sort of stuff.If SSTO is such a good idea from engineering\/economic point of view why we haven't got one already?\n\nFor multiple reasons, not limited to those already discussed here...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.354795264Z",
        "author": "K_Jameson",
        "date": "2012-11-22T21:06:37+0000",
        "id": "41a3f9ee5c817545c4227ad7186091ee",
        "post_id": "post-210390",
        "text": "True! :lol:The performances should be roughly equivalent to Jarvis E.Unfortunately, unlike Ariane 5, the basic Jarvis configuration isn't optimized to work with big boosters: the core stage itself has too much thrust and too little burning time. As consequence, a classic Jarvis with boosters is ever overpowered and oversized, compared to the payload capacity. This is why the Jarvis M, designed from the beginning to work with boosters, has a different core with hydrolox instead kerolox.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.187012352Z",
        "author": "Artlav",
        "date": "2010-03-18T18:55:56+0000",
        "id": "051dd5c2821f15aaee74db17afedf523",
        "post_id": "post-209953",
        "text": "IronRain said:link is not working:p\n\nDouble Oops. Fixed.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.623553536Z",
        "author": "Dambuster",
        "date": "2010-05-11T16:14:31+0100",
        "id": "72e6e10c138edd231ffecd1aaca3f485",
        "post_id": "post-220813",
        "text": "I'm all for contacting NASA, provided this is properly-done (and Bj, you're doing a brilliant job so far :thumbup:)!",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.559598848Z",
        "author": "Alexey_UA",
        "date": "2010-03-14T14:08:12+0000",
        "id": "6fff5f93a250cfd138e36364d5208ec3",
        "post_id": "post-210769",
        "text": "\u0421\u043a\u0430\u0436\u0438\u0442\u0435 \u043f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430 \u0447\u0442\u043e \u043d\u0443\u0436\u043d\u043e \u0447\u0442\u043e\u0431\u044b \u043e\u0440\u0433\u0430\u043d\u0438\u0437\u043e\u0432\u0430\u0442\u044c \u043c\u0438\u0441\u0441\u0438\u044e MMU \u043d\u0430 \u043c\u0430\u0440\u0441. \u0416\u0435\u043b\u0430\u0442\u0435\u043b\u044c\u043d\u043e \u043d\u0430 Delta Diger'e. \u0418 \u041f\u041b\u0417 \u043d\u0430\u043f\u043e\u043c\u043d\u0438\u0442\u0435 \u043a\u0430\u043a \u0441\u0442\u044b\u043a\u043e\u0432\u0430\u0442\u0441\u044f \u0438 \"\u043e\u0442\u0446\u0435\u043f\u043b\u044f\u0442\u044c\u0441\u044f\".",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.195910912Z",
        "author": "DoyleChris",
        "date": "2010-04-07T00:51:41+0100",
        "id": "deab1b3a027cfd7cfcd429e56c702401",
        "post_id": "post-210013",
        "text": "I has been testing it and i have had a few problems using it. Using the Energy Project Energia to launch the XR2 into orbit using the autopilot on the energia to a 300km orbit then i used the trans orbit to circularize the orbit and it dosent look as good as i thought so i do a manual set up, then try to do a sync orbit, my orbit is lower then the iss but i haft to wait before im closer before the autopilot to do it. and when i went to a approach to the iss it made a burn in the wrong direction.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.192468224Z",
        "author": "Pablo49",
        "date": "2010-03-23T06:25:12+0000",
        "id": "77ec1c88b66972611363fcefacb80a36",
        "post_id": "post-209991",
        "text": "I think either way that sound is introduced into UAP, there should be the ability to toggle it on\/off.Also, in Lift_off, could a gear key input be set, like there is in runway_off? It would be nice to have a deltaglider or whatever's gear retract without having to wait to use a tool keypress after lift_off is done. This would only apply to hover, turn to heading mode.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62942976Z",
        "author": "Pablo49",
        "date": "2010-05-15T05:17:04+0100",
        "id": "0dd45f103cc453820f0b3fc4863f012d",
        "post_id": "post-220868",
        "text": "Urwumpe said:And sorry, I find the cargo cult science in the thread a bit annoying. I might be a bit sarcastic right now, but let me put an conservative estimate: 99% of the posts in the thread are done by people, who couldn't even land on the moon, but who think that writing more posts and wild assumptions here is better than listening to the questions, suggestions and objections of those, who have the flight experience.\n\nYou can't possibly know anyone else's experience besides your own. Nor can you begin to guess at the reasons people post they way they do.Urwumpe said:And Hell, I can't really understand why we suddenly got the MSS, and I am completely lost why we have many posts already discussing the name for it.\n\nUm, we've had the MSS planned for quite some time. It was even in Bj's original General Mission Plans post. And it's planned to have it as one of the first things done, hence why we already have it going.Urwumpe said:Sorry, I feel the focus of landing on Mars is completely lost to making screen shots and naming contests of a spacecraft, of which we still don't know, what we expect of it. I can't believe that a week had to pass, without any progress towards Mars, but with a lot of red tape being handed around. I can already see NASA landing on Mars before we have decided if we should paint the floor grass-green or mars-red. That is *garble*, absolutely *garble*.\n\nHow as the landing on Mars objective been lost? Note the lack of screenshots being posted, aside from very early posts showing different stack ideas before we had anything planned, there hasn't been waves of screenshots like you imply. There has been one MSS shot, which was posted by me because it is my job to design it, so logically I came up with a design and posted it for review. If anyone else, who wasn't supposed to, started throwing up random shots, then we would have an issue.And about the names, for the most part they have been little comments tacked onto the ends of posts. And anyone who has really been working on this project hasn't made any posts that were only on that subject. You act like we have abandoned everything just to name the MSS. A sentence at the end of a post doesn't derail everything.[B said:lennartsmit[\/B]]Then, not in an unrealistically large stack, but with separate tugs, the modules would go to Mars. Supplies could go up in that same launch-window.\n\nPersonally, I have mentioned before in the MSS thread about having the MSS (or whatever final station we choose) be launch is like mini stacks, with a handful of module each.Note: Apparently I forgot to hit post hours ago before I went AFK, so anything I post is probably outdated. Edit shall come shortly, most likely.Edit: As noted by Bj:Bj said:I think the MSS was created only for the reason of having something to do because, 1. no feasible realistic lander:)cough: arrow, :cough:), 2. sending a few modules into space, ship to Mars, deorbit some vessels, walk around a bit, return.... I think some of us have been there, done that. I have by myself already did that in a few hours. At least trying to send a larger mass to Mars would provide some pseudo-complexity.\n\nI agree. With as many people as we have wanting to fly missions for this, having the MSS gives us some filler, and more to work out that just deorbiting vessels and walking around (Well put btw). Personally, I used to have a Orbiter install solely for a Mars mission, I've been all over Mars. Why tag team something we can easily do ourselves, and probably easier? The only thing besides the MSS that OFMM has to offer besides the usual flag planting and base building is the resource gathering.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.33457536Z",
        "author": "Yoda",
        "date": "2010-03-08T05:23:05+0000",
        "id": "2ad0fae59d3aba51b2e09133c248d791",
        "post_id": "post-210271",
        "text": "Got 'R fixed, meshes were not in the \"main\" meshes folder.Thanks Don !",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:05.088955648Z",
        "author": "sitha241",
        "date": "2013-05-14T15:21:26+0100",
        "id": "c1714d353a4e295ccbff9642b5486a0b",
        "post_id": "post-219580",
        "text": "Thanks:)Il try to build it:)",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:55.316506368Z",
        "author": "DaveS",
        "date": "2010-03-06T23:27:15+0000",
        "id": "b8dd5f126346f69331b67702e709459e",
        "post_id": "post-210227",
        "text": "woo482 said:Actually, they can:)just a real pain to get it working\n\nPain? What pain? It is as simple as copying the Spacecraft3.cfg over to the Vessels subfolder. Nothing more. Very easy can be done under a minute, even manually.",
        "thread_id": 13361
    },
    {
        "@timestamp": "2023-09-14T07:12:55.39433344Z",
        "author": "dutchpirate",
        "date": "2008-05-06T22:23:45+0100",
        "id": "85a730bfa84e3132fc318bf54cfb86ce",
        "post_id": "post-64550",
        "text": "Nah, that's what caffeine is for:coffee:.I know what you mean, I have to stop myself sometimes too, especially when one project is not working out very well, I'll leave it alone for a day or two, then when I get start again it almost always comes together quickly.",
        "thread_id": 1337
    },
    {
        "@timestamp": "2023-09-14T07:12:55.329027584Z",
        "author": "SiberianTiger",
        "date": "2010-03-09T00:44:39+0000",
        "id": "3e6a1e98a9e8c75a1cdab839b74ff028",
        "post_id": "post-210264",
        "text": "(mentioning of the 500x500 km orbit):Urwumpe said:Because only the Shuttle would be able to dock in such altitude, also even if the other spacecraft could get there, it would be at reduced payload.\n\nAre you sure that none of the spacecraft can operate at higher altitudes? I remember hearing about plans to permanently increase the average altitude of the ISS' orbit once the shuttles are completely done with construction missions. Which implies it's a pure STS limitation on delivery of close to capacity heavy payloads this high.",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:13:05.554731008Z",
        "author": "Hlynkacg",
        "date": "2012-01-01T18:57:38+0000",
        "id": "b3cddc0e9eb26fd3f1725428a66f3e2e",
        "post_id": "post-220299",
        "text": "RGClark said:Let's discuss them.Bob Clark\n\nOk, here are a few that jumped out at me.better than the SSME's. With the advances in ceramics necessitated by the research and test flights with the hypersonic vehicles such high temperature lightweight ceramics should be further along now than they were with the VentureStar. For instance, the method of transpirationcooling using ceramics should make rocket engine combustion chambers and nozzles lighter and more reusable[8]. So I'll assume the total engine weight remains the same with the aerospike.\n\nThis is a baseless and most likely incorrect assumption. Even if your aerospike made out of wonder-materials performs as advertised you do not appear to have accounted for the structural modifications that would need to be made to the stage itself to accomidate the spike and repositioned engines.An SSTO is best utilized as a reusable though. Estimates of the added weight of reentry\/landing systems are in the range of 28% [9]. However, with modern materials this probably can be cut to half that. Then the payload will be reduced to about 4.5 metric tons.\n\nI'll repeat what Urwumpe said...*Which modern materials?*Is it really only because of the materials or are different structural solutions also required?*How probable?*Where are you getting \"half\"?This example illustrates well the importance of altitude compensation. Using it we are able to increase our engine Isp by 10% or more, to the extent we can achieve an SSTO with significant payload\n\nYou do realize that altitude compensation does not increase ISP correct? It simply cuts your ambient pressure losses. Have you actually plotted out your thrust curve from sea-level up through MAX-Q and back?The modifications to the aerospike nozzle should be relatively low cost compared to designing a whole new engine so the price should still be in this range.\n\nSpeaking as an engineering student, I stopped and laughed at this point. :lol: The modifications you propose would require signifigant structural changes and re-working of the engine's auxillary components. (Fuel-pumps, cooling, etc...) Depending on how much re-design is actually required it might actually be easier to start from scratch.Another interesting possibility is suggested by the recent report of investigations of bringing back the shuttle as a commercial satellite launcher[15],[16]. My view is that the shuttle orbiter is too heavy for that role...\n\nMass has very little to do with cost. The chief driver of $ per Kilogram is the number of man-hours required per launch. (and in the case of a re-usable booster recovery\/refurbishment as well)",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.5448832Z",
        "author": "Donamy",
        "date": "2010-03-11T15:14:10+0000",
        "id": "41fc5e6c284dfe68499a6b4cca50b648",
        "post_id": "post-210697",
        "text": "flying coffin said:Most fun maneuver:Half cuban 8. When you're looking up at the ground during the 45 degree down-line, and the prop stops (no inverted fuel system), it really gets the heart going!\"Whatever gave you the bright idea to eat a big 'ol breakfast before going flying?\"\n\n:rofl:Mine was, \" Why would you eat a sub, before practicing spin-stalls, in the blanik ?\":sick:",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:05.565336576Z",
        "author": "RGClark",
        "date": "2013-04-07T14:42:11+0100",
        "id": "112060425eef9783eef74ed31615de3e",
        "post_id": "post-220429",
        "text": "Orbital Science's Antares rocket is scheduled to launch this month:Orbital's Antares Rocket Rolls Out to Pad in Preparation for First COTS MissionBy Mark UsciakAntares has a two-day window in which to launch Antares; it stretches from April 17-19. NASA hopes that initiatives like COTS and CRS will enable private companies to handle sending cargo (and perhaps one day crew) to destinations in low-Earth orbit. If these companies can do so affordably, then NASA would be able to conduct operations beyond the orbit of Earth for the first time in more than four decades.http:\/\/www.americaspace.com\/?p=33849\n\nThis is an important launch to give further support to NASA's more commercial approach to developing launchers.Another reason this launch is important is because it uses the high efficiency Aerojet AJ-26 engine. This is derived from the Russian NK-33 engine. The NK-33 has long been a favorite of SSTO advocates because of its high Isp and high thrust\/weight ratio at the same time.Ed Kyle's page on theAntaresestimates its first stage propellant load as 242 mT, and dry mass as 18.8 mT. The first stage is not weight optimized being based on old 1960's era Russian design.However, SpaceX has shown by using various weight saving methods such aluminum-lithium alloy and common bulkhead design, that you can get a 20 to 1 mass ratio. Suppose we upgraded the first stage to get a 20 to 1 mass ratio. This would put its dry mass at 12 mT.Kyle's page gives the AJ-26 a vacuum Isp of 331 s. The twin engines used on the first stage are given a vacuum thrust of 334,000 kgf at 100% and 370,000 kgf at 108%. Orbital Science's Antares brochure gives the vacuum thrust as 3,630 kN, which corresponds to 370,000 kgf, so I'll take this as the vacuum thrust:Antares\u2122Medium-Class Launch Vehicle.http:\/\/www.orbital.com\/NewsInfo\/Publications\/Antares_Brochure.pdfNow use Dr. John Schilling's rocket performance estimation program:Launch Vehicle Performance Calculator.http:\/\/www.silverbirdastronautics.com\/LVperform.htmlInput these numbers for the dry mass, propellant mass, Isp and thrust. Select \"No\" for the \"Restartable Upper Stage?\" option. Select Cape Canaveral as the launch site, which will provide for better payload than from Wallops. Input 28.5 degrees as the inclination of the orbit to match the latitude of a launch from Cape Canaveral. Then I get about 3,400 kg to LEO:====================================Mission Performance:Launch Vehicle: User-Defined Launch VehicleLaunch Site: Cape Canaveral \/ KSCDestination Orbit: 185 x 185 km, 28 degEstimated Payload: 3399 kg95% Confidence Interval: 722 - 6633 kg====================================Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.205999872Z",
        "author": "garyw",
        "date": "2010-03-04T22:10:04+0000",
        "id": "4b9f5d23fc61efb933f35ba8d43e47f3",
        "post_id": "post-210038",
        "text": "Liber gave me a very nice ASAT mesh and I've been messing around with it as a simple addon.The problem that I've got is that to simulate how the ASM-135 would work you need to launch it into the path of the approaching target and the speeds are so high that it really needs a targetting\/autopilot MFD to control the ASM-135.",
        "thread_id": 13336
    },
    {
        "@timestamp": "2023-09-14T07:12:55.221704704Z",
        "author": "Fixerger",
        "date": "2010-03-04T21:04:46+0000",
        "id": "301c8cea3634dfdbb4ad147b5c876e19",
        "post_id": "post-210072",
        "text": "Hi. I got problem with high sound volume for a long time on 2006 and 2009beta. Changing values in soundconfig don't change sound volume of any option at all.Winxp sp2, dx9, some VCs, creative audigy sound cardLog file:http:\/\/pastebin.com\/7mzGYMQRThanks",
        "thread_id": 13340
    },
    {
        "@timestamp": "2023-09-14T07:12:55.657861632Z",
        "author": "Notebook",
        "date": "2010-03-11T10:11:08+0000",
        "id": "472cf9be3275cbe47950401fbb01013a",
        "post_id": "post-211088",
        "text": "Ferret, Stoat or Weasel?Just appeared in the garden this morning, used to rabbits, but haven't seen one of these before:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/IMGP1098.jpgAnyone recognise it?Dodgy picture, but it was moving fast! Tan coloured body, white tail with black tip, white patches around face. About 8\" long.N.",
        "thread_id": 13411
    },
    {
        "@timestamp": "2023-09-14T07:13:05.617648128Z",
        "author": "Bj",
        "date": "2010-05-09T19:39:09+0100",
        "id": "1f1079eb49e16d05b2f2acf55bb0a888",
        "post_id": "post-220764",
        "text": "HR_Oso said:[pic]\n\nwohnice :thumbup:I take it the 2 tanks on the upper right side is 2x shuttle ETs, and the 2 vessels attached look like space shuttles with a few parts missing. I am not sure what the launcher in the center of the space shuttles is but whatever it is, it looks cool.:cheers:HR_Oso said:I always thought about something like this for a Mars landing...\n\nwell Mars does have an atmosphere, so it would need to have a heat shield. It would also need a side on it where it actually lands.------------Update for OFMM memebers:I am working on our plan of action now and the module that will fill it all together.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.535467264Z",
        "author": "Foofoo14",
        "date": "2010-03-09T23:42:28+0000",
        "id": "5d0c481d14c283b896113aa3a488147b",
        "post_id": "post-210628",
        "text": "Extra points for naming the planes you have been on, i have only been on the 737-200,and the 757-300.Oh! and Titanis is on it's way... Be prepared.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:54.90468864Z",
        "author": "Ark",
        "date": "2010-03-03T18:26:05+0000",
        "id": "6ef2e5d7067f823d81387b8382fc283c",
        "post_id": "post-209770",
        "text": "Artlav said:Cramped along with a farting billionaire and a grumpy pilot in a tiny spacecraft for seven days? Thank you, i can build my own for the money.\n\nThis. Also, aren't they selling ISS missions for $20m? I get that circumlunar will be more expensive, but five times more expensive?",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:13:05.619100672Z",
        "author": "Bloodworth",
        "date": "2010-05-10T00:30:45+0100",
        "id": "23c077e00b1241edab948e8173e1b8e8",
        "post_id": "post-220775",
        "text": "I am willing to take on Ground Expedition Manager if noone else is. I have some ideas for ground expeditions.Ummm... I can set up a UCGO base camp, but I am no modeler or programmer, so if something custom is required, I don't have the skills for that role:(As far as mining goes, I don't know what all minerals we are going to need to mine but I do know that we are going to need to acquire a fair amount of plain rock for scientific analysis, search for life etc...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.174429952Z",
        "author": "kuddel",
        "date": "2010-03-05T09:26:06+0000",
        "id": "ffe5e297c98b6e86e16faac5a07ffd8c",
        "post_id": "post-209870",
        "text": "n72.75 said:200000m=200km\n\nSure! This morning I don't know what problems I had yesterday night with that number :embarrassed: I should avoid posting late at night after a long working day!:zzz:So of course its unit is \"Meters above surface\"Cheers,Peter",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.635703552Z",
        "author": "Bj",
        "date": "2010-05-19T02:13:59+0100",
        "id": "665342345d3ce950572a6228fe4c2cbc",
        "post_id": "post-220905",
        "text": "Izack said:I'm wondering if some old models like Viking, seeing as they already exist could be recycled for our use? It could save some time.\n\nDo you think Viking would be a good Mars exploring vessel? Instead of jumping from LMO to surface for one time use, it could jump a few KM at a time and come back for refuel when needed. The alternative is to use MER... or an altered version of our soon to be developed reusable surface to LMO vessel.Anyway if we do use his model, we would need his permission. First though figure if we use this vessel or not.Also before we start creating textures for those cargos, everyone is good with the concept of mining these resources right? (The included resources are so vast so it gives a little bit of a 'randomness' between collection, though I mightof only used only a few of these resources per planet...---------- Post added at 06:13 PM ---------- Previous post was at 06:09 PM ----------Izack said:Alright, I see your list now. Thanks, Bj. I'll get right on it. (Although, you may as well have just sent me a periodic table :lol:)I assume that, since it says 'static,' the cargo won't have to do anything (IE we're not keeping track of the quantity, only the mass of the cargoes)?\n\n:rofl:Right well anyway, I mean that the cargo will not do anything, like be deploy able by UMMU, it just sits there taking mass... makes it much easier since it will still use the 'standard' UCGO cargo mesh, all we need really is textures and configs.Bloodworth said:No, we wouldnt have to drag it along at all. The idea is to already have models of certain old landers already in place on mars before the mission begins. Most, if not all of these models are already available in OH. They do not need to be flown or carried at all, we simply write them into place at the start of the mission. The idea was to give us something to look for beyond minerals and scientific data.\n\nBut look atViking 2shutoff 1980... It would mean we would need a UMMU to service the landerbeforeuse...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:54.90576896Z",
        "author": "Ghostrider",
        "date": "2010-04-09T07:39:22+0100",
        "id": "9bd56e94fc3dd8c33b77b07bf86e5207",
        "post_id": "post-209781",
        "text": "It was designed for that, but judging how the Zond fared maybe it's good they didn't try with real living crash test dummies in it.",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:12:55.345069056Z",
        "author": "Cras",
        "date": "2012-03-23T13:57:49+0000",
        "id": "7bf0374e02e61b11f8ed7c1097dbad29",
        "post_id": "post-210337",
        "text": "Jarvis L-C you say? I like this concept. Could be very useful.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.614182144Z",
        "author": "Niall",
        "date": "2010-03-13T00:33:27+0000",
        "id": "491fba7f97a6a99e02666cbb17e5f9d1",
        "post_id": "post-210988",
        "text": "an update for those interested. I wound up deleting everything, and re-installing on a separate drive, which I'd intended to do last time, but in my usual rush, didn't. Fate is a funny thing. Anyway, in my new install, instead of simply activating all modules in the startup frame, I decided to activate them one at a time, and BINGO....that error message suddenly appeared when I activated the LaunchMFD module. I deactivated it, activated all the others and no reoccurrence. I then re-activated LaunchMFD and there it was again. I've left it deactivated and have not had any instance of the error since.Perhaps it's something the author of LaunchMFD can explore?",
        "thread_id": 13402
    },
    {
        "@timestamp": "2023-09-14T07:13:05.577493248Z",
        "author": "RGClark",
        "date": "2011-06-19T02:18:53+0100",
        "id": "cb01a4b27d25d9d7f0900077875b6e4e",
        "post_id": "post-220146",
        "text": "RGClark said:I just saw this on Hobbyspace.com:Boeing proposes SSTO system for AF RBS program.The new issue of Aviation Week has a brief blurb about a Boeing proposal for the Air Force's Reusable Booster System (RBS) program: Boeing Offers AFRL Reusable Booster Proposal - AvWeek - June.13.11 (subscription required).Darryl Davis, who leads Boeing's Phantom Works, tells AvWeek that they are proposing a 3-4 year technology readiness assessment that would lead up to a demonstration of a X-37B type of systembut would be smaller. Wind tunnel tests have been completed. Davis says the system would be a single stage capable of reaching low Earth orbit and, with a booster, higher orbits. The system would return to Earth as a glider.Davis says \"that advances in lightweight composites warrant another look\" at single-stage-to-orbit launchers.http:\/\/www.hobbyspace.com\/nucleus\/index.php?itemid=30110I don't have a subscription to AV Week. If anyone does perhaps they could look it up.I'm curious about the statement it would be \"smaller\" than the X-37B. I did some preliminary calculations that if you switched to kerosene fuel and a high efficiency engine such as the NK-33, and filled every scrap of internal volume with fuel, then a vehicle twice the size of the X-37B could be SSTO. I'm surprised they are able to get it to work with a smaller vehicle than the X-37B.\n\nAbout it being smaller, perhaps it means smaller than the booster, theAtlas V, and X-37B system, as the Atlas V weighs upwards of 300,000 kg.This X-37B derived SSTO would be analogous to the winged version oftheX-33 submitted by Rockwell. As I have been arguing switching todense propellants allows you to produce a small fully orbital vehicle, whereas the hydrogen fueled version of comparable size could only be suborbital.It is important to keep in mind the failure of the Lockheed X-33 doesnot show that SSTO's are impossible. If you look at the details ofthat program you see what failed was the attempt to form conformal,i.e., non-cylindrically shaped tanks out of composites. However, theother advanced features were progressing nicely such as the aerospikeengines and the metallic shingle thermal protection.Then note that the other suborbital X-33 versions proposed byRockwell andMcDonnell-Douglaswould use circular-cross section tanksthat would be easy to produce. So the expectation is they would haveworked, and thus have provided impetus to proceed to the full size orbital versions.Again note though if these versions had been switched to dense,hydrocarbon fueled then the original X-33 versions themselves wouldhave become actually fully orbital. I showed that a vertical landingDC-X styled SSTO could be derived from the Delta Thor first stage in post #25 of this thread.This shows the McDonnell Douglas version of the X-33 also styled onthe DC-X should also be SSTO when switched to hydrocarbon fueled. Notethat in point of fact the Delta Thor derived SSTO is smaller than theMcDonnell Douglas X-33, yet still manages to be fully orbital when in being hydrocarbon fueled.Here I'll do a calculation to show that a X-37B scaled up by a factorof two will become SSTO capable when switched to using high efficiencykerosene engines, such as the NK-33. This will show that the wingedRockwell version of the X-33 could also become SSTO capable whenswitched to hydrocarbon fueled from hydrogen. Actually this scaled upX-37B will still be smaller than the Rockwell X-33, so that theRockwell X-33 would have an even better mass ratio when switched tohydrocarbon fueled, so be able to carry better payload.The dimensions of the X-37B I used I estimated from this image:http:\/\/www.collectspace.com\/review\/atlas_x37b02-lg.jpgby comparing to the published length and wing span values of thevehicle. I estimate the width of the main cylindrical body as 5 ft.,call it 1.5 m, and the length of the main cylindrical body, notincluding the nozzle or conical nose cone, as 19.2 ft., call it 5.8meters. Then the size scaled up twice will give the main cylindricalbody a width of 3 m and a length of 11.6 m.For a SSTO every scrap of internal space is valuable to holdpropellant so I'll fill the entire main body with propellant tanks.Any payload, and any avionics or other equipment will be placed eitherin the nose cone or in an external canister. So we have a volume ofpi*(11.6)*(1.5)^2 = 82 m^3 for the tanks. Since kero\/LOX has anapprox. 1,000 kg\/m^3 density, this gives a propellant mass of about82,000 kg.Note this is about the mass of the propellant in the Delta Thor firststage. So we'll build up this SSTO as we did the DC-X styled versionbased on this Delta Thor first stage. We need to give it wings. Justas for vertical landing where about 10% propellant had to be set asidefor powered landing, approx. 10% also of the landing weight has to beset aside for wings for a gliding landing:Reusable launch system.2.3 Horizontal landinghttp:\/\/en.wikipedia.org\/wiki\/Reusable_launch_system#Horizontal_landingSo the added weight here is about the same as for the DC-X stylecase. Actually we'll be using composites for the wings which will beof short, stubby shape, so probably half this would suffice.Now for the thermal protection. We'll be protecting the bottom of thebody and the wings. The length of the full vehicle from end of thenozzle to tip of nose cone is published as 8.9 m, and the width weestimated as 1.5 m. This is an area of 13.35 m^2. For the wings,estimate from the above linked image a width on each side of 1.5 mfrom the cylindrical body, and a length of 2.5 m, and the shape oneach side as roughly triangular. Then the total area for the wings oneach side of the body is (1\/2)*3*2.5 = 3.75 m^2. And the total areathat has to be covered for the body and wings is 13.35 + 3.75 m^2 =17.1 m^2.However, the vehicle is scaled up by a factor of 2 so the area thatneeds to be covered by TPS is 4 times as great so to 4*17.1 = 68.4 m^2.I'll use the AETB ceramic tiles actually used on the X-37B rather than thethe metallic shingles used on the X-33. These are lighter at about 12 kg\/m^2.This gives a thermal protection mass of 820 kg, significantly higher thanthe vertical landing DC-X style case I discussed in post #25. Note thoughfrom principles of scaling when the vehicle is made larger the percentageof vehicle mass taken up the TPS will become smaller as this is growingby the square of the dimensions while the mass is growing by the cube.Still we'll have to get some mass savings to get the dry masscomparable to the DC-X style case. The X-37B is notable for itscomposite design. Then for this SSTO you'll also want to use compositefuel tanks. These won't have the difficulty of the X-33 compositetanks because they will be of circular cross-section. Composite tankmanufacturers have gotten tanks half as heavy as standard metal tanks.For aluminum tanks the weight for kero\/LOX tanks is about 1\/100th themass of propellant, so about 820 kg in this case. Then the compositetanks would weigh about 410 kg, saving 410 kg off the dry mass.You can get additional mass savings in the wings as well which willbe composite. The usual estimate of 10% of the landed mass is formetal wings. Using composites you can shave 40% off this mass, so save200 kg off the dry mass. This brings the mass down to that of the DC-X style case.Finally, the landing gear weight will again be estimated as 3% of thelanded weight; so this added mass also is the same as the DC-X case:Landing gear weight.http:\/\/yarchive.net\/space\/launchers\/landing_gear_weight.htmlNote too though with composites half this amount would likelysuffice.Now we see the dry mass is about the same as the DC-X case so againwould be SSTO capable.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.214356224Z",
        "author": "dbeachy1",
        "date": "2010-03-08T08:50:48+0000",
        "id": "f40b8247b40e51c5b11eaf8e227686e3",
        "post_id": "post-210061",
        "text": "n72.75 said:I love the XR-2 but spending 7 years in it sounds like hell.\n\nDon't worry, for a mere $96,800,000 per crew member Altea Aerospace will be happy to upgrade your XR2 with our state-of-the-art cryogenic pods. \"Don't leave Earth without it!\" :tiphat:",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:12:55.33601152Z",
        "author": "K_Jameson",
        "date": "2010-07-04T19:19:30+0100",
        "id": "8b29addc48877b7a7941a0779107dc37",
        "post_id": "post-210279",
        "text": "A new and slightly updated version of the \"workhorse\" of the italian Orbiter team.I hope you like it.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:05.614936064Z",
        "author": "Linguofreak",
        "date": "2010-05-07T18:01:36+0100",
        "id": "688cf1291e1a300c6e58ac1fe13e83a7",
        "post_id": "post-220736",
        "text": "I won't have access to Orbiter for the next three months, but perhaps I can give a suggestion on how to structure things:Figure out what kind of missions might be flown: (There are already a fair number of ideas: launching modules, assembling modules, flying to mars, mars landings, etc).Then take a poll on who wants to personally fly different kinds of missions: If everybody thinks \"yeah a modular spacecraft would be a great idea\", but nobody wants to personally fly up or assemble modules, then perhaps it would be best just to start with a monolithic ship in orbit. Conversely, if people are afraid of the project as a whole doing too many assembly missions, but lots of people want to fly them, it would probably be a good idea to do lots of assembly missions. Ideally, the ratios of different types of missions should match the ratios of interest in those types of missions.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.275852544Z",
        "author": "dgatsoulis",
        "date": "2010-05-08T22:23:20+0100",
        "id": "c8a0c51c184b069017c41233d74789ac",
        "post_id": "post-210156",
        "text": "1st post?:welcome:to the Forum!BTW, you ARE good, if you can get to the ISS in an hour!",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:12:55.563893248Z",
        "author": "imdf fan",
        "date": "2010-07-12T13:22:25+0100",
        "id": "17caa1cea721e8fe122d3fa415039a3a",
        "post_id": "post-210810",
        "text": "Sunny said:\u0412\u0441\u0435\u043c \u043f\u0440\u0438\u0432\u0435\u0442)\u042f \u0438\u0437 \u0411\u0435\u043b\u0430\u0440\u0443\u0441\u0438\u0438, \u0433\u043e\u0440\u043e\u0434\u0430 \u0421\u0432\u0435\u0442\u043b\u043e\u0433\u043e\u0440\u0441\u043a\u0430.\u0417\u043e\u0432\u0443\u0442 \u043c\u0435\u043d\u044f \u0421\u0430\u0448\u0430.\u0423 \u043c\u0435\u043d\u044f \u0442\u0430\u043a\u043e\u0439 \u0432\u043e\u043f\u0440\u043e\u0441, \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u043b\u0438 \u0440\u0443\u0441\u0441\u0438\u0444\u0438\u043a\u0430\u0442\u043e\u0440 \u0434\u043b\u044f Orbiter 2010 \u0438\u043b\u0438 2006*:blahblah:\n\n\u0440\u0443\u0441\u0438\u0444\u0438\u043a\u0430\u0442\u043e\u0440 \u043d\u0435 \u0432\u0438\u0434\u0435\u043b \u043d\u0438 \u0440\u0430\u0437\u0443. \u0434\u0430 \u043e\u043d \u0442\u0435\u0431\u0435 \u0438 \u043d\u0435 \u043f\u043e\u043c\u043e\u0436\u0435\u0442. \u0412 orbitere \u0431\u043e\u043b\u044c\u0448\u0435 \u0446\u0438\u0444\u0440 \u0447\u0435\u043c \u0430\u043d\u0433\u043b\u0438\u0439\u0441\u043a\u043e\u0433\u043e. \u043b\u0443\u0447\u0448\u0435 \u043f\u043e\u0438\u0449\u0438 \u043c\u0430\u043d\u0443\u0430\u043b \u043d\u0430 \u0440\u0443\u0441\u0441\u043a\u043e\u043c",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:05.640196096Z",
        "author": "Columbia42",
        "date": "2010-05-20T22:57:59+0100",
        "id": "66b75d1b8a3bad76859d3b98a6be147c",
        "post_id": "post-220946",
        "text": "Urwumpe said:.ini for the NERVA or a .ini for the launcher? the NERVA2 has a DLL already, which compensates CoG shifts.\n\n.ini for a NERVA-compatible Ares V launcher. It requires the NERVA2, the NERVA2.dll, and my Ares V addon.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.542530816Z",
        "author": "Hielor",
        "date": "2010-03-10T19:56:35+0000",
        "id": "5a388851181fc2b0e73abc9a122ec542",
        "post_id": "post-210675",
        "text": "Bj said:A more realistic yearhttp:\/\/www.airplanetradeonline.com\/apdetail13291.htm\n\nOlder airplanes are often in better condition than you'd think, if you're trying to compare to cars of that same age, due to the much stricter maintenance requirements (and lower usage).",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.539051776Z",
        "author": "Pilot7893",
        "date": "2010-03-10T03:06:07+0000",
        "id": "37a20127cce9580b490c0c509b937243",
        "post_id": "post-210647",
        "text": "I've flown quite a lot. Going across the Atlantic, we took either 747-400s or A340-600s. Going to visit our relatives in the Southwest, we usually take 737s, if I remember correctly.I've also flown in a light plane once, can't remember what one it was though.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:05.558918912Z",
        "author": "T.Neo",
        "date": "2012-01-10T00:56:26+0000",
        "id": "c078a736706e47b0a98b72b69c9e1c83",
        "post_id": "post-220353",
        "text": "I was including the TAN among the possibilities that might be adapted more easily than the aerospike to current engines.The expansion-deflection nozzle Skylon was planning on might be another, but I've heard conflicting opinions on its effectiveness.\n\nBased on my very cursory understanding of both TAN and expansion-deflection nozzles, it feels like TAN modification of existing engines would be more possible than changing already-existing engines to use expansion-deflection nozzles...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.568318208Z",
        "author": "Kedr625",
        "date": "2011-12-21T13:36:58+0000",
        "id": "9f8ba0f16ade4cafea502137e7b2f4ab",
        "post_id": "post-210855",
        "text": "SiberianTiger said:\u041b\u0443\u0447\u0448\u0435 \u0432\u0441\u0435\u0433\u043e \u043f\u0440\u0438\u0432\u0435\u0441\u0442\u0438 \u0442\u0435 \u0441\u0430\u043c\u044b\u0435 \u0433\u0435\u043e\u043c\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043a\u0438\u0435 \u0441\u043e\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f, \u0447\u0442\u043e\u0431\u044b \u043c\u043e\u0436\u043d\u043e \u0431\u044b\u043b\u043e \u0440\u0430\u0441\u0441\u0443\u0436\u0434\u0430\u0442\u044c \u0434\u0430\u043b\u044c\u0448\u0435.\n\n\u0418\u0437 \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0441\u0444\u0435\u0440\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e \u0442\u0440\u0435\u0443\u0433\u043e\u043b\u044c\u043d\u0438\u043a\u0430, \u0430\u0437\u0438\u043c\u0443\u0442 \u0442\u0440\u0430\u0441\u0441\u044b: sinA = cosi \/ cosf, \u0433\u0434\u0435 i- \u043d\u0430\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435, f- \u0448\u0438\u0440\u043e\u0442\u0430 \u043a\u043e\u0441\u043c\u043e\u0434\u0440\u043e\u043c\u0430. \u041a\u0441\u0442\u0430\u0442\u0438, \u044d\u0442\u0430 \u0442\u0440\u0430\u0441\u0441\u0430 \u0441\u043e\u0433\u043b\u0430\u0441\u0443\u0435\u0442\u0441\u044f \u0441 \u0444\u043e\u0442\u043a\u0430\u043c\u0438 \u0438\u0437 \u0421\u0432\u0435\u0440\u0434\u043b\u043e\u0432\u0441\u043a\u0430, \u0441\u0434\u0435\u043b\u0430\u043d\u043d\u044b\u0445 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u043f\u0440\u043e\u043b\u0435\u0442\u0430 \"\u041c\u0435\u0440\u0438\u0434\u0438\u0430\u043d\u0430-4\" \u0432 \u043c\u0430\u0435 \u044d\u0442\u043e\u0433\u043e \u0433\u043e\u0434\u0430.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.604811776Z",
        "author": "rucinter",
        "date": "2010-03-10T21:18:45+0000",
        "id": "fc5374b530133b676e2339ed17043cfe",
        "post_id": "post-210967",
        "text": "Uhm, yeah, sorry about mentioning about SHIFT, of course that CTRL+Numpad+ will cause full throttle. Don't know whay I wrote that. Multiple times.I have PS2 connections for both keyboard and mouse. I tried with an PS2-to-USB converter, same result. This also sounds that it's not a Win7 issue. I will try with a different keyboard. Probably mine is broken, though typing at the Numpad work fine. It's a no-name cheap keyboard, Genius multimedia-bla-bla-bla.",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:13:05.630860288Z",
        "author": "Izack",
        "date": "2010-05-17T13:45:19+0100",
        "id": "cf1296d2c3c89e6fa0e3a6ff68173d5f",
        "post_id": "post-220883",
        "text": "Urwumpe said:Maybe as we are the first to really do this, we have thedutyto make things easier for later exoterrestrial bases.\n\nTo boldly go where it has not been made convenient by others to do so before...",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.189449984Z",
        "author": "Pablo49",
        "date": "2010-03-19T21:30:51+0000",
        "id": "a3ccf8bd62c871d6217a9dd6940f7ecf",
        "post_id": "post-209968",
        "text": "I think next should be re-entry and landing. It should have a wider appeal. Then you have a complete system, and then add on things like interplanetary etc.I don't have my Hohmann scenario anymore, but mjanicki posted his, so we're all good.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:54.843305984Z",
        "author": "Donamy",
        "date": "2010-03-03T18:34:34+0000",
        "id": "8778f4f16592d76645aba72273721e5f",
        "post_id": "post-209751",
        "text": "Welcome and have fun !!",
        "thread_id": 13320
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66639872Z",
        "author": "Izack",
        "date": "2010-05-05T04:05:41+0100",
        "id": "7c19c69b324ac81464ff56d1a66778cd",
        "post_id": "post-220659",
        "text": "I don't think they are practical as extra engines. I agree they have to be flush with the ship or else the acceleration from the NTE will tear them off, and I don't want to see that happen any more than you do.Now then, all that's left now is to get a report on the NERVA2, and then I guess it's on to what we're taking with us.And I almost totally forgot about that second mission (the Arrow)Inflatable UCGO bases galore, or something altogether more sinister? :stirpot:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.213452032Z",
        "author": "Mogeley",
        "date": "2010-03-06T01:05:00+0000",
        "id": "48afa1185eb72ef86af89159c5f3eec8",
        "post_id": "post-210053",
        "text": "So this challenge is without the warp drive addon right?:pJust kidding here...Can we skip certain steps like the ISS or the moon (if it's possible)? or does it have to be the same progression?",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:13:04.816609792Z",
        "author": "Enjo",
        "date": "2010-04-26T16:44:12+0100",
        "id": "26932fac15d8ab7923d58be91c08d3b8",
        "post_id": "post-219352",
        "text": "vonneuman said:So it might me possible for an intelligent species to be similar to us.\n\nIs it good or bad?:)",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:55.25043712Z",
        "author": "Ghostrider",
        "date": "2010-03-05T17:48:11+0000",
        "id": "25a6bad907a391d8bc6e0274d52899a0",
        "post_id": "post-210117",
        "text": "Cover the webcam or turn off the lights. Wear a mask to be on the safe side, then as soon as one connects say in a raspy voice: \"I know what you did last summer\"...",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:12:55.348227072Z",
        "author": "garyw",
        "date": "2012-04-05T19:25:11+0100",
        "id": "b6f9376144104c84e9e5e8a931e2257a",
        "post_id": "post-210352",
        "text": "I was hoping you'd go for the Sydla system as it probably makes the most sense and it looks pretty good.Awesome work. :thumbup:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.449014528Z",
        "author": "cb1221",
        "date": "2010-03-10T21:47:28+0000",
        "id": "f9e79d9eb2969c6cd7927d15ae94bc50",
        "post_id": "post-210594",
        "text": "This seems to have stopped with the Mercury Atlas scenario, but still does this with the Redstone scenario.",
        "thread_id": 13386
    },
    {
        "@timestamp": "2023-09-14T07:12:55.658724864Z",
        "author": "Notebook",
        "date": "2010-03-11T10:37:20+0000",
        "id": "d398ed871fce98d46e59018c1cdaa55e",
        "post_id": "post-211093",
        "text": "Thanks ST, but thats quite normal in this village. As long as it can walk on two legs, thats fine.N.",
        "thread_id": 13411
    },
    {
        "@timestamp": "2023-09-14T07:13:04.828412672Z",
        "author": "SiberianTiger",
        "date": "2010-04-27T08:55:00+0100",
        "id": "300339e07931adff1ffbe498f8984891",
        "post_id": "post-219434",
        "text": "Launch site:PlesetskLaunch pad no. 132\/1 62\u00b053'0.40\"N, 40\u00b052'6.43\"ELaunch date:April 27, 2010Launch time is not specified.AnticipatedPayload:Parusmilitary navigation\/communication satelliteTarget orbit:LEO ~1000 km at 83\u00b0Service Life:~ 2 yearsSpacecraft:Parus(11F627, aka Tsiklon-B, Tsikada-M;Parusmeans Sail)Manufacturer:JSC Information Satellite Systems Reshetnev Companyhttp:\/\/www.iss-reshetnev.com\/Military satellite which provided navigation information and store-dump radio communications to Soviet naval forces and ballistic missile submarines. Experimental flights of equipment components began in 1967, but development was protracted due to the difficulty in developing software that could achieve acceptable positional accuracy levels. Flight trials began in 1974 and the system was finally accepted into military service in 1976.Mass:825 kg (1,818 lb).Electrical System:Solar cells on exterior.Electric System:0.20 average kW.Attitude keeping:Passive gravity gradient boom.The system is similar to US Transit system, using Doppler location technology and with comparable accuracies. The initial Tsyklon series was followed by the fully operational \"Tsyklon-B\" or \"Parus\" system. Unlike the wildly varying Transit satellites, the Tsyklon and Parus satellites had similar configurations. Both were in the form of a drum covered with solar cells, with a weighted mast on top for gravity-gradient stabilization, and a what appears to have been an antenna hung off one side near the bottom. They were all launched from the Plesetsk Northern Cosmodrome by the standard Soviet Kosmos 3M medium-lift booster, one satellite per shot, though a few boosters did include small secondary payloads. The developed Parus satellites had a launch weight of about 810 kilograms (1,785 pounds), and were placed into a near-circular orbit of about 1,000 kilometers (620 miles) at a near-polar inclination of 83 degrees.95 Parus satellites have been launched since 1974, not counting two failures. The system was formally accepted into service in 1976, but it appears that the full constellation required 22 satellites and that wasn't achieved until 1980. The Parus satellites also provided a \"store-dump\" communications relay service for Red Navy surface vessels and submarines. Parus satellites continue to be launched, and some suspect that military communications is now the primary rationale for the constellation.A virtually identical civilian navigation network, called Tsikada (meaning: Cicade), began deployments in 1976 with Kosmos 883 and employs four orbital planes separated by 45 degrees. The Tsikada system is widely used by the Russian merchant marine which is equipped with Shkhuna receiving equipment which automatically computes the vessel's position.Navigation information is derived from Doppler-shifted VHF transmissions (approximately 150 and 400 MHz) of satellite position and orbital data. By acquiring fixes from several satellites, a user's location can be calculated with an accuracy of 100 m. The time needed to ascertain one's position is dependent upon the user's latitude and the number of operational spacecraft in orbit. Normally, ten first-generation Russian satellites are transmitting navigational signals, permitting accurate location determination within 1-2 hours.Table of the recent Parus launches:Cosmos #|NORAD #|Launched2378|26818|Jun 08, 20012389|27436|May 28, 20022398|27436|Jun 04, 20032407|28380|Jul 22, 20042414|28521|Jan 20, 20052429|32052|Sep 11, 2007Launcher:Cosmos-3M|The LV \u201cKOSMOS-3M\u201d is produced at PC \u201cPolyot\u201d since 1968. Since then and up to the present it establishes a reputation as the most reliable rocket in its class. Reliability coefficient is 0.97. LV \u201cKOSMOS-3M\u201d provides the single and group insertion of spacecrafts into the elliptical and circular orbit with altitude up to 1700 km, with the mass of taken payload from 500kg (height of the orbit is 1700 km) up to 1500 km ()orbit\u2019s height is 250 km. From the beginning of 1970-s it is produced more than 750 the success launches of the LV \u201cKOSMOS-3M\u201d. By the program of the international cooperation more than 25 spacecrafts are launched.Manufacturer:Production Corporation Polyot, OmskKosmos 3M is integrated with its payload in a processing building and transported horizontally to its launch pad on a railroad carrier. The rocket and its carrier are erected at the pad about two days before launch.Kosmos-3M vehicle will be replaced by light Angara family LV's which are to be produced on the same plant.Vehicle Configuration|Stage 1|Stage 2Length|22.4 m|6.0 mDiameter|2.4 m|2.4 mGross Mass|87,200 kg|20,135 kgPropellant|Nitric Acid + 27% N2O4 \/ UDMH|Nitric Acid + 27% N2O4 \/ UDMHPropellant Mass|81,900 kg|18,700 kgEngine|1 * RD-216\/11D614|1 * 11D49Thrust|1745 kN|157 kNIsp|291.3 sec|289 secNominal Burn Time|130 sec|500 secThe vehicle'sreliability statisticsaccording tohttp:\/\/www.spacelaunchreport.com\/reliability2010.txt:Code:================================================================ \nVehicle     Successes\/Tries Realzd Pred  Consc. Last     Dates    \n                             Rate  Rate* Succes Fail    \n================================================================\nKosmos 3M       422   445    .95  .95     21    11\/20\/00 1964-Launch ComplexThe launch will be performed off LC 1 at site 132.Weather forecast for Plesetsk, Russia on April 27, 2010Hi: 8\u00b0Lo: -4\u00b0There is a 0% chance of precipitation. Partly cloudy. Cool. Temperature of 8\u00b0C. Winds SSW 22km. Humidity will be 68% with a dewpoint of 3\u00b0 and feels-like temperature of 6\u00b0C.Sunrise\/Sunset and associated twilight times for Plesetsk on Tuesday, April 27, 2010Times are local.Event|TimeAstronomical twilight begins|NeverNautical twilight begins|02 : 27Civil twilight begins|04 : 12Sunrise|05 : 09Transit (sun is at its highest)|13 : 16Sunset|21 : 23Civil twilight ends|22 : 20Nautical twilight ends|23 : 04Astronomical twilight ends|NeverWatching the launch liveNot available, sorry.Referenceshttp:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/space-track.orghttp:\/\/www.plesetzk.ruhttp:\/\/www.npopm.ruhttp:\/\/polyot.suhttp:\/\/www.spacelaunchreport.comhttp:\/\/www.spaceandtech.comhttp:\/\/www.fas.orghttp:\/\/www.vectorsite.nethttp:\/\/www.astronautix.comhttp:\/\/www.spacelaunchreport.comhttp:\/\/weatherbug.comhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.php---------- Post added at 16:26 ---------- Previous post was at 15:19 ----------A small update: the anticipated launch time \"is about 5 a.m.\" (1 a.m. or 2 a.m. UTC, depending on what time zone was actually used).---------- Post added 27-04-10 at 08:24 ---------- Previous post was 26-04-10 at 16:26 ----------The launch was successfully performed at 05:05 Summer Moscow Time (01:05 a.m. UTC). The spacecraft has separated at 06:08 (02:08 UTC) outside of tracking range of Russian ground control stations.All what she left behind was her tender pink contrail...(clickable)---------- Post added at 11:55 ---------- Previous post was at 08:24 ----------Wise men say that the spacecraft has entered a plane K.-2378The orbital data:NORAD #|36519COSPAR #|2010-017-AEpoch (UTC)|2010-04-27 02:30:11# of orbit on the Epoch|0Inclination|82.968RAAN|259.301Perigee x Apogee|963 x 1 019 km",
        "thread_id": 14016
    },
    {
        "@timestamp": "2023-09-14T07:13:05.094253568Z",
        "author": "Andy44",
        "date": "2015-05-25T09:12:15+0100",
        "id": "c26df347f740575728209649292fa108",
        "post_id": "post-219622",
        "text": "Kirkon said:A question to all you guys? How can I make the most close photos of the moon surface? How can I make the moon volcano's photo?\n\nMissed this question when you posted it...For shooting the moon you need a good quality long lens, a very steady tripod, and use either a release cable or your camera's timer, if it has one.You're also going to have to set your exposure manually. If you use your camera's auto features it will meter for the dark sky and the moon will be a blown out blob of blurry light. I had to do a lot of experimenting to find the right shutter speed. If you're shooting digital, you have the luxury of just shooting, looking at the result, and adjusting on the spot.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:55.334077952Z",
        "author": "Yoda",
        "date": "2010-03-08T00:28:59+0000",
        "id": "4194aa4f24666d2b0a3c31081de3d4d6",
        "post_id": "post-210269",
        "text": "Your assumption would be correct",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.558636032Z",
        "author": "SiberianTiger",
        "date": "2010-03-12T08:42:05+0000",
        "id": "cf3adf669df51d5d8bcda15630950634",
        "post_id": "post-210761",
        "text": "count_volta said:Its close enough really. What did you use, an online translator?\n\nYou can't blame Donamy. How many languages besides English you would be able to type in, without using an online translator.It's quite curious, though, that \"Not at all\" turns to \"Absolutely not\" when translated to Russian literally.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.343278336Z",
        "author": "Cras",
        "date": "2012-03-04T00:23:17+0000",
        "id": "38ab20e4c3a48ef86ea758166ecda47e",
        "post_id": "post-210325",
        "text": "I like this new M Block II!",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:05.14691712Z",
        "author": "cjp",
        "date": "2010-04-27T19:50:20+0100",
        "id": "e1e94cceed7765b1bc5a37ff3e6bdd14",
        "post_id": "post-219654",
        "text": "http:\/\/translate.google.com\/#auto|en|eeltI don't know, ...but did they do this check?",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:12:55.181255936Z",
        "author": "kevinvr",
        "date": "2010-03-12T16:52:42+0000",
        "id": "6fc4a8a12e79c4ade79e58d680ff7986",
        "post_id": "post-209916",
        "text": "Artlav said:Sorry to burst your balloon, but this is explicitly specified to be the distant, final goal in the plans, not something already working. I'll try to make it more clear in the future releases, if any.\n\nThat is ok, I did realize that it was just part of your ultimate plans...even so.. they're great plans:).Have been using UAP now on the dgiv and Arrow and so far it's been very interestng going. Still trying to work out those sequences. Thanks for a great addon!!:thumbup:",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.4481472Z",
        "author": "cb1221",
        "date": "2010-03-09T05:47:47+0000",
        "id": "c62329cda2c4afaf6474563489391480",
        "post_id": "post-210588",
        "text": "Unfortunately it didn't help =[. I tried moving my Orbiter folder from Program Files to My Documents and now the panels are too small. Here's a screen capture of my particular problem.",
        "thread_id": 13386
    },
    {
        "@timestamp": "2023-09-14T07:13:05.147714048Z",
        "author": "Xyon",
        "date": "2010-05-24T16:29:12+0100",
        "id": "c205acdb094d8dd3813a1729ba92501a",
        "post_id": "post-219660",
        "text": "Overwhelmingly Large Telescope... :rofl:",
        "thread_id": 14025
    },
    {
        "@timestamp": "2023-09-14T07:12:55.22487296Z",
        "author": "Arrowstar",
        "date": "2010-03-04T21:41:18+0000",
        "id": "907038c1436c6f00896e105b0f189f38",
        "post_id": "post-210074",
        "text": "Hi all,I'm in the middle of putting together a proposal for a project I'd like to conduct for an advanced fluid mechanics course I'll be taking this upcoming quarter. What I'd like to do is put together some simulations of aerocapture\/aerobraking heating at Mars, and I'd like to focus on the Mars Reconnaissance Orbiter to begin. In order to accomplish this, I'm going to need some data on MRO's trajectory. I've already been to JPL's HORIZONS website for their ephemerides data, but I'm finding that their data stream ends on March 12, the day after Mars orbital insertion. I was hoping for some data on the 6 months of aerobraking that MRO did after that, before the science phase started in November.Does anyone know where I might find some additional information in this regard?Thanks!:tiphat:",
        "thread_id": 13341
    },
    {
        "@timestamp": "2023-09-14T07:12:55.544694528Z",
        "author": "flying coffin",
        "date": "2010-03-11T14:03:54+0000",
        "id": "16e76758d7d3b92f541594efebb17879",
        "post_id": "post-210695",
        "text": "Aircraft I've flown in:Boeing B-17 (THAT was a killer ride!), 727, 737, 757McDonnell Douglas MD-80, Bell Jet Ranger helicopter, Lockheed L1011Mooney, Super Decathlon (also a fun ride, whew!)As pilot:C152, Aerobat, 172, Cherokee, Citabria.Most fun maneuver:Half cuban 8. When you're looking up at the ground during the 45 degree down-line, and the prop stops (no inverted fuel system), it really gets the heart going!\"Whatever gave you the bright idea to eat a big 'ol breakfast before going flying?\"",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:05.644587008Z",
        "author": "Urwumpe",
        "date": "2010-06-02T13:13:13+0100",
        "id": "288c242941de16b9d909e9453ac2d239",
        "post_id": "post-220985",
        "text": "Bj said:Would lights from UCGO cargo work?\n\nNo, I just mean light modules, that are stored in a UCGO box and used for outfitting the inside of the greenhouse, not the flood lights that are included in UCGO",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.21528704Z",
        "author": "mdsmith2",
        "date": "2010-04-22T13:16:53+0100",
        "id": "9df540a2e24a351cd58042e16fa9e475",
        "post_id": "post-210068",
        "text": "Sky Captain said:When I do a long trip with XR2 or DGIV I usually name the crew after my most hated politicians then long travel time stops being an issue:lol:.\n\nCaptain George Bush and FO Barack Obama with Flight Engineer Bill Clinton.:D",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:12:55.338262528Z",
        "author": "PhantomCruiser",
        "date": "2011-03-05T05:06:24+0000",
        "id": "61b3583def5f70c8e6ea65d7737cca02",
        "post_id": "post-210291",
        "text": "Awesome work! That Jarvis-M is a piece of work, I wonder how far away the sound energy would still be deadly...Anyway... I found that the new Jarvis causes a CTD in the beta of Gaia station. Just to be sure I loaded the Jarvis 1.5 and all is well. So it's not really a bug, since Gaia is still a beta, but something to watch out for maybe?ciao for now!",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:04.822661888Z",
        "author": "T.Neo",
        "date": "2010-04-28T22:11:59+0100",
        "id": "82e5417e6f7d9cded8f63bf67e7c1c0d",
        "post_id": "post-219412",
        "text": "I for one welcome our new redhead, Catholic skeptic gun-toting pathologist black lace lingerie-wearing overladies.\n\nOverladies... :rofl:The big question of course is if they really do need the power of an entire star to FTL. That might get us in a bad spot.\n\nOr perhaps they need not use Sol, or use it in an ecologically unsound manner. The galaxy has plenty of stars, and plenty of stars that are more massive and luminous than Sol.It's John's Law: any propulsion system powerful enough to be interesting is also a weapon of mass destruction.\n\nNot only the propulsion system, but the system being propelled. Although I'm sure any drive able to get you up to appreciable speed could make a planet toasty.I doubt the logic behind killing anyone you find as soon as you find them. Mass murder certainly isn't something to be taken lightly, even when there is a remote and not definite possibility that the opposing side could do it to you.Even the fastest RKKVs are subluminal by a small margin; I'm sure there would be a way to detect them and use countermeasures against them. If I had the ability to do this, I'd certainly take it over genocide.",
        "thread_id": 14015
    },
    {
        "@timestamp": "2023-09-14T07:12:55.54704128Z",
        "author": "ar81",
        "date": "2010-03-25T19:34:28+0000",
        "id": "0a1aa7ba9bdbc03b6151f4054c42ef24",
        "post_id": "post-210713",
        "text": "I have never piloted a plane, if that's what you mean. I have been passenger. A commercial plane is like taking a bus where you see clouds.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.347008Z",
        "author": "garyw",
        "date": "2012-03-24T12:03:35+0000",
        "id": "adeb13886b3398f6d6945b3fa1334a12",
        "post_id": "post-210345",
        "text": "I don't know about anyone else but I like to have the different options I can build my own rocket suitable for the mission. Its fun planning these things and playing with the options.Keep up the awesome work.:cheers:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:05.089294336Z",
        "author": "Loru",
        "date": "2013-05-15T00:47:26+0100",
        "id": "4a5e65400ff85c82b34da23297bf15ae",
        "post_id": "post-219582",
        "text": "Although done with cellphone I found them interesting:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:55.57317504Z",
        "author": "Thunder Chicken",
        "date": "2015-11-26T04:27:22+0000",
        "id": "555c94dcf56c3e983c507c7d4467fca2",
        "post_id": "post-210894",
        "text": "PeterRoss said:Or we have the phrase equal to \"YOU better walk before you run\":\u041a\u0440\u0443\u0442\u0438 \u043f\u0435\u0434\u0430\u043b\u0438, \u043f\u043e\u043a\u0430 \u043d\u0435 \u0434\u0430\u043b\u0438. :lol:\n\nThis is closer to what I meant. I thought \u0434\u0430\u043b\u0438 translates as \"they gave\"?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.377147392Z",
        "author": "SilvaHeed",
        "date": "2010-04-05T12:07:53+0100",
        "id": "f856c6bdc0ac25fc1410aad9c0b9bf2b",
        "post_id": "post-210458",
        "text": "Just watched the last of the series, and I just have to say BRAVO!This was a very entertaining series for a space enthusiast like me, and to a complete novice like my wife. The viewing figures for this series seems to point to a large audience for a science program, and an exceptional audience for and astronomy program.I hope it's opened up astronomy to a whole new crowd, and help to dispel a rather depressingly large amount of ignorance of our Universe and our place in it.Let's hope it helps others to share the fascination and wonder of the Universe that infuses my life (and no doubt other's of this forum).Personally, my boyhood interest of astronomy has led to a life of science reading and enlightenment which has given me immense pleasure, and what I call my \"cosmic perspective\" view of things.The BBC at it's very best!",
        "thread_id": 13367
    },
    {
        "@timestamp": "2023-09-14T07:13:05.554489856Z",
        "author": "Urwumpe",
        "date": "2012-01-01T17:49:28+0000",
        "id": "dc36ff22fc162fbef440139a7f4945a5",
        "post_id": "post-220296",
        "text": "RGClark said:Let's discuss them.Bob Clark\n\nFor example \"However, with modern materials this probably can be cut to half that.\" Now you have two choices. We go through all the uncertainty the kindergarten way:Which modern materials?Is it really only because of the materials or are different structural solutions also required?How probable?Really half?You could also just learn working methodically. Your self-references and unstructured postings are with very high certainty not even possible to be deciphered by yourself after some days. You try to scare opposition away by pure mass of words - a tactic popular on youtube. Who should give you criticism if this means spending one hours analyzing your text?Seriously: If I would be the assistant of your university professor, such a homework or other written document would return to you with maximal a 10% score. Not because you are automatically wrong and your argumentations always lousy. I can't read your text in realistic time and gain an insight in your methodology. Your text is not really helping understanding your math, your math simply acts to increase the noise and make the text more confusing to read. a standard book on how to formulate scientific texts, especially regarding mathematics isn't expensive, I bought mine for 9 Euro. University courses for scientific method are free and usually even open to people with enough free time.I don't even want to follow your references, if I already feel terribly betrayed by the arguments that refers to it. I know I can expect another thing from the ice in your text to conceal that you actually did not really bother thinking about your argumentation, but still prefer doing unstructured brain dumps.Hell, I couldn't even take your unstructured brain dumps and turn them into proper technical articles myself. It is too much work filling the gaps (see above).",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.2614016Z",
        "author": "martins",
        "date": "2010-03-05T10:59:25+0000",
        "id": "8a1d7c9e05610128164049e907271781",
        "post_id": "post-210141",
        "text": "Hi,I am currently writing a new SDK sample that will allow defining vessels via a script (something between a config-based vessel and a DLL, not unlike the spacecraft3 method). To demonstrate this, I would need a new vessel, but my 3D modelling capabilities are, erm, limited :lol:. Is anybody willing to donate their vessel to the project, or create a new one? The requirements would be:relatively simple mesh and textures (suitable for low-end machines)relatively simple operation (no complex systems simulation, no staging - this is meant as a demonstrator, so the code shouldn't be too complicated)can have animationscan have docking portscan have custom 2D panels and\/or VCIdeal would be something currently controlled by spacecraft3, maybe a pimped-up ShuttlePB or similar.If you have something suitable (of your own), and are happy to donate it to the next and future orbiter core distributions, please let me know. It would also be good if you have a bit of time to test the script-based version during the next few betas.Please note that the project is at an early stage of development, so I can't say yet if this is really going to be feasible and useful, and if it will make it into the next release. If it does, it will earn you a place in the Orbiter credits (quite apart from eternal fame and gratitude, obviously). :thumbup:",
        "thread_id": 13349
    },
    {
        "@timestamp": "2023-09-14T07:12:55.40454272Z",
        "author": "BEEP",
        "date": "2012-05-05T15:53:29+0100",
        "id": "b239c513d37580167377c0884f2c82d5",
        "post_id": "post-210511",
        "text": "This is a very overdue reply. Sorry.Actually, as stated in the addon documentation, the vehicles are loosely based on the EE9 \"Cascavel\" ( Rattlesnake) from ENGESA, a brazilian military vehicle manufacturer that is no more.",
        "thread_id": 13374
    },
    {
        "@timestamp": "2023-09-14T07:13:05.571355904Z",
        "author": "Urwumpe",
        "date": "2013-11-19T19:54:03+0000",
        "id": "90c6aa2d8921e203de236a935a8d00a3",
        "post_id": "post-220471",
        "text": "MattBaker said:The 1.1 will probably get proven quite often since it is set for GTO and Dragon launches. Or not proven, I'm not a mentalist.\n\nI doubt it will see much GTO duty. The rocket does not appear to be optimized for GTO, the performance at that stage ratio optimized for LEO should be extremely poor. It is a offering to do GTO missions with it, but not a realistic offer, since there are very few customers left building such small satellites.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.36375424Z",
        "author": "garyw",
        "date": "2010-03-11T21:50:29+0000",
        "id": "7d4ced72903d448da3807fa3a42865d2",
        "post_id": "post-210425",
        "text": "Zach121 said:Back to my original point. Can I have a. frf scn, or instructions, and a link to the hatch mentioned earlier.\n\nJust tried this with David413's shuttle fleet, as long as you don't take the engines to maximum you can get this effect.What hatch?",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:13:05.644254208Z",
        "author": "Pablo49",
        "date": "2010-06-01T20:03:20+0100",
        "id": "eb74427337cbf90a23ea59c4d2c9f0bb",
        "post_id": "post-220981",
        "text": "I've been quite busy this last week or so, hence my disappearance from the internet lately. SO I just want to check in so you know I'm still actively involved with this.I did basically finish the greenhouses a few days. After a few tweaks and more final textures I'll up a shot of them. Basically the same area as Urwumpe's original design. Though they are circular.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.561516032Z",
        "author": "kulch",
        "date": "2010-03-17T18:16:13+0000",
        "id": "4ab796eaf5e0255d787cc759d2f52592",
        "post_id": "post-210788",
        "text": "mc_ said:\u043d\u0435\u043b\u044c\u0437\u044f \u043b\u0438 \u0447\u0442\u043e-\u043d\u0438\u0431\u0443\u0434\u044c \u0441\u0434\u0435\u043b\u0430\u0442\u044c \u0441 \u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u043a\u043e\u0439 \u043e\u0442 \u0432\u0432\u043e\u0434\u0430 \u043d\u0435\u0432\u0435\u0440\u043d\u044b\u0445 \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0439 \u0432 \u0430\u0432\u0442\u043e\u043f\u0438\u043b\u043e\u0442? \u0426\u0438\u0444\u0440\u044b \u043c\u0435\u043d\u044f\u044e\u0442\u0441\u044f \u043f\u0440\u044f\u043c\u043e \u0432 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u0435 \u0432\u0432\u043e\u0434\u0430, \u0447\u0442\u043e \u043e\u0447\u0435\u043d\u044c \u043d\u0435\u0443\u0434\u043e\u0431\u043d\u043e. \u0417\u0430\u0447\u0430\u0441\u0442\u0443\u044e \u0432\u0432\u0435\u0441\u0442\u0438 \u0442\u043e, \u0447\u0442\u043e \u043d\u0443\u0436\u043d\u043e - \u0446\u0435\u043b\u0430\u044f \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u0430.\n\n\u0414\u0430, \u043c\u043d\u0435 \u0438 \u0441\u0430\u043c\u043e\u043c\u0443 \u043f\u0440\u043e\u0442\u0438\u0432\u043d\u043e. \u041e\u0431\u044f\u0437\u0430\u0442\u0435\u043b\u044c\u043d\u043e \u043f\u043e\u0434\u0443\u043c\u0430\u044e, \u043a\u0430\u043a \u043f\u0435\u0440\u0435\u0434\u0435\u043b\u0430\u0442\u044c. \u0420\u0435\u0448\u0435\u043d\u0438\u0435 \u0441 \u043a\u043d\u043e\u043f\u043a\u043e\u0439 Apply \u043f\u043e\u0434\u043e\u0448\u043b\u043e \u0431\u044b (\u043d\u0443, \u0438\u043b\u0438 - Set)? \u041f\u0440\u0432\u0435\u0440\u0438\u0442\u044c \u0432\u0432\u0435\u0434\u0435\u043d\u043d\u044b\u0435 \u0434\u0430\u043d\u043d\u044b\u0435 \u0438 \u043e\u0442\u0440\u0443\u0433\u0430\u0442\u044c\u0441\u044f \u0432\u0441\u0435 \u0440\u0430\u0432\u043d\u043e \u0436 \u043d\u0430\u0434\u043e.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:54.7944704Z",
        "author": "Deltafang",
        "date": "2010-03-07T19:49:00+0000",
        "id": "ce3a020c0f4b02887cc1e466e7e10223",
        "post_id": "post-209744",
        "text": "Ghostrider said:Forensic evidence will clear this up.However...This fox played chicken one time too many.(sunglasses)... YEEEEEEEEEAAAAAAAAH!\n\nI swear I just snorted mountain dew all over my shirt. Thanks for that. As if this wasn't funny enough without Horacio one liners being brought into it. :lol:",
        "thread_id": 13319
    },
    {
        "@timestamp": "2023-09-14T07:13:04.838773248Z",
        "author": "Tommy",
        "date": "2010-04-27T00:52:33+0100",
        "id": "d813fab58683ff312ed0cc3f7341a173",
        "post_id": "post-219455",
        "text": "The Shuttle-A will refuel automatically by docking it to another vessel\/station, or landing it on a L-Pad. Alternately, there are a few add-on MFD's that handle fueling from one vessel to another (and don't \"magically\" create fuel)",
        "thread_id": 14019
    },
    {
        "@timestamp": "2023-09-14T07:12:55.107546112Z",
        "author": "Urwumpe",
        "date": "2010-03-04T16:05:01+0000",
        "id": "de1f7056ba8909beef6d77d4fb0fae27",
        "post_id": "post-209821",
        "text": "T.Neo said:Ah, the defining force behind technological development: Paradigm.\n\nYou might be surprised how true this is...since the people who do the decisions are hardly interested in anything technical at all. Managers don't know what mass ratio means.I remember how hard we lobbied with good technical arguments for getting away from the monolithic terminals and have proper workstations for the engineers, only to see a new CTO buying terminals from his old friends, because they \"reduce costs\". The cost saving effects of this are still waiting to come up.",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:12:54.869024Z",
        "author": "Winston Smith",
        "date": "2010-03-03T22:42:44+0000",
        "id": "81a1778e650685b0d13f7a4d8a678ac6",
        "post_id": "post-209758",
        "text": "Sky Captain said:Saving crew from engine failure is easy ...\n\nReally?:)Give this a try in the DG41) Start an ascent to orbit with the PRO-903 autopilot.2) When velocity reaches 2000 m\/s, stop the autopilot. The main engine should shut down automatically, if not, kill it.3) Without using the main or hover engines, save the crew.The problem is the ascent profile. Designing an ascent profile which allows the crew to come out alive if the engines fail isn't terribly difficult, but it's slightly more complicated than you make it sound.Sky Captain said:A more interesting would be attitude hold autopilot failure during reentry;)\n\nAgreed. If the ascent is done in a way which allows survival, then the engine failure problem's largely one of reacting quickly once the failure occurs; once the things that need to be done immediately are done, then at that point it's pretty much as you described, just gliding in, etc. That's one reason I had hoped someone had already done a generic \"failure MFD\" -- I'd also like to throw some other problems into the mix. A stuck RCS thruster that wants to sent the craft into a tumble; gear that suddenly drops and refuses to retract; and whatever else I can think of. OrbConnect is great, but there's only so much that can be done with it.",
        "thread_id": 13321
    },
    {
        "@timestamp": "2023-09-14T07:13:05.085319936Z",
        "author": "tblaxland",
        "date": "2010-08-24T05:30:00+0100",
        "id": "e45ed6d02b232d7dfd0df63941adadb9",
        "post_id": "post-219551",
        "text": "They look really nice Andy. The wide field of view you are using in Orbiter really enhances the size of the ship.This shot from APOD is awesome (click to read description):I've been to Loch Ard Gorge and it is one of the most beautiful places I know. A shot of mine from a little further along the coast:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:55.214080512Z",
        "author": "dbeachy1",
        "date": "2010-03-08T01:38:08+0000",
        "id": "d735f315670e7a8f0dfd22f555cf4b0b",
        "post_id": "post-210059",
        "text": "As a test, I recommend starting with a clean installation:1. Install Orbiter 060929 to a new folder (e.g., C:\\OrbiterClean).2. Run it and select a video mode with T&L capability. Verify that a default DG scenario loads successfully.3. Install OrbiterSound and retest a default DG scenario.4. Install UMMu and retest a default DG scenario.5. Now install the XR2 to your clean Orbiter folder (e.g., C:\\OrbiterClean) and load one of the default XR2 scenarios.If that doesn't work then something odd is going on...",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:12:55.363314688Z",
        "author": "n122vu",
        "date": "2010-03-09T19:31:25+0000",
        "id": "d1c76cc16b8e66025a74c82f7e877f49",
        "post_id": "post-210422",
        "text": "Arrowstar said:Gotta admit, seeing a shuttle bolted to the pad for 15 seconds while those SSMEs fire feels so... wrong.:)\n\nI agree.Strangely, I've seen it in Orbiter before though (not intentionally). From time-to-time when launching the shuttle fleet, I enter ITEM 777 on the MFD then switch to external view and the SSME's ignite, but the boosters do not...Thanks for sharing those vids Kyle. Hadn't seen them before.Couldn't you do something similar with Velcro Rockets? For example set up the shuttle stack but set the boosters to have 0 fuel...",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:12:55.566276608Z",
        "author": "SiberianTiger",
        "date": "2010-12-29T16:20:35+0000",
        "id": "6377eaf7fd50b361fa48cb66e9f8ec74",
        "post_id": "post-210834",
        "text": "Alnor said:\u0412\u043e\u0442 \u0432 \u0442\u043e\u043c-\u0442\u043e \u0432\u0441\u0451 \u0438 \u0434\u0435\u043b\u043e: \u0430 \u0435\u0441\u0442\u044c \u043b\u0438 \u043e\u043d \u0432\u043e\u043e\u0431\u0449\u0435:lol:? \u0412\u043e\u043e\u0431\u0449\u0435, \u0434\u0440\u0443\u0433\u0438\u0445 \u043f\u0440\u043e\u0431\u043b\u0435\u043c \u0443 \u043c\u0435\u043d\u044f \u0441 \u044d\u0442\u0438\u043c \u0430\u0434\u0434\u043e\u043d\u043e\u043c \u043f\u043e\u043a\u0430 \u043d\u0435\u0442, \u043a\u0440\u043e\u043c\u0435 \u0432\u043e\u0442 \u044d\u0442\u043e\u0433\u043e. \u0412\u043e \u0432\u0441\u0451\u043c \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u043b\u0441\u044f, \u0430 \u043d\u0430\u0439\u0442\u0438 \u043a\u043e\u043c\u0431\u0438\u043d\u0430\u0446\u0438\u044e \u043a\u043b\u0430\u0432\u0438\u0448, \u043e\u0442\u0432\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u043f\u0430\u0440\u0430\u0448\u044e\u0442, \u0438\u043b\u0438 \u0445\u043e\u0442\u044f \u0431\u044b \u043d\u0430\u043c\u0451\u043a \u043d\u0430 \u0435\u0433\u043e \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u043e\u0432\u0430\u043d\u0438\u0435 - \u0432\u043e\u0442 \u044d\u0442\u043e\u0433\u043e \u043f\u043e\u043a\u0430 \u043d\u0435\u0442. \u041a\u043e\u043d\u0435\u0447\u043d\u043e, \u0441 \u043e\u0441\u0442\u0430\u043b\u044c\u043d\u044b\u043c\u0438 \u043a\u0440\u0430\u0444\u0442\u0430\u043c\u0438 \u0442\u043e\u0436\u0435 \u043f\u043e\u043a\u0430 \u043d\u0435 \u043d\u0430 \u0443\u0440\u0430, \u043d\u043e \u0443\u0447\u0438\u043c\u0441\u044f.:thumbup: \u0410 \u0435\u0441\u0442\u044c \u0445\u043e\u0440\u043e\u0448\u0438\u0435 \u0430\u0434\u0434\u043e\u043d\u044b \u0441 \"\u0421\u043e\u044e\u0437\u043e\u043c\"? \u0410 \u0442\u043e \u043f\u0440\u043e\u0441\u0442\u043e \u043f\u0440\u0438\u044f\u0442\u043d\u043e \u0432\u0438\u0434\u0435\u0442\u044c \u0442\u0430\u043a\u043e\u0439 \u0445\u043e\u0440\u043e\u0448\u0438\u0439 \u043a\u0440\u0430\u0444\u0442, \u0445\u043e\u0447\u0435\u0442\u0441\u044f \u0432\u0438\u0434\u0435\u0442\u044c.\n\n\u0420\u0435\u043a\u043e\u043c\u0435\u043d\u0434\u0443\u044e[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3737\"]International Space Station v.3.2[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4545\"]Soyuz FG\/U v1.2[\/ame]\u0410\u0432\u0442\u043e\u0440, \u043a\u0441\u0442\u0430\u0442\u0438, \u0440\u0443\u0441\u0441\u043a\u0438\u0439 \u0438 \u0431\u044b\u0432\u0430\u0435\u0442 \u0432 \u044d\u0442\u043e\u0439 \u0432\u0435\u0442\u043a\u0435.\u0415\u0449\u0451 \u043d\u0430\u0440\u043e\u0434 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u043d\u0430\u0434 7\u041a-\u041e\u041a (\"\u0441\u0442\u0430\u0440\u044b\u0439\" \u0421\u043e\u044e\u0437) \u0438 \u043b\u0443\u043d\u043d\u044b\u043c \u0432\u0430\u0440\u0438\u0430\u043d\u0442\u043e\u043c \u0422\u041c\u0410, \u043d\u043e \u044d\u0442\u043e \u043f\u043e\u043a\u0430 \u043d\u0435\u0437\u0430\u0432\u0435\u0440\u0448\u0451\u043d\u043d\u044b\u0435 \u043f\u0440\u043e\u0435\u043a\u0442\u044b.Alnor said:\u0421\u043f\u0430\u0441\u0438\u0431\u043e, \u0437\u0430 \u0442\u0430\u043a\u043e\u0439 \u043f\u0440\u0438\u044f\u0442\u043d\u044b\u0439 \u0444\u043e\u0440\u0443\u043c.:thumbup:\n\n\u041d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435, \u0441\u0442\u0430\u0440\u0430\u0435\u043c\u0441\u044f. :tiphat:\u0415\u0449\u0451 \u0441\u043e\u0432\u0435\u0442\u0443\u044e \u043f\u043e\u0440\u044b\u0442\u044c\u0441\u044f \u0432 \u0430\u043d\u0433\u0430\u0440\u0435, \u0442\u0430\u043c \u043f\u043e\u043b\u043d\u043e \u0442\u0440\u0435\u043a\u043e\u0432\u0441\u043a\u0438\u0445 \u043a\u043e\u0440\u0430\u0431\u043b\u0435\u0439. \u041c\u043e\u0436\u043d\u043e \u043a\u043e\u043c\u0444\u043e\u0440\u0442\u043d\u043e \u043f\u043e\u0440\u0430\u0441\u0441\u0435\u043a\u0430\u0442\u044c \u043d\u0430 \u043d\u0438\u0445 \u043f\u043e \u0421\u043e\u043b\u043d\u0435\u0447\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u0435.;)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:05.092444416Z",
        "author": "Artlav",
        "date": "2014-03-10T19:52:06+0000",
        "id": "5a124cbe6b239e27f9248ea975b57a80",
        "post_id": "post-219606",
        "text": "Some random shots from experiments with invisible light over the past years.NIR (near infrared), visible and NUV (near ultraviolet) compressed into one image:A couple of pictures from the eyes of someone who see the spectrum below ours:And a hot M12 nut shining brightly in NIR:",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:55.633926144Z",
        "author": "mode1bravo",
        "date": "2012-09-03T18:50:59+0100",
        "id": "fc8917722830739f4099cf896a199ced",
        "post_id": "post-211049",
        "text": "Regarding simulating the kapton foil on the LM descent stage, I used aluminum foil. I've seen that people have experimented with various chocolate wrappers to get that gold and orange metallic like effect. Would make a fun research project anyway.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:05.473167872Z",
        "author": "T.Neo",
        "date": "2010-04-30T11:53:43+0100",
        "id": "3e9e41eba51f3d01eafc56c728ef30d8",
        "post_id": "post-219927",
        "text": "I concur with Linguofreak. Make the money prettier.And the 1 dollar coin with the Apollo 11 mission logo on it... purely awesome.",
        "thread_id": 14063
    },
    {
        "@timestamp": "2023-09-14T07:12:55.347984896Z",
        "author": "K_Jameson",
        "date": "2012-04-05T19:11:12+0100",
        "id": "ba4cfd7050cc7e4b9c90d97fd74a088f",
        "post_id": "post-210351",
        "text": "The new upper stage and the DPCS (Dual-Payload Carrying System) at work with demonstrative payload. The concept is the same of the \"Sylda\" system used in the Ariane launcher.The Jarvis L-C, now renamed Jarvis C, is finished, and the updated package is ready for the upload.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.291008Z",
        "author": "liber",
        "date": "2013-01-29T08:27:12+0000",
        "id": "795f19c01cc40f3a33ee88fe893dfb4c",
        "post_id": "post-210193",
        "text": "Kendo said:http:\/\/www.orbiter-forum.com\/attachment.php?attachmentid=8281&d=1313705554\n\nWow,that's look awesome,you do a great job.Pity for losses.",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:12:55.391692032Z",
        "author": "Bj",
        "date": "2008-05-06T16:47:02+0100",
        "id": "8c57b8a27254cf65b03335bb3e6e1cf8",
        "post_id": "post-64542",
        "text": "woo482 said:Hello:)I am planing on making some Dgiv skins So has any one got any ideas ?\n\nyou can make what you want, if its your first, then you probably want to make a few before your first release.if its not already done, make a United Nations skin:cheers:",
        "thread_id": 1337
    },
    {
        "@timestamp": "2023-09-14T07:13:05.667396864Z",
        "author": "Bj",
        "date": "2010-05-05T05:23:21+0100",
        "id": "a575d6ada64e50fa4470bd75124fef30",
        "post_id": "post-220668",
        "text": "Bloodworth said:Orbiter forum _ _ _ ? Is Orbiter Forum Mission to Mars:)(look at thread title:))\n\nOh right :lol:Yes.. it has been a very long day...:zzz:4:30AM to 3:30PM",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.343951872Z",
        "author": "Pioneer",
        "date": "2012-03-08T22:53:54+0000",
        "id": "232492e3f09cb594b51be06f9e623b8c",
        "post_id": "post-210330",
        "text": "This addon is awesome! :10sign: BTW is it safe to overwrite the one I already have with the improved one? :hesaid:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.5956672Z",
        "author": "OrbitHangar",
        "date": "2007-11-16T03:51:49+0000",
        "id": "a66fa2a332a76b10270d229b583e559b",
        "post_id": "post-12259",
        "text": "Author:arkThis are simply some high-res (512px x 512px) textures that will replace Orbiter's default Facade and Roof textures, so make shure to back up your old ones in case you don't like them.To use just unzip them to your Orbiter directory.Enjoy!DOWNLOAD",
        "thread_id": 134
    },
    {
        "@timestamp": "2023-09-14T07:13:04.832785408Z",
        "author": "ar81",
        "date": "2010-04-26T19:14:16+0100",
        "id": "44d51fff4b9032e19fcf18311986d16f",
        "post_id": "post-219436",
        "text": "You may post cool ideas for Orbiter developers who do some modelling.",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:12:55.618243328Z",
        "author": "loyl",
        "date": "2010-03-31T18:36:13+0100",
        "id": "40921c8ba175b203bc8b927590e6a548",
        "post_id": "post-210996",
        "text": "Merci \u00e0 tous, c'est qu'il y en a des heures de boulot deri\u00e8re. Alors du coup, je sature, j'ai pas touch\u00e9 \u00e0 Orbiter depuis pas mal de temps. Va faloir un bon sujet pour me remettre sur un addon...En tout cas, je pr\u00e9voie une prochaine issue avec:- les logos du vol165 sur la coiffe- le logo sur le pas de tir (actuellement \"vol164\" c'est bof bof)- un tuto en anglais.Tchao !:cheers:",
        "thread_id": 13403
    },
    {
        "@timestamp": "2023-09-14T07:13:05.47816448Z",
        "author": "zeldafan156",
        "date": "2010-04-30T01:10:10+0100",
        "id": "50ff61f870c793817002fdfb1bae53a8",
        "post_id": "post-219940",
        "text": "DaveS said:Well, here's NVIDIA's page on the GeForce 9400GT:http:\/\/www.nvidia.com\/object\/product_geforce_9400gt_us.html. Definitely better than what I have now(Geforce 8600GT).\n\nyes but what about the power supply? the one in the link of the first post in this thread by me. do you think it will fit with my pc?",
        "thread_id": 14064
    },
    {
        "@timestamp": "2023-09-14T07:12:55.559467264Z",
        "author": "Kyle",
        "date": "2010-03-14T13:31:55+0000",
        "id": "3c9a26fbe2f258cc71abbea464c706ea",
        "post_id": "post-210768",
        "text": "\u042f \u043c\u043e\u0433\u0443 \u0433\u043e\u0432\u043e\u0440\u0438\u0442\u044c \u043d\u0430 \u0440\u0443\u0441\u0441\u043a\u043e\u043c \u044f\u0437\u044b\u043a\u0435 \u0442\u0430\u043a\u0436\u0435!!",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.257495808Z",
        "author": "Hielor",
        "date": "2010-03-05T19:35:49+0000",
        "id": "a1d4ec4ea7874fa4b4054efbd6ccc615",
        "post_id": "post-210136",
        "text": "garyw said:I've had a bunch of issues with Nvidia driver 'updates', generally they make great video cards but seem to mess up the driver sets far too often.\n\nReally? This is the first major issue I've heard of with nVidia drivers. Usually it's the other way around, at least nowadays...Radeon has cards with great specs, but driver support is iffy (look at all the trouble Artlav had with Radeons in OGLA)",
        "thread_id": 13348
    },
    {
        "@timestamp": "2023-09-14T07:13:05.6210112Z",
        "author": "Linguofreak",
        "date": "2010-05-10T13:29:38+0100",
        "id": "4ea27290c562c88136758c34e78bdc22",
        "post_id": "post-220789",
        "text": "Wolfer said:BJ, I like your plan, but permit me to do a suggestion. If we decide not to rotate the crew, we can make the MSS into the sole habitat for the Earth-Mars transfer. Then once at Mars, we separate the propulsion system from the MSS, refuel it and send it and some resources back to Earth where we refuel it again, attach some cargo to it and send it back to Mars to resupply the base and the MSS. Then we repeat the operation.\n\nThis idea can be used even if the crew does get rotated (depending on the rotation schedule). I think it would be somewhat more realistic to send the station to Mars a few modules at a time (that way you don't need a super-huge propulsion unit to get it there), and do the assembly in Mars orbit. When you do a crew rotation, simply have at least one of the modules you send be a general habitat module, and send it back with any returning crew.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.276077312Z",
        "author": "Bam45",
        "date": "2010-05-09T01:55:36+0100",
        "id": "1e13657bbcfd7ce6da53f8dd4ae57d8c",
        "post_id": "post-210157",
        "text": "tyI mostly like sticking around earth going to the iss and back in a rx2 or rx5:)",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:12:55.24567552Z",
        "author": "NOMAD",
        "date": "2010-03-06T12:50:59+0000",
        "id": "a479d1f7ab260dc1a9650a7f1e9f4a1c",
        "post_id": "post-210108",
        "text": "a ha ,you can speak chinese to me.and where are you?QQ?have ?or emailadd me\u4e2d\u56fd\u5e7f\u4e1c[email\u00a0protected]What about you\uff1f",
        "thread_id": 13346
    },
    {
        "@timestamp": "2023-09-14T07:12:55.356899584Z",
        "author": "Mantis",
        "date": "2012-12-24T20:24:49+0000",
        "id": "c6c0f3aa1e600fd0a1a6fbc0d8fd60e6",
        "post_id": "post-210403",
        "text": "Excellent work as always. You guys over at the Forum Orbiter Italia have been doing some amazing work. Your Jarvis and Neptune rockets along with the Antares spacecraft and the Eridanus shuttle are amongst my favorite addons of all time.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:05.633469952Z",
        "author": "supersonic",
        "date": "2010-05-02T20:20:53+0100",
        "id": "5113d4b5a9ec24d10a6d9601a3020ba0",
        "post_id": "post-220548",
        "text": "There is a thing called \"launch window\".;)You can get the flight time down to 90 days, especially with the arrow, but ignoring launch windows is harder, getting the flight time down to 90 days offers you just a wider launch window of some weeks.\n\nHow did I forget that!:p",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.376888576Z",
        "author": "Kelpie",
        "date": "2010-03-07T20:33:27+0000",
        "id": "4ebf168417ab7ffd5a9cba3c0a50480b",
        "post_id": "post-210457",
        "text": "As it's being presented by the rockstar physicist (Brian Cox) it should be worth a look at.:tiphat:",
        "thread_id": 13367
    },
    {
        "@timestamp": "2023-09-14T07:12:55.277445632Z",
        "author": "Robsoie",
        "date": "2010-06-24T01:45:56+0100",
        "id": "c4c882659098a198d55a784bb261b0e2",
        "post_id": "post-210168",
        "text": "I have watched the replay of your less than 10 minutes flight and have been impressed.So for fun i made a .scn to have the player getting the possibility to challenge the \"less than 10 minutes\" XR2 in real time, like in a racing simulation with an AI as the opponent.Something like [ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3663]this[\/ame]The player start in an XR2 on the KCS roadway, while the opponent is the recorded robot using the less than 10 minutes flight datas (it starts to your right, strangely in the grass in Orbiter 2010).The robot\/ghost starts its engine immediately as soon as the scenario is loaded, so start immediately yours as well if you don't want to get too far behind.",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:13:05.64232192Z",
        "author": "Urwumpe",
        "date": "2010-05-23T16:42:16+0100",
        "id": "8cd2c934cf9c1af2de81b1d4b46ef380",
        "post_id": "post-220960",
        "text": "Voyager said:I volunteer to build a space station at about 1000km above Earth to help!\n\nWe won't stop you, but it is not needed in relation to the Mars Mission Project.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.423794176Z",
        "author": "Axel",
        "date": "2010-12-10T20:00:44+0000",
        "id": "9a85f7d28dcfddd07210f29598c0edaf",
        "post_id": "post-210532",
        "text": "Very usefull addon!",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:12:55.354602496Z",
        "author": "Pipcard",
        "date": "2012-11-22T17:33:49+0000",
        "id": "b10914904adf87857977a028c6fe3d3a",
        "post_id": "post-210389",
        "text": "Jarvis-C with those boosters would be even more like the Ariane 5.(dual payload carrying system)",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5699392Z",
        "author": "RGClark",
        "date": "2013-11-19T17:13:53+0000",
        "id": "e1e55058dfa3a0f86db733b067716ce0",
        "post_id": "post-220457",
        "text": "Urwumpe said:50,000dollars per launch.... \"100 fold reduction\" to the Falcon 9, which then costs 5 million per launch - instead of the 50-60 million that he says in the beginning (which is still damn low - the older Delta 2 costs the same - bit the 60 million )...They should really get a guy to step on Elons feet when ever he starts talking about something involving numbers or math...That number would be enough money to just pay10 engineers for one week, without any spare parts or transportation costs. Ten times more would still be very low, 5 million would be a more realistic value if you have a good reuse ratio. If he would let Volkswagen of America assembly line workers handle the job, the $50,000 would be enough for 30 workers in a week.\n\nEveryone is allowed to criticize. But he has an MBA from the best business school in the United States and has created three billion dollar companies in three different fields. I think he and his engineers have actually run the numbers to lead them to conclude the cost to orbit can be cut by two orders of magnitude by reusability.Bob Clark---------- Post added at 12:13 PM ---------- Previous post was at 12:12 PM ----------Urwumpe said:Somebody else pays.\n\nThat's how you make profit. In some quarters that's still not a bad word.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.536604928Z",
        "author": "Arrowstar",
        "date": "2010-03-09T23:56:41+0000",
        "id": "b1f069f5941f88ab6a802751e37bfc77",
        "post_id": "post-210632",
        "text": "The usual 737 and 747, plus a Cessna 172 a long time ago...",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.567059456Z",
        "author": "N_Molson",
        "date": "2011-12-01T16:46:08+0000",
        "id": "0802df7554ec7863f4da3aed94c65e19",
        "post_id": "post-210843",
        "text": "Not necessarily, do you know the name of a \"standard\" russian font ? It's a matter of compatibility, but the font could be included in the addon if it is a free one.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:05.62564736Z",
        "author": "Arrowstar",
        "date": "2010-05-12T04:58:59+0100",
        "id": "b33d77e8c294fa5ef5152bfca7fd0fdb",
        "post_id": "post-220832",
        "text": "Well, it's really not a fuel wasting issue, though I suppose that can be part of it. The more fuel you require to stop at Mars, the less payload you can bring because your payload mass has partially been replaced with fuel mass. Aerobraking has the benefit of allowing more payload mass, so long as the heat shield isn't larger than the fuel required to stop, as well.:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.543463936Z",
        "author": "FordPrefect",
        "date": "2010-03-10T23:17:29+0000",
        "id": "8ebe9ea631f6f87f4e43ec8040a234ae",
        "post_id": "post-210684",
        "text": "Ka-8, ASK-21, DG-101, DG-500, Duo-Discus, Grob G-103HK36Impulse 100Cessna 152Piper PA-28Piper Turbo Twin Comanche PA-30Pilatus PC-6 (skydiver drop flights, pretty neat to fall out of 14,000 feet with up to 10.000 fpm descent rate, aboard a plane!)Mi-8Dash-8*DC-90-30Boeing 737-500*Airbus A310Airbus A319*Boeing 757-300*McDD DC-10-30McDD F\/A-18 Hornet Simulator at Cold Lake, AB (45 minutes), if that counts?;)...and next month on Boeing 767-300ER* to Venezuela and back:)* =multiple jump-seat rides",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:05.650386432Z",
        "author": "Bloodworth",
        "date": "2010-06-11T03:10:19+0100",
        "id": "2b5811200ddadb7f64ec0531194d06c2",
        "post_id": "post-221033",
        "text": "fireballs619 said:I noticed in the wiki we have the need for 52 different textures for elements, none of which have developers. I have almost no texturing skill so i can't volunteer, but do we really need all of those?\n\nMany, if not most of them yes. One of the things that we will be doing on mars is mining and prospecting. This is both for supporting the project itself (water and fuel) and to establish viability of future missions (no those missions will not take place in the scope of OFMM).",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:54.868624896Z",
        "author": "Winston Smith",
        "date": "2010-03-03T17:50:08+0000",
        "id": "4553eab53ed1108f7a34ba544722e9b9",
        "post_id": "post-209755",
        "text": "jinglesassy said:AMSO has that\n\nThanks for the quick response! I'm really hoping there's something more generic, that can be applied to any craft.WS",
        "thread_id": 13321
    },
    {
        "@timestamp": "2023-09-14T07:12:55.34481024Z",
        "author": "K_Jameson",
        "date": "2012-03-23T11:29:43+0000",
        "id": "5e4cb71d3617822399584faea895a66e",
        "post_id": "post-210335",
        "text": "Another idea for future versions (the others FOI members will think that i'm going crazy!): Jarvis L-C (\"C\" stands for \"commercial\").With 27 tons to LEO, the standard Jarvis L is perfectly sized for the commercial market, but it lacks an upper stage for GTO and GEO operations. This concept adds a small cryogenic third stage powered by a single RL-10 engine. An interstage adapter and a smaller fairing (derived from Jarvis S) complete the stack.Launch it from Kourou or from the FOI Aurora base (that is near equatorial) and you have a capability of 12 tons to GTO or 7 tons to GEO, competitive in the commercial arena with Ariane 5 ECA or Delta IV Heavy.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.338938368Z",
        "author": "HarriG",
        "date": "2011-03-08T21:18:35+0000",
        "id": "3c5787d9e83e1d30daa86a731154b7b9",
        "post_id": "post-210296",
        "text": "I'm just starting Jarvis HLV 2.0 to see how it looks and work, and wonder, what happens with the first stage! It disappears as the fairing do after being jettisoned. Is it a known issue? Or do I have to install something?Aside this 'problem' I like the view and the animations. All the italian space stuff for orbiter is really fun. I've tried the Antares space craft, and its great.Any idea?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63284224Z",
        "author": "Izack",
        "date": "2010-05-19T01:52:27+0100",
        "id": "0c20cfb5889600bc6cd0753b33621005",
        "post_id": "post-220901",
        "text": "Bj said:We do have to drag that vessel over, so unless that vessel could be used as the 'sampler' then actually it would work out well... though I smell another model...;)\n\nWell, in that case you're right. Looking at the cost of such a mission, no time can be wasted on sentimental things like that.I'm wondering if some old models like Viking, seeing as they already exist could be recycled for our use? It could save some time.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.186524928Z",
        "author": "mjanicki",
        "date": "2010-03-18T18:00:10+0000",
        "id": "6eb0b17cb8c8c685e6f3cacb9e135fce",
        "post_id": "post-209950",
        "text": "alpha-100318 feedbackA few things that were problematic in 100317 seem to have been addressed in 100318, so all looking good. I didn't do extensive testing, but I did run through all my usual testing scenarios.Vertical launch with a multistage vessel looked good. With an Atlas V there is still a bit of rolling back and forth during the initial phase of the launch, but I'm convinced that's my problem since no other vessel seems to roll like this.Align planes is back to being very accurate. Problems that I still saw in 100317 seem to have been fixed in 100318. Nice job.Sync Orbit seemed more accurate than in previous releases and worked well.The autopilots handling of time acceleration seems to be better in this release. It might just be my imagination, but it looked like the autopilots were more sensible about deciding when to reduce time acceleration to allow for a maneuver.I have noticed that each release seems to come with more information displayed in the MFD. The useful \"tips\" in each of the main pages are a very nice addition.Thank you for adding the mode=3 lift_off! This is exactly what a ShuttleA needs. I've converted all my ShuttleA tests to use this mode and it works perfectly, provided I remember to put the engine type as \"main\" and not \"hover.\"One problem with 100318 -- targeted lift_off and trans_orbit don't seem to be targeting when the target is a vessel. It was working up until 100317, but not in 100318. You can see it even in the demo martian chase scenario.I did test one Hohmann transfer with a quick run from Earth to Moon using Deepstar -- partly just to test some other vessels, partly because I had it sitting in orbit already. The transfer went well and a problem with the informational display I saw in 100317 seems to have been fixed in 100318. One potential difficulty with the Hohmann AP was that it began the Moon insertion burn much earlier than I'd expected. As a result, the final PeA was 150 km lower than had been programmed (600 km), for a 25% error from the programmed altitude. But the trajectory and corrections were good and the insertion was successful overall.That's about it, except for one wish-list item. Could we get the \"e\" key added to the keypress tool? That would allow me to program the EVA of a UMMU once a vessel has reached orbit.Thanks again for all the hard work, Artlav. :thumbup:-- Mike",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.189984Z",
        "author": "KosmoKen",
        "date": "2010-03-19T22:15:33+0000",
        "id": "5d6800a617234978d5d3cffbddc20de8",
        "post_id": "post-209971",
        "text": "Artlav said:So, the AP should be able to hold altitude and heading, but won't be able to control velocity, if you set the scrams manually. You can set the velocity to 0 to prevent it from using the main engine for good.\n\nThat cleared it all up for me, thank you. I guess I just didn't understand Engine=x completely.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.350185216Z",
        "author": "K_Jameson",
        "date": "2012-05-21T22:28:15+0100",
        "id": "f42b69b2891f5f3c37e6e8582e3f4f16",
        "post_id": "post-210362",
        "text": "Pipcard said:Are you supposed to use the satellites' linear rcs to complete the orbit circularization?\n\nYes, like in the reality. :tiphat:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:05.654859264Z",
        "author": "Izack",
        "date": "2010-06-14T01:48:51+0100",
        "id": "fe5dde7aacbd4be68bf5b52d0eb127a3",
        "post_id": "post-221076",
        "text": "Ah, no, I don't run it. BJ is the project lead, and Bloodworth is the founder.I seem to be more like the head of public relations...:uhh:Actually, looking at my earlier posts I seem to be acting more important than I am. :lol:",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.43603328Z",
        "author": "Nazban",
        "date": "2010-03-09T13:23:10+0000",
        "id": "4f37843c0a0d75ff507a8d771ab19172",
        "post_id": "post-210556",
        "text": ":cheers:lolz im also new to the orbiter simulator and i find it pretty cool:thumbup:",
        "thread_id": 13381
    },
    {
        "@timestamp": "2023-09-14T07:13:04.783175936Z",
        "author": "mnagelvoort",
        "date": "2010-04-26T04:04:46+0100",
        "id": "24c369c9f9b6ad8230360e05733942c2",
        "post_id": "post-219314",
        "text": "I am trying to learn how to land the lem starting at step 13. I am not finding much information. Can anyone help point me in the right direction. Thanks",
        "thread_id": 14014
    },
    {
        "@timestamp": "2023-09-14T07:12:55.186834176Z",
        "author": "IronRain",
        "date": "2010-03-18T18:54:07+0000",
        "id": "d4e67dc65dc5ecc5018bcf37fdd4d8cd",
        "post_id": "post-209952",
        "text": "link is not working:p",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.565204736Z",
        "author": "SiberianTiger",
        "date": "2010-11-30T09:58:07+0000",
        "id": "3a251b5e3b2609a0a60a1924185eba66",
        "post_id": "post-210822",
        "text": "mc_ said:\/\/\u041a\u0441\u0442\u0430\u0442\u0438, \u0435\u0441\u0442\u044c \u0442\u0430\u043a\u043e\u0439 \u0432\u043e\u043f\u0440\u043e\u0441: \u043a\u0430\u043a \u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u0435\u0435 \u043f\u0435\u0440\u0435\u0432\u043e\u0434\u0438\u0442\u044c \"Hail Probe\" \u043d\u0430 \u043d\u0430\u0448 \u0432\u0435\u043b\u0438\u043a\u0438\u0439 \u0438 \u043c\u043e\u0433\u0443\u0447\u0438\u0439?\n\n\u0415\u0441\u043b\u0438 \u043d\u0430\u043f\u0440\u044f\u043c\u0443\u044e \u043f\u043e \u0430\u043d\u0430\u043b\u043e\u0433\u0438\u0438 \u0441 Hail Mary, \u0442\u043e: \"\u0420\u0430\u0434\u0443\u0439\u0441\u044f, \u0417\u043e\u043d\u0434 (\u0410\u041c\u0421)!\" :rofl:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:05.092781568Z",
        "author": "Andy44",
        "date": "2014-03-12T02:47:44+0000",
        "id": "3e809385d47394d2ebcb137086aee306",
        "post_id": "post-219608",
        "text": "A friend asked me to photograph him and his band a couple of weeks ago.",
        "thread_id": 14022
    },
    {
        "@timestamp": "2023-09-14T07:12:55.54461184Z",
        "author": "Andy44",
        "date": "2010-03-11T04:28:46+0000",
        "id": "64eb03dac3bb9932819fcb6c549ad501",
        "post_id": "post-210694",
        "text": "I've flown on more aircraft than I can remember, but off the top of my head I can say:Boeing 727, 737, 747, 757, 767, possibly 707 when I was very youngDouglas DC-9 and McDonnel Douglas and Boeing variantsDouglas DC-8, wonderful airplaneDouglas DC-10 and McDonnel Douglas variantsLockheed L1011 Tristar, Lockheed's last hurrah in civil aviation and a nice plane for passengersAirbus A320Shorts 360Beech Bonanza V-tailat least one helicopter and some other turboprops I can't remember.Personally piloted Cessna 150, Cessna 172Lately I have come to despise flying on commercial airliners so much that I have no interest in keeping track of what sort of aircraft I'm on, so I may have missed an Airbus type or two. I know there are some others I am missing.Until I sat down to type this I never realized just how much flying I have done in my life. I occasionally meet somebody who gets through college without ever having left the ground, but I was flying in the 1970s before I was even old enough to remember. Back then it was different. The service was good, there was a dress code, the stewardesses were hot, and the pilots used to take little kids into the cockpit and give us little toy airplanes.Now flying just sucks and every minute in the air is spent waiting to get off and out of the airport. Civilization regresses, it seems.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:54.793261824Z",
        "author": "Notebook",
        "date": "2010-03-03T17:11:19+0000",
        "id": "a9195b27f6f5c8ceb7dc0951021b8568",
        "post_id": "post-209739",
        "text": "Beats me, I was hoping someone could explain it. In England the chickens just kill foxes, they don't do recycling.N.",
        "thread_id": 13319
    },
    {
        "@timestamp": "2023-09-14T07:13:05.49521664Z",
        "author": "Moach",
        "date": "2010-04-30T04:25:35+0100",
        "id": "02da4a814b3fda1013614ce1adb8fd0e",
        "post_id": "post-220003",
        "text": "Hi...i was wondering... now that i got my ship's MFDs working, i thought it would be really neat if any time an MFD prompts for target selection, string or number, instead of the default prompt, i could implement my own, in a way that it integrates with the ship's systems...is that even possible? or are the needed functions not overloadable?",
        "thread_id": 14071
    },
    {
        "@timestamp": "2023-09-14T07:12:55.63051008Z",
        "author": "Donamy",
        "date": "2010-03-11T22:30:16+0000",
        "id": "d50aa8908bc893b1a7a9e05e489ecf44",
        "post_id": "post-211020",
        "text": "kuddel said:Hi count_volta,nice model I have to say.:thumbup:But what kept you from painting the shadow of the LM?Lack of imagination? Maybe this (attachment) helps;)By the way: I did once try \"WindowColor\" for filling an similar model.This would give you the oportunity to have a \"switchable\" shadow.Although I'm not sure if there's black WindowColor available...Just my thoughts, while I saw this beautiful model\/Kuddel\n\nThen you need to put the shadows on each rock and crater rim.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:05.597197824Z",
        "author": "Urwumpe",
        "date": "2010-05-04T10:33:58+0100",
        "id": "482024c0568770360cbebd5c65317601",
        "post_id": "post-220515",
        "text": "jinglesassy said:Information is power zachstar you cant fight a war without knowing where the enemy bases are to take them out and the picture that jump-started the apollo 8 was taken from a u-2 spy plane flying overhead photographics the n-1 rolling out to the pad we got scared we would lose the moon and rushed there\n\nWrong. First of all, the powers incident was in 1960 - at that time, Baikonur was the center of Soviet ICBM development, which was a much more important goal.Next, the Apollo 8 mission got turned into a lunar flyby because of the fear that the Zond mission might be manned. There was no U-2 photograph of an N-1 rolling out, the N-1 was first photographed in early 1969 by a Corona satellite - after the Apollo 8 mission.The U-2 was no longer used over the USSR when the SR-71 was available in 1966, and even that did often not fly over it to gather intelligence.http:\/\/www.astronautix.com\/articles\/whanowit.htm",
        "thread_id": 14080
    },
    {
        "@timestamp": "2023-09-14T07:12:55.289583616Z",
        "author": "aguamar",
        "date": "2010-03-15T17:03:13+0000",
        "id": "951ef48e4a3ddc8d18e69d84d92c1483",
        "post_id": "post-210183",
        "text": "Virgin GalacticI now have someone who is willing to create my add-on I have sent him a message to say that 4th Rock would be interested in making the cockpit and panels and I am now awaiting response from him to see if he would like this help",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:12:55.44871168Z",
        "author": "orb",
        "date": "2010-03-09T11:13:21+0000",
        "id": "92095e42d38c62aadad28908f39cb979",
        "post_id": "post-210592",
        "text": "cb1221 said:Here's a screen capture of my particular problem.\n\nThose 2D panels were designed only for 4:3 screen ratio, so they will have left\/right edges looking like that. You can change panels' scale, but then top and bottom parts will go off screen.",
        "thread_id": 13386
    },
    {
        "@timestamp": "2023-09-14T07:12:55.352611584Z",
        "author": "romanasul",
        "date": "2012-06-20T04:35:44+0100",
        "id": "59561866988f4b85e1936162f09cce1e",
        "post_id": "post-210377",
        "text": "Thank you for pointing that out:), I've always wondered what that \"Create symbolic links\" menu was about. Now I can enjoy this beautiful addon at 250 fps!",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:05.621859072Z",
        "author": "HR_Oso",
        "date": "2010-05-10T20:36:04+0100",
        "id": "3ad402962559703c387ad035e6b7df98",
        "post_id": "post-220798",
        "text": "Wolfer said:Good idea. Or maybe we could separate the station in sections and send it on more than one vessel. Althought that might more complicated for little benefit.\n\nYou could use the cyclic concept recently (re)proposed by Buzz Aldrin. So, you could have another kind of mission: guiding the interplanetary skylift across inner solar system.http:\/\/buzzaldrin.com\/space-vision\/rocket_science\/aldrin-mars-cycler\/",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.46388864Z",
        "author": "ryan",
        "date": "2008-05-16T07:42:32+0100",
        "id": "e27ad861c84b2f8f3f691c7478efb235",
        "post_id": "post-64565",
        "text": "This is great, it's good for the moon to get used to me being there, i will be coming there in about 20 or 15 years or so, depends on what kind of fun cough cough i have in test piloting.",
        "thread_id": 1339
    },
    {
        "@timestamp": "2023-09-14T07:12:55.575032576Z",
        "author": "Thunder Chicken",
        "date": "2015-11-27T03:57:55+0000",
        "id": "7a292892b8bb173c9cdef1494a0855fe",
        "post_id": "post-210909",
        "text": "Cairan said:I've ordered a set of Cyrillic stickers to put on an old USB keyboard I've got laying around... for the moment, I have a window opened on one of my monitors with a picture of the cyrillic russian mapping.\n\nI should get an old USB keyboard and do this. I have the mapping display, but it shows a full keyboard arrangement, which is not the same as my netbook keyboard. For some of the letters I simply have to test the keys until I find what I need.\u044f \u043f\u043e\u0441\u0435\u0442\u0438\u043b \u0432 \u041a\u0435\u0431\u0435\u043a \u0433\u043e\u0440\u043e\u0434 \u043b\u0435\u0442\u043e\u043c \u043f\u0440\u043e\u0448\u043b\u043e\u0433\u043e \u0433\u043e\u0434\u0430. \u044f \u043b\u044e\u0431\u0438\u043b \u0431\u044b\u0442\u044c \u0442\u0430\u043c!",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:05.653556736Z",
        "author": "Izack",
        "date": "2010-06-12T21:06:35+0100",
        "id": "cc7ef5b73b666c6da856791a9a77581d",
        "post_id": "post-221060",
        "text": "Some figures for Mission Package 1A:I bumped up the mining\/processing assembly to 7 000kgSMEV = 2 000kgFuel refining and storage facilities (empty) = 2 000kgCombination transport\/forklift\/dozer thingy = 2 000kgVarious cargo = 1 000kgTotal = 14 000kgI chose the Ariane 5 as the lift vehicle for this package, as its payload capacity to LEO is 16 000kg.I was under the impression that the primary engine for this mission was the NERVA-2 gas-core NTR, launched by Ares V.As for Package 1B, I was thinking of using the STS. That way, it could carry the other 8 astronauts (the first 4 going by Orion or 3 by Soyuz-TMA) as well as 24.4 extra tonnes. How much does the Skycrane weigh? Can the Shuttle carry it?",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.4776704Z",
        "author": "jinglesassy",
        "date": "2010-03-09T17:23:03+0000",
        "id": "90d0ba1b4a2aa56635bf270bbc4fb2fe",
        "post_id": "post-210623",
        "text": "You can use this addon for that addon[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3262\"]Universal Cargo Deck, release 4[\/ame]",
        "thread_id": 13393
    },
    {
        "@timestamp": "2023-09-14T07:12:55.280631552Z",
        "author": "Woo482",
        "date": "2010-03-06T02:23:32+0000",
        "id": "aa3d5f31599bfc0bec3e0417f306a983",
        "post_id": "post-210170",
        "text": ":welcome:to Orbiter-Forum !, may I suggest you use the standard font next time ? it makes it much easier to read your post",
        "thread_id": 13352
    },
    {
        "@timestamp": "2023-09-14T07:13:05.446677504Z",
        "author": "zerofay32",
        "date": "2010-04-29T17:18:21+0100",
        "id": "b8f0f43a4132659e5afdeceaf81b8865",
        "post_id": "post-219868",
        "text": "Don't worry. they won't be able to send back a response until 2500 and that won't get back to Sol until 3001.:p",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:12:55.65343872Z",
        "author": "tori",
        "date": "2010-03-11T23:48:20+0000",
        "id": "3fdcbc8c6b050affa45d2ecbfc9d979b",
        "post_id": "post-211082",
        "text": "Unless some matter\/energy disappeared or appeared out of nowhere the mass of the universe is the same as at the moment of the big bang.",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:12:55.291702016Z",
        "author": "Kendo",
        "date": "2013-05-31T21:57:04+0100",
        "id": "9b46bbc3e3c2ba38046f6409a91f07ae",
        "post_id": "post-210198",
        "text": "I got this mesh from Liber to try to get something out of it (3DS files.) Bearing in mind, a couple of years ago I did a mesh from the same original Sketchup model and got it perfect. As I said in an earlier post, I lost everything when my pootah packed up. My main problem now is splitting the groups. I want each group to be split\/explodes or whatever you call it so I can texture each side. I,ve tried everything I can to get this detail. It just wont split into peices as I had it before. I need everything 2 sided. For example the rear fins, have a separate texture for each side. Iv,e tried all the programs I had then, Wings, Meshlab, Blender. An8. I was going do textures from photos. I,m too old to be sued (I hope) so I,ll risk it. Any ideas would be welcome---------- Post added 05-31-13 at 09:57 PM ---------- Previous post was 05-30-13 at 10:21 PM ----------Sorted. Thanks to Liber. Early texture picture.",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:13:05.570734848Z",
        "author": "RGClark",
        "date": "2013-11-19T19:27:37+0000",
        "id": "be102896f2525b6b39beae3c34ef4b21",
        "post_id": "post-220464",
        "text": "Urwumpe said:I can. He is charismatic, successful and telling people what they want to hear. He leaves telling people what they need to hear to other people, who will appear less charismatic and successful in the future.It is irrational. His shares on Tesla are claimed to be worth 18 billion by current estimate on Wikipedia - despite the company not even being worth one tenth (for musk: 1.8 billion - Tesla Motors has total assets of 1 billion).Tesla would need a 800% EBIT every year to be worth 18 billion in five years.\n\nThere is no factual basis for being impressed by Musk? All these people who have invested hundreds of millions are also conned? NASA that signed a billion dollar contract with SpaceX is also conned?I was going to bow out of this discussion. But really you are saying there is nothing he has to offer?Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.185337088Z",
        "author": "Sideshow",
        "date": "2010-03-18T11:39:52+0000",
        "id": "5fc8210e253b6d8647db292372ccc76b",
        "post_id": "post-209943",
        "text": "Artlav said:-Added lift\/pitch (main+hover) to lift off AP\n\nJust tried it and it worked great, exactly what I'd envisaged. Thank you :thumbup:The Hohmann autopilot worked very well using the demo scenario, putting the DG into lunar orbit without issue even with me using up to 1000x time compression for some of the trip. Unfortunately the align planes autopilot would not align me with the station so thats as far as I got. About to try again.---edit---Ok with a little assistance during the align planes maneuver with the station all works ok. Now trying out different target altitudes.I have another question though. When launching a UMMU 2.0 ShuttleA from KSC, an initial launch heading of 42 degrees and using the following autopilot sequences everything goes well until the trans_orbit sequences. Upon starting this sequence the vessel immediately yaws from 70 degrees to about 78 degrees. Is this intentional? I thought it would continue on its last heading.Code:lift_off(engine=main,mode=3,target=,heading=70.000000,altitude=500,pitch_tgt=80.000000,pitch_duration=60.000000,off_duration=5.000000,stage=0), \n  tools(type=0,key=g),\n  lift_off(engine=main,mode=2,heading=70,pitch_tgt=50,pitch_duration=60,off_duration=0,stage=0),\n  trans_orbit(engine=main,kind=0,apoapsis=200000,periapsis=200000,mode=0).--- edit---Further playing around showed that when it engages the trans_orbit sequence autopilot it yaws to align the vessel prograde. In my example 70 degrees was not exactly prograde but 78 was (confirmed by switching the HUD to orbit mode instead of surface mode). So its not a bug or problem with the autopilot just with the person using it :lol:",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.392765952Z",
        "author": "dutchpirate",
        "date": "2008-05-06T22:11:14+0100",
        "id": "bf06c7710967bbd85b7b4d804e453eb2",
        "post_id": "post-64546",
        "text": "Now that you have done a UN, how about NATO or EU?",
        "thread_id": 1337
    },
    {
        "@timestamp": "2023-09-14T07:13:05.664262144Z",
        "author": "Ashaman42",
        "date": "2010-05-04T20:33:04+0100",
        "id": "1c05723ed6c13847cf9a94607d7a5194",
        "post_id": "post-220640",
        "text": "For moving some of the cargo from martian orbit to the surface would a simple heatshield\/capsule that could hold a number of ucgo cargos (be it 4 or 8 or whatever) work?I'm not sure I could do it but I've heard that it's possible to be quite accurate using AerobrakeMFD (I think people were dropping cargo to earth from the shuttleA by dropping their orbit, releasing the cargo and then raising the PeA again before getting too deep into the atmosphere).I'm thinking drop the hardy stuff and then either start the base wherever it lands or fetch the stuff via rover to where we want the base to be.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.186396928Z",
        "author": "IronRain",
        "date": "2010-03-18T18:00:09+0000",
        "id": "c0419c7bb7b90c902be8cad7bf6f3ce4",
        "post_id": "post-209949",
        "text": "Artlav said:Hm?What exactly have you tried?Cargo deck is just an attachment manager, shouldn't interfere with guidance, unless it skews the mass or something.\n\nwell, I've added the Carina satellite to the jarvis-H rocket with Universal Cargo Deck and then launched using UAP 100314. then I got in a realy unstable orbit and eventually crashed back to earth",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.176309248Z",
        "author": "astrosammy",
        "date": "2010-03-06T19:05:08+0000",
        "id": "b368ebacf0dcc74af177241c26a02178",
        "post_id": "post-209888",
        "text": "I'm having some problems when launching Atlantis to ISS. The liftoff program is very usefull, but when UAP switches to Trans-orbit, the shuttle yaws right by some degrees.So during liftoff, the shuttle first follows the Prograde marker in Surface HUD, but while running the Trans-orbit AP it follows the Prograde marker in Orbit HUD.In the manual you write \"Trans-orbit autopilot getsyou from one orbit to anotherwith the same plane\".That seems to be the problem, it yaws to stay in plane, causing the vessel to have a wrong inclination after MECO.Code:BEGIN_uap\n  >STS-101:lift_off(mode=2,engine=main,heading=42,pitch_tgt=40,pitch_duration=130,off_duration=10),trans_orbit(engine=main,apoapsis=200000,periapsis=200000,ta=0,azimuth=42). \nEND",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.66999808Z",
        "author": "Arrowstar",
        "date": "2010-05-05T22:30:24+0100",
        "id": "d9d3352c06489fb4c3f792a9f09354d3",
        "post_id": "post-220691",
        "text": "Heh, maybe someone could make an executive decision on the name so that the bigger fish can start frying, so to speak?:)",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.189331968Z",
        "author": "mjanicki",
        "date": "2010-03-19T21:13:40+0000",
        "id": "5500d7413bed7f4f2d8b4b3b096e429d",
        "post_id": "post-209967",
        "text": "Hi, Artlav.Artlav said:Strange, it always work quite accurate for me, with various moons. Can either of you post a full scenario with near-encounter position that would fail like that?\n\nAt the end of this post is my UAP Hohmann test with Deepstar from Earth to Moon. The first scenario is the whole thing, the second one has the vessel in position after the second correction burn. Results were a little better in my last 2 runs, but with a targeted altitude of 600 km, I'm still seeing PeA 527.6 km and ApA 670.2 km. Not bad, but less accurate than the other autopilots have been.alpha-100319 feedback:Targeted keypress seems to be broken. tools(type=0,key=k,target=SH-01) doesn't want to work any more, but tools(type=4,target=SH-01) still works.Oh, and can I ask for another key to be added to keypress?:)The \"o\" key would be nice to open outer airlocks on the ShuttleA.Everything else looked great in all my tests. Again, I liked the addition of messages in the status page to let the user know what the autopilot is doing or waiting for.Since you've added mode=3 to the lift_off, I modified the Martian Chase demo scenario to take use of the better lift off for a ShuttleA as well as to take advantage of the ability to pass keypresses to remote vessels. If you want it, here's the modified UAP code for the demo scenario.Code:Martian chase demo scenario with new tools and launch modes.\n\nBEGIN_uap\n  $SH-01:lift_off(engine=main,mode=3,heading=70,altitude=300,pitch_tgt=45,pitch_duration=15,off_duration=1,stage=0),\n  tools(type=0,key=g),\n  lift_off(engine=main,mode=2,heading=70,pitch_tgt=65,pitch_duration=20,off_duration=30,stage=0),\n  trans_orbit(engine=main,kind=0,apoapsis=450000,periapsis=450000,mode=0),\n  attitude(engine=main,mode=0),\n  attitude(engine=main,mode=2).\n  $SH-02:tools(type=4,target=SH-01),\n  tools(type=1,wait=75),\n  lift_off(engine=main,mode=3,target=SH-01,altitude=300,pitch_tgt=35,pitch_duration=10,off_duration=2,stage=0),\n  tools(type=0,key=g),\n  lift_off(engine=main,mode=2,target=SH-01,pitch_tgt=55,pitch_duration=10,off_duration=0,stage=0),\n  trans_orbit(engine=main,kind=0,target=SH-01,apoapsis=250000,periapsis=250000,mode=0),\n  attitude(engine=main,mode=0),\n  attitude(engine=main,mode=2),\n  align(engine=main,target=SH-01,rinc_delta=0.10),\n  attitude(engine=main,mode=2),\n  sync_orbit(engine=main,target=SH-01,max_dv_to_use=400,tgt_distance=50000,minimize=1,stage=0),\n  attitude(engine=main,mode=2),\n  approach(engine=main,target=SH-01,max_velocity=100,tgt_distance=5000),\n  attitude(engine=main,mode=2),\n  tools(type=0,key=k,target=SH-01),\n  tools(type=0,key=k),\n  dock(target=SH-01,port=0,with_port=0).\nENDArtlav said:What next?-Moon to Earth?-Into the big interplanetary void?-Landings and re-entries?-OrbitHanger? (sp)\n\nMy personal preference would be interplanetary travel, but I think to make the UAP useful to more people in the near term that landings and re-entries would be a good bet. That way it will be possible to automate launch, transfer, re-enter, and landing scenarios within a given system.Thanks again for all the hard work. Again, scenarios below for my Hohmann tests.-- MikeCode:BEGIN_DESC\nUAP Hohmann test, vessel: Deepstar with no attached vessels.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 77276.8985776335\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Deepstar\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Deepstar\n  MODE Cockpit\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Orbit\n  REF Earth\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE UAP MFD\nEND_MFD\n\n\nBEGIN_SHIPS\nDeepstar:Deepstar\/Deepstar\n  STATUS Orbiting Earth\n  RPOS -498710.24 870419.45 6575872.99\n  RVEL -7357.393 2465.022 -790.601\n  AROT 102.20 70.88 95.82\n  PRPLEVEL 0:1.000\n  IDS 0:522 100 1:524 100 2:526 100 3:528 100 4:530 100\n  NAVFREQ 0 0\n  XPDR 520\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -1 0.711066\n  SEQ 1 -2 0.000000\n  SEQ 2 -2 0.000000\n  SEQ 3 -2 0.000000\n  SEQ 4 -2 0.000000\n  SEQ 5 -2 0.000000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND\n\nBEGIN_uap\n  $Deepstar:align(is_running=0,is_started=0,is_finished=0,engine=main,target=Moon,rinc_delta=0.100000),\n  hohmann(is_running=0,is_started=0,is_finished=0,engine=main,target=Moon,tgt_orbit_alt=600000.000000,stage=0). \nENDCode:BEGIN_DESC\nUAP Insertion Burn after second correction has completed.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 77281.7335161404\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Deepstar\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Deepstar\n  MODE Cockpit\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Orbit\n  REF Moon\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Moon\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE UAP MFD\nEND_MFD\n\n\nBEGIN_SHIPS\nDeepstar:Deepstar\/Deepstar\n  STATUS Orbiting Moon\n  RPOS 7974055.89 57492.17 -1222077.31\n  RVEL -1067.932 -102.809 796.430\n  AROT 170.36 35.94 -162.52\n  PRPLEVEL 0:0.890\n  IDS 0:522 100 1:524 100 2:526 100 3:528 100 4:530 100\n  NAVFREQ 0 0\n  XPDR 520\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -1 0.052696\n  SEQ 1 -2 0.000000\n  SEQ 2 -2 0.000000\n  SEQ 3 -2 0.000000\n  SEQ 4 -2 0.000000\n  SEQ 5 -2 0.000000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND\n\nBEGIN_uap\n  >Deepstar:hohmann(is_running=1,is_started=1,is_finished=0,engine=main,target=Moon,tgt_orbit_alt=600000.000000,stage=6). \nEND",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.585001216Z",
        "author": "Loru",
        "date": "2011-09-06T17:16:27+0100",
        "id": "7ee50e9407cf4d77437297dd38e1c5e0",
        "post_id": "post-220228",
        "text": "RGClark said:Actually there are two factors that will increase the thrust. One is the fact this is using the higher energy fuel which raises the Isp; the other is we are using altitude compensation which improves the Isp throughout the flight.\n\nNo - to increase the thrust you need stronger engine not higher ISP.RGClark said:We want an engine of about 1\/3rd the thrust of the NK-33. TheRD-0234-HClooks to be a good choice. It is of high chamber pressure suggesting it can get comparably high Isp values as the NK-33 with altitude compensation. It also has a good T\/W ratio. We'll use four of them. This will allow a 1 engine out to still leave the launch pad.The four engines will increase the dry mass by 340 kg over that using the single NK-33, but we'll still have sufficienct delta-V for orbit:384*9.8ln(1+132,000\/12,470) = 9,220 m\/s.Bob Clark\n\nResults:0.4 G at lift off seems reasonable but you have around 16G at burnout or if you reduce thrust to 50% (also seems reasonable in engine capability) you still have 8GEnjoy the ride...",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.55872896Z",
        "author": "artjom94",
        "date": "2010-03-12T12:23:49+0000",
        "id": "03aae5bba07def8a7a5b5f2d09bc08a2",
        "post_id": "post-210762",
        "text": "\u041f\u0440\u0438\u0432\u0435\u0442! \u041c\u0435\u043d\u044f \u0437\u043e\u0432\u0443\u0442 \u0410\u0440\u0442\u0451\u043c \u0436\u0438\u0432\u0443 \u0432 \u041b\u0430\u0442\u0432\u0438\u0438. \u0423\u0432\u043b\u0435\u043a\u0430\u044e\u0441\u044c \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u043e\u043c \u0443\u0436\u0435 2 \u0433\u043e\u0434\u0430.:)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.21400704Z",
        "author": "flytandem",
        "date": "2010-03-07T23:25:48+0000",
        "id": "ea4c6fcd55db6fec7c7d72e27fa3d79c",
        "post_id": "post-210058",
        "text": "Thanks Doug,BTW, one reason other than overall curiosity was to see what the deltaV of a fully loaded XR2 is. I wanted to compare it with the stock deltaglider that has about 31,500 m\/s with 4 people on board.rob---------- Post added at 03:25 PM ---------- Previous post was at 02:29 PM ----------I have an Acer 64 bit w'vista desktop. So I transferred my orbiter folder with the ravenstar installation over to this computer. It has the T&L and I tried all video options with no luck getting a ravenstar scenario to load. The stock scenarios load fine.Here's the log after the ctd on startup.Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (NVIDIA GeForce G100)\n==> Direct3D T&L HAL (NVIDIA GeForce G100)\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule AbsoluteKillrot.dll [API v.060425]\nModule ScnEditor.dll [API v.060425]\nModule BurnTimeMFD.dll [API v.060425]\nModule BaseSyncMFD.dll [API v.060425]\nModule InterMFD.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule ExtMFD.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\nModule VistaBoost.dll [API v.060425]\nVistaBoost 1.0: Warning: font smoothing already disabled; nothing to do.\nModule transx-3-13-1-3.dll [API v.060425]",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:12:55.249938176Z",
        "author": "Ark",
        "date": "2010-03-05T14:45:36+0000",
        "id": "b9afb5f9b2d69dee141f94bcc7ff7609",
        "post_id": "post-210113",
        "text": "SiberianTiger said:I assume, by using it, you enter video chat with a random person.\n\nIt's much like Russian roulette. Only, instead of five empty chambers and one loaded, there are five chambers full of male genitalia, and one reporter trying to be the one to break the story on the next tech craze.http:\/\/www.thedailyshow.com\/watch\/thu-march-4-2010\/tech-talch---chatroulette",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:12:55.424043264Z",
        "author": "Topper",
        "date": "2011-02-25T20:29:11+0000",
        "id": "6f8a803d74e785910b7fb470df16352d",
        "post_id": "post-210534",
        "text": "Please test v 2.2.http:\/\/www.orbithangar.com\/searchid.php?ID=4530",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:13:04.833375488Z",
        "author": "Izack",
        "date": "2010-04-26T20:41:37+0100",
        "id": "21db10eaa98c02651ea9ff91e934d820",
        "post_id": "post-219440",
        "text": "I have some sketches somewhere. I wish I could find them; some were pretty good. Lots of trusses and engine bells.;)",
        "thread_id": 14017
    },
    {
        "@timestamp": "2023-09-14T07:13:05.44775424Z",
        "author": "Keatah",
        "date": "2010-04-30T17:12:57+0100",
        "id": "6ace75e730489451da64e7cb6f4a660c",
        "post_id": "post-219874",
        "text": "anemazoso said:Kinda neat! While reading the article I started thinking about the possibility of creating an artificial magnetic field. Could that be done without causing harm to inhabitants living under it?Also kinda funny that the article calls it a magnetosphere when it is not by description a sphere. :lol:\n\nin context, xxxxSPHERE means \"all encompassing\" or \"including all\" or something that is enclosed by something(well sort of) you now get the idea.Like blogosphere or electrosphere or lumisphere, can mean an area of influence. hahah influence-A-sphere, or maybe sphere-O-rama---------- Post added at 11:12 AM ---------- Previous post was at 11:08 AM ----------Izack said:And what do you propose we call it? An atmostube? :lol:\n\nI say we suck the air out of the subway and run the trains at orbital velocity, we now have a subterranean satellite transport system!Think about it, we have subway stations in every city, so the infrastructure is already built!",
        "thread_id": 14058
    },
    {
        "@timestamp": "2023-09-14T07:12:55.549550336Z",
        "author": "AirSimming",
        "date": "2010-06-17T14:08:20+0100",
        "id": "b5608cd087b1193fb6f51a7aabc9f12c",
        "post_id": "post-210734",
        "text": "From the early 1980s up to date:Commercially* Boeing 747-200 & 300 (Lufthansa)* Boeing 727-200 (Lufthansa)* Lockheed L1011 TriStar (LTU)* McDonnell Douglas MD-11 (LTU)* Airbus A310-300 (Hapag Lloyd)Privately* Cessna 172* Piper PA 28 A* Antonov AN2The most amazing airplanes to me were the L1011 TriStar \/ MD-11 and especially the Antonov AN2. The Antonov AN2 was the only airplane that gave me a certain feeling of what really can be called \"to fly\" (I guess because it is able to lift off already at ~40 knots). It was exactly that airplane (operated by the local airport of my home town):I've flown with it once, and I'll definately do it again (it's only 65 Euro and it flies even above my house). The day I've flown with it they had to change the comm radio before, because the previous one had blown :lol: No, I'm not scared to fly with anything. I'd like to die in a great airplane rather than in road traffic or in my bed;)Just watch the engine start procedure and its amazing sound:",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.344870656Z",
        "author": "Pipcard",
        "date": "2012-03-23T13:49:29+0000",
        "id": "077483ec979cbb5fb35c9d9d50d62ee0",
        "post_id": "post-210336",
        "text": "What's the heaviest geostationary communications satellite?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.384873984Z",
        "author": "doggie015",
        "date": "2010-03-19T23:42:17+0000",
        "id": "1e328f19bb5b0e0a5e48b4b72540e7fe",
        "post_id": "post-210480",
        "text": "Coolhand said:Nice landing! :tiphat:\n\nThat was very impressive! \"I'll give you 10 out of 10 for style but.... minus several billion for good thinking.\"",
        "thread_id": 13368
    },
    {
        "@timestamp": "2023-09-14T07:13:05.550857472Z",
        "author": "RGClark",
        "date": "2011-09-18T13:50:58+0100",
        "id": "f9748b1fb860bca78e5a6b8ae74bba81",
        "post_id": "post-220259",
        "text": "Ghostrider said:That doesn't mean it's a valid argument. There's plenty of evidence that smoking is bad for you, visit pathology one of these days and take a look at a smoker's lung and you'll see. Doctors who are worth their salt will give you hard evidence to back their assertions.As for scientific publications, they're not only peer reviewed, the data used to corroborate the findings must be made public as well. If tomorrow professor Hawking says he has invented a working transporter beam, wouldn't you want to see it working? Or just believe him because of who he is?Argument by authority used to be calledipse dixit. Aristotle said that, so it's true. Doesn't work this way at all.\n\nThe point of the matter in this instance the expert does NOT just say it. He shows the equations that show it.Note as well people who just make a blanket statement SSTO's are not possible are arguing by authority. They are relying on what people have said for decades from the earliest times of orbital rockets, not taking into account the advances in engines and materials since then.Bob Clark",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.56418048Z",
        "author": "Pasha",
        "date": "2010-10-20T20:50:49+0100",
        "id": "bd1f8dc74b7ef0544dd996cc22a1fd8b",
        "post_id": "post-210813",
        "text": "\u0417\u0434\u0430\u0440\u043e\u0432\u0430 \u0432\u0441\u0435\u043c!\u041c\u0435\u043d\u044f \u0437\u043e\u0432\u0443\u0442 \u041f\u0430\u0432\u0435\u043b \u044f \u0438\u0437 \u0433\u043e\u0440\u043e\u0434\u0430 \u0411\u0435\u043b\u0430\u044f \u0426\u0435\u0440\u043a\u043e\u0432\u044c(\u0423\u043a\u0440\u0430\u0438\u043d\u0430).\u0423 \u043c\u0435\u043d\u044f \u0432\u043e\u043f\u0440\u043e\u0441 \u0440\u0435\u0431\u044f\u0442\u0430 \u043d\u0435 \u0437\u043d\u0430\u0435\u0442\u0435 \u0433\u0434\u0435 \u043c\u043e\u0436\u043d\u043e \u0434\u043e\u0441\u0442\u0430\u0442\u044c \u043c\u043e\u0434\u0443\u043b\u044c pylon3.dll \u0434\u043b\u044f \u043e\u0440\u0431\u0438\u0442\u0435\u0440\u0430?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.6796928Z",
        "author": "Xyon",
        "date": "2010-03-12T10:57:35+0000",
        "id": "1de369d577ca321aa13709062a163c3a",
        "post_id": "post-211131",
        "text": "Friday practice 2 beginning now. That McLaren graphic is lovely!",
        "thread_id": 13417
    },
    {
        "@timestamp": "2023-09-14T07:13:05.555780608Z",
        "author": "Urwumpe",
        "date": "2012-01-03T17:23:28+0000",
        "id": "2d3268308ad9fd0fe4708452afa6dd5c",
        "post_id": "post-220315",
        "text": "RGClark said:Elon also believes he can cut the costs to space to the $100 to $200 per kg range by reusability. Based on his track record I'd say it's a good bet he's probably right.\n\nMy local electronics market trades TV sets with \"1200\" refresh rates. The TV manufacturer sure knows best what his TV set can do and will not try to cheat me with such numbers right? :facepalm:",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.573102848Z",
        "author": "PeterRoss",
        "date": "2015-11-26T04:12:03+0000",
        "id": "6be5a2670010bbfa5d38c025c863810d",
        "post_id": "post-210893",
        "text": "Thunder Chicken said:I wanted to say \"I walk before I run\".---------- Post added at 10:59 PM ---------- Previous post was at 10:52 PM ----------It's starting to come back to me. It's \"\u044f \u0433\u0443\u043b\u044f\u044e\". I always had problems with conjugations.\u042f \u0433\u0443\u043b\u044f\u044e \u043f\u0435\u0440\u0435\u0434 \u044f \u0431\u0435\u0440\u0430\u044e?\n\nThe meaning of this is \"I better walk out of here before something will make me run out of here\", right?It will be: \u042f \u043f\u043e\u0448\u0435\u043b, \u043f\u043e\u043a\u0430 \u043d\u0435 \u043f\u0440\u0438\u0448\u043b\u043e\u0441\u044c \u0431\u0435\u0436\u0430\u0442\u044c.Or we have the phrase equal to \"YOU better walk before you run\":\u041a\u0440\u0443\u0442\u0438 \u043f\u0435\u0434\u0430\u043b\u0438, \u043f\u043e\u043a\u0430 \u043d\u0435 \u0434\u0430\u043b\u0438. :lol:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.173945088Z",
        "author": "Artlav",
        "date": "2010-03-04T21:19:12+0000",
        "id": "6367bae2214052457b1702535a210849",
        "post_id": "post-209865",
        "text": "Arrowstar said:Can multiple instances of the module run, one per vessel in the simulation?\n\nAs is said in the manual and shown in UAP-demo scenario, the autopilots are vessel and MFD independent. Any one can run along with any other in any amount of instances.Arrowstar said:why only open loop guidance on the lift-off program?\n\nMore or less for simplicity - i don't know how to account for atmospheric effects yet, so a simple pitch there to here for that long put the rocket out of the dense layers for the trans-orbital guidance to take it on. On the Moon - it's few seconds long \"get off the pad\", not much to guide here.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.225513728Z",
        "author": "Arrowstar",
        "date": "2010-03-05T06:46:01+0000",
        "id": "26e50cb950fc1f92a4ee63d115a1ffa4",
        "post_id": "post-210077",
        "text": "I'll have to look into those. I grabbed the SPICE toolkit for MATLAB, now I just have to see if I can't weasel some trajectory information out of all of this. Thanks!Btw, the paper you presented was also excellent and complements another I found from JPL nicely.:)---------- Post added 03-05-10 at 12:46 AM ---------- Previous post was 03-04-10 at 08:22 PM ----------Alright, I think I got the SPICE-MATLAB interface working after a few hours. My current results, in the form of the MRO trajectory at the start of MRO aerobraking (plus a few orbits):So far, so good! The next step is to find and implement a Mars atmospheric model so I can start looking at heating. This will clearly require some research before any coding takes place...",
        "thread_id": 13341
    },
    {
        "@timestamp": "2023-09-14T07:13:05.567622144Z",
        "author": "Pipcard",
        "date": "2013-11-19T16:16:15+0000",
        "id": "e74794e4b1eff8cf6a65dff4e62b7fa5",
        "post_id": "post-220452",
        "text": "Urwumpe said:RGClark said:However, SpaceX wants to transition to reusables.\n\nCitation needed.\n\n",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.335365376Z",
        "author": "Donamy",
        "date": "2010-03-09T16:28:04+0000",
        "id": "437a6588232399a90ee55216a96c5ec8",
        "post_id": "post-210276",
        "text": "In my experience, you have a mesh as a payload, that has no .cfg or .ini for it when it gets spawned.Or where it is looking anyway.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:05.65821696Z",
        "author": "dgatsoulis",
        "date": "2010-05-02T22:45:19+0100",
        "id": "4c8f55d95696ac0b57d494280243f9b5",
        "post_id": "post-220579",
        "text": "Mars is the next step, but we need a time-table.Instead of building just a couple of bases on Mars and a Martian space station, how's this for an idea? Terraform Mars.Orbiter Martian Terraforming Project (OMTP)Here is a \"crappy\" timetable (any ideas or suggestions are welcome)1. Detonate high-yield conventional bombs on the Martian poles to start the melting process. (I'm not using nuclear because of the radiation)1b.Begin the construction of a Martian monitoring system with satellites and a space station to monitor the process.1c. Divide the Martian surface into quadrants and send over algae (a certain amount at each quadrant) to start the Oxygen build up. (This can be done simultaneously with the bombs and the monitoring system. We can start from the equator and work our way up and down.)2. (just an idea) A 10 MT (or less?) explosion inside the crater of Mount Olympus could wake up that sleeping giant, no?All that CO2 that would be realised from the volcano would be precious for the algae. (unless the explosion blocks the sunlight, which is bad.)Also start making Bases on Mars3.Once enough oxygen exists in the atmosphere: Switch to a Mars 1.5 scenario where enough oxygen in the atmosphere exists to allow plants to live. (different atmospheric parameters for Mars through a config file. See Mars fist steps or the Blue Mars addon)Send plants (a certain amount at each quadrant) to speed up the process.4.In a similar way that the GDIMiner addon works, build super-drills (with \"local\" material) to drill as close as possible to the Martian core and detonate nuclear bombs to \"recandle\" Mars' magnetic field. (Because all that \"atmosphere build-up\" process would just go to waste in a few years -or less- without a magnetic field to shield us from the Sun.)5. Finally, Mars with an atmosphere similar to Earth's and a magnetic field to keep the radiation out. (switching to a Mars 2.0 config file). Colonization is possible. The first ships are ready to go.Another idea: Phobos and Deimos could be exploited for minerals, which could be send down to Mars.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.288964864Z",
        "author": "aguamar",
        "date": "2010-03-06T14:06:56+0000",
        "id": "d1b30eb7d465ac28112d151916c06cd6",
        "post_id": "post-210181",
        "text": "HI,Im here asking if here are any developers taking requests to consider making the virgin galatic space ship (SpaceShip2) and the launcher (WhiteKnight2)please respond if you know anyone who has made one or is making one",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:13:05.39256448Z",
        "author": "garyw",
        "date": "2010-04-28T13:13:45+0100",
        "id": "9e14e0927e8db300052a0a1f7f91aee0",
        "post_id": "post-219790",
        "text": "You've got LOLA MFD which will put you right in the middle of a LPAD on an airless world but nothing (that I know of) which will land A DGIV on a runway on Earth.",
        "thread_id": 14044
    },
    {
        "@timestamp": "2023-09-14T07:12:55.464014336Z",
        "author": "Star explorer",
        "date": "2008-05-17T04:41:22+0100",
        "id": "a252c7929069b0babdb2bcbb1efab606",
        "post_id": "post-64566",
        "text": "My names going to the moon!!!!!!!!!!and if I play my cards right in a few years I could be there in person.",
        "thread_id": 1339
    },
    {
        "@timestamp": "2023-09-14T07:12:55.321271296Z",
        "author": "NukeET",
        "date": "2010-03-09T13:22:33+0000",
        "id": "0c61de95ccfe1262f080373f1328562e",
        "post_id": "post-210236",
        "text": "Starshipexplorer said:Thanks nukeet:)\n\nYou're welcome.:cheers:",
        "thread_id": 13362
    },
    {
        "@timestamp": "2023-09-14T07:12:55.560224512Z",
        "author": "mc_",
        "date": "2010-03-15T17:44:40+0000",
        "id": "2535942013e6ec552912c010c97c1cb1",
        "post_id": "post-210775",
        "text": "SiberianTiger said:\u041e!\n\n\u0410\u0433\u0430:cheers:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:05.5840896Z",
        "author": "Urwumpe",
        "date": "2011-08-16T19:24:39+0100",
        "id": "04cff2066108c76089cbebab2158ad29",
        "post_id": "post-220216",
        "text": "Fever said:Urwumpe's expression of the ascent equation in post 111 lacks a term. In addition to the gravity loss term, drag loss term, and steering loss term, there should be a fourth term for back pressure losses.\n\nNot needed if you have the total impulse already including the back pressure losses, but you are right on the back pressure losses being easier to handle if they are included as extra term and thus explicitly trajectory dependent (not just bookkeeping). But then, this ascent equation wasn't meant to include all extra terms and options, but is rather the text book version for simplicity.You would also have boat tail effects in all rockets, that are usually part of the aerodynamics, but can also be described as separate term to account for the engine thrust dependency.Fever said:RGClark's understanding of Mitchell Burnside Clapp's argument in post 136 is incomplete. Using the vacuum Isp is industry practice, as explained above, but all that the linked post really claims is that a variety of stages have in excess of 30,000 ft\/s of delta-V, that 30,000 ft\/s is \"SSTO-class\" delta-V, and that many of them use dense propellants. Indeed, the ones using dense propellants are generally smaller than the ones using hydrogen, and while the mass ratios of such stages need to be higher for lower Isp propellants, the increase in propellant density that typically accompanies lower Isp makes that easier to achieve.Burnside Clapp does NOT argue that one should \"Just use 30,000 ft\/s.\" That's the whole point of argument linked in post 106 of this thread. Lower Isp propellants need somewhat less delta-V to orbit because of the reduction in gravity losses. It's about a 1000 ft\/sec advantage. It's nothing to do with density (except for perhaps a modest benefit in reduced drag losses), but just a \"accelerates faster earlier in the trajectory\" effect, which causes the reduction in gravity loss. But lower Isp fuels are generally also denser ones, so you can see how the two concepts get linked together.\n\nOr in more focused axioms: It is a matter of acceleration and the trajectory that you can thus follow.;)Fever said:The conclusion of this line of reasoning is that while a hydrogen-based SSTO might be possible, a clear understanding of the engineering challenges of working with hydrogen and developing a vehicle that uses it might lead a designer to conclude that a dense-propellant, lower-Isp-based SSTO might be an easier engineering challenge, and have other operational advantages.Whether an SSTO is itself a good idea is an entirely separate matter. TSTO's have advantages in gross weight and payload fraction, but the upper stage has to support stage 1 burnout g fully loaded, and the lower stage has to support all that weight at burnout g as well. These conditions impose non-trivial structural penalties. A dispositive answer is design, market, and technology dependent, and while not yet definitive, the evidence at the moment seems to favor a TSTO approach.\n\nAlso, a current TSTO bias in technology doesn't mean SSTOs are for all eternity bad. But today, and in the years we can foresee to come, a SSTO will be a pretty risky technology, even if it is already slightly possible as Skylon demonstrates (with hydrogen and not with dense fuels then;))If you would have optimized ships by their fuel consumptions, we would be using sails still... now sails silently return to ships with pretty good results, being already in their prototype stage able to make profits. Maybe we will one day have SSTOs and TSTOs at the same time, with SSTOs being better suited for some requirements, while TSTOs are better suited for the other roles.",
        "thread_id": 14079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.334356736Z",
        "author": "Donamy",
        "date": "2010-03-08T02:00:32+0000",
        "id": "62c47d57501122d42cecdec650d9d4ef",
        "post_id": "post-210270",
        "text": "Are all the textures set to .dds and all in the texture folder ? Also the meshes need to be in the meshes folder. I'm just speaking from experience with some problems I've had with MS2.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.561302528Z",
        "author": "Donamy",
        "date": "2010-03-16T19:14:37+0000",
        "id": "be732ca262d3d79cc4433255e11e19f2",
        "post_id": "post-210785",
        "text": "kulch said:\u0412\u0441\u0435\u043c \u043f\u0440\u0438\u0432\u0435\u0442! \u041c\u0435\u043d\u044f \u0437\u043e\u0432\u0443\u0442 \u042e\u0440\u0438\u0439 \u041a\u0443\u043b\u044c\u0447\u0438\u0446\u043a\u0438\u0439, \u044f \u0438\u0437 \u041f\u0438\u0442\u0435\u0440\u0430 (\u0440\u043e\u0434\u0438\u043b\u0441\u044f \u0432 \u0414\u043d\u0435\u043f\u0440\u043e\u043f\u0435\u0442\u0440\u043e\u0432\u0441\u043a\u0435).\u041d\u0435\u0442, \u044f \u043d\u0435 \u043f\u043e\u0442\u0435\u0440\u044f\u043b \u0438\u043d\u0442\u0435\u0440\u0435\u0441 \u043a \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0443. \u041d\u0430\u0434\u0435\u044e\u0441\u044c, \u0441\u043a\u043e\u0440\u043e \u0441 \u0414\u043e\u043d\u043e\u043c (Donamy) \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043c \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u043d\u044b\u0439 \u043f\u0440\u043e\u0435\u043a\u0442. \u0421\u0430\u043c \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u044e \u0440\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u043d\u0430\u0434 \u0412\u0443\u043b\u043a\u0430\u043d\u043e\u043c, \u042d\u043d\u0435\u0440\u0433\u0438\u0435\u0439-2 \u0438 \u043d\u0430\u0434 \u0422\u0423\u0410 (\u0442\u0440\u0430\u043d\u0441\u043f\u043e\u0440\u0442\u043d\u043e-\u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043e\u0447\u043d\u044b\u0439 \u0430\u0433\u0440\u0435\u0433\u0430\u0442 \u0434\u043b\u044f \u042d\u043d\u0435\u0440\u0433\u0438\u0438, \u043f\u0440\u043e\u0435\u043a\u0442 \"\u0442\u0435\u043b\u0435\u0433\u0430\"). \u0420\u0430\u0431\u043e\u0442\u0430\u044e \u044d\u043f\u0438\u0437\u043e\u0434\u0438\u0447\u0435\u0441\u043a\u0438, \u043c\u043d\u043e\u0433\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u043e\u0442\u043d\u0438\u043c\u0430\u044e\u0442 \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u044b \u0440\u0435\u0430\u043b\u044c\u043d\u043e\u0439 \u0436\u0438\u0437\u043d\u0438. \u041d\u043e \u0431\u0440\u043e\u0441\u0430\u0442\u044c \u043d\u0435 \u0441\u043e\u0431\u0438\u0440\u0430\u044e\u0441\u044c.\u0412 \u0441\u043e\u0446\u0438\u0430\u043b\u044c\u043d\u043e\u0439 \u0441\u0435\u0442\u0438 \u0412\u043a\u043e\u043d\u0442\u0430\u043a\u0442\u0435 \u0435\u0441\u0442\u044c \u0433\u0440\u0443\u043f\u043f\u0430 \u0444\u0430\u043d\u0430\u0442\u043e\u0432 \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0430, \u043f\u0440\u044f\u043c\u0430\u044f \u0441\u0441\u044b\u043b\u043a\u0430 -http:\/\/vkontakte.ru\/club428100(\u043d\u0443\u0436\u043d\u043e \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f).Hi all,I'm Yuri Kulchitsky from Russia, St.Petersburg. I'm still here:)I hope to release soon the new addon in cooperation with Donamy (Hi, Don!).I'm still working with Vulkan HLLV, Energia-2 and Energia's crowler (rail transporter).\n\nHi Yuri,\u041e\u0447\u0435\u043d\u044c \u043e\u0433\u043e\u0440\u0447\u0435\u043d\u043d\u043e \u0434\u043b\u044f \u0442\u043e\u0433\u043e \u0447\u0442\u043e\u0431\u044b \u043d\u0435 \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u044c back to \u0432\u044b \u0431\u043e\u043b\u0435\u0435 \u0441\u043a\u043e\u0440\u043e. \u042f \u0440\u0430\u0431\u043e\u0442\u0430\u043b \u043d\u0430 \u043f\u0430\u0440\u0435 \u0434\u0440\u0443\u0433\u0438\u0445 \u043f\u0440\u043e\u0435\u043a\u0442\u043e\u0432, \u0421\u0442\u043e\u0440\u043e\u043d-\u0443\u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u0435 HLV, \u0438 \u0442\u0435\u043f\u0435\u0440\u044c \u043c\u0430\u043b\u0443\u044e \u0442\u043e\u0447\u043d\u0443\u044e \u0440\u0443\u043a\u043e\u044f\u0442\u043a\u0443 (SFA) \u0434\u043b\u044f JEM. \u041f\u043e\u043d\u0430\u0434\u0435\u0439\u0442\u0435\u0441\u044c \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u044c \u043a \u043f\u0435\u0440\u0435\u0445\u043e\u0434\u0443 VC \u0441\u043a\u043e\u0440\u043e. \u0415\u0441\u043b\u0438 \u0432\u044b \u0434\u043e\u0432\u043e\u043b\u044c\u043d\u043e \u043d\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u043d\u0430 \u0421\u0442\u043e\u0440\u043e\u043d-\u0443\u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u0435 HLV, \u0442\u043e \u0431\u044b\u043b awesome.\u0414\u043e\u043d",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:05.63787264Z",
        "author": "Bloodworth",
        "date": "2010-05-20T00:58:41+0100",
        "id": "de293169b8b696da055fbb5db8908fc0",
        "post_id": "post-220925",
        "text": "Columbia42 said:Is that totally fictional or does it have some basis in reality?\n\nNot sure. Acording to the description, it was something that was at least proposed. As it is it uses entirely preexisting technology so I don't see why not.According to a google search, the project WAS being worked on but was canceled in 1988.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.549619456Z",
        "author": "Moach",
        "date": "2010-06-17T14:30:29+0100",
        "id": "3a4c051c814932234358a9197cef9a9e",
        "post_id": "post-210735",
        "text": "wow! you really did ride an AN2:cool:i've only seen one in the Lelystad airspace museum back when i was in my exchange program:rolleyes:but as for things i've flown, there'll be all the \"mainstream\" Boeings 727, 737, 747, 767...a DHC6 twin-otter, a Maule MX-7, and AMT-100 \"Ximango\" motorglider and erm...THISi got to fly the latter three hands-on, too! quite a treat :thumbup:i've never flown in any Airbus or Helicopter.... i don't really make a point on the Airbus, but i'd really like a chance to fly chopper sometime....:cheers:",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.075868928Z",
        "author": "Zachstar",
        "date": "2010-03-04T11:32:36+0000",
        "id": "592f4a2c4bd85c89307d0dd2ea54b0a0",
        "post_id": "post-209812",
        "text": "This is ZERO chance of passing.Democrats are enraged by republican blocking of voting on bills such as the healthcare bill. And will see this as nothing but an attack on Obama's plans.Shuttle to 2015 is a GREAT idea. But its just about impossible at this point. People have made other plans and putting the pieces back together will cost many billions.If they were serious about extending the shuttle the decision ought to have been made in 2008 at the latest.",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652280064Z",
        "author": "Urwumpe",
        "date": "2010-06-12T13:19:01+0100",
        "id": "f37adf894e818c3324db90e7d8eb94dc",
        "post_id": "post-221051",
        "text": "Voyager said:Perhaps, some sort of nuclear engine after heading past Earth for about 250,000 kilometers, that would activate. It could be the prime engine idea;\n\nPlease, learn flying interplanetary missions FIRST and then take part in such discussions. Real physics don't work like that, this isn't star trek here.For getting to 250,000 km distance to Earth, almost out of Earths gravity well, you need almost as much dV as for flying from low Earth orbit to Mars directly. and for flying to 250,000 km apogee first and then to Mars, you need more total dV than for flying to Mars directly (Oberth effect).If you would have basic experience with such flights, you would know the relations. You would know where you spend your fuel for what effect. And not do such unqualified statements.Nuclear engines really make sense for such flights, but not if you wait for using them for the smallest velocity changes.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.174007808Z",
        "author": "Zachstar",
        "date": "2010-03-04T22:43:28+0000",
        "id": "9e7002fb2b53df9b86a6a6a3d52fc59e",
        "post_id": "post-209866",
        "text": "Where did you find or make the latter orbit autopilot code?Is it peg based?Oh did you happen to read my idea about time acceleration with multiple craft?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.652364544Z",
        "author": "Ashaman42",
        "date": "2010-06-12T13:47:52+0100",
        "id": "a96b5a2e17858adbb8dc194747ac549f",
        "post_id": "post-221052",
        "text": "Izack said:That's a lot lighter than I expected. In that case the Ares I isn't necessary. For 5 tonnes of equipment, and I'm guessing the SMEV isn't any bigger than 5 tonnes itself, Than 25.4 tonnes of carrying capacity (Ares I) is more than a little overkill...\n\nWell I have no idea if my numbers are at all realistic, I just picked a nice round number. Easy enough to change though as the cargo weight is set by config file.I will check later and see what I've set the unpacked weights to as there may be a discrepancy. I didn't worry too much about weight as I regarded the miner and mill as fixed but if we might be shifting unpacked equipment around it may need looking at.As well as setting some attachment point maybe?As for engines I've been pottering at a cargo lander\/lifter and am leaning towards a methane\/Lox engine. Whilst methane and LH2 are both able to be made in situ it seems that methane is easier to store.",
        "thread_id": 14083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.675244288Z",
        "author": "jedidia",
        "date": "2010-03-12T13:34:58+0000",
        "id": "3ad0befede18093e2fe2c37c901f2f06",
        "post_id": "post-211123",
        "text": "I think I played the Demo over and over, but didn't have the bucks to buy it. I'm not quite sure anymore wheather that was slipstream or wipeout, though.",
        "thread_id": 13416
    },
    {
        "@timestamp": "2023-09-14T07:12:55.328690432Z",
        "author": "Urwumpe",
        "date": "2010-03-08T15:12:22+0000",
        "id": "2ceb276482c86e4ed26f2fec935a0276",
        "post_id": "post-210262",
        "text": "Donamy said:I, and many people in this country, want to see a continued manned US space program. It's probably a pride thing, but some of us Americans just can't help it. You can disagree if you want, but we're footing the bill, and we elect the politicians, so we might have something to say about it. Not trying to start anything just giving an opinion. :tiphat:\n\nNo, I think most people can agree with you on that, the question is only how you want to have it? If the US Army would start playing at home, there would be some money left for building two new highways, 300 public schools and a moon base. But realistically, it is unlikely that this will happen. You need to make the best out of the money you have...",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:12:55.631330304Z",
        "author": "Slaintemaith",
        "date": "2011-07-05T16:57:54+0100",
        "id": "1c79e71af1e1c64c98f43169e58f9620",
        "post_id": "post-211027",
        "text": "Here are some pics of the models I've built. I'll soon be working on a 1\/72 scale shuttle (with ET and SRBs) that I plan on ultra-detailing.Starshipexplorer: We have the\"Space Clipper\"in my store. (I work in a hobby shop)",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:01.926381568Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-21T16:33:40+0100",
        "id": "fc3635bf0f897577ed39b5532c98fdb6",
        "post_id": "post-217950",
        "text": "ViaESA's ATV-2 blog:Interesting news tonight! ATV2 conducted a debris avoidance manoeuvre this evening at 18:30 UT (20:30 CEST). ESA\u2019s Mike Steinkopf, sitting at the mission director\u2019s console position at ATV-CC this evening, sent in this note:Earlier today, NASA flight dynamics predicted an object conjunction with a miss distance of 50m. The ATV boost (thruster burn) was planned at 1.5 m\/s, and took ATV onto a completely safe orbit.ATV has enough spare fuel on board to allow for such manoeuvres.\n\nAlso, here's some undocking images from Alexander Samokutyaev's blog at the Roscosmos website:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.441055232Z",
        "author": "TSPenguin",
        "date": "2010-03-09T08:15:20+0000",
        "id": "75a989c2c9e0eda6c70b4409b89b66a1",
        "post_id": "post-210569",
        "text": "TheOrbiter Multiplayer Project(OMP) subforum has the thread with a server announcement, although I don't know if that server is still running.Most questions about OMP are answered in that subforum too.Be aware that OMP is in heavy development and is not bug free at all.Happy Orbiting",
        "thread_id": 13382
    },
    {
        "@timestamp": "2023-09-14T07:12:55.229065728Z",
        "author": "Topper",
        "date": "2010-03-04T23:52:06+0000",
        "id": "4295809daa645e2eee2f9ae036d4ccbe",
        "post_id": "post-210080",
        "text": "Hi.I need some beta testers for my BurnTimeCalc 2.0 MFD!So please check this and report here:[removed, official release see here:http:\/\/www.orbithangar.com\/searchid.php?ID=4530]have fun!",
        "thread_id": 13342
    },
    {
        "@timestamp": "2023-09-14T07:12:55.637348352Z",
        "author": "sputnik",
        "date": "2010-04-04T06:07:23+0100",
        "id": "1c6e08a09745e2d67f04fd376d59cc07",
        "post_id": "post-211052",
        "text": "It'd be a great project, a good modeling exercise.I think rotation and articulation should be possible and practical.One time-saver might be Hispaorbiter's Cosmos, which is a mesh of a plastic model that was kitbashed from Pilgrim Observer parts. As such, it could possibly be reverse-kitbashed back into a few Pilgrim Observer components, habs and reactor especially.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=686\"]Cosmos v1[\/ame]",
        "thread_id": 13407
    },
    {
        "@timestamp": "2023-09-14T07:13:02.45203584Z",
        "author": "ben bradford",
        "date": "2010-04-18T21:45:52+0100",
        "id": "12dd35bc490ef9225b788806005fa72e",
        "post_id": "post-218314",
        "text": "Hi all,I have downloaded station building blocks V4.0 and have wanted to dock to on one of the ports on a given module. i was wondering how i would go about setting a port IDS frequency by editing the .scn file of my scenario.Any help would be appreciated! :sos:",
        "thread_id": 13913
    },
    {
        "@timestamp": "2023-09-14T07:12:55.3459008Z",
        "author": "K_Jameson",
        "date": "2012-03-23T19:57:01+0000",
        "id": "8bcbdc96e258608da86f578c2ccb87b3",
        "post_id": "post-210340",
        "text": "Pipcard said:Yes but what's the heaviest? Or does this have a fairing for dual payloads? (e.g. 2 x 5000 kg)\n\nthe fairing is large enough for dual payloads. Like Ariane 5.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.478706944Z",
        "author": "DaveS",
        "date": "2010-07-08T20:58:14+0100",
        "id": "f8a08c8664e1260dd776e457fc510dd7",
        "post_id": "post-218393",
        "text": "AtlantisOnline said:I figured out the random firings now...it was when I tried to use the auto burn in interplanetary or the aoa hold in aerobrake. It was because I was using and autopilot that uses the rcs. Now I have anouther question...how would I activate the dap that controls the shuttle during reentry...in the shuttle fleet it is just the key d or b if forgot which but how do I do it in the ssu. Im off the check the scom but perhaps you guys could tell me an answer faster. Thank You\n\nSorry but there's no entry guidance whatsoever in SSU at the moment and that includes the DAP. De-orbit burn and entry\/landing has to be flown manually.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:55.257963776Z",
        "author": "Winston Smith",
        "date": "2010-03-07T16:28:26+0000",
        "id": "b941607a9a5aa715b970ff9bdc6ca8da",
        "post_id": "post-210139",
        "text": "Xyon said:Beware the latest forceware drivers [snyp] it seemed like an issue worth making people aware of.\n\nIndeed it is. I've got a PC with a GeForce 260 I'm currenly redoing from scratch -- fresh install of OS, etc. Thanks for the heads-up. :thumbup:",
        "thread_id": 13348
    },
    {
        "@timestamp": "2023-09-14T07:12:55.652397056Z",
        "author": "T.Neo",
        "date": "2010-03-11T13:25:21+0000",
        "id": "569012aaa95f0f9c5b85aa4990f2c051",
        "post_id": "post-211073",
        "text": "It would disrupt objects in the oort cloud, and a good deal of those objects would be put on trajectories towards Earth.You don't need a black hole to do that though, any sufficiently high mass object will work well enough. A brown dwarf or even a Jovian sized rogue planet could cause huge problems in terms of cometary bombardment in the inner solar system.A stellar mass object could also be able to disrupt the orbits of the planets, but to what degree if at all possible, would depend on the mass and trajectory.",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:13:01.709178624Z",
        "author": "DaveS",
        "date": "2010-04-16T07:24:58+0100",
        "id": "9a5069a6f8fe02ff3f489c174a975734",
        "post_id": "post-217608",
        "text": "Artlav said:That is really weird.Did previous versions gave this error to you?Your video card is nowhere old enough to not support VBO, so something must be wrong in my detection code, which, surprisingly, haven't changed for years.Just in case something is wrong on my end, i overrode the detection code here:http:\/\/orbides.1gb.ru\/orbf\/oglaclient-100415-1.zipIs there any improvement?The new air should have worked too, according to the log.Does it give you something looking wrong, or old air?Hm? Are we talking about exhaust fading depending on level or some other effect?\n\n1: Previous versions of OGLA have worked nicely. I'll run some tests with earlier versions of Orbiter2010\/OGLAClient to compare things.2: Yes, now have the same FPS as on the DX7 version. Still getting the VBO not available message upon scenario start though.3: It does work now thanks, although when lauching the stock Atlantis satellite launch scenario, there's a blue band off to the right of the screen. I have attached a screenshot of this.4: It's the fade on level effect.Here's the current ogla.log and shader.log:ogla.log:Code:2010-04-16 08:13:22|    INIT| OGLA v100415 (GLGR)\n2010-04-16 08:13:42|    INIT| GPU supports OpenGL 1.2\n2010-04-16 08:13:42|    INIT| GPU supports OpenGL 1.4\n2010-04-16 08:13:42|    INIT| GPU supports OpenGL 2.0\n2010-04-16 08:13:42|    INIT| glgruva=1, usevbo=0, vboav=0, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n2010-04-16 08:13:42| OGLADBG| OGLA 100415 Debug.\n2010-04-16 08:13:53|   PLNTR| Loading Textures\/Saturn_ring.tex OK\n2010-04-16 08:13:53|   PLNTR| Loading Textures\/Uranus_ring.tex OK\n2010-04-16 08:14:00|    PLNT| Loading Textures\/Earth.tex OK\n2010-04-16 08:14:00|    PLNT| Loading Textures\/Earth_cloud.tex OK\n2010-04-16 08:14:00|    PLNT| Loading Textures\/Earth_lmask.tex OK\n2010-04-16 08:14:01|    PLNT| Loading Textures\/Moon.tex OK\n2010-04-16 08:19:10|    INIT| OGLA v100415 (GLGR)\n2010-04-16 08:19:18|    INIT| GPU supports OpenGL 1.2\n2010-04-16 08:19:18|    INIT| GPU supports OpenGL 1.4\n2010-04-16 08:19:18|    INIT| GPU supports OpenGL 2.0\n2010-04-16 08:19:18|    INIT| glgruva=1, usevbo=0, vboav=0, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n2010-04-16 08:19:18| OGLADBG| OGLA 100415 Debug.\n2010-04-16 08:19:23|   PLNTR| Loading Textures\/Saturn_ring.tex OK\n2010-04-16 08:19:23|   PLNTR| Loading Textures\/Uranus_ring.tex OK\n2010-04-16 08:19:27|    PLNT| Loading Textures\/Earth.tex OK\n2010-04-16 08:19:27|    PLNT| Loading Textures\/Earth_cloud.tex OK\n2010-04-16 08:19:27|    PLNT| Loading Textures\/Earth_lmask.tex OK\n2010-04-16 08:19:27|    PLNT| Loading Textures\/Moon.tex OK\n2010-04-16 08:22:34|    INIT| OGLA v100415 (GLGR)\n2010-04-16 08:22:39|    INIT| GPU supports OpenGL 1.2\n2010-04-16 08:22:39|    INIT| GPU supports OpenGL 1.4\n2010-04-16 08:22:39|    INIT| GPU supports OpenGL 2.0\n2010-04-16 08:22:39|    INIT| glgruva=1, usevbo=0, vboav=0, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n2010-04-16 08:22:39| OGLADBG| OGLA 100415 Debug.\n2010-04-16 08:22:43|   PLNTR| Loading Textures\/Saturn_ring.tex OK\n2010-04-16 08:22:43|   PLNTR| Loading Textures\/Uranus_ring.tex OK\n2010-04-16 08:22:47|    PLNT| Loading Textures\/Earth.tex OK\n2010-04-16 08:22:47|    PLNT| Loading Textures\/Earth_cloud.tex OK\n2010-04-16 08:22:47|    PLNT| Loading Textures\/Earth_lmask.tex OK\n2010-04-16 08:22:47|    PLNT| Loading Textures\/Moon.tex OKShader.log:Code:Vessel program 0:\nVessel program 1:\nVessel program 2:\nVessel program 3:\nVessel program 4:\nVessel program 5:\nVessel program 6:\nVessel program 7:\nPlanet program 0:\nPlanet program 1:\nPlanet program 2:\nPlanet program 3:\nPlanet program 4:\nPlanet program 5:\nPlanet program 6:\nPlanet program 7:\nPlanet program 8:\nPlanet program 9:\nPlanet program 10:\nPlanet program 11:\nPlanet program 12:\nPlanet program 13:\nPlanet program 14:\nPlanet program 15:\nHaze program 0:\nScatter program:\n0(279) : warning C7011: implicit cast from \"int\" to \"float\"\n\nFragment info\n-------------\n0(279) : warning C7011: implicit cast from \"int\" to \"float\"\n\nHaze program 0:\nScatter program:\n0(279) : warning C7011: implicit cast from \"int\" to \"float\"\n\nFragment info\n-------------\n0(279) : warning C7011: implicit cast from \"int\" to \"float\"\n\nVessel program 0:\nVessel program 1:\nVessel program 2:\nVessel program 3:\nVessel program 4:\nVessel program 5:\nVessel program 6:\nVessel program 7:\nPlanet program 0:\nPlanet program 1:\nPlanet program 2:\nPlanet program 3:\nPlanet program 4:\nPlanet program 5:\nPlanet program 6:\nPlanet program 7:\nPlanet program 8:\nPlanet program 9:\nPlanet program 10:\nPlanet program 11:\nPlanet program 12:\nPlanet program 13:\nPlanet program 14:\nPlanet program 15:\nHaze program 0:\nScatter program:\n0(279) : warning C7011: implicit cast from \"int\" to \"float\"\n\nFragment info\n-------------\n0(279) : warning C7011: implicit cast from \"int\" to \"float\"\n\nHaze program 0:\nScatter program:\n0(279) : warning C7011: implicit cast from \"int\" to \"float\"\n\nFragment info\n-------------\n0(279) : warning C7011: implicit cast from \"int\" to \"float\"\n\nVessel program 0:\nVessel program 1:\nVessel program 2:\nVessel program 3:\nVessel program 4:\nVessel program 5:\nVessel program 6:\nVessel program 7:\nPlanet program 0:\nPlanet program 1:\nPlanet program 2:\nPlanet program 3:\nPlanet program 4:\nPlanet program 5:\nPlanet program 6:\nPlanet program 7:\nPlanet program 8:\nPlanet program 9:\nPlanet program 10:\nPlanet program 11:\nPlanet program 12:\nPlanet program 13:\nPlanet program 14:\nPlanet program 15:\nHaze program 0:\nScatter program:\n0(279) : warning C7011: implicit cast from \"int\" to \"float\"\n\nFragment info\n-------------\n0(279) : warning C7011: implicit cast from \"int\" to \"float\"\n\nHaze program 0:\nScatter program:\n0(279) : warning C7011: implicit cast from \"int\" to \"float\"\n\nFragment info\n-------------\n0(279) : warning C7011: implicit cast from \"int\" to \"float\"",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.424190464Z",
        "author": "Wishbone",
        "date": "2011-02-26T08:34:30+0000",
        "id": "144fb211058e41e1560300e569c1306e",
        "post_id": "post-210535",
        "text": "I'm delighted to see the update, will check. BTW in the past few months I've noticed that the mode, target, offset and dV aren't saved with the scenario. It was not much of a nuisance, yet seeing this opportunity would like to submit this request, if possible.",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:12:55.074920192Z",
        "author": "SiberianTiger",
        "date": "2010-03-04T07:03:39+0000",
        "id": "afa7f60eccd823ad53a5b73f6481c049",
        "post_id": "post-209809",
        "text": "I can see no chance of this to passing through completely: the shuttle decommission program is already underway (contracts are cancelled, staff members are retired, etc) and cannot be just stopped. The train has gone, and even the rail track itself is now elsewhere.",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:13:01.75851136Z",
        "author": "Hielor",
        "date": "2010-04-16T00:14:21+0100",
        "id": "604e7dfb7a92adfd5f6cf8fcc2469c79",
        "post_id": "post-217664",
        "text": "Unstung said:I personally do trust Wikipedia since it uses many sources and any errors would be cleaned up fast (or the error would usually be obvious and a joke).\n\nThis is not always true. Oftentimes errors can be less-than-obvious and persist for a very long time before being found.For academic purposes, Wikipedia does still make a good starting point, as some of the references listed on the page can be good places to go for \"real\" sources.Wikipedia itself, however, is not an academically sound source.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:12:55.580760064Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-10T13:42:03+0000",
        "id": "c4d512380cd7733ea0a42c0907103033",
        "post_id": "post-210923",
        "text": "Niiice! :thumbup:",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:12:55.46416896Z",
        "author": "gawinnard",
        "date": "2008-05-17T12:29:31+0100",
        "id": "637ec8cc993c5752d82e0da2f2803c9e",
        "post_id": "post-64567",
        "text": "Fly me to the moon And let me play among the stars, Let me see what spring is like On Jupiter and Mars.....\n\nI've signed up to most missions where you can do this. I can see in the future, my great-great-grandchildren will get a bill for graffiti on the moon, planets and the Sol system.:)",
        "thread_id": 1339
    },
    {
        "@timestamp": "2023-09-14T07:13:01.878828544Z",
        "author": "garyw",
        "date": "2010-04-16T15:57:09+0100",
        "id": "8d80b57c8fd66e01246c9a0650ced1b8",
        "post_id": "post-217797",
        "text": "I spend a lot of time in planning the next mission. For me that's a lot of the fun of Orbiter and there are odd evenings where I zip around the solar system in the firefly or Enterprise...",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:12:55.245071616Z",
        "author": "fort",
        "date": "2010-03-06T09:48:18+0000",
        "id": "49ede8cfcb74654fe67bd39b04fccfff",
        "post_id": "post-210105",
        "text": "I prepared this morning something similar for you shanding but artlav was quicker. So better. Good day.",
        "thread_id": 13346
    },
    {
        "@timestamp": "2023-09-14T07:13:01.890477824Z",
        "author": "orb",
        "date": "2010-09-21T23:03:56+0100",
        "id": "7d52321af850af42248ed13f0cfb9413",
        "post_id": "post-217837",
        "text": "Heavy traffic in space en route to ISS until 2012? :rofl:Taking the fact that it is pushed by a month every other day now, I won't be surprised if it's launched in 2012 or later.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.2755136Z",
        "author": "dgatsoulis",
        "date": "2010-03-28T15:41:59+0100",
        "id": "3b111f46e80955b8d846afc6dc4b4257",
        "post_id": "post-210154",
        "text": "Keith said:This is actually not as big a disadvantage as you like to think. The realistic ISP burns the fuel at about 20% higher rate, which gives you a reasonably good increase in power to weight ratio as fuel is burned and will certainly impove your performance in the initial acceleration phase.\n\nYou're right about that.The only problem was that, with that ISP setting, there wasn't enough fuel tomake it to the ISS in less than 10 minutes (at least not in my first couple of tries).But since it's -obviously- possible, and with fuel to spare, i guess there is still room for improvement.:cheers:",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:12:55.538771712Z",
        "author": "jinglesassy",
        "date": "2010-03-10T02:46:44+0000",
        "id": "c5eee980c963be4c802b72d1d21cb544",
        "post_id": "post-210645",
        "text": "Arrowstar said:I looked around the internet, and found a 2009 Cessna 172 Skyhawk going for (get this) $297000 USD. If that's not expensive I don't know what is.\n\nCouldnt you buy a new cheaper?",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.316764928Z",
        "author": "Phaedrus",
        "date": "2010-03-07T00:21:51+0000",
        "id": "c65367af6fc8e6add590fee25c517874",
        "post_id": "post-210228",
        "text": "Thanks for the quick response!The INI file:Code:; === Galapagos Space Station, Nuclear Reactor ===\n\n[CONFIG]\nMESHNAME=\"GS_trussreactor\"\n\nSIZE=22.5\nEMPTY_MASS=40000\nFUEL_MASS=0\nMAIN_THRUST=0\nRETRO_THRUST=0\nHOVER_THRUST=0\nATTITUDE_THRUST=0\nISP=0\nTRIM=0.0\nPMI=(3.6,3.6,7.2)\n\nFOCUS=-1\nVISIBLE=1\nCAMERA=(0.00,0.00,0.00)\n\n;------------ DOCKING POINTS DESCRIPTION SECTION ------------\n\n[DOCK_0]\nPOS=(0,0,5)\nDIR=(0,0,1)\nROT=(0,1,0)\n\n[DOCK_1]\nPOS=(0,0,-5)\nDIR=(0,0,-1)\nROT=(0,1,0)\n\n;------------ ANIMATIONS SECTION ------------\n\n[ANIM_SEQ_0]\nKEY=G\nDURATION=10\nREPEAT=1\n\n[ANIM_COMP_0]\nSEQ=0\nGROUPS=1,4,6,8\nRANGE=(0.0,1.0)\nTYPE=ROTATE\nROT_PNT=(0,0,0)\nROT_AXIS=(0,0,1)\nANGLE=360This is an EXACT copy of a working ini, with only the name of the mesh changed. All the values are wrong, but I figure I'll fix them once I get it working at all.The CFG file:Code:; === Galapagos Space Station, Nuclear Reactor ===\n\nMeshName = GS_trussreactor\nModule = Spacecraft2Not much to it. I've tried it with spacecraft and spacecraft3 as well.Thanks!---------- Post added 03-07-10 at 12:21 AM ---------- Previous post was 03-06-10 at 11:57 PM ----------Now my mind is totally blown.I just noticed that it works if, in the scenario editor, I give the vessel the EXACT name as the ini (or mesh, or cfg, they're all the same). I can add other vessels with names different from the ini name ... does this have something to do with the ClassName? I am so confused.",
        "thread_id": 13361
    },
    {
        "@timestamp": "2023-09-14T07:13:01.891881472Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-11T20:37:38+0000",
        "id": "75a2b94c1abc93346ff8aca2553a6d06",
        "post_id": "post-217846",
        "text": "ESA's ATV-2 blog is now online!http:\/\/blogs.esa.int\/atv",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.195427072Z",
        "author": "kevinvr",
        "date": "2010-03-27T11:48:38+0000",
        "id": "de53fdb080583ab9bff4f16b77c885b4",
        "post_id": "post-210010",
        "text": "DoyleChris said:Still cant get the Atlantis to do a roll and pitch on lift off it just goes strat up.\n\nHi DoyleChris,can you post a copy of the uap command block then we can see if there's something that needs to be changed?---------- Post added at 07:48 AM ---------- Previous post was at 06:08 AM ----------Hi Artlav,I've tried all scenarios with auto time warp and they all work perfectly now on my computer. I''m using Orbiter 2006P1 and I have a 2.5 GHZ dual core cpu with 4GB RAM using windows 7 home premium 64bit, onboard video card Intel G33\/31 Express chipset family.Thanks for a most excellent addon!:salute:Looking forward to those update plans:)(when you have time of course).",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.362784256Z",
        "author": "PhantomCruiser",
        "date": "2010-03-09T03:26:38+0000",
        "id": "24610ea6af358ba020e100353ce5e8af",
        "post_id": "post-210418",
        "text": "Do they test fire an SRB on the pad?? I thought they did that horizontally.If a rocket were on a launch pad using an attachment point you could sit there a full throttle until you ran out of fuel (or released). You've got to launch off Marsbase Alpha using that method.SpaceX should hopefully be doing a 3.5 second firing of the Falcon 9 tomorrow.",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:13:02.530898688Z",
        "author": "Zatnikitelman",
        "date": "2010-04-20T01:13:29+0100",
        "id": "5ffa787238ade89e1e7121af99c24655",
        "post_id": "post-218465",
        "text": "On a train, at worse, you'll have one seatmate. On a plane, you could have two...on either side...both of which ate burritos before coming on board...Also, you can get up and go to the lounge on most Amtrak trains (some don't have a lounge\/cafe) if you hate your seatmate.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:12:55.214147584Z",
        "author": "n72.75",
        "date": "2010-03-08T06:04:12+0000",
        "id": "5e387894c6e6394c2d679a9349ecd7d6",
        "post_id": "post-210060",
        "text": "Cairan said:2500 days\n\nI love the XR-2 but spending 7 years in it sounds like hell.",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:12:55.388413184Z",
        "author": "cinder1992",
        "date": "2010-03-08T12:06:42+0000",
        "id": "e45aad0bd2e2d880909b174581a83758",
        "post_id": "post-210482",
        "text": ":lol: wonderful stuff :thumbup:",
        "thread_id": 13369
    },
    {
        "@timestamp": "2023-09-14T07:13:02.42553216Z",
        "author": "Goth",
        "date": "2010-04-17T23:04:35+0100",
        "id": "9f368467217f80daefcbab9742f3c3e6",
        "post_id": "post-218202",
        "text": "He said thanks to add-on's developers. You can try to answer \"you're welcome\". See if it could work.",
        "thread_id": 13904
    },
    {
        "@timestamp": "2023-09-14T07:12:55.21550336Z",
        "author": "T.Neo",
        "date": "2010-04-22T14:15:07+0100",
        "id": "2a0d0b156def18ed9d45aeff5e3c30d8",
        "post_id": "post-210069",
        "text": "Titan (and every natural and artificial satellites) actually are orbiting the Sun in a zig-zagging path around their parent body...\n\nI think it's more of a loopy pattern.",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:12:55.629767936Z",
        "author": "count_volta",
        "date": "2010-03-11T17:55:57+0000",
        "id": "d5e73031c33e5735c1b00e39069510e0",
        "post_id": "post-211014",
        "text": "Oh actually they already have the outline of the shadows for you to paint. I don't even need imagination, I just paint in a premade outline like I did for everything else in the model.The thing is, I was afraid I was doing it wrong and that a bad looking LM shadow would make the whole thing look like crap. But your picture shows what it would look like, and it looks pretty realistic. Perhaps I should paint the shadow now. :thumbup:",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:02.551547904Z",
        "author": "insanity",
        "date": "2010-04-20T06:25:13+0100",
        "id": "6c33a9ddb5c8a74dcea06971b7bfcd38",
        "post_id": "post-218540",
        "text": "Peggle, beer, rum, music, Orbiter, FSX, working out\/playing sports, smoking, breaking tasks up, listening to NPR, nature walks, reading for pleasure, writing, learning a new skill, practicing and fine-tuning old skills, watching television, friends, going to a baseball game, thinking, silly movies, etc....",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:12:55.256685056Z",
        "author": "garyw",
        "date": "2010-03-05T11:11:39+0000",
        "id": "cf82ea8778d4ceef42aedf014a88bb7a",
        "post_id": "post-210132",
        "text": "I've had a bunch of issues with Nvidia driver 'updates', generally they make great video cards but seem to mess up the driver sets far too often.thanks for the posting Xyon.",
        "thread_id": 13348
    },
    {
        "@timestamp": "2023-09-14T07:13:01.863881984Z",
        "author": "Columbia42",
        "date": "2010-05-09T21:56:12+0100",
        "id": "ab1113eaa898ea03d5d0fbe90e9ca2e7",
        "post_id": "post-217763",
        "text": "I am currently recovering from a severe lossage of data right now. (Including some important Voskhod SDK files.) So the next beta could be a long way off.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:12:55.183288576Z",
        "author": "Artlav",
        "date": "2010-03-16T07:27:35+0000",
        "id": "d29a07179027b3e024597bc567e250ba",
        "post_id": "post-209930",
        "text": "Pablo49 said:So, I tried a similar scenario to the one I tested with yesterday (Ariane 6), but with launching South-East....It seems the autopilot can't tell ascending from descending....I tried it out to see if it could correct such a far off orbit. It had trouble orienting and after the second burn the RCS got hung up which made the rocket bank out of control.\n\nInteresting. The heading is to be fixed, the align planes is already fixed.mjanicki said:Artlav, do you ever sleep? You're fixing and adding features faster than we can test them out. Thanks.:)\n\nBeing on the other side of the planet i work while you sleep and vice-versa. It's more fun than work anyway.mjanicki said:I have a full scenario file if you want me to send it your way. It'll save you the trouble of having to position vessels.\n\nTwo SH-A's on Olympus? Long since positioned.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.325539072Z",
        "author": "Urwumpe",
        "date": "2010-03-07T14:35:53+0000",
        "id": "8cab95d3778e15b488beaff2b7809556",
        "post_id": "post-210242",
        "text": "Kyle said:I know I'm beating a dead horse when I say this but Nelson flew on the space shuttle, he had an amazing experience. Do you honestly think this is all just because he wants to get 're-elected', for the most part possibly.\n\nyes, exactly. Logically, only by the situation of NASA and the USA, you can't expect any hanging on. There has to be changes and the changes will involve reducing the number of employees. If you are just a tiny bit interested in spaceflight, you should know that program costs are directly proportional to the number of people working on it.That means: The current project structure inside NASA is impossible to be kept. Old programs need to end for making room for a transition. Every day that NASA is allowed to stay in the old shape, means one day of increasing costs for less performance.",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:13:01.888556032Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-16T16:06:08+0100",
        "id": "cf964f1bd88deac6e7a716aec2ac7268",
        "post_id": "post-217826",
        "text": "This thread is for updates on the processing and eventual launch of Europe's ATV-2 \"Johannes Kepler\".ATV-2's assembly is nearing completion at the EADS Astrium facility in Bremen, Germany.BBC News: \"Europe prepares to ship second ATV space freighter\".ATV-2 is currently scheduled to launch to the ISS on November 30th 2010, and dock to the aft port of Zvezda on December 17th.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.229383424Z",
        "author": "Enjo",
        "date": "2010-03-05T06:48:25+0000",
        "id": "62e581f4d6372c52820ee5974c89e1ab",
        "post_id": "post-210081",
        "text": "So, what's new, hence what to test ?:)",
        "thread_id": 13342
    },
    {
        "@timestamp": "2023-09-14T07:12:55.435790848Z",
        "author": "preacherzero",
        "date": "2010-03-09T01:34:06+0000",
        "id": "b7119ac31be1940d4263558c2d819534",
        "post_id": "post-210554",
        "text": ":welcome:to the forums bro :thumbup:I see you're approaching Orbiter in a similar fashion to myself:cheers:My team are soon going to be broke from being sued by test pilots widows.:lol:Call around to the hanger sometime and we'll crash a few XR5s and have a few beers (probably not in that order.):tiphat:",
        "thread_id": 13381
    },
    {
        "@timestamp": "2023-09-14T07:12:55.631478016Z",
        "author": "Saturn V",
        "date": "2011-08-08T15:26:15+0100",
        "id": "ea12b7433f2696661b18df5a98123411",
        "post_id": "post-211028",
        "text": "Been away from the forum for awhile & just saw this thread. Wish I had some current photos to share, but having built models for the last 47 years, I've build quite a few spacecraft (real & scifi subjects). If you're anexperiencedmodeler interested in building kits of real spacecraft, you owe it to yourself to visithttp:\/\/realspacemodels.com\/.BTW, they have the corrected Block II CSM for both the 1\/144 and 1\/96 Saturn V model, as well as manned & unmanned historic spacecraft. Sorry, no DG available...;)The models are resin, not plastic and require above average experience. Not tremendously difficult to work with, but construction techniques are somewhat different than for plastic kits.Based on personal experience, their customer service is excellent. Never a bad thing...",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:02.035958272Z",
        "author": "Urwumpe",
        "date": "2010-04-17T21:25:15+0100",
        "id": "4755f28ea035c6466b69c32bdf768f15",
        "post_id": "post-217982",
        "text": "Sky Captain said:What about strapping together multiple first stages from a medium laucher to form a backbone of HLV when there is some odd payload that`s heavy and can`t be easily broken down into tiny modules? Suppose you take 7 first stages from Zenit rocket and strap them together in 1 in core six around fashion to make a nice HLV. That way you can use the same assembly line and same personal you normaly use for building and launching your medium rockets to cut down costs. It would be less efficient than dedicated HLV of the same capacity designed from scratch, but likely much more cheaper because it shares common components with your frequently used medium launch vehicle.\n\nThat works in Velcro Rockets, but not in reality. For clustering stages around a core, you need structural supports and design the rocket\/ground equipment for it in advance.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:12:55.569844736Z",
        "author": "Yurik",
        "date": "2012-10-18T14:25:43+0100",
        "id": "d5f7a0fdc745af76a6e15b3ccf6f13e7",
        "post_id": "post-210870",
        "text": "\u0421\u043f\u0430\u0441\u0438\u0431\u043e!!!:cheers:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.671191808Z",
        "author": "Izack",
        "date": "2010-03-12T04:04:10+0000",
        "id": "c8d271531c33ed77c86ce07a9c9483b4",
        "post_id": "post-211112",
        "text": "Messierhunter:Yeah, that's a good idea. I'll try that now.",
        "thread_id": 13414
    },
    {
        "@timestamp": "2023-09-14T07:13:02.208884736Z",
        "author": "Wolfer",
        "date": "2010-04-17T18:52:01+0100",
        "id": "d846db66d0857f2a11e4fa48ca033419",
        "post_id": "post-218028",
        "text": "You might want to tryLunar transfer MFDfor your lunar trips. I find it easier to use than IMFD and, when coming back to earth, it it tells you your landing coordinates. Which is great because you know you won't crash in the desert with your capsule.",
        "thread_id": 13890
    },
    {
        "@timestamp": "2023-09-14T07:12:55.185887488Z",
        "author": "IronRain",
        "date": "2010-03-18T16:21:14+0000",
        "id": "502d0dfd7cde3c5ce6531329dfa575b9",
        "post_id": "post-209947",
        "text": "a small question.UAP isn't compateble with Universal Crago deck, is it?because I tried it but it didn't brought me to a good orbit (actualy, I crashed back to earth;))",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.181636352Z",
        "author": "Artlav",
        "date": "2010-03-13T08:04:14+0000",
        "id": "8c759e7eb987dcc6c5d028d5bd7e49f5",
        "post_id": "post-209919",
        "text": "mjanicki said:After a manual orbit sync, I tried an autopilot docking to the first shuttle....The autopilot wouldn't engage, but I imagine that is because the ShuttleA does not have an IDS to lock onto.\n\nNot quite, it targets the port, and that should have worked.Were the two within limits (<50m\/s dv, <10Km distance)?Sideshow said:The retrograde did not work at all, as in the DG oscillated wildly without ever pointing retrograde.\n\nWeird, to be fixed.Sideshow said:The prograde sequence did not remove all the rotations necessary to maintain a prograde attitude, the nose was briefly pointed heads up prograde but then drifted away. Since the autopilot dissengages as soon as it is prograde it does not correct the drift.\n\nMore or less correct - attitude autopilots are intended to hand the attitude on to the next step in the sequence, so they neither persist nor extremely accurate.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.318478336Z",
        "author": "MeDiCS",
        "date": "2010-04-17T20:32:13+0100",
        "id": "137727e699e9da538c29a7258974e0e5",
        "post_id": "post-218161",
        "text": "Urwumpe said:FFox 3.6.3 here, and I get it. Maybe you have disabled this feature, it is not mandatory.\n\n3.6.3 also (typo).No, I haven't disabled it, but the images are blocked without warning.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:12:55.276733952Z",
        "author": "ex-orbinaut",
        "date": "2010-05-09T21:46:59+0100",
        "id": "0a0e7ccea3a92eed3b008399345520fb",
        "post_id": "post-210162",
        "text": "Bam45 said:Kinda looks like an E6B but I never thought about using it with orbiter lol.\n\nIt\u00b4s an Arc-1, but essentially the same thing (a circular slide rule),:)and...dgatsoulis said:I have no idea what that is in the pic, but it looks way cool!\n\n...it IS well cool! The series of pictures at the bottom show what I am doing. For an example I will use a closing velocity of 2,100 ms and a deceleration rate of 23 mss. At what distance do I start the burn?Step_1: Turn the innner scale until 23 is under 21 on the outer scale.Step_2: Without moving the inner scale, look for the number on the outer scale above the \"10\" index. 91.5 in this case. This is basically the time it will take to decelerate from 2,100 to 0 relative velocity, in seconds. Keep it in mind.Step_3: Rotate the inner scale so that 20 is under your original speed (20 under 21). This is, as you well said already, dividing the initial speed by two.Step_4: Without rotating the scale, look for the number on the outer scale above 91.5. It is more or less 96. That is the distance in kilometers at which you should start the burn.Okay, there is a bit of holding the decimal places of each calculation in your head while you do all this, as it is NOT going to give you the exact answer without you having to \"reason\" it a little, regarding those decimal places (for example, think of the 21 in the first step as 21 hundred).Let\u00b4s check that answer now.((2,100 \/ 23) * (2,100 \/ 2)) \/ 1,000 = 95.86 km.Not bad, except it is a LOT quicker on the Arc-1 (or E6B, as the case may be!) than on a calculator. Takes about 3 to 5 seconds, so you can do it on the fly with ease.Topic change->Now, in which folder did I leave that IMFD manual??? Have not tried the \"Shuttle Express\" again yet; been painting a gate, as it is my day off!------------------PS: (new PS)Okay, it was the use of SCRAM and mains together that does it. IMFD not needed for this. On my fifth attempt at this (1st with Realistic ISP, mains\/SCRAM combined):Times:Scenario start: 14:31:40Stopped at ISS: 14:42:37Docked: 14:44:41Quite satisfied its not anything magical now, and not bothered about a minute or few seconds here or there. You go ahead and keep the record!:)Very nice, though. I am sure anyone would agree you get 100 points for originality of use of Orbiter!All the best.:cheers:",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:12:55.550724608Z",
        "author": "blane",
        "date": "2010-06-21T18:42:12+0100",
        "id": "d1846ed190d47650ee94bd7dd60667f5",
        "post_id": "post-210746",
        "text": "I really can't remember all the planes I've been on. But here the most recent ones:(LHR-DXB-BWN)(BWN-AKL)and these are upcoming next month:(FRA-ORD)(ORD-FRA)These flights will be especially sweet:",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.532290816Z",
        "author": "Zatnikitelman",
        "date": "2010-04-20T14:38:37+0100",
        "id": "f5bede32a8fadbaba0710106b1ef8b91",
        "post_id": "post-218479",
        "text": "vonneuman said:Also trains are not safe. In an airport there is security, you know the guy next to you doesn't have a gun. On a train however, the guy next to you could have nerve gas for all you know.\n\nAnd yet, less people die riding trains than flying in airplanes. Also, if a train does derail, it'll only go a short distance off the track (rare exceptions) whereas a plane can fall 30,000 feet with no chance for survival. Plus, I can't remember any recent terrorist attacks that took place on board a train, just in the stations. And yes, there were the attacks on the track itself in Russia, but most people on the train survived.With a car, you have thousands of people steering however they darn well please, then you could have road rage. At least with trains one engineer won't force another train off the tracks, then get out and start a fight!:pHielor said:Not sure what trains you're riding, but they aren't American ones. American commuter trains have top speeds of like 55-60mph, and you'll also likely have stops along the route. In a car you could easily be zipping along at 70-85 (depending on state and location). Also see a couple posts above me for anecdotal evidence of cars being faster.\n\nWrong, most of the American commuter services are allowed to reach 79mph on most of their run. There are a few that don't like in Nashville, and the light rail lines (fancy trolleys). Also the 70-85 is only out in the country away from cities and doesn't include traffic jams.vonneuman said:This is why I don't like train travel:\n\nI'm assuming that's METRA? Your flag says Illinois and METRA is the only operator of the Gallery Cars in Illinois. I've ridden them before several times myself, they're quite comfortable for an hour or so into or out of a city. Would I want to go from Atlanta to Washington riding one? No, but that's why the Crescent has Amfleets:",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:12:55.316253952Z",
        "author": "Woo482",
        "date": "2010-03-06T23:01:06+0000",
        "id": "373c424a75ca02020910df43985cffef",
        "post_id": "post-210226",
        "text": "Actually, they can:)just a real pain to get it working",
        "thread_id": 13361
    },
    {
        "@timestamp": "2023-09-14T07:12:55.591392256Z",
        "author": "Mogeley",
        "date": "2010-03-10T20:12:37+0000",
        "id": "3408706d4b9d827f8fd7d952523ca659",
        "post_id": "post-210948",
        "text": "Hielor said:If you're writing your addon for Orbiter 2009, why can't you just use the new function that Martin described in that thread, rather than parsing the config file?\n\nThe only thing I can find for the function is the constructor. There's no documentation yet, I can try to figure it out but we'll see if I can.",
        "thread_id": 13399
    },
    {
        "@timestamp": "2023-09-14T07:13:02.543358464Z",
        "author": "Goth",
        "date": "2010-04-22T15:40:52+0100",
        "id": "94bbf871a6a62deea3eb215b409a331d",
        "post_id": "post-218524",
        "text": "Untill you arrive at the \"paradox point\" where you explode because you wanted to much knowledge.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.326846976Z",
        "author": "Donamy",
        "date": "2010-03-07T23:35:11+0000",
        "id": "3bddfbb5b53586d604343c997184e321",
        "post_id": "post-210250",
        "text": "I don't think you can keep the ISS going to 2020, without shuttle or an equivalent.",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:13:02.613542144Z",
        "author": "AirSimming",
        "date": "2010-04-20T22:11:36+0100",
        "id": "07d6d84454b09c030a09cbf1d65b8d56",
        "post_id": "post-218641",
        "text": "Since the Space Shuttle is going to face the end of its era, I think I finally have to become way more familiar with the Soyuz launchers and spacecraft, as it will be the only way to get to and from the ISS manned for some time:)I think that the Soyuz Series and Progress M1 addons, downloadable from orbiterfrancophone.com, are phantastic addons (and not to mention the awesome Baikonour addon). Are there any active or planned developments\/improvements of Soyuz spacecraft potentially involving a 3D interior? I think that would be awesome, even if none of the interior would work but just be eye candy stuff.Also, I'm looking for Soyuz documents (technical details, procedures etc.). I did not find a lot yet and I sadly don't have much time too look for at the moment. So any help\/links would be very appreciated.Thanks in advance.",
        "thread_id": 13940
    },
    {
        "@timestamp": "2023-09-14T07:12:55.613871872Z",
        "author": "garyw",
        "date": "2010-03-10T13:22:11+0000",
        "id": "dd32642adc72891ab491921177b85f02",
        "post_id": "post-210986",
        "text": "I've seen that before when an addon compiled for Orbiter 2006P1 is used in Orbiter 2006 so I'd suggest making sure you have the Orbiter 2006P1 edition.If that's not it try setting orbiter.exe to read only in case something is changing it.... very odd if that's the case!",
        "thread_id": 13402
    },
    {
        "@timestamp": "2023-09-14T07:12:55.62124544Z",
        "author": "IronRain",
        "date": "2010-03-10T16:25:21+0000",
        "id": "691effdc9755aefc9ff575c68bb58795",
        "post_id": "post-210998",
        "text": "Hello everyone!I've downloaded the SpaceX dragon add-on ([ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3318\"]http:\/\/www.orbithangar.com\/searchid.php?ID=3318[\/ame]) but when the launcher should stage nothing happens.. not a CTD but neither staging. it just falls back to earth and crash.when I press J nothing happens too.I have multistage2 en spacecraft 3.I've also readed something about copying files from the ''Space-X_launchers'' folder to a new \"Space_X_rockets\" folder, the point is.. I can't find the Space-X_launchers'' folder..can anyone help me??Thanks!Iron",
        "thread_id": 13404
    },
    {
        "@timestamp": "2023-09-14T07:12:55.178018816Z",
        "author": "n72.75",
        "date": "2010-03-07T20:29:54+0000",
        "id": "37d50de561514867c28c6d6803468b0a",
        "post_id": "post-209899",
        "text": "I have an idea:Would it be possible for you to implement a radio navigation autopilot, that would fly from VOR to VOR.Just an idea.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:01.760749824Z",
        "author": "jedidia",
        "date": "2010-04-16T07:36:20+0100",
        "id": "d39680685582460b46661e24854ef01d",
        "post_id": "post-217677",
        "text": "Do you trust Wikipedia and its quality of information (what is your reasoning)?\n\nI trust it in popular subjects, since these get revised rather fast. Controversial subjects are either marked that they are being debated, or you have to take the slightly leftist Wikipedia Bias into account. I don't trust it at all in dubious or exotic topics, because the whole entry was probably written by someone that had only a superficial understanding of the matter and noone bothered to check the entry.^ I think you just proved why Wikipedia is not suitable as a reference...\n\nI think he meant that he uses it to see what references they used on certain topics and then going to the source directly. It's something I tend to do every now and then too.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:12:55.175643904Z",
        "author": "fort",
        "date": "2010-03-06T10:57:48+0000",
        "id": "ca654024b80869930dc32b84a6cefd90",
        "post_id": "post-209880",
        "text": "Everything was there :\"Line breaks should only be at symbols, not in the middle of a number\" (this remind me something with the javascript code). But if i've read in your docs that \" - Lines can be broken at any point to enhance readability \"i was nevertheless launching, at the first time, the scenario without any change. So...By the fact, i've reset just now the notepad ( with the UAP-Runway_to_orbit.scn in it ) to \"no return automatically to the line\" and break by myself the lines of code after each comas in it. And now, It works.I've not installed the XR5; so it was difficult to see how the dedicated scenario to it works but i've take a look to it's code, as to others code, to try to understand the problem.I've try Atlantis and SH-01 with luna wheel and some others without problems.The spaces between altitude=4 91 and heading=14 5 was not in the scenario. They maybe appear when i've made the copy paste of the codes to the forum.Thank you artlavOh. About the end of the line ( s ):[nomedia=\"http:\/\/www.youtube.com\/watch?v=cwqhdRs4jyA&feature=fvst\"]YouTube- Traveling Wilburys - End Of The Line[\/nomedia]",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.18984576Z",
        "author": "mjanicki",
        "date": "2010-03-19T21:59:41+0000",
        "id": "78873f8ad9f3fc7e6af3cd636d1a241c",
        "post_id": "post-209970",
        "text": "Artlav said:There is no such thing - the target field is only valid for sequence starting and waiting.Would it be a useful feature?\n\nHmm... I could have sworn it worked the other day. I must not be getting enough sleep. I think it would be useful, but I might be the only one. I'm picturing ordering two vessels to open docking ports prior to a dock, then have them both open airlocks and eva crew between the ships. All of that can be done with just the k, o, and e keys so could be fun but maybe not useful enough to go through the trouble.Artlav said:Updated. You might want to insert a wait before align, since first SH might be behind the second one.\n\nOh, I didn't think of that. In the scenario I'm using, the vessels are timed just right. The first ShuttleA reaches its final orbit 300 or so seconds before the aligning ShuttleA reaches the first potential node, and everything works out quite nicely timed with the final docking taking place in sunlight. I'll rerun it with the demo scenario and have a look at the kind of wait time that might be good.-- Mike",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:01.879115008Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-16T15:57:13+0100",
        "id": "dfdd3bf0bd51c6c330cb392b3e4a512b",
        "post_id": "post-217798",
        "text": "I usually play every day, if only for 5 minutes or so. On weekends I'll sometimes have a good few hours on it!:)",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:12:55.262171648Z",
        "author": "ar81",
        "date": "2010-03-15T17:58:49+0000",
        "id": "f468d46af1c38b42600bebf3735ea1f6",
        "post_id": "post-210144",
        "text": "You may use this[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2750\"]Mesh: SHUTTLE PB Mark4 v0.2 for developers[\/ame]For low end machines you may use this:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2751\"]SHUTTLE PB replacement v1.2[\/ame]",
        "thread_id": 13349
    },
    {
        "@timestamp": "2023-09-14T07:12:55.679615744Z",
        "author": "Notebook",
        "date": "2010-03-12T08:23:37+0000",
        "id": "122727bcef9cac2dcca70dd42738363e",
        "post_id": "post-211130",
        "text": "Friday Practice 1 running:BBC Sport's Andrew Benson in Bahrain:\"As if there weren't already more than enough fascinating threads to this weekend, another has emerged with the appointment of four-time world champion Alain Prost as an advisor to the stewards. Prost is a heavyweight - and hugely respected - name to kick off one of new FIA president Jean Todt's biggest initiatives so far, aimed at giving stewards' decisions more credibility and consistency, as well as avoiding some of the more controversial decisions that have clouded F1 in the past few years. I'll have a bit more on this move later on after I've checked out a few details.\"\n\nNearly finished.BBC Sport live on:http:\/\/news.bbc.co.uk\/sport1\/hi\/motorsport\/formula_one\/8560745.stmCould be UK only though.Mclaren have a nice race graphic setup:http:\/\/mclaren.com\/homeN.Friday Practice 1 Results:http:\/\/www.formula1.com\/results\/season\/2010\/824\/6701\/",
        "thread_id": 13417
    },
    {
        "@timestamp": "2023-09-14T07:13:02.440311296Z",
        "author": "Ghostrider",
        "date": "2010-04-19T06:56:01+0100",
        "id": "5e0f78fde8db32e5d335dc7ef5bc7358",
        "post_id": "post-218228",
        "text": "Andy44 said:Or, we can just do some basic historical research. It's not hard to search records and letters and verify this claim.\n\nI know but bear with me: it's monday, I'm going to work and I need my Horatio Caine fix before I go out crackin' heads.Izack said:I've noticed we can always rely on you to make such insightful comments. :lol:\n\nWhy, thank you! I'll be here all week.",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:12:55.266637056Z",
        "author": "Urwumpe",
        "date": "2008-05-06T15:34:37+0100",
        "id": "74d52e516c97fef42e16efc9274ba2e7",
        "post_id": "post-64528",
        "text": "You can split the mesh of the door into segments, that should work well. Also the texture looks more like you want to create a clamshell animation, which is a rotation around the Y axis.EDIT: Or even simpler for you: A translation of multiple segments to starboard and port.",
        "thread_id": 1335
    },
    {
        "@timestamp": "2023-09-14T07:12:55.311069696Z",
        "author": "Zach121",
        "date": "2010-03-06T20:36:38+0000",
        "id": "7803eeb3b7b10e8c83da91c9a36539a7",
        "post_id": "post-210219",
        "text": "Remember The Movies Airplane and Airplane 2?If Someone Could Make The Plane From Airplane 1 And The Shuttle and Launcher From Airplane 2 That Would Be Great.** And Don't Call Me Shirley",
        "thread_id": 13360
    },
    {
        "@timestamp": "2023-09-14T07:13:02.464820736Z",
        "author": "deadspaceman",
        "date": "2010-04-19T01:44:55+0100",
        "id": "1c9cb4926d16a9f0c45b25b02a10a7b4",
        "post_id": "post-218352",
        "text": "I was just wandering since the beta version of 2009 and the SDK is out why i doent see any addons for 2009",
        "thread_id": 13916
    },
    {
        "@timestamp": "2023-09-14T07:12:55.541718528Z",
        "author": "baluba",
        "date": "2010-03-10T16:47:38+0000",
        "id": "1bfcbcd07401375bdd7815e429e9b713",
        "post_id": "post-210666",
        "text": "My first flight was in a Boeing 767-300The others:Boeing 707-300B (Spanish Air Force)B727-200B737-400 and 737-800 (most of the times)B757-200ATR 72-500Airbus A319, A320, A321 and A330DC-9MD-80, 83, 87 and 88CRJ-200C295C130HHerculesPiper Warrior III (a few minutes piloting)Tecnam P92E(piloting)TL 96 STAR(piloting)Rans S-12S(piloting)I\u00b4m sure that problably I\u00b4m missing someone as passenger.Bye",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.205732096Z",
        "author": "Urwumpe",
        "date": "2010-03-04T18:47:14+0000",
        "id": "5fb5f6c66b7e8cfb8be215f1f411ac3d",
        "post_id": "post-210036",
        "text": "You mean something like that:Is mostly finished there are just two problems left:Need a plane to launch it, that can be released. The Black Dart is still a huge mess for being released. The targeting would then need to be moved into a targeting MFD.The second and first stage guidance needs to be fine tweaked and the trajectory measured for creating proper target tables.",
        "thread_id": 13336
    },
    {
        "@timestamp": "2023-09-14T07:13:02.502347264Z",
        "author": "mrspacely",
        "date": "2008-05-11T02:06:51+0100",
        "id": "aa128f147c60e046f3e08dad0f94069a",
        "post_id": "post-65118",
        "text": "however she was formed, Luna (amongst other things) has made life possible for us! I always wonder the real history of our system..did you know there is an abundance of helium particles from the sun (hydrogen too I think) on the moon? and supposedly there is water ice too, making me think the moon was formed in the same period that earth got its oceans.. who really knows tho right?",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:12:55.56997632Z",
        "author": "PeterRoss",
        "date": "2012-10-18T14:30:42+0100",
        "id": "e762a881ef05e6fae1b5542a877793c2",
        "post_id": "post-210871",
        "text": "\u041f\u0440\u0438\u0432\u0435\u0442, \u042e\u0440\u0438\u043a!:tiphat:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.635280128Z",
        "author": "PhantomCruiser",
        "date": "2010-04-21T20:53:12+0100",
        "id": "488d3cd2310d74946b62901b61073d9d",
        "post_id": "post-218685",
        "text": "Ark said:The DGIV has a docking autopilot? :blink:\n\nPRO300SPEC0Docking Auto (dock you to any ship with a docking port)From the DGIV manual pages 17 and 18.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:12:55.192859392Z",
        "author": "Pablo49",
        "date": "2010-03-23T18:11:04+0000",
        "id": "8bda53c5a446a3e8ee58851db5e5b1a6",
        "post_id": "post-209994",
        "text": "Artlav said:I was thinking about some kind of parallel sequence with conditional tools calls - \"if altitude above 100000, press drop fairing key\" kind of thing, instead of cluttering each autopilot with trigger checks and key presses.\n\nFantastic, I've been looking forward to that being brought in. Would that eliminate the gear key in runway off, or will it stay since it's already in? Not like that's a big deal.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.54553216Z",
        "author": "gberard",
        "date": "2010-03-11T22:01:37+0000",
        "id": "23404a26c8268dac8745cd13040232d6",
        "post_id": "post-210703",
        "text": "First flight in the 1950's was on the tri-tailed Constellation. Best flight was in a T-6 Texan where I got to take the controls to do some loops and aileron rolls. My son is an F-18 pilot but no chance of a ride in that one. I have gone up with him in a small Cessna.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:54.884923904Z",
        "author": "DaveS",
        "date": "2010-03-03T18:00:40+0000",
        "id": "185fae9a0588ab0006dd82246292d751",
        "post_id": "post-209762",
        "text": "Very nice!! Top-notch texture!",
        "thread_id": 13322
    },
    {
        "@timestamp": "2023-09-14T07:12:55.339882752Z",
        "author": "Robitaille_Fan",
        "date": "2011-04-19T06:08:56+0100",
        "id": "6bd01c9f1300057884204d74d75a9b47",
        "post_id": "post-210302",
        "text": "jasonelam said:OK having a problem...loaded Jarvis and the Stage and Spacecraft patches and it crashes when I try to start it...any ideas?\n\nCan you post what is written in your OrbiterLog?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:01.715193088Z",
        "author": "Artlav",
        "date": "2010-04-18T14:59:50+0100",
        "id": "7af9ca49a811fdfac15aff60205e6862",
        "post_id": "post-217643",
        "text": "bpops said:I don't know if you're interested in hearing about other bugs\n\nI certainly am.bpops said:but one that I noticed is a weird texture popping issue, which looks like it rapidly tiles textures on the Earth (see the next 3 attached images)\n\nAnd, that's something new. No idea yet, but definitely to be fixed.bpops said:Finally, I had a lot of trouble to get any menus to come up, e.g. by hitting F4, F3, etc. They only sometimes responded, and then would often dissappear. Because of this, I had a bit of trouble just exiting the program.\n\nFull-screen? Known, no fix for the moment.bpops said:By the way, is there a way to get into glass cockpit view? I couldn't seem to do it.\n\nHm, F8? F1?dumbo2007 said:I also had trouble getting the function keys to work. It seems they sometimes completely stop working and just the F7 key responds. Also can there be maximize and minimize buttons in the window mode.\n\nMaybe not, but i didn't try. The window is default.All F-keys stop, including F1, F8, etc? Do other keys (RCS, thrust, gears, etc) work?Kyle said:Code:Module OGLAClient.dll ........ [Build 100414, API 091124]\nModule D3D7Client.dll ........ [Build 091124, API 091124]\n\nOne client at a time should be active, at least in theory both at once can cause problems.Then,-did you run orbiter_ng.exe?-is there anything in ogla.log?",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.371550208Z",
        "author": "juhowee",
        "date": "2010-03-08T00:38:48+0000",
        "id": "840328cc445c15c2342670269601cf61",
        "post_id": "post-210445",
        "text": "TSPenguin said:Aookying the fix for the \"Black sky\" Bug should remedy you of this problem.Look here:http:\/\/www.orbiter-forum.com\/showthread.php?t=11086\n\nHmm.. didn't help. Sky works normally.",
        "thread_id": 13366
    },
    {
        "@timestamp": "2023-09-14T07:13:01.91756672Z",
        "author": "tl8",
        "date": "2011-02-18T22:36:38+0000",
        "id": "9b7aa2a22305d1b1a5fe314b8832bad2",
        "post_id": "post-217908",
        "text": "Urwumpe said:I think it was already planned for assembly complete, but I can't verify this yet... if somebody has a source for this, it would be better.\n\nI do remember they were going to do it after the shuttle finishes, something about margins. I also remember they were planning to do it with the ATV.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.257570304Z",
        "author": "lennartsmit",
        "date": "2010-03-05T19:46:36+0000",
        "id": "e613fed84810a64cf885b3dd698a673c",
        "post_id": "post-210137",
        "text": "jinglesassy said:Is 196.21 affected?\n\nI upgraded to that version today. Immediately my screen started flashing and I had to spend 20 minutes reseting it to 195.xx. Thank's, Nvidia! I've got a Nvidia GTS 250 Dark Knight. You better stick to the old version before they update.",
        "thread_id": 13348
    },
    {
        "@timestamp": "2023-09-14T07:12:55.557742592Z",
        "author": "Donamy",
        "date": "2010-03-10T18:38:17+0000",
        "id": "4aedbd226accb76bff1b7b4c3611839c",
        "post_id": "post-210754",
        "text": "Kulch is from Russia.orKulch \u043e\u0442 \u0420\u043e\u0441\u0441\u0438\u0438.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.465191936Z",
        "author": "Woo482",
        "date": "2010-04-19T01:46:59+0100",
        "id": "4acf83abdc04c2ffbb9430a35f9d5620",
        "post_id": "post-218353",
        "text": "Because it's still a beta, it's not a good idea to spend time developing something with the SDK when the SDK could still change in another beta",
        "thread_id": 13916
    },
    {
        "@timestamp": "2023-09-14T07:12:55.363962112Z",
        "author": "Zach121",
        "date": "2010-03-11T22:45:24+0000",
        "id": "4ff89534e3af2a53aeba0320cad74457",
        "post_id": "post-210426",
        "text": "garyw said:You can do that with existing vehicles by clamping them to something and firing the engines. I've performed such tests using a test stand, you can see a screenshot here:http:\/\/www.orbiter-forum.com\/showpost.php?p=143893&postcount=950\n\nThis One",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:12:55.173093888Z",
        "author": "Loru",
        "date": "2010-03-04T18:46:32+0000",
        "id": "1cad2b3bd46d2756f5f582e07936e30c",
        "post_id": "post-209859",
        "text": "Not working for me.I've installed it and it apears in launchpad but there is no MFD in simulation.There isn't any module in orbiter log also:Logfrom launchpad:Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nDevices enumerated: 3\nDevices accepted: 3\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule AeroBrakeMFD.dll [API v.060425]\nModule InterMFD53.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\nModule ScnEditor.dll [API v.060425]Log from simulation:Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nDevices enumerated: 3\nDevices accepted: 3\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule AeroBrakeMFD.dll [API v.060425]\nModule InterMFD53.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\nModule ScnEditor.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 32 bit\nStencil buffer: 8 bit\nRender device: Fullscreen 1152 x 864\nDevice has hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule ShuttlePB.dll [API v.041022]\nModule DeltaGlider.dll [API v.060425]\nModule ShuttleA.dll [API v.060425]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render stateInstalled addons:spacecraft3DG-IVUGCOR-7Asteroid Pack v1Orbiter SoundAerobrakeMFDIMFD 5.3",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.642035712Z",
        "author": "2552",
        "date": "2010-04-21T06:49:43+0100",
        "id": "8b3afe687c6f1990a46b3dfe80568fc1",
        "post_id": "post-218696",
        "text": "One of them isVASIMR, with which a trip to Mars can be done in 39 days. Others are Nuclear thermal propulsion, and Solar\/Nuclear Electric propulsion. These are listed on page 341 of thisNASA PDF. VASIMR is listed as \"plasma prupulsion\"",
        "thread_id": 13945
    },
    {
        "@timestamp": "2023-09-14T07:12:55.624813568Z",
        "author": "dougkeenan",
        "date": "2010-03-10T21:52:39+0000",
        "id": "1d3a14384dff172635aa86aca81891cb",
        "post_id": "post-211001",
        "text": "Help, I've obviously got something wrong. Looks like I've got the arm right in the middle of the MPLM. Do I have the wrong zip file?",
        "thread_id": 13405
    },
    {
        "@timestamp": "2023-09-14T07:13:01.894865152Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-09T21:58:46+0000",
        "id": "d0992b5eb23e25c87e05e9d84b546d56",
        "post_id": "post-217866",
        "text": "Roscosmos PAO: \"Russian MCC Ready for ATV-2 Operations\".ISS RS flight directors met in the MCC yesterday to analyze the results of the personnel training on operations with European cargo spaceship ATV-2. The directors decided on readiness of the MCC ops people to control the mission.According to preliminary data, ATV2 Johannes Kepler is slated for launch from Kourou in French Guiana on Feb. 16, at 01:13:26 Moscow time (Feb 15, 22:13:26 GMT).The ATV is planned to dock to the ISS Zvezda\u2019s docking compartment on Feb. 23, at 18:20:47 Moscow time (15:20:47 GMT).The cargo vehicle will deliver various cargo for the ISS crew. While attached to the station, ATV is planned to perform several reboost operations.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.191176704Z",
        "author": "Sideshow",
        "date": "2010-03-21T12:18:07+0000",
        "id": "9205697cbf4ea4914334f250415a1929",
        "post_id": "post-209981",
        "text": "Artlav said:Strange, maybe some VC2005 runtimes issue? Was the problem here with VC6 builds?\n\nI honestly don't know. If it's any indication alpha 100319 did not appear to have the same problem, only earlier builds. I must admit I didn't pay any attention to it once i stumbled on the fix. Since no one else mentioned it I figured it was a problem my end.Artlav said:Looks like so. DGEX is too unwieldy to be efficiently controlled by UAP...\n\nI had a feeling that might be the case. Thank you for verifying it.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.641115904Z",
        "author": "cymrych",
        "date": "2010-03-11T00:34:30+0000",
        "id": "caf07ca651dd901d134c3f3579975d74",
        "post_id": "post-211056",
        "text": "Hi all,So, I've been away from Orbiter for a few years (too cheap to buy a remote Numpad for my laptop, lol) but I recently saw that a new RC was available, gave it a shot, and lo and behold, I fell in love all over again!Except with TransX. Using the TransX build that came with the RC2 (Nov 09) package, I keep getting a weird error while still on the ground, setting up an escape route to Mars from terra prime. Now, I know it's been a couple of years, but TransX doesn't look to have changed all THAT much, so I must be doing something wrong.When I start pumping up my orbit with Prograde Vel, all looks fine until my hypothetical gets close to target. Then, all of a sudden, the dotted position line jumps to the wrong side of the orbit and my Closest Approach seems to go to infinity (at least, I think that's what happens. I get a result like 1.#QO). What's worse, nothing I can do recovers from this position: I can adjust any of the 4 variables and it simply never changes the Cl Ap estimate. I can even change targets (eg, Mars to Jupiter) and the thing still seems locked up.I've tried about everything I can think of, but can't getting this figured out. I've literally, step by tedious step, walked through every manual and video tutorial I could find, even set up my scenario with known good variable parameters, and still can't get it to go. Always get that weird result.This new Orbiter build has been out for a while, and TransX is being packaged with it. Anyone else have this problem? I figure if it were a compatibility issue, someone would have definitely mentioned it by now, but I haven't seen any mention of it.Any help would be greatly appreciated! I'm just itching to get out into the interplanetary dust!---------- Post added 03-11-10 at 12:34 AM ---------- Previous post was 03-10-10 at 11:44 PM ----------Resolved.... At least, I think so.Why do I never find solutions until just AFTER I post a question? Been farting around for a week with TransX, couldn't find much. But 10 minutes after I posted my question, I stumbled on a post here with my exact same problem.The solution, it would seem, was that the TransX build that currently comes with the latest RC of Orbiter is slightly out of date (version 3.14.0.2). Downloaded the latest TransX version (3.14.0.3) from the Hangar, and all seems well thus far.Do have a quick question though. On that other post, a possible solution was mentioned by one of the main fellas here (PSPenguin, in this threadhttp:\/\/www.orbiter-forum.com\/showthread.php?t=11770) that a .dll file in the main Orbiter folder was likely off. Specifically, he said to install msvcr80.dll.Well, my Orbiter folder has msvcr71. Ought I to update this to ...80? I also have a msvcr71.dll. Should that be updated to ...80 as well? My knowledge of C library stuff is, well, vague at best, so I don't want to screw anything up if I don't need to!Thanks",
        "thread_id": 13408
    },
    {
        "@timestamp": "2023-09-14T07:13:01.919046912Z",
        "author": "tblaxland",
        "date": "2011-02-21T02:44:50+0000",
        "id": "82fceb26e8f126eaead758d648358d6b",
        "post_id": "post-217913",
        "text": "Urwumpe said:I think it was already planned for assembly complete, but I can't verify this yet... if somebody has a source for this, it would be better.\n\nTheUsers' Guiderefers to the operational orbit being 350 km to 460 km. I can't find a source nominating the construction altitude, but history shows it is only just barely in the bottom end of that range. It looks like it was allowed to drop for RTF (2005):",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.604139776Z",
        "author": "rucinter",
        "date": "2010-03-10T16:35:33+0000",
        "id": "f16f6d14b9cd12b426279e59756b9d7c",
        "post_id": "post-210962",
        "text": "It happened to all the ships and it was fixed with the DLLs fromhere.Unfortunately, the SHIFT+Numpad problem still persists. Any hints on that one?",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:12:55.358359808Z",
        "author": "fred18",
        "date": "2019-01-16T19:46:15+0000",
        "id": "c9b911d66fd548bb2d2cc6bc2ba60835",
        "post_id": "post-210414",
        "text": "kerlix said:Do you know if this will solve the problem I was having with the LV spawning mostly underground and at about a 40* angle?Is there any way of fixing that in O2016 or do I just need to go back to a previous version of Orbiter? I'm just looking for a heavy lift vehicle that allows me to customize the payload.I remember using the DeltaIV Heavy in the past, along with the HCLV add-on. Both seem to spawn as mentioned above.\n\nWell this is quite a long story but I will make it short:if you have multistage2 launchers the answer is yes: passing to Multistage2015 will solve that issue, so Jarvis is included in this package.If you have dll launchers then it is another story, but there are solutions for that specific issue: 1 solution is a small module I just created by totally chance yesterday, please see thishttps:\/\/www.orbiter-forum.com\/showthread.php?p=587199&postcount=3(this is quite a remarkable coincidence by the way :thumbup: )There is another method that can be used even if it's not easy at all. The AROT parameter and ALT parameter written in the scenario file are used for setting up the initial scenario in orbiter whatever the touchdown points are. The ALT parameter is just the height from ground of the COG of the Vessel, so quite easy to set manually, while the AROT parameter for landed vessels expresses the euler angles in the planet reference frame, as martins explained here:https:\/\/www.orbiter-forum.com\/showthread.php?t=37728.In the GeneralVehicle addon I found the way to use this and to properly calculate the arot parameter for landed vessels, so in theory this could be done by hand and set manually in the scenario file. The issue is that it is not easy or immediate since it implies rotation matrix multiplications, and one thing is doing it with some c++ code inside an addon, another thing is doing it manually. Anyway the code used for this is the following:Code:MATRIX3 GeneralVehicle::RotationMatrix(VECTOR3 angles, bool xyz = FALSE)\n{\n\tMATRIX3 m;\n\tMATRIX3 RM_X, RM_Y, RM_Z;\n\tRM_X = _M(1, 0, 0, 0, cos(angles.x), -sin(angles.x), 0, sin(angles.x), cos(angles.x));\n\tRM_Y = _M(cos(angles.y), 0, sin(angles.y), 0, 1, 0, -sin(angles.y), 0, cos(angles.y));\n\tRM_Z = _M(cos(angles.z), -sin(angles.z), 0, sin(angles.z), cos(angles.z), 0, 0, 0, 1);\n\tif (!xyz) {\n\t\tm = mul(RM_Z, mul(RM_Y, RM_X));\n\t}\n\telse {\n\t\tm = mul(RM_X, mul(RM_Y, RM_Z));\n\t}\n\treturn m;\n}\n\/\/\/\/\/then the calculation part\nMATRIX3 rot1 = RotationMatrix(_V(0 * RAD, (90 * RAD - lng), 0 * RAD), TRUE);\n\t\tMATRIX3 rot2 = RotationMatrix(_V(-lat + 0 * RAD, 0, 0 * RAD), TRUE);\n\t\tMATRIX3 rot3 = RotationMatrix(_V(0, 0, 180 * RAD + hdg), TRUE);\n\t\t\n\n\t\tMATRIX3 rot4 = RotationMatrix(_V(90*RAD-pitch_angle, 0, roll_angle), TRUE);\n\n\/\/This last roation matrix is used to set the vehicle parallel to ground, if you need a tail sitter you should be able to skip this\n\n\n\t\tMATRIX3 RotMatrix_Def = mul(rot1, mul(rot2, mul(rot3, rot4)));\n\n\n\n\n\t\tvs2.arot.x = atan2(RotMatrix_Def.m23, RotMatrix_Def.m33);\n\t\tvs2.arot.y = -asin(RotMatrix_Def.m13);\n\t\tvs2.arot.z = atan2(RotMatrix_Def.m12, RotMatrix_Def.m11);if you are willing to use this and you need help just ask, no problem :thumbup:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.1906432Z",
        "author": "Artlav",
        "date": "2010-03-20T14:05:19+0000",
        "id": "cedc25234e49b1df086e9fd1bfa2beb5",
        "post_id": "post-209974",
        "text": "Zachstar said:Oh did you happen to read my idea about time acceleration with multiple craft?\n\nCan you imagine how boring that is?You set 10000x as max time accel, start KSC->Moon scenario, and 6 minutes real time later, both DGs are at the lunar station, with autopilot automatically throttling time accel down and up again.The last method of control gone, Orbiter becoming a movie you watch entirely hands-free!Oh the humanity!In other words, feature implemented.mjanicki said:I think it would be useful, but I might be the only one. I'm picturing ordering two vessels to open docking ports prior to a dock, then have them both open airlocks and eva crew between the ships. All of that can be done with just the k, o, and e keys so could be fun but maybe not useful enough to go through the trouble.\n\nThe trouble is half-line worth of code, added.mjanicki said:I'll rerun it with the demo scenario and have a look at the kind of wait time that might be good.\n\nAnd i wondered why i put a wait for target sequence completion option in tools AP a few alphas ago...Sideshow said:I've had a similar problem just after installing each new alpha version although it only affects runway_off sequences.\n\nStrange, maybe some VC2005 runtimes issue? Was the problem here with VC6 builds?Sideshow said:Could someone please confirm that in the following scenario the DGEX enters into a side-slip after retracting its gear? If so, any ideas why?I'm trying to use UAP to launch one but can't get past the first step.\n\nLooks like so. DGEX is too unwieldy to be efficiently controlled by UAP, i'll try to tune it better.As for full launch - DGEX use two types of engines, and an unusual launch profile, heavily relied on wings, so trans-orbit will not work.Sync orbits won't work if Dv is too big.Hohmann will not work due to extremely long burn times.Other AP's seems Ok.fort said:At the end of a \"time to end\" of a sequence, maneuver ?\n\nJust make it do a noise?Why?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:01.9794432Z",
        "author": "garyw",
        "date": "2010-04-16T20:02:38+0100",
        "id": "c15f9ff1cb0fa23c7bbe15b0cb62e86e",
        "post_id": "post-217967",
        "text": "He did, there is a tweak you make to the config file in the documentation. I've been able to launch the arrow from Ascension Island",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:12:55.568539648Z",
        "author": "SiberianTiger",
        "date": "2011-12-22T14:59:56+0000",
        "id": "0da8f5e6f693a6ba6b4e5559f153c1ae",
        "post_id": "post-210858",
        "text": "\u0410 \u043f\u0430\u0440\u0430\u043c\u0435\u0442\u0440\u044b \u043e\u0440\u0431\u0438\u0442\u044b-\u0442\u043e \u0432 \u0438\u0442\u043e\u0433\u0435 \u043a\u0430\u043a\u0438\u0435 \u043f\u043e\u043b\u0443\u0447\u0430\u044e\u0442\u0441\u044f?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.290629632Z",
        "author": "4throck",
        "date": "2010-03-17T00:27:16+0000",
        "id": "f20e6698d45298609e1551e280f284e6",
        "post_id": "post-210189",
        "text": "OK, I'll do it but no pressure please. I'm researching the cockpit and panels. For WhiteKnight 2 I posted some nice photos already.I can start with WK2 and do a panel texture that can be used for a 2D panel or as a base for a 3D one.I still haven't found any good photos of Spaceship Two cockpit, only the simulator.Both WK2 and SS2 have a similar window configuration, so cockpits should be similar in layout.From the images we have of WK2, the main panel looks something like this:The photos don't allow the identification of any labels, so this is pretty much it.Here's the basic layout of the SS2 panels based on the simulator:For my part, I can of course clean up and detail a little more, but I think this is enough to start with. When someone actually has something flying in Orbiter let me know and we will deal with meshes, VC, etc.",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:13:02.478337792Z",
        "author": "SlashJr",
        "date": "2010-06-23T19:28:58+0100",
        "id": "8aa1245cd6d3d811129ec58587c27a87",
        "post_id": "post-218389",
        "text": "SiameseCat said:If you're on the launch pad, that's normal (because the display aren't simulated). A few of the on-orbit displays work and that's it at the moment.\n\nAhhh, I see. I got it now. Thanks a lot for the help man.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:55.581177088Z",
        "author": "sunshine135",
        "date": "2010-03-10T15:53:04+0000",
        "id": "550b8d07afd2402480c4fb49d6758d47",
        "post_id": "post-210925",
        "text": "Just Cool!This is actually my choice for a Shuttle replacement. I love it. Very glad you decided to make this model Donamy. Now, I'm just waiting for my new PC to get here to try it out!",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:12:55.347714048Z",
        "author": "MaverickSawyer",
        "date": "2012-03-24T19:38:07+0000",
        "id": "06122c5482879ef961550186ed6b4a43",
        "post_id": "post-210349",
        "text": "K_Jameson said:My choice for the RL-10 is for commonality with the second stage (that has four of them). This must be a cheap rocket. And even the RL-10-B-2 has high performances (ISP of 462 sec!)\n\nOK, that's reasonable. Using what you have already is sound.K_Jameson said:Thanks for your positive comments on the concept.\n\nNo problem.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.529106176Z",
        "author": "Notebook",
        "date": "2010-04-19T19:04:32+0100",
        "id": "1380d42dbe4b90f7b3047349ab3ea14d",
        "post_id": "post-218448",
        "text": "Was looking for data on UK, and found this:http:\/\/www.eurofound.europa.eu\/area...ndex.php?template=3&radioindic=104&idDomain=9Might have to spend some time deciphering it. Wonder why Finland is the reference?N.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:12:55.644933632Z",
        "author": "Urwumpe",
        "date": "2010-03-11T09:36:07+0000",
        "id": "eb4e7f1c012bab384c17c55b932547b4",
        "post_id": "post-211061",
        "text": "rucinter said:Any idea about the altitude where they switch from autopilot to manual, during descent?\n\nShortly before entering the HAC turn, at Mach 1.0.rucinter said:Or distance to ISS, for a docking procedure?\n\nAfter the Terminal Intercept burn - from this point on, the shuttle has many manual operations, only the pointing at the space station is done by autopilot, just like the RPM.rucinter said:During launch, is everything autopiloted until (and after) they reach orbit? Ascent, orbit sync, ISS approach?\n\nAll automatic until separation of the external tank. The final one or two burns for orbit insertion (OMS-1\/OMS-2) are initiated manually, but executed by the Powered Explicit Guidance. You don't even enter the numbers manually, but load the targets for the guidance from memory.Almost all abort maneuvers during launch require manual control in it. Not the whole time, but at least one manual control step exists.",
        "thread_id": 13409
    },
    {
        "@timestamp": "2023-09-14T07:12:55.34975744Z",
        "author": "Pipcard",
        "date": "2012-05-21T20:25:20+0100",
        "id": "ecba10d781a0f794ce0f6253ef2e6f2f",
        "post_id": "post-210359",
        "text": "How are you supposed to launch the two satellites into GSO? I-launch into a parking orbit-burn near the equator until it reaches a GTO-do a plane change burn near the apoapsis and near the equator on the mapbut I don't have enough fuel to circularize the orbit once I go back to the apoapsis.Are you supposed to use the satellites' linear rcs to complete the orbit circularization?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.475214336Z",
        "author": "Kyle",
        "date": "2010-04-24T14:24:08+0100",
        "id": "717aeafb0afed5ed5006ec4e2055c0c3",
        "post_id": "post-218362",
        "text": "I've created a few scenarios for certain missions, look through the scenario file to see what you need for these addons, because trust me I use a heavy blend of multiple addons.STS-125 (Note this and STS-400 will CTD at SRB Sep, you need to take manual control right before SRB Sep)Code:BEGIN_DESC\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol_Alt\n  Date MJD 54962.747789352\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-125\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-125\n  MODE Extern\n  POS 2.94 -99.58 75.67\n  TRACKMODE GlobalFrame\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE GPC MFD\n  SITE 1\n  MODE 1\n  MET -539\n  ILOAD 1\nEND_MFD\n\nBEGIN_MFD Right\n TYPE Orbit\n  PROJ Ship\n  FRAME Equator\n  ALT\n  TARGET ISS\n  REF Earth\nEND_MFD\n\n\nBEGIN_SHIPS\nMLP:Atlantis_MLP\n  STATUS Landed Earth\n  POS -80.6040620 28.6084030\n  HEADING 2.00\n  NAVFREQ 0 0\n  T0_UMB 0 0.0000\nEND\nLC39A:SSU_Pad\n  STATUS Landed Earth\n  POS -80.6040720 28.6083850\n  HEADING 270.00\n  NAVFREQ 0 0\n  ACCESS_ARM 1 1.0000\n  GVA 1 1.0000\n  VENTHOOD 1 1.0000\n  FSS_OWP 0 0.0000\n  RSS_OWP 0 0.0000\n  RSS 1 1.0000\n  FSS_GH2 0 0.0000\n  FSS_IAA 0 0.0000\n  GOX_SEQUENCE 2\nEND\nLCC:SSU_LCC\n  STATUS Landed Earth\n  POS -80.6040745 28.6083855\n  HEADING 270.00\n  NAVFREQ 0 0\n  LAUNCH_MJD 54962.7802532293\n  PAD_NAME LC39A\n  SHUTTLE_NAME STS-125\nEND\nSTS-125:SpaceShuttleUltra\n  STATUS Landed Earth\n  POS -80.6232502 28.6197342\n  HEADING 2.00\n  ATTACHED 0:0,MLP\n  PRPLEVEL 0:1.000 1:1.000 2:1.000 3:0.969 4:0.969 5:0.970 6:1.000 7:1.000 8:1.000 11:0.020\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  MET 0.000\n  WING_NAME Atlantis\n  STBD_MPM\n  GEAR 0 0.0000\n  RMS\n  SAT_OFS_X 0.000\n  SAT_OFS_Y 0.000\n  SAT_OFS_Z 0.000\n  OPS 101\n  AUTOPILOT  28.5000 80.500000 105000.000000 7607.601000 0.730000\n  ASSIST 133.000000 298.000000\n  THROTTLE_BUCKET 1399.670000 1670.670000\n  HEADS_UP 12966.670\n  TGT_ID 2\n  BODY_VECT 1\n  ROLL 0.000\n  PITCH 0.000\n  YAW 0.000\n  P_ANGLE 0.000\n  Y_ANGLE 0.000\n  OM_ANGLE -1.000\n  DAP MODE 0 0\n  ROT MODE 0 0 0\n  TRANS MODE 0 0 0\n  CONTROL MODE 1\n   PAYLOAD CACTIVE1 0.000000 0.000000 0\n   PAYLOAD CACTIVE2 0.000000 0.000000 0\n   PAYLOAD CACTIVE3 0.000000 0.000000 0\n   PAYLOAD CPASSIVE1 0.000000 0.000000 0\n   PAYLOAD CPASSIVE2 2.000000 0.000000 0\n   PAYLOAD CPASSIVE3 -6.000000 0.000000 0\n   PAYLOAD CPASSIVE4 7.000000 0.000000 0\n   PAYLOAD PORT1 3.000000 0.000000 0\n   PAYLOAD PORT2 -2.000000 0.000000 0\n   PAYLOAD PORT3 -8.000000 0.000000 0\n   PAYLOAD PORT4 7.000000 0.000000 0\n   PAYLOAD STBD1 3.000000 0.000000 0\n   PAYLOAD STBD2 -2.000000 0.000000 0\n   PAYLOAD STBD3 -8.000000 0.000000 0\n   PAYLOAD STBD4 0.000000 0.000000 0\n  PLBD_CAM 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000\n L_ET_UMB_DOOR 1.000\n  R_ET_UMB_DOOR 1.000\n  ET_DOOR_LATCHES 0.000000 1.000000 1.000000\n@SUBSYSTEM MPS_C\n@ENDSUBSYSTEM        ;MPS_C\n@SUBSYSTEM MPS_L\n@ENDSUBSYSTEM        ;MPS_L\n@SUBSYSTEM MPS_R\n@ENDSUBSYSTEM        ;MPS_R\n@SUBSYSTEM FMC1\n@ENDSUBSYSTEM        ;FMC1\n@SUBSYSTEM FMC2\n@ENDSUBSYSTEM        ;FMC2\n@SUBSYSTEM FMC3\n@ENDSUBSYSTEM        ;FMC3\n@SUBSYSTEM MMC1\n@ENDSUBSYSTEM        ;MMC1\n@SUBSYSTEM MMC2\n@ENDSUBSYSTEM        ;MMC2\n@SUBSYSTEM MMC3\n@ENDSUBSYSTEM        ;MMC3\n@SUBSYSTEM MMC4\n@ENDSUBSYSTEM        ;MMC4\n@SUBSYSTEM AMC1\n@ENDSUBSYSTEM        ;AMC1\n@SUBSYSTEM AMC2\n@ENDSUBSYSTEM        ;AMC2\n@SUBSYSTEM AMC3\n@ENDSUBSYSTEM        ;AMC3\n@SUBSYSTEM EIU1\n@ENDSUBSYSTEM        ;EIU1\n@SUBSYSTEM EIU2\n@ENDSUBSYSTEM        ;EIU2\n@SUBSYSTEM EIU3\n@ENDSUBSYSTEM        ;EIU3\n@SUBSYSTEM MTU\n  MET_RUNNING 0\n  MET0 0.000\n  MET1 0.000\n  MET2 0.000\nEVENT_TIMER0 0.000000 DOWN STOPPED\nEVENT_TIMER1 0.000000 DOWN STOPPED\n@ENDSUBSYSTEM        ;MTU\n@SUBSYSTEM IDP1\n  IDP1 SPEC 65535\n  IDP1 DISP 65535\n@ENDSUBSYSTEM        ;IDP1\n@SUBSYSTEM IDP2\n  IDP2 SPEC 65535\n  IDP2 DISP 65535\n@ENDSUBSYSTEM        ;IDP2\n@SUBSYSTEM IDP3\n  IDP3 SPEC 65535\n  IDP3 DISP 65535\n@ENDSUBSYSTEM        ;IDP3\n@SUBSYSTEM IDP4\n  IDP4 SPEC 65535\n  IDP4 DISP 65535\n@ENDSUBSYSTEM        ;IDP4\n@SUBSYSTEM IMU1\n@ENDSUBSYSTEM        ;IMU1\n@SUBSYSTEM IMU2\n@ENDSUBSYSTEM        ;IMU2\n@SUBSYSTEM IMU3\n@ENDSUBSYSTEM        ;IMU3\n@SUBSYSTEM GPC1\n@ENDSUBSYSTEM        ;GPC1\n@SUBSYSTEM GPC2\n@ENDSUBSYSTEM        ;GPC2\n@SUBSYSTEM GPC3\n@ENDSUBSYSTEM        ;GPC3\n@SUBSYSTEM GPC4\n@ENDSUBSYSTEM        ;GPC4\n@SUBSYSTEM GPC5\n@ENDSUBSYSTEM        ;GPC5\n@SUBSYSTEM ODS\n  RING_STATE -1 0.0000\n@ENDSUBSYSTEM        ;ODS\n@SUBSYSTEM ADPS\n  LEFT_AIRDATAPROBE 0 0 1.000000\n  RIGHT_AIRDATAPROBE 0 0 1.000000\n@ENDSUBSYSTEM        ;ADPS\n@SUBSYSTEM ETUmbDoors\n  ET_DOORS 1.000000 1.000000\n  ET_DOOR_LATCHES 0.000000 1.000000 1.000000\n@ENDSUBSYSTEM        ;ETUmbDoors\n@SUBSYSTEM -Y Star Tracker Door Motor\n@ENDSUBSYSTEM        ;-Y Star Tracker Door Motor\n@SUBSYSTEM -Z Star Tracker Door Motor\n@ENDSUBSYSTEM        ;-Z Star Tracker Door Motor\n@SUBSYSTEM ACBusSystem\n@ENDSUBSYSTEM        ;ACBusSystem\n@SUBSYSTEM INVERTER1\n@ENDSUBSYSTEM        ;INVERTER1\n@SUBSYSTEM INVERTER2\n@ENDSUBSYSTEM        ;INVERTER2\n@SUBSYSTEM INVERTER3\n@ENDSUBSYSTEM        ;INVERTER3\n@SUBSYSTEM APU1\n  APU1_State 2\n  APU1_FuelPress 1451.108\n  APU1_HydPress 3004.392\n  APU1_Speed 103.521\n@ENDSUBSYSTEM        ;APU1\n@SUBSYSTEM APU2\n  APU2_State 2\n  APU2_FuelPress 1459.138\n  APU2_HydPress 2985.080\n  APU2_Speed 97.918\n@ENDSUBSYSTEM        ;APU2\n@SUBSYSTEM APU3\n  APU3_State 2\n  APU3_FuelPress 1441.774\n  APU3_HydPress 2988.386\n  APU3_Speed 100.585\n@ENDSUBSYSTEM        ;APU3\n@SUBSYSTEM WSB1\n@ENDSUBSYSTEM        ;WSB1\n@SUBSYSTEM WSB2\n@ENDSUBSYSTEM        ;WSB2\n@SUBSYSTEM WSB3\n@ENDSUBSYSTEM        ;WSB3\n@SUBSYSTEM LATCH0\n  LATCH_STATE1 1 1.0000\n  LATCH_STATE2 1 1.0000\n  LATCH_STATE3 1 1.0000\n  LATCH_STATE4 1 1.0000\n  LATCH_STATE5 1 1.0000\n@ENDSUBSYSTEM        ;LATCH0\n@SUBSYSTEM LATCH1\n  LATCH_STATE1 1 1.0000\n  LATCH_STATE2 1 1.0000\n  LATCH_STATE3 1 1.0000\n  LATCH_STATE4 1 1.0000\n  LATCH_STATE5 1 1.0000\n@ENDSUBSYSTEM        ;LATCH1\n@SUBSYSTEM LATCH2\n  LATCH_STATE1 1 1.0000\n  LATCH_STATE2 1 1.0000\n  LATCH_STATE3 1 1.0000\n  LATCH_STATE4 1 1.0000\n  LATCH_STATE5 1 1.0000\n@ENDSUBSYSTEM        ;LATCH2\n@SUBSYSTEM RMS\n  ARM_STATUS 0.500000 0.013600 0.014688 0.500000 0.500000 0.500000\n  SHOULDER_BRACE 0.000\n  GRAPPLE 1 1.0000\n  RIGIDIZE 1 1.0000\n  EXTEND 1 1.0000\n  RMS_ELBOW_CAM 0.0000 0.0000\n  RMS_ROLLOUT 0 0.0000\n  RMS_LATCHES 1 1.0000\n@ENDSUBSYSTEM        ;RMS\n@SUBSYSTEM STBD_MPM\n  STBD_MPM_ROLLOUT 0 0.0000\n  STBD_MPM_LATCHES 1 1.0000\n  STBD_MPM_ATTACHED_PAYLOAD Ultra_OBSS 0\n@ENDSUBSYSTEM        ;STBD_MPM\n  CRT_SEL 1 1\n  @PANEL F2\n  @ENDPANEL \n  @PANEL F4\n  @ENDPANEL \n  @PANEL F6\n  \"Cdr Flt Cntlr Pwr\" OFF\n  @ENDPANEL \n  @PANEL F7\n  @ENDPANEL \n  @PANEL F8\n  \"Plt Flt Cntlr Pwr\" OFF\n  @ENDPANEL \n  @PANEL R2\n  \"Boiler1 N2 Supply\" ON\n  \"Boiler2 N2 Supply\" ON\n  \"Boiler3 N2 Supply\" ON\n  \"Boiler1 Cntlr\" ON\n  \"Boiler2 Cntlr\" ON\n  \"Boiler3 Cntlr\" ON\n  \"Boiler1 Cntlr Pwr\/Htr\" A\n  \"Boiler2 Cntlr Pwr\/Htr\" A\n  \"Boiler3 Cntlr Pwr\/Htr\" A\n  \"APU1 Run\" START\/RUN\n  \"APU2 Run\" START\/RUN\n  \"APU3 Run\" START\/RUN\n  \"Hyd Main Pump Press 1\" NORM\n  \"Hyd Main Pump Press 2\" NORM\n  \"Hyd Main Pump Press 3\" NORM\n  \"APU1 Cntlr Pwr \" ON\n  \"APU2 Cntlr Pwr \" ON\n  \"APU3 Cntlr Pwr \" ON\n  \"APU1 Fuel Tank Valve\" OPEN\n  \"APU2 Fuel Tank Valve\" OPEN\n  \"APU3 Fuel Tank Valve\" OPEN\n  \"ET Umb Centerline Latch\" GND\n  \"ET Umb Left Door\" OFF\n  \"ET Umb Left Door Latch\" OFF\n  \"ET Umb Right Door\" OFF\n  \"ET Umb Right Door Latch\" OFF\n  \"MPS Pwr Left AC2\" [1]\n  \"MPS Pwr Ctr AC1\" [1]\n  \"MPS Pwr Right AC3\" [1]\n  \"MPS Pwr Left AC3\" [1]\n  \"MPS Pwr Ctr AC2\" [1]\n  \"MPS Pwr Right AC1\" [1]\n  \"MPS He Isol A Left\" OPEN\n  \"MPS He Isol A Ctr\" OPEN\n  \"MPS He Isol A Right\" OPEN\n  \"MPS He Isol B Left\" OPEN\n  \"MPS He Isol B Ctr\" OPEN\n  \"MPS He Isol B Right\" OPEN\n  @ENDPANEL \n  @PANEL C3\n  \"LOMS Arm\" ARM\/PRESS\n  \"ROMS Arm\" ARM\/PRESS\n  \"LADP Stow Enable\" INHIBIT\n  \"RADP Stow Enable\" INHIBIT\n  \"LADP Deploy\" DEPLOY\n  \"RADP Deploy\" DEPLOY\n  @ENDPANEL \n  @PANEL R11\n  @ENDPANEL \n  @PANEL A6\n  \"SENSE\" -X\n  \"Aft Flt Cntlr Pwr\" OFF\n  \"Payload Ret Latch 1\" OFF\n  \"Payload Ret Latch 2\" OFF\n  \"Payload Ret Latch 3\" OFF\n  \"Payload Ret Latch 4\" OFF\n  \"Payload Ret Latch 5\" OFF\n  \"Payload Select\" 1\n  @ENDPANEL \n  @PANEL AftMDU\n  @ENDPANEL \n  @PANEL A7A3\/A8A3\n  \"SYSTEM POWER MNA\" [1]\n  \"SYSTEM POWER MNB\" [1]\n  \"PYRO POWER MNA\" [0]\n  \"PYRO POWER MNC\" [0]\n  \"SYS1 VENT ISOL\" [1]\n  \"SYS1 VENT\" [1]\n  \"SYS2 VENT ISOL\" [1]\n  \"SYS2 VENT\" [1]\n  \"PSU POWER MNA\" [0]\n  \"PSU POWER MNB\" [0]\n  \"LIGHTS AIRLOCK 1-4\" [0]\n  \"LIGHTS AIRLOCK 2-3\" [0]\n  \"LIGHTS DOCKING TRUSS FWD\" [0]\n  \"LIGHTS DOCKING TRUSS AFT\" [0]\n  \"ARLK\/TNL FAN A\" [0]\n  \"ARLK\/TNL FAN B\" [0]\n  \"LIGHTS C\/L VESTIBULE PORT\" [0]\n  \"LIGHTS C\/L VESTIBULE STBD\" [0]\n  \"CNTL PNL PWR A\" OFF\n  \"CNTL PNL PWR B\" OFF\n  \"CNTL PNL PWR C\" OFF\n  \"HTRS\/DCU PWR H1\" OFF\n  \"HTRS\/DCU PWR H2\/DCU\" OFF\n  \"HTRS\/DCU PWR H3\/DCU\" OFF\n  \"APDS PWR A\" OFF\n  \"APDS PWR B\" OFF\n  \"APDS PWR C\" OFF\n  \"PYROS Ap\" [0]\n  \"PYROS Bp\" [0]\n  \"PYROS Cp\" [0]\n  @ENDPANEL \n  @PANEL A8\n  \"Port MPM Deploy Cover\" [0]\n  \"Stbd MPM Deploy Cover\" [0]\n  \"Port RMS Latches\" OFF\n  \"Stbd MPM Latches\" OFF\n  \"Port MPM Deploy\" OFF\n  \"Stbd MPM Deploy\" OFF\n  \"EE Mode\" OFF\n  \"EE Man Contr\" OFF\n  \"Shoulder Brace Release\" OFF\n  \"RMS SELECT\" OFF\n  \"Single\/Direct Drive\" OFF\n  \"Parameter\" TEST\n  \"Joint\" SHOULDER_YAW\n  \"RMS Mode\" OPR_CMD\n  @ENDPANEL \nEND\nUltra_OBSS:Spacecraft\\Spacecraft3\n  STATUS Landed Earth\n  POS 87.0269650 -7.9863443\n  HEADING 295.55\n  ATTACHED 0:1,STS-125\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSTS-125\\payload:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576916.62 1066942.25 -4806683.49\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT 135.90 59.55 17.76\n  ATTACHED 0:11,STS-125\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPFR:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576917.13 1066940.57 -4806685.99\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT 145.64 59.36 31.83\n  ATTACHED 0:2,FSS\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nFSS:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576913.50 1066940.69 -4806682.76\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT 135.90 59.55 17.76\n  ATTACHED 0:0,STS-125\\payload\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999860\n  SEQ 1 2 0.317317\n  SEQ 2 -2 0.000000\nEND\nMULE:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576912.62 1066940.26 -4806682.53\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT -44.10 -59.55 162.24\n  ATTACHED 0:1,STS-125\\payload\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nORUC:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576918.25 1066942.65 -4806684.72\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT 135.90 59.55 17.76\n  ATTACHED 0:2,STS-125\\payload\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSLIC:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576921.75 1066944.24 -4806685.88\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT 135.90 59.55 17.76\n  ATTACHED 0:3,STS-125\\payload\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSCM:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576914.05 1066940.01 -4806684.71\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT -149.54 -8.88 92.72\n  ATTACHED 0:0,FSS\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nFGS2hold:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576920.61 1066941.03 -4806685.27\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT -83.61 24.40 161.19\n  ATTACHED 0:4,ORUC\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nFGS2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576920.61 1066941.03 -4806685.27\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT -83.61 24.40 161.19\n  ATTACHED 0:1,HST\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nFGS3:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576920.61 1066941.03 -4806685.27\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT -83.61 24.40 161.19\n  ATTACHED 0:5,ORUC\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nWFC2hold:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576920.64 1066941.49 -4806685.31\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT -59.46 29.55 -97.72\n  ATTACHED 2:3,ORUC\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nWFC2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576920.64 1066941.49 -4806685.31\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT -59.46 29.55 -97.72\n  ATTACHED 0:0,HST\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nFGS3hold:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576922.65 1066942.66 -4806685.69\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT -149.53 -8.89 -29.25\n  ATTACHED 0:2,SLIC\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nWFC3hold:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576921.18 1066944.45 -4806684.70\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT -44.10 -59.55 -17.76\n  ATTACHED 0:1,SLIC\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nWFC3:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576920.64 1066941.49 -4806685.31\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT -59.46 29.55 -97.72\n  ATTACHED 0:0,SLIC\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHST:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  ELEMENTS 6943562.47830348 0.00039570 9.98666659 290.73386957 254.61073569 54.30213569 54962.74991900\n  AROT 14.58 -44.15 70.03\n  VROT -0.06 0.00 -0.00\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.500632\n  SEQ 1 -2 0.000000\n  SEQ 2 -2 0.000000\nEND\nEND_SHIPSSTS-400Code:BEGIN_DESC\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol_Alt\n  Date MJD 54968.6043969758\n  Context SSU\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-400\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-400\n  MODE Extern\n  POS 6.19 0.92 -96.17\n  TRACKMODE TargetRelative\n  FOV 40.00\n  BEGIN_PRESET\n    Track:Intrepid:40.00:RELATIVE 4.000 0.000 0.000\n  END_PRESET\nEND_CAMERA\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  REF Earth\nEND_MFD\n\n\nBEGIN_SHIPS\nMLP:Atlantis_MLP\n  STATUS Landed Earth\n  POS -80.6207810 28.6272360\n  HEADING 2.00\n  NAVFREQ 0 0\n  T0_UMB 0 0.0000\nEND\nLC39B:SSU_Pad\n  STATUS Landed Earth\n  POS -80.6207910 28.6272160\n  HEADING 270.00\n  NAVFREQ 0 0\n  ACCESS_ARM 1 1.0000\n  GVA 1 1.0000\n  VENTHOOD 1 1.0000\n  FSS_OWP 0 0.0000\n  RSS_OWP 0 0.0000\n  RSS 1 1.0000\n  FSS_GH2 0 0.0000\n  FSS_IAA 0 0.0000\n  GOX_SEQUENCE 2\nEND\nLCC:SSU_LCC\n  STATUS Landed Earth\n  POS -80.6040745 28.6083855\n  HEADING 270.00\n  NAVFREQ 0 0\n  LAUNCH_MJD 54968.6590483080\n  PAD_NAME LC39B\n  SHUTTLE_NAME STS-400\nEND\nSTS-400:SpaceShuttleUltra\n  STATUS Landed Earth\n  POS -80.6232502 28.6197342\n  HEADING 2.00\n  ATTACHED 0:0,MLP\n  PRPLEVEL 0:1.000 1:1.000 2:1.000 3:0.969 4:0.969 5:0.970 6:1.000 7:1.000 8:1.000 11:0.020\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  MET 0.000\n  WING_NAME Endeavour\n  GEAR 0 0.0000\n  RMS\n  STBD_MPM\n  SAT_OFS_X 0.000\n  SAT_OFS_Y 0.000\n  SAT_OFS_Z 0.000\n  OPS 101\n  AUTOPILOT 28.500000 80.500000 105000.000000 7607.601000 0.730000\n  ASSIST 133.000000 298.000000\n  THROTTLE_BUCKET 1399.670000 1670.670000\n  HEADS_UP 12966.670\n  TGT_ID 2\n  BODY_VECT 1\n  ROLL 0.000\n  PITCH 0.000\n  YAW 0.000\n  P_ANGLE 0.000\n  Y_ANGLE 0.000\n  OM_ANGLE -1.000\n  DAP MODE 0 0\n  ROT MODE 0 0 0\n  TRANS MODE 0 0 0\n  CONTROL MODE 1\n   PAYLOAD CACTIVE1 0.000000 0.000000 0\n   PAYLOAD CACTIVE2 0.000000 0.000000 0\n   PAYLOAD CACTIVE3 0.000000 0.000000 0\n   PAYLOAD CPASSIVE1 0.000000 0.000000 0\n   PAYLOAD CPASSIVE2 2.000000 0.000000 0\n   PAYLOAD CPASSIVE3 -6.000000 0.000000 0\n   PAYLOAD CPASSIVE4 7.000000 0.000000 0\n   PAYLOAD PORT1 3.000000 0.000000 0\n   PAYLOAD PORT2 -2.000000 0.000000 0\n   PAYLOAD PORT3 -8.000000 0.000000 0\n   PAYLOAD PORT4 7.000000 0.000000 0\n   PAYLOAD STBD1 3.000000 0.000000 0\n   PAYLOAD STBD2 -2.000000 0.000000 0\n   PAYLOAD STBD3 -8.000000 0.000000 0\n   PAYLOAD STBD4 0.000000 0.000000 0\n  PLBD_CAM 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000\n L_ET_UMB_DOOR 1.000\n  R_ET_UMB_DOOR 1.000\n  ET_DOOR_LATCHES 0.000000 1.000000 1.000000\n@SUBSYSTEM MPS_C\n@ENDSUBSYSTEM        ;MPS_C\n@SUBSYSTEM MPS_L\n@ENDSUBSYSTEM        ;MPS_L\n@SUBSYSTEM MPS_R\n@ENDSUBSYSTEM        ;MPS_R\n@SUBSYSTEM FMC1\n@ENDSUBSYSTEM        ;FMC1\n@SUBSYSTEM FMC2\n@ENDSUBSYSTEM        ;FMC2\n@SUBSYSTEM FMC3\n@ENDSUBSYSTEM        ;FMC3\n@SUBSYSTEM MMC1\n@ENDSUBSYSTEM        ;MMC1\n@SUBSYSTEM MMC2\n@ENDSUBSYSTEM        ;MMC2\n@SUBSYSTEM MMC3\n@ENDSUBSYSTEM        ;MMC3\n@SUBSYSTEM MMC4\n@ENDSUBSYSTEM        ;MMC4\n@SUBSYSTEM AMC1\n@ENDSUBSYSTEM        ;AMC1\n@SUBSYSTEM AMC2\n@ENDSUBSYSTEM        ;AMC2\n@SUBSYSTEM AMC3\n@ENDSUBSYSTEM        ;AMC3\n@SUBSYSTEM EIU1\n@ENDSUBSYSTEM        ;EIU1\n@SUBSYSTEM EIU2\n@ENDSUBSYSTEM        ;EIU2\n@SUBSYSTEM EIU3\n@ENDSUBSYSTEM        ;EIU3\n@SUBSYSTEM MTU\n  MET_RUNNING 0\n  MET0 0.000\n  MET1 0.000\n  MET2 0.000\nEVENT_TIMER0 0.000000 DOWN STOPPED\nEVENT_TIMER1 0.000000 DOWN STOPPED\n@ENDSUBSYSTEM        ;MTU\n@SUBSYSTEM IDP1\n  IDP1 SPEC 65535\n  IDP1 DISP 65535\n@ENDSUBSYSTEM        ;IDP1\n@SUBSYSTEM IDP2\n  IDP2 SPEC 65535\n  IDP2 DISP 65535\n@ENDSUBSYSTEM        ;IDP2\n@SUBSYSTEM IDP3\n  IDP3 SPEC 65535\n  IDP3 DISP 65535\n@ENDSUBSYSTEM        ;IDP3\n@SUBSYSTEM IDP4\n  IDP4 SPEC 65535\n  IDP4 DISP 65535\n@ENDSUBSYSTEM        ;IDP4\n@SUBSYSTEM IMU1\n@ENDSUBSYSTEM        ;IMU1\n@SUBSYSTEM IMU2\n@ENDSUBSYSTEM        ;IMU2\n@SUBSYSTEM IMU3\n@ENDSUBSYSTEM        ;IMU3\n@SUBSYSTEM GPC1\n@ENDSUBSYSTEM        ;GPC1\n@SUBSYSTEM GPC2\n@ENDSUBSYSTEM        ;GPC2\n@SUBSYSTEM GPC3\n@ENDSUBSYSTEM        ;GPC3\n@SUBSYSTEM GPC4\n@ENDSUBSYSTEM        ;GPC4\n@SUBSYSTEM GPC5\n@ENDSUBSYSTEM        ;GPC5\n@SUBSYSTEM ODS\n  RING_STATE -1 0.0000\n@ENDSUBSYSTEM        ;ODS\n@SUBSYSTEM ADPS\n  LEFT_AIRDATAPROBE 0 0 1.000000\n  RIGHT_AIRDATAPROBE 0 0 1.000000\n@ENDSUBSYSTEM        ;ADPS\n@SUBSYSTEM ETUmbDoors\n  ET_DOORS 1.000000 1.000000\n  ET_DOOR_LATCHES 0.000000 1.000000 1.000000\n@ENDSUBSYSTEM        ;ETUmbDoors\n@SUBSYSTEM -Y Star Tracker Door Motor\n@ENDSUBSYSTEM        ;-Y Star Tracker Door Motor\n@SUBSYSTEM -Z Star Tracker Door Motor\n@ENDSUBSYSTEM        ;-Z Star Tracker Door Motor\n@SUBSYSTEM ACBusSystem\n@ENDSUBSYSTEM        ;ACBusSystem\n@SUBSYSTEM INVERTER1\n@ENDSUBSYSTEM        ;INVERTER1\n@SUBSYSTEM INVERTER2\n@ENDSUBSYSTEM        ;INVERTER2\n@SUBSYSTEM INVERTER3\n@ENDSUBSYSTEM        ;INVERTER3\n@SUBSYSTEM APU1\n  APU1_State 2\n  APU1_FuelPress 1451.108\n  APU1_HydPress 3004.392\n  APU1_Speed 103.521\n@ENDSUBSYSTEM        ;APU1\n@SUBSYSTEM APU2\n  APU2_State 2\n  APU2_FuelPress 1459.138\n  APU2_HydPress 2985.080\n  APU2_Speed 97.918\n@ENDSUBSYSTEM        ;APU2\n@SUBSYSTEM APU3\n  APU3_State 2\n  APU3_FuelPress 1441.774\n  APU3_HydPress 2988.386\n  APU3_Speed 100.585\n@ENDSUBSYSTEM        ;APU3\n@SUBSYSTEM WSB1\n@ENDSUBSYSTEM        ;WSB1\n@SUBSYSTEM WSB2\n@ENDSUBSYSTEM        ;WSB2\n@SUBSYSTEM WSB3\n@ENDSUBSYSTEM        ;WSB3\n@SUBSYSTEM LATCH0\n  LATCH_STATE1 1 1.0000\n  LATCH_STATE2 1 1.0000\n  LATCH_STATE3 1 1.0000\n  LATCH_STATE4 1 1.0000\n  LATCH_STATE5 1 1.0000\n@ENDSUBSYSTEM        ;LATCH0\n@SUBSYSTEM LATCH1\n  LATCH_STATE1 1 1.0000\n  LATCH_STATE2 1 1.0000\n  LATCH_STATE3 1 1.0000\n  LATCH_STATE4 1 1.0000\n  LATCH_STATE5 1 1.0000\n@ENDSUBSYSTEM        ;LATCH1\n@SUBSYSTEM LATCH2\n  LATCH_STATE1 1 1.0000\n  LATCH_STATE2 1 1.0000\n  LATCH_STATE3 1 1.0000\n  LATCH_STATE4 1 1.0000\n  LATCH_STATE5 1 1.0000\n@ENDSUBSYSTEM        ;LATCH2\n@SUBSYSTEM RMS\n  ARM_STATUS 0.500000 0.013600 0.014688 0.500000 0.500000 0.500000\n  SHOULDER_BRACE 0.000\n  GRAPPLE 1 1.0000\n  RIGIDIZE 1 1.0000\n  EXTEND 1 1.0000\n  RMS_ELBOW_CAM 0.0000 0.0000\n  RMS_ROLLOUT 0 0.0000\n  RMS_LATCHES 1 1.0000\n@ENDSUBSYSTEM        ;RMS\n@SUBSYSTEM STBD_MPM\n  STBD_MPM_ROLLOUT 0 0.0000\n  STBD_MPM_LATCHES 1 1.0000\n  STBD_MPM_ATTACHED_PAYLOAD Ultra_OBSS 0\n@ENDSUBSYSTEM        ;STBD_MPM\n  CRT_SEL 1 1\n  @PANEL F2\n  @ENDPANEL \n  @PANEL F4\n  @ENDPANEL \n  @PANEL F6\n  \"Cdr Flt Cntlr Pwr\" OFF\n  @ENDPANEL \n  @PANEL F7\n  @ENDPANEL \n  @PANEL F8\n  \"Plt Flt Cntlr Pwr\" OFF\n  @ENDPANEL \n  @PANEL R2\n  \"Boiler1 N2 Supply\" ON\n  \"Boiler2 N2 Supply\" ON\n  \"Boiler3 N2 Supply\" ON\n  \"Boiler1 Cntlr\" ON\n  \"Boiler2 Cntlr\" ON\n  \"Boiler3 Cntlr\" ON\n  \"Boiler1 Cntlr Pwr\/Htr\" A\n  \"Boiler2 Cntlr Pwr\/Htr\" A\n  \"Boiler3 Cntlr Pwr\/Htr\" A\n  \"APU1 Run\" START\/RUN\n  \"APU2 Run\" START\/RUN\n  \"APU3 Run\" START\/RUN\n  \"Hyd Main Pump Press 1\" NORM\n  \"Hyd Main Pump Press 2\" NORM\n  \"Hyd Main Pump Press 3\" NORM\n  \"APU1 Cntlr Pwr \" ON\n  \"APU2 Cntlr Pwr \" ON\n  \"APU3 Cntlr Pwr \" ON\n  \"APU1 Fuel Tank Valve\" OPEN\n  \"APU2 Fuel Tank Valve\" OPEN\n  \"APU3 Fuel Tank Valve\" OPEN\n  \"ET Umb Centerline Latch\" GND\n  \"ET Umb Left Door\" OFF\n  \"ET Umb Left Door Latch\" OFF\n  \"ET Umb Right Door\" OFF\n  \"ET Umb Right Door Latch\" OFF\n  \"MPS Pwr Left AC2\" [1]\n  \"MPS Pwr Ctr AC1\" [1]\n  \"MPS Pwr Right AC3\" [1]\n  \"MPS Pwr Left AC3\" [1]\n  \"MPS Pwr Ctr AC2\" [1]\n  \"MPS Pwr Right AC1\" [1]\n  \"MPS He Isol A Left\" OPEN\n  \"MPS He Isol A Ctr\" OPEN\n  \"MPS He Isol A Right\" OPEN\n  \"MPS He Isol B Left\" OPEN\n  \"MPS He Isol B Ctr\" OPEN\n  \"MPS He Isol B Right\" OPEN\n  @ENDPANEL \n  @PANEL C3\n  \"LOMS Arm\" ARM\/PRESS\n  \"ROMS Arm\" ARM\/PRESS\n  \"LADP Stow Enable\" INHIBIT\n  \"RADP Stow Enable\" INHIBIT\n  \"LADP Deploy\" DEPLOY\n  \"RADP Deploy\" DEPLOY\n  @ENDPANEL \n  @PANEL R11\n  @ENDPANEL \n  @PANEL A6\n  \"SENSE\" -X\n  \"Aft Flt Cntlr Pwr\" OFF\n  \"Payload Ret Latch 1\" OFF\n  \"Payload Ret Latch 2\" OFF\n  \"Payload Ret Latch 3\" OFF\n  \"Payload Ret Latch 4\" OFF\n  \"Payload Ret Latch 5\" OFF\n  \"Payload Select\" 1\n  @ENDPANEL \n  @PANEL AftMDU\n  @ENDPANEL \n  @PANEL A7A3\/A8A3\n  \"SYSTEM POWER MNA\" [1]\n  \"SYSTEM POWER MNB\" [1]\n  \"PYRO POWER MNA\" [0]\n  \"PYRO POWER MNC\" [0]\n  \"SYS1 VENT ISOL\" [1]\n  \"SYS1 VENT\" [1]\n  \"SYS2 VENT ISOL\" [1]\n  \"SYS2 VENT\" [1]\n  \"PSU POWER MNA\" [0]\n  \"PSU POWER MNB\" [0]\n  \"LIGHTS AIRLOCK 1-4\" [0]\n  \"LIGHTS AIRLOCK 2-3\" [0]\n  \"LIGHTS DOCKING TRUSS FWD\" [0]\n  \"LIGHTS DOCKING TRUSS AFT\" [0]\n  \"ARLK\/TNL FAN A\" [0]\n  \"ARLK\/TNL FAN B\" [0]\n  \"LIGHTS C\/L VESTIBULE PORT\" [0]\n  \"LIGHTS C\/L VESTIBULE STBD\" [0]\n  \"CNTL PNL PWR A\" OFF\n  \"CNTL PNL PWR B\" OFF\n  \"CNTL PNL PWR C\" OFF\n  \"HTRS\/DCU PWR H1\" OFF\n  \"HTRS\/DCU PWR H2\/DCU\" OFF\n  \"HTRS\/DCU PWR H3\/DCU\" OFF\n  \"APDS PWR A\" OFF\n  \"APDS PWR B\" OFF\n  \"APDS PWR C\" OFF\n  \"PYROS Ap\" [0]\n  \"PYROS Bp\" [0]\n  \"PYROS Cp\" [0]\n  @ENDPANEL \n  @PANEL A8\n  \"Port MPM Deploy Cover\" [0]\n  \"Stbd MPM Deploy Cover\" [0]\n  \"Port RMS Latches\" OFF\n  \"Stbd MPM Latches\" OFF\n  \"Port MPM Deploy\" OFF\n  \"Stbd MPM Deploy\" OFF\n  \"EE Mode\" OFF\n  \"EE Man Contr\" OFF\n  \"Shoulder Brace Release\" OFF\n  \"RMS SELECT\" OFF\n  \"Single\/Direct Drive\" OFF\n  \"Parameter\" TEST\n  \"Joint\" SHOULDER_YAW\n  \"RMS Mode\" OPR_CMD\n  @ENDPANEL \nEND\nWFC2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576920.64 1066941.49 -4806685.31\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT -59.46 29.55 -97.72\n  ATTACHED 0:0,HST2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHST2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  ELEMENTS 6943562.47830348 0.00039570 9.98666659 290.73386957 254.61073569 54.30213569 54962.74991900\n  AROT 14.58 -44.15 70.03\n  VROT -0.06 0.00 -0.00\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nUltra_OBSS:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4576916.25 1066944.09 -4806686.89\n  RVEL 4074.823 -4370.771 -4861.254\n  AROT 135.90 59.55 17.76\n  ATTACHED 0:1,STS-400\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nORUC:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5669572.67 1732021.38 3615920.35\n  RVEL -3752.282 -1219.338 6466.299\n  AROT -10.56 29.20 70.26\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:6,STS-125\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000900\n  SEQ 1 2 0.000000\n  SEQ 2 -2 0.005600\nEND\nSTS-125:Shuttle\n  STATUS Orbiting Earth\n  ELEMENTS 6943188.75119694 0.00034250 24.91245650 253.70608584 271.92771727 307.01241727 54968.58958641\n  AROT -7.47 17.95 70.68\n  VROT -0.063 0.00 0.00\n  RCSMODE 2\n  PRPLEVEL 0:0.894\n  NAVFREQ 0 0\n  CONFIGURATION 3\n  OV- 104\n  RENDER \n  RMSARM \n  OBSS \n  CARGODOOR 1 1.0000\n  KUBAND 1 1.0000\n  POSTLAND 0 0.0000\n  SSMES 1 1.0000\n  ADTA 0 0.0000\n  PETD 0 0.0000\n  SETD 1 1.0000\n  ARMTILT 1 1.0000 1 1.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD_MASS1 3.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  ARM_STATUS 0.5778 0.5226 0.7366 0.6058 0.3667 0.3086\n  ARM_SEQ1 0.5814 0.5811 0.5076 0.4850 0.3779 0.6837\n  ARM_SEQ2 0.5737 0.5541 0.4431 0.4705 0.3922 0.6837\n  ARM_SEQ3 0.5576 0.4950 0.4736 0.5148 0.4069 0.6837\n  ARM_SEQ4 0.4206 0.5471 0.5458 0.1967 0.4292 0.6837\n  ARM1SET \n  ARM2SET \n  ARM3SET \n  ARM4SET \n  PL1_OFS 0.100 2.300 -2.800\n  PL1_DIR 0.000 1.000 0.000\n  PL1_ROT 0.000 0.000 1.000\n  PL2_OFS 2.850 2.150 3.850\n  PL2_DIR 0.000 1.000 0.000\n  PL2_ROT 1.000 0.000 0.000\n  PL3_OFS 0.100 2.300 -5.500\n  PL3_DIR 0.000 1.000 0.000\n  PL3_ROT 0.000 0.000 1.000\n  PL4_OFS 0.100 2.300 -3.500\n  PL4_DIR 0.000 1.000 0.000\n  PL4_ROT 0.000 0.000 -1.000\n  PL5_OFS 0.100 2.300 6.500\n  PL5_DIR 0.000 1.000 0.000\n  PL5_ROT 0.000 0.000 1.000\n  PL6_OFS 0.100 2.300 1.500\n  PL6_DIR 0.000 1.000 0.000\n  PL6_ROT 0.000 0.000 1.000\n  OMS \n  CALLOUT \n  ASSIST  133.000\nEND\nAirlock:ExtAL\n  STATUS Orbiting Earth\n  RPOS 507108.62 320822.61 6469088.64\n  RVEL -7664.346 -1895.240 905.947\n  AROT -29.04 63.74 56.45\n  ATTACHED 0:13,STS-125\nEND\nUltra_MPMs:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 6551847.57 2070939.77 952950.21\n  RVEL -968.866 -401.335 7511.790\n  AROT -3.01 7.33 72.26\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:7,STS-125\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999400\n  SEQ 1 -2 0.000000\nEND\nUltra_OBSS2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 6551848.08 2070939.79 952950.15\n  RVEL -968.866 -401.335 7511.790\n  AROT -3.01 7.33 72.26\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:2,STS-125\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nMULE:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 6551846.53 2070942.41 952942.88\n  RVEL -968.866 -401.335 7511.790\n  AROT -3.01 7.33 72.26\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:3,STS-125\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nFSS:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 6551846.28 2070942.30 952944.86\n  RVEL -968.866 -401.335 7511.790\n  AROT -3.01 7.33 72.26\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:4,STS-125\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999860\n  SEQ 1 2 0.928200\n  SEQ 2 -2 0.000000\n  SEQ 3 2 0.999800\n  SEQ 4 2 0.999900\n  SEQ 5 -2 0.000000\nEND\nSLIC:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 6551845.00 2070941.78 952954.77\n  RVEL -968.866 -401.335 7511.790\n  AROT -3.01 7.33 72.26\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:5,STS-125\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.000000\nEND\nSCM:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 6551847.99 2070942.74 952946.03\n  RVEL -968.866 -401.335 7511.790\n  AROT 65.21 -70.84 -32.60\n  VROT -0.04 0.05 0.00\n  ATTACHED 0:0,FSS\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nLC39BTowers:B_SLC41\\b_slc41\n  STATUS Landed Earth\n  BASE KSC - Kennedy Space Center:3\n  POS -80.6207810 28.6271660\n  HEADING 260.00\n  PRPLEVEL 0:1.000\n  NAVFREQ 0 0\n  UMB 0 0.0000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nENDSTS-131Code:BEGIN_DESC\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol_Alt\n  Date MJD 55291.428032\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-131\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-131\n  MODE Extern\n  POS 2.94 -99.58 75.67\n  TRACKMODE GlobalFrame\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE GPC MFD\n  SITE 1\n  MODE 1\n  MET -539\n  ILOAD 1\nEND_MFD\n\nBEGIN_MFD Right\n TYPE Orbit\n  PROJ Ship\n  FRAME Equator\n  ALT\n  TARGET ISS\n  REF Earth\nEND_MFD\n\n\nBEGIN_SHIPS\nMLP:Atlantis_MLP\n  STATUS Landed Earth\n  POS -80.6040620 28.6084030\n  HEADING 2.00\n  NAVFREQ 0 0\n  T0_UMB 0 0.0000\nEND\nLC39A:SSU_Pad\n  STATUS Landed Earth\n  POS -80.6040720 28.6083850\n  HEADING 270.00\n  NAVFREQ 0 0\n  ACCESS_ARM 1 1.0000\n  GVA 1 1.0000\n  VENTHOOD 1 1.0000\n  FSS_OWP 0 0.0000\n  RSS_OWP 0 0.0000\n  RSS 1 1.0000\n  FSS_GH2 0 0.0000\n  FSS_IAA 0 0.0000\n  GOX_SEQUENCE 2\nEND\nLCC:SSU_LCC\n  STATUS Landed Earth\n  POS -80.6040745 28.6083855\n  HEADING 270.00\n  NAVFREQ 0 0\n  LAUNCH_MJD 55291.4315592986\n  PAD_NAME LC39A\n  SHUTTLE_NAME STS-131\nEND\nSTS-131:SpaceShuttleUltra\n  STATUS Landed Earth\n  POS -80.6232502 28.6197342\n  HEADING 2.00\n  ATTACHED 0:0,MLP\n  PRPLEVEL 0:1.000 1:1.000 2:1.000 3:0.969 4:0.969 5:0.970 6:1.000 7:1.000 8:1.000 11:0.020\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  MET 0.000\n  WING_NAME Discovery\n  STBD_MPM\n  GEAR 0 0.0000\n  RMS\n  SAT_OFS_X 0.000\n  SAT_OFS_Y 0.000\n  SAT_OFS_Z 0.000\n  OPS 101\n  AUTOPILOT 51.6000 80.500000 105000.000000 7607.601000 0.730000\n  ASSIST 133.000000 298.000000\n  THROTTLE_BUCKET 1399.670000 1670.670000\n  HEADS_UP 12966.670\n  TGT_ID 2\n  BODY_VECT 1\n  ROLL 0.000\n  PITCH 0.000\n  YAW 0.000\n  P_ANGLE 0.000\n  Y_ANGLE 0.000\n  OM_ANGLE -1.000\n  DAP MODE 0 0\n  ROT MODE 0 0 0\n  TRANS MODE 0 0 0\n  CONTROL MODE 1\n   PAYLOAD CACTIVE1 0.000000 0.000000 0\n   PAYLOAD CACTIVE2 0.000000 0.000000 0\n   PAYLOAD CACTIVE3 0.000000 0.000000 0\n   PAYLOAD CPASSIVE1 0.000000 0.000000 0\n   PAYLOAD CPASSIVE2 2.000000 0.000000 0\n   PAYLOAD CPASSIVE3 -6.000000 0.000000 0\n   PAYLOAD CPASSIVE4 7.000000 0.000000 0\n   PAYLOAD PORT1 3.000000 0.000000 0\n   PAYLOAD PORT2 -2.000000 0.000000 0\n   PAYLOAD PORT3 -8.000000 0.000000 0\n   PAYLOAD PORT4 7.000000 0.000000 0\n   PAYLOAD STBD1 3.000000 0.000000 0\n   PAYLOAD STBD2 -2.000000 0.000000 0\n   PAYLOAD STBD3 -8.000000 0.000000 0\n   PAYLOAD STBD4 0.000000 0.000000 0\n  PLBD_CAM 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000\n L_ET_UMB_DOOR 1.000\n  R_ET_UMB_DOOR 1.000\n  ET_DOOR_LATCHES 0.000000 1.000000 1.000000\n@SUBSYSTEM MPS_C\n@ENDSUBSYSTEM        ;MPS_C\n@SUBSYSTEM MPS_L\n@ENDSUBSYSTEM        ;MPS_L\n@SUBSYSTEM MPS_R\n@ENDSUBSYSTEM        ;MPS_R\n@SUBSYSTEM FMC1\n@ENDSUBSYSTEM        ;FMC1\n@SUBSYSTEM FMC2\n@ENDSUBSYSTEM        ;FMC2\n@SUBSYSTEM FMC3\n@ENDSUBSYSTEM        ;FMC3\n@SUBSYSTEM MMC1\n@ENDSUBSYSTEM        ;MMC1\n@SUBSYSTEM MMC2\n@ENDSUBSYSTEM        ;MMC2\n@SUBSYSTEM MMC3\n@ENDSUBSYSTEM        ;MMC3\n@SUBSYSTEM MMC4\n@ENDSUBSYSTEM        ;MMC4\n@SUBSYSTEM AMC1\n@ENDSUBSYSTEM        ;AMC1\n@SUBSYSTEM AMC2\n@ENDSUBSYSTEM        ;AMC2\n@SUBSYSTEM AMC3\n@ENDSUBSYSTEM        ;AMC3\n@SUBSYSTEM EIU1\n@ENDSUBSYSTEM        ;EIU1\n@SUBSYSTEM EIU2\n@ENDSUBSYSTEM        ;EIU2\n@SUBSYSTEM EIU3\n@ENDSUBSYSTEM        ;EIU3\n@SUBSYSTEM MTU\n  MET_RUNNING 0\n  MET0 0.000\n  MET1 0.000\n  MET2 0.000\nEVENT_TIMER0 0.000000 DOWN STOPPED\nEVENT_TIMER1 0.000000 DOWN STOPPED\n@ENDSUBSYSTEM        ;MTU\n@SUBSYSTEM IDP1\n  IDP1 SPEC 65535\n  IDP1 DISP 65535\n@ENDSUBSYSTEM        ;IDP1\n@SUBSYSTEM IDP2\n  IDP2 SPEC 65535\n  IDP2 DISP 65535\n@ENDSUBSYSTEM        ;IDP2\n@SUBSYSTEM IDP3\n  IDP3 SPEC 65535\n  IDP3 DISP 65535\n@ENDSUBSYSTEM        ;IDP3\n@SUBSYSTEM IDP4\n  IDP4 SPEC 65535\n  IDP4 DISP 65535\n@ENDSUBSYSTEM        ;IDP4\n@SUBSYSTEM IMU1\n@ENDSUBSYSTEM        ;IMU1\n@SUBSYSTEM IMU2\n@ENDSUBSYSTEM        ;IMU2\n@SUBSYSTEM IMU3\n@ENDSUBSYSTEM        ;IMU3\n@SUBSYSTEM GPC1\n@ENDSUBSYSTEM        ;GPC1\n@SUBSYSTEM GPC2\n@ENDSUBSYSTEM        ;GPC2\n@SUBSYSTEM GPC3\n@ENDSUBSYSTEM        ;GPC3\n@SUBSYSTEM GPC4\n@ENDSUBSYSTEM        ;GPC4\n@SUBSYSTEM GPC5\n@ENDSUBSYSTEM        ;GPC5\n@SUBSYSTEM ODS\n  RING_STATE -1 0.0000\n@ENDSUBSYSTEM        ;ODS\n@SUBSYSTEM ADPS\n  LEFT_AIRDATAPROBE 0 0 1.000000\n  RIGHT_AIRDATAPROBE 0 0 1.000000\n@ENDSUBSYSTEM        ;ADPS\n@SUBSYSTEM ETUmbDoors\n  ET_DOORS 1.000000 1.000000\n  ET_DOOR_LATCHES 0.000000 1.000000 1.000000\n@ENDSUBSYSTEM        ;ETUmbDoors\n@SUBSYSTEM -Y Star Tracker Door Motor\n@ENDSUBSYSTEM        ;-Y Star Tracker Door Motor\n@SUBSYSTEM -Z Star Tracker Door Motor\n@ENDSUBSYSTEM        ;-Z Star Tracker Door Motor\n@SUBSYSTEM ACBusSystem\n@ENDSUBSYSTEM        ;ACBusSystem\n@SUBSYSTEM INVERTER1\n@ENDSUBSYSTEM        ;INVERTER1\n@SUBSYSTEM INVERTER2\n@ENDSUBSYSTEM        ;INVERTER2\n@SUBSYSTEM INVERTER3\n@ENDSUBSYSTEM        ;INVERTER3\n@SUBSYSTEM APU1\n  APU1_State 2\n  APU1_FuelPress 1451.108\n  APU1_HydPress 3004.392\n  APU1_Speed 103.521\n@ENDSUBSYSTEM        ;APU1\n@SUBSYSTEM APU2\n  APU2_State 2\n  APU2_FuelPress 1459.138\n  APU2_HydPress 2985.080\n  APU2_Speed 97.918\n@ENDSUBSYSTEM        ;APU2\n@SUBSYSTEM APU3\n  APU3_State 2\n  APU3_FuelPress 1441.774\n  APU3_HydPress 2988.386\n  APU3_Speed 100.585\n@ENDSUBSYSTEM        ;APU3\n@SUBSYSTEM WSB1\n@ENDSUBSYSTEM        ;WSB1\n@SUBSYSTEM WSB2\n@ENDSUBSYSTEM        ;WSB2\n@SUBSYSTEM WSB3\n@ENDSUBSYSTEM        ;WSB3\n@SUBSYSTEM LATCH0\n  LATCH_STATE1 1 1.0000\n  LATCH_STATE2 1 1.0000\n  LATCH_STATE3 1 1.0000\n  LATCH_STATE4 1 1.0000\n  LATCH_STATE5 1 1.0000\n@ENDSUBSYSTEM        ;LATCH0\n@SUBSYSTEM LATCH1\n  LATCH_STATE1 1 1.0000\n  LATCH_STATE2 1 1.0000\n  LATCH_STATE3 1 1.0000\n  LATCH_STATE4 1 1.0000\n  LATCH_STATE5 1 1.0000\n@ENDSUBSYSTEM        ;LATCH1\n@SUBSYSTEM LATCH2\n  LATCH_STATE1 1 1.0000\n  LATCH_STATE2 1 1.0000\n  LATCH_STATE3 1 1.0000\n  LATCH_STATE4 1 1.0000\n  LATCH_STATE5 1 1.0000\n@ENDSUBSYSTEM        ;LATCH2\n@SUBSYSTEM RMS\n  ARM_STATUS 0.500000 0.013600 0.014688 0.500000 0.500000 0.500000\n  SHOULDER_BRACE 0.000\n  GRAPPLE 1 1.0000\n  RIGIDIZE 1 1.0000\n  EXTEND 1 1.0000\n  RMS_ELBOW_CAM 0.0000 0.0000\n  RMS_ROLLOUT 0 0.0000\n  RMS_LATCHES 1 1.0000\n@ENDSUBSYSTEM        ;RMS\n@SUBSYSTEM STBD_MPM\n  STBD_MPM_ROLLOUT 0 0.0000\n  STBD_MPM_LATCHES 1 1.0000\n  STBD_MPM_ATTACHED_PAYLOAD Ultra_OBSS 0\n@ENDSUBSYSTEM        ;STBD_MPM\n  CRT_SEL 1 1\n  @PANEL F2\n  @ENDPANEL \n  @PANEL F4\n  @ENDPANEL \n  @PANEL F6\n  \"Cdr Flt Cntlr Pwr\" OFF\n  @ENDPANEL \n  @PANEL F7\n  @ENDPANEL \n  @PANEL F8\n  \"Plt Flt Cntlr Pwr\" OFF\n  @ENDPANEL \n  @PANEL R2\n  \"Boiler1 N2 Supply\" ON\n  \"Boiler2 N2 Supply\" ON\n  \"Boiler3 N2 Supply\" ON\n  \"Boiler1 Cntlr\" ON\n  \"Boiler2 Cntlr\" ON\n  \"Boiler3 Cntlr\" ON\n  \"Boiler1 Cntlr Pwr\/Htr\" A\n  \"Boiler2 Cntlr Pwr\/Htr\" A\n  \"Boiler3 Cntlr Pwr\/Htr\" A\n  \"APU1 Run\" START\/RUN\n  \"APU2 Run\" START\/RUN\n  \"APU3 Run\" START\/RUN\n  \"Hyd Main Pump Press 1\" NORM\n  \"Hyd Main Pump Press 2\" NORM\n  \"Hyd Main Pump Press 3\" NORM\n  \"APU1 Cntlr Pwr \" ON\n  \"APU2 Cntlr Pwr \" ON\n  \"APU3 Cntlr Pwr \" ON\n  \"APU1 Fuel Tank Valve\" OPEN\n  \"APU2 Fuel Tank Valve\" OPEN\n  \"APU3 Fuel Tank Valve\" OPEN\n  \"ET Umb Centerline Latch\" GND\n  \"ET Umb Left Door\" OFF\n  \"ET Umb Left Door Latch\" OFF\n  \"ET Umb Right Door\" OFF\n  \"ET Umb Right Door Latch\" OFF\n  \"MPS Pwr Left AC2\" [1]\n  \"MPS Pwr Ctr AC1\" [1]\n  \"MPS Pwr Right AC3\" [1]\n  \"MPS Pwr Left AC3\" [1]\n  \"MPS Pwr Ctr AC2\" [1]\n  \"MPS Pwr Right AC1\" [1]\n  \"MPS He Isol A Left\" OPEN\n  \"MPS He Isol A Ctr\" OPEN\n  \"MPS He Isol A Right\" OPEN\n  \"MPS He Isol B Left\" OPEN\n  \"MPS He Isol B Ctr\" OPEN\n  \"MPS He Isol B Right\" OPEN\n  @ENDPANEL \n  @PANEL C3\n  \"LOMS Arm\" ARM\/PRESS\n  \"ROMS Arm\" ARM\/PRESS\n  \"LADP Stow Enable\" INHIBIT\n  \"RADP Stow Enable\" INHIBIT\n  \"LADP Deploy\" DEPLOY\n  \"RADP Deploy\" DEPLOY\n  @ENDPANEL \n  @PANEL R11\n  @ENDPANEL \n  @PANEL A6\n  \"SENSE\" -X\n  \"Aft Flt Cntlr Pwr\" OFF\n  \"Payload Ret Latch 1\" OFF\n  \"Payload Ret Latch 2\" OFF\n  \"Payload Ret Latch 3\" OFF\n  \"Payload Ret Latch 4\" OFF\n  \"Payload Ret Latch 5\" OFF\n  \"Payload Select\" 1\n  @ENDPANEL \n  @PANEL AftMDU\n  @ENDPANEL \n  @PANEL A7A3\/A8A3\n  \"SYSTEM POWER MNA\" [1]\n  \"SYSTEM POWER MNB\" [1]\n  \"PYRO POWER MNA\" [0]\n  \"PYRO POWER MNC\" [0]\n  \"SYS1 VENT ISOL\" [1]\n  \"SYS1 VENT\" [1]\n  \"SYS2 VENT ISOL\" [1]\n  \"SYS2 VENT\" [1]\n  \"PSU POWER MNA\" [0]\n  \"PSU POWER MNB\" [0]\n  \"LIGHTS AIRLOCK 1-4\" [0]\n  \"LIGHTS AIRLOCK 2-3\" [0]\n  \"LIGHTS DOCKING TRUSS FWD\" [0]\n  \"LIGHTS DOCKING TRUSS AFT\" [0]\n  \"ARLK\/TNL FAN A\" [0]\n  \"ARLK\/TNL FAN B\" [0]\n  \"LIGHTS C\/L VESTIBULE PORT\" [0]\n  \"LIGHTS C\/L VESTIBULE STBD\" [0]\n  \"CNTL PNL PWR A\" OFF\n  \"CNTL PNL PWR B\" OFF\n  \"CNTL PNL PWR C\" OFF\n  \"HTRS\/DCU PWR H1\" OFF\n  \"HTRS\/DCU PWR H2\/DCU\" OFF\n  \"HTRS\/DCU PWR H3\/DCU\" OFF\n  \"APDS PWR A\" OFF\n  \"APDS PWR B\" OFF\n  \"APDS PWR C\" OFF\n  \"PYROS Ap\" [0]\n  \"PYROS Bp\" [0]\n  \"PYROS Cp\" [0]\n  @ENDPANEL \n  @PANEL A8\n  \"Port MPM Deploy Cover\" [0]\n  \"Stbd MPM Deploy Cover\" [0]\n  \"Port RMS Latches\" OFF\n  \"Stbd MPM Latches\" OFF\n  \"Port MPM Deploy\" OFF\n  \"Stbd MPM Deploy\" OFF\n  \"EE Mode\" OFF\n  \"EE Man Contr\" OFF\n  \"Shoulder Brace Release\" OFF\n  \"RMS SELECT\" OFF\n  \"Single\/Direct Drive\" OFF\n  \"Parameter\" TEST\n  \"Joint\" SHOULDER_YAW\n  \"RMS Mode\" OPR_CMD\n  @ENDPANEL \nEND\nUltra_OBSS:Spacecraft\\Spacecraft3\n  STATUS Landed Earth\n  POS 87.0269650 -7.9863443\n  HEADING 295.55\n  ATTACHED 0:1,STS-131\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSTS-131\\131payload:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4856016.41 -3440702.25 3159711.59\n  RVEL -2044.063 3244.397 6665.391\n  AROT 25.27 14.85 131.49\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:8,STS-131\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000000\nEND\nMPLM_Leo:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS 5.4295471 -15.9735000\n  HEADING 40.31\n  ATTACHED 3:0,STS-131bay\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nLMC128:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS -1.#IND000 -1.#IND000\n  HEADING 1.#R\n  ATTACHED 1:1,STS-131bay\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nAmoniatank:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS 5.7726961 -15.5405876\n  HEADING 40.21\n  ATTACHED 2:2,STS-131bay\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSTS-131bay:UCargoDeck\n  STATUS Landed Earth\n  POS -36.2156493 0.0064924\n  HEADING 66.55\n  ATTACHED 0:1,STS-131\\131payload\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME STS-131\\131payload\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION MPLM_Leo 0.000 0.700 -1.500 -0.0000 -0.0000 -1.0000 0.0000 1.0000 0.0000 0\n  PL_DESCRIPTION LMC128 0.000 0.700 -5.700 -0.0000 -0.0000 -1.0000 0.0000 1.0000 0.0000 1\n  PL_DESCRIPTION Amoniatank 0.000 1.100 -5.700 -0.0000 -0.0000 -1.0000 0.0000 1.0000 0.0000 2\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nISS:ISSR\\ISS\n  STATUS Orbiting Earth\n  ELEMENTS 6724637.31788013 0.00062660 64.34626084 231.49243187 35.03451106 347.22841106 55291.43134300\n  AROT -43.03 -21.34 69.06\n  PRPLEVEL 0:0.049 1:0.343 2:0.219 3:0.347 4:0.644\n  DOCKINFO 0:0,SoyuzTMA-11 3:0,Progress 4:0,Poisk\n  NAVFREQ 0 0\n  XPDR 159\n  CONFIGURATION 19\n  CAM 1\n  FUEL 1079.5000 186.2500 109.7409 243.0894 1931.6137\n  Z1 1\n  CMG 1 3\n  SSRMS 1\n  TS1 0 0 0 0\n  TS2 -1 1 1 1\n  TS3 1.0000 1.0000 1.0000 0.0000\n  ZARYA_SOL1 0 0 0 0\n  ZARYA_SOL2 1 1 0 0\n  ZARYA_SOL3 0.2494 0.2480 0.2030 0.2030\n  ControlMode01 0 0\n  ZVEZDA_SOL1 0 0\n  ZVEZDA_SOL2 -1 -1 0 0\n  ZVEZDA_SOL3 1.0000 1.0000 0.6096 0.6096\n  ControlMode02 1 1\n  Ku 0 1.0000 -1\n  CAP 0 1.0000 -1\n  COV 0 0 0.0000 1 0\n  JAL 1 1\n  EMU 0 0\n  ORLAN 0 0\n  AL1 0 0.0000 1\n  AL2 0 0.0000 1 0 1.0000 1\n  MBS -18.0000\n  ITS 1 1\n  RAD1 0 0 -1 -1 1.0000 1.0000 0 0.0000\n  ControlMode03 0\n  RAD2 0 0 -1 -1 1.0000 1.0000 0 0.9093\n  ControlMode04 0\n  PV1 1 1\n  PV4 0 0.9978\n  ControlMode05 0\n  PV5 0 0.5007\n  ControlMode06 0\n  NODE2 \nEND\nP4:ISSR\\P6\n  STATUS Orbiting Earth\n  RPOS -3441141.79 -5744565.01 385353.15\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -106.80 -8.93 116.59\n  VROT 0.79 0.01 -0.00\n  ATTACHED 0:18,ISS\n  NAVFREQ 0 0\n  TYPE 2\n  ControlMode 0 1\n  RADIATORS 0 0 -1 -1 1.0000 1.0000\n  SOL_DEPLOY1 0 0 -1 -1 1.0000 1.0000\n  SOL_DEPLOY2 0 0 -1 -1 1.0000 1.0000\n  BATTERY 300000.0000 100.0000\n  ROTATION 0.7245 0 0.3302 0\n  INTERSTAGE \nEND\nP6:ISSR\\P6\n  STATUS Orbiting Earth\n  RPOS -3441144.21 -5744550.36 385357.57\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -106.80 -8.93 116.59\n  VROT 0.79 0.01 -0.00\n  ATTACHED 3:19,ISS\n  NAVFREQ 0 0\n  TYPE 1\n  ControlMode 0 1\n  RADIATORS 0 0 -1 -1 1.0000 0.0000\n  SOL_DEPLOY1 0 0 -1 -1 1.0000 1.0000\n  SOL_DEPLOY2 0 0 -1 -1 1.0000 1.0000\n  BATTERY 300000.0000 100.0000\n  ROTATION 0.3478 0 0.3302 0\n  STOW \nEND\nS4:ISSR\\P6\n  STATUS Orbiting Earth\n  RPOS -3441133.24 -5744617.04 385337.42\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 73.20 8.93 64.45\n  VROT -0.79 -0.00 0.00\n  ATTACHED 0:20,ISS\n  NAVFREQ 0 0\n  TYPE 2\n  ControlMode 0 1\n  RADIATORS 0 0 -1 1 1.0000 0.0000\n  SOL_DEPLOY1 1 1 -1 -1 1.0000 1.0000\n  SOL_DEPLOY2 0 0 -1 -1 1.0000 1.0000\n  BATTERY 300000.0000 100.0000\n  ROTATION 0.8318 0 0.8295 0\n  INTERSTAGE \nEND\nS6:ISSR\\P6\n  STATUS Orbiting Earth\n  RPOS -3441130.87 -5744631.65 385333.03\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 73.20 8.93 64.45\n  VROT -0.79 -0.00 0.00\n  ATTACHED 3:21,ISS\n  NAVFREQ 0 0\n  TYPE 1\n  ControlMode 0 1\n  RADIATORS 0 0 -1 -1 1.0000 0.0000\n  SOL_DEPLOY1 0 0 -1 -1 1.0000 1.0000\n  SOL_DEPLOY2 0 0 -1 -1 1.0000 1.0000\n  BATTERY 300000.0000 100.0000\n  ROTATION 0.3478 0 0.8295 0\n  STOW \nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Earth\n  RPOS -3441125.70 -5744587.85 385337.76\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -120.97 -65.58 -117.43\n  VROT -0.44 0.63 -0.21\n  ATTACHED 0:4,ISS\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.5848 0.4223 0.6138 0.7931 0.2838 0.8076 0.4051 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -0.03 4.52 -7.08\n  DIR0 0.66 0.09 -0.74\n  ROT0 0.28 -0.95 0.13\n  POS1 1.54 0.78 -7.21\n  DIR1 0.83 0.49 -0.27\n  ROT1 0.08 0.37 0.92\n  CHNG 0\nEND\nMBS:ISSR\\MBS\n  STATUS Orbiting Earth\n  RPOS -3441140.51 -5744573.36 385348.30\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 167.50 25.46 -80.10\n  VROT -0.00 -0.00 0.79\n  ATTACHED 0:13,ISS\n  NAVFREQ 0 0\n  GF 0 1.0000 0 0 0.5000\n  CONFIG 3\n  POS -3.02 0.05 1.70\n  DIR -1.00 0.00 0.00\n  ROT 0.00 1.00 0.00\nEND\nCETA1:ISSR\\CETA\n  STATUS Orbiting Earth\n  RPOS -3441139.91 -5744576.07 385347.77\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 167.50 25.46 -80.10\n  VROT -0.00 -0.00 0.79\n  ATTACHED 1:16,ISS\n  NAVFREQ 0 0\n  CETA 11\nEND\nCETA2:ISSR\\CETA\n  STATUS Orbiting Earth\n  RPOS -3441139.60 -5744577.91 385347.22\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 167.50 25.46 -80.10\n  VROT -0.00 -0.00 0.79\n  ATTACHED 1:17,ISS\n  NAVFREQ 0 0\n  CETA 21\nEND\nStrela1:ISSR\\Strela\n  STATUS Orbiting Earth\n  RPOS -3441118.51 -5744595.61 385362.58\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 73.20 8.93 -115.80\n  VROT 0.79 -0.00 0.00\n  ATTACHED 1:11,ISS\n  NAVFREQ 0 0\n  SH1 1 0.3825 0\n  SH2 1 0.0558 0\n  SH3 1 0.0597 0\n  SH4 1 0.1882 0 0 0.0000 0\n  SH5 0.5000 0.5000\n  POS0 -0.25 2.74 1.30\n  DIR0 0.00 -0.05 -1.00\n  ROT0 1.00 0.09 0.00\n  POS1 0.05 -0.56 0.95\n  DIR1 0.00 0.00 1.00\n  ROT1 0.09 -1.00 0.00\nEND\nStrela2:ISSR\\Strela\n  STATUS Orbiting Earth\n  RPOS -3441119.66 -5744591.02 385363.04\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -88.63 -16.82 21.75\n  VROT 0.00 -0.75 -0.26\n  ATTACHED 1:12,ISS\n  NAVFREQ 0 0\n  SH1 0 0.5000 0\n  SH2 1 0.0514 0\n  SH3 1 0.0612 0\n  SH4 1 0.1882 0 0 0.0000 0\n  SH5 0.5000 0.5000\n  POS0 -2.74 0.00 1.34\n  DIR0 0.04 0.00 -1.00\n  ROT0 0.00 1.00 0.00\n  POS1 0.56 0.00 0.95\n  DIR1 0.00 0.00 1.00\n  ROT1 1.00 0.00 0.00\nEND\nAPFR1:ISSR\\APFR\n  STATUS Orbiting Earth\n  RPOS -3441136.89 -5744586.81 385339.02\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 46.04 47.62 -129.63\n  VROT 0.79 -0.00 -0.00\n  ATTACHED 3:7,ISS\n  NAVFREQ 0 0\n  SH1 1 0.0058 0\n  SH2 0 0.0000 0\n  SH3 0 1.0000 0\n  SH5 0.5000 0.5000\n  POS0 0.02 -0.16 0.28\n  DIR0 0.00 0.70 -0.72\n  ROT0 1.00 0.00 0.00\n  POS1 0.00 -0.09 0.00\n  DIR1 0.00 -0.02 -1.00\n  ROT1 0.00 -1.00 0.02\nEND\nAPFR2:ISSR\\APFR\n  STATUS Orbiting Earth\n  RPOS -3441130.33 -5744596.89 385343.38\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 167.50 25.46 9.90\n  VROT 0.00 -0.00 0.79\n  ATTACHED 3:9,ISS\n  NAVFREQ 0 0\n  SH1 1 0.0058 0\n  SH2 0 0.0000 0\n  SH3 0 1.0000 0\n  SH5 0.5000 0.5000\n  POS0 0.02 -0.16 0.28\n  DIR0 0.00 0.70 -0.72\n  ROT0 1.00 0.00 0.00\n  POS1 0.00 -0.09 0.00\n  DIR1 0.00 -0.02 -1.00\n  ROT1 0.00 -1.00 0.02\nEND\nESP3:ISSR\\ESP3\n  STATUS Orbiting Earth\n  RPOS -3441129.74 -5744612.15 385337.67\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -34.60 62.80 -19.85\n  VROT -0.79 0.00 -0.00\n  ATTACHED 4:3,Harmonyattach\n  NAVFREQ 0 0\n  TYPE 1\nEND\nNTA:ISSR\\NTAC\n  STATUS Orbiting Earth\n  RPOS -3441129.33 -5744611.55 385337.66\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -34.60 62.80 -19.85\n  VROT -0.79 0.00 -0.00\n  ATTACHED 1:1,ESP3\nEND\nSSRMSjoint:ISSR\\SSRMSjoint\n  STATUS Orbiting Earth\n  RPOS -3441129.77 -5744612.07 385339.14\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -12.50 -25.47 -9.90\n  VROT 0.00 0.00 -0.79\n  ATTACHED 1:0,ESP3\nEND\nCMG:ISSR\\CMGC\n  STATUS Orbiting Earth\n  RPOS -3441130.80 -5744611.55 385336.87\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 167.50 25.47 -170.10\n  VROT -0.00 0.00 0.79\n  ATTACHED 1:3,ESP3\nEND\nORU_box:ISSR\\ORU1\n  STATUS Orbiting Earth\n  RPOS -3441129.82 -5744611.91 385336.03\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -34.60 62.80 160.15\n  VROT 0.79 -0.00 -0.00\n  ATTACHED 1:5,ESP3\nEND\nHarmony:ISSR\\Unity\n  STATUS Orbiting Earth\n  RPOS -3441136.65 -5744587.67 385334.78\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 167.50 25.46 99.90\n  VROT 0.00 0.00 0.79\n  ATTACHED 3:34,ISS\n  NAVFREQ 0 0\n  NODE 2\n  TC1 0 0.0000 1\n  TC2 0 0.0000 1\n  TC3 0 0.0000 1\n  TC4 0 0.0000 1\nEND\nPMA2:ISSR\\PMA\n  STATUS Orbiting Earth\n  RPOS -3441138.24 -5744586.49 385329.95\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 167.50 25.46 99.90\n  VROT 0.00 0.00 0.79\n  ATTACHED 3:5,Harmony\n  NAVFREQ 0 0\nEND\nPDGF:ISSR\\PDGFH\n  STATUS Orbiting Earth\n  RPOS -3441133.90 -5744587.24 385335.57\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -110.04 -15.40 116.48\n  VROT 0.79 0.00 0.00\n  ATTACHED 1:4,Harmony\nEND\nSoyuzTMA-17:ISSR\\SouyzTMA\n  STATUS Orbiting Earth\n  ELEMENTS 6724637.31788013 0.00062660 64.34626084 231.49243187 35.03451106 347.22841106 55291.43134300\n  AROT -43.03 -21.34 69.06\n  DOCKINFO 0:0,ISS\n  NAVFREQ 0 0\n  CAM 0 1.0000 -1\n  SOL_DEP 0 1.0000 -1\n  ENG_COV 0 0.0000 1 0 1\n  VKA 0 0.0000 1\n  PROBE 0 0.0000 1 0.0000\n  LIGHT 1 0\n  BATTERY 42000.0000 100.0000\n  SHOWDATA 1\n  DEPLOY 0.0000\n  TRACK 0\n  INIT 1\n  TARGET \n  CURDOCK 0\n  CMST 0\n  DETACH 0\n  DEPRESS 0 0.0000\n  IMP 3\nEND\nColumbus:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441136.44 -5744592.95 385331.35\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 73.20 8.93 -115.80\n  VROT 0.79 -0.00 0.00\n  ATTACHED 3:0,Harmonyattach\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441136.23 -5744567.07 385350.49\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -34.60 62.80 160.15\n  VROT 0.79 -0.00 -0.00\n  ATTACHED 4:4,Harmonyattach\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nLEEspare:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441137.68 -5744567.35 385349.74\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 167.50 25.46 9.90\n  VROT 0.00 -0.00 0.79\n  ATTACHED 0:0,ELC1\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441135.75 -5744566.79 385348.92\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 167.50 25.46 9.90\n  VROT 0.00 -0.00 0.79\n  ATTACHED 0:1,ELC1\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441135.09 -5744567.39 385351.27\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -12.50 -25.46 170.10\n  VROT -0.00 -0.00 -0.79\n  ATTACHED 0:3,ELC1\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441136.64 -5744567.84 385351.85\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -12.50 -25.46 170.10\n  VROT -0.00 -0.00 -0.79\n  ATTACHED 0:4,ELC1\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441136.48 -5744567.25 385351.77\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 167.50 25.46 -170.10\n  VROT -0.00 0.00 0.79\n  ATTACHED 0:5,ELC1\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPumpModule:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441134.33 -5744566.61 385350.86\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 145.40 -62.80 -160.15\n  VROT 0.79 0.00 0.00\n  ATTACHED 0:6,ELC1\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nAmoniatank:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441137.19 -5744566.63 385349.44\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 167.50 25.46 -170.10\n  VROT -0.00 0.00 0.79\n  ATTACHED 0:8,ELC1\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nELC2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441136.80 -5744615.70 385340.32\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 145.40 -62.80 -160.15\n  VROT 0.79 0.00 0.00\n  ATTACHED 4:5,Harmonyattach\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCTC:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441136.42 -5744614.94 385338.87\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 167.50 25.46 -170.10\n  VROT -0.00 0.00 0.79\n  ATTACHED 0:0,ELC2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nMISSE7:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441139.23 -5744615.82 385340.29\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 145.40 -62.80 -160.15\n  VROT 0.79 0.00 0.00\n  ATTACHED 0:2,ELC2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHPGT:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441137.40 -5744615.84 385341.44\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 145.40 -62.80 -160.15\n  VROT 0.79 0.00 0.00\n  ATTACHED 0:3,ELC2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441135.35 -5744615.41 385341.07\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -12.50 -25.46 -9.90\n  VROT 0.00 0.00 -0.79\n  ATTACHED 0:4,ELC2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441135.65 -5744615.94 385340.91\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 167.50 25.46 9.90\n  VROT 0.00 -0.00 0.79\n  ATTACHED 0:5,ELC2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPumpModule:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441137.80 -5744616.58 385341.81\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -34.60 62.80 160.15\n  VROT 0.79 -0.00 -0.00\n  ATTACHED 0:6,ELC2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nTUS-RA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441137.19 -5744615.61 385338.92\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -34.60 62.80 160.15\n  VROT 0.79 -0.00 -0.00\n  ATTACHED 0:8,ELC2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nJEM_BUS:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441138.78 -5744571.24 385336.28\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -106.80 -8.93 -64.20\n  VROT -0.79 -0.00 -0.00\n  ATTACHED 4:0,JEMEF\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nJEM_EF_ICS:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441139.62 -5744572.41 385332.69\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -34.60 62.80 70.15\n  VROT -0.00 -0.79 -0.00\n  ATTACHED 3:1,JEMEF\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.957500\n  SEQ 1 -2 0.000000\n  SEQ 2 -2 0.000000\n  SEQ 3 -2 0.000000\nEND\nJEM_EF_MAXI:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441140.17 -5744568.57 385334.04\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -34.60 62.80 70.15\n  VROT -0.00 -0.79 -0.00\n  ATTACHED 3:2,JEMEF\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nJEM_EF_SEDA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441139.79 -5744566.95 385336.59\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -34.60 62.80 160.15\n  VROT 0.79 -0.00 -0.00\n  ATTACHED 3:3,JEMEF\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nJEMEF:UCargoDeck\n  STATUS Orbiting Earth\n  RPOS -3441138.59 -5744579.90 385335.29\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 73.20 8.93 -115.80\n  VROT 0.79 -0.00 0.00\n  ATTACHED 0:1,JEM\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME JEM\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION JEM_BUS 0.900 -1.700 8.500 0.0000 -0.0000 1.0000 -0.0001 1.0000 0.0000 0\n  PL_DESCRIPTION JEM_EF_ICS 4.200 -2.000 6.500 1.0000 0.0000 0.0000 -0.0000 -0.0001 1.0000 1\n  PL_DESCRIPTION JEM_EF_MAXI 4.000 -2.000 10.600 1.0000 0.0000 0.0000 -0.0000 -0.0001 1.0000 2\n  PL_DESCRIPTION JEM_EF_SEDA 1.900 -1.800 12.800 -0.0000 1.0000 0.0000 0.0001 -0.0000 1.0000 3\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nJLP:Kibo\n  STATUS Orbiting Earth\n  RPOS -3441143.73 -5744578.30 385338.04\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -34.60 62.80 70.15\n  VROT -0.00 -0.79 -0.00\n  ATTACHED 2:2,Harmonyattach\n  DOCKINFO 0:1,JEM\n  NAVFREQ 0 0\n  XPDR 466\nEND\nJEM:JEM\n  STATUS Orbiting Earth\n  RPOS -3441138.59 -5744579.90 385335.29\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 73.20 8.93 -115.80\n  VROT 0.79 -0.00 0.00\n  ATTACHED 2:1,Harmonyattach\n  DOCKINFO 1:0,JLP\nEND\nJEMRMS:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -3441142.34 -5744571.12 385337.29\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 73.20 8.93 -115.80\n  VROT 0.79 -0.00 0.00\n  ATTACHED 0:0,JEM\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.478450\n  SEQ 1 -2 0.336600\n  SEQ 2 2 0.673583\n  SEQ 3 -2 0.648417\n  SEQ 4 2 0.498150\n  SEQ 5 -2 0.500000\n  SEQ 6 -2 0.500000\nEND\nHarmonyattach:UCargoDeck\n  STATUS Orbiting Earth\n  RPOS -3441136.65 -5744587.67 385334.78\n  RVEL -3293.616 1514.869 -6805.689\n  AROT 167.50 25.46 99.90\n  VROT 0.00 0.00 0.79\n  ATTACHED 0:6,Harmony\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Harmony\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION Columbus -6.000 0.100 1.900 -1.0000 -0.0000 -0.0000 0.0000 -1.0000 0.0000 0\n  PL_DESCRIPTION JEM 7.800 0.100 1.900 -1.0000 0.0000 0.0000 -0.0000 -1.0000 0.0000 1\n  PL_DESCRIPTION JLP 10.900 -5.100 2.000 -0.0000 1.0000 -0.0000 0.0000 -0.0000 -1.0000 2\n  PL_DESCRIPTION ESP3 -23.400 -1.300 -10.300 1.0000 -0.0000 0.0001 0.0001 -0.0000 -1.0000 7\n  PL_DESCRIPTION ELC1 23.900 -0.200 -10.000 -1.0000 0.0000 0.0000 -0.0000 0.0000 -1.0000 8\n  PL_DESCRIPTION ELC2 -24.900 -9.500 -10.300 -1.0000 0.0000 -0.0000 -0.0000 0.0000 1.0000 9\n  PL_DESCRIPTION Tranquility 5.500 0.000 -13.600 -1.0000 0.0000 -0.0000 -0.0000 -1.0000 0.0000 10\n  PL_DESCRIPTION Cupola 7.300 2.100 -13.600 -0.0000 0.0000 -1.0000 -0.0000 1.0000 0.0000 11\n  PL_DESCRIPTION PMA3 10.700 0.100 -13.700 1.0000 -0.0000 -0.0000 0.0000 1.0000 0.0000 12\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nCupola:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 463948.87 -5374905.90 3995200.41\n  RVEL -5286.257 3047.107 4713.047\n  AROT 32.61 43.41 -5.71\n  ATTACHED 1:10,Harmonyattach\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPMA3:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 463951.37 -5374905.52 3995203.14\n  RVEL -5286.257 3047.107 4713.047\n  AROT 40.88 -46.29 -6.00\n  ATTACHED 4:11,Harmonyattach\n  NAVFREQ 0 0\nEND\nTranquility:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 463947.72 -5374908.40 3995200.71\n  RVEL -5286.257 3047.107 4713.047\n  AROT 40.88 -46.29 -6.00\n  ATTACHED 3:10,Harmonyattach\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000000\n  SEQ 1 -2 0.000000\n  SEQ 2 -2 0.000000\n  SEQ 3 -2 0.000000\nEND\nPoisk:ISSR\\Pirs\n  STATUS Orbiting Earth\n  RPOS -3441125.72 -5744595.30 385365.94\n  RVEL -3293.616 1514.869 -6805.689\n  AROT -12.50 -25.46 80.10\n  VROT -0.80 0.00 -0.80\n  DOCKINFO 0:4,ISS 1:0,SoyuzTMA-16\n  NAVFREQ 0 0\n  ANT1 0 0.0000 1\n  ANT2 0 0.0000 1\n  DOORS 0 0.0000 1\nEND\nProgressM-03M:ISSR\\Progress_M1\n  STATUS Orbiting Earth\n  ELEMENTS 6724637.31788013 0.00062660 64.34626084 231.49243187 35.03451106 347.22841106 55291.43134300\n  AROT -43.03 -21.34 69.06\n  PRPLEVEL 0:1.000 1:0.615 2:0.800 3:0.556 4:0.457\n  DOCKINFO 0:3,ISS\n  NAVFREQ 0 0\n  CAM 0 1.0000 -1\n  SOL_DEP 0 1.0000 -1\n  ENG_COV 0 0.0000 1 0 0\n  VKA 0 0.0000 1\n  PROBE 0 0.0000 1 0.0000\n  LIGHT 1 0\n  BATTERY 41117.0585 97.8978\n  SHOWDATA 1\n  DEPLOY 0.0000\n  TRACK 0\n  INIT 1\n  TARGET \n  CURDOCK 0\n  IMP 3\nEND\nProgressM-04M:ISSR\\Progress_M1\n  STATUS Orbiting Earth\n  ELEMENTS 6724637.31788013 0.00062660 64.34626084 231.49243187 35.03451106 347.22841106 55291.43134300\n  AROT -43.03 -21.34 69.06\n  PRPLEVEL 0:1.000 1:0.615 2:0.800 3:0.556 4:0.457\n  DOCKINFO 0:3,ISS\n  NAVFREQ 0 0\n  CAM 0 1.0000 -1\n  SOL_DEP 0 1.0000 -1\n  ENG_COV 0 0.0000 1 0 0\n  VKA 0 0.0000 1\n  PROBE 0 0.0000 1 0.0000\n  LIGHT 1 0\n  BATTERY 41117.0585 97.8978\n  SHOWDATA 1\n  DEPLOY 0.0000\n  TRACK 0\n  INIT 1\n  TARGET \n  CURDOCK 0\n  IMP 3\nEND\nSoyuzTMA-18:ISSR\\SouyzTMA\n  STATUS Orbiting Earth\n  ELEMENTS 6724637.31788013 0.00062660 64.34626084 231.49243187 35.03451106 347.22841106 55291.43134300\n  AROT -43.03 -21.34 69.06\n  PRPLEVEL 0:1.000\n  DOCKINFO 0:1,Poisk\n  NAVFREQ 0 0\n  CAM 0 1.0000 -1\n  SOL_DEP 0 1.0000 -1\n  ENG_COV 0 0.0000 1 0 0\n  VKA 0 0.0000 1\n  PROBE 0 0.0000 1 0.0000\n  LIGHT 1 0\n  BATTERY 41037.2100 97.7076\n  SHOWDATA 1\n  DEPLOY 0.0000\n  TRACK 0\n  INIT 1\n  TARGET \n  CURDOCK 0\n  CMST 0\n  DETACH 0\n  DEPRESS 0 0.0000\n  IMP 3\nEND\namoniacovers:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  ATTACHED 0:8,Tranquility\nEND\npadlight_39:spacecraft\/spacecraft3\n  STATUS Landed Earth\n  POS -80.6041600 28.6082940\n  HEADING 2.00\n  PRPLEVEL 0:1.000\n  THLEVEL 0:1.000\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEND_SHIPS",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:55.12437504Z",
        "author": "ryan",
        "date": "2008-05-08T07:09:27+0100",
        "id": "a91768275dc54a835738bdb199032086",
        "post_id": "post-64518",
        "text": "I have the same problem, i need 3.9.2 or 4 to make STS-payloads to work, it's driving me up the wall.",
        "thread_id": 1333
    },
    {
        "@timestamp": "2023-09-14T07:12:55.243270912Z",
        "author": "shangding",
        "date": "2010-03-05T07:34:53+0000",
        "id": "453a3351dcaa1c494c24d444d3240670",
        "post_id": "post-210098",
        "text": "where can i get nassp 7 beta?ProjectApollo_Beta_20100104.zip and ProjectApollo_CVS_20100104.zip are called nassp 7 ?are they?how to use?",
        "thread_id": 13346
    },
    {
        "@timestamp": "2023-09-14T07:13:02.520352512Z",
        "author": "Zatnikitelman",
        "date": "2010-04-19T17:28:15+0100",
        "id": "f42e5692a657904aba2a3363bb59d28d",
        "post_id": "post-218443",
        "text": "Rather than derail the Volcano topic any more (pun fully intended), I thought I'd open up a discussion on U.S. passenger rail.Artlav said:Seriously, i had an impression the USA was the land of cars and trains, where you could always take a bus or electrain even from one coast to another.Not so?\n\nCars? yes. Passenger Trains? heck no. Yes, in case of one of our volcanoes erupting, we'll have the highway network, but Europe has a highway network AND a good passenger rail network.That image is America's current passenger rail network. Most of the red lines see one train each way per day while at least two of those lines see only 3 trains each week. The two with 3\/week service is the line from New Orleans across to Los Angeles (the line East of New Orleans to Jacksonville, FL has had service \"temporarily suspended\" since 2005 with Hurricane Katrina) and the line from Charlottesville, VA to Chicago.Now, there are several corridor areas that have many more trains per day such as between Washington D.C. and Boston, MA on the Northeast corridor. Chicago serves as a hub for Midwest regional trains through Illinois, Missouri, and Michigan with an extra line up to Milwaukee. California operates the Pacific Surfliner service from San Diego to San Luis Obispo through Los Angeles and the San Joaquins\/Capitol Corridor trains between San Jose, Oakland, Sacramento, and Bakersfield. Oregon and Washington state operate the Cascades service between Vancouver, BC and Eugene, OR. But that's it.In terms of motive power, Amtrak owns 351 diesels, and 74 electric locomotives of which the electrics are captive between Washington D.C. and Boston, MA with a line from Philadelphia, PA to Harrisburg, PA. Outside the Northeast Corridor, the only electrified lines are a commuter line from Chicago, several light rail lines, several subway rapid-transit lines, and Caltrain is planning to electrify between San Francisco, CA and San Jose, CA which is roughly 52 miles.In terms of speed, the top speed outside the Northeast Corridor for passenger trains is 79 miles per hour (127 kmh) with one stretch in New Mexico\/Arizona reaching 90 mph and 97 miles of track in Southwestern Michigan with speeds currently at 95 mph scheduled to reach 110mph soon. But the average speed of the fastest Long Distance train was something like 45 mph end to end (I have a spreadsheet I can show when I get home) while the Acela high speed service between Washington and Boston averages 75 mph for most of the run with two short stretches where it can reach 150 mph top speed.President Obama has begun \"work\" on High Speed Rail corridors. The first of which looks to be Tampa, FL to Orlando, FL which will be electric and have a top speed of 167 mph to start. There are other corridors around the country in planning stages, the most notable being the California High Speed Rail planned to reach 220 mph (254 kmh) and the Midwest High Speed Rail proposals.Not helping, is the convalutedness (if that's a word) of the national network. For example, to get from where I am in Atlanta, GA to Los Angeles, requires me to either day train on the Crescent to New Orleans, connect to the Sunset Limited which only runs 3 days per week, then go to LA, or overnight on the Crescent to Charlottesville or Washington to Chicago, then over 2 nights, down to LA. The options are even worse for example making a North South connection for example between Minot, ND and El Paso, TX. That would require either Minot->Chicago->San Antonio, or Minot->Portlant->Los Angeles->El Paso, and even then, the train to El Paso is the 3 days per week Sunset Limited.[EDIT]Thought I'd throw some visual aids of typical Amtrak trains.http:\/\/railpictures.net\/viewphoto.php?id=308013&nseq=11That picture is of the Crescent, the once-each-direction-each-day train that serves my hometown of Atlanta, GA enroute from New York to New Orleans.Two diesels, 4 coaches, cafe car, heritage diner (built probably in the 1940s), two sleepers. Maximum capacity is around 270 people (60 coach seats in each coast, 12 2-person roomettes, 3 2-person bedrooms in each sleeper)http:\/\/railpictures.net\/viewphoto.php?id=306305&nseq=19And that picture is the Southwest Chief between Chicago and Los Angeles also once per day.Two diesels, heritage baggage (built in 1940s probably), crew-dorm, 2 sleepers, diner, cafe\/lounge, 3 coaches. Capacity of around 300 people on that train.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:12:55.670771968Z",
        "author": "garyw",
        "date": "2010-03-11T14:19:55+0000",
        "id": "e3b5adcdbf5174333075a4252fd41e6d",
        "post_id": "post-211109",
        "text": "Patching program does NOT fix CTD's. It fixes a freeze that was experienced with a large number of vessels in a scenario. I helped test the patch and can confirm that it DOES work.CTD's are caused by other problems. It would help if you said what vessel you were attempting to enter at the time the CTD occurred. Also, It's advisable to use autosave to help recover from these problems.",
        "thread_id": 13414
    },
    {
        "@timestamp": "2023-09-14T07:13:02.541208832Z",
        "author": "Linguofreak",
        "date": "2010-04-20T22:33:51+0100",
        "id": "9ea254118a293f00d82f7cb37018b3a5",
        "post_id": "post-218507",
        "text": "T.Neo said:Acceleration beyond C is impossible.\n\nStrictly, yes. But General Relativity treats gravity as space \"moving\"(*), and \"c as a speed limit\" applies to the velocities of objects \"relative to space\"(*), not to space itself.At the event horizon of a black hole, space is \"moving\" inwards at c, and faster than c inside the horizon, and the reason that escape is impossible is that one is unable to move outwards faster than space is moving inwards.(*) The starred phrases do a fairly good job of explaining the general concept, but there's a reason I put them in quotes. They are also to some degree wrong. Use with caution.---------- Post added at 23:33 ---------- Previous post was at 23:25 ----------Fizyk said:Well, yeah, a wormhole is rather quite different from a black hole, though a Kerr black hole (a rotating one) can in a way act a bit like a wormhole.\n\nAn Einstein-Rosen bridge *is* a black hole (or rather, a pair of Schwarzschild BH's, glued together at the horizon).Of course, it's also untraversable, so the point is moot.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.343524096Z",
        "author": "Cras",
        "date": "2012-03-04T00:34:35+0000",
        "id": "8980e5d6dc3a8080514f91599ee2fa5c",
        "post_id": "post-210327",
        "text": "Now you know why I like it.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.67507072Z",
        "author": "Izack",
        "date": "2010-03-11T21:08:56+0000",
        "id": "3cdc51a93c90b9eaef8371a5840791f5",
        "post_id": "post-211122",
        "text": "Heheh...flying a hovercar at 350mph and watching out for poison darts from Amazon natives. This stuff was classic. Reminds me of Wipeout, only less futuristic.",
        "thread_id": 13416
    },
    {
        "@timestamp": "2023-09-14T07:12:55.352427776Z",
        "author": "Cras",
        "date": "2012-06-20T03:31:43+0100",
        "id": "c676c83973883c3955a1bfa53e5e4324",
        "post_id": "post-210376",
        "text": "It certainly is compatible. My guess here is that you are not setting up the dynamic links correctly. Search the D3D9 client thread to find out how. If you are running under Vista\/7, the client can even make them for you.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.549879296Z",
        "author": "Mojave",
        "date": "2010-06-17T14:48:30+0100",
        "id": "80c54f171b0d8e01fdbc60da78a89474",
        "post_id": "post-210738",
        "text": "Yep737 and B17 (WWII)",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:01.784873216Z",
        "author": "lennartsmit",
        "date": "2010-04-16T22:07:46+0100",
        "id": "6d20b5d5ae82d042da47df31f8ace37f",
        "post_id": "post-217697",
        "text": "Do you have any data about size and capabilities(LEO, Moon)?",
        "thread_id": 13874
    },
    {
        "@timestamp": "2023-09-14T07:12:55.575247104Z",
        "author": "Cairan",
        "date": "2015-11-27T04:26:51+0000",
        "id": "a40d9a94d2d3b57b93e8e31521afc8bb",
        "post_id": "post-210912",
        "text": "PeterRoss said:\u042f \u043f\u043e\u0441\u0435\u0442\u0438\u043b \u0433\u043e\u0440\u043e\u0434 \u041a\u0432\u0435\u0431\u0435\u043a \u043b\u0435\u0442\u043e\u043c \u043f\u0440\u043e\u0448\u043b\u043e\u0433\u043e \u0433\u043e\u0434\u0430. \u041c\u043d\u0435 \u0442\u0430\u043c \u043f\u043e\u043d\u0440\u0430\u0432\u0438\u043b\u043e\u0441\u044c!:)You could have been correct if not the strange rules of foreign words transcription in Russian. There's no Russian wiki article on your town, but Google Maps is saying it's \u0410\u043c\u043a\u0438 in Russian, and I have to believe it until I find some dictionary disproving it:)Tell you what, the name Miller in Japanese transcription sounds like Miru. So, Russian \u0410\u043c\u043a\u0438 is not that bad after all :lol:\n\n\u041c\u043e\u0439 \u0433\u043e\u0440\u043e\u0434 \u0430 \u043c\u043e\u0438 \u043f\u0440\u0430\u0432\u0438\u043b\u0430. :ninja: Seriously, who do you trust? Google who transliterated to Russian a Miqmaq transliteration to French transcribed as-is from English GIS databases, or the guy who's lived there most of his life. 36\u00bd \u0433\u043e\u0434\u0430. :lol:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:01.892523776Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-15T00:31:29+0000",
        "id": "19f5117b53ed446504cb2159a68213ab",
        "post_id": "post-217849",
        "text": "ESA: \"ATV Johannes Kepler gears up for space journey\".ATV-2 is almost ready for launch on 15 February from Europe\u2019s Spaceport. It will be the heaviest load ever lofted into space by the Ariane 5 rocket, making the 200th flight of the European launcher even more spectacular.ESA's latest Automated Transfer Vehicle space ferry, named after the German astronomer and mathematician Johannes Kepler, is now fully fuelled, its oxygen tanks are filled and most of the cargo from ESA and NASA is placed inside.Only last-minute cargo of up to 400 kg will be added two weeks before launch using a special access device.While the first ATV in 2008 performed a series of demonstrations on its way to the International Space Station (ISS), Johannes Kepler will head directly to its destination.The planned journey includes some extra days to allow for possible delays, but the docking has to take place on 26 February to meet the busy ISS schedule.Docking automatically, but controlled from ToulouseATV will navigate, fly and dock to the Station automatically, but it will be monitored and commanded from the ATV Control Centre (ATV-CC) in Toulouse, France. Despite its mass of about 20 tonnes, the ferry can manoeuvre itself to within a few centimetres.During the docking, ESA astronaut Paolo Nespoli will stand by ready to interrupt the approach if necessary. ATV carries several separate systems to detect potential problems and to ensure the safety of the Station and its crew at all times.The links between the ATV-CC, ATV, Ariane and control centre at Europe's Spaceport in Kourou, French Guiana, will be tested twice in realistic launch simulations, on 4 and 11 February.The Ariane 5 ES vehicle is already assembled in Kourou and the ATV will be attached on top on 20 January, beginning 20 days of combined operations with the Ariane and ATV teams.The launch window will open for four days from 15 February.Express delivery serviceATV-2 will carry more to the Space Station than Jules Verne, the first ATV, delivered in 2008. Several upgrades permit Johannes Kepler to ferry a full propellant load of almost 5 tonnes. All the cargo \u2013 liquid, gas and dry goods \u2013 totals 7.5 tonnes.At the Station, ATV will provide storage and help in adjusting the orbit, performing regular orbit reboosts and avoiding space debris.After staying for three and a half months at the Station, it will undock before being commanded by ATV-CC to burn up in the atmosphere over an uninhabited area of the southern Pacific Ocean.Follow the mission of Johannes Kepler on the ATV blogESA will follow the launch preparations, flight and docking of the ATV on a special blog opened today.The blog will cover the mission's milestones and include technical and operational details, updated with text and video entries from ESA establishments, the launch site in Kourou and the ATV control centre in Toulouse.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.275403008Z",
        "author": "ex-orbinaut",
        "date": "2010-03-28T15:14:40+0100",
        "id": "d8bc20207eaf7655216a0fcb4d112e68",
        "post_id": "post-210153",
        "text": "dgatsoulis said:Broke my own rules in this one, but only to make it harder.MainFuelISP=1 (realistic) instead of 2 (default).\n\nThis is actually not as big a disadvantage as you like to think. The realistic ISP burns the fuel at about 20% higher rate, which gives you a reasonably good increase in power to weight ratio as fuel is burned and will certainly impove your performance in the initial acceleration phase.Sorry, I have not looked at your playbacks yet, I take your word for it. My own time was 19:22, off one try (with default ISP). Might try again some time.:)",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:12:55.29025536Z",
        "author": "aguamar",
        "date": "2010-03-15T17:42:05+0000",
        "id": "db06cc5de8ad55a0bdaa0517c688a120",
        "post_id": "post-210186",
        "text": "Virgin GalacticThanks garyw i will use this informationanemazoso i am not sure if there are but i will not be building this addon i requested it from another developer who will make it i will just test it and give him the information on the craft. I will look into these specs now you have brought this up---------- Post added at 05:42 PM ---------- Previous post was at 05:36 PM ----------The more people i can get involved with the building of this add-on the quicker it will be released",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:13:02.299384832Z",
        "author": "craigh",
        "date": "2010-05-01T16:49:31+0100",
        "id": "888a32bf0c72ea3017c6dd43caed3269",
        "post_id": "post-218061",
        "text": "I've received a reply from the creator of the Avatar Shuttle, it's OK to use the sketch-up model:\"sure u can use it can you please send me some images when its done id-like to see it\"aurthurs92@....We'll have to be sure to send copies as a courtesy, give credit, etc.CraigH",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.284903936Z",
        "author": "NOMAD",
        "date": "2010-03-06T11:27:48+0000",
        "id": "75bb8d6d45629fae53e12ab13819b497",
        "post_id": "post-210177",
        "text": "After I fltby Mars ,I try to make it to Vesta by using IMFD.Because the low thrust of ion engine,therefore,I can not arrive Vesta.How can I arrive vesta by using IMFD?Thanks!",
        "thread_id": 13354
    },
    {
        "@timestamp": "2023-09-14T07:12:55.60298112Z",
        "author": "rucinter",
        "date": "2010-03-10T07:04:36+0000",
        "id": "2c36ab865c5be5c6c6215d17683f0cf8",
        "post_id": "post-210955",
        "text": "I'm using Windows 7 x64 and I've noticed some problems. For the \"black sky\" issue I found the answershereand I will test it as soon as I get home, but I have other issues that are probably related to Windows 7.Sometimes, while in the simulation, the spaceship is disappearing. Zooming out a little reveals it, but zooming back makes it disappear again.Also, I've read about SHIFT+Numpad keys not working under Vista and they are not working under my Windows 7 as well. Did someone found a fix for this? It's very frustrating, I tried binding RCS commands to other keys combo, but it's not very intuitive. I was going to replace my keyboard, until I saw other reported the same error.I have an NVIDIA 8600GT with the latest drivers installed.WillXP Modehelp in any way?",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:13:02.396747008Z",
        "author": "MJR",
        "date": "2010-04-17T23:12:23+0100",
        "id": "898e33a7ea4ffea499888ead56dd7105",
        "post_id": "post-218181",
        "text": "It is still weird though. I don't really know the story behind it either the developer, but anyway, I would suggest to use the new .dll.",
        "thread_id": 13900
    },
    {
        "@timestamp": "2023-09-14T07:12:55.328472832Z",
        "author": "Donamy",
        "date": "2010-03-08T14:25:25+0000",
        "id": "bb29c4ce5c1bfff941ba00601af752df",
        "post_id": "post-210259",
        "text": "I, and many people in this country, want to see a continued manned US space program. It's probably a pride thing, but some of us Americans just can't help it. You can disagree if you want, but we're footing the bill, and we elect the politicians, so we might have something to say about it. Not trying to start anything just giving an opinion. :tiphat:",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:13:02.456690432Z",
        "author": "vonneuman",
        "date": "2010-04-19T02:30:57+0100",
        "id": "9b4b82b3cdcf6ac5931dd6b268c51b85",
        "post_id": "post-218324",
        "text": "Try using this: [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1036\"]ENERGY project, release 4[\/nomedia] With this:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1292\"]Space Tugs, release 4[\/nomedia]Oh and you will need this to make it work:http:\/\/www.kulch.spb.ru\/Eng\/PM_project.html",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:12:55.362373632Z",
        "author": "garyw",
        "date": "2010-03-07T18:03:57+0000",
        "id": "2803cdd4bbf520ca17b2a4f005b02a4f",
        "post_id": "post-210416",
        "text": "You can do that with existing vehicles by clamping them to something and firing the engines. I've performed such tests using a test stand, you can see a screenshot here:http:\/\/www.orbiter-forum.com\/showpost.php?p=143893&postcount=950",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:12:55.538616064Z",
        "author": "Donamy",
        "date": "2010-03-10T02:35:42+0000",
        "id": "76b58b3c069df9df03f57331b1c6c988",
        "post_id": "post-210644",
        "text": "I've flown about a dozen times (from the rear seat) in a L-19 \"birddog\". And soloed 6 times in a schweizer 2-33 glider (does that count) ?Oh, and a L-13 blanik. That was amazing.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:01.840874752Z",
        "author": "Columbia42",
        "date": "2010-04-18T23:31:27+0100",
        "id": "56475b55a2369d7e43cf21e818e212c2",
        "post_id": "post-217726",
        "text": "Submariner said:Great to hear about having the LER! Is there a way to rotate it so it sits horizontal on top of the Altair?\n\nYeah I'm going to rotate the mesh 90 degrees for the 'payload' section of spacecraft3.ini.",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:12:55.362902784Z",
        "author": "Arrowstar",
        "date": "2010-03-09T05:14:34+0000",
        "id": "509211ed9be2bf431d5a787efd965ed6",
        "post_id": "post-210420",
        "text": "Gotta admit, seeing a shuttle bolted to the pad for 15 seconds while those SSMEs fire feels so... wrong.:)",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:12:55.366112Z",
        "author": "Zach121",
        "date": "2010-03-14T20:05:19+0000",
        "id": "4e73e045acf4357898c3e6fa5924fb83",
        "post_id": "post-210435",
        "text": "is the addon out yet",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:12:55.545660928Z",
        "author": "Donamy",
        "date": "2010-03-11T22:08:44+0000",
        "id": "8c85a4d990d00fbe55979410ef1093c5",
        "post_id": "post-210704",
        "text": "gberard said:... My son is an F-18 pilot but no chance of a ride in that one. I have gone up with him in a small Cessna.\n\nWas he tempted to land it on a boat ? :thumbup:",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.457634048Z",
        "author": "Andy44",
        "date": "2010-04-19T15:32:42+0100",
        "id": "94a3c25503d989d9c43efb05e0d0b867",
        "post_id": "post-218331",
        "text": "Dragonfly almost fits in the space shuttle payload bay, if you don't mind seeing the antennae poking through the doors, you can live with it. There are also different slightly smaller meshes for the Dragonfly out there on OH which reduce the size a bit so it fits into the shuttle or a Titan IV fairing.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:12:55.37287552Z",
        "author": "TSPenguin",
        "date": "2010-03-08T20:41:05+0000",
        "id": "28540e09deea10af78569e41750293ed",
        "post_id": "post-210453",
        "text": "RGB mode is solely for debugging purposes anyway.I stick with missing DLL. Try dropping msvcp70.dll, msvcp80.dll, msvcp90.dll, msvcr70.dll, msvcr80.dll and msvcr90.dll into the orbiter directory.",
        "thread_id": 13366
    },
    {
        "@timestamp": "2023-09-14T07:12:55.670985472Z",
        "author": "Messierhunter",
        "date": "2010-03-12T01:38:35+0000",
        "id": "d44a6ca250f69d6778dc540b4c0c6730",
        "post_id": "post-211111",
        "text": "That's odd, the patch seemed to fix my CTD on ingress issue. Now I'm scared it could come back... For what it's worth, I used to avoid the CTD issue by quicksaving right before ingress and editing the quicksave file to put all my ummus at the top of the vessel list; that always fixed the problem.",
        "thread_id": 13414
    },
    {
        "@timestamp": "2023-09-14T07:13:02.55084544Z",
        "author": "Izack",
        "date": "2010-04-19T23:56:07+0100",
        "id": "1d8bc2fd66ee7fbda4815455aa2b96a4",
        "post_id": "post-218533",
        "text": "When I find myself bogged down with work, I find it helps to stay away from a computer. If you want to use it, a good whip around Orbiter or FSX can be soothings...just the sound of a propeller and slipstream, or the ambience of space (unless you have deathmetal in your mp3 folder :shifty:).I like to hut the computer down, and if I have the time and the right location\/weather, go stargazing. An enormous black expanse full of the sparkling lights of an entire galaxy can really put the mind at ease, IMHO.Even if it's cloudy, just watching the sky for a while is wonderfully calming.Meditation can help too, if you're into that.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:12:55.30439296Z",
        "author": "Zach121",
        "date": "2010-03-07T17:16:27+0000",
        "id": "c3c1e51d485f21a4360b16983ed50ced",
        "post_id": "post-210214",
        "text": "RisingFury said:I think he's either talking about orbit inclination or latitude...\n\nLattitude",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:12:55.679861504Z",
        "author": "Notebook",
        "date": "2010-03-13T08:47:25+0000",
        "id": "a70f320a8c6173b6722f775d1b6fa00a",
        "post_id": "post-211132",
        "text": "Saturday practice under way, so is one of the Virgin's car wheels...http:\/\/news.bbc.co.uk\/sport1\/hi\/motorsport\/formula_one\/8564532.stmN.BBC pit lane reporter Ted Kravitz:\"Trouble down at McLaren: Lewis Hamilton is out of the rest of the session. That is very, very bad news. It looks like a problem with the left front wheel. The aerodynamicist and engineers have already been taking photos of it, and those images will be sent back to Woking immediately to find a fix in time for qualifying. But Lewis is not going to get any running on low fuel and soft tyres ahead of qualifying.\"\n\n",
        "thread_id": 13417
    },
    {
        "@timestamp": "2023-09-14T07:13:02.63650048Z",
        "author": "fireballs619",
        "date": "2010-06-28T04:30:26+0100",
        "id": "a0b863aee26c508dc123679e88ddc944",
        "post_id": "post-218693",
        "text": "I'd like to see it, because, as others have said,if you don't like it, don't use it. It only takes away challenge if you let it.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:12:55.431464192Z",
        "author": "dbeachy1",
        "date": "2010-03-08T22:49:47+0000",
        "id": "035ed572d14363030426b7309e8e6e00",
        "post_id": "post-210545",
        "text": "Woo is correct: the XR5's docking port is defined incode, and so that is the only docking port that the XR5's controls work with.",
        "thread_id": 13380
    },
    {
        "@timestamp": "2023-09-14T07:12:54.904419584Z",
        "author": "Artlav",
        "date": "2010-03-03T18:12:51+0000",
        "id": "01f50c37dfb0a09f12a8444581d1367d",
        "post_id": "post-209768",
        "text": "Cramped along with a farting billionaire and a grumpy pilot in a tiny spacecraft for seven days? Thank you, i can build my own for the money.Seriously, what will they use to put it into a translunar?If Orbiter is right, Apollo CSM could have reached the Moon from LEO on it's own, and Soyuz is better than CSM, so no additional booster is needed?",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:13:01.709693184Z",
        "author": "Artlav",
        "date": "2010-04-16T13:52:08+0100",
        "id": "3a990b0f8752cfda69850dacc1800270",
        "post_id": "post-217612",
        "text": "DaveS said:Ended up rolling back to an earlier version of the drivers and now the VBO acceleration is back online. Seems like there's something in the 197.13 drivers that disables VBO acceleration.\n\nKosmoKen said:Never mind, I updated my NVidia drivers and everything's working just fine. Looks great and will start testing it out!\n\nGlad to hear, i was starting to wonder if i missed some big development in the industry.It's curious, not a few years ago Nvidia was quite good at making things work and Ati was kind of worse, and now they seem to swap places.DaveS said:Another thing noticed: The MFDs are not in their right places in the generic cockpit view. They're above the normal places and blinking very fast.\n\nSounds like you didn't disable the non-pot limit in the cfg.Does disabling it fixes the issue?DaveS said:3: It does work now thanks, although when lauching the stock Atlantis satellite launch scenario, there's a blue band off to the right of the screen. I have attached a screenshot of this.\n\nRounding errors, fixed.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.57271808Z",
        "author": "Thunder Chicken",
        "date": "2015-11-26T03:29:19+0000",
        "id": "c2b1736c8e9f9f5a0c2217232b66d7a7",
        "post_id": "post-210890",
        "text": "PeterRoss said:This one doesn't make sense at all: \"I go before launch\" :lol:\n\nI was going off of memory when I typed that, and I initially thought that I did a good job. My Russian vocabulary is very poor.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.233634048Z",
        "author": "Quick_Nick",
        "date": "2010-03-05T21:44:50+0000",
        "id": "bad3cd406d0f5d14806132124c4c091b",
        "post_id": "post-210090",
        "text": "Wow.o_OI had no idea the trouble you have to go through just to develop for the iPhone until today. I mean it's sort of the same as developing for the XBOX 360, but... it's just a phone app. So 99$\/yr seems a bit much. And Mac just isn't nearly as common as Windows, so there's yet more money to give to Apple.",
        "thread_id": 13343
    },
    {
        "@timestamp": "2023-09-14T07:13:01.8654784Z",
        "author": "Columbia42",
        "date": "2010-07-05T05:32:07+0100",
        "id": "b479c27bc95a32ea98196cfb88a379c2",
        "post_id": "post-217774",
        "text": "fort said:The Orlan spacesuit ? But I'm not sure it works with Orbiter 2010. I had some error messages a few days ago while trying to install a version of Mir who uses it in a scenario, but with a CTD. I do not know if it was in connection with this suit and I had no time to look.To see. But it must be serviceable I suppose: the SDK is in the zip.Russian's Spacesuit OrlanRussian's Spacesuit Orlan( I think that i must have another one somewhere. I'll try to find it ).\n\nI was kind of thinking more along the lines of the actual space suits that Alexei Leonov and Pavel Belyayev wore on Voskhod 2. The Orlan is a big step forward from that (although I suppose if we retextured it it might look a little closer to reality). I guess the only real difference other than the textures is that I think the Orlan is much more bulky (doesn't it have a personal life support system?) than Leonov's and Belyayev's suits.---------- Post added 07-05-10 at 04:32 AM ---------- Previous post was 07-04-10 at 06:42 PM ----------BTW, I'm thinking of doing the EVA as a Ummu and making the Voskhod 2 spacecraft Ummu compatible. (I don't know anything about Ummu so I guess I'll learn as I go.)",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:12:54.93005824Z",
        "author": "tblaxland",
        "date": "2010-03-05T02:37:27+0000",
        "id": "9407385858bd4a2c99fc49a00ae646fb",
        "post_id": "post-209802",
        "text": "Andy44 said:I think it's the part about the \"headshot\" that bothers him.\n\nAh, I see. I always thought that aheadshotwas a good thing.",
        "thread_id": 13326
    },
    {
        "@timestamp": "2023-09-14T07:12:55.174728448Z",
        "author": "garyw",
        "date": "2010-03-05T16:06:23+0000",
        "id": "4f539cfa3e0cf85fd0321ef8cba3d56f",
        "post_id": "post-209872",
        "text": "Would this work with regular aircraft? e.g. Kev33's fleet?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.418116608Z",
        "author": "Urwumpe",
        "date": "2010-04-18T00:10:43+0100",
        "id": "74dcc2637d6118b489263db14f6aa856",
        "post_id": "post-218196",
        "text": "SiameseCat said:My own feeling is that the current format works quite well, and we don't really gain anything by switching to JSON, especially since we'd still have to support the old format for a while.\n\nOnly as long as the new format is not completely supported by add-ons. it is not like we are talking about a Fortran compiler suite, that can't change faster than geological speeds.The gain is having a standard format again, have additional abilities (tree structure, lists), have a more robust system to parse the inputs, and especially have a system that does not contain assumptions about the internal structure of the add-on.Pretty much the same state as in the old thread about JSON. I think we gain more by the switch, than by tinkering around an old structure that I once created late at night, and likely depraved of my full mental abilities.",
        "thread_id": 13902
    },
    {
        "@timestamp": "2023-09-14T07:12:55.188393728Z",
        "author": "Donamy",
        "date": "2010-03-19T19:27:48+0000",
        "id": "21627741cbc0804e44e8c73c543b0ad0",
        "post_id": "post-209961",
        "text": "Has anyone gotten the Atlantis to launch ?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.5586624Z",
        "author": "vonneuman",
        "date": "2010-04-20T05:35:46+0100",
        "id": "03172f98a1c694ada5a3aeef881e979e",
        "post_id": "post-218575",
        "text": "I was attempting to launch the first mission for my space station but my scenario keeps crashing. Could someone help me fix this?The log:Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nDevices enumerated: 2\nDevices accepted: 2\n==> RGB Emulation\n==> Direct3D HAL\nFound 0 joystick(s)\nModule DGConfig.dll [API v.060425]\nModule AtlantisConfig.dll [API v.060425]\nModule EnergyConfigurator.dll [API v.060425]\nModule TrackIR.dll [API v.060425]\nTrackIR module not found.\nModule ScnEditor.dll [API v.060425]\nModule Rcontrol.dll [API v.050206]\nModule OrbiterSound.dll [API v.060425]\nModule Meshdebug.dll [API v.060425]\nModule Framerate.dll [API v.050206]\nModule FlightData.dll [API v.050206]\nModule ExtMFD.dll [API v.060425]\nModule AutoSave.dll [API v.060425]\nModule RendezvousMFD.dll [API v.050206]\nModule AttitudeMFD.dll [API v.060425]\nModule GPCMFD.dll [API v.060425]\nModule AutoFCS.dll [API v.050206]\nModule BaseSyncMFD.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 16 bit\nRender device: Window 744 x 530\nDevice has no hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\n*** WARNING: Old-style texture contents file Earth_lmask.bin\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.061227]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule DeltaGliderIV.dll [API v.060425]\nModule Spacecraft3.dll [API v.060425]\nModule UCargoDeck.dll [API v.060425]\nModule DM.dll [API v.060425]\nModule BuranT.dll [API v.060425]\nModule EnergyC.dll [API v.060425]\nModule EnergyTower.dll [API v.060425]\n**** WARNING: Mesh not found: .\\Meshes\\.msh\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\n**** WARNING: Mesh not found: .\\Meshes\\.msh\n**** WARNING: Mesh not found: .\\Meshes\\.msh\n**** WARNING: Mesh not found: .\\Meshes\\.mshand the scenario:Code:BEGIN_DESC\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55197.6234913218\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Energy\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Energy\n  MODE Extern\n  POS 0.79 148.05 -8.82\n  TRACKMODE TargetRelative\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Surface\n  SPDMODE 1\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Frame\n  FRAME Ecliptic\n  REF Earth\nEND_MFD\n\n\nBEGIN_SHIPS\nGL-01:DeltaGliderIV\n  STATUS Landed Earth\n  POS -14.4209900 -7.9589700\n  HEADING 298.43\n  RCSMODE 0\n  PRPLEVEL 0:0.995 1:1.000 2:0.983\n  IDS 0:45 100\n  NAVFREQ 94 524\n  XPDR 0\n  ;-------------------------- Skin parameters must contain directory name of skin (without space) \n  MeshSkin Mining\n  ;-------------------------- Cargo payload must contain name of config file or \"none\".(see doc) \n  CargoPayload none\n  NOSECONE 0 0.00\n  GEAR 1 1.00\n  AllDoorsState 0 0.00 0 0.00 1 1.00 0 0.00 0 0.00 0 0.00 0 1 1.00\n  But1Cockpit 0 0 0 2 2 2 0 2 2 2 2 2 2 2 2 0 0 2 1 1 1 5\n  But2Cockpit 0 0 0 0 0 0 0 0 2 2 2 2 2 0 3 0 0 0 1 1 0 0\n  TransEffect 0\n  LifeBut1State 0 2 1 2 1 2 2 2 2 2 2 2 2 0 0\n  LevelBatt 100.0002\n  Emergency_power 10000.0000\n  VoltageStartBus 0.0000\n  VoltageGen1 96.2820\n  VoltageGen2 96.2819\n  VoltageGenBus 96.0000\n  O2tankALevel 99.9454\n  N2tankALevel 100.0000\n  O2tankBLevel 100.0000\n  N2tankBLevel 100.0000\n  CabinO2Level 21.3863\n  CabinCO2Level 350.0570\n  CabinTempLevel 15.6388\n  CabinPressure 14.6988\n  CabinMoistLevel 42.0580\n  CabinDustLevel 0.0002\n  CabinO2Setting 21.4000\n  CabinTempSetting 21.2000\n  CabinPressSetting 14.7000\n  AntennaTarget no_target\n  O2ConsumptionSetting 1\n  FuelConsumptionSetting 1\n  MainenginePower 1\n  ;------------------Crew parameters  UMMUCREW Function-Name-Age-CardiacPulse-WeightKg (fonction of Pilot must be: Capt) \n  NoOneOnBoard 0\n  NoPilotOnBoard 0\n  UMMUCREW Capt-Christopher_Coles-47-60-70\n  UMMUCREW Spe-Burton_Lambert-22-66-78\n  UMMUCREW Ast-Daniel_Gecker-33-72-75\n  UMMUCREW Eng-Bradley_Banister-55-72-79\n  UMMUCREW Spe-Bradley_Banister-36-65-82\n  FailGearFailure 0\n  FailGearCollapse 0\n  FailLeftMainEngine 0\n  FailRightMainEngine 0\n  FailHoverEngine 0\n  FailRcs 0\n  FailSurfaceControl 0\n  FailComputer 0\n  FailComputerBlueScreen 0\n  FailAutopilot 0\n  FailExtRadiator 0\n  FailAirbrake 0\n  FailNoseCone 0\n  FailCanopy 0\n  FailAntenna 0\n  FailLeftTurbo 0\n  FailRightTurbo 0\n  FailCargoDoor 0\n  SpacesuitTimer 0\n  UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,\nEND\nB38:DGIVCargoB38\n  STATUS Landed Earth\n  POS -14.4210400 -7.9590900\n  HEADING 116.02\n  IDS 0:542 100\n  NAVFREQ 0 0\nEND\nBM101:BM101\n  STATUS Landed Earth\n  POS 37.5025616 0.3289952\n  HEADING 303.83\n  ATTACHED 2:0,Tug1\n  DOCKINFO 0:0,BP101 1:4,BT101\n  NAVFREQ 0 0\nEND\nBT101:BT101\n  STATUS Landed Earth\n  POS 37.5025004 0.3290362\n  HEADING 123.83\n  ATTACHED 2:0,udeck\n  DOCKINFO 3:0,BR101 4:1,BM101\n  NAVFREQ 0 0\nEND\nBR101:Spacecraft\/spacecraft3\n  STATUS Landed Earth\n  POS 37.5025076 0.3290510\n  HEADING 219.58\n  ATTACHED 2:1,udeck\n  DOCKINFO 0:3,BT101\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000100\n  SEQ 1 2 0.997667\nEND\nBP101:Spacecraft\/spacecraft3\n  STATUS Landed Earth\n  POS 37.5024581 0.3290309\n  HEADING 7.71\n  ATTACHED 2:2,udeck\n  DOCKINFO 0:0,BM101 1:0,BM101\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.157634\n  SEQ 1 2 0.507867\n  SEQ 2 -2 0.000334\nEND\nudeck:UCargoDeck\n  STATUS Landed Earth\n  POS 37.5025616 0.3289952\n  HEADING 303.83\n  ATTACHED 0:0,BM101\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME BM101\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION BT101 0.000 0.000 10.000 -0.0000 -0.0000 1.0000 0.0000 -1.0000 -0.0000 0\n  PL_DESCRIPTION BR101 1.800 1.200 9.900 -0.9961 0.0873 -0.0103 0.0871 0.9960 0.0179 1\n  PL_DESCRIPTION BP101 -3.500 0.100 14.000 0.0000 -0.8480 -0.5299 1.0000 0.0000 0.0000 2\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nTug1:DMTug\n  STATUS Landed Earth\n  POS 37.5026024 0.3289679\n  HEADING 303.83\n  ATTACHED 1:0,BuranT1\n  PRPLEVEL 0:1.000 1:1.000\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  TUGSTATE 0\n  JETTISONSPEED 1.000\n  JETTISONINT 5.000\n  ADAPTER_TYPE 2\n  STARTS 7 0 0\n  ALLOW_AUTO_DELETE 0\n  ALLOW_SEND_FOCUS 1\n  PL_DESCRIPTION BM101 0.000 0.000 6.660 0.0000 0.0000 -1.0000 -0.0000 -1.0000 0.0000 0\n  IN_JETTISON 0 0\n  J_MARKER 0.000\nEND\nBuranT1:BuranT\n  STATUS Landed Earth\n  POS 37.5025125 0.3290281\n  HEADING 303.83\n  ATTACHED 1:5,Energy\n  NAVFREQ 0 0\n  SHUTTER 0 0.0000\n  TUGSTATE 0\n  TUGTYPE 2\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  DEPCOUNTER 40.00\n  ALLOW_AUTO_DELETE 0\n  ALLOW_SEND_FOCUS 1\n  PL_DESCRIPTION Tug1 0.000 0.000 -14.682 -0.0000 -0.0000 -1.0000 0.0000 1.0000 0.0000 0\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nEnergyZ_Energy:\\Energy\\EnergyZ\n  STATUS Landed Earth\n  POS 101.5230980 0.1804241\n  HEADING 156.55\n  ATTACHED 0:0,Energy\n  FERM 0 0.0000\n  G_ELEVATION 5.68\n  TIMER_C -1.00\n  TIMER_A -1.00\n  GLUE_ON 0\nEND\nEnergyA1_Energy:\\Energy\\EnergyA\n  STATUS Landed Earth\n  POS 101.5231946 0.1804784\n  HEADING 66.55\n  ATTACHED 0:1,Energy\n  PRPLEVEL 0:1.000 3:1.000 4:1.000 5:1.000\n  BOOSTER 1\n  MAINSTATUS 0\n  APSTATUS 0\n  DUMPON 0\n  T_MARKER 15986.229\n  ALLOW_AUTO_DELETE 0\n  C_TRUSS 0 0.0000\n  PARA_TRUSS 0 0.0000\n  CORE_NAME Energy\n  GEARS 0 0.0000\n  RDTT 0 0.0000 0\n  BRCHUTE 0 0.0000 0.5000 0.5000\n  CHUTESTATUS 0\n  REUSABLE_BOOSTERS 1\nEND\nEnergyA2_Energy:\\Energy\\EnergyA\n  STATUS Landed Earth\n  POS 101.5231953 0.1804787\n  HEADING 66.55\n  ATTACHED 0:2,Energy\n  PRPLEVEL 0:1.000 3:1.000 4:1.000 5:1.000\n  BOOSTER 2\n  MAINSTATUS 0\n  APSTATUS 0\n  DUMPON 0\n  T_MARKER 15986.229\n  ALLOW_AUTO_DELETE 0\n  C_TRUSS 0 0.0000\n  PARA_TRUSS 0 0.0000\n  CORE_NAME Energy\n  GEARS 0 0.0000\n  RDTT 0 0.0000 0\n  BRCHUTE 0 0.0000 0.5000 0.5000\n  CHUTESTATUS 0\n  REUSABLE_BOOSTERS 1\nEND\nEnergyA3_Energy:\\Energy\\EnergyA\n  STATUS Landed Earth\n  POS 101.5232089 0.1804457\n  HEADING 66.55\n  ATTACHED 0:3,Energy\n  PRPLEVEL 0:1.000 1:1.000 2:1.000 3:1.000 4:1.000 5:1.000\n  BOOSTER 3\n  MAINSTATUS 0\n  APSTATUS 0\n  DUMPON 0\n  T_MARKER 15986.229\n  ALLOW_AUTO_DELETE 0\n  C_TRUSS 0 0.0000\n  PARA_TRUSS 0 0.0000\n  CORE_NAME Energy\n  GEARS 0 0.0000\n  RDTT 0 0.0000 0\n  BRCHUTE 0 0.0000 0.5000 0.5000\n  CHUTESTATUS 0\n  REUSABLE_BOOSTERS 1\nEND\nEnergyA4_Energy:\\Energy\\EnergyA\n  STATUS Landed Earth\n  POS 101.5232095 0.1804459\n  HEADING 66.55\n  ATTACHED 0:4,Energy\n  PRPLEVEL 0:1.000 1:1.000 2:1.000 3:1.000 4:1.000 5:1.000\n  BOOSTER 4\n  MAINSTATUS 0\n  APSTATUS 0\n  DUMPON 0\n  T_MARKER 15986.229\n  ALLOW_AUTO_DELETE 0\n  C_TRUSS 0 0.0000\n  PARA_TRUSS 0 0.0000\n  CORE_NAME Energy\n  GEARS 0 0.0000\n  RDTT 0 0.0000 0\n  BRCHUTE 0 0.0000 0.5000 0.5000\n  CHUTESTATUS 0\n  REUSABLE_BOOSTERS 1\nEND\nEnergy:Energia (ENERGY project)\n  STATUS Landed Earth\n  POS -80.6758960 28.5227640\n  HEADING 66.55\n  PRPLEVEL 0:1.000\n  NAVFREQ 0 0\n  HATCH 0 1.0000\n  MAINSTATUS 0\n  FLIGHTSTATUS 0\n  PLSTATUS 1\n  STAGESTATUS 1\n  APSTATUS 1\n  PRESTARTSTATUS 0\n  ENGINESSTATUS 0\n  BOOSTERSSTATUS 0\n  DUMPLEVEL 0.000\n  G_ELEVATION 5.680\n  T_COUNTER 15986.229\n  T_MARKER 15986.22 15986.22\n  JETTISONSPEED 1.000\n  JETTISONINT 5.000\n  CUR_AP_MSG Ready\n  REUSABLE_BOOSTERS 1\n  ALLOW_AUTO_DELETE 0\n  ALLOW_SEND_FOCUS 1\n  PITCH_ANGLE 0.0000 0.0000 0.0000 0.0000\n  YAW_ANGLE 0.0000 0.0000 0.0000 0.0000\n  PITCH_PROC 0.3000 0.3500 0.3200 0.4000\n  YAW_PROC 0.6500 0.3500 0.6500 0.3500\n  SERVICEDATA 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.00\n  PL_ARMS -0.5140 -21.1280\n  PL_DESCRIPTION BuranT1 0.000 8.320 -5.630 -0.0000 -1.0000 -0.0000 0.0000 0.0000 1.0000 4\n  IN_JETTISON 0 0\n  J_MARKER 0.000\n  LAUNCHAP_DATA 0 200000.00 28.5228 0.0000000 0.0000000 0.00000 200.00 8000.00 0.00 5.00 0.00 27.62 0.99 6\n  MESSAGER_DATA 0 -1.00 3.00\n  MESSAGER_MSG1   PAYLOAD SEPARATION\nEND\nTower:Energia Tower (ENERGY project)\n  STATUS Landed Earth\n  POS -80.6758960 28.5227640\n  HEADING 66.55\n  PRPLEVEL 0:1.000\n  PLATFORM1 0 0.0000\n  PLATFORM2 0 0.0000\n  G_ELEVATION 5.680\n  LIGHTS 1\n  BEACONS 1\n  PL_DECK -14.200 10.000 34.000\nEND\nBArm1:Spacecraft\/spacecraft3\n  STATUS Orbiting Earth\n  RPOS -2891563.06 2482873.90 -5717323.10\n  RVEL 6909.164 1275.563 -2940.218\n  AROT -147.68 -6.21 170.92\n  DOCKINFO 0:0\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.998167\n  SEQ 1 2 0.543613\n  SEQ 2 2 0.375092\n  SEQ 3 -2 0.234040\n  SEQ 4 2 0.171750\n  SEQ 5 2 0.162505\n  SEQ 6 -2 0.417940\n  SEQ 7 -2 0.500000\n  SEQ 8 2 0.375650\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nENDI can tell it has something to do with this:Code:**** WARNING: Mesh not found: .\\Meshes\\.mshor this:Code:*** WARNING: Old-style texture contents file Earth_lmask.binThank you in advance",
        "thread_id": 13929
    },
    {
        "@timestamp": "2023-09-14T07:12:55.355419904Z",
        "author": "K_Jameson",
        "date": "2012-11-23T13:03:40+0000",
        "id": "a2c376b2ea430f19928e954b44138004",
        "post_id": "post-210394",
        "text": "I know, but this time the aesthetics wins. :lol: Additionally, i want to visually distinguish the J-M from the Quasar series of rockets.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.335796224Z",
        "author": "Donamy",
        "date": "2010-03-09T17:00:01+0000",
        "id": "06fd1c0fac346288cc14e5b32443d78c",
        "post_id": "post-210278",
        "text": "In config\/vessels, the config\/*addon* or config\/spacecraft.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.502614528Z",
        "author": "makulay",
        "date": "2008-06-04T22:59:42+0100",
        "id": "861e5101693ee3bde1047b85a9037ee1",
        "post_id": "post-65120",
        "text": "what an interesting theory._____________________airport limousine San Francisco",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:12:55.57333248Z",
        "author": "PeterRoss",
        "date": "2015-11-26T04:36:39+0000",
        "id": "0600906482ab08f425b6bd784b8b3e6a",
        "post_id": "post-210895",
        "text": "Here \u0434\u0430\u043b\u0438 is short of \" give someone a beating\". And this someone is you:)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.573644032Z",
        "author": "PeterRoss",
        "date": "2015-11-26T05:09:33+0000",
        "id": "b884611eea3705e32f9c1af3fd4b5749",
        "post_id": "post-210897",
        "text": "Oh, this is what you were trying to say!:)Sorry, I got it all wrong:)Can't remember anything suitable from Russian right now. Direct translation will lose its meaning.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.35091584Z",
        "author": "James200809",
        "date": "2012-05-29T21:53:27+0100",
        "id": "7aa79fa55f523edfa58d4b18a3bd43bb",
        "post_id": "post-210366",
        "text": "thanks for the info & the quick reply",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53112704Z",
        "author": "vonneuman",
        "date": "2010-04-20T05:08:59+0100",
        "id": "e9c098e66eba846e52bf26ebaa713bf9",
        "post_id": "post-218468",
        "text": "What trains are you riding on? The ones I ride are cramped, have hard seats, and no leg room. That picture makes train travel look glamorous. Also trains are not safe. In an airport there is security, you know the guy next to you doesn't have a gun. On a train however, the guy next to you could have nerve gas for all you know.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:12:55.653948672Z",
        "author": "computerex",
        "date": "2010-03-12T06:56:01+0000",
        "id": "d9e133f8ce4e34e32e6d46a552f0e7b9",
        "post_id": "post-211086",
        "text": "Big bang confuses me. We call it the birth of the universe, even though the event consisted of matter expanding that already existed. I think Stephen Hawkings described the universe as a pea sized, highly dense, energetic, and pressurized region before the expansion (big bang) took place.",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:12:55.560007424Z",
        "author": "mc_",
        "date": "2010-03-15T15:56:19+0000",
        "id": "8d495d54ab99cd249fda29ec66f511a7",
        "post_id": "post-210773",
        "text": "artjom94 said:\u041c\u0435\u043d\u044f \u0434\u0430\u0432\u043d\u043e \u043c\u0443\u0447\u0438\u043b \u0432\u043e\u043f\u0440\u043e\u0441, \u0430 \u0447\u0442\u043e \u0437\u043d\u0430\u0447\u0438\u0442 \u044d\u0442\u043e\u0442 \u0437\u043d\u0430\u0447\u043e\u043a:probe:?\n\n\u0415\u043c\u0443 \u0434\u0430\u0436\u0435 [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4523\"]\u043f\u0430\u043c\u044f\u0442\u043d\u0438\u043a\u0438[\/ame] \u0443\u0436\u0435 \u0441\u0442\u0430\u0432\u044f\u0442, \u0430 \u043d\u0430\u0440\u043e\u0434 \u043d\u0435 \u0432 \u043a\u0443\u0440\u0441\u0435.:hail::probe:artjom94 said:\u0418 \u0435\u0449\u0451 \u043a\u0430\u043a \u0432 \u0434\u0435\u043b\u0442\u0430\u0433\u043b\u0430\u0439\u0434\u0435\u0440 \u0433\u0440\u0443\u0437\u044b \u0432\u0441\u0442\u0430\u0432\u043b\u044f\u0442\u044c \u0434\u0440\u0443\u0433\u0438\u0435 (\u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440 \u043c\u043e\u0434\u0443\u043b\u044c PMA)?\n\n\u0414\u0440\u0443\u0433\u0438\u0435 - \u044d\u0442\u043e \u043a\u0430\u043a\u0438\u0435?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.642715648Z",
        "author": "garyw",
        "date": "2010-04-21T07:56:24+0100",
        "id": "287c2874ed941d63dd3d58edac45821e",
        "post_id": "post-218699",
        "text": "http:\/\/en.wikipedia.org\/wiki\/Breakthrough_Propulsion_Physics_ProgramToo bad the above office was closed in budget cuts and I don't see Obama planning on opening it again.",
        "thread_id": 13945
    },
    {
        "@timestamp": "2023-09-14T07:12:55.11458432Z",
        "author": "Urwumpe",
        "date": "2010-03-04T17:37:51+0000",
        "id": "4f963612601e8cdc8ddb5da9e30e67c9",
        "post_id": "post-209823",
        "text": "SiberianTiger said:Smells strongly of kickbacking and nepotism. :dry:\n\nIt does. At least when the manager buys from his former employer (and\/or future employer) despite the contracts being generally overpriced compared to local companies - Volkswagen gets their IT for a fraction of the price per work place.",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:13:01.926827264Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-24T16:24:08+0100",
        "id": "e8d9297233aba19b555c7fccb67bb7a9",
        "post_id": "post-217953",
        "text": "According toESA's ATV-2 blog, the Re-Entry Breakup Recorder (REBR) failed to transmit any data during the ATV-2 re-entry. Reasons are unknown, and a study into the failure is underway.:(",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.65825536Z",
        "author": "Urwumpe",
        "date": "2010-03-11T10:21:15+0000",
        "id": "db185f3b9bea5b63eb113708072577c8",
        "post_id": "post-211090",
        "text": "Notebook said:Anyone recognise it?Dodgy picture, but it was moving fast! Tan coloured body, white tail with black tip, white patches around face. About 8\" long.\n\nLooks roughly like a stoat, the black tip on the tail is a very good hint, since I am not aware of other animals having this security feature.",
        "thread_id": 13411
    },
    {
        "@timestamp": "2023-09-14T07:12:55.568394752Z",
        "author": "SiberianTiger",
        "date": "2011-12-22T11:56:45+0000",
        "id": "6c85883d21985be88a2dee6b87f78355",
        "post_id": "post-210856",
        "text": "Kedr625 said:\u0418\u0437 \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0441\u0444\u0435\u0440\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e \u0442\u0440\u0435\u0443\u0433\u043e\u043b\u044c\u043d\u0438\u043a\u0430, \u0430\u0437\u0438\u043c\u0443\u0442 \u0442\u0440\u0430\u0441\u0441\u044b: sinA = cosi \/ cosf, \u0433\u0434\u0435 i- \u043d\u0430\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435, f- \u0448\u0438\u0440\u043e\u0442\u0430 \u043a\u043e\u0441\u043c\u043e\u0434\u0440\u043e\u043c\u0430. \u041a\u0441\u0442\u0430\u0442\u0438, \u044d\u0442\u0430 \u0442\u0440\u0430\u0441\u0441\u0430 \u0441\u043e\u0433\u043b\u0430\u0441\u0443\u0435\u0442\u0441\u044f \u0441 \u0444\u043e\u0442\u043a\u0430\u043c\u0438 \u0438\u0437 \u0421\u0432\u0435\u0440\u0434\u043b\u043e\u0432\u0441\u043a\u0430, \u0441\u0434\u0435\u043b\u0430\u043d\u043d\u044b\u0445 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u043f\u0440\u043e\u043b\u0435\u0442\u0430 \"\u041c\u0435\u0440\u0438\u0434\u0438\u0430\u043d\u0430-4\" \u0432 \u043c\u0430\u0435 \u044d\u0442\u043e\u0433\u043e \u0433\u043e\u0434\u0430.\n\n\u0410 \u043d\u0430\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 \u043a\u0430\u043a\u043e\u0435, 62.8\u00b0? \u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e, \u0435\u0449\u0451 \u0431\u044b \u0441\u0442\u043e\u0438\u0442 \u043f\u0440\u043e\u0432\u0435\u0440\u0438\u0442\u044c, \u043a\u0430\u043a\u0443\u044e \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u0443\u044e \u043e\u0440\u0431\u0438\u0442\u0443 \u0432\u044b \u0437\u0430\u0434\u0430\u043b\u0438 \u0432 \u043e\u0440\u0431\u0438\u0442\u0435\u0440\u0435 - \u043c\u0430\u0439\u0441\u043a\u0430\u044f \u0431\u044b\u043b\u0430, \u0432\u0440\u043e\u0434\u0435 \u0431\u044b, 203\u0445203 \u043a\u043c. \u041f\u043b\u044e\u0441 \u043c\u0430\u0441\u0441\u0430 \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u0430 \u043e\u0442\u043b\u0438\u0447\u0430\u0435\u0442\u0441\u044f \u043e\u0442, \u043a \u043f\u0440\u0438\u043c\u0435\u0440\u0443, \"\u041f\u0440\u043e\u0433\u0440\u0435\u0441\u0441\u0430\". \u041f\u043e 12\u041c, \u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440, \u0443\u0434\u0430\u043b\u043e\u0441\u044c, \u0432 \u0438\u0442\u043e\u0433\u0435, \u0434\u043e\u0431\u0438\u0442\u044c\u0441\u044f \u0431\u043e\u043b\u044c\u0448\u043e\u0439 \u0442\u043e\u0447\u043d\u043e\u0441\u0442\u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438:http:\/\/orbiter-forum.com\/showthread.php?p=295528&postcount=97\u041a\u0441\u0442\u0430\u0442\u0438, \u0432 \u0444\u043e\u0440\u043c\u0443\u043b\u0435 \u0430\u0437\u0438\u043c\u0443\u0442\u0430 \u0443\u0447\u0438\u0442\u044b\u0432\u0430\u0435\u0442\u0441\u044f \u0435\u0449\u0451 \u043a\u043e\u0440\u0438\u043e\u043b\u0438\u0441\u043e\u0432\u043e \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u0438\u0435. \u0421\u0443\u0434\u044f \u043f\u043e \u0442\u043e\u043c\u0443, \u0447\u0442\u043e \u0442\u0440\u0430\u0435\u043a\u0442\u043e\u0440\u0438\u044f \u0432 \u043e\u0440\u0431\u0438\u0442\u0435\u0440\u0435 \u0442\u044f\u043d\u0435\u0442\u0441\u044f \u043a \u0441\u0435\u0432\u0435\u0440\u0443, \u0435\u0433\u043e-\u0442\u043e \u0432\u0430\u043c, \u0432\u0435\u0440\u043e\u044f\u0442\u043d\u043e \u0438 \u043d\u0435 \u0445\u0432\u0430\u0442\u0430\u0435\u0442.:)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.213347584Z",
        "author": "Cairan",
        "date": "2010-03-05T19:44:41+0000",
        "id": "06b10d2dbfdc112a27ad3582bfcd6c2c",
        "post_id": "post-210052",
        "text": "markl316 said:So what exactly did you mean by this? Did you go directly to Titan without orbiting Saturn? If so, were you using transx or IMFD?\n\nExactly, I landed on Titan with an XR2 without getting captured by Saturn first... I used Titan to be captured by the Saturn system...You have to hit Titan when it is on the sunward side of Saturn (ie. Sun-Titan-Saturn alignment) as this provides the least velocity differential between your ship and the atmosphere of Titan, as it revolves around Saturn at a certain orbital velocity.The act is quite delicate to balance as the dense atmosphere of Titan makes for a very stressful experience on the wings (wing loading), but then the low gravity of Titan requires that you provide lift toward the moon to keep from getting ejected while you use the atmosphere to slow down. Oh and I was using IMFD all the way.",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:13:02.297054464Z",
        "author": "Bloodworth",
        "date": "2010-04-18T00:28:20+0100",
        "id": "686b31c706c001e5b135495ae9801291",
        "post_id": "post-218044",
        "text": "I hope somebody makes this. First thing I thought when I saw it on screen was \"I wannaflythat, I bet somebody in orbiter will be working on it by tomorrow.\"",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.557912064Z",
        "author": "Artlav",
        "date": "2010-03-10T19:34:33+0000",
        "id": "7125c6b49685db9597be9ce70b929044",
        "post_id": "post-210755",
        "text": "\u041f\u0440\u0438\u0432\u0435\u0442 \u0441\u043e\u043e\u0442\u0435\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u0438\u043a\u0430\u043c (\u0438\u043b\u0438 \u0441\u043e\u044f\u0437\u044b\u0447\u043d\u0438\u043a\u0430\u043c?).\u0417\u043e\u0432\u0443\u0442 \u043c\u0435\u043d\u044f \u043e\u0431\u044b\u0447\u043d\u043e \u0410\u0440\u0442\u0451\u043c\u043e\u043c, \u0436\u0438\u0432\u0443 \u0447\u0430\u0449\u0435 \u0432\u0441\u0435\u0433\u043e \u0432 \u041c\u043e\u0441\u043a\u0432\u0435.\u0422\u0440\u0443\u0434\u043d\u043e \u0441\u043a\u0430\u0437\u0430\u0442\u044c, \u043e\u0442 \u0447\u0435\u0433\u043e \u043c\u043d\u0435 \u043d\u0440\u0430\u0432\u0438\u0442\u0441\u044f \u041e\u0440\u0431\u0438\u0442\u0435\u0440, \u0430 \u0432\u0435\u0440\u043d\u0435\u0435 - \u043a\u043e\u0441\u043c\u043e\u043d\u0430\u0432\u0442\u0438\u043a\u0430, \u0434\u0430\u0432\u043d\u043e \u0432 \u043d\u0435\u0433\u043e \u0438\u0433\u0440\u0430\u044e. \u041e\u0442\u043a\u0443\u0434\u0430 \u0432\u043e\u0437\u043d\u0438\u043a \u0438\u043d\u0442\u0435\u0440\u0435\u0441 \u0443\u0436\u0435 \u0438 \u043d\u0435 \u0437\u043d\u0430\u044e, \u044f \u0432\u0441\u0435\u0433\u0434\u0430 \u0431\u044b\u043b \u043d\u0435\u043c\u043d\u043e\u0433\u043e \u043c\u0435\u0447\u0442\u0430\u0442\u0435\u043b\u0435\u043c. \u0418 \u0441\u0435\u0439\u0447\u0430\u0441 \u0435\u0449\u0451 \u0432\u0435\u0440\u044e, \u0447\u0442\u043e \u0438\u0437\u043e\u0431\u0440\u0435\u0442\u0443 \u0442\u0430\u043a\u0438 \u0434\u0432\u0438\u0433\u0430\u0442\u0435\u043b\u044c \u043e\u0442 \u043a\u043e\u0441\u043c\u043e\u043b\u0451\u0442\u0430, \u0441\u043e\u0431\u0438\u0440\u0430\u0435\u043c\u044b\u0439 \u0431\u0435\u0437 \u0434\u0435\u043d\u0435\u0433 \u0432 \u0441\u0430\u0440\u0430\u0435.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.315481088Z",
        "author": "Phaedrus",
        "date": "2010-03-06T22:52:46+0000",
        "id": "3afb6287fa7eb6ebf416aab0ff8b23cc",
        "post_id": "post-210223",
        "text": "I can't seem to wrap my head around what Vinka's spacecraft module needs to work.I've got the ini file and the cfg file set up, copied from another ship that works fine, but Orbiter crashes when I add the ship using the scenario editor. The last two entrys in the orbiter.log file is**** WARNING: Mesh not found: .\\Meshes\\.msh**** WARNING: Mesh not found: .\\Meshes\\.mshI've checked a zillion times, and the mesh IS there. It works fine if the \"module = spacecraft\" line is removed from the cfg file, but then I can't have the animations I am aiming for. Also, if I edit the ship into the scenario file, it loads up fine. The original ship can be added using the scenario editor, and there are virtually no changes to the ini or cfg files, only the mesh name. It is making me crazy!Can anyone point me toward a resource that explains exactly what Vinka's spacecraft dlls need, and how to troubleshoot this?",
        "thread_id": 13361
    },
    {
        "@timestamp": "2023-09-14T07:13:02.564546816Z",
        "author": "V8Li",
        "date": "2008-05-10T19:56:17+0100",
        "id": "491c482377ec31e536513b6051c0a2e1",
        "post_id": "post-65125",
        "text": "What you should do is burn for syncronisation at Pe and Ap so that you can have full control on how your orbit is altered and in turn to control the DTmin. Also if you burn pro\/retrograde the RInc should stay the same. An RInc of 0.02 is perfect since it can be managed with the RCS when you get close to dock. You're almost there, the syncing is the easy part.Good luck!",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:12:55.562581504Z",
        "author": "mc_",
        "date": "2010-06-29T01:29:22+0100",
        "id": "bf0016c7c1606d6d8e1be43cc0247d1e",
        "post_id": "post-210798",
        "text": "\u042d\u0442\u043e \u0434\u0430, \u043d\u0430\u0434\u043e \u0431\u044b \u0441\u0434\u0435\u043b\u0430\u0442\u044c. \u0421\u043d\u0430\u0447\u0430\u043b\u0430 \u043f\u0435\u043f\u0435\u043b\u0430\u0446 (\u0432\u043a\u043b\u044e\u0447\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044e \u0441 \u043a\u043e\u043b\u0435\u0441\u0438\u043a\u0430\u043c\u0438 \u0438 \u044d\u0446\u0438\u043b\u043e\u043f\u0441\u043a\u0438\u0439), \u043f\u043e\u0442\u043e\u043c UMMU \u0432 \u0436\u0435\u043b\u0442\u044b\u0445 \u0448\u0442\u0430\u043d\u0430\u0445 (\u0442\u0440\u0438 \u0440\u0430\u0437\u0430 \u043a\u0443!)... \u041d\u0435 \u0437\u043d\u0430\u044e, \u043f\u0440\u0430\u0432\u0434\u0430, \u0447\u0442\u043e \u043f\u043e\u0434\u0443\u043c\u0430\u044e\u0442 \u043e \u043d\u0430\u0441 \u0438\u043d\u043e\u0441\u0442\u0440\u0430\u043d\u043d\u044b\u0435 \u0442\u043e\u0432\u0430\u0440\u0438\u0449\u0438...\u0411\u044b\u043b\u0430 \u0443 \u043c\u0435\u043d\u044f \u0435\u0449\u0435 \u0438\u0434\u0435\u044f: UCGO \u0411\u0430\u044f\u043d, \u0441\u043f\u0435\u0446\u0438\u0430\u043b\u044c\u043d\u043e \u0434\u043b\u044f \u043f\u0435\u0440\u0435\u043b\u0435\u0442\u043e\u0432 \u0417\u0435\u043c\u043b\u044f - \u041c\u0430\u0440\u0441 \u043d\u0430 DGIV :thumbup:.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.257055232Z",
        "author": "jinglesassy",
        "date": "2010-03-05T18:14:02+0000",
        "id": "c9bf4fa5d1115f733e552a92ef2f40ba",
        "post_id": "post-210134",
        "text": "Is 196.21 affected?",
        "thread_id": 13348
    },
    {
        "@timestamp": "2023-09-14T07:13:02.485972224Z",
        "author": "ar81",
        "date": "2010-04-20T15:59:07+0100",
        "id": "d0fb8bb1907ef8bff99d386b1789293f",
        "post_id": "post-218412",
        "text": "1. If you do not install the missing addons, you may need to edit G:\\Pioneer H Test\\Config\\K40-41_Canaveral.cfg and remove the text block that refers to KSC_6.msh mesh.2.It looks you must have a missing addon for CVELTitan",
        "thread_id": 13918
    },
    {
        "@timestamp": "2023-09-14T07:12:55.291321344Z",
        "author": "liber",
        "date": "2013-01-29T16:51:26+0000",
        "id": "c63de9f2bfff86e081ef82c23d0adfa9",
        "post_id": "post-210196",
        "text": "Kendo said:I,m enjoying your model by the way.\n\nIt's not my 3D model.Just download and convert from 3DWH.I can send you 3ds file of it if you like.",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:12:55.275040256Z",
        "author": "dgatsoulis",
        "date": "2010-03-27T22:50:19+0000",
        "id": "8a77eec687251988903d2c1f06263d15",
        "post_id": "post-210151",
        "text": "\"Pushing\" it a bit more.New personal best: 9min 40sec (playback attached)Broke my own rules in this one, but only to make it harder.MainFuelISP=1 (realistic) instead of 2 (default).If you ever need to get to the ISS in a hurry... this is the ship to be on! :lol:",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:13:02.539124224Z",
        "author": "Donamy",
        "date": "2010-04-19T20:40:26+0100",
        "id": "405b1ceb4384b24656f24ded6f9d630b",
        "post_id": "post-218485",
        "text": "I get 18-20 FPS",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.630272768Z",
        "author": "DaveS",
        "date": "2010-03-11T22:12:43+0000",
        "id": "7a44770ab20425bcfa02ade45a598b37",
        "post_id": "post-211018",
        "text": "count_volta said:Wow that looks amazing Juanelm. I even searched for it online. More expensive than the one I want to buy, but then its also much bigger.\n\nIt does. The SM however is incorrect for the Saturn V. It is a Block I SM which can easily be recognized by it's unpainted radiator panels and the lack of EPS radiator panels around the very top of the SM\/CM interface.AFAIK no Block I SMs ever flew on the Saturn V, just Block IIs.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:12:55.632588544Z",
        "author": "mode1bravo",
        "date": "2011-08-26T07:23:56+0100",
        "id": "faf024a3cb752457c332f7d7a20859dc",
        "post_id": "post-211038",
        "text": "Saturn V said:Been away from the forum for awhile & just saw this thread. Wish I had some current photos to share, but having built models for the last 47 years, I've build quite a few spacecraft (real & scifi subjects). If you're anexperiencedmodeler interested in building kits of real spacecraft, you owe it to yourself to visithttp:\/\/realspacemodels.com\/.BTW, they have the corrected Block II CSM for both the 1\/144 and 1\/96 Saturn V model, as well as manned & unmanned historic spacecraft. Sorry, no DG available...;)The models are resin, not plastic and require above average experience. Not tremendously difficult to work with, but construction techniques are somewhat different than for plastic kits.Based on personal experience, their customer service is excellent. Never abad thing...\n\nI bought the 1\/144 Apollo conversion kit from Realspace Models and was very pleased with it. I just had to update my old Airfix Saturn V kit from Block I to the correct Block II.If you want to really see a master artist's work, check out this unbelievable work on this Lunar Module...http:\/\/spacemodels.nuxit.net\/LEM-24\/Descent%20stage\/index.htm",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:02.634552832Z",
        "author": "Quick_Nick",
        "date": "2010-04-21T19:22:08+0100",
        "id": "b0b9eb1f0659b6c40cddeae793acd976",
        "post_id": "post-218679",
        "text": "n72.75 said:I would strongly disagree.If you remember the addon \"Redshift\", I watched redshift perform two or three docking for me when I was new to orbiter because I couldn't figure out how to do it my self. After watching, I was able to figure out how to sync orbit and doc. So in a way Redshift taught me how to dock.Along with LUA scripting I think that this would add depth to scenarios.Remember, orbiter is a simulator not a game; simulator's require restraint.-Matt\n\nOrbiter does have a playback feature. I'd rather see Orbiter include an annotated playback of docking than this MFD.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:12:55.353239808Z",
        "author": "asbjos",
        "date": "2012-10-15T15:24:56+0100",
        "id": "bce17a976b6dcd6d13741000e30c20fa",
        "post_id": "post-210381",
        "text": "Screamer7 said:Module Mars.dll .............. [Build 100830, API 100830]Module MarsAtm2006.dll ....... [Build 100830, API 100830]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400**** WARNING: Mesh not found: .\\Meshes\\NanediVallis.mshBaseObject: Parse error 1\n\nIt seems that you have a problem there. I don't know if that is relevant, but you should check it anyway. You are obviously missing a mesh for some sort of base.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:01.715586816Z",
        "author": "N_Molson",
        "date": "2010-04-19T00:39:24+0100",
        "id": "aa5ddbccbe35d3671af9b0576fcbaf3a",
        "post_id": "post-217648",
        "text": "Graphics : Geforce 7600 GT (too old, maybe ?). Drivers up to date.Processor : AMD Athlon 64Windows XP SP2The last 2009 Version of OGLA was working quite well (but MFDs problems too).I have a nice mix of the problems above :1) 1-5 FPS max... Even with ALL options off.2) Weird flashy MFDs (removing the non-pot limit moves them back in their correct position, but they are still flashy).3) The HUD is very difficult to read...4) Problems with the height maps when terrain activated. There's a Tsunami a few kilometers West of Cape Canaveral. Even worse problems on the Moon (the planet becomes transparent with some terrains polys floating).5) Problem with ground Textures (see pic)6) No more clouds (see pic)",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.096833536Z",
        "author": "T.Neo",
        "date": "2010-03-04T15:49:10+0000",
        "id": "fe7ec9488e1d021989b0f78cb615bf5b",
        "post_id": "post-209820",
        "text": "And a second winged reuseable space-truck like the Shuttle is unlikely in the next 50 years, not because of technology, but prejudice.\n\nAh, the defining force behind technological development: Paradigm.",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:12:55.357709824Z",
        "author": "Pipcard",
        "date": "2013-04-26T17:27:50+0100",
        "id": "9faf8432ea8cae6ab2a1b53221cb9557",
        "post_id": "post-210408",
        "text": "If(SLS) - (5-seg Shuttle SRBs) + (Dynetics F-1 LRBs) = Jarvis-M Block II,then (Jarvis-M Block II) - (Jarvis-S LRBs) + (Shuttle SRBs or Jarvis-H Block II SRBs) = SLS?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:01.915602688Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-16T22:47:34+0000",
        "id": "3bc22f380a7e870b5de5c80b084db988",
        "post_id": "post-217894",
        "text": "NASA TV Video: European Cargo Craft Launches to ISS.\u200b[ame=\"http:\/\/www.youtube.com\/watch?v=-m0uuO4HBgY\"]YouTube - European Cargo Craft Launches to ISS[\/ame]",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.205557248Z",
        "author": "rseferino",
        "date": "2010-03-04T18:37:13+0000",
        "id": "5494c9f12dadd2a50e1d84da42f5f2f4",
        "post_id": "post-210035",
        "text": "I have been reading (for the umpteenth time) \"Red Storm Rising\" by Tom Clancy, written in 1986, dealing with World War III. In several chapters talk about the draft ASM-135 ASAT, anti-satellite missile could be launched from a fighter jet F-15. Actual tested missile shot down a satellite in orbit.The missile is not placed in orbit, \"simply\" to intercept the satellite in its orbit.I wondered why anyone who was interested in developing this project, but after thinking about it seems a bit difficult, Orbiter, not destroyed anything, and the missile to reach the satellite and go on.Be interesting if it could be. What I most remember like it, is Soyuz-R. I remember that there is an Add-on, but not in orbithangar, Soyuz R, I mean:)HTML:http:\/\/en.wikipedia.org\/wiki\/ASM-135_ASATHTML:http:\/\/www.astronautix.com\/lvs\/asat.htmHTML:http:\/\/www.astronautix.com\/craft\/solwind.htm",
        "thread_id": 13336
    },
    {
        "@timestamp": "2023-09-14T07:12:55.569432064Z",
        "author": "SiberianTiger",
        "date": "2012-10-18T08:36:33+0100",
        "id": "4527793ebfc78fc6d49fe5151aa983d8",
        "post_id": "post-210867",
        "text": "\u041f\u0440\u0438\u0432\u0435\u0442!:)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:01.985673216Z",
        "author": "David413",
        "date": "2010-04-17T01:16:33+0100",
        "id": "1d59a5566ba246b8ecb55839bb8a92ca",
        "post_id": "post-217977",
        "text": "rucinter said:I'm using Shuttle Fleet Expansion Pack, STS-131 mission, FD3-FD4 scenario, trying to get Leonardo attached to ISS from shuttle cargobay. I understand that I have to do this using SSRMS. That is pressing F3 and selecting SSRMS. Is there a way to specify Leonardo's grapple points as TGT values so that the SSRMS can move automatically to those selected points (or at least close to them), or the operation should be done manually? If it can be done automatically, how can I found out the values that I should input to SSRMS? I have the manual, but it's pretty confusing at this point.\n\nCheck the latest updated scenarios and the updated MPLM ini file. The real-time scenarios for FD11 and FD12 have the MPLM attached to the SSRMS and at the low hover position; those angles will get you close to the MPLM still in the shuttle payload bay. The rest of the necessary movement is left to you!",
        "thread_id": 13886
    },
    {
        "@timestamp": "2023-09-14T07:12:55.455032832Z",
        "author": "Niall",
        "date": "2010-03-09T05:43:49+0000",
        "id": "d9142cd2195e5815285424f48ad16715",
        "post_id": "post-210598",
        "text": "I've been a member of the forum for some time now, but rarely posted. Had a need to recently though on a technical matter and actually discovered there ARE real people here. Maybe I'll write from time to time. Who knows. meanwhile....I have a Tranzit module somewhere over the Indian Ocean approaching Mir-2. Gotta go!!",
        "thread_id": 13388
    },
    {
        "@timestamp": "2023-09-14T07:12:55.562238976Z",
        "author": "imdf fan",
        "date": "2010-06-28T17:20:42+0100",
        "id": "894b6c863750dbcd92c207c49082d507",
        "post_id": "post-210794",
        "text": "SiberianTiger said:\u0412\u0435\u0447\u0435\u0440 \u0434\u043e\u0431\u0440\u044b\u0439, \u0431\u0443\u0434\u0443 \u043a\u0440\u0430\u0442\u043e\u043a. \u041d\u0430 \u0447\u0451\u043c \u043b\u0435\u0442\u0438\u043c?:)\n\n\u0412\u043e\u043e\u0431\u0449\u0435-\u0442\u043e \u043d\u0430 Normandy Sd2 \u0438\u0437 mass effect2. \u0412\u043e\u0442 \u0438 \u0445\u043e\u0442\u0435\u043b \u0441\u0440\u0430\u0432\u043d\u0438\u0442\u044c \u0444\u0430\u043d\u0442\u0430\u0441\u0442\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u0432\u0440\u0435\u043c\u044f \u043f\u0440\u044f\u043c\u043e\u0433\u043e \u043f\u0435\u0440\u0435\u043b\u0435\u0442\u0430 \u0441 \u0440\u0435\u0430\u043b\u044c\u043d\u044b\u043c \"\u0447\u0435\u0440\u0435\u0437 \u0441\u043e\u043b\u043d\u0446\u0435\"(\u043a\u043e\u0433\u0434\u0430 \u043f\u043e\u044f\u0432\u044f\u0442\u0441\u044f \u0442\u0435\u0440\u043c\u043e\u044f\u0434\u0435\u0440\u043d\u044b\u0435 \u0434\u0432\u0438\u0433\u0430\u0442\u0435\u043b\u0438 \u0441\u043c\u044b\u0441\u043b \u0432 \u044d\u043a\u043e\u043d\u043e\u043c\u0438\u0438 \u0442\u043e\u043f\u043b\u0438\u0432\u0430 \u043f\u0440\u043e\u043f\u0430\u0434\u0435\u0442.\u044f \u0442\u0430\u043a \u043f\u043e\u043d\u0438\u043c\u0430\u044e) \u0422\u043e\u043b\u044c\u043a\u043e IMDF \u043f\u0440\u044f\u043c\u043e\u0439 \u0431\u0435\u0440\u043d \u0432\u0435\u043a\u0442\u043e\u0440 \u043d\u0435 \u0440\u0430\u0441\u0447\u0438\u0442\u044b\u0432\u0430\u0435\u0442. \u043c\u043e\u0436\u0435\u0442 \u044f \u043f\u0440\u043e\u0441\u0442\u043e \u0447\u0435\u0433\u043e \u0442\u043e \u043d\u0435 \u0437\u043df\u044e?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.603689728Z",
        "author": "rucinter",
        "date": "2010-03-10T09:44:41+0000",
        "id": "ae07985d2fa01c9ca063ff813b6cae89",
        "post_id": "post-210959",
        "text": "It's the default one, I havent touch it. I hope the DLLs will solve the problem, I'll test it when I'll get home, in a few hours, and will report my progress.Anyone has any idea regarding the SHIFT+Numpad issue on Vista\/7?",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137048064Z",
        "author": "T.Neo",
        "date": "2010-04-19T19:33:27+0100",
        "id": "fd3468004c321fab8b5bafb83cf44edc",
        "post_id": "post-218008",
        "text": "Please relax and don't try to produce a flame-war.\n\n:huh:I could also have used the saying \"Once in a blue moon\" and you would have asked me which definition of the blue moon I mean.\n\nIt's important to note if one is using a figure of speech, to avoid confusion. \"Once in 100 years\" is mistakable for a real figure, \"once in a blue moon\" is not.you can never tell exactly how high they are, before you try it.\n\nAt least a rough figure should be deducable by calculations beforehand though.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:12:55.195360768Z",
        "author": "Sideshow",
        "date": "2010-03-26T14:13:13+0000",
        "id": "c66169445e8f7cb5ecd7649de1c3aeda",
        "post_id": "post-210009",
        "text": "Artlav, would it be possible to put a timer in the Aerial state hold autopilot? That way you could for instance set the autopilot up to takeoff, climb to a certain altitude and fly a certain heading for a specified amount of time before switching to a different autopilot to reach orbit. If time was set to negative then the sequence would run indefinitely like it does now. Just a thought.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.633561856Z",
        "author": "mode1bravo",
        "date": "2012-09-03T05:32:58+0100",
        "id": "4d83d261cb9d034e02a509b174665b9e",
        "post_id": "post-211046",
        "text": "Here's the old Monogram 1\/48 LM-5 Eagle. Built this one some 30 yrs ago. It got knocked around over the years, and most pieces fell off, but I saved them all in a jar and it later got boxed up and forgotten. After hearing the sad news of Neil's passing, I decided to take the time to get this model back into proper condition.1\/24 Gemini:View attachment 12646The old Airfix 1\/144 Saturn V kit. The national insignia are misaligned, but I built this way back in 1983. Maybe someday I'll repaint those areas. Would be easier than filling the seams on a new one. (RealSpace Models' resin spacecraft section recently added.)",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:02.208235776Z",
        "author": "HHM",
        "date": "2010-04-17T09:50:41+0100",
        "id": "0b892e91eed9756a11cc9f57dcdf7916",
        "post_id": "post-218025",
        "text": "Im in Lunar Orbit with Apollo 8. I got there with IMFD. Now I have a problem to get back.How can I set up the IMFD for an orbit eject which leads to a reentry in the earth's atmosphere?",
        "thread_id": 13890
    },
    {
        "@timestamp": "2023-09-14T07:12:55.53831424Z",
        "author": "Arrowstar",
        "date": "2010-03-10T02:24:54+0000",
        "id": "e47425720a07d329fdcee00a4490fbab",
        "post_id": "post-210642",
        "text": "I looked around the internet, and found a 2009 Cessna 172 Skyhawk going for (get this) $297000 USD. If that's not expensive I don't know what is.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.644992512Z",
        "author": "rucinter",
        "date": "2010-03-11T12:44:24+0000",
        "id": "e287e2c9ab9074534cc60d7f382d7018",
        "post_id": "post-211062",
        "text": "Great, thanks for all the info!---------- Post added at 16:44 ---------- Previous post was at 14:12 ----------So, if I would like to fly the Shuttle in Orbiter, what would you recommend? Stock Atlantis orbiter, SSU or Shuttle Fleet? I would like as much realism as possible, but I'm also a newbie. I know how to reach orbit and I got really close to ISS, in one continuous try, with DGIV.",
        "thread_id": 13409
    },
    {
        "@timestamp": "2023-09-14T07:13:01.785346048Z",
        "author": "weirdguy",
        "date": "2010-04-20T20:38:06+0100",
        "id": "1fd8d1d4a85c469f97fee3454fcebfef",
        "post_id": "post-217699",
        "text": "Anybody have some good ideas for a deckplan layout of any kind? I've gone so far as to copy down some floorplans of Winnebago motor homes and such, but I'm open to suggestions.",
        "thread_id": 13874
    },
    {
        "@timestamp": "2023-09-14T07:12:55.108047872Z",
        "author": "SiberianTiger",
        "date": "2010-03-04T17:07:30+0000",
        "id": "a7e8dc208a7a222e799318e0ffcca458",
        "post_id": "post-209822",
        "text": "Urwumpe said:I remember how hard we lobbied with good technical arguments for getting away from the monolithic terminals and have proper workstations for the engineers, only to see a new CTO buying terminals from his old friends, because they \"reduce costs\". The cost saving effects of this are still waiting to come up.\n\nSmells strongly of kickbacking and nepotism. :dry:",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:13:02.196903168Z",
        "author": "Zatnikitelman",
        "date": "2008-05-10T15:54:45+0100",
        "id": "f9edfa614786b1c77de86efc62399641",
        "post_id": "post-65098",
        "text": "Can you post the scenario file you're using?",
        "thread_id": 1389
    },
    {
        "@timestamp": "2023-09-14T07:12:55.183739648Z",
        "author": "Artlav",
        "date": "2010-03-16T16:15:08+0000",
        "id": "4b8a9097adba1627adb75ecae3282da0",
        "post_id": "post-209933",
        "text": "Sideshow said:Also it does not appear to distinguish between the numpad numbers and numbers on the top of the keyboard, interpreting them all as the numbers at the top of the keyboard.\n\nCorrect, it is designed to send a keyto a vessel(gears, fairing, staging, nose cone), not to Orbiter (undock, fire engine, change view), so it won't press special keys.Others are being added.Pablo49 said:I was running through sync orbits a few times. Once it dropped my Periapsis down to around 130 -140km. Another time it took my Apoapsis to around 1.5M, which ended up working, but was highly fuel inefficient.\n\nIt should find an optimal solution distance-wise, within given DV limit, is this condition met? Although, optimization definitely needs tuning and taking DV into consideration - if there is a solution for 30Km and 10 m\/s and one for 29 Km and 200 m\/s, it will take the second now.Pablo49 said:Ctrl+A didn't seem to work during Sync Orbits either\n\nCtrl+A does something?Pablo49 said:I also had an idea. Would it be possible to have UAP trigger another craft's autopilot to start?\n\nNice idea, added.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.32560512Z",
        "author": "Kyle",
        "date": "2010-03-07T14:42:54+0000",
        "id": "e9913417b189e58fabfa5dd4375a12a3",
        "post_id": "post-210243",
        "text": "When you speak transition, what do you mean by that?",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:13:02.303801344Z",
        "author": "Eli13",
        "date": "2011-04-16T21:19:27+0100",
        "id": "009d92b89023d29dcc828a7e266d98e0",
        "post_id": "post-218096",
        "text": "I thought Pandora had very similar gravity compared to Earth. I didnt see any floaters (;)) or stressed walking on Pandora.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.43590528Z",
        "author": "Donamy",
        "date": "2010-03-09T03:16:23+0000",
        "id": "534d4547b7b8f41452d54ab7161b10ec",
        "post_id": "post-210555",
        "text": ":welcome:Have fun !!",
        "thread_id": 13381
    },
    {
        "@timestamp": "2023-09-14T07:12:55.185218816Z",
        "author": "Artlav",
        "date": "2010-03-18T04:09:50+0000",
        "id": "83eb8fdbabb8f3b6d1a5de9174970bd3",
        "post_id": "post-209942",
        "text": "Star Voyager said:Any chance compliling this with VC6? I'm still using UAP 101304-VC6 and that's the only way it works on my computer.\n\nSure, here it is:http:\/\/orbides.1gb.ru\/orbf\/uap-alpha-100317-vc6.zipAlthough, better try to install the right VC2005 redistributables, since VC6 builds were reported crashing at least once.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.604460032Z",
        "author": "rucinter",
        "date": "2010-03-10T20:00:37+0000",
        "id": "a3261bf6d9f5ea8474246d7a73d10e15",
        "post_id": "post-210964",
        "text": "I need SHIFT+Numpad+ for full thrust, right? Doesn't work. Numpad+ alone doesn't work. Numpad-Numbers for RCS doesn't work. It's very frustrating.",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:13:02.626025984Z",
        "author": "MJR",
        "date": "2010-04-21T12:51:33+0100",
        "id": "ca315a46d4a73a9dca34f2dede191bd7",
        "post_id": "post-218666",
        "text": "I just have the integrated Intel GMA 965 card right now. Well, looks like I got to get one then. Thanks a bunch.",
        "thread_id": 13943
    },
    {
        "@timestamp": "2023-09-14T07:12:55.422499584Z",
        "author": "Fixerger",
        "date": "2010-03-09T00:37:57+0000",
        "id": "af875b59e9a6a27bf1bc4e8d247a3560",
        "post_id": "post-210526",
        "text": "Thanks a lot.",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:12:55.30800896Z",
        "author": "Woo482",
        "date": "2008-05-06T15:57:00+0100",
        "id": "c78c2d38c109c439854bc65713b6b573",
        "post_id": "post-64540",
        "text": "hello:)I have a idea for a mod a mfd that allows you to add parachutes to any vessel",
        "thread_id": 1336
    },
    {
        "@timestamp": "2023-09-14T07:13:02.565930496Z",
        "author": "dutchpirate",
        "date": "2008-05-11T00:32:45+0100",
        "id": "0ac06badff801d85d678e2c5ab646f75",
        "post_id": "post-65135",
        "text": ":cheers:Congratulations Silvercn!!:cheers:You've taken an important step into a larger universe! See you in orbit!",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:12:55.653811968Z",
        "author": "Donamy",
        "date": "2010-03-12T02:12:36+0000",
        "id": "50596c7cdc2d9a422ccf7bfd650302a9",
        "post_id": "post-211085",
        "text": "Maybe in this dimension.",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:12:55.432041472Z",
        "author": "dgatsoulis",
        "date": "2010-03-08T23:44:11+0000",
        "id": "508c0c8413daa50f9de9f4314f3ba34b",
        "post_id": "post-210548",
        "text": "garyw said:Isn't there an undock button on the panel?\n\nYes there is, but it doesn't work for the second port.",
        "thread_id": 13380
    },
    {
        "@timestamp": "2023-09-14T07:13:02.669397248Z",
        "author": "Chipstone306",
        "date": "2008-05-10T20:44:03+0100",
        "id": "aa1784878d6a994ebc1e0b69134226b8",
        "post_id": "post-65141",
        "text": "http:\/\/www.ctv.ca\/servlet\/ArticleNews\/story\/CTVNews\/20080509\/Colubia_data\/20080509?hub=SciTechinteresting how they were able to recover the data definatly akey piece in what happened",
        "thread_id": 1395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.662422272Z",
        "author": "whitewatcher",
        "date": "2010-03-11T10:49:27+0000",
        "id": "8efcc7649b25214376e7b81a83412b37",
        "post_id": "post-211098",
        "text": "Hi,I've just completed a my thesis: A Simpit Framework and the exemplary implementation of a Soyuz-TMA simpit.I am posting the Presentation first: (German, but many pictures)http:\/\/mymp3s.de\/Studienarbeit_Abschlusspraesentation_20100310.pdfFull thesis with explanations and code examples: (all English)http:\/\/mymp3s.de\/Student_Research_Project.pdfIf someone is interested in the binaries or code, I can release or post it, too. Maybe vessel developers will add NetMFD.cpp to their code.I also would like to thank- Dr. Martin Schweiger for bringing Orbiter into the world.- Jason Benson for the Soyuz mesh and textures.- All the community for their enthusiasm and all the addons.If YOU want to write an engineering thesis (Bachelor, Master) concerning Orbiter addons, please contact me.Enjoy!Manuel",
        "thread_id": 13412
    },
    {
        "@timestamp": "2023-09-14T07:12:55.463762432Z",
        "author": "simonpro",
        "date": "2008-05-07T08:04:54+0100",
        "id": "2752136ed6eedf14f666ca83a3086897",
        "post_id": "post-64564",
        "text": "Great idea, Dutchpirate. This type of thing is just right for stopping noisy kids in their tracks and getting them to say, \"heeeey, cool\".:D",
        "thread_id": 1339
    },
    {
        "@timestamp": "2023-09-14T07:13:01.8987968Z",
        "author": "N_Molson",
        "date": "2011-02-15T22:29:25+0000",
        "id": "50a54929e292e1d9c3b05e5aaf7f7baa",
        "post_id": "post-217885",
        "text": "From Arianespace :Ariane 5\u2019s mission with the Automated Transfer Vehicle is postponedFebruary 15, 2011 \u2013 Ariane Flight 200Tonight\u2019s Ariane 5 mission with Europe\u2019s second Automated Transfer Vehicle has been postponed following a hold during the final countdown at the Spaceport in French Guiana.A \u201cred\u201d indication for the launch site stopped the countdown at just prior to 4 minutes before the scheduled liftoff.Arianespace Chairman & CEO Jean-Yves Le Gall said that according to initial indications, there was erroneous data concerning the launcher\u2019s fueling, which resulted in the hold.As this mission has a precise launch slot, the hold forced tonight\u2019s postponement.Additional information will be posted when available.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:54.88472064Z",
        "author": "orb",
        "date": "2010-03-03T17:41:22+0000",
        "id": "aa1750ff0ca85a8723a5d1f034bdf984",
        "post_id": "post-209761",
        "text": "Because of very low resolution of default Runway2 texture used for Shuttle Landing Facility, and Hi-res KSC Runway2 texture with its own runway designations, so it will confilct with myRunway Designationsadd-on I'm also working on, I decided to make a new Hi-res SLF texture with new painting (for use with my Runway Designations, which got delayed a bit because of creating this texture).The texture uses current paint scheme of SLF taken from Google Earth, and it was edited further to remove artifacts, increase contrast of markings, and make tiling match for adjacent segments. My texture has 2048x2048 px size, but effective resolution of it is 2 times higher than Hi-res KSC, because only 2 stripes instead of 4 are used. Runway has 91.44 m (300ft) of total width (45.72 m \/150 ft inner), uses 77 segments to get rid of non matching tile edges, and its own dedicated texture (Runway2 won't be replaced).The presented below runway color is selected to match surface tiles from Orbiter beta, so it won't fit well in Hi-res KSC (that's why I haven't included a screenshot from Orbiter 2006 with Hi-res KSC), but I may add a brown tint later for Hi-res KSC compatible runway texture. I've taken the screenshot after removing designation meshes, to show how the texture will look like on the SLF runway.Orbiter 2009\u200b|Google Earth\u200b|{colsp=2}Preview of the texture layout\u200b{colsp=2}I think the brightness could be increased some more to match that from Google Earth, color changed a bit, and a remnant from previous paint near distance marks could be re-added, but I'll do some tweaks of it after I finish Runway Designations add-on.You may expect releasing this shortly after finishing and postingRunway Designationsdeveloper resources.",
        "thread_id": 13322
    },
    {
        "@timestamp": "2023-09-14T07:12:55.477952256Z",
        "author": "ksc_houston",
        "date": "2010-03-09T19:10:31+0000",
        "id": "ed146efda69bb87b01830bec2bc8d61a",
        "post_id": "post-210625",
        "text": "DaveS said:It's a multistage2.dll based add-on, so you define a payload for it the same way you do with other multistage2.dll based add-ons.\n\nAnd how I do that? :lol::cheers:",
        "thread_id": 13393
    },
    {
        "@timestamp": "2023-09-14T07:13:02.446567936Z",
        "author": "haze39",
        "date": "2010-04-18T20:30:13+0100",
        "id": "ac7554e7f04b67fd98e6e108fd789acb",
        "post_id": "post-218311",
        "text": "HiI am just wondering if it is possible to INCREASE the XPDR Beacon Range for a Vessel to Base\/Station-Landing\/Docking?.Regardshaze39:tiphat:",
        "thread_id": 13912
    },
    {
        "@timestamp": "2023-09-14T07:12:55.185775872Z",
        "author": "mjanicki",
        "date": "2010-03-18T16:11:20+0000",
        "id": "766e18d4a27e9266f3ed3a45aef06760",
        "post_id": "post-209946",
        "text": "Sideshow said:Code:lift_off(engine=main,mode=3,target=,heading=70.000000,altitude=500,pitch_tgt=80.000000,pitch_duration=60.000000,off_duration=5.000000,stage=0), \n  tools(type=0,key=g),\n  lift_off(engine=main,mode=2,heading=70,pitch_tgt=50,pitch_duration=60,off_duration=0,stage=0),\n  trans_orbit(engine=main,kind=0,apoapsis=200000,periapsis=200000,mode=0).--- edit---Further playing around showed that when it engages the trans_orbit sequence autopilot it yaws to align the vessel prograde. In my example 70 degrees was not exactly prograde but 78 was (confirmed by switching the HUD to orbit mode instead of surface mode). So its not a bug or problem with the autopilot just with the person using it :lol:\n\nNothing wrong with that, Sideshow. I fought with the exact same thing last night with my ShuttleA and settled on the same sort of program for the autopilot to use the new mode 3 lift off. The vessel was definitely yawing to point in line with its velocity vector so the second lift_off burn helps by getting the vessel moving in the right direction.I noticed that having a vessel with no control surfaces in an atmosphere contributes to the yaw as well. A ShuttleA on the moon can do well going from mode 3 liftoff straight into a trans_orbit, but on Mars the vessel will yaw back and forth fighting the atmosphere. Including an off_duration in the second lift_off can help with that as well. On Mars I used off_duration=30 which allowed the vessel to both increase forward velocity and reach a thinner part of the atmosphere. I was able to keep the vessel moving forward with trans_orbit that way.Anyway... I was typing up a long post about the yaw and other things I'd tested; but Artlav uploaded 100318 while I was typing. So, I'll save the rest of the comments and go test the new release.-- Mike",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.559883264Z",
        "author": "artjom94",
        "date": "2010-03-15T12:55:26+0000",
        "id": "ec602fc4f16519d76678f0d918e6a8b4",
        "post_id": "post-210772",
        "text": "\u041c\u0435\u043d\u044f \u0434\u0430\u0432\u043d\u043e \u043c\u0443\u0447\u0438\u043b \u0432\u043e\u043f\u0440\u043e\u0441, \u0430 \u0447\u0442\u043e \u0437\u043d\u0430\u0447\u0438\u0442 \u044d\u0442\u043e\u0442 \u0437\u043d\u0430\u0447\u043e\u043a:probe:? \u0418 \u0435\u0449\u0451 \u043a\u0430\u043a \u0432 \u0434\u0435\u043b\u0442\u0430\u0433\u043b\u0430\u0439\u0434\u0435\u0440 \u0433\u0440\u0443\u0437\u044b \u0432\u0441\u0442\u0430\u0432\u043b\u044f\u0442\u044c \u0434\u0440\u0443\u0433\u0438\u0435 (\u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440 \u043c\u043e\u0434\u0443\u043b\u044c PMA)?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.452308224Z",
        "author": "mjanicki",
        "date": "2010-04-19T21:11:21+0100",
        "id": "3e57256f270ed5198f960a9ae7a07a0d",
        "post_id": "post-218315",
        "text": "Hi, Ben.ben bradford said:I have downloaded station building blocks V4.0 and have wanted to dock to on one of the ports on a given module. i was wondering how i would go about setting a port IDS frequency by editing the .scn file of my scenario.\n\nIf you really wish to just modify the one scenario, then you can add this:Code:IDS 0:540 100to the particular building block ship section in the scenario file.However, you can edit the config file for the building block vessel so that its docking ports always have a given frequency. For example, the BM110.cfg file in \"config\/vessels\" defines the docking ports this way:Code:BEGIN_DOCKLIST\n 0    0     5.076047     0  0  1    1  0  0\n 0    0    -5.076047     0  0 -1   -1  0  0\nEND_DOCKLISTIf you add an IDS frequency to the end of those, they will have that frequency. However, the frequencies are not entered exactly. You enter a code for them instead. 540 results in a frequency of 135.00 MHz, so if you modify the first line of the docking ports to this:Code:0    0     5.076047     0  0  1    1  0  0    540you will have an IDS frequency of 135.00 MHz on the first docking port.Note you can also assign a transponder code to the the building block by adding this to the config file:Code:EnableXPDR = TRUE\nXPDR = 470Doing it this way will ensure that that building block will always have those frequencies, instead of having to edit every single scenario file.Hope that makes some sense and helps out.-- Mike",
        "thread_id": 13913
    },
    {
        "@timestamp": "2023-09-14T07:12:55.250246656Z",
        "author": "RisingFury",
        "date": "2010-03-05T17:41:46+0000",
        "id": "14495e2a107fc475a2d996e63e7b263c",
        "post_id": "post-210116",
        "text": "What could possibly go wrong when video chatting with a bunch of random strangers on the net?",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:12:55.343709184Z",
        "author": "fausto",
        "date": "2012-03-04T10:51:47+0000",
        "id": "3216020243471dd568529eef1e4d807f",
        "post_id": "post-210328",
        "text": "Now the road is set for Antares 2.5 release (maybe the next week or tuesday, march 13th because i'm not superstitious at all :lol:)",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.475026432Z",
        "author": "Urwumpe",
        "date": "2010-04-19T10:53:07+0100",
        "id": "2d5423b2435c1dd9dcab00e9ac2790e9",
        "post_id": "post-218360",
        "text": "Also, the format of the mission files and the capabilities of SSU are quickly evolving, so you should maybe dedicate yourself to just one or two missions and keep these working with the current build.While SSU is in early phases of development (and it still is), it is pretty hard making new scenarios and mission files. But it is getting better. Early IUS support will come soon.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:55.561824256Z",
        "author": "imdf fan",
        "date": "2010-06-28T15:39:59+0100",
        "id": "29f8bb1cde5eda607be1aac2510034f5",
        "post_id": "post-210792",
        "text": "\u0414\u043e\u0431\u0440\u044b\u0439 \u0432\u0435\u0447\u0435\u0440, \u0431\u0443\u0434\u0443 \u043a\u0440\u0430\u0442\u043e\u043a. \u0425\u043e\u0447\u0443 \u0434\u043e\u043b\u0435\u0442\u0435\u0442\u044c \u0434\u043e \u043c\u0430\u0440\u0441\u0430 \u043d\u0430 \u043f\u0440\u044f\u043c\u0443\u044e(\u043d\u0435 \u0447\u0435\u0440\u0435\u0437 \u0441\u043e\u043b\u043d\u0446\u0435)\u0414\u0430, \u044f \u043f\u043e\u043d\u0438\u043c\u0430\u044e \u0447\u0442\u043e \u043d\u0435 \u044d\u043a\u043e\u043d\u043e\u043c\u0438\u0447\u043d\u043e \u0438 \u0442\u0434. \u043f\u0440\u043e\u0441\u0442\u043e \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442. \u0422\u0430\u043a \u0432\u043e\u0442 \u041a\u0410\u041a?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.568966144Z",
        "author": "Raider",
        "date": "2012-07-25T21:59:29+0100",
        "id": "2820bb13758c33f2a35fef88826ce486",
        "post_id": "post-210862",
        "text": "\u0414\u043e\u0431\u0440\u043e\u0433\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u0441\u0443\u0442\u043e\u043a, \u0434\u0440\u0443\u0437\u044c\u044f!:cheers:\u041c\u0435\u043d\u044f \u0437\u043e\u0432\u0443\u0442 \u0414\u0430\u043d\u0438\u0438\u043b, \u044f \u0438\u0437 \u041f\u0438\u0442\u0435\u0440\u0430. \u0418\u0433\u0440\u0430\u044e \u0432 \u041e\u0440\u0431\u0438\u0442\u0435\u0440 \u0441 2004-\u0433\u043e \u0433\u043e\u0434\u0430, \u043e\u0447\u0435\u043d\u044c \u0435\u0433\u043e \u043b\u044e\u0431\u043b\u044e. \u041d\u0430 \u0444\u043e\u0440\u0443\u043c\u0435 \u0437\u0434\u0435\u0441\u044c \u043b\u0443\u0440\u043a\u0430\u044e \u0443\u0436\u0435 \u0434\u0430\u0432\u043d\u043e, \u0430 \u0432\u043e\u0442 \u043f\u043e\u0441\u0442 \u044d\u0442\u043e\u0442 - \u043f\u0435\u0440\u0432\u044b\u0439.\u041d\u0430 \u0441\u0430\u0439\u0442\u0435 \u0441\u0432\u043e\u0435\u0433\u043e \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043b \u0441\u0442\u0430\u0442\u044c\u044e \u043f\u0440\u043e \u041e\u0440\u0431\u0438\u0442\u0435\u0440.\u041c\u043e\u0436\u0435\u0442\u0435 \u043d\u0430\u0439\u0442\u0438 \u0435\u0435 \u0432\u043e\u0442 \u0437\u0434\u0435\u0441\u044c:http:\/\/compconsult.orgfree.com\/\u041f\u043e\u0447\u0438\u0442\u0430\u0439\u0442\u0435, \u043e\u0446\u0435\u043d\u0438\u0442\u0435. \u0425\u043e\u0442\u0435\u043b \u0432\u044b\u0440\u0430\u0437\u0438\u0442\u044c \u0441\u0432\u043e\u0435\u043e\u0449\u0443\u0449\u0435\u043d\u0438\u0435\u043e\u0442 \u0441\u0438\u043c\u0443\u043b\u044f\u0442\u043e\u0440\u0430.\u0425\u043e\u0442\u0435\u043b \u0431\u044b \u043f\u043e\u0443\u0447\u0430\u0441\u0442\u0432\u043e\u0432\u0430\u0442\u044c \u0432 \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u0438\u0438 \u0430\u0434\u0434\u043e\u043d\u043e\u0432, \u043d\u043e \u043f\u043e\u043a\u0430 \u043d\u0435 \u0438\u043c\u0435\u044e \u0432\u0440\u0435\u043c\u0435\u043d\u0438.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.540190208Z",
        "author": "Artlav",
        "date": "2010-04-20T18:20:28+0100",
        "id": "6a0fc8a8dad0dc4e210ade4cae2bea12",
        "post_id": "post-218495",
        "text": "After some debugging it's now quite clean and runs on GPU.So, if anyone want to see an interactive wormhole, here it is:http:\/\/orbides.1gb.ru\/orbf\/zraygr-100420.zipControls are now arrow keys to move fwd\/back and left\/right, mouse to rotate, spacebar to pause, 123 select parameters, - and = changes them.Linguofreak said:You can't really do Doppler without data for a good chunk of the electromagnetic spectrum....\n\nYeah.So, bent space only?What's the point of mine program anyway?dgatsoulis said:I have no idea of what travelling through a wormhole should look like, but after a some search, i found this page:http:\/\/www.spacetimetravel.org\/wurmlochflug\/wurmlochflug.html...Hope these help.\n\nA lot, thanks.It looks similar, but handles different, looks like i'm somewhat off somewhere.Also, they don't show what happens when there are things around (nor, i guess, do i properly).",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.408646912Z",
        "author": "dbeachy1",
        "date": "2010-03-09T03:16:38+0000",
        "id": "1f053a875d5bbd4c95df3cd43b5c28eb",
        "post_id": "post-210515",
        "text": ":welcome:to Orbiter-Forum! :tiphat:",
        "thread_id": 13375
    },
    {
        "@timestamp": "2023-09-14T07:12:55.565396736Z",
        "author": "SiberianTiger",
        "date": "2010-12-28T20:50:29+0000",
        "id": "ac3b9562c3f66bd478bdbe490811c6a0",
        "post_id": "post-210824",
        "text": "\u041f\u0440\u0438\u0432\u0435\u0442!:)\u0410 \u0442\u044b \u0443\u0432\u0435\u0440\u0435\u043d, \u0447\u0442\u043e \u0443 \u0442\u0435\u0431\u044f \u043a\u043e\u0440\u0430\u0431\u043b\u0438 \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0432\u044b\u0445\u043e\u0434\u044f\u0442 \u043d\u0430 \u043e\u0440\u0431\u0438\u0442\u0443? \u0418\u043b\u0438 \u043e\u043d\u0430 \u0433\u0434\u0435-\u043d\u0438\u0431\u0443\u0434\u044c \u0443 \u0442\u0435\u0431\u044f \u043f\u0435\u0440\u0435\u0441\u0435\u043a\u0430\u0435\u0442\u0441\u044f \u0441 \u0417\u0435\u043c\u043b\u0451\u0439?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.571665408Z",
        "author": "tblaxland",
        "date": "2010-04-21T08:06:30+0100",
        "id": "47a384bda07a5af8d68406e50f085c3b",
        "post_id": "post-218587",
        "text": "Some info on LIDS here:http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/20090007783_2009006897.pdf",
        "thread_id": 13933
    },
    {
        "@timestamp": "2023-09-14T07:12:55.244228608Z",
        "author": "fort",
        "date": "2010-03-05T23:10:33+0000",
        "id": "d339ff13b1d048a72cde7c38cd68518a",
        "post_id": "post-210101",
        "text": "shanding,I'll try to see if i can help you but you know, the actual complete package is around 300 Mo unpacked. That means, for me, in the limits of my provider for emails, some, i do not really know, but between 50 to 100 emails. And my connexion is not very fast.Once again, I'll try to see.fort",
        "thread_id": 13346
    },
    {
        "@timestamp": "2023-09-14T07:12:55.311636224Z",
        "author": "insanity",
        "date": "2010-03-09T00:03:45+0000",
        "id": "1ed826e81ceb04a77dcda4de4f760a29",
        "post_id": "post-210221",
        "text": "If only he didn't have that drinking problem",
        "thread_id": 13360
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137478656Z",
        "author": "Urwumpe",
        "date": "2010-04-19T22:38:23+0100",
        "id": "d06ce7bdebeff4f0600d69a08caf65e2",
        "post_id": "post-218012",
        "text": "PhantomCruiser said:Kidding, kidding, this is some pretty good stuff. From a dumb 'ol wrench turner point of view, I like the regular schedule of medium lift vehicles. The government worker in me wants the heavy lifter (honestly though it'd be a work project, not cost effective, but a means of putting people to work).\n\nI would rather see them employed building spacecraft parts and medium launchers \"like sausages\" (RIP Sergej)Or ideally \"go work in space\".PhantomCruiser said:In either case, the plan still has to be reviewed, negotiated and completely screwed up by the Congress before anything gets built.\n\nThat is what parliaments are for. :rofl:",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:12:55.27684352Z",
        "author": "XonE32",
        "date": "2010-05-12T18:16:07+0100",
        "id": "521412e221030f1e5344015950e6da53",
        "post_id": "post-210163",
        "text": "Nifty stuff. I must look at these playbacks. 10 mins (less actually, is pretty cool).I think my personal best was in hours not mins lol (course I've never thought to actually try and get there super fast). Something new to try.Good job.I do have one drawback though. I don't have ISS in orbit lol. I use StationV for most of my scenarios as i still have yet to master the docking with that station. I find syncing up and docking with that spinning beheamoth quite taxing.EDIT:bah i suck at this lol. using a diff .scn and taking off from Wideawake int'l but that shouldn't make a difference. still can't seem to get under 23min. Tips? (I'd love to know what yer doing with IMFD target intercept for this). My launch azimuth I calculated is fine but I'm still missing the target...like Kahn.",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:13:02.336257792Z",
        "author": "SiameseCat",
        "date": "2010-06-10T02:06:40+0100",
        "id": "3b1eb04c5d8bde8c1fda7b6ac7328ed5",
        "post_id": "post-12282",
        "text": "I think it should be mostly compatible, and there are probably just a few bugs that need fixing.Universal Pointing really needs a complete rewrite, since the attitude control code I've written for SSU is much better than what's in Univ Ptg. Attitude MFD and SSU both provide much better attitude control than Univ Ptg. I don't have time to do a rewrite, and I'm wondering if it might be best to abandon it, unless someone else wants to take it over. AFAIK, Univ Ptg used mainly alongside shuttle fleet.",
        "thread_id": 139
    },
    {
        "@timestamp": "2023-09-14T07:12:55.358129664Z",
        "author": "fred18",
        "date": "2019-01-16T15:00:10+0000",
        "id": "aa33b631da3c79c3ea380b6797e0d07f",
        "post_id": "post-210412",
        "text": "kerlix said:Any chance of this working in O2016?\n\nSure, just use Multistage2015 instead of Multistage2.First of download MS2015 for Orbiter2016 from here: [ame=\"https:\/\/www.orbithangar.com\/searchid.php?ID=7010\"]https:\/\/www.orbithangar.com\/searchid.php?ID=7010[\/ame]Then you have to use it in place of Multistage2, in order to do it there many ways that come to my mind, 2 are:1) open the scenario you want to launch, where there is written \"multistage2\" change it to \"multistage2015\". save, close and run the scenarioOR2) open the file \"multistage2.cfg\" in the config\/multistage folder and change classname and module to \"Multistage2015\"",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.2907072Z",
        "author": "liber",
        "date": "2013-01-25T11:31:26+0000",
        "id": "62b9ea7f3c560ea84301e38e0728bbe0",
        "post_id": "post-210190",
        "text": "A few day ago I find a WK2 and SS2 on 3DWH and make a light version of it.Well here it is until someone decide to make a new one with better meshes and module or configuration.3D model by:Ole Egholmhttp:\/\/sketchup.google.com\/3dwarehouse\/details?mid=220b5da2513c26d8343aa1d60770047c&prevstart=0G - landing gearJ - jettison ; only White Knight TwoLeftShift+4 - air brake ; not animated on WK2",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:13:02.446783232Z",
        "author": "PhantomCruiser",
        "date": "2010-04-18T22:49:30+0100",
        "id": "e38dd29d2994bfbdb560860b2f059b59",
        "post_id": "post-218312",
        "text": "For a base it's pretty easy... Edit the particular base you want to read the distance you want, for example here is the lines from config\/moon\/base\/brighton beach.cfgBEGIN_NAVBEACONVOR LBB -33.4375 +41.125 116.30 500END_NAVBEACONChange the 500 (that's in kilometers) to whatever you like.[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4169\"]Base Construction[\/nomedia]",
        "thread_id": 13912
    },
    {
        "@timestamp": "2023-09-14T07:12:55.302899712Z",
        "author": "MeDiCS",
        "date": "2010-03-06T21:44:21+0000",
        "id": "3bf40530fd1917c1d27dfb354fc53022",
        "post_id": "post-210207",
        "text": "Enjo said:No, it's not spherical. Earth is a Geoid. And what is a Geoid? Well, it's quite like Earth.\n\nTautology detected.http:\/\/en.wikipedia.org\/wiki\/Geoid",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:12:55.539371776Z",
        "author": "Quick_Nick",
        "date": "2010-03-10T04:21:20+0000",
        "id": "824d3298b124b24492e1ada366820d34",
        "post_id": "post-210650",
        "text": "clickypens said:That Cirrus was something else, it'd pull 300mph like a 152 would 60, and still had fixed gear.\n\nWow! That's pretty dang epic! :thumbup:And I just looked up pics of the cockpit too... VERY nice!:)---------- Post added at 10:21 PM ---------- Previous post was at 10:14 PM ----------Arrowstar said:I looked around the internet, and found a 2009 Cessna 172 Skyhawk going for (get this) $297000 USD. If that's not expensive I don't know what is.\n\nI noticed the prices on Wikipedia the other day:Unit cost172 USD$8,700 (1956)[2]172R USD$234,500 (2008)[3]172S USD$283,500 (2008)[4]",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.451930368Z",
        "author": "jambooger",
        "date": "2010-03-09T03:44:47+0000",
        "id": "379b70c6f57563cab06d03341794ab79",
        "post_id": "post-210595",
        "text": "Has anyone mastered this mission. I am so stuck on Section F Step 32. When I change Rad in LMFD the Pea does not change in RMFD.",
        "thread_id": 13387
    },
    {
        "@timestamp": "2023-09-14T07:13:02.465484288Z",
        "author": "jinglesassy",
        "date": "2010-04-19T01:52:51+0100",
        "id": "becf8f1a3853ed215e8887ba51e29fec",
        "post_id": "post-218354",
        "text": "Shouldnt it be renamed Orbiter 2010 now?",
        "thread_id": 13916
    },
    {
        "@timestamp": "2023-09-14T07:12:55.326641152Z",
        "author": "Star Voyager",
        "date": "2010-03-07T20:13:51+0000",
        "id": "626cbf9ac5a510f44cab1b1dde3be7d1",
        "post_id": "post-210249",
        "text": "Here's what the Florida Today says:http:\/\/www.floridatoday.com\/article\/20100307\/NEWS0204\/3070319\/Obama-to-talk-space-in-Florida-visit",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:12:55.20249472Z",
        "author": "orb",
        "date": "2010-03-15T02:57:15+0000",
        "id": "04f8528e2f3c5a49138b005b88a8e5fa",
        "post_id": "post-210034",
        "text": "tblaxland said:As far as your ENVIRONMENT module, it would be nice if it exported the information you dig out of the config files in some nice classes for us all to use;)\n\nI've createda project thread for the Enhanced Bases Environment, which contains the first alpha version implementing this.",
        "thread_id": 13335
    },
    {
        "@timestamp": "2023-09-14T07:13:02.508797184Z",
        "author": "Kyle",
        "date": "2010-04-26T20:31:47+0100",
        "id": "d3df2a6325f7b786b1761dd08f6c6af7",
        "post_id": "post-218439",
        "text": "Note: we have an STS-134 thread btw.",
        "thread_id": 13922
    },
    {
        "@timestamp": "2023-09-14T07:12:55.399268608Z",
        "author": "Starshipexplorer",
        "date": "2010-03-09T01:57:49+0000",
        "id": "72a8c5c35b7b824aed3fbc32c68e927b",
        "post_id": "post-210492",
        "text": "Hi marcel. Nice work on this enhancement. Thanks:)",
        "thread_id": 13371
    },
    {
        "@timestamp": "2023-09-14T07:12:55.591247872Z",
        "author": "Hielor",
        "date": "2010-03-10T19:58:28+0000",
        "id": "1ea6cc055a8679fc8660341436baffb4",
        "post_id": "post-210947",
        "text": "Mogeley said:Thanks, yeah that is very useful. The project I'm working on is for the Orbiter 2009, which will probably be released way before my MFD is considered finished. I'm not sure if the new function is implemented yet as the documentation is unfinished for that part.I've considered parsing the config files. This would not be difficult once the parser was written, and it would need to map local coordinates to Longitude, latitudes. It's just weird doing something that Orbiter already does.The ironic part is I moved from coding from Lua script to the Orbiter API to get able to get runway locations. To find out the API doesn't do this either (yet). I find this funny... :rofl:\n\nIf you're writing your addon for Orbiter 2009, why can't you just use the new function that Martin described in that thread, rather than parsing the config file?2 transmitters defines a course. That's if there's 2 transmitters and they are near each end of the runway. Parsing the base config file may be the way to go...\n\nNot all runways have ILS transmitters on both ends.",
        "thread_id": 13399
    },
    {
        "@timestamp": "2023-09-14T07:13:01.867296512Z",
        "author": "diogom",
        "date": "2011-07-21T22:29:46+0100",
        "id": "a33013c80e14888a3a2004c8c6793fd0",
        "post_id": "post-217788",
        "text": "Yes, I have both parts, and it's Orbiter 2006P1---------- Post added at 10:29 PM ---------- Previous post was at 09:55 PM ----------BTW, I forgot this: I installed it over some previous versions of it (one that has Voskhod 1). Also, on the launch scenario, a mesh does show up, but it's a bit messed up:",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:12:55.245548032Z",
        "author": "shangding",
        "date": "2010-03-06T12:44:42+0000",
        "id": "d4846c7b0a6c7a0c33162519cb558c9c",
        "post_id": "post-210107",
        "text": "fort said:I prepared this morning something similar for you shanding but artlav was quicker. So better. Good day.\n\n:lol:thank you too.---------- Post added at 12:44 PM ---------- Previous post was at 12:42 PM ----------NOMAD said:shanding,Hi,I also a Chinese!\n\na ha ,you can speak chinese to me.and where are you?QQ?have ?or emailadd me",
        "thread_id": 13346
    },
    {
        "@timestamp": "2023-09-14T07:12:55.56763392Z",
        "author": "Xd_Man",
        "date": "2011-12-05T06:44:00+0000",
        "id": "399ffb354cbdf5f9ee330f2c70f50113",
        "post_id": "post-210850",
        "text": "\u041f\u0440\u0438\u0432\u0435\u0442 \u0432\u0441\u0435\u043c, \u044f \u043d\u0435 \u0434\u0430\u0432\u043d\u043e \u0437\u0430\u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0438\u0440\u043e\u0432\u0430\u043b\u0441\u044f \u043d\u0430 \u044d\u0442\u043e\u0442 \u0444\u043e\u0440\u0443\u043c.\u042f \u0432\u043e\u043e\u0431\u0449\u0435 \u0434\u0443\u043c\u0430\u043b \u0447\u0442\u043e \u043d\u0430 \u044d\u0442\u043e\u043c \u0444\u043e\u0440\u0443\u043c\u0435 \u0440\u0443\u0441\u0441\u043a\u0438\u0445 \u043d\u0435\u0442, \u043d\u043e \u043d\u0430\u0448\u0451\u043b \u044d\u0442\u0443 \u0442\u0435\u043c\u0443.\u0421\u0430\u043c \u043d\u0430\u0447\u0430\u043b \u0438\u0433\u0440\u0430\u0442\u044c \u0432 \u043e\u0440\u0431\u0438\u0442\u0435\u0440 \u0441 \u0430\u0432\u0433\u0443\u0441\u0442\u0430 \u044d\u0442\u043e\u0433\u043e \u0433\u043e\u0434\u0430, \u043f\u043e\u043a\u0430 \u0447\u0442\u043e \u0435\u0449\u0451 \u043d\u043e\u0432\u0438\u0447\u0435\u043a.\u041d\u0443 \u0431\u0443\u0434\u0443 \u0443\u0447\u0438\u0442\u044c\u0441\u044f.\u0421\u0430\u043c \u0438\u0437 \u041a\u0440\u0430\u0441\u043d\u043e\u044f\u0440\u0441\u043a\u0430,\u0420\u043e\u0441\u0441\u0438\u044f.\u0412\u0441\u0435\u043c \u0443\u0434\u0430\u0447\u0438.:)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.529485312Z",
        "author": "Notebook",
        "date": "2010-04-19T19:34:24+0100",
        "id": "d07a47bf87efa01a4a6d17518c68e30d",
        "post_id": "post-218451",
        "text": "Its not a easy data source to follow! I was mostly interested in the density\/nation, but I suppose metre\/population is as good as anything. Just need to see what the USA figure is.N.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:12:55.30467072Z",
        "author": "Hielor",
        "date": "2010-03-07T18:58:52+0000",
        "id": "9fbc672b998aa05c61588db32f75d0a6",
        "post_id": "post-210215",
        "text": "The earth's usefulness as a protractor is heavily limited by its size, which makes it rather difficult to place on top of an angle being measured. Moreover, the earth is not a perfect sphere, so the angle would only be correct at the pole or the equator (even then, the angle at the equator may be incorrect due to local variations in terrain).",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:12:55.565009152Z",
        "author": "Thorton",
        "date": "2010-11-29T15:16:49+0000",
        "id": "a768488518c051bf1886ee59e743011e",
        "post_id": "post-210819",
        "text": "REWENGER said:\u0421\u043f\u0430\u0441\u0438\u0431\u043e, \u0434\u0440\u0443\u0433. \u041d\u043e \u0441\u043e\u0432\u0435\u0442\u044b \u0438 \u0443\u043a\u0430\u0437\u0430\u043d\u0438\u044f \u044f \u0431\u043e\u043b\u044c\u0448\u0435 \u0441\u0430\u043c \u043b\u044e\u0431\u043b\u044e \u0434\u0430\u0432\u0430\u0442\u044c, \u0447\u0435\u043c \u0432\u044b\u0441\u043b\u0443\u0448\u0438\u0432\u0430\u0442\u044c... \u0411\u0435\u0437 \u043e\u0431\u0438\u0434...\n\n\u041e\u043d\u043e \u0438 \u0432\u0438\u0434\u043d\u043e, \u0432 \u0431\u043e\u043b\u044c\u0448\u0438\u043d\u0441\u0442\u0432\u0435 \u0442\u0435\u043c \u043f\u0443\u0440\u0433\u0443 \u043d\u0435\u0441\u0435\u0442\u0435.\u0412\u041a mc_ \u043c\u043e\u0436\u043d\u043e \u0441\u043a\u0430\u0437\u0430\u0442\u044c \u0434\u0430\u0436\u0435 \u0435\u0449\u0435 \u0438 \u043d\u0435 \u043d\u0430\u0447\u0438\u043d\u0430\u043b \u0440\u0438\u0441\u043e\u0432\u0430\u0442\u044c, \u0442\u0430\u043a \u0442\u043e\u043b\u044c\u043a\u043e, \u043d\u0430\u0431\u0440\u043e\u0441\u043a\u0438 \u0438 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0441\u0442\u0443 \u0442\u0430\u043c \u043f\u043e\u043a\u0430 \u0434\u0435\u043b\u0430\u0442\u044c \u0432\u043e\u043e\u0431\u0449\u0435 \u043d\u0435\u0447\u0435\u0433\u043e.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.540555008Z",
        "author": "dgatsoulis",
        "date": "2010-04-20T20:39:20+0100",
        "id": "2d14ec728e2deaadf254d214c296b64b",
        "post_id": "post-218500",
        "text": "This might be a dumb question but i'll ask anyway (since there's no such thing as a dumb question in this Forum).Isn't flying through a wormhole and flying into a black hole two separate things?A wormhole could be a steady phenomenon with no \"relativistic speed\" need from the person that goes through it, though a black hole makes you accelerate to \"c\" and perhaps beyond? (after the event horizon)So, is there a need for a shift in the visible (or invisible) spectrum, when you go through a wormhole?",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.399502336Z",
        "author": "Marcel",
        "date": "2010-03-09T04:03:27+0000",
        "id": "6dff6e34dc1a6b8e3b6439953548e13a",
        "post_id": "post-210493",
        "text": "Thanks for the complement! I hope to make the next version much better.",
        "thread_id": 13371
    },
    {
        "@timestamp": "2023-09-14T07:13:01.88073856Z",
        "author": "eveningsky339",
        "date": "2010-04-16T17:05:42+0100",
        "id": "cdc86ef7c24ab7db111d22be194d5c9e",
        "post_id": "post-217807",
        "text": "insanity said:I know that feeling with FSX. A year and a half ago I made a round-the-world flight in the default mooney bravo and after that finished I put down FSX and only last week could I actually touch the controls again without going crazy.Orbiter is much the same. I'll go through periods where I don't even want to think about it, and periods where I play the hell out of it. Right now I've been doing some suborbital flights in an XR2 and thats been a bunch of fun\n\nWeird how these things work. When I first picked up FSX nearly three years ago I was convinced I was going to be a pilot... Now I could never imagine such a thing.Around the world in a Mooney Bravo? I could hardly finish the US tour in a POSKY 737-700.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:12:55.61435648Z",
        "author": "tblaxland",
        "date": "2010-03-13T13:06:05+0000",
        "id": "9f717d62417c8d18b2c0903d2432d301",
        "post_id": "post-210990",
        "text": "Niall said:Perhaps it's something the author of LaunchMFD can explore?\n\nLaunchMFD is available in two versions, one for 2006P1 and one for 2009RC1. My guess is that you are trying to run the 2009RC1 version under Orbiter 2006(P1?). It sure explains the entry point problem since the MFD2 class interface does not exist in 2006P1.",
        "thread_id": 13402
    },
    {
        "@timestamp": "2023-09-14T07:12:55.57517056Z",
        "author": "PeterRoss",
        "date": "2015-11-27T04:16:05+0000",
        "id": "25d7d754ecd37bc99545f607a650016a",
        "post_id": "post-210911",
        "text": "Thunder Chicken said:\u044f \u043f\u043e\u0441\u0435\u0442\u0438\u043b \u0432 \u041a\u0435\u0431\u0435\u043a \u0433\u043e\u0440\u043e\u0434 \u043b\u0435\u0442\u043e\u043c \u043f\u0440\u043e\u0448\u043b\u043e\u0433\u043e \u0433\u043e\u0434\u0430. \u044f \u043b\u044e\u0431\u0438\u043b \u0431\u044b\u0442\u044c \u0442\u0430\u043c!\n\n\u042f \u043f\u043e\u0441\u0435\u0442\u0438\u043b \u0433\u043e\u0440\u043e\u0434 \u041a\u0432\u0435\u0431\u0435\u043a \u043b\u0435\u0442\u043e\u043c \u043f\u0440\u043e\u0448\u043b\u043e\u0433\u043e \u0433\u043e\u0434\u0430. \u041c\u043d\u0435 \u0442\u0430\u043c \u043f\u043e\u043d\u0440\u0430\u0432\u0438\u043b\u043e\u0441\u044c!:)Cairan said:Well, for the name of my town, I'm pretty confident in \u0410\u043c\u043a\u0443\u0438 vs \u0410\u043c\u043a\u0438.Amqui is a native word (Miq'maq) meaning \"where water is playful\" or something along those lines. Anyway, it is pronounced \"Ham-Ku-Ee\", with the \"Ku-Ee\" without pause as one syllable, not \"Ham-Qui\" as in \"Qui Pro Quo\". Hence I tried to transcribe it \u0410\u043c\u043a\u0443\u0438.\n\nYou could have been correct if not the strange rules of foreign words transcription in Russian. There's no Russian wiki article on your town, but Google Maps is saying it's \u0410\u043c\u043a\u0438 in Russian, and I have to believe it until I find some dictionary disproving it:)Tell you what, the name Miller in Japanese transcription sounds like Miru. So, Russian \u0410\u043c\u043a\u0438 is not that bad after all :lol:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:01.895354368Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-14T22:18:56+0000",
        "id": "13201e555a503941a943848388e2d3b7",
        "post_id": "post-217870",
        "text": "We are now only 23 hours 50 minutes away from the launch of ATV-2!Just a reminder, be sure to followESA's ATV-2 Blogfor some great updates!",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.431842816Z",
        "author": "garyw",
        "date": "2010-03-08T23:39:42+0000",
        "id": "5975988ffc0f99af19babaf0ffdb7712",
        "post_id": "post-210547",
        "text": "dgatsoulis said:EDIT:Just tested that, doesn't work. Only way to undock is with the scenario editor.\n\nIsn't there an undock button on the panel?",
        "thread_id": 13380
    },
    {
        "@timestamp": "2023-09-14T07:12:55.44080768Z",
        "author": "Pablo49",
        "date": "2010-03-09T04:44:07+0000",
        "id": "2aab11fc4e56f84f2fd9aa80e774bca4",
        "post_id": "post-210567",
        "text": "Maybe he is mistaking the FSX server as an Orbiter server.",
        "thread_id": 13382
    },
    {
        "@timestamp": "2023-09-14T07:13:02.531303424Z",
        "author": "jedidia",
        "date": "2010-04-20T07:59:50+0100",
        "id": "91c9fef22e7f33755675decc9736abd8",
        "post_id": "post-218471",
        "text": "you can easily scale it up for Europe as whole, the density will stay the same.\n\nexcept for switzerland, where the railroad density rises so high it almost collapses into a black hole (that's why we're so afraid of the LHC. all it takes is a slight push... :lol: )The biggest issue I have with trains is that for family or group travel, it is prohibitively expensive. It also puts you at the mercy of someone else's timetable.\n\nIn switzerland, if you calculate the running costs of a car over one year, train wins big time. It looks a bit better with a family, allthough even then you have enough otions to make it cheaper in the long run.There's no compensation for the myhem that ensues when you have to get your kids and luggage together, out of a train and into the next one within 3 minutes, though...",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:12:55.560575488Z",
        "author": "Alexey_UA",
        "date": "2010-03-15T18:59:59+0000",
        "id": "ad0ac808c830288590ff1d9985ce3c13",
        "post_id": "post-210778",
        "text": "\u041f\u043e\u0434\u0441\u043a\u0430\u0436\u0438\u0442\u0435 \u043f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430 \u041a\u0410\u041a \u0418\u0421\u041f\u041e\u041b\u042c\u0417\u041e\u0412\u0410\u0422\u042c \u041a\u041e\u041d\u0422\u0415\u0419\u041d\u0415\u0420\u042b??? \u041a \u043f\u0440\u0438\u043c\u0435\u0440\u0443 \u0442\u043e\u0442-\u0436\u0435 \u0441\u0435\u0442\u0435\u043b\u0438\u0442. \u041a\u043e\u0442\u043e\u0440\u044b\u0439 \u043c\u043e\u0436\u043d\u043e \u0441\u043e\u0437\u0434\u0430\u043d\u0442\u044c \u043d\u0430 \u042d\u0440\u0440\u043e\u0443",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.563575296Z",
        "author": "imdf fan",
        "date": "2010-07-02T11:29:07+0100",
        "id": "7c4d76ddef3c0008fcf22ec8a90a97d5",
        "post_id": "post-210808",
        "text": "\u043d\u0443 \u0438 \u043d\u0430 \u0442\u043e\u043c \u0441\u043f\u0430\u0441\u0438\u0431\u043e",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.591036672Z",
        "author": "Hielor",
        "date": "2010-03-10T19:46:09+0000",
        "id": "486511e26262261af5d1f76d9990691b",
        "post_id": "post-210945",
        "text": "Mogeley said:Yeah, the values are not being updated. I found this problem shortly after posting. Kind of ironic... It seems that Cape Canaveral has no landing pads with the nav type of ILS, only VTOL. I'm wanting to find the ends of the runways if this is possible.Any ideas how to get the positions of the ILS transmitters or the ends of the runways?Thanks for the link too that is also helpful...\n\nThe runways aren't landing pads. If you're tuned to the ILS frequency, you can use the radio frequency functions to find the \"location\" of the ILS transmitter (the end of the runway), but you can't find the localizer course, as pointed out in the thread Notebook linked.",
        "thread_id": 13399
    },
    {
        "@timestamp": "2023-09-14T07:13:02.565650944Z",
        "author": "dutchpirate",
        "date": "2008-05-10T22:41:29+0100",
        "id": "08540eeec13957fd83a5f3c78a91cfa3",
        "post_id": "post-65133",
        "text": "Good eye, tblaxland! I didn't notice his Pe.",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:12:55.573817344Z",
        "author": "Scav",
        "date": "2015-11-26T14:34:28+0000",
        "id": "a67036892cb08bbe82ee26c13034f768",
        "post_id": "post-210898",
        "text": "PeterRoss said:Can't remember anything suitable from Russian right now. Direct translation will lose its meaning.\n\nI wouldn't feel too bad. After all, I'm fairly convinced someone thought up (and spread virally) the idea of complex languages and complete lack of parallel logic as a practical joke upon the world eons ago. :lol:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.357892608Z",
        "author": "Gendo",
        "date": "2013-07-08T03:39:12+0100",
        "id": "553f1735f667535b35d0f65e1fd9cf95",
        "post_id": "post-210409",
        "text": "Given that Orbiter needs a built in add-on manager I tend to be paranoid of adding things just to later decide that's not what I want, and then have to hunt the files down to toss. The Jarvis package is a keeper. I was on the verge of designing my own heavy launcher, but given the great modeling, plus the payload range with these variants, these shall be my heavy launchers of choice. Now I can just focus on designing my space station.Great work. 5 stars. Thanks!! :thumbup:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:01.715847424Z",
        "author": "N_Molson",
        "date": "2010-04-19T10:59:43+0100",
        "id": "705525ae814a3529267d215e0253f7a4",
        "post_id": "post-217652",
        "text": "KosmoKen said:... and if there is a payload it will turn about the Z axis 180* so that its under the shuttle. I will post a screen when I can. Only tried with Atlantis, will try to replicate more.\n\nConfirmed. You can't see it on the pic, but there is a Carina Sat as payload that displays UNDER the Shuttle.And another pic for the HUD (took on the same scenario) :",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.18141568Z",
        "author": "mjanicki",
        "date": "2010-03-12T21:35:44+0000",
        "id": "91238b6e1ac95ab5967824c78d80b3b9",
        "post_id": "post-209917",
        "text": "Hi, Artlav. All good news with the things I've been testing using UAP alpha-100310.Launch first ShuttleA into 200 km by 200 km orbit around Mars.Code:BEGIN_uap\n  $SH-01:lift_off(engine=hover,mode=0,heading=70,altitude=200,pitch_tgt=0,pitch_duration=1,off_duration=0,stage=0),\n  tools(type=0,key=g),\n  lift_off(engine=main,mode=2,heading=70,pitch_tgt=45,pitch_duration=15,off_duration=0,stage=0),\n  trans_orbit(engine=main,kind=0,apoapsis=200000,periapsis=200000,ta=0.000000,mode=0),\n  attitude(engine=main,mode=0),\n  attitude(engine=main,mode=2). \nENDLaunch second ShuttleA into 200 km by 250 km orbit using first shuttle as a launch target and align planes after ascent.Code:BEGIN_uap\n  $SH-02:lift_off(engine=hover,mode=0,target=SH-01,altitude=200,pitch_tgt=0,pitch_duration=0,off_duration=0,stage=0),\n  tools(type=0,key=g),\n  lift_off(engine=main,mode=2,target=SH-01,pitch_tgt=40,pitch_duration=15,off_duration=0.000000,stage=0),\n  trans_orbit(engine=main,kind=0,target=SH-01,apoapsis=200000,periapsis=250000,ta=0.000000,mode=0),\n  attitude(engine=main,mode=0),\n  attitude(engine=main,mode=2),\n  align(engine=main,target=SH-01,rinc_delta=0.010000),\n  attitude(engine=main,mode=2).\nEND5 runs of the same sequence of scenarios, results given are averaged over those 5 runs.First vessel orbit: 199.8 km by 200.3 kmSecond vessel orbit: 199.7 km by 250.2 kmPlane difference after targeted launch: 1.81 degreesPlane difference after align: < 0.01 degreesIn case it makes a difference, I was using nonspherical gravity sources in Orbiter, but not gravity-gradient torque.After a manual orbit sync, I tried an autopilot docking to the first shuttle.Code:BEGIN_uap\n  $SH-02:dock(target=SH-01,port=0,with_port=0). \nENDThe autopilot wouldn't engage, but I imagine that is because the ShuttleA does not have an IDS to lock onto. It's a visual-only docking so I wouldn't expect an autopilot to handle it. Or would I?:)Good stuff. Enjoy the weekend.-- Mike",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:01.923542784Z",
        "author": "Izack",
        "date": "2011-03-09T01:15:18+0000",
        "id": "005a6220dbbe465dc99314a236555f63",
        "post_id": "post-217937",
        "text": "Hmm, they said in the video that they can't use the station's engines for reboosting because it destroys the microgravity environment, and yet ATV-2's engines are okay...?Has Esa developed some new reactionless drive they haven't told us about yet?? :lol:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.213836288Z",
        "author": "flytandem",
        "date": "2010-03-07T21:41:03+0000",
        "id": "be75eb102f83c89bee5204b318dcb275",
        "post_id": "post-210056",
        "text": "Help?Out of curiosity I tried to get an XR2 into my orbiter. Downloaded the UMMU as suggested. I already have orbitersound. Then the 89.1 meg zip file for XR2 Ravenstar.They seemed to install correctly but Orbiter ctd's on starting any of the Ravenstar scenarios. Any other non-ravenstar scenarios still start fine.What are those 36 parts of rar files on the download page??anyway, Here's the orbiterlog after a ravenstar ctd at startup...Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nDevices enumerated: 4\nDevices accepted: 3\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D HAL (Mobile Intel(R) 4 Series Express Chipset Family)\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule AbsoluteKillrot.dll [API v.060425]\nModule ScnEditor.dll [API v.060425]\nModule BurnTimeMFD.dll [API v.060425]\nModule BaseSyncMFD.dll [API v.060425]\nModule InterMFD.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule ExtMFD.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\nModule VistaBoost.dll [API v.060425]\nVistaBoost 1.0: Warning: font smoothing already disabled; nothing to do.\nModule transx-3-13-1-3.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 32 bit\nRender device: Fullscreen 1280 x 800\nDevice has no hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.061227]\nModule Saturn.dll [API v.061227]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:12:55.54635136Z",
        "author": "Spike Spiegel",
        "date": "2010-03-14T18:12:18+0000",
        "id": "b47ca63b69b46035a3e61468955630de",
        "post_id": "post-210708",
        "text": "It's been a long time since I've been on a plane. Back in high school I was in the Air Force Jr. ROTC program (just during my first year), and we went on a couple of flights. One was in a C-130 and the other was in a KC-135. In my senior year, we went on a trip to the Bahamas (spring break), which involved taking some sort of regional jet. I don't know what type exactly. Hopefully I'll get to fly again someday.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.45699328Z",
        "author": "Hielor",
        "date": "2010-04-19T03:52:36+0100",
        "id": "d2ae470f08fe93ed603dbf2a0eff8aac",
        "post_id": "post-218326",
        "text": "TMac3000 said:Err...I meant that I docked it to the front of the Shuttle-A (big bug-looking cargo carrier thing). But Orbiter flipped out when I tried to take off with the Dragonfly attached.\n\nOrbiter *really* doesn't like vessels to be landed while docked.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:12:55.336661504Z",
        "author": "MK3424",
        "date": "2011-02-18T16:01:43+0000",
        "id": "e14d8e2595a33eda754da545b2224b23",
        "post_id": "post-210283",
        "text": "Best launcher add-on ever!",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.346786816Z",
        "author": "K_Jameson",
        "date": "2012-03-24T11:56:49+0000",
        "id": "159dc272612132703a548e252a73c509",
        "post_id": "post-210344",
        "text": "MaverickSawyer said:Why use old tech? Swap it for an Aerojet NGE engine, which has plenty of potential growth, and you'll be in better shape. It's both lighter and more powerful: about 400lbs dry and about 30000lbf thrust, IIRC.\n\nYou are right. NGE, or the european \"Vinci\" (that FOI already use in various rocket stages) are more modern projects than the RL-10.My choice for the RL-10 is for commonality with the second stage (that has four of them). This must be a cheap rocket. And even the RL-10-B-2 has high performances (ISP of 462 sec!)Thanks for your positive comments on the concept.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.553974784Z",
        "author": "flytandem",
        "date": "2010-04-21T02:28:12+0100",
        "id": "e1e35c8b9ad1a75671e1d841b68d1c37",
        "post_id": "post-218558",
        "text": "As a kid I realized I was a worrier. Yes, stress is what you make of it. But even knowing that, it's hard to just say, \"OK I won't worry about it\".In 1976 I took a 90 degree turn in 3rd year engineering at Waterloo Canada. That school term I withdrew while in the top 13 percentile and I had less than 10% attendance. Able but unwilling. I was very depressed. I knew I would rather have a minimum wage job but do something I enjoyed, like hang gliding. My parents freaked out royally. I felt truly free for the first time in my life.I took a couple or 3 \"jobs\" near Montreal but eventually hitchhiked my way with $80 in pocket to another country (Calif USA) and worked off the radar mowing lawns and delivering newspapers, for several years due to no legal way to work. But that was, to me, far less stressful than doing 9 to 5 in an engineering office.The play (hang gliding) eventually evolved into pay by the mid 80s and now at age 55 I can afford to retire if I so chose. But I just can't stop flying so the income and fun is likely to continue a few more years. Many of my engineering classmates have spent their lives playing musical chairs with jobs and unemployment. Some are very happy. The trick is to look inward to know your real desire and have the courage to do it.YMMV. :thumbup:",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:12:54.929487872Z",
        "author": "Unstung",
        "date": "2010-03-03T23:16:30+0000",
        "id": "1613aaa9a94cda759554e316685d86b7",
        "post_id": "post-209798",
        "text": "He's 80. Ehh, yeah.",
        "thread_id": 13326
    },
    {
        "@timestamp": "2023-09-14T07:12:55.572410112Z",
        "author": "Thunder Chicken",
        "date": "2015-11-26T02:43:25+0000",
        "id": "269c8d37aad2d5307f6a86eeb0f3f6c9",
        "post_id": "post-210888",
        "text": "PeterRoss said:The London is the capital of Great Britain:rolleyes:\n\n\u044f \u0438\u0434\u0443 \u043f\u0435\u0440\u0435\u0434 \u0437\u0430\u043f\u0443\u0441\u043a\u043e\u043c. :shrug:EDIT:\u043d\u0435 \"\u0437\u0430\u043f\u0443\u0441\u043a\u043e\u043c\", \u043d\u043e \"\u0437\u0430\u043f\u0443\u0441\u0442\u043e\u043c\"?\u0415DIT:\u044f \u0445\u043e\u0442\u0435\u043b \u0441\u043a\u0430\u0437\u0430\u0442\u044c \"\u044f\u0433\u0443\u043b\u044f\u043f\u0435\u0440\u0435\u0434\u044f\u0437\u0430\u043f\u0443\u0441\u0442\u043e\u043c\". :facepalm:\u0434\u043e\u0431\u0440\u043e\u0439 \u043d\u043e\u0447\u0438.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.205808384Z",
        "author": "clickypens",
        "date": "2010-03-04T19:45:44+0000",
        "id": "a4ac226d35851ce796c00dadfd12233e",
        "post_id": "post-210037",
        "text": "The Black Dart looks so awesome. I patiently await it's release, along with it's ideological sister, the Hyper Dart.",
        "thread_id": 13336
    },
    {
        "@timestamp": "2023-09-14T07:13:02.621550592Z",
        "author": "Cizurator",
        "date": "2014-01-16T12:39:11+0000",
        "id": "5a724506e9f3c0de8685e6fb0903463f",
        "post_id": "post-218663",
        "text": "Great and useful addon! Now i can use the heavy lander together with the hab module as a local UCGO\/UMMU Moon hopper!",
        "thread_id": 13942
    },
    {
        "@timestamp": "2023-09-14T07:12:55.179039232Z",
        "author": "Artlav",
        "date": "2010-03-08T07:05:41+0000",
        "id": "cc7aad3bf3f8254404263b6bb701c753",
        "post_id": "post-209903",
        "text": "mjanicki said:I used mode=0 for the hover lift_off, but that allows the vessel to start falling back to the surface before the mains engage. I thought mode=1 with hovers would be better, and it is, but the hover thrusters never shut down at 1.5 km when the next sequence starts. So you end up with mains and hovers fighting each other in mode=1.The second lift_off with mains doesn't pitch to the value I've specified in pitch_tgt.\n\nFor mode 0 it's a correct behaviour. mode 1 should blast off and align heading while keep thrusting. Shutting down the engine at the end seemed a bad idea, it will be fixed in either. No pitch is supposed in mode 1, only mode 2 does a pitchover, so it's somewhat strange too.mjanicki said:And the tools entry correctly sends a \"g\" to retract the gear, but it doesn't seem to wait the 10 seconds specified. The gear is being retracted immediately when the \"Go\" button is pressed in the MFD.\n\nThat is correct, the wait variable is only used in waiting mode, keypress mode presses the key and quits.Pablo49 said:You are missing documentation on the align planes function.\n\nMore precisely, it's the missing the align plane function that is the problem. That is simply incomplete and only works in special cases, so no documentation yet.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.206892288Z",
        "author": "Hielor",
        "date": "2010-03-05T09:43:33+0000",
        "id": "d6f8ffac3b8e11e428cc8226b1a5cb4f",
        "post_id": "post-210043",
        "text": "Andy44 said:Nice vid, Heilor, that last 5 seconds was worth it.\n\nYeah, I know the vid's waaaaaaaay too long for what actually happens. Sorry. What I should've done is show more of the missile's guidance in action in different situations (because it's really cool to watch the thrusters firing on their own) and just had the ASAT sequence be a bit of that...but meh.n72.75 said:Was this ever released?\n\nNo. It was a prototype for a set of addons which were never finished:(",
        "thread_id": 13336
    },
    {
        "@timestamp": "2023-09-14T07:13:02.477420544Z",
        "author": "AtlantisOnline",
        "date": "2010-05-15T22:18:25+0100",
        "id": "5019e380c7d76bda8653d26cddd8fb9e",
        "post_id": "post-218379",
        "text": "No one can tell me how to find the TIG for a deorbit burn. Also if -20k is the correct amount of altitude below earths surface for a deorbit burn.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:55.35223424Z",
        "author": "romanasul",
        "date": "2012-06-20T02:06:16+0100",
        "id": "fc1015cacd569845dfabbb7fb2d0be19",
        "post_id": "post-210375",
        "text": "Unfortunately this wonderful addon doesn't seem to be compatible with the directx 9 client. Is it possible to make it compatible?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.541502464Z",
        "author": "Columbia42",
        "date": "2010-04-20T23:10:18+0100",
        "id": "94541fdf845d5998d7e58f52cc529df9",
        "post_id": "post-218510",
        "text": "When I try to open up the program posted by Artlav, it just says \"sorry, can't render a thing.\" Is that because my graphics card is not good enough?",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.324770816Z",
        "author": "Urwumpe",
        "date": "2010-03-07T13:45:35+0000",
        "id": "ac08f4ce00fe4eccd7ea05348c401fe6",
        "post_id": "post-210238",
        "text": "Kyle said:Appears to me, he's going to try to do a desperate attempt of Kennedy's moon goal to gain support for this new plan.\n\nIt appears to me, you are wrong. :tiphat:This is not Obama doing desperate attempts, but Nelson trying to look good while Obama explains the decision to the people affected by it. A classic example of \"The buck stops here\".Especially note that Nelson is one of the people interested in a big bloated NASA.",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:12:55.367559936Z",
        "author": "garyw",
        "date": "2010-03-18T21:05:37+0000",
        "id": "91e288469c6d699e63b48c66b2544a16",
        "post_id": "post-210442",
        "text": "Simple answer to that is yes. you don't seen spacecraft3, a simple cfg file would do the trick.",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:13:02.626232832Z",
        "author": "MJR",
        "date": "2010-04-24T22:39:43+0100",
        "id": "1fa45e40f171347412fc8e4253dfe9d7",
        "post_id": "post-218667",
        "text": "Ok. I got the adapter and that works well. Now the other problem is that I have also have a power cable for the card, but do not know where to connect it to. It says that the performance will be lowered because the power cable is not connected.",
        "thread_id": 13943
    },
    {
        "@timestamp": "2023-09-14T07:12:55.327575296Z",
        "author": "Donamy",
        "date": "2010-03-08T01:57:13+0000",
        "id": "c24e08779d8bf722269b57313dc45a8c",
        "post_id": "post-210253",
        "text": "The equivalent exists, since assembly of the US segment is done now.\n\nNot an American rocket !!",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:12:55.4743616Z",
        "author": "Urwumpe",
        "date": "2010-03-09T16:19:44+0000",
        "id": "db6407ce5030d3933134fd9ba954c144",
        "post_id": "post-210616",
        "text": "satelliteGuy said:Now, the earth should NOT rotate underneath my satellite - but it still does.\n\nWrong - it should rotate, because you just set the position, but not the velocity, the velocity is reset to zero by you. You should even fall back to Earth in an highly eccentric orbit. If you do it every time step, you should also make sure the math is correct - you rotate in a right handed coordinate system, not in a left-handed.",
        "thread_id": 13392
    },
    {
        "@timestamp": "2023-09-14T07:13:01.867716864Z",
        "author": "diogom",
        "date": "2011-07-21T23:13:04+0100",
        "id": "dbcf68397417c7bf058612ffdf4dc47f",
        "post_id": "post-217790",
        "text": "Ok. Take your time. From what I see, by previous releases, there's some really good work here :thumbup: Anyway, I see you've been focusing in the N1-L3 addon, and totally whort it!",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:12:55.243649792Z",
        "author": "Quick_Nick",
        "date": "2010-03-05T09:48:42+0000",
        "id": "2a6983d1f98410746f127a6ed422ad7d",
        "post_id": "post-210099",
        "text": "This explains the installation:http:\/\/nassp.sourceforge.net\/wiki\/Installation",
        "thread_id": 13346
    },
    {
        "@timestamp": "2023-09-14T07:12:55.1949824Z",
        "author": "Pablo49",
        "date": "2010-03-26T00:02:57+0000",
        "id": "743fc83c1612af53f2e5c560164244dd",
        "post_id": "post-210006",
        "text": "The new time thing is a very nice touch. I also like the way you implemented the sounds, definitely the best way to do it. (Scared me the first time I had one go off and I wasn't expecting it.:p) I had the flying blind error come up once in trans_orbital when it seemed like it shouldn't, but every other time it worked just fine.Overall, it worked quite nicely. Good work.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.354400512Z",
        "author": "Izack",
        "date": "2012-11-22T12:55:17+0000",
        "id": "374fb14214e4527b8a2d450ffd0c29f0",
        "post_id": "post-210388",
        "text": "It looks very much like Ariane 5 now. Very nice European look. :thumbup:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:01.921044736Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-24T16:13:49+0000",
        "id": "cb514b687e758d80af7abe873be0b3ee",
        "post_id": "post-217924",
        "text": "Houston, we have an ATV! Great work, ESA! :thumbup:The hatches will be opened later today. Now, let's get Discovery up there!",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.244776448Z",
        "author": "shangding",
        "date": "2010-03-06T08:16:00+0000",
        "id": "2ef4d8228e6d19df2073dadbdd354425",
        "post_id": "post-210104",
        "text": "Artlav said:Great Firewall, eh?You can get the copy of that site here:http:\/\/orbides.1gb.ru\/nassp.net.zipIf not working either, tell so, i'll e-mail it.\n\nyes GFW maybe,i'm not sure.it's working,i'm downloading it.thanks.",
        "thread_id": 13346
    },
    {
        "@timestamp": "2023-09-14T07:12:55.340113664Z",
        "author": "jasonelam",
        "date": "2011-04-21T00:22:26+0100",
        "id": "c76fbec5ac27a766bc8fbadaab2b5e5a",
        "post_id": "post-210303",
        "text": "**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKGraphics: Viewport: Window 1018 x 736 x 32Graphics: Hardware T&L capability: YesGraphics: Z-buffer depth: 32 bitGraphics: Stencil buffer depth: 8 bitGraphics: Active lights supported: 8Loading 15382 records from star databaseModule Sun.dll ............... [Build 100830, API 100830]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll ........... [Build 100830, API 100830]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Venus.dll ............. [Build 100830, API 100830]Module VenusAtm2006.dll ...... [Build 100830, API 100830]VSOP87(B) Venus: Precision 1e-005, Terms 79\/1710Module Earth.dll ............. [Build 100830, API 100830]Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564Module Moon.dll .............. [Build 100830, API 100830]ELP82: Precision 1e-005, Terms 116\/829Module Mars.dll .............. [Build 100830, API 100830]Module MarsAtm2006.dll ....... [Build 100830, API 100830]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400Module Phobos.dll ............ [Build ******, API 060425]Module Deimos.dll ............ [Build ******, API 060425]Module Galsat.dll ............ [Build 100217, API 100215]Module Jupiter.dll ........... [Build 100830, API 100830]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll ................ [Build 100217, API 100215]Module Europa.dll ............ [Build 100217, API 100215]Module Ganymede.dll .......... [Build 100217, API 100215]Module Callisto.dll .......... [Build 100217, API 100215]Module Satsat.dll ............ [Build 100215, API 100212]Module Saturn.dll ............ [Build 100830, API 100830]VSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365Module Mimas.dll ............. [Build 100215, API 100212]SATSAT Mimas: Terms 113Module Enceladus.dll ......... [Build 100215, API 100212]SATSAT Enceladus: Terms 33Module Tethys.dll ............ [Build 100215, API 100212]SATSAT Tethys: Terms 101Module Dione.dll ............. [Build 100215, API 100212]SATSAT Dione: Terms 59Module Rhea.dll .............. [Build 100215, API 100212]SATSAT Rhea: Terms 68Module Titan.dll ............. [Build 100215, API 100212]SATSAT Titan: Terms 100Module Iapetus.dll ........... [Build 100215, API 100212]SATSAT Iapetus: Terms 605Module Uranus.dll ............ [Build 100830, API 100830]VSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269Module Miranda.dll ........... [Build ******, API 060425]Module Ariel.dll ............. [Build ******, API 060425]Module Umbriel.dll ........... [Build ******, API 060425]Module Titania.dll ........... [Build ******, API 060425]Module Oberon.dll ............ [Build ******, API 060425]Module Neptune.dll ........... [Build 100830, API 100830]VSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024Finished initialising world>>> ERROR: No vessel class configuration file found for:--------------------------------------------------------------->>> ERROR: Multistage\\Multistage2>>> [Vessel::OpenConfigFile | .\\Vessel.cpp | 252]--------------------------------------------------------------->>> TERMINATING <<<This happens on all Jarvis scenarios. Thanks for your help!",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.446852096Z",
        "author": "haze39",
        "date": "2010-04-19T20:07:35+0100",
        "id": "ae143e2ab92988fb2ba2e5863cd85f01",
        "post_id": "post-218313",
        "text": "ThanksReally Appreciate it.:)Regardshaze39:thumbup:",
        "thread_id": 13912
    },
    {
        "@timestamp": "2023-09-14T07:12:55.377283584Z",
        "author": "Notebook",
        "date": "2010-04-05T12:20:35+0100",
        "id": "ead8bf3f9c0f937ade42027b467a41c2",
        "post_id": "post-210459",
        "text": "Agreed, a cracking series.What the BBC can do well, when its not trying to chase ITV down the ratings.Hopefully Prof. Cox can do another, maybe more depth on his subject?N.",
        "thread_id": 13367
    },
    {
        "@timestamp": "2023-09-14T07:12:55.54868608Z",
        "author": "Hielor",
        "date": "2010-04-14T02:53:45+0100",
        "id": "895f3e91eb396a90e08ee1b89f4882ab",
        "post_id": "post-210726",
        "text": "supersonic said:With the Cessna 140 I have no idea how many hours I have flown co-pilot.\n\nThis is what a logbook is for!",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.456457984Z",
        "author": "N_Molson",
        "date": "2010-04-19T01:33:11+0100",
        "id": "61b52620e4f7ad879a0ba34692f809de",
        "post_id": "post-218322",
        "text": "The problem is that the Dragonfly is quite large. I think it doesn't fit in the Space Shuttle Cargo bay. A \"Dragonfly lite\" version, smaller & simpler, has been released if I remember well.Else you have to find a launcher (rocket) with a fairing large enough to fit the thing in. But it won't be easy, even Proton is too small if I remember well... Or you could try something really nasty like a Saturn-V or an Energia booster ! Or an Ares-V rocket in heavy lift version.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:12:55.538908928Z",
        "author": "Jarvit\u00e4",
        "date": "2010-03-10T02:55:56+0000",
        "id": "62dc0808c04e0e41fb296491c89e0740",
        "post_id": "post-210646",
        "text": "I've flown on an airbus A320, airbus A340 and a boeing 737. I've also got 40 flight hours on the DG-500 glider trainer.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.193011456Z",
        "author": "DoyleChris",
        "date": "2010-03-24T00:20:28+0000",
        "id": "4fa8ea07980f2a087c0168fa62b0a6ca",
        "post_id": "post-209996",
        "text": "I have installed the 2005 and no joy i tried the very first version on this topic and got it to work but not the latest version.Running Windows Vista 64 bit",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.476643328Z",
        "author": "AtlantisOnline",
        "date": "2010-05-04T02:53:34+0100",
        "id": "f081ee114295bd79fe8b2cda070bd01a",
        "post_id": "post-218372",
        "text": "Last time I checked in orbiter if my flight plan is at 120 km there is not enough atmosphere for me to slow down enough to land. Am I misunderstanding what you said?---------- Post added 05-03-10 at 06:53 PM ---------- Previous post was 05-02-10 at 07:25 PM ----------New question...how do you deorbit with the space shuttle ultra? Do you the CRT or the AFCS or do you do it by hand. Could you please explain how you do it for the method you use. Thank you",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:55.234048256Z",
        "author": "Artlav",
        "date": "2010-03-06T12:49:48+0000",
        "id": "0ce6ba32e59698ca7b2e01bd1fbfbed1",
        "post_id": "post-210092",
        "text": "The problem with Orbiter on phones is in the lack of 3D card - PocketPC can render ShuttlePB at about 3 FPS tops.Porting it to WinCE would be a tough job, even if Martins want it.Not sure about Android phones, if it's Linux it can run Orbiter_ng thru Wine or something similar, and graphics become the only problem.Almost noone uses Iphone, so no idea at all what is in it.What can be done is using a phone\/ppc as a portable MFD, linked to Orbiter running at home, for example. That kind of thing could be done with O2010.",
        "thread_id": 13343
    },
    {
        "@timestamp": "2023-09-14T07:12:55.363372544Z",
        "author": "Zach121",
        "date": "2010-03-09T20:53:43+0000",
        "id": "9edd78f9fb2f841963c19e2bc09f42af",
        "post_id": "post-210423",
        "text": "Back to my original point. Can I have a. frf scn, or instructions, and a link to the hatch mentioned earlier.",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:13:02.5792896Z",
        "author": "Interceptor",
        "date": "2010-04-27T05:11:46+0100",
        "id": "b027c51121256cc118d575cd4c08f24b",
        "post_id": "post-218591",
        "text": "Can you please add A trip from Brighton beach base on the Moon to a space station in orbit around the Earth such as ISS and, Mir ,also a trip from Earth to a space station in orbit around the moon?Thanks",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:12:55.19217792Z",
        "author": "Arrowstar",
        "date": "2010-03-22T20:11:02+0000",
        "id": "da6a7f24b5664ac393e4f4ca9506d4d8",
        "post_id": "post-209989",
        "text": "I would say that the OrbiterSound solution is probably acceptable, given that most people have OS installed and that it is a not difficult package to work with (from the end user point of view). Unless there are added benefits to writing the sound code yourself, I have to image Dan's OS API would make life easier?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.267551744Z",
        "author": "tblaxland",
        "date": "2010-08-17T04:39:56+0100",
        "id": "91905b8c8cd2f903dc606e3cb903f458",
        "post_id": "post-64534",
        "text": "The scale animation scales from the animation point in all directions by the amount defined by the scale factor. If you want the mesh to only scale in one direction (ie, -y and not +y) then you have three options:1. Put the animation point at the extreme +y end of the mesh.2. Break the mesh so you have two, one for the tether itself and one for the rest of the vessel, and then put the animation point at the extreme +y end of the new tether mesh.3. Directly manipulate the mesh vertices through the API (this is the most difficult method and may have unpredictable results unless you have really intimate knowledge of your mesh).",
        "thread_id": 1335
    },
    {
        "@timestamp": "2023-09-14T07:13:02.663026688Z",
        "author": "TSPenguin",
        "date": "2010-04-21T15:17:45+0100",
        "id": "7013d0cae21594c52da3716eea372d79",
        "post_id": "post-218708",
        "text": "RARis just another way of compressing\/archiving files.",
        "thread_id": 13948
    },
    {
        "@timestamp": "2023-09-14T07:12:55.550202112Z",
        "author": "AirSimming",
        "date": "2010-06-17T17:42:16+0100",
        "id": "2d253ce8a5bf579397e80e481562beff",
        "post_id": "post-210741",
        "text": "Moach said:wow! you really did ride an AN2:cool:i've only seen one in the Lelystad airspace museum back when i was in my exchange program:rolleyes:\n\nThe lucky circumstance for me is that the local airport of my home town does operate the AN2. Otherwise I would know that plane only from pictures and movies:)It was my strangest flying experience already from the moment I entered that oldtimer, and epsecially when the radial engine was being started (you could smell the fuel and oil within the cabin immediately). That airplane has half a century of age, and you think you're doing a time travel. The moment of lift off was even better. You feel somehow \"light\". The speed is quite slow, about ~40 knots and yet the rate of climb is quite high whilst you notice almost any slight gust. It feels like something \"pulls\" the airplane into the sky, i.e. you can feel the lift. It's like you're flying with a big paper plane. But it's a great Russian workhourse (build almost 20.000 times I think). Though, there was incident a few years ago. They've had problems with the engine, so they had to land somewhere. They chosed a meadow not too far from where I live. Good that the airplane has such great short field take off and landing capabilities :lol:supersonic said:On that video up there did anyone else notice the shuttle patch on his arm?\n\nYes. It was almost the first thing that came into my eyes. Seems we're all the same kind of guys (and girls), even pilots, who are interested in nearly anything that lifts off the ground.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:54.868303104Z",
        "author": "Winston Smith",
        "date": "2010-03-03T17:35:02+0000",
        "id": "4a0db1d9e1e047a286b88b203f19ea6f",
        "post_id": "post-209753",
        "text": "Hi,I've been working with the DG4, trying to design procedures for a safe ascent to orbit. By \"safe\" I mean that the crew should come out alive even if some failure occurs and the ascent must be aborted. They might end up floating in the ocean somewhere, but should be alive.Toward that end, I've also been forcing failures in the DG4's engines. Right now I'm using OrbConnect, and on a separate Linux box I've got stuff running that waits X seconds, sends the command to the Orbiter PC to set engine thrust to zero, then resends the command once per second (so I can't just turn the engines back on). Crude, but it works.What I'm wondering is, has anyone developed an addon that causes failures in an Orbiter craft? I'm planning to take this concept further, but if someone else has already done something like this I'll save time and use it (and whatever it is would surely be better than whatever I could come up with). I searched around on Orbit Hangar and didn't find anything but thought I'd ask here. ThanksWinston",
        "thread_id": 13321
    },
    {
        "@timestamp": "2023-09-14T07:13:01.892738816Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-21T15:12:56+0000",
        "id": "7a8dbb5df511a2856dfbddb08b61c0fa",
        "post_id": "post-217852",
        "text": "ATV is now inside the inside the CCU3!Late note came in last night (Thursday 20 January) from ESA\u2019s Kirsten MacDonell on activities yesterday at Kourou:The ATV is now inside the inside the CCU3! Here are a few photos of the transit. The 2nd last photo shows ESA\u2019s Nico Dettmann, Head of ATV Production Programme, standing in front of the ATV, which is finally inside the CCU3. Kind regards, KirstenSee above link for photos.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.632815616Z",
        "author": "Saturn V",
        "date": "2011-08-26T16:50:50+0100",
        "id": "d48a0ce963e0b07e75224bb7f64533d1",
        "post_id": "post-211040",
        "text": "Thatisa spectacular build. I hadn't seen it since he'd completed the descent stage.If you haven't yet, take a look at his photos from this past July:http:\/\/spacemodels.nuxit.net\/LEM-24\/Completed model\/index.htm4 and a half years is a long time on one model though (everythingis scratch built except the Dargon Astronauts). Sadly I lack that kind of patience. But kudos to Vincent.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:12:55.435388672Z",
        "author": "Dambuster",
        "date": "2010-03-08T23:53:30+0000",
        "id": "e87d3e57f534016ad580cee653c6046f",
        "post_id": "post-210551",
        "text": ":welcome:to the forums!Your blog posts have been very entertaining so far - they're great fun to read!:)And I thoroughly agree with your method of teaching yourself about this sim;)",
        "thread_id": 13381
    },
    {
        "@timestamp": "2023-09-14T07:13:01.918087424Z",
        "author": "N_Molson",
        "date": "2011-02-19T09:13:07+0000",
        "id": "36148ceb5afc77c7e758085098f50a1b",
        "post_id": "post-217910",
        "text": "Found this very interesting pic of the launch on Spaceflight Now taken from the ISS :",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.658417664Z",
        "author": "Notebook",
        "date": "2010-03-11T10:24:54+0000",
        "id": "3939af784267af5bcfeae68c541c4468",
        "post_id": "post-211091",
        "text": "Demon hare or stoat, as long as it keeps the rabbits away, I'll be happy. Unless it starts demanding protection momey of course. Mafia Weasel!N.",
        "thread_id": 13411
    },
    {
        "@timestamp": "2023-09-14T07:12:55.545403904Z",
        "author": "cinder1992",
        "date": "2010-03-11T19:13:02+0000",
        "id": "880935b0af162719696fc3468b3dd7c4",
        "post_id": "post-210702",
        "text": "A few Boeing aircraft and an Airbus... um 700 I think, long time ago.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:01.96921472Z",
        "author": "hypersonic",
        "date": "2010-04-16T18:36:23+0100",
        "id": "f5ce82199a85681197eed817ae3e86a9",
        "post_id": "post-217955",
        "text": "Hi Orbiteers.Hopefully someone may know what is gonig in here.Computer setup is as follows: Multi-harddrive PC that is dual boot XP & Vista.Orbiter is stored on a physically separate harddrive from either OS. - & is simply seen as a lettered drive when booted in either OS.To run orbiter in either Os, i simply click on the shortcut that I've made to the .exe file.Now here's the wierd thing that is going on:I like to fly the Vespucci around a lot & have created several scenerios.One of which is a bespoke Scenerio in LEO with several smaller craft on the docking ports.ALL ships are cold & dark. including Vespucci.When i enter this scenerio whilst in Vista. It loads perfectly & behaves normally.However when booted into XP & i load the SAME Orbiter & Scenerio up ... (Remember, even though it is a different OS, the Prog & scenerios are the SAME on a neutral drive, that are being accessed via VISTA, thus no difference).Anyway, Orbiter Loads & looks absolutely fine in XP, however when i load the same Scenerio, Vespucci is bleeding fuel rapidly, even though it is in the same cold & dark state that it is when it behaves itself in Vista.So the question is, what is causing this strange behaviour when booted into XP that isn't hapenning in Vista, when all the SAME files are being accessed in the same way!Even weirder, XP DID used to behave itself as well, & now doesn't inexplicably for no aparrent reason.Is there some session file that Orbiter.exe creates that is stored in some user shared folder somewhere, outside of the orbiter folder?It's a bit of a fag, if i'm working in XP, then fancy a wee flight, & have to resort to rebooting into Vista, just to play Orbiter, when it is the same files being accessed from both OS's..Any ideas?CheersHyper",
        "thread_id": 13883
    },
    {
        "@timestamp": "2023-09-14T07:12:55.559028992Z",
        "author": "Donamy",
        "date": "2010-03-12T16:40:13+0000",
        "id": "e06aa563e6753ee609c1cd970c2c366d",
        "post_id": "post-210764",
        "text": "\u0414\u043e\u0431\u0440\u043e \u043f\u043e\u0436\u0430\u043b\u043e\u0432\u0430\u0442\u044c \u043a \u0444\u043e\u0440\u0443\u043c\u0443. \u0411\u0443\u0434\u0443\u0442 \u0432\u0430\u0448\u0438\u043c\u0438 \u043b\u044e\u0431\u0438\u043c\u0435\u0439\u0448\u0438\u043c\u0438 \u0432\u0435\u0449\u0430\u043c\u0438 \u0432 \u0441\u043f\u0443\u0442\u043d\u0438\u043a\u0435?\u0414\u0430, \u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044e \u043f\u0435\u0440\u0435\u0432\u043e\u0434\u0447\u0438\u043a\u0430.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.173412096Z",
        "author": "Loru",
        "date": "2010-03-04T19:14:20+0000",
        "id": "89e6eec9d0942c7f21c238bf543db2fc",
        "post_id": "post-209861",
        "text": "I've tried with only UAP on and it doesn't work.Yes I'm sure about logs because copyied this logs about 30 minutes ago.Now I'm downloading orbiter package to try it on clean install.-----------------Edit------------------------------doesn't work on clean install - maybe some libraries are needed (Microsoft Visual C++ 2008 Redistributable Package) or something like that?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.197264896Z",
        "author": "Arrowstar",
        "date": "2008-06-20T02:08:22+0100",
        "id": "7e94352da622ebdffeb9f47cb2530f4b",
        "post_id": "post-65100",
        "text": "Make sure you install SSBB 4 before you install 4.1. That cleared up the issue for me.:)",
        "thread_id": 1389
    },
    {
        "@timestamp": "2023-09-14T07:12:55.18005248Z",
        "author": "Artlav",
        "date": "2010-03-11T21:42:50+0000",
        "id": "25bd4223a5b4e7a48c088cacbc51ea36",
        "post_id": "post-209910",
        "text": "kevinvr said:Is this what I think it is?\n\nSorry to burst your balloon, but this is explicitly specified to be the distant, final goal in the plans, not something already working. I'll try to make it more clear in the future releases, if any.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.417161728Z",
        "author": "Urwumpe",
        "date": "2010-04-17T20:58:24+0100",
        "id": "b1f7c2349c6ffc76781bc78eb983ab29",
        "post_id": "post-218190",
        "text": "I have two suggestions for including other libraries in the project, the problem is just that it would make compiling the add-on harder for the C++ beginners.- JSONCPP for having the JSON format as alternative for reading\/writing the subsystem state to the scenario.- Lua (or alternatively Boost.Python) for scripting AI operations or other special events in the Orbiter, for example we could use it for letting an AI Pilot start the APUs while you sit in the commander position, etc.I think both dependencies are solid enough for the project, and having a standard script language would be better than creating our own one. Boost.Python would be a bit leaner than Lua, but since Orbiter 2010 does already contain Lua, it would be no problem. Also, I am more fit with Lua than with Python, but that is a minor problem if we decide to use Python. I think using Lua would make things more standard in Orbiter 2010 than Python.",
        "thread_id": 13902
    },
    {
        "@timestamp": "2023-09-14T07:12:55.250816512Z",
        "author": "cinder1992",
        "date": "2010-03-05T19:21:52+0000",
        "id": "4bd6e60203b69c37e29fbd401e4769a4",
        "post_id": "post-210119",
        "text": "That's how my Mom and step-dad met, 'cept it was on IRC.wth, my spell-check says that mom isn't in the database.",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:12:55.315977728Z",
        "author": "MeDiCS",
        "date": "2010-03-06T22:57:47+0000",
        "id": "d79fb7b3f213aa49f527f4f96e55ecfb",
        "post_id": "post-210225",
        "text": "AFAIK, Spacecraft3 vessels can't be spawned by the scenario editor. Don't know why thou'.Oh, and:welcome:!!!",
        "thread_id": 13361
    },
    {
        "@timestamp": "2023-09-14T07:13:02.584642816Z",
        "author": "ar81",
        "date": "2010-04-20T17:00:36+0100",
        "id": "4ab419bdc25d51ed98910e1eb24ff014",
        "post_id": "post-218600",
        "text": "Official revampedCommodoresiteCommodore 64 may come back as Warren BeattyIn mid-March, a company calling itself Commodore USA unveiled what appeared to be a new incarnation of the iconic early-80s machine.It will work with Windows and Linux.",
        "thread_id": 13935
    },
    {
        "@timestamp": "2023-09-14T07:12:55.325811712Z",
        "author": "Bj",
        "date": "2010-03-07T18:09:38+0000",
        "id": "e1394d755776b79ccb138cc297cef0fa",
        "post_id": "post-210244",
        "text": "Kyle said:When you speak transition, what do you mean by that?\n\nTo transition from one program to another,NASA has only so big of a budget, if it spends all of it on old projects (that are producing less) then how can it start new ones (that will produce more)ex retiring STS and starting Ares dev",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:12:55.447963392Z",
        "author": "tblaxland",
        "date": "2010-03-09T03:04:20+0000",
        "id": "9e3100c5eb8d5916be5c83b141c26e71",
        "post_id": "post-210587",
        "text": "Perhaps the suggestions inthis threadwill be of help to you?",
        "thread_id": 13386
    },
    {
        "@timestamp": "2023-09-14T07:13:01.841435648Z",
        "author": "PhantomCruiser",
        "date": "2010-04-26T12:20:24+0100",
        "id": "a1ac544a4675f9e8f39bcf586a6dc81e",
        "post_id": "post-217730",
        "text": "Hey! That'd make another add-on to work up. :thumbup:Could a Centaur be mated to the Ares? (Ares I not 1X)? The Titan family had fuel issues IIRC, corrosive, toxic or something... Anyway not in service any longer.I think it would look like a big lawn dart also, but perhaps workable?",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:12:55.340875264Z",
        "author": "ky",
        "date": "2011-05-07T03:29:45+0100",
        "id": "9f3b7d1fd444dccab3722ca68b4cf0c3",
        "post_id": "post-210308",
        "text": "I tried launching the antares spacecraft on the jarvis m and had the same problem. :hmm:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.591476736Z",
        "author": "orb",
        "date": "2010-03-10T20:17:16+0000",
        "id": "933c7bc3c5c793cb8967e9aced949c57",
        "post_id": "post-210949",
        "text": "Mogeley said:I've considered parsing the config files. This would not be difficult once the parser was written, and it would need to map local coordinates to Longitude, latitudes. It's just weird doing something that Orbiter already does.(... snip ...)Parsing the base config file may be the way to go...\n\nI've written a config file parser (here's more about it), and it translates object coordinates in bases to longitude and latitude. All known objects are read, so also RUNWAYs. ILS frequencies aren't read though, but tell me if you need them to be read from a RUNWAY entry, and I'll add it.(BTW. Position of END1\/END2 objects is stored in my BaseObject class as center point coordinates, length and rotation\/bearing.)",
        "thread_id": 13399
    },
    {
        "@timestamp": "2023-09-14T07:12:54.869265152Z",
        "author": "Sky Captain",
        "date": "2010-03-06T22:27:13+0000",
        "id": "c96192c038fe151cadf910ade3baa582",
        "post_id": "post-209760",
        "text": "Winston Smith said:Really?:)Give this a try in the DG41) Start an ascent to orbit with the PRO-903 autopilot.2) When velocity reaches 2000 m\/s, stop the autopilot. The main engine should shut down automatically, if not, kill it.3) Without using the main or hover engines, save the crew.\n\nThat`s easy - just set attitude hold autopilot to 60 deg AOA and you will make it. Temperatures will spike over 2000 degree and crew will G loc but they all will make it allive.However if autopilot also not work you are screwed since without autopilot it`s not possible to keep recquired attitude.Since I usually don`t use ascent autopilot and fly DGIV manually like a plane on a low trajectory gradually gaining speed an altitude if had an engine failure at nearly orbital speed I`d just glide and gradually bleed off speed and never reach high G or thermal loads.",
        "thread_id": 13321
    },
    {
        "@timestamp": "2023-09-14T07:13:01.882353408Z",
        "author": "Shadow Addict",
        "date": "2010-04-18T05:15:31+0100",
        "id": "1fb5afad97b55f77c6f29eae84aa9cbc",
        "post_id": "post-217819",
        "text": "jedidia said:The problem currently is that for all the stuff I would like to do, I have to write an addon first... :lol:\n\nI have this recurring daydream where I'm good enough at modeling and programming that I can make my own hierarchy of rockets (starting with suborbital) for a personal VSA. I don't think it's impossible, but finding the time to get good at Blender is gonna be hard.Also I took up C++ in a vain attempt to I guess help the NASSP project (though as it turns out I really enjoy programming).My most proud moment in Orbiter is when I did Apollo 8 in vAGC mode over the course of a few weeks last May. I followed the checklists completely and I splashed down only 45 minutes early (also several thousand miles off course, but hey whatever).",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:12:55.3416128Z",
        "author": "Cras",
        "date": "2011-05-12T04:02:24+0100",
        "id": "39dd09968a715b70d0b3605311161910",
        "post_id": "post-210314",
        "text": "I have one more question for you guys. You are probably thinking, \"Oh no, not this guy again!\", but it is a simple one this time.Is there a way to disable the auto launch sequence and get it to trigger by pressing the \"P\" button? Or should I just run my scenario until I get to the T-70s point of the launch window and then save, then drop the Jarvis in?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.579792384Z",
        "author": "OrbitHangar",
        "date": "2010-03-10T03:06:20+0000",
        "id": "8abe29ed750b6dbca3aac94867680c8b",
        "post_id": "post-210920",
        "text": "Author:donamyBeta 2Vinka's Spacecraft 3 and Multistage2\u00a0included.Read\u00a0the scenario description for instructions.DOWNLOAD",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:13:01.926741248Z",
        "author": "orb",
        "date": "2011-06-22T00:03:31+0100",
        "id": "05f47142b0145dfe80ae238f806b2c0a",
        "post_id": "post-217952",
        "text": "ESA:The end for ATVJohannes Kepler:21 June 2011Europe\u2019s unmanned ATV space freighter plunged on command into Earth\u2019s atmosphere today to end its mission as a spectacular shooting star over the southern Pacific Ocean. Contact with the spacecraft was lost at 20:41:39 GMT (22:41:39 CEST) at an altitude of 80 km.{...}Today, at 17:07 GMT (19:07 CEST), ATV fired its engines to enter an elliptical orbit leading to the second burn at 20:04 GMT (22:04 CEST), which precisely targeted its Pacific goal.The first burn lasted for 10 min 9 sec and the second for 14 min and 9 sec.Just before hitting the atmosphere, Johannes Kepler was commanded to begin tumbling to ensure it would disintegrate and burn up safely.Surviving pieces such as the heavy docking adapter and main engines \u2013 designed to withstand extreme heat \u2013 struck the ocean at around 21h GMT (23h CEST). There were no hazardous materials aboard ATV.The destructive reentry happened exactly as planned over an uninhabited area of the south Pacific, about 2500 km east of New Zealand, 6000 km west of Chile and 2500 km south of French Polynesia.{...}\n\n",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.42342656Z",
        "author": "Urwumpe",
        "date": "2010-09-27T11:03:19+0100",
        "id": "f206d57f54026eb6697c8feaca653bef",
        "post_id": "post-210530",
        "text": "Submariner said:Does anyone know if this works in Orbiter 2010 build 100606?\n\nNo.",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:12:55.28932096Z",
        "author": "4throck",
        "date": "2010-03-14T22:28:52+0000",
        "id": "9093ee3ad60d9ffa2688e2be18a9a72a",
        "post_id": "post-210182",
        "text": "I MIGHT:)do a panel for it... but for now I'll help by researching and posting here any good reference links or images I find for future reference.To start, here are some images of the cockpit:http:\/\/www.flightglobal.com\/blogs\/hyperbola\/2009\/07\/exclusive-pictures-wk2-cockpit.html",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:13:02.301198848Z",
        "author": "T.Neo",
        "date": "2011-04-15T15:35:01+0100",
        "id": "c7090472823ab6ee1b35c0fcc6a6a7ec",
        "post_id": "post-218076",
        "text": "Amen. That scene is absolutely awesome. If it was left in, it would have increased the awesome-factor of the film by about ten times. It really is the kind of sci-fi stuff that we annoyingly don't have enough of (yes, Iknowthe engines would have vaporised the ship, but I don't care). Top that off with the really cool music in that scene (that I can't seem to find anywhere).The opening scene with the ISV was awesome enough, this is so much better. But if you look at how it was going to be structured into the rest of the film, it (kinda) makes sense as to why it was cut; the film cuts from the big birdy pterodactyl being released to the protagonist talking about how he's never going to see the inside of the cool science lab again, before his mind-transfer and Eye Awaken. In this case, it cuts from the pterodactyl thing being released, to the uber-cool ISV shot, and then to another deleted sequence of people fishing by a body of water, and also a cute shot indicating that the Blue Skinned Space Catgirl is pregnant, to the protagonist's video log before the mind transfer...Cut for time, presumably. The whole thing really fits together well, and I think it would have been quite tricky to fit in the ISV shot and then go straight to the video log. Film is all about flow and a lot of films have stuff cut because it would disrupt the flow of the film or add running time 'unecessarily'.I wouldn't have minded an extra 50 seconds or so of that extra material. Maybe it was less a matter of time and more a matter of keeping the love interest's pregnancy ambiguous.Either way, it is really cool that Cameron put in the geeky effort to make the science in the film far more plausible than that seen in most movies, which makes the film a proper Science Fantasy- fantasy based on scientific elements, unlike most 'soft' \"science fiction\", which tries to be science fiction but is based on fantastical elements...If only the film didn't paint humans as evil bastards and the Na'vi as an entirely flawless society, it would have been far better (and made the suspension of disbelief of blue catpeople bearable). The original scriptment was far better in that respect, but it would have also made for something like an 11 hour film...But the ISV should be made into a US-made vehicle... And the solar sail widened to like .5km... Fusion engines would be better than antimatter...\n\nWhy a US vehicle? There is nothing wrong with private spaceflight, after all, that is the path that the US space program seems to be taking. Since every human in the film seems american, one would assume that the RDA is an american company or is contracted primarily to the US.The solar sail is 16km wide, it's folded up into a little box between the engines... you're talking about the shiny shield thing at the back which already looks large enough for whatever it's supposed to do (what it wouldn't do, however, is shield the rest of the ship from being vaporised by the waste heat of the engines).The engines are already hybrid fusion-antimatter, fusion alone doesn't have the performance of antimatter, so it probably wouldn't be enough to execute the dV requirement. On the other hand, the actual performance of the engines is never described, and the description of them doesn't sound like any real antimatter concept (it sounds like some hybrid between using antimatter to heat propellant and reflecting gamma rays from anihillation, which doesn't make much sense since there is no known way to reflect gamma rays in that manner, or a way that is practical to use inside a spacecraft engine). When operating in fusion mode though, the engines use antimatter catalysed fusion, which uses far less antimatter, and is also a less... peculiar concept.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.651513856Z",
        "author": "vonneuman",
        "date": "2010-03-11T06:31:44+0000",
        "id": "c6e2b8d7dbb01528a843472f19830a30",
        "post_id": "post-211068",
        "text": "It all depends on the mass of the black hole. Contrary to popular myth, black holes do not have infinite mass. If you had one the same mass as the earth passing through the system it would not cause this kind of damage. It would still change the orbits of objects near by as is passes through the oork cloud. So yes it could cause comets to be flung through he solar system. But it would not destroy the earth unless the two collided. However, if it was more massive then the sun, well now we have a little problem.",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:13:02.458324992Z",
        "author": "N_Molson",
        "date": "2010-04-21T22:39:55+0100",
        "id": "4e669dcc6328837f1af4b132c1c3a52f",
        "post_id": "post-218336",
        "text": "No, it's the standard Dragonfly. For this scenario, you need 2 add-ons :- Velcro Rockets- Velcro Saturns (an expansion for the base Velcro add-on)Both are available on Orbithangar.---------BEGIN_DESCAn very expensive manner though efficient to put the Dragonfly into (high) orbit...Press \"O\" to unleash hell:p. See the doc of the great Velcro rocket add-on for further info.END_DESCBEGIN_ENVIRONMENTSystem SolDate MJD 39602.47000END_ENVIRONMENTBEGIN_FOCUSShip S-1CEND_FOCUSBEGIN_CAMERATARGET S-1CMODE ExternPOS 9.73 -0.51 -123.30TRACKMODE TargetRelativeFOV 50.00END_CAMERABEGIN_HUDTYPE SurfaceEND_HUDBEGIN_MFD LeftTYPE SurfaceEND_MFDBEGIN_MFD RightTYPE OrbitPROJ ShipREF EarthEND_MFDBEGIN_SHIPSDRAGONFLY:DragonflyINTERNAL: v0.9.35HYDRAULICS:TANK 1 0.0000 129991 170.00TANK 1 0.0000 129991 170.00TANK 0 0.0000 130000 170.00MANIFOLD 1 1 1 1 1 0TANK 1 0.0000 69997 70.00TANK 1 0.0000 69997 70.00TANK 0 0.0000 70000 70.00MANIFOLD 1 1 1 1 1 0TANK 1 0.0000 103 294.52VALVE 1 0.0000VALVE 1 0.0000VALVE 0 0.0000VALVE 0 0.0000VALVE 1 0.0000VALVE 1 0.0000VALVE 1 0.0000TANK 1 0.0000 20000 288.00TANK 1 0.0000 20000 288.00VALVE 1 0.0000VALVE 1 0.0000VALVE 1 0.0000VALVE 1 0.0000VALVE 1 0.0000VALVE 0 0.0000VALVE 0 0.0000MANIFOLD 0 1 0 1 0 0TANK 1 0.0000 4693 294.82TANK 1 0.0000 2208 295.44MANIFOLD 1 1 1 1 1 1TANK 1 0.0000 9102 295.00TANK 1 0.0000 27000 295.00VALVE 0 0.0000VALVE 0 0.0000VALVE 0 0.0000TANK 1 0.0000 9100 295.00TANK 1 0.0000 27000 295.00TANK 1 0.0000 4800 295.00VALVE 0 0.0000VALVE 0 0.0000VALVE 0 0.0000ELECTRICAL:FCELL 0 0.0019FCELL 2 0.0000BATTERY 0 5184000.0000 1DC 121.5000DC 0.0000AC 30.0000DC 0.0000DC 14.0000SOCKET -1SOCKET -1SOCKET -1SOCKET -1SOCKET -1SOCKET -1HT 0HT 0HT 0HT 0HT 0HT 0FAN 1FAN 1PANEL :SW -1 1 1 99 4674625SW ENDROT ENDSW -1 -1 -1 -1 -1SW 1 1 1 1 1SW 1 0 1 1 1SW 1 1 0 0 0SW 0 0 -1 -1 1SW 1 0 0 -1 -1SW 0 0 0 0 0SW 0 1 1 1 1SW -1 1 1 -1 -1SW -1 0 -1 0 1SW 1 1 1 -1 1SW 1 99 1 -1 1SW ENDROT 0 0 0 99 1ROT ENDSW ENDROT ENDSW 0 0 0 1 0SW 1 0 0 1 1SW 1 1 1 1 0SW 0 1 -1 1 0SW 1 0 99 1 0SW ENDROT ENDSW -1 0 0 -1 0SW 0 0 99 -1 0SW ENDROT ENDEND INTERNALSTATUS Landed EarthBASE Cape Canaveral:6HEADING 0.00FUEL 1.000ENDS-II:Velcro\/s2STATUS Landed EarthBASE Cape Canaveral:6HEADING 0.00TGT_HEADING 095.0FUEL 1.000CONFIGURATION 0CAMERA 0 0 50.0FAIRING 2 1.0 0.0 3.5 0.0SERIESBURN 0 DRAGONFLY 0.0 0.0 -15.0 0.0 1.0 0.0PAYLOAD Int2 Velcro\/Parts\/s2_s4bint Velcro\/Parts\/s2_s4bint 0 0 0 8000.0 0 0.0 1.0PAYLOAD Fairing2 Velcro\/Parts\/33ft_Fairing_1_b Velcro\/Parts\/33ft_Fairing_1_b 0 0 4.0 5000.0 0 0.0 1.0PAYLOAD Fairing1 Velcro\/Parts\/33ft_Fairing_1_a Velcro\/Parts\/33ft_Fairing_1_a 0 0 4.0 5000.0 0 0.0 1.0ENDs1cinter:Velcro\/s1cinterSTATUS Landed EarthBASE Cape Canaveral:6HEADING 0.00TGT_HEADING 095.0FUEL 1.000CONFIGURATION 0CAMERA 0 0 90.0SERIESBURN 0 S-II 0.0 0.0 -9.25 0.0 1.0 0.0ENDS-1C:Velcro\/S1CSTATUS Landed EarthBASE Cape Canaveral:11POS -80.6208900 28.6271740 10HEADING 2.00TGT_HEADING 095.0FUEL 1.000CONFIGURATION 0CAMERA 0 0 90.0SERIESBURN 0 s1cinter 0.0 0.0 18.25 0.0 1.0 0.0PADBIAS -25ENDEND_SHIPS",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:12:55.6529472Z",
        "author": "computerex",
        "date": "2010-03-11T21:47:48+0000",
        "id": "67da585f68350a5c01657ed852e02a43",
        "post_id": "post-211078",
        "text": "tori said:A related question - isinfinite masseven possible?\n\nNope, in order to have infinite mass one must be accelerated to the speed of light, and that requires an infinite amount of energy, but our universe has a finite quantity.",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:12:55.412208128Z",
        "author": "MeDiCS",
        "date": "2010-03-08T14:16:50+0000",
        "id": "981c648debe85bb3bc534dcebfc7b93a",
        "post_id": "post-210516",
        "text": "I've recently bought a joystick (4 axis + 12 buttons) and, since the 'assign button to key' feature from it's driver isn't working at all, I've downloadedJoyToKey. I've already assigned things like killrot and gear deploy to buttons, but neither rot\/trans (numpad \/) or att on\/of (ctrl + numpad \/) is working.I'm confused here :shrug:, any help would be appreciated.",
        "thread_id": 13376
    },
    {
        "@timestamp": "2023-09-14T07:13:02.529218816Z",
        "author": "Hielor",
        "date": "2010-04-19T19:15:08+0100",
        "id": "6d2c22714a0308eb528ed5c5c903e783",
        "post_id": "post-218449",
        "text": "Zatnikitelman said:For example, to get from where I am in Atlanta, GA to Los Angeles, requires me to either day train on the Crescent to New Orleans, connect to the Sunset Limited which only runs 3 days per week, then go to LA, or overnight on the Crescent to Charlottesville or Washington to Chicago, then over 2 nights, down to LA. The options are even worse for example making a North South connection for example between Minot, ND and El Paso, TX. That would require either Minot->Chicago->San Antonio, or Minot->Portlant->Los Angeles->El Paso, and even then, the train to El Paso is the 3 days per week Sunset Limited.\n\nOr you could, you know, take a PLANE, which will get you there in a fraction of the time, and for cheaper since you don't need to overnight anywhere.The problem is that compared to Europe, America isveryspread out. High-speed rail was never a priority because we have several low-cost domestic air carriers who can get you there faster, and the infrastructure is already in place.In Europe, where things are a lot denser and the infrastructure is already there, trains make sense, because there's a lot of overhead associated with taking a plane that you don't have when you take a train. For relatively short distances, this makes sense. For distances on the across-America scale, it doesn't.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:12:55.587203584Z",
        "author": "ex-orbinaut",
        "date": "2010-03-10T04:25:45+0000",
        "id": "0dbb821f948964ca45ec007e4041ed63",
        "post_id": "post-210940",
        "text": "Tommy said:IIRC AlignPlanes is the culprit. I know it's caused crashes, but don't remember the exact circumstances.\n\nYep, it certainly is. Thank you very much for confirming that. It happens when you attempt to change the cockpit camera view mode after swapping vessels with Align Planes active.:cheers:",
        "thread_id": 13398
    },
    {
        "@timestamp": "2023-09-14T07:12:55.544950528Z",
        "author": "fight_or_flight",
        "date": "2010-03-11T15:37:39+0000",
        "id": "bbf2558c4caf8e509bd181d47bb093be",
        "post_id": "post-210698",
        "text": "Planes i was on:737-300\/400\/800747-400757-200767777MD 83A319A320A330A340-200\/600A380 every day ;-)Tu-154C-160quite a list:)",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.564444928Z",
        "author": "Wishbone",
        "date": "2010-10-30T18:35:40+0100",
        "id": "29328bcb6b4318e1e8c6bf8cf9ccb5e5",
        "post_id": "post-210815",
        "text": "CVEL \u043f\u043e\u0434 2010 \u0432\u0440\u043e\u0434\u0435 \u043d\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 (\u0444\u0443\u043d\u043a\u0446\u0438\u0438 \u0441\u0442\u0430\u0440\u043e\u0433\u043e API \u043e\u0442\u043a\u043b\u044e\u0447\u0435\u043d\u044b \u0437\u0430 \u0434\u0440\u0435\u0432\u043d\u043e\u0441\u0442\u0438\u044e \u043b\u0435\u0442). \u0410 \u0432\u043e\u043e\u0431\u0449\u0435:welcome:- \u0441\u043f\u0438\u0441\u043e\u043a \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u044b\u0445 \u0441 2010-P1 \u043d\u0430\u0434\u0441\u0442\u0440\u043e\u0435\u043a \u0435\u0441\u0442\u044c \u0437\u0434\u0435\u0441\u044c -http:\/\/www.orbiter-forum.com\/showthread.php?t=16177",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.529641984Z",
        "author": "cjp",
        "date": "2010-04-19T19:40:45+0100",
        "id": "5a7a6a5e76770c5d3b2192707158e69c",
        "post_id": "post-218452",
        "text": "Notebook said:Wonder why Finland is the reference?\n\nAccording to the legend it isn't. Finland just always has 1000 km of railway per 1000 inhabitants. When someone is born, they add a km of railway, and when someone dies, they dismantle a km.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:12:55.562725376Z",
        "author": "SiberianTiger",
        "date": "2010-06-30T13:57:58+0100",
        "id": "d7fe08a729623ffe05e424745707e2ca",
        "post_id": "post-210800",
        "text": "imdf fan said:\u0411\u043b\u0438\u043d \u0442\u043e\u0447\u043d\u043e, TIn \u043d\u0430 \u043c\u0438\u043d\u0438\u043c\u0443\u043c \u0438 \u0432\u0441\u0435. \u041f\u0440\u043e\u0441\u0442\u043e \u0438\u0433\u0440\u0430\u044e \u043f\u043e\u0437\u0434\u043d\u043e \u0432\u0435\u0447\u0435\u0440\u043e\u043c \u043f\u043e\u0441\u043b\u0435 \u0440\u0430\u0431\u043e\u0442\u044b \u0432\u043e\u0442 \u0438 \u0442\u0443\u043f\u043b\u044e. \u041d\u0443 \u0432\u0441\u0435 \u0440\u0430\u0432\u043d\u043e \u0441\u043f\u0430\u0441\u0438\u0431\u043e \u0432\u0441\u0435\u043c\n\n6.100\u041c - \u044d\u0442\u043e \u0436 \u0434\u043e \u0444\u0438\u0433\u0430, \u044d\u0442\u043e \u0437\u043d\u0430\u0447\u0438\u0442 6100000 \u0441\u0435\u043a\u0443\u043d\u0434!",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.633040128Z",
        "author": "Wally",
        "date": "2011-09-20T11:22:50+0100",
        "id": "14ef4f6aa93f91758491e215b6b19dfc",
        "post_id": "post-211042",
        "text": "Here are my toys. Cheap plastic but some good details, found them at some local gas station, incredible low price, something like 5$ each.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:02.542450688Z",
        "author": "Goth",
        "date": "2010-04-21T19:45:22+0100",
        "id": "98519517acbfde897a2fbbc9d65be4a8",
        "post_id": "post-218520",
        "text": "Linguofreak said:Spacetimebends itself\n\nYep, this is more correct.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:54.79507584Z",
        "author": "SiberianTiger",
        "date": "2010-03-10T16:25:50+0000",
        "id": "eef3e74ac7066c700c2e9169b20e4cf4",
        "post_id": "post-209747",
        "text": "A Proton launch pad fox, comes to people seeking treat after every lift-off :",
        "thread_id": 13319
    },
    {
        "@timestamp": "2023-09-14T07:12:55.65888256Z",
        "author": "T.Neo",
        "date": "2010-03-11T13:59:16+0000",
        "id": "ec18e5a01d04fb3f1b9f7f24f720ea25",
        "post_id": "post-211094",
        "text": ":rofl:I think the creature in that \"WTF\" image is a cat or similar animal, either jumping in the air or hooked on a fence or wire of some sort.It could also be 'shopped...",
        "thread_id": 13411
    },
    {
        "@timestamp": "2023-09-14T07:13:01.87781632Z",
        "author": "Zatnikitelman",
        "date": "2010-04-16T15:40:58+0100",
        "id": "82702fa077304c0bf29dedee4600910e",
        "post_id": "post-217793",
        "text": "I sort of do. But I'm right now in the middle of a big (for me) development project for Orbiter. My story goes something like this: I built my space station, then wanted to go to the moon, but found my station lacking a bit, so I decide to build my own launcher to do it right this time, and I've been working on the launcher ever since:pAnd starting this was like back at the end of 2008!",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:12:55.142595328Z",
        "author": "Kodiak555",
        "date": "2010-03-04T08:38:22+0000",
        "id": "475d3c6622dbd9a2793c9179869a38ac",
        "post_id": "post-209825",
        "text": "I have installed the Speech Recognition Module and am having trouble with it. When activated it became a white binking rectangle on my screen. If I mouse clicked in the rectangle the Speech App would appear for a second and then disappear again. In the center of the screen an OK Button appeared and once in a while a CANCEL Button appears next to it. There is some info above these buttons, but blinks too fast to read.My system is a DELL XPS M1530, 2.5 Ghz processor with 4 Gigs of RAM. The MODS I have installed are:CustomMFDencExtMFDFlightDataMap3DMFDOrbitersoundTrackIRtransxOrbiterSpeechRecognitionModuleThe speech recognition isn't working even though it says 'Listening'. Its not accepting commands.Thank You,Lee",
        "thread_id": 13330
    },
    {
        "@timestamp": "2023-09-14T07:12:55.19675776Z",
        "author": "Screamer",
        "date": "2010-06-16T10:48:20+0100",
        "id": "72cf327289342159d370c909f7e430d4",
        "post_id": "post-210018",
        "text": "IronRain said:http:\/\/orbides.1gb.ru\/orbf\/uap-alpha-100324.zip;)\n\nThanks a lot. :tiphat:",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:01.926470656Z",
        "author": "Notebook",
        "date": "2011-06-21T19:45:43+0100",
        "id": "6cf6ee5b20bb46a8ca65ad09ef5a22b5",
        "post_id": "post-217951",
        "text": "Not sure how current this will be, but worth a look:http:\/\/blogs.esa.int\/atv\/more update:http:\/\/blogs.esa.int\/atv\/2011\/06\/21\/latest-predicted-impact-43-0513s-147-02w\/N.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.27431168Z",
        "author": "n72.75",
        "date": "2010-03-05T23:10:24+0000",
        "id": "93ad068166f5d2488b2e6293ed2953f0",
        "post_id": "post-210148",
        "text": "Can you post a replay?",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:12:55.617544704Z",
        "author": "NLSPingouin",
        "date": "2010-03-10T16:23:11+0000",
        "id": "33b7f13e853e08890129d1bf61f5080d",
        "post_id": "post-210992",
        "text": "Et ben \u00e7a, si c'est pas de la doc bien construite! F\u00e9licitation!Pas encore test\u00e9 l'addon, mais \u00e7a devrait se faire ce week-end.",
        "thread_id": 13403
    },
    {
        "@timestamp": "2023-09-14T07:13:02.306936576Z",
        "author": "Eli13",
        "date": "2011-04-17T01:39:12+0100",
        "id": "233535fe93e10b55b5f5eae6d46c6754",
        "post_id": "post-218121",
        "text": "The link is bringing up a blank page for me sorry. If you could put an image up that'd be nice.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.343891456Z",
        "author": "K_Jameson",
        "date": "2012-03-08T10:43:49+0000",
        "id": "81a157337f790d94d4771481c05e62a4",
        "post_id": "post-210329",
        "text": "warning:due to a my error in the calculation of the new Jarvis-M core stage's performances, an update of the package is needed. The update involves the config and guidance file of the Jarvis-M \"Block II\", along with the mesh of the new cryogenic core stage, because with the revised performances, a fifth SSME engine is needed.The updated package will be uploaded ASAP. Sorry for the inconvenience.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.252736Z",
        "author": "Vanguard",
        "date": "2010-03-10T08:01:47+0000",
        "id": "d4f26baff084999a3e7525a6d3551c85",
        "post_id": "post-210127",
        "text": "Gave it a go....MY EYES, MY EYES :suicide:",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:13:02.39626752Z",
        "author": "Woo482",
        "date": "2010-04-17T20:43:37+0100",
        "id": "d8828a777642e97e6b8c6957646e1962",
        "post_id": "post-218178",
        "text": "Looks like you need spacecraft2 fromthispage :thumbup:",
        "thread_id": 13900
    },
    {
        "@timestamp": "2023-09-14T07:12:55.372459264Z",
        "author": "TSPenguin",
        "date": "2010-03-08T20:07:07+0000",
        "id": "06478c5512be82e33af54e9ccdcbb1d3",
        "post_id": "post-210451",
        "text": "Can you try running it in RGB emulation? If the error persists, then we can be sure it has nothing to do with any part in the video setup.",
        "thread_id": 13366
    },
    {
        "@timestamp": "2023-09-14T07:13:02.439378688Z",
        "author": "Piper",
        "date": "2010-04-18T17:51:31+0100",
        "id": "f48905909b0c0434624bfdf5d183a567",
        "post_id": "post-218219",
        "text": "Ah, George Washington, such a rebel;)",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:12:55.19873408Z",
        "author": "Artlav",
        "date": "2011-06-13T12:13:44+0100",
        "id": "39e58595ebe2af9e0f0935e07e28c33f",
        "post_id": "post-210028",
        "text": "Current version thread is here:http:\/\/www.orbiter-forum.com\/showthread.php?t=22753Mods, please close this one.Chub777 said:I don't know if this has happened to anyone else, but whenever I set everything up and press \"GO\", the MFD reads \"Not running sequence\". Any suggestions?\n\nWhich sequence have you set?There are so many possibilities in your description that anything can be the problem.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.339436544Z",
        "author": "HarriG",
        "date": "2011-03-09T22:05:36+0000",
        "id": "b0e4f01c53edded7f523b4cc05d2ae52",
        "post_id": "post-210300",
        "text": "Right, that is what I have read too. But ...I read it like: \"will be installed automatically\" which means, the older will be overwritten. It just happened this way that I just unpack Jarvis and hoped everything is okay.Only the probe knows how the world really ticks.:facepalm:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.180873216Z",
        "author": "IronRain",
        "date": "2010-03-12T07:59:12+0000",
        "id": "3a9ee2adf206ed50adf61ef40c1d605f",
        "post_id": "post-209914",
        "text": "Artlav said:Are you sure you use Orbiter 2006P1 or better?Do any of the scenarios in UAP-demos folder work?EDIT: Judging by a better screenshot, you try to use it on a custom scenario.What happens if you go to page 2 (Sequence) and press INS?\n\nwhen I go to page 2 it works! I tried it earlier bu it didn't work. now it works, thanks!",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:01.924681984Z",
        "author": "Notebook",
        "date": "2011-06-19T12:50:38+0100",
        "id": "7420cce6f0b4af5f372c618e30544497",
        "post_id": "post-217943",
        "text": "BBC article about Tuesday's re-entry.http:\/\/www.bbc.co.uk\/news\/science-environment-13795156Might get some pictures back.N.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.328536576Z",
        "author": "N_Molson",
        "date": "2010-03-08T14:58:58+0000",
        "id": "8830f445a479308ec846b7f4b4337f91",
        "post_id": "post-210260",
        "text": "I'm reading this book, wich explains very well how the programs administration can be complex. With always political goals and personal interests behind the scene, in any country. It was a nightmare during the \"Shuttle-Mir\" program.[ame=\"http:\/\/www.amazon.com\/Dragonfly-NASA-Crisis-Aboard-Mir\/dp\/0887307833\"]Amazon.com: Dragonfly: NASA And The Crisis Aboard Mir (9780887307836): Bryan Burrough: Books[\/ame]Back to the present situation, the first priority seems to define NASA's role & programs for the next 10 years. Because, honestly, that's unclear (and money is wasted) ! And Pdt. B. Obama himself doesn't seem very clear about that. At least it's my interpretation of the press releases.Concerning the ISS, I think it can survive the next 10 years with Soyuz & Progress, just like Mir survived thanks to Atlantis. The problem is that the Soyuz has only 3 seats, which means the crews aboard the ISS will probably have to stay longer (which, as proven by Mir, causes technical & psychological problems).The Shuttle program can't really be continued. The vehicles are getting very old and killed more astronauts than any other program. I just hope a new vehicle will be available for 2015 (even a private one).",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:13:02.316849664Z",
        "author": "jinglesassy",
        "date": "2010-04-17T18:40:40+0100",
        "id": "da019d5c76688dd46399f530b03fab99",
        "post_id": "post-218150",
        "text": "s2.noelshack.com appears to be a image hosting site.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:12:55.250628096Z",
        "author": "T.Neo",
        "date": "2010-03-05T18:56:56+0000",
        "id": "f3726a3ffbf917890a320c6b118cd8de",
        "post_id": "post-210118",
        "text": "What could possibly go wrong when video chatting with a bunch of random strangers on the net?\n\nYou don't want to know.:sick:",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:12:55.383348992Z",
        "author": "dgatsoulis",
        "date": "2010-03-07T21:11:12+0000",
        "id": "a33e40c9e3bf7be29dc323100ce9ad5e",
        "post_id": "post-210473",
        "text": "I thought Americans drove on the right side of the road! lolCool landing, n72.75Hey, next time try this:A NOT steep at all landing!",
        "thread_id": 13368
    },
    {
        "@timestamp": "2023-09-14T07:12:55.340188672Z",
        "author": "garyw",
        "date": "2011-04-21T00:41:39+0100",
        "id": "1b93b5ae6663380c570fbd8f08aa4f4d",
        "post_id": "post-210304",
        "text": "You are missing the multistage2 pre-requisite. you can install it fromhere.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.336089088Z",
        "author": "Xyon",
        "date": "2010-06-10T01:37:21+0100",
        "id": "a37a3b3167bca707e26081390feb123b",
        "post_id": "post-12281",
        "text": "This was done in 2007. I think it's a safe bet it's not designed to be compatible with Orbiter 2010.",
        "thread_id": 139
    },
    {
        "@timestamp": "2023-09-14T07:12:55.384213248Z",
        "author": "jinglesassy",
        "date": "2010-03-08T05:22:36+0000",
        "id": "de9c1a2d95da24ac9d6cdf943e405af4",
        "post_id": "post-210477",
        "text": "Arrowstar said:\"Warning: Wing Stress\" is a bit of an understatement there at the end...\n\nUnderstatement of the yearEditWewt 400 posts",
        "thread_id": 13368
    },
    {
        "@timestamp": "2023-09-14T07:13:01.75873536Z",
        "author": "tblaxland",
        "date": "2010-04-16T00:20:00+0100",
        "id": "0bfb3cfa4505ab9649ed360754b9312b",
        "post_id": "post-217665",
        "text": "^+1. It is good to use as a starting point since the references are somewhat more relevant than what you might get from, say, a Google search. But for essay references, you want to use more substantial sources - specifically, sources that have been peer reviewed (or at least editor reviewed) before publication.EDIT: For creating a poll, search the forum FAQ:http:\/\/www.orbiter-forum.com\/faq.php?s=&do=search&q=poll&match=all&titlesonly=0. Also see Tex'sOrbiter-Forum video tutorial.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:12:55.550004992Z",
        "author": "n122vu",
        "date": "2010-06-17T15:00:07+0100",
        "id": "bc4e1aabd86710efde9907be54f54a4d",
        "post_id": "post-210739",
        "text": "DC9-30AA-5B TigerCRJ-200ERJ-145",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.561577216Z",
        "author": "mc_",
        "date": "2010-03-18T15:13:49+0000",
        "id": "b296274cf081ee5e20fa42a53f73ab35",
        "post_id": "post-210789",
        "text": "kulch said:\u0420\u0435\u0448\u0435\u043d\u0438\u0435 \u0441 \u043a\u043d\u043e\u043f\u043a\u043e\u0439 Apply \u043f\u043e\u0434\u043e\u0448\u043b\u043e \u0431\u044b (\u043d\u0443, \u0438\u043b\u0438 - Set)?\n\n\u0418\u041c\u0425\u041e, \u044d\u0442\u043e \u0431\u044b\u043b\u043e \u0431\u044b \u043e\u043f\u0442\u0438\u043c\u0430\u043b\u044c\u043d\u043e. :thumbup:\u0412\u0441\u0435 \u043d\u0438\u043a\u0430\u043a \u043d\u0435 \u043c\u043e\u0433\u0443 \u0432\u044b\u0431\u0440\u0430\u0442\u044c \u0432\u0440\u0435\u043c\u044f \u0438 \u0432\u044b\u0432\u0435\u0441\u0442\u0438 \u043d\u0430 \u0438\u0441\u043f\u044b\u0442\u0430\u043d\u0438\u044f \u0441\u0432\u043e\u0439 \u043d\u0435\u0434\u043e\u0434\u0435\u043b\u0430\u043d\u044b\u0439 \u0430\u0434\u0434\u043e\u043d. \u041d\u0435 \u0437\u043d\u0430\u044e \u0434\u0430\u0436\u0435, \u0445\u0432\u0430\u0442\u0438\u0442 \u043b\u0438 \u0442\u043e\u0440\u043f\u0435\u0434\u0435 \u043a\u043e\u0441\u043c\u043e\u0441-\u043a\u043e\u0441\u043c\u043e\u0441 dV 1000 \u043c\/\u0441 \u043f\u0440\u0438 \u043c\u0430\u0441\u0441\u0435 \u043f\u043e\u043b\u0442\u043e\u0440\u044b \u0442\u043e\u043d\u043d\u044b.\u0411\u0443\u0434\u0443 \u043f\u0440\u0438\u0437\u043d\u0430\u0442\u0435\u043b\u0435\u043d \u0437\u0430 \u043b\u044e\u0431\u044b\u0435 \u043c\u044b\u0441\u043b\u0438 \u043f\u043e \u044d\u0442\u043e\u043c\u0443 \u043f\u043e\u0432\u043e\u0434\u0443.\u042d\u0445, \u0430 \u0432\u0435\u0434\u044c \u043c\u0435\u0447\u0442\u0430\u043b \u0441\u0434\u0435\u043b\u0430\u0442\u044c \u043c\u0435\u0436\u043f\u043b\u0430\u043d\u0435\u0442\u043d\u044b\u0439 \u043a\u043e\u0440\u0430\u0431\u043b\u044c \u0438\u0437 \u0434\u0432\u0443\u0445-\u0442\u0440\u0435\u0445 \u043c\u043e\u0434\u0443\u043b\u0435\u0439 (\u0437\u0430\u043f\u0443\u0441\u043a \u043f\u043e \u0447\u0430\u0441\u0442\u044f\u043c \"\u042d\u043d\u0435\u0440\u0433\u0438\u0435\u0439\"), \u043d\u043e \u043f\u043e\u0442\u043e\u043c \u043f\u043e\u043d\u044f\u043b, \u0447\u0442\u043e \u043d\u0435 \u043f\u043e\u0442\u044f\u043d\u0443... \u0410 \u043f\u043e\u0441\u043b\u0435 Arrow \u0438 \"\u0414\u0435\u043a\u0430\u0440\u0442\u0430\" \u0432 \u044d\u0442\u043e\u043c \u0436\u0430\u043d\u0440\u0435 \u0443\u0436\u0435 \u0438 \u043b\u043e\u0432\u0438\u0442\u044c \u043d\u0435\u0447\u0435\u0433\u043e.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.18150784Z",
        "author": "Sideshow",
        "date": "2010-03-13T02:40:34+0000",
        "id": "2ddab15ae9dcff488496ec91c54d42da",
        "post_id": "post-209918",
        "text": "Just did a bit more testing, using the Air-Dg from runway to orbit scenario I got into orbit fine (200km circular orbit). I then cleared all the sequences and tried to use the attitude sequence to hold either a prograde or retrograde attitude.The retrograde did not work at all, as in the DG oscillated wildly without ever pointing retrograde.The prograde sequence did not remove all the rotations necessary to maintain a prograde attitude, the nose was briefly pointed heads up prograde but then drifted away. Since the autopilot dissengages as soon as it is prograde it does not correct the drift.Currently using the Alpha version 100310.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:01.839961088Z",
        "author": "IronRain",
        "date": "2010-04-18T07:20:01+0100",
        "id": "9fbfaab39b3b3e0e946a5a37daa285c2",
        "post_id": "post-217722",
        "text": "Columbia42 said:Did you have all of the required addons installed?\n\nyes, I checked that 2 or 3 times...",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:12:55.174206464Z",
        "author": "n72.75",
        "date": "2010-03-05T02:59:00+0000",
        "id": "9c454c0c4cf7b601f985a900d8c7f338",
        "post_id": "post-209868",
        "text": "200000m=200km",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:01.859641088Z",
        "author": "4throck",
        "date": "2010-04-16T14:37:14+0100",
        "id": "205333aebe7141ad6cb2547edbbf9824",
        "post_id": "post-217740",
        "text": "I can help with texturing, instrument panels (2D or 3D), and perhaps some image research. I have started work on a Vostok panel some time ago:http:\/\/orbiterspaceport.blogspot.com\/2009\/04\/texture-reference-cockpit-work-in.htmland don't mind finishing it!Of course it all depends of time and what you are planing to do with the add-on.I think that some system simulation would be nice and even crucial for a fun EVA part. Of course, you will have to lower the suit pressure to get back in:).",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:12:55.191892224Z",
        "author": "fort",
        "date": "2010-03-22T10:25:27+0000",
        "id": "867cdda405a0f4f0f449af3c36c4b508",
        "post_id": "post-209986",
        "text": "\"So, a sound at the end of the sequence of focused vessel, for player convenience?Or, a programmable \"sound\" step in sequence, placeable anywhere, end of sequence included?Doable.OrbiterSound-bound, or stand-alone?\" ArtlavI was absent this week end. I will cogitate a little on these questions but I am afraid of not to know sufficiently UAP to give a pertinent opinion. I reply to you in the afternoon.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.175506944Z",
        "author": "fort",
        "date": "2010-03-06T09:42:29+0000",
        "id": "2fbe4360ee1b664b483621f2f5d6e331",
        "post_id": "post-209878",
        "text": "Hi Artlav,I've begin to try your Mfd and it's nice to recover, here, a feature, lost with the David Canard's NavMfd: docking with a rotating station. The world of 2001 users, as i'm from time to time , shoud be happy, if i like too, to dock without autopilot.I've read your docs and i do not find anything about the \"mode\" tag but:- if i run the \"UAP-Runway_to_orbit.scn\" coming with the uap-alpha-100305.zip, i've a message, \"no sequence defined for current vessel\". In the scenario, i've, as you know, that:>GL-01:runway_off(engine=main,altitude=1000,heading=145,v1=170,gear_key=g),lift_off(engine=main,mode=2,heading=145,altitude=491,pitch_tgt=60,pitch_duration=130,off_duration=1,stage=0),trans_orbit(engine=main,kind=0,apoapsis=200000,periapsis=200000,ta=0,azimuth=145,mode=0).- if i tweak a little the code to to obtain :>GL-01:runway_off(engine=main,mode=0,altitude=1000,heading=145,v1=170,gear_key=g),lift_off(engine=main,mode=2,heading=145,altitude=491,pitch_tgt=60,pitch_duration=130,off_duration=1,stage=0)....it works but, by the fact without trans_orbit .I've try many and many others manipulations, but without success.Anyway: nice autopilot. Thank you.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.423587072Z",
        "author": "Wishbone",
        "date": "2010-09-27T17:26:52+0100",
        "id": "a3ee25216ddf9c63e3955f447aa7b50f",
        "post_id": "post-210531",
        "text": "Yet it somehow does in 2010-P1:p",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:13:01.920727552Z",
        "author": "Urwumpe",
        "date": "2011-02-24T16:08:11+0000",
        "id": "1344e2de12bee8d46fc1f855b30732c1",
        "post_id": "post-217922",
        "text": "It is currently holding, all changes in position are thus just rounding and the tolerance of the station keeping autopilot.Remember, Kurs is actually Russian, so it uses Russian symbols:[math]{p}[\/math] is distance (r, CoG to CoG on the right half of the display, docking port to docking port on the left half)[math]\\dot p[\/math] is range rate (r-dot)---------- Post added at 04:59 PM ---------- Previous post was at 04:41 PM ----------We have soft-docking now, working towards hard docking.---------- Post added at 05:08 PM ---------- Previous post was at 04:59 PM ----------We have completed docking. Now the connection can be checked that the seals are really air tight (automatic tests already confirmed that), and the hatches can be opened.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.302674176Z",
        "author": "Enjo",
        "date": "2010-03-06T21:32:46+0000",
        "id": "cff55bdf4554b69479fee7632026e9e1",
        "post_id": "post-210206",
        "text": "No, it's not spherical. Earth is a Geoid. And what is a Geoid? Well, it's quite like Earth.",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:12:55.557552128Z",
        "author": "count_volta",
        "date": "2010-03-10T18:28:18+0000",
        "id": "e259b81cecb56632e7b701347240b95c",
        "post_id": "post-210753",
        "text": "unknown_orbiter don't worry I know both Russian and English fluently. Haha. :tiphat:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:01.921829888Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-24T16:46:30+0000",
        "id": "c71c44940d7fec3ae0609eb03cf60cd3",
        "post_id": "post-217928",
        "text": "Urwumpe said:Possible. it can tolerate a bit of misalignment before hard-dock.\n\nBasically, so long as the probe hits anywhere in the drogue, then it'll be guided into alignment.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.33832448Z",
        "author": "K_Jameson",
        "date": "2011-03-05T12:45:08+0000",
        "id": "00b0ce36e96f50b1da29eaee1b2ffd40",
        "post_id": "post-210292",
        "text": "Gaia, now in stand-by, is not tested with the new Jarvis 2.0... at this stage of the work, CTD are very likely;)ciao!---------- Post added at 12:45 PM ---------- Previous post was at 12:36 PM ----------Apollo 13 said:I'm not pressing any button. The engines ignite and then the fairing falls off right after.\n\nstrange. try to reinstall Multistage with the stage.dll patch for Orbiter 2010-P1. try the files in the \"Extras\" folder.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.565881344Z",
        "author": "SiberianTiger",
        "date": "2010-12-29T11:36:57+0000",
        "id": "6054da2f7b3721b035488c4dddf4a5a9",
        "post_id": "post-210828",
        "text": "\u0410\u043f\u043e\u0433\u0435\u0439 \u043d\u0430 \u0442\u043e \u0438 \u0430\u043f\u043e\u0433\u0435\u0439, \u0447\u0442\u043e\u0431\u044b \u0431\u044b\u0442\u044c\u0431\u043e\u043b\u044c\u0448\u0435\u043f\u0435\u0440\u0438\u0433\u0435\u044f.;)120 \u043a\u043c \u043f\u0435\u0440\u0438\u0433\u0435\u0439 - \u044d\u0442\u043e \u0435\u0449\u0451 \u0432 \u0432\u0435\u0440\u0445\u043d\u0435\u0439 \u0430\u0442\u043c\u043e\u0441\u0444\u0435\u0440\u0435, \u043d\u043e \u0447\u0442\u043e-\u0442\u043e \u044f \u0441\u043e\u043c\u043d\u0435\u0432\u0430\u044e\u0441\u044c, \u0447\u0442\u043e\u0431\u044b \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u044b\u0439 \u043a\u0440\u0430\u0444\u0442 \u043f\u0440\u0438 \u0430\u043f\u043e\u0433\u0435\u0435 400 \u0441\u0432\u0430\u043b\u0438\u043b\u0441\u044f \u0431\u044b \u043f\u0440\u044f\u043c\u043e \u043d\u0430 \u0432\u0442\u043e\u0440\u043e\u043c \u0432\u0438\u0442\u043a\u0435.\u042f \u043d\u0435 \u0441\u043e\u0432\u0441\u0435\u043c \u0443\u044f\u0441\u043d\u0438\u043b \u0441\u0435\u0431\u0435, \u0432 \u0447\u0451\u043c \u0442\u0432\u043e\u044f \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u0430? \u0427\u0442\u043e \u0442\u044b \u0438\u043c\u0435\u0435\u0448\u044c \u0432 \u0432\u0438\u0434\u0443 \u043f\u043e\u0434 \u043c\u044f\u0433\u043a\u043e\u0439 \u043f\u043e\u0441\u0430\u0434\u043a\u043e\u0439?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.430327808Z",
        "author": "Potsmoke66",
        "date": "2010-04-18T03:02:39+0100",
        "id": "0fc6992d036d5d201336ea0e4678be69",
        "post_id": "post-218212",
        "text": "i'm pleased to introduce myself :tiphat:the invader from elite federation",
        "thread_id": 13906
    },
    {
        "@timestamp": "2023-09-14T07:12:55.342707456Z",
        "author": "Cras",
        "date": "2012-03-03T20:06:16+0000",
        "id": "54a73597dd10381c5c7e044eea8a2dc8",
        "post_id": "post-210322",
        "text": "Yup, downloading it now. Looks like a lot of new features! I will report back after I have given it a try.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.341121792Z",
        "author": "K_Jameson",
        "date": "2011-05-08T17:36:16+0100",
        "id": "1bd2991eb9afb391cc9d7d431bf135f3",
        "post_id": "post-210310",
        "text": "i tried this:[PAYLOAD_1]off=(0,0,65)speed=(0,0,1.0)rot_speed=(0,0,0)MeshName=\"spacetugs\\Tranzit\"Module=\"vessels\\Tranzit\"name=\"tranzit\"Diameter=2.9Height=5.6Mass=86200it seems to work. Obviously, you must have installed the Space Tugs addon and, maybe, the Energy rocket addon (made by Kulch).---------- Post added at 04:36 PM ---------- Previous post was at 04:33 PM ----------ky said:I tried launching the antares spacecraft on the jarvis m and had the same problem. :hmm:\n\ninstall the Jarvis 2.0 package and then the Antares 2.0 spacecraft. Launch the Jarvis-M\/Antares scenario and everything will work. :thumbup:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.502257664Z",
        "author": "Piet Barber",
        "date": "2008-05-10T22:17:26+0100",
        "id": "7a21df959277bb75d9965db10b77a120",
        "post_id": "post-65117",
        "text": "Scarecrow said:Then again, if someone could explain why I'm wrong, I'd be much obliged.\n\nYa pretty much completely wrong. Sorry. When you get an impact like that, the resultant objects are in the zillions and all behave a little bit differently than the billiard-balls and orbital mechanics principles you might be used to. But you're right, it is pretty hard to get the impact \"just right\" in order to make a resultant moon, instead of an escaped object. The trick is that the original object, named Theia, was in one of the Earth-Sun LaGrange points, and \"fell-in\"The Discovery channel had a really cool program about earth-moon formation a few years ago which talked about this at length. This Wikipedia article will get you started (link below) The link below also has a cool movie that shows the molten slag orbiting proto-earth after the collision; the ring of material made Earth have rings for a few million years. Since the junk was outside the Roche limit, it formed a moon, instead of spiraling into the proto-earth.http:\/\/en.wikipedia.org\/wiki\/Giant_impact_hypothesishttp:\/\/en.wikipedia.org\/wiki\/Roche_limit",
        "thread_id": 1392
    },
    {
        "@timestamp": "2023-09-14T07:12:55.604607232Z",
        "author": "jambooger",
        "date": "2010-03-10T20:52:26+0000",
        "id": "9a230803495d3ad3b4a74e708231cbc7",
        "post_id": "post-210965",
        "text": "Is this a new computer? Were you using something different in the past or XP on the same system? Another thought , what type of keyboard, USB or P2? Im using a USB with a P2 adaptor and my Numpad + works fine.",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:13:02.552239104Z",
        "author": "markl316",
        "date": "2010-04-20T15:44:21+0100",
        "id": "cdb19291d35e12b93b594d0c97b7a3f6",
        "post_id": "post-218545",
        "text": "Definitely, definitely go for a run. Running has even been shown to treat mild depression. Whenever I'm swamped, I take half an hour and go jogging. When I get back, I feel great and am able to concentrate better. Running makes your brain release a bunch of chemicals that are very beneficiary in reducing stress level.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:12:55.378437632Z",
        "author": "Izack",
        "date": "2010-04-05T17:01:28+0100",
        "id": "8d0a7047e3e15407fd8e07acdd55d836",
        "post_id": "post-210464",
        "text": "Thanks for pointing this series out! I would have missed it otherwise. Very good, very good series.",
        "thread_id": 13367
    },
    {
        "@timestamp": "2023-09-14T07:12:55.267472128Z",
        "author": "gattispilot",
        "date": "2010-08-16T23:13:21+0100",
        "id": "aa5c28dfff259d8ff62fc813eb5dd63d",
        "post_id": "post-64533",
        "text": "Ok I am trying to do a tether scale. The tether need to scale in the -y direction. Not sure where the animation point needs to be.Code:static UINT EGrp2[1] = {0 };\/\/cable\nstatic  MGROUP_SCALE CABLE1 (0, EGrp2, 1, _V(0,-1.6,-0.1), _V(1,-11,1));\n   anim_CABLE1 = CreateAnimation (0);      \n  AddAnimationComponent  (anim_CABLE1, 0, 1, &CABLE1);As I see it it should scale to 11x its length in the -y direction. But only from -1.6. But it goes in both direction.",
        "thread_id": 1335
    },
    {
        "@timestamp": "2023-09-14T07:12:55.35366784Z",
        "author": "Interceptor",
        "date": "2012-11-22T05:53:12+0000",
        "id": "7a52a0b4b0d0d167e4abfc591e6cb8e3",
        "post_id": "post-210384",
        "text": "Ditto!:cheers:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:01.763048704Z",
        "author": "eveningsky339",
        "date": "2010-04-19T17:08:47+0100",
        "id": "4489de51930b9a90c8d1e2974758a95b",
        "post_id": "post-217691",
        "text": "Evil_Onyx said:I think Wikipedia is a good starting point for research, but it should never be used alone.When i do research i always look for 2-3 different sources that say the same thing before it makes it worth including in any essays.\n\nI would like to echo this sentiment.doggie015 said:http:\/\/www.foxnews.com\/story\/0,2933,257340,00.htmlEnough said...\n\nFox News is hardly a neutral source, I'm afraid...",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:12:55.565947392Z",
        "author": "Alnor",
        "date": "2010-12-29T14:37:30+0000",
        "id": "74e0d188eeb8559ce2dc485a7c1ab5a1",
        "post_id": "post-210829",
        "text": "\u0421\u0442\u043e\u043f, \u043a\u0430\u0436\u0435\u0442\u0441\u044f \u044f \u043d\u0430\u043f\u0443\u0442\u0430\u043b \u0441 \u043f\u0435\u0440\u0438\u0433\u0435\u0435\u043c \u0438 \u0430\u043f\u043e\u0433\u0435\u0435\u043c:huh:. \u042f \u0438\u043c\u0435\u043b \u0432\u0432\u0438\u0434\u0443 \u0441\u043e\u0432\u0441\u0435\u043c \u043d\u0430\u043e\u0431\u043e\u0440\u043e\u0442, \u0447\u0442\u043e \u0432 \u0432\u0435\u0440\u0445\u043d\u0435\u0439 \u0442\u043e\u0447\u043a\u0435 - \u043f\u043e\u0434 400 \u043a\u043c, \u0430 \u0432 \u043d\u0438\u0436\u043d\u0435\u0439 - 120 \u043a\u043c.\u041f\u0440\u043e\u0431\u043b\u0435\u043c\u0430 \u0432 \u0442\u043e\u043c, \u0447\u0442\u043e \u044f \u043d\u0435 \u043c\u043e\u0433\u0443 \u043f\u043e\u0441\u0430\u0434\u0438\u0442\u044c \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u043e \u043a\u0440\u0430\u0444\u0442, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u044b\u0433\u043b\u044f\u0434\u0438\u0442 \u043a\u0430\u043a \u0441\u0444\u0435\u0440\u0430, \u0442\u043e\u0442 \u0436\u0435 \u043b\u0443\u043d\u043d\u044b\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u043d\u044b\u0439 \u043e\u0442\u0441\u0435\u043a \"\u0421\u043e\u044e\u0437\u0430\". \u041e\u043d\u0438 \u0432\u0445\u043e\u0434\u044f\u0442 \u0432 \u0430\u0442\u043c\u043e\u0441\u0444\u0435\u0440\u0443 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043a\u0440\u0443\u0442\u043e \u0438 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0431\u044b\u0441\u0442\u0440\u043e, \u0447\u0442\u043e\u0431\u044b \u043c\u043e\u0436\u043d\u043e \u0431\u044b\u043b\u043e \u0431\u044b \u0447\u0442\u043e-\u0442\u043e \u0438\u0441\u043f\u0440\u0430\u0432\u0438\u0442\u044c, \u0445\u043e\u0442\u044f \u044f \u0438 \u0441\u0442\u0430\u0440\u0430\u044e\u0441\u044c \u043d\u0435 \u0434\u043e\u043f\u0443\u0441\u043a\u0430\u0442\u044c \u043f\u043e\u0434\u043e\u0431\u043d\u043e\u0433\u043e. \u0412 \u0438\u0442\u043e\u0433\u0435 \u0443 \u0437\u0435\u043c\u043b\u0438, \u0433\u0434\u0435-\u0442\u043e \u043d\u0430 \u0432\u044b\u0441\u043e\u0442\u0435 \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u0438\u0445 \u043a\u0438\u043b\u043e\u043c\u0435\u0442\u0440\u043e\u0432, \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u0442\u0441\u044f, \u0447\u0442\u043e \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u0431\u044b\u0432\u0430\u0435\u0442 \u0441\u0432\u044b\u0448\u0435 800 \u043a\u043c\/\u0447\u0430\u0441. \u042d\u0442\u043e \u0432\u043f\u043e\u043b\u043d\u0435 \u0435\u0441\u0441\u0442\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:01.866587648Z",
        "author": "Columbia42",
        "date": "2011-06-19T23:07:23+0100",
        "id": "58acc99d185e754bb69e1db90f650534",
        "post_id": "post-217784",
        "text": "Seeing as development has pretty much halted I've decided to release the most recent beta version as-is. It consists of the Cosmos 47 spacecraft which is the unmanned prototype of the Voskhod. There are no launchers or other spacecraft included. Right now this addon is only compatible with Orbiter 2006 P1 and cannot be used with any later versions of Orbiter. Before I continue development I want to go back and rework the code to make it compatible with O2010 and since I don't know when I'll get around to doing that, development is put on indefinite hold. The source code is included if anyone wants to take a stab at bringing this addon up to date with the latest version of Orbiter.I had to upload the file in two parts because it exceeds O-F's attachment file size limits.View attachment Voskhod Program BETA 110614 Part 1.zip",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:12:55.632502528Z",
        "author": "Saturn V",
        "date": "2011-08-25T14:06:23+0100",
        "id": "836e29a01ecb0b5171073d34140a949d",
        "post_id": "post-211037",
        "text": "ijuin said:A LM on a Saturn IB? It would never reach orbit with that extra weight!:D\n\nSure it would. It did. The first flight of the LM was launched on a IB. Of course, there were no legs on the LM , nor a CSM, or crew but itdidfly.BTW, just picked up the Dragon models \"Lunar Landing\" kit:http:\/\/www.dragon-models.com\/html\/11002poster.htm1\/72 scale. Detail is incredible. Correct Block II CSM. No cockpit detail represented (which I find a bit odd, but you really wouldn't see it in the completed model anyway). Still in all, it's the best version I've ever seen released in styrene plastic.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:12:55.36657664Z",
        "author": "garyw",
        "date": "2010-03-14T20:47:28+0000",
        "id": "aa0c01de04f5723e5d3166f3cb3df0cd",
        "post_id": "post-210437",
        "text": "It'll be released when it's ready and right now it's not ready.",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:12:55.543398912Z",
        "author": "ex-orbinaut",
        "date": "2010-03-10T23:11:15+0000",
        "id": "9cdb7e910bbea42817cd9398c9e48c5d",
        "post_id": "post-210683",
        "text": "Donamy said:Looks like the contents of a FSX aircraft folder :lol:\n\n:rofl: Wouldn't know. Haven't got FSX!;)Only sim I have any time for is Orbiter...:hail::probe:!!!Hielor said:I'm jealous. I love the 337, and if I were to look into owning a twin at some point, that would be on the top of my list.\n\nFeels like a R-172, with retractable gear, and without any left turning tendency. Pleasant.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.458659072Z",
        "author": "N_Molson",
        "date": "2010-04-22T15:06:36+0100",
        "id": "772b16fa1e88d5e02a9881c62adcb97c",
        "post_id": "post-218339",
        "text": "Unfortunately, that's one limitation of Velcro Rockets. You can't rotate a payload on that axis. But we could add some adapter to make it more \"\"realistic\"\".At least the crew can see where they are going lol... If they recover from the ascent at 5-6G's lolAnd most importantly, if anything goes wrong with the Saturn, they have no way to save their lives (no parachute, no escape tower, no thermal shielding)",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:12:55.547847424Z",
        "author": "Enjo",
        "date": "2010-03-27T18:17:35+0000",
        "id": "27c10dc7e3060c246db645f5d6cebf3a",
        "post_id": "post-210719",
        "text": "I fly to Germany aboard WizzAir's Airbus A320s from time to time. I always tend to be the last person in line, so I never get a chance to take a seat other than in front of a wing, obstructing the view:)As a kid, I took a passenger's seat in a touristic plane, that I don't remember the name of. Hell lotta fun.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.563974144Z",
        "author": "mc_",
        "date": "2010-07-12T15:59:44+0100",
        "id": "3fbc870ccb6d27d6d400d374d896f280",
        "post_id": "post-210811",
        "text": "\u0420\u0443\u0441\u0441\u0438\u0444\u0438\u043a\u0430\u0442\u043e\u0440 \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u0432 \u0432\u0438\u0434\u0435 \u0435\u0434\u0438\u043d\u0438\u0447\u043d\u044b\u0445 \u043f\u043e\u043b\u0443\u043b\u0435\u0433\u0430\u043b\u044c\u043d\u044b\u0445 (\u043c\u043e\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u043d\u044f\u0435\u043c\u044b\u0439 \u0444\u0430\u0439\u043b, \u043f\u043e \u0438\u0434\u0435\u0435, \u0437\u0430\u043f\u0440\u0435\u0449\u0435\u043d\u043e) \u043e\u043f\u044b\u0442\u043e\u0432 \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0442\u044c\u0441\u044f, \u044f\u0441\u043d\u043e\u0435 \u0434\u0435\u043b\u043e, \u043d\u0435 \u0431\u0443\u0434\u0435\u0442.\u0412 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u0435 \u043e\u0431\u0441\u0443\u0436\u0434\u0435\u043d\u0438\u044f \u0432\u044b\u044f\u0441\u043d\u0438\u043b\u043e\u0441\u044c, \u0447\u0442\u043e \u0441\u043c\u044b\u0441\u043b\u0430 \u0432 \u043d\u0435\u043c, \u0432 \u043e\u0431\u0449\u0435\u043c-\u0442\u043e, \u043d\u043e\u043b\u044c - \u0442\u0430\u043c \u043f\u0435\u0440\u0435\u0432\u043e\u0434\u0438\u0442\u044c \u043d\u0435\u0447\u0435\u0433\u043e, \u0442\u043e\u043b\u044c\u043a\u043e \u043c\u0435\u043d\u044f\u0442\u044c \u043d\u0430\u0434\u043f\u0441\u0438 \u043d\u0430 \u043a\u043d\u043e\u043f\u043a\u0430\u0445, \"Start\" \u043d\u0430 \"\u0417\u0430\u043f\u0443\u0441\u043a\" :lol:.\u0411\u043e\u043b\u0435\u0435-\u043c\u0435\u043d\u0435\u0435 \u0432\u043c\u0435\u043d\u044f\u0435\u043c\u044b\u0439 \u0440\u0443\u0441\u0441\u043a\u0438\u0439 \u043c\u0430\u043d\u0443\u0430\u043b \u0431\u044b\u043b \u0433\u0434\u0435-\u0442\u043e \u0432 \u0440\u0430\u0439\u043e\u043d\u0435 kulch.spb.ru.\u041d\u043e \u043f\u0440\u0438\u0433\u043e\u0442\u043e\u0432\u044c\u0441\u044f - \u0432\u043e\u0437\u043d\u0438\u043a\u043d\u0435\u0442 \u043c\u043d\u043e\u0433\u043e \u0432\u043e\u043f\u0440\u043e\u0441\u043e\u0432, \u043e\u0442\u0432\u0435\u0442\u044b \u043d\u0430 \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043f\u0440\u0438\u0434\u0435\u0442\u0441\u044f \u0438\u0441\u043a\u0430\u0442\u044c \u0441\u0430\u043c\u043e\u0441\u0442\u043e\u044f\u0442\u0435\u043b\u044c\u043d\u043e, \u0445\u043e\u0442\u044f \u0431\u044b \u0438 \u0432 \u0442\u043e\u0439 \u0436\u0435 \u0441\u0430\u043c\u043e\u0439 \u0432\u0438\u043a\u0438\u043f\u0435\u0434\u0438\u0438.\u0435\u0441\u043b\u0438 \u0436\u0435 \u043d\u0443\u0436\u043d\u043e \u0441\u0430\u043c\u043e\u0435 \u043d\u0430\u0447\u0430\u043b\u043e (\u043a\u0430\u043a \u0437\u0430\u043f\u0443\u0441\u043a\u0430\u0442\u044c \u041e\u0440\u0431\u0438\u0442\u0435\u0440, \u0438 \u0442.\u0434.), \u0442\u043e\u0432\u043e\u0442. \u0421\u0440\u0430\u0431\u043e\u0442\u0430\u043d\u043e \u043d\u0430 \u043a\u043e\u043b\u0435\u043d\u043a\u0435, \u043d\u043e \u0437\u0430\u0442\u043e \u0441\u043e \u0441\u043c\u044b\u0441\u043b\u043e\u043c. \u041d\u043e\u0432\u044b\u0435 \u0447\u0430\u0441\u0442\u0438 (\u0441\u043e\u0431\u0441\u0442\u0432\u0435\u043d\u043d\u043e \u043f\u043e\u043b\u0435\u0442\u044b), \u043d\u0430 \u0441\u043a\u043e\u043b\u044c\u043a\u043e \u043c\u043d\u0435 \u0438\u0437\u0432\u0435\u0441\u0442\u043d\u043e, \u0432 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u0435, \u0441\u043b\u0435\u0434\u0438\u043c \u0437\u0430 \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u044f\u043c\u0438.\u0410 \u043d\u0430 \u0441\u0430\u043c\u043e\u043c \u0434\u0435\u043b\u0435, \u043d\u0438\u0447\u0435\u0433\u043e \u0441\u043b\u043e\u0436\u043d\u043e\u0433\u043e \u0432 \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0435 \u043d\u0435\u0442, \u043f\u0440\u043e\u0441\u0442\u043e \u0432\u0441\u0435 \u0441\u043d\u0430\u0447\u0430\u043b\u0430 \u043f\u0443\u0433\u0430\u044e\u0442\u0441\u044f. \u0423\u0434\u0430\u0447\u0438, \u0438 \u0434\u0430 \u043f\u043e\u043c\u043e\u0436\u0435\u0442 \u0432\u0430\u043c:probe:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:01.715323648Z",
        "author": "Hielor",
        "date": "2010-04-18T19:02:08+0100",
        "id": "7d4c593618f0888b64caaf1a13347bd2",
        "post_id": "post-217645",
        "text": "bpops said:This may be a known bug, but the MFDs don't appear where they should, rather at the top left of the screen, and they flash periodically (attached 2 images).\n\nRead the thread (and the instructions!):DaveS said:Another thing noticed: The MFDs are not in their right places in the generic cockpit view. They're above the normal places and blinking very fast.\n\nArtlav said:Sounds like you didn't disable the non-pot limit in the cfg.Does disabling it fixes the issue?\n\ndumbo2007 said:The MFD mess up is really problematic though - They appear in the wrong place and are blinking hard. Also the text is ineligible.\n\nArtlav said:What if you disable non-pot limit in Visual tab button menu?\n\nArtlav, would there be any way to automatically determine if the non-pot limit is required? This seems to be a common problem. It seems to me like checking the name of the graphics device for \"NVidia\" or \"Radeon\" and changing accordingly would probably take care of the majority of the cases. Could perhaps also have a \"sanity check\" at some point to verify if the things are getting drawn to the right place, and if not, disable it.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.424592128Z",
        "author": "Wishbone",
        "date": "2011-02-28T22:00:36+0000",
        "id": "ab6a837ded89bf2b7077545448ddac88",
        "post_id": "post-210538",
        "text": "It works fine, a few clicks every now and then don't hurt. However, if you're up to do the revamping would be great ifa) Martin enabled HUD drawing from within MFDs:),b) you took the Intercept code from Precession MFD (based on KOST calculations) and made rendezvous burn dV auto-calculated,c) ditto for the rendezvous burn direction.An alternative to b) and c) would be establishing an IPC link between our add-ons, with Precession feeding the dV (for starters) to BTC.---------- Post added at 10:00 PM ---------- Previous post was at 06:55 AM ----------A critical issue with 2.3: ST (Set Target) button has vanished. The 2.3 is thus unusable.",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:12:55.551107328Z",
        "author": "Unstung",
        "date": "2010-06-22T04:43:59+0100",
        "id": "549133216d7b62cc5113f61674ef63ac",
        "post_id": "post-210749",
        "text": "Also a 757-200 a few weeks ago.:p",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:01.761842432Z",
        "author": "Unkas",
        "date": "2010-04-19T00:24:25+0100",
        "id": "aa0c31f607d16bde73b3497cfe1241d4",
        "post_id": "post-217685",
        "text": "Wiki can not replace further literature when going deeper into an issue.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:12:55.419053824Z",
        "author": "Tex",
        "date": "2010-03-09T22:17:18+0000",
        "id": "dd6b4d045c75095e0f9e23c3bffcb7e6",
        "post_id": "post-210523",
        "text": "Hi there, welcome.I'm not sure about the old shuttle you speak of, it's probably so far out of date now you wouldn't be able to use it with new stuff anyway. I'd say the launch pad wasn't included in the new Orbiter primarily because Martin doesn't own the rights to that launch pad. The hi-res KSC overwrites the default KSC so you loose the default launch pad. In addition, the hi-res KSC is properly placed based on sat images and as I understand it the default KSC launch pad is not. If you use Shuttle Fleet and the expansion pack then you will get a nice launch pad even with hi-res KSC textures.",
        "thread_id": 13378
    },
    {
        "@timestamp": "2023-09-14T07:12:55.574624512Z",
        "author": "Thunder Chicken",
        "date": "2015-11-27T03:18:39+0000",
        "id": "59bcfb74dfe6a2ec636a4e351fabbe5c",
        "post_id": "post-210906",
        "text": "\u042f \u043f\u043e\u044b\u0431\u0430\u043b \u0432 \u0420\u043e\u0441\u0441\u0438\u044e \u0432 1990 \u0433\u043e\u0434\u0443 \u0441 \u0433\u0440\u0443\u043f\u043f\u043e\u0439 \u0441\u0442\u0443\u0434\u0435\u043d\u0442\u043e\u0432. \u044f \u043e\u0441\u0442\u0430\u043b\u0441\u044f \u0432 \u041c\u043e\u0441\u043a\u0432\u0435, \u0421\u0430\u043d\u043a\u0442-\u041f\u0435\u0442\u0435\u0440\u0441\u0431\u0443\u0440\u0433\u0435 (\u041b\u0435\u043d\u0438\u043d\u0433\u0440\u0430\u0434), \u0438 \u0417\u0430\u0433\u043e\u0440\u0441\u043a\u0435.---------- Post added at 10:18 PM ---------- Previous post was at 10:06 PM ----------PeterRoss said:\u0431\u0430\u0436\u0435 is wrong:)It could be \u0432\u0430\u0448\u0435, \u0442\u0432\u043e\u0451, or you could safely remove the word and make it: \u0421\u043f\u0430\u0441\u0438\u0431\u043e \u0437\u0430 \u0442\u0435\u0440\u043f\u0435\u043d\u0438\u0435.\u0412\u0441\u0435\u0433\u0434\u0430 \u0440\u0430\u0434 \u043f\u043e\u043c\u043e\u0447\u044c.:)\n\nYes, meant \u0432\u0430\u0448\u0435. The phonetic Russian mapping on my keyboard is killing me. My brain is already mapping the Latin 'B' as \u0432 instead of \u0431. \u0448 is the ' [ ' key. I think I'll need to take a red marker to the keys so I can remember where the Cyrillic letters are.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.302725888Z",
        "author": "T.Neo",
        "date": "2011-04-15T22:04:39+0100",
        "id": "59f5ade31aa41bb6d4387d0ba35f2f1f",
        "post_id": "post-218088",
        "text": "Hey, the whole thing would be fine if it wasn't for Alpha Centauri B causing instability issues in Alpha Centauri A's habitable zone... :uhh:But they were totally ridiculous. Not plausible speculative biology at all.They're just tall, thin humans with blue skin, catlike facial features, a tail, and a neural tentacle thing. Almost like old style aliens, they could almost be humans with prosthetics (and indeed they are, but they're full-body, computer generated prosthetics for human actors).There are an infinite number of paths that evolution can take, the human form is but one of them. Already evolve a species of dinosaur that has intellect comparable to a human, and it will look nothing like a human (and no, I'm not talking about the green-skinned 'dinoman' reptoid, I'm talking about a dinosaur with human intellect- it'd probably look more like a big-headed hornbill with arms instead of wings). And this dinosauroid is inexorably more related to a human than an alien organism would be, indeed, the alien organism isn't related to humans at all. The dinosauroid actually shares the most basic traits with humans, but an alien creature need not share any (well, it will likely have analogous structures, but they do not have to be the same or even similar).District 9's prawns still had the basic form of a human, but they looked- and were animated- like they were true aliens, not humans with stuff stuck onto them. Even in an era where near-photoreal evolutionarily plausible aliens can be created, we are still stuck with... Blue Catpeople. And this leaves the majority of people with the silly notion that everything out there that speaks or thinks or makes cave-paintings, will look at least something like a human. But in reality, something that looks only very vaguely like a human would be a spectacular find, and an entirely convergent evolutionary path so as to look exactly (or nearly, as is the case with something like the Na'vi) like humans, would be so improbable so as to not show up again in the entire universe.And the \"people aren't able to have empathy with a non-humanoid character\" is also notentirelytrue, as it is the point of many nature documentaries, as well as cartoons featuring anthropomorphic animals, to create empathy between the audience and a non-human character. Granted, Avatar is a special case, as the story would have not worked atallif the Na'vi didn't look human.But the most, most annoying thing of all, is that the Na'vi are not only an example of the same old trope of the humanesque organism, but they don't even fit in with the rest of the life on their planet, itself rather well done despite some of the more outlandish concepts and hollywood depictions.Either way, I have dragged the thread off-topic with another rambling post... oh my.:rolleyes:I did like the way everything, well, most things (save for really intricate or advanced stuff) were made in-situ on Pandora... it is a really interesting geeky spaceflight parallel.EDIT:Capt_hensley: Yeah, I would certainly believe a 300 billion figure for the whole thing... I must say that I think that all the awesome photographs we get from if are worth every penny, but I am sure the average member of the public is wondering where all this groundbreaking research is going to... :shifty:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.56238592Z",
        "author": "mc_",
        "date": "2010-06-28T17:35:59+0100",
        "id": "4dc1df63b716873ebda8f93816ad863c",
        "post_id": "post-210796",
        "text": "\u0421\u043e\u0432\u0441\u0435\u043c \u043f\u0440\u044f\u043c\u043e \u043d\u0435 \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u0441\u044f (\u0431\u0443\u0434\u0435\u0442 \u0433\u0438\u043f\u0435\u0440\u0431\u043e\u043b\u0430). \u041d\u0430\u0434\u043e \u043f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c dV \u043f\u0435\u043f\u0435\u043b\u0430\u0446\u0430, \u043f\u043e\u0442\u043e\u043c \u043f\u0440\u0438\u043a\u0438\u043d\u0443\u0442\u044c, \u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0438\u0437 \u044d\u0442\u043e\u0433\u043e \u043c\u043e\u0436\u043d\u043e \u043f\u043e\u0442\u0440\u0430\u0442\u0438\u0442\u044c, \u0438 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0442\u044c \"\u0432\u0440\u0435\u043c\u044f \u043f\u0435\u0440\u0435\u0445\u0432\u0430\u0442\u0430\" \u0432 \u043d\u0430\u0441\u0442\u0440\u043e\u0439\u043a\u0430\u0445 IMFD \u0442\u0430\u043a, \u0447\u0442\u043e\u0431\u044b dV \u0441\u043e\u0432\u043f\u0430\u043b\u043e.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.305304064Z",
        "author": "T.Neo",
        "date": "2011-04-17T00:09:54+0100",
        "id": "9659abfa14ad0f04b59cb2922437de44",
        "post_id": "post-218108",
        "text": "They can hit a perfect orbit insertion on a gas giant's moon after a 4 light year flight, but can't drop an asteroid on a specified target?\n\nCause the ship that does the perfect orbit insertion has RCS and a rock does not.:pWhy would the message need to be complicated? you could simply say:\"Encountered huge resistance, send nuke.\"\n\nWell, according to the fluff, sending that message would cost... $ 2 460 000, but more crucially, would take roughly 4 and a half days to send...",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.394998016Z",
        "author": "Woo482",
        "date": "2008-05-06T23:12:25+0100",
        "id": "8e3d83af3d2dc9f823ca56ad524bf100",
        "post_id": "post-64552",
        "text": "Nato Skin finished Download >http:\/\/orbiter-forum.com\/showthread.php?t=1667",
        "thread_id": 1337
    },
    {
        "@timestamp": "2023-09-14T07:12:55.549430016Z",
        "author": "FordPrefect",
        "date": "2010-04-16T15:05:49+0100",
        "id": "0d886a1cdd4149c3bec497d773609d03",
        "post_id": "post-210733",
        "text": "These are not Dash 8's! The pictures show Dash 6's. That's quite a difference. The Dash 8 is considerably larger!",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.637730816Z",
        "author": "orbiterguy",
        "date": "2010-04-04T19:13:08+0100",
        "id": "e1a311f9d10d8a3967e83768a9c57161",
        "post_id": "post-211055",
        "text": "I hope there i someone willing to model this. I bet it would go right to the top on orbit hanger mods these kind of models do lol:probe:",
        "thread_id": 13407
    },
    {
        "@timestamp": "2023-09-14T07:13:01.8607104Z",
        "author": "Urwumpe",
        "date": "2010-04-17T20:23:20+0100",
        "id": "ba509a6966575ba8191327bceb307315",
        "post_id": "post-217748",
        "text": "Columbia42 said:I didn't know that. I still think it would be a waste of time to do a whole other rocket when I already have one nearly completed.\n\nThe question is: Can you do it better?And in case of this add-on, allow me asking you: Really?---------- Post added at 09:23 PM ---------- Previous post was at 09:22 PM ----------igel said:Just as a heads-up, there is currently yet another Vostok addon under development, by me and Thorton. That is, _at least_ one - there may be more around that I am not aware of:). Not that I want this fact to discourage anyone from doing other Vostoks - the more we'll have, the better:).Ours will most likely be limited to Vostok only, (Voshod to be added at some later time) simply because Vostok itself is complicated enough for one addon. The detail level will be upgraded from the level of our latest \"Early R-7\" and \"Soyuz\" addons. Which, unfortunately means that the addon is still months away. Details take time and patience...\n\nStill good news. Thank you.:cheers:",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:12:55.563699456Z",
        "author": "Sunny",
        "date": "2010-07-03T15:25:03+0100",
        "id": "58a77edf5e9a05d7b33afa03852244a9",
        "post_id": "post-210809",
        "text": "\u0412\u0441\u0435\u043c \u043f\u0440\u0438\u0432\u0435\u0442)\u042f \u0438\u0437 \u0411\u0435\u043b\u0430\u0440\u0443\u0441\u0438\u0438, \u0433\u043e\u0440\u043e\u0434\u0430 \u0421\u0432\u0435\u0442\u043b\u043e\u0433\u043e\u0440\u0441\u043a\u0430.\u0417\u043e\u0432\u0443\u0442 \u043c\u0435\u043d\u044f \u0421\u0430\u0448\u0430.\u0423 \u043c\u0435\u043d\u044f \u0442\u0430\u043a\u043e\u0439 \u0432\u043e\u043f\u0440\u043e\u0441, \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u043b\u0438 \u0440\u0443\u0441\u0441\u0438\u0444\u0438\u043a\u0430\u0442\u043e\u0440 \u0434\u043b\u044f Orbiter 2010 \u0438\u043b\u0438 2006*:blahblah:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.422322944Z",
        "author": "OrbitHangar",
        "date": "2010-03-08T20:14:15+0000",
        "id": "e7bf9a71f169afcf39c70814d484dd01",
        "post_id": "post-210525",
        "text": "Author:topper0710This MFD can calculate your burntime in different situations.To this, there are several autoburnprograms:- Circulate orbit on Periapsis \/ Apoapsis- Intercept Target (for example, the ISS)- Burn for dV change on Countdown- Simple tuturial included for high speed ISS-Intercepting (thanks to Kaito for helping me)- New interface (inputbox) added for inputting vars- Some other little changes...The MFD is also showing you the data of the engine you have selected, for example fuel flow rate, current vehicle mass, post burn mass, and much more...Look at this \"amatuer\" video to see it's skills:http:\/\/www.youtube.com\/watch?v=8C8Ts_3FBLA[Update 2.32]Fixed a small calculation error on the target intercept modecode clean up[Update 2.31]MFD- Button \"ST\" has been made visible again.[Update 2.3]Merging of the functions, documents and scenarios of the 2.0 and the 2.2 version.[Update 2.2]CTD fixed by using the dragonfly \/ a vessel without engines[Update 2.1]The total dV, dS and dT would now always be calculated correct for the selected engine, even if you have more fuel ressources for different engines.Only the valid fuel ressource for the selected engine would be used for further calculations, so the value \"emty mass\" in the MFD means the mass of the vehicle, if the propellant of the selected engine is empty (it's not longer the value if ALL propellants are emty!!!)Thanks to the authors before me:David HendersonChris Jeppesenkwan3217DOWNLOAD",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:13:01.924443648Z",
        "author": "kevin580",
        "date": "2011-06-17T19:47:17+0100",
        "id": "45fff533e80ea42a35a80b386cd49b85",
        "post_id": "post-217942",
        "text": "Where is it possible to see the re-entry?",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.568865536Z",
        "author": "Kotrun",
        "date": "2012-06-27T18:27:13+0100",
        "id": "3788f627c2c562321180126e9f9a5af8",
        "post_id": "post-210861",
        "text": "\u0412\u0441\u0435\u043c \u043f\u0440\u0438\u0432\u0435\u0442! \u042f \u0418\u0432\u0430\u043d \u0438\u0437 \u0421\u0430\u043c\u0430\u0440\u044b, \u0431\u043e\u043b\u0435\u0435 \u0438\u0437\u0432\u0435\u0441\u0442\u043d\u044b\u0439 \u043a\u0430\u043a Kotrun(Russian add-on developer)http:\/\/kotrun.tumblr.com\/\u042f \u043b\u044e\u0431\u043b\u044e Orbiter, \u043f\u043e\u0442\u043e\u043c\u0443 \u0447\u0442\u043e \u044d\u0442\u043e \u043b\u0443\u0447\u0448\u0435\u0435, \u0447\u0442\u043e \u044f \u0432\u0438\u0434\u0435\u043b \u0438\u0437 \u043a\u043e\u0441\u043c\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0438\u0433\u0440. \u0422\u043e\u043b\u044c\u043a\u043e \u0437\u0434\u0435\u0441\u044c \u043f\u043e-\u043d\u0430\u0441\u0442\u043e\u044f\u0449\u0435\u043c\u0443 \u0447\u0443\u0432\u0441\u0442\u0432\u0443\u0435\u0442\u0441\u044f \u043f\u043e\u043b\u0451\u0442, \u043e\u0442 \u0441\u0442\u0430\u0440\u0442\u0430 \u0434\u043e \u043f\u043e\u0441\u0430\u0434\u043a\u0438. \u041c\u043e\u0439 \u043b\u044e\u0431\u0438\u043c\u044b\u0439 \u043a\u043e\u0440\u0430\u0431\u043b\u044c - \u0421\u043e\u044e\u0437-\u0422\u041c\u0410.:hailprobe:\u0412\u043e\u0442 \u043c\u043e\u0439 \u043f\u0435\u0440\u0432\u044b\u0439 \u0430\u0434\u0434\u043e\u043d - \u043c\u043e\u0434\u0443\u043b\u044c\u043d\u044b\u0439 \u0437\u0432\u0435\u0437\u0434\u043e\u043b\u0451\u0442 \u043a\u043b\u0430\u0441\u0441\u0430 \u201c\u041f\u0430\u0440\u0438\u0442\u0435\u0442\u201dhttp:\/\/www.mediafire.com\/?jm575f3m7rbp77d\u0418 \u0434\u043b\u044f UCGO \u0444\u043b\u0430\u0433\u0438 \u0421\u0421\u0421\u0420 \u0421\u043e\u043b\u043d\u0435\u0447\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044bhttp:\/\/www.mediafire.com\/?a9aermamzdjjlhb\u042d\u0442\u043e\u0442 \u0440\u0435\u043b\u0438\u0437 \u044f \u0435\u043b\u0435 \u0443\u0441\u043f\u0435\u043b \u0441\u0434\u0435\u043b\u0430\u0442\u044c \u043a\u043e \u0414\u043d\u044e \u041a\u043e\u0441\u043c\u043e\u043d\u0430\u0432\u0442\u0438\u043a\u0438, \u0430 \u0441 \u0442\u0435\u0445 \u043f\u043e\u0440 \u043f\u0440\u043e\u0434\u0432\u0438\u043d\u0443\u043b\u0441\u044f \u0434\u0430\u043b\u044c\u0448\u0435 - \u0441\u0434\u0435\u043b\u0430\u043b 5 \u043c\u043e\u0434\u0443\u043b\u0435\u0439 \u0438 \u0447\u0435\u043b\u043d\u043e\u043a. \u041e\u043d\u0438 \u0435\u0449\u0451 \u0441\u044b\u0440\u044b\u0435, \u043f\u043e\u044d\u0442\u043e\u043c\u0443 \u043f\u043e\u043a\u0430 \u043d\u0435 \u0432\u044b\u043a\u043b\u0430\u0434\u044b\u0432\u0430\u043b.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.558873856Z",
        "author": "SiberianTiger",
        "date": "2010-03-12T15:21:15+0000",
        "id": "5826078acc2cce8ef47792983dbe188e",
        "post_id": "post-210763",
        "text": ":welcome:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.528697088Z",
        "author": "Urwumpe",
        "date": "2010-04-19T18:06:30+0100",
        "id": "731782953f6a05a36c225ca21eeaadaa",
        "post_id": "post-218444",
        "text": "As comparison:The red lines are served by ICE highspeed trains (at least 200 km\/h), the blue ones only by Intercity\/Eurocity trains (at least 150 km\/h) and the gray ones are regional trains only (around 120 km\/h).This is only Germany. you can easily scale it up for Europe as whole, the density will stay the same. And then remember that Germany is just a third larger than Texas (357,114 km\u00b2 vs 268,581 km\u00b2).",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:12:55.290948608Z",
        "author": "Kendo",
        "date": "2013-01-28T21:48:55+0000",
        "id": "7ab3efc6fab6e7f827c1769ca0f69684",
        "post_id": "post-210192",
        "text": "Hi, I did this at the end of last year. I used the same sketchup model and converted it for Orbiter. I did the textures also, but was a little concerned about the Virgin copyright. But I lost all my Orbiter files and textures. I had a years break, but I missed Orbiter so i have just returned.Here is my model with textures from a post last year. (which I lost).http:\/\/www.orbiter-forum.com\/attachment.php?attachmentid=8281&d=1313705554",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:12:55.57286784Z",
        "author": "PeterRoss",
        "date": "2015-11-26T03:46:56+0000",
        "id": "b66c4500546a446f8d2d8b47f91c7e90",
        "post_id": "post-210891",
        "text": "Thunder Chicken said:EDIT:\u043d\u0435 \"\u0437\u0430\u043f\u0443\u0441\u043a\u043e\u043c\", \u043d\u043e \"\u0437\u0430\u043f\u0443\u0441\u0442\u043e\u043c\"?\u0415DIT:\u044f \u0445\u043e\u0442\u0435\u043b \u0441\u043a\u0430\u0437\u0430\u0442\u044c \"\u044f\u0433\u0443\u043b\u044f\u043f\u0435\u0440\u0435\u0434\u044f\u0437\u0430\u043f\u0443\u0441\u0442\u043e\u043c\". :facepalm:\u0434\u043e\u0431\u0440\u043e\u0439 \u043d\u043e\u0447\u0438.\n\nI'm afraid you've messed it up badly:)What were you trying to say?Although \"\u0434\u043e\u0431\u0440\u043e\u0439 \u043d\u043e\u0447\u0438\" is absolutely correct.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.542228736Z",
        "author": "Urwumpe",
        "date": "2010-04-21T17:58:10+0100",
        "id": "c408838e593474c79cb1ad631da394a6",
        "post_id": "post-218517",
        "text": "Artlav said:An interesting question - what would Doppler shifts around a wormhole actually look like?\n\nWell, depends, if there is nothing to be red-shifted, you of course not see it.Technically, you can Doppler-shift RGB->RGB, should be just a pretty simple equation c1 = f(v, c2).Since each color component of c1 is a function of v and all other color components of c2, with the ratios of each component of c2 being determined by the relative velocity.Would not be 100% accurate, but close enough. And you can implement this as pixel-shader, what should offer you a good performance. Would just need a source color map and a velocity map.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.46271232Z",
        "author": "Woo482",
        "date": "2008-05-06T17:29:47+0100",
        "id": "4248e420fb776773c449c14f211c44e8",
        "post_id": "post-64557",
        "text": "no Fair I dont have any toner in my laser Printer:(",
        "thread_id": 1339
    },
    {
        "@timestamp": "2023-09-14T07:12:55.184085248Z",
        "author": "Artlav",
        "date": "2010-03-17T04:32:37+0000",
        "id": "4f989e1acea39de7a1e210cf055ce1ae",
        "post_id": "post-209936",
        "text": "Sideshow said:I have a strange request....I realise this may be a rather ambitious request but maybe it is something you would consider.\n\nActually, that's about the first thing i done when designing UAP, and the code is still around.Added.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.550362368Z",
        "author": "N_Molson",
        "date": "2010-04-19T23:42:04+0100",
        "id": "8b33b4e1da686a44f78794cfeb5106b4",
        "post_id": "post-218527",
        "text": "I play Orbiter.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:12:55.471012352Z",
        "author": "DaveS",
        "date": "2010-03-09T13:44:34+0000",
        "id": "2bc4e2bd5ddf8e488360b22dc3f5adcd",
        "post_id": "post-210613",
        "text": "If you are using Mindblast's Max2Msh export script, then be aware that there's a bug when using the Mirror mesh function. One way around that bug is by using the Mirror meshmodifierfrom the Modifier drop down menu.That works 100%.",
        "thread_id": 13391
    },
    {
        "@timestamp": "2023-09-14T07:12:55.629212928Z",
        "author": "count_volta",
        "date": "2010-03-10T19:05:33+0000",
        "id": "5b15520ca4dbdd313b9599b710b3374c",
        "post_id": "post-211011",
        "text": "Hi, personally I am obsessed with plastic models of all kinds of vehicles, cars, planes, and especially rockets. The only problem is lack of time.Here is my Revell apollo 11 lunar landing site with all the details.http:\/\/www.revell.com\/model-kits\/licensed\/buzz-aldrin-rocket-hero.htmlYou can see the model I built on that website, I say it turned out pretty good. :yes:I'm also planning on getting the 1:144 Saturn V Rocket Plastic Model Kit. I just wish there was a Saturn V plastic model with the entire launch tower. Could not find one online. Anyone know if one exists somewhere?Also if anyone has already built the revell 1:144 Saturn V Rocket, I really want to see. There are no photos anywhere, only drawings. Curious to see what the final model will look like on my shelf.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:02.643238144Z",
        "author": "SiberianTiger",
        "date": "2010-04-23T05:20:55+0100",
        "id": "02a0793b051910062062a73fff7265b9",
        "post_id": "post-218702",
        "text": "I believe this may be a part of the answer:http:\/\/www.nasa.gov\/home\/hqnews\/2010\/mar\/HQ_C10-017_Technology_Awards.htmlNASA has awarded contracts to five companies to provide space propulsion systems technologies in support of research and technology development activities at the agency's Glenn Research Center in Cleveland.Each of the five indefinite-delivery, indefinite-quantity contracts provide for fixed price, cost share and cost reimbursement competitive tasks with a maximum value of $50 million over the next five years.The companies selected are Aerojet of Sacramento, Calif.; ATK Mission Systems of Ronkonkoma, N.Y.; Northrop Grumman Aerospace Corporation of Redondo Beach, Calif.; Orbital Technologies Corporation of Madison, Wisc.; and Pratt & Whitney Rocketdyne Inc. of Canoga Park, Calif.The selected companies will perform work in six disciplines: propulsion system design and trade studies; non-toxic chemical propulsion systems; hypergolic propulsion systems; propellant systems; electric propulsion and rocket-based combined cycle propulsion systems.The work will provide for the development of advanced space propulsion technologies to enable missions with higher performance, reduced cost, improved reliability and improved safety.Technical challenges addressed include alternate propellants, thruster performance, novel concepts, thermal control, cryogenics, propellant and combustion product properties, chemistry, fluid dynamics and advanced concept fabrication.\n\nhttp:\/\/www.orbitec.com\/propulsion.html",
        "thread_id": 13945
    },
    {
        "@timestamp": "2023-09-14T07:12:55.378027776Z",
        "author": "orbiterguy",
        "date": "2010-04-05T13:38:28+0100",
        "id": "445fb26be6ec25243eb61f65a498fbff",
        "post_id": "post-210462",
        "text": "Its a good series but can go off-topic at some stages",
        "thread_id": 13367
    },
    {
        "@timestamp": "2023-09-14T07:12:55.58026752Z",
        "author": "Pablo49",
        "date": "2010-03-10T03:41:28+0000",
        "id": "f24697938f1de63aecd252668f4b2125",
        "post_id": "post-210921",
        "text": "I was just reading an article about something similar to this earlier. Definitely going to try this out.",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:13:01.711135744Z",
        "author": "Hielor",
        "date": "2010-04-17T07:06:38+0100",
        "id": "eb9884c3d965f435385da21f9adb281a",
        "post_id": "post-217622",
        "text": "Artlav said:Desktop or the loading screen image?Does it resemble the flashing you get with Aero+Orbiter 2006?\n\nEverything displayed, both the loading screen and , both of my monitors (I was running Orbiter fullscreen on one monitor). I had desktop composition (Aero) disabled for Orbiter, and this is a black flash instead of a white flash, but other than that it's similar.Only if the shadows are on, right?\n\nNo, happens even if shadows are off.Also, I'll add:-Buildings are visible through terrain.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.367494656Z",
        "author": "docabn",
        "date": "2010-03-18T20:37:28+0000",
        "id": "6884dca181bbf418ee4ea148f83c4f6c",
        "post_id": "post-210441",
        "text": "Couldn\u2019t you just take a (spacecraft3.dll) object and disassociate it from its mesh and rename or just make the mesh very small.Then make the object weight 1 million tons or soNext, using the (universal cargo deck) attach it to the base of your spacecraft, or the side that is on the ground if you want it to be horizontal.This should keep most craft stationary at full thrust, I believe.Unfortunately I won\u2019t be able to try it out until this weekend.",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:12:55.343094016Z",
        "author": "VladimirApollo",
        "date": "2012-03-03T22:44:47+0000",
        "id": "0d71c77f46ec9c81c7d073295169ef35",
        "post_id": "post-210324",
        "text": "Great one, downloaded it already!",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30234752Z",
        "author": "Izack",
        "date": "2011-04-15T21:24:43+0100",
        "id": "021a658c442cdbdc5dcb7f109c900965",
        "post_id": "post-218085",
        "text": "Considering the restraints on cargo, and how much Pandora mat\u00e9riel had to be manufactured in situ, it's a bit of a stretch to think they have an antimatter production facility in orbit.jedidia said:So the Avatars are THAT accurate? :shock:\n\nDo not want! :leaving:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.474459648Z",
        "author": "satelliteGuy",
        "date": "2010-03-10T08:27:45+0000",
        "id": "54f85aae9988fd077c116e7957ab3987",
        "post_id": "post-210617",
        "text": "I set the speed to 0 on purpose. If I overwrite the position in every frame, Orbiter should not change the values anymore, as the simulation has been performed already. At least that's what I thought I did. Checking the documentation for clbkSetStateEx leads me to the assumption that this only has an effect on the vessel's state during initialization.Is there any way to set position etc. of a vessel during a running simulation? According SetGlobalOrientation should at least do that for the rotation.I start to believe that what I had in mind won't work.",
        "thread_id": 13392
    },
    {
        "@timestamp": "2023-09-14T07:12:55.565807616Z",
        "author": "Alnor",
        "date": "2010-12-29T10:54:50+0000",
        "id": "370c74df9381a42b60355d05e55851ca",
        "post_id": "post-210827",
        "text": "\u041e\u0440\u0431\u0438\u0442\u0430 \u0442\u043e \u043a\u0430\u043a \u0440\u0430\u0437 \u0435\u0441\u0442\u044c: \u0434\u0435\u043b\u0430\u0435\u0442 \u043f\u0430\u0440\u0443 \u0432\u0438\u0442\u043a\u043e\u0432 \u043d\u0430\u0434 \u0417\u0435\u043c\u043b\u0451\u0439, \u044d\u0442\u043e \u0442\u043e\u0447\u043d\u043e. \u041f\u0440\u0430\u0432\u0434\u0430 \u043e\u0440\u0431\u0438\u0442\u0430 \u043d\u0435 \u0441\u043e\u0432\u0441\u0435\u043c \u0442\u0430\u043a\u0430\u044f \u0443\u0436 \u0438\u0434\u0435\u0430\u043b\u044c\u043d\u0430\u044f. \u041f\u0435\u0440\u0438\u0433\u0435\u0439 \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u043e\u0442\u043b\u0438\u0447\u0430\u0435\u0442\u0441\u044f \u043e\u0442 \u0430\u043f\u043e\u0433\u0435\u044f, \u0433\u0434\u0435-\u0442\u043e \u0432 \u0441\u0440\u0435\u0434\u043d\u0435\u043c \u043a\u0438\u043b\u043e\u043c\u0435\u0442\u0440\u043e\u0432 \u043d\u0430 70-100 \u043a\u043c. \u042f \u0442\u0430\u043a \u043f\u043e\u043d\u0438\u043c\u0430\u044e, \u043a\u043e\u0433\u0434\u0430 \u043f\u043e\u0434\u043e\u0431\u043d\u0430\u044f \u043e\u0440\u0431\u0438\u0442\u0430 \u0435\u0441\u0442\u044c, \u0438 \u043a\u043e\u0433\u0434\u0430 \u043d\u0430\u0447\u0438\u043d\u0430\u0435\u0448\u044c \u0442\u043e\u0440\u043c\u043e\u0437\u0438\u0442\u044c, \u0442\u043e \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u0443 \u0430\u043f\u043e\u0433\u0435\u044f \u0431\u0443\u0434\u0435\u0442 \u0434\u043e\u0432\u043e\u043b\u044c\u043d\u043e \u0432\u044b\u0441\u043e\u043a\u043e\u0439 \u0438\u0437-\u0437\u0430 \u043f\u0440\u0438\u0442\u044f\u0436\u0435\u043d\u0438\u044f \u043a \u0417\u0435\u043c\u043b\u0435. \u0412 \u044d\u0442\u043e\u043c \u0438 \u0435\u0441\u0442\u044c \u0432\u0435\u0441\u044c \u0444\u043e\u043a\u0443\u0441, \u044f \u0442\u0430\u043a \u043f\u043e\u043d\u0438\u043c\u0430\u044e? \u0410\u043f\u043e\u0433\u0435\u0439 \u043e\u0431\u044b\u0447\u043d\u043e \u043e\u043a\u043e\u043b\u043e 120 \u043a\u043c, \u0430 \u043f\u0435\u0440\u0438\u0433\u0435\u0439 \u0441\u043e\u043e\u0442\u0432\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e \u043b\u0435\u0436\u0438\u0442 \u0432 \u043f\u0440\u0435\u0434\u0435\u043b\u0430\u0445 200-400 \u043a\u043c.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.357476096Z",
        "author": "dbeachy1",
        "date": "2008-05-10T17:33:08+0100",
        "id": "12664074ac2fe3965ae669136b985f52",
        "post_id": "post-65108",
        "text": "Piet Barber said:I have recently started really enjoying the XR5 Vanguard. Sally Beaumont's voice is so nice to listen to; even when she is reminding me to turn off my APU. (Is she single?) ;;)\n\nSally does have a beautiful voice. When I was hiring a voice actress for the part 29 voice actresses submitted demos but Sally was my first choice.As to whether she is single, her bio doesn't mention a spouse, so you can always hope...:)Piet Barber said:So I have another question. Judging by the big American flag in the back of the XR5 cargo bay; how come we have to have a British lady doing the computer voices? Wouldn't you think a presumably-American spacecraft could at least have an American voice? I'm just sayin'....\n\nYou can blame that on me -- I just love Sally'sRP accent! Call me selfish.:)",
        "thread_id": 1390
    },
    {
        "@timestamp": "2023-09-14T07:12:55.537346048Z",
        "author": "kevinvr",
        "date": "2010-03-10T00:43:57+0000",
        "id": "a8fd92f0ded6f402f62283b1d5bd3011",
        "post_id": "post-210636",
        "text": "Flown in loads of stuff. Cessna, Puma chopper(South African Air Force), Dakota(SAAF), C130(SAAF), C160(SAAF), many boeings and Airbuses.(Northwest, American Airlines, JAL, Varig, SAA, TAM, Aerosur, Lufthansa, China Airlines,) that's all I can remember for now.Loved every flight and looking forward to the next one:).",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.459077888Z",
        "author": "N_Molson",
        "date": "2010-04-22T21:28:50+0100",
        "id": "d7bfd8cc1ed7bfbc5d6601d42bb66831",
        "post_id": "post-218344",
        "text": "I love the project R7 for that. But you have a 100% reliable escape tower that works perfectly though. The cosmonauts just take 22G during less than a second.:sick:EDIT : it really happened, and the crew was ok !http:\/\/www.astronautix.com\/flights\/soyzt101.htm",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:12:55.537826816Z",
        "author": "Zatnikitelman",
        "date": "2010-03-10T01:59:55+0000",
        "id": "5e2a2edbfd45af05afa5b6956e6803b0",
        "post_id": "post-210639",
        "text": "I toured the cockpit of a Delta Airlines something or other (that's a technical term;)) when we toured the airport back in Kindergarden as a class.I've been in a Delta 767 on a tour of Delta's Maintenance Base at KATL.While I was in Civil Air Patrol, I took an Orientation flight and got about 20 minutes on the Yoke of a Cessna 172.I've also been in various planes at museums in various states of wholeness:p(some just cockpits, some cockpits and parts of fuselages etc.)",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.605143296Z",
        "author": "rucinter",
        "date": "2010-03-11T17:30:12+0000",
        "id": "6d3efb1f4b687a51a1b30aa83df06f5f",
        "post_id": "post-210971",
        "text": "Thanks! Now that my RCS is finally working, I did my first rendezvous in space, between a Gemini capsule and Agena. I came a little to hard on the poor Agena, but next time I'll be more careful.",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:13:02.538917632Z",
        "author": "Artlav",
        "date": "2010-04-19T20:20:51+0100",
        "id": "aa137a0b66775d5fbe0e0b66ef7ea381",
        "post_id": "post-218484",
        "text": "So, what would flying thru a wormhole look like?In the movies we see all kinds of flat plane, long winding tunnel, etc, which have nothing to do with any kind of reality.I tried to make a raytracer that would render the thing, but the problem is that i have no idea what i am supposed to get.Thus, i would appreciate if you'd help me calibrate it.Let's start with a simpler object:What would flying around a black hole look like?Here is what i got:The black hole, rendered as a red earth-like ball, it's about the size of other balls, but seems much larger. No doppler shift is modelled, since i have little idea how to compute it yet.Getting closer, a pink planet is right behind the hole, seen as a ring, wrapped around it.Same scene slightly shifted, now the pink planet is not a full ring.Now, in for a dive:Finally, right above the horizon, looking up:Does that resemble the reality as far as the shape is concerned?If you have a good enough GPU, you can try the program here:http:\/\/orbides.1gb.ru\/orbf\/zraygr-100419.zip(right mouse button to turn, wheel to move, spacebar pauses)No software version, since that is slower than slideshow.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.1741184Z",
        "author": "kuddel",
        "date": "2010-03-04T23:56:03+0000",
        "id": "b0a7cc7ca596e0e0a5e2e10cc54200f0",
        "post_id": "post-209867",
        "text": "VC6 build vs. VC2005 buildHi,I've tried your UAP and find it very nice! But since it is still ALPHA I think any report might help...What are the units of e.g. Apoapsis? In the \"Atlantis Demo\", both Apoapsis and Periapsis are set to 200000. It can't be surface-distance, or orbit-radius...Or have I missed something in the documentation?When I used the VC6 Build, the \"Docking\" Demo crashes after synchronizing the rotation rate with the Station...A lenghty \"dumpreg.exe\" slows my system down, but that's another issue;)No problem with all other scenarios when I use the VC2005 Build!The \"Docking\" Demo rotation sync seems to be off by ca. 45 degrees.Is this an error on my side? Or is it intended?Nevertheless, keep the good workPeter",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.57348864Z",
        "author": "Thunder Chicken",
        "date": "2015-11-26T04:48:25+0000",
        "id": "7c217d7db2901a84c98c7df4c6cfe57d",
        "post_id": "post-210896",
        "text": "PeterRoss said:Here \u0434\u0430\u043b\u0438 is short of \" give someone a beating\". And this someone is you:)\n\nMy intention wasn't quite this combative - my apologies if it came across that way. I was trying to convey the concept of starting something simply (walking) before doing something more complex (running).",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.222012672Z",
        "author": "cinder1992",
        "date": "2010-03-05T16:49:47+0000",
        "id": "3030fabd57a1ac9ac2e6bf8b5c592cef",
        "post_id": "post-210073",
        "text": "creative audigy sound card\n\nThat's part of your problem, CA Sound cards have always sucked (at least, on this end of the world)how old is it? because they usually foul up after a year or so.",
        "thread_id": 13340
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71437056Z",
        "author": "DaveS",
        "date": "2010-04-17T20:21:13+0100",
        "id": "c706f52cbe3ca72b691d33707e7c2b3f",
        "post_id": "post-217638",
        "text": "Installation of the heightmap solved it, thanks!",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:54.904964096Z",
        "author": "Ghostrider",
        "date": "2010-03-03T18:45:13+0000",
        "id": "28b6df2277854830c999e4201132705c",
        "post_id": "post-209772",
        "text": "Artlav said:If Orbiter is right, Apollo CSM could have reached the Moon from LEO on it's own, and Soyuz is better than CSM, so no additional booster is needed?\n\nMaybe it could have gone circumlunar, but not much else. Also, the Apollo CSM SPS is much more powerful than Soyuz's engine AFAIK. Soyuz is \"better\" in the sense that is more spacious and less expensive, but Apollo was more powerful in terms of delta-V. Again, AFAIK.",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:12:55.550386688Z",
        "author": "Mantis",
        "date": "2010-06-20T04:59:04+0100",
        "id": "2503b38055323093e8ed84f4f308d189",
        "post_id": "post-210743",
        "text": "I've flown on many aircraft:Cessna 152*Cessna 172*Dash-8Boeing 737-700DC-9Boeing 767Airbus A320Airbus A340C-130 HerculesBell 206 Jetranger (Helicopter)UH-1 \"Huey\" (Helicopter)* = I've flown those models - I was a passenger in the rest.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.24355968Z",
        "author": "Artlav",
        "date": "2010-04-17T16:24:35+0100",
        "id": "27fa856de04cf33fa4cf20d28fcef95c",
        "post_id": "post-218039",
        "text": "IronRain said:where can I find the diameter?? searched for it, but can't find it :O:p\n\nWorld Studio-> Map-> double-click the red cross of the base in question->Set crater parameters (cycle the buttons on the left until save button start to flash, a bug there)->Save changes.",
        "thread_id": 13892
    },
    {
        "@timestamp": "2023-09-14T07:12:55.16432768Z",
        "author": "Niall",
        "date": "2010-03-04T07:19:03+0000",
        "id": "d13ad93d1a06c78b48c80f918912975c",
        "post_id": "post-209856",
        "text": "I've built a station in LEO over the past few months using ENERGIA and Ariane lifters. Currently the station consists of nearly twenty different modules, trusses, radiators, solar collectors, etcetera. Any use of timewarp while I'm in the station scenario, but focussed on , say, a DGIV in the outer planets, results in a shattering of the station components across the orbit.How do I, or is it even possible, to consolidate a many segment station into one spaceship?",
        "thread_id": 13333
    },
    {
        "@timestamp": "2023-09-14T07:12:55.659039744Z",
        "author": "Ghostrider",
        "date": "2010-03-11T17:07:34+0000",
        "id": "383837edf7b3cd50e98d07f115b57e88",
        "post_id": "post-211095",
        "text": "Notebook said:Thanks ST, but thats quite normal in this village. As long as it can walk on two legs, thats fine.\n\nAnd as long as you don't go beyond the village borders and you don't wear the bad color...",
        "thread_id": 13411
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30134656Z",
        "author": "T.Neo",
        "date": "2011-04-15T16:10:49+0100",
        "id": "d7aa89e0a3e669ef8c4083bf65294012",
        "post_id": "post-218078",
        "text": "Fantastic! It's been far too long since an insanely long awesome movie was made.\n\nYeah, only problem is that this movie would have probably cost 800 million dollars and would have been far too long for anyone to sit through all at once.:pOf course, to be decent would have required someone else assisting with the writing, and at least partially scrapping the James Cameron's Childhood Dream\u2122 idea.\n\nThe scriptment wasn't that bad though, though some of the lines are cringe inducing, such as \"I'm your wingman, babe\", and others... :uhh:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.276286976Z",
        "author": "dgatsoulis",
        "date": "2010-05-09T11:53:54+0100",
        "id": "0ece4be6c0b257a896fe787954511274",
        "post_id": "post-210158",
        "text": "Bam45 said:Idk how you lined every thing up so nicely to end up at the iss in less then 10 mins\n\nThe \"1 - Ready for takeoff to ISS\" scenario that comes with the XR2Ravenstar has everything lined up pretty well. The rest was done with IMFD5.3 , DockingMFD and lots of practice.Bam45 said:I mostly like sticking around earth going to the iss and back in a rx2 or rx5\n\n(Ab)using the XR series crafts is a fun hobby of mine too! :lol:Have fun, happy orbiting.:cheers:",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:12:55.22964608Z",
        "author": "Topper",
        "date": "2010-03-06T20:35:53+0000",
        "id": "5fd56b6625452d4dc7975a2861631f40",
        "post_id": "post-210082",
        "text": "Hiwatch here and you know what it can do:)I have updated the file so please download again (some bugs has been fixed)Ok, the new features where:* New interface for inputting vars (via inputbox)* New autoburnmode \"burn by target distance\" added* A simple tuturial has been added---------- Post added at 09:35 PM ---------- Previous post was at 09:33 PM ----------Mod Note: Double Post removed.",
        "thread_id": 13342
    },
    {
        "@timestamp": "2023-09-14T07:13:02.302491648Z",
        "author": "fsci123",
        "date": "2011-04-15T21:35:50+0100",
        "id": "030494937d8c9bf68bffd223f72eb995",
        "post_id": "post-218086",
        "text": "The avatars were screwed up like a rusty drill bit...It was that bad... Like seriously blue skinned cat monkey human tall things with tails and tails attach to their heads it was pathetic and the ideal that these things would be living in the alpha centauri system...Good video:Blue rabbits robot chicken",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.403135744Z",
        "author": "BEEP",
        "date": "2010-03-10T21:57:06+0000",
        "id": "c5e03e5953bfffc43e2e570e111591e7",
        "post_id": "post-210506",
        "text": "Thanks a lot for your reply.BEEP",
        "thread_id": 13374
    },
    {
        "@timestamp": "2023-09-14T07:13:02.674611456Z",
        "author": "auricom",
        "date": "2010-04-21T18:04:11+0100",
        "id": "cef287fbe85213ae5b3054663b0aac66",
        "post_id": "post-218728",
        "text": "Hi thereI've got a couple mission packs I'm running through for fun and challenge, namely OFSS and Shuttle Fleet scenarios.. All of these take place in LEO.. I'm wondering what is the best\/highest res Earth textures to use for v2006P1 ?? I'm searching through orbithangar but only finding hi -res earth's that are listed against earlier versions of orbiter..Can anyone recommend the best \/ most stable hi-res earth to use w\/ 2006P1 that (hopefully) won't break anything?",
        "thread_id": 13950
    },
    {
        "@timestamp": "2023-09-14T07:12:55.365076224Z",
        "author": "garyw",
        "date": "2010-03-12T19:47:06+0000",
        "id": "2f19fc9e22c4684a1b61523abaa7c83e",
        "post_id": "post-210431",
        "text": "You can attach anything you like, I've used Universal cargo deck to attach a whole range of engines.",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:12:55.659330048Z",
        "author": "Notebook",
        "date": "2010-03-11T18:16:23+0000",
        "id": "5813d8ace26a74bc8a722a3baf3e6dbf",
        "post_id": "post-211097",
        "text": "Ghostrider said:And as long as you don't go beyond the village borders and you don't wear the bad color...\n\nThe bad colour...? I'm currently wearing Tartan.N.",
        "thread_id": 13411
    },
    {
        "@timestamp": "2023-09-14T07:13:01.980373248Z",
        "author": "adamb193",
        "date": "2010-04-17T00:42:38+0100",
        "id": "3bc9abac83aaf687354dbd724531c81b",
        "post_id": "post-217970",
        "text": "You can reenter the ship and fly it in the atmosphere and do cargo drops and get back into orbit stock. But you can't land it without killing everyone. It is pretty fun to see how accurately drop cargo onto bases.",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:12:55.558093056Z",
        "author": "Donamy",
        "date": "2010-03-10T20:23:38+0000",
        "id": "3a93312cfe838a808109f31b8fab0766",
        "post_id": "post-210757",
        "text": "Hope this works. :shrug:\u0421\u043e\u0432\u0435\u0440\u0448\u0435\u043d\u043d\u043e \u043d\u0435. \u042f \u0440\u0430\u0431\u043e\u0442\u0430\u043b \u0441 \u0438\u043c \u043d\u0430 \u043f\u0440\u043e\u0435\u043a\u0442\u0435 \u0442\u0435\u043f\u0435\u0440\u044c. \u041e\u043d \u0432\u0441\u0435 \u0435\u0449\u0435 \u0432\u043e\u043a\u0440\u0443\u0433.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.63018752Z",
        "author": "count_volta",
        "date": "2010-03-11T21:31:01+0000",
        "id": "fc7467051d8ebf97caead642894f364b",
        "post_id": "post-211017",
        "text": "Wow that looks amazing Juanelm. I even searched for it online. More expensive than the one I want to buy, but then its also much bigger.On second thought I just found some pictures of the 1\/144 scale Saturn V and now I'm not sure.Yours actually looks more realistic. Its more expensive but I think its worth it. I will probably buy the 1\/96 scale.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:02.035768832Z",
        "author": "Andy44",
        "date": "2010-04-17T16:55:23+0100",
        "id": "66f2b50a12539268ee070ec9fc2e9270",
        "post_id": "post-217980",
        "text": "An HLV would make sense if you were going to have a high launch rate. In the Saturn days, they were launching a Saturn V like once or twice a year, and in the months in between they had to pay for all the support staff and facilities, the \"fixed costs\", which makes it very expensive. The rockets themselves have a high unit cost as well.Compare that with something like the Delta II, which launches much more often, since most space missions don't have a huge payload mass. You are paying people to work on the project, but they're not sitting around for months or years between launches, they're actually launching paying cutomers' payloads fairly regularly.Of course, since nothing NASA does actually makes money, the decision to build an HLV really depends on how much money you want to waste. If you are building a gigantic 2001-style moonbase, with frequent high-mass launches, then an HLV \"makes sense\", since in the greater scheme you are wasting most of your money on the moonbase project rather than on the launch vehicle.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:12:55.61773312Z",
        "author": "jgrillo2002",
        "date": "2010-03-10T19:24:10+0000",
        "id": "c68990dbaed6045fad016005a337a549",
        "post_id": "post-210993",
        "text": "I think an english manual needs to come to order. besides that, great job :thumbup:",
        "thread_id": 13403
    },
    {
        "@timestamp": "2023-09-14T07:12:55.00522112Z",
        "author": "Arrowstar",
        "date": "2010-03-04T03:06:55+0000",
        "id": "ff916972aa5b609fc198f54d5f618f6f",
        "post_id": "post-209805",
        "text": "\"Lawmakers produce Bill to extend shuttle to 2015, utilize CxP, advance HLV\"Not to introduce yet another \"shuttle extension\" thread, but NASASpaceFlight.com just published an article concerning a bill that will be introduced to Congress:http:\/\/www.nasaspaceflight.com\/2010\/03\/lawmakers-bill-extend-shuttle-2015-hlv\/I guess we'll see if this one goes anywhere.",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:13:02.303287296Z",
        "author": "liber",
        "date": "2011-04-16T20:16:17+0100",
        "id": "4bee9ba6942a69f29d7065b342fb86e2",
        "post_id": "post-218092",
        "text": "OK,thanks,I'm converting SketchUp model so was not shure what size to use...",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:54.905113344Z",
        "author": "SiberianTiger",
        "date": "2010-03-03T20:29:56+0000",
        "id": "525654e86ddea38af5941609ddb2fc42",
        "post_id": "post-209774",
        "text": "Arrowstar said:Is the Soyuz TPS capable of performing under the increased heating loads that a direct re-entry from the moon would involve? Or is the plan to get back into Earth orbit before coming home?\n\nNo to both. A special reinforced capsule has to be built and tested. Along with an autonomous rendez-vous system for the Block DM. That's just not counting interplanetary navigation, heat and electricity balancing the new 'craft and dusting rats in stations of DSN-equivalent Russian network.But still, the Soyuz is a closest existing approach to a lunar-bound spaceship.",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:12:55.187622144Z",
        "author": "Sideshow",
        "date": "2010-03-19T10:56:12+0000",
        "id": "36b5a99d742ccae71a2c8b9708da5819",
        "post_id": "post-209957",
        "text": "Using alpha 100318-1 I've been furthering my experimentation with with launching the Shuttle A from KSC.At the moment it is not possible to launch into a specific orbital plane unless there is already a vessel orbiting in that plane for the autopilot to use as a target. My testing has consisted of the following:1) Launch the ShuttleA from KSC using the following autopilot. I have placed the vessel on the pad heading 000 so that the autopilot does not have to yaw the vessel. The intention is to launch into a polar orbit.Code:lift_off(engine=main,mode=3,target=,heading=0.000000,altitude=400.000000,pitch_tgt=80.000000,pitch_duration=60.000000,off_duration=5.000000,stage=0),\ntools(type=0,key=g),\nlift_off(engine=main,mode=2,heading=0.000000,pitch_tgt=50.000000,pitch_duration=60.000000,off_duration=0,stage=0),\ntrans_orbit(engine=main,apoapsis=200000.000000,periapsis=200000.000000).2) When the autopilot gets to the trans_orbit sequence the ShuttleA will yaw to the right to 030 degrees. This is to align the vessel with its velocity vector, which includes my initial velocity from the rotation of the earth, and so is not actually 000 but instead 030. I believe the effect is not as noticeable in the DG since its aerodynamic surfaces are much more effective the the ShuttleA RCS in the lower atmosphere.There are two possible ways to overcome this problem I think.1) Make the trans_orbit autopilot check the previous sequence. If it was lift_off then and no target has been specified then do not yaw the vessel to align with the velocity vector. This may have unexpected effect on some autopilot sequences.2) Put an additional parameter in the trans_orbit autopilot such as \"launch = 1\" that way the trans_orbit autopilot will know that the user intends to launch into a specific plane not the one it is presently in and will not attempt to yaw the vessel away from that plane.Thanks for all your efforts Artlav, I may appear a little over enthusiastic but this is something I have been dreaming for in orbiter for quite some time.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.541124864Z",
        "author": "damor",
        "date": "2010-03-10T11:58:48+0000",
        "id": "8e3e3e113de83fd3d5a7632cc914a37e",
        "post_id": "post-210661",
        "text": "Hello friends; in fact, I have flown in some aircrafts. For example, a Boeing 717 and 747; also in Mcdonnell Douglas MD80 (really this aircraft flew like a eagle ) and also in a Airbus A321 ( this aircraft I didn\u00b4t like very much ). I have worked in airport of Madrid in Spain too and I could see many aircrafts and I have been inside the cockpits. I could see too even the Air Force One when Bush visited Spain but I couldn\u00b4t to be inside,jejeje; there were a lot of people with many guns and weapon,jejeje. I coud see too an Antonov A124 ( it had got a twenty wheels in the main landing gear). It is really a wonderful thing. Bye friends.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.476697344Z",
        "author": "AtlantisOnline",
        "date": "2010-05-08T21:35:29+0100",
        "id": "81ee6295ff5ed3e869f63e9e9309b529",
        "post_id": "post-218373",
        "text": "any one?",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:55.194290176Z",
        "author": "KosmoKen",
        "date": "2010-03-24T22:48:47+0000",
        "id": "285366787eb7eca31295198cf150e3b8",
        "post_id": "post-210002",
        "text": "Any chance of implementing an \"Estimated Time to End of Sequence (through entire sequence)\" in there?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.371006208Z",
        "author": "juhowee",
        "date": "2010-03-07T17:41:59+0000",
        "id": "cb27b355f8217566f2eceffd6f84d030",
        "post_id": "post-210443",
        "text": "Some gauges are black, see attachment. Orbiter has worked before in this computer whit WinXP but now I use Win7 and I got this problem. Orbiter works fine in other ways.",
        "thread_id": 13366
    },
    {
        "@timestamp": "2023-09-14T07:13:02.540326144Z",
        "author": "Hielor",
        "date": "2010-04-20T19:41:19+0100",
        "id": "ecd784aa2e8f8338d3198c6cf212567a",
        "post_id": "post-218497",
        "text": "Loru said:Well - it's a raytracer that can show us how wormhole would look like to human eyes so limiting it to RGB or HSI values is enough. We cannot see in UV ir IR so ot is pointless to take those shifts into account and compute them.The point was that Doppler shifts can result in what started as UV or IR being shiftedintothe visible spectrum...\n\n\n\n",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.424711424Z",
        "author": "Topper",
        "date": "2011-03-01T21:44:27+0000",
        "id": "4a9d2705cdf5f3ced8f6a63c67afddf2",
        "post_id": "post-210539",
        "text": "Wishbone said:A critical issue with 2.3: ST (Set Target) button has vanished. The 2.3 is thus unusable.\n\nOh yes thank you, you are right i havn't noticed that!But you can still press \"shift + s\" to set the target, only the button is missing, but i will create a fix release soon ;-)---------- Post added 03-01-11 at 09:18 PM ---------- Previous post was 02-28-11 at 11:42 PM ----------The button is back:cheers:---------- Post added at 10:44 PM ---------- Previous post was at 09:18 PM ----------i've just found another calculation error in the \"interception mode\" (when you set at target how it is descripted in the attached tuturial), so the vessel was stoping to early \/ to late.I've just released the fixed version 2.32.I hope this release will work perfect:)",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:13:02.57899392Z",
        "author": "garyw",
        "date": "2010-04-20T16:57:36+0100",
        "id": "c51e0ec8db65fcfc623617c87b9b6a0e",
        "post_id": "post-218589",
        "text": "Many thanks for this. I've been using the current manual to understand some of the options and abilities of IMFD so a very 2 will be very much appreciated.",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:12:55.431615488Z",
        "author": "Woo482",
        "date": "2010-03-08T23:12:58+0000",
        "id": "d50aeb8e4afcc385118120962e1a6ad5",
        "post_id": "post-210546",
        "text": "wow, I was right for once :lol: !",
        "thread_id": 13380
    },
    {
        "@timestamp": "2023-09-14T07:12:55.462430464Z",
        "author": "Chipstone306",
        "date": "2008-05-06T17:25:57+0100",
        "id": "345bd74a9d3532aa26b04f1d050f4611",
        "post_id": "post-64556",
        "text": "I just registered. I AM GOING TO THE MOON!!!!! Kinda fun too if you have kidshttp:\/\/www.nasa.gov\/mission_pages\/LRO\/main\/index.html",
        "thread_id": 1339
    },
    {
        "@timestamp": "2023-09-14T07:13:02.655353856Z",
        "author": "OrbiterJulian",
        "date": "2010-04-20T23:08:03+0100",
        "id": "233621637b23ece192f9ca056927ada4",
        "post_id": "post-218706",
        "text": "Does anybody know where I can get a Titan 1 or 2 ICBM? I have looked through this site thoroughly and can still not find one... :suicide: Any places to check?",
        "thread_id": 13947
    },
    {
        "@timestamp": "2023-09-14T07:12:55.213926656Z",
        "author": "dbeachy1",
        "date": "2010-03-07T22:07:55+0000",
        "id": "a7b3f5fce3d01e4b3b4a2cc490fb0c57",
        "post_id": "post-210057",
        "text": "I noticed this in your Orbiter.log:Devices accepted: 3==> RGB Emulation==> Direct3D HAL==> Direct3D HAL (Mobile Intel(R) 4 Series Express Chipset Family)...Device has no hardware T&L capability\n\nUnfortunately you're probably out of luck -- the XR2 has lots of high-res textures, and I've seen Orbiter often crash in video modes without T&L capability.",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:12:54.793071872Z",
        "author": "Artlav",
        "date": "2010-03-03T16:43:54+0000",
        "id": "6bf46a045abbc43cf9cd614bdd1c7947",
        "post_id": "post-209738",
        "text": "Notebook said:More chicken news...\n\nIsn't a chicken a waste generator, not reducer?",
        "thread_id": 13319
    },
    {
        "@timestamp": "2023-09-14T07:12:55.339376384Z",
        "author": "Ripley",
        "date": "2011-03-09T19:46:49+0000",
        "id": "39fe7948f81c4492f5dc018048f83d5d",
        "post_id": "post-210299",
        "text": "HarriG said:Yeah, thats it. I've browsed through different threads but never got a hint about a stage-patch...\n\nIt's clearly stated on Jarvis OH page, \"required add-ons\" paragraph:The following add-ons are required:Vinkas Multistage2Vinkas Spacecraft3 (with Orbiter 2006-P1 patch, included in the package).Orbiter 2010 require the stage.dll patch(included in the package).:thumbup:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:01.71613568Z",
        "author": "DaveS",
        "date": "2010-04-22T19:37:54+0100",
        "id": "51ec4374ea352ea7e8a384dff37cb1f0",
        "post_id": "post-217656",
        "text": "TheEyes said:No. Only the OpenGL client was enabled.It gets to the final screen of loading, outputs sound then goes white on me. Then no response.\n\nThen run Orbiter_ng.exe! \"ng\" means \"no graphics\", IE it doesn't have a graphics client built into it. Or do you mean that Orbiter_ng with OGLAClient crashes on you?In that case list your ful system specs and post the contents of ogla.og, shader.log and orbiter.log.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.215042816Z",
        "author": "Cairan",
        "date": "2010-03-10T20:54:30+0000",
        "id": "3c2ff04d62cdaa22bfe5507514be72ba",
        "post_id": "post-210066",
        "text": "markl316 said:Never mind, figured it out...that was really cool!!\n\nAs Titan revolves around Saturn, and Saturn around the Sun, Titan (and every natural and artificial satellites) actually are orbiting the Sun in a zig-zagging path around their parent body...By intercepting Titan as it is on the sun-ward side of it's orbit around Saturn, it's Sun-relative velocity is at it's lowest, and therefore also relative to the incoming space ship... it substracts Titan's orbital velocity from Saturn's orbital velocity when Titan is perfectly aligned with the Sun and Saturn, but adds up when Titan is in opposition with the Sun, relative to Saturn. And that turns out to be a huge difference in delta-V! (more than double)The idea is to wait to be in Saturn's gravity field (>0.50 influence) so that we can switch IMFD to Saturn as the reference body and Titan for the target... The interception date is then played with Adj-100x set, so that the incoming velocity is the smallest arriving at Titan...Then, arriving at Titan, you switch to Base approach to set an Orbit insert at 120 km, and using Aerobrake MFD (or other favorite flavour), you adjust your trajectory to skim the atmosphere deep enough to have sufficient lift to counteract the centripetal force, by using your lift to \"dive\" and \"grip\" into Titan's atmosphere, the opposite of what we are used to in normal flight: using lift to keep from falling toward the gravity source.By careful management of angle of attack and bank angle, you can manage to do a series of roll reversals while being inverted to keep on target for the intended landing site, while being not too much agressive on the AOA as it severely stresses the wings...In my Titanian aerocapture, the three gauges I watched the most were my vertical speed on Surface MFD, the Wing load indicator and the accelerometers to limit G-forces to less than 4.5 G. Once the proper altitude (between 125 km and 130 km) is reached and the ship stabilized so that the vertical velocity is always either slightly negative or null, the hull temperature is not a factor and remains at a very safe 800 Celcius.Beware that Titan's atmosphere is so dense and the gravity so low that if you underbank for even a few seconds, you can start skipping out of the atmosphere, and if you overbank or overpitch, the loading on the wing will overstress them.Once you get to about 1500 m\/s, you can peak at Orbit MFD or Aerobrake MFD to verify that you are indeed captured by Titan, and Saturn in the same stroke, and adjust your trajectory to reach your intended landing site... In my case, I let go of the re-entry attitude when my apoapsis was down to over 1000 km, and coasted back out of the atmosphere to set up my final reentry over my base...Voila! Bon voyage!:cheers:",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:12:55.356466688Z",
        "author": "Pipcard",
        "date": "2012-12-24T17:37:25+0000",
        "id": "cfdb3bf87f98f3f92cc95aeeea46e728",
        "post_id": "post-210400",
        "text": "I love the new textures.But I feel that the Jarvis Heavy has more payload capacity than 80.8 mT to LEO, because the third stage had over 400 m\/s of dV left after MECO.(found out with Burn Time Calculator)",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:01.924899072Z",
        "author": "garyw",
        "date": "2011-06-19T13:13:38+0100",
        "id": "c53f71bf3da2b88b1f0e226dbfdd3155",
        "post_id": "post-217944",
        "text": "kevin580 said:Where is it possible to see the re-entry?\n\nOn a boat or aircraft off the south eastern coast of New Zeland.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.609917952Z",
        "author": "Tex",
        "date": "2010-03-12T01:11:20+0000",
        "id": "466ea7ed92b62892decb09409823ff39",
        "post_id": "post-210981",
        "text": "Izack said:Sort of random, but I have to say now I really like the crowd here. As opposed to many of the forums I've been to, the people here are for the most part quite intelligent and generally friendly. I don't often see math and physics come up on the Internet, or people with a genuine interest in aviation and spaceflight. Of course, most of you seem quite a bit older, too. Especially the people I've heard reminiscing about Apollo launches. Man, I envy that (well, perhaps not the age bit)! :lol:\n\nThank you kindly for the feedback, we really appreciate that.:cheers:",
        "thread_id": 13401
    },
    {
        "@timestamp": "2023-09-14T07:12:55.424796416Z",
        "author": "n72.75",
        "date": "2011-03-02T17:52:31+0000",
        "id": "c2dd3b41bfbcf94275a49129f49ef21d",
        "post_id": "post-210540",
        "text": "One of the most useful MFDs of all time.Thank you for updating.",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:13:02.302648576Z",
        "author": "Capt_hensley",
        "date": "2011-04-15T21:50:35+0100",
        "id": "853abe997c5d417f11288f01914e049d",
        "post_id": "post-218087",
        "text": "T.Neo said:No, it would probably not cost that much. Remember a trillion dollars is a thousand billion dollars. That is a lot of money.The cost estimates for the ISS are between 35 to 160 billion USD. A lot of that is on orbit operations, in the case of an ISV you'd deal with those seperately. .\n\nThe sources that I'm using for my thesis call the total of the program, without on orbit costs estimate to be closer to 300 billion. Which includes all the tooling, and manufacturing costs, the new facilities that were constructed to make parts, and LVs(not shuttle, but SRB refurb and tanks) but not LV operations and launch costs(shuttle turn around), which were close to 30 billion over the lifetime of the station. Remember we paid for the Italians, and the Russians programs and subsidized the Japanese. Nearly 150 billion alone. Included in that are the sims, and neutral buoyancy trainers, new mission control computers and displays, and upgrades in year 7 for nearly all the electronic infrastructure.Orbital operations and launch costs were about another 30 billion. I say it's all worth every penny.However, the estimate on my Gateway station are about 1 Trillion.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.18385152Z",
        "author": "Pablo49",
        "date": "2010-03-16T16:52:31+0000",
        "id": "2db16bb59590fe796ce152f80d673377",
        "post_id": "post-209934",
        "text": "Artlav said:It should find an optimal solution distance-wise, within given DV limit, is this condition met? Although, optimization definitely needs tuning and taking DV into consideration - if there is a solution for 30Km and 10 m\/s and one for 29 Km and 200 m\/s, it will take the second now.\n\nIt did get it within the DV limit, which was at the default amount. I didn't expect it to try to use all of the DV available, since the orbits weren't too far away. I assumed it would balance out DV and distance. But you already know about that, so nevermind.Artlav said:Ctrl+A does something?\n\nWhoops, typo. I meant Shift+A, the shortcut for removing the cap on time acceleration.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.56083584Z",
        "author": "Alexey_UA",
        "date": "2010-03-15T20:35:18+0000",
        "id": "4cbb1efc5e356db9718c2280cf827844",
        "post_id": "post-210780",
        "text": "\u0421 \u043a\u043e\u043d\u0442\u0435\u0439\u043d\u0435\u0440\u0430\u043c\u0438 \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u043b\u0441\u044f (\u043d\u0430\u0434\u043e \u0431\u044b\u043b\u043e \u043d\u0430 UMMU \u043f\u043e\u0434\u043b\u0435\u0442\u0435\u0442\u044c \u0438 \u043e\u0442\u043a\u0440\u044b\u0442\u044c \u0438\u0445 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u043a\u043b\u0430\u0432\u0438\u0448\u0438 U). \u0422\u0435\u043f\u0435\u0440\u044c \u043d\u0430\u0434\u043e \u043a\u0430\u043a\u0442\u043e \u0441\u0434\u0435\u043b\u0430\u0442\u044c \u0441\u0446\u0435\u043d\u0430\u0440\u0438\u0439 \u0447\u0442\u043e\u0431\u044b ARROW \u043e\u043a\u0430\u0437\u0430\u043b\u0441\u044f \u043d\u0430 \u043c\u0430\u0440\u0441\u0435))\u041e! \u0417\u0435\u043c\u043b\u044f\u043a) :tiphat: \u042f \u043d\u0430\u0434\u0435\u044e\u0441\u044c \u0442\u044b \u0445\u043e\u0440\u043e\u0448\u043e \u0440\u0430\u0437\u0431\u0438\u0440\u0430\u0435\u0448\u0441\u044f \u0432 \u043d\u0430\u0432\u0438\u0433\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0445 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445)) \u0442.\u043a. \u044f \u0443\u0436\u0435 \u0437\u0430\u0431\u044b\u043b \u043a\u0430\u043a \u043b\u0435\u0442\u0430\u0442\u044c \u043e\u0442 \u043f\u043b\u0430\u043d\u0435\u0442\u044b \u043a \u043f\u043b\u0430\u043d\u0435\u0442\u0435 \u0438 \u043e\u0442 \u043f\u043b\u0430\u043d\u0435\u0442\u044b \u043a \u0441\u043f\u0443\u0442\u043d\u0438\u043a\u0443)\u0412\u044b\u0441\u0442\u0430\u0432\u043b\u044f\u044e \u043a\u0430\u043a \"\u043e\u0441\u043d\u043e\u0432\u0443\" \u0441\u043e\u043b\u043d\u0446\u0435. \u0410 \u043a\u0430\u043a \u0446\u0435\u043b\u044c \u0432\u044b\u0431\u0438\u0440\u0430\u044e \u0412\u0435\u043d\u0435\u0440\u0443 (\u041a \u043f\u0440\u0438\u043c\u0435\u0440\u0443). \u0412 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u0435 \u043d\u0430\u0432 \u0441\u0438\u0441\u0442\u0435\u043c\u0430 \u043c\u043d\u0435 \u043f\u043e\u043a\u0430\u0437\u044b\u0432\u0430\u0435\u0442\u0441\u044f \u0437\u043d\u0430\u0447\u0451\u043a (\u041f\u043b\u044e\u0441\u0438\u043a \u0432 \u043a\u0440\u0443\u0436\u043a\u0435) \u043d\u0430 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u044f \u043b\u0435\u0447\u044e \u0438 \u0443\u043b\u0435\u0442\u0430\u044e \u0432 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u0435 \u0438\u0437 \u0441\u043e\u043b\u043d. \u0441\u0438\u0441\u0442\u0435\u043c\u044b(((",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.397355264Z",
        "author": "astrosammy",
        "date": "2010-04-18T00:09:49+0100",
        "id": "d164d484587a3dcb4b32c2ac77dda57f",
        "post_id": "post-218185",
        "text": "Errors like that can be avoided by developers. Including the spacecraft *.dll and *.cfg files into an add-on is allowed.",
        "thread_id": 13900
    },
    {
        "@timestamp": "2023-09-14T07:12:55.60473344Z",
        "author": "Hielor",
        "date": "2010-03-10T21:08:55+0000",
        "id": "82f6258094fdfea98fe23d549f77c758",
        "post_id": "post-210966",
        "text": "rucinter said:I need SHIFT+Numpad+ for full thrust, right? Doesn't work. Numpad+ alone doesn't work. Numpad-Numbers for RCS doesn't work. It's very frustrating.\n\nI just tested on my Win7 machine here at work. Numpad numbers work just fine for RCS, and full throttle is obtained by holding down Numpad+. Holding down CTRL+Numpad+ causes throttle to be slowly increased, and pressing CTRL while Numpad+ is already held causes throttle to be held at full even after Numpad+ is released. Note that Shift isn't used...In short: these problems aren't caused by Win7. What keyboard are you using?",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:12:55.153698048Z",
        "author": "garyw",
        "date": "2010-03-04T10:34:21+0000",
        "id": "ab0fcb7bc9c7ec0a8d92c6b14f700b01",
        "post_id": "post-209828",
        "text": "Arrow is designed to land on airless bodies, the autopilot will be useless for Earth because it doesn't take atmospheric effects into account.You can tweak the config file for the arrow to make the hovers stronger, that will allow you to land on Earth but it'll have to be a manual approach.The UCGO manual discusses this.",
        "thread_id": 13331
    },
    {
        "@timestamp": "2023-09-14T07:13:02.541740288Z",
        "author": "Columbia42",
        "date": "2010-04-21T00:40:01+0100",
        "id": "f0e015d24a93516d6bc78888393291fd",
        "post_id": "post-218512",
        "text": "Come to think of it... I'm not even sure if I have a graphics card! In fact, I really don't even know what a grapics card is! Do all computers come with them?",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.184977152Z",
        "author": "Artlav",
        "date": "2010-03-17T16:20:10+0000",
        "id": "7c5fac204c39caa797248271b4bc61b6",
        "post_id": "post-209940",
        "text": "KosmoKen said:Hohmann autopilot is very nice. Is it yet possible to choose a target inclination, and if so a retrograde one? Or is that yet to be implemented?\n\nI'm planning to split it into transfer part - hohmann or whatever else will there be to send a vessel on an interplanetary trajectory and navigate it to the target, and arrival, to guide it from an approach hyperbola into an orbit of given parameters.KosmoKen said:Also I noticed that engine thrust on approach and orbit insert is done in many short, full throttle, spurts. It works nice but is ugly. To be changed?\n\nFixed already.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.190165248Z",
        "author": "Sideshow",
        "date": "2010-03-20T06:44:44+0000",
        "id": "d3d061f627fdc5b563893d97ce4634fa",
        "post_id": "post-209972",
        "text": "Donamy said:When I run the Atlantis Scenario, it just sits on the pad, the UAP MFD says it running.\n\nI've had a similar problem just after installing each new alpha version although it only affects runway_off sequences. The UAP says it is running but nothing happens. My trial and error fix, which is not very scientific and may have redundant steps but always seems to work, is a follows.1) Disable the UAP module.2) Run the scenario.3) Re enable the UAP module.4) Run the scenario.5) Restart the computer.6) Run the scenario, everything should work fine from now on.---------- Post added at 02:44 PM ---------- Previous post was at 10:01 AM ----------Could someone please confirm that in the following scenario the DGEX enters into a side-slip after retracting its gear? If so, any ideas why?I'm trying to use UAP to launch one but can't get past the first step.Code:BEGIN_DESC\nEND_DESC\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 54948.5686358717\nEND_ENVIRONMENT\nBEGIN_FOCUS\n  Ship GLex-02\nEND_FOCUS\nBEGIN_CAMERA\n  TARGET GLex-02\n  MODE Cockpit\n  FOV 30.00\nEND_CAMERA\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\nBEGIN_MFD Left\n  TYPE Surface\n  SPDMODE 1\nEND_MFD\nBEGIN_MFD Right\n  TYPE Map\n  REF Earth\n  BTARGET Nice\n  OTARGET Moon\n  ZOOM\n  TRACK ON\nEND_MFD\nBEGIN_PANEL\nEND_PANEL\n\nBEGIN_SHIPS\nGLex-02:DeltaGliderEX\n  STATUS Landed Earth\n  POS -80.6858943 28.5906644\n  HEADING 330.01\n  RCSMODE 0\n  PRPLEVEL 0:1.000 1:1.000\n  NAVFREQ 0 524\n  XPDR 0\n  NOSECONE 0 0.0000\n  GEAR 1 1.0000\n  AIRLOCK 0 0.0000\n  BAY 0 0.0000\n  AIRB 0 0.0000\n  LNAV 0\n  LCOL 0\n  LSTRB 0\n  LLDG 0\n  DOCK 0\n  PAYL 1\n  SKIN DGex_2\n  TRIM 0.000\n  XG 25\n  YG 0\n  TG 0\n  TB 0\n  TR 0\n  TW 0\n  CT 1\n  e0 1\n  e1 1\n  e2 1\n  e3 1\n  r0 0\n  r1 0\n  r2 0\n  r3 0\n  haeMain 1\n  engLk 0\n  eng0 0.00\n  eng1 0.00\n  eng2 0.00\n  eng3 0.00\nEND\nEND_SHIPS\n\nBEGIN_uap\n  >GLex-02:\n runway_off(engine=main,thrust=1.0,altitude=1500,heading=330.02,v1=150,gear_key=g).\nENDI'm using the latest dll from here:http:\/\/orbiter-forum.com\/showpost.php?p=125060&postcount=32",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.565188352Z",
        "author": "Silvercn",
        "date": "2008-05-10T21:03:33+0100",
        "id": "56487990ecc8b380e0583c5b1053cca4",
        "post_id": "post-65129",
        "text": "Okay is there some orientation when i musst Start Burn Prograde?Edit: okay i read something about Burn at the Intersection Point.But when i take this in the Sny Orb its Standing there No Intersection, i took ISS but also standing No Intersection.So i took Sh Periapsis. i think is wrong or?",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:12:55.218783744Z",
        "author": "Loru",
        "date": "2010-03-04T21:03:29+0000",
        "id": "d34d92806c79fec094af20fcb0f445a2",
        "post_id": "post-210071",
        "text": "If you have 3D Studio Max it's very simple.Use heightmap as Displacement Map and save model in .3ds formatThen convert it to msh and it's done.",
        "thread_id": 13339
    },
    {
        "@timestamp": "2023-09-14T07:13:01.83956864Z",
        "author": "KosmoKen",
        "date": "2010-04-17T23:22:46+0100",
        "id": "b9049c98fbc00236cd6349dc1dd093c1",
        "post_id": "post-217720",
        "text": "Columbia42 said:Why do I need to do that?\n\nThe first time I ran one of the scenarios, I got a crash with \"missing Pluto.cfg\" in the Orbiter log. I'm not on my computer right now so I can't check but maybe the Sol_Constellation config has pluto in there? If not that's a weird error on my end..",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:12:55.328310784Z",
        "author": "Urwumpe",
        "date": "2010-03-08T10:13:51+0000",
        "id": "24a73ac776e3954b720980eadbf913e9",
        "post_id": "post-210257",
        "text": "Donamy: ATV, Soyuz, Progress, HTV... does not sound like we are without launch vehicle to keep the station running.markl316 said:When you say \"keep the station going,\" do you mean keep doing the montly burns to keep its orbit up or do you maintain it? Why don't they just boost it to a 500k x 500k orbit, so they don't have to worry about microdrag, and it can stay up for the foreseeable future?\n\nBecause only the Shuttle would be able to dock in such altitude, also even if the other spacecraft could get there, it would be at reduced payload.",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:12:55.351106048Z",
        "author": "Pipcard",
        "date": "2012-05-29T21:56:35+0100",
        "id": "4572632d13d5b9db72cb0f51c5439b82",
        "post_id": "post-210367",
        "text": "K_Jameson said:You have two options:1: press \"P\" immediately after the launch and take control2: launch one of the scenarios of the \"Quicklaunch\" folder.And... 3: read the doc. :tiphat:\n\nActually, you can press P before it launches (if there is a countdown timer in the lower left corner).",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.371981824Z",
        "author": "dbeachy1",
        "date": "2010-03-08T01:48:45+0000",
        "id": "3b85c994b25aff3df1e76fb01154b23b",
        "post_id": "post-210447",
        "text": "Can you please post your system specs (CPU, memory, video card model, video RAM, etc.)? If you're running on-board video, that could cause the problem you're seeing. Also, do you see any other visual glitchesat allbesides that panel? Or is it just that one panel on that one vessel?",
        "thread_id": 13366
    },
    {
        "@timestamp": "2023-09-14T07:13:01.917812736Z",
        "author": "hribek",
        "date": "2011-02-18T23:31:40+0000",
        "id": "d328e3bf726a7227ca492d7778934a92",
        "post_id": "post-217909",
        "text": "I watched the launch live, and I very much liked the commentary and other stuff in the arianespace webcast. It was relayed by NASA TV but at a much lower quality and with interruptions.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.423243776Z",
        "author": "garyw",
        "date": "2010-09-27T11:00:32+0100",
        "id": "bde10edb4dd968938d1fdf930d635a77",
        "post_id": "post-210529",
        "text": "Back up Orbiter then try it and see?",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:12:55.546043136Z",
        "author": "BlueRose",
        "date": "2010-03-14T17:30:23+0000",
        "id": "34e8f32a8b51a50e334b3dd2fd1a8bf0",
        "post_id": "post-210707",
        "text": "Airplanes? Only been in a couple airliners back when I was about 5. Helicopters are another story, since I love being a pilot who flies R22s and R44s. :thumbup:",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:01.970255104Z",
        "author": "Hielor",
        "date": "2010-04-22T01:17:53+0100",
        "id": "54631ad53bc80472eff0dbb9c45ee021",
        "post_id": "post-217960",
        "text": "Goth said:Nope.To me it appears to be a Vista compatibility related problem.\n\nHow is it a Vista compatibility problem when itworkson Vista anddoesn't workon XP?",
        "thread_id": 13883
    },
    {
        "@timestamp": "2023-09-14T07:12:55.277108736Z",
        "author": "StevoPistolero",
        "date": "2010-05-22T01:04:34+0100",
        "id": "f1c8bb52f9d11347058a6b0f85115eea",
        "post_id": "post-210166",
        "text": "I try to use LaunchMFD, but all it does is align the planes. It does not tell you what angle to be at or how to circularize your orbit. Any advice on how to do a non-IMFD rendezvous?",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:12:55.54824064Z",
        "author": "george7378",
        "date": "2010-04-06T15:19:41+0100",
        "id": "1c3d9033590d392feee917ce4bf0ee62",
        "post_id": "post-210722",
        "text": "I've flown on:737-200737-800737-300747-400767-300A-310DeHavilland Dash-8-100 seaplaneDeHavilland Dash-8-300 seaplaneA-330Grob TutorI'm learning to fly in a C152 (10.5 hours so far)",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.3053888Z",
        "author": "Eli13",
        "date": "2011-04-17T00:18:53+0100",
        "id": "05eb74a6b29e4d2111986c43e9bc8ad9",
        "post_id": "post-218109",
        "text": "dont forget the costs of whatever they send",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.304772608Z",
        "author": "Arrowstar",
        "date": "2010-03-07T19:05:01+0000",
        "id": "40e95e3bb8051168ca8c122b81a4e487",
        "post_id": "post-210216",
        "text": "Hielor said:The earth's usefulness as a protractor is heavily limited by its size, which makes it rather difficult to place on top of an angle being measured. Moreover, the earth is not a perfect sphere, so the angle would only be correct at the pole or the equator (even then, the angle at the equator may be incorrect due to local variations in terrain).\n\nIn order to mitigate the size issue, I might suggest we use Pluto. Maybe those protesters will quiet down if we upgrade Pluto's status to \"Huge Protractor.\":)",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:13:02.475792896Z",
        "author": "Urwumpe",
        "date": "2010-04-25T07:55:28+0100",
        "id": "b678161519e6cd8bd8c85f83b50bbeb6",
        "post_id": "post-218364",
        "text": "AtlantisOnline said:How do I get to panal R2...Thank you\n\nNeed a map?Here is my own drawn panel listing:or if you need the official location coding workbook:http:\/\/www.nasa.gov\/centers\/johnson\/pdf\/383448main_jsc_26419.pdfIf you really want to claim, you have read quite a lot about the Shuttle, this website here should be mandatory:http:\/\/www.nasa.gov\/centers\/johnson\/news\/flightdatafiles\/index.html",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:55.202351616Z",
        "author": "tblaxland",
        "date": "2010-03-08T05:47:59+0000",
        "id": "75b40fdd43a693106d1ddfd1058eeecb",
        "post_id": "post-210032",
        "text": "orb said:In this case the ENVIRONMENT named module seems to fit in that if it's used for all the extended stuff as well. But if there is another way for accessing loaded configuration files for surface bases, I'm open to suggestions.\n\nI'm drawing a blank on new ideas here. As far as your ENVIRONMENT module, it would be nice if it exported the information you dig out of the config files in some nice classes for us all to use;)",
        "thread_id": 13335
    },
    {
        "@timestamp": "2023-09-14T07:12:55.448328192Z",
        "author": "Lunar_Lander",
        "date": "2010-03-09T07:23:00+0000",
        "id": "e99daa1cdfb5b93626b0fd6c94578029",
        "post_id": "post-210589",
        "text": "And do I get it right that this happens on any mission scenario, not just MR-3 Freedom 7?",
        "thread_id": 13386
    },
    {
        "@timestamp": "2023-09-14T07:12:55.326314496Z",
        "author": "garyw",
        "date": "2010-03-07T18:59:33+0000",
        "id": "404d597846b0b8e562697ab7f0b7815b",
        "post_id": "post-210246",
        "text": "Kyle said:I know I'm beating a dead horse when I say this but Nelson flew on the space shuttle, he had an amazing experience. Do you honestly think this is all just because he wants to get 're-elected', for the most part possibly.\n\nYes. he used the trip for a jolly. He bumped Greg Jarvis from that flight because he told NASA when HE wanted to fly rather than getting assigned to a flight.The man is not interested in space just in what he can get away with to stay elected.This is, of course, personal opinion but everything I've read about Bill Nelson causes me to despise the man.",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:13:01.841692672Z",
        "author": "Urwumpe",
        "date": "2010-04-26T17:29:37+0100",
        "id": "71e4141210b3afe9c056fa7fff4da9d2",
        "post_id": "post-217732",
        "text": "DaveS said:Very uninformed post.\n\nExactly. And the NASA budget increased this year, the question is only by how much.",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:12:55.580980992Z",
        "author": "anemazoso",
        "date": "2010-03-10T14:51:51+0000",
        "id": "34d36e50c9fe792834bdcf3a10a89751",
        "post_id": "post-210924",
        "text": "Great work as usual Donamy! I always enjoy your models.:cheers:",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:12:55.422853632Z",
        "author": "Enjo",
        "date": "2010-08-26T08:36:47+0100",
        "id": "978d5843ca381f66a6c1cef2e9a34f76",
        "post_id": "post-210527",
        "text": "Very nice, mate. One thing though - you shouldn't be including .ncb file in your release:)",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:13:01.882661632Z",
        "author": "Shadow Addict",
        "date": "2010-04-21T04:09:30+0100",
        "id": "6002c0299b6f3436276c242562970877",
        "post_id": "post-217821",
        "text": "PhantomCruiser said:Here lately I find myself spending more time reading the forum that flying in Orbiter\n\nThis has (unfortunately) been true for me for most of 2010, though only in March did I stop playing almost completely.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:12:54.792106752Z",
        "author": "SiberianTiger",
        "date": "2010-03-03T15:41:49+0000",
        "id": "b3776ac774634997b9108db34aae1785",
        "post_id": "post-209734",
        "text": "http:\/\/news.sky.com\/skynews\/Home\/St...ksIntoCoopInBasildonGarden&lpos=searchresultsIn shoes of their owner, I would now think twice before attempting on life of those chickens!:hunter:",
        "thread_id": 13319
    },
    {
        "@timestamp": "2023-09-14T07:12:55.548955392Z",
        "author": "RangerPL",
        "date": "2010-04-14T10:56:21+0100",
        "id": "08bb36c529af4d1429e1d91746583fbd",
        "post_id": "post-210728",
        "text": "Two flights aboard a 767, Delta Airlines and LOT. One coming up.Also flew on an An-2 as a kid in Poland, at an airshow. Not airlines.I love taking off, I love maneuvering, and I love landing. I hate sitting in a seat for 7-10 hours.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.305685248Z",
        "author": "fsci123",
        "date": "2011-04-17T00:34:44+0100",
        "id": "951087518f2f92469cf24d8113239f7a",
        "post_id": "post-218111",
        "text": "But they are using antimatter matter engines in some way so they should have the ability to take some of that mixture and make it into a bomb... And in the final battle all they really needed to do was fly a little higher so those bird creatures couldnt kill em...",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:54.794016256Z",
        "author": "Ghostrider",
        "date": "2010-03-03T19:01:10+0000",
        "id": "feaf03e87a4f62191627665891e7227e",
        "post_id": "post-209742",
        "text": "Donamy said:I think the farmer killed the fox and doesn't want to tic-off the fox lovers, so he blames the chickens.\n\nForensic evidence will clear this up.However...This fox played chicken one time too many.(sunglasses)... YEEEEEEEEEAAAAAAAAH!",
        "thread_id": 13319
    },
    {
        "@timestamp": "2023-09-14T07:12:55.276449536Z",
        "author": "dgatsoulis",
        "date": "2010-05-09T16:15:54+0100",
        "id": "b5cfe8f72913ecfc3389a3f43e5ae3a4",
        "post_id": "post-210160",
        "text": "Keith said:IMFD? I used align planes and docking MFD's, + the flight computer illustrated below. Good enough to stop you pretty much on the dime next to ISS for the deceleration phase calculation, and the docking takes me about a two minutes from there.\n\nHi Keith,I have no idea what that is in the pic, but it looks way cool! Hey, is it our chess game on the right? :thumbup:I push the throttle all the way up as soon as the scenario starts and also the scram. I then set up a target intercept plan on IMFD with time to intercept set to:censored:seconds. (I don't want to spoil it for you). I'm pretty fast with IMFD and all that is done by the time i reach \"V1\".For the decelaration fase: again IMFD ->Orbital->Match VelocityIf you multiply your speed with the burn time and then divide it with 2, you get a very accurate distance at which to start the burn.:cheers:",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:13:02.63617408Z",
        "author": "krashkart",
        "date": "2010-06-28T00:39:46+0100",
        "id": "b1fb42349823d57ca710b1599ce14a69",
        "post_id": "post-218690",
        "text": "I hope I didn't jump into this thread too late...I don't use docking autopilots (DGIV) very often, but this thread got me to thinking that it would make life much easier when refueling the Titan module (from kulch's Mir-2 addon). That particular module is in a constant state of motion as it maintains proper orientation for the Mir2 core, which makes it a real bugga to dock with.Yes, I would absolutely use your autopilot in such a case. It would be a (frazzled) tanker pilot's dream come true. :thumbup:",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:12:55.192615936Z",
        "author": "mjanicki",
        "date": "2010-03-23T16:08:16+0000",
        "id": "203794ed5935df12477786a57334f4f2",
        "post_id": "post-209993",
        "text": "Artlav said:I was thinking about some kind of parallel sequence with conditional tools calls - \"if altitude above 100000, press drop fairing key\" kind of thing\n\nOh, yes, please do that.:)My Centaur second stages will thank you for the weight reduction.-- Mike",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.348966656Z",
        "author": "Pipcard",
        "date": "2012-04-28T21:36:33+0100",
        "id": "a3080d753a14bf2267a049c01ac5990e",
        "post_id": "post-210355",
        "text": "The Capo Passero link leads to the Aurora page.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.663369216Z",
        "author": "Mojave",
        "date": "2010-04-21T16:40:58+0100",
        "id": "601e4a26a9a82c1ddcb7b51661b94d27",
        "post_id": "post-218709",
        "text": "TSPenguin said:RARis just another way of compressing\/archiving files.\n\nCould you tell me how to extract the file?",
        "thread_id": 13948
    },
    {
        "@timestamp": "2023-09-14T07:12:55.567386112Z",
        "author": "N_Molson",
        "date": "2011-12-02T12:57:00+0000",
        "id": "460c47494d26ffbf56033eb789657bc0",
        "post_id": "post-210847",
        "text": "Hmm, does PAO stands for \u041f\u0410\u041e (\u043f\u0440\u0438\u0431\u043e\u0440\u043d\u043e-\u0430\u0433\u0440\u0435\u0433\u0430\u0442\u043d\u044b\u0439 \u043e\u0442\u0441\u0435\u043a, the instrumentation and propulsion module)? If if does, I can only think of two states it can have: attached or separated. Do you have something different in mind?\n\nWell, in fact it is supposed to be the title of the screen that displays the current settings and data from components located in the Propulsion Module (\u043f\u0440\u0438\u0431\u043e\u0440\u043d\u043e-\u0430\u0433\u0440\u0435\u0433\u0430\u0442\u043d\u044b\u0439 \u043e\u0442\u0441\u0435\u043a).Ion sensors error (angle) = \u041e\u0442\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 \u043f\u043e \u0438\u043e\u043d\u043d\u043e\u043c\u0443 \u0434\u0430\u0442\u0447\u0438\u043a\u0443 (\u00b0)IR (infrared) sensors error (angle) = \u041e\u0442\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 \u043f\u043e \u0418\u041a \u0432\u0435\u0440\u0442\u0438\u043a\u0430\u043b\u0438 (\u00b0)Solar sensor error (angle) = \u041e\u0442\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 \u043f\u043e \u0441\u043e\u043b\u043d\u0435\u0447\u043d\u043e\u043c\u0443 \u0434\u0430\u0442\u0447\u0438\u043a\u0443 (\u00b0)\n\nHow would you abreviate \"\u041e\u0442\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435\" ?Also I forgot :N2O4\/UDMH (maybe chemical terms are used in latin in Russia ?)kg (abreviation of kilogram)H2O2 DPO (DPO = rotation & translation control system, or RCS)H2O2 DO (DO = rotationonlycontrol system)Delta-V (or Dv, another international expression I think. Does Cyrillic includes the \"Delta\" letter ?)deg\/sec (degrees per seconds)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.372186624Z",
        "author": "juhowee",
        "date": "2010-03-08T19:34:03+0000",
        "id": "499197bfcda1eb6e5578e1b14eadd8eb",
        "post_id": "post-210448",
        "text": "tblaxland said:Does changing the colour depth on the Video tab make any difference?\n\nIm using window mode but I tried using 16 and 32 both in FullScreen but no change =\/Here are my specs:Intel Core 2 6420 2.13GHzNvidia GeForce 8800 GTS4 Gb RAMWindows 7 64-bitThat is NASSP panel but I havent noticed any other problems like that.",
        "thread_id": 13366
    },
    {
        "@timestamp": "2023-09-14T07:13:01.895179264Z",
        "author": "Notebook",
        "date": "2011-02-14T08:19:09+0000",
        "id": "8351a2cf6cf93758caa53f17adbf20bd",
        "post_id": "post-217868",
        "text": "Arianespace has updated their videoCorner link:ARIANESPACE FLIGHT 200 - ATV-2 \u201cJohannes Kepler\u201dTHE LAUNCH READINESS REVIEW (RAL) took place in Kourou on Sunday, February 13 and authorized count-down operations for the ATV-2 \u201cJohannes Kepler\u201d launch.For its first mission of the year, Arianespace will launch the first Automated Transfer Vehicle (ATV), dubbed \u201cJohannes Kepler\u201d, for the European Space Agency (ESA). Right from this first launch, the ATV will play a vital role in bringing supplies to the International Space Station (ISS).The choice of Arianespace by leading space communications operators and manufacturers is clear international recognition of the company\u2019s excellence in launch services.It will be launched from the Ariane launch complex N\u00b0 3 (ELA3), in Kourou, French Guiana.THE ARIANE 5 ECA LAUNCHER LIFT-OFF for this flight is scheduled on February 15, 2011 at a precise instant:\n\nhttp:\/\/www.videocorner.tv\/index.htmN.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.6133632Z",
        "author": "Niall",
        "date": "2010-03-10T12:31:40+0000",
        "id": "a8567a639c3fe314fcddf9ab64c84e44",
        "post_id": "post-210983",
        "text": "For some strange reason, and without any additions to Orbiter in the last 24 hours, on program initialisation I get this....http:\/\/www.waddayano.org\/images\/screenshot12.PNGBuggered if I know what it is or means because I've done nothing to the program itself. I've run virus scans, malware scans, defrags & registry checks but it's still there on startup of Orbiter. Strangely, the program runs, but does CTD after a few minutes of running the scenario I'm trying to finish. I haven't run any others.I'd love to know what it means.",
        "thread_id": 13402
    },
    {
        "@timestamp": "2023-09-14T07:13:01.895280128Z",
        "author": "orb",
        "date": "2011-02-14T15:57:33+0000",
        "id": "4c274e6f64cf1c0c396bdf74d1ad3889",
        "post_id": "post-217869",
        "text": "Arianespace:Ariane\u2019s 200th launch is given the green light for liftoff with the Johannes Kepler Automated Transfer Vehicle.ESA:Watch the launch of ATV Johannes Kepler live:ESA\u2019s second Automated Transfer Vehicle will be launched tomorrow, 15 February, at 22:13:27 GMT (23:13:27 CET) by an Ariane 5 from Europe\u2019s Spaceport in Kourou to deliver essential supplies and reboost the International Space Station. Watch the streaming from Kourou atwww.esa.int\/atv.The Ariane 5 launcher is being moved today on its mobile launch table from the Final Assembly Building to the ELA-3 Ariane launch complex.After completing this 2.8-km journey, the rocket is ready for fuelling and final launch preparations. According to mission planning, ATV-2 will dock with the Space Station on Wednesday, 23 February, and remain in orbit for almost four months.\n\nClick on the image to enlarge\u200bThe Ariane 5 ES launcher, on its mobile launch table, ready to leave the Final Assembly Building (BAF), where it was mated with its payload, the ATV Kepler...Credits: ESA - S. Corvaja\u200b",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.38354688Z",
        "author": "Arrowstar",
        "date": "2010-03-08T02:07:10+0000",
        "id": "c4568b8cc8e3f7910be2e054d52e6df2",
        "post_id": "post-210474",
        "text": "dgatsoulis said:I thought Americans drove on the right side of the road! lolCool landing, n72.75Hey, next time try this:YouTube- XR2Ravenstar handbrake landing.aviA NOT steep at all landing!\n\n\"Warning: Wing Stress\" is a bit of an understatement there at the end...",
        "thread_id": 13368
    },
    {
        "@timestamp": "2023-09-14T07:12:54.904827392Z",
        "author": "adamb193",
        "date": "2010-03-03T18:35:34+0000",
        "id": "636a4bfc52bc84eb572e9abb203978df",
        "post_id": "post-209771",
        "text": "Well I guess I'll hop on one of Russia's routine circumlunar missions then. Seriously though would they launch a private trip around the moon?",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53067136Z",
        "author": "vonneuman",
        "date": "2010-04-20T00:58:58+0100",
        "id": "6b9655169fe111762a8d0b93393dc97d",
        "post_id": "post-218463",
        "text": "Plus in a car you don't have 50 random strangers siting next to you.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:12:55.539230208Z",
        "author": "ex-orbinaut",
        "date": "2010-03-10T03:28:28+0000",
        "id": "762c4a4802bd53e7c442bd67b3940051",
        "post_id": "post-210648",
        "text": "Donamy said:I've flown about a dozen times (from the rear seat) in a L-19 \"birddog\". And soloed 6 times in a schweizer 2-33 glider (does that count) ?Oh, and a L-13 blanik. That was amazing.\n\nIt counts more than anything. :thumbup: That's REAL flying! (clarify what I mean here... talking about the gliding; best sort of flying there is).",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.1980992Z",
        "author": "Artlav",
        "date": "2011-06-12T20:33:15+0100",
        "id": "3ee646d2c3a316c3f52e07631f0f17fa",
        "post_id": "post-210025",
        "text": "TG626 said:it either can't find a solution or uses tremendous amounts of fuel (leaving me empty)\n\nThere are two modes - minimize by time (lots of fuel), and minimize by Dv. You should use the second.With something as weak as Soyuz you'll probably won't get a solution in that mode unless you're quite close.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.27457792Z",
        "author": "dgatsoulis",
        "date": "2010-03-05T23:34:44+0000",
        "id": "7143260986d2828fac388b8a4d02a829",
        "post_id": "post-210149",
        "text": "n72.75 said:Can you post a replay?\n\nEDIT:New record: 11min 57secThe playback is attached in this post.",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:13:02.599735808Z",
        "author": "Hielor",
        "date": "2010-04-25T00:00:12+0100",
        "id": "649fd5dbd1fb7a98a706b244825cc25d",
        "post_id": "post-218625",
        "text": "tgep said:Here's how I do it.1) Multiply the X,Y, and Z mesh demensions to find the mesh volume.2) Multiply that answer by 1000 to get a metric tonnage.3) Divide you tonnage by trhree to find it's CUBIC base tonnage.Now, depending on what type of vessel your talking about, you can subtract 85 % of your base cubic mass to find your vessels EMPTY MASSAfter that you can fiddle with fuel mass and ISP to get numbers you like for the vessel.This method has brought me good results since I started using the process.\n\nExcept that only works if your ship is exactly rectangular. Some modelling programs (Wings3D i know can) can give you a much better approximation of the volume of your ship.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:12:55.558010368Z",
        "author": "SiberianTiger",
        "date": "2010-03-10T20:20:23+0000",
        "id": "88033d5e3d4d58dd1fa18645b6f38fc4",
        "post_id": "post-210756",
        "text": "Donamy said:Kulch is from Russia.orKulch \u043e\u0442 \u0420\u043e\u0441\u0441\u0438\u0438.\n\n\u041e\u043d \u0438\u0437 \u041b\u0435\u043d\u0438\u043d\u0433\u0440\u0430\u0434\u0430.:)\u0422\u043e\u043b\u044c\u043a\u043e, \u043a \u0441\u043e\u0436\u0430\u043b\u0435\u043d\u0438\u044e, \u043e\u0447\u0435\u043d\u044c \u043d\u0435\u0447\u0430\u0441\u0442\u043e \u043f\u043e\u0441\u0435\u0449\u0430\u0435\u0442 \u044d\u0442\u043e\u0442 \u0444\u043e\u0440\u0443\u043c. \u042f \u0434\u0430\u0436\u0435 \u043d\u0435 \u0443\u0432\u0435\u0440\u0435\u043d, \u043d\u0435 \u043f\u043e\u0442\u0435\u0440\u044f\u043b \u043b\u0438 \u043e\u043d \u0438\u043d\u0442\u0435\u0440\u0435\u0441 \u043a \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0443.:(---------- Post added at 23:20 ---------- Previous post was at 23:18 ----------Artlav said:\u0418 \u0441\u0435\u0439\u0447\u0430\u0441 \u0435\u0449\u0451 \u0432\u0435\u0440\u044e, \u0447\u0442\u043e \u0438\u0437\u043e\u0431\u0440\u0435\u0442\u0443 \u0442\u0430\u043a\u0438 \u0434\u0432\u0438\u0433\u0430\u0442\u0435\u043b\u044c \u043e\u0442 \u043a\u043e\u0441\u043c\u043e\u043b\u0451\u0442\u0430, \u0441\u043e\u0431\u0438\u0440\u0430\u0435\u043c\u044b\u0439 \u0431\u0435\u0437 \u0434\u0435\u043d\u0435\u0433 \u0432 \u0441\u0430\u0440\u0430\u0435.\n\n\u0418 \u0431\u0435\u0437 \u0442\u043e\u0433\u043e \u043a\u043e\u043b\u0438\u0447\u0435\u0441\u0442\u0432\u043e \u0442\u0432\u043e\u0438\u0445 \u0438\u0437\u043e\u0431\u0440\u0435\u0442\u0435\u043d\u0438\u0439 \u0438 \u0441\u0443\u043c\u0430\u0441\u0448\u0435\u0434\u0448\u0438\u0445 \u0438\u0434\u0435\u0439 \u0437\u0430\u0448\u043a\u0430\u043b\u0438\u0432\u0430\u0435\u0442. :thumbup:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.177271808Z",
        "author": "Pablo49",
        "date": "2010-03-07T14:46:54+0000",
        "id": "3ebf14e52e7723c17da12e5635f497ab",
        "post_id": "post-209895",
        "text": "Artlav said:What exactly did you try?Which versions (SF, OFSS)?Scenarios?\n\n4.2.0 and Mission 8. I tried it twice with that setting and it docked, but it came towards the dock nose first, went partway through the station until the docking port came to the shuttles port, then it docked and flipped into the correct position. It worked, but not realistically.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.551668736Z",
        "author": "Notebook",
        "date": "2010-04-20T11:05:29+0100",
        "id": "d343917ff9035787d4620e5f86ed3859",
        "post_id": "post-218541",
        "text": "Retirement worked, till I ran out of money.N.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:12:55.56693504Z",
        "author": "SiberianTiger",
        "date": "2011-12-01T16:31:32+0000",
        "id": "4efb2a581b3da79f3fa460b53b9d2da9",
        "post_id": "post-210842",
        "text": "N_Molson, do you have to use Latin alphabet?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.290418944Z",
        "author": "aguamar",
        "date": "2010-03-15T19:58:31+0000",
        "id": "a8aff781788976836c93a649c4bf480b",
        "post_id": "post-210188",
        "text": "Virgin GalacticHey 4th Rock it would be brilliant if you helped by making some panels i would appreciate it if you started work right away the other developer is called unknown_orbiter he would also appreciate as much help as possible",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:13:02.620603648Z",
        "author": "Submariner",
        "date": "2010-04-21T23:05:41+0100",
        "id": "d310ff3f925158cb4af8fd3b67fec97e",
        "post_id": "post-218657",
        "text": "I know it uses Spacecraft3, but would this work with Thorton's Mir 1.3? Mir 1.3 is awesome, and I wish it had UMMU and UCGO!!!",
        "thread_id": 13942
    },
    {
        "@timestamp": "2023-09-14T07:12:55.37665536Z",
        "author": "jinglesassy",
        "date": "2010-03-07T18:11:43+0000",
        "id": "fd5f1fcb6540c7c574732b04df1247cb",
        "post_id": "post-210456",
        "text": "Now if only i got BBC it does look interesting oh well it should be up on hulu soon",
        "thread_id": 13367
    },
    {
        "@timestamp": "2023-09-14T07:12:55.225843712Z",
        "author": "Arrowstar",
        "date": "2010-03-09T02:24:15+0000",
        "id": "8f1194c67e55e593f22dca4c91703cf8",
        "post_id": "post-210079",
        "text": "tblaxland said:Looks good :thumbup: A bit of Googling shows up some papers on MRO aero-thermal modelling but I'm too far out of my depth to know what would be useful to you.\n\nNo worries, I suspect I'm basically out of my league at the moment too. Of course, my goal is to put together a heating model that's not derived straight out of some paper published by the MRO team. I want to see if I can't get close to their results (which is what the papers are useful for) using what I know and what I expect to learn in this upcoming quarter. If nothing else, it'll be a good experience, but the Martian atmosphere is a complicated animal to tame, as well. We'll see.Since the goal of this project isn't orbital mechanics so much as it is aero\/thermodyanmics, I'm going to hold off on coloring the plot. But if I feel so inclined and bored one day, maybe I will.:)---------- Post added at 08:24 PM ---------- Previous post was at 12:17 AM ----------Okay, so while I'm waiting to figure out some of the aero\/thermo for this little project, I decided I could go ahead and use some of that ephemeris data that JPL provided to create a nice little solar system simulator. (Some may recall that I attempted this a bit back, but I didn't have this JPL data to start off with.) Here's a shot of the inner solar system from the date of MRO's launch to just after Mars intercept. Keep in mind that only each body's initial state (position and velocity) is taken from the JPL data, from the date\/time that I wish it to be taken from. The trajectories you see are all calculated.The red line in a transfer orbit is MRO, and as I said, only it's departure velocity and position were taken from navigation data.This is all well and good, but I do have one little problem with my numerics. Here's a picture of Mercury's orbit (the units on these graphs are kilometers, and yes, that is times ten to the seventh power):Some of you may be able to spot the problem, but let's zoom in slightly:The orbit trace lines are separating, clearly. Now, I say it's my numerics because I did a quick grid-independence study and I find the error between orbits shrinking as time step decreases, though admittedly I can't make my time steps too small or the simulation will take too long to complete. (For those interested, the graphs here were generated with a 100 second time step, which is a very small chunk of time to split 8 months into!)At the moment, I am just using a simple Explicit Euler scheme to determine states in the next time step. I did try using a fourth order backwards difference formulation, but I didn't notice any appreciable change in my results.So here are my two questions. First, keeping in mind that I'm basically numerically integrating Newton's second law, is there a better suited integration scheme I can use? Second, and related to the first, might there be any way I can decrease the required computation time without giving up (significant) accuracy? I suspect the answer here is no as CPU time is based on time step size, but I figure it's worth asking on the off chance someone can suggest a tip or two.Thanks!",
        "thread_id": 13341
    },
    {
        "@timestamp": "2023-09-14T07:12:55.41869184Z",
        "author": "Donamy",
        "date": "2010-03-08T22:05:21+0000",
        "id": "aa29e8d0f6d2fb5a0a8345026da148fb",
        "post_id": "post-210521",
        "text": "count_volta said:Hello, I have actually joined the orbiter community in around 2003 or so. My username was originally ubaku if anyone remembers.My name is Eugene, I am a student of electrical engineering at a fine American university. My dream is to work for Nasa, although I doubt I can get the 3.8 gpa or whatever that they require. :lol:I was always obsessed with space and Nasa. Recently I got excited about it again after watching, \"When we left earth\". Of course after watching that you pretty much have to play orbiter. And so I did, and here I am.I am looking for old mods that I can't find. Maybe someone can point me to where I can obtain them.First of all, this launchpad. Cant find it at avsim.Second of all, there was a pack with space shuttle missions for Atlantis, Discovery,Endeavour, etc where you don't have to do anything until you are in orbit. Meaning the autopilot does the entire launch for you, and CORRECTLY (something which I can't do).It also included some nice radio chatter taken directly from the missions. What I'm looking for is notShuttle Fleet 4.2, its an older mod.And another thing, I downloadedHi res KSC from orbiter hangar, and I love it, but only one problem. The launchpad disappears when you install it. Or rather, the launchpad is no longer at the default location of the shuttle.Thank you for the help guys.\n\nYou've forgotten much grasshopper , maybe you're refering to Gazza's STS version. I don't believe it is compatible witht he new Orbiter though.",
        "thread_id": 13378
    },
    {
        "@timestamp": "2023-09-14T07:13:01.707692288Z",
        "author": "Artlav",
        "date": "2010-04-15T20:16:41+0100",
        "id": "d5dc919e9474e3ff79ca23a21f2f4f41",
        "post_id": "post-217602",
        "text": "OGLAClient release 100415:orbides.1gb.ru\/orbf\/oglaclient-100415_beta-091124.zip(Alternative, if Orbides site is blocked by your ISP for some arcane reasons: rumaxclub.ru\/etc\/oglaclient-100415_beta-091124.zip )Latest is 100416, in post 13Install over Orbiter beta 091124.Manual (draft):http:\/\/orbides.1gb.ru\/orbf\/ogla-doc-100416.pdfAt the moment, the main new feature is sky rendering.What i'm interested in is appearance and performance.The solitary sky rendering should be easier on resources than the raytracer i posted earlier, but still potentially takes a lot of resources, so:-Does it work on your GPU at all?If it doesn't work, you'll see the plain old haze rendering.-How fast does it work (acceptable or not, and with which features on)?Limits:-Earth only for the moment, many values are hardcoded and lookup tables are only given for Earth.-Some weird stuff can happen if there is significant terrain.If you're testing it, please provide GPU info and content of shaders.log and ogla.log files if there are any errors.Changes, since approx. 091029:*New atmospheric rendering*Some bug fixes*Fixed terrain seams*Aligned and debugged the normal mapping*Cleaned up and wrapped up all the advanced graphics*Added multi-UV capability*Base visibility bug fix*Fixed black regions on Nvidia bugInstallation:Copy Orbiter beta 091124 into a folder, copy OGLAClient over it, optionally, copy heightmaps in. Enable module, run.For non-ATI cards:Disable non-pot limit in oglaclient.cfg to fix some MFD\/panel related artefacts.On ATI cards, disable at your own risk.What it should look like:",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:13:01.922152192Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-24T17:26:43+0000",
        "id": "04a0770ee5b6942f7759faeaf58cdc14",
        "post_id": "post-217930",
        "text": "NASA TV Video: European Cargo Ship Docks to ISS.\u200bVideo: ATV-2 Johannes Kepler Docking Timelapse.\u200b[ame=\"http:\/\/www.youtube.com\/watch?v=mELFX-07dN4\"]YouTube - ATV-2 johannes kepler Docking Timelapse[\/ame]",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.458042368Z",
        "author": "ksc_houston",
        "date": "2010-03-09T10:31:40+0000",
        "id": "308086ecd444b9c1434c5fdbc8e1917a",
        "post_id": "post-210601",
        "text": "Hi,It is possible to use Orbiter as a real-time rocket launch tracker like the one from United Launch Alliance when they launch the Delta II and Delta IV ?",
        "thread_id": 13389
    },
    {
        "@timestamp": "2023-09-14T07:12:55.268205568Z",
        "author": "N_Molson",
        "date": "2010-08-18T16:31:43+0100",
        "id": "8d7063774bcb1f741017e63192461cbf",
        "post_id": "post-64539",
        "text": "There are few things you can't do with Orbiter's API :thumbup:",
        "thread_id": 1335
    },
    {
        "@timestamp": "2023-09-14T07:13:02.297491456Z",
        "author": "Ark",
        "date": "2010-04-18T21:39:33+0100",
        "id": "b94d1e23e244c8fe18068dd034214b08",
        "post_id": "post-218047",
        "text": "I also assumed someone would be working on this overnight, it's such an awesome example of a possible real-tech spacecraft.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.175273472Z",
        "author": "kevinvr",
        "date": "2010-03-05T22:06:01+0000",
        "id": "9b6494ab293cbe6cd6722c1bef2775ac",
        "post_id": "post-209876",
        "text": "Looks great, I'm gong to try it on the Dgiv and Arrow, my fovorite ships:)",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.458294528Z",
        "author": "Urwumpe",
        "date": "2010-03-09T10:54:15+0000",
        "id": "2c0e998d5dae4317f0623518092e2843",
        "post_id": "post-210602",
        "text": "Yes. Practically yes, if you have the telemetry and a plug-in or interface in the vessel module to follow the telemetry and use orbiter only for interpolation between updates.But that is no simulator, this is just visualization.",
        "thread_id": 13389
    },
    {
        "@timestamp": "2023-09-14T07:12:55.176135936Z",
        "author": "fort",
        "date": "2010-03-06T13:19:02+0000",
        "id": "407bc2de00b7af5c94673c19d63f6dfc",
        "post_id": "post-209886",
        "text": "\"If you had enclosed it inCode:tags in the post, there wouldn't be a space displayed before it.\"Orb,I think that i've known to do that in the past ( and on the old forum ), but this morning...\"O2010 seems to fail to read the lines longer than 255 symbols.\"artlav,I think that i'll remember that in the future ( and if there is not change about it in the next release ) in case of, for old addons ( if i think, nevertheless, that it must be rare.)",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.301972224Z",
        "author": "T.Neo",
        "date": "2011-04-15T20:10:42+0100",
        "id": "7232507099191323535573a652a7abc5",
        "post_id": "post-218082",
        "text": "Yeah, that is a big problem too, such infrastructure back home is hard enough, but we must assume that such a large factory exists in the wilderness as well...Apparently old shuttles are used to scoop deutarium from the atmosphere of Polyphemus for fusion fuel, but I don't think it talks anywhere of an antimatter factory. Antimatter might be present in the magnetosphere of Polyphemus, but not in high enough amounts to fuel the ship for the trip back home...This might be a bit of a stretch, but the ship could also carry just the antimatter for the return journey, getting the matter fuel from local sources... you could still save a good deal of mass this way.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.571836928Z",
        "author": "Cairan",
        "date": "2015-11-26T01:58:46+0000",
        "id": "29eaea2277f71626891f2e4e2ffd85d0",
        "post_id": "post-210885",
        "text": "\u0411\u0435\u0440\u0435\u0436\u0451\u043d\u043e\u0433\u043e \u0411\u043e\u0433 \u0431\u0435\u0440\u0435\u0436\u0451\u0442. \u0415\u0301\u0434\u0435\u0448\u044c \u043d\u0430\u0301 \u0434\u0435\u043d\u044c, \u0445\u043b\u0435\u0301\u0431\u0430 \u0431\u0435\u0440\u0438\u0301 \u043d\u0430 \u043d\u0435\u0434\u0435\u0301\u043b\u044e.Not finished on the one on the left, and if I don't need to use the one on the right in the next few months, I'll come back for a chat with you guys...:cheers:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:54.907507456Z",
        "author": "Shadow Addict",
        "date": "2010-04-09T17:20:30+0100",
        "id": "356d6ccc419e7ca4ce1d763b8330d3e4",
        "post_id": "post-209784",
        "text": "And then Zond 7 was a complete success.",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53989632Z",
        "author": "Loru",
        "date": "2010-04-20T09:27:15+0100",
        "id": "f8c6b562c8fcb8a75b82a34b292abfcd",
        "post_id": "post-218491",
        "text": "Artlav said:No doppler shift is modelled, since i have little idea how to compute it yet..\n\nMaybe you can translate RGB model into HSI color model, then shift it depend on gravity strenght\/speed of observer and then convert back to RGB. In HSI model you need only to modify one value (hue).",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.536398592Z",
        "author": "insanity",
        "date": "2010-03-09T23:52:26+0000",
        "id": "3569c2ecd880c10d1f8c7e14631a46f8",
        "post_id": "post-210631",
        "text": "Many, far too many to name. Here are some of my favorites though:777-200ERCessna 152Bombardier (formally DeHav) Dash 8737-300DC 10",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.337300224Z",
        "author": "PeterRoss",
        "date": "2011-02-19T00:32:47+0000",
        "id": "cb91226126b3694a3bfcf7c723268c1f",
        "post_id": "post-210286",
        "text": "Ark said:Very cool rocket, love the design.I'm actually kind of sad it's multistage-based because I've always found dealing with editing config files for every mission or payload to be frustrating.\n\nNot to mention autopilot programming...But the mesh is good, I love this thing.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:01.760251392Z",
        "author": "Ark",
        "date": "2010-04-16T02:13:45+0100",
        "id": "f0c1d082f3351d4ca1da192610315ab4",
        "post_id": "post-217673",
        "text": "Generally, yes, they seem to do a pretty good job of moderating it. Really good for getting a quickie education on various subjects. However, it's not really credible enough to cite for argumentative purposes, in that situation it's usually better to work through the references on the Wiki page for something more detailed or relevant to your specific needs.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:12:55.614261504Z",
        "author": "Kveldulf",
        "date": "2010-03-13T01:23:34+0000",
        "id": "44af90268ccbb4bf46643b4d80afe7a8",
        "post_id": "post-210989",
        "text": "Niall said:an update for those interested. I wound up deleting everything, and re-installing on a separate drive, which I'd intended to do last time, but in my usual rush, didn't. Fate is a funny thing. Anyway, in my new install, instead of simply activating all modules in the startup frame, I decided to activate them one at a time, and BINGO....that error message suddenly appeared when I activated the LaunchMFD module. I deactivated it, activated all the others and no reoccurrence. I then re-activated LaunchMFD and there it was again. I've left it deactivated and have not had any instance of the error since.Perhaps it's something the author of LaunchMFD can explore?\n\nStupid question perhaps, but have you tried downloading a new copy of LaunchMFD? I use it with no problems, so perhaps something with your copy is bugged?",
        "thread_id": 13402
    },
    {
        "@timestamp": "2023-09-14T07:13:01.865753856Z",
        "author": "orb",
        "date": "2011-04-01T03:24:56+0100",
        "id": "a32c87712463bb01fa2bfec5bbc621bf",
        "post_id": "post-217779",
        "text": "Columbia42 said:Now I have resumed development and instead of necroposting in the old thread I'm starting a new one.\n\nResuming development and posting updates regarding it isn't necroposting.Threads have been merged to keep the earlier and current development ideas and resources in one place, as there was no link to the earlier development to check what was already suggested or implemented, and the only way to find it was by searching forums.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:12:55.341059584Z",
        "author": "fausto",
        "date": "2011-05-08T17:16:41+0100",
        "id": "9a52f77c17d9e2baa41fe2874186a3c3",
        "post_id": "post-210309",
        "text": "In the doc\/Jarvis folder there is a complete documentation, and setting alternative payloads is also explained.Speaking about your problem, i can assume that there is not a tranzit.ini file.. it works with spacecraft3 and usually those files are grouped in config\/spacecraf folder. One you put your ini file in there, you have to modify the payload section by this way:Code:[PAYLOAD_1]\noff=(0,0,60)\nspeed=(0,0,1.0)\nrot_speed=(0,0,0)\nMeshName=\"SpaceTugs\\Tranzit\"\n[B]Module=\"spacecraft\/spacecraft3\"[\/B]\nname=\"Transit-1\"\nDiameter=2.9\nHeight=5.6\nMass=86200..and of course a transit-1.msh file must exist in the meshes\/spacetugs folder",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.674879488Z",
        "author": "Artlav",
        "date": "2010-03-11T20:49:09+0000",
        "id": "c9161bc49d7a0a4caf3e600444853ebc",
        "post_id": "post-211121",
        "text": "Interesting, that gives me a deja vu. I played a game very much like that on nintendo 64, even the track layout is the same, but the graphics are different. The start menu looks familiar, but from different time.As for Orbiter, these crafts would look good in ORRL, i think.",
        "thread_id": 13416
    },
    {
        "@timestamp": "2023-09-14T07:12:55.357088Z",
        "author": "Interceptor",
        "date": "2012-12-25T04:23:44+0000",
        "id": "b5e9cc5423beba79545c6b435857d877",
        "post_id": "post-210404",
        "text": "I,also agree with Mantis,really some great stuff.Thanks:)",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:01.917493504Z",
        "author": "Urwumpe",
        "date": "2011-02-18T15:47:17+0000",
        "id": "5f9c516fbe3453973110a1f0d77457f0",
        "post_id": "post-217907",
        "text": "Dambuster said:Do you know what prompted the altitude change? Is it related to the retirement of the Shuttles (less fuel needed so fewer flights to the ISS) or is it just a change that's been being planned for a while but only implemented now?\n\nI think it was already planned for assembly complete, but I can't verify this yet... if somebody has a source for this, it would be better.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.57423744Z",
        "author": "PeterRoss",
        "date": "2015-11-27T01:24:22+0000",
        "id": "ab0f1f745e6dd794905b8cb3c7ec54e2",
        "post_id": "post-210902",
        "text": "Thunder Chicken said:\u0418\u043d\u0442\u0435\u0440\u0435\u0441\u043d\u043e. \u042f \u043f\u043e\u043d\u0438\u043c\u0430\u044e \u044d\u0442\u043e \u043f\u0440\u0435\u043b\u043e\u0436\u0435\u043d\u0438\u0435. \u044d\u0442\u043e \u043d\u0435 \u0447\u0442\u043e \u044f \u0434\u0443\u043c\u0430\u043b.\u041d\u0430\u0447\u043d\u0438\u0442\u0435 \u0441 \u043f\u0440\u043e\u0441\u0442\u043e\u0433\u043e, \u0437\u0430\u0442\u0435\u043c \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0442\u044c \u0441\u043b\u043e\u0436\u043d\u043e\u0441\u0442\u044c.\n\nYes, it's almost correct. You have to make it \u0443\u0432\u0435\u043b\u0438\u0447\u0442\u0435, you can't use infinitive here. Except of this - very good :thumbup:---------- Post added at 11:24 ---------- Previous post was at 11:20 ----------And, by the way, it means almost exactly what I said in previous post;)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.586996736Z",
        "author": "Tommy",
        "date": "2010-03-10T04:09:59+0000",
        "id": "8bf560af699fdd977cba6a22684989f8",
        "post_id": "post-210939",
        "text": "IIRC AlignPlanes is the culprit. I know it's caused crashes, but don't remember the exact circumstances.",
        "thread_id": 13398
    },
    {
        "@timestamp": "2023-09-14T07:12:55.452176384Z",
        "author": "Tycho",
        "date": "2010-04-10T18:28:44+0100",
        "id": "a27f71a1fd9471bcb6d26d323265676d",
        "post_id": "post-210596",
        "text": "Try this... download lunartransfermfd from orbit hangar. Launch apollo 11, wait for orbit. When orbit is reached, open lunartransfermfd up and press [PRG]. Scroll down to program TLI, TEI, or LOI (depending on the scenario) then press set. After this, press [EXE], then [DV], then [EXE] again. If launch was successful and the planes are lined up, the mfd will count down to the autoburn, and you can relax. Same thing for lunar orbit insertion and trans-earth injection, just select the appropriate program and press [EXE]-[DV]-[EXE]. Hope this helps.",
        "thread_id": 13387
    },
    {
        "@timestamp": "2023-09-14T07:13:02.397024256Z",
        "author": "MJR",
        "date": "2010-04-17T23:18:50+0100",
        "id": "f509ce68de48375a5fbb8ed7c5c61582",
        "post_id": "post-218183",
        "text": "I know that, but what I was saying was how an addon that was released in 2009 was using V2.",
        "thread_id": 13900
    },
    {
        "@timestamp": "2023-09-14T07:12:55.565327104Z",
        "author": "Alnor",
        "date": "2010-12-28T17:53:29+0000",
        "id": "12982486a92004c49a32da7270ebc0ab",
        "post_id": "post-210823",
        "text": "\u0425\u043e\u0442\u0435\u043b \u0432\u043e\u0442 \u0441\u043a\u0430\u0437\u0430\u0442\u044c \"\u043f\u0440\u0438\u0432\u0435\u0442\" \u0440\u0443\u0441\u0441\u043a\u0438\u043c \u043e\u0440\u0431\u0438\u043d\u0430\u0432\u0442\u043e\u0440\u0430\u043c \u043e\u0442 \u043c\u0438\u0440\u0430 \u0441\u043e\u043e\u0431\u0449\u0435\u0441\u0442\u0432\u0430 \u0417\u0432\u0451\u0437\u0434\u043d\u043e\u0433\u043e \u041f\u0443\u0442\u0438 (\u044f \u043f\u043e\u043b\u0443\u0444\u0430\u043d\u0430\u0442 \u044d\u0442\u043e\u0433\u043e \u0434\u0435\u043b\u0430). \u0421\u0430\u043c \u044f \u043b\u0435\u0442\u0430\u044e \u043c\u0435\u0441\u044f\u0446\u044b \u0432\u0441\u0435\u0433\u043e \u043b\u0438\u0448\u044c, \u043d\u0430\u0443\u0447\u0438\u043b\u0441\u044f \u0432\u044b\u0432\u043e\u0434\u0438\u0442\u044c \u043d\u0430 \u043e\u0440\u0431\u0438\u0442\u0443 \u043a\u043e\u0440\u0430\u0431\u043b\u0438(\"\u0421\u043e\u044e\u0437\u044b\", \u041f\u0421\u044b \u0438 \u0442.\u0434.), \u043d\u043e \u0441\u043b\u0435\u0442\u0430\u044e \u0441 \u043d\u0435\u0451 \u043a\u0430\u043a-\u0442\u043e, \u043a\u0430\u043a \u0441\u043a\u0430\u0437\u0430\u0442\u044c, \u043d\u0435\u0440\u0435\u0430\u043b\u044c\u043d\u043e, \u0442.\u0435. \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0431\u044b\u0441\u0442\u0440\u043e, \u0430 \u043f\u043e\u0442\u043e\u043c\u0443 \"\u043c\u044f\u0433\u043a\u0438\u0445 \u043f\u043e\u0441\u0430\u0434\u043e\u043a\" \u043d\u0435 \u0443\u0434\u0430\u0451\u0442\u0441\u044f \u0434\u043e\u0431\u0438\u0442\u044c\u0441\u044f. Can you help in this problem or, maybe, a few tips?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.458028032Z",
        "author": "Goth",
        "date": "2010-04-21T14:19:55+0100",
        "id": "c8e5634f5f0ecbea599ef4d6304a83f0",
        "post_id": "post-218334",
        "text": "The add-on already has scenarios examples inside its zip file.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:12:55.304860672Z",
        "author": "flytandem",
        "date": "2010-03-07T21:05:59+0000",
        "id": "4ec279f6a028226542960f53fa382271",
        "post_id": "post-210217",
        "text": "20-20 hindsight and apologies to the forum. Referencing 420 isn't appropriate considering the age range here. My excuse is that in college often in the evening (after 4:20PM) we would have these seemingly brilliant creative thoughts only to rethink it at 9AM the next day and wonder what the heck we were so impressed about. :embarrassed:",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:13:02.47471616Z",
        "author": "AtlantisOnline",
        "date": "2010-04-19T01:59:32+0100",
        "id": "3377f3406371690622384de04b0a8fe0",
        "post_id": "post-218358",
        "text": "Hello everyone I recently downloaded the Space Shuttle Ultra V 1.25 because I wanted a bit more realism in my shuttle flights. Unfortunitly it does not come with any premade launch senorios exept for the one under historic missions and I was wondering if any one could help me make one. Thank You",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:55.143161344Z",
        "author": "Juanelm",
        "date": "2010-06-21T21:47:02+0100",
        "id": "0b22b902407ffb207c460a92c003810b",
        "post_id": "post-209826",
        "text": "Hi Kodiak555,Sorry for taking so long to answer. What is your operating system? Try running the installer found here:http:\/\/www.millisecond.com\/download\/speech.aspxLet me know how it goes.",
        "thread_id": 13330
    },
    {
        "@timestamp": "2023-09-14T07:12:55.428017408Z",
        "author": "reverend",
        "date": "2008-05-06T17:44:42+0100",
        "id": "4c95db0f028dc9fbc17a595ab31908d9",
        "post_id": "post-64554",
        "text": "http:\/\/en.wikipedia.org\/wiki\/Akamai_TechnologiesExcerpt:Akamai Technologies, Inc.(NASDAQ:AKAM) is a company that provides a distributed computing platform for globalInternetcontent and application delivery, headquartered inCambridge, Massachusetts. The company was founded in 1998 by then-MITgraduate studentDaniel Lewin, along with MIT Applied Mathematics professorTom Leightonand MIT Sloan School of Management students Jonathan Seelig andPreetish Nijhawan. Leighton still serves as Akamai's Chief Scientist, while Lewin was killed aboardAmerican Airlines flight 11which was crashed in theSeptember 11, 2001attacks.Akamaiis aHawaiianword meaningsmartorintelligent.Akamai transparentlymirrorscontent (usuallymediaobjects such asaudio,graphics,animation,video) stored on customerservers. Though thedomain nameis the same, theIP addresspoints to an Akamai server rather than the customer's server. The Akamai server is automatically picked depending on the type of content and the user's network location.",
        "thread_id": 1338
    },
    {
        "@timestamp": "2023-09-14T07:12:55.197856768Z",
        "author": "TG626",
        "date": "2011-06-12T18:47:47+0100",
        "id": "ca2b912a988fc4258e56ac771c878ede",
        "post_id": "post-210024",
        "text": "I use it with Thorton's Soyuz and it's very nice for docking maneuvers. I don't seem to have much luck with using it for orbital syncing though, it either can't find a solution or uses tremendous amounts of fuel (leaving me empty), but I'm positive it's because I'm not using it correctly...",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:01.713498368Z",
        "author": "Artlav",
        "date": "2010-04-17T19:10:24+0100",
        "id": "779e95dca16741c6cb63f74113eb7b1e",
        "post_id": "post-217632",
        "text": "DaveS said:That is correct. AFAIK there's no mountains\/craters anywhere near Fla.! So this needs to be fixed.\n\nSo, why not disable it?(config\/terrain\/earth.crater -> Cape Canaveral,1,3,0 to Cape Canaveral,0,0,0 )To be added to the manual.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.53979648Z",
        "author": "Artlav",
        "date": "2010-03-10T04:33:06+0000",
        "id": "fb81e5616eba0309416a82eda6adb2dc",
        "post_id": "post-210653",
        "text": "Many times on Il-86, Tu-154, various Boeings and Airbusses, maybe some others as i didn't often checked the name of the plane. Never been on small\/private stuff. Lucky people you are in USA, private planes being legal there.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.326086144Z",
        "author": "Urwumpe",
        "date": "2010-03-07T18:51:46+0000",
        "id": "1d369f6168b2cdea335890d23e02dd80",
        "post_id": "post-210245",
        "text": "Bj said:ex retiring STS and starting Ares dev\n\nOr moving from being manned launch provider to being launch complex provider for private companies.",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:12:55.408058368Z",
        "author": "TSPenguin",
        "date": "2010-03-08T11:23:45+0000",
        "id": "f5236d4de5881f1f4193105c7fb4a8a9",
        "post_id": "post-210513",
        "text": ":welcome:to the forum!Happy Orbiting and Hail:probe:!",
        "thread_id": 13375
    },
    {
        "@timestamp": "2023-09-14T07:13:01.841631488Z",
        "author": "DaveS",
        "date": "2010-04-26T17:00:06+0100",
        "id": "0b68155f0a132c84c072c05e98927f27",
        "post_id": "post-217731",
        "text": "anakin said:well, it's not really cancelled. Obama reduced the budget, and probably the next thing NASA would do is to throw away Ares V and try to replace the shuttle by putting a titan iii upper stage on top of an Ares I-X. That'll do the job very cheaply.\n\nDo you know anything about launch vehicle history?Very uninformed post. Ares 1X was a specific flight vehicle, with a specific configuration, not mention that it was also a mission designation.Also, the Titan III has been out of service for decades! Last Titan III flight was in 1989. It was replaced by the Titan IV, later IVA and IVB. And the Titan IV familiy was retired in 2005.",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:12:55.59182976Z",
        "author": "Hielor",
        "date": "2010-03-10T22:03:45+0000",
        "id": "c714bc6d7dff2551bd781c601d74cf41",
        "post_id": "post-210952",
        "text": "Mogeley said:I have to wait to get home before I can try to compile it. I'm still not quite sure what the function returns. This is the only thing I found on the NAVDATA type definition.Code:typedef union {\n    struct {\n        double appdir;\n    } ils;\n} NAVDATA;\n \nOAPIFUNC DWORD oapiGetNavData (NAVHANDLE hNav, NAVDATA *data);\n\n\"appdir\" is, I imagine, \"approach direction.\" You send that function a NAVHANDLE and a pointer to a NAVDATA, and it fills the appdir element with the approach direction for that ILS transmitter. Not sure what the return value would be, but it's irrelevant.",
        "thread_id": 13399
    },
    {
        "@timestamp": "2023-09-14T07:13:01.921612032Z",
        "author": "Urwumpe",
        "date": "2011-02-24T16:31:44+0000",
        "id": "eaa941ea77976378295912aba1f50998",
        "post_id": "post-217927",
        "text": "C3PO said:I would have thought that it would line up after capture. I remember seeing this on a Soyuz or Progress (can't remember which) docking. We didn't see that view after hard-dock, so it might have lined up by then.\n\nPossible. it can tolerate a bit of misalignment before hard-dock.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.33368192Z",
        "author": "Yoda",
        "date": "2010-03-07T21:26:52+0000",
        "id": "b80ce7e8aa62470f767318445efa064e",
        "post_id": "post-210267",
        "text": "Very nice addition ! Only one comment; the Documentation does not very clearly describe how to add your own payload to the init. files.I've tried several meshes as new payload names in the described space buit they all led to crash to desktop after fairing seperation, or the payload just dissapeared.Any help would be greatly appriciated; enclosed my changes as I've made them.[PAYLOAD_1]off=(0,0,60.5)speed=(0,0,1.0)rot_speed=(0,0,0)MeshName=\"galaxy\"Module=\"spacecraft\\spacecraft3\"name=\"galaxy\"Diameter=2.9Height=5.6Mass=84500",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.537920256Z",
        "author": "Quick_Nick",
        "date": "2010-03-10T02:19:35+0000",
        "id": "6e2cd0ffc0dd0a9a9d10302d7c148af2",
        "post_id": "post-210640",
        "text": "Bj said:Sounds fun, I wanna do that, around here it costs like $400 \/hr for flying with an instructor :dry:\n\nWow.o_OHere it's about $100\/hr to rent the plane, and $30\/hr for instruction. So about $130\/hr total.Pablo49 said:At least you went by plane. Last year our school band went to Disney World. 25 hour bus ride, only stopping for food and such.\n\nlol Just depends if you want to spend more money or take more time. (it's not like our plane tickets had any sort of discount)",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.298165248Z",
        "author": "craigh",
        "date": "2010-04-20T00:13:31+0100",
        "id": "1b403561639a3d72c1b042dea7412d3d",
        "post_id": "post-218051",
        "text": "Add this link to one of the larger online images:http:\/\/www.fanpop.com\/spots\/avatar\/images\/10474082\/title\/isv-venture-starApprox Image Dimensions: 2,500px \u00d7 1,351pxCraigH",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.544443136Z",
        "author": "Hielor",
        "date": "2010-03-11T04:18:08+0000",
        "id": "8793be30e2fa5391238f52b7a3b75b80",
        "post_id": "post-210693",
        "text": "Keith said::hail:But the main question: Was it a successful landing?\n\nThe landing was off-nominal, but I landed on the runway and didn't collapse the gear (the other two co-ops I was with each made one of those mistakes)",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.541194752Z",
        "author": "andysim",
        "date": "2010-03-10T13:26:42+0000",
        "id": "324a03ba5fa65ebd47e0d7320c786dae",
        "post_id": "post-210662",
        "text": "Never flown but plan too soon. I love airplanes.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.456154368Z",
        "author": "TMac3000",
        "date": "2010-04-19T00:39:18+0100",
        "id": "5019090ce4fe15933a58eb6bd3a9be76",
        "post_id": "post-218321",
        "text": "In realistic terms, once a Dragonfly is built (on Earth), what sort of rocket\/vehicle would be needed to launch it into service?I tried doing this with a Shuttle-A, but the instant I hit the hovers, Orbiter wigged out and sent me careening into outer space:(",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:12:55.583200256Z",
        "author": "Interceptor",
        "date": "2010-10-19T08:04:44+0100",
        "id": "ec13d00e6a15a4395520419ed6330f8e",
        "post_id": "post-210937",
        "text": "Basicaly the meshes were not in the right folders.",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:13:02.298906112Z",
        "author": "Gerdih",
        "date": "2010-05-01T12:49:36+0100",
        "id": "f95c761075659790f4b5bfb2031b518d",
        "post_id": "post-218057",
        "text": "does not matter. But once I thought about it. My idea for this is to a planet orbiting the sun as far as a star. Then put the textures of the sun on this planet and moons that would be the planets in the star. Is that possible?",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.544239872Z",
        "author": "mjessick",
        "date": "2010-03-11T02:44:40+0000",
        "id": "e864110f7ff51ade4a6aca0bb2027d4c",
        "post_id": "post-210691",
        "text": "My first airplane flight was on a Beechcraft D-18S (Twin Beech, WW-II era military designation C-45) . This is the twin tailed prop plane type that the A-Team was always jumping out of and is often being crashed in Hollywood movies.The noteworthy thing about that experience is that this plane was owned by the University of Washington and we were making several flights for the department of Aeronautics and Astronautics Flight Test course. I discovered that a 45 deg banked turn is more impressive when you are trying to raise yourself up to read a gauge above your eye level. I remember looking out of the low side windows at the sailboat we were circling around and around (and getting closer to).My father's first plane trip was a military flight in 1946 coming back from Japan. He then worked at the local airport for over 30 years and retired before taking his second flight on a commercial jet. These days, most people seem to take flying for granted. But any flight shorter than 26 hours is still fun for me.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.625766144Z",
        "author": "Donamy",
        "date": "2010-03-11T21:47:36+0000",
        "id": "8e38c1414196bdadb389f79971bcab79",
        "post_id": "post-211008",
        "text": "Here is a generic Launch scenario. You have to add your own station (default provided), with correct elements and launch times adjusted.Code:BEGIN_DESC\nOrbiter saved state at T - 30 sec\nEND_DESC\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 51828.969676\n  Context SSU\nEND_ENVIRONMENT\nBEGIN_FOCUS\n  Ship Discovery\nEND_FOCUS\nBEGIN_CAMERA\n  TARGET Discovery\n  MODE Cockpit\n  FOV 40.00\n  BEGIN_PRESET\n    Track:ISS:50.00:RELATIVE 4.000 0.000 0.000\n    Track:ISS:50.00:RELATIVE 4.000 0.000 0.000\n  END_PRESET\nEND_CAMERA\nBEGIN_MFD Left\n  TYPE Surface\n  SPDMODE 1\nEND_MFD\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  REF Earth\nEND_MFD\nBEGIN_MFD 3\n  TYPE User\n  MODE CRT\n  Mode2 0\n  MDU 9\nEND_MFD\nBEGIN_MFD 4\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  REF Earth\nEND_MFD\nBEGIN_VC\nEND_VC\n\nBEGIN_SHIPS\nISS:ProjectAlpha_ISS\n  STATUS Orbiting Earth\n  RPOS 6010074.95 2759412.42 -1213626.44\n  RVEL 60.030 2984.629 7100.330\n  AROT -24.65 -25.69 -23.76\n  VROT 0.07 -0.03 -0.08\n  PRPLEVEL 0:1.000\n  IDS 0:1 100 1:2 100 2:3 100 3:4 100 4:5 100\n  NAVFREQ 0 0\n  XPDR 466\nEND\nDiscovery:SpaceShuttleUltra\n  STATUS Landed Earth\n  POS -80.6232502 28.6197342\n  HEADING 2.00\n  ATTACHED 0:0,MLP\n  PRPLEVEL 0:1.000 1:1.000 2:1.000 3:0.969 4:0.969 5:0.970 6:1.000 \n7:1.000 8:1.000 11:0.020\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  MET 0.000\n  MISSION STS-131\n  GEAR 0 0.0000\n  STBD_MPM\n  RMS\n  SAT_OFS_X 0.000\n  SAT_OFS_Y 0.000\n  SAT_OFS_Z 0.000\n  OPS 101\n   AUTOPILOT 51.600000 80.500000 105000.000000 7607.601000 \n0.730000\n  ASSIST 133.000000 298.000000\n  THROTTLE_BUCKET 1399.670000 1670.670000\n  HEADS_UP 12966.670\n  TGT_ID 2\n  BODY_VECT 1\n  ROLL 0.000\n  PITCH 0.000\n  YAW 0.000\n  P_ANGLE 0.000\n  Y_ANGLE 0.000\n  OM_ANGLE -1.000\n  DAP MODE 0 0\n  ROT MODE 0 0 0\n  TRANS MODE 0 0 0\n  CONTROL MODE 1\n   PAYLOAD CACTIVE1 0.000000 0.000000 0\n   PAYLOAD CACTIVE2 0.000000 0.000000 0\n   PAYLOAD CACTIVE3 0.000000 0.000000 0\n   PAYLOAD CPASSIVE1 0.000000 0.000000 0\n   PAYLOAD CPASSIVE2 2.000000 0.000000 0\n   PAYLOAD CPASSIVE3 -6.000000 0.000000 0\n   PAYLOAD CPASSIVE4 7.000000 0.000000 0\n   PAYLOAD PORT1 3.000000 0.000000 0\n   PAYLOAD PORT2 -2.000000 0.000000 0\n   PAYLOAD PORT3 -8.000000 0.000000 0\n   PAYLOAD PORT4 7.000000 0.000000 0\n   PAYLOAD STBD1 3.000000 0.000000 0\n   PAYLOAD STBD2 -2.000000 0.000000 0\n   PAYLOAD STBD3 -8.000000 0.000000 0\n   PAYLOAD STBD4 0.000000 0.000000 0\n  PLBD_CAM 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 \n0.0000\n L_ET_UMB_DOOR 1.000\n  R_ET_UMB_DOOR 1.000\n  ET_DOOR_LATCHES 0.000000 1.000000 1.000000\n@SUBSYSTEM MPS_C\n@ENDSUBSYSTEM  ;MPS_C\n@SUBSYSTEM MPS_L\n@ENDSUBSYSTEM  ;MPS_L\n@SUBSYSTEM MPS_R\n@ENDSUBSYSTEM  ;MPS_R\n@SUBSYSTEM FMC1\n@ENDSUBSYSTEM  ;FMC1\n@SUBSYSTEM FMC2\n@ENDSUBSYSTEM  ;FMC2\n@SUBSYSTEM FMC3\n@ENDSUBSYSTEM  ;FMC3\n@SUBSYSTEM MMC1\n@ENDSUBSYSTEM  ;MMC1\n@SUBSYSTEM MMC2\n@ENDSUBSYSTEM  ;MMC2\n@SUBSYSTEM MMC3\n@ENDSUBSYSTEM  ;MMC3\n@SUBSYSTEM MMC4\n@ENDSUBSYSTEM  ;MMC4\n@SUBSYSTEM AMC1\n@ENDSUBSYSTEM  ;AMC1\n@SUBSYSTEM AMC2\n@ENDSUBSYSTEM  ;AMC2\n@SUBSYSTEM AMC3\n@ENDSUBSYSTEM  ;AMC3\n@SUBSYSTEM EIU1\n@ENDSUBSYSTEM  ;EIU1\n@SUBSYSTEM EIU2\n@ENDSUBSYSTEM  ;EIU2\n@SUBSYSTEM EIU3\n@ENDSUBSYSTEM  ;EIU3\n@SUBSYSTEM MTU\n  MET_RUNNING 0\n  MET0 0.000\n  MET1 0.000\n  MET2 0.000\nEVENT_TIMER0 0.000000 DOWN STOPPED\nEVENT_TIMER1 0.000000 DOWN STOPPED\n@ENDSUBSYSTEM  ;MTU\n@SUBSYSTEM IDP1\n  IDP1 SPEC 65535\n  IDP1 DISP 65535\n@ENDSUBSYSTEM  ;IDP1\n@SUBSYSTEM IDP2\n  IDP2 SPEC 65535\n  IDP2 DISP 65535\n@ENDSUBSYSTEM  ;IDP2\n@SUBSYSTEM IDP3\n  IDP3 SPEC 65535\n  IDP3 DISP 65535\n@ENDSUBSYSTEM  ;IDP3\n@SUBSYSTEM IDP4\n  IDP4 SPEC 65535\n  IDP4 DISP 65535\n@ENDSUBSYSTEM  ;IDP4\n@SUBSYSTEM IMU1\n@ENDSUBSYSTEM  ;IMU1\n@SUBSYSTEM IMU2\n@ENDSUBSYSTEM  ;IMU2\n@SUBSYSTEM IMU3\n@ENDSUBSYSTEM  ;IMU3\n@SUBSYSTEM GPC1\n@ENDSUBSYSTEM  ;GPC1\n@SUBSYSTEM GPC2\n@ENDSUBSYSTEM  ;GPC2\n@SUBSYSTEM GPC3\n@ENDSUBSYSTEM  ;GPC3\n@SUBSYSTEM GPC4\n@ENDSUBSYSTEM  ;GPC4\n@SUBSYSTEM GPC5\n@ENDSUBSYSTEM  ;GPC5\n@SUBSYSTEM ODS\n  RING_STATE -1 0.0000\n@ENDSUBSYSTEM  ;ODS\n@SUBSYSTEM ADPS\n  LEFT_AIRDATAPROBE 0 0 1.000000\n  RIGHT_AIRDATAPROBE 0 0 1.000000\n@ENDSUBSYSTEM  ;ADPS\n@SUBSYSTEM ETUmbDoors\n  ET_DOORS 1.000000 1.000000\n  ET_DOOR_LATCHES 0.000000 1.000000 1.000000\n@ENDSUBSYSTEM        ;ETUmbDoors\n@SUBSYSTEM -Y Star Tracker Door Motor\n@ENDSUBSYSTEM  ;-Y Star Tracker Door Motor\n@SUBSYSTEM -Z Star Tracker Door Motor\n@ENDSUBSYSTEM  ;-Z Star Tracker Door Motor\n@SUBSYSTEM ACBusSystem\n@ENDSUBSYSTEM  ;ACBusSystem\n@SUBSYSTEM INVERTER1\n@ENDSUBSYSTEM  ;INVERTER1\n@SUBSYSTEM INVERTER2\n@ENDSUBSYSTEM  ;INVERTER2\n@SUBSYSTEM INVERTER3\n@ENDSUBSYSTEM  ;INVERTER3\n@SUBSYSTEM APU1\n  APU1_State 2\n  APU1_FuelPress 1451.108\n  APU1_HydPress 3004.392\n  APU1_Speed 103.521\n@ENDSUBSYSTEM  ;APU1\n@SUBSYSTEM APU2\n  APU2_State 2\n  APU2_FuelPress 1459.138\n  APU2_HydPress 2985.080\n  APU2_Speed 97.918\n@ENDSUBSYSTEM  ;APU2\n@SUBSYSTEM APU3\n  APU3_State 2\n  APU3_FuelPress 1441.774\n  APU3_HydPress 2988.386\n  APU3_Speed 100.585\n@ENDSUBSYSTEM  ;APU3\n@SUBSYSTEM WSB1\n@ENDSUBSYSTEM  ;WSB1\n@SUBSYSTEM WSB2\n@ENDSUBSYSTEM  ;WSB2\n@SUBSYSTEM WSB3\n@ENDSUBSYSTEM  ;WSB3\n@SUBSYSTEM LATCH0\n  LATCH_STATE1 1 1.0000\n  LATCH_STATE2 1 1.0000\n  LATCH_STATE3 1 1.0000\n  LATCH_STATE4 1 1.0000\n  LATCH_STATE5 1 1.0000\n@ENDSUBSYSTEM  ;LATCH0\n@SUBSYSTEM LATCH1\n  LATCH_STATE1 1 1.0000\n  LATCH_STATE2 1 1.0000\n  LATCH_STATE3 1 1.0000\n  LATCH_STATE4 1 1.0000\n  LATCH_STATE5 1 1.0000\n@ENDSUBSYSTEM  ;LATCH1\n@SUBSYSTEM LATCH2\n  LATCH_STATE1 1 1.0000\n  LATCH_STATE2 1 1.0000\n  LATCH_STATE3 1 1.0000\n  LATCH_STATE4 1 1.0000\n  LATCH_STATE5 1 1.0000\n@ENDSUBSYSTEM  ;LATCH2\n@SUBSYSTEM RMS\n  ARM_STATUS 0.500000 0.013600 0.014688 0.500000 0.500000 \n0.500000\n  SHOULDER_BRACE 0.000\n  GRAPPLE 1 1.0000\n  RIGIDIZE 1 1.0000\n  EXTEND 1 1.0000\n  RMS_ELBOW_CAM 0.0000 0.0000\n  RMS_ROLLOUT 0 0.0000\n  RMS_LATCHES 1 1.0000\n@ENDSUBSYSTEM  ;RMS\n@SUBSYSTEM STBD_MPM\n  STBD_MPM_ROLLOUT 0 0.0000\n  STBD_MPM_LATCHES 1 1.0000\n  STBD_MPM_ATTACHED_PAYLOAD Ultra_OBSS 0\n@ENDSUBSYSTEM  ;STBD_MPM\n  CRT_SEL 1 1\n  @PANEL F2\n  @ENDPANEL \n  @PANEL F4\n  @ENDPANEL \n  @PANEL F6\n  \"Cdr Flt Cntlr Pwr\" OFF\n  @ENDPANEL \n  @PANEL F7\n  @ENDPANEL \n  @PANEL F8\n  \"Plt Flt Cntlr Pwr\" OFF\n  @ENDPANEL \n  @PANEL R2\n  \"Boiler1 N2 Supply\" ON\n  \"Boiler2 N2 Supply\" ON\n  \"Boiler3 N2 Supply\" ON\n  \"Boiler1 Cntlr\" ON\n  \"Boiler2 Cntlr\" ON\n  \"Boiler3 Cntlr\" ON\n  \"Boiler1 Cntlr Pwr\/Htr\" A\n  \"Boiler2 Cntlr Pwr\/Htr\" A\n  \"Boiler3 Cntlr Pwr\/Htr\" A\n  \"APU1 Run\" START\/RUN\n  \"APU2 Run\" START\/RUN\n  \"APU3 Run\" START\/RUN\n  \"Hyd Main Pump Press 1\" NORM\n  \"Hyd Main Pump Press 2\" NORM\n  \"Hyd Main Pump Press 3\" NORM\n  \"APU1 Cntlr Pwr \" ON\n  \"APU2 Cntlr Pwr \" ON\n  \"APU3 Cntlr Pwr \" ON\n  \"APU1 Fuel Tank Valve\" OPEN\n  \"APU2 Fuel Tank Valve\" OPEN\n  \"APU3 Fuel Tank Valve\" OPEN\n  \"ET Umb Centerline Latch\" GND\n  \"ET Umb Left Door\" OFF\n  \"ET Umb Left Door Latch\" OFF\n  \"ET Umb Right Door\" OFF\n  \"ET Umb Right Door Latch\" OFF\n  \"MPS Pwr Left AC2\" [1]\n  \"MPS Pwr Ctr AC1\" [1]\n  \"MPS Pwr Right AC3\" [1]\n  \"MPS Pwr Left AC3\" [1]\n  \"MPS Pwr Ctr AC2\" [1]\n  \"MPS Pwr Right AC1\" [1]\n  \"MPS He Isol A Left\" OPEN\n  \"MPS He Isol A Ctr\" OPEN\n  \"MPS He Isol A Right\" OPEN\n  \"MPS He Isol B Left\" OPEN\n  \"MPS He Isol B Ctr\" OPEN\n  \"MPS He Isol B Right\" OPEN\n  @ENDPANEL \n  @PANEL C3\n  \"LOMS Arm\" ARM\/PRESS\n  \"ROMS Arm\" ARM\/PRESS\n  \"LADP Stow Enable\" INHIBIT\n  \"RADP Stow Enable\" INHIBIT\n  \"LADP Deploy\" DEPLOY\n  \"RADP Deploy\" DEPLOY\n  @ENDPANEL \n  @PANEL R11\n  @ENDPANEL \n  @PANEL A6\n  \"SENSE\" -X\n  \"Aft Flt Cntlr Pwr\" OFF\n  \"Payload Ret Latch 1\" OFF\n  \"Payload Ret Latch 2\" OFF\n  \"Payload Ret Latch 3\" OFF\n  \"Payload Ret Latch 4\" OFF\n  \"Payload Ret Latch 5\" OFF\n  \"Payload Select\" 1\n  @ENDPANEL \n  @PANEL AftMDU\n  @ENDPANEL \n  @PANEL A7A3\/A8A3\n  \"SYSTEM POWER MNA\" [1]\n  \"SYSTEM POWER MNB\" [1]\n  \"PYRO POWER MNA\" [0]\n  \"PYRO POWER MNC\" [0]\n  \"SYS1 VENT ISOL\" [1]\n  \"SYS1 VENT\" [1]\n  \"SYS2 VENT ISOL\" [1]\n  \"SYS2 VENT\" [1]\n  \"PSU POWER MNA\" [0]\n  \"PSU POWER MNB\" [0]\n  \"LIGHTS AIRLOCK 1-4\" [0]\n  \"LIGHTS AIRLOCK 2-3\" [0]\n  \"LIGHTS DOCKING TRUSS FWD\" [0]\n  \"LIGHTS DOCKING TRUSS AFT\" [0]\n  \"ARLK\/TNL FAN A\" [0]\n  \"ARLK\/TNL FAN B\" [0]\n  \"LIGHTS C\/L VESTIBULE PORT\" [0]\n  \"LIGHTS C\/L VESTIBULE STBD\" [0]\n  \"CNTL PNL PWR A\" OFF\n  \"CNTL PNL PWR B\" OFF\n  \"CNTL PNL PWR C\" OFF\n  \"HTRS\/DCU PWR H1\" OFF\n  \"HTRS\/DCU PWR H2\/DCU\" OFF\n  \"HTRS\/DCU PWR H3\/DCU\" OFF\n  \"APDS PWR A\" OFF\n  \"APDS PWR B\" OFF\n  \"APDS PWR C\" OFF\n  \"PYROS Ap\" [0]\n  \"PYROS Bp\" [0]\n  \"PYROS Cp\" [0]\n  @ENDPANEL \n  @PANEL A8\n  \"Port MPM Deploy Cover\" [0]\n  \"Stbd MPM Deploy Cover\" [0]\n  \"Port RMS Latches\" OFF\n  \"Stbd MPM Latches\" OFF\n  \"Port MPM Deploy\" OFF\n  \"Stbd MPM Deploy\" OFF\n  \"EE Mode\" OFF\n  \"EE Man Contr\" OFF\n  \"Shoulder Brace Release\" OFF\n  \"RMS SELECT\" OFF\n  \"Single\/Direct Drive\" OFF\n  \"Parameter\" TEST\n  \"Joint\" SHOULDER_YAW\n  \"RMS Mode\" OPR_CMD\n  @ENDPANEL \nEND\nSTS-131\\131payload:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4856016.41 -3440702.25 3159711.59\n  RVEL -2044.063 3244.397 6665.391\n  AROT 25.27 14.85 131.49\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:8,Discovery\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000000\nEND\nMPLM_Leo:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4856017.24 -3440703.20 3159710.45\n  RVEL -2044.063 3244.397 6665.391\n  AROT 25.27 14.85 131.49\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:7,Discovery\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nLMC128:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4856018.45 -3440705.03 3159706.89\n  RVEL -2044.063 3244.397 6665.391\n  AROT 25.27 14.85 131.49\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:0,STS-131\\131payload\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\namoniatank:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4856018.80 -3440705.24 3159707.09\n  RVEL -2044.063 3244.397 6665.391\n  AROT 25.27 14.85 131.49\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:1,LMC128\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nUltra_OBSS:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4856015.63 -3440704.86 3159714.37\n  RVEL -2044.063 3244.397 6665.391\n  AROT 25.27 14.85 131.49\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:1,Discovery\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nMLP:Atlantis_MLP\n  STATUS Landed Earth\n  POS -80.6040620 28.6084030\n  HEADING 2.00\n  NAVFREQ 0 0\n  T0_UMB 0 0.0000\nEND\nLC39A:SSU_Pad\n  STATUS Landed Earth\n  POS -80.6040720 28.6083850\n  HEADING 270.00\n  NAVFREQ 0 0\n  ACCESS_ARM 0 0.0000\n  GVA 0 0.0000\n  VENTHOOD 0 0.0000\n  FSS_OWP 0 0.0000\n  RSS_OWP 0 0.0000\n  RSS 1 1.0000\n  FSS_GH2 0 0.0000\n  FSS_IAA 0 0.0000\n  GOX_SEQUENCE 1\nEND\nLCC:SSU_LCC\n  STATUS Landed Earth\n  POS -80.6040745 28.6083855\n  HEADING 270.00\n  NAVFREQ 0 0\n  LAUNCH_MJD 51828.970139\n  PAD_NAME LC39A\n  SHUTTLE_NAME Discovery\nEND\nEND_SHIPS",
        "thread_id": 13405
    },
    {
        "@timestamp": "2023-09-14T07:12:55.267999744Z",
        "author": "Moach",
        "date": "2010-08-18T15:41:59+0100",
        "id": "dc748dcc2dd5f930dcb46e701ca8af4e",
        "post_id": "post-64538",
        "text": "awesome! i didn't even know we could do scaling in Orbiter meshes :tiphat:this opens up a lot of possibilities :hmm:",
        "thread_id": 1335
    },
    {
        "@timestamp": "2023-09-14T07:13:02.48569856Z",
        "author": "ar81",
        "date": "2010-04-19T17:37:37+0100",
        "id": "6f9a62b93b75e07ba4311cd17852cc21",
        "post_id": "post-218410",
        "text": "[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3201\"]Orbiter diagnostic V0.2[\/nomedia]This will show you what file is causing the crash.You may need to use notepad to edit the file that refers to the missing mesh.The tool looks like this...",
        "thread_id": 13918
    },
    {
        "@timestamp": "2023-09-14T07:12:55.21846912Z",
        "author": "jedimaster1214",
        "date": "2010-03-04T20:36:58+0000",
        "id": "05d4cfdd12439d89e751ed85548dab89",
        "post_id": "post-210070",
        "text": "Is this even possible?This would definatly make surface bases even more appealing without having to have Orulex activated....",
        "thread_id": 13339
    },
    {
        "@timestamp": "2023-09-14T07:12:55.344151552Z",
        "author": "K_Jameson",
        "date": "2012-03-09T00:35:43+0000",
        "id": "29fd89962106c5a5ee913c43de196fe4",
        "post_id": "post-210331",
        "text": "If you have set a custom payload on Jarvis M-Block II, it will be necessary set back the related ini and guidance file. Otherwise, the overwrite will be completely safe.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.54235392Z",
        "author": "Linguofreak",
        "date": "2010-04-21T19:05:57+0100",
        "id": "cf830861dc443f5cd2808794a3d55993",
        "post_id": "post-218519",
        "text": "Goth said:Just trying to clarify: space do not move, space bend itself, and this cause gravity.\n\nSpacetimebends itself, and angles and curves along the time axis are velocities and accelerations. Bending of spacetime along the time axis can be seen as space \"moving\", although, as I stated, you have to be careful with that terminology.You're right saying speed limit is only for objects, but this is because space doesn't move: when you say space is moving at C around the black holes, this is not correct, space simply is bent very deeply. Inside the singularity, space do not move beyond C, it's simply bent at the infinity, it's something like \"void\", wich may get to a white hole, let's say.\n\nThe singularity is a point. You can't be \"inside\" it. I think you may mean the event horizon, but space is not yet infinitely bent at the horizon, only at the singularity.You can't escape from the singularity because you fall on that void, not because the space is travelling at a velocity greater then C.\n\nHowever you want to phrase it, you can't escape once inside the event horizon because even when you move outwards as quickly as possible, you still find the distance (or rather the time) to the singularity decreasing.---------- Post added at 20:05 ---------- Previous post was at 19:51 ----------Artlav said:An interesting question - what would Doppler shifts around a wormhole actually look like? Maybe we're not talking about much of out-of-light spectrums anyway? Can't find anything on it yet, what my computations show is something like going close and away from a black hole.Then, a few more fixes, along with a noticeable speed-up.http:\/\/orbides.1gb.ru\/orbf\/zraygr-100421.zipShould be faster now. Since all work is done on a GPU i don't see how it could be any better natively. I'll make a Linux one if i release another version.\n\nMight it have something to do with the overhead of sending things to and from the GPU?Also, I notice that in the GPU version, things seem to bounce around an awful lot and I keep missing the wormhole. Is the thing actually moving?Also, the mouse controls are reversed from the way I'm used to (from apps like Celestia, etc), so I find I'm always rotating right when I want to go left, up when I want to go down, etc. Could there be an option to reverse the mouse?",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.363103488Z",
        "author": "PhantomCruiser",
        "date": "2010-03-09T12:12:53+0000",
        "id": "1a7ed1bd378fdf8584acfd3b1785612a",
        "post_id": "post-210421",
        "text": "Ah, sorry... Bonehead moment, I was multitasking and wound up thinking SRB, not SSME.",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:13:01.924118272Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-15T17:02:51+0100",
        "id": "12d4effa259e7c345f7f73588621dfcc",
        "post_id": "post-217940",
        "text": "ATV-2 has gained an extra 10 days in space! Undocking has slipped to 20th June.ESA's ATV-2 Blog: \"ATV undocking set for 20 June\".",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.603915776Z",
        "author": "Izack",
        "date": "2010-03-10T12:10:22+0000",
        "id": "0fdbc646014e24df4279162d45573e34",
        "post_id": "post-210960",
        "text": "Spaceship disappearing? I'm running Vista x64, and at certain zoom levels parts of the ship will disappear (like their supposed to do when the camera gets too close, only it isn't close at all), and either zooming farther in or out will fix that. I've only had whole ships disappear when I lose a .dll file. A friend is running 7 and has a slew of problems, so I'm sure this will turn up for him sooner or later and I can have a better look at the problem, but until then I guess I can't help you. All I can tell you is to run it in compatibility mode for XP or you'll get even more problems...EDIT:As for the shift+numpad problems, I'm also on a laptop, so no help there either. Sorry.",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:12:55.652196352Z",
        "author": "Loru",
        "date": "2010-03-11T09:18:18+0000",
        "id": "af7af945423ae0168f25547709cd4ced",
        "post_id": "post-211071",
        "text": "Stellar black holes (typical in universe) are between 1.4 to 20 solar masses. So in this scenario we have a big problem.That kind of hole passing Oort cloud would disturb most of comet orbits and cause heavy bombardment in inner solar system.Passing trough solar system it can even throw out planet from their current orbits and send them far away into space. And close fly-by near any of major body in our solar system would be catastrophic. This body would be ripped apart by tidal forces and possibly devoured by black hole.Supermassive black holes are bound to centres of galaxies and don't go anywhere so they are not problem for us.For today the closest discovered black hole (Cygnus-X1) is about 6000 LY from Earth. It has 8.7 solar masses and diameter of event horizon is about 26km.Little off-topic: Few years based on some sience books I wrote short story about black hole passing through solar system and effects on the planets. I'll post it on Sunday when I translate it.tori said:A related question - isinfinite masseven possible?\n\nAs far as we know the universe has finite mass so having static infinite mass is our univere is impossible. If you try to speed up something with static mass to speed of light it will gain mass up to infinity but it will require also infinite energy to speed up this mass.E=mc2 still working:p",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:13:02.243400704Z",
        "author": "IronRain",
        "date": "2010-04-17T16:10:52+0100",
        "id": "5c39ef7a802656b50661c5c98645a9c8",
        "post_id": "post-218038",
        "text": "where can I find the diameter?? searched for it, but can't find it :O:p",
        "thread_id": 13892
    },
    {
        "@timestamp": "2023-09-14T07:12:55.652274688Z",
        "author": "tori",
        "date": "2010-03-11T09:56:37+0000",
        "id": "b969afbc8ecd52020624d959df3424ef",
        "post_id": "post-211072",
        "text": "Yeah, that's what I thought.g = GM\/r^2 still works as well, a particle with infinite mass would act with infinite gravitational acceleration on every single object in the whole universe.",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:12:55.574444288Z",
        "author": "Thunder Chicken",
        "date": "2015-11-27T02:29:45+0000",
        "id": "35ce0381123a763cf393fefee1c1aa68",
        "post_id": "post-210904",
        "text": "PeterRoss said:Yes, it's almost correct. You have to make it \u0443\u0432\u0435\u043b\u0438\u0447\u0442\u0435, you can't use infinitive here. Except of this - very good :thumbup:---------- Post added at 11:24 ---------- Previous post was at 11:20 ----------And, by the way, it means almost exactly what I said in previous post;)\n\nIdioms again! :facepalm:\u0421\u043f\u0430\u0441\u0438\u0431\u043e \u0437\u0430 \u0431\u0430\u0436\u0435 \u0442\u0435\u0440\u043f\u0435\u043d\u0438\u0435. \u042f \u043d\u0430\u0447\u0438\u043d\u0430\u044e \u0432\u0441\u043f\u043e\u043c\u0438\u043d\u0430\u0442\u044c.:cheers:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.570488832Z",
        "author": "SiberianTiger",
        "date": "2014-01-23T09:32:41+0000",
        "id": "f2b73a8b62f855d1ac1d38280b2b652d",
        "post_id": "post-210875",
        "text": "\u041f\u0440\u0438\u0432\u0435\u0442!:)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.602048512Z",
        "author": "mc_",
        "date": "2010-05-06T12:51:03+0100",
        "id": "e16917f7cb0f0f56ff0165bbabe97d69",
        "post_id": "post-218640",
        "text": "Schimz said:If it can takeoff, add weight\n\n...if it still can takeoff then, use smaller rocket. That is why i like N-1 - it is always possible to remove first stage. Or even fiirst and second.gertz said:\u0420\u0443\u0441\u0441\u043a\u0438\u0439??\n\n\u041d\u0430\u043f\u0438\u0441\u0430\u043d\u043e \u0436\u0435 - \u0441\u0438\u0431\u0438\u0440\u044f\u043a :thumbup:",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:12:55.60435712Z",
        "author": "Hielor",
        "date": "2010-03-10T19:43:27+0000",
        "id": "e3eee7456895d6a3eaf3b7fd295a0bda",
        "post_id": "post-210963",
        "text": "rucinter said:Also, I've read about SHIFT+Numpad keys not working under Vista and they are not working under my Windows 7 as well. Did someone found a fix for this? It's very frustrating, I tried binding RCS commands to other keys combo, but it's not very intuitive. I was going to replace my keyboard, until I saw other reported the same error.\n\nThis is not an error. If you look at the numpad keys, there's a second label on all of them (arrows or home\/pgup\/end\/pgdn), which is what's triggered when you use shift+numpad.Why are you needing to hold down shift while using the numpad anyway?WillXP Modehelp in any way?\n\nNo. The virtual machine used by XP Mode does not have access to the graphics hardware, so Orbiter wouldn't work very well.",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:12:55.630907904Z",
        "author": "lennartsmit",
        "date": "2010-04-04T22:11:50+0100",
        "id": "915c5981408c24cf78f36f9ae26fcb2d",
        "post_id": "post-211024",
        "text": "I did some models too (Mercury Redstone and Spaceship One).These were paper models though, available free online.It's really nice to see those sheets of paper turn into 3D models.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:02.664041984Z",
        "author": "Mojave",
        "date": "2010-04-22T11:53:33+0100",
        "id": "176ab2c17af547f9b761715e27ac51b2",
        "post_id": "post-218712",
        "text": "I found that Winzip can decompress files in the .rar file format.",
        "thread_id": 13948
    },
    {
        "@timestamp": "2023-09-14T07:12:54.86846848Z",
        "author": "jinglesassy",
        "date": "2010-03-03T17:46:54+0000",
        "id": "8026899df317202b7f84f9749deff710",
        "post_id": "post-209754",
        "text": "AMSO has that",
        "thread_id": 13321
    },
    {
        "@timestamp": "2023-09-14T07:12:55.17600896Z",
        "author": "orb",
        "date": "2010-03-06T13:11:41+0000",
        "id": "fdd79af3266ef39bc60bdf6468384e4a",
        "post_id": "post-209885",
        "text": "Artlav said:O2010 seems to fail to read the lines longer than 255 symbols.\n\nDo you think it should be reported as a bug to the Orbiter Beta project?fort said:the: \"=145,mode=0).\" is, in the notepad, with the third line ( but here on the forum...).\n\nIf you had enclosed it in [code][\/code] tags in the post, there wouldn't be a space displayed before it.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.459194624Z",
        "author": "Andy44",
        "date": "2010-04-22T22:00:51+0100",
        "id": "6f0efb39e95504f2adc1c3eba79949db",
        "post_id": "post-218345",
        "text": "Of course you wouldn't launch it manned, but the mesh has two dudes inside the cockpit windows who won't go away when you load it on a rocket, so you have to make believe they're not there.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:12:55.463642368Z",
        "author": "dutchpirate",
        "date": "2008-05-07T07:57:01+0100",
        "id": "352f75fde13610bc158489924df1ec6f",
        "post_id": "post-64563",
        "text": ":cheers:Chipstone! I added my kids and my girlfriend. I'm going to laminate the kid's certificates and put them in a white envelope with the NASA logo on it and give it to them the next weekend I have them. They will be thrilled!",
        "thread_id": 1339
    },
    {
        "@timestamp": "2023-09-14T07:12:55.29032064Z",
        "author": "anemazoso",
        "date": "2010-03-15T18:09:00+0000",
        "id": "7a8c5846392d24b1f526f0e3d1eb6801",
        "post_id": "post-210187",
        "text": "Garyw: Thats a start! But infortunatly incomplete.The reason I brought that up is because I don't think Scaled has publicly released a lot of the vital info needed to creat an accurate add-on. Hopefully soon they will as I'm sure most of us in the Orbiter community would die for a good WK2\/SS2 add-on. Good luck to you aguamar and your dev team!:cheers:",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:12:55.570363136Z",
        "author": "PeterRoss",
        "date": "2014-01-23T09:28:05+0000",
        "id": "8bb348418e4acfa28c815e6d4253920d",
        "post_id": "post-210874",
        "text": "koss said:\u0412\u0441\u0435\u043c \u043f\u0440\u0438\u0432\u0435\u0442! \u042f \u0442\u043e\u0436\u0435 \u0438\u0437 \u0420\u043e\u0441\u0441\u0438\u0438 (\u041c\u043e\u0441\u043a\u0432\u0430):)Hello from Russia!:)\n\n\u0417\u0434\u043e\u0440\u043e\u0432\u043e!:cheers:\u0415\u0441\u043b\u0438 \u0435\u0441\u0442\u044c \u0432\u043e\u043f\u0440\u043e\u0441\u044b - \u043e\u0431\u0440\u0430\u0449\u0430\u0439\u0441\u044f.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.571468288Z",
        "author": "Loru",
        "date": "2010-04-20T08:37:44+0100",
        "id": "c6728dfd9bd3b297ad9abef0a77ebe81",
        "post_id": "post-218586",
        "text": "First on Wiki:http:\/\/en.wikipedia.org\/wiki\/Pressurized_Mating_Adapterhttp:\/\/en.wikipedia.org\/wiki\/Androgynous_Peripheral_Attach_System",
        "thread_id": 13933
    },
    {
        "@timestamp": "2023-09-14T07:13:02.600694784Z",
        "author": "ar81",
        "date": "2010-04-27T23:19:18+0100",
        "id": "cf0d033b3e1d938fdb5d26d2b9cccf7d",
        "post_id": "post-218632",
        "text": "So...Non SI:Isp from 4,000 to 40,000 secondsSI:Isp from (4,000 * 9.81) to (40,000 * 9.81) Ns\/kgRight?",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:12:55.317356288Z",
        "author": "Phaedrus",
        "date": "2010-03-09T02:42:59+0000",
        "id": "b7d0edc52f23260d7f2dbacdf246d9c3",
        "post_id": "post-210231",
        "text": "I'm missing something fundamental, aren't I?DaveS, my spacecraft3.cfg file is indeed in the Vessels subfolder (as is spacedraft.cfg and spacecraft2.cfg). I still can't spawn more than one, and that one has to have exactly the right name. Is that a normal limitation of the scenario editor?",
        "thread_id": 13361
    },
    {
        "@timestamp": "2023-09-14T07:12:55.46317568Z",
        "author": "Deke",
        "date": "2008-05-06T21:18:11+0100",
        "id": "e16d94d3a2b7e280e93d5ab29e5b31e2",
        "post_id": "post-64559",
        "text": "Registered.... I'M GOIN' TO THE MOON!",
        "thread_id": 1339
    },
    {
        "@timestamp": "2023-09-14T07:12:55.59074176Z",
        "author": "Mogeley",
        "date": "2010-03-10T06:29:46+0000",
        "id": "7d322b68e6cf4a6ec8fedb5b34776955",
        "post_id": "post-210943",
        "text": "Yeah, the values are not being updated. I found this problem shortly after posting. Kind of ironic... It seems that Cape Canaveral has no landing pads with the nav type of ILS, only VTOL. I'm wanting to find the ends of the runways if this is possible.Any ideas how to get the positions of the ILS transmitters or the ends of the runways?Thanks for the link too that is also helpful...",
        "thread_id": 13399
    },
    {
        "@timestamp": "2023-09-14T07:13:02.43892992Z",
        "author": "Urwumpe",
        "date": "2010-04-18T06:51:58+0100",
        "id": "53e63a485d56cc88e50cf0e0a9368b5e",
        "post_id": "post-218216",
        "text": "jinglesassy said:http:\/\/news.bbc.co.uk\/2\/hi\/americas\/8627835.stmDangit not even one of the best presidents this country has ever seen isnt a criminal:(\n\nDidn't know he became president of the USA for following the imperial British laws of the colonies.",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:12:55.423062784Z",
        "author": "Submariner",
        "date": "2010-09-27T10:41:18+0100",
        "id": "535b44e101be023e207c7b56f60bd844",
        "post_id": "post-210528",
        "text": "Does anyone know if this works in Orbiter 2010 build 100606?",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:12:55.674659328Z",
        "author": "Arrowstar",
        "date": "2010-03-11T20:45:01+0000",
        "id": "9aa13d12c97fd3286d9594fbb6fd8f93",
        "post_id": "post-211120",
        "text": "Wow, for MS-DOS the graphics are not bad at all.",
        "thread_id": 13416
    },
    {
        "@timestamp": "2023-09-14T07:13:02.553266176Z",
        "author": "dgatsoulis",
        "date": "2010-04-20T22:33:59+0100",
        "id": "234b007f1d8932f12c2f47fbb5a876ed",
        "post_id": "post-218551",
        "text": "T.Neo said:But there is joy in that...:pActually... more than joy... i'll have at least one more \"dgatsoulis\" bouncing around in a few months!T.Neo said:If you have a girlfriend, why should you be concerned about \"hotties\"? :hmm:\n\nHmm... You're not Greek my friend, so there's no way to make you feel \"a Greek's\" mentality...So... yes, i have a girlfriend and also a soon to be fiance. Does that make me a bad person?\n\n",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:12:55.44484864Z",
        "author": "jedidia",
        "date": "2010-03-25T07:50:37+0000",
        "id": "8eceb24f8ec2c3ab6b2b2544b9e9d681",
        "post_id": "post-210574",
        "text": "um, no, infinity's focus is not on realism, but on a seemless procedural galaxy on all levels (I.e. fly from star to star, then on a planet, then land on a planet, then get out for a hike, stuff like that, pretty much like good old Elite:Frontier). I saw noone in infinity project ever claim that it will be realistic or physically accurate. I would expect physics in infinity to be somewhere around I-War level, if they ever get it done, that is.",
        "thread_id": 13383
    },
    {
        "@timestamp": "2023-09-14T07:13:02.59997696Z",
        "author": "ar81",
        "date": "2010-04-26T01:23:26+0100",
        "id": "87ff330978ccb2ee60efb57dd2b30ae4",
        "post_id": "post-218627",
        "text": "I loaded ISS to MIR mission and estimates a tangential transfer to the sun. It tells me 29900k . Does it mean it takes a dV = 29,000,000 m\/s? Is the magnitude that big? Or am I reading it wrong?",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:12:55.175043584Z",
        "author": "garyw",
        "date": "2010-03-05T16:27:35+0000",
        "id": "4a40c881faa6bde029b052dedeb598ae",
        "post_id": "post-209874",
        "text": "Artlav said:Are some not working for you?\n\nNot tried yet as I'm stuck at work for a few more hours. :lol:Thanks Artlav",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.544318464Z",
        "author": "ex-orbinaut",
        "date": "2010-03-11T03:08:54+0000",
        "id": "bf24ddef3006540c55a95ffe27ed5a99",
        "post_id": "post-210692",
        "text": "Hielor said:How about the full-motion shuttle simulator at JSC, does that count? I flew a landing in that, and still have the printout somewhere...\n\n:hail:But the main question: Was it a successful landing?",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.250000128Z",
        "author": "willy88",
        "date": "2010-03-05T15:10:18+0000",
        "id": "9db321155ff18828474399cf987bd891",
        "post_id": "post-210114",
        "text": "Ark said:It's much like Russian roulette. Only, instead of five empty chambers and one loaded, there are five chambers full of male genitalia, and one reporter trying to be the one to break the story on the next tech craze.http:\/\/www.thedailyshow.com\/watch\/thu-march-4-2010\/tech-talch---chatroulette\n\nActually, it would probably be more like play Russian roulette with this... thing...",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:13:01.714819072Z",
        "author": "bpops",
        "date": "2010-04-17T23:03:08+0100",
        "id": "9db70f0efb6e95db8ff06ad1f997ea28",
        "post_id": "post-217640",
        "text": "Wow, Artlav, this has come a long way since I last tested it.Here's my info:Windows 7 Enterprise 64-bitAMD Athlon(tm) 64 X2 Dual Core Processor 4800+ (2 CPUs), ~2.4GHzRadeon X1950 Pro (254 MB)1920 x 1200The sky\/atmosphere rendering looks fantastic and just as it does in your screenshots. I do notice, however, that the fps seems a bit low, but probably nothing that shouldn't be expected. (see the first attached image)I don't know if you're interested in hearing about other bugs, but one that I noticed is a weird texture popping issue, which looks like it rapidly tiles textures on the Earth (see the next 3 attached images)Finally, I had a lot of trouble to get any menus to come up, e.g. by hitting F4, F3, etc. They only sometimes responded, and then would often dissappear. Because of this, I had a bit of trouble just exiting the program.I'm really impresed with how good this looks artlav!By the way, is there a way to get into glass cockpit view? I couldn't seem to do it.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.59613696Z",
        "author": "Kendo",
        "date": "2007-11-17T11:42:39+0000",
        "id": "de89983770d21532ee6cca080e5e2ab0",
        "post_id": "post-12260",
        "text": "Excellent textures. Fabulous nightime colours.:speakcool:",
        "thread_id": 134
    },
    {
        "@timestamp": "2023-09-14T07:12:54.794247168Z",
        "author": "Notebook",
        "date": "2010-03-03T19:02:34+0000",
        "id": "8f0c6cc703da6f90929487fcd9b845ba",
        "post_id": "post-209743",
        "text": "Chickens are dangerous, they can operate WMD.http:\/\/news.bbc.co.uk\/1\/hi\/uk\/3588465.stmN.",
        "thread_id": 13319
    },
    {
        "@timestamp": "2023-09-14T07:13:01.762675456Z",
        "author": "Andy44",
        "date": "2010-04-19T15:28:56+0100",
        "id": "61e30c895c3ec694bf2b100481062ccd",
        "post_id": "post-217689",
        "text": "I think the best way to evaluate Wikipedia is to compare it to what it is replacing: the paper encyclopedia set, which is going the way of the dinosaur. Nobody wants to pay good money for a set of books that takes up a whole shelf in your bookcase which is instantly obsolete the moment it was printed and whose errors, which are many, never get corrected? And which cannot be easily searched by keyboard input, nor can the contents be hyperlinked to or cut and pasted?The self-correcting nature of the wiki user community is its greatest asset, although most people call it a liability because it also makes it easy for mischief. It's kind of like that TED talk thread I started about institution vs. collaboration.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:12:55.630004224Z",
        "author": "Juanelm",
        "date": "2010-03-11T18:49:36+0000",
        "id": "383e61179ea5335c67aad0ceca28aab1",
        "post_id": "post-211016",
        "text": "I built the 1\/96 Saturn V. It's pure awesome.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:12:55.244547328Z",
        "author": "Artlav",
        "date": "2010-03-06T08:06:48+0000",
        "id": "902410d430f7c9ff5251fe6f5fdce76b",
        "post_id": "post-210103",
        "text": "shangding said:my mean is i can't open the nassp install wiki web.not nassp addon.\n\nGreat Firewall, eh?You can get the copy of that site here:http:\/\/orbides.1gb.ru\/nassp.net.zipIf not working either, tell so, i'll e-mail it.",
        "thread_id": 13346
    },
    {
        "@timestamp": "2023-09-14T07:13:01.867520512Z",
        "author": "Columbia42",
        "date": "2011-07-21T23:07:43+0100",
        "id": "0bd44507b0a8bfd90527415db31d6e82",
        "post_id": "post-217789",
        "text": "For now I'm focusing on porting this addon to O2010 before I make any improvements and I assure you that the next version will be much more complete and stable.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:12:55.480864768Z",
        "author": "Xyon",
        "date": "2010-03-09T21:28:56+0000",
        "id": "6a80e5bd111ccde802d52b7b77d37980",
        "post_id": "post-210627",
        "text": "I have set up an IRC server at xcc.thruhere.net (Port 6667).It's supposed to be a general chatting IRC server where (pretty much) anything goes. There are a few rules (which can be foundhere) - the usual stuff, basically.So, feel free to drop in and chat. Me and my bots are lonely. Default channel is #XCC.",
        "thread_id": 13394
    },
    {
        "@timestamp": "2023-09-14T07:12:55.444555776Z",
        "author": "LorenzoVargas",
        "date": "2010-03-24T05:21:20+0000",
        "id": "1b828133ee43a550587ada547c07fb1e",
        "post_id": "post-210572",
        "text": "Rise: The Vieneo Project multiplayer Virtual World GameIt's a lot like Orbiter but without all the different add-ons of course.You make deliveries to space as well as suborbital hops around the globe, maybe even deep exploration of the Solar System.You get paid and get cool furniture and stuff for your Virtual Apartment that is in a large city. The city is all Virtual 3D so you have to leave the apartment by \"Walking out\" then get in your car and drive through traffic to the Spaceport, park and climb into your craft. The craft takes a long time just to start up and configure, taxi, take off and reach orbital facilities. This is the part that is much like orbiter.I really like Rise for its realistic feel. Kids didn't like it much because it feels too much like real work complete with apartment management and commuting.You start off getting work as a cab driver to get the feel for the interface then level up to assistant pilot and eventually getting your own ship, but that takes a long time.No monsters or battle cruisers to fight, just a job to do, and an economy to build with all the problems of logistics that come with it. Everyone has to work together to contribute to this enormous project.Not very exciting to the average Gamer. That's why the membership is limited to some serious pilots working the space ports. It has a very mature feel to the whole scene. Kids just won't have the patience, but that's good because that means no traffic on the way to the Port!The City is sleek but rainy most of the time with some rough weather to drive and fly though.Try it out for two weeks for free! At $5.95 a Month it's one of the cheapest MMORPG's out there.But with hardly anyone there you might as well build your own projects alone in Orbiter for free.",
        "thread_id": 13383
    },
    {
        "@timestamp": "2023-09-14T07:13:02.224573184Z",
        "author": "gattispilot",
        "date": "2010-04-17T15:25:11+0100",
        "id": "445ff66b24a076e9ef3887610d8222f3",
        "post_id": "post-218034",
        "text": "Maybe like this:But of course they couldn't lay down",
        "thread_id": 13891
    },
    {
        "@timestamp": "2023-09-14T07:12:55.363566848Z",
        "author": "Notebook",
        "date": "2010-03-10T21:18:15+0000",
        "id": "1508923c131c92d2eed24b218f68b55c",
        "post_id": "post-210424",
        "text": "I was doing FRF and pressed the wrong button...http:\/\/s89.photobucket.com\/albums\/k207\/Notebook_04\/?action=view&current=FRF.flvLaunch release was late too!N.;)",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:13:02.41762048Z",
        "author": "SiameseCat",
        "date": "2010-04-17T21:50:39+0100",
        "id": "ea7da24e82671442264b7ed872ffb453",
        "post_id": "post-218193",
        "text": "I think the Lua is an excellent idea, but I'm not sure about using JSON in the scenario files. Using JSON will break all the existing scenario files, unless we try to maintain two different formats or only use JSON for new parameters.",
        "thread_id": 13902
    },
    {
        "@timestamp": "2023-09-14T07:12:55.189245952Z",
        "author": "Artlav",
        "date": "2010-03-19T20:27:03+0000",
        "id": "2854a4956800a993dd27e8001aaa680b",
        "post_id": "post-209966",
        "text": "Donamy said:When I run the Atlantis Scenario, it just sits on the pad, the UAP MFD says it running.\n\nStrange. Tried both default and Shuttle fleet, 2006 and latest beta, result is always the same - Shuttle goes up, up, and into orbit. Couldn't try SSU, since it never worked for me.What exactly did you do, and with which add-ons?Do other scenarios work?fort said:Could sounds, sound's alarms be necessary, usefull, in certain circumstances ? I do not see when but by the fact,i do not know.\n\nHm? Sound alarms? Where and when?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.317124096Z",
        "author": "Donamy",
        "date": "2010-03-08T22:23:45+0000",
        "id": "e41c71b4cbf79931c73804e151842923",
        "post_id": "post-210230",
        "text": "That's only if the mesh is in the meshes\/spacecraft folder.",
        "thread_id": 13361
    },
    {
        "@timestamp": "2023-09-14T07:13:02.476096256Z",
        "author": "SiameseCat",
        "date": "2010-04-27T02:32:41+0100",
        "id": "58256af0be37bcbd15eea033ff962c35",
        "post_id": "post-218367",
        "text": "That's supposed to happen (it's how the real life shuttle DAP works). The Shuttle Crew Operations Manual (on the JSC website Urwumpe linked above) describes the different DAP modes in the GNC section.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:55.336219648Z",
        "author": "paleto",
        "date": "2010-11-03T11:25:52+0000",
        "id": "ae1b3e0fa4c0d477f6db6503478cceee",
        "post_id": "post-210280",
        "text": "Very nice addon. Thanks very much",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.391353088Z",
        "author": "Woo482",
        "date": "2008-05-06T16:43:49+0100",
        "id": "3b00ba2277d25406966c4c15fa05baac",
        "post_id": "post-64541",
        "text": "Hello:)I am planing on making some Dgiv skins So has any one got any ideas ?",
        "thread_id": 1337
    },
    {
        "@timestamp": "2023-09-14T07:12:55.207059712Z",
        "author": "garyw",
        "date": "2010-03-05T21:45:34+0000",
        "id": "d8b51f3b2a6de5762be7903a4b9a30df",
        "post_id": "post-210046",
        "text": "Any chance of a release of that MFD hielor? I'd like that have a play of it with the ASM-135 if you don't mind.I've had the same sorts of issues with a retrograde intercept, I've found that part of the problem is the missile goes to where the satellite is and not where it will be so the miss distance is often on the order of >100km.",
        "thread_id": 13336
    },
    {
        "@timestamp": "2023-09-14T07:13:01.8819584Z",
        "author": "Tex",
        "date": "2010-04-17T17:15:22+0100",
        "id": "a1232da49f4f7a8132eb51f723944d65",
        "post_id": "post-217816",
        "text": "Usually forum duties combined with real life commitments prevented me from playing much Orbiter. Since I took an official leave of absence from admin duties however, I have managed to find some time to play in the past 2 weeks and boy did I have fun! I finally attempted a flight from KSC to Wideawake similar to Gonzo's amazing replay in just under 1000 seconds, but my flight was not quite that fast. :lol:I also managed to brush up on my transx skills. You really have to play this thing a few times a year at least or I find that I forget some stuff! :RnR1:",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:12:55.574546688Z",
        "author": "PeterRoss",
        "date": "2015-11-27T02:46:17+0000",
        "id": "ad849e33e3ca1ce56cf9f585cc64f9ce",
        "post_id": "post-210905",
        "text": "Thunder Chicken said:Idioms again! :facepalm:\u0421\u043f\u0430\u0441\u0438\u0431\u043e \u0437\u0430 \u0431\u0430\u0436\u0435 \u0442\u0435\u0440\u043f\u0435\u043d\u0438\u0435. \u042f \u043d\u0430\u0447\u0438\u043d\u0430\u044e \u0432\u0441\u043f\u043e\u043c\u0438\u043d\u0430\u0442\u044c.:cheers:\n\n\u0431\u0430\u0436\u0435 is wrong:)It could be \u0432\u0430\u0448\u0435, \u0442\u0432\u043e\u0451, or you could safely remove the word and make it: \u0421\u043f\u0430\u0441\u0438\u0431\u043e \u0437\u0430 \u0442\u0435\u0440\u043f\u0435\u043d\u0438\u0435.\u0412\u0441\u0435\u0433\u0434\u0430 \u0440\u0430\u0434 \u043f\u043e\u043c\u043e\u0447\u044c.:)---------- Post added at 12:46 ---------- Previous post was at 12:42 ----------Cairan said:\u044f \u0420\u0435\u043c\u0438 \u0412\u0438\u043b\u043d\u044b\u0432 - \u0433\u0435\u043e\u0433\u0440\u0430\u0444. \u0422\u043e\u043c\u0430\u0441 \u043c\u043e\u0439 \u0441\u044b\u043d \u0430 \u041b\u0438\u043b\u0438 \u043c\u043e\u044f \u0434\u043e\u0447\u044c. \u041c\u0430\u0440\u043b\u0435\u043d \u043c\u043e\u044f \u0436\u0435\u043d\u0430.Okay I suck, but I really did it by myself, no google translate, from what I've been doing onDuoLingofor the past week...Does that make sense?\n\nAbsolutely. :thumbup: I guess your last name would be \u0412\u0438\u043b\u044c\u043d\u0451\u0444 though, but it is a difficult case, you couldn't handle correct transcription by yourself anyway. Anyway, you're doing great :tiphat:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.302238208Z",
        "author": "flytandem",
        "date": "2010-03-06T20:55:34+0000",
        "id": "86c9d859b95f133afef26a0dcdc621a3",
        "post_id": "post-210204",
        "text": "sounds suspiciously like 420 to me",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:13:01.915488256Z",
        "author": "N_Molson",
        "date": "2011-02-16T22:17:38+0000",
        "id": "435461e96ba5c15958e989fb6b6f0f8f",
        "post_id": "post-217893",
        "text": "Liftoff !---------- Post added at 09:49 PM ---------- Previous post was at 09:47 PM ----------T+2 minutes : altitude 45 km, velocity 1.88 km\/s---------- Post added at 09:50 PM ---------- Previous post was at 09:49 PM ----------Boosters separated, altitude over 100 km---------- Post added at 09:51 PM ---------- Previous post was at 09:50 PM ----------T+4 minutes : altitude 120 km, velocity 2.66 km\/s---------- Post added at 09:53 PM ---------- Previous post was at 09:51 PM ----------T+6 minutes : altitude 138 km, velocity 3.9 km\/sAltitude is now decreasing slowly.---------- Post added at 09:55 PM ---------- Previous post was at 09:53 PM ----------T+ 8 minutes : altitude 131 km, velocity 5.9 km\/s---------- Post added at 09:56 PM ---------- Previous post was at 09:55 PM ----------T+ 9 minutes : second stage separation, ignition 10 seconds later, velocity 7 km\/s---------- Post added at 09:58 PM ---------- Previous post was at 09:56 PM ----------T+ 11 minutes, altitude 145 km, velocity 7.15 km\/s---------- Post added at 10:02 PM ---------- Previous post was at 09:58 PM ----------T+ 15 minutes, altitude 145.8 km, velocity 7.43 km\/s---------- Post added at 10:05 PM ---------- Previous post was at 10:02 PM ----------T+ 17 minutes 20 seconds, second stage extinction, altitude 145.8 km, velocity 7.43 km\/s.On orbit !! :thumbup:Circularization burn in 42 minutes.---------- Post added at 10:17 PM ---------- Previous post was at 10:05 PM ----------T+ 30 minutes : altitude 148.2 km, velocity 7.56 km\/s, all systems are green.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.090783744Z",
        "author": "Urwumpe",
        "date": "2010-03-04T12:19:46+0000",
        "id": "f2aa40f518ede47cdb66eb262d23be0e",
        "post_id": "post-209816",
        "text": "garyw said:Shuttle exists. It's got the infrastructure and experience base already in place. it's got flaws but those flaws are largely understood.\n\nYes, but at the same time, you ride a old vehicle, that will need more and more maintenance in the next years.garyw said:Even scrapping every other programme and diverting all resources to Orion on existing rockets won't get you any return for years.\n\nSure, but it offers a relaunch of the \"system\". Diverting money to the Shuttle means the needed changes are further delayed.",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:13:01.97049216Z",
        "author": "hypersonic",
        "date": "2010-04-22T09:14:03+0100",
        "id": "cb0ad7f74de84722b18c3d2ae0fc84ef",
        "post_id": "post-217961",
        "text": "Hielor said:How is it a Vista compatibility problem when itworkson Vista anddoesn't workon XP?\n\nExactly!, & in fact Orbiter DOES work in XP, it just seems to be this particular scenerio. And in Fact the Scenerio DID used to load just fine in XP as well. - it can't be the scenerio that is corrupted, as i've examined it line by line.. & it does load ok in the other OS.So it seems to be something to do with some session created file stored 'outside' of the Orbiter folder perhaps?? when i say session - I'm referring t other USER logged into the Operating system.One interesting thing though... when this scenerio is loaded that shows the fuel bleed... when selecting 'exit' from the F4 menu ... Orbiter crashes to desktop!!! - This DOESN'T happen in Vista, OR in XP with a different scenerio loaded. As i said it USED to work in XP just fine ... Some external 'clash' file must have been created somewhere??Cheers",
        "thread_id": 13883
    },
    {
        "@timestamp": "2023-09-14T07:12:55.341549824Z",
        "author": "Cras",
        "date": "2011-05-09T02:04:08+0100",
        "id": "df1c965cd6dff940acf511d1a2a476a1",
        "post_id": "post-210313",
        "text": "Mr Jameson you solved my problem. I was looking again at your Antares scenarios and the directory structure of orbiter and I see that there was a vessels dir and pointing the module to the proper file in there allowed me to launch a working Tranzit (and I hope many more other payloads) into space. No fuel in the Tranzit but nothing a few clicks in the scenario editor couldn't fix. No biggie there.Thanks a lot for your help. I think I am finally getting the hang of this scenario and config editing stuff.Love your add-ons btw. My next step is to see what kinds of fuel tankers I can get up into LEO with the Quasar. See you guys have a brand new version out as well.Thanks again.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.17697152Z",
        "author": "kevinvr",
        "date": "2010-03-07T13:03:01+0000",
        "id": "2a571f3c940373486401a11bf8a1b8b1",
        "post_id": "post-209893",
        "text": "loaded version 100306 and tried the UAP Atlantis demo. It takes off, rolls, rocketbooster fall off at 38k, I jettisoned tank then at about 40k then it starts to make circles and turns round at 50k losing altitude and then makes bigger circles till it drops through the atmosphere and crashes into earth.What am I doing wrong? appreciate any help because I never fly the shuttle yet it is too dificult for me...still trying to fly dgiv properly:). Thanks !",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.457554432Z",
        "author": "N_Molson",
        "date": "2010-04-19T14:06:13+0100",
        "id": "08835270a14395e430721a8e4f6c36de",
        "post_id": "post-218330",
        "text": "Done :lol:Just got rid of the 3rd stage, it was dead weight ! :lol: But the Saturn V was necessary to put the huge 33 feet fairing (I considered it weighted 15 tons). The 21-feet used for Apollo was too small, because the Dragonfly is \"cube-shaped\" !! :rofl:EDIT : oh, I tried to fit the Shuttle-A in it too. In theory that would work, it weights 82.5 tons (with fuel), plus the Dragonfly 11 tons. But the Auxiliary Pods are not fairing-compatible ! Too bad:(",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:12:55.435219712Z",
        "author": "Bendarr",
        "date": "2010-03-08T23:38:18+0000",
        "id": "08bf93e220d3d0fe0f1d91a69f7df24e",
        "post_id": "post-210550",
        "text": "Hi there! I'm relatively new to Orbiter. I'm flailing around, but I'm having a blast as I do so. There are times when I'll succumb to the \"What happens when I try this?\" mode. That's where half the fun is at times.I've posted in a couple of threads and now have a couple of blog entrys, so I figure I'd better introduce myself. Typical of me at times. leap right in and then say hello afterward. :lol:Catchya around!",
        "thread_id": 13381
    },
    {
        "@timestamp": "2023-09-14T07:12:55.571235584Z",
        "author": "boogabooga",
        "date": "2015-09-03T02:37:16+0100",
        "id": "3fbe96e3238d9cd9a52859aa406c7779",
        "post_id": "post-210881",
        "text": "\u041f\u0440\u043e\u0432\u0435\u0440\u044c\u0442\u0435 \u0433\u043e\u0434 Scav ... (Google Translate...was it close?)Check the year Scav...",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.440114176Z",
        "author": "MeDiCS",
        "date": "2010-03-09T00:05:37+0000",
        "id": "b95f43a75df7b1ce6059e377df163589",
        "post_id": "post-210563",
        "text": "Multiplayer is not supported by Orbiter. There is one addon, which I can't remember the name, that provides limited multiplayer functionality.",
        "thread_id": 13382
    },
    {
        "@timestamp": "2023-09-14T07:13:02.459702784Z",
        "author": "N_Molson",
        "date": "2010-04-24T14:50:04+0100",
        "id": "4dccb0f0361d9276ee6484fe1887a26b",
        "post_id": "post-218351",
        "text": "It's still easily can be rotated 180\u00b0 on the Z-axis using Meshwizard. But managing the station-building operation with reversed controls would be an horrible headache !! :rofl:",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:12:55.645361408Z",
        "author": "Urwumpe",
        "date": "2010-03-12T21:58:17+0000",
        "id": "37f1ae893152b5b9d8f8f76dc134d539",
        "post_id": "post-211066",
        "text": "rucinter said:Why is ISS missing from orbit when launching a shuttle? (Atlantis from the stock Orbiter or using Shuttle Fleet add-on). It's impossible to have shuttle - ISS approach and dock scenarios?\n\nsounds like a bad install.",
        "thread_id": 13409
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53200384Z",
        "author": "Urwumpe",
        "date": "2010-04-20T14:20:51+0100",
        "id": "1427d2c1a5c4d04689f2afe0ccddffd6",
        "post_id": "post-218476",
        "text": "SiberianTiger said:Do you have there in Europe train cars with sleeper places (bunks)? Perhaps, for inter-state travels only?\n\nyes, many long distance trains run as sleepers when traveling over night.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:12:55.176214016Z",
        "author": "orb",
        "date": "2010-03-06T14:02:29+0000",
        "id": "b73846cef30a6d225ce6db7eed86f411",
        "post_id": "post-209887",
        "text": "Artlav said:O2010 seems to fail to read the lines longer than 255 symbols.\n\nI just tested theoapiReadScenario_nextlinefunction, and in Orbiter 2006 it returns string in a pointer of length equal 253, and TRUE as a return status of function, if read line is longer than 253 characters, and in Orbiter Beta, the function returns FALSE when line (without leading\/trailing spaces) is longer than 253 characters.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.192058112Z",
        "author": "fort",
        "date": "2010-03-22T20:03:55+0000",
        "id": "e4c064a1b60b17cd99fe16b346762f04",
        "post_id": "post-209988",
        "text": "Artlav,If this second suggestion is feasible, then, of course, because it is more complete, it is, it seems to be, also more interesting. It seems...With regards to the choice between an orbiter sound-bound or a stand alone solution , I seize not well the difference. In the two cases the sound can be changed, if wished, by the user.. A stand alone sound creates an additional under folder, I suppose, but the sound (wav, mp3...?) is easy to find. On another side, it think that there is among all the sounds of Orbiter sound a sound that played in buckle can serve as alarm, signal...Does what seems to you the most suitable for your code; for the overall legibility of UAP.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.301622784Z",
        "author": "Zach121",
        "date": "2010-03-06T20:28:03+0000",
        "id": "f10a880ad2fcb9fee3bb1ae5f2997dc1",
        "post_id": "post-210202",
        "text": "I was thinking and i wondered about the earth. As It Is A Spherical object, you can only get a TRUE 90 Angle i at the north pole and a TRUE 0 Angle at the equator. So, Think of the earth as a protractor...So What Do You Think:feedback:",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:13:01.716196096Z",
        "author": "Disconnect",
        "date": "2010-04-24T02:00:51+0100",
        "id": "7185aa0e4e55931f54ad42d2c0b965b5",
        "post_id": "post-217657",
        "text": "I've tried this, and i can say OMG:DThe terrain, and atmosphere looks amazing. The frame rates are very good (for me without shadows, it's near\u00e9y always capped at 61 fps (vsync)).But with shadows, sometimes strange things happening, fe. these happened after changing the cockpit views several times:mapped shadowsother\/off shadpowsAnd there is a problem with MFDs too, in 2d views the second mfd is blank, the first is blank too, but its graphics is flickering at the left upper corner of the game window.starting orbiter with shadows offwhen turn on mapped(only the mapped) shadows ingame fixes this, and remain correct if i turn off the shadows after this.gpu: radeon hd3850",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.196107264Z",
        "author": "Zachstar",
        "date": "2010-04-28T20:44:20+0100",
        "id": "d87b7086fe3b113a54c767a87152cb83",
        "post_id": "post-210015",
        "text": "I finally tried it!I am stunned at how accurate it is and I LOVE the time acceleration system Bravo!Just a heads up tho it seems to get a little silly when docking tho. Might want to reduce time acceleration at near docking.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.548369664Z",
        "author": "cjp",
        "date": "2010-04-13T19:31:38+0100",
        "id": "0cc8f0def43cb741abfb39bf8e5d8a4b",
        "post_id": "post-210723",
        "text": "george7378 said:DeHavilland Dash-8-100 seaplaneDeHavilland Dash-8-300 seaplane\n\nA Dash 8 seaplane? Do you have a picture of that?I have been on the following, but as a passenger only:Airbus A319Boeing 747-400Boeing 767-200ERDe Havilland Dash 8-100McDonnell Douglas MD-11British AirwaysEasyjetFinnairUS AirwaysAmsterdam SchipholGeneva IntlHelsinki VantaaLondon HeathrowPhiladelphia IntlSalisbury-Ocean City Wicomico RegionalShanghai PudongTokyo NaritaA challenge for people who are bored: Find out which airlines and plane types I've used on which routes. Some of the items appear multiple times. The items are in alphabetical, but not (always) in chronological order. Hint: have a look at my profile to find out which airport may have acted as the main start\/end point.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:01.916424448Z",
        "author": "Lunar_Lander",
        "date": "2011-02-17T11:24:39+0000",
        "id": "4d9dc8b2193b71109b881a0e8785fad5",
        "post_id": "post-217900",
        "text": "Urwumpe said:[...]since the deployment is completely mechanic.\n\nIs that also the reason for the deployment taking almost 10 minutes? The ATV engineer in the commentary talked about a spring system and a \"blade\" but I did not get his message there completely.@SiberianTiger: Awesome:D!",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.345477376Z",
        "author": "K_Jameson",
        "date": "2012-03-23T19:32:37+0000",
        "id": "3ce6e6458b79ee679ce95bf65fc9c536",
        "post_id": "post-210338",
        "text": "Pipcard said:What's the heaviest geostationary communications satellite?\n\nA typical comsat has a weight of 3000\/5000 kg.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.197385216Z",
        "author": "Dr Pepper",
        "date": "2008-06-20T05:33:03+0100",
        "id": "fa2a0707766b65a5153f146057fee2e5",
        "post_id": "post-65101",
        "text": "Arrowstar said:Make sure you install SSBB 4 before you install 4.1. That cleared up the issue for me.:)\n\nTook the words out of my mouth (fingers?). It seems you need SSBB 4.0 to allow the SSBB 4.1 stuff to work right.SSBB 4.0: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3062\"]Space Station Building Blocks 4.0[\/ame]",
        "thread_id": 1389
    },
    {
        "@timestamp": "2023-09-14T07:12:54.885288704Z",
        "author": "orb",
        "date": "2010-03-03T18:39:01+0000",
        "id": "da37ffbb1d8bc92c6d58b7c4a5cdebe8",
        "post_id": "post-209764",
        "text": "Donamy said:Is it just me, or does it look rather jagged ?\n\nWell. It will be jagged as long as it's just a texture. I can remove jaggedness by smoothing sharp edges of the black outlines, but from near distance it will look very blurred. That's a cause of texture filtering, and it would look even worse when mipmaps are generated. Because antialiasing doesn't work with textures, the other way to make sharp edges and no jaggedness is to make meshes of markings and place them over the runway.",
        "thread_id": 13322
    },
    {
        "@timestamp": "2023-09-14T07:12:55.006491392Z",
        "author": "jinglesassy",
        "date": "2010-03-04T04:09:31+0000",
        "id": "6e58a7ff65b41ade56482c5553e45085",
        "post_id": "post-209806",
        "text": "The problem with constellation was the rockets not what they were going to do, i strongly support orion and hate with a passion ares 1 and ares 5. They could of done it alot easier using existing rockets but the nasa head people were stuck in the mind set of ares 1 and ares 5 being the only way. But it wasnt they could of used the existing rockets and saved billions and possibly already flown test orions and maybe even a test altair.",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:12:55.3457152Z",
        "author": "Pipcard",
        "date": "2012-03-23T19:37:13+0000",
        "id": "ff53771229a334ce2d6f74b6cd2d65c6",
        "post_id": "post-210339",
        "text": "K_Jameson said:A typical comsat has a weight of 3000\/5000 kg.\n\nYes but what's the heaviest? Or does this have a fairing for dual payloads? (e.g. 2 x 5000 kg)",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30752768Z",
        "author": "Ark",
        "date": "2011-04-17T02:02:53+0100",
        "id": "a50b067a2e56b3665e4605d767faac0c",
        "post_id": "post-218126",
        "text": "Gerdih said:I understand the use, but it's necessary to have three?\n\nBecause after you notice the first shield burning through, how long is it going to take your \"Holy crap, shut the laser off!\" signal to crawl all the way back to Mercury?Then again, there were a couple of plot holes that suggested they had FTL radios...",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.382973952Z",
        "author": "n72.75",
        "date": "2010-03-07T20:48:07+0000",
        "id": "8394ec552ccdfcb994d26e5917c00500",
        "post_id": "post-210471",
        "text": "MeDiCS said:Can't unzip it. WinRAR says something about unknow method.---------- Post added at 05:37 PM ---------- Previous post was at 05:31 PM ----------Could you (also) upload it to youtube?\n\nTry unzipping it with7ZIPIt's a playback and it's not really worth making a video of.",
        "thread_id": 13368
    },
    {
        "@timestamp": "2023-09-14T07:12:55.435540224Z",
        "author": "Deltafang",
        "date": "2010-03-09T00:08:47+0000",
        "id": "5d04ae00f843e56d434b9adf5927cdff",
        "post_id": "post-210552",
        "text": "Welcome, we look forward to working with you!:cheers:",
        "thread_id": 13381
    },
    {
        "@timestamp": "2023-09-14T07:13:02.310331136Z",
        "author": "craigh",
        "date": "2011-05-04T19:20:35+0100",
        "id": "37522da79d8333e9ebf38e8ffb511081",
        "post_id": "post-218147",
        "text": "Question:Does anyone know of a good standalone freeware viewer for the ISV Venture Star and Valkyrie zip files in the post above? Thanks ahead of time.craigh",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.36679168Z",
        "author": "Zach121",
        "date": "2010-03-18T18:58:40+0000",
        "id": "10d61691ae9480d319f8b0d7d60df6f3",
        "post_id": "post-210438",
        "text": "is it here",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:13:01.890986496Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-02T01:22:30+0100",
        "id": "8aac9d7d73bbd956df3e4e85682026f6",
        "post_id": "post-217840",
        "text": "Space News: \"ESA Reassurances Clear Way for Station Cargo Launch Delay\".---------- Post added 1st Oct 2010 at 08:52 PM ---------- Previous post was 30th Sep 2010 at 11:51 PM ----------New launch date is Tuesday 15th February, with a docking on Saturday 26th February.International Partners Update Space Station Launch Manifest.NASA, the European Space Agency (ESA) and the Russian Federal Space Agency (Roscosmos) agreed on Friday to update the International Space Station launch schedule.The target launch dates for the last planned space shuttle flight, STS-134 on Endeavour, will be Feb. 27, 2011, and the Automated Transfer Vehicle-2 (ATV-2) will be Feb. 15. Roscosmos will continue to look at Soyuz launch and landing options to provide manifest robustness.The agencies agreed to the changes during discussions at the International Astronautical Conference in Prague. Arianespace, whose Ariane 5 rocket will launch ATV-2 into orbit from French Guiana, has confirmed its commitment to launch on Feb. 15.The STS-134 flight will deliver the Alpha Magnetic Spectrometer (AMS) to the station. The AMS is a state-of-the-art cosmic ray particle physics detector designed to examine fundamental issues about matter, and the origin and structure of the universe. The flight will include three spacewalks and the installation of the AMS to the exterior of the space station using both the shuttle and station arms.ATV-2, dubbed Johannes Kepler, is scheduled to dock on Feb. 26 to the station. The cargo craft is designed to deliver more than seven tons of experiments, fuel, water, food and other supplies to the space station. While docked, ATV-2 will use its thrusters to periodically boost the station's orbit, which decays with time. It also can be used for emergency maneuvers, such as those required if a piece of space debris is predicted to hit the station. This capability saves critical attitude control propellant for the station.After about 3.5 months, the ATV-2 will undock from the station and burn up harmlessly in the atmosphere over an uninhabited area of the Pacific Ocean. The first ATV, Jules Verne, was launched in March 2008 and reentered the atmosphere in September 2008.The space station launch manifest is available at:www.nasa.gov\/mission_pages\/station\/structure\/iss_manifest.htmlFor details about upcoming shuttle missions and crews, visit:www.nasa.gov\/shuttleFor more information about ATV-2, visit ESA at:www.esa.int\/SPECIALS\/ATVFor more information about the Ariane 5 launch vehicle, visit:www.arianespace.com\/launch-services\/launch-services-overview.aspFor more information about the space station, visit:www.nasa.gov\/station---------- Post added 2nd Oct 2010 at 01:22 AM ---------- Previous post was 1st Oct 2010 at 08:52 PM ----------Spaceflight Now: \"One-day delay of final shuttle launch makes room for ATV\".",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.543524096Z",
        "author": "Donamy",
        "date": "2010-03-10T23:18:09+0000",
        "id": "de06bc623e58f2eb83a7435e14682d52",
        "post_id": "post-210685",
        "text": "Of course you know if someone posts that they've flown on the space shuttle, they win.:hail:",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.675420672Z",
        "author": "RisingFury",
        "date": "2010-03-12T17:24:23+0000",
        "id": "e47b77c3ae1ac0814aebbf341262a1da",
        "post_id": "post-211124",
        "text": "Oh wow! Is that a 3D graphics engine already?",
        "thread_id": 13416
    },
    {
        "@timestamp": "2023-09-14T07:12:55.566346496Z",
        "author": "Alnor",
        "date": "2010-12-29T16:32:40+0000",
        "id": "e3d9b7c9cea2542e6d26fbf918825ca7",
        "post_id": "post-210835",
        "text": "\u0421\u043f\u0430\u0441\u0438\u0431\u043e \u0431\u043e\u043b\u044c\u0448\u043e\u0435 \u0437\u0430 \u0444\u0430\u0439\u043b\u044b, \u0431\u0443\u0434\u0435\u0442 \u0432\u0440\u0435\u043c\u044f \u043e\u043f\u0440\u043e\u0431\u0443\u0435\u043c.:)\u0415\u0449\u0451 \u0441\u043e\u0432\u0435\u0442\u0443\u044e \u043f\u043e\u0440\u044b\u0442\u044c\u0441\u044f \u0432 \u0430\u043d\u0433\u0430\u0440\u0435, \u0442\u0430\u043c \u043f\u043e\u043b\u043d\u043e \u0442\u0440\u0435\u043a\u043e\u0432\u0441\u043a\u0438\u0445 \u043a\u043e\u0440\u0430\u0431\u043b\u0435\u0439. \u041c\u043e\u0436\u043d\u043e \u043a\u043e\u043c\u0444\u043e\u0440\u0442\u043d\u043e \u043f\u043e\u0440\u0430\u0441\u0441\u0435\u043a\u0430\u0442\u044c \u043d\u0430 \u043d\u0438\u0445 \u043f\u043e \u0421\u043e\u043b\u043d\u0435\u0447\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u0435.\n\n\u0421\u043f\u0430\u0441\u0438\u0431\u043e \u0431\u043e\u043b\u044c\u0448\u043e\u0435, \u044f \u0443\u0436\u0435 \u043d\u0430\u0448\u0451\u043b \u043f\u0430\u0440\u043e\u0447\u043a\u0443;). \u041d\u043e, \u0438\u043c\u0445\u043e, \u044d\u0442\u043e \u043d\u0438 \u0432 \u043a\u0430\u043a\u043e\u0435 \u0441\u0440\u0430\u0432\u043d\u0435\u043d\u0438\u0435 \u0441 \u043d\u0430\u0441\u0442\u043e\u044f\u0449\u0438\u043c, \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u044e\u0449\u0438\u043c, \u0440\u0435\u0430\u043b\u044c\u043d\u044b\u043c.:hmm:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:01.892307712Z",
        "author": "C3PO",
        "date": "2011-01-12T12:48:08+0000",
        "id": "f2cb3cb644cc1eb1a6dc9424e7de7ac6",
        "post_id": "post-217848",
        "text": "Man! That really is a huge space craft. Blows my mind every time I see pictures of it.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.114905856Z",
        "author": "T.Neo",
        "date": "2010-03-04T20:13:56+0000",
        "id": "82cd6cfb5b78d6d8cdb34e62112d0d18",
        "post_id": "post-209824",
        "text": "You might be surprised how true this is\n\nNot in the least.",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:12:55.644087296Z",
        "author": "rucinter",
        "date": "2010-03-11T05:42:57+0000",
        "id": "408ae7fd2f53cf542bb27ab13d1156a7",
        "post_id": "post-211057",
        "text": "When does an actual Space Shuttle use manual control? I'm guessing during rendezvous, final landing approach and orbit correction. Am I missing something?",
        "thread_id": 13409
    },
    {
        "@timestamp": "2023-09-14T07:12:55.327986432Z",
        "author": "jinglesassy",
        "date": "2010-03-08T03:18:28+0000",
        "id": "dda85e50f9a85ccf4135bac22884bf3b",
        "post_id": "post-210255",
        "text": "Andy44 said:STS was originally envisioned as a station construction and resupply vehicle back in the early 70s. At least it has spent its last decade doing precisely that.\n\nwhen did it do solely resupply on a mission? and soyuz still hasnt completed what it was designed for remember it was designed for lunar missions",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:13:01.978397184Z",
        "author": "haze39",
        "date": "2010-04-16T19:25:21+0100",
        "id": "c8680c20e6272cf41166095f5c1403a3",
        "post_id": "post-217964",
        "text": "HiAfter landing the UCGO Arrow Freighter on another planet\/Moon,and after the deployment of the cargo which allows to bulid stations,i cannot actually figure out how to \"open\" the deployed cargo \"boxes\"?.Next issue is how to make a proper hower lift-off with the Arrow Freighter from f.ex.KSC\/Edwards earth bases?regardshaze39:hello:",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:13:02.478758656Z",
        "author": "AtlantisOnline",
        "date": "2010-07-08T21:02:44+0100",
        "id": "8ecacec2e7193884dedfc2b67a61c885",
        "post_id": "post-218394",
        "text": "Okay. better start brushing up on those flying skills.:)Thank You",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:55.348668672Z",
        "author": "K_Jameson",
        "date": "2012-04-28T21:35:32+0100",
        "id": "9b0fa70056618b3c50c03bd1aa2e99a4",
        "post_id": "post-210354",
        "text": "2.6 is available. :thumbup:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.652014592Z",
        "author": "garyw",
        "date": "2010-03-11T09:15:14+0000",
        "id": "3fe0ec604592e5da7731a39f341cbfd0",
        "post_id": "post-211070",
        "text": "tori said:A related question - isinfinite masseven possible?\n\nSure, but you need to be at c first....",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:13:02.304272384Z",
        "author": "T.Neo",
        "date": "2011-04-16T21:41:07+0100",
        "id": "ac064d271ec91cc44def2a4c828fd285",
        "post_id": "post-218099",
        "text": "Yeah, but the physics is the same, 37 tons of mass is still 37 tons of mass. It may be 29.6 tons ofweighton the surface, but for most of the trip to orbit, the mass is more important (you have to accelerate the mass, not the weight).The dV to orbit would be roughly the same as on Earth, maybe a little higher with the denser atmosphere... I think I calculated once that the orbital velocity at a set altitude would be higher than on Earth (for some reason, I am not really sure which), which would make the dV to orbit even higher...Gravity of 0.8G is already much more than lunar gravity, or even Martian gravity... it would not affect walking or movementthatmuch, but it is a semi valid explanation for the gigantism of the organisms, though that is of course mostly due to Rule of Cool.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.382742784Z",
        "author": "MeDiCS",
        "date": "2010-03-07T20:37:54+0000",
        "id": "bbdfabfaf54078079c2aba95f68d89ea",
        "post_id": "post-210470",
        "text": "Can't unzip it. WinRAR says something about unknow method.---------- Post added at 05:37 PM ---------- Previous post was at 05:31 PM ----------Could you (also) upload it to youtube?",
        "thread_id": 13368
    },
    {
        "@timestamp": "2023-09-14T07:12:55.591561984Z",
        "author": "Hielor",
        "date": "2010-03-10T21:10:49+0000",
        "id": "5b25f634396a2756b17f29953832e7ef",
        "post_id": "post-210950",
        "text": "Mogeley said:The only thing I can find for the function is the constructor. There's no documentation yet, I can try to figure it out but we'll see if I can.\n\nSo the oapiGetNavData doesn't work for you when compiling against the O2009 SDK?",
        "thread_id": 13399
    },
    {
        "@timestamp": "2023-09-14T07:12:55.573897472Z",
        "author": "Thunder Chicken",
        "date": "2015-11-26T14:50:24+0000",
        "id": "c4d38cd26835861aa84623cd14747a59",
        "post_id": "post-210899",
        "text": "Scav said:I wouldn't feel too bad. After all, I'm fairly convinced someone thought up (and spread virally) the idea of complex languages and complete lack of parallel logic as a practical joke upon the world eons ago. :lol:\n\nThe Russian language seems to have an idiom foreverything.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.531009792Z",
        "author": "Torgo",
        "date": "2010-04-20T03:09:17+0100",
        "id": "c4747106afe1378e88aceb9ca3b346a0",
        "post_id": "post-218466",
        "text": "The biggest issue I have with trains is that for family or group travel, it is prohibitively expensive. It also puts you at the mercy of someone else's timetable.A train ride from near my house into New York City costs $24 round trip per person into Penn Station in mid-town. It takes roughly 90-100 minutes. Trains run roughly every hour, with more at peak times, and less off peak. There is no service between 1am and 5am. After 5pm, parking is free at the station. Before then, it is $5. The station is about 2 miles from my house.A car ride from my house to the same location lasts about an hour and costs:Gas = $6Associated car costs = $6Bridge or Tunnel Toll = $9.00 (only one way)Parking = $10 - $20Total = $31 - $41I can travel on my own timetable as well, and enjoy myself without having to worry about missing the last train. I can also bring up to 4 other people with me for the same cost.If I'm going alone, the train may very well be the more economical choice.If my wife is going with me, it is at best break-even financially and we have to conform to their schedules.If it is more than 2 people going, then the car wins hands down.I also tried a train trip from NYC to North Carolina once. The train ride took 14 hours. The next time I went, the car ride took 8 hours. Plus, I had a car and didn't have to pay to rent one, or pay through the nose for taxi service.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:12:55.625947392Z",
        "author": "Donamy",
        "date": "2010-03-11T22:36:38+0000",
        "id": "303b20f3016994321899c05786185f43",
        "post_id": "post-211010",
        "text": "Try running just that scenario.",
        "thread_id": 13405
    },
    {
        "@timestamp": "2023-09-14T07:13:02.540782592Z",
        "author": "dgatsoulis",
        "date": "2010-04-20T20:53:28+0100",
        "id": "fee3b8d0218b566c3e3703119510cf86",
        "post_id": "post-218503",
        "text": "T.Neo said:Acceleration beyond C is impossible.\n\nLast time i checked, Physics broke down beyond an Event Horizon. Or am i wrong?",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.340607232Z",
        "author": "garyw",
        "date": "2011-05-06T22:46:46+0100",
        "id": "afb9b994c98eee05e69d47c7d65bcbdf",
        "post_id": "post-210306",
        "text": "Sounds like you might have delcared a module incorrectly. Can you post the content of the .ini file you are using with the Jarvis?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.679433728Z",
        "author": "Tex",
        "date": "2010-03-12T01:05:50+0000",
        "id": "8d4b32255ab714fe31005d15b92cd408",
        "post_id": "post-211129",
        "text": "Can't wait!! This is going to be epic with so many drivers in the field again including some old-new faces!:)",
        "thread_id": 13417
    },
    {
        "@timestamp": "2023-09-14T07:12:55.539305216Z",
        "author": "clickypens",
        "date": "2010-03-10T04:10:55+0000",
        "id": "0f08eeb809f66970bd058a145fa29bf0",
        "post_id": "post-210649",
        "text": "I've been on some comercial 727,737 flights. Once I flew on an Airbus (I don't remember what it was). My dad used to fly and I've been on quite a few private planes, Cessna 152s and 172s, Piper Cherokees and Tomahawks, a Mooney and a Cirrus. That Cirrus was something else, it'd pull 300mph like a 152 would 60, and still had fixed gear.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.552713984Z",
        "author": "n122vu",
        "date": "2010-04-20T19:56:14+0100",
        "id": "43b217090e9950efa5660334344f2d49",
        "post_id": "post-218548",
        "text": "TonyZ2525 said:Go get a BaseBall bat-(maybe a Louisville Slugger),then go find the cause of your stress and beat them soundly about the head and shoulders until your stress is relieved.Works everytime!:)\n\nThanks. I needed that chuckle today. ar81 is right, laughter is definitely up there on the list.All good suggestions here. I would recommend trying as hard as you can to find some sort of hobby that involves building or making something, whether it be something you can see and feel, like the token birdhouse, or something like a character in a roleplaying game or an Orbiter mesh, dll or base, etc.When I was in HS, we were into video games, but on the weekends we got together and played the old pen and paper RPGs. It was therapeutic to pour something of yourself into the character and be also something you couldn't be in real life. Even if we did poorly in the game or campaign that week, we'd have something of an experience to add to our character's history that we could talk about down the road in games as well as in RL. Some of my friends in HS and I still talk from time to time, and once in a while we still laugh about funny events in our campaigns.It was a great stress relief for me anyway.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:12:55.183607296Z",
        "author": "Pablo49",
        "date": "2010-03-16T15:45:24+0000",
        "id": "537b871feec496d9526eded8fa50949b",
        "post_id": "post-209932",
        "text": "I was running through sync orbits a few times. Once it dropped my Periapsis down to around 130 -140km. Another time it took my Apoapsis to around 1.5M, which ended up working, but was highly fuel inefficient. I ended up running out of fuel during the following approach. Both of those orbits were only one time, so may have just been random. (This was with a Progress M1, for the record.)Ctrl+A didn't seem to work during Sync Orbits either, but that's probably a good thing with that pilot.:pI also had an idea. Would it be possible to have UAP trigger another craft's autopilot to start? Like a rocket launches, get's into orbit, then jettisons a capsule or another craft, and then the rocket's AP would tell the capsule's AP to start. You could already have the Capsule's AP all loaded up for aligning and rendezvous or whatever.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.542866944Z",
        "author": "Hielor",
        "date": "2010-03-10T21:11:32+0000",
        "id": "0f6d274f2b58aaebaeb66b69975d99ba",
        "post_id": "post-210678",
        "text": "Keith said:Cessna T-337\n\nI'm jealous. I love the 337, and if I were to look into owning a twin at some point, that would be on the top of my list.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:01.897085184Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-15T22:10:25+0000",
        "id": "4c7bc77f9dfec80779880119de1982c4",
        "post_id": "post-217878",
        "text": "That's an automatic one-day delay to STS-133.:(",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.243975168Z",
        "author": "shangding",
        "date": "2010-03-05T15:02:00+0000",
        "id": "5c26626ed44394d54effe1c0bce8b418",
        "post_id": "post-210100",
        "text": "thanks,quick_nick.---------- Post added at 03:02 PM ---------- Previous post was at 02:33 PM ----------sorry,i have a problem.i can't open that web in china.can you save it and email to me.my email is[email\u00a0protected]thanks,quick_nick.",
        "thread_id": 13346
    },
    {
        "@timestamp": "2023-09-14T07:13:01.926154752Z",
        "author": "N_Molson",
        "date": "2011-06-20T17:31:42+0100",
        "id": "f62e056b7512d2d50dd9709502e0c7f5",
        "post_id": "post-217949",
        "text": "Here you go :[ame=\"http:\/\/www.youtube.com\/watch?v=4Ztdq0A8D-A\"]http:\/\/www.youtube.com\/watch?v=4Ztdq0A8D-A[\/ame]",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:54.868766976Z",
        "author": "andrew",
        "date": "2010-03-03T17:51:30+0000",
        "id": "0363c6b78ac008532eae08908814d68b",
        "post_id": "post-209756",
        "text": "R-7 Early Missions[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4419\"]R-7 Early Missions[\/ame]",
        "thread_id": 13321
    },
    {
        "@timestamp": "2023-09-14T07:12:55.276524288Z",
        "author": "Bam45",
        "date": "2010-05-09T18:51:39+0100",
        "id": "7c88aed3321810019d568a1bca00f32f",
        "post_id": "post-210161",
        "text": "Kinda looks like an E6B but I never thought about using it with orbiter lol.",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:13:01.969651712Z",
        "author": "hypersonic",
        "date": "2010-04-21T16:59:46+0100",
        "id": "3cb6174b6a51673e2e754426788508e0",
        "post_id": "post-217958",
        "text": "Face said:As I can only guess here, I'd say runtime libraries (MSVCRT*.dll and the like).regards,Face\n\nHi,I don't think this is the problem, as other scenerios are loading just fine when running over XP.Anyone else have an idea as to what is causing the strange behaviour?Cheers",
        "thread_id": 13883
    },
    {
        "@timestamp": "2023-09-14T07:12:55.351379456Z",
        "author": "garyw",
        "date": "2012-06-02T18:53:35+0100",
        "id": "b8f7daa83ef655583d8bb46545e1b446",
        "post_id": "post-210369",
        "text": "Can you post the scenario file as well?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.267270144Z",
        "author": "gattispilot",
        "date": "2008-05-06T15:44:30+0100",
        "id": "fb4ab678daf5911cbb587a9a2d5f3758",
        "post_id": "post-64531",
        "text": "I see. Will try that. Thanks",
        "thread_id": 1335
    },
    {
        "@timestamp": "2023-09-14T07:13:02.54210944Z",
        "author": "Artlav",
        "date": "2010-04-21T17:31:03+0100",
        "id": "576f7515696b3288e76a408c184da6e6",
        "post_id": "post-218515",
        "text": "An interesting question - what would Doppler shifts around a wormhole actually look like? Maybe we're not talking about much of out-of-light spectrums anyway? Can't find anything on it yet, what my computations show is something like going close and away from a black hole.Then, a few more fixes, along with a noticeable speed-up.http:\/\/orbides.1gb.ru\/orbf\/zraygr-100421.zipLinguofreak said:I've tried it, but it lugs down to around 3 fps under Wine. Any chance of a (64 bit) Linux compile?.\n\nShould be faster now. Since all work is done on a GPU i don't see how it could be any better natively. I'll make a Linux one if i release another version.tblaxland said:Or more correct, controllers? Its not really a card if it is on the mother board is it?\n\nThat's why it's generically called a GPU - graphics processing unit.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.56144Z",
        "author": "mc_",
        "date": "2010-03-17T16:07:03+0000",
        "id": "766b74867601b2b2b3d553b2725fc853",
        "post_id": "post-210787",
        "text": "kulch said:...\u043d\u0443\u0436\u043d\u0430 \u043f\u0440\u043e\u0441\u0442\u043e \u0432\u0442\u043e\u0440\u0430\u044f \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0432\u0432\u043e\u0434\u0430 \u0438\u0441\u0445\u043e\u0434\u043d\u044b\u0445 \u0434\u0430\u043d\u043d\u044b\u0445?1. \u0412\u0432\u043e\u0434 \u043f\u043b\u0430\u043d\u0438\u0440\u0443\u0435\u043c\u043e\u0433\u043e \u043d\u0430\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f (\u0430\u0432\u0442\u043e\u043c\u0430\u0442 \u0432\u044b\u0447\u0438\u0441\u043b\u044f\u0435\u0442 \u0430\u0437\u0438\u043c\u0443\u0442)2. \u0412\u0432\u043e\u0434 \u0430\u0437\u0438\u043c\u0443\u0442\u0430 (\u0430\u0432\u0442\u043e\u043c\u0430\u0442 \u0432\u044b\u0447\u0438\u0441\u043b\u0438\u0442 \u043d\u0430\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435)\n\n\u0418\u043c\u0435\u043d\u043d\u043e \u0442\u0430\u043a. \u042d\u0442\u043e \u0441\u0432\u044f\u0437\u0430\u043d\u043e \u0441 \u043e\u0441\u043e\u0431\u0435\u043d\u043d\u043e\u0441\u0442\u044f\u043c\u0438 \u0440\u0430\u0441\u0441\u0447\u0435\u0442\u043e\u0432 \u043f\u043e IMFD (\u0441\u0432\u044f\u0437\u043a\u0430 \u043f\u043e\u0434\u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c target intercept \u0438 surface launch), \u0447\u0442\u043e\u0431\u044b \u0432\u044b\u0439\u0442\u0438 \u0441\u0440\u0430\u0437\u0443 \u043d\u0430 \u0443\u0434\u043e\u0431\u043d\u0443\u044e \u043e\u0440\u0431\u0438\u0442\u0443 \u0438 \u043d\u0435 \u0442\u0440\u0430\u0442\u0438\u0442\u044c \u0442\u043e\u043f\u043b\u0438\u0432\u043e \u043d\u0430 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0435 \u043f\u043b\u043e\u0441\u043a\u043e\u0441\u0442\u0438 \u043f\u0440\u0438 \u0440\u0430\u0437\u0433\u043e\u043d\u0435 \u0434\u043e \u0432\u0442\u043e\u0440\u043e\u0439 \u043a\u043e\u0441\u043c\u0438\u0447\u0435\u0441\u043a\u043e\u0439. \u0410 \u043a\u043e\u043d\u0435\u0447\u043d\u044b\u043c \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u043c \u043f\u043e\u0434\u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u044b surface launch \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043a\u0430\u043a \u0440\u0430\u0437 \u0430\u0437\u0438\u043c\u0443\u0442 \u0437\u0430\u043f\u0443\u0441\u043a\u0430, \u043a\u043e\u0442\u043e\u0440\u044b\u0439, \u043a \u0442\u043e\u043c\u0443 \u0436\u0435, \u0435\u0449\u0435 \u0438 \u0438\u0437\u043c\u0435\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e \u043c\u0435\u0440\u0435 \u043f\u0440\u0438\u0431\u043b\u0438\u0436\u0435\u043d\u0438\u044f \u0441\u0442\u0430\u0440\u0442\u043e\u0432\u043e\u0433\u043e \u043e\u043a\u043d\u0430. \u041f\u0440\u0438\u0445\u043e\u0434\u0438\u0442\u0441\u044f \"\u043b\u043e\u0432\u0438\u0442\u044c\" \u043d\u0443\u0436\u043d\u044b\u0439 \u0430\u0437\u0438\u043c\u0443\u0442, \u043f\u043e\u0434\u0441\u0442\u0440\u0430\u0438\u0432\u0430\u044f \u043d\u0430\u043a\u043b\u043e\u043d \u043e\u0440\u0431\u0438\u0442\u044b.\u041e\u0434\u043d\u0438\u043c \u0441\u043b\u043e\u0432\u043e\u043c, \u043e\u0433\u0440\u043e\u043c\u043d\u043e\u0435 \u0432\u0430\u043c \u0441\u043f\u0430\u0441\u0438\u0431\u043e \u0437\u0430 \u043f\u043e\u043d\u0438\u043c\u0430\u043d\u0438\u0435.P.S.: \u043d\u0435\u043b\u044c\u0437\u044f \u043b\u0438 \u0447\u0442\u043e-\u043d\u0438\u0431\u0443\u0434\u044c \u0441\u0434\u0435\u043b\u0430\u0442\u044c \u0441 \u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u043a\u043e\u0439 \u043e\u0442 \u0432\u0432\u043e\u0434\u0430 \u043d\u0435\u0432\u0435\u0440\u043d\u044b\u0445 \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0439 \u0432 \u0430\u0432\u0442\u043e\u043f\u0438\u043b\u043e\u0442? \u0426\u0438\u0444\u0440\u044b \u043c\u0435\u043d\u044f\u044e\u0442\u0441\u044f \u043f\u0440\u044f\u043c\u043e \u0432 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u0435 \u0432\u0432\u043e\u0434\u0430, \u0447\u0442\u043e \u043e\u0447\u0435\u043d\u044c \u043d\u0435\u0443\u0434\u043e\u0431\u043d\u043e. \u0417\u0430\u0447\u0430\u0441\u0442\u0443\u044e \u0432\u0432\u0435\u0441\u0442\u0438 \u0442\u043e, \u0447\u0442\u043e \u043d\u0443\u0436\u043d\u043e - \u0446\u0435\u043b\u0430\u044f \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u0430.Alexey_UA said:\u041d\u0430 \u043b\u0443\u043d\u0443 \u043a\u043e\u0433\u0434\u0430\u0442\u043e \u0434\u0430\u0432\u043d\u043e \u043f\u043e\u043f\u0440\u043e\u0431\u044b\u0432\u0430\u043b \u043f\u0440\u0438\u0437\u0435\u043c\u043b\u0438\u0442\u0441\u044f \u043d\u043e \u0432 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u0435 \u043f\u0440\u0435\u0437\u0435\u043c\u043b\u0438\u043b\u0441\u044f \u043d\u0430 \u0434\u0440\u0443\u0433\u043e\u043c \u0435\u0451 \u043a\u043e\u043d\u0446\u0435.\n\n\u0412\u0440\u0430\u0449\u0430\u0435\u043c \u043f\u043b\u043e\u0441\u043a\u043e\u0441\u0442\u044c \u043e\u0440\u0431\u0438\u0442\u044b, \u043f\u043e\u043a\u0430 \u043e\u043d\u0430 \u043d\u0435 \u0431\u0443\u0434\u0435\u0442 \u043f\u0440\u043e\u0445\u043e\u0434\u0438\u0442\u044c \u0447\u0435\u0440\u0435\u0437 \u0431\u0430\u0437\u0443 (\u0438\u043d\u043e\u0433\u0434\u0430 \u043c\u043e\u0436\u043d\u043e \u043f\u0440\u043e\u0441\u0442\u043e \u043f\u043e\u0434\u043e\u0436\u0434\u0430\u0442\u044c), \u0437\u0430\u0442\u0435\u043c \u0442\u043e\u0440\u043c\u043e\u0437\u0438\u043c, \u043f\u043e\u043a\u0430 \u043e\u0440\u0431\u0438\u0442\u0430 \u043d\u0435 \u043f\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u0442 \u043f\u043e\u0432\u0435\u0440\u0445\u043d\u043e\u0441\u0442\u044c \u043f\u043b\u0430\u043d\u0435\u0442\u044b \u0432 \u0442\u043e\u0447\u043a\u0435, \u0433\u0434\u0435 \u043d\u0430\u0445\u043e\u0434\u0438\u0442\u0441\u044f \u0431\u0430\u0437\u0430 (\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c \u043f\u043e \u043a\u0430\u0440\u0442\u0435). \u041d\u0430 \u043f\u043e\u0434\u043b\u0435\u0442\u0435 \u0432\u044b\u0440\u0430\u0432\u043d\u0438\u0432\u0430\u0435\u043c\u044f\u0441\u044f \u0432 \u0433\u043e\u0440\u0438\u0437\u043e\u043d\u0442, \u0440\u0430\u0437\u0432\u043e\u0440\u0430\u0447\u0438\u0432\u0430\u0435\u043c\u0441\u044f \u043a\u043e\u0440\u043c\u043e\u0439 \u0432\u043f\u0435\u0440\u0435\u0434 \u0438 \u0433\u0430\u0441\u0438\u043c \u0433\u043e\u0440\u0438\u0437\u043e\u043d\u0442\u0430\u043b\u044c\u043d\u0443\u044e \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u0433\u043b\u0430\u0432\u043d\u044b\u043c\u0438 \u0434\u0432\u0438\u0433\u0430\u0442\u0435\u043b\u044f\u043c\u0438. \u041f\u0440\u0438 \u044d\u0442\u043e\u043c \u0445\u043e\u0432\u0435\u0440\u043e\u043c \u043d\u0443\u0436\u043d\u043e \u0440\u0435\u0433\u0443\u043b\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432\u0435\u0440\u0442\u0438\u043a\u0430\u043b\u044c\u043d\u0443\u044e \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c.\u0412\u0441\u0435 \u043f\u0440\u043e\u0441\u0442\u043e, \u043a\u0430\u043a \u0434\u0432\u0430 \u0431\u0430\u0439\u0442\u0430 \u043f\u0435\u0440\u0435\u0441\u043b\u0430\u0442\u044c.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.435670784Z",
        "author": "dbeachy1",
        "date": "2010-03-09T00:29:13+0000",
        "id": "4160626e094097770a9a6e757a622ba4",
        "post_id": "post-210553",
        "text": ":welcome:to the forum!:cheers:",
        "thread_id": 13381
    },
    {
        "@timestamp": "2023-09-14T07:12:55.573011968Z",
        "author": "Thunder Chicken",
        "date": "2015-11-26T03:59:25+0000",
        "id": "e16f206ddcd23445f6275ad32f814535",
        "post_id": "post-210892",
        "text": "Thunder Chicken said:\u044f \u0445\u043e\u0442\u0435\u043b \u0441\u043a\u0430\u0437\u0430\u0442\u044c \"\u044f\u0433\u0443\u043b\u044f\u043f\u0435\u0440\u0435\u0434\u044f\u0437\u0430\u043f\u0443\u0441\u0442\u043e\u043c\"\n\nI wanted to say \"I walk before I run\".---------- Post added at 10:59 PM ---------- Previous post was at 10:52 PM ----------It's starting to come back to me. It's \"\u044f \u0433\u0443\u043b\u044f\u044e\". I always had problems with conjugations.\u042f \u0433\u0443\u043b\u044f\u044e \u043f\u0435\u0440\u0435\u0434 \u044f \u0431\u0435\u0440\u0430\u044e?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.632985344Z",
        "author": "n72.75",
        "date": "2010-04-21T05:34:50+0100",
        "id": "7b15dbc24de7b486dfd73c5690a28a35",
        "post_id": "post-218675",
        "text": "Quick_Nick said:I believe the DGIV has automatic rendezvous and automatic docking autopilots.I think I'd rather not see this MFD built in to Orbiter, but only as an addon. Having it built-in almost discourages new users to dock manually.\n\nI would strongly disagree.If you remember the addon \"Redshift\", I watched redshift perform two or three docking for me when I was new to orbiter because I couldn't figure out how to do it my self. After watching, I was able to figure out how to sync orbit and doc. So in a way Redshift taught me how to dock.Along with LUA scripting I think that this would add depth to scenarios.Remember, orbiter is a simulator not a game; simulator's require restraint.-Matt",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:12:55.347288832Z",
        "author": "garyw",
        "date": "2012-03-24T12:17:26+0000",
        "id": "66ce5a419bda330e2dad18da51ee159b",
        "post_id": "post-210347",
        "text": "It's easy enough to edit the ini file and add things like Kulches upperstages or you can design and upload your own Urwumpe.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.591157248Z",
        "author": "Mogeley",
        "date": "2010-03-10T19:56:31+0000",
        "id": "58442c1a4b60e4e546ae47b564084775",
        "post_id": "post-210946",
        "text": "Notebook said:Mogeley, this might have some useful info, though it is old.http:\/\/www.orbiter-forum.com\/showthread.php?t=4668&highlight=ilsN.\n\nThanks, yeah that is very useful. The project I'm working on is for the Orbiter 2009, which will probably be released way before my MFD is considered finished. I'm not sure if the new function is implemented yet as the documentation is unfinished for that part.I've considered parsing the config files. This would not be difficult once the parser was written, and it would need to map local coordinates to Longitude, latitudes. It's just weird doing something that Orbiter already does.The ironic part is I moved from coding from Lua script to the Orbiter API to get able to get runway locations. To find out the API doesn't do this either (yet). I find this funny... :rofl:---------- Post added at 11:56 AM ---------- Previous post was at 11:51 AM ----------Hielor said:The runways aren't landing pads. If you're tuned to the ILS frequency, you can use the radio frequency functions to find the \"location\" of the ILS transmitter (the end of the runway), but you can't find the localizer course, as pointed out in the thread Notebook linked.\n\n2 transmitters defines a course. That's if there's 2 transmitters and they are near each end of the runway. Parsing the base config file may be the way to go...",
        "thread_id": 13399
    },
    {
        "@timestamp": "2023-09-14T07:13:01.883412224Z",
        "author": "4throck",
        "date": "2010-05-20T14:18:03+0100",
        "id": "2205253fc67f612b7cbe1d5f5d76d97a",
        "post_id": "post-217825",
        "text": "I too spend more time in the forum than on Orbiter itself. Of course, I can get here from any PC (including from work...) but I only have Orbiter on my home laptop.Being a standalone simulator with complete freedom of actions, there aren't any tasks that you have to complete, so you never get to \"play\" Orbiter.What you get are the pleasures of discovery, relaxation and on general living some of your fantasies. And yes, you can be creative with addons and scenarios.As for having a motivation to return more to Orbiter, it would work for me if there as a simple record of \"completed scenarios\" displayed on the situation list. That way, I could see what I had done and what I hadn't. A completion condition might be defined on the situation file (as simple as \"landed moon +40N +9W 20011212\") and the program would check if your spacecraft meets that criteria.",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:12:55.356651264Z",
        "author": "K_Jameson",
        "date": "2012-12-24T18:38:20+0000",
        "id": "9c677713164f9405f6b92d4da16d4049",
        "post_id": "post-210401",
        "text": "Jarvis 2.7 is available. Merry Christmas!---------- Post added at 06:38 PM ---------- Previous post was at 06:13 PM ----------Pipcard said:I feel that the Jarvis Heavy has more payload capacity than 80.8 mT to LEO, because the third stage had over 400 m\/s of dV left after MECO.(found out with Burn Time Calculator)\n\nCorrect. The LEO payload capacity of the J-H is slightly underestimated. There must be some error in my calculations I have not found. In a next update I will provide to correct the problem.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.075976448Z",
        "author": "garyw",
        "date": "2010-03-04T11:37:52+0000",
        "id": "4f552eedab9767765ee00babdf9c21b6",
        "post_id": "post-209813",
        "text": "Zachstar said:Shuttle to 2015 is a GREAT idea. But its just about impossible at this point. People have made other plans and putting the pieces back together will cost many billions.\n\nIt almost is but it can be done by repairing the already constructed external tanks and using the last LON tank. That'll add about 4-5 flights to the manifest. You'd probably need to remove Atlantis as well however I'm in agreement that this isn't anything more than senator grandstanding and possibly even them trying to save their own necks \"Look, I tried to save the shuttle but it was too late - vote for me again\".But then I'm cynical.",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:12:55.645120256Z",
        "author": "rucinter",
        "date": "2010-03-11T13:23:17+0000",
        "id": "549d2de98b1c7c2cfce75e0e52b9543d",
        "post_id": "post-211064",
        "text": "Roger that, thank you!",
        "thread_id": 13409
    },
    {
        "@timestamp": "2023-09-14T07:13:01.925646848Z",
        "author": "N_Molson",
        "date": "2011-06-20T15:52:13+0100",
        "id": "5f2a897232602625fd7138fbb072b55f",
        "post_id": "post-217947",
        "text": "Undocking complete. *beep*---------- Post added at 02:52 PM ---------- Previous post was at 02:46 PM ----------It's already fading away in the distance.:salute:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.209982464Z",
        "author": "Bj",
        "date": "2010-03-04T19:06:20+0000",
        "id": "11d627bd259ff9483e538d73574b48fa",
        "post_id": "post-210047",
        "text": "OK heres the senario;The HS here is making the yearly auction style HS grad scholarship fundraiser.Now the last few years I have been setting it up for them. First year was a mess really, the 'tech' teacher had us use macromedia to create photoalbums for all items, then we would upload via FTP to the city web server.The goal of having the pictures of the webpage online was so the people that where connected via phone could actually see the items they are bidding on. So all our task really requires is to have all the items up for bid online for the phone bidders to view.Last year was better, I wrote a script that would automatically create the list of pictures when they where uploaded to a folder via FTP. The pages would be static so I also set the page to automatically update every 30 seconds or so. It worked pretty well, though this year I want to turn it up a notch.This year I want to use some kindof script that would automatically update the newest pictures uploaded. So it would be like the chat function; the newest pictures would automatically be put up on display when they are uploaded. The best guess I have to accomplish this is using Java, but I am not taking Java programming for another 8 weeks, does anyone have any ideas\/scripts that might be accomplishing what I am trying to describe?Thanks in advance:cheers:Note, since this is a 'live' auction I cannot use an auction software.",
        "thread_id": 13337
    },
    {
        "@timestamp": "2023-09-14T07:13:02.356736Z",
        "author": "Piet Barber",
        "date": "2008-05-10T11:04:14+0100",
        "id": "ffe68bee1bff86b9233126755d40c653",
        "post_id": "post-65103",
        "text": "I have recently started really enjoying the XR5 Vanguard. Sally Beaumont's voice is so nice to listen to; even when she is reminding me to turn off my APU. (Is she single?) ;;)So I have another question. Judging by the big American flag in the back of the XR5 cargo bay; how come we have to have a British lady doing the computer voices? Wouldn't you think a presumably-American spacecraft could at least have an American voice? I'm just sayin'....Anyway, I have been trying to edit the Greg Burch's Space Station Buliding Blocks on my system to make them fit into the payload bay of the XR5. It seems kind of pointless to lug up those big heavy shipping containers to the ISS; you can't dock them to anything.I spent several hours with ViM and the config files, and came up with one module modified to fit into the bay nicely. I was unable to rotate the cylindrical module 90 degrees along its Z axis; making it fit more like one of those cargo containers in the payload bay.How do I go about doing this?Here is the BVFGM.cfg file I have come up with;Code:;  Configuration file for Space Station Building Blocks 4.0 Centrifuge Hab \n\nMeshname = burchismo\\BCFGM\nMass = 5000\nSize = 6.0\nInertia = 7.7 7.7 2.3\nImageBmp = Config\\Vessels\\Default\\B213.bmp\n\n;----------------------------------------------------\n; XR Payload custom parameters\n;----------------------------------------------------\n\nXRPayloadEnabled = true\nDescription = BCFGM1 Centerfuge Module\nDimensions = 6.06 2.4 3.2 \nAttachmentPointIndex = 0\n;Dimensions = 3.43 3.59 6.096 \n;Dimensions = 2.43 12.18 2.59\n;AttachmentPointIndex = 0\n;PrimarySlotCenterOfMassOffset =  0 -2.5 -3\nPrimarySlotCenterOfMassOffset =  0 -2.6 0\nThumbnailPath = Vessels\\B213.bmp\nVesselsWithExplicitAttachmentSlotsDefined = XR5Vanguard\n;XR5Vanguard_ExplicitAttachmentSlots = 2 \n;---------------------------------------------------\n\n; === Docking ports ===\nBEGIN_DOCKLIST\n 0 2.301939 0    0  1 0    1 0 0\nEND_DOCKLIST\n\n; === Attachment specs ===\nBEGIN_ATTACHMENT\nP 0  2.301939 0         0  1 0    1 0 0   X1 \nP 0 -2.301939 0         0 -1 0   -1 0 0   X2 \nP 0  -2.8 2.4        0  1 0    0 0 1   XCARGO\nEND_ATTACHMENT",
        "thread_id": 1390
    },
    {
        "@timestamp": "2023-09-14T07:12:55.229729024Z",
        "author": "Andy44",
        "date": "2010-03-06T21:22:16+0000",
        "id": "346af110b7e6691d23b5762979ac287f",
        "post_id": "post-210083",
        "text": "Nice. The ISS crew appreciates being bathed in your radioactive jetwash, too!",
        "thread_id": 13342
    },
    {
        "@timestamp": "2023-09-14T07:12:55.350368512Z",
        "author": "Cras",
        "date": "2012-05-21T22:35:09+0100",
        "id": "bdec0524ba377afbde129c3be077a53b",
        "post_id": "post-210363",
        "text": "Pipcard said:Which would be half-way between prograde and orbit-normal\/antinormal?\n\nIt may not be exactly halfway, but that is the general idea.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.531071744Z",
        "author": "Bj",
        "date": "2010-04-20T03:59:23+0100",
        "id": "93ead664d5c4994c01b76675a126529c",
        "post_id": "post-218467",
        "text": "vonneuman said:Plus in a car you don't have 50 random strangers siting next to you.\n\nSardines;Little more spacious; though the train I took a few years back was very nice. It was a double seat both sides though they had between 1\/2 to 1 foot wide gaps between chairs, and so much legroom that I almost couldnot reach the chair in front of me. This was the red-eye run like 2AM or something, but there was hardly anyone in there. Their was maybe only 6 other people in the cab with my family.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:12:55.549303808Z",
        "author": "george7378",
        "date": "2010-04-16T09:47:11+0100",
        "id": "49679c85ce22577f3acc457c7f80a5b4",
        "post_id": "post-210731",
        "text": "cjp said:A Dash 8 seaplane? Do you have a picture of that?\n\nHere is the Dash-8-300 (of the same airline I flew on):http:\/\/www.reisinformatieweblog.com\/wp-content\/uploads\/2009\/08\/maldivian-air-taxi1.jpgAnd the DH8-100 (same airline) is here:http:\/\/www.airplanemart.com\/aircraf...hort-Takeoff-And-Landing-Utility-Aircraft.jpgI also have some videos of the flights, but I haven't uploded them anywhere - I may put them on YouTube.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.576054272Z",
        "author": "Mangust82",
        "date": "2021-05-13T14:42:16+0100",
        "id": "99671ea39fbc3dea3af3419567b6d706",
        "post_id": "post-581708",
        "text": "\u0414\u0440\u0443\u0437\u044c\u044f! \u041a\u0430\u043a \u0438\u0441\u043f\u0440\u0430\u0432\u0438\u0442\u044c \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u0443 \u0431\u0435\u0441\u0446\u0432\u0435\u0442\u043d\u043e\u0433\u043e \u041c\u0430\u0440\u0441\u0430? \u0427\u0442\u043e \u043d\u0430 \u0433\u043e\u043b\u043e\u043c \u041e\u0440\u0431\u0438\u0442\u0435\u0440 2016 \u043d\u0430 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u044b\u0445 \u0442\u0435\u043a\u0441\u0442\u0443\u0440\u0430\u0445, \u0447\u0442\u043e \u043d\u0430 \u0442\u0435\u043a\u0441\u0442\u0443\u0440\u0430\u0445 \u0432\u044b\u0441\u043e\u043a\u043e\u0433\u043e \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0430... \u041d\u0435\u0442 \u0442\u0435\u043a\u0441\u0442\u0443\u0440 \u0438 \u0442\u043e\u0447\u043a\u0430. \u0418 \u041e\u0440\u0431\u0438\u0442\u0435\u0440 \u043f\u0435\u0440\u0435\u0443\u0441\u0442\u0430\u043d\u0430\u0432\u043b\u0438\u0432\u0430\u044e, \u0438 \u0434\u0430\u0436\u0435 \u0412\u0438\u043d\u0434\u0443 \u043f\u0435\u0440\u0435\u0443\u0441\u0442\u0430\u043d\u043e\u0432\u0438\u043b - \u043e\u0434\u043d\u043e \u0438 \u0442\u043e\u0436\u0435",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.57873536Z",
        "author": "markl316",
        "date": "2010-04-20T16:53:42+0100",
        "id": "82891664efab82296278ee4a50f203a9",
        "post_id": "post-218588",
        "text": "Hello to all. I hope over the past 8 or so months, everybody has been able to use IMFD. It's time for an update, however. IMFD full manual version 2.0, cowritten by me and Tommy, will be released sometime in mid-May hopefully. Some changes:New Playbacks:Earth to Titan: slingshot around jupiter, deadstick aerocapture\/aerobrake and landing on PreludeII Titan. This will be done in the stock DG, and it will arrive to Titan with 34% fuel remaining!!!!!!Simple slingshot tutorial: for those who don't want to sit around watching that long Earth to Titan flight, this will walk you through slingshot setup, from before Jupiter encounter to after slingshot. It will assume you can complete a basic interplanetary flight already.Earth--Moon--Earth free return.There will be offsetting the target procedures in one of these playbacks. And more will be written in the offsetting the target section in the manual.The manual will now have its images in .png format. So the file will be bigger, but the images will be brighter\/more clear.Also, rewording of sentences in the manual will be done, because I'm sure there are some grammar mistakes and some sentences that are not clear.The purpose of this thread is so people can suggest more things to add to the IMFD full manual. If you have a suggestion, please feel free to ask for it, and it will very likely be implemented.",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:12:55.30403968Z",
        "author": "insanity",
        "date": "2010-03-07T03:37:39+0000",
        "id": "4cb5aa7a080a6531d4b8c44406705481",
        "post_id": "post-210212",
        "text": "n72.75 said:I'm lost.\n\nOkay, I'll catch you up. Zach came up with a theory about right angles at the north pole. Flytandem implied that it sounds like he was stoned. I concurred commenting that smoking whilst contemplating geometry was a bad idea. Keith figured out that 420 is a reference to pot and a light bulb turned on.To answer your question Zach, you're not thinking about the dimensions. The Earth is constantly curving, even at the north pole. A right angle describes a relationship between the x and y axis, not a relationship to physical space.",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:13:02.632885248Z",
        "author": "mc_",
        "date": "2010-04-21T05:23:15+0100",
        "id": "e48ab2f07d1d372830f46e11c3d56781",
        "post_id": "post-218674",
        "text": "Quick_Nick said:I think I'd rather not see this MFD built in to Orbiter, but only as an addon. Having it built-in almost discourages new users to dock manually.\n\n+1Or, maybe, some AutoDockingEnable=0\/1 parameter in vessel config, so addon`s author can enable\/disable it (for complex historical\/realistic vessels, etc).Anyway, \"autodock\" should work like \"autoland\" on modern aircrafts - vessel must be on a \"glide path\" to turn it on (IMHO).",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:12:55.19633536Z",
        "author": "Screamer",
        "date": "2010-06-16T10:06:01+0100",
        "id": "8d76a625c2a3a95daac7b7c0b7c43717",
        "post_id": "post-210016",
        "text": "Link?Where can I find the download link for UAP?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.376348928Z",
        "author": "Dickie",
        "date": "2010-03-07T17:49:25+0000",
        "id": "245ab51809f7ab818368209c79cba851",
        "post_id": "post-210455",
        "text": "Not sure if anyone is aware of this already but there's a new series starting on BBC 2 at 2100 tonight called 'Wonders of the Solar System' - looks fairly interesting!http:\/\/www.bbc.co.uk\/programmes\/b00qyxfb",
        "thread_id": 13367
    },
    {
        "@timestamp": "2023-09-14T07:12:55.567258112Z",
        "author": "N_Molson",
        "date": "2011-12-02T12:18:38+0000",
        "id": "d2e02a6b20d06868d90c447869fe68ea",
        "post_id": "post-210845",
        "text": "Well, after the update on the other thread, in fact I need the latin transcriptions to input the words into the compiler, which uses a basic system font. Then D3D9 Jarmonik's client loads the correct cyrillic font into Orbiter. Somehow complicated, but that will work:pInstead of \"PAO Status\", would \"PAO Display\" make more sense ?For Ion\/IR\/Solar sensors error angle, in fact the sensors work correctly, it is only that the value they return is the +\/- deviation from a \"nominal\" angle of 0\u00b0, where the sensors are perfectly oriented.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.642308864Z",
        "author": "Ark",
        "date": "2010-04-21T07:17:13+0100",
        "id": "246f40060140fc5c5fdb4b83c4ddb130",
        "post_id": "post-218697",
        "text": "Those three, VASIMR in particular, are critical to a real revolution in space travel. However, none of them are viable as components of an HLV. So that $3b for HLV development will probably go to something cheap, proven, and conventional.",
        "thread_id": 13945
    },
    {
        "@timestamp": "2023-09-14T07:12:55.444679168Z",
        "author": "jinglesassy",
        "date": "2010-03-24T07:29:41+0000",
        "id": "d16767ba5dc0373668381b299a850c72",
        "post_id": "post-210573",
        "text": "Ok so it is sort of like what infinity the quest for earth claims it will be just not a massive galaxy?",
        "thread_id": 13383
    },
    {
        "@timestamp": "2023-09-14T07:12:54.885372672Z",
        "author": "Donamy",
        "date": "2010-03-03T18:46:39+0000",
        "id": "facc85257aefc1179bcc70238626b6b0",
        "post_id": "post-209765",
        "text": "I see, you wouldn't notice it while landing anyway. :thumbup:",
        "thread_id": 13322
    },
    {
        "@timestamp": "2023-09-14T07:13:01.715110656Z",
        "author": "Kyle",
        "date": "2010-04-18T14:48:52+0100",
        "id": "312f2f3df5096144608bfbbfe4d3800a",
        "post_id": "post-217642",
        "text": "Suffering CTDCode:**** Orbiter.log\nBuild Nov 24 2009 [v.091124]\nTimer precision: 3.77525e-007 sec\nFound 1 joystick(s)\nModule AtlantisConfig.dll .... [Build 091124, API 091124]\nModule AtmConfig.dll ......... [Build 091124, API 091124]\nModule DGConfigurator.dll .... [Build 091124, API 091124]\nModule OGLAClient.dll ........ [Build 100414, API 091124]\nOGLAClient: Using OpenGL Device\nModule Meshdebug.dll ......... [Build 091120, API 091120]\nModule ScnEditor.dll ......... [Build 091120, API 091120]\nModule TrackIR.dll ........... [Build 091120, API 091120]\nTrackIR module not found.\nModule transx.dll ............ [Build 091112, API 091023]\nModule Rcontrol.dll .......... [Build 091120, API 091120]\nModule LuaMFD.dll ............ [Build 091124, API 091124]\nModule LuaConsole.dll ........ [Build 091124, API 091124]\nModule FlightData.dll ........ [Build 091120, API 091120]\nModule Framerate.dll ......... [Build 091120, API 091120]\nModule ExtMFD.dll ............ [Build 091120, API 091120]\nModule D3D7Client.dll ........ [Build 091124, API 091124]\nModule CustomMFD.dll ......... [Build 091120, API 091120]\n\n**** Creating simulation session\nOGLAClient: 3D environment ok\nOGLAClient: Viewport: Window 640 x 480 x 0\nModule Sun.dll ............... [Build 091120, API 091120]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 091120, API 091120]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 091120, API 091120]\nModule VenusAtm2006.dll ...... [Build 091124, API 091124]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 091120, API 091120]\nModule EarthAtmJ71G.dll ...... [Build 091124, API 091124]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 091120, API 091120]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 091120, API 091120]\nModule MarsAtm2006.dll ....... [Build 091124, API 091124]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 091120, API 091120]\nModule Jupiter.dll ........... [Build 091120, API 091120]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 091120, API 091120]\nModule Europa.dll ............ [Build 091120, API 091120]\nModule Ganymede.dll .......... [Build 091120, API 091120]\nModule Callisto.dll .......... [Build 091120, API 091120]\nModule Satsat.dll ............ [Build 091120, API 091120]\nModule Saturn.dll ............ [Build 091120, API 091120]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 091120, API 091120]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 091120, API 091120]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 091120, API 091120]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 091120, API 091120]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 091120, API 091120]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 091120, API 091120]\nSATSAT Titan: Terms 100\nModule Hyperion.dll .......... [Build 091120, API 091120]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll ........... [Build 091120, API 091120]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 091120, API 091120]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 091120, API 091120]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll ............ [Build ******, API 060425]\nFinished initialising world\nModule Atlantis.dll .......... [Build 091124, API 091124]\nModule ShuttleA.dll .......... [Build 091120, API 091120]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render stateFresh install too.EDIT: Problem was on my end, fixed.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.164474368Z",
        "author": "clickypens",
        "date": "2010-03-04T19:18:26+0000",
        "id": "5ebcf2ecce034ebe8ef86b73a502d375",
        "post_id": "post-209857",
        "text": "As long as they're docked together or attached, they should remain together for trips like that. As far as merging them into a single vessel, it's impossible (though there have been valiant attempts).",
        "thread_id": 13333
    },
    {
        "@timestamp": "2023-09-14T07:13:01.872422144Z",
        "author": "gattispilot",
        "date": "2010-04-16T14:14:41+0100",
        "id": "7087ee9b125016e0a1860d02c4618962",
        "post_id": "post-217791",
        "text": "Here is NDA1 or Navigation Beacon DeltaFrom the Alpha Technical Manual: \"The site was designated Area One, and was located in the crater Planck at 58 (degrees) S and 138(degrees) E. Constructed from October 12, 1987 to February 9, 1988, it began receiving its first canisters of nuclear waste on March 5, 1988. And continued to do so for the next 6 years, until new methods of storage of nuclear waste warranted the shut down of the 3 1\/2 mile diameter dump.\"More info on NDA1:http:\/\/www.space1999.net\/catacombs\/main\/cguide\/umnda1.htmlget it here. It has a square eagle pad. Pad has elevator (attachment), airlock and hangar doors. Use Lpad2 on NDA1 for placement of moonbuggy.BreathableNot sure about the location (directory) of the NDA1.cfghttp:\/\/www.4shared.com\/account\/file\/OlyNRXlx\/NDA1.html?sId=9k3MGsYSdthrb30AInside the Square pad.Looking outside:EAgle:Eagle ready for launch:Update:I got this fromwww.eagletransporter.comThe plus sign-shaped Launch Pads do not have an elevator. In the episodes that they are seen in Season 2, we never see an elevator or a hangar bunker below. They are just landing platforms.Only the circle-shaped Launch Pads definitely each have the elevator to the hangar bunker below the Lunar surface.http:\/\/www.space1999.net\/~catacombs\/...\/umlaunch.htmlSo I may just have an eaglepad, no elevator. I might make the same Monitoring Depot from NDA2 and use it for #2.",
        "thread_id": 13879
    },
    {
        "@timestamp": "2023-09-14T07:12:55.335142144Z",
        "author": "Yoda",
        "date": "2010-03-09T13:12:42+0000",
        "id": "2a6e5ef1e618a84b505199dcb3eb04a3",
        "post_id": "post-210275",
        "text": "The problem is not in editing the init. file.I've been able to attch several different payloads succesfully.My issue is that once the payload seperates from the last stage it simply vanishes and when I try to change my view to the payload (F3) I get a crash to desktop.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.186726656Z",
        "author": "Artlav",
        "date": "2010-03-18T18:42:22+0000",
        "id": "59aee65d0c9b568fb445f6ed9367f7ef",
        "post_id": "post-209951",
        "text": "Alpha 100318-1:orbides.1gb.ru\/orbf\/uap-alpha-100318-1.zipChanges:-Fixed a screw-up with targetting in all autopilots.-Added E to key tablemjanicki said:One problem with 100318 -- targeted lift_off and trans_orbit don't seem to be targeting when the target is a vessel. It was working up until 100317, but not in 100318. You can see it even in the demo martian chase scenario.\n\nOops.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.303965952Z",
        "author": "liber",
        "date": "2011-04-16T21:22:31+0100",
        "id": "14ba6af1dd4c685627b391ede59ca057",
        "post_id": "post-218097",
        "text": "Eli13 said:I thought Pandora had very similar gravity compared to Earth. I didnt see any floaters (;)) or stressed walking on Pandora.\n\nIt's 20% less gravity than on Earth.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.566208Z",
        "author": "Alnor",
        "date": "2010-12-29T16:05:27+0000",
        "id": "f7cc102509596ec01dbfbfdc03e37b52",
        "post_id": "post-210833",
        "text": "SiberianTiger said:\u0410 \u0442\u0430\u043c \u043f\u0430\u0440\u0430\u0448\u044e\u0442 \u0443 \u0441\u043f\u0443\u0441\u043a\u0430\u0435\u043c\u043e\u0433\u043e \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u0430 \u043f\u0440\u0435\u0434\u0443\u0441\u043c\u043e\u0442\u0440\u0435\u043d \u0432\u043e\u043e\u0431\u0449\u0435? \u041e\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u0435 \u0434\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0438\u0438 \u0443 \u044d\u0442\u043e\u0433\u043e \u0430\u0434\u0434\u043e\u043d\u0430 \u0432\u044b\u0437\u044b\u0432\u0430\u0435\u0442 \u0432\u043e\u043f\u0440\u043e\u0441\u044b. \u041a\u043e\u043d\u0442\u0440\u0430\u0444\u0430\u043a\u0442 \u043a\u0430\u043a\u043e\u0439-\u0442\u043e. :lol:\n\n\u0412\u043e\u0442 \u0432 \u0442\u043e\u043c-\u0442\u043e \u0432\u0441\u0451 \u0438 \u0434\u0435\u043b\u043e: \u0430 \u0435\u0441\u0442\u044c \u043b\u0438 \u043e\u043d \u0432\u043e\u043e\u0431\u0449\u0435:lol:? \u0412\u043e\u043e\u0431\u0449\u0435, \u0434\u0440\u0443\u0433\u0438\u0445 \u043f\u0440\u043e\u0431\u043b\u0435\u043c \u0443 \u043c\u0435\u043d\u044f \u0441 \u044d\u0442\u0438\u043c \u0430\u0434\u0434\u043e\u043d\u043e\u043c \u043f\u043e\u043a\u0430 \u043d\u0435\u0442, \u043a\u0440\u043e\u043c\u0435 \u0432\u043e\u0442 \u044d\u0442\u043e\u0433\u043e. \u0412\u043e \u0432\u0441\u0451\u043c \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u043b\u0441\u044f, \u0430 \u043d\u0430\u0439\u0442\u0438 \u043a\u043e\u043c\u0431\u0438\u043d\u0430\u0446\u0438\u044e \u043a\u043b\u0430\u0432\u0438\u0448, \u043e\u0442\u0432\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u043f\u0430\u0440\u0430\u0448\u044e\u0442, \u0438\u043b\u0438 \u0445\u043e\u0442\u044f \u0431\u044b \u043d\u0430\u043c\u0451\u043a \u043d\u0430 \u0435\u0433\u043e \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u043e\u0432\u0430\u043d\u0438\u0435 - \u0432\u043e\u0442 \u044d\u0442\u043e\u0433\u043e \u043f\u043e\u043a\u0430 \u043d\u0435\u0442. \u041a\u043e\u043d\u0435\u0447\u043d\u043e, \u0441 \u043e\u0441\u0442\u0430\u043b\u044c\u043d\u044b\u043c\u0438 \u043a\u0440\u0430\u0444\u0442\u0430\u043c\u0438 \u0442\u043e\u0436\u0435 \u043f\u043e\u043a\u0430 \u043d\u0435 \u043d\u0430 \u0443\u0440\u0430, \u043d\u043e \u0443\u0447\u0438\u043c\u0441\u044f.:thumbup: \u0410 \u0435\u0441\u0442\u044c \u0445\u043e\u0440\u043e\u0448\u0438\u0435 \u0430\u0434\u0434\u043e\u043d\u044b \u0441 \"\u0421\u043e\u044e\u0437\u043e\u043c\"? \u0410 \u0442\u043e \u043f\u0440\u043e\u0441\u0442\u043e \u043f\u0440\u0438\u044f\u0442\u043d\u043e \u0432\u0438\u0434\u0435\u0442\u044c \u0442\u0430\u043a\u043e\u0439 \u0445\u043e\u0440\u043e\u0448\u0438\u0439 \u043a\u0440\u0430\u0444\u0442, \u0445\u043e\u0447\u0435\u0442\u0441\u044f \u0432\u0438\u0434\u0435\u0442\u044c.\u0421\u043f\u0430\u0441\u0438\u0431\u043e, \u0437\u0430 \u0442\u0430\u043a\u043e\u0439 \u043f\u0440\u0438\u044f\u0442\u043d\u044b\u0439 \u0444\u043e\u0440\u0443\u043c.:thumbup:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.190887424Z",
        "author": "johndeere5",
        "date": "2010-03-21T05:27:57+0000",
        "id": "e325fb5f9ecd80e3474a42b36c64dd23",
        "post_id": "post-209977",
        "text": "Can you add more steps instead of 2, that way anyone can pre-program on the ground before AP taking off, enter orbit, and head to the moon or wherever ones going, and please as a request to have it set up to work with the XR2 Ravenstar 1.0 and XR5 Vanguard 1.2 so it can use the scram engine first before using the main rocket engine precious fuel which the scram fuel cannot be transfered to the rocket fuel tank. I would like multiple programmable stages instead of AP takeoff then reprogram it to go into orbit and reprogram it to do any other things one at a time, having multiple programmable stages will be a big help here.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.289837056Z",
        "author": "anemazoso",
        "date": "2010-03-15T17:08:02+0000",
        "id": "7455cdb6b3e1956893eb64ad483d3723",
        "post_id": "post-210184",
        "text": "Are there any published specs for this bird i.e. weight, size, engine thrust etc.? I haven't seen or found any.",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:13:02.579565568Z",
        "author": "Interceptor",
        "date": "2010-04-27T21:26:07+0100",
        "id": "ef5cae120caa3d69ca0896e708ed10ec",
        "post_id": "post-218593",
        "text": "Thank you for the answer Tommy,I don\"t mean a full blown video tutorial on both,of these procedures,but the steps used to do this with IMFD,such as flying directly to the stations instead of orbiting the planet, or Moon, first ,and then from there flying to the stations.",
        "thread_id": 13934
    },
    {
        "@timestamp": "2023-09-14T07:12:55.6306816Z",
        "author": "count_volta",
        "date": "2010-03-11T22:57:06+0000",
        "id": "0f5317593f10b6d14a12dfd990e7cbe2",
        "post_id": "post-211022",
        "text": "Yea I guess we have to compromise with the block 1 thing. Nothing is truly perfect, not even orbiter. After all orbiter is constantly being modified.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:02.599129088Z",
        "author": "dbeachy1",
        "date": "2010-04-21T18:21:01+0100",
        "id": "39ac722f062128232ab1065bc8775481",
        "post_id": "post-218620",
        "text": "One way to get a ballpark estimate is to come up with an average density for your entire ship and then get the volume of your entire mesh using Orbiter's shipedit.exe utility: then your ship's mass is simply \"average density\" times volume. Of course, the tricky part is coming up with a reasonable average density.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:12:55.31569664Z",
        "author": "Woo482",
        "date": "2010-03-06T22:55:52+0000",
        "id": "ab8977eb2c9200f8df69076873000d71",
        "post_id": "post-210224",
        "text": "Mind showing us your .ini ? it'll make it easier for us to help find and fix your problem :thumbup:and:welcome:to the forum !",
        "thread_id": 13361
    },
    {
        "@timestamp": "2023-09-14T07:12:55.548114176Z",
        "author": "Dickie",
        "date": "2010-04-06T11:59:40+0100",
        "id": "b677997f4c0f2c1eb541a6ad03013d4b",
        "post_id": "post-210721",
        "text": "Fixed Wing:American Airlines 757(?)EasyJet A320Aeroflot-death-trap-thingTristarPiper Tomahawk*Cessna 152*Robin 2160*T-37 Firefly*Hawk T1*Jetstream T2*Rotary:Lynx Mk3Merlin Mk1Sea King Mk7*Dauphin*= as pilot\/crewHopefully a list that will continue to grow!",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.404258048Z",
        "author": "marooder86",
        "date": "2011-01-09T13:42:13+0000",
        "id": "433f85ea4b60e08ac50acc1e441d15c0",
        "post_id": "post-210510",
        "text": "Cizurator said:That combat vehicle - isn't it the SdKfz 234 Puma ?:salute:\n\nI see no resemblance;). Puma is quite different:).Carmen A said:LOL Sdfkz in space!\n\nIt's Sdkfz not Sdfkz:thumbup:, well actually it's Sd.Kfz. (Sonder Kraftfahrzeug):tiphat:.",
        "thread_id": 13374
    },
    {
        "@timestamp": "2023-09-14T07:13:02.565790464Z",
        "author": "Silvercn",
        "date": "2008-05-11T00:03:57+0100",
        "id": "6a462752f838ca87c128dde6c9f8e6ed",
        "post_id": "post-65134",
        "text": "thx to all. I Complete to ISS with Docking Autopilot:cheers:thx very much for this. i will trx to manual Docking, and fly to next waypoint to MIR:)\u200b",
        "thread_id": 1393
    },
    {
        "@timestamp": "2023-09-14T07:12:55.570951936Z",
        "author": "N_Molson",
        "date": "2014-01-23T09:54:24+0000",
        "id": "6c884a3b5d8107124741c65848655aca",
        "post_id": "post-210878",
        "text": ":lol:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:54.928629504Z",
        "author": "Ark",
        "date": "2010-03-03T19:10:03+0000",
        "id": "e004a8b76ac6d8a5509932d0b0af7816",
        "post_id": "post-209794",
        "text": "Dude. Really? You're really going to do this?",
        "thread_id": 13326
    },
    {
        "@timestamp": "2023-09-14T07:12:55.201841408Z",
        "author": "orb",
        "date": "2010-03-04T13:44:41+0000",
        "id": "96153ffd35e3656f1b1c8d19dbeaa723",
        "post_id": "post-210029",
        "text": "Is there any other way of getting solar system name (for getting its configuration file name) which is loaded from any scenario, from inside a generic plug-in module, than making this plug-in named ENVIRONMENT.dll and usingopcLoadStatecallback (or DESC.dll, FOCUS.dll, CAMERA.dll, SHIPS.dll, etc. for getting file handle)?And why areopcLoadState\/opcSaveStatecallbacks undocumented anyway?",
        "thread_id": 13335
    },
    {
        "@timestamp": "2023-09-14T07:13:02.642985472Z",
        "author": "cymrych",
        "date": "2010-04-22T21:52:07+0100",
        "id": "7433038720f45adad5aff3cfbc82a28c",
        "post_id": "post-218700",
        "text": "Ark said:Those three, VASIMR in particular, are critical to a real revolution in space travel. However, none of them are viable as components of an HLV. So that $3b for HLV development will probably go to something cheap, proven, and conventional.\n\nI guess this is where my imagination with the new plan fails me.According to the most recent DRM, the TMI would have utilized some form of nuclear-based propulsive means anyway (be it an NTR like Triton or some other bi-modal system, or NEP like VASIMR), launched atop the Ares V stack. We're still going to need an HLV to lift the masses we'll require for any realistic TMI, and getting to LEO still seems best done using chemical rockets. Plasma drives have extraordinary fuel economy but extremely low thrust rates, and NTR's look like they still fall well short of the thrust\/weight ratios of chemical rockets unless you use a gargantuan reactor, which would pretty much negate an NTR's advantage of not requiring an oxidizer mass anyhow.I know of course that there are alternatives to the Ares family of rockets for getting the hardware into LEO, but none of them seem to be a radical leap forward in either total lift capability, or in efficiency. And I have to believe that Obama wants first and foremost to make any plan cheaper and simpler than Constellation; and an \"easy\" way to do this would be an HLV that could carry much more than the 150mT or so that Ares V could. Less launches for a Mars mission equals less complexity and costs.But a rocket on the ground can only get so large, right? Eventually you start reaching structural limits on total mass, so the only real option is to increase thrust and Isp. And both of those variables, based on rocket motors over the last couple decades, seem to have already reached some sort of limiting threshold for chemical motors.And THIS is where I fail to see what 3 billion can provide for us which the 9 billion already invested in Constellation cannot. What to do? How do we proceed?",
        "thread_id": 13945
    },
    {
        "@timestamp": "2023-09-14T07:13:01.877906688Z",
        "author": "TSPenguin",
        "date": "2010-04-16T15:47:59+0100",
        "id": "f8bf075505db18ffd6eea65f6703b1bb",
        "post_id": "post-217794",
        "text": "Isn't it like this with everybody?Orbiter is very addicting and you stay with it for a long time. Then somehow get off the drug for some time, only to come back later in full force!",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:12:55.431016448Z",
        "author": "Interceptor",
        "date": "2010-03-08T22:02:39+0000",
        "id": "8765ed8e66071407db7fb78f728781e6",
        "post_id": "post-210542",
        "text": "Hi, I added a 2nd docking port to the XR5 Vanguard in the front nose of the ship and it docks fine to the space station I want,when using the Scenario editor docking tab,but when I try to undock,or dock from within the XR5 Vanguard using CTRL+ D it won't let me ,and I get a message in the 2nd hud saying that the ship is not docked.What am I doing wrong thanks.",
        "thread_id": 13380
    },
    {
        "@timestamp": "2023-09-14T07:12:55.075590912Z",
        "author": "Urwumpe",
        "date": "2010-03-04T08:10:57+0000",
        "id": "993afde6e46c72fe7dbe0c958f45896e",
        "post_id": "post-209811",
        "text": "Just have a proper NASA Administrator, who calculates the costs for such a bill and publishes his findings. Our finance minister does the same when somebody gets to populist...",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:12:55.2531968Z",
        "author": "Ark",
        "date": "2010-03-12T22:50:59+0000",
        "id": "8abf2d84719c6f4e4897208dfe2d8dff",
        "post_id": "post-210130",
        "text": "RisingFury said:It says Fox News in the link, so what did you expect?!\n\nLets face it, when they're not making you afraid of liberals trying to kill your parents, they're making you afraid of internet people who are after your kids.",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:13:01.889363712Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-19T23:52:29+0100",
        "id": "6378273c990c5f32d788bd97d711dba1",
        "post_id": "post-217830",
        "text": "ATV-2 STATUS UPDATEATV-2's pressurised compartment has arrived at its launch site, the Kourou Space Center in French Guiana, and is being processed for launch.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.271239936Z",
        "author": "Artlav",
        "date": "2010-03-05T13:26:10+0000",
        "id": "49e212fc9b00def0f9b96c793e85adbc",
        "post_id": "post-210146",
        "text": "Is there any way of determining the moment of a vessel control surfaces?Specifically, i'm making an atmospheric flight autopilot, and for stable controls it needs to know the correspondence between the -1..1 level of the elevator, for example, and the moment on the vessel that level will induce at current speed and air density.Any way to obtain that?",
        "thread_id": 13350
    },
    {
        "@timestamp": "2023-09-14T07:12:55.338752512Z",
        "author": "Nistenf",
        "date": "2011-03-05T17:29:34+0000",
        "id": "89f53422ba25f4f8d829bebdd2dca10f",
        "post_id": "post-210295",
        "text": "Nice, looking forward to all your creations!",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.137843712Z",
        "author": "AirSimming",
        "date": "2010-04-20T13:22:26+0100",
        "id": "db20a17f63801a6d3d278e3815e53f0b",
        "post_id": "post-218016",
        "text": "I think that the HLV proposal might become a Constellation replacement: epic fail. Without cooperation and commercialization, NASA certainly won't go anywhere again, manned, if not pumping uselessly much budget into it. They fail sustainable programs one after another obviously. NASA gets 3 billion USD for development of that HLV. Maybe they manage to clean the floor inside the VAB with that money, one time.They are also talking about a reduced version of Orion as a life boat for ISS crews. How do they get a reduced version of Orion into LEO?I think what NASA really needs is a less expensive structure and cheap and reliable access to LEO first, before aiming to the Moon, near earth asteroids, moons of Mars and Mars (did I miss a goal?).",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:12:55.474839552Z",
        "author": "tblaxland",
        "date": "2010-03-12T00:18:45+0000",
        "id": "ad8b50fea5f458ed4c970f80ddfb6b44",
        "post_id": "post-210621",
        "text": "satelliteGuy said:I do not want Orbiter to simulate the orbit, I want to position the vessel in every timestep myself - therefor I don't need the velocity to be know to Orbiter.\n\nYou may not need it to be known to Orbiter, but it might be considerate for other addons that care about the velocity of your vessel. Say for example someone wants to rendezvous with your vessel. The tools for doing so would not work because the trajectory your vessel is following is not predictable to them from its state vectors. Maybe that is not an issue for you :shrug:satelliteGuy said:It would work, if clbkSetStateEx in clbkPostStep would have done what I thought it would do (at least that's what I initially thouhgt it would do, looking at it's name, a closer look at the documentation after my first post revealed that I was wrong).\n\nclbkSetStateEx is a callback that your class needs to provide for Orbiter to call when your vessel is created. Use DefSetStateEx instead, per Hielor's code. The other important thing to note from Hielor's code are these lines to ensure proper initialisation of the VESSELSTATUS2 structure:Code:VESSELSTATUS2 mystat;\nmemset(&mystat,0,sizeof(VESSELSTATUS2));\nmystat.version = 2;\nGetStatusEx(&mystat);",
        "thread_id": 13392
    },
    {
        "@timestamp": "2023-09-14T07:13:02.317789696Z",
        "author": "Urwumpe",
        "date": "2010-04-17T19:44:15+0100",
        "id": "69d19a07ffffcccafa9fa4cc0da246fc",
        "post_id": "post-218156",
        "text": "dgatsoulis said:On an image hosting website!? (according to jinglesassy, i haven't visited it due to the warning.)Reminds me of that post i read about \"steganography\" on the \"Evil Addon Developer\" thread i posted a few days ago...\n\nYes, but different. The trick in this case is abusing a bug in the windows JPEG file handling, that is often not patched, for infecting PCs and create bots, that can be commanded from a command server (system).The infected homepages are modified with tiny invisible \"internal frames\" to load the JPEG files from a \"trusted\" server (this one) and display them in your browser. If you have not fixed the bug, you get a tiny rendering error, and a piece of code got executed in the context of the operating system, usually installing the whole horror. Once infected, your PC can be secretly used for probing new webservers and modify them to link to the infected images. The construction kit for such malware is sold professionally from criminal groups, for serious money. Understandable, if the investment brings you up to 500,000 bots for your network, without a high chance to be caught by the police.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:12:55.213683712Z",
        "author": "flytandem",
        "date": "2010-03-06T05:01:58+0000",
        "id": "73dd573293d3fb6abd860d748beae658",
        "post_id": "post-210054",
        "text": "Thanks for the fun challenge. I took the liberty to modify to make my own challenge. I have no idea how to get an xr2 in my copy of orbiter and probably couldn't figure out systems like the O2 etc. But a challenge to fly the task,without refueling, in a DG came to mind. What's the total devtaV of the XR2 BTW? Maybe it could be done without refueling?Anyway I started by placing a surrogate on Mars to see when a good window to go from there to Saturn (Titan) was. I guestimated what fuel might be left and estimated an eject strength. Nothing calculated just guessing based on previous trips to Mars and what might be left for the last leg.Then I used the ship on earth to find a window to Mars to arrive on the date of the start of the Mars Saturn leg. I noted the direction of the eject from Earth (and location of the pe at Earth) and used that to know where the moon should be. The plan would be to drop from the moon to the earth for a gravity well burn.Then I started sitting on earth 1 month before the eject and noted when the 2 window to go offplane from ISS to moon were. I also noticed that the moon would be in place for the gravity well drop about 10 days late. No worries, I just re-planned the Earth Mars trip for the later start date and tweaked to get the same (correct) arrival date. I advanced the date of the sim to 3 hours before the time to go from ISS to moon and I was off. Date 58330.2I got to ISS in 1 orbit and then 1 orbit later did the eject for offplane hohmann transfer to the moon. Landing was typical and done randomly somewhat equatorial. Why land at a base if I am not getting any fuel?That had me waiting on the moon for about 6 days from 58334 to 58340. That had the moon at the right point to start a drop back to earth for a close pass and gravity well burn at 58344. A surrogate orbiting earth acted as a target to help me drop to Earth in the correct alignment for the earth\/Mars trip.Arrival at Mars was at 58776, right on schedule. There was just a few minutes there before taking off for the trip to saturn. Why waste time?It was a close guess on the fuel and actually too close. The main tank was going to run out doing the eject burn but the RCS was still almost untouched. So I used editor to transfer exactly 500 Kg of fuel from RCS to main. Cheating? Maybe. It still only transferred fuel within the ship and didn't add any from external supply. I think other ships are able to do this within the cockpit.Arrival at Titan was soft on 60287 pulling 1.5 g's inverted on initial contact with the atmosphere. There was only 700 m\/s of deltav left total in the ship. Nice dead stick at the base I have on Titan.Total flight time from earth to titan was 1957 days.",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:12:55.544761088Z",
        "author": "Arthur Dent",
        "date": "2010-03-11T14:44:19+0000",
        "id": "4caa5feb28c34a8edcb77471e9d344af",
        "post_id": "post-210696",
        "text": "Planes I was the passenger of:Boeing 737-(Multiple variants, I don't remember all of them)Airbus A319Airbus A320Fokker 100A glider (I don't remember which)Some small plane like a Cessna (I was about 9 years old and didn't really care, as long as it was flying;))",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.188755968Z",
        "author": "Artlav",
        "date": "2010-03-19T19:58:10+0000",
        "id": "97b5b8309490a42cb29d7c1ce90f9f10",
        "post_id": "post-209963",
        "text": "Donamy said:Has anyone gotten the Atlantis to launch ?\n\nShould work nicely since long ago, pad to ISS.Any problems?KosmoKen said:This is not the way Engine=15 works for me. Only tested with XR2 and default DG-S but both act the same way. All engines shut off but I am allowed to manually engage SCRAM while the AP holds specified attitude.EDIT: when using default DG, it DOES use all engines. Bug specific for vessels that have secondary engines? Will test more tonight.\n\nOk, XR2 does not allow hover or retro engines due to doors being closed, and some logic shuts off main engines if retros were requested, so all is correct there. With DG-S i get the same all-engines result. 15=1+2+4+8=main+retro+hover+inverted.So, the AP should be able to hold altitude and heading, but won't be able to control velocity, if you set the scrams manually. You can set the velocity to 0 to prevent it from using the main engine for good.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.539382016Z",
        "author": "Fizyk",
        "date": "2010-04-19T20:57:59+0100",
        "id": "ccf41f47db935f8dba06418a5a98dc4a",
        "post_id": "post-218486",
        "text": "Looks plausible to me, but I have only a vague idea about what to expect. What are you modelling btw, a Schwarzschild black hole, Kerr, or something even more strange? And how are you calculating it? I had an idea to make a curved space simulator, but I see that you were faster:p",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.541043456Z",
        "author": "rucinter",
        "date": "2010-03-10T10:46:53+0000",
        "id": "b113e9b898b71ddbf61e1467409a4676",
        "post_id": "post-210660",
        "text": "I've seen two Concorde from inside, the ones displayed at Air and Space Museum, in Paris, France. Never flown in one, though. Only in commercial Aribuses and Boeings. They also have in Paris an Ariane V and IV displayed vertically and I've seen the Saturn V from JSC, Houston. That one was the most impressive sight. Ever.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.275610368Z",
        "author": "Bam45",
        "date": "2010-05-08T21:36:53+0100",
        "id": "819883334727915080448876ff09afba",
        "post_id": "post-210155",
        "text": "Idk how you lined every thing up so nicely to end up at the iss in less then 10 mins, I thought I was good doing it in a in an hour.:(",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:13:01.760674048Z",
        "author": "Bj",
        "date": "2010-04-16T04:43:49+0100",
        "id": "1d47320a63a9e6fa3ff26cbb73dafcb4",
        "post_id": "post-217676",
        "text": "tblaxland said:^ I think you just proved why Wikipedia is not suitable as a reference... :dry:BTW, have you read the Wikipedia articles on the topic?:phttp:\/\/en.wikipedia.org\/wiki\/Wikipedia:Citing_Wikipediahttp:\/\/en.wikipedia.org\/wiki\/Wikipedia:Researching_with_WikipediaIt is easy to discredit as a reference (see above), but as a research tool it is very valuable. Google is a very valuable research tool too, but you could hardly cite it.\n\nor you could use something I think has been around a while.. maybe a book?If your at a school, which most likely you are, your school should have subscriptions to major (+online) libraries. I have access to over 5 e-book library sources. (though I mostly use only 1, after all 10k books is a lot to go though)If your at like a business then your companymighthave a subscription, or you might as well get your own personal account if you really need it that much.Like;http:\/\/www.questia.com",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:12:55.54306944Z",
        "author": "kneecaps",
        "date": "2010-03-10T22:30:02+0000",
        "id": "9ac3b12f03a426f59c758f3b5832732c",
        "post_id": "post-210680",
        "text": "B737, various sorts, old and new.A320A330ERJ-145 (Cracking little jet).DCH-8 great little prop.Piper TomahawkBae BulldogG103A Twin II Sailplane\/Glider (you have not lived until you have glided!)Can't think of any others.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.362848512Z",
        "author": "Kyle",
        "date": "2010-03-09T03:35:57+0000",
        "id": "a28aa69904195f2d60f103277aa20e78",
        "post_id": "post-210419",
        "text": "PhantomCruiser said:Do they test fire an SRB on the pad?? I thought they did that horizontally.If a rocket were on a launch pad using an attachment point you could sit there a full throttle until you ran out of fuel (or released). You've got to launch off Marsbase Alpha using that method.SpaceX should hopefully be doing a 3.5 second firing of the Falcon 9 tomorrow.\n\nHe's referring to the FRF preformed on every single orbiter before their maiden voyages.ect.",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:13:01.867050752Z",
        "author": "Columbia42",
        "date": "2011-07-21T21:48:59+0100",
        "id": "dcc34953386835fd4cf3ca759ebb4784",
        "post_id": "post-217787",
        "text": "Have you downloaded both parts of the files? Keep in mind this beta is meant to be used with O2006, not 2010. A version compatible with 2010 is almost finished but I've gotten quite immersed in my N1-L3 project and so I have had very little time to work on Voskhod.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:12:54.86889728Z",
        "author": "Sky Captain",
        "date": "2010-03-03T21:41:12+0000",
        "id": "fa130d7be6e2decde070132c880e1a4a",
        "post_id": "post-209757",
        "text": "Saving crew from engine failure is easy, just glide to any base within reach or if not possible bring DGIV to lower altitude and speed and eject the crew or do survivable crash landing. A more interesting would be attitude hold autopilot failure during reentry;)",
        "thread_id": 13321
    },
    {
        "@timestamp": "2023-09-14T07:13:01.897810688Z",
        "author": "Gerdih",
        "date": "2011-02-15T22:11:30+0000",
        "id": "9b4c57d1ddd0ba535af65795a540eae9",
        "post_id": "post-217881",
        "text": "IronRain said:Ariane webcast online!question (again); Why are the yellow arms already retracted?EDIT: Never Mind, I already see why\n\nWhy?EDIT:Sorry I dont have seen the Urwumpe answer",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:54.929901824Z",
        "author": "Andy44",
        "date": "2010-03-05T02:21:12+0000",
        "id": "427803daa166fbb18c262826ad32fafe",
        "post_id": "post-209801",
        "text": "I think it's the part about the \"headshot\" that bothers him.",
        "thread_id": 13326
    },
    {
        "@timestamp": "2023-09-14T07:12:55.546503168Z",
        "author": "thomasantony",
        "date": "2010-03-15T08:21:13+0000",
        "id": "01356d8b64a33cfc8bab7afee013e442",
        "post_id": "post-210709",
        "text": "I have been on an airplane 3 times. Twice when I was really young, once when I was 5 and once when I was 7. No idea what kind of aircraft they were:). Most recently was in December 2008, on aBoeing 737-800.http:\/\/en.wikipedia.org\/wiki\/Boeing_737#737-800",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.666913536Z",
        "author": "Notebook",
        "date": "2010-03-11T15:56:25+0000",
        "id": "bdd39565d6c7416368a6900f9c10c777",
        "post_id": "post-211107",
        "text": "Yeah, he's a toxic parrot.",
        "thread_id": 13413
    },
    {
        "@timestamp": "2023-09-14T07:13:02.30068352Z",
        "author": "milltiaryman001",
        "date": "2011-04-15T12:56:50+0100",
        "id": "822fd363890c35ab84d3b0d8043e0158",
        "post_id": "post-218071",
        "text": "if there is a mod then Hells Gate should be put in.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.19529088Z",
        "author": "Artlav",
        "date": "2010-03-26T06:59:38+0000",
        "id": "ffc23d911089e936d70b8550c181d2f7",
        "post_id": "post-210008",
        "text": "KosmoKen said:Any chance of implementing an \"Estimated Time to End of Sequence (through entire sequence)\" in there?\n\nSpaceship guided in flight is a chaotic system, there is no way to predict exact time of arrival - tiny changes in burn timings and accuracy can result in hours off target in estimation. Then, some AP's are open-timed, waiting for some condition without any idea when will it happen.DoyleChris said:Thanks got the static to work but i have run into another problem.Using the default atlantis mission with uap all the shuttle does is go straight up dosent pitch dosent roll dosent yaw just goes straight up.Then once the SRBs drop off then it goes to the trans orbit.Any help please.\n\nWhat about other scenarios in UAP-demos?Is Atlantis the only thing that doesn't work?Are you sure it's default Atlantis, not SSU or some other add-on?Does it work on clean install of Orbiter?astrosammy said:Only during docking I had to bring down the time acceleration manually, because it just stayed at 100x.\n\nYou mean, docking AP don't work at 100x? Or, it stayed there after sequence completion for both vessels? TA control runs as long as there are vessels with sequences running somewhere, and should return TA to user-defined setting once they all end.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.477152768Z",
        "author": "Chupacabra",
        "date": "2010-05-14T01:49:34+0100",
        "id": "ab43608e081254b3cc6cae208bf14dcc",
        "post_id": "post-218377",
        "text": "I'm not sure you can yet AtlantisOnline. However, if you simply intend to progress the countdown to closer to the actual launch time, you could use the long scenario and speed up to the point where you desire your scenario to take place and quicksave it.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:54.9055168Z",
        "author": "N_Molson",
        "date": "2010-03-07T11:22:38+0000",
        "id": "070f8b64d3e4ec81662757439a84687b",
        "post_id": "post-209778",
        "text": "The Soyuz7K-LOK design could be an interesting possibility. Some were even built, but they never flown because the N1 rocket never worked...It relied on fuel cells instead of solar panels.http:\/\/www.astronautix.com\/craft\/soy7klok.htmAnyway a lot of different designs for a lunar mission existed. It could be interesting to simulate a Soyuz circumlunar flight with Orbiter. Maybe a Proton\/BlockDM rocket could do the job.",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:12:55.334784512Z",
        "author": "Donamy",
        "date": "2010-03-08T06:03:49+0000",
        "id": "304fe5c968eec476795346b8804c892c",
        "post_id": "post-210272",
        "text": "You're welcome !",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.154468096Z",
        "author": "kevinvr",
        "date": "2010-03-04T16:42:06+0000",
        "id": "6990567c809bda3e9876edb8b2b7dd8e",
        "post_id": "post-209830",
        "text": "Yes, if you change the config file then use the landing beacon and it will land perfectly using the autoland function. I made my own scenarios and have flown from overton to cape canaveral with easy and safe landings. If you need more info pm me and I will give you all the details:)",
        "thread_id": 13331
    },
    {
        "@timestamp": "2023-09-14T07:13:02.532555264Z",
        "author": "Linguofreak",
        "date": "2010-04-20T16:17:36+0100",
        "id": "940a8c266102da9db1a5e438e7fff373",
        "post_id": "post-218483",
        "text": "Torgo said:Bridge or Tunnel Toll = $9.00 (only one way)Parking = $10 - $20\n\nEek! I don't think there are any such tolls (or parking costs) on any trip I make routinely.",
        "thread_id": 13924
    },
    {
        "@timestamp": "2023-09-14T07:12:55.431376896Z",
        "author": "dgatsoulis",
        "date": "2010-03-08T22:48:21+0000",
        "id": "df530c1d466956dc1efd6067bc7aeb58",
        "post_id": "post-210544",
        "text": "Interceptor said:but when I try to undock,or dock from within the XR5 Vanguard using CTRL+ D it won't let me ,and I get a message in the 2nd hud saying that the ship is not docked.What am I doing wrong thanks.\n\nHmm.. that's strange.1.Normally, when you press CTRL+D , you should get a pop up window, asking you which dock to undock.2.In the Dock MFD make sure that you have selected the correct docking port.EDIT:Just tested that, doesn't work. Only way to undock is with the scenario editor.",
        "thread_id": 13380
    },
    {
        "@timestamp": "2023-09-14T07:13:01.78455808Z",
        "author": "weirdguy",
        "date": "2010-04-16T00:17:12+0100",
        "id": "2be9722e53cb1cdef4dc9e2773883c25",
        "post_id": "post-217696",
        "text": "This is a project to make a fully 3D ship inside and out. This thing won't be just a small shuttlecraft or capsule either, though a small surface to orbit vehicle will probably be needed as well.I was thinking something along the lines of a permanent space vehicle that resembles a long boom, with a 2 or 3 story crew section, then at the center of rotation a collection of cargo, communication gear, and fuel tanks (fuel tanks at the center so it doesn't change the weight and balance of the ship and thus alter the center of rotation) , then at the rear the nuclear power plant & rocket nozzles.Sort of like this (which seems to have engines at the center for some reason, and are square?)Along with that small torus wheel station, and a 2 stage to orbit launch vehicle (probably air launched from a jet, ala X-15 or Space Ship 1).I had planned to do the insides of my battleship USS Minnesota first, but decided to do a smaller civilian ship first.No, I won't make this compatible with other people's add-ons. I don't much care for add-ons that require add-ons, that probably also require their own add-ons. That irritates me actually.",
        "thread_id": 13874
    },
    {
        "@timestamp": "2023-09-14T07:12:55.175588096Z",
        "author": "Artlav",
        "date": "2010-03-06T10:12:21+0000",
        "id": "15800a76cfb1715a84fa1e0a6fe2c05d",
        "post_id": "post-209879",
        "text": "kuddel said:Is it possible that you could make some kind of parallel task?What I mean is something like the following: \"when altitude reaches 100k, press 'F'). In this case the 'F'-Key will jettison the fairing.\n\nInteresting idea, something to do that will likely be added.fort said:I've read your docs and i do not find anything about the \"mode\" tag but:- if i run the \"UAP-Runway_to_orbit.scn\" coming with the uap-alpha-100305.zip, i've a message, \"no sequence defined for current vessel\". In the scenario, i've, as you know, that:>GL-01:runway_off(engine=main,altitude=1000,heading=145,v1=170,gear_key=g),lift_off(engine=main,mode=2,heading=145,altitude=491,pitch_tgt=60,pitch_duration=130,off_duration=1,stage=0),trans_orbit(engine=main,kind=0,apoapsis=200000,periapsis=200000,ta=0,azimuth=145,mode=0).- if i tweak a little the code to to obtain :>GL-01:runway_off(engine=main,mode=0,altitude=1000,heading=145,v1=170,gear_key=g),lift_off(engine=main,mode=2,heading=145,altitude=491,pitch_tgt=60,pitch_duration=130,off_duration=1,stage=0).\n\nStrange. mode is defined in some autopilots, and it's not defined for runway take-off one, so what you did should change nothing.Variables (tags) are autopilot-specific, some share names.Essentially, removing trans_orbit (ascent to orbit autopilot) fixes that?What if you replace > with $ ?What about XR2 scenario?Other scenarios?Also, that doesn't look like the line in a scenario i provided.Check for spaces - in your text it'saltitude=4 91and,heading=14 5, for example, are these spaces present in the scn? They shouldn't be.Line breaks should only be at symbols, not in the middle of a number.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.58266752Z",
        "author": "Wally",
        "date": "2010-07-16T20:24:47+0100",
        "id": "13aba2c9d8b86e67288e52034849bafc",
        "post_id": "post-210933",
        "text": "Probably due to US Congres'decision?",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:12:55.178591232Z",
        "author": "mjanicki",
        "date": "2010-03-08T00:25:23+0000",
        "id": "8908c8385af5b9cdd553ef7281df72e4",
        "post_id": "post-209901",
        "text": "I hadn't seen any other posts testing a launch involving both hover and main engines, so I thought I'd get you some feedback on UAP with a Shuttle-A, Artlav.Shuttle-A on Mars, start launch with hover thrusters to gain altitude, then switch to mains. This is with UAP alpha-100307.Code:BEGIN_uap\n  $SH-03:tools(is_running=0,is_started=0,is_finished=0,type=0,key=g,wait=10.000000),\n  lift_off(is_running=0,is_started=0,is_finished=0,engine=hover,mode=0,heading=90.000000,altitude=1500.000000,pitch_tgt=0.000000,pitch_duration=1.000000,off_duration=1.000000,stage=0),\n  lift_off(is_running=0,is_started=0,is_finished=0,engine=main,mode=2,heading=90.000000,altitude=30000.000000,pitch_tgt=45.000000,pitch_duration=10.000000,off_duration=1.000000,stage=0),\n  trans_orbit(is_running=0,is_started=0,is_finished=0,engine=main,kind=0,target=,apoapsis=200000.000000,periapsis=200000.000000,ta=0.000000,mode=0). \nENDThis worked well, and the final orbit around Mars was 200 km with eccentricity 0.0001 so well done. But there are a couple of things that seemed akward in the transition from hover lift_off to main lift_off.I used mode=0 for the hover lift_off, but that allows the vessel to start falling back to the surface before the mains engage. I thought mode=1 with hovers would be better, and it is, but the hover thrusters never shut down at 1.5 km when the next sequence starts. So you end up with mains and hovers fighting each other in mode=1.The second lift_off with mains doesn't pitch to the value I've specified in pitch_tgt. It wants to pitch to about 60 degrees every time. With mode of other than 2 here it pitches to what I've specified, so I imagine that the current behavior is intended and I just misunderstand.And the tools entry correctly sends a \"g\" to retract the gear, but it doesn't seem to wait the 10 seconds specified. The gear is being retracted immediately when the \"Go\" button is pressed in the MFD.Overall, outstanding work you've done here. Hopefully the oddities I've seen are more just my misunderstanding and someone can help me find a better way to program a hover-to-mains launch. Just thought I'd get you some feedback for the alpha stages.-- Mike",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:01.839441408Z",
        "author": "Submariner",
        "date": "2010-04-17T20:05:48+0100",
        "id": "9edbc1ee97488eb98cef7290140886e9",
        "post_id": "post-217719",
        "text": "I whipped up a version that carries the LER on the Altair descent stage! All I did was replace the Ascent stage with the LER in the config files. It looks kinda goofy, because there's no way that I know of to rotate the LER so that it sits horizontally on the Altair. The way it is, the front windows are pointing upward. But it does work!",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:12:55.281289984Z",
        "author": "TSPenguin",
        "date": "2010-03-06T11:16:07+0000",
        "id": "97780c931f78345aa68cbc3005743592",
        "post_id": "post-210172",
        "text": ":welcome:to the forum!I am looking forward to seeing your base. It sounds very interesting.Should you wish to discuss something in any non-english language, we have theInternational Forumright here.Happy Orbiting!",
        "thread_id": 13352
    },
    {
        "@timestamp": "2023-09-14T07:12:55.185665024Z",
        "author": "Artlav",
        "date": "2010-03-18T15:43:05+0000",
        "id": "a17d8f7644810e5d55dc80e987f35869",
        "post_id": "post-209945",
        "text": "Alpha 100318:orbides.1gb.ru\/orbf\/uap-alpha-100318.zipIn post 94Changes:-Added thrust reduction to runway take-off, halves fuel wasted on take-off-Fixed targetting celestial bodies in all AP's where they can be targeted-Fixed intermitten thrust in hohmann-Fixed 90 degrees limit in align planes, any angle is good now-Fixed several cases of eccentricity in hohmann-Improved hohmann accuracyScenarios:-Hohmann-DG KSC to the Moon station - Gets a DG from Earth to a station in lunar orbit, now without any assistanceSideshow said:Unfortunately the align planes autopilot would not align me with the station so thats as far as I got.\n\nThat should now be fixed.Sideshow said:I have another question though. When launching a UMMU 2.0 ShuttleA from KSC, an initial launch heading of 42 degrees and using the following autopilot sequences everything goes well until the trans_orbit sequences. Upon starting this sequence the vessel immediately yaws from 70 degrees to about 78 degrees. Is this intentional?\n\nYes, it launches into the current plane if no target is given.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.197452032Z",
        "author": "James.Denholm",
        "date": "2008-06-20T10:30:52+0100",
        "id": "1de50da80fb13e489e3056084ceb86f6",
        "post_id": "post-65102",
        "text": "I think 4.1 is a patch, from memory.",
        "thread_id": 1389
    },
    {
        "@timestamp": "2023-09-14T07:12:55.342523392Z",
        "author": "Interceptor",
        "date": "2012-03-03T20:03:57+0000",
        "id": "d688bd566b79adc0e019d54fcc3b051c",
        "post_id": "post-210321",
        "text": "Yeah,your right Cras never thought of that.Thanks again to the FOI team great work as usual.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.373081856Z",
        "author": "juhowee",
        "date": "2010-03-08T20:56:46+0000",
        "id": "638268a0ba92c573f7644a2afd0a8ee3",
        "post_id": "post-210454",
        "text": "Well that worked! Thank you and for the other for help!:)",
        "thread_id": 13366
    },
    {
        "@timestamp": "2023-09-14T07:12:55.373081856Z",
        "author": "juhowee",
        "date": "2010-03-08T20:56:46+0000",
        "id": "638268a0ba92c573f7644a2afd0a8ee3",
        "post_id": "post-210454",
        "text": "Well that worked! Thank you and for the other for help!:)",
        "thread_id": 13366
    },
    {
        "@timestamp": "2023-09-14T07:12:55.566013184Z",
        "author": "SiberianTiger",
        "date": "2010-12-29T15:06:26+0000",
        "id": "1782705e0bd2f0cd81feb1cd944e5795",
        "post_id": "post-210830",
        "text": "Alnor said:\u041f\u0440\u043e\u0431\u043b\u0435\u043c\u0430 \u0432 \u0442\u043e\u043c, \u0447\u0442\u043e \u044f \u043d\u0435 \u043c\u043e\u0433\u0443 \u043f\u043e\u0441\u0430\u0434\u0438\u0442\u044c \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u043e \u043a\u0440\u0430\u0444\u0442, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u044b\u0433\u043b\u044f\u0434\u0438\u0442 \u043a\u0430\u043a \u0441\u0444\u0435\u0440\u0430, \u0442\u043e\u0442 \u0436\u0435 \u043b\u0443\u043d\u043d\u044b\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u043d\u044b\u0439 \u043e\u0442\u0441\u0435\u043a \"\u0421\u043e\u044e\u0437\u0430\".? \u041e\u043d\u0438 \u0432\u0445\u043e\u0434\u044f\u0442 \u0432 \u0430\u0442\u043c\u043e\u0441\u0444\u0435\u0440\u0443 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u043a\u0440\u0443\u0442\u043e \u0438 \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0431\u044b\u0441\u0442\u0440\u043e, \u0447\u0442\u043e\u0431\u044b \u043c\u043e\u0436\u043d\u043e \u0431\u044b\u043b\u043e \u0431\u044b \u0447\u0442\u043e-\u0442\u043e \u0438\u0441\u043f\u0440\u0430\u0432\u0438\u0442\u044c, \u0445\u043e\u0442\u044f \u044f \u0438 \u0441\u0442\u0430\u0440\u0430\u044e\u0441\u044c \u043d\u0435 \u0434\u043e\u043f\u0443\u0441\u043a\u0430\u0442\u044c \u043f\u043e\u0434\u043e\u0431\u043d\u043e\u0433\u043e. \u0412 \u0438\u0442\u043e\u0433\u0435 \u0443 \u0437\u0435\u043c\u043b\u0438, \u0433\u0434\u0435-\u0442\u043e \u043d\u0430 \u0432\u044b\u0441\u043e\u0442\u0435 \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u0438\u0445 \u043a\u0438\u043b\u043e\u043c\u0435\u0442\u0440\u043e\u0432, \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u0442\u0441\u044f, \u0447\u0442\u043e \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c \u0431\u044b\u0432\u0430\u0435\u0442 \u0441\u0432\u044b\u0448\u0435 800 \u043a\u043c\/\u0447\u0430\u0441. \u042d\u0442\u043e \u0432\u043f\u043e\u043b\u043d\u0435 \u0435\u0441\u0441\u0442\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e?\n\n\u0414\u043b\u044f \u043d\u0430\u0447\u0430\u043b\u0430 \u0445\u043e\u0447\u0443 \u0443\u0442\u043e\u0447\u043d\u0438\u0442\u044c, \u0447\u0442\u043e \u0438\u043c\u0435\u043d\u043d\u043e \u0438\u0437 \u043f\u043e\u043a\u0430\u0437\u0430\u043d\u043d\u043e\u0433\u043e \u043d\u0430 \u0441\u0445\u0435\u043c\u0435 \u0442\u044b \u043f\u044b\u0442\u0430\u0435\u0448\u044c\u0441\u044f \u043f\u043e\u0441\u0430\u0434\u0438\u0442\u044c?\u0412\u043e\u043f\u0440\u043e\u0441 \u0432\u0442\u043e\u0440\u043e\u0439: \u043a\u0430\u043a\u043e\u0439 \u0441\u043e\u044e\u0437\u043e\u0432\u0441\u043a\u0438\u0439 \u0430\u0434\u0434\u043e\u043d \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0448\u044c?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.335888384Z",
        "author": "Fixerger",
        "date": "2010-06-10T00:49:02+0100",
        "id": "27db2ec7f6e0d92b18f5283c30d4d25c",
        "post_id": "post-12280",
        "text": "Hi. It feels like UP is causing orbiter 2010 hang when you changing view by F8. Can you look at it? Thanks.",
        "thread_id": 139
    },
    {
        "@timestamp": "2023-09-14T07:12:54.794867968Z",
        "author": "jedidia",
        "date": "2010-03-08T08:07:20+0000",
        "id": "eb0b41f35588f0ea8383f1e6ca7bfb1b",
        "post_id": "post-209746",
        "text": "The irony here is that the evening before this was posted, I watched \"the fantastic mister fox\"... :lol:",
        "thread_id": 13319
    },
    {
        "@timestamp": "2023-09-14T07:12:55.637428224Z",
        "author": "orbiterguy",
        "date": "2010-04-04T12:04:40+0100",
        "id": "103d363bb526506686bdd6cf3a6bf39d",
        "post_id": "post-211053",
        "text": "yer it would be brilliant project, i would love to make it but my moddeling skills are amateur so i might be a miss",
        "thread_id": 13407
    },
    {
        "@timestamp": "2023-09-14T07:13:02.44019584Z",
        "author": "Ghostrider",
        "date": "2010-04-19T06:24:16+0100",
        "id": "1275c219519ddb15b84e9a2f9148e435",
        "post_id": "post-218226",
        "text": "Andy44 said:Sounds like shoddy investigation to me.\n\nExactly. We'll treat the library as the crime scene, and do a graphologic exam of the signature, compare them to Washington's samples. There should have been some organic material transfer on the paper, the DNA lab will check it out. We will cross-reference GPS signals from Washington's phone with the library's access files, RFID chips in the book covers and CCTV footage and in the end...(sunglasses)... We'll have him booked.(YEEEEEEEAAAAAHHHH!)",
        "thread_id": 13907
    },
    {
        "@timestamp": "2023-09-14T07:12:55.00661504Z",
        "author": "Andy44",
        "date": "2010-03-04T04:14:09+0000",
        "id": "c997ae2fe8bbee1c23f64b2b660e44ca",
        "post_id": "post-209807",
        "text": "This isn't a thread about Constellation, we have half a dozen of those, so let's keep it on topic.",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:12:55.179731712Z",
        "author": "Artlav",
        "date": "2010-03-11T16:55:58+0000",
        "id": "db7265c6b1636ffd5e8231b993bb3718",
        "post_id": "post-209908",
        "text": "mjanicki said:ShuttleA liftoff from Mars works perfectly. Here's the UAP block as written to a save file....lift_off(...altitude=30000.000000,pitch_tgt=45.000000,pitch_duration=15...)\n\nNice, just to clarify - do you put the altitude in there? Doesn't look like any default.mjanicki said:It looks like an extra blank character is being written at the end of the last line in the block though.\n\nNot a problem:)mjanicki said:In demo scenario \"Launch-Many from the Moon.scn\", did you mean to launch the ShuttleA to an orbit of only 20 km?\n\nCertainly. All vessels there should enter roughly the same 20x20 km orbit.mjanicki said:Typo in vessel name causes CTD during scenario load.\n\nFixed.mjanicki said:Aerial State Hold with \"onoff\" of 1 or 3 does not hold altitude using hover engines in a ShuttleA when there is no, or little, forward velocity. The hover engines are engaged but never turn off and in the case of onoff=3, the vessel does not turn to the specified heading. (probably something I'm doing wrong)\n\nUm, that autopilot only works with air surfaces - elevators, rudder, etc. It doesn't use either RCS or any but the defined engine. If you defined the engine as hover, it will assume the vessel is in top-forward nose-down atmospheric flight, and hover engine will be used for velocity control.mjanicki said:Is it possible to allow for use of runway_off with hover engines?...This looks like it should work, but the hover engines are not turned off at the specified altitude. I tried various different settings for v1= but in all cases the hover engines stay lit and the next step in the sequence (lift_off) never begins.\n\nAs before, the vessel is assumed to be in nose-down, hover engine-backward orientation, and the engine is working at full trying to get it to move forward, but no forward motion follow. If you want it to take off vertically with hover engine, it's pad take-off AP (lift off), not runway one.In all autopilots, the selected engine is defined as tail, the logical choice of up direction depends on where it points, and the right wing direction is choosen to the right of that pair. This is the orientation it will fly in, with all parameters (pitch, heading, etc) rotated accordingly. Look at how various vessels take off in then Launch-Many from the Moon.scn to get the idea of orientations assumed.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.540908544Z",
        "author": "Fizyk",
        "date": "2010-04-20T21:16:29+0100",
        "id": "bcdb1276db0493c4b714e79bf82ba13a",
        "post_id": "post-218504",
        "text": "Nope, you can calculate what happens beyond the event horizon without much trouble, it's only a problem of the coordinate system. The only real singularity is in the very middle of the black hole.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.60502016Z",
        "author": "Bendarr",
        "date": "2010-03-11T16:21:56+0000",
        "id": "3ceb1d31b8185d2408336924600cb144",
        "post_id": "post-210970",
        "text": "Glad to hear between the DLLs and the Keyboard everything is working fine. Happy Orbiting!",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:12:55.354031616Z",
        "author": "Cosmic Penguin",
        "date": "2012-11-22T10:51:24+0000",
        "id": "dc0b7a82acb5027c90181cb615428e03",
        "post_id": "post-210386",
        "text": "K_Jameson said:Jarvis H \"Block II\" on the launchpad. Repainted and with the new Neptune-derived boosters. Ariane style!\n\nI guess with the smaller A5 P241 solids the new rocket would have a slight loss with the performance? (~60 tonnes to LEO?)",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.47120128Z",
        "author": "Notebook",
        "date": "2010-03-09T13:54:17+0000",
        "id": "19b48eee2238956e6f2e9ac6ff1b8e6e",
        "post_id": "post-210614",
        "text": "Thanks for that DaveS, I am using Max2Msh and didn't know about that bug. I'll use the Modifier as you suggest, and see how it goes.Cheers, N.",
        "thread_id": 13391
    },
    {
        "@timestamp": "2023-09-14T07:13:01.709758976Z",
        "author": "DaveS",
        "date": "2010-04-16T15:05:20+0100",
        "id": "a8b9548ca5124d19fbdca2f84029c041",
        "post_id": "post-217613",
        "text": "Artlav said:Sounds like you didn't disable the non-pot limit in the cfg.Does disabling it fixes the issue?\n\nYes. Is it standard for the MFDs to look rather crappy?",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.62465152Z",
        "author": "Donamy",
        "date": "2010-03-10T19:12:00+0000",
        "id": "ebf95a5f0d9628ce16945c3b0d71abee",
        "post_id": "post-211000",
        "text": "Fixed the grapple fixture attachments,on the MPLM, the new zip is updated.",
        "thread_id": 13405
    },
    {
        "@timestamp": "2023-09-14T07:13:01.98065152Z",
        "author": "Bloodworth",
        "date": "2010-04-17T10:51:14+0100",
        "id": "f17fea3dd1fc434177c41392cbecdf2f",
        "post_id": "post-217971",
        "text": "If you go into the .cfg you can alter the thrust of the mains, hover and thrusters. You can also change the fuel usage which is a good thing as i use the jump drive mfd and that eats fuel at an obscene rate.After boosting the thrust of the hovers, I was able to successfully land on mars. Even had to do it manual all the way as for some reason I STILL could not find a frequency for the landing beacon...",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:12:55.537449216Z",
        "author": "jinglesassy",
        "date": "2010-03-10T01:05:03+0000",
        "id": "9fd5dd2f8a3ec7b6161a8bea2f5667e3",
        "post_id": "post-210637",
        "text": "4 boeing 717-200s 1 to atlanta international 1 to branson 1 back to atlanta one to dulles",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.633414656Z",
        "author": "Izack",
        "date": "2011-09-21T14:02:47+0100",
        "id": "09340b4a31b0188bc84f32af8ebb9db0",
        "post_id": "post-211045",
        "text": "River Crab said::blink: Could be a miniature from a Hollywood movie...\n\nNah, it isn't shiny and covered in guns. Beautiful, beautiful model, though.:)",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:02.1764864Z",
        "author": "Notebook",
        "date": "2010-04-18T08:08:19+0100",
        "id": "3038d17fea272787459de3557c2d90a1",
        "post_id": "post-218021",
        "text": "http:\/\/www.formula1.com\/results\/season\/2010\/827\/6722\/Good for Red Bull, could be a repeat of Malaysia.---------- Post added 04-18-10 at 08:08 AM ---------- Previous post was 04-17-10 at 09:05 AM ----------Pit stop already! tyre changes. Good start for Alonso.N.",
        "thread_id": 13889
    },
    {
        "@timestamp": "2023-09-14T07:12:55.938794496Z",
        "author": "RisingFury",
        "date": "2010-03-12T22:20:03+0000",
        "id": "3447b9ea59dda95d91dad6a34415b75d",
        "post_id": "post-211185",
        "text": "Sky Captain said:Without some real breakthroughs in physics\n\nEngeneering, not Physics. Physics is pretty clear here:If you wanna go forward, you have to push something from your trunk. How you do it is up to you...",
        "thread_id": 13425
    },
    {
        "@timestamp": "2023-09-14T07:12:55.090511872Z",
        "author": "garyw",
        "date": "2010-03-04T12:11:15+0000",
        "id": "97a33dc1a4c8abe3d68af9980cb2d619",
        "post_id": "post-209815",
        "text": "Urwumpe said:Also why the Shuttle? Orion would deserve a go ahead more than the Shuttle IMHO\n\nShuttle exists. It's got the infrastructure and experience base already in place. it's got flaws but those flaws are largely understood.Even scrapping every other programme and diverting all resources to Orion on existing rockets won't get you any return for years.",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:12:56.156888832Z",
        "author": "Donamy",
        "date": "2008-05-06T22:22:54+0100",
        "id": "5e8de3cd20c06bbd6fbdaf3954e2fee2",
        "post_id": "post-64592",
        "text": "Installed these for the next payload release.:)",
        "thread_id": 1345
    },
    {
        "@timestamp": "2023-09-14T07:13:02.224214016Z",
        "author": "T.Neo",
        "date": "2010-04-17T12:22:54+0100",
        "id": "95b213703b7e5a5b8be3548e32dadd06",
        "post_id": "post-218032",
        "text": "I don't think a glass dome would make a good bedroom at all...",
        "thread_id": 13891
    },
    {
        "@timestamp": "2023-09-14T07:12:55.191558656Z",
        "author": "mjanicki",
        "date": "2010-03-21T18:47:19+0000",
        "id": "5c8bdd59f225f608a3b7bb85d516bc40",
        "post_id": "post-209984",
        "text": "Just a bit of ultra-geekiness last night with UAP and VMC. Enjoy while we wait for the next alpha release.:)-- Mike",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.318802688Z",
        "author": "Pablo49",
        "date": "2010-04-18T21:18:16+0100",
        "id": "829a1b0dba36f0c64020b0d7e28ff74c",
        "post_id": "post-218163",
        "text": "Firefox 3.6.3 and I get the warning.I also never knew about the JPEG thing, 'tis rather interesting.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:12:56.499496192Z",
        "author": "redwolfcfc",
        "date": "2010-03-18T21:10:10+0000",
        "id": "996610ad830f1600d2391e6841a22dcc",
        "post_id": "post-212013",
        "text": "Hello again all,I have another question. When I run Orbiter.exe I get an error message on start-up. It does not crash the program or prevent scenarios from running. I get the same message when I exit a scenario. I do not get this message when running the no-graphics version.This is not a big deal but it does get a bit tiresome after a while when I am doing stuff like editing a base or scenario etc... How can I get rid of it?",
        "thread_id": 13504
    },
    {
        "@timestamp": "2023-09-14T07:12:55.325339136Z",
        "author": "Kyle",
        "date": "2010-03-07T14:32:00+0000",
        "id": "357a801335e31747c0450f3ffc2fe82e",
        "post_id": "post-210241",
        "text": "I know I'm beating a dead horse when I say this but Nelson flew on the space shuttle, he had an amazing experience. Do you honestly think this is all just because he wants to get 're-elected', for the most part possibly.",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:12:55.550523648Z",
        "author": "Bloodworth",
        "date": "2010-06-20T05:16:04+0100",
        "id": "8fad1349c47462cfc416c88a334c3523",
        "post_id": "post-210744",
        "text": "Having grown up a marine corps brat and traveled much during that time I've been on more aircraft than I can count, especially given that my father was an aircraft mechanic. If you include the aircraft that I've only been in on the ground that number grows quite a bit. Lets see:A6m3 zeroB-17g flying fortressF-4u corsairA-4 skyhawkF-4 phantomF-16 falconF-18 hornetA-10 warthogC-130 herculesC-141 starlifterC-5 GalaxyC-117 (forget exact designation)A-6 Intruder (2 and 4 seat variants)CH-46 (helo)HH-46 (helo)UH-1 (helo)Aircobra (helo)707727737747 (at least 3 different variants)DC-10L-1011As a copier service tech I traveled by air EXTENSIVELY in my service area in just about every kind of civilian prop aircraft and helicopter imaginable via the local air taxis Plus I have logged 3 hours flight time (introductory flight) in a small cessna.This is all that I can remember off the top of my head.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:01.891294464Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-16T20:33:56+0100",
        "id": "9b7de339369f1580095e9a6adeedc637",
        "post_id": "post-217842",
        "text": "Arianespace: \"Launcher components arrive at the Spaceport for Ariane's historic 200th mission\".The milestone 200th Ariane for launch has been delivered to the Spaceport in French Guiana, where it will be readied for a February 15, 2011 liftoff with Europe\u2019s second Automated Transfer Vehicle (ATV) to service the International Space Station.This is an Ariane 5 ES version of Arianespace\u2019s heavy-lift launcher, and it will loft the ATV named after German astronomer and mathematician Johannes Kepler, placing it in orbit for a rendezvous with the International Space Station.The Ariane 5 ES arrived in French Guiana this week aboard the MN Colibri, which is one of two sea-going roll-on\/roll-off vessels used by Arianespace to transport launchers and related equipment from their European manufacturers to South America. After docking at Pariacabo Port, the Ariane 5 hardware was unloaded and moved by road to the Spaceport.Arianespace\u2019s February 2011 mission will mark the second ATV launch, following its successful orbiting of the ATV Jules Verne in 2008. These unmanned logistics spacecraft are part of Europe\u2019s contribution to the International Space Station\u2019s operation and maintenance. All ATVs planned by Europe have been entrusted to Arianespace for launch, with six flights currently included in the company\u2019s manifest.To date, a total of 196 Ariane flights have been performed since the family of launch vehicles began operation in 1978. The 197th mission is scheduled for October 28, using an Ariane 5 ECA version to orbit the W3B and BSAT-3b telecommunications satellites.Arianespace operates two versions of Ariane 5: the ES version for flights to low- and medium-Earth orbits; and Ariane 5 ECA for GTO (geostationary transfer orbit) missions.The protective shipping container with the Ariane 5 ES launcher\u2019s cryogenic core stage arrives at the Spaceport, pulled by a multi-purpose tug vehicle.---------- Post added at 08:33 PM ---------- Previous post was at 06:52 PM ----------A brief ATV-2 cargo manifest from theExpedition 25\/26 press kit.Cargo Payload:\u2013 4.4 tons of propellant (reboost and attitude control propellant).\u2013 1,896 pounds of refuelling propellant for the station\u2019s propulsion system.\u2013 220 pounds of air (oxygen and nitrogen).\u2013 1.76 tons of dry supplies like bags, drawers and fresh food.Total: 7 tons.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.94040448Z",
        "author": "Kaito",
        "date": "2010-03-14T22:48:42+0000",
        "id": "5d2c252b8fd9fe7d64960dedf5d2fb58",
        "post_id": "post-211195",
        "text": "While I agree with you on some points, the ground infrastructure can be designed to handle multiple situations. A perfect example is airports: they are designed to handle different types of planes landing on them, from small to relatively big.I do know my idea is VERY far fetched, i'm just saying that it is the most likely for 1$\/kg",
        "thread_id": 13425
    },
    {
        "@timestamp": "2023-09-14T07:13:01.918691584Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-19T13:37:46+0000",
        "id": "cce81cf1118478c4fa191dc1b189e2f1",
        "post_id": "post-217912",
        "text": "Izack said:Incredible!:)Was there a higher-resolution version? That there is wallpaper material.\n\nThese ones from NASA:Hi-res version.Hi-res version.Hi-res version.Hi-res version.And these two from Paolo.:)Hi-res version.Hi-res version.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:56.478804224Z",
        "author": "shangding",
        "date": "2010-03-18T08:41:52+0000",
        "id": "049885a046b78c4361b93c2740ca1630",
        "post_id": "post-211982",
        "text": "when i used this addon,i couldn't found the lc39 launch pad .no anything and the space shuttle was at wrong place.why? i couldn't found something about this.who can help me?like this",
        "thread_id": 13499
    },
    {
        "@timestamp": "2023-09-14T07:12:55.592012288Z",
        "author": "Hielor",
        "date": "2010-03-10T22:41:17+0000",
        "id": "dbb07afe2712c10e582ba2ed61a6a94f",
        "post_id": "post-210954",
        "text": "Mogeley said:That sounds about right.The DWORD returned value may be the Nav channel (Channel numbers range from 0 to 639) or the Nav type.I would still need the Nav location to determine the end of the runway and glideslope. I can try to use oapiGetNavPos (NAVHANDLE hNav, VECTOR3 *gpos) to get the nav position. I'm not sure how to get the nav handles for the ILS transmitters.\n\nReturn value might also be an error code (\"That's not an ILS, noob\"). You can get a NAVHANDLE for the ILS transmitter the same way as any other navaid--there's a function which retrieves the NAVHANDLE for the transmitter that one of the vessel's radios is currently tuned to.",
        "thread_id": 13399
    },
    {
        "@timestamp": "2023-09-14T07:13:02.634731264Z",
        "author": "Shadow Addict",
        "date": "2010-04-21T19:46:52+0100",
        "id": "24b805e19afb30c6403894788aa2680e",
        "post_id": "post-218681",
        "text": "PhantomCruiser said:Well, just because an MFD is available, it doesn't mean that it HAS to be used.I flew the DGIV for about 18 months before I discovered that it had a docking autopilot. And even now, I still don't use it.\n\nThis this this thisNobody is forcing anybody to use an included docking AP. Some people might learn better from an AP, some from a playback, and some from just trying it on their own. There's no point in restricting those from the first group just because people from the other two don't see a need for it for themselves.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:12:56.48800512Z",
        "author": "James.Denholm",
        "date": "2008-05-07T10:34:27+0100",
        "id": "63ede2988f576e31791badbc9a97ad6c",
        "post_id": "post-64664",
        "text": "Moe said:Current: Lawyer.\n\nHave you heard the one about the guy who always runs over lawyers and has a priest in the car? I'm kidding... and what do you mean, you want to be filthy rich? You're a lawyer! You are!",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:12:55.596438784Z",
        "author": "triplepogi2009",
        "date": "2010-01-10T05:37:54+0000",
        "id": "1246605306dcbeed7e9070ffddf456ac",
        "post_id": "post-12261",
        "text": "Dude... that is so ADVANCED!!!! I didn't like the roof textures though, but everything else is too PERFECT!!!I am using them right now for my own addon, Manila and Coastal Road.:D",
        "thread_id": 134
    },
    {
        "@timestamp": "2023-09-14T07:13:01.711073024Z",
        "author": "KosmoKen",
        "date": "2010-04-17T06:59:04+0100",
        "id": "17eaf826752876afebc9a42b01e55174",
        "post_id": "post-217621",
        "text": "After getting to play with it a little more there's some things I've noticed;:Of course problems with MFD text, seems like everyone's covered that.:Steady 30-40 FPS when in flight, but if I'm on the surface my framerate spikes down horribly and sometimes even crashes, especially if in external few and panning the view around (More pronounced on Earth, less so on the Moon). Gunna keep trying different settings to see if anything helps.:Are smoke plumes something that will come?:Seems like some non default MFDs don't work at all, though not sure if that's something you can help. Your UAP is one of them though.Doc is very helpful, thank you for that.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:56.56699904Z",
        "author": "Andy44",
        "date": "2010-03-19T21:31:18+0000",
        "id": "6fb132a1164eab063ecb763963c0a724",
        "post_id": "post-212073",
        "text": "Linguofreak said:I stopped for a different reason:Now that I'm out of gradeschool, I never have the occasion to say the pledge. Is there anywhere that the pledge *is* performed routinely outside of schools?\n\nI never \"pledge allegiance\" to anyone or anything. Never saw the point.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:55.17881216Z",
        "author": "Pablo49",
        "date": "2010-03-08T06:29:59+0000",
        "id": "be41ec0ace330ab916bba77f87a00dfa",
        "post_id": "post-209902",
        "text": "You are missing documentation on the align planes function. I wasnt exactly sure what to do with the delta variable. I kept that at zero and set the target, but there were no burns after passing both nodes. I assume this is from not setting delta to something. (This was with Shuttle Fleet 4.2.1)",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:01.84117248Z",
        "author": "Columbia42",
        "date": "2010-04-24T21:24:15+0100",
        "id": "507b6fbfc61ed69f09a0c283d3182734",
        "post_id": "post-217728",
        "text": "Yes, it's sad to see the Ares V slip away from NASA's plans.I was just thinking about doing a Mars mission as an extension to this Ares V addon! I'm glad someone's working on one.Here's a progress udate on developement of the next version of this addon:Currently I am trying to implement more realistic numbers for the Altair lander as well as add the LER. Unfortunately I'm going to have to totally redo the cargo lander because of the new numbers so I'm not sure when the next version of Ares V will be released.---------- Post added at 08:24 PM ---------- Previous post was at 07:27 PM ----------There's a release candidate for the next version on the Ares V developement thread here:http:\/\/orbiter-forum.com\/showthread.php?t=11714",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:12:55.975167232Z",
        "author": "insanity",
        "date": "2010-03-12T20:48:00+0000",
        "id": "0a7ba12b820f5fb6b8a44a2f5f358752",
        "post_id": "post-211205",
        "text": "http:\/\/www.time.com\/time\/health\/article\/0,8599,1970849,00.html?xid=rss-topstoriesA physics student from Davis has organized an online campaign to get the new prefix for 10^27 to be 'hella' in recognition of Northern California's contribution to society. Hella, which is slang for a lot, is a popular word in the region, getting an entire episode of South Park devoted to the word.Hella would supplant yotta as the upward bound of many measurements.For example, the Sun (which has a mass of 2.2hellatons) puts out .3 hellawatts of energy, the volume of the sun is 1417 hellaliters.The speed of light could be expressed as about 2.48*10^-25 hellameter\/fortnightsIt would take light 10.45 epochs to travel a hellameter.The storage capacity of the internet (estimated at about 5 exabytes) then becomes 0.000005 hellabytes.The mass of the Earth is about 5.97 hellagrams. In hellatons the Earth weighs in at 0.00000597.In a 12 oz glass of water there are about .21 hella atoms of hydrogen.More? We can convert hella units all day.",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:12:55.267803136Z",
        "author": "gattispilot",
        "date": "2010-08-18T15:13:38+0100",
        "id": "b987f4c86dd0b9b5ac80a02d30f93884",
        "post_id": "post-64537",
        "text": "Thanks I got it to work.",
        "thread_id": 1335
    },
    {
        "@timestamp": "2023-09-14T07:13:01.864927232Z",
        "author": "Albatros",
        "date": "2010-06-16T07:08:09+0100",
        "id": "411b174da8371330ba118500f6b6dc77",
        "post_id": "post-217768",
        "text": "Columbia42 said:Here's the newest beta version of this addon:View attachment 4816BTW, If someone who's good at modeling could make an EVA mesh for Voskhod 2, that would be great. (Making a mesh like that look good requires more skill than I have).\n\nI can pixel and programm in PASCAL, but don't knew anything about a mesh. Why don't you use a vostok mesh? It's the same spacecraft outside. Inside ok. The extraction seat was kicked out and instead three men crammed in for political reason (superiosity of the east over the west in order of Nikita Khrushchev\/Chruschtschow\/Crustshov).Is there anybody how knew the correct writing and\/or spelling of this last name in english?",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:12:55.995265024Z",
        "author": "astrosammy",
        "date": "2010-03-13T12:16:05+0000",
        "id": "31ae30f1e94940b31aa0bfdfbd31e482",
        "post_id": "post-211244",
        "text": "This is what I did wrong, three vectors, but only one is allowed:Code:[SIZE=2]\nSetPMI (_V(3.1,0,0), _V(0,3.42,-0.4), _V(0,-0.4,0.68));\n[\/SIZE]How do I get the three vectors (from shipedit.exe) into the correct format for the SetPMI function? Is it just a simple calculation, like addition of the vectors?",
        "thread_id": 13433
    },
    {
        "@timestamp": "2023-09-14T07:12:55.603484928Z",
        "author": "garyw",
        "date": "2010-03-10T09:42:54+0000",
        "id": "02cadcddfed6a286fd99e8351e96478b",
        "post_id": "post-210958",
        "text": "rucinter said:Sometimes, while in the simulation, the spaceship is disappearing. Zooming out a little reveals it, but zooming back makes it disappear again.\n\nSounds like a clipping issue, What is the FOV (Field of View setting) - you'll see it in the top right hand corner near the date.",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:13:01.865213952Z",
        "author": "castorp",
        "date": "2010-07-03T17:42:43+0100",
        "id": "d380ea77bb7b6a7229da02f784bfbd2d",
        "post_id": "post-217772",
        "text": "'totally understand.thanks for considering it and i'm very much looking forward to seeing your continued terrific work!i might try playing around at home with some mesh substitution though... ;-)cheershc",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:12:56.114655232Z",
        "author": "geoair",
        "date": "2010-08-15T18:58:25+0100",
        "id": "4f41bff53bb40bd3bb77db0c6fa3de61",
        "post_id": "post-211367",
        "text": "hello I will like to know if it was possible to have a patch to arrange the problems to secure has to orbiter 2010",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:55.202262528Z",
        "author": "orb",
        "date": "2010-03-05T08:50:17+0000",
        "id": "b7711bca6b23482449f68fbf77b19446",
        "post_id": "post-210031",
        "text": "tblaxland said:Related question: what information do you want from the solar system configuration file? Maybe there is another way to get that?\n\nI think about addingrunway lighting systemsas a vessel on the runtime. The problem with them is if they use day\/night base textures, they lose transparency in Orbiter 2006 (they use ball shaped textures for lights\/light backgrounds, and fully transparent parts for displaying them as unidirectional), or are lit whole day and night when use OWNMATERIAL (and the same is with BEACONARRAY - it's kept lit on a day), and in Orbiter 2009 day\/night solution using base textures works fine, but during daytime, the day texture needs to be visible on the runway, which doesn't look good in all cases (and BEACONARRAY is still lit during daytime in Orbiter 2009).I'd like to scan loaded star system for planet & moon configuration files, and those files for bases\/base dirs (with paying attention to PERIOD\/CONTEXT), and scanning configurations of bases for RUNWAY or RUNWAYLIGHTS entries. Extra tags in those entries don't cause crashes and are loaded properly when added to configuration file, so additional approach lighting system type can be specified or presence of TDZL on the runway, or even used for replacing edge and centerline lights with vessel's. This wouldn't require adding those vessels to every scenario file, and even vessel night beacon lights dynamically created and switched could be used instead of mesh.And more. In the future, there could be added for example a MODULE tag to MESH entry for loading a special vessel module (which doesn't save its state to scenario file, or saves it with some name specified in another tag, but is not read form base configuration then) at the location\/heading specified by the entry. And there may be more things to think up.In this case the ENVIRONMENT named module seems to fit in that if it's used for all the extended stuff as well. But if there is another way for accessing loaded configuration files for surface bases, I'm open to suggestions.",
        "thread_id": 13335
    },
    {
        "@timestamp": "2023-09-14T07:13:01.889898496Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-18T01:33:59+0100",
        "id": "9da796773d92361a9b6251dd4a2a94e4",
        "post_id": "post-217833",
        "text": "Launch is now scheduled for December 16, with a docking to the ISS on December 24 - a nice Christmas present for the crew!:)ATV will undock from the ISS on May 10, 2011.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:56.157326848Z",
        "author": "Urwumpe",
        "date": "2008-05-06T23:00:10+0100",
        "id": "6aeb48d5550e331cb93c736cdf61eafd",
        "post_id": "post-64594",
        "text": "Donamy said:Installed these for the next payload release.:)\n\nNice. When we can agree on a payload interface, I could sure deliver code to add the right payload supports to the visual depending on the payload configuration.:)On the payload interfaces, see my post in a few minutes in the SSU Dev thread, so we can discuss this there.",
        "thread_id": 1345
    },
    {
        "@timestamp": "2023-09-14T07:12:55.42492416Z",
        "author": "NomenDubium",
        "date": "2011-10-02T20:47:10+0100",
        "id": "6f7664415cd8131eaf9db9573966ba38",
        "post_id": "post-210541",
        "text": "Hello.I downloaded ver.2.32 of the Burn Time Calculator (BTC) to use in Oribiter 2006 P-1. I have the older v1.42. When I went to Orbiter and de-activated the old module and activated the new and entered the scenario, the module would not appear as a selection in the MFD screen. I exited, de-activated and re-activated the new version module several times and upon entering any scenario, the BTC would not show up for me to select. Can you help me figure out why? Your posting in Orbiter Hanger shows that it's for Orbiter 060929 which is what I am using. I would appreciate your help.",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:13:02.634850304Z",
        "author": "KosmoKen",
        "date": "2010-04-21T19:47:03+0100",
        "id": "88017e8e3038853d235abad371bd50c2",
        "post_id": "post-218682",
        "text": "ar81 said:Docking may seem trivial and \"too simple\" for DG docking, but when you have a docking port on the top of your craft as in STS or in the rear (as in TTM24) docking becomes harder.\n\nMaybe integrating a \"top-side\" Linear RCS mode that shifts the axes to make it easier for STS and others that aren't forward docking? I think XR5 has that feature and it's really helpful.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:12:56.270016512Z",
        "author": "Izack",
        "date": "2010-03-15T20:55:24+0000",
        "id": "d1cb0dbe45cee553f627607f27e23117",
        "post_id": "post-211616",
        "text": "I was getting ready to complain how we don't need another warp drive, but then I used the thing and it was really cool! I doubt I'll use it overmuch, but I'll be playing around with this. Thanks!",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:55.56122752Z",
        "author": "kulch",
        "date": "2010-03-16T18:30:57+0000",
        "id": "1db644b2f3648d8d139ea7a9ca2404ad",
        "post_id": "post-210784",
        "text": "mc_ said:\u041a\u0441\u0442\u0430\u0442\u0438, \u043d\u0435\u043b\u044c\u0437\u044f \u043b\u0438 \u043f\u043e\u043f\u0440\u043e\u0441\u0438\u0442\u044c \u0432\u0430\u0441 \u0434\u043e\u0431\u0430\u0432\u0438\u0442\u044c \u0432 \u0430\u0432\u0442\u043e\u043f\u0438\u043b\u043e\u0442 \"\u042d\u043d\u0435\u0440\u0433\u0438\u0438\" (\u0435\u0441\u043b\u0438 \u0431\u0443\u0434\u0435\u0442 \u0441\u043b\u0435\u0434\u0443\u044e\u0449\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f) \u043e\u0434\u043d\u0443 \u043d\u0435\u0431\u043e\u043b\u044c\u0448\u0443\u044e \u0444\u0443\u043d\u043a\u0446\u0438\u044e?\u0420\u0435\u0447\u044c \u0438\u0434\u0435\u0442 \u043e \u043f\u0440\u044f\u043c\u043e\u043c \u0432\u0432\u043e\u0434\u0435 \u0432 \u0430\u0432\u0442\u043e\u043f\u0438\u043b\u043e\u0442 \u0430\u0437\u0438\u043c\u0443\u0442\u0430 \u0437\u0430\u043f\u0443\u0441\u043a\u0430. \u042d\u0442\u043e \u0431\u044b\u043b \u0431\u044b \u043d\u0430\u0441\u0442\u043e\u044f\u0449\u0438\u0439 \u043f\u043e\u0434\u0430\u0440\u043e\u043a \u0434\u043b\u044f \u0432\u0441\u0435\u0445, \u043a\u0442\u043e \u043b\u0435\u0442\u0430\u0435\u0442 \u043f\u043e IMFD.\u041f\u0440\u0438 \u043d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c\u043e\u0441\u0442\u0438, \u043c\u043e\u0433\u0443 \u0431\u043e\u043b\u0435\u0435 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e \u0440\u0430\u0441\u043f\u0438\u0441\u0430\u0442\u044c, \u0437\u0430\u0447\u0435\u043c \u044d\u0442\u043e \u043d\u0443\u0436\u043d\u043e.\n\n\u041c\u043e\u0436\u043d\u043e, \u043a\u043e\u043d\u0435\u0447\u043d\u043e. \u042f \u043a\u0430\u043a \u0440\u0430\u0437 \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u0430\u0442\u044b\u0432\u0430\u044e \u0430\u0432\u0442\u043e\u043f\u0438\u043b\u043e\u0442. \u042f \u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u043e \u043f\u043e\u043d\u0438\u043c\u0430\u044e, \u043d\u0443\u0436\u043d\u0430 \u043f\u0440\u043e\u0441\u0442\u043e \u0432\u0442\u043e\u0440\u0430\u044f \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u0432\u0432\u043e\u0434\u0430 \u0438\u0441\u0445\u043e\u0434\u043d\u044b\u0445 \u0434\u0430\u043d\u043d\u044b\u0445?1. \u0412\u0432\u043e\u0434 \u043f\u043b\u0430\u043d\u0438\u0440\u0443\u0435\u043c\u043e\u0433\u043e \u043d\u0430\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f (\u0430\u0432\u0442\u043e\u043c\u0430\u0442 \u0432\u044b\u0447\u0438\u0441\u043b\u044f\u0435\u0442 \u0430\u0437\u0438\u043c\u0443\u0442)2. \u0412\u0432\u043e\u0434 \u0430\u0437\u0438\u043c\u0443\u0442\u0430 (\u0430\u0432\u0442\u043e\u043c\u0430\u0442 \u0432\u044b\u0447\u0438\u0441\u043b\u0438\u0442 \u043d\u0430\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435)\u041d\u0430\u0434\u043e \u0442\u043e\u043b\u044c\u043a\u043e \u043f\u043e\u043c\u043d\u0438\u0442\u044c, \u0447\u0442\u043e \u043f\u043e \u043c\u0435\u0440\u0435 \u043f\u043e\u043b\u0435\u0442\u0430, \u0444\u0430\u043a\u0442\u0438\u0447\u0435\u0441\u043a\u0438, \u0441\u0440\u0430\u0437\u0443 \u043f\u043e\u0441\u043b\u0435 \u0441\u0442\u0430\u0440\u0442\u0430 \u0430\u0437\u0438\u043c\u0443\u0442 \"\u043f\u043e\u043f\u043b\u044b\u0432\u0435\u0442\", \u0430\u0432\u0442\u043e\u043f\u0438\u043b\u043e\u0442 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0442\u044c \u043f\u043b\u043e\u0441\u043a\u043e\u0441\u0442\u044c \u043e\u0440\u0431\u0438\u0442\u044b, \u0442.\u0435. \u044d\u043a\u0432\u0430\u0442\u043e\u0440\u0438\u0430\u043b\u044c\u043d\u043e\u0435 \u043d\u0430\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435.\u0417\u042b: \u0441\u043b\u0435\u0434\u0443\u044e\u0449\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f \u042d\u043d\u0435\u0440\u0433\u0438\u0438, \u0431\u0435\u0437\u0443\u0441\u043b\u043e\u0432\u043d\u043e \u0431\u0443\u0434\u0435\u0442, \u043f\u043e\u0442\u043e\u043c\u0443 \u0447\u0442\u043e \u0412\u0443\u043b\u043a\u0430\u043d \u0434\u0435\u043b\u0430\u0435\u0442\u0441\u044f \u043e\u0442 \u043d\u0435\u0435 \u0438 \u0432\u0441\u0435 \u043d\u043e\u0432\u044b\u0435 \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0441\u043d\u0430\u0447\u0430\u043b\u0430 \u0434\u043e\u0431\u0430\u0432\u043b\u044f\u044e\u0442\u0441\u044f \u0432 \u042d\u043d\u0435\u0440\u0433\u0438\u044e.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:02.459365376Z",
        "author": "Sky Captain",
        "date": "2010-04-23T22:55:01+0100",
        "id": "fe683ee14dbe34df4d2c2b45170e4f77",
        "post_id": "post-218347",
        "text": "Ghostrider said:Oh yes they do. In Project Mercury and Project R-7 they can fail, and then you're in trouble.\n\nI will have to try those out.",
        "thread_id": 13915
    },
    {
        "@timestamp": "2023-09-14T07:12:56.445043712Z",
        "author": "Lunar Pilot",
        "date": "2008-05-07T01:15:00+0100",
        "id": "963f61c3ea99b7e475f772102a700278",
        "post_id": "post-64635",
        "text": "xWell, I know that they don't know how far you can go, I was just wondering the speed and distance records of other people. And surely, there has to be a limit, I mean, I doubt a computer could simulate an infinite space.",
        "thread_id": 1349
    },
    {
        "@timestamp": "2023-09-14T07:12:55.440930304Z",
        "author": "Arrowstar",
        "date": "2010-03-09T05:17:08+0000",
        "id": "17abd10b06e7f3d927ddc243c39cb2b8",
        "post_id": "post-210568",
        "text": "There's also an empty space in the Orbiter config for multiplayer, last I checked, though of course it doesn't do anything.",
        "thread_id": 13382
    },
    {
        "@timestamp": "2023-09-14T07:13:02.636409344Z",
        "author": "Izack",
        "date": "2010-06-28T04:24:38+0100",
        "id": "1d714cc3eb1d6530fa445eddea19a445",
        "post_id": "post-218692",
        "text": "krashkart said:I hope I didn't jump into this thread too late...I don't use docking autopilots (DGIV) very often, but this thread got me to thinking that it would make life much easier when refueling the Titan module (from kulch's Mir-2 addon). That particular module is in a constant state of motion as it maintains proper orientation for the Mir2 core, which makes it a real bugga to dock with.Yes, I would absolutely use your autopilot in such a case. It would be a (frazzled) tanker pilot's dream come true. :thumbup:\n\nMir-2 is exactly what I was thinking of.Especially if gravity gradient torque is on, it can be anywhere from annoying to impossible to dock to certain vehicles.I don't use docking autopilots either, because if I want to watch a docking procedure I may as well watch a replay (that's just my view.) I would however be grateful for a script or MFD which maintains an ideal attitude for docking, especially with STS. I like the idea of an XR-5-esque translation mode-changer for docking ports not aligned to forward (0,0), like the STS'.",
        "thread_id": 13944
    },
    {
        "@timestamp": "2023-09-14T07:12:56.60296448Z",
        "author": "lektunde",
        "date": "2010-03-19T12:15:28+0000",
        "id": "a17c5c25fe780d0f62d7f4c944955a98",
        "post_id": "post-212173",
        "text": "Hello there. I just joined the forum a few weeks ago, and I need some help. I have actually been using orbiter for over two years now, and I have mastered quite a lot. I have launched the DG, and Shuttle to space, and even docked both with the ISS (through crude means, and several trials). But I have difficulties with the following issues.1. I am a bit confused about launch inclination, and azimuth. What's the difference between these two? How do I know the exact inclination to launch to? And what figures do I need to look at in order to launch into my target inclination? When do I need to take off?2. I need more explanations about the OMS 1 and oMS 2 burns of the shuttle. After the GPC MFD gets the shuttle into space, (i.e after ascent traj 2), I see a count down time clock on the GPC MFD a time display below the elapsed mission time. this clock has about 2 mins of time left, and the heading on this display says something like ('OMS MNVR EXEC'). So I just wait for the 2 mins to run out, but no burn occurs. Was I to do something within the two mins?3. I downloaded and Installed the Guidance and Control MFD for STS. Whenever I get into orbit with the shuttle, and activate the rendevous command, it works. But after TI, CCB1, CCB2, CCB3, and Rendevous burns, it does a 'Station hold'. This hold goes on for a very long time without the shuttle ever getting closer for approached docking. If I try to accelerate time, enourmous amounts of ruel would be consumed by the RCS to stabilize the craft, and eventually, I would have to restart the simulation. What should I do? Or how long am I to wait for station hold? If there are additional information I've missed on this issue, I would like to know.4. After I docked the shuttle with the ISS on one occasion (STS 114 scenario in shuttle fleet V4.2.0), I brought out the RMS, and pulled a cargo out of the cargo bay. But I did not know where, and how I was to attach the cargo to the ISS. How do I do this?5. I need help with de-orbit and landing. I want to know how to do it very well.I would like if anyone can help me as soon as possible!!!Thanks.:cheers:",
        "thread_id": 13517
    },
    {
        "@timestamp": "2023-09-14T07:12:55.541969664Z",
        "author": "Loru",
        "date": "2010-03-10T19:09:00+0000",
        "id": "a60b3fc099252ff1b9d689fd8c15a01c",
        "post_id": "post-210669",
        "text": "Donamy said:Flying is easy, take-off and landing, that's the real excitement.:)\n\nYes but by allowing me to fly he broke law - he isn't an instructor and I'm not even a pilot student. Anyway I think I can manage take-off in such small sport plane like Wilga but landing without \"feeling\" aircraft would be very dangerous. It's quite different than FS or Orbiter even with good joystick.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:01.70866944Z",
        "author": "DaveS",
        "date": "2010-04-15T23:17:53+0100",
        "id": "27e00b9bbc19f35c6a2176fb23d6a8b1",
        "post_id": "post-217605",
        "text": "Here's my debug data:Videocard: NVIDIA GeForce 8600 GT 512 MB, latest official NVIDIA driversOgla.log:Code:2010-04-16 00:18:10|    INIT| OGLA v100415 (GLGR)\n2010-04-16 00:18:12|    INIT| GPU supports OpenGL 1.2\n2010-04-16 00:18:12|    INIT| GPU supports OpenGL 1.4\n2010-04-16 00:18:12|    INIT| GPU supports OpenGL 2.0\n2010-04-16 00:18:12|    INIT| glgruva=1, usevbo=0, vboav=0, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n2010-04-16 00:18:13| OGLADBG| OGLA 100415 Debug.\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd01.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd01_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd02.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd02_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd03.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd03_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd04.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd04_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd05.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd05_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd06.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd06_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd07.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd07_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd08.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd08_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd09.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd09_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd10.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd10_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd11.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd11_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd12.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd12_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd13.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Fcd13_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Roof01.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Roof01_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Roof02.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Roof02_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Wall01.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Wall01_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Door01.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Door01_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Lpad01.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Lpad01_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Lpad02.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Lpad02_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Lpad02a.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Lpad02a_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Taxiway1.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Taxiway1_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Taxiway2.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Taxiway2_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Monorail.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Monorail_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Hangrail.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Hangrail_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Solpanel.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Solpanel_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Runway2.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Runway2_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Ball.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Ball_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Cape17.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Cape17_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Cape18.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Cape18_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Cape19.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Cape19_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Cape20.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Cape20_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Cape21.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Cape21_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Cape22.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Cape22_n.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Cape23.dds flg=0\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=Cape23_n.dds flg=0\n2010-04-16 00:18:15|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:15|get2dsys| end\n2010-04-16 00:18:15|   o2_op| end\n2010-04-16 00:18:15|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:15|   o2_op| end\n2010-04-16 00:18:15|   o2_op| begin(nil:text_hei)\n2010-04-16 00:18:15|   o2_op| end\n2010-04-16 00:18:15|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:15|   o2_op| end\n2010-04-16 00:18:15|   o2_op| begin(nil:text_hei)\n2010-04-16 00:18:15|   o2_op| end\n2010-04-16 00:18:15|   o2_op| begin(nil:text_len)\n2010-04-16 00:18:15|   o2_op| end\n2010-04-16 00:18:15|   o2_op| begin(nil:text_len)\n2010-04-16 00:18:15|   o2_op| end\n2010-04-16 00:18:15|   o2_op| begin(nil:text_len)\n2010-04-16 00:18:15|   o2_op| end\n2010-04-16 00:18:15|   o2_op| begin(nil:text_len)\n2010-04-16 00:18:15|   o2_op| end\n2010-04-16 00:18:15|   o2_op| begin(nil:text_len)\n2010-04-16 00:18:15|   o2_op| end\n2010-04-16 00:18:15|   o2_op| begin(nil:text_len)\n2010-04-16 00:18:15|   o2_op| end\n2010-04-16 00:18:15|   o2_op| begin(nil:text_len)\n2010-04-16 00:18:15|   o2_op| end\n2010-04-16 00:18:15|   o2_op| begin(nil:text_len)\n2010-04-16 00:18:15|   o2_op| end\n2010-04-16 00:18:15|   o2_op| begin(nil:text_len)\n2010-04-16 00:18:15|   o2_op| end\n2010-04-16 00:18:15|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:15|   o2_op| end\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=VAB_TL1.dds flg=8\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=VAB_FR01.dds flg=8\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=VAB_TL2.dds flg=8\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=VAB_FR02.dds flg=8\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=VAB_BK01.dds flg=8\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=LCC_WNDS.dds flg=8\n2010-04-16 00:18:15|ogla_loadtex| i=-1 fnam=LCC_DRS.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISS_DC.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISS_DCS.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=D_RING.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSPANEL.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSMOD.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSCOVER.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSB.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSP2.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSDOT.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSB3.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSZMOD.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSB2.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSSOLAR.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSB4.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSKU.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSKU1.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSDISH.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSKU2.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSBSO.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSBSO2.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSMB.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSUSAF.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=NASDA.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSRAD.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSESA.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSBS.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSCUP.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=METALCON.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSINS.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=QUESTCOV.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=GRAPLE.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSCOV2.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSHAND.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISS_UN.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSRED.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=ISSUSA.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=036MB.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=036METAL.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=036MIRM.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=036MC1.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=036PANEL.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=036MOD1.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=036MC3.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=036POINT.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=Station2.dds flg=8\n2010-04-16 00:18:16|ogla_loadtex| i=-1 fnam=DG\\dg_panel.dds flg=0\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=Contrail1a.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\DGMK4_4.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\DGMK4_1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\DGMK4_2.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\DGMK4_3.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\IDPANEL1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\DGPILOT1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\PSNGR2.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\PSNGR1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\PSNGR3.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\PSNGR4.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=123 fnam=DG\\DGMK4_4.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=125 fnam=DG\\DGMK4_2.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=126 fnam=DG\\DGMK4_3.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=129 fnam=DG\\PSNGR2.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=130 fnam=DG\\PSNGR1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=131 fnam=DG\\PSNGR3.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=132 fnam=DG\\PSNGR4.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=128 fnam=DG\\DGPILOT1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\DGIP_01.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\DGIP_04.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\DGIP_02.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\DGIP_03.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\DGIP_05.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\DGIP_06.dds flg=10\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\DG_VC2.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\DG_VC1.dds flg=10\n2010-04-16 00:18:17|ogla_loadtex| i=124 fnam=DG\\DGMK4_1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\DG_VC3.dds flg=10\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\dg_instr.dds flg=8\n2010-04-16 00:18:17|oglc_blit| begin(1,285 to 284)\n2010-04-16 00:18:17|oglc_blit| end\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=SHA1TX1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=SHA1TX2.dds flg=10\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=SHA1TX4.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=SHA1TX3.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=SHA1FT1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=SHA1CP1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=SHA1TX5.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=144 fnam=SHA1TX1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=145 fnam=SHA1TX2.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=146 fnam=SHA1TX4.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=147 fnam=SHA1TX3.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=148 fnam=SHA1FT1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=149 fnam=SHA1CP1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=150 fnam=SHA1TX5.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=ShuttleA\\panel1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=ShuttleA\\panel2.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=ShuttleA\\Thrust.dds flg=10\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=ShuttleA\\PodAngle.dds flg=10\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=ShuttleA\\NavMode.dds flg=10\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=ShuttleA\\MFD_buttons.dds flg=10\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=ShuttleA\\FuelMgmt.dds flg=10\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=ShuttleA\\Indicator.dds flg=10\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=ShuttleA\\CargoCnt.dds flg=10\n2010-04-16 00:18:17|ogla_loadtex| i=122 fnam=Contrail1a.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=123 fnam=DG\\DGMK4_4.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=124 fnam=DG\\DGMK4_1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=-1 fnam=DG\\DGMK4_2_ns.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=126 fnam=DG\\DGMK4_3.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=127 fnam=DG\\IDPANEL1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=128 fnam=DG\\DGPILOT1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=129 fnam=DG\\PSNGR2.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=130 fnam=DG\\PSNGR1.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=131 fnam=DG\\PSNGR3.dds flg=8\n2010-04-16 00:18:17|ogla_loadtex| i=132 fnam=DG\\PSNGR4.dds flg=8\n2010-04-16 00:18:17|oglc_blit| begin(1,285 to 286)\n2010-04-16 00:18:17|oglc_blit| end\n2010-04-16 00:18:17|   o2_op| begin(284:get2dsys)\n2010-04-16 00:18:17|get2dsys| end\n2010-04-16 00:18:17|   o2_op| end\n2010-04-16 00:18:17|   o2_op| begin(284:gen_font)\n2010-04-16 00:18:17|   o2_op| end\n2010-04-16 00:18:17|   o2_op| begin(284:txt_color(208,208,208,255))\n2010-04-16 00:18:17|   o2_op| end\n2010-04-16 00:18:17|   o2_op| begin(284:etc(20))\n2010-04-16 00:18:17|   o2_op| end\n2010-04-16 00:18:17|   o2_op| begin(284:put_text(196,10,GL-01S))\n2010-04-16 00:18:17|   o2_op| end\n2010-04-16 00:18:17|   o2_op| begin(284:put_text(196,74,GL-01S))\n2010-04-16 00:18:17|   o2_op| end\n2010-04-16 00:18:17|   o2_op| begin(284:txt_color(128,128,128,255))\n2010-04-16 00:18:17|   o2_op| end\n2010-04-16 00:18:17|   o2_op| begin(284:etc(20))\n2010-04-16 00:18:17|   o2_op| end\n2010-04-16 00:18:17|   o2_op| begin(284:put_text(120,158,GL-01S))\n2010-04-16 00:18:17|   o2_op| end\n2010-04-16 00:18:17|   o2_op| begin(284:etc(20))\n2010-04-16 00:18:17|   o2_op| end\n2010-04-16 00:18:17|   o2_op| begin(284:put_text(133,158,GL-01S))\n2010-04-16 00:18:17|   o2_op| end\n2010-04-16 00:18:17|   o2_op| begin(284:free2dsys)\n2010-04-16 00:18:17|   o2_op| end\n2010-04-16 00:18:17|   o2_op| begin(286:get2dsys)\n2010-04-16 00:18:17|get2dsys| end\n2010-04-16 00:18:17|   o2_op| end\n2010-04-16 00:18:17|   o2_op| begin(286:gen_font)\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(286:txt_color(208,208,208,255))\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(286:etc(20))\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(286:put_text(196,10,GL-02))\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(286:put_text(196,74,GL-02))\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(286:txt_color(128,128,128,255))\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(286:etc(20))\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(286:put_text(120,158,GL-02))\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(286:etc(20))\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(286:put_text(133,158,GL-02))\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(286:free2dsys)\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|ogla_loadtex| i=-1 fnam=Cockpit\\Glasspit.dds flg=4\n2010-04-16 00:18:18|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:18|get2dsys| end\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(nil:text_hei)\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:18|get2dsys| end\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(nil:text_hei)\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:18|get2dsys| end\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:18|   o2_op| end\n2010-04-16 00:18:18|   PLNTR| Loading Textures\/Saturn_ring.tex OK\n2010-04-16 00:18:18|   PLNTR| Loading Textures\/Uranus_ring.tex OK\n2010-04-16 00:18:19|ogla_loadtex| i=-1 fnam=shuttlepb.dds flg=8\n2010-04-16 00:18:19|ogla_loadtex| i=-1 fnam=shuttlepbwing.dds flg=8\n2010-04-16 00:18:20|ogla_loadtex| i=41 fnam=Taxiway1.dds flg=8\n2010-04-16 00:18:20|ogla_loadtex| i=-1 fnam=Concrete.dds flg=8\n2010-04-16 00:18:21|    PLNT| Loading Textures\/Earth.tex OK\n2010-04-16 00:18:21|    PLNT| Loading Textures\/Earth_cloud.tex OK\n2010-04-16 00:18:21|    PLNT| Loading Textures\/Earth_lmask.tex OK\n2010-04-16 00:18:21|    PLNT| Loading Textures\/Moon.tex OK\n2010-04-16 00:18:21|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:21|get2dsys| end\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:34 2001))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1247,30,0s))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(53,30,394.5))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:21|get2dsys| end\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:34 2001))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1247,30,0s))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(53,30,395.7))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:21|get2dsys| end\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:34 2001))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1247,30,0s))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(53,30,396.9))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:21|get2dsys| end\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:34 2001))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1247,30,0s))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:21|   o2_op| end\n2010-04-16 00:18:21|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,30,415.7))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:22|get2dsys| end\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:34 2001))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1247,30,0s))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,30,434.3))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:22|get2dsys| end\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:34 2001))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1247,30,0s))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,30,453.7))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:22|get2dsys| end\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:34 2001))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1247,30,0s))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,30,468.6))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:22|get2dsys| end\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:34 2001))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1247,30,0s))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,30,484.5))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:22|get2dsys| end\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:34 2001))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1247,30,0s))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,30,504.2))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:22|get2dsys| end\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:35 2001))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1247,30,1s))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:put_text(53,30,529.6))\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:22|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:22|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:23|get2dsys| end\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:35 2001))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1247,30,1s))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,30,552.4))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:23|get2dsys| end\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:35 2001))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1247,30,1s))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,30,574.5))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:23|get2dsys| end\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:35 2001))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1247,30,1s))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,30,597.5))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:23|get2dsys| end\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:35 2001))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1247,30,1s))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,30,619.4))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:23|get2dsys| end\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:36 2001))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1247,30,2s))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,30,642.9))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:23|get2dsys| end\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:36 2001))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1247,30,2s))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:23|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:23|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(53,30,660.6))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:24|get2dsys| end\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:36 2001))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(1247,30,2s))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(53,30,683.2))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:get2dsys)\n2010-04-16 00:18:24|get2dsys| end\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:gen_font)\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(1207,0,Tue Mar 20 05:07:36 2001))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(1207,15,MJD))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(1247,15,51988.2136))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(1207,30,Sim))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(1247,30,2s))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(1339,30,FoV))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(1374,30,50\u00ba))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(8,0,View))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:txt_color(255,224,128,255))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(53,0,GL-01S))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:txt_color(224,192,0,255))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(8,15,Mode))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(53,15,ground observer))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(8,30,Dist))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:put_text(53,30,704.5))\n2010-04-16 00:18:24|   o2_op| end\n2010-04-16 00:18:24|   o2_op| begin(nil:free2dsys)\n2010-04-16 00:18:24|   o2_op| endshader.log:Code:Vessel program 0:\nVessel program 1:\nVessel program 2:\nVessel program 3:\nVessel program 4:\nVessel program 5:\nVessel program 6:\nVessel program 7:\nPlanet program 0:\nPlanet program 1:\nPlanet program 2:\nPlanet program 3:\nPlanet program 4:\nPlanet program 5:\nPlanet program 6:\nPlanet program 7:\nPlanet program 8:\nPlanet program 9:\nPlanet program 10:\nPlanet program 11:\nPlanet program 12:\nPlanet program 13:\nPlanet program 14:\nPlanet program 15:\nHaze program 0:\nScatter program:\n0(279) : warning C7011: implicit cast from \"int\" to \"float\"\n\nFragment info\n-------------\n0(279) : warning C7011: implicit cast from \"int\" to \"float\"\n\nHaze program 0:\nScatter program:\n0(279) : warning C7011: implicit cast from \"int\" to \"float\"\n\nFragment info\n-------------\n0(279) : warning C7011: implicit cast from \"int\" to \"float\"",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:56.674652672Z",
        "author": "Quick_Nick",
        "date": "2010-03-21T20:16:38+0000",
        "id": "d134ae57c0f05d45963945325f706f35",
        "post_id": "post-212342",
        "text": "How much, if any, do these formulas change from the fact that both the acceleration due to gravity varies with altitude and the acceleration from engines at full thrust increases over time?",
        "thread_id": 13536
    },
    {
        "@timestamp": "2023-09-14T07:12:55.633186816Z",
        "author": "Slaintemaith",
        "date": "2011-09-20T19:40:37+0100",
        "id": "b01a88e42e8d19721f25d95594b49c74",
        "post_id": "post-211043",
        "text": "Not bad for Gas Station Toys. The shuttle is the Columbia, by the way, since the leading edges of the wings are marked black. Pity they didn't label it.---------- Post added at 06:40 PM ---------- Previous post was at 06:39 PM ----------Oh. Check out this guy's build of Discovery...http:\/\/www.astrazoic.com\/Space-Shuttle-Discovery.html",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:01.709100544Z",
        "author": "KosmoKen",
        "date": "2010-04-16T06:50:27+0100",
        "id": "1cfa7d8fc763deb7e33774491dd194ca",
        "post_id": "post-217607",
        "text": "I seem to have the exact same problem as DaveS, running an NVidia GTX 260. Framerate is 1-2 FPS, no matter what is enabled and I get the error about GDI not being supported and VBO error. The fix you posted above doesn't seem to make any difference.I should note that previous version of OGLAClient didn't work at all.OGLA.logCode:4\/15\/2010 10:20:30 PM|    INIT| OGLA v100415 (GLGR)\n4\/15\/2010 10:35:21 PM|    INIT| GPU does not support OpenGL 1.2 (Problem)\n4\/15\/2010 10:35:21 PM|    INIT| GPU does not support OpenGL 1.4 (No MFDs and panels)\n4\/15\/2010 10:35:21 PM|    INIT| GPU does not support OpenGL 2.0 (No advanced graphics)\n4\/15\/2010 10:35:21 PM|    INIT| glgruva=1, usevbo=0, vboav=0, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=0, gl_shm4=0\n4\/15\/2010 10:35:21 PM|    RNDR| Warning: Texture compression unsupported.\n4\/15\/2010 10:35:21 PM| OGLADBG| OGLA 100415 Debug.\n...................................................................................................\n4\/15\/2010 10:43:28 PM|    INIT| OGLA v100415 (GLGR)\n4\/15\/2010 10:43:42 PM|    INIT| GPU does not support OpenGL 1.2 (Problem)\n4\/15\/2010 10:43:42 PM|    INIT| GPU does not support OpenGL 1.4 (No MFDs and panels)\n4\/15\/2010 10:43:42 PM|    INIT| GPU does not support OpenGL 2.0 (No advanced graphics)\n4\/15\/2010 10:43:42 PM|    INIT| glgruva=1, usevbo=0, vboav=0, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=0, gl_shm4=0\n4\/15\/2010 10:43:42 PM|    RNDR| Warning: Texture compression unsupported.\n4\/15\/2010 10:43:42 PM| OGLADBG| OGLA 100415 Debug.\n4\/15\/2010 10:43:48 PM|   PLNTR| Loading Textures\/Saturn_ring.tex OK\n4\/15\/2010 10:43:52 PM|    INIT| OGLA v100415 (GLGR)\n4\/15\/2010 10:44:02 PM|    INIT| GPU does not support OpenGL 1.2 (Problem)\n4\/15\/2010 10:44:02 PM|    INIT| GPU does not support OpenGL 1.4 (No MFDs and panels)\n4\/15\/2010 10:44:02 PM|    INIT| GPU does not support OpenGL 2.0 (No advanced graphics)\n4\/15\/2010 10:44:02 PM|    INIT| glgruva=1, usevbo=0, vboav=0, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=0, gl_shm4=0\n4\/15\/2010 10:44:02 PM|    RNDR| Warning: Texture compression unsupported.\n4\/15\/2010 10:44:02 PM| OGLADBG| OGLA 100415 Debug.\n4\/15\/2010 10:44:07 PM|   PLNTR| Loading Textures\/Saturn_ring.tex OK\n4\/15\/2010 10:44:09 PM|   PLNTR| Loading Textures\/Uranus_ring.tex OK\n4\/15\/2010 10:44:13 PM|    PLNT| Loading Textures\/Earth.tex OK\n4\/15\/2010 10:44:13 PM|    PLNT| Loading Textures\/Earth_cloud.tex OK\n4\/15\/2010 10:44:14 PM|    PLNT| Loading Textures\/Earth_lmask.tex OK\n4\/15\/2010 10:44:14 PM|    PLNT| Loading Textures\/Moon.tex OK\n4\/15\/2010 10:44:27 PM|    INIT| OGLA v100415 (GLGR)\n4\/15\/2010 10:44:52 PM|    INIT| GPU does not support OpenGL 1.2 (Problem)\n4\/15\/2010 10:44:52 PM|    INIT| GPU does not support OpenGL 1.4 (No MFDs and panels)\n4\/15\/2010 10:44:52 PM|    INIT| GPU does not support OpenGL 2.0 (No advanced graphics)\n4\/15\/2010 10:44:52 PM|    INIT| glgruva=1, usevbo=0, vboav=0, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=0, gl_shm4=0\n4\/15\/2010 10:44:52 PM|    RNDR| Warning: Texture compression unsupported.\n4\/15\/2010 10:44:52 PM| OGLADBG| OGLA 100415 Debug.\n4\/15\/2010 10:44:58 PM|   PLNTR| Loading Textures\/Saturn_ring.tex OK\n4\/15\/2010 10:44:59 PM|   PLNTR| Loading Textures\/Uranus_ring.tex OK\n4\/15\/2010 10:45:03 PM|    PLNT| Loading Textures\/Earth.tex OK\n4\/15\/2010 10:45:04 PM|    PLNT| Loading Textures\/Earth_cloud.tex OK\n4\/15\/2010 10:45:04 PM|    PLNT| Loading Textures\/Earth_lmask.tex OK\n4\/15\/2010 10:45:05 PM|    PLNT| Loading Textures\/Moon.tex OK",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.298038784Z",
        "author": "Juanelm",
        "date": "2010-03-06T17:29:09+0000",
        "id": "c6e45d8b1ad89de6184c2cd56d585381",
        "post_id": "post-210201",
        "text": "TryArtlav's new addon, or Redshift.",
        "thread_id": 13358
    },
    {
        "@timestamp": "2023-09-14T07:12:55.932361984Z",
        "author": "Sky Captain",
        "date": "2010-03-12T21:56:35+0000",
        "id": "add7c9b1f030e93db5d73948a50a382b",
        "post_id": "post-211174",
        "text": "tori said:Re compressed air: I was doing some measurements with a K size cylinder with compressed air at (if I recall correctly) around 2000 psi and the exhaust velocity came out to around 100 m\/s, which is around 10 s of Isp. Piss poor, but indeed high thrust, high enough to lift itself:)\n\nAt least theoretically if your air cylinder is made of some super strong unobtainium containing ridiculous pressure it should be possible to exceed exhaust velocity of conventional LH2\/LOX burning engine.",
        "thread_id": 13424
    },
    {
        "@timestamp": "2023-09-14T07:13:02.309813248Z",
        "author": "T.Neo",
        "date": "2011-04-29T14:46:14+0100",
        "id": "11bfd23975b46c97c7568abb177e9710",
        "post_id": "post-218142",
        "text": "Yes they are the same space craft, you're just looking at it \"Edge on\".\n\nNo, they are clearly different; the shape of the shields, the habitation section, the propellant tanks and the engines is different. And there seem to be... cables running the length of the ship. They're clearly quite different.I think this is a kind of concept art, that did not reflect the finalised design.The idea of the Skytrain project is to construct a spacecraft that is visually and functionally similary to the ISV Venture Star while staying within the bounds of current\/near future technology. (No Magic)\n\nSkytrain isn't interstellar and has a dV capacity orders of magnitude lower, though.HVIPS was originally intended to look pretty conventional, and visually resembled the Discovery One from Space Odyssey, as well as the Convair Manned Nuclear Interplanetary Vehicle and the Deepstar addon, which was inspired by the Convair design:My original inspiration for HVIPS proper was the example ofunintentionalartificial gravity in2010, where the Discovery One is rotating end-over-end. This was a basic ground concept for a long line of concepts dating from my first ever attempts to make a 3D model of any kind.Eventually though, the design for HVIPS changed and became something else... it ended up resembling the ISV partially intentionally, and partially just ending up that way due to being a seemingly intuitive design. And it would have been a very good design if it wasn't for some... small... physics problems. :uhh:And we all know how HVIPS turned out. :dry:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:56.087456Z",
        "author": "BenSisko",
        "date": "2010-03-14T14:36:54+0000",
        "id": "eeb650ce75b84e092b5f58c5e1725a13",
        "post_id": "post-211339",
        "text": "Ok, I'll give it another try. I can get the x, and y, position but not the z position.Great ad-on!---------- Post added at 10:36 AM ---------- Previous post was at 08:47 AM ----------Donamy & Thorton,I noticed in your conversion of STS-88 & 92, you completely re-engineered the shuttlebay attachment scheme from Thorton's setup for the v4.2 shuttle fleet. I couldn't translate that to STS-96 so I used the scenario editor to position ISSR\/STSBAY. No joyHere's my attempt at STS-96:Code:BEGIN_DESC\n5\/29\/99, Discovery arrives below the ISS.  Perform a semi-circular flyaround, then move in and dock with the station.  Actual docking occurred 04:23:51 GMT.\nTo perform the flyaround, look through the docking port centerline camera (Shuttle Fleet view using \"CTRL+Z\"); start a slow pitchup using the RCS, then switch to translate mode and start a forward thrust until the ISS remains centered in the field of view.\nUse the upward thrusting RCS to maintain the distance constant from the station.  When above the station, kill the rotation of the shuttle (\"KILLROT\"), and stop the translation manuever.  With relative motion cancelled between the shuttle and station, then begin moving in to dock with PMA-2.\nThe Docking MFD is essential in measuring the relative motion between the station and shuttle.\nEND_DESC\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 51327.1280329745\nEND_ENVIRONMENT\nBEGIN_FOCUS\n  Ship Discovery\nEND_FOCUS\nBEGIN_CAMERA\n  TARGET Discovery\n  MODE Extern\n  POS 4.86 151.58 11.13\n  TRACKMODE GlobalFrame\n  FOV 40.00\nEND_CAMERA\nBEGIN_HUD\n  TYPE Docking\nEND_HUD\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  BTARGET Cape Canaveral\n  TRACK ON\nEND_MFD\nBEGIN_MFD Right\n  TYPE Docking\n  NAV 0\nEND_MFD\n \nBEGIN_SHIPS\nISS:ISSR\\ISS\n  STATUS Orbiting Earth\n  RPOS 1513459.45 1942160.57 6288330.21\n  RVEL -5070.059 -5058.844 2786.879\n  AROT 24.94 -18.73 40.50\n  PRPLEVEL 0:0.361 1:0.344 2:0.750 3:0.571 4:0.193\n  NAVFREQ 0 0\n  XPDR 159\n  CONFIGURATION 1\n  CAM 1\n  FUEL 786.9000 1374.8249 149.9923 199.9976 154.0047\n  PMA \n  Z1 0\n  CMG 0 1\n  SSRMS 0\n  TS1 0 0 0 0\n  TS2 1 1 1 1\n  TS3 0.0000 0.0000 0.0000 0.0000\n  ZARYA_SOL1 0 0 0 0\n  ZARYA_SOL2 -1 -1 0 0\n  ZARYA_SOL3 1.0000 1.0000 0.2889 0.2889\n  ControlMode01 1 1\nEND\nDiscovery:SpaceShuttleUltra\n  STATUS Orbiting Earth\n  RPOS 1513432.65 1942129.48 6288285.65\n  RVEL -5070.060 -5058.855 2786.866\n  AROT -46.74 36.73 26.48\n  VROT -0.11 -0.00 -0.00\n  RCSMODE 2\n  PRPLEVEL 0:0.464 1:0.785 2:0.784 3:0.783 4:0.791 5:0.802 6:0.907 7:0.999 8:0.999 9:0.999\n  NAVFREQ 0 0\n  CONFIGURATION 3\n  ODS\n  MET 83412.303\n  WING_NAME Discovery\n  GEAR 0 0.0000\n  RMS\n  SAT_OFS_X 0.000\n  SAT_OFS_Y 0.000\n  SAT_OFS_Z 0.000\n  OPS 202\n  PEG7 0.000 0.000 0.000\n  WT 0.000\n  TIG 0 0 0 0.0\n  TV_ROLL 0.000\n  MNVR 0 0\n  TGT_ID 2\n  BODY_VECT 1\n  ROLL 0.000\n  PITCH 0.000\n  YAW 0.000\n  P_ANGLE 0.000\n  Y_ANGLE 0.000\n  OM_ANGLE -1.000\n  DAP MODE 0 2\n  ROT MODE 0 0 0\n  TRANS MODE 0 0 0\n  CONTROL MODE 2\n   PAYLOAD CACTIVE1 8.000000 0.000000 0\n   PAYLOAD CACTIVE2 0.000000 0.000000 0\n   PAYLOAD CACTIVE3 -8.000000 0.000000 0\n   PAYLOAD CPASSIVE1 4.000000 0.000000 0\n   PAYLOAD CPASSIVE2 2.000000 0.000000 0\n   PAYLOAD CPASSIVE3 -6.000000 0.000000 0\n   PAYLOAD CPASSIVE4 7.000000 0.000000 0\n   PAYLOAD PORT1 3.000000 0.000000 0\n   PAYLOAD PORT2 -2.000000 0.000000 0\n   PAYLOAD PORT3 -8.000000 0.000000 0\n   PAYLOAD PORT4 7.000000 0.000000 0\n   PAYLOAD STBD1 3.000000 0.000000 0\n   PAYLOAD STBD2 -2.000000 0.000000 0\n   PAYLOAD STBD3 -8.000000 0.000000 0\n   PAYLOAD STBD4 0.000000 0.000000 0\n  PLBD_CAM 21.6360 -49.5000 83.1600 0.0000 0.0000 0.0000 0.0000 0.0000\n@SUBSYSTEM MPS_C\n@ENDSUBSYSTEM  ;MPS_C\n@SUBSYSTEM MPS_L\n@ENDSUBSYSTEM  ;MPS_L\n@SUBSYSTEM MPS_R\n@ENDSUBSYSTEM  ;MPS_R\n@SUBSYSTEM FMC1\n@ENDSUBSYSTEM  ;FMC1\n@SUBSYSTEM FMC2\n@ENDSUBSYSTEM  ;FMC2\n@SUBSYSTEM FMC3\n@ENDSUBSYSTEM  ;FMC3\n@SUBSYSTEM MMC1\n@ENDSUBSYSTEM  ;MMC1\n@SUBSYSTEM MMC2\n@ENDSUBSYSTEM  ;MMC2\n@SUBSYSTEM MMC3\n@ENDSUBSYSTEM  ;MMC3\n@SUBSYSTEM MMC4\n@ENDSUBSYSTEM  ;MMC4\n@SUBSYSTEM AMC1\n@ENDSUBSYSTEM  ;AMC1\n@SUBSYSTEM AMC2\n@ENDSUBSYSTEM  ;AMC2\n@SUBSYSTEM AMC3\n@ENDSUBSYSTEM  ;AMC3\n@SUBSYSTEM EIU1\n@ENDSUBSYSTEM  ;EIU1\n@SUBSYSTEM EIU2\n@ENDSUBSYSTEM  ;EIU2\n@SUBSYSTEM EIU3\n@ENDSUBSYSTEM  ;EIU3\n@SUBSYSTEM MTU\n  MTU_MET_RUNNING 0\n  MTU_MET0 0.000\n  MTU_MET1 0.000\n  MTU_MET2 0.000\n   EVENT_TIMER0 0.000000 DOWN STOPPED\n   EVENT_TIMER1 0.000000 DOWN STOPPED\n@ENDSUBSYSTEM  ;MTU\n@SUBSYSTEM IDP1\n  IDP1 SPEC 65535\n  IDP1 DISP 65535\n@ENDSUBSYSTEM  ;IDP1\n@SUBSYSTEM IDP2\n  IDP2 SPEC 65535\n  IDP2 DISP 65535\n@ENDSUBSYSTEM  ;IDP2\n@SUBSYSTEM IDP3\n  IDP3 SPEC 65535\n  IDP3 DISP 65535\n@ENDSUBSYSTEM  ;IDP3\n@SUBSYSTEM IDP4\n  IDP4 SPEC 65535\n  IDP4 DISP 65535\n@ENDSUBSYSTEM  ;IDP4\n@SUBSYSTEM IMU1\n@ENDSUBSYSTEM  ;IMU1\n@SUBSYSTEM IMU2\n@ENDSUBSYSTEM  ;IMU2\n@SUBSYSTEM IMU3\n@ENDSUBSYSTEM  ;IMU3\n@SUBSYSTEM GPC1\n@ENDSUBSYSTEM  ;GPC1\n@SUBSYSTEM GPC2\n@ENDSUBSYSTEM  ;GPC2\n@SUBSYSTEM GPC3\n@ENDSUBSYSTEM  ;GPC3\n@SUBSYSTEM GPC4\n@ENDSUBSYSTEM  ;GPC4\n@SUBSYSTEM GPC5\n@ENDSUBSYSTEM  ;GPC5\n@SUBSYSTEM ODS\n  RING_STATE -1 0.0000\n@ENDSUBSYSTEM  ;ODS\n@SUBSYSTEM ADPS\n  LEFT_AIRDATAPROBE 1 3 0.000000\n  RIGHT_AIRDATAPROBE 1 3 0.000000\n@ENDSUBSYSTEM  ;ADPS\n@SUBSYSTEM -Y Star Tracker Door Motor\n@ENDSUBSYSTEM  ;-Y Star Tracker Door Motor\n@SUBSYSTEM -Z Star Tracker Door Motor\n@ENDSUBSYSTEM  ;-Z Star Tracker Door Motor\n@SUBSYSTEM ACBusSystem\n@ENDSUBSYSTEM  ;ACBusSystem\n@SUBSYSTEM INVERTER1\n@ENDSUBSYSTEM  ;INVERTER1\n@SUBSYSTEM INVERTER2\n@ENDSUBSYSTEM  ;INVERTER2\n@SUBSYSTEM INVERTER3\n@ENDSUBSYSTEM  ;INVERTER3\n@SUBSYSTEM APU1\n  APU1_State 0\n  APU1_FuelPress 0.000\n  APU1_HydPress 0.000\n  APU1_Speed 0.000\n@ENDSUBSYSTEM  ;APU1\n@SUBSYSTEM APU2\n  APU2_State 0\n  APU2_FuelPress 0.000\n  APU2_HydPress 0.000\n  APU2_Speed 0.000\n@ENDSUBSYSTEM  ;APU2\n@SUBSYSTEM APU3\n  APU3_State 0\n  APU3_FuelPress 0.000\n  APU3_HydPress 0.000\n  APU3_Speed 0.000\n@ENDSUBSYSTEM  ;APU3\n@SUBSYSTEM LATCH0\n@ENDSUBSYSTEM  ;LATCH0\n@SUBSYSTEM LATCH1\n  LATCH1_ATTACHED_PAYLOAD ShuttleBay 0\n@ENDSUBSYSTEM  ;LATCH1\n@SUBSYSTEM LATCH2\n@ENDSUBSYSTEM  ;LATCH2\n@SUBSYSTEM RMS\n  ARM_STATUS 0.500000 0.184020 0.167888 0.479085 0.500000 0.500000\n  SHOULDER_BRACE 0.000\n  GRAPPLE 1 1.0000\n  RIGIDIZE 1 1.0000\n  EXTEND 1 1.0000\n  RMS_ELBOW_CAM 0.0000 0.0000\n  RMS_ROLLOUT 1 1.0000\n  RMS_LATCHES 1 1.0000\n@ENDSUBSYSTEM  ;RMS\n  CARGODOOR 1 1.0000\n  KUBAND 1 1.0000\n  BAYDOORLATCH0 1 1.0000\n  BAYDOORLATCH1 1 1.0000\n  BAYDOORLATCH2 1 1.0000\n  BAYDOORLATCH3 1 1.0000\n  CRT_SEL 1 1\n  LPROBEARM 1\n  LPROBE 2\n  RPROBEARM 1\n  RPROBE 2\n  LOMS 1\n  ROMS 1\n  BOILERN2SPLY0 1\n  BOILERN2SPLY1 1\n  BOILERN2SPLY2 1\n  BOILERCNTLR0 1\n  BOILERCNTLR1 1\n  BOILERCNTLR2 1\n  BOILERHTR0 1\n  BOILERHTR1 1\n  BOILERHTR2 1\n  APUFUTKVLV0 1\n  APUFUTKVLV1 1\n  APUFUTKVLV2 1\n  APUCNTLRPWR0 1\n  APUCNTLRPWR1 1\n  APUCNTLRPWR2 1\n  HYDCIRCPUMP0 1\n  HYDCIRCPUMP1 1\n  HYDCIRCPUMP2 1\n  APUAUTOSHTDN 1\n  APUSPDSEL0 1\n  APUSPDSEL1 1\n  APUSPDSEL2 1\n  APUCNTRL0 1\n  APUCNTRL1 1\n  APUCNTRL2 1\n  HYDMNPMPPRESS0 1\n  HYDMNPMPPRESS1 1\n  HYDMNPMPPRESS2 1\n  MPSENGPWR00 1\n  MPSENGPWR01 1\n  MPSENGPWR02 1\n  MPSENGPWR10 1\n  MPSENGPWR11 1\n  MPSENGPWR12 1\n  HEISOLA0 2\n  HEISOLA1 2\n  HEISOLA2 2\n  HEISOLB0 2\n  HEISOLB1 2\n  HEISOLB2 2\n  MPS0 1\n  MPS1 1\n  MPS2 1\n  L_ET_UMB_DOOR 0.000\n  R_ET_UMB_DOOR 0.000\n  ET_DOOR_LATCHES 1.000000 0.000000 0.000000\n  @PANEL F2\n  @ENDPANEL \n  @PANEL F4\n  @ENDPANEL \n  @PANEL F6\n  @ENDPANEL \n  @PANEL F7\n  @ENDPANEL \n  @PANEL F8\n  @ENDPANEL \n  @PANEL O6\n  \"L GLRSHLD FLOOD\" OFF\n  \"S TRK DR CNTL SYS1\" CLOSE\n  \"S TRK DR CNTL SYS2\" CLOSE\n  \"GPC_POWER_1_COVER\" [0]\n  \"GPC_POWER_2_COVER\" [0]\n  \"GPC_POWER_3_COVER\" [0]\n  \"GPC_POWER_4_COVER\" [0]\n  \"GPC_POWER_5_COVER\" [0]\n  \"GPC POWER 1\" ON\n  \"GPC POWER 2\" ON\n  \"GPC POWER 3\" ON\n  \"GPC POWER 4\" ON\n  \"GPC POWER 5\" ON\n  \"GPC_OUTPUT_1_COVER\" [0]\n  \"GPC_OUTPUT_2_COVER\" [0]\n  \"GPC_OUTPUT_3_COVER\" [0]\n  \"GPC_OUTPUT_4_COVER\" [0]\n  \"GPC_OUTPUT_5_COVER\" [0]\n  \"GPC OUTPUT 1\" NORMAL\n  \"GPC OUTPUT 2\" NORMAL\n  \"GPC OUTPUT 3\" NORMAL\n  \"GPC OUTPUT 4\" NORMAL\n  \"GPC OUTPUT 5\" NORMAL\n  \"IPL SOURCE\" OFF\n  \"GPC MODE 1\" STBY\n  \"GPC MODE 2\" STBY\n  \"GPC MODE 3\" STBY\n  \"GPC MODE 4\" STBY\n  \"GPC MODE 5\" STBY\n  @ENDPANEL \n  @PANEL R11\n  @ENDPANEL \n  @PANEL A6\n  \"SENSE\" [0]\n  @ENDPANEL \n  @PANEL AftMDU\n  @ENDPANEL \n  @PANEL A7A3\/A8A3\n  \"SYSTEM POWER MNA\" [0]\n  \"SYSTEM POWER MNB\" [0]\n  \"PYRO POWER MNA\" [0]\n  \"PYRO POWER MNC\" [0]\n  \"SYS1 VENT ISOL\" [0]\n  \"SYS1 VENT\" [0]\n  \"SYS2 VENT ISOL\" [0]\n  \"SYS2 VENT\" [0]\n  \"PSU POWER MNA\" [0]\n  \"PSU POWER MNB\" [0]\n  \"LIGHTS AIRLOCK 1-4\" [0]\n  \"LIGHTS AIRLOCK 2-3\" [0]\n  \"LIGHTS DOCKING TRUSS FWD\" [0]\n  \"LIGHTS DOCKING TRUSS AFT\" [0]\n  \"ARLK\/TNL FAN A\" [0]\n  \"ARLK\/TNL FAN B\" [0]\n  \"LIGHTS C\/L VESTIBULE PORT\" [0]\n  \"LIGHTS C\/L VESTIBULE STBD\" [0]\n  \"CNTL PNL PWR A\" ON\n  \"CNTL PNL PWR B\" ON\n  \"CNTL PNL PWR C\" ON\n  \"HTRS\/DCU PWR H1\" ON\n  \"HTRS\/DCU PWR H2\/DCU\" ON\n  \"HTRS\/DCU PWR H3\/DCU\" ON\n  \"APDS PWR A\" ON\n  \"APDS PWR B\" ON\n  \"APDS PWR C\" ON\n  \"PYROS Ap\" [0]\n  \"PYROS Bp\" [0]\n  \"PYROS Cp\" [0]\n  @ENDPANEL \n  @PANEL A8\n  \"Port MPM Deploy Cover\" [0]\n  \"Stbd MPM Deploy Cover\" [0]\n  \"Port RMS Latches\" OFF\n  \"Stbd MPM Latches\" OFF\n  \"Port MPM Deploy\" OFF\n  \"Stbd MPM Deploy\" OFF\n  \"EE Mode\" OFF\n  \"EE Man Contr\" OFF\n  \"Shoulder Brace Release\" OFF\n  \"RMS SELECT\" OFF\n  \"Single\/Direct Drive\" OFF\n  \"Parameter\" TEST\n  \"Joint\" SHOULDER_YAW\n  \"RMS Mode\" OPR_CMD\n  @ENDPANEL \nEND\nShuttleBay:ISSR\\STSBAY\n  STATUS Orbiting Earth\n  RPOS 1513432.90 1942129.74 6288285.70\n  RVEL -5070.060 -5058.850 2786.870\n  AROT -46.74 36.73 26.48\n  VROT -0.11 -0.00 -0.00\n  ATTACHED 0:6,Discovery\n  NAVFREQ 0 0\n  STS 96\n  EMU 0 0\n  TIMER -1.0000 -1.0000 -1.0000\n  TC1 0 0.0000 1\n  TC2 0 0.0000 1\nEND\nAPFR:ISSR\\APFR\n  STATUS Orbiting Earth\n  RPOS 1513433.57 1942127.26 6288287.66\n  RVEL -5070.060 -5058.850 2786.870\n  AROT 26.67 -20.94 129.82\n  VROT -0.00 -0.11 -0.00\n  ATTACHED 2:1,ShuttleBay\n  NAVFREQ 0 0\n  SH1 0 0.0000 0\n  SH2 1 0.4894 0\n  SH3 1 0.4998 0\n  SH5 0.5000 0.5000\n  POS0 0.00 -0.03 0.32\n  DIR0 0.00 0.00 -1.00\n  ROT0 0.03 1.00 0.00\n  POS1 0.00 -0.09 0.00\n  DIR1 0.00 0.00 -1.00\n  ROT1 0.00 -1.00 0.00\nEND\nOTD:ISSR\\OTD\n  STATUS Orbiting Earth\n  RPOS 1513432.03 1942126.99 6288288.98\n  RVEL -5070.060 -5058.850 2786.870\n  AROT 133.26 -36.73 153.52\n  VROT 0.11 -0.00 0.00\n  ATTACHED 1:0,ShuttleBay\n  NAVFREQ 0 0\n  SH1 0 0.0000 1\n  SH2 0 0.0000 1\n  SH3 0 0.0000 1\n  SH4 0 0.0000 1\n  SH5 0.5000\n  POS -0.15 0.00 -0.79\n  DIR 0.00 0.00 -1.00\n  ROT 0.00 1.00 0.00\nEND\nStrela1:ISSR\\StrelaPT1\n  STATUS Orbiting Earth\n  RPOS 1513430.75 1942127.20 6288289.75\n  RVEL -5070.060 -5058.850 2786.870\n  AROT 93.47 45.84 149.14\n  VROT -0.00 -0.00 0.11\n  ATTACHED 0:2,ShuttleBay\n  NAVFREQ 0 0\nEND\nEND_SHIPSNo matter what I do I can't adjust the z position of the payload in the bay. I don't have the skills to re-engineer the payload (a la Donamy) also, SSU has an animated docking ring. The payload duplicates the ODS. I understand the need to re-engineer the payload and that this conversion may be beyond my ability. These are two great ad-ons, it would be nice if they could play together!Suggestions appreciated,Ben",
        "thread_id": 13446
    },
    {
        "@timestamp": "2023-09-14T07:12:55.348475648Z",
        "author": "Cras",
        "date": "2012-04-05T19:55:16+0100",
        "id": "b8cca24f2ec41c188a8aad77441017b5",
        "post_id": "post-210353",
        "text": "This looks great! Can't wait to try it out.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.317504Z",
        "author": "jinglesassy",
        "date": "2010-04-17T19:34:10+0100",
        "id": "4782a306ccce427fe27b89a742373544",
        "post_id": "post-218154",
        "text": "Yeah i suggest you stay away from that site",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:12:56.168290048Z",
        "author": "TMac3000",
        "date": "2010-03-14T19:00:10+0000",
        "id": "6df694962e65de85f915b5e8f19a43a1",
        "post_id": "post-211480",
        "text": "Okay, so assuming we build a single-stage-to-orbit craft like the DG, what would be the logical order of steps for flight testing it? (aside from the first atmospheric tests to determine if the thing can fly at all)",
        "thread_id": 13451
    },
    {
        "@timestamp": "2023-09-14T07:12:55.54158976Z",
        "author": "Donamy",
        "date": "2010-03-10T16:20:23+0000",
        "id": "136a5eb9f2f7ba50759545beb898cd6e",
        "post_id": "post-210665",
        "text": "Loru said:... I mannage to convince him to fly for a while.\n\nFlying is easy, take-off and landing, that's the real excitement.:)",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.417317376Z",
        "author": "DaveS",
        "date": "2010-04-17T21:12:26+0100",
        "id": "8ecb316e37b980cb7578d18845f6b45c",
        "post_id": "post-218191",
        "text": "Urwumpe said:I think using Lua would make things more standard in Orbiter 2010 than Python.\n\nI agree. I'm currently looking into using Lua for the xenon lights. This way we can get rid of the artificial lighting code and simply use the functions that are more natural, rather than hacks.",
        "thread_id": 13902
    },
    {
        "@timestamp": "2023-09-14T07:12:56.257475072Z",
        "author": "Eagle",
        "date": "2010-03-17T03:57:41+0000",
        "id": "2459e65df6a9de89c8f27d6c31c778cd",
        "post_id": "post-211572",
        "text": "How is the solar sail not mentioned here? The only rockets required are to put it into a high enough orbit where air resistance won't crash it back to earth faster than the sail can accelerate.After that the only fuel required is a reaction system to despin the gyros.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:55.658558208Z",
        "author": "SiberianTiger",
        "date": "2010-03-11T10:30:23+0000",
        "id": "f1cc263973638ecdce8f57653cccacba",
        "post_id": "post-211092",
        "text": "",
        "thread_id": 13411
    },
    {
        "@timestamp": "2023-09-14T07:12:56.272634112Z",
        "author": "nicker43",
        "date": "2010-03-16T23:07:24+0000",
        "id": "0ab8ec397462cb0d994371a294cfc4d9",
        "post_id": "post-211637",
        "text": "RWarp Version 1.1VERSION 1.1Fixes bug with changing views or panelsAdded revision in titleShortened callouts (Thank you 20 Litre for the audio editting!)Added 2 second break between callouts to prevent them from stepping on each otherI've also included a scenario that has an XR5 with capacitor cargo. The UCGO based ships are going to be more difficult because they don't use attachments, and I don't know of any way of getting a pointer to an existing UCGO class to query docked cargo from an MFD. Maybe someone can point me in the right direction.As far as the orbit insertion requests, wouldn't that make it too easy? If more people want this feature, I'll look into doing it.The issues with the module not appearing in orbiter have me stumped. Is there some compiler or linker option that should be set (VC 2008)?Also, is this the best place to put updates? Should I do a separate upload?",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:02.302850816Z",
        "author": "liber",
        "date": "2011-04-16T19:01:19+0100",
        "id": "e22245af306b22efc328160d9126a46d",
        "post_id": "post-218089",
        "text": "Anyone know what's size of Valkyrie?I find this but not shure is that big.Size:80.03 meters wide101.73 meters long8.0 meters high",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.675762944Z",
        "author": "Hielor",
        "date": "2010-03-12T19:08:52+0000",
        "id": "779545a3f2c479ce204ce38905428cfb",
        "post_id": "post-211126",
        "text": "RisingFury said:Oh wow! Is that a 3D graphics engine already?\n\nNot really \"wow\"--Slipstream came out in 1995, long after 3d graphics were already commonplace. 1996, for example, had A-10 Cuba!, which had fairly impressive graphics considering the size of the \"world\" you could fly through, compared to Slipstream's tracks:http:\/\/www.jogosantigos.com.br\/fotos\/a\/a10-0005.png",
        "thread_id": 13416
    },
    {
        "@timestamp": "2023-09-14T07:13:02.307764224Z",
        "author": "Scruce",
        "date": "2011-04-17T02:20:50+0100",
        "id": "86beaeac8ce27872c70e561e34944aa4",
        "post_id": "post-218129",
        "text": "Have you guys seen this?:",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:56.278726144Z",
        "author": "Izack",
        "date": "2010-05-15T02:42:45+0100",
        "id": "c193f88bfa5511d188f8ac970120c3ce",
        "post_id": "post-211691",
        "text": "Xyon said:The FOV should not change on key S regardless, it's not a control for FOV in either the stable or the beta versions.\n\nAh, !S! is a button on the MFD for an emergency stop. It doesn't correspond to the S key. :tiphat:",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:55.324429056Z",
        "author": "Kyle",
        "date": "2010-03-07T13:40:16+0000",
        "id": "7dd6aa63a1a0c9721bcf260437d2f55a",
        "post_id": "post-210237",
        "text": "http:\/\/www.orlandosentinel.com\/news\/space\/os-obama-nasa-space-summit,0,2635621.storyAppears to me, he's going to try to do a desperate attempt of Kennedy's moon goal to gain support for this new plan.",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:13:02.39606656Z",
        "author": "pip12345",
        "date": "2010-04-17T20:41:12+0100",
        "id": "e8b16601fe07ee0f830456479329866a",
        "post_id": "post-218177",
        "text": "I keep getting by some spaceships errors like this:**** Orbiter.logBuild Sep 29 2006 [v.060929]Found 0 joystick(s)Module AtlantisConfig.dll [API v.060425]Module DGConfig.dll [API v.060425]Module OrbiterSound.dll [API v.060425]Module transx.dll [API v.060425]Module TrackIR.dll [API v.060425]TrackIR module not found.Module ScnEditor.dll [API v.060425]Module Rcontrol.dll [API v.050206]Module Meshdebug.dll [API v.060425]Module Framerate.dll [API v.050206]Module FlightData.dll [API v.050206]Module ExtMFD.dll [API v.060425]Module CustomMFD.dll [API v.060425]Module WarpDriveMFD-Mk2.dll [API v.060425]Module RWarpMFD.dll [API v.091124]Module AutopilotMFD.dll [API v.050206]Module MeshLand.dll [API v.060425]Module Scenario_Maker.dll [API v.060425]Module FirstPerson.dll [API v.060425]Module UMMUFA.dll [API v.060425]Module Orulex-core.dll [API v.060425]Module MeshLand_2.dll [API v.060425]**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKZbuffer: 32 bitRender device: Fullscreen 1024 x 768Device has hardware T&L capabilityModule Sun.dll [API v.050206]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll [API v.050206]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Venus.dll [API v.050206]VSOP87(B) Venus: Precision 1e-005, Terms 79\/1710Module Earth.dll [API v.050206]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564Module Moon.dll [API v.041022]ELP82: Precision 1e-005, Terms 116\/829Module Mars.dll [API v.060425]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400Module Phobos.dll [API v.060425]Module Deimos.dll [API v.060425]Module Galsat.dll [API v.041022]Module Jupiter.dll [API v.050206]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll [API v.041022]Module Europa.dll [API v.041022]Module Ganymede.dll [API v.041022]Module Callisto.dll [API v.041022]Module Satsat.dll [API v.061227]Module Saturn.dll [API v.060425]VSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365Module Mimas.dll [API v.050206]SATSAT Mimas: Terms 113Module Enceladus.dll [API v.050206]SATSAT Enceladus: Terms 33Module Tethys.dll [API v.050206]SATSAT Tethys: Terms 101Module Dione.dll [API v.050206]SATSAT Dione: Terms 59Module Rhea.dll [API v.050206]SATSAT Rhea: Terms 68Module Titan.dll [API v.050206]SATSAT Titan: Terms 100Module Hyperion.dll [API v.050206]SATSAT Hyperion: Terms 595Module Iapetus.dll [API v.050206]SATSAT Iapetus: Terms 605Module Uranus.dll [API v.050206]VSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269Module Miranda.dll [API v.060425]Module Ariel.dll [API v.060425]Module Umbriel.dll [API v.060425]Module Titania.dll [API v.060425]Module Oberon.dll [API v.060425]Module Neptune.dll [API v.050206]VSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024Module Triton.dll [API v.060425]Finished initialising worldModule Spacecraft3.dll [API v.060425]>>> ERROR: No vessel class configuration file found for:>>> ERROR: Spacecraft\/Spacecraft2>>> [C:\\Source\\Orbiter\\Vessel.cpp \/ 248]>>> TERMINATING <<<Any idea to fix this?Ive already downloaded the newest spacecraft 3's.Please help me!",
        "thread_id": 13900
    },
    {
        "@timestamp": "2023-09-14T07:12:56.656094976Z",
        "author": "Loru",
        "date": "2010-03-24T21:08:09+0000",
        "id": "ca362cd8a015cb5d898ec9a119b5da0d",
        "post_id": "post-212304",
        "text": "spacekid1998 said:Thanks a lot buddy I just smashed my monitor and now it wont turn on\n\nThat is strange. Maybe hammer was too little????",
        "thread_id": 13532
    },
    {
        "@timestamp": "2023-09-14T07:12:55.371771136Z",
        "author": "tblaxland",
        "date": "2010-03-08T01:31:00+0000",
        "id": "de2d0c197ad8d694cbf3c97b2ff5dbfa",
        "post_id": "post-210446",
        "text": "Does changing the colour depth on the Video tab make any difference?",
        "thread_id": 13366
    },
    {
        "@timestamp": "2023-09-14T07:13:01.759248384Z",
        "author": "Dambuster",
        "date": "2010-04-16T00:44:30+0100",
        "id": "d3820f3cae0963d6b8e0878959bd164e",
        "post_id": "post-217667",
        "text": "I mostly do trust it, but with conditions: if its neutrality seems remotely suspicious, and I actually intend to remember what I'm reading, I'll generally check it out elsewhere on the internet. Additionally, I find the talk pages are often useful in seeing if there have been past\/present disputes about a page, in which case I'd definitely treat it with caution.Also, I find it's great for understanding the basics of a topic, if not for the finer points.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:12:55.96444672Z",
        "author": "Xyon",
        "date": "2010-03-12T18:58:12+0000",
        "id": "0dd1a96c76b02ad6713e3888c552f35f",
        "post_id": "post-211204",
        "text": "Generally, the way it works is we ask for testers, not the other way around.:)",
        "thread_id": 13429
    },
    {
        "@timestamp": "2023-09-14T07:12:55.562448128Z",
        "author": "SiberianTiger",
        "date": "2010-06-28T17:54:49+0100",
        "id": "a1d425e517eb3fc536a96ffb2e0add06",
        "post_id": "post-210797",
        "text": "\u041a\u0441\u0442\u0430\u0442\u0438, \u043f\u043e\u0447\u0435\u043c\u0443 \u0434\u043e \u0441\u0438\u0445 \u043f\u043e\u0440 \u043d\u0435\u0442 \u0430\u0434\u0434\u043e\u043d\u0430 \"\u043f\u0435\u043f\u0435\u043b\u0430\u0446\" (\u0441 \u0433\u0440\u0430\u0432\u0438\u0446\u0430\u043f\u043e\u0439?) :lol:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:01.761190656Z",
        "author": "Sky Captain",
        "date": "2010-04-16T09:35:34+0100",
        "id": "a58b460853ca4c285f8e008a9f924ba1",
        "post_id": "post-217679",
        "text": "While we are not allowed to directly reference Wikipedia at university it usually is a good starting point with links to journal articles and books which can be used to quickly expand my search.For general purpose uses like to quickly get background information on some subject I`m just interested in wikipedia is good enough for me.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:12:56.265254656Z",
        "author": "Urwumpe",
        "date": "2014-04-24T14:00:15+0100",
        "id": "90bff0328ae4a5266828d39a1ff2ceb2",
        "post_id": "post-211608",
        "text": "n122vu said:Honestly, the reason we are all getting frustrated is because we are telling you how to resolve the issues you have, yet you refuse to listen. Stubbornness like that doesn't go over well with this community, nor do temper-tantrums, hissy-fits, or foot-stomping fix-it-now demands.\n\nHonestly, we all like a good laugh. :lol:But I must really say, I am only a few minutes away from answering his Support requests with\"Orbiter support. Have you tried turn it off and on again? Is it definitely plugged in?\"",
        "thread_id": 13462
    },
    {
        "@timestamp": "2023-09-14T07:12:55.56608Z",
        "author": "Alnor",
        "date": "2010-12-29T15:20:55+0000",
        "id": "6984d9157dcd93775ae20da2ac86aaf5",
        "post_id": "post-210831",
        "text": "\u0414\u043b\u044f \u043d\u0430\u0447\u0430\u043b\u0430 \u0445\u043e\u0447\u0443 \u0443\u0442\u043e\u0447\u043d\u0438\u0442\u044c, \u0447\u0442\u043e \u0438\u043c\u0435\u043d\u043d\u043e \u0438\u0437 \u043f\u043e\u043a\u0430\u0437\u0430\u043d\u043d\u043e\u0433\u043e \u043d\u0430 \u0441\u0445\u0435\u043c\u0435 \u0442\u044b \u043f\u044b\u0442\u0430\u0435\u0448\u044c\u0441\u044f \u043f\u043e\u0441\u0430\u0434\u0438\u0442\u044c?\n\n\u0415\u0441\u0441\u0442\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e, \u0441\u043f\u0443\u0441\u043a\u0430\u0435\u043c\u044b\u0439 \u0430\u043f\u043f\u0430\u0440\u0430\u0442.:)\u0412\u043e\u043f\u0440\u043e\u0441 \u0432\u0442\u043e\u0440\u043e\u0439: \u043a\u0430\u043a\u043e\u0439 \u0441\u043e\u044e\u0437\u043e\u0432\u0441\u043a\u0438\u0439 \u0430\u0434\u0434\u043e\u043d \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0448\u044c?\n\n\u041e\u043d \u0441\u0432\u044f\u0437\u0430\u043d \u0441 \u0441\u043e\u0432\u0435\u0442\u0441\u043a\u043e\u0439 \u043b\u0443\u043d\u043d\u043e\u0439 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043e\u0439. \u041f\u0440\u0430\u0432\u0434\u0430, \u043d\u0430 \u041b\u0443\u043d\u0443 \u043f\u043e\u043a\u0430 \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u0442\u0441\u044f \u043b\u0435\u0442\u0430\u0442\u044c \u0434\u043e\u0432\u043e\u043b\u044c\u043d\u043e \u043f\u043b\u043e\u0445\u043e:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=5004\"]Sovietic Lunar Program[\/ame]",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:01.863200256Z",
        "author": "4throck",
        "date": "2010-04-26T00:44:33+0100",
        "id": "454da587494cd81c1e789b2fae33211a",
        "post_id": "post-217758",
        "text": "Yes, and the other images on the same page also show similar metallic spacecraft. The same goes for the Voskhod-3 craft on display here:http:\/\/www.npointercos.jp\/Energiamuseum.html(here's another nice photo it)On this case, I'd say that there was no thermal insulation added, besides the \"lower\" parts of the spacecraft, that look covered with the same green stuff as the early Soyuz.",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:12:56.2816896Z",
        "author": "Pipcard",
        "date": "2010-07-21T02:40:25+0100",
        "id": "9f5d3889cdfdc1cb5017d31eee8bc8e0",
        "post_id": "post-211716",
        "text": "How exactly do you make the fuel unlimited?",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:55.566671872Z",
        "author": "yasny",
        "date": "2011-11-22T15:51:58+0000",
        "id": "5c52373a0f227ef59c44081ac1f194ee",
        "post_id": "post-210839",
        "text": "\u043f\u0440\u0438\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u044e \u0432\u0441\u0435\u0445)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:01.888883968Z",
        "author": "garyw",
        "date": "2010-04-16T16:25:31+0100",
        "id": "d154adfe6057e53cd67da2b10c745bd1",
        "post_id": "post-217828",
        "text": "Watching ATV-1 doing it's abort manoeuvre was very cool, be good to see another ATV up there.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:56.460819712Z",
        "author": "Urwumpe",
        "date": "2010-03-17T17:32:26+0000",
        "id": "e892c99d29b0eec2ffc946830c67f61c",
        "post_id": "post-211895",
        "text": "MeDiCS said::lol:, true. It still gives me the same error thou' :beathead:\n\nI'll try it when I am home, I have my holy book of C++ not with me here. (Today is Lua and Windows XP installation day)",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:55.17459456Z",
        "author": "Artlav",
        "date": "2010-03-05T15:56:55+0000",
        "id": "52a19046b6fcd06783753cfd6c9ad578",
        "post_id": "post-209871",
        "text": "Alpha 100305 (updated post+2h: air hold autopilot):orbides.1gb.ru\/orbf\/uap-alpha-100305.zipNo VC6 build, VC2005 run-times are needed if not working.Changes:-Fixed small bugs here and there-Fixed wait to apoapsis-Fixed docking autopilot misalignment-STP,S - Terminate current sequence key addedAdded autopilots:Runway take-off autopilotGets the vessel off the runway on control surfaces, and turns to desired heading- engine specifies the engine to use- altitude defines the altitude to stop above- v1 defines take-off speed- heading is desired launch heading- gear_key is the key to close landing gears withDocking autopilotDocks the vessel to the target near-by- target specifies what to dock with- port is the port to dock to- with_port is the port on our vessel to useAttitude autopilots:-retrograde-kill rotationAerial state hold autopilotKeeps the vessel in the atmosphere at given altitude, speed and heading, with given rates of them.- engine specifies the engine to use- altitude defines the altitude to hold- velocity defines speed to hold- heading is heading to hold- alt_rate defines the altitude change rate- vel_rate defines speed change rate- hdg_rate is heading change rate- onoff defines what to hold - 1 is altitude, 2 is heading, 4 is speed (bit field, 1+2=3 - hold heading and altitude, for example)Scenarios:-DG from runway to orbit-XR2 from runway to orbit-Confirmed lunar manoeuvres-DG in holding patternNearby plans:-Align planes autopilot-Sync orbits autopilot-Land airless autopilot-Land runway autopilotThoughts?Ideas?Problems?Don't forget, your feedback defines the quality of the add-on you will get.Zachstar said:Where did you find or make the latter orbit autopilot code? Is it peg based?\n\nYes, it's roughly PEG based, with adjustments for throttling.Zachstar said:Oh did you happen to read my idea about time acceleration with multiple craft?\n\nYes, so far i'm not planning on making a traffic system, only a set of autopilots to make stuff fly around. Later it would be of use.kuddel said:When I used the VC6 Build, the \"Docking\" Demo crashes after synchronizing the rotation rate with the Station...A lenghty \"dumpreg.exe\" slows my system down, but that's another issue;)No problem with all other scenarios when I use the VC2005 Build!\n\nIt's old, VC6. The only good thing about it is that it's results always start. Functioning is another issue.kuddel said:The \"Docking\" Demo rotation sync seems to be off by ca. 45 degrees.Is this an error on my side? Or is it intended?\n\nNo. Fixed.KosmoKen said:Any plans for interplanetary travel? I figure you wont work on syncing with existing TransX or IMFD since that would defeat the purpose, but this would be a great opportunity for a more user friendly launch-to-land AP.\n\nSome are. The guidance is not too hard, figuring out what to do and when is. It would need something the size of TransX to define and control, or even something better, like IMFD's map. Distant plans for the moment, not before landing autopilot.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:01.893017856Z",
        "author": "orb",
        "date": "2011-01-28T14:15:18+0000",
        "id": "f33688ac21611cb83a49a39580700110",
        "post_id": "post-217854",
        "text": "ESA Portal:Intensive preparations for ATV freighter launch to Space Station28 January 2011The fuel and most of the cargo are loaded and ATV has been hoisted to the top of Ariane 5 as teams on four continents prepare for the 15 February launch of Johannes Kepler from Europe's Spaceport in Kourou, French Guiana.With launch scheduled in just 18 days, experts from ESA, partner agencies and industry teams are in the busy final stage of making Johannes Kepler ready for space.Liftoff is set for 15 February at 22:07 GMT (23:07 CET) from Kourou. After eight days of orbital manoeuvres that will enable the Automated Transfer Vehicle (ATV) to synchronise its orbit with that of the International Space Station (ISS), the cargo vessel will dock on 23 February.{colsp=2}Click on images to enlarge\u200b|ESA's ATV Control Centre during simulation training for the launch and early orbit phase (LEOP) of the ATV Johannes Kepler mission, 27 January 2011.Credits: ESA\u200b|ATV Johannes Kepler mounted inside the CCU container for transport to the final assembly building (the BAF - Batiment d\u2019Assemblage Finale) at Kourou on 20 January 2011. ESA's Nico Dettmann, Head of the ATV Production Programme, stands in front.Credits: ESA\u200bExperts at Kourou handle ATV with careIn the past week at Kourou, experts from ESA and Arianespace carefully fitted ATV into a large protective container to transfer it to the giant vertical integration building.The transfer took place on 20 January using a massive trailer at a maximum speed of just 15 km\/hour.ATV was removed from the container and, on 25 January, was lifted to the top of the Ariane 5 launcher that will carry it into space.The vessel is now being integrated onto the launcher together with the adapter that serves as the interface with Ariane. In addition, the white insulating foil layer that thermally protects ATV from the enormous temperature changes in orbit is being attached.\"There is an incredible amount of hard work being done in these final weeks by teams from ESA, CNES, Arianespace and our partners. It's gratifying to see such dedication to making Johannes Kepler ready for flight,\" said Nico Dettmann, ESA's ATV Programme Manager.Team work and training at ATV-CCAt the ATV Control Centre (ATV-CC) in Toulouse, France, mission controllers from ESA and CNES, the French space agency, have been making final checks of the mission control infrastructure.On 28 January, the mission control team conducted a simulation of the critical launch and early orbit phase. On 29 January, a test of the ground control system between ATV and the control centre will see controllers receiving live signals via cable from ATV mounted on top of Ariane.On 2 February, ATV-CC will conduct a final rehearsal involving all ISS control centres covering the flight period from rendezvous with the ISS up to docking. A dress rehearsal of the final countdown will be held on 9 February and will include the Arianespace launch control centre in Kourou.\"The operations teams from ESA, CNES and our industrial partners have worked very hard to make sure everything is ready, including many long hours of training to be ready in case of any contingencies. We are ready for ATV's flight and everyone is keen to get to liftoff,\" said Alberto Novelli, ESA's ISS Operations Manager.The launch of Ariane 5 and the flight of ATV-2 will make use of ESA tracking stations at Santa Maria, Portugal; Maspalomas and Villafranca, Spain; Redu, Belgium; and, Perth, Australia. The network is centrally controlled from ESOC, ESA's Space Operations Centre in Germany.{...}",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:56.60351104Z",
        "author": "Tommy",
        "date": "2010-03-24T00:09:43+0000",
        "id": "285d04168dbe76d4fd5ea0a7e3fac4b6",
        "post_id": "post-212177",
        "text": "In regards to launch headings, there is a formula that will calculate the correct heading. I'm not at home, so don't have it handy. If you download DanSteph's DGIV it's manual contains two versions of the launch heading formula. One is simplified, and not very accurate on a planet with any kind of rotational speed, the other is better, and more than accurate enough.As for when to launch, for a trip to LEO and rendevous (like a trip to the ISS) launch about 300 seconds before the node, as displayed in AlignPlanesMFD.",
        "thread_id": 13517
    },
    {
        "@timestamp": "2023-09-14T07:12:55.176802304Z",
        "author": "Artlav",
        "date": "2010-03-07T09:08:03+0000",
        "id": "616fce5b50392cde4912c96f75d40e2a",
        "post_id": "post-209892",
        "text": "Pablo49 said:I was trying the docking autopilot with an OFSS scenario, and I could never get it to start docking with one of the PMA's.\n\nShuttle fleet 4.2.0, OFSS mission 30 - trying to dock to PMA-1, everything works nicely - port is 1, with_port - 0.What exactly did you try?Which versions (SF, OFSS)?Scenarios?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.477293312Z",
        "author": "AtlantisOnline",
        "date": "2010-05-14T03:53:49+0100",
        "id": "8cc4b22335cae9f32b1687ab0c6a8f94",
        "post_id": "post-218378",
        "text": "Ok well if that can't be changed then I will have to live with it. Any one with any ideas on my deorbiting question?",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:56.635428352Z",
        "author": "TSPenguin",
        "date": "2010-03-20T08:47:07+0000",
        "id": "1213ea2b36371677a986c429c3ccb54f",
        "post_id": "post-212262",
        "text": "I really don't think that putting shower water on your plants is a good idea. Unless you don't use any soap...",
        "thread_id": 13526
    },
    {
        "@timestamp": "2023-09-14T07:12:55.206822912Z",
        "author": "Urwumpe",
        "date": "2010-03-05T08:58:25+0000",
        "id": "1e74a9e7125f97d5f902b6df8115009f",
        "post_id": "post-210042",
        "text": "garyw said:The problem that I've got is that to simulate how the ASM-135 would work you need to launch it into the path of the approaching target and the speeds are so high that it really needs a targetting\/autopilot MFD to control the ASM-135.\n\nWell, my ASM-135 has currently the realistic guidance, but lacks a proper targeting MFD...which wouldn't be very hard to make, since it is just calculating the ground track of a satellite target and launching the ASAT into the (coarse) orbit plane at approximately the right distance. The better you are to the optimal, the higher your chance to hit. Small in-plane errors can be corrected easier than small off-plane errors.The biggest show stopper is currently, that I need a plane for launching it, with at least one compatible attachment.",
        "thread_id": 13336
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479543808Z",
        "author": "DaveS",
        "date": "2010-07-13T23:18:47+0100",
        "id": "8ab1f3b8076de3a2a36af2b43a1c4a56",
        "post_id": "post-218401",
        "text": "AtlantisOnline said:So what DaveS is saying is that there is no reentry guidence in the ssu but it is imposible to to it by hand... so how to I reenter. Thanks\n\nRealistically? You can't. Please accept the fact that SSU is far from complete. You can launch and orbit, but that's about it. Alot of systems needed and required are simply not implemented at this time.I feel that the David413's Shuttle Fleet would be better suited for mission simulations right now than SSU.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:56.294420992Z",
        "author": "showithers",
        "date": "2010-03-15T23:22:05+0000",
        "id": "bf5d3168068c72265ddb9a05cadc2074",
        "post_id": "post-211749",
        "text": "At least five times I downloaded and tried to installCizurator's Star Trek Universe, and every time I start any scenario, it crashes. A \"terminating after critical error\" message pops up. What do I do?",
        "thread_id": 13466
    },
    {
        "@timestamp": "2023-09-14T07:12:55.261683456Z",
        "author": "NukeET",
        "date": "2010-03-05T16:51:04+0000",
        "id": "c12cb312b81a1967500d9c32b781cd90",
        "post_id": "post-210142",
        "text": "I have a candidate that may meet your specifications.I sent you a PM on the matter.",
        "thread_id": 13349
    },
    {
        "@timestamp": "2023-09-14T07:13:02.599486976Z",
        "author": "Istochnikov",
        "date": "2010-04-24T17:42:52+0100",
        "id": "3b083f5e570be1358a2e7e41c8b96a41",
        "post_id": "post-218623",
        "text": "In the case of my commercial satellites, i use a 60% fuel 40% structure + payload mass relationship (knowing that at GEO orbital inserction, it should remain near the 12% of fuel ~200 kg)For the rockets, it's useful the proportion 90% fuel 10% structure + engines.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:12:56.38816128Z",
        "author": "TSPenguin",
        "date": "2010-03-16T08:07:21+0000",
        "id": "02671f8daf4e5f658fc2c1600dd5ef28",
        "post_id": "post-211797",
        "text": ":welcome:to the forum!",
        "thread_id": 13475
    },
    {
        "@timestamp": "2023-09-14T07:12:55.582315776Z",
        "author": "K_Jameson",
        "date": "2010-07-16T10:20:00+0100",
        "id": "f849cd12f91a8e83259d8e0ab29d783d",
        "post_id": "post-210931",
        "text": "This addon, published 4 months ago, has obtained 821 downloads YESTERDAY. How is possible? :lol:",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:13:02.60057984Z",
        "author": "ar81",
        "date": "2010-04-27T22:25:44+0100",
        "id": "9f045cfb83e6adebdfed71a2da7d93ad",
        "post_id": "post-218630",
        "text": "Urwumpe said:ISP in proper units: Ns\/kgM1\/M0 = e^(-dv\/isp) = e^(-30000\/40000)M1 = 0.472366 * M0for electrical propulsion.For chemical hydrolox:M1 = 0.0012726 * M0\n\nIsp units are seconds.I estimate 4,000 to 40,000 seconds for the VASIMR addon I want to make.This docsays 3,000 to 20,000 but I want to imagine an improved VASIMR, which is in my opinion feasible for the feature.If I am correct, the limits would be if normal operation allows higher Isp and also the power of the solar array.How do you convert s to Ns\/Kg?For low thrust navigation I imagine a spiral trajectory as describedhere.",
        "thread_id": 13939
    },
    {
        "@timestamp": "2023-09-14T07:12:55.950077184Z",
        "author": "Racecarlock",
        "date": "2010-04-11T21:38:13+0100",
        "id": "059e8f741b69fba47a6e128f7dabb09d",
        "post_id": "post-211200",
        "text": "Quick! We've only got 1.5 million years to invent star trek tech! Or at least a spaceship than can go further than earth orbit and can maintain a long lasting internal environment and runs on fusion or something else that doesn't require like a million tons of propellant.",
        "thread_id": 13427
    },
    {
        "@timestamp": "2023-09-14T07:12:55.262405376Z",
        "author": "Arrowstar",
        "date": "2010-03-15T18:27:16+0000",
        "id": "15b18d0f8c812085d51e215881518d6e",
        "post_id": "post-210145",
        "text": "ar81 said:You may use thisMesh: SHUTTLE PB Mark4 v0.2 for developers<image snip>For low end machines you may use this:SHUTTLE PB replacement v1.2<image snip>\n\nWhen Martin said \"a pimped out ShuttlePB,\" you weren't kidding... dang, that looks great.",
        "thread_id": 13349
    },
    {
        "@timestamp": "2023-09-14T07:13:01.715922688Z",
        "author": "Artlav",
        "date": "2010-04-19T16:21:53+0100",
        "id": "222810596fdaecaaa6f21fccceed1496",
        "post_id": "post-217653",
        "text": "Hielor said:Artlav, would there be any way to automatically determine if the non-pot limit is required? This seems to be a common problem. It seems to me like checking the name of the graphics device for \"NVidia\" or \"Radeon\" and changing accordingly would probably take care of the majority of the cases. Could perhaps also have a \"sanity check\" at some point to verify if the things are getting drawn to the right place, and if not, disable it.\n\nbpops said:Ah thanks Heilor. I did read the instructions, but I have an ATI card. So apparently ATI cards have this issue too.I disabled the non-pot limit, and got a CTD\n\nHielor said:Huh. Artlav had said that the non-pot limit was there to make it work (and not CTD) on ATI cards...so for you, it prevented the CTD, but didn't actually make it work.\n\nbpops said:He says disable it for NON-ATI cards, and to do so for ATI cards at your own risk (so perhaps this CTD isn't news to him).\n\nHielor said:Right, the non-pot limit was added in order to prevent the CTD on ATI cards, but it causes NVidia cards (and, apparently, yours) to display MFDs in the wrong place.\n\nIt would be a good idea, only as i remember, the last time i tried to find out how to determine GPU manufacturer i failed to find a way.Will try again.No way to do a sanity check - it'll either crash\/BSOD or not.The things being drawn in the wrong place is the consequence of the pot restriction, not ATI cards. So, since no surfaces for MFD's are made they are drawn onto the main screen.There are conceivable, but complex fixes for the issue, but i'm yet to determine the exact reason for it, more specific than just non-power-of-two textures, which by themselves work here and there normally.I'd think there is an interference pattern of two or more bugs causing the CTD, but non-pot textures is the only thing i found being removed that helps for sure.N_Molson said:Geforce 7600 GT (too old, maybe ?)...1) 1-5 FPS max... Even with ALL options off.2) Weird flashy MFDs (removing the non-pot limit moves them back in their correct position, but they are still flashy).3) The HUD is very difficult to read...4) Problems with the height maps when terrain activated. There's a Tsunami a few kilometers West of Cape Canaveral. Even worse problems on the Moon (the planet becomes transparent with some terrains polys floating).5) Problem with ground Textures (see pic)6) No more clouds (see pic)\n\nNot too old a one.1) Define \"ALL options off\". Some must be on to gain performance, others are only disableable from visual tab button.2) Flashy in what sense? Transparency, colors, on\/off, etc?3) I can read it fine even in the down-sampled image, could you provide a full-res one where it is hard to, and which parts are hard to?4) See me<->daves discussion on the page 2. In essence, download Earth heightmap (not provided by default, thus terrain is random), or put \"Cape Canaveral,-1,1,400000\" line in place of what is in config\/terrain\/earth.crater file.5) Strange. Any options short of turning terrain off that would fix the issue?6) Same as 5.Also, you'd probably like to turn \"posteffects\" off, it's a bug, not a feature.KosmoKen said:Take a close look at the bottom picture of M_Molson's post. Same thing happens to me when I use default Atlantis and I jettison the external tank.\n\nReproduced, investigating.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:56.127643648Z",
        "author": "Sar",
        "date": "2010-11-11T20:08:15+0000",
        "id": "f416211a6a6488db4b522452de71e752",
        "post_id": "post-211409",
        "text": "Thanks. It works perfectly now that I actually have the correct orbiter installed... Apparently it doesn't hurt to actually install the correct version and not the older one.Sorry for the inconvenience.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:55.32914816Z",
        "author": "tblaxland",
        "date": "2010-03-09T02:47:52+0000",
        "id": "3513efd67f9d4daff926800969313c44",
        "post_id": "post-210265",
        "text": "SiberianTiger said:Are you sure that none of the spacecraft can operate at higher altitudes? I remember hearing about plans to permanently increase the average altitude of the ISS' orbit once the shuttles are completely done with construction missions. Which implies it's a pure STS limitation on delivery of close to capacity heavy payloads this high.\n\nI recall reading similar things and, IIRC, the figure quoted was 500 km. An unreferenced statement on Wikipedia says that the maximum altitude for a Soyuz-ISS rendezvous is 425 km. Can you lend any credence to that?EDIT: I found a similar statement on the apparently abandoned satobs.org site:ISS has a maximum altitude limit of 460 km based on the design of the Zvezda module. The normal maximum limit is 425 km to allow Soyuz rendezvous missions\n\n",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:13:01.761616384Z",
        "author": "ar81",
        "date": "2010-04-16T14:37:07+0100",
        "id": "454d9f0c6c43bd55e4f8a0e1df5e5055",
        "post_id": "post-217682",
        "text": "I use english wikipedia. Spanish wikipedia stinks.Once I found a wikipedia entry on psychology that was quite a rant that advocated macho culture and jealousy. In that matter, for spanish readers, monografias.com offers better information.In english, I recall I read great many things about actor David Tennant. In spanish, the page seemed to be written by gay community and used references to tabloids only, not the best aspects of his work. Of course I reported that to BBC.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:12:56.254880768Z",
        "author": "ar81",
        "date": "2010-03-15T18:17:53+0000",
        "id": "7e77196e5ac8be706b5f110810f2083f",
        "post_id": "post-211550",
        "text": "Imagine you have a low thrust tow vessel orbiting Earth. You attach a payload that needs to be delivered to the sun, but the tow vessel should not leave Earth SOI.1.What is the most fuel efficient way to send the payload directly into the sun, given that scenario?2.Is there any other more fuel efficient way to do it by sending the tow ship through a series of slingshots in the inner solar system, where payload goes to the sun and tow vessel goes back to Earth orbit?",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:55.352857088Z",
        "author": "Ripley",
        "date": "2012-09-30T19:21:44+0100",
        "id": "ec981e5910edad950fc23cf8101ecf2c",
        "post_id": "post-210379",
        "text": "Cras said:...My guess here is that you are not setting up thedynamic linkscorrectly. Search the D3D9 client thread to find out how.If you are running under Vista\/7, the client can even make them for you.\n\nNow, from D3D9 R5c and up, the client makes them in XP, too.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.306457088Z",
        "author": "Eli13",
        "date": "2011-04-17T00:56:45+0100",
        "id": "f51356db59c151a3e4399661aa3668cb",
        "post_id": "post-218117",
        "text": "Lol. It still works though. And hopefully it wouldnt be against nuclear treaties;)",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:56.259496448Z",
        "author": "tori",
        "date": "2010-04-28T00:14:04+0100",
        "id": "b2cd72ff7b10a9b91e5d9deb6227abbf",
        "post_id": "post-211591",
        "text": "There's an even better way - go to the Scenario Editor and set your debris' velocity components to 0 relative to the Sun. Just make sure you're not in Earth's way when you're doing that, things get nasty real quick when there's a giant orb of rocks and water going at you full speed with just 1 Mm of distance to think in. If you get lucky the universe divides by zero, integrates garbage and your debris item is outta there.Seriously now, there's no practicality in dumping things into stars. We're people, we like things not being dumped into other things, particularly if they're white hot glowing balls of plasma. If you go through all the trouble of collecting debris then you can just deorbit it back to the Earth and be done with it, it'll get recycled by nature and the propellant company won't force another mortgage on your house. Sun is such a wasteful overkill.If you feel more like a space pirate, then tow your space booty to your pirate base (and sell it on piratebay).If you really need to get rid of the object (radioactive goodness inside, etc.), slam it into the Moon. A couple hundred pounds of plutonium dispersed over the area of Mare Vaporum won't even show on our geiger counters, so no biggy there, go ahead.If it's a classified military spacecraft, then, again - Moon it! It's not like \"crashing\" into the Earth, there's no atmosphere to tuck you gently into the soil. You go slam, giving off all of your energy in a couple feet of rock solid ground. Good luck trying to find two molecules of the original craft still together.The only reason that'sprosun-dumping is... drumroll... TV. Stuff heading straight for the Sun makes for good television. A reality show with death row inmates in a derelict skylab, headed for the Sun... imagine the ratings.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:55.463470848Z",
        "author": "Thunder Chicken",
        "date": "2008-05-06T23:54:30+0100",
        "id": "0975185f4ed44b5ad137a1aa3bcb01b0",
        "post_id": "post-64561",
        "text": "Chipstone306 said:I just registered. I AM GOING TO THE MOON!!!!! Kinda fun too if you have kidshttp:\/\/www.nasa.gov\/mission_pages\/LRO\/main\/index.html\n\nKids? Bah! I'm 34 with no kids and it was a blast! If I only was of an age where I could petition to have Barry White put on theVoyager Gold Record!Though I don't actually know if Barry was singing by the time Voyager launched. Hmmm....",
        "thread_id": 1339
    },
    {
        "@timestamp": "2023-09-14T07:13:02.476215808Z",
        "author": "Wally",
        "date": "2010-04-27T05:52:23+0100",
        "id": "70a710bed61b8f8697ac7c2baa22884d",
        "post_id": "post-218368",
        "text": "That sounds like a cool feature. Can it be somehow applied for Shuttle Fleet as well?",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:56.275713792Z",
        "author": "Izack",
        "date": "2010-03-23T15:42:40+0000",
        "id": "d54d17bafa1caed7617ddf8b8b3b6aac",
        "post_id": "post-211666",
        "text": "Piet Barber said:This is a super-great MFD! Thanks for taking the time to make it! :thumbup:---------- Post added at 04:49 PM ---------- Previous post was at 05:09 AM ----------I was orbiting Europa, and set a course for the ISS. For the way the ISS was in orbit from my position around Jupiter... well... My course took me on a tangent course just high enough through the Earth's upper atmosphere at 0.15 C or so as the UCGO Arrow was decelerating.... Man that UCGO Arrow must have burned brilliantly in the Australian night sky. With that much mass ploughing through the atmosphere, I wonder if it was enough energy to burn everybody in Australia alive by the radiant heat alone. It must have been like a supernova going off in the night sky.OBTW, the light was so bright and so many upper atmosphere muons were liberated that Orbiter 2009 Beta crashed to desktop.\n\nTunguska II :rofl:",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:55.542465792Z",
        "author": "astrosammy",
        "date": "2010-03-10T19:55:23+0000",
        "id": "719bb1a3e7317eca33c1a0008b8dce8f",
        "post_id": "post-210674",
        "text": "Hehe, I even remember every single flight...1998, Air Berlin B737, from EDLP to GCRR and back.2000, Lufthansa A320 or A321, from EDDV to EDDM.2000, Lufthansa Dash 8, from EDDM to LIRQ and back.2000, Lufthansa CRJ, from EDDM to EDDV.2001, Air Berlin B737, from EDDV to LEMH and back.2006, Hamburg International B737 from EDLP to ENAL and back.2007, Dubrovnik Airlines MD-80 from EDDH to ENGM.2007, Wider\u00f8e Dash 8 from ENSG to ENGM (best flight of my life...).2007, Norwegian Air Shuttle B737 from ENGM to EDDH.Maybe LFH Britten Norman BN-2 Islander from EDXP to EDWL this Summer.BTW, 2007 in Norway I found Orbiter on Wikipedia :hail::probe:.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.479712512Z",
        "author": "SiameseCat",
        "date": "2010-08-03T03:41:13+0100",
        "id": "630b44d010692d729e87807d3ce3480b",
        "post_id": "post-218403",
        "text": "I did some testing yesterday, and it turns out you can deorbit and reenter using AFCS, at least down to about Mach 3 (AFCS didn't recognize any runways, but it should be able to land SSU).If you try to fly the entry manually, maintaining the correct AOA is impossible; even with full trim and elevon, the maximum AOA is about 36. I'm not sure how AFCS works, but it doesn't seem to use thrusters or aerosurfaces, so it isn't affected by this.NOTE: This was with the latest revision of the SSU code; I'm not sure how V1.25 performs.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:56.283361792Z",
        "author": "Keatah",
        "date": "2010-10-13T21:47:25+0100",
        "id": "df0593d71b3f41caa92c4feca5ea34a1",
        "post_id": "post-211729",
        "text": "I noticed that the FreeTravel=TRUE doesn't work.And the MaxFOV=80 still gives me something like 150degrees or so.And also the background engine sound is not working.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:55.63209472Z",
        "author": "Krikkit",
        "date": "2011-08-09T15:16:32+0100",
        "id": "452440431a01db69841555c2c5f37efa",
        "post_id": "post-211034",
        "text": "Speaking of models, this one is on display at KSC.Can you spot the problem with it?Frankly I think they just got lazy, pulled the third stage off a Saturn V model and glued it on top.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:01.716762368Z",
        "author": "dumbo2007",
        "date": "2010-04-25T14:11:11+0100",
        "id": "d3084f0fe59537791abcbb03ce969744",
        "post_id": "post-217662",
        "text": "Right yeah....I forgot about the crash on Radeon cards.By the way....there was some code available in MSDN on how to get the video card manufacturer using Windows Managed Instrumentation :Code:#define _WIN32_DCOM\n#include <iostream>\nusing namespace std;\n#include <comdef.h>\n#include <Wbemidl.h>\n\n# pragma comment(lib, \"wbemuuid.lib\")\n\nint ShowVideoControllers()\n{\n    HRESULT hr;\n    hr = CoInitializeEx(0, COINIT_MULTITHREADED); \n\n    if (FAILED(hr)){\n        cout << \"Failed to initialize COM library. Error code = 0x\" << hex << hr << endl; \n        return hr;\n    }\n\n    hr =  CoInitializeSecurity(\n        NULL,                        \/\/ Security descriptor    \n        -1,                          \/\/ COM negotiates authentication service\n        NULL,                        \/\/ Authentication services\n        NULL,                         \/\/ Reserved\n        RPC_C_AUTHN_LEVEL_DEFAULT,     \/\/ Default authentication level for proxies\n        RPC_C_IMP_LEVEL_IMPERSONATE, \/\/ Default Impersonation level for proxies\n        NULL,                        \/\/ Authentication info\n        EOAC_NONE,                   \/\/ Additional capabilities of the client or server\n        NULL);                       \/\/ Reserved\n\n\n    if (FAILED(hr)){\n        cout << \"Failed to initialize security. Error code = 0x\" << hex << hr << endl;\n        CoUninitialize();\n        return hr;                  \/\/ Program has failed.\n    }\n\n\n    IWbemLocator *pLoc = 0;\n\n    hr = CoCreateInstance(CLSID_WbemLocator, 0, \n        CLSCTX_INPROC_SERVER, IID_IWbemLocator, (LPVOID *) &pLoc);\n\n    if (FAILED(hr)){\n        cout << \"Failed to create IWbemLocator object. Err code = 0x\" << hex << hr << endl;\n        CoUninitialize();\n        return hr;     \/\/ Program has failed.\n    }\n\n    IWbemServices *pSvc = 0;\n\n    \/\/ Connect to the root\\cimv2 namespace with the\n    \/\/ current user and obtain pointer pSvc\n    \/\/ to make IWbemServices calls.\n\n    hr = pLoc->ConnectServer(        \n        _bstr_t(L\"ROOT\\\\CIMV2\"), \/\/ WMI namespace\n        NULL,                    \/\/ User name\n        NULL,                    \/\/ User password\n        0,                       \/\/ Locale\n        NULL,                    \/\/ Security flags                 \n        0,                       \/\/ Authority       \n        0,                       \/\/ Context object\n        &pSvc                    \/\/ IWbemServices proxy\n        );                              \n\n    if (FAILED(hr)){\n        cout << \"Could not connect. Error code = 0x\" << hex << hr << endl;\n        pLoc->Release();     \n        CoUninitialize();\n        return 1;                \/\/ Program has failed.\n    }\n\n    cout << \"Connected to ROOT\\\\CIMV2 WMI namespace\" << endl;\n\n    \/\/ Set the IWbemServices proxy so that impersonation\n    \/\/ of the user (client) occurs.\n    hr = CoSetProxyBlanket(       \n        pSvc,                         \/\/ the proxy to set\n        RPC_C_AUTHN_WINNT,            \/\/ authentication service\n        RPC_C_AUTHZ_NONE,             \/\/ authorization service\n        NULL,                         \/\/ Server principal name\n        RPC_C_AUTHN_LEVEL_CALL,       \/\/ authentication level\n        RPC_C_IMP_LEVEL_IMPERSONATE,  \/\/ impersonation level\n        NULL,                         \/\/ client identity \n        EOAC_NONE                     \/\/ proxy capabilities     \n        );\n\n    if (FAILED(hr)){\n        cout << \"Could not set proxy blanket. Error code = 0x\" << hex << hr << endl;\n        pSvc->Release();\n        pLoc->Release();     \n        CoUninitialize();\n        return 1;               \/\/ Program has failed.\n    }\n\n\n    \/\/ Use the IWbemServices pointer to make requests of WMI. \n    \/\/ Make requests here:\n    IEnumWbemClassObject* pEnumerator = NULL;    \n    hr = pSvc->ExecQuery(\n        bstr_t(\"WQL\"), \n        bstr_t(\"SELECT * FROM Win32_VideoController\"),\n        WBEM_FLAG_FORWARD_ONLY | WBEM_FLAG_RETURN_IMMEDIATELY, \n        NULL,\n        &pEnumerator);\n\n    if (FAILED(hr)){\n        cout << \"Query for video card failed. \" << \"Error code = 0x\" << hex << hr << endl;\n        pSvc->Release();\n        pLoc->Release();     \n        CoUninitialize();\n        return 1;               \/\/ Program has failed.\n    }\n    else{ \n        IWbemClassObject *pclsObj;\n        ULONG uReturn = 0;\n\n        while (pEnumerator){\n\n            hr = pEnumerator->Next(WBEM_INFINITE, 1, \n                &pclsObj, &uReturn);\n\n            if(0 == uReturn)\n                break;\n\n            VARIANT vtProp;\n\n            \/\/ Get the value of the Name property\n            hr = pclsObj->Get(L\"Name\", 0, &vtProp, 0, 0);\n            wcout << \"Video Card Name : \" << vtProp.bstrVal << endl;\n            VariantClear(&vtProp);\n        }         \n    }\n\n\n    \/\/ Cleanup !!\n    \/\/ pSvc was declared as IWbemServices *pSvc;\n    \/\/ pLoc was declared as IWbemLocator *pLoc;\n    pSvc->Release();\n    pLoc->Release();     \n    CoUninitialize();\n\n    return 0;\n}\n\nint main(int argc, char **argv)\n{\n    int i;\n\n    if(ShowVideoControllers() > 0){\n        cout << \"Something went wrong\";\n    }\n    else\n        cin >> i;  \/\/to pause program - simplest way :)\n}Should compile with VC++",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:56.401456896Z",
        "author": "Turbinator",
        "date": "2010-03-17T00:13:56+0000",
        "id": "457006507c05015d65832fb45bb2a1aa",
        "post_id": "post-211811",
        "text": "That must have been awesome, tough.Like the scene from Contact, where the capsule is shaking violently, than she releases the restrains keeping her in the char, then all of a sudden she is floating calmly in the capsule, while everything is shaking itself apart. It was so amazing to see that, very surreal.",
        "thread_id": 13477
    },
    {
        "@timestamp": "2023-09-14T07:12:54.90544512Z",
        "author": "SiberianTiger",
        "date": "2010-03-06T23:13:22+0000",
        "id": "244708751606a76f30b6efe3f6ae834d",
        "post_id": "post-209777",
        "text": "Arrowstar said:How long will the consumables in a typical, modern-day Soyuz last? Will those need to be upgraded, as well?\n\nNot sure about the modern-day model, but the record is held by Soyuz-9 in 1970 (18 days long flight, with disastrous health effects on the crew, however). I assume the TMA can't be dramatically worse than that with aspect of consumables. Relying on solar power helps to save a lot on what otherwise would be consumables for fuel cells.",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:12:56.445921536Z",
        "author": "Lunar Pilot",
        "date": "2008-05-07T01:51:51+0100",
        "id": "8114c381ab69e2b57fdfcfc327e87b2b",
        "post_id": "post-64641",
        "text": "WowThat must've had a very short launch window. I mean, aerobreaking Jupiter and Neptune?",
        "thread_id": 1349
    },
    {
        "@timestamp": "2023-09-14T07:13:02.53977344Z",
        "author": "DarkEnergy",
        "date": "2010-04-20T02:36:27+0100",
        "id": "566ac2a951f614fb90ed6a7b2e67c6f5",
        "post_id": "post-218489",
        "text": "Perhaps this program I found a while ago may help:http:\/\/www.vis.uni-stuttgart.de\/relativity\/vr\/vrwin_help.htmlIt seems to simulate relativity very well and has adjustable speed as well (in relation to 'c'). Unfortunately, I haven't tried yours so I can't offer a comparison. You might be able to find a description of how he made it or possibly e-mail the guy to find out.The controls of how to control the flight are on that page as well.",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.091592192Z",
        "author": "insanity",
        "date": "2010-03-04T15:08:11+0000",
        "id": "014dcc9b0cceb4ac9ea7179e77fec061",
        "post_id": "post-209818",
        "text": "Ark said:I don't think they intend for it to pass, they just want to point to the bill a few months from now and go \"See? We fought for your jobs, and the big bad government cut you anyway. We tried, so vote for us!\"\n\nExactly. This is faux populism in order to get support come election time. Every one of those members knows that the Shuttle is done for, but none of them want to look like they stood by while jobs evaporated out of their district.",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:13:01.760162048Z",
        "author": "Unstung",
        "date": "2010-04-16T02:10:19+0100",
        "id": "635f3954e688240c0b89cdad48d8d341",
        "post_id": "post-217672",
        "text": "As for the errors, I got somebody to change a word in the Space Shuttle article:...is afictionalAmerican spacecraft...\n\n\"Fictional\" was taken down after a few minutes. For less popular articles, I have no idea when it will be fixed though. Wikipedia itself seems reliable. Articles would mention at the top if there is bias, poorly written, etc.The references seem to be valid and useful (as I've also used Wikipedia before for the references on essays myself).",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:12:56.559844352Z",
        "author": "PhantomCruiser",
        "date": "2010-03-18T23:40:40+0000",
        "id": "359bea722bc00e58bd72f0615a240b26",
        "post_id": "post-212036",
        "text": "I know mine\/ours. I sing along soft because I can't sing (if you know what I mean). I can play it as well, and can play a few others (Canada, Mexico, Spain, England, Germany and Russian) on the violin. Many nations have very melodic anthems.I do wish more people would show respect during the playing of them though. Really, does it cause anyone any physical pain to shut the f up for 2 minutes or so?",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:55.191979776Z",
        "author": "cymrych",
        "date": "2010-03-22T17:09:31+0000",
        "id": "cbbfbe82b6bbbb70b8b2883078eb8df4",
        "post_id": "post-209987",
        "text": "Artlav- This is kind of an aside to the thread, but hope you can help me out. I'm using an ascent profile I obtained through using your UAP to launch an Ares V as a template for a built-in Multistage guidance file.Your UAP gives me a nice, quick but very realistic, roll to heading, then the pitch program engages. My issue is more with multistage guidance, which tries to combine the initial pitch with the roll to heading manuever, and tends to give an extremely poor roll rate.So my question; how does your UAP instruct the ship to roll first, then engage pitch program?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:56.5636672Z",
        "author": "Linguofreak",
        "date": "2010-03-19T10:30:39+0000",
        "id": "d8be4b16c5ea89a80745a80a8703f902",
        "post_id": "post-212054",
        "text": "Unstung said:I used to mumble this pledge every day. I've stopped a year or two ago and forgot most of it, it's pointless. (Especially with the addition of \"under God\") As for the anthem, about the same thing, though I never hear it.\n\nI stopped for a different reason:Now that I'm out of gradeschool, I never have the occasion to say the pledge. Is there anywhere that the pledge *is* performed routinely outside of schools?",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:01.859295488Z",
        "author": "Puma",
        "date": "2010-04-16T14:16:56+0100",
        "id": "0d39d837dd700bfc166ce5f373842198",
        "post_id": "post-217738",
        "text": "Voskhod 1 & 2remember that the space craft surface is a shiny metal surface ...different compared to the vostok that is some kind of white texture..",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:12:55.34982144Z",
        "author": "boogabooga",
        "date": "2012-05-21T21:41:33+0100",
        "id": "0ca949bff761a31769e36e12024b91c2",
        "post_id": "post-210360",
        "text": "Try to combine the plane change and apogee kick into one burn, perhaps?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:02.309892864Z",
        "author": "Hlynkacg",
        "date": "2011-04-30T00:23:09+0100",
        "id": "fa71655291f8c3f67102e7b340a46f34",
        "post_id": "post-218143",
        "text": "T.Neo said:Skytrain isn't interstellar and has a dV capacity orders of magnitude lower, though.\n\nWell yes, even with High temprature super-conductors and readily available Anti-matter, accelerating a several thousand tonne vessel at 1.6 Gs for months at a time is freaking ridiculous.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:56.674372608Z",
        "author": "martins",
        "date": "2010-03-20T19:10:59+0000",
        "id": "ce3cb3a57424b6d9f933dcada699c741",
        "post_id": "post-212339",
        "text": "Arrowstar said:Are you assuming that the rocket engine is on immediately at the start of the simulation and you vary the start altitude, or that the starting altitude is the same but the rocket is allowed to fall until it reaches the \"altitude of death\"?\n\nIn the second case,[math]\na(t)=\\left\\lbrace \\begin{array}{ll}\na_1 = -g & (0 \\leq t \\leq t_d) \\\\\na_2 = a_E-g & (t_d < t \\leq t_1)\n\\end{array}\\right.\n[\/math]so the integrals would be solved in two parts. A bit more tedious, but still with analytic solution.",
        "thread_id": 13536
    },
    {
        "@timestamp": "2023-09-14T07:12:55.599594496Z",
        "author": "OrbitHangar",
        "date": "2008-05-06T17:30:07+0100",
        "id": "f780453b167377014dcc7d46c8a1afb7",
        "post_id": "post-64572",
        "text": "X-80 Delta Glider IV Skin Extract Zip file into an empty folder and copy X-80 folder into SKIN folder (file path - Orbiter + Textures2 + DGIV + SKIN)[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3353]More...[\/ame]",
        "thread_id": 1340
    },
    {
        "@timestamp": "2023-09-14T07:13:01.708375552Z",
        "author": "bpops",
        "date": "2010-04-15T23:10:42+0100",
        "id": "cae8304c3a87c4a121b05e22ba775f15",
        "post_id": "post-217604",
        "text": "Looks amazing Art -- I'm going to give it a go this weekend on my 3840 x 1024 :thumbup:",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:56.459622656Z",
        "author": "MeDiCS",
        "date": "2010-03-17T15:02:44+0000",
        "id": "cad849f005b51302584a33522d73c2de",
        "post_id": "post-211885",
        "text": "Summary of what I've learned in this thread:A template class\/method\/function should be implemented in a header file to be included in every cpp file where it's needed. It can't be implemented in a separate cpp file (as you'd normally do for normal functions and methods), as the compiler need to know for which types it need to generate code for.NEVER ask questions if you're in need of a good night's sleep :thumbup:.Original Post:I'm having problems with template specializations:Code:class Test\n{\n    template<class T> T get_value ();\n};\n\ntemplate <class T> T Test::get_value ()\n{\n    \/\/Some code\n}\n\ntemplate <> string Test::get_value ()\n{\n    \/\/Specialized code\n}The problem is that only the specialization get compiled. When I try to use the general case, I get 'error LNK2001: unresolved external symbol'.Code:Test a;\na.get_value<string> (); \/\/Works\na.get_value<double> (); \/\/Doesn't workI've also opened the generated object file, and the only symbol declared is the specialized function, but not the general case.Using VC2008 BTW.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:55.393979904Z",
        "author": "Woo482",
        "date": "2008-05-06T22:18:15+0100",
        "id": "2a1f0b593fcbbfbb80700cc953bf7615",
        "post_id": "post-64549",
        "text": "dutchpirate said:Yup, their emblem would look pretty sharp on a DGIV I think. Just for fun, you could resurrect the Warsaw Pact and do a CCCP one as well!:speakcool:\n\nOk just remember I am human and I need sleep:)!",
        "thread_id": 1337
    },
    {
        "@timestamp": "2023-09-14T07:13:01.922070784Z",
        "author": "Urwumpe",
        "date": "2011-02-24T17:11:56+0000",
        "id": "c0f6b815b28ffdfaae14019ca8303c21",
        "post_id": "post-217929",
        "text": "Orbinaut Pete said:Basically, so long as the probe hits anywhere in the drogue, then it'll be guided into alignment.\n\nYes. That is why the docking system requires the ATV to fire its engines on contact, so the probe is really forced into the receptacle of the drogue. The probe can even tilt a few degrees to the side if you have a small misalignment.",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:56.324896256Z",
        "author": "Donamy",
        "date": "2010-03-16T02:09:40+0000",
        "id": "4a0051b2448ca3a52da6d1adf8ed52b4",
        "post_id": "post-211760",
        "text": "They probably missed the submarine, carrying 2 tons.",
        "thread_id": 13468
    },
    {
        "@timestamp": "2023-09-14T07:12:55.186093824Z",
        "author": "Artlav",
        "date": "2010-03-18T17:36:17+0000",
        "id": "e7155f284d71e41056adc95157d2515f",
        "post_id": "post-209948",
        "text": "IronRain said:UAP isn't compateble with Universal Crago deck, is it?because I tried it but it didn't brought me to a good orbit (actualy, I crashed back to earth;))\n\nHm?What exactly have you tried?Cargo deck is just an attachment manager, shouldn't interfere with guidance, unless it skews the mass or something.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:02.539654144Z",
        "author": "Quick_Nick",
        "date": "2010-04-20T01:50:30+0100",
        "id": "42f444349764fb18644bdd350a945f2d",
        "post_id": "post-218488",
        "text": "Darn you Artlav! Must you beat me to everything raytracer related?;)",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:56.616814592Z",
        "author": "wehaveaproblem",
        "date": "2010-03-20T14:45:33+0000",
        "id": "1b4723e118a4af18ec405013f18b9c57",
        "post_id": "post-212201",
        "text": "Face has also discovered you can simply add 'FLAG 1' to the relevant mesh group inside the mesh file itself, that will deactivate shadows for that group. 'FLAG 9' will make it cast no shadow and be transparent also.eg:Code:LABEL rect\nMATERIAL 1\nTEXTURE 1\nFLAG 1\nGEOM 1844 3461 ; rect\netc.",
        "thread_id": 13520
    },
    {
        "@timestamp": "2023-09-14T07:12:55.24934912Z",
        "author": "jedidia",
        "date": "2010-03-05T11:39:59+0000",
        "id": "7cecc077ee9988aa0e8c7c2f0c236c47",
        "post_id": "post-210110",
        "text": "so... what is this exactly?",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:13:02.541030144Z",
        "author": "dgatsoulis",
        "date": "2010-04-20T21:27:27+0100",
        "id": "6429eb7f41d786cb51f6f243b34ba6be",
        "post_id": "post-218505",
        "text": "Fizyk said:Nope, you can calculate what happens beyond the event horizon without much trouble, it's only a problem of the coordinate system. The only real singularity is in the very middle of the black hole.\n\nT.Neo said:Acceleration beyond C is impossible.\n\nCan't argue with the experts. But my original question was this: Isn't flying through a wormhole and flying into a black hole two separate things?A wormhole could be a steady phenomenon... (though, what you try to fly through it, would have to be made of some exotic matter?)",
        "thread_id": 13925
    },
    {
        "@timestamp": "2023-09-14T07:12:55.969578752Z",
        "author": "Cale",
        "date": "2008-05-06T17:59:08+0100",
        "id": "cbd542a6b2330932ed54420f26279223",
        "post_id": "post-64579",
        "text": "Hi all,Just wondering if anyone can give me some \"guidance\" on hitting a more-or-less splashdown area.I'm using Antonio Maia's (aka Simcosmos) Direct v.01 add-on and have added a Delta IV Heavy Earth Departure Stage to send the Orion CEV on a circumlunar flight around the moon. The TLI works perfectly, looping me around the moon on a free-return trajectory with a closest approach to the moon of 100km.The problem I'm having is that, without touching anything (other than a short MCC burn on the way out to the moon using IMFD's Map program), I reenter the earth and land somewhere in the middle of Africa:blink:. I'm sure the astronauts know their jungle survival training, but I'm hoping to make my splashdown in the Pacific, like the Apollo landings accomplished.I'm familiar with doing an MCC burn on the way back to earth to adjust my reentry altitude. I wait until I'm well within the Earth's SOI (usually about 80k seconds away from PeA), then maneuver the spacecraft 90 degrees from Prograde to adjust my trajectory. But I'm having problems changing where I land.Would either a retrograde\/prograde burn be more effective in changing my landing area? Any tips would be appreciated.Thanks & Regards,Cale",
        "thread_id": 1343
    },
    {
        "@timestamp": "2023-09-14T07:12:55.303102976Z",
        "author": "insanity",
        "date": "2010-03-06T21:47:21+0000",
        "id": "4a06910a74f7954b1c1c84db352c3b57",
        "post_id": "post-210208",
        "text": "flytandem said:sounds suspiciously like 420 to me\n\nI agree. Never smoke and post about geometry.",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:13:01.709354752Z",
        "author": "Artlav",
        "date": "2010-04-16T07:34:39+0100",
        "id": "a3987f6bedf77de07090e4047b677971",
        "post_id": "post-217609",
        "text": "KosmoKen said:I seem to have the exact same problem as DaveS, running an NVidia GTX 260. Framerate is 1-2 FPS, no matter what is enabled and I get the error about GDI not being supported and VBO error. The fix you posted above doesn't seem to make any difference.I should note that previous version of OGLAClient didn't work at all.Code:4\/15\/2010 10:20:30 PM|    INIT| OGLA v100415 (GLGR)\n4\/15\/2010 10:35:21 PM|    INIT| GPU does not support OpenGL 1.2 (Problem)\n4\/15\/2010 10:35:21 PM|    INIT| GPU does not support OpenGL 1.4 (No MFDs and panels)\n4\/15\/2010 10:35:21 PM|    INIT| GPU does not support OpenGL 2.0 (No advanced graphics)\n4\/15\/2010 10:35:21 PM|    INIT| glgruva=1, usevbo=0, vboav=0, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=0, gl_shm4=0\n4\/15\/2010 10:35:21 PM|    RNDR| Warning: Texture compression unsupported.\n\nOk, that is more than weird.-Could you please run the program herehttp:\/\/orbides.1gb.ru\/orbf\/glgrcln.zipAnd post glgr.txt content?-What Windows do you have?-Can you name a version that worked Ok followed by one that didn't work in the same fashion?-Does the program here work for you (zraygpu)?http:\/\/www.orbiter-forum.com\/showthread.php?t=15188DaveS said:2: Yes, now have the same FPS as on the DX7 version. Still getting the VBO not available message upon scenario start though.\n\nCould you please run the program herehttp:\/\/orbides.1gb.ru\/orbf\/glgrcln.zipand post glgr.txt content?There is definitely something wrong with feature detection, but i can't figure out how it could have gotten broken.DaveS said:4: It's the fade on level effect.\n\nThat should be in there for a while, strange.",
        "thread_id": 13872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.970414336Z",
        "author": "Urwumpe",
        "date": "2008-05-06T18:57:43+0100",
        "id": "44219a9a3f4130fef60e07e3af3a208f",
        "post_id": "post-64582",
        "text": "Yeah. If you want to test the old skipping reentry, try Ant = 22.5\u00b0. That should give you 2500 km from first EI to landing.Does somebody already know the recovery fleets?",
        "thread_id": 1343
    },
    {
        "@timestamp": "2023-09-14T07:12:55.403417088Z",
        "author": "Jamesep3",
        "date": "2010-07-20T06:59:18+0100",
        "id": "2a8026c89aaa1c2a5dc3d86b5a742195",
        "post_id": "post-210507",
        "text": "Nice. however the alarm sound on the cargo and:beathead:But over all great.:lol:",
        "thread_id": 13374
    },
    {
        "@timestamp": "2023-09-14T07:13:01.785614592Z",
        "author": "francisdrake",
        "date": "2010-04-20T22:03:39+0100",
        "id": "cb57940c315496c3ab19f282a691ecde",
        "post_id": "post-217701",
        "text": "A design for a 3-store inflatable hab of a rotating spaceship can be found at the Atomic Rocket page:http:\/\/www.projectrho.com\/rocket\/rocket3f.htmlLook for \"Habitat Module\" in the lower middle of the page.The referenced NASA report describes this rotating ship in detail.There is also a page called \"Deck Plans\" which may provide some ideas.Happy modelling!",
        "thread_id": 13874
    },
    {
        "@timestamp": "2023-09-14T07:12:55.976350208Z",
        "author": "Andy44",
        "date": "2010-03-12T23:57:52+0000",
        "id": "be0d7e19faeb9ef7e425b4c4f968081b",
        "post_id": "post-211211",
        "text": "Well, English is a Germanic language, but I think that's a bit of a stretch...",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:12:55.38465024Z",
        "author": "Coolhand",
        "date": "2010-03-19T18:45:24+0000",
        "id": "059ed5aae57a1773b12117fc61d30445",
        "post_id": "post-210479",
        "text": "dgatsoulis said:I thought Americans drove on the right side of the road! lolCool landing, n72.75Hey, next time try this:YouTube- XR2Ravenstar handbrake landing.aviA NOT steep at all landing!\n\nNice landing! :tiphat:",
        "thread_id": 13368
    },
    {
        "@timestamp": "2023-09-14T07:13:01.862856448Z",
        "author": "Puma",
        "date": "2010-04-25T01:42:14+0100",
        "id": "a99d0cd3a1530e212e23ce82c0d71dce",
        "post_id": "post-217757",
        "text": "in this picture shows the real space craft \"not a replica for a museum\" the capsule looks like shiny metallic not white....",
        "thread_id": 13878
    },
    {
        "@timestamp": "2023-09-14T07:12:56.201598976Z",
        "author": "Arrowstar",
        "date": "2010-03-15T16:34:02+0000",
        "id": "bc6df636a7763a2dafb84069c2810efc",
        "post_id": "post-211518",
        "text": "tblaxland said:If I read this right, a wind tunnel of some description would improve the result by constraining the air flow? Would something as dodgy as a long cardboard box do the trick? We have boxes at work about 0.25 m x 0.25 m x 1 m long that a fan could be mounted at one end and a wing section somewhere in the middle. Dambuster, perhaps that is something you could add to the discussion section of your report? I always found that it didn't matter how far off your results were from predicted if you could identify possible reasons for why they were off and recommend further experiments that could help reduce the errors.\n\nThere was a good discussion onthis threadregarding wind tunnel design. Keep in mind that if you do place the airfoil in a wing, you'll need to implement a correction factor when analyzing the data that takes into account the constriction in air flow in the tunnel as angle of attack increases. I believe the raw data will show the lift increasing without bound, but the correction should remove that. You'll need to do some research into how to accomplish this, however, as I don't recall the specifics. It's out there, though.",
        "thread_id": 13455
    },
    {
        "@timestamp": "2023-09-14T07:12:55.563083264Z",
        "author": "imdf fan",
        "date": "2010-06-30T15:21:09+0100",
        "id": "d9d4d5740585e6959e8e4a7a8b7b48a3",
        "post_id": "post-210802",
        "text": "mc_ said:\u0412\u0441\u0435\u0433\u0434\u0430 \u043f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430.\u0413\u043b\u0430\u0432\u043d\u043e\u0435 - \u043f\u043e\u043c\u043d\u0438\u0442\u044c, \u0447\u0442\u043e \u043d\u0430 \u0442\u043e\u0440\u043c\u043e\u0436\u0435\u043d\u0438\u0435 \u043d\u0443\u0436\u043d\u043e \u0432\u0440\u0435\u043c\u044f, \u043a\u043e\u0442\u043e\u0440\u043e\u0433\u043e \u043f\u0440\u0438 \u0442\u0430\u043a\u0438\u0445 \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044f\u0445 \u043c\u043e\u0436\u0435\u0442 \u0438 \u043d\u0435 \u0445\u0432\u0430\u0442\u0438\u0442\u044c. \u0410\u043a\u043a\u0443\u0440\u0430\u0442\u043d\u0435\u0435, \u0432 \u043e\u0431\u0449\u0435\u043c.\n\n\u0410 \u0432\u043e\u0442 \u043a\u0441\u0442\u0430\u0442\u0438 IMFD \u043c\u043e\u043c\u0435\u043d\u0442 \u043d\u0430\u0447\u0430\u043b\u0430 \u0442\u043e\u0440\u043c\u043e\u0436\u0435\u043d\u0438\u044f \u043d\u0435 \u0440\u0430\u0441\u0447\u0438\u0442\u044b\u0432\u0430\u0435\u0442?\u042f \u0440\u0430\u0437\u043e\u0433\u043d\u0430\u043b\u0441\u044f \u0434\u043e 275\u043a \u0438 Orbit insert \u043d\u0430 \u0442\u0430\u043a\u043e\u0439 \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u0438 \u043d\u0435 \u043c\u043e\u0436\u0435\u0442 \u0440\u0430\u0441\u0447\u0438\u0442\u0430\u0442\u044c \u0442\u0440\u0430\u0435\u043a\u0442\u043e\u0440\u0438\u044e. \u0410 \u0432\u043e\u0442 \u043a\u043e\u0433\u0434\u0430 \u044f \u0432 retro \u043d\u0430\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0438 \u0432\u0440\u0443\u0447\u043d\u0443\u044e \u0441\u043a\u0438\u043d\u0443\u043b \u0434\u043e 20\u043a \u0432\u0441\u0435 \u043e\u043a.\u0418 \u0435\u0449\u0435 \u0432\u043e\u043f\u0440\u043e\u0441:\u041d\u0430 \u043a\u0430\u043a\u043e\u043c \u0432\u043e\u043e\u0431\u0449\u0435 \u0440\u0430\u0441\u0441\u0442\u043e\u044f\u043d\u0438\u0438 \u0434\u043e \u0446\u0435\u043b\u0438 \u043d\u0443\u0436\u043d\u043e orbit insert-\u043c\u0430\u043d\u0435\u0432\u0440 \u0440\u0430\u0441\u0441\u0447\u0438\u0442\u044b\u0432\u0430\u0442\u044c? \u0410 \u0442\u043e \u044f \u043e\u043f\u044f\u0442\u044c \u0436\u0435 \u043d\u0430 \u0433\u043b\u0430\u0437\u043e\u043a...---------- Post added at 02:21 PM ---------- Previous post was at 02:16 PM ----------SiberianTiger said:6.100\u041c - \u044d\u0442\u043e \u0436 \u0434\u043e \u0444\u0438\u0433\u0430, \u044d\u0442\u043e \u0437\u043d\u0430\u0447\u0438\u0442 6100000 \u0441\u0435\u043a\u0443\u043d\u0434!\n\n\u041d\u0443 \u0434\u0430. \u042d\u0442\u043e \u0434\u043b\u044f \u043c\u043e\u0435\u0433\u043e \u043f\u043e\u043b\u043e\u0436\u0435\u043d\u0438\u044f \u043f\u043b\u0430\u043d\u0435\u0442 \u043c\u0438\u043d\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0435 \u0432\u0440\u0435\u043c\u044f \u0434\u043b\u044f \u043d\u0430\u0447\u0430\u043b\u0430 \u0440\u0430\u0441\u0447\u0435\u0442\u0430 \u043a\u0443\u0440\u0441\u0430. \u043f\u043e\u0441\u043b\u0435 Orbit eject \u043c\u043e\u0436\u043d\u043e TIn \u043f\u043e\u043c\u0435\u043d\u044c\u0448\u0435 \u043f\u043e\u0441\u0442\u0430\u0432\u0438\u0442\u044c.P.s \u044f \u0434\u043e\u043b\u0435\u0442\u0435\u043b \u0437\u0430 9 \u0434\u043d\u0435\u0439, \u044d\u0442\u043e \u0432\u043c\u0435\u0441\u0442\u0435 \u0441 \u0442\u043e\u0440\u043c\u043e\u0436\u0435\u043d\u0438\u0435\u043c. \u0414\u0443\u043c\u0430\u044e \u0435\u0441\u043b\u0438 \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0442\u043e\u0440\u043c\u043e\u0436\u0435\u043d\u0438\u0435 \u043c\u043e\u0436\u043d\u043e \u0437\u0430 6. (\u041e\u043f\u044f\u0442\u044c \u0436\u0435 \u0432\u0440\u0435\u043c\u044f \u0437\u0430\u0432\u0438\u0441\u0438\u0442 \u043e\u0442 \u043f\u043e\u043b\u043e\u0436\u0435\u043d\u0438\u044f \u043f\u043b\u0430\u043d\u0435\u0442 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u0441\u0442\u0430\u0440\u0442\u0430)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:01.979728128Z",
        "author": "vonneuman",
        "date": "2010-04-16T20:38:49+0100",
        "id": "cb0273f3d4a6b8cfab8ac7e6867b5601",
        "post_id": "post-217968",
        "text": "What do you have to do to the config file, because I have been trying and failing to land on mars? The hovers are on full and the arrow still drops like a rock.",
        "thread_id": 13885
    },
    {
        "@timestamp": "2023-09-14T07:12:56.25829888Z",
        "author": "Bj",
        "date": "2010-03-17T18:44:29+0000",
        "id": "2cf48d7cf205dccdd8ba395ef21f5df4",
        "post_id": "post-211580",
        "text": "ar81 said:So what should be the final effect on the sun if we dump all our waste there?\n\nA big huge hydrogen bomb? :lol:Seriously, I have no idea but instead of the sun, why not Venus or something? It is a little closer so the booster doesn't have to spend so much time on a single payload.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:55.233830912Z",
        "author": "Keatah",
        "date": "2010-03-06T05:31:34+0000",
        "id": "1d397cc8fd23e7103c14fa53f6fb9bb6",
        "post_id": "post-210091",
        "text": "Just get a small laptop, instant orbiter, with all your addons and original graphics.. That's mobile enough for me!",
        "thread_id": 13343
    },
    {
        "@timestamp": "2023-09-14T07:12:56.28402304Z",
        "author": "sulheru",
        "date": "2012-01-06T19:08:37+0000",
        "id": "7b69a4e624913639677d9b832f1bc7c7",
        "post_id": "post-211734",
        "text": "The MFD doesn't appear on any ship. It is correctly installed. I don't know why it doesn't work. can some one help me?",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:02.300365568Z",
        "author": "Gerdih",
        "date": "2010-05-02T19:45:44+0100",
        "id": "3a60450f200d35702bb129b86f30eb7f",
        "post_id": "post-218068",
        "text": "Jarvit\u00e4 said:There's a pretty detailed description of the ISV venture star on this sitehttp:\/\/www.projectrho.com\/rocket\/rocket3ap.html#avatar\n\nI had put it this page and more in the first pageis an excelent page:p",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.377582336Z",
        "author": "george7378",
        "date": "2010-04-05T12:30:24+0100",
        "id": "a1f851fdcfb9db34b89e67179fcfd185",
        "post_id": "post-210460",
        "text": "I have only seen one on TV - the one about Io, but I have seen all the others bar the final one on iPlayer, and it is easily one of the best programmes I have seen - very inspiring. I missed the final one as I was outside with the telescope, ironically.Also, Patrick Moore had a brief feature in Dr. Who.",
        "thread_id": 13367
    },
    {
        "@timestamp": "2023-09-14T07:12:56.635984384Z",
        "author": "ar81",
        "date": "2010-03-22T18:22:20+0000",
        "id": "064cc4edc223e9000dc794c939a08b1f",
        "post_id": "post-212266",
        "text": "You also can do distillation. For wet waste it seems fine, and what you may get is urea salts.",
        "thread_id": 13526
    },
    {
        "@timestamp": "2023-09-14T07:13:02.316484608Z",
        "author": "dgatsoulis",
        "date": "2010-04-17T18:33:02+0100",
        "id": "060fcd6e21f8a1b08fec256e164d1cb5",
        "post_id": "post-218148",
        "text": "Does anyone else get a warning sign when clicking on the TMSO thread at Addon Development?(Translating from Greek)\"WARNING: Visiting this website may be harmful for your computer!The websitewww.orbiter-forum.comcontains data from the website s2.noelshack.com, which seems to be hosting malware., (explains what malware is).Just by visiting a website that contains malware may infect your computer.\"(and below that it has the tabs \"understanding the risks and visit anyway\")Did anyone else get this? It doesn't come up with any of the other \"Latest Posts\" threads i click on, just this one.Can this thread be somehow infected?I already sent a msg to the webmaster about this, through the Contact us link.EDIT: I don't want to spread panic here, just want to know what this is, and if it can be harmful to this forum or our computers in any way.",
        "thread_id": 13895
    },
    {
        "@timestamp": "2023-09-14T07:12:55.432203008Z",
        "author": "Interceptor",
        "date": "2010-03-09T00:05:43+0000",
        "id": "d8128960e962b33e42709956ab5a357e",
        "post_id": "post-210549",
        "text": "Thanks for the answers gentlemen.",
        "thread_id": 13380
    },
    {
        "@timestamp": "2023-09-14T07:12:55.265712384Z",
        "author": "Urwumpe",
        "date": "2008-05-06T15:09:18+0100",
        "id": "f908e448903698a1040867ff424ab044",
        "post_id": "post-64524",
        "text": "What do you expect it to do with scaling factor 1.0 (which is the magnitude of _V(0.0, 1.0, 0.0)?Also, if you can avoid it, don't use scaling animations. They are not mathematically robust and can cause problems.",
        "thread_id": 1335
    },
    {
        "@timestamp": "2023-09-14T07:13:02.474948096Z",
        "author": "DaveS",
        "date": "2010-04-19T02:13:46+0100",
        "id": "443929b70c20d0cccf61a9c73fd15339",
        "post_id": "post-218359",
        "text": "Well, just to warn you, SSU is not for new-comers! SSU is highly detailed and aims to simulate the Space Shuttle and its associated elements in high fidelity. This means spending quite some time studying up on how the real Space Shuttle works.There's no way around this simple fact. Even astronauts spend most of their time studying and reading. Best document is the Shuttle Crew Operator's Manual(SCOM) which is available for download on the Johnson Space Center's Flight Data File webpage:http:\/\/www.nasa.gov\/centers\/johnson\/news\/flightdatafiles\/index.htmlSomething you also want to pick up is the workbooks available further down on the same page.",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:12:56.581599232Z",
        "author": "martins",
        "date": "2010-03-19T05:05:51+0000",
        "id": "70dadf9e2a157c846ace1a572be2e788",
        "post_id": "post-212117",
        "text": "kstate is only required if you need to check for modifier keys (Shift, Ctrl, Alt).You will only get a nonzero return value from SendBufferedKey if the vessel returns nonzero from clbkConsumeBufferedKey as a result of processing the key. Are you doing that? (a nonzero value indicates that orbiter should skip default processing of the key). Have you checked if your key is arriving in clbkConsumeBufferedKey?",
        "thread_id": 13509
    },
    {
        "@timestamp": "2023-09-14T07:13:02.551075328Z",
        "author": "MJR",
        "date": "2010-04-20T02:11:43+0100",
        "id": "b2910d02c8621f71d01a11139d4943bc",
        "post_id": "post-218536",
        "text": "I'll be sure to look at that tomorrow. I got to get ready for another day. Thanks guys.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:12:56.6070592Z",
        "author": "Lunar_Lander",
        "date": "2010-03-19T17:56:28+0000",
        "id": "df93fb4cef9ebc0b5972989f58b7740b",
        "post_id": "post-212179",
        "text": "After reading up onSputnik 3, I asked myself if we could have working experiments in Orbiter too. That would mean that we would need something to measure too of course (so we would need a cosmic ray model for instance). Do you think that it could be possible to include the Van-Allen-Belts, solar wind, etc. one day and also make \"instruments\" which then record something? That might be only interesting for some people, but it would be a nice touch.",
        "thread_id": 13519
    },
    {
        "@timestamp": "2023-09-14T07:12:55.419157248Z",
        "author": "count_volta",
        "date": "2010-03-10T01:36:28+0000",
        "id": "4dd69d67c7baaf24bf394e85cff07222",
        "post_id": "post-210524",
        "text": "Personally if I was the author of that launchpad I would give it to Dr. Martin and ask him to put it into Orbiter. Its so much better than the default one.",
        "thread_id": 13378
    },
    {
        "@timestamp": "2023-09-14T07:12:55.96411264Z",
        "author": "Urwumpe",
        "date": "2010-03-12T18:35:01+0000",
        "id": "06e506202900627e2829e2665be7e05b",
        "post_id": "post-211203",
        "text": "Pardon, but do you know what is expected from a \"semiprofessional\" beta tester?",
        "thread_id": 13429
    },
    {
        "@timestamp": "2023-09-14T07:13:02.663654656Z",
        "author": "martins",
        "date": "2010-04-21T16:45:04+0100",
        "id": "3e9fd4fc3b91b2fb1da807f8805fb079",
        "post_id": "post-218710",
        "text": "Linux distros usually have an unrar command. You should probably be able to find a free tool that does the same for windows. If not, you can always compile unrar from the sources.http:\/\/en.wikipedia.org\/wiki\/Unrar",
        "thread_id": 13948
    },
    {
        "@timestamp": "2023-09-14T07:12:55.543329792Z",
        "author": "craigh",
        "date": "2010-03-10T23:03:51+0000",
        "id": "2128cb74f928f51f5ca09c62ff59e5d5",
        "post_id": "post-210682",
        "text": "No idea how many individual trips. My earliest ones began in the 1960's on TWA and Pan Am. Various versions of the following for sure, probably missed something.720727737747767777Airbus A320Airbus A319DC-6 or 7 as a kid on inter-island hops in Hawaii mid to late 1960'sL-1011DC-8DASH 8Jetstream 41DC-32 helecopters (1980's) Civilian Huey's.1 Sail Plane (no-idea on manuf.)I remember a Cub Scout field trip to LAX when the first 747's were rolled out. The airlines were giving tours of the aircraft. Nobody had ever seen anything like those things, two floors, the shear size.Think of the mindset, this was a few years after the release of 2001, I think we were still walking on the moon...And yes all the other not so cheery stuff was happening.Craig H",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:01.763721984Z",
        "author": "Marcel",
        "date": "2010-04-20T02:45:06+0100",
        "id": "58ee09e77b858dbe0f7dc06090ad6cac",
        "post_id": "post-217695",
        "text": "I think the consensus here is \"Trust, but verify\". What I like about it is that if you find an inaccuracy, you can fix it. I did it myself on one occasion and it gave me a nice sense of community and empowerment.",
        "thread_id": 13873
    },
    {
        "@timestamp": "2023-09-14T07:12:56.054720256Z",
        "author": "Kyle",
        "date": "2010-03-14T16:27:22+0000",
        "id": "7ef0b00a8f90a84d6db3028753a418e4",
        "post_id": "post-211308",
        "text": "An explosion seems like a pretty serious defect.",
        "thread_id": 13442
    },
    {
        "@timestamp": "2023-09-14T07:12:55.571365888Z",
        "author": "Scav",
        "date": "2015-09-03T02:58:02+0100",
        "id": "8f876cf2f90606a182bef08ca23079ff",
        "post_id": "post-210882",
        "text": "boogabooga said:\u041f\u0440\u043e\u0432\u0435\u0440\u044c\u0442\u0435 \u0433\u043e\u0434 Scav ... (Google Translate...was it close?)Check the year Scav...\n\nI saw an opportunity to say hello properly, at any rate even if it was hideously late. Hence \"\u0435\u0449\u0435 \u0440\u0430\u0437\" -- 'again'.:)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:56.189458176Z",
        "author": "Enjo",
        "date": "2010-03-15T10:56:33+0000",
        "id": "797bf47867fe8d620abe01e0b65ae519",
        "post_id": "post-211497",
        "text": "Agentgonzo has done some Magicke in Launch MFD regarding some of your questions. Precisely with intersection point and time to intersection, depending on your current orbital velocity. It's some 3D geometry math. I'll elaborate after returning home.All I can say now is that the intersection is defined by cross product of n1 and n2, where n1 is your orbit's normal and n2 is that of the target.",
        "thread_id": 13453
    },
    {
        "@timestamp": "2023-09-14T07:13:01.819516416Z",
        "author": "OrbitHangar",
        "date": "2010-04-16T13:15:46+0100",
        "id": "fad7a92a916c76d7c3a91fbe4b6fcd8a",
        "post_id": "post-217714",
        "text": "Author:columbia42The recently cancelled Constellation program was designed toreturn humans to the Moon by 2020. It was composed of thesespacecraft:1. The Orion CEV. This vehicle would have brought astronauts to theISS.2. The Ares I rocket. This rocket would have launched the Orion CEVinto orbit.3. The Altair lunar lander. This lander would have brought astronautsto the surface of the Moon. It could also have been modified to carrycargo the Moon as well.4.The Ares V rocket. This rocket would have brought cargo to the spacestation. It aslo could have been modified to deliver the Altair landerand the Orion CEV to the Moon.This addon includes a cargo variant of the Ares V, a lunar mission variant, and a lunar cargo delivery variant. It also includes both variants of the Altair lunar lander.Required Addons:-Vinka's spacecraft3 (http:\/\/users.swing.be\/vinka\/spacecraft3_060302.zip)-Vinka's spacecraft3 Patch (http:\/\/users.swing.be\/vinka\/spacecraft3_2006-P1.zip)-Vinka's multistage2 (http:\/\/users.swing.be\/vinka\/multistage_050721.zip)-Vinka's stage Patch (http:\/\/users.swing.be\/vinka\/Stage_2006-P1.zip)-LC-39A (http:\/\/www.orbithangar.com\/searchid.php?ID=2787)-Hires or Medres KSC (http:\/\/www.orbithangar.com\/searchid.php?ID=2811) or (http:\/\/www.orbithangar.com\/download.php?ID=2821)-Lunar Electric Rover (http:\/\/www.orbithangar.com\/searchid.php?ID=4305)Required for Lunar Mission Scenarios:-Orion CEV (http:\/\/www.orbithangar.com\/searchid.php?ID=4437)New in v1.5:-More realistic implementation of Altair lunar lander-Lunar rover added-Minor glitches fixedCredits:Authors: Columbia42, Istochnikov, Cymrych, PhantomCruiser, Pablo49.-Technical data provided by Istochnikov, Cymrych, and Columbia42-Fairing meshes by Istochnikov-Textures by Pablo49-Ares V Autopilot by PhantomCruiser, Cymrych, and Columbia42-Everything else by Columbia42DOWNLOAD",
        "thread_id": 13877
    },
    {
        "@timestamp": "2023-09-14T07:12:55.383992832Z",
        "author": "Ark",
        "date": "2010-03-08T05:14:13+0000",
        "id": "8add60ce98568b53956589f530240ee8",
        "post_id": "post-210476",
        "text": "Looks like I'm not the only one with missing WIN textures. How does one fix that?",
        "thread_id": 13368
    },
    {
        "@timestamp": "2023-09-14T07:13:01.893311488Z",
        "author": "N_Molson",
        "date": "2011-01-30T21:50:18+0000",
        "id": "85193f44a8bb0cf1d2a94094adc5d140",
        "post_id": "post-217856",
        "text": "The ISS really deserves its name. The japanese HTV, the russian Progress, now the european ATV... and soon the american Dragon ! :thumbup:",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:56.248283648Z",
        "author": "Marceng9",
        "date": "2008-07-18T09:49:50+0100",
        "id": "754846e83a9c9573b64c6824d7e934a4",
        "post_id": "post-64605",
        "text": "But still you have to get allowence",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:12:55.436377344Z",
        "author": "unknown_orbiter",
        "date": "2010-03-10T04:57:29+0000",
        "id": "6db0739852acb8ba6bbbf6cc99a09c05",
        "post_id": "post-210559",
        "text": "Welcome! You of course are learning Orbiter in the best way possible: crash things and find out why:p. I suggest that you spend some book time however in the forum's tutorial section to begin understanding the physics and mechanics behind Orbital maneuvers. Personally, the real fun is in wanting to do something, and being able to do it because I can put the correct procedures in order. Many orbiters want to do something brand new and exotic, and they try to find a tutorial on how to do it! That will only get you so far of course, so make sure you read and play! At the same time if you must! Also, feel free to PM me or any of the other experienced orbiters on the forum for any and all help! Happy Orbiting!",
        "thread_id": 13381
    },
    {
        "@timestamp": "2023-09-14T07:13:02.135841536Z",
        "author": "T.Neo",
        "date": "2010-04-19T14:20:06+0100",
        "id": "3442491df785477a908b736a5e7a273d",
        "post_id": "post-218000",
        "text": "Strangely, we can build serious houses with trucks, that can only transport a much smaller envelope. And it does not seem much easier to build complete houses in a factory far away and transport the houses to their location.\n\nPayloads that require larger fairing sizes that cannot be split up will come up eventually (although such payloads would be very rare at best, it should be possible to split up even telescope mirrors). I don't know why it would be impossible to attach an \"oversize load\" fairing to a medium launcher, barring atmospheric effects.If you assemble the spacecraft in orbit from standard modules, you can include improvements and fixes faster than in a monolithic spacecraft that is assembled for years on Earth and has huge R&D programs involved.\n\nAnd such improvements and fixes cannot be implemented on a suitably configured payload back on Earth? Sounds more like dodgy engineering to me, something that would negatively affect smaller payloads as well.The chance is higher to be hit by lightning while working on a house on Earth.\n\nIs there a number behind this statement? And perhaps ones with more relevance, such as statistics for accidents in the SSPF?The risk is there, but it is by such \"measurements\" not higher than the pure mathematical risk calculated by debris models for debris to pass through an astronaut sized area.\n\nDebris is not the only danger during an EVA. It is a very risky activity in many regards. Nonetheless, it is certainly not an overly dangerous activity.Cost should also be factored in, however.",
        "thread_id": 13887
    },
    {
        "@timestamp": "2023-09-14T07:12:56.382906112Z",
        "author": "docabn",
        "date": "2010-03-16T18:36:03+0000",
        "id": "1385caf230e3e004d662c6e0536cdedf",
        "post_id": "post-211785",
        "text": "Perhaps explaining why exactly you would like an add-on like this might help to generate some interest. For example, the add-on that Artlav is working on is a perfect tutor for a person likes me who loves to fly the various models but hates to do the math. I can set the parameters watch the flight and then work to reproduce the same effects, rather than relying on canned scenarios and a lot of trial and error I will use his add-on to help me become a better pilot.If you just want a program that will give you a grand tour of the Orbiter universe his might work (keep in mind that it is still in the alpha stage but progressing rapidly) but it will be largely in real time.If you combine it with some of the other sci-fi add-ons you might be able to get something more like what I think you were describing.",
        "thread_id": 13473
    },
    {
        "@timestamp": "2023-09-14T07:12:55.543648256Z",
        "author": "eveningsky339",
        "date": "2010-03-10T23:31:32+0000",
        "id": "173ede2a8c7fd83d0c9bc79f0b4f17a1",
        "post_id": "post-210686",
        "text": "Airbus A319MD-90 (717?)CRJ 200CRJ 700No 737's... kinda weird...",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.551986944Z",
        "author": "ar81",
        "date": "2010-04-20T14:57:43+0100",
        "id": "abda0a10f9d52f33d96f58e0cebb71b3",
        "post_id": "post-218543",
        "text": "Reboot your lifeHave a good laugh, laughing is the best medicine against anxiety.",
        "thread_id": 13926
    },
    {
        "@timestamp": "2023-09-14T07:12:56.55836928Z",
        "author": "Pablo49",
        "date": "2010-03-18T22:41:52+0000",
        "id": "e657022e28228172dd71a5b4fbe29469",
        "post_id": "post-212032",
        "text": "I know it, normally sing it when called for. I also know how to play it, from my marching band days.:pI do know Canada's too, and I used to know Germany's, but I can't remember all of it.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:55.631184384Z",
        "author": "Starshipexplorer",
        "date": "2010-04-12T23:10:36+0100",
        "id": "faf0e003ff426cc6d2ee116b984f0cb4",
        "post_id": "post-211026",
        "text": "Just FYI, saw that Mobius Models is bring out the Moonbus from 2001: A Space Odyssey (April 2010). This kit hasn't been in production for about 40 yrs.:)",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:01.889824Z",
        "author": "orb",
        "date": "2010-09-18T01:23:11+0100",
        "id": "3c9dfd19181cd670de8f67f3ad3879bf",
        "post_id": "post-217832",
        "text": "Spaceflight Now:Europe's second cargo freighter to fly in December:Europe's second Automated Transfer Vehicle will carry more supplies, propellant and breathing air than its predecessor when it blasts off in December from French Guiana toward the International Space Station.The program's partners have not officially settled on a target launch date, according to Nico Dettmann, the Johannes Kepler mission manager at the European Space Agency....\n\n",
        "thread_id": 13881
    },
    {
        "@timestamp": "2023-09-14T07:12:56.615940864Z",
        "author": "Notebook",
        "date": "2010-03-19T21:43:50+0000",
        "id": "9aaed48eb6284f44a5c9c3bd774fabda",
        "post_id": "post-212193",
        "text": "WHAP, I don't know if this is relavent to your question.http:\/\/www.orbiter-forum.com\/showthread.php?t=8698&page=9#126 and onward.I didn't pursue transparent meshes in vessels, as it wasn't what I wanted.Any use?N.",
        "thread_id": 13520
    },
    {
        "@timestamp": "2023-09-14T07:12:55.54936576Z",
        "author": "cjp",
        "date": "2010-04-16T11:54:58+0100",
        "id": "3409f0a7719ad019684f6b93a6d45513",
        "post_id": "post-210732",
        "text": "george7378 said:Here is the Dash-8-300 (of the same airline I flew on):http:\/\/www.reisinformatieweblog.com\/wp-content\/uploads\/2009\/08\/maldivian-air-taxi1.jpgAnd the DH8-100 (same airline) is here:http:\/\/www.airplanemart.com\/aircraf...hort-Takeoff-And-Landing-Utility-Aircraft.jpgI also have some videos of the flights, but I haven't uploded them anywhere - I may put them on YouTube.\n\nWow.I couldn't find such pictures on my first attempt, and Wikipedia doesn't mention a special seaplane edition of the Dash 8.It seems that just about any airplane can be converted to a seaplane. Or maybe the high engines and wings are an advantage for the Dash 8 to make conversion easier.Edit:If the second image is a Dash 8, then why does the file name say DHC-6?",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:02.299210752Z",
        "author": "T.Neo",
        "date": "2010-05-01T14:46:52+0100",
        "id": "a8ff60316c0f7865ce9a7cb1d7ac5436",
        "post_id": "post-218059",
        "text": "Possible but it had drawbacks. Orbiter becomes unstable and shaky at such distances, so you wouldn't be able to dock at say 4.4 lightyears from Sol.Also, the \"planets\" of the \"star\" will not be able to have their own moons. This rules out a Pandora-Polyphemus arrangement.The planets will also be illuminated by Sol and not their parent star, and Your Mileage May Vary with 3d star textures.It could also be used as a nice interplanetary craft.\n\nAhighlyoverkill interplanetary craft.It does matter if you want to use the ship what it is intended for, which is interstellar flight. But I'm not saying that an addon of the ISV itself would be pointless or a bad idea.:)",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:56.616698112Z",
        "author": "fort",
        "date": "2010-03-20T12:08:59+0000",
        "id": "fec91f8c6da3824e6c2632f8dcca54b8",
        "post_id": "post-212200",
        "text": "Thank you Hielor",
        "thread_id": 13520
    },
    {
        "@timestamp": "2023-09-14T07:12:55.55013248Z",
        "author": "statickid",
        "date": "2010-06-17T17:33:38+0100",
        "id": "ed8382ea64d722f1a00616f33ef4fec6",
        "post_id": "post-210740",
        "text": "Arrowstar said:I looked around the internet, and found a 2009 Cessna 172 Skyhawk going for (get this) $297000 USD. If that's not expensive I don't know what is.\n\nI do! bigger, better, faster planes :tiphat:I've only been on the 737 and 747 mostly. About 4 or 5 flights on smaller 18-20 person(?) turboprop planes, but I didn't catch what type they were. I know they have cheap seaplanes around here somewhere 80 bucks for a one way ticket halfway across the state but I have yet to do that, on my list though!",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:56.651149568Z",
        "author": "willy88",
        "date": "2008-05-07T05:39:24+0100",
        "id": "783479e9fe3fd7cba46c36ea79e7ee19",
        "post_id": "post-64680",
        "text": "Occasionally I might make an add-on or two, so I've decided to post some links to them.-----------DGIV Add-ons:http:\/\/orbiter.dansteph.com\/index.p...rch=willy88&searchtype=Author&download=submitSome of them are actually not crap, IMHO.:p-----------OH Add-ons:http:\/\/www.orbithangar.com\/searchauth.php?search=willy88Currently only a Sun texture, similar to McWgogs' but with less rays, and also a but more glowyish.-----------Realisticish Sky Colours:http:\/\/www.orbiter-forum.com\/showthread.php?t=1273More realistic Mars\/Earth sky colours. Looks quite decent with Endeavorcmd's [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3098\"]newer OVP[\/ame].",
        "thread_id": 1353
    },
    {
        "@timestamp": "2023-09-14T07:13:01.882890496Z",
        "author": "Omhra",
        "date": "2010-04-21T04:19:36+0100",
        "id": "3945ea3cb47d7018cb2371503ee665d0",
        "post_id": "post-217822",
        "text": "I still have a continuous mission in orbiter.. and always have since the training days of 2002. Currently I am in a grand tour with a Descartes class ship outfitted with 1 DG, 1 DGIV and one shuttle PB (now gone)..Started with an Earth moon trip to Moon Base Alpha. Then 3 ascents to the orbiting construction site of the Descartes class ship.Departure from Luna headed for Mars With flyby Deimos and then Phobos.. Descartes on high orbit awaited the 2 DGs to return with the data and the samples... as the Shuttle made a trip down to Olympus to pick up the last member of the team.Then it was out to Jupiter, a nice ride above the volcanoes of Io and then Europa's Galileo base whose crew was awaiting relief and could not wait to transit to Saturn. After an emotional ceremony the crews exchanged roles and were off to Saturn. Titan was a sight to behold and the landing was exiting. DG4 plowing into that orange atmosphere... Descartes remained on high orbit just outside the rings ah what a sight. Then we took the plunge towards the inner solar system and headed to the stasis chambers... we awoke nearing Venus and we achieved a Lagrange 3 orbit just trailing the planet... we lost the shuttle there when it plunged too far into the Venusian atmosphere and we mourned the loss of the crew...We are now making arrangements to head for Mercury, but we are on hold for 2 weeks for it to be in position for our burn.If it all goes well we should fly by it and sling assist to rendezvous with Earth inside of 8 months...What was the question?Oh no, never bored of it.. It keeps me relaxed and makes my spirit soar....",
        "thread_id": 13880
    },
    {
        "@timestamp": "2023-09-14T07:12:55.198528256Z",
        "author": "Chub777",
        "date": "2011-06-13T11:13:22+0100",
        "id": "d0b5ddffe46e644e937f47322eb7dd18",
        "post_id": "post-210027",
        "text": "I don't know if this has happened to anyone else, but whenever I set everything up and press \"GO\", the MFD reads \"Not running sequence\". Any suggestions?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:56.656450816Z",
        "author": "jedidia",
        "date": "2010-03-25T07:41:10+0000",
        "id": "a470f1748c2151f1bcda79934297d3a4",
        "post_id": "post-212306",
        "text": "i end up crashing into the surface. anyone know why?\n\nIt also happens when you turn on autoburn AFTER tej has reached zero. The MFD will then perform its burn as it should until the burn is theoretically finished (i.e. until it would be finished had you engaged autoburn before tej reached zero), then turns around and commits suicide. It doesn't like being late at all...",
        "thread_id": 13532
    },
    {
        "@timestamp": "2023-09-14T07:13:02.308556032Z",
        "author": "Eli13",
        "date": "2011-04-17T21:46:49+0100",
        "id": "fa0bc8442207e256fcc6dfb8b7423bb6",
        "post_id": "post-218133",
        "text": "nice vid.",
        "thread_id": 13894
    },
    {
        "@timestamp": "2023-09-14T07:12:55.233198336Z",
        "author": "adamb193",
        "date": "2010-03-05T02:10:29+0000",
        "id": "21c8903835a7e9eea86c348d7d6f943e",
        "post_id": "post-210087",
        "text": "I think if you use it as a controller it might work but I have no idea on how to make it so. So all the processing is computer side while the phone gets relevant data, such as orbital parameters, altitude, speed, and stuff like that.",
        "thread_id": 13343
    },
    {
        "@timestamp": "2023-09-14T07:12:55.328402944Z",
        "author": "anemazoso",
        "date": "2010-03-08T12:12:30+0000",
        "id": "5acecd0cbc121ed730ea707ea72208e4",
        "post_id": "post-210258",
        "text": "Donamy said:I don't think you can keep the ISS going to 2020, without shuttle or an equivalent.\n\nDelta IV Heavy.....But, I think Urwumpe is correct, we already have a lot of options for re-supply. When shuttle performs the re-supply mission, it is carring the same weight of cargo in the MPLM than what the ATV and HTV had handle.jinglesassy:STS-101STS-106STS-102STS-105STS-108STS-114All re-supply\/crew rotation.:cheers:",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:12:55.939920896Z",
        "author": "Urwumpe",
        "date": "2010-03-14T09:53:00+0000",
        "id": "10d3969e6e976d1282707ae65777a3e5",
        "post_id": "post-211191",
        "text": "ikrase said:That was referring to the fact that lift (with elevator) and acceleration (assuming ultra cheap propellant) required much less energy than ploughing through the atmosphere for several hours.\n\nThe energy demand does also not change for a space elevator. You don't need the full tankage of a rocket, but instead travel for hours through the Van Allen belts.",
        "thread_id": 13425
    },
    {
        "@timestamp": "2023-09-14T07:13:02.475722752Z",
        "author": "AtlantisOnline",
        "date": "2010-04-25T01:57:23+0100",
        "id": "cc173044f62c66b4c290e1bfab2572e2",
        "post_id": "post-218363",
        "text": "Ok thanks I have anouther problem now and it is when I start one of the senerios like sts 126 launch the VC is way to up close to do stuff in it required for the luanch...how do I fix this...Thank you---------- Post added at 05:33 PM ---------- Previous post was at 04:52 PM ----------Fixed---------- Post added at 05:57 PM ---------- Previous post was at 05:33 PM ----------How do I get to panal R2...Thank you",
        "thread_id": 13917
    },
    {
        "@timestamp": "2023-09-14T07:13:06.132737024Z",
        "author": "Urwumpe",
        "date": "2010-05-03T12:27:22+0100",
        "id": "626f91cbf05d8050949dc16bb24f1132",
        "post_id": "post-221389",
        "text": "Rest in peace, Guenter.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:12:56.37280256Z",
        "author": "dutchpirate",
        "date": "2008-05-07T00:22:12+0100",
        "id": "bdf91fa931288731207503f1a1105015",
        "post_id": "post-64624",
        "text": "Nice! I like the placement of the emblem on the payload bay, well done!",
        "thread_id": 1347
    },
    {
        "@timestamp": "2023-09-14T07:12:55.34196608Z",
        "author": "fausto",
        "date": "2011-09-26T11:56:22+0100",
        "id": "599e441a234174ef134d1539b104bb6c",
        "post_id": "post-210318",
        "text": "Yes, we expect to release it with a future Jarvis HLV version..",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:56.382543872Z",
        "author": "Donamy",
        "date": "2010-03-16T17:54:47+0000",
        "id": "08312bd0413d3930cc70e9e4c4787306",
        "post_id": "post-211783",
        "text": "Orbiter can appeal to so many people, in so many ways. And you don't have to pay for it.:hotcool:",
        "thread_id": 13473
    },
    {
        "@timestamp": "2023-09-14T07:13:06.33316992Z",
        "author": "Hielor",
        "date": "2010-05-05T02:18:41+0100",
        "id": "4e8fbfb82a81906ce7f0db8893316de0",
        "post_id": "post-221654",
        "text": "Shadow Addict said:I've been playing D&D on and off with a group of four or five friends for about two years now. We're planning on getting our first serious campaign started this fall (still using 3.5, of course; 4e was a let-down in my opinion). It's really one of my fondest hobbies; reading those core rulebooks just makes me feel good. Does anybody else on O-F play D&D or any of the other d20 games out there?\n\nI have, but not in a long time. I have a few friends up here who would be interested in starting a group, but not really enough people.Totally agree about 3.5 being better than 4e, though!",
        "thread_id": 14116
    },
    {
        "@timestamp": "2023-09-14T07:12:55.543967232Z",
        "author": "Hielor",
        "date": "2010-03-11T01:10:45+0000",
        "id": "924a95dc601c4830d8baedd74500cf81",
        "post_id": "post-210689",
        "text": "Donamy said:Of course you know if someone posts that they've flown on the space shuttle, they win.:hail:\n\nHow about the full-motion shuttle simulator at JSC, does that count? I flew a landing in that, and still have the printout somewhere...",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:06.500158208Z",
        "author": "Mojave",
        "date": "2010-05-06T18:10:52+0100",
        "id": "50be83e9a5389c4b3e203dd7cdd16e9d",
        "post_id": "post-221853",
        "text": "Yes, go to the Config, vessels and the ones you don't want, delete",
        "thread_id": 14138
    },
    {
        "@timestamp": "2023-09-14T07:12:56.445241088Z",
        "author": "James.Denholm",
        "date": "2008-05-07T01:18:40+0100",
        "id": "6e31aaef7f85442b69f8fad23ea70e3b",
        "post_id": "post-64636",
        "text": "I don't think it would need to, it might just keep on adding to the figures and so on...Until you run into the sky-box. Or should I say star-box?",
        "thread_id": 1349
    },
    {
        "@timestamp": "2023-09-14T07:12:55.564936704Z",
        "author": "REWENGER",
        "date": "2010-11-29T15:04:09+0000",
        "id": "622eb4cdd401234f9a1ce83028ef1b81",
        "post_id": "post-210818",
        "text": "\"\u0414\u0440\u0443\u0433, \u043d\u0435 \u0441\u043e\u0440\u0438 \u0432 \u0442\u0435\u043c\u0430\u0445.\"\u0421\u043f\u0430\u0441\u0438\u0431\u043e, \u0434\u0440\u0443\u0433. \u041d\u043e \u0441\u043e\u0432\u0435\u0442\u044b \u0438 \u0443\u043a\u0430\u0437\u0430\u043d\u0438\u044f \u044f \u0431\u043e\u043b\u044c\u0448\u0435 \u0441\u0430\u043c \u043b\u044e\u0431\u043b\u044e \u0434\u0430\u0432\u0430\u0442\u044c, \u0447\u0435\u043c \u0432\u044b\u0441\u043b\u0443\u0448\u0438\u0432\u0430\u0442\u044c... \u0411\u0435\u0437 \u043e\u0431\u0438\u0434...\u0427\u0435\u043c \u043f\u043e\u043c\u043e\u0447\u044c? \u0425\u043e\u0440\u043e\u0448\u0438\u043c \u0438 \u0442\u043e\u043b\u043a\u043e\u0432\u044b\u043c \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0438\u0441\u0442\u043e\u043c... \u0422\u0435\u043c, \u043a\u0442\u043e \"\u0434\u043e\u043f\u0438\u043b\u0438\u0442\" \u043a\u043e\u043a\u043f\u0438\u0442 \u043a \"\u0421\u043e\u044e\u0437\u0443\". \u041e\u043d \u043f\u043e\u0447\u0442\u0438 \u0433\u043e\u0442\u043e\u0432, \u043d\u043e \u0443 \u0447\u0435\u043b\u043e\u0432\u0435\u043a\u0430 \u0441\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0435\u043c \u0442\u0443\u0433\u043e \u0441\u0442\u0430\u043b\u043e, \u0432\u043e\u0442 \u0438 \u043f\u043e\u0434\u0432\u0438\u0441 \u043f\u0440\u043e\u0435\u043a\u0442...",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:56.451439104Z",
        "author": "johndeere5",
        "date": "2010-03-25T23:03:57+0000",
        "id": "f2c9116728849accd6532a2228525f2e",
        "post_id": "post-211880",
        "text": "garyw said:I have to say that I don't know of any vehicles that can do all that by themselves. Are you sure some of the add-ons didn't come with pre-configured trans-X stages?I think that if such addons existed they'd be quite popular.Now, we do have the UCGO Arrow, XR-2,XR-5, DG-IV and so on that do have autopilots built in so you can some of the things you listed.\n\nYes, the vehicle that I has did came with pre-configured trans-x stages as far as I remembered. Now for the sun I asked, is there any sun that are more life-like and will burn up if get too close to it instead of acting like an invisible wall, every time I get close to it, I hit it like I was hitting a bump stop or even a bumper cars without being destroyed, I would like a sun where you make one miscalculations and get too close to it and burn up or even destroy the vessel, any help here?",
        "thread_id": 13490
    },
    {
        "@timestamp": "2023-09-14T07:13:06.658522624Z",
        "author": "T.Neo",
        "date": "2010-05-08T19:17:27+0100",
        "id": "9c87f001a74c0939bf75fb0cda13706f",
        "post_id": "post-222123",
        "text": "I too have the LEGO shuttle and ISS. Fixed the latter when it depicted the shuttle docking on the bottom of the TPS. :lol:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:55.6531904Z",
        "author": "tori",
        "date": "2010-03-11T23:10:24+0000",
        "id": "e6144bbce2ceae2d32c37da8fa29aef2",
        "post_id": "post-211080",
        "text": "What do you meanbefore?",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:13:06.82936192Z",
        "author": "Eli13",
        "date": "2011-03-08T22:34:46+0000",
        "id": "5a4c738c4bcc4a548995a3bda4da10cf",
        "post_id": "post-222236",
        "text": "garyw said:Almost 34 years old and they still work near perfectly enabling the return of science from a place that no probe has been to be before, seeking out new answers to old questions and returning data that will one day help us to leave the solar system.Voyager, I salute you.\n\nI salute in a different way.:hailprobe:",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.61621376Z",
        "author": "wehaveaproblem",
        "date": "2010-03-20T00:08:42+0000",
        "id": "b2ac974d62c0463e3e4844321404233c",
        "post_id": "post-212196",
        "text": "Hielor said:There's a flag in the .msh format for a mesh group which allows you to turn off shadows just for that group--you could try removing the shadow just from the groups you want to be transparent.\n\nYeah that's what I just discovered, which is awesome news, for this and some other ideas I have. Thanks for the confirm though.I will leave this thread with \/facepalm;)",
        "thread_id": 13520
    },
    {
        "@timestamp": "2023-09-14T07:12:55.557343488Z",
        "author": "unknown_orbiter",
        "date": "2010-03-10T04:49:40+0000",
        "id": "aa9dc2c19aacdd0d2bfdb9059f3d690f",
        "post_id": "post-210751",
        "text": "\u0414\u043e\u0431\u0440\u043e \u043f\u043e\u0436\u0430\u043b\u043e\u0432\u0430\u0442\u044c! \u041a \u0441\u043e\u0436\u0430\u043b\u0435\u043d\u0438\u044e, \u043c\u0430\u043b\u043e, \u0435\u0441\u043b\u0438 \u0432\u043e\u043e\u0431\u0449\u0435 \u0437\u0434\u0435\u0441\u044c \u0433\u043e\u0432\u043e\u0440\u044f\u0442 \u043d\u0430 \u0440\u0443\u0441\u0441\u043a\u043e\u043c. \u0415\u0441\u043b\u0438 \u0443 \u0412\u0430\u0441 \u0432\u043e\u0437\u043d\u0438\u043a\u043b\u0438 \u0432\u043e\u043f\u0440\u043e\u0441\u044b, \u043f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430, \u043d\u0435 \u0441\u0442\u0435\u0441\u043d\u044f\u0439\u0442\u0435\u0441\u044c \u0441\u043f\u0440\u0430\u0448\u0438\u0432\u0430\u0442\u044c \u043c\u0435\u043d\u044f! \u042f \u0433\u043e\u0432\u043e\u0440\u044e \u043d\u0430 \u0440\u0443\u0441\u0441\u043a\u043e\u043c \u044f\u0437\u044b\u043a\u0435, \u043d\u043e \u044f \u043f\u043e\u043a\u0430 \u043d\u0435 \u0432\u043b\u0430\u0434\u0435\u044e\u0442. \u042f \u043b\u044e\u0431\u043b\u044e \u0420\u043e\u0441\u0441\u0438\u044e, \u043e\u0434\u043d\u0430\u043a\u043e, \u043a\u0430\u043a \u0435\u0435 \u0438\u0441\u0442\u043e\u0440\u0438\u044e \u0438 \u043a\u0443\u043b\u044c\u0442\u0443\u0440\u0443! \u042f \u043f\u043e\u043b\u0430\u0433\u0430\u044e, \u0447\u0442\u043e \u0435\u0441\u043b\u0438 \u0432\u044b \u0437\u043d\u0430\u0435\u0442\u0435 \u0430\u043d\u0433\u043b\u0438\u0439\u0441\u043a\u0438\u0439, \u0442\u043e \u0432\u044b \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0438\u0445 \u0442\u0430\u043a, \u0432\u0441\u0435 \u0435\u0449\u0435 \u043c\u043e\u0436\u043d\u043e \u043f\u043e\u043d\u044f\u0442\u044c. \u0415\u0441\u043b\u0438 \u0432\u044b \u043d\u0435 \u0437\u043d\u0430\u0435\u0442\u0435 \u0430\u043d\u0433\u043b\u0438\u0439\u0441\u043a\u043e\u0433\u043e \u0435\u0449\u0435, \u0442\u043e \u0432\u044b \u0434\u043e\u043b\u0436\u043d\u044b \u043f\u043e\u043f\u044b\u0442\u0430\u0442\u044c\u0441\u044f \u043d\u0430\u0439\u0442\u0438 \u0434\u0440\u0443\u0433\u043e\u0439 \u0440\u0443\u0441\u0441\u043a\u0438\u0439 \u044f\u0437\u044b\u043a \u043e\u0440\u0431\u0438\u0442\u0430\u043b\u044c\u043d\u044b\u0445 \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043e\u0432 \u0432 \u0441\u0435\u043a\u0446\u0438\u0438 \u041c\u0435\u0436\u0434\u0443\u043d\u0430\u0440\u043e\u0434\u043d\u043e\u0433\u043e \u0444\u043e\u0440\u0443\u043c\u0430. \u0414\u043e\u0431\u0440\u043e \u043f\u043e\u0436\u0430\u043b\u043e\u0432\u0430\u0442\u044c \u043d\u0430 \u0444\u043e\u0440\u0443\u043c!",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:06.83003648Z",
        "author": "N_Molson",
        "date": "2011-04-30T12:33:00+0100",
        "id": "7bffe47587a149cca4132e5fe5044f6c",
        "post_id": "post-222241",
        "text": "It's amazing to see the people that designed the spacecraft talking about it, 34 years after. :blink:The comparison between solar winds and the water flow is excellent !",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.282541568Z",
        "author": "msmith",
        "date": "2010-08-03T23:25:40+0100",
        "id": "8469c85ab8f2842801236c2c6299eb6b",
        "post_id": "post-211723",
        "text": "is there a dependency issue, because RWarp doesnot work with out the XR5 vanguard addon. only after installing this addon did RWarp work. and it worked well.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:55.5591744Z",
        "author": "Alexey_UA",
        "date": "2010-03-13T17:47:14+0000",
        "id": "6192340fa3a6c8fc400d0f8a217bb82f",
        "post_id": "post-210765",
        "text": "\u0417\u0434\u0430\u0440\u043e\u0432 \u043f\u0438\u043b\u043e\u0442\u044b\/\u043a\u043e\u0441\u043c\u043e\u043d\u0430\u0432\u0442\u044b!)\u0421\u043e\u0432\u0441\u0435\u043c \u043d\u0435\u0434\u0430\u0432\u043d\u043e \u0437\u0430\u0440\u0435\u0433\u0435\u0441\u0442\u0440\u0438\u0440\u043e\u0432\u0430\u043b \u0441\u0432\u043e\u0439 3-\u0439 \u0430\u043a\u043a\u0430\u0443\u043d\u0442 \u043d\u0430 \u0430\u043d\u0433\u043b\u043e\u044f\u0437\u044b\u0447\u043d\u043e\u043c \u0441\u0430\u0439\u0442\u0435... \u0410\u043d\u0433\u043b\u0438\u0439\u0441\u043a\u0438\u0439 \u0437\u043d\u0430\u044e \u043d\u0435\u043f\u043b\u043e\u0445\u043e \u043d\u043e \u0438 \u043d\u0435 \u043d\u0430\u0441\u0442\u043e\u043b\u044c\u043a\u043e \u0445\u043e\u0440\u043e\u0448\u043e \u0447\u0442\u043e\u0431\u044b \u043d\u0430 \u043d\u0435\u0451\u043c \u0441\u043f\u043e\u043a\u043e\u0439\u043d\u043e \u043e\u0431\u0449\u0430\u0442\u0441\u044f. \u0429\u0430\u0441 \u0432\u043e\u0442 \u0441\u043d\u043e\u0432\u0430 \u0432\u0435\u0440\u043d\u0443\u043b\u0441\u044f \u043a \u043e\u0440\u0431\u0438\u0442\u0435\u0440\u0443 \u0442.\u043a. \u0438\u0433\u0440\u0430\u0442\u044c \u0443\u0436\u0435 \u043e\u0441\u043e\u0431\u043e \u043d\u0435 \u0432\u043e \u0447\u0442\u043e (\u0438\u0437-\u0437\u0430 \u043d\u0435\u0434\u043e\u0441\u0442\u0430\u0442\u043a\u0430 \u043c\u043e\u0449\u044c\u043d\u043e\u0441\u0442\u0438 \u0432 \u041f\u041a). \u041d\u0435\u043f\u043e\u043c\u043d\u0438\u0442\u0435 \u0433\u0434\u0435 \u0432 \u043e\u0440\u0431\u0438\u0442\u0435\u0440\u0435 \u0441\u043f\u0438\u0441\u043e\u043a \u043a\u043d\u043e\u043f\u043e\u043a \u0438 \u0442\u043e\u0433\u043e \u0447\u0442\u043e \u043e\u043d\u0438 \u0434\u0435\u043b\u0430\u044e\u0442 \u0430 \u0442\u0430\u043a\u0436\u0435 \u043e\u0434\u043d\u0430 \u043f\u0430\u043d\u0435\u043b\u044c \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u0437\u0430\u0432\u0443\u0434\u0443\u0435\u0442 \u0440\u0430\u0437\u043d\u043e\u0433\u043e \u0440\u043e\u0434\u0430 \u043f\u0435\u0440\u0435\u0431\u043e\u0440\u043a\u0430\u043c\u0438 \u0430 \u043d\u0430 \u0448\u0430\u0442\u043b\u0435 \u0435\u0449\u0451 \u0438 \u043c\u0430\u043d\u0438\u043f\u0443\u043b\u044f\u0442\u043e\u0440\u043e\u043c.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:06.2926208Z",
        "author": "Zatnikitelman",
        "date": "2010-05-04T20:41:59+0100",
        "id": "9b3d22814de7c0be15663c70a08243d9",
        "post_id": "post-221558",
        "text": "Apple vs. Adobe: they both are. Apple will not support that craptastic flash any more, and Adobe won't be bound by a tyrannical \"we control you\" set of regulations.But the ultimate winner I think is Adobe.Apple by trying to enforce more and more control over what people can do with their products is ultimately losing control, so they have to add more, so they lose more, so they have to add more......ad nauseum. The OpenSource movement(s) is(are) gaining ground and eventually, only the hardware maybe made by companies.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:56.503248128Z",
        "author": "DaveS",
        "date": "2010-03-18T22:28:50+0000",
        "id": "80fd762b4946eb7dbc1e664003529732",
        "post_id": "post-212020",
        "text": "To me it looks like the front is a merge between a STS OV and VentureStar, while the mid and aft-bodies are that from a Concorde along with the wings.",
        "thread_id": 13505
    },
    {
        "@timestamp": "2023-09-14T07:12:55.197157376Z",
        "author": "trafalgar11111",
        "date": "2010-07-09T12:53:00+0100",
        "id": "2a13aaf35844493b6837909fc8e12e7b",
        "post_id": "post-210020",
        "text": "Is it possible to request an orbital insertion inc plane for Hohnman.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.937383936Z",
        "author": "ikrase",
        "date": "2010-03-12T07:44:16+0000",
        "id": "55104c481e33e2c8b42aa65fe6ecf6de",
        "post_id": "post-211178",
        "text": "Do you think we can ever get the cost of space lift below $1\/KG? What do you think would do it?I put my money on fusion rockets, possibly combined with lofstrom loop",
        "thread_id": 13425
    },
    {
        "@timestamp": "2023-09-14T07:13:06.301680896Z",
        "author": "Foofoo14",
        "date": "2010-05-04T20:20:23+0100",
        "id": "a1461df14de1c85ea7aa9f1b6c44169d",
        "post_id": "post-221599",
        "text": "Not that i know of, i just use 123456 for flight control.",
        "thread_id": 14111
    },
    {
        "@timestamp": "2023-09-14T07:12:55.214859008Z",
        "author": "dbeachy1",
        "date": "2010-03-08T17:19:27+0000",
        "id": "4b5659d9d93d9e6853da67a029f3f78e",
        "post_id": "post-210064",
        "text": "Thanks. :tiphat: Anyway, if you want to install the rest of your add-ons alongside the XR2 the first step will be to pin down which add-on was causing the CTDs. Here's how to pin it down:1. Back up your still-working working installation (e.g., C:\\OrbiterClean).2. Installoneof your favorite add-ons and re-test an XR2 scenario.3. If you get a CTD, then you've found the (ora) problem add-on; at that point you can revert to your saved installation from step 1 to uninstall the problem add-on.4. Return to step 1. Repeat until all your favorite add-ons have been tested\/reinstalled.Then once you have a list of add-ons that CTD'd, you can contact the add-on author(s) via PM and see if there's a fix.EDIT:One more thing about delta-V: you can change the ISP, etc. for an XR vessel by editing its configuration file; e.g.,C:\\Orbiter\\Config\\XR2RavenstarPrefs.cfg.",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:13:06.3138752Z",
        "author": "Izack",
        "date": "2010-05-04T22:42:14+0100",
        "id": "227238c97da946fb8ca9253e7e6fa160",
        "post_id": "post-221617",
        "text": "Out of those three, I'd have to say the hamburger.Honestly I'd prefer pasta over any of those...",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:12:56.075933952Z",
        "author": "T.Neo",
        "date": "2010-03-14T09:16:37+0000",
        "id": "807712e845ee90fe0b09ae876ad9798f",
        "post_id": "post-211317",
        "text": "this is the end of NASA as we know it? When the space shuttles retire, whats left?\n\nMaybe all the unmanned missions and research activities done by NASA, not to mention international collaboration on the ISS?",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:12:55.337687552Z",
        "author": "n122vu",
        "date": "2011-03-04T21:01:42+0000",
        "id": "a2c3142105565932158bb702972882fc",
        "post_id": "post-210288",
        "text": "Depends. Are you pressing F to display your framerate? If I remember correctly that is also the key to jettison fairings on multistage vessels, so they will fall off immediately at ignition. If I remember correctly that is...",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:56.078238208Z",
        "author": "T.Neo",
        "date": "2010-03-14T19:43:15+0000",
        "id": "e4d1c06d60c5d2384a18d34686b347a8",
        "post_id": "post-211329",
        "text": "Yeah. Europa is very promising.Far more promising than \"youmightget people out of LEO once or twice after 2040\"...",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:13:06.657523712Z",
        "author": "KosmoKen",
        "date": "2010-05-08T11:33:55+0100",
        "id": "b456ae1c5d7b7397c24ab222622d321a",
        "post_id": "post-222115",
        "text": "I'm trying and I can't think of a better way to spend a hundred bucks. Rent can wait.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:55.34722816Z",
        "author": "Urwumpe",
        "date": "2012-03-24T12:10:04+0000",
        "id": "edc53849452b3b94c8e4a37c88e62115",
        "post_id": "post-210346",
        "text": "garyw said:I don't know about anyone else but I like to have the different options I can build my own rocket suitable for the mission. Its fun planning these things and playing with the options.\n\nYes, but it must not be three kinds of similar rocket engines as option.Different upper stages might be nicer, like having one that is sophisticated and which can fly to GSO with multiple burns, and one very simple, that does only a single burn to reach GTO, but is then also very mass effective and optimized for the mission. Then maybe have the simpler option with higher numbers of engines, which increases dry mass a bit but could then permit missions with shorter burn phases.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:06.730981888Z",
        "author": "cymrych",
        "date": "2010-05-09T00:29:53+0100",
        "id": "9a24f221d329f7a49ea3c127d9324520",
        "post_id": "post-222189",
        "text": "Andy44 said:BTW, it's a shame that Philly and Pittsburgh can't ever meet in the finals. I was hoping for a Pennsylvania Superbowl between the Eagles and Steelers not too long ago. A Keystone Cup would be beast.\n\nUgg, I know. I keep hoping that they'll give us a Winter Classic one of these years between Pitt and Phily. Put the ice in Beaver Stadium out in Happy Valley, a perfect arena for Pennsylvanians! That match-up would pack in a LOT of hockey fans too.",
        "thread_id": 14162
    },
    {
        "@timestamp": "2023-09-14T07:12:56.14016512Z",
        "author": "TG626",
        "date": "2011-06-18T21:39:12+0100",
        "id": "df5151212657b1eba7a6bed7f08d850f",
        "post_id": "post-211422",
        "text": "N_Molson said:More than 50% is possible.- Use Align MFD and Map MFD to get a good launch window.- You should set the launch time 300-400 seconds before the rotation of the Earth brings you under the node. This is critical. When the third stage burns out, the Rinc should be < 0.1\u00b0 Not a drama if the Rinc is < 0.5\u00b0, but you'll waste fuel. Critical if Rinc > 0.5\u00b0, mission abort if Rinc > 1\u00b0- Once in orbit, set the rendez-vous with the ISS so that it should take 2-3 days to sync orbits. Small Rinc corrections will be needed.\n\nThis is what I need a tutorial for, I have no idea how to do these things... :sos:",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:55.378238208Z",
        "author": "george7378",
        "date": "2010-04-05T13:49:25+0100",
        "id": "5cf71ddd76c6b18ca46e06c3ef7616f6",
        "post_id": "post-210463",
        "text": "Notebook said:Patrick Moore, he gets around! Not sure if he has benen knighted, but he should be.N.\n\nI agree - he holds the record for the longest TV program with the same presenter - he was the BBC commentator for Apollo, and he is still on TV:)Also, he has been knighted.",
        "thread_id": 13367
    },
    {
        "@timestamp": "2023-09-14T07:12:55.581596928Z",
        "author": "Interceptor",
        "date": "2010-04-06T16:32:47+0100",
        "id": "d7a21ee890f7a2967f0d4c63ddd348f9",
        "post_id": "post-210927",
        "text": "Great job Donamy.I really enjoyed your addon.:):cheers:",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:13:06.828161536Z",
        "author": "orb",
        "date": "2010-10-30T13:56:38+0100",
        "id": "4026fc3eb0414b105ae7fa7ef4370994",
        "post_id": "post-222229",
        "text": "NASA JPL:New Project Manager as Voyager Explores New TerritoryOctober 29, 2010PASADENA, Calif. - As NASA's two Voyager spacecraft hurtle towards the edge of our solar system, a new project manager will shepherd the spacecraft into this unexplored territory: Suzanne Dodd, whose first job at NASA's Jet Propulsion Laboratory in Pasadena, Calif., involved sequencing science and engineering commands for Voyager 1 and 2 in 1984.\"I'm thrilled to re-join a pioneering mission that set up adventures for so many other spacecraft to follow,\" Dodd said. \"There will be more firsts to come as we gather unique data once the spacecraft reach interstellar space. There isn't a single mission currently on the books that will be doing what Voyager is doing.\"The Voyager 2 spacecraft, launched on Aug. 20, 1977, is about 14 billion kilometers (9 billion miles) away from the sun. It is the longest continuously operating NASA spacecraft. The Voyager 1 spacecraft, launched on Sept. 5, 1977, is about 17 billion kilometers (11 billion miles) away from the sun. It is the most distant active spacecraft.In four to six years, Voyager 1 is expected to cross beyond the heliosheath, the outer layer of the bubble around our solar system that is composed of ionized atoms streaming outward from our sun. Voyager 2 is expected to cross that boundary several years later. Once beyond our heliosheath, the two Voyager spacecraft will begin exploring the interstellar medium, which fills the space between stars.When Dodd started on Voyager, Voyager 2 was on its way to Uranus. She stayed with the mission until Voyager 2 completed its closest approach to Neptune. No other spacecraft have visited these two outer planets.Dodd still keeps a rolled-up sheet of vellum in her cabinet that shows the timeline of commands communicated to the spacecraft during its closest approach to Neptune on Aug. 25, 1989. The encounter with our seventh planet revealed the Great Dark Spot, a giant storm roiling Neptune's atmosphere, and geysers erupting from pinkish-hued nitrogen ice that forms the polar cap of Neptune's moon Triton.After leaving Voyager in October 1989, Dodd moved on to other JPL projects, including NASA's Cassini mission to Saturn. She left JPL in 1999 to work at the Spitzer Science Center, which processes data from NASA's Spitzer Space Telescope, and, later, the Infrared Processing and Analysis Center, which archives infrared astronomy data from many sources. Dodd eventually managed both those centers, which are based at the California Institute of Technology in Pasadena.\"Coming back to Voyager is like re-learning a language you knew as a kid, but never spoke as an adult,\" said Dodd. \"I'm excited to be immersed in the details again.\"Dodd was also recently named the Spitzer Space Telescope's new project manager.Dodd says the main challenge with Voyager now is to work within the boundaries of the spacecrafts' limited resources to make sure they collect the long-anticipated interstellar data. For example, Voyager's radioisotope power generators, which use heat from the decay of plutonium to produce electricity, have enabled the spacecraft to operate for this extended period of time, so far away from the sun. But the power, as expected, decays over time. While supplies are expected to last through 2020, Dodd and the operations team will eventually have to turn off some instruments to manage the power resources.\"My job is to make sure the two spacecraft stay healthy and mobile,\" she said.Dodd is a native of Gig Harbor, Wash., a town outside of Tacoma. She graduated with a bachelors of arts degree in math from Whitman College in Walla Walla, Wash., and a bachelors of science degree in mechanical engineering from Caltech. She also holds a masters degree in aerospace engineering from the University of Southern California in Los Angeles.Nine Voyager project managers preceded Dodd: H.M. \"Bud\" Schurmeier (1972-76), John Casani (1976-77), Robert Parks (1978-79), Raymond Heacock (1979-81), Esker Davis (1981-82), Richard Laeser (1982-86), Norman Haynes (1987-89), George Textor (1989-97) and Ed Massey (1998 to 2010). Edward C. Stone is the Voyager project scientist.The Voyagers were built by JPL, which continues to operate both spacecraft. Caltech manages JPL for NASA.More information on Voyager is athttp:\/\/www.nasa.gov\/voyagerandhttp:\/\/voyager.jpl.nasa.gov.----------------------------------------Space Travel:Interstellar Voyage Continues With New Project Manager.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.145709568Z",
        "author": "asbjos",
        "date": "2013-03-24T14:13:31+0000",
        "id": "1b53581cf2c35e533199159a0de0cf26",
        "post_id": "post-211446",
        "text": "IronRain said:Where do you see this? Is this something in the simulation or in the manual?\n\nI guess that he is talking about the manual.Chemi said:what's mean right arrow with 8 underneath it?---------- Post added at 11:44 AM ---------- Previous post was at 11:44 AM ----------Uh oh.. I mean up arrow with 8 underneath it.. sorry...\n\nIf I'm right about that you are talking about the manual, I guess it means that you shall use the Up button on the numpad or the 8 button on the numpad. I'm not sure if its Up or 8, but it should be easy for you to find out.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.363183104Z",
        "author": "cjp",
        "date": "2010-05-05T18:32:51+0100",
        "id": "074200353dc56d9bd2e85d3358eb7cb3",
        "post_id": "post-221732",
        "text": "I have a class which I want to have reference counting. So I added a private reference count variable, and the public methods incRef() and decRef(). The user is responsible for calling incRef and decRef. decRef automatically calls the destructor (with 'delete this') when the reference count reaches zero.Now I want to make incRef and decRef thread-safe. My first idea is to add a critical section member to the class, and let both incRef and decRef lock the section on entering, and unlock on leaving the method.One problem is that decRef may delete the object, so the critical section will no longer be available for unlocking. The safest, but not really efficient solution, which I use now for testing purposes, is to use a static critical section member, so that there effectively is a global lock on these operations.Another problem is the following scenario:thread A calls decRef, and decRef locks the critical sectionthread B calls incRef, which attempts to lock, and blocksthread A finds a zero reference count, and deletes the objectthread A unlocks the critical sectionthread B attempts to increase the reference count of a no longer existing objectI tried to detect whether this occurs, but I haven't seen it occur. OTOH, I do have another problem: the application locks on a completely different place. Based on the stack in the debugger, the place where it locks seems to be some completely unrelated multithreading code inside either SDL or OpenGL.FYI: the purpose for all of this is to allow different terrain tiles in libProcTer to share the same crater objects.",
        "thread_id": 14122
    },
    {
        "@timestamp": "2023-09-14T07:12:56.212021504Z",
        "author": "ikrase",
        "date": "2010-03-18T23:26:33+0000",
        "id": "f82ec81dedda9af7ea66c7981d204b37",
        "post_id": "post-211537",
        "text": "I guess that the result is that you cannot make an add-on VC for an XR vessel without infringing the copyright? Or that it just would not be possible?The XR series is awesome. I like them a bit better than the DGIV, which I feel has things on it's panel a bit too distributed. I don't have the skill to do it, but it would be an honor to create add-ons for such awesome add-ons.I wonder if it's possible to create some kind of generic configurable VC. I greatly prefer them to 2D panels. Some way to wrap the panel into 3d like on the Shuttle-A?I did NOT mean to reccomend copyright infringement.",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:12:54.905577984Z",
        "author": "Tycho",
        "date": "2010-04-09T00:00:42+0100",
        "id": "54d20b0cfd4f50faa08a5d149f2a9c7b",
        "post_id": "post-209779",
        "text": "It would be possible to simulate a soyuz circumlunar mission in Orbiter if you rendezvoused with a super tanker in orbit and docked. You could also use that for TEI, as I don't think that the addon Soyuz TMA has enough thrust by itself.",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:12:56.56771328Z",
        "author": "tl8",
        "date": "2010-03-20T11:50:32+0000",
        "id": "c9d89f6fbe140c11e7e4d2eed17e63f6",
        "post_id": "post-212082",
        "text": "Aviator said:I think most Australians would know it.\n\nIt would be UnAustralian not too.Personally I like the Jimmy Barnes version",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:05.818119936Z",
        "author": "Enjo",
        "date": "2010-05-02T06:38:47+0100",
        "id": "9f04f8a64438432adba09c6f94098df9",
        "post_id": "post-221231",
        "text": "Hah! I also feel sorry for people regarding spam. At my job people complain that they get too much of it, while on our webpage you, and all the robots, can get their email addresses inplain text.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:12:55.184587776Z",
        "author": "Artlav",
        "date": "2010-03-17T13:40:07+0000",
        "id": "2c5433c8129ed1b9b74e2d823296232c",
        "post_id": "post-209938",
        "text": "Alpha 100317:orbides.1gb.ru\/orbf\/uap-alpha-100317.zipVC6 build (if above not working):http:\/\/orbides.1gb.ru\/orbf\/uap-alpha-100317-vc6.zipChanges:-Fixed multiple orientation mishaps (retrograde, many APs in high-eccentricity orbit, sync, etc)-Fixed keys again-Fixed multi-pass align planes thrust leak-Fixed waiting bug-Tuned time accel controls to buffer large time accelerations (align, hohmann)-Integrated UAP into Spaceway-Added Hohmann autopilot-Added triggering other vessels to the tools-Added lift\/pitch (main+hover) to lift off APAdded autopilots:Hohmann autopilotGets you from an orbit of a planet to an orbit of its moon- engine specifies the engine to use- target specifies the target moon\/planet to go to- tgt_orbit_alt defines the altitude of the orbit around destinationScenarios:-Hohmann-DG KSC to the Moon station - Gets a DG from Earth to a station in lunar orbit.-Martian chase - one SH-A chases the other to orbit, including all manoeuvres in local space (by mjanicki)-Mission-SH-A and DG to Luna OB1 - Shuttle A and DG race from Brighton to Luna-OB1 in different trajectories.-Launch-Many from the Moon - one of the DGs now launches in Slideshow's proposed orientation.Hohmann transfer, a first interplanetary tool, is the focus of this alpha, along with bug fixes. This AP will only take a ship from a planet to it's Moon, but expanding it towards a full interplanetary flight is a small step.Waiting is the only problem - launch windows between planets can be years apart. Is it worth making, or better do a parametric transfer one instead?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:05.9237952Z",
        "author": "tl8",
        "date": "2010-05-07T10:47:28+0100",
        "id": "a216fda57356945884fb729dd75ec422",
        "post_id": "post-221296",
        "text": "It seems to only happen to a new cfg file (I had to reinstall it)This also shows all 3 errors",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.661669376Z",
        "author": "donatelo200",
        "date": "2010-06-26T21:16:42+0100",
        "id": "bbe9b44201d9d66a86691b201ec3603e",
        "post_id": "post-212325",
        "text": "Thanks! As for the reliese date it should just be two to three days as i search for bugs build surface bases and make scenarios.---------- Post added at 04:16 PM ---------- Previous post was at 02:25 AM ----------Bases and scenarios complete! just checkin through to make shure nothing is missing.Will be released in less than 10 min!!",
        "thread_id": 13533
    },
    {
        "@timestamp": "2023-09-14T07:12:55.18724992Z",
        "author": "Pablo49",
        "date": "2010-03-18T19:05:20+0000",
        "id": "22049a3331c9cb75e7b76237b83e4baf",
        "post_id": "post-209954",
        "text": "Wow, I'm so far behind on this alpha now. You sir, are a machine.EDIT: I finally got the chance to test.I took a stock DG from Ascension Island, to docking to a station I've been building, then took it to the moon. runway_off to docking worked fine. (Aside from lift off and trans orbit still always assuming a north-eastern launch, the South-Eastern launch failed, using targets. North-Eastern worked fine) I undocked manually, then aligned planes with the moon, which worked fine.Hohmann transfer worked well, but like mjanicki, it put me in a far lower orbit than I had set. I had a 200 x 200 orbit set, and it put me at about 2 x 140 orbit. I tried to correct with tran_orbit, but it gave me only one short burn then turned off, which put me into a 30 x 160 orbit. (I assume trans_orbit failed because of the odd orbit since I've never had any problems before.) After deorbitting manually, I landed fine with get_on_pad.This was the first time I've used a DG with UAP, and it got me thinking. Is it possible to add Scram jet settings into lift off and runway off? I personally rarely fly any ships with scram jets, so I barely understand how best to use them. But I know is is more efficient to use them when you have them. Would it be possible to have a setting to use scram between two altitudes, or between two velocities, or something like that?Also, three minor things: In the Doc, it still says align is only good within 90 degrees, and mode 3 isn't listed in tools, so that needs updating. And why does tools have -1 set as the mode default? That's not a valid input. (But \"mode_is: WTF?\" is very amusing nonetheless. :lol:)",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:56.109916928Z",
        "author": "Thorton",
        "date": "2010-03-16T16:56:06+0000",
        "id": "241d6471d07eb1603d561eb0ddec0cc2",
        "post_id": "post-211350",
        "text": "Thanks Don!:)",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.1819264Z",
        "author": "george7378",
        "date": "2010-05-05T21:46:16+0100",
        "id": "18ca8d19cf41ed58ca4ccc08f5f566a4",
        "post_id": "post-221450",
        "text": "Wow - some great hand-guided shots McWogs! I need to get some more experience before I can do that.I have also seen some satellite transits of the Moon by change, although I have never seen the ISS pass across it. I just need the skies to clear again!",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:12:55.191798784Z",
        "author": "kevinvr",
        "date": "2010-03-22T00:10:03+0000",
        "id": "e19cdc0ecf66f3adf78821617b57c325",
        "post_id": "post-209985",
        "text": "Artlav said:What about default scenario?Does that work?What exactly have you attempted, what is the sequence?Also, just in case - is the limited fuel checked?\n\ndefualt scenario works fine.Thanks for the help, I didn't know about the limited fuel being checked. I checked it and then the scenario worked fine.Appreciate the help!:thumbup::tiphat:",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:06.3550016Z",
        "author": "eveningsky339",
        "date": "2008-05-24T19:37:24+0100",
        "id": "22d3b15463502823886a3339e21dc7a0",
        "post_id": "post-65257",
        "text": "Ah yes... this is basically the only place people land in MFS... :beach:",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:12:56.157679872Z",
        "author": "ryan",
        "date": "2008-05-16T07:13:04+0100",
        "id": "9a9f685facf86fe367b62d653b9eb770",
        "post_id": "post-64597",
        "text": "How could you guys develop a lighting system for the payload bay, maybe something like AMSO has for when a Saturn V is on the pad and you can turn your lights on to illuminate the rocket, it's never good to be fumbling around in the dark in a payload bay, you might damage something, but in orbiter case just float through it.",
        "thread_id": 1345
    },
    {
        "@timestamp": "2023-09-14T07:12:55.304937728Z",
        "author": "insanity",
        "date": "2010-03-07T21:17:48+0000",
        "id": "cf8ed80984b1b0f7d507b0e176b21be4",
        "post_id": "post-210218",
        "text": "flytandem said:20-20 hindsight and apologies to the forum. Referencing 420 isn't appropriate considering the age range here. My excuse is that in college often in the evening (after 4:20PM) we would have these seemingly brilliant creative thoughts only to rethink it at 9AM the next day and wonder what the heck we were so impressed about. :embarrassed:\n\n:tiphat: I know the feeling. Brilliance in the evening is often not brilliance, but the stress of the day clouding your judgment.",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:13:06.65794304Z",
        "author": "IronRain",
        "date": "2010-05-08T13:39:37+0100",
        "id": "fa835d5f448985d6e1ea7bcb13d7db10",
        "post_id": "post-222118",
        "text": "I want that lego space shuttle XD. Is this one also coming to Europe? I also have the ''Space Shuttle Discovery & Booster'' set from revell but I haven't assembled it yet;):",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:56.281619456Z",
        "author": "nicker43",
        "date": "2010-07-16T19:03:37+0100",
        "id": "e8d4377c9cfff4bf01ebefb65a8154ef",
        "post_id": "post-211715",
        "text": "orb said:If you link statically in the debug mode, the module should work for all (it's \/MTd switch). And it will work in release mode without additional dependencies when compiled statically (\/MT switch).\n\nAhhh! Thank you for the clarification. I had it set on Multi-Threaded DLL (because I thought since I was building a DLL. :uhh: )Okay, here is the non-install package version, compiled in Release mode.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:55.198315008Z",
        "author": "TG626",
        "date": "2011-06-13T02:32:46+0100",
        "id": "a81233e4e9e80fd9b1fdbc400a14b647",
        "post_id": "post-210026",
        "text": "Artlav said:With something as weak as Soyuz you'll probably won't get a solution in that mode unless you're quite close.\n\nThat's what I had figured, so I do it manually in Soyuz and use UAP for docking until it gets about 50m or so, then I take over manually so I don't feel like a tool :lol:",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.705170432Z",
        "author": "Tex",
        "date": "2010-03-15T04:17:08+0000",
        "id": "8d0808a0c2c17f3dab47fe3cf5b1ecae",
        "post_id": "post-211139",
        "text": "Yes, go Alonso! The race was mostly uneventful with a few exceptions, but I expected this with the new rules. Give it a little time and I bet things will heat up between the teams.:)",
        "thread_id": 13417
    },
    {
        "@timestamp": "2023-09-14T07:13:06.835685888Z",
        "author": "dumbo2007",
        "date": "2012-06-22T21:26:28+0100",
        "id": "dce51cc6733bdb7e5c6d2e611d5d7195",
        "post_id": "post-222276",
        "text": "I wonder what awaits in interstellar space:)",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:55.303603712Z",
        "author": "n72.75",
        "date": "2010-03-07T03:24:47+0000",
        "id": "c6d6d9cf81e7656c91f597f5e8111fd0",
        "post_id": "post-210210",
        "text": "I'm lost.",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:13:05.9225792Z",
        "author": "tl8",
        "date": "2010-05-04T23:45:03+0100",
        "id": "e5e646da4ab070b7fed6bc5043130265",
        "post_id": "post-221280",
        "text": "Artlav, a dumb user POV, I have an ATI card and the only thing that seems to of happened is that the yellow text at the top of the screen is missing.I don't know what setting I should be trying or anything like that though",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:55.781483008Z",
        "author": "HyF venom",
        "date": "2010-03-12T03:07:28+0000",
        "id": "0a0a3880c0d761d352e0cbb858fd692f",
        "post_id": "post-211145",
        "text": "orbiter version 2006 p1 fullscreenall scenarioshappens with a clean installnvidia geforce 9500m 3 gb ram",
        "thread_id": 13418
    },
    {
        "@timestamp": "2023-09-14T07:12:55.45919488Z",
        "author": "Donamy",
        "date": "2010-03-09T16:37:59+0000",
        "id": "311607ba6aceb23c2f68ef2f68dcd27f",
        "post_id": "post-210608",
        "text": "You can make a multistage2 rocket.",
        "thread_id": 13389
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92397952Z",
        "author": "DaveS",
        "date": "2010-05-07T18:01:00+0100",
        "id": "a942842ef3191cbe3f0b78dadc26c021",
        "post_id": "post-221298",
        "text": "Artlav said:Confirmed, althrough the extra MFDs light up if turned on.There also seems to be some sort of a crash during the loading, do you get it?\n\nNo but, I'm not using v1.25 but the latest code revision in the SSU SVN repository.Is it any specific scenario that CTDs or just a special one.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.14320896Z",
        "author": "lzakelj",
        "date": "2013-03-09T00:42:22+0000",
        "id": "71e1550772149729de98552c2430065c",
        "post_id": "post-211436",
        "text": "soyuz fg 1.2 crasjHi everybody i'm having some issues with soyuz fg v 1.2. Every time i get in to orbit and when using 100x time acceleration i sudenly crash back to earth?? small hiccup appears then crash. Please help i tryed everything from reinstalling. I need to use time acceleration couse i dont want to sit two days behind pc to dock with iss. i'm using international space station v 3.2 by thorton. Thanx for your helpLuka",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:55.54514944Z",
        "author": "ex-orbinaut",
        "date": "2010-03-11T17:37:16+0000",
        "id": "bc036f91a1e562e32a3ca3c186677c0a",
        "post_id": "post-210700",
        "text": "Andy44 said:Back then it was different. The service was good, there was a dress code, the stewardesses were hot, and the pilots used to take little kids into the cockpit and give us little toy airplanes.Now flying just sucks and every minute in the air is spent waiting to get off and out of the airport. Civilization regresses, it seems.\n\nI can but only agree with you on this. Some of us were lucky enough to see the tag end of the fabled \"Golden Age\" of aviation.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:56.282674944Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-08-11T07:13:29+0100",
        "id": "323c9793975f5e5f6d02745235e34572",
        "post_id": "post-211724",
        "text": "Excellent MFD! It works very well on Orbiter 2010 even with tons of addons installed. The only things I find annoying are the sound and the fact that it causes a CTD under high time acceleration, but then again, what doesn't?",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.294102272Z",
        "author": "Zachstar",
        "date": "2010-05-06T22:30:04+0100",
        "id": "fbc71165778d63e327d2945beea87035",
        "post_id": "post-221576",
        "text": "Google is playing both sides tho they may have a right to IF they let loose and free their VP8 codec from ON2 tech (Same guys who made theora) who they aquired recently and what the tech rumors say they will.H264 is nowhere near free and clear. Its under a relatively free to use license until 2016 but can be revoked and from what I understand retroactively demand royalties.Firefox has plenty of power to deny this standard. Firefox works in more computers and places than any from those big 3. Webkit is used in mobile devices but its not widespread enough to be called a competitor.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:55.666712832Z",
        "author": "Donamy",
        "date": "2010-03-11T15:29:03+0000",
        "id": "cedaea83104e479d4bd794a10edb2bd0",
        "post_id": "post-211106",
        "text": "No, he's pining !",
        "thread_id": 13413
    },
    {
        "@timestamp": "2023-09-14T07:13:06.320950272Z",
        "author": "ar81",
        "date": "2010-05-05T00:04:59+0100",
        "id": "2389ff80902fa3afc7b19b47b660ad46",
        "post_id": "post-221636",
        "text": "CHART OF THE DAY: Has Any Company Lost As Much Money On The Internet As Microsoft?Do you know what does online division of Microsoft do?What will happen next? Reorganized or revamped or closed?What can we expect from it?",
        "thread_id": 14114
    },
    {
        "@timestamp": "2023-09-14T07:12:56.388330496Z",
        "author": "Tex",
        "date": "2010-03-16T19:23:32+0000",
        "id": "3b5306d60956aba1214c9d220f98ec53",
        "post_id": "post-211798",
        "text": "Hello, welcome!",
        "thread_id": 13475
    },
    {
        "@timestamp": "2023-09-14T07:12:55.175901696Z",
        "author": "fort",
        "date": "2010-03-06T12:56:25+0000",
        "id": "70c9f9612d9f2b077cec81a865b5b8d2",
        "post_id": "post-209884",
        "text": "Opening the notepad without \"automatic return to the line\", i have with the original scenario, one line only for the code.I've break the code in three line to make it works. I've not made a count for each line but simply, choosed after some ( two ) commas, a way to see the entire code without to have to use the \"drag bar\" at the bottom of the notepad's window.It looks like this in the notepad's window :BEGIN_uap>GL-01:runway_off(engine=main,altitude=1000,heading=145,v1=170,gear_key=g),lift_off(engine=main,mode=2,heading=145,altitude=491,pitch_tgt=60,pitch_duration=130,off_duration=1,stage=0),trans_orbit(engine=main,kind=0,apoapsis=200000,periapsis=200000,ta=0,azimuth=145,mode=0).ENDedit:the: \"=145,mode=0).\" is, in the notepad, with the third line ( but here on the forum...).",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:06.834380288Z",
        "author": "orb",
        "date": "2012-01-18T08:57:03+0000",
        "id": "f26f300dfdcc58b0df38251a30e90ed0",
        "post_id": "post-222268",
        "text": "NASA\/ NASA JPL:Voyager Instrument Cooling After Heater Turned offJanuary 17, 2012Voyager Mission Status ReportPASADENA, Calif. -- In order to reduce power consumption, mission managers have turned off a heater on part of NASA's Voyager 1 spacecraft, dropping the temperature of its ultraviolet spectrometer instrument more than 23 degrees Celsius (41 degrees Fahrenheit). It is now operating at a temperature below minus 79 degrees Celsius (minus 110 degrees Fahrenheit), the coldest temperature that the instrument has ever endured. This heater shut-off is a step in the careful management of the diminishing electrical power so that the Voyager spacecraft can continue to collect and transmit data through 2025.At the moment, the spectrometer continues to collect and return data. It was originally designed to operate at temperatures as low as minus 35 degrees Celsius (minus 31 degrees Fahrenheit), but it has continued to operate in ever chillier temperatures as heaters around it have been turned off over the last 17 years. It was not known if the spectrometer would continue working, but since 2005, it has been operating at minus 56 degrees Celsius (69 degrees Fahrenheit.) So engineers are encouraged that the instrument has continued to operate, even after the nearby heater was turned off in December. (The spectrometer is likely operating at a temperature somewhat lower than minus 79 degrees Celsius, or minus 110 degrees Fahrenheit, but the temperature detector does not go any lower.)Scientists and mission managers will continue to monitor the spectrometer's performance. It was very active during Voyager 1's encounters with Jupiter and Saturn, and since then an international team led by scientists in France has been analyzing the spectrometer's data.This latest heater shut-off was actually part of the nearby infrared spectrometer, which itself has not been operational on Voyager 1 since 1998.{...}",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.503855616Z",
        "author": "Chub777",
        "date": "2010-03-19T12:04:15+0000",
        "id": "5f87d0a6a2d1bf1a3aa116f67e47e4b3",
        "post_id": "post-212025",
        "text": "jinglesassy said:Way way way to long and to small of a cargo bay dont really like it\n\nJust make it bigger somehow. Then we're in buisness.:thumbup:",
        "thread_id": 13505
    },
    {
        "@timestamp": "2023-09-14T07:12:55.23410816Z",
        "author": "ASCII",
        "date": "2010-03-17T18:57:34+0000",
        "id": "ee6a454690562ebb3afe69d736bc43c2",
        "post_id": "post-210093",
        "text": "I'm talking more of like, a mobile External MFD. Not the graphical components at all.",
        "thread_id": 13343
    },
    {
        "@timestamp": "2023-09-14T07:13:06.211879168Z",
        "author": "tty3",
        "date": "2010-05-04T01:14:57+0100",
        "id": "fbfd2a71140f8772bffff999a56196bc",
        "post_id": "post-221518",
        "text": "Hello all, My name is \u00c1lvaro, I have a 16 years old and from Spain, Jerez de la Frontera.I tried the Orbiter simulator and like it. I prefer Orbiter to FS9 with Space Shuttle Expansion.I delighted speak with us.(sorry my bad english) :thumbup:",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:12:56.296413184Z",
        "author": "showithers",
        "date": "2010-03-16T00:45:37+0000",
        "id": "8c31846ea9ee3a157e340bab9d929017",
        "post_id": "post-211753",
        "text": "Right, I thought it looked a bit bigger than last time! :lol:Luckily, I found that the problem was that even though I thought I installed spacecraft 3, I really just installed 2 twice.Thanks for your help.---------- Post added at 12:45 AM ---------- Previous post was at 12:43 AM ----------By the way, if you have the mod installed, do you know how I go to warp? Install details said I could, but I haven't found out how.",
        "thread_id": 13466
    },
    {
        "@timestamp": "2023-09-14T07:12:55.40281344Z",
        "author": "Starshipexplorer",
        "date": "2010-03-09T01:54:20+0000",
        "id": "620e5441d0f18fe7699e9f57e5370ead",
        "post_id": "post-210505",
        "text": "Hi beep. Nice Vehicles:)Thanks.",
        "thread_id": 13374
    },
    {
        "@timestamp": "2023-09-14T07:12:56.557416192Z",
        "author": "insanity",
        "date": "2010-03-18T22:25:52+0000",
        "id": "4950e67dbf5eb3349fdc36b8f493ea92",
        "post_id": "post-212029",
        "text": "Know it but don't sing it.Also, I bet everyone in Spain knows their national anthem",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.314010368Z",
        "author": "Quick_Nick",
        "date": "2010-05-04T22:47:17+0100",
        "id": "e62b5f21c8d98c72d454e3aadb491b08",
        "post_id": "post-221618",
        "text": "Hamburgers! The cornerstone of any nutritious breakfast.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:12:55.613682176Z",
        "author": "orb",
        "date": "2010-03-10T13:13:21+0000",
        "id": "f5a087afbdca40ea6e52ac8ffe114992",
        "post_id": "post-210985",
        "text": "Something is wrong with entry point to this function in Orbiter.exe:Code:public: virtual void __thiscall MFD2::Update(struct HDC__ *);Like Quick_Nick said try replacing Orbiter.exe with the original taken from zip file.",
        "thread_id": 13402
    },
    {
        "@timestamp": "2023-09-14T07:12:55.977025024Z",
        "author": "Urwumpe",
        "date": "2010-03-13T13:02:27+0000",
        "id": "4dadcfcc0df80443b7da26a73bcbf152",
        "post_id": "post-211217",
        "text": "RisingFury said:When it comes to dialects, Slovene has you beat. 33 recognized dialects, with many more candidates within roughly 300 by 150 km area...\n\nWow.:cheers:",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:13:06.515114752Z",
        "author": "Xantcha",
        "date": "2008-05-15T05:59:09+0100",
        "id": "c3f11b0279f0fed9aa5bad8de1754b38",
        "post_id": "post-65272",
        "text": "huh, my nickname already taken, besides I'm still unsure if it's worth it (ainn't it all about multiplayer games like BTF, anyway?)But since no harm will come from it I voted",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:12:55.653578752Z",
        "author": "Donamy",
        "date": "2010-03-11T23:50:52+0000",
        "id": "3ea9c0b6cd55a9880a264e0b62cfc20e",
        "post_id": "post-211083",
        "text": "Didn't the big bang appear out of nowhere?",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:12:56.087135488Z",
        "author": "Thorton",
        "date": "2010-03-14T09:42:41+0000",
        "id": "aa3112769aecffc96f3b5a3e0399fb0d",
        "post_id": "post-211338",
        "text": "I have no idea. I didnt test ISS and its separate modules with SSU, at this time i see only one way to set payloads in right position: you could try to change SSU attachment's point pos, dir and rot vectors, of course if it's possible.",
        "thread_id": 13446
    },
    {
        "@timestamp": "2023-09-14T07:13:06.163491072Z",
        "author": "MeDiCS",
        "date": "2010-05-03T19:54:04+0100",
        "id": "06f74a9be5983e5312b00c440f90a13a",
        "post_id": "post-221427",
        "text": "Enjo said:Some well known company hurts the industry by enforcing its ownstandardseven when there are already widely accepted open standards, like ODF being accepted to be ISO format.Pssst! It's just a matter of clicking on Save As and choosing doc, instead of clicking on Save.\n\nHmm, I think you mean OOXML, and not ODF.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:12:55.545074432Z",
        "author": "T.Neo",
        "date": "2010-03-11T15:57:26+0000",
        "id": "a30d7f23331109e8e66dd3a643b95e51",
        "post_id": "post-210699",
        "text": "Can't remember exactly which aircraft I have flown on.I've definitely flown on the Boeing 737 and 747, and probably 757\/767 as well.I've flown on a few Airbus aircraft, and at least one possible McDonnel Douglas aircraft.I've never flown in a light aircraft or rotorcraft, nor have I operated an aircraft.Now flying just sucks and every minute in the air is spent waiting to get off and out of the airport. Civilization regresses, it seems.\n\nIndeed.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:06.47882624Z",
        "author": "Sky IsNoLimit",
        "date": "2010-05-12T23:00:43+0100",
        "id": "c02fdebca08c831befae839082e750b3",
        "post_id": "post-221848",
        "text": "Total orbital energy is the sum of the kinetic and potential energy of an orbiting body whereas specific orbital energy is the sum of kinetic and potential energyper unit mass. Total orbital energy or just orbital energy for short is measured in J and specific orbital energy is measured in J\/kg. So specific orbital energy is total orbital energy divided by the orbiting bodys mass.Here is an example, total orbital energy of the earth:E = - G M m \/ 2a (see above) = - 2.649E33 JwithG = 6.670E-11 Nm^2\/kg^-2M = mass of the sun = 1.989E30 kgm = mass of the earth = 5.974E24 kga = 1 AU = 1.496E11 mAnd the specific orbital energy of the earth:e = E\/m = - G M \/ 2a = - 443.4 MJ\/kg (quite a lot!)",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:12:56.140524032Z",
        "author": "TG626",
        "date": "2011-06-18T21:47:55+0100",
        "id": "9c09bbc18416de984d3f4ad0241f8b00",
        "post_id": "post-211424",
        "text": "What's a D3D9 client? (I know what a client is, just not a D3D9 one...)Are you saying that it CAN'T be done using the scenarios that Thorton included with the ISS for Soyuz?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:55.575100928Z",
        "author": "Cairan",
        "date": "2015-11-27T04:00:46+0000",
        "id": "da4c51c7c1c9c4ca381ae9046ed68e78",
        "post_id": "post-210910",
        "text": "PeterRoss said:Well, a couple of mistakes is present here.Your town in Russian is \u0410\u043c\u043a\u0438 \u0432 \u041a\u0432\u0435\u0431\u0435\u043a\u0435\u0432 \u041a\u0430\u043d\u0430\u0434\u0435.And your grandma \u0436\u0438\u0432\u0435\u0442 \u0432 \u043c\u043e\u0451\u043c \u0434\u043e\u043c\u0435.Welcome to the wonderful world of Russian nouns' cases :tiphat:\n\nWell, for the name of my town, I'm pretty confident in \u0410\u043c\u043a\u0443\u0438 vs \u0410\u043c\u043a\u0438.Amqui is a native word (Miq'maq) meaning \"where water is playful\" or something along those lines. Anyway, it is pronounced \"Ham-Ku-Ee\", with the \"Ku-Ee\" without pause as one syllable, not \"Ham-Qui\" as in \"Qui Pro Quo\". Hence I tried to transcribe it \u0410\u043c\u043a\u0443\u0438.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:56.27375104Z",
        "author": "nicker43",
        "date": "2010-03-17T23:22:05+0000",
        "id": "0b80e0a2d44b9635ad887d18b2226dfb",
        "post_id": "post-211648",
        "text": "tblaxland said:For which observer do you base you measurements? I haven't played with this MFD, but for observers on the ship using the MFD (the way this MFD was intended to be used, if I understand it correctly), Lorentz contraction would make the distance to the target (and hence the travel time) much shorter. Since Orbiter does not simulate relativity in any way, shape, or form, one possible avenue for simulating this is to increase the velocity such that the travel time remains consistent with the Lorentz contraction. That means that the velocity in Orbiter's Newtonian universe, as observed by all parties, will be significantly greater than the speed of light.Considering your example of travelling from the Earth to the Sun, at a speed of 0.9999 c, would take:L = 150,000,000 kmL' = L x sqrt(1-v^2\/c^2) = L x 0.0708 = 10,619,918 kmt = L'\/v = 10,619,918 km \/ (0.9999 x 300,000 km\/s) = 35 sTo achieve that travel time in a Newtonian universe such as Orbiter, the velocity required would be:v' = 150,000,000 km \/ 35 s = 4,285,714 km\/s = 14.29 cIs that consistent with your observations?\n\nYes, this is exactly how it is done in RWarp. Isn't relativity great?",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.500488704Z",
        "author": "IronRain",
        "date": "2010-05-06T19:41:54+0100",
        "id": "2232c181e8d02ec3d55ae4c0f30ec062",
        "post_id": "post-221856",
        "text": "EtherDragon said:As reported in the previous post,Browse to your Orbiter directory.Go to the CONFIG folder located in the Orbiter FolderGo to the VESSELS folder located in Config FolderFind the vessels you wish to remove and delete them.They will no longer be available in the game, and won't show up in the New button.There is no other way to limit the vessels in the Scenario Editor New button.\n\nWell, I don't need them anymore;)Thanks!",
        "thread_id": 14138
    },
    {
        "@timestamp": "2023-09-14T07:12:55.583012096Z",
        "author": "Interceptor",
        "date": "2010-10-15T08:37:47+0100",
        "id": "404abd4b5b1e99d1b6700fb3b5af3ea1",
        "post_id": "post-210935",
        "text": "Getting this error when jettisoning final cargo pushing j,using orbiter 2006P1,Thanks>>> ERROR: Missing texture: ICC15map.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]Finished initialising statusFinished initialising cameraFinished initialising panelsFinished setting up render state**** WARNING: Mesh not found: .\\Meshes\\HLVtruss.msh**** WARNING: Mesh not found: .\\Meshes\\.msh---------- Post added 10-15-10 at 01:37 AM ---------- Previous post was 10-14-10 at 04:10 PM ----------Nevermind figured out what the problem was,nice.:cheers:",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:13:06.662920704Z",
        "author": "Xyon",
        "date": "2010-08-16T03:25:10+0100",
        "id": "1f2911a306c8d7886a26f989e5f69754",
        "post_id": "post-222156",
        "text": "So is the lego.;)",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:56.276390656Z",
        "author": "dumbo2007",
        "date": "2010-03-28T10:30:49+0100",
        "id": "ae8f64f56fdfdee41bac6cadafa2bb9c",
        "post_id": "post-211672",
        "text": "Hey nicker43 ....how about sharing the vessel orienting code:).......rocking addon man !!:thumbup:",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:55.337500928Z",
        "author": "ghostrunner01",
        "date": "2011-03-04T20:40:25+0000",
        "id": "4f9acd9f6557f2595720d4d63846fec0",
        "post_id": "post-210287",
        "text": "I have one problem. Is the fairing supposed to fall off right after launch? I don't know why this is happening to me. I'll try to find some more info on this problem.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:56.283640064Z",
        "author": "Bishop",
        "date": "2011-10-07T11:04:37+0100",
        "id": "5d89ae7336d7591329c7182893b333d6",
        "post_id": "post-211731",
        "text": "TRY THISDoyleChris said:I have had problems with the fuel I have tried every combination to make it work with the Star Trek Delta Flyer but i have not been able to get it to work, it keeps telling me i dont have enough fuel. and by stock setup it takes just about a full tank to get to the moon with it.\n\nOpen existing \\ORBITER2010\\Config\\RWarp\\RWarp.cfgSelect All, Delete AllCOPY-PASTE code below for free, unlimited miles.Code:;Configuration File for RWarp MFD\n;All following options are TRUE by default\n\n;Time dilation increases the apparent outside time of the vessel under higher values of gamma\n;If Orbiter is crashing, set this value to FALSE.  There is a bug where Orbiter doesn't like\n;to change the MJD after entering a SOI \nTimeDilate = TRUE\n\n;This contracts the apparent length to the target.  This is what makes relativistic travel interesting\n;because astronomical distances can be traveled very quick.  This does not contract the length of the vessel.\nLengthContract = TRUE\n\n;Shows the Inertial Displacement field animation outside the vessel\nShowField = TRUE\n\n;Velocity audio callouts\nCallouts = TRUE\n\n;This changes the FOV under higher values of gamma to simulate relativistic visual abberation\nVisualAbberation = TRUE\n\n;Maximum value to set the FOV to during warp\nMaxFOV=80.0\n\n;This allows the vessel to have a warp drive without requiring RWarpDrive,RWarpCap cargos, or fuel\nFreeTravel=TRUE\n\n;If TRUE, will use main fuel to charge the field\nUseMainFuel=TRUE\n\n\n;This is used to calculate how much fuel is needed to warp a distance.\nMainFuelEfficiency=1e9\n\n;This is minimum fuel mass that is required to warp, regardless of distance.  This value will always be subtracted from\n;the ships fuel supply\nMinCharge=1e-9\n\n;This is the additional fuel cost to match speeds with the target\nMatchSpeedCost=1e-9\n\n\n;Legacy Settings, not currently used\n\n;This is the weight of a capacitor cargo when it is considered depleted\nEmptyMass=2000.0\n\n\n;The fuel efficiency per kg of capacitor mass.  1.0=1 C meters\/per kg  \nFuelEfficiency=0.1\n\n;If this is true, a RWarpDrive cargo must be mounted to the ship.  If false, it will assume the ship already has a drive and\n;only requires RWarpCap for fuel\nRequireDrive=FALSEoops thread a year old dammit soooowwwweeee :facepalm:",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.735783424Z",
        "author": "mstram",
        "date": "2010-05-08T22:26:53+0100",
        "id": "0295deb667a887addb5e5cdcbda4a12b",
        "post_id": "post-222192",
        "text": "When adding a runway(s) \/ creating a new base, how do you convert lat\/lon to Orbiter coordinates ?I have the Surface Base Wizard, and the lat \/ lon calculator does the opposite function (input the coordinates, get the lat\/lon).I could use that to 'grope & guess', .... and might do so, unless I can find a more elegant solution.Has anybody already added the real world airports for Ontario .. all of Canada .. all of U.S. ? ....thxMike",
        "thread_id": 14163
    },
    {
        "@timestamp": "2023-09-14T07:12:55.562315776Z",
        "author": "SiberianTiger",
        "date": "2010-06-28T17:35:17+0100",
        "id": "de9aa4ede1417af5759514e324e409d4",
        "post_id": "post-210795",
        "text": "imdf fan said:\u0412\u043e\u043e\u0431\u0449\u0435-\u0442\u043e \u043d\u0430 Normandy Sd2 \u0438\u0437 mass effect2. \u0412\u043e\u0442 \u0438 \u0445\u043e\u0442\u0435\u043b \u0441\u0440\u0430\u0432\u043d\u0438\u0442\u044c \u0444\u0430\u043d\u0442\u0430\u0441\u0442\u0438\u0447\u0435\u0441\u043a\u043e\u0435 \u0432\u0440\u0435\u043c\u044f \u043f\u0440\u044f\u043c\u043e\u0433\u043e \u043f\u0435\u0440\u0435\u043b\u0435\u0442\u0430 \u0441 \u0440\u0435\u0430\u043b\u044c\u043d\u044b\u043c \"\u0447\u0435\u0440\u0435\u0437 \u0441\u043e\u043b\u043d\u0446\u0435\"(\u043a\u043e\u0433\u0434\u0430 \u043f\u043e\u044f\u0432\u044f\u0442\u0441\u044f \u0442\u0435\u0440\u043c\u043e\u044f\u0434\u0435\u0440\u043d\u044b\u0435 \u0434\u0432\u0438\u0433\u0430\u0442\u0435\u043b\u0438 \u0441\u043c\u044b\u0441\u043b \u0432 \u044d\u043a\u043e\u043d\u043e\u043c\u0438\u0438 \u0442\u043e\u043f\u043b\u0438\u0432\u0430 \u043f\u0440\u043e\u043f\u0430\u0434\u0435\u0442.\u044f \u0442\u0430\u043a \u043f\u043e\u043d\u0438\u043c\u0430\u044e) \u0422\u043e\u043b\u044c\u043a\u043e IMDF \u043f\u0440\u044f\u043c\u043e\u0439 \u0431\u0435\u0440\u043d \u0432\u0435\u043a\u0442\u043e\u0440 \u043d\u0435 \u0440\u0430\u0441\u0447\u0438\u0442\u044b\u0432\u0430\u0435\u0442. \u043c\u043e\u0436\u0435\u0442 \u044f \u043f\u0440\u043e\u0441\u0442\u043e \u0447\u0435\u0433\u043e \u0442\u043e \u043d\u0435 \u0437\u043df\u044e?\n\n\u0412 IMFD \u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043f\u0440\u043e\u0441\u0442\u043e \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u044c \u0436\u0435\u043b\u0430\u0435\u043c\u043e\u0435 \u0432\u0440\u0435\u043c\u044f \u043f\u0440\u0438\u0431\u044b\u0442\u0438\u044f \u0447\u0435\u0440\u0435\u0437, \u0434\u043e\u043f\u0443\u0441\u0442\u0438\u043c, \u043d\u0435\u0434\u0435\u043b\u044e \u043f\u043e\u0441\u043b\u0435 \u043e\u0442\u043b\u0451\u0442\u0430 - \u0438 \u0432\u043e\u0442 \u043e\u043d\u0430, \u0432\u043e\u0436\u0434\u0435\u043b\u0435\u043d\u043d\u0430\u044f \u043f\u0440\u044f\u043c\u0430\u044f (\u043f\u043e\u0447\u0442\u0438). \u041f\u0440\u0438 \u0443\u0441\u043b\u043e\u0432\u0438\u0438, \u0447\u0442\u043e \u041c\u0430\u0440\u0441 \u0432 \u043c\u043e\u043c\u0435\u043d\u0442 \u043f\u0435\u0440\u0435\u043b\u0451\u0442\u0430 \u0432 \u043d\u0443\u0436\u043d\u043e\u043c \u043c\u0435\u0441\u0442\u0435, \u043a\u043e\u043d\u0435\u0447\u043d\u043e.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:06.832163328Z",
        "author": "orb",
        "date": "2011-09-05T22:13:25+0100",
        "id": "aefde942734d1f35858ba19f2058a3a8",
        "post_id": "post-222253",
        "text": "NASASpaceflight:Voyager 1\u2032s great escape: The search for interstellar space:Like its sister probe Voyager 2, the Voyager 1 spacecraft has been an instrumental force in our continued push to gain a better understanding of our solar system. From its encounters with Jupiter and Saturn, to its ongoing mission to explore the outer boundaries of the solar system, Voyager 1 stands as the farthest man-made object in our solar system and will eventually gain the distinction of being the first man-made object to enter interstellar.{...}\n\n",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.568810496Z",
        "author": "Sar",
        "date": "2010-06-01T12:34:44+0100",
        "id": "6ed06597fce1a43fb99ec6718aa68ef7",
        "post_id": "post-212094",
        "text": "I recall few sentences from our national anthem, but that's it.... and I actually realised a few pages back that I remember more from NA of Canada:D",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:55.603321344Z",
        "author": "rucinter",
        "date": "2010-03-10T08:42:49+0000",
        "id": "e4b719ec949cadc014a1545f6a4d711e",
        "post_id": "post-210957",
        "text": "I'm using 196.21 version of the drivers, this is what NVIDIA website automatically selected for me, based on operating system and card.",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:12:56.585357056Z",
        "author": "Pablo49",
        "date": "2010-03-19T05:07:00+0000",
        "id": "036522aafb732ab83e25d255d65c9cdb",
        "post_id": "post-212125",
        "text": "I was reading an article last night and it had that very same Aerospike picture in it. I have to agree on that probably being my favorite.",
        "thread_id": 13510
    },
    {
        "@timestamp": "2023-09-14T07:13:06.037951232Z",
        "author": "Ark",
        "date": "2010-05-03T04:13:47+0100",
        "id": "a1c03ba9b72178e6dd4146d532fd8288",
        "post_id": "post-221361",
        "text": "If that's what it takes to stop our Middle East warmongering...",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:12:55.173713152Z",
        "author": "Loru",
        "date": "2010-03-04T20:08:43+0000",
        "id": "7cb917a5debb72df716e062fc87fb676",
        "post_id": "post-209863",
        "text": "Yep - now it works:DThanks.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:56.11871488Z",
        "author": "Pasha",
        "date": "2010-10-17T20:31:35+0100",
        "id": "7b148c42da00ef17a6339343959d74f7",
        "post_id": "post-211381",
        "text": "Dear Mr. Thorton, I've got a problem in your add-on, when selecting Soyuz one collapses the game into the main menu one gets thrown out. Please help me tackle this problem",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.233824512Z",
        "author": "MeDiCS",
        "date": "2010-05-04T17:27:42+0100",
        "id": "e254b3b352b96854ac19e03dd4c86ab6",
        "post_id": "post-221535",
        "text": "Urwumpe said:Oh my god. I am unique in this universe.\n\nThank God:p.BTW, I think Facebook activity is way more than 8%.",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:12:55.252076032Z",
        "author": "T.Neo",
        "date": "2010-03-05T21:04:00+0000",
        "id": "4c20a6584ff7cbeea7e67409bd0b4ab0",
        "post_id": "post-210124",
        "text": "I would hardly compare IRC to chatroullete or omegle...\n\nIndeed.Anyway, chatroulette provides some gems every once in a while:\n\n:lol:Just another reason to keep away :thumbup:\n\nIndeed, but does a geographically seperated adult really have anything to fear?After all, thatisFox news...",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:12:55.630609152Z",
        "author": "DaveS",
        "date": "2010-03-11T22:38:30+0000",
        "id": "ebc73f5d6a1ba052a0a04359560769b5",
        "post_id": "post-211021",
        "text": "count_volta said:Forgive my ignorance but what is a block I service module?\n\nThere were two versions of the Apollo CSM designed and built, called \"blocks\". Block I was to be an early LEO-only CSM with no docking capabilities, just to try out the CSM manned. The full-up lunar version was Block II. No Block I CSMs were ever flown manned after the Apollo I(AS-204) fire at pad 34.When the Apollo CSM made its first flight with a crew it was with a Block II CSM. The Skylab and ASTP CSMs were modified Block IIs.The were many differences between the two Blocks, with the EPS and ECS radiator panels being one of them.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:06.545344256Z",
        "author": "Hielor",
        "date": "2010-05-08T17:30:00+0100",
        "id": "18a613c0d7861f7d78ff1a5b921c1fef",
        "post_id": "post-222057",
        "text": "Zachstar said:If someone went on a panic sell during that. They are suckers for losing their money like that.\n\nA lot of stocks have still not recovered to where they were before this event. Look at the 5-day history for any major US stock: a big dip on Thursday around 3pm, then a quick recovery to a point lower than where it started.",
        "thread_id": 14148
    },
    {
        "@timestamp": "2023-09-14T07:12:56.140796928Z",
        "author": "N_Molson",
        "date": "2011-06-18T22:02:31+0100",
        "id": "75ccd3a81428a3886d7814b18601e64c",
        "post_id": "post-211425",
        "text": "Uh no, not at all.:)client = Graphic client. That's a plugin (an addon) that enable to enhance the graphics.The default orbiter distribution 3D engine relies on D3D7. D3D7 is the software that gives graphical instructions to the graphic card. D3D9 is a newer version, that offers better effects and mostly, a much better framerate. It also allows to use more functions of the recent graphic cards, relieving the CPU. :blahblah:Of course things are more complex than that but well, that are the great lines.If you don't use D3D9, you can use LaunchMFD. No problem ! :thumbup:Another thing you can do is to familiarize with launch windows using the default DeltaGlider, that allows you errors, contrary to the Soyuz which is very realistic.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.1765248Z",
        "author": "streb2001",
        "date": "2010-05-03T23:26:14+0100",
        "id": "9d82feab36efc0ff5ae92b9bb4140666",
        "post_id": "post-221441",
        "text": "Second pass of the evening in completely clear sky here. Turned blood red for a couple of seconds before it winked out just past the zenith. Spectacular! :thumbup:",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:12:56.148736768Z",
        "author": "Tenmu-101",
        "date": "2015-06-01T12:18:19+0100",
        "id": "5785acfb688cba9d32ad6007c88d74ac",
        "post_id": "post-211463",
        "text": "Great explosion effectI rated this addon 5!Also , don't forgot to change Sol to SolM in the scenario file!",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:55.679148544Z",
        "author": "Notebook",
        "date": "2010-03-11T21:29:19+0000",
        "id": "ad3f81a969a5b72f687bd951fd264f2f",
        "post_id": "post-211128",
        "text": "Another season, another start.Should be fun, no refueling, only tyre changes. Old faces, new faces, old-new faces...9 Hours and counting to Friday Practice 1:http:\/\/www.formula1.com\/races\/in_detail\/bahrain_824\/circuit_diagram.htmlN.Lap Record:1:30.252 - M Schumacher (2004)",
        "thread_id": 13417
    },
    {
        "@timestamp": "2023-09-14T07:13:06.333254144Z",
        "author": "PhantomCruiser",
        "date": "2010-05-05T02:28:36+0100",
        "id": "4b52b581fd31c4ac6de4c7cf1e2b756d",
        "post_id": "post-221655",
        "text": "Let just say, that I played long before the 2nd edition rules came out.I probably haven't played since the late 80's. I wish I'd kept all my books though, I see some of them are quite valuable. I may still have \"Unearthed Arcana\" somewhere around, I had the original \"Monster Manual\" that had the Cthulu monsters in it (the tentale face dude).I enjoyed playing, but people always made me be DM. My monsters didn't always play by the rules, and no party ever met a dragon without losing more than half it members. I mean seriously, you want to take a bunch of characters (the oldest of which might be 150 year old dwarf, up against a dragon thats 300+ years old? For real? You think in all that time a dragon might have learned a few dirty tricks...",
        "thread_id": 14116
    },
    {
        "@timestamp": "2023-09-14T07:12:56.1706624Z",
        "author": "TMac3000",
        "date": "2010-04-20T19:16:31+0100",
        "id": "0ff90ad217ff865c5eb71dac885310ff",
        "post_id": "post-211491",
        "text": "I will take that under advisement. Thanks!",
        "thread_id": 13451
    },
    {
        "@timestamp": "2023-09-14T07:12:55.193374464Z",
        "author": "IronRain",
        "date": "2010-03-24T19:36:52+0000",
        "id": "6e2f81bfbd03953edb4abd626e28cb0d",
        "post_id": "post-209998",
        "text": "thanks again!",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:06.515470336Z",
        "author": "Urwumpe",
        "date": "2008-05-15T08:13:54+0100",
        "id": "5f56db4759034261b2fd5bb0726c4105",
        "post_id": "post-65275",
        "text": "I would vote against it, as long as there is no full multiplayer add-on around. Come on, people, it is too early. Try some patience.",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:12:56.222615808Z",
        "author": "Graham2001",
        "date": "2011-07-19T02:34:23+0100",
        "id": "6aef39ad0030f2bac480dd305bca736e",
        "post_id": "post-211544",
        "text": "Pioneer Solar-Electric (Ion) Propulsion TestbedIn the early 1970's NASA studied various uses for Ion engines. One proposal was to take the basic Pioneer 'bus' and fit it out for Ion propulsion.Two different versions were considered. One, intended for use between 1-5au replaced the RTGS with solar panels. The other intended for uses at distances up to 30au retained the RTGs in addition to the solar panels.The proposed mission targets ranged from the comet 10P\/Tempel (aka [ame=http:\/\/en.wikipedia.org\/wiki\/Tempel_2l]Tempel II[\/ame]) to Neptune.Study to adapt solar electric propulsion to the Pioneer F and G spacecraft",
        "thread_id": 13458
    },
    {
        "@timestamp": "2023-09-14T07:12:55.659191808Z",
        "author": "Izack",
        "date": "2010-03-11T17:58:41+0000",
        "id": "b8ef6fbd0cb92b171e2c2c8334a9b235",
        "post_id": "post-211096",
        "text": "WTF is that?!\n\nIt's El Chupacabra! RUN!",
        "thread_id": 13411
    },
    {
        "@timestamp": "2023-09-14T07:12:56.272987904Z",
        "author": "scurvydog00",
        "date": "2010-03-17T02:52:22+0000",
        "id": "04a64864165ab7530fec727c781c27e8",
        "post_id": "post-211640",
        "text": "1.1 works for me now. Very fun add on thanks for the effort!",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.630232064Z",
        "author": "dbeachy1",
        "date": "2010-06-01T06:22:45+0100",
        "id": "0c46d89f4fe5e6ecb7612f505aec9e26",
        "post_id": "post-222093",
        "text": "OK guys, the XR Release Candidate 2 builds are ready for public testing. The most significant change is the implementation of the XRVesselCtrl 2.0 APIs, which now allow other Orbiter modules to set or clear XR vessel damage while Orbiter is running. Here is the list of changes since the RC1 builds:* Updated the gear indicators on the HUD to use thicker lines to better match the look of the new HUD in Orbiter 2010: lines are either three, four, or five pixels wide now depending on the resolution of the Orbiter window. [Suggestion from tl8.]* Fixed bug where \"UMMu Required\" error message box was hidden underneath the main Orbiter window if UMMu was not installed and Orbiter was running in full-screen mode. [Reported by Xyon.]* Fixed bug where the airbrake (speedbrake) still functioned when the ailerons were offline. [Reported by supersonic.]* Fixed bug where damaged ailerons functioned again after the scenario was saved and reloaded. [Reported by woo482.]* Fixed bug where vessel pitch still worked when the ailerons (elevons) were offline.* Added comma separators to the altitude indicator on the HUD to make it easier to read.* Fixed memory leak in the tertiary HUD code.* XRVesselCtrl.h (for the XRVesselCtrl API) is no longer included with each XR vessel: it is now shipped with the new XRVesselCtrlDemo module, which is downloaded separately.* Fixed XR2 CTD when running the release-mode (optimized) binary under the debugger when OrbiterSound was not installed. [Many thanks to Artlav for helping me reproduce the problem.]* XRVesselCtrl API: fixed bug where ShiftCenterOfGravity did not work.* XRVesselCtrl API: fixed bug where GetCenterOfGravity direction was reversed.* XRVesselCtrl API: fixed CTD with 'GetStatusScreenText': changed method call signature to 'int GetStatusScreenText(char *pLinesOut)' in order to work with XR vessels' static linking.* XRVesselCtrl API: fixed bug where the XR2 incorrectly reported \"N\/A\" when querying its payload bay door status.* XRVesselCtrl API: refactored several 'Get<foo>' methods to be 'const' wherever possible. [Refer to XRVesselCtrl.h for more information.]* XRVesselCtrl API: fixed bug where 'SetElevatorEVAPortActive' call on the XR5 did not work.* Switched main engine gimbal up\/down keys: Nose-Up=ALT-;, Nose-Down=ALT-P.* As a quick fix to the XR vessel sometimes being damaged or destroyed during a playback (due to damage fuzzy logic), XR vessels can no longer incur damage during playbacks except for hard landings and vessel crashes.* Increased the XR5's gear compression distance by 0.7 meter so it now sits 0.7 meter lower than before.* Added new 'EnableDamageWhileDocked' config parameter to the XR configuration files to allow the user to prevent damage from occurring to the XR vessel when it is docked inside a larger vessel. The default value is '1', which means that damage is enabled while docked. [Feature requested by Cairan.]* The XR Flight Operations Manual had some minor updates (now version 2.1a) and was converted to PDF at a higher quality setting.\n\nThere is also a new XRVesselCtrl test\/demo application that I developed to test the XRVesselCtrl 2.0 APIs. It is downloaded separately from XR vessels and is designed for use by other add-on developers. Here are some excerpts from the readme file:XRVesselCtrlDemo 1.0 Readme said:-------SUMMARY-------I originally developed this module so I could properly test the XRVesselCtrl 2.0 APIs. However, I decided to release it so that other add-on developers could use it to view sample code for each XRVesselCtrl API call as well as play around with the XRVesselCtrl APIs in order to see exactly what effect a given API call has. Please note that unlike other XR software this product is not designed for use by end users (XR pilots): it is designed to provide sample code to demonstrate and test the XRVesselCtrl 2.0 APIs for other add-on developers who want to develop their own code that interfaces to XR vessels. Full source code and Visual Studio 2010 C++ project files are included....----------WHAT'S NEW----------Beyond the new XRVesselCtrlDemo test\/demo application, the significant changes to the XRVesselCtrl 2.0 APIs over version 1.0 are:1) A new static XRVesselCtrl::IsXRVesselCtrl(const VESSEL *pVessel) method that allows you to easily and safely check whether a given vessel supports the XRVesselCtrl APIs.2) A new SetXRSystemStatus(const XRSystemStatusWrite &status) method that allows you to set or clear damage dynamically at runtime. This will allow developers to write custom damage modules that perform things like \"random damage\", and you can now repair damage to XR vessels at runtime. [In the demo application the command to repair all damage is 'Reset Damage'.] Note, however, that the Reset Damage call will not \"uncrash\" a crashed ship.3) Several bugfixes made to the XRVesselCtrl APIs.\n\nSince you can now set and\/or clear (reset) XR vessel damage at runtime using the APIs (e.g., from the demo app), to all you guys who have been asking for a 'random damage' module for the XRs, now you can write one using the XRVesselCtrl APIs.:)For more information, take a look at the readme file in the XRVesselCtrlDemo app.KNOWN ISSUES:*oapiIncHUDIntensityandoapiDecHUDIntensitydo not work in the latest Orbiter beta, so the HUD brightness rocker switch only affects HUD data rendered by the XR vessels themselves. Selecting HUDcolor, however, works fine.* Payload bay camera view does not work under Orbiter_NG: the ship's mesh is not rendered. This is due to an Orbiter external graphics client issue.* Transparent \"blitting\" is not supported by external graphics clients (such as D3D7Client) with Orbiter_NG.exe, and so various indicators on the 2D instrument panels will not look right. This also affects the artificial horizon indicator, so it will not render under Orbiter_NG. A future build of the XRs will address this problem by refactoring the affected panel components to render using a transparent mesh rather than transparent blitting. However, this is not a trivial change and so it will be deferred until a future release. In the meantime, you can run Orbiter.exe instead of Orbiter_NG.\n\nAs a reminder, these arerelease candidatebuilds and so no non-trivial new features will be added at this time. If you find a bug, please be sure to test it in aclean Orbiter 2010 beta installationfirst. Here are the installation instructions:1. InstallOrbiter 2010 Beta 100524or later.2. Install UMMu 2.0.3. Install OrbiterSound 3.5 (optional, but highly recommended).4. Install the XR1 and\/or XR2 and\/or XR5 release candidates.5. (Optional; for developers) Install the XRVesselCtrlDemo module.Several files are necessarily duplicated in each XR package, such as the flight manual and the invisible payload bay vessel .cfg file; you may safely overwrite your existing version (or not) as you choose -- the files are identical in each release.The zip download links are below:DeltaGliderXR1-1.6_RC2XR2Ravenstar-1.1_RC2XR5Vanguard-1.3_RC2XRVesselCtrlDemo-1.0_RC1As with RC1, there are no RAR versions available for these release candidates; RAR versions will be available when Orbiter 2010 goes gold. Thanks again for your help testing these release candidates!:cheers:",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:12:55.190740992Z",
        "author": "fort",
        "date": "2010-03-20T15:09:35+0000",
        "id": "a450f432ef75fdd1a1c8a1b9a1a1d322",
        "post_id": "post-209975",
        "text": "If I suppose that I want to realize a maneuver with UAP then to follow this flight, alone ( without UAP ). If I suppose that the attended maneuver with UAP be rather long to realize (put in orbit then alignplane) and that I want, or find convenient, to let it go in real time, but that I need to proceed the following ( personal ) maneuver without awaiting . This could be a service that to be able to work on something else next to the PC without having to check visually to which point I am in my procedure with UAP.But can be isn't that right well important.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:06.830331136Z",
        "author": "orb",
        "date": "2011-06-09T20:05:48+0100",
        "id": "38a961314ab91ed062988810dda7dc3d",
        "post_id": "post-222243",
        "text": "NASA\/ NASA JPL:Probes Suggest Magnetic Bubbles at Solar System EdgeJune 09, 2011PASADENA, Calif. -- Observations from NASA's Voyager spacecraft, humanity's farthest deep space sentinels, suggest the edge of our solar system may not be smooth, but filled with a turbulent sea of magnetic bubbles.While using a new computer model to analyze Voyager data, scientists found the sun's distant magnetic field is made up of bubbles approximately 100 million miles (160 million kilometers) wide. The bubbles are created when magnetic field lines reorganize. The new model suggests the field lines are broken up into self-contained structures disconnected from the solar magnetic field. The findings are described in the June 9 edition of the Astrophysical Journal.Like Earth, our sun has a magnetic field with a north pole and a south pole. The field lines are stretched outward by the solar wind, a stream of charged particles emanating from the star that interacts with material expelled from others in our corner of the Milky Way galaxy. The Voyager spacecraft, more than 9 billion miles (14 billion kilometers) away from Earth, are traveling in a boundary region. In that area, the solar wind and magnetic field are affected by material expelled from other stars in our corner of the Milky Way galaxy.\"The sun's magnetic field extends all the way to the edge of the solar system,\" said astronomer Merav Opher of Boston University. \"Because the sun spins, its magnetic field becomes twisted and wrinkled, a bit like a ballerina's skirt. Far, far away from the sun, where the Voyagers are, the folds of the skirt bunch up.\"Understanding the structure of the sun's magnetic field will allow scientists to explain how galactic cosmic rays enter our solar system and help define how the star interacts with the rest of the galaxy.So far, much of the evidence for the existence of the bubbles originates from an instrument aboard the spacecraft that measures energetic particles. Investigators are studying more information and hoping to find signatures of the bubbles in the Voyager magnetic field data.\"We are still trying to wrap our minds around the implications of the findings,\" said University of Maryland physicist Jim Drake, one of Opher's colleagues.{...}To view supporting images about the research, visit:http:\/\/www.nasa.gov\/sunearth.{...}NASA:A Big Surprise from the Edge of the Solar SystemJune 09, 2011NASA's Voyager probes are truly going where no one has gone before. Gliding silently toward the stars, 9 billion miles from Earth, they are beaming back news from the most distant, unexplored reaches of the solar system.Mission scientists say the probes have just sent back some very big news indeed.It's bubbly out there.Click on image for larger version\u200bMagnetic bubbles at the edge of the solar system are about 100 million miles wide--similar to the distance between Earth and the Sun.\u200bMagnetic bubbles at the edge of the solar system are aboout 100 million miles wide--similar to the distance between Earth and the Sun. Credit: NASA According to computer models, the bubbles are large, about 100 million miles wide, so it would take the speedy probes weeks to cross just one of them. Voyager 1 entered the \"foam-zone\" around 2007, and Voyager 2 followed about a year later. At first researchers didn't understand what the Voyagers were sensing--but now they have a good idea.\"The sun's magnetic field extends all the way to the edge of the solar system,\" explains Opher. \"Because the sun spins, its magnetic field becomes twisted and wrinkled, a bit like a ballerina's skirt. Far, far away from the sun, where the Voyagers are now, the folds of the skirt bunch up.\"When a magnetic field gets severely folded like this, interesting things can happen. Lines of magnetic force criss-cross, and \"reconnect\". (Magnetic reconnection is the same energetic process underlying solar flares.) The crowded folds of the skirt reorganize themselves, sometimes explosively, into foamy magnetic bubbles.\"We never expected to find such a foam at the edge of the solar system, but there it is!\" says Opher's colleague, University of Maryland physicist Jim Drake.Theories dating back to the 1950s had predicted a very different scenario: The distant magnetic field of the sun was supposed to curve around in relatively graceful arcs, eventually folding back to rejoin the sun. The actual bubbles appear to be self-contained and substantially disconnected from the broader solar magnetic field.Energetic particle sensor readings suggest that the Voyagers are occasionally dipping in and out of the foam\u2014so there might be regions where the old ideas still hold. But there is no question that old models alone cannot explain what the Voyagers have found.Says Drake: \"We are still trying to wrap our minds around the implications of these findings.\"The structure of the sun's distant magnetic field\u2014foam vs. no-foam\u2014is of acute scientific importance because it defines how we interact with the rest of the galaxy. Researchers call the region where the Voyagers are now \"the heliosheath.\" It is essentially the border crossing between the Solar System and the rest of the Milky Way. Lots of things try to get across\u2014interstellar clouds, knots of galactic magnetism, cosmic rays and so on. Will these intruders encounter a riot of bubbly magnetism (the new view) or graceful lines of magnetic force leading back to the sun (the old view)?Click on images to view larger versions\u200bArtist's interpretation depicting the new view of the heliosphere. The heliosheath is filled with \"magnetic bubbles\" (shown in the red pattern) that fill out the region ahead of the heliopause. In this new view, the heliopause is not a continuous shield that separates the solar domain from the interstellar medium, but a porous membrane with fingers and indentations.\u200bCredit: NASA\/Goddard Space Flight Center\/ CI Lab\u200bArtist's interpretation of the \"standard\" old view of the heliosphere: the magnetic field lines in the heliosheath connect back to the sun everywhere (some field lines are shown in red and blue). In this view, scientists expected the heliopause, the boundary that separates where the solar wind dominates from where the interstellar wind dominates, to be smooth and the associated smooth magnetic field to shield us from the interstellar medium and galactic cosmic rays.\u200bCredit: NASA\/Goddard Space Flight Center\/ CI Lab\u200bThe case of cosmic rays is illustrative. Galactic cosmic rays are subatomic particles accelerated to near-light speed by distant black holes and supernova explosions. When these microscopic cannonballs try to enter the solar system, they have to fight through the sun's magnetic field to reach the inner planets.\"The magnetic bubbles appear to be our first line of defense against cosmic rays,\" points out Opher. \"We haven't figured out yet if this is a good thing or not.\"On one hand, the bubbles would seem to be a very porous shield, allowing many cosmic rays through the gaps. On the other hand, cosmic rays could get trapped inside the bubbles, which would make the froth a very good shield indeed.So far, much of the evidence for the bubbles comes from the Voyager energetic particle and flow measurements. Proof can also be obtained from the Voyager magnetic field observations and some of this data is also very suggestive. However, because the magnetic field is so weak, the data takes much longer to analyze with the appropriate care. Thus, unraveling the magnetic signatures of bubbles in the Voyager data is ongoing.\"We'll probably discover which is correct as the Voyagers proceed deeper into the froth and learn more about its organization,\" says Opher. \"This is just the beginning, and I predict more surprises ahead.\"{...}NASA Goddard Multimedia:Voyager Satellites Find Magnetic Bubbles at Edge of Solar System(RELATED VIDEOS AND IMAGES)",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.259118336Z",
        "author": "T.Neo",
        "date": "2010-04-27T21:48:51+0100",
        "id": "d65d4549df6a338ae1fc701b3aa9d381",
        "post_id": "post-211588",
        "text": "Throwing stuff into the sun is a bit expensive and destructive, methinks. A lot of things like nuclear waste could actually become very valuable.For stuff in LEO, controlled deorbit into the ocean should suffice. For other stuff, towing to some sort of orbital recycling plant or interplanetary trash bin could work.But interplanetary space is pretty empty, the only reason you'd want to clean up our junk from that is for recycling purposes.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:55.215185152Z",
        "author": "markl316",
        "date": "2010-03-12T15:16:45+0000",
        "id": "684101e3f00474b060193e441c466798",
        "post_id": "post-210067",
        "text": "Cairan said:As Titan revolves around Saturn, and Saturn around the Sun, Titan (and every natural and artificial satellites) actually are orbiting the Sun in a zig-zagging path around their parent body...\n\nBrings back memories of high school calculus...our teacher gave us that problem. He said \"the moon revolves around the earth, and the earth revolves around the sun. The earth's period is 365 days, and the moon's period is 27 days. Find the parametric equations for the moon's path around the sun. You have one week.\" :lol:",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:13:06.843914496Z",
        "author": "TheShuttleExperience",
        "date": "2023-08-20T18:15:10+0100",
        "id": "38b984cea75b115c4d250a40534d6523",
        "post_id": "post-611228",
        "text": "",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.274678016Z",
        "author": "nicker43",
        "date": "2010-03-19T05:23:59+0000",
        "id": "0c1b75d017d17ae66e1f12d9a11f8580",
        "post_id": "post-211658",
        "text": "Mogeley said:A simple way for you to put the ship into an orbit would be offset your target destination to the left or right of the planet by the stopping distance. Then you can calculate your \"stopping velocity\" based on a circular orbit.http:\/\/en.wikipedia.org\/wiki\/Circular_orbitOrbital velocity = sqrt(gravitational constant * planet Mass \/ stopping distance)Here's one way to offset your destination point:- get bearing to planet (should already have)- get distance to planet- bearing offset angle = atan(stopping distance\/distance to planet)- prograde orbit (counter clockwise from top town) offset angle is positive- retrograde orbit has negative offset angle- final bearing = bearing to planet + or - offset angleFinal heading = bearing to planet +- atan(stopping distance\/distance to planet)\n\nThis is essentially what I was thinking about doing, except I warp to a physical point in space, not just a bearing. It shouldn't be too difficult to get the correct point in space, but I would want to specify an inclination as well. We'll see. I'm working on version 1.5 right now that is multi-instance, remote control capable, and I'm concentrating on getting multiple warping vessels to their locations without crashing orbiter. This is an evolving project for me, so I'll keep adding features.---------- Post added at 05:23 AM ---------- Previous post was at 05:20 AM ----------Cairan said:To add on the possible improvements, there's a fewrelativelyeasy way to calculate collision risks... I've found myself in some precarious situations a few times so far because my target ship had moved behind the planet or moon while I was in transit... For example, warping from Jupiter to ISS directly or from Pluto to KSC, the station or surface base can move during the transit time. One manual way to prevent this is to go at the surface base and use the proper visualization option to track the luminal ship before it goes to warp and verify that it is sufficiently above the horizon prior to jumping to light speed.However, it could be possible, at least for surface bases, to compute the altazimutal position of the warping ship relative to the target base and issue a warning if the ship is too low or below the horizon, as this would result in contact with the surface or atmosphere prior to arrival at the target base.Also, it would also be interesting to issue a warning if the target altitude above the planet's surface or the base is within the atmosphere... Reentry at 50 km\/s could have nasty effects on some ship.As for collision detection with moons, planets and such bodies, a check could be performed for any planets and moons which have a bearing close to the target planet bearing, and which are less distant from the ship than the target planet or moon. This would yield a list of possible hazards within a forward warning cone. From this list, after going to warp, you check the closest approach altitude (periapsis + body radius) for every object in the forward hazard list and if it goes below a certain value, say 1000 km, you either drop out of warp (simple) or alter trajectory with a new heading to clear the conflict.To lighten the load on the CPU and make the MFD operate well even with slower computers, you can do the suggestions I made and along Mogeley's proposal with this type of process:Pre-Warp:- If the target is a base:+Calculate the current altazimutal coordinate of the warping ship relative to it's target+ If the ship is too low or below the horizon of the target base, set a warning flag+ If the target altitude is below the atmosphere thickness of parent object, set a warning flag\u200b- Get the bearing to target object- Get distance to target object- If the target is a planet or moon:+ If the target altitude is below the atmosphere thickness, set a warning flag+ Calculate the orbital velocity for target object at stopping distance from target with sqrt(gravitational constant * planet Mass \/ stopping distance)+ Calculate the bearing offset angle (atan(stopping distance\/distance to planet)+ Calculate the offset sign (prograde\/retrograde)+ Update the target bearing with offset\u200b- For every planet and moons in current star system:+ Get bearing to planet+ Get distance to planet+ If Bearing to planet is close to target bearing AND distance to planet is less than the target object, add to the stack of Nav Hazards\u200b- Reorder the Nav Hazards stack in increasing order of distance from the ship.- Set a collision avoidance pointer to the first (and nearest) hazard in the stack\u200bFor every Orbiter frame during near-luminal operation:- Check the Nav hazard object on the list specified by the collision avoidance pointer for closest approach distance (current periapsis + object radius)- If closest approach is below the safety margin, either alter course or do an emergency stop- If bearing to current Nav hazard object is out of the warning cone, remove it from the Nav hazard list- Set the collision avoidance pointer to the next nearest object on the nav hazard list, or if at the end of the list, set it back to the nearest nav hazard object...\u200bDoing so splits up the collision avoidance and detection work to a little every frame instead of everything every frame, removes objects that no longer could pose a threat and increase time available for collision avoidance of objects near the destination as you get closer...\n\nThis is also something I've been thinking about. I was initially going to do an algorithm that calculates the distance of all objects to a line, but that would be complex. I like your method a lot better about degrees from bearing. Maybe in version 1.6.:)",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:55.57569792Z",
        "author": "Arn",
        "date": "2017-04-11T17:29:50+0100",
        "id": "60dbe73e2a1546864da561ee81f8c4db",
        "post_id": "post-210917",
        "text": "\u041a\u043e\u043b\u043b\u0435\u0433\u0438, \u0430 \u0443 \u0432\u0441\u0435\u0445 \u0432\u0435\u0440\u0441\u0438\u044f 2016 \u0432\u044b\u0434\u0430\u0435\u0442 \u043d\u0435\u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u0443\u044e \u0432\u044b\u0441\u043e\u0442\u0443 \u043f\u043e\u0432\u0435\u0440\u0445\u043d\u043e\u0441\u0442\u0438? \u0423 \u043c\u0435\u043d\u044f \u043d\u0430 \u0432\u0441\u0435\u0445 \u0433\u043b\u0430\u0439\u0434\u0435\u0440\u0430\u0445 \u0438 \u043d\u0430 \u0448\u0430\u0442\u0442\u043b \u0410, \u043d\u0430 \u041c\u0430\u0440\u0441\u0435 \u0438 \u041b\u0443\u043d\u0435 \u043f\u043e\u043a\u0430\u0437\u044b\u0432\u0430\u0435\u0442 \u043e\u0442 -1, \u0434\u043e -2,5 \u043a\u043c!",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.93184768Z",
        "author": "Kaito",
        "date": "2010-03-12T12:34:29+0000",
        "id": "fd14aa6a3e12af18b944b7600db0ae38",
        "post_id": "post-211171",
        "text": "Potato, Onion, Carrot...wait what?However in orbiter, they are all the same:p",
        "thread_id": 13424
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92197248Z",
        "author": "Artlav",
        "date": "2010-05-04T17:55:44+0100",
        "id": "42df04fabff89310f9c07d05024a3e27",
        "post_id": "post-221275",
        "text": "OGLAClient 100504:orbides.1gb.ru\/orbf\/oglaclient-100504_beta-100503.zipRequires Orbiter beta 100503.Raytraced haze tables:http:\/\/orbides.1gb.ru\/orbf\/ogla_earth_scatter.zipOk, due to total silence from ATI users, lets concentrate on fixing other bugs, marking the ATI bug as MIA for the moment.Changes:?Fixed ATI BSOD\/CTD issue*Fixed issues with incorrect vessel mesh data (DGIV now works)*Fixed hard line where we should have a smooth gradient in classic haze*Fixed GDI panels halving (core? ATI? Solved itself)*Auto-decompress textures if attempted a write to (ATI missing pieces and ATI BSOD)*Add a shortcut for fast loading of compressed DDS*Fixed text drawing locations (right part of MFD selection screen-style errors)First, fonts.I've tried my best, and that's how it look like now:Is that good enough?Second, on any GPU there now should be all components in place - MFDs, text, etc, and in their correct places.Third, it should load a bit faster.Which addons don't work in OGLA?I've dumped a few hundred add-ons on current Orbiter beta (regular graphics), and it seems to work them all fine, OGLAClient crashes here and there, but not on many. Do you know any add-on that works in plain Orbiter and doesn't in OGLA? Please post. Same about known and unmentioned or unknown bugs.Known bugs and near-term release plans:-Something crashes OFSS scenario-Lightweight Lv9+ planet rendering (non-Orulex)-Atlantis animations bug-Switch for raytraced air into F7 menu-Sunset lighting effect-Documentation!-Fix visibility sequence for terrain (?)-Proper tangent storage and handling-Animate tangent (?)-Make planetary shine angle-dependent (dawn, sunset)-Smooth night side light\/dark transition, sunset effect?-Fading exhaust (?)-Add particle streamsAuzar said:Has updated, this error has arisen on the version orbiter100501beta and oglaclient-100503_beta\n\nSo, does it work?\u0422\u0430\u043a\u0438 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0438\u043b\u0438 \u043d\u0435\u0442?anakin said:OGLA.log doesn't show any problem....\n\nPlease try with the new version.Also, ogla.log shows hardware features on start, that can be useful to determine origins of problems.anakin said:He probably meant the Orulex microtexturing without the mountains. It'll look great without too much of a performance impact.\n\nNot quite possible. At least, not something i can do in near-term.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:54.793545216Z",
        "author": "T.Neo",
        "date": "2010-03-03T17:20:46+0000",
        "id": "22bc0315d86d7fc13fcebefc8e9e37b4",
        "post_id": "post-209740",
        "text": "Foxes can be a menace there are quite a few around where I live and I'm always worried for my cats.\n\nI guess you'll have to worry about chickens now, as well. :lol:",
        "thread_id": 13319
    },
    {
        "@timestamp": "2023-09-14T07:12:55.970302976Z",
        "author": "Cale",
        "date": "2008-05-06T18:36:56+0100",
        "id": "c3dc59eb67956cd4da4561ad7afe1a1b",
        "post_id": "post-64581",
        "text": "That's what I was thinking...it should be ok if I base those values on what Apollo missions used, right (eg..ReA: 6.5, Alt: 120k, Ant: 21.00)?Thanks for you help on this, Urwumpe!:cheers:Am really looking forward to when Simcosmos finishes his update to Direct. It will be a great addition to the superb work Franz is doing with the CEV.:)Cheers,Cale",
        "thread_id": 1343
    },
    {
        "@timestamp": "2023-09-14T07:13:06.215704576Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-04T16:40:01+0100",
        "id": "af10515256864d685e5c29c535ad7239",
        "post_id": "post-221529",
        "text": ":welcome:to the Forum! :hello:",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:12:55.19755904Z",
        "author": "Cras",
        "date": "2011-06-12T03:25:07+0100",
        "id": "1345d894db5f6f79a75f1ec931b8e0ca",
        "post_id": "post-210022",
        "text": "I think it is a great tool. I have only started to really get into using it with the sequences. It is an amazingly accurate launch autopilot, can get me on the exact inclination of my target. Have seen a few issues with the syncing up of orbits, but that is not an issue for me as I prefer Rendezvous MFD to ensure a R-bar approach that doesn't drain the tanks.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:06.359203328Z",
        "author": "Arrowstar",
        "date": "2010-05-05T22:26:18+0100",
        "id": "598ae5d894e0d305f5db913831d1cd4a",
        "post_id": "post-221729",
        "text": "I've looked up the term \"symplectic integrator\" on Wikipedia to get a general understanding. Jarmonik, can you elaborate a bit?",
        "thread_id": 14121
    },
    {
        "@timestamp": "2023-09-14T07:12:55.995629824Z",
        "author": "Urwumpe",
        "date": "2010-03-13T12:30:25+0000",
        "id": "c00e1e2edf709f5ded5867555ef12195",
        "post_id": "post-211245",
        "text": "Orbiter only uses the diagonal of the tensor - the off diagonal components are actually CoG offset.",
        "thread_id": 13433
    },
    {
        "@timestamp": "2023-09-14T07:12:56.163421952Z",
        "author": "Matte",
        "date": "2010-03-14T18:19:57+0000",
        "id": "1cad2bcc9889618e06f2074dccbfdb72",
        "post_id": "post-211476",
        "text": "MikeB said:On my MacBook Pro, I have set up a 5GB BootCamp partition and installed Windows XP SP3, with hardly any applications. On an external drive (USB connection, though that doesn't matter) I have a number of Orbiter installation folders (different combinations of add-ons, etc.). I boot into Windows, and launch Orbiter. Everything just works, with high performance as you would expect. The only downside is logging out of Snow Leopard to boot into Windows.---------- Post added at 02:15 PM ---------- Previous post was at 02:05 PM ----------Aside from BootCamp (which runs Windows natively), virtualization allows you to run Orbiter on Windows in a virtual machine alongside other programs (Mac, Windows, Linux, whatever). This can be more convenient since you don't have to exit Mac OS X, but there are problems. Performance is not very good (I'm lucky if I get 30 FPS); this is probably due to drivers in Parallels Desktop that don't take full advantage of the underlying graphics hardware. I also haven't been able to get sound working. I've tried VMWare Fusion and VirtualBox, but haven't been able to get Orbiter to run in either.\n\nthat one seems a good solution. but if and when i'd like to eliminate my Windows partition with all it's content from my laptop?",
        "thread_id": 13450
    },
    {
        "@timestamp": "2023-09-14T07:12:56.01821184Z",
        "author": "Ark",
        "date": "2010-03-15T04:13:55+0000",
        "id": "cee127cbbab1d7c99061071d375bfb8a",
        "post_id": "post-211264",
        "text": "I use the circularize function with my PeA pretty close to the surface. I take the predicted time of the burn, then watch my PeT and start when it's about half the burn time. You can tweak that for what works best, just remember that circularizing before perapsis tends to raise the PeA. It takes some experimentation to get an accurate, low-altitude orbit out of it, but that usually does the job.",
        "thread_id": 13436
    },
    {
        "@timestamp": "2023-09-14T07:13:06.427123456Z",
        "author": "jedidia",
        "date": "2010-05-06T14:38:46+0100",
        "id": "675272b8008dde7ceb7bb46080c679ba",
        "post_id": "post-221789",
        "text": "Just \"Orbiter\". Not much different to English, just the \"i\" is pronounced a tiny bit different.\n\nnot to forgett the \"r\"...",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:12:56.211008768Z",
        "author": "Hielor",
        "date": "2010-03-18T01:05:56+0000",
        "id": "760f9236cb5c54c452adad691d89947e",
        "post_id": "post-211530",
        "text": "Donamy said:Most are open source.\n\nWell, given that most Orbiter addons consist of simple config or SC3 vessels or scenario files which are by their very nature \"open source,\" yes, I suppose that's true...However, I would say that the majority of addons for which the phrase \"open-source\" is relevant (ie, addons which are compiled into a dll) *aren't* open source. If you go by usage, the most-used addons for which \"open source\" is relevant (XR series, DGIV, DGex, Shuttle Fleet) *aren't* open-source.",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:13:06.451423744Z",
        "author": "santy86",
        "date": "2008-05-12T17:00:07+0100",
        "id": "de88f7136f21cc0c2ea36933d77f32fd",
        "post_id": "post-65261",
        "text": "Thanks a lot guys i solved the problem of CTD :speakcool: and i saw that actually i have a bad mesh (the rocket longitudinal plane lies along Z axis instead of Y axis). I hope to be able to spin the mesh in the correct way.P.S.Never try to save a string which is NULL in the scenario file :rofl:",
        "thread_id": 1413
    },
    {
        "@timestamp": "2023-09-14T07:12:56.078670848Z",
        "author": "Ghostrider",
        "date": "2010-03-14T20:51:38+0000",
        "id": "6a88f5bca13b593a1894179ab08750b1",
        "post_id": "post-211332",
        "text": "Urwumpe said:I don't think that NASA needs to design its own launcher or spacecraft for that, it would be enough if NASA sets the specs and buys the stuff from companies as it is required.\n\nExactly. But the way it looks now, it seems Obama & Co expect the private industry to take the lead and pave the way, which is not exactly what the private industry is willing to do unless they can clearly see a hellaton of dosh in it.",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:12:56.460393216Z",
        "author": "Enjo",
        "date": "2010-03-17T16:56:03+0000",
        "id": "c8966f22fab8d529daae45c17fc3f11f",
        "post_id": "post-211891",
        "text": "I'm not sure if I understand correctly.You have a header file in which you only declare templates and then you specialise them, right?From my experience, you can't declare templates without defining them. You must either put a template's definition (without specialisation!) inside a header file (increases compile time), or if you're making a closed source library, you can simply put such a template in a cpp file. I imagine that to use it in other files, you'd have to declare the template somewhere, using theexternalkeyword. Probably in the headers, but I'm not sure if you can even declare a template with the external keyword.Tell me how you get on.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:56.47540992Z",
        "author": "redwolfcfc",
        "date": "2010-03-17T21:08:33+0000",
        "id": "1fd95fca34c88ead3e408bf988fd85e1",
        "post_id": "post-211975",
        "text": "orb said:With Solpanel missing from the base.cfg, the solar plant mesh still would be displayed, but it would be untextured (white), so it's something else.\n\nMakes sense. Can you look and tell me what the name of the mesh is?",
        "thread_id": 13498
    },
    {
        "@timestamp": "2023-09-14T07:12:56.255514624Z",
        "author": "ar81",
        "date": "2010-03-15T20:21:40+0000",
        "id": "1397ee968aad4fe23cd2c80353a3cf30",
        "post_id": "post-211555",
        "text": "Where did I come up with this idea?If you played orbiter, you may think space is mostly empty, but it is far from that.Do you want to see all objects around Earth with Google Earth?1.Download this file:http:\/\/adn.agi.com\/SatelliteDatabase\/SatelliteDatabase.kmz2.Double click on the file and it will install a Google Earth addon.It displays:1.Active satelites2.Inactive satellites3.Debris4.Rocket bodies.You will notice that active satellites are a minority.We already have seen and impact of satellites in 2009.U.S. Satellite Destroyed in Space Collisionhttp:\/\/www.space.com\/news\/090211-satellite-collision.htmlThis animation predicts the trajecory of the debris.Animation shows spread of debris from satellite collisionIt is clear to me that to get rid of space junk is necessary, and the only engine I can think that could do the job is the VASIMR due to its efficiency that would allow to stay very long time in space without refueling.Is there any other existing engine that could do it?",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:13:06.627792384Z",
        "author": "supersonic",
        "date": "2010-05-08T23:31:17+0100",
        "id": "4a3a8ed2961b82086928d0cbcc294b99",
        "post_id": "post-222072",
        "text": "When your ailerons fail shouldn't the air brakes fail too? The only reason I noticed this is because I go over the wing stress limit all the the time.:p",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:13:06.73013376Z",
        "author": "Andy44",
        "date": "2010-05-08T22:51:26+0100",
        "id": "41871c3c081c7c67a5728ddaeef9640d",
        "post_id": "post-222186",
        "text": "Sorry, die-hard Flyers fan here, going back to the 70s Bully days. Not looking too good for my guys, though. Bruins are up on them.",
        "thread_id": 14162
    },
    {
        "@timestamp": "2023-09-14T07:12:56.279189248Z",
        "author": "Germanorbiterpilot",
        "date": "2010-06-17T17:42:00+0100",
        "id": "59ab02c2be9ec3b322a561561e3f46a8",
        "post_id": "post-211694",
        "text": "Hello.I have a little prob with this tool.I use it with orbiter 2010.Its realy a great MFD. But when i approach the earth my FPS go down below 5.After reach the stabil orbit and the field is cuttoff automaticlly by MFD my Fps go up 300 again.This is only by approach the earth andinfrequentwhen i approach the moon, no Problems with the other planets.have anybody an idea?best rgards Tim.ps. I hope my english is not to horrrible",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:55.977561856Z",
        "author": "Ghostrider",
        "date": "2010-03-13T16:22:48+0000",
        "id": "4ef7f96eb801b48741c7ab3e401d9f44",
        "post_id": "post-211221",
        "text": "Loru said::rofl:Are you sure there aren't any Asgaard influences?\n\nOnly in the Graub\u00fcnden and Wallis areas.",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:13:06.136108032Z",
        "author": "tblaxland",
        "date": "2010-05-10T03:46:20+0100",
        "id": "2a67d0f4875e356593d7c8300753316c",
        "post_id": "post-221409",
        "text": "Notebook said:Not sure if this is available outside the UK.\n\nConfirmed available :thumbup:",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:12:56.486977024Z",
        "author": "Belisarius",
        "date": "2008-05-07T05:31:27+0100",
        "id": "18dc5c3f93f74c193cfe99e8b77bae83",
        "post_id": "post-64655",
        "text": "Apollo 11 said:Astronaut (application sent pending)\n\nBest of luck",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:12:56.117789184Z",
        "author": "Joc",
        "date": "2010-09-11T12:44:43+0100",
        "id": "3c6dd045e0a7f1dc2eefbd5805028054",
        "post_id": "post-211377",
        "text": "Next ProblemThis information I have deleted. Was too confusing!",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.162572032Z",
        "author": "cjp",
        "date": "2010-05-03T18:47:32+0100",
        "id": "99a590eb65a709dc1727568e74ba4a4c",
        "post_id": "post-221423",
        "text": "MeDiCS said:Again, depends on your scope. If it's worth mentioning MULTICS, it's worth mentioning OS\/2. SeeWikipediafor some details.\n\nWhile I think it's worth mentioning APIs, I don't think it's worth mentioning MULTICS, when the topic is gaming. And even if you do, I wouldn't place it directly above DOS in the diagram. The historical influence towards UNIX is much more direct than towards DOS. In fact, I think DOS is partially, indirectly, influenced by UNIX.But that's history, and history isn't an exact science. For the rest, I'll try to focus on the technology aspects.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:12:55.937709824Z",
        "author": "Artlav",
        "date": "2010-03-12T07:57:36+0000",
        "id": "33b87825bba37147dd203f6bc23fb416",
        "post_id": "post-211179",
        "text": "Probably never.Even aircrafts don't have this kind of per\/kg prices near their full range, and spacecrafts are more complex than that in handling and maintenance.We might get prices to LEO comparable with transcontinental cargo jets within a century, but not less without a radical breakthrough.",
        "thread_id": 13425
    },
    {
        "@timestamp": "2023-09-14T07:12:56.503604736Z",
        "author": "Hielor",
        "date": "2010-03-19T05:34:42+0000",
        "id": "00d32065f9fd2209999f846ac871ffa8",
        "post_id": "post-212023",
        "text": "dgatsoulis said:I definetely don't have your expertise... but this seems like the \"body\" is too long. Maybe if we \"shortened\" it a little? (and made the canards a bit bigger?)\n\nShorten the body, embiggen the canards, have the wings start further forward on the body. Basically, make it look like a Concorde:)",
        "thread_id": 13505
    },
    {
        "@timestamp": "2023-09-14T07:12:56.635228672Z",
        "author": "destinos",
        "date": "2010-03-20T07:16:21+0000",
        "id": "53532d5e7e51ba986194182d24dec1cd",
        "post_id": "post-212261",
        "text": "I moved into a new house recently and I've been trying to implement ways to recycle my gray water using methods that aren't hi-tech and\/or expensive to install. I've got one sink drain rigged up to a filter and draining into one of those 5 gallon arrowhead bottles, which I then load onto a fixture that I've modeled into the toilet tank. The toilet flushes normally but you refill it by opening a valve on the arrowhead bottle, then when the tank fills you shut the valve.I think if i remembered more of my basic physics I'd have a better idea how to accomplish this other thing, so I thought I'd ask you people. Some of you are definitely a little more up on the physics. I want to collect shower\/bath water in a larger tank that I could then wheel out to a sprinkler system. The first question is how to get the water from the shower drain into the tank. I admit I have no idea. Once out in the yard I would set the tank, like a barrel, under what would essentially be a giant piston head. it would be weighted enough to slowly force the water through a hose system onto the front yard. ideally the piston head could be hand-cranked back into starting position once the barrel was done, and if necessary I guess hand cranked down into the barrel if more water pressure was necessary. Any ideas on either thing?",
        "thread_id": 13526
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293912832Z",
        "author": "Urwumpe",
        "date": "2010-05-05T22:21:22+0100",
        "id": "efade1260b453def75b086bbe50aa12f",
        "post_id": "post-221573",
        "text": "Offtopic:I have to pay if I use the ATM of a bank not allied with my own bank...since my bank is a state bank (\"Braunschweiger Landessparkasse\") and part of a larger network of other such state banks, that happens only rarely and mostly at train stations, which have mostly strange international ATM providers there.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:56.004658944Z",
        "author": "thomasantony",
        "date": "2010-03-13T13:17:44+0000",
        "id": "b42a258769e04a202bb4315dfd59bca0",
        "post_id": "post-211248",
        "text": "Hello,I have been planning a trip to the US just for watching a Space Shuttle launch. Been a dream for a long time to watch it fly. Now that there are only like four left, its all the more urgent. Of course, you would have to be a spacenut like me to get the reason behind travelling over 13000km to come and stay for like 3-4 days to watch the launch:D. .. Of course I could have had much better vacations for the money if I had chosen other .. nearer .. locations .. but hey .. you don't get to see rocketlight from anywhere else.Anyway, I have some kind of a plan in the works along with a budget. I am planning to shoot for the May 14th with me reaching there on 13th and leaving on 17th to provide some margin. Total costs came to more or less $2000 with tickets, Hotel booking ( someplace in Titusville ) and transportation(approximate). How much daily expenses should I be expecting in terms of food and stuff?I know that shuttle launches are an unreliable business. Travelling all the way to the US is different from waking up at 3 in the morning to watch a shuttle launch only to end up seeing it scrubbed:). The length of the stay was chosen assuming a launch delay. Suppose the launch does go off on time .. what all are the good attractions nearby that I can go to?I also have this idea of staying there only till 15th or so and then returning to Orlando and visiting some good places there. But since I can't be sure of the launch taking place, only way I see would be to initially book for the whole period and later cancel and bear any penalty that is incurred and go off to Orlando.So... Any recommendations or suggestions?",
        "thread_id": 13434
    },
    {
        "@timestamp": "2023-09-14T07:13:06.333313792Z",
        "author": "Shadow Addict",
        "date": "2010-05-05T03:33:32+0100",
        "id": "7d67007f299757adb2aecfa9ba20d5e9",
        "post_id": "post-221656",
        "text": "I've never DMed, but I really want to. I'm gonna start working on a world and campaign from scratch (it's ambitious, but I really wanna use only my own settings\/adventures) this year, and hopefully get to run it by early 2011 at the latest.I wouldn't have switched to 4e anyway because I don't want to shell out for the books. (I have some PDFs of the core rulebooks, but for D&D I really find it important to have the books.) I read through most of the new PHB, and I was really disappointed by the overhauls. I agree that some things, like attacks of opportunity and encounter levels, were a bit complicated (but not to an unusable degree! just confusing), but some of it is just too far. I mean, getting rid of skill points? That's too much. And from what I remember, the spell system is severely different now, with many fewer spells and a generic sort of description that allows rogue abilities to be pretty much the same as wizard spells. I really love the hundred or so pages that the 3.5 PHB dedicates to spells alone, and I was very unhappy to see that truncated.",
        "thread_id": 14116
    },
    {
        "@timestamp": "2023-09-14T07:12:55.97676416Z",
        "author": "SiberianTiger",
        "date": "2010-03-13T08:58:05+0000",
        "id": "f1caae426fbba80d8c72ac58e93699bc",
        "post_id": "post-211213",
        "text": "Urwumpe said:if I remember correctly, we have 8 completely different dialects here in 50 km radius.\n\nHow do you manage to sustain this level of dialect diversity when everyone has a TV in his house? Isn't this supposed to introduce a \"Capital's standard\" as the only right way of speaking - after some time? Do your citizens watch only their local stations where narrators speak just like themselves?",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:12:56.284185088Z",
        "author": "diogom",
        "date": "2012-01-06T19:48:05+0000",
        "id": "e0a777c2ba0665cdee97ea37ea7a598b",
        "post_id": "post-211735",
        "text": "sulheru said:The MFD doesn't appear on any ship. It is correctly installed. I don't know why it doesn't work. can some one help me?\n\nDid you activate it in the Modules tab of the launchpad?",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.018063616Z",
        "author": "Adelanthal",
        "date": "2010-03-14T01:31:04+0000",
        "id": "33a1962320a7a026ca975ba0c8076836",
        "post_id": "post-211262",
        "text": "What I tend to do is, similar to Ark, once I hit Jupiter's SOI, switch TransX or IMFD to focus on Jupiter and plan an intercept with Europa. I also try to intercept Europa as it's orbiting \"away\" from me so I've got a couple less km\/s to kill. But, again, remember that you will have been falling towards Jupiter for several months by the time you intercept and will be moving .... rather sprightly, as in 17-20 km\/s. You'll end up starting your intercept burns before you enter Europa's SOI, as otherwise you'll whip in and out far too fast for you to slow down in time. Just as an FYI, the UCGO base is towards the northern pole.",
        "thread_id": 13436
    },
    {
        "@timestamp": "2023-09-14T07:13:06.41557248Z",
        "author": "Wally",
        "date": "2010-05-06T05:14:50+0100",
        "id": "3ed0b9eda9753ee9fd2c25772f06ac84",
        "post_id": "post-221767",
        "text": "Addons for 2006 are known not to all work with Orbiter Beta.",
        "thread_id": 14127
    },
    {
        "@timestamp": "2023-09-14T07:12:56.421950464Z",
        "author": "spacy",
        "date": "2010-03-16T22:37:33+0000",
        "id": "6e85f35a9f325d8417969423f4fb42f5",
        "post_id": "post-211838",
        "text": "ok tracked down to a modulenarrowing down---------- Post added at 03:29 PM ---------- Previous post was at 03:28 PM ----------activating custom mfd extrern mfd---------- Post added at 03:33 PM ---------- Previous post was at 03:29 PM ----------got it suborbMFD deactivate it it works fine:cheers:---------- Post added at 03:37 PM ---------- Previous post was at 03:33 PM ----------TY:cheers::probe:",
        "thread_id": 13482
    },
    {
        "@timestamp": "2023-09-14T07:12:56.257833216Z",
        "author": "martins",
        "date": "2010-03-17T14:57:41+0000",
        "id": "9c98b8798c8923f62c841e47d204aa4a",
        "post_id": "post-211576",
        "text": "Also remember that anything dropped into the sun that is heavier than hydrogen will accelerate her demise - (by seconds?):cheers:",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:13:06.53793536Z",
        "author": "Notebook",
        "date": "2010-05-08T08:34:55+0100",
        "id": "2f7c0af1730e48c733b7040129808473",
        "post_id": "post-221886",
        "text": "Friday Practice 1http:\/\/www.formula1.com\/results\/season\/2010\/828\/6725\/Friday Practice 2http:\/\/www.formula1.com\/results\/season\/2010\/828\/6726\/Red Bull\u2019s Sebastian Vettel and Mark Webber dished out a stern warning to their rivals at Barcelona\u2019s Circuit de Catalunya on Friday afternoon when, on a bone dry, track they dominated the second session of practice. Webber set the pace for much of the session, lapping eventually in 1m 20.175s, until Vettel slammed round in 1m 19.965s. He was the only man to breach the 1m 20s barrier.Confirming the morning\u2019s indications that the new long-wheelbase version of the Mercedes MGP W01 suits him nicely, Michael Schumacher looked far more like his dangerous old self as he punched in a 1m 20.757s lap to resist a late challenge from Ferrari\u2019s Fernando Alonso, who managed 1m 20.819s for fourth overall.\n\n",
        "thread_id": 14146
    },
    {
        "@timestamp": "2023-09-14T07:12:56.463005696Z",
        "author": "Urwumpe",
        "date": "2010-03-18T22:08:45+0000",
        "id": "8f4fcb72f40f8c3447c9f607d23e2a85",
        "post_id": "post-211920",
        "text": "MeDiCS said:Just to add more wood to the fire, take a look atEmacs, which is a simple text editor with a Lisp interpreter. Because it's also a Lisp interpreter, it's considered by many a complete OS...\n\nLook, Shall I really answer something now, or can I just leave the thread and go laughing? :rofl:",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92047872Z",
        "author": "DaveS",
        "date": "2010-05-03T19:41:56+0100",
        "id": "f03d798803f9e7411f59cd391c5a4669",
        "post_id": "post-221263",
        "text": "Weired, I'm not getting any shadows rendered here, no matter the shadow setting. Otherwise it's solid here! Very good FPS, ~55.---------- Post added at 08:41 PM ---------- Previous post was at 08:13 PM ----------Also, any progress on sun-rise\/sun set lighting effects?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.43793664Z",
        "author": "Bj",
        "date": "2010-03-17T18:38:49+0000",
        "id": "8f71bfb73df6df65e4d7cab71a5da6ca",
        "post_id": "post-211863",
        "text": "Arrowstar said:Ah, try referring to the file using HTTP. That is: http:\/\/www.<domain>.com\/pics\/get---.php?id=test\n\norb said:The sample included in the zip file works fine for me on a web server, either with relative or absolute paths, and when it's placed in a subdirectory.Check if other users (not owner) have read and execute permission to the folder and files where it's placed.Instead of \"file:\/\/path\" try \"http:\/\/localhost\/path\".\n\nSo your server works with the uploaded zip hu? That means its most definitely a server issue.Just to check I switched the line to;<script type=\"text\/javascript\" src=\"http:\/\/192.168.2.49\/website\/pics\/getalbumpics.php?id=test\"><\/script>[192.168.2.49] is the server address, becuase localhost would turn up as a 'cannot connect' read error.So the setup with the server is like this:I am on my Windows XP laptop with Filezilla that connects to the web server with Apache +PHP +PureFTP. Filezilla connects to the pureFTP but instead of modifiying permissions I went ahead and made a symbolic link between a folder on the desktop of the user to \/var\/www. It works great so far anyway, but might this be causing an issue? I am definitely able to access\/view\/modify all pages in there.",
        "thread_id": 13488
    },
    {
        "@timestamp": "2023-09-14T07:12:56.486694912Z",
        "author": "Gunny1",
        "date": "2008-05-07T02:51:30+0100",
        "id": "77d8b8f17216e6cf889f20448120edf3",
        "post_id": "post-64652",
        "text": "Both current\/dream: Author\/illustrator\/animator...(A la'Eric Foreman' - \"yes yes, yes yes...\" *Grin*)",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:13:06.133697024Z",
        "author": "Ghostrider",
        "date": "2010-05-03T18:02:36+0100",
        "id": "8961ec9267b8b25db90a19b37ff87665",
        "post_id": "post-221395",
        "text": "See you Up There, Guenter.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:12:56.460700928Z",
        "author": "MeDiCS",
        "date": "2010-03-17T17:28:55+0000",
        "id": "96d3147ba7c6433ce84b1e0a22607edf",
        "post_id": "post-211894",
        "text": "Urwumpe said:Compilers love it if you use explicit language.:cheers:\n\n:lol:, true. It still gives me the same error thou' :beathead:",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:56.678202112Z",
        "author": "Cairan",
        "date": "2010-03-20T21:53:31+0000",
        "id": "3069aef983b6072ff54ef213d287d8d5",
        "post_id": "post-212350",
        "text": "Just to ask those who may have already tested doing cargo... I'm doing a package of cargo resources, and I've tried to have unpacked cargo have eatable resources, but I guess from what I've seen so far that if you set your cargo box as a resource container, then it can't be packed and unpacked...Also, I've made some boxes with a mass over 10000 kg, ie. 1 cubic meter of gold, and UCGO displays the mass as 10000 kg if it is heavier... So that's an hard-coded limit, I think...Lastly, I haven't tested it yet, but from what I've read a cargo box can have multiple keywords, for exemple you could have a box with the oxygen and fuel keywords set for a propellant storage tank and the UCGO-compatible vessel would draw mass from it for both oxygen and fuel replenishment, right?---------- Post added at 05:53 PM ---------- Previous post was at 05:27 PM ----------Or so I did the quick test to set up a cargo container with both oxygen and fuel keywords set with a DGIV, and it uses the cargo mass both for oxygen replenishment and fuel refill... So that clears my last question.On a site note, I created containers with a separate Mass and Massucressource (consumable mass) set... On the Arrow, it displays the Cargo mass as only the sum of the Massucressource, but on the DGIV the difference in weight before and after grappling the cargo box includes the \"packaging\" mass set in the Mass entry...So from what I've tested, the Arrow does not take into account the empty, \"unconsumable\" mass into it's total vessel mass, while the DGIV does...",
        "thread_id": 13537
    },
    {
        "@timestamp": "2023-09-14T07:12:56.598031616Z",
        "author": "garyw",
        "date": "2010-03-19T11:21:43+0000",
        "id": "bc88c5a07f049004322c14343cf06060",
        "post_id": "post-212157",
        "text": "In the DG-IV go to the lower panel, click on the X-FEED switch and point it to MAIN. This will drain fuel from RCS and pump it to MAIN.Make sure that the ENGINE breaker on the main panel is ON.",
        "thread_id": 13516
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201291008Z",
        "author": "Pipcard",
        "date": "2015-04-05T04:55:49+0100",
        "id": "65499d70dc3c3ed64fc54e5768169e14",
        "post_id": "post-221510",
        "text": "After a month after I finished watching Space Brothers, I finally decided to watchthis entire seriesin one day. I had seen its name a few times before, including inthe NASASpaceflight forum, but I hadn't seen it until now.It was pretty cool. This is the premise: a private Japanese spaceflight agency called the \"Solomon Space Association\" (SSA, named so because they launch from the [ame=\"http:\/\/en.wikipedia.org\/wiki\/Solomon_Islands\"]Solomon Islands[\/ame]*), that wants to get into the business of manned satellite repair suffers from several failures of its newest rocket (which resembles the H-IIA, except much smaller), forcing them to use an older launch vehicle (the aforementioned \"Titan-looking thing\") with less capacity, that being about 1.1 tonnes to low Earth orbit.The problem is that the astronauts that fly the capsule would have to weigh a lot less.Meanwhile, a high school girl named Yukari Morita travels to the Solomon Islands in search of her father, who disappeared 17 years ago on his honeymoon. The SSA accidentally comes across her, and realizes that she would make a perfect astronaut.Izack said:Based on my first impression, it looks like the creators didn't do any serious research at all. I cringed at the scene with those Titan-looking things flying in formation a few hundred feet from each other\n\nThat's only artistic license in the intro, in the actual anime, only one rocket is launched at a time. The idea of having a high school girl as an astronaut is far-fetched in real life, but other than that, this anime is mostly realistic: the Japanese space agency JAXA even assisted in its production.*My fictional spaceport Negishima, is relatively close; it's above Indonesia\/Papua New Guinea.Although Hatsune Miku does not actually appear in this anime (it wouldn't have been possible anyway because the episodes aired before August 31, 2007), here's a nice fan art by\u82b8\u9054\u8005:",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:12:56.20991488Z",
        "author": "markl316",
        "date": "2010-03-15T17:50:47+0000",
        "id": "cc9a89502fc06ef01c305f317034fb82",
        "post_id": "post-211524",
        "text": "Arrowstar said:Everyone has to realize two things: 1) Projects like this are huge and require a significant amount of creative energy, energy which isn't always available and which waxes and wanes from time to time; and 2) they do this on their own free time, of their own free will, with no payment except our thanks. If they choose to never finish the VC, then so be it: the XR2 will still be one of the best add-on vessels ever released for Orbiter, and that's good enough for me.\n\nI couldn't agree more. I am very grateful for what has been done.",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:13:06.312966912Z",
        "author": "Foofoo14",
        "date": "2010-05-04T22:25:53+0100",
        "id": "caf6eb6574e83c9cce90e38e92a8d1bb",
        "post_id": "post-221612",
        "text": "For me, cheeseburgers.Yum!",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:12:56.661372672Z",
        "author": "donatelo200",
        "date": "2010-06-26T03:04:22+0100",
        "id": "bf336caa6cbf99e1118fff88dc4ebacd",
        "post_id": "post-212322",
        "text": "All planetary bodies in the system are finally complete!:)Pictures areHere.",
        "thread_id": 13533
    },
    {
        "@timestamp": "2023-09-14T07:12:56.277611264Z",
        "author": "haze39",
        "date": "2010-04-13T16:59:55+0100",
        "id": "81753882117308b26d47a1cacaecd8cd",
        "post_id": "post-211681",
        "text": "Calculate distance for a safe base landingHiReally love this addon,and have been on \"trips\" to almost every planet in our system by now,but the \"trouble\" occurs when trying to land safely on a planet\/moon base,and how to calculate the right brake distance before crashing into the ground as f.ex.the DeltagliderIV,which almost every time loses it's wheels,or completely breaks up when it tries to land on a base.Anybody who has an idea how to calculate the right altitude to do a safe landing with The Warp MFD?.:tiphat:regardshaze39",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.556831744Z",
        "author": "Piper",
        "date": "2008-05-13T14:52:03+0100",
        "id": "77b9a77f52237186f8bf03605f17f19f",
        "post_id": "post-65284",
        "text": "Chode said:Maybe I can give a little help. I created a new Saturn ring texture based on Cassini pix a few years ago (which you should still be able to find). What I did was to take the default Saturn_ring.tex files from Orbiter, and dis-assembled them into individual dds files, then created new dds files that had the same geometry as those files, then re-assembled them into a new Saturn_ring.tex file. This was necessary because the the geometry of the dds files is different for different levels of texture.One way of dis-assembling .tex files is with a hex editor, since each dds block begins with the text \"DDS\".Regards\n\nThat's a good idea, but the size of Jupiter's rings are different from Saturn's, and I know that when I change the size of the rings, it messes up how it renders them. I need to find out the best way to do it from scratch.",
        "thread_id": 1415
    },
    {
        "@timestamp": "2023-09-14T07:12:56.053679872Z",
        "author": "jinglesassy",
        "date": "2010-03-14T09:15:08+0000",
        "id": "6ea7efc516fd2c0aa3770200bd813e01",
        "post_id": "post-211299",
        "text": "willy88 said:An 'anomaly':\n\nId pay for an addon with that kind of realism:)",
        "thread_id": 13442
    },
    {
        "@timestamp": "2023-09-14T07:12:56.078793728Z",
        "author": "RisingFury",
        "date": "2010-03-14T21:46:47+0000",
        "id": "d6518d4c5e62e6ac9f586301b91ec3f4",
        "post_id": "post-211333",
        "text": "Ghostrider said:Exactly. But the way it looks now, it seems Obama & Co expect the private industry to take the lead and pave the way, which is not exactly what the private industry is willing to do unless they can clearly see a hellaton of dosh in it.\n\nIf an \u00fcber-heavy lifter is required, the private industry could easily be paid to build it. The concept isn't foreign, look at the military.",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:13:06.774252288Z",
        "author": "Urwumpe",
        "date": "2010-05-09T12:24:12+0100",
        "id": "67239162c71e7f1b305148640f247b07",
        "post_id": "post-222219",
        "text": "willy88 said:I'd much prefer light bloom.\n\nI agree, that works better in space.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:12:56.263869184Z",
        "author": "OrbitHangar",
        "date": "2010-03-14T10:15:49+0000",
        "id": "7b1e28405ff14af3dc3ca8fdd8000460",
        "post_id": "post-211600",
        "text": "Author:aguamarSoyuz TMA spacecraft requires Soyuz LaunchersCredit: dh129DOWNLOAD",
        "thread_id": 13462
    },
    {
        "@timestamp": "2023-09-14T07:12:56.1291904Z",
        "author": "Mister Mxyzptlk",
        "date": "2011-01-26T00:35:43+0000",
        "id": "1725cdd8ff212656d6afbf90a0970bfd",
        "post_id": "post-211416",
        "text": "Soyuz FG is truly an artistic accomplishment!I made some errors in assumption when I flew my first mission with this addon, but now after docking TMA20 at ISS with 43% fuel left I am looking forward to undocking and reentry with this monumental piece of work. This Soyuz FG is hands down the most elegant addon I have ever had the pleasure of experiencing. Ultimate kudos to Thorton and whoever else is responsible for the hard work and attention to detail that went into this beautiful experience.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.739934976Z",
        "author": "jinglesassy",
        "date": "2010-05-08T23:11:53+0100",
        "id": "f56fd8752c8b6c2039e313ed603fd8e7",
        "post_id": "post-222198",
        "text": "No it does not",
        "thread_id": 14165
    },
    {
        "@timestamp": "2023-09-14T07:12:56.272284416Z",
        "author": "DoyleChris",
        "date": "2010-03-16T21:02:19+0000",
        "id": "96f0a24c7a7a540af8529c3677b4f60b",
        "post_id": "post-211634",
        "text": "Not WorkingI have tried it on both 2009 and 2006 and both wont work. I have downloaded the C++ packages but still no joy.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.148966144Z",
        "author": "PhantomCruiser",
        "date": "2015-06-02T09:15:10+0100",
        "id": "079bfcd1ea96207a0cbfb3f3fa0b3696",
        "post_id": "post-211464",
        "text": "@ alt1978; which scenario in particular? Some (actually often) there may be some dependant add-ons missing that will cause Orbiter to crash.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.831996928Z",
        "author": "orb",
        "date": "2011-08-08T14:18:48+0100",
        "id": "996c6e59ccaf5c05f85139ad3e633208",
        "post_id": "post-222251",
        "text": "NASASpaceflight:The Voyagers: An unprecedented on-going mission of exploration:The Voyager spacecraft - NASA\u2019s longest operational interplanetary probes \u2013 are about to enter their 34th year of operation, as they continue their sail out of the confines of our solar system toward the ever-present void of interstellar space. And as controllers on Earth manage the gradual and progressive power-down of the two spacecraft, the Voyagers continue to beam back invaluable and never-before collected data on the calm and turbulent outer-most edges of our sun\u2019s immediate zone of influence in local space.{...}\n\n",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.463530496Z",
        "author": "MeDiCS",
        "date": "2010-03-19T01:35:35+0000",
        "id": "b5e57a57f3bf0ebb8b5168c4c5dfbfba",
        "post_id": "post-211925",
        "text": "Urwumpe said:Fine, you wanted it, you'll get it (But warning, I am deeply in Party Law today, so don't be shocked when I start to sing my clubs anthem while typing this):\n\nGood, something I can work on and get real results:).Urwumpe said:Oh, my fault...in German, the language is assembler as well. Must do this error often.\n\nNo worries, it's an awfully common mistake.Now to the counter-arguments, starting from the more 'emotive' ones:Urwumpe said:Can you tell me any rational argument in your post? You are only ranting on the emotional level, really like a fan boy.\n\nReally? Where?Urwumpe said:Also, \"OOP masturbation\" is a good reason more to doubt your experience with OOP. I don't need harsh words against functional programming, because I can talk about it without hate speak.\n\nYes, I was a bit over the line here, and I'm sorry. My point in including this is that so much focus on a single feature or paradigm makes you think it's the only way to do it and it's possible to sometimes overdo it, and that all the other possibilities are plain wrong.Urwumpe said:I at least remember which brainless coding makes me hate people who think they can let their programming language do the thinking for them.\n\nWait, what? That's the whole point of abstraction, to hide some details from the programmer, or, in other words, 'do the thinking for them'.Urwumpe said:So, you think that structuring programs by inheritance, having encapsulation of data or have code representations of formal software design tools is superfluous?\n\nOf course not. I think that this kind of complex structure issometimessuperfluous. I really wouldn't like use OOP just to print 'Hello, World!' as I'm forced to do in Java. And I surely wouldn't use OOP for symbolic processing.Urwumpe said:maybe you should ask yourself how much professionalism you have.\n\nNone. Programming is hobby for me and I don't have some pesky boss trying to force something on me. That's why I'm exploring the possibilities.Urwumpe said:Don't assume, because you make an ass out of U and me. I had likely seen more functional programming in my life than you did\n\nOf course you have, which actually doesn't mean anything. It's just that functional programming != better paralelization. Saying that, because of function purity, today, is like saying that functional programming may be better because of garbage collection, while still disregarding it as a theoretical 'toy'.Urwumpe said:When the hype praises Haskell, Haskell is great. When people realize, that, just like with Lisp, it doesn't leave its theoretical niece and remains a toy for fans, it will be forgotten, just like many other hyped programming languages in the past. [more rant about hyped languages]\n\nHell no, it's not a hype, at least not for me. Neither functional languages (Lisp and Haskell) are new, actually Lisp is the second-oldest language still alive (~50 years old, or something like that), and Haskell is ~20 years old. Those are only two of the languages that I'm learning\/using, and I really don't regard a language or programming paradigm as a religion, which seems to be the contrary of what you're doing with OOP. Yes, OOP is perfect for solving a class of problems, but it's not the definite answer. The whole point of this series of posts is for me to knowwhyyou disregard functional programming. The closest answers I got are these:Urwumpe said:both are nice for theory, but effectively useless for praxis, since more than a few algorithms with them is impossible, since the reality is not that function oriented\n\nUrwumpe said:I don't want to do larger projects in a function oriented language, not even with something like Scala, because other languages are far more better suited for the task - the function orientation, which is nice for multi-core optimization, can also be reproduced in other languages, with more effort. and that is the problem for current function oriented languages: They are too theoretical for being irreplaceable.\n\nUrwumpe said:(at least, they have more purpose than closures, which is a nice pattern that can be replaced by about one dozen alternatives, unless you are limited to function oriented programming)\n\nUrwumpe said:And how to develop a full application for a complex task in a function oriented language, when this task negates nearly all advantages of functional programming?\n\nUrwumpe said:Just try to model events in a purely functional task, where imperative languages have better reactions.\n\nUrwumpe said:And please: Show me one semantic feature of closures, that can't be implemented in object-oriented or imperative languages without using a closure.\n\nFor me, those are you opinions, as I haven't read a line justifying those affirmations. Which may be better for some tasks: pooling for events every X seconds, or passing first-class function to be called when the event triggers? The second presents one of the characteristics of functional programming: function as data. I already see a point here for functional programming. Oh, and BTW, show me a OOP feature that can't be implemented in a purely procedural language. I take you already knowGlib, and it's OOP implementation for C calledGObject? AndCLOSfor Lisp? Unless the language is not turing-complete, you can implement any features you want in it, which makes this kind of argument pointless. Just because I have objects in C, does it means I'll never program in C++\/Java?Urwumpe said:It is more than that, it is a matter of : The right language for the right task. You can't write a Real-time system in Visual Basic, so why try it?\n\nYou're basically saying that functional programming is not the right tool for any job, right? If so, there's a contradiction:Urwumpe said:And Java is just another object-oriented language. Same kind of dogma as functional programming or imperative programming, not worse, not better.\n\nImagine you have a function which takes the derivative of another function. Is it better to implement it in a functional paradigm, or using OOP?There are a bit more I want to say, but I not finding a good way of expressing it. This post is long enough though. I'm waiting for you answer :thumbup:.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:56.487825664Z",
        "author": "Moe",
        "date": "2008-05-07T09:16:21+0100",
        "id": "4f1439fda6a09941ff8cf24980210beb",
        "post_id": "post-64662",
        "text": "Current: Lawyer.Dream: be filthy rich and finding the best way to be lying down in Bora-Bora beach chair.",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:12:56.569315584Z",
        "author": "jedidia",
        "date": "2010-06-02T09:52:17+0100",
        "id": "fb57906a7d99d8f8a20fbd77876c1819",
        "post_id": "post-212099",
        "text": "Well, there's not much to know in bosnia. The anthem has no text. They couldn't agree on the language it should be in... (And even if they'd managed that, I guess they would never have agreed on any text, except if it got nothing to do with the country at all...)",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.037193472Z",
        "author": "tblaxland",
        "date": "2010-05-03T03:00:56+0100",
        "id": "7740b598e618062d9101348a2ac479c0",
        "post_id": "post-221357",
        "text": "Nothing that a bit of boot camp wouldn't fix;)",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:12:56.565571072Z",
        "author": "RangerPL",
        "date": "2010-03-19T17:41:25+0000",
        "id": "e6cca8d9a0eeac47eb73ef8fc3500659",
        "post_id": "post-212062",
        "text": "Urwumpe said:You can't force people to love...\n\nAhem",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.326093568Z",
        "author": "TSPenguin",
        "date": "2010-05-05T01:41:30+0100",
        "id": "36966de8cf9734aea406234da0e407fa",
        "post_id": "post-221639",
        "text": "You are missing the proper codec to play the file (assuming you are using a directshow based player), as outlinedin this thread.",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:12:56.617093632Z",
        "author": "orb",
        "date": "2010-03-20T18:50:24+0000",
        "id": "1517a237fb123f79c18c4270dd2b046f",
        "post_id": "post-212204",
        "text": "wehaveaproblem said:'FLAG 9' will make it cast no shadow and be transparent also.\n\nA bit of copy & paste from mesh format specification for vessels:Flag (hex)|Interpretation0x00000001|Do not use this group to render ground shadows0x00000002|Do not render this group0x00000004|Do not apply lighting when rendering this group0x00000008|Texture blending directive: additive with backgroundSo FLAG 9 means: don't use this group to render ground shadows, and applied texture is additive with background.",
        "thread_id": 13520
    },
    {
        "@timestamp": "2023-09-14T07:12:56.60336512Z",
        "author": "lektunde",
        "date": "2010-03-19T19:46:47+0000",
        "id": "3ff9e7e787d89bfa7d3e9e8a21faf3f9",
        "post_id": "post-212176",
        "text": "Thanks for the replyThanks for the reply. I'll try controlling the shuttle for docking with the ISS, during station hold.If I have any other difficulties, I'll let you know.:thumbup:",
        "thread_id": 13517
    },
    {
        "@timestamp": "2023-09-14T07:12:56.272498432Z",
        "author": "hribek",
        "date": "2010-03-16T23:01:50+0000",
        "id": "d217cbb91ebdbde25c674f0054688528",
        "post_id": "post-211636",
        "text": "Oh blast! You beat me to it. Nice work.It would be great if the visual part could be made as realistic as possible. Maybe documenting how exactly it works at present time would be nice, too (or is it only the FOV?)",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.482458112Z",
        "author": "Marcel",
        "date": "2010-05-06T15:51:15+0100",
        "id": "9a7952df966c6c1d161d24ed7473cbe8",
        "post_id": "post-221850",
        "text": "I found this on the Natural History Magazine website. It's an old article, but new to me.http:\/\/www.naturalhistorymag.com\/picks-from-the-past\/171931\/virtual-universeIt looks interesting, but I haven't tried it yet. Here's the download link.http:\/\/www.haydenplanetarium.org\/universe\/partiview",
        "thread_id": 14136
    },
    {
        "@timestamp": "2023-09-14T07:12:56.025338624Z",
        "author": "garyw",
        "date": "2010-03-13T22:39:14+0000",
        "id": "3533943f50a4bb3ca460bb317c815e06",
        "post_id": "post-211272",
        "text": "A detailed answer was posted here ->http:\/\/www.orbiter-forum.com\/showpost.php?p=94219&postcount=8Please try the search function next time.",
        "thread_id": 13437
    },
    {
        "@timestamp": "2023-09-14T07:12:56.281273344Z",
        "author": "nicker43",
        "date": "2010-07-16T18:32:52+0100",
        "id": "612b0696dc4aefb4a7062b6a4916caf1",
        "post_id": "post-211711",
        "text": "I did in fact compile in debug. I wasn't able to get it to compile as a release due to linker errors. I have now since realized that the excluded libraries (as shown in the compiler setup wiki) have to be removed for release. MSVCR90D.DLL is the debug version of the VC++ runtime, which is why it may not have been included in the install package. I have now figured out how to get it to compile a release version, so I hope that MSVCR90.DLL (minus d) is included.Sorry for all these releases. I don't do much programming in Windows, and these nuances with dependencies is a little beyond me at this point.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.647726592Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-07T22:07:26+0100",
        "id": "7f92e571fb19a925e1cb5f39238f3be9",
        "post_id": "post-222099",
        "text": ":welcome:to Orbiter and Orbiter-Forum! :hello:",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:12:56.078566912Z",
        "author": "Urwumpe",
        "date": "2010-03-14T20:05:05+0000",
        "id": "4ae5db00483cb9842b92ce966d6f8de0",
        "post_id": "post-211331",
        "text": "I don't think that NASA needs to design its own launcher or spacecraft for that, it would be enough if NASA sets the specs and buys the stuff from companies as it is required. NASA would only need special spacecraft, if these wouldn't be available from the market in a short time. And even then, NASA could just use the air force program management model and delegate almost all work to subcontractors.PS: I rather would have a company, that can go bankrupt, than a government agency or pseudo government agency that has to be socialized, if it fails.",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:12:56.283741184Z",
        "author": "AdamR",
        "date": "2011-12-24T14:42:03+0000",
        "id": "25a8c5ccb86a1aec2197fade809b426c",
        "post_id": "post-211732",
        "text": "TargetHow do you select a target?:shrug:",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.829619456Z",
        "author": "N_Molson",
        "date": "2011-03-09T18:48:09+0000",
        "id": "072148ef64a911356000238fd47c5cd2",
        "post_id": "post-222238",
        "text": "Still as good as new :thumbup: And the only objects we've sent in intersideral space (Voyager 1 & 2) !And, of course,:hailprobe:!",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.387945472Z",
        "author": "ERLE",
        "date": "2010-03-16T07:58:47+0000",
        "id": "f6f75b73666c50e6afc38cfe7272cc93",
        "post_id": "post-211796",
        "text": "Hi, its a so nice and good site ever. Its a really great and fantastic post here in this site. So, thank you for the sharing of your ideas and thoughts to all of us.",
        "thread_id": 13475
    },
    {
        "@timestamp": "2023-09-14T07:13:06.839525632Z",
        "author": "Screamer7",
        "date": "2013-09-12T23:34:17+0100",
        "id": "d7fb05f5003928c0a7d0c4fb7592c39a",
        "post_id": "post-222299",
        "text": "It's Official! Voyager 1 Spacecraft Has Left Solar System .http:\/\/www.space.com\/22729-voyager-1-spacecraft-interstellar-space.html",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.288592896Z",
        "author": "djlodo",
        "date": "2010-03-15T22:07:12+0000",
        "id": "fc44e5c5ba10410eeb4f7ffebec7e364",
        "post_id": "post-211748",
        "text": "Hi,Got a CTD every time after separation of the second stage.No specific entry in LOG File,Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule EnergyConfigurator.dll [API v.060425]\nModule ProjectApolloConfigurator.dll [API v.060425]\nModule UniversalPointing.dll [API v.060425]\nModule TrackIR.dll [API v.060425]\nTrackIR module not found.\nModule ScnEditor.dll [API v.060425]\nModule Rcontrol.dll [API v.050206]\nModule PylonMFD.dll [API v.060425]\nModule ProjectApolloMFD.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\nModule Meshdebug.dll [API v.060425]\nModule LunarTransferMFD.dll [API v.060425]\nModule LTV-MFD.dll [API v.060425]\nModule LandMFD.dll [API v.050206]\nModule GPCMFD.dll [API v.060425]\nModule Framerate.dll [API v.050206]\nModule FlyByWire.dll [API v.060425]\nModule FlightData.dll [API v.050206]\nModule ExtMFD.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule CamShake.dll [API v.050206]\nModule AutoFCS-STS.dll [API v.050206]\nModule AutoFCS.dll [API v.050206]\nModule ITSArrayMFD.dll [API v.060425]\nModule dock_port_show.dll [API v.060425]\nModule VistaBoost.dll [API v.060425]\nVistaBoost 1.0: Warning: font smoothing already disabled; nothing to do.\nModule CameraMFD.dll [API v.060425]\nModule ReleaseMFD-ShiftD.dll [API v.060425]\nModule BaseSyncMFD.dll [API v.060425]\nModule InterMFD53.dll [API v.060425]\nModule LaunchMFD.dll [API v.060425]\nModule SpaceShipOneMFD.dll [API v.060425]\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 32 bit\nRender device: Fullscreen 1280 x 1024\nDevice has no hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nBaseObject: Parse error 1\nBaseObject: Parse error 1\nBaseObject: Parse error 1\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nBaseObject: Parse error\nFinished initialising world\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render stateAny idea ?There's no problem with the entry's Base object parse error 1, other scenarios are working perfect.THX for any help",
        "thread_id": 13465
    },
    {
        "@timestamp": "2023-09-14T07:12:56.446299904Z",
        "author": "Ursus",
        "date": "2008-05-07T02:58:44+0100",
        "id": "221349e303ec1c38372aa7e37d376dd7",
        "post_id": "post-64643",
        "text": "The theoretical maximum distance you can get from the sun would be bound to the limits of thedoublefloating-point number data type, which according toMSDNis1.7976931348623158e+308 (So 1.7977 * 10^308 meters). The further you get out, though, the less precisely your position can be calculated.I don't believe there really is a \"star box\". The stars are just drawn relative to your viewpoint, no matter where it is in the solar system.",
        "thread_id": 1349
    },
    {
        "@timestamp": "2023-09-14T07:12:56.189368064Z",
        "author": "tblaxland",
        "date": "2010-03-15T03:14:33+0000",
        "id": "4c25125c56d701c7eff6ce02838f0116",
        "post_id": "post-211496",
        "text": "Artlav said:How can one compute the intersection points of two coplanar orbits?\n\nThis should help:http:\/\/www.mathlinks.ro\/viewtopic.php?p=1209667#1209667. The constants theta_0 and alpha referred can be determined after some algebraic manipulation and the application of the aphase shift trigonometric identity.Artlav said:How to compute closest distances between two vessel in these intersection points at a given time in the future?\n\nNo analytic method AFAIK, but at least if you know the (maximal) two intersection points of the orbit it will reduce the number of computations to determine on which orbit is best to rendezvous.Artlav said:How to estimate the best velocity change vector and time to get the orbits and positions synced?\n\nI would say use the method above to find which orbit will get you closest (within) limits and then use the Hills-Clohessy-Wiltshire equations to determine the required impulse (this is the technique used by Rendezvous MFD). You can vary the time to intercept to optimise the required impulse. There is an old Apollo era paper on it here:http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19680019369_1968019369.pdfbut Google also turns up plenty of others.Artlav said:It works, and modern computers swallow it whole, but it's bloody inefficient, somewhat uncertain, and is a quarter of the size of the entire UAP system.\n\nHopefully you can make it more efficient but it will always be a significant portion of you code I think. Like any worthwhile optimisation problem :dry:",
        "thread_id": 13453
    },
    {
        "@timestamp": "2023-09-14T07:13:05.923175424Z",
        "author": "Artlav",
        "date": "2010-05-06T18:22:12+0100",
        "id": "9276a1f936ab5e71e4b0142d0ae85023",
        "post_id": "post-221288",
        "text": "OGLAClient 100506:http:\/\/orbides.1gb.ru\/orbf\/oglaclient-100506_beta-100503.zipRequires Orbiter beta 100503.Raytraced haze tables:http:\/\/orbides.1gb.ru\/orbf\/ogla_earth_scatter.zipA clean-up release.Looks like it's a go for more in-depth testing, as i runned out of petty bugs to fix.If you know or found an OGLAClient bugthat is not on the list below, can provide details on ones marked with (?), or tested the beta and found that some of the bugs llisted as fixed are actually not, please provide feedback.Be advised that i can't fix bugs that i'm not constantly reminded of.Changes:*Straightened out 2D rendering (MapMFD, HUD, lines)*Fixed GDI emulation (Map MFD, all legacy MFDs, old panels)*Fixed MFD transparency issues (Arrow, non-transparent MFDs)*Added a switch for raytraced air into F7 menu*Updated the manualKnown bugs and near-term release plans:-Something crashes OFSS scenarios (multistage2.dll ?? )-Lightweight Lv9+ planet rendering (non-Orulex)-Smooth night side light\/dark transition, sunset lighting effect-Make planetary shine angle-dependent (dawn, sunset)-Add particle streams-Shadows problem on Nvidia (?)-F* key menus problems (?)-Terrain tiling blinking issues (?)-Fix visibility sequence for terrain (?)-Proper tangent storage and handling (?)-Animate tangent (?)-Fading exhaust (?)tl8 said:The MFDs in the HUD only mode are broken, no black background and no bottom green line\n\nFixed.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.598351616Z",
        "author": "garyw",
        "date": "2010-03-19T11:31:56+0000",
        "id": "872337c1ecd6f47c007d65931f1b69a4",
        "post_id": "post-212159",
        "text": "Firstly that lower panel isn't from a DGIV and secondly it looks like it's missing a lot of panel options.Can you post your scenario file and tell me which vehicle has this panel ?",
        "thread_id": 13516
    },
    {
        "@timestamp": "2023-09-14T07:13:06.094073856Z",
        "author": "ryan",
        "date": "2008-04-10T08:47:46+0100",
        "id": "194bdeb33af79afc369f3de40a864817",
        "post_id": "post-12301",
        "text": "Urwumpe said:Maybe because a 26 hour day could be useful sometimes? or a 15 second school lesson?\n\n15 hour class time:censored:NOOOOO!!!!!!!!!That will be a nightmare.",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:12:56.474960128Z",
        "author": "redwolfcfc",
        "date": "2010-03-17T20:19:38+0000",
        "id": "1aee3d97e2de324690825fcdf5fa8d97",
        "post_id": "post-211972",
        "text": "orb said::welcome:to the forums.SOLARPLANT works on Orbiter 091124 for me, so it's something with your configuration file.Maybe post your SOLARPLANT entry here, so we could check it.\n\nThanks for the welcome and the response! I am at work ATM and my files are at home base. I will post the entry later this evening when I get home.PhantomCruiser said:The only thing I can think of that maybe in the config\/base.cfg file that solpanel is missing?\n\nI never thought to check it so that is a possibility. I will look at it tonight and post back when I get home.Thanks very much for the help all!",
        "thread_id": 13498
    },
    {
        "@timestamp": "2023-09-14T07:12:56.674851328Z",
        "author": "Quick_Nick",
        "date": "2010-03-21T21:26:40+0000",
        "id": "97905b75434f9d1323dbc62e0eca9835",
        "post_id": "post-212344",
        "text": "Well acceleration from gravity is increasing (probably negligably in most cases), and acceleration from thrust is increasing, but not at the same rate. So your total acceleration is changing somewhat throughout your fall.",
        "thread_id": 13536
    },
    {
        "@timestamp": "2023-09-14T07:13:06.307610112Z",
        "author": "Loru",
        "date": "2010-05-04T21:40:03+0100",
        "id": "498f092da65144f3dda373dbe890f7b0",
        "post_id": "post-221605",
        "text": "Space rovers have airless tires.Look at Spirit and Opportunity or Lunohod. Ok - they're not as elastic as classic tyre but Apollo Lunar Rover had similar design. Just instead of rubber it had \"metal wire\" tubes.",
        "thread_id": 14112
    },
    {
        "@timestamp": "2023-09-14T07:12:56.503113472Z",
        "author": "MeDiCS",
        "date": "2010-03-18T22:18:10+0000",
        "id": "5da5dbaae3fd995f7c63bcb377cf274f",
        "post_id": "post-212019",
        "text": "dgatsoulis said:Are you talking about the \"real thing\" or the project?\n\n:rofl:Unfortunately, the project. At least the Dan\/Douglas\/David\/Artlav part.",
        "thread_id": 13505
    },
    {
        "@timestamp": "2023-09-14T07:12:56.25684352Z",
        "author": "tori",
        "date": "2010-03-16T19:20:48+0000",
        "id": "b145444c1df2a24e987614e211aa5c53",
        "post_id": "post-211567",
        "text": "There was asimilarly themed discussionon space.com forums.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:13:06.35907456Z",
        "author": "ar81",
        "date": "2010-05-05T20:36:23+0100",
        "id": "001e5dfe92862c0c72033babfadfe54f",
        "post_id": "post-221728",
        "text": "I found this onNumerical integrationWhat is a \"symplectic integrator\"?",
        "thread_id": 14121
    },
    {
        "@timestamp": "2023-09-14T07:12:56.639448832Z",
        "author": "Cochise",
        "date": "2010-03-20T19:48:56+0000",
        "id": "68392f40f2579182db51f821a638c625",
        "post_id": "post-212269",
        "text": "Thanks for the reply fort. Guess I'll have to wait for Orbiter 2010 or an updated addon.",
        "thread_id": 13527
    },
    {
        "@timestamp": "2023-09-14T07:12:56.281544704Z",
        "author": "orb",
        "date": "2010-07-16T18:45:11+0100",
        "id": "c2eeef86a7722779ea389f335a8650c5",
        "post_id": "post-211714",
        "text": "nicker43 said:Yes, I understand that now. Sorry everyone! I don't suppose there is a way to get everything to link statically?\n\nIf you link statically in the debug mode, the module should work for all (it's \/MTd switch). And it will work in release mode without additional dependencies when compiled statically (\/MT switch).",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:55.93213568Z",
        "author": "T.Neo",
        "date": "2010-03-12T13:36:17+0000",
        "id": "04c165e21a4d3c5f1adb11f1b445ac4d",
        "post_id": "post-211172",
        "text": "Sure, fusion, nuclear lightbulb, compressed air, MITEE, antimatter, metastable fuels, maybe some more.\n\nWait, compressed air? I think you're going to get a pretty bad ISP with that...Not sure about antimatter though. I think it would be more suited to relativistic acceleration than surface-to-orbit liftoff.Elevators, mass drivers, launch loops, ...\n\nElevators are mostly nonsense. They only deliver to a limited orbit and their maintainance and construction can be troublesome.Mass drivers have to punch through the atmosphere. They would be better suited to an airless body, such as the Moon.However in orbiter, they are all the same:p\n\nIndeed, but having an engine with a near infinite ISP and thrust coming out of a two-inch nozzle could be considered unethical by some.;)",
        "thread_id": 13424
    },
    {
        "@timestamp": "2023-09-14T07:13:06.428226304Z",
        "author": "Urwumpe",
        "date": "2010-05-06T22:14:07+0100",
        "id": "9fa6da4f9344b6f116c1dc7f5283b4ce",
        "post_id": "post-221801",
        "text": "jedidia said:there's more than one r in there, you know...;)\n\nAnd you need to be very ignorant to German Pop Music to think we do always leave the \"R\" away.;)*loud guitar sound* \"Orbiterrrrr\" *louder guitar sound* *fire works*",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:12:56.258748416Z",
        "author": "ar81",
        "date": "2010-03-21T15:38:35+0000",
        "id": "ea11b0851493fbf7852291fa538850df",
        "post_id": "post-211585",
        "text": "Do you think using the moon going retrograde to slingshot towards sun may work with a low thrust engine?",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:13:06.307433216Z",
        "author": "Moach",
        "date": "2010-05-04T21:36:30+0100",
        "id": "a7350a45ea6b4674ad2d390461c562dd",
        "post_id": "post-221604",
        "text": "those are very cool!are they lighter or heavier than conventional tires?",
        "thread_id": 14112
    },
    {
        "@timestamp": "2023-09-14T07:12:56.271491328Z",
        "author": "tblaxland",
        "date": "2010-03-16T06:01:52+0000",
        "id": "91bed7efc446f71a340b6da6736828bb",
        "post_id": "post-211628",
        "text": "Izack said:I tracked down the source of the problem: changing views that change the state of MFDs. It loses control of the craft and resets to its default IDLE mode. It can be reengaged, but the acceleration\/gamma display will overlap an artefact of the old one.\n\nThis will help with that particular problem:http:\/\/www.orbiterwiki.org\/wiki\/Storing_MFD_Instances",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.438148352Z",
        "author": "Bj",
        "date": "2010-03-18T03:40:57+0000",
        "id": "1125d205f742adc308805507ce3807cb",
        "post_id": "post-211865",
        "text": "orb said:Are you able to access all files via HTTP or only FTP?You are able to access, view, and modify files via FTP because you are the owner of files and folders there, but apache is a daemon and it doesn't run with your uid\/gid, so it uses other users' (public) permissions. Directories should have read and execute flag for other users, and files read flag set for other users.Check if permissionsof main linked directory and files there, and \"pics\" subdirectory and files inside it are set like that.Symbolic links shouldn't cause the issue here.\n\nBoth HTTP and FTPAlright I granted all permissions that are available (read, write, execute) just to be sure, I also made sure all settings where applied to all directories and files, and still nothing.",
        "thread_id": 13488
    },
    {
        "@timestamp": "2023-09-14T07:12:56.581709056Z",
        "author": "Mogeley",
        "date": "2010-03-19T07:21:29+0000",
        "id": "c520b3a341b8204dad8989ecebee14ed",
        "post_id": "post-212118",
        "text": "I found the function for controlling the wheel brakes, SetWheelbrakeLevel...Yet I can still use the comma and period keys to press the wheel brakes. This must be built into Orbiter's core functionality. Is there a way to send Orbiter this keypress? I'm not using a clbkConsumeBufferedKey, nor clbkConsumeDirectKey function. So there's nothing to interceptBut I'm still confused as to how to send a CRTL-G to the vessel. I'm not sure how to create the \"kstate array\" for:vessel->SendBufferedKey(OAPI_KEY_G, true, char *kstate=0);where the \"kstate array\" of OAPI_KEY_LCONTROL is passed into: char *kstate=0Any help is appreciated.",
        "thread_id": 13509
    },
    {
        "@timestamp": "2023-09-14T07:13:06.333642496Z",
        "author": "jedidia",
        "date": "2010-05-05T07:29:00+0100",
        "id": "8158df864b51f81d073edf2a14f5506e",
        "post_id": "post-221659",
        "text": "Never heard of that addon.\n\nThe 55 Cancrii add-on is from that team (and is StarFrontiers-themed). As far as I know, they're currently reworking that, while also working on a StarFrontiers CRPG, and have already pushed out a two-d version of knight hawks vector. Their long-term goal is to get it all into Orbiter (they still have a chance to make the first space combat simulator for Orbiter...)Anyways, long time since I played D&D. Even longer ago since I played \"Das Schwarze Auge\" (the black eye), which isn't well known out of germany and switzerland (was never translated into english, if I'm not mistaken), but in my oppinion had far superior complexity to D&D. There were three CRPGs based on the rules and setting that easily beat the crap out of any AD&D Game I ever played (including Baldurs Gate. Maybe not Planescape Torment, but the glory of that is hardly founded in the rule system. One of the project leaders of the DSA games was actually heavily involved in the developement...) and a fourth one that is... well... not much more than any AD&D game out there. Pitty.",
        "thread_id": 14116
    },
    {
        "@timestamp": "2023-09-14T07:12:56.461005824Z",
        "author": "MeDiCS",
        "date": "2010-03-17T18:04:48+0000",
        "id": "2335e6ad88500d50a6b9b331cd0ad140",
        "post_id": "post-211897",
        "text": "Enjo said:Classes, yes, but not templates, which can't be declared inside classes without the templates' definitions. The idea of using extern goes outside of the class' declaration, if you don't want to define the template inside the class' prototype. Well, I'm not sure about that extern, but I am about that definition inside header as we all suggest, or cpp file. Also my experience tells me that templates can't be just declared as regular class members, because they aren't regular functions.\n\nI was thinking something along those lines: the compiler can't generate the implementations at compile-time because it doesn't know with what types the function will be used. That's only known at link time when the compiler can't do anything about it, and so, it emits an error. This also explains why the only function included in the object file is the specialized method...Well, gonna restructure my code to include the definition in the header file and test it.Urwumpe said:I'll try it when I am home, I have my holy book of C++ not with me here. (Today is Lua and Windows XP installation day)\n\nThat'd be excellent! What's the name of the book BTW?",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:06.477799168Z",
        "author": "chad_s",
        "date": "2010-05-07T18:40:58+0100",
        "id": "27e5752e8efb5e19658768ddd6a9610f",
        "post_id": "post-221838",
        "text": "You could assume that the orbital energy of the planets remain constant:E = -G(M+m)\/(2a)Where M is the mass of the sun that changes, m is the mass of the planet, and a is the semimajor axis.So:(M_1+m)\/(2a_1)=(M_2+m)\/(2a_2)",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:12:56.6513664Z",
        "author": "dutchpirate",
        "date": "2008-05-07T08:09:45+0100",
        "id": "6d19cc9b3f7760006c973b6cf1e1fdef",
        "post_id": "post-64681",
        "text": "Nice idea, Willy. Putting all your add ons in one spot. Your AIRCOM skin for the DGIV is one of my all time favourites. I use it in any DGIV rescue type scenario that I fly!",
        "thread_id": 1353
    },
    {
        "@timestamp": "2023-09-14T07:12:56.496039424Z",
        "author": "Turbinator",
        "date": "2010-03-19T01:48:21+0000",
        "id": "8609e953be406c1e7d1780f4eba5826c",
        "post_id": "post-211998",
        "text": "It takes approximately 1.26 seconds for a radio signal (witch travels at the speed of light) to get from Earth to the Moon, one way.",
        "thread_id": 13501
    },
    {
        "@timestamp": "2023-09-14T07:13:06.660408832Z",
        "author": "tblaxland",
        "date": "2010-07-16T11:24:48+0100",
        "id": "dfd5a4335063a82f0ba3451f6149f736",
        "post_id": "post-222139",
        "text": "In the kitchen - \"You are GO for lunch!\" :dry:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:56.599840768Z",
        "author": "N_Molson",
        "date": "2010-03-19T13:23:18+0000",
        "id": "90fa787b2890afc10002d297ba3b2f9e",
        "post_id": "post-212170",
        "text": "1 - Copy-Paste the .zip file to \"X:\\YourOrbiterFolder\\\"2 - Unzip the file3 - Check you have \"fuelMFD.dll\" in the X:\\YourOrbiterFolder\\modules\\Plugin\" directory4 - Open the \"Orbiter Launchpad\" (double-click on Orbiter.exe)5 - Click on the \"Modules\" tab or button (depends of the version of Orbiter you are using)6 - You have two columns : \"active modules\" and \"inactive modules\". You should see \"fuelMFD\" in the \"inactive modules\" column.7 - Select \"fuelMFD\" then click on the \"Activate\" button.8 - Launch any Orbiter scenario.9 - On the MFDs selection menu, you should now have the \"Fuel MFD\" entry. There is probably more than 1 page in the selection menu, so if you don't see it, don't forget to click again on \"SEL\" to get the next pages.Works for me, hope it will work for you;)",
        "thread_id": 13516
    },
    {
        "@timestamp": "2023-09-14T07:12:56.660867072Z",
        "author": "donatelo200",
        "date": "2010-04-14T21:16:16+0100",
        "id": "24694c685cefeae7636c734c67d8d5da",
        "post_id": "post-212317",
        "text": "Project starting back up. Progress will be a little slower because I will be spending more time outside.Also would love for help with grayscales in orulex and fictional planet suggestions",
        "thread_id": 13533
    },
    {
        "@timestamp": "2023-09-14T07:13:06.841172992Z",
        "author": "Frogisis",
        "date": "2013-09-15T12:21:48+0100",
        "id": "faaa4ead12b7463f91311bb903bc49c6",
        "post_id": "post-222305",
        "text": "When I first heard this song years ago, I immediately thought of the Voyager probes, and the rest of their journey, their wonderful work done, their purpose achieved, and now finally allowed the eternal rest of the Milky Way.This goes out to you, Voyager 1.[ame=\"http:\/\/www.youtube.com\/watch?v=C8Z71l6dl-s\"]Upward Over The Mountain - YouTube[\/ame]See you at Heat Death.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.674781696Z",
        "author": "lennartsmit",
        "date": "2010-03-21T21:14:24+0000",
        "id": "fda67882ddd55444bc02bf3f2fbdb194",
        "post_id": "post-212343",
        "text": "Quick_Nick said:How much, if any, do these formulas change from the fact that both the acceleration due to gravity varies with altitude and the acceleration from engines at full thrust increases over time?\n\nWouldn't you just substract the acceleration of the engines from the gravitational constant (or the other way around, I'm not sure)?",
        "thread_id": 13536
    },
    {
        "@timestamp": "2023-09-14T07:12:56.121283328Z",
        "author": "Thorton",
        "date": "2010-10-23T08:22:39+0100",
        "id": "b905c52ce05861682be70cfeb95915ab",
        "post_id": "post-211391",
        "text": "Since Soyuz is supposed to be a realistic rocket, i dont really care if somebody use it with unrealistic options such as unlimited fuel.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:55.938541312Z",
        "author": "Sky Captain",
        "date": "2010-03-12T21:50:13+0000",
        "id": "d12436bee061daf59fda562a48f38998",
        "post_id": "post-211183",
        "text": "Without some real breakthroughs in physics especially drive technology (antigravity or something similar) and power generation (some sort of power source that makes energy dirt cheap) 1$\/kg to orbit is highly unlikely. For that to happen you would need to have spacecraft with operational costs comparable to ocean cargo ships. A 100 - 500 $\/kg might be possible with realistic technology and economies of scale - at least that`s the figure I have seen in some articles dealing with launch cost reduction.",
        "thread_id": 13425
    },
    {
        "@timestamp": "2023-09-14T07:13:06.354467584Z",
        "author": "Woo482",
        "date": "2008-05-12T15:10:57+0100",
        "id": "9ca297870b8ecab36ef486aa65cdcd25",
        "post_id": "post-65252",
        "text": "use 7zip it has a high Compression Rate",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:12:56.143543808Z",
        "author": "lzakelj",
        "date": "2013-03-11T23:02:58+0000",
        "id": "2640f150cf3ca105dc11aacd9d816903",
        "post_id": "post-211438",
        "text": "yes i used 100x before engine cut off. But i get crash after normal orbiting around earth with no engines on. My pea and apa is 195k-245k",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.430510592Z",
        "author": "Linguofreak",
        "date": "2010-05-08T14:01:38+0100",
        "id": "b0920fb2660ec2a8b0756b872e8e818c",
        "post_id": "post-221816",
        "text": "Arrowstar said:Rammstein is considered \"pop\" music? The German definition of \"pop\" is clearly different than the American definition.:)\n\nWell, it's not strictly \"pop\", but since \"pop\" is an abbreviation and narrowing of \"popular\" to a certain style that is popular, we can widen the definition back up to anything popular...",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:12:56.127977984Z",
        "author": "MajorTom",
        "date": "2010-11-26T19:19:59+0000",
        "id": "9a712640fdd29b8c366d62d28074d406",
        "post_id": "post-211410",
        "text": "Thorton, I can't thank you and igel enough for your fabulous Soyuz\/ISS series add ons. These are the add-ons I've been waiting for, for years.I'm a big Soyuz fan, and the more I use your add ons the more impressed I am. THANK YOU!!!:hailprobe:",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.383490048Z",
        "author": "johndeere5",
        "date": "2010-03-16T21:33:00+0000",
        "id": "580f0d85fe95cd1ba7a8bcb5b018420a",
        "post_id": "post-211789",
        "text": "Not that I want to make things not fun, it just as one said, tell the unman probe\/cargo craft to reach the desired destination while one fly a manned craft to destination, either before or after the manned craft arrived would be very helpful, very helpful if your going to mars with say 12 unmanned probe\/cargo craft, you can set them to be on their way say 1-2 day in between so you can arrive or meet the unmanned craft to start doing whatever that your doing at whatever destination of choice, this would be greatly helpful.",
        "thread_id": 13473
    },
    {
        "@timestamp": "2023-09-14T07:12:56.155322624Z",
        "author": "Usonian",
        "date": "2008-05-06T20:24:57+0100",
        "id": "de8d897d501ddcfd6833731cb41b146b",
        "post_id": "post-64585",
        "text": "I have been searching on-line for some basic information about payload accomodations in the Shuttle payload bay. Can anyone point me to some general info on payload allowable dimensions, attachment points\/methods, cargo cradles\/pallets? Is any of this stadardized, or is it custom construction for each payload?Assuming some measure of standarization in real life, do any of the shuttle add-ons for Orbiter include cradles or pallets to provide realistic looking attachment of payloads?There are quite detailed Delta II payload guides for commercial users. I suppose NASA gave up even the appearance that the Shuttle offers a commercially competitive launch option, thus no need of on-line users guides.",
        "thread_id": 1345
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924380672Z",
        "author": "Quick_Nick",
        "date": "2010-05-08T00:30:01+0100",
        "id": "5e3aaed9b58eed13f3a6259d8257332b",
        "post_id": "post-221303",
        "text": "Artlav said:Strange, it should work at least as fast as DX7 client on old hardware (unless you want to see a load of advanced graphics, in which case it's logical).\n\nWell, since it's an old computer, it's also a HORRIBLE graphics card. GeForce 6200 overclocked. In Orbiter 2006, it causes some strange graphical bugs. So it's not entirely surprising that the results it produces are unusual.;)EDIT: Also, as soon as I can I'll get and post info for the duel-core (laptop) that DOES run things properly. I have a feeling it's not running everything right, but it does at least run. (some serious bugs when enabling shadows though)Oh, and I love how I happened to get some 3D glasses in the mail recently.:DThe DG looked decent in 3D, but the buildings near the VAB looked awesome! (place the ground camera at the VAB)",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.461324288Z",
        "author": "MeDiCS",
        "date": "2010-03-17T19:28:19+0000",
        "id": "11c62f47e6edb5c5c5883034efc71cf8",
        "post_id": "post-211901",
        "text": "cjp said:At link time, all type information is gone! All that's left is a number of object files, and each object file has a number of symbols, which can e.g. be global variables or functions.So, the linker has nothing to do with how template functions work.\n\nYes, it does. Type information is embedded in function symbols (called symbol decoration) so as to support overloading. The problem is that the compiler doesn't generate the right symbols because it doesn't know for which types to generate.cjp said:If you prefer C over C++, then I can imagine you prefer the approach you describe here. Nobody is stopping you from using C-style programming in C++. Well, at least not for a hobby project. If you're a professional developer, your boss and coworkers might want to stop you.:)Having dozens of different functions that essentially do the same thing is not considered clean. You have a lot of code duplication, which makes your program hard to maintain. I still think that C++ templates are the right tool, and if you somehow end up with something that's even uglier than the C approach, then I think it can be done better.\n\nI wouldn't be implementing a lot of functions, only one function-generator macro and some extra information for the actual function generation:Code:#define GET_VALUE(type)              \\\n    type Test::get_##type##_value () \\\n    {                                \\\n        \/\/Actual implementation      \\\n    }\n\nGET_VALUE (double)\nGET_VALUE (int)\n...Of course nobody is stopping me from using C-style programming (which, IMO, is sometimes way better than C++). I just want to do the cleanest way, which, in this case, is templates. But if I can't, the second-best alternative is to use function-generator macros.cjp said:I tried your example, and it works for me (GCC 4.1.1):[...]\n\nYes it will work. Unfortunately, the example does not mirror the actual structure: the declaration is on a header file, which gets included by two cpp files, the implementation and another containing a function to use it. That way, it won't work.Now, the problem is: how do I tell the compiler to generate the right symbols for some types without actually calling the function? Also, I'm curious, if the compiler really does generate non-template symbols, how does STL work (which, AFAIK, is precompiled)?",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:06.03876992Z",
        "author": "T.Neo",
        "date": "2010-05-03T16:43:20+0100",
        "id": "867bb1fbe539b29831156794b978352b",
        "post_id": "post-221366",
        "text": "I'd much rather not have another pointless war where people just die, and when we leave the countries return to what they were.\n\nSoldiers don't affect whether pointless wars are fought or not.The general is complaining because he can't find enough fit cannon fodder. If ever there was a reason to get fat, this is it.\n\nI concur.Time to binge on fat and sugar laden fast food! :lol:",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:12:56.249696Z",
        "author": "adamb193",
        "date": "2008-07-18T23:49:04+0100",
        "id": "0df421f76f6132211727faa91da4e834",
        "post_id": "post-64612",
        "text": "UN Resolution 44752361577753254.\u200bFrom the UN Security council to all persons with the \"UN DGIV Skin\"Prepare to receive a statement that some members may wish to start a motion to begin discussion, on a possible discussion to permit sanctions against you, if you'll allow it. These sanctions could include, time out, a sternly worded statement, being told\u201cbad\u201d and possibility of the threat of more statements. Also Woo482 is now the UN chairman on copyright infringement.",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:12:56.46850304Z",
        "author": "TSPenguin",
        "date": "2010-03-17T19:22:22+0000",
        "id": "bc274c5dea7b04a5c2de1132d925d034",
        "post_id": "post-211938",
        "text": "Make sure you are using a T&L renderer and check your temperatures. It sounds like your processor is throttling down. I can't really imagine anything else that would kick in after a few seconds and kill your frames.",
        "thread_id": 13494
    },
    {
        "@timestamp": "2023-09-14T07:12:56.118349568Z",
        "author": "Joc",
        "date": "2010-09-11T17:22:07+0100",
        "id": "852fc2693e08f6f2740bad148aadde2e",
        "post_id": "post-211379",
        "text": "No longer relevant",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.296236032Z",
        "author": "Woo482",
        "date": "2010-03-16T00:16:39+0000",
        "id": "d53c1302d22d7a5907ca8124d91fa3ef",
        "post_id": "post-211752",
        "text": "I dont think you got the right log there :lol:, the one I'm wanting should just be called \"Orbiter.log\" and found in your main orbiter directory.",
        "thread_id": 13466
    },
    {
        "@timestamp": "2023-09-14T07:13:06.16411008Z",
        "author": "Enjo",
        "date": "2010-05-04T20:48:50+0100",
        "id": "aed1b49fc4ff86f9df52fea85a3ccfe7",
        "post_id": "post-221433",
        "text": "I've just sent explanations privately. I don't want to steer offtopic any more.Ar81:Now that I think of it, if you want to be better indexed by Google, it would be a wise idea to move the entire documentation to HTML and place somewhere on a blog or something, so that every word of it has some meaning to Google, not just the keywords.My page is an example how you can do a TOC even in HTML:http:\/\/www.elwico.pl\/~ender-sz\/mercenary\/mddclone-sdl\/You can probably do much better though:)",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:13:06.215446528Z",
        "author": "tty3",
        "date": "2010-05-04T15:38:31+0100",
        "id": "c1b2f35aff24125ab3d4ac7a80153c54",
        "post_id": "post-221527",
        "text": "Oh!Wow! I didn't wait this warm welcome , thanks all but answer.I nice to meet all :tiphat:",
        "thread_id": 14107
    },
    {
        "@timestamp": "2023-09-14T07:12:56.44557696Z",
        "author": "Quick_Nick",
        "date": "2008-05-07T01:23:57+0100",
        "id": "099e334241969ee8773d05f381230c41",
        "post_id": "post-64638",
        "text": "I've gone out many GPc (gigaparsecs) and beyond before. Same for velocity. I used ScnEditor to add more and more velocity while using time acceleration. After a while it would sometimes go back to some earlier velocity but I think I did manage to get it extremely high and it started using scientific notation. I think at some point Orbiter 'broke' and there was no real velocity or distance(too close to infinity? messed up in it's large math?) and Orbiter CTDd later on.:p",
        "thread_id": 1349
    },
    {
        "@timestamp": "2023-09-14T07:12:56.22255104Z",
        "author": "Graham2001",
        "date": "2011-07-18T16:28:36+0100",
        "id": "ea79202c3261963d710f02fabb4ee990",
        "post_id": "post-211543",
        "text": "Pioneer Outer Planets OrbiterA modified version of the basic Pioneer 10\/11 spacecraft intended for long term orbital missions to Jupiter & Saturn. The first step on the long road that ended with the Galileo mission.1.Pioneer Outer Planets Orbiter, Final Report2.Pioneer Outer Planets Orbiter, Final Report: Appendices",
        "thread_id": 13458
    },
    {
        "@timestamp": "2023-09-14T07:12:56.485676032Z",
        "author": "Pilot7893",
        "date": "2008-05-07T01:18:45+0100",
        "id": "635220712f76b1b052cf128c4c0e34d5",
        "post_id": "post-64644",
        "text": "Post either your dream job, or if you have one, your current job. My dream job is airline pilot",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:13:06.29355392Z",
        "author": "Zachstar",
        "date": "2010-05-05T21:55:53+0100",
        "id": "db2160eab61afcf3637513220dc86ece",
        "post_id": "post-221569",
        "text": "Urwumpe said:[X] You have not understood what HTML5 is.\n\nWhat is HTML5 today? Where is the agreed on standard for fullscreen among all browsers? Where is the free and clear video standard all will use (Don't say theora as few browsers use it)Does this forum even use it?I will stick to flash. Atleast it works and I join most of the rest of windows users out there that prefer it to just work.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:56.441293568Z",
        "author": "Flynx",
        "date": "2010-03-17T11:54:42+0000",
        "id": "1395f1c0a252064cb8a6e79f074aece9",
        "post_id": "post-211870",
        "text": "Thanks again! I never spent much time with the SpaceShuttle, but went for the DeltaGlider since I liked interplanetary travels, so that's likely why I never noticed this MFD reading.Something different (and OT - sorry):Only very infrequently I check for new version of Orbiter and DeltaGlider, and I've seen no announcement for new releases, but are there any rumors for these?Flynx---------- Post added at 11:54 AM ---------- Previous post was at 11:38 AM ----------Hmm, me again: I read about the booster and those run for 2 minutes .... Is this different in the Orbiter or was this just a typo?",
        "thread_id": 13489
    },
    {
        "@timestamp": "2023-09-14T07:13:06.29403008Z",
        "author": "Urwumpe",
        "date": "2010-05-06T21:57:05+0100",
        "id": "ea84d4c74fa375df6f60b4183ba4a183",
        "post_id": "post-221575",
        "text": "Zachstar said:Firefox said outright it will NOT use H264unless it is made free and clear. If firefox wont support it it wont become a standard as too many people use Firefox.\n\nYou might be surprised that exactly this condition is currently addressed by Microsoft, Google and Apple, who want H.264 as standard format. Without being patent-safe, it can't be included in a W3C standard, Firefox has less power over the web in that context as many think.Practically, unless a new codec appears out of nowhere, it will be only between Ogg Theora and H.264 for becoming the new web standard. Apple tries the good old patent pool threat against Ogg Theora, but I am pretty sure, many people remember the last patent pool threat, that was positioned by Microsoft against Linux...",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:56.487711232Z",
        "author": "mrspacely",
        "date": "2008-05-07T09:14:44+0100",
        "id": "617a0cc378c4dbeb708be7318a9f8b94",
        "post_id": "post-64661",
        "text": "i dont really par up to you guys, but im a biz jet refueler, musician, and flightsim\/orbiter enthusiast.i guess my dream job would be the guy they send into the vortex without knowing where or what it leads to, and if i would ever come back:)",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:12:56.558142208Z",
        "author": "MeDiCS",
        "date": "2010-03-18T22:40:56+0000",
        "id": "17d13a5e6a95d5146402ef30695657cf",
        "post_id": "post-212031",
        "text": "dgatsoulis said:A nice addition would be: \"Do you know what your nation's flag means?For us Greeks, the cross on the upper left corner means our religion (Christian Orthodox) and the 9 stripes (blue-white) are from the 9 syllables of the Greek moto during the revolution against the Turks... \"E-lef-the-ri-a-i-tha-na-tos\" (Freedom or death)As for the colors... i think you can guess!\n\nBrazil's three colors (yellow, green and blue) are said to represent our rich, green lands under a blue sky. They're actually the colors of the three most influential families when the flag was conceived :dry:.Also, in the middle there is a white band dividing the blue circle in two written \"Ordem e Progresso\" (Order and Progress) in it. It's also a leftover of the millitary dictatorship.Even thou', I think Brazil's flag is beautiful. At least until you start thinking about it...",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:56.012083968Z",
        "author": "Notebook",
        "date": "2010-03-14T08:39:01+0000",
        "id": "9553b84d87497899bb7f06b5e528b82c",
        "post_id": "post-211259",
        "text": "I suppose its better than buckshot-buck, har, har..oh dear.Anyway, some helicopter shots from last nights illuminations.http:\/\/www.youtube.com\/user\/ihw2010http:\/\/news.bbc.co.uk\/1\/hi\/uk\/8566618.stmN.",
        "thread_id": 13435
    },
    {
        "@timestamp": "2023-09-14T07:13:06.839245824Z",
        "author": "Capt_hensley",
        "date": "2013-06-29T02:59:29+0100",
        "id": "81c4b8cb2b271e9ac41d654db2ba6b7d",
        "post_id": "post-222295",
        "text": "Why can't we do this kind of science intentionally. I mean, Voyager is end of mission for several years now, but it's still working, nothing we make today lasts that long. Even the Mars rovers are end of mission to early, one failed, and one in rapid decay. Voyager is an outstanding testament to great hardware, simple and true. Go Voyager!",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.559056384Z",
        "author": "Pilot7893",
        "date": "2010-03-18T22:55:16+0000",
        "id": "44d090a2d7cac13b3492a3ee0444623f",
        "post_id": "post-212034",
        "text": "I know it, I just don't do that \"pledge to the flag\" stuff in School because I feel weird pledging allegiance to a country I wasn't even born in.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234258176Z",
        "author": "garyw",
        "date": "2010-05-04T17:55:52+0100",
        "id": "3e484b40bdd909807e9b60830b30ad2b",
        "post_id": "post-221539",
        "text": "ar81 said:I heard that there are more users and less programmers (due to education crisis, less people who like or study math and programming). Is that true?\n\nof course. Think of little johnny in a far away land and the parents want to keep in touch with him via a webcam. They are users.Think of travelling joe who is using the web to update his photo journal.Think of a friend of mine who is disabled and housebound and who uses the internet for connecting to people that she couldn't otherwise meet.",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:12:56.144915456Z",
        "author": "Chemi",
        "date": "2013-03-24T11:44:52+0000",
        "id": "a17b84b25e741f40faa0d331de1e2afd",
        "post_id": "post-211443",
        "text": "what's mean right arrow with 8 underneath it?---------- Post added at 11:44 AM ---------- Previous post was at 11:44 AM ----------Chemi said:what's mean right arrow with 8 underneath it?\n\nUh oh.. I mean up arrow with 8 underneath it.. sorry...",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.664767232Z",
        "author": "ar81",
        "date": "2010-03-20T17:04:25+0000",
        "id": "525cdde9dfa7575cb5abc1951eaa26dd",
        "post_id": "post-212326",
        "text": "SourceIt has a hydrogen fuel cell system, which is an add-on kit that's designed to replicate the full-scale hydrogen systems now being used on actual cars. In fact, it can even be refueled using a model-scale hydrogen refueling station, which itself can be outfitted with solar panels or wind turbines for a completely carbon-free experience.Is there going to be any such vehicle for UCGO?:p",
        "thread_id": 13534
    },
    {
        "@timestamp": "2023-09-14T07:13:06.327036416Z",
        "author": "KosmoKen",
        "date": "2010-05-06T01:07:56+0100",
        "id": "ea6bf5d87314fbb9fb9640f2c8e51be7",
        "post_id": "post-221648",
        "text": "SetTargetin stage one toNonewhile in setup mode,that should reset everything for you.",
        "thread_id": 14115
    },
    {
        "@timestamp": "2023-09-14T07:12:56.074184704Z",
        "author": "Bj",
        "date": "2010-03-14T04:43:41+0000",
        "id": "95a0bc831831ed3d532a766535222ae4",
        "post_id": "post-211312",
        "text": ":WTF:Obama cancels Moon return projecthttp:\/\/news.bbc.co.uk\/2\/hi\/science\/nature\/8489097.stmObama Nasa plans 'catastrophic' say Moon astronautshttp:\/\/news.bbc.co.uk\/2\/hi\/science\/nature\/8565243.stmWho thinks this is the end of NASA as we know it? When the space shuttles retire, whats left?",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:12:56.149725952Z",
        "author": "boogabooga",
        "date": "2015-09-29T02:02:25+0100",
        "id": "90417143d0009d528dcc06f635cb8462",
        "post_id": "post-211468",
        "text": "They isn't a stockpile to d\/l from, but the scenario can be made fairly easily.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924438784Z",
        "author": "Artlav",
        "date": "2010-05-08T07:54:16+0100",
        "id": "eddf98a501627f4e676b5a984fb5491a",
        "post_id": "post-221304",
        "text": "OGLAClient 100508:orbides.1gb.ru\/orbf\/oglaclient-100508_beta-100503.zipRequires Orbiter beta 100503.Raytraced haze tables:http:\/\/orbides.1gb.ru\/orbf\/ogla_earth_scatter.zipMinor update, nothing big fixed, something might be added.Changes:*Feature detection cleanup, does not hang with Atlantis on old GPUs, should not crash on inconsistent ones.*Continuing cleanup of code, might cause new bugs or swat others*Major rebuild of 2D and GDI code, could fix and make bugs*Added stereo eye distance control, and cleaned up stereo renderingQuick_Nick said:I had to disable Norton to get glgrcln.exe to work, but did get it to work.\n\nWhy use an \"antivirus\" anyway?Quick_Nick said:Tried to run a scenario again with the new dll, but crashed when loading.I included the whole whole ogla log since it sometimes shows different errors depending on when the error occurs.\n\nSo, that GPU returns something for an extension it clearly shows as unsupported.Please try current version, it should work, but without MFDs.Second, try updating your video drivers (after trying), and see if MFDs would appear.Quick_Nick said:Oh, and I love how I happened to get some 3D glasses in the mail recently.:DThe DG looked decent in 3D, but the buildings near the VAB looked awesome! (place the ground camera at the VAB)\n\nThen, i've added an option for the eye distance (in meters) - default of 0.05 is good for DG cockpit, more - for building effects.Also, the whole feature is now cleaned up and centred.DaveS said:No but, I'm not using v1.25 but the latest code revision in the SSU SVN repository.Is it any specific scenario that CTDs or just a special one.\n\nAtlantis cockpit, crashes every odd time, only with OGLA.Crashes every time with debugger attached, showing something inside MG_Atlantis.dllI'm using SSU 1.25 from OH.Last thing in orbiter.log:Code:(PanelO6::RegisterVC) Begin registration.\nPanelR2: Getting signals\nPanelR2: Getting signals\nPanelR2: Getting signals\nPanelF7::OnVCRedrawEvent calledNow, about that panel - could you tell me what exactly is being done to it?It does not seem to be loaded with the mesh, but set into it latter.I'm assuming it's c3.dds, there is a lot of blitting into it.Or, better still, where can i get the sources, seeing SSU have GPL mentioned in it?anemazoso said:So I tested both scenarios, switched from external to internal views as well as all cockpit views and did not experiance any problems.\n\nGood, looks like the old bug is finally gone.anemazoso said:One issue I did have is there was no atmosphere visible. Not sure if that is a related issue.\n\nRelated or not, i'd like to see details and a screenshot.Does it look like something in the manual?Fixerger said:What you need from Ati users? It runs without any crashes on my R9600.\n\nTo look for crashes and BSODs where they were found before. Looks like there are none now.Fixerger said:+ Triangles problem?http:\/\/ipicture.ru\/upload\/100508\/Ef2R1tfj99.jpg;\n\nHow to reproduce? Or, does it just happen in DG every time?Fixerger said:+ Fonts readable... but still very poor;\n\nBest i can do, for the moment.Fixerger said:+ MFD has some problems with drawings... empty lines... for example in MAP mfd or Orbit MFD...;\n\nScreenshots please?Does current one fixes any?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.25867392Z",
        "author": "Urwumpe",
        "date": "2010-03-18T08:47:40+0000",
        "id": "4b81054c1b9a6a4427dd12f1e8853676",
        "post_id": "post-211584",
        "text": "Eagle said:Not really. The hydrostatic pressure just from the heat of the sun would keep the core from collapsing for millennia. Supernovae happen when the cores of supergiants cool enough to collapse.\n\nNo, that is partially wrong. The cores don't cool down (in first place), the radiation pressure by the reduced number of fusion processes is not enough for countering gravity. The cores of a star can remain very hot for billions of years, because of the electron-degeneracy, that keeps white dwarfs stable.Also, red giants don't have fusion processes in the core anymore, but in an layer just outside the core. That outward motion of the fusion region is what causes a main sequence star to expand.The Chandrasekhar limit is also not the mass at which a star instantly collapses, but at which a star becomes a neutron star instead of a white dwarf. (Chandrasekhar limit = maximum mass that can have gravitational collapse prevented by electron degeneracy pressure)",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:56.28280832Z",
        "author": "scienceguy99",
        "date": "2010-09-02T01:08:40+0100",
        "id": "bd068aabf3001ee262a4ee2100b1af69",
        "post_id": "post-211725",
        "text": "Could U tell me how to use this, as It doesn't have a guide, cuz I try to access it but I cant find it :idk: so could U please tell me how to use it??",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.461627648Z",
        "author": "MeDiCS",
        "date": "2010-03-17T21:05:28+0000",
        "id": "549ffe0d72b0ea3c75a4622f6dd8af56",
        "post_id": "post-211905",
        "text": "cjp said:On which function does the linker give an error? The specialized function for std::string should only be present in the template.o \/ template.obj file, and the other source files should have it as an external symbol only, because of the declaration in the header file.I can imagine that, when the general function is used for the same type in different source files (e.g. a.cpp uses Test::get_value<int> and b.cpp also uses Test::get_value<int>), that the same symbol ends up in different object files.I don't know how this is handled, but I've never had a problem with this (at least not with GCC). I think the compiler should know when a specialized function is generated locally, and it should not export symbols for these. Alternatively, maybe it does export symbols with a special flag \/ in a special section, so that the C++ linker can remove all the doubles.\n\nThe problem is with the non-specialized function. I don't usually use#ifndefguards for headers, but that's not the problem (yes, I've tested it). The problem is that the linker doesn't remove the double (and it shouldn't. How does it know which is the right version to use?). I'm currently downloading TDM\/MinGW to test this, but I don't expect it to be different.---------- Post added at 06:05 PM ---------- Previous post was at 05:47 PM ----------Got the problem: I had the specialization implemented in another file, so that (I don't know why), the whole class became global. If I put the specialization in the header, everything is good and there are no name clashes.I can reestructure the class to avoid those linking errors by moving everything from the cpp file to the header file, but if I use the same class in different files, my executable will become bloated...",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:06.416020992Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-08T22:06:15+0100",
        "id": "3cd8580ce41b6adf7f2a97b60d5d7cf4",
        "post_id": "post-221770",
        "text": "Found the problem, It was not working when I was forcing anti aliasing settings from my ATI control panel, if I leave them to application settings its fine, though It would be nice to have a high AA setting.",
        "thread_id": 14127
    },
    {
        "@timestamp": "2023-09-14T07:12:56.210774528Z",
        "author": "Donamy",
        "date": "2010-03-18T00:48:24+0000",
        "id": "f6bacc2b2c8617aad967c7f81f8468f8",
        "post_id": "post-211529",
        "text": "ikrase said:wow i know nothing about orbiter modding apparently.\n\nMost are open source.",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:13:06.532077312Z",
        "author": "Urwumpe",
        "date": "2010-05-07T16:47:37+0100",
        "id": "eab89221fd8f7c83f3bf277d6be2316a",
        "post_id": "post-221884",
        "text": "ar81 said:I must have forgotten. Yesterday I was very asleep. Today I am still asleep.\n\nHibernation?",
        "thread_id": 14145
    },
    {
        "@timestamp": "2023-09-14T07:12:56.475862016Z",
        "author": "orb",
        "date": "2010-03-17T22:18:42+0000",
        "id": "628c996b235cc7ade565e9b3922485df",
        "post_id": "post-211980",
        "text": "redwolfcfc said:Excellent! Thanks for checking that for me.:tiphat:\n\nIt doesn't show up for other clients (OGLA) too, so it's lack of support for it by no-graphics server yet. It might be related tothis issue.",
        "thread_id": 13498
    },
    {
        "@timestamp": "2023-09-14T07:12:56.273247232Z",
        "author": "nicker43",
        "date": "2010-03-17T05:40:29+0000",
        "id": "f4476ff1ddec4e2406cba728e38cbc7d",
        "post_id": "post-211642",
        "text": "Cairan said:Just a comment, it would be great if you used the object radius API function when we select a planet or a moon without a base, so that when we enter the distance from the object to drop out of warp, it calculates it based on the Distance Above Surface instead of Distance From Center.And for a tiny nit-pick, yes, detecting the planet, moon, base or vessel is located with a planet or moon in-between would be very cool, but hey, what are navigator paid for if not to ... navigate a course without crashing into hazards!;)Apart from that, this add-on is A++++++++++++++++++++++:p\n\nActually, the distance from planet does take the planet radius into account. Have you seen it do something else?",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.488438016Z",
        "author": "Cairan",
        "date": "2008-05-07T16:49:05+0100",
        "id": "890da8d5ee3216357673666f8e618741",
        "post_id": "post-64667",
        "text": "I guess the filthy-richness indice of lawyers is dependant on the country's number of frivolous lawsuits (think aboutWARNING! CONTENT HOT!printed ever since a famous lawsuit about coffee, an international fast food chain and some dumb future Darwin Award nominee)",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:13:06.739538688Z",
        "author": "Columbia42",
        "date": "2010-05-08T22:56:59+0100",
        "id": "7c4491e1fb639ac38ee264dbe2bc0324",
        "post_id": "post-222197",
        "text": "Basically, can a vessel have such a large mass that it atracts other objects? If this is not simulated perhaps it would be a good feature to implement on future releases of Orbiter.",
        "thread_id": 14165
    },
    {
        "@timestamp": "2023-09-14T07:12:56.598609664Z",
        "author": "garyw",
        "date": "2010-03-19T11:38:13+0000",
        "id": "8462e5b0c89c7c2c3a1c78f7992a36db",
        "post_id": "post-212161",
        "text": "Then it is not a DGIV, it's a standard DG.The DG:IV is an addon made by Dan Steph and seperate from the core orbiter installation.You can't transfer fuel in the default DG unless you install an addon. I'd recommend something like this -> [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3320\"]Fuel MFD[\/ame](Yes, I'm kinda a noob at Orbiter...)\n\nWe all were at one point and some of the things I didn't get at the start.... :blush:",
        "thread_id": 13516
    },
    {
        "@timestamp": "2023-09-14T07:13:06.626834688Z",
        "author": "tl8",
        "date": "2010-05-08T00:50:47+0100",
        "id": "b959f5d851ba0862194d3dc5581ba881",
        "post_id": "post-222065",
        "text": "A quick test indicates everything seems to be working, I will test the know issues and the new feature more thoroughly nowCould the Gear indicator have the thicker style lines? it sort of stands out too much.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:12:56.600026368Z",
        "author": "Izack",
        "date": "2010-03-20T01:28:55+0000",
        "id": "f0690721674f92b1a7a20aabef1d81df",
        "post_id": "post-212172",
        "text": "How is it that you installed the MFD?If it's confusing, unzip it to your desktop, and then move the \"Modules\" folder (and any other folders that came in the installation) into your Orbiter install. You will be asked to merge those folders: click YES for all of them. It should then appear in the list of modules as FuelMFD or something similar.(I'm just going to extrapolate your future question)If that works, enter Orbiter, and click on SEL for either of your MFDs. FuelMFD should be an option there now. If not, and the list is full, click SEL again for the next page and it should be there instead.And don't worry. Orbiter is a hugely complex simulator. We all have to do this at some point (I'm still new too.) :thumbup:EDIT: Whoops! Looks like I'm a bit late! :embarrassed:",
        "thread_id": 13516
    },
    {
        "@timestamp": "2023-09-14T07:12:56.031633664Z",
        "author": "Donamy",
        "date": "2010-03-13T21:33:27+0000",
        "id": "f77c9d7927e6cebf0fd090ac76cc692e",
        "post_id": "post-211274",
        "text": "If that is a multitexture, Orbiter can't use it.",
        "thread_id": 13438
    },
    {
        "@timestamp": "2023-09-14T07:12:56.201154048Z",
        "author": "Dambuster",
        "date": "2010-03-15T04:57:48+0000",
        "id": "d7c1b72ea2459f34656d26cf2b961e25",
        "post_id": "post-211515",
        "text": "Awesome, thank you so much for all the help - I'll do what I can with this data!:tiphat::cheers:",
        "thread_id": 13455
    },
    {
        "@timestamp": "2023-09-14T07:13:05.820124416Z",
        "author": "Enjo",
        "date": "2010-05-03T15:47:09+0100",
        "id": "370ffedc923ef3c21503002c49c0fd58",
        "post_id": "post-221252",
        "text": "AHAHAHAHAH, good one:DBelieve me, I've heard stories about people who were trying to prove to their ISPs that they were virus-free, because they had used The On-Line Virus Scanner the link to which had suddenly appeared on their desktops :lol:[EDIT]2^8th post!",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:12:56.623841536Z",
        "author": "Chub777",
        "date": "2010-03-20T00:55:04+0000",
        "id": "833e1fd183e2ced1b3fde1abbbe7157e",
        "post_id": "post-212244",
        "text": "When I finsihed installing the XR2 from Doug's Orbiter Page I ran it. This problem came up:Does anyone know what is UMMU and where can I get it. Thanks.~Chub 777",
        "thread_id": 13523
    },
    {
        "@timestamp": "2023-09-14T07:13:06.193616896Z",
        "author": "golden_eye",
        "date": "2010-05-06T14:21:16+0100",
        "id": "b2466eff778e3441d6dc9eb06c11998b",
        "post_id": "post-221495",
        "text": "That could be a problem. I'm running Win7 x64 but I haven't finished installing the game yet because the download is very slow. I'll have to see how it works on 7 once it finishes.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:12:56.639574528Z",
        "author": "orb",
        "date": "2010-03-20T20:18:25+0000",
        "id": "4bcce16e78efb0bc630e0387423730f7",
        "post_id": "post-212270",
        "text": "You could also downloadEarth level 11 + level 14 Floridatextures, which have its own hi-res night city lights included.A sample from above Florida (ambient light level changed to 63 to show contours of land):",
        "thread_id": 13527
    },
    {
        "@timestamp": "2023-09-14T07:12:56.11497344Z",
        "author": "Thorton",
        "date": "2010-09-06T20:08:11+0100",
        "id": "f554b6d07d5ce7e77f57d6446014fc36",
        "post_id": "post-211368",
        "text": "Soyuz FG\/U has been updated to v1.1 providing full compatibility with Orbiter 2010 P1.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.108826112Z",
        "author": "Istochnikov",
        "date": "2010-03-15T22:30:01+0000",
        "id": "c30821aa3f0befd6f094f36d14e8f394",
        "post_id": "post-211347",
        "text": "Three letters: W O W:pThis Soyuz is AWESOME!!! :thumbup:A little question: Do you (both Thorton or Igel) plan the Soyuz 2.1B or Soyuz 2-3 upgrades?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.307130368Z",
        "author": "ar81",
        "date": "2010-05-04T21:33:13+0100",
        "id": "4e6a5ed26a1422aa2ecc464e615dafd2",
        "post_id": "post-221603",
        "text": "It should be very annoying to have a flat tire in space rovers. :lol:This could be the solution.Airless tiresComments? Opinions?",
        "thread_id": 14112
    },
    {
        "@timestamp": "2023-09-14T07:12:56.141128704Z",
        "author": "Thorton",
        "date": "2011-06-27T13:09:34+0100",
        "id": "f1cda78254565705ed475eee7ee5f46e",
        "post_id": "post-211427",
        "text": "SiberianTiger said:But that doesn't seem to work. The pad is always placed at 45.92 x 63.34 deg. Looks like the position is hadcoded in the DLL and can't be changed. Can it?\n\nYou are right, each LC places itself automatically, depending on their types - LC1 or LC31.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.343966208Z",
        "author": "Keatah",
        "date": "2010-05-05T17:44:09+0100",
        "id": "892e964b9da8c5d570f6f5fb80377e7a",
        "post_id": "post-221674",
        "text": "dutchErik said:Hello people,I have a small problem here.I've recently downloaded the Battlestar galactica from rag tag fleet.Installed etc. Then I open the scenario. The BSG is docked to the ISS, as it should be. Now... How do I undock the ship? I can't find any documentation on their site or forum.And becouse I had some important things to do I haven't played orbiter for some times so I forgot most of the controlls.Does anyone have any documentation about how to controll the BSG?thanks(btw: as everyone wants to know....When is orbiter 2009 ready?)\n\nIf you haven't played orbiter in a while I recommend you read the manual. It will detail everything. Get a copy \"Go play in space\" a great tutorial with practical examples. \"Orbital Operations\" by Smitty is also very very good.Ctrl-D undocks, per the Orbiter manual, I suggest you re-read it.RagTag Fleet has commands posted herehttp:\/\/yankeeclippersmobile.com\/forum\/index.php#4The next version of Orbiter is slated to be released on Tuesday. Check info here:www.orbitersim.com",
        "thread_id": 14118
    },
    {
        "@timestamp": "2023-09-14T07:12:56.118934272Z",
        "author": "Thorton",
        "date": "2010-10-17T20:56:16+0100",
        "id": "6ab34677440b64dcbd149dba9559f885",
        "post_id": "post-211382",
        "text": "when selecting Soyuz one collapses the game into the main menu one gets thrown out.\n\nWhat exactly did you imply by that?Are you saying you have CTD when you select the rocket or what? And which part of the rocket: 1st stage, 2nd or 3rd?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.279274496Z",
        "author": "rdb12340",
        "date": "2010-06-20T20:26:59+0100",
        "id": "cc81bff8b12dadd2f2da9fa070eeae22",
        "post_id": "post-211695",
        "text": "How do you load the Rwarp fuel into the DGIV or the XR1? I would like to use those crafts without making my fuel unlimited.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.2494976Z",
        "author": "TR1978",
        "date": "2008-07-18T20:50:55+0100",
        "id": "6a6179e6aa2e4951a1974a8cbb60974c",
        "post_id": "post-64611",
        "text": "Woo482 I think you can safely link it back again. Somehow I dont think the UN will mind you using their logo. Just my opinion mind. Im not a lawyer so feel free to shoot me down.:)",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:13:06.45548928Z",
        "author": "StableIT",
        "date": "2010-05-06T03:47:48+0100",
        "id": "9a475a68f1e2b0a03b17b95614cca489",
        "post_id": "post-221821",
        "text": "Greetings,I am pressed for time due to work however I wanted to update that I have cleared all of the red tape to begin deployment of the Orbiter HTTP Downloads.Essentially, we will be hosting all of the Orbiter related files that we can get our grubby little hands on (respectfully lol) and putting them on our new shiny vhost. Seth will naturally let us host his files on HTTP as well since they are too large for conventional solutions. This project is not that much unlike the Torrent Project in its ideals, this also is a community driven program from the ground up, there are clear plans for others to be able to support us by hosting files for OrbiterSim.I have tested a download file system application and am ready to upgrade StableIT.org to include HTTP downloads in the very near future.No catch, free downloads - workin with it and all.Much love all, more information to come.Eric",
        "thread_id": 14131
    },
    {
        "@timestamp": "2023-09-14T07:12:56.468763392Z",
        "author": "TSPenguin",
        "date": "2010-03-21T17:34:12+0000",
        "id": "757ef78dc843f36c7f6063b3e5c16b95",
        "post_id": "post-211940",
        "text": "The throttling down when overheating is hardwired in the chip. You can not prevent it as this is a safety feature to prevent it from dying completely. Disabling subpixel AA (with vistaboost) certainly freed up a lot of the CPU.",
        "thread_id": 13494
    },
    {
        "@timestamp": "2023-09-14T07:13:06.478336512Z",
        "author": "Sky IsNoLimit",
        "date": "2010-05-10T21:55:47+0100",
        "id": "82cae8f044412c157fe18bcacec80a2f",
        "post_id": "post-221842",
        "text": "Hello, maybe I can help here:1. The orbital energy is NOT constant in this case! Imagine the Sun doesn't loose mass gradually but instantaneously. The kinetic energy of the planet would not change at once but the potential energy would, because of the now lower gravitational field. As the orbital energy is the sum of kinetic and potential energy, orbital energy is not preserved here.2. But there is another constant: angular momentum, L = r X p. L is not dependent on the mass of the central body!We start with the general assumption that centripetal force equals gravitational force. For the simplified case of a circular orbit and that the mass of the planet is much smaller than the mass of the sun, we have:v^2 \/ r = G M m \/ r^2Multiplying both sides with r^2 m^2 gives:v^2 r^2 m^2 = G M m^3 rBecause for a circular orbit L = r m v, we get:L^2 = G M m^3 rBecause angular momentum is constant here, L1 (orbit around star with mass M1) must equal L2 (orbit around star with mass M2), and so we get:G M1 m^3 r1 = G M2 m^3 r2And finally:r1\/r2 = M2\/M1So at least for a circular orbit, planetary orbital radius increases linearly with decreasing mass of the star. Hope this helps!:)------------------------------P.S.Orbital energy is E = - G M m \/ 2aand not - G (M+m) \/ 2a",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:12:56.487403008Z",
        "author": "simonpro",
        "date": "2008-05-07T07:52:17+0100",
        "id": "b68f727c8810d5638bf5c68ade48267e",
        "post_id": "post-64659",
        "text": "Dream: Astronaut (also have an application submitted)Current: PhD Student and Danish parabolic flight safety officer.",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:12:56.486205696Z",
        "author": "Scarecrow",
        "date": "2008-05-07T02:04:55+0100",
        "id": "8e807c3ab02d57232654ed57b5f99399",
        "post_id": "post-64648",
        "text": "My current job is that I design cool bits of software and electronics during the summer.My dream job is at the NSA.",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42664448Z",
        "author": "SiberianTiger",
        "date": "2010-05-06T13:23:29+0100",
        "id": "61b89f76e091ffd1cb3b814279926c01",
        "post_id": "post-221784",
        "text": "Samuel Edwards said:My Dad does not want to leave her home while Dad and I go. He says that it is not fair to leave on her birthday without taking her.\n\nPerhaps, she may be left with your mother or her own friends? Does she insist on your and dad's attendance? After all, her birthdays happen just about :lol: every year, and you might not be able to see any aerospace system a scale of the Shuttle lifting off in your entire lifetime.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:12:56.59408Z",
        "author": "garyw",
        "date": "2010-03-19T08:01:44+0000",
        "id": "4d77e1c78311fe291318cba9c1b0c6ab",
        "post_id": "post-212147",
        "text": "Is Carina in the meshes directory and do you have a carina.ini in config\\spacecraft?",
        "thread_id": 13514
    },
    {
        "@timestamp": "2023-09-14T07:12:55.953983232Z",
        "author": "OrbitHangar",
        "date": "2010-03-11T20:42:16+0000",
        "id": "6525dc126c6b5298f517e91fac1f4649",
        "post_id": "post-211201",
        "text": "Author:xllaThis is the sound of R2D2 from Star Wars. Put this folder in ORBITER\\Sound\\Radio. Launch Orbiter and choose Radio\/MP3 Panel MFD, then set FRQ=188.222MhzDOWNLOAD",
        "thread_id": 13428
    },
    {
        "@timestamp": "2023-09-14T07:13:06.505602816Z",
        "author": "Tommy",
        "date": "2010-05-11T22:36:28+0100",
        "id": "c5107cc6ae788e98bfcf16c4f29cfcc4",
        "post_id": "post-221863",
        "text": "IMFD can also be used to locate launch window, see the IMFD Full manual for details.",
        "thread_id": 14139
    },
    {
        "@timestamp": "2023-09-14T07:12:55.938137344Z",
        "author": "Urwumpe",
        "date": "2010-03-12T15:06:19+0000",
        "id": "2e2741315dc42e2f172ec652396b781e",
        "post_id": "post-211181",
        "text": "I agree, likely never - the inflation currently compensates the savings in launch costs easily. So, $1\/kg will maybe never be reached, but you could still launch more payloads for the same inflation corrected budget.",
        "thread_id": 13425
    },
    {
        "@timestamp": "2023-09-14T07:12:56.037880576Z",
        "author": "Graham2001",
        "date": "2010-04-17T14:34:15+0100",
        "id": "0373cc887efc975278c48669c7cf194c",
        "post_id": "post-211281",
        "text": "alagreca said:here is a scenario I did for Viking 1. You should be able to substitute the Viking payload with whatever you like. Remember to set the correct MJD, Launch MJD and Target Heading.\n\nThanks I'll give it a try. By the way what other addons were you using with this?",
        "thread_id": 13439
    },
    {
        "@timestamp": "2023-09-14T07:13:06.531929344Z",
        "author": "ar81",
        "date": "2010-05-07T16:38:11+0100",
        "id": "8e1704b0c0b9af2219ca99c530353a28",
        "post_id": "post-221883",
        "text": "Urwumpe said:How often do you want to post this article? There must be already two postings with it here, at least one of them I am sure to be from you.\n\nI must have forgotten. Yesterday I was very asleep. Today I am still asleep.",
        "thread_id": 14145
    },
    {
        "@timestamp": "2023-09-14T07:12:56.14747776Z",
        "author": "Alexrey",
        "date": "2014-04-13T15:06:29+0100",
        "id": "7af53bb05e7746d931a6d957837289bb",
        "post_id": "post-211455",
        "text": "How are the Space Shuttle, Falcon 9 and Ariane 5 so easy to control manually compared to Soyuz? Do they not take aerodynamic forces into account as much as the Soyuz model, or do they utilize some form of thrust vector stability control preventing feedback?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.628484096Z",
        "author": "SiberianTiger",
        "date": "2010-03-25T07:04:46+0000",
        "id": "29d0796631c6c83bc8fedf0f1878ee14",
        "post_id": "post-212254",
        "text": "And now, it's finally the official launch footage:Attention exhaust texture addon developers: mind seconds 35-40 in the vid. The cone of blue light emitting off the nozzles in addition to the flame itself would add some realism!",
        "thread_id": 13524
    },
    {
        "@timestamp": "2023-09-14T07:13:06.556624128Z",
        "author": "Chode",
        "date": "2008-05-13T08:31:54+0100",
        "id": "425595de005dd414f891e0e7af787244",
        "post_id": "post-65283",
        "text": "Maybe I can give a little help. I created a new Saturn ring texture based on Cassini pix a few years ago (which you should still be able to find). What I did was to take the default Saturn_ring.tex files from Orbiter, and dis-assembled them into individual dds files, then created new dds files that had the same geometry as those files, then re-assembled them into a new Saturn_ring.tex file. This was necessary because the the geometry of the dds files is different for different levels of texture.One way of dis-assembling .tex files is with a hex editor, since each dds block begins with the text \"DDS\".Regards",
        "thread_id": 1415
    },
    {
        "@timestamp": "2023-09-14T07:12:56.148426496Z",
        "author": "Castor",
        "date": "2014-06-15T12:54:37+0100",
        "id": "1f4bc25c4482fe1c6be47b8c4cf89724",
        "post_id": "post-211461",
        "text": "xanderale54 said:Do you know how to stop it exploding on the way up?My one always gets destroyed due to the heat.\n\nAre you flying the Soyuz manually?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.647639808Z",
        "author": "Sky Captain",
        "date": "2010-03-20T17:09:31+0000",
        "id": "42aa1aaa0cba4878f635a94f8e5c72ed",
        "post_id": "post-212287",
        "text": "Maybe I`m missing something but I have always thought that traditional Hofman transfer is lowest energy trajectory possible when going for example from Earth to Mars. Or is there a way how to do that with even less energy. But how? you have to perform ejection burn to get free from Earth gravity, and enter solar orbit so your apoapsis touches Mars orbit and then perform a braking burn or aerocapture to enter orbit around Mars. At least it seems only thing you can get for free is aerocapture, but she was talking about using gravity in some way to save fuel. Maybe it was meant to be some elaborate slingshotting maneuvers?",
        "thread_id": 13529
    },
    {
        "@timestamp": "2023-09-14T07:12:56.269939712Z",
        "author": "nicker43",
        "date": "2010-03-15T20:54:47+0000",
        "id": "1140ac277e8de4c28fc6dd87e650367a",
        "post_id": "post-211615",
        "text": "Juanelm said:Ohh this sounds good.Does that mean we need UCGO?\n\nYes, although this can be turned off in the config file to allow free travel with any vessel.---------- Post added at 08:54 PM ---------- Previous post was at 08:54 PM ----------Submariner said:Hmm... I downloaded it, selected it from the list of modules, but its not showing up in my vessel's MFDs (DGIV)\n\nIs it only with the DGIV? Have you tried it with any other vessel?",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.648329984Z",
        "author": "Izack",
        "date": "2010-05-08T01:30:12+0100",
        "id": "3102aaef1999ce747eb8461a663f2f5e",
        "post_id": "post-222104",
        "text": ":welcome:to the forum! Enjoy your stay; it looks like you'll have a long one.:cheers:",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:12:56.655325952Z",
        "author": "Ghostrider",
        "date": "2010-03-21T13:08:54+0000",
        "id": "e7250a5f1b73d3510af4c7d6a1867c9a",
        "post_id": "post-212298",
        "text": "spacekid1998 said:HelloSometimes I'll set up a autoburn in the course program and orbit eject, but the autoburn points me tot he planet and burns..\n\nBefore turning on the autoburn, check the shape of your planned trajectory on the MFD and your PeA. Adjust TEj accordingly.",
        "thread_id": 13532
    },
    {
        "@timestamp": "2023-09-14T07:12:56.295233536Z",
        "author": "showithers",
        "date": "2010-03-16T00:08:50+0000",
        "id": "d1e926a28531f99766c993266f22e979",
        "post_id": "post-211751",
        "text": "Thanks for the help.Code:Orbiter 2006 Edition Release Change Log\n=======================================\nThis log contains a list of changes between Orbiter version 031105 and\nversion 060424 (Orbiter Edition 2006), in reverse chronological order.\n\nChange log 060504 -> 060929 (2006-P1 Edition)\n---------------------------------------------\n* Bug fix: Corrected LPAD2 night light rendering artefacts (texture wrap)\n* New landing pad type \"LPAD2A\" uses different texture layout. Used at\n  Canaveral base.\n* Bug fix: \"Free\" user-controlled spacecraft in a playback now allow mouse\n  interaction in panels and VCs.\n* Recorder: Vessel attachment\/detachment events are now written and read to\/from\n  ATC streams.\n* Bug fix: State vectors of attached (passive) vessels were sometimes not\n  correctly updated.\n* Bug fix: glass cockpit buttons no longer mouse-sensitive in external view.\n* Bug fix: Vessel fast-switching (Ctrl-F3) caused CTD when previous focus\n  vessel had been deleted.\n* Vessel selection dialog (F3) now immediately updates its list when vessels\n  are created or deleted.\n* Replaced Iapetus textures with Rolf's new version.\n* MFD interface: Keyboard shortcuts for selecting MFD modes from mode list\n  (via Shift-F1) have been enabled again. Selection by highlighting has been\n  removed. Direct mode selection from within a mode remains disabled.\n* Bug fix: Align Plane MFD: target plane defined by custom elements should now\n  work again.\n* Documentation: oapiSetTexture added to API Reference manual.\n* API: new function oapiLoadTexture\n* DG: is skinnable now. A \"blue\" variant is included as an example\n* Iapetus: Steve Albers' map now 180deg longitude-shifted applied to L6 and L7\n  textures.\n* Base config files: Comment lines (beginning with ';') are now allowed at the\n  beginning of the file (before the BASE-V2.0 tag).\n* Bug fix: problem with orbit stabilisation for docked vessels when crossing SOI\n  boundaries.\n* Bug fix: 1-frame flicker during mesh reorganisation (e.g. Atlantis SRB and\n  ET separation)\n* Bug fix: animation setting for meshes with index >= 1 was not recognised after\n  mesh rearrangement.\n* Longitude-corrected Iapetus textures included\n* Preliminarily replaced cloud microtexture with one based on McWgogs' addon\n  (reduced to 256x256 and converted to DXT3) -> reduced file size from 1MB to 65kB\n* API: new functions\n    DelMesh\n    ShiftMesh\n    ShiftMeshes\n    ShiftCG\n* Atlantis: code updated to take advantage of selective mesh deletion.\n* Carina: mesh no longer emissive.\n* Lighting model: direct (diffuse) component toned down in atmosphere.\n* Vessel config files: Option \"GravityGradientDamping\" added.\n* Bug fix: undefined state of vessels docked throughout a playback session.\n* Bug fix: oapiOpenMFD (MFD_NONE, ...) now closes the MFD.\n* Bug fix: oapiGetMFDMode crashing when called for an external MFD window.\n* Bug fix: Joysticks other than first in the list should now be recognised.\n* Bug fix: reset scaling parameters to fix \"black hole in Saturn\" problem.\n* Bug fix: transition between dynamic\/stabilised update mode could cause\n  deterioration of orbit parameters for docked vessels.\n* Upgraded TransX to v3.10, including additional documentation and new\n  scenarios in Scenarios\/Navigation\/TransX\n  NOTE: Requires deletion of previous scenarios in that folder.\n* Dynamic state propagation: Added new integrator methods. Supported are now\n  Runge-Kutta methods RK2, RK4, RK5, RK6, RK7, RK8 and symplectic methods\n  SY2, SY4, SY6, SY8.\n* Launchpad: new \"Extra\" tab for advanced or less often used parameters.\n* Integrators are now user-selectable from the Extra\/Dynamic propagators option.\n  Up to 5 integrator schemes for different step interval ranges can be defined.\n* Symplectic integrators are now used by default.\n* New document Doc\/Technotes\/dynamics.pdf contains details of integrators used\n  in orbiter.\n* Launchpad: Orbit stabilisation parameters now moved to \"Extra\" tab.\n* DG: \"blue\" version uses Roger's cleaned-up textures.\n* API: new class LaunchpadItem for defining custom items in the Launchpad\n  \"Extra\" list.\n* API: new functions\n    oapiRegisterLaunchpadItem\n    oapiUnregisterLaunchpadItem\n    oapiOpenFile\n    oapiCloseFile\n    oapiWriteItem_string\n    oapiWriteItem_int\n    oapiWriteItem_float\n    oapiWriteItem_vec\n* SDK: new sample LaunchpadParamTemplate to demonstrate usage of custom param\n  feature\n* Bug fix: CTD when deleting a docking HUD target referenced by the \"legacy\n  method\" (Ctrl-Alt-R).\n* Bug fix: Mars atmosphere discontinuity at 4km.\n* State integrators: Angular states (orientation, angular velocity) are now\n  included in the integrators. Appear to work ok with RK methods, but may be\n  problematic with SY methods. RK integrators are now used by default.\n* During \"stabilised\" propagation of linear state, a RK4 method is used to\n  propagate the angular state. The required position parameter is obtained from\n  a 2-body orbit propagation.\n* Bug fix: CTD when module calls ShiftCentreOfMass during ovcLoadState\n* Included Chode's ephemeris modules for Phobos, Deimos, Uranus' moons and\n  Triton.\n* Scenario editor: Vessel types can now provide BMP pictures to be displayed\n  on the vessel creation page. A few of the standard vessels do this already.\n  Requires \"ImageBmp\" entry in the vessel config file.\n* Scenario editor: Vessel config files can now be placed in subfolders below\n  Config\\Vessels. The vessel type list in the Vessel creation page has been\n  replaced with a tree control that allows descending into subfolders.\n* Scenario editor: vessel types with \"EditorCreate=FALSE\" tag in their config\n  files are not displayed in the vessel creation type list, even if they\n  located under the Config\\Vessels directory.\n* Atlantis: Started on code modifications for Atlantis module to adapt to the\n  model by \"preacher_mg\". This includes re-indexing of animation groups, control\n  surface animation and VC HUD.\n* Atlantis: A new dialog for \"payload bay operations\" (operating bay doors and\n  radiators) has been added (available via Ctrl-Space). This follows the layout\n  and procedures of panel R13L to make future integration into VC code easier.\n* State integration: angular states are now checked against kinetic energy\n  difference, to avoid instabilities. This code is copied over from the 2005\n  edition and not very satisfactory, but might avoid exposion of angular\n  velocity.\n* Error log: missing mesh file names are now displayed.\n* Bug fix: CTD with docked assemblies.\n* API: Bug fix: CTD in VESSEL::AddMesh after VESSEL::DelMesh\n* API: VESSEL::DelMesh behaviour changed. Indices of remaining meshes\n  no longer change. Instead, the index of the deleted mesh becomes invalid.\n* API: new functions VESSEL::InsertMesh (versions 1 and 2)\n* API: New function oapiSetVCNeighbours\n* Multiple VC positions are now supported. Switching with Ctrl-arrow keys\n  (same method as for 2D panels)\n* Example: MG_Atlantis (pilot, co-pilot, payload bay view)\n* Bug fix: Atlantis: view stuck in backward direction when switching from\n  payload VC position to glass cockpit (F8)\n* Bug fix: CTD when multiple vessels are deleted within a single frame\n* Bug fix: parent vessel not recognizing deletion of attached vessel\n* Added scenario Navigation\\Special orbits\\Moliniya orbit.scn\n* API: new function VESSEL::SetCameraMovement\n* Atlantis: New VC mesh, commander HUD and MFD displays are now mirrored\n  on the pilot's side. Rear VC position has new movement encoding (looking\n  out of left or right payload bay window, out of top window, or bending\n  towards R13L).\n* Ku-band operation now implemented in dialog.\n* DG: now supports additional VC positions for passenger views (but may requrie\n  editing of VC mesh to provide missing surfaces, e.g. seat backs)\n* DG: documentation moved from Orbiter.pdf to separate DeltaGlider.pdf.\n* API: new function: DelAnimation\n* API: DelMesh and ClearMeshes now have optional parameters to specify if\n  animations should be retained. This should fix problems with inconsistent\n  behaviour with previous versions.\n* De-coupled angular from linear state vector updates so that separate\n  integration rules can be used as required. Intermediate object positions\n  (required for gravity gradient torque calculation) are obtained either by\n  linear interpolation (for small steps) or by Kepler orbit propagation.\n* Cross-axis terms in the integration of Euler's equation are suppressed\n  whenever a time step leads to an object rotation of more than pi. This should\n  increase the stability of rotations at high time acceleration (at the cost\n  of physical accuracy)\n* Bug fix: Main and hover acceleration indicators in generic cockpit view now\n  take into account reduction of Isp in atmosphere, and non-parallel engine\n  thrust vectors.\n* Revised angular state updates. Step subdivisions are now supported. At very\n  high angular steps, torque is suppressed to improve stability (in addition\n  to the suppression of the cross-axis terms).\n* Bug fix: Missing specular reflection on some planet surface tiles at low\n  resolutions.\n* Added dialog for selecting integrators and parameters for angular state\n  propagation (under 'Extra' tab). Default max. subsampling steps set to 100.\n* Added: Ability to propagate simulation by fixed delta t per frame (under\n  debug options in Extra tab).\n* Increased max. stack size of orbiter executable to 4MB.\n* MFD interface: new default key Shift-F2 (switch button page without invoking\n  the button menu display)\n* Atlantis: Activated MFD buttons. Modified mesh to display the button labels\n  on the lower edge of the screen area. 6th button (\"PG\") is linked to Shift-F2.\n  If this button is pressed for longer than 1.5 seconds, it invokes Shift-F1\n  instead (MFD mode selection). Commander and pilot instruments are currently\n  synchronised.\n* Bug fix: reading and writing scenario parameters for MFDs with index >= 3.\n* Bug fix: Atlantis ET and SRBs visible through payload bay.\n* Bug fix: Atlantis VC buttons not clickable in launch configuration.\n* Mesh not found errors: downgraded fatal errors (program termination) to\n  warning messages in orbiter.log, to avoid exits on empty mesh file names\n  apparently generated by spacecraft3.dll. Something's amiss here ...\n* Reworked perturbation integration for stabilised orbit calculation.\n  Subsampling of time steps is now supported. Subsampling parameters and\n  cutoff for nonspherical gravity can now be user-defined (via Orbit\n  Stabilisation item on Extra tab).\n* DG: Added plugin \"DGConfigurator\". This adds an item to the Extra tab which\n  allows global configuration for the DG. Currently only supports selection\n  of texture resolution.\n* DG: New \"DG configurator\" plugin for DG texture resolution selection. Appears\n  in Extra tab. Works by renaming DG highres texture directory.\n* Atlantis: New \"Atlantis configurator\" pluging for Atlantis texture and mesh\n  resolution selection. Appears in Extra tab. Works by renaming directories and\n  meshes.\n* Directory structure: new directory \"Modules\\Startup\". Similar to\n  \"Modules\\Plugin\", but any plugins in this directory are always loaded, and\n  don't appear in the lists of the Launchpad Modules tab. Allows adding\n  essential plugins without cluttering the modules list. Addons should use this\n  with care. Don't put any addons here which eat CPU cycles during the\n  simulation!\n* New simulation session shutdown options (Extra tab, under Debugging options):\n  respawn orbiter process, terminate orbiter. Both bypass memory deallocation,\n  as suggested by Doug, and should be much faster. Default is respawn.\n  Command line option '-x' enforces termination regardless of Launchpad setting.\n* Incorporated Doug's bug fix for DG flow rate indicators into sources.\n* Activated talkbacks on VC panel R13L.\n* TrackIR: Preliminary support via plugin (only cockpit camera supported yet).\n* New camera API extensions to simplify camera control via external modules.\n* Doc: Updated Atlantis.pdf and Orbiter.pdf to reflect new Atlantis features.\n* Atlantis: bug fix which caused grappled objects to be displaced at simulation\n  start.\n* Atlantis: VC MFDs can now be operated during playbacks.\n* API: Changed oapiSetVCNeighbours to oapiVCSetNeighbours.\n* Bug fix: cleaned up fast shutdown code. MapMFD now doesn't cause CTD.\n* Launchpad: \"Sun glare\" option disabled for the time being.\n* Base.cfg: generic texture file names can now contain subdirectories (relative\n  to Textures or Textures2). The path must also be present in all references to\n  them from individual base config files.\n* TrackIR module: now supports external track camera view.\n* DG: Added Oliver's VC mesh upgrade for missing surfaces and pilot head.\n* TrackIR module: added preliminary ground observer support (needs a reset\n  function)\n* Bug fix: beaconarray base elements not rendered.\n* DG: bug fix: top hatch always closed on loading.\n* Bug fix: new vessels rendered 1 frame late after creation (caused flicker\n  during staging operations)\n* Playback: New tag \"CAMERA PRESET x\" in atc stream.\n* API: Methods for displaying onscreen text similar to playback annotation.\n* \"Credits\" and \"contributions\" buttons on launchpad \"About\" tab now combined and\n  generated directly from the Doc\\Credit.pdf sources.\n\n\nChange log 050216 -> 060504 (2006 Edition)\n------------------------------------------\n* Surface MFD: labels and 5-deg. ticks added to pitch ladder.\n* DG: Effect of elevator trim has been tripled. Control surface authority\n  increased. Tank 2 capacity (scramjet fuel) reduced to 2500 kg.\n* DG: Slope\/range indicator replaced with wing load indicator.\n* DG: Digital indicator for propellant mass added.\n* Jupiter, Saturn, Uranus, Neptune: replaced textures with VF2_Rolf's\n  level 6 textures and config mods, including atmospheric parameters.\n* API: new functions:\n    EditAirfoil\n    CreateControlSurface2\n    DelControlSurface\n    ClearControlSurfaceDefinitions\n    GetDamageModel\n    GetWeightVector\n    GetLiftVector\n    GetDragVector\n    GetThrustVector\n    GetTransponder\n    GetIDS\n    SetTransponderChannel\n    SetIDSChannel\n    GetNavSource\n    oapiGetNavType\n    oapiGetNavDescr\n    oapiObjectVisualPtr\n    oapiRand\n* DG: Damage model: airframe failure due to wing loading.\n* \"Planetarium\" dialog replaced with \"Visual helpers\" dialog. Now includes\n  a tab for setting display parameters for body forces and coordinate axes.\n* Attached vessels now update their ground-relative parameters (e.g.\n  airspeed, etc.)\n* Started on HTML-based version of the API reference (in Orbitersdk\/html)\n* API: Extended interface for controlling NAV radio transmitters\/receivers.\n* Saturn moons controlled by TASS1.7 perturbation solutions:\n  Mimas, Enceladus, Tethys, Dione, Rhea, Titan, Hyperion, Iapetus\n* Preliminary configs and textures added for new moons Hyperion and Iapetus\n* New logical keys defined in keymap.cfg: RCSEnable and RCSMode\n  (delete keymap.cfg to generate a new one with all keys listed)\n* Added date converter to Orbitersdk\\utils\n* New interface for linking surface bases to planets. Orbiter can now scan\n  directories for base config files without explicit reference in the\n  planet config file. Multiple search directories and conditional loading\n  (subject to scenario time and context) are supported. See Section 21.4 in\n  Orbiter.pdf for details.\n  The old format is still supported, but some format changes are required to\n  make base config files work under the new format (in particular, base\n  location must be defined in the base config file).\n* Support for 2-point mass distribution in vessels, for providing the\n  possibility of attitude-locked orbits. See Doc\/Technotes\/distmass.pdf for\n  implementation details. Currently implemented by DG, Shuttle-A, Atlantis.\n* API: new functions SetMassDistribution, GetMassDistribution\n* Bug fix: vessel jump when crossing planet SOI with stabilisation enabled.\n* API: new functions:\n    VESSEL::GetElements (extended version)\n    VESSEL::SetElements\n    oapiGetPause\n    oapiSetPause\n      oapiMeshMaterialCount\n      oapiMeshMaterial\n* Started on scenario editor plugin. Allows in-game creation, editing and\n  deleting of vessels.\n* Stabilisation now always off during ground contact.\n* Bug fix: marker configuration buttons displaced in Planetarium dialog.\n* API: fixed broken methods:\n    VESSEL::GetAttitudeRotLevel\n    VESSEL::GetAttitudeLinLevel\n* New config directory layout: vessel configuration files should now be placed\n  in Config\\Vessels, to make them appear in the vessel type list of the editor.\n* Atlantis: added clbkSetStateEx method to allow in-game creation.\n* MeshDebug: some bug fixes. Original state now restored when dialog is closed.\n  Selected group is now blinking.\n* API: new functions:\n    opcPause\n    oapiSaveScenario\n* Scenario editor: setting orbital elements now also works for stabilised\n  orbits\n* Scenario editor: can now save scenarios\n* Scenario editor: code extensively reworked. Editor tabs are now represented\n  by separate class instances for a cleaner implementation.\n* Scenario editor: now supports editing of orientation and angular velocity.\n  Editor should now work with superstructures.\n* \"System\" name in saved scenarios is now taken from solar system configuration\n  file name instead of the \"Name\" entry, to avoid problems if the names don't\n  match.\n* Bug fix: Vessel config files in the Config directory should now work again.\n* Orbiter now terminates if a vessel config file can't be found in Config or\n  Config\\Vessels (instead of generating a zero-size file).\n* Scenario editor: started on API for vessel-specific plugin pages.\n* Bug fix: calculation of weight vector for landed vessels\n* Bug fix: potential division by zero during force vector rendering\n* Scenario editor: more plugin pages for DG.\n* DG: html help sources now included in the SDK under \"Help\" subdirectory.\n* Bug fix: scenario editor could CTD after unloading custom vessel pages.\n* API: new function VESSEL::Dock\n* Bug fix: jump in supervessel position when docking\/undocking during orbit\n  stabilisation\n* Earth.cfg: changed J5 coefficient from 0.13e-6 to -0.15e-6\n* Scenario editor: now supports docking\/undocking management.\n* Bug fix: CTD when deleting an IDS transmitter with EnableIDS(...,FALSE) while\n  a vessel MFD is tuned to that transmitter.\n* Generic cockpit view: MFDs now display mouse-activated buttons\n* Launchpad dialog: MFD size in generic cockpit can be adjusted\n* Bug fix: opening an input or selection box no longer blocks mouse events.\n  Instead, mouse button events will close any open input boxes.\n* Bug fix: Map MFD: zoom state not restored in generic cockpit mode\n* MFD behaviour change: Shift-Esc toggles MFDs on\/off and replaces Shift-Q.\n  Shift-key combinations can no longer be used to directly switch to a different\n  MFD mode. Instead:\n  - Use \"SEL\" button (Shift-F1) to page through mode pages.\n  - Select a mode by button, or press Shift-, and Shift-. to highlight a mode,\n    and press Shift-Enter to select.\n  This should avoid conflicts between MFD modes using the same selection button.\n  Within each mode, the Shift-key combinations work as usual. Documentation has\n  been updated.\n* Docking MFD: If a vessel has more than one docking port, an additional button\n  is displayed to allow selection of the port.\n* Tidal effect of distributed vessel masses is now implemented for composite\n  (docked) structures. This means that docked assemblies experience tidal forces\n  even if the individual components do not. See Doc\\Technotes\\distmass.pdf for\n  implementation details. This will probably require an explicit attitude \n  stabilisation method for space stations to keep them stable during docking.\n  \n  \"DCK\" is displayed which allows to select a different docking port on the own\n  vessel, relative to which target data are displayed.\n* API: new function oapiRefreshMFDButtons\n* \"PWR\" buttons for disabled MFDs in generic cockpit mode now only visible if\n  HUD is displayed.\n* API: new plugin callback functions opcSaveState, opcLoadState to allow plugins\n  to save\/load their state to\/from a scenario file. (***ADD DOCUMENTATION***)\n* Scenario editor: if the vessel currently being edited is deleted, the editor\n  jumps back to the main page (to avoid CTD due to reference of invalid vessel\n  handle)\n* Scenario editor: fixed bug which caused CTD when deleting a vessel while\n  scneditor module is active but not open.\n* Orbiter can now be lauched directly into a scenario from the command line,\n  bypassing the Launchpad dialog. Syntax is\n  orbiter -s \"<scenario path>\"\n  where <scenario path> is the name of the scenario file, with path relative to\n  Scenarios folder, and omitting the .scn ending. Double quotes are required.\n* API: new function oapiIsVessel\n* Changed scaling factors for ringed planets to reduce artefacts at low\n  z-buffer setting. Needs testing!\n* vessel clip radius can now be set independent of the \"size\" parameter.\n  New API functions:\n    VESSEL::GetClipRadius\n    VESSEL::SetClipRadius\n    oapiOpenDialogEx\n    oapiAddTitleButton\n* API: new class ExternMFD: supports display of MFDs in plugins\n* New plugin module: ExtMFD: opens an MFD in a separate window (module allows\n  multiple window instances by using oapiOpenDialogEx, and uses the new title\n  button mechanism)\n* API: new function VESSEL::CreateAirfoil3 which uses a AirfoilCoeffFuncEx\n  callback function that contains additional parameters (VESSEL instance and\n  user-defined pointer)\n* Bug fix: Some problems fixed with nonstandard default cockpit camera direction\n  (invoked with SetCameraDefaultDirection). The angles in oapiSetCockpitDir now\n  are relative to the default direction, as advertised.\n* API: new function VESSEL::SetCameraDefaultDirection (version 2)\n  This allows not only to define the default camera direction, but also the\n  tilt of the camera around that direction.\n* Bug fix: ExternMFD: if the vessel referenced by a sticky MFD is deleted, the\n  MFD now automatically switches to the new focus object.\n* Gravity field gradient-induced torque: is now calculated directly from the\n  vessel's principal moments of inertia. Point mass distribution is no longer\n  required. \n* API: removed functions\n    VESSEL::GetMassDistribution\n    VESSEL::SetMassDistribution\n* API: added functions\n    VESSEL::SetGravityGradientDamping\n    VESSEL::GetGravityGradientDamping\n* Scenario editor documentation is now in a separate PDF. This also includes a\n  developer section.\n* External MFD documentation added to Orbiter.pdf.\n* Bug fix: calculation of max. group thrust after max. thrust of one of the group\n  thusters is modified.\n* Bug fix: polar component of nonspherical gravitational potential field was\n  scaled incorrectly (in particular at high latitudes), leading e.g. to under-\n  estimation of the propagation of the line of nodes.\n* Added Doc\\Technotes\\gravity.pdf\n* Added Scenarios\\Navigation\\Special orbits. This includes also a sun-synchronous\n  orbit which demonstrates the nonspherical gravity bug fix.\n* Bug fix: VOR\/VTOL MFD mode: now remembers NAV receiver number\n* Bug fix: scenario editor: sun no longer appears in landing target list.\n* Bug fix: incorrect position of detached child vessels after playback.\n* API: new function: oapiGetObjectType\n* Using oapiOpenDialog before the simulation is started _may_ work now (needs\n  more testing). But use caution: most API functions will be invalid before the\n  render window is opened).\n* Ingame help is now available for all built-in MFD modes.\n* Extensive revision of planetary sphere patch render engine. Levels 1-7 are\n  mostly unaffected, but from level 8 the new engine kicks in.\n  Main points:\n  - mesh resolution independent of available patch texture resolution. When the\n    camera is sufficiently close, a patch is rendered at resolution 9 even if\n    the corresponding texture is only resolution 8.\n  - resolution 9 (and eventually beyond) are only available if the global\n    texture goes up to resolution 8. This is different from previous behaviour\n    where local res 9 areas could be rendered on top of a lower-resolution\n    global texture. (This is because res 8 textures are the last-resort\n    fallback textures for any patch that doesn't have higher-resolution\n    textures).\n  - The \"black-coast\" syndrom of previous versions has been removed.\n  - The specular mask textures are now implemented differently. They must now\n    be white over specular (water) areas and black over diffuse (land) areas.\n    As a result, the <planet>_lmask.tex texture files are no longer valid.\n  - Level 9 partial land textures are no longer rendered on top of a lower-\n    level specular texture. They now have their own level-9 land masks\n    (<planet>_tile_lmask.tex). Also, the format of the texture description\n    files (<planet>_tile_bin) files has changed. Old ones are no longer valid.\n  - Unlike previous versions, \"MaxPatchResolution = 9\" in the planet config\n    file is now required to enable the highest resolution level.\n  - Planet night lights haven't yet been incorporated into the new mechanism,\n    and are disabled for now.\n* New version of pltex which incorporates the changes in planetary texture\n  formats. This now allows to create directly level-9 texture files. The\n  TileManager application is obsolete.\n* Re-worked the textures for Earth from scratch, starting from blue-marble\n  textures, with the following global processing steps:\n  - brightened the blue channel (to incorporate atmospheric effects)\n  - brightened overall\n  - water areas only: desaturated and shifted colour balance away from red\n  - sharpened\n* Experimental: introduced a \"specular ripple\" option in the Launchpad dialog,\n  so that water surfaces no longer appear \"polished\". May need more work.\n* Changed clipping near-plane calculation: nearplane is now guaranteed to be closer\n  than the closet object (including vessel clip radius) down to limit of 2.5m.\n* Bug fix: erraneous T&L vertex buffer flag for planet resolutions 1-4.\n* Pltex: rewritten global planet surface generator for levels 1-8. (surface and\n  specular mask can now be generated in a single pass).\n* Planets now support resolution levels up to 10. Global level-10 coverage\n  for Earth (excluding water areas) has is provided.\n* Reorganised Earth textures:\n  - level 1-8 textures have been moved from Textures2 to Textures (replacing the\n    old 1-7 textures, since these days all systems should at least support level\n    8).\n  - The local level 9 map for Florida in Textures has been removed but may be\n    replaced with a similar hires local map later.\n  - Textures2 contains the global level 9-10 maps (big!)\n* pltex has been modified to process bitmaps with less than global coverage.\n* pltex has now an option to merge hires texture patches, so they can be \n  processed in small chunks and merged into the final texture file. This will\n  also become important later when addons provide local hires areas, because\n  users will have to merge them into their texture files (therefore pltex will\n  be moved from Orbitersdk into the main Orbiter directory).\n* pltex can now process levels 1-8 with land-water masks in a single run.\n* Bug fix: Close and help buttons not visible in dialogs when accessed from the\n  main menu. Some more dialogs have now been converted, and more help pages added.\n* Modified Textures\\cloud1.dds with higher spatial frequency components for cloud\n  microstructure to compensate for smaller texture coordinate range.\n* Planet rendering: distant patches are now rendered at lower resolution for\n  improved performance. This currently only affects level 10. The distance at which\n  orbiter switches to a lower resolution can be customised via the\n  PlanetHipatchAperture entry in Orbiter.cfg (-0.5-1).\n* New splash screen.\n* Message box during clean-up after a simulation session.\n* Reduced default value for PlanetHipatchAperture to 0.1.\n* Max. planet resolution is now limited during fast camera movement (e.g. in low\n  orbit at high time acceleration) to reduce stutter caused by texture loading.\n* Updated config files for all moons not controlled by perturbation modules from\n  Tony's stockmoons.zip.\n* Updated pltex: high-resolution patches can now be smaller than a single level-8\n  patch.\n* Max. resolution level can now be set in Launchpad dialog (visual effects tab).\n* New utility Orbitersdk\\utils\\meshc.exe: extracts mesh parameters into a header\n  file that can be included in a vessel project to allow use of named mesh groups\n  instead of referring to group indices. Makes it easier to keep track of mesh\n  groups for animation etc.\n* Mesh file format: mesh groups now support the LABEL tag (must be placed before\n  the GEOM tag of the group). Doesn't affect the mesh directly, but is scanned by\n  meshc to associate group names with indices.\n* Night lights now supported in resolution levels 1-10.\n* Night lights are stored in <planet>_lmask.tex together with the water masks, to\n  save space (lights are stored in the RGB channels, water masks in the alpha\n  channel)\n* The <planet>_lights.tex files previously used for storing night lights are now\n  obsolete.\n* The contents file format <planet>_lmask.bin has been updated to contain night\n  lights information, but the old format is still supported.\n* pltex has been updated for night lights support.\n* The highres tiles listed in a base's surftile list can now carry alpha\n  information. KSC tiles have now cut away the ocean portion, to blend in better\n  with the surrounding surface.\n* Align planet MFD:\n  - bug fix: \"time to node\" values were incorrect for non-circular orbits.\n  - Angles to ascending and descending nodes are now always displayed positive with\n    range 0-360.\n  - The estimated burn times both at AN and DN are now displayed.\n* Some updates to documentation and help files.\n* pltex, dxtex and date utilities have been moved from Orbitersdk\\utils to utils,\n  because they are now regarded as user utilities, rather than developer utilities.\n* Light beacons on vessels now supported. Implemented for DG (activate via\n  overhead panel or Ctrl-Space).\n* Vessel visibility distance is now independent of screen resolution. At small\n  apparent sizes, vessels are represented by spots. Visibility limit can be set\n  with VESSEL::SetVisibilityLimit.\n* API: new functions\n    VESSEL::SetVisibilityLimit\n    VESSEL::SetAlbedoRGB\n    VESSEL::AddBeacon\n    VESSEL::DelBeacon\n    VESSEL::ClearBeacons\n* Vessel illumination is now adjusted when going through a planet shadow.\n  Examples in scenario folder \"2006 Edition\/Visual effects\".\n* higher vessel ambient light levels when within atmospheric layers.\n* \"Close down\" dialog is now integrated into the Launchpad.\n* Bug fix: a vessel now broadcasts the disappearance of its transponder to all\n  other vessels before being deleted.\n* DG: bug fix: using un-initialised exmesh handles.\n* VC meshes are now included in the lighting modifications caused by planet\n  shadowing.\n* The spectral dispersion during sunrise\/set is now less pronounced, and the\n  green component has been reduced.\n* default global ambient level reduced to 12\n* Bug fix: vessel \"blob representation\" is now affected by planet shadows.\n* Revised lighting algorithm for vessels and surface bases. Both now use the\n  same strategy. Fixed a problem that might have created erraneous lighting\n  direction.\n* Surface base objects now use the same shadow algorithm as vessels and can\n  make use of stencil buffers.\n* With stencil buffer enabled, shadows now fade in and out gradually at dawn\/dusk.\n  Also, shadow darkness now depends on atmospheric density (can be overwritten\n  with \"ShadowDepth\" parameter in planet config files).\n* Night textures on stock buildings are now coming on earlier.\n* Flight recorder: on-screen notes can now be displayed during playback by\n  inserting NOTE tags into the articulation (.atc) stream of the flight record.\n  Some basic formatting options are available. See ASTOS extensions.pdf for\n  details. For an example, check the Glider launch 1 playback scenario.\n* Flight recorder: playback can now be terminated with Ctrl-C before the end of the\n  data stream is reached.\n* Flight recorder: a previous recording is now only overwritten after user\n  confirmation.\n* Vessel beacons: fixed problem with black borders against vessel exhaust.\n* API: new function VESSEL::GetFlightStatus\n* Scenario editor: \"State vector\" and \"Location\" pages now contain \"copy state\n  from\" options to copy a freeflight or landed state from a different vessel.\n* Flight recorder: undock events are now written to and read from the articulation\n  stream. This should fix the bug of vessels undocked during recording snapping\n  back together after end of replay.\n* Flight recorder: bug fix: angular velocity is now continually updated and no\n  longer arbitrarily reset to zero at the end of the replay.\n* Bug fix: incorrect orientation on launch of vessels on the ground of vessels\n  whose local z-axis points up (\"tailsitters\").\n* Added MESHVIS_EXTPASS mesh visibility modifier flag (can be used in conjuction\n  with any other visibility modes to force a mesh to be rendered during the\n  external pass, even if seen from cockpit view. (see SetMeshVisibilityMode\n  documentation for details).\n* API: new function: oapiGetCelbodyInterface\n* Fixed broken VC display\n* Flight recorder: RCS, ADC and navmode changes are now written and read to\/from\n  the atc stream. These parameters can no longer be changed manually during\n  playback. Manual thruster activation\/deactivation is now disabled during\n  playback.\n* Flight recorder\/playback can now be operated via dialog (Ctrl-F5)\n* Recording scenario name can now be user-defined.\n* Inflight notes can be switched off.\n* Flight recorder: time acceleration events are now recorded and can be used during\n  playback.\n* Flight recorder: landing and takeoff events now recorded in atc stream.\n  Positioning bug fixed for landed vehicles during playback.\n* Flight recorder: bugs during change of reference planet fixed.\n* DG: \"Hold Alt\" navmode now has a button in 2D panel view.\n* Navmodes: New rule implemented: \"killrot\" no longer cancels \"hlevel\" mode.\n* Flight recorder: attitude data can now be saved in ecliptic or local horizon\n  frame.\n* Docking HUD: Now remembers NAV receiver or target.\n* Orbit HUD: Now remembers reference object.\n* Orbit MFD: New button \"HUD\" to copy reference object from MFD to HUD.\n* Docking MFD: New button \"HUD\" to copy target data from MFD to HUD.\n* Created \"Lunar transfer\" playback scenario to demonstrate the new recorder\n  features.\n* Flight recorder: format for .att and .pos data streams has been changed. The\n  redundant MJD entries (1st column) have been removed. A utility (Utils\\fdatamod)\n  has been added temporarily to modify existing recordings to the new format.\n  This needs to be applied to all .att and .pos files of a recording. Usage:\n  fdatamod <data file>\n  generates <data file>.mod. Remove the old data file and rename the new one by\n  removing the .mod extension.\n  Note: att data streams that contain 'FRM HORIZON' entries also must define a\n  reference body with a REF entry, e.g. 'REF Earth'.\n* MFDs: More selections can be made from lists instead of typing object names.\n* Flight recorder: TACC tags can now have an optional second parameter defining a\n  delay value for non-instantaneous changes of time acceleration.\n* Transfer MFD: The parameter adjusted while pressing DV- or DV+, and the parameter\n  held constant while pressing EJ- or EJ+, is now Delta-V instead of SMa. SMa is\n  now locked only if no manual adjustment is occurring.\n* Transfer MFD: Now supports hyperbolic transfer orbits (e>1).\n* Bug fix: problem with surface tiles not rendering occasionally when low\n  resolution level was requested.\n* DG: Bug fix: removed white tears in transparent section of overhead panel.\n* Bug fix: Vessels with MESHVIS_ALWAYS tags erraneously rendered in internal pass.\n* Generic cockpit: Now displays mouse-activated navmode button in the bottom centre\n  of the display.\n* API: new functions\n    oapiSetDefNavDisplay\n    oapiSetDefRCSDisplay\n    oapiSetSimMJD\n    oapiGetSysMJD\n* Nicer inline selection menus.\n* Bug fix: MFD and navmode buttons in generic cockpit view, and Surface MFD are\n  now restored after Alt-Tab.\n* Align planes MFD: Now allows user-defined orbit reference.\n* ISS: increased emissive colour of docking ports.\n* Generic cockpit: RCS mode indicators are now clickable buttons.\n* Scenario editor: now has an additional page for setting simulation time.\n* Mars map: standard distribution now contains Seth's version up to level 8\n  globally and level 10 around Olympus Mons. Credits added.\n* Atlantis: Implemented Barrick's code bug patches.\n* Doc: ASTOS extensions document has been updated.\n* Shuttle-A: Animations, pod settings and payload events are now written\/read\n  to and from playback streams.\n* Bug fix: MFD displays not updated when backstepping in time.\n* Bug fix: MFD mode page left behind when selecting MFD mode at T<0.\n* Bug fix: incorrect vessel update when backstepping in time beyond T=0.\n* Scenario editor: state vector page modified and some state vector bugs fixed.\n  State vectors below planet surface are now checked and corrected.\n* Bug fix: Atlantis RMS dialog unresponsive after moving, and dialog blocks sim\n  updates while moving.\n* Bug fix: Empty line in base NAVBEACON list no longer causes CTD in info dialog\n  (Ctrl-I).\n* New mouse event flag PANEL_MOUSE_ONREPLAY. By default, panel and VC areas no\n  longer send mouse events during a playback. Use the new flag to force events.\n  This should simplify the writing of playback-aware vessel code.\n* Bug fix: scenario editor: on elements page, setting ecc=1 is now substituted\n  with ecc=1+eps to avoid numerical instability.\n* API: new function HorizonInvRot.\n* pltex: now supports generation of cloud maps up to level 8.\n* API: new functions\n    MFD::InvalidateButtons\n    oapiGetCmdLine\n* New planet config option SpecularRipple. Provides selective activation of water\n  ripple microtexture. By default, planets now don't use specular ripples.\n* Undock key (Ctrl-D) now referenced in keymap.cfg.\n* Undocking on vessels with more than one dock now opens selection dialog.\n* Shuttle-A: Added scenario editor custom animation page.\n* Bug fix: Shuttle-A: reversed left-right pod animations.\n* Rigid body rotation model: now uses RK4 to integrate Euler's equations. In the\n  absence of external torque, constant kinetic rotational energy is enforced.\n* Added Barrick's second Atlantis patch.\n* Scenarios: Added Harmsway's corrections.\n* DG: \"Dock release\" button added to bottom 2D panel.\n* Earth markers: added emdot's corrections.\n* Bug fix: Setting config entry \"MaxPatchLevel\" higher than supported by texture\n  file caused problems.\n* Mimas, Enceladus, Tethys, Dione, Rhea, Iapetus: new textures from Cassini data\n  (L6 for standard edition, L7\/L8 as separate hires texture packs for some moons).\n* Titan: now with atmosphere, cloud layer and new surface texture - atmospheric\n  parameters still need to be checked!\n* Applied Chode's config file corrections. Still need to do texture corrections\n  for Venus, Miranda, Umbrial, Oberon (I haven't got the source maps for those)\n* Bug fix: Jump of composite vessels at the end of a playback\n* Bug fix: Tilt of Atlantis during liftoff\n* Bug fix: Generic cockpit elements visible in panel mode if generic mode is\n  disabled.\n* API doc: oapiSetMeshProperty is now documented.\n* Bug fix: Flight recorder: During playback, attitude samples are now interpolated\n  in terms of quaternions instead of Euler angles. Fixes spurious rotations during\n  Euler angle phase wrap.\n* Documentation: \"ASTOS extensions.pdf\" has been renamed to \"RecorderRef.pdf\"\n  and moved into the Doc\\Technotes directory.\n* Documentation: Flight recorder section in Orbiter.pdf has been updated.\n* Triton: Rolf's L6 texture now included in base package (Textures directory)\n* Bug fix: problem with tilt of some vertical launchers during takeoff.\n* Limited vessel angular velocity to 100 rad\/s to avoid overflow during time\n  acceleration. This does not really solve the problems of numerical stability\n  of rotation, so qualifies as a hack at best.\n* Bug fix: attitude data written too sparsely during recording for certain\n  rotation axes.\n\n\nChange log 050126 -> 050216 (2005 Edition, patch 2)\n---------------------------------------------------\n* Improved stability of dynamic propagation of vessel state vectors. Dynamic\n  update should be stable to step lengths of ~50 seconds in LEO (at least\n  to time acceleration 100x, in most cases up to 1000x)\n* Yet another modification to the iteration of Kepler's equation. This should\n  improve the stability of pathologic orbit element calculations (e.g.\n  e ~ 1, a = small, as found in \"straight up from planet surface\" cases).\n* Bug fix: orbital elements of planets not updated in MFDs.\n* Bug fix: Switching FoV no longer affects orbital elements.\n* Bug fix: CTD at MJD 49904.4 when Uranus is rendered.\n* Bug fix: Orbiter now ignores the DIERR_UNPLUGGED flag sometimes returned\n  by DirectInput for no obvious reason, which caused the joystick to stop\n  responding.\n* API: Bug fix: VESSELSTATUS2 pointer passed to clbkSetStateEx after vessel\n  creation with oapiCreateVesselEx was invalid.\n* API: Default action of clbkSetStateEx is now to do a standard state\n  initialisation if obsolete ovcSetStateEx is not present.\n* Atlantis: SRB's and ET are now created with oapiCreateVesselEx (instead\n  of oapiCreateVessel).\n* DG: airbrake status is now shown on VC indicator panel.\n* DG: retro thrusters now operative only when retro covers are fully open.\n* DG: Additional switches in 2-D panel mode.\n* DG: Main, hover and scram throttles can now be pushed with mouse in VC\n  cockpit.\n* Dragonfly: Now uses Radu's updated DLL.\n* Shuttle-A: Now includes Radu's VC and cargo management extensions.\n* Orbit MFD: now allows to toggle between planetocentric distance and altitude\n  for vessel, apoapsis and periapsis distances.\n* Orbit MFD: target name is now displayed.\n* Map MFD: bug fixed in drawing the red \"below surface\" section of the\n  trajectory. Entry and exit intersection points are now marked with red and\n  green boxes, respectively. \"Track\" mode is now restored from scenario file.\n  Manual has been updated to reflect new Map MFD capabilities.\n* Frame rate plugin: Can now also display simulation time step graph.\n* Reduced sensitivity of initial joystick throttle response when \"ignore\n  throttle setting on launch\" is selected.\n* Manual: fixed errors relating to VC camera and panel scrolling key functions.\n\n\nChange log 050116 -> 050126 (2005 Edition, patch 1)\n---------------------------------------------------\n* Bug fix: corrupt scenario \"2005 Edition\/Delta-glider\/DG and DG-S.scn\" fixed.\n* Bug fix: position of direction markers in VC HUD was incorrectly updated\n  with cockpit camera movement.\n* Bug fix: VC cockpit camera sometimes locked at forward position.\n* Bug fix: Improved initial estimate for iterative solution of Kepler's equation\n  for open orbits (e>1) at extreme values of mean anomaly. This could cause\n  \"jumps\" in position when orbit stabilisation was enabled.\n* Bug fix: Camera can now be controlled via mouse in ground observer mode.\n* Bug fix: DG: ISP for retro thrusters is now pressure-dependent in complex\n  flight model. Retros have no effect on Venus surface any more.\n* Bug fix: direct target selection in Docking HUD and Docking MFD no longer\n  allows to select an invalid dock number.\n* Bug fix: true airspeed calculation inaccurate at very high altitudes.\n* Bug fix: turned-off MFDs no longer reappear after panel switch.\n* Bug fix: Orbit MFD now remembers reference frame (EQU\/ECL) between panel\n  switches and simulation sessions.\n* Bug fix: long time step problem at simulation start fixed.\n* Orbiter Manual: Updated Section 21.4 \"Surface bases\".\n* Added: emdot's latest set of surface markers for Earth, Moon, Venus, Mars\n* Surface MFD: re-arranged components for better compatibility with standard\n  EFIS instrumentation. Added support for IAS\/TAS\/GS\/OS speed mode selection.\n* Surface HUD: switched speed and altitude boxes to make more compatible with\n  standard HUD layouts.\n* API: mouse position passed to clbkVCMouseEvent is now continuously updated\n  for virtual panel areas with PANEL_MOUSE_{L,R}BPRESSED attributes.\n* API: new VESSEL functions:\n  DWORD GetGroupThrusterCount (THGROUP_HANDLE thg) const\n  DWORD GetGroupThrusterCount (THGROUP_TYPE thgt) const\n  THRUSTER_HANDLE GetGroupThruster (THGROUP_HANDLE thg, DWORD idx) const\n  THRUSTER_HANDLE GetGroupThruster (THGROUP_TYPE thgt, DWORD idx) const\n\n\nChange log 041114 -> 050116 (2005 Edition)\n------------------------------------------\n* Added Tony's Tour of Jupiter scenario.\n* Particle streams: particles now respond to gravitational forces -> Better\n  dynamics for particles created outside atmospheres.\n* Particle streams: \"atmospheric deceleration\" now scaled with atmospheric\n  pressure. No slowdown outside the atmosphere independent of \n  PARTICLESTREAMSPEC::atmslowdown setting.\n* Upgraded to emdot's surface markers.\n* DG: Added Roger's 11-16-04 external and VC mesh and textures. Adjusted group\n  indices for animation in the code. Added ladder animation to top hatch\n  sequence.\n* DG: condensation cloud when opening hatch in space.\n* DG: Added \"no-scram\" external mesh. Disabled scram-specific groups in the\n  VC mesh of the non-scram version. Activated indicator block on the dashboard.\n* DG: Activated hover balance control in panel mode.\n* DG: Individual fuselage markings\n* Map MFD: zoom, track and scroll functions implemented.\n* API: new functions\n    oapiCreateTextureSurface\n    VESSEL::AddParticleStream\n    VESSEL2::clbkConsumeDirectKey\n    VESSEL2::clbkConsumeBufferedKey\n    VESSEL2::clbkAnimate\n    VESSEL2::clbkDockEvent\n    VESSEL2::clbkSetStateEx\n  All ovcXXX callback functions (except ovcInit) have now been superseded.\n* VC: Generic engine status indicators in top left screen corner no longer\n  displayed in virtual cockpit mode.\n* Modified algorithm for cloud microstructures: transition is now gradual.\n* Microtexture altitude range can now be controlled with planet config option\n  \"CloudMicrotextureAlt\". Default is no microtexturing.\n* Bug fix: orbit stability problem fixed\n* Bug fix: fixed a bug which may have been responsible for problems with\n  starting scenarios in \"target from\" and \"target to\" camera modes.\n* Bug fix: reentry stream causing CTD.\n* Bug fix: instability when switching to ground observer camera mode in\n  Saturn scenario.\n* Bug fix: CTD on exit for certain docking configurations.\n\nChange log 041010 -> 041114\n---------------------------\n* Constellation labels: modified text colour\n* Custom surface labels:\n  - modified format for custom label reference in config files: multiple lists\n    are now supported\n  - label lists are now located under Config\\<planet name>\\Labels\n  - individual lists can be turned on\/off from the planetarium dialog\n  - initial on\/off state is set in the config file.\n* Added emdot's labels for Earth and Moon\n* HST: Recompiled HST.dll\n* DG: Adjusted hover exhaust position\n* Constellation labels: added missing Constell2.bin to zip.\n* Custom labels:\n  - no longer referenced in planet config file (other than to define a\n    nonstandard location). Instead, orbiter scans the appropriate\n    subdirectory directly. Makes it easier to add new lists via addons.\n  - Label lists can now contain headers to set colour, size, shape, cutoff\n    distance and initial visibility\n* Implemented celestial markers. Added AGC navigation stars.\n* Bug fix: Undocking is now possible again.\n* New interface for planetary modules. Introduced class CELBODY to act as\n  interface class for callbacks. Needs some more work and documentation.\n* Sun is no longer fixed at coordinate origin. Its position is now generated\n  from VSOP87 E series. This could have significant long-term effects on\n  trajectory calculations - NEEDS TESTING! Preliminary tests indicate that the\n  differences between VSOP and dynamic data are now at least an order of\n  magnitude smaller than before! (Unfortunately the effect on Jovian moons\n  is not significant)\n* Re-implemented VSOP module. Now every planet has its own DLL (deriving from\n  CELBODY). All VSOP-controlled planets call a common driver DLL\n  (VsopDriver.dll in the orbiter main directory). Perturbation series are no\n  longer hard-coded in the DLL, but read from data files\n  (Config\\<planet>\\Data\\Vsop87<x>.dll) Only Sun, Mercury, Jupiter make so far\n  use of the new interface.\n* Galilean satellites (Io, Europa, Ganymede, Callisto) are now updated with\n  analytic perturbation code (GALSAT).\n* Jupiter's barycentric offset is now calculated by GALSAT code. Jupiter now\n  uses the VSOP87 A series (rectangular) to allow direct addition of the\n  offset.\n* Adjusted siderial day length of Galilean satellites.\n* New planet config option: AtmHazeShift, to shift the horizon base line of the\n  haze layer (in units of planet radius).\n* Bug fix: calculation of true anomaly from mean anomaly for ecc>1 (voyager\n  scenario failure)\n* Bug fix: vertex buffer for constellation labels is now held in system memory\n  (should fix Alt-Tab CTD)\n* All celestial body modules are now converted to new interface. The old\n  VSOP87.dll has been decomissioned. The new VSOP87 and GALSAT driver routines\n  have been moved to the Modules directory.\n* Updated planet module sections in API Guide and API Reference.\n* Updated moon ephemeris files for moons to Tony's 2005 Horizons data (except\n  for Galilean moons which are now analytically updated)\n* Modified CELBODY ephemeris interface so that both true and barycentric data\n  can be returned by the module.\n* API Reference: Added CELBODY documentation\n* New vessel destruction sequence. Calling oapiDeleteVessel should now be more\n  stable. Vessel destruction is deferred until the end of the frame update, so\n  that suicide (self-destruct) calls are now permitted. Focus vessel can now\n  also be destroyed. If the last focus-enabled vessel is destroyed, Orbiter\n  returns to the launchpad.\n* API: new functions\n    VESSEL::CreateAirfoil2\n    VESSEL::DelAirfoil\n    VESSEL::ClearAirfoilDefinitions\n    VESSEL::DelDock\n    VESSEL::ClearDockDefinitions\n* Bug fix: VESSEL::clbkPreStep and VESSEL::clbkPostStep are no longer called\n  when simulation is paused.\n* DG: Scenario entry 'PSNGR [1 2 3 4]' to enable individual passengers\n  (default none)\n\nChange log 041007 -> 041010\n---------------------------\n* Bug fix: rearranged VESSEL data members which may have been responsible for\n  reported CTD of old vessel modules.\n* API: opcTimestep reverts to previous behaviour (called before state update)\n  new functions:\n    opcPreStep (identical behaviour to opcTimeStep)\n    opcPostStep (called after state update)\n    VESSEL2::clbkNavMode\n    VESSEL2::clbkPreStep\n    VESSEL2::clbkPostStep\n  deleted function:\n    VESSEL2::clbkTimestep (replaced by clbkPostStep)\n* API: Orbitersdk.h split into OrbiterAPI.h and VesselAPI.h\n* Surface MFD: vertical acceleration display is now more stable.\n* Support for old-style orbital stations has been removed.\n\nChange log 040728 -> 041007\n---------------------------\n* Bug fix: Dialog context pointer passed in LPARAM to dialog message handler with\n  WM_INITDIALOG message was invalid in last beta.\n* Map MFD: Intersections with planet surface are now indicated.\n* Bug fix: check for orbit stabilisation would occasionally fail incorrectly at\n  large time steps.\n* Orbit stabilisation is now enabled by default.\n* Reworked killrot code: this version should reduce residual rotation for\n  docked stacks, and be more stable at high time accelerations.\n* Bug fix: Mapping of global coordinates to HUD screen coordinates (caused\n  artefacts in docking approach markers)\n* Added Roger's new DG exterior and VC meshes. Modified DG animations to work\n  with the new meshes. Added DG control dialog (Ctrl-Space).\n* DG: added instrumentation for VC.\n* DG: Moved meshes and textures into 'DG' subdirectories.\n* DG-S html help: updated 2-D panel documentation.\n* Configured most VC displays and controls\n* Orbital elements: Modified iterative calculation of eccentric anomaly E from\n  mean anomaly M: initial guess for E no longer initialised to M, but to previous\n  value of E. This improves the stability of the iteration at eccentricities\n  close to 1. Threshold for residual r_k = M_k - E_k set to 1e-14. Iteration limit\n  set to k_max = 10. Usually no more than 2-3 iterations are now required.\n  This may fix the reported \"straight-up\" bug.\n* Keymapper: added key definitions for 'leaning' mode in VC\n  Defaults: lean forward: Alt+Ctrl+Up, lean left: Alt+Ctrl+Left,\n  lean right: Alt+Ctrl+Right, return: Alt+Ctrl+Down\n* 'Leaning' mode implemented for DG VC.\n* Documentation: API Guide: updated and extended section 1.11 (designing panels)\n  and added section 1.12 (designing virtual cockpits). If you are in the business\n  of implementing vessel panels, please check if this is intelligible\/\n  complete\/useful.\n* Camera rotation implemented with mouse right-click and drag.\n* API: Introduced VESSEL2 interface derived from VESSEL, and moved all\n  virtual 'clbkXXX' functions there. This was necessary because it appears that\n  virtual classes can't be expanded without losing backward compatibility, so\n  in the future all vessel addons would stop working if new callback functions\n  are added to the interface. With the new setup, addons remain compatible when\n  they refer to an older VESSEL interface. Propagation to a new interface is\n  simply done by deriving from a newer interface class.\n* API: new functions\n    VESSEL2::clbkADCtrlMode\n    VESSEL2::clbkRCSMode\n    VESSEL2::clbkPostCreation (to replace ovcPostCreation)\n    VESSEL2::clbkFocusChanged (to replace ovcFocusChanged)\n    VESSEL::GetMesh\n    VESSEL::SetCameraShiftRange\n    oapiMeshGroupCount\n* API:\n  VESSEL2::clbkVCMouseEvent has new interface (now returns mouse information)\n  new function oapiVCSetAreaClickmode_Quadrilateral allows definition of\n  quadrilateral mouse regions in VC\n* Changed behaviour of opcTimestep: it is now called _after_ simulation state\n  has been updated to current time step, rather than before. Attention addon\n  developers: make sure to take this into account when implementing time-\n  critical applications.\n\nChange log 040531 -> 040728\n---------------------------\n* FlightData module: Data can now be logged in FlightData.log.\n* FlightData module bug fix: worked around a compiler bug which could freeze orbiter\n  when displaying data graphs in some circumstances.\n* Planetarium: constellation labels are now rendered as GDI text instead of blitting from\n  a bitmap, in the hope that this solves some CTD problems. Constellation labels can now\n  be switched independent of lines, and can be displayed in full or abbreviated. The labels\n  are now encoded in Constell2.bin. Constlabel.bmp is no longer necessary.\n* Planetarium mode: custom surface labels now implemented. To use them, add UserLabelFile\n  entry to planet cfg file, and add a file containing the labels. Format for each line\n  of the label file:\n     <lng> <lat> : <label>\n* Experimental: Micro-textures for cloud layers.\n* Some more functions included in key mapper.\n* Increased size of launchpad dialog.\n* Orbiter online help: switched to html-based help browser. Now can also be called during the\n  simulation (Alt-F1). Includes: scenario help (see scenario Checklists|Mission 1 for an example)\n  and vessel help (see any scenario with DG for an example).\n  Known problems: \n  a) the HTML client sometimes opens message boxes (for example, when using search).\n  This upsets orbiter in fullscreen mode, since it needs to track all windows. Haven't found a\n  fix for this yet.\n  b) the HTML client doesn't provide access to its message queue, which means that the \"focus\n  follows mouse\" behaviour can't be properly implemented.\n  c) only \"compiled\" help files (chm) are supported, not plain html files. This requires the\n  MS Html Help Workshop (which can be downloaded from MS). Somewhat annoying...\n  d) Limited modularity. I haven't yet found a way for example to merge a separate help file for\n  an addon MFD into the main help system. May require some JavaScript applet to search a given\n  directory for help files and show them in a html file, but I don't know how.\n* Double-clicking on dialog box title bars now minimises the window to its title bar.\n* Planet config files: Added more horizon haze options:\n  - AtmHazeExtent to define the amount of bleed-in of horizon haze into the planet disc.\n    Range 0 (thinnest) to 1 (widest). Default 0.1\n  - AtmHazeDensity to modify haze density. Default: 1\n  - AtmHazeColor to define horizon haze colour independent from atmospheric colour.\n* Removed a few more scenario inconsistencies.\n* DG: started on scramjet implementation (Alt+ \/ Alt- to increase\/decrease scramjet throttle)\n  Some technical specs in DG HTML documentation.\n* DG: Hover thrust set to 150kN (realistic flight model) or 230kN (easy model). For vertical\n  lift-off from Earth with the realistic model, main fuel mass < 3600kg is required.\n* DG panel: Added scramjet throttle sliders\n* DG: major redesign of 2D main panel to accomodate scramjet controls. Also redesigned main\n  engine gimbal controls.\n* DG: Airbrake, radiator and elevator trim status are now stored in scenario.\n* DLL interfaces: All modules (including plugins and vessel dlls) should now\n  - use the #define ORBITER_MODULE directive\n  - link Orbitersdk.lib (in addition to Orbiter.lib)\n  - use InitModule() and ExitModule() methods instead of DllMain().\n  This allows orbiter to invoke a common DLL entry point which dumps the module name and\n  version to Orbiter.log.\n* Started on redesigning the vessel callback API. The idea is to replace all ovcXXX callback\n  functions with virtual VESSEL methods which can be overwritten by derived classes. All\n  ovcXXX functions are retained as far as they were present in the 031217 release, but are\n  marked obsolete in the manual. ovcXXX functions added in the beta have been removed.\n  Orbiter probes the module version id (see oapiGetModuleVersion) to check which callback\n  functions are present in the VESSEL interface. The new mechanism has major advantages:\n  - Cleaner module code (no more need to cast from VESSEL pointers, and no need to call\n    a derived vessel method from the ovc callback hook).\n  - Default behaviour can be invoked by calling the base class method, instead of requiring\n    a separate oapiDoSomethingDefault function.\n* API: new functions:\n    oapiSetParticleLevelRef\n    VESSEL::GetAtmRef\n    oapiGetPlanetAtmConstants\n    oapiColourFill\n    oapiBltPanelAreaBackground (to be used in conjunction with the new\n         PANEL_MAP_BGONREQUEST panel area mapping flag).\n    oapiGetOrbiterVersion\n    oapiGetModuleVersion\n    InitModule and ExitModule (replace opcDLLInit and opcDLLExit in plugin modules, and DllMain\n             in all other modules)\n    VESSEL::clbkSetClassCaps (to replace ovcSetClassCaps)\n    VESSEL::clbkLoadStateEx (to replace ovcLoadStateEx)\n    VESSEL::clbkSaveState (to replace ovcSaveState)\n    VESSEL::clbkTimestep (to replace ovcTimestep)\n    VESSEL::clbkVisualCreated (to replace ovcVisualCreated)\n    VESSEL::clbkVisualDestroyed (to replace ovcVisualDestroyed)\n    VESSEL::clbkDrawHUD (to replace ovcDrawHUD)\n    VESSEL::clbkLoadGenericCockpit (to replace ovcGenericCockpit)\n    VESSEL::clbkLoadPanel (to replace ovcLoadPanel)\n    VESSEL::clbkPanelRedrawEvent (to replace ovcPanelRedrawEvent)\n    VESSEL::clbkPanelMouseEvent (to replace ovcPanelMouseEvent)\n    VESSEL::clbkLoadVC (to replace ovcLoadVC)\n    VESSEL::clbkVCRedrawEvent (to replace ovcVCRedrawEvent)\n    VESSEL::clbkVCMouseEvent (to replace ovcVCMouseEvent)\n* API: deleted functions:\n    ovcDrawHUD (replaced by VESSEL::clbkDrawHUD)\n    ovcGenericCockpit (replaced by VESSEL::clbkLoadGenericCockpit)\n    ovcLoadVC (replaced by VESSEL::clbkLoadVC)\n    ovcVCRedrawEvent (replaced by VESSEL::clbkVCRedrawEvent)\n    ovcVCMouseEvent (replaced by VESSEL::clbkVCMouseEvent)\n        oapiDrawDefaultHUD (no longer required, because functionality is provided by\n            base class VESSEL::clbkDrawHUD)\n* Bug fix: Modified method of merging planet textures with background colour. (Now uses an\n  additional texture stage state instead of destination blending). Should get rid of \"stars\n  shining through planets\" bug.\n* Bug fix: planetarium mode \"off\" is now remembered across sessions.\n* Bug fix: fixed \"yellow clouds with space elevator\" bug\n* Bug fix: parent-child attachment chains with more than one level are now correctly updated.\n* Bug fix: Orbit HUD: prograde marker no longer shows up in 90 deg. position (orbit-normal).\n* Bug fix: Planet initialisation with EllipticOrbit = FALSE should now work (but long-term\n  stability of dynamic planet updates still needs to be tested)\n* Bug fix: Reading in hyperbolic orbital vessel elements from scenario did not produce\n  correct orbits. (This may also fix problem with jumps in hyperbolic orbits during\n  simulation)\n\nChange log 040425 -> 040531\n---------------------------\n* Twilight: moved the onset of green and blue sky components during dawn\/dusk\n  closer together. This reduces the yellow and green hues, and narrows the reddish\n  tips of the crescent Earth.\n* Bug fix: HUD now scales again with FOV in 2D panel mode.\n* Horizon haze adjusted to be less bright at large distances.\n* Bug fix: scenarios without fixed start time are always reset to launch at\n  system time.\n* Keyboard mapper: partially implemented. Key associations read from keymap.cfg.\n  Logical key functions defined in orbitersdk.h (OAPI_LKEY_xxx) for later use in API.\n* Experimental implementation of distance-dependent fog at low altitudes.\n  Problems:\n  - DirectX doesn't allow fog to be applied before lighting transformation, so\n    fog can't cope with lighting variations and only works locally (at low altitudes)\n    Orbiter therefore scales down fog as a function of camera altitude\n  - Fog leads to artefacts when applied to large triangles (apparent size) -> causes\n    artefacts at very low altitudes outside areas covered with hires base tiles.\n* Experimental implementation of increased ambient levels within lit atmospheres.\n  Also works only locally and is therefore faded out as a function of camera altitude\n  -> causes areas close to the terminator, which appear dark from a distance, to brighten\n  as the camera moves in.\n* Ctrl-F3 switches back to the previously active vessel. This allows to quickly switch\n  backwards and forwards between two vessels.\n* Planetarium mode: added labels for surface bases and transmitters.\n* Planetarium mode: status is now saved in orbiter.cfg.\n* Improved stability of calculation of eccentric anomaly.\n* Luna.dll: replaced lunar ephemeris calculation with (partial) ELP2000-82 perturbation\n  solution. Moon position and velocity is now significantly more accurate and consistent.\n  (also fixes the old \"sliding over lunar surface\" bug). Moon.cfg now recognises the\n  ErrorLimit flag (same usage as for major planets)\n* Planet module interface has changed:\n  <Planet>_Ephemeris replaces <Planet>_EclSphData\n  <Planet>_FastEphemeris replaces <Planet>_CurrentData\n  Both new methods accept an additional data format parameter, which allows to provide\n  ephemerides in cartesian coordinates instead of the standard polar coordinates.\n* Added status output to splash screen.\n* Demo\/kiosk mode: can now be activated by setting flags in Orbiter.cfg. In demo mode,\n  - Background is covered with an image\n  - only scenario tab is accessible in launchpad\n  - maximum simulation runtime can be limited\n  - maximum launchpad idle time can be limited, before\n  - orbiter auto-launches with one of the scenarios in the Demo folder, if available\n  - Orbiter exit option can be disabled.\n* API: Added vessel callback function ovcDrawHUD to allow modules to draw\n  vessel-specific modifications in the HUD.\n* API: Added function oapiDrawDefaultHUD to generate default HUD from within ovcDrawHUD.\n* DG: Now shows landing gear status in the HUD, using the ovcDrawHUD mechanism.\n* Included Roger Benson's updated Mir. Modified cross sections and PMI values in Mir.cfg.\n* Orbit MFD: Semi-major axis for hyperbolic orbits is now displayed as negative.\n* Bug fix: calculation of eccentric and true anomaly of hyperbolic orbits.\n* Bug fix: potential problems initialising hyperbolic orbits\n* State vectors are now correctly calculated from orbital elements if e>1. Orbit\n  stabilisation is now enabled for hyperbolic orbits.\n\nChange log 040401 -> 040425\n---------------------------\n* Atlantis module: Trim is now available after loading orbiter-only scenarios.\n* Only meshes with the VISMODE_EXTERNAL attribute cast shadows.\n* Changing mesh visibility flags now also works while the mesh is rendered. Added\n  constant MESHVIS_NEVER (0) for convenience.\n* Docking approach path rectangles now work with VC HUD.\n* Preliminary implementation of atmospheric haze by alpha-gradient texture.\n* New format for surface bases in planet cfg files, to simplify the addition of\n  new bases. The old format is still recognized and can be used simultaneously.\n* API: added functions\n  oapiSwitchPanel\n  oapiSetPanel\n* Bug fix: cloud brightness increased when camera is close to runway lighting\n* Ring systems are now rendered without z-buffer if the camera is inside the inner\n  ring radius. This should get rid of some ring rendering artefacts.\n* Slight modification of Earth AtmColor0: less red, more blue.\n* Ground observer panning speed is now stored in orbiter.cfg\n* Planets rendered through an atmosphere now add the background colour to their\n  surface (check moon from Earth's surface)\n\nChange log 040216 -> 040401\n---------------------------\n* Bug fix: Simulation window now receives input focus after double-clicking a\n  scenario from the list.\n* Bug fix: Panels not updated when switching spacecraft with F3.\n* Bug fix: GDI resource leak in Map MFD.\n* Bug fix: File handle leak when loading base surface tiles.\n* Large distances (>1e4AU) are now displayed as pc (parsec)\n* Virtual cockpit HUD implemented.\n* Meshes marked with MESHVIS_COCKPIT are now again rendered in internal views.\n* Added flag MESHVIS_VC to be used with VESSEL::SetMeshVisibilityMode to mark a mesh\n  to be rendered in virtual cockpit mode only.\n* Base objects remain visible even if camera is below zero altitude.\n* Virtual cockpit mode is now stored in the scenario (BEGIN_VC\/END_VC)\n* VC HUD: Implemented camera parallax correction.\n* Improved VC camera rotation algorithm\n* API: added functions\n  VESSEL::GetCameraDefaultDirection\n  VESSEL::SetCameraDefaultDirection\n  VESSEL::SetCameraRotationRange\n  oapiCameraSetCockpitDir\n  oapiCameraMode\n* New API vessel callback function ovcGenericCockpit to initialise or disable\n  generic cockpit view.\n\n\nChange log 040128 -> 040216\n---------------------------\n* Modified the brightness fall-off with distance for planets rendered as pixel\n  blocks. Planet brightnesses compare now better with star brightnesses when\n  viewed from Earth, but it remains a compromise due to limited dynamic range.\n* Adjusted planet AlbedoRGB for Venus and Mercury.\n* Modified darkening of sky during dusk\/dawn: sky remains brighter, stars come\n  on later. Sky also darkens less rapidly with altitude.\n* Ground observer camera dialog: Locations can now be entered manually (longitude,\n  latitude, altitude) instead of selecting from the predefined locations.\n  Added new button \"Current\" to set the current camera location to ground observer mode.\n  This now also provides a kind of flyby mode: move the camera in target-relative\n  mode ahead of the vessel, then click \"Current\" to fix the camera and see the vessel\n  fly by.\n* Added stencil buffer support to remove the shadow rendering artefacts arising from\n  overlapping projected polygons. Reduced shadow darkness. Launchpad dialog now\n  has an option to enable\/disable stencil buffers in the video tab. If disabled,\n  or if video mode doesn't support stencil buffers, shadows are rendered black.\n* Diffuse particle streams can now also generate ground shadows.\n* API: Added oapiGetPlanetJCoeffCount, oapiGetPlanetJCoeff, VESSEL::OrbitStabilised,\n  VESSEL::NonsphericalGravityEnabled.\n* DG: Reduced hover thrust rating. VTOL is now just about possible on Mars, but no\n  longer on Earth.\n* Bug fix: wrong signs in Surface HUD pitch ladder labels.\n* Added signs to Orbit HUD pitch ladder labels.\n* Added azimuth ribbon to Orbit HUD.\n* Experimental implementation of nosewheel steering (used by DG).\n* New particles for Atlantis SRB.\n* Camera can now be rotated in cockpit mode. Some changes in the keyboard controls:\n  - Cursor keys now rotate the view\n  - Panels are scrolled with Ctrl-Cursor keys\n  - Switch between panels with Alt-Cursor keys\n  Changes in joystick coolie hat controls:\n  - Coolie hat now rotates the view\n  - Coolie hat + joystick button 2 scrolls the panel\n* Virtual cockpit implementation started. F8 now cycles through generic, 2D panels,\n  and 3D virtual cockpit where supported.\n* Added callback function ovcLoadVC for vessel modules to initialise the virtual\n  cockpit.\n* New API functions:\n  oapiVCRegisterMFD (register MFD surface in virtual cockpit)\n  oapiVCRegisterArea (register a texture area for dynamic updates in virtual cockpit)\n  oapiGetTextureHandle (retrieve a texture from a mesh - required for accessing\n  textures for dynamic updates)\n* Mesh file extensions:\n  FLAG 2 (bit 1) indicates that the group is not rendered (but its shadow is)\n  FLAG 4 (bit 2) indicates that lighting is disabled when rendering the group\n     (useful for rendering instruments)\n  Flag 'D' following a texture name indicates that the texture can be dynamically\n  updated (for virtual cockpits).\n* Added mouse interface to virtual cockpit.\n* Modified virtual cockpit camera for more 'natural' feeling:\n  - rotation point is offset from camera position (\"head-neck offset\") to create\n    a parallax when turning the head.\n  - small acceleration\/deceleration at the beginning and end of a head rotation.\n* Started on virtual cockpit design for DG\n\n\nChange log 031217 -> 040128\n---------------------------\n* Improved cloud shadow implementation (cloud shadows now appear less \"grey\")\n* More than 64k stars can now be rendered.\n* New encoding for planets as pixel blocks. Colours are now correct in 16bit\n  modes. \"Blockiness\" is reduced.\n* Bug fix: Crash on selecting \"ignore joystick throttle setting on launch\" for\n  joysticks without throttle control.\n* Bug fix: surface bases are now rendered below cloud cover.\n* Nonspherical planet shapes can now be considered in the calculation of the\n  gravitational potential (but the shape must be symmetric w.r.t. its axis of\n  rotation). At the moment, perturbation terms up to the 4th order harmonic\n  (coefficients J2-J4) are used. Perturbation terms for the major planets are\n  included.\n* New feature: shadows projected from vessels onto planetary surfaces.\n* Mesh files now support \"FLAG\" group entry to specify bit-flags. Bit 0 in\n  vessel meshes indicates \"exclude from shadow projection\", to improve render\n  efficiency of shadows.\n* Bug fix: Launchpad freezing when selecting a fullscreen-only video mode.\n* Bug fix: Video modes erraneously registered as fullscreen-only.\n* Directories in the Launchpad scenario list are now sorted alphabetically.\n* Scenarios can now be launched by double-clicking in the list.\n* Orbit MJD: Orbital elements can now be displayed in equatorial reference\n  frame, in addition to ecliptic frame. New button (\"FRM\") added to switch\n  between frames.\n  Target elements are now displayed even if the reference body is not the\n  target's primary gravitational field source.\n* DG: Reduced wheel brake effect.\n* Modified meshes for DG, Atlantis (+SRB and tank) for efficient shadow rendering\n  (added \"FLAG 1\" entries). Reduced Atlantis mesh by 1300 vertices.\n* Mesh base objects can now cast shadows (must specify the \"SHADOW\" flag in their\n  base config entry).\n* Mesh base object elevations are now corrected for Earth curvature when\n  \"MapObjectsToSphere\" flag is specified in the config file. ATTENTION SURFACE\n  BASE ADDON DEVELOPERS: manual y-offsets for mesh objects (defined in the\n  POS entry of the config file or directly in the mesh) should be removed.\n* Specular reflection from water surfaces now depends on reflection angle and\n  atmospheric colour, to correct for the excessively yellow reflection hue.\n* Added more tiles to KSC.\n\n\nChange log 031105 -> 031217\n---------------------------\n* Bug fix: Planet textures are now restored in T&L fullscreen modes\n  after Alt+Tab.\n* Bug fix: PlanetPatchRes entry in Orbiter.cfg is now interpreted correctly\n  (higher planet texture resolution for entries > 1)\n* New feature: Option to ignore joystick throttle setting on simulation\n  start has been added to Joystick tab in Orbiter Launchpad.\n* Modified colours for specular reflection from water surfaces\n* New feature: Added \"cloud shadows on surface\" visual option\n* Docking port index for direct HUD selection (Ctrl+Alt+R) now starts with 1\n  (previously 0) to make consistent with dock numbering in info sheet (Ctrl-I)\n* Direct target selection for Docking MFD (Shift-T) now works with vessels (not\n  just legacy stations) and allows docking port specification\n* Docking MFD now stores mode (NAV\/VIS) and slaved NAV receiver index.\n* Reduced SIZE parameter in Canaveral.cfg to 1000 to avoid rendering of surface\n  tiles at large distances.\n* DG exhaust particles now defined for both main engines separately. Single-\n  engine situations are now handled properly.\n* Bug fix: Shuttle-A auxiliary pod rotation animation error.\n* Modified profile drag calculation for DG with more pronounced drag increase for\n  high AOA.\n* Bug fix: Base tiles can now be applied on the southern hemisphere. Note that:\n  (a) latitude index 0 in the base config file (and tile texture name *_n0000.dds)\n      correspond to tiles immediately north of the equator, while latitude index -1\n      (and tile texture name *_s0001.dds) correspond to tiles immediately south of\n      the equator.\n  (b) textures for tiles on the southern hemisphere must be rotated 180 degrees.\n* Bug fix: Pixelated edge in horizon haze textures with FSAA.\n* New feature: F9 now also displays ecliptic grid and equator of target planet on\n  celestial sphere, plus planet and vessel markers. New \"Planetarium options\"\n  dialog (Ctrl-F9).\n* Celestial bodies (planets, moons) are now rendered at larger camera distances as\n  pixel blocks with variable intensity.\n* Polar regions can now be covered with level 9 texture patches.\n* The display of the info block in the top right corner can now toggled with \"I\"\n  also in internal (cockpit) view. The info block has been cleaned up a bit.\n* New categories \"Celestial body\" and \"Camera target\" added to object info dialog\n  (Ctrl-I). Planetary orbital elements and positions are no longer displayed in the\n  main simulation window.\n* \"Planetary texture files\" documentation has been moved from User Manual\n  (Orbiter.pdf) to API Guide (Orbitersdk\\doc\\API_Guide.pdf).\n* The \"step limit\" entry in the orbit stabilisation definition of the orbiter\n  launchpad is now active. This value is interpreted as follows:\n    Only apply orbit stabilisation if this condition is satisfied\n    (in addition to all other conditions):\n        v dt > a 2pi r\n    where v: orbital velocity, dt: time step, a: step limit,\n    r: radius vector length\n* Upgraded Orbiter's star database (star.bin) to Hipparcos data set (>100000\n  stars). The lauchpad now contains a \"Contrast\" entry in addition to \"Brightness\"\n  to control the appearence of stars. The \"Constellation colour\" entry has been\n  removed.\n* SDK: oapiOpenInputBox: input boxes now accept all printable characters as input.\n* Vessel thrust ratings (main, retro, hover) are now listed in the info sheet\n  (previously in the simulation window).\n* Orbiter now again assigns keys 1,2..0 for plugin MFD modes which request a\n  selection key that is already assigned.\n* Bug fix: possible crash on repeated opening of input box fixed.\n* Bug fix: fixed problem that caused FlightData dialog not to update its graphs.\n* Reference planet for Surface MFD and atmospheric calculation now based on\n  distance to planet surface rather than centre.\n* Added the latest version (v3.05) of Duncan Sharpe's TransX MFD module.\n* Bug fix: initial field of view (FOV) is now correctly read from scenario.\n* Shuttle-PB: Now contains RCS thrusters for forward\/back motion in linear mode.\n* Shuttle-PB: Particle streams for main and hover thrusters.\n* Mouse wheel is now supported to move the camera towards\/away from the target\n  in external views (replicating PgUp\/PgDown)\n* Global surface base velocities are now correctly updated.",
        "thread_id": 13466
    },
    {
        "@timestamp": "2023-09-14T07:13:05.922885888Z",
        "author": "Artlav",
        "date": "2010-05-05T11:27:15+0100",
        "id": "e464fccacc2c38192b3b3f58b2c02c35",
        "post_id": "post-221284",
        "text": "tl8 said:but the current lack of ISS is concerning\n\nAlready fixed.tl8 said:The yellow text is back but looks rubbish, should I use Vista Boost (clear text off)\n\nScreenshot please?The text in date\/time accel area is generated in the core, so it might be affected by Windows. If it looks anti-aliased (like MFDs used to look like before), then it's Vista Boost job to fix that.tl8 said:General Question, are the Function Key menus implemented yet? Only F1, F7 and F8 work\n\nF2 doesn't work? Or, do you mean menus not being visible in full-screen mode?The keys are processed by Orbiter core directly, so it should be either none work (an old bug that happens if you switch window while Orbiter loads), or everything works.DaveS said:The new Map MFD doesn't display right. Where the map display is supposed to be, there's only a light-blueish rectangle\n\nConfirmed, investigating.Would it fix itself if you switch MFDs a few times (~1-10)?DaveS said:Using the target selection menu in the Map MFD causes a CTD\n\nOnly in spaceports submenu or at once?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.054368512Z",
        "author": "unknown_orbiter",
        "date": "2010-03-14T16:02:28+0000",
        "id": "a35bdeec7c1f88974b5829ddfa843657",
        "post_id": "post-211306",
        "text": "I'd also say \"partial\" engine failure, so only 1 or 2 of the engines fail, causing the rocket to spin over. Also, how about failure of the RCS systems... that would suck.",
        "thread_id": 13442
    },
    {
        "@timestamp": "2023-09-14T07:12:56.282946048Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-09-02T01:31:59+0100",
        "id": "5acbd9e8e50c57156a679e2d651c88c5",
        "post_id": "post-211726",
        "text": "Open up the MFD.Input a target.Warp.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924298496Z",
        "author": "Fixerger",
        "date": "2010-05-08T00:21:40+0100",
        "id": "0aa494e24ba2ad4167fd6112920f7b89",
        "post_id": "post-221302",
        "text": "Was busy these days. What you need from Ati users? It runs without any crashes on my R9600. But it still has some problems... like:+ Triangles problem?http:\/\/ipicture.ru\/upload\/100508\/Ef2R1tfj99.jpg;+ Fonts readable... but still very poor;+ MFD has some problems with drawings... empty lines... for example in MAP mfd or Orbit MFD...;+ no shadows at all;+ very bad performance with terrain (near 16 fps, that card can't held it anymore).:(",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.486142208Z",
        "author": "Saturn V",
        "date": "2008-05-07T01:53:16+0100",
        "id": "6a3ae6a09bb13ab3178757de17b7bae2",
        "post_id": "post-64647",
        "text": "I have two. On the one hand, I work for the Federal government \"on loan\" to my home state (which I maintain as a \"respectable\" cover:p)...And on the other, I'm a recording engineer (also have my own home studio), and working musician (primarily guitar & bass), whichISmy dream job.Yes, I make a nice living at both.",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234869248Z",
        "author": "ar81",
        "date": "2010-05-04T22:44:44+0100",
        "id": "f0bba2da561bfa99611dbfde67c8fa71",
        "post_id": "post-221547",
        "text": "Hey guys, would you mind if I call you to your phone? I'd use my Ku band antenna from Io...:lol:",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:12:56.64327168Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-20T15:22:13+0000",
        "id": "7d8fd4fe086f4ee41a6476581fbc980f",
        "post_id": "post-212276",
        "text": ":welcome:to the forum! :tiphat:",
        "thread_id": 13528
    },
    {
        "@timestamp": "2023-09-14T07:12:56.58223488Z",
        "author": "Mogeley",
        "date": "2010-04-11T08:01:12+0100",
        "id": "0ba7c9a068ebca8e3acf2a33e3a840fb",
        "post_id": "post-212123",
        "text": "Thanks! This works great! I was able to just drop it in my code and use it.",
        "thread_id": 13509
    },
    {
        "@timestamp": "2023-09-14T07:13:06.829113856Z",
        "author": "garyw",
        "date": "2011-03-08T22:27:54+0000",
        "id": "22a824f57511636ae3283ceae2bd5690",
        "post_id": "post-222235",
        "text": "Almost 34 years old and they still work near perfectly enabling the return of science from a place that no probe has been to be before, seeking out new answers to old questions and returning data that will one day help us to leave the solar system.Voyager, I salute you.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.123253248Z",
        "author": "VF2_Rolf",
        "date": "2010-10-31T17:26:56+0000",
        "id": "43042fca24af383293c74782e43a2f0b",
        "post_id": "post-211397",
        "text": "This addon is magnificent. Well done",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.615343104Z",
        "author": "wehaveaproblem",
        "date": "2010-03-19T19:08:59+0000",
        "id": "2b807815de4f1514af77bf2e2c1caecf",
        "post_id": "post-212187",
        "text": "Donamy said:You have to make sure, the group with the Alpha texture, is after the groups you want to see through the tranparency. I don't think you can use the material transparency, with a texture. I could be wrong on that.\n\nYeah, that's for material\/mesh transparency right? But I'm trying to use a texture alpha instead. The mesh I'm using only has one object\/group. I'm applying one texture to the whole thing and just want the area around the edge to become transparent (like a coastal surface tiles)... but it doesn't seem to want to play ball...anemazoso said:WHAP, I know it's possible because Sputnik used an alpha on hisBristol spaceplane. Sorry can't help on the procedure though, good luck.:cheers:\n\nCheers for that. I trust you are talking about the windows? Are you sure that's an alpha texture and not a semi-tranparent mesh group?",
        "thread_id": 13520
    },
    {
        "@timestamp": "2023-09-14T07:13:06.843081728Z",
        "author": "Andy44",
        "date": "2018-04-06T21:01:04+0100",
        "id": "a26cd0542b40c56c1775ef601f93c78b",
        "post_id": "post-222317",
        "text": "Wow, you can really see the dramatic plane change of Voyager 2's trajectory there!",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.598703872Z",
        "author": "Nemoricus",
        "date": "2010-03-19T11:41:12+0000",
        "id": "5de220887d22f2101d5cfa704cd02b21",
        "post_id": "post-212162",
        "text": "The Delta Glider IV is an add-on for Orbiter by DanSteph. What you're flying is the standard Delta Glider, which lacks many features of the DGIV, among them the crossfeed controls.However, Fuel MFD allows you to transfer fuel between the various tanks on a vessel and can be found here: [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3320\"]Fuel MFD[\/ame]",
        "thread_id": 13516
    },
    {
        "@timestamp": "2023-09-14T07:12:56.21187712Z",
        "author": "Coolhand",
        "date": "2010-03-18T17:50:29+0000",
        "id": "2b90a2a980cdba32bfd34b30bf51fcd3",
        "post_id": "post-211535",
        "text": "hmm, I dont recall Russell working on it, he built theXR5of course.I modelled & textured everything for the XR2, worked out the animations and material settings I wounldn't like to say who put more hours into it... but thats not the point anyway.And yeah its disappointing when people forget i was involved, or seem to have no knowledge of my contribution. To the point where as you pointed out, i'm not particularly motivated to work on it further. XR2 consumed months and months of my free time, and Dougs also, i think we were \/ are both burned out on it. And at last check, really busy with work - Dougs a professional coder, and i'm a professional 3d artist, so after a long day coding or modelling its nice to do something else.:)Also, XR2's model isn't open source and you shouldn't be able to see it in things other than orbiter, unless doug dropped the encryption... thinking back however i can't remember whether that was dropped due to a bug or something.If you can get at the files, please respect the contract you entered into when you downloaded and installed the files and leave them alone.As for the future, i've actually put a lot of time into a mk 2 model, you can see it in my avatar here<If the thread is still there you can see its development in my xr2 addon development thread.It has a revised cockpit layout, entirely new more realistic landing gear, revised radiator, wing shape and is lengthened to carry more passengers and cargo. I'm not entirely sure when i'll find the time to finish it completely, or if doug is entirely sold on the idea of the virtual pit at this point, which is apparently a lot of work to code... I think doug personally (hope he doesn't mind me speaking for him) is quite happy to fly without a VC, so that personal interest \/ motivation is i think lacking. which i can fully understand as i find it nearly impossible to work on something when i dont feel a personal motivation to see it finished, for me a VC is a vital element, and the MK1, does not to me feel finished because of this, its a motivation of mine to see it in there basically and see it finished as i originally wanted to fly it, from inside the pit with all the buttons working and being able to look around in there with headtracking gizmo.Anyway, I haven't spoken to him for a long time regarding this issue and i could be dead wrong or remembering things differently... turned 30 recently, senility is setting in early i guess.I could probably find some time before the summer to tidy up the mk2, however if doug still doesn't have the time for coding the pit, perhaps we could agree to work with someone else to handle the mk2 upgrade and VC coding, which might be a faster way of getting the mk2 with its virtual pit out there.After all, its just sat there waiting... i'd like to think that it gets to serve its purpose... or ya know, if it waits around too long, after 2012 no one will care anyway, so...:cheers:",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:12:56.255589888Z",
        "author": "tori",
        "date": "2010-03-15T21:25:34+0000",
        "id": "25e54931bf805c593533105bdb6976d3",
        "post_id": "post-211556",
        "text": "Don't forget to include the time needed to rendezvous with all of your junk items in orbit in your profit calculations. With minimum dv you're looking at weeks and weeks of collecting scrap before dipping it into the Sun.By the way, why the Sun? What's wrong with recycling? Deorbit your debris (most of the time with less than 1 km\/s dv). It burns up, metal oxides rain down, the biosphere reprocesses them, couple eons later we mine 'em up again. All that without streams of ejected debris cruising through deep space at dozens of km\/s, obscuring our radars, endangering our deep space assets and wasting resources (both the scrap metal and the energy needed to eject it) away.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:13:06.427667712Z",
        "author": "Mojave",
        "date": "2010-05-06T18:04:23+0100",
        "id": "78d2143a559231b9a2e9f37f6b177318",
        "post_id": "post-221795",
        "text": "Ha!:lol: Really. I knew I was not the only one. What time of day was this, Keatah?",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:12:56.248816128Z",
        "author": "jgrillo2002",
        "date": "2008-07-18T19:42:37+0100",
        "id": "442f2cac742f0351607849c108682209",
        "post_id": "post-64607",
        "text": "Marceng9 said:But still you have to get allowence\n\nWhat about the US. surely they will allow us to use it right? or they will still need to get permission because it is absurd to just say no",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:13:06.629490688Z",
        "author": "dbeachy1",
        "date": "2010-05-11T18:38:49+0100",
        "id": "5b3c5c96f24b190e6ef25d8db291c92d",
        "post_id": "post-222088",
        "text": "Please remember that you can already tune your XR's engines (and a bunch of other things) however you want by editing the 'CHEATCODES' section in your vessel's config file; e.g.,C:\\Orbiter\\Config\\XR2RavenstarPrefs.cfg:Code:#--------------------------------------------------------------------------\n# Maximum main engine thrust in newtons, PER ENGINE (x2 for total)\n#--------------------------------------------------------------------------\n#MaxMainThrust=3.023e5(Remember to uncomment that line first.)",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:12:56.265471488Z",
        "author": "regula50",
        "date": "2018-11-01T15:46:45+0000",
        "id": "487b2b97ab098c114bff27a40ec0ad0e",
        "post_id": "post-211610",
        "text": "Good craft. Docked yesterday with Mir with any problem and was quite easy.",
        "thread_id": 13462
    },
    {
        "@timestamp": "2023-09-14T07:12:56.58942336Z",
        "author": "Pablo49",
        "date": "2010-03-19T06:23:24+0000",
        "id": "0a3eb39cc3fcc87009b5b1061bc09c88",
        "post_id": "post-212140",
        "text": "The IDS frequencies for the ISS are in the Orbiter manual. You can also check\/set IDS frequencies via the scenario editor.",
        "thread_id": 13513
    },
    {
        "@timestamp": "2023-09-14T07:12:56.496279552Z",
        "author": "DaveS",
        "date": "2010-03-19T06:20:44+0000",
        "id": "a02dbcff867023905b46818cb321799f",
        "post_id": "post-212000",
        "text": "jinglesassy said:Yeah but didnt with the lunokhod rovers take 30 seconds for the signal to reach the moon and back?\n\nNo. That would be physically impossible. As Turbinator writes, radio signals travel at the speed of light which is about 300 000 km\/s in a perfect vacuum.And the average distance to the moon from Earth is about 368 000 km. So it's easy math to calculate the time it takes a radio signal to travel from Earth to the moon: 368\/300 = 1.22 s. To get the round trip number we simply double the single time with 2: 1.22x2=2.44 s.",
        "thread_id": 13501
    },
    {
        "@timestamp": "2023-09-14T07:13:06.135460608Z",
        "author": "Urwumpe",
        "date": "2010-05-04T19:59:43+0100",
        "id": "ed07a3dba28c4fd60da5183434306514",
        "post_id": "post-221404",
        "text": "AirSimming said:BTW: was anything shown on German TV? I didn't see anything. But I think most German journalists don't know him anyway, less than ever average Germans.\n\nNo, not at all yet. German journalists are always missing the real stories....",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:12:56.117460736Z",
        "author": "n122vu",
        "date": "2010-09-10T16:52:21+0100",
        "id": "960f6d87baa4eab23b690f3a9a8c3a48",
        "post_id": "post-211376",
        "text": "Very, Very Awesome. 5 :thumbup::thumbup::thumbup::thumbup::thumbup: from me on this one. Wonderful job!",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.567662336Z",
        "author": "Aviator",
        "date": "2010-03-20T11:37:20+0000",
        "id": "98f53dd009c34007b91a559134d2bbd9",
        "post_id": "post-212081",
        "text": "I know the Australian anthem and sing it quietly, or just mime it when required mostly since its the polite thing to do, even though i generaly think that patriotism is obselete in the global village we live in these days.At school they make you sing it at every assembly - and i volenteer in alot of citizenship ceromonies where they would of course ask everyone to sing it as part of the ceromony.I think most Australians would know it.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.179817472Z",
        "author": "n122vu",
        "date": "2010-05-04T12:55:21+0100",
        "id": "1879dbc8ba78d900dc745558d745732d",
        "post_id": "post-221444",
        "text": "Last time I saw her was a year or so ago. It went straight overhead, not quite 90 degrees elevation, but might as well have been. It was very awesome.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:12:56.149499136Z",
        "author": "lzakelj",
        "date": "2015-09-28T21:55:01+0100",
        "id": "1d7081dc581665c9cc749181ecc818c3",
        "post_id": "post-211467",
        "text": "helloCan anyone tell me if there is anyway to create or to download the latest soyuz tma missions? If there is can anyone tell me how. I would like to recreate the latest tma-18m space lanch to iss but i dont know where to find or download the scenario for iss 3.2.Best regrads Luka",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:55.93898752Z",
        "author": "T.Neo",
        "date": "2010-03-12T22:23:37+0000",
        "id": "4ef6a516bfb9892fa4f722b7e087c970",
        "post_id": "post-211186",
        "text": "\"anti-grav\" (which is fiction).\n\nAw...I guess Santa isn't real either?:cry:",
        "thread_id": 13425
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201933312Z",
        "author": "N_Molson",
        "date": "2015-04-08T12:30:43+0100",
        "id": "9f5fc3633709fb5218ce297fce9cdd82",
        "post_id": "post-221517",
        "text": "Slim and small women are definitively interesting as astronauts : little room required, and a significant payload reduction. A 155 cm \/ 45 kg woman can be as capable as a 180 cm \/ 90 kg male for a wide array of tasks. And she eats\/drinks less. Now there are still situations where brute strenght pays (unjamming a mechanism during an EVA, etc...). Now the age is quite irrelevant.Although Hatsune Miku does not actually appear in this anime\n\nShe has to choose between her long green hair and wearing a pressurized helmet. Definitively. :lol:",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:12:56.222974464Z",
        "author": "Graham2001",
        "date": "2016-09-10T01:21:56+0100",
        "id": "7c926784e24751b27aa399a88041f06a",
        "post_id": "post-211547",
        "text": "This is something I tried to write a scenario for a long time ago, but never managed to get right.Pioneer H('Pioneer 12') was a proposal to send the Pioneer 10\/11 flight spare to Jupiter in 1974 (The report covers launch dates all the way out to 1977.). Once at Jupiter the probe would fly-by Jupiter in just the right way to have the trajectory changed so that it flew over the solar poles in the way that Ulysses did in the 1990s.Two different launch vehicles were proposed. An Atlas-Centaur laucher would have sent the spacecraft to Jupiter but the resulting orbital change would not have been sufficient to allow it to pass over the solar poles. This could only be achieved using a Titan 3C as the launcher.The report was one of those deleted during the security scare a few years ago, but I had found I had saved the document and am making it available for anyone who is interested.Pioneer H Jupiter Swingby Out-Of-The-Ecliptic Mission Study: Final Reporthttps:\/\/app.box.com\/s\/wjpiqkrtjduob580ihqq9lczppizblvx",
        "thread_id": 13458
    },
    {
        "@timestamp": "2023-09-14T07:13:06.53166336Z",
        "author": "Izack",
        "date": "2010-05-07T05:34:22+0100",
        "id": "4876ab4f5422bab4e07694e034869968",
        "post_id": "post-221881",
        "text": "People are going to think it's a good game at this rate! :lol:(No offense to BC3K...itcouldhave been good.)",
        "thread_id": 14145
    },
    {
        "@timestamp": "2023-09-14T07:12:55.96362624Z",
        "author": "aguamar",
        "date": "2010-03-12T18:32:12+0000",
        "id": "3780d373f064caee6a2a47e3ba4b53da",
        "post_id": "post-211202",
        "text": "HeyI was wondering if there are anyone out there who would want me to test add-ons that they have been developing if you do just pop me a message and i will get back to you",
        "thread_id": 13429
    },
    {
        "@timestamp": "2023-09-14T07:12:56.270722816Z",
        "author": "iceman2000mv",
        "date": "2010-03-15T22:22:24+0000",
        "id": "33ab7c70bf75b334e5f108c6db20c52b",
        "post_id": "post-211622",
        "text": "Sorry about the posts. I got it to work for every vessel from the config file. It looks even better than I thought.:thumbup::tiphat:",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.441366784Z",
        "author": "Urwumpe",
        "date": "2010-03-17T11:55:32+0000",
        "id": "0d8f8fd0da62c18c923ca71438b53b4b",
        "post_id": "post-211871",
        "text": "Flynx said:Only very infrequently I check for new version of Orbiter and DeltaGlider, and I've seen no announcement for new releases, but are there any rumors for these?\n\nThere are many rumors, but never a definite release date. People don't like them much and many people also don't know when. Even for Orbiter, it is never sure when it will be ready for release.",
        "thread_id": 13489
    },
    {
        "@timestamp": "2023-09-14T07:13:06.690409216Z",
        "author": "CGrimes",
        "date": "2008-05-12T19:35:18+0100",
        "id": "a23f7f724cefdcc04dd8c74d237e5ee9",
        "post_id": "post-65289",
        "text": "ACSoft said:Very strange !If you can, try to send me at my Email you can found into the AMSO doc, a scenario where I can reproduce the problem.ACS\n\nOK ACSoft, Will do! Thx...-cg",
        "thread_id": 1416
    },
    {
        "@timestamp": "2023-09-14T07:12:56.451046656Z",
        "author": "johndeere5",
        "date": "2010-03-21T17:37:55+0000",
        "id": "3146059a5830bb081180ba42107c5a06",
        "post_id": "post-211876",
        "text": "Dambuster said:Can you just post some of the characteristics of these addons?\n\nCan you define the word \"characteristics\" on what you want to now, I know what it means, no offense, but can you be more specific about it so I can give you the right answer, right now I'm doing 7 emails at a time on a personal real world project regarding to the word characteristic, so if you can help me narrow down what your looking for, I will give you the right answer, thanks.",
        "thread_id": 13490
    },
    {
        "@timestamp": "2023-09-14T07:13:05.923670016Z",
        "author": "Artlav",
        "date": "2010-05-07T10:26:53+0100",
        "id": "027cfd56486b05fd08344a57d83d4168",
        "post_id": "post-221295",
        "text": "tl8 said:When I 1st load up with Advanced Atmosphere all the textures are gone, quitting and switching to Ray traced Atmosphere fixes the problemWhen I had Advanced Atmosphere, The 3d terrain was blocky and was quite visible\n\nCould you provide screenshots for both?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.492303616Z",
        "author": "willy88",
        "date": "2010-03-18T14:19:24+0000",
        "id": "e99c9cc1a2021bfbc754dd6a7d002586",
        "post_id": "post-211992",
        "text": "I sense a great disturbance in the Force....",
        "thread_id": 13500
    },
    {
        "@timestamp": "2023-09-14T07:12:56.074620672Z",
        "author": "Piper",
        "date": "2010-03-14T05:22:02+0000",
        "id": "7e56b7aee32805a85c19dcc8862744b1",
        "post_id": "post-211313",
        "text": "Isn't this old news? Its been announced that Obama wants to cancel constellation for a few months now.",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:12:56.005700096Z",
        "author": "thomasantony",
        "date": "2010-03-13T16:33:48+0000",
        "id": "9a6329bce383086a25a7153a236c0d57",
        "post_id": "post-211252",
        "text": "Hey,Just found this:http:\/\/www.kennedyspacecentertours.net\/?event=offer.detail&offerId=11559$115 all inclusive for watching launch.As it costs $56 fromhttp:\/\/www.kennedyspacecenter.com\/space-shuttle-launch-viewing-tickets.aspx.. I guess its pretty reasonable as it includes transportation.But public transportation to\/from the Cape costs some $15-$20 by bus .. will have to research this a bit more to confirm and get the details though. I am looking into this also as those coming for the launch will only be able to use their Visitor Complex tickets at a later date.",
        "thread_id": 13434
    },
    {
        "@timestamp": "2023-09-14T07:13:06.183269888Z",
        "author": "george7378",
        "date": "2010-06-26T09:06:20+0100",
        "id": "5f8be03d13994539400819ba2867b7de",
        "post_id": "post-221459",
        "text": "statickid said:wow only 90!? i wish it would come by here on a clear night. washington seems so out of it's way. however one night at the end of dusk i had the amazing experience of seeing it go by, then to my surprise i also saw another bright thing going by exactly the same. i knew it had to be the shuttle catching up with it!!!!!!!!! then i looked up schedules online and sure enough thats what it was i'm 100% certain!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1\n\nI remember seeing it for the first time when my dad showed me it (or maybe that was Mir?) and that was fantastic - I've never seen the Shuttle though. With 90X, the features were barely distinguishable when it was on the horizon - they looked best close to the highest point. It was fantastic to be looking at a globular cluster when the ISS passes close by!",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:12:56.076248064Z",
        "author": "Urwumpe",
        "date": "2010-03-14T10:03:23+0000",
        "id": "bab3cd97dad9889635e1954bab8e655c",
        "post_id": "post-211318",
        "text": "Bj said:Who thinks this is the end of NASA as we know it? When the space shuttles retire, whats left?\n\nOh my god, NASA didn't fly to the moon for 38 years!!! We are doomed !!111111NASA is much more than just Shuttles. The manned spaceflight program is the most expensive part of it, but not the center of all activity. And this manned spaceflight part is also not canceled completely, but focuses on ISS and getting commercial orbital transport services (COTS) realized for the ISS - and later space stations.Also the long-term goal got changed into developing technologies to make a long-range exploration program viable. As you might have noticed lately, the USA can't afford a bloated \"flags and footprints\" program at all costs and at all levels of incompetence inside NASA (NASA had the chance of really getting to the moon, despite GWB's budget proposals reducing NASAs budget after NASA was told to go to the moon. NASA failed it by forgetting all of their written knowledge about program management).Bringing a new cleptocracy to Afghanistan is higher on the priority list.",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:13:06.184241408Z",
        "author": "george7378",
        "date": "2010-06-27T01:08:10+0100",
        "id": "fda9072b334632972a4c8adf5859dd46",
        "post_id": "post-221466",
        "text": "Thanks - it's interesting to know the exact details of it's position when it passes over! I think the photo reel got the shape of the ISS then. At least it was more than a dot! I'll double the magnification at half past and see what I get.---------- Post added 27-06-10 at 01:08 ---------- Previous post was 26-06-10 at 23:56 ----------Well, I managed to get two frames of video with the ISS in during the second pass, but I'm proud of what I managed (you can see the solar panels and the modules):",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:12:56.373509376Z",
        "author": "Woo482",
        "date": "2008-05-07T16:32:43+0100",
        "id": "c0214c7760622b66ace8f0e81045c766",
        "post_id": "post-64625",
        "text": "Ok how do I become a Addon Developer ?",
        "thread_id": 1347
    },
    {
        "@timestamp": "2023-09-14T07:12:56.325330432Z",
        "author": "Izack",
        "date": "2010-03-16T02:14:01+0000",
        "id": "09323c2dc2849ee716eb03a9e4a50ece",
        "post_id": "post-211761",
        "text": "Knowing this happened in Canada makes it even worse. I know it happens all the time (maybe not always with a load like this, though), but it's depressing whenever it does.",
        "thread_id": 13468
    },
    {
        "@timestamp": "2023-09-14T07:13:06.29320448Z",
        "author": "Urwumpe",
        "date": "2010-05-05T09:09:18+0100",
        "id": "9fa69dce1d638beda2191f4959db2803",
        "post_id": "post-221565",
        "text": "Zachstar said:I hate to say it but as of this posting HTML5 is crap.\n\n[X] You have not understood what HTML5 is.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:56.468359168Z",
        "author": "Loru",
        "date": "2010-03-17T18:30:33+0000",
        "id": "7fc679f6d4f297194f4affedc734baa6",
        "post_id": "post-211937",
        "text": "Try [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3891\"]Vista Boost[\/ame] - it should improve your performance.",
        "thread_id": 13494
    },
    {
        "@timestamp": "2023-09-14T07:12:56.48651904Z",
        "author": "Apollo 11",
        "date": "2008-05-07T02:16:14+0100",
        "id": "7d20d0a034c456bf1c4e03995b85bb09",
        "post_id": "post-64650",
        "text": "Astronaut (application sent pending)",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:13:06.647166464Z",
        "author": "Woo482",
        "date": "2010-05-07T21:37:05+0100",
        "id": "83f94751b4b5de97ddbb55d60aa64d10",
        "post_id": "post-222096",
        "text": ":welcome:to Orbiter-Fourm ! you really do lose sleep with Orbiter :lol:",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:12:56.564909568Z",
        "author": "cjp",
        "date": "2010-03-19T17:23:52+0000",
        "id": "dd87afc6a93cdb61749e5ab27adae97e",
        "post_id": "post-212060",
        "text": "lennartsmit said:The Dutch anthem is 15 verses long, so no I don't know it completely. The normal shortened is just two verses and I know them, but not completely. I never sing it though, I don't like that nationalistic stuff.\n\n:cheers::cheers::cheers:Me neither. I'm proud to live in a country that is not very nationalistic <\/irony>.I know someone who described nationalism as \"Stockholm Syndrome\".Urwumpe said:It is a drinking song.\n\nThe Oktoberfest is really the heart of Germany, isn't it? It's so much fun when stereotypes are confirmed... :lol:BTW, what is this with all these countries where children are instructed to sing the national anthem at school? It sort of freaks me out.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:55.912744704Z",
        "author": "Interceptor",
        "date": "2010-03-12T17:36:06+0000",
        "id": "0552daa5ca0d22f8ce903c9e462cc498",
        "post_id": "post-211161",
        "text": "Jon Mcures Jumbo FireFly.",
        "thread_id": 13422
    },
    {
        "@timestamp": "2023-09-14T07:12:56.567948032Z",
        "author": "Dambuster",
        "date": "2010-03-20T13:32:46+0000",
        "id": "caa3cf9798d3f381ec6fec132f89ea89",
        "post_id": "post-212084",
        "text": "RisingFury said:YouTube- Zdravljica - slovenska himnaOfficial translation:God's blessing on all nations,who long and work for that bright day,when over Earth's habitations,no war, no strife shall hold it's sway;Who long to see,that all men free,no more shall foes, but neighbours be.\n\nThat is an awesome anthem! :thumbup:",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.662587392Z",
        "author": "Xyon",
        "date": "2010-08-16T03:22:34+0100",
        "id": "ac379ddf7ef051b51f59283c3d82215a",
        "post_id": "post-222154",
        "text": "Orbiter doesn't require sacrifice? I've sacrificed months of my time to it by now...",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:56.077405952Z",
        "author": "garyw",
        "date": "2010-03-14T17:57:45+0000",
        "id": "a1169aa8c8369bb21eadaf44a5119dcd",
        "post_id": "post-211324",
        "text": "N_Molson said:Maybe the idea is to make access to LEO a common and \"cheap\" process (the Shuttle is very expensive). It would allow to build \"real\" spaceships (powered space stations). But not before 2025 IMHO.\n\nReminds me of a programme that Nixon kicked off around the time Apollo 11 landed on the moon. It would provide cheap and routine access to space. If I recall right it was \"the space shuttle\"N_Molson said:Also, I've read on Spaceflight Now that the ISS has been re-certified up to 2028.\n\nThey can recertify it until 3028. If the USA pulls funding then there is no ISS.",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:13:05.922942464Z",
        "author": "DaveS",
        "date": "2010-05-05T11:34:34+0100",
        "id": "60471b0c166a29e68b01a538ccaaed9d",
        "post_id": "post-221285",
        "text": "Artlav said:Confirmed, investigating.Would it fix itself if you switch MFDs a few times (~1-10)?Only in spaceports submenu or at once?\n\n1: Cycling it(once) cleared the display problem.2: Only spaceports sub-menu, the rest are fine.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.581401856Z",
        "author": "Mogeley",
        "date": "2010-03-19T03:04:47+0000",
        "id": "f0f4da165e1bdaa33f526d20713231d6",
        "post_id": "post-212116",
        "text": "I'm writing an MFD and I need help with a certain type of keypresses. For some reason the ships functions that respond to a keydown like the brakes I cannot send the ship the key.Here's the code I'm using currently. I'm not sure if this makes a difference but all my processing coding is being called on \"opcPreStep\". For debugging I put these lines in a location where they are being called on every time step.Vessel->SendBufferedKey(OAPI_KEY_COMMA, true);Vessel->SendBufferedKey(OAPI_KEY_PERIOD, true);the following code:sprintf (oapiDebugString(), \"LB %i RB %i\", mV->SendBufferedKey(OAPI_KEY_COMMA, true), mV->SendBufferedKey(OAPI_KEY_PERIOD, true));returns:\"LB 0 RB 0\"Stating that the keydown calls are NOT being sent.The doc's have a keystate section. Though it compiles without it so I'm not sure if it's needed. If I need the keystate then could someone explain a little on how they are supposed to be used. That part confused me.From doc:int VESSEL::SendBufferedKey ( DWORD key, bool down = true, char * kstate = 0)Anyone know what I am doing wrong here?",
        "thread_id": 13509
    },
    {
        "@timestamp": "2023-09-14T07:12:56.461164288Z",
        "author": "MeDiCS",
        "date": "2010-03-17T18:24:28+0000",
        "id": "4fc399e2ad41d9b1a7c4320c0f0d1ff9",
        "post_id": "post-211899",
        "text": "Well, it works, but is awfully ugly as I have to define #ifdef guards to avoid redefinition.This thing is rendering templates mostly useless \u00ac\u00ac. I'm thinking of writing a 'template-like' function macro to generate get_double_value(), get_uint_value() etc, like C in old times. At least I'll be able to make my code cleaner.:compbash:---------- Post added at 03:24 PM ---------- Previous post was at 03:21 PM ----------martins said:Ah, ok, I missed that. So what about instantiating the function, rather than the whole class, i.e.Code:template double Test::get_value();\ntemplate int Test::get_value();Incidentally, I notice that your template functions only differ in the return value. The template type doesn't appear in the parameter list. Is that legal? I know in C it wasn't allowed to have functions with the same name that only differed in the return value, because C couldn't distinguish between them. I guess in C++ this may be ok, because the return type is probably included in the mangled function name.\n\nYes, it is legal ONLY if I'm defining the return value as a template, and not as a 'normal' function overloading. But C doesn't support overloading (and that's one of the reasons I like it better. I'm only touching C++ because I'm developing an addon :thumbup:).",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:06.182649856Z",
        "author": "Tycho",
        "date": "2010-05-08T17:03:15+0100",
        "id": "3c76392280c17eb2a34f4e5afe976d01",
        "post_id": "post-221454",
        "text": "george7378 said:Thanks Tycho - it is one of the greatest things I have seen. It makes you feel a lot closer to space.\n\nIt really does! Here's hoping for clear night skies next week!:)",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:12:56.59020032Z",
        "author": "Tommy",
        "date": "2010-03-24T00:41:11+0000",
        "id": "fd6aec8373359d391c342937be8c14b3",
        "post_id": "post-212145",
        "text": "The DGIV's docking AP will only work if you are within 50k of the target, and have a low relative velocity. You need to align your planes and sync orbit's before you can use it.While the DGIV's autopilots are handy, they won't fly the entire journey for you. Each does one task, and one task only. The ascent AP will get you from the surface to a stable parking orbit, and no more. The docking AP will dock your vessel - if your orbit very closely matches the target's, and you are close enough, but it won't align your planes and rendevous. The fully auto re-entry AP will get you through the higher atmosphere and reduce your velocity, but it won't de-orbit and it doesn't care where exactly you want to land.Even with autopilots, a basic understanding of Orbital Mechanics and Operations is required to use them correctly and effectively. A good place to start is with the annotated recordings contained in the \"Tutorials\" folder in the scenario list. The above mentioned \"Go Play in Space\" is also excellent, and expands on the flight recordings. There are also dozens of other good tutorials - some written, some flight recordings, and some video, available.I'm not trying to be rude or dismissive, but there are no magic shortcuts to Orbiter - it is real physics, and an understanding of those physics (as well as the methods used to apply those physics) is essential. It's quite likely that many of these tutorials won't make much sense at first, so read them, try it yourself, read them again, etc, until it becomes reasonably clear. That's what I did, and the same is true for almost everyone here. Expect dozens of failures before success is attained.",
        "thread_id": 13513
    },
    {
        "@timestamp": "2023-09-14T07:12:56.143132928Z",
        "author": "spacetourist",
        "date": "2013-02-27T10:40:40+0000",
        "id": "c66408c403d562b98ced68cff6f4efda",
        "post_id": "post-211435",
        "text": "I have a serious problem with engine fire.I want to record a launch using Fraps with the D3D11 Client (Orbiter111105) and every time I launch a Soyuz Scenario, whether it is the normal Soyuz FG Launch or a Soyuz TMA launch out of the ISS scenarios I get an engine fire after about 70s. Reliability is set to 100 in all scenarios. I have no addons installed except for ISS 3.2 and my Realism settings are Complex Flight Model, Limited Fuel, Auto-refuel on Pad.Strangely I don't get the engine fire with v100830. However for the HiRes D3D11 Client I need v111105. The engine fire seemed to be random at first, but now I get it consistently. Even when I import a v100830 recording (perfectly fine launch) to the D3D11 client I get the engine fire.What is the cause for this?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.192989952Z",
        "author": "Izack",
        "date": "2010-05-05T23:03:42+0100",
        "id": "d7efe6accac659b3b3e33ad6aeda5860",
        "post_id": "post-221491",
        "text": "It would appear that Vista users cannot play this. I get an error message upon launch and the whole affair crashes. I looked at the forums and it seems that it is impossible to fix.Can any other Vista users here confirm this?(http:\/\/www.mektek.net\/forums\/index.php?showtopic=156473)",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:12:56.643133184Z",
        "author": "Woo482",
        "date": "2010-03-20T11:35:32+0000",
        "id": "7ae49cfe611170b98c3302e662057281",
        "post_id": "post-212275",
        "text": ":welcome:to Orbiter-Forum !",
        "thread_id": 13528
    },
    {
        "@timestamp": "2023-09-14T07:12:56.189515008Z",
        "author": "tblaxland",
        "date": "2010-03-15T16:15:59+0000",
        "id": "86cdbdee37455f800790885328a61e12",
        "post_id": "post-211498",
        "text": "Enjo said:All I can say now is that the intersection is defined by cross product of n1 and n2, where n1 is your orbit's normal and n2 is that of the target.\n\nThat gives you the node where the two orbit planes intersect but for the coplanar case (the specific case referred to in the OP) these two vectors are parallel and their cross product yields nothing useful about the intersection of the two ellipses.",
        "thread_id": 13453
    },
    {
        "@timestamp": "2023-09-14T07:13:06.695263488Z",
        "author": "Raistlen007",
        "date": "2010-05-08T18:41:46+0100",
        "id": "3e0be42651372693188fb7562ca012bc",
        "post_id": "post-222175",
        "text": "Hello Orbinauts!I've been a a lurker here for quite some time, and I made something I figured you guys would appreciate.I recently found this image of the ISS on Astronomy picture of the dayhttp:\/\/apod.nasa.gov\/apod\/ap090406.htmlSo I played around with it in photoshop, and what I used ended up as my background, and I thought maybe some of you would like it too.http:\/\/img208.imageshack.us\/img208\/5559\/spacestation.jpgEnjoy!",
        "thread_id": 14160
    },
    {
        "@timestamp": "2023-09-14T07:12:56.112754432Z",
        "author": "trafalgar11111",
        "date": "2010-03-17T17:10:04+0000",
        "id": "1e9402202f9a89db533e13ba4b38344a",
        "post_id": "post-211359",
        "text": "Success I've got both Soyuz pads working & I've found where Zenit pad is on Google Earth.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.148187392Z",
        "author": "xanderale54",
        "date": "2014-06-08T17:25:08+0100",
        "id": "fe2998180c34bb59b12cf133583be4ec",
        "post_id": "post-211460",
        "text": "Do you know how to stop it exploding on the way up?My one always gets destroyed due to the heat.Apart from that, great mod, worth getting",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.093367296Z",
        "author": "Lunar Pilot",
        "date": "2008-04-10T06:16:33+0100",
        "id": "d3b6a0f95bc24f96aa8baf747969194c",
        "post_id": "post-12296",
        "text": "Brain BlastIs it just me, or does anyone else's brain explode when they read that article?",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:12:56.113570816Z",
        "author": "Thorton",
        "date": "2010-03-18T09:31:06+0000",
        "id": "532dc277f1fcbbffa29e885361a8ddf5",
        "post_id": "post-211363",
        "text": "Urwumpe said:Am I the only one who has the parachute of the SA open already before the SA separates from the fairing?\n\nAre you sure you've installed ISS v3.1 patch? It looks like you use old SA module.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.248641024Z",
        "author": "Woo482",
        "date": "2008-07-18T12:28:40+0100",
        "id": "319172fcc70b83547276863be54876f9",
        "post_id": "post-64606",
        "text": "I will just remove the download links so can you shut up now ?",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:12:56.126985984Z",
        "author": "Sar",
        "date": "2010-11-11T18:18:02+0000",
        "id": "451125f27770d88e34d87080ed8d6a4d",
        "post_id": "post-211407",
        "text": "It's exactly thisCode:?clbkRenderHUD@VESSEL3@@UAEXHPBUHUDPAINTSPEC@@PAX@ZAnd I currently have VC++ 2010 and I have MS .net framework 4.0",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.388006656Z",
        "author": "ar81",
        "date": "2010-05-05T20:17:50+0100",
        "id": "f61b287518a4a25ce740b15f3dbf6bef",
        "post_id": "post-221756",
        "text": "As you may know the last time I took a course on programming was in 1986 when I learned BASIC for Wang PC. Later I learned the basics of Visual Basic 5. To me it is like taking a \"basic course of Windows\" for today's standards.The first projects, Mesh Wizard, Surface Base Wizard, and the first version of Space Orbinomics that used DGIII were my first \"real world\" practice. The code works, but from my view today it is just too messy, the work of an amateur. If you could see the code, you'd look like this.When I tried to remake Space Orbinomics I realized that I was having lots of problems because the code became long and unbearable.I had to restart the project, this time using Object Oriented Programming, but it also became unbearable. So I discovered that perhaps something was wrong in the way I am approaching design (organizing code in modules and class modules).So I think that if a second attempt to restart the project is to be made, I better come with something that does not lead to a dead end where I need to remember lots of things. Any design tips?I found a book that provides these tips, but I do not understand what it means:Avoid hidden code that performs nontrivial operations.Keep your class hierarchies as flat as possible.Be aware of the difference between inheritance and containment.Avoid abusing virtual functions.Use interface classes and factories.Use streams in addition to constructors to initialize objects.It seems that a game is like a movie, where preproduction matters to reduce costs or to avoid dead ends that makes the project to be unfinished vaporware again.Certainly I got tired of learning by making mistakes when things become too complex because of a poor design. Any tips on how to design games?While you post here, I am coding a \"mini-game\" that was planned to be originally included in Space orbinomics, but I decided that it should be a separate game.I will not tell you what it is about, but I bet you will love it. It is about 70% finished, a bit closer to a game than closer to vaporware.Any tips on game design to speed up coding or to simplify it, would be useful and appreciated.",
        "thread_id": 14125
    },
    {
        "@timestamp": "2023-09-14T07:12:56.461710848Z",
        "author": "cjp",
        "date": "2010-03-17T21:09:28+0000",
        "id": "da819f4d9d656b6c8c8e280b9a32cf4d",
        "post_id": "post-211906",
        "text": "I tried having two source files which both use testObj.get_value<int>():test2.cpp:Code:#include \"template.h\"\n\nint use_template();\n\nint use_template()\n{\n    Test testObj;\n    return testObj.get_value<int>();\n}test.cpp:Code:#include <iostream>\n\nusing namespace std;\n\n#include \"template.h\"\n\nint use_template();\n\nint main()\n{\n    Test testObj;\n    cout << testObj.get_value<std::string>() << endl;\n    cout << testObj.get_value<int>() << endl;\n    cout << use_template() << endl;\n    cout << testObj.get_value<float>() << endl;\n\n    return 0;\n}And it just works.I also found a sort of explanation on how it works:http:\/\/www.airs.com\/blog\/archives\/52",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:06.832079104Z",
        "author": "orb",
        "date": "2011-08-20T07:53:01+0100",
        "id": "6c94e3115fd1dedaa0f7d5decb945c95",
        "post_id": "post-222252",
        "text": "NASASpaceflight:Thirty-four years after launch, Voyager 2 continues to explore:On August 20, 1977, the intrepid spacecraft Voyager 2 launched from the Cape Canaveral Air Force Station, FL on what was supposed to be only a four year mission to Jupiter and Saturn. But exactly 34 years later, Voyager 2 has cemented itself into the upper echelons of unmanned space exploration, continuing to beam back data as it searches for the barrier between our solar system and interstellar space.{...}\n\n",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.25054208Z",
        "author": "Woo482",
        "date": "2008-07-29T13:43:22+0100",
        "id": "80d571d46bd4843b71cd289f2dcd22f9",
        "post_id": "post-64619",
        "text": "ok It will be back on this site,orbit hangar and Dan's site in the next few days:cheers:",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:12:56.5675584Z",
        "author": "clickypens",
        "date": "2010-03-20T04:10:58+0000",
        "id": "0c564de224305e24d0d66cd85b3bdf29",
        "post_id": "post-212079",
        "text": "I kinda know my national anthem. I can sing along, mostly. In elementary schools, every Monday there's a flag ceremony where the kids will do a little march and receive the flag from the school director. then everyone sings the national anthem and recites the equivalent to the pledge of allegiance. I never really got into it, so I don't know it. Recently, my state has gotten into the habit of adding on the state anthem after singing the national one. Most people my age and older refuse to learn the state anthem, our current governor is kind of an egomaniac.Our flag colors are green for independence from Spain, white for Catholicism (so much for freedom of religion), and red for the union between mestizos, natives, and creoles. Then of course the shield, which represents Lake Texcoco, where the Aztecs settled Tenochtitlan (now Mexico City).",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:55.996139264Z",
        "author": "astrosammy",
        "date": "2010-03-13T12:44:52+0000",
        "id": "04be76353cfcec8a0e591cacdb37441f",
        "post_id": "post-211247",
        "text": "Ah, just a simple thing. Thank you!",
        "thread_id": 13433
    },
    {
        "@timestamp": "2023-09-14T07:13:05.923438592Z",
        "author": "Quick_Nick",
        "date": "2010-05-06T22:05:12+0100",
        "id": "c71b28224d389b29a79aae4dc4b22617",
        "post_id": "post-221291",
        "text": "Okay, I ran a different scenario. Orbiter actually loaded up, but then immediately crashed with similar errors in ogla.log and no errors in orbiter.logEDIT: And trying the OGLA-setscene scenario, it runs with the first obvious problem being that the information at the top of the screen is replaced by big white rectangles. But it doesn't crash until I go into cockpit, where I see all of the graphics jumbled all over the place.My suspicions are: I may need to get a real graphics card. Norton freaked out when I tried to install the runtime libraries the first time, but testinstall now says OK. Maybe Vista freaked out about something.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.270514944Z",
        "author": "iceman2000mv",
        "date": "2010-03-15T21:43:11+0000",
        "id": "ee1ae179e4dea88f5430b615d6a79dea",
        "post_id": "post-211620",
        "text": "iceman2000mv said:Please explain in detail how to load fuel for the warp. I'm new to UCGO so i don't really know how to do that. Thank you so much.P.S. Great work.:thumbup:\n\nPlease somebody help. I've been waiting for something like this for such a long time. Thank you again.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924096256Z",
        "author": "Quick_Nick",
        "date": "2010-05-07T21:48:30+0100",
        "id": "3a4a64d066458a1a084eebec15a93ca1",
        "post_id": "post-221299",
        "text": "Artlav said:Intel GPU.The problem is that it reports OGL 1.4 as supported, yet it does not support FBO somehow.Will have to make feature testing more aware of unusual cases.Could you please run it again with this module:http:\/\/orbides.1gb.ru\/orbf\/ogla-100506-1.zip(put into modules directory)EDIT: as well ashttp:\/\/orbides.1gb.ru\/orbf\/glgrcln.zip, posting glgr.txtAnd post the log after it crashes?Quite likely the case. Intel GPUs are flirting with standards like crazy, besides being generally underpowered.\n\nI had to disable Norton to get glgrcln.exe to work, but did get it to work.glgr.txtCode:GPU supports OpenGL 1.2\nGPU supports OpenGL 1.4\nGPU supports OpenGL 2.0\nglgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gl_comp_sup=1, gl_shm4=0\nglGetCompressedTexImageARB=$100224B0\nglGetCompressedTexImage=$100224B0\nExtensions:\nGL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_NV_texgen_reflection GL_ARB_depth_texture GL_WIN_swap_hintTried to run a scenario again with the new dll, but crashed when loading.I included the whole whole ogla log since it sometimes shows different errors depending on when the error occurs.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.568944384Z",
        "author": "Moach",
        "date": "2010-06-01T12:44:29+0100",
        "id": "65abcc0b29c30a163bdd83db08b71a4d",
        "post_id": "post-212095",
        "text": "as far as poor performances go, unfortunatlely, i believe most brazillians have no idea of the words that follow the first couple of verses of our anthem :shrug:it does indeed bear a load of long disused words... but still... i think it's the fault of school teachers in general who impose it as a chore on kids, rather than make it seem interesting:(but hey... that's school for ya... didn't Einstain once say that he \"...is amazed how in rare cases, a persons natural curiosity can survive a formal education\", or something like that?:cheers:",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:56.141774336Z",
        "author": "N_Molson",
        "date": "2011-06-27T14:58:28+0100",
        "id": "cbd963226d247568e7aa6dcafdcff034",
        "post_id": "post-211429",
        "text": "... or from Kourou;)",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.417800448Z",
        "author": "Ghostrider",
        "date": "2010-03-17T05:57:43+0000",
        "id": "86045e3343cb865c461913d615b0b74b",
        "post_id": "post-211829",
        "text": "I believe a Photography MFD should go beyond screenshot taking, and should be able to take pictures from another spacecraft viewpoint like the periscope camera on Project Mercury. I would think of it as an extension of Camera MFD, with orientable lenses and variable magnification levels and, to add to the challenge, focus modes. It's one thing to snap away at an approaching object, another to keep it into the viewfinder focus aiming point long enough for it to lock and then snap away...",
        "thread_id": 13481
    },
    {
        "@timestamp": "2023-09-14T07:13:06.3397248Z",
        "author": "cjp",
        "date": "2010-05-05T10:19:43+0100",
        "id": "56f157d020ae26bba800d9196497d868",
        "post_id": "post-221667",
        "text": "computerex said:Can someone prove: (f'(b)+f'(a))\/2+f(a) = f(b) given |b-a| = 1 ?\n\nTry this example:f(x) = x^3a = 3b = 4Observe that |b-a| = 1f(a) = 27f(b) = 64f'(x) = 3*x^2f'(a) = 27f'(b) = 48(f'(b)+f'(a))\/2+f(a) = (48+27)\/2+27 = 64.5So, for this example, the equation is not true.So, it is not true in general.So, it can not be proved.",
        "thread_id": 14117
    },
    {
        "@timestamp": "2023-09-14T07:12:55.9808192Z",
        "author": "jinglesassy",
        "date": "2010-03-14T20:33:30+0000",
        "id": "32aa1778231fcb4b9ac14721e2ce92a9",
        "post_id": "post-211238",
        "text": "RisingFury said:There's also the \"PLUTO IS A PLANET!!!!111!!!\" crowd...\n\nBut it is a planet a proto planet is still a planet just didnt get enough mass to be a planet",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:13:06.69709696Z",
        "author": "computerex",
        "date": "2010-05-10T08:20:04+0100",
        "id": "27e3b4ea3b1e24c726e34c99afa21523",
        "post_id": "post-222183",
        "text": "The first picture from NASA is fake, notice there are no stars.(nice wallpaper;))",
        "thread_id": 14160
    },
    {
        "@timestamp": "2023-09-14T07:12:56.143277824Z",
        "author": "sorindafabico",
        "date": "2013-03-09T00:44:48+0000",
        "id": "1d04ac648fa29cb7ebf584113624ee24",
        "post_id": "post-211437",
        "text": "Do you use 100x before engine cutoff?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.272790272Z",
        "author": "craigh",
        "date": "2010-03-16T23:54:16+0000",
        "id": "31fc01669e780d17d9181a75ee3fe60a",
        "post_id": "post-211639",
        "text": "Thanks all, (iceman in particular)! Looking forward to trying it out this evening.Craigh",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.2766592Z",
        "author": "ezelite",
        "date": "2010-04-03T15:17:00+0100",
        "id": "1b5e71980dfa5783d7fe472c31c66753",
        "post_id": "post-211674",
        "text": "Do you have to point at a target to warp?",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.771975424Z",
        "author": "Urwumpe",
        "date": "2010-05-09T00:38:56+0100",
        "id": "009516123570a7f1c97e5779312485d9",
        "post_id": "post-222210",
        "text": "Samuel Edwards said:It would be a nice enhancement for orbiter.\n\nNo, it wouldn't. Only because all stupid FPS add lens flares in all stupid situations, that does not make them right. You don't see lens flares with your own eyes, do you? Ask yourself why this is so.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:12:56.282101504Z",
        "author": "Steve887",
        "date": "2010-07-31T08:42:32+0100",
        "id": "9e358c1e5664334cea49d54f5b7968e5",
        "post_id": "post-211719",
        "text": "I'm also having issues with fuel with most ships even after setting FreeTravel = TRUE.Using the DGIV as an example, I can only jump to the moon from Earth. Any other planet\/moon and I get a voice saying 'Insufficient Fuel' when I try to warp.Also, for future versions, automatically inserting into orbit would be great, perhaps as an option so you can still have some challenge if you want.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.832221696Z",
        "author": "Spicer",
        "date": "2011-09-06T04:21:00+0100",
        "id": "66bbb2527fa88dfa6e5d8bed91cd5eb3",
        "post_id": "post-222254",
        "text": "Check out twitter updates from Voyager 1 and 2. They will occasionally let you know what some of the commands sent to the probes are, as well as how far away they are in light-time.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.277164032Z",
        "author": "nicker43",
        "date": "2010-04-11T23:07:59+0100",
        "id": "1329135c776c18cad75c13aa463a3391",
        "post_id": "post-211677",
        "text": "dumbo2007 said:Hey nicker43 ....how about sharing the vessel orienting code:).......rocking addon man !!:thumbup:\n\nIn 1.1, the vessel orienting code was borrowed from Attitude MFD. In 1.5 (WIP) I rewrote the code from scratch to make it compatible with multi-instances. Email me if you want it.---------- Post added at 09:55 PM ---------- Previous post was at 09:54 PM ----------ezelite said:Do you have to point at a target to warp?\n\nYes.---------- Post added at 10:06 PM ---------- Previous post was at 09:55 PM ----------Zapi said:My only problem with this MFD is the limit to how fast you can actually go. why can't i go like 0.9999999999999999c instead of only 0.99999c ?could you make the limit an option in the next release?\n\nI could, but I didn't see a reason for it. At the current speed limit, you travel across the solar system in seconds. At 0.9999999999999999c, the gamma is ...I don't know, my calculator disappeared in a puff of smoke when I tried to calculate it. Its a REALLY large number. On my computer, at each simulation time step, you would warp across the universe. How fast is your computer?:)---------- Post added at 10:07 PM ---------- Previous post was at 10:06 PM ----------Bishop said:Not kidding this would be my favourite (near) FTL of all time :thumbup:If... :idea:You dropped out of Warp with the same 'real' space vectors(?) as you went in.Now I'm not a programmer :lol: - would it be hard tocopythe 'real space' vectors of the ship when the Warp is engaged and thenpastethem again when it's disengaged?I can see the thought and time that went into the acceleration and slowing down phases of travel, major kudos to the programmer :hail: - could thecopy-paste-statebe a configurable option?This way I may set up some speed and direction beforehand and not pop out of Warp in a dead fall to the planet:cool:kind regards,- bishop\n\nIf you by space vectors you mean your global velocity before warp, then that is easy to do. I'll add an option in the configuration file. Just don't try to warp too close to your target.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.475633152Z",
        "author": "redwolfcfc",
        "date": "2010-03-17T21:38:17+0000",
        "id": "e5bed998d9e4db8b408e681efe81b432",
        "post_id": "post-211977",
        "text": "orb said:Not really. It's internal mesh of Orbiter.exe, so it has no name per se.\n\nOkay that is what I was thinking. I did look for the mesh in the directory and did not see anything, then I checked the old installation(2006) and didnt see anything there and I just assumed it was built-in.It just occurred to me to wonder if the fact that I am using the no-graphics client with the DX7 plugin could have anything to do with it? i will check that tonight.Thanks for your attention I will come back here after I get home tonight and either post my config file entry and beg for more help or hopefully report that the problem is solved.",
        "thread_id": 13498
    },
    {
        "@timestamp": "2023-09-14T07:12:56.569885184Z",
        "author": "Albatros",
        "date": "2010-06-08T00:31:20+0100",
        "id": "354a2fd8d537dfb5ec3e6c62488b2aa8",
        "post_id": "post-212106",
        "text": "I knew the anthem of my nation. It's simply, because after the second world war the other verses are permitted (these mentioned other terrytories witch aren't german now).SiberianTiger said:I'm curious how do people treat their national anthems. Please answer the poll's question and elaborate, if you want to. If you are not sure which country is yours, consider either your native land, or where you spend most of your life time.\n\nThen you are as i one of the few, like it seems. Whenever i'm watching TV, the most of the people (look for the national soccer-team during the WM ore other sport events) barely knew a few words. It's a shame!PhantomCruiser said:I know mine\/ours. I sing along soft because I can't sing (if you know what I mean). I can play it as well, and can play a few others (Canada, Mexico, Spain, England, Germany and Russian) on the violin. Many nations have very melodic anthems.I do wish more people would show respect during the playing of them though. Really, does it cause anyone any physical pain to shut the f up for 2 minutes or so?\n\nThe \"uniform\" was black, because most of the men of the Free Corps where coal-miner, and they were wearing their work clothes.After the war, some of them choose to go on a university. That's why the oldest student corps have also black robes.When F\u00fcrst von Metternich permitted the student corps (he was aware of the democratic process) during the Vienna congress, they went in the underground. Their leaders (Chargen) signed then every letter with: X or XX or XXX, depending on their position and a symbol for the corps (witch consists of the first letters of their credo) - an \"!\" behind the symbol means, the corps is active.During the period to try establishing an democracy, Hoffmann von Fallersleben wrote in the year 1841 on the island Helgoland the \"The song of the germans\", our anthem (melody from the \"Kaiserlied\" [emperor's song], composed by Franz Joseph Haydn in 1797).Urwumpe said:For Germany, it is the colors of the nationalist democratic uprising in the 19th century, adopted from the uniform colors of the L\u00fctzow Free Corps. Nobody really knows why the uniform had such colors, but the military unit had two important features:- It was made of people from whole Germany.- It was made mostly of intellectuals and artists.The black color of the uniform came from the fact that all free corps got no wages, they had to dye civilian clothes into a uniform color. Almost all free corps had black uniforms, even the bigger ones. It was also considered a color of mourning about the occupation of Germany by France.Red was chosen for displaying rank insignias, the golden came from bronze buttons on the uniforms.because of their origin, this unit dominated on one of the first democratic conventions in Germany.\n\n",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:05.818666496Z",
        "author": "Enjo",
        "date": "2010-05-02T11:50:46+0100",
        "id": "ba3a1de961b126759e1ceaf9c2c35b76",
        "post_id": "post-221237",
        "text": "For ClamAV for example, it's not a problem to scan more types of attachments (if not all?).SMTP itself may be plain text, but if during hosts negotiation the client which wants TLS detects it on the server, the remaining part of transfer, including authentication and data transfer, is encrypted.And while we're talking about fighting spam, there's also a good method called greylisting: the server requires that the client resends its message, assuming that spammers send emails only once. It slows down the transfer, but legitimate servers will always pass this test, while that of spammers rarely do.However these 4 methods (including Spamassasin) must be used at the ISP's end, and if someone doesn't use this, he's not a a serious ISP, because it's all really easy to setup and very21st Centurish:)",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:12:55.931211008Z",
        "author": "Artlav",
        "date": "2010-03-12T07:37:39+0000",
        "id": "a612c21783b29e632d04e46297b4e728",
        "post_id": "post-211169",
        "text": "Sure, fusion, nuclear lightbulb, compressed air, MITEE, antimatter, metastable fuels, maybe some more.",
        "thread_id": 13424
    },
    {
        "@timestamp": "2023-09-14T07:13:06.2960448Z",
        "author": "Zachstar",
        "date": "2010-05-14T01:14:31+0100",
        "id": "735269dbd943315f7f1018afac9b5775",
        "post_id": "post-221597",
        "text": "cjp said:How? Does it combine a better compression algorithm than H.264 with less patent issues than Ogg Theora?Even then, the question remains whether Apple will allow the standard to be implemented on their products.With the danger of being thrown into the OS flame war thread, I warn you: don't use Apple products. And if you already do: try to hack it. If you own a product, you should be in full control of that product.I don't have any of these mobile gadgets, but if I ever want to buy one, I will go for one of these Android or other Linux-based ones, and search on the Internet which specific models allow me root-level control of the system.\n\nGoogle is apparently claiming a substantial improvement in the leak and thus as crazy as it seems it may just beat H264. Thora comes from the same company ON2 and to date no major litigation has been levied against it. And apple's \"Worries\" about it mean nothing when apple is facing multiple lawsuits for their own violations.I have no intention of using apple products.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:56.589768448Z",
        "author": "johndeere5",
        "date": "2010-03-21T17:51:10+0000",
        "id": "b918ab29e80c7ff1ea1c9cff24a109f1",
        "post_id": "post-212142",
        "text": "I found the frequency and set to it, but the DGIV AP monitor says no signal or set NAV1 to docking signal, which I already did and tried several variation of different docking port signals, it won't lock for the interception then dock, I'm not sure what's wrong, am I too far or what, from the look on the MFD Map, a rough estimate on the distant that I will tell you is before launch, the ISS is exactly on the California coastline, and after safe parking orbit, the ISS is almost over my head, but just behind be, oh say, what, 100-200 miles, may be less, can't tell on the map to judge it, any help on how to get the frequency to work and how to get the AP auto dock to intercept and dock? Thanks.",
        "thread_id": 13513
    },
    {
        "@timestamp": "2023-09-14T07:12:55.949943296Z",
        "author": "RisingFury",
        "date": "2010-03-12T17:06:20+0000",
        "id": "d4ea44849c4811e6be4ff11d7800213b",
        "post_id": "post-211199",
        "text": "Hmmm interesting.We'll see if he's correct in a few years, after Gaia gets launched.Hipparcos was a very successful mission that measured star velocities and positions relative to our solar system using paralax. Paralax measurement is one of the most accurate measurement systems we have, but it only works with relativelly near objects. The error in measurement rises with distance to the object...Gaia will take the same approach, but will be much more accurate. One of my professors had the chance to work with the team that planned Gaia. He did the calculations for how accurate the orbit of the satellite around the Sun should be. He was shocked to find that the accuracy would have to be within 15 cm. He told that to the lead engeneer and the guy just said: \"Pff, that's easy!\"",
        "thread_id": 13427
    },
    {
        "@timestamp": "2023-09-14T07:13:06.31608704Z",
        "author": "Urwumpe",
        "date": "2010-05-05T20:05:47+0100",
        "id": "d07f647dd90169f62c34554a0ff28444",
        "post_id": "post-221635",
        "text": "Hielor said:You say both of those like they're bad things...\n\nSteaks should be pink inside, but not raw... the only things that you can safely eat raw are vegetables and fish...",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:12:56.615777024Z",
        "author": "wehaveaproblem",
        "date": "2010-03-19T21:03:23+0000",
        "id": "67b044d6e1a5471f175400f5d15e407d",
        "post_id": "post-212191",
        "text": "Donamy said:I did something similar with my Hll-B addon. Checkout the launchsite mesh.\n\nThanks mate, but I'm not sure you are understanding my problem, since your addon doesn't illustrate a solution. Your mesh doesn't appear to have a transparency and it is loaded in a base file. Apologies if I'm missing something there.I'm after an answer as to whether a dds texture with an alpha channel can be used to make a vessel mesh transparent. It doesn't seem to be possible, I'm just hoping I've missed something.",
        "thread_id": 13520
    },
    {
        "@timestamp": "2023-09-14T07:12:56.1292992Z",
        "author": "sergsh",
        "date": "2011-02-21T02:12:22+0000",
        "id": "e178d9251cb5b3802d519152123206ff",
        "post_id": "post-211417",
        "text": "Great add-on, thx for realistic launch and flight sequinces. :thumbup: Special for this soyuz i planned add more realistic sounds, and some payloads (like sci probes, example Venus and Mars Express...).",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.83136384Z",
        "author": "PennyBlack",
        "date": "2011-06-15T19:19:47+0100",
        "id": "9c2e20c351a426245b91afb51053e5d1",
        "post_id": "post-222248",
        "text": "I'm impressed that these craft are still functioning, why can't my computer perform the same way.!It is amazing to think that they still send back new and exciteing information. Thanx for the updates Orb.:cheers:",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.282466304Z",
        "author": "Steve887",
        "date": "2010-08-03T09:29:06+0100",
        "id": "41098f68d09dec11deee588ffdac4a39",
        "post_id": "post-211722",
        "text": "I've found a way to effectively have free travel on version 1.6 if you wish.Open the config file and change the MainFuelEfficiency to some ridiculously large number. Because of how the MFD works out how much fuel to subtract, this results in a tiny fuel required. The larger the number, the smaller the amount needed.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.140254464Z",
        "author": "N_Molson",
        "date": "2011-06-18T21:44:02+0100",
        "id": "826b46bda585269b33496f44119b11a3",
        "post_id": "post-211423",
        "text": "LaunchMFD can do the maths for you.It doesn't work with the D3D9 client but you can use it with the default client, find the perfect launch date (in MJD) and switch back to the D3D9 client.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.437447936Z",
        "author": "Bj",
        "date": "2010-03-17T16:46:03+0000",
        "id": "97e403e06cdeae42117dfca1d0fd26c4",
        "post_id": "post-211858",
        "text": "Yes I did run a test script like thisPHP:<html>\n<head>\n<title> PHP Test Script <\/title>\n<\/head>\n<body>\n<?php\nphpinfo( );\n?>\n <\/body>\n<\/html>And it returns php info like (attached)uh but when I put phpinfo(); by itself it just prints text.I think you are supposed to have php tags around it like;<?phpphpinfo();?>in that case it returns the same as the picture",
        "thread_id": 13488
    },
    {
        "@timestamp": "2023-09-14T07:13:05.920255744Z",
        "author": "DaveS",
        "date": "2010-05-03T16:12:56+0100",
        "id": "ddb8d2b8dd793e21c87b7af198964c97",
        "post_id": "post-221261",
        "text": "Artlav said:--Notes---Most of the flashy effects are off by default in this release-If you want to see the raytraced sky, you should run scatter_gen.exe before first running OGLA, to generate lookup tables. If it gives you errors and nothing is generated, no problems - your GPU won't run raytraced sky anyway.\n\nScatter_gen.exe gives this error when run here: \"Unable to activate OpenGL rendering context\". The message in the console window is: \"Cannot create GLGR context, thus cannot generate tables.\"",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.400756736Z",
        "author": "anemazoso",
        "date": "2010-03-16T15:30:47+0000",
        "id": "d88cbf3b249359d62e41e9db5aa8f25e",
        "post_id": "post-211807",
        "text": "garyw said:Old news. This was over a year ago and caused by a miscalculation in the mass distribution of the ISS.\n\nWow, didn't notice the date on the article was Feb. 4 2009. :embarrassed:Can an admin remove this thead then?Sorry about that:)",
        "thread_id": 13477
    },
    {
        "@timestamp": "2023-09-14T07:12:55.97734784Z",
        "author": "Loru",
        "date": "2010-03-13T15:42:20+0000",
        "id": "92655fbbacf92ec720b4675d10f115d0",
        "post_id": "post-211220",
        "text": "Ghostrider said:Well, here in Switzerland High German (Hochdeutsch) is taught in school, but people in German-speaking cantons speak their own Schwytzerd\u00fctsch dialect which sounds like Klingon spoken backwards with a Goa'uld accent.\n\n:rofl:Are you sure there aren't any Asgaard influences?",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926205952Z",
        "author": "Artlav",
        "date": "2010-05-09T10:15:29+0100",
        "id": "3fc4834d39fe708504796bd103e199d8",
        "post_id": "post-221324",
        "text": "tl8 said:This happens on both the left and right sides\n\nWraparound... Fixing which is mutually exclusive with SSU C3 panel.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.05411328Z",
        "author": "Kaito",
        "date": "2010-03-14T11:38:40+0000",
        "id": "d7cf21cc91489e0fc088cb794d958004",
        "post_id": "post-211304",
        "text": "Sar said:More so if you make the addon so that it's the players fault if it goes bad.\n\nThat's one thing I had in mind. I was thinking of having an engine failure of the players throttles up and down very rapidly, or if they are spinning very rapidly when the engines fire.",
        "thread_id": 13442
    },
    {
        "@timestamp": "2023-09-14T07:12:56.078491648Z",
        "author": "Ghostrider",
        "date": "2010-03-14T19:43:46+0000",
        "id": "82fb26d163672503c58c8bdecede634d",
        "post_id": "post-211330",
        "text": "anemazoso said:Who can really say that in order to become a true space fairing spieces instead of a space visiting spiecies we don't need private industry in space and making money with HSF (Human Space Flight)?\n\nIt's one thing charging private industry with coming up with the means, another expecting them to lead in a venture that is high-risk, expensive and provides no immediate gains.anemazoso said:Obama HAS shown vision, intellegence and guts in persuing this new course. Lets stop tring to re-live the glory days of Apollo and actually move on!\n\nYeah, he has shown vision. The vision of an industry-dominated world, under the unassailable might of hefty dividends:http:\/\/www.osnews.com\/story\/23002\/Obama_Sides_with_RIAA_MPAA_Backs_ACTAHeil money.",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:13:06.77502976Z",
        "author": "Mojave",
        "date": "2010-05-09T20:02:06+0100",
        "id": "de1604a3b9890c93a93d5f5fd379d969",
        "post_id": "post-222222",
        "text": "What, not realistic. FSX uses it. Realistic for cameras. SSM2007 uses it. Most realistic shuttle simulator I know is SSM2007. Orbiter is just the most realistic physics space simulator. It needs it for an enable\/disable Module, Especially for movies.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:12:56.111511296Z",
        "author": "isda",
        "date": "2010-03-17T01:44:31+0000",
        "id": "7ceecb8f5d398cd28c89bf0937b7d32b",
        "post_id": "post-211355",
        "text": ":thumbup: yup...hv been long time waiting for Thorton create vc for his TMA...I think its the time 4 TMA having its own vc and cant wait 4 it:cheers:",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.839308288Z",
        "author": "Cras",
        "date": "2013-06-29T07:50:04+0100",
        "id": "436e1e0e3851ce507af22dc68780ff63",
        "post_id": "post-222296",
        "text": "to be fair though the Mars rovers didnt just fall apart. They either got so caked in dust from the Martian storms or got caught in a ditch. Either way they still out lived their initial lifespan.But with that being said I do agree that Voyager is quite a testament, that not only have we sent something out of your system (maybe, how many times have they said it has left the system now? 10?) but that it is actually a working piece of hardware. We owe a lot to Voyager, giving us our first up close view of the gas giants. I hope we send more stuff there and not just every opportunity means another Mars mission.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.1266496Z",
        "author": "Thorton",
        "date": "2010-11-11T18:09:11+0000",
        "id": "240182ba9df5b08013eed0a9ec123905",
        "post_id": "post-211405",
        "text": "Have you tried to install MS .NET Framework 3.5 or VC++ 2008 redistributable?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.277534208Z",
        "author": "dumbo2007",
        "date": "2010-04-13T10:14:35+0100",
        "id": "f532fd7b17bf3df41c1488155d6efcb6",
        "post_id": "post-211680",
        "text": "I think you can detect nearby planets and plot a path around it ? I mean the nearest gravity reference function should be able to tell you of a nearby planet and you can either skid to a halt or translate to the left or right and continue on a different path to the destination - will require some playing with the code.And if its a vessel - just clear it from your path using AddForce:)",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.13408Z",
        "author": "Andy44",
        "date": "2010-05-04T01:22:45+0100",
        "id": "01ab121f2e7562c56a81c7bbe13b0bd1",
        "post_id": "post-221398",
        "text": "Sad day. RIP.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:12:56.190175488Z",
        "author": "Miner1",
        "date": "2010-04-27T14:45:36+0100",
        "id": "00368a5ae246bcbc607921f65a8909e4",
        "post_id": "post-211504",
        "text": "mjessick is on the right track to finding the analytic solution. What results is an equation of the forma*cos(x)+b*sin(x)+c = 0.There is a very clever way to solve equations in this form, and it makes use of half angle identities. Let y = tan(x\/2), then it is easy to show that cos(x) = (1-y^2)\/(1+y^2) and sin(x) = 2*y\/(1+y^2). Using these identities in our original equation and we get a simple quadratic equation(c-a)*y^2+2*b*y+(c+a) = 0The solution of this equation, as is well known, can have two real solutions (corresponding to two points of intersection), one real root (one point of intersection), or two imaginary roots (orbits don't intersect at all). Take the real solutions and solve for the original variable of interest: x = 2*atan(y). Note that quadrant checks are not necessary.That's all there is to it. Hope that helps.",
        "thread_id": 13453
    },
    {
        "@timestamp": "2023-09-14T07:12:56.461243904Z",
        "author": "cjp",
        "date": "2010-03-17T19:10:52+0000",
        "id": "9b1bf9a1d83bf40468ddfad088074595",
        "post_id": "post-211900",
        "text": "MeDiCS said:I was thinking something along those lines: the compiler can't generate the implementations at compile-time because it doesn't know with what types the function will be used. That's only known at link time when the compiler can't do anything about it, and so, it emits an error. This also explains why the only function included in the object file is the specialized method...\n\nAt link time, all type information is gone! All that's left is a number of object files, and each object file has a number of symbols, which can e.g. be global variables or functions.So, the linker has nothing to do with how template functions work.MeDiCS said:Well, it works, but is awfully ugly as I have to define #ifdef guards to avoid redefinition.This thing is rendering templates mostly useless \u00ac\u00ac. I'm thinking of writing a 'template-like' function macro to generate get_double_value(), get_uint_value() etc, like C in old times. At least I'll be able to make my code cleaner.:compbash:---------- Post added at 03:24 PM ---------- Previous post was at 03:21 PM ----------Yes, it is legal ONLY if I'm defining the return value as a template, and not as a 'normal' function overloading. But C doesn't support overloading (and that's one of the reasons I like it better. I'm only touching C++ because I'm developing an addon :thumbup:).\n\nIf you prefer C over C++, then I can imagine you prefer the approach you describe here. Nobody is stopping you from using C-style programming in C++. Well, at least not for a hobby project. If you're a professional developer, your boss and coworkers might want to stop you.:)Having dozens of different functions that essentially do the same thing is not considered clean. You have a lot of code duplication, which makes your program hard to maintain. I still think that C++ templates are the right tool, and if you somehow end up with something that's even uglier than the C approach, then I think it can be done better.I tried your example, and it works for me (GCC 4.1.1):template.h:Code:#include <string>\n\nclass Test\n{\npublic:\n    template<class T> T get_value ();\n};\n\ntemplate <class T> T Test::get_value ()\n{\n    return T(3.14159);\n}\n\ntemplate <> std::string Test::get_value ()\n{\n    return \"pi\";\n}test.cpp:Code:#include <iostream>\n\nusing namespace std;\n\n#include \"template.h\"\n\nint main()\n{\n    Test testObj;\n    cout << testObj.get_value<std::string>() << endl;\n    cout << testObj.get_value<int>() << endl;\n    cout << testObj.get_value<float>() << endl;\n\n    return 0;\n}output:Code:pi\n3\n3.14159",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:56.257225728Z",
        "author": "tori",
        "date": "2010-03-16T22:38:43+0000",
        "id": "26fef8220e913d27a5cd03d54dcf0499",
        "post_id": "post-211570",
        "text": "Actually we talked about 18kilotons of oxygen. Three orders of magnitude more. And a tactical nuclear bomb as a dispersion charge. Not profitable, not by a longshot:)",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:13:06.183500032Z",
        "author": "Hmuda",
        "date": "2010-06-26T09:39:19+0100",
        "id": "edeb87f8632b5099ad39ad8fd80f3136",
        "post_id": "post-221461",
        "text": "Reminded me of this:http:\/\/antwrp.gsfc.nasa.gov\/apod\/ap100523.html",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:12:56.614980096Z",
        "author": "Donamy",
        "date": "2010-03-19T18:48:07+0000",
        "id": "e7866234f9703e55471b84790a05515a",
        "post_id": "post-212185",
        "text": "You have to make sure, the group with the Alpha texture, is after the groups you want to see through the tranparency. I don't think you can use the material transparency, with a texture. I could be wrong on that.",
        "thread_id": 13520
    },
    {
        "@timestamp": "2023-09-14T07:12:56.276811008Z",
        "author": "Zapi",
        "date": "2010-04-05T11:07:24+0100",
        "id": "f34ba2ae61405e90374d33f7b89aae18",
        "post_id": "post-211675",
        "text": "My only problem with this MFD is the limit to how fast you can actually go. why can't i go like 0.9999999999999999c instead of only 0.99999c ?could you make the limit an option in the next release?",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.505473536Z",
        "author": "jinglesassy",
        "date": "2010-05-06T21:26:48+0100",
        "id": "ba8984c57df625ae5f242d1d7cc0d862",
        "post_id": "post-221862",
        "text": "Thanks garyw i searched 50 google pages didnt find anything like that:)",
        "thread_id": 14139
    },
    {
        "@timestamp": "2023-09-14T07:12:56.147310592Z",
        "author": "Alexrey",
        "date": "2014-04-13T12:27:03+0100",
        "id": "6657ceebb37185a638f281dc00877c61",
        "post_id": "post-211453",
        "text": "I've been trying out the Soyuz addon but have some questions regarding strange \"handling\". I love flying everything manually, but if I pitch the nose down and then let the controls go after that, the nose will tend to go back to its vertical position. Is there something else that I need to de-active in order to make it easier to fly (currently I'm just pressing M to enable manual control). Also, auto-pilot controls such as Kill Rotation, Prograde, Retrograde etc. do not seem to work as intended either.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.661718272Z",
        "author": "Mojave",
        "date": "2010-08-16T01:36:37+0100",
        "id": "165ff6cec0ae1a4ac3e2fcd916c8dc3d",
        "post_id": "post-222148",
        "text": "Awesome.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:56.644397568Z",
        "author": "kevinvr",
        "date": "2010-03-27T11:57:23+0000",
        "id": "b3ee30e6f9ad3e48725a24572dff8de6",
        "post_id": "post-212284",
        "text": ":welcome:to Obiter!",
        "thread_id": 13528
    },
    {
        "@timestamp": "2023-09-14T07:12:56.189926144Z",
        "author": "Pagnatious",
        "date": "2010-04-22T16:48:08+0100",
        "id": "d47526acb3d3c80118fe896d0e9f155c",
        "post_id": "post-211500",
        "text": "Coplanar orbit intersectionHi,I have a similar, if not the same question. Determining if two coplanar orbits intersect, and ideally then calculating time to intersection and from that determining if it results in a rendezvous.tblaxland said:This should help:http:\/\/www.mathlinks.ro\/viewtopic.php?p=1209667#1209667.\n\nThis link doesn't appear to work. Was it's method anything likethis? I was thinking using that method to find the intersection of the ellipses, essentially what values of true anomaly for the ships orbit have it crossing the other, then calculating travel time from that and projecting where the planet would be.Problem is I'm a bit maths rusty and while I think I understand the Newton-Raphson method, there could be a potential 4 intersection points and would it only find one?It then leaves the question of what if one of the orbits was hyperbolic?I would greatly appreciate any help on this. It was something I was working on a little while ago but then took a break from and am coming back to now...",
        "thread_id": 13453
    },
    {
        "@timestamp": "2023-09-14T07:12:56.66003712Z",
        "author": "donatelo200",
        "date": "2010-03-20T19:39:17+0000",
        "id": "3de17f47c321a44ef8c9b55347413baf",
        "post_id": "post-212310",
        "text": "T.Neo said:Awesome work, donatelo200!I see you've been reading up on your Sudarsky classifications. HD 28185 b looks very good.\n\nI just built a higher resolution cloudmap for HD 28185 b. Picture!!!!:)",
        "thread_id": 13533
    },
    {
        "@timestamp": "2023-09-14T07:13:06.628612096Z",
        "author": "computerex",
        "date": "2010-05-10T08:28:47+0100",
        "id": "673cf82e302f85a8604923531bf76fed",
        "post_id": "post-222080",
        "text": "Doug said:Hmm...I don't know what to think -- there are no try...catch blocks anywhere in the XR codebase.\n\nDoug, for some reason the XR2 has trouble with debuggers on some people's ends. Remember how when I was trying to debug the RackerCheckpoint MFD, and it kept crashing? You concluded it was compiler incompatibility.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:12:56.169599744Z",
        "author": "TMac3000",
        "date": "2010-03-14T22:43:37+0000",
        "id": "b9ac87e7d33f7bebe88ad0979731dd6b",
        "post_id": "post-211485",
        "text": "Arrowstar said:It also depends on how wide you cast your net when you define 'fly'.;)\n\nBy 'fly', I meant taking off and buzzing around the field to see how it handles in the air at 'ordinary' altitudes (less than 50,000 feet) and subsonic speeds.Arrowstar said:And since we're talking about testing, don't forget all the structural test articles, the boilerplate models, engine testing, integration testing, thermal balance, thermal control...\n\nGot it. The reason I asked is because, being the realism freak that I am, I'm doing flight tests of the Delta Glider IV, pretending it just rolled off the line. So far I've done a \"regular\" flight test (just doing circles around the field), a cross-range test, a heat-shield test, and today I did the first sub-orbital hop, reaching an altitude of 104 kilometers before coming back down to land at the Cape.",
        "thread_id": 13451
    },
    {
        "@timestamp": "2023-09-14T07:13:06.662763264Z",
        "author": "Izack",
        "date": "2010-08-16T03:24:14+0100",
        "id": "9f7f7913d80c8f7669c0d0815f5d8944",
        "post_id": "post-222155",
        "text": "Xyon said:Orbiter doesn't require sacrifice? I've sacrificed months of my time to it by now...\n\nThat's not a sacrifice! That's fun! :lol:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:55.82220544Z",
        "author": "DaveS",
        "date": "2008-05-10T08:54:29+0100",
        "id": "37b8fe69602dcd45fbe304fb7df9bebd",
        "post_id": "post-64577",
        "text": "The Left Aft SRM segment was transported yesterday to the VAB and overnight it was lifted into VAB High Bay 1 and was bolted to the MLP.The Right Aft SRM segment goes to the VAB on Monday.",
        "thread_id": 1342
    },
    {
        "@timestamp": "2023-09-14T07:12:56.499675648Z",
        "author": "orb",
        "date": "2010-03-18T21:15:07+0000",
        "id": "4811fb8b0a7169d5dcbd62c597a97fb3",
        "post_id": "post-212014",
        "text": "Remove any graphics client from active modules list when you run Orbiter.exe.And in Beta Project:http:\/\/www.orbiter-forum.com\/project.php?issueid=207",
        "thread_id": 13504
    },
    {
        "@timestamp": "2023-09-14T07:13:05.820337664Z",
        "author": "Andy44",
        "date": "2010-05-04T01:11:47+0100",
        "id": "53b2aade4712fa369590006223c11aa0",
        "post_id": "post-221254",
        "text": "I'm with cjp on this one. ISP's are \"service providers\". If they want to screen and filter my email, they should make it optional and ask nicely. I'm tired of hysteria constantly taking away freedom.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:12:56.054309376Z",
        "author": "earthorbit",
        "date": "2010-03-14T15:40:11+0000",
        "id": "d59d436501361e718161954b89c083d5",
        "post_id": "post-211305",
        "text": "Leaks in the Fuel Tanks. With 2 - Component Fuel... BOOOOOOOMSoftware which leads the Rocket in the next Building.Bad Engine holders, so the Engine flys up in the rocket and destroys the inner parts of the Rocket.Blocked Fuel Supply Lines. After a little Time, the whole thing will go BOOOMFailures at Seperation of the 1.\/2. Stage. The Stage just hangs at the Rocket; the Engine of the next Stage starts... BOOOOMcool. i used BOOOOM 3 times in this post",
        "thread_id": 13442
    },
    {
        "@timestamp": "2023-09-14T07:12:56.615165952Z",
        "author": "anemazoso",
        "date": "2010-03-19T18:55:30+0000",
        "id": "153f8dd6edf305ff79394808b4dc874e",
        "post_id": "post-212186",
        "text": "WHAP, I know it's possible because Sputnik used an alpha on his [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3013\"]Bristol spaceplane[\/ame]. Sorry can't help on the procedure though, good luck.:cheers:",
        "thread_id": 13520
    },
    {
        "@timestamp": "2023-09-14T07:13:06.093930496Z",
        "author": "Urwumpe",
        "date": "2008-04-10T08:45:18+0100",
        "id": "09344ab02c742c960215f44b097f50eb",
        "post_id": "post-12300",
        "text": "ryan said:Why would you want to re-define time?:rofl:\n\nMaybe because a 26 hour day could be useful sometimes? or a 15 second school lesson?",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:12:56.455602688Z",
        "author": "Urwumpe",
        "date": "2010-03-17T10:04:03+0000",
        "id": "8cd6a7e37a85f95bea3e22a51cbd9cd0",
        "post_id": "post-211882",
        "text": "By the available evidence, I would first of all assume that your manager does it himself, or you have a foul apple inside the company which impersonates your manager. If the nickname was secret and she didn't provide any connection between this nick name and her company, the nickname wasn't the information that made the other admins react.Next, I would communicate again with the shop admin about the evidence why he terminates the contract with you. It is a severe thing, with serious economic penalties, enough for justifying even legal pressure against that company to explain their decision. And believe me: once the \"I am admin, you are just customer\" backfires, and the guys need to fear their job, they will get tame. Once you know why, you can solve things easier. Of course they can just kick you around. But they can't expect you to accept this.",
        "thread_id": 13491
    },
    {
        "@timestamp": "2023-09-14T07:12:56.661610496Z",
        "author": "Izack",
        "date": "2010-06-26T05:37:46+0100",
        "id": "1ee30e25e8795017ccfba224028f1427",
        "post_id": "post-212324",
        "text": "Do we have a release time?I tried out the demo with HD28185 b and had a blast penetrating the atmosphere. Seeing the outer layer fade away to reveal the inside was pretty shocking. I bugged out at a bit under 1000km when the static pressure started spooking me, avoiding the 'big crunch' by suddenly realising I had JumpDriveMFD activated in the modules tab. I had just enough fuel for a little 150 000km hop out of there...through the planet! :thumbup:Can't wait to fly through the rest of the system. You planet textures are a thing to drool at!",
        "thread_id": 13533
    },
    {
        "@timestamp": "2023-09-14T07:12:56.491545344Z",
        "author": "SiberianTiger",
        "date": "2010-03-18T09:10:19+0000",
        "id": "791d89aa7ae052ef88a518dd714eb09d",
        "post_id": "post-211986",
        "text": "An insertion ad that was published in a Russian newspaper in 1992 (foundhere):Translation:World's grade Paranormalist Hypnotizer associated with USSR Academy of SciencesVLADIMIR PUTINWill disencumber you from smoking addiction if you send him your picture. The original method has no equivalents in practice.Send your letters to 334511, Crimea, Kerch, p\/o box 43.",
        "thread_id": 13500
    },
    {
        "@timestamp": "2023-09-14T07:13:06.132920064Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-03T13:01:53+0100",
        "id": "00f0d240831dac511670bd9e8e12c105",
        "post_id": "post-221390",
        "text": "Rest In Peace to a geat man. He will be missed.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:12:55.781685248Z",
        "author": "dbeachy1",
        "date": "2010-03-12T03:48:39+0000",
        "id": "0b221db8ef8b4baf95787715f516267b",
        "post_id": "post-211146",
        "text": "Here's what works for me under Windows 7 (and Vista before that):1. Close the Sidebar.2. Close any other windows that may update the screen while you're flying (e.g., Task Manager).3. Now try Orbiter again. If it still flashes, reboot, do steps 1 and 2, and try Orbiter one more time.",
        "thread_id": 13418
    },
    {
        "@timestamp": "2023-09-14T07:13:06.191931136Z",
        "author": "SlyCoopersButt",
        "date": "2010-05-04T20:00:00+0100",
        "id": "57f810616e83d5583e6b68942068848a",
        "post_id": "post-221483",
        "text": "Lucky I was able to download it only about an hour or two after it was released. Played it quite a bit this weekend, Few games offer such a variety of possibilities! If only I could play it online it would be superb. But port forwarding is a mystery subject to me.Still, Been following this since last summer, Glad the day came!",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:12:56.565814016Z",
        "author": "Urwumpe",
        "date": "2010-03-19T18:35:38+0000",
        "id": "252545cfa9235560d88e0f7586a98cc5",
        "post_id": "post-212064",
        "text": "Ghostrider said:Of course, I'm still waiting for a heavy metal version. I believe each and every national anthem should have a hard rock cover.\n\nExcept the Italian one. You can't turn \"Bella Italia\" into a good metal tune... ok, speed metal would work, but that would be a deadly mix then (and the anthem being only 57 seconds long). And the spanish one has the risk of ending as 47:32 progressive metal instrumental.And the US national anthem should be played by Manowar. :thumbup:",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:56.139846144Z",
        "author": "TG626",
        "date": "2011-06-18T19:04:17+0100",
        "id": "b3bd2fad9aa29c0a7ba44951c7e973ab",
        "post_id": "post-211420",
        "text": "Mister Mxyzptlk said:I made some errors in assumption when I flew my first mission with this addon, but now after docking TMA20 at ISS with 43% fuel left I am looking forward to undocking and reentry with this monumental piece of work. This Soyuz FG is hands down the most elegant addon I have ever had the pleasure of experiencing. Ultimate kudos to Thorton and whoever else is responsible for the hard work and attention to detail that went into this beautiful experience.\n\nPLEASE WRITE A TUTORIAL!! Best I've done is 18% left....:(",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.401188608Z",
        "author": "TSPenguin",
        "date": "2010-03-16T22:12:59+0000",
        "id": "bb09d9abd975fe309c74e3e36258f672",
        "post_id": "post-211810",
        "text": "cinder1992 said:Anyway, I would have done this: :hide:\n\n\"We have some rattling up here. Send bricks ASAP!\" :rofl:",
        "thread_id": 13477
    },
    {
        "@timestamp": "2023-09-14T07:13:06.194067968Z",
        "author": "loyalj",
        "date": "2010-05-07T12:58:45+0100",
        "id": "8ef49c1b9e4ab6aa79739dddc8015731",
        "post_id": "post-221498",
        "text": "This MTX thing is pretty much the worst thing in the entire universe.I got the MTX system installed lastnight... but it runs as if it were a Java applet on my five year old iBook. I don't even know what you would do to write windows software that simulates that sort of situation.Either way, I ordered it to install MW4 and it started up the torrents. It crashed. Not only that, I had the FSX settings screen open since I was reviewing my log book for the week... FSX will no longer load past the splash screen. der.So, after a reboot, i ordered it to install MW4 and then went to bed. Got up this morning and there was a thing telling me MW4 was updated. I clicked the okay button and saw a screen telling me status = installed. I clicked launch game... MTX crashed.But, back on the windows desktop there's a MW4 icon. So i click that and the screen goes black. It comes back to the MW4 graphic settings screen. but when I launch the game it tells me it cannot find disc 2.Now I am back in MTX updating to .20... 7mb down, 56 to go. I can almost taste the mech on mech action at this point.But, for a free game this is costing me a lot of flight time.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:12:55.975374592Z",
        "author": "unknown_orbiter",
        "date": "2010-03-12T21:16:47+0000",
        "id": "9e7df4b106589d2c6c21185a21744525",
        "post_id": "post-211206",
        "text": "Aw sweet that's hellacool.",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295165184Z",
        "author": "Hielor",
        "date": "2010-05-09T07:56:13+0100",
        "id": "8ee94939dc2535b037cce14408165066",
        "post_id": "post-221587",
        "text": "Zachstar said:Sure as hell beats having to use some random player or hard to install player or 3 different players per page.\n\nYeah, but with the HTML5 <video> tag, you won't have to do that...",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:55.976556288Z",
        "author": "Urwumpe",
        "date": "2010-03-13T00:10:14+0000",
        "id": "541a858b2b74e4ed2b0ef0a3712e140d",
        "post_id": "post-211212",
        "text": "Andy44 said:Well, English is a Germanic language, but I think that's a bit of a stretch...\n\n:lol:Actually, people born just outside Brunsvig wouldn't even have a tiny chance of knowing the Brunsvig flavor of lower saxon...if I remember correctly, we have 8 completely different dialects here in 50 km radius.",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:12:55.834557952Z",
        "author": "MikeB",
        "date": "2010-03-12T00:44:43+0000",
        "id": "a34427477e32ef238a125de81fdd2af8",
        "post_id": "post-211154",
        "text": "I've read a little about the Space Shuttle's Multi-functional Electronic Display System (MEDS), which seems to be the real-world equivalent of our MFDs. They appear to provide very different functions than our standard and add-on MFDs, largely derived from the original electro-mechanical gauges and CRT displays. I have three related questions:1. Can the experts in our community provide a comparison of the functions that NASA provides to Shuttle crew with the functions that our developers provide to us orbinauts?2. Where functions are similar, can they comment on the differences in inputs and displays?3. Are there publicly-available documents that describe the operation of NASA's MEDS-based functions?",
        "thread_id": 13420
    },
    {
        "@timestamp": "2023-09-14T07:13:05.858697472Z",
        "author": "Pilot7893",
        "date": "2008-05-11T16:22:19+0100",
        "id": "f6b4c3b7ae159e5429359305e16c8c55",
        "post_id": "post-65231",
        "text": "These are scenarios for a custom space station in LEO. Please read description for required addons. W00T! FIRST ADDON!EDIT: Here's flight 4. It is installing the required \"Solaris\" panels to the stationEDIT: Flight 5 will add another hab module to the station",
        "thread_id": 1409
    },
    {
        "@timestamp": "2023-09-14T07:12:56.11809024Z",
        "author": "Thorton",
        "date": "2010-09-11T12:56:39+0100",
        "id": "9246ed9856c0822037beed65133caaeb",
        "post_id": "post-211378",
        "text": "It looks like only you have this particular problem.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.25572864Z",
        "author": "tblaxland",
        "date": "2010-03-16T02:23:27+0000",
        "id": "377e925288a413f03f02b80e7f148ad9",
        "post_id": "post-211558",
        "text": "ar81 said:You may have some military satellites that governments may not want to deorbit so other can study them.\n\nA more controlled deorbit into the Pacific should cover that eventuality.ar81 said:I considered that sending them outside of solar system may not allow the tow ship to return, so the logical thing is to use the sun. If a single spot may throw the mass of Everest, dumping a small scrap sat with toxic or dangerous substances or devices into the sun should not be a problem.\n\nWhy does it need to make it to the sun? If not the Earth, why not the Moon, or why hit anything at all? A slingshot around the Moon could send it into an inclined solar orbit, never (or at least unlikely) to be seen again.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926570752Z",
        "author": "Artlav",
        "date": "2010-05-09T13:04:46+0100",
        "id": "61a29a2fbedf3bb33f071110f0a2d396",
        "post_id": "post-221327",
        "text": "tl8 said:Maybe you might need a SSU mode?\n\nDaveS said:Artlav: No need for any special coding for SSU. The C3 panel bug has been fixed at the mesh level where the bug really was. So you can you remove any specific code you put into OGLA for SSU.\n\nThere is no special code - without wraparound the textures on SSU won't work whatever being done to the mesh, with wraparound the info screen line will appear.With the D flag there is no implicit decompression, which had a bug in it that disabled wraparound, making that texture disappear.The info's coordinates should be tuned instead, either in OGLA or in the core.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.389060352Z",
        "author": "Foofoo14",
        "date": "2010-03-19T23:14:06+0000",
        "id": "b0840f201dc029bddf92779a08692610",
        "post_id": "post-211802",
        "text": ":hello:Welcome aboard!",
        "thread_id": 13475
    },
    {
        "@timestamp": "2023-09-14T07:12:56.383013888Z",
        "author": "perseus",
        "date": "2010-03-16T18:40:14+0000",
        "id": "1888663e8e07dc11f2d8f9c1dd429e34",
        "post_id": "post-211786",
        "text": "warp\/hyper drive for a direct flight ...... type of MFD, you choose which measurement reading you want, be it miles or Km, feet or meter and any other setting to your comfort readings and whatever, suffice to say, this is a modern era, these type of autopilot ]\n\nMaybe you are looking for this:Relativistic Warp MFD[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4547\"]Relativistic Warp MFD[\/ame]",
        "thread_id": 13473
    },
    {
        "@timestamp": "2023-09-14T07:12:56.416553984Z",
        "author": "aries197012",
        "date": "2010-03-16T20:55:13+0000",
        "id": "0aa40b2fdb8035552df4493ff23c3065",
        "post_id": "post-211823",
        "text": "An MFD to allow screenshot photography from within Orbiter to allow the user to conduct mission photography with output in jpg\/bmp\/png etc sent to an images folder for post mission review.",
        "thread_id": 13481
    },
    {
        "@timestamp": "2023-09-14T07:13:06.073454336Z",
        "author": "tblaxland",
        "date": "2010-05-03T08:10:22+0100",
        "id": "44e4169b2d2c56ae772e24b70ebb3fc5",
        "post_id": "post-221379",
        "text": "Sky Captain said:Why were they attempting to launch in so strong wind?\n\nI honestly don't know. Judging by the expert commentshere, the first suspicion would be GO fever.Expert #2: \"...In order for a balloon to lift a very heavy payload to the stratosphere, it requires a very large balloon with a lot of helium. The large amount of helium causes the balloon to rise very quickly when it is released. Any change in the wind causes big problems for the crew to align the launch vehicle correctly before the balloon starts to pull on the payload. It is apparent that the balloon got in front of the payload before the launch vehicle could get in the correct alignment for a good launch. The balloon apparently tore the payload off of the launch vehicle. With the balloon ahead of the payload, the payload did a pendulum motion hitting the ground and dragging before the parachute could be released from the balloon by command...\"\n\n",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:12:56.3831232Z",
        "author": "Mogeley",
        "date": "2010-03-16T19:52:32+0000",
        "id": "ae1351d65931946f0d08de0aab4d80e7",
        "post_id": "post-211787",
        "text": "Are you looking for a sci-fi autopilot for sci-fi spacecraft or for an autopilot for more modern spacecraft?I have been writing an autopilot for modern spacecraft, which the goal is to set your target and let the computer fly the ship. It uses whatever technology is on the ship and is limited to that ships capabilities. For example space planes, fly like planes, and once in orbit use regular orbital maneuvers to reach their destination. It will be a long time for this to be complete as many ships fly very differently, and building an adaptive autopilot is very difficult yet possible.Many people have discounted what you have suggested. I have been interested in building a sci-fi autopilot as well. Simply put this is flight control module that interfaces between the pilots commands and the ships response. Yet it's build for ships with sci-fi capabilities. Capabilities such as hover takeoff anywhere, very powerful engines, possibly no need to orbit anything. This would be a very interesting autopilot to build because one would still have to work within the physical laws yet make it user friendly. If space ships are for everyone in the future the Flight control system (autopilot) cannot fail and be easy to use.And to be honest the DeltaGlider is just as sci-fi as the Enterprise on Star Trek. We are no where close to the capabilities of the Delta glider series or XR series yet in tech. Those are still aerospace pipe dreams...If I ever get my autopilot released, hopefully you'll see it. It will be a while.",
        "thread_id": 13473
    },
    {
        "@timestamp": "2023-09-14T07:13:06.184336896Z",
        "author": "guitarist473",
        "date": "2010-06-27T01:32:51+0100",
        "id": "c6f2a77ba3f344933f980432128ffd01",
        "post_id": "post-221467",
        "text": "this sounds really fun i want to try it for myselfcould some one please tell me or give me a link to where i can find out:1) when i will be able to see the iss2) what equipment will i need3) how to spot it (in the words of the guy from armageddon... \"its a big ass sky!\"thank you:)",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:12:56.487281664Z",
        "author": "razgriz31m",
        "date": "2008-05-07T07:49:58+0100",
        "id": "bb503f8a01a07153fc5cdc648b4703ae",
        "post_id": "post-64658",
        "text": "Dream:to be the leader of the world!!!!Current job:Toilet cleaner.....haha...just kidding...still a student",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:12:56.487172096Z",
        "author": "Urwumpe",
        "date": "2008-05-07T07:30:25+0100",
        "id": "79b1e39db03f3a382350a045881a94b9",
        "post_id": "post-64657",
        "text": "Dream Job: Pad rat or space tourism entrepreneur.Current Job: Student",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:12:55.981135104Z",
        "author": "Urwumpe",
        "date": "2010-03-14T22:51:34+0000",
        "id": "b58f8548c2c25d4d3a5922126b7ff660",
        "post_id": "post-211240",
        "text": "jinglesassy said:But it is a planet a proto planet is still a planet just didnt get enough mass to be a planet\n\nwrong.It is a dwarf planet.It is a dwarf planet, because it does not have enough mass relative to the remaining objects in its orbital region, to either:- absorb them- push them outside the orbital region- capture them as moons- or push them into the stable Lagrange points.A dwarf planet is not \"still a planet\". It is a special class of solar system objects.",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:13:05.919816192Z",
        "author": "Artlav",
        "date": "2010-05-02T14:29:10+0100",
        "id": "50772c4f90f1d38e38930f4a63615b41",
        "post_id": "post-221259",
        "text": "OGLAClient 100502:orbides.1gb.ru\/orbf\/oglaclient-100502_beta-100501.zipUseless, current one in post #78For use with Orbiter beta 091225 or 100501.Major changes in this release is a reworked font system for MFDs and an attempt at the notorious ATI bug, and i would like to see how it works for other people.Thus, if you would like to test it:--Fonts--The fonts, which i've been told once and again are unreadable, were reworked, thanks to FTGL project.Now there are three modes they can be rendered in, and i want to know which of them look normal, and where.You can change the mode in Video settings tab button.-Textures and buffered differ only in performance. Should give smooth precidse fonts that are not very visible.-Polygons should give crisp exact fonts, which are clearly visible, but don't scale down too well.--ATI bug--I made some changes in relation to this bug, hopefully narrowing it down. If you have an ATI card, please test the two provided scenarios, switching internal\/external, and toggling cockpit modes.Are there any crashes, with and without PoT limit option enabled?PoT limit is disabled by default.--Other changes---Fixed notorious config button bug of not applying changes until Orbiter restart-Fixed disembodied specular at night-Fixed defaults to stop tsunamis at Cape Canaveral--Notes---Most of the flashy effects are off by default in this release-If you want to see the raytraced sky, you should run scatter_gen.exe before first running OGLA, to generate lookup tables. If it gives you errors and nothing is generated, no problems - your GPU won't run raytraced sky anyway.-Lack of half of the information screen text (MJD, time accel, etc) in beta 100501 is fine, there were changes i'm yet to catch up to.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.567202304Z",
        "author": "Urwumpe",
        "date": "2010-03-19T22:06:26+0000",
        "id": "e842162bc75e3ae763c60ee57a1555fa",
        "post_id": "post-212075",
        "text": "Linguofreak said:I've heard it said that the Deutschlandlied is a drinking song to the tune of a national anthem, and the Star Spangled Banner is a national anthem to the tune of a drinking song. (You need to be drunk to have the vocal range, or at least not to care that you don't).There's actually a hymn in English to the same tune. My dad was shocked to find out that \"Deutschland, Deutschland \u00fcber Alles\" and \"Glorious Things of Thee are Spoken\" have the same tune.\n\nYeah, Von Fallersleben used the tune of a \"pop song\" of that time, the \"Gott erhalte Franz den Kaiser\"by Joseph Hayden.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:55.986683136Z",
        "author": "OrbitHangar",
        "date": "2010-03-13T00:13:16+0000",
        "id": "f8ba076c0d649d044039baebb3d08c07",
        "post_id": "post-211242",
        "text": "Author:keithPresenting the DK-3-A \"CoatHanger A\"In search of a solution to counter the yaw \/ pitch swing problem that plagues several vessels with docks off from the thrust centerline. Rough mesh and textures, this vessel simply proposes a concept. Documentation included. Hope it is not \u00a0too buggy, despite my extensive testing. Please report any, if you find them.All the best,KeithDOWNLOAD",
        "thread_id": 13431
    },
    {
        "@timestamp": "2023-09-14T07:13:05.951576064Z",
        "author": "Tycho",
        "date": "2010-05-02T23:40:20+0100",
        "id": "f7a2ed3d539e219c3630378d2004a05c",
        "post_id": "post-221346",
        "text": "Was that a serious suggestion? Believe it or not, it actually has worked so far (I checked, as the problem typically persisted for certain items). Now that I think of it, It makes sense. Lots of modules would cause a crash. Thanks! :thumbup:",
        "thread_id": 14092
    },
    {
        "@timestamp": "2023-09-14T07:12:56.643712Z",
        "author": "Cochise",
        "date": "2010-03-20T19:41:35+0000",
        "id": "9788be35328d63e5228dc659b9a1d380",
        "post_id": "post-212279",
        "text": "Thanks for the warm welcome fellas! Tex, I've seen some of your videos. Awesome vids! You definitely got talent in video editing. I'll be around these parts more often now that I'm getting into the meat and bones of Orbiter. Right now, I'm still trying to master it. Eventually I want to be able to create some add-ons. I do have some programming experience but it's been a while since I did any programming.",
        "thread_id": 13528
    },
    {
        "@timestamp": "2023-09-14T07:13:06.13323264Z",
        "author": "AirSimming",
        "date": "2010-05-03T14:03:52+0100",
        "id": "5066fb43a8befa47ceaa9d7cb9b0369a",
        "post_id": "post-221392",
        "text": "What a nice humorous person. We enter a period of time in which Apollo is going to become more and more history by loosing its witnesses.R.I.P. Guenter",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:12:56.257964544Z",
        "author": "Urwumpe",
        "date": "2010-03-17T15:25:18+0000",
        "id": "28e07f899226791fa694995bb958c6c3",
        "post_id": "post-211577",
        "text": "martins said:Also remember that anything dropped into the sun that is heavier than hydrogen will accelerate her demise - (by seconds?)\n\nRather by picoseconds per kg, when looking at the current metallicity of the sun. Iron should have stronger effects than carbon. If we dump enough material into the sun, we could even push it beyond the Chandrasekhar limit before the end of the fusion processes.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:56.644274688Z",
        "author": "Foofoo14",
        "date": "2010-03-25T22:56:24+0000",
        "id": "f9dcea4855e60085b646d07b114f7b61",
        "post_id": "post-212283",
        "text": ":welcome:aboard!",
        "thread_id": 13528
    },
    {
        "@timestamp": "2023-09-14T07:13:06.427360768Z",
        "author": "Linguofreak",
        "date": "2010-05-06T15:35:31+0100",
        "id": "006ada2897d524522ff3a988c2e44980",
        "post_id": "post-221791",
        "text": "jedidia said:not to forgett the \"r\"...\n\nActually, since it's a final r, the difference isn't too great if you're comparing against a British dialect. Both British and German tend to leave off final r's.Of course, I'm American, so there is a difference.British\/German:\"Orbita\" or \"Orbituh\"American:\"Orbitrr\"---------- Post added at 16:35 ---------- Previous post was at 16:20 ----------Samuel Edwards said:My Dad does not want to leave her home while Dad and I go. He says that it is not fair to leave on her birthday without taking her.\n\nI'm afraid I have to take her side on this. Birthdays are more important than Shuttle launches. In 20 years she might well be kicking herself for passing up the opportunity (on her birthday no less), whether she's any more interested in space or not. But at the moment she doesn't want to, and it's her birthday. There will be two more Shuttle launches, but she'll only have one twelfth birthday (11th? I'm not sure if you were rounding up or down when you said she's 11).(Also, consider that she may dislike space travel because she has to compete with it for your attention, though she may not realize that herself).",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:12:56.49241984Z",
        "author": "SiberianTiger",
        "date": "2010-03-18T14:36:07+0000",
        "id": "52e7b56944f19ce49a154752dcc3a567",
        "post_id": "post-211993",
        "text": "willy88 said:I sense a great disturbance in the Force....\n\nHelp me take this helmet off...",
        "thread_id": 13500
    },
    {
        "@timestamp": "2023-09-14T07:12:56.053472256Z",
        "author": "willy88",
        "date": "2010-03-14T08:55:38+0000",
        "id": "d6567c085a1b70a1b2aa699a9bd6ec9a",
        "post_id": "post-211298",
        "text": "An 'anomaly':[ame=\"http:\/\/www.youtube.com\/watch?v=62-L-_3tdG8\"]YouTube- Delta 2 explosion[\/ame]",
        "thread_id": 13442
    },
    {
        "@timestamp": "2023-09-14T07:12:56.563821824Z",
        "author": "T.Neo",
        "date": "2010-03-19T10:56:54+0000",
        "id": "2eec87ed6613db228c2f3f3251fbeeaf",
        "post_id": "post-212055",
        "text": "I know the first two words. Hey, it isn't that easy when the anthem is inmultiple languages...Hardly ever stand up to it though, I don't really see a point.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.62873216Z",
        "author": "dbeachy1",
        "date": "2010-05-10T08:37:33+0100",
        "id": "e03795266850727d93ed2346f5e0d69c",
        "post_id": "post-222081",
        "text": "That may be the case, but XRs are simply statically-linked DLLs built using Visual Studio 2005, and the release build runs fine for me under the debugger here (I just retested that to double-check). A more likely culprit is memory corruption by another add-on; XRs use a fair number of new\/delete calls, and so memory corruption by another add-on will crash the system sooner with an XR vessel in the scenario. Just a theory, of course, but since it works for me here that's the best one I've got.So here's what I recommend: as a test, make a clean installation of Orbiter\/OrbiterSound\/UMMu. Then run an XR2 scenario under the debugger. If that runs OK, then add in another add-on and re-test. If it crashes then, that would tend to indicate memory corruption of some sort by the other add-on. OTOH, if it crashes under the debugger in a clean installation, then something odd is going on...EDIT:I've been doing some testing here with OGLA and the XR2, and I am able to load and run the XR2 under the debugger using the OGLA client just fine. So perhaps it is some kind of debugger compatibility issue. One thing's for sure: it's frustrating to track odd stuff like this down... What I'll do for now is add a config option to disable the heating mesh feature.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:12:56.259629568Z",
        "author": "Linguofreak",
        "date": "2010-04-28T00:30:40+0100",
        "id": "93980d4d7f690e96eca834d64bbb4571",
        "post_id": "post-211592",
        "text": "Urwumpe said:But what I can't find yet, is the metallicity at which a main sequence star starts to become a red giant.\n\nThat depends on mass. From all indications, red dwarves will remain convective from core to surface through their entire lives, and thus will burn themselves entirely to helium and fade out without ever becoming red giants.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:13:06.425829632Z",
        "author": "vonneuman",
        "date": "2010-05-06T07:22:09+0100",
        "id": "95ab26ae7dbf1cc75d424589bba8b971",
        "post_id": "post-221775",
        "text": "ar81 said:Boys play with cars and technology, girls play with dolls.\n\nTrue, it is not a stereotype as I have heard people say. It is how their brains a wired. The reason boys like that stuff is the same season boys liked hunting and tool making in the not to distant past. They are identifying with predominantly male activities. Its a way of practicing for when they will have to do those rolls as an adult. When we where cavemen that meant playing games like spear toss. Now it means sitting at a computer flying Delta Gliders.Same story when it comes to girls, they are preparing to be mothers by playing with dolls.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:12:56.209583616Z",
        "author": "halcyon",
        "date": "2010-03-15T08:54:34+0000",
        "id": "ec1f578e5ae1ed8a13f0c052c7fddefe",
        "post_id": "post-211522",
        "text": "I've been patiently waiting for the VC to be finished, which was announced for the XR2 Mk 2.It's been almost a year and a half though, and I have doubts it will be done at this point.",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:12:56.18999552Z",
        "author": "tblaxland",
        "date": "2010-04-25T11:47:52+0100",
        "id": "dfb6bff8fd7269032aae6c9220f9f0a6",
        "post_id": "post-211501",
        "text": "Pagnatious said:This link doesn't appear to work. Was it's method anything likethis?\n\nNo, it was somewhat different. IIRC, the method I linked to was essentially solving a set of two equations for the radii of the ellipses as a function of true anomaly. The two equations would yield between zero and two solutions, the maximum possible for two ellipses that share a focus (there was a proof for that in the thread too).Pagnatious said:Problem is I'm a bit maths rusty and while I think I understand the Newton-Raphson method, there could be a potential 4 intersection points and would it only find one?\n\nYou could expect to find only one for any given initial value. I'm not sure what an optimum strategy for selecting the initial value would be for a general case, but for the more restricted case in orbital dynamics where the two ellipse share a common focus, values of true anomaly 90\u00b0 apart ought to be sufficient, eg, 0, 90, 180 and 270, or 45, 135, 225 and 315. Actually, two values 180\u00b0 apart should also be OK but there might be some scenarios where that would not converge, or converge slowly.Pagnatious said:It then leaves the question of what if one of the orbits was hyperbolic?\n\nThat should still work using the parametric form of a hyperbola.Having said all that, the original poster was looking for an analytical solution.",
        "thread_id": 13453
    },
    {
        "@timestamp": "2023-09-14T07:13:06.627438336Z",
        "author": "Evil_Onyx",
        "date": "2010-05-08T22:56:47+0100",
        "id": "b6c485b1fc69a09d3c4a5a09d6df1d39",
        "post_id": "post-222069",
        "text": "The HUD is not displaying in the VC on my system, i know there was an issue with ATI video cards and the VC HUD in previous betas but that seems to be fixed with the default DG.I have tried with lots of different video settings and it still is not displaying the HUD. Any ideas?",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:12:56.256982784Z",
        "author": "cinder1992",
        "date": "2010-03-16T19:28:24+0000",
        "id": "4abd25e39bb6a1944babfafb94759acf",
        "post_id": "post-211568",
        "text": "I think that some sort of \"rotational launcher\" would work, as an example, remove the cap on the arrow's angular velocity and spin round real fast, what happens when you release a cargo?.. WHOOSH! it goes flying off on a tangent.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:56.468086016Z",
        "author": "Artlav",
        "date": "2010-03-17T16:31:30+0000",
        "id": "cdb377523125b229d87d63341728d6c0",
        "post_id": "post-211935",
        "text": "For me a similar problem was fixed by disabling aero, font smoothing and similar bells and whistles. Although, i had bad FPS from start, not after some time.",
        "thread_id": 13494
    },
    {
        "@timestamp": "2023-09-14T07:13:06.661381888Z",
        "author": "tl8",
        "date": "2010-07-16T23:42:09+0100",
        "id": "4067134c33bb47d72cdffca3a78a2067",
        "post_id": "post-222146",
        "text": "bwog said:I read until this part:\"The set includes 1,200 pieces, costs 100 USD\"Gahhhh! Why isn't it cheaper? I got a 1,100 piece set for 70 USD at Toys R Us!\n\nActually that is a good price.This includes many one off parts and some parts that I know are very rarely produced. You might think 100 is a lot, but I had to pay $200 AUD for mine.---------- Post added at 08:42 AM ---------- Previous post was at 08:39 AM ----------Pilot7893 said:It's a shame the positioning of the attachment pins don't let me put the shuttle on upside down, because you know I would take a picture of that.\n\nAdding to my last postA small modication to the ET would make that work ok.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:56.27352704Z",
        "author": "haze39",
        "date": "2010-03-17T12:34:29+0000",
        "id": "1542af945d0b6cd1bd3a24ac92ace472",
        "post_id": "post-211645",
        "text": "Relativistic Warp MFD Rev 1.0hisounds real exiting exploring the outer space,but it does not show up on the MFD display neither on the shuttle-a,or the Delta Glider.Anybody who has the same problem?.I have the latest orbiter installation,and have activated the module in the modules folder.But no'.Thankshaze39:beathead:",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.660432896Z",
        "author": "donatelo200",
        "date": "2010-03-23T23:19:08+0000",
        "id": "20d7f4860e0a4fb05c2af99e074fd307",
        "post_id": "post-212313",
        "text": "Artlav said:Obvious question is:What have you tried to get it working?What exactly doesn't work?\n\nI have tried to get it to work. There is no CTD it just won't show up in orbiter or world studio. The map and terrain cfg are below in the zip.:download:Tell me if their is something i screwed up in the cfg or the map.:shifty: You will have to convert the map back to bmp. I had to change it to jpg so this forum would accept it.:blink:",
        "thread_id": 13533
    },
    {
        "@timestamp": "2023-09-14T07:12:56.275456768Z",
        "author": "Submariner",
        "date": "2010-03-22T20:54:50+0000",
        "id": "aafd60045a53b13c524bccb48e79c549",
        "post_id": "post-211664",
        "text": "Sorry, I thought I had 1.1, what I did was just re-download it from Orbithangar, thinking it was updated to 1.1. But I found the link here in the thread, and it works great! It matches up perfectly with the DGIV. This is one of the best MFDs I've used. It's fantastic for futuristic settings. Thanks for making this!!!",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.684165888Z",
        "author": "computerex",
        "date": "2010-05-08T21:40:26+0100",
        "id": "62b3b647e1d6452e1dbfdce687fd9e57",
        "post_id": "post-222173",
        "text": "Lets just not burn anything. Burning makes me uncomfortable.",
        "thread_id": 14159
    },
    {
        "@timestamp": "2023-09-14T07:12:56.100991232Z",
        "author": "aguamar",
        "date": "2010-03-14T13:35:49+0000",
        "id": "cd468b70d5ee7f982d29e95d8f3c8869",
        "post_id": "post-211342",
        "text": "how do i build a simplespace craft based upon spacecraft3.dll without any programming knowledge or experience ?",
        "thread_id": 13448
    },
    {
        "@timestamp": "2023-09-14T07:12:56.417217536Z",
        "author": "Wolfer",
        "date": "2010-03-16T21:08:10+0000",
        "id": "a53c842ab080662a7f7e36d7fcf9dda9",
        "post_id": "post-211825",
        "text": "There's this one: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3279\"]Screen capture[\/ame].Never tried it myself but, from the reviews, it seems good.",
        "thread_id": 13481
    },
    {
        "@timestamp": "2023-09-14T07:13:05.819144704Z",
        "author": "Urwumpe",
        "date": "2010-05-03T13:35:20+0100",
        "id": "adc17b0ab581b56c7414c74b35522fce",
        "post_id": "post-221244",
        "text": "Well, then just allow only messages from cryptographically sound sources on your email servers. The needed extensions for the DNS protocol are already around AFAIR, to filter incoming emails quickly. And whitelists\/blacklists could also be applied easily there.It is not needed to look into the emails for that, you only need to look if the emails have a proper \"stamp\" on them.;)",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:12:56.11977472Z",
        "author": "orb",
        "date": "2010-10-17T23:46:01+0100",
        "id": "90bb01e802a8e501e04edd1ce2974681",
        "post_id": "post-211385",
        "text": "Pasha said:\u041a\u043e\u0433\u0434\u0430 \u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430\u044e \u0441\u0446\u0435\u043d\u0430\u0440\u0438\u0439 \u0438 \u0441\u0432\u043e\u0440\u0430\u0447\u0438\u0432\u0430\u044e \u0432 \u0433\u043b\u0430\u0432\u043d\u043e\u0435 \u043c\u0435\u043d\u044e \u043e\u043d\u043e \u0432\u044b\u043a\u0438\u0434\u044b\u0432\u0430\u0435\u0442!:(:(:(\n\n\u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u043e\u043a\u0430\u0437\u0430\u0442\u044c \u0447\u0442\u043e \u043d\u0430\u0445\u043e\u0434\u0438\u0442\u0441\u044f \u0432 \u0444\u0430\u0439\u043b\u0435 Orbiter.log?(I'm asking for contents of Orbiter.log)",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.568235264Z",
        "author": "SiberianTiger",
        "date": "2010-03-21T21:17:38+0000",
        "id": "c78bd6ad720efb9ed547be44c0be7df6",
        "post_id": "post-212088",
        "text": "About the flag colours: there is no official version of the meaning of them. The most widely acceptable interpretation is: White means Peace, Highness, Perfection; Blue means Faith, Fealty, Constancy; Red is for Power and the Blood shed for the Motherland.The three known Imperial triad meanings were:W:Independence; B:Holy Mary; R:Great Power Statehood.W:Belorussia; B:Ukraine; R:Great Russia.W:Autocracy; B:Orthodoxy; R:Nationality (the 3-part slogan of Emperor Nicholas I)Pick anything you like.But in fact, it was Dutch shipwright named probably Bootler who was building 1st Russian tall ship,the Oryol, in 1667, who appealed the Czar that any ship needed a flag. The Czar delegated the flag design to him, and it happened that the Dutch has just rearranged the stripes of Dutch flag in a different way...",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926450688Z",
        "author": "DaveS",
        "date": "2010-05-09T11:18:19+0100",
        "id": "0447aef87752fd2cbe4dd0e53c8acc89",
        "post_id": "post-221326",
        "text": "Artlav said:Wraparound... Fixing which is mutually exclusive with SSU C3 panel.\n\nArtlav: No need for any special coding for SSU. The C3 panel bug has been fixed at the mesh level where the bug really was. So you can you remove any specific code you put into OGLA for SSU.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.2738304Z",
        "author": "donatelo200",
        "date": "2010-03-17T23:37:17+0000",
        "id": "fa412a9af947dc7190fe084c0c9999b3",
        "post_id": "post-211649",
        "text": "tblaxland said:For which observer do you base you measurements? I haven't played with this MFD, but for observers on the ship using the MFD (the way this MFD was intended to be used, if I understand it correctly), Lorentz contraction would make the distance to the target (and hence the travel time) much shorter. Since Orbiter does not simulate relativity in any way, shape, or form, one possible avenue for simulating this is to increase the velocity such that the travel time remains consistent with the Lorentz contraction. That means that the velocity in Orbiter's Newtonian universe, as observed by all parties, will be significantly greater than the speed of light.Considering your example of travelling from the Earth to the Sun, at a speed of 0.9999 c, would take:L = 150,000,000 kmL' = L x sqrt(1-v^2\/c^2) = L x 0.0708 = 10,619,918 kmt = L'\/v = 10,619,918 km \/ (0.9999 x 300,000 km\/s) = 35 sTo achieve that travel time in a Newtonian universe such as Orbiter, the velocity required would be:v' = 150,000,000 km \/ 35 s = 4,285,714 km\/s = 14.29 cIs that consistent with your observations?\n\nI'm basing my observation on how quikely i got to Saturn from Earth.(witch was about 20 sec. including charging) At the speed of light it should take about an hour and a half to get to saturn from Earth. I got the answere from one of the books i have at home.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.03644928Z",
        "author": "Suzy",
        "date": "2010-05-03T01:53:42+0100",
        "id": "426c8392cb60f4b2a4a12f4cf447d98f",
        "post_id": "post-221354",
        "text": "\"US youngsters are too fat to fight, warn generals\" -Rising rates of obesity among young Americans could undermine the future of the US military, two retired generals have warned. More than a quarter of young Americans are now too fat to fight, they said.Well, that's one way to defeat a rival without firing a shot - let them eat themselves to death! Australia is headed the same way, if the many fat kids I see are any indication.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:12:56.597660672Z",
        "author": "garyw",
        "date": "2010-03-19T11:11:54+0000",
        "id": "f336be5b908dd3636948cdcc39fbc73a",
        "post_id": "post-212155",
        "text": "lower panel, cross feed between the two tanks",
        "thread_id": 13516
    },
    {
        "@timestamp": "2023-09-14T07:12:56.280262912Z",
        "author": "plastik2k9",
        "date": "2010-07-14T14:35:30+0100",
        "id": "ba449d40487466a1f4f1be6f2b1233bb",
        "post_id": "post-211703",
        "text": "Richy said:I'm also using WarpMFD 1.5 with orbiter 2010 and expirence the same problem, as already mentioned by other users: The module is activated in the Launch Pad, but it appears not in the MFD list.Orbiter.log says the following:Code:Error loading module Modules\\Plugin\\RWarpMFD.dll (code 14001)What does this mean? Or is it not even compatible with Orbiter 2010?\n\nI also have this problem with 1.5 on 2010. However, 1.1 does seem to work for me; it's posted on Page 2 of this topic (post #27).It seems to work perfectly for me, although it did once point at Mercury when I targeted Mars, and not long after hitting top speed the game crashed. But apart from that one incident, this addon is right up there with my favourites when I'm in a futuristic\/sci-fi\/mess around mood.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.160108288Z",
        "author": "ar81",
        "date": "2010-05-03T17:33:39+0100",
        "id": "e19cd2fd4f9106c1fd5de32e2c1c2034",
        "post_id": "post-221413",
        "text": "I have been makingthis PDFto help people who need to emulate old systems.I wonder if there is any inaccuracy that may need to be corrected.I also wonder if it should be at OH or not.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:12:56.128285696Z",
        "author": "markweasal",
        "date": "2011-01-13T01:29:03+0000",
        "id": "0beaea44694292c259b212324c4e9daf",
        "post_id": "post-211411",
        "text": "additionshear are some sugestons for the next version1.add the \"stk\" fairing to the fairing options2. make a pad mesh of the \"els\" pad in kourou with scenery built into the program3. get rid of the \"pad locks on bikonour\" problem incase we want to launch from palestek(the other main russian spaceport) or kourou",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.560731136Z",
        "author": "Tex",
        "date": "2010-03-19T01:17:22+0000",
        "id": "b992cc9456fa4cc26e77ef4913c3027a",
        "post_id": "post-212040",
        "text": "I liked the Russian anthem played in the closing ceremonies of the Winter Olympics, but it wasreallylong!:)",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.295739648Z",
        "author": "cjp",
        "date": "2010-05-13T09:04:51+0100",
        "id": "59265ab23e3ce6a4a97a47730dbd1e20",
        "post_id": "post-221594",
        "text": "Zachstar said:Announcement of VP8 expected within a week. This could make this whole debate moot.\n\nHow? Does it combine a better compression algorithm than H.264 with less patent issues than Ogg Theora?Even then, the question remains whether Apple will allow the standard to be implemented on their products.With the danger of being thrown into the OS flame war thread, I warn you: don't use Apple products. And if you already do: try to hack it. If you own a product, you should be in full control of that product.I don't have any of these mobile gadgets, but if I ever want to buy one, I will go for one of these Android or other Linux-based ones, and search on the Internet which specific models allow me root-level control of the system.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:56.157466368Z",
        "author": "Donamy",
        "date": "2008-05-07T02:14:16+0100",
        "id": "94b4c38c079756b446b73babea5c4bb4",
        "post_id": "post-64596",
        "text": "DaveS said:Nice, however they need to be moved more inwards as shown on this photo of Columbia's payload bay:http:\/\/spaceflight.nasa.gov\/gallery\/images\/shuttle\/sts-107\/hires\/s107e05359.jpg\n\nOnce they are scaled down the 2.75 %, they should fit well. They are also a different type than the ones in your pic.",
        "thread_id": 1345
    },
    {
        "@timestamp": "2023-09-14T07:12:56.124901376Z",
        "author": "Thorton",
        "date": "2010-11-11T17:54:04+0000",
        "id": "4bfd09428b3dab3738e10f01c664ddb7",
        "post_id": "post-211399",
        "text": "No idea. Something specific in orbiter.log maybe?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.556950016Z",
        "author": "Chode",
        "date": "2008-05-14T07:49:41+0100",
        "id": "39062839fbccdb7dbcf3c6d96cc4e8fa",
        "post_id": "post-65285",
        "text": "There are Jupiter rings included in the \"Outer Planets\" add-on, but I'm not sure who made them. If you can get that add-on and see how those were done, it might help you out.Regards",
        "thread_id": 1415
    },
    {
        "@timestamp": "2023-09-14T07:12:56.210311168Z",
        "author": "Hielor",
        "date": "2010-03-16T23:33:52+0000",
        "id": "bd6c4a08140763e34cea26ebf9e9e524",
        "post_id": "post-211527",
        "text": "ikrase said:Perhaps someone else might take up the challenge?It already has a static VC. It would not be over-hard to incrementally add functions to the elements, it seems.\n\nYou'd need access to the source in order to add that, and the XR2 isn't open-source.",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:12:56.269299968Z",
        "author": "OrbitHangar",
        "date": "2010-03-15T18:49:44+0000",
        "id": "cc917eb9535a6e0c5805230cb338d2fb",
        "post_id": "post-211611",
        "text": "Author:nicker43Relativistic Warp MFD 1.5***Should fix the MSVCRT90D.DLL error now***Due to DLL dependencies, this is now an install package. \u00a0Make sure to set the install location to the Orbiter directory. \u00a0This should resolve the issues with Orbiter not being able to load the module.My first add-on, this MFD attempts to simulate travel at close to light speed.\u00a0 You can now explore the solar system in seconds! \u00a0\u00a0Now you can really Go Play in Space!Features:Automatically target any planet, moon, vessel, or baseFully automated navigationUser selectable stopping distance from targetWarp vessels by remote controlAutomatically match speed with targetExternal time dilationExternal field animationVisual aberrationAudio calloutsHUD data displayUses ship\u2019s main fuelMultiple InstancesVERSION 1.5Multiple instancesRemote Control of vesselsNew vessel orientation codeUses ship fuelSelectable speed matchingVERSION 1.1Fixes bug with changing views or panelsAdded revision in titleShortened calloutsAdded 2 second break between callouts to prevent them from stepping on each otherVERSION 1.0 INITAL RELEASEDOWNLOAD",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.626977536Z",
        "author": "Cairan",
        "date": "2010-05-08T02:12:41+0100",
        "id": "d8c8bced54407c336b2267b5cd169aad",
        "post_id": "post-222066",
        "text": "Hielor said:You could probably \"guesstimate\" it by figuring out what dynamic pressure the current Vr on Earth arrive at, then having it play at that dynamic pressure instead of that airspeed. Might not be perfect, but it'll be a lot closer to correct than it is currently. Alternately, a quickequivalent airspeedcalculation might lead to a more accurate result. For Mars it is a little odd, but one could imagine having a planet which is closer to Earth's atmosphere but still thin enough that trying to rotate at the \"rotate\" callout would be too early.\n\nI second that, given that take-off on Titan is the exact opposite problem, V1 and Vr are a fraction of what they are on Earth...To throw in my 2 cents, you can finetune it even more in 2 ways: 1) by using a linear function of lift versus dynamic pressure at rotation and 2) using the vessel weight by taking the actual weight resulting from local gravity into account, not merely mass.It should be possible to guesstimate experimentaly to avert complex calculations by doing 2 test runs to serve as a basis for a linear equation:1) take-off with barely enough main fuel and APU fuel for the takeoff roll, no RCS or scram, no cargo and no passengers except for the pilot and copilot and a few kg of oxygen and note the takeoff mass and dynamic pressure at Vr, then compute the takeoff weight in newtons. That's the low end of your takeoff Vr call function.2) same as 1, but packed with full complement, maximum takeoff mass, think lead or gold in the cargo bay, and that's the high end of the Vr call weight\/dynamic pressure relation.When appropriate, call up the linear relationship function thus created with these two datapoints, with vessel mass and local gravity (combined into vessel weight) as parameters returning the callout dynamic pressure.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:12:56.282318592Z",
        "author": "msmith",
        "date": "2010-08-03T08:31:58+0100",
        "id": "68dd5f22d2fb26e5f7147a607c89fd13",
        "post_id": "post-211721",
        "text": "So version 1.1 is the way to go? 1.5 does not work on a fresh install of orbiter 2010 and a fresh new laptop, 5 days out from oem setup.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.38919552Z",
        "author": "Dambuster",
        "date": "2010-03-19T23:45:55+0000",
        "id": "0ece4a39ba891c9cd38c38820e4687af",
        "post_id": "post-211803",
        "text": ":welcome:to the forums!",
        "thread_id": 13475
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926871552Z",
        "author": "DaveS",
        "date": "2010-05-11T03:06:22+0100",
        "id": "db0be0b07fda18b0f9e297b9a48314ab",
        "post_id": "post-221331",
        "text": "CTD with SSU during the pre-launch phase. I think the CTD is due to our current simulation of launch pad lighting by editing the materials of the MLP, Orbiter, ET and SRBs from the code.Her's the relevant code:Code:\/\/mesh illumination functions\nstatic void IlluminateMesh(MESHHANDLE mesh)\n{\n    MATERIAL* material=NULL;\n\n    DWORD materialCount = oapiMeshMaterialCount(mesh);\n    for (DWORD mi = 0; mi < materialCount; mi++) {\n        material = oapiMeshMaterial(mesh, mi);\n        if (material->emissive.g <= 0.1) {\n            material->emissive.r = 0.3f;\n            material->emissive.g = 0.3f;\n            material->emissive.b = 0.3f;\n        }\n    }\n}\n\nstatic void IlluminateMesh(MESHHANDLE mesh, vector<int> vExclude)\n{\n    MATERIAL* material=NULL;\n    unsigned int ExCounter=0;\n\n    int materialCount = oapiMeshMaterialCount(mesh);\n    for (int mi = 0; mi < materialCount; mi++) {\n        if(vExclude[ExCounter]!=mi) {\n            material = oapiMeshMaterial(mesh, mi);\n            if (material->emissive.g <= 0.1) {\n                material->emissive.r = 0.3f;\n                material->emissive.g = 0.3f;\n                material->emissive.b = 0.3f;\n            }\n        }\n        else if(ExCounter<(vExclude.size()-1)) ExCounter++;\n    }\n}\n\nstatic void DisableIllumination(MESHHANDLE mesh, MESHHANDLE GlobalMesh)\n{\n    MATERIAL* MeshMaterial=NULL;\n    MATERIAL* DefaultMaterial=NULL;\n\n    DWORD materialCount = oapiMeshMaterialCount(mesh);\n    for (DWORD mi = 0; mi < materialCount; mi++) {\n        MeshMaterial = oapiMeshMaterial(mesh, mi);\n        DefaultMaterial = oapiMeshMaterial(GlobalMesh, mi);\n        \n        MeshMaterial->emissive.r=DefaultMaterial->emissive.r;\n        MeshMaterial->emissive.g=DefaultMaterial->emissive.g;\n        MeshMaterial->emissive.b=DefaultMaterial->emissive.b;\n    }\n}",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.3888832Z",
        "author": "PhantomCruiser",
        "date": "2010-03-16T19:40:54+0000",
        "id": "e497d96359d17d9b00ea96b83348005a",
        "post_id": "post-211801",
        "text": "Welcome to the Forum!:hello:",
        "thread_id": 13475
    },
    {
        "@timestamp": "2023-09-14T07:12:56.11949184Z",
        "author": "Pasha",
        "date": "2010-10-17T23:31:59+0100",
        "id": "661aab4b991d0338389dc613f1df9e66",
        "post_id": "post-211384",
        "text": "Thorton said:What exactly did you imply by that?Are you saying you have CTD when you select the rocket or what? And which part of the rocket: 1st stage, 2nd or 3rd?\n\n\u041a\u043e\u0433\u0434\u0430 \u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430\u044e \u0441\u0446\u0435\u043d\u0430\u0440\u0438\u0439 \u0438 \u0441\u0432\u043e\u0440\u0430\u0447\u0438\u0432\u0430\u044e \u0432 \u0433\u043b\u0430\u0432\u043d\u043e\u0435 \u043c\u0435\u043d\u044e \u043e\u043d\u043e \u0432\u044b\u043a\u0438\u0434\u044b\u0432\u0430\u0435\u0442!:(:(:(",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.450890496Z",
        "author": "Dambuster",
        "date": "2010-03-21T10:31:01+0000",
        "id": "e4361d0c7105e5c68b4f5d04fb0a6b8f",
        "post_id": "post-211875",
        "text": "Can you just post some of the characteristics of these addons?",
        "thread_id": 13490
    },
    {
        "@timestamp": "2023-09-14T07:13:06.03933568Z",
        "author": "tblaxland",
        "date": "2010-05-04T02:40:58+0100",
        "id": "dad93212911c711ee306fe4798334df4",
        "post_id": "post-221372",
        "text": "AirSimming said:Even I am \"overweight\", just as the majority of Germans statisitcally, if you just take the body mass index. You just don't see it in my case, but a well-formed upper body instead, caused by about 6 hours of sports a weak.\n\nAh yes, the exception that disproves the rule :dry:. Of course BMI is not an absolute proof of health or otherwise, but is a useful indicator. Do you feel your healthy lifestyle is in the majority for those with similar BMIs?BTW, I would hate to see government stepping in and telling me what I can and can't eat, no nanny state for me please. I am all for encouraging people to take personal responsibility for their health.AirSimming said:Overweight people are also not generally more ill above average than slim people. Myths.\n\nPerhaps not, but theobesecertainly die more often:",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:12:56.258178048Z",
        "author": "Artlav",
        "date": "2010-03-17T18:41:52+0000",
        "id": "ce53cad99c6c24f698165691ae2d8514",
        "post_id": "post-211579",
        "text": "ar81 said:So what should be the final effect on the sun if we dump all our waste there?\n\nZilch.We can dump our planet in there without much effect.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:56.598793728Z",
        "author": "Chub777",
        "date": "2010-03-19T11:53:02+0000",
        "id": "76207797f9f768c858bd893f5b4a83e4",
        "post_id": "post-212163",
        "text": "This time, how do youinstallthe MFD?",
        "thread_id": 13516
    },
    {
        "@timestamp": "2023-09-14T07:12:56.120420864Z",
        "author": "Pasha",
        "date": "2010-10-18T11:04:25+0100",
        "id": "865d93b6d0ba34b1891cb121d617111b",
        "post_id": "post-211387",
        "text": "orb said:\u0412\u044b \u043c\u043e\u0436\u0435\u0442\u0435 \u043f\u043e\u043a\u0430\u0437\u0430\u0442\u044c \u0447\u0442\u043e \u043d\u0430\u0445\u043e\u0434\u0438\u0442\u0441\u044f \u0432 \u0444\u0430\u0439\u043b\u0435 Orbiter.log?(I'm asking for contents of Orbiter.log)\n\nCode:**** Orbiter.log\nBuild Aug 30 2010 [v.100830]\nTimer precision: 5.55549e-010 sec\nFound 0 joystick(s)\nDevices enumerated: 3\nDevices accepted: 3\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\nModule AtlantisConfig.dll .... [Build 100830, API 100830]\nModule AtmConfig.dll ......... [Build 100830, API 100830]\nModule DGConfigurator.dll .... [Build 100830, API 100830]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Window 1274 x 992 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nGraphics: Stencil buffer depth: 8 bit\nGraphics: Active lights supported: 8\nLoading 11 records from star database\nModule Sun.dll ............... [Build 100830, API 100830]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100830, API 100830]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100830, API 100830]\nModule VenusAtm2006.dll ...... [Build 100830, API 100830]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100830, API 100830]\nModule EarthAtmJ71G.dll ...... [Build 100830, API 100830]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100830, API 100830]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100830, API 100830]\nModule MarsAtm2006.dll ....... [Build 100830, API 100830]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100830, API 100830]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100830, API 100830]",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.184004864Z",
        "author": "george7378",
        "date": "2010-06-26T23:33:32+0100",
        "id": "554ad9aac8866ea84512d652c6972756",
        "post_id": "post-221464",
        "text": "Good luck sighting! I'm slightly annoyed that my latitude (53N) is just too high to ever get a direct overhead pass out of the 51.6 degree inclination of the ISS. No problems yet though...---------- Post added at 23:33 ---------- Previous post was at 22:19 ----------This is poor in comparison to some of the other shots I've seen, but this is a 90X magnification medley I got (some of them show a bit of shape and structure - do you agree?). I'm not sure of the ISS orientation during the pass:",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:13:06.294604544Z",
        "author": "loyalj",
        "date": "2010-05-07T21:21:23+0100",
        "id": "c6be040f19451262c53def7da7204a46",
        "post_id": "post-221581",
        "text": "4throck said:Outside of the geek world, people don't care or understand about standards, versions, flash or javascript. They care about performance and functions.If a device can show Youtube videos and web pages correctly, people will buy it. If it can't or if they need to install stuff, configure settings, etc, to make it work, most people will just ignore it.\n\nCorrect. But that's why it is up to the geek world to both provide that kind of user functionality while also building sound technology. By embracing and promoting the good standards and practices amongst ourselves this can be done.4throck said:On the other hand, I don't see any sites getting redone whatever html5 can or can't do.\n\nYoutube has an HTML5 player which you can use right now if you opt into it. Other sites have begun testing out HTML5 as well. And certainly within my office we're already working with ways to implement HTML 5 features in a sound, fallbacky-ready, way. The neat thing with HTML5 is that it is EXTREMELY easy to write degrading HTML5 what works in HTML4\/XHTML supportive environments.4throck said:And regarding Flash speed, well, Javascript is much slower to move a simple text box on a page, so it isn't even an option to Flash. If some flash stuff is processor heavy, it's up to bad programing and noting more.\n\nFlash is fast? Weird, I think that the giant, monolithic, binary file download for complicated swfs is somewhat heavy most of the time. There's also a much bigger impact on flash sites due to clients with older systems. Even if you are a good coder there are plenty of times where it isn't code that is your issue. For example, if you are a designer and you like to use alpha blending... alot. You're gonna slow down your site experience a fair bit for people with lightweight machines.Javascript on the other hand is inherently lightweight to begin with and with minimization techniques + caching of the text files means you can REALLY speed up your javascript. Of course, like Flash though, lots of flair and you will slow right now.But. It's maybe worth mentioning that currently I've got a webgl demo-app running here which renders the planet earth with specular, multi-texturing for day and night effects, separate texturing overlays for clouds which are independent of the surface texturing, obj file loading with uvw texturing mapping support so you can go right from your modeling software to the internet... and the whole thing runs at 100fps+... all in Javascript. I've also got one which renders the earth and moon all to scale... 100+fps in a browser.The fact of the matter is this though. Both Flash and Javascript have their place as tools in the toolkit. Flash is far less desirable though because of the artificially high cost of development. When the next gen of HTML\/JS\/CSS stuff gets into release versions of browsers Flash's foothold is seriously compromised. Until now the ONLY thing justifying the extra cost of Flash has been its ability to do things HTML couldn't. This will end soon and then Adobe will be in a tough spot being a closed source version of what other can now do for free.Apple, for their part, will be fine because now they can tell Flash to take a hike and just encourage people to develop using those other tools... which they are already well on their way to doing. Incidentally, this has caused a bit of a trend where clients asking for mobile sites no longer get fancy device specific apps... it is now much much cheaper to just make a HTML site formatted for mobile plus you get coverage on way more handsets for way less hassle. epic win.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:56.120839936Z",
        "author": "N_Molson",
        "date": "2010-10-23T07:31:49+0100",
        "id": "25c493f88be0e9cbb749758b16366497",
        "post_id": "post-211390",
        "text": "Read the manuals :of Orbiter\/Orbiter's SDK (which explains the concept of attachement, it's not so easy to understand at first).of the ISSR project manuals (which explains what you need to know).And have a nice flight:tiphat:",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.217161216Z",
        "author": "orb",
        "date": "2010-03-15T02:52:30+0000",
        "id": "d2ab7d880db21379ab3bc4899156f342",
        "post_id": "post-211540",
        "text": "This is first public alpha version of Enhanced Bases Environment. An idea for making this was bornin this thread.Enhanced Bases Environment enables access to parameters of surface base objects, not available otherwise by callings to Orbiter API. It defines 3 classes which public interface (without constructors and destructors) is exported through DLL module's API. Those classes are: BaseList, BaseEntry and BaseObject.At the moment, it's mostly only a Software Development Kit, meant only for testing its functionality, and searching for bugs (that's why it's alpha version).Attached ENVIRONMENT.dll module itself does nothing more than reads configuration files of star system, its planets and surface bases after loading scenario file, from which it got star system name, and creates instances of appropriate classes.Future versions of Enhanced Bases Environment will allow loading vessel modules through additional fields of object entry at OBJECTLIST section in configuration file of surface base, and define additional runway lighting systems for RUNWAYLIGHTS, and hence they may define and export additional classes, new methods and properties in existing classes, or modify them, so at some point of the development the API interface may become incompatible with this alpha version.List of currently exported interface through API:BaseList * envGetBaseList ();DWORD envVersion ();class BaseList;properties:bool Initialized;size_t BaseCount;BaseEntry ** Bases;\u200boperators:BaseEntry * operator [] (OBJHANDLE baseHandle);BaseEntry * operator [] (SurfaceBaseId baseId);BaseEntry * operator [] (unsigned int index);\u200bmethods:static void Release (void ** list);BaseEntry ** GetBases (OBJHANDLE GbodyHandle);BaseEntry ** GetBases (const char * GbodyName);BaseObject ** GetObjects (DWORD typeMask = ALLOBJ_MASK);BaseObject ** GetObjects (OBJHANDLE GbodyHandle, DWORD typeMask = ALLOBJ_MASK);BaseObject ** GetObjects (const char * GbodyName, DWORD typeMask = ALLOBJ_MASK);\u200bclass BaseEntry;properties:char * BaseName;char * GbodyName;double Latitude;double Longitude;OBJHANDLE BaseHandle;OBJHANDLE GbodyHandle;size_t ObjectCount;BaseObject ** Objects;bool ObjectsMappedToSphere;\u200boperators:BaseObject * operator [] (unsigned int index);\u200bmethods:BaseObject ** GetObjects (DWORD typeMask = ALLOBJ_MASK);\u200bclass BaseObject;properties:BaseObjectType Type;VECTOR3 Pos;VECTOR3 Size;double Rot;void * Prop;char * ModuleName;OBJHANDLE ModuleObject;BaseEntry * Base;\u200bmethods:double mapLocalToSpherical (double & x, double & z);\u200bMore details about types and function usage in API Reference Manual attached in the zip file. Attachment contains also a simple SDK sample which uses Enhanced Bases Environment API.I'd appreciate any suggestion about adding \/ modifying anything in the API, and in the reference manual, or changing functionality.",
        "thread_id": 13457
    },
    {
        "@timestamp": "2023-09-14T07:13:06.33933824Z",
        "author": "Izack",
        "date": "2010-05-05T03:56:07+0100",
        "id": "f7032a5b65c53b6c5a566b5094f03abf",
        "post_id": "post-221664",
        "text": "Not at 12AM I can't...Maybe in the morning...",
        "thread_id": 14117
    },
    {
        "@timestamp": "2023-09-14T07:12:56.14088192Z",
        "author": "SiberianTiger",
        "date": "2011-06-27T12:49:13+0100",
        "id": "f27eca4e5a20076abedb0fd941159846",
        "post_id": "post-211426",
        "text": "Hello!Is there a way to change position of a Soyuz's launch pad in a scenario? I tried adding POS or GROUNDPOS underLaunchpad:r7_SZ\\LaunchpadSTATUS Landed EarthBut that doesn't seem to work. The pad is always placed at 45.92 x 63.34 deg. Looks like the position is hadcoded in the DLL and can't be changed. Can it?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.319118592Z",
        "author": "FLCLover",
        "date": "2010-03-16T01:04:57+0000",
        "id": "aa185755e89fc4832628bb755dd1924e",
        "post_id": "post-211756",
        "text": "Can anyone shed some light on this situation? This has been the result of numerous CTD's for me.**** Orbiter.logBuild Sep 29 2006 [v.060929]Found 1 joystick(s)Module AtlantisConfig.dll [API v.060425]Module DGConfig.dll [API v.060425]Module EnergyConfigurator.dll [API v.060425]Module TrackIR.dll [API v.060425]TrackIR module not found.Module REDSHIFT.dll [API v.041022]Module Rcontrol.dll [API v.050206]Module OrbiterSound.dll [API v.060425]Module JumpDriveMFD.dll [API v.060425]Module GPCMFD.dll [API v.060425]Module Framerate.dll [API v.050206]Module ExtMFD.dll [API v.060425]Module CustomMFD.dll [API v.060425]Module CamControl.dll [API v.050206]Module AutoFCS.dll [API v.050206]Module SensorMFD.dll [API v.050206]Module ScnEditor.dll [API v.060425]Module FFMControl.dll [API v.060425]Module FlightData.dll [API v.050206]Module FFSControl.dll [API v.060425]Module StatusMFD.dll [API v.060425]Module Orulex-core.dll [API v.060425]Module FirstPerson.dll [API v.060425]Module BombMFD.dll [API v.060425]Module SailMFD.dll [API v.060425]Module WarpDriveMFD-Mk2.dll [API v.060425]Module orbSpotLight.dll [API v.060425]Module AeroBrakeMFD.dll [API v.060425]Module AbsoluteKillrot.dll [API v.060425]Module CamShake.dll [API v.050206]Module Collision-orulex.dll [API v.060425]Module LaunchMFD.dll [API v.060425]Module Map3DMFD.dll [API v.060425]Module Telescope.dll [API v.060425]Module AAMissile.dll [API v.060425]Module MsssMFD4.dll [API v.060425]Module CRT.dll [API v.060425]Module ReleaseMFD-Mouse.dll [API v.060425]Module ReleaseMFD-ShiftD.dll [API v.060425]Module Scenario_Maker.dll [API v.060425]Module RWarpMFD.dll [API v.091124]**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKZbuffer: 32 bitRender device: Fullscreen 1280 x 1024Device has hardware T&L capabilityJoystick throttle: SLIDER 0Joystick throttle control detectedModule Sun.dll [API v.050206]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll [API v.050206]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Venus.dll [API v.050206]VSOP87(B) Venus: Precision 1e-007, Terms 977\/1710Module Earth.dll [API v.050206]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564>>> ERROR: Missing texture: HUBLOT.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: HUBLOT.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]Module Moon.dll [API v.041022]ELP82: Precision 1e-005, Terms 116\/829ERROR in configuration file for Moon: Syntax error in SURFBASE listERROR in configuration file for Moon: Syntax error in SURFBASE listERROR in configuration file for Moon: Syntax error in SURFBASE listModule Mars.dll [API v.060425]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400Module Phobos.dll [API v.060425]Module Deimos.dll [API v.060425]Module Galsat.dll [API v.041022]Module Jupiter.dll [API v.050206]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll [API v.041022]Module Europa.dll [API v.041022]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]Module Ganymede.dll [API v.041022]Module Callisto.dll [API v.041022]Module Satsat.dll [API v.061227]Module Saturn.dll [API v.060425]VSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365Module Mimas.dll [API v.050206]SATSAT Mimas: Terms 113Module Enceladus.dll [API v.050206]SATSAT Enceladus: Terms 33Module Tethys.dll [API v.050206]SATSAT Tethys: Terms 101Module Dione.dll [API v.050206]SATSAT Dione: Terms 59Module Rhea.dll [API v.050206]SATSAT Rhea: Terms 68Module Hyperion.dll [API v.050206]SATSAT Hyperion: Terms 595Module Iapetus.dll [API v.050206]SATSAT Iapetus: Terms 605Module Uranus.dll [API v.050206]VSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269Module Miranda.dll [API v.060425]Module Ariel.dll [API v.060425]Module Umbriel.dll [API v.060425]Module Titania.dll [API v.060425]Module Oberon.dll [API v.060425]Module Neptune.dll [API v.050206]VSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024Module Triton.dll [API v.060425]Finished initialising worldModule vbs.dll [API v.060425]Module DeltaGliderIV.dll [API v.060425]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]Finished initialising statusFinished initialising camera",
        "thread_id": 13467
    },
    {
        "@timestamp": "2023-09-14T07:12:56.247000832Z",
        "author": "Woo482",
        "date": "2008-05-06T22:11:08+0100",
        "id": "79e75ac4098fd4569460a68f735970a1",
        "post_id": "post-64600",
        "text": "I wanted the The logo of the United nations to mirror on the fin",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:13:06.344764928Z",
        "author": "PhantomCruiser",
        "date": "2010-05-06T14:11:09+0100",
        "id": "8958125690405d73550b99e1b48d9018",
        "post_id": "post-221679",
        "text": "I should be here on Tuesday... :rofl:There is a whole thread about the Orbiter beta and it's Tuesday release (running gag). It'll get here when it gets here, and until then we've got a beta, and '06 (+p1).",
        "thread_id": 14118
    },
    {
        "@timestamp": "2023-09-14T07:12:56.624431872Z",
        "author": "Chub777",
        "date": "2010-03-20T01:09:12+0000",
        "id": "2854acc64d08ee85a610e751091f423a",
        "post_id": "post-212246",
        "text": "Ok. It now works. Thanks.",
        "thread_id": 13523
    },
    {
        "@timestamp": "2023-09-14T07:12:56.381235712Z",
        "author": "johndeere5",
        "date": "2010-03-16T07:18:30+0000",
        "id": "d9c651c8bd03b355ce034ce77a6060e8",
        "post_id": "post-211778",
        "text": "I have 2 thing I would like to say: 1) If there's an autopilot available that I'm requesting, then I need help on finding it, 2) If it's not available, then it will be a request and the information is below, thanks.I'm a sci-fi fan, especially \"Lost In Space\" movie. My request is that can anyone create a sci-fi style 3D-like LCD autopilot where you can choose where you want to go, from take-off on any planets to wherever you choose to go along with a choice of gravity assisted interstellar travel or warp\/hyper drive for a direct flight (if the vehicle has FLT drive, of course), I would like the autopilot to have a huge choice of option on what you wish to accomplish, for example, if you want to go to 500,000 feet, then input the numbers, or choose another galaxy if that add-on is installed, or whatever, when you first start up this type of MFD, you choose which measurement reading you want, be it miles or Km, feet or meter and any other setting to your comfort readings and whatever, suffice to say, this is a modern era, these type of autopilot can be made, I would be very happy to see it made, and if I may say so, this is a request to any and all sci-fi fans out there that may have the same ideas, as would Captain Jean-Luc Picard would say,\"Engage\".",
        "thread_id": 13473
    },
    {
        "@timestamp": "2023-09-14T07:13:05.921348608Z",
        "author": "Auzar",
        "date": "2010-05-03T23:48:23+0100",
        "id": "a51def4f8881f4b9216554f4edbdd880",
        "post_id": "post-221269",
        "text": "At attempt to activate module OGLA, an error - the input point is not found:confused:Win7. NVidia 8600 GTS",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.67526784Z",
        "author": "Topper",
        "date": "2010-03-21T23:41:12+0000",
        "id": "c90143d04d1ffc5604702a2792fc319e",
        "post_id": "post-212349",
        "text": "Quick_Nick said:Assuming you're putting the engine on full thrust through the whole 'burn', as you lose propellant mass, the acceleration increases. (which is one good reason that programs like BurnTimeMFD are needed for burns) I'm thinking that you'll need to figure out the average acceleration throughout the time of the burn. (though finding the length of time the burn will take is a whole different problem (?))Maybe I'm making this too complicated.\n\nDo you talking about this one: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4530\"]Burn Time Calculator 2.0[\/ame] ??I know how it works because i've coded a part of it:)(including the last upddate)Yes of course you are right, but i will consider the Fuel consumption in the next step, the program isn't finished.Quick_Nick said:But I'm trying to find a precise (rather than approximate) solution that will work in Orbiter.\n\nThat would be great! Please let me know your solution!",
        "thread_id": 13536
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92590336Z",
        "author": "Artlav",
        "date": "2010-05-09T09:47:52+0100",
        "id": "310bf9759b8c041f1dfe72656a42b3b4",
        "post_id": "post-221321",
        "text": "computerex said:Thanks, the fix did it. Unfortunately it also decreased frame rates by roughly 85% while in the panel mode.\n\nHm? Are you sure?There is almost negligible difference between 100508 and 100509.Do you still use Orbiter 100503?Is it the panel or some of the MFDs?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:55.969897984Z",
        "author": "Urwumpe",
        "date": "2008-05-06T18:17:01+0100",
        "id": "98f41eac5ec4da192e5b546d91aab63a",
        "post_id": "post-64580",
        "text": "I would use the base approach program and enter the coordinates of the landing site manually. Important for you are the correct values for Ant, ReA and Alt.",
        "thread_id": 1343
    },
    {
        "@timestamp": "2023-09-14T07:12:55.834838784Z",
        "author": "Urwumpe",
        "date": "2010-03-12T14:57:13+0000",
        "id": "859ed2984cbd3ab41d376a54a9637cbe",
        "post_id": "post-211155",
        "text": "MikeB said:3. Are there publicly-available documents that describe the operation of NASA's MEDS-based functions?\n\nFirst of all: Yes.http:\/\/www.nasa.gov\/centers\/johnson\/pdf\/359895main_DPS_G_K_7.pdfMikeB said:1. Can the experts in our community provide a comparison of the functions that NASA provides to Shuttle crew with the functions that our developers provide to us orbinauts?2. Where functions are similar, can they comment on the differences in inputs and displays?\n\nThe MEDS is closer to the EFIS displays of a modern jetliner, to the Orbiter MFDs - it is actually derived from commercial EFIS parts.You have only a coarse similarity, like the three main MEDS display modes being similar to the combination of Surface MFD and MSI MFD and just Surface MFD. also you have special displays:* Control Surface Deflection (SPI DISPLAY)* OMS\/MPS parameters (OMS\/MPS)* APU\/hydraulic system parameters (APU\/HYD)The AE Primary Flight Display shows (PFD) all the data you have in Surface MFD and HSI MFD, but also contains special indications for the Space Shuttle. For example, the arrow labeled \"E\" in the HSI portion displays the direction of the Earth relative velocity (VRel, relative to surface of Earth). The arrow \"I\" displays inertial velocity vector (relative to the center of Earth). \"R\" shows direction to runway during powered flight. \"H\" shows heading to HAC intercept point in gliding flight. \"C\" shows heading to the HAC center. Like always in real space shuttle displays, many quantities and vectors are only displayed when the software is calculating them, this depends on flight phase and software load.Additionally, you have a special DPS mode, which emulates the old Display Electronics Unit and CRT combination of the old shuttle flight deck. Practically, the subsystems DEU\/CRT\/keyboard or the IDP\/DPS mode MFD\/keyboard are nothing else but a terminal for a single GPC. The old DEU took complete display data from a GPC and rendered it as vector display (no pixels, just a electron beam that paints the image, just like you would use a single laser pointer on a wall), and took the keypresses from the keyboard, validated the input and sent the keyboard inputs to the GPC, once a complete and valid line was entered. In the modern MEDS, the IDP replaced the role of the DEU, converting the display data from DEU format to the MFD format.",
        "thread_id": 13420
    },
    {
        "@timestamp": "2023-09-14T07:13:06.62768128Z",
        "author": "Evil_Onyx",
        "date": "2010-05-08T23:12:05+0100",
        "id": "004dfa90a74cfce8c7b572d1db26dce9",
        "post_id": "post-222071",
        "text": "Ive only tested the XR2 under Orbiter.exe so far (ill try the rest tomorrow)AA is off.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:12:56.15710592Z",
        "author": "DaveS",
        "date": "2008-05-06T22:46:02+0100",
        "id": "f2099a3157c28e03e3084d09ec8163d6",
        "post_id": "post-64593",
        "text": "Donamy said:Installed these for the next payload release.:)\n\nNice, however they need to be moved more inwards as shown on this photo of Columbia's payload bay:http:\/\/spaceflight.nasa.gov\/gallery\/images\/shuttle\/sts-107\/hires\/s107e05359.jpg",
        "thread_id": 1345
    },
    {
        "@timestamp": "2023-09-14T07:12:56.006038784Z",
        "author": "Star Voyager",
        "date": "2010-03-14T21:56:10+0000",
        "id": "64590d379708cb5117fcbbc3489dca2d",
        "post_id": "post-211254",
        "text": "No problem!",
        "thread_id": 13434
    },
    {
        "@timestamp": "2023-09-14T07:13:06.695557632Z",
        "author": "IronRain",
        "date": "2010-05-08T18:44:32+0100",
        "id": "00dbeac1976a6bb0793638f6df7a98dd",
        "post_id": "post-222176",
        "text": "Looks very nice! Only I think it's too big for most of the people;)",
        "thread_id": 14160
    },
    {
        "@timestamp": "2023-09-14T07:12:56.2105408Z",
        "author": "ikrase",
        "date": "2010-03-17T23:59:05+0000",
        "id": "54bc08bcf8c3a11888a77e7daa9aefd3",
        "post_id": "post-211528",
        "text": "wow i know nothing about orbiter modding apparently.",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:12:56.054062592Z",
        "author": "tblaxland",
        "date": "2010-03-14T10:27:12+0000",
        "id": "d2901ca2a83bad45e0f05a9491b5a221",
        "post_id": "post-211303",
        "text": "Urwumpe said:Sensor failures like getting wrong thrust or propellant level readings would also be nice, if these have effect on the flying - like, instead of reading the Orbiter functions directly, wrap them in a sensor layer that can fail.\n\nYes, could be a applied to many things. Attitude and air data come to mind.",
        "thread_id": 13442
    },
    {
        "@timestamp": "2023-09-14T07:12:56.228315648Z",
        "author": "Jarvit\u00e4",
        "date": "2010-03-15T17:10:08+0000",
        "id": "149612a608f5a129669ea46ac6ea7cc8",
        "post_id": "post-211548",
        "text": "A flowing deconstruction of post-modern art.HouseOne day, House was walk into his House.\"It is good to have House House!\" say House, as he walk into House House.Suddenly, the door on House House opened and Time Paradox flew out!\"YOU CANNOT HAVE HOUSE INSIDE HOUSE!!!!!\" scream Time Paradox, as a paradox many times.\"But is House House!\" say House.\"IT IS NO MORE FOR HOUSE HOUSE!!!!!!!!!!\" say Time Paradox, as the House disconnects from the floor and flys into Time Paradox.And no more House House.\"But my House House!!!\" say House, as a not House House.But Time Paradox would not return House House.\"I cannot return House House without a make Paradox!\" say Time Paradox.House was annoy at this, and jumped into the Time Paradox, to get back House House.\"HOUSE HOUSE!\" shout House, but there were no House House inside Time Paradox.\"I have turned House House to bricks...\" say Time Paradox, and Time Paradox closed and House was stuck inside Time Paradox forever.\n\nhttp:\/\/www.fanfiction.net\/u\/1730364\/Hans_von_Hozel",
        "thread_id": 13459
    },
    {
        "@timestamp": "2023-09-14T07:13:06.851120128Z",
        "author": "agentgonzo",
        "date": "2008-05-12T09:46:17+0100",
        "id": "0eee51a57d24a0c65f7a30c468195b2c",
        "post_id": "post-65293",
        "text": "visit every planet in the solar system on a single tank of fuel in the stock DG within one human lifetime (say, 70 years)?Launch Earth-->Moon or Moon--> Earth on a single burn *without* a parking orbit to get into an orbit at the other end that passes over your selected base so you can reenter *without* a parking orbit.",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:12:56.18914944Z",
        "author": "Artlav",
        "date": "2010-03-14T20:17:19+0000",
        "id": "bac0171a4266192743ee391a4e3edcb7",
        "post_id": "post-211495",
        "text": "How can one compute the intersection points of two coplanar orbits?How to compute closest distances between two vessel in these intersection points at a given time in the future?How to estimate the best velocity change vector and time to get the orbits and positions synced?These are the problems i solved in UAP sync orbit autopilot in a crude, brute-force way of propagating the elements of the orbits for the next few periods 1\/10th of orbit at a time, looking for nearest distances with local optimising search for them between the tenths, all this for each DV possible within given limit in 1 m\/s increments.It works, and modern computers swallow it whole, but it's bloody inefficient, somewhat uncertain, and is a quarter of the size of the entire UAP system.So, are there any better solutions to the given problem?-A way to compute the true\/mean anomaly of orbital intersection points analytically?-Some approximation algorithm for the manoeuvre?",
        "thread_id": 13453
    },
    {
        "@timestamp": "2023-09-14T07:13:06.134946816Z",
        "author": "Loru",
        "date": "2010-05-04T09:12:56+0100",
        "id": "21afa34cbaf6a195c22a113abf465680",
        "post_id": "post-221401",
        "text": "Rest In Peace.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:12:56.249778176Z",
        "author": "Coolhand",
        "date": "2008-07-18T23:58:31+0100",
        "id": "cb12a1c9a3e806d1df684c945e06bf0d",
        "post_id": "post-64613",
        "text": "dont worry woo, they'll just station troops outside your home, then do nothing.;)",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:12:56.250169088Z",
        "author": "SlyCoopersButt",
        "date": "2008-07-29T00:21:48+0100",
        "id": "8da49390579aa72461011dc8a38d1386",
        "post_id": "post-64616",
        "text": "James.Denholm said:On an semi-related note, a while ago I spoke (pmed, rather) with DanSteph. He seemed a little distressed that none of these skins were being uploaded on the page he specificaly set up on his website for that. He said that he might even take the download section down off his site if it wasn't being used. I would think that it would be an incredible loss if that happened. Do you think you could start to upload the skins there instead?\n\nPeople should upload there. At least as long as Orbit Hangar has no section for skins. Wish they did have that as a section because skins clutter the spacecraft section when you are only there looking for spacecraft and not skins.",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:12:56.566700288Z",
        "author": "Donamy",
        "date": "2010-03-19T19:43:50+0000",
        "id": "c733eea1c14f4609901efd195ea22510",
        "post_id": "post-212071",
        "text": "Great concert !!",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.19199232Z",
        "author": "Izack",
        "date": "2010-05-04T20:33:39+0100",
        "id": "a0a203db1d0fa76f487041f0fa6e96e2",
        "post_id": "post-221484",
        "text": "I can't even get this MTX thing on-line.I think I'll have to wait until they bring out the installation package.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:12:56.277265664Z",
        "author": "Bishop",
        "date": "2010-04-12T07:34:39+0100",
        "id": "e1e34d7a2efcb59f22df808c5b1752cc",
        "post_id": "post-211678",
        "text": "nicker43 said:If you by space vectors you mean your global velocity before warp, then that is easy to do. I'll add an option in the configuration file. Just don't try to warp too close to your target.\n\nThat would be fantastic! :woohoo:Yep, global velocity, that's what I meant :thumbup:- bishop",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.556459008Z",
        "author": "Bj",
        "date": "2008-05-13T05:18:12+0100",
        "id": "9172aa01c3f6c6e10327e7d2b6505727",
        "post_id": "post-65282",
        "text": "sorry, I have no experience at this,good luck though:cheers:",
        "thread_id": 1415
    },
    {
        "@timestamp": "2023-09-14T07:12:56.47903744Z",
        "author": "shangding",
        "date": "2010-03-19T05:58:55+0000",
        "id": "0ab43a77cbf5ff0f82d92be962105818",
        "post_id": "post-211983",
        "text": "no body know?how to use this addon",
        "thread_id": 13499
    },
    {
        "@timestamp": "2023-09-14T07:12:56.281192448Z",
        "author": "cinder1992",
        "date": "2010-07-16T16:55:44+0100",
        "id": "3ad046754585c782d86c35c96e00f4eb",
        "post_id": "post-211710",
        "text": "I recommend downloading the entire VC++ runtime, the 90 in the filename corresponds to the 2008 sp1 version, that can be downloadedhere, andherefor people using 64 bit.hope this helps.--EDIT--you NEED the 32 bit version, the 64 bit version doesn't work with orbiter, my bad.--EDIT-2--odd, the runtime dosn't have the file (or fails to index it), anyone else having the same problem?--edit-3--did you compile it in debug mode????? I'm getting a crudload of debug errors when I put the file into my orbiter folder.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.374436352Z",
        "author": "Woo482",
        "date": "2008-05-07T16:37:23+0100",
        "id": "ef31ba3fc470e37c50ccd463a5fab936",
        "post_id": "post-64627",
        "text": "ok Will just makeing skins Get me That?",
        "thread_id": 1347
    },
    {
        "@timestamp": "2023-09-14T07:13:06.8356032Z",
        "author": "orb",
        "date": "2012-06-22T21:10:00+0100",
        "id": "68b157afa4ea54dcee33ef7cce18db66",
        "post_id": "post-222275",
        "text": "NASA:Voyager 1 at the Final FrontierJune 22, 2012At the edge of the solar system, Voyager 1 is reporting a sharp increase in cosmic rays that could herald the spacecraft's long-awaited entry into interstellar space.Credit: Science@NASA\u200bFor nearly 35 years, NASA\u2019s Voyager 1 probe has been hurtling toward the edge of the solar system, flying through the dark void on a mission unlike anything attempted before. One day, mission controllers hope, Voyager 1 will leave the solar system behind and enter the realm of the stars\u2014interstellar space.That day may be upon us.\"The latest data from Voyager 1 indicate that we are clearly in a new region where things are changing quickly,\" says Ed Stone, Voyager project scientist at the California Institute of Technology in Pasadena. This is very exciting. We are approaching the solar system's final frontier.\"The \u201cfrontier\u201d he\u2019s referring to is the edge of the heliosphere, a great magnetic bubble that surrounds the sun and planets. The heliosphere is the sun\u2019s own magnetic field inflated to gargantuan proportions by the solar wind. Inside lies the solar system\u2014\u201chome.\u201d Outside lies interstellar space, where no spacecraft has gone before.A telltale sign of the frontier\u2019s approach is the number of cosmic rays hitting Voyager 1. Cosmic rays are high energy particles such as protons and helium nuclei accelerated to near-light speed by distant supernovas and black holes. The heliosphere protects the solar system from these subatomic bullets, deflecting and slowing many of them before they can reach the inner planets.As Voyager approaches the frontier, the number of cosmic rays has gone up.\"From January 2009 to January 2012, there had been a gradual increase of about 25 percent in the amount of galactic cosmic rays Voyager was encountering,\" says Stone.A sharp increase in cosmic rays could herald Voyager 1's long-awaited breakthrough to interstellar space.Credit: NASA\/JPL\u200b\"More recently, however, we have seen a very rapid escalation in that part of the energy spectrum. Beginning on May 7, 2012, the cosmic ray hits have increased five percent in a week and nine percent in a month.\"The sharp increase means that Voyager 1 could be on the verge of a breakthrough 18 billion kilometers from Earth.When Voyager 1 actually exits the heliosphere, researchers expect to see other changes as well. For one thing, energetic particles from the sun will become scarce as the spacecraft leaves the heliosphere behind. Also, the magnetic field around Voyager 1 will change direction from that of the sun\u2019s magnetic field to that of the new and unexplored magnetism of interstellar space.So far, neither of these things has happened. Nevertheless, the sudden increase in cosmic rays suggests it might not be long.{...}SPACE.com:NASA's Voyager 1 Probe Poised to Leave Solar System",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.486015488Z",
        "author": "ASCII",
        "date": "2008-05-07T01:48:22+0100",
        "id": "e4e54a96507258022068bf998828852a",
        "post_id": "post-64646",
        "text": "Dream job: Computer Stuff for NASACurrent Job: Software Engineer, Nursing Products",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:13:06.113114112Z",
        "author": "Notebook",
        "date": "2008-05-13T08:30:25+0100",
        "id": "ddbdb56bb0063402df263868e31a203c",
        "post_id": "post-65238",
        "text": "You're welcome, lots of stuff on OrbiterWiki. It seems to have gone off at the moment. or is it just my browser?N.",
        "thread_id": 1410
    },
    {
        "@timestamp": "2023-09-14T07:12:56.1095872Z",
        "author": "Donamy",
        "date": "2010-03-16T16:46:36+0000",
        "id": "04471c280de90bf4eac4dbc0f979cc66",
        "post_id": "post-211349",
        "text": "Superb !! What an addon should be.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:55.781264384Z",
        "author": "garyw",
        "date": "2010-03-11T22:49:34+0000",
        "id": "96d77ae1b8971c76d2eebc3e989dff41",
        "post_id": "post-211144",
        "text": "a few details would help, for example:What version of orbiter?What scenario?Does it happen with all scenarios?Does it happen with a clean installation?What video card do you have and how much RAM does it have?Are you running orbiter full screen or windowed?",
        "thread_id": 13418
    },
    {
        "@timestamp": "2023-09-14T07:12:56.199544576Z",
        "author": "ex-orbinaut",
        "date": "2010-03-15T01:22:57+0000",
        "id": "93e6aa52d5b7773e58d48efe8a5ae671",
        "post_id": "post-211509",
        "text": "Dambuster,How are you visualizing the airflow over the aerodynamic profile to know when it has stalled (as in laminar flow separation)? Smoke? Lengths of yarn taped to the wing?Also, before adding anymore to this, how are you ensuring that you are not getting a swirling (vortex) airflow over the airfoil? Using a fan produces this. If you don't use some contraption to \"straighten\" the airflow after it is produced by the fan, you are starting on a confusing note, as it will give you misleading figures.",
        "thread_id": 13455
    },
    {
        "@timestamp": "2023-09-14T07:13:06.13577984Z",
        "author": "Bloodworth",
        "date": "2010-05-05T00:28:56+0100",
        "id": "518ea13f42c74a7e50e8c1d4844d7904",
        "post_id": "post-221406",
        "text": "RIP.Hmmm, I \\wonder where Gunter Wendt??",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:12:55.995895296Z",
        "author": "mjessick",
        "date": "2010-03-13T12:30:26+0000",
        "id": "afa9e1838433ccc5e03672511d6fce1a",
        "post_id": "post-211246",
        "text": "The Principal Moments of Inertia (initials PMI) are the diagonal components of the 3 by 3 matrix. (The other 6 elements are called products of inertia. To simplify calculations, they can sometimes be neglected.)So you want:SetPMI (_V(3.1, 3.42, 0.68));",
        "thread_id": 13433
    },
    {
        "@timestamp": "2023-09-14T07:12:56.2504512Z",
        "author": "Vash",
        "date": "2008-07-29T12:46:37+0100",
        "id": "b2e77d2484c2aea0a69054241da8dbd5",
        "post_id": "post-64618",
        "text": "Actually, there is a section of the site for DG skins. It's a subsection under Spacecraft called \"DG Repaints\". I'm not sure if everyone selects the proper section when uploading their add-on, but there are 112 listed in there so far:http:\/\/www.orbithangar.com\/searchre...bcat=DeltaGlider&Submit=Search&OrbVer=defaulthttp:\/\/www.orbithangar.com\/searchre...ubcat=dgrepaints&Submit=Search&OrbVer=defaultThe purpose of it being a subsection and not its own section entirely is that one wouldn't normally browse the entire contents of the Spacecraft section (at least that wasn't the original intent) because it is such a large collection. Hence the subsections.EDIT: The link has been updated as I've created a new, separate category for repaints.",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:13:06.163869952Z",
        "author": "cjp",
        "date": "2010-05-03T20:16:22+0100",
        "id": "19fdbd1e7c6c4950433bfce4aad1b343",
        "post_id": "post-221430",
        "text": "Page 15: it is not true that sound of a lower sampling frequency is not heard as a continuous wave. The only problem with lower sampling frequencies is that higher sound frequencies are not present in the sound. How this sounds partially depends on what the sound card makes of it, but compare e.g. telephones, which use much lower sampling frequencies.In fact, the highest audible frequency is about 20kHz, and to represent that frequency, you need a sampling frequency twice as high, so 44100 Hz is the lowest sampling rate where nobody hears distorted sound. That's why it is the most popular sampling rate. 48kHz is just for systems where a bit of error margin is desired, e.g. for sound editing.Besides sampling rate, the number of bits per sample is also important, but if your program doesn't allow to set it, then I guess it's irrelevant in this context.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:12:56.474329088Z",
        "author": "redwolfcfc",
        "date": "2010-03-17T19:34:51+0000",
        "id": "63c352144fcd796e01827fb1a04368a7",
        "post_id": "post-211969",
        "text": "Hello all, I am not completely new to Orbiter, but I am new to the forum.Question: Is there a known problem or issue with SOLARPLANT in the 2009 beta?I had a base I created a while back under the 2006 version. I re-worked it a bit from scratch to use in the 2009 BETA. My SOLARPLANT is not showing up. I checked to make sure SOLARPLANT was still supported in the 2009 BETA version and it appears to be unchanged. I checked my syntax in the config file several times and compared it against the documentation and it looks okay. I tried copying and pasting a SOLARPLANT from the Habana spaceport and that was a no go as well. I also checked to make sure the texture solpanel.dds was still in the textures folder and it is.I am sure I have overlooked something trivial or made a silly mistake, but I cannot find it. Anyone have any ideas?I apologize if there is a thread on this subject and I failed to locate it. At least it motivated me to post.:thumbup:",
        "thread_id": 13498
    },
    {
        "@timestamp": "2023-09-14T07:12:56.276034304Z",
        "author": "kevinvr",
        "date": "2010-03-25T19:00:17+0000",
        "id": "da572afe6dfa58d73261137be69d814e",
        "post_id": "post-211669",
        "text": "Izack said:12km is well inside Earth's atmosphere, let alone Saturn's...Try something more like 10-20M (20 000 000).\n\nThanks Izack,I tried 30.0M and it brought me close enough, nicely between saturns rings and the planet.This is a really great MFD!",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.461731072Z",
        "author": "vonneuman",
        "date": "2010-05-07T18:30:23+0100",
        "id": "77237e03f01f628044ba4b48e24e085e",
        "post_id": "post-221830",
        "text": "Ok, I installed the HL-20 on my basic Orbiter installation that I keep for these situations and it works fine. It must be one of the addons that I got for my space station project that caused it.Thank you all for your help.:tiphat:",
        "thread_id": 14132
    },
    {
        "@timestamp": "2023-09-14T07:12:56.275134464Z",
        "author": "Submariner",
        "date": "2010-03-22T15:42:39+0000",
        "id": "611d0b997109d7dcec993e39b4ec853b",
        "post_id": "post-211662",
        "text": "I still can't get this to come up in my vessel's list of MFDs. I've tried several vessels that I normally use. I've also downloaded both the 2005 and 2008 C++ packages. It shows up in the list of modules in the Orbiter launchpad, but that's it. Do we know if there are any conflicts with other addons or modules? I DO have quite a bit of stuff in my install.Also has anyone got it to work in a DG or DGIV yet? Those are the only vessels I think I'd use it in anyway, and I've heard from several people here that it doesn't work in those ships.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.626572544Z",
        "author": "Hielor",
        "date": "2010-05-07T20:02:55+0100",
        "id": "a493fc930e492eb91e1828245aba5c6f",
        "post_id": "post-222062",
        "text": "dbeachy1 said:* Modified mach callouts to be compatible with Orbiter 2010 (they no longer occur at extremely low static pressures).\n\nIs there any possibility you could update other callouts (such as V1 and Rotate) to be more accurate on other planets? On Mars, for example, these calls happen very early in the takeoff roll, when it can't actually take off until much later. I think the issue is that these speeds are in reality a result of indicated airspeed (or equivalent airspeed, or more directly, dynamic pressure), and Orbiter only gives you true airspeed.* Improved nosewheel steering response using a method similar to how Hielor's excellent \"NoseWheelTurn\" add-on works. (Many thanks to Hielor for coming up with the idea!)\n\nGlad to see that someone's found it useful! That was the original intent, too, that vessel developers could incorporate it into their ships and tweak the parameters to however they wanted, but someone asked for it as a plugin to take care of all the existing ships. You've probably already taken care of it, but it's worth pointing out anyway: if you're doing it yourself, you should probably have SetNosewheelSteering(false) set so that if someone has the addon it won't be trying to override what your ship is doing (or in case Orbiter's built-in implementation improves but you still want your custom one).Excellent updates, though!",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:12:56.278865664Z",
        "author": "kizza42",
        "date": "2010-06-12T15:27:34+0100",
        "id": "6022437ad318535e732b94f649e8cdbf",
        "post_id": "post-211692",
        "text": "Absolutely love this MFD, I had a play with some of the sounds and got it sounding pretty cool,Here is a sample of how it could sound, unfortunately the current version cuts off wav files before they're finished, this is a mockup.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.37560192Z",
        "author": "Woo482",
        "date": "2008-05-07T17:51:09+0100",
        "id": "28717685c403c70c250c28fc0d964c52",
        "post_id": "post-64630",
        "text": "Next Skin Is the Soviet Union",
        "thread_id": 1347
    },
    {
        "@timestamp": "2023-09-14T07:13:06.834475008Z",
        "author": "orb",
        "date": "2012-06-15T07:17:11+0100",
        "id": "129d448beca549dc8156de832fc36e86",
        "post_id": "post-222269",
        "text": "NASA\/ NASA JPL:Data From NASA's Voyager 1 Point to Interstellar FutureJune 14, 2012Data from NASA's Voyager 1 spacecraft indicate that the venerable deep-space explorer has encountered a region in space where the intensity of charged particles from beyond our solar system has markedly increased. Voyager scientists looking at this rapid rise draw closer to an inevitable but historic conclusion - that humanity's first emissary to interstellar space is on the edge of our solar system.\"The laws of physics say that someday Voyager will become the first human-made object to enter interstellar space, but we still do not know exactly when that someday will be,\" said Ed Stone, Voyager project scientist at the California Institute of Technology in Pasadena. \"The latest data indicate that we are clearly in a new region where things are changing more quickly. It is very exciting. We are approaching the solar system's frontier.\"The data making the 16-hour-38 minute, 11.1-billion-mile (17.8-billion-kilometer), journey from Voyager 1 to antennas of NASA's Deep Space Network on Earth detail the number of charged particles measured by the two High Energy telescopes aboard the 34-year-old spacecraft. These energetic particles were generated when stars in our cosmic neighborhood went supernova.\"From January 2009 to January 2012, there had been a gradual increase of about 25 percent in the amount of galactic cosmic rays Voyager was encountering,\" said Stone. \"More recently, we have seen very rapid escalation in that part of the energy spectrum. Beginning on May 7, the cosmic ray hits have increased five percent in a week and nine percent in a month.\"This marked increase is one of a triad of data sets which need to make significant swings of the needle to indicate a new era in space exploration. The second important measure from the spacecraft's two telescopes is the intensity of energetic particles generated inside the heliosphere, the bubble of charged particles the sun blows around itself. While there has been a slow decline in the measurements of these energetic particles, they have not dropped off precipitously, which could be expected when Voyager breaks through the solar boundary.The final data set that Voyager scientists believe will reveal a major change is the measurement in the direction of the magnetic field lines surrounding the spacecraft. While Voyager is still within the heliosphere, these field lines run east-west. When it passes into interstellar space, the team expects Voyager will find that the magnetic field lines orient in a more north-south direction. Such analysis will take weeks, and the Voyager team is currently crunching the numbers of its latest data set.\"When the Voyagers launched in 1977, the space age was all of 20 years old,\" said Stone. \"Many of us on the team dreamed of reaching interstellar space, but we really had no way of knowing how long a journey it would be -- or if these two vehicles that we invested so much time and energy in would operate long enough to reach it.\"Launched in 1977, Voyager 1 and 2 are in good health. Voyager 2 is more than 9.1 billion miles (14.7 billion kilometers) away from the sun. Both are operating as part of the Voyager Interstellar Mission, an extended mission to explore the solar system outside the neighborhood of the outer planets and beyond. NASA's Voyagers are the two most distant active representatives of humanity and its desire to explore.{...}Discovery News:Voyager 1 About to Become Interstellar Emissary?Universe Today:Voyager 1 Breaking Through the Borders of the Solar SystemSPACE.com:NASA Voyager 1 Spacecraft Nears Interstellar SpaceSpaceRef:Voyager 1 On The Verge of Interstellar SpaceFlorida Today:Voyager approaches edge of solar system#1Voyager approaches edge of solar system#2",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.425020416Z",
        "author": "Tommy",
        "date": "2010-03-16T23:45:40+0000",
        "id": "585b2411c2cc9e3467bd96780a7cca70",
        "post_id": "post-211841",
        "text": "Sounds like you are using the DGIV, by DanSteph. This is the only DG style craft that has the autopilots you mentioned. However, there seems to be some confusion. The 900 series autopilots you refer to (P903, etc) are for ASCENT only. They will get you from the surface of a planet or moon into orbit around the same planet\/moon. They are NOT capable of interplantary flight.There are two main tools used for interplanetary flight - TransX and IMFD. Of those two, IMFD is probably the easiest for a novice pilot, and has some \"Autoburn\" capabilities, but TransX will teach you more about the mechanics of interplanetary transfer.The IMFD Full Manual (available at OrbitHanger - see the \"quicklinks\" at the top of this page) will help you get around the solar system with IMFD, but it will help if you understand the concepts of interplanetary transfers first. I recomend AR81's tutorial as a good place to start. It's for an older version of IMFD, but the concepts are the same no matter what version or tool you use.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3403\"]Tutorial: Concepts for Interplanetary MFD 4.2.1[\/ame]",
        "thread_id": 13483
    },
    {
        "@timestamp": "2023-09-14T07:12:56.463849984Z",
        "author": "MeDiCS",
        "date": "2010-03-20T12:18:49+0000",
        "id": "420d6ef49c53974912f669231311a47e",
        "post_id": "post-211930",
        "text": "Ok, then, but I'd prefer you to say simply write 'I won't answer' or something like this sooner. Respect and time are close to impossible to recover.Hielor said:If it's true for almost anything, then what is the point of saying \"this is true for x\"?\n\nMy bad there, I forgot to include 'but you act like I'm personally attacking it'.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:06.466135552Z",
        "author": "JMW",
        "date": "2010-05-06T12:58:17+0100",
        "id": "8158a33650c632b60004487bde38931c",
        "post_id": "post-221831",
        "text": "After messing with my NVIDIA control panel settings, I've lost many of the generic info displays - hud\/fuel\/throttle\/time\/date\/mjd\/---- even \"paused\" in external view. Can't get it back, even though I think I've reset to defaults.Any Ideas appreciated.All appears OK in \"window\" mode(Any resolution). Only lost in \"Fullscreen\".",
        "thread_id": 14133
    },
    {
        "@timestamp": "2023-09-14T07:12:56.496482048Z",
        "author": "SiberianTiger",
        "date": "2010-03-19T10:46:40+0000",
        "id": "23772dd1cd7015b95ee4f7c50f62bdb9",
        "post_id": "post-212002",
        "text": "Lunar_Lander said:Is that place also the crater that decided the fate of the mission? As far as I know, Lunokhod 2 drove into a crater which caused dust to lay on its solar panel, which finally led to the end of the mission.\n\nQuite probably so.---------- Post added at 13:46 ---------- Previous post was at 13:45 ----------jinglesassy said:Yeah but didnt with the lunokhod rovers take 30 seconds for the signal to reach the moon and back?\n\nHaving such a lag, it would be hard to drive it in real time. And they drove it following a live picture.",
        "thread_id": 13501
    },
    {
        "@timestamp": "2023-09-14T07:12:56.567612928Z",
        "author": "Urwumpe",
        "date": "2010-03-20T10:42:06+0000",
        "id": "77cd11138760b924932e3e170841e37a",
        "post_id": "post-212080",
        "text": "clickypens said:Our flag colors are green for independence from Spain, white for Catholicism (so much for freedom of religion), and red for the union between mestizos, natives, and creoles. Then of course the shield, which represents Lake Texcoco, where the Aztecs settled Tenochtitlan (now Mexico City).\n\nDoesn't the shield in your flag even show symbols of the whole foundation myth of Tenochtitlan? I remember something about an eagle and a snake there.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:56.555677184Z",
        "author": "SiberianTiger",
        "date": "2010-03-18T22:11:58+0000",
        "id": "62298ac534cb733a477860f61d51c3b8",
        "post_id": "post-212026",
        "text": "I'm curious how do people treat their national anthems. Please answer the poll's question and elaborate, if you want to. If you are not sure which country is yours, consider either your native land, or where you spend most of your life time.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:05.692632576Z",
        "author": "supersonic",
        "date": "2010-05-02T00:43:01+0100",
        "id": "e680c7aa942a8920f5791b8eebc7b55f",
        "post_id": "post-221110",
        "text": "Sure.I was looking for a multi stage rocket. I sould have put that in right away.:p",
        "thread_id": 14086
    },
    {
        "@timestamp": "2023-09-14T07:12:56.616278784Z",
        "author": "Hielor",
        "date": "2010-03-20T04:57:20+0000",
        "id": "8bbccaff4c92f7dbe37fdc8db2a4a40e",
        "post_id": "post-212197",
        "text": "wehaveaproblem said:Yeah that's what I just discovered, which is awesome news, for this and some other ideas I have. Thanks for the confirm though.I will leave this thread with \/facepalm;)\n\nHey, this was useful for me--made me realize that I need to figure out a way to include that flag in the Wings exporter!",
        "thread_id": 13520
    },
    {
        "@timestamp": "2023-09-14T07:13:06.07262848Z",
        "author": "tblaxland",
        "date": "2010-05-03T06:25:17+0100",
        "id": "eca485ac30aa0f1aa85efa89a1ddfff4",
        "post_id": "post-221375",
        "text": "http:\/\/www.abc.net.au\/news\/stories\/2010\/04\/29\/2885563.htm?section=justinA multi-million dollar scientific space balloon has crashed on take-off in Alice Springs, destroying its payload, tipping over a car and sending observers running for their lives.\n\nThere is a video available on that page too.Launch site is fromrunway 17\/35 at Alice Springs AirportAFAIK.Excellent to see some space news from Oz (even if it is a failure) :thumbup:",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:12:56.615651072Z",
        "author": "Donamy",
        "date": "2010-03-19T20:47:07+0000",
        "id": "2aff36405c144150e2d0e2554524eee8",
        "post_id": "post-212190",
        "text": "I did something similar with my Hll-B addon. Checkout the launchsite mesh.",
        "thread_id": 13520
    },
    {
        "@timestamp": "2023-09-14T07:12:56.62796032Z",
        "author": "SiberianTiger",
        "date": "2010-03-20T18:48:38+0000",
        "id": "3bf99639fac1aed6a1c53684cf2b24ba",
        "post_id": "post-212249",
        "text": "Launch Preparation History in picturesArrival at BaikonurRemoval from containerIn the satellite preparatory facilityMated to adapterA fox at BaikonurHoarfrost at BaikonurUpper Composite's incapsulationA street of Baikonur cityAssembled, prepped for upper stage's tankingTransporting for tankingArrival at launch pad and erectionLaunch Preparation History in videosPre-launchRolling out and erection---------- Post added at 21:13 ---------- Previous post was at 07:20 ----------Launching in 15 minutes---------- Post added at 21:32 ---------- Previous post was at 21:13 ----------A good lift-off... Waiting for orbit insertion confirmation.---------- Post added at 21:40 ---------- Previous post was at 21:32 ----------3rd stage sep, begin of boosting the orbit.---------- Post added at 21:48 ---------- Previous post was at 21:40 ----------Initial boosting OK, coasting before going to intermediate orbit.",
        "thread_id": 13524
    },
    {
        "@timestamp": "2023-09-14T07:13:06.133051904Z",
        "author": "Zatnikitelman",
        "date": "2010-05-03T13:44:13+0100",
        "id": "bb5367602bc52155128c684f30ab9aec",
        "post_id": "post-221391",
        "text": "Rest in Peace \"F\u00fchrer of der Launch Pad.\" And thanks for seeing our heroes safely off on their grand missions! You will be missed:(",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:12:56.628044544Z",
        "author": "RisingFury",
        "date": "2010-03-20T18:52:00+0000",
        "id": "86eaae2c8b980c5e6cf89dd156b8fe27",
        "post_id": "post-212250",
        "text": "Very nice. That thing is huge! And solar planels must cost a lot! Tripple junction would put it in the range of 40% efficiency.Love the fox... beautiful animal.",
        "thread_id": 13524
    },
    {
        "@timestamp": "2023-09-14T07:12:55.991452928Z",
        "author": "OrbitHangar",
        "date": "2010-03-13T10:24:24+0000",
        "id": "f9c487dce3f9783e288d87646f1335a8",
        "post_id": "post-211243",
        "text": "Author:theeyesA tutorial for 55 Cancri system using the Assault Scout.Requires 55Cancrihttp:\/\/starfrontiers.org\/sfcom\/Frontier55Cancri.zip\/\/Whole Packagehttp:\/\/starfrontiers.org\/sfcom\/Frontier55Cancri_part1.zip\/\/Part 1 of split packagehttp:\/\/starfrontiers.org\/sfcom\/Frontier55Cancri_part2.zip\/\/Part 2 of split packageDOWNLOAD",
        "thread_id": 13432
    },
    {
        "@timestamp": "2023-09-14T07:13:06.33984384Z",
        "author": "cjp",
        "date": "2010-05-05T11:15:01+0100",
        "id": "b5740ea783983aa3b642d6d4014e1cdc",
        "post_id": "post-221669",
        "text": "computerex said:I solved this simply by integrating 2x and using the initial condition to find the function, then plugging 3 to get the answer 8.\n\nHow can you integrate if you don't know what the function f(x) is?computerex said:The responder in the physics forum thread says that the statement in question is true for all quadratic. Is there a proof for that?\n\nThat may be possible. Am I doing your homework?If it is true for all quadratics, then it shouldn't be too hard to find a proof. Please try to do it yourself first, and then if you fail, explain what you tried, and where you got stuck. Then I'll give you a small hint to get you going again.",
        "thread_id": 14117
    },
    {
        "@timestamp": "2023-09-14T07:12:56.660740608Z",
        "author": "MeDiCS",
        "date": "2010-03-29T20:16:29+0100",
        "id": "271e0600eb40b4801301eedd1d947786",
        "post_id": "post-212316",
        "text": "Neat! Can't wait to fly in it!",
        "thread_id": 13533
    },
    {
        "@timestamp": "2023-09-14T07:12:56.01814144Z",
        "author": "mbertelsen",
        "date": "2010-03-15T02:57:13+0000",
        "id": "7f9caad7e35565147ccdfae02cec9845",
        "post_id": "post-211263",
        "text": "Yeah, I just can't get the last burn right.I'm getting the flyby of Jupiter right, and ending up in the neighborhood of Europa at what looks like the right time, but orbit insert never works. Either it won't give me a burn vector at all or it burns me into some (apparently) random orbit around Jupiter.Any tips? How close do I need to get to Europa? How far in advance do I plan the orbit insert and hit AB? Is IMFD just not going to do this for me?",
        "thread_id": 13436
    },
    {
        "@timestamp": "2023-09-14T07:12:56.4557248Z",
        "author": "garyw",
        "date": "2010-03-17T10:06:09+0000",
        "id": "8723f9713e7dc58a82e7baf2a828871a",
        "post_id": "post-211883",
        "text": "how does the company that collects the stats record information of people posting comments?",
        "thread_id": 13491
    },
    {
        "@timestamp": "2023-09-14T07:13:06.34009984Z",
        "author": "computerex",
        "date": "2010-05-05T12:20:13+0100",
        "id": "86af1ba89e26e1f5c84e537e7b382ec9",
        "post_id": "post-221672",
        "text": "f(x) = ax^2 + bx + cf'(x) = 2ax + bI will try much luck later, it is 7:21 am and I have to get to school by 7:45;)",
        "thread_id": 14117
    },
    {
        "@timestamp": "2023-09-14T07:12:56.574272Z",
        "author": "orb",
        "date": "2010-03-19T00:43:09+0000",
        "id": "8e8ca4d8901b6082a720b8569922fa4e",
        "post_id": "post-212109",
        "text": "Sphere of influence is defined like in the equation presented by Bj. It is definition, but in reality I think it's rather fuzzy.Like for re-entry, NASA defined the Entry Interface threshold (121920 m \/ 400000 ft altitude), but it isn't mandatory that 1 km above or below it, the change in drag will be very different. And gravity is also nonspherical for bodies, so giving one fixed radius for sphere of influence as a threshold is just an approximation.You could be 1 km below the defined threshold in a region where gravity is weaker, and still don't feel the influence of the body for which it's defined, but from the Sun or other main body, but from the definition you would be in the sphere of influence of that body.",
        "thread_id": 13507
    },
    {
        "@timestamp": "2023-09-14T07:13:06.354409728Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-12T15:03:00+0100",
        "id": "62d3a4580724fee5d0b97cd65bb8d96f",
        "post_id": "post-65251",
        "text": "Bedankt, dutchpirate:)I can't seem to get the highres and low res tiles exactly alligned.Does anyone knowif it is possible to give the surface tiles an offset, without the need of changing their position indices?To prevent this offset problem, it would also be possible to have the whole island in high res, but in that case the download size would possibly get a little too big, around 60 Mb (zip).regards,mcduck",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:12:55.977289728Z",
        "author": "Jarvit\u00e4",
        "date": "2010-03-13T15:12:45+0000",
        "id": "190ced0d9f2ff7f4974923df5fff234f",
        "post_id": "post-211219",
        "text": "RisingFury said:When it comes to dialects, Slovene has you beat. 33 recognized dialects, with many more candidates within roughly 300 by 150 km area...It's sad, really, when a person from Murska Sobota can't understand the person from Koper...\n\nNot to mentionnobodyexcept for media and politicians will be caught dead using the \"official\" version of the language (and it's even falling into disuse in those areas). Dialects and tradition have to be respected, sure, but some standards that are actually used would be fine too.",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:12:56.559478016Z",
        "author": "Kyle",
        "date": "2010-03-18T23:03:06+0000",
        "id": "38dc1d79c98c42c3470884d0349728d3",
        "post_id": "post-212035",
        "text": "Raised in US military family. Not optional to know the US national Anthem for me.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:56.170920448Z",
        "author": "Travis Reed",
        "date": "2010-05-08T12:51:56+0100",
        "id": "9e4f8bdb1a915965be3c8579ea5e8ac1",
        "post_id": "post-211492",
        "text": "Ark said:Well, they did glide test it, but that's all they could feasibly test without a full launch. Given the expense of building the orbiters, they couldn't even do an unmanned orbital test.\n\nAnd yet, somehow, the Soviets managed to do exactly that withtheirshuttle... AFAIK there were no major problems during the test. Buran even landed itself...where they wanted it to... If the Russian space program hadn't lost its funding, it's quite likely that they'd have actually used it instead if scrapping parts and letting others rust away.",
        "thread_id": 13451
    },
    {
        "@timestamp": "2023-09-14T07:13:06.294530816Z",
        "author": "ar81",
        "date": "2010-05-07T16:46:12+0100",
        "id": "ea4bb5f7d2e4f89f67f5e575c34c0020",
        "post_id": "post-221580",
        "text": "jedidia said:Wait, what? you guys have to pay to use ATMs over there?? The only time I pay for using the ATM is a ridicoulusly small fee when I'm taking money in a foreign country directly from my account (still way cheaper than transfering the money to a local account first).I never heared of lobby services being billed either. Must be some weird banks over there...\n\nWe are not so far away from an era where banks will start charging investors for managing their money instead of paying dividends and interests.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:56.56335232Z",
        "author": "SiberianTiger",
        "date": "2010-03-19T06:18:14+0000",
        "id": "4f7135d7771e1028d2311f03cd7fd1fe",
        "post_id": "post-212052",
        "text": "Okay, my problem with Russian anthem is that I know the music well (and can whistle it, certainly), but I can't remember the words. Or rather, when I'm trying to, instead of the actual words (beginning with \"Rossiya...\") the old Communist text (beginning with \"Soyuz...\") immediately pops up in my mind. I know the new one is something about God, and that's it.:)I'm afraid I can't be retaught, and I share this problem with a good deal of Russian population.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.294678528Z",
        "author": "Linguofreak",
        "date": "2010-05-07T21:47:38+0100",
        "id": "c68391536a53ee6d16e6d8f7a7f370d8",
        "post_id": "post-221582",
        "text": "jedidia said:Wait, what? you guys have to pay to use ATMs over there?? The only time I pay for using the ATM is a ridicoulusly small fee when I'm taking money in a foreign country directly from my account (still way cheaper than transfering the money to a local account first).I never heared of lobby services being billed either. Must be some weird banks over there...\n\nI've never heard of lobby services being billed, and every bank and every ATM is different WRT ATM charges. Depending on your bank, and depending on whether you're using your bank's ATM or an independent ATM, and depending who operates your ATM, you might find yourself paying nothing (Generally, but not always, the case at your own banks ATM's), paying a service charge to the bank (often the case when using an independent ATM or a competitor's ATM), or paying a service charge to the ATM operator (also often the case with independent ATM's or ATM's at banks where you don't hold an account), or both.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:56.256110336Z",
        "author": "ar81",
        "date": "2010-03-16T15:07:23+0000",
        "id": "c6e6c05f024846c997be46c14390c354",
        "post_id": "post-211562",
        "text": "It would not be so expensive if tow vessel does not leave Earth SOI.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:56.582054144Z",
        "author": "Hielor",
        "date": "2010-03-19T17:33:35+0000",
        "id": "88adb6170abc411e4f1b330fbe948daa",
        "post_id": "post-212122",
        "text": "Face said:Code:char kstate[256];\nfor(int i=0;i<256;i++) kstate[i]=0x00;\n...\n\nMinor optimization that should probably be made here:char kstate[256];ZeroMemory(kstate, sizeof(kstate) );...\n\n",
        "thread_id": 13509
    },
    {
        "@timestamp": "2023-09-14T07:12:56.450666496Z",
        "author": "johndeere5",
        "date": "2010-03-21T05:13:09+0000",
        "id": "79fa94a81bdf4ec92bd046db67b98c73",
        "post_id": "post-211874",
        "text": "Would anybody help me on this?",
        "thread_id": 13490
    },
    {
        "@timestamp": "2023-09-14T07:13:06.514988544Z",
        "author": "Cornflake",
        "date": "2008-05-15T03:49:56+0100",
        "id": "18e5a813b28b934b0ace4eeca6aa8195",
        "post_id": "post-65271",
        "text": "Well, there isn't an \"official\" number. But a whole hell of a lot more than 8; some games have multiple pages of support and still haven't been added yet. It's kind of sad considering this thread has 206 views already.P.S. Well hello Tex:)",
        "thread_id": 1414
    },
    {
        "@timestamp": "2023-09-14T07:12:56.168888576Z",
        "author": "ikrase",
        "date": "2010-03-14T20:29:40+0000",
        "id": "9f143e8feb2041b6809647ef09436738",
        "post_id": "post-211482",
        "text": "Yeah, today it's almost all math and computers.And component testing.And possibly models launched on booster for suborbital re-entry tests?Air drop tests?Then subsonic, then supersonic, then hypersonic and finally suborbital flight tests.",
        "thread_id": 13451
    },
    {
        "@timestamp": "2023-09-14T07:13:06.1356352Z",
        "author": "Tycho",
        "date": "2010-05-04T23:16:53+0100",
        "id": "fb1d421d9eaf183509e6d8d1b64061fd",
        "post_id": "post-221405",
        "text": "In Gene Cernan's book, Cernan expressed his fondness of Guenter when he wished them luck on launch day as they strapped in. This man was genuinely respected by the Apollo astronauts. Good luck to you too, Mr. Wendt. Rest in Peace.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:12:56.461977344Z",
        "author": "MeDiCS",
        "date": "2010-03-18T16:22:44+0000",
        "id": "bb6e6a8878793ed3fc4093a802915af0",
        "post_id": "post-211909",
        "text": "cjp said:You go to bed early! If you're in Brazil, I think it's about 18:45 now.Anyway, with this sort of problem, it's either some stupid thing like a typo, or some incredibly difficult to understand C++ compiler\/linker issue. Good luck, tomorrow!\n\nYour definition of early quickly changes with few nights of bad sleep;).I've updated my first post with a summary in case someone stumbles this thread.Anonymous said:\"C++: Hard to learn and built to stay that way.\"\n\nBjarne Stroustrup said:\"In C++ it's harder to shoot yourself in the foot, but when you do, you blow off your whole leg.\"\n\n",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:56.2810368Z",
        "author": "garyw",
        "date": "2010-07-16T10:55:10+0100",
        "id": "c85ca1522bcc71e52a94f02a62318e89",
        "post_id": "post-211709",
        "text": "MSVCR90D.dlll is a runtime file for Microsoft Visual C++ and can be downloaded from here ->http:\/\/www.dll-files.com\/dllindex\/dll-files.shtml?msvcr90dWithout that DLL the module won't work.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.292923136Z",
        "author": "loyalj",
        "date": "2010-05-05T00:10:20+0100",
        "id": "9dcabc30eea35073925c3549a6f8c4d2",
        "post_id": "post-221561",
        "text": "Well, at the end of the day they are both perpetuating something that isn't good for the age of the internet.Yes, we do want people to be able to control their handsets. Hackers playing around with technology is how we got the internet in the first place. And right now is a time where the means of production are becoming cheaper for folks like you and I to get in our hands. The collective output of the hobby microprocessor, in particular the Arduino, communities is a great example.So for Apple to limit those options, while in their right, is contrary to the spirit of the internet and technology's \"will\" today.But, Flash is also a closed platform in comparison to other web publishing technologies. You need expensive only built by Adobe tools to get into the development of apps. Working between different developers who use different versions of the tools based on their administration budgets, not technology choice, becomes a real project concern.Javascript, HTML, CSS, PHP, Python, etc.. no such concern. That makes Flash the beast it is and explains why it is so loathed by managers and developers alike.Regardless of which side wins this business decision, we lose.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:56.560054272Z",
        "author": "Linguofreak",
        "date": "2010-03-18T23:43:44+0000",
        "id": "5484cd8479b0261d3e477504f78e6357",
        "post_id": "post-212037",
        "text": "I know the national anthem of the US by heart, and on a good day that of Canada as well (English only). I can only sing the Canadian, as my vocal range is not wide enough for the Star Spangled Banner (o'er the land of the-uh free-hee -> o'er the land of the-uh free-hgurk). If you take out the high notes, I can sing it though... At times I've had the other three verses of the US anthem memorized as well.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:56.294871296Z",
        "author": "Woo482",
        "date": "2010-03-15T23:48:24+0000",
        "id": "afa26a48be58a88efcce10d2b6a3e43e",
        "post_id": "post-211750",
        "text": "Mind showing us your orbiter.log (found in the same folder as orbiter.exe) ? that'll help us find your problem and help fix it.",
        "thread_id": 13466
    },
    {
        "@timestamp": "2023-09-14T07:12:55.932619008Z",
        "author": "Andy44",
        "date": "2010-03-12T23:13:48+0000",
        "id": "a60b19fe6c8186eaa140283882def816",
        "post_id": "post-211176",
        "text": "Nuclear lightbulb is not a conventional NTR. It gets about 3000s ISP vs. 1000s ISP for a conventional solid-core NTR. \"NTR\" makes people think of NERVA, so I think a nuclear lightbulb gets its own category. Call it EGC-NTR, for enclosed gas core.Fusion doesn't exist, but if it did, why not high thrust? Depends on how you contain the fusion reaction and how much power you can deliver to the propellant.",
        "thread_id": 13424
    },
    {
        "@timestamp": "2023-09-14T07:13:06.425950976Z",
        "author": "Mojave",
        "date": "2010-05-06T12:16:38+0100",
        "id": "342cdc36aa1d937ce045c601cad955de",
        "post_id": "post-221777",
        "text": "Politically correct or not, It is still correct. Something I forgot to say earlier. My sister is not a gentle creature. She does want to blow things up. She kills anything from lizards to bugs(she says it is fun.) If you know how a typical teenager is,(she is only eleven) but will mouth you off if you disagree with her. The reason she hates space travel is mental. She needs to be takin care of. She hates space travel, because we were going to drive down to Cape Canaveral and see the shuttle launch on May 14. We are not going to now because she complained about not getting as many presents on her birthday. So Dad, in all he was going to pay, said \"No, We are not going because your sister is a jealous, and strong-willed:censored:\" I would do anything, even give up my birthday alltogether, just to see the Shuttle launch.I live in my own little world\"my room\" thinking about how important watching the Shuttle launch is compared to Who's the next big idiot on television.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:12:56.603144192Z",
        "author": "Urwumpe",
        "date": "2010-03-19T13:15:00+0000",
        "id": "98b579aa4b52ae52ec6877b0d3733f3e",
        "post_id": "post-212174",
        "text": "lektunde said:1. I am a bit confused about launch inclination, and azimuth. What's the difference between these two? How do I know the exact inclination to launch to? And what figures do I need to look at in order to launch into my target inclination? When do I need to take off?\n\nAzimuth is the direction you fly to relative to the true north, while inclination is the angle between your orbit plane and a reference plane, eg the equator of Earth. If you launch at an azimuth of 90\u00b0, your equatorial orbit inclination will be equal to the latitude of the launch site.Best way for you would be using launch MFD, otherwise, the math might be a bit harder.lektunde said:2. I need more explanations about the OMS 1 and oMS 2 burns of the shuttle. After the GPC MFD gets the shuttle into space, (i.e after ascent traj 2), I see a count down time clock on the GPC MFD a time display below the elapsed mission time. this clock has about 2 mins of time left, and the heading on this display says something like ('OMS MNVR EXEC'). So I just wait for the 2 mins to run out, but no burn occurs. Was I to do something within the two mins?\n\nNo idea, haven't used GPC MFD for a while. But I remember that it doesn't launch the Shuttle itself, it only triggers the autopilot inside the Shuttle. OMS1 and OMS2 have to be triggered independently.lektunde said:3. I downloaded and Installed the Guidance and Control MFD for STS. Whenever I get into orbit with the shuttle, and activate the rendevous command, it works. But after TI, CCB1, CCB2, CCB3, and Rendevous burns, it does a 'Station hold'. This hold goes on for a very long time without the shuttle ever getting closer for approached docking. If I try to accelerate time, enourmous amounts of ruel would be consumed by the RCS to stabilize the craft, and eventually, I would have to restart the simulation. What should I do? Or how long am I to wait for station hold? If there are additional information I've missed on this issue, I would like to know.\n\nJust leave the station hold and dock. That you don't get closer and use a lot of fuel there is normal for a station hold.lektunde said:4. After I docked the shuttle with the ISS on one occasion (STS 114 scenario in shuttle fleet V4.2.0), I brought out the RMS, and pulled a cargo out of the cargo bay. But I did not know where, and how I was to attach the cargo to the ISS. How do I do this?\n\nMove it to a free CBM and release it.lektunde said:5. I need help with de-orbit and landing. I want to know how to do it very well.\n\nStart here:http:\/\/www.orbiterwiki.org\/wiki\/Intuitive_Atmospheric_Entry",
        "thread_id": 13517
    },
    {
        "@timestamp": "2023-09-14T07:12:56.264561408Z",
        "author": "Quick_Nick",
        "date": "2014-04-24T02:06:48+0100",
        "id": "88849b4862cf98eec33c2795f7f93c19",
        "post_id": "post-211603",
        "text": "stealthstar said:Exactly! They are on 2010P1 now so that guy should make an update that IS compatible with 2010P1! the year on the date says 2010. so this has me asking, WTF? The orbiter build it's made for is 060929???\n\nMaybe you should look at the month.",
        "thread_id": 13462
    },
    {
        "@timestamp": "2023-09-14T07:13:06.428671744Z",
        "author": "Mojave",
        "date": "2010-05-07T12:16:46+0100",
        "id": "5ee7dd83a7951ba835b41df8141881fd",
        "post_id": "post-221804",
        "text": "Hielor said:Makes sense.Is there any possibility that there's someone else who could take you to the shuttle launch? Your sister would probably see it as an advantage if you weren't there for her birthday, if she hates you...\n\nMy mom will not either.",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:12:56.608003072Z",
        "author": "Jarvit\u00e4",
        "date": "2010-03-19T18:44:17+0000",
        "id": "3cce025450aff91d0307de543d5d5fa7",
        "post_id": "post-212183",
        "text": "jinglesassy said:Doesnt orbiter 2010 have a solar wind system in it? You could just wait for that to come out then have it display the current solar wind from the sun.\n\nNot solar wind per se, but it does model radiation pressure.",
        "thread_id": 13519
    },
    {
        "@timestamp": "2023-09-14T07:13:06.429347072Z",
        "author": "Arrowstar",
        "date": "2010-05-07T15:45:47+0100",
        "id": "53c0292e4a04a3b3e48d381550f20213",
        "post_id": "post-221808",
        "text": "Urwumpe said:A miracle...a US Citizen who does not think all German pop music is about Rammstein and Tokio Hotel.\n\nRammstein is considered \"pop\" music? The German definition of \"pop\" is clearly different than the American definition.:)",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:12:56.599099904Z",
        "author": "Chub777",
        "date": "2010-03-19T12:02:05+0000",
        "id": "776b932efec834a0bad09087b64d6bfb",
        "post_id": "post-212165",
        "text": "Ok, now the MFD isn't in Orbiter.",
        "thread_id": 13516
    },
    {
        "@timestamp": "2023-09-14T07:12:56.147722496Z",
        "author": "Castor",
        "date": "2014-04-13T17:17:11+0100",
        "id": "97bb37b3848c891c44ebcadb1525155d",
        "post_id": "post-211456",
        "text": "Alexrey said:How are the Space Shuttle, Falcon 9 and Ariane 5 so easy to control manually compared to Soyuz? Do they not take aerodynamic forces into account as much as the Soyuz model, or do they utilize some form of thrust vector stability control preventing feedback?\n\nEarlier I just gave a quick answer from my memory. It has been quite a long time since I flew the Soyuz, so I decided to try it out. Unfortunately, I don't see any such problem and the spacecraft responds immediately to my commands. Could you please specify which stage of the rocket you are flying ?As for the NAV modes, only KILLROT is implemented.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.64801024Z",
        "author": "Sky Captain",
        "date": "2010-03-20T17:49:29+0000",
        "id": "7a9829d78df51425a08f586481c64cb6",
        "post_id": "post-212290",
        "text": "But you still have to reach the lagrange points from LEO. IIRC Earth - Sun L2 is ~1.5 million km from Earth so you have to attain nearly 11 km\/s to get to it. Now once your spacecraft has arrived at L2 I suppose you wait till the Mars is at suitable position and perform some sort of transfer from Earth L2 to Mars L1 point. Is this how it`s supposed to work?",
        "thread_id": 13529
    },
    {
        "@timestamp": "2023-09-14T07:13:05.81859968Z",
        "author": "garyw",
        "date": "2010-05-02T11:36:11+0100",
        "id": "9c186ea60871aa894090fa4d64aebd3c",
        "post_id": "post-221236",
        "text": "RisingFury said:You'd allow someone to scan everything you send and recieve and prevent you from sending it? Ouch...\n\nIt already happens. If you email a copy you'll be going through that companies mail servers and I'd be stunned if they didn't do some sort of checking.Besides, SMTP is plain text. There is no security there and as such, yes, it should be scanned.A virus or exploit can be hidden in a number of clever ways. .exe is just one of the older yet more common formats.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:12:56.28089728Z",
        "author": "squeaky024",
        "date": "2010-07-16T08:30:33+0100",
        "id": "bbd639c8afa3f68503a2126829ef07cf",
        "post_id": "post-211708",
        "text": "It still does not show up in the select menu. I also get an error saying that MSVCR90D.dll was not found. I'm switching back to 1.1 again.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:05.924797184Z",
        "author": "anemazoso",
        "date": "2010-05-08T16:06:54+0100",
        "id": "ad368a6184ebcf93d7075444437aed83",
        "post_id": "post-221308",
        "text": "Here's the screenie. I should have known to provide one sorry:pAlso there is some wierd behaviour with the stock Orbiter F4 and F3 menus. When you press F4 for example the menu does not pop up unless you move your mouse cursor over the area where it is. And when it does appear it does not have a X button in the top right corner of the menu to close it although if you click where the X is suppose to be the given menuwillclose. This issue is also circled red by me in the screenie.Hope this helps.:cheers:",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:55.97690368Z",
        "author": "Ashaman42",
        "date": "2010-03-13T10:54:03+0000",
        "id": "00e9c7a9f381649f8e98220477e55553",
        "post_id": "post-211215",
        "text": "SiberianTiger said:How do you manage to sustain this level of dialect diversity when everyone has a TV in his house? Isn't this supposed to introduce a \"Capital's standard\" as the only right way of speaking - after some time? Do your citizens watch only their local stations where narrators speak just like themselves?\n\nI read in a magazine recently, think it was National Geographic, that whilst it was predicted that the various regional dialects\/accents in the USA would becmoe less distinct due to mass television it's actually turned out that over the last 50 odd years they have become more differentiated.",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:12:56.110572288Z",
        "author": "jgrillo2002",
        "date": "2010-03-16T20:06:01+0000",
        "id": "5da0a55953288276c3b6a1a4d8b8eb0c",
        "post_id": "post-211352",
        "text": "4 words. Holy Mother of God!Nice job Thorton. Really really nice, this is going to revolutionize soyuz missions for orbiter",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:05.925768448Z",
        "author": "tl8",
        "date": "2010-05-09T09:33:23+0100",
        "id": "697574f2ccf246aa82097a64454cb1af",
        "post_id": "post-221320",
        "text": "Just installed over Orbiter 100509, Massive slow down and an error on the LaunchpadA large number of extra pixels on the yellow textHowever GDI problem on the 2D Shuttle-A panel is fixed",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:55.978795264Z",
        "author": "n72.75",
        "date": "2010-03-14T05:34:16+0000",
        "id": "9c2b61446c243a46ac13dba6cf3c8750",
        "post_id": "post-211229",
        "text": "Urwumpe said:Would not be realistic to get through though... the \"yotta-\" comes from the Greek word for \"eight-\", which relates to the Octillion (10^24). The next one in the series of Greek words would be \"xenna-\", which means \"nine\".\n\nI prefer this convention much more.",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:12:56.119215616Z",
        "author": "statickid",
        "date": "2010-10-17T22:13:28+0100",
        "id": "b234578647a2f1521c2b0b702ab59697",
        "post_id": "post-211383",
        "text": "maybe you mean the scenario fails to load? If this is the case i found (as stated in the documents) the majority of the scenarios require add-ons you might not have, such as the ones included with space station 3.2. Without the other add-ons I found the only scenario that works is the satellite launch",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.234644992Z",
        "author": "T.Neo",
        "date": "2010-05-04T19:50:34+0100",
        "id": "7f84130931877b074f261c646dcf1f15",
        "post_id": "post-221543",
        "text": "From what I can tell, almost everyone has afacebook accountnowdays. It can be mostly for interacting with their social group, anyway.I think plenty of people use the 'net for usual, mundane browsing without actually interacting with any communities.I did not suspect there were 6 million Orbinauts... :hail:\n\nNo, it should be 6 million \"people like us\". So the number of Orbinauts, or MSFS enthusiasts etc would be far lower than that.Although I would like to know how many people play Orbiter at least occasionally. Or at least how many have downloaded Orbiter... perhaps an estimation could be made from download logs.",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:12:56.145783808Z",
        "author": "sorindafabico",
        "date": "2013-03-24T22:02:29+0000",
        "id": "a015c95965569df64c049528d91ce1bb",
        "post_id": "post-211447",
        "text": "I docked a Soyuz with an Arrow in LEO and went to Mars. Of course, it crashed on the surface, since the martian atmosphere isn't thick enough to brake the capsule.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.61169536Z",
        "author": "willy88",
        "date": "2008-05-07T05:50:58+0100",
        "id": "b703d4e397e6165f1cfb9de427826bd3",
        "post_id": "post-64678",
        "text": "James.Denholm said:Interesting how it's all getting put on OH, not Dan's Site...\n\n",
        "thread_id": 1352
    },
    {
        "@timestamp": "2023-09-14T07:12:56.209836032Z",
        "author": "Arrowstar",
        "date": "2010-03-15T16:24:39+0000",
        "id": "40f346b6a7576191a16aea31a43d5833",
        "post_id": "post-211523",
        "text": "Everyone has to realize two things: 1) Projects like this are huge and require a significant amount of creative energy, energy which isn't always available and which waxes and wanes from time to time; and 2) they do this on their own free time, of their own free will, with no payment except our thanks. If they choose to never finish the VC, then so be it: the XR2 will still be one of the best add-on vessels ever released for Orbiter, and that's good enough for me.",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:13:06.29541376Z",
        "author": "Zachstar",
        "date": "2010-05-10T22:29:27+0100",
        "id": "a41dd6fb2529bf5db4b7c9f4e7629616",
        "post_id": "post-221590",
        "text": "That hardware would not be able to be used to Flash 10.1 wasnt about to come out.Using the GPU in a highly efficient manner to handle video is what is going to bring Flash back to the forefront. The delays have given its critits like apple headroom. However that wont last long when people with cell phones can use flash when the Ipad and Iphones cant.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:56.651555328Z",
        "author": "willy88",
        "date": "2008-05-08T23:20:28+0100",
        "id": "80cc4d035722ee46c4905cfb4fcc8035",
        "post_id": "post-64682",
        "text": "Oh, and Tex, if you want, you can use any of my add-ons in your videos.",
        "thread_id": 1353
    },
    {
        "@timestamp": "2023-09-14T07:12:56.557880832Z",
        "author": "dgatsoulis",
        "date": "2010-03-18T22:30:29+0000",
        "id": "a5891d74b650c0a9c6a914e7b8b9db75",
        "post_id": "post-212030",
        "text": "A nice addition would be: \"Do you know what your nation's flag means?For us Greeks, the cross on the upper left corner means our religion (Christian Orthodox) and the 9 stripes (blue-white) are from the 9 syllables of the Greek moto during the revolution against the Turks... \"E-lef-the-ri-a-i-tha-na-tos\" (Freedom or death)As for the colors... i think you can guess!",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.473012224Z",
        "author": "IronRain",
        "date": "2010-05-06T14:42:25+0100",
        "id": "f8b738de4acd7d9e2d08ead2f52112d1",
        "post_id": "post-221836",
        "text": "anemazoso said:There is this one.Odyssey CEV Vers. 0.5It's kinda old but still works. Though you will need an EDS for almost anything. :tiphat:\n\nThanks! about the EDS: I know, but for the Orion you need to place it in orbit first;)",
        "thread_id": 14134
    },
    {
        "@timestamp": "2023-09-14T07:12:56.052971008Z",
        "author": "Kaito",
        "date": "2010-03-14T01:15:44+0000",
        "id": "30c5efda92a64befeae4cb8fe35e8d6c",
        "post_id": "post-211295",
        "text": "So, for Xyon and I's latest project, I want to do an AMSO-like failure simulation, but have many more possibilities for what can go wrong. However, I'm stuck.So, my request to you guys is to come up with as many different failures that can happen in a staged rocket as you can. Post any idea's you like, some may give ideas to others.",
        "thread_id": 13442
    },
    {
        "@timestamp": "2023-09-14T07:12:56.673810688Z",
        "author": "Topper",
        "date": "2010-03-20T18:04:34+0000",
        "id": "ed0ddc65ebd9c8aa6b9c4ed1248beee4",
        "post_id": "post-212335",
        "text": "Arrowstar said:I would think that this is fairly simple. If you know your current vertical speed and altitude, and you know the net acceleration you can provide, can you simply just calculate at what altitude you'd be at 0 vertical velocity provided those initial condition and iterate this calculation based on the results of the prior calculation to converge on the \"altitude of death\" you seek?Let me know if any of this isn't clear, I'd be happy to try and explain it in a bit more depth.\n\nYes i know that it is possible, even by using numeric integration for example.But i think there must be a \"simple\" formular (even without using integral calculations) !? (or maybe iam wrong)",
        "thread_id": 13536
    },
    {
        "@timestamp": "2023-09-14T07:13:06.505279488Z",
        "author": "garyw",
        "date": "2010-05-06T20:36:33+0100",
        "id": "056342ee7ec001c26e5fb626677ea6e6",
        "post_id": "post-221861",
        "text": "See if this is any help ->http:\/\/www.clowder.net\/hop\/railroad\/sched.html",
        "thread_id": 14139
    },
    {
        "@timestamp": "2023-09-14T07:12:56.053886976Z",
        "author": "tblaxland",
        "date": "2010-03-14T09:23:44+0000",
        "id": "91ad68c775b57d6f6bb31c3552b31915",
        "post_id": "post-211300",
        "text": "Leaks:- hydraulic (loss of control of thrust vectoring)- propellant (fuel or oxidiser runs out before achieving orbital target)- pressurant (engine fail to start)EPS failure\/tripped busEngine failureOne from recent memory: Fairing fail to separate (could be classed as a staging failure)This one could be interesting to simulate: Telemetry failure\/dropout - should at least blank the HUD and power down MFDs so you are \"flying blind\"",
        "thread_id": 13442
    },
    {
        "@timestamp": "2023-09-14T07:13:06.6580672Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-08T14:02:17+0100",
        "id": "322554611b422f9455975758aa1fb8be",
        "post_id": "post-222119",
        "text": "Cool, I want it!I had this Lego ISS when I was younger......but I managed to adapt it to show the ISS in its current configuration! :thumbup:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:56.461888768Z",
        "author": "cjp",
        "date": "2010-03-17T21:47:32+0000",
        "id": "71787b07e3c31b4f2d431fb2bb48dc75",
        "post_id": "post-211908",
        "text": "MeDiCS said:Gonna go to bed. Tommorow I'll read the article you linked. Thanks for the help!:zzz:\n\nYou go to bed early! If you're in Brazil, I think it's about 18:45 now.Anyway, with this sort of problem, it's either some stupid thing like a typo, or some incredibly difficult to understand C++ compiler\/linker issue. Good luck, tomorrow!",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:56.424760576Z",
        "author": "johndeere5",
        "date": "2010-03-16T22:14:28+0000",
        "id": "5bb4f3272972b8702810105e14c4d989",
        "post_id": "post-211839",
        "text": "I forgot which one of the deltaglider that I have that include its own moder autopilot system, anyway, here's some question regarding to the autopilot, when I'm on Earth and want to go to Mars, I input the proper code in the autopilot panel below the primary panel, when I did so then press \"execute\" button, the autopilot will take-off then fly to orbit, but heres the problem, instead of going to orbit then to Mars, it shut the engine down and display autopilot completed, I tried again, but this time I input the code to go directly into orbit, then input the code to go to Mars, but heres the problem as well, after I press execute button, the autopilot aims directly at earth and did max thrust, then well, you know the rest on that,:salute:died on reentry:salute:, here's the number one question above all, What is going on?? Any help will be extremely grateful, thanks.",
        "thread_id": 13483
    },
    {
        "@timestamp": "2023-09-14T07:12:56.56476928Z",
        "author": "Urwumpe",
        "date": "2010-03-19T17:08:58+0000",
        "id": "84229b164fb647614b2681f2142eeead",
        "post_id": "post-212059",
        "text": "The German once has only one verse, though the original song has three... the first stanza got raped by the Nazis, so it is no longer envogue. Also it is not really nice to tell the dutch or the polish, that their territory belongs to Germany. Even if the writer of the song had a different Germany in mind when he wrote this - it was a statement against the Kleinstaaterei, a political situation in the Holy Roman Empire, that is so special that the English doesn't know a word for it - it means roughly: Smallstateism. The second is not politically correct, because it is about women and whine. Not really a verse for the political animals. But politicians have never really understood, what the German national anthem actually is meant to be.It is no song for being sung at school in the morning, or for celebrating that the German Army bombed a few Talibans. It is also not suitable for any serious political event, where you should formally show your love of your country. It isn't such a song. It is meant for being sung in a happy atmosphere, together with your friends and one or two tubs of beer. It is a drinking song. That we showed our colors during the 2006 world cup and sung the anthem in public by thousands, was no sign of special German patriotism. We just had the right moment and the right mood for singing a popular drinking song. That is also a toast on our country... in a pretty shirt-sleeve way. Or didn't somebody notice yet that the German national anthem doesn't mention war at all? Not even in the first stanza. War is a party killer.Of course, I have a tiny advantage in terms of knowing the national anthem. My birthplace is also the birthplace of the author of the German national anthem, and we have a tiny museum here. Which also reminds that about 99% of all known traditional German children songs (he had written 550 in his life) had actually been written by him, and that the anthem was published together with a series of political songs, the precursor of the political cabaret...http:\/\/en.wikipedia.org\/wiki\/Hoffmann_von_Fallersleben",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.833456896Z",
        "author": "Linguofreak",
        "date": "2011-11-15T04:50:51+0000",
        "id": "13b4bbb065d29c615743494a1be969fa",
        "post_id": "post-222262",
        "text": "Keatah said:Why'd they have to add the third backup? The other ones fail? Or degrade?\n\nNo. There are three sets of primary thrusters (for pitch, roll, and yaw), and three of backup (for pitch, roll, and yaw).",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.46057728Z",
        "author": "Urwumpe",
        "date": "2010-03-17T17:23:59+0000",
        "id": "2a8b6941cc778e9358cb80545bd0ab57",
        "post_id": "post-211893",
        "text": "MeDiCS said:Nope. That's just a formatting style. The extra '<string>' is also not needed when the compiler can infer the type of the template.\n\nCompilers love it if you use explicit language.:cheers:",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:06.182824448Z",
        "author": "astrosammy",
        "date": "2010-05-08T17:38:55+0100",
        "id": "462578e9cec2f83c0fefe7200432fb83",
        "post_id": "post-221455",
        "text": "Again many cloudy days here (I'll vote any party tomorrow that wants to improve weather control :lol:). But last week I followed ISS through the finder of my teselcope. Tracking was easy, but the video from the attached camera showed nothing. Looks like I need to adjust the finder. A laptop and USB-camera would also be a great help...",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:12:55.912462848Z",
        "author": "dbeachy1",
        "date": "2010-03-12T16:28:18+0000",
        "id": "4a91f23327394352253a9a90b35a2dd4",
        "post_id": "post-211160",
        "text": "Which vessel are you using?",
        "thread_id": 13422
    },
    {
        "@timestamp": "2023-09-14T07:12:56.564076032Z",
        "author": "Arthur Dent",
        "date": "2010-03-19T13:32:06+0000",
        "id": "dba31003409814da5aa9af181866699c",
        "post_id": "post-212056",
        "text": "The German national anthem always reminds me of the reunification 20 years ago.:)And as a West-German \"Wessi\" living in east Germany it is hard not to think about reunification every now and then;)Rumor has it that the GDR anthem was written to match the tune of the West-German anthem. But they eventually decided to take a different tune.It was actually unusual to sing the GDR anthem in the later years, because it contains the line \"Deutschland, einig Vaterland\" (\"Germany, united Fatherland\"). And as Germany prior to 89\/90 was far away from being a united country, the east German government decided that it is a bad idea to sing their national anthem.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.314796032Z",
        "author": "SiberianTiger",
        "date": "2010-05-04T23:12:59+0100",
        "id": "661ab330a39ac659e334b9325e9571c5",
        "post_id": "post-221622",
        "text": ":sick:Serve me a pancake with caviar, please!!!",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:12:56.122831616Z",
        "author": "trafalgar11111",
        "date": "2010-10-25T22:29:12+0100",
        "id": "4feb8734fed35f77043faa281f8bb652",
        "post_id": "post-211396",
        "text": "Soyuz 2 FG:probe:I Watched the Soyuz 2 launch on Arianespace video corner. Thanks for the update.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.145190656Z",
        "author": "IronRain",
        "date": "2013-03-24T13:19:46+0000",
        "id": "e4a63497746a76567ae0702cdbfcddc8",
        "post_id": "post-211444",
        "text": "Chemi said:what's mean right arrow with 8 underneath it?---------- Post added at 11:44 AM ---------- Previous post was at 11:44 AM ----------Uh oh.. I mean up arrow with 8 underneath it.. sorry...\n\nWhere do you see this? Is this something in the simulation or in the manual?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.460287488Z",
        "author": "Wally",
        "date": "2010-05-06T05:13:37+0100",
        "id": "a7c7cc2dbc8aea7c0527f64a25cc5fa1",
        "post_id": "post-221824",
        "text": "Do you run Orbiter on Vista\/7?",
        "thread_id": 14132
    },
    {
        "@timestamp": "2023-09-14T07:12:56.126182912Z",
        "author": "Sar",
        "date": "2010-11-11T18:06:25+0000",
        "id": "ed81bb06926313f823c39dc928d9a9e1",
        "post_id": "post-211404",
        "text": "I'm using orbiter 2010P1, sorry I forgot to mention it in the original post.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.278605824Z",
        "author": "Xyon",
        "date": "2010-05-15T02:16:45+0100",
        "id": "a37dfa96b3ed18064ee3f9e5e703993f",
        "post_id": "post-211690",
        "text": "The FOV should not change on key S regardless, it's not a control for FOV in either the stable or the beta versions.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.156432128Z",
        "author": "DaveS",
        "date": "2008-05-06T21:06:57+0100",
        "id": "edc3087e0339c6d4fa487cd8f70e78e1",
        "post_id": "post-64590",
        "text": "Urwumpe said:I think we really need a GAS bridge for SSU...;)\n\nWe really need the the retention panels for the bigger payloads first!",
        "thread_id": 1345
    },
    {
        "@timestamp": "2023-09-14T07:13:06.07385472Z",
        "author": "researchpilot",
        "date": "2010-05-05T07:58:36+0100",
        "id": "4bd8648277821d12de47f8dc2b893554",
        "post_id": "post-221382",
        "text": "Its a shame - I know they were in the Alice for quite a long period of time trying to launch this balloon. I was chase pilot, probably not the best term, for a previous balloon experiment out there many years ago and it took around 3 months to get a good launch. Every morning at 1am we would commence launch preparation but we were always hampered by the winds around dawn. From memory the balloon is around 500 ft long (perhaps longer) when they first start to inflate it - it only takes a couple of knots difference between the ground and that height to cause problems. We got a successful launch eventually but had to bring it down a couple of hours later as it was through around 90,000 ft after it sprang a leak. The payload detaches around 15,000 ft and then comes down by parachute which is then ejected by explosive bolts after touch down. We got another good launch a few weeks later and had to bring it down near the West Australian coastline for the same reason again - it was scrubbed after that and didn't fly again.",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:12:56.388631552Z",
        "author": "Loru",
        "date": "2010-03-16T19:38:41+0000",
        "id": "094584bafe26cbd238ed341857b70df6",
        "post_id": "post-211800",
        "text": "Welcome:D",
        "thread_id": 13475
    },
    {
        "@timestamp": "2023-09-14T07:13:06.136672256Z",
        "author": "IronRain",
        "date": "2010-06-05T13:54:44+0100",
        "id": "8033de7e9f471c21ec1a6d54e8e0c5f6",
        "post_id": "post-221412",
        "text": "rest in piece Guenter.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:12:56.270918912Z",
        "author": "nicker43",
        "date": "2010-03-15T22:50:53+0000",
        "id": "24ac32ec6dc9910e1cdd9d516816b2f5",
        "post_id": "post-211623",
        "text": "iceman2000mv said:Please explain in detail how to load fuel for the warp. I'm new to UCGO so i don't really know how to do that. Thank you so much.P.S. Great work.:thumbup:\n\nI've mostly done testing with the XR series and the Arrow. I just realized that UCGO uses a completely different cargo method than just attachments. I will fix this and get out a new version.---------- Post added at 10:50 PM ---------- Previous post was at 10:47 PM ----------Izack said:I would simply use an overpowered ship for it. Hey, if it has a warp drive on board, it should have crazy conventional drives to go with it. If you use the Arrow, try going into its config file and give the engines some extra oumph. Otherwise...make sure you stop far away from the planet\/moon unless you like pancakes. :thumbup:Added post:Bug report: The default Atlantis' virtual cockpit does not like this MFD: it will completely stop working if you enter it. No CTD, but the acceleration\/ETE\/Gamma display freezes and the craft stops moving. If this happens during orientation, the RCS thrusters currently in use will fire off continuously until you have a wacky and very fatal rotation.\n\nA warp drive on the space shuttle?:)I'll see what I can do.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.421670656Z",
        "author": "spacy",
        "date": "2010-03-16T22:23:59+0000",
        "id": "a6ae3dc4e50144159a84175c80109b1e",
        "post_id": "post-211836",
        "text": "all scenarios i think all ships checking now---------- Post added at 03:23 PM ---------- Previous post was at 03:23 PM ----------yep all",
        "thread_id": 13482
    },
    {
        "@timestamp": "2023-09-14T07:12:56.64340352Z",
        "author": "PhantomCruiser",
        "date": "2010-03-20T15:58:41+0000",
        "id": "ff23e101da5915a5f93d2816d24e96dc",
        "post_id": "post-212277",
        "text": "Welcome to the forum!:thumbup:",
        "thread_id": 13528
    },
    {
        "@timestamp": "2023-09-14T07:13:06.194931456Z",
        "author": "Eagle",
        "date": "2010-05-07T23:00:11+0100",
        "id": "8c609acc89f9cf16c08362408caff2d0",
        "post_id": "post-221505",
        "text": "anemazoso said:What size is the file? The list says it is 1719MB but I'm up to 1.85GB. Anyone know what the final size is?\n\nThe whole folder MTX + Zipped Game and patches + Unzipped, installed game = 3.90 GBMTX + Zipped game and patches = 1.84 GBGame Only = 2.06 GBI've made several new variants but that shouldn't add to the size by much.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:12:56.284394752Z",
        "author": "AdamR",
        "date": "2012-03-31T03:50:39+0100",
        "id": "7cb5178120674fabeca1105bac15c8be",
        "post_id": "post-211737",
        "text": "It dose not show up in plugins!:shrug:",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.842899456Z",
        "author": "Keatah",
        "date": "2018-04-06T20:05:39+0100",
        "id": "101a78b04f9cd3793a2af4132607a61e",
        "post_id": "post-222316",
        "text": "No wonder they needed to use the backup thrusters! With all that spinning Voyager 1 is doing..And why did Voyager 2 get almost all the way to Saturn and then backtrack to Venus? Now we know why it takes so long to get anywhere!",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.568576512Z",
        "author": "cjp",
        "date": "2010-03-31T21:23:57+0100",
        "id": "d00f84493b8682616591ee893b9eb6cd",
        "post_id": "post-212092",
        "text": "I tried for some time, but I can no longer resist posting:I thought it was fun. I know it's written in an attempt to offend people, but to be honest, I would have even more fun if this was somehow related to the Netherlands or the Dutch national anthem.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:56.647565056Z",
        "author": "Urwumpe",
        "date": "2010-03-20T14:10:20+0000",
        "id": "10b60cf1a8f1c00cd5ca8639b4366c0d",
        "post_id": "post-212286",
        "text": "I'll at least take a look at it. She has written a lot of stuff about Monte Carlo methods, maybe this one is similar. I wouldn't be surprised if a smart kind of iterative monte carlo solver works faster as concurrent numerical solvers. The question is if the algorithm is still determinative enough and also converges in any situation.EDIT - yes, she does use Monte Carlo, and she does actually not even use a very smart one, she just sends many virtual spacecraft around and iteratively checks them for death conditions. Using some concepts from modern ray-tracing or genetic algorithms could even improve the performance a lot, this one just searches for all \"random\" trajectories to arrive at a target. also she uses only Kepler solutions for the positions of the planets, while the Runge-Kutta solver for the spacecraft is equivalent to orbiter.",
        "thread_id": 13529
    },
    {
        "@timestamp": "2023-09-14T07:13:06.184124416Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-26T23:47:45+0100",
        "id": "5475d69a95ce5613861f32d8d3b8dace",
        "post_id": "post-221465",
        "text": "george7378 said:This is poor in comparison to some of the other shots I've seen, but this is a 90X magnification medley I got (some of them show a bit of shape and structure - do you agree?). I'm not sure of the ISS orientation during the pass:\n\nThe ISS would have been in standard LVLH (Local Vertical\/Local Horizontal) attitude, i.e., PMA-2 would have been facing forward and the ISS's underside would have been facing Earth.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:12:56.285007104Z",
        "author": "AnakinSkyobiliviator",
        "date": "2013-10-12T21:22:31+0100",
        "id": "ae15747ccbb1eed39bc6986faadae54a",
        "post_id": "post-211742",
        "text": "For those who said they can't see it, click the Modules button twice, as it could be on the second modules page. Great mod! Makes my DG-EX get to Mars in a jiffy (well, to the Moon, then Mars)! Something to maybe add in future version:A sound of engine powering up! (Maybe like the Millennium Falcon? Sorry Star Trek fans!)A short trail created by the field, so it isn't just a ball of blue around a ship, but something like a comet.Maybe an ability to transfer the destination's location to HUD (red circle would be nice) so I can manually orient my own craft so Auto-orient don't shake some of my faster ships to bit (not really, but it can't pinpoint due to great power output, so it don't work)Fix the Framerate issue?And as much as I don't mind, an option for a male voice for the indicators, as the current female sounds...odd with the other female sounding system in a ship.And when you press !S! have a clip that says \"Warp terminated\" or something and not something that makes you believe that you are at your destination.Other than that, great job!",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.010887168Z",
        "author": "Notebook",
        "date": "2010-03-13T18:39:54+0000",
        "id": "34d8d0ab684afbd93fe731fac2418df3",
        "post_id": "post-211255",
        "text": "or at least his wall.1600 years after the Romans got fed up of the bad weather, dodgy neighbours and lack of entertainment, and left England, their wall is getting lit up.http:\/\/news.bbc.co.uk\/1\/hi\/england\/8565759.stmhttp:\/\/www.illuminatinghadrianswall.com\/Can't see anything from my window at the moment, except the angry mob with the flaming torches, but thats normal for a Saturday night.N.",
        "thread_id": 13435
    },
    {
        "@timestamp": "2023-09-14T07:13:06.192715008Z",
        "author": "Eagle",
        "date": "2010-05-05T16:46:09+0100",
        "id": "0e2f8e582f9a91eb91e58c3e2932a861",
        "post_id": "post-221488",
        "text": "n122vu said:I got it installed, but it kept asking for CD2. After searching the MTX forums, I found I needed to update. Trouble is, the next time I opened MTX MW4 wasn't listed, so I couldn't update it. Ended up uninstalling it. Going to try again tonight after work.\n\nYes, you have to update it twice. If MW4 isn't listed its because that server was down temporarily.So Open MTX again, if their server is up you may have to reinstall (you won't have to download because its still saved). Let it install, then go back to games available and have it update (twice, one patch 3.1 MB the other ~65 MB.)Once your game version is .20 you should be golden. If you can't play multiplayer its because you need to correct your checksum file (core.mw4) and follow the pretty simple instructions. (mostly save to desktop, open with MTX.)Its a bit of a chore, but you do get Free MW4 and get to blast everyone on Mulitplayer.---------- Post added at 11:46 AM ---------- Previous post was at 11:43 AM ----------jedidia said:Is there anything particular about the game that they invested so much work to get it out free?\n\nWell there are 2 reasons why the owners allowed it to be released free:Its kinda old and they're not making many sales anymore.There will be a new Mechwarrior so they want to remind people how fun the game is.The special stuff that MekTek added were new mechs, weapons, systems etc. see my first post for that. Also there is still a community of people who love the game.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:12:56.464012544Z",
        "author": "MeDiCS",
        "date": "2010-03-20T13:19:56+0000",
        "id": "aef40a69b5c5295ea9201d7ce96db3c6",
        "post_id": "post-211932",
        "text": "Urwumpe said:Remember, I was out of this thread before you insisted on me answering your rants. I gave you your chance, so don't complain now that I didn't give you a second one after I wrote what wouldn't have been necessary in first place.\n\nUrwumpe said:Look, Shall I really answer something now, or can I just leave the thread and go laughing? :rofl:\n\nUrwumpe said:I had read it all, but really, it was summarizing your competence pretty well, and I thought it is now a good point to stop this discussion before you get more chances to loose your face here. I am evil, but I am not mean.\n\nI'd hardly consider those answers the same as 'I won't answer', 'I won't reply', or to simply ignore me.Urwumpe said:We could just have agreed to disagree.\n\nAgain, do as you please.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:56.375141888Z",
        "author": "Woo482",
        "date": "2008-05-07T16:42:28+0100",
        "id": "f9bd01e447e1236b9b472ec7d517fd74",
        "post_id": "post-64629",
        "text": "ok:)And I will have some more skins for download to night",
        "thread_id": 1347
    },
    {
        "@timestamp": "2023-09-14T07:12:55.705648896Z",
        "author": "Tex",
        "date": "2010-03-15T19:10:33+0000",
        "id": "69e8e9ac6cf89a82614d8826bbdad62e",
        "post_id": "post-211142",
        "text": "Thanks for the data Tim, that was interesting!TL8: As with any major regulation change it takes a little time for the teams to all come to grasps with the rules and get more competitive. Also it should be noted that Bahrain is an odd track that is impossible to completely judge the out come of the season based on the one race. I expect by mid-season we will be seeing some tight racing in the championship, but I will also admit I am always happy to see Alonso win! In fact, this is the first year I've actually cheered for Ferrari.:p",
        "thread_id": 13417
    },
    {
        "@timestamp": "2023-09-14T07:13:06.224118016Z",
        "author": "sputnik",
        "date": "2010-05-04T05:31:30+0100",
        "id": "6ab3628ff52d2349a51b3faf63f49869",
        "post_id": "post-221531",
        "text": "Sat5_Skylab is called by NASSP, not CVEL Titans. You appear to have an incompletely installed version of NASSP.",
        "thread_id": 14108
    },
    {
        "@timestamp": "2023-09-14T07:12:56.319674112Z",
        "author": "Woo482",
        "date": "2010-03-16T01:12:36+0000",
        "id": "35bfa1d9d1c3c52e04c4229bd3da415a",
        "post_id": "post-211757",
        "text": "A missing texture wont cause a CTD:), check you dont have any 0 byte config files, they could cause a CTD and also, what addon(s) are you trying to use ?",
        "thread_id": 13467
    },
    {
        "@timestamp": "2023-09-14T07:13:05.97734272Z",
        "author": "IronRain",
        "date": "2010-05-02T21:18:46+0100",
        "id": "2defb7d9c8cd68c5fe06e268da70ec91",
        "post_id": "post-221347",
        "text": "Hi all,when I start a Proton scenario of Thorton's Proton add-on, it automatically counts down. Is there a way you can set the time of that countdown manually? I know you can push the S button to stop the countdown and then the S button again to resume the count at the right point, but it would be more realistic if it counts automatically;)thanks!",
        "thread_id": 14093
    },
    {
        "@timestamp": "2023-09-14T07:12:56.079013888Z",
        "author": "Urwumpe",
        "date": "2010-03-14T22:43:31+0000",
        "id": "d9955f1416a5c52ffbb5bc03e707f763",
        "post_id": "post-211335",
        "text": "Of course, you can only really save money this way, if you would have more than three competitors to choose from. Currently SpaceX is not much better as a risk-loving NASA.",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:12:56.41380352Z",
        "author": "astrosammy",
        "date": "2010-03-17T19:24:49+0000",
        "id": "5bb1f2a5105a29d6c17a2f9df3d57bdc",
        "post_id": "post-211822",
        "text": "Beautiful! Your KSC and Baikonur surface tiles are a \"must-have\" for every of my Orbiter installations.",
        "thread_id": 13480
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315296Z",
        "author": "jedidia",
        "date": "2010-05-05T14:23:50+0100",
        "id": "2829b99cc981a68833948dfe8d57d34a",
        "post_id": "post-221626",
        "text": "Burek!!",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:12:56.111207168Z",
        "author": "Puma",
        "date": "2010-03-17T01:00:36+0000",
        "id": "289e9d842f5e5579ef29be4bd6d20851",
        "post_id": "post-211354",
        "text": "are there any plans for a virtual cockpit for the soyuz?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.459929856Z",
        "author": "MeDiCS",
        "date": "2010-03-17T15:43:46+0000",
        "id": "105b80679eb75099fa1cec8b7fbb1f22",
        "post_id": "post-211887",
        "text": "Urwumpe said:I think you have to useCode:template <class T> T Test::get_value()\n{\n\n}\n\nTrue. It's actually a typo.---------- Post added at 12:43 PM ---------- Previous post was at 12:41 PM ----------The order doesn't seem to change anything. The problem is actually in the template definition itself, and not in the specialization as I've removed the specialized function while still getting the same error. I'll test with MinGW.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:06.073666048Z",
        "author": "Andy44",
        "date": "2010-05-04T01:02:32+0100",
        "id": "67d71b67bf068dcc879203c60cfc46ee",
        "post_id": "post-221381",
        "text": "The video reminds me of some of the newsreal films of airship accidents from the old days.",
        "thread_id": 14099
    },
    {
        "@timestamp": "2023-09-14T07:12:56.258050048Z",
        "author": "ar81",
        "date": "2010-03-17T18:39:00+0000",
        "id": "af1d4caba8a66f94d2461c2e5b62e5a9",
        "post_id": "post-211578",
        "text": "So what should be the final effect on the sun if we dump all our waste there?",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:56.488600576Z",
        "author": "Moe",
        "date": "2008-05-07T18:38:34+0100",
        "id": "9261c6b841423747c64894bd8c42eefd",
        "post_id": "post-64668",
        "text": "If you are a lawyer and you are an honest man, you\u00b4ll never be rich. I have no rolex in my wrist and my car is not a porsche. But the good life has another objectives. At least for me. I am my own boss. I live near the best eurpoean beach, and the sun shines 300 days per year here. When I\u00b4m driving to my home I can see Spain, Marocco and Great Britain at the same time, or if you prefer, two continents, Europe and Africa. So, I\u00b4m not rich but honestly, I\u00b4m a lucky guy.;)",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:13:06.180621056Z",
        "author": "Moach",
        "date": "2010-05-04T20:32:43+0100",
        "id": "36097b05ace826d84081ce28227a08d9",
        "post_id": "post-221446",
        "text": "hmm... living in a S\u00e3o Paulo, i can't really see anything... even if it wasn't always clouded up, i'd need to cause a major blackout in order to see anything less bright than the moon......and... i'd need to own a telescope...:rolleyes:",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:12:56.278276096Z",
        "author": "Katt7777",
        "date": "2010-04-20T03:01:03+0100",
        "id": "ff14a54bd4ad6e2cf0e2da3aa01448df",
        "post_id": "post-211687",
        "text": "Nice program I wish I could figure something out like that.:thumbup:",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.674580736Z",
        "author": "Topper",
        "date": "2010-03-21T20:02:31+0000",
        "id": "000db0d5d75caaaa70a61a128fa52daf",
        "post_id": "post-212341",
        "text": "Sorry i have deleted the last post, because my solution was wrong.Are you assuming that the rocket engine is on immediately at the start of the simulation and you vary the start altitude, or that the starting altitude is the same but the rocket is allowed to fall until it reaches the \"altitude of death\"?\n\nThe roket will fall to the \"Altitude of death\", on this point, the engine has to start to get V to 0 when the roket will reach the ground.By calculating this altitude, it will be possible to make a \"security module\" for orbiter, witch will automaticly start the engine on some conditions, so that you can't crash into ground ;-).Or to show this altitude on a MFD, so the pilot would see this altitude.",
        "thread_id": 13536
    },
    {
        "@timestamp": "2023-09-14T07:13:06.292153856Z",
        "author": "n122vu",
        "date": "2010-05-04T17:44:59+0100",
        "id": "a7eeeb5c8ad90cb46fd9f6e1b3360abe",
        "post_id": "post-221553",
        "text": "I for one am troubled by this. I support a few iPhones in our business, and many of our customers and business partners use Flash on their websites. I think this move will kill at least some adoption of the iPhone as a serious business tool for this reason. We are not getting rid of the iPhone in our company by any means, but I see this move limiting our deployment as a Blackberry alternative or replacement for our users. Not to mention slowing our eagerness to get our hands on the iPad for our remote sales folks.**EDIT** Thanks for starting this. A good discussion I think. I'm interested to hear what others think about this as well.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:56.281446912Z",
        "author": "nicker43",
        "date": "2010-07-16T18:37:17+0100",
        "id": "947a8418e560c9a1e55f75916fd03b35",
        "post_id": "post-211713",
        "text": "orb said:\"D\" in the name of MSVCR90D.dlll means it's a debug library, that isn't redistributable. The module that requires this library will work only for people, that have installed Visual Studio \/ VC++ 2008, or downloaded that debug library from somewhere on the Internet.I just downloaded the last version from OHM to check it, but I haven't installed it yet, since it uses an installer instead of plain files I could copy, and I don't want to install it on this computer to check it, but I may do it later on another computer where I have Orbiter.\n\nYes, I understand that now. Sorry everyone! I don't suppose there is a way to get everything to link statically?",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:55.705453312Z",
        "author": "tl8",
        "date": "2010-03-15T06:29:50+0000",
        "id": "18a0d42191216ad6dbdd09e5258cbd5b",
        "post_id": "post-211141",
        "text": "Tex said:Yes, go Alonso! The race was mostly uneventful with a few exceptions, but I expected this with the new rules. Give it a little time and I bet things will heat up between the teams.:)\n\nUneventful is an understatement",
        "thread_id": 13417
    },
    {
        "@timestamp": "2023-09-14T07:13:06.3077568Z",
        "author": "N_Molson",
        "date": "2010-05-04T21:45:28+0100",
        "id": "907868d3e187303a0ee8eae965847de6",
        "post_id": "post-221606",
        "text": "Sure, some advances could be done !Gene Cernan still holds the extraterrestrial land speed record with 18 km\/h (5 m\/s);)",
        "thread_id": 14112
    },
    {
        "@timestamp": "2023-09-14T07:12:56.568517888Z",
        "author": "4throck",
        "date": "2010-03-22T14:14:57+0000",
        "id": "36dc69a1373c0ee83fe24c552653f462",
        "post_id": "post-212091",
        "text": "The Portuguese national anthem has an interesting bit of story to it. It was composed during the resurgent nationalist movement ignited by the 1890 British ultimatum to Portugal concerning its African colonies.It was latter adopted and the national anthem after the 1911 Republican Revolution and the last line of the chorus,\"Against the cannons, march, march!\", is an alteration of the original,\"Against the Britons, march, march!\" :lol:Of course, such ideas make no sense in todays world, but 100 years ago that was what people thought... and look were it got them...http:\/\/en.wikipedia.org\/wiki\/A_Portuguesa",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:56.257632Z",
        "author": "Sky Captain",
        "date": "2010-03-17T13:27:20+0000",
        "id": "d75b1cdd621d62cd90fe9dad35c7ff11",
        "post_id": "post-211574",
        "text": "ar81 said:If it was up to me, I'd send that waste to the sun. In the long term is cheaper than building underground nuclear waste storage facilities, provide maintenance, and then lose the chance to use that land for other economic activities.\n\nThat would be a waste of valuable resource since the \"waste\" contains over 95% of unfissioned uranium and the rest is fission products and various isotopes some of which are useful in medicine and industry. Ordinary light water reactors release only few percent of total energy thats inside uranium. It would be much better to reprocess the spent fuel to seperate the useful isotopes from uranium. That uranium could later be used into breeder reactors to generate power.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:13:06.4782528Z",
        "author": "jedidia",
        "date": "2010-05-10T18:45:10+0100",
        "id": "044c71a3338a05afa2493e0443547d34",
        "post_id": "post-221841",
        "text": "Ummm... something isn't right, though. When trying to implement, I noticed that specific orbital energy is always smaller than zero for an eliptical orbit, zero for a parabolic orbit and larger than zero for a hyperbolic orbit. However, it might well be that a planet escapes when the star looses mass, so it's specific orbital energy wouldn't be the same anymore (it would be larger than zero, in any case).It's probably the \"specific\" that gives me trouble here, I'll have to look at it a bit more...edit: small correction... the orbit wouldn't get hyperbolic unless some other star interferes if the mass-loss occurs gradually... That's the reason why I'm getting planets at 4e10 AU's out. Unless I define a sensible sphere of influence, the math still sys that the planet is in Orbit. On the other hand, it seems like my AGB giants would loose pretty much ALL their planets. Is that possible?second edit: forgett what I just wrote. converting meters back to AU before feeding it to stargen hepls a lot to get more believable results... :lol:---------- Post added at 08:49 PM ---------- Previous post was at 04:48 PM ----------(M_1+m)\/(2a_1)=(M_2+m)\/(2a_2)\n\nAfter some further analysis, I have concluded that this formula can't be right (I noticed it after watching my debugger for a while, and when I took the thing apart it became obvious that it doesn't work, because in this constellation the smaller M_2 leads to a smaller a_2, while a should increase the smaller the mass is. I'll have to look a bit further into it, but it doesn't seem to be as easy as this, unfortunately.---------- Post added 05-10-10 at 05:45 PM ---------- Previous post was 05-09-10 at 08:49 PM ----------Hmmm... I'll need a bit of help here, or I will loose myself in assumptions that might not be correct...Specific orbital energy is the sum of the body's kinetic energy and its potential energy, right?Now, if the mass of the central body decreases, obviously the planet looses potential energy. The radius will have to increase to keep it constant (which is obviously exactly what I want).I ASSUME that kinetic energy is also relative to the central body. That would stay the same, unless the body looses speed, which obviously won't happen, since there's nothing there to loose it on. So the kinetic energy would lead to a bigger radius, restoring the potential energy of the body. From this train of thought, I would expect specific orbital energy to stay the same, since kinetic energy never changes, and potential energy is restored by increasing the radius. Hence, the calculation of the new radius via specific energy SHOULD work.which leaves me completely baffeled why the above formula doesn't work. Either my assumptions here are just wrong (verifying that is the major purpouse of this post) or the formula has been oversimplified so that that specific property got lost along the way (allthough I cannot really explain how this could happen).However, if kinetic energy never changes, and above assumptions are correct, that would mean that I could calculate the new radius SOLELY on the basis of potential energy. Right or wrong?",
        "thread_id": 14135
    },
    {
        "@timestamp": "2023-09-14T07:12:56.577915904Z",
        "author": "slim",
        "date": "2010-03-19T13:17:25+0000",
        "id": "ad31f333876e476d27e287b1704baff0",
        "post_id": "post-212112",
        "text": "cant see solar panels, landing pads or hangars",
        "thread_id": 13508
    },
    {
        "@timestamp": "2023-09-14T07:12:56.189607936Z",
        "author": "Enjo",
        "date": "2010-03-15T16:54:37+0000",
        "id": "72468c356eec419a74f57cb10bd226d2",
        "post_id": "post-211499",
        "text": "Ah, I was afraid that you're going to say that while trying to recall what \"coplanar\" means in English:p",
        "thread_id": 13453
    },
    {
        "@timestamp": "2023-09-14T07:12:56.018363392Z",
        "author": "tblaxland",
        "date": "2010-03-15T06:19:11+0000",
        "id": "cf5a62a0ca095612337adf2c1a26d689",
        "post_id": "post-211266",
        "text": "Piper said:The key point, is to get thePe Lat\/Longas close to 0 as humanly possible.\n\nWhat is the reference frame for those values in that screenshot? Juptier centred? Io centred? Ecliptic frame or equatorial frame? Just curious and trying to learn more about TransX...",
        "thread_id": 13436
    },
    {
        "@timestamp": "2023-09-14T07:13:06.730407424Z",
        "author": "cymrych",
        "date": "2010-05-08T23:51:23+0100",
        "id": "37b1dc4104bc5ac85908352343d5096b",
        "post_id": "post-222187",
        "text": "Sorry fellas, but ... Go Pens! We wanna to be the team to knock off the Flyers next, lol!! (Thanks for taking care of the Devils for us in the 1st round; they've been giving us trouble this year:thumbup:)",
        "thread_id": 14162
    },
    {
        "@timestamp": "2023-09-14T07:12:56.258508544Z",
        "author": "ar81",
        "date": "2010-03-17T19:31:46+0000",
        "id": "9fa1e7bc6d81ce3c75231a4e0050c13e",
        "post_id": "post-211582",
        "text": "My uninformed guess is that even if we dumped the entire waste this planet could ever produce we wouldn't make it go red giant. Am I wrong?Going back to the original question. It seems to me that Earth retrograde is the best direction to get out from SOI, but should it be going in outer or inner system direction when ejecting?",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:13:05.817924864Z",
        "author": "Andy44",
        "date": "2010-05-02T05:51:18+0100",
        "id": "51e5602ae3c8ab476e308738d41793ad",
        "post_id": "post-221230",
        "text": "For some reason I don't get much spam on my home email address, but the company I work for occasionally gets bombarded with it to all employee email addresses.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:12:56.031941888Z",
        "author": "Notebook",
        "date": "2010-03-13T21:55:47+0000",
        "id": "51d048d6081df9f5942efeae040a4ff3",
        "post_id": "post-211275",
        "text": "Thanks Donamy, I don't think its a multitexture, as I say, it will show up in Orbiter, but only on the edges of the cylinder, not the faces.Its odd because you can see the rectangular edge of the frame around the text in Orbiter, but not the text itself.Its gone through DxTex as a Dx3 type, could that affect it?N.",
        "thread_id": 13438
    },
    {
        "@timestamp": "2023-09-14T07:12:56.280343552Z",
        "author": "Richy",
        "date": "2010-07-14T17:05:19+0100",
        "id": "1b3f4a8dad3be0cbb1404fc5b9966590",
        "post_id": "post-211704",
        "text": "Ok, 1.1 seems to work perfectly, thanks!",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.44078208Z",
        "author": "Flynx",
        "date": "2010-03-17T08:00:32+0000",
        "id": "14799dcce52ff74a0a5fb79362f5b743",
        "post_id": "post-211866",
        "text": "Hi!I have little question which puzzled me when asked: There is this 'unlimited fuel' option in Orbiter and a note that if the real Shuttle is used this option prevents the Shuttle from reaching orbit. I always accepted this explanation (though it does not prevent me trying it for myself), but now I am asking myself why this limit applies exactly.Assuming that the rocket engines have enough power to lift off, and the maximum power does not decrease in the time after lift off, the shuttle should be able to hover (at a certain height) forever. Check?If the maximum power was enough for lift-off it should be more than enough after reaching a certain height (say 5 km; even if earth's gravity has not changed significantly at this height), so reaching even higher heights should be no problem. Check?Of course reaching orbit does not mean to reach a certain height only, but the acceleration to orbital velocity as well, perpendicular to my vertical lift-off. But I don't see why the fuel option changes anything here: The heavy shuttle could go up to 200km (to evade the drag of air), hover there with a little less than maximum power and use the remaining energy to increase its orbital speed. Since there's (almost) no resistance even a tiny engine would be able to pick up the needed speed at some time.But if I try this I never reach such heights in the first place. I suppose that the Orbiter simulation does it right, and that one (or more) of my above statements has some flaws, but I don't know which one.Could anyone explain this to me?Thanks in advance,Flynx",
        "thread_id": 13489
    },
    {
        "@timestamp": "2023-09-14T07:13:06.629792512Z",
        "author": "Wafel",
        "date": "2010-05-20T20:45:31+0100",
        "id": "9f1205d2a548d653ee60095d16693143",
        "post_id": "post-222090",
        "text": "Hi Orbinauts. I\u2019m new to the Orbiter Forum.I\u2019m testing XR2 on orbiter 100509 and 100520.I have a problem with scenarios with XR2 docked to another vessel\/space station module like DG-IV, Mir2 or Cassiopee. When I\u2019m loading these scenarios I have CTD after few seconds of simulation. No matter if any modules are installed\/activated\/deactivated.There is no problem if XR2 is docked to the ProjectAlpha ISS, Atlantis or Delta Glider.Here is my Orbiter.logCode:**** Orbiter.log\n  Build May 20 2010 [v.100520]\n  Timer precision: 2.79365e-007 sec\n  Found 0 joystick(s)\n  Devices enumerated: 3\n  Devices accepted: 3\n  ==> RGB Emulation\n  ==> Direct3D HAL\n  ==> Direct3D T&L HAL\n  Module AtlantisConfig.dll .... [Build 100520, API 100520]\n  Module AtmConfig.dll ......... [Build 100520, API 100520]\n  Module DGConfigurator.dll .... [Build 100520, API 100520]\n  Module EnergyConfigurator.dll  [Build ******, API 060425]\n  Module OrbiterSound.dll ...... [Build ******, API 060425]\n  ---------------------------------------------------------------\n  >>> WARNING: Obsolete API function used: oapiRegisterMFDMode\n  At least one active module is accessing an obsolete interface function.\n  Addons which rely on obsolete functions may not be compatible with\n  future versions of Orbiter.\n  ---------------------------------------------------------------\n  Module transx.dll ............ [Build 100503, API 100503]\n  Module TrackIR.dll ........... [Build 091120, API 091120]\n  TrackIR module not found.\n  Module ScriptMFD.dll ......... [Build 100520, API 100520]\n  Module ScnEditor.dll ......... [Build 100520, API 100520]\n  Module Rcontrol.dll .......... [Build 100520, API 100520]\n  Module Meshdebug.dll ......... [Build 100520, API 100520]\n  Module LuaMFD.dll ............ [Build 100520, API 100520]\n  Module LuaConsole.dll ........ [Build 100520, API 100520]\n  Module Framerate.dll ......... [Build 100520, API 100520]\n  Module FlightData.dll ........ [Build 100520, API 100520]\n  Module ExtMFD.dll ............ [Build 100520, API 100520]\n  Module CustomMFD.dll ......... [Build 100520, API 100520]\n  Module NAVSET.dll ............ [Build ******, API 060425]\n  Module LaunchMFD.dll ......... [Build ******, API 060425]\n  Module InterMFD53.dll ........ [Build 090521, API 060425]\n  Module BaseSyncMFD.dll ....... [Build ******, API 060425]\n  Module AttitudeMFD.dll ....... [Build ******, API 060425]\n  Module AeroBrakeMFD.dll ...... [Build ******, API 060425]\n   \n  **** Creating simulation session\n  DirectDraw interface OK\n  Direct3D interface OK\n  Graphics: Viewport: Fullscreen 1280 x 1024 x 32\n  Graphics: Hardware T&L capability: Yes\n  Graphics: Z-buffer depth: 32 bit\n  Graphics: Stencil buffer depth: 8 bit\n  Loading 8816 records from star database\n  Module Sun.dll ............... [Build 100215, API 100212]\n  VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\n  Module Mercury.dll ........... [Build 100215, API 100212]\n  VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\n  Module Venus.dll ............. [Build 100215, API 100212]\n  Module VenusAtm2006.dll ...... [Build 100520, API 100520]\n  VSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\n  Module Earth.dll ............. [Build 100215, API 100212]\n  Module EarthAtmJ71G.dll ...... [Build 100520, API 100520]\n  VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\n  Module Moon.dll .............. [Build 100217, API 100215]\n  ELP82: Precision 1e-005, Terms 116\/829\n  Module Mars.dll .............. [Build 100215, API 100212]\n  Module MarsAtm2006.dll ....... [Build 100520, API 100520]\n  VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\n  Module Phobos.dll ............ [Build ******, API 060425]\n  Module Deimos.dll ............ [Build ******, API 060425]\n  Module Galsat.dll ............ [Build 100217, API 100215]\n  Module Jupiter.dll ........... [Build 100215, API 100212]\n  VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\n  Module Io.dll ................ [Build 100217, API 100215]\n  Module Europa.dll ............ [Build 100217, API 100215]\n  Module Ganymede.dll .......... [Build 100217, API 100215]\n  Module Callisto.dll .......... [Build 100217, API 100215]\n  Module Satsat.dll ............ [Build 100215, API 100212]\n  Module Saturn.dll ............ [Build 100215, API 100212]\n  VSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\n  Module Mimas.dll ............. [Build 100215, API 100212]\n  SATSAT Mimas: Terms 113\n  Module Enceladus.dll ......... [Build 100215, API 100212]\n  SATSAT Enceladus: Terms 33\n  Module Tethys.dll ............ [Build 100215, API 100212]\n  SATSAT Tethys: Terms 101\n  Module Dione.dll ............. [Build 100215, API 100212]\n  SATSAT Dione: Terms 59\n  Module Rhea.dll .............. [Build 100215, API 100212]\n  SATSAT Rhea: Terms 68\n  Module Titan.dll ............. [Build 100215, API 100212]\n  SATSAT Titan: Terms 100\n  Module Iapetus.dll ........... [Build 100215, API 100212]\n  SATSAT Iapetus: Terms 605\n  Module Uranus.dll ............ [Build 100215, API 100212]\n  VSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\n  Module Miranda.dll ........... [Build ******, API 060425]\n  Module Ariel.dll ............. [Build ******, API 060425]\n  Module Umbriel.dll ........... [Build ******, API 060425]\n  Module Titania.dll ........... [Build ******, API 060425]\n  Module Oberon.dll ............ [Build ******, API 060425]\n  Module Neptune.dll ........... [Build 100215, API 100212]\n  VSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\n  Finished initialising world\n  Module Spacecraft3.dll ....... [Build ******, API 060425]\n  ---------------------------------------------------------------\n  >>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale\n  At least one active module is accessing an obsolete interface function.\n  Addons which rely on obsolete functions may not be compatible with\n  future versions of Orbiter.\n  ---------------------------------------------------------------\n  Module XR2Ravenstar.dll ...... [Build 100507, API 100503]\n  Finished initialising status\n  Finished initialising camera\n  Finished initialising panels\n  Finished setting up render state\n  **** WARNING: Mesh not found: .\\Meshes\\.msh",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:12:56.46312192Z",
        "author": "MeDiCS",
        "date": "2010-03-18T22:16:57+0000",
        "id": "defd5dff0f4341cb51c2ec14247ae7b2",
        "post_id": "post-211921",
        "text": "Urwumpe said:Look, Shall I really answer something now, or can I just leave the thread and go laughing? :rofl:\n\n:blink:Do as you please, but you only read that part? Dissapointing, as I thought I'd get a real answer.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:06.672244224Z",
        "author": "ar81",
        "date": "2010-05-08T13:34:00+0100",
        "id": "b900b55315151cbb596b05501d0543f4",
        "post_id": "post-222160",
        "text": "First swiss scifi moviehttp:\/\/www.scifisquad.com\/2009\/08\/12\/a-stunning-trailer-for-swiss-sci-fi-film-cargo\/Hopefully it may be a breath of fresh air for those like me who are tired of movies about space marines fighting hostile aliens.Please, no spoilers, I haven't watched it yet.Has anyone seen it?",
        "thread_id": 14157
    },
    {
        "@timestamp": "2023-09-14T07:12:56.444838144Z",
        "author": "tl8",
        "date": "2008-05-07T00:44:03+0100",
        "id": "c032bf95cda986f9a9c2c06396a83150",
        "post_id": "post-64634",
        "text": "Lunar Pilot said:Does anyone know how far you can go in Orbiter, and how far has anyone gotten?\n\nYou can't travel to other star systems at the moment, but I think the distance is infinite, or seems to be.",
        "thread_id": 1349
    },
    {
        "@timestamp": "2023-09-14T07:12:56.561953792Z",
        "author": "Juanelm",
        "date": "2010-03-19T02:08:44+0000",
        "id": "fffcfdd70df40b56dd6f002b8fb2139a",
        "post_id": "post-212045",
        "text": "I know it - but the revolutionary version.Is there an anthem for the Orbiter nation?",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:56.588992256Z",
        "author": "johndeere5",
        "date": "2010-03-19T06:04:25+0000",
        "id": "a8e48612c5db213e4ef4c127c68e5e6a",
        "post_id": "post-212138",
        "text": "I'm using the DeltagliderIV, when I go into space using the AP, and once in stable orbit and near ISS, I use the AP docking, now heres the question, what frequency is ISS docking for DGIV and where can I find ISS frequencies for other spacecrafts that dock into their own port?",
        "thread_id": 13513
    },
    {
        "@timestamp": "2023-09-14T07:13:06.829834752Z",
        "author": "Notebook",
        "date": "2011-03-09T18:51:52+0000",
        "id": "450568ee24c6c954fd49fd5a16ef5954",
        "post_id": "post-222239",
        "text": "Give them there due, nicely paraphrahsed:On Monday this week Voyager rolled 70 degrees anticlockwise as seen from Earth from its normal orientation. It held the position by spinning gyroscopes for two hours, 33 minutes. The veteran last performed such a manoeuvre in 1990 when it took pictures of the planets it was leaving behind.Once complete, Voyager rolled back and locked on to its guide star, Alpha Centauri.\n\n",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.565732608Z",
        "author": "Ghostrider",
        "date": "2010-03-19T18:23:15+0000",
        "id": "4923472ca42c63dbcf75a99a86f8c1b8",
        "post_id": "post-212063",
        "text": "I know the Swiss Psalm (which is not really an anthem) in my mother language. The funny thing is that there are 4 versions (each for every national language) and an English version, and they're actually different! Only the first part is sung, however.I kinda like it. It's quiet (compared to the PG-13 French anthem) and very humble, more like a prayer than anything else, asking God to help protect freedom, unity and love through the land.Of course, I'm still waiting for a heavy metal version. I believe each and every national anthem should have a hard rock cover.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.83839488Z",
        "author": "garyw",
        "date": "2012-11-01T09:43:02+0000",
        "id": "2579e619dc4947b778586b1d976d32f5",
        "post_id": "post-222290",
        "text": "Andy44 said:I wonder what those dips in the plot are.\n\nI believe that they are 'pulses' of low energy particles from the sun. As the sun varies in activity the heliosphere pulses. Some days its larger and some days it's smaller.There was an article describing how Voyager 1 might have crossed into interstellar space 6 or 7 times due to the heliosphere size changes.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.005457408Z",
        "author": "Star Voyager",
        "date": "2010-03-13T16:15:05+0000",
        "id": "dd78315d91921fce483260dbb610ac8d",
        "post_id": "post-211251",
        "text": "Most likely. There are buses that go to from Orlando specifically to the KSC Visitor's Complex, but I don't know how much it would cost.",
        "thread_id": 13434
    },
    {
        "@timestamp": "2023-09-14T07:12:55.978301952Z",
        "author": "Urwumpe",
        "date": "2010-03-13T22:42:43+0000",
        "id": "97beac74f122e7b0407621a8d4deac87",
        "post_id": "post-211226",
        "text": "SiberianTiger said:I'm talking about cities.\n\nBerlin, Cologne, Munich and Hamburg have each their own special dialect here. And you can hardly claim something to be more urbanized than Berlin. Language evolves...",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:13:05.703077888Z",
        "author": "Warped",
        "date": "2010-05-09T15:38:06+0100",
        "id": "aeefc7a5ba4c995c6a6189980299a325",
        "post_id": "post-221114",
        "text": "http:\/\/www.eharm.net\/shop\/freeware\/orbiter\/developer\/model2flight\/model2flight.htmlThis is a really good tutorial on how to model a spacecraft. It's easy to understand, and I made my first ship using it (except for the scripting).If you use this, your going to need a converter, though. I used this one:http:\/\/usa.autodesk.com\/adsk\/servlet\/pc\/item?siteID=123112&id=10775855",
        "thread_id": 14086
    },
    {
        "@timestamp": "2023-09-14T07:12:56.155859968Z",
        "author": "DaveS",
        "date": "2008-05-06T20:44:30+0100",
        "id": "4107ab2a7aabee12ef2dff046ec102df",
        "post_id": "post-64588",
        "text": "Urwumpe said:http:\/\/www.geocities.com\/bobandrepont\/shuttlepdf.htmStart here.You also have a special NASA page with such information, but I lost the link.\n\nWell, here's a good page from United Space Alliance, the prime shuttle processing contractor:http:\/\/www.unitedspacealliance.com\/icd\/",
        "thread_id": 1345
    },
    {
        "@timestamp": "2023-09-14T07:12:56.169487616Z",
        "author": "Arrowstar",
        "date": "2010-03-14T22:09:34+0000",
        "id": "68bd5bf12e4d44562b60e83389233246",
        "post_id": "post-211484",
        "text": "RisingFury said:The thing would definitelly fly. The big question would be how close to the expected was the performance...\n\nIt also depends on how wide you cast your net when you define 'fly'.;)And since we're talking about testing, don't forget all the structural test articles, the boilerplate models, engine testing, integration testing, thermal balance, thermal control...",
        "thread_id": 13451
    },
    {
        "@timestamp": "2023-09-14T07:13:06.293148928Z",
        "author": "loyalj",
        "date": "2010-05-05T05:29:11+0100",
        "id": "6941100ec3daf51ea47352e8f4a6dbc5",
        "post_id": "post-221564",
        "text": "Zachstar said:I hate to say it but as of this posting HTML5 is crap. People like to tout the google quake in browser thing as showing its power but it requires a college degree to install.On top of that until Google VP8 is open source and vetted by free software layers. There is no effective video standard for HTML5. H264's licence is dubious at best and several browsers namely firefox will never support it. Also there is no standard for full screen video and no protection against sites automatically fullscreening ads or whatnot.\n\nIf your only consideration is HTML 5 as a gaming platform, then yes, you will be disappointed by it*.As a semantic markup language though it has some nice features.ar81 said:So it means we need to make them to be even. :thumbup:\n\nYep, best place to be is in the action. get your hands dirty.*for now.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:56.250767872Z",
        "author": "Woo482",
        "date": "2008-07-29T23:00:59+0100",
        "id": "9d72d8e442aae91a877fdb82f94f9e5b",
        "post_id": "post-64621",
        "text": "HOLY **** PEOPLE IN BLUE HELMETS WITH UN ON THEM ARE OUT SIDE MY HOUSE !!!!",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:12:56.67498624Z",
        "author": "Arrowstar",
        "date": "2010-03-21T21:39:14+0000",
        "id": "bf90ea97197b7e08db4c772fb8b4cf38",
        "post_id": "post-212345",
        "text": "Quick_Nick said:Well acceleration from gravity is increasing (probably negligably in most cases), and acceleration from thrust is increasing, but not at the same rate. So your total acceleration is changing somewhat throughout your fall.\n\nPresumably we're dealing with a system where the mass change is negligible (not really realistic for a rocket, but the math becomes more involved if you take it into account). In this case, so long as the engine's operation isn't changing any (neglect ambient air pressure and things like that), I can't see how the rocket engine's acceleration would change. And sure, acceleration due to gravity will change, but like you said, that's probably small over the range we're (presumably) dealing with.I think the idea here was for a basic simulation that would give an approximate solution, and these simplifications will do that. But using them will produce different results from Orbiter and real life: the question is how much error is acceptable. I suppose only Topper would know that.:)",
        "thread_id": 13536
    },
    {
        "@timestamp": "2023-09-14T07:12:56.567134464Z",
        "author": "Linguofreak",
        "date": "2010-03-19T21:46:48+0000",
        "id": "4e2942701ee2d1a2b028e46aeab0774f",
        "post_id": "post-212074",
        "text": "Urwumpe said:It is no song for being sung at school in the morning, or for celebrating that the German Army bombed a few Talibans. It is also not suitable for any serious political event, where you should formally show your love of your country. It isn't such a song. It is meant for being sung in a happy atmosphere, together with your friends and one or two tubs of beer. It is a drinking song.\n\nI've heard it said that the Deutschlandlied is a drinking song to the tune of a national anthem, and the Star Spangled Banner is a national anthem to the tune of a drinking song. (You need to be drunk to have the vocal range, or at least not to care that you don't).There's actually a hymn in English to the same tune. My dad was shocked to find out that \"Deutschland, Deutschland \u00fcber Alles\" and \"Glorious Things of Thee are Spoken\" have the same tune.cjp said:BTW, what is this with all these countries where children are instructed to sing the national anthem at school? It sort of freaks me out.\n\nThe US pledge isn't the anthem. It's just a few lines of prose, rather exceptionally boring.Orbinaut Pete said:Mine has something to do with the Queen, I think!:pI can hum the first 10 or so seconds of it, but I have no idea what the words are. We never did anything about it in school.Nobody in Britain ever stands up to it, or puts their hand on their heart for it. It's just not done over here.\n\nI can actually recite the whole thing. My mom grew up in Canada before \"O Canada\", and learned \"God Save the Queen\". When I was younger, being quite the little US patriot, I'd have singing contests with my mom where we'd try and drown each other out with me singing \"My Country 'tis of Thee\" and her singing \"God Save the Queen\" (same tune).Notebook said:Same here.It used to be played at the end of a cinema performance, and there was a mad scramble for the exits.Terrible tune, bit of dirge. Wish we had something a bit cheery like the French, I think the Spanish one is a bit lively too?n.\n\nI actually find it quite cheery.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.383937536Z",
        "author": "Moach",
        "date": "2010-05-06T02:29:41+0100",
        "id": "1818d8e5fcda45755373e833c06a022f",
        "post_id": "post-221753",
        "text": "texture number?? OMG!!!!! THATS IT!!i had been assigning the mesh group number! how dumb of me!of course it would crash! how did i forget this?... DUMB! :focus:lets try that...texture id is 5...",
        "thread_id": 14124
    },
    {
        "@timestamp": "2023-09-14T07:12:56.594249216Z",
        "author": "IronRain",
        "date": "2010-03-19T08:03:16+0000",
        "id": "0fcff30edb5007751af1270cc77becd3",
        "post_id": "post-212148",
        "text": "garyw said:Is Carina in the meshes directory and do you have a carina.ini in config\\spacecraft?\n\nwow, that was fast:pCarina is in the Meshes directory, yes, but I don't have a Carina.ini file... what must be written in it?",
        "thread_id": 13514
    },
    {
        "@timestamp": "2023-09-14T07:13:06.628455424Z",
        "author": "Artlav",
        "date": "2010-05-10T06:22:14+0100",
        "id": "0998bc8a868b86ff78f0054eb9e07f5d",
        "post_id": "post-222078",
        "text": "dbeachy1 said:It looks like OGLA apparently doesn't support hiding\/showing mesh groups at runtime yet, and so the heating mesh remains visible after it is loaded.\n\nIt would help me fix it if you could tell me which calls does XR2 use to change the meshes.I can't seem to run a debugger on OGLA with XR2 in the scenario, it intercepts some internally handled exception and refuses to continue.",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:12:56.60784256Z",
        "author": "jinglesassy",
        "date": "2010-03-19T18:32:24+0000",
        "id": "a4394dbb0b0fc188318aa8419639f4a1",
        "post_id": "post-212182",
        "text": "Doesnt orbiter 2010 have a solar wind system in it? You could just wait for that to come out then have it display the current solar wind from the sun.",
        "thread_id": 13519
    },
    {
        "@timestamp": "2023-09-14T07:12:56.611181824Z",
        "author": "dutchpirate",
        "date": "2008-05-07T03:49:26+0100",
        "id": "8c80430f1097c60b50405d62449bc5c1",
        "post_id": "post-64675",
        "text": "As promised, a skin based on Vodofone McLaren F1. Lots of nice skins being done lately by numerous users, keep up the great work everyone!",
        "thread_id": 1352
    },
    {
        "@timestamp": "2023-09-14T07:12:56.66060672Z",
        "author": "donatelo200",
        "date": "2010-03-29T19:42:00+0100",
        "id": "ef474685d8b34ab98522215d04fba52f",
        "post_id": "post-212315",
        "text": "Project will be delayed for a little while. I got grounded.",
        "thread_id": 13533
    },
    {
        "@timestamp": "2023-09-14T07:13:06.659473152Z",
        "author": "tl8",
        "date": "2010-05-08T23:31:38+0100",
        "id": "11ea52b4387ab6a9a9c765786db6d910",
        "post_id": "post-222130",
        "text": "[nomedia=\"http:\/\/www.youtube.com\/watch?v=rgmWea_ROh0&feature=player_embedded\"]YouTube- The Shuttle Adventure[\/nomedia]New video showing some of the features",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:56.256766208Z",
        "author": "Artlav",
        "date": "2010-03-16T17:36:22+0000",
        "id": "3924d5a9d4b61798969545214a0e073a",
        "post_id": "post-211566",
        "text": "Maybe launch a cloud of water ice into retrograde orbit at evening side?It will sweep all the tiny bits and evaporate once in sunlight.Better yet, launch it suborbital - put a pump-cannon on the coast to shoot water into retrograde suborbital trajectory, effectively a big particle net for tiny stuff. Make sure to move all the needed satellites out of the way first though.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:56.093195008Z",
        "author": "aguamar",
        "date": "2010-03-14T12:35:35+0000",
        "id": "b4efe345562f0eec3b28c3b162179451",
        "post_id": "post-211341",
        "text": "I had an idea about a new add-on or extension to an existing add-on similarly to the one of mustard and papyref. I was wondering if anyone out there would be willing to make a base pack with a scenario which allows you to launch a soyuz rocket and all the ariane rockets and a vega rocket all from kourou at the same time. Would appreciate it if anyone considered making this",
        "thread_id": 13447
    },
    {
        "@timestamp": "2023-09-14T07:13:06.683699968Z",
        "author": "Ghostrider",
        "date": "2010-05-08T18:16:28+0100",
        "id": "503f7920c760ac70aa88b187783300e7",
        "post_id": "post-222171",
        "text": "Well, the uterus is hers and she has all rights to manage it. Let's not burn bras anymore, please. Especially the stuff from Victoria's Secret.",
        "thread_id": 14159
    },
    {
        "@timestamp": "2023-09-14T07:12:56.46108544Z",
        "author": "martins",
        "date": "2010-03-17T18:21:11+0000",
        "id": "938a96900b6fe4e710b0e239a06b30ea",
        "post_id": "post-211898",
        "text": "MeDiCS said:Erm, well, that's a template class. My problem is regular classes with a template method.\n\nAh, ok, I missed that. So what about instantiating the function, rather than the whole class, i.e.Code:template double Test::get_value();\ntemplate int Test::get_value();Incidentally, I notice that your template functions only differ in the return value. The template type doesn't appear in the parameter list. Is that legal? I know in C it wasn't allowed to have functions with the same name that only differed in the return value, because C couldn't distinguish between them. I guess in C++ this may be ok, because the return type is probably included in the mangled function name.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:06.092474368Z",
        "author": "Zatnikitelman",
        "date": "2008-02-10T03:46:29+0000",
        "id": "81d1f1763f695f212249c0e8421282d3",
        "post_id": "post-12290",
        "text": "Does been there done that mean anything to this guy? Sounds like everything I'm reading in that...white book that is a sequel to \"The Elegant Universe\"",
        "thread_id": 141
    },
    {
        "@timestamp": "2023-09-14T07:12:56.47947136Z",
        "author": "shangding",
        "date": "2010-03-19T07:59:57+0000",
        "id": "49dcea61d2fea791106561d239e63e28",
        "post_id": "post-211985",
        "text": "thanks , i will try to search.i think i need more tests.",
        "thread_id": 13499
    },
    {
        "@timestamp": "2023-09-14T07:12:56.201048832Z",
        "author": "ex-orbinaut",
        "date": "2010-03-15T04:43:05+0000",
        "id": "7b1e798bb14a8708865baec3ef612925",
        "post_id": "post-211514",
        "text": "Took a moment to absorb your rig. There are the following three points that certainly will affect your data...1. Congratulations. You invented the proverbial infinite wing! With the airflow only going over a section of it, there is no tip or root to allow some of the effects that feature in Cl calculation. Determining the wing area is impossible.2. The linear airflow velocity is already variable (that is, decreasing the further away from the fan that it is) long before you put a wing into the flow, which itself functions by (depends on) varying the velocities of a constant airflow at different points along its surface. It is bound to produce garbage data.3. The velocity of a given cross section of the airflow is not going to be constant from its core to its periphery, which means that as you vary the AoA, you will be producing uneven and inconsistent dynamic pressure, which also upsets the net balance.Generally, the confusing results derive from the problem of not having a guaranteed, constant airflow.Anyway, great effort, Dambuster. If you want to play around with the data you did get:Cl = Lift \/ (Rho x V^2 x 0.5 x Wing area)I use imperial figures...Lift in pounds,Rho (density in Slugs\/Ft^3) England, yes? About 0.00238, Standard ISA.Velocity in Ft\/Sec, squared.Wing Area in Square Feet.All the best.:tiphat:",
        "thread_id": 13455
    },
    {
        "@timestamp": "2023-09-14T07:13:06.500543744Z",
        "author": "Pablo49",
        "date": "2010-05-06T19:50:46+0100",
        "id": "f73d254fa04d0bee975020899082e9b1",
        "post_id": "post-221857",
        "text": "You may wish to back them up though, in case you ever change your mind and want a module back.",
        "thread_id": 14138
    },
    {
        "@timestamp": "2023-09-14T07:12:56.40719616Z",
        "author": "garyw",
        "date": "2010-03-16T16:46:13+0000",
        "id": "aee2695581cd746d7c48bb4cffc3ef88",
        "post_id": "post-211816",
        "text": "Do you have this addon installed as well?[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4419\"]R-7 Early Missions[\/ame]",
        "thread_id": 13478
    },
    {
        "@timestamp": "2023-09-14T07:12:56.503371264Z",
        "author": "Hielor",
        "date": "2010-03-18T22:36:41+0000",
        "id": "5bd43d12c4f25bf05787321bbcd2dbb7",
        "post_id": "post-212021",
        "text": "It looks...wrong. Like the center of lift from the main wings would be *way* too far back, and the canards are far too small to compensate.",
        "thread_id": 13505
    },
    {
        "@timestamp": "2023-09-14T07:12:56.451362048Z",
        "author": "garyw",
        "date": "2010-03-24T14:00:41+0000",
        "id": "122e74624082e9d3aa37a72f2a9eb659",
        "post_id": "post-211879",
        "text": "I have to say that I don't know of any vehicles that can do all that by themselves. Are you sure some of the add-ons didn't come with pre-configured trans-X stages?I think that if such addons existed they'd be quite popular.Now, we do have the UCGO Arrow, XR-2,XR-5, DG-IV and so on that do have autopilots built in so you can some of the things you listed.",
        "thread_id": 13490
    },
    {
        "@timestamp": "2023-09-14T07:13:06.66159872Z",
        "author": "FSXHD",
        "date": "2010-08-16T00:42:24+0100",
        "id": "779d0c8f80c478f1aac40767ce83d870",
        "post_id": "post-222147",
        "text": "Lego Shuttle AdventureI recently purchased and assembled the Lego Shuttle Adventure. It is set number 10213 and 1204 pieces. Here are some pictures.The BoxThe PiecesThe Landing Gear Deployment mechanisms and bay doors before attachmentAbout to attach all of the main components, if I only had a Lego Vehicle Assembly Building to attach them:D)And attachedFront ViewSide ViewThe Orbiter with landing gear deployed\"in orbit:p\"And on the launchpad",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:56.573869312Z",
        "author": "ar81",
        "date": "2010-03-18T23:44:54+0000",
        "id": "d7c3b439f39e4aa41729cc31e5ca9c5d",
        "post_id": "post-212107",
        "text": "I know orbiter already has a threshold for SOI. But I was thinking that since you have sun, earth and moon, SOI altitude would not be a fixed.is there any way to callculate SOI in real life. If you are let's say 10 cm or 100 m below SOI are you still in? Is there a clear threshold or is it fuzzy?",
        "thread_id": 13507
    },
    {
        "@timestamp": "2023-09-14T07:13:06.826126592Z",
        "author": "SiberianTiger",
        "date": "2010-05-09T02:05:45+0100",
        "id": "8be16036455c112e47812d3c8c781fa7",
        "post_id": "post-222227",
        "text": "We didn't have such thread, did we?:rolleyes:http:\/\/jpl.nasa.gov\/news\/news.cfm?release=2010-151May 06, 2010Engineers have shifted NASA's Voyager 2 spacecraft into a mode that transmits only spacecraft health and status data while they diagnose anunexpected change in the pattern of returning data. Preliminary engineering data received on May 1 show the spacecraft is basically healthy, and that the source of the issue is the flight data system, which is responsible for formatting the data to send back to Earth. The change in the data return pattern has prevented mission managers from decoding science data.The first changes in the return of data packets from Voyager 2, which is near the edge of our solar system, appeared on April 22. Mission team members have been working to troubleshoot and resume the regular flow of science data. Because of a planned roll maneuver and moratorium on sending commands, engineers got their first chance to send commands to the spacecraft on April 30. It takes nearly 13 hours for signals to reach the spacecraft and nearly 13 hours for signals to come down to NASA's Deep Space Network on Earth.\n\n",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.0320704Z",
        "author": "Hielor",
        "date": "2010-03-13T22:18:36+0000",
        "id": "3aee9edac932c7a167b4968ed728b215",
        "post_id": "post-211276",
        "text": "Notebook said:Its gone through DxTex as a Dx3 type, could that affect it?\n\nOrbiter only supports DXT1 and DXT5",
        "thread_id": 13438
    },
    {
        "@timestamp": "2023-09-14T07:12:56.011787264Z",
        "author": "Andy44",
        "date": "2010-03-14T06:49:08+0000",
        "id": "2462cd2453b68a494b370042c468542f",
        "post_id": "post-211258",
        "text": "Notebook said:You have to make your own entertainment in the countryside...N.\n\nYes. Idoknow a guy who hunted deer with a paintball gun. It didn't really hurt the deer, but they sure looked funny running around the woods with a neon green paint spot on them.",
        "thread_id": 13435
    },
    {
        "@timestamp": "2023-09-14T07:12:56.599249408Z",
        "author": "the.punk",
        "date": "2010-03-19T12:07:25+0000",
        "id": "53bba81238b1135abad4dca3182c7389",
        "post_id": "post-212166",
        "text": "You have to activate it in the modules tab.",
        "thread_id": 13516
    },
    {
        "@timestamp": "2023-09-14T07:13:06.134204672Z",
        "author": "tblaxland",
        "date": "2010-05-04T01:53:07+0100",
        "id": "9dbed750ceb912091e5ff8017bc2fe44",
        "post_id": "post-221399",
        "text": "Rest in peace. A true legend.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:12:56.211079424Z",
        "author": "Donamy",
        "date": "2010-03-18T01:12:02+0000",
        "id": "782fafbcf9d687ecb8b5359c965ff47a",
        "post_id": "post-211531",
        "text": "That's true, but I was looking more at the meshes, which are mostly viewable anyway.",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:13:06.184881664Z",
        "author": "george7378",
        "date": "2010-08-26T19:40:39+0100",
        "id": "1c3386328229c47cd0ca9d8515116715",
        "post_id": "post-221471",
        "text": "diogom said:I've been trying to watch the ISS through my telescope, but the oportunities aren't much here in Portugal, at least this month. It is only visible like at 3 or 4 in the morning. but today and tomorrow there is one and since I don't want to waste the oportunity with the wrong eyepiece, can anyone tell me what magnification do I need to watch some details?\n\nWhat are the specs of your telescope and eyepieces? You can find the magnification by dividing focal length by eyepiece length. I have a 900mm telescope and eyepieces of 10mm and 25mm plus a 2X Barlow. I use the 10mm to give me 90X magnification, and this is suitable for seeing fine details like the textures and orange\/brown colours of the solar panels, plus the individual modules (if the scope is pushed to follow the station accurately). So, I would recommend whichever eyepiece gives around 90X, with a minumum magnification of around 40\/50X to be used. I tried a couple of times with 180X, and it was far too hard to track and focus, and the station rarely crossed the narrow field of view, so I always use 90X.",
        "thread_id": 14104
    },
    {
        "@timestamp": "2023-09-14T07:12:56.639204096Z",
        "author": "Cochise",
        "date": "2010-03-20T11:08:52+0000",
        "id": "77bee5e90c101d64deb80fb33d5b386f",
        "post_id": "post-212267",
        "text": "I searched the forums and couldn't find any relevant answers. I have the Orbiter Beta 091124 - SRC 2.2. I also have Earth lvl 10 textures. I downloaded the Earth high-res night lights 2.0 and the instructions say this:First, you must edit your EARTH.CFG file (or any Earth CFG filesyou want these textures to work on) and find the lines:MinNighttexResolution = 1 ; lowest night lighting levelMaxNighttexResolution = 8 ; highest night lighting levelIf these are set this way, then you can leave alone. If not,change the MaxNighttexResolution to 8 (as shown above) to enablethe level 8 texturing. That\u2019s all there is too it.I don't see those lines. Now my default earth lights aren't even working. I checked the visual parameters and it is on. Is there any way I can get it to work?",
        "thread_id": 13527
    },
    {
        "@timestamp": "2023-09-14T07:12:56.400883712Z",
        "author": "TSPenguin",
        "date": "2010-03-16T20:53:03+0000",
        "id": "e15087abe618d1d61335ef4bd5a6c860",
        "post_id": "post-211808",
        "text": "We'd rather keep the thread.As a warning to others:p",
        "thread_id": 13477
    },
    {
        "@timestamp": "2023-09-14T07:12:56.122040832Z",
        "author": "Wishbone",
        "date": "2010-10-23T14:24:01+0100",
        "id": "5fd19b72689bea186bf973f56944128c",
        "post_id": "post-211393",
        "text": "Pyromaniac. Welcome... to the REAL WORLD.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.77582336Z",
        "author": "Mojave",
        "date": "2010-05-09T21:14:08+0100",
        "id": "8dcfd264783fb41089ce6facf52866cd",
        "post_id": "post-222226",
        "text": "Whmm that is something interesting to think about.",
        "thread_id": 14168
    },
    {
        "@timestamp": "2023-09-14T07:12:56.48663808Z",
        "author": "dutchpirate",
        "date": "2008-05-07T02:51:13+0100",
        "id": "dadfe9f86d85ecc21eec30469b90be8b",
        "post_id": "post-64651",
        "text": "Current Job - Flight Service Specialist (Air Traffic Control Specialist if you're US). Has it's moments. I work in a tower with 360 glass and I talk to airplanes all day.Dream job - Fighter pilot, too old now, and too popular a choice when I was graduating. Met the minimum academics, and exceeded the 'military potential' ratings, but there were so many applying that I didn't make the cut-off.",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:12:56.2747648Z",
        "author": "slim",
        "date": "2010-03-21T13:35:59+0000",
        "id": "c03681571551767c5db016f2dc69ef8f",
        "post_id": "post-211659",
        "text": "cant d\/l version 1.1just sends me too login screen again",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:05.819078656Z",
        "author": "Enjo",
        "date": "2010-05-03T13:20:28+0100",
        "id": "560b57cc33669f6eb8bcf977018b5fec",
        "post_id": "post-221243",
        "text": "cjp said:For political reasons, I think it is wrong to let the ISP do any filtering. Filtering should be done on the end user's computer, where it can be controlled, down to the physical level, by the only person who has the right to control it.\n\nIf I were an ISP, then I would do anything not to let the dumb users (80% of all users?) get infected and send spam further. Mainly because now their spam would have the IPs from my range, which denotesmeas a spammer now. If an abuse is reported for the dumbos' IPs, then I'm responsible to react anyway. Even if don't need to, or don't want to, then I loose IPs and put dirt on my name, which makes me poorer:)Also, I'd do it because I do care (andnotabout reading sb's emails), and as I said, it's easy to setup and update, so I'm not loosing anything.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:12:56.560536576Z",
        "author": "Urwumpe",
        "date": "2010-03-19T00:08:50+0000",
        "id": "0f4d5bb11ca93061c317f5bf395ad969",
        "post_id": "post-212039",
        "text": "dgatsoulis said:A nice addition would be: \"Do you know what your nation's flag means?\n\nFor Germany, it is the colors of the nationalist democratic uprising in the 19th century, adopted from the uniform colors of the L\u00fctzow Free Corps. Nobody really knows why the uniform had such colors, but the military unit had two important features:- It was made of people from whole Germany.- It was made mostly of intellectuals and artists.The black color of the uniform came from the fact that all free corps got no wages, they had to dye civilian clothes into a uniform color. Almost all free corps had black uniforms, even the bigger ones. It was also considered a color of mourning about the occupation of Germany by France.Red was chosen for displaying rank insignias, the golden came from bronze buttons on the uniforms.because of their origin, this unit dominated on one of the first democratic conventions in Germany.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:56.277825536Z",
        "author": "dumbo2007",
        "date": "2010-04-13T20:47:56+0100",
        "id": "c2ec4b7efa0a777eee02300568f9c9fb",
        "post_id": "post-211683",
        "text": "What are the limits in terms of AU beyond which Orbiter begins to severely degrade in precision(docking is impossible) in Orbiter 2009. I am wondering how far I can try to go with this MFD. I think the speed is adjustable even beyond c to multiples of c...saw some posts earlier about 250c",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.53822592Z",
        "author": "TSPenguin",
        "date": "2010-05-10T23:35:08+0100",
        "id": "3673b8b80cc7cd6f062d328cd01e13f4",
        "post_id": "post-221888",
        "text": "Amazing how the mercedes are exactly one step behind on developement.",
        "thread_id": 14146
    },
    {
        "@timestamp": "2023-09-14T07:12:56.616928512Z",
        "author": "Hielor",
        "date": "2010-03-20T18:17:40+0000",
        "id": "621ae58088f2309262f7ad086c9893b6",
        "post_id": "post-212202",
        "text": "wehaveaproblem said:Face has also discovered you can simply add 'FLAG 1' to the relevant mesh group inside the mesh file itself, that will deactivate shadows for that group. 'FLAG 9' will make it cast no shadow and be transparent also.eg:Code:LABEL rect\nMATERIAL 1\nTEXTURE 1\nFLAG 1\nGEOM 1844 3461 ; rect\netc.\n\n...Isn't that what I said?",
        "thread_id": 13520
    },
    {
        "@timestamp": "2023-09-14T07:13:06.648451072Z",
        "author": "Tycho",
        "date": "2010-05-08T02:16:36+0100",
        "id": "7d07a05468e10acdcb6547ed08348a98",
        "post_id": "post-222105",
        "text": ":welcome:to Orbiter! Looks like we have another spaceflight addict! Enjoy.",
        "thread_id": 14152
    },
    {
        "@timestamp": "2023-09-14T07:12:56.280625408Z",
        "author": "squeaky024",
        "date": "2010-07-16T02:30:57+0100",
        "id": "51588072dccc028179f1015c6d72924c",
        "post_id": "post-211706",
        "text": "What is the cause of this issue exactly? From what I have read it \"magically\" fixed itself from 1.0 to 1.1.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.031382016Z",
        "author": "Notebook",
        "date": "2010-03-13T21:31:06+0000",
        "id": "dd727220c4db7b8a9a2042c99965f7da",
        "post_id": "post-211273",
        "text": "This is what I have in Max, the texture appears correct in the Perspective view:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/FlightCoverTexture.jpgThis is how the mesh appears in Orbiter.http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/FlightCoverTex1.jpgIts close, but the text is not present.It has a UV Map modifier, and I've tried all the permutations!. Closest I've got is for the text to appear around the edge of the cylinder. Can't get it on the faces though.All input appreciated, N.",
        "thread_id": 13438
    },
    {
        "@timestamp": "2023-09-14T07:12:56.562750208Z",
        "author": "n72.75",
        "date": "2010-03-19T03:43:54+0000",
        "id": "128b030fa8dc7c167c51ba5d983de1f0",
        "post_id": "post-212049",
        "text": "I know The Star Spangled Banner, and I know Oh Canada.At hockey games at Clarkson University(my alma mater) we sing both before the start if the game.I would guess that we have one of the most difficult anthems to sing.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.66305664Z",
        "author": "Izack",
        "date": "2010-08-16T03:33:39+0100",
        "id": "30ebc6ead8c2e9aaa665b2317f5e67e3",
        "post_id": "post-222157",
        "text": "Alright, alright! I concede defeat already! :lol:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:56.149952512Z",
        "author": "lzakelj",
        "date": "2015-09-29T18:55:46+0100",
        "id": "6b80390537f055db209668371717242a",
        "post_id": "post-211469",
        "text": "and how do yu do that exatcly?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.359446272Z",
        "author": "Arrowstar",
        "date": "2010-05-10T19:58:06+0100",
        "id": "fd7fd3a8ae073c4c0d8afb39c21ae5b4",
        "post_id": "post-221731",
        "text": "Alright, thanks for the info, I'll look it up.:)",
        "thread_id": 14121
    },
    {
        "@timestamp": "2023-09-14T07:12:56.569201152Z",
        "author": "tblaxland",
        "date": "2010-06-02T04:12:38+0100",
        "id": "7031876a68c2c9c6e8fe6f05612c28fb",
        "post_id": "post-212098",
        "text": "\"",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:56.212405248Z",
        "author": "Woo482",
        "date": "2010-03-18T23:30:23+0000",
        "id": "a7ed089353e8e8a1481e1cfa22327d68",
        "post_id": "post-211538",
        "text": "You couldn't add a VC to the XR-2 without having the source code (that was also saidhere)",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:13:06.42748416Z",
        "author": "Salamander",
        "date": "2010-05-06T16:50:21+0100",
        "id": "f2a5dfc499b6f0e4be8b0c0fdcc396ee",
        "post_id": "post-221793",
        "text": "Urwumpe said:Oscar Romeo Bravo India Tango Echo Romeo\n\noder Otto Richard Berta Ida Theodor Emil Richard",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:12:56.273901568Z",
        "author": "tblaxland",
        "date": "2010-03-18T02:01:38+0000",
        "id": "7a5bec003557f36d19fa58e73649148b",
        "post_id": "post-211650",
        "text": "donatelo200 said:I'm basing my observation on how quikely i got to Saturn from Earth.(witch was about 20 sec. including charging) At the speed of light it should take about an hour and a half to get to saturn from Earth. I got the answere from one of the books i have at home.\n\nYes, and hour and half is about right for the light time from Earth to Saturn:1,500,000,000 km \/ 300,000 km\/s = 5000 s = approx 1.5 hours.And this is the correct time that a hypothetical observer would measure if they were stationary with respect to, for example, the Sun's inertial reference frame. But such a measurement does not describe the journey as experienced by the traveller going from Earth to Saturn at such speeds. The traveller would complete the journey in far less time in his own frame of reference.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.2710016Z",
        "author": "Izack",
        "date": "2010-03-15T23:16:07+0000",
        "id": "30facae654d694bac2f56fabf0bd64d3",
        "post_id": "post-211624",
        "text": "nicker43 said:A warp drive on the space shuttle?:)I'll see what I can do.\n\nIt could happen! :rofl:",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.054930944Z",
        "author": "Ghostrider",
        "date": "2010-03-14T17:22:20+0000",
        "id": "5cee63ce64c6f10402e54696e12d192d",
        "post_id": "post-211309",
        "text": "Kyle said:An explosion seems like a pretty serious defect.\n\nWell I guess...(sunglasses)... It may be a little blown off proportions.",
        "thread_id": 13442
    },
    {
        "@timestamp": "2023-09-14T07:13:06.427890176Z",
        "author": "jinglesassy",
        "date": "2010-05-06T18:30:15+0100",
        "id": "448bbb4d355841631b2cb7ab4ac547ef",
        "post_id": "post-221797",
        "text": "You think one sister is bad? Try 2 that cant turn on anything except for a light(no joke)and call them pathetic and been this way since i was 6(13 now)",
        "thread_id": 14128
    },
    {
        "@timestamp": "2023-09-14T07:12:56.27452288Z",
        "author": "Mogeley",
        "date": "2010-03-18T21:21:17+0000",
        "id": "61b29eb6258a3b739b8347c0fd086ed4",
        "post_id": "post-211656",
        "text": "nicker43 said:It would have been really complicated to have it compute an orbit trajectory as well (at least for me). I use it to stop a good distance from the planet, then use other MFDs to do orbit insertion maneuvers.\n\nA simple way for you to put the ship into an orbit would be offset your target destination to the left or right of the planet by the stopping distance. Then you can calculate your \"stopping velocity\" based on a circular orbit.http:\/\/en.wikipedia.org\/wiki\/Circular_orbitOrbital velocity = sqrt(gravitational constant * planet Mass \/ stopping distance)Here's one way to offset your destination point:- get bearing to planet (should already have)- get distance to planet- bearing offset angle = atan(stopping distance\/distance to planet)- prograde orbit (counter clockwise from top town) offset angle is positive- retrograde orbit has negative offset angle- final bearing = bearing to planet + or - offset angleFinal heading = bearing to planet +- atan(stopping distance\/distance to planet)",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.660867072Z",
        "author": "Izack",
        "date": "2010-07-16T14:14:29+0100",
        "id": "3074f2e4a9b6ae37efbb51ba6e451c02",
        "post_id": "post-222142",
        "text": "But it's Lego, man! You can do anything to it! :lol:",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:56.421408256Z",
        "author": "spacy",
        "date": "2010-03-16T22:22:01+0000",
        "id": "317d3f770cf798a12673b2cd4ab497e3",
        "post_id": "post-211834",
        "text": "log or what i thik is log**** Orbiter.logBuild Sep 29 2006 [v.060929]Found 0 joystick(s)Module AtlantisConfig.dll [API v.060425]Module DGConfig.dll [API v.060425]Module TrackIR.dll [API v.060425]TrackIR module not found.Module ScnEditor.dll [API v.060425]Module Rcontrol.dll [API v.050206]Module OrbiterSound.dll [API v.060425]Module Meshdebug.dll [API v.060425]Module InterMFD53.dll [API v.060425]Module Framerate.dll [API v.050206]Module FlightData.dll [API v.050206]Module ExtMFD.dll [API v.060425]Module CustomMFD.dll [API v.060425]Module LolaMFD.dll [API v.060425]Module SuborbMFD.dll [API v.060425]Module RWarpMFD.dll [API v.091124]**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKZbuffer: 32 bitRender device: Fullscreen 800 x 600Device has hardware T&L capabilityModule Sun.dll [API v.050206]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll [API v.050206]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Venus.dll [API v.050206]VSOP87(B) Venus: Precision 1e-005, Terms 79\/1710Module Earth.dll [API v.050206]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564Module Moon.dll [API v.041022]ELP82: Precision 1e-005, Terms 116\/829Module Mars.dll [API v.060425]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400Module Phobos.dll [API v.060425]Module Deimos.dll [API v.060425]Module Galsat.dll [API v.041022]Module Jupiter.dll [API v.050206]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll [API v.041022]Module Europa.dll [API v.041022]Module Ganymede.dll [API v.041022]Module Callisto.dll [API v.041022]Module Satsat.dll [API v.050206]Module Saturn.dll [API v.060425]VSOP87(B) Saturn: Precision 1e-008, Terms 6365\/6365Module Mimas.dll [API v.050206]SATSAT Mimas: Terms 113Module Enceladus.dll [API v.050206]SATSAT Enceladus: Terms 33Module Tethys.dll [API v.050206]SATSAT Tethys: Terms 101Module Dione.dll [API v.050206]SATSAT Dione: Terms 59Module Rhea.dll [API v.050206]SATSAT Rhea: Terms 68Module Titan.dll [API v.050206]SATSAT Titan: Terms 100Module Hyperion.dll [API v.050206]SATSAT Hyperion: Terms 595Module Iapetus.dll [API v.050206]SATSAT Iapetus: Terms 605Module Uranus.dll [API v.050206]VSOP87(B) Uranus: Precision 1e-008, Terms 5269\/5269Module Miranda.dll [API v.060425]Module Ariel.dll [API v.060425]Module Umbriel.dll [API v.060425]Module Titania.dll [API v.060425]Module Oberon.dll [API v.060425]Module Neptune.dll [API v.050206]VSOP87(B) Neptune: Precision 1e-008, Terms 2024\/2024Module Triton.dll [API v.060425]Finished initialising worldModule UCGOArrow.dll [API v.060425]Finished initialising statusFinished initialising cameraFinished initialising panelsFinished setting up render state---------- Post added at 03:22 PM ---------- Previous post was at 03:19 PM ----------i cant remember them all butthis is the one a first noticed it after instalinng it[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2582\"]Apache AH-64 Ver3[\/ame]",
        "thread_id": 13482
    },
    {
        "@timestamp": "2023-09-14T07:12:56.3823232Z",
        "author": "Andy44",
        "date": "2010-03-16T17:36:32+0000",
        "id": "5ac0d9cf76b6603ba1be48e6350b3a87",
        "post_id": "post-211782",
        "text": "If you guys don't like his add-on idea, a simple \"not interested\" will do. If he likes to just watch the scenery go by, that's his business. If you have no interest in helping him, that's yours. No need for all these acid responses.",
        "thread_id": 13473
    },
    {
        "@timestamp": "2023-09-14T07:13:06.660288Z",
        "author": "tl8",
        "date": "2010-07-16T09:08:23+0100",
        "id": "e322350574523c52b3ecb78a448c2043",
        "post_id": "post-222138",
        "text": "Surprised no one has posted photos.More and Hi reshere.",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:56.440955904Z",
        "author": "DaveS",
        "date": "2010-03-17T09:07:09+0000",
        "id": "2ba26a13fe44b192e8ef3022ef55b325",
        "post_id": "post-211867",
        "text": "80% of the shuttle's lift-off thrust comes from the two Solid Rocket Boosters(SRBs). The unlimited fuel option only affects the propellant in the main External Tank which supplies the three Space Shuttle Main Engines(SSMEs).",
        "thread_id": 13489
    },
    {
        "@timestamp": "2023-09-14T07:12:56.578189824Z",
        "author": "VenezuelaSpace",
        "date": "2010-03-20T19:47:52+0000",
        "id": "8bc0435597776ea653618a958ee08054",
        "post_id": "post-212114",
        "text": "ar81 said:well thanks for your opinionAnd it is my first addon i hope to learn how to makeMy own meshes and all that stuff. Thanks for building\"s tipI will relocated them in a further update and about the urdergroundBase it can be a kinda hard landing in a underground landing padBut not imposible. Well in conclusion this is just a contributionFor the infinite world of orbiter. Talk you later\n\n",
        "thread_id": 13508
    },
    {
        "@timestamp": "2023-09-14T07:13:06.696023296Z",
        "author": "Raistlen007",
        "date": "2010-05-08T18:55:40+0100",
        "id": "8a745f5d307a7ab2b2f78bab40f04114",
        "post_id": "post-222178",
        "text": "IronRain said:Looks very nice! Only I think it's too big for most of the people;)\n\nYou're right, but I figured those of us who had smaller monitors or lower resolutions could easily downscale it, use the 'stretch' feature to make it fit, which I think is better than putting up a standard resolution and having it look bad on bigger monitors.I'm happy to send a smaller version if anyone wants it.Not bad but why did you remove the docked Soyuz? It looks odd with no Soyuz attached!\n\nMainly visual aesthetic. For me, the station looks very balanced with the central modules and the solar panels, and the Soyuz just kind of hangs there, so, just a matter of taste I guess.",
        "thread_id": 14160
    },
    {
        "@timestamp": "2023-09-14T07:12:56.46025856Z",
        "author": "cjp",
        "date": "2010-03-17T16:28:14+0000",
        "id": "c94faa8c3f7654011180e0feaade3899",
        "post_id": "post-211890",
        "text": "martins said:In any case, if you want automatic instantiation, doesn't the entire template class definition have to be in the header file, so that the compiler has it available when needed?\n\nI also think it has to be. In fact, AFAIK this is the only way how the 'general case' function is used. I certainly would not expect it to be present in an object file: only (manually or automatically generated from the template) specialized versions go there.I rarely use manually created specialized cases, and I usually let the compiler generate specialized cases automatically from the template definition when it needs them. The only issue is that this probably leads to a lot of code duplication in the executable, if the same specialized function is added to different object files.But templates are one of the most advanced topics in C++, and while I have some basic experience with them, there are probably still some things I don't know.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:56.614814464Z",
        "author": "wehaveaproblem",
        "date": "2010-03-19T18:32:03+0000",
        "id": "66c5df6c31187ed33c33b93543669893",
        "post_id": "post-212184",
        "text": "Hey chaps,I know the topic of transparency pops up a lot, but a few searches didn't help me on this one.I know about how to model and manage transparent meshes\/mesh groups in Orbiter. I have also succesfully used alpha dds textures on WIN, so know how that works.However, it seems that when loaded as a vessel, a dds texture with an alpha channel will not impliment transparency on the mesh. When the same file is loaded in a base.cfg file, instead of as a vessel, the alpha channel works and becomes transparent.So, am I to assume that vessel in orbiter cannot have transparency controlled by the texture? Does it have to be done with mesh group transparency? Or am I missing something?Any knowledge would be grately appreciated.WHAP",
        "thread_id": 13520
    },
    {
        "@timestamp": "2023-09-14T07:12:56.59819904Z",
        "author": "Chub777",
        "date": "2010-03-19T11:26:41+0000",
        "id": "a1ec92ad99d35226210cb15d24344f8c",
        "post_id": "post-212158",
        "text": "garyw said:In the DG-IV go to the lower panel, click on the X-FEED switch and point it to MAIN. This will drain fuel from RCS and pump it to MAIN.Make sure that the ENGINE breaker on the main panel is ON.\n\nThere is no X-FEED switch:Spoiler",
        "thread_id": 13516
    },
    {
        "@timestamp": "2023-09-14T07:13:05.818801408Z",
        "author": "garyw",
        "date": "2010-05-02T12:36:56+0100",
        "id": "b8574ac4b18ee6f048a3e48b85bc27b3",
        "post_id": "post-221239",
        "text": "E-Mail is still based on the original trust model from the 1960's. There have been several attempts to rewrite the rules on email but all have failed.Personally, I'd like to have email used for just plain text communications and have items downloadable from a website as I'm fed up of seeing HTML emails where the actual content size is smaller than all the stuff thats required just to render the page.",
        "thread_id": 14088
    },
    {
        "@timestamp": "2023-09-14T07:12:55.680291072Z",
        "author": "tl8",
        "date": "2010-03-14T12:09:16+0000",
        "id": "e7b60d164b7cc090002ccfcfae4c8a3b",
        "post_id": "post-211135",
        "text": "And away they go",
        "thread_id": 13417
    },
    {
        "@timestamp": "2023-09-14T07:12:55.978501376Z",
        "author": "RisingFury",
        "date": "2010-03-13T23:32:22+0000",
        "id": "653aad1252d3a444a7d343b7e6b74b47",
        "post_id": "post-211227",
        "text": "SiberianTiger said:That's stunning. Especially if you compare this to Russian, which is so uniform everywhere that people from Vladivostok speak exactly the same language as people in Kaliningrad, Norilsk and Makhatchkala (unless the latter talk in Dag, of course). But here is the clue: I'm talking about cities. Who cares about what happens outside cities? Perhaps, you have never been so forcefully urbanized, and this helped you to preserve your diversity of dialects.\n\nHere's, the difference isn't between an urban and non urban area, but between parts of the country. The dialect sticks to one part and offten the borders between dialects are as sharp as driving over a hill.I'm surprised that Russian doesn't have dialects. I though there would be even more then in Slovenian, given the obvious geographical difficulties...",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:13:06.353913088Z",
        "author": "unussapiens",
        "date": "2008-05-12T07:34:52+0100",
        "id": "2c31a807c7e5b2f25d7c260210a76296",
        "post_id": "post-65246",
        "text": "Textures would be easy enough, but the people and sand getting blown away may be a bit harder.Perhaps a modification on the hover dust addon?",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:12:56.163486464Z",
        "author": "MikeB",
        "date": "2010-03-14T18:32:25+0000",
        "id": "24e1464e3ff33273bc6bf17d3efe6ce0",
        "post_id": "post-211477",
        "text": "Apple's Boot Camp Assistant guides you through the creation or removal of Boot Camp partitions. It's very easy. Of course, for peace of mind, you should backup the hard drive first. However, the creation of the new partition doesn't require you to log off or reboot. Maybe it's too easy, because it can be tempting to skip the backup after you've done it a few times.The only difficulty I had was creating the Boot Camp partition when the disk was too full and some large files were in the way. The utility told me to backup and restore the drive, then try again; it then worked without a hitch. This only happened once, out of four or five times I've done it (for different purposes and partition sizes). Removing the Boot Camp partition is equally easy. The whole process is so easy that it encourages you to try different partition sizes until you get a configuration that suits your needs. I like to keep the Orbiter folders on an external drive to minimize the impact on my hard drive (i.e., smaller Boot Camp partition).Nearly forgot: be sure you have the right version of Windows before you start. I think it won't work with versions older than Windows XP SP2.",
        "thread_id": 13450
    },
    {
        "@timestamp": "2023-09-14T07:13:06.354784768Z",
        "author": "Woo482",
        "date": "2008-05-17T19:05:54+0100",
        "id": "4cf36a2282554e44dbd22c5efe357d2a",
        "post_id": "post-65255",
        "text": "If you want to use them do to versions one with them the other with out",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:12:56.114080256Z",
        "author": "trafalgar11111",
        "date": "2010-03-19T13:56:52+0000",
        "id": "0e2f49fff3f82a7f185f80f930de27bd",
        "post_id": "post-211365",
        "text": "Dual Pad, Dual Launch.I've succeded in my Dual Pad, Dual Launch Mission. :thumbup::probe::thumbup::probe:1\/ Backup .cfg folders r7_S & r7_SZ2\/ Make a copy of the contents of them & paste. Giving thus file & file copy inside those folders.3\/ Create a scenario using e.g. a\/ TMA on LC1\/5 b\/ Fregat on LC31\/6.4\/ Rename the componants of one set XXX_Copy:XXX - Copyand change the PAYLOAD and Launcher BLOCK Names accordingly.Code:BEGIN_DESC\nDual Pad, Dual Launch. 4th stage version of Soyuz rocket with single payload Launched from LC 31\/6. TMA from LC1\/5\nEND_DESC\nBEGIN_ENVIRONMENT\n  System SolM\n  Date MJD 54383.550451\nEND_ENVIRONMENT\nBEGIN_FOCUS\n  Ship BlockI\nEND_FOCUS\nBEGIN_CAMERA\n  TARGET BlockI\n  MODE Extern\n  POS 2.90 -163.29 -27.57\n  TRACKMODE GlobalFrame\n  FOV 50.00\nEND_CAMERA\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  OTARGET ISS\n  TRACK ON\nEND_MFD\nBEGIN_MFD Right\n TYPE Orbit\n  PROJ Ship\n  FRAME Equator\n  ALT\n  TARGET ISS \n  REF Earth\nEND_MFD\n \nBEGIN_SHIPS\nDemo_sat:r7_SZ\\TMA_fairing - Copy\n  STATUS Landed Earth\n  PRPLEVEL 0:1.0000\n  FTYPE 1\n  MESHNAME1 r7_SZ\\demo_sat\n  MASS 2600\nEND\nFregat_Copy:r7_SZ\\Fregat - Copy\n  STATUS Orbiting Earth\n  RPOS -2417416.18 6159525.11 -1269811.96\n  RVEL 7044.768 2351.146 -2027.386\n  AROT 91.37 2.52 95.44\n  PRPLEVEL 0:1.000 1:1.000\n  FUEL 5350.0000 85.0000\n  ADAPTER_MESHNAME r7_SZ\\Fregat_adapter\n  PAYLOAD1 Demo_sat\n  PREF1 0.000 0.000 -1.300\nEND\nFairing1_Copy:r7_SZ\\TMA_fairing - Copy\n  STATUS Landed Earth\n  PRPLEVEL 0:1.0000\n  FTYPE 1\n  MESHNAME1 r7_SZ\\S_fairing\n  MASS 450\nEND\nFairing2_Copy:r7_SZ\\TMA_fairing - Copy\n  STATUS Landed Earth\n  PRPLEVEL 0:1.0000\n  FTYPE 1\n  MESHNAME1 r7_SZ\\S_fairing\n  MASS 450\nEND\nBlockI_Copy:r7_SZ\\BlockI - Copy\n  STATUS Landed Earth\n  PRPLEVEL 0:1.000\n  FAIRING1 Fairing2_Copy\n  FREF1 -1.738 0 -2.62\n  FROT1 0 -1 0\n  FAIRING2 Fairing1_Copy \n  FREF2 -1.738 0 -2.62\n  FROT2 0 1 0\n  PAYLOAD Fregat_Copy\n  PREF 0 0 -0.39\n  PAY_ADAPTER 2\nEND\nBlockB_Copy:r7_S\\BlockBD - Copy\n  STATUS Landed Earth\n  PRPLEVEL 0:1.000\n  BODY_MESHNAME r7_SZ\\BlockBD\nEND\nBlockV_Copy:r7_S\\BlockBD - Copy\n  STATUS Landed Earth\n  PRPLEVEL 0:1.000\n  BODY_MESHNAME r7_SZ\\BlockBD\nEND\nBlockG_Copy:r7_S\\BlockBD - Copy\n  STATUS Landed Earth\n  PRPLEVEL 0:1.000\n  BODY_MESHNAME r7_SZ\\BlockBD\nEND\nBlockD_Copy:r7_S\\BlockBD - Copy\n  STATUS Landed Earth\n  PRPLEVEL 0:1.000\n  BODY_MESHNAME r7_SZ\\BlockBD\n;  RELIABILITY 5.\nEND\nLauncher_Copy:r7_SZ\\BlockA - Copy\n  STATUS Landed Earth\n  PRPLEVEL 0:1.000\n  =========== BLOCK A vars \n  PAYLOAD BlockI_Copy\n  PREF 0.0 0.0 -4.25\n  ADAPTER_MESHNAME r7_SZ\\BlockIAdapter\n  BODY_MESHNAME r7_SZ\\BlockA\n  BLOCK_B BlockB_Copy \n  BLOCK_V BlockV_Copy \n  BLOCK_G BlockG_Copy \n  BLOCK_D BlockD_Copy \nEND\nLaunchpad_31:r7_SZ\\Launchpad31\n STATUS Landed Earth\n LAUNCHER Launcher_Copy\n MANUAL_CONTROL ;LAUNCH_MJD 54383.556238\n ORBIT 196.00 242.00 51.60\n BOOMS_MESHNAME r7_SZ\\BoomF\n FUELING_MAST 1.00\n CABLEMAST_MESHNAME r7_SZ\\CableMast\n FUELMAST_MESHNAME r7_SZ\\FuelMastF\n TABLETOP_MESHNAME r7_SZ\\TableTop31\nEND\nkmlWriter:r7_SZ\\kmlWriter - Copy\n  STATUS Landed Earth\nEND\nSoyuzTMA-11:ISSR\\SouyzTMA\n  STATUS Landed Earth\n  POS -128.5364451 26.0026864\n  HEADING 96.22\n  ATTACHED 0:5,Stage3\n  PRPLEVEL 0:1.000\n  CAM 0 0.0000 1\n  SOL_DEP 0 0.0000 1\n  ENG_COV 0 0.0000 1 0 0\n  VKA 0 0.0000 1\n  PROBE 0 0.0000 1 0.0000\n  LIGHT 1 0\n  BATTERY 39938.4015 95.0914\n  SHOWDATA 1\n  DEPLOY 60.0000\n  TRACK 0\n  INIT 1\n  TARGET \n  CURDOCK 0\n  CMST 0\n  DETACH 0\n  DEPRESS 0 0.0000\n  IMP 3\n  ALLOW_BALLISTIC\n  BALLISTIC\nEND\nSAS:r7_SZ\\LES\n  STATUS Landed Earth\n  PRPLEVEL 0:1.000 1:1.000\n  LESTYPE 3\nEND\nFairing1:r7_SZ\\TMA_fairing\n  STATUS Landed Earth\n  PRPLEVEL 0:1.0000\n  FTYPE 0\n  MESHNAME1 r7_SZ\\SF12\n  MESHNAME2 r7_SZ\\SF02\nEND\nFairing2:r7_SZ\\TMA_fairing\n  STATUS Landed Earth\n  PRPLEVEL 0:1.0000\n  FTYPE 0\n  MESHNAME1 r7_SZ\\SF11\n  MESHNAME2 r7_SZ\\SF01\nEND\nBlockI:r7_SZ\\BlockI\n  STATUS Landed Earth\n  PRPLEVEL 0:1.000\n  FAIRING1 Fairing2\n  FREF1 -1.245 0 -3\n  FROT1 0 -1 0\n  FAIRING2 Fairing1 \n  FREF2 -1.245 -0.005 -3\n  FROT2 0 1 0\n  LES SAS\n  PAYLOAD SoyuzTMA-11\n  PREF 0 0 -3\n  PAY_ADAPTER 0\n  RELIABILITY 100.\nEND\nBlockB:r7_S\\BlockBD\n  STATUS Landed Earth\n  PRPLEVEL 0:1.000\n  BODY_MESHNAME r7_SZ\\BlockBD\n  RELIABILITY 100.\nEND\nBlockV:r7_S\\BlockBD\n  STATUS Landed Earth\n  PRPLEVEL 0:1.000\n  BODY_MESHNAME r7_SZ\\BlockBD \n  RELIABILITY 100.  \nEND\nBlockG:r7_S\\BlockBD\n  STATUS Landed Earth\n  PRPLEVEL 0:1.000\n  BODY_MESHNAME r7_SZ\\BlockBD\n  RELIABILITY 100.\nEND\nBlockD:r7_S\\BlockBD\n  STATUS Landed Earth\n  PRPLEVEL 0:1.000\n  BODY_MESHNAME r7_SZ\\BlockBD\n  RELIABILITY 100.\nEND\nLauncher:r7_SZ\\BlockA\n  STATUS Landed Earth\n  PRPLEVEL 0:1.000\n  =========== BLOCK A vars \n  PAYLOAD BlockI\n  PREF 0.0 0.0 -4.25\n  ADAPTER_MESHNAME r7_SZ\\BlockIAdapter\n  BODY_MESHNAME r7_SZ\\BlockA\n  BLOCK_B BlockB \n  BLOCK_V BlockV \n  BLOCK_G BlockG \n  BLOCK_D BlockD \n  RELIABILITY 100.\nEND\nLaunchpad:r7_S\\Launchpad\n STATUS Landed Earth\n LAUNCHER Launcher\n MANUAL_CONTROL   ;LAUNCH_MJD 54383.556238\n ORBIT 196.00 242.00 51.60\n BOOMS_MESHNAME r7_SZ\\BoomS\n FUELING_MAST 1.00\n CABLEMAST_MESHNAME r7_SZ\\CableMast\n TABLETOP_MESHNAME r7_SZ\\TableTop1Late\nEND\nkmlWriter:r7_SZ\\kmlWriter\n  STATUS Landed Earth\nEND\nEND_SHIPSI,ve left the Launchpads on MANUAL. Set firing by:F3, Launchpad \/ F1,Bunker \/ F8,Set Timer.I fired mine five minutes apart and it worked.:):cheers::hail::thumbup:",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.635816448Z",
        "author": "destinos",
        "date": "2010-03-22T18:17:10+0000",
        "id": "7fa19c52cebee46bc3e682584f1cc288",
        "post_id": "post-212265",
        "text": "I've heard elsewhere that if you filter the gray water through...like some gravel, sand, and charcoal you can purify it to a point where the plants will tolerate it.",
        "thread_id": 13526
    },
    {
        "@timestamp": "2023-09-14T07:13:06.388670208Z",
        "author": "MeDiCS",
        "date": "2010-05-05T22:47:14+0100",
        "id": "74d6f33bafb332548181516f79c90418",
        "post_id": "post-221763",
        "text": "It's inevitable you'll dump code, for a variety of reasons, and it's no problem if you come up with better code to replace it, or just don't need it altogether. It's one of the main reasons to use a SCM (Source Code Management) system, such as SVN, Git, Mercurial, etc.",
        "thread_id": 14125
    },
    {
        "@timestamp": "2023-09-14T07:12:56.201687296Z",
        "author": "ex-orbinaut",
        "date": "2010-03-16T05:40:15+0000",
        "id": "ea1a8e9f067683337332b78d4f7d474d",
        "post_id": "post-211519",
        "text": "tblaxland said:If I read this right, a wind tunnel of some description would improve the result by constraining the air flow? Would something as dodgy as a long cardboard box do the trick? We have boxes at work about 0.25 m x 0.25 m x 1 m long that a fan could be mounted at one end and a wing section somewhere in the middle.\n\nIt would improve the results, little doubt. And something like those cardboard divisions they use to separate bottles in boxes, placed in the \"tunnel\", downstream of the fan and upstream of the wing would help eliminate the swirl. The only snag would be that, in such a constrained space, as the AoA was increased, you would also be measuring ground effect, off the bottom of the box, as the distribution of the lift shifted toward downwash generated lift. However, this is not a bad thing, is valid data in a sense, and could be considered an integral part of the experiment.:)Edit:Talking of ground effect, this was one of its more innovative applications, almost straight out of Thunderbirds...http:\/\/www.livephysics.com\/gallery\/v\/aviation\/experimental\/ekranoplan.jpg.htmlStill not sure if it was considered a naval vessel or an aircraft by the Soviet armed forces.",
        "thread_id": 13455
    },
    {
        "@timestamp": "2023-09-14T07:12:56.674078976Z",
        "author": "RisingFury",
        "date": "2010-03-20T18:14:18+0000",
        "id": "3e4ef96a5fe10a1f9c02227736383edc",
        "post_id": "post-212337",
        "text": "Assuming constant acceleration s = s0 + v0*t + (a*t^2)\/2 should do...",
        "thread_id": 13536
    },
    {
        "@timestamp": "2023-09-14T07:12:56.27528192Z",
        "author": "nicker43",
        "date": "2010-03-22T19:44:52+0000",
        "id": "a9cc524c5be8daa52a56d650355e0149",
        "post_id": "post-211663",
        "text": "Submariner said:I still can't get this to come up in my vessel's list of MFDs. I've tried several vessels that I normally use. I've also downloaded both the 2005 and 2008 C++ packages. It shows up in the list of modules in the Orbiter launchpad, but that's it. Do we know if there are any conflicts with other addons or modules? I DO have quite a bit of stuff in my install.Also has anyone got it to work in a DG or DGIV yet? Those are the only vessels I think I'd use it in anyway, and I've heard from several people here that it doesn't work in those ships.\n\nAre you using 1.1? That problem mysteriously went away with that version. RWarp does work with the DG and DGIV. Until I've solved the cargo issues, just set FREETRAVEL to TRUE in the RWarp config file.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.472574464Z",
        "author": "IronRain",
        "date": "2010-05-06T14:25:32+0100",
        "id": "35fd1e887e102a29aeee64d3ab86f32b",
        "post_id": "post-221834",
        "text": "Hello,I'm looking for an Apollo\/Orion like vessel to transfer to the moon. I only want a capsule\/service module to go to the moon, not a lunar lander, because I'm going to a station, not the surface. I don't want to use the CTV by well and NoMatter, and the Orion needs an EDS to go to the moon.So are there any suggestions?Thanks!",
        "thread_id": 14134
    },
    {
        "@timestamp": "2023-09-14T07:12:56.382001664Z",
        "author": "PhantomCruiser",
        "date": "2010-03-16T14:32:34+0000",
        "id": "2697f6a8f8ea28719c8d376dfe47d975",
        "post_id": "post-211780",
        "text": "It seems to me that what you are wanting to do would take most of the fun I have with Orbiter, out of it... The fun that is.That being said, one of the Jedi-Master developers here (Artlav) is working on a Universal Autopilot. I don't think it's as magical as what you are asking for, but it seems like it'll be a handy tool for the toolbox.http:\/\/www.orbiter-forum.com\/showthread.php?t=14704Also, for your enjoyment...http:\/\/www.orbiter-forum.com\/showthread.php?t=14598(speech recognition)",
        "thread_id": 13473
    },
    {
        "@timestamp": "2023-09-14T07:12:56.502945536Z",
        "author": "dgatsoulis",
        "date": "2010-03-18T22:09:25+0000",
        "id": "2eb9f6b38993cd3156dc67e7603c9060",
        "post_id": "post-212018",
        "text": "MeDiCS said:I also think it'll hardly become reality in the near future...\n\nAre you talking about the \"real thing\" or the project?",
        "thread_id": 13505
    },
    {
        "@timestamp": "2023-09-14T07:13:06.525704192Z",
        "author": "Columbia42",
        "date": "2010-05-06T23:45:32+0100",
        "id": "e02094ab20223ebd3ab55b2a811d934c",
        "post_id": "post-221869",
        "text": "I don't have a lot of experience with Windows Vista so I am looking for help with a problem I encountered while trying to launch orbiter on a computer that uses Vista.I plugged in my external hard drive with orbiter on it and accessed it via Windows Explorer. When I clicked on Orbiter.exe, the launchpad came up for a second but then it just disapeared. I couldn't find it anywhere and when I tried to launch orbiter again, a window came up saying orbiter was already running. Has anyone else encountered this problem?",
        "thread_id": 14142
    },
    {
        "@timestamp": "2023-09-14T07:12:56.382180096Z",
        "author": "MeDiCS",
        "date": "2010-03-16T14:38:39+0000",
        "id": "420c8ee0ddace9c779bf364a93e5207a",
        "post_id": "post-211781",
        "text": "Yes, and I'd also like a robotic hand to autmagically control my joystick. I would like to have only to say 'takeoff', and it'd put my ship on a perfect circular LEO.It should also be a good chat buddy, as I don't want to be alone all the time, right?Oh, if it could also have a body, it'd be great! Actually, it should have a perfect body, you know, just staring at space can be a bit boring at times. Yes! Great idea. Just put some 'extras' (you know what I'm talking about) and I'll be the first to use.Could someone turn this brilliant idea into my future wife?",
        "thread_id": 13473
    },
    {
        "@timestamp": "2023-09-14T07:13:06.161778688Z",
        "author": "cjp",
        "date": "2010-05-03T18:17:26+0100",
        "id": "dcebadeef7040519ed00df04e59becb7",
        "post_id": "post-221417",
        "text": "I'm currently reading page 2. The first thing I noticed was a mismatch between the title on the first page and the contents on that page. The contents seem to apply to modern systems as well as old systems. Secondly, Adding a document title (not just a chapter title) may help, and a small introduction to what the document will cover, and who are the intended audience.The first real mistake I see (sorry, but I'll focus on the mistakes) is on page 2: OpenGL is not created by NVidia. Instead, the first version was created by SGI, and more recent versions are maintained by a consortium that consists of many companies, and one of them is NVidia.I'll make more posts while reading.---------- Post added at 07:17 PM ---------- Previous post was at 07:11 PM ----------Page 1:CPUonly refers to the processor. CPU and processor are really synonyms. The only difference is maybe that any unit that processes data can be called processor, and the CPU is just thecentralprocessingunit. An other example of a processor is the graphics processor on the video card. There are probably other small processors in a PC, but you usually don't have to worry about them.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:12:56.581889536Z",
        "author": "martins",
        "date": "2010-03-19T12:37:51+0000",
        "id": "e158d1cbdcf2469ed4de03fb95b72d46",
        "post_id": "post-212120",
        "text": "Mogeley said:Yet I can still use the comma and period keys to press the wheel brakes. This must be built into Orbiter's core functionality. Is there a way to send Orbiter this keypress? I'm not using a clbkConsumeBufferedKey, nor clbkConsumeDirectKey function. So there's nothing to intercept\n\nIn that case, SendBufferedKey probably won't do what you want. You may have to use this method:http:\/\/orbiter-forum.com\/showthread.php?t=6101",
        "thread_id": 13509
    },
    {
        "@timestamp": "2023-09-14T07:12:56.424945408Z",
        "author": "PhantomCruiser",
        "date": "2010-03-16T23:38:29+0000",
        "id": "9bdcb9585a858794b145c97c01da0547",
        "post_id": "post-211840",
        "text": "What autopilot string are you entering???For example PRO906SPEC65The DGIV's autopilot won't take you all the way out to Mars. I recommend getting the IMFD manual here... [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4142\"]IMFD Full Manual\/Playbacks[\/ame]It's a lot to process, but once you learn THIS particular AP, you'll find that it will take you anywhere you want to go.",
        "thread_id": 13483
    },
    {
        "@timestamp": "2023-09-14T07:13:06.162267904Z",
        "author": "MeDiCS",
        "date": "2010-05-03T18:33:49+0100",
        "id": "b79df757c647e1784c01ad6c1e475a90",
        "post_id": "post-221420",
        "text": "ar81 said:How would you explain API? Graphics rely on API, not on direct calls to hardware drivers.\n\nThat depends on who you think will read it, as an explanation (or mention to API) may not even be needed. If you think you should, API can be explained as a 'language to talk with the driver\/OS, like English', or any other string using common nouns. A 'collection of libraries' is very opaque and technical to the casual user.ar81 said:What other OS families should be worth mentioning? Where do they come from?\n\nAgain, depends on your scope. If it's worth mentioning MULTICS, it's worth mentioning OS\/2. SeeWikipediafor some details.",
        "thread_id": 14102
    },
    {
        "@timestamp": "2023-09-14T07:12:56.201500416Z",
        "author": "RisingFury",
        "date": "2010-03-15T07:29:03+0000",
        "id": "b176cc493ba6d7fd2a10435db6a42d2d",
        "post_id": "post-211517",
        "text": "Why did you put the windspeed meteI hope you removed the windspeed meter after you checked the velocity...What sort of velocity range were you working with? If the velocity range is low enough, of if the you only used a narrow band, then your graph many look linear.Oh and when presenting data, present it in a way independent of the factors like surface area, air density and coefficient of lift. Those are (hopefully) the same for the duration of the test over various wind speeds. Give lift in relation to wind speed, or better yet, wind speed squared F(v^2). In that case, you should get a linear graph...",
        "thread_id": 13455
    },
    {
        "@timestamp": "2023-09-14T07:12:56.491727104Z",
        "author": "Cairan",
        "date": "2010-03-18T09:27:51+0000",
        "id": "f582cd7d375294e01578b6f8df4b5870",
        "post_id": "post-211987",
        "text": "SiberianTiger said:World's grade Paranormalist Hypnotizer associated with USSR Academy of SciencesVLADIMIR PUTINWill disencumber you from smoking addiction if you send him your picture. The original method has no equivalents in practice.\n\nWell, after a while he realized he would be far better off using his powers to get elected for 8 years as president, then as prime minister, and most probably for 12 more years again as president of Russia than collecting scarce money trying to convince people to stop smoking... :rofl:Anyway, no mentions of hypnotizing people to stop drinking, but I guess that's how he got introduced to Boris Yeltsin...:cheers:",
        "thread_id": 13500
    },
    {
        "@timestamp": "2023-09-14T07:12:56.43232512Z",
        "author": "johndeere5",
        "date": "2010-03-17T01:20:34+0000",
        "id": "da8f407812628972e6fd7e2ef93216b8",
        "post_id": "post-211852",
        "text": "The spacecraft I downloaded required the following addon which I cannot find, any help?IMFD v5.3IMFD v4.2.1",
        "thread_id": 13487
    },
    {
        "@timestamp": "2023-09-14T07:13:06.374624256Z",
        "author": "dgatsoulis",
        "date": "2010-05-19T23:15:53+0100",
        "id": "76a0c6cba6becdbde80ee61e22b75d31",
        "post_id": "post-221744",
        "text": "Excellent job on finding that launch window Ajaja! :thumbup:(The first was very nice for close fly-by but almost impossible to make a landing without a \"crash\").The second one though, was pretty impressive! Landed on Olympus base about 3 months earlier! (I had to reproduce it on TransX and then \"tweak\" it for quite a while to get an even better total dV. Then i used the \"known tricks\" (6 days before TMI-> raise Apoapsis to the edge of Earth's SOI -> At Apoapsis kill the Rinc -> lower Periapsis as close to the atmosphere as you can get) to get a sufficient enough amount of fuel left to allow me to land on Mars safely.)Mine was \"Burn now- land on Mars\" on MJD 55847 (It required a massive plane change of about 87 degrees, which i did with as little fuel as possible, using the method above), which left me with about 2000 kg of total fuel left, after the TMI (more than enough for the MCCs and a relatively easy landing, \"spot-on\" Lpad 1 of Olympus base, with about 400kg fuel left).May i ask you how you found it?The Ejection and Encounter dates seem a bit counter-intuitive since the \"total dv\" shown on the Course plan of IMFD was quite high. What exactly where you looking at on the course plan of IMFD that allowed you to choose those dates? Or where you switching back and forth of the course and orbit eject plans until you got to a minimum dV?This was a real \"eye-opener\". I didn't use the \"Outward-velocity\" of TransX for ejections. Only for MCCs. But it was what IMFD did, and this is as close i could get to it with TransX. (Left MFD-IMFD, to the right-> TransX)Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55317.8579618402\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_MFD Left\n  TYPE User\n  MODE Interplanetary\n  Scenario Old2\n  MapMFD V5\n  Reference Auto\n  Target none\n  Center GravityRef\n  Data 0 1 1e-006 1 0 0 0 0 1 0 0 0\n  MassLimit 1e+020\n  CMode 0\n  Config 1 1 1 1 0 0\n  ExtMode 0\n  Periapis none\n  END \n  CorMFD V4\n  Reference Sun\n  Target Mars\n  Source Earth\n  ActiveProg 1 1\n  DataA 0 3 0 0 0 0\n  DataB 1 10 55334.00536666648 0 0 0.9280632179986528 0 55757.02372777665 0\n  DVProg 0 0 0 1\n  AdvConf 0 0 1 0 0\n  Guidance 0\n  END \n  EjectMFD V5\n  Reference Auto\n  Data 1 1 3 1 0 55317.90340409727 9416.6\n  Guidance 0\n  END \n  BaseAprMFD V2\n  Reference Auto\n  Target none\n  Source 3\n  DataA 0 0 120000 0.10821 0.366519 1 1 55317.8032814351 55317.80493511566 0\n  DataB 0 3 0 1 0 1\n  END \n  SlingMFD V4\n  Reference Auto\n  Source 3\n  Data 0 1 1 3 0 0 55317.8032814351 0\n  END \n  LaunchMFD V4\n  Target None\n  Data 0 1 1 3 0 1 0\n  END \n  CF1_DataA 0 0\n  CF1_DataB 55317.8031895601 10 120000 2 20 150000\n  CF1_SecTgt \n  mfdShare -1\n  mfdProgram 2\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE TransX\n  Ship  3\n  FNumber 3\n  Int 1\n  Orbit True\n  Vector  -4826037.95323 -6554746.92546 -2281704.76883\n  Vector  3616.31205186 -4104.91291811 4148.39719752\n  Double  3.98600439969e+014\n  Double  55317.8579618\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55317.8578514\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 1\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 0  7645212\nEj Orientation\n 0  2.12476383138\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Mars\nSelect Target\n 0 Mars\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  55317.8579615\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 0  2754.36377548\nEject date\n 0  55334.0048843\nOutward vel.\n 0  8925.72351647\nCh. plane vel.\n 0  -1042.62648318\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  2413294107.69 825497220.392 5751982721.28\n  Vector  -4475.35811055 -1531.1010666 -10634.528121\n  Double  4.28282991638e+013\n  Double  55750.7671952\n  Handle Mars\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55317.8578721\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_PANEL\nEND_PANEL\n\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Orbiting Earth\n  RPOS -4826012.64 -6554775.66 -2281675.73\n  RVEL 3616.334 -4104.883 4148.408\n  AROT -129.79 24.12 -43.91\n  RCSMODE 0\n  PRPLEVEL 0:0.158 1:0.133\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  GEAR 1 1.0000\n  PSNGR 2 3 4\n  TRIM 1.000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nENDExcellent job!:thumbup:Respectfully,Dimitris",
        "thread_id": 14123
    },
    {
        "@timestamp": "2023-09-14T07:12:56.560969216Z",
        "author": "Pablo49",
        "date": "2010-03-19T01:24:34+0000",
        "id": "47d0f43054504a41a9e310fc60d3d948",
        "post_id": "post-212041",
        "text": "Tex said:I liked the Russian anthem played in the closing ceremonies of the Winter Olympics, but it wasreallylong!:)\n\nI saw that too. Definitely a cool sounding Anthem.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.472798976Z",
        "author": "anemazoso",
        "date": "2010-05-06T14:40:50+0100",
        "id": "f8b34324cf335432b783d6706aca6e77",
        "post_id": "post-221835",
        "text": "There is this one.[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=756\"]Odyssey CEV Vers. 0.5[\/nomedia]It's kinda old but still works. Though you will need an EDS for almost anything. :tiphat:",
        "thread_id": 14134
    },
    {
        "@timestamp": "2023-09-14T07:12:56.017605632Z",
        "author": "mbertelsen",
        "date": "2010-03-13T19:27:58+0000",
        "id": "b72c6599de8d6f9a92750a2fb0792021",
        "post_id": "post-211260",
        "text": "Specifically, I'm trying to figure out how to sequence maneuvers to approach Jupiter in order to end up orbiting Europa, in a \"realistic\" way. I'm using IMFD 5.3b, but would be happy to hear any guidance for other tools too. This is with the UCGO arrow in the provided scenario for Europa.If I do things one at a time, I can get to where I'm approaching Jupiter at a low EqI and insert into a circular Jovian orbit fine. From there it's just a target intercept to europa, etc.But can it be done directly, going directly from a hyperbolic Jovian orbit into a target intercept for Europa, and braking into Europan orbit? Or will I just be going too fast for that to work?Any guidance on the right inclinations, altitudes, eccentricities, etc to make this work. I spent a lot of time burning up in Jupiter's atmosphere when I thought my peA was high enough.Are there general principles that could apply to any similar approach?Thanks!",
        "thread_id": 13436
    },
    {
        "@timestamp": "2023-09-14T07:12:55.821210624Z",
        "author": "Harmsway",
        "date": "2008-05-06T17:33:04+0100",
        "id": "e85d883471c20fbdc6628a540b5cdbce",
        "post_id": "post-64574",
        "text": "STS-125 will be the fifth and final space shuttle mission launched to service and upgrade the orbiting Hubble Space Telescope. This launch has been push out to October 8 2008 due to ET delays.STS-125 10\/8\/08 Atlantis Pad A was 8\/28\/08STS-126 11\/10\/08 was 10\/16\/08",
        "thread_id": 1342
    },
    {
        "@timestamp": "2023-09-14T07:12:56.283079936Z",
        "author": "walsjona",
        "date": "2010-09-14T18:46:24+0100",
        "id": "f90718da6037ce5ce7bb038c53896d70",
        "post_id": "post-211727",
        "text": "warp enginethis is a fantastic :thumbup: add-on and the only problem I have had is when using it with Orulex and warping close to the surface otherwise it works fine.Is it possible to have an option were instead of the blue displacement feild the sphips main engines light up?",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.658465024Z",
        "author": "astrosammy",
        "date": "2010-05-08T17:46:02+0100",
        "id": "70393c1305c7a30a4b1e8bfe2ba24ab8",
        "post_id": "post-222122",
        "text": "Looks like I also have the LEGO shuttle that Izack has. I stopped construction after a crash because a part of the left wing leading edge missed:sick:. Now I'll try this one as soon as I have the time to get some card stock, they even have the payloads of every mission available:http:\/\/www.axmpaperspacescalemodels.com\/",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:56.00489728Z",
        "author": "Star Voyager",
        "date": "2010-03-13T15:31:31+0000",
        "id": "9762bcf55e9ab6631ee76c6934f47400",
        "post_id": "post-211249",
        "text": "If you're looking for attrcations in the event of a scrub, stay in Orlando, like most tourists do. I takes about 45 minutes to get to the Cape on a good day, but since it is a shuttle launch be prepared for traffic. In Orlando, you have Disney, Seo World, and Universal Studios\/Islands of Adventure.",
        "thread_id": 13434
    },
    {
        "@timestamp": "2023-09-14T07:13:06.52008576Z",
        "author": "Bj",
        "date": "2010-05-06T21:50:36+0100",
        "id": "207a5826a72634494b93ac01277c7e4f",
        "post_id": "post-221868",
        "text": "zeldafan156 said:its called aELITEGROUP 945GCT-M3 3.1and i cant seem to find any info on the processors it takes. help would be nice thanks.\n\nElitegroup website has a difficult way of searching for their motherboards. They want you to search by socket type. Without a picture, I cannot tell easily what it is.So just go off their site;http:\/\/www.ecs.com.tw\/ECSWebSite\/Product\/Product_MB_List.aspx?CategoryID=1&MenuID=7&childid=M_7&LanID=9First Intel or AMD?Then find the socket type, and go from there.:cheers:EditI think this is the site, but I think it has problems;)http:\/\/www.ecs.com.tw\/ECSWebSite\/Pr...ilID=719&DetailName=Feature&MenuID=52&LanID=0This is the older version (1);http:\/\/www.ecs.com.tw\/ECSWebSite\/Pr...goryID=1&DetailName=Feature&MenuID=16&LanID=9This is a similar version;http:\/\/www.ecs.com.tw\/ECSWebSite\/Pr...goryID=1&DetailName=Feature&MenuID=16&LanID=9Which one of these is most like yours?",
        "thread_id": 14141
    },
    {
        "@timestamp": "2023-09-14T07:12:56.46393088Z",
        "author": "Urwumpe",
        "date": "2010-03-20T12:35:47+0000",
        "id": "645d50f3cc20cd29000b5f434732715d",
        "post_id": "post-211931",
        "text": "MeDiCS said:Ok, then, but I'd prefer you to say simply write 'I won't answer' or something like this sooner. Respect and time are close to impossible to recover.\n\nRemember, I was out of this thread before you insisted on me answering your rants. I gave you your chance, so don't complain now that I didn't give you a second one after I wrote what wouldn't have been necessary in first place.We could just have agreed to disagree.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:56.420847104Z",
        "author": "spacy",
        "date": "2010-03-16T22:01:07+0000",
        "id": "65c5d01d36f50efe83907dd1a3cab7be",
        "post_id": "post-211831",
        "text": "I have a problem that is making orbiter act strangeHELPthe problem is when i go to change ships F3 i see the ships the window opens but if i chose one and double click it or press ok orbiter crashes.any one seen anything like this?oh I am using Xp if this helps",
        "thread_id": 13482
    },
    {
        "@timestamp": "2023-09-14T07:12:56.468631296Z",
        "author": "DanScall",
        "date": "2010-03-21T17:31:21+0000",
        "id": "8c7fdb30202a53fdd8d18eb3994f182e",
        "post_id": "post-211939",
        "text": "Thanks chaps,Loru, Vistaboost had the best result and seems to have solved the problem completely, so thanks very much!The processor throttling down sounds odd, that certainly makes sense and ties in with what's happening, but I can't find any setting that would cause it to be doing that.",
        "thread_id": 13494
    },
    {
        "@timestamp": "2023-09-14T07:13:05.92067456Z",
        "author": "Artlav",
        "date": "2010-05-03T19:54:34+0100",
        "id": "2913b628ebddbaa0696c73eb08be5e7d",
        "post_id": "post-221264",
        "text": "DaveS said:Weired, I'm not getting any shadows rendered here, no matter the shadow setting.\n\nAre all switches turned on? General shadows switch in the cfg? Shadow mode in video tab? Advanced graphics?DaveS said:Otherwise it's solid here! Very good FPS, ~55.\n\nGood, but unfortunately you use an Nvidia card, so the big question remains suspended.DaveS said:Also, any progress on sun-rise\/sun set lighting effects?\n\nNot a priority at the moment.DaveS said:...make the default MFDs render properly in OGLA? Currently they look plain bad.\n\nSo, none of the three new font rendering methods give readable fonts?Some shifts and misalignments are expected, as i didn't put everything in it's correct places yet, getting the fonts to look right is the priority.Anything specific (question to all) that looks bad in MFDs besides text and it's positioning?",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.433056512Z",
        "author": "johndeere5",
        "date": "2010-03-17T02:03:54+0000",
        "id": "bdf6923f65a42cccd22a788e845b0680",
        "post_id": "post-211855",
        "text": "Thank you for your help here.",
        "thread_id": 13487
    },
    {
        "@timestamp": "2023-09-14T07:12:56.56839808Z",
        "author": "bujin",
        "date": "2010-03-22T09:15:45+0000",
        "id": "b8f154aae9a097e6b5d036c732a9bded",
        "post_id": "post-212090",
        "text": "There's nowt quite like being at the Millennium Stadium in Cardiff when Wales are playing (rugby, that is) with nearly 70,000 people belting outMae hen wlad fy nhadau.It's not the most exciting national anthem in the world, but it does bring a tear to the eye!",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.038902528Z",
        "author": "PhantomCruiser",
        "date": "2010-05-03T17:00:05+0100",
        "id": "8165d0f2d0dfd4e8da5a1ff18346b5fa",
        "post_id": "post-221368",
        "text": "Hmm, both my nephews are overweight. They won't go outside because the sun overpowers the gameboy screen. The television is inside as well, connected to a playstation.When I was their age my mom had the roughest time getting me to come indoors. Inside was boring, you can't ride a bicycle...Those two can eat their own body weight in fast food, sodas and potato chips.They need a good kick in the pants, goodness knows if I did they might come after me, but my 40+ year old body can outrun them.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:12:56.49218944Z",
        "author": "SiberianTiger",
        "date": "2010-03-18T10:22:17+0000",
        "id": "5b1b2f95222040e0621da2a4f701b3bc",
        "post_id": "post-211991",
        "text": "Urwumpe said:*Waves hand* I was never your president.\n\n:rofl::rofl::rofl:",
        "thread_id": 13500
    },
    {
        "@timestamp": "2023-09-14T07:12:56.125582336Z",
        "author": "DaveS",
        "date": "2010-11-11T18:02:49+0000",
        "id": "7f4adfbe470ec3a866ec70be9a2e7996",
        "post_id": "post-211401",
        "text": "Sar said:Hm, I'm having some problems with this one. When I try to launch any scenario in the soyuz folder I get the following message.\"?clbkRenderHUD@vessel3@@[different blahblah several times]\"I'm guessing this is a spacecraft3 thing, but after I installed the base package+2010p1 patch it still does the same error.The orbiter installation is clean with only this package + ISS3.2 and orbitersound and I added sc3 just to see if that works and the stages.dll or something or other in the modules folder.Any ideas?\n\nWhich Orbiter version are you using? This add-on is designed for Orbiter 2010P1.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.194130944Z",
        "author": "n122vu",
        "date": "2010-05-07T13:11:40+0100",
        "id": "3e05622efb9243d16873343baaf545ff",
        "post_id": "post-221499",
        "text": "loyalj said:This MTX thing is pretty much the worst thing in the entire universe.I got the MTX system installed lastnight... but it runs as if it were a Java applet on my five year old iBook. I don't even know what you would do to write windows software that simulates that sort of situation.Either way, I ordered it to install MW4 and it started up the torrents. It crashed. Not only that, I had the FSX settings screen open since I was reviewing my log book for the week... FSX will no longer load past the splash screen. der.So, after a reboot, i ordered it to install MW4 and then went to bed. Got up this morning and there was a thing telling me MW4 was updated. I clicked the okay button and saw a screen telling me status = installed. I clicked launch game... MTX crashed.But, back on the windows desktop there's a MW4 icon. So i click that and the screen goes black. It comes back to the MW4 graphic settings screen. but when I launch the game it tells me it cannot find disc 2.Now I am back in MTX updating to .20... 7mb down, 56 to go. I can almost taste the mech on mech action at this point.But, for a free game this is costing me a lot of flight time.\n\nI had a similar experience. MTX runs for me like its on an old Pentium 75 with 16MB RAM rather than a dual-core 64bit AMD and 4GB. <click> go find something to do. <click> find something else to do. I FINALLY got the game installed, and was able to launch from the desktop shortcut and get into the game menus yesterday morning. Unfortunately it was time to leave for work and I have not had time since to try and play any actual missions. I will have the opportunity tonight and if all goes well will probably be glued to my computer until morning.",
        "thread_id": 14105
    },
    {
        "@timestamp": "2023-09-14T07:12:56.567379968Z",
        "author": "Izack",
        "date": "2010-03-20T01:59:20+0000",
        "id": "3655df9c51824a486e7721979dd38f3e",
        "post_id": "post-212077",
        "text": "I know mine in English, but I refuse to learn it in French out of defiance of the totally biased school system I was brought up in. (If by a 1\/10 000 chance any of you are from New Brunswick, you might know. Unless you're French.;)) No hard feelings to anyone but the Minister of Education and his lackeys.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.294176768Z",
        "author": "loyalj",
        "date": "2010-05-07T03:15:54+0100",
        "id": "13249a64a9e411904d3f23d022df5da0",
        "post_id": "post-221577",
        "text": "So then your real issue is with the business cases surrounding various flavours of video delivery... but HTML5 is to blame?Dude, if you worked in tech I would not hire you until you put down the holy water.",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:56.324574464Z",
        "author": "willy88",
        "date": "2010-03-16T01:38:53+0000",
        "id": "601ad3ddb53c2c790411ba7bd5bd0394",
        "post_id": "post-211759",
        "text": "http:\/\/www.google.com\/hostednews\/canadianpress\/article\/ALeqM5hwfGVmCfSz8XsKZfUE1DNy27aXuQThat's approximately $50,000,000. Ugh.",
        "thread_id": 13468
    },
    {
        "@timestamp": "2023-09-14T07:12:56.032303872Z",
        "author": "Notebook",
        "date": "2010-03-14T09:55:03+0000",
        "id": "12822dbae2d8cb8031e3d7879cee4e24",
        "post_id": "post-211277",
        "text": "That could explain a lot! I'll have a spell off it, and give that a go tommorow morning, Thanks, n.---------- Post added 03-14-10 at 09:55 AM ---------- Previous post was 03-13-10 at 09:33 PM ----------Tried DXT1 and DXT5 types, didn't make any difference, left them as DXT5 types.Its come good, not sure why, I altered the UV Map mapping type, and the material colour at the same time. the material colour was a RED, and I thought it might be masking the Yellow text, changed it to mid Grey. Could be the UV Map, I adjusted its gizmo as well to match the height of the cylinder.http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/FlightCoverMax21.jpghttp:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/10031409-31-20Handling_Dollie.jpgEither way, it works...N.",
        "thread_id": 13438
    },
    {
        "@timestamp": "2023-09-14T07:12:56.406931456Z",
        "author": "MeDiCS",
        "date": "2010-03-16T16:25:53+0000",
        "id": "06ba20797a11b38ea154cb2e5ced4781",
        "post_id": "post-211814",
        "text": "Which scenarion from which addon?",
        "thread_id": 13478
    },
    {
        "@timestamp": "2023-09-14T07:13:06.302005504Z",
        "author": "tty3",
        "date": "2010-05-04T22:30:26+0100",
        "id": "8e9e6ed348e2bc9796cc3b546e7203db",
        "post_id": "post-221601",
        "text": "Thanks:cheers:",
        "thread_id": 14111
    },
    {
        "@timestamp": "2023-09-14T07:12:56.146264832Z",
        "author": "garyw",
        "date": "2013-03-29T19:15:37+0000",
        "id": "55be98547ba65238e76507b795df2efa",
        "post_id": "post-211449",
        "text": "You need to have the ISS and the Soyuz vehicle objects in the same scenario file.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.308249088Z",
        "author": "T.Neo",
        "date": "2010-05-05T14:47:38+0100",
        "id": "e933b61f460cf092d34b2649e6de4a9a",
        "post_id": "post-221610",
        "text": "Well all wheeled vehicles might be \"going one way\" today, that might not be the case in future, although this would probably apply with vehicle designs and not individual vehicles. It's useful to have a single design that with minor alterations can work on multiple planets.As for tires, what differing effect does gravity really have? And are MER-style tires effective in higher velocity vehicles? AFAIK their top speed is relatively low.",
        "thread_id": 14112
    },
    {
        "@timestamp": "2023-09-14T07:12:56.459819776Z",
        "author": "Urwumpe",
        "date": "2010-03-17T15:36:11+0000",
        "id": "36ec949dafdaece5a9b5196b136e62d0",
        "post_id": "post-211886",
        "text": "I think you have to useCode:template <class T> T Test::get_value()\n{\n\n}But I am not 100% sure if this is really the cause. The order of the functions could also be important, but I am not sure if it was \"general case first\" or \"Special case first\", I don't work on templates without a reference manual, since I rarely need them.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:56.1900608Z",
        "author": "mjessick",
        "date": "2010-04-25T16:21:10+0100",
        "id": "a9508ed7721600908d708605e7ec3211",
        "post_id": "post-211502",
        "text": "Investigating solving the original problem of the elements of intersection for two intersecting coplanar elliptical orbits:Using the polar equation (radius as a function of true anomaly and fixed elements):r = p \/ (1 + ecc * cos( true_anomaly))write this equation for both orbits, _1 and _2.At the epoch of intersection, r_1 must equal r_2.(See Bate, Mueller, White (BWM), section 2.3, classical orbital elements)define:L0 = longitude_ascending_node + arg_perigee + true_anomalyu0 = argument of latitude at epoch = longitude_ascending_node + arg_perigeeu0 is therefore another parameter known and constant for each of the orbits.Set r_1 = r_2, and substitute:true_anomaly_1 = L0_1 - u0_1true_anomaly_2 = L0_2 - u0_2Since the orbits are coplanar, then at the epoch of intersection L0_1 = L0_2. Let it equal L0. (See BWM figure 2.3-1 for why this must be true)The r_1 = r_2 equation is then something like:p_1 + p_1 * ecc_2 * cos(L0 - uo_2) = p_2 + p_2 * ecc_1 * cos(L0 - uo_1)Here, everything is constant and known except L0 of the intersection. (One equation in one unknown.)So if you can solve this transcendental equation analytically, then your problem is solved. Note that there should be two solutions. I suspect one can't solve this easily, but I haven't looked at it further. There are lots of identities for cos(A + B) that might be of use, but probably not.Even if this method doesn't solve the problem directly, it might make it easier to iterate, particularly since you can take analytic derivatives for use in the iteration.",
        "thread_id": 13453
    },
    {
        "@timestamp": "2023-09-14T07:13:06.3538432Z",
        "author": "dutchpirate",
        "date": "2008-05-12T03:24:47+0100",
        "id": "f24d2e0cc8064060add60b502039ccdf",
        "post_id": "post-65245",
        "text": "I've actually been there and it's pretty unnerving watching the heavies come into that airport. The airport is closed by 9:00pm since it would be too loud to have traffic after that. The ramp is a postage stamp too. If your flight can't make it's arrival time, you can get held up for HOURS at your departure airport until another ramp slot becomes available.",
        "thread_id": 1412
    },
    {
        "@timestamp": "2023-09-14T07:12:56.115862528Z",
        "author": "Thorton",
        "date": "2010-09-08T14:43:32+0100",
        "id": "245d9e5fc0cd6ce9aa391aef147e68d7",
        "post_id": "post-211371",
        "text": "Sorry, but targeting panel is not available it this release due some changes in Orbiter API and currently i don't have time to fix this.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.270306304Z",
        "author": "iceman2000mv",
        "date": "2010-03-15T21:28:05+0000",
        "id": "ccf353b7f7e7ea05e302347b1b1f8067",
        "post_id": "post-211618",
        "text": "Please explain in detail how to load fuel for the warp. I'm new to UCGO so i don't really know how to do that. Thank you so much.P.S. Great work.:thumbup:",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.557084416Z",
        "author": "2552",
        "date": "2009-03-01T14:18:18+0000",
        "id": "c9b451957054d31a5372d10808821bab",
        "post_id": "post-65286",
        "text": "Here's theHi-res Saturn ringsChode made. Also, for extracting .dds files from .tex files,pltex decompilerworks great.",
        "thread_id": 1415
    },
    {
        "@timestamp": "2023-09-14T07:12:56.283870464Z",
        "author": "gargleflargle",
        "date": "2012-01-01T15:34:13+0000",
        "id": "27692b346e9e006d2265315555a80570",
        "post_id": "post-211733",
        "text": "Click Tgt and type the celestial body (I.E Moon).---------- Post added at 03:34 PM ---------- Previous post was at 03:30 PM ----------Side note, I flew to the sun and it was just so white... IT WAS BEAUUUUUUUUUUUUUUUTIFUL!! :OMG:",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.2119552Z",
        "author": "Mandella",
        "date": "2010-03-18T18:38:15+0000",
        "id": "f51d353e6884702bd2f1ab9010843b8d",
        "post_id": "post-211536",
        "text": "Coolhand said:for me a VC is a vital element, and the MK1, does not to me feel finished because of this, its a motivation of mine to see it in there basically and see it finished as i originally wanted to fly it, from inside the pit with all the buttons working and being able to look around in there with headtracking gizmo.\n\nI'm with you there. I admit that I pick my favorite Orbiter vessels less for historical or realistic reasons (although those qualities do count toward the total experience) and more for aesthetics. In particular, the XR-2 is a beautiful craft, and I hate to lose sight of the interior view just to, you know, *fly* the thing...Although the 2-D panels do look good too.:)And I've got to get me one of those head-tracking gizmos.So here's to hoping you guys will find the interest and time to finish up the Mk 2. This Orbiteer at least will certainly be racking up the AUs while happily en-capsuled within its shiny new virtual pit.:cheers:",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:12:56.255444992Z",
        "author": "francisdrake",
        "date": "2010-03-15T19:30:01+0000",
        "id": "ab7b8a7cac99ec418493b2a413c425e3",
        "post_id": "post-211554",
        "text": "Interesting problem! I try to compare 2 options:1. Brute force: Earths orbital speed is 30 km\/s. I you cancel that out and are away from Earths SOI, the spacecraft will drop straight into the sun. As your scenario starts in an Earth orbit, you have already 8 km\/s orbital speed, provided the maneuver starts at a suitable point, so the resulting path points 'backwards' to Earths vector around the sun.2. Jupiter swing-by after Venus-Venus-Earth gravity assist:This is probably the cheapest one, regarding the dV.Basically you need only the dV to reach Venus, which is around 7 km\/s (starting in Earths orbit). Source seehttp:\/\/www.projectrho.com\/rocket\/rocket3o.html.After the Venus and Earth swing-bys and a flight time of 6 years (like Gallileo) the spacecraft reaches Jupiter, where it performs a retrograde swing-by, which is designed to cancel out Jupiters orbital velocity around the sun.After leaving Jupiters SOI the spacecraft hangs 'dead in space' and starts dropping into the sun. I would assume it takes 2 or 3 more years until it plunges into the sun.This option takes quite a long flight time, but I guess is hard to beat concerning the dV budget. I am not sure if any other retrograde swing-by (around Venus or Mars) could provide enough dV to effectively cancel out the orbital speed of the planet, but maybe multiple fly-bys could do the same job.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:13:06.658229504Z",
        "author": "Izack",
        "date": "2010-05-08T14:16:58+0100",
        "id": "2768e0da9392d67655f03e5bdf2244fb",
        "post_id": "post-222120",
        "text": "Orbinaut Pete said:Cool, I want it!I had this Lego ISS when I was younger......but I managed to adapt it to show the ISS in its current configuration! :thumbup:\n\nHey, that's the one I had. I cannibalised it for parts though. Now I wish I hadn't.:(",
        "thread_id": 14155
    },
    {
        "@timestamp": "2023-09-14T07:12:56.475285504Z",
        "author": "PhantomCruiser",
        "date": "2010-03-17T20:38:28+0000",
        "id": "221bee2276e35b6785ec616a979a6265",
        "post_id": "post-211974",
        "text": "Ah, yes... I was just kind of grasping at straws... Now that you mention it I remember I had a pearly white Plato crater before I remembered I had to tweak the base.cfg file.",
        "thread_id": 13498
    },
    {
        "@timestamp": "2023-09-14T07:13:06.62936704Z",
        "author": "flyer",
        "date": "2010-05-11T10:26:04+0100",
        "id": "2fd5e4e29ca4b4c0a56a45256405e776",
        "post_id": "post-222087",
        "text": "Thanks for the reply Bishop, yeah I've seen that and I was wondering if it is possible to provide some means of capping the thrust from within orbiter.I'm purely thinking again from a 'real life' perspective here, as doing this in real life has the benefit of reduced engine wear etc etcOf course it is possible to manually do this by just positioning the thottles\/thrust levers myself but I guess I'm thinking of a rudimentary engine management system\/FADEC which can provide a \"switch\" between spaceflight and atmospheric flight.Also, the amount of thrust used for acceleration along the runway affects the maximum speed at which you can reject the takeoff and still be able to stop in the remaining runway length (a basic V1 calculation). I've tried looking at some numbers and I personally find it interesting to make these calculations and bring them in to the orbiter world.I realise I may be alone in my quest to bring some aviation like operating standards into, what is at the end of the day, a fictional world, but I can't help thinking \"what regulations\/restrictions would be placed on a spaceplane by the various agencies\" and trying to implement them! Things such as test programs, which I see as progressing much like a new airliner test flight schedule, before blasting off into some sort of sub-orbital trajectory and ending up with the orbital proving flight and from there it's how far your fuel\/lox\/patience\/imagination can take you!I think it's an interesting discussion point...although I might be alone on that!All the best(Another long post...sorry!)",
        "thread_id": 14151
    },
    {
        "@timestamp": "2023-09-14T07:12:56.27159168Z",
        "author": "Ghostrider",
        "date": "2010-03-16T13:51:40+0000",
        "id": "7e56b4aa5726edba3d4ae85fcc89e6f5",
        "post_id": "post-211629",
        "text": "Yoda said:EXCELLENT !!!!!Only issue I have is when selecting a planet as your target it doesn't put you in orbit around the planet but rather on a collision course with the center of the planet.\n\nI'm usually very wary of requesting feature for add-ons because I couldn't do it myself and I'm grateful for the great job developers do with them, but this feature is very cool and if possible, I think it would be even better with the ability of selecting an offset aiming point so that instead of aiming for the center of mass of the body, you shoot for a point in space where you can be captured by the body's gravity and do a conventional insertion burn. Of course, you would need to calculate the best relative velocity prior to warping, but that's the beauty of the challenge.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.479356416Z",
        "author": "Starshipexplorer",
        "date": "2010-03-19T06:34:56+0000",
        "id": "87fcc0584f4e90d81ae607088906481d",
        "post_id": "post-211984",
        "text": "Hi shangding. Kukanotas, author of Hi-res KSC, also posted at Orbithanger a \"patch\" for the shuttle fleet with proper launch locations. You can find this patch under his name at Orbithanger. As for the placement of the launchpads, it slightly depends on which LC39 you wish to use, as there are several different versions available. However, LC39 positions should be close to the positions provided, unless you are using the static mesh, then you will need to edit the Canavaral.cfg. to line-up correctly. The base config that comes with the surfacetiles appears to have those positions. Hope this helps.:)",
        "thread_id": 13499
    },
    {
        "@timestamp": "2023-09-14T07:12:56.276522752Z",
        "author": "Foofoo14",
        "date": "2010-04-01T01:05:39+0100",
        "id": "b7d99b210bcdebfe365a570b0ea7f965",
        "post_id": "post-211673",
        "text": "I love this thing!",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:06.835186688Z",
        "author": "NovaSilisko",
        "date": "2012-06-15T09:17:08+0100",
        "id": "a506dc85dd60ef76f6efef79dc36b663",
        "post_id": "post-222273",
        "text": "Keatah said:Couldn't we rotate the ship so that radiation stuff is speeding up the craft?\n\nNot sure that would help it, and even then, you gotta have the dish pointed back home.",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.492071936Z",
        "author": "Urwumpe",
        "date": "2010-03-18T10:04:56+0000",
        "id": "1bd90b5633d97313a66ee058da937ae0",
        "post_id": "post-211990",
        "text": "SiberianTiger said:Now you can see that maintaining constant 86% loyalty takes a genuine world's grade talent! :rofl:\n\n*Waves hand* I was never your president.",
        "thread_id": 13500
    },
    {
        "@timestamp": "2023-09-14T07:13:06.037579264Z",
        "author": "Donamy",
        "date": "2010-05-03T03:18:52+0100",
        "id": "cf02ec99992444454fa3cdfaa481538a",
        "post_id": "post-221359",
        "text": "Before, being gay would keep you from the military.",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:12:56.432573952Z",
        "author": "Woo482",
        "date": "2010-03-17T01:30:18+0000",
        "id": "b5bc0d682416955e9f2fa4b820cd6c5a",
        "post_id": "post-211853",
        "text": "You could of quite easily found them using Google:),http:\/\/koti.mbnet.fi\/jarmonik\/Orbiter.htmlthat page has a download link to both.",
        "thread_id": 13487
    },
    {
        "@timestamp": "2023-09-14T07:12:55.801436928Z",
        "author": "unknown_orbiter",
        "date": "2010-03-12T00:35:59+0000",
        "id": "3ff6106a49056011554e7d178d7b94a8",
        "post_id": "post-211153",
        "text": "Smilies are just simple GIF files, or even .png if they aren't animated. If you make a smilie, send the link to the image (upload it onto photobucket, flickr etc), and request that it be added. The image file takes up virtually no server space, so as long as the smilie is useful and appropriate in content, it may very well be added.",
        "thread_id": 13419
    },
    {
        "@timestamp": "2023-09-14T07:12:56.615836416Z",
        "author": "Hielor",
        "date": "2010-03-19T21:33:24+0000",
        "id": "9e79275a0a56a4b70c81986fddb32e1b",
        "post_id": "post-212192",
        "text": "wehaveaproblem said:I'm after an answer as to whether a dds texture with an alpha channel can be used to make a vessel mesh transparent.\n\nDoesn't the Shuttle-PB do this?",
        "thread_id": 13520
    },
    {
        "@timestamp": "2023-09-14T07:13:06.133951232Z",
        "author": "Izack",
        "date": "2010-05-03T23:23:40+0100",
        "id": "c6fc1431594c8445f3faad1c8e7b9bd0",
        "post_id": "post-221397",
        "text": "There goes a great man. I'm sorry to hear it.Rest in peace, Mr. Wendt.",
        "thread_id": 14101
    },
    {
        "@timestamp": "2023-09-14T07:12:56.115227648Z",
        "author": "geoair",
        "date": "2010-09-06T22:42:38+0100",
        "id": "608f00397e59a9e3d5f0513d9c2821fd",
        "post_id": "post-211369",
        "text": "thank you a lot for this update",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:55.939981056Z",
        "author": "ikrase",
        "date": "2010-03-14T20:10:01+0000",
        "id": "610d2aa9eefeff27365e1db45610d820",
        "post_id": "post-211192",
        "text": "Yeah. Ouch. Unless you somehow are able to inject below the Van Allen belts, which could not be done with a normal space elevator but I seem to remember one that has a huge ring around the earth.",
        "thread_id": 13425
    },
    {
        "@timestamp": "2023-09-14T07:13:06.201001472Z",
        "author": "Spike Spiegel",
        "date": "2010-05-04T03:17:44+0100",
        "id": "96133a0d7131c5badc6a0a74ae28c890",
        "post_id": "post-221508",
        "text": "Yeah I know... kinda reminded me of the ridiculous launch scene in Armageddon. Sometimes you do stuff because it looks cool though.:)Thanks for letting me know about Planetes, I'll have to check that out.",
        "thread_id": 14106
    },
    {
        "@timestamp": "2023-09-14T07:12:56.502779904Z",
        "author": "MeDiCS",
        "date": "2010-03-18T22:06:44+0000",
        "id": "9bca23a578e3eb4da56eb9c32a502a82",
        "post_id": "post-212017",
        "text": "It think it'd be awesome!!! I also think it'll hardly become reality in the near future...",
        "thread_id": 13505
    },
    {
        "@timestamp": "2023-09-14T07:12:56.005801984Z",
        "author": "thomasantony",
        "date": "2010-03-14T20:02:27+0000",
        "id": "2c68be1328dac798970d6737486b22e1",
        "post_id": "post-211253",
        "text": "Staying at Orlando was something I hadn't considered. It would help cut costs a lot as hotels near KSC like going cutthroat on launch days.Thanks for the help StarVoyager:). Much appreciated.",
        "thread_id": 13434
    },
    {
        "@timestamp": "2023-09-14T07:13:06.23476224Z",
        "author": "ar81",
        "date": "2010-05-04T20:47:49+0100",
        "id": "1aacd8f1b27d866c02921119af30291f",
        "post_id": "post-221545",
        "text": "I do not have a facebook or tweeter account. If it is about games I have my own at home.In a forum you are somehow anonymous, so if you say something stupid, a nick is to blame. But in a social network you are you, and your mistakes are yours. Your only way out is to get out of the social network system.I do not have a cell phone. I do not intend to fry my brain with microwaves. I am too slow with text messages. When I had a cell phone I just needed it like an old fashioned phone, just to dial a number.I do not use credit card, I try to avoid dealing with banks, I do not use electronic tellers. It is called \"do not take unnecessary risks\", since banks mean risk. Banks always win, so it means that you will lose.I do have an offline life. I do not rely on a post count to feel I am cool, I do not rely on what I call \"website reputation\" which is how people from a community sees you. If people like me, that's fine, if they hate me, that's unfortunate as probably it could be the result of cultural differences and communication problems.Just like you, I need the internet for very limited use.",
        "thread_id": 14109
    },
    {
        "@timestamp": "2023-09-14T07:12:56.56142208Z",
        "author": "Jarvit\u00e4",
        "date": "2010-03-19T01:34:32+0000",
        "id": "2d080be8da11e13b9773c7d3f383623d",
        "post_id": "post-212043",
        "text": "The new anthem of republika Srpska is entirely generic and was probably made just to satisfy the Bosnian court that declared using the Serbian anthem unconstitutional. I recognise the melody, but I had to look up the words.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:56.14463616Z",
        "author": "Athena",
        "date": "2013-03-24T10:21:16+0000",
        "id": "d11578b526f16d901b3ab38ba8867ddc",
        "post_id": "post-211442",
        "text": "Chemi said:Can Soyuz go to Mars?I've never try this...\n\nNope. Both the FG and U variants won't get you to Mars.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.315511552Z",
        "author": "T.Neo",
        "date": "2010-05-05T14:52:03+0100",
        "id": "835606f2dc45b9cfd32a2c90e0a1e3af",
        "post_id": "post-221629",
        "text": "rseferino said:For me a hamburger. In my country Venezuelahad a typeof hotdog named \"Pepito\" is like a big hotdog without sausage but with meat, fried egg, beets, cheese.\n\nHm... sounds a lot like the fried-meat-in-a-bun fastfood that is popular in many townships here.",
        "thread_id": 14113
    },
    {
        "@timestamp": "2023-09-14T07:12:56.25736832Z",
        "author": "ar81",
        "date": "2010-03-17T00:34:29+0000",
        "id": "687b59c4f61d8f6762d81533dc3f0ca8",
        "post_id": "post-211571",
        "text": "There are some satellites that should not be deorbited.Some have toxic substances that may not burn completely and would cause harm either to people or ecosystems, or you even may have nuclear warheads in satellites that are no longer working.My bet is those should be sent to the sun. Also, nuclear waste could be sent to the sun.Reuters: Obama, politics and nuclear wasteSo then what? Start from scratch? Perhaps a return to the dawn of the nuclear age? The options under discussion then included burying radioactive material in the ocean floor, placing it in polar ice sheets \u2014 and even blasting it into space.\n\nIf it was up to me, I'd send that waste to the sun. In the long term is cheaper than building underground nuclear waste storage facilities, provide maintenance, and then lose the chance to use that land for other economic activities.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:56.401681664Z",
        "author": "Andy44",
        "date": "2010-03-17T05:13:27+0000",
        "id": "b00aff7e7a8603ef33eabaf49a0aeaaf",
        "post_id": "post-211812",
        "text": "This is why I would sleep in the Soyuz with the hatch closed.",
        "thread_id": 13477
    },
    {
        "@timestamp": "2023-09-14T07:13:06.374476032Z",
        "author": "Ajaja",
        "date": "2010-05-19T17:14:56+0100",
        "id": "5ff2cdcb8d0ac39d42b1071c317bd369",
        "post_id": "post-221743",
        "text": "Seems with dV limit 6900 m\/s it's possible to get to Mars much faster than at 31 December 2011:1. MJD 55317, dV=6873 m\/s, intercept Mars at MJD 55741 MJD (June 29, 2011).But better to wait few weeks and save fuel for maneuvers:2. Burn time 55334 MJD, total dV=6709, arrival at 55759 MJD (July 17, 2011).",
        "thread_id": 14123
    },
    {
        "@timestamp": "2023-09-14T07:12:56.333554688Z",
        "author": "Woo482",
        "date": "2008-05-06T23:07:12+0100",
        "id": "3096d3b29ac1bacc65c415fbbacbda5c",
        "post_id": "post-64623",
        "text": "The Delta Glider 4Nato SkinSee attachments for download",
        "thread_id": 1347
    },
    {
        "@timestamp": "2023-09-14T07:12:56.569433856Z",
        "author": "Wally",
        "date": "2010-06-02T10:14:30+0100",
        "id": "3356c368902b1f74653bea13e7bc90c3",
        "post_id": "post-212100",
        "text": "I know the both the old communist and the new national anthem. I'm not a very patritic person, but the old anthem was played when the national TV and radio program started and ended. And we have only a few hours of TV program everyday, so it was impossible not to hear it.When I was in first grades of school, soon after we ditched communism, pupils were expected to know the new anthem by heart it and I think they made us sing it during some music classes, as a reminescent comunist time, but now I don't thnik anyone is forced to learn or to sing it at school (they aren't force to do much at school anyway).The new anthem sucks anyway, it was adopted during the hot days of the bloody revolution in 1989, but today the lyrics doesn't really makes any sense, in the currentstatus-quo. The old one was much better, if we ditched the things injected by the communists.I don't sing it, not because I don't like it, but because I have a terrible voice and I generally don't sing, since I risk that everyone will stop singing and stare at me. I do play-back and get lsot in the crowd.We also have an alternative anthem, used at various occasions, which is also much better than the current one. It was also used before 1989.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.838460928Z",
        "author": "statickid",
        "date": "2012-11-01T13:21:20+0000",
        "id": "4c18cda6c225830e0ea5084653a0b8de",
        "post_id": "post-222291",
        "text": "I've never thought of a graph being cooler than that! ...And I LOVE graphs, so i'm not just tossing sarcasm or peanuts here!",
        "thread_id": 14169
    },
    {
        "@timestamp": "2023-09-14T07:12:56.45123712Z",
        "author": "johndeere5",
        "date": "2010-03-24T05:43:05+0000",
        "id": "1b4db0b3738ef5dd755cdfdb3fea213c",
        "post_id": "post-211878",
        "text": "Well, I'm not good at this, so I will do the best I can, the feature the vehicles that I had, especially on the probes\/satellites was as follow, that will varies on the individual probes\/satellites, so heres the feature (or capabilities if you will):For Non-Manned Vehicles:1)Auto-Launch.2)Auto-Course trajectories to target according to mission parameters, one of them I have that goes to the moon and the other one which I do not remember goes to Mars, I remember controlling some sort of rover myself.For Manned Vehicles:1)Auto-Launch.2)Auto-Course trajectories to target according to mission parameters.3)Auto-Land at intended Target and operate vehicle(s) myself.4)Auto-Takeoff of target landed and rendezvous to return vehicle.5)Auto-Return to Earth trajectories.These are what I remembered doing but don't remember the vehicles I use. Now to Mars and other far flung places, I tries doing it with TransX with utmost continuous failure, missing it, out of fuel, and most of all, which happened more often, collision course into the sun, well for me, the sun is more like a wall instead of burning up, if theres any download\/update to the sun to make it more real, such as getting too close to it and burn up, I would be happy there when something simulate the real sun, anyway, I am very unsuccessful of using the TransX or other MFD, going to and from the moon is fine, that's simple, but anywhere else, I would call that a suicide mission, I can never get to where I'm going, thanks to those vehicles that I lost that got me there and back in one piece, the only way I can get to other planets, but can't go into other planets is Star Trek vehicles, it's fun for a little while, but I would like to do some \"low-tech\" todays technologies for a while, something different and fun then point and click, and something that will take a while to get there. Any help will be very grateful.",
        "thread_id": 13490
    },
    {
        "@timestamp": "2023-09-14T07:13:05.926996224Z",
        "author": "Coolhand",
        "date": "2010-05-11T05:09:52+0100",
        "id": "f4bc147ac82774dbd1f88c33a4b114d8",
        "post_id": "post-221333",
        "text": "Artlav said:this time it's the beautiful XR2\n\nThankyou for fixing up my baby, artlav.:cheers:I've been patiently waiting to try it in OGLA, but its been broken for so long. now it looks wonderful in that engine, but still not quite as i'd like...I want to attempt to write (or preferably modify) a shader so i can add normal or bump mapping, specular and so on.. make it look really awesome.Is it possible for me to do this at this point & do you have some example code - i remember you had some normal mapped craters and other effects on a DG at one point.Thanks again.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.611566592Z",
        "author": "James.Denholm",
        "date": "2008-05-07T05:41:17+0100",
        "id": "9ac37473ee0d2127fb5425abd7e07c36",
        "post_id": "post-64677",
        "text": "Interesting how it's all getting put on OH, not Dan's Site...",
        "thread_id": 1352
    },
    {
        "@timestamp": "2023-09-14T07:12:56.462607616Z",
        "author": "cjp",
        "date": "2010-03-18T19:00:22+0000",
        "id": "1546686c443b999cfdcd0b1b93a36e2b",
        "post_id": "post-211915",
        "text": "Urwumpe said:I think you are right on 2&3, but not on 1... if you look at other C-like programming languages, like Java, Scala or C#, the C syntax heritage is a pretty powerful one. It is maybe a bit like Go... simple rules, but complex interactions of these. Just look at the pre-increment\/post-increment rule and its many implications.\n\nThere is a difference between \"C-inspired\" and \"C-compatible\". C++ tries to be C-compatible. This means, for instance, that C++ has two different pointer types: the old C pointers, and the safer, but less powerful references. If C-compatibility was not required, they could have replaced the C-style pointer with a more powerful reference type.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:56.628764928Z",
        "author": "SiberianTiger",
        "date": "2010-03-25T11:32:43+0000",
        "id": "6931f538d2a169fd7109ce8be38050ad",
        "post_id": "post-212256",
        "text": "Dambuster said:Quick question: at 0:25, there are some orange flames in the top right of the blue ones. Anyone know what caused those?\n\nExcessive Nitrogen Tetroxide venting from the 1st stage's tanks.",
        "thread_id": 13524
    },
    {
        "@timestamp": "2023-09-14T07:12:55.911963904Z",
        "author": "Interceptor",
        "date": "2010-03-12T04:22:44+0000",
        "id": "61466ca32cf49c4355a165078d07cb02",
        "post_id": "post-211159",
        "text": "Hi, I just added a second docking port to one of my ships,and took note it docks fine,but i am not getting call outs when docking or undocking is there something Im not doing?.Thanks",
        "thread_id": 13422
    },
    {
        "@timestamp": "2023-09-14T07:13:06.112264448Z",
        "author": "Andy44",
        "date": "2008-05-11T21:21:47+0100",
        "id": "dfb6b00b30ec44ac19008203e6b1e128",
        "post_id": "post-65234",
        "text": "Urwumpe has a converter that plugs into Anim8or. I have used it myself and it does a fine job, but there are a couple of limitations you have to know about to use it properly. There's a thread over on M6 buried in the addon section somewhere where we discussed it at length.",
        "thread_id": 1410
    },
    {
        "@timestamp": "2023-09-14T07:12:56.247387904Z",
        "author": "dutchpirate",
        "date": "2008-05-06T22:20:03+0100",
        "id": "ff71bfd76f3d7bf3eafa3f25588bfa4b",
        "post_id": "post-64601",
        "text": "woo482 said:I wanted the The logo of the United nations to mirror on the fin\n\nThat looks good, too! It's a nice example of a logo that works when you put it on the fin. Any logo that has text on it won't work though. If you ever start doing work on the XR-1, the skins for that onedon'trequire you to mirror anything, and there are seperate surfaces for both sides of the fins. I've sometimes forgotten which ship I've been working on and got my graphics mixed up:sorry:",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:13:05.925097728Z",
        "author": "Artlav",
        "date": "2010-05-08T21:22:46+0100",
        "id": "12bbb6a0fc01e5fcbabc79f62da2cc48",
        "post_id": "post-221312",
        "text": "DaveS said:From here:http:\/\/sourceforge.net\/projects\/shuttleultra\/develop\n\nOkay, after a few hours of vandalising an abbreviation-rich 1 Mb of code into a 31-line test case, i found three problems, 2 in SSU, one in OGLA.The one in OGLA was an assumption that add-ons are unanimously correct.The ones in SSU were lack of texture flag and a weird assignment of texture coordinates.So, you basically have two options to fix the C3 panel:A. Meshes\\SSU\\VC.msh -> Put D after SSU\/C3.dds texture, so it won't be loaded compressed.or B. Use the update for OGLA provided below (into modules directory).http:\/\/orbides.1gb.ru\/orbf\/ogla-100508-1.zipThe MFDs would stay white if off. Not sure where to look for a fix, so best case is to make them black in the mesh (EDIT: making them useless... not a solution).Now, why does not the payload bay show up...?Do you have any ideas?Also, that VC is a damn awesome mesh, i tried it with 3D glasses, and it looks very cool, good job!anemazoso said:OK, went to check what you posted last. Tried to open Orbiter_ng. The frist thing that happened is the Orbiter icon appeared on the start bar at the bottom but would not open the launch pad.\n\nUh, how sure are you that you set up everything right?I'm not familiar with such a failure mode of my software.",
        "thread_id": 14091
    },
    {
        "@timestamp": "2023-09-14T07:12:56.67390592Z",
        "author": "martins",
        "date": "2010-03-20T18:11:42+0000",
        "id": "be6462d7fed618a163acf97489af3221",
        "post_id": "post-212336",
        "text": "No need for numerical integration or iterative solution. The integrals for this trivial case have a very simple analytic form.Edit:... which is given in the next post (I think RisingFury just spoiled the exercise for the student :lol:). Now you know the solution, all that is left to you is to post the derivation.",
        "thread_id": 13536
    },
    {
        "@timestamp": "2023-09-14T07:13:06.039407104Z",
        "author": "docabn",
        "date": "2010-05-04T03:28:04+0100",
        "id": "11d86f5a25aa53ed38a6ee19bb6f7958",
        "post_id": "post-221373",
        "text": "ar81 said:Good health? Or poor health?\n\npoor health",
        "thread_id": 14097
    },
    {
        "@timestamp": "2023-09-14T07:12:56.025060608Z",
        "author": "Pablo49",
        "date": "2010-03-13T22:38:41+0000",
        "id": "b0cf4fd771fd424dbb524a6164764b7c",
        "post_id": "post-211271",
        "text": "You need to have your bases you want to use with AutoFCS in your Earth.cfg file. The defualt Edwards doesn't have runways. Orbiter wiki explains how to add the runways and putting the bases in Earth.cfg.http:\/\/www.orbiterwiki.org\/wiki\/AutoFCS",
        "thread_id": 13437
    },
    {
        "@timestamp": "2023-09-14T07:12:55.782690816Z",
        "author": "Hielor",
        "date": "2010-04-11T05:15:43+0100",
        "id": "824509fb897961175123a90b64b77ce8",
        "post_id": "post-211151",
        "text": "astrosammy said:I also have it with Win 7 x64 but not very often. My solution is to press F4 to open the menu. It's not the biggest problem with Orbiter after installing Win 7, the biggest for me is that Anti-aliasing causes the HUD and markers to disappear.\n\nThis is what I do. I have two monitors, and can just move the menu off to the second one.",
        "thread_id": 13418
    },
    {
        "@timestamp": "2023-09-14T07:13:06.294298112Z",
        "author": "Urwumpe",
        "date": "2010-05-07T09:29:20+0100",
        "id": "24556a13f42b34d338f64d8f0b6666b6",
        "post_id": "post-221578",
        "text": "loyalj said:Dude, if you worked in tech I would not hire you until you put down the holy water.\n\n:rofl:",
        "thread_id": 14110
    },
    {
        "@timestamp": "2023-09-14T07:12:56.249165056Z",
        "author": "jgrillo2002",
        "date": "2008-07-18T20:34:27+0100",
        "id": "28f1f63239d19f8a6fcbe71f8de8c210",
        "post_id": "post-64609",
        "text": "no. so its free to use",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:12:55.977834496Z",
        "author": "SiberianTiger",
        "date": "2010-03-13T20:50:59+0000",
        "id": "b574b85c88477046bfa8a29023f3ccb3",
        "post_id": "post-211223",
        "text": "RisingFury said:When it comes to dialects, Slovene has you beat. 33 recognized dialects, with many more candidates within roughly 300 by 150 km area...It's sad, really, when a person from Murska Sobota can't understand the person from Koper...\n\nThat's stunning. Especially if you compare this to Russian, which is so uniform everywhere that people from Vladivostok speak exactly the same language as people in Kaliningrad, Norilsk and Makhatchkala (unless the latter talk in Dag, of course). But here is the clue: I'm talking about cities. Who cares about what happens outside cities? Perhaps, you have never been so forcefully urbanized, and this helped you to preserve your diversity of dialects.",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:12:56.259755264Z",
        "author": "RisingFury",
        "date": "2010-04-28T01:28:00+0100",
        "id": "855ae3c7ced9adcd4ae9fdcb381f8ced",
        "post_id": "post-211593",
        "text": "Linguofreak said:That depends on mass. From all indications, red dwarves will remain convective from core to surface through their entire lives, and thus will burn themselves entirely to helium and fade out without ever becoming red giants.\n\nOuch! Convection all the way to the surface? I know for Sol, it goes to about a third of the way, from the core out.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:13:07.609828608Z",
        "author": "Chub777",
        "date": "2010-05-15T02:23:24+0100",
        "id": "6f7c3244d378e49c6fbe6c79b5b45e9c",
        "post_id": "post-223242",
        "text": "After I had installed OFSS Mission 31 Pack (to try and dock with it) and [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3945\"]Australia hi-res[\/nomedia] Australia add-on (hotlinked) none of the scenarios work. The ones that came with the original install don't work! Does anyone know what's going on? I have a hunch that I don't have the OFSS required add-ons, but (somehow) the .txt file didn't extract. Here is the log on the DG \"Smack!\" scenario:Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (ATI Radeon HD 4350)\n==> Direct3D T&L HAL (ATI Radeon HD 4350)\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule EnergyConfigurator.dll [API v.060425]\nModule FlightData.dll [API v.050206]\nModule CameraMFD.dll [API v.060425]\nModule ScnEditor.dll [API v.060425]\nModule Map3DMFD.dll [API v.060425]\nModule BombMFD.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 32 bit\nRender device: Fullscreen 1024 x 768\nDevice has hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\n>>> ERROR: Missing texture: AWIDE.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: AWIDE.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: 08.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule DeltaGlider.dll [API v.060425]\nModule ShuttlePB.dll [API v.041022]\nModule ShuttleA.dll [API v.060425]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state...And here is the log for the XR2 \"1-Ready for takeoff to ISS\":Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (ATI Radeon HD 4350)\n==> Direct3D T&L HAL (ATI Radeon HD 4350)\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule EnergyConfigurator.dll [API v.060425]\nModule FlightData.dll [API v.050206]\nModule CameraMFD.dll [API v.060425]\nModule ScnEditor.dll [API v.060425]\nModule Map3DMFD.dll [API v.060425]\nModule BombMFD.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 32 bit\nRender device: Fullscreen 1024 x 768\nDevice has hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\n>>> ERROR: Missing texture: AWIDE.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: AWIDE.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: 08.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule XR2Ravenstar.dll [API v.060425]\nModule ShuttleA.dll [API v.060425]\nModule ShuttlePB.dll [API v.041022]\nModule DeltaGlider.dll [API v.060425]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render stateWhat seems to be the problem?~Chub777",
        "thread_id": 14250
    },
    {
        "@timestamp": "2023-09-14T07:12:56.212639232Z",
        "author": "ikrase",
        "date": "2010-03-19T23:07:19+0000",
        "id": "f6e823a4e4320fdd66267e4c18fbcfc5",
        "post_id": "post-211539",
        "text": "Hmm. Clearly I need to learn more about both Orbiter and the rules of the XR vessels.May the:probe:smile on you, Doug.",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:12:56.462142464Z",
        "author": "MeDiCS",
        "date": "2010-03-18T18:02:16+0000",
        "id": "38f2907dd3f7cc05a649bf946ef645e7",
        "post_id": "post-211911",
        "text": "Enjo said:No worries, but you know - a billion of flies can be wrong, but four Pros not:)\n\nWhy four? One already can't :lol:.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:07.662745344Z",
        "author": "McWgogs",
        "date": "2010-05-16T01:10:38+0100",
        "id": "6f8835606e152687d892b47920909c93",
        "post_id": "post-223319",
        "text": "potato",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:56.441218816Z",
        "author": "DaveS",
        "date": "2010-03-17T09:58:26+0000",
        "id": "8c293ea1854546a1d1d22992c0ce2efc",
        "post_id": "post-211869",
        "text": "Flynx said:After the SRBs are running out, the remaining power of the SSMEs does not provide power enough to hover (as I stated it) the Shuttle with unlimited fuel option on. But the mass of the real Shuttle as lowered (tanks of SSMEs) enough at that time so that it can go up into orbit.\n\nCorrect.Check the acceleration on the Surface MFD around 60 seconds after lift-off and then compare it about 5 seconds after staging. You're going to find that alot of that initial acceleration is gone and the SSMEs are now only giving you about 1 m\/s\/s of acceleration with very little to no increase in the acceleration due to atmospheric drag and gravity on the vehicle.",
        "thread_id": 13489
    },
    {
        "@timestamp": "2023-09-14T07:12:56.607603712Z",
        "author": "Urwumpe",
        "date": "2010-03-19T18:06:16+0000",
        "id": "029b87cec77c9c6c48255ead7632bbf1",
        "post_id": "post-212181",
        "text": "Would maybe be nice to have a \"scientific layer\" plug-in for Orbiter, that gives access to various quantities in the solar system, like a Orbitersound for science data.",
        "thread_id": 13519
    },
    {
        "@timestamp": "2023-09-14T07:13:06.921285632Z",
        "author": "fort",
        "date": "2010-05-09T12:42:57+0100",
        "id": "31b5c2e14a7a862f94bc8ebca95a819a",
        "post_id": "post-222324",
        "text": "and\/orPCinspector File recoveryhttp:\/\/www.01net.com\/telecharger\/windows\/Utilitaire\/disque_dur_cdrom_dvd\/fiches\/26520.htmlTestdiskhttp:\/\/www.cgsecurity.org\/wiki\/TestDisk_FREach are free. The first do what it can. But sometimes...The second is really interesting. But for overwritten files i do not remember if it is in it'soptions.",
        "thread_id": 14170
    },
    {
        "@timestamp": "2023-09-14T07:12:56.011467008Z",
        "author": "Notebook",
        "date": "2010-03-13T20:20:18+0000",
        "id": "c52a409d5deafd3b827caf057eecd6b7",
        "post_id": "post-211257",
        "text": "You have to make your own entertainment in the countryside...N.",
        "thread_id": 13435
    },
    {
        "@timestamp": "2023-09-14T07:13:07.279751936Z",
        "author": "Hielor",
        "date": "2010-05-14T00:48:42+0100",
        "id": "4582d9bf51d77058539914738217c1ff",
        "post_id": "post-222779",
        "text": "Andy44 said:This led to the years-long myth that the tail was the safest place to be in a plane. Not sure if that myth was ever busted or not by statistics on survivable plane wrecks.\n\nI remember reading a report relatively recently which had a bunch of statistics about this and claimed that yes, the back is safer, all else being equal (since \"planes don't usually back into mountains\"), but that exit rows and aisle seats also significantly improve your odds regardless of where you are on the plane.",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:12:56.566829568Z",
        "author": "Hmuda",
        "date": "2010-03-19T20:50:08+0000",
        "id": "c401c26d0e24ece90a01f7a05aa9285e",
        "post_id": "post-212072",
        "text": "Here, the anthem is part of a longer poem called \"Himnusz\" and the official anthem is the first part of that poem. Kids are expected to know the entire thing by heart in early years in their studies, but never really expected to recite it after that (just part of the cirriculum).However the anthem part of the poem is played at the beggining of every single official ceremony (graduations, national holidays, new years eve at midnight, etc). No need to place our hands on our hearts and no need to sing along, that's up to personal preference. Because it's frequently played (especially in schools), by the time children grow up, they will know the entire thing whether they actively learned it or not.There is another song called \"Sz\u00f3zat\" which is played at the end of every ceremony. It can be considered a secondary anthem of sorts. If the anthem was played to open the ceremony, the Sz\u00f3zat will most definitely be played to close it.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:56.117113088Z",
        "author": "trafalgar11111",
        "date": "2010-09-10T15:51:21+0100",
        "id": "40b0ab94337eadb75c67508f6812375f",
        "post_id": "post-211375",
        "text": "Thorton said:Sorry, but targeting panel is not available it this release due some changes in Orbiter API and currently i don't have time to fix this.\n\nThanks.I'll work around it by targeting from the scn instruction.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:07.292333056Z",
        "author": "NukeET",
        "date": "2008-05-13T00:37:52+0100",
        "id": "cbbd3b49d9a5d01523352f7fa168fbcd",
        "post_id": "post-65341",
        "text": "This seldom happens to me.Upon opening my wallet: \"My God! It's full of cash!\"",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:12:56.568287232Z",
        "author": "PhantomCruiser",
        "date": "2010-03-21T21:50:50+0000",
        "id": "9b8331cc1be908419fbfebe3c81efbe4",
        "post_id": "post-212089",
        "text": "Linguofreak said:I stopped for a different reason:Now that I'm out of gradeschool, I never have the occasion to say the pledge. Is there anywhere that the pledge *is* performed routinely outside of schools?\n\nThere are certain civic groups that recite the Pledge prior to opening their meetings.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:56.660177664Z",
        "author": "donatelo200",
        "date": "2010-03-20T20:53:47+0000",
        "id": "65f0cbaaa7b63605c96e91bf317e4809",
        "post_id": "post-212311",
        "text": "I can't get the heightmap for the moon Finitar to work. It just won't show up in orbiter or Orulex world studio. The map is below.",
        "thread_id": 13533
    },
    {
        "@timestamp": "2023-09-14T07:12:56.142127872Z",
        "author": "kuki5050",
        "date": "2011-08-20T22:54:35+0100",
        "id": "ed922fdf796419c28b9aea4977134580",
        "post_id": "post-211430",
        "text": "I can't know how i should do a launch procedure in manual take-off of Soyuz FG or Soyuz U to avoid explosion of rocket. Even in auto-control rocket explodes 2 seconds after engine ignition and moving of rocket support pads can't help because SAS rescue system has been launched and rocket become a one \"spacewreck\".:please:",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:07.317654784Z",
        "author": "guitarist473",
        "date": "2010-06-25T21:41:39+0100",
        "id": "da1d5836e9926bd62d04161731386654",
        "post_id": "post-222816",
        "text": "am i doing something wrong?i unpack the boxA via ummu and pressing U key, it creates the metallic base for the mill. i walk upto the control panel (i think its that, it says auto processing on it?) and i press return but nothing happens?great looking add on tho, had a look at it when its all built, looks fantastic!:thumbup:",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:12:55.939732224Z",
        "author": "ikrase",
        "date": "2010-03-14T01:51:44+0000",
        "id": "4df20df810880753823c760c453b6589",
        "post_id": "post-211190",
        "text": "That was referring to the fact that lift (with elevator) and acceleration (assuming ultra cheap propellant) required much less energy than ploughing through the atmosphere for several hours.",
        "thread_id": 13425
    },
    {
        "@timestamp": "2023-09-14T07:13:07.531284736Z",
        "author": "AirSimming",
        "date": "2010-05-15T18:29:30+0100",
        "id": "c4c2f369153c6376a058590b417642c5",
        "post_id": "post-223116",
        "text": "Urwumpe said:You can't replace pets any easier. If you have lived 13 years of your life with one, it is not simpler only because it is \"just a dog\". The memories will live on, and no new dog will be the same, so you better give this new dog a chance to be more than just the substitute.\n\nAlthough both hurts, losing a dog is different than losing your own young children. At least for sane people.Urwumpe said:About the \"extreme circumstances\": I know many more people, who did really rather die than just getting down this path.\n\nWhich doesn't assure that you would not eat your pets or even humans but rather die instead.It's still hard to accept that even humans of developed countries are capable of cannibalism under certain circumstances. Even those who never thought it might happen to them did it in the end. The survivers of Uruguayan Air Force Flight 571 certainly never thought about eating human meat. Even when the situation was there, some still didn't like the idea, until their feeling of hunger became bigger and bigger and they had to realise it's their only chance. And this didn't only apply to flight 571, but also to seamen and soldiers during WWII. I think no one can imagine such a situation without experiencing it in reality. That's why you should never say never;)Urwumpe said:If this hunger thesis would be even slightly true, much more people would kill other humans for food, instead of just starving in millions every year. The reality is luckily not full of madman, who would violate all natural limits for just surviving as individual.\n\nBecause people in third world countries can still hope. Eating a human body is not their very only chance to survive. Their siutation is very much different to the situation of castaway adventurer. And it's not a thesis, but in fact it did happen not only time that humans are able to and do eat each other to survive.But to be back on the actual argument: eating an animal that you know of, is the least evil if you are more than just very hungry.Urwumpe said:If you would eat an animal, that you have no relation with, that is not surprising.\n\nI can imagine that I would eat the dogs of my parents if this would be my only chance. I would be stupid not to do it in my point of view.T.Neo said:House cats are not primitive, indeed, certain breeds seem to be very intelligent.I would say that those breeds are certainly more intelligent than certain dog breeds.\n\nYou can not have a cat to herd your sheeps or to have it as a \"guide cat\". Of course you can't do so with any dog as well. But you can't do it with no cat.Urwumpe said:Of course a dog will cooperate with you because the relationship is advantageous, but this does not mean it does not love you.\n\nA dog \"loves\" anyone he can expect to get a piece of sausage from. I wouldn't go so far to call it love altough it might be our impression. I think dogs know very well that humans are their best providers.Urwumpe said:This is very untrue- it is like saying to a parent that they can \"just get another\" child.\n\nYou can't replace your parents or your children like many people get one pet after another or just stuff their dead pets. It's a difference, unless one has social problems and prefers animal friends over human friends.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:56.255363072Z",
        "author": "ar81",
        "date": "2010-03-15T19:20:44+0000",
        "id": "badc88bcab4bd73837da017413c289bb",
        "post_id": "post-211553",
        "text": "I am thinking as if I owned a tow ship to get rid of space junk in orbit around Earth with 4 VASIMR engines that provide very low thrust (my guesstimate is something as low as 20 to 40 Newtons).If it spends too much fuel or too much time, it may not be profitable.So I guess a \"profit efficient\" mission profile would be needed.Unfortunately Orbiter does not provide tools for low thrust navigation.http:\/\/www.adastrarocket.com\/aarc\/TechnologyI am thinking that this could be a very interesting concept for some orbinomics...But it would require trajectory planning to make it cost-effective and profitable.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:56.24636544Z",
        "author": "Woo482",
        "date": "2008-05-06T21:51:35+0100",
        "id": "460bf72c2665e927782090e006270544",
        "post_id": "post-64598",
        "text": "Hello:)this is my first mod for orbiter The Delta Glider 4United Nations SkinSee attachments for downloadEDIT1: Just removed the attachments because of it Supposedly being against the law for me to use the UN Logo",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66354944Z",
        "author": "Shadow Addict",
        "date": "2010-05-16T05:02:00+0100",
        "id": "2443df7f1f8956068dac14d282bf5377",
        "post_id": "post-223326",
        "text": "Xyon said:My number is F.\n\nMine is DEADBEEF.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:56.270156032Z",
        "author": "Yoda",
        "date": "2010-03-15T21:17:17+0000",
        "id": "f9c199ffc88330e8c1a3e8573468090f",
        "post_id": "post-211617",
        "text": "EXCELLENT !!!!!Only issue I have is when selecting a planet as your target it doesn't put you in orbit around the planet but rather on a collision course with the center of the planet.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.21008256Z",
        "author": "ikrase",
        "date": "2010-03-16T23:31:25+0000",
        "id": "b97ee5979d5d82eae3d8ca8653bb6c77",
        "post_id": "post-211526",
        "text": "Perhaps someone else might take up the challenge?It already has a static VC. It would not be over-hard to incrementally add functions to the elements, it seems.",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:12:56.2807616Z",
        "author": "nicker43",
        "date": "2010-07-16T04:28:26+0100",
        "id": "92eae96032c30b7cfa83c4bb3ab13333",
        "post_id": "post-211707",
        "text": "Okay, I've made an install package for RWarp. It fixed the issue with Orbiter not loading the module on my test system (Win 7 64 bit). I hope it resolves the issue for everyone else. Attempts at different compile and link options, including static linking, failed. Please let me know if this works.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:07.091574016Z",
        "author": "Moach",
        "date": "2010-05-10T13:01:46+0100",
        "id": "161467fb2f94a3b0f7f08af92abe00ea",
        "post_id": "post-222354",
        "text": "i find that it makes for a smoother ride if you add some slack to your descent...using basesync MFD, i deorbit from the other side of the world, but keep burning untill my freefall path leads about 1\/3 of the way too short...that seems to be enough to compensate for the added lift, which basesync doesn't compute.. this works for the DG... but since it's a very seat-of-my-pants approach, i would suggest some further reading on this particular aspectthen, (on earth) i turn prograde and \"button up\" the ship when about 200k alt... at some point between 150k and 100k you'll start getting some dynamic pressure... the DG thould reenter at a stalled-wing AoA... from 30 do 40 degs nose up... then hang on for the ride, ad use AeroBrake MFD to guide your ship down, you don't need a autopilot for this... just keep KILLROT on and use the stick for fine adjustmets...do it right and you should go subsonic just over the target base, with roughly 15k of altitude to maneuver onto the runway...then just glide 'er in...cheerz",
        "thread_id": 14175
    },
    {
        "@timestamp": "2023-09-14T07:12:56.259041792Z",
        "author": "Mogeley",
        "date": "2010-04-27T20:55:33+0100",
        "id": "5652e444f88338189af067bb5a5c20b0",
        "post_id": "post-211587",
        "text": "you'd spend less energy building a recycling plant on the moon, maintaining it, and flying junk to it than the energy required to actually hit the sun.Your delta-V to hit the sun is roughly 30,000 m\/s - orbital velocity.Besides once you throw it in the sun it's gone. If you recycle it then you can move towards a low G shipyard on the moon...Or if you don't like the moon, create a sub-geosynchronous (slower than geosynchronous) junk yard to slowly float junk to. Either way you'll have all sorts of orbits to collect junk in and massive plane changes will use most of your fuel.---------- Post added at 12:55 PM ---------- Previous post was at 12:42 PM ----------It would be interesting to try to hit the sun... If you were off just a little bit and missed the sun, then you'd create a nice man made object for the earth to one day hit a few years later.Either way. I'd want a small guidance package on the the trash to keep it from getting into an orbit that may hit the earth.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:56.461419008Z",
        "author": "cjp",
        "date": "2010-03-17T19:53:49+0000",
        "id": "bdcaa4c5f92331f5f5d428765fd786bc",
        "post_id": "post-211902",
        "text": "MeDiCS said:Yes, it does. Type information is embedded in function symbols (called symbol decoration) so as to support overloading. The problem is that the compiler doesn't generate the right symbols because it doesn't know for which types to generate.\n\nOK, admitted, that is true, and if you include debugging information, it's in there too. But that is not used in any way for C++ templates.MeDiCS said:I wouldn't be implementing a lot of functions, only one function-generator macro and some extra information for the actual function generation:Code:#define GET_VALUE(type)        \\\n    type get_##type##_value () \\\n    {                          \\\n        \/\/Actual implementation\\\n    }\n\nGET_VALUE (double)\nGET_VALUE (int)\n...\n\nI didn't think of that approach. LOL, that almost looks like a sort of C-style template function!MeDiCS said:Now, the problem is: how do I tell the compiler to generate the right symbols for some types without actually calling the function? Also, I'm curious, if the compiler really does generate non-template symbols, how does STL work (which, AFAIK, is precompiled)?\n\nI think this is where you don't understand C++ templates. But let me first give you a new example:template.h:Code:#include <string>\n\nclass Test\n{\npublic:\n    template<class T> T get_value ();\n};\n\ntemplate <class T> T Test::get_value ()\n{\n    return T(3.14159);\n}\n\ntemplate <> std::string Test::get_value ();template.cpp:Code:#include \"template.h\"\n\ntemplate <> std::string Test::get_value ()\n{\n    return \"pi\";\n}test.cpp:(identical to the previous example)As you can see in this example, the specialized function can be placed in a separate source file, and it will also end up in a separate object file, where it will have its own symbol name. I think the same can be done with specific versions of the general function, such as Test::get_value<int> or Test::get_value<float>. However, as far as I understand, you can NOT do the same thing with the template itself!!! You can not have a symbol for \"template<class T> T get_value ()\" in an object file.The reason for this is that there is no way for the compiler to generate machine code for a template function. Machine code can only be generated when the exact types of all variables are known, so that the compiler knows how much memory they consume, which processor instructions should be used & so on.And no, the STL is not precompiled. Maybe there are VCPP \"precompiled headers\", but there are definitely no object files with machine code for STL. Have a look into the header files of the STL. All the implementation details are there.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:07.169329152Z",
        "author": "lennartsmit",
        "date": "2010-05-10T22:37:19+0100",
        "id": "b72251914c1a804089d426b29e4f8b43",
        "post_id": "post-222490",
        "text": "You can use UPM to put a satellite on this.[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1036\"]ENERGY project, release 4[\/nomedia]",
        "thread_id": 14196
    },
    {
        "@timestamp": "2023-09-14T07:12:56.413583616Z",
        "author": "Thorton",
        "date": "2010-03-17T03:32:22+0000",
        "id": "0973a8600f5424705c15a790cf5c820a",
        "post_id": "post-211821",
        "text": "Thanks a lot!:)",
        "thread_id": 13480
    },
    {
        "@timestamp": "2023-09-14T07:12:56.462059264Z",
        "author": "Enjo",
        "date": "2010-03-18T17:53:25+0000",
        "id": "fd91b6e94932dcdec6625d29508bd1dd",
        "post_id": "post-211910",
        "text": "MeDiCS said:In the end, this was such a simple issue. The header file is big and ugly but it works the same way <vector> does, and this thread has proven my total lack of understanding of the compilation system and C++. I've wasted a day :dry:.\n\nNo worries, but you know - a billion of flies can be wrong, but four Pros not:)",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:07.25716864Z",
        "author": "Bj",
        "date": "2010-05-12T02:13:26+0100",
        "id": "6dc454211f072e68cb0aa9e387420e6e",
        "post_id": "post-222723",
        "text": "Foofoo14 said:I may be getting a new laptop within a month or so and I'm not sure if there are xp and vista laptops in mass quantity so i assumed that i will be getting 7. I have FSX but can't use it on my computer due to the poor thing being way out of the requirements. So does anyone know if 7 can run FSX?\n\nUm yea, FSX would run on 7, though depends on your hardware capabilities of course. Make sure you have a graphics card other wise you might as well forget it. Lately I have not been keeping up on the current consumer price\/standard hardware, so I would check with the specific GPU\/CPU and see if they are worth anything.",
        "thread_id": 14211
    },
    {
        "@timestamp": "2023-09-14T07:12:56.65548416Z",
        "author": "Tommy",
        "date": "2010-03-24T00:57:27+0000",
        "id": "5fb24bc1f6a70c49c1a28e1f5f22410e",
        "post_id": "post-212299",
        "text": "This occurs when the ejection point is set incorrectly, in this case to soon. One possible cause is that you have Target Intercept and Orbit Eject in seperate MFD's that aren't \"shared\" correctly. Another is that you changed the parameters in Target Intercept after you opened Orbit Eject. Another is that you are using Target Intercept's AB instead of Orbit Eject's.A screenshot showing the MFD's (use glass cockpit mode for better readability, and not in \"Burn View) would be far more informative than an external view. As it is, I have no idea where you are trying to go, or how you've set up IMFD, so I can't really help.I recommend markl315's \"IMFD Full Manual\" available at OrbitHanger for the correct usage of the various programs contained in IMFD.",
        "thread_id": 13532
    },
    {
        "@timestamp": "2023-09-14T07:12:56.603280896Z",
        "author": "ar81",
        "date": "2010-03-19T16:01:10+0000",
        "id": "a5e29251643ee8be8256428c1caac70c",
        "post_id": "post-212175",
        "text": "1.Inclination refers to the inclination plane of the orbit respect to equator.Azimuth refers to launch heading. For an orbit with a certain inclination, in different latitudes you would have different launch headings. For example, for an orbit that is inclined 30 degrees, if you launch from latitude 30, your launch azimuth would be 90 (east) but if you launch from equator it should be 60 (30 degrees from east).2.OMS-1 is used only for OMS-1 required ascent profile, and it is used to raise apoapsis with your OMS engines. OMS-2 is used to circularize orbit as far as I understand.5.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3988\"]This tutorial[\/ame]may be useful.",
        "thread_id": 13517
    },
    {
        "@timestamp": "2023-09-14T07:13:07.461545728Z",
        "author": "Andy44",
        "date": "2010-05-19T05:19:33+0100",
        "id": "59556c7f1ceb856aad5aeb9dea11cad0",
        "post_id": "post-222928",
        "text": "mjessick said:\"The Rocket Company\" DH-1 two stage VTOVLThe Rocket Company DH-1http:\/\/www.orbithangar.com\/addonpics\/DH-1.jpgInteresting vertical first stage manned VTOVL, followed by a mostly horizontal second stage with a parafoil landing. Per the book, IIRC, early versions used the simple profile with manual flight to cut costs.\n\nThat looks similar in concept to the parafoil version of the Gemini capsule which never got to fly, but it's not SSTO or vertical landing. Unless maybe the code is useful for VTOVL?",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:56.655826688Z",
        "author": "Tommy",
        "date": "2010-03-24T18:25:31+0000",
        "id": "dde8b52e211535f4b825feb2dd4268b6",
        "post_id": "post-212302",
        "text": "Isn't that how EVERYTHING is fixed?\n\nIn my experience a hammer is usually involved as well!",
        "thread_id": 13532
    },
    {
        "@timestamp": "2023-09-14T07:12:56.632235776Z",
        "author": "RisingFury",
        "date": "2010-03-20T11:20:48+0000",
        "id": "37bf545f3a38901d842192a6c55c88b9",
        "post_id": "post-212260",
        "text": "MJR said:Taxonomy and Evolutionary relationships.\n\nNO NO NO!!!! DON'T YOU KNOW IT'S MICROEVOLUTION AND NOT MACROEVOLUTION!!!!Well, hope you get your stuff done soon man. Good luck:)",
        "thread_id": 13525
    },
    {
        "@timestamp": "2023-09-14T07:13:07.189190656Z",
        "author": "Chipstone306",
        "date": "2007-11-18T18:16:43+0000",
        "id": "bd6719e0fca190f4face5db59d34cde4",
        "post_id": "post-12308",
        "text": "Thanks BJ!:speakcool:",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:12:55.977768448Z",
        "author": "Andy44",
        "date": "2010-03-13T16:24:01+0000",
        "id": "77573b780edf7e48b9d63b5bd11d120e",
        "post_id": "post-211222",
        "text": "Ashaman42 said:I read in a magazine recently, think it was National Geographic, that whilst it was predicted that the various regional dialects\/accents in the USA would becmoe less distinct due to mass television it's actually turned out that over the last 50 odd years they have become more differentiated.\n\nThat may be true. I have been to sleepy southern towns of mostly African American populations and when the locals speak to each other quickly I can hardly understand a word they're saying. When speaking to out-of-towners like myself they usually slow down a bit for courtesy. Rural areas of the Deep South like South Carolina and Louisiana are on the extreme end of this.I think maybe there is a backlash against the neutralization of local culture that television seems to impose. People in rural areas really resent being called hicks and talked down to by people from cultural centers like New York and Los Angeles, so I think they purposely try to set themselves apart to maintain their own roots.",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:12:56.65989632Z",
        "author": "RisingFury",
        "date": "2010-03-20T18:54:44+0000",
        "id": "159062c39af3486049380ca00a97bb9f",
        "post_id": "post-212309",
        "text": "Is that a rework of Jupiter and Earth? Either case, very well done!",
        "thread_id": 13533
    },
    {
        "@timestamp": "2023-09-14T07:13:07.52928Z",
        "author": "Urwumpe",
        "date": "2010-05-14T18:20:31+0100",
        "id": "f767909973098f01cc13981939847e4f",
        "post_id": "post-223101",
        "text": "I loved to eat Caviar as kid, didn't have much of it for the past 20 years. :lol:But honestly: I can't imagine Germany without the many foreign restaurants and cuisines in its modern culture. There is nothing wrong with going to a Chinese restaurant one week, and to an Italian restaurant the other...",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:56.077992192Z",
        "author": "RisingFury",
        "date": "2010-03-14T19:32:36+0000",
        "id": "e376f1a644dc6e8ae9716956496c48ce",
        "post_id": "post-211328",
        "text": "Hopefully we get some exciting unmanned missions now, like a balloon on Titan, a sailplane to explore Martian atmosphere and a mission melting it's way through the ice on Europa.That'd be sweet...",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:12:56.129890816Z",
        "author": "Wishbone",
        "date": "2011-03-04T20:05:47+0000",
        "id": "c6eaa751310f02e1f86f444875dee3ec",
        "post_id": "post-211419",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3509\"]UMMUFA v.2.0[\/ame] ...As for crying: Moscow doesn't believe your tears (\u041c\u043e\u0441\u043a\u0432\u0430 \u0441\u043b\u0435\u0437\u0430\u043c \u043d\u0435 \u0432\u0435\u0440\u0438\u0442)Nice is a nice understatement BTW...",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:07.657000704Z",
        "author": "Donamy",
        "date": "2010-05-15T22:31:10+0100",
        "id": "c98e67d293540cdb8abe662567a8b526",
        "post_id": "post-223300",
        "text": "insufficient data",
        "thread_id": 14264
    },
    {
        "@timestamp": "2023-09-14T07:12:56.250690304Z",
        "author": "SlyCoopersButt",
        "date": "2008-07-29T21:54:57+0100",
        "id": "e3fb9dd2850b0227f13fa6b78b81995a",
        "post_id": "post-64620",
        "text": "Vash said:The purpose of it being a subsection and not its own section entirely is that one wouldn't normally browse the entire contents of the Spacecraft section (at least that wasn't the original intent) because it is such a large collection. Hence the subsections.\n\nFor a subsection it seems rather hidden to me as I cannot find it anywhere under the spacecraft section without using your link here.Edit: Found in search menu.",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:12:56.28018304Z",
        "author": "Richy",
        "date": "2010-07-14T13:52:47+0100",
        "id": "36607fe0013d46c78da40a0a6fded56b",
        "post_id": "post-211702",
        "text": "I'm also using WarpMFD 1.5 with orbiter 2010 and expirence the same problem, as already mentioned by other users: The module is activated in the Launch Pad, but it appears not in the MFD list.Orbiter.log says the following:Code:Error loading module Modules\\Plugin\\RWarpMFD.dll (code 14001)What does this mean? Or is it not even compatible with Orbiter 2010?",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:07.668630528Z",
        "author": "Urwumpe",
        "date": "2010-05-18T00:55:29+0100",
        "id": "e95a3b14288543735a243a6679f03060",
        "post_id": "post-223367",
        "text": "Shadow Addict said:Hey, I wouldn't write it off completely as a joke. I think any language with a 240 byte compiler deserves some respect :thumbup:\n\nNo compiler...interpreter xD",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:56.27136256Z",
        "author": "scurvydog00",
        "date": "2010-03-16T05:26:53+0000",
        "id": "58c5c5e0146f7d14c7352dcb5088111f",
        "post_id": "post-211627",
        "text": "I made sure the MFD was active in modules but it won't show up in my MFD's. Tested with DGIV and stock DG.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:07.46184704Z",
        "author": "CigDriver",
        "date": "2010-05-20T15:53:27+0100",
        "id": "54a854f1388d9ed81366f46868058a04",
        "post_id": "post-222931",
        "text": "It will fly someday;)I've been working on it off and on over the last few days.I stretched the middle section to fit cargo bays that would hold two UCGO containers (16 total), RCS system, and started to add map coordinates and textures. I'm pretty happy how she is turning out for the amount of time I've put in...but then again this is the easy part:)The bay doors are not textured yet, but will have radiators inside and appropriate textures outside. The nose cone isn't textured yet either, but I kind of like the color so I might just texture it up that way:)The nose cone will flip to the side to reveal the docking port. I think it needs some deploy-able solar arrays also. I'll need to figure out where to stick them that will not require a big mesh\/mapping\/texture rework.I'll be posting a build thread in the near future.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:56.451113472Z",
        "author": "Dambuster",
        "date": "2010-03-21T17:50:02+0000",
        "id": "15bef16412a597898ca50e93aa7e6c6d",
        "post_id": "post-211877",
        "text": "No offense taken - what I meant was 'features':p",
        "thread_id": 13490
    },
    {
        "@timestamp": "2023-09-14T07:12:56.281825024Z",
        "author": "communist",
        "date": "2010-07-21T02:51:45+0100",
        "id": "01a0950ba6f7d32b8d73573b45d1f50d",
        "post_id": "post-211717",
        "text": "Pipcard said:How exactly do you turn off the \"fuel\" option?\n\nthe CFG file",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.569657856Z",
        "author": "tblaxland",
        "date": "2010-06-03T02:33:03+0100",
        "id": "71d55b00f0b377a9dad0e09ae23fa4d9",
        "post_id": "post-212103",
        "text": "Wally said:I don't sing it, not because I don't like it, but because I have a terrible voice and I generally don't sing, since I risk that everyone will stop singing and stare at me. I do play-back and get lsot in the crowd.\n\nI know what you mean (when I was in the high school musical, I was asked to mime in the choir:p), but I've long since decided that I don't care and I'm going to sing it anyway:)To man singing in church:Please stop singing so loudly with your terrible voice!Man:God gave it to me, so he will have to put up with it:p",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:07.4654528Z",
        "author": "CigDriver",
        "date": "2010-05-23T13:37:55+0100",
        "id": "1af797787cce9bea75e175f602d5ec67",
        "post_id": "post-222950",
        "text": "Interesting read. It would be cool to see one of these someday. As for a realistic Phoenix, I just haven't seen enough detailed info on it.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:56.400997888Z",
        "author": "cinder1992",
        "date": "2010-03-16T21:31:59+0000",
        "id": "80fe2f2696fe74b2b0f62eb2aa277300",
        "post_id": "post-211809",
        "text": "that probably caused many of the astronauts to soil themselves, when stuff like that happens in LEO, it's SEROUS:censored:Anyway, I would have done this: :hide:",
        "thread_id": 13477
    },
    {
        "@timestamp": "2023-09-14T07:13:07.209426432Z",
        "author": "T.Neo",
        "date": "2010-05-17T16:24:02+0100",
        "id": "6f6d35d163b1c037371485ffe349d69e",
        "post_id": "post-222706",
        "text": "in low-gravity environments such as Moons!\n\nWhat about Marses?:pNever quite got the feeling of flying, but sometimes there could be eerie experiences, like turning feet-up and looking \"down\" at the surface.You're not exactly weightless underwater, and all the equipment makes you somewhat clumsy. You still can't quite move freely in vertical direction (not quickly), and there is usually a good sense of where up is, unlike what astronauts describe.Free diving have less of these cumbersomness, but you're even less weightless than with scuba, constantly falling \"up\".\n\nIndeed. While water buoys you up from gravity, it will also exert drag, which is not representitive of a true microgravity environment. Gravity is still very much apparent- the dynamics of a person in an EVA suit during pool training and during EVA are different.I would agree, turning oneself \"upside down\" underwater is one of the stranger sensations possible. But it isn't comparable to microgravity, and determining up\/down is rather easy.",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:12:56.673462016Z",
        "author": "Arrowstar",
        "date": "2010-03-20T17:54:43+0000",
        "id": "a34a684c7b2a35e0015dad57a1bb77cf",
        "post_id": "post-212333",
        "text": "I would think that this is fairly simple. If you know your current vertical speed and altitude, and you know the net acceleration you can provide, can you simply just calculate at what altitude you'd be at 0 vertical velocity provided those initial condition and iterate this calculation based on the results of the prior calculation to converge on the \"altitude of death\" you seek?Let me know if any of this isn't clear, I'd be happy to try and explain it in a bit more depth.",
        "thread_id": 13536
    },
    {
        "@timestamp": "2023-09-14T07:12:56.495865856Z",
        "author": "jinglesassy",
        "date": "2010-03-18T16:56:39+0000",
        "id": "119e98c1586ca2c513211a401c5d84e0",
        "post_id": "post-211997",
        "text": "Didnt the Lunokhod rovers take 30 seconds for a signal to get there and back to earth? Anyway i wouldnt of ever saw that",
        "thread_id": 13501
    },
    {
        "@timestamp": "2023-09-14T07:12:56.503528704Z",
        "author": "dgatsoulis",
        "date": "2010-03-18T22:44:37+0000",
        "id": "f3e2e9135142e50a3de35f620776f29b",
        "post_id": "post-212022",
        "text": "DaveS said:To me it looks like the front is a merge between a STS OV and VentureStar, while the mid and aft-bodies are that from a Concorde along with the wings.\n\nYeah... your're right about that one! Not to mention that the bay area is too small, that it has no landing gear... and there is absolutely NO reason for the end of the wings to \"point down\" That's why we need Coolhand!---------- Post added at 10:44 PM ---------- Previous post was at 10:37 PM ----------Hielor said:It looks...wrong. Like the center of lift from the main wings would be *way* too far back, and the canards are far too small to compensate.\n\nI definetely don't have your expertise... but this seems like the \"body\" is too long. Maybe if we \"shortened\" it a little? (and made the canards a bit bigger?)",
        "thread_id": 13505
    },
    {
        "@timestamp": "2023-09-14T07:13:07.597630208Z",
        "author": "No Life",
        "date": "2010-05-17T01:46:23+0100",
        "id": "ed9b8ff2e23f0004407296a5e1ef3b88",
        "post_id": "post-223193",
        "text": "Unstung said:That'sverysupported. You may prefer Call of Duty, but many people play each game. This is not a fanboy thread for CoD vs. WoW.Hielor was saying that people get hours and hours out of World of Warcraft for only $15 a month. They don't need any other video games, it is enough for them with constantly changing content.As for consoles, the system is about $300 without anything extra (another controller which is like $50, etc.). Then each new game is $60. Though there are games that I've been waiting for and thus have a PS3, such as Gran Turismo and Fallout, which I play for a long time.I always go back to certain computer games, though, such as SimCity and RollerCoasterTycoon. They are more entertaining and cheaper in the long run.Anyways, my PC cannot handle computer games. Despite being more expensive, the console is made specifically for games and I don't have to worry about them crashing my system and slowing it down. But, my computer was $350, more money would need to be poured into a computer for gaming, which may outweigh the price of a console. Games are about the same price and now PCs are lacking games.Along with Enjo, many console games are getting boring and repetitive, especially the shooters. I've purchased Bad Company 2 and it isn't that exciting or new even from a much older game, Call of Duty 2. It's not worth it to constantly buy every game in the series, honestly a waste of money.\n\nso what ur suggesting is buying a game that you can play forever, constant updates(never get boring) and is cheaper than the others.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:12:56.561692928Z",
        "author": "orb",
        "date": "2010-03-19T01:43:29+0000",
        "id": "d3c3c2b1a632febeea1bd9fc1e57446e",
        "post_id": "post-212044",
        "text": "I know the lyrics and melody, but I sing only when I must, otherwise I only listen (and sing in mind).",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:56.564296192Z",
        "author": "Donamy",
        "date": "2010-03-19T16:09:02+0000",
        "id": "8d63bae0e36f3771e4b39cbefa88a4c2",
        "post_id": "post-212057",
        "text": "I know it, I can sing it (you have to start in a low-key), proud of it and not sorry for it.:salute:",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66036096Z",
        "author": "Artlav",
        "date": "2010-05-15T19:16:01+0100",
        "id": "69baf1c895a63063d594c1b018199caa",
        "post_id": "post-223302",
        "text": "Ok.0",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:55.979469312Z",
        "author": "RisingFury",
        "date": "2010-03-14T13:20:30+0000",
        "id": "f11cc5992afb708c1ebdd3be63613465",
        "post_id": "post-211232",
        "text": "Jokes asside, I don't think \"hella\" has any chance of succeeding...",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:12:56.101590528Z",
        "author": "aguamar",
        "date": "2010-03-15T17:06:28+0000",
        "id": "1e46eb6b638c3714bd74197eb1b4829b",
        "post_id": "post-211345",
        "text": "ReplyThanks for these links i ll check them out",
        "thread_id": 13448
    },
    {
        "@timestamp": "2023-09-14T07:13:07.14864384Z",
        "author": "Dambuster",
        "date": "2010-05-11T20:56:29+0100",
        "id": "c869d89abd11cf61afe0f3bb5f49255c",
        "post_id": "post-222454",
        "text": "martins said:Yes, actually. I never condone trolling, and I don't really see anything wrong with the video itself (other than being a bit dull). What makes you think it's his?\n\nOk.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:12:56.03759232Z",
        "author": "Graham2001",
        "date": "2010-03-13T23:18:20+0000",
        "id": "649a16ff620c30b2f3b97da8b397a6aa",
        "post_id": "post-211279",
        "text": "I'm starting work on a scenario to simulate Pioneer H (Wikipedia, a mission which would have seen the Pioneer flight spare launched to Jupiter in 1974 so that it could be placed into an orbit not dissimilar to that used by the Ulysses mission.I'm planning to combine the GEP - Pioneer 10\/11 with CVEL-Titans so that the scenario is compatible with Orbiter 06. But I'm not entirely sure of the steps I'll need to take.Any advise would be welcome.",
        "thread_id": 13439
    },
    {
        "@timestamp": "2023-09-14T07:12:56.14409216Z",
        "author": "lzakelj",
        "date": "2013-03-15T22:13:03+0000",
        "id": "892c33b3ab80cf0765494d1f69f378f9",
        "post_id": "post-211440",
        "text": "thanx it helped a lot:)Luka",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:07.45949184Z",
        "author": "Eagle",
        "date": "2010-05-15T04:43:09+0100",
        "id": "5750e30270115b9f48822749885312a4",
        "post_id": "post-222916",
        "text": "mc_ said:It's a classic, a true old-school vessel without bells and whistles.And we still don't have one for Orbiter.\n\nTwo I know of:[nomedia=\"http:\/\/orbithangar.com\/searchid.php?ID=1882\"]SASSTO v1.0[\/nomedia][nomedia=\"http:\/\/orbithangar.com\/searchid.php?ID=3521\"]NLSSTO[\/nomedia]On the NLSSTO I cheated a little and used the deployed landing gear to cause aerodynamic drag to provide stability on ascent for the first 8km of altitude. Of course that means that you shouldn't deploy landing gear until the last 100ft when landing.Edit: also killrot during launch and landing in atmosphere.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:56.163542016Z",
        "author": "Matte",
        "date": "2010-03-14T18:37:23+0000",
        "id": "133c3c5c4cabe7a9c69bd8b01bf59b54",
        "post_id": "post-211478",
        "text": "MikeB said:Apple's Boot Camp Assistant guides you through the creation or removal of Boot Camp partitions. It's very easy. Of course, for peace of mind, you should backup the hard drive first. However, the creation of the new partition doesn't require you to log off or reboot. Maybe it's too easy, because it can be tempting to skip the backup after you've done it a few times.The only difficulty I had was creating the Boot Camp partition when the disk was too full and some large files were in the way. The utility told me to backup and restore the drive, then try again; it then worked without a hitch. This only happened once, out of four or five times I've done it (for different purposes and partition sizes). Removing the Boot Camp partition is equally easy. The whole process is so easy that it encourages you to try different partition sizes until you get a configuration that suits your needs. I like to keep the Orbiter folders on an external drive to minimize the impact on my hard drive (i.e., smaller Boot Camp partition).Nearly forgot: be sure you have the right version of Windows before you start. I think it won't work with versions older than Windows XP SP2.\n\nyeah i read about it. let's say i have to install just the Operative System with drivers, then orbiter and the space shuttle and ISS by thorton. how much space do you suggest me for that partition?",
        "thread_id": 13450
    },
    {
        "@timestamp": "2023-09-14T07:12:56.280076544Z",
        "author": "Cairan",
        "date": "2010-07-11T21:54:54+0100",
        "id": "b1037b6c576427881fc228655b4b01ec",
        "post_id": "post-211701",
        "text": "Using R-Warp with strong gravitational fieldsOne issue I had with the Relativistic add-on was that I ended up using way too much fuel to circularize the orbit. Some of us have suggested to add a feature which would place the spaceship in a circular orbit at the specified altitude from the object, but before such a feature is implemented, if ever, here's another way to cut dramatically on your fuel usage.Set your target altitude to a huge value such that you are barely within thesphere of influenceof the planet or moon. That way, you can do a very short burst with the main engines using IMFD or your favorite tool to target a landing or orbital insertion in any plane over any target. It's a little less cool than dropping out of luminal travel right above the base, but it gives the opportunity to deploy probes:probe:and other ships from the Arrow which arrive at the destination with a small lead time, and using an absolute minimum of fuel. :thumbup:I've linked the sphere of influence radii in this post.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:07.489767168Z",
        "author": "llarian",
        "date": "2013-03-04T18:11:52+0000",
        "id": "904e6427dfa644d06739cc75673d87ed",
        "post_id": "post-223049",
        "text": "Hmm...Any thoughts on firing out a preliminary update using the provisional names \"Vulcan\" and \"Cerberus\"?",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:12:56.248974592Z",
        "author": "astrosammy",
        "date": "2008-07-18T20:08:18+0100",
        "id": "665ea23122c78e106da78f9882e43f05",
        "post_id": "post-64608",
        "text": "And has ever someone asked for permission to use the NASA logo in Orbiter? :lol:",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:13:07.273103616Z",
        "author": "Ark",
        "date": "2010-05-13T00:33:09+0100",
        "id": "d73db54231d305c791a06a62323366d9",
        "post_id": "post-222755",
        "text": "Shadow Addict said:It did also win, like, four Oscars. I gotta imagine some people will be inspired to buy the DVD of 2010's Best Picture.\n\nIt's not like they spent that much money to make it anyway. They got massive amounts of media attention and swept the awards, that should be enough for anyone. The only reason it was so widely pirated is because some idiot leaked the screener and their theater runs were so limited that it was more convenient for people to just download it.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:12:56.284795648Z",
        "author": "DutchPlayer",
        "date": "2013-02-10T13:47:09+0000",
        "id": "3db340487fbc1eb56ad86a7323d1be84",
        "post_id": "post-211740",
        "text": "I've just tried it! It's really cool!Few things:Engine sound when warpingauto circulation of orbit (I use new Burntimecalculator MFD BTW)I will use this really often! Thank you for making this addon!!Prepare for lightspeed!:)",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.249938176Z",
        "author": "James.Denholm",
        "date": "2008-07-19T00:32:35+0100",
        "id": "b2894242460fdde42e7ab5e202c011af",
        "post_id": "post-64614",
        "text": "Well said, Coolhand! Woo, ignore Marceng9, if the UN were to get angry about it (which they won't), they can't realy do anything. They can't come and kill you, if they sue you, the case will be trown out of court. And if not, then you could ask them why they aren't suing Wikipedia.Wait, I'm going to go checkthe copyright page for Wikipedia's use of the UN logo... Ok, nothing there, but, I would think that flags, insignia etc are all concidered public domain. Mate, if they get their nickers in a twist (assuming that they even know of this DGIV skin, I would say that they don't even know of Orbiter), you can always take it down.On an semi-related note, a while ago I spoke (pmed, rather) with DanSteph. He seemed a little distressed that none of these skins were being uploaded on the page he specificaly set up on his website for that. He said that he might even take the download section down off his site if it wasn't being used. I would think that it would be an incredible loss if that happened. Do you think you could start to upload the skins there instead?",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:12:56.445420544Z",
        "author": "Lunar Pilot",
        "date": "2008-05-07T01:23:19+0100",
        "id": "1f52c931395232f8833343ddb61995f3",
        "post_id": "post-64637",
        "text": "Star-boxBut the question is, how far away is the star-box, or is it even there?",
        "thread_id": 1349
    },
    {
        "@timestamp": "2023-09-14T07:13:07.666219776Z",
        "author": "MeDiCS",
        "date": "2010-05-16T23:21:26+0100",
        "id": "152b5eccec136d75f068063f4b02b53b",
        "post_id": "post-223346",
        "text": "Urwumpe said:Code:M DECLARE X INTEGER DOUBLE INITIAL(BIN'11011110101011011011111011101111');\n\nis dat sum COBOL?Something far more useful:Code:101011110001010\n11111000111111 101011110010100 10111000101000010110100000?\n111111111001110111010000000000000000 \"101011110001010 11010001011100000110100000!\"\n101010001101001111010000000000000000Almost forgot, good luck with that. It's also fine to give up, really!",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:56.26948608Z",
        "author": "Juanelm",
        "date": "2010-03-15T19:41:45+0000",
        "id": "f10185710a1f3db3d903c36c1dac2baa",
        "post_id": "post-211612",
        "text": "Ohh this sounds good.OrbitHangar said:Uses capacitor fuel cargo\n\nDoes that mean we need UCGO?",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.46275456Z",
        "author": "Urwumpe",
        "date": "2010-03-18T19:54:14+0000",
        "id": "436c24c5817b6692dc8b7b9281f9c981",
        "post_id": "post-211916",
        "text": "MeDiCS said:It's not a C heritage, but Algol heritage. You've never seen Lisp or Haskell, have you?\n\nI have seen them both, both are nice for theory, but effectively useless for praxis, since more than a few algorithms with them is impossible, since the reality is not that function oriented. Better some compromise languages there, like Scala or Conjure, which are offering more imperative or object oriented features.---------- Post added at 08:54 PM ---------- Previous post was at 08:51 PM ----------cjp said:There is a difference between \"C-inspired\" and \"C-compatible\". C++ tries to be C-compatible. This means, for instance, that C++ has two different pointer types: the old C pointers, and the safer, but less powerful references. If C-compatibility was not required, they could have replaced the C-style pointer with a more powerful reference type.\n\nWhy? If you need a high-level data structure pointer, you can use one suitable of the many smart pointer classes (especially shared_ptr is a pretty jack of all trades). References are also doing a great job for argument passing or for simplifying calculations, but as you said, they are not exactly powerful, since they lack the low-level, no-thrills charm of pointers.But as I said above, pointers are not the end, they are only the beginning.http:\/\/www.boost.org\/doc\/libs\/1_42_0\/libs\/smart_ptr\/smart_ptr.htm",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:07.67940096Z",
        "author": "eveningsky339",
        "date": "2010-05-16T01:01:52+0100",
        "id": "f94c482388747063c62c31be56ed981b",
        "post_id": "post-223413",
        "text": "Urwumpe said:Aw.:(Welcome anyway.:cheers:\n\nYou've been reading too much Marx.",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:12:56.275013632Z",
        "author": "Ghostrider",
        "date": "2010-03-22T10:14:29+0000",
        "id": "0120f186536e08da4be5a71847e38f09",
        "post_id": "post-211661",
        "text": "You can already land the spacecraft on the pad: kill enough of your velocity before the jump, and jump near enough the target planet.:)",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:55.821928448Z",
        "author": "ijuin",
        "date": "2008-05-10T05:50:03+0100",
        "id": "dbee3366394619927afb5fd0d36ee11d",
        "post_id": "post-64576",
        "text": "Having the original as opposed to a replica to put into the Smithsonian isn't worth spending the $400 million for a Shuttle launch. Instead they are extending its service life so that it can keep bringing in those beautiful pictures.",
        "thread_id": 1342
    },
    {
        "@timestamp": "2023-09-14T07:13:07.210138112Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-22T20:14:30+0100",
        "id": "e1a86c8c27ac59712e86f4d0264b57d5",
        "post_id": "post-222713",
        "text": "Orbinaut Pete said:Chris Hadfield is already assigned to a long-duration ISS mission (Expedition 34\/35 from Nov. 2012 to May 2013), and I think you can also expect to see Tom Marshburn assigned to an ISS crew sometime in 2014 or later.\n\nI was right - almost!Chris Hadfield & Tom Marshburn will now get to fly in space together on Soyuz TMA-08M\/Expedition 34\/Expedition 35 from Nov. 2012 to May 2013! :thumbup:Source.",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:12:56.488307712Z",
        "author": "Whatu",
        "date": "2008-05-07T13:12:20+0100",
        "id": "23265c36cf630b4a73238d4ab6a4768b",
        "post_id": "post-64666",
        "text": "current job: student and \"wannabe\" musician (I just like to play around with my guitar)dream job: Professional Car Pilot. Just love to race, though I can only do it in my PC:(Yeah I agree with Moe. Spain is just.... different.",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:13:07.458855424Z",
        "author": "CigDriver",
        "date": "2010-05-14T17:50:31+0100",
        "id": "0bfe58a0944ba9ffc64ad56aa001ec9c",
        "post_id": "post-222912",
        "text": "I threw a mesh together and got it in Orbiter via SC3. I based it on the SC3 ini for dragon\/falcon 9. It reenters great, but you can't launch it:)It just flips and spins as soon as you get any velocity. Obviously due to the aero parameters and wanting to fly tail first. I'm going to play a bit with the wing parameters and to make it more stable going forwards. the values should transfer directly into a custom .dll down the road. also, 600Km x 60Km reentry orbit isn't good for astronauts...I saw over 10g at one point:)Like I said i just threw the mesh together, no textures or anything. It follows the Phoenix launcher layout, tank-crew-cargo-tank-engines. Engines and gear retract through the heat shield and are covered by doors. I'll finish up the mesh and build a custom .dll at some point.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:56.125681408Z",
        "author": "Sar",
        "date": "2010-11-11T18:04:14+0000",
        "id": "ef120a5e080252c7bbaca4e78d1ea7a2",
        "post_id": "post-211402",
        "text": "Orbiter log after finishing the error clicking process.Code:Finished initialising world\n---------------------------------------------------------------\n>>> ERROR: Could not load vessel module:\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: ISSR\\SouyzTM\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Could not load vessel module:\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: r7_SZ\\LES\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Could not load vessel module:\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: r7_SZ\\TMA_fairing\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Could not load vessel module:\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: r7_SZ\\TMA_fairing\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Could not load vessel module:\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: r7_SZ\\BlockI\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Could not load vessel module:\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: r7_SZ\\BlockBD\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Could not load vessel module:\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: r7_SZ\\BlockBD\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Could not load vessel module:\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: r7_SZ\\BlockBD\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Could not load vessel module:\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: r7_SZ\\BlockBD\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Could not load vessel module:\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: r7_SZ\\BlockA\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Could not load vessel module:\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: r7_SZ\\Launchpad\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Could not load vessel module:\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: r7_SZ\\kmlWriter\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]\n---------------------------------------------------------------\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render stateCan't see any models or anything in the scenario that opens up.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.116571648Z",
        "author": "Thorton",
        "date": "2010-09-09T08:12:40+0100",
        "id": "bc4977c3ef347d595501b6943f6eabd8",
        "post_id": "post-211373",
        "text": "Tnx, i'll add this info to the manual.Could you give exact name of this addon?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.156670208Z",
        "author": "gimp1992",
        "date": "2008-05-06T22:18:30+0100",
        "id": "bb5f2fcfef361e48cedeedeaf8e4859a",
        "post_id": "post-64591",
        "text": "Tryhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19940003617_1994003617.pdf",
        "thread_id": 1345
    },
    {
        "@timestamp": "2023-09-14T07:13:07.513069312Z",
        "author": "Puma",
        "date": "2010-05-14T05:27:08+0100",
        "id": "e07c009a57f269c1606e67ccc9a2ebc4",
        "post_id": "post-223075",
        "text": "Does the UCGO Arrow addon have a manual like the Delta glider does.?..if so where it is because I can`t find it? I mean the manual that teach how to fly it and the buttons on the panel I need to press and all that.",
        "thread_id": 14240
    },
    {
        "@timestamp": "2023-09-14T07:12:56.128879104Z",
        "author": "STS",
        "date": "2011-01-13T11:24:27+0000",
        "id": "3d45b378fa6d583c8f8474563f7e9d53",
        "post_id": "post-211415",
        "text": "DaveS said:My attempt at a translation:...Get rid of the lock that prevents us from launch anywhere else except for Baikononur such as Plesetsk or Kourou...\n\nWith only this annoying thing corrected, I\u00b4ll be really happy.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.998604032Z",
        "author": "Schimz",
        "date": "2010-05-13T08:45:35+0100",
        "id": "1f7af716ffdec347806e17d24042600c",
        "post_id": "post-222341",
        "text": "That's a lot of runways:DThanks for the links :hail:",
        "thread_id": 14172
    },
    {
        "@timestamp": "2023-09-14T07:12:56.278028288Z",
        "author": "dumbo2007",
        "date": "2010-04-14T22:49:10+0100",
        "id": "d0979366648b04cf74a2e67e27c6e4e3",
        "post_id": "post-211685",
        "text": "nicker43..I dropped a message through the orbiter forum message options ...for the source code.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:56.655695104Z",
        "author": "Izack",
        "date": "2010-03-24T11:15:30+0000",
        "id": "67269eda8c43349e98a532b09488d966",
        "post_id": "post-212301",
        "text": "markl316 said:Don't worry, it happens to everybody. Half the time, if you just turn off autoburn, then turn it on again, it fixes the problem.\n\nIsn't that how EVERYTHING is fixed? :lol:",
        "thread_id": 13532
    },
    {
        "@timestamp": "2023-09-14T07:12:56.67422464Z",
        "author": "Arrowstar",
        "date": "2010-03-20T18:23:41+0000",
        "id": "97ae8fc36461d49c130a7e113ebecd68",
        "post_id": "post-212338",
        "text": "Are you assuming that the rocket engine is on immediately at the start of the simulation and you vary the start altitude, or that the starting altitude is the same but the rocket is allowed to fall until it reaches the \"altitude of death\"?",
        "thread_id": 13536
    },
    {
        "@timestamp": "2023-09-14T07:13:07.188851968Z",
        "author": "Chipstone306",
        "date": "2007-11-18T18:03:06+0000",
        "id": "d450a8ac3044d2581b81aed6065dc9c1",
        "post_id": "post-12306",
        "text": "Second question.....So a large manmade object could be used! like a very large space station! Is orbiter set up to use a large manmade object for a slingshot?sorry but this question has been bothering me for a while",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:12:56.499813888Z",
        "author": "redwolfcfc",
        "date": "2010-03-18T21:22:28+0000",
        "id": "f019f802429e4ea0ce8f377c3712b36a",
        "post_id": "post-212015",
        "text": "orb said:Remove any graphics client from active modules list when you run Orbiter.exe.And in Beta Project:http:\/\/www.orbiter-forum.com\/project.php?issueid=207\n\nAh...[smacks own forehead] thanks man, I was a bit lazy there...:embarrassed:",
        "thread_id": 13504
    },
    {
        "@timestamp": "2023-09-14T07:12:53.095335424Z",
        "author": "Logifech",
        "date": "2010-04-28T21:26:59+0100",
        "id": "3a03c62cceec582659e71a021e706ca9",
        "post_id": "post-209228",
        "text": "Ohje Deutsche Bahn bei uns in der Stadt Gibt es die DB schon lange nicht mehr (Unp\u00fcnktlich zu teuer) bei uns f\u00e4hrt jetzt die Nord West Bahn.",
        "thread_id": 13269
    },
    {
        "@timestamp": "2023-09-14T07:12:56.569547776Z",
        "author": "bujin",
        "date": "2010-06-02T10:50:40+0100",
        "id": "cc18acedf1f288f07fcc546787342220",
        "post_id": "post-212102",
        "text": "SiberianTiger said:Worst possible performance of Russian national anthem (in Syria):http:\/\/www.youtube.com\/watch?v=E1ac2nqzUCw#t=0m40s\n\nWhile on the subject of awful performances of a national anthem, this was awesome::lol:",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:07.384224512Z",
        "author": "Kyle",
        "date": "2010-05-13T11:18:17+0100",
        "id": "8ea19b324c53647baf9c58ef805bd6c7",
        "post_id": "post-222885",
        "text": "Notebook said:Its a bit confusing this,are they saying that the galaxy is left without a black hole at its centre? Wouldn't that play havoc with its angular momentum?N.\n\nWhat I heard was that another black hole took over and ejected the other one out.. not exactly sure.",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:12:53.003454976Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-23T00:55:56+0100",
        "id": "a440416f553d3f5622484a8a994da463",
        "post_id": "post-209069",
        "text": "bwog said:So, NASA isn't showing it? That's stupid.\n\nNope, NASA TV aren't showing it.Spaceflight Now are showing it though.www.livestream.com\/newchannel\/popoutplayer?channel=spaceflightnow-----Awesome launch!X-37B is now on it's way to spy on China, North Korea and Iran! Oops, I've said too much... :shifty:",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.458255104Z",
        "author": "cjp",
        "date": "2010-05-13T15:18:21+0100",
        "id": "aca8f38c625d0838660a6c1a00b0c755",
        "post_id": "post-222909",
        "text": "sputnik said:Actually, there is one:SASSTO v1.0I like the idea too, but what the SASSTO has persuaded me is that more VTOVL SSTO's should wait until Orbiter has some better tools for the purpose. Like good re-entry guidance or autopilot.\n\nThanks. I'll try it later. Only this part in the Readme worries me: \"You MUST have Gemini-Titan v4.11 or later for this add-on to work!\"CigDriver said:The big advantage to the nose docking port is ease of docking since all the controls are the same.\n\nCome on, the Space Shuttle has the same issue. Did you never manage to dock the Space Shuttle to anything? This sort of challenges make the flying interesting!One trick is to do the orientation first, and then the positioning. The other trick is to get used to strange linear RCS orientations.CigDriver said:Splitting the heatshield for landing is interesting. The big drawback I see is moving those large pieces around in the airflow after you get going or are headed in for landing.\n\nI don't think anymore that it is a good idea. As I said, it is a design from me at least 10 years ago. All the extra structure and hydraulics would add huge amounts of weight to the vehicle. I now think that a smaller landing gear is better.But still, why would a mid-vehicle crew compartment be better than a crew compartment in the bottom?Next design (from top to bottom):Fuel tankscrew compartment + sideways docking portaerospike engine set integrated in ablative heat shieldlanding gearWhen it comes to re-entry and landing aids: for re-entry I use Aerobrake MFD. For landing, I can remember at least one add-on that had a sort of autopilot for that (which probably consumes less fuel than human-operated retro rockets).",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:56.163023616Z",
        "author": "MikeB",
        "date": "2010-03-14T18:15:18+0000",
        "id": "bd5c37891997fd09dcb8fa67b8e75481",
        "post_id": "post-211475",
        "text": "Mac + Orbiter: BootCampOn my MacBook Pro, I have set up a 5GB BootCamp partition and installed Windows XP SP3, with hardly any applications. On an external drive (USB connection, though that doesn't matter) I have a number of Orbiter installation folders (different combinations of add-ons, etc.). I boot into Windows, and launch Orbiter. Everything just works, with high performance as you would expect. The only downside is logging out of Snow Leopard to boot into Windows.---------- Post added at 02:15 PM ---------- Previous post was at 02:05 PM ----------Aside from BootCamp (which runs Windows natively), virtualization allows you to run Orbiter on Windows in a virtual machine alongside other programs (Mac, Windows, Linux, whatever). This can be more convenient since you don't have to exit Mac OS X, but there are problems. Performance is not very good (I'm lucky if I get 30 FPS); this is probably due to drivers in Parallels Desktop that don't take full advantage of the underlying graphics hardware. I also haven't been able to get sound working. I've tried VMWare Fusion and VirtualBox, but haven't been able to get Orbiter to run in either.",
        "thread_id": 13450
    },
    {
        "@timestamp": "2023-09-14T07:13:07.150834688Z",
        "author": "Jake",
        "date": "2010-05-19T17:00:16+0100",
        "id": "3a8076ff9cb503d7e344276a8ef19fe3",
        "post_id": "post-222476",
        "text": "Am I the first one to notice that \"Amazing Space Simulator\"s initials spell \"ASS\" when shorted?Anyway, in the youtube vid posted on the channel the \"Orbiter 2006 preview vid\" titles are not even erased properly at the start. It's like he went through little to no effort to hide it.Maybe we're getting trolled here :hmm:",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:12:53.037698304Z",
        "author": "SiberianTiger",
        "date": "2010-10-12T10:30:42+0100",
        "id": "0c4df5f0b53ce38da2c0f45fa219c079",
        "post_id": "post-209131",
        "text": "http:\/\/www.universetoday.com\/75537\/secret-x-37b-space-plane-disappears-again\/\u2018Secret\u2019 X-37B Space Plane Disappears AgainThe game between the United States Air Force and amateur satellite trackers continues: the unmanned X-37B space plane \u2013 a classified project of the Air Force \u2013 has changed orbit once again, leaving those that monitor the flyovers of the space plane scrambling to locate it once again.The X-37B was launched on April 22nd, 2010 on an Atlas V rocket from Cape Canaveral, Florida, and has been orbiting the Earth ever since. During the period between July 29th and August 14th of this year, the plane changed its orbit and forced the amateurs that monitor the satellite to find it again, and recalculate its orbital path. According to Spaceweather.com yesterday, the X-37B has once again changed its location. It did not pass over at the expected time on the nights of October 7th and October 9th....We\u2019ll keep you posted as to when the X-37B is recovered by amateurs, if it has landed, or in the unlikely event that the Air Force decides to release any information about its current mission.\n\n",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:56.383614976Z",
        "author": "MeDiCS",
        "date": "2010-03-16T21:44:42+0000",
        "id": "f78080bb53962d7b04822d78b0020b5f",
        "post_id": "post-211790",
        "text": "You're probably looking for this:PhantomCruiser said:That being said, one of the Jedi-Master developers here (Artlav) is working on a Universal Autopilot. I don't think it's as magical as what you are asking for, but it seems like it'll be a handy tool for the toolbox.http:\/\/www.orbiter-forum.com\/showthread.php?t=14704\n\nThis kind of thing is highly complex, and asking for one as you did...:rolleyes:Also,:welcome:",
        "thread_id": 13473
    },
    {
        "@timestamp": "2023-09-14T07:12:53.058020608Z",
        "author": "garyw",
        "date": "2010-02-26T13:18:19+0000",
        "id": "413cb222b9d09db8067af2ec9a7b3835",
        "post_id": "post-209168",
        "text": "This will reveal my age - watching the ASTP mission launch.",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.273538304Z",
        "author": "TSPenguin",
        "date": "2010-05-14T00:21:05+0100",
        "id": "1503c1ecf5a363249d77c7f207e563ec",
        "post_id": "post-222760",
        "text": "AirSimming said:I think the minority these days is using Usenet (at least from what I know of several forums and my circle of friends).\n\nIt always astonishes me, that for germany, this holds true.AFAIK, it is cyberlocker, P2P then Usenet here. Whilst most usenet users use UseNeXT. The most ridiculous usenet provider I've ever seen.What bugs me about cyberlockers, is that the uploaders actually make money if many people download their files. Not only from rapidshare itself, but often from ads on the sites they post their links on too.Mind you, they get their files from other rapidshare sites or usenet...",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:12:56.474764032Z",
        "author": "PhantomCruiser",
        "date": "2010-03-17T19:56:00+0000",
        "id": "b116dc95b137a56664cc8a5869a63439",
        "post_id": "post-211971",
        "text": "The only thing I can think of that maybe in the config\/base.cfg file that solpanel is missing?",
        "thread_id": 13498
    },
    {
        "@timestamp": "2023-09-14T07:13:07.317349376Z",
        "author": "docabn",
        "date": "2010-05-18T14:38:32+0100",
        "id": "1501bfc3147ab7a719257a16cea8c5fc",
        "post_id": "post-222815",
        "text": "Awsome addon...Just got time to play with it for a few minutes this morning. School is consuming me so not a lot of time.Can't wait to see what you make in the future. In the mean time I will mine the universe when I can't stand to study anymore.Thanks.",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:12:53.298663168Z",
        "author": "tblaxland",
        "date": "2010-03-05T02:05:49+0000",
        "id": "6cdde8cd3e1988b8b4a43fe74d3e615f",
        "post_id": "post-209368",
        "text": "Keith said:Some of the rotational energy is used up \"tipping\" the axis by precession.\n\n\"used\"? Where would it go?Keith said:This, then, would slow down the rotation, ie; lengthening the days slightly.\n\nIf the axis moves slightly, it might lengthen or increase the length of the day, depending on the direction it moved. What you are considering is slightly changing the moment of inertia tensor for the Earth. If the principle axis moves toward the angular momentum vector then angular velocity around the principle axis will increase and the day will get shorter.",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:12:56.1422336Z",
        "author": "Felipi1205",
        "date": "2011-10-09T00:33:39+0100",
        "id": "a483b3b0a0c8f869becef05a93bb3ae3",
        "post_id": "post-211431",
        "text": "Please help me! When I try to takeoff using this addon, the engine fire is detected and the launch is aborted! This happens in all the scenarios, including the International Space Station addon! I hate this problem! Someone can help me?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:53.299102464Z",
        "author": "ex-orbinaut",
        "date": "2010-03-07T01:56:29+0000",
        "id": "3367b1f3331359ff68c9fe6a7c49cda5",
        "post_id": "post-209375",
        "text": "Urwumpe said:- guess which ordinary event every autumn also changes the rotation velocity of Earth a bit.;)\n\nThe invernal equinox, perhaps? It suggests that one hemisphere (north \/ south) of the planet is more massive than the other, like the Moon's synchronous rotation suggests that the hemisphere (east \/ west) facing us is denser than the other. Is this a known fact, by any chance? I only go about plotting the planet's movement and watching them, but their physics are quite fascinating, I am finding.Now, why I have been skeptical about the earthquake thing. I live in an earthquake prone region, and there have been several reasonably strong ones not more than 150 miles away over the years, some even closer, and what did I feel from them, that close? Zilch. Nut'n. If the whole Nazca, Continental South American or Pacific plates were shifting to the amount that they could affect the planet's rotation, I am certain that I would have felt a bit more than zilch. The volcanoes have been more impressive, much more impressive...It is not that I completely dis-believe the explanations put forward, it just needs its credibility testing, from my point of view. That's all. I will let it rest now.Many thanks!:cheers:",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:13:07.673126144Z",
        "author": "jarmonik",
        "date": "2010-05-15T21:47:36+0100",
        "id": "3c7d9bbbb09149dc2d775d4fd74645ed",
        "post_id": "post-223376",
        "text": "Urwumpe said:The thrust\/isp combination of the DG is in the range of nuclear fusion engines, but...the size is about 10-30 times too small for it.\n\nWhat ? You talk like such thing is already invented.",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:12:56.150181632Z",
        "author": "boogabooga",
        "date": "2015-09-30T04:55:01+0100",
        "id": "fc4a667f7a8e6d5305cc4b2c5dde1c94",
        "post_id": "post-211470",
        "text": "See this thread:http:\/\/www.orbiter-forum.com\/showthread.php?t=35755",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:53.43696128Z",
        "author": "Krys",
        "date": "2010-03-03T23:46:34+0000",
        "id": "d1f5dbab7c1b771432786a1c819fd576",
        "post_id": "post-209442",
        "text": "in the UK currently the levels of education are:GCSE (age 16)A Levels (age 18); Certificate; NVQDiploma (usually 1-3 years)Degree (usually 3 years) - Bachelor of.....MastersDoctorateHowever you don't have to get a diploma before getting a degree - think of it as a different pathway.Me? Well my option isn't on there, I'm at certificate level. Though I intend on doing some sort of graphic design course at uni in a few years - when it doesn't cost as much!",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:13:06.951730176Z",
        "author": "Enjo",
        "date": "2010-05-09T09:48:38+0100",
        "id": "96c0845ca3daa85feef5ea492f707483",
        "post_id": "post-222329",
        "text": "Yup,API Reference said:\u2022 The version field of the VESSELSTATUSx structure must be set by the callerprior to calling the method, to tell Orbiter which interface version is required.\u2022 In addition, the caller must set the VS_FUELLIST, VS_THRUSTLIST andVS_DOCKINFOLIST bits in the flag field, if the corresponding lists arerequired. Otherwise Orbiter will not produce these lists.\n\nNevertheless, you really should use \"%lf\" on doubles, to make your code compiler-independent.",
        "thread_id": 14171
    },
    {
        "@timestamp": "2023-09-14T07:12:55.780849152Z",
        "author": "HyF venom",
        "date": "2010-03-11T22:41:41+0000",
        "id": "8be0d75428f1a41ffdb3ff6b47c8fdaf",
        "post_id": "post-211143",
        "text": "when in orbiter the game randomly blinks white. im running windows vista. i have tried reinstalling orbiter but have had no success eliminating the problem",
        "thread_id": 13418
    },
    {
        "@timestamp": "2023-09-14T07:12:53.805555456Z",
        "author": "garyw",
        "date": "2010-03-01T09:38:02+0000",
        "id": "044b747e2a8d32dde1f7aa045f0e08f8",
        "post_id": "post-209538",
        "text": "That's getting pride of place at ascension island",
        "thread_id": 13291
    },
    {
        "@timestamp": "2023-09-14T07:13:07.272206848Z",
        "author": "TSPenguin",
        "date": "2010-05-12T20:39:16+0100",
        "id": "a375b06e05fd975538933b6100ce1753",
        "post_id": "post-222748",
        "text": "Bittorrent has the hit and run approach as opposed to eDonkey, where your share media is always public. With bittorrent, you are only identifiable as long as you sit on that torrent. And of course you are not sharing with everyone what other torrents you are on at any given time.Nevertheless, P2P for piracy is always \"stupid\" as long as you do it with your own IP.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:12:56.128399104Z",
        "author": "Wishbone",
        "date": "2011-01-13T03:11:57+0000",
        "id": "a9acca0a871770792b2eac7175b8a10e",
        "post_id": "post-211412",
        "text": "Hmmm, what is palestek?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:07.287735552Z",
        "author": "tblaxland",
        "date": "2010-05-13T06:10:32+0100",
        "id": "7e98888cbdf692cd3f4ccb4b6f301743",
        "post_id": "post-222802",
        "text": "You'll need to invert the direction vector for the attachment since that is what controls the direction payload is jettisoned in (that also means the rotation vector will probably also need be inverted depending on the symmetry of your payload). Unfortunately that means that the attached vessel will also be rotated 180\u00b0 meaning that you will need to redefine the principle axes in that vessel accordingly.",
        "thread_id": 14218
    },
    {
        "@timestamp": "2023-09-14T07:12:53.805830144Z",
        "author": "Logifech",
        "date": "2010-03-01T15:04:49+0000",
        "id": "d040dacf3aa2ae60fd274480aa954b9e",
        "post_id": "post-209539",
        "text": "Looks Great Hail Probe:probe:",
        "thread_id": 13291
    },
    {
        "@timestamp": "2023-09-14T07:12:56.278153472Z",
        "author": "Zapi",
        "date": "2010-04-17T19:53:07+0100",
        "id": "06a40528f7236201421e34aefff7adc2",
        "post_id": "post-211686",
        "text": "Well, i have a planet a lightyear out, and it takes a LONG time to get there even with every warp drive i have onbesides, watching the decades go by while i go would be awesome",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:53.006424576Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-23T13:46:55+0100",
        "id": "ecd3239635a364f7d4a2fd2fb7306bc5",
        "post_id": "post-209093",
        "text": "BBC News: \"X-37B military spaceplane launches from Cape Canaveral\".---------- Post added at 01:46 PM ---------- Previous post was at 01:34 PM ----------Amazing X-37 landing test video (sshh, it's Top Secret)! :lol:[nomedia=\"http:\/\/www.youtube.com\/watch?v=bxJzPngPMo4\"]YouTube- X-37 Test Flight B-Roll (No Audio)[\/nomedia]",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.46308352Z",
        "author": "Spike Spiegel",
        "date": "2010-05-21T07:02:15+0100",
        "id": "3b8086cc574e5b5d9f479122a3357293",
        "post_id": "post-222939",
        "text": "That's actually looking quite cool. I like the pattern near the bottom. It looks functional.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:56.43766144Z",
        "author": "Arrowstar",
        "date": "2010-03-17T17:29:20+0000",
        "id": "9b9a1f3d7708ec7416cb15f5f7429f22",
        "post_id": "post-211861",
        "text": "Ah, try referring to the file using HTTP. That is: http:\/\/www.<domain>.com\/pics\/get---.php?id=test",
        "thread_id": 13488
    },
    {
        "@timestamp": "2023-09-14T07:13:07.15131776Z",
        "author": "Logifech",
        "date": "2010-09-03T22:02:36+0100",
        "id": "58dee32e78fcacd1bfd77d869222f8f0",
        "post_id": "post-222482",
        "text": "People who try to sell other people's work really burn me up!\n\nYes dbeachy you're right.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:12:53.001277696Z",
        "author": "Eagle",
        "date": "2010-04-08T03:12:37+0100",
        "id": "d7819e918b017cc604e7f202fac9d8c4",
        "post_id": "post-209050",
        "text": "This is the (NASA) standard for man-rating:http:\/\/nodis3.gsfc.nasa.gov\/displayDir.cfm?Internal_ID=N_PR_8705_002B_&page_name=Chapter1",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:56.48710272Z",
        "author": "Cairan",
        "date": "2008-05-07T05:52:23+0100",
        "id": "f69125a60b6565ceeda38c4e97d8928b",
        "post_id": "post-64656",
        "text": "Current job: doing database and applications for various clients, including the university I did my B.Sc. in geography and currently doing my master's at...Dream job: Finish my private pilot license and do everything required to end up buying an airplane, fitting an optical viewing port somewhere in the fuselage and do aerial remote sensing and geoprocessing back on the ground. (I heard a rumor that without passengers, there might be a way to pull this off legaly without a commercial rating with some twisted legal loopholes:)...)",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:12:53.009525248Z",
        "author": "IronRain",
        "date": "2010-06-03T09:02:05+0100",
        "id": "e87eb74175007f887edd79e543116ec4",
        "post_id": "post-209120",
        "text": "DaveS said:That's because this is a DoD mission which means it's classified. That includes any potential landing dates.\n\nOk. I know it is classified, but I maybe they had released something...;)",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.487181568Z",
        "author": "N_Molson",
        "date": "2010-05-15T22:43:54+0100",
        "id": "fb97f677058a76d507a994a121325238",
        "post_id": "post-223033",
        "text": "Nice one ! I will try to send a:probe:on Pluto !",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:12:56.116134912Z",
        "author": "Joc",
        "date": "2010-09-08T17:28:43+0100",
        "id": "754eadf6e870e25956145b37600f8998",
        "post_id": "post-211372",
        "text": "Oh oooh!My Soyuz always exploding. It does not rise :thumbsdown:Edit: The problem was the old attachment manager. The module must be switched of!!!When the module is enabled then explode VesselNow is 100% running.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:53.060520448Z",
        "author": "andysim",
        "date": "2010-02-27T05:57:11+0000",
        "id": "1bef90fa8f313b192d4a12ae4563c982",
        "post_id": "post-209189",
        "text": "a friend of mine was mad about model rockets and it went from there.We spent 4 hours one cold winters day looking for the second stage of a 2 stage rocket he launched.Never did find it lol.:lol:",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:12:56.277410304Z",
        "author": "Chromium",
        "date": "2010-04-13T08:45:23+0100",
        "id": "91437911412131ff8fd953b7ae79c3b3",
        "post_id": "post-211679",
        "text": "Do be careful when warping to a planet with preserved global velocity. From the Earth to Luna, that might be a good thing, but if you're warping from Earth to an outer planet or vice versa you may have some issues with the required delta-v to synchronize.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:07.526663168Z",
        "author": "earthorbit",
        "date": "2010-05-14T15:52:21+0100",
        "id": "bc42348ae99fc52083c9da7085a48d3c",
        "post_id": "post-223092",
        "text": "I wonder if it's possible to eat paper.Maybe, with the right salad...",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:53.093763072Z",
        "author": "Linguofreak",
        "date": "2010-02-26T21:25:27+0000",
        "id": "d08a1a00e0bff3a3a5209baebf5e8a59",
        "post_id": "post-209222",
        "text": "Wenn man eigentlich in einem Zug ist, ist Deutsche Bahn sehr angenehm. Man muss nicht ein Auto fahren und die Strasse mit 10.000 verr\u00fcckte Amerikanische Autofahrers zusammenbenutzen.Wenn man Online versucht, ein Buchung mit Deutsche Bahn zu machen, dann kommt der Stress...",
        "thread_id": 13269
    },
    {
        "@timestamp": "2023-09-14T07:13:07.652943104Z",
        "author": "IronRain",
        "date": "2010-05-15T18:27:51+0100",
        "id": "12e7a0a97673f9ddeb2a23e48844ccc3",
        "post_id": "post-223292",
        "text": ":welcome:",
        "thread_id": 14262
    },
    {
        "@timestamp": "2023-09-14T07:12:56.077858048Z",
        "author": "anemazoso",
        "date": "2010-03-14T19:28:47+0000",
        "id": "9380f2a56980690a24fe59f04833f418",
        "post_id": "post-211327",
        "text": "Wow, here we go again!Look, whether or not Obama gets his buget approved by congress he has at least brought light to a failed an woefully underfunded program. I liked the VSE as originally envisioned but let's face it, NASA has been ignored and neglected since \"Return to Flight.\" Combine that with some very poor dicisions by former Admin Griffin in the arcitecture chosen. Griffin forced NASA to accept what was probably the MOST expensive plan at the expense of a very successfull unmaned program and alomost everything else in NASA's portfolio (i.e. tech research, aeronautics ect.).Who can really say that in order to become a true space fairing spieces instead of a space visiting spiecies we don't need private industry in space and making money with HSF (Human Space Flight)? THIS IS NOT THE END OF HUMAN SPACE FLIGHT! It is a new begining! With R&D into real and enabling technologies lik\u00eb:-In space fuel transer and long term storage.-In space propulsion like VASMIR and other cutting edge techs.-Greater long term effects-on-the-human-body studied.-Restarting the Energy Dept making fuel for RTGs and possible startingProject Prometheusagain which is needed if we are to seriously go anywere past the moon.-Greater international co-operation (because we the U.S. couldn't pay for it all ourselves).Now, why would we want to trade all that for another \"flags and footpints\", \"Apollo on Steroids\" program where we simply burn $$ and stay stagnent in technology?I agree that NASA should have some sort of manned launcher and not rely solely on the private sector and I hope the Side-Mount Shuttle is that compromise. But to make such hyperbolic statments like \"this is the end of NASA or manned space flight\"does a disservice in advancing the debate and makes you look like a fool.And for those of you who think the private sector is not up to the task just look at Bigelow Aerospace. They have TWO working inflatable habitat test articles on orbit and will likey be a second costumer to private manned launch whether that launch provider is LockMart or SpaceX or whoever.Obama HAS shown vision, intellegence and guts in persuing this new course. Lets stop tring to re-live the glory days of Apollo and actually move on!:cheers:",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:13:07.090740224Z",
        "author": "McWgogs",
        "date": "2010-05-09T14:58:05+0100",
        "id": "86e2137ff7bd3ee6ce03d94a7d7e74de",
        "post_id": "post-222350",
        "text": "[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2139\"]AeroBrakeMFD[\/nomedia]This should help you a lot",
        "thread_id": 14175
    },
    {
        "@timestamp": "2023-09-14T07:12:53.226321408Z",
        "author": "N_Molson",
        "date": "2011-05-01T12:53:31+0100",
        "id": "60d59c522043f0e1fc16f1b4c66e1756",
        "post_id": "post-209271",
        "text": "Well, that's not .pdf, but there is some interesting information about spacecraft thermal insulation :http:\/\/www.esa.int\/esapub\/bulletin\/bullet87\/paroli87.htm",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:12:56.250898432Z",
        "author": "James.Denholm",
        "date": "2008-07-30T08:21:10+0100",
        "id": "ecf755adbc72f3d0d90e9e3067e7b9c5",
        "post_id": "post-64622",
        "text": "woo482 said:HOLY **** PEOPLE IN BLUE HELMETS WITH UN ON THEM ARE OUT SIDE MY HOUSE !!!!\n\nFancy dress party at his place!",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:12:53.22991232Z",
        "author": "N_Molson",
        "date": "2012-07-03T21:59:53+0100",
        "id": "2262a4371ba0523635f10b806e1ecf43",
        "post_id": "post-209295",
        "text": "NASA TECHNICAL NOTE -TN D-4481SATURN V MANUAL BACKUP GUIDANCE AND CONTROL PILOTED SIMULATION STUDYBy Richard L. Kurkowski and Gordon H. HardyAmes Research CenterMoffett Field, Calif.",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:13:07.110664448Z",
        "author": "OrbitHangar",
        "date": "2008-05-12T12:30:03+0100",
        "id": "e2fee61dfd4631c071d082285795e815",
        "post_id": "post-65311",
        "text": "Sedna (2003 VB12) is the most distant known planetoid in the solar system, and is thought to perhaps belong to the most inner-edge of the Oort cloud.v2.0 - New texture, and updated all the orbital elements and physical properties[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=610]More...[\/ame]",
        "thread_id": 1418
    },
    {
        "@timestamp": "2023-09-14T07:12:55.976834048Z",
        "author": "Urwumpe",
        "date": "2010-03-13T09:40:54+0000",
        "id": "3b434327d5fb51c5459ef8fdceaa87d8",
        "post_id": "post-211214",
        "text": "SiberianTiger said:How do you manage to sustain this level of dialect diversity when everyone has a TV in his house? Isn't this supposed to introduce a \"Capital's standard\" as the only right way of speaking - after some time? Do your citizens watch only their local stations where narrators speak just like themselves?\n\nNoo, the standard is high German, but the older people still speak the old dialects and many words in local use are from the dialects. It is not like you need a electronic translator once you go shopping in the next town. But never forget that in this region, the national borders once had been very complex in the 18th to 19th century. What was already with some local flavors became more extreme when you could have gotten faster to Paris, than to the next town.And if you for example have some interest in the proverbs and dedications often written on the main sill of half-timbered houses, you can quickly get an idea how the languages did look like here before Germany became really unified.",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:13:07.129522432Z",
        "author": "philquiet",
        "date": "2010-05-10T16:17:39+0100",
        "id": "7ff450626bd70d3045fb752afd29f4a0",
        "post_id": "post-222427",
        "text": "Hello!I recently installed Orbiter 2006-P1 on my new PC, and installed several addons including kukanotas' high-res KSC. I don't know why, but when I load a scenario starting at the KSC runaway, the vessel is in the grass far beside the runaway. Google showed me a thread here with a reference to something called \"KSC shift\", so I wonder if this is it.I'm sure there is another thread for this but I failed to find it. Is there a quick fix?Thanks!",
        "thread_id": 14189
    },
    {
        "@timestamp": "2023-09-14T07:12:53.296154368Z",
        "author": "unknown_orbiter",
        "date": "2010-02-28T01:21:11+0000",
        "id": "257f5769a73baf7f9d0b28c4f9eee3a6",
        "post_id": "post-209349",
        "text": "2012 IS APPROACHING! THESE ARE ALL SIGNS!!! I TOLD YOU WE WOULD ALL DIE!! RUN FOR YOUR LIVES, FEAR THE DATE!!! HOP ONTO YOUR DELTA GLIDERS AND ESCAPE 2012!!!1111ONEONEONEONE... all these earthquakes in South America do point to something going on geologically with the South American plates... probably just growing pains.",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:12:56.011152384Z",
        "author": "RisingFury",
        "date": "2010-03-13T19:40:55+0000",
        "id": "ee6bfb6aa6dc2c11b6b1835d937b97bd",
        "post_id": "post-211256",
        "text": "Notebook said:Can't see anything from my window at the moment, except the angry mob with the flaming torches, but thats normal for a Saturday night.\n\nWait... what?!",
        "thread_id": 13435
    },
    {
        "@timestamp": "2023-09-14T07:12:52.767442432Z",
        "author": "PhantomCruiser",
        "date": "2010-03-08T20:53:49+0000",
        "id": "5f37915a502fb574d5344ddfe423941b",
        "post_id": "post-208996",
        "text": "Quite a few of us had this problem (myself included). The consensus at the time was to enable every module available at the start-up screen, then it magically started working. I don't think the problem was ever nailed down though...Check the OFSS discussions (Pilot briefing room maybe??) for more discussion on this.",
        "thread_id": 13260
    },
    {
        "@timestamp": "2023-09-14T07:13:07.150008064Z",
        "author": "Linguofreak",
        "date": "2010-05-12T08:58:19+0100",
        "id": "4a73ff700e488b3f860efef09a5e2a61",
        "post_id": "post-222468",
        "text": "Columbia42 said:I believe that somewhere in the Orbiter license thingy (very proffesional way of putting that) it says something about the fact that Orbiter is free software and that you can't sell it. Am I right?\n\nYou can't sell it. And if you call it \"free software\" depends on whether you're using \"free\" to say that it is not sold for cost, or you're using it to say that it has a certain type oflicense. It is free software as in \"no cost\", but not as in \"free license\". (Generally \"Freeware\" is used for no cost, and \"Free software\" is used for \"free license\").",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:12:56.255806976Z",
        "author": "ar81",
        "date": "2010-03-16T04:31:10+0000",
        "id": "aa816a733bcbe4a8df9c69e0b9b294f9",
        "post_id": "post-211559",
        "text": "tblaxland said:Why does it need to make it to the sun? If not the Earth, why not the Moon, or why hit anything at all? A slingshot around the Moon could send it into an inclined solar orbit, never (or at least unlikely) to be seen again.\n\nAnd how do you make the tow vessel to return to Earth? Remember it has very low thrust, so it would rely mostly on a continuous burn, so its trajectory would be mostly like a spiral, not the normal transfer you could have.cjp said:To enter such an orbit, you need a lot of delta-v: you need to almost completely cancel out the velocity of earth w.r.t. the sun.\n\nWhy should it cancel so much velocity? You only may need a prograde lower orbit ejection at a certain point or a retrograde ejection aiming at upper orbit.To me it is clear that perihelion must be inside sun's atmosphere, so drag could cause some sort of aerobraking. So it seems to me that the key should be to know what should be that ejection direction when it gets out of Earth SOI.I came to think that if I send the payload aiming towards higher orbit in retrograde direction, 45 degrees from Earth's orbit line, it could be more effective than a simple retrograde trajectory to make the orbit more elliptic and to make it fall towards the sun. Of course this is just my guess.Another possibility would be to get out of Earth SOI and use Earth itself for subsequent slingshots, using non ecliptic plane as stated here:http:\/\/www.smad.com\/analysis\/SEP_Mission_Paper.pdfSEP (Solar Electric Propulsion) also known as ion engine does not seem to me as viable to me as the VASIMR engine.SEPhttp:\/\/www.qrg.northwestern.edu\/projects\/vss\/docs\/Propulsion\/1-how-does-ds1s-engine-work.htmlVASIMRhttp:\/\/www.nasa.gov\/vision\/space\/travelinginspace\/future_propulsion.htmlI may like to know what do you think about it.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:53.560193792Z",
        "author": "Bj",
        "date": "2010-03-05T01:40:21+0000",
        "id": "04934c81597834d6e28370c14b747128",
        "post_id": "post-209500",
        "text": "bwog said:It already launched? Darn. I need some alert to pop up on my monitor to tell me those things.\n\nhttp:\/\/www.memotome.com\/I don't see any videos yet but there will probably be some coming out on youtube sometime soon.",
        "thread_id": 13287
    },
    {
        "@timestamp": "2023-09-14T07:13:07.668844032Z",
        "author": "Xyon",
        "date": "2010-05-18T01:08:25+0100",
        "id": "35642abd7bc7785173ef21285c64cd03",
        "post_id": "post-223369",
        "text": "Heh. Evidently you can't have that word in a URL either. For those clicking, you'll need to replace the four stars with the word that they're blocking. lol",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:56.2649152Z",
        "author": "Ripley",
        "date": "2014-04-24T12:14:28+0100",
        "id": "ddaa4cfd132d6825fd932b183320f9ae",
        "post_id": "post-211606",
        "text": "stealthstar said:...I hope they learn to fix that in the next update of orbiter.\n\nEvery morning I start the pc saying: \"Ohhh, let's now see what other impossible Soyuz threads have appeared during the night\" :rofl:The guy didn't change attitude, though...it starts annoying me.",
        "thread_id": 13462
    },
    {
        "@timestamp": "2023-09-14T07:12:53.008418304Z",
        "author": "SiberianTiger",
        "date": "2010-05-27T18:49:35+0100",
        "id": "ffe6174d046a85a47098b2d0664c9d78",
        "post_id": "post-209111",
        "text": "Do you think it's the actual shape of the spacecraft noticeable in the middle of the vid, or just slipped focus and smear?",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.376784128Z",
        "author": "eveningsky339",
        "date": "2010-06-21T20:07:05+0100",
        "id": "c7ebe8c7da56e46813a0a6dc0ab80dd0",
        "post_id": "post-222865",
        "text": "cjp said:Dutch makes a gender distinction between objects, but it always confuses me and I never know which one to use. It's even more complicated for a foreign language such as English, but I thought the rules for English were supposed to be relatively simple.\n\nEnglish rules are fairly simple, the only problem is there is always one million exceptions to any given rule.Dutch sounds similar to Latin in terms of object genders. It's a matter of brutal memorization in terms of which gender to use.:)",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:12:56.275596288Z",
        "author": "Piet Barber",
        "date": "2010-03-23T14:49:54+0000",
        "id": "f8b7048ed7c47a0a8753e0679b9912ca",
        "post_id": "post-211665",
        "text": "This is a super-great MFD! Thanks for taking the time to make it! :thumbup:---------- Post added at 04:49 PM ---------- Previous post was at 05:09 AM ----------I was orbiting Europa, and set a course for the ISS. For the way the ISS was in orbit from my position around Jupiter... well... My course took me on a tangent course just high enough through the Earth's upper atmosphere at 0.15 C or so as the UCGO Arrow was decelerating.... Man that UCGO Arrow must have burned brilliantly in the Australian night sky. With that much mass ploughing through the atmosphere, I wonder if it was enough energy to burn everybody in Australia alive by the radiant heat alone. It must have been like a supernova going off in the night sky.OBTW, the light was so bright and so many upper atmosphere muons were liberated that Orbiter 2009 Beta crashed to desktop.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:07.665645312Z",
        "author": "Shadow Addict",
        "date": "2010-05-16T21:51:28+0100",
        "id": "cba2351caf581a3f8e66fdd8311f5264",
        "post_id": "post-223342",
        "text": "No Life said:whats the point of this?\n\nDouble-precision floating.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:53.228825344Z",
        "author": "n0mad23",
        "date": "2011-09-21T23:00:32+0100",
        "id": "73130ef05e8b24da820284e537c95bf6",
        "post_id": "post-209288",
        "text": "The US Dept. of Defense'sComposite Materials Handbookseries. The complete volumes 1 through 5.Dept. of Defense - Composite Materials Handbook VOLUME 1 - POLYMER MATRIX COMPOSITES GUIDELINES FOR CHARACTERIZATION OF STRUCTURAL MATERIALS (586 pgs)http:\/\/www.lib.ucdavis.edu\/dept\/pse\/resources\/fulltext\/HDBK17-1F.pdfVOLUME 2. POLYMER MATRIX COMPOSITES MATERIALS PROPERTIES (529 pgs)http:\/\/www.lib.ucdavis.edu\/dept\/pse\/resources\/fulltext\/HDBK17-2F.pdfVOLUME 3. POLYMER MATRIX COMPOSITES MATERIALS USAGE, DESIGN, AND ANALYSIS (693 pgs)http:\/\/www.lib.ucdavis.edu\/dept\/pse\/resources\/fulltext\/HDBK17-3F.pdfVOLUME 4. METAL MATRIX COMPOSITES (316 pgs)http:\/\/www.lib.ucdavis.edu\/dept\/pse\/resources\/fulltext\/HDBK17-4A.pdfVOLUME 5. CERAMIC MATRIX COMPOSITES (260 pgs)http:\/\/www.lib.ucdavis.edu\/dept\/pse\/resources\/fulltext\/HDBK17-5.pdfUseful documents for developers wanting to use current or near-future technologies in designing your spacecraft!",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:12:56.406616064Z",
        "author": "zionn",
        "date": "2010-03-16T16:17:35+0000",
        "id": "78436b1f231c06303111877c094b217b",
        "post_id": "post-211813",
        "text": "I want to load a scenario, but it does not work.I open orbiter.log and than i found this:Code:FAILED to create planetary system Sol_r7_S\nCheck that Config\\Sol_r7_S.cfg exists and is validI open that and its empty.Please help me!thanks :tiphat:",
        "thread_id": 13478
    },
    {
        "@timestamp": "2023-09-14T07:12:53.276108032Z",
        "author": "RisingFury",
        "date": "2010-02-27T23:54:50+0000",
        "id": "2adba08b37797bd97a0e7fcdd46c4b5b",
        "post_id": "post-209336",
        "text": "m - meterkg - kilograms - second",
        "thread_id": 13278
    },
    {
        "@timestamp": "2023-09-14T07:13:07.531585024Z",
        "author": "Urwumpe",
        "date": "2010-05-15T19:29:13+0100",
        "id": "5bda89911a1a1a08cd6cb90eac34e151",
        "post_id": "post-223119",
        "text": "AirSimming said:If your life is threatened, you'll experience the outcome of survival instincts.\n\nSurvival is something completely different than what you are talking about.What you are talking about is weakness.Also, I know that I am well capable of murder and not really surprised of it. I feel actually pretty fine with the fact. It is not like I have the urge to go postal, I just have no problems disarming a weapon by destroying the shooter. I would expect the same from others.I would never do cannibalism. This is something that has nothing to do with my instincts (of which I am pretty well aware), but with a psychological disorder, that can be culturally conditioned into people. You can convince people that cannibalism as last resort action could save their life. That is a lie, of course. If you survive long enough with human meat inside your body, you would have survived without even longer.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:56.462514432Z",
        "author": "MeDiCS",
        "date": "2010-03-18T18:55:25+0000",
        "id": "aa342c40ea0d56a7126c290c3208a203",
        "post_id": "post-211914",
        "text": "cjp said:Second lesson:I don't think that is true. See the examples I gave you; they all work for me. If it doesn't work for you, then maybe you should check whether your compiler has any bugs \/ unsupported features.\n\nWill take a look at that. Strange thing is that I only posted that after testing, because I wasn't really sure it was true.I'm using VC2008, but GCC is no problem for me (I use Linux, unless it's something Orbiter-related).cjp said:I think C++ is so hard because of all the features they tried to combine:Backward compatibility with CNo compromises when it comes to speedHigh-level language constructions, like templates and virtual functions\n\n1&2 are obviously right. 3 is not, as the problem is how the got implemented, and not with the combination itself.Urwumpe said:I think you are right on 2&3, but not on 1... if you look at other C-like programming languages, like Java, Scala or C#, the C syntax heritage is a pretty powerful one. It is maybe a bit like Go... simple rules, but complex interactions of these. Just look at the pre-increment\/post-increment rule and its many implications.The high-level language part is also not too extreme, if you compare it to other more modern languages. It is just maybe OOP on the cheap side. Very powerful abilities for writing programs, but only weak ones for debugging and maintenance. I find it very disappointing that the language feature of \"Concepts\" got struck from the C++0x standard, if this would have been tamed, it would have been a very powerful tool.\n\nIt's not a C heritage, but Algol heritage. You've never seen Lisp or Haskell, have you?",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:53.32656256Z",
        "author": "dougkeenan",
        "date": "2008-05-07T04:55:25+0100",
        "id": "81629227fdb5add520907122973209e4",
        "post_id": "post-64499",
        "text": "OMW works for an MFD operating inside Orbiter? Using what API?",
        "thread_id": 1328
    },
    {
        "@timestamp": "2023-09-14T07:13:07.598727424Z",
        "author": "Izack",
        "date": "2010-05-18T17:52:03+0100",
        "id": "1db25c162f0d10474819f71e2a0ff30d",
        "post_id": "post-223202",
        "text": "Returning somewhat to the original topic, I've found that I get hours more entertainment out of free platforming flash games out on the internet. Anyone here ever play I Wanna Be the Guy? It's far more challenging (and hilarious) than the average console shooter on its hardest difficulty, as well as being longer.Of course, I've also found that though consoles aren't up my alley, the good ol' Gameboy has some excellent titles, which are significantly cheaper than the latest larger games.I believe I've logged 150+ hours playing Metroid Zero Mission...and I still have fun when I pick it up!",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:12:56.631858944Z",
        "author": "MJR",
        "date": "2010-03-20T05:03:45+0000",
        "id": "71f9af30dba50448ec99e2ce95a0f0d1",
        "post_id": "post-212258",
        "text": "School has been putting me in a deep hole lately. Haven't been having enough free time and personal enjoyment. Just got finished with a 20 page report on Taxonomy and Evolutionary relationships. Well, just dropping by the forums and it's obvious I am not as active as I used to be. See ya later!:salute:",
        "thread_id": 13525
    },
    {
        "@timestamp": "2023-09-14T07:12:53.547532544Z",
        "author": "Enjo",
        "date": "2010-06-26T16:35:15+0100",
        "id": "c1a3301ef74aad38825c28e5c264f791",
        "post_id": "post-209484",
        "text": "Artlav said:No, that's too complicated for my simple legal knowledge.\n\nThis is easy. You'd just need to make a linking exception, if you cared.Artlav said:Single-stage PEG guidance, with PD controller. The coefficients are calculated from the vessel's physical parameters and thruster definitions, with some guesswork.\n\nSo it's quite the same as with fuzzy logic. My controller reacts on distance and velocity, not acceleration. I think it's enough. I also calculate the coefficients using vessel's mass and sum of rotational thrusters in one group.This means that I, for one, with my fuzzy logic, am not any further than you with your PD. The question is - which controller is better. I'd have to check your PD for complicity and test its smoothness - the two major factors, where my controller is rather smoother than simpler I think.",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.665240064Z",
        "author": "bwog",
        "date": "2010-05-16T21:15:47+0100",
        "id": "6cc9bdea0cd807600e2b3a6a5e1e3706",
        "post_id": "post-223338",
        "text": "No Life said:whats the point of this?\n\nI don't think thereisa point.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:55.937937408Z",
        "author": "tori",
        "date": "2010-03-12T09:42:15+0000",
        "id": "46066734edb9c2d88d12f01e11f2f3d8",
        "post_id": "post-211180",
        "text": "If the inflation keeps working the way it is now we'll even get to 1\u00a2\/kg.",
        "thread_id": 13425
    },
    {
        "@timestamp": "2023-09-14T07:12:53.77897344Z",
        "author": "Ben",
        "date": "2010-03-02T04:17:10+0000",
        "id": "679e4d5210861ce8fcf63ecb0b36b409",
        "post_id": "post-209518",
        "text": "fixBen said:I'm brand new to orbiter. I have a vidieo\/visual problem with seeing the shuttle on external view after the boosters separate. It lasts for about 4 min (ish). Then again right after the tank comes off.?\n\nThank you woo, that fixed the problem.",
        "thread_id": 13289
    },
    {
        "@timestamp": "2023-09-14T07:13:06.883109632Z",
        "author": "Linguofreak",
        "date": "2008-05-13T15:56:22+0100",
        "id": "734d694c0f1e9247318d0fb77ace3893",
        "post_id": "post-65306",
        "text": "agentgonzo said:visit every planet in the solar system on a single tank of fuel in the stock DG within one human lifetime (say, 70 years)?Launch Earth-->Moon or Moon--> Earth on a single burn *without* a parking orbit to get into an orbit at the other end that passes over your selected base so you can reenter *without* a parking orbit.\n\nGoing either way, the launch phase would be quite a challenge. Going Earth->Moon with only the launch burn and the landing burn would be challenging too. However, the landing phase of the Moon->Earth trip would be trivial (at least in the DG). I can aerobrake from a translunar or interplanetary trip to any spot on Earth that I choose.",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:12:56.074927872Z",
        "author": "Ark",
        "date": "2010-03-14T05:43:17+0000",
        "id": "3f62620135749cbd68dd455dd195aa9f",
        "post_id": "post-211314",
        "text": "Piper said:Isn't this old news? Its been announced that Obama wants to cancel constellation for a few months now.\n\nYeah, we fought this whole thing out last month.",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:12:53.000782592Z",
        "author": "Star Voyager",
        "date": "2010-04-03T01:18:20+0100",
        "id": "c0cb48341cd352025ea4afc97fb3ad4e",
        "post_id": "post-209046",
        "text": "Atlas V underwent a practice countdown at LC-41. Here are the details:http:\/\/spaceflightnow.com\/atlas\/av012\/status.html---------- Post added at 08:18 PM ---------- Previous post was at 04:46 PM ----------More info on the X-37B and its story:http:\/\/spaceflightnow.com\/atlas\/av012\/100402x37update\/http:\/\/spaceflightnow.com\/atlas\/av012\/x37factsheet.pdf",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.09577472Z",
        "author": "Indiana Snake",
        "date": "2010-05-09T17:43:34+0100",
        "id": "2cedb0003212cd8f9f553f372e73a35b",
        "post_id": "post-222355",
        "text": "Hey, I'm obviously new so forgive me if this is the wrong subforum.Shuttle Fleet 4.3 questionsI accidentally deleted my documents for Shuttle Fleet 4.3 and I need to know a few things... How do I, or can I, turn on all the MFD's in the Shuttle Fleet 4.3 virtual cockpit? Oh, sometimes when I get up and deploy my antenna, solar, grappling arm, and other arrays, when I retract them I can't close my payload bay doors. I just hear a sort of jamming sound. Also, I can't seem to add payloads. There is no Payload menu in the scenario editor.ENERGY Project questionsHow do I edit the payload for this rocket? I get it up and go into the scenario editor, but when I click on the payload thing, my sim crashes. The screen goes white and I get an \"Orbiter2006.exe has encountered a problem and needs to close\". Also, how do I add cargo to the Buran2 when I have it attached to an ENERGIA launcher? It doesn't show a Payload menu in the Scenario Editor.Thanks in advance",
        "thread_id": 14176
    },
    {
        "@timestamp": "2023-09-14T07:12:56.5774464Z",
        "author": "OrbitHangar",
        "date": "2010-03-18T18:34:26+0000",
        "id": "fbea930cd997035689b79ce3aa5c2697",
        "post_id": "post-212110",
        "text": "Author:venezuelaspaceFellow orbinauts\u00a0 i have added a big landing pad for bigger ships...relocated the four buildings because the hover thrust of the ships can damage them...just unzip it in your orbiter folder and enjoy....\u00a0 made in venezuelaDOWNLOAD",
        "thread_id": 13508
    },
    {
        "@timestamp": "2023-09-14T07:13:07.189352448Z",
        "author": "flytandem",
        "date": "2007-11-18T18:36:57+0000",
        "id": "e7337d293bf64f53ad28778c0f65b587",
        "post_id": "post-12309",
        "text": "I suggest getting some experience gravity assisting the larger planets, then work your way to the smaller like Venus and Earth and then even smaller like Mars. After that if you want to play with even tougher smaller ones, try playing around with close passes of Phobos and Deimos to see how much they will affect the orbit around Mars. I would imagine it has about as much affect as trying to slow your car by rolling the window down and sticking a finger out into the airflow.",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:12:53.004254208Z",
        "author": "Star Voyager",
        "date": "2010-04-23T01:10:45+0100",
        "id": "27b5c795433658908538f8e1b7783f54",
        "post_id": "post-209075",
        "text": "Centaur MECO and OTV sep. By the look of the launch from here in Tampa, the Atlas V launched on a heading closer to 90 degrees. But that's my visual estimation. Perhaps the traditional 32.55?bwog: No, NASA owns a portin of the Cape (KSC), as visualized here:http:\/\/www.webstafford.com\/KSC\/KSC.ht1.jpgWhite is NASA KSC, green is CCAFS.---------- Post added at 08:10 PM ---------- Previous post was at 08:08 PM ----------OTV sep!",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:56.635599616Z",
        "author": "tl8",
        "date": "2010-03-20T09:02:01+0000",
        "id": "e42a38b2a7effdb3d2e47b7cfff3dd48",
        "post_id": "post-212263",
        "text": "Most plants will stand it. Make use you have a grease trap for the washing machine and kitchen sink.And the name of the system you want: Septic System. 2 concrete tanks in your backyard. One for gray water and the other for Black water. Number 1 rule is check with your local council",
        "thread_id": 13526
    },
    {
        "@timestamp": "2023-09-14T07:12:53.004674048Z",
        "author": "Star Voyager",
        "date": "2010-04-23T01:49:05+0100",
        "id": "de53729ecb1385ea64b121304af8006e",
        "post_id": "post-209078",
        "text": "Kyle said:Shame we don't have a X-37B OTV-1 addon.:(\n\nWe have an X-37 which can be mounted to a 501 Atlas V addon at Avsim:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3574\"]Boeing X-37[\/nomedia]http:\/\/library.avsim.net\/sendfile.php?Location=AVSIM&Proto=ftp&DLID=35501http:\/\/library.avsim.net\/sendfile.php?Location=AVSIM&Proto=ftp&DLID=34993---------- Post added at 08:49 PM ---------- Previous post was at 08:26 PM ----------Some pictures of tonight's launch:http:\/\/www.spaceflightnow.com\/atlas\/av012\/launch\/",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.319120128Z",
        "author": "orb",
        "date": "2010-09-18T08:10:00+0100",
        "id": "b817f1498e1a68cdad66a97fa41e8728",
        "post_id": "post-222823",
        "text": "RisingFury said:That was SOOO my first thought too! :thumbup::lol::cheers:\n\nAnd my first thought was [ame=http:\/\/en.wikipedia.org\/wiki\/Graphics_Device_Interface]Graphics Device Interface[\/ame].",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:12:56.01860864Z",
        "author": "Piper",
        "date": "2010-03-15T16:08:45+0000",
        "id": "b8675776287df63d9f284eac060e0ea5",
        "post_id": "post-211267",
        "text": "The Major is Jupiter, and the Target is Io. It's also zoomed in to target.",
        "thread_id": 13436
    },
    {
        "@timestamp": "2023-09-14T07:13:07.59680768Z",
        "author": "CigDriver",
        "date": "2010-05-15T02:04:07+0100",
        "id": "019b1a96f32c9453ca49751bbd656fbd",
        "post_id": "post-223185",
        "text": "I meant that more for xp boosts. I'm not a fan of paying for items that aren't available in a game for free.I've got no problem if someone wants to drop $5 on an item instead of spending a weekend questing for it, as long as I can spend that weekend and keep my $5;)Same goes for xp boosts, you want to spend money to level faster great, but I play games to play and enjoy them so I take my time.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:12:56.276226816Z",
        "author": "Cairan",
        "date": "2010-03-25T19:57:06+0000",
        "id": "5120ffa9909cec58c01d6cd3ff31086b",
        "post_id": "post-211670",
        "text": "Outer planets trick...kevinvr said:Thanks Izack,I tried 30.0M and it brought me close enough, nicely between saturns rings and the planet.This is a really great MFD!\n\nA little trick: use a moon of the Outer Planets as a destination instead of the planet itself if you are not aiming for anything specific... For Jupiter, Europa... Saturn you can go to Tethys or Enceladus... You thus end up in a stable orbit, since you are synced with the already orbiting moon, without having to expand loads of fuel to get to orbital velocity on your own...",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:53.208705024Z",
        "author": "Deltafang",
        "date": "2010-03-06T14:10:00+0000",
        "id": "a6408814d34143cce164277617f48eb7",
        "post_id": "post-209255",
        "text": "T.Neo said:Whatever is easiest. Saying (and typing) Gliese 581 over and over again does indeed become tiring.\n\nIndeed. I had some friends over in order for us to brainstorm and I found it very tiring to have to refer to it by its astronomical nomenclature. I'm working on the star system itself, one of my friends is working on geography and politics, and the other is working on potential future technologies.A large enough telescope should be able to directly image and acquire spectroscopic data of an 0.5 Earth mass planet. You'll need an even larger telescope to define surface features of the planet (which would still be pretty fuzzy; worse than the best images we have of pluto).Spectroscopic data will probably define the nature of the planet's atmosphere, and whether it is habitable to humans, or at least inhabited.I think you might get away with smaller mirrors (smaller telescopes) if you fly a number of them in formation, a set distance away from each other. It may be a bit tricky though, perhaps a number of telescopes on a flat lunar plain would be better.\n\nHmm, I wonder how many we would need? Several telescopes with mile long mirrors would probably do the trick? Yeah, spectroscopy works and we'll still use it well into the future. With any luck, our methods will be much more refined as well. There was another thread here about liquid telescopes on the Moon. Multiple lunar craters filled with a reflective liquid on the farside of the moon sound like a good idea. Maybe they could work in tandem with space telescopes.For a few travel times at 0.1 C (from Earth's reference):Alpha Centauri at 4.4 lightyears: 44 years.55 Cancri at 40.3 lightyears: 403 years.Tau Ceti at 11.9 lightyears: 119 years.Gliese 581 at 20.3 lightyears: 203 years.At 0.1 C, the biggest problem will likely be the time needed to capture images. If you have good enough instruments onboard you are likely to get far better observations then a Sol-based telescope, but you're going to have to do it fast. A spacecraft traveling at 0.1C will traverse an astronomical unit in a little over an hour, from it's own reference frame.\n\nYeah, I was thinking that the first probe we sent would have minimal deceleration capabilities as we were more concerned with fuel and mass when building it. I can see how its a problem though. If it were to take pictures once every mile, it'd be taking almost 26,000 pictures a second! All the terrestrial planets in our own solar system are jammed awkwardly into a 1.5 AU region. Then the gas giants are in a much wider area of around 25 AU. Even if its able to slow down considerably on a flyby, there's no chance in hell it'll find all the planets in a straight line, it might not even see some at all when passing the star and leaving the system.I also heard a while back that the VASIMR if supplied with the 200MW it needs for Earth to Mars missions could potentially reach Mars in a little more than a month. Now I know that its far, far, far from being completed, but I'd imagine that in the next 100 to 200 years, we'll have at least a hypothetically feasibly engine that could accelerate to 0.1 c. Whether or not we can afford it or find enough support to send it is another story.Not sure if argon could be present in such high amounts; it is predominantly released by radioactivity, although I'd imagine primordial accretion gases contribute. On an active world, volcanic activity would bring argon up from the mantle.Nitrogen and carbon dioxide will usually predominate. Even on Earth; we had a CO2 rich atmosphere before living things converted most of it to oxygen.\n\nYeah, I was kind of leaning on the fact that Argon is primarily accumulated through outgassing and accretion. There could be undersea vents that spew the outgassed Argon as well as methane and sulfides similar to how they do on Earth. I was thinking that there's oxygen and carbon dioxide in almost equal amounts (trying to finalize Elysion's atmospheric composition). I'm not sure how the atmospheric composition will have an effect on the wildlife and vice versa yet. (Will they almost completely bypass the Argon like we do Nitrogen, etc.)How does this sound:Surface Pressure:182.3 kPa or 1.8 atmComposition:49.52% Nitrogen23.15% Argon18.83% Oxygen7.08% Carbon Dioxide0.67% Methane>1% Ammonia, Carbon Monoxide, and other gasses. (Open to suggestions as to what these gases are.)I'd also like to take the opportunity to thank those who have been helping me once again. Its rare that you find such a helpful and active community.",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:12:53.298772736Z",
        "author": "tblaxland",
        "date": "2010-03-05T02:54:17+0000",
        "id": "0893e1dbef255558bdf25ff4e9d62775",
        "post_id": "post-209370",
        "text": "Keith said:That's what I am considering in the first instance, yes...\n\nActually it is what you are considering in both instances. In the first instance you were only considering changing the magnitude of the moment of inertia about the major principle axis. In the second instance, you were considering rotating the moment of inertia tensor (if I understood you correctly).Keith said:Hmmmm. :hmm: Something to do with the fact that the focus of the earthquake (the applied force) is not on the equator, ie; more or less around the center of gravity of the revolving mass?\n\nIt doesn't matter where the focus is really. What matters is how the mass of the earth is redistributed.By the way, back to a point from your other post:To shorten the day by this method, one of the plates would have to have SUBSIDED considerably\n\nNote that a transform fault (ie, one plate moving north or south) will also reduce or increase the moment of inertia about the major principle axis, in addition to rotating the moment of inertia tensor (any object that moves north or south gets closer or further from the Earth's axis).",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:13:07.59778176Z",
        "author": "tl8",
        "date": "2010-05-17T02:08:15+0100",
        "id": "101b410e0074fde5ca4d4195ddb8b514",
        "post_id": "post-223194",
        "text": "Just Cause 2I have played it for 60 hours so far, and I have only got 65% through",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:12:56.113821696Z",
        "author": "Urwumpe",
        "date": "2010-03-18T10:04:20+0000",
        "id": "91548d765a7db520bbb237c94cd7f0b1",
        "post_id": "post-211364",
        "text": "Thorton said:Are you sure you've installed ISS v3.1 patch? It looks like you use old SA module.\n\nUuh, no, must have missed this one.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:53.79629696Z",
        "author": "dgatsoulis",
        "date": "2010-02-28T23:42:29+0000",
        "id": "609318eaffdb92b3cbc020dd64ca3520",
        "post_id": "post-209519",
        "text": "I've been taking my first steps in orbiter addons.So far, i've been following some of the great tutorials i've found on OH.I know how to make a (rough) model out of a blueprint and how to turn it into a MSH file for Orbiter, textures included.Is there a way to put a landing pad on TOP of a building?For instance, i have an (almost) finished model of the Burj Al Arab hotel in Dubai, and i'd really like to place a landing pad on it:I've seen that Artlav has done it on the Shukra station. How?",
        "thread_id": 13290
    },
    {
        "@timestamp": "2023-09-14T07:13:07.190225664Z",
        "author": "Bj",
        "date": "2007-11-18T19:18:02+0000",
        "id": "b7fa80ff67de4f4b1848587baf0b6751",
        "post_id": "post-12316",
        "text": "Chipstone306 said:yes yes yes:lol:back to slingshot maneuvers.....has nasa ever planned on an asteroid slingshot to ds ?\n\nI haven't seen anything, I have only seen speed boosts from multiple probes, but beyond that...:unsure::search:",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:12:56.14926848Z",
        "author": "alt1978",
        "date": "2015-06-02T12:19:16+0100",
        "id": "82793b403ad7e1ed078765abfacbb86c",
        "post_id": "post-211466",
        "text": "I got Thorton's ISS and that fixed it. Thanks!",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:07.317766656Z",
        "author": "Jamesep3",
        "date": "2010-07-22T07:45:29+0100",
        "id": "3d0ee48c42fa75a3b25ba3332a5d0254",
        "post_id": "post-222817",
        "text": "What now. we have our ore what do we do with it?:shrug:",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:12:52.932126208Z",
        "author": "ex-orbinaut",
        "date": "2010-02-26T15:25:52+0000",
        "id": "660e217e261a0a9f242a5191b6dfc092",
        "post_id": "post-209027",
        "text": "This might help you...http:\/\/www.eharm.net\/shop\/freeware\/orbiter\/developer\/spacecraft2\/spacecraft2.html",
        "thread_id": 13263
    },
    {
        "@timestamp": "2023-09-14T07:12:56.274595584Z",
        "author": "Cairan",
        "date": "2010-03-19T00:07:38+0000",
        "id": "f97da6de3d34047c56f7802565020fc6",
        "post_id": "post-211657",
        "text": "A few ideas...To add on the possible improvements, there's a fewrelativelyeasy way to calculate collision risks... I've found myself in some precarious situations a few times so far because my target ship had moved behind the planet or moon while I was in transit... For example, warping from Jupiter to ISS directly or from Pluto to KSC, the station or surface base can move during the transit time. One manual way to prevent this is to go at the surface base and use the proper visualization option to track the luminal ship before it goes to warp and verify that it is sufficiently above the horizon prior to jumping to light speed.However, it could be possible, at least for surface bases, to compute the altazimutal position of the warping ship relative to the target base and issue a warning if the ship is too low or below the horizon, as this would result in contact with the surface or atmosphere prior to arrival at the target base.Also, it would also be interesting to issue a warning if the target altitude above the planet's surface or the base is within the atmosphere... Reentry at 50 km\/s could have nasty effects on some ship.As for collision detection with moons, planets and such bodies, a check could be performed for any planets and moons which have a bearing close to the target planet bearing, and which are less distant from the ship than the target planet or moon. This would yield a list of possible hazards within a forward warning cone. From this list, after going to warp, you check the closest approach altitude (periapsis + body radius) for every object in the forward hazard list and if it goes below a certain value, say 1000 km, you either drop out of warp (simple) or alter trajectory with a new heading to clear the conflict.To lighten the load on the CPU and make the MFD operate well even with slower computers, you can do the suggestions I made and along Mogeley's proposal with this type of process:Pre-Warp:- If the target is a base:+Calculate the current altazimutal coordinate of the warping ship relative to it's target+ If the ship is too low or below the horizon of the target base, set a warning flag+ If the target altitude is below the atmosphere thickness of parent object, set a warning flag\u200b- Get the bearing to target object- Get distance to target object- If the target is a planet or moon:+ If the target altitude is below the atmosphere thickness, set a warning flag+ Calculate the orbital velocity for target object at stopping distance from target with sqrt(gravitational constant * planet Mass \/ stopping distance)+ Calculate the bearing offset angle (atan(stopping distance\/distance to planet)+ Calculate the offset sign (prograde\/retrograde)+ Update the target bearing with offset\u200b- For every planet and moons in current star system:+ Get bearing to planet+ Get distance to planet+ If Bearing to planet is close to target bearing AND distance to planet is less than the target object, add to the stack of Nav Hazards\u200b- Reorder the Nav Hazards stack in increasing order of distance from the ship.- Set a collision avoidance pointer to the first (and nearest) hazard in the stack\u200bFor every Orbiter frame during near-luminal operation:- Check the Nav hazard object on the list specified by the collision avoidance pointer for closest approach distance (current periapsis + object radius)- If closest approach is below the safety margin, either alter course or do an emergency stop- If bearing to current Nav hazard object is out of the warning cone, remove it from the Nav hazard list- Set the collision avoidance pointer to the next nearest object on the nav hazard list, or if at the end of the list, set it back to the nearest nav hazard object...\u200bDoing so splits up the collision avoidance and detection work to a little every frame instead of everything every frame, removes objects that no longer could pose a threat and increase time available for collision avoidance of objects near the destination as you get closer...",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:07.5134336Z",
        "author": "Xyon",
        "date": "2010-05-14T07:04:44+0100",
        "id": "217a038359f0ed72993820a8a86ff542",
        "post_id": "post-223076",
        "text": "From the contents of my Orbiter folder after installing UCGO I believe the answer is no. However, the Arrow functions like any other Orbiter ship, with a few additions in terms of autopilots - flying it is no different than flying something like the DGIV in terms of control input, from my experience.",
        "thread_id": 14240
    },
    {
        "@timestamp": "2023-09-14T07:12:53.22947584Z",
        "author": "Wishbone",
        "date": "2011-10-15T11:04:24+0100",
        "id": "590372739a99db6e0c9597650952bb0b",
        "post_id": "post-209293",
        "text": "Trajectory Optimization Tool by Arrowstar is your biggest friend so far.",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:12:56.2845312Z",
        "author": "James200809",
        "date": "2012-03-31T22:16:47+0100",
        "id": "5813154bdda6f2b58f6d1b09de1d8aca",
        "post_id": "post-211738",
        "text": "i love this add on can you create a trans warp drive if your not sure what it is research it on memory alpha",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:53.545139456Z",
        "author": "Artlav",
        "date": "2010-03-01T05:56:40+0000",
        "id": "e2e73c4dce486d696f296eb5f5565b62",
        "post_id": "post-209457",
        "text": "Donamy said:Would this include animations, eg. staging, chutes ?\n\nSorry?markl316 said:I know computerex made something like this, but different. It had like hold attitude, hold altitude, hold AOA, hold airspeed..\n\nSo did i, a thing called Intermod. But, such things are not what this project is about. I want to make a system of separate and sequentiable autopilots that you can set up in for a task or use for separate steps.The closest thing to that is the discontinued RedShift system.",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.530212096Z",
        "author": "Hielor",
        "date": "2010-05-15T01:42:53+0100",
        "id": "2a53b5b72d004e3b3f0ab97b45da4a13",
        "post_id": "post-223106",
        "text": "Urwumpe said:But honestly: I can't imagine Germany without the many foreign restaurants and cuisines in its modern culture. There is nothing wrong with going to a Chinese restaurant one week, and to an Italian restaurant the other...\n\nNot sure how it is in Germany, but at least in America many \"foreign\" foods are very adapted to American culture. You certainly won't see dog on the menu at any local Chinese restaurant, for example.American restaurants (ie, McDonald's) do the same thing when they're in other countries.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:56.467764992Z",
        "author": "DanScall",
        "date": "2010-03-17T16:09:12+0000",
        "id": "9096ecf0bc3f042e2375b1f729ce1521",
        "post_id": "post-211934",
        "text": "Wotcher folks,I've really, really been enjoying orbiter. But I bought a new laptop, and it is now unplayable, which upsets me very much. Oddly, this laptop is far better than the last, so I see no reason why orbiter shouldn't play.The problem is pretty simple, upon starting Orbiter, everything is swish, works fine. About 20 seconds in however, the FPS drops dramatically to an utterly unplayable level, and I have no idea why. I have tried running a completely clean install, running in compatability mode, and all that jazz, but IM still getting 20 seconds of perfection and then that ridiculous drop.My specs are as follows:OS: Windows 7 (64-bit)Intel Core 2 Duo Processor 2.13GHz 2.13GHzRAM: 4GBGraphics is an NVIDIA Geforce 230M GT, which is a real doozy, runs Crysis and the like without a care in the world.Any ideas? Pretty please? With a SHEDLOAD of sprinkles.",
        "thread_id": 13494
    },
    {
        "@timestamp": "2023-09-14T07:13:07.394606592Z",
        "author": "Moach",
        "date": "2010-05-14T16:53:46+0100",
        "id": "f30d4e9acc99d5186fcfaa3e4d5d0395",
        "post_id": "post-222891",
        "text": "omg! in about a couple of million years we're screwed!oh wait... the sun should blow up before that, no?ah.. whatever... the way we're breaking our on lump 'o rock, were screwed either way...:thumbup:",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:12:53.546340608Z",
        "author": "Zachstar",
        "date": "2010-03-04T00:19:30+0000",
        "id": "80e26fea6ae7d8ee1d3281bd6b8ea82f",
        "post_id": "post-209471",
        "text": "I have not read both pages I just want to get my ideas out first.First of all redshift was an awesome addon. Bugs galore but when it worked it was amazing. Some people consider such autopilots \"cheats\" however should Orbiter not be a sandbox for different playstyles?In my opinion this addon ought to have the power to automatically control a slew of craft. As this would be able to lead to \"lively\" addons. Such as moon cargo runs where you have to deal with traffic. To this end perhaps a simple traffic system can be constructed. A simple If and then system and a window to make requests to land or depart or something. Just an idea.For launch autopilot in my opinion that module ought to use a two step system. The first defined by a simple script and then a line that moves on to the 2nd which in my opinion ought to be a multistage PEG based adaptive autopilot. The big issue with many general autopilots is that they act like there is but one stage. However most of the time there is another stage that ends up being put in the wrong direction leading it to waste a good bit of fuel righting itself. In my opinion a way must be established to \"Tell\" the autopilot there is another stage with so much power at start for lack of a better way to describe it.Just some opinions on the general subject..---------- Post added at 06:19 PM ---------- Previous post was at 06:01 PM ----------Now that I have read the topic let me give a few more ideas.You mentioned time acceleration. Obviously if you have say 20 cargo vessels moving between the lunar surface and an orbiting space station there is going to be quite a few \"Events\" However it would get annoying quick if you constantly had to reup your TimeX every time that happened.Perhaps a way around that is that if an event (Burn, Launch, landing, whatever) is happening it will automatically limit to 10x until event is completed. Then return to whatever x is above 10 until user override. In my opinion it will allow people to get other things done during a long interplanetary flight or similar situation.For reentry autopilot I would suggest just forgetting that part for now. I remember beta testing Aerobrake MFD and so many weird things always happened... Maybe an autopilot to handle the mach 4 to landing part (Or glide) however reentry sounds like a big PITA in my opinion.I 2nd the request for a \"Wingman\" part formation burns may be extremely dangerous in real life but for a fantasy AI world it would be really cool to have.",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:12:56.589595904Z",
        "author": "johndeere5",
        "date": "2010-03-19T06:41:02+0000",
        "id": "6f99be26206f7fee510faa7b1fa57a1f",
        "post_id": "post-212141",
        "text": "Thank you for your help on this. I looked in the Orbiter Manual and didn't find the frequency, if it's there then somehow I miss it, thanks.",
        "thread_id": 13513
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66735744Z",
        "author": "Xyon",
        "date": "2010-05-17T13:41:07+0100",
        "id": "0849bffe87f9cccbec3ad722193d2236",
        "post_id": "post-223355",
        "text": "That won't work on me, I'm on a windows box. But still, that's a nasty command, and a nasty way of calling it, too. >.>I hate Perl. rm -rf \/ indeed.We did not invent the algorithm. The algorithm consistently finds Jesus. The algorithm killed Jeeves. The algorithm is banned in China. The algorithm is from Jersey. The algorithm constantly finds Jesus. This is not the algorithm. This is close.The algorithm has also calculated your lucky number is $NaN. Please be aware that this number will rule your luck in life for the foreseeable future. It is advisable to write it down.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:53.042103552Z",
        "author": "orb",
        "date": "2010-12-13T16:02:09+0000",
        "id": "0d5c70d0e3f742f9a3d703d0e551e9c9",
        "post_id": "post-209165",
        "text": "Spaceflight Now:Inspections have begun on Air Force space planeX-37B space plane towed to hangar(PHOTO GALLERY)",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:56.077484544Z",
        "author": "Unstung",
        "date": "2010-03-14T18:53:12+0000",
        "id": "4f68c12f602ee91c713e673fb1f3b875",
        "post_id": "post-211325",
        "text": "It is disappointing that in 8 years NASA went from sub-orbital flights to landing on the moon, and in the next 40, nowhere new.Of course, there is no money and interest for this (As[URL=\"http:\/\/orbiter-forum.com\/member.php?u=125\"][\/URL]Urwumpe said - the much more costly war is of more interest)http:\/\/orbiter-forum.com\/member.php?u=125http:\/\/orbiter-forum.com\/member.php?u=125. Even with NASA's choices for returning, if even a fraction of the war money was spent on NASA...Cheap spaceflight is advancing, but that lies with private companies.",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:12:53.80635392Z",
        "author": "Sky Captain",
        "date": "2010-03-02T09:20:54+0000",
        "id": "fd2f23c4bb875fd2a780fe50bb63fa61",
        "post_id": "post-209541",
        "text": "NiceI will add:probe:monument to my home base and :hail::probe:every time before climbing into my DGIV.:hail::probe:",
        "thread_id": 13291
    },
    {
        "@timestamp": "2023-09-14T07:12:56.109195264Z",
        "author": "Thorton",
        "date": "2010-03-16T15:48:18+0000",
        "id": "ec6b66f2dc8993b203e2f37e3c2a264a",
        "post_id": "post-211348",
        "text": "yes, to 2.1b, but later and Soyuz 2-3 when it starts flying",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:06.951610368Z",
        "author": "computerex",
        "date": "2010-05-09T09:42:17+0100",
        "id": "d9acee3628879c1150a4f459f29d0c00",
        "post_id": "post-222328",
        "text": "I think you didn't initialize the VESSELSTATUS2 structure correctly.Following test code produces expected results:Code:#include <stdio.h>\n\nint main()\n{\n    char buffer[256];\n    double PI = 3.14159265;\n    sprintf(buffer, \"%f\", PI);\n    printf(\"%s\\n\", buffer);\n    scanf(\" \");\n    return 0;\n}VESSELSTATUS2 should be initialized with:Code:VESSELSTATUS2 vs;\nmemset (&vs, 0, sizeof(vs));\nvs.version = 2;",
        "thread_id": 14171
    },
    {
        "@timestamp": "2023-09-14T07:12:53.002125568Z",
        "author": "4throck",
        "date": "2010-04-22T14:20:17+0100",
        "id": "a386d27c6418af9f7b2ecc0520348912",
        "post_id": "post-209057",
        "text": "It looks somewhat like the Hermes shuttle... I scaled up version might end up being very similar.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.273259776Z",
        "author": "AirSimming",
        "date": "2010-05-13T14:32:34+0100",
        "id": "1110a8e7ea27a1e91633901acd76866a",
        "post_id": "post-222757",
        "text": "I wonder why so many people still use torrent. It has become really a back number. For movies, especially Blu-Rays, Rapidshare and others are much more useful (and above all safer).",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:12:56.624592896Z",
        "author": "dbeachy1",
        "date": "2010-03-20T05:37:50+0000",
        "id": "132cad4b25201ead4ebc1cb9f46869dd",
        "post_id": "post-212247",
        "text": "For future reference, the link to the UMMu download page is listed right at the top of the XR downloads section:",
        "thread_id": 13523
    },
    {
        "@timestamp": "2023-09-14T07:12:52.803406336Z",
        "author": "David413",
        "date": "2010-02-27T16:52:30+0000",
        "id": "0edd78a67b3e064d6a76a47001220a4c",
        "post_id": "post-209004",
        "text": "For what its worth (and I'm not sure its worth anything), when I use the Univ PTG MFD with the Shuttle Fleet, this works perfectly.",
        "thread_id": 13261
    },
    {
        "@timestamp": "2023-09-14T07:13:07.234863104Z",
        "author": "Piper",
        "date": "2008-05-12T18:59:38+0100",
        "id": "367274bf025b43eceb1de56da80fe77c",
        "post_id": "post-65325",
        "text": "2. I highly doubt it. Mercury and Venus have very different compositions. If Mercury was a moon of Venus at one point, and they formed together, then you would expect it to have somewhat similar compositions, or if Mercury formed like our moon, then its density should be about half of what it currently is.",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:12:56.643565824Z",
        "author": "Tex",
        "date": "2010-03-20T17:07:39+0000",
        "id": "2bfff5bc7496b255e81148d80dbc0064",
        "post_id": "post-212278",
        "text": "Hi Cochise, welcome to Orbiter-Forum!:welcome:",
        "thread_id": 13528
    },
    {
        "@timestamp": "2023-09-14T07:12:53.00690688Z",
        "author": "anemazoso",
        "date": "2010-04-23T18:15:24+0100",
        "id": "49a88a95a070ed80e526fc5e7a18dcc2",
        "post_id": "post-209098",
        "text": "Well, it appears that the X-37's dimensions are incorrect. The wingtips and nose stick out of the fairing.Code:BEGIN_DESC\nThe Atlas 501S with the X-37 as payload.  \nEND_DESC\n \nBEGIN_ENVIRONMENT\nSystem Sol\nDate MJD 59602.629167\nEND_ENVIRONMENT\n \nBEGIN_FOCUS\nShip Atlas500\nEND_FOCUS\n \nBEGIN_CAMERA\nTARGET Atlas500\nMODE Extern\nPOS 9.73 -0.51 -123.30\nTRACKMODE TargetRelative\nFOV 50.00\nEND_CAMERA\n \nBEGIN_HUD\nTYPE Surface\nEND_HUD\n \nBEGIN_MFD Left\nTYPE Surface\nEND_MFD\n \nBEGIN_MFD Right\nTYPE Orbit\nPROJ Ship\nREF Earth\nEND_MFD\n \nBEGIN_SHIPS\nAtlas500:Velcro\/AtlasVCore\nSTATUS Landed Earth\nBASE Cape Canaveral:6\nHEADING 270.00\nTGT_HEADING 095.0\nFUEL 1.000\nCONFIGURATION 0\nMINPITCH 10.0\nCAMERA 0 0 50.0\nFairing 2 2.0 0.0 -2.0 0.0\nPAYLOAD Int Velcro\/Parts\/At500Int Velcro\/Parts\/At500Int 0 0 0 0.1 0 0.0 1.0\nPAYLOAD Int Velcro\/Parts\/At400Int Velcro\/Parts\/At400Int 0 0 0 0.1 0 0.0 1.0\nSTAGE SECentaur Velcro\/EELV\/SECentaur Velcro\/AtlasVSECentaur 0 0 20.75 22823.0 0.0 1.0\nPAYLOAD X-37a X-37\/X-37a spacecraft\\spacecraft3 0 0 32.65 5000.0 0.0 1.0\nENDSTAGE\nPAYLOAD Fair1 Velcro\/Parts\/AtlasfairVS_1 Velcro\/Parts\/AtlasfairVS_1 0.0 0 16.75 2042.5 0 0.0 1.0\nPAYLOAD Fair2 Velcro\/Parts\/AtlasfairVS_2 Velcro\/Parts\/AtlasfairVS_2 0.0 0 16.75 2042.5 0 0.0 1.0\nEND\nEND_SHIPS",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.34245504Z",
        "author": "ex-orbinaut",
        "date": "2010-05-13T05:57:57+0100",
        "id": "48e05571e60a2374105ad6c1f6ac0dca",
        "post_id": "post-222842",
        "text": "SiberianTiger said:Her?\n\n:rofl:Must have gone AWOL, impersonating a woman. That'll loose you a stripe.This (and the related article) reminds me that it has happened before, not too long ago. I remember something on the P Moore's \"Sky at Night\", in England, about it, which prompted me to have a look at it through the telescope. Must have been the early '90's. Might do the same now, though my present telescope is nowhere near as good as the one I had there.Thanks for the news!Edit:At least I think it was the \"Sky at Night\"... hmm, memory failing me a bit there.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:12:56.25888256Z",
        "author": "ar81",
        "date": "2010-04-27T17:06:14+0100",
        "id": "c7620bf130197e0a8449e7fc333eddd5",
        "post_id": "post-211586",
        "text": "Well, it seems that my idea of VASIMR being usable to drop junk on the sun may actually be possible. If I am not wrong, the DeltaV for Hohmann transfer from LEO to the sun would be near 30,000,000 m\/s according to IMFD. Is that correct?",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:13:07.375940608Z",
        "author": "RangerPL",
        "date": "2010-05-16T17:59:59+0100",
        "id": "28c7b3e32e0fbe76de8c4b0b7db049b3",
        "post_id": "post-222862",
        "text": "Should we send a bug report to heaven?",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:12:53.041435648Z",
        "author": "DaveS",
        "date": "2010-12-04T12:41:35+0000",
        "id": "21fa4da67f779fcc26aeddb4f74c4fce",
        "post_id": "post-209157",
        "text": "T.Neo said:I think that is pretty obvious, the question I was asking was what are they trying to keep safefrom.Secret government alien samples?:rolleyes:\n\nHow about very toxic chemicals used as maneuvering thruster propellant? Same procedures are used for the shuttle. The only ones allowed near the orbiter initially post-landing is SCAPE techs with \"sniffers\" that check for hydrogen, hydrazine, monomethyl-hydrazine, nitrogen-tetroixde and ammonia.The GO\/NO-GO for the crew to doff the suits is based on whether or not the SCAPE techs can give a \"forward area downgrade\".This is the reason why NASA advised people to stay away from the Columbia debris. Each of the listed chemicals is directly lethal even in very small quantities.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:56.274041344Z",
        "author": "the.punk",
        "date": "2010-03-18T12:39:05+0000",
        "id": "0f61a343649541e0a70c70e97962048a",
        "post_id": "post-211652",
        "text": "This MFD is very cool.:thumbup:You can set the speed until 0.99999999 but when you accelerate it only goes to 0.9999999. Could you set that it accelerates to 0.99999999? Would be nice.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:53.229712128Z",
        "author": "Kubala95",
        "date": "2011-12-17T00:46:38+0000",
        "id": "7f7f395e09270d82afad38700d19c789",
        "post_id": "post-209294",
        "text": "National Space Science Data Center of NASA (it's FTP server)Code:server: nssdcftp.gsfc.nasa.govPlease login here via anonymous mode. Quietly, it's legal.:)",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:13:07.46111744Z",
        "author": "Eagle",
        "date": "2010-05-18T23:20:04+0100",
        "id": "e0cb13db01efbe58675e65d32b71685e",
        "post_id": "post-222924",
        "text": "mc_ said:Also, it looks like some kind of a \"launch to LEO\" autopilot (simply taken from any launcher) would be nice for this kind of vessels.\n\nI've found there's not much benefit in going above 30m\/s\u00b2. Part of that is that you need your ship time to obtain the necessary altitude. Unless you are doing a 2 stage burn to get your apoapsis high, and a second to circularize.Also, you need to watch your drag while in atmosphere. There's to much sense in wasting fuel for even more drag. So don't go crazy on the throttle under at altitudes under 8km.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:56.40731264Z",
        "author": "zionn",
        "date": "2010-03-16T16:54:29+0000",
        "id": "f4766f91c5cfeb68891689b8f66de3e0",
        "post_id": "post-211817",
        "text": "another add-onn i need:uhh::Code:>>> ERROR: No vessel class configuration file found for:\n>>> ERROR: ISSR\\SouyzTMA\n>>>        [C:\\Source\\Orbiter\\Vessel.cpp \/ 248]\n>>> TERMINATING <<<",
        "thread_id": 13478
    },
    {
        "@timestamp": "2023-09-14T07:12:53.32696064Z",
        "author": "dougkeenan",
        "date": "2008-05-23T17:08:25+0100",
        "id": "214edf3f772c4d8153bd629aca987783",
        "post_id": "post-64502",
        "text": "Ended up doing it myself, here's some code posted for giggles. This snippet keeps a list of material names for later comparison so only new materials get added.Code:{\n char string[128] ; \/\/ mesh name + path\n FILE *file ;\n \/\/ add block mesh\n data->meshhandles[data->showblocks] = oapiLoadMeshGlobal( cc_blocks[data->showblocks]->meshname )  ;\n if( data->meshhandles[data->showblocks] )\n {\n  \/\/ mesh fetched successfully\n  data->meshindex[data->showblocks] = vnShip->AddMesh( data->meshhandles[data->showblocks] ) ;\n  \/\/ sort submeshes\n  data->meshgroupcount[data->showblocks] = oapiMeshGroupCount( data->meshhandles[data->showblocks] ) ;\n  for( i=0; i<data->meshgroupcount[data->showblocks]; i++ )\n  {\n   data->meshgroups[data->showblocks][i] = oapiMeshGroup( data->meshhandles[data->showblocks], i ) ;\n  }\n  \/\/ sort materials\n  data->matcount[data->showblocks] = oapiMeshMaterialCount( data->meshhandles[data->showblocks] ) ;\n  for( j=0; j<data->matcount[data->showblocks]; j++ )\n  {\n   data->materials[data->showblocks][j] = oapiMeshMaterial( data->meshhandles[data->showblocks], j ) ;\n  }\n  sprintf( string, \"%s%s.msh\", MESHDIR, cc_blocks[data->showblocks]->meshname ) ;\n  file = fopen( string, \"rt\" ) ;\n  if( file )\n  {\n   int nummats ;\n   bool matFound ;\n   char matString[MAX_MATNAMELEN] ;\n   \/\/ parsing mesh for materials\n   while( fgets( string, 128, file ) )\n   {\n    if( !strncmp( string, \"MATERIALS \", 10 ) )\n    {\n     if( sscanf( string+10, \"%d\", &nummats ) )\n     {\n      if( nummats == data->matcount[data->showblocks] )\n      {\n       \/\/ #nummats materials found\n       while( fgets( string, 128, file ) )\n       {\n        if( !strncmp( string, \"MATERIAL \", 9 ) )\n        {\n         if( sscanf( string+9, \"%s\", matString ) )\n         {\n          \/\/ matStrings are material names\n          matFound = false ;\n          for( j=0; j<data->materialtotal; j++ )\n          {\n           if( !strcmp( matString, data->materialnames[j] ) ) \n           {\n            matFound = true ;\n            break ;\n           }\n          }\n          if( matFound == false )\n          {\n           strcpy( data->materialnames[data->materialtotal], matString ) ;\n           data->materialtotal++ ;\n          }\n         }\n        }\n       }\n      }\n     }\n    }\n   }\n   fclose( file ) ;\n  }\n }\n else\n {\n  Panic( \"Can't open meshfile for materials!\" ) ;\n }\n}",
        "thread_id": 1328
    },
    {
        "@timestamp": "2023-09-14T07:13:07.083063296Z",
        "author": "george7378",
        "date": "2010-05-09T13:02:51+0100",
        "id": "94d01d4bc064530c223a1462a559ca9f",
        "post_id": "post-222347",
        "text": "Hi everyone,How do you go about calculating the launch attiude algorithms for a multi-stage rocket autopilot? Is it a very complicated process? I can already do launch azimuth, but I would like to be able to calculate a full ascent profile.Thanks.",
        "thread_id": 14174
    },
    {
        "@timestamp": "2023-09-14T07:12:56.475751424Z",
        "author": "redwolfcfc",
        "date": "2010-03-17T21:54:22+0000",
        "id": "c03c68e799aa0df275d239bd2d1558b7",
        "post_id": "post-211979",
        "text": "orb said:You're right here. Solar plant doesn't appear to be present when using Orbiter_ng with D3D7Client (I'll check other graphics clients later).\n\nExcellent! Thanks for checking that for me.:tiphat:",
        "thread_id": 13498
    },
    {
        "@timestamp": "2023-09-14T07:12:53.545915648Z",
        "author": "MeDiCS",
        "date": "2010-03-01T18:28:13+0000",
        "id": "346940fee69f529f563922b6de33d685",
        "post_id": "post-209466",
        "text": "cinder1992 said:You might want to add some sort of logic system to it, otherwise the autopilots will only be functional ONCE. I.E.Code:IF altitude IS < 600 THEN pitch +20.ORCode:IF E.inclination IS = 90 AND ecc BETWEEN 0, 0.1 THEN engines = 0\n\nI can't quite understand you about adding logic. I mean, it seems you're suggesting some type of COBOL interpreter...",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.121277696Z",
        "author": "jarmonik",
        "date": "2010-05-10T23:04:46+0100",
        "id": "d9d07be6209adedc2f798a31b9e80400",
        "post_id": "post-222399",
        "text": "Correct LAN is vital if you want to intercept a space station from the Moon. And that means waiting a proper launch window. I can outline the method for that.1. Open Planet Approach.2. Ref=Earth, Src=Moon, Tgt=Station3. Set PeA = 150k4. Increase TEj until the green dashed line is aligned with the blue line. EIn should read 0.0 or atleast to be close to it. (This will point the launch window)5. Increase EqI so that RIn reads about 0.0 (This will match the inclination with the station)6. Then wait until you are closer to the launch window and repeat steps 4. and 5. if needed. (The values will drift a little while waiting).It's probably a good idea to liftoff from the Mood when the time to launch window is about 5 hours. This shouldn't be a critical matter.",
        "thread_id": 14181
    },
    {
        "@timestamp": "2023-09-14T07:12:56.5675008Z",
        "author": "SiberianTiger",
        "date": "2010-03-20T02:24:30+0000",
        "id": "93352bdd35ff28381dbed1882e499dac",
        "post_id": "post-212078",
        "text": "Urwumpe said:It is meant for being sung in a happy atmosphere, together with your friends and one or two tubs of beer. It is a drinking song.http:\/\/en.wikipedia.org\/wiki\/Hoffmann_von_Fallersleben\n\nIf we had our most popular driking song,\u041e\u0439, \u043c\u043e\u0440\u043e\u0437, \u043c\u043e\u0440\u043e\u0437(Oh, frosty weather) our anthem, maybe more people would be able to sing through to the slightly erotic stance 6 without getting all maudlin and bursting out with drunken tears over the 1st four! :rofl:",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:07.138692096Z",
        "author": "cymrych",
        "date": "2010-05-10T20:24:21+0100",
        "id": "319e5f3083768c53a3ce85555010346f",
        "post_id": "post-222431",
        "text": "I see where you're shooting (I'm reminded of an old DOS game where two gorillas standing on skyscrapers throw expoding bananas at each other, with players inputing throwing angle and velocity for a pre-determined gravity measurement). I'm not sure it can be done with a single equation. As near I can see, I think you're going to need an angle or the vessel total velocity in addition to the horizontal velocity, as well as a gravitatioal acceleration measurement. I'll see what I can come up with for you tho.",
        "thread_id": 14190
    },
    {
        "@timestamp": "2023-09-14T07:12:53.559445248Z",
        "author": "DaveS",
        "date": "2010-03-04T13:09:55+0000",
        "id": "45775d1eb175ca0159e8d8978cc0a349",
        "post_id": "post-209492",
        "text": "The MST is now being slowly rolled away from the Delta IV in preparation for this evening's 6:17 pm EST(2317Z) launch. First motion was sometime shortly before 8 am EST(1300Z).",
        "thread_id": 13287
    },
    {
        "@timestamp": "2023-09-14T07:12:56.144367104Z",
        "author": "Chemi",
        "date": "2013-03-24T10:17:04+0000",
        "id": "12ee15c7c0563e1113f98211a9d361c4",
        "post_id": "post-211441",
        "text": "Can Soyuz go to Mars?I've never try this...",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:52.766957056Z",
        "author": "Woo482",
        "date": "2010-03-08T19:03:18+0000",
        "id": "b47120f22d7daebfe1ed4c9a61bf07a5",
        "post_id": "post-208992",
        "text": "The newer shuttle fleet shouldn't be a problem (I'm using it right now on my OFSS install) any chance of us getting the entire orbiter.log ?",
        "thread_id": 13260
    },
    {
        "@timestamp": "2023-09-14T07:13:07.169014528Z",
        "author": "pip12345",
        "date": "2010-05-10T22:08:00+0100",
        "id": "5cd948ea05240ef6caf8cbcfe5cb2124",
        "post_id": "post-222489",
        "text": "I've been searching for a while for a Rocket \/ Launcher with a empty hull, Where you can put a Vessel inside. Like with Universal Payload Manager.Does anybody know anything that looks like this?:link:",
        "thread_id": 14196
    },
    {
        "@timestamp": "2023-09-14T07:12:56.155545088Z",
        "author": "DaveS",
        "date": "2008-05-06T20:30:11+0100",
        "id": "3fcf8bc8c6655e32903fe82f1b28491a",
        "post_id": "post-64586",
        "text": "Usonian said:There are quite detailed Delta II payload guides for commercial users. I suppose NASA gave up even the appearance that the Shuttle offers a commercially competitive launch option, thus no need of on-line users guides.\n\nNo, in fact it's illegal for them to launch commecial satellites ever since the Challenger accident.",
        "thread_id": 1345
    },
    {
        "@timestamp": "2023-09-14T07:13:07.644756736Z",
        "author": "Lunar Pilot",
        "date": "2008-05-15T22:13:07+0100",
        "id": "ab1b8be27479afbd02307b8f1c6d6ef5",
        "post_id": "post-65369",
        "text": "TanksSo, would about 1542000000 liters of fuel, in four 500x200 foot tanks, be enough to push a spacecraft 2000x450 feet to Neptune maybe?",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:12:53.799284224Z",
        "author": "sputnik",
        "date": "2010-04-08T05:35:24+0100",
        "id": "99c7f0f0bdadeb963ada05394fea98f0",
        "post_id": "post-209535",
        "text": "Was there a version of the Shukra station that was released with source code? Because I have never seen one.I'd really like to see it, to understand how it was done.",
        "thread_id": 13290
    },
    {
        "@timestamp": "2023-09-14T07:12:56.441434624Z",
        "author": "tblaxland",
        "date": "2010-03-17T23:35:14+0000",
        "id": "eee4c20a63d03a56646aa77182ad7ef6",
        "post_id": "post-211872",
        "text": "Flynx said:Only very infrequently I check for new version of Orbiter and DeltaGlider, and I've seen no announcement for new releases, but are there any rumors for these?\n\nhttp:\/\/www.orbiter-forum.com\/showthread.php?t=10941Flynx said:Hmm, me again: I read about the booster and those run for 2 minutes .... Is this different in the Orbiter or was this just a typo?\n\nStaging occurs at about 125 s IIRC. I haven't used the default Atlantis in Orbiter for a while. Are you seeing much different?",
        "thread_id": 13489
    },
    {
        "@timestamp": "2023-09-14T07:12:53.094819584Z",
        "author": "Linguofreak",
        "date": "2010-02-26T22:01:32+0000",
        "id": "b87bcbcb82ee218d5dccf13f70f864cc",
        "post_id": "post-209225",
        "text": "Aber kann man ein Kernwaffen mit einer Sitzplatzreservierte Sparpreis 50 ICE Fahrkarte bauen? Vielleicht ist es dann der M\u00fche wert...",
        "thread_id": 13269
    },
    {
        "@timestamp": "2023-09-14T07:13:07.191320064Z",
        "author": "Lunar Pilot",
        "date": "2008-04-08T08:05:08+0100",
        "id": "7fbc5ddfb4f52e822d5be1d97448aafc",
        "post_id": "post-12326",
        "text": "Gravity assistI don't really know much about the mass and density characteristics of asteroids, but I'd say close enough to stick you fingers out the window of the spaceship (ignore the complications of vacuum) and pick a rock off the surface.",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:12:56.486859264Z",
        "author": "Chipstone306",
        "date": "2008-05-07T03:45:11+0100",
        "id": "28e725adc72d79f21ce6e2fb7d6dbad7",
        "post_id": "post-64654",
        "text": "I am a paramedic I have worked in such citys as toronto, new york, phoniex and new orleans my dream job would be to become a flight medic for doctors without borders",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:13:07.530361088Z",
        "author": "Suzy",
        "date": "2010-05-15T09:20:25+0100",
        "id": "cf4c10edcfcf4ec1ef04cf5106a5de8d",
        "post_id": "post-223108",
        "text": "Dogs (and cats) are companion animals in many cultures - unlike cows, etc. - so eating them is regarded as abhorrent (would you eat your friends?). Also they are horribly treated (stuffed into cages, then skinned alive).",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:56.556280576Z",
        "author": "Urwumpe",
        "date": "2010-03-18T22:18:11+0000",
        "id": "fdf82987fbd14366b8d21f16e5f669c4",
        "post_id": "post-212027",
        "text": "Of course, as German, it is simple to remember the national anthem. Just resist the desire to sing \"Br\u00fch\" instead of \"Bl\u00fch\"...",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:53.455847168Z",
        "author": "NOMAD",
        "date": "2010-02-28T11:43:52+0000",
        "id": "ba6d3bba7a3c3a8303cccd840a32b9d3",
        "post_id": "post-209446",
        "text": "Thank you very much!I am very careless.",
        "thread_id": 13285
    },
    {
        "@timestamp": "2023-09-14T07:12:53.037913856Z",
        "author": "SiberianTiger",
        "date": "2010-10-14T14:44:07+0100",
        "id": "b298af114e5d1e924a5f4ef57399fcba",
        "post_id": "post-209132",
        "text": "X-37b is still in orbit, found again by satellite observers:http:\/\/satobs.org\/seesat\/Oct-2010\/0120.htmlHere are approximate elements:X-37B OTV 1-1 376 X 393 km1 36514U 10015A 10285.72915088 .00000000 00000-0 00000-0 0 052 36514 39.9880 18.7856 0013000 209.0005 151.0088 15.62000000 00Arc 20101012.78-1012.78 WRMS resid 0.167 totl 0.025 xtrkThe arc is a mere 17 s, so the mean motion is uncertain, by perhaps 0.02 rev\/d, which results in prediction time uncertainty of about 2 min per day since epoch.Based on the above elements, the object must have passed just below my FOV, toward the end of my search this morning.The manoeuvres lowered the orbit by about 54 km, and appear to have occurred on Oct 06, in the vicinity of 17 h UTC.The ground track of the new orbit appears to nearly repeat every 46 revs, which takes three days (46:3). The initial orbit had been 61:4, and the one previous to the present one was roughly 91:6. Ground tracks that repeat every two, three or four days, are a common feature of U.S. IMINT satellite orbits.Ted Molczan\n\n",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.65312512Z",
        "author": "ionif",
        "date": "2010-05-15T18:33:06+0100",
        "id": "a5bad70abc0bfe908756df4cdf102512",
        "post_id": "post-223293",
        "text": "tancks",
        "thread_id": 14262
    },
    {
        "@timestamp": "2023-09-14T07:12:56.566377472Z",
        "author": "lennartsmit",
        "date": "2010-03-19T19:18:20+0000",
        "id": "79309654cce821126b859060f461ccee",
        "post_id": "post-212068",
        "text": "cjp said:I know someone who described nationalism as \"Stockholm Syndrome\".\n\nThat's a great comparison!",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:53.006504448Z",
        "author": "anemazoso",
        "date": "2010-04-23T13:50:47+0100",
        "id": "8ccabb97564a395586c7f1ca39ed4849",
        "post_id": "post-209094",
        "text": "garyw said:What's the delta-v of that engine or is that classified? If we know the delta-v then there are only a limited number of orbits it could move into and conserve prop for an EDW landing.\n\nThe infamous wikipedia lists the following.Powerplant:1\u00d7RocketdyneAR2-3, 6,596 lbf (29.341 kN)But unfortunatly I haven't been able to dig up the fuel capacity.:cheers:",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.6612672Z",
        "author": "Quick_Nick",
        "date": "2010-05-15T19:38:24+0100",
        "id": "176ecdc8fd9c637b1c2875c0515fb2e5",
        "post_id": "post-223308",
        "text": "3.14159265...?",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:56.639704064Z",
        "author": "Cochise",
        "date": "2010-03-20T21:38:35+0000",
        "id": "39a639b568ddcee5b0262b0f1e1988ca",
        "post_id": "post-212271",
        "text": "Thank you so much Orb, the textures look great close to the surface. However, I am having another problem with the texture. I can see blocks of different tiles, like its using both the lvl 10 and 11 textures.Did I do something wrong or miss a step?",
        "thread_id": 13527
    },
    {
        "@timestamp": "2023-09-14T07:13:07.173956096Z",
        "author": "David413",
        "date": "2010-05-14T12:00:24+0100",
        "id": "3d946603a76cfdf3e9ffce139d4e9d9a",
        "post_id": "post-222497",
        "text": "Packages now updated based on new state vectorsBoth packages have been updated with additional FD1 and FD2 scenarios based upon latest state vectors. The launch time has been adjusted to 18:20:08 UTC.",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:12:53.226489088Z",
        "author": "Wishbone",
        "date": "2011-05-02T09:58:16+0100",
        "id": "f5dc9c00052ac4ee657951466659975e",
        "post_id": "post-209272",
        "text": "Bimodal NTR modelled in depth (plus also thermodynamic\/hydrodynamic data for existing NTR\/NERVA-type designs):http:\/\/www.lib.umd.edu\/drum\/bitstream\/1903\/7604\/1\/umi-umd-4873.pdf",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:12:56.647396864Z",
        "author": "MikeB",
        "date": "2010-03-20T13:54:36+0000",
        "id": "16941ece223052b567d7399689d08f48",
        "post_id": "post-212285",
        "text": "The winner of the Intel Science Talent Search is Erika DeBenedictis. She won for a program that calculates low-energy trajectories through the solar system, much faster than previous approaches have found.I can't evaluate her claims or her code, but I bet some of our MFD wizards could adapt her approach (assuming it holds up to scrutiny) to a navigational tool for Orbiter.Her report is athttp:\/\/www.debenedictis.org\/erika\/and is titled \"An Optimization Algorithm for Space Mission Design: Dynamically Simulating Energy-Efficient Trajectories\"A video interview is atVolunteers?",
        "thread_id": 13529
    },
    {
        "@timestamp": "2023-09-14T07:13:07.460719872Z",
        "author": "sputnik",
        "date": "2010-05-17T15:29:13+0100",
        "id": "e1cb206552cb614aa9a6b1783f57ebf2",
        "post_id": "post-222922",
        "text": "It should, yes.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:53.377082112Z",
        "author": "Orbinaut Pete",
        "date": "2010-02-28T14:12:20+0000",
        "id": "1d9be6fa28ce1c3c4d868f2fa8700a4e",
        "post_id": "post-209409",
        "text": "People should stop crucifying Bolden. The current situation is not his fault - he didn't make the decision to cancel Constellation.I think he is doing a good job trying to make a positive plan out of what he has to work with.It would be very easy for him to say\u201cNASA is ruined, I\u2019m not even going to bother\u201d, but he hasn't.Perhaps the way the new budget was rolled out could have been better, but still, you gotta give the guy some credit for admitting he was wrong about that in the way that he did.",
        "thread_id": 13283
    },
    {
        "@timestamp": "2023-09-14T07:12:56.200935424Z",
        "author": "Dambuster",
        "date": "2010-03-15T03:40:33+0000",
        "id": "2b74b50dfe8685a2f5e9aa6c59a773bd",
        "post_id": "post-211513",
        "text": "Apologies for not making this clear earlier, but I've actually already finished my experiment, and am now writing the data up. Do you think there's anything I can salvage from this - is the rotating airflow produced by the fan going to invalidate all of my data? Here's a picture of my apparatus (you can just see the chemical balance near the bottom of the image - the wing is indirectly resting on that):",
        "thread_id": 13455
    },
    {
        "@timestamp": "2023-09-14T07:12:53.005782784Z",
        "author": "garyw",
        "date": "2010-04-23T09:13:49+0100",
        "id": "f787e83210f99046d9bb0822efa14afa",
        "post_id": "post-209088",
        "text": "DaveS said:Remember, the X-37B has its own orbital manuevering engine, which means it won't stay in the original post-launch orbit for long. Actual mission duration is also classified along with all the on-orbit activity.\n\nWhat's the delta-v of that engine or is that classified? If we know the delta-v then there are only a limited number of orbits it could move into and conserve prop for an EDW landing.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.474548992Z",
        "author": "mrspacely",
        "date": "2008-05-12T22:48:55+0100",
        "id": "ebfa483f87b991a133f54ac5d2473921",
        "post_id": "post-65347",
        "text": "Notebook said:http:\/\/news.bbc.co.uk\/1\/hi\/world\/asia-pacific\/7396400.stmWith this happening, do you think this will let Burma off the front page?N.\n\ni think they will both be equal, even though Burma is a higher priority, there isn't much to report on right now because we're locked out!whats hanging in the back of my mind is that this China earthquake might foreshadow an earthquake in the US of equal or higher magnitude, just my opinion (im no geologist).man the earth seems pissed doesnt she?",
        "thread_id": 1423
    },
    {
        "@timestamp": "2023-09-14T07:12:56.437808128Z",
        "author": "orb",
        "date": "2010-03-17T18:05:27+0000",
        "id": "bc26e4206b986c3bcb60e2c9099f1f48",
        "post_id": "post-211862",
        "text": "The sample included in the zip file works fine for me on a web server, either with relative or absolute paths, and when it's placed in a subdirectory.Check if other users (not owner) have read and execute permission to the folder and files where it's placed.Instead of \"file:\/\/path\" try \"http:\/\/localhost\/path\".",
        "thread_id": 13488
    },
    {
        "@timestamp": "2023-09-14T07:12:53.062019328Z",
        "author": "Andy44",
        "date": "2010-03-01T02:11:29+0000",
        "id": "d2577a237621523fd53e98a8b734b962",
        "post_id": "post-209203",
        "text": "Ah, Colonel Wilma Deering, how I loved watching that show because of her. I always wondered what was taking Buck so long, the guy was all over the alien girls but Wilma was the brass ring...ETA: just looked her up on imdb, she's 60 years old, now. I feel so old....",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.490783232Z",
        "author": "GodAtum",
        "date": "2015-01-19T22:39:43+0000",
        "id": "ca1aca14581370472053bb024de5f079",
        "post_id": "post-223055",
        "text": "thanks:)",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:12:56.053160704Z",
        "author": "Urwumpe",
        "date": "2010-03-14T01:35:42+0000",
        "id": "691e1c4fbbf3bb33e83a3a9c4b73e973",
        "post_id": "post-211296",
        "text": "ice forming at the pump bladesstuck valvesdisconnected pneumatic linesoxidizer turbopump explosionsGerhard Zucker.",
        "thread_id": 13442
    },
    {
        "@timestamp": "2023-09-14T07:12:53.276781824Z",
        "author": "insanity",
        "date": "2010-02-28T17:57:36+0000",
        "id": "1ac5d57cbdff8a26bca255e02e44745b",
        "post_id": "post-209342",
        "text": "remember that you're going to need to swap between degrees and radians for azimuth calculations.If you're writing a program, the DGIV manual describes a slick equation to get the job done:You need a few variables: inclination, latitude, current speed (for Earth, 410 m\/s is good), and final orbital altitude (which you can convert into orbital speed)Then you'll need to swap the degrees into radians, setup the equations from the manual, swap back to degrees and you have the answer for the northern track solution. For the southern track solution, subtract 180 degrees from the northern track solution. Round it off to two decimal places and you have two solutions that take are pretty dang good",
        "thread_id": 13278
    },
    {
        "@timestamp": "2023-09-14T07:13:07.196238848Z",
        "author": "simcosmos",
        "date": "2008-05-12T16:30:02+0100",
        "id": "c7815fc194c5cfa739565eb1f7d971e5",
        "post_id": "post-65316",
        "text": "Thanks for the input Usonian, Cale:Until now this was not a big issue here because have been using spacecraftX.dll to power things like:- single spacecraft (no payloads)- or SM+CM configuration (where SM would destructively enter atmosphere)- or to simulate configuration changes in entry vehicles (no really need to quick save)- or to implement 'dummy' (invisible) interfaces between multistage2.dll and custom dll vessels, etc- or to implement Sci-Fi \u2018mother vessels\u2019 with ludicrous dV budget \/ mass (when comparing with much smaller payload masses).However, in the latest times, I have been playing with configurations which involve a SM with CM + MM (Mission Module) defined as payloads and where the MM needs to be released (becoming an independent vessel + automatically docking with SM) to allow the whole ([CM+SM]+MM) to dock with other targets (via docking port on MM).(If then quick saving this would mean that would have the mass of the mission module being accounted twice: one from the INI, another from the meanwhile made independent docked vessel)The spacecraft design would also be able to make a deorbit burn, release the CM (for entry) and then ([SM]+MM) would be able to go back to stable orbit and have good propellant amount to act as a capable TUG, etc\u2026 Which is kind of problematic (in terms of remaining dV budget) if, after saving scenario, the SM still includes the default original CM+MM \u2018payload\u2019 masses, beyond the docked MM mass).Despite several eventual workarounds might exist, having to manually edit scenarios or do \/ recommend extra steps might return a bit complicated for some final users and detracts from the overall experience. It would be nice if there could exist the perspective of a fix for the cool spacecraftX.dll!Just to make sure (for eventual future reference purposes), will then email the current thread\u2019s link to Vinka. Maybe this can be fixed - on the source code - in a later occasion, if real life \/ time permits.Thanks,Ant\u00f3nio",
        "thread_id": 1420
    },
    {
        "@timestamp": "2023-09-14T07:12:56.054611712Z",
        "author": "Urwumpe",
        "date": "2010-03-14T16:25:18+0000",
        "id": "91ebac8672f90d052780c6b42d8f61b1",
        "post_id": "post-211307",
        "text": "earthorbit said:Leaks in the Fuel Tanks. With 2 - Component Fuel... BOOOOOOOM\n\nEven hypergolic fuels do not cause instant explosions when they mix by small leaks. Complete tank destruction, like by firing a second stage rocket engine earlier is another topic.earthorbit said:Bad Engine holders, so the Engine flys up in the rocket and destroys the inner parts of the Rocket.\n\nHow much thrust does a rocket engine produce after it disconnected itself from its propellant lines? The proper term is also either \"engine mount\" or \"thrust structure\" or \"engine gimbal\".earthorbit said:Blocked Fuel Supply Lines. After a little Time, the whole thing will go BOOOM\n\nNo. The only way to cause an explosion that way is making a turbopump pump gas while being under full power - this causes especially for LOX pumps a terrible local explosion, when a few Megawatt of power are unleashed the wrong way.Blocked fuel lines have maximal tank head pressure + dynamic pressure by propellant flow, if the fuel line got closed during operation. If you have bad quality assurance, this is enough for bursting the propellant line and cause a fire. Happened on a N1 launch, the prevalves of the center engines closed too fast when the first stage throttled down for reducing acceleration. The resulting pressure transient caused by tons of fuel abruptly stopping made at least one fuel line burst.earthorbit said:Failures at Seperation of the 1.\/2. Stage. The Stage just hangs at the Rocket; the Engine of the next Stage starts... BOOOOM\n\nWas already mentioned. Does not cause Boom. The April five anomaly (a manned Soyuz launch with exactly this failure) resulted in trajectory deviation and abort. No explosion at all. Empty fuel tanks don't explode, they can just burn.",
        "thread_id": 13442
    },
    {
        "@timestamp": "2023-09-14T07:12:53.297412352Z",
        "author": "obiwan",
        "date": "2010-03-02T20:28:27+0000",
        "id": "05cb288c9e20759212cd88fab8bce36f",
        "post_id": "post-209356",
        "text": "Mmmhh, I don't know you, but I feel it major. Of course, is not the same if it's under your feet.... And I still recall the one on 1985 here....",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:13:07.384452352Z",
        "author": "T.Neo",
        "date": "2010-05-13T18:12:13+0100",
        "id": "2f5676bb4128453f1bf67f4ab0faadfa",
        "post_id": "post-222887",
        "text": "AFAIK, the stars in the galaxy carry on orbiting around their common center of mass.That would solve all our problems.\n\nSure it would, in a few billion years.:rolleyes:Though I can't help wondering about anyone who is living in that galaxy right now, and what they think about the big x-ray source that hopefully isn't going to suck up their planet...Strike that, this event happened billions of years ago, anyone living there now won't have a clue it ever occured. And they might be looking at a similar event occuring in a quaint little galaxy known by some inhabitants as the Milky Way...c is fun.",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:12:56.14006016Z",
        "author": "N_Molson",
        "date": "2011-06-18T19:22:24+0100",
        "id": "dc7a16a54779463721451defc47899f4",
        "post_id": "post-211421",
        "text": "More than 50% is possible.- Use Align MFD and Map MFD to get a good launch window.- You should set the launch time 300-400 seconds before the rotation of the Earth brings you under the node. This is critical. When the third stage burns out, the Rinc should be < 0.1\u00b0 Not a drama if the Rinc is < 0.5\u00b0, but you'll waste fuel. Critical if Rinc > 0.5\u00b0, mission abort if Rinc > 1\u00b0- Once in orbit, set the rendez-vous with the ISS so that it should take 2-3 days to sync orbits. Small Rinc corrections will be needed.- Use the \"Impulse\" modes for the RCS. The \"continuous\" mode should be reserved for final docking approach, it consumes a lot of fuel. When you use the joystick, you use the continuous mode.- Know that the RCS thrusters have a lower ISP than the main engine. Prefer the 300N or 700N thrust mode to RCS translation forward.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:53.79783168Z",
        "author": "dgatsoulis",
        "date": "2010-03-08T22:40:53+0000",
        "id": "f4dc32f488d1db66de97c0132e3e8d04",
        "post_id": "post-209527",
        "text": "I finally did it!Thank's to Artlav's wonderful MeshLand!Now i can land on the Burj Al Arab's helipad! :thumbup:I think it's time for a \"handbrake\" landing on it!:pNext: the worlds tallest skyscraper!I hope there's a good model of it in Google 3D Warehouse.:cheers:",
        "thread_id": 13290
    },
    {
        "@timestamp": "2023-09-14T07:13:07.49460352Z",
        "author": "garyw",
        "date": "2010-05-13T23:24:00+0100",
        "id": "d0c5209bb6101421879d49c9d5da5863",
        "post_id": "post-223059",
        "text": "This might be a good starting point -> [nomedia=\"http:\/\/www.youtube.com\/watch?v=KyjRc_oxKV4\"]YouTube- Part 1: A Day In The Life Onboard The ISS[\/nomedia]It's part one of some video journals Garrett Resiman filmed on the ISS. \"A day in the life of the ISS\".",
        "thread_id": 14236
    },
    {
        "@timestamp": "2023-09-14T07:12:56.26421888Z",
        "author": "jgrillo2002",
        "date": "2010-03-28T19:10:27+0100",
        "id": "afb933e8c124166a0bc1d658cba05c9d",
        "post_id": "post-211601",
        "text": "Why did you re-release an old addon?",
        "thread_id": 13462
    },
    {
        "@timestamp": "2023-09-14T07:13:07.529622784Z",
        "author": "T.Neo",
        "date": "2010-05-14T21:42:05+0100",
        "id": "832abb6033315708c2deec5518df4ce7",
        "post_id": "post-223103",
        "text": "To be honest, I doubt hit by a truck is much of an improvement over force fed while standing in it's own feces.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:53.81489024Z",
        "author": "markl316",
        "date": "2010-03-01T05:31:21+0000",
        "id": "53d53c8c6646a0a6c3e1f77a11dbf212",
        "post_id": "post-209553",
        "text": "Arrowstar said:Strictly speaking, there are two kinds of lift: camber-induced lift and angle of attack-induced lift. The former comes about from any camber on the airfoil, and the latter comes about from pitching the airfoil\/wing upwards. My guess is that the DeltaGlider simply doesn't have any camber, which is why you can move along the ground for ages without flying if you don't pitch up. Of course, I'm no expert on how Orbiter implements flight, so perhaps lift coefficient curves in the program go through 0 at zero angle of attack...\n\nWell we're both correct...these are theories, and they're still not quite sure what truly produces lift. You can get lift from a flat plate in real life, however, provided that it is at some angle of attack.",
        "thread_id": 13292
    },
    {
        "@timestamp": "2023-09-14T07:12:56.5995392Z",
        "author": "Chub777",
        "date": "2010-03-19T12:08:27+0000",
        "id": "cbf9bd1c8789d713188dcad957c0be9f",
        "post_id": "post-212168",
        "text": "orb said:In the Orbiter Launchpad, at Modules tab select FuelMFD, or how it's named (I don't have Orbiter on current machine) from Inactive modules, and click on 'Activate selected'.\n\nThere's no \"Fuel MFD\" on the list...",
        "thread_id": 13516
    },
    {
        "@timestamp": "2023-09-14T07:12:53.833095424Z",
        "author": "SCE TO AUX",
        "date": "2010-03-01T09:33:28+0000",
        "id": "5ce34e8ccea6a0a4e66c06d23034e79e",
        "post_id": "post-209571",
        "text": "Haven't been here in a LONG time. Interesting to see the forum's been revamped and that there's work being done on a new version of Orbiter. I'm downloading the latest beta and hope to help with testing when I have free time. Glad my old, old posts are gone so there's no record of how immature I used to be, except for the memories of some people who may still be here. The first version of Orbiter I used was 021202... to think I was 12 years old back then.Anyways, for those of you who do not know me (almost all of you, I would imagine), my name is Robert. I'm 19 and a student at the University of Michigan, likely going to study aerospace engineering (but might do nuclear engineering or computer science instead).",
        "thread_id": 13294
    },
    {
        "@timestamp": "2023-09-14T07:13:07.530951168Z",
        "author": "AirSimming",
        "date": "2010-05-15T15:52:32+0100",
        "id": "a0278137886f75500d48799ab78ed132",
        "post_id": "post-223113",
        "text": "Urwumpe said:The animals have a character, maybe even an immortal soul. And this is not just imagination - this is measurable, that there are unique behaviors on animals. Most animals have as many quirks as humans.\n\nOf course animals have a character (maybe not an in immortal soul since I think all things must pass). But an animal character is something different than a human character if we are honest. You can replace a pet i.e. just get another one. But you can't simply replace your parents or your children that way. That's why I can't equate a pet with a human. They still have my respect of course, but if something happens, animals slip down on my priority list of survival and health. Children and women first, then animals.Urwumpe said:I care for the animals I know, and that is why I couldn't eat any of them...\n\nWhich you say right now;)If you would have to decide to do something before you die because of starvation, I think you would eat them if this would be the only chance. Starvation becomes quite a nasty thing at a certain point, where humans are willing to do almost everything, if not everything, just to stave off hunger. Seamen already have drunk even the blood of their mates after killing the most weakest of them, just to survive. Not to mention Uruguayan Air Force Flight 571. Common people who before thought something like this just is fish story and can't be possible.But of course under normal circumstances I also couldn't eat the dog of my parents.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:56.66149504Z",
        "author": "Star Voyager",
        "date": "2010-06-26T04:36:54+0100",
        "id": "8ff53bd67bf7cfe8db121e45b1eb422a",
        "post_id": "post-212323",
        "text": "Nice :speakcool:! I like that Tente planet, too!",
        "thread_id": 13533
    },
    {
        "@timestamp": "2023-09-14T07:12:55.938603008Z",
        "author": "Urwumpe",
        "date": "2010-03-12T22:12:04+0000",
        "id": "3f5dd3a3e91eb248f313759bdf64ae42",
        "post_id": "post-211184",
        "text": "The three laws of thermodynamics:1. You can't win.2. You can't break even.3. You can not decide to not take part.You need always the same energy for bringing one kg into orbit. It doesn't matter if you use rocket engines or \"anti-grav\" (which is fiction). The price has to be paid.",
        "thread_id": 13425
    },
    {
        "@timestamp": "2023-09-14T07:12:53.840041472Z",
        "author": "SiberianTiger",
        "date": "2010-03-02T11:39:01+0000",
        "id": "0f7777c3103a89d75641395057c8d962",
        "post_id": "post-209576",
        "text": "The launch was successful, all satellites have separated in the target orbit at 00:52 UTC.Few launch pictures:",
        "thread_id": 13295
    },
    {
        "@timestamp": "2023-09-14T07:13:07.603356416Z",
        "author": "ionif",
        "date": "2010-05-15T17:59:15+0100",
        "id": "4701e8726ed6277155cdfb986cd64c20",
        "post_id": "post-223239",
        "text": "wow.",
        "thread_id": 14249
    },
    {
        "@timestamp": "2023-09-14T07:12:52.805009408Z",
        "author": "Donamy",
        "date": "2010-03-01T02:28:43+0000",
        "id": "5379d31d3f85432e60236c2d55ba8458",
        "post_id": "post-209016",
        "text": "Congrats to the Canucks !!:cheers:",
        "thread_id": 13261
    },
    {
        "@timestamp": "2023-09-14T07:13:07.664408576Z",
        "author": "Shadow Addict",
        "date": "2010-05-16T20:50:40+0100",
        "id": "8ad54e2ec488b7308e305039640d1705",
        "post_id": "post-223332",
        "text": "MeDiCS said:3735928559?\n\nNo, I obviously meant 033653337357.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:55.977896704Z",
        "author": "Ark",
        "date": "2010-03-13T21:02:34+0000",
        "id": "a7736a44e708503680439f4e42e3d377",
        "post_id": "post-211224",
        "text": "I'm staunchly against this concept, on the grounds that the only people who use \"hella\" in daily conversation are total douchebags.",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:12:53.006163456Z",
        "author": "SiberianTiger",
        "date": "2010-04-23T11:35:43+0100",
        "id": "83aba43b46f054da66511ac959dc8193",
        "post_id": "post-209091",
        "text": "marcogavazzeni said:YouTube- Launch X-37B on Atlas V 501\n\nSwitched off the real footage right before the fairing jettison! :lol:",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.150675456Z",
        "author": "Urwumpe",
        "date": "2010-05-19T16:21:51+0100",
        "id": "fe741e682a214387e616b5d70dd41d8c",
        "post_id": "post-222474",
        "text": "The individual software installer and screenshots are released under the GNU GPL. The license is available on the CD-ROM. All other images, items, box image, CD-ROM menus and designs contain our protected IP.Doubtful that it is really according to the GPL, since the name is not said, but making distributions is permitted.http:\/\/www.gnu.org\/licenses\/gpl-faq.html#DoesTheGPLAllowMoney",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:12:56.190120448Z",
        "author": "Pagnatious",
        "date": "2010-04-26T11:08:41+0100",
        "id": "eaff7297c827c0c031723489b0df98be",
        "post_id": "post-211503",
        "text": "tblaxland said:The two equations would yield between zero and two solutions, the maximum possible for two ellipses that share a focus.\n\nI didn't realise that, I thought 2 would be most common but I didn't know it was impossible for more. That makes life a bit simpler.tblaxland said:Having said all that, the original poster was looking for an analytical solution.\n\nAh, of course, that rules out the Newton-Raphson method. Sorry.",
        "thread_id": 13453
    },
    {
        "@timestamp": "2023-09-14T07:13:07.16411392Z",
        "author": "Saturn V",
        "date": "2010-05-10T23:16:01+0100",
        "id": "0f096eb7b11a6b0639402f9850b386e1",
        "post_id": "post-222486",
        "text": "It's a well known bug. Open the hatch, \"quick save\" & relaunch the saved scenario to continue.",
        "thread_id": 14195
    },
    {
        "@timestamp": "2023-09-14T07:12:53.357954048Z",
        "author": "4throck",
        "date": "2010-04-26T14:49:16+0100",
        "id": "268be69e892d1e698762f446951ef770",
        "post_id": "post-209398",
        "text": "The best way to have fun creating something for Orbiter (or any other simulation) is having a realistic estimate of what time is needed and organizer your \"work\" in small steps. That way, you can have fun texturing, configuring, testing whatever you are messing around even if you only have 30minutes of free time.You can then post the images and write something about it here:). At least I feel like I'm making progress that way and keep feeling motivated.Also, you should only start doing what you can realistically finish, even if it takes an year.Cooperation with others should be seen as an objective in itself (work as part of a team) and not as having someone do what you don't know or don't want to do :thumbup:",
        "thread_id": 13281
    },
    {
        "@timestamp": "2023-09-14T07:12:56.209989376Z",
        "author": "Mandella",
        "date": "2010-03-15T18:03:59+0000",
        "id": "9743bcdb6c2d9360d02aa5dbdf784eec",
        "post_id": "post-211525",
        "text": "Arrowstar said:Everyone has to realize two things: 1) Projects like this are huge and require a significant amount of creative energy, energy which isn't always available and which waxes and wanes from time to time; and 2) they do this on their own free time, of their own free will, with no payment except our thanks. If they choose to never finish the VC, then so be it: the XR2 will still be one of the best add-on vessels ever released for Orbiter, and that's good enough for me.\n\nAbsolutely!But I also know that sometimes projects are dropped when there doesn't seem to be much interest in the user community for them, so it can be good, from time to time, to express that interest.So Dbeachy please don't see this post as any sort of demand, but simply interest expressed!:thumbup:",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:13:07.174849024Z",
        "author": "David413",
        "date": "2010-05-18T19:09:33+0100",
        "id": "82615ce23700c6d23a7b9b2dda082570",
        "post_id": "post-222504",
        "text": "Roll to Heads Up (RTHU) not adjustableI've been looking at this since you first mentioned it. The background documentation I have says that the RTHU is performed at 5 degrees\/second. To roll 180 degrees then would take 36 seconds. The Shuttle fleet vehicle is making the roll in 23 seconds. So, I have a beta version that is adjusted to closer to the 36 second roll. I'm flight testing it now, if I don't uncover any significant problems, I'll leave it in the next version of the fleet, which I'll plan on releasing before the next real shuttle flight.Incidentally, the proper name is the \"Roll to Heads Up (RTHU)\" not a roll reversal. Roll reversals are flown during entry to control drag and maintain relative course alignment. :thumbup:I think I have the issue resolved, but it's not enough of a change to warrant a patch release.",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:12:53.560093952Z",
        "author": "bwog",
        "date": "2010-03-05T01:12:57+0000",
        "id": "a1043eba6356b49f60e0a0f8a6887c58",
        "post_id": "post-209499",
        "text": "It already launched? Darn. I need some alert to pop up on my monitor to tell me those things.",
        "thread_id": 13287
    },
    {
        "@timestamp": "2023-09-14T07:12:56.25661568Z",
        "author": "Ghostrider",
        "date": "2010-03-16T17:30:29+0000",
        "id": "2eec8cae1b530269ed237964ddb5441a",
        "post_id": "post-211565",
        "text": "Sky Captain said:A more efficient method would be to use some other means like powerful laser beams to clear orbital space from tiny pieces of junk.\n\nLasers are lame. Wave motion guns, however...",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:52.766884352Z",
        "author": "Slapshotcs",
        "date": "2010-03-08T19:00:49+0000",
        "id": "65eb5eba7217f090f6187ab45e9d34f8",
        "post_id": "post-208991",
        "text": "Guys just wondering if i could get some help again. Im crashing again when trying to load mission 4STS \u2013 Artemis + PMA \u2013 TexBelow is the error part of my log file.Just wondering if this is something thats different in the shuttle fleet add-on as the documentation states 4.1.5 and the version on orbit hangar is 4.2.0.Module Shuttle.dll [API v.060425]>>> ERROR: Missing texture: Dockring.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]",
        "thread_id": 13260
    },
    {
        "@timestamp": "2023-09-14T07:13:07.46194176Z",
        "author": "mc_",
        "date": "2010-05-20T16:30:17+0100",
        "id": "0d9e6fe9dc1410a3332c813914335c7b",
        "post_id": "post-222932",
        "text": ":hail::probe:!16 UCGO boxes? It's even more than enough for anything (UCGO deployable base, mini rover and many other cool things), but whait is the maximum payload mass (i mean \"maximum payload for launch to LEO\")? Some UCGO boxes are pretty heavy.And what is the engine Isp? Is there a side hatch for crew, ladder, windows? etc, etc...RCS groups looks nice, but having a payload bay in front of in may cause a problem (on RCS retro burn, for example).CigDriver said:I think it needs some deploy-able solar arrays also. I'll need to figure out where to stick them that will not require a big mesh\/mapping\/texture rework.\n\nMaybe, place them inside of two opposite cargo bays?Btw, IMHO it also needs a deploy-able long-range parabolic antenna:yes:P.S.: such beauty must have a name...",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:56.2776896Z",
        "author": "SlyCoopersButt",
        "date": "2010-04-13T20:05:53+0100",
        "id": "b92b36e3b56fa5ccf727801ebe92124c",
        "post_id": "post-211682",
        "text": "Well, I have sent UMMU themselves for the scariest rides ever by turbo packing up into the sky a little and initiate the warp and make it stop 2\/3 meters above any moon or planets surface resulting in a safe landing :lol:. There is no scarier ride!",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:07.67342336Z",
        "author": "Andy44",
        "date": "2010-05-16T04:04:46+0100",
        "id": "4b876389f8522c49023686cede88c597",
        "post_id": "post-223378",
        "text": "Heat effects from a particular drive can be managed by flame ducts and water suppression, etc. Radiaoactive fallout is a different story. If the exhaust leaves readioactive material behind, it's going to do damage which is very hard to clean up. A nuclear pulse drive will leave a lot of fallout unless you take very strict and expensive precautions, such as building a launchpad made of a substance which is immune to neutronic effects and using nuclear charges which are as clean as possible, such as fusion bombs which do not use fission triggers. A nuclear salt water rocket will lay waste to your launch site no matter what you do.The key to answering this question is to figure out what kind of drive your particular vehicle is using, be it a DG or a Shuttle A or what have you, and then look at what that drive actually does.",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:12:53.205911808Z",
        "author": "T.Neo",
        "date": "2010-02-27T10:09:54+0000",
        "id": "465449cb94602e2e33468841d025d30c",
        "post_id": "post-209234",
        "text": "Exactly what I was thinking. The methane being released as the mantle starts to evaporate should be a large enough source.\n\nThe mantle is already at quite high temperatures. The \"ices\" there are not solid, but fluid (supercritical steam etc). Ice giants seem to have higher percentages of methane in their atmospheres anyway, so maybe that could be the source, if there is enough of it.When scientists talk about \"ice\" they mean composition, not state. It's like stellar \"metallicity\"- it isn't only the metal content of the star, it's the everything above helium content of the star, which includes carbon, oxygen, etc.Yup. I made Gliese 581 b a class II and III intermediate with its northern pole tilted away from the sun. I can see a large 'cap' of clouds at the north pole, but what about the south pole?\n\nThe winter pole is likely to have clouds then. The summer pole might not, if it is warm enough.Although considering that Gliese 581b is most likely tidelocked, the entire farside would be covered in clouds. In both cases you'll only see a bit of the clouds, since they will mostly be on the night or farside of the planet.As the Moon slips further and further away from Earth, the barycenter will move closer and closer towards Earth's center of mass...\n\nSo, perhaps when the Moon was closer to Earth in our distant past, the Earth-Moon system was a binary? The moon shifted away over time, and the barycenter moved beneath the surface.Perhaps a more apt term for a \"super-Earth\" would be a \"superterrestrial\" planet. Because we don't call terrestrial planets \"Earths\".",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:12:56.562189824Z",
        "author": "Arrowstar",
        "date": "2010-03-19T02:56:01+0000",
        "id": "095b8e58175d7e3ad1bc4b14983cf9e9",
        "post_id": "post-212046",
        "text": "Juanelm said:I know it - but the revolutionary version.Is there an anthem for the Orbiter nation?\n\nPerhaps the sounds of a DGIV crashing and burning off the coast of Wideawake. :lol:I know most of the words to the Star-Spangled Banner, but I would perfer not to sing it for the sake of those around me who would have to listen.:)Of course, with sufficient vocal training I'm sure I could pull it off.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:53.20929024Z",
        "author": "RisingFury",
        "date": "2010-03-06T19:50:55+0000",
        "id": "285b3b3ea769c9d5fb33d300f22c6001",
        "post_id": "post-209259",
        "text": "5% argon?! What is this? Planet made up of nuclear waste?And 18% oxygen? You got life on the planet or what?0.5% methane, 10% CO2? That's gonna be some nice global warming.Also, you have a lot of oxygen and hydrogen and no water?!",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:13:07.643595264Z",
        "author": "Scarecrow",
        "date": "2008-05-14T02:31:31+0100",
        "id": "8e5f405df9db1fb5588a9ebd24f82e48",
        "post_id": "post-65360",
        "text": "ijuin said:Yes, the \"dry mass\" of a spacecraft is the mass of the craft itself, without any consumables or crew or cargo.\n\nWhile technically that's true, that's not a useful number in the Rocket Equation. If you used the mass of the ship without food, water, oxygen, passengers, or cargo as the dry mass, then you would find the Delta-V for the ship if it flew without all these things. What \"dry mass\" really means in the context of the Rocket Equation is the mass that the ship would be if it ran out of fuel. This includes everything you would find in the rocket on the launchpad one second before ignition except for the fuel.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:12:56.585182208Z",
        "author": "Kaito",
        "date": "2010-03-19T03:38:07+0000",
        "id": "9a7e26fbe200fa91743a6eb7d949ddae",
        "post_id": "post-212124",
        "text": "For a while, I've had a favorite picture (when it comes to rockets):http:\/\/upload.wikimedia.org\/wikiped...ne_Test_Firing_cropped_edited_and_reduced.jpgIt's darker than the original, but that makes it look better. Now, I found a new favorite rocket picture:http:\/\/green.myninjaplease.com\/wp-content\/uploads\/2007\/03\/twin_linear_aerospike.jpgonce again, it's darker, but I love it ^_^What's the communities favorite space-related pics?",
        "thread_id": 13510
    },
    {
        "@timestamp": "2023-09-14T07:12:53.008557056Z",
        "author": "Messierhunter",
        "date": "2010-05-27T19:22:23+0100",
        "id": "cf4810f4a5502f7d904ec3edcd5d8665",
        "post_id": "post-209112",
        "text": "The donut-like shape for the first minute is just bad focus from mirror flop, but I fixed it about 20 seconds before the flare happens at 1:36. It's hard to say, but the slightly elongated shape it takes on after that towards the middle of the video might be actual detail and not just a motion blur. It's tracking it continuously pretty well, and I had just refocused it, so it very well could be the telescope resolving the vehicle as more than just a point-like light source.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.678976512Z",
        "author": "communist",
        "date": "2010-05-15T23:16:45+0100",
        "id": "abf21da70a44ee94072f5f8c2bd1dc45",
        "post_id": "post-223410",
        "text": "HI EVERYONE---------- Post added at 10:16 PM ---------- Previous post was at 10:12 PM ----------Urwumpe said:Aw.:(Welcome anyway.:cheers:\n\nyou should'nt care,:probe::probe::probe::probe:(quad probe)",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:12:56.032382208Z",
        "author": "Donamy",
        "date": "2010-03-15T01:17:57+0000",
        "id": "09c832a93ace577fc44430db4ba0bbe5",
        "post_id": "post-211278",
        "text": "Very often better to have the material color, a shade of grayish white for textured objects.",
        "thread_id": 13438
    },
    {
        "@timestamp": "2023-09-14T07:12:53.205120512Z",
        "author": "Deltafang",
        "date": "2010-02-26T22:18:51+0000",
        "id": "5ebc00c38f0de0ade30db43f6867e893",
        "post_id": "post-209229",
        "text": "UPDATE: Terminology changed to reflect what we've worked on so far. Please read on! :thumbup:Hello, all. I'm here to discuss with you the possibilities of a gas dwarf-terrestrial dwarf binary system.Now, I've heard the term 'gas dwarf' used a lot recently, but I do not in any way take credit for that. I do however take credit for the term 'terrestrial dwarf', no matter how stupid or retarded it may (and boy do I think it does) sound.To clarify things, I'll explain what I mean by the terms Gas Dwarf and Terrestrial Dwarf.When a gas giant begins to form, it has a core of anywhere from 5-10 Earth masses before it begins to accrete gas from its star's protoplanetary disk. Its a slow process until it reaches about 30 Earth masses and then becomes a runaway process, eating up all the gas around it. Ice giants form in the same way, however they start the accretion process when gas giants have already finished, and accumulate less mass. It is also of note that the more massive gas giants usually have rocky cores encased in metallic hydrogen while ice giants mainly have cores of exotic forms of ice and rock.A gas dwarf would have a core towards the lower end of the Earth mass spectrum and have accreted small amounts of gas comparative to their more massive cousins. A gas dwarf is a failed gas giant. Ice dwarfs would be the same, only differing in composition of their core and possibly atmospheric content. (Note: the term 'ice dwarf' exists already, but the IAU doesn't fully recognize its use in classifying bodies. When I say 'ice dwarf' I will be referring to what I described above.)A terrestrial dwarf is exactly what it sounds like. A smaller terrestrial planet. The same way that gas and ice dwarfs would be sub-categories of jovian planets, terrestrial dwarfs would be a sub-category of terrestrial planets- ones primarily composed of silicon-oxygen compounds. They would have to have a metallic core of mostly iron with a surrounding silicate mantle. They would also be anywhere from 0.05-0.75 Earth masses. I know the term 'dwarf planet' already exists, but it doesn't necessarily specify whattypeof planet it is. Dwarf planets and terrestrial dwarfs are not the same thing. We have a lot of dwarf planets in our solar system and many more out there and not all of them would fit under these criteria.--------------------------------------------------------------------------------------Now that we've defined a Gas Dwarf and a Terrestrial Dwarf, let's get down to business!I've had it in my mind for quite a while now to write a story about mankind's first successful manned interstellar voyage. Now, in my story, we've already used probes to visit three other star systems and deemed them lifeless. We've sent a very expensive probe to Gliese 581 in the hopes that we'll find something interesting and we've found plenty. Let me introduce you to the system in order of their placement.Gliese 581 \"Tartarus\" - type M3V red dwarfGliese 581 e \"Lethe\" - Superterrestrial - tidelocked, black and red molten surface with visible recent impact crater on night sideGliese 581 b \"Cocytus\" - Class III Hot Neptune - moderate axial tilt and tidelocked, dark blue and featureless sunlit side with completely cloudy night side. plentiful bands of water clouds at northern pole and cloudy 'halo' around solar terminatorGliese 581 c \"Phlegethon\" - Superterrestrial - thick and hazy translucent white atmosphere with high altitude, low albedo surface features.Gliese 581 d(g) \"Styx\" - Ice Dwarf - Ice Dwarf (mini ice giant) in the process of warming. Hazy, dark blue lower atmosphere composed mostly of hydrogen and methane with high altitude whitish-blue water clouds. Two minor storms can be seen on its surface. In a binary relationship and tidelocked to Elysion.Gliese 581 g(d) \"Elysion\" - Terrestrial Dwarf - Ocean planet with white water clouds in the atmosphere. Possesses exceptionally large ice caps with enormous free floating, migratory icebergs visible across the globe from orbit. In a binary relationship and tidelocked to Styx.Gliese 581 f \"Archeron\" - Class I Cold Jupiter - standard hydrogen\/ammonia gas giant with prominent banding and no visible stormsAlright, now that that's done. Questions, comments, concerns, suggestions? I'll be glad to discuss it all.Things to discuss: Stability of orbits, weather in such a system, habitability zone implications for an ice dwarf, etc.Thanks for all the help, I look forward to more intelligent discussion with you all.",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:13:07.138950656Z",
        "author": "Moach",
        "date": "2010-05-11T01:12:35+0100",
        "id": "c01403e5483918c1a8208c9217e68b84",
        "post_id": "post-222433",
        "text": "just to make things more clear...this is the game so far...arrow keys control the engine throttles for left and right engines on stage one... press up to throttle up both engines simultaneously... the down arrow key decouples the current stage...on the second stage, the controls are reversed, since a gimbal is used for \"steering\" the craft, up key throttles up the single engine, press down again to separate this stagethe third stage is yet incomplete, so the gauges on the left side don't work... still flyable tho... same controls as for the second stage...at any point during powered ascent, avoid holding max throttle for long periods, the engines heat up exponentially in relation to throttle, and if the red thingys on the temp gauge get to the top, BOOM she goes...once the third stage is jettisoned you'll have no control, just like any re-entry capsule would... note that parachutes aren't programmed yet, so the result is always the same... :hmm:the restart button is mapped to the left softket, so it only works when played on a phone... you'll have to restart the game in order to try again...have fun...:cheers:but remember that i still need help",
        "thread_id": 14190
    },
    {
        "@timestamp": "2023-09-14T07:12:56.148098048Z",
        "author": "Castor",
        "date": "2014-06-04T17:44:19+0100",
        "id": "bdedfca164b62778b956d4c4c462d966",
        "post_id": "post-211459",
        "text": "Alexrey said:1) Is there a Soyuz spacecraft cockpit addon so we can get a view from inside the orbital module?2) Is it normal to have Orbiter do an \"incomplete\" shutdown when exiting after using the Soyuz addon (i.e. I get a progress bar pop up when closing Orbiter after using the Soyuz, and the progress bar seems to stay static so eventually I have to close the box)?\n\n1) AFAIK, this addon has no VC package. But you could always try out 4throck's [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=5160\"]Soyuz 7K series[\/ame].2) That happens when you have set the Orbiter shutdown option to \"Deallocate memory and display launchpad\". This option is under the Extras tab> Debugging options> Orbiter Shutdown options. For this particular addon, it is best to set this value to \"Respawn Orbiter process\".",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:07.174917888Z",
        "author": "FordPrefect",
        "date": "2010-05-19T01:34:27+0100",
        "id": "13f316cdb7f9ed721b0d16c707f52896",
        "post_id": "post-222505",
        "text": "Cool, that sounds very good, Dave. Thanks for checking. Looking forward to the next SF release.",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:12:53.228730368Z",
        "author": "n0mad23",
        "date": "2011-09-15T20:13:24+0100",
        "id": "7df0150033c79aa2d0b2a188a8ddca4e",
        "post_id": "post-209287",
        "text": "Strangely enough, I just found the National Space Society site. :facepalm:Some really good materials in their library section, most available as pdf downloads. Materials grouped in convenient sections, such as \"Space Station Library,\" \"Space Solar Power Library,\" \"Planet Defense Library,\" \"Space Settlement Library,\"Lunar Bases and Settlement Library,\" Mars Library,\"Space Policy Library,\" and \"Space Elevator Library.\"Something for everyone! Find and download them from here -http:\/\/www.nss.org\/resources\/library\/index.htm",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:12:56.642889216Z",
        "author": "Cochise",
        "date": "2010-03-20T11:35:01+0000",
        "id": "e25250f37d1d04708590c6e08a2ab02b",
        "post_id": "post-212274",
        "text": "I'm new to the forums but I've been messing around with Orbiter for a year or 2. I'm still no expert in Orbiter though. I have launched and docked with the ISS, made successful lunar transfers, and got into Jupiter's orbit once. I still have a lot to learn. Looking forward to getting to know some of you here.",
        "thread_id": 13528
    },
    {
        "@timestamp": "2023-09-14T07:12:53.255216896Z",
        "author": "unknown_orbiter",
        "date": "2010-02-27T18:45:50+0000",
        "id": "4610ab793d99c7343459e2104b6d1dd7",
        "post_id": "post-209327",
        "text": "Hey all. I've gotten to the point of my Orbiter career where I'm ready to ditch all the autopilots and assumptions and pre-determined calculations in order to make my own. I would like links to as many equations as I can get my hands onto to determine everything from calculating launch azimuth to determining required deltaV for an interplanetary launch. Any and all help is appreciated!",
        "thread_id": 13277
    },
    {
        "@timestamp": "2023-09-14T07:13:07.490148864Z",
        "author": "769270865",
        "date": "2014-03-24T03:14:06+0000",
        "id": "676cb128936f7028f9e3bfe989aada82",
        "post_id": "post-223051",
        "text": "Does this Pluto come with ISV Pegasus add on?",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:12:56.566050304Z",
        "author": "Donamy",
        "date": "2010-03-19T18:41:21+0000",
        "id": "a647c26e0dfa677442fce5d70b13ea92",
        "post_id": "post-212066",
        "text": "And the US national anthem should be played by Manowar. :thumbup:\n\nJimi Hendrix did it just fine, thankyou ! :tiphat:",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:07.50629248Z",
        "author": "River Crab",
        "date": "2010-05-14T03:45:05+0100",
        "id": "82a04498d3d8e2930513a0e14fd376fa",
        "post_id": "post-223071",
        "text": "If I pump fluid @ 70C into something @ 300C the fluid will get warmer, right..?***\n\nI think an easier way to say this would be, yes, the fluid gets warmer, but the radiator also gets cooler. And so as an effect, the rest of the hull is also cooled by the radiator.So, yes, but it's just doing its job. No need for a warning.Unless the coolant itself is overheating, in which case, there's already a warning for that. :thumbup:---------- Post added at 22:45 ---------- Previous post was at 22:25 ----------How about when the Top is warmer than the Coolant, deploying the Radiator actuallyaccelerates the rateof Coolant heating?I was doing a transatlantic hop, opened the Radiator at Hi Alt and noticed even though the roof was ~300C and the Coolant ~70C, theCoolant temp was falling... :hmm: That can't be right thinks I...\n\nThere it is. Therateof heating increases, but the coolanttempis still falling because the radiator is not actually working that fast. It's the coolant temp and not the radiator temp.:idk:God, this is how 3 Mile Island happened...",
        "thread_id": 14239
    },
    {
        "@timestamp": "2023-09-14T07:12:53.545022464Z",
        "author": "markl316",
        "date": "2010-03-01T05:25:31+0000",
        "id": "02321d3ac6ce53455b4c5a0707bc832f",
        "post_id": "post-209456",
        "text": "I know computerex made something like this, but different. It had like hold attitude, hold altitude, hold AOA, hold airspeed. It was called autohover MFD, and I still have it, if you need it, with computerex's permission, of course.",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:12:56.581798656Z",
        "author": "Face",
        "date": "2010-03-19T09:32:32+0000",
        "id": "3f257dc8eeaddc894a07166d270d5a53",
        "post_id": "post-212119",
        "text": "Mogeley said:I found the function for controlling the wheel brakes, SetWheelbrakeLevel...Yet I can still use the comma and period keys to press the wheel brakes. This must be built into Orbiter's core functionality. Is there a way to send Orbiter this keypress? I'm not using a clbkConsumeBufferedKey, nor clbkConsumeDirectKey function. So there's nothing to interceptBut I'm still confused as to how to send a CRTL-G to the vessel. I'm not sure how to create the \"kstate array\" for:vessel->SendBufferedKey(OAPI_KEY_G, true, char *kstate=0);where the \"kstate array\" of OAPI_KEY_LCONTROL is passed into: char *kstate=0Any help is appreciated.\n\nAs I have found it, kstate is a char kstate[256], with every kstate[OAPI_KEY_<key>] being 0x80 for pressed keys and 0x00 for all other keys.If you want to send a CTRL-G, you could do the following:Code:char kstate[256];\nfor(int i=0;i<256;i++) kstate[i]=0x00;\nkstate[OAPI_KEY_G]=0x80;\nkstate[OAPI_KEY_LCONTROL]=0x80;\nvessel->SendBufferedKey(OAPI_KEY_G, true, kstate);Hope this helps....wait.. what? SendBufferedKey? Is this from release candidate?regards,Face",
        "thread_id": 13509
    },
    {
        "@timestamp": "2023-09-14T07:12:53.591377152Z",
        "author": "Urwumpe",
        "date": "2010-03-10T10:54:46+0000",
        "id": "d319a30a995935e1a05ccaf572a350b9",
        "post_id": "post-209512",
        "text": "Cizurator said:After all, SSME (Space Shuttle Main Engine) doesn't create smoke, all that smoke is SRB's work, isn't it? The engines on Auriga are similar to the SSME..\n\nThe SSMEs have even invisible flames at altitude. The smoke at lift-off is mostly steam from the sound suppression system (tons of water being evaporated in seconds by the rocket engine exhaust), followed after lift-off by the smaller SRB exhaust.If you have a launch pad, you can easily create the sound suppression system effect, but there isn't even contrail from a Hydrogen\/Oxygen rocket engine at altitude (compared to a kerosene fueled rocket).",
        "thread_id": 13288
    },
    {
        "@timestamp": "2023-09-14T07:13:07.661677312Z",
        "author": "Urwumpe",
        "date": "2010-05-15T19:45:03+0100",
        "id": "8ffe1e0f37aea5e23831688682838437",
        "post_id": "post-223311",
        "text": "[math]X = {\\begin{pmatrix} 4\\\\5\\\\6 \\end{pmatrix}} \\times {\\begin{pmatrix} 1\\\\2\\\\3 \\end{pmatrix}} = {\\begin{pmatrix} -8\\\\6\\\\3\\end{pmatrix}}[\/math]",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:56.660492288Z",
        "author": "donatelo200",
        "date": "2010-03-27T01:27:28+0000",
        "id": "8031504f4300985e4e3102f2401865b6",
        "post_id": "post-212314",
        "text": "Two more moons of HD 28185 B finshed!!!:)Their picturs are below. Also, i built a grayscale map for Jedeg even though i can't use it. There is no good documentation on how too either. Please help.:cheers:I'm trying to use the map in orulex.",
        "thread_id": 13533
    },
    {
        "@timestamp": "2023-09-14T07:12:52.766736128Z",
        "author": "Woo482",
        "date": "2010-02-26T16:28:23+0000",
        "id": "22bd37ec0de5c735c5db3baf1638ac95",
        "post_id": "post-208990",
        "text": "Sorry about the missing addon link, It'll be fixed soon :thumbup: and:welcome:to Orbiter-Forum !",
        "thread_id": 13260
    },
    {
        "@timestamp": "2023-09-14T07:13:07.663680256Z",
        "author": "Quick_Nick",
        "date": "2010-05-16T05:12:19+0100",
        "id": "a4bd45e49cf923ee59a1838fa93046b7",
        "post_id": "post-223327",
        "text": "666Related: The other day, I randomly decided to check the number of lines of code in my raytracer program for the first time ever. I added up the number of lines for each file and found it to be... 666. It's quite an evil program.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:56.259282944Z",
        "author": "ar81",
        "date": "2010-04-27T22:32:16+0100",
        "id": "ba6c822e18f955d4492cb62e24414754",
        "post_id": "post-211590",
        "text": "With a VASIMR engine, trajectory becomes a spiral, becuase of its low thrust.Seethis doc.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:53.231118592Z",
        "author": "rseferino",
        "date": "2016-05-08T22:52:39+0100",
        "id": "f2cdedcf5230b7c12d14e68656549cc5",
        "post_id": "post-209304",
        "text": "Phil Smith said:Not pdf - djvu format, but must have:Dieter K. Huzel and David H. Huang - Modern Engineering for Design of Liquid Propellant Rocket Engineshttps:\/\/app.box.com\/s\/46rhns45x6ulvukj3ryf\n\nIt has been a long time but ... Does anyone have this book in PDF? I just find the 1971 version, and this is 1992, which includes the space shuttle.",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:13:06.88329984Z",
        "author": "ryan",
        "date": "2008-05-22T06:22:16+0100",
        "id": "2d39e673672cb5b8b913cab4d7c39c7b",
        "post_id": "post-65308",
        "text": "What's a PanGalactic Gargleblaster?",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:12:56.564548864Z",
        "author": "lennartsmit",
        "date": "2010-03-19T16:20:16+0000",
        "id": "3cbcc75795dbcd005693af9ed505b057",
        "post_id": "post-212058",
        "text": "The Dutch anthem is 15 verses long, so no I don't know it completely. The normal shortened is just two verses and I know them, but not completely. I never sing it though, I don't like that nationalistic stuff.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:53.275665408Z",
        "author": "george7378",
        "date": "2010-02-27T23:32:58+0000",
        "id": "3bc39b409ff57894a159614f97ec6754",
        "post_id": "post-209334",
        "text": "Hi everyone,I have a question about the gravitational constant:6.67300 \u00d7 10-11 m3 kg-1 s-2What do the 'm', the 'kg' and the 's' mean?Thanks.",
        "thread_id": 13278
    },
    {
        "@timestamp": "2023-09-14T07:13:07.091362048Z",
        "author": "AtlantisOnline",
        "date": "2010-05-10T02:07:59+0100",
        "id": "e6e262137c07b63c177fbd35fb8519d0",
        "post_id": "post-222353",
        "text": "Areobrake MFD and do your deorbit burn about half way around the world from where you want to land",
        "thread_id": 14175
    },
    {
        "@timestamp": "2023-09-14T07:12:56.077574912Z",
        "author": "garyw",
        "date": "2010-03-14T19:01:38+0000",
        "id": "630edc611fca27e9ea5937a763812a38",
        "post_id": "post-211326",
        "text": "Unstung said:It is disappointing that in 8 years NASA went from sub-orbital flights to landing on the moon, and in the next 40, nowhere new.\n\nWhich was what Congress wanted. NASA make no decisions on their own, they just enact what they are told to do.",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:12:53.357876224Z",
        "author": "Lionclaw",
        "date": "2010-04-26T09:32:54+0100",
        "id": "d88b5e444bc1f0f21423e931c75b220e",
        "post_id": "post-209397",
        "text": "statisticsnerd said:What about some other ambitious projects that never materialized?? I seem to remember work being done on a NASSP-level simulation of the Soyuz, don't know what happened to that..\n\nWas that called \"October Sky\" or something? It was in the Addon Development section in the old forum, I was looking forward to that one.:)Can't remember how many years ago that was though, I've been out of the loop for some time and haven't been up to date with developments.",
        "thread_id": 13281
    },
    {
        "@timestamp": "2023-09-14T07:13:07.125882112Z",
        "author": "IronRain",
        "date": "2010-05-10T15:49:42+0100",
        "id": "d500c27f97d921ca8fe49bf2f064d43c",
        "post_id": "post-222422",
        "text": "docabn said:simple answer yes.I would keep a copy of the files incase you need them laterI think some senarios will not work if the base is not there. Not sure about that though.\n\nThanks, it worked :thumbup:",
        "thread_id": 14187
    },
    {
        "@timestamp": "2023-09-14T07:12:56.147798528Z",
        "author": "Alexrey",
        "date": "2014-04-14T18:02:39+0100",
        "id": "90c2f92614729db63ebff0b9401f9e93",
        "post_id": "post-211457",
        "text": "I think I was starting the pitch-down manoeuvre too late, since performing it soon after launch has now solved the problem. I guess the fins at the base of each booster also act against pitch downs when at a high velocity.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:53.54561024Z",
        "author": "jinglesassy",
        "date": "2010-03-01T18:16:10+0000",
        "id": "b20224d6e0851c0900196e60de03a548",
        "post_id": "post-209463",
        "text": "cinder1992 said:You might want to add some sort of logic system to it\n\nGreat giving spaceships ai to fly themselves from launch to landing no of course that cant go wrong especially if you make it really intelligent :lol: but sounds good artlav.",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.234432768Z",
        "author": "Woo482",
        "date": "2008-05-12T18:45:25+0100",
        "id": "0d4496b934116e0f790dedf1f690eef5",
        "post_id": "post-65322",
        "text": "Number 3 = No",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:12:56.265078272Z",
        "author": "n122vu",
        "date": "2014-04-24T13:55:48+0100",
        "id": "b9bfe1ae1b219c0f856fe2bb1526f6eb",
        "post_id": "post-211607",
        "text": "stealthstar said:I hope they learn to fix that in the next update of orbiter.\n\nJust so you know, the \"they\" you are referring to is actually one person. And he doesn't make addons. He makes Orbiter. It is solely up to the addon author to update addons to make them compatible with newer versions.However, some authors of really awesome addons have moved on to other things or are no longer part of this community, while others are no longer with us.You should also do a little homework on the history of Orbiter. At the time this addon was released (March 16, 2010), 060929 was the latest version. The original base distribution of Orbiter 2010 was released on June 6, 2010.Honestly, the reason we are all getting frustrated is because we are telling you how to resolve the issues you have, yet you refuse to listen. Stubbornness like that doesn't go over well with this community, nor do temper-tantrums, hissy-fits, or foot-stomping fix-it-now demands.",
        "thread_id": 13462
    },
    {
        "@timestamp": "2023-09-14T07:13:07.318458368Z",
        "author": "Pyromaniac605",
        "date": "2010-09-16T07:06:33+0100",
        "id": "71b427fe54fcd3f9fbbe61ff846d0563",
        "post_id": "post-222820",
        "text": "That sounds like a good idea to me, you can't just spawn your Arrow anymore now you gotta work for it.Darren",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:12:53.59122304Z",
        "author": "K_Jameson",
        "date": "2010-03-10T08:18:38+0000",
        "id": "fec12a1b6f839bfa4261c6376f33a09c",
        "post_id": "post-209510",
        "text": "Cizurator said:Yes... more smoke... it was a big question for me during the developing. You know, I've tried to add some extra smoke, but not much, because it has liquid fuel engines, not solid ones. Anyway, I wanted to create it, but I found out, that one engine supports only two particle streams. I needed to create the \"SSME-like\" exhaust which requires two streams, so there was no particle stream left for some smoke...After all, SSME (Space Shuttle Main Engine) doesn't create smoke, all that smoke is SRB's work, isn't it? The engines on Auriga are similar to the SSME..Maybe the holy Probe forgives me the smoke:):hail::probe:\n\nOne engine supports two particlestreams plus one static texture... you can utilize a texture for the SSME-like engine exhaust (search for \"exhaust\" in orbit hangar) and the particlestreams for add some smoke. :thumbup:P.S.Jerry Goldsmith is great!",
        "thread_id": 13288
    },
    {
        "@timestamp": "2023-09-14T07:12:56.46180352Z",
        "author": "MeDiCS",
        "date": "2010-03-17T21:22:22+0000",
        "id": "873b1ac562b7f96e8cbb0effb8ba8a1a",
        "post_id": "post-211907",
        "text": "In the end, this was such a simple issue. The header file is big and ugly but it works the same way <vector> does, and this thread has proven my total lack of understanding of the compilation system and C++. I've wasted a day :dry:.Gonna go to bed. Tommorow I'll read the article you linked. Thanks for the help!:zzz:",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:53.591601664Z",
        "author": "Cizurator",
        "date": "2010-03-13T18:16:56+0000",
        "id": "d1c5cf16da0d02c323e252ac4d121c51",
        "post_id": "post-209515",
        "text": "Starshipexplorer said:Hi Cizurator. It may not be that difficult as you might think... You can add a[Texture_LIST]Tex_1=Tex_2=(or as many as you need )to the .ini file, and associate a particular Texture effect to a stage, Eng_TEX= and ENG_PStream(1,2,etc)= for effects. Might take some experimentation though to get the desired effect . There are a number of mutilstage2 rockets at Orbithanger you could use as a guide. Hope this helps.\n\nThanks for help... but I'm not planning to upgrade the addon anyway... I don't have much time now and I'm running a different project... This version will be probably final, although there's a possibility, that somebody will retake the Auriga project. There's a lot of potential, it would be such a shame.I'm offering the project to all , if anyone would like to continue...:facts::thumbup:",
        "thread_id": 13288
    },
    {
        "@timestamp": "2023-09-14T07:13:07.486130944Z",
        "author": "OrbitHangar",
        "date": "2010-05-13T19:41:28+0100",
        "id": "ef6ffd1dea1905ef0eefc872caf39673",
        "post_id": "post-223027",
        "text": "Author:piper134340 Pluto was the first Trans-Neptunian Object known, and was considered a planet from its discovery in 1930 till it was downgraded to dwarf-planet status in 2006.\u00a0 It is the only known TNO with three moons, and the second largest dwarf-planet.\u00a0 This add-on seeks to create the most realistic possible simulation of Pluto and its moons possible, with the information that is currently available.DOWNLOAD",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:12:56.56622464Z",
        "author": "Ghostrider",
        "date": "2010-03-19T18:45:51+0000",
        "id": "bcb38f01354e7e0ccb06e80e8914a3f7",
        "post_id": "post-212067",
        "text": "Everybody knows you cannot truly know the US national anthem until you've heard it in the original Klingon.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:12:53.807874304Z",
        "author": "paddy2",
        "date": "2012-11-02T11:41:27+0000",
        "id": "eea3196675a9d6e6f7871e8dd4298ecc",
        "post_id": "post-209547",
        "text": "Adds just fine with Orbiter Base Maker and looks the part.Pride of place at my base HQ",
        "thread_id": 13291
    },
    {
        "@timestamp": "2023-09-14T07:13:07.661823232Z",
        "author": "FordPrefect",
        "date": "2010-05-15T19:53:10+0100",
        "id": "ac8c25294fb92cc18e8a11021c405115",
        "post_id": "post-223312",
        "text": ",2,3....1.000.000 Ok!",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:56.62772864Z",
        "author": "SiberianTiger",
        "date": "2010-03-20T03:59:59+0000",
        "id": "38e53808302c5ae2121338db13f3c7b9",
        "post_id": "post-212248",
        "text": "Launch site:BaikonurLaunch pad no. 200\/39 46\u00b0 2'23.85\"N, 63\u00b0 1'54.98\"ELaunch date:March 20, 2010The launch time is:23:26:57 Baikonur 20.03.201021:26:57 Moscow Local 20.03.201018:26:57 UTC Mar 20, 20101:26:57 p.m. EST Mar 20, 2010[eventTimer]2010-03-20 18:26:57?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] EchoStar 14 LaunchPayload:EchoStar 14broadcasting satelliteTarget orbit:GTOOrbital slot:119\u00b0 W Longitude GEOContract Life:15 yearsCoverage:North AmericaThe EchoStar 14 mission will be the 4th Proton launch of 2010 and the 355th Proton flight overall.This will be the 2nd Proton launch of the year for ILS and the 58th ILS Proton mission overall since the Proton April 1996 first commercial flight. This will also be the 3rd EchoStar satellite launch with Proton. In addition, the EchoStar 14 will be the 14th Space Systems\/Loral satellite launched on a Proton vehicle.Spacecraft:EchoStar 14Platform: LS-1300Manufacturer:Space Systems \/ LoralDescription and Purpose:EchoStar 14 is a direct broadcast satellite built by Space Systems \/ Loral, the leading manufacturer of commercial satellites, for DISH Network L.L.C., the fastest-growing pay-TV provider in America. The new spacecraft (SC) is designed to provide expanded high definition services and flexibility for DISH Network's more than 14 million directto- home television subscribers.EchoStar 14 is based on SS\/L's LS-1300 platform, which features qualified, flight proven subsystems and a long record of reliable operation. Its high efficiency solar arrays and lightweight batteries are designed to provide uninterrupted electrical power.EchoStar 14 will replace the 2002 launched EchoStar 7 at the 119 West location. It will carry 103 Ku-bands transponders, of which 51 will be 50 dBW spotbeams. The spotbeams are divided into two groups, A and B. Alaska, Hawaii, and Puerto Rico each have two nearly identical spotbeams and several other areas have overlapping beams that are very similar in shape (South Texas and South Florida in particular).EchoStar Satellite Services, a subsidiary of EchoStar Corporation, is providing space program management services to DISH Network for the EchoStar 14 satellite. These services include managing satellite construction, launch vehicle procurement and integration, in-orbit testing, and delivery. After launch of the satellite, EchoStar will deliver spacecraft telemetry, tracking, and control services through its multiple Spacecraft Operation Centers.EchoStart 14 SpecificationsPAYLOADApplications|Direct broadcasting servicesOrbit|GEOOrbital Location|119 degrees WestOperator|EchoStar, DISH NetworkCoverage|North AmericaPrime Contractor|Space Systems \/ LoralPlatform|LS-1300Launch Mass|6,379 kgDry Mass|3,223 kgMission Life|15 yearsPower (End of life)|20 kWSolar Cells|Triple junction gallium arsenideBatteries|Lithium-ionPayloadBand|KuRepeater|103Frequencies|Uplink|17,300 - 17,800 MHzDownlink|12200 - 12700 MHzBeam footprint informationCan be found hereLauncher:Proton-M with Briz-M upper stageParameter|ValueRocket Family|ProtonDesignation|8K82MClass|HeavyType|ExpendableDesigner|Salut Design BureauManufacturer|Khrunichev State Research and Production Space CenterStages|4Height, mm|42340Diameter, mm|7400Launch Mass, kg|700000EchoStar 14 Ascent ProfileThe Proton M launch vehicle, utilizing a 5-burn Breeze M mission design, will lift off from Pad 39 at Baikonur Cosmodrome, Kazakhstan, with the EchoStar XIV satellite on board. The first three stages of the Proton will use a standard ascent profile to place the orbital unit (Breeze M upper stage and the EchoStar XIV satellite) into a sub-orbital trajectory. From this point in the mission, the Breeze M will perform planned mission maneuvers to advance the orbital unit first to a circular parking orbit, then to an intermediate orbit, followed by a transfer orbit, and finally to a geosynchronous transfer orbit. Separation of the EchoStar XIV satellite is scheduled to occur approximately 9 hours, 10 minutes after liftoff.Ascent timeline:Event|Time rel lift-off|CommentIgnition Start Sequence|-00:00:02.5|Stage 1 Ignition (40% thrust)|-00:00:01.75|Command Stage 1 (100% thrust)|-00:00:00.9|Maximum Dynamic Pressure|00:01:02|1st\/2nd Stage Separation|00:02:00|2nd\/3rd Stage Separation|00:05:27|Payload Fairing Separation|00:05:47|3rd Stage\/Breeze M Separation|00:09:42|1st Burn Ignition|00:11:46|1st Burn Shutdown|00:16:11|1st Burn's Duration 00:04:252nd Burn Ignition|01:07:33|2nd Burn Shutdown|01:25:19|2nd Burn's Duration 00:17:463rd Burn Ignition|03:28:12|3rd Burn Shutdown|03:38:45|3rd Burn's Duration 00:10:33APT Jettison|03:39:35|4th Burn Ignition|03:41:02|4th Burn Shutdown|03:47:49|4th Burn's Duration 00:06:475th Burn Ignition|08:53:08|5th Burn Shutdown|08:58:28|5th Burn's Duration 00:05:20Spacecraft Separation|09:10:00|The vehicle'sreliability statisticsaccording tohttp:\/\/www.spacelaunchreport.com\/reliability2010.txt:Code:================================================================ \nVehicle     Successes\/Tries Realzd Pred  Consc. Last     Dates    \n                             Rate  Rate* Succes Fail    \n================================================================\nProton-M\/Briz-M  33    36    .92  .89     14    03\/14\/08 2001-Weather forecast for Baikonur, Kazakhstan on March 20, 2010Hi: -4\u00b0CLo: -11\u00b0CThere is a 0% chance of precipitation. Sunny. Cold. Temperature of -4\u00b0C. Winds WSW 20km. Humidity will be 47% with a dewpoint of -14\u00b0 and feels-like temperature of -10\u00b0C.Sunrise\/Sunset and associated twilight times for Baikonur on Saturday, March 20, 2010Times are local.Event|TimeAstronomical twilight begins|06 : 08Nautical twilight begins|06 : 44Civil twilight begins|07 : 19Sunrise|07 : 47Transit (sun is at its highest)|13 : 54Sunset|20 : 00Civil twilight ends|20 : 28Nautical twilight ends|21 : 03Astronomical twilight ends|21 : 39Watching the launch liveILS broadcast will begin approx 20 minutes before lift-offTSENKI broadcast will begin at 19:27 MSK (16:27 UTC) and end at 22:27 (19:27 UTC)ILS Launch Serviceshttp:\/\/ils.imgdigitalmedia.com\/Khrunichev COOPI (login: ES14 password: LES14):http:\/\/coopi.khrunichev.ru\/main.php?id=200Space Center Website Video:mms:\/\/www.space-center.ru\/videoTSENKI Video Streams:http:\/\/www.tv-tsenki.com\/livechoose.phpReferenceshttp:\/\/www.federalspace.ruhttp:\/\/tvroscosmos.ruhttp:\/\/www.ilslaunch.comhttp:\/\/www.khrunichev.ruhttp:\/\/coopi.khrunichev.ruhttp:\/\/www.dishnetwork.comhttp:\/\/www.satbeams.comhttp:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/www.spacelaunchreport.comhttp:\/\/weatherbug.comhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.php",
        "thread_id": 13524
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66211072Z",
        "author": "RisingFury",
        "date": "2010-05-15T20:57:11+0100",
        "id": "579ec49254c3a1a617d52da4c973edea",
        "post_id": "post-223314",
        "text": "I've had it with Pi, so here's e!2.718281828459045...",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:53.009858816Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-01T14:18:34+0100",
        "id": "e8921cd1f5ebd73b243f934ed76d37fb",
        "post_id": "post-209123",
        "text": "Part of the fairing from the Atlas V that launched the X-37B washed up on a beach in South Carolina and is now in a museum!:)Fallen space rocket debris goes on display in South Carolina.collectSPACE: \"Coastal Discovery Museum: X-37B fairing\".",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:55.949521152Z",
        "author": "2552",
        "date": "2010-03-12T16:55:19+0000",
        "id": "13fef593ba1f7e6ea44bb0d4cc29286b",
        "post_id": "post-211198",
        "text": "http:\/\/www.technologyreview.com\/blog\/arxiv\/24917\/n.",
        "thread_id": 13427
    },
    {
        "@timestamp": "2023-09-14T07:12:53.815041792Z",
        "author": "Arrowstar",
        "date": "2010-03-01T05:38:05+0000",
        "id": "f5629f92e97ccd19015ac16bf82ffe7c",
        "post_id": "post-209554",
        "text": "markl316 said:Well we're both correct...these are theories, and they're still not quite sure what truly produces lift. You can get lift from a flat plate in real life, however, provided that it is at some angle of attack.\n\nWell, no. We do know what causes lift, and we can explain it by the use of Newton's Second Law or Bernoulli Principle. We know through experimental testing that camber on an airfoil causes lift at zero angle of attack, and we know that angle of attack itself causes lift to some extent. These things have all been mapped out, and while \"lift\" is not a universal law (though it stems from one), I would not venture to say that there are still multiple theories behind lift. It's fairly well understood in many applications.",
        "thread_id": 13292
    },
    {
        "@timestamp": "2023-09-14T07:13:07.64489984Z",
        "author": "Piper",
        "date": "2008-05-16T04:58:57+0100",
        "id": "0a358cd3061231545c11700db9fdc7c3",
        "post_id": "post-65370",
        "text": "Lunar Pilot said:So, would about 1542000000 liters of fuel, in four 500x200 foot tanks, be enough to push a spacecraft 2000x450 feet to Neptune maybe?\n\nDepends. How much does this 2000x450ft spacecraft weigh? Also, how do you want to get there? Are you going to do a direct Hohmann transfer (which would take a very long time to do to Neptune), or a slingshot past Jupiter, or a high energy transfer (something with an eccentricity greater then 1)? Also, what are you going to do when you get there? Are you just going to do a fly-by, or are you going into orbit? Do you need to return after? Before you can figure out if you have enough fuel, you need to know what your total deltaV is going to be. If you are planning to slingshot past Jupiter, an brake into Neptune orbit, expect a total deltaV somewhere between 11,000m\/s and 15,000m\/s, double if you want to get back.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:12:56.054008064Z",
        "author": "Urwumpe",
        "date": "2010-03-14T10:05:56+0000",
        "id": "15db2cedb3eceaa30db0aa05966cd399",
        "post_id": "post-211302",
        "text": "tblaxland said:This one could be interesting to simulate: Telemetry failure\/dropout - should at least blank the HUD and power down MFDs so you are \"flying blind\"\n\nSensor failures like getting wrong thrust or propellant level readings would also be nice, if these have effect on the flying - like, instead of reading the Orbiter functions directly, wrap them in a sensor layer that can fail.",
        "thread_id": 13442
    },
    {
        "@timestamp": "2023-09-14T07:13:07.648682496Z",
        "author": "sputnik",
        "date": "2010-05-15T19:45:23+0100",
        "id": "c0c7604747b23be3063e42f5a235286e",
        "post_id": "post-223288",
        "text": "Oops. I'll have to look, but I suspect there's something in the autopilot routine that expects an \"Earth.cfg\". I'll take a look and see if I can fix it.",
        "thread_id": 14261
    },
    {
        "@timestamp": "2023-09-14T07:12:56.655956224Z",
        "author": "spacekid1998",
        "date": "2010-03-24T20:58:43+0000",
        "id": "4a28a7554aef4bbb9ae6614408ec6cfb",
        "post_id": "post-212303",
        "text": "Tommy said:In my experience a hammer is usually involved as well!\n\nThanks a lot buddy I just smashed my monitor and now it wont turn on",
        "thread_id": 13532
    },
    {
        "@timestamp": "2023-09-14T07:12:53.005555456Z",
        "author": "DaveS",
        "date": "2010-04-23T08:16:54+0100",
        "id": "fd6a63611c5f025787f1e4f4ccfa2097",
        "post_id": "post-209086",
        "text": "tl8 said:Until some one works it out, it isn't too hard is it?\n\nRemember, the X-37B has its own orbital manuevering engine, which means it won't stay in the original post-launch orbit for long. Actual mission duration is also classified along with all the on-orbit activity.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.00964992Z",
        "author": "garyw",
        "date": "2010-06-03T09:19:54+0100",
        "id": "0f91a74c2f07841fce915c9696d68afe",
        "post_id": "post-209121",
        "text": "Remember that EDW also flies tests of UAV's so this NOTAM is almost certainly related to that rather than the X-37B.Of course, it might be a misdirection, everyone goes to see the UAV at EDW whilst the airforce sneaks her in to Vandenburg:)I'm sure footage of the landing will be released a month or two after the event.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.668738304Z",
        "author": "Shadow Addict",
        "date": "2010-05-18T01:06:21+0100",
        "id": "3c64d33aee263e141d5f881065fe2bff",
        "post_id": "post-223368",
        "text": "Urwumpe said:No compiler...interpreter xD\n\nThisisn't a compiler?",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:56.260006912Z",
        "author": "Urwumpe",
        "date": "2010-04-28T10:01:36+0100",
        "id": "7090774fa6856385354144d6397b0908",
        "post_id": "post-211595",
        "text": "RisingFury said:Ouch! Convection all the way to the surface? I know for Sol, it goes to about a third of the way, from the core out.\n\nYou mistake radiation zone for convective zone. The sun has the radiation zone one third out of the core, the convection zone is the entire rest until the photosphere.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:53.094164992Z",
        "author": "TSPenguin",
        "date": "2010-02-26T21:37:07+0000",
        "id": "2b7b87ab8218b8fd6d34d0bb5c693d08",
        "post_id": "post-209223",
        "text": "Ich denk immer mit Freude and die Bundesbahn zurueck...",
        "thread_id": 13269
    },
    {
        "@timestamp": "2023-09-14T07:13:07.329862912Z",
        "author": "n122vu",
        "date": "2010-05-17T02:57:52+0100",
        "id": "64f2d570644a0f04ed851923dfc3e3eb",
        "post_id": "post-222832",
        "text": "David413 said:Most likely you are going to the payload bay cameras directly from inside the virtual cockpit instead of first \"exiting\" the VC via F8 to the forward (key \"V\") view and then going to the bay cameras. Please see the caution on page 20 of the Fleet manual.\n\nYou are correct. This did resolve the issue. I did have another look at that caution on page 20. Although it does mention making sure you are in the nominal view (\"V\" key) before entering the VC, I didn't see it mention making sure to do this before using the payload bay cameras.At any rate, thank you for the words of wisdom and again for this great addon!",
        "thread_id": 14222
    },
    {
        "@timestamp": "2023-09-14T07:12:56.279984896Z",
        "author": "Draaka",
        "date": "2010-06-24T12:22:22+0100",
        "id": "065f7f8d8d2e2871427079eb6efeb2dc",
        "post_id": "post-211700",
        "text": "stutters a bit then goes blackHi I really really like this addon you've created:)I'm using Orbiter2010 and I am having some screen pauses where my screen goes black for a few seconds stutters a bit then goes black, this happens a few times before finally i can exit and restart Orbiter and then it's ok until i warp to another planet!I've search forums and found that this version even your v1.1http:\/\/www.orbiter-forum.com\/showthread.php?t=14838was compiled under Orbiter2006P1 beta!If this is so please can you recompile for the final release Orbiter2010:)Thanks again for this awsome release:))",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:12:53.226975488Z",
        "author": "Wishbone",
        "date": "2011-06-17T21:56:37+0100",
        "id": "299edf8648e526c39f8afd40f5a8b26c",
        "post_id": "post-209275",
        "text": "Cryocoolers (mostly pulse tube type) and cryoproperties of materials. Nothing fancy (if you want more, grab \"Cryocoolers\" conference proceedings or Donabedian & Gilmore book).http:\/\/cryogenics.nist.gov\/Publications\/publications.htm",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:13:07.376989952Z",
        "author": "statickid",
        "date": "2010-06-23T08:51:41+0100",
        "id": "9800bfa0f736c0e57638949aa1e2ef5c",
        "post_id": "post-222867",
        "text": "Jupiter is like is the Roman form of the Greek god Zeus, so yes, Jupiter, from a mythological point of view, has a male personification.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:12:56.320131072Z",
        "author": "FLCLover",
        "date": "2010-03-16T01:34:49+0000",
        "id": "d460ca760528297250a3d35bbe686f2d",
        "post_id": "post-211758",
        "text": "I will find out. Thanks.:)",
        "thread_id": 13467
    },
    {
        "@timestamp": "2023-09-14T07:13:07.5327296Z",
        "author": "Ghostrider",
        "date": "2010-05-16T00:38:34+0100",
        "id": "2de6c6185b855c51923febeac545047b",
        "post_id": "post-223133",
        "text": "T.Neo said:Are you suggesting human meat is healthy?Perhaps, then, I should eat only humans now.\n\nPlease don't. Humans nowadays are full of toxins and all sorts of unhealthy stuff. If you really want long pig, at least eat some hunter-gatherers from the Amazon or the like, but don't eat townsfolk. Above all, keep away from liver, kidneys and assorted icky parts.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:53.298718464Z",
        "author": "ex-orbinaut",
        "date": "2010-03-05T02:28:29+0000",
        "id": "7da2c91a58f9880155dcb9d06f7117b2",
        "post_id": "post-209369",
        "text": "tblaxland said:\"used\"? Where would it go?\n\nIn tipping the axis. I think I am forgetting that there is not a physical \"axis\" as such, so no bearing friction when it is precessed, like a bicycle wheel.:confused:What you are considering is slightly changing the moment of inertia tensor for the Earth.\n\nThat's what I am considering in the first instance, yes...If the principle axis moves toward the angular momentum vector then angular velocity around the principle axis will increase and the day will get shorter.\n\nHmmmm. :hmm: Something to do with the fact that the focus of the earthquake (the applied force) is not on the equator, ie; more or less around the center of gravity of the revolving mass?",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:12:56.400254976Z",
        "author": "anemazoso",
        "date": "2010-03-16T14:44:20+0000",
        "id": "84cf624f7c509f18dde53b5bb1b152b2",
        "post_id": "post-211805",
        "text": "This article is quite scary. I am suprised that I haven't seen this on any dedicated space web sites. :jawdrops:http:\/\/www.msnbc.msn.com\/id\/28998876\/ns\/technology_and_science-space\/\u200b",
        "thread_id": 13477
    },
    {
        "@timestamp": "2023-09-14T07:12:53.45308544Z",
        "author": "NOMAD",
        "date": "2010-02-28T08:05:15+0000",
        "id": "976076cbde20eb4fa9c35a379582aab9",
        "post_id": "post-209444",
        "text": "Now I am doing the Dawn Mission.After I flyby Mars,I use IMFD \"Target Intercept\" program and set the targer \"Vesta\",however, IMFD doesn't show the orbit.I don't know what's wrong with IMFD.Can anyone help me?Thanks!PS:I also install AsteroidPack_v1.00 and add all planet to sol.cfg .",
        "thread_id": 13285
    },
    {
        "@timestamp": "2023-09-14T07:13:07.61745792Z",
        "author": "Wally",
        "date": "2010-05-16T16:00:25+0100",
        "id": "5cf6f5d433eff817375a8dfad4477710",
        "post_id": "post-223257",
        "text": "It's amazing how well the Red Bull team is going this season. My moneys goes on Vettel for the championship. It will be a close one with Webber, probably. Congrats to the Red Bull team, impressive job.",
        "thread_id": 14253
    },
    {
        "@timestamp": "2023-09-14T07:12:56.462328576Z",
        "author": "cjp",
        "date": "2010-03-18T18:12:37+0000",
        "id": "af85a5cfce4c3e70d08219def77f0578",
        "post_id": "post-211912",
        "text": "MeDiCS said:Summary of what I've learned in this thread:A template class\/method\/function should be implemented in a header file to be included in every cpp file where it's needed. It can't be implemented in a separate cpp file (as you'd normally do for normal functions and methods), as the compiler need to know for which types it need to generate code for.A template method can't be implemented outside it's class, even if it's within the same header file. Doing this would create duplicate symbols if the same header is included in different cpp files in a way that the linker can't choose which to use, raising an error.NEVER ask questions if you're in need of a good night's sleep :thumbup:.\n\nFirst lesson: true.Third lesson: true, unless maybe there's a really urgent need for answers, and you still have some coffee.Second lesson:I don't think that is true. See the examples I gave you; they all work for me. If it doesn't work for you, then maybe you should check whether your compiler has any bugs \/ unsupported features.What I know about GCC is that, while compiling of C++ code can be done with the gcc command (like C code), you need to call the g++ command to link the object files together. If you use the gcc command for linking, then some C++ features will not work properly. This is probably one of those features.I think C++ is so hard because of all the features they tried to combine:Backward compatibility with CNo compromises when it comes to speedHigh-level language constructions, like templates and virtual functions",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:53.7969408Z",
        "author": "Woo482",
        "date": "2010-02-28T23:54:53+0000",
        "id": "b5f3a18083790129cf49bec448219d6b",
        "post_id": "post-209522",
        "text": "It'll probably take quite a bit of coding, but I've never tried to do it so I'm not totally sure",
        "thread_id": 13290
    },
    {
        "@timestamp": "2023-09-14T07:13:07.533835264Z",
        "author": "T.Neo",
        "date": "2010-05-16T18:49:03+0100",
        "id": "29766c0ffa98fc758fa54b2ee1f8bfdb",
        "post_id": "post-223143",
        "text": "That red meat is hard to digest, especially raw one, actually is quite known.\n\nYes, raw meat can be tough to digest. This is why we cook meat. And unless you can find a reputable source for meat being hard to digest, I will not believe it.Although I really like meat, there would be enough cons to actually become a vegetarian.\n\nNo. Meat is not, despite your belief, some toxic substance that should be avoided at all costs.But again, a proper dietary balance is essential- something we both agree on, to an extent.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:56.565409024Z",
        "author": "Urwumpe",
        "date": "2010-03-19T17:37:25+0000",
        "id": "5e9f57b0a57759a53c66d55d60719e51",
        "post_id": "post-212061",
        "text": "cjp said:BTW, what is this with all these countries where children are instructed to sing the national anthem at school? It sort of freaks me out.\n\nI can understand this feeling. :lol:You can't force people to love...",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:07.597364224Z",
        "author": "Unstung",
        "date": "2010-05-17T01:10:08+0100",
        "id": "dff54b6cfc8b09fbc261dc2d68bbd238",
        "post_id": "post-223191",
        "text": "No Life said:Please explain WoW and Cod for me.cod is $50 and more people like it.WoW is $15 but more people like cod.\n\nThat'sverysupported. You may prefer Call of Duty, but many people play each game. This is not a fanboy thread for CoD vs. WoW.Hielor was saying that people get hours and hours out of World of Warcraft for only $15 a month. They don't need any other video games, it is enough for them with constantly changing content.As for consoles, the system is about $300 without anything extra (another controller which is like $50, etc.). Then each new game is $60. Though there are games that I've been waiting for and thus have a PS3, such as Gran Turismo and Fallout, which I play for a long time.I always go back to certain computer games, though, such as SimCity and RollerCoasterTycoon. They are more entertaining and cheaper in the long run.Anyways, my PC cannot handle computer games. Despite being more expensive, the console is made specifically for games and I don't have to worry about them crashing my system and slowing it down. But, my computer was $350, more money would need to be poured into a computer for gaming, which may outweigh the price of a console. Games are about the same price and now PCs are lacking games.Along with Enjo, many console games are getting boring and repetitive, especially the shooters. I've purchased Bad Company 2 and it isn't that exciting or new even from a much older game, Call of Duty 2. It's not worth it to constantly buy every game in the series, honestly a waste of money.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:12:52.871886848Z",
        "author": "Donamy",
        "date": "2010-02-26T15:08:31+0000",
        "id": "77850f421e1c28f71049971c39142d96",
        "post_id": "post-209021",
        "text": "Are you in prison ?",
        "thread_id": 13262
    },
    {
        "@timestamp": "2023-09-14T07:12:56.024668928Z",
        "author": "Submariner",
        "date": "2010-03-13T21:00:46+0000",
        "id": "7450c21afb44c1ef0e1a0fe203c1b15d",
        "post_id": "post-211270",
        "text": "I'm trying to land in Shuttle Fleet 4.2 for the first time. I'm using the Endeavor On Orbit scenario, and have done my alignment with Edwards using BaseSync. But when I open AutoFCS to setup the deorbit burn, no bases show up in the pull down menu. All I see is DIR\\Earth\\Base. Any ideas? Thanks in advance.",
        "thread_id": 13437
    },
    {
        "@timestamp": "2023-09-14T07:12:53.004761856Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-23T02:00:38+0100",
        "id": "4726d7755057877db6e514af838286fc",
        "post_id": "post-209079",
        "text": "doggie015 said:I missed the launch by 7 minutes!:cry:Do you think the footage will be available as Video On Demand (VOD)?\n\nI think it's already on YouTube somewhere - just search for it!;)",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.599127552Z",
        "author": "Mogeley",
        "date": "2010-05-18T20:16:48+0100",
        "id": "9eaf4dd7d5fa1fedaff1caa7f94ece99",
        "post_id": "post-223205",
        "text": "It used to be that developers (programmers) were the game designers. Programmers always have fresh new ideas. The problem I've been seeing lately is that the gaming industry has become like the movie industry. More orientated towards sales than making cool and fun games. As other's have said... I don't want to play a shooter clone or some other lame game that some CEO or committee has dreamed up. I want to play something fun that a programmer has made for their own enjoyment. Most production houses have things backwards. In a day when we have killer hardware do we have better gameplay? No, on the contrary we tend to have better \"media\" as in graphics and such but gameplay options are no where close to the fun games from the 80's and 90's.Take the new Fallout for example, Fallout New Vegas, or something. The problem with that game is that Las Vegas was already used in a Fallout series. The first, though it was called Wasteland. The original game is incredibly much more deep in gameplay and storyline than Fallout 3 ever was. And it was 16 color and on 4 low density 5 1\/4 inch floppy disks.If a game publisher would work with the game developer and let the developer produce what the developer wanted, I think we'd end up with much better games in the end. We are already seeing many games be self published for this very reason.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:12:56.111790592Z",
        "author": "Thorton",
        "date": "2010-03-17T03:56:01+0000",
        "id": "6dccc049a7380ad7d11777d18323a4ab",
        "post_id": "post-211356",
        "text": "trafalgar11111 said:Is it possible to write a scenario where both soyuz pads @ Baikonur are present or does this cause a name conflict error.\n\nYes its possible.Puma said:are there any plans for a virtual cockpit for the soyuz?\n\nyes, but dont expect it soon",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:53.228643328Z",
        "author": "n0mad23",
        "date": "2011-09-10T19:52:24+0100",
        "id": "c03139e0ad7d3458bc5ecf0950fbf0f8",
        "post_id": "post-209286",
        "text": "Academic type papers referencing Orbiter Spaceflight Simulator:2006 Mars Society Conference - \"Virtual Prototyping of human Mars Missions with the Orbiter Spaceflight Simulator\"http:\/\/www.amcsorley.dsl.pipex.com\/mars_4_less\/Human%20Mars%20Missions%20with%20Orbiter%20-%20MSC%202006.pdfASTOS Aerospace Trajectory Optimisation Softwarehttp:\/\/trajectory.estec.esa.int\/Astro\/3rd-astro-workshop-presentations\/ASTOS%20v6%20-%20a%20major%20step%20to%20efficient%20trajectory%20simulation%20and%20optimization-%20the%20AeroSpace%20Trajectory%20Optimization%20Software.pdfLanding Humans on Mars: Virtual Prototyping of a Piloted Landerhttp:\/\/www.freewebs.com\/markpaton\/Landing300307.pdfThe Orbiter Space Flight Simulator Closed Loop Guidance, Navigation and Control Visual Situational Awareness for Instrumented Space Flighthttp:\/\/webpages.charter.net\/tsiolkovsky\/Guidance.pdfPiloted Mars Landers-Part VII: Aerocapture vehicle designhttp:\/\/www.sats-saff.fi\/system\/files\/AL0901_0903paton.pdfGrip pressure and steering acceleration sensors integration into an aerospace control systemhttp:\/\/www-sens.sys.es.osaka-u.ac.jp\/research\/thesis\/08\/tech_rep\/alex\/thesis.pdfATMOSPHERIC MODELLING FOR REALISTIC EDL SCENARIOShttp:\/\/www.mrc.uidaho.edu\/~atkinson\/IPPW-5\/Papers\/p6_15paton.pdf",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:13:07.673349888Z",
        "author": "Sky Captain",
        "date": "2010-05-15T23:07:26+0100",
        "id": "cdd166f24bc9f2c8dc492aaf66f276dd",
        "post_id": "post-223377",
        "text": "IIRC Saturn V also had ~70 GW of power output. N1 should have ~100 GW because of greater thrust so the effects on spaceport should be similar although the exhaust streams from Shuttle A would be much hotter.Most dangerous would be the nuclear pulse drive because it would tend to blow up the spaceport and leave some radioactive contamination behind.",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:12:56.56315392Z",
        "author": "Pablo49",
        "date": "2010-03-19T05:52:05+0000",
        "id": "af4b933a8e26e89ba04a9e05815d418f",
        "post_id": "post-212051",
        "text": "Istochnikov said:But, i also prefer this:phttp:\/\/www.youtube.com\/watch?v=HLE4iNIgSeE\n\nAgreed, Russian Composers are by far the best.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:06.881536512Z",
        "author": "Piper",
        "date": "2008-05-12T14:45:45+0100",
        "id": "c7def4279018da45092fc36f05af7cd8",
        "post_id": "post-65296",
        "text": "I just updated my old Sedna and Eris addons, have you tried taking the DG out that far?What about creating your own addons? It's a bit of a learning curve, but you can design your own missions which can be tons of fun. If you make your own addons, your possibilities are endless.",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:12:53.230091776Z",
        "author": "Kubala95",
        "date": "2013-01-11T14:52:10+0000",
        "id": "132e5bb8397d8d305d848af4d08e824b",
        "post_id": "post-209296",
        "text": "Fundamentals of Astrodynamics (1971) - free ebook on Google Books. It was american pilots' student book.http:\/\/books.google.com\/books\/about\/Fundamentals_of_Astrodynamics.html?id=UtJK8cetqGkC&redir_esc=y",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:12:56.64404096Z",
        "author": "IronRain",
        "date": "2010-03-21T08:29:31+0000",
        "id": "1b55129cc4577ec0443cf87394b6110c",
        "post_id": "post-212281",
        "text": "Welcome:cheers:",
        "thread_id": 13528
    },
    {
        "@timestamp": "2023-09-14T07:12:53.255483904Z",
        "author": "insanity",
        "date": "2010-02-27T19:44:53+0000",
        "id": "e906987b6f679a157cb976e4e66d5aa2",
        "post_id": "post-209328",
        "text": "The DGIV manual has a really nice formula for calculating Azimuths with a detailed explanation of the variables. What kinds of things do you want to calculate elsewise? I wrote a program that does lots of this math, so I might be able to point you in the right direction.",
        "thread_id": 13277
    },
    {
        "@timestamp": "2023-09-14T07:13:07.209850624Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-25T22:04:24+0100",
        "id": "cf8e8b033160eb39fd8f161ca40fb00d",
        "post_id": "post-222711",
        "text": "collectSPACE\u2019s Q&A session with Tom Marshburn.",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:12:56.661152512Z",
        "author": "Izack",
        "date": "2010-06-23T00:14:48+0100",
        "id": "637934fca1e9c5b44a28380dfd970a9a",
        "post_id": "post-212320",
        "text": "I'll be giving the demo a whirl some time tonight, in the next 6 hours or so.Just from the screenshots your work looks great! I'm not sure how close I want to get to the gas giant, but I'll try taking a DG-IV down there...:salute:It's always fun to explore a new star system! :thumbup:",
        "thread_id": 13533
    },
    {
        "@timestamp": "2023-09-14T07:13:07.488192Z",
        "author": "Piper",
        "date": "2010-05-18T19:29:48+0100",
        "id": "a764dd30d48ebde7f9b55e90875220c2",
        "post_id": "post-223039",
        "text": "The textures for Charon, Nix, and Hydra are created from random sections of the moon surface as taken from the Lunar Reconnaissance Orbiter. I started with the raw data of the images, created jpegs, and used Gimp to stitch them together as seamlessly as possible. For the poles, I used the Polar Coordinates filter. As for Pluto, I used the best images of Triton I could find, and did the same thing with those.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:12:53.27716992Z",
        "author": "Urwumpe",
        "date": "2010-02-28T20:22:00+0000",
        "id": "6eaf6c1bf5048e2c0903cf9a5f008ddb",
        "post_id": "post-209346",
        "text": "george7378 said:How do I convert orbitel velocity to altitude (I assume they are proportional)?\n\nNot directly. The important formula is the vis Viva integral.http:\/\/en.wikipedia.org\/wiki\/Vis-viva_equationAs you can see, at r=a (circular orbit case) the formula gets reduced tov\u00b2 = \u00b5\/a(I assume you know \u00b5=GM)",
        "thread_id": 13278
    },
    {
        "@timestamp": "2023-09-14T07:12:56.255896576Z",
        "author": "tblaxland",
        "date": "2010-03-16T05:46:51+0000",
        "id": "7a9ad22c775675e7dc80ddbf7b57810a",
        "post_id": "post-211560",
        "text": "ar81 said:And how do you make the tow vessel to return to Earth? Remember it has very low thrust, so it would rely mostly on a continuous burn, so its trajectory would be mostly like a spiral, not the normal transfer you could have.\n\nIf you have enough dV to get the tow vessel back to earth after any boost method proposed in this thread (including your idea of lowering the periapsis into the sun's atmosphere), then your will have enough to get it back after injecting the payload on a lunar slingshot. I envisage it like this:1. Tow vessel injects stack onto lunar flyby (approx 4 km\/s dV)2. Mid course corrections (approx 0.030 m\/s dV)3. At pericynthion, the stack separates. The payload continues on its way to solar orbit. The tow vessel burns retrograde to lower its perigee enough to return to Earth (approx 2 km\/s dV ???)4. Tow vessel returns to Earth and aerobrakes to lower apogee, perhaps using several passes to reduce thermo\/aerodynamic stress.5. Tow vessel raising perigee to achieve stable orbit (approx 0.2 km\/s dV ???)Roughly a total dV of 6 km\/s and steps 1 & 3 could be done in smaller chunks over consecutive apsides. The next best option in this thread is the VVEJ flyby option which would require about 3 km\/s insertion dV and at least the same lower the tow vessel perigee back down again.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:12:53.3573504Z",
        "author": "Urwumpe",
        "date": "2010-04-18T20:41:54+0100",
        "id": "cb89f1f29a339caf094a2c8b6c75dbdc",
        "post_id": "post-209393",
        "text": "4throck said:The motivation is always down to YOU wanting to have the addon yourself and not if others find it useful or not.\n\nExactly - you have to awake the Derek Smart inside of you.",
        "thread_id": 13281
    },
    {
        "@timestamp": "2023-09-14T07:13:07.524985856Z",
        "author": "Xyon",
        "date": "2010-05-14T08:57:23+0100",
        "id": "404a711684e7fe739e46912a9516dc78",
        "post_id": "post-223085",
        "text": "SiberianTiger said:Would you say you are prepared to meet aliens? :lol:\n\nI read that as \"eat aliens\" first time around.Interesting. I wouldn't eat a dog ofmine, but I'd have no problem eating dog provided the same concerns I have about all the other meat I eat were met; namely, that it was treated and slaughtered humanely before it wound up on my plate. I don't have objection to people eating animals of any sort, but I have serious objections to the mistreatment and neglect of said animals prior to the slaughter - butcher - prepare - plate process chain.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:56.381473024Z",
        "author": "mc_",
        "date": "2010-03-16T14:22:26+0000",
        "id": "4c685d247758ca9da9ac7219fc71bebf",
        "post_id": "post-211779",
        "text": "Just one question: for why? Pressing buttons an saying \"Engage\" is fun?",
        "thread_id": 13473
    },
    {
        "@timestamp": "2023-09-14T07:12:53.816407296Z",
        "author": "Arrowstar",
        "date": "2010-03-02T06:50:00+0000",
        "id": "c3f85b8a917d02cf5937c62fc8bfdc15",
        "post_id": "post-209562",
        "text": "What about them? They have plenty of uses. The NACA 0012 (or was it the 0009... either way) seems to get a lot of use as a rear horizontal stabilizer, for example. All it means is that they don't produce lift without angle of attack, much like a thin flat plate.",
        "thread_id": 13292
    },
    {
        "@timestamp": "2023-09-14T07:13:07.456038912Z",
        "author": "cjp",
        "date": "2010-05-13T08:53:04+0100",
        "id": "3c2f1c2f9ee6529b36f1e8ac4d257dd6",
        "post_id": "post-222897",
        "text": "Yes, I'd like to see one too. It should be a semi-realistic design: something that should be possible with realistic estimates of material properties and aerodynamic and engine performance, and maybe slightly optimistic estimates of the amount of actual design issues.I'd like to see something like the majority of designs on the website you link to: something that already looks a bit like a re-entry capsule when it's still on the launch pad. No wings, just a cone-like shape with a heat shield and engines on the bottom.Should we go for one of the existing designs, or make one ourself? The Delta Clipper is probably the most well-known example, but I've read that its stretched shape is optimized for giving it more cross-range maneuvering during re-entry, which is nice for military applications, but sub-optimal for what I'm interested in: transport of astronauts to\/from LEO. And, after re-fueling, to\/from the lunar surface!!The design should be optimized for a maximum payload for a minimum of operational costs.I think it's only interesting as an astronaut transporter. For cargo, there are less strict safety requirements, and cargo can be made to withstand extremer G-forces, vibrations, temperatures etc.., and it generally doesn't need to be brought back to earth.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:53.002478336Z",
        "author": "anemazoso",
        "date": "2010-04-22T17:32:28+0100",
        "id": "87dbe74f03a5979e111522a7d67bf14d",
        "post_id": "post-209060",
        "text": "Notebook said:Been done before:http:\/\/en.wikipedia.org\/wiki\/Buran_(spacecraft)#First_flight(automated landing from orbit, I mean)N.\n\nYa and 20 years ago to boot!Speaking of mini shuttles, there has been a very interesting series of articles onwww.thespacereview.comby Dwane Day about proposed air launched vehicles studied by the USAF in the early 80's.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.466250496Z",
        "author": "Sky Captain",
        "date": "2010-05-28T17:33:45+0100",
        "id": "c02b873cd8ce91049b874597ef5af998",
        "post_id": "post-222953",
        "text": "RisingFury said:I really like the Roton design:Work started, but now it's just sitting in the desert as a monument to failure...\n\nWhat's that supposed to be? Why there are helicopter blades on top that thing?",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:52.767173632Z",
        "author": "Loru",
        "date": "2010-03-08T20:33:51+0000",
        "id": "b2670ddd8a5e03b0012b46e0e2bf17fe",
        "post_id": "post-208994",
        "text": "Put thisfileintotexturesfolder",
        "thread_id": 13260
    },
    {
        "@timestamp": "2023-09-14T07:12:53.00412928Z",
        "author": "bwog",
        "date": "2010-04-23T01:07:46+0100",
        "id": "315034ded9ad7b697a0a74afb166a7f2",
        "post_id": "post-209074",
        "text": "I thought that that Kennedy Space Center was owned completely by NASA.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.48781824Z",
        "author": "Piper",
        "date": "2010-05-18T06:55:03+0100",
        "id": "cfd31791f24bcc0ae93c2755c35aed25",
        "post_id": "post-223037",
        "text": "Izack said:I already have.:)We can't have some other non-believer discovering things before our mighty Probe, now can we?\n\nSobeautiful..... should have sent.... a poet:cry:",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:12:53.0102912Z",
        "author": "Urwumpe",
        "date": "2010-08-24T14:28:25+0100",
        "id": "05f781ca1a9f485eae3b5b99c41390b6",
        "post_id": "post-209126",
        "text": "New orbit ground track repeats every six days, instead of every four day as before.;)",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.004455424Z",
        "author": "N_Molson",
        "date": "2010-04-23T01:26:08+0100",
        "id": "0eb34bef33081a32d8f2dab11ce1d95f",
        "post_id": "post-209077",
        "text": "40 years after the X-20 cancellation, the Air Force has it's own spaceplane into orbit.:salute:",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.208238592Z",
        "author": "Deltafang",
        "date": "2010-02-28T20:01:25+0000",
        "id": "115c050d648a377c323758529c8e1287",
        "post_id": "post-209252",
        "text": "T.Neo said:The TAV should be able to land on a limited area (think fighter jets landing on aircraft carriers, STOVL aircraft etc) so landing on ice floes shouldn't be needed.\n\nGot it. This pontoon base would have to be pretty big regardless. Especially if its to support a TAV. I had somewhat of an unrealistic dream of it being VTOL capable for short periods of time.Ice floes also melt and break under weight, so they aren't ideal as a base of any kind.I was thinking the pontoon base would be permanent\/semi-permanent.\n\nRight. For some reason I forgot all about the heat the TAV would emit upon attempting to land on an ice floe as well as the implications if it wandered to far away from the poles and melted completely. Where would that leave them? >_>; Stranded, sadly.As for being permanent, I don't see how its capable of being anything but. They send the base down, it inflates itself. They bring anything else they need in the shuttle and land on it. When they leave, they can't just deflate it and pack it away because then what would the shuttle rest on while they pack it in? They'd probably just leave it there. I mean, if we're planning on making return trips we'd probably just bring more bases and add to it until we had some massive floating base half a mile long. Just like the ISS or the drafts for future Mars habitation modules.I wonder what the oceans can be composed of? With large polar ice caps, either there can't be that many compounds that would lower water's freezing point too much. For some reason, ammonia came to mind, but it has a super low freezing point. Whatever's in the water besides you know, water, must be part of the atmosphere too. There needs to be a buffer gas to add pressure to the system, but what? Maybe more argon than Earth normally has? Apparently its two and a half more times soluble in water than nitrogen and has roughly the same solubility as oxygen in water. Its also 25% more dense than air. I guess that means there would be a good concentration of argon bubbles in the oceans? Earth doesn't have that much Argon, but I'd imagine Elysion could have much more. Mercury has an atmosphere for 70% Argon due to radioactive decay. If Elysion is geologically active, maybe vents at the bottom of the oceans outgas Argon. I think we should aim for a Nitrogen-Oxygen-Argon-Carbon Dioxide rich atmosphere (relative) with a few other trace gases.",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:13:07.678335488Z",
        "author": "communist",
        "date": "2010-05-15T22:29:13+0100",
        "id": "89e412f812b19eb7955d4cc20f60b1fb",
        "post_id": "post-223406",
        "text": "capalist,from russia",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:12:53.207428096Z",
        "author": "T.Neo",
        "date": "2010-02-27T21:30:26+0000",
        "id": "a7af8fbfec37bddf1d642fe0d6524f2d",
        "post_id": "post-209245",
        "text": "It probably will, but tidal heating from Styx wouldn't hurt. Are there any other satellites in the system?As for temperature I'm not sure. Depends on albedo, atmospheric density (determined mainly by pressure) and greenhouse gases. It might be a lot warmer or a lot cooler then the Earth.Although I'm skeptical about ice \"continents\", it's helpful to remember that here on Earth some icebergs can be pretty large.",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:12:53.227681536Z",
        "author": "n0mad23",
        "date": "2011-09-02T20:46:32+0100",
        "id": "4ee7abc2d178ceb0707096e9a2139e50",
        "post_id": "post-209280",
        "text": "\"Classic NASA\"More food for thought (and a lot to digest @ 213 pages).Lt. Col John R. London III's \"LEO on the Cheap\"http:\/\/www.dunnspace.com\/leo-1-10.pdfGot some more \"classics\" to link for you all.\"Extraterrestrial Materials Processing and Construction final report\" (1978)476 pageshttp:\/\/www.nss.org\/settlement\/spaceresources\/1978-ExtraterrestrialMaterialsProcessingAndConstruction.pdf\"Lunar Resources Utilization for Space Construction V1 - Executive Summary\" (1979) 68 pgs.http:\/\/www.nss.org\/settlement\/spaceresources\/1979-LunarResourcesUtilization1-Summary.pdf\"Lunar Resources Utilization for Space Construction V2 - Study Results\" (1979) 486 pgs.http:\/\/www.nss.org\/settlement\/spaceresources\/1979-LunarResourcesUtilization2-Results.pdf\"Lunar Resources Utilization for Space Construction V3 - Appenices\" (1979) 408 pgs.http:\/\/www.nss.org\/settlement\/spaceresources\/1979-LunarResourcesUtilization3-Appendices.pdfI actually posted the \"Lunar Resources\" collection on Scribd a couple years ago, but you now need to upload something there to download so I thought I'd give these alternate links.And finally - \"Space Resources\" (1992) 44 pgs -http:\/\/www.nss.org\/settlement\/spaceresources\/1992-SpaceResources0.pdf",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:13:07.455562752Z",
        "author": "mc_",
        "date": "2010-05-13T08:08:44+0100",
        "id": "131875586b321c2fcabf60d81b93cad1",
        "post_id": "post-222896",
        "text": "IMHO it would be nice to see a reusable SSTO VTOVL (single-stage-to-orbit Vertical Take-Off Vertical Landing) vessel in Orbiter. It's sad we still dont have anything like it (evryone is about DGIV\/XR2-style ships for some reason).There are someexamplesof the design.UMMU and UCGO support also would be great, but it looks like:probe:will approve it anyway.Maybe i could start building a VTOVL myself, but i'm busy with another addon now.P.S.: sorry for lame english",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:53.29699328Z",
        "author": "TSPenguin",
        "date": "2010-02-28T04:48:51+0000",
        "id": "04a5ffa447781331c34864e8c15550b2",
        "post_id": "post-209354",
        "text": "The (original) Richter scale is a very bad one and only used to communicate to the public these days.It is roughly logarithmic and originally ended at 10.You can read more onWikipedia.",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:12:53.230507776Z",
        "author": "jroly",
        "date": "2014-02-01T12:35:58+0000",
        "id": "614750695790b58203325936806a30d1",
        "post_id": "post-209299",
        "text": "How Apollo Flew to the MoonW. David WoodsI have read this book and it is very good, it is not free however there is paperback and pay for pdf.http:\/\/www.universetoday.com\/84355\/...e-moon-second-edition-set-for-summer-release\/There are two interviews with the author who cover the book. I found the second interview more interesting because there is a lot of information of what they did on the moon which is of more interest to me and is covered in his other book about the Moon Rover.mp3 link:how-apollo-flew-to-the-moonhttp:\/\/omegataupodcast.net\/2011\/12\/83-how-apollo-flew-to-the-moon\/mp3 kink:how-apollo-explored-the-moonhttp:\/\/omegataupodcast.net\/2012\/06\/97-how-apollo-explored-the-moon\/",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:13:07.533972224Z",
        "author": "computerex",
        "date": "2010-05-17T07:25:37+0100",
        "id": "74a15d6eb9d152a51b80538d11c7c389",
        "post_id": "post-223145",
        "text": "T.Neo said:Eating plants and fungi is also eating life\/beings. Indeed, eating cheese is eating life\/beings, imagine all the bacteria that are being killed...\n\nYa, but plants\/microbes don't have nervous systems:DAirSimming said:Eating meat is not a necessity at all, especially if you have the choice.\n\nCorrect, now a days a lot can be synthesized and taken in \"artificially\". But meat (red while blue, whatever) is still a required part of your diet because of what it contains, and is probably the easiest way of attaining the said nutrients (iron being a biggy).",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:53.356219904Z",
        "author": "Enjo",
        "date": "2010-02-28T10:03:29+0000",
        "id": "13aa5cee8b15b7bcd51fc174ad6bd1f7",
        "post_id": "post-209385",
        "text": "... or sometimes simply not enough time because they have to make a living to feed their pets, not to become their preys:)---------- Post added at 11:03 AM ---------- Previous post was at 08:23 AM ----------And besides, what you see as promises from devs, are actually their requests for motivation. For example they may want to see how many people are interested in a given project, to estimate how much worth the work on the project is.",
        "thread_id": 13281
    },
    {
        "@timestamp": "2023-09-14T07:12:53.806906368Z",
        "author": "Xyon",
        "date": "2010-03-02T14:10:56+0000",
        "id": "68780b7667f002b7a756d6181c28678c",
        "post_id": "post-209543",
        "text": "I foresee a lot of hail:probe:ing to come in this thread.Looks like it'll fit in perfectly.:)",
        "thread_id": 13291
    },
    {
        "@timestamp": "2023-09-14T07:13:07.674153984Z",
        "author": "T.Neo",
        "date": "2010-08-21T19:08:42+0100",
        "id": "7f1f2e7f3765e010b7e34429ce77cf22",
        "post_id": "post-223388",
        "text": "I can't quite follow you there... It isn't so important how far the ship moves, since the thrust exhaust has a movement of its own. at that exhaust velocity, it will have travelled 78400 kilometers after ten seconds, which makes the 0.7 kilometers the ship moved a bit moot in the calculation, or not?\n\nThe ship is moving, which means the thrust is allowed to disperse more, which means the heat flux is reduced.The Nuke calculator gives 341.2 mm of aluminium vaporised per MJ\/cm^2, and I have 4.527074 MJ\/cm^2, which going by that would correlate to 1544.6 mm of aluminium vaporised.Where I'm confused is that this is delivered over a period of 10 seconds, and not instantly. Unless I'm missing something blatantly obvious here...I guess the craft's orientation before a burn would have to be factored into the planning of every flight. Could be a pain in the butt for ATCs... (or...STCs?)\n\nWell, it shouldn't be too problematic, since space is mostly empty... mostly. But monitoring whatever might be downrange of the thrust stream would be important.It's a good comparison to a passenger aircraft; they also need their flightplans carefully thought out and monitored, as well as being strictly regulated. Admittedly you'd probably be able to do a good deal more damage with HVIPS than an airliner, but space is emptier than the airspace around a large airport.As for using them as engines, if they produce 10MN of thrust, wouldn't the displacement caused by firing create a hazard for the HVIPS?\n\nWhat do you mean by hazard from displacement? In terms of acceleration? Or the thrust streams acting on the structure?",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:12:53.397822464Z",
        "author": "Enjo",
        "date": "2010-02-28T07:21:53+0000",
        "id": "6d10c7b767c27549d90338631ef637fe",
        "post_id": "post-209412",
        "text": "Coding always pays off whether it's work or hobby:)although I must admit that if I code for 8 hours daily, then I'm not inclined to do it at home anymore, but if I do something else on my job, then I can't just go back home and NOT code:)I graduated bachelor of control engineering but I resigned from continuing this course because it was really bugging me during studying, and still buggs me at work some times. I changed my profile into computer science which I really like, and I have to deal with less (international<istic>) fools thanks to this, unlike my control engineering colleagues.",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:12:53.00677888Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-23T17:12:50+0100",
        "id": "e36cc521a04074bc241ded7b5093178d",
        "post_id": "post-209097",
        "text": "anemazoso said:Would you settle for the Velcro Atlas?\n\nSure!:)",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.26689536Z",
        "author": "Ghostrider",
        "date": "2010-05-13T21:44:18+0100",
        "id": "af9bfa670e93ac5c8ec06ed8adfb185f",
        "post_id": "post-222739",
        "text": "Quick_Nick said:I've always assumed this is what happens for most of the things North Korea does.\n\nSounds like an episode ofThe Lost Islands...",
        "thread_id": 14213
    },
    {
        "@timestamp": "2023-09-14T07:12:52.80247808Z",
        "author": "BenSisko",
        "date": "2010-02-26T04:24:25+0000",
        "id": "72c2c4dde4a84f64665a2c459efecf0f",
        "post_id": "post-208999",
        "text": "STS-92 Docking scenario with ISS v3.0 by ThortonI first establish the ISS on the R-Bar.Using the Rendezvous checklistJSC\u201348072\u2013101 for the UNIV PTG and DAP settings.Approaching the R-BarCode:[FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]CONFIG FOR RBAR \n[\/SIZE][\/FONT][\/SIZE][\/FONT][LEFT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][20B][\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1]\n[LEFT][SIZE=1][FONT=Arial][GNC_20__DAP_CONFIG][\/FONT][\/SIZE]\n[\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]CRT DAP: A14, B14 \u2013 ITEM 1 +1 4 +1 4 EXEC[\/SIZE][\/FONT]\n[\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][GNC_UNIV_PTG][\/SIZE][\/FONT]\n[\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]TGT ID +2[\/SIZE][\/FONT]\n[SIZE=1][FONT=Arial]BODY VECT +5[\/FONT][\/SIZE]\n[SIZE=1][FONT=Arial]P +270[\/FONT][\/SIZE]\n[SIZE=1][FONT=Arial]Y +0[\/FONT][\/SIZE]\n[SIZE=1][FONT=Arial]OM +0[\/FONT][\/SIZE]\n[\/SIZE][\/FONT][FONT=Symbol][SIZE=1][FONT=Symbol][SIZE=1]\u00d6[\/LEFT]\n[\/LEFT]\n[\/SIZE][\/FONT][\/SIZE][\/FONT][LEFT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]ERR TOT - ITEM 23 EXEC ([\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Symbol][SIZE=1][FONT=Symbol][SIZE=1]*[\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1])[\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1]\n[SIZE=1][FONT=Arial]Do not initiate Target Track until ESTABLISH RBAR [\/FONT][\/SIZE][\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][20C][\/SIZE][\/FONT]\n[\/SIZE][\/FONT]Established on the R-BarCode:[LEFT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]ESTABLISH RBAR [\/LEFT]\n[\/LEFT]\n[\/SIZE][\/FONT][\/SIZE][\/FONT][LEFT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][20C][\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1]\n[LEFT][\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]A6U FLT CNTLR PWR - ON[\/SIZE][\/FONT]\n[SIZE=1][FONT=Arial]DAP: A\/AUTO\/VERN(PRI)[\/FONT][\/SIZE]\n[\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][GNC_UNIV_PTG][\/SIZE][\/FONT]\n[\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]CRT TRK - ITEM 19 EXEC (CUR - [\/LEFT]\n[\/LEFT]\n[\/SIZE][\/FONT][\/SIZE][\/FONT][LEFT][FONT=Symbol][SIZE=1][FONT=Symbol][SIZE=1]*[\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1])[\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1]\n[LEFT][SIZE=1][FONT=Arial]THC: as reqd to get TGT moving towards COAS center, then:[\/FONT][\/SIZE][\/LEFT]\n[SIZE=1][FONT=Arial]THC: as reqd to maintain TGT in COAS FOV.[\/FONT][\/SIZE]\n[\/SIZE][\/FONT]Configure for TORRACode:[LEFT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]CONFIG FOR TORRA [\/LEFT]\n[\/LEFT]\n[\/SIZE][\/FONT][\/SIZE][\/FONT][LEFT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][21B][\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1]\n[LEFT][\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]Config DAP A,B to A10,B10[\/SIZE][\/FONT]\n[\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][GNC_UNIV_PTG][\/SIZE][\/FONT]\n[\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]TGT ID +2[\/SIZE][\/FONT]\n[SIZE=1][FONT=Arial]BODY VECT +5[\/FONT][\/SIZE]\n[SIZE=1][FONT=Arial]P +180[\/FONT][\/SIZE]\n[SIZE=1][FONT=Arial]Y +0[\/FONT][\/SIZE]\n[SIZE=1][FONT=Arial]OM +0[\/FONT][\/SIZE]\n[SIZE=1][FONT=Arial]ERR TOT - ITEM 23 EXEC ([\/FONT][\/SIZE][\/LEFT]\n[\/LEFT]\n[\/SIZE][\/FONT][LEFT][FONT=Symbol][SIZE=1][FONT=Symbol][SIZE=1]*[\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1])[\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1]\n[\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]Do not initiate target TRK until INITIATE TORRA [\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][23A][\/SIZE][\/FONT]\n[\/SIZE][\/FONT]Initiate TORRACode:[LEFT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]INITIATE TORRA [\/LEFT]\n[\/LEFT]\n[\/SIZE][\/FONT][\/SIZE][\/FONT][LEFT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][23A][\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1]\n[LEFT][\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]A6U [\/LEFT]\n[\/LEFT]\n[\/SIZE][\/FONT][\/SIZE][\/FONT][LEFT][FONT=Symbol][SIZE=1][FONT=Symbol][SIZE=1]\u00d6[\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]FLT CNTLR PWR - ON[\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1]\n[LEFT][SIZE=1][FONT=Arial]DAP: A10\/AUTO\/PRI[\/FONT][\/SIZE]\n[\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][GNC_UNIV_PTG][\/SIZE][\/FONT]\n[\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]CRT TRK - ITEM 19 EXEC (CUR - [\/LEFT]\n[\/LEFT]\n[\/SIZE][\/FONT][\/SIZE][\/FONT][LEFT][FONT=Symbol][SIZE=1][FONT=Symbol][SIZE=1]*[\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1])[\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1]\n[LEFT][SIZE=1][FONT=Arial]A6U THC: +X (up) 20 pulses (approx 1.0 fps) to initiate flyaround, then[\/FONT][\/SIZE]\n[SIZE=1][FONT=Arial]THC: as reqd to maintain ISS in camera FOV[\/FONT][\/SIZE]\n[SIZE=1][FONT=Arial]DAP: B\/AUTO\/VERN(PRI)[\/FONT][\/SIZE]\n[SIZE=1][FONT=Arial]When[\/FONT][\/SIZE]\n[\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][GNC_UNIV_PTG][\/SIZE][\/FONT]\n[\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]CRT PITCH ERROR < 90:[\/SIZE][\/FONT]\n[\/SIZE][\/FONT][FONT=Symbol][SIZE=1][FONT=Symbol][SIZE=1]\u00d6[\/LEFT]\n[\/LEFT]\n[\/SIZE][\/FONT][\/SIZE][\/FONT][LEFT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]BODY VECT +5[\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1]\n[LEFT][SIZE=1][FONT=Arial]P +90[\/FONT][\/SIZE]\n[SIZE=1][FONT=Arial]Y +0[\/FONT][\/SIZE]\n[SIZE=1][FONT=Arial]OM +0[\/FONT][\/SIZE][\/LEFT]\n[SIZE=1][FONT=Arial]TRK - ITEM 19 EXEC (CUR - [\/FONT][\/SIZE][\/SIZE][\/FONT][FONT=Symbol][SIZE=1][FONT=Symbol][SIZE=1]*[\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1])[\/SIZE][\/FONT]\n[\/SIZE][\/FONT]With these commands, the shuttle fails to stop it's rotation on the -R-Bar. Any suggestions on how to complete this manuver?Ben[\/LEFT]",
        "thread_id": 13261
    },
    {
        "@timestamp": "2023-09-14T07:13:07.27420032Z",
        "author": "SiberianTiger",
        "date": "2010-05-14T05:29:38+0100",
        "id": "fb427a8a5a5a94567609da7b68526262",
        "post_id": "post-222764",
        "text": "AirSimming said:I even think that the end of internet piracy will always remain a myth. It is simply not possible to stop people from uploading and downloading copyrighted stuff. My impression is that you can get everything, no matter if it is software, movies or TV series, via Rapidshare. I might be wrong but for now I've never heard that somebody got sued for using a one-click-hoster.\n\nDoes Rapidshare use specific data centres? If yes, it's still theoretically possible for a police to come in in such and lay claim on the entire hardware. I don't want to point my finger at, but I know a country where police did just that recently - twice with different file sharing hosters, in search of a content prohibited by law.This is where P2P networks have an advantage.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:12:53.007405568Z",
        "author": "SiberianTiger",
        "date": "2010-05-12T14:52:06+0100",
        "id": "9b9927bb1f735c03bc2084d4396a13bb",
        "post_id": "post-209103",
        "text": "Andy44 said:I wonder why they didn't just deorbit it into the ocean. Needlessly sending stuff into solar orbit robs our planet of mass!\n\nAs for the latest DMSP launch, the ULA said it was an exercise to study dynamics of cryo propellants in practice. I'm not sure how 52 years of sending Centaurs to space wasn't enough for that, but such was the official claim.Andy44 said:I wonder how they they think this stuff can be kept secret. I'm sure somebody was watching everything.\n\nBut still, nobody acknowledges that.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.798040576Z",
        "author": "Dambuster",
        "date": "2010-03-08T23:55:19+0000",
        "id": "cc431a396c7e0b6d1d174233fd0cc0ba",
        "post_id": "post-209528",
        "text": "Awesome, can you post the samples of code you used to do this?",
        "thread_id": 13290
    },
    {
        "@timestamp": "2023-09-14T07:12:53.042233856Z",
        "author": "tblaxland",
        "date": "2010-12-14T02:19:24+0000",
        "id": "88d8658f59503b379c9f5c4d1bf4350d",
        "post_id": "post-209166",
        "text": "orb said:url=http:\/\/spaceflightnow.com\/news\/n1012\/12x37gallery\/]X-37B space plane towed to hangar[\/url](PHOTO GALLERY)\n\nThat looks like the X-37A at the other end of the hangar, judging by what appears to be a NASA meatball on the side :hmm:",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.291694592Z",
        "author": "TSPenguin",
        "date": "2008-05-12T19:46:12+0100",
        "id": "e0e6a99322aa4c3c8915a055ba167512",
        "post_id": "post-65335",
        "text": "Upon opening my inbox: \"My God, it's full of spam\"",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:12:53.823556608Z",
        "author": "dragonbrad98",
        "date": "2010-03-15T18:45:10+0000",
        "id": "05a7cc325cfe7f40e6cd365d1515e780",
        "post_id": "post-209569",
        "text": "HELP I HAVE 0 SCENARIOS i tried everything to get it to work it just wont",
        "thread_id": 13293
    },
    {
        "@timestamp": "2023-09-14T07:12:53.434984704Z",
        "author": "Eccentrus",
        "date": "2010-03-02T05:46:15+0000",
        "id": "3879ed69002f8869aa976a3be2cfbae2",
        "post_id": "post-209432",
        "text": "currently going on a med school, 3 more years until my Bachelor of Biomedical Sciences, and 5 more until my Medical Doctor degree... and after that, I might become a neurologist or a psychiatrist.",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:13:07.374455552Z",
        "author": "N_Molson",
        "date": "2010-05-13T15:07:25+0100",
        "id": "05c31aa60a140845e46218ddd569c861",
        "post_id": "post-222856",
        "text": "In French, only Earth, Moon & Sun have an explicit gendre.Earth = \"laTerre\"(fem.)Moon = \"laLune\"(fem.)Sun = \"leSoleil\"(masc.)Most importantly, Planet (Plan\u00e8te) is a feminine noun. So, when you say \"Mars\", you're speaking of the \"Planet Mars\", not of the ancient god of war. The same for any other planets. The rule seems to expand to any natural satellites (though \"Satellite\" is a masculine noun).The ISS is feminine too. Because it's a space station (\"station spatiale\"), and \"station\" is a feminine noun. The Atlantis space shuttle is feminine too, because \"shuttle\" (\"navette\") is feminine... But Ceres (a roman godess) is masculine, because it's an asteroid (and \"ast\u00e9ro\u00efde\" is a masculine noun)... And so on...By the way, the \"lost stripe\" thing is amazing... Gas giants are fascinating, because we can't explore them with our small and unperfect probes:)hail::probe:).",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:12:53.058717696Z",
        "author": "jedidia",
        "date": "2010-02-26T14:54:12+0000",
        "id": "b3053b74d57630b8f5f9ccecac535ea1",
        "post_id": "post-209174",
        "text": "Hell, I can't remember. I was dreaming of stars and little green men long before I played my first computer game or watched my first star trek episode. Space has allways fascinated me...",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:12:53.059748352Z",
        "author": "jinglesassy",
        "date": "2010-02-26T19:11:21+0000",
        "id": "c3b800db256d7bc398bc746480c2d661",
        "post_id": "post-209183",
        "text": "My first space-related thing was about 7 years ago with a telescope looked at the moon still got that telescope just a bit dusty i wasnt that intrested in space back then but now i am a space-maniac:love::lol:",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.235383296Z",
        "author": "Woo482",
        "date": "2008-05-12T20:48:49+0100",
        "id": "d998a79b21629bbac2eb5876029ed831",
        "post_id": "post-65329",
        "text": "how about Question one? I want to know about that as well",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:12:53.246017792Z",
        "author": "TSPenguin",
        "date": "2010-02-27T16:41:05+0000",
        "id": "a28d25d9f2412b1ce7ee846f20a763b9",
        "post_id": "post-209313",
        "text": "Many addons use Spacecraft3.dll to interface with orbiter. Those can't be added through the scenario editor (at least not with quite some legwork).You can copy them from the scenarios that contains them and add them to the scenario you are planing to use.",
        "thread_id": 13274
    },
    {
        "@timestamp": "2023-09-14T07:12:53.276515072Z",
        "author": "Notebook",
        "date": "2010-02-28T09:44:18+0000",
        "id": "c6d0afb78f2c31dd71cbb92be3ca7890",
        "post_id": "post-209339",
        "text": "This is what I think you are after:http:\/\/en.wikipedia.org\/wiki\/Dimensional_analysisN.",
        "thread_id": 13278
    },
    {
        "@timestamp": "2023-09-14T07:13:07.25680896Z",
        "author": "Foofoo14",
        "date": "2010-05-12T01:17:29+0100",
        "id": "d31bb6ae5acfc6fa988ce554eb2810ae",
        "post_id": "post-222722",
        "text": "I may be getting a new laptop within a month or so and I'm not sure if there are xp and vista laptops in mass quantity so i assumed that i will be getting 7. I have FSX but can't use it on my computer due to the poor thing being way out of the requirements. So does anyone know if 7 can run FSX?",
        "thread_id": 14211
    },
    {
        "@timestamp": "2023-09-14T07:12:53.3987328Z",
        "author": "eveningsky339",
        "date": "2010-03-01T16:57:45+0000",
        "id": "8670fe7052a6c42cdee60c62d866e786",
        "post_id": "post-209419",
        "text": "No college yet, way too poor to go, especially with a new baby on the way.I plan on either going for nursing or EMT\/Paramedic.",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:12:53.427401216Z",
        "author": "Bj",
        "date": "2010-03-02T05:33:23+0000",
        "id": "daf28deb28d25028974de8488689e42b",
        "post_id": "post-209429",
        "text": "Tex said:We're missing no college or just high school diploma from the poll?\n\nGood point, can you edit a poll once in place?I'm going for a BS in CIS now, but I hope to end up getting a masters in computer engineering later on.",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:13:07.272302848Z",
        "author": "Urwumpe",
        "date": "2010-05-12T20:41:35+0100",
        "id": "6c50bc5964871aa7c5deb2ca19352ed6",
        "post_id": "post-222749",
        "text": "TSPenguin said:With bittorrent, you are only identifiable as long as you sit on that torrent.\n\nYou download it or you are currently downloading. Most other protocols don't permit uploading while downloading, while bit torrent does just that. Which is why it is perfectly fine for legal stuff.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:12:53.798391552Z",
        "author": "dgatsoulis",
        "date": "2010-03-09T00:15:22+0000",
        "id": "a3537b69e72d5e4a3e56373d0f68f439",
        "post_id": "post-209529",
        "text": "Dambuster said:Awesome, can you post the samples of code you used to do this?\n\nNo coding at all! Just Meshland_2, a few tweeks in the config files (visosad),some mesh manipulation, LOTS of trials and errors and i got it.The only problem now is that the landed ship is bouncing a little bit on the pad.I will re-trace my steps, while i make the second one (Burj Khalifa), and write a post how i did it. Perhaps someone with better skills than mine can improve it into a \"Universal Landing Pad\" or something...",
        "thread_id": 13290
    },
    {
        "@timestamp": "2023-09-14T07:12:53.54490496Z",
        "author": "Donamy",
        "date": "2010-03-01T04:15:43+0000",
        "id": "f29be59d6a97394f6e7ff0c2bf3eb2de",
        "post_id": "post-209455",
        "text": "Would this include animations, eg. staging, chutes ?",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.28758528Z",
        "author": "Zatnikitelman",
        "date": "2010-05-12T20:57:10+0100",
        "id": "b54b3ace1cbad2adbeac76cf93014935",
        "post_id": "post-222801",
        "text": "I've come up on a problem with coding a Payload Manager vessel. I need to be able to jettison the payloads backwards because they're hung under a Launch Escape System rather than being in front of an upperstage. Using SetDetachSpeed() I input -5, but I still get +5 velocity and the manual indicates the minimum value is 0. Is there a way to trick PM, or just something I'm missing to change detach speed to negative, or jettison direction to negative without affecting the payload's orientation?Thanks for any help.Zatman",
        "thread_id": 14218
    },
    {
        "@timestamp": "2023-09-14T07:12:53.798976256Z",
        "author": "Tommy",
        "date": "2010-03-10T00:55:48+0000",
        "id": "86a202dbf2611f5acccf9a39c19bb723",
        "post_id": "post-209533",
        "text": "Any way we can turn it in a config file?\n\nNot that I'm aware of - it IS hard coded. Check the OrbiterSDK folder (and the docs folders inside), I seem to recall that the sources were included in the release and placed there. I could be wrong, and am not at home to check.Essentially, give the building a module that detects nearby vessels, and if one is in the right place and descending slowly it gets \"attached\" to the building, and released if engine power of \"captured\" vessel exceeds a threshold ( a bit above what it would take to hover) or is increased significantly. An invisible \"standard orbiter\" L-Pad should be placed directly below the elevated pad to provide directional cues with VTOL MFD - although the altitude shown there will be alt above MSL, not above the pad.Not as easy as a config, but not that bad. Look also at the Battlestar Galactica add-on (I think sources were available) which uses a similar technique for the \"landing\" bay.",
        "thread_id": 13290
    },
    {
        "@timestamp": "2023-09-14T07:12:53.000326656Z",
        "author": "anemazoso",
        "date": "2010-03-02T21:36:57+0000",
        "id": "3c45cf41f27bec79625ce8a2ce961b47",
        "post_id": "post-209043",
        "text": "Urwumpe said:Man rated is not that much about the acceleration or vibration environment, but rather about the reliability of the complete launch vehicle system. Most standards of man-rating mean \"two-failure safe\" , the Atlas V and the Ariane V are both currently, like most unmanned launchers, \"one-failure safe\".\n\nDoesn't that also mean every system is monitored more closely during launch? Also, what exactly is \"two-failure safe\"? Does that mean more redundancy? Can you provide an example?:cheers:",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.38406016Z",
        "author": "Notebook",
        "date": "2010-05-13T10:21:17+0100",
        "id": "d5d49a5786beebc8f46a75a9bc453c6d",
        "post_id": "post-222884",
        "text": "Its a bit confusing this,Simulations using supercomputers suggest that when this happens, the larger black hole that results is shot away at high speed.\n\nare they saying that the galaxy is left without a black hole at its centre? Wouldn't that play havoc with its angular momentum?N.",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:12:53.815202048Z",
        "author": "markl316",
        "date": "2010-03-01T05:48:36+0000",
        "id": "f0847af3065658f1733e9ae10c37ae9d",
        "post_id": "post-209555",
        "text": "Arrowstar said:Well, no. We do know what causes lift, and we can explain it by the use of Newton's Second Law or Bernoulli Principle. We know through experimental testing that camber on an airfoil causes lift at zero angle of attack, and we know that angle of attack itself causes lift to some extent. These things have all been mapped out, and while \"lift\" is not a universal law (though it stems from one), I would not venture to say that there are still multiple theories behind lift. It's fairly well understood in many applications.\n\nMy aerospace professor last semester, who is a graduate advisor and who calculated the reentry and landing trajectory for the pathfinder, said that while we know that camber causes lift, and so does angle of attack, we're still not quite sure as to the true reason. There's the theory of Newton's 3rd law (downwash propelles the plane up), as well as the pressure differential theory. It may be one, the other, or a combination of the two. Just saying what my prof said.And interesting fact of the day: those who think that it's the air having to travel over the top of the wing faster to \"keep up\" with the air on the bottom of the wing, the air on top actually arrives at the back of the wing BEFORE the air below the wing.",
        "thread_id": 13292
    },
    {
        "@timestamp": "2023-09-14T07:12:53.590591232Z",
        "author": "Starshipexplorer",
        "date": "2010-02-28T18:07:10+0000",
        "id": "2a2351df3c92afa2e6b24f0676f8e215",
        "post_id": "post-209506",
        "text": "Hi Cizurator. I think the HIPPARCHOS.msh is missing, could not find it in the archive file I downloaded. Can you confirm?:)",
        "thread_id": 13288
    },
    {
        "@timestamp": "2023-09-14T07:13:07.534610432Z",
        "author": "T.Neo",
        "date": "2010-05-18T12:08:50+0100",
        "id": "aebc98642df1fb83289787e6ff6df6e6",
        "post_id": "post-223151",
        "text": "They can eat and digest meat, but they don't have to.\n\nYes. And being omnivorous means we can also eat and digest plant matter, but we don't have to.Vegetarians and vegans are a perfect example since it is a myth that they suffer from iron and\/or protein and another deficiency due to meatless diet.Nobody needs to artificially take in certain nutrients in case of a meatless diet.\n\nNo. Protein is easily obtained from plant sources. Iron can be more troublesome to obtain, and supplements are sometimes desired. There are other concerns such as vitamin B12 and certain fatty acids.And there can be problems relating to levels of Vitamin B and calcium, but these can be obtained from plant sources.And regarding the German Cancer Research Center, vegetarians liveconsiderablylonger than the average \"meat-eating\" population (the study lasted more than 20 years)\n\nOther studies have had differing results. I would also not be surprised if an increase in life expectancy could be due to other variables, such as vegetarians generally avoiding things like alchohol.And as you said, there is no difference between a vegetarian and a balanced diet in terms of increasing life expectancy.A meat-less diet is not a non-balanced diet;)\n\nThat is arguable...I never looked deep into it\n\nPerhaps you should. Knowledge is power.If eating meat did not have its benefits, and eating it was actually harmful to you (you said the study showed that the average person who ate meat had a significantly greater risk of developing cancer) you would have naturally seen a decline in its consumption. In any case, if natural selection selects for the vegans in the next couple million years, we'd know you were right.\n\nThe concept that meat consumption is something that is unnatural in humans, or that we are not evolved to digest it is easily refuted by the existence of hunting behaviour in chimpanzees- our closest living relatives. Chimpanzees eat meat whenever it is available, and even make tools for hunting. And the fossil record clearly shows that meat consumption was important for multiple species of human. While regular meat consumption may not be good for increasing lifespan, it is an advantageous food and can be nutritionally and psychologically important for subsistance peoples.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:53.008932352Z",
        "author": "Andy44",
        "date": "2010-06-02T23:29:00+0100",
        "id": "0e60502a193e61e24746470798d93fa8",
        "post_id": "post-209115",
        "text": "SiberianTiger said:Might be on-topical here:KZLA LOS ANGELES (ARTCC) PALMDALE, CA.:05\/110 - AIRSPACE UNMANNED ACFT 5 NM EITHER SIDE EDW134013 TOPMD071014 TO PMD070004 12000\/BLW AVOIDANCE ADZD. 01 JUN 19:00 2010 UNTIL 01 JUN 21:30 2010. CREATED: 27 MAY 22:17 2010Is the time UTC or PDT?\n\nIs that a NOTAM? Do you have a link?",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.598367232Z",
        "author": "No Life",
        "date": "2010-05-18T16:32:57+0100",
        "id": "6b8d5f72f1a0b56fb4bed19a62c9e4aa",
        "post_id": "post-223199",
        "text": "Unstung said:Maybe FPS games are also easier to develop.\n\nthey are, they just have like 1 storyline.games like WoW, Maplestory, Runescape, LoTro-they are endless+expansions that make the game unendable.(reason why these games are harder is because they are constantly getting udpated)while a FPS game in a store like COD have 1 story line. even if they have more than 1 storyline, when your done, your done lol, you have to wait for like Cod 2 or something to come out.*this is an example*and basically all you ever do in a fps is, shoot ppl with a gun, not so hard to developed eh?",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:12:53.276380928Z",
        "author": "george7378",
        "date": "2010-02-28T09:30:56+0000",
        "id": "21c3cf9749cb714068c35d5e8a59c866",
        "post_id": "post-209338",
        "text": "Thanks - I don't think I phrased it very well - meant to ask what they apply to (I guess 'kg' is body mass and 'm' is radius - maybe I'm wrong).",
        "thread_id": 13278
    },
    {
        "@timestamp": "2023-09-14T07:12:53.006027008Z",
        "author": "marcogavazzeni",
        "date": "2010-04-23T10:44:11+0100",
        "id": "89fff287f0d281774c30a0017d43b51c",
        "post_id": "post-209090",
        "text": "[nomedia=\"http:\/\/www.youtube.com\/watch?v=AdCpuv9RCwE&feature=player_embedded\"]YouTube- Launch X-37B on Atlas V 501[\/nomedia][nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3574\"]Boeing X-37[\/nomedia]:cheers:",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.298215424Z",
        "author": "Urwumpe",
        "date": "2010-03-03T11:38:28+0000",
        "id": "7b8411630be9fd4db295facd47418656",
        "post_id": "post-209362",
        "text": "KKinsane said:I heard they took it down a notch, ergo this quake would be 9.8...either way, it was haarp. 3 days after a tsunami hits, THREE DAYS, and yet with the entire pacific ocean on alert for the first day nowhere else gets hit too bad.also i've seen haarp's activity data for the first day so i'm not just spouting tin foil hat wearing propaganda here I research things before I come to a conclusion. everyone here is used to azimuth's right, what is 220(degrees) relative to alaska? (ie SSE)\n\n:rofl:",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:13:07.663128576Z",
        "author": "PhantomCruiser",
        "date": "2010-05-16T03:06:29+0100",
        "id": "23a2862feff3fe1d5bbffbe46958e945",
        "post_id": "post-223322",
        "text": "I'll be 42 in a few days... But for formulas, with me working in the power industry I have a soft spot for I=E\/R.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:53.062125824Z",
        "author": "tblaxland",
        "date": "2010-03-01T05:51:22+0000",
        "id": "2d82b7a10041d803818cc24b122ac7ac",
        "post_id": "post-209204",
        "text": "I've always been interested in machines of all kinds so my interest in spaceflight was an extension of that. I think the event that really got me hooked on space was when I received a copy ofRendezvous with Ramain my late teens.",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:12:53.559629312Z",
        "author": "PhantomCruiser",
        "date": "2010-03-04T23:37:44+0000",
        "id": "b50ecc94ae22476588f2b8412fb3a76a",
        "post_id": "post-209494",
        "text": "I've never been able to watch a DeltaIV launch before. I hope she goes (no pun intended) before I've got to leave the house...Better to be safe though, I can always watch the replays.",
        "thread_id": 13287
    },
    {
        "@timestamp": "2023-09-14T07:13:07.174098944Z",
        "author": "FordPrefect",
        "date": "2010-05-15T19:15:27+0100",
        "id": "1b981239c5a33ec4887d0bf9e44c1d03",
        "post_id": "post-222498",
        "text": "Hello David,thanks so much for all your hard work on the Shuttle fleet.A tiny question: I had run Orbiter with your 4.3 version parallel to the real launch of STS-132. All event timings during launch to orbit were spot on, however it looked like the roll-reversal to heads-up position on the real Atlantis was slower, by the time your 4.3 Atlantis was finished with the roll maneuver, the real Shuttle still had about 70\u00b0 of roll left until wings were level. Is this something that can be changed or adjusted, in case my observation is valid? Thanks for taking your time!",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:12:53.245322496Z",
        "author": "bwog",
        "date": "2010-02-27T15:55:35+0000",
        "id": "d9eaaf8b53f772c9b1d7fd58e1dfa0ce",
        "post_id": "post-209310",
        "text": "Some addons are already in the in the scenario editor in Orbiter, but how do I get other ones in there? Because I downloaded quite a few individual space station sections, but I can't put them together because there's only one in each scenario that came in it.So, how do you make it so you can add objects to the scenario editor?If I need to be clearer then I can.",
        "thread_id": 13274
    },
    {
        "@timestamp": "2023-09-14T07:13:07.191050752Z",
        "author": "Andy44",
        "date": "2008-02-15T22:25:13+0000",
        "id": "99e0a9591d071a965b7380c24360d412",
        "post_id": "post-12322",
        "text": "Chipstone306 said:yes yes yes:lol:back to slingshot maneuvers.....has nasa ever planned on an asteroid slingshot to ds ?\n\nNASA currently has a mission on it's way to Vesta and Ceres, it's called Dawn. The objective of the mission is to first orbit Vesta and then to break orbit and transfer to Ceres, where it will settle into its final orbit, all using ion thrusters.These missions are not \"slingshots\" as we know them, but the gravity of these bodies and any other nearby asteroids will have to be integrated into the trajectory calculations or else the vehicle will not be able to navigate accurately.Asteroids have pissweak gravity so using one for a traditional gravity assist would probably be a waste of time and propellant, but if passing near an asteroid changies your velocity by even a small amount you have to account for it.",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:12:53.842764032Z",
        "author": "SiberianTiger",
        "date": "2010-03-03T09:27:31+0000",
        "id": "be05fd17f51d1b5711792c31ac315c05",
        "post_id": "post-209580",
        "text": "Video of the launch of triple Glonass-M satellites on 02.03.2010:",
        "thread_id": 13295
    },
    {
        "@timestamp": "2023-09-14T07:12:53.256042752Z",
        "author": "tori",
        "date": "2010-02-27T21:48:08+0000",
        "id": "2c233a1c2d1a2d40a75e06af8f2b328d",
        "post_id": "post-209332",
        "text": "This helps with calculating delta-v for e.g. Hohmann transfers:http:\/\/en.wikipedia.org\/wiki\/Apsis",
        "thread_id": 13277
    },
    {
        "@timestamp": "2023-09-14T07:12:53.040765952Z",
        "author": "Aeadar",
        "date": "2010-12-04T00:26:20+0000",
        "id": "b0ae8d7cca651e49c6f8d62bbca26c2a",
        "post_id": "post-209152",
        "text": "Wow. I learn something new everyday! I had no idea it had flown until just now.:blush:Thanks, I was racking my brain.:lol::hail::probe:",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.209292032Z",
        "author": "Urwumpe",
        "date": "2010-05-17T16:08:43+0100",
        "id": "39a93dfe428e69d67addedc73500539e",
        "post_id": "post-222705",
        "text": "Artlav said:I wonder if any of the astronauts wrote about the difference.\n\nBuzz Aldrin is the official inventor of the EVA Pool training and avid scuba diver. He should be able to tell. :tiphat:",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:12:53.427164928Z",
        "author": "Unstung",
        "date": "2010-03-02T04:24:37+0000",
        "id": "d923b8132298af1bfd5eefffaaaa4e9e",
        "post_id": "post-209428",
        "text": "I don't have any degree\/diploma... yet. Though, I'd probably go for a BS.",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:13:07.274308096Z",
        "author": "AirSimming",
        "date": "2010-05-14T12:23:02+0100",
        "id": "a77695cac5bb134d4f1ddc6b019ef5ed",
        "post_id": "post-222765",
        "text": "SiberianTiger said:Does Rapidshare use specific data centres? If yes, it's still theoretically possible for a police to come in in such and lay claim on the entire hardware. I don't want to point my finger at, but I know a country where police did just that recently - twice with different file sharing hosters, in search of a content prohibited by law.This is where P2P networks have an advantage.\n\nWell, Rapidshare does only log which user\/account does download how much data. They don't log what is being downloaded. For free users, that information will be deleted after 2 hours, for premium members that information will be deleted after 60 days if I remember correctly. But the police or lawyers or whosoever, can't do anything against downloading anyway, since you never know what was being downloaded by whom. What they can do, and what they already do, is to delete illegal stuff from servers. But as soon as they do so, it appears again anyway by another account\/member :lol: Of course, they could still get logs from uploaders, but I've never heard they did. They delete or they rather force Rapidshare to delete illegal content. But it happens rather rarely since it's a lost game anyway. You'll always find deleted files elsewhere, by another, different Rapidshare link...---------- Post added at 11:23 AM ---------- Previous post was at 10:48 AM ----------Though, I even might be wrong regarding the uploader. I think also for uploading they just log how much has been uploaded by a specific account but not what, just to keep the limits. I think all that can be done is to delete illegal stuff but that's it.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:12:53.000256768Z",
        "author": "Urwumpe",
        "date": "2010-03-02T19:15:02+0000",
        "id": "598ec8caffa45188b03f7cc35167837c",
        "post_id": "post-209042",
        "text": "Star Voyager said:The Air Force is using an Atlas V, like it says in the article. Since it does maintain about 5 g's during launch, I think it is man rated. If not, there can always be modifications.\n\nMan rated is not that much about the acceleration or vibration environment, but rather about the reliability of the complete launch vehicle system. Most standards of man-rating mean \"two-failure safe\" , the Atlas V and the Ariane V are both currently, like most unmanned launchers, \"one-failure safe\".",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.797630464Z",
        "author": "dgatsoulis",
        "date": "2010-03-03T22:05:58+0000",
        "id": "1c4b115f104a4488a3767ccbe29237c8",
        "post_id": "post-209526",
        "text": "PhantomCruiser said:I seem to remember a scenario that comes with Meshland (or Orulex??) that had a large building on the moon with similar landing pads.\n\nYep, that's Sayo base. This is what i've been following to get this result but i must be doing something wrong.",
        "thread_id": 13290
    },
    {
        "@timestamp": "2023-09-14T07:12:53.009031168Z",
        "author": "SiberianTiger",
        "date": "2010-06-03T07:32:43+0100",
        "id": "00c41f35d1fc9dfe08c45fdfda325f5b",
        "post_id": "post-209116",
        "text": "Andy44 said:Is that a NOTAM? Do you have a link?\n\nThis is a NOTAM, but I don't have a link: I quoted it from another forum.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.470418176Z",
        "author": "shangding",
        "date": "2010-05-13T10:36:39+0100",
        "id": "4d0ad33abfc81b8aba8d91e7fe9aef19",
        "post_id": "post-222957",
        "text": "what's that.i don't know it.i click the scram button,and i can't see anything changed.",
        "thread_id": 14229
    },
    {
        "@timestamp": "2023-09-14T07:12:53.003660032Z",
        "author": "Star Voyager",
        "date": "2010-04-23T00:59:09+0100",
        "id": "8218abe5dba70f9997a0f24b81b6c24a",
        "post_id": "post-209071",
        "text": "LC-41 isn't a NASA site, it's part of ULA at the Cape Canaveral AFS. The reason why NASA isn't covering it is because it's not a NASA launch.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.041170432Z",
        "author": "PhantomCruiser",
        "date": "2010-12-04T04:03:02+0000",
        "id": "c9af9b4f7d950541d5fed8aefa86dc66",
        "post_id": "post-209155",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3574\"]Boeing X-37[\/ame]It's older, and I haven't tried it with Orbiter '10. But it was functional in '06.Needs a bit of refinement, but still not bad (and much better than what I've made myself so far).",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.520237824Z",
        "author": "OrbitHangar",
        "date": "2010-05-14T05:31:14+0100",
        "id": "2d89faa49fc94f81b8cf088de3392366",
        "post_id": "post-223079",
        "text": "Author:luke reicheltYet another patch for my orginal TPC add-on. This time, I have re-worked the Sinus Roris Base to more closely resemble my idea of what it's supposed to look like, and I have also\u00a0added Pluto's two other moons - Nix and Hydra - to the Sol_TPC config files.You will require Well's Aurora Base and Joseph Morgan's (AKA Piper) Pluto and its Moons for some of the scenery files.DOWNLOAD",
        "thread_id": 14241
    },
    {
        "@timestamp": "2023-09-14T07:12:52.871522816Z",
        "author": "n72.75",
        "date": "2010-02-26T05:00:04+0000",
        "id": "f3e2552232f85e11a9e94f4286d63057",
        "post_id": "post-209019",
        "text": "I'm thinking about doing a real time scenario involving a spacecraft returning to earth from some mission. My thoughts are that it should be from Mars or Jupiter.I'm planning on posting biweekly updates and screenshots and updates; I am looking for input and suggestions mainly on what ship(s) I should use and any background \"story\" I should follow.I plan on starting this Saturday at 0800 UTC",
        "thread_id": 13262
    },
    {
        "@timestamp": "2023-09-14T07:12:53.095063808Z",
        "author": "TSPenguin",
        "date": "2010-02-26T22:04:32+0000",
        "id": "2f5fb499dd1fd73cede62cdf6177b224",
        "post_id": "post-209226",
        "text": "Absolut moeglich!Du brauchst nur noch einen Kugelschreiber und MacGyver:p",
        "thread_id": 13269
    },
    {
        "@timestamp": "2023-09-14T07:13:06.951400448Z",
        "author": "dbeachy1",
        "date": "2010-05-09T06:51:30+0100",
        "id": "89c34a4b12ef9b78ab0e5a9be835f144",
        "post_id": "post-222327",
        "text": "That's because you're telling sprintf to parse two 64-bit doubles as two 32-bit floats.:)What you need is this:Code:sprintf (oapiDebugString(), \"[COLOR=\"Red\"]%lf[\/COLOR], [COLOR=\"red\"]%lf[\/COLOR]\", tmp.surf_lat,tmp.surf_lng);",
        "thread_id": 14171
    },
    {
        "@timestamp": "2023-09-14T07:12:53.208796928Z",
        "author": "T.Neo",
        "date": "2010-03-06T15:57:22+0000",
        "id": "883d323d292be0f5209a52da86ed0b45",
        "post_id": "post-209256",
        "text": "Hmm, I wonder how many we would need? Several telescopes with mile long mirrors would probably do the trick? Yeah, spectroscopy works and we'll still use it well into the future. With any luck, our methods will be much more refined as well. There was another thread here about liquid telescopes on the Moon. Multiple lunar craters filled with a reflective liquid on the farside of the moon sound like a good idea. Maybe they could work in tandem with space telescopes.\n\nI don't know, I think it would be possible with just two telescopes, although the TPF had numerous ones. Don't know if they need to be miles in diameter, either. You'd probably be able to pick out a lot of detail if you had a telescope that big though...Liquid in craters isn't a good idea, crater floors are not even parabolas and controlling the liquid would prove difficult.I also heard a while back that the VASIMR if supplied with the 200MW it needs for Earth to Mars missions could potentially reach Mars in a little more than a month. Now I know that its far, far, far from being completed, but I'd imagine that in the next 100 to 200 years, we'll have at least a hypothetically feasibly engine that could accelerate to 0.1 c. Whether or not we can afford it or find enough support to send it is another story.\n\nOrion-type nuclear pulse propulsion using thermonuclear could get you up to .10C, and it uses known technology, although several engineering challenges would still have to be solved.So yeah, given enough funding and interest, we might have an interstellar probe ready in the next 50 years.49.52% Nitrogen23.15% Argon18.83% Oxygen7.08% Carbon Dioxide0.67% Methane>1% Ammonia, Carbon Monoxide, and other gasses. (Open to suggestions as to what these gases are.)\n\nI still don't see how the atmosphere would accumulate that much argon.With around 7% CO2, humans will need rebreathers to survive on the surface. Could make for some interesting plot points...",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:13:07.096257024Z",
        "author": "zerofay32",
        "date": "2010-05-09T18:29:56+0100",
        "id": "1bee377c9b2a4e7159e08559d82818a1",
        "post_id": "post-222357",
        "text": "1. MFDs - Check the Orbiter manual section that talks about the stock Atlantis2. Definetly get the Shuttle Fleet manuals (and read though them).3. Most addons do not use a dialog to edit payloads. So learning how to edit scenario files is a must.4. Someone else will have to tackle the Energia and Buran issues.5. Welcome and good luck. :thumbup:",
        "thread_id": 14176
    },
    {
        "@timestamp": "2023-09-14T07:12:53.206154752Z",
        "author": "T.Neo",
        "date": "2010-02-27T16:27:09+0000",
        "id": "a44a7610a1f7e42554541aee9c97fca6",
        "post_id": "post-209236",
        "text": "I understand somewhat. I read an article on exotic forms of ice like Ice VII in the ice giants as well as extrasolar planets, even though I didn't fully understand the entirety of it. When I said evaporate, I meant it a bit differently than that. The pressure at the mantle and lower atmosphere should be enough to constrain the water, ammonia, and methane. I was thinking that since it migrated from the outer solar system, it would be warmed and the volume would increase and the pressure would decrease as it lost alot of the surface gases of its atmosphere. I was thinking that maybe the decrease in pressure would allow more of the 'ice' to escape, causing it to leak into the atmosphere and tint the existing water clouds a light blue. The lower atmosphere would still be hazy and blue I think. So would it be a dark blue globe with separated thick bands of blue-whitish clouds across it from top to bottom? What other colors could whatever visible lower atmosphere be?\n\nIt's rather easy to forget that ice VII isn't the same sort of ice that floats in cocktails etc.I doubt the planet would lose much gas (it may become a bit \"puffier\" due to increased temperature but not by much), and these are planetary masses and volumes so I doubt there would be much \"evaporation\" of methane-rich material.The best bet is if the planet had a high amount of methane to start with, which would give you perhaps a slight bluish tinge to the water clouds.The lower in altitude that the clouds are, the bluer they'll be due to methane.Ah, that's great! At least I was right aboutsomethingso far. As Cocytus is tidelocked, I would think there would be a 'halo' of clouds visible on the solar terminator from space, more so at the winter pole. Good to hear! So, the summer pole and day side would be cloudless and featureless due to Rayleigh Scattering, right?\n\nThey would be cloudless and mostly featureless, yes.Don't know about axial tilt though, I think it should be possible for tidelocked planets to have at least some tilt relative to their orbits but I may be wrong.Yeah, that seems a much better term. I suppose I could call Elysion a \"Dwarf-terrestrial\" or a \"Terrestrial dwarf\". I'm much more comfortable with my new definition of such especially since I can define planets within our own solar system as dwarf-terrestrials too.\n\nPerhaps supermartian planet?What program did you use to make those planetary models? Do you know where I can get it?\n\nDo you mean the textures? I made them in GIMP (although I'd imagine photoshop would be a better alternative) and compiled them into orbiter planet .TEX files using the pltex.exe utility that comes with Orbiter.As for the atmospheric and orbital attributes, they were a simple matter of editing .CFG files in a text editor. .DLL planets can be done but they're a bit more trouble.If you mean the climatological and\/or physics model, there isn't one. I compiled what I could from sources on the 'net.",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:12:53.276644608Z",
        "author": "jedidia",
        "date": "2010-02-28T10:10:57+0000",
        "id": "8229f34170534ca405dc68a476219d48",
        "post_id": "post-209340",
        "text": "well, they ARE the unit of the gravitational constant. It's just a bit abstract a unit, I admitt. If you take the unit for velocity, for example, it is m\/s, or m * s^-1, which is meters per second.The unit of Gravity is acceleration, which is m\/s^2, or meters per seconds squared, which is already a bit abstract, since we're not used to imagining squared seconds (as we are for example used to thinking about square meters).The unit of the gravitational constant is therefore m^3\/kg\/s^2, or cubic meters per kilogram per square-second. The unit is a result of the operations that lead up to the gravitational constant. Although it looks scary, there's really nothing to it... it's just a unit. You have a kilogram of stones, a meter per second of velocity, or a cubic meter per kilogram per squaresecond of gravitational constant. (we could rename the whole unit into something else, and noone would wonder. For example, go look up the definition of a newton-meter...)",
        "thread_id": 13278
    },
    {
        "@timestamp": "2023-09-14T07:12:53.22663936Z",
        "author": "Wishbone",
        "date": "2011-05-30T21:21:10+0100",
        "id": "631b5009578cf2f56429ff7657024014",
        "post_id": "post-209273",
        "text": "Mining on the Moon:http:\/\/www.isruinfo.com\/index.php?page=srr_11_ptmssThere are presentations and piccies of equipment demonstration.",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:13:07.283911936Z",
        "author": "Pioneer",
        "date": "2012-04-09T17:05:37+0100",
        "id": "3675e45702434c5c55aa27b6d4cbf70d",
        "post_id": "post-222799",
        "text": ":WTF: Where is this \"Planet Caprica\"?",
        "thread_id": 14217
    },
    {
        "@timestamp": "2023-09-14T07:12:53.326338304Z",
        "author": "tgep",
        "date": "2008-05-07T04:48:56+0100",
        "id": "441df22ae808f8ca673d5caecdfce066",
        "post_id": "post-64498",
        "text": "Orbiter Mesh Wizard will give you all the info you need. It's what I use.",
        "thread_id": 1328
    },
    {
        "@timestamp": "2023-09-14T07:13:07.46231424Z",
        "author": "Juanelm",
        "date": "2010-05-21T04:08:02+0100",
        "id": "257896b3fc216b58f227b1cb408ecea7",
        "post_id": "post-222934",
        "text": "CigDriver said:It will fly someday;)I've been working on it off and on over the last few days.I stretched the middle section to fit cargo bays that would hold two UCGO containers (16 total), RCS system, and started to add map coordinates and textures. I'm pretty happy how she is turning out for the amount of time I've put in...but then again this is the easy part:)The bay doors are not textured yet, but will have radiators inside and appropriate textures outside. The nose cone isn't textured yet either, but I kind of like the color so I might just texture it up that way:)The nose cone will flip to the side to reveal the docking port. I think it needs some deploy-able solar arrays also. I'll need to figure out where to stick them that will not require a big mesh\/mapping\/texture rework.I'll be posting a build thread in the near future.\n\nThat looks beautiful. Good job.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:53.22893056Z",
        "author": "Keatah",
        "date": "2011-09-22T01:12:04+0100",
        "id": "418e8157da5005b3cfb1dde3f1aa0eaf",
        "post_id": "post-209289",
        "text": "I'm looking for even more .pdfs on Space colonies, like the stanford torus, o'neil cylinders, and others from the 1970's era.. I'd appreciate any heads up on anything. Meantime, I'm going to look right now!",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:12:52.802970112Z",
        "author": "BenSisko",
        "date": "2010-02-26T23:54:35+0000",
        "id": "8579d9e78696622e3abbea4d7d8b48c4",
        "post_id": "post-209001",
        "text": "It doesn't stop. When the shuttle reaches the -R-Bar, it continues to pitch up until I terminate the scenario. I've been quite impressed with how accurate the CRT MFD UNIV PTG and DAP have worked with the TORVA and RPM but the TORRA seems off.",
        "thread_id": 13261
    },
    {
        "@timestamp": "2023-09-14T07:13:07.279282944Z",
        "author": "Urwumpe",
        "date": "2010-05-13T12:31:12+0100",
        "id": "49246e49e59ab6c6897e7a4475fb60ae",
        "post_id": "post-222775",
        "text": "cjp said:Tail is only large piece -> tail first & high sink rate??? I'd say that the part that hits the ground first will be destroyed most, and later parts are protected by the absorption of energy by earlier parts.\n\nGenerally true, but this depends on where the energy is absorbed. If the contact surface is at the bottom of the tail section (one of the \"missing\"* parts in the photos). the energy would go mostly into this getting destroyed and the breaking into two fragments at this point. Since the remaining tail parts are pretty light, there is not much energy stored left there.Of course, the photographs do also pretend a strange sense of surreality. We look at them with a huge distance, like House MD on a X-Ray image, but in reality, there should also be many photographs that contain human corpses, that had been exposed to the same violent destruction.There are frames of seats that got ripped out of their foundation - this means more than 30g accelerations, if I remember the standards correctly.* I doubt it is missing, I just fail to see it among the scrap metal.",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:12:52.871684096Z",
        "author": "bwog",
        "date": "2010-02-26T14:33:04+0000",
        "id": "8f5fa99cb8e5a67366a64e0aa8c31aaa",
        "post_id": "post-209020",
        "text": "Are you going to leave it on the whole time? Or are you going to quick save it?",
        "thread_id": 13262
    },
    {
        "@timestamp": "2023-09-14T07:12:53.397942528Z",
        "author": "Hielor",
        "date": "2010-02-28T10:20:28+0000",
        "id": "b000de7add47ca26af79c1b2eddb1f7e",
        "post_id": "post-209413",
        "text": "B.S. Computer Science. I have to agree with Enjo -- taking a programming job really killed my desire to program outside of work, but I also must disagree with Ark. I love programming and have turned it into a rather well-paying job.The trick is to find someone to pay you to do something that you enjoy doing enough that you'd do it for free.",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:12:53.560347136Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-16T14:34:35+0100",
        "id": "89ad2edee166299fbb73374ed4cfbc24",
        "post_id": "post-209502",
        "text": "Spaceflight Now: \"Space sensor coaxed to life following bleak troubles\".",
        "thread_id": 13287
    },
    {
        "@timestamp": "2023-09-14T07:13:07.307606784Z",
        "author": "triplepogi2009",
        "date": "2010-05-13T06:22:56+0100",
        "id": "18e238fc69f900ae4c48bcf5477c2ef7",
        "post_id": "post-222814",
        "text": "Cool addon.Reminds me of Tiberian Sun.Does it mine Tiberium? (Gives it a Global Defense Initiative logo-and guns)",
        "thread_id": 14220
    },
    {
        "@timestamp": "2023-09-14T07:12:53.8081024Z",
        "author": "Capt_hensley",
        "date": "2012-11-02T11:48:52+0000",
        "id": "9efb06cba6bb1b16fd7d24e1f4543f10",
        "post_id": "post-209548",
        "text": ":hailprobe:This will go nicely with the VA bldg complex.",
        "thread_id": 13291
    },
    {
        "@timestamp": "2023-09-14T07:12:53.797339648Z",
        "author": "dgatsoulis",
        "date": "2010-03-03T20:57:01+0000",
        "id": "bb803209d26dbd09757ca1274e90a6c9",
        "post_id": "post-209524",
        "text": "I think i may have found a way that doesn't require any coding, thanks to Artlav's MeshLand 1.9.2(Thank you Artlav! :thumbup:)Here is what i've done so far:1. Set up a base that has the mesh of the building i want to use at POS 0 0 02. Create an \"invisible\" mesh (a simple disk with the same diameter as the building's helipad and 1m height) for the helipad and place it at the correct coordinates.(For the Burj al Arab building: 0.94 209.55 22.14)3. Make a pad.cfg file in the visosad\\planets\\earth\\ directory and include it in the Manifest.mrls fileThe pad.cfg is like this:Code:\/\/Collision data for pad base\nbase-lon=-80.708969\nbase-lat=28.625715\n\n\nPOS=0 0 0\nROT=0\nSCALE=1 1 1\n!surface\n \npsa=0\npea=1000\nmesh=padAt this point, i do \"collide\" with the helipad, but it seems that it happens on a specific point of the pad's mesh and not on all of it's surface.So instead of \"landing\" on it, my ship get's thrown off of it at a high speed.:mad:Has anyone tried an approach similar to this, to be able to land on TOP of a building?",
        "thread_id": 13290
    },
    {
        "@timestamp": "2023-09-14T07:13:07.642808064Z",
        "author": "Lunar Pilot",
        "date": "2008-05-13T03:12:24+0100",
        "id": "a3582d30022f09e1be8d1a2814ef85f0",
        "post_id": "post-65354",
        "text": "Does anyone here know a equation for figuring out tank size of a spacecraft based on thrust and fuel density? I'm trying to design a freighter ship and am trying to build it around the fuel tanks and engines. Please explain what each variable is.Thank you.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:12:53.839869952Z",
        "author": "SiberianTiger",
        "date": "2010-03-01T20:39:51+0000",
        "id": "a80fa8f436f1ee51a4a4d16eade4f6e3",
        "post_id": "post-209575",
        "text": "Launch preparations history in pictures:26.01.2010IL-76 belonging to Emergency Situations Command delivered Glonass-M spacecraft to the Baikonur space port from the city of Zheleznogorsk. After the customs clearance, container with the satellite and auxiliary equipment were loaded on the platform and transported to the integration and test facility for prelaunch processing.26.02.2010Baikonur space port: Following rollout this morning, Proton-M\/DM upper stage\/3 Glonass-M satellites have been delivered to the launch pad.LV was raised in vertical in site 81.Expert groups of the Roscosmos companies started operations in accordance with the schedule for L-3 day.Launch preparations history in videos:1. Processing of the satellites' cluster2. Reloading the rocket from the assembling scaffold to transporter\/erector3. Rolling out to launch pad and erection---------- Post added at 23:39 ---------- Previous post was at 13:00 ----------[eventTimer]2010-03-01 21:19:44?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] the Proton-M launch[eventTimer]2010-03-01 21:29:30?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] DM-2 separation from Proton-M third stage[eventTimer]2010-03-01 21:55:59?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] beginning of DM-2 1st Burn[eventTimer]2010-03-01 22:02:15?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] 1st DM-2 Cutoff[eventTimer]2010-03-02 00:49:02?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] beginning of DM-2 2nd Burn[eventTimer]2010-03-02 00:51:36?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] final DM-2 Cutoff[eventTimer]2010-03-02 00:51:51?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] triple Glonass-M separation from DM-2",
        "thread_id": 13295
    },
    {
        "@timestamp": "2023-09-14T07:13:07.664269824Z",
        "author": "MeDiCS",
        "date": "2010-05-16T12:15:39+0100",
        "id": "b03ce3fea482897bb63e174e8d2fd28a",
        "post_id": "post-223331",
        "text": "Shadow Addict said:Mine is DEADBEEF.\n\n3735928559?It's incredible how we're already at page 3...",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:53.437113344Z",
        "author": "replicant",
        "date": "2010-03-05T08:05:17+0000",
        "id": "90a966b42694f0f24f13b4c16bf2e4e5",
        "post_id": "post-209443",
        "text": "golden_eye said:Currently have a B.S. in Aeronautical Science, working on an MS in Aeronautics with a concentration in aviation safety. Trying to be a professional pilot in a somewhat slow industry at the moment :dry:\n\nI know the feeling....my career always seems stalled. Have no idea when an upgrade is coming. O well....Where did you get your degree? Mine was from ERAU Prescott",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:12:53.0598528Z",
        "author": "ICBM",
        "date": "2010-02-26T19:53:13+0000",
        "id": "1f3e36460b592d9301e42deaa75432db",
        "post_id": "post-209184",
        "text": "I think it was when I got a toy shuttle for my 4th birthday. It came with its own tow cars and lift setup.",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:12:53.007625728Z",
        "author": "Urwumpe",
        "date": "2010-05-23T21:19:00+0100",
        "id": "120511e84ad71e80e530c083911c3df2",
        "post_id": "post-209105",
        "text": "No need for an observatory, even a small telescope would be enough for a good space debris survey, if you have the right camera and software for it...",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.273387008Z",
        "author": "TSPenguin",
        "date": "2010-05-13T15:54:45+0100",
        "id": "37a2e1d312559d559c7245a8cb9e4ad1",
        "post_id": "post-222758",
        "text": "AirSimming said:I wonder why so many people still use torrent. It has become really a back number. For movies, especially Blu-Rays, Rapidshare and others are much more useful (and above all safer).\n\nFor the same reason not everyone is using usenet since 1980.It is not entirely free. On top of that, the basic idea of sharing with others and contributing back to the swarm appeals to a lot of people.Before I buy a rapidshare (or any other so called cyberlocker) account, I'd much rather invest in a usenet account or a VPN.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:12:53.05894912Z",
        "author": "T.Neo",
        "date": "2010-02-26T15:16:33+0000",
        "id": "3ba0e55a1f7e8e7aa2b9d65ed406f257",
        "post_id": "post-209176",
        "text": "Being born?My place of birth is Earth... and Earth is in space...:p",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.121595648Z",
        "author": "XonE32",
        "date": "2010-05-12T17:42:28+0100",
        "id": "71f7d4ac0594065342593138511d2bfb",
        "post_id": "post-222402",
        "text": "Great tips Jarmonik, I've been using IMFD since I started with orbiter I think.. long time ago. But I get the sense I've only used it inefficiently. I would imagine a simple challenge of using a vehicle with severe fuel restrictions would probably get me lost in space as it were. Most, if not all the vehicles I use are near-future\/plausible and they're pretty forgiving when it comes to fuel use.I would like to learn more TransX, but haven't had the time to figure it out.I'm gonna have to do some reading up on determining launch windows for various occasions. The info is hard to find or at least I haven't found a good source yet.If I wanted to reverse the trip and go from say stationV to a specific base on the moon or moon-orbiting station AND i was able to determine a proper launch window do I still have to use the \"Target Intercept\" method due to the fact I have to eject from earth orbit (ie I can't use planet approach?) is that correct?Thanks J; and if anyone has info re determining proper launch windows it would be greatly appreciated.Thanks in advanceCheersXonE 32",
        "thread_id": 14181
    },
    {
        "@timestamp": "2023-09-14T07:12:53.376875008Z",
        "author": "Ark",
        "date": "2010-02-28T05:31:04+0000",
        "id": "9945a06d3fa304d668468839a720b266",
        "post_id": "post-209408",
        "text": "Man, I used to like Greyson. Probably because I only saw him being a dick to people I didn't like, but apparently he's that way with everybody. His final comparison to faith-based initiatives was pretty silly, NASA runs just about everything through commercial services already.",
        "thread_id": 13283
    },
    {
        "@timestamp": "2023-09-14T07:12:53.061586176Z",
        "author": "Kyle",
        "date": "2010-02-28T23:19:59+0000",
        "id": "8fba5843fd02313a645531d769da0962",
        "post_id": "post-209199",
        "text": "Watching STS-83 launch in '97 from Titusville.",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:12:53.298607616Z",
        "author": "ex-orbinaut",
        "date": "2010-03-05T00:10:51+0000",
        "id": "f791c25e4936f3eddf8839eaf9ee0cec",
        "post_id": "post-209367",
        "text": "Arthur Dent said:What happened to the other earthquake related posts of today? I could have sworn that there were some more posts regarding the earth axis tilt? Maybe a glitch in the Matrix...@topic Even if the day\/year is shortened by a few milli- or microseconds, it could have a major impact. Correct me if I'm wrong, but I think some atomic clocks probably need to be readjusted.\n\nAha, so there had been some posts related to this day shortening thing that were not in evidence when I posted.I see, there is some precession involved, but it still does not make sense to me why it SHORTENS the day.My way of thinking, initially:Radial inertia, like the well used analogy of the spinning ice skater swinging his (or her) arms out and drawing them in to change the rotational velocity. To shorten the day by this method, one of the plates would have to have SUBSIDED considerably. The crust is very low mass in comparison to the core and would need to \"drop\" a great deal to have any effect....Now, precession...If it is this, then, that tilts the axis of the planet (the plate moves north\/south) and the energy is then exerted at 90 degrees around the rotational plane from where it was originally produced (the point of the earthquake) and tips the axis slightly. Some of the rotational energy is used up \"tipping\" the axis by precession. This, then, would slow down the rotation, ie; lengthening the days slightly.I do not get it... either way.",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:13:07.147522048Z",
        "author": "Arrowstar",
        "date": "2010-05-10T20:06:24+0100",
        "id": "2f8cc940ad6b7863234126e32fc32ee1",
        "post_id": "post-222443",
        "text": "Rather deceiving, not listing the actual title of the software....",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:12:53.399038464Z",
        "author": "Ark",
        "date": "2010-03-01T17:18:09+0000",
        "id": "add6f06581b761bd02332a318e8b9dd8",
        "post_id": "post-209421",
        "text": "Linguofreak said:As for Ark's comment: One of the kids who went to my church went to school for Automotive Engineering, and, according to his mother, is the only one of her five kids that's yet living his dream. And the one time I took a job because it payed well, I ended up the richest and most miserable I'd ever been in my life (though not entirely because of that job).\n\nNot automotive engineering, automotive service. Two years of school to learn how to be a $10\/hr dealership rat. :beathead:",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:12:53.376545792Z",
        "author": "Arrowstar",
        "date": "2010-02-28T05:03:38+0000",
        "id": "3e07b1f7a94a75a27a744e58d350ea50",
        "post_id": "post-209407",
        "text": "Saw a portion of this video on SpaceFlightNow, and all I have to say is 'wow'. Its a portion of Gen. Bolden's hearing in front of the House Science Committee.http:\/\/www.youtube.com\/watch?v=1e8A9Z8AQlA",
        "thread_id": 13283
    },
    {
        "@timestamp": "2023-09-14T07:13:07.151263232Z",
        "author": "dbeachy1",
        "date": "2010-09-03T21:54:09+0100",
        "id": "27e68905ee60d98c57d38fbd9c45df0e",
        "post_id": "post-222481",
        "text": "BTW, Dr. Schewiger modified the Orbiter license terms slightly for version 2010 (new part shown inred):Orbiter Freeware License Paragraph 2 said:You will not sell Orbiter or any parts of it, or charge others for use of it (either for profitor merely to recover your media and distribution costs) whether as a stand-alone product, as part of a compilation or anthology, or included in a separate software package, without explicit prior written permission by the licensor.\n\nA good license tweak! :thumbup: So that means thatanysales of Orbiter are prohibited without Martin's written permission, even if they specifically state that \"the cost is merely to recover the media fee\".People who try to sell other people's work really burn me up!",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:12:53.559837952Z",
        "author": "PhantomCruiser",
        "date": "2010-03-04T23:53:10+0000",
        "id": "6059cbda0d062f83813bd9e777187c1c",
        "post_id": "post-209496",
        "text": "Woo-Hoo! I get to watch!",
        "thread_id": 13287
    },
    {
        "@timestamp": "2023-09-14T07:12:53.396798464Z",
        "author": "Bj",
        "date": "2010-02-28T06:08:35+0000",
        "id": "ad1821c361e79e8ae5e3f3514820071d",
        "post_id": "post-209410",
        "text": "Just wondering what O-F members college degree levels are.You can vote for what you are currently are working for, or have already.",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:13:07.191119616Z",
        "author": "n0mad23",
        "date": "2008-02-16T23:18:13+0000",
        "id": "6264f87b060fe8c46e790d7d7ddd2adc",
        "post_id": "post-12323",
        "text": "I've been digging through my literature for a couple of days in preparation of answering your thread, but can't seem to find what I'm looking for.So I'm relying on memory here, and might be a bit off.I believe that Galileo probe was directed to both Ida and Mathilde for a gravity assist as it passed through the asteroid belt. The big shock there was how little mass Mathilde has, which of course was the beginning of the remodeling of the theory of asteroids. Instead of being solid rocks, as previously believed, most of the larger ones are now considered to be rubble heaps. So much for the old novels where the rocks were hollowed out, set into rotation, and turned into colonies.",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:12:53.785577728Z",
        "author": "DaveS",
        "date": "2008-05-06T07:54:13+0100",
        "id": "5eca7bf06265c6641996874a0f338b04",
        "post_id": "post-64504",
        "text": "1: Yes. Read Orbitersdk\\doc\\3DModel.pdf for info on Orbiter vessel *.cfg files.2: No. It's because in the differences in the format in the library files between Dev C++ and Visual C++. The Orbiter SDK libraries were compiled with Visual C++ and is only compatible with Visual C++ version 6 or higher.",
        "thread_id": 1329
    },
    {
        "@timestamp": "2023-09-14T07:13:07.384514816Z",
        "author": "Ghostrider",
        "date": "2010-05-13T18:51:32+0100",
        "id": "597d1fa4ec7ada5123176c8addb439de",
        "post_id": "post-222888",
        "text": "No Life said:I'm too young to died T.T\n\nYou're never too young to die.",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:12:53.43557248Z",
        "author": "Salun",
        "date": "2010-03-03T00:11:18+0000",
        "id": "7413e20a8e6b472af9d37a370b450f4d",
        "post_id": "post-209436",
        "text": "High School Drop out",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:12:53.78592256Z",
        "author": "Urwumpe",
        "date": "2008-05-06T08:16:44+0100",
        "id": "df3b09ad0bccd5a4f1438b1fd2613a91",
        "post_id": "post-64505",
        "text": "3: Depends on the add-on. Usually, the function contains a call to the function \"SetThrusterDir()\", which can be helpful locating the code sequence.",
        "thread_id": 1329
    },
    {
        "@timestamp": "2023-09-14T07:12:53.814396672Z",
        "author": "markl316",
        "date": "2010-03-01T05:09:46+0000",
        "id": "79a21a71f1d502c41b9bf2009976a21b",
        "post_id": "post-209550",
        "text": "Don't worry. I was the same way; deadstick reentry is the last real thing I learned how to do in orbiter. I also learned this after interplanetary travel.Well, think of it this way. An angle of attack creates lift. There is a theory that an angle of attach is the only way to create lift (at least it's true in orbiter. Get into a delta glider on the runway, engage full main engines, and don't do anything else like pitch up, and see what happens).There's only a certain amount of lift that can be created. Also, with this angle of attack comes much more drag. When flying at low speed, you can increase the angle of attack pretty easily. At high speed, even a slight pitch up will increase the drag drastically (drag is based on the square of velocity, so 4 times as fast means 16x more drag), so even a small change in angle of attack creates a LOT of lift and a LOT of drag.Now, why can't you go from a 0 degree angle of attack to a 40 degree angle of attack? Because remember what a reentry really is, it's a controlled stall. 40 degrees of angle of attack, there's no smooth airflow over the wings. It's very hard to disrupt that smooth flow of air at 0 ish degrees angle of attack and make it stall without going below stalling speed.What ship are you flying? If it's a DGIV, then yes, it's going to drop like a rock. I suggest not disengaging the reentry autopilot until about 800 m\/s, then just let the nose drop until you're flying normally.I hope this answers your question, I'm not 100% sure what you're asking.",
        "thread_id": 13292
    },
    {
        "@timestamp": "2023-09-14T07:13:07.488809984Z",
        "author": "orb",
        "date": "2010-05-25T11:34:00+0100",
        "id": "af04a7d78863ad8db2898e744ef95f6d",
        "post_id": "post-223044",
        "text": "Izack said:Ctrl+F1, actually.I know about that; I wanted a closeup of Pluto's limb from a low altitude, which isn't possible if the focus is on the planet's (or minor planet's :dry:)center.\n\nAnd how about \"Ground\" view with unticked \"Target lock\" checkbox?",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:12:53.815631872Z",
        "author": "Hielor",
        "date": "2010-03-01T07:23:50+0000",
        "id": "a9b925fcd7aeee3d18542aec0cd83d5b",
        "post_id": "post-209557",
        "text": "Arrowstar said:My guess is that the DeltaGlider simply doesn't have any camber, which is why you can move along the ground for ages without flying if you don't pitch up. Of course, I'm no expert on how Orbiter implements flight, so perhaps lift coefficient curves in the program go through 0 at zero angle of attack...\n\nActually, the reason the stock DG can move along the ground for ages without flying is that the neutral trim position results in a fairly strong nose-down tendency. You can see this if you turn on torque vectors on takeoff. With trim in the neutral position, the nose-down torque grows as you increase speed until you're limited by friction and drag. If you give it even a small amount of nose-up trim, it'll fly itself off the ground quite happily.The DGIV and XR2 are the same way.In short, it's a feature of the vessel, not the sim.Slightly off-topic, this is probably why IRL checklists have \"Trim - Set for Takeoff\" on the before takeoff section:)",
        "thread_id": 13292
    },
    {
        "@timestamp": "2023-09-14T07:13:07.662467584Z",
        "author": "Izack",
        "date": "2010-05-15T23:37:23+0100",
        "id": "72639657424ee9eb7d24dbf9e6b7101c",
        "post_id": "post-223317",
        "text": "42.I win.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:52.932600064Z",
        "author": "Ark",
        "date": "2010-02-26T22:18:37+0000",
        "id": "04b4d5eacad79f7f7ba52afedee91d46",
        "post_id": "post-209030",
        "text": "What do you supposed accounts for the 90 degree flipped textures? As part of that tutorial I had to use ShipEdit to rotate the model 90 degrees on the X axis.",
        "thread_id": 13263
    },
    {
        "@timestamp": "2023-09-14T07:12:53.010000128Z",
        "author": "SiberianTiger",
        "date": "2010-08-01T16:43:36+0100",
        "id": "cea12ca21d960e26ebdebf660245c2d5",
        "post_id": "post-209124",
        "text": "A part of a still flying and active spacecraft is now a museum exhibit? Hope it lands OK, or it kind of spoils the glean.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.822907136Z",
        "author": "Deltafang",
        "date": "2010-03-01T06:53:44+0000",
        "id": "415b42de1b365c8a4f76c786bcd4dfb0",
        "post_id": "post-209566",
        "text": "Hey guys, I have Macbook and Parallels for Mac and just got a copy of Windows. Now, I'm running it in Coherence mode as I think its a bit more convenient than running it in the whole virtual machine in a different window. I've tried several games already and they seem to work without any hitches. I start the orbiter.exe file and it too runs without incident. After the Orbiter Launchpad opens however, no scenarios show up. I'm not exactly sure if this is a problem with how I downloaded it, a problem with Parallels, or a stupid mistake on my part. If it helps any, no modules show up either.Thanks in advance!",
        "thread_id": 13293
    },
    {
        "@timestamp": "2023-09-14T07:13:07.634313472Z",
        "author": "ben bradford",
        "date": "2010-05-16T11:07:26+0100",
        "id": "e350dec7decc9e8941c10a313a50051b",
        "post_id": "post-223277",
        "text": "Thanks, thats one thing i didnt think of, XR5!",
        "thread_id": 14258
    },
    {
        "@timestamp": "2023-09-14T07:12:53.009262848Z",
        "author": "IronRain",
        "date": "2010-06-03T08:10:31+0100",
        "id": "dbebe4d03f448e62830622b5b65c3efa",
        "post_id": "post-209118",
        "text": "is there a landing date? I couldn't find it",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.001671168Z",
        "author": "tl8",
        "date": "2010-04-22T08:39:33+0100",
        "id": "cd9407f8cfbb824a7201221a4c2b0a3f",
        "post_id": "post-209054",
        "text": "Personally I think the X-37B is what NASA should be doing, testing things and then improve. Basically do R&D and try not to lock themselves into 1 program that they have to stick with for years.Anyway, I think the X-37B will do what the Air Force wanted the Shuttle to do (though with less mass)And it does look pretty cool:p",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.17454592Z",
        "author": "David413",
        "date": "2010-05-18T11:14:54+0100",
        "id": "eeb96b4271fd8b383b14b2f310ea84ff",
        "post_id": "post-222502",
        "text": "While I'm glad to hear that you have solved your problem, again I'm disappointed that folks don't read the documentation that I provide with the packages first, and then post \"bug\" reports that in fact are a result of not reading the documentation.Dave",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:12:53.039683072Z",
        "author": "orb",
        "date": "2010-12-03T17:40:17+0000",
        "id": "261f4263df2ea3cdbc200425b81e6efa",
        "post_id": "post-209143",
        "text": "NASASpaceFlight:X-37B lands successfully following 220 days in space:The US Air Force\u2019s X-37B has successfully returned back to Earth on Friday morning, landing at Vandenberg Air Force Base in California at 9:16am GMT. Also known as the Orbital Test Vehicle 1 (OTV-1), its maiden voyage involved 220 days on orbit, conducting experiments and testing its systems, before carrying out the first autonomous re-entry and landing in the recorded history of the US space programme.{...}\n\n",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.00664448Z",
        "author": "anemazoso",
        "date": "2010-04-23T14:36:59+0100",
        "id": "6a01cf8c36cc414c1aabd148eabeafa9",
        "post_id": "post-209096",
        "text": "Orbinaut Pete said:Mini add-on request: Could somebody possibly take the X-37 from theBoeing X-37add-on, add attach it to the fantastic Atlas 5 included in BrianJ'sLRO \/ LCROSS v2.1add-on?\n\nWould you settle for the Velcro Atlas?",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.292231936Z",
        "author": "MajorTom",
        "date": "2008-05-12T23:26:05+0100",
        "id": "bbad8fa61d8af7e8d3c1096fd4198381",
        "post_id": "post-65340",
        "text": "This version's been in my head, any time I experience unexpectedly high levels of traffic congestion:\"My god, it's full of cars!\"-MT",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:12:53.326010624Z",
        "author": "dougkeenan",
        "date": "2008-05-06T03:04:44+0100",
        "id": "e79c06121f24a9db160018f2313baf42",
        "post_id": "post-64497",
        "text": "The title says it all ... is there a way inside Orbiter to access the material names from inside the .msh file? (I could parse it in Windows but that would be cheating.)",
        "thread_id": 1328
    },
    {
        "@timestamp": "2023-09-14T07:13:07.473946112Z",
        "author": "Notebook",
        "date": "2008-05-12T20:30:15+0100",
        "id": "bd2f8934e01150a0ac9aedd35f64295f",
        "post_id": "post-65345",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/world\/asia-pacific\/7396400.stmWith this happening, do you think this will let Burma off the front page?N.",
        "thread_id": 1423
    },
    {
        "@timestamp": "2023-09-14T07:12:53.2053248Z",
        "author": "T.Neo",
        "date": "2010-02-26T23:45:52+0000",
        "id": "f13b1dea0cd1c58564ae94362a56dab2",
        "post_id": "post-209230",
        "text": "Note: continued from Naming Conventions for planets thread.The methane might be in very high amounts, but if it can't condense it won't make clouds. It might give the water ice clouds a bluish tint if there's enough of it though.Class III planets have methane in their atmospheres, but then again so do class I and II planets, but they are not predominantly blue. Class III planets just lack worldwide cloud cover, so you're seeing deep into their atmospheres. They appear blue due to Rayleigh scattering, to which methane plays a part. Likely that if you removed all methane the hydrogen and helium would have the same effect.Intermediate between class II and III would probably be partially clouded planets, with clouds of sulphur-rich compounds or water at cooler regions, and devoid of cloud in others. It would be featureless and blue with \"ice caps\" of cloud at the poles.I've never heard of lower-mass cutoff limit for the Sudarsky model before, but the results should be similar- even on bodies with radically different characteristics like Earth, we get water clouds in the same temperatures predicted for water clouds. So for an ice giant or gas dwarf that has an outer composition similar to a larger planet, I would imagine very similar results. Temperature seems to play a bigger role then composition, at least.",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:12:53.357115136Z",
        "author": "hypersonic",
        "date": "2010-04-18T19:30:53+0100",
        "id": "c4a488c1ee880744591e4c908391e360",
        "post_id": "post-209391",
        "text": "I think the most infamous example of this is 'Noctis' .. Whilst it is just a 'one man show' developing it, so are numerous other projects, including Orbiter to larger degree.The current version of that program dating from 2000 - 10 years old!!",
        "thread_id": 13281
    },
    {
        "@timestamp": "2023-09-14T07:12:53.326891776Z",
        "author": "dougkeenan",
        "date": "2008-05-08T16:57:42+0100",
        "id": "b7f94fe16281b82372fe74605f7d3a0b",
        "post_id": "post-64501",
        "text": "Bloodest said:The material Name can be received having read (out of API) corresponding .msh file and having made the list of names of materials - IHMO indexes will coincide.\n\n\"read (out of API)\" - yes thank you, that's what I was afraid of. Looks like a MFD will have to fopen the msh file and parse for the names manually. The names can then be connected by index number to oapiMeshMaterial as you mention. It doesn't look like Orbiter changes the order around so that should be easy but c'mon, how hard would that have been to add the name value to the material structure? :blink:Anyway new problem, it looks like Orbiter doesn't allow multiple vShip->AddMesh calls of the same msh file without a CTD either. And although we can load the mesh with a translation (\"beep!\") offset, no similar API function is available to rotate the mesh on loading. I got spoiled by the Irrlicht engine, grumble grumble grumble ...",
        "thread_id": 1328
    },
    {
        "@timestamp": "2023-09-14T07:13:07.505981184Z",
        "author": "tblaxland",
        "date": "2010-05-12T07:37:43+0100",
        "id": "389a44c6bf576364e7757ae2fbd5f90d",
        "post_id": "post-223068",
        "text": "Bishop said:I was doing a transatlantic hop, opened the Radiator at Hi Alt and noticed even though the roof was ~300C and the Coolant ~70C, the Coolant temp was falling... :hmm: That can't be right thinks I...\n\nJust because the hull temp is 300\u00b0C, doesn't mean the radiators won't radiate heat into the environment. What matters is the balance between the energy leaving the radiators vs the energy entering the radiators. In the low density upper atmosphere, conductive effects are minimal and the radiation from the radiators will be greater than the radiation from the atmosphere because of the radiator material's greater emissivity. The ISS radiators don't seem to have any trouble operating in the ~500\u00b0C thermosphere. Granted, the XR2's radiators would get some radiation from the hull, but it shouldn't be too bad with the low emissivity white paint Steve has put on there:p. Finally, solar radiation would only be an issue when flying on the sunny side and in specific spacecraft attitudes (it varies in proportion to the cosine of the angle of incidence) that a competent pilot would avoid anyway, so I think it is safe to ignore. You are talking about a ship that runs on fairy-dust anyway...",
        "thread_id": 14239
    },
    {
        "@timestamp": "2023-09-14T07:12:53.560295936Z",
        "author": "Star Voyager",
        "date": "2010-03-06T17:03:03+0000",
        "id": "3d7a51f3c89fb59858f04aa33edd0f43",
        "post_id": "post-209501",
        "text": "Spectacular shots of last night's launch:http:\/\/spaceflightnow.com\/delta\/d348\/100304gallery\/index.htmlAnd a nice video:[ame=\"http:\/\/www.youtube.com\/watch?v=YDIO-53ZYkY\"]YouTube- Delta IV GOES-P Launch[\/ame]---------- Post added 03-06-10 at 12:03 PM ---------- Previous post was 03-05-10 at 03:34 PM ----------More pictures, this time from the pad cameras:http:\/\/spaceflightnow.com\/delta\/d348\/launch\/",
        "thread_id": 13287
    },
    {
        "@timestamp": "2023-09-14T07:12:53.806123264Z",
        "author": "Tex",
        "date": "2010-03-02T05:12:22+0000",
        "id": "147eab9980bfbf3b90c3fd55ca6052a8",
        "post_id": "post-209540",
        "text": ":hail::probe:",
        "thread_id": 13291
    },
    {
        "@timestamp": "2023-09-14T07:13:07.663016192Z",
        "author": "Xyon",
        "date": "2010-05-16T02:32:31+0100",
        "id": "ff6afb429f255878950052e3af00e0e1",
        "post_id": "post-223321",
        "text": "Never try to start a counting thread on a forum full of space nuts.My number is F.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:53.35642496Z",
        "author": "Ghostrider",
        "date": "2010-02-28T10:12:45+0000",
        "id": "73214f8949c982e05cdaa7eac78c9446",
        "post_id": "post-209386",
        "text": "Ark said:People go out and promise the world, then figure out they have no clue how to actually make it happen.\n\nIt's no problem, as long as they don't take other people's money to make it happen only their ego suffers.",
        "thread_id": 13281
    },
    {
        "@timestamp": "2023-09-14T07:12:53.4146048Z",
        "author": "Arrowstar",
        "date": "2010-03-01T18:49:37+0000",
        "id": "4c957ae68bba516b99a0d9731171e9f2",
        "post_id": "post-209424",
        "text": "I selected \"Master's\" as I will be starting my graduate coursework this coming fall. For now, however, I'm cleaning up a mechanical engineering degree.:)",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:13:06.882270208Z",
        "author": "Pilot7893",
        "date": "2008-05-12T15:52:57+0100",
        "id": "be4c6e916a942389bd27fa23c8050a89",
        "post_id": "post-65300",
        "text": "Rescue the shuttle from orbit with the DG, then race them back to the cape",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:12:52.767093248Z",
        "author": "Slapshotcs",
        "date": "2010-03-08T19:15:29+0000",
        "id": "c57ca10db84b93076663ba8a932b9920",
        "post_id": "post-208993",
        "text": "Sure.**** Orbiter.logBuild Sep 29 2006 [v.060929]Devices enumerated: 6Devices accepted: 5==> RGB Emulation==> Direct3D HAL==> Direct3D T&L HAL==> Direct3D HAL (ATI Mobility Radeon HD 3650)==> Direct3D T&L HAL (ATI Mobility Radeon HD 3650)Found 0 joystick(s)Module AtlantisConfig.dll [API v.060425]Module DGConfig.dll [API v.060425]Module EnergyConfigurator.dll [API v.060425]Module OrbiterSound.dll [API v.060425]Module InterMFD53.dll [API v.060425]Module ScnEditor.dll [API v.060425]Module AutoFCS.dll [API v.050206]Module LaunchMFD.dll [API v.060425]**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKZbuffer: 32 bitRender device: Window 634 x 448Device has hardware T&L capabilityModule Sun.dll [API v.050206]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll [API v.050206]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Venus.dll [API v.050206]VSOP87(B) Venus: Precision 1e-005, Terms 79\/1710Module Earth.dll [API v.050206]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564Module Moon.dll [API v.041022]ELP82: Precision 1e-005, Terms 116\/829Module Mars.dll [API v.060425]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400Module Phobos.dll [API v.060425]Module Deimos.dll [API v.060425]Module Galsat.dll [API v.041022]Module Jupiter.dll [API v.050206]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll [API v.041022]Module Europa.dll [API v.041022]Module Ganymede.dll [API v.041022]Module Callisto.dll [API v.041022]Module Satsat.dll [API v.050206]Module Saturn.dll [API v.060425]VSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365Module Mimas.dll [API v.050206]SATSAT Mimas: Terms 113Module Enceladus.dll [API v.050206]SATSAT Enceladus: Terms 33Module Tethys.dll [API v.050206]SATSAT Tethys: Terms 101Module Dione.dll [API v.050206]SATSAT Dione: Terms 59Module Rhea.dll [API v.050206]SATSAT Rhea: Terms 68Module Titan.dll [API v.050206]SATSAT Titan: Terms 100Module Hyperion.dll [API v.050206]SATSAT Hyperion: Terms 595Module Iapetus.dll [API v.050206]SATSAT Iapetus: Terms 605Module Uranus.dll [API v.050206]VSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269Module Miranda.dll [API v.060425]Module Ariel.dll [API v.060425]Module Umbriel.dll [API v.060425]Module Titania.dll [API v.060425]Module Oberon.dll [API v.060425]Module Neptune.dll [API v.050206]VSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024Module Triton.dll [API v.060425]Finished initialising worldModule Shuttle.dll [API v.060425]>>> ERROR: Missing texture: Dockring.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]",
        "thread_id": 13260
    },
    {
        "@timestamp": "2023-09-14T07:12:53.513854976Z",
        "author": "Artlav",
        "date": "2010-02-28T13:52:35+0000",
        "id": "29c87442b742ffe81c33776708d0fb57",
        "post_id": "post-209447",
        "text": "Was there already made, and is there an interest for universal autopilots?What i have in mind is a modular set of universal autopilots for different situations and all kinds of vessels, linked by a centralized system. Thus, you can give it a command to get this vessel there, and it will break up the goal into steps and let the autopilots execute it - take off, launch into orbit, transfer, orbital insertion, landing, each a separate module.Alternatively, one should be able to define a sequence of actions - take off, hover for a minute, do a barrel roll, land, for example.I'd imagine quite a use for such system - how often did you wanted the computer to do the now-boring part of the game? Instead of tenuously fly a set of vessels from one jovian moon to the other, to fly one interesting one, and unpack the base while watching the others arrive and land?Thoughts? Ideas? WTFs?EDIT:Alpha release discussion there:http:\/\/orbiter-forum.com\/showthread.php?t=14704",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.375626752Z",
        "author": "Ghostrider",
        "date": "2010-05-16T17:07:15+0100",
        "id": "38ec71b877760cc370248288f3215fef",
        "post_id": "post-222861",
        "text": "In Italian all planets are male except for Earth. No articles are used, you say for instance \"Mercurio\" or \"il pianeta Mercurio\" and then decline all the verbs to the masculine. Moons are another matter, Europa is feminine while Titan is masculine.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:12:53.225818624Z",
        "author": "Wishbone",
        "date": "2011-04-13T12:48:05+0100",
        "id": "2142cfed08c138abb6de496621371361",
        "post_id": "post-209268",
        "text": "Martians are exploring the Earth... scratch that, Earthlings are exploring Mars:http:\/\/mepag.jpl.nasa.gov\/reports\/index.htmlRecommended reading: MEPAG Goals, HEM-SAG final draft.",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:13:07.461443584Z",
        "author": "mc_",
        "date": "2010-05-19T02:40:08+0100",
        "id": "088a0a0f2933e231cacbc7371f41a34a",
        "post_id": "post-222927",
        "text": "sputnik said:A proper treatment would rotate the whole mesh 90 degrees and chop off the nose so that an optional cargo fairing is possible. And use mostly SASSTO code for the entry ballistics and throttleback and ascent autopilot, with a 90-degree rotated viewpoint similar to the Gagarin, but fixed. (And, 90 degrees).\n\nIt's sad, but i can't code C++ at all, and VTOVL is supposed to be a bit complex vessel... So, have to wait for someone to build it :-(SSTO VTOVL with a DGIV\/XR-level detail and features (bells, whistles, etc) is only a dream for now...",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:52.999564288Z",
        "author": "lennartsmit",
        "date": "2010-02-28T16:29:47+0000",
        "id": "7051e70e96f3e86f980cdbdfb9465634",
        "post_id": "post-209038",
        "text": "Star Voyager said:I sure hope so, but the Air Force is adament on leaving this unmanned, allowing mission durations to be up to 270 days long (yes, 270 DAYS :jawdrops:!).\n\nYou'd first need a man rated launcher. I don't think they would use the shuttle stack.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.558984448Z",
        "author": "jinglesassy",
        "date": "2010-02-28T19:41:57+0000",
        "id": "6dc4e9a790b9bd48f774685e235b9fa3",
        "post_id": "post-209489",
        "text": "Lol GOES P name win :rofl: but thanks for the update!!!!!!!!!!",
        "thread_id": 13287
    },
    {
        "@timestamp": "2023-09-14T07:13:07.634180352Z",
        "author": "Wolfer",
        "date": "2010-05-15T18:52:14+0100",
        "id": "4457a6e18234972deea533a609986ad0",
        "post_id": "post-223276",
        "text": "There's this: [nomedia=\"http:\/\/orbithangar.com\/searchid.php?ID=3426\"]XR5 Payload - Station Building Blocks 4.1[\/nomedia][nomedia][\/nomedia]",
        "thread_id": 14258
    },
    {
        "@timestamp": "2023-09-14T07:12:53.560445184Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-01T20:27:52+0100",
        "id": "91263494357967cccf71a2f64f173a29",
        "post_id": "post-209503",
        "text": "NASA and NOAA's Newest GOES Satellite Ready for Action.NASA and NOAA's latest Geostationary Operational Environmental Satellite, GOES-15, has successfully completed five months of on-orbit testing and has been accepted into service. The satellite has demonstrated operational readiness of its subsystems, spacecraft instruments and communications services. GOES-15 is the third and final spacecraft in the GOES N-P Series of geostationary environmental weather satellites.The GOES fleet help NOAA forecasters track life-threatening weather and solar activity that can impact the satellite-based electronics and communications industry. During the checkout period, GOES-15 delivered high-resolution images from space, including the first visible and infrared images of Earth taken by its imager instrument, and the first image of the sun taken by its solar X-ray imager instrument.\"NASA is ecstatic that we were able to deliver on our promise to provide NOAA and this Nation with three geosynchronous weather satellites,\" said Andre Dress, GOES Deputy Project Manager at NASA's Goddard Space Flight Center, Greenbelt, Md. \"From the very beginning, we set the bar high and we have attained all our goals. It is something that NASA and its contractors (Boeing Space & Intelligence Systems, Lockheed Martin, ITT and United Launch Alliance) can be very proud of.\"NOAA operates GOES-13 in the east and GOES-11 in the west -- both provide weather observations covering more than 50 percent of the Earth's surface. The GOES-15 spacecraft, designed and built by Boeing Space and Intelligence Systems, will be placed in an on-orbit storage location at 105 degrees west longitude should one of the operational GOES satellites degrade or exhaust their fuel. It will share a parking space with GOES-14, currently in the same storage orbit. Both satellites can be made operational within 24 hours to replace an older satellite.\"With more than 35 million Americans living in hurricane-prone areas, we need the reliable, accurate data GOES provide,\" said Gary Davis, director of the Office of Systems Development at NOAA\u2019s Satellite and Information Service.A six-minute view of the 2009 Atlantic hurricane season as seen from space by GOES-12, formerly the East Coast GOES sentinel, is available online. The video highlights NASA technology and NOAA satellite data.NOAA manages the GOES program, establishes requirements, provides all funding and distributes environmental satellite data for the United States. NASA Goddard procures and manages the design, development and launch of the satellites for NOAA on a cost reimbursable basis.For more information about the GOES-15 mission and program on the Web, visit:\u203ahttp:\/\/goespoes.gsfc.nasa.gov\u203awww.nesdis.noaa.gov\u203awww.osd.noaa.gov\/GOES\/goes_p.htm\u203ahttp:\/\/rammb.cira.colostate.edu\/projects\/goes-p\u203awww.weather.govThis visible full-disk image of the Earth was captured by GOES-15 on August 27, 2010 at 1800 UTC (2 p.m. EDT). At that time Hurricane Danielle, Tropical Storm Earl and a tropical wave were occurring in the Atlantic Ocean basin. Credit: NOAA\/CIRA.\n\n-----Florida Today's \"The Flame Trench\" Blog: \"GPS, weather satellites launched this year ready for service\".NASA and the National Oceanic and Atmospheric Administration announced they had taken control of a new national weather satellite that launched a $499-million mission on March 4, atop a Delta IV.Known as GOES-P when it launched, the satellite renamed GOES-15 upon reaching orbit was the last in a series of three Geostationary Operational Environmental Satellites that monitor life-threatening weather and solar activity.The satellites will provide improved forecasts and images that appear on TV news broadcasts. Two satellites, GOES-11 and GOES-13, are currently active. GOES-14 and GOES-15 will remain in on-orbit storage at 105 degrees west longitude until needed.NASA in June announced what it called a \"miraculous\" recovery of one of the spacecraft's instruments, a Lockheed Martin Corp.-built solar X-ray imager that had failed to turn on properly.The Boeing Co. built both spacecraft. The company said it was the second time in 47 years that it had delivered two operational satellites to two customers in the same week.\n\n",
        "thread_id": 13287
    },
    {
        "@timestamp": "2023-09-14T07:12:53.786440704Z",
        "author": "computerex",
        "date": "2008-05-31T04:23:13+0100",
        "id": "a5847198de5496884db9b4c547d91a99",
        "post_id": "post-64507",
        "text": "The VC++ 2005\/2008 express edition compilers are restricted to dynamic linking, requiring the user to have installed the VC++ 2005 runtime components, and VC++ 2008 runtime components respectively.",
        "thread_id": 1329
    },
    {
        "@timestamp": "2023-09-14T07:12:53.256187648Z",
        "author": "Enjo",
        "date": "2010-02-28T07:33:50+0000",
        "id": "c6537ac183c93a9a9edb0f12ff2ec6cb",
        "post_id": "post-209333",
        "text": "unknown_orbiter said:... I can get my hands onto to determine everything from calculating launch azimuth ...\n\nYou want meat? Go ahead and check Launch MFD's sources. The file azimuth.cpp is what you're looking for. There's also orbiterwiki article about this. You'll probably see that what you'll actually end up with will be using the same autopilots again, because human is unable to do the same calculations that (for example) my MFD does every tenth of second:)They're not static calculations, but closed loop ones.However, that's what I give out the code for. Go ahead and learn some. Nobody can say that I keep something only for myself.",
        "thread_id": 13277
    },
    {
        "@timestamp": "2023-09-14T07:13:07.1041792Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-12T18:21:08+0100",
        "id": "22ece94ee2c83f4a4ff59c1516d19be8",
        "post_id": "post-222385",
        "text": "Thanks so much, I'm downloading burn calc 2 atm and will let you know the results.The reason why my Ej was so far in the future was because I was under the impression that the best practice to setup trans X plans is to first find a date where the target Planet is closest then work from that point with the other variables.",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:12:53.005883392Z",
        "author": "SiberianTiger",
        "date": "2010-04-23T10:05:56+0100",
        "id": "b955b8838400b7f12586094e2391a3d8",
        "post_id": "post-209089",
        "text": "Independent observers state that the more realistic inclination is 33.5\u00b0, despite what's the USAF say.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.356942848Z",
        "author": "Quick_Nick",
        "date": "2010-02-28T19:59:02+0000",
        "id": "897f567dbb2e74bde24122197f2befce",
        "post_id": "post-209390",
        "text": "Pics and useless info:http:\/\/orbiter-forum.com\/showthread.php?t=2856",
        "thread_id": 13281
    },
    {
        "@timestamp": "2023-09-14T07:13:07.174707456Z",
        "author": "FordPrefect",
        "date": "2010-05-18T13:50:23+0100",
        "id": "0eaf541ecf4ef1156ce9a33ed4c7e251",
        "post_id": "post-222503",
        "text": "Dave, do you have any thoughts on the roll reversal maneuver described above? I scanned your documentation for any hints, so far no joy. Thank you.",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:12:52.80514688Z",
        "author": "BenSisko",
        "date": "2010-03-13T11:59:51+0000",
        "id": "ad745c1817d3c4ee0d034f4d6455ce6b",
        "post_id": "post-209017",
        "text": "Figured out the spinning. In testing the scenario, I inadvertently depleted the RCS propellant (6 to be specific). It seems you still get the sound of the RCS firing but an asymmetric thrust, thus the spin. As I got better at flying the approach to R-Bar, I conserved fuel and averted the spin.",
        "thread_id": 13261
    },
    {
        "@timestamp": "2023-09-14T07:12:53.545208832Z",
        "author": "jedidia",
        "date": "2010-03-01T07:55:26+0000",
        "id": "8754fb9db1440720df1fabc4187d2ae8",
        "post_id": "post-209458",
        "text": "Sounds like the first step to introduce AI into orbiter, which would suit my long term goals (like, my goals for the next 20 years or so...), so this gets my wholehearted support.However, isn't there an OGL-client you should be finishing first?:p",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.234088192Z",
        "author": "Pilot7893",
        "date": "2008-05-12T18:38:27+0100",
        "id": "5e583e83666043a5000f867311a8d864",
        "post_id": "post-65321",
        "text": "I have 3 questions:1. could I export 3D objects from Google sketchup into the Orbiter SDK to make a ship?2. could Mercery have once been a moon of Venus?3. could keeping with the painted tank have kept foam from damaging Columbia on STS-107, preventing the accident?",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:12:53.001545472Z",
        "author": "Wally",
        "date": "2010-04-22T08:33:00+0100",
        "id": "efff9c22c15c33c61e2bb246a8afe2a5",
        "post_id": "post-209053",
        "text": "Maybe they are planning to scale it up?",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.546279936Z",
        "author": "Artlav",
        "date": "2010-03-03T15:15:21+0000",
        "id": "a392b63e4ce89c18bc98125e4f1f4913",
        "post_id": "post-209470",
        "text": "Continuing on development.I'm largely finished on the system and framework part, leaving populating actual autopilots library still to do.So far, and by experience, i think the whole Universal Autopilots SDK will be quite unused by anybody, so i'll limit it to UAP MFD.How does it work for the user?The MFD is a front-end to the system, that runs globally and can control any vessel anywhere simultaneously.Each autopilot have a set of variables of three kinds - input, info, and state save.The sequences can be defined in the scenario files, and there they are saved.For example, \"hover_take_off(engine=hover,heading=70), tools(type=0,key=g),peg_ascent(engine=main,apoapsis=20000,periapsis=20000,ta=0,azimuth=70,pitch=30,pitch_time=10).\" takes your vessel from the pad using hover engines, issues a command to close the gears, and perform ascent to orbit using main engine.On scenario save, the sequence is re-saved, and current autopilot state variables are dumped, to be resumable on start.In Orbiter, the user can define the sequence from the MFD, by selecting autopilots from a list and setting their variables ala TransX, or by loading presets from the disk.Once the sequence is set, the user starts it, and the ship flies, with the player free to do whatever he\/she wants with other vessels. Time acceleration constraints are to be tested by the autopilots currently running.It should also be possible to make persistent autopilot modes, like hold speed, kill translation wrt, hold attitude, etc, but i haven't made an interface for easy use of them yet.As for autopilots themselves:-I have a nice and working ascent to orbit autopilot, tested on Atlantis, DG, SH-A and SH-PB from the Earth, Mars and Moon.-Less nicely working or in active development are landing and docking autopilots, and some auxiliary stuff in indefinite conditions.-Several air and near-space autopilots are in planning - change plane, sync orbit, approach, runway take-off, runway landing.-I have no idea how to make a reentry autopilot with useful accuracy, and interplanetary transfer one seems too complex and not useful enough to make for the moment.Eccentrus said:and make it fail sometimes so that we still have something to do, and of course the option to have it unbreakable, or breakable\n\nCertainly, they will fail enough from the bugs in them, no need to add another option.:)Ark said:Something I'd really like to see, though, is a simple \"Follow Me\" command that makes another ship fly in perfect formation with you, including stuff like transfer burns.\n\nWasn't there a formation MFD of some sort made before?",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.53166336Z",
        "author": "T.Neo",
        "date": "2010-05-15T19:30:18+0100",
        "id": "7f56c5ba0163d1dbdf58cf0d2f88c7cd",
        "post_id": "post-223120",
        "text": "You can not have a cat to herd your sheeps or to have it as a \"guide cat\". Of course you can't do so with any dog as well. But you can't do it with no cat.\n\nBasing an organism's intelligence on the ability to herd sheep is very scientific...A dog \"loves\" anyone he can expect to get a piece of sausage from. I wouldn't go so far to call it love altough it might be our impression. I think dogs know very well that humans are their best providers.\n\nHumans are only their best providers when it comes to it.You might be getting confused about what love is. It is an emotional connection. This served dogs well in the wild in their typical social groups, and is carried over to relationships with humans.You can't replace your parents or your children like many people get one pet after another or just stuff their dead pets.\n\nParents are another case, but if one were bad enough they could \"replace\" a child. I do know of people who replace their pets... either that or they just give them the same names over and over, but I don't particularly enjoy the idea of the former.And I suppose one could stuff their own parents or children if they wanted to...It's a difference, unless one has social problems and prefers animal friends over human friends.\n\nWhy would preferring animal \"friends\" over human companions be a social problem? Seems a little judgemental to me.It is not even healthy, human flesh is slightly toxic for humans.\n\nDo you have a reference? This is fascinating.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:53.002732288Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-23T00:02:33+0100",
        "id": "ce085d7323ad531278f2db608c2c8722",
        "post_id": "post-209063",
        "text": "Live webcam showing Atlas 5 with the X-37B on the launch pad.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.590783744Z",
        "author": "Cizurator",
        "date": "2010-02-28T18:17:16+0000",
        "id": "075179c6f815dd87e35dcfd03a39a3d6",
        "post_id": "post-209507",
        "text": "Starshipexplorer said:Hi Cizurator. I think the HIPPARCHOS.msh is missing, could not find it in the archive file I downloaded. Can you confirm?:)\n\nConfirmed. Thanks for report. I forgot to add it somehow...:beathead:UPDATED !!! NOW IT SHOULD BE OK:thumbup:",
        "thread_id": 13288
    },
    {
        "@timestamp": "2023-09-14T07:13:07.533618944Z",
        "author": "Eagle",
        "date": "2010-05-16T16:47:59+0100",
        "id": "a1e3a84a11d03881864d44209c35bb69",
        "post_id": "post-223140",
        "text": "Eh. The conversation has moved to this. Well its worth saying there is are evolutionary reasons NOT to be a cannibal. Think for a second of the situations where you would eat a member of the same species either: a) you killed them, or b) they died from an external reason.The first leads to move violent behavior, and its kind of hard to mate and raise offspring when you're on each others menu.The second is carrion eating. Eating diseased or rotted meat is dangerous unless your strongly adapted for eating carrion. There's not much sense in acquiring the same disease that killed your meal.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:53.009388288Z",
        "author": "DaveS",
        "date": "2010-06-03T08:30:39+0100",
        "id": "a3adbd54d856d240564be385e9cd436b",
        "post_id": "post-209119",
        "text": "IronRain said:is there a landing date? I couldn't find it\n\nThat's because this is a DoD mission which means it's classified. That includes any potential landing dates.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.679264512Z",
        "author": "communist",
        "date": "2010-05-16T00:10:13+0100",
        "id": "919c8584a6278a221163e06c05dad601",
        "post_id": "post-223412",
        "text": "i live in north carolina,but i was born in RUSSIA",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:12:53.207921152Z",
        "author": "T.Neo",
        "date": "2010-02-28T15:14:29+0000",
        "id": "dd50c9883f3fadc864ab0be2e0dbd2c3",
        "post_id": "post-209249",
        "text": "Hmm, that's an odd thought. I never considered any other satellites in the system. I was too afraid that a small moon orbiting around one of them would somehow end up careening into the other's surface. That said, is a moon even capable of holding a stable orbit in that system? When I get the chance, I have got to work on the numbers for their statistics, most importantly, their distance from each other. That would definitely be important in determining their capability of possessing moons. Styx would be a very prominent and permanent feature in Elysion's sky. (The side facing Styx of course. What would we call that?)\n\nThe moons wouldn't orbit either body, they'd orbit the common barycenter (AFAIK). Look at Pluto and Charon.The side facing Styx would be the nearside. And the views would be utterly amazing, even at a rather large distance from Styx.Yeah, since my story will include the manned exploration of Elysion, its essential that they have somewhere to land. Though in all essence, some kind of floating lab would probably do the same job as one placed on drift ice. Maybe the shuttle could have aquatic abilities? All things to consider.\n\nI'd go for a floating pontoon base of some sort. Ice floes would be too unreliable.Having a flying boat as a TAV would incur too much complexity. They'd have to do a STOVL on the pontoon base, which itself would have reentered in some sort of one-way package.",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:12:53.184586752Z",
        "author": "Pilot7893",
        "date": "2008-05-06T00:52:59+0100",
        "id": "cbcd2d1f1af0fad52cad13a2ac3fda62",
        "post_id": "post-64492",
        "text": "http:\/\/www.shatters.net\/celestia\/It actually looks pretty neat. It's free, and it allows interplanetry interstellar, and even intergalactic travel, not to mention graphics somewhere between Orbiter and SSM07Never mind guys. It sucks d:censored:k",
        "thread_id": 1327
    },
    {
        "@timestamp": "2023-09-14T07:12:53.54429824Z",
        "author": "garyw",
        "date": "2010-02-28T14:03:09+0000",
        "id": "129d91396e89f3206e195c1d87f01265",
        "post_id": "post-209448",
        "text": "Overall I like the idea, I'd love to be able to launch a cargo ship like progress, ATV or Shuttle-C almost on remote and then 2-3 days later see it dock all on it's own.It would also be useful for ASAT or other interception style addons...I'm less keen on the idea for human crewed vessels as I quite like doing that stuff myself.",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.278817792Z",
        "author": "cjp",
        "date": "2010-05-13T10:51:02+0100",
        "id": "d2a5faa3bc943c904a7cd1d95cf3a48d",
        "post_id": "post-222771",
        "text": "Urwumpe said:Looks like a missed runway, especially the length of the debris field and the orientation of the tail suggests this.\n\nCan you explain in more detail how you come to that conclusion?",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:12:53.399131392Z",
        "author": "insanity",
        "date": "2010-03-01T17:23:24+0000",
        "id": "c1e69b06637bc0c447210b45aeb56f4e",
        "post_id": "post-209422",
        "text": "Ark said:Not automotive engineering, automotive service. Two years of school to learn how to be a $10\/hr dealership rat. :beathead:\n\nI have a friend who've spent $80 grand to get a degree in English only to wind up working at Applebees until he can find an actual job. Elsewise he is going back to school to drop more money on an education masters to wind up working for maybe 30,000 a year.",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:13:07.29157376Z",
        "author": "Notebook",
        "date": "2008-05-12T19:37:10+0100",
        "id": "472a114e3cd357489dcf56033a291cd1",
        "post_id": "post-65334",
        "text": "Excellent, and quick!N.",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:12:53.786152192Z",
        "author": "Dark_Fox",
        "date": "2008-05-31T03:48:11+0100",
        "id": "e03d7365799e1ecde9df90e6f62e2ff5",
        "post_id": "post-64506",
        "text": "oh, thanks, sorry haven't been able to get over here in a while,now can said docking port be changed in game, say on the end of a mechanical arm?okay, i know a lot of you guys use express edition, any alterations, glitches to know about?thanks for the info",
        "thread_id": 1329
    },
    {
        "@timestamp": "2023-09-14T07:12:53.842166784Z",
        "author": "Dambuster",
        "date": "2010-03-02T18:04:34+0000",
        "id": "2fb4a6d56158ee13ad04fdc2c5e666f9",
        "post_id": "post-209577",
        "text": "Thanks for all the posts, some of those pictures are stunning!",
        "thread_id": 13295
    },
    {
        "@timestamp": "2023-09-14T07:12:53.005098752Z",
        "author": "Interceptor",
        "date": "2010-04-23T03:18:49+0100",
        "id": "a537cdfce0eb9c2707b45110be9beac1",
        "post_id": "post-209082",
        "text": "Saw it go up tonight from Titusville,very cool.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.329750784Z",
        "author": "David413",
        "date": "2010-05-15T04:06:13+0100",
        "id": "99afd3c9315f20d2cd832d9a910d94b9",
        "post_id": "post-222831",
        "text": "n122vu said:David, thanks again for the fleet. One of my favorite addons, and definitely the one I used the most. I just did a clean installation of the latest packages, and I noticed, when looking at view 2 or 3, I can see the inside of the cockpit from the payload bay. Clipping issue maybe? Something I can adjust on my end?**EDIT** Wanted to add, seems to happen day or night, doors open or closed.\n\nMost likely you are going to the payload bay cameras directly from inside the virtual cockpit instead of first \"exiting\" the VC via F8 to the forward (key \"V\") view and then going to the bay cameras. Please see the caution on page 20 of the Fleet manual.",
        "thread_id": 14222
    },
    {
        "@timestamp": "2023-09-14T07:12:52.803860736Z",
        "author": "BenSisko",
        "date": "2010-02-28T19:18:23+0000",
        "id": "7f6aa8ed2da924fdd2283ad2ea690165",
        "post_id": "post-209008",
        "text": "It's obviously me! For what its worth, here are the screenshots:Approaching R-BarConfigure for TORRAOn -R-BarSeemed to work this time. The only thing I did differently was to leave the DAP in LVLH as I initially approached the R-Bar prior to initiating TORRA.Thanks to all!SC, it looks like we'll have a big game tomorrow. While I'm not a big hockey fan (basketball is my game), good luck to ya!Ben---------- Post added 02-28-10 at 02:18 PM ---------- Previous post was 02-27-10 at 02:28 PM ----------One curiousoccurrence. With the same starting conditions, following the rendezvous, TORRA and docking checklist I've previously noted, I've had two episodes of unprompted pitch and yaw in the shuttle as I approach for docking. I can't consistently reproduce it though. DAP settings & screenshot below:Code:[FONT=Arial][SIZE=1]CONFIG FOR TORRA [\/SIZE][\/FONT]\n[FONT=Arial][SIZE=1][21B][\/SIZE][\/FONT]\n \n[LEFT][SIZE=1][FONT=Arial][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]Config DAP A,B to A10,B10[\/SIZE][\/FONT][\/SIZE][\/FONT]\n[FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][GNC_UNIV_PTG][\/SIZE][\/FONT][\/SIZE][\/FONT]\n[FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]TGT ID +2[\/SIZE][\/FONT][\/SIZE][\/FONT]\n[SIZE=1][FONT=Arial][SIZE=1][FONT=Arial]BODY VECT +5[\/FONT][\/SIZE][\/FONT][\/SIZE][SIZE=1][FONT=Arial]\n[SIZE=1][FONT=Arial]P +180[\/FONT][\/SIZE]\n[SIZE=1][FONT=Arial]Y +0[\/FONT][\/SIZE]\n[SIZE=1][FONT=Arial]OM +0[\/FONT][\/SIZE][\/LEFT]\n \n[SIZE=1][FONT=Arial]ERR TOT - ITEM 23 EXEC ([\/FONT][\/SIZE]\n[LEFT][\/FONT][\/SIZE][FONT=Symbol][SIZE=1][FONT=Symbol][SIZE=1]*[\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1])[\/SIZE][\/FONT][\/SIZE][\/FONT]\n\n[FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]Do not initiate target TRK until INITIATE TORRA [\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][23A][\/SIZE][\/FONT][\/SIZE][\/FONT][\/LEFT]\n\n \n \n \n[LEFT]INITIATE TORRA [\/FONT][\/SIZE][\/LEFT]\n \n\n[LEFT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][23A][\/SIZE][\/FONT][\/SIZE][\/FONT]\n \n[LEFT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]A6U [\/SIZE][\/FONT][\/SIZE][\/FONT][\/LEFT]\n[\/LEFT]\n\n \n \n \n \n \n\n[LEFT][FONT=Symbol][SIZE=1][FONT=Symbol][SIZE=1]\u00d6[\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]FLT CNTLR PWR - ON[\/SIZE][\/FONT][\/SIZE][\/FONT][\/LEFT]\n\n \n\n[SIZE=1][FONT=Arial][LEFT][SIZE=1][FONT=Arial]DAP: A10\/AUTO\/PRI[\/FONT][\/SIZE]\n[\/FONT][\/SIZE]\n\n[\/LEFT]\n\n \n \n\n[LEFT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][GNC_UNIV_PTG][\/SIZE][\/FONT][\/SIZE][\/FONT]\n\n[LEFT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]CRT TRK - ITEM 19 EXEC (CUR - [\/SIZE][\/FONT][\/SIZE][\/FONT][\/LEFT]\n\n\n[\/LEFT]\n\n \n \n \n \n \n\n[LEFT][FONT=Symbol][SIZE=1][FONT=Symbol][SIZE=1]*[\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1])[\/SIZE][\/FONT][\/SIZE][\/FONT][\/LEFT]\n\n \n\n[SIZE=1][FONT=Arial][LEFT][SIZE=1][FONT=Arial]A6U THC: +X (up) 20 pulses (approx 1.0 fps) to initiate flyaround, then[\/FONT][\/SIZE]\n\n[LEFT][SIZE=1][FONT=Arial]THC: as reqd to maintain ISS in camera FOV[\/FONT][\/SIZE]\n[LEFT][SIZE=1][FONT=Arial]DAP: B\/AUTO\/VERN(PRI)[\/FONT][\/SIZE]\n[SIZE=1][FONT=Arial]When[\/FONT][\/SIZE][\/LEFT]\n[\/LEFT]\n\n[\/FONT][\/SIZE]\n\n[\/LEFT]\n\n \n \n\n[LEFT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1][GNC_UNIV_PTG][\/SIZE][\/FONT][\/SIZE][\/FONT]\n\n[LEFT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]CRT PITCH ERROR < 90:[\/SIZE][\/FONT][\/SIZE][\/FONT]\n[LEFT][FONT=Symbol][SIZE=1][FONT=Symbol][SIZE=1]\u00d6[\/SIZE][\/FONT][\/SIZE][\/FONT][\/LEFT]\n[\/LEFT]\n\n\n[\/LEFT]\n\n \n \n \n \n \n\n[LEFT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1]BODY VECT +5[\/SIZE][\/FONT][\/SIZE][\/FONT][\/LEFT]\n\n \n\n[SIZE=1][FONT=Arial][LEFT][SIZE=1][FONT=Arial]P +90[\/FONT][\/SIZE]\n\n[LEFT][SIZE=1][FONT=Arial]Y +0[\/FONT][\/SIZE]\n[LEFT][SIZE=1][FONT=Arial]OM +0[\/FONT][\/SIZE][\/LEFT]\n[\/LEFT]\n[\/FONT][\/SIZE]\n\n[\/LEFT]\n\n \n\n[SIZE=1][FONT=Arial][LEFT][SIZE=1][FONT=Arial]TRK - ITEM 19 EXEC (CUR - [\/FONT][\/SIZE][\/FONT][\/SIZE][\/LEFT]\n[SIZE=1][FONT=Arial]\n \n[LEFT][\/FONT][\/SIZE][FONT=Symbol][SIZE=1][FONT=Symbol][SIZE=1]*[\/SIZE][\/FONT][\/SIZE][\/FONT][FONT=Arial][SIZE=1][FONT=Arial][SIZE=1])[\/SIZE][\/FONT][\/SIZE][\/FONT][\/LEFT]Could it be a late transition of the DAP from A\/Auto\/Vern to B\/Auto\/Vern? It may be me again but I'm curious to see if anyone else has seen this.\u200b",
        "thread_id": 13261
    },
    {
        "@timestamp": "2023-09-14T07:12:52.804722688Z",
        "author": "SiameseCat",
        "date": "2010-02-28T23:09:39+0000",
        "id": "19fa06dfc01c935314081a3fad7b03ae",
        "post_id": "post-209014",
        "text": "Going OT a bit, but that was a great game.",
        "thread_id": 13261
    },
    {
        "@timestamp": "2023-09-14T07:13:07.458682368Z",
        "author": "Andy44",
        "date": "2010-05-13T23:23:00+0100",
        "id": "be537f1b7e95e9ca40144cace989bfa0",
        "post_id": "post-222911",
        "text": "I asked for something similar a while back:http:\/\/orbiter-forum.com\/showthread.php?t=15074I could try to build it myself, using sc3, but I wouldn't be able to implement the landing turbojets, since sc3 only supports one main propulsion system. There are ways to \"cheat\", such as building a dummy vessel with one engine and using the real vessel as an attached payload which gets detached prior to reentry, but that adds complication.I might try it, though.Better would be to build a custom dll, which I don't have the time to learn right now.sputnik is also right about the lack of good semi-ballistic reentry autopilots or pilot-assist tools. The best we've got is Aerobrake MFD, which is okay but not ideal.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:53.807633152Z",
        "author": "Cizurator",
        "date": "2011-03-10T22:16:24+0000",
        "id": "d63d17fa5167908cbcbbf91d8b797604",
        "post_id": "post-209546",
        "text": ":hailprobe:",
        "thread_id": 13291
    },
    {
        "@timestamp": "2023-09-14T07:13:07.383720704Z",
        "author": "Notebook",
        "date": "2010-05-13T07:46:54+0100",
        "id": "b67713de6915fb6a8cf717604e6971ab",
        "post_id": "post-222882",
        "text": "Looking at one galaxy in the Catalogue, Ms Heida noticed that the point of light was offset from the centre and yet was so bright that it could be associated with a supermassive black hole.\n\nIts a \"possible\" outcome, from reading it they aren't sure whats going on.If it is leaving its parent galaxy, it must have acheived secape velocity?N.",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:12:53.041509632Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-07T19:55:03+0000",
        "id": "10cf31908f386317f933826e00e93184",
        "post_id": "post-209158",
        "text": "Aviation Week: \"Second X-37B Prepared For Launch\".McKinney says the vehicle\u2019s left main landing gear tire blew out on touchdown\u2014a mishap not easily spotted in initial photos released by the Air Force. However, program officials say the fact the X-37B continued to roll down the runway centerline without deviation following the blowout of the 300-psi. dinner-plate-size tire is a testament to the integrity of its control system.Shreds of ruptured tire caused some damage to the belly of the vehicle, which also was pitted in several places by unidentified space debris. \u201cWhere it came from we don\u2019t know,\u201d McKinney says, adding that initial inspections have revealed damage in \u201cabout seven\u201d places to the thermal protection tiles and vehicle body.Stressing the use of the OTV as a test platform, McKinney downplays the possible role of the X-37B itself as a reusable vehicle for responsive space roles. \u201cIt\u2019s a test vehicle. We want to be able to put objects into space and test them out, and exercise them.\u201d As such, OTV \u201cdoes not replace the other [responsive space] capabilities such as TacSat, but it gives us another dimension. We have the ability to research technologies, do experiments in space and return them to Earth. That\u2019s a capability that\u2019s been severely limited in the past. We have a very serious and important business in providing national security space capability, and our ability to examine those technologies before deployment is a big sought-after capability.\u201d\n\n",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.062337536Z",
        "author": "Pablo49",
        "date": "2010-03-02T05:53:15+0000",
        "id": "c73af462867f11b0d506e97a8cdbe60f",
        "post_id": "post-209206",
        "text": "I also remembered that when I was younger, I went to an Air Force M<useum in Dayton, and they had the Apollo 15 Capsule and an not flown Mercury Capsule (If I remember correctly)",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.478935552Z",
        "author": "Dambuster",
        "date": "2010-05-13T17:54:00+0100",
        "id": "2ed7d7bca1d693f8eee5cdeb1fda2062",
        "post_id": "post-222971",
        "text": ":welcome:to the forums!",
        "thread_id": 14231
    },
    {
        "@timestamp": "2023-09-14T07:12:53.041644032Z",
        "author": "Wishbone",
        "date": "2010-12-07T23:12:48+0000",
        "id": "6d7d2fe2df651349f40d8a7fa08341b0",
        "post_id": "post-209160",
        "text": ":)explosive mixture is possible...",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.398281728Z",
        "author": "Notebook",
        "date": "2010-03-01T08:41:59+0000",
        "id": "a265c066f4c9c48f7b42464b009936ea",
        "post_id": "post-209416",
        "text": "The UK education system is usually in a state of examination. At least it seems that way to me. No college( US University?) education, left school at 15 and did an apprenticeship.Day-release and night-classes, got to ONC\/HNC level, not sure what they are equivalent to today, or if they even exist.The UK had a fairly decent vocational system then, called Technical Colleges and Polytechnics. Seemed to work, at least for industry.Did a lot of manufacturers courses, they were a bit variable. A couple of Open University ones, when I thought my maths was getting weak. Employer paid for that, those were the days...Thinking about doing an OU Physics module, but a bit skint at the moment.N.",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:12:53.228008192Z",
        "author": "n0mad23",
        "date": "2011-09-04T00:10:12+0100",
        "id": "31592e474105959b825ced90dc02eefb",
        "post_id": "post-209282",
        "text": "Actually the best pdf on Halo orbits I've seen yet, Wishbone - :thumbup:Since you've posted on on orbits, I thought I'd share a handful of the better ones I've found pertaining to Libration Points.\"Velocity Deltas for LEO to L2, L3, L4, & L5 and LLO to L1 and L2\" (1988) 56 pgs.http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19890007522_1989007522.pdf\"TRANSFER ORBITS IN THE EARTH-MOON REGULARIZED SYSTEM\" (1995) 12 pgs.www2.dem.inpe.br\/prado\/AASalbuq95.PDF\"Libration Point Navigation Concepts Supporting the Vision for Space Exploration\" (2004) 15 pgs (inc. Lang and Meyer orbits)http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/20040171406_2004168539.pdf\"TRAVELING BETWEEN THE LAGRANGIAN POINTS AND THE EARTH\" (1991?) 13 pgshttp:\/\/www2.dem.inpe.br\/prado\/Actalagpts.PDF\"ORBIT DETERMINATION ERROR ANALYSIS AND COMPARISON OF STATION-KEEPING COSTS FOR LISSAJOUS AND HALO-TYPE LIBRATION POINT ORBITS AND SENSITIVITY ANALYSIS USING EXPERIMENTAL DESIGN TECHNIOUES\" (1992?) 16 pgshttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19930015532_1993015532.pdf\"MULTI-BODY ORBIT ARCHITECTURES FOR LUNAR SOUTH POLE COVERAGE\" (2006) 29 pgs.https:\/\/engineering.purdue.edu\/people\/kathleen.howell.1\/Publications\/Conferences\/GreOziHowFol_06_conf.pdf\"A Comparison of Lunar Landing Trajectory Strategies Using Numericl Simulations\" (2005) 32 pgs.http:\/\/www.agi.com\/downloads\/resources\/white-papers\/A-Comparison-of-Lunar-Landing-Trajectory-Strategies-Using-Numerical-Simulations.pdf",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:13:07.52476544Z",
        "author": "tl8",
        "date": "2010-05-14T08:51:42+0100",
        "id": "c49dc96cbc15df9b10cfc571058e5068",
        "post_id": "post-223084",
        "text": "SiberianTiger said:Would you say you are prepared to meet aliens? :lol:\n\nLike a meet and eat?:p",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:53.436248832Z",
        "author": "Eccentrus",
        "date": "2010-03-03T11:45:43+0000",
        "id": "b68fd58156c92f13e893322f12304885",
        "post_id": "post-209439",
        "text": "Enjo said:That's quite rare, Eccentrus.\n\nwell that's because I was going for astronomy, but wasn't approved by the parents module, and instead of going into for an engineering bachelor, and then a business master, like they planned, I want to have what I study as my occupation, hence the med school decision, and they approved it too, even if I can't be an astronomer, I want to do something scientific for a living.",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:13:07.660673536Z",
        "author": "Artlav",
        "date": "2010-05-15T19:19:47+0100",
        "id": "98f375d5e5a5b8bbc481de23b2e082cd",
        "post_id": "post-223304",
        "text": "Assuming the 0 is the lower bound and 1000000 is the upper bound:0-1=1000000.So, 1000000.Finished in 2 steps.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:53.231516672Z",
        "author": "Keatah",
        "date": "2016-10-22T01:38:34+0100",
        "id": "c286d8263f72e0fe136fc84be798209f",
        "post_id": "post-209307",
        "text": "n0mad23 said:I finally found this in PDF form!!! Although it's the source for Oneil's _High Frontiers_, I've always found the source material far more interesting. Again, horribly dated, but I don't know of any publication better for lubricating the imagination.\"Space Settlements: A Design Study (1977)\" -http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19770014162_1977014162.pdfEDIT:The NASA link is dead so I'm linking the copy I posted on Scribd that can be read online or downloaded from there.http:\/\/www.scribd.com\/doc\/144050551\/Space-Settlements-A-Design-Study?in_collection=4257771\n\nAnywhere to get this free? Scribd charges to download it.Never mind, found it:www.xmission.com\/~sferrin\/SP-413_Space_Settlements_-_A_Design_Study.pdf",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:12:53.547358208Z",
        "author": "Enjo",
        "date": "2010-06-26T14:13:03+0100",
        "id": "398595a79565999729ff4f3f53f70b17",
        "post_id": "post-209482",
        "text": "Great.But why isn't it GPLed for Orbiter? Is it about the Orbiter and its modules theoretical linking incompatibility?Artlav said:I don't see how fuzzy logic lets you guess the number of stages from the msh file or something, but if it works you're welcome to improve mine or add another UAP module.\n\naaaah, if multistage is the problem, then I have no solution other than using [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3800\"]Java Multistage PEG[\/ame] in (hopefully near) future. The fuzzy logic just helps me to smoothly point the ship to a marker which is calculated independently by, currently, single stage PEG algorithm.Still interested? What's your current solution? Just in one sentence to save me reading other stuff. Is it a preprogrammed gradual pitching down?",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.279502592Z",
        "author": "No Life",
        "date": "2010-05-13T16:11:51+0100",
        "id": "da39cdbc8a8cdd415d4f2776c3cacf34",
        "post_id": "post-222777",
        "text": "amazing how everyone died but one survive.",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:12:53.299264256Z",
        "author": "ex-orbinaut",
        "date": "2010-03-07T11:53:51+0000",
        "id": "a725366cb2679601dc23e746352acc3b",
        "post_id": "post-209377",
        "text": "Urwumpe said:Actually, it is just the trees dropping their leaves on the northern hemisphere. :rofl:\n\n:rofl: .. and shortening the inertia tensor!What will be the effect of deforestation on that?:uhh:",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:12:53.842543104Z",
        "author": "ex-orbinaut",
        "date": "2010-03-03T06:09:18+0000",
        "id": "6fe0efb91c3a9db22fc56125a596a1a2",
        "post_id": "post-209579",
        "text": "Thanks for all that truly excellent footage on the Proton-M Blok DM2. :thumbup: I am toying around with anim8or and multistage.dll with a \"light\" project for my own entertainment, and this really helps me.",
        "thread_id": 13295
    },
    {
        "@timestamp": "2023-09-14T07:12:53.435793152Z",
        "author": "loyalj",
        "date": "2010-03-03T00:14:56+0000",
        "id": "2c3810fb7bf4d3939227d17a12c07d34",
        "post_id": "post-209437",
        "text": "High school grad (canada).University drop out (political science major\/economics minor).Professional software developer (Haven't been fired yet).",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:13:07.674030336Z",
        "author": "jedidia",
        "date": "2010-08-21T18:29:37+0100",
        "id": "6454a4cfc425150108ca72c23804d72e",
        "post_id": "post-223386",
        "text": "Keep in mind that during 10 seconds of acceleration at 1.5 G, the spacecraft will move 735.5 meters. This means that the thrust stream will have a a diameter of 112 meters, and a surface area of 9852.035 m^2, or 98520350 cm^2.\n\nI can't quite follow you there... It isn't so important how far the ship moves, since the thrust exhaust has a movement of its own. at that exhaust velocity, it will have travelled 78400 kilometers after ten seconds, which makes the 0.7 kilometers the ship moved a bit moot in the calculation, or not?My problem comes in how to calculate what sort of damage that heat flux would do.\n\nWell, power is a unit of work per time, so a Watt is Joules per second. So if you know the fraction of your exhaust stream hitting the target, you know the fraction of total power hitting the target, and by this know how many joules hit it every second. It's basically what the nuke calculator gives you if you input the joules released in one second, just that the target gets hit by this amount of energyevery freakin' second. I sure wouldn't want to be anywhere near this thing when it lights up...As to how to calculate exactly how much it gets hit by, well... Here you'll need to take the aproach velocity between the two vessels into account, either by integration (don't ask me how) or by iteration (shouldn't give you too much trouble). If you have certan features or effects that move energy away from it again, and assuming they are constant, subtract them at every iteration. If these effects are variable (like, the hull can radiate more energy away the hotter it gets), you'll have to calculate the magnitude of the effect every iteration and substract that. I can't think of much other ways to do this...",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:12:53.0406336Z",
        "author": "orb",
        "date": "2010-12-04T00:18:04+0000",
        "id": "a43469d98439b28b7f87c5d97a8e13b5",
        "post_id": "post-209151",
        "text": "Aeadar said:Ok, I'm at a loss. What spacecraft other than STS has returned from orbit to land on a runway? Before today, that is.\n\nBuran.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:52.765963776Z",
        "author": "Tex",
        "date": "2010-02-26T02:24:54+0000",
        "id": "8224677d621f841e587b2a09513ac77e",
        "post_id": "post-208986",
        "text": "Hi there. First of all, welcome to Orbiter-Forum!To your problem, it appears the addon your missing is not listed in the required addons. We'll have to add it to the OFSS doc, but in the mean time you can download the missing addon you need here:http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=63",
        "thread_id": 13260
    },
    {
        "@timestamp": "2023-09-14T07:13:07.666070272Z",
        "author": "Izack",
        "date": "2010-05-16T23:00:07+0100",
        "id": "8e88974b13f01a45aec713b581adc5b0",
        "post_id": "post-223345",
        "text": "Does anyone else find it ominous that the Shuttle's computer uses a language called HAL? I mean, wouldn't you be worried it would refuse to open the payload bay for you?Ghostrider said:Besides, I think everybody appreciates the Joys of Hex.\n\n:rofl:",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:53.778700544Z",
        "author": "Woo482",
        "date": "2010-02-28T22:35:45+0000",
        "id": "c4431e35e7a4f753aa1418fdb456ae29",
        "post_id": "post-209517",
        "text": "You could be missing some .dll's, that has been known to cause this problem, I think they are \"msvcp71.dll\" \"msvcr71.dll\" and \"msvcrtd.dll\" you can either search for them with Google or download themhere, and:welcome:to Orbiter-Forum !",
        "thread_id": 13289
    },
    {
        "@timestamp": "2023-09-14T07:13:07.678164992Z",
        "author": "Urwumpe",
        "date": "2010-05-15T21:08:36+0100",
        "id": "94f39374a8b758024b109c4805506f44",
        "post_id": "post-223405",
        "text": "communist said:hi everybodyHAIL:probe:ps:i AMnotcommunist, i just have a easy to rember user name(for me)\n\n:(So you are just a socialist?",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:12:53.555204096Z",
        "author": "Star Voyager",
        "date": "2010-02-28T16:13:27+0000",
        "id": "5d99ba36e108d1907a764e70d1af54af",
        "post_id": "post-209487",
        "text": "The Delta IV rocket carrying the GOES P spacecraft has been rescheduled for March 3rd due to a vaulty valve. Launch will occur at 6:18 p.m. EST at LC-37:http:\/\/www.ulalaunch.com\/launch\/GOESP\/div_goesp_mob.pdfhttp:\/\/spaceflightnow.com\/delta\/d348\/status.htmlhttp:\/\/spaceflightnow.com\/delta\/d348\/100226launchtimeline.html",
        "thread_id": 13287
    },
    {
        "@timestamp": "2023-09-14T07:12:53.842416128Z",
        "author": "SiberianTiger",
        "date": "2010-03-02T20:31:33+0000",
        "id": "547a4989eb9c896b463513a42f4a1838",
        "post_id": "post-209578",
        "text": "Dambuster said:Thanks for all the posts, some of those pictures are stunning!\n\nNo problem! :tiphat:The three new GLONASS satellites have been given designations Cosmos-2459, 2460, and 2561.NORAD tracking data for the 3 sats and one upper stage:OBJECT ANORAD # 36400(UTC) 2010-03-02 00:23:3564.992 677.72 min 19130 x 19230 kmOBJECT BNORAD # 36401(UTC) 2010-03-02 00:24:0964.714 679.20 min 19132 x 19303 kmOBJECT CNORAD # 36402(UTC) 2010-03-02 00:23:2264.773 676.28 min 19131 x 19157 kmOBJECT DNORAD # 36403(UTC) 2010-03-02 00:23:5564.766 675.20 min 19096 x 19137 kmAnd then come the interstage adapter and the 3rd stage of Proton:SL-12 PLATNORAD # 36405(UTC) 2010-03-02 05:58:5664.769 87.45 min 123 x 174 kmSL-12 R\/B(1)NORAD # 36404(UTC) 2010-03-02 05:58:5364.776 87.55 min 130 x 178 km",
        "thread_id": 13295
    },
    {
        "@timestamp": "2023-09-14T07:12:53.04103424Z",
        "author": "TheSeaPeoples",
        "date": "2010-12-04T03:50:32+0000",
        "id": "0154c7078061fd0eeee3d861d4f1c33a",
        "post_id": "post-209154",
        "text": "Is there an addon to orbiter 2010 being worked on or already in existance?I would love to have the x-37.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.14887424Z",
        "author": "eveningsky339",
        "date": "2010-05-11T21:08:57+0100",
        "id": "e876a7dc2d854b4d337cd5d37dba1463",
        "post_id": "post-222457",
        "text": "Others beat me to it, but this is Celestia. A crappily put together ripoff of Celestia, by the looks of it.I say we bombard the seller with queries regarding their glass duck collection. After a few years of harassment some form of psychosis should set in, and the item will most likely be removed due to the stigma surrounding mental illness.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:12:52.803139584Z",
        "author": "SiameseCat",
        "date": "2010-02-27T14:10:02+0000",
        "id": "c0730854edbc58e5799b9dc996ab08f8",
        "post_id": "post-209002",
        "text": "What happens if you enter ITEM 21 before each ITEM 19? After this, you'll have to put the DAP back in AUTO.",
        "thread_id": 13261
    },
    {
        "@timestamp": "2023-09-14T07:13:07.257421056Z",
        "author": "Pilot7893",
        "date": "2010-05-12T03:58:38+0100",
        "id": "40dc770fac7793afd333ddbb91905f7d",
        "post_id": "post-222725",
        "text": "Works fine for me. It actually seems to run a bit better than it does on XP.",
        "thread_id": 14211
    },
    {
        "@timestamp": "2023-09-14T07:12:53.397142784Z",
        "author": "Ark",
        "date": "2010-02-28T06:13:01+0000",
        "id": "48e28fa0950a46ef2d7d0289d744b5d2",
        "post_id": "post-209411",
        "text": "Done with my Associate's at the end of this semester.Automotive technology, what a bloody mistake that was. $15k+ in tuition and expenses associated with attending a school 60 miles away because they don't offer the program anywhere else. What did I get for it? 3 jobs that didn't pay more than $8, despite requiring knowledge of how to repair a $30,000 piece of technology, and that all ended in disaster one way or another. :beathead:My advice: Don't ever take something you love to do and turn it into a career. Work is miserable no matter how you spin it, so pick something that will reward you with the most money for your misery.[\/cynicism]",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:12:52.998525696Z",
        "author": "Star Voyager",
        "date": "2010-02-26T11:23:42+0000",
        "id": "73ddcb5a46f124bbab5f527266341299",
        "post_id": "post-209034",
        "text": "The X-37B spaceplane arrived at Cape Canaveral for its April launch. OTV 1 will carry out a test flight of it and land at Vandenberg AFB:http:\/\/spaceflightnow.com\/atlas\/av012\/100225x37arrival\/",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.54651904Z",
        "author": "garyw",
        "date": "2010-03-04T11:32:30+0000",
        "id": "47e41cae5c342876e2f9c2402cc4b771",
        "post_id": "post-209474",
        "text": "Zachstar said:Perhaps a way to do it would be to allow the user or the community to design flights perhaps by being able to read TransX type data.\n\nI was thinking of a multistage style script, maybe with a bit more intelligence, e.g. at altitude x do THIS at speed Y do THAT.The question them becomes how do you code for special vessels? E.g. could you have something that says \"At mach 7 engage the XR-2 scrams\".A while back I was thinking of using a sendkeys style application to do this sort of thing for me. It never got passed the idea but it would have allowed for a consistent approach to any vehicle. *shrugs* just one of those wild ideas I had. :lol:",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.278007552Z",
        "author": "Mojave",
        "date": "2010-05-12T14:01:48+0100",
        "id": "e262d53d3d38833caf8c3e52390db361",
        "post_id": "post-222767",
        "text": "http:\/\/www.foxnews.com\/world\/2010\/05\/12\/report-killed-plane-crash-tripoli-airport\/Here has a picture.",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:12:53.008176896Z",
        "author": "4throck",
        "date": "2010-05-24T14:44:10+0100",
        "id": "7fef1d3553b37edb8de579dcad14faae",
        "post_id": "post-209109",
        "text": "I saw Shenzou 7 quite clearly, and I recall it was preceded by the upperstage and\/or fairings a few minutes before the pass. These were about magnitude 2 but easily visible. On Heaven's Above the brightest passes are indicated around magnitude 4. That's hard to spot unless you are on a really dark area.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.547241984Z",
        "author": "Artlav",
        "date": "2010-06-26T13:57:19+0100",
        "id": "0ab33b436d35519b5f2e6da55836803b",
        "post_id": "post-209481",
        "text": "Enjo said:I'm trying to make a generic autopilot for Launch MFD using fuzzy logic, but it's a bit hard to guess the parameters neutral to any ship. When it's done, you'll learn that.My approach has the \"disadvantage\" that is relies on a GPL licensed C++ fuzzy logic library, so the framework needs to be GPL and C++, and I assume you like Pascal.\n\nWell, UAP is written in C++ in anticipation of somebody actually using it, and being a kind of derive, reuse and inherit type of framework for which C++ model is perfect.It is already released under GPL (albeit not the Orbiter version).I don't see how fuzzy logic lets you guess the number of stages from the msh file or something, but if it works you're welcome to improve mine or add another UAP module.",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.279369216Z",
        "author": "IronRain",
        "date": "2010-05-13T12:39:37+0100",
        "id": "914693bd33628ea84b3fead59f05f5c0",
        "post_id": "post-222776",
        "text": "about the body's, on the television they've said that some body's were still ''in one piece'' but the most were recovered in pieces.That's also why the doctors are saying that it's a true miracle that the kid survived the crash.",
        "thread_id": 14215
    },
    {
        "@timestamp": "2023-09-14T07:12:53.041767936Z",
        "author": "flying coffin",
        "date": "2010-12-07T23:44:15+0000",
        "id": "b118a7302e04fb817144b7d899fefd1c",
        "post_id": "post-209161",
        "text": "Wishbone said::)explosive mixture is possible...\n\nYes, but small hydrogen explosions are not dangerous. I take a hand sized mixture of hydrogen\/oxygen, in my hand and ignite it. It makes a loud boom, but with no damage to my hand. It just gets wet. An equivalent explosion of black powder would certainly cause damage. I would think it would take a fairly large hydrogen explosion to be lethal.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.251651072Z",
        "author": "Muybonito523",
        "date": "2010-05-12T00:40:12+0100",
        "id": "19b9ffbf9a51339ff2ca8f15063373d2",
        "post_id": "post-222715",
        "text": "Hey,I have been messing around with orbiter the past little while. Something that I thought would be cool, is if I could ascend into orbit right next to the object I want to be in orbit with. In other words, instead of getting into orbit, aligning planes, syncing, then waiting; I was wondering if I could do it in such a way that I ascend and obtain orbit very near the object such as ISS or MIR or another orbiting object.:hmm:Anyone know how?",
        "thread_id": 14210
    },
    {
        "@timestamp": "2023-09-14T07:12:53.796502784Z",
        "author": "TSPenguin",
        "date": "2010-02-28T23:44:20+0000",
        "id": "e7173ceaf4559f1532d771c247b94352",
        "post_id": "post-209520",
        "text": "Natively this is not possible.You might look at how Dan Stephs Prelude base does it.",
        "thread_id": 13290
    },
    {
        "@timestamp": "2023-09-14T07:12:53.185490944Z",
        "author": "agentgonzo",
        "date": "2008-05-06T11:39:15+0100",
        "id": "52bd95a9bb03353736b8b34a6277db9f",
        "post_id": "post-64496",
        "text": "I actually discovered Celestia before Orbiter and found orbiter when I was hunting for Celestia addons!",
        "thread_id": 1327
    },
    {
        "@timestamp": "2023-09-14T07:13:07.273612544Z",
        "author": "ar81",
        "date": "2010-05-14T00:55:19+0100",
        "id": "6d469e77867d2659fbbb7a9bb099287c",
        "post_id": "post-222761",
        "text": "So probably cyberlockers want to discourage P2P so they can make money...",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:12:53.815329024Z",
        "author": "Arrowstar",
        "date": "2010-03-01T06:29:21+0000",
        "id": "26508a1d6d3c00253500a39a6c543144",
        "post_id": "post-209556",
        "text": "I have to disagree. Integrate the pressure distribution around an airfoil and tell me which way the resultant force vector is pointing.;)",
        "thread_id": 13292
    },
    {
        "@timestamp": "2023-09-14T07:12:53.245594368Z",
        "author": "Woo482",
        "date": "2010-02-27T16:00:41+0000",
        "id": "d9865c66568f170d927c62a35092f344",
        "post_id": "post-209311",
        "text": "What addon are you trying to add to the scenario editor ?",
        "thread_id": 13274
    },
    {
        "@timestamp": "2023-09-14T07:12:53.816260608Z",
        "author": "Arrowstar",
        "date": "2010-03-01T19:01:55+0000",
        "id": "ff1fa9812f43bc623f14676b46bdcb94",
        "post_id": "post-209560",
        "text": "flytandem said:In addition, I saw in a post above where it's claimed lift is from two types, angle of attack and camber. This is not \"strick\" but rathercreativeand shows a misunderstanding of what angle of attack is as far as what could be meant byzeroangle of attack. Do not quantitatively measure angle of attack as a reference to the bottom surface. For that matter, the bottom surface could be cambered so what would you do then? What is correct is to raise or lower the angle of attack to find the \"zero lift\" angle of attack. In the case of a flat bottom surface and cambered top surface, it would have the bottom surface appearing negative at the zero lift AofA. And from the zero lift AofA one raises the angle for a quantitative measure of angle of attack.\n\nAll I meant to imply was that, when one looks at the lift coefficient curve (versus angle of attack) for a cambered airfoil, one will see that even at zero angle of attack, the curve willnotpass through zero lift at zero angle of attack. (To see this, take a look at a Cl-alpha curve for my favorite airfoil, the S-1223, page 2 ofthis document.) This excess lift is camber-induced. That being said, I can see how my saying there are two \"types\" of lift is misleading, as you are certainly right, there is only one type of lift, lift!:)As someone with a fairly strong fluids background (for an undergraduate), I'm personally in the Bernoulli camp when it comes to explaining lift, but I am also aware that aperfectly acceptableexplanation of lift may come about through other governing physical law. Interestingly enough, the whole debate is really moot, since one group uses Newton's Laws and the other uses Bernoulli's... which is derived from the Euler Equations, which is derived from Navier-Stokes, which is (partially, at least) derived from Newton's Second Law (N-S being an equation of motion and momentum)! :lol:",
        "thread_id": 13292
    },
    {
        "@timestamp": "2023-09-14T07:13:07.458966016Z",
        "author": "mc_",
        "date": "2010-05-14T18:05:43+0100",
        "id": "812b702385ee1d9e9fea77173952e16e",
        "post_id": "post-222913",
        "text": "This is it!CigDriver said:It follows the Phoenix launcher layout, tank-crew-cargo-tank-engines. Engines and gear retract through the heat shield and are covered by doors. I'll finish up the mesh and build a custom .dll at some point.\n\nYeah, this is it :thumbup: Nice classic design, proper size (it could also be used as a lander for a heavy interplanetary ship).Btw, engines are \"main\" or \"hover\"?",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:53.276244992Z",
        "author": "Andy44",
        "date": "2010-02-27T23:55:19+0000",
        "id": "f003c55a963a1eab2e70f41e5cfc8158",
        "post_id": "post-209337",
        "text": "Urwumpe has it. Units of measurement. Without which the constant is useless.",
        "thread_id": 13278
    },
    {
        "@timestamp": "2023-09-14T07:12:52.932861696Z",
        "author": "Ark",
        "date": "2010-02-27T05:42:08+0000",
        "id": "087fed1e2796f7e92a43c9b3bc6cdb94",
        "post_id": "post-209032",
        "text": "So, open the .bmp and just rotate it 90 degrees (or 180 for the door texture) before feeding it back through DXTex and replacing the .dds textures?Also, what's a normal?EDIT: That texture is used on the back wall as well as the sides, and the rotation is correct there. Rotating the texture in bmp and reconverting it aligns the side textures, but also rotates the back wall texture.",
        "thread_id": 13263
    },
    {
        "@timestamp": "2023-09-14T07:13:07.678675456Z",
        "author": "Pablo49",
        "date": "2010-05-15T22:47:04+0100",
        "id": "32919dd2047b07f2e96abc9516eb7e69",
        "post_id": "post-223408",
        "text": "Welcome to O-F.:)",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:12:53.54532352Z",
        "author": "Artlav",
        "date": "2010-03-01T08:02:16+0000",
        "id": "9a20ebba106e8968dc210cff591b5ddf",
        "post_id": "post-209459",
        "text": "jedidia said:However, isn't there an OGL-client you should be finishing first?:p\n\nThat never stopped, and seeing the lack of Orbiter updates, tilted to another engine for a while -http:\/\/orbides.1gb.ru\/planeter-gal.php?lng=eng. In any case, OGLA is useless here until O2010 is out, while UAP can be useful right now.",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:12:53.04090112Z",
        "author": "Suzy",
        "date": "2010-12-04T03:39:26+0000",
        "id": "b55915510316a0921dc57524277b9f6a",
        "post_id": "post-209153",
        "text": "T.Neo said:...Also, did anyone else notice that they're walking around the vehicle in some sort of protective clothing? Is that due to the presence of toxic propellant?\n\nFrom theirFacebook page: they're wearing personal protective gear while they make sure the vehicle is safe and that there's nothing hazardous.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:06.882532352Z",
        "author": "BlueDragon8144",
        "date": "2008-05-12T17:36:55+0100",
        "id": "6359b965f670e8e8c1e749af69c0dbad",
        "post_id": "post-65302",
        "text": "make an addon yourself.",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:12:52.804530432Z",
        "author": "BenSisko",
        "date": "2010-02-28T21:41:14+0000",
        "id": "826d2dbf6320af8bbb407b4f2bc33d94",
        "post_id": "post-209013",
        "text": "SC & Dave S,Just ran the scenario again. I key in all the Spec 20 values (see middle screenshot Config for TORRA). Using B DAP after initiating TORRA with no problem. I flew closer to the range parameters in the checklist. I'll keep working this and will post UNIV PTG screenieSC, Good game, Eh!",
        "thread_id": 13261
    },
    {
        "@timestamp": "2023-09-14T07:12:53.095254016Z",
        "author": "earthorbit",
        "date": "2010-04-28T18:28:09+0100",
        "id": "2420b7f6882c6a40d953c1a5db01a6b5",
        "post_id": "post-209227",
        "text": "Ich hab zum Gl\u00fcck kein so nen \u00c4rger mit der Bahn.. Mein Vater hat vom Gesch\u00e4ft her ne BahnCard 100 first, d.h. 1. Klasse ICE, Buchungshotline bis 5 Minuten vor Abfahrt...Aber leider nur im ICE wenn mein Vater dabei ist.Bei mir geht der Spa\u00df mit der Bahn im Nahverkehr los. Ich muss morgens zum in die Schule kommen immer S-Bahn fahren. Und eines sch\u00f6nen Tages vor 2 Jahren die Schreckensmeldung: Die Strecke wird saniert. Das Ergebnis: Seit 2 Jahren Versp\u00e4tungen, Ausf\u00e4lle, Chaos, etc.. Richtig Deutsche Bahn eben.Und dann, vor einem Monat wurde es mir zu bl\u00f6d.Ab jetzt fahre ich Fahrrad. Da kann eigentlich nur der Reifen platzen, aber wozu hats Flickzeug?",
        "thread_id": 13269
    },
    {
        "@timestamp": "2023-09-14T07:13:07.12179712Z",
        "author": "XonE32",
        "date": "2010-05-14T01:06:24+0100",
        "id": "5eaf1d5fef3794779e8ee48d1f75c5f2",
        "post_id": "post-222404",
        "text": "Tommy said:Part of the update for IMFD Full manual than Mark and I are working on will be a trip from the ISS to Brighton Beach. While I'm doing it with Delta Velocity, there are some tips for \"aiming\" at a ground base. Targeting a station is a bit more difficult, but the offsetting tricks shown in the Advanced Concepts tutorial may help some with that using Target Intercept.\n\nGood stuff Tommy, look forward to it.I have read the manual, but it was a loong time ago, but it was good to reread a bit of it a cpl nights ago. You guys are doing a great job with it so far.Cheers",
        "thread_id": 14181
    },
    {
        "@timestamp": "2023-09-14T07:12:53.816987392Z",
        "author": "MeDiCS",
        "date": "2010-03-02T18:12:43+0000",
        "id": "7512ac5e5bde4489b2e0fb514a98a4e3",
        "post_id": "post-209565",
        "text": "Returning to the main topic, I just did an unpowered landing myself (with the DGIV2), and it was pretty neat except for the final touchdown (-6m\/s, ouch). I bled most energy only when near the base.",
        "thread_id": 13292
    },
    {
        "@timestamp": "2023-09-14T07:12:53.230758656Z",
        "author": "n0mad23",
        "date": "2014-09-02T00:40:41+0100",
        "id": "e0b5c42c55d54191cb1b1a693f0b0b1e",
        "post_id": "post-209301",
        "text": "For those of us playing with little shuttles:\"Footprint Problem with Angle of Attack Optimization for High Lifting Reentry Vehicles\" - Li, Zhang, et. al.http:\/\/www.google.com\/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CB4QFjAA&url=http%3A%2F%2Fhkxb.buaa.edu.cn%3A81%2FJweb_hkxb_en%2FEN%2Farticle%2FdownloadArticleFile.do%3FattachType%3DPDF%26id%3D9569&ei=NwMFVKGIFYmHjAL5hoGIDw&usg=AFQjCNGwzMaJ0XxplKgd2nkebwFQmtKadA&bvm=bv.74115972,d.cGE&cad=rja",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66742912Z",
        "author": "Urwumpe",
        "date": "2010-05-17T14:16:56+0100",
        "id": "2f4f8dc5bb07c937446f1a94ed9b52dd",
        "post_id": "post-223356",
        "text": "Didn't work... maybe I should sudo it. :shifty:",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:53.823473664Z",
        "author": "Deltafang",
        "date": "2010-03-01T08:04:01+0000",
        "id": "4c422c121ee95114d81baf84c305d999",
        "post_id": "post-209568",
        "text": "Yup, they all seem to be there. I even tried dragging the demo scenario file into the Launchpad and it still didn't work.Oh, I found the problem. When I was running it in Coherence mode, I was running it from the desktop of my OS X. I put Vista back into a separate window and loaded it from that desktop and they all showed up. Windows and Mac never play nice so maybe it just didn't find the right folder? Or perhaps it didn't think to share it between the OS X and virtual machine? Anyway, I made sure to make an extra copy on the Windows disk and ran it from thereI put it back into Coherence mode and started it. And it works! Sorry for the false alarm, all. Stupid me. :lol:",
        "thread_id": 13293
    },
    {
        "@timestamp": "2023-09-14T07:13:07.673910528Z",
        "author": "ikrase",
        "date": "2010-05-21T01:35:44+0100",
        "id": "ceefa2f2236f651decf7375a25b651e6",
        "post_id": "post-223384",
        "text": "From Project Rho:High Thrust or Futuristic engines with ISP in 20,00 to 40,000 rangeAntimatter catalyzed fusionAntimatter Plasma (very small amount of antimatter used to heat much larger exhaust gas) (versitile fuel)H-B fusionMini-MagOrion (a form of fission Orion Drive. Can be made compact.)Various OrionsD-He3 fusionBasically any fusion drive.\n\nThe bell nozzles are just ridiculous though. The maximum ISP for a bell nozzle engine is around 3,500. Which is pretty damned good. That's for a gas core nuclear thermal rocket. (very small amount of vaporized uranium heats much larger amount of exhaust gas)Project Rhohttp:\/\/www.projectrho.com\/rocket\/rocket3c2.htmlhas a section on launchpad destruction under the landing section, but it's for much less energetic nuclear thermal rockets. Basically you ablate whatever you land on. Apollo landers put the engine very close to the surfac without much happening. I would extrapolate that to NTR's not doing terribly much, but my guess is that hover landings on airless planets are going to be tricky.On the other hand. the engines could be throttled.",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:12:53.297593856Z",
        "author": "Urwumpe",
        "date": "2010-03-02T20:47:44+0000",
        "id": "0ed5569966449c388035a6ce632061e2",
        "post_id": "post-209357",
        "text": "There are only 10 kinds of people. Those who can handle irony and those who can't.I thought the 8.8 alone is hint enough...",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:12:53.815839232Z",
        "author": "Arrowstar",
        "date": "2010-03-01T07:33:45+0000",
        "id": "14fbe05ce923e58c5f0a373157011513",
        "post_id": "post-209558",
        "text": "As I don't fly the stock DG often, I wasn't aware. Thanks for the information!:)",
        "thread_id": 13292
    },
    {
        "@timestamp": "2023-09-14T07:12:53.545985024Z",
        "author": "Donamy",
        "date": "2010-03-01T18:34:18+0000",
        "id": "a2b5b0f00450afb6081d00ee7cf95d55",
        "post_id": "post-209467",
        "text": "Could be done, if animations are key-triggered, one might be able to add a key press into the sequence, or something like that.\n\nThat is what I'm talking about, Thanks.",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.5063808Z",
        "author": "tblaxland",
        "date": "2010-05-14T04:39:36+0100",
        "id": "0e4362e43be04a893bae77305f06aca4",
        "post_id": "post-223072",
        "text": "Bishop said:*** yes, noticed I'm assuming roof and rad temps are the same...\n\nA flawed assumption IMHO. Radiators are often insulated from the structure they are mounted on, either to minimise thermal effects on the structure or reduce the load on the radiators depending on the situation.Tommy said:Conduction works much like it does with electrical energy. Different materials conduct heat better or worse than others. The cooling fluid uses conduction to absorb heat from one heat exchanger (such as a heat sink on a CPU) and also to release that heat to another (such as a radiator).\n\nYes, but conduction also occurs across material boundaries. Essentially conduction is heat transfer due to collisions between the vibrating molecules. In a tightly bound solid, conduction is quite high because it is easy for a hot molecule to vibrate an adjoining cooler one. In something softer, or gaseous, the molecules are less tightly bound to each other so the rate of heat transfer is much lower.Tommy said:Convection is easiest to understand as \"using the air to conduct heat\". A standard oven uses convection - it heats the interior of the oven and the food is placed into the hot environment and absorbs the ambient heat from the air. Higher end \"convection\" ovens used in restaurants also circulate the air in the oven, which speeds the heat transfer and allows shorter cooking times.\n\nThe pie in my oven (I love cooking pie;)) is heated by both conduction and radiation, but definitely not by convection. The radiation comes from the surfaces in the oven, the walls and the elements themselves. The conduction is from the collisions of hot particles of air with the cooler particles in my pie. The convection is just responsible for moving the hot air around the oven and displacing the air that has been cooled by my pie.Tommy said:And the whole \"environment temperature\" is misleading. It's based on the amount of radiant heat an object is exposed to, but seems based on an \"average\" level of absorption. In space, where heat can only transfer by radiation, actual heat only exists where there is matter to hold the heat. There is lots of \"potential heat\", or \"heat energy\", but there are many things that can affect whether or not that potential heat actually gets something hot.\n\nTo clarify: the thermosphere of Earth is quite hot but it is so thin that collisions of the molecules with each other or a solid are relatively rare so conduction is low. The temperature is not measured by any average level of \"absorption\", but rather by the average energy of the substance's molecules.Tommy said:This means that a radiator that is designed to reflect heat energy from external radiation can effectively radiate heat energy even if it's in sunlight, if it isn't the most powerful source of radiation around.\n\nSuch material is quite difficult to make because both the radiation and absorption of electromagnetic energy is governed by the material's emissivity. It is possible to make a material that has high emissivity at some frequencies and lower emissivity at others. This is the theory behind infra-red high emissivity paints that are sold for building roofs, to radiate heat at the black body temperate of the roof but reflect other frequencies. However, given that the Q factor of such paints is quite poor and the sun generates such a broad spectrum of electromagnetic energy the best strategy is to provide shade for your radiators - this is why the radiators on the ISS truss are fixed to be perpendicular to the plane of the photovoltaic panels. For buildings, the testing I have been involved in has strongly indicated that the best strategy is a low emissivity surface backed by a low conductance insulation.",
        "thread_id": 14239
    },
    {
        "@timestamp": "2023-09-14T07:12:53.011027712Z",
        "author": "ddom2006",
        "date": "2010-08-25T14:23:26+0100",
        "id": "fe4c00075a5ec47ad2a564a39bd65c43",
        "post_id": "post-209130",
        "text": "IronRain said:When the craft lands, will the US air force tell it to the public + a live webcast or something? Or are they going to keep that as a secret as well?\n\nIt's quite difficult to keep a re-entry and landing completly secret, so they may well cut their losses and admit they've landed it when they do.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.208002048Z",
        "author": "Deltafang",
        "date": "2010-02-28T18:06:19+0000",
        "id": "308fecee94ca3f23fdcf5d454bc2e523",
        "post_id": "post-209250",
        "text": "T.Neo said:The moons wouldn't orbit either body, they'd orbit the common barycenter (AFAIK). Look at Pluto and Charon.The side facing Styx would be the nearside. And the views would be utterly amazing, even at a rather large distance from Styx.\n\nMy fault, I wasn't so sure about that. I thought that if the planets were a decent distance apart, the orbit for the moon would be too wide. I assumed that it wouldn't be able to hang around like that for long. For some reason, when you mention potential satellites I imagine moons dancing around in between the planets in figure eights. :lol:Though your example of Pluto, Charon, Nix, and Hydra helped alot. Hmm, maybe one small satellite? For some reason, I also got a vision of a very large gas giant being orbited by a much smaller one in some solar system far away(not in Gliese 581 though). A gas giant moon? Sounds like something that exists solely to laugh at.I'd go for a floating pontoon base of some sort. Ice floes would be too unreliable.Having a flying boat as a TAV would incur too much complexity. They'd have to do a STOVL on the pontoon base, which itself would have reentered in some sort of one-way package.\n\nHmmm, true. Ice floes would be constantly migrating. That could potentially ruin a lot of operations. The reason I suggested it was because the ice floes on Elysion could break into chunks bigger than they do on Earth. To not break into even smaller pieces, they'd probably have to be taller and deeper since they got wider. I was thinking about atmospheric pressure and content as well as albedo like you said, and of course the oceans play a large part in that so I have to work on chemical composition of the oceans as well. Girlfriend found that the absolute maximum for humans is something like 27 atm? That makes it a lot simpler. Anywhere from 1.5-3.0 times Earth's atmospheric pressure would feel a bit uncomfortable for humans but would probably retain the planet's heat nicely. Currently looking up how harmful atmospheric content can be through the skin.I've still got to work on the TAV design when I get the chance. The ISV as well. The only decided thing so far is SSTO capability and a Space Shuttle-esque paintjob . I'm working to procure a copy of Windows right now and if all goes well, I could have Orbiter up and running by tomorrow the earliest. Anyway, back to the TAV. Since ice floes would be enormous, it might make a good place for TAVs to land, but then again we have the whole migration thing. The polar caps would be much better than free floating icebergs though.A giant pontoon base?! That's brilliant! They send it down first and follow shortly after it self-deploys. It'd be pretty big in order for them to have a laboratory and necessary amenities as well as a short runway. Since Elysion has a substantial atmosphere, it can just inflate itself (scaring the living crap out of the wildlife (if there is any) in the process). That's a really good idea though, one thousand thanks!",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:13:07.531805184Z",
        "author": "T.Neo",
        "date": "2010-05-15T21:33:06+0100",
        "id": "2b26bf277d91d78c93e9e0c2b1b72009",
        "post_id": "post-223122",
        "text": "By the way, I think that it is a myth that human meat is toxic just like drinking distilled water would kill you.\n\nAre you suggesting human meat is healthy?Perhaps, then, I should eat only humans now. Since I am a human, the best food for me would be other humans. I bet it has detoxifying properties and is full of nutrients...",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:53.003854336Z",
        "author": "doggie015",
        "date": "2010-04-23T01:00:02+0100",
        "id": "89fc30a95b48c77c6b9db2981b8132f1",
        "post_id": "post-209072",
        "text": "Orbinaut Pete said:Awesome launch!X-37B is now on it's way to spy on China, North Korea and Iran! Oops, I've said too much... :shifty:\n\nI missed the launch by 7 minutes!:cry:Do you think the footage will be available as Video On Demand (VOD)?",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.058544128Z",
        "author": "Zatnikitelman",
        "date": "2010-02-26T14:53:36+0000",
        "id": "553e4861e87d9b020e2b47d87476d812",
        "post_id": "post-209172",
        "text": "Hrm, probably it was in 1st grade when I just had a vague awareness of the Space Shuttle, I remember my mom telling me the shuttle didn't launch due to weather and I told that to my 1st grade teacher that day.But what really kicked off my interest in spaceflight was my 3rd grade class watching STS-95, John Glenn's second spaceflight. I had knowledge of everything, but it had never \"come together\" before like this caused it to.",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.606829056Z",
        "author": "Scarecrow",
        "date": "2008-05-13T00:09:00+0100",
        "id": "da6c6cf5f65f3542384eb034164e9b45",
        "post_id": "post-65352",
        "text": "Hi, I just discovered version 1.0 of Orulex, and it would be really cool if world_studio.exe worked correctly. Unfortunately, it doesn't. Here are the three (possibly related) problems I'm having:1. The Map is just white, but it does have the crosses for the sun, the camera, and most of the bases, and I can zoom in and out, and make selections. There just isn't any background.2. And it only displays most of the bases. Cape Canaveral is not displayed, for example.3. The surface tile export feature doesn't work, even though I do have DxTex.exe in the Utils directory.And yes, it is a clean copy of orbiter.",
        "thread_id": 1425
    },
    {
        "@timestamp": "2023-09-14T07:12:53.208519424Z",
        "author": "Deltafang",
        "date": "2010-03-06T01:19:21+0000",
        "id": "44f3d664815b9a946eb7dce55fa7c2d0",
        "post_id": "post-209253",
        "text": "Sorry for not having posted this week, I've been catching up on some school work I've been neglecting. :dry:I see that most of the major contributers to this thread have stopped posting.:(I'm not sure if this constitutes a double post, being over a week since my last, but I apologize if it is.Anyway, back to the conversation at hand. I've decided to name Gliese 581, \"Tartarus\", as I hate having to repeat Gliese 581 over and over when my friends and I discuss this system. The name fits with the rest of the underworld naming convention of the planets too, so that's a plus.I've been putting increasing amounts of thought less on the planets and more on the how we became aware of Elysion's existence in the Tartarus system as well as how we managed to get there. I was thinking that sometime in the recent future (anywhere from 50-150 years from now) that we would decide to send a fusion powered probe that accelerated to roughly .10 c to the ACA (Alpha Centauri A) system, and then 50-100 years later we send another to 55 Cancri, then finally the same for Tau Ceti. I doubt that that first probe would take good pictures on a fly-by but was skeptical of its ability to slow down. Either way, from pictures as well as atmospheric spectroscopy we determined (more like assumed) that major planets and moons of these systems were most likely lifeless. A few decades after we receive the last pictures from the Tau Ceti probe, we've just finished building a space telescope with a massive mirror tens of miles long (Still working on that, don't know if a telescope with a larger mirror would be capable of direct imagine planets to the point of being able to see them and not just a dot). With it, we continue looking for what we could judge to most likely be habitable planets. After a quick sweep of the solar systems we had already seen, we turned the telescope deeper into space, looking at other prime candidates. We had already seen weird wobbling behavior in Gliese 581 d and considered it the gravitational effects of its neighbors and star. We had thought it might be some unseen object, but it remained so. We all assumed it must be a rather large moon until we were able to directly see what it was: a moon with blue oceans and white clouds. It was only then we found of its binary relationship with Gliese 581 d that we classified it a planet named it Gliese 581 g.There. That was a lot to type...Anyway, I was thinking of the atmospheric composition and decided to use Argon along with Nitrogen as the major buffer gasses. In order of decreasing concentration: Argon, Nitrogen, Oxygen, Carbon Dioxide. That seems about right to me. The atmospheric pressure would be about 1.8 atm or roughly 182.3 kPa. Also, Elysion's roughly 0.725 Earth masses. I'm wiggling it about between 0.725 and 0.745, because I'm thinking that the latter may be too close to my own definition of a Terrestrial Dwarf.On another note: I managed to get Parallels along with Windows Vista and a copy of Orbiter and it runs fine. I don't have a joystick yet however nor do I have a numpad as I'm using a laptop. So I had to try to see what keys were not used already. I failed epically since different vehicles use different keys. (I keep opening the radiator on the stock Deltaglider when I bank right :lol:)I've taken a liking to the WhiteKnight\/SpaceShipOne add-on and am trying to learn how to do an orbital insertion but I fail epically at that too. (I'm following the Orbiter User Manual word for word and for some reason can never get my eccentricity to 0 and my Perigee and Apogee radius to equal each other:shrug: Whenever they get close, they stop then get farther away and I end up losing altitude until I'm forced to re-enter). I've tried about 15 times from quick save and 5 total retries, but I won't give up! :thumbup:",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:12:53.00629376Z",
        "author": "Richy",
        "date": "2010-04-23T12:49:03+0100",
        "id": "005fe2299d2374cf856adbecd9737dc8",
        "post_id": "post-209092",
        "text": "Maybe they aren't launching the X-37B, but something different, something that is so secret, they switcht of the footage.;)",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.639378688Z",
        "author": "Epsilon",
        "date": "2010-05-18T19:15:53+0100",
        "id": "a367a9d6c6d7203ed290ec26974d1177",
        "post_id": "post-223282",
        "text": "Aren't you glad I pointed that out to you early, before you got a whole bunch of downloads?;)Works quite well, and remember people - if you're doing a certain sort of mission, you just might get a good song to go along with it. I was flying an XR5 from KSC to Wideawake at 12km\/s, and I got Queen's \"Don't Stop Me Now\" to fly along to. Truly epic.:D",
        "thread_id": 14259
    },
    {
        "@timestamp": "2023-09-14T07:12:53.345989888Z",
        "author": "statisticsnerd",
        "date": "2010-02-28T04:26:25+0000",
        "id": "f6fa70bccb16b065f51f2e5a1f950062",
        "post_id": "post-209383",
        "text": "Sorry, I haven't messed around with Orbiter in over a year... graduated a year and a half ago from university and have been BUSY BUSY working ever since, so forgive me if this has been discussed...What ever happened to that AilantD guy and his ambitious \"Aresa World\" project? He had a webpage and everything, and I remember that LONG thread on the old \"official\" board with pages and pages of beautiful renderings that made me drool, and the variety of interesting spaceship designs..Did he and his \"Aresa World\" go poof??What about some other ambitious projects that never materialized?? I seem to remember work being done on a NASSP-level simulation of the Soyuz, don't know what happened to that..Anywhoo, hail:probe:",
        "thread_id": 13281
    },
    {
        "@timestamp": "2023-09-14T07:12:52.9993856Z",
        "author": "Star Voyager",
        "date": "2010-02-28T16:08:04+0000",
        "id": "ba9aad1c0812bccedc9410fb4018cc3b",
        "post_id": "post-209037",
        "text": "Deltafang said:When the procure the first working model, do you think it'll be designed with pilots in mind?\n\nI sure hope so, but the Air Force is adament on leaving this unmanned, allowing mission durations to be up to 270 days long (yes, 270 DAYS :jawdrops:!).",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:06.88219136Z",
        "author": "agentgonzo",
        "date": "2008-05-12T15:16:01+0100",
        "id": "5bd6166e9b3c7c65d341f87f0abe93d5",
        "post_id": "post-65299",
        "text": "UASOMCPKING said:I wouldn't even know where to start calculating a burn like that - I mean, Orbital elements change dynamically all the time! I could calculate the burn, only to find myself way off the beaten track!Even then, It would be near impossible to actually end the burn at exactly the right time, even if I knew when.I guess one would be allowed to use variable thrusting? I could cheat, and just keep the engine running at < 1% and make corrections until I run out of fuel...seriously though, if you can do this, could you provide me with a tutorial?P.S. when say a single burn - you mean as in NO engine use after the initial launch burn?\n\nI didn't say that it would be easy:p. Seriously though, orbits do wander, so it's probably not sensible as you do need a few, even if going to the moon. You could restrict the MCCs to being only done via the RCS thrusters. I've done it with a single burn from a parking orbit around the Earth to get to Lunar orbit of the correct inc and LAN. From there, I did one burn to capture into lunar orbit and lower my pe down to ~5km to make the landing on the base. I thought that if he'd 'run out' of things to do in orbiter, then doing this without the Earth parking orbit stage would take a while to complete;).",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:12:53.35677824Z",
        "author": "Arrowstar",
        "date": "2010-02-28T18:16:55+0000",
        "id": "8848df6474f3531fb08f443657d504dd",
        "post_id": "post-209388",
        "text": "And of course, one must also remember that large projects take a lot of creative energy to finish. Sometimes you can't just sit down in one big go and complete something on such a large scale. I certainly take breaks when working on private projects, if for no other reason than to let the creative juices come back. It gives me a greater appreciation for Dan, the SSU team, and the folks who put together the XRx series vehicles, as those are incredible projects that they managed to stay with, make great, and release!:)",
        "thread_id": 13281
    },
    {
        "@timestamp": "2023-09-14T07:12:53.059180288Z",
        "author": "ThatGuy",
        "date": "2010-02-26T16:42:32+0000",
        "id": "629d69fd4e8287f22e202c197baf29d1",
        "post_id": "post-209178",
        "text": "The earliest thing I remember (space related and otherwise) is going to the landing of STS-65 when I was 3.",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.486708992Z",
        "author": "donatelo200",
        "date": "2010-05-14T00:14:32+0100",
        "id": "6ed9d9ab8274582cfe22546253f17564",
        "post_id": "post-223030",
        "text": "Very very good. Best pluto addon i've seen.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:12:53.627851264Z",
        "author": "Ben",
        "date": "2010-02-28T22:31:22+0000",
        "id": "3b37f50a4081249091a00666b0a7e382",
        "post_id": "post-209516",
        "text": "I'm brand new to orbiter. I have a vidieo\/visual problem with seeing the shuttle on external view after the boosters separate. It lasts for about 4 min (ish). Then again right after the tank comes off.?",
        "thread_id": 13289
    },
    {
        "@timestamp": "2023-09-14T07:12:53.060175872Z",
        "author": "Unstung",
        "date": "2010-02-26T23:08:52+0000",
        "id": "724ff64aa07f53cde8916c2001ce625d",
        "post_id": "post-209186",
        "text": "My interest probably begun with aircraft when I was very young, not even two years of age, an interest in flight.",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.627457024Z",
        "author": "Chub777",
        "date": "2010-05-16T01:38:46+0100",
        "id": "3be26856019a7eed1d27e15a9d8da36a",
        "post_id": "post-223267",
        "text": "orb said:Is it the same for both full screen and windowed modes?What color depth are you using for the simulation (i.e. is it set to 16 or 32 bpp)?Did you check \"Always enumerate devices\" checkbox on Video tab of the Launchpad?Have you selected graphics renderer device with Direct3D T&L HAL support?Does it persist when you use \"Try stencil buffer\" option from the Video tab?Are the white bars present with other vessels using 2D panels, like DGIV?What is your graphics card?Also, takea look at this thread. There was a similar problem, but with DGIV. Turning on \"Try stencil buffer\" had helped it that case.\n\n1. The white space disappears during window mode.2. 16 bbp3. Nope. Although it halves the white area.4. I don't think so.5. Yes.6. It was present on the DG (I haven't installed the DGIV, yet)7. ATI Radeon HD 4350",
        "thread_id": 14256
    },
    {
        "@timestamp": "2023-09-14T07:12:53.798481664Z",
        "author": "TSPenguin",
        "date": "2010-03-09T08:19:28+0000",
        "id": "9f01da0c3d44648dc483444ac3b45081",
        "post_id": "post-209530",
        "text": "The bouncing is a real problem in the long term though. Parking a ship and coming back to it later usually results in search parties:(",
        "thread_id": 13290
    },
    {
        "@timestamp": "2023-09-14T07:13:07.668196352Z",
        "author": "Shadow Addict",
        "date": "2010-05-17T20:22:47+0100",
        "id": "cfd7c7a15b8738d5c6bfd8222756a885",
        "post_id": "post-223363",
        "text": "L.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:53.230949888Z",
        "author": "Phil Smith",
        "date": "2014-09-25T08:19:38+0100",
        "id": "eb58efa7bd426b9c2b60f29c32eb86b9",
        "post_id": "post-209303",
        "text": "Not pdf - djvu format, but must have:Dieter K. Huzel and David H. Huang - Modern Engineering for Design of Liquid Propellant Rocket Engineshttps:\/\/app.box.com\/s\/46rhns45x6ulvukj3ryf",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:12:53.002603776Z",
        "author": "bwog",
        "date": "2010-04-22T20:21:43+0100",
        "id": "d65ff28480d4a43bda1772532038734d",
        "post_id": "post-209062",
        "text": "This might be the first launch I haven't missed by 2 hours since STS-130. :lol:",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.272774144Z",
        "author": "Keatah",
        "date": "2010-05-13T00:05:39+0100",
        "id": "f6878fdf22c121f09d2ff78c80749245",
        "post_id": "post-222752",
        "text": "Seems this is (currently) limited to folks that have helped distribute something called \"hurt locker\", i guess that is a mainstream movie of a sorts.. in most cases bit-torrent makes you u'l when you are d'ling. So if you downloaded that, you probably uploaded, and that is where they're gonna get you.I'm sure there will be others.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:12:53.297872896Z",
        "author": "jedidia",
        "date": "2010-03-03T07:23:44+0000",
        "id": "101339ff95fae0df82add41576070fec",
        "post_id": "post-209359",
        "text": "There are only 10 kinds of people. Those who can handle irony and those who can't.\n\nah... I usually have no problems Identifying it, but in this case it was indeed completely lost on me. My fault I guess.",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:12:53.00234368Z",
        "author": "Notebook",
        "date": "2010-04-22T16:10:30+0100",
        "id": "c773dbc6027ea675b6932c2776beaf77",
        "post_id": "post-209059",
        "text": "Been done before:http:\/\/en.wikipedia.org\/wiki\/Buran_(spacecraft)#First_flight(automated landing from orbit, I mean)N.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.39811584Z",
        "author": "insanity",
        "date": "2010-03-01T08:16:48+0000",
        "id": "a4d24f4f5b819a4f91b82f2b04c222f7",
        "post_id": "post-209415",
        "text": "B.S. in political science. Hopefully I'll be in grad school next year.",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:13:07.291321344Z",
        "author": "Ghostrider",
        "date": "2008-05-12T19:34:50+0100",
        "id": "d6db8e96f3e76ff19a27557974043bb2",
        "post_id": "post-65333",
        "text": "As you speed down some country road: \"My God, it's full of holes.\"",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:12:53.20733952Z",
        "author": "Deltafang",
        "date": "2010-02-27T21:23:52+0000",
        "id": "5f968d35f1fbe36a10c66f3f04d8c9e0",
        "post_id": "post-209244",
        "text": "T.Neo said:Perhaps hazy, turbulent clouds would be better, with the occasional storm.\n\nWoohoo! And that concludes the problems with the features and weather of Styx. Its a huge relief to know that that's over with. Thanks for all the help!:cheers:Indeed, but \"binary planet\" is more of an unofficial classification, because it'scool.\n\n:lol: I can't deny that. Its a pretty cool name for a pretty cool concept.Now we work on Elysion I guess. Do you think a planet of that size would remain geologically active under its own gravity? Or would it have to be tidal heated by Styx and its star? As an ocean world, what's a decent estimate for an average surface temp? I'm thinking between 5\u00ba C and 15\u00ba C. Its probably too cold or too hot, but I'm just throwing numbers out there. For reference: Earth is 14\u00ba C average.I'm imagining that it would have sizable polar ice caps of free floating ice that occasionally splinter into smaller ice packs that migrate around the globe. These would be pretty large. Floating mini ice continents if you will.",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:12:53.546695936Z",
        "author": "kevinvr",
        "date": "2010-03-04T15:23:03+0000",
        "id": "512f6e0932f79a4930c8641092ec1e73",
        "post_id": "post-209476",
        "text": "This really looks like a great idea. I tried using redshift when first using orbiter and loved it but unfortunatly too many bugs. maybe there will be something in it to help me dock the dgiv to that luna ring.... still haven't got that working yet:)Look forward to it!",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.596612352Z",
        "author": "Keatah",
        "date": "2010-05-14T22:35:36+0100",
        "id": "33137db9be0ba6733bbe2442fc1507be",
        "post_id": "post-223183",
        "text": "I don't do much PC gaming anymore for many reasons 1 being that everytime you go buy a game, it seems you need to do a major cpu\/ram\/gpu\/mobo hardware upgrade or otherwise settle for a mediocre gaming experience.I also don't like all the copy-protection involved, and even some games require a CONSTANT internet connection while they are being played; like a dongle!2nd, most of the games are really all the same, racing or shooting. Really just clones of every other game out there.And yes, Orbiter and many add-ons are significantly better than many commercial offerings.I prefer the likes of:X-PlaneOrbitersmaller shareware\/freeware gamesApple \/\/eAtari 2600ColecovisionIntellivisionCommodore-64 & Vic-20Trs-80Atari 400\/800M.A.M.E.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:12:53.227140352Z",
        "author": "N_Molson",
        "date": "2011-06-17T22:10:27+0100",
        "id": "3d076000b2fc0c8d67cae63e1ef764f6",
        "post_id": "post-209276",
        "text": "Vulcain 2 Engine- Vulcain 2 Engine Nozzle specs- Vulcain 2 Engine Nozzle redesign",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:13:07.103817472Z",
        "author": "Lupin_Yonder",
        "date": "2010-05-11T19:26:58+0100",
        "id": "97f1718aab34a6b4471c4e284c314047",
        "post_id": "post-222381",
        "text": "Thanks dgatsoulis for your help. I have changed my Ej Orientation to 57 as you suggested ( this matched my current Inc which is 57.25 ) but my Rel Inc is now 117.5 deg. Massive . If I change my Ej Orientation I found that with experimenting I could get it down to Rel Inc 21.24 at Ej Orientation -61.82.Here is a scenario of my current TransX plan Docked to Station VView attachment 2001 - Cytherean Station One -Lupin.scn",
        "thread_id": 14178
    },
    {
        "@timestamp": "2023-09-14T07:12:52.931966464Z",
        "author": "Ark",
        "date": "2010-02-26T05:24:56+0000",
        "id": "9894cf841fc78f11a7a9334b14672d2d",
        "post_id": "post-209026",
        "text": "Hey guys, I found myself bored earlier today, so I started playing around in Anim8or and built a small bunker, intended to be used as a UCGO building. However, I run the .3ds file through mesh maker, and it seems to erase all the texturing I did in Anim8or and replace it with a default material. I did all my texturing with the materials tool and built-in UV tool, it seemed the most straightforward way to go.Is there a way to make Anim8or's materials show up in Orbiter? I'm pretty much a total noob at real modeling, my only 3D editing experience comes from doing some mapping in Unreal and Source.",
        "thread_id": 13263
    },
    {
        "@timestamp": "2023-09-14T07:12:53.001915648Z",
        "author": "anemazoso",
        "date": "2010-04-22T14:15:35+0100",
        "id": "de8a80fe7815c8353081eb525d1849ef",
        "post_id": "post-209055",
        "text": "Launch is scheduled for 7:52 p.m. EDT (2352 GMT) today. Hopefully they will stream it.And ya, it is VERY cool looking. This will definitly prove to be a usefull vehicle to test a lot of new tech. According to the AF, the TPS is second generation from the shuttle TPS. We will see how reusable it turns out to be...:cheers:",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.798887424Z",
        "author": "dgatsoulis",
        "date": "2010-03-10T00:18:38+0000",
        "id": "fd7be2b3c9624f0ee7159cc0d44538d7",
        "post_id": "post-209532",
        "text": "Tommy said:I'm not at home, but it seems to me that Artlav released some of the code for Shukra station. This would require some coding, but you won't have the \"bounce\", and it doesn't require meshland (which can be a framerate killer on older PC's) so it will work for just about anyone.\n\nI haven't \"bothered\" Artlav with this so far, cause i think he shouldn't be distructed from his work... (You know... like an EVIL GENIUS working in his lair!)That \"bouncing\" problem doesn't exist on Shukra Station, but i think it's \"hard coiled\" in the dll... Any way we can turn it in a config file?",
        "thread_id": 13290
    },
    {
        "@timestamp": "2023-09-14T07:13:07.63901824Z",
        "author": "insanity",
        "date": "2010-05-16T19:02:07+0100",
        "id": "7f8532723d084456b3f7529f13d5ed5f",
        "post_id": "post-223280",
        "text": "Nicely done",
        "thread_id": 14259
    },
    {
        "@timestamp": "2023-09-14T07:12:53.00011648Z",
        "author": "anemazoso",
        "date": "2010-03-02T18:45:14+0000",
        "id": "a815f06f36d863d3f9427c51e6f86406",
        "post_id": "post-209041",
        "text": "Star Voyager said:The Air Force is using an Atlas V, like it says in the article. Since it does maintain about 5 g's during launch, I think it is man rated. If not, there can always be modifications.\n\nThey are in the process of man-rating the Atlas V for Bigelow and CCDev.:cheers:",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.6657472Z",
        "author": "Urwumpe",
        "date": "2010-05-16T21:52:14+0100",
        "id": "0aa0f1fac46df5ef8df2f75d52ae8594",
        "post_id": "post-223343",
        "text": "Shadow Addict said:Is there a reason C++ doesn't support binary numbers? It seems like it'd be a practical thing to have.\n\nNo real reason, it is just that hexadecimal is more comfortable.C++ can do a lot of stuff with binary numbers, but it requires the STL for that.In HAL\/S, the programming language of the Space Shuttle, the same would be:Code:M DECLARE X INTEGER DOUBLE INITIAL(BIN'11011110101011011011111011101111');",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:53.00697984Z",
        "author": "SiberianTiger",
        "date": "2010-04-23T18:24:20+0100",
        "id": "7f98829f38918a98294cadf5c174c609",
        "post_id": "post-209099",
        "text": "The subj is assigned index USA 212.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.591120896Z",
        "author": "Cizurator",
        "date": "2010-03-05T08:53:27+0000",
        "id": "c9e14bcab84de3f121a1f0c6a0697f10",
        "post_id": "post-209509",
        "text": "SMOOOOKEPhantomCruiser said:Very nice work! About the only think I can think of would be to add more\/different exhaut textures... Need more smoke, otherwise I think the probe will be pleased ;-)\n\nYes... more smoke... it was a big question for me during the developing. You know, I've tried to add some extra smoke, but not much, because it has liquid fuel engines, not solid ones. Anyway, I wanted to create it, but I found out, that one engine supports only two particle streams. I needed to create the \"SSME-like\" exhaust which requires two streams, so there was no particle stream left for some smoke...After all, SSME (Space Shuttle Main Engine) doesn't create smoke, all that smoke is SRB's work, isn't it? The engines on Auriga are similar to the SSME..Maybe the holy Probe forgives me the smoke:):hail::probe:",
        "thread_id": 13288
    },
    {
        "@timestamp": "2023-09-14T07:12:53.073628416Z",
        "author": "FLCLover",
        "date": "2010-02-26T18:30:09+0000",
        "id": "1a1176f479431704f0af68f878d89c7b",
        "post_id": "post-209216",
        "text": "For some reason, I come across a CTD whenever I load certain scenarios. Upon looking at my Orbiter notepad I come across this:**** Orbiter.logBuild Sep 29 2006 [v.060929]Found 1 joystick(s)Module AtlantisConfig.dll [API v.060425]Module DGConfig.dll [API v.060425]Module EnergyConfigurator.dll [API v.060425]Module TrackIR.dll [API v.060425]TrackIR module not found.Module REDSHIFT.dll [API v.041022]Module Rcontrol.dll [API v.050206]Module OrbiterSound.dll [API v.060425]Module JumpDriveMFD.dll [API v.060425]Module GPCMFD.dll [API v.060425]Module Framerate.dll [API v.050206]Module ExtMFD.dll [API v.060425]Module CustomMFD.dll [API v.060425]Module CamControl.dll [API v.050206]Module AutoFCS.dll [API v.050206]Module SensorMFD.dll [API v.050206]Module ScnEditor.dll [API v.060425]Module FFMControl.dll [API v.060425]Module FlightData.dll [API v.050206]Module FFSControl.dll [API v.060425]Module StatusMFD.dll [API v.060425]Module Orulex-core.dll [API v.060425]Module FirstPerson.dll [API v.060425]Module BombMFD.dll [API v.060425]Module SailMFD.dll [API v.060425]Module WarpDriveMFD-Mk2.dll [API v.060425]Module orbSpotLight.dll [API v.060425]Module AeroBrakeMFD.dll [API v.060425]**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKZbuffer: 32 bitRender device: Fullscreen 1280 x 1024Device has hardware T&L capabilityJoystick throttle: SLIDER 0Joystick throttle control detectedModule Sun.dll [API v.050206]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll [API v.050206]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Venus.dll [API v.050206]VSOP87(B) Venus: Precision 1e-005, Terms 79\/1710Module Earth.dll [API v.050206]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564Module Moon.dll [API v.041022]ELP82: Precision 1e-005, Terms 116\/829ERROR in configuration file for Moon: Syntax error in SURFBASE listERROR in configuration file for Moon: Syntax error in SURFBASE listERROR in configuration file for Moon: Syntax error in SURFBASE listModule Mars.dll [API v.060425]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400Module Phobos.dll [API v.060425]Module Deimos.dll [API v.060425]Module Galsat.dll [API v.041022]Module Jupiter.dll [API v.050206]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll [API v.041022]Module Europa.dll [API v.041022]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]Module Ganymede.dll [API v.041022]Module Callisto.dll [API v.041022]Module Satsat.dll [API v.061227]Module Saturn.dll [API v.060425]VSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365Module Mimas.dll [API v.050206]SATSAT Mimas: Terms 113Module Enceladus.dll [API v.050206]SATSAT Enceladus: Terms 33Module Tethys.dll [API v.050206]SATSAT Tethys: Terms 101Module Dione.dll [API v.050206]SATSAT Dione: Terms 59Module Rhea.dll [API v.050206]SATSAT Rhea: Terms 68Module Titan.dll [API v.050206]SATSAT Titan: Terms 100Module Hyperion.dll [API v.050206]SATSAT Hyperion: Terms 595Module Iapetus.dll [API v.050206]SATSAT Iapetus: Terms 605Module Uranus.dll [API v.050206]VSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269Module Miranda.dll [API v.060425]Module Ariel.dll [API v.060425]Module Umbriel.dll [API v.060425]Module Titania.dll [API v.060425]Module Oberon.dll [API v.060425]Module Neptune.dll [API v.050206]VSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024Module Triton.dll [API v.060425]Finished initialising worldModule DeltaGliderIV.dll [API v.060425]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]Module XR2Ravenstar.dll [API v.060425]Finished initialising statusFinished initialising cameraCan anyone shed some light as to what this orut file is? I have the orut.dds file in my Textures2 folder. Thanks",
        "thread_id": 13268
    },
    {
        "@timestamp": "2023-09-14T07:13:07.096954624Z",
        "author": "Indiana Snake",
        "date": "2010-05-09T22:28:53+0100",
        "id": "b99324d834d1083057a622ccb3eee57b",
        "post_id": "post-222360",
        "text": "Shadow Addict said:maybe you need to install Payload Manager separately?\n\nI looked on Orbithangar but didn't find it. Can you give me a link?",
        "thread_id": 14176
    },
    {
        "@timestamp": "2023-09-14T07:12:53.04036864Z",
        "author": "N_Molson",
        "date": "2010-12-03T22:53:59+0000",
        "id": "cc12722462428091ce0c2745ded24ad4",
        "post_id": "post-209149",
        "text": "Amazing... You would never guess that this big toy just spent 225 days in space, it seems in excellent shape... :blink:",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.074018048Z",
        "author": "FLCLover",
        "date": "2010-02-26T18:36:23+0000",
        "id": "578d3378bae1be460577c0c76aa7bd79",
        "post_id": "post-209218",
        "text": "Hm. Well for example, when I load a standard DGIV scenario, I watch the files on the splash screen boot up. After a certain point it stops at the DGIv mmu.dds file and crashes. I get the same info in my orbiter log, that Orut.dds file is missing.",
        "thread_id": 13268
    },
    {
        "@timestamp": "2023-09-14T07:13:07.479793152Z",
        "author": "Bloodworth",
        "date": "2010-05-13T22:52:17+0100",
        "id": "2a081b80338f823e3c45f4329c7367a5",
        "post_id": "post-222974",
        "text": "Welcome to the forum NoLife.EtherDragon, I couldn't have put it better myself:)",
        "thread_id": 14231
    },
    {
        "@timestamp": "2023-09-14T07:12:53.058604288Z",
        "author": "PhantomCruiser",
        "date": "2010-02-26T14:53:52+0000",
        "id": "a71b4c33f01baa8d721037b36338419e",
        "post_id": "post-209173",
        "text": "My mom said I was enamoured by the Apollo 11 landing sitting in the floor in diapers. She's told me I couldn't keep my eyes off the television. So I've basically been a \"space-nut\" since birth.",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.527062272Z",
        "author": "T.Neo",
        "date": "2010-05-14T15:58:28+0100",
        "id": "cd8a75636dc9e9d6430be1259067f154",
        "post_id": "post-223093",
        "text": "You are eating life\/beings.\n\nEating plants and fungi is also eating life\/beings. Indeed, eating cheese is eating life\/beings, imagine all the bacteria that are being killed...Of course, this all becomes very complicated when we talk about alien kingdoms of life. Or even earthly organisms- is anyone going to argue for the rights of a jellyfish or sponge?I don't want to imagine what Chinese would think about the typical European (astronaut) dishes. Must be very exotic for their tastes.\n\nIndeed. Looking through all the food items I can't help to be under the impression that they are exotic, but then again western astronaut dishes can also be quite diverse at times.Perhaps this has something to do with tasteless paste from a tube not being psychologically stimulating...",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:53.207758848Z",
        "author": "Deltafang",
        "date": "2010-02-28T02:42:06+0000",
        "id": "af3d935b47dea79b493abfc199512f16",
        "post_id": "post-209248",
        "text": "Yeah, since my story will include the manned exploration of Elysion, its essential that they have somewhere to land. Though in all essence, some kind of floating lab would probably do the same job as one placed on drift ice. Maybe the shuttle could have aquatic abilities? All things to consider.",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:12:52.8044224Z",
        "author": "DaveS",
        "date": "2010-02-28T20:52:07+0000",
        "id": "73df989769de91884cea78fe632a99fe",
        "post_id": "post-209012",
        "text": "BenSisko said:Could it be a late transition of the DAP from A\/Auto\/Vern to B\/Auto\/Vern? It may be me again but I'm curious to see if anyone else has seen this.\u200b\n\nCould you try doing the TORRA completely on the A DAP? Considering that we don't have the correct SPEC 20 DAP CONFIG implemented, I'm uncertain on whether the B DAP actually works or not. I tend to keep the DAP on A due to this.",
        "thread_id": 13261
    },
    {
        "@timestamp": "2023-09-14T07:13:07.627227136Z",
        "author": "autopilotman",
        "date": "2010-05-15T13:24:58+0100",
        "id": "4f79d8a641ce5c61c5b585d1668b97d1",
        "post_id": "post-223265",
        "text": "Did you install Orbitersound?",
        "thread_id": 14256
    },
    {
        "@timestamp": "2023-09-14T07:12:53.298494464Z",
        "author": "Bj",
        "date": "2010-03-04T06:26:25+0000",
        "id": "4b8671d9cb18e2c637b7d53245f28141",
        "post_id": "post-209366",
        "text": "8.8 main (whatever its called)then;5.5 aftershockStrong aftershocks hit quake-devastated central ChileFound this on wikiAmazing uses of GPS, even tells us the direction of plate movement.",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:12:53.003003904Z",
        "author": "Star Voyager",
        "date": "2010-04-23T00:30:46+0100",
        "id": "1264a3f361cb74878f6bcbd6cbf863ec",
        "post_id": "post-209065",
        "text": "T-4 minutes and holding. Based on this diagram:http:\/\/www.spaceflightnow.com\/atlas\/av012\/100421diagram.htmlit looks like the Centaur is longer than usual. Is this true? Flight controllers verified the T-0.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.54584448Z",
        "author": "Artlav",
        "date": "2010-03-01T18:26:33+0000",
        "id": "7e39f14e6678e3ec2942457153250d97",
        "post_id": "post-209465",
        "text": "MeDiCS said:As far as the primitives go, everything's nice, but I think that sequential autopilots should be a bit more generic.\n\ncinder1992 said:You might want to add some sort of logic system to it, otherwise the autopilots will only be functional ONCE.\n\nIt's not quite that generic.There is a base class that all autopilots are derived from:Code:class iautopilot{\npublic:\n iautopilot(VESSEL *vessel);\n ~iautopilot();\n \n double give_thgrp_accel(double acc,VECTOR3 dir,int groups);\n void stop_all_engines();\n double get_thruster_isp(THRUSTER_HANDLE th);\n double get_group_isp(int tg,int ismax);\n VECTOR3 get_group_thrust_vector(int tg,int ismax);\n VECTOR3 get_major_gravity_local_acc_vector();\n double get_group_thrust_angle(int tg,int ismax);\n double get_bank(int grp=0);\n double get_pitch(int grp=0);\n double get_pitch_horizon(int grp=0);\n double get_slip_angle(int grp=0);\n double get_heading(int grp=0);\n void set_rotation_rcs_levels(double p,double y,double r,int grp=0);\n VECTOR3 get_angular_vel_grp(int grp=0);\n void make_horvecs(VECTOR3 &wing,VECTOR3 &tail,VECTOR3 &nose,int grp=0);\n virtual void step(double SimT){}\n virtual void start(){}\n virtual void stop(){}\n \n int is_started,is_running,is_finished;\n VESSEL *us;\n};The class supposed to provide all the necessary primitives to write autopilots independent of the engine or vessel used, allowing to concentrate on the actual guidance code.Over it, the autopilots are quite not that simple.For example, i've already made hover from pad and turn to heading autopilot and launch into orbit autopilot, both working with whatever engine user specifies - main, hover, rcs, etc. Thus, you can launch DG from the Moon to orbit on retro engines, for example.The base class provides sequencing methods, so each autopilot can signal when it's done and if it was successful, and the main system kicks the next one into action.The sequence can be defined or read thru an MFD, and is planned to be defineable from add-on vessels or files.MeDiCS said:I think he's referring to the use of boosters, fuel tanks and parachutes by the autopilot.\n\nCould be done, if animations are key-triggered, one might be able to add a key press into the sequence, or something like that.MeDiCS said:I'm specially interested in how it will work with atmospheric flights, taking into account damage simulation (heating, wing stress, max Gs) and winged flight.\n\nHard to say, i only made a rather ballistic launch autopilot so far.jedidia said:since you bring up spaceways, I haven't yet figured out two things:\n\nTo Spaceway forum\/comments or PM please.",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.465992704Z",
        "author": "mc_",
        "date": "2010-05-23T14:49:58+0100",
        "id": "92c428317703d6e4193af46dbb8f2639",
        "post_id": "post-222952",
        "text": "Nice thing, but where is the docking port?Offtop: \u0422\u043e\u0432\u0430\u0440\u0438\u0449\u0438! \u041d\u0435 \u043d\u0430\u0434\u043e \u0437\u0434\u0435\u0441\u044c \u0438\u043c\u0435\u043d\u043e\u0432\u0430\u0442\u044c \u0434\u0430\u043d\u043d\u0443\u044e \u043c\u0430\u0448\u0438\u043d\u0443 \u0441\u043b\u043e\u0432\u043e\u043c \"\u041f\u0435\u043f\u0435\u043b\u0430\u0446\" - \u043b\u044e\u0434\u0438 \u043d\u0435 \u043f\u043e\u0439\u043c\u0443\u0442, \u0430 \u043e\u0431\u044a\u044f\u0441\u043d\u044f\u0442\u044c \u0434\u043e\u043b\u0433\u043e. \u041f\u043e\u0444\u0438\u0433, \u0447\u0442\u043e \u044d\u0442\u043e \u043e\u043d \u0438 \u0435\u0441\u0442\u044c...",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:53.00727552Z",
        "author": "Andy44",
        "date": "2010-05-12T14:38:19+0100",
        "id": "17395799d0d2277ab45ff00b4df2589f",
        "post_id": "post-209102",
        "text": "I wonder why they didn't just deorbit it into the ocean. Needlessly sending stuff into solar orbit robs our planet of mass!I wonder how they they think this stuff can be kept secret. I'm sure somebody was watching everything.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.796727552Z",
        "author": "dgatsoulis",
        "date": "2010-02-28T23:52:27+0000",
        "id": "52a2636e0003f425e06f0c7b030b7ce0",
        "post_id": "post-209521",
        "text": "TSPenguin said:Natively this is not possible.You might look at how Dan Stephs Prelude base does it.\n\nI see... I'll have to turn that mesh into a vessel instead of a base then.(Come to think of it... Artlav's was a vessel too.)Thanks TSPenguin, i'll look into that!Before i start, does this include any coding?",
        "thread_id": 13290
    },
    {
        "@timestamp": "2023-09-14T07:13:07.524280064Z",
        "author": "tblaxland",
        "date": "2010-05-14T08:20:02+0100",
        "id": "13af8ea89ebe41b2d2825893561071bb",
        "post_id": "post-223082",
        "text": "Artlav said:So?\n\nMy sentiments exactly.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:53.038297344Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-22T20:45:36+0000",
        "id": "a57c5a73962c5cdd4144e666d47cc24a",
        "post_id": "post-209134",
        "text": "SPACE.com: \"Secretive Air Force Robotic Space Plane May Be Nearing Mission's End\".",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.039108864Z",
        "author": "SiberianTiger",
        "date": "2010-12-01T06:13:18+0000",
        "id": "1a97714279c4ad5469c5609d5e8dab9b",
        "post_id": "post-209138",
        "text": "http:\/\/www.spaceflightnow.com\/news\/n1011\/30x37landing\/Secret mini-shuttle due for landing as soon as FridayBY STEPHEN CLARKSPACEFLIGHT NOWPosted: November 30, 2010The U.S. Air Force's clandestine X-37B space plane will glide back to Earth as soon as Friday and land on a concrete runway in California, the military announced Tuesday.The X-37B spaceplane sits on a runway at Vandenberg Air Force Base during prelaunch taxi tests. Credit: U.S. Air ForceThe X-37B spacecraft, also called the Orbital Test Vehicle, has been circling Earth since April 22 conducting classified tests and technology demonstrations while under the watchful eye of amateur observers on the ground.The two-paragraph statement issued by the 30th Space Wing at Vandenberg Air Force Base says the \"exact landing date and time will depend on technical and weather considerations,\" but it is expected between Friday and Monday.Preparations for the landing are underway at Vandenberg, the statement said.Landing opportunities are available in the early morning Pacific time, according to multiple sources.The winged spacecraft will fire its main engine to drop from orbit and descend through the atmosphere, braving searing hot temperatures over the Pacific Ocean under an insulating shield of blankets and ceramic tiles.It will be the first attempted fully autonomous re-entry and runway landing from orbit in the history of the U.S. space program. The Soviet Union's Buran space shuttle accomplished the feat in a single automated test flight in 1988.The X-37B final approach will be guided by a differential Global Positioning System precision landing system to feed navigation data into the craft's flight computer, giving the vehicle cues as it flies toward Vandenberg and lines up with the runway.The space plane will arrive near the landing site and align with the runway for a steep final approach glide. In the last few seconds of the flight, the craft will flare its nose, deploy its tricycle landing gear and slap down on the runway.The craft carries a destruct system to terminate the flight if it veers off course.Vandenberg's runway is 15,000 feet long and stretches from northwest to southeast.Edwards Air Force Base is an alternate landing site for the mission.The Air Force did not provide any more details Tuesday, but a Pentagon spokesperson said more information could be released later this week.Before Tuesday's terse press release, the Air Force was mum on progress of the X-37B mission since it entered a news blackout about 17 minutes after launch April 22.An artist's concept of an X-37 re-entry when the program was under NASA management. Credit: NASA\/MSFCMolczan, a respected skywatcher based in Canada, reports the space plane is now in a nearly circular orbit about 177 miles high with an inclination of 40 degrees.A loosely-affiliated network of satellite observers has catalogued four major maneuvers by the X-37B since its launch. Once in August and October, then twice in November, observers lost track of the spacecraft only to rediscover the satellite in a different orbit.Firings of the X-37B's powerful main engine, nearly the size of the space shuttle's primary orbit-changing thrusters, Oct. 6, Nov. 1 and Nov. 12 decreased the vehicle's altitude, a potential clue it was approaching landing.\n\nFrom SeeSat-L:Air Force Space CommandPreparations for the first landing of the X-37B are underway at Vandenberg Air Force Base. Space professionalsfrom the 30th Space Wing will monitor the de-orbit and landing of the Air Force's first X-37B, called the Orbital Test Vehicle 1 (OTV-1).While the exact landing date and time will depend on technical and weather considerations, it is expected to occurbetween Friday,December 3, and Monday, December 6.\n\n",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.599212288Z",
        "author": "Izack",
        "date": "2010-05-18T21:01:09+0100",
        "id": "fd0c8822a5c486fb63d24f17b0e70475",
        "post_id": "post-223206",
        "text": "From the last few posts, it seems we can infer that when you remove the incentive for profit, whatever gets produced was done solely to entertain, created by the developer becausehe wanted to.It would seem that freeware games look pretty good with this logic, although of course, as with anything free, be prepared for a wave of amateur mediocrity.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:12:53.038886656Z",
        "author": "N_Molson",
        "date": "2010-11-24T09:19:14+0000",
        "id": "1c6e63858580b06f2b6ab08edb5d8aeb",
        "post_id": "post-209137",
        "text": "Spaceflight Now :U.S. military space plane nearing end of design lifeObservers tracking movements of the U.S. Air Force's X-37B secretive space plane report the spacecraft is dropping altitude, a possible sign the clandestine mission is near landing as it approaches the limit of the its design life.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.040034304Z",
        "author": "T.Neo",
        "date": "2010-12-03T21:37:45+0000",
        "id": "4b6c2f17fd920a186a75b610def13f3a",
        "post_id": "post-209146",
        "text": "Those pictures are awesome, beautiful- I love the greyish look of the upper side TPS, compared to the white of STS. Is that due to the reentry or is it by design?It reminds me of STS, it's almost sci-fi... it is what, 22 years since a spacecraft other than STS has reentered from orbit and landed on a runway? Isn't it the third flight-completed spaceplane design ever?Also, did anyone else notice that they're walking around the vehicle in some sort of protective clothing? Is that due to the presence of toxic propellant?",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.645262848Z",
        "author": "Piper",
        "date": "2008-05-16T10:29:28+0100",
        "id": "3d52b285603120897621e2c1f127aad8",
        "post_id": "post-65374",
        "text": "tl8 said:On a side note, It would be nice to have a list of common use items and list their specs for Addon Devs (eg LOX-200kg per 10L, Carbon Fibre 1kg\/10m2 etc.)\n\nWikipedia has a really good chart of liquid rocket fuels, and gives their ratios, exhaust velocites, densities (which you need to find volume), and other specs:http:\/\/en.wikipedia.org\/wiki\/Liquid_rocket_propellants",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:12:52.802771712Z",
        "author": "Donamy",
        "date": "2010-02-26T15:17:27+0000",
        "id": "2f411b14d564124aa0e9cec2ba7345b7",
        "post_id": "post-209000",
        "text": "Where does it stop ?",
        "thread_id": 13261
    },
    {
        "@timestamp": "2023-09-14T07:12:53.060070912Z",
        "author": "loyalj",
        "date": "2010-02-26T22:20:12+0000",
        "id": "bd388b37d3440aa7e3137b7bee65b6f4",
        "post_id": "post-209185",
        "text": "Artlav, sounds like we had the same first experience. :thumbsdown:When I was a kid (circa the early 1980s) I remember thinking that capsules and saturn v rockets were the stuff of space history. The shuttle and it's sleek airplane shape was the future of space travel and our generation would have planes like this to travel around. Even if it was just point to point sub orbital or short LEO trips.The older I got the more it became clear this was all a pipe dream. With the current excitement that's been brewing since things like SpaceX's progress, Scaled taking the X-Prize and signing contracts I've been more hopeful once again.",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.489187584Z",
        "author": "garyw",
        "date": "2013-02-23T21:20:52+0000",
        "id": "f4f92c5d348b82f4b0b5294f67e92ede",
        "post_id": "post-223046",
        "text": "No meshes for Pluto or Charon are needed as both worlds are circular. The addon only has meshes for Nyx and Hydra because they have an asteroid like shape.",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:12:53.004000256Z",
        "author": "Star Voyager",
        "date": "2010-04-23T01:05:55+0100",
        "id": "5d08fa19664e3af965b9af9b33ac4f8f",
        "post_id": "post-209073",
        "text": "Most definitely.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.597200384Z",
        "author": "Izack",
        "date": "2010-05-17T00:18:14+0100",
        "id": "c4db9651aefac3cea125bdf2bbf06485",
        "post_id": "post-223189",
        "text": "Blacklight said:I think the main problem is that gaming has gotten more expensive and we have this economy that's in a state of disaster. Also, considering that all the game companies are playing to the lowest common denominator and are just coming out with shooters, real time strategy, or racing games as stated above. Also, more people switched to consoles and don't use their PC for gaming. Heck. I don't know anyone aside from me who still uses a PC for games. Everyone I know changed into a console fanboy\/girl.Also, less and less games are coming out for the PC and those that do are blatant copies of each other. No one is willing to invest in designing anything innovative or something that hasn't been done to death anymore and they're shooting for the non-gaming, casualgaming, teenage kid, crowd where as back in the day, there were games for pretty much everyone (except maybe girls).\n\nYou may be pleased to know that I can't stand consoles anymore, because they are far too expensive for what you get, and there are no good sims for them.Everyone I know who still uses consoles are all RPG fans, which is about all I think consoles are good for, what with having only 6-8 buttons and a couple of analogues. PCs have a full QWERTY, numpad, mouse, and whatever you can plug into it. In essence, consoles are too restrictive.Also, PCs outstrip them within months every time a new one comes out.;)",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:12:53.357647872Z",
        "author": "Izack",
        "date": "2010-04-18T23:39:00+0100",
        "id": "90307903111ca8ab51c57b4a5628020e",
        "post_id": "post-209395",
        "text": "I hate you for showing me this Aresa World thing. Now I want it, even though it's been dead for years! Aaargh!(No, I don't really hate you. Sorry.)",
        "thread_id": 13281
    },
    {
        "@timestamp": "2023-09-14T07:12:53.008091648Z",
        "author": "80mileshigh",
        "date": "2010-05-24T12:55:21+0100",
        "id": "7fb5022fcd866488694268032fa9157e",
        "post_id": "post-209108",
        "text": "Chupacabra said:Yep, you can use the heavens above linked earlier to find a time where you can watch it. It is reportedly not as bright as the ISS of course, but I think that is part of the point.\n\nAh, sorry - I see you were effectively linking to the same news. Might be a bit of a challenge to see it over Melbourne. I did catch a glimpse of Shenzou 6 back in 2005 which was probably not much brighter, so I'll give it a go.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:53.559732992Z",
        "author": "Star Voyager",
        "date": "2010-03-04T23:51:28+0000",
        "id": "0df9c1e13e3835511cf1e3f7c539f8ae",
        "post_id": "post-209495",
        "text": "All flight controllers say go!---------- Post added at 06:51 PM ---------- Previous post was at 06:47 PM ----------T-5 minutes and counting!",
        "thread_id": 13287
    },
    {
        "@timestamp": "2023-09-14T07:13:07.66646144Z",
        "author": "Urwumpe",
        "date": "2010-05-17T00:10:15+0100",
        "id": "22c5b6d922a4200408f96553bd7f9d1d",
        "post_id": "post-223348",
        "text": "MeDiCS said:is dat sum COBOL?\n\nNot really. In COBOL I would still be typing.Also HAL\/S is named after one of the programmers, it is no acronym.;)",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:53.060766464Z",
        "author": "jinglesassy",
        "date": "2010-02-27T06:19:11+0000",
        "id": "3d4072e1a35e7b4411c8b630ffb4847f",
        "post_id": "post-209190",
        "text": "andysim said:a friend of mine was mad about model rockets and it went from there.We spent 4 hours one cold winters day looking for the second stage of a 2 stage rocket he launched.Never did find it lol.:lol:\n\nshould of put a gps tracking chip on it",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:06.883039744Z",
        "author": "UASOMCPKING",
        "date": "2008-05-13T10:00:53+0100",
        "id": "33ff009ce4cc08c9e684c0e2cb7cd6e5",
        "post_id": "post-65305",
        "text": "sapce station buildingI have an opening scenario for that! it's actually something I have a keen interest in - i'll post it to my website so you can have a look. you may have to ajdust the scenario a little, becuase the shuttle in unmanned to begin with - I could easily sort that out.post me a pm or e-mail - you know my address ryan.",
        "thread_id": 1417
    },
    {
        "@timestamp": "2023-09-14T07:12:53.231851008Z",
        "author": "GLS",
        "date": "2021-05-02T23:22:44+0100",
        "id": "ca871d2d1cf8ab27ad3896206a8a021f",
        "post_id": "post-581180",
        "text": "Dressingfor Altitude - U.S. Aviation Pressure Suits\u2013Wiley Post to Space Shuttlehttps:\/\/www.nasa.gov\/pdf\/683215main_DressingAltitude-ebook.pdf",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:12:53.783872512Z",
        "author": "Dark_Fox",
        "date": "2008-05-06T03:31:04+0100",
        "id": "0ec7003bb0bf77e534395b089e173f4f",
        "post_id": "post-64503",
        "text": "I have been making spacecraft.dll (2 and 3 also) for quite some time, but i have a few questions that looking in the documentation didnt seem to answer1: can the orientation\/postition of docking ports change? (couldn't find the answer to save my life)2: has anyone sucessfully compiled an orbiter addon of any sort with DEV C++3: where in a ships dll can gimbal (TH Vectoring) be updated (the doc mentions it, the dg HAS it, but i can't find it)thanks for any help",
        "thread_id": 1329
    },
    {
        "@timestamp": "2023-09-14T07:12:53.799049728Z",
        "author": "dumbo2007",
        "date": "2010-04-07T18:47:35+0100",
        "id": "c179c371743da2e91f8e2ba9e4fb784e",
        "post_id": "post-209534",
        "text": "I was wondering if AddForce can be used for this. The minute the craft is very close to the elevated pad , AddForce can apply a force = the weight of the vessel(or the total resultant force acting on the vessel at the time - got by GetForceVector(v) ). Then add in some friction force as well to prevent it from rolling, and we are closer to reality then we can be with the other approaches. But yeah this thing would require a code module.....so\"Essentially, give the building a module...\" means that a building can have a code module for it, or do you mean a vessel that looks like a building ?Also how can you detect nearby vessels even if youdouse a vessel as a building ? I mean the code.One very interesting idea that occurred to me is....this addforce can be used to actuallycarrythe UMMUs in ships, the ship can keep track of UMMUs its carrying and apply forces to keep the UMMU vessel inside it:)....now how about that for complexity !!-----Hmm tried using addforce() but it doesnt seem to cancel out all the forces a body is experiencing, resulting in violent bouncing. I was hoping this can be used to keep bodies absolutely stable at any altitude or attitudeGetForceVector(dir);if(apply == TRUE)AddForce(_V(-dir.x, -dir.y, -dir.z), _V(0,0,0));",
        "thread_id": 13290
    },
    {
        "@timestamp": "2023-09-14T07:13:07.178427136Z",
        "author": "pip12345",
        "date": "2010-05-10T22:27:42+0100",
        "id": "ccec68b926f708e4fb804e1955fb6248",
        "post_id": "post-222506",
        "text": "Ive been playing Orbiter for years, But I still dont know how to get into orbit of a planet... Its really annoying I dont know how the Orbit MFD works and the TransX.Help me please with some tutorials or something else.",
        "thread_id": 14198
    },
    {
        "@timestamp": "2023-09-14T07:12:53.298829312Z",
        "author": "ex-orbinaut",
        "date": "2010-03-05T13:00:55+0000",
        "id": "ea67579280a64eb577d0f9b5ca8f9f73",
        "post_id": "post-209371",
        "text": "tblaxland said:Actually it is what you are considering in both instances. In the first instance you were only considering changing the magnitude of the moment of inertia about the major principle axis. In the second instance, you were considering rotating the moment of inertia tensor (if I understood you correctly).\n\nI see. This manages to marry both concepts into one (the spinning ice skater analogy) through different routes, so I imagine this is the theory behind the idea of an earthquake modifying the rotational velocity of a planet. It makes some sense, but does not explain the axis tilt change, which I can only seem to explain to myself by invoking the effects of precession.It doesn't matter where the focus is really. What matters is how the mass of the earth is redistributed.\n\nSo it must be happening gradually and constantly all the time as a result of convection in the outer mantle, which is a much larger and far from even redistribution of mass than relatively low density (and comparatively small) crustal movements. Granted, plate movement is a symptom of this convection, yes, and I can see the point that way. However, the articles are sort of suggesting it is the jolt of the crust (the earthquake) itself that is causing the axis shift and rotational speed.In any case, thank you for the explanation. It has clarified the machinations of the mechanism somewhat.:)",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:12:52.803790592Z",
        "author": "Urwumpe",
        "date": "2010-02-27T17:08:56+0000",
        "id": "0053160c138eb4d699042aebf3f4e9ba",
        "post_id": "post-209007",
        "text": "BenSisko said:It still seems odd that the UNIV PTG function of the CRT MFD (SSU v1.25) work perfectly for other maneuvers including the TORVA & RPM but I have this glitch with the TORRA not stopping the pitch moment or maintaining the -R-Bar. I'm curious to find if anyone else can reproduce this error or if it's just me?\n\nI think the whole team is now already investigating it... :lol:I think such problems are one reason more to have a telemetry file format & viewer.",
        "thread_id": 13261
    },
    {
        "@timestamp": "2023-09-14T07:13:07.343785728Z",
        "author": "Kyle",
        "date": "2010-05-13T10:57:12+0100",
        "id": "7d9b81502627a344f13e8d3964dc0f61",
        "post_id": "post-222847",
        "text": "Spike Spiegel said:It was the monoliths.\n\nAgreed.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:12:53.298992128Z",
        "author": "ex-orbinaut",
        "date": "2010-03-06T01:52:15+0000",
        "id": "c77c10ca211872ac47502b842e8c61d2",
        "post_id": "post-209373",
        "text": "Urwumpe said:The rotation axis and the precession of it depends on the moments of inertia - just try it on a spinning chair and just pull one arm to you...\n\n:thumbup:Yeah, you know what I mean exactly, and it's a workable example. Now, spin yourself around clockwise, and hold a big, heavy cast iron 4x4's brake disk at arm's length in your left hand while you spin. Hold it way out to the left, then lift it briskly. It will tend to tip you backwards while you spin. And if you then bring it down briskly, it will tend to tip you forwards. This is the only way I can see (so far) that a rotating body, by its own action, can affect its own axis without the assistance of external forces to topple it.",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:12:54.05356032Z",
        "author": "apollo13",
        "date": "2007-11-17T03:35:39+0000",
        "id": "892e7bad991dda04a7b505b58b090932",
        "post_id": "post-12258",
        "text": "No problem...just came up on my search!:)",
        "thread_id": 133
    },
    {
        "@timestamp": "2023-09-14T07:13:07.459698944Z",
        "author": "mc_",
        "date": "2010-05-16T15:58:58+0100",
        "id": "826a1f790f22de58e53a5dc350342621",
        "post_id": "post-222918",
        "text": "sputnik said:There is another...http:\/\/sputnik.freehomepage.com\/Sims\/Orbiter\/Kankoh-Maru%200.5.zip\n\nWould be interesting to take a look, but i'm getting \"You do not have permission to access this page or file\" each time trying to download.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:53.823157504Z",
        "author": "Arrowstar",
        "date": "2010-03-01T07:22:59+0000",
        "id": "e8b59a498778b17aadd44b0f6848e3af",
        "post_id": "post-209567",
        "text": "Just for the record, you have *.scn files in the Scenarios folder, no?",
        "thread_id": 13293
    },
    {
        "@timestamp": "2023-09-14T07:13:07.234747904Z",
        "author": "pete.dakota",
        "date": "2008-05-12T18:49:13+0100",
        "id": "eae039c0633d1d23905bb3ecd6ef9fc8",
        "post_id": "post-65324",
        "text": "As for question 3, it wasn't simply loose foam coming off the body of the tank, it was a bipod foam ramp, which is an individual 'compenent', if you will, of the ET. I would imagine that it was possible that it could have broken off whether the tank was painted or not.If you read some of the remarks made by the astronauts for the Shuttle test flights that had the painted tank (STS-1 and 2), they mention lots of 'white stuff' hitting the windows in the minute or two of launch. So it's obvious from that that a painted tank was not any safer than an unpainted one. Perhaps less so.http:\/\/tools.wikimedia.de\/~magnus\/geo\/geohack.php?pagename=Saba&params=17_38_N_63_14_W_{{{7}}}",
        "thread_id": 1421
    },
    {
        "@timestamp": "2023-09-14T07:12:54.495040512Z",
        "author": "Kodiak555",
        "date": "2010-03-02T22:37:03+0000",
        "id": "842373fbdae408702281bec4051b01fa",
        "post_id": "post-209677",
        "text": "I want to thank all those who replied to my question. Really appreciate it very much.Lee:tiphat:",
        "thread_id": 13307
    },
    {
        "@timestamp": "2023-09-14T07:12:52.93245824Z",
        "author": "Dambuster",
        "date": "2010-02-26T20:20:20+0000",
        "id": "4c39986691eec04ce019b6ad6f2ad727",
        "post_id": "post-209029",
        "text": "For what it's worth, I thought it was actually fairly cool-looking when I first looked at the picture;)",
        "thread_id": 13263
    },
    {
        "@timestamp": "2023-09-14T07:12:54.752190464Z",
        "author": "Woo482",
        "date": "2010-03-03T16:02:33+0000",
        "id": "988144cdca74c994e67736cae486f711",
        "post_id": "post-209732",
        "text": ":welcome:to Orbiter-Forum !",
        "thread_id": 13318
    },
    {
        "@timestamp": "2023-09-14T07:13:07.342916864Z",
        "author": "Ghostrider",
        "date": "2010-05-13T09:45:44+0100",
        "id": "29ceca8a0c44ef0b39afccf6b8fe1c79",
        "post_id": "post-222844",
        "text": "SiberianTiger said:Her?\n\nEverybody who studied Greek\/Roman mythology knows that ol'Jup went both ways.",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:12:53.05951488Z",
        "author": "Dickie",
        "date": "2010-02-26T18:27:00+0000",
        "id": "ebb94138994c7fcca4dafdb7f92357c6",
        "post_id": "post-209181",
        "text": "RangerPL said:Watching Apollo 13 (film) with my dad and then building a plastic model of the LEM.\n\nHeh, oddly enough mine was watching Apollo 13 as well.Since then I've lapped up anything space related, be it software, books, films, TV documentaries...",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:07.523801856Z",
        "author": "tblaxland",
        "date": "2010-05-14T08:03:14+0100",
        "id": "cbfc1a00b83a449f545f9ba04a065070",
        "post_id": "post-223080",
        "text": "http:\/\/www.telegraph.co.uk\/science\/space\/7718570\/Dog-on-the-menu-for-Chinese-astronauts.htmlChina's first man in space has said that Chinese astronauts eat dog meat to keep their strength up as they orbit around the earth....A selection of dishes from the Chinese Astronaut menu (2009 mission)Day One: Lotus root porridge, crispy tofu with spring onions, braised yellow croaker fish, pork ribs with seaweed, spinach with minced garlic.Day Two: Spicy pig skin, braised duck neck, hairy crab with ginger, chicken liver with chilli, pine nuts with sweetcorn, three-flavour soup.Day Three: Poached egg in fermented rice soup, Harbin sausage,Huajiang dog, baby cuttlefish casserole, eel with green pepper, spicy beans with dried tofu.Apples, pears and oranges served with every meal, as well as rice, noodles, sweet potatoes.\n\nIts funny the things people will have hang ups about eating.I'm off to eat myKanga Banga's...",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:54.260474624Z",
        "author": "Notebook",
        "date": "2010-03-02T06:19:41+0000",
        "id": "bf411c7c259cef50223d19edaae20dca",
        "post_id": "post-209628",
        "text": "1 March 2010ESA\u2019s Mars Express will skim the surface of Mars\u2019 largest moon Phobos on Wednesday evening. Passing by at an altitude of 67 km, precise radio tracking will allow researchers to peer inside the mysterious moon.\n\nhttp:\/\/www.esa.int\/SPECIALS\/Mars_Express\/SEMFKA6K56G_0.htmlN.",
        "thread_id": 13305
    },
    {
        "@timestamp": "2023-09-14T07:12:53.207607296Z",
        "author": "adamb193",
        "date": "2010-02-28T01:57:09+0000",
        "id": "96d01c3ed76c0fdbb571b680effcfb2a",
        "post_id": "post-209247",
        "text": "It'd be pretty neat to have somewhere to land and establish a research base.",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:12:54.462469632Z",
        "author": "tblaxland",
        "date": "2010-03-03T06:14:32+0000",
        "id": "5d927591bc9700fe38f2df61ce7c5318",
        "post_id": "post-209661",
        "text": "Lunar_Lander said:I would say regular\/college ones, basically simple stuff which does not cost much;)!\n\nTwo slices of bread, slice of tasty cheese (or some other favourite - I like vintage style), slice of ham, squirt of tomato sauce and...the secret ingredient...a shake of Italian herb mix*. Whack it in a sandwich press (or jaffle maker, or what ever you call it in your part of the world) and cook till golden brown. For those students who don't have a sandwich press (are there any?:p) it can also be cooked successfully in a frypan or under a grill.* I love herb\/spice mixes of all varieties. Quick and easy way to jazz up just about any meal :thumbup:",
        "thread_id": 13306
    },
    {
        "@timestamp": "2023-09-14T07:13:07.209487872Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-17T17:38:29+0100",
        "id": "2de4324e02aa4189b0485d6218264f75",
        "post_id": "post-222707",
        "text": "Another key difference between being underwater and being in space is that in space, you don't feel any resistance to your movement like you do underwater.",
        "thread_id": 14208
    },
    {
        "@timestamp": "2023-09-14T07:12:53.227530752Z",
        "author": "N_Molson",
        "date": "2011-09-02T20:32:04+0100",
        "id": "c328d5c0067d4ee48975a809bcd4cbc2",
        "post_id": "post-209279",
        "text": "Schematic of an OMS podA clear schematic of an OMS pod :",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:12:54.46301056Z",
        "author": "tblaxland",
        "date": "2010-03-04T02:45:27+0000",
        "id": "bbb752475945bd1ed374caa33640beaf",
        "post_id": "post-209664",
        "text": "TSPenguin said:For anything that can take liquid spices (including your recipe) I can highly recommend Maggi Wuerze!\n\nI can't say I've seen it here (or an English equivalent). From what Google can tell me about the ingredients it is chock full of MSG and salt - no wonder it makes your food taste so good!Here's another quick and easy favourite (I often have these ingredients lying around as left overs from other meals):Tomato and avocado salsa--------------------------Main ingredients:1 avocada, 1 cm cubed1 tomato, 1 cm diced (or a handful of cherry tomatoes, halved)1\/2 cucumber, 1 cm cubedDressing:Dollop of sweet chilli sauceSplash of white wine vinegar (you can use other acidic alternatives: balsamic or red wine vinegar, lemon juice, lime juice, etc)Drizzle of olive oil (vegetable oil works too)Coriander (optional, your sweet chill sauce may already contain enough)Put it in a bowl, toss, and eat:)Adjust dressing proportions to suit your taste, I normally go for about 1 tsp of each.",
        "thread_id": 13306
    },
    {
        "@timestamp": "2023-09-14T07:13:07.52953856Z",
        "author": "Sar",
        "date": "2010-05-14T21:14:05+0100",
        "id": "6e85c3fa94839d9ba737b5fc1ea4eb79",
        "post_id": "post-223102",
        "text": "garyw said:I couldn't see myself eating dog, caviar, snails or anything like that yet I love a good steak and I guess that makes me something of a hypocrite really.\n\nYou're missing a lot, go eat some well made snails! Fried with garlic and white wine topped with blue cheese gratin. Very good especially in a hangover. I didn't really like the idea of eating those until one day at work I made one too many and decided to try it out and now I eat those almost every day.Back to the topic. If you don't see anything wrong with beef\/pork\/chicken\/fish\/veal and such you shouldn't complain about someone eating dogs\/cats\/kittens\/mice. You should be more concerned about the way it's produced than what it is, for instance I'd be more happy to eat a family dog that was hit by a truck than a cow that was force fed while it was standing in it's feces.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:53.298101504Z",
        "author": "Notebook",
        "date": "2010-03-03T10:23:09+0000",
        "id": "28ecc3d64424600d21d8307197d96ad6",
        "post_id": "post-209361",
        "text": "I thought I'd slept later today.N.",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:12:54.714568448Z",
        "author": "Arrowstar",
        "date": "2010-03-03T07:33:03+0000",
        "id": "1b1c1eb7b747570309a6dd06150cc45e",
        "post_id": "post-209712",
        "text": "Alright then, looks like I'll just fill in this remaining slot with matching DDR2-667 and be done with it. Thanks for the info, dbeachy!",
        "thread_id": 13315
    },
    {
        "@timestamp": "2023-09-14T07:13:07.613676288Z",
        "author": "n122vu",
        "date": "2010-05-15T03:18:17+0100",
        "id": "402d8856a3bad390f6046c1b02ca39cd",
        "post_id": "post-223252",
        "text": "1. On a clean Orbiter install, launch the scenario Delta-glider - Cape Canaveral2. By default, RCS is set to rotation. Simply rotate left and right, while rotating the nose up, and the DG will dance all over the pad.3. Let rotation stop and the wheels settle on the ground. Then engage full hover thrust. the DG will not budge from the launch pad.4. For a very short take-off roll, engage full hover thrust, then rotate the nose upward, then engage full main engine thrust.I'm guessing this is a known \"feature\" that doesn't amount to much, I was just creating a clean install for reinstalling the shuttle fleet and noticed it while testing the default installation.",
        "thread_id": 14252
    },
    {
        "@timestamp": "2023-09-14T07:12:53.436467456Z",
        "author": "V8Li",
        "date": "2010-03-03T13:24:14+0000",
        "id": "63878aa88b3e7ff2a7ab334e06b3b7b1",
        "post_id": "post-209440",
        "text": "What's the equivalent for university?",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:13:07.62117632Z",
        "author": "Rtyh-12",
        "date": "2011-02-07T18:23:45+0000",
        "id": "e0626b7f18b9465722b1d08e91f1de78",
        "post_id": "post-223262",
        "text": "I know that this add-on (and its accompanying thread) is quite old, but I just wanted to say that this add-on is great! I cannot live without it. I would certainly recommend this to anyone. Thanks for this nice little utility, as said by computerex!",
        "thread_id": 14254
    },
    {
        "@timestamp": "2023-09-14T07:12:53.871759104Z",
        "author": "darkos",
        "date": "2010-03-01T09:53:42+0000",
        "id": "9cec3489e03cfd9b76c5d785355ec9f7",
        "post_id": "post-209581",
        "text": "Hello, this is my first thread. I discovered this great application few days ago. If I have well unterstood Orbiter reads the trajectory data by file and not interactivelly with another computer\/system.I'd like to know if it is possibile use Orbiter in the following way: a first computer calculates trajectory data (in real time) as for example attitude, velocity and send it in some way to a second computer, where run the Orbiter software, and visualizes the in graphic way the simulation.Thanks",
        "thread_id": 13296
    },
    {
        "@timestamp": "2023-09-14T07:12:53.590356224Z",
        "author": "Cizurator",
        "date": "2010-02-28T16:46:02+0000",
        "id": "fe12450247fb703457c38aa497bcd97a",
        "post_id": "post-209505",
        "text": "I'm able to reply only on weekends, sorry. I'm busy during a week.Thanks for understanding...",
        "thread_id": 13288
    },
    {
        "@timestamp": "2023-09-14T07:12:53.928231424Z",
        "author": "satelliteGuy",
        "date": "2010-03-01T15:32:11+0000",
        "id": "3a439118b7dfb0dd258dace037e24188",
        "post_id": "post-209585",
        "text": "Urwumpe said:Yes - you can switch between the classes by the configuration file, but you would still have to return a \"stub\" vessel first in ovcInit. Still no reason then, to not use for example an strategy design pattern for redirecting the orbiter call-backs to a special class.\n\nThat means defining the final class in the scenario-file and not the vehicle-file containing ClassName and Module - right? I though there might be a way to do this in the vehicle-config-file.",
        "thread_id": 13297
    },
    {
        "@timestamp": "2023-09-14T07:13:07.291809536Z",
        "author": "pete.dakota",
        "date": "2008-05-12T20:02:44+0100",
        "id": "8fdc91314778e9e277166e9fd7e861e1",
        "post_id": "post-65336",
        "text": "A Star Trek convention: My God, it's full of nerds!",
        "thread_id": 1422
    },
    {
        "@timestamp": "2023-09-14T07:12:53.591532032Z",
        "author": "Starshipexplorer",
        "date": "2010-03-13T04:16:21+0000",
        "id": "d057ff1d80433a14e385912664b22ddb",
        "post_id": "post-209514",
        "text": "Hi Cizurator. It may not be that difficult as you might think... You can add a[Texture_LIST]Tex_1=Tex_2=(or as many as you need )to the .ini file, and associate a particular Texture effect to a stage, Eng_TEX= and ENG_PStream(1,2,etc)= for effects. Might take some experimentation though to get the desired effect . There are a number of mutilstage2 rockets at Orbithanger you could use as a guide. Hope this helps.",
        "thread_id": 13288
    },
    {
        "@timestamp": "2023-09-14T07:13:07.5302848Z",
        "author": "Eagle",
        "date": "2010-05-15T04:37:13+0100",
        "id": "f51d11238839e0b597838d75cab177d9",
        "post_id": "post-223107",
        "text": "Eh, it comes down to a moral and palate issue. On one extreme there's cannibalism, on the other photosynthesis. Also I had a Chinese roommate who as a child ate his dog. Of course they didn't consider it a pet, just livestock (though he did cry, and the dog was tasty.) Kinda like a cow or chicken, you'll treat it nice, pat it on the head, but its there as food (and\/or milk\/eggs.)If we ever run into aliens who live off light\/radiation\/non-living-food, they might be taken aback by even our eating of living raw plant flesh.Oh well, we're only human.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:54.666596352Z",
        "author": "george7378",
        "date": "2010-03-03T07:49:55+0000",
        "id": "364c358f62d7587d019d168de44548e3",
        "post_id": "post-209696",
        "text": "Thanks for the tip - I may just wait for Orbiter 2010.",
        "thread_id": 13313
    },
    {
        "@timestamp": "2023-09-14T07:12:53.003131136Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-23T00:36:31+0100",
        "id": "1f96901e5b8e3154818ef5bf4217d378",
        "post_id": "post-209066",
        "text": "Spaceflight Now: Atlas 5\/X-37B launch timeline.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:54.57027968Z",
        "author": "Xyon",
        "date": "2010-03-02T14:02:51+0000",
        "id": "27da1d87eda29571b1779c14ed19dc01",
        "post_id": "post-209681",
        "text": "Welcome to OF!If I remember right, the Shuttle Fleet addon (or addon pack) combined with Shuttle Fleet payloads allows you to run historical Shuttle missions including ISS construction missions. There's also usually an update for the more recent ones after they happen (Or sometimes before).I could be wrong though, I haven't used it in a little while. Very worth checking out either way, however.:)",
        "thread_id": 13308
    },
    {
        "@timestamp": "2023-09-14T07:13:07.062624Z",
        "author": "RobN",
        "date": "2010-05-09T16:03:28+0100",
        "id": "cea99e1521f38dfa3b69f923e0bf0e83",
        "post_id": "post-222344",
        "text": "I'm trying the Hermes CSG scenario. This uses the Ariane 5 launched from Kourou in an attempt to rendevous with the ISS with a 51.6 degree inclination.---------- Post added at 04:03 PM ---------- Previous post was at 04:02 PM ----------I've tried a low trajectory, a high trajectory, and everything in between.",
        "thread_id": 14173
    },
    {
        "@timestamp": "2023-09-14T07:12:53.357799936Z",
        "author": "castorp",
        "date": "2010-04-23T13:11:54+0100",
        "id": "7193a3bbeb9fb7723f2d99a3cc1d00f5",
        "post_id": "post-209396",
        "text": "1) Non-virtual reality is demanding of one's time, especially for those with families, 2) orbiter\/orbiter add-on development isn't necessarily one's own attention-sucking hobby [!], and 3) collaboration can be a tricky road to walk, exasperated and magnified by 1) and 2) above.'totally agree about the self-motivation thing...i've suggested before and continue to hold that if you're \"modding\" to please others, then you're probably in the wrong hobby! ;-)cheers-g",
        "thread_id": 13281
    },
    {
        "@timestamp": "2023-09-14T07:12:54.666926848Z",
        "author": "dbeachy1",
        "date": "2010-03-03T21:35:43+0000",
        "id": "da38c1bc689814acd9e47fba765a8908",
        "post_id": "post-209698",
        "text": "Please be advised, however, that switching to Orbiter 2010 will not fix CTDs caused by buggy add-ons. The only solution is a) for the add-on author to fix the bug(s) in it, or b) to not load the buggy add-on.",
        "thread_id": 13313
    },
    {
        "@timestamp": "2023-09-14T07:13:07.148284416Z",
        "author": "Urwumpe",
        "date": "2010-05-11T20:31:11+0100",
        "id": "c672b8f966718fae673b9e4b743374f4",
        "post_id": "post-222450",
        "text": "Again:This item does not infringe any trademark, copyright, or other rights nor does it infringe eBay's listing or spam policies.Everything contained on the advertised CD is distributed freely and globally under the terms of the GNU Public License or the GNU Lesser General Public License (LGPL) We have full and legal right to re-distribute this product.So wrong, so wrong...You really need to have a lot of humor for not letting your barbarian take over and start to loot and pillage...Maybe in some years, in my most nuts and bolts vision, SSU, as true GPL software, might require alternative distribution via DVD, which would make third-party distributions tolerable, if proper credited....(32 MB per mission, if using custom image files for each mission, this means 4 GB for storing the MMU tape images)\u200b---------- Post added at 09:31 PM ---------- Previous post was at 09:27 PM ----------Ghostrider said:They're being evil. Can we, like, kill them or something?\n\nI would say, we should be looting, sacking, plundering, despoiling, despoliating and pillaging them. But all in moderation.",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:12:53.060304128Z",
        "author": "Andy44",
        "date": "2010-02-27T01:00:30+0000",
        "id": "d287303468f4a8a1c9994ac8f6107718",
        "post_id": "post-209187",
        "text": "My dad was involved in aviation and I have always been interested in aviation and spaceflight. I watched Star Trek reruns and every other sci fi show I could find growing up, had books about airplanes and spaceships, built flying model airplanes and tried to build a model rocket (couldn't get a motor because of the cryptofascist state I grew up in which made them almost impossible for young boys to get). I remember having a book with the X-15 and the X-20 Dynasoar in it and gazing endlessly at it. I always wanted my very own hypersonic rocketship.",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:12:54.691685632Z",
        "author": "TJohns",
        "date": "2010-03-03T10:44:29+0000",
        "id": "76df044e20acc740ea5fe5229226e0c6",
        "post_id": "post-209701",
        "text": "Misnamed? DualFuel rather than DuelFuelNice to see my coding is understandable by other programmers! The screenshot looks like you just run two instances of the MFD at once and pump in and out of the same tank at once ... did I have code in there to prevent this originally? I don't even remember...And in the spirit it was started with, it might be nice to include your source code changes in the download for the next guy to have a look at & play with.Trevor Johns",
        "thread_id": 13314
    },
    {
        "@timestamp": "2023-09-14T07:13:07.149763584Z",
        "author": "Columbia42",
        "date": "2010-05-12T00:18:02+0100",
        "id": "5566486d3ddbbe93448d873a046b03c2",
        "post_id": "post-222466",
        "text": "I believe that somewhere in the Orbiter license thingy (very proffesional way of putting that) it says something about the fact that Orbiter is free software and that you can't sell it. Am I right?",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:12:53.20898432Z",
        "author": "T.Neo",
        "date": "2010-03-06T18:32:54+0000",
        "id": "cb2a06790d2ae2971cb4edfba341d988",
        "post_id": "post-209258",
        "text": "65.52% Nitrogen18.83% Oxygen9.08% Carbon Dioxide5.15% Argon0.67% Methane>1% Ammonia, Carbon Monoxide, and other gasses.\n\nYeah, that's far better. Oxygen partial pressures should be high enough for humans, due to the higher pressures anyway.I suggested a rebreather because filtering can get tricky. Apparently it's rather tricky and filters only last so long.Rebreathers can last for some time longer; an astronaut can be in an EMU for 8 hours maximum for, which is pretty long. The system there is essentially like that of a rebreather, AFAIK. Maybe longer than that with future (but not handwavium) technology.You'll have to filter out predominantly CO2, then the ammonia and CO if they are in high enough concentrations (1% ammonia or CO would be pretty bad). Methane apparently isn't toxic, so you could get away with not filtering it, but I'm not so sure. AFAIK CO2 and CO are rather tricky to filter out without major systems.Maybe there could be some sort of hybrid system , filtering air and then running it through the system, replacing the oxygen.I don't think methane should burn or combust at those concentrations, but it'll probably be rather shortlived in an oxygen rich atmosphere; there must be a large amount of organisms producing it through photosynthesis or something. Same would go for ammonia.",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:13:07.190767104Z",
        "author": "agentgonzo",
        "date": "2008-02-15T11:13:10+0000",
        "id": "091e6523ad0706ef4f68eeb3695513a5",
        "post_id": "post-12320",
        "text": "Chipstone306 said:yes yes yes:lol:back to slingshot maneuvers.....has nasa ever planned on an asteroid slingshot to ds ?\n\nNot that I know of. As mentioned above, an asteroid will affect the path of the probe, but only slightly. There are two features of a planet that affect how good it will perform at giving a gravitational slingshot: mass and speed. Jupiter and Saturn are good as they are very massive, and Venus and Earth are good as they are moving quickly. Mars isn't that good as it is both slow and not very massive.As the asteroid belt lies in a region beyond Mars, the asteroids are moving slower than Mars so will be less useful. Combine this with the fact that the mass of the entire asteroid belt is roughly 0.45% of the mass of Mars, with Ceres (the largest asteroid) being ~0.14% the Mass of Mars and you get to a pretty weedy slingshot.",
        "thread_id": 142
    },
    {
        "@timestamp": "2023-09-14T07:12:54.691805184Z",
        "author": "unknown_orbiter",
        "date": "2010-03-03T22:08:14+0000",
        "id": "a49b1ef6598dda57d95b0570836ff18c",
        "post_id": "post-209702",
        "text": "I love it for the same reasons as Andy! Nice modification. I had looked at the fuel MFD's source code way back when it first came out. It is very understandable and workable TJohns.",
        "thread_id": 13314
    },
    {
        "@timestamp": "2023-09-14T07:12:53.299371776Z",
        "author": "Urwumpe",
        "date": "2010-03-07T12:00:02+0000",
        "id": "305d7bb5d30f5aa037de8a517152e16d",
        "post_id": "post-209378",
        "text": "Keith said:What will be the effect of deforestation on that?:uhh:\n\nAs long as we only cut evergreen plants, the effect on the inertia tensor of Earth is non-periodic.",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:12:54.043875328Z",
        "author": "apollo13",
        "date": "2007-11-17T03:33:18+0000",
        "id": "6c8aa2ea10d790024b1bb9bec14a2f50",
        "post_id": "post-12256",
        "text": "Payload:SIRIUS 4, A2100 AX platformSeparated mass:4,385 kg (9,667 lbs)Launch Vehicle:Proton M\/Breeze MWeight at liftoff:691,272 kg (1.5 million lbs) including payloadHeight:56.2 m (184 ft)Launch Time:04:39 Nov. 18 Baikonur;23:39 Nov. 17 CET; 22:39 Nov. 17 GMT; 17:39; Nov. 17 ESTLaunch Site:Baikonur Cosmodrome, Kazakhstan Launch Pad 39End User:SES SIRIUS, Stockholm, SwedenSatellite Manufacturer:Lockheed Martin Commercial Space Systems,Newtown, PALaunch Vehicle Manufacturer:Khrunichev State Research and Production Space Center, MoscowLaunch Services Provider:International Launch Services, McLean, Va.Satellite Use:Multi-mission satellite that will provide a wide range of telecommunications services, providing coverage over Europe, Africa and the Baltic\/Nordic region.Satellite Statistics:52 active Ku-band transponders2 active Ka-band transpondersAnticipated service life of 15 yearsMission Profile:The Proton launch vehicle will use a 4-burn Breeze M mission design to inject the satellite into a geosynchronous transfer orbit. The first three stages of the Proton will use a standard ascent trajectory to place the Breeze M fourth stage, with the satellite, into a suborbital trajectory, from which the Breeze M will place itself and the spacecraft into a circular parking orbit of 173 km (107.5 miles) inclined at 51.5 degrees. Once the upper stage and SIRIUS 4 are in the parking orbit, the unit will then be propelled into its transfer orbit by a series of additional burns of the Breeze M. Following separation from the Breeze M, the spacecraft will perform a series of liquid apogee burns to raise perigee, lower inclination, and circularize the orbit at the geostationary altitude of 35,786 km (22,236 miles).Target Orbit at Separation:Apogee: 35,786 km (22,236 miles); Perigee: 7,030 km (4,368 miles); Inclination: 17.3 degreesSpacecraft Separation:Approximately 9 hours, 13 minutes after liftoffILS Mission Statistics:4th ILS Proton launch in 200743rd ILS mission on Proton10th Proton launch of A2100 bus329th Proton launchLive Broadcast in North America:Galaxy 26, transponder 15, 93 degrees West,C-band, analog NTSC, downlink 4000 MHz (vertical). Test signals start at 4:45 p.m. ESTLive Feed for Europe and Asia:New Skies NSS-7, transponder WHL5\/EUH4, Channel 1 338 degrees West, Ku-band, digital PAL downlink 11148.400 MHz (horizontal), symbol rate 6.1113, fec: 3\/4. Test signals start at 21:45 GMT.More Information:Live webcast and general mission information are available on the ILS web site atwww.ilslaunch.com. Launch status updates are available on the ILS U.S. domestic Launch Hotline at 1-800-852-4980.",
        "thread_id": 133
    },
    {
        "@timestamp": "2023-09-14T07:13:07.173597696Z",
        "author": "Omhra",
        "date": "2010-05-11T00:43:54+0100",
        "id": "92558020f655bc6925304b3ef7196012",
        "post_id": "post-222494",
        "text": "we are not worthy... but we are thankful... THANK YOU!",
        "thread_id": 14197
    },
    {
        "@timestamp": "2023-09-14T07:12:53.398395392Z",
        "author": "Linguofreak",
        "date": "2010-03-01T12:43:46+0000",
        "id": "99ba5dfaab446b63673da0c68a35032a",
        "post_id": "post-209417",
        "text": "Hope to be done with my Bachelors by the end of this calendar year. It may take longer, considering that I'm not doing well with my classes over here in Germany (not that I'd have not done this trip just to get out early...).As for Ark's comment: One of the kids who went to my church went to school for Automotive Engineering, and, according to his mother, is the only one of her five kids that's yet living his dream. And the one time I took a job because it payed well, I ended up the richest and most miserable I'd ever been in my life (though not entirely because of that job).",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:12:54.338349568Z",
        "author": "BrianJ",
        "date": "2010-03-04T18:51:38+0000",
        "id": "0456d8309fc58b81e5ea33cea2835189",
        "post_id": "post-209631",
        "text": "Thanks NB, here's a little vid of the flyby in Celestia. Covers close approach -\/+ 5 mins at 10x time acceleration, ~5deg fov from Mars Express pov, min distance to Phobos 57km.",
        "thread_id": 13305
    },
    {
        "@timestamp": "2023-09-14T07:13:07.626982144Z",
        "author": "Chub777",
        "date": "2010-05-15T13:17:46+0100",
        "id": "13ec20cbb2dc67e84d6f814ff8d82b09",
        "post_id": "post-223264",
        "text": "I just made a clean install of Orbiter and installed the XR2, UMMU and WIN. I ran a scenario with the XR2 in it and it had a white bar:Anybody know what's happening?~Chub777",
        "thread_id": 14256
    },
    {
        "@timestamp": "2023-09-14T07:12:53.546404608Z",
        "author": "jedidia",
        "date": "2010-03-04T08:36:30+0000",
        "id": "e4a86c0a63fe14ff1047094de60c6b8e",
        "post_id": "post-209472",
        "text": "In my opinion this addon ought to have the power to automatically control a slew of craft.\n\nThat is a very nice idea, the trouble is how will the autopilots deal with time compression? You don't really want your time compression cut down to 10 when some ship out there manouvers. I think a traffic addon is a bit out of the scope of this one, however I like the addon a lot because it's the first step in that direction.",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.644062208Z",
        "author": "n0mad23",
        "date": "2008-05-14T06:15:02+0100",
        "id": "475086838d06a2cb979b69b248bce821",
        "post_id": "post-65364",
        "text": "Zatnikitelman's right - \"dry mass\" ultimately is what you want to move. There's really no need for fuel otherwise. Fuel weight and consumption is the trickiest part of the calculations, and definitely made trickier if you're calculating atmospheric drag.So no problem that it's not intended for atmospheric flight.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:12:54.339821568Z",
        "author": "Ark",
        "date": "2010-03-05T07:27:53+0000",
        "id": "0a94001dba88f9635fa8af9ff06fe2fe",
        "post_id": "post-209637",
        "text": "Ah, that makes sense.",
        "thread_id": 13305
    },
    {
        "@timestamp": "2023-09-14T07:12:53.591306752Z",
        "author": "N_Molson",
        "date": "2010-03-10T10:41:10+0000",
        "id": "631ffcd1e624b8025a76e3377183f0ee",
        "post_id": "post-209511",
        "text": "Notice that even the mighty Proton rocket (LOX\/Kerosene) produce in fact very little smoke. The cloud we can see at launch is only dust.Notice how the exhaust flame is clear (and it's as long as the rocket, too !).Same rule applies for the Delta IV-H (LOX\/LH2, no SRBs), which is nearly as powerful :So maybe you can add smoke just a few seconds before and after liftoff, to simulate dust\/smoke\/steam(the flames actually burn everything on the ground, which produce smoke and move dust away). -->In fact, it's mostly steam(thanks Urumpwe).",
        "thread_id": 13288
    },
    {
        "@timestamp": "2023-09-14T07:12:54.49529984Z",
        "author": "Linguofreak",
        "date": "2010-03-02T23:33:40+0000",
        "id": "2eb0ddaf9f4e0072c8554f9d4d064750",
        "post_id": "post-209678",
        "text": "I do have to warn you though. Sometimes an addon maker will use a weird directory structure in zipping an addon, and then you have to figure out where the files go yourself. That's pretty rare, though.",
        "thread_id": 13307
    },
    {
        "@timestamp": "2023-09-14T07:13:07.25205632Z",
        "author": "Muybonito523",
        "date": "2010-05-12T05:47:43+0100",
        "id": "02b7acac5809f52c481c70f3e14dd593",
        "post_id": "post-222718",
        "text": "Hey, Thanks for the terminology Spike, \"Direct ascent\" was exactly what I was looking for.The threads gave me some input as well abot launch MFD and such. Any opinions about what works the best is welcome.Also thanks for the tutorial name DamBuster, I found a tutorial here:http:\/\/www.orbithangar.com\/searchid.php?ID=3691for anyone else that might want it. It helped me get the basic idea. However, it still didn't give me precise information on when to takeoff! I was hoping that maybe there was a way to do it so that you almost come right up underneath the ISS or other station, but that may be asking too much.Thanks for the help!",
        "thread_id": 14210
    },
    {
        "@timestamp": "2023-09-14T07:12:53.591445504Z",
        "author": "Cizurator",
        "date": "2010-03-13T01:37:18+0000",
        "id": "b08a2aef437b313e2d235e5f04c41c07",
        "post_id": "post-209513",
        "text": "For someone, it may look strange, but not every rocket creates smoke. If it's propelled with liquid fuel, it usually creates clear stream of hot gas. But if it has solid rocket boosters, it usually creates a lot of smoke. That's my experience, there may be some exceptions, of course...For Urwumpe: The SRB's use solid fuel, so they create smoke all the time, until burnout and separation (I think they still do even after separation)The big cloud on T-0 is really mostly steam from vaporized cooling water.---------- Post added at 02:37 ---------- Previous post was at 02:35 ----------So maybe you can add smoke just a few seconds before and after liftoff, to simulate dust\/smoke\/steam(the flames actually burn everything on the ground, which produce smoke and move dust away). -->In fact, it's mostly steam(thanks Urumpwe).[\/QUOTE]I'm afraid I'm not able to add the dust only for a few seconds after liftoff...this would probably require some programming skills, dll's etc...I work only with notepad and multistage, that's all...",
        "thread_id": 13288
    },
    {
        "@timestamp": "2023-09-14T07:12:54.714217216Z",
        "author": "dbeachy1",
        "date": "2010-03-03T03:50:22+0000",
        "id": "6af1a534fc12d9c7e1b232a285c22021",
        "post_id": "post-209709",
        "text": "Yes. Check out the technical specifications for your laptop model. If you can't find them, try to find out what chipset your laptop uses and then look up the supported memory speeds for it.",
        "thread_id": 13315
    },
    {
        "@timestamp": "2023-09-14T07:13:07.603655168Z",
        "author": "ionif",
        "date": "2010-05-15T18:14:22+0100",
        "id": "79d4081864ec32ca2924375763947ad8",
        "post_id": "post-223241",
        "text": "good job.Nice",
        "thread_id": 14249
    },
    {
        "@timestamp": "2023-09-14T07:12:53.003265024Z",
        "author": "Star Voyager",
        "date": "2010-04-23T00:48:30+0100",
        "id": "1d446df0bb3932738a2fdd03d9e67758",
        "post_id": "post-209067",
        "text": "Mission stats:The 603rd launch for Atlas program since 1957The 317th Atlas to occur from Cape CanaveralThe 21st launch of an Atlas 5 since 2002The 19th Atlas 5 to occur from the CapeThe 13th Atlas 5 under United Launch AllianceThe 1st Atlas 5 to fly in the 501 configurationThe 8th Department of Defense launch of Atlas 5The 2nd Atlas launch of 2010---------- Post added at 07:44 PM ---------- Previous post was at 07:42 PM ----------All flight controllers say \"go\" for launch!---------- Post added at 07:46 PM ---------- Previous post was at 07:44 PM ----------X-37B now on internal power.---------- Post added at 07:46 PM ---------- Previous post was at 07:46 PM ----------T-4 minutes and counting!---------- Post added at 07:48 PM ---------- Previous post was at 07:46 PM ----------Going down the street to see it. Be back later for OTV sep!",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.283650048Z",
        "author": "DG IV",
        "date": "2011-07-05T01:32:44+0100",
        "id": "40c4487c2ba4e8a299068ee86c672259",
        "post_id": "post-222798",
        "text": "Can you make a update for it that puts some space crafts around the planet ? thanks",
        "thread_id": 14217
    },
    {
        "@timestamp": "2023-09-14T07:12:54.287872512Z",
        "author": "Notebook",
        "date": "2010-03-03T10:37:45+0000",
        "id": "3e38bffc851091bd63df06985276a2ea",
        "post_id": "post-209629",
        "text": "ESA have a blog for the approach:http:\/\/webservices.esa.int\/blog\/blog\/7N.Just curious about this image, it shows \"Landing Gear\". Lost in translation, or is ESA hiding something?http:\/\/webservices.esa.int\/blog\/gallery\/7\/Phobos_g.jpgI thought it was the Mars Express, its the Phobos Grunt. Should read the text...",
        "thread_id": 13305
    },
    {
        "@timestamp": "2023-09-14T07:12:53.29651328Z",
        "author": "Pilot7893",
        "date": "2010-02-28T03:58:32+0000",
        "id": "94e4719365bc28cb0c5aad6eaa3181d2",
        "post_id": "post-209352",
        "text": "Eagle said:Is this offensive? I made it.\n\nI...don't get it.",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:13:07.528391424Z",
        "author": "SiberianTiger",
        "date": "2010-05-14T16:25:48+0100",
        "id": "7f291cd620b9ce91c604008b5c950346",
        "post_id": "post-223098",
        "text": "garyw said:I couldn't see myself eating dog, caviar, snails or anything like that yet I love a good steak and I guess that makes me something of a hypocrite really.\n\nAnd I, in turn, have problems with medium-rare steaks.:cheers:",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:54.341458688Z",
        "author": "Notebook",
        "date": "2010-03-07T08:33:26+0000",
        "id": "76dc35caeb9bea2fd761ecdb50a4b25d",
        "post_id": "post-209644",
        "text": "Just thinkng about data and pictures. Are there any conditions where the imageisthe data?N.",
        "thread_id": 13305
    },
    {
        "@timestamp": "2023-09-14T07:12:53.559570432Z",
        "author": "Star Voyager",
        "date": "2010-03-04T23:33:37+0000",
        "id": "651a7a4e022b6eb9fc5ba1306a04323b",
        "post_id": "post-209493",
        "text": "And here are some pictures of that MST move:http:\/\/spaceflightnow.com\/delta\/d348\/100304mst\/And the safety checks have been completed!---------- Post added at 05:56 PM ---------- Previous post was at 05:08 PM ----------T-5 minutes and holding, all system's are still go.---------- Post added at 06:04 PM ---------- Previous post was at 05:56 PM ----------GOES-P now on internal power.---------- Post added at 06:10 PM ---------- Previous post was at 06:04 PM ----------Stats on this launch:The 348th Delta rocket launch since 1960The 12th Delta 4 rocket mission since 2002The 10th Delta 4 rocket launch from Cape CanaveralThe 5th Medium+ 4,2 configuration to flyThe 5th Delta 4 under the ULA bannerThe 1st Delta launch this yearThe 13th geostationary weather satellite launch on DeltaThe 3rd GOES spacecraft flown on Delta 4Final readiness poll had some members giva a not ready and the launch is now delayed.---------- Post added at 06:13 PM ---------- Previous post was at 06:10 PM ----------Upper level winds are now red, launch time is now 6:47 p.m. EST.---------- Post added at 06:32 PM ---------- Previous post was at 06:13 PM ----------Looks like the winds will not hold out for the window, and those red alarms were instrumentation problems. The window extends to 7:17 p.m. EST.---------- Post added at 06:33 PM ---------- Previous post was at 06:32 PM ----------New T-0 is now 6:57 p.m. EST.",
        "thread_id": 13287
    },
    {
        "@timestamp": "2023-09-14T07:13:07.67476992Z",
        "author": "Artlav",
        "date": "2010-08-22T16:37:38+0100",
        "id": "fcd14013f3d79e543d02a70d8135d0b6",
        "post_id": "post-223396",
        "text": "Moach said:reading this makes me think of how awesome (and brutal) it would be to have an addon that imposes this aspect of the simulation\n\nEver tried to fly something thru this baby's main exhaust stream?[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3042\"]Hius Interstellar Ramjet 070823[\/ame]",
        "thread_id": 14266
    },
    {
        "@timestamp": "2023-09-14T07:12:53.559942912Z",
        "author": "Star Voyager",
        "date": "2010-03-05T00:09:25+0000",
        "id": "2d7dbfb65ec5a14d4a298f8732ae19cd",
        "post_id": "post-209497",
        "text": "T-60 seconds and the Delta IV is fully secured with fuel!---------- Post added at 06:56 PM ---------- Previous post was at 06:55 PM ----------Liftoff!---------- Post added at 07:06 PM ---------- Previous post was at 06:56 PM ----------T+9 minutes. Sorry for the delay, as I was watching it from my house in Tampa.---------- Post added at 07:09 PM ---------- Previous post was at 07:06 PM ----------SECO 1 just occured, SECO 2 will occur at T+4 hours 10 minutes and 56 seconds. GOES P will jettison 11 minutes after that.",
        "thread_id": 13287
    },
    {
        "@timestamp": "2023-09-14T07:12:54.358779392Z",
        "author": "Eagle",
        "date": "2010-03-02T17:40:52+0000",
        "id": "30d22869dff5caa2fb5182682bc87a2a",
        "post_id": "post-209653",
        "text": "Are these just regular recipes or are you looking for a theme? Because I have college student, hairy man and fancy shmancy recipes.",
        "thread_id": 13306
    },
    {
        "@timestamp": "2023-09-14T07:12:54.691988224Z",
        "author": "MattDecker",
        "date": "2010-03-13T11:19:29+0000",
        "id": "3ed04563e9153708c8a0edc22ebb5185",
        "post_id": "post-209703",
        "text": "TJohns said:Nice to see my coding is understandable by other programmers! The screenshot looks like you just run two instances of the MFD at once and pump in and out of the same tank at once ... did I have code in there to prevent this originally? I don't even remember...And in the spirit it was started with, it might be nice to include your source code changes in the download for the next guy to have a look at & play with.Trevor Johns\n\nYea I did want to include the source code. But I goofed it up after I did that compile and was not able to repair it. That was quite awhile ago that I was working on it and I have found that programing is not like riding a bicycle, ie.. you do forget it after awhile. That was the reason I was hesitant to upload it, because I couldn't include the source code. But I finally figured that it was working good for me and I should share it.",
        "thread_id": 13314
    },
    {
        "@timestamp": "2023-09-14T07:13:06.952129024Z",
        "author": "computerex",
        "date": "2010-05-09T10:20:02+0100",
        "id": "f28f28b6324fd539a8d14f7e76af865b",
        "post_id": "post-222332",
        "text": "Enjo said:Yes, but please don't place code with errors like \"%f\" on doubles, which is supposed to be an example code. Others may copy it and not realise why it doesn't work ontheir compiler, you know.\n\nMeh, I like using %f;)ps. You realize you are more likely going to come across a compiler that doesn't know what \"lf\" is then one that won't properly do the conversion of doubles with \"f\", right? And Orbiter libraries are only compatible with Microsoft's compiler series.---------- Post added at 05:20 AM ---------- Previous post was at 05:07 AM ----------BTW it turns out that \"lf\" isn't even a valid input for sprintf when giving doubles as arguments...",
        "thread_id": 14171
    },
    {
        "@timestamp": "2023-09-14T07:12:53.797528576Z",
        "author": "PhantomCruiser",
        "date": "2010-03-03T21:31:21+0000",
        "id": "54bd0daac2bac389651ab739ed78dcae",
        "post_id": "post-209525",
        "text": "I seem to remember a scenario that comes with Meshland (or Orulex??) that had a large building on the moon with similar landing pads. The DG kind of bounced (for lack of a better discription) on the pad, but it is very similar to what you are wanting to do. Once I get home I'll see if I can nail down where\/what it is.",
        "thread_id": 13290
    },
    {
        "@timestamp": "2023-09-14T07:13:07.456531968Z",
        "author": "cjp",
        "date": "2010-05-13T11:40:54+0100",
        "id": "fb33a9c8e6f19a6296e54cc4cb71ceb5",
        "post_id": "post-222899",
        "text": "mc_ said:But \"heat sheld on the bottom\"... We can have something better, but still \"no wings\" :thumbup:.Think about combining the Delta Clipper with russianKliperconcept (see 2004 lifting body version).\n\nWhat is the advantage of that?Besides, if the thing is supposed to return from the moon, should it be capable of doing an 11 km\/s re-entry? In that case, I think there is no escape from using an ablative heat shield.If only slower re-entry modes need to be supported, I think a radiative heat shield sounds promising. It can be made of a metallic material (some nickel alloy), so it's probably less vulnerable than the capacitive heat shield of the Space Shuttle, and it doesn't need to be replaced or repaired after every flight.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:53.002867712Z",
        "author": "anemazoso",
        "date": "2010-04-23T00:16:59+0100",
        "id": "7973caeda477651c140f5271dc91856f",
        "post_id": "post-209064",
        "text": "Streaming video of the launch can be found at:http:\/\/www.spaceflightnow.com\/atlas\/av012\/status.html",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:12:54.339081728Z",
        "author": "Arrowstar",
        "date": "2010-03-04T21:06:20+0000",
        "id": "633542fa8f409964713faf9c3b41ee7a",
        "post_id": "post-209634",
        "text": "They didn't take pictures on this pass?:(",
        "thread_id": 13305
    },
    {
        "@timestamp": "2023-09-14T07:12:54.494380288Z",
        "author": "ThatGuy",
        "date": "2010-03-02T08:02:17+0000",
        "id": "a1be1af0b9dee5695d8ec09964ba4263",
        "post_id": "post-209674",
        "text": "Just extract the file contents to the main Orbiter directory",
        "thread_id": 13307
    },
    {
        "@timestamp": "2023-09-14T07:13:07.486977536Z",
        "author": "Xyon",
        "date": "2010-05-15T06:58:10+0100",
        "id": "f2049499b353f4e100f201d53503f5e2",
        "post_id": "post-223032",
        "text": "Very nicely done. A beautiful addon to my default solar system. I don't care if you're not a planet, I still love you, Pluto!:)",
        "thread_id": 14235
    },
    {
        "@timestamp": "2023-09-14T07:12:53.038015488Z",
        "author": "Wishbone",
        "date": "2010-10-14T17:11:04+0100",
        "id": "07b9f573eebf87e01e1d5fa4ccdd45ae",
        "post_id": "post-209133",
        "text": "Molczan rocks (the whole seesat community is really amazing!)",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.526355968Z",
        "author": "AirSimming",
        "date": "2010-05-14T15:42:01+0100",
        "id": "0ae93a9b4d5ec7eb271ce08239873e5a",
        "post_id": "post-223090",
        "text": "Eating animals is eating animals. Beside the taste and stringiness, I do not see a difference between eating a cow, a big or a dog. If you just imagine it often enough, it actually becomes equally disgusting. You are eating life\/beings.I'm going to have a few burgers in about 1 and a half hours from now, so I better stop to imagine such things for now:)",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:54.623775488Z",
        "author": "Woo482",
        "date": "2010-03-02T18:17:54+0000",
        "id": "cd0a202a61cf0197695a5d2c4642000a",
        "post_id": "post-209684",
        "text": ":welcome:to Orbiter-Forum !",
        "thread_id": 13308
    },
    {
        "@timestamp": "2023-09-14T07:12:53.208090368Z",
        "author": "T.Neo",
        "date": "2010-02-28T18:50:50+0000",
        "id": "b059559b8179ba35c32eb30ab2ab6654",
        "post_id": "post-209251",
        "text": "The TAV should be able to land on a limited area (think fighter jets landing on aircraft carriers, STOVL aircraft etc) so landing on ice floes shouldn't be needed.Ice floes also melt and break under weight, so they aren't ideal as a base of any kind.I was thinking the pontoon base would be permanent\/semi-permanent.",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:13:07.64346368Z",
        "author": "n0mad23",
        "date": "2008-05-14T01:59:29+0100",
        "id": "8ee47cc0969ccb1089b28c8a7c6a6305",
        "post_id": "post-65359",
        "text": "Lunar Pilot,You might find this useful:http:\/\/orbiter-forum.com\/showpost.php?p=5525&postcount=15",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:12:53.299046912Z",
        "author": "Urwumpe",
        "date": "2010-03-06T08:27:01+0000",
        "id": "726392803341aa995b286dab5bbe949e",
        "post_id": "post-209374",
        "text": "Keith said:This is the only way I can see (so far) that a rotating body, by its own action, can affect its own axis without the assistance of external forces to topple it.\n\nYes, just conservation of rotational momentum...L = I * wL = momentum vector (R\u00b3)I = matrix with the moments of inertia (R^3x3)w = rotation velocity vector. (R\u00b3)If you change the moments of inertia by changing the mass distribution, your rotation velocity vector will also change. Which is pretty much what the Earthquake did - it did move a few hundred thousand tons of rock closer to the center of gravity.Earthquakes are just the stronger example - guess which ordinary event every autumn also changes the rotation velocity of Earth a bit.;)",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:12:54.494208512Z",
        "author": "Kodiak555",
        "date": "2010-03-02T07:54:36+0000",
        "id": "1ab465fb8ee58995042602f36e685e37",
        "post_id": "post-209673",
        "text": "I'm sure this question has been asked a thousand times, and many people are tired of hearing it. Being new to Orbiter and not a computer wiz puts me at a disadvantage to start with. Can someone tell me how to install the various addons and where to put them? I realize it's a dumb question and apologize. I couldn't find an answer while searching the forums.Thank you,Lee",
        "thread_id": 13307
    },
    {
        "@timestamp": "2023-09-14T07:13:07.664878848Z",
        "author": "Urwumpe",
        "date": "2010-05-16T21:06:25+0100",
        "id": "baaeb33a565a748b2e38b51a1684d725",
        "post_id": "post-223335",
        "text": "PhantomCruiser said:Is that a binary conversion of 33653337357 (base 8)?\n\nNo, just a binary constant for C++ using a generic extension that doesn't exist.",
        "thread_id": 14265
    },
    {
        "@timestamp": "2023-09-14T07:12:54.691433984Z",
        "author": "Andy44",
        "date": "2010-03-03T01:29:49+0000",
        "id": "19c0d28c2be59de5e39e6e92963b77f5",
        "post_id": "post-209700",
        "text": "Cool, this should work well with my station addons where fuel is stored on a docked fuel tank and transferred to the other docked vehicles though the station!",
        "thread_id": 13314
    },
    {
        "@timestamp": "2023-09-14T07:12:53.544593664Z",
        "author": "Zatnikitelman",
        "date": "2010-02-28T16:35:11+0000",
        "id": "61aa6529fed1ffc6fb18a94ed0c95a55",
        "post_id": "post-209451",
        "text": "I like the idea! It sounds good to me!",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:12:54.463538432Z",
        "author": "Deltafang",
        "date": "2010-03-07T18:43:06+0000",
        "id": "e68473ef18a918d07d7e4083d5a4347d",
        "post_id": "post-209667",
        "text": "tblaxland said:I can't say I've seen it here (or an English equivalent). From what Google can tell me about the ingredients it is chock full of MSG and salt - no wonder it makes your food taste so good!\n\nYeah, that's pretty much the rule of food nowadays. If it tastes good, beware, it'll kill you in the long (or in some cases, short) term. If it tastes bad, well..... that's because its good for you!As a college student, I just buy microwaveable food and rarely anything I can actually cook. Last week, my roommates and I had a cooking craze and I bought a whole carton of eggs and some raw chicken tenderloin. Ate it all by the end of the week. Needless to say, my cholesterol was approaching 250 at the end of that particular week. Likewise, this week had been all oatmeal, fruit, and honey nut cheerios.Since the blood vessels in my face and my sinuses would most likely be filled to the brim, I doubt I'd be able to taste anything major in space. I hear astronauts enjoy generous helpings of spice in all their foods. I'm a pretty picky eater, so I'd be very disappointed about not being able to eat my favorite foods in orbit.",
        "thread_id": 13306
    },
    {
        "@timestamp": "2023-09-14T07:13:07.376878592Z",
        "author": "Wonderer",
        "date": "2010-06-21T21:14:42+0100",
        "id": "d627aec3c90c25341f7cea01150c2556",
        "post_id": "post-222866",
        "text": "Well in lithuanian only Venus (Venera), Earth (\u017dem\u0117) and sun (Saul\u0117) are female gender all other planets are male.Though this language isn't latin based, but it uses latin names for the planets (execpt for earth and the sun).It is very easy to tell what gendre what object is due to the ending of the name,so I think that Jupiter (Jupiteris) is male :blahblah:",
        "thread_id": 14224
    },
    {
        "@timestamp": "2023-09-14T07:12:53.544847872Z",
        "author": "Artlav",
        "date": "2010-03-01T03:25:34+0000",
        "id": "fac21ab742089a1a8749c9fe5c40db33",
        "post_id": "post-209454",
        "text": "RisingFury said:Currently I'm only focussing on navigational flying within the atmosphere, but I've set the function up so that I can expand it to high altitude, high speed flight and space flight.\n\nSo, can your system be broken into or be based off some primitives, like the ones i described? Any descriptions of it or suggestions for the project discussed?",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.383809792Z",
        "author": "garyw",
        "date": "2010-05-13T10:14:26+0100",
        "id": "59318e876d02322695ffcfb164555891",
        "post_id": "post-222883",
        "text": "Notebook said:If it is leaving its parent galaxy, it must have acheived secape velocity?N.\n\nIf that galaxy was even it's parent to start with?Or maybe it got too close to the supermassive black hole at the center and got flung out of the parent galaxy.Fascinating stuff!",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:12:53.805259776Z",
        "author": "Kyle",
        "date": "2010-03-01T00:33:21+0000",
        "id": "83bab9ed3e08599a6673a024e18a4ba5",
        "post_id": "post-209537",
        "text": ":probe:Hail!",
        "thread_id": 13291
    },
    {
        "@timestamp": "2023-09-14T07:12:54.463812352Z",
        "author": "jinglesassy",
        "date": "2010-03-09T01:23:29+0000",
        "id": "90d0faa49117e87ef4dcc52cf4c9bf3a",
        "post_id": "post-209669",
        "text": "Deltafang said:Yeah, that's pretty much the rule of food nowadays. If it tastes good, beware, it'll kill you in the long (or in some cases, short) term. If it tastes bad, well..... that's because its good for you!\n\nWHAT APPLES ARE BAD FOR YOU?!?!:(",
        "thread_id": 13306
    },
    {
        "@timestamp": "2023-09-14T07:12:53.927561728Z",
        "author": "satelliteGuy",
        "date": "2010-03-01T15:13:59+0000",
        "id": "5f5eef5896630adbca71554c4392e407",
        "post_id": "post-209583",
        "text": "I'm trying to implement a plugin with different vehicle-classes that need access to each other's API. Due to my not existing knowledge of MS and MS VC 2008 I'm looking for an easy way to solve this (which means putting all in one DLL).So: Is it possible to create a DLL providing vehicles of different classes, which can also be instantiated while parsing (and being described) in the config-file using one DLL. My understanding is that the ovcInit-funciton is used by Orbiter to instantiate instances (as described in the class-config-file) - and that's why I don't think it will work. But I'm not really keen on fussing around with dllexport, dllimport etc to build different DLLs AND resolving all complaints from VC, that's why I'm asking.Thx",
        "thread_id": 13297
    },
    {
        "@timestamp": "2023-09-14T07:13:07.395183104Z",
        "author": "Izack",
        "date": "2010-05-14T20:42:44+0100",
        "id": "d6f1c0a3b7588b8b2285ab29d158da5f",
        "post_id": "post-222893",
        "text": "T.Neo said:Since progress is so damn slow...\n\nOr we just live too fast...",
        "thread_id": 14226
    },
    {
        "@timestamp": "2023-09-14T07:12:53.814561792Z",
        "author": "Hielor",
        "date": "2010-03-01T05:18:38+0000",
        "id": "b478f5b9d211f22272028f4b85a5dd7f",
        "post_id": "post-209551",
        "text": "unknown_orbiter said:...I can not pitch up or keep any velocity... it is very odd because I just am dropping strait down and even with RCS and Elevon enabled, I can't do it. However the rest of the time, I'll come in and have a nice amount of speed to do an unpowered landing on the runway. Anyone know why this is?\n\nSounds like you're stalled at that point, or close to it.You'll want to push the nose *down* to increase speed.",
        "thread_id": 13292
    },
    {
        "@timestamp": "2023-09-14T07:12:53.97816064Z",
        "author": "cinder1992",
        "date": "2010-03-01T19:49:35+0000",
        "id": "afd86bf97873e862450f9fa1179dd036",
        "post_id": "post-209593",
        "text": "I'm running a mainframe using a z\/OS derivative, Gets kinda laggy when calculating the wind speeds from 6000 different areas around the country AND running a PC emulator so I can post here whilst I'm at work ;P .",
        "thread_id": 13298
    },
    {
        "@timestamp": "2023-09-14T07:13:07.534105856Z",
        "author": "bwog",
        "date": "2010-05-17T14:43:02+0100",
        "id": "5f682e201fe642ca8cf47ce50a80b28a",
        "post_id": "post-223146",
        "text": "tl8 said:Like a meet and eat?:p\n\nWouldn't that make them mad at us? Imagine a life form no one has seen before coming up to the president and eating him...",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:52.767534592Z",
        "author": "Pablo49",
        "date": "2010-03-08T22:31:30+0000",
        "id": "bcba776e2b87b85960821bd66a434e59",
        "post_id": "post-208997",
        "text": "I add this problem a few days ago. I reinstalled Artemis, and it worked again. Not sure why it worked, but it did for me at least.",
        "thread_id": 13260
    },
    {
        "@timestamp": "2023-09-14T07:13:07.648511488Z",
        "author": "Artlav",
        "date": "2010-05-15T17:38:28+0100",
        "id": "5e0a9d7571bbc448f5e900a447a81281",
        "post_id": "post-223287",
        "text": "Do Velcro rockets work in non-sol solar systems?Each time i try, it's always crashes on the first frame.Is there some trick to make it work, or it's a plain bug?Here is a simple example, clean Orbiter+Atum system, nothing in the log.Code:BEGIN_DESC\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Atum_system\n  Date MJD 59602.629167\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship DeltaCBC\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET DeltaCBC\n  MODE Extern\n  POS 9.73 -0.51 -123.30\n  TRACKMODE TargetRelative\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_SHIPS\nDeltaCBC:Velcro\/CBC\n  STATUS Landed Shai\n  POS 7.0334551 -12.8475546\n  HEADING 270.00\n  TGT_HEADING 095.0\n  FUEL 1.000\n  CONFIGURATION 0\n  SCREENHEIGHT 225.0\n;  PITCHMULTIPLE 0.5\n  CAMERA 0 0 50.0\n  Fairing 2 2.0 0.0 -2.0 0.0\n  PAYLOAD Int Velcro\/Parts\/Int5m_13 Velcro\/Parts\/Int5m_13 0 0 17.5 0.1 0 0.0 1.0\n  PAYLOAD Int Velcro\/Parts\/Int13_10 Velcro\/Parts\/Int13_10 0 0 21.75 0.1 0 0.0 1.0\n  PAYLOAD Int2 Velcro\/Parts\/Int10_8 Velcro\/Parts\/Int10_8 0 0 24.25 0.1 0 0.0 1.0\n  STAGE Stg2 Velcro\/Delta2Stg2 Velcro\/Delta2Stg2 0 0 24.75 6954.0 0.0 1.0\n    STAGE Stg3 Velcro\/Star48B Velcro\/Star48B 0 0 27.20 2141.0 0.0 1.0\n      PAYLOAD probe probe probe 0 0 29.5 2200.0 0.0 1.0   ; to GEO Transfer\n  ENDSTAGE\n  ENDSTAGE\n  PAYLOAD Fair1 Velcro\/Parts\/Delta2fair9_1 Velcro\/Parts\/Delta2fair9_1 0 0 29.75 420.0 0 0.0 1.0\n  PAYLOAD Fair2 Velcro\/Parts\/Delta2fair9_2 Velcro\/Parts\/Delta2fair9_2 0 0 29.75 420.0 0 0.0 1.0\nEND\nEND_SHIPS",
        "thread_id": 14261
    },
    {
        "@timestamp": "2023-09-14T07:12:53.061534464Z",
        "author": "Shadow Addict",
        "date": "2010-02-28T21:47:27+0000",
        "id": "5234bc3c8b9e327679db2b0507cca614",
        "post_id": "post-209198",
        "text": "My first experience with space was going to some space exhibit, seeing Apollo 13 and getting a toy where you could dock the CSM and LM, as well as seperating the CM and SM and the ascent and descent stages. I had no interest in space at all until last February, when I was looking for freeware games to pass the time and Orbiter's name was on the Wikipedia article. Soon after I found Orbiter, I watched STS-119 liftoff and that really hooked me.",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:12:54.121510656Z",
        "author": "KKinsane",
        "date": "2010-03-02T03:15:59+0000",
        "id": "1dfa41348cae2f83b0b5f4d4b8b4f90a",
        "post_id": "post-209610",
        "text": "hello people, I think I just came up with a good idea that has yet to have a mod go with, I'm not that experienced at modding for orbiter just yet, but more to the point, wouldn't it be awesome to fly over japan, china, russia, and with the radio antenna sometimes pick up some random traffic? I am aware of orbiter sounds capabilities also, perhaps a large mix could be applyed to the traffic folder but this wouldn't really account for the relative location.also the orbital relay satalite mod on yay hanger is a dead link, wut happened to the radio\u203cps. all your:probe:are belong to us:cheers:(jack d)",
        "thread_id": 13301
    },
    {
        "@timestamp": "2023-09-14T07:13:07.196644608Z",
        "author": "Cale",
        "date": "2008-05-12T17:24:11+0100",
        "id": "1c69681cd4a301c0eaf8c65338ee1bd0",
        "post_id": "post-65319",
        "text": "Hmm, wondering which addon you're working on right now, Antonio;)Cheers,Cale",
        "thread_id": 1420
    },
    {
        "@timestamp": "2023-09-14T07:12:53.255888128Z",
        "author": "unknown_orbiter",
        "date": "2010-02-27T21:33:55+0000",
        "id": "a77f2fd06976e4316944f57b62b6a073",
        "post_id": "post-209331",
        "text": "Thank you very much!",
        "thread_id": 13277
    },
    {
        "@timestamp": "2023-09-14T07:12:54.463303168Z",
        "author": "Ghostrider",
        "date": "2010-03-06T08:12:24+0000",
        "id": "17005c5749dff2453d3098c89edf5d8d",
        "post_id": "post-209666",
        "text": "Beef jerky is good too. Low on fat, high on protein, good shelf life.",
        "thread_id": 13306
    },
    {
        "@timestamp": "2023-09-14T07:13:00.131871488Z",
        "author": "Bj",
        "date": "2010-04-06T00:04:52+0100",
        "id": "2cd5dbc1a54da82c0b35dcdc22f258ca",
        "post_id": "post-215505",
        "text": "Izack said:I cannot for the life of me use the scenario editor.Specifically, when it comes to placing an object in orbit. This is not a good handicap to have.I've been trying and trying to move an Arrow in LEO into any position near Venus. I know what eccentricity is, and what longitude is (though not how it works in this scenario), but everything else went way over my head.\n\ncustom -> senario editor -> new -> enter [vessel name] and [click vessel type] -> createvoila your in stable orbit;)Or I guess the other way to get into orbit via scenario editorFirst click up arrow on Eccentricity [Ecc] (from screen 1) that will get you about 3-5K in altitudeThen in the second screen dx\/dy\/dz just keep madly pressing the up buttons on the dx and dy until your in orbit;)probably easier just to alter the Arrows engine power and ISP till it is able to take off from ground easily.*though is unrealistic to be able to land and takeoff on Venus.Izack said:---- Previous post was at 01:28 AM ----------Aw, crap. This is around the time O-F goes to sleep. isn't it?:p\n\nMore or less yeah most everyone in at least America is asleep between midnight and 4AM :lol: local times...",
        "thread_id": 13700
    },
    {
        "@timestamp": "2023-09-14T07:13:07.2841856Z",
        "author": "TMac3000",
        "date": "2012-04-09T17:14:11+0100",
        "id": "2ffc53bdac34988aad87dd40acb43749",
        "post_id": "post-222800",
        "text": "It's one of the twelve colonies in Battlestar Galactica;)",
        "thread_id": 14217
    },
    {
        "@timestamp": "2023-09-14T07:12:53.547598592Z",
        "author": "Skookum",
        "date": "2010-06-26T17:46:10+0100",
        "id": "ddc0caad3bda5dc981524b428968b067",
        "post_id": "post-209485",
        "text": "I'd like to see a combined horizontal \/ vertical launch module integrated into a complete autopilot package, complete with \"roll program\" for the shuttle.Sounds exciting.",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.461340416Z",
        "author": "mjessick",
        "date": "2010-05-19T01:30:24+0100",
        "id": "a045028f9065440bfb882568cb4a1e32",
        "post_id": "post-222926",
        "text": "\"The Rocket Company\" DH-1 two stage VTOVL[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2193\"]The Rocket Company DH-1[\/nomedia]http:\/\/www.orbithangar.com\/addonpics\/DH-1.jpgInteresting vertical first stage manned VTOVL, followed by a mostly horizontal second stage with a parafoil landing. Per the book, IIRC, early versions used the simple profile with manual flight to cut costs.",
        "thread_id": 14228
    },
    {
        "@timestamp": "2023-09-14T07:12:53.06131456Z",
        "author": "Pablo49",
        "date": "2010-02-28T17:52:11+0000",
        "id": "68c53f8b287e3aab808affde13ec4ee9",
        "post_id": "post-209195",
        "text": "In first grade we all got to take turns dressing up as astronauts and got our pictures taken. I assume I had thought of space before then, but that was the first time I really got interested.",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:00.634111488Z",
        "author": "MVA",
        "date": "2010-06-07T17:19:21+0100",
        "id": "711fca3dd27e219c12cd43ee61c9ec74",
        "post_id": "post-216840",
        "text": "Great addon!",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:07.624028928Z",
        "author": "aries197012",
        "date": "2010-05-15T10:30:08+0100",
        "id": "3d7bfe472ae38ca2d31cb69519499a4c",
        "post_id": "post-223263",
        "text": "Just looking at the NASA 3D models site, there's a load of new 3D satellite models released.http:\/\/www.nasa.gov\/multimedia\/3d_resources\/3d-models-gallery.html",
        "thread_id": 14255
    },
    {
        "@timestamp": "2023-09-14T07:12:59.926710272Z",
        "author": "Woo482",
        "date": "2010-04-02T22:28:45+0100",
        "id": "18d140b035300f9b060f8f9c46f27d00",
        "post_id": "post-215251",
        "text": "Yes it unfolds in space, but you have to deploy it yourself by pressing \"K\" after it separates from the launch vehicle",
        "thread_id": 13673
    },
    {
        "@timestamp": "2023-09-14T07:12:53.039551744Z",
        "author": "N_Molson",
        "date": "2010-12-03T16:16:45+0000",
        "id": "e5514afe9e25535d4c078bbd7996affa",
        "post_id": "post-209142",
        "text": "Very interesting. It's great to see that research on lifting bodies is still active and successful. It's the first time that a spaceplane reenters Earth atmosphere after 225 days in space. It also demonstrates the reliability of a reentry and landing autopilot. :thumbup:",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:07.598093056Z",
        "author": "Unstung",
        "date": "2010-05-17T03:29:32+0100",
        "id": "e29fe325329e9a572abd94c8355185ba",
        "post_id": "post-223196",
        "text": "ar81 said:Every time I go to the PC store I find FPS games. I go back again and there are more FPS games... For some reason I do like something more complicated like Mechwarrior 2 or Battlezone where it actually qualifies as a simulator with plenty of controls, not just a guy with a gun. It is just boring for me.Space combat sims? None at the store. Probably because those are third world stores. There are some games people talk about but there is no way to get them.And then people wonder why piracy is so successful. Company losses due to copyright infringement? It seems companies consider a loss when people sell copies in a country they are not even servicing. I have bought copies, waiting for the original to come. I prefer originals. I must be a weird customer because I recall that I bought Starsiege years ago, just because it had a very artistic compendium manual. For those living in countries where getting originals is easy, you may feel shocked, but truth is that where I live it is like being in a jungle where there are no games, because companies are not interested in selling anything to Tarzan.Interesting games? Well I recall that in the past there were more interesting games. My first racing simulator was Hi-Octane, a sim where you pilot a hover racer with guns. It is very intense and futuristic, not very complex as a concept. I have not seen things that catch my attention anymore.\n\nMaybe FPS games are also easier to develop.",
        "thread_id": 14246
    },
    {
        "@timestamp": "2023-09-14T07:13:00.056726016Z",
        "author": "Izack",
        "date": "2010-04-03T14:47:16+0100",
        "id": "9265267f809ff498cf3bea579db71f90",
        "post_id": "post-215346",
        "text": "garyw said:This looks like a very interesting place for the Arrow to go explore. Thanks piper!\n\nDo you think it has enough gravity to land on?",
        "thread_id": 13682
    },
    {
        "@timestamp": "2023-09-14T07:12:53.225709824Z",
        "author": "Lunar_Lander",
        "date": "2010-03-04T20:48:48+0000",
        "id": "c4f5953bb2091c112071724a556bcfbd",
        "post_id": "post-209267",
        "text": "Today a find from DTIC which made me very happy because they put up theManhigh III Post Flight Reportonline!http:\/\/www.dtic.mil\/cgi-bin\/GetTRDoc?AD=AD259635&Location=U2&doc=GetTRDoc.pdf---------- Post added at 09:48 PM ---------- Previous post was at 12:31 PM ----------Thanks to Dambuster! I tried to run Bob's page through archive.org and I actually got this:http:\/\/web.archive.org\/web\/20071014061358\/http:\/\/www.geocities.com\/bobandrepont\/spacepdf.htmThis is the version of October 14th, 2007. You only need to watch out with the links though, it will say that they are excluded from the archive by robots.txt . As the links are to the NTRS, simply paste the link of the particular document into the address bar:).",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:13:07.12136192Z",
        "author": "XonE32",
        "date": "2010-05-11T03:55:42+0100",
        "id": "49ae045de46e86d4bdd6890e58e5d9f4",
        "post_id": "post-222400",
        "text": "jarmonik said:Correct LAN is vital if you want to intercept a space station from the Moon. And that means waiting a proper launch window. I can outline the method for that.1. Open Planet Approach.2. Ref=Earth, Src=Moon, Tgt=Station3. Set PeA = 150k4. Increase TEj until the green dashed line is aligned with the blue line. EIn should read 0.0 or atleast to be close to it. (This will point the launch window)5. Increase EqI so that RIn reads about 0.0 (This will match the inclination with the station)6. Then wait until you are closer to the launch window and repeat steps 4. and 5. if needed. (The values will drift a little while waiting).It's probably a good idea to liftoff from the Mood when the time to launch window is about 5 hours. This shouldn't be a critical matter.\n\nAh the master speaks. Love IMFD Jar. And agreed for the most fuel efficient flight to an earth orbiting station waiting for the right launch window is critical although not so much if yer just going to the earth.. I think.So is this assumption (hate assumptions) correct?If I leave the moon on an unaligned or (improper launch window). And set everything as I wish in order to hopefully intercept the station at a minimal Rin (ie planes aligned); my initial burn from the moon is just as inefficient as if i had just launched toward the earth and then had to do a plane change burn later in the flight?In other words, I assume I'm using an inefficient amount of fuel whether I get the initial burn direction correct and don't have to do a plane change or whether I do a regular burn and then have to do a plane change all because I'm trying to intercept a station and NOT waiting for the correct launch window?LOL, i think that's what you said in one sentence which took me 2 paragraphs.Cheers and thanksPS I hate waiting for launch windows, but will give yer method a go and see the dv differential.---------- Post added at 07:55 PM ---------- Previous post was at 04:29 PM ----------Niiiice job Jarmo.Fisrt time=FAIL. heh, not sure what I did wrong, but despite your clear instructions my orbit eject burn directed me into the surface of the moon.2nd attempt using the same vehicle & .scn was complete success. Hopefully you can see the pic below, but if not the bottom line is that earth-insert completed with 0.01 deg in plane alignment between myself and StationV.I did use quite a lot of dv. In addition to solving the alignment issue i needed to make the transit in 23h.Thanks again. (Will test without waiting for launch window as I'd like to see the diff in fuel consumption)",
        "thread_id": 14181
    },
    {
        "@timestamp": "2023-09-14T07:12:53.806589696Z",
        "author": "mc_",
        "date": "2010-03-02T12:39:04+0000",
        "id": "aecf8072520c0251050e172e5f769608",
        "post_id": "post-209542",
        "text": "Hail:probe:",
        "thread_id": 13291
    },
    {
        "@timestamp": "2023-09-14T07:13:00.405614848Z",
        "author": "clive bradbury",
        "date": "2008-05-09T16:34:52+0100",
        "id": "4f0412069c31d365ed4d84b28d2e47bc",
        "post_id": "post-64874",
        "text": "Well, Pete, I tend to agree with the other posters. The current range of documentation does not deal with the issues required in suffient detail. The Free-return, for example, though pretty good, does not deal with how, or whether, or when, to make course corrections en route.The best ever tutorial for IMFD was the classic 'europa to callisto', as that gave highly detailed procedures for the entire trip. Something like that for the latest version would be fantastic.The problem with the current tutorials, especially with AMSO, is that they tend to tell you to enter certain values but not WHY. If you deviate from the historical launch times they then mean nothing.Please, please, please - a basic step-by-step tutorial with the emphasis on WHY as much as HOW.",
        "thread_id": 1378
    },
    {
        "@timestamp": "2023-09-14T07:13:07.139099136Z",
        "author": "tblaxland",
        "date": "2010-05-11T04:04:20+0100",
        "id": "9e96d0c349790056f506251058615d51",
        "post_id": "post-222434",
        "text": "Altitude as a function of time is not solvable in closed form. You can either use some form of numerical integration or use Keplerian elements and a numerical solver to determine the altitude at a given time. The former is the approach used by Orbiter and you can read more about it in Orbiter\\Doc\\Technotes\\dynamics.pdf. The latter is used by the [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3825\"]KOST 0.75[\/nomedia] and you can read more about its methods in KOST\\doc\\KOST.pdf.For small time steps, numerical integration might be the best solution for you in terms of keeping the solution both accurate and lightweight. Keplerian propagation would really only be advantageous if you were interested in steps of time that are a significant portion of the orbital period.",
        "thread_id": 14190
    },
    {
        "@timestamp": "2023-09-14T07:13:00.61980032Z",
        "author": "olegus1203",
        "date": "2010-04-12T10:07:07+0100",
        "id": "dcd65333f8c8826654f9a983ff96303d",
        "post_id": "post-216776",
        "text": "Hey. I've played this game a while for now, but anyways have many questions 'bout it )",
        "thread_id": 13804
    },
    {
        "@timestamp": "2023-09-14T07:12:53.0079488Z",
        "author": "Chupacabra",
        "date": "2010-05-24T05:45:57+0100",
        "id": "4a06f7f52d43d04ab11d9fe5e300d378",
        "post_id": "post-209107",
        "text": "Yep, you can use the heavens above linked earlier to find a time where you can watch it. It is reportedly not as bright as the ISS of course, but I think that is part of the point.Urwumpe: Yes, you probably wouldn't need expensive time at a university for that. But I just wanted an excuse to get to use one.;)",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:00.635173888Z",
        "author": "n72.75",
        "date": "2010-11-22T04:25:00+0000",
        "id": "5f57dcb0442c55eed9a562d8bafbae65",
        "post_id": "post-216849",
        "text": "It's called Z-fighting. Here's the Wikipedia article:http:\/\/en.wikipedia.org\/wiki\/Z-fighting",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:07.150404864Z",
        "author": "Fizyk",
        "date": "2010-05-17T00:04:54+0100",
        "id": "08f5c7bc1b259cc7cc095e37dccadcb4",
        "post_id": "post-222471",
        "text": "Bj said:Difference is, they are not trying to pass it off as their own software, just a copy of a software that was pre-burned onto a CD.In the case of burning a CD and charging for CD\/shipping, I can see that, but I dont like it when they try to pass it off as their own.\n\nTrue, I agree.supersonic said:Looks like someone else is trying to sell Celestia.http:\/\/cgi.ebay.com\/EXPLORE-UNIVERSE...item2306ba5dbc\n\nWow, this one goes even further:E-Bay seller said:CopyrightThis item is copyrighted. Any reproduction, duplication or resale of this CD-ROM is prohibited.\n\n",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:12:53.20603264Z",
        "author": "Deltafang",
        "date": "2010-02-27T12:30:36+0000",
        "id": "f929bdcc264b946fbed7272675c61602",
        "post_id": "post-209235",
        "text": "RisingFury said:Well, is a dwarf even less of a planet cos it's made up of ice?Defining planet and dwarf planet to include say... chemical makeup is a very bad idea. So far we can only speculate as to what most of these bodies are made up of. And that speculation comes from their overall density, which is at times as uncertain as 50%...What's the point of such a definition? Why is having it benificial for cathegorizing celestial bodies?\n\nWell, I didn't say its less of a planet. I just pointed out that there's a difference in composition that defines them as different, being icy bodies and all. A terrestrial planet is defined as being composed of silicate rocks with a central metallic core with a silicate mantle. Its hypothesized that there are in fact two types of terrestrial planet. Carbon and silicate. Of course, they are just called carbon and silicate planets. While Super-Earths don't place a constraint on composition, Earth is a silicate planet specifically. I think its weird that they were to refer to it as a 'Earth' in any case. As T.Neo says below, I think it would better to refer to a 'Super-Earth' as a 'Superterrestrial'. So perhaps 'Dwarf-terrestrial' or 'Terrestrial dwarf' would be a better term. This way it doesn't have to be based on composition.The definition of a Terrestrial dwarf would be a celestial body orbiting a star that is massive enough to be rounded by its own gravity, capable of clearing its orbit of planetesimals, yet is anywhere from 5% to 75% as massive as the planet Earth. (The lower limit for Superterrestrials seems to be anywhere from 150% to 300% as massive as Earth.)Do you think that's a better definition? Please feel free to help me more.If we define a binary planet as the barycentric definition, then I have to smack someone over the head for that estimate...As the Moon slips further and further away from Earth, the barycenter will move closer and closer towards Earth's center of mass...\n\nHmmm, really? My apologies for posting wrong information then...I was aware that the barycenter was currently under Earth's surface but not aware it would move close to Earth's center of mass. Would that be because the Earth is more massive? I think the Moon is massive enough for the barycenter to be outside the Earth.Oh, I found the article:http:\/\/edition.cnn.com\/2006\/TECH\/space\/08\/18\/moon.planet\/Its kind of dated though.T.Neo said:The mantle is already at quite high temperatures. The \"ices\" there are not solid, but fluid (supercritical steam etc). Ice giants seem to have higher percentages of methane in their atmospheres anyway, so maybe that could be the source, if there is enough of it.When scientists talk about \"ice\" they mean composition, not state. It's like stellar \"metallicity\"- it isn't only the metal content of the star, it's the everything above helium content of the star, which includes carbon, oxygen, etc.\n\nI understand somewhat. I read an article on exotic forms of ice like Ice VII in the ice giants as well as extrasolar planets, even though I didn't fully understand the entirety of it. When I said evaporate, I meant it a bit differently than that. The pressure at the mantle and lower atmosphere should be enough to constrain the water, ammonia, and methane. I was thinking that since it migrated from the outer solar system, it would be warmed and the volume would increase and the pressure would decrease as it lost alot of the surface gases of its atmosphere. I was thinking that maybe the decrease in pressure would allow more of the 'ice' to escape, causing it to leak into the atmosphere and tint the existing water clouds a light blue. The lower atmosphere would still be hazy and blue I think. So would it be a dark blue globe with separated thick bands of blue-whitish clouds across it from top to bottom? What other colors could whatever visible lower atmosphere be?The winter pole is likely to have clouds then. The summer pole might not, if it is warm enough.Although considering that Gliese 581b is most likely tidelocked, the entire farside would be covered in clouds. In both cases you'll only see a bit of the clouds, since they will mostly be on the night or farside of the planet.\n\nAh, that's great! At least I was right aboutsomethingso far. As Cocytus is tidelocked, I would think there would be a 'halo' of clouds visible on the solar terminator from space, more so at the winter pole. Good to hear! So, the summer pole and day side would be cloudless and featureless due to Rayleigh Scattering, right?So, perhaps when the Moon was closer to Earth in our distant past, the Earth-Moon system was a binary? The moon shifted away over time, and the barycenter moved beneath the surface.\n\nI posted a link above to an article I had read a year or so back. They said that the Earth-Moon system could become a binary planet in the future, but nothing about it being so in the past. RisingFury did say that moving away would cause the barycenter to go further under Earth's surface and the Moon was much, much closer in the past. Either way, the Earth-Moon system would either have already been a binary planet or has the potential to become one so my statement about mass ratios of binary planet systems still stands I think.Perhaps a more apt term for a \"super-Earth\" would be a \"superterrestrial\" planet. Because we don't call terrestrial planets \"Earths\".\n\nYeah, that seems a much better term. I suppose I could call Elysion a \"Dwarf-terrestrial\" or a \"Terrestrial dwarf\". I'm much more comfortable with my new definition of such especially since I can define planets within our own solar system as dwarf-terrestrials too.What program did you use to make those planetary models? Do you know where I can get it?In case anyone didn't see the names I had given them:Gliese 581 \"Tartarus\" - type M3V red dwarfGliese 581 e \"Lethe\" - Superterrestrial - tidelocked, black and red molten surface with visible recent impact crater on night sideGliese 581 b \"Cocytus\" - Class III Hot Neptune - moderate axial tilt and tidelocked, dark blue and featureless sunlit side with completely cloudy night side. plentiful bands of water clouds at northern pole and cloudy 'halo' around solar terminatorGliese 581 c \"Phlegethon\" - Superterrestrial - thick and hazy translucent white atmosphere with high altitude, low albedo surface features.Gliese 581 d(g) \"Styx\" - Ice Dwarf - Ice Dwarf (mini ice giant) in the process of warming. Hazy, dark blue lower atmosphere composed mostly of hydrogen and methane with high altitude whitish-blue water clouds. Two minor storms can be seen on its surface. In a binary relationship and tidelocked to Elysion.Gliese 581 g(d) \"Elysion\" - Terrestrial Dwarf - Ocean planet with white water clouds in the atmosphere. Possesses exceptionally large ice caps with enormous free floating, migratory icebergs visible across the globe from orbit. In a binary relationship and tidelocked to Styx.Gliese 581 f \"Archeron\" - Class I Cold Jupiter - standard hydrogen\/ammonia gas giant with prominent banding and no visible storms\n\n",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:13:07.527547648Z",
        "author": "Artlav",
        "date": "2010-05-14T16:08:26+0100",
        "id": "d93c69e7f9038f204073cbb135ee5fac",
        "post_id": "post-223095",
        "text": "The problem of being an intelligent omnivore species - everyone have their own tastes and think nothing they don't know of exists.",
        "thread_id": 14242
    },
    {
        "@timestamp": "2023-09-14T07:12:53.276978176Z",
        "author": "insanity",
        "date": "2010-02-28T20:00:57+0000",
        "id": "a5775baba22effbcb173705996b2e74b",
        "post_id": "post-209344",
        "text": "george7378 said:Thanks for the tips insanity - that is a great equation. I was using the 'rough' calculation before, but now I have integrated the more accurate one. Also, I found a useful header file which allows you to use degrees in C++.How do I convert orbitel velocity to altitude (I assume they are proportional)?Thanks.\n\nEasy! We need a two variables: Mass of Central Body and the radius between the satellite and the central body (which is just the radius of the body plus altitude). We get to use the gravitational constant here, too!The equation is: [math]\nv=\\sqrt\\frac{GM}{R}\n[\/math]Remember that units are essential to keep track of, and that in doing calculations like these some dimensional analysis may be necessary",
        "thread_id": 13278
    },
    {
        "@timestamp": "2023-09-14T07:12:59.826525184Z",
        "author": "Xyon",
        "date": "2010-04-04T18:05:59+0100",
        "id": "84551b15d9990dc0d03690f25ca569dd",
        "post_id": "post-214907",
        "text": "No problem, hope it's the right song:p",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.110335744Z",
        "author": "garanixx",
        "date": "2011-10-06T23:47:47+0100",
        "id": "0bf7cb093317f2b353c12b22c26f9091",
        "post_id": "post-215476",
        "text": "Thank you for your reply! I will definitely give that a go next time I boot up Orbiter:)",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:07.653438208Z",
        "author": "communist",
        "date": "2010-05-15T19:17:29+0100",
        "id": "686d8bc42e93021775e47d15889ba440",
        "post_id": "post-223295",
        "text": "welcome to orbiter forumrember to HAIL:probe:",
        "thread_id": 14262
    },
    {
        "@timestamp": "2023-09-14T07:12:53.544524032Z",
        "author": "MeDiCS",
        "date": "2010-02-28T16:03:58+0000",
        "id": "ae1b1b374ba5de59e840e3b80f4aa34b",
        "post_id": "post-209450",
        "text": "Would each vessel need a customized 'autopilot module'? Or you'll get the vessel parameters dynamically?Also, some modules could be generalized. Instead of having, for example, different take-off\/enter orbit\/reentry\/land autopilots, have one that'll make the vessel go from point A to point B, while taking into account specific limitations (such as fuel and vessel integrity).I could also help programming it if ya need :thumbup:.",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.139230976Z",
        "author": "Moach",
        "date": "2010-05-11T15:58:19+0100",
        "id": "82c1b8701898e3ba80c728903bbb32c4",
        "post_id": "post-222435",
        "text": "thanks! i'll check into thati wonder if i could achieve something convincing using simple triangle math.... i'd apply a rough horizontal-to-angular conversion, based on an arbitrary planet radius, and check the hypothenuse length of the resulting triangle from the ship's movement over each frame...i expect (hope) that by simply doing that, i can add an orbital element to my existing flat simulation....let's see what happens....",
        "thread_id": 14190
    },
    {
        "@timestamp": "2023-09-14T07:13:00.160059904Z",
        "author": "Hispa",
        "date": "2010-06-06T23:01:08+0100",
        "id": "e1b34d4fda80575890203e22f0626688",
        "post_id": "post-215646",
        "text": "woo482 said:It pretty much is compatible with any vessel, you'll just need to either use the attachment point on the thing, or use Universal Cargo Deck \/ Payload Manager SDK to attach it to the parent vessel.\n\nMaybe you'd like to seethis. :tiphat:",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:12:53.546926336Z",
        "author": "Linguofreak",
        "date": "2010-03-04T19:11:43+0000",
        "id": "31ac67a920a87edd90d77a048071e65d",
        "post_id": "post-209478",
        "text": "Zachstar said:Note my idea above. If it automatically returns to previous time acceleration after the event is completed so a person will not have to babysit the flight. Now with lots of craft it will mean quite a bit of additional RL time but its unlikely you are going to have a bunch of traffic going to the moon if you are going to mars or the outer planets instead.\n\nAnother question is how much fidelity you really need when the craft isn't in focus.If the player wants to watch, you'll already be at low time-acc.If the player doesn't want to watch, then it might be acceptable to cut certain stages out entirely and replace them with \"magically\" putting the craft into the end state.For example, at 10000x time acc, it might well be acceptable, if a craft has a launch scheduled, to simply edit the craft's state vectors to put it in the target orbit, rather than simulating the launch painstakingly. Burns may be shorter than the step length at high accels, so it might be desirable to edit state vectors and deduct fuel rather than simulate the burn itself. All you really need to be able to do, unless the craft is very near the player and\/or the time accel is low, is calculate where the craft needs to be when the player puts it in focus again, not exactly how it got there.If the player is flying to Neptune at high warp, it's probably acceptable just to keep track of whether your moon-bound traffic is on Earth, en-route, or on the moon.For a 1x rendezvous and docking involving the player and an AI craft, more precision is needed.",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:07.148105728Z",
        "author": "Ghostrider",
        "date": "2010-05-11T20:10:58+0100",
        "id": "f860fb146da9007b9cf741e6ce765131",
        "post_id": "post-222448",
        "text": "They're being evil. Can we, like, kill them or something?",
        "thread_id": 14194
    },
    {
        "@timestamp": "2023-09-14T07:12:53.807165184Z",
        "author": "Kveldulf",
        "date": "2010-03-02T17:19:26+0000",
        "id": "6646c69f69959b1c0211e5910b7421df",
        "post_id": "post-209544",
        "text": ":hail::probe:I shall have to stage a few flights to place these at every base I use.",
        "thread_id": 13291
    },
    {
        "@timestamp": "2023-09-14T07:13:00.215164416Z",
        "author": "Enjo",
        "date": "2010-04-07T20:20:07+0100",
        "id": "8943c360ebbc4e978493e6299b5c28c9",
        "post_id": "post-215815",
        "text": "precisely what was acceleration is now thrust and that's it.But yeah. I also liked acceleration more, because it's a ship-neutral value.",
        "thread_id": 13733
    },
    {
        "@timestamp": "2023-09-14T07:12:53.814124544Z",
        "author": "unknown_orbiter",
        "date": "2010-03-01T04:58:53+0000",
        "id": "7da0c1cd486ca4676f0fe107ef4e72f3",
        "post_id": "post-209549",
        "text": "What I find so funny about this is that I had gone as far as doing interplanetary travel before actually trying to do this. I landed a bit hard at -5 m\/s, but no wheel collapse or injuries so I'm happy. The thing that irks me about reentry and landing is the 3 out of 5 times, when the reentry autopilot disengages over KSC or Wideawake, I can not pitch up or keep any velocity... it is very odd because I just am dropping strait down and even with RCS and Elevon enabled, I can't do it. However the rest of the time, I'll come in and have a nice amount of speed to do an unpowered landing on the runway. Anyone know why this is?",
        "thread_id": 13292
    },
    {
        "@timestamp": "2023-09-14T07:13:00.260915712Z",
        "author": "Brad",
        "date": "2010-04-08T15:06:48+0100",
        "id": "6bb32ee454c3349a1065621b8db316bf",
        "post_id": "post-215956",
        "text": "The Orbiter log is found in the same directory that you have Orbiter install in. Near the bottom it will usually tell you at which point the application turned south.",
        "thread_id": 13749
    },
    {
        "@timestamp": "2023-09-14T07:13:07.272534272Z",
        "author": "ar81",
        "date": "2010-05-12T23:35:40+0100",
        "id": "fbc63f08f6939a61d8625c5049f7ebae",
        "post_id": "post-222750",
        "text": "Welcome to the age of monopoly of ideas...Is it time to defend our rights?It seems that copyright, a legal framework developed over 300 years to ensure a balance between the interests of the wider community and those of the creative artist has become so tipped towards those of the \"rights holder\" that few of us can go through a day without breaking the law in one way or another.Innocents accused of net piracySome 20 net users have come forward claiming they have been wrongly accused of illegally sharing video games.",
        "thread_id": 14214
    },
    {
        "@timestamp": "2023-09-14T07:13:00.377571584Z",
        "author": "Hielor",
        "date": "2010-04-10T17:02:15+0100",
        "id": "10d6df0235f601169adf978766f3391f",
        "post_id": "post-216169",
        "text": "Artlav said:And, there is no chance in hell of Windows running on that kind of thing.\n\nEr, what?Windows 7 (and Windows Server 2008 R2) support up to 256 cores.",
        "thread_id": 13772
    },
    {
        "@timestamp": "2023-09-14T07:13:07.643339008Z",
        "author": "ijuin",
        "date": "2008-05-14T00:16:00+0100",
        "id": "7211df9f053b2adda67d85b24adc85d1",
        "post_id": "post-65358",
        "text": "Yes, the \"dry mass\" of a spacecraft is the mass of the craft itself, without any consumables or crew or cargo.",
        "thread_id": 1426
    },
    {
        "@timestamp": "2023-09-14T07:12:53.008774656Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-01T21:56:21+0100",
        "id": "fcbae0c264e4f10df352a22b9d81aff6",
        "post_id": "post-209114",
        "text": "Messierhunter said:Could be a reflection off the solar panel or the radiator.\n\nOr the top-secret nuclear-fusion powered super-reacting hyper-generating warp-drive! Oops, I've said too much! :lol:",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:03.024067072Z",
        "author": "Hielor",
        "date": "2010-04-26T23:19:30+0100",
        "id": "5fe409d78dbed80738d0defc1952937a",
        "post_id": "post-218835",
        "text": "doggie015 said:Well, I can tell you one thing: for data recovery the Win7 install DVD is a real pain in the:censored:as it was not designed for that,\n\nWell, I can tell you one thing: for getting to the moon my car is a real pain in the:censored:as it was not designed for that.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:12:53.007772928Z",
        "author": "80mileshigh",
        "date": "2010-05-24T05:26:18+0100",
        "id": "2ae8d87fa43a57fc37d09e95d89bff61",
        "post_id": "post-209106",
        "text": "X-37B found! Identified by an international team of amateur skywatchers. It's in a 40 deg inclination:http:\/\/www.nytimes.com\/2010\/05\/23\/science\/space\/23secret.html",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:00.528624384Z",
        "author": "Ashaman42",
        "date": "2010-05-03T20:38:51+0100",
        "id": "3e186f8ed3d0b160eb011893641e6d31",
        "post_id": "post-216464",
        "text": "My textures so far are a combination of the patterns available in Gimp (free Photoshop type software) and materials allocated from within Anim8or.I'm going to try and improve then a bit but it's the sort of thing I could spend days working at for very little improvement.Currently planning to make a smelter next that will take the ore from the mill and produce 'metal', whether I specify it as steel (or another metal) or simply a generic metal cargo I'm not sure about yet.",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:13:03.93878144Z",
        "author": "Urwumpe",
        "date": "2010-04-24T14:18:02+0100",
        "id": "8e5ff6dc8b03ef412b8c619cd92c01b9",
        "post_id": "post-219126",
        "text": "T.Neo said:A bit angular, but pretty nontheless.:p\n\nYeah, she has thick angles. :rofl:",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:12:59.836600576Z",
        "author": "ex-orbinaut",
        "date": "2010-04-09T17:23:29+0100",
        "id": "f9f2290e7e7043c53a8c95a9447f2df4",
        "post_id": "post-214995",
        "text": "Xyon said:Well, we could. Though I think we find it hard to stay focussed on any one particular topic for a great length of time.Thinking on it, we could do an addon dev's forum type show, people could submit questions via the request system... that could work. So long as it wasn't for 13 hours, anyway.\n\nYeah, that was the general idea behind the suggestion. Nothing too involved, like \"intense spoken tutorial session\" or anything, just some banter on API views \/ Orbiter projects, keeping up the good humor, of course, and no real worries if it wanders off topic for a while every now and then.;)What you did of this last night was working quite well.And indeed, only for an hour or two at most would be perfect.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:53.039750144Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-03T19:54:44+0000",
        "id": "c4cafd4f8af725d7def90a5559c51003",
        "post_id": "post-209144",
        "text": "A photo of the X-37B post-landing.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:03.741537792Z",
        "author": "T.Neo",
        "date": "2010-04-24T21:02:53+0100",
        "id": "8af3751eab198c05de12c1dbb4b52985",
        "post_id": "post-219092",
        "text": "I don't see why it should be a more sensitive vehicle than a heavy vehicle such as the shuttle.I get the impression, at least, that vehicles like this one are quite sturdy in construction (more so than STS).And what is the material on the nose? Tungsten, perhaps?",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:12:59.875575808Z",
        "author": "Archabacteria",
        "date": "2010-04-22T23:09:24+0100",
        "id": "78eec5bce72f91b90a1d8713eca4cdb4",
        "post_id": "post-215205",
        "text": "jarmonik said:It's sad to hear that. I don't know how wide is the problem so I don't know what kind of actions should I take but if you contact me via e-mail I can sent it as an attachment.EDIT: Have you tried to reach the site from somewhere else like from a school or local library ?\n\nNo, I haven't, since I don't need it there. (as for transferring it to a USB, the last one I had broke just from the normal duty, and I'm hardly in a position to go and get a new one- high school students don't exactly make that much. I make about eight dollars a month, if it's a good one. And then I go and spend it somewhere.)And I'd email you, but it's looking a tad hard since I can't find any way to do that on this site.",
        "thread_id": 13666
    },
    {
        "@timestamp": "2023-09-14T07:12:53.206448896Z",
        "author": "Deltafang",
        "date": "2010-02-27T18:41:49+0000",
        "id": "9fd5822864eb12433aa9960fa9703d50",
        "post_id": "post-209238",
        "text": "T.Neo said:It's rather easy to forget that ice VII isn't the same sort of ice that floats in cocktails etc.I doubt the planet would lose much gas (it may become a bit \"puffier\" due to increased temperature but not by much), and these are planetary masses and volumes so I doubt there would be much \"evaporation\" of methane-rich material.The best bet is if the planet had a high amount of methane to start with, which would give you perhaps a slight bluish tinge to the water clouds.The lower in altitude that the clouds are, the bluer they'll be due to methane.\n\nYeah, I've gone through most of my life thinking that ice is ice and anything more or less is just that...What a weird and interesting universe we live in.I also think it would lose a bit of its outer layers of gas and increase in size a bit. Hmm, there might not be much evaporation, huh? It was a bit of an assumption on my part regardless. Its been hypothesized that Neptune is an azure color compared to Uranus' aquamarine because its mantle has a higher concentration of methane that's slowly leaking into the atmosphere. I assumed that the mantle only maintained its shape because of the massive pressure on it from above and that if there was already methane leaking out, any lessening of pressure would cause more to leak out. You're right though, it would be best if Styx had had a particularly methane rich core to begin with.As for the clouds, would there be high altitude bluish water clouds that got darker and darker until they faded into the dark blue haze of the lower atmosphere? I wonder if there could be lengthy bands of clouds with large gaps in between them that would allow you to see deep into the atmosphere. My idea of it would be a lot of bluish white cloud cover with the clouds being bluer or whiter than others in some places depending on methane contents with a few dark blue gaps where you could see the lower atmosphere.I wonder what kind of features storms would have on Styx? Would they appear similar to Earth's spiral hurricane clouds from space or would they resemble Juptier's storms spots more? Since you can see the lower atmosphere in places, I'd assume that they would have more of a hurricane-like appearance.They would be cloudless and mostly featureless, yes.Don't know about axial tilt though, I think it should be possible for tidelocked planets to have at least some tilt relative to their orbits but I may be wrong.\n\nAlright, so Cocytus would be a featureless blue globe with clouds on its night side as well as its northern pole. Some of the clouds could just barely sneak across the solar terminator before disappearing, so the sunlit side would be completely blue with white edges all around except for the south pole. I think I was rather confused about the axial tilt. You're right, I don't think it would be capable of a rather far tilt, but I just want it to tilt it just far enough that the hemisphere's have pronounced seasons when viewed from directly the poles. The northern pole and night side would be capped in clouds and the southern pole and day side would be cloudless.Perhaps supermartian planet?\n\nHmmm, supermartian. I don't know what that would imply for Mercury though. I changed the definition of Dwarf-Terrestrial to having anywhere from 0.05 to 0.75 Earth masses specifically because I wanted to be able to include our smallest terrestrial planet in the mix classification. This was also meant to counter the fact that we usually consider Superterrestrials to be anywhere from 1.5 to 5.0 Earth masses.Do you mean the textures? I made them in GIMP (although I'd imagine photoshop would be a better alternative) and compiled them into orbiter planet .TEX files using the pltex.exe utility that comes with Orbiter.As for the atmospheric and orbital attributes, they were a simple matter of editing .CFG files in a text editor. .DLL planets can be done but they're a bit more trouble.If you mean the climatological and\/or physics model, there isn't one. I compiled what I could from sources on the 'net.\n\nOh, alright. I have GIMP as well. I don't know how to use for making textures at all though, I've only used it for making small edits to pictures so I could import them into games cleanly. Until I get Orbiter, I won't be compiling anything I'm afraid.It'd be nice if there was a program that could create visual models for you. I'll be sure to be on the lookout for some.RisingFury said:Actually, my bad... I was using the wrong formula to calculate he barycenter.As the Moon slowly escapes from Earth, the barycenter will move out. We're still talking about billions of years though.\n\nOh, alright. Still, my point is that there has to a certain mass ratio as well a barycenter in between both surfaces in order for it to be considered a binary planet. Even though Styx is a miniature Ice Giant, the barycenter between it and the Dwarf-Terrestrial Elysion isn't under either surface. Elysion is also roughly 1\/10 as massive as Styx. Whereas Luna is 1\/81 as massive as the Earth and Charon is 1\/9 as massive as Pluto. Once determine that the barycenter of the Pluto-Charon system is not under either surface, it will almost undoubtably be considered a binary dwarf planet. Since the Styx-Elysion system is somewhere between the two, I assume it'd be a binary planet as well.",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:13:03.94374528Z",
        "author": "Izack",
        "date": "2010-04-30T02:47:13+0100",
        "id": "f4c90fda02e961bd348fb5ffb054581d",
        "post_id": "post-219160",
        "text": "T.Neo said:And it's interesting to remember that the very first supersonic aircraft had straight wings.\n\nYes, and data from the X-1 and -2 helped to show that swept (and later delta) wings were superior for highspeed flight.Remember, the first [production] jet fighter had swept wings.;)",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:12:53.559118848Z",
        "author": "Star Voyager",
        "date": "2010-03-02T02:59:10+0000",
        "id": "007870b9229262f5c18ed592bd32aadd",
        "post_id": "post-209490",
        "text": "Launch date moved to Thursday, March 4 at 6:17 p.m. EST.",
        "thread_id": 13287
    },
    {
        "@timestamp": "2023-09-14T07:13:00.148270336Z",
        "author": "Izack",
        "date": "2010-04-06T15:41:12+0100",
        "id": "354e4ec3f1035746df3113b02f9d410d",
        "post_id": "post-215588",
        "text": "tblaxland said:The ISS program also gets significant increases in support of its extension to 2020.\n\nExtension to 2020? Whooo!!\/punches airActually I'm surprised I didn't see that. :blink:",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:03.009277696Z",
        "author": "MJR",
        "date": "2010-04-22T01:07:23+0100",
        "id": "ef7d85a1073ee14ca632cf8f7d069b7c",
        "post_id": "post-218766",
        "text": "In safe mode you should because it does not activate any malware or etc. It only runs basic drivers that allow you to repair your computer. When did you recently obtain the viruses\/adware?",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:00.405696512Z",
        "author": "bujin",
        "date": "2008-05-09T20:16:26+0100",
        "id": "69f9c4ee5014e8325ad958c83b880b66",
        "post_id": "post-64875",
        "text": "pete.dakota said:You guys are baffling me. There ARE tutorials for IMFD. There's a free return TLI tutorial on theAuthor's website.And offsetting procedure tutorial in doc\/IMFD.There's an old tutorialherewhich covers an entire flight from Earth, to Brighton Beach and back again. It's for an older IMFD version, but the basics are still there.\n\nI hadn't seen the older tutorial before, so ta for that. The tutorials on jarmonik's site are good, but while they tell you what to do, they don't tell you why you're doing it, which is what I need to know. The Orbiterschool one does go into more detail.:)",
        "thread_id": 1378
    },
    {
        "@timestamp": "2023-09-14T07:12:53.005417984Z",
        "author": "tl8",
        "date": "2010-04-23T08:06:08+0100",
        "id": "44c106c71d15db893654a73d267077cf",
        "post_id": "post-209085",
        "text": "DaveS said:Inclination was 28.5\u00b0. The final orbit is classified\n\nUntil some one works it out, it isn't too hard is it?",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:03.013725952Z",
        "author": "MJR",
        "date": "2010-04-22T02:01:51+0100",
        "id": "db88bb8c7f035b6ebfebf33eb6cc1509",
        "post_id": "post-218787",
        "text": "For example, I will post my log, but don't use anything against me.;)Code:Logfile of Trend Micro HijackThis v2.0.2\nScan saved at 7:59:59 PM, on 4\/21\/2010\nPlatform: Unknown Windows (WinNT 6.01.3504)\nMSIE: Internet Explorer v8.00 (8.00.7600.16385)\nBoot mode: Normal\n\nRunning processes:\nC:\\Windows\\system32\\taskhost.exe\nC:\\Windows\\system32\\Dwm.exe\nC:\\Windows\\Explorer.EXE\nC:\\Program Files\\AVG\\AVG9\\avgtray.exe\nC:\\Program Files\\Common Files\\Java\\Java Update\\jusched.exe\nC:\\Program Files\\Malwarebytes' Anti-Malware\\mbamgui.exe\nC:\\Program Files\\Lavasoft\\Ad-Aware\\AAWTray.exe\nC:\\Program Files\\Auslogics\\AusLogics BoostSpeed\\BoostSpeed.exe\nC:\\Program Files\\LimeWire\\LimeWire.exe\nC:\\Program Files\\Mozilla Firefox\\firefox.exe\nC:\\Windows\\system32\\DllHost.exe\nC:\\Program Files\\Trend Micro\\HijackThis\\HijackThis.exe\n\nR1 - HKLM\\Software\\Microsoft\\Internet Explorer\\Main,Default_Page_URL = http:\/\/go.microsoft.com\/fwlink\/?LinkId=69157\nR1 - HKLM\\Software\\Microsoft\\Internet Explorer\\Main,Default_Search_URL = http:\/\/go.microsoft.com\/fwlink\/?LinkId=54896\nR1 - HKLM\\Software\\Microsoft\\Internet Explorer\\Main,Search Page = http:\/\/go.microsoft.com\/fwlink\/?LinkId=54896\nR0 - HKLM\\Software\\Microsoft\\Internet Explorer\\Main,Start Page = http:\/\/go.microsoft.com\/fwlink\/?LinkId=69157\nR0 - HKLM\\Software\\Microsoft\\Internet Explorer\\Search,SearchAssistant = \nR0 - HKLM\\Software\\Microsoft\\Internet Explorer\\Search,CustomizeSearch = \nR1 - HKCU\\Software\\Microsoft\\Windows\\CurrentVersion\\Internet Settings,ProxyOverride = *.local\nR0 - HKCU\\Software\\Microsoft\\Internet Explorer\\Toolbar,LinksFolderName = \nR3 - URLSearchHook: AVG Security Toolbar BHO - {A3BC75A2-1F87-4686-AA43-5347D756017C} - C:\\Program Files\\AVG\\AVG9\\Toolbar\\IEToolbar.dll\nO2 - BHO: AcroIEHelperStub - {18DF081C-E8AD-4283-A596-FA578C2EBDC3} - C:\\Program Files\\Common Files\\Adobe\\Acrobat\\ActiveX\\AcroIEHelperShim.dll\nO2 - BHO: WormRadar.com IESiteBlocker.NavFilter - {3CA2F312-6F6E-4B53-A66E-4E65E497C8C0} - C:\\Program Files\\AVG\\AVG9\\avgssie.dll\nO2 - BHO: Spybot-S&D IE Protection - {53707962-6F74-2D53-2644-206D7942484F} - C:\\PROGRA~1\\SPYBOT~1\\SDHelper.dll\nO2 - BHO: Windows Live ID Sign-in Helper - {9030D464-4C02-4ABF-8ECC-5164760863C6} - C:\\Program Files\\Common Files\\Microsoft Shared\\Windows Live\\WindowsLiveLogin.dll\nO2 - BHO: AVG Security Toolbar BHO - {A3BC75A2-1F87-4686-AA43-5347D756017C} - C:\\Program Files\\AVG\\AVG9\\Toolbar\\IEToolbar.dll\nO2 - BHO: Java(tm) Plug-In 2 SSV Helper - {DBC80044-A445-435b-BC74-9C25C1C588A9} - C:\\Program Files\\Java\\jre6\\bin\\jp2ssv.dll\nO3 - Toolbar: AVG Security Toolbar - {CCC7A320-B3CA-4199-B1A6-9F516DD69829} - C:\\Program Files\\AVG\\AVG9\\Toolbar\\IEToolbar.dll\nO4 - HKLM\\..\\Run: [AVG9_TRAY] C:\\PROGRA~1\\AVG\\AVG9\\avgtray.exe\nO4 - HKLM\\..\\Run: [IgfxTray] C:\\Windows\\system32\\igfxtray.exe\nO4 - HKLM\\..\\Run: [HotKeysCmds] C:\\Windows\\system32\\hkcmd.exe\nO4 - HKLM\\..\\Run: [Persistence] C:\\Windows\\system32\\igfxpers.exe\nO4 - HKLM\\..\\Run: [SunJavaUpdateSched] \"C:\\Program Files\\Common Files\\Java\\Java Update\\jusched.exe\"\nO4 - HKLM\\..\\Run: [Adobe Reader Speed Launcher] \"C:\\Program Files\\Adobe\\Reader 9.0\\Reader\\Reader_sl.exe\"\nO4 - HKLM\\..\\Run: [Adobe ARM] \"C:\\Program Files\\Common Files\\Adobe\\ARM\\1.0\\AdobeARM.exe\"\nO4 - HKLM\\..\\Run: [Malwarebytes' Anti-Malware] \"C:\\Program Files\\Malwarebytes' Anti-Malware\\mbamgui.exe\" \/starttray\nO4 - HKLM\\..\\Run: [Ad-Watch] C:\\Program Files\\Lavasoft\\Ad-Aware\\AAWTray.exe\nO4 - HKLM\\..\\Run: [QuickTime Task] \"C:\\Program Files\\QuickTime\\QTTask.exe\" -atboottime\nO4 - HKCU\\..\\Run: [Auslogics BoostSpeed 4] C:\\Program Files\\Auslogics\\AusLogics BoostSpeed\\boostspeed.exe\nO4 - HKUS\\S-1-5-19\\..\\RunOnce: [mctadmin] C:\\Windows\\System32\\mctadmin.exe (User 'LOCAL SERVICE')\nO4 - HKUS\\S-1-5-20\\..\\RunOnce: [mctadmin] C:\\Windows\\System32\\mctadmin.exe (User 'NETWORK SERVICE')\nO4 - Startup: LimeWire On Startup.lnk = C:\\Program Files\\LimeWire\\LimeWire.exe\nO8 - Extra context menu item: E&xport to Microsoft Excel - res:\/\/C:\\PROGRA~1\\MICROS~2\\Office12\\EXCEL.EXE\/3000\nO9 - Extra button: Send to OneNote - {2670000A-7350-4f3c-8081-5663EE0C6C49} - C:\\PROGRA~1\\MICROS~2\\Office12\\ONBttnIE.dll\nO9 - Extra 'Tools' menuitem: S&end to OneNote - {2670000A-7350-4f3c-8081-5663EE0C6C49} - C:\\PROGRA~1\\MICROS~2\\Office12\\ONBttnIE.dll\nO9 - Extra button: Research - {92780B25-18CC-41C8-B9BE-3C9C571A8263} - C:\\PROGRA~1\\MICROS~2\\Office12\\REFIEBAR.DLL\nO9 - Extra button: (no name) - {DFB852A3-47F8-48C4-A200-58CAB36FD2A2} - C:\\PROGRA~1\\SPYBOT~1\\SDHelper.dll\nO9 - Extra 'Tools' menuitem: Spybot - Search & Destroy Configuration - {DFB852A3-47F8-48C4-A200-58CAB36FD2A2} - C:\\PROGRA~1\\SPYBOT~1\\SDHelper.dll\nO16 - DPF: {8F6E7FB2-E56B-4F66-A4E1-9765D2565280} (WorldWinner ActiveX Launcher Control) - http:\/\/www.worldwinner.com\/games\/launcher\/ie\/v2.21.01.0\/iewwload.cab\nO16 - DPF: {E2883E8F-472F-4FB0-9522-AC9BF37916A7} - http:\/\/platformdl.adobe.com\/NOS\/getPlusPlus\/1.6\/gp.cab\nO18 - Protocol: linkscanner - {F274614C-63F8-47D5-A4D1-FBDDE494F8D1} - C:\\Program Files\\AVG\\AVG9\\avgpp.dll\nO20 - AppInit_DLLs: avgrsstx.dll\nO23 - Service: Apple Mobile Device - Apple Inc. - C:\\Program Files\\Common Files\\Apple\\Mobile Device Support\\AppleMobileDeviceService.exe\nO23 - Service: AVG E-mail Scanner (avg9emc) - AVG Technologies CZ, s.r.o. - C:\\Program Files\\AVG\\AVG9\\avgemc.exe\nO23 - Service: AVG WatchDog (avg9wd) - AVG Technologies CZ, s.r.o. - C:\\Program Files\\AVG\\AVG9\\avgwdsvc.exe\nO23 - Service: Bonjour Service - Apple Inc. - C:\\Program Files\\Bonjour\\mDNSResponder.exe\nO23 - Service: InstallDriver Table Manager (IDriverT) - Macrovision Corporation - C:\\Program Files\\Common Files\\InstallShield\\Driver\\11\\Intel 32\\IDriverT.exe\nO23 - Service: iPod Service - Apple Inc. - C:\\Program Files\\iPod\\bin\\iPodService.exe\nO23 - Service: Lavasoft Ad-Aware Service - Lavasoft - C:\\Program Files\\Lavasoft\\Ad-Aware\\AAWService.exe\nO23 - Service: MBAMService - Malwarebytes Corporation - C:\\Program Files\\Malwarebytes' Anti-Malware\\mbamservice.exe\nO23 - Service: PnkBstrA - Unknown owner - C:\\Windows\\system32\\PnkBstrA.exe\nO23 - Service: SBSD Security Center Service (SBSDWSCService) - Safer Networking Ltd. - C:\\Program Files\\Spybot - Search & Destroy\\SDWinSec.exe\n\n--\nEnd of file - 6134 bytesMost of the time the beginning part all the way down to the BHO's are the cause of your problem. What you need to do is post the text and I can help you out.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:00.628375552Z",
        "author": "Whatu",
        "date": "2008-05-09T12:46:26+0100",
        "id": "b21b37e2c196b7f1a03a2cabceaa3588",
        "post_id": "post-64897",
        "text": "Go Alonso! Just dont break the car this time:mad:",
        "thread_id": 1381
    },
    {
        "@timestamp": "2023-09-14T07:12:53.206836992Z",
        "author": "T.Neo",
        "date": "2010-02-27T19:36:50+0000",
        "id": "f91e7c6bd6ab900e9ee829bf11b2cf38",
        "post_id": "post-209241",
        "text": "Yeah, I've gone through most of my life thinking that ice is ice and anything more or less is just that...What a weird and interesting universe we live in.\n\nThat and scientists who use names for things that really aren't what they're named after.:rolleyes:As for the clouds, would there be high altitude bluish water clouds that got darker and darker until they faded into the dark blue haze of the lower atmosphere? I wonder if there could be lengthy bands of clouds with large gaps in between them that would allow you to see deep into the atmosphere. My idea of it would be a lot of bluish white cloud cover with the clouds being bluer or whiter than others in some places depending on methane contents with a few dark blue gaps where you could see the lower atmosphere.\n\nYou'll get higher altitude cloud bands and lower altitude cloud bands. The high altitude bands will be whiter, and the lower ones bluer, due to being more obscured by methane.I wonder what kind of features storms would have on Styx? Would they appear similar to Earth's spiral hurricane clouds from space or would they resemble Juptier's storms spots more? Since you can see the lower atmosphere in places, I'd assume that they would have more of a hurricane-like appearance.\n\nI think they'll mostly be like the storms usually seen on gas giants (no eyewall, just oval storms). AFAIK hurricane-like storms are known on gas giants, but they're rare.The atmosphere may also be turbulent to varying degrees; wavy, turbulent clouds, featureless hazy bands or almost no features due to worldwide obscuring haze.Hmmm, supermartian. I don't know what that would imply for Mercury though. I changed the definition of Dwarf-Terrestrial to having anywhere from 0.05 to 0.75 Earth masses specifically because I wanted to be able to include our smallest terrestrial planet in the mix classification. This was also meant to counter the fact that we usually consider Superterrestrials to be anywhere from 1.5 to 5.0 Earth masses.\n\nI was thinking more of a particular adjective for that particular planet. I'd just call it a \"terrestrial\" planet.The upper limit for superterrestrials is usually stated as 10 Earth masses, with a lower limit desputed from 2 Earth masses to just above Earth mass.It'd be nice if there was a program that could create visual models for you. I'll be sure to be on the lookout for some.\n\nI've seen one or two, but the textures they produce are mostly fractal and not representative of anything realistic.If you can find a program that generates good quality textures, however, please tell me about it.:cheers:",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:13:03.022382592Z",
        "author": "Linguofreak",
        "date": "2010-04-23T14:58:05+0100",
        "id": "4fc5525a48000185adf741f4099bab4c",
        "post_id": "post-218825",
        "text": "doggie015 said:to restore my Win7 MBR after a ubuntu ininstall went bad and windows could no longer boot, and it worked very well.\n\nDid it actually go bad, or did you do what I did and not read the bootloader options carefully and overwrite the Windows MBR with Grub?---------- Post added at 15:58 ---------- Previous post was at 15:47 ----------eveningsky339 said:Upon re-reading my post, I see I was a little too unclear. In XP, there is an explicit bootable disc creation wizard. Any old average joe could find and use this option with a blank CD. In Vista, on the other hand, no such bootable disc wizard existed, making the process much more complicated if the OS bit the dust.Maybe I should just ask-- does Win7 have the option to create a bootable disc using a GUI?\n\nI think the unclearness involved is that you're talking about a bootable optical disk, and other people are interpreting \"disk\" as \"storage device.\" Am I right? (Though I personally don't recall any such option in XP).",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:12:53.2095616Z",
        "author": "Deltafang",
        "date": "2010-03-07T00:41:43+0000",
        "id": "83c1b2e10bd6331b1a28da3c0051ecde",
        "post_id": "post-209261",
        "text": "T.Neo said:Yeah, that's far better. Oxygen partial pressures should be high enough for humans, due to the higher pressures anyway.I suggested a rebreather because filtering can get tricky. Apparently it's rather tricky and filters only last so long.Rebreathers can last for some time longer; an astronaut can be in an EMU for 8 hours maximum for, which is pretty long. The system there is essentially like that of a rebreather, AFAIK. Maybe longer than that with future (but not handwavium) technology.You'll have to filter out predominantly CO2, then the ammonia and CO if they are in high enough concentrations (1% ammonia or CO would be pretty bad). Methane apparently isn't toxic, so you could get away with not filtering it, but I'm not so sure. AFAIK CO2 and CO are rather tricky to filter out without major systems.Maybe there could be some sort of hybrid system , filtering air and then running it through the system, replacing the oxygen.\n\nYeah, I was thinking of a hybrid system after looking up rebreathers on wikipedia. I mean, they're limited to wandering around on the surface of the base, scooting around in a boat to look for animal life, and exploring ice floes to get core samples. The base itself would probably have a heavy filtration system as well as plenty of extra filters as well as special cleaning methods for the rebreathers themselves. The boat would probably be open air, but they could always carry extra filters with them I suppose. I doubt the base wouldn't be without some kind of aquatic propulsion, so they could probably maneuver close to any floes in order to minimize the amount of time spent away from it.I don't think methane should burn or combust at those concentrations, but it'll probably be rather shortlived in an oxygen rich atmosphere; there must be a large amount of organisms producing it through photosynthesis or something. Same would go for ammonia.\n\nInteresting. I was wondering about that. I didn't think it would combust at those concentrations either, but I'm still looking for reasons why it would. Better to double check than forget about it. I was thinking that the majority of animals perform photosynthesis, but almost all of them do so as a secondary source of nourishment.RisingFury said:5% argon?! What is this? Planet made up of nuclear waste?\n\nYeah. Yeah, pretty much.And 18% oxygen? You got life on the planet or what?\n\nYeah. Yeah, pretty much.0.5% methane, 10% CO2? That's gonna be some nice global warming.\n\nYeah. Yeah, pretty much.Also, you have a lot of oxygen and hydrogen and no water?!\n\nYeah. Yeah, pretty- wait, no. I thought we were clear that this was an ocean planet?Even though Argon is primarily a result of radioactive decay, isn't that continually going on inside active planetary cores? If I recall correctly, 99% of the atmospheric Argon which composes 1% of our atmospheric composition is Argon-40 which is a stable isotope. So yes, it would be nuclear waste technically, but if you meant it being radioactive itself, its not. Its actually nice for a planet of nuclear waste. On another note, Argon is much more plentiful in the cosmos compared to say, Xenon.:rolleyes:There is photosynthetic life on this planet, most in the form of some animals. I'm not going to discuss the feasibility of photosynthetic life on another planet just yet, that's for after I finish all the planetary parameters.As for global warming, its not like this is on the inner edge of the habitable zone. Its also orbiting a red dwarf, which emit most of their radiation as infrared. I've been reading articles until my eye bleed about the habitability of red dwarf systems. A few of them, as well as the wikipedia page dedicated to it, agree that a thick, greenhouse gas rich atmosphere is required to effectively circle the heat absorbed by the atmosphere from its parent star. Though these models counted the planet as tide locked. Styx and Elysion are tide locked to each other, so there are 'days' and 'nights'. That along with a thick atmosphere is needed to keep the temperature in. Its still cold enough in the poles for large ice caps to from, and there is quite a lot of free floating icebergs of all sizes. I'd imagine that would help regulate the temperature as well.And if I didn't state it before, Elysion is an ocean planet.Yeah, I'm certainly throwing around numbers, but I'm not particularly versed in any of this and am researching as much as I can. My babbling will get better with time, if you're willing to put up with it for that long.T.Neo said:Indeed, but at least 5% is better than23.15%...\n\nCertainly. I don't know what I was thinking with that number. I just sorta threw it in there. Its a little more acceptable now though. I definitely need to redo the surface pressure though. I had found a formula for calculating pressure based on proportional molar concentrations today, but I forgot to bookmark it :dry:. Avogadro's law or something? Or is that partial pressure?Albedo might offset this, but it can only go so far. Might work out if the planet was a bit further out though...\n\nEven if I had worked out the distance from Tartarus, I'm always open to changes if it'd make it more believable. That's still up for debate though.A rather large margin of the albedo comes from the ice caps and floes. I suppose the oceans would reflect a little light too but I don't think that really matters on a global scale.EDIT:10% CO2 is about 263 times the amount of CO2 we have in our own atmosphere. 5% is about27933times the methane we have in our atmosphere...And it will pack a bigger punch due to the higher presssure.\n\nOops, I think you might have made a mistake. Elysion's atmosphere is composed of 0.67% methane, which is 3743 times the methane in our own. Argon's the one that's 5% concentration. Still not too sure on the pressure. I'll revisit that when I can find how to find the atmospheric pressure based on molecular composition and other facts.Thanks again for the help.:cheers:",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:12:59.8298048Z",
        "author": "Xyon",
        "date": "2010-04-05T18:23:16+0100",
        "id": "cae54fc533c661e0c7b48facfff3a03d",
        "post_id": "post-214936",
        "text": "I *am* considering you. You only need to ask once mate.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.085628416Z",
        "author": "OrbitHangar",
        "date": "2010-04-04T11:50:39+0100",
        "id": "3c01dc5d4b191ea03bc1b00268d6a2e0",
        "post_id": "post-215402",
        "text": "Author:algolAs a patriotic brit I like to download anything related to british space programmes.If like me you downloaded Notebooks Blue Streak F2 (SC3) add-on, only to find that it CTD's (Crash To Desktop) if you go anywhere near it. I have patched both the bases. (Pity, is a good add-on!)Something in Notebooks add-on\u00a0 causes the Woomera 6A addon to CTD also.I've just spent two mornings sorting through both base .cfg files to get it all working again.Just re-install both add-ons and then this patch over them, following folder hierachy, of course.(Orbiter doesn't like a lot of multiple blank lines in it's .cfg files, had to delete a lot. And had to hide a perfectly\u00a0good mesh (In section 10) before it would\u00a0behave.)Hopefully a few less frustrated British Orbiteers will thank me.DOWNLOAD",
        "thread_id": 13692
    },
    {
        "@timestamp": "2023-09-14T07:13:03.33643648Z",
        "author": "tblaxland",
        "date": "2008-05-13T07:03:22+0100",
        "id": "893a621acbb654cd97b5d8879a32eb96",
        "post_id": "post-65155",
        "text": "From my Googling, there seems to be little consensus on pronunciation.The Wikipedia article references four pronunciations:1. \/tr\u025bb\u0259\u0283\u025bt\/2. \/tr\u025bbj\u028a\u02c8\u0283\u025bt\/3. \/tri\u02d0b\u028ck\u0268t\/4. \/tr\u025bbj\u028a\u02c8k\u025bt\/Wikitionary has numerous, including \/\u02c8t\u0279\u025bb.j\u0259.\u0283e\u026a\/, which is what I use.(Pronunciation key)Merriam-Webster has some audio pronunciationshere.Since the word has Old French origins, perhaps a French member has an opinion.",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:12:53.54471424Z",
        "author": "Artlav",
        "date": "2010-02-28T17:30:01+0000",
        "id": "7da3505e3534a263857e253fb3bc8336",
        "post_id": "post-209452",
        "text": "MeDiCS said:Would each vessel need a customized 'autopilot module'? Or you'll get the vessel parameters dynamically?\n\nI hope to get them vessel-independent, but there should be an option for the user to define which thrusters to use, for example.Now, in the scratch, there is the system description:All autopilots are inherited from a basic class.In the basic class there are a set of primitives:-Give that much acceleration that way using these groups.-Give that much momentum '----' with RCS-Give that much momentum '----' with surfaces-Get major gravity acceleration local vectorBased on that, more complex ones:-Point and keep that engine this way-Set (and\/or keep) that orientation-Hold this speed relative to thatAnd, some more. Also, something about trajectory prediction and control primitives.Inherited from that class are the actual autopilot modules of two types - permanent and sequential, one can be both. Permanent are things like orient to zenith, cancel gravity, hold speed. Sequential - launch into orbit, take off from a runway, land onto a pad, etc.The set of autopilots can be pipelined, linked into a sequence one after another, allowing full flight plans to be automated.Also, an MFD to set and control the thing.A first, the sequences are to be defined by user.Further on, an automatic optimizer can be made for making them out of \"get this to there\" requests.could also help programming\n\nOn that topic, yes. It sounds too good for me alone to almost make over indefinite time, so open development is quite an option.If the above said framework is discussed, set, and perfected, anyone can write autopilots for it. I'd expect it can be an open-source monoblock or semi-opensource linked modules.There are many developers who already made different autopilot tools - launch MFD, reentry, IMFD, TransX, various base-to-base ones, etc.If some of them can and agree to implement a good quality autopilot on the framework, the development will go faster and with better end result.So far, i'm thinking and trying to get framework functions of appropriate quality, with most of Intermod 2-level functionality stuff working nicely.Any thoughts?",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:00.10946688Z",
        "author": "Interceptor",
        "date": "2010-09-26T13:19:10+0100",
        "id": "d06f93d5f5756d3a9d57eea5c68aac2b",
        "post_id": "post-215469",
        "text": "Thanks,garyW I'd really appreciate them,If woo482 approves.",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:12:53.544790272Z",
        "author": "RisingFury",
        "date": "2010-02-28T17:31:16+0000",
        "id": "0f4db24a3ae63177b3f655226d292f90",
        "post_id": "post-209453",
        "text": "I'm working on a general autopilot \/ AI for the OBSP system. The ultimate goal is to have autonomous interplanetary travel, but currently I'm only focussing on winged craft...I've been promissing a video of formation flying for a while now, but pitch control seems to be a pain in the ass...The way I'm doing things is by having a function that takes desired pitch, heading and yaw and uses control surfaces to turn the craft. Another function takes a desired location on the planet, latitude, longitude and altitude and current vessel location and calculates the desired pitch and heading and passes it to the other function.Currently I'm only focussing on navigational flying within the atmosphere, but I've set the function up so that I can expand it to high altitude, high speed flight and space flight.The problem currently is getting the velocity vector to pitch into the desired pitch, instead of just the nose. I hope I findally found a system that works though. If it does, I'll post a vid soon...",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:03.554855168Z",
        "author": "dumbo2007",
        "date": "2010-04-23T20:45:18+0100",
        "id": "00ea76f0eb673a60182e860699359dbe",
        "post_id": "post-219055",
        "text": "Is it possible to do things like detect vessels in the vicinity of the current vessel with LUA. Is there any loss of speed or performance if an autopilot is coded in LUA than hardcoded in the DLL. I see that the DG comes with a LUA demo that is an autopilot. But Universal Autopilot is mostly C++ code in a DLL.",
        "thread_id": 13981
    },
    {
        "@timestamp": "2023-09-14T07:13:00.142693376Z",
        "author": "Keatah",
        "date": "2010-04-08T02:36:27+0100",
        "id": "0aadc971daf5b2d6bf45bacbfc7d7d46",
        "post_id": "post-215564",
        "text": "I daresay make that 3 of the hottest women.. Add in #6 from bsg!Well anyways, Yeh, I did the buck rogers thing, salvage one, 6 million dollar man, Ark II..Now Ark II, that is the ultimate in dumb-ass stupidity. Makes starflight one look like moonraker 007!",
        "thread_id": 13704
    },
    {
        "@timestamp": "2023-09-14T07:13:03.019072512Z",
        "author": "Urwumpe",
        "date": "2010-04-22T21:37:34+0100",
        "id": "6ec3b87ae6bdd628bc2795dd3635c937",
        "post_id": "post-218808",
        "text": "also, a one TB external HD does not cost that much today. And such a HD has a longer life-time as any DVDR you can burn",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:12:53.5599936Z",
        "author": "jinglesassy",
        "date": "2010-03-05T00:53:17+0000",
        "id": "bd62c0f7121f8c25f13c21ff153af8f0",
        "post_id": "post-209498",
        "text": "Dangit i missed it",
        "thread_id": 13287
    },
    {
        "@timestamp": "2023-09-14T07:13:00.269029632Z",
        "author": "Unstung",
        "date": "2010-04-08T19:09:44+0100",
        "id": "f3b1a8830a8ab539e40d759c7ac7eeb9",
        "post_id": "post-215969",
        "text": "Willkommen zur\u00fcck(and my German doesn't go much further than that)",
        "thread_id": 13750
    },
    {
        "@timestamp": "2023-09-14T07:12:53.061036032Z",
        "author": "runamok",
        "date": "2010-02-28T00:18:16+0000",
        "id": "dea2a256192f1c71d772eb326de6ec33",
        "post_id": "post-209192",
        "text": "Excluding daydreams, games and television shows. I made a pc program to simulate the attraction beetween two generic planets, setting the mass and the start velocity vector. It was only 2D, but i was funny, for a while.",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:03.243033344Z",
        "author": "Sky Captain",
        "date": "2010-04-23T07:58:39+0100",
        "id": "d6f5c62c44406f44c2f843f1e37669f1",
        "post_id": "post-218910",
        "text": "Could an electric propulsion help to cut down NEO mission time? If VASIMR test at ISS goes as planned and no major bugs that require reengineering of whole system appear it`s conceivable at 2020 - 2025 first VASIMR driven deep space vessel can be built for NEO missions.",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:12:53.009719296Z",
        "author": "DaveS",
        "date": "2010-06-03T09:44:18+0100",
        "id": "b02d69bcf665d66d90c11ae96aca6632",
        "post_id": "post-209122",
        "text": "garyw said:Of course, it might be a misdirection, everyone goes to see the UAV at EDW whilst the airforce sneaks her in to Vandenburg\n\nJust a nitpick: it's Vandenberg, with E not a U. The base is named after USAF Chief of Staff General Hoyt S. Vandenberg.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:03.939040768Z",
        "author": "AirSimming",
        "date": "2010-04-24T14:28:33+0100",
        "id": "ca7aaa5ae4f6f65672fa84605eca668c",
        "post_id": "post-219127",
        "text": "I personally think that Soyuz has a nice design, both the launch vehicle and spacecraft.Of course the Space Shuttle looks great as well, just like the Apollo hardware and Gemini capsule (I especially like those windows and the interior design of the Gemini capsule).Also, I don't remember the aircraft model, but esthetical reasons already caused a slight change (decrease) of the dihedral angle of wings. So in some aspects engineers indeed consciously try to make their creations aesthetically.I'm not sure if this is just my subjective impression, but almost anything I have seen from artists before the actual hardware was build, for example Apollo or the Space Shuttle, did not look that cool as the final hardware did. Engineers somehow did a better job than artists, to my taste.Urwumpe said:But I think, the Concorde is still the most beautiful result of form follows function.\n\nAbsolutely. Not to talk about its beautiful flight deck (you know I'm an instrument panel nerd :lol:).Whilst the first British prototype has a, somehow, uggly looking flight deck...the production aircraft have the most phantastic flight decks ever to my taste (regarding civil jet aircraft)...Not to mention the flight engineers panel, which is the most complex one and to my taste the most beautiful one of all civil aicraft...Controlling the center of gravity by feeding fuel between 13 tanks (4 engine feed tanks, 6 main transfer tanks and 3 trim transfer tanks), and optimizing the airflow into the engines byrampsandspill doorsfor supersonic flight, requires some additional instrumentation which \"usual\" airliners do not have. What a shame that they retired such a beauty, and how actually boring and slow commercial aviation still is, 34 years after Concorde entered service.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:00.269310208Z",
        "author": "jedidia",
        "date": "2010-04-09T11:45:10+0100",
        "id": "d856e4f48924ceb4a00911ef3274f547",
        "post_id": "post-215972",
        "text": "in a word.. SAD\n\nfunny enough, SAD is the abreviation used in bosnia for USA :rofl:",
        "thread_id": 13750
    },
    {
        "@timestamp": "2023-09-14T07:13:00.528466176Z",
        "author": "Ashaman42",
        "date": "2010-05-03T20:19:41+0100",
        "id": "242f19e1d78a6091c50823f16ae0debc",
        "post_id": "post-216462",
        "text": "Well I certainly wouldn't mind the miner and ore mill being used on the OFMM:DThat's my plan for them though will probably start with a moon base first.It certainly would be possible to code a random yield but I might leave that for a MKII version and just have a constant yield for MKI.Regarding the current texturing, is it that bad that people wouldn't want to use the mill as is? Or can people forgive that I'm really not an artist?",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:12:53.041970688Z",
        "author": "Wishbone",
        "date": "2010-12-09T05:24:18+0000",
        "id": "39ce1bf45160f73b7198228e36bcb381",
        "post_id": "post-209164",
        "text": "Nitrogen tetroxide is not a present either...",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:02.951687424Z",
        "author": "Goth",
        "date": "2010-04-22T09:56:39+0100",
        "id": "f7770f5989933bff9f9ba2616b1f21e8",
        "post_id": "post-218760",
        "text": "dre120v said:Does anybody know how to transfer back to Earth? I use Transfer MFD bacause TransX is working slow on my computer.\n\nOn me too. I have an old PC. TransX must do A LOT of calculations to be so slow on old PCs.",
        "thread_id": 13954
    },
    {
        "@timestamp": "2023-09-14T07:13:00.061901568Z",
        "author": "carlpilot",
        "date": "2010-04-03T14:33:43+0100",
        "id": "75f47a3acd6705e4094ee0b6aaf23c00",
        "post_id": "post-215351",
        "text": "Thanks!Boy! that was a FAST reply!I really enjoy the orbiter site and wanted to create something to give back to the community.I am 8 years old and looking forward to creating more addons in the future.Carlpilot",
        "thread_id": 13683
    },
    {
        "@timestamp": "2023-09-14T07:12:53.059064832Z",
        "author": "Artlav",
        "date": "2010-02-26T15:36:54+0000",
        "id": "4e7c34d09bafb08b689be909d7b4523f",
        "post_id": "post-209177",
        "text": "Reading a kid's book about space flight and it's potentials, around 5 yo. I thought it was all real and happening, and eventually got quite disappointed that it was only speculations.",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:03.015511808Z",
        "author": "zeldafan156",
        "date": "2010-04-22T02:31:09+0100",
        "id": "5f5cb415e774e42e3e25e1fcadd01c97",
        "post_id": "post-218794",
        "text": "cant i just re-administrate my self somehow (which is what i was trying to do) then restore my computer to a couple of weeks ago to be safe?then again i can just delete everything on my pc since i backed up my orbiter folder:thumbup:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:00.643320576Z",
        "author": "garyw",
        "date": "2010-04-12T13:00:41+0100",
        "id": "9cba086f4548aa78078d0418065ae9e9",
        "post_id": "post-216862",
        "text": "CFG=ConFiGuration file.RWarp has a cfg file which is located in the Config\\Rwarp directory and is called RWarp.cfgYou can edit the file using notepad.",
        "thread_id": 13814
    },
    {
        "@timestamp": "2023-09-14T07:12:53.22782336Z",
        "author": "Wishbone",
        "date": "2011-09-03T19:39:48+0100",
        "id": "92b5ed638aa7d476fac97265188a8332",
        "post_id": "post-209281",
        "text": "Computation of halo orbits. (http:\/\/web.archive.org\/web\/20060916...p\/uploads\/wiki\/files\/39\/lecture_halo_2004.pdf)No, it's not THAT Halo...",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:13:03.467616Z",
        "author": "gattispilot",
        "date": "2010-04-23T14:29:55+0100",
        "id": "9735c64a9791e322ed9ff4014f7454da",
        "post_id": "post-219016",
        "text": "How can I add exhaust\/dust to a vessel. In the SC3 eagle it has dust going off the pads as you are taking off. I figure it is exhaust matching the hover thruster. This is from the configCode:[PARTICLESTREAM_1]\nNAME=EGContrail\nSRCSIZE=7.0\nSRCRATE=3\nV0=150.0\nSRCSPREAD=0.3\nLIFETIME=3.5\nGROWTHRATE=4\nATMSLOWDOWN=3.0\nLTYPE=DIFFUSE\nLEVELMAP=LVL_PSQRT\nLMIN=0\nLMAX=2\nATMSMAP=ATM_PLOG\nAMIN=1e-4\nAMAX=1\n\n[PARTICLESTREAM_2]\nNAME=EGMain\nSRCSIZE=1.7\nSRCRATE=10\nV0=150.0\nSRCSPREAD=0.1\nLIFETIME=0.2\nGROWTHRATE=16\nATMSLOWDOWN=1.0\nLTYPE=EMISSIVE\nLEVELMAP=LVL_SQRT\nLMIN=0\nLMAX=1\nATMSMAP=ATM_PLOG\nAMIN=1e-5\nAMAX=0.1\n\n[PARTICLESTREAM_3]\nNAME=EGHover\nSRCSIZE=0.5\nSRCRATE=25\nV0=50.0\nSRCSPREAD=0.1\nLIFETIME=0.05\nGROWTHRATE=7\nATMSLOWDOWN=1.0\nLTYPE=EMISSIVE\nLEVELMAP=LVL_SQRT\nLMIN=0\nLMAX=1\nATMSMAP=ATM_PLOG\nAMIN=1e-5\nAMAX=0.1\n\n[PARTICLESTREAM_4]\nNAME=EGHContrail\nSRCSIZE=1\nSRCRATE=3\nV0=33.0\nSRCSPREAD=0.3\nLIFETIME=1\nGROWTHRATE=4\nATMSLOWDOWN=3.0\nLTYPE=DIFFUSE\nLEVELMAP=LVL_PSQRT\nLMIN=0\nLMAX=2\nATMSMAP=ATM_PLOG\nAMIN=1e-4\nAMAX=1\n\nMAIN_PSTREAM1=EGContrail\nMAIN_PSTREAM2=EGMain\nHOVER_PSTREAM1=EGHContrail\nHOVER_PSTREAM2=EGHover",
        "thread_id": 13978
    },
    {
        "@timestamp": "2023-09-14T07:13:03.39573376Z",
        "author": "SiberianTiger",
        "date": "2010-04-23T19:16:22+0100",
        "id": "d55425ff538b43871f5a4243006b2da5",
        "post_id": "post-218977",
        "text": "Launch history in picturesArrival at Baikonur, 30.03.2010On the Day of Spaceflight, 12.04.2010Some surroundingsMating to Briz-M, 13.04.2010The rocket assembled, 19.04.2010",
        "thread_id": 13974
    },
    {
        "@timestamp": "2023-09-14T07:12:53.547148544Z",
        "author": "Enjo",
        "date": "2010-06-26T12:21:49+0100",
        "id": "3578fdb46032bda7358962453133ff3a",
        "post_id": "post-209480",
        "text": "Artlav said:There are many developers who already made different autopilot tools - launch MFD, reentry, IMFD, TransX, various base-to-base ones, etc.If some of them can and agree to implement a good quality autopilot on the framework, the development will go faster and with better end result.\n\nI'm trying to make a generic autopilot for Launch MFD using fuzzy logic, but it's a bit hard to guess the parameters neutral to any ship. When it's done, you'll learn that.My approach has the \"disadvantage\" that is relies on a GPL licensed C++ fuzzy logic library, so the framework needs to be GPL and C++, and I assume you like Pascal.",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:12:59.914002432Z",
        "author": "tl8",
        "date": "2010-04-03T09:21:41+0100",
        "id": "54f82ac8260e1f33cd0f43faa003c627",
        "post_id": "post-215225",
        "text": "Ferrari is out!! in the 1st session, Hamilton as well",
        "thread_id": 13671
    },
    {
        "@timestamp": "2023-09-14T07:12:59.968220416Z",
        "author": "Columbia42",
        "date": "2010-04-10T18:41:24+0100",
        "id": "28f0ab96f0598d0777eed88ac12711c6",
        "post_id": "post-215270",
        "text": "Thanks guys. BTW, does the torrent-downloading program have to be open all the time during the download or will it automatically download even if it's closed?",
        "thread_id": 13674
    },
    {
        "@timestamp": "2023-09-14T07:12:53.816152064Z",
        "author": "flytandem",
        "date": "2010-03-01T17:31:52+0000",
        "id": "e880b163b56e107d3e5ec9ea060b2cf6",
        "post_id": "post-209559",
        "text": "I've always enjoyed watching debates on,... is the lift from newtonianequal and opposite forcesreaction, or bernoullifaster airflow slower airflow.I can hang by my hands from a tree branch. What is keeping me from falling to the ground? One could say it's the strength of the wooden structure ( tree trunk and branch) with tension and compression sides of the wooden branch, or they could say the psi pressure on the inside surface of my fingers (that contact the bark of the branch) is greater than on the outside, or top surface of my fingers.The newtonian explanation of lift is parallel to branch strength, and bernoulli is the pressure on fingers in the above illustration.Neither way of looking at it is wrong. They are both needed to get a fuller understanding of what's happening.If however one tries to enhance the bernoulli explanation of lift by first claiming equal transit times from leading edge to trailing edge then one has made an incorrect assumption.In addition, I saw in a post above where it's claimed lift is from two types, angle of attack and camber. This is not \"strick\" but rathercreativeand shows a misunderstanding of what angle of attack is as far as what could be meant byzeroangle of attack. Do not quantitatively measure angle of attack as a reference to the bottom surface. For that matter, the bottom surface could be cambered so what would you do then? What is correct is to raise or lower the angle of attack to find the \"zero lift\" angle of attack. In the case of a flat bottom surface and cambered top surface, it would have the bottom surface appearing negative at the zero lift AofA. And from the zero lift AofA one raises the angle for a quantitative measure of angle of attack.There indeed are two things needed for lift. One is airspeed and the other is angle of attack. Roughly speaking for subsonic flight, aerodynamic forces vary with the square of the airspeed, and as far as AofA goes, a more detailed description is required that includes top surface airflow and stall and how it affects lift and drag.",
        "thread_id": 13292
    },
    {
        "@timestamp": "2023-09-14T07:13:03.479508992Z",
        "author": "MJR",
        "date": "2010-04-23T22:31:34+0100",
        "id": "f6e2b005a339c97ff0054c6dafaf69e7",
        "post_id": "post-219043",
        "text": "These threads always crack me up to the fullest.",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:00.13585408Z",
        "author": "Zatnikitelman",
        "date": "2010-04-05T13:57:41+0100",
        "id": "2fb9875ba55ac9d4c5f7921ddb036317",
        "post_id": "post-215526",
        "text": "If you can calculate your new apoapsis, then you can plug the values into the equation here relating apoapsis, periapsis and eccentricityhttp:\/\/en.wikipedia.org\/wiki\/Orbital_eccentricity#Calculation.You could also use your delta-v and perhaps plug it into the speed at apoapsis\/periapsis equation:http:\/\/www.rclsoftware.org.uk\/gravel\/orbits.html",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:13:03.986579456Z",
        "author": "Denko",
        "date": "2010-04-24T14:54:23+0100",
        "id": "d762df578d32b99a68bd8a99b1a48cd3",
        "post_id": "post-219175",
        "text": "Thank you for hint with retro-thrusters doors! It's work in DG!In other vessels i will try to find solution later...",
        "thread_id": 13992
    },
    {
        "@timestamp": "2023-09-14T07:12:53.82379904Z",
        "author": "Tex",
        "date": "2010-03-15T18:57:24+0000",
        "id": "8744de5fe2de6ccb47c73eb088d9957e",
        "post_id": "post-209570",
        "text": "Deltafang: While I can't answer your question I am sorry, but just a note toplease use more descriptive thread titlesin the future. Not only will this help other users and search results, but it will help the results you get from your thread with replies.Thread renamed from \"No Scenarios?\" to \"No Scenarios running Parallels for Mac in Coherence mode?\"",
        "thread_id": 13293
    },
    {
        "@timestamp": "2023-09-14T07:13:00.146681088Z",
        "author": "PhantomCruiser",
        "date": "2010-04-05T23:15:16+0100",
        "id": "be513d3170c140647ea8250e6f615199",
        "post_id": "post-215574",
        "text": "NASA losing the shuttle does bite. But, it never became the cheap and reusable spacecraft that it was envisioned to be. Very manpower intensive and expensive, like it or not, it's soon to be gone. I'm sure some voters will show their frustrations in the voting booth. NASA brass has said it wouldn't be difficult to provide a few extra shuttle flights, but the program is moving to its end.NASA can still access the ISS by way of the Soyuz, nothing wrong with it, it's proven, it's reliable and it was just used to put 3 members on site to the ISS yesterday.SpaceX has won the contract to resupply the ISS, via it's soon to be tested Falcon9 rocket with the (reusable) Dragon capsule. Testing is underway now (www.spacex.com), first flight of the Falcon\/Dragon should be in May (fingers crossed). This would put SpaceX in good position to man-rate the Dragon for PAX (personnel) transfers, but that is still years away in any realistic view.Last I read Bigelow Aerospace still has plans for an Orion Lite version to access their own plans for a commercial space station (read up on Genesis I and II), results have been pretty cool.The DreamChaser, in the Orbiter world it looks like an HL-20, I'm sure it'll be available as a download soon (if it isn't already). Dreamchaser is to be built (perhaps) by Sierra Nevada, or Bensen Space Co. or somebody, who knows... It's a little hard to chase down, which means, it might never fly... Perhaps a later version might though.Virgin Galactic and VSS Enterprise is probably going to be a leader in space tourism with a straight up\/straight down space experience. No ability to go for an extended LEO for now.To me, a dumb-ol' wrench turner, it looks like SpaceX is well positioned to lead the commercial space race, followed (chased?) by Bigelow. Elon Musk doesn't have shareholders to worry about, just contractual obligations. He's also expressed a desire to go to Mars, if I had the right background I'd be pounding on the door to sign up.I almost forgot ESA's capabilities, their Jules Verne ATV is pretty sweet, get that man capable and it'll provide another method of getting crew to the ISS.We are far from done with the ISS, NASA will more than likely be able to concentrate on the science of space. Unless there are some unforseen (or secret) things yet to happen, the flag-waving Nationalistic space program is probably over with (China notwithstanding). Future manned exploration will probably be multinational in order to share the costs.I really hope I missed something, mankind is destined to explore, and no matter how much we spend \"here at home\" we will NEVER solve all the worlds problems....On an unrelated note, how's you station building project? I'm about a week away from the next base building launch...",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:12:53.000403712Z",
        "author": "Urwumpe",
        "date": "2010-03-02T21:48:04+0000",
        "id": "d1ad43140206349983ff3f65f857d649",
        "post_id": "post-209044",
        "text": "anemazoso said:Doesn't that also mean every system is monitored more closely during launch? Also, what exactly is \"two-failure safe\"? Does that mean more redundancy? Can you provide an example?:cheers:\n\nFor example: You have three redundant guidance computer strings. If one fails to calculate properly, you still have two to notice this. If two fail, you would get a dilemma - in the best case, you get two computers noticing that they are damaged in the worst case you would get three diverging but plausible results.One failure is not stopping the mission, two failures would mean the complete guidance system is out of order.Now you could still fly in a manned launch vehicle which is able to take over the guidance with its own guidance system, you would still be able to have two failures and go on with the mission.But if you for example have only TVC actuators, that are single-failure safe, all two-safe stuff in the guidance loop would be pointless. you are again only single-failure in this system.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:03.652348672Z",
        "author": "Urwumpe",
        "date": "2010-04-24T00:11:49+0100",
        "id": "bf96f32248e8db5c089955dfab48add7",
        "post_id": "post-219076",
        "text": "Just measure the angle between line of sight to the sun and the angle between the pole. Then you will see.;)",
        "thread_id": 13983
    },
    {
        "@timestamp": "2023-09-14T07:13:00.49625728Z",
        "author": "RisingFury",
        "date": "2010-04-11T13:01:59+0100",
        "id": "d51affc9c338d6a194963fd87396ed3a",
        "post_id": "post-216400",
        "text": "Maybe it plays a bit too much on emotions - fear mostly.",
        "thread_id": 13786
    },
    {
        "@timestamp": "2023-09-14T07:12:53.039264512Z",
        "author": "orb",
        "date": "2010-12-01T15:02:42+0000",
        "id": "481f4477f54271f1fcbd3e252c80fc16",
        "post_id": "post-209139",
        "text": "Santa Maria Times:X-37B to land at Vandenberg:{...}The military has released the typical notices to pilots and mariners, or NOTAMs, warning of an upcoming operation at the base.The notice advises of a military operationbetween 10 p.m. Thursday and 7 a.m. Friday[probably local \/ PST - orb].Those advisories are issued when a launch is about to happen from Vandenberg. However, the next launch from the base is a missile-defense test tentatively scheduled for Dec. 14.{...}\n\nUSAF Press Release:Preparations underway for first landing of X-37B.SPACE.com:Secret X-37B Robotic Space Plane Returning to Earth Soon.",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:03.008706304Z",
        "author": "Woo482",
        "date": "2010-04-22T01:02:36+0100",
        "id": "a9354acf47beee3ae5aa68d852e13cf9",
        "post_id": "post-218764",
        "text": "Have you tried running a virus scan ? it could help",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:00.092751104Z",
        "author": "Andy44",
        "date": "2010-04-05T01:40:03+0100",
        "id": "46ed4dde48cbe3aa1cf8633fd42bf3b6",
        "post_id": "post-215419",
        "text": "I think cjp made a \"car.dll\". Might be worth a look.",
        "thread_id": 13693
    },
    {
        "@timestamp": "2023-09-14T07:12:53.185192448Z",
        "author": "DaveS",
        "date": "2008-05-06T09:20:01+0100",
        "id": "b783dd27bcf3bbcf7f527bc436c6787c",
        "post_id": "post-64494",
        "text": "tblaxland said:Celestia is actually very good software for visualising the space around us. It is not so good for simulating spaceflight. Horses for courses, I guess.\n\nIt's because Celestia has always been a astronomy software. Not a spaceflight physics simulator like Orbiter.",
        "thread_id": 1327
    },
    {
        "@timestamp": "2023-09-14T07:13:03.242941184Z",
        "author": "Piper",
        "date": "2010-04-23T07:23:27+0100",
        "id": "e1b5e23e93e6968067f15547a0e0778b",
        "post_id": "post-218909",
        "text": "The catch with going to an NEO, is that just because it comes close to Earth, it does not mean that it is easy to get to, doubly so if you want to come back. You got two burns to do to get a manned ship there, and Earth Ejection Burn (the easy one), and an Orbit Insertion Burn (the hard one). The first burn should generally not be much more difficult then a burn to get to the moon. However the second burn, the one to orbit the NEO, is the one that makes 99% almost impossible to get to with current rockets. The reason why so many are so hard to get to, are their high inclinations and eccentricities. The easiest asteroids to get to, will be the ones whose perihelion is close to 1au, and who have a relatively low inclinations. The aphelion can't be too big as well, nothing much past the orbit of Mars.I did a search with my MPC Database Viewer, with the following search properties:Perihelion: 0.9au to 1.1auAphelion: 0 to 1.5au (roughly the SMa of Mars)Inclination: 0 to 5degOut of 6530 NEOs, only 53 fit those criteria. The largest of those was (10302) 1989 ML, at an estimated diameter of 432 meters (assuming an albedo of 15%). That's only 0.8% of all the NEOs. Even if we expand that search to inclinations up to 15 degrees, you still only get 155 (about 2.3%), the largest being (35107 )1991 VH at about 1.4km in diameter.And if that wasn't difficult enough as it is, you got to take into account the time to get there, you may have to chase the asteroid 3\/4 of its orbit before you catch up with it (or let it catch up with you), meaning you have to cruise through interplanetary space for almost a year. Not to mention doing that again to get back. So if you think you can just take a quick hop to an asteroid for a couple of weeks, you can kiss that fantasy good-bye.People seem to think that just because an asteroid comes close to Earth, that it makes it easy (and quick) to get to, it doesn't. Sure, you can get to most of them easily, but 98% or them you won't be able to stop at, and the rest can take just as long to get to and from as it does to get to and from Mars.",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:13:00.093103104Z",
        "author": "Interceptor",
        "date": "2010-04-05T02:54:41+0100",
        "id": "e50df955c78c65b9eb4ca33387e22d9f",
        "post_id": "post-215421",
        "text": "Thank you,and Great job,80mileshigh,but that would totally rock if it could be made UCGO friendly.",
        "thread_id": 13693
    },
    {
        "@timestamp": "2023-09-14T07:13:03.305054976Z",
        "author": "Urwumpe",
        "date": "2010-04-23T13:17:14+0100",
        "id": "2f7e0ad2e30a6d232c063eff3e1b58ac",
        "post_id": "post-218931",
        "text": "doggie015 said:You haven't covered the mac and linux support...\n\nOh sorry. Now this makes it the best flight simulation ever. :baaaa:Flightgear also has Linux and Mac support, and that FSX is 100% windows because it is made by Microsoft is sure not surprising - or bad. I have not yet noticed that Linux or Macs are especially wide-spread.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:12:53.20860928Z",
        "author": "T.Neo",
        "date": "2010-03-06T08:45:09+0000",
        "id": "bf3cb2c22429edb01a9a5320b52bbb0e",
        "post_id": "post-209254",
        "text": "Anyway, back to the conversation at hand. I've decided to name Gliese 581, \"Tartarus\", as I hate having to repeat Gliese 581 over and over when my friends and I discuss this system. The name fits with the rest of the underworld naming convention of the planets too, so that's a plus.\n\nWhatever is easiest. Saying (and typing) Gliese 581 over and over again does indeed become tiring.I've been putting increasing amounts of thought less on the planets and more on the how we became aware of Elysion's existence in the Tartarus system as well as how we managed to get there. I was thinking that sometime in the recent future (anywhere from 50-150 years from now) that we would decide to send a fusion powered probe that accelerated to roughly .10 c to the ACA (Alpha Centauri A) system, and then 50-100 years later we send another to 55 Cancri, then finally the same for Tau Ceti. I doubt that that first probe would take good pictures on a fly-by but was skeptical of its ability to slow down. Either way, from pictures as well as atmospheric spectroscopy we determined (more like assumed) that major planets and moons of these systems were most likely lifeless. A few decades after we receive the last pictures from the Tau Ceti probe, we've just finished building a space telescope with a massive mirror tens of miles long (Still working on that, don't know if a telescope with a larger mirror would be capable of direct imagine planets to the point of being able to see them and not just a dot). With it, we continue looking for what we could judge to most likely be habitable planets. After a quick sweep of the solar systems we had already seen, we turned the telescope deeper into space, looking at other prime candidates. We had already seen weird wobbling behavior in Gliese 581 d and considered it the gravitational effects of its neighbors and star. We had thought it might be some unseen object, but it remained so. We all assumed it must be a rather large moon until we were able to directly see what it was: a moon with blue oceans and white clouds. It was only then we found of its binary relationship with Gliese 581 d that we classified it a planet named it Gliese 581 g.\n\nA large enough telescope should be able to directly image and acquire spectroscopic data of an 0.5 Earth mass planet. You'll need an even larger telescope to define surface features of the planet (which would still be pretty fuzzy; worse than the best images we have of pluto).Spectroscopic data will probably define the nature of the planet's atmosphere, and whether it is habitable to humans, or at least inhabited.I think you might get away with smaller mirrors (smaller telescopes) if you fly a number of them in formation, a set distance away from each other. It may be a bit tricky though, perhaps a number of telescopes on a flat lunar plain would be better.For a few travel times at 0.1 C (from Earth's reference):Alpha Centauri at 4.4 lightyears: 44 years.55 Cancri at 40.3 lightyears: 403 years.Tau Ceti at 11.9 lightyears: 119 years.Gliese 581 at 20.3 lightyears: 203 years.At 0.1 C, the biggest problem will likely be the time needed to capture images. If you have good enough instruments onboard you are likely to get far better observations then a Sol-based telescope, but you're going to have to do it fast. A spacecraft travelling at 0.1C will traverse an astronomical unit in a little over an hour, from it's own reference frame.Anyway, I was thinking of the atmospheric composition and decided to use Argon along with Nitrogen as the major buffer gasses. In order of decreasing concentration: Argon, Nitrogen, Oxygen, Carbon Dioxide. That seems about right to me. The atmospheric pressure would be about 1.8 atm or roughly 182.3 kPa. Also, Elysion's roughly 0.725 Earth masses. I'm wiggling it about between 0.725 and 0.745, because I'm thinking that the latter may be too close to my own definition of a Terrestrial Dwarf.\n\nNot sure if argon could be present in such high amounts; it is predominantly released by radioactivity, although I'd imagine primordial accretion gases contribute. On an active world, volcanic activity would bring argon up from the mantle.Nitrogen and carbon dioxide will usually predominate. Even on Earth; we had a CO2 rich atmosphere before living things converted most of it to oxygen.",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:13:00.149782528Z",
        "author": "Star Voyager",
        "date": "2010-04-06T21:27:30+0100",
        "id": "3a123db0729cb55297e4987104ee0a3a",
        "post_id": "post-215604",
        "text": "Urwumpe said:Why do these protests look like anti-communists calling their president a commie while protesting for installing communism in spaceflight...\n\nTheir trying to save their jobs so the Cape doesn't fail as a community. The more jobs lost there, the less productive it will be. The initial jobloss because of the end of the Shuttle was going to be bad. So the cancellation of Constellation just made it worse with even more layoffs.",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:12:53.547015168Z",
        "author": "jedidia",
        "date": "2010-03-05T08:35:52+0000",
        "id": "52a922b2bde38ed4837dc221e78f2eee",
        "post_id": "post-209479",
        "text": "For example, at 10000x time acc, it might well be acceptable, if a craft has a launch scheduled, to simply edit the craft's state vectors to put it in the target orbit, rather than simulating the launch painstakingly. Burns may be shorter than the step length at high accels, so it might be desirable to edit state vectors and deduct fuel rather than simulate the burn itself. All you really need to be able to do, unless the craft is very near the player and\/or the time accel is low, is calculate where the craft needs to be when the player puts it in focus again, not exactly how it got there.\n\nYeah, that's how I imagine it, but if I would be doing an addon like this, I'd consider that a second step after the autopilots are working as they should, like version 2.0 or something.Easily doable, and is already working. Try UAP-dock scenario in the alpha provided in the thread nearby:\n\ndamn, you're fast! :tiphat:",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:03.356502784Z",
        "author": "Kalman",
        "date": "2010-04-23T16:11:40+0100",
        "id": "bf82def276a950fff01890f7f5452a64",
        "post_id": "post-218958",
        "text": ":welcome:",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:03.39531648Z",
        "author": "Notebook",
        "date": "2010-04-23T17:42:20+0100",
        "id": "1686bbb3d1751e9ef17183249454a3ea",
        "post_id": "post-218975",
        "text": "Excellent, that will help the perpetually confused, me!thanks, N.",
        "thread_id": 13974
    },
    {
        "@timestamp": "2023-09-14T07:13:00.268777472Z",
        "author": "dbeachy1",
        "date": "2010-04-08T16:30:03+0100",
        "id": "6794ebec1f9aa8eba0040a388b849ae7",
        "post_id": "post-215967",
        "text": "Welcome back, Brad!!! It's good to see you again!:cheers:",
        "thread_id": 13750
    },
    {
        "@timestamp": "2023-09-14T07:12:53.590187776Z",
        "author": "OrbitHangar",
        "date": "2010-02-28T16:39:49+0000",
        "id": "32145de9ff98f5119007b9e383d86d99",
        "post_id": "post-209504",
        "text": "Author:cizuratorPETR CIZEK PRESENTS:\u200b\u200bAURIGA LAUNCH VEHICLE\u200b+\u200bHIPPARCHOS TELESCOPE\u200b__________________________________________\u200bIn 2010, a new launch vehicle - Auriga - was developed. After a number of succesful launches, a new optical space telescope \"Hipparchos\" has to be launched...\u200b__________________________________________\u200bCONTROLS AND INSTRUCTIONS IN THE README FILE\u200b___________________________________________\u200b28.2.\u00a0 Hipparchos mesh uploaded... sorry:)\u200bCONTACT:\u200b[email\u00a0protected]\u200bDOWNLOAD",
        "thread_id": 13288
    },
    {
        "@timestamp": "2023-09-14T07:13:00.340274176Z",
        "author": "jimd",
        "date": "2010-04-09T00:25:51+0100",
        "id": "874e11897d04aac97e104d5d01e78d07",
        "post_id": "post-216053",
        "text": "I have been an Orbiter fan for a long time and am working very seriously now on my own .dll based ship. I am working specifically on a very wide panel (1920 pixels) and have room for at least 3 or maybe even 4 MFD's while realizing that there may be frame rate problems. I have all the MFD buttons working fine but I cannot get the button labels working in the additional MFD.I am sure that I must be missing something very simple but I am really stumped on this one. From what I can determine the maximum number of MFD's permitted is actually 10 - left, right and eight additional user defined called USER1 - USER8. However, when I try to setup an additional MFD based on this everything works fine except for the button menus. I don't get any text output anywhere for the additional MFD.I know the code works because I get the button menus for the left and right MFD's. This code was borrowed from DG with only a few modificationsvoid Special::RedrawPanel_MFDButton (SURFHANDLE surf, int mfd, int side){HDC hDC = oapiGetDC (surf);SelectObject (hDC, g_Param.hFont[0]);SetTextColor (hDC, RGB(196, 196, 196));SetTextAlign (hDC, TA_CENTER);SetBkMode (hDC, TRANSPARENT);const char *label;int x = 13;int y = 3;for (int bt = 0; bt < 6; bt++) {if (label = oapiMFDButtonLabel (mfd, bt+side*6)) {TextOut (hDC, x, y, label, strlen (label));y += 41;} else break;}oapiReleaseDC (surf, hDC);}And the associated calling functionscase AID_MFD3_LBUTTONS:RedrawPanel_MFDButton (surf, MFD_USER1, 0);return true;case AID_MFD3_RBUTTONS:RedrawPanel_MFDButton (surf, MFD_USER1, 1);return true;Any ideas? Do I need to do something special for a USER MFD?Thanks to all in advance.",
        "thread_id": 13758
    },
    {
        "@timestamp": "2023-09-14T07:12:53.804949504Z",
        "author": "OrbitHangar",
        "date": "2010-03-01T00:20:34+0000",
        "id": "4088abed41841423410661ddad231311",
        "post_id": "post-209536",
        "text": "Author:loruThis is the probe monument to use in your bases.Package contains mesh file that you can add manually to your surface base config files.If you want to place monument in base you must copy following lines to chosen base config file************Lines to copy******************MESHFILE templeOWNMATERIALPOS 0 0 0ROT 0SHADOWPRELOADEND************Lines to copy******************For example if you want it in Brighton beach then open:config\/Moon\/Base\/Brighton.cfgPOS parameter is location from base center arranged in x,y,z order so you must edit x & z coordinate.Detailed info how to put meshes into bases can ce found in orbiter.pdf in DOC folderDOWNLOAD",
        "thread_id": 13291
    },
    {
        "@timestamp": "2023-09-14T07:13:03.305835008Z",
        "author": "T.Neo",
        "date": "2010-04-24T11:19:23+0100",
        "id": "e1fd3a79a2494a4fbfde99e79e695cf3",
        "post_id": "post-218939",
        "text": "What about YSFlight? It's pretty realistic and I hear the graphics are top-of-the-line.:rolleyes:",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:12:53.005225984Z",
        "author": "tblaxland",
        "date": "2010-04-23T06:07:11+0100",
        "id": "cdc9e53ce3ab637f82667316621172a9",
        "post_id": "post-209083",
        "text": "Does anyone know what the orbit size was? (Inclination was 51.6 IIRC...)",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:00.40610048Z",
        "author": "Lunar Pilot",
        "date": "2008-05-11T02:54:44+0100",
        "id": "0592288256252581033e9f26e0d57eef",
        "post_id": "post-64879",
        "text": "IMFDWhy in the world are you using IMFD to get to the Moon? Transfer MFD works just as well.",
        "thread_id": 1378
    },
    {
        "@timestamp": "2023-09-14T07:13:03.822469376Z",
        "author": "Eagle",
        "date": "2010-04-26T22:49:27+0100",
        "id": "ddd45a661bc12b44cbfd3dca9bb89713",
        "post_id": "post-219102",
        "text": "Dambuster said:Not a chance on the dogfighting. Any air to air combat would almost certainly be done with long range missiles,\n\nThis is the thinking that the gunless F-4 Phantom was developed under.Also, a UAV is a long range missile that you can mount other weapons on instead of just crashing it into things.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:00.159388928Z",
        "author": "Jamesep3",
        "date": "2010-06-04T05:15:08+0100",
        "id": "a9271373211483766cf7da05b130bcc3",
        "post_id": "post-215641",
        "text": "Nice very useful:yes:",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:12:53.061913856Z",
        "author": "fresh squid",
        "date": "2010-03-01T01:52:42+0000",
        "id": "56633f68d3f5569b5987d5346b48dd0f",
        "post_id": "post-209202",
        "text": "Had to be Erin Grey..",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:03.740384512Z",
        "author": "RisingFury",
        "date": "2010-04-24T10:49:49+0100",
        "id": "31d770180999c783b166a27fa72a3577",
        "post_id": "post-219087",
        "text": "Damn, that sucks.A grim reminder that rocket engines aren't the only ones to fail...",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:03.28085376Z",
        "author": "Moach",
        "date": "2010-04-22T21:51:42+0100",
        "id": "ff3ed36bb8e79517f5da97cfbe2a9ba4",
        "post_id": "post-218913",
        "text": "Hi...something\u00b4s not quite working very well... i\u00b4m trying to setup the HUD on my ship\u00b4s VC and i can\u00b4t seem to get it right...i went as per the API reference, and created a plane, exported and marked it \"FLAG 2\" so it doesn\u00b4t get rendered as generic mesh geometryi must have done it right so far, because it works - i can see that it does turn transparent - but i can\u00b4t see the HUD graphics...yet every now and then, depending on how it turn the ship, the entire HUD plane briefly turns fully green and promptly goes out again... i see it\u00b4s trying to do something, but not quite working...so i assumed it could have something to do with texture coordinates, and proceeded to re-apply the UV mapping to it... no effect - same as beforethe code used to set it up in my custom DLL is the following:Code:static VCHUDSPEC huds = {1, 20, _V(-0.0, 1.52385, 24.9356), 0.15};\n\toapiVCRegisterHUD (&huds);mesh group 20 is, in fact, the HUD plane - double checked...i do have an overload of the drawHud function, which calls the default drawing routines....what\u00b4s missing?thanks in advance",
        "thread_id": 13967
    },
    {
        "@timestamp": "2023-09-14T07:12:53.074311424Z",
        "author": "FLCLover",
        "date": "2010-02-26T18:47:46+0000",
        "id": "1af565ff2569b7563c9480920cfca9bf",
        "post_id": "post-209221",
        "text": "Yeah, actually. I have quite a bit, mainly base cfg's like SRC space lift, Alcantara, etc. Should I delete them and see what happens?---------- Post added at 06:47 PM ---------- Previous post was at 06:42 PM ----------Well it's not the DGIV or the XR2 that crashes it.",
        "thread_id": 13268
    },
    {
        "@timestamp": "2023-09-14T07:13:00.198663936Z",
        "author": "MeDiCS",
        "date": "2010-04-06T20:48:04+0100",
        "id": "2bdebf5857ae85692330e9ee9b56e8f3",
        "post_id": "post-215735",
        "text": "AFAIK, all launchers have this kind of system. It's better to destroy the playload\/kill the astronauts than risking a flying bomb that is a rocket to plummet into somewhere populated.But the Shuttle has some kind of abort mechanism (RTL abort, I think), allowing the shuttle to separate from the main tank and boosters and glide back to safety.",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:00.357078528Z",
        "author": "dumbo2007",
        "date": "2010-04-12T04:04:00+0100",
        "id": "20224393f598ffa2d12776f8b297367e",
        "post_id": "post-216114",
        "text": "I have the same problem and it seemed to be due to the Orulex addon. I deactivated it and now its fine.",
        "thread_id": 13765
    },
    {
        "@timestamp": "2023-09-14T07:12:53.228540416Z",
        "author": "Wishbone",
        "date": "2011-09-08T11:51:10+0100",
        "id": "4cb8ce374b5d1fdc9f8a9c24ce914bb4",
        "post_id": "post-209285",
        "text": "Presentations from Lloyd Wood:Internet in space:http:\/\/info.ee.surrey.ac.uk\/Personal\/L.Wood\/publications\/lloyd-wood-amsat-2011-ip-ip.pdfSatellite constellation types:http:\/\/info.ee.surrey.ac.uk\/Personal\/L.Wood\/publications\/lloyd-wood-iwssc-08-tutorial.pdfAll from the page:http:\/\/info.ee.surrey.ac.uk\/Personal\/L.Wood\/publications\/",
        "thread_id": 13272
    },
    {
        "@timestamp": "2023-09-14T07:13:03.30610304Z",
        "author": "golden_eye",
        "date": "2010-04-24T15:32:50+0100",
        "id": "63be833c474f87e932ac902075d0eeab",
        "post_id": "post-218940",
        "text": "My remark about using flight sim to test data from class was more just to prove the point that a desktop simulator for a home PC isn't going to be 100% real regardless. Heck, even the Level 6 FTDs we use to simulate our Skyhawks have some very noticeable differences from reality. They work very well for instrument training, though.As I mentioned before, I don't really care that sims like MSFS aren't 100% realistic. Just that they are realistic enough that I can have fun and do things that I can't necessarily do in the real world, like fly a Grumman Goose under the George Washington Bridge at 200 mph or fly to the moon in an advanced craft like the DGIV.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:03.306741504Z",
        "author": "Zachstar",
        "date": "2010-04-28T21:30:43+0100",
        "id": "5b26c7898df366b00a2747110887e755",
        "post_id": "post-218946",
        "text": "I think its time for a serious new test of FSX by these hardware guys.That one review notes about clock rate. The non black edition of the Phenom II X6 is 2.8ghz but is supposed to be able to lower the clock on 3 and raise the clock on 3 by 400mhz making it a 3.2ghz tri core on better silicon.Can FSX make use of more than 4 cores even? And if so are we better off with highly clocked tris or quads? These are questions that are going to have to be answered in my opinion if FSX wants to continue to be viable for years to come.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:00.518852096Z",
        "author": "IronRain",
        "date": "2010-04-11T13:31:57+0100",
        "id": "f3bf8263e9c1b737dfefbc6cf0088013",
        "post_id": "post-216441",
        "text": "Press \/ one time (to go in LIN mode) and then press 9 to reverse and 6 to accelerate",
        "thread_id": 13790
    },
    {
        "@timestamp": "2023-09-14T07:12:53.2988864Z",
        "author": "Urwumpe",
        "date": "2010-03-05T13:25:23+0000",
        "id": "6b25d73100a0e6fef5005cc6b41e17cf",
        "post_id": "post-209372",
        "text": "The rotation axis and the precession of it depends on the moments of inertia - just try it on a spinning chair and just pull one arm to you...",
        "thread_id": 13279
    },
    {
        "@timestamp": "2023-09-14T07:12:59.802495232Z",
        "author": "garyw",
        "date": "2010-05-29T11:03:29+0100",
        "id": "5f039c587ef146d556d8722b7e3a1d9c",
        "post_id": "post-215048",
        "text": "I'm something of shuttle hugger and can recall watching STS-1, 51-L and coming home to find out about 107. I'd certainly like to be there with my memories of the programme.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:53.435428352Z",
        "author": "tblaxland",
        "date": "2010-03-03T00:09:05+0000",
        "id": "01ec8bde8da81a78ceed3846ea982de5",
        "post_id": "post-209435",
        "text": "BE Hon (Elec)",
        "thread_id": 13284
    },
    {
        "@timestamp": "2023-09-14T07:13:03.395169536Z",
        "author": "orb",
        "date": "2010-04-23T14:42:12+0100",
        "id": "1782b071411793ef9354b0a01127bf15",
        "post_id": "post-218974",
        "text": "No. This is the same -The [highlight]ProtonM BreezeM[\/highlight] launch vehicle with the AMC-4R ([highlight]SES-1[\/highlight]) satellite on board is scheduled to be launched from Baikonur Cosmodrome on 24.04.2010 at 11 h 19 m 00 s UTC (24.04.2010 15 h 19 m 00 s Moscow Local Time )\n\n---------- Post added at 15:42 ---------- Previous post was at 14:21 ----------In any case I added AMC-4R as an alternative name todescription of that calendar event.",
        "thread_id": 13974
    },
    {
        "@timestamp": "2023-09-14T07:12:59.808422656Z",
        "author": "SolarLiner",
        "date": "2013-05-01T19:04:52+0100",
        "id": "50088fa8e8b63ce79bb27ba44fae7afb",
        "post_id": "post-215095",
        "text": "http:\/\/radio.orbiter-radio.co.uk:8000\/.You can rejoin us on the IRC chat too (described on the site)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:52.691092992Z",
        "author": "Slapshotcs",
        "date": "2010-02-26T01:48:29+0000",
        "id": "d0c15a216b1c629d17dc14c53a243c5c",
        "post_id": "post-208985",
        "text": "Downloaded and installed OFSS_v31 on a fresh version of orbiter 2006 with the needed add-ons. I get this error when loading orbiter on mission 1. ANy help is much much appreciated.**** Orbiter.logBuild Sep 29 2006 [v.060929]Devices enumerated: 6Devices accepted: 5==> RGB Emulation==> Direct3D HAL==> Direct3D T&L HAL==> Direct3D HAL (ATI Mobility Radeon HD 3650)==> Direct3D T&L HAL (ATI Mobility Radeon HD 3650)Found 0 joystick(s)Module AtlantisConfig.dll [API v.060425]Module DGConfig.dll [API v.060425]Module EnergyConfigurator.dll [API v.060425]Module InterMFD53.dll [API v.060425]Module ScnEditor.dll [API v.060425]**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKZbuffer: 32 bitRender device: Fullscreen 1024 x 768Device has hardware T&L capabilityModule Sun.dll [API v.050206]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll [API v.050206]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Venus.dll [API v.050206]VSOP87(B) Venus: Precision 1e-005, Terms 79\/1710Module Earth.dll [API v.050206]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564Module Moon.dll [API v.041022]ELP82: Precision 1e-005, Terms 116\/829Module Mars.dll [API v.060425]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400Module Phobos.dll [API v.060425]Module Deimos.dll [API v.060425]Module Galsat.dll [API v.041022]Module Jupiter.dll [API v.050206]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll [API v.041022]Module Europa.dll [API v.041022]Module Ganymede.dll [API v.041022]Module Callisto.dll [API v.041022]Module Satsat.dll [API v.050206]Module Saturn.dll [API v.060425]VSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365Module Mimas.dll [API v.050206]SATSAT Mimas: Terms 113Module Enceladus.dll [API v.050206]SATSAT Enceladus: Terms 33Module Tethys.dll [API v.050206]SATSAT Tethys: Terms 101Module Dione.dll [API v.050206]SATSAT Dione: Terms 59Module Rhea.dll [API v.050206]SATSAT Rhea: Terms 68Module Titan.dll [API v.050206]SATSAT Titan: Terms 100Module Hyperion.dll [API v.050206]SATSAT Hyperion: Terms 595Module Iapetus.dll [API v.050206]SATSAT Iapetus: Terms 605Module Uranus.dll [API v.050206]VSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269Module Miranda.dll [API v.060425]Module Ariel.dll [API v.060425]Module Umbriel.dll [API v.060425]Module Titania.dll [API v.060425]Module Oberon.dll [API v.060425]Module Neptune.dll [API v.050206]VSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024Module Triton.dll [API v.060425]Finished initialising world**** WARNING: Mesh not found: .\\Meshes\\Well-Artemis.msh>>> ERROR: Could not load vessel module:>>> [C:\\Source\\Orbiter\\Vessel.cpp \/ 4982]>>> ERROR: HL20>>> [C:\\Source\\Orbiter\\Vessel.cpp \/ 4983]>>> ERROR: Could not load vessel module:>>> [C:\\Source\\Orbiter\\Vessel.cpp \/ 4982]>>> ERROR: HL20>>> [C:\\Source\\Orbiter\\Vessel.cpp \/ 4983]>>> ERROR: Could not load vessel module:>>> [C:\\Source\\Orbiter\\Vessel.cpp \/ 4982]>>> ERROR: Mir2>>> [C:\\Source\\Orbiter\\Vessel.cpp \/ 4983]Module URMS.dll [API v.060425]Module EnergyTower.dll [API v.060425]Module EnergyC.dll [API v.060425]>>> ERROR: No vessel class configuration file found for:>>> ERROR: DeltagliderIV>>> [C:\\Source\\Orbiter\\Vessel.cpp \/ 248]>>> TERMINATING <<<",
        "thread_id": 13260
    },
    {
        "@timestamp": "2023-09-14T07:13:03.55321728Z",
        "author": "Wally",
        "date": "2010-04-23T17:17:34+0100",
        "id": "e9810c45e904412011a02f4bedc713a5",
        "post_id": "post-219051",
        "text": "I have some minimal programming skills and I would like to write a simple autopilot addon. I've done a quick survey of the existing autopilots on OH and I didn't found one that would match my wanted characteristics.I've looked over Gemini Project's documentation, page 5, Section 4. Launch, at the Manual FLlght Plan and I would like to automatize it and more. Goes like this:MET+000 LaunchMET+010 Pitch to 85 degreesMET+020 Pitch to 80 degreesand so on. I would like to have triggers, like MET, altitude, speed, to combine them with logical operators, and to triggers some actions (pitch, roll, yaw, RCS forward, backward, etc). Something like:IF (MET=100 OR ALTITUDE>200) THEN PITCH 80This condition would be hardcoded for some scenarios\/addons or could be loaded from a .ini file (script?). In this way, autopilots for ascending, descending, orbiting and docking can be scripted or hardcoded, and will be useful for any ship.Does something like this exists? Will it be hard for a newbie like me? Where should I start, maybe you can indicate some autopilot source code for guiding?Thank you.",
        "thread_id": 13981
    },
    {
        "@timestamp": "2023-09-14T07:13:00.32896512Z",
        "author": "Cairan",
        "date": "2011-10-07T09:24:39+0100",
        "id": "240c37b880dcf662b973dd16ed5c5221",
        "post_id": "post-216006",
        "text": "I guess that comes from the more intense sunlight at Venus splitting enough CO and CO2 molecules long enough so they can form O3 high in the atmosphere...",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:12:53.061205248Z",
        "author": "n72.75",
        "date": "2010-02-28T04:42:27+0000",
        "id": "3589f98a17ea76e5ae60f934bc1d1920",
        "post_id": "post-209194",
        "text": "Getting space related books from the library when I was young was the first thing that I did; but Orbiter has been certainly the most influential.Now I'm an aeronautical engenering major at Clarkson University, and an AIAA member.",
        "thread_id": 13265
    },
    {
        "@timestamp": "2023-09-14T07:13:03.478796032Z",
        "author": "Urwumpe",
        "date": "2010-04-23T21:36:06+0100",
        "id": "0d780bf68f018793f6a33fda78f6aecc",
        "post_id": "post-219039",
        "text": "Goth said:Taking a break?\n\nSail around the world and plant a tree. :rofl::cheers:",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:00.331156992Z",
        "author": "Furet",
        "date": "2016-07-18T18:19:21+0100",
        "id": "deab761d7576bb07cb95fbfe8d4999ca",
        "post_id": "post-216024",
        "text": "K_Jameson said:I've read that, in the middle of these extremes, there is a layer of clouds in which the environment is, in fact, the most habitable of the entire solar system for the human beings, with a temperature and a pressure strictly comparable to those of the Earth.\n\nYes. Here it is: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3488\"]Shukra_Venus_Station_080813[\/ame]",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:03.954492928Z",
        "author": "J_Aerospace",
        "date": "2008-05-11T07:41:17+0100",
        "id": "44d92637e3d53ebeed77fce5de3efd50",
        "post_id": "post-65158",
        "text": "love this film watched it twice",
        "thread_id": 1399
    },
    {
        "@timestamp": "2023-09-14T07:12:53.276719104Z",
        "author": "george7378",
        "date": "2010-02-28T17:42:16+0000",
        "id": "6a87e986b06a50dee4f2aa140c543b57",
        "post_id": "post-209341",
        "text": "Right - thanks.I have another question which isn't really related to this, but doesn't need a new thread;How do I get two azimuth values (one for ascending node and one for descending node) from the following formula:azimuth = arcsin (cos (inclination) \/ cos (latitude))?Thanks.---------- Post added at 17:42 ---------- Previous post was at 17:14 ----------Never mind - I found it:(90 - asc) + 90.",
        "thread_id": 13278
    },
    {
        "@timestamp": "2023-09-14T07:13:00.50050816Z",
        "author": "dumbo2007",
        "date": "2010-04-11T13:39:00+0100",
        "id": "1e08642fee7918eb92740414fb68c46e",
        "post_id": "post-216403",
        "text": "Only the software renderer worked on my PC with an Intel Mobile onboard gfx card. The others show a white screen. The software renderer was quite slow - about 0.5 fps",
        "thread_id": 13787
    },
    {
        "@timestamp": "2023-09-14T07:12:53.546575104Z",
        "author": "Zachstar",
        "date": "2010-03-04T11:35:05+0000",
        "id": "91e1c9afcf70f0ac474011853c6ea332",
        "post_id": "post-209475",
        "text": "Well when I meant flights I meant stages after Orbit insertion. Im not a programmer but inst there a way to \"Trigger\" something without having to do a keypress?",
        "thread_id": 13286
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042944256Z",
        "author": "Hielor",
        "date": "2010-04-27T19:37:01+0100",
        "id": "1be9de6be194aa209ea0805e69ea4208",
        "post_id": "post-218861",
        "text": "jgrillo2002 said:Did you draw these. If so that is very very impressive. you gotta show me how you draw like that. anyways keep up the good work.\n\nSpace-viking said:I can if there are an interest, give some pointers on how to draw mechanical constructions, maybe even a small How-to guide. But for the most parts is it just practice, practice and some more practice.\n\nThe other \"most part\" of it is actually giving credit to the original artists, instead of just cropping and erasing copyright marks and other annotations.Look familiar?",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:12:53.039350272Z",
        "author": "Evil_Onyx",
        "date": "2010-12-03T12:27:26+0000",
        "id": "d50316ecc1656859c22b66b915e32579",
        "post_id": "post-209140",
        "text": "Looks like its back12\/3\/2010 - VANDENBERG AIR FORCE BASE, Calif. -- The U.S. Air Force's first unmanned re-entry spacecraft landed at Vandenberg Air Force Base at 1:16 a.m. today.\n\nSpaceflight Now - Home again: U.S. military space plane returns to Earthhttp:\/\/www.vandenberg.af.mil\/news\/story.asp?id=123233195http:\/\/www.bbc.co.uk\/news\/science-environment-11911335",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:03.071238656Z",
        "author": "Urwumpe",
        "date": "2010-04-22T10:37:17+0100",
        "id": "835b6a83c9b87f52d0f3778e03c103c5",
        "post_id": "post-218871",
        "text": "Looks like the typical Kazam strike. What a waste of good rocketry. They could be shooting for the stars, instead they shoot for the single Davids star next door.",
        "thread_id": 13960
    },
    {
        "@timestamp": "2023-09-14T07:13:00.392660992Z",
        "author": "Ashaman42",
        "date": "2010-04-11T20:32:10+0100",
        "id": "b5974941d692dd807c3b37909ec4e87d",
        "post_id": "post-216222",
        "text": "Well I tried it on a fresh install without UCGO installed and it still worked, well, came up with a warning re UCGO but was visible.How very peculiar. I don't know what it might be. I know some graphics card have problems with orbiter as you say everything else is ok just this single add-on.I don't know what to suggest I'm afraid, will have to see if anyone else has the same problem and can offer any advice.",
        "thread_id": 13778
    },
    {
        "@timestamp": "2023-09-14T07:13:00.410168832Z",
        "author": "T.Neo",
        "date": "2010-04-14T20:11:10+0100",
        "id": "f00a8faef956d963c79c6f83467b2164",
        "post_id": "post-216256",
        "text": "I have switched my attention to Gliese 876 for now. Will post images when I can.",
        "thread_id": 13780
    },
    {
        "@timestamp": "2023-09-14T07:12:53.001412864Z",
        "author": "tblaxland",
        "date": "2010-04-22T02:53:54+0100",
        "id": "9ee37b913dc4e77a2bd7f3288a5ceec1",
        "post_id": "post-209051",
        "text": "Air Force's miniature space shuttle reaches launch padhttp:\/\/spaceflightnow.com\/atlas\/av012\/100421preview\/\"Fundamentally, this is an updated version of the space shuttle,\" said Gary Payton, the U.S. Air Force's top civilian leader for military space programs.\n\n:blink: Only much smaller and not man rated :dry:. I wonder if it is slated to get a robotic arm?Interesting that it is using a gas generator cycle engine for orbital manoeuvring too (pressure-fed being the norm, I would have thought). Same engine as used on the NF-104A. Some info on it in this NTRS report:http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/20000033615_2000043589.pdf",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:03.303891712Z",
        "author": "Bj",
        "date": "2010-04-23T00:25:49+0100",
        "id": "80c5ccc94041520ac73d54c67eeb0b40",
        "post_id": "post-218918",
        "text": "markl316 said:So, just wondering. Do you think computers will be able to run FSX with all settings max and 60 fps in 5-10 years?\n\nhave you seenMoore's Law?According to him, computers 5-10 years from now will be 8-16x faster then they are now.AFAIK top computers now a-days are able to run FSX full settings at ~60 FPS. 5-10 years from now, that kinda hardware would be the cheap $30 graphics cards we see today. By then though, FSX will be updated to like FS 11 (or whatever they name it)",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:12:53.010135296Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-24T14:24:37+0100",
        "id": "3f3a2095f52a7bacb0b60033fd783831",
        "post_id": "post-209125",
        "text": "SPACE.com: \"Secret X-37B Space Plane Has Changed Orbit\".Just whatarethey doing up there...? :huh:I'm surprised someone hasn't suggested the old \"rendezvousing with aliens\" story! :lol:",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:00.506497792Z",
        "author": "IronRain",
        "date": "2010-04-11T19:55:15+0100",
        "id": "973f68fc53538e666e45e3c5a9c532f8",
        "post_id": "post-216426",
        "text": "okay, thanks, already tried it quick but it didn't went well, gonna try it tomorrow.Bedankt!",
        "thread_id": 13788
    },
    {
        "@timestamp": "2023-09-14T07:13:03.303989248Z",
        "author": "markl316",
        "date": "2010-04-23T00:28:59+0100",
        "id": "bd97786e7b91d78e9dc7892b246e130b",
        "post_id": "post-218919",
        "text": "Bj said:have you seenMoore's Law?According to him, computers 5-10 years from now will be 8-16x faster then they are now.AFAIK top computers now a-days are able to run FSX full settings at ~60 FPS. 5-10 years from now, that kinda hardware would be the cheap $30 graphics cards we see today. By then though, FSX will be updated to like FS 11 (or whatever they name it)\n\nYeah, but what kind of computer today can do it? Liquid cooled quad core and quad sli? And I thought they're not making any more new FS's?",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:00.366253312Z",
        "author": "Urwumpe",
        "date": "2010-04-21T15:39:01+0100",
        "id": "afe099d05941f7f67052264691582521",
        "post_id": "post-216128",
        "text": "Ok, I have now the complete FDF for STS-120 printed in a small shelf right next to my PC, but that is all insanity for that, most of it is for coding SSU, not flying around, thus I also have SCOM, System\/360 overview and parts of the ODB, the HAL\/S language reference and the ALT Avionics Software Specs there...Still harmless compared to my BattleTech game material container, which weights about twice as much without the figures.",
        "thread_id": 13770
    },
    {
        "@timestamp": "2023-09-14T07:12:53.207258112Z",
        "author": "T.Neo",
        "date": "2010-02-27T20:26:52+0000",
        "id": "f843295ec57a25aad4eaebc6404ae76c",
        "post_id": "post-209243",
        "text": "I'm so totally not going there. Especially if the ship is named \"Virgil\".\n\nYou mean the sonic-laser propelled Virgil, built from unobtanium?:pAh perfect, I think it'd look really neat actually with the alternating whites to blues. Hmm, I think that we should go for either large amounts of wavy, turbulent clouds, or the featureless bands with the darker lines and gaps between them. I wonder if we could do the featureless bands with one or two minor oval storms? That would truly be perfect.\n\nPerhaps hazy, turbulent clouds would be better, with the occasional storm.Pluto fell well within that class and there were several objects larger then Pluto. Does that mean all of them are planets? Where do you draw the line?\n\nI think that the current definition of a \"planet\" is mostly due to covenience of not having tens of \"planets\" in the system, which is understandable, but I am going somewhat off-topic here.For large moons, there are no real dilemmas as to what makes a moon and what makes a planet. The moon is secondary in the system and if it escapes and fulfills the criteria for a planet, then it's a planet...\n\nIndeed, but \"binary planet\" is more of an unofficial classification, because it'scool.",
        "thread_id": 13270
    },
    {
        "@timestamp": "2023-09-14T07:13:03.47794688Z",
        "author": "Linguofreak",
        "date": "2010-04-23T19:32:23+0100",
        "id": "e56e832ccc4afcf0a7275b346b470e28",
        "post_id": "post-219036",
        "text": "Considering that it's a public beta at the release candidate stage, it pretty much is here. All that we're waiting for is (perhaps) a couple of bugs before it is officially announced with great fanfare (though when that will be is unknown).But you can go grab the release candidate any time.http:\/\/sourceforge.net\/apps\/mediawiki\/orbitervis\/index.php?title=OrbiterPublicBeta",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:12:53.356656128Z",
        "author": "Andy44",
        "date": "2010-02-28T15:19:40+0000",
        "id": "9f9d58636a57ac726a993d68ee1c6b98",
        "post_id": "post-209387",
        "text": "Ark said:IMO, you see at least two vaporware projects for every modding project that actually comes to fruition. People go out and promise the world, then figure out they have no clue how to actually make it happen.\n\nOr sometimes they just stop working on it because they get a vibe of lack of appreciation from cynical people. As a poster above says, often they are fishing for interested people to see if it's worth their while to take on a large project for which they will often never be paid so much as a thank you, let alone money.",
        "thread_id": 13281
    },
    {
        "@timestamp": "2023-09-14T07:13:03.018043904Z",
        "author": "Wally",
        "date": "2010-04-22T08:00:09+0100",
        "id": "e157887f22bcaee266841e6c938dd62f",
        "post_id": "post-218802",
        "text": "If I would be in your shoes, I would just copy the sensitive data (pictures, documents, music, but no .exe, .bat, .dll files) to another partition\/HDD then do a clean reinstallation of the operating software. The first thing after that, install a good antivirus software.Also, having two partitions, one for the operating system and one for data storage is always a good idea. Having a RAID system set up is a better one, but it's rather expensive in terms of finances and knowledge.And once you have a (relatively) healthy system, backup weekly on as many devices as you can afford. There is no such thing as too many backups. You can even try to clone your system partition (with Ghost or Drive Image or similar software) to avoid this nasty situations. Once you have a copy of that partition, you can revert to it every time you encounter problems.There are some antivirus software that can run from bootable CD, so you don't need a healthy operating system, if it is damaged, it can be fixed from the boot CD. It's better to always have one of these at handy.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:12:59.749447936Z",
        "author": "jgrillo2002",
        "date": "2010-04-01T17:59:50+0100",
        "id": "045261178d8adc7a919b77c3bc51b28f",
        "post_id": "post-214811",
        "text": "heh. as usual. an april fools joke. seriously that day is a joke",
        "thread_id": 13656
    },
    {
        "@timestamp": "2023-09-14T07:13:00.111218176Z",
        "author": "Woo482",
        "date": "2012-06-25T23:12:43+0100",
        "id": "7314df6bd870667ea6fd9a8b91b977f0",
        "post_id": "post-215484",
        "text": "I'm pretty busy with other projects currently, but I'll definitely consider trying to add something like that when I get around to updating UCGO platforms:cheers:",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:12:53.816735744Z",
        "author": "Arrowstar",
        "date": "2010-03-02T18:03:54+0000",
        "id": "3d9a57d8953c09bf71d20e96db20edd7",
        "post_id": "post-209564",
        "text": "Explain to me why it can't apply? Bernoulli's principle is an applicable derivation of a governing physical law that allows us to explain lift. Angle of attack is... just the angle of the wing to the freestream. You're not even talking about the same thing.",
        "thread_id": 13292
    },
    {
        "@timestamp": "2023-09-14T07:13:03.092029184Z",
        "author": "Goth",
        "date": "2010-04-22T18:09:44+0100",
        "id": "019acd66c623648b18562d25532dbefe",
        "post_id": "post-218880",
        "text": "Ok, so now I want to start from where I am (low martian orbit) and go to Venus using TransX MFD. I know how to do a trip from the surface and how to do it from an orbit already aligned with the target orbital plane. But I'm currently more than 200 degrees off Mars\u2019 orbital plane, so I'm stuck. My problem is that after having planned my course to Venus, I have no idea in what direction to do the burn. When I was aligned, I simply did the burn in the prograde direction; however now I have to use the burn vector of TransX, but I cannot do it because I'm not aligned with my planned trajectory orbital plane. I'm sure I'm not obligated to do a low orbit plane alignment operation, but I don't know any way around it.Any help?",
        "thread_id": 13961
    },
    {
        "@timestamp": "2023-09-14T07:13:00.12393472Z",
        "author": "Tex",
        "date": "2007-11-18T02:05:03+0000",
        "id": "0d4f9412e34ed1bb93ab22f74c85a75f",
        "post_id": "post-12266",
        "text": "Hi all! I hit a stopping point on the rFactor film I'm working on, so I decided to make a short Orbiter film with the extra time. Something a little different... Thanks for watching!:)http:\/\/www.tex-films.com\/space\/cosmic_serenity.html'Cosmic Serenity' - An Orbiter Film",
        "thread_id": 137
    },
    {
        "@timestamp": "2023-09-14T07:13:03.24261632Z",
        "author": "2552",
        "date": "2010-04-23T04:41:52+0100",
        "id": "abdda2de669ba7f1b8b155416c1a321b",
        "post_id": "post-218907",
        "text": "The 2025 date Obama gave is likely for the NEO 1999AO10, fromthis NASA Flexible Path mission evaluation.",
        "thread_id": 13966
    },
    {
        "@timestamp": "2023-09-14T07:12:53.833227776Z",
        "author": "TSPenguin",
        "date": "2010-03-01T10:45:20+0000",
        "id": "9d6cba58563fac7203f702d6c70eb5c3",
        "post_id": "post-209572",
        "text": ":welcome:to the forum!This is a completely new forum. The old one at M6 became so unstable, that eventually this became the official forum.Happy Orbiting",
        "thread_id": 13294
    },
    {
        "@timestamp": "2023-09-14T07:13:00.159784704Z",
        "author": "Hispa",
        "date": "2010-06-06T17:50:43+0100",
        "id": "54e06efe1ebe640f6ce8423345d38743",
        "post_id": "post-215644",
        "text": "And... why don't to make it compatible with any kind of vessel? I've got a little one wich could be nice with some of these platforms attached...",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:12:52.999958528Z",
        "author": "Ark",
        "date": "2010-02-28T17:55:02+0000",
        "id": "e2a68aef9beb31e6a2202b90c4ba884c",
        "post_id": "post-209040",
        "text": "Orbinaut Pete said:Cool! :thumbup:I'm glad to see somebody is actively pursuing future technologies, instead of just talking about & making animations of them.\n\nOoooh, burn. :lol:",
        "thread_id": 13264
    },
    {
        "@timestamp": "2023-09-14T07:13:03.822808064Z",
        "author": "ar81",
        "date": "2010-04-26T23:06:50+0100",
        "id": "19f6b5ce5eacdc45996cb4eb753afadc",
        "post_id": "post-219105",
        "text": "They better build a Delta Glider IV...The pilot should be one of us and I bet anyone would pilot for free.Dan Steph could be hired to make the proper software.:thumbup:",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:00.214251264Z",
        "author": "mathyou9",
        "date": "2010-04-07T14:11:53+0100",
        "id": "b1176e955d2a7509e4c1278158cf4f70",
        "post_id": "post-215810",
        "text": "The 2009 Orbiter manual states that the acceleration unit for the hover thrusters is m\/s^2. This is obviously the case for Orbiter 2006 (i.e., when I hover at a held altitude on the Moon using Orbiter 2006, the hover thrusters fluctuate between \"1.6\" and \"1.7\" matching the force of the Moon's gravity in m\/s^2.) But not for Orbiter 2009. When using Orbiter 2009, the unit is indicated as \"k.\" And so when I'm hovering on the Moon, it shows to fluctuate anywhere between \"39k\" and \"40k\" (give or take a few tenths.)I'm new to all this; I don't have a clue what acceleration unit is \"k.\" Thanks.",
        "thread_id": 13733
    },
    {
        "@timestamp": "2023-09-14T07:12:54.62340608Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-02T17:33:28+0000",
        "id": "03c8ffa8aecb3ff8d0000e15c00e6d5d",
        "post_id": "post-209682",
        "text": "Zero G said:Greetings to everyone,First post although i've been using orbiter for about a year now.Just downloaded the XR fleet and looking forward to getting used to them.I have a keen interest in the shuttle and the building of the ISS and if there are scenarios that allow me to start from nothing and build the station?Many Thanks:cheers:Zero G\n\n:welcome:to the Forum, Zero G! :hello:This is a great, realistic addon that allows you to build the ISS piece-by-piece::)www.orbithangar.com\/searchid.php?ID=3737",
        "thread_id": 13308
    },
    {
        "@timestamp": "2023-09-14T07:13:03.940615936Z",
        "author": "tl8",
        "date": "2010-04-27T06:44:13+0100",
        "id": "869116ea67e362dc77545d924e38d815",
        "post_id": "post-219137",
        "text": "tblaxland said:For example, data cabling installers lovingly \"dressing*\" their cables in cable trays, blissfully unaware of the potential alien crosstalk problems they are creating.*Dressing: laying them in nice straight parallel lines.\n\nI didn't know you could get cables straight yet alone parallel:pThey must have more skillz than me",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:00.24962304Z",
        "author": "David413",
        "date": "2010-04-19T14:26:07+0100",
        "id": "54dfcbb5cba22e071ffced31ede0d0f0",
        "post_id": "post-215931",
        "text": "WAVE-OFF! Flight Day 16 Landing scenariosLanding scenarios for FD16 to KSC and EDW.",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:12:54.714500096Z",
        "author": "dbeachy1",
        "date": "2010-03-03T05:19:19+0000",
        "id": "952f295be4c4e16ef3216b0f5752edfe",
        "post_id": "post-209711",
        "text": "Well, it certainlyshouldn't.The only way that could happen is if there is a BIOS bug and it incorrectly sets the RAM timings for thehigherspeed even though the RAM is still running at a lower speed because the system can't actually run the RAM at its rated speed. During system initialization the BIOS reads RAM timings for different RAM speeds from theSPDdata stored in each RAM DIMM by the manufacturer. Bottom line: The real-world performance difference in a typical application between DDR2-667 and DDR2-800 is only a few percent anyway, so don't worry about it too much. :tiphat:",
        "thread_id": 13315
    },
    {
        "@timestamp": "2023-09-14T07:13:02.951456512Z",
        "author": "dre120v",
        "date": "2010-04-22T04:31:29+0100",
        "id": "e85d00f307780ae2cddedce9c31801f3",
        "post_id": "post-218759",
        "text": "Bj said:Might I suggest thetutorialspage,TX-moon2earth\n\nThank you I will follow that tutorial.",
        "thread_id": 13954
    },
    {
        "@timestamp": "2023-09-14T07:13:02.71991936Z",
        "author": "dbeachy1",
        "date": "2010-04-21T22:05:08+0100",
        "id": "c04f9f4d6b7d661058e9c6c609d62653",
        "post_id": "post-218736",
        "text": "Hmm...which video mode are you using? Make sure it supports \"T&L\". It should work, though, even in a mode without T&L.Have you tested in a completely clean Orbiter installation?",
        "thread_id": 13951
    },
    {
        "@timestamp": "2023-09-14T07:12:54.752063488Z",
        "author": "garyw",
        "date": "2010-03-03T15:39:18+0000",
        "id": "c18e8e41bd3f88d9d3a3b884bf208c41",
        "post_id": "post-209731",
        "text": ":welcome:It's VASIMR and a quick search on orbit hangar shows a few options:http:\/\/www.orbithangar.com\/search_quick.php?text=vasimr&submit.x=0&submit.y=0There is also the Arrow from the UCGO package [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4429\"]Universal Cars and Cargo 2.0 (UCGO)[\/ame] which has a large range and a few others.",
        "thread_id": 13318
    },
    {
        "@timestamp": "2023-09-14T07:13:00.253248Z",
        "author": "earthorbit",
        "date": "2010-04-08T09:18:51+0100",
        "id": "bb7c20a393e1e0acd5ab064d9948c5ea",
        "post_id": "post-215934",
        "text": "If the boosters are working with Solid Fuel, it is impossible to control thrust.Liquid Boosters can be controlled with the Remote Vessel Control or by changing Focus to them.",
        "thread_id": 13745
    },
    {
        "@timestamp": "2023-09-14T07:13:00.623631104Z",
        "author": "Zatnikitelman",
        "date": "2010-04-12T02:07:30+0100",
        "id": "969c9db53e7eecdde91f67c0cc84d558",
        "post_id": "post-216795",
        "text": "In my latest project I've come across the need to store a dynamically allocated array of char pointers such that chararray[0] = \"some string\", chararray[1] = \"some other string\" etc. A double pointer seems appropriate here, but I'm having some problems making it work.In the .h file, I have:Code:char **paylist; \/\/declare the double pointerThen in the .cpp file, In clbkLoadState, I'm using this first to dynamically allocate the array, then to store stuff to it:Code:else if(!_strnicmp(line, \"PAYNUMBER\", 9))\n{\n  sscanf(line+9, \"%d\", &size);\n  paylist = new char *[size]; \/\/dynamically allocate the array\n}\nelse if(!_strnicmp(line, \"PAYLOAD\", 7))\n{\n  if(index < size)\n  {\n    sscanf(line+7, \"%s\", paylist[index]\n    index++ \/\/increments the index variable to allow for multiple PAYLOAD definitions\n  }\n}For some reason, it always executes the second \"else if\" statement twice, but never more than twice before crashing. The scenario file it's reading from is correct in its syntax. The size variable is also correct (checked by writing to Orbiter.log). And yes, I AM deleting paylist in the destructor.Thanks for any help,Zat",
        "thread_id": 13807
    },
    {
        "@timestamp": "2023-09-14T07:12:54.10511232Z",
        "author": "tl8",
        "date": "2008-05-06T06:25:14+0100",
        "id": "a4868e534370f82250b0083800453bf8",
        "post_id": "post-64509",
        "text": "Hi guysI am looking for a modeller who would be willing to model a cargo type vessel for the XR-5.I have some rough sketches that I can draw up for you to refer too.For more info please PM me.Thanks",
        "thread_id": 1330
    },
    {
        "@timestamp": "2023-09-14T07:13:03.011367424Z",
        "author": "zeldafan156",
        "date": "2010-04-22T01:38:38+0100",
        "id": "8dee309b0b0678465faf7202c0b1e6be",
        "post_id": "post-218776",
        "text": "oh and HOW DO I BECOME ADMINISTRATOR AGAIN?!",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.01159168Z",
        "author": "MJR",
        "date": "2010-04-22T01:40:19+0100",
        "id": "1ff5201a4aa15622eeb748392106693f",
        "post_id": "post-218777",
        "text": "zeldafan156 said:i googled rootkit and someone said something about avast home adition, do you know if this is good or what is your opinion on this?\n\nI personally don't think Avast is that great, but it will do. Use HijackThis or F-secure for rootkit removals.---------- Post added at 07:40 PM ---------- Previous post was at 07:39 PM ----------zeldafan156 said:oh and HOW DO I BECOME ADMINISTRATOR AGAIN?!\n\nGo to safe mode and go to the control panel and etc. Just calm down and take it step by step.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:00.114763776Z",
        "author": "Moach",
        "date": "2010-04-04T20:54:50+0100",
        "id": "76be8aa3fa81dae3fc10c425936bd2b3",
        "post_id": "post-215486",
        "text": "Hi... i was wondering... my \"C++ for windows\" skills yet leave much to be desired, so i\u00b4m not sure on how to proceed on this...what if one were to make a \"hybrid\" vessel DLL, i mean... my own DLL would \"attach\" something like the spacecraft3.dll and relay some of the ship\u00b4s functionality to it, allowing me to focus on developing the stuff that\u00b4s unique to my ship and reinvent the wheel a little less...is it worth it, doing something like this? or is the hassle involved greater than if i were to do things \"manually\"?",
        "thread_id": 13696
    },
    {
        "@timestamp": "2023-09-14T07:12:54.13116032Z",
        "author": "ex-orbinaut",
        "date": "2010-03-02T04:27:14+0000",
        "id": "71c9c3ddbf62412dac9bedfc07b7ee29",
        "post_id": "post-209612",
        "text": "Much appreciated, as your previous releases were.",
        "thread_id": 13302
    },
    {
        "@timestamp": "2023-09-14T07:13:00.371607296Z",
        "author": "orb",
        "date": "2010-04-10T19:16:02+0100",
        "id": "db76699969b3331ea4f99dba46c346f8",
        "post_id": "post-216147",
        "text": "Urwumpe said:Maybe somebody can confirm this, the article states the airport in Smolensk has no ILS, which under that conditions is really a huge hazard, since you can only land visual if you can see something at all.\n\nCouldn't find any relevant information about ILS at XUBS\/UUBS. I only found amiddle marker (\u0411\u041f\u0420\u041c) on the approach pathon a map.",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:12:54.338844672Z",
        "author": "Notebook",
        "date": "2010-03-04T19:09:32+0000",
        "id": "6894fc16b33c5429046bfd30e588b6c6",
        "post_id": "post-209633",
        "text": "Nice video BJ, and sorry Ark, no mudulation of the radio signal during this event, so no pics!N.",
        "thread_id": 13305
    },
    {
        "@timestamp": "2023-09-14T07:13:03.304824576Z",
        "author": "doggie015",
        "date": "2010-04-23T12:54:24+0100",
        "id": "0507954c299d12113b3db5a789951a46",
        "post_id": "post-218928",
        "text": "Hielor said:If X-Plane can manage to step up to the plate and get to the point where FS already was six years ago...\n\nDude, you do realise that X-Plane is used in full-motion aircraft simulators and that said simulators can have full FAA certification. Also: X-Plane works on platforms other than MS Windows (Did MSFS EVER have a mobile version, or support mac and linux?). X-Plane also makes use of the Blade Element Theory, which means that aerodynamic properties are derived from the mesh, and not a config file (However jet thrust, engine placement and piston engine power still need to be done manually AFAIK! For more seehttp:\/\/www.x-plane.com\/pg_Inside_X-Plane.html). Finally: the scenery and aircraft are so detailed that they need 6 dual-layer DVD's (the equivalent of about 12 single-layer DVD's!) to hold everything! I could go on, but I ran out of breath! :download:EDIT: I got my breath back, and I think I might letthisdo the talking",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:12:54.34054016Z",
        "author": "Andy44",
        "date": "2010-03-05T23:13:25+0000",
        "id": "8cfa8a0543e2309f9e5d3071159bfe6d",
        "post_id": "post-209640",
        "text": "LOL I love how the Orbiter community is mainly concerned with pictures rather than science data! Can you tell we thirst for ever-better textures?",
        "thread_id": 13305
    },
    {
        "@timestamp": "2023-09-14T07:13:00.116013568Z",
        "author": "doggie015",
        "date": "2010-04-14T09:46:12+0100",
        "id": "73b98e4153c2f3c2b2705db4b362feb3",
        "post_id": "post-215491",
        "text": "Moach said:Roger that!I\u00b4ll stick to Ctrl+c, Ctrl+v from the samples while i can... that\u00b4s enough non-reinvention-of-the-wheel for me...:hmm:\n\nCopy+paste addon developing can only get you so far, once you have released a few addons using Copy+paste addon developing you will see why!",
        "thread_id": 13696
    },
    {
        "@timestamp": "2023-09-14T07:13:03.09079168Z",
        "author": "Goth",
        "date": "2010-04-22T10:58:45+0100",
        "id": "81baadcd693576bea534ab591107162e",
        "post_id": "post-218876",
        "text": "I made it to Mars.:cheers:4 a.m., my room is totally dark, only the monitor lights up around, showing a black screen and green numbers. It's been hours since I fight against the TransX and flight planning. My PC is old, so TransX runs slow on it: it's the only thing wich runs slowly in Orbiter together with high quality ships on my PC. So I go to Orbiter configuration and set all video stuff to the min.No stars. Rough-edge Earth. No effects at all. But who cares, TransX seems to work nice now, let's start.And I did it. :thumbup:I used the Shuttle-A (I like it) and I did a two planes trip wich is easier, starting from an orbit barely aligned to Mars. So I used TransX MFD together with the Align Plane MFD to go to the planet. This two MFDs is all what I've used, plus the Orbit MFD to do the orbit insertion. I tried to do it with TransX MFD too but I didn't succede, so, since by now I was arrived, I decided not to experiment around further more and I simply used the Orbit MFD. Shuttle-A engines have a lot of power so I just made into orbit easily starting to burn at a very low PeT.Setting video stuff at the min, I checked off \"Limited fuel\" too, and I noticed this when doing the eject burn, but I left it there, since it was my first trip to Mars. I deactivated it, and I loaded a nice video settings, when I was about to arriving at Mars. Anyway I don't think I have used a lot of delta V.I forgot to activate the ScreenCapture module so I was pressing Alt+F12 unaware that nothing was happening lol, so I took screens after I did the mission, loading the various quicksaves.ScreensA nice view of the Earth at very high resolution:Let's start planning our trip:The target (ambient light set to 30 for this screen):Course planned:Orbital plane alignment and midcourse correction (changing outward velocity) done:Travelling:Here we are; adjusting PeA:PeA adjusted (and set a decent video configuration):",
        "thread_id": 13961
    },
    {
        "@timestamp": "2023-09-14T07:13:00.149444864Z",
        "author": "Urwumpe",
        "date": "2010-04-06T21:04:48+0100",
        "id": "8d4cbd883d113118ad9857b82e56ea64",
        "post_id": "post-215600",
        "text": "Star Voyager said:There have been NASA protests going on lately, and the big one is expected when Obama comes (I think I'll join them). Here's one that took place not too long ago:http:\/\/www.universetoday.com\/2010\/0...to-continue-constellation-and-extend-shuttle\/\n\nWhy do these protests look like anti-communists calling their president a commie while protesting for installing communism in spaceflight...",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:12:54.631093248Z",
        "author": "Woo482",
        "date": "2010-03-02T18:16:47+0000",
        "id": "e1229aeeeac8191e47fed1d5107b40d0",
        "post_id": "post-209686",
        "text": "I think that is a limitation of the playback feature, though I rarely use it so I'm not totally sure.",
        "thread_id": 13309
    },
    {
        "@timestamp": "2023-09-14T07:13:03.091622912Z",
        "author": "N_Molson",
        "date": "2010-04-22T15:14:41+0100",
        "id": "eab5a7392fc906e0e43217e3c176531b",
        "post_id": "post-218879",
        "text": "Nice one ! You did it on the rules ! :thumbup:",
        "thread_id": 13961
    },
    {
        "@timestamp": "2023-09-14T07:12:54.640758528Z",
        "author": "Tex",
        "date": "2008-05-06T18:28:39+0100",
        "id": "111116f6485ec086fd1b64a9dc5333d3",
        "post_id": "post-64512",
        "text": "Ditto, I hate to see them leave...:(",
        "thread_id": 1331
    },
    {
        "@timestamp": "2023-09-14T07:13:03.535090176Z",
        "author": "n122vu",
        "date": "2010-04-23T19:19:04+0100",
        "id": "de072d0ac52d326fa981531b9a8302bc",
        "post_id": "post-219047",
        "text": "when I attach the URMS to the UCD\n\nI don't think it's designed to work that way. I may be wrong, but I believe you need to attach the URMS to a different vessel (shuttle, XR2, DG, etc) than the UCD. Try changing that and see if you get the same.Hope this helps,n122vu",
        "thread_id": 13980
    },
    {
        "@timestamp": "2023-09-14T07:13:00.215472896Z",
        "author": "EtherDragon",
        "date": "2010-04-08T00:02:06+0100",
        "id": "c1378f81c36ebbb7ed7001e22187a835",
        "post_id": "post-215818",
        "text": "I agree - the napkin math is much harder to do now because we don't have that information at our finger-tips.But there are tons of MFDs that do deliver that info pretty nicely.",
        "thread_id": 13733
    },
    {
        "@timestamp": "2023-09-14T07:13:00.370932224Z",
        "author": "dougkeenan",
        "date": "2010-04-10T14:37:23+0100",
        "id": "4a5c0eac29548573cbba91b5305519d6",
        "post_id": "post-216142",
        "text": "Terrible news.",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:12:54.053175296Z",
        "author": "Chipstone306",
        "date": "2007-11-17T03:34:43+0000",
        "id": "33ac7274be7bed26ac393b5f480d1d01",
        "post_id": "post-12257",
        "text": "Thanks apollo13:cheers:",
        "thread_id": 133
    },
    {
        "@timestamp": "2023-09-14T07:13:03.553460224Z",
        "author": "IronRain",
        "date": "2010-04-23T18:27:31+0100",
        "id": "adc500388328128e88601837ff047bcc",
        "post_id": "post-219052",
        "text": "well, you have Universal Autopilot.. You can launch to orbit with it, align planes, sync orbit, approach to a target, dock, transfer to the moon and stuff.but (as far as I know) you can't make a rule like IF MET= 100 PITCH> 80",
        "thread_id": 13981
    },
    {
        "@timestamp": "2023-09-14T07:13:00.610571264Z",
        "author": "Bj",
        "date": "2010-04-12T05:54:20+0100",
        "id": "f6d7b73d504ea146c6aadb8aca497048",
        "post_id": "post-216732",
        "text": "Orbinaut Pete said:Hmm, this gives me an idea.....:pHow about an \"add-on\" that locks Orbiter, and makes you pay to unlock it?Bwa ha ha ha haaaaa! :lol:\n\nIf in a .dll module then you would have to do something like an infinite loopwhile(1)but that just makes it look like the screens frozen. All the user would have to do is disable the addon... thus solved. :thumbup:..or you could just re-download it :lol:",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:03.314057984Z",
        "author": "dbeachy1",
        "date": "2010-04-23T03:16:42+0100",
        "id": "5c15b8f74f5cda433e4bef7ee817d6d5",
        "post_id": "post-218951",
        "text": "O-F Staff note: One thread per topic, please.Existing NSDO thread ishere.",
        "thread_id": 13969
    },
    {
        "@timestamp": "2023-09-14T07:12:54.342182912Z",
        "author": "Arrowstar",
        "date": "2010-03-07T19:09:16+0000",
        "id": "1a5519965f6c2dc300473ee74cca22a8",
        "post_id": "post-209647",
        "text": "Notebook said:Well, is there data in these images?http:\/\/foucault.info\/documents\/foucault.thisIsNotaPipe.en.htmlN.\n\nI suspect there is a difference between images and images taken with scientific intent. Those images are cutesy, the ones coming from Mars Express are useful.:)Also, \"this is not a Probe.\":probe::lol:",
        "thread_id": 13305
    },
    {
        "@timestamp": "2023-09-14T07:13:00.63401856Z",
        "author": "Frogisis",
        "date": "2010-04-16T06:02:55+0100",
        "id": "068644bbf05b6ab8cec640e296e05402",
        "post_id": "post-216839",
        "text": "Disabling vertical sync seemed to help a little bit with the mesh flicker for me, so that could be something to try, but otherwise I couldn't begin to guess...@Izack - I originally thought about having the colonies be doubled-up, but decided for framerate and playability reasons to have them as singular objects. I think it looks a little more dramatic that way, too, but your're right about them ideally being paired together.Does anyone have any idea why the mesh flickers at different distances like that? I've never been able to get the Death Star addons to work so I'm not sure if this is a universal problem for large objects, or something specific to how this one is rendered.",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:12:54.358411264Z",
        "author": "Lunar_Lander",
        "date": "2010-03-02T07:05:37+0000",
        "id": "d8bf77e03da051c5c7f12f4f11d74bdd",
        "post_id": "post-209651",
        "text": "Courtesy of TSPenguin and me: After exchanging recipe ideas in the IRC, I wanted to let you know of some ideas of mine and maybe someone else would like to share their receipes too:)!Today: Chinese Noodles fried with Turkey Meat1.) Put Chinese Noodles into boiling water for 15 minutes, let them become soft and unfurl them with two forks.2.) Put Canned Turkey Meat with the jelly sticking to it in a pan and let it fry a few minutes.Canned Turkey:3.) Add some sesame oil and soy sauce to the pan.4.) Drain the water from the noodles and add to the pan for about two minutes.5.) Add a dressing of soy sauce, sesame oil and some bouillon powder.Result:\u591a\u5403\u70b9! Du\u014dch\u012bdi\u01cen!:)",
        "thread_id": 13306
    },
    {
        "@timestamp": "2023-09-14T07:13:03.355047424Z",
        "author": "nygiantsrob",
        "date": "2010-04-23T05:24:53+0100",
        "id": "32509d60cef0f4440aadb646eab1e942",
        "post_id": "post-218954",
        "text": "Hi ...I'm Rob...Luv Orbiter",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:12:59.99256576Z",
        "author": "Xyon",
        "date": "2010-04-02T19:40:50+0100",
        "id": "f62e050838f0ed458dc87c6e20fe618a",
        "post_id": "post-215287",
        "text": "Why?",
        "thread_id": 13679
    },
    {
        "@timestamp": "2023-09-14T07:12:54.369988864Z",
        "author": "Arrowstar",
        "date": "2010-03-02T17:57:38+0000",
        "id": "880aaf5abae78568625238ee6242eb64",
        "post_id": "post-209654",
        "text": "Okay, that looks nasty.",
        "thread_id": 13306
    },
    {
        "@timestamp": "2023-09-14T07:13:03.641170432Z",
        "author": "Urwumpe",
        "date": "2010-04-23T22:50:26+0100",
        "id": "49e1832a167a3712d22d3bb3c4567cf8",
        "post_id": "post-219069",
        "text": "The axis of the moon is pretty much perfectly aligned with the normal of the orbit plane, and the lunar orbit plane is just 5.5\u00b0 to the eclipticbecause of the smaller radius of the moon, 1600 meter sounds pretty realistic.",
        "thread_id": 13983
    },
    {
        "@timestamp": "2023-09-14T07:13:00.620428544Z",
        "author": "Kalman",
        "date": "2010-04-18T14:44:21+0100",
        "id": "c9678036979e7d9c57e976c1bbb996b7",
        "post_id": "post-216781",
        "text": "Welcome!",
        "thread_id": 13804
    },
    {
        "@timestamp": "2023-09-14T07:12:54.462221568Z",
        "author": "Xyon",
        "date": "2010-03-03T01:15:46+0000",
        "id": "e132479fe91fc3faad13caa4502f2253",
        "post_id": "post-209660",
        "text": "If it tastes scud you're on to a winner...",
        "thread_id": 13306
    },
    {
        "@timestamp": "2023-09-14T07:13:03.823316224Z",
        "author": "SiberianTiger",
        "date": "2010-11-18T16:35:03+0000",
        "id": "1e9b3b3e16bf227e9e0a7a4fe1e9f7a0",
        "post_id": "post-219108",
        "text": "http:\/\/www.defense-aerospace.com\/ar...concludes-review-of-falcon-htv_2-failure.htmlDARPA Concludes Review of Falcon HTV-2 Flight Anomaly(Source: DARPA; issued November 16, 2010)Following an extensive six-month review, the independent Engineering Review Board (ERB) chartered to examine data collected during the Falcon Hypersonic Technology Vehicle\u2019s (HTV-2) first flight has completed its review.The ERB concluded that the anomaly resulted from flight control authority limitations to operate at the angle of attack the vehicle was programmed to fly for the speed and altitude of the flight.Detailed analysis conducted by the ERB revealed that the most probable cause of the HTV-2 flight anomaly was higher-than-predicted yaw, which coupled into roll thus exceeding the available control capability at the time of the anomaly.The analysis concluded that knowledge of several key aerodynamic parameters in this flight regime was limited.According to David Neyland, DARPA Tactical Technology Office director, \u201cThe conclusions of the ERB indicate that no major changes to the vehicle or software are required to mitigate the first flight anomaly. Engineers will adjust the vehicle\u2019s center of gravity, decrease the angle of attack flown and use the onboard reaction control system to augment the vehicle flaps when HTV-2 flies next summer.\u201dThe first flight demonstrated significant accomplishments in the area of hypersonic flight. During the most challenging segment of flight, extensive data was captured for critical areas of interest to the program, (aerothermal, aerodynamic, thermal protection, navigation, guidance and control in the hypersonic flight regime).This knowledge enabled the ERB to confirm: \u201cThe HTV-2 flight anomaly is characterized as a slow divergence about the longitudinal axis (in roll) which continued until the roll rate reached a threshold where the autonomous flight system commanded flight termination.\u201d The flight also demonstrated successfully the first ever use of an autonomous flight termination system.Additionally, the flight represented the inaugural launch of the Minotaur IV booster. The booster demonstrated the ability to fly at extreme angles of attack up to 89 degrees to meet stringent release requirements for the HTV-2.The ERB reviewed and concurred with DARPA\u2019s corrective approach to support the launch of asecond flight in late 2011.\n\n",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:12:59.833493248Z",
        "author": "KosmoKen",
        "date": "2010-04-07T21:34:12+0100",
        "id": "947c341585123bd07bde3b42e1764199",
        "post_id": "post-214968",
        "text": "Any chance of archiving? Maybe like a podcast or something.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:03.477026048Z",
        "author": "dbeachy1",
        "date": "2010-04-23T16:58:02+0100",
        "id": "c4f5bff11fb45568ab0c60ee170c345c",
        "post_id": "post-219030",
        "text": "zionn said:is it real ?\n\nThere is a sticky on Orbiter 2010here.martins said:I notice that Orbiter 2007 is somewhat behind schedule. I will have to redouble my efforts. Luckily, Orbiter 2008 is still on target.I can now reveal that the release of Orbiter 2009 is planned to coincide with the first manned Mars landing (in other words, it's nearing feature completion).\n\n:rofl:",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:12:54.64096384Z",
        "author": "Notebook",
        "date": "2008-05-06T19:57:49+0100",
        "id": "ddfba3e8019be5d5f08ecd37626b9f79",
        "post_id": "post-64513",
        "text": "Good drivers, where will they go next?N.",
        "thread_id": 1331
    },
    {
        "@timestamp": "2023-09-14T07:12:59.836278272Z",
        "author": "garyw",
        "date": "2010-04-09T11:55:38+0100",
        "id": "a6e19206bbccef8580f72233f9799c26",
        "post_id": "post-214992",
        "text": "O-F Staff Note: Please remember that the forum has a range of ages viewing the various threads and so some of the more adult discussions on Orbiter Radio may may not be acceptable here.If in doubt please check theRules & Guidelinesbefore posting or ask one of the admin\/mod staff members.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:54.713651456Z",
        "author": "dbeachy1",
        "date": "2010-03-03T01:15:25+0000",
        "id": "2d76c0a75d39959b6ddb72f74456bee6",
        "post_id": "post-209705",
        "text": "Don't worry, DDR2 laptop memory DIMMs are all standardized (200-pins). As long as you order DDR2-667 (or faster) laptop RAM you should be OK. You can check out Newegg.com to browse different DDR2-667 RAM brands and read user reviewshere.",
        "thread_id": 13315
    },
    {
        "@timestamp": "2023-09-14T07:13:03.941931776Z",
        "author": "Izack",
        "date": "2010-04-28T17:13:22+0100",
        "id": "e00cc7e510af77aafe7e965d90065f39",
        "post_id": "post-219146",
        "text": "Ark said:from a purely visual standpoint they all look like massive phalluses.\n\nDamn you Freud.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:12:53.928799744Z",
        "author": "Hielor",
        "date": "2010-03-02T06:16:24+0000",
        "id": "cb7a1b4890380bae8c161966fef30568",
        "post_id": "post-209589",
        "text": "You might want to look intoKeyCommas a solution for having vessels pass messages back and forth. Depending on the nature of what you're doing, that might turn out to be easier.",
        "thread_id": 13297
    },
    {
        "@timestamp": "2023-09-14T07:13:03.987580928Z",
        "author": "AtlantisOnline",
        "date": "2010-04-25T01:28:41+0100",
        "id": "df8a36faf7f85f41a485e782ebbe5108",
        "post_id": "post-219178",
        "text": "I would just use linear thursters for small changes and if you need a large change just point yourself retrograde and use your main engines.",
        "thread_id": 13992
    },
    {
        "@timestamp": "2023-09-14T07:13:00.086314752Z",
        "author": "Scruce",
        "date": "2010-11-07T10:00:06+0000",
        "id": "aa6521385236681b3c657138b3ce69ea",
        "post_id": "post-215406",
        "text": "Good that someone remembered the UK's \"shelved and forgotten\" space program:rolleyes:",
        "thread_id": 13692
    },
    {
        "@timestamp": "2023-09-14T07:13:00.109598208Z",
        "author": "Woo482",
        "date": "2010-09-26T17:09:15+0100",
        "id": "cc12f1405f06c231efb9aeb25c7af720",
        "post_id": "post-215470",
        "text": "Go ahead:cheers:, just remember that it won't be supported by me and I won't be able to fix any bugs for that version, though I don't think there are any :lol:",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:12:54.342496256Z",
        "author": "Boxx",
        "date": "2010-03-11T01:18:00+0000",
        "id": "37ca3ed688542df71fb09f8412a5e6f6",
        "post_id": "post-209649",
        "text": "Phobos closest-ever flybyBrianJ said:Since I'm having fun making Celestia vids, here's one of tonight's flyby,c\/a ~01:26 UTC 07 March, 100km alt. Sunward side this time, I think they'll have all the imaging instruments switched on....\n\nHello Brian, thank you for the vid (nice idea, the gray ribbon!). You're right the instruments were off at the closest flyby except the radio echoing the earthling signal to measure Phobos gravitational influence.ESA has posted my 3D animation that I created in Celestia for the closest flyby with accurate trajectory data of Phobos and Mars Express (and fictional spacecraft's orientation). Here it is, also visible on ESA's MEX blog given above. Audio is in French, sorry!Several blogs have already posted this vid. Please feel free to do so (non-commercial use only)and give the Credit+Linkin the text! Thanks in advance.Credit: Association Planete Mars (Mars Society in France)Project's Link:Open Mars 3D Workshop(at the time of the vid, I forgot to check for John Van Vliet's update about Phobos shape with colors, but you did!)",
        "thread_id": 13305
    },
    {
        "@timestamp": "2023-09-14T07:13:02.900358144Z",
        "author": "Goth",
        "date": "2010-04-24T10:30:57+0100",
        "id": "3706233796a825d3af9faaf7948fec20",
        "post_id": "post-218753",
        "text": "Kyle said:Hubble in trouble!\n\nROFLToday it's Hubble's 20th anniversary anyway!",
        "thread_id": 13953
    },
    {
        "@timestamp": "2023-09-14T07:13:00.26018048Z",
        "author": "showithers",
        "date": "2010-04-08T14:44:02+0100",
        "id": "c46a1c6a7df16e3f62fe508345019927",
        "post_id": "post-215951",
        "text": "Hello. Ever since I downloaded gravity tool, ([ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3190\"]Gravity Tool[\/ame]) every single scenario has stopped working. Normally when this happens it is because I am missing some files, but even after removing all of the download, nothing works. I have tried almost everything with no success, and would appreciate any advice. Thanks for your help.",
        "thread_id": 13749
    },
    {
        "@timestamp": "2023-09-14T07:12:54.4641152Z",
        "author": "tblaxland",
        "date": "2010-03-11T01:58:40+0000",
        "id": "c906744f17f55166e8abe8fe67094bdb",
        "post_id": "post-209671",
        "text": "Scones are another quick and easy favourite. You can be eating these 30 mins after you start, including washing up:)Basic scones------------150 mL lemonade (the fizzy stuff, that is)150 mL cream3 cups self-raising flourpinch salt1 egg, lightly beaten (optional)1\/4 cup of milk (optional)Put flour and salt into mixing bowl and make a well in the centre. Combine cream and egg (if used). Add to well and then gently pour in lemonade. Fold flour over liquid ingredients to combine then knead lightly until smooth. Flatten dough out on bench to a thickness of 2 cm and cut 6 cm rounds from dough. Repeat using offcuts. Place rounds on an oven tray. Brush tops with milk (optional). Bake 10-15 min at 200-220\u00b0C until golden. Serve with jam and whipped cream, or butter and honey\/golden syrup\/etc.",
        "thread_id": 13306
    },
    {
        "@timestamp": "2023-09-14T07:13:03.0185152Z",
        "author": "cjp",
        "date": "2010-04-22T09:48:49+0100",
        "id": "ebca716085d6660fa6add25615c1a308",
        "post_id": "post-218805",
        "text": "My response to such a situation would probably be:Make a full backup of all data files to an external medium, e.g. an external hard disk or CD-ROMs. This is ALWAYS a good first step. Do not yet allow your other computers to access the data on this backup, because your backup could contain the virus. To minimize the risk of making an infected backup, only make backups of data files, not of software. I hope you already have a backup of all software installers you need for restoring your system.Try to identify the virus. If you can not run a virus scanner when booting the infected computer from hard disk, maybe there is something like a Linux live-CD with a built-in virus scanner.Make sure all your other computers have good anti-virus software, which is completely updated. Try to confirm that the latest updates protect you against the virus you found on the infected computer. If they don't, you'd better wait for a virus scanner update that gives you this protection, before you continue with the next steps.Using one of your other computers, scan your backup for viruses. If any infected files are found, the best response is to delete those files. If the infected files are valuable documents, you may instead want to send them to an expert who can try to separate the contents from the virus. Maybe your anti-virus software is already capable of doing this for you.Once the backup is free of viruses, you may want to make an extra copy of it, e.g. on the hard disk of one of your non-infected computers. Just to be sure you don't lose the data because of a mistake.What I'd do next is re-install windows on the infected computer, by booting from the installation CD-ROM. Make sure to start the setup by booting from CD-ROM, and not by starting the setup after booting from the hard disk. During setup, choose to completely format all partitions on the infected computer. It is extremely hard to get rid of a root kit, so you want to use the most powerful measures. Note that this erases(*) all data on your computer, so having good backups at this point is essential.After windows is re-installed, but before installing anything else, install the anti-virus software. Perform a full virus check, just to be sure nothing is left of the virus.Install all the drivers and applications you want to have on the computer. This is a good time to start a habit of checking whether you can trust the source of the software (e.g. don't install things downloaded from obscure websites) .Restore the data backup you made.Run a full virus check again.(*) Technically, most data isn't erased at all, but the file system no longer refers to the data, so the data isn't loaded by the software on your computer. The virus probably still is there somewhere, but it isn't activated anymore, so it should be harmless. It will be overwritten as soon as the disk space is claimed for other files you save on your hard disk.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:00.124713472Z",
        "author": "Bj",
        "date": "2007-11-18T05:45:42+0000",
        "id": "3e0894efba045ab6955829f98c8e2f59",
        "post_id": "post-12269",
        "text": "computerex said:I love it! The best orbiter video ever! (I seem to be saying that a lot..)\n\nIts amazing how tex keeps topping himself every time,Nice job Tex!:cheers:computerex said:The music sounds like it comes from House.\n\nI think it is,:)If it isn't than it sure sounds like it,",
        "thread_id": 137
    },
    {
        "@timestamp": "2023-09-14T07:12:54.539514624Z",
        "author": "Zero G",
        "date": "2010-03-02T10:09:08+0000",
        "id": "6b39b4abddc2e15bfe2edb4746fd2938",
        "post_id": "post-209679",
        "text": "Greetings to everyone,First post although i've been using orbiter for about a year now.Just downloaded the XR fleet and looking forward to getting used to them.I have a keen interest in the shuttle and the building of the ISS and if there are scenarios that allow me to start from nothing and build the station?Many Thanks:cheers:Zero G",
        "thread_id": 13308
    },
    {
        "@timestamp": "2023-09-14T07:13:03.018985216Z",
        "author": "cjp",
        "date": "2010-04-22T21:30:30+0100",
        "id": "c366b4cb96c613974391bc63f961f0f8",
        "post_id": "post-218807",
        "text": "zeldafan156 said:i hope you all realize i don't have a external backup hard drive. i only have a 2 gb usb flash drive(full do to backup of orbiter folder) and some blank cd's.\n\nThe backups I make of my documents always fit on just a few cd's. And these backups include all digital pictures I ever stored on my computer, all software I've ever written (source code only) and hundreds of pages of documents, reports etc..I don't know what you need to backup that doesn't fit on a 2gb flash drive. If you have a large movie collection on your hard disk, then you probably have to choose between:losing your movie collectionbuy some device to make a backup onkeep the risk that the virus is still active",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.169052928Z",
        "author": "jinglesassy",
        "date": "2010-04-22T20:31:57+0100",
        "id": "6bf00540b61cf238f938c1fe72a2269f",
        "post_id": "post-218895",
        "text": "gnews.com",
        "thread_id": 13964
    },
    {
        "@timestamp": "2023-09-14T07:12:54.640217344Z",
        "author": "Notebook",
        "date": "2008-05-06T08:47:43+0100",
        "id": "30ba74748d4e5c7ae503658120770992",
        "post_id": "post-64510",
        "text": "http:\/\/www.formula1.com\/news\/headlines\/2008\/5\/7730.htmlHowever, the breach of contract by the promised partner SS United Oil & Gas Company resulted in the loss of financial backing and immediately put the team into financial difficulties.\n\nHow to make a small fortune in F1? Start with a big one.N.",
        "thread_id": 1331
    },
    {
        "@timestamp": "2023-09-14T07:13:00.527366912Z",
        "author": "Ashaman42",
        "date": "2010-04-18T10:17:23+0100",
        "id": "faffc87787450b31ee1866779f8e8480",
        "post_id": "post-216453",
        "text": "Ok, have done a bit more modelling work:The little pillar on the left is where the Ummu action area will be, rather than 'E'ntering this like the miner it's going to be controlled from ouside by action areas.I feel this will be too big to unpack out of a single cargo so am going to code it to require 4 boxes for complete construction, hopefully all done by action areas too.Is going a bit slowly as haven't much time to work on it but am getting there gradually. I think texturing will be my hardest bit as I really don't know what I'm doing, think the modelling is ok so far though.Haven't started coding yet but have my miner code as a basic framework and have been thinking over how to code it so that bit shoudln't take too long.",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:12:59.803102976Z",
        "author": "Xyon",
        "date": "2010-06-06T20:20:53+0100",
        "id": "7a62979221bd87ce29967bcea9c3ece1",
        "post_id": "post-215053",
        "text": "Right, the shuttle show is a goer! Those wanting to listen can do so in the usual fashion - those wanting to take part, read on!To host the call in part I'm using a teamspeak server. You'll need to get the client to join in, fromhere- make sure you pick the right one (client, either 32 or 64 bit. If you're not sure, it's 32 bit.;)).The server can be reached by pointing the client at orbiraditeamspeak.thruhere.net, using the default port of 9987. The rest should be apparent, but if not, I can help you out once you're connected.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:54.666110976Z",
        "author": "george7378",
        "date": "2010-03-02T22:23:12+0000",
        "id": "7315407ca4069783873dc67c0ba2df55",
        "post_id": "post-209694",
        "text": "Hi everyone,Orbiter has been behaving very strangely lately, with the following problems:- I sometimes load a scenario once and get a CTD, and load it again after restarting Orbiter, and it works fine.- Vessels (specifically Spacecraft3 ones) will work fine in one scenario and will not load in others.What could the problem be?Thanks in advance.",
        "thread_id": 13313
    },
    {
        "@timestamp": "2023-09-14T07:13:03.940038656Z",
        "author": "T.Neo",
        "date": "2010-04-25T16:12:27+0100",
        "id": "fa29b5e6ffa97c2e35f0e3de6211f1bb",
        "post_id": "post-219134",
        "text": "I like the look of Soyuz from it's functionality more than anything. It isn't particularly graceful, but it's role as a long-standing workhorse is definitely reflected in the exterior.I just want to snuggle it like my cat.\n\nI feel sorry for your cat.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:00.168598016Z",
        "author": "Notebook",
        "date": "2010-04-06T08:37:45+0100",
        "id": "83dc62ee46da2c75b53358334524e1de",
        "post_id": "post-215674",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/world\/middle_east\/8604122.stmN.",
        "thread_id": 13716
    },
    {
        "@timestamp": "2023-09-14T07:13:03.334661888Z",
        "author": "n0mad23",
        "date": "2008-05-13T02:45:37+0100",
        "id": "3a13e4f1ccf8da89109db2375d08fd0c",
        "post_id": "post-65147",
        "text": "Hmmm,I wonder if anyone's ever thought about using the trebuchet design for LEO orbital transfers?What an idea! But then again, maybe it's a little too crude....BTW - Phun lives up to its name!",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:12:53.92852224Z",
        "author": "satelliteGuy",
        "date": "2010-03-01T15:53:05+0000",
        "id": "fc6700f7ceff124146739a79546db22f",
        "post_id": "post-209587",
        "text": "sputnik said:You can certainly define the class in the .cfg file. That's what I do in a number of cases, such as CVEL Titans and the Aries\/Taurus\/Aquarius\/Herculis\/etc ships from 2001. The procedure (which I borrowed shamelessly from dh219) is to string-compare the classname to a number of choices, and branch\/set parameters accordingly.\n\nHow do I get that information? I would need the info when ovcInit is called in order to return the proper class. I haven't really found the info in the manuals.",
        "thread_id": 13297
    },
    {
        "@timestamp": "2023-09-14T07:13:00.409988864Z",
        "author": "T.Neo",
        "date": "2010-04-10T20:40:06+0100",
        "id": "e4f88274f93fc887fa619be5c29734f5",
        "post_id": "post-216255",
        "text": "My primary project over the last few weeks has been the planetary system of the pulsar PSR B1257+12. It's been rather difficult due to the lack of much speculation on the nature of the planets, so I've had to essentially make it up myself. I've also run into an odd cloud flashing problem on the second and third objects.System suggestions and advice are welcome.",
        "thread_id": 13780
    },
    {
        "@timestamp": "2023-09-14T07:12:53.928662528Z",
        "author": "martins",
        "date": "2010-03-01T16:07:56+0000",
        "id": "cb409b0e46d563557abec26672e4f9cf",
        "post_id": "post-209588",
        "text": "The Deltaglider code in the SDK samples defines two vessel classes: DeltaGlider and DG-S. Although they are similar (and share most of the code), technically they are separate vessel classes.The most elegant way to construct this would be to define a base class which implements the communication interface between your vessels, and then derive different vessel classes from that.",
        "thread_id": 13297
    },
    {
        "@timestamp": "2023-09-14T07:13:03.860634624Z",
        "author": "Bj",
        "date": "2010-04-24T02:10:47+0100",
        "id": "35912ae53fda7b018e2d893ea6205d47",
        "post_id": "post-219110",
        "text": "Donamy said:Does any know of someone with this disease, and what some of the symtoms were? Also, how it was treated ?\n\nNo I dont know anyone but here is all the info you need;Lyme disease",
        "thread_id": 13988
    },
    {
        "@timestamp": "2023-09-14T07:13:00.48856576Z",
        "author": "SiberianTiger",
        "date": "2010-05-06T11:04:20+0100",
        "id": "2dff4d08e8437a6e945365401c59ab76",
        "post_id": "post-216368",
        "text": "Notebook said:I think they are pushing their luck with a Russian vessel, I would put them next to the French when it comes to \"negotiations\".N.\n\nAccording to the news, the captive pirates are likely to be delivered for trial to Moscow. By Russian law, they are facing 15 years of confinement.Russian Pacific Fleet Command promised to award everyone who distinguished himself during the tanker's liberation (probably including the tanker's crew).",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:12:53.92909568Z",
        "author": "tblaxland",
        "date": "2010-03-02T06:23:47+0000",
        "id": "b2d97b3abb4b58943f9a7faad789e2c2",
        "post_id": "post-209590",
        "text": "You can also use dllexports to export your classes (or just some member functions - probably more secure). I did so to allow a plugin module to communicate with a vessel module for the Ananke project.",
        "thread_id": 13297
    },
    {
        "@timestamp": "2023-09-14T07:13:03.937583104Z",
        "author": "T.Neo",
        "date": "2010-04-24T10:59:54+0100",
        "id": "4fc8a6257a7493ac5337b50793d66d66",
        "post_id": "post-219121",
        "text": "Do you think engineers consciously or subconsciously try to make their creations aesthetically pleasing despite there being no requirement to do so? There are plenty of example of engineersnotcaring about aesthetics; the A-6 Intruder is a fine example of an airplane that's all business and looks like it fell out of the Ugly Tree. Like the A-10, it's only \"pretty\" to those who appreciate its utility.\n\nYes, certainly.Form follows function but when function allows a pleasing form, the oppurtunity is (or at least should be) taken. Of course there arealso asthetics that come out of the design by chance.And my, is the Shuttle a pretty spacecraft. :lol:",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:00.49206144Z",
        "author": "Urwumpe",
        "date": "2010-05-19T11:10:24+0100",
        "id": "9a941ee3fd0c21ac3c678d69921c924c",
        "post_id": "post-216396",
        "text": "shangding said:i know this,i see it on a china news site.but i don't know why need to block the bbc website.\n\nRule #1: The communist party is always right.Rule #2: If the communist party is not right, Rule #1 applies.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:12:54.341225984Z",
        "author": "Arrowstar",
        "date": "2010-03-07T05:26:58+0000",
        "id": "88295ec1c3b87191070c3401aaefa351",
        "post_id": "post-209643",
        "text": "Andy44 said:LOL I love how the Orbiter community is mainly concerned with pictures rather than science data! Can you tell we thirst for ever-better textures?\n\nI admit, this was my thinking... :embarrassed:",
        "thread_id": 13305
    },
    {
        "@timestamp": "2023-09-14T07:13:02.951225344Z",
        "author": "Woo482",
        "date": "2010-04-21T23:52:44+0100",
        "id": "be03dbc3ff387a80809c6c8a7ecb1f90",
        "post_id": "post-218758",
        "text": "Should be pretty easy with IMFD assuming you don't mind using that, check Orbit-Hangar for a tutorial",
        "thread_id": 13954
    },
    {
        "@timestamp": "2023-09-14T07:13:00.200119552Z",
        "author": "Urwumpe",
        "date": "2010-04-06T21:44:03+0100",
        "id": "309d63cccd85f355bc4160a9ab7d601b",
        "post_id": "post-215746",
        "text": "garyw said:As for the explosives, there are charges placed on both SRB's which have two settings - ARM & FIRE. When the ARM signal is sent a light shows on the flight deck. when FIRE is set the explosive charges detonate destroying the SRB's and potentially anything attached. Prior to STS-51L the ET also had a charge but it is no longer used.\n\nThat is wrong - there is no such light for indicating armed RSS. The two modes are also safed and armed. The safed mode means the connection between igniter and NSD is physically blocked and the main shaped charge can't be ignited by accident.",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:03.04083584Z",
        "author": "jinglesassy",
        "date": "2010-04-22T07:53:35+0100",
        "id": "3ed86d3658c7679fdd4329fe10dca2a9",
        "post_id": "post-218842",
        "text": "No pictures",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:12:54.428749056Z",
        "author": "adamb193",
        "date": "2010-03-02T19:00:45+0000",
        "id": "1c05a7766bc5b86cb68079c6b37a99db",
        "post_id": "post-209656",
        "text": "I'd eat it. But as a college student that is not much, I'll eat anything that isn't moving. Could be done with Ramen and spam.",
        "thread_id": 13306
    },
    {
        "@timestamp": "2023-09-14T07:13:00.24759168Z",
        "author": "David413",
        "date": "2010-04-11T22:04:25+0100",
        "id": "581df892cb0ef6949ef110b9b675e41d",
        "post_id": "post-215912",
        "text": "FD8 Real-Time scenarioAttached is the real-time tracking scenario for FD8. A minor ISS reboost is planned; I will update the scenario once I have the updated state vector.",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:12:53.977954304Z",
        "author": "Urwumpe",
        "date": "2010-03-01T19:20:40+0000",
        "id": "299c576d4a680f345849b42bf7c40540",
        "post_id": "post-209592",
        "text": "Found a nice presentation that explains the various real-life tools and computers used for developing the Space shuttle software.http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/20090001334_2008047125.pdfMight be interesting for other people who are crazy about historic computing.BTW... found the homepage of a former NASA expert on the Linkage Editor.http:\/\/www.alprosser19.com\/",
        "thread_id": 13298
    },
    {
        "@timestamp": "2023-09-14T07:13:03.042024704Z",
        "author": "Space-viking",
        "date": "2010-04-22T21:39:56+0100",
        "id": "8e4fc333c035e2ae8ac6cc6a74bcb1f5",
        "post_id": "post-218850",
        "text": "Interceptor said:Wow that looks really cool! Would be great for the UCGO Arrow.\n\nnow that you mention UCGO. I have plans to make it UCGO and UMMU 2.0 compatible.I have now started the long and hard work of creating textures for this monster.But this monster dock need some kind of working platform, for moving smaller objects and modules.So I here present to you all, the Bees Mk I and Mk II.Top most is the Mk IAnd again like last time any feedback is all ways welcome:)",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:03.043009536Z",
        "author": "Dambuster",
        "date": "2010-04-27T20:11:09+0100",
        "id": "2b4ca405b85fd5efaa852c63d7e747f6",
        "post_id": "post-218862",
        "text": "Just to say, he never said that he drew them himself - he only said he could give pointers on mechanical drawing.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:13:00.485195264Z",
        "author": "Bj",
        "date": "2010-04-11T08:42:06+0100",
        "id": "61211a52d47511911387151c337248dc",
        "post_id": "post-216332",
        "text": "Ark said:So poverty brings people popping out children left and right which brings ever more poverty. I see the trap they're in and why the whole thing is just a self-perpetuating cycle of instability and poverty, but I'm still wondering why. Why the hell would people who can barely feed themselves fire out four or five or six more kids to feed? Most of these countries are dependent on international food aid, do they not understand that every new kid means a little bit less food for everyone else?\n\nAs one of my HS teacher put it, 'because they are bored' :dry:Not sure how it works exactly around there, but here at least where I live, families get more 'federal aid' if they have more members in their family. Also I think they can get more aid if they have an infant. ie they continue making babies from ages 15-~50. On the note of that type of federal aid, I wonder, where would be the motivation to work then?Ark said:Finding an answer to this problem is essential to solving the overall failing state problem, which is essential to permenantly solving the Somali pirate problem. Just shooting them won't change anything anymore than the War on Terror changed anything....They're criminals, not enemy combatants, and should be treated as such. That means detain if possible and only use force when necessary.\n\n[nomedia=\"http:\/\/www.youtube.com\/watch?v=qpPrXGWbZHU\"]YouTube- 2000lb jdam droped on taliban stronghold[\/nomedia]If I saw that in real life, I would be very much discouraged from going against Allied forces. Same goes with land\/sea\/air\/anythingI guess there is a really fine line between the two. I would think a group of people (5+) would be considered combatants. Though, I dont think a boat load of guys with RPGs and fully autos out 100+miles from shore would be considered going on your 'average boating expedition' :thumbup:But your right detaining when possible is absolutely necessary, the question is, on a little non armored boat like this; why not take a few 14.5mm shots to the engine (which I am sure is unarmored) completely disabling them in the middle of the ocean, and making them surrender.Ark said:Somewhat unlike the American military, which apparently considers it entirely okay to murder a dozen people without warning with an Apache because one of them had a camera that kinda sorta not really looked like an RPG. I WISH we'd take some cues from the Europeans for our rules of engagement.\n\nNot exactly sure if that's what happens in real life per se, but if it did I would have a problem with that. So you have been on the front lines and watched this happen? I would expect that they would really confirm their targets before just mowing everything down.Ark said:Back to the piracy thing, they can't be that hard to avoid. Just shove the throttles forward and call the nearest Navy ship. A cruise ship fought them off with loud noises, they can't be that professional. As for the root cause, maybe the West should give some thought to cleaning up the mess we left in Somalia. Most people don't engage in piracy just for giggles, and it's a complete copout to try and explain it away as \"Oh, they're criminals, simple as that.\"\n\nRight, a tanker at 500k tones that can travel at max ~16-19 knots is going to out run a small skiff? Yeah don't think so. Like trying to outrun a rocket with a bicycle.Also a destroyer is a little harder to take than a non armed tanker, what with those big 130mm guns and everything :thumbup:They engage in piracy for money, you know how many millions that crude is worth :thumbup:---------- Post added at 12:42 AM ---------- Previous post was at 12:31 AM ----------Ark said:That all said, how the hell do you change those elements of a culture when 40% of people are 15 or younger?...It doesn't really look like a problem that can ever be solved. The civilized world has lower birthrates because everyone has enough wealth and stability to afford the luxury of planning ahead. This isn't the answer to failing states, because elevating everyone on the planet to the quality of life of your average American would take the resources of three or four Earths. They're dependent on international aid to keep them alive long enough to pop out more kids, yet reject any kind of international governance, education, or other nation-building efforts. The situation can't be ignored or left alone, because there will only be ever more of them fighting for the same limited resources.\n\nChina had an answer;One-child_policyThough it would violate 'rights' and I am sure any USA political leader would get kicked out of office just for mentioning it.So if you have an answer to better the entire world all at once then lets hear it, cause none else has yet been able to figure it out. Realistically there is no 'one package fits all' type of thing, you can only just better your one corner of it.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:12:54.33807616Z",
        "author": "Notebook",
        "date": "2010-03-04T16:24:11+0000",
        "id": "b02b43d6731669268323b01d0b2f8a9a",
        "post_id": "post-209630",
        "text": "Seems to have gone ok, some Celestia files here:http:\/\/webservices.esa.int\/blog\/post\/7\/1057N.",
        "thread_id": 13305
    },
    {
        "@timestamp": "2023-09-14T07:13:00.486460416Z",
        "author": "Ark",
        "date": "2010-04-11T16:09:22+0100",
        "id": "50a96dd49417d9f3d7967a3f984f826a",
        "post_id": "post-216345",
        "text": "Urwumpe said:There are some concerns about the pirates staying in Germany after serving their sentence here, because Germany does not forcefully expel people to Somalia because of the political situation there.\n\nPfft, are people afraid they're going to start pirating in German waters? They'd be too busy enjoying Germany's healthcare system, whatever welfare is available, and basking in the luxury of not having to dodge stray bullets on a daily basis. :lol:",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:12:54.461754368Z",
        "author": "T.Neo",
        "date": "2010-03-02T20:06:42+0000",
        "id": "ae8513941ad788619dc53c988e372820",
        "post_id": "post-209658",
        "text": "When I first saw this I thought \"Oh cool - food to prepare while orbiting!\". So that is what I shall do, because my XR2 comes with a kitchen.\n\nYep, that's right people. That big beige module that takes up a whole slot in the XR2 payload bay contains the kitchen, and perhaps a bit more importantly, the toilet...",
        "thread_id": 13306
    },
    {
        "@timestamp": "2023-09-14T07:13:03.306223616Z",
        "author": "markl316",
        "date": "2010-04-24T22:01:04+0100",
        "id": "9cf8d2fb4a1942f7e5c871823f1fe5c1",
        "post_id": "post-218941",
        "text": "AirSimming said:Regarding to what golden_eye said: no flight model or flight sim is \"100%\" realistic. Not even all that stuff Airbus and Boeing use during design and development phases (but it's extremely accurate though). Real world flying would be \"100%\" realistic;)As pilots say: a simulation remains just a simulation.\n\nVery true. I was talking to somebody I know who is a Delta pilot, and he said the first time he ever flew a certain jet (forgot what it was), he was in the left seat (after hours of training in the simulator), there were 150 people behind him, and he took 10 minutes to figure out where to plug in his headphones :lol:",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:12:54.666355456Z",
        "author": "dbeachy1",
        "date": "2010-03-03T01:26:10+0000",
        "id": "e209529f723e6edbb22bb15d7049af87",
        "post_id": "post-209695",
        "text": "That can occur when one or more buggy add-ons corrupt memory at random. [Depending on what memory is corrupted and when, it may or may not crash.] To troubleshoot it, you can start with a clean Orbiter installation and install your add-ons one-at-a-time and re-test until the crash occurs.",
        "thread_id": 13313
    },
    {
        "@timestamp": "2023-09-14T07:13:00.635896832Z",
        "author": "Ghostrider",
        "date": "2015-01-09T15:42:31+0000",
        "id": "51ff82f506edc2ec7b10f970fc7333ed",
        "post_id": "post-216855",
        "text": "Down with Federal tyranny! Rise, Spacenoids! SIEG ZEON!:p",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:03.9397376Z",
        "author": "cinder1992",
        "date": "2010-04-25T10:44:45+0100",
        "id": "bcebb701f875e01ed25416b54ae1bfd0",
        "post_id": "post-219133",
        "text": "Andy44 said:\n\nI Don't know why, but that photo make the shuttle look... cute. I just want to snuggle it like my cat. Awwwwwww.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:00.150114816Z",
        "author": "ar81",
        "date": "2010-04-06T23:19:26+0100",
        "id": "a51bc759e0ae12b98bd99a5989ba458a",
        "post_id": "post-215609",
        "text": "Urwumpe said:I hope you send food packages to martins, so his lack of social constructs for coding Orbiter impairing his access to other social constructs does not affect his biological constructs.Of course, when communism is finally reached, who needs a body...\n\nAh, youare talking about \"underfunding his struggle to defeat gravity\"...:thumbup:",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:12:54.358547712Z",
        "author": "jedidia",
        "date": "2010-03-02T07:38:06+0000",
        "id": "c64eacde98341001811c63d85f56d544",
        "post_id": "post-209652",
        "text": "Canned turkey? I never saw anything like that in swiss stores (left alone bosnian, were it's still affordable to buy your meat fresh).",
        "thread_id": 13306
    },
    {
        "@timestamp": "2023-09-14T07:13:03.940894208Z",
        "author": "KosmoKen",
        "date": "2010-04-27T08:59:21+0100",
        "id": "251067c0a3e17337a55112461a3a4e8f",
        "post_id": "post-219139",
        "text": "Partly why I ALWAYS fly Southwest.",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:12:54.461992704Z",
        "author": "Andy44",
        "date": "2010-03-03T01:02:46+0000",
        "id": "e9bca1fc08443e075a6b1b44c47ec570",
        "post_id": "post-209659",
        "text": "In order to make good Chinese orbiting food, you have to throw it up in the air and intercept it with a missile to finish it.",
        "thread_id": 13306
    },
    {
        "@timestamp": "2023-09-14T07:13:02.825395456Z",
        "author": "Auzar",
        "date": "2010-04-21T23:45:51+0100",
        "id": "ac7144ac78f58b26bb01bab0f28b1008",
        "post_id": "post-218746",
        "text": "I would take part in the similar project,I can help with sound design and music",
        "thread_id": 13952
    },
    {
        "@timestamp": "2023-09-14T07:13:00.22253568Z",
        "author": "Notebook",
        "date": "2010-04-07T21:37:34+0100",
        "id": "dff2131b43d8e993aef08162e79bca3b",
        "post_id": "post-215849",
        "text": "Nice image. Had a play with some astronomy software, and it looks like the moon gets in on the act later in the month.Have to keep watching the West!.N.",
        "thread_id": 13739
    },
    {
        "@timestamp": "2023-09-14T07:13:00.32939392Z",
        "author": "orb",
        "date": "2012-03-10T02:07:12+0000",
        "id": "dede7eabcbbebaa6c45c6b541f9f0d55",
        "post_id": "post-216009",
        "text": "Parabolic Arc:Venus Express star trackers recoveredDiscovery News:Venus Spacecraft Punched, Blinded by Solar Radiation",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:12:54.713811456Z",
        "author": "Arrowstar",
        "date": "2010-03-03T01:18:59+0000",
        "id": "ed769a015f97efcf1fc3f5724be04989",
        "post_id": "post-209706",
        "text": "Can I order faster RAM, or do I need to stick with -667?",
        "thread_id": 13315
    },
    {
        "@timestamp": "2023-09-14T07:13:03.043523072Z",
        "author": "Pyromaniac605",
        "date": "2010-10-21T12:04:47+0100",
        "id": "fd5a9b043e80bb378b1bf40996c46981",
        "post_id": "post-218867",
        "text": "Space-viking said:now that you mention UCGO. I have plans to make it UCGO and UMMU 2.0 compatible.I have now started the long and hard work of creating textures for this monster.But this monster dock need some kind of working platform, for moving smaller objects and modules.So I here present to you all, the Bees Mk I and Mk II.Top most is the Mk IAnd again like last time any feedback is all ways welcome:)\n\nI beg you to go all out with the Poly's on these beasts! :thumbup:DarrenEdit: To answer your question about the VC, it should have a way to view what is currently inside.Edit2: Is this really in ST: Nemesis? I rented it from Video Ezy this week but that doesn't look familiar.",
        "thread_id": 13959
    },
    {
        "@timestamp": "2023-09-14T07:12:59.812519424Z",
        "author": "Xyon",
        "date": "2020-05-09T20:16:57+0100",
        "id": "9703f4a45c48c651394290445c274584",
        "post_id": "post-215132",
        "text": "Trainwreck is onagain- a day late, because of the bank holiday yesterday, I forgot it was friday...",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:03.411035648Z",
        "author": "Urwumpe",
        "date": "2010-05-18T12:18:08+0100",
        "id": "cd250c6d04000b7236c8f85042775a4d",
        "post_id": "post-218995",
        "text": "SiberianTiger said:Maybe a kind of radar sensing at certain band is good for mapping that?\n\nHonestly: I don't know. At first glance, I wanted to write that it is impossible, but after a second thought, I think that oil could have enough difference in the electrical properties compared to salt water, that long-wave radar could detect it. Special sonar could maybe also see it.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:12:59.803175936Z",
        "author": "dgatsoulis",
        "date": "2010-06-10T19:56:24+0100",
        "id": "6787ef590bd88a64db629414c28b3f23",
        "post_id": "post-215054",
        "text": "I just tried to listen to Orbiter Radio, in the usual way that i do.I first find one of Xyon's posts, hit the schedule link to see who's playing and then hit the Orbiter Radio link. Then i hit the winamp button to get the playlist.pls and after clicking on it i press play on my vlc player.Today though, i had an HTTP authentication window pop-up that is asking for a user name and a password. \"Please enter a valid login name and a password for realm (null)\".What's up with that?",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.050424832Z",
        "author": "vonneuman",
        "date": "2010-04-10T02:40:35+0100",
        "id": "2c63af9b4b7d0afe2a80422e96a4ebf3",
        "post_id": "post-215320",
        "text": "Ok, just thinking, the fact that the ozone layer is collapsing and it can't be stopped means that humans can not terraform. Because if they could they would have fixed earth. Right?So that means that the ship will be ether A) A space colony, or B) An interstellar transport going to a already inhabitable planet.Also you will need two rotating sections on the ship. That way they cancel each other out.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:12:59.837008896Z",
        "author": "Epsilon",
        "date": "2010-04-11T03:25:41+0100",
        "id": "46c277f93c9ae8c53fa6141447ec0deb",
        "post_id": "post-214999",
        "text": "Just to push the shows a bit, we've currently got Lambo's Freeform Tentacles playing - good techno-y goodness. After that, we've got yours truly's \"Pants Free Radio,\" where you'll get talk and good tunes.---------- Post added at 19:25 ---------- Previous post was at 19:24 ----------To add to the post, you can directly access the Orbiter Radio chat viahttp:\/\/kosmos.systemnet.info\/chat\/and the radio station throughhttp:\/\/orbiterradio.thruhere.net\/- make sure you join us!:cheers:",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:03.468516096Z",
        "author": "Hielor",
        "date": "2010-04-28T04:43:47+0100",
        "id": "92f9bd32991ef8a067a120076b622203",
        "post_id": "post-219024",
        "text": "eveningsky339 said:I searched for computerex's OH username (I believe it was mohd) and found nothing. He had all his addons, including the hover dust one mentioned, in a compilation, but evidently they are not there anymore.\n\nWorks for me:http:\/\/www.orbithangar.com\/search_quick.php?text=computerex",
        "thread_id": 13978
    },
    {
        "@timestamp": "2023-09-14T07:13:00.102487296Z",
        "author": "Woo482",
        "date": "2010-04-04T18:03:02+0100",
        "id": "b58b26326196ca7af1fbef3ec8c008d0",
        "post_id": "post-215429",
        "text": "No problem:cheers:!",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:03.641559808Z",
        "author": "Salamander",
        "date": "2010-04-23T23:00:29+0100",
        "id": "cf8937ccccdfedd6268e452c42e0af9c",
        "post_id": "post-219071",
        "text": "well, with 5.145\u00b0 tilt and 1,735.97 km radius i still get 7.022 km",
        "thread_id": 13983
    },
    {
        "@timestamp": "2023-09-14T07:12:59.837385728Z",
        "author": "TSPenguin",
        "date": "2010-04-13T20:24:07+0100",
        "id": "2ee6fe3bb42b685ada1c6e0718981290",
        "post_id": "post-215004",
        "text": "I will be hopping on the stream from time to time when I feel like it. Either before work or after. So stay tuned for some random streams live from the freezer.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.61025664Z",
        "author": "ar81",
        "date": "2010-04-12T02:59:48+0100",
        "id": "d54971ec4b865a453e30b3c28cb5f61d",
        "post_id": "post-216730",
        "text": "Bj said:Which is the reason I trust most people....but it would be naive to assume everyone on the online world isn't an idiot\/masochist;)\n\nThis is why not so naive people here have taken measures to prevent idiots masochists from doing what they do. Being an idiot\/masochist here would be like sticking his face on the hornet's nest.There are some people here who have knowledge or connections that would make the life of an idiot\/masochist a nightmare. I can recall a case of a guy who targetted the wrong forum member. Let's say this forum member delivered the message that being with the good guys is better than trying to play the wrong game.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:00.538524416Z",
        "author": "MeDiCS",
        "date": "2010-04-11T21:07:05+0100",
        "id": "a29eae648771a976177009c9b816471a",
        "post_id": "post-216687",
        "text": "Most SC2\/SC3 vessel's don't come with a necessary config file for the scenario editor. You could either write those yourself, which is easy, or manually add them in the scenario file.This is a well known 'problem'. Try using the search function next time :thumbup:.",
        "thread_id": 13797
    },
    {
        "@timestamp": "2023-09-14T07:13:03.821959424Z",
        "author": "eveningsky339",
        "date": "2010-04-25T21:58:02+0100",
        "id": "83aeeece341d8a494a50944c2b90f78d",
        "post_id": "post-219099",
        "text": "The idea of using this technology for civilian purposes is interesting... Approximately how long would it take to go from, say, New York to Tokyo on one of these bad boys? A few hours?",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:00.614732288Z",
        "author": "MeDiCS",
        "date": "2010-04-13T14:58:11+0100",
        "id": "6eaa99a9c626adeeb97fb902cf139867",
        "post_id": "post-216758",
        "text": "Vash said:Let's not turn this into a moral\/philosophical debate thread.\n\nWell, yes, I agree. Most threads of this kind turns out to be a place for flaming and\/or bashing.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:03.018639616Z",
        "author": "zeldafan156",
        "date": "2010-04-22T21:01:25+0100",
        "id": "74f9ec5c60d88eff7c75a9d56cdb45f1",
        "post_id": "post-218806",
        "text": "i hope you all realize i don't have a external backup hard drive. i only have a 2 gb usb flash drive(full do to backup of orbiter folder) and some blank cd's.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:00.27750784Z",
        "author": "Logifech",
        "date": "2010-04-09T02:16:43+0100",
        "id": "051ceb320956e9c4c6315396f92e1e3c",
        "post_id": "post-215989",
        "text": "Ok Thanks for your help.",
        "thread_id": 13752
    },
    {
        "@timestamp": "2023-09-14T07:12:59.830669056Z",
        "author": "Epsilon",
        "date": "2010-04-05T23:40:06+0100",
        "id": "4b86dce1a15227b4a7270a220263cbe1",
        "post_id": "post-214944",
        "text": "I absolutely need to post two things about my radio show.First,I do not censor myself. I will use dirty words.Second,I do not censor my music. My sign-on set probably has two of my \"dirtier\" songs in it, but there's a distinct possibility that you'll get something from Denis Leary without warning.Do not yell at me because I am using \"dirty words\" - I will make fun of you on the air. Using dirty words.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.813829632Z",
        "author": "Xyon",
        "date": "2010-04-02T00:34:59+0100",
        "id": "9728099284c4c7a06fd2d041953cbb58",
        "post_id": "post-214862",
        "text": "Be my guest. Requests can go in here for now or email me them ([email\u00a0protected])Feel free to attach an MP3 if needed (I might not have what you're asking for, after all)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:03.168892672Z",
        "author": "DaveS",
        "date": "2010-04-22T20:23:11+0100",
        "id": "9542af93bae8113b201c217b9af33137",
        "post_id": "post-218894",
        "text": "jinglesassy said:Then that news site lied\n\nWhat news site?",
        "thread_id": 13964
    },
    {
        "@timestamp": "2023-09-14T07:12:59.926404864Z",
        "author": "orbiterguy",
        "date": "2010-04-02T22:12:35+0100",
        "id": "a2db5bf93114277ef8b482f8e45eae39",
        "post_id": "post-215250",
        "text": "Just a quick question does this unfold in space?Because you say it self-deploys",
        "thread_id": 13673
    },
    {
        "@timestamp": "2023-09-14T07:13:03.411826944Z",
        "author": "SiberianTiger",
        "date": "2010-05-19T14:46:22+0100",
        "id": "bbe315f70dc51d2cb68428e9f034b35a",
        "post_id": "post-218999",
        "text": "Urwumpe said:1. No nuclear explosions permitted for civil actions.2. The place is very close to a New Orleans.3. The place is also feeding the Gulf Stream.4. this could also enlarge the outflow, if the pressure below is high enough.\n\n1 - are you sure the USA have such a prohibition?2,3 - not too close; no contamination is expected worse than had already been inflicted;4 - such an operation had been done at least twice.Out of the 124 nuclear explosions the USSR performed for civil purposes, two were used to shut off leaking gas wells in Uzbekistan. Other uses, as the map legend goes, were:Intencifying oil or gas flow;Shutting off fountaining oil;Making underground reservoirs;Ore dispersion;Experiments on making underground reservoirs;Storing toxic waste;Shutting off leaking gas wells;Military exercise;Moving ground, digging craters.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:12:59.919760384Z",
        "author": "orbiterguy",
        "date": "2010-04-02T19:35:34+0100",
        "id": "5d1f82c2dc3a9667c876688c6f34ff78",
        "post_id": "post-215233",
        "text": "good add on",
        "thread_id": 13672
    },
    {
        "@timestamp": "2023-09-14T07:13:00.14998144Z",
        "author": "ar81",
        "date": "2010-04-06T21:56:51+0100",
        "id": "044321a0d62d20b34d387de76e0cfbf3",
        "post_id": "post-215607",
        "text": "In the beginning there was gravity, man wanted to defeat gravity and discovered that he needed money, so he created money.But later he shall discover that too little money would underfund his struggle to defeat gravity, and too much would cause deficit, debt and risk of hyperinflation.And then humanity was doomed to be grounded by the forces of the universe: Gravity and money.Later man discovered that money was a social construct, and then man created Orbiter so humanity could fly without the worry of defeating gravity or the limitations of money.",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:00.108799488Z",
        "author": "Woo482",
        "date": "2010-09-07T01:31:19+0100",
        "id": "86fe157f9b8225b6be266c0cc72c1592",
        "post_id": "post-215464",
        "text": "Hmm, everything you need should be in the file :blink: youmightneed the Microsoft Visual C++ 2010 Redistributable Package though, since I compiled the addon with VS2010",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:03.452030976Z",
        "author": "dallatorretdu",
        "date": "2010-04-23T14:06:56+0100",
        "id": "4aebce3aff466296a093ec2231ff8577",
        "post_id": "post-219015",
        "text": "Hy, I've re-started to play orbiter from one week, i've a new computer(i7 920, sapphire 5770 Vapor-X... running on Windows 7 64bit)and i've found some great new add-ons.i've downloaded the delta tug (i know that)the energy (the same as a lot of time ago)and the Space tugs with a new onein all of this add on-s i've this problem:inside I don't have the special HUD, but i don't have the standard HUD too.sometime it crashes (CTD) when I press F8.i've tryed to modify all settings:Code:tryed: video:\ndevices always enumerate\n                 Direct 3D HAL\n                 Direct 3D T&L HAL\n                 Direct 3D HAL (ATI Radeon HD 5700 Series)\n                 Direct 3D T&L HAL (ATI Radeon HD 5700 Series)\n                 try stencyl buffer on and off\n              Windows 1280x720\n              FULL 1280x720\n                     1024x768\n                     1920x1080\nCompatibility :\n                   NONE\n                   Win XP SP2ADD-ONsCode:Dual fuel\norbiter sound\nDG-IV II\nFirelon XI\nUniversal parachute\nUCGO 2\nUMmu 2.0\nORULEX 1.2\nDelta cannon\nEnergy project\nSpace tugs\nSpace tankers\nDelta tug\nUniversal cargo deck\nUniversal Rms\nVelcro rockets\nXR-1\nXR-2\nXR-5 +add ons for UCGO on XR series\nSpace station Building blocks 4.1\nmoon lv10\nearth lv10\nUCGO support for shuttle A and ISSnote:Hud of iss work propely, Hud of firelon XI don't work too, HUD of delta glider \/ shuttle A work only in 2D\/3D cockpit.DX11 installed, all sistem checked, no damanged GPU\/CPUsomeone can help me?tank you, bye :hello:",
        "thread_id": 13977
    },
    {
        "@timestamp": "2023-09-14T07:13:00.153763072Z",
        "author": "Tex",
        "date": "2008-05-08T19:15:36+0100",
        "id": "90d9b7631795636b488410180b7a18fc",
        "post_id": "post-64835",
        "text": "TSPenguin said:I always wonder what the original topic was. Maybe you can include it in the future.I am sorry to hijack this thread :sorry:\n\nOriginal topic was titled simply, 'movies'",
        "thread_id": 1371
    },
    {
        "@timestamp": "2023-09-14T07:13:00.369842176Z",
        "author": "Poscik",
        "date": "2010-04-10T09:35:13+0100",
        "id": "77d76130c29f939a4df0bcd9ee5b1331",
        "post_id": "post-216133",
        "text": "http:\/\/news.bbc.co.uk\/2\/hi\/in_depth\/8612825.stm",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:13:03.4680704Z",
        "author": "n122vu",
        "date": "2010-04-23T17:38:40+0100",
        "id": "15f0df3ed4b957aa67229d99f3a7a9ba",
        "post_id": "post-219019",
        "text": "I swear there was an addon called Orbiter Hover Dust, or something along those lines, but I can find no trace of it anywhere. (Am I crazy? Did I imagine this?) I believe it added the hover dust-off effect to all ships in Orbiter that have hover engines. I'll have to go through my addon collection when I get home from work this evening and see if I have it downloaded.",
        "thread_id": 13978
    },
    {
        "@timestamp": "2023-09-14T07:13:00.406931712Z",
        "author": "myles",
        "date": "2008-06-30T23:45:08+0100",
        "id": "c65b8793457acfbb7bc18130f3d42e8d",
        "post_id": "post-64888",
        "text": "Ehhh, IMFD issooverrated. What I do is wait till im4 sections to the left of the moon on Mapmfd, then burn till my orbit's apogee reaches the moon's orbit. Easy, right? And to return, I wait till the Earth is at the horizon, and burn till my eccentricity is 1.6. I ALWAYS succeed!",
        "thread_id": 1378
    },
    {
        "@timestamp": "2023-09-14T07:13:00.187479552Z",
        "author": "jinglesassy",
        "date": "2010-04-09T18:30:55+0100",
        "id": "5425228f401a755118c83d70ab695272",
        "post_id": "post-215711",
        "text": "willy88 said:I like that there's a serious lack of scum and villainy compared to pretty much every other forum on the internet.\n\nYep and if there is any it gets dealt with quickly and efficiently, and by idiots in the first post i think i have the right to call my sisters idiots(cant turn on a console and when i do turn it on for them they only run around in circles no matter what game it is? :rofl:).",
        "thread_id": 13720
    },
    {
        "@timestamp": "2023-09-14T07:13:03.00977536Z",
        "author": "MJR",
        "date": "2010-04-22T01:15:15+0100",
        "id": "d01de7ec1771dca30fb2a466afdf1f09",
        "post_id": "post-218768",
        "text": "What protection programs do you have? Also, what is you OS?",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.024320512Z",
        "author": "ar81",
        "date": "2010-05-04T17:46:20+0100",
        "id": "03670811027056c87fb5303d10f65272",
        "post_id": "post-218836",
        "text": "Google warning on fake anti-virus softwareFake anti-virus software that infect PCs with malicious code are a growing threat, according to a study by Google.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:00.260658944Z",
        "author": "Zatnikitelman",
        "date": "2010-04-08T15:06:37+0100",
        "id": "816e97477b0b270a0b26409225eb07ae",
        "post_id": "post-215954",
        "text": "It's in the same folder as Orbiter.exe. If you have to, do a search for orbiter.log and you'll find it.",
        "thread_id": 13749
    },
    {
        "@timestamp": "2023-09-14T07:13:00.608988416Z",
        "author": "Bj",
        "date": "2010-04-11T23:48:04+0100",
        "id": "5d69a3a054ab4bad0f86fc82a8d3f5eb",
        "post_id": "post-216724",
        "text": "garyw said:Nope.AV relies too much on signature sets and as this would be new it would totally ignore it. Now I know you'll say \"what about heuristic scans\" - These are not a magic bullet for bad behaviour, if they were then signature sets wouldn't be required.\n\nSo then I guess that leaves us with the only 'buffer' available, having large numbers of people run it before you :lol: ...or just test it on a machine with a fresh copy of XP\/Vista\/Orbiter so that you can observe for any changes in system behavior and whether or not orbiter tries accessing the internet or obsessively using files ext..Or the devs could include the source and you can compile it from there... :thumbup:dgatsoulis said:There is, of course, a \"screening\" process by O-H when you post an addon for the first time,(for the first 5 times, if i remember correctly), but i don't know if it is possible to scan the addons for any malicious code.\n\nWasn't that 5 screen buffer removed?... or is it still in place? Also I think first 5 addons using spacecraft3\/senarions\/fillers then the 6th being a malicious dll would render the help of that 5x buffer ineffective anyway, especially like garyw said, AVs are not fool proof.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:12:59.834554368Z",
        "author": "wehaveaproblem",
        "date": "2010-04-08T19:46:54+0100",
        "id": "53a56ecf28434e9b7d6d3a343a9ed41d",
        "post_id": "post-214976",
        "text": "dgatsoulis, some good suggestions there, especially about the collaboration stuff.I have plans for Apocalyptica and the string quartet tribute band too.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.273583104Z",
        "author": "Keatah",
        "date": "2010-04-10T07:34:11+0100",
        "id": "fba22df3ebd8d53f022e23b8e02e7991",
        "post_id": "post-215980",
        "text": "what a strange add-on! I can see every orbiteer hooking up rockets and firing them off for fun!Can we change the position of earth with this? Or perhaps speed up rotational velocity enough to fling everything into space? I *gotta* get my Salvage-1 add-on out now!! :rofl:Perhaps we can put a big enough rocket on here and bust the whole thing loose??!?? bwaahahaaa!",
        "thread_id": 13751
    },
    {
        "@timestamp": "2023-09-14T07:13:03.781815296Z",
        "author": "RisingFury",
        "date": "2010-04-24T21:12:01+0100",
        "id": "87f0cfeceaf43c7f43cd271f4d1fe146",
        "post_id": "post-219094",
        "text": "Small things aren't guaranteed to be more fragile, but from my experience in (subsonic) RC aircraft, large models seem to fly better.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:12:59.992962304Z",
        "author": "Ghostrider",
        "date": "2010-04-02T20:05:18+0100",
        "id": "e00b0d9ecb8219b387183d92057b74c4",
        "post_id": "post-215290",
        "text": "It doesn't make a lot of sense going above 1 Mt, we don't do it anymore in RL because it's a waste of energy. In space all the more so.",
        "thread_id": 13679
    },
    {
        "@timestamp": "2023-09-14T07:13:03.823112704Z",
        "author": "Star Voyager",
        "date": "2010-04-28T01:50:43+0100",
        "id": "0f5feedce3aff09e9d2aec0f14220677",
        "post_id": "post-219107",
        "text": "Finally! Something that represents one of my favorite spacecraft:",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:00.1081984Z",
        "author": "Woo482",
        "date": "2010-09-01T17:47:10+0100",
        "id": "9d2f034d1b3534be2dd02fb2e4473fbf",
        "post_id": "post-215461",
        "text": "And another update! :thumbup: no new features in this release but I did fix the fuel transfer bug and compiled against the Patch 1 SDK and the newer XRVesselCtrl API, so it'll now work properly with the new XR2 release and Orbiter 2010 Patch 1:cheers:",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:00.10400384Z",
        "author": "MeDiCS",
        "date": "2010-04-05T00:37:46+0100",
        "id": "f846d6c3630226871852688df638e2cf",
        "post_id": "post-215437",
        "text": "dbeachy1 said:+1 to that! Well done, Woo! :thumbup:\n\nSo I guess there will be no 'oficial' UCGO support :lol:",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:00.147985152Z",
        "author": "Urwumpe",
        "date": "2010-04-06T13:28:51+0100",
        "id": "c96e2aeb7d26a3151e098532a6ddd197",
        "post_id": "post-215585",
        "text": "IronRain said:I like the side-mount, but is that going to be the new NASA heavy lifter??\n\nNo. The topic \"Heavy-Lift\" is currently terminated. The justification for it is gone, and the goal is finding a more economic and feasible solution, which implies that any future heavy-lift solution will not be like Ares V or Sidemount at all. Maybe medium-lift will even grow to replace the classic heavy-lift segment.",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:03.944408576Z",
        "author": "Andy44",
        "date": "2010-05-01T22:03:09+0100",
        "id": "52e8abd05c9b0a79d4c790b730120859",
        "post_id": "post-219163",
        "text": "It was definitely off-topic. This is more like it:http:\/\/www.google.com\/imgres?imgurl=http:\/\/www.nasa.gov\/images\/content\/49912main_art_engineering1.jpg&imgrefurl=http:\/\/www.nasa.gov\/audience\/foreducators\/informal\/features\/F_Art_Engineering_Chicago.html&usg=__BmjnNYEzjYWWtNpvTEltFO4WoRs=&h=265&w=330&sz=91&hl=en&start=1&itbs=1&tbnid=7FO7YNFR021UDM:&tbnh=96&tbnw=119&prev=\/images%3Fq%3Dart%2Bengineering%26hl%3Den%26gbv%3D2%26tbs%3Disch:1Although it's a bit late!",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:00.53282048Z",
        "author": "MeDiCS",
        "date": "2010-04-11T21:10:40+0100",
        "id": "1a31db4904df8e8bcda0bc78e7bd56a6",
        "post_id": "post-216668",
        "text": "Manually use SetForce (or whatever the function name is)?",
        "thread_id": 13796
    },
    {
        "@timestamp": "2023-09-14T07:13:00.169321728Z",
        "author": "Notebook",
        "date": "2010-04-06T17:44:28+0100",
        "id": "ad2a93b26044230799f4d490f72cce53",
        "post_id": "post-215679",
        "text": "Ghostrider said:Doctor Who is on the BBC too...\n\nDr Who appears on many channels, sometimes all of them at the same time, but few notice...N.",
        "thread_id": 13716
    },
    {
        "@timestamp": "2023-09-14T07:13:03.022184448Z",
        "author": "eveningsky339",
        "date": "2010-04-23T13:35:15+0100",
        "id": "546378bde245904a113e569b4f3c0f1d",
        "post_id": "post-218823",
        "text": "Bj said:Vista's lack of bootable disk? what? You can boot from any OS disk AFAIK, you just cannot boot windows from a disk like you can Ubuntu.\n\nUpon re-reading my post, I see I was a little too unclear. In XP, there is an explicit bootable disc creation wizard. Any old average joe could find and use this option with a blank CD. In Vista, on the other hand, no such bootable disc wizard existed, making the process much more complicated if the OS bit the dust.Maybe I should just ask-- does Win7 have the option to create a bootable disc using a GUI?Bj said:If you had wireless driver problems, why not use a wired connection to first get the driver? Oh well, interesting use of an iPod anyway :lol:\n\nWell, I tried, but I needed some kind of driver for that too, and my USB stick had mysteriously disappeared. So iPod it was. :tiphat:",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:00.615167744Z",
        "author": "Urwumpe",
        "date": "2010-04-13T15:09:21+0100",
        "id": "195a77fbfc5121a57e72c3f5a4342c31",
        "post_id": "post-216761",
        "text": "Ghostrider said:You mean the one from the Shire?\n\nNo, the other one. You know, the one about old authorities.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:00.634656256Z",
        "author": "Frogisis",
        "date": "2010-11-21T08:05:02+0000",
        "id": "c34fba1302429e25ef1e6d9a2d235086",
        "post_id": "post-216844",
        "text": "I was wondering if it wasn't something like that... I hoped it wasn't, though, since I've had to reinstall my OS a couple times since I made that model and am pretty sure if I were to fix it I'd basically just have to start from scratch, something I have neither the time nor motivation to do...I'll have to come up with some kind of other addon one of these days to make up for it.",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:03.070889984Z",
        "author": "Notebook",
        "date": "2010-04-22T10:34:20+0100",
        "id": "cb4f43622348cc5b2b4b5fa387e65f96",
        "post_id": "post-218870",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/world\/8636796.stmJust breaking news.N.",
        "thread_id": 13960
    },
    {
        "@timestamp": "2023-09-14T07:13:03.3045376Z",
        "author": "Hielor",
        "date": "2010-04-23T08:45:32+0100",
        "id": "4a4e6137e20dd352317d968bc247086a",
        "post_id": "post-218925",
        "text": "AirSimming said:Yes: Aerosoft Flight simulator 2012 is the most likeliest project for now.http:\/\/www.forum.aerosoft.com\/index.php?showtopic=29444\n\nI disagree. At this point the Aerosoft Flight Sim is nothing but words on a page.If X-Plane can manage to step up to the plate and get to the point where FS already was six years ago, then X-Plane will take the lead. However, they've shown no signs of increasing usability or adding the noticeably absent features.",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:12:59.728956928Z",
        "author": "Izack",
        "date": "2010-04-01T17:13:54+0100",
        "id": "329877e32bc57a4913bde82fb0378423",
        "post_id": "post-214797",
        "text": "Um...antigravity Orgone energy? Magical gasses and energy that can't be explained?This sounds like a pile of bull.",
        "thread_id": 13655
    },
    {
        "@timestamp": "2023-09-14T07:12:59.914302464Z",
        "author": "Notebook",
        "date": "2010-04-03T09:23:30+0100",
        "id": "f9fffe2cf9a62dd93b86546770429de1",
        "post_id": "post-215226",
        "text": "Its mayhem! I'm deeply disturbed, and so is Eddy Jordan.N.Qualifying complete:Good day for Webber!That was a good Q3, certainly mixed up the grid, should be fun tommorow.N.",
        "thread_id": 13671
    },
    {
        "@timestamp": "2023-09-14T07:13:00.160575744Z",
        "author": "Woo482",
        "date": "2010-09-17T22:19:21+0100",
        "id": "8afce3daebf119d222705b3847051539",
        "post_id": "post-215650",
        "text": "Sorry for taking so long, but the update is finally out!:cheers:it contains everything the XR2 version has other than UMMU action areas, I'll try and get them in the next version if I get any request to do so, I hope you all enjoy using it :thumbup:",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:12:59.827699968Z",
        "author": "wehaveaproblem",
        "date": "2010-04-05T00:35:00+0100",
        "id": "cd22500e70df82c51810573d88a5a983",
        "post_id": "post-214918",
        "text": "Been listening on and off this eve. Nice one mate. I can see a future in this.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:04.031859712Z",
        "author": "FLCLover",
        "date": "2010-04-24T16:01:25+0100",
        "id": "3d97a190c1582cf2f0b9cc9b49fd85a6",
        "post_id": "post-219179",
        "text": "For whatever reason, all of Saturn's moons are situated at its core, or inside the planet. Can anyone shed some light on this situation? Thanks.",
        "thread_id": 13993
    },
    {
        "@timestamp": "2023-09-14T07:13:03.641000704Z",
        "author": "Salamander",
        "date": "2010-04-23T22:46:41+0100",
        "id": "2d63662a732c4e1f61a6ce82c91a22c6",
        "post_id": "post-219068",
        "text": "The latest strip of\"Escape from Terra\"has an interesting feature.It got me thinking though, is the moon's axis tilt close enough to 90\u00b0 towards ecliptic to allow the tip of a 1 mile high tower (1602m) to be in perpetual sunlight?I was unable to find an data the moon's axis tilt at all.On earth a similar tower would have to be 573km in height to counter the 23.45\u00b0 axis tilt.",
        "thread_id": 13983
    },
    {
        "@timestamp": "2023-09-14T07:13:00.173305344Z",
        "author": "Shadow Addict",
        "date": "2010-04-06T18:03:30+0100",
        "id": "a7061f764e942d2815021da8c733a640",
        "post_id": "post-215689",
        "text": "lennartsmit said:Also note that there is an emergency-version of Dwarf Therapist. I discovered that without it I'm lost.http:\/\/dwarftherapist.googlecode.com\/files\/DwarfTherapist-0.4.3.zip\n\nI was very glad to find that as well. Dwarf Therapist is essential to playing DF.---------- Post added at 12:03 PM ---------- Previous post was at 10:58 AM ----------Here's a DF accelerator. Many people (myself included) were experiencing mega-lag with 2010, and this fixes that completely!http:\/\/www.bay12games.com\/forum\/index.php?topic=51957.0",
        "thread_id": 13717
    },
    {
        "@timestamp": "2023-09-14T07:12:59.831833856Z",
        "author": "garyw",
        "date": "2010-04-07T09:28:47+0100",
        "id": "dfc053c03d7ba3ee2d36d109f6d3da87",
        "post_id": "post-214954",
        "text": "I like the idea of a Skype-in. I'm keen to do something like that myself as I think anything that's interactive will be a lot more fun.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.329835008Z",
        "author": "orb",
        "date": "2012-12-03T18:30:56+0000",
        "id": "a13aaf47fba35ab2053daa2a0aeefc7f",
        "post_id": "post-216013",
        "text": "ESA:Have Venusian volcanoes been caught in the act?Click on image to enlarge\u200bThe rise and fall of sulphur dioxide in the upper atmosphere of Venus over the last 40 years, expressed in units of parts per billion by volume (ppbv). The dataset on the left is mostly from NASA\u2019s Pioneer Venus, which was in orbit around Venus from 1978 to 1992. The dataset on the right is from ESA\u2019s Venus Express, which has been studying Venus since 2006. A clear rise in the concentration of sulphur dioxide (SO2) concentration was observed at the start of the mission, with a subsequent decrease. The increase in sulphur dioxide can be interpreted either as evidence for volcanic activity or for decadal-scale variations in the circulation of Venus\u2019 vast atmosphere.\u200bThe data are superimposed on an artist impression of Venus, depicting a volcanic terrain surrounded by a thick, noxious atmosphere.\u200bCredits: Data: E. Marcq et al. (Venus Express); L. Esposito et al. (earlier data); background image: ESA\/AOES\u200bUniverse Today:Are Venus\u2019 Volcanoes Still Active?Science Daily:Have Venusian Volcanoes Been Caught in the Act?EurekAlert:Have Venusian volcanoes been caught in the act?SpaceRef:Have Venusian Volcanoes Been Caught in the Act?Space Daily:A new episode of active volcanism on Venus?",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:00.120260608Z",
        "author": "orbiterguy",
        "date": "2010-04-05T02:48:00+0100",
        "id": "f1d5a98002efb1161ef3f4cae434361c",
        "post_id": "post-215499",
        "text": "i just sometimes fly around for no reason manually",
        "thread_id": 13698
    },
    {
        "@timestamp": "2023-09-14T07:13:03.823010816Z",
        "author": "SiberianTiger",
        "date": "2010-04-28T00:44:30+0100",
        "id": "2586f2537f733153d4ef7497fddddc6f",
        "post_id": "post-219106",
        "text": "DARPA's HTV-2 Didn't Phone HomeDARPA says it lost contact with its HTV-2 hypersonic test vehicle 9min after launch of the dart-like glider atop a Minotaur IV Lite booster from Vandenberg. The agency's brief press release says the Minotaur successfully delivered its payload to the desired separation conditions and deployed the HTV-2, so telemetry was lost after the unpowered vehicle was released at the edge of the atmosphere.One possibility is that a sheath of plasma that would form around the vehicle as it reentered the atmosphere at Mach 20-plus could have interfered with telemetry. But in an interview with Aviation Week before the flight, DARPA program manager Paul Erbland said the risk of ionized gases attentuating signals from the vehicle was \"relatively modest\", particulary at the high altitude the HTV-2 was deployed.\n\nThe sharp-edged, highly swept HTV-2 is designed to demonstrate long endurance at high speed by achieving an \"unprecedented\" hypersonic lift-to-drag ratio, much higher than the Space Shuttle's, and having acarbon-carbon aeroshellthat provides thermal protection with minimal ablation, unlike a reentry-vehicle heat shield that burns off to shed heat.\n\nUncovered by the incomparable flateric on secretprojects.co.uk, this graphic from a December presentation by DARPA Tactical Technology Office director David Nyland suggests contact with the HTV-2 (on theyellow Mission A line) was lost somewhere between beginning reentry and starting its hypersonic glide.\n\nBill Sweetman wrote:I talked to a longtime member of the hypersonic community at a conference in February, and he was fretting that the HTV-2, with sharp leading edges, was a high-risk approach.It's also the baseline for Prompt Global Strike.I expect thatBoeing's alternative will be a biconic shape, more like the legendary AMaRV.\n\nDARPA Investigates Hypersonic Glider LossThe first mission was to be a direct flight from Vandenberg to Kwajalein, with a series of S-turns to bleed off energy and collect aerodynamic data. The second flight, set for 2011, was planned to expand the envelope to higher velocity, up to Mach 25, and demonstrate cross-range maneuvering.\n\nA key factor in aero-thermal design is the transition from laminar to turbulent flow over the vehicle, as boundary-layer turbulence increases drag and surface heating and drives heat-shield thickness. \u201cIn the past vehicle designers assumed the whole flight was turbulent, which caused us to overdesign the heat shield and carry excess weight,\u201d he said.Transition prediction for previous hypersonic designs was based on correlation with existing data derived from reentry-vehicle and space shuttle flights, \u201c[but] we didn\u2019t have a database for slender hypersonic lighting vehicles,\u201d Erbland said. As a result, DARPA, the U.S. Air Force and Lockheed Martin developed and used physics-based transition design tools for the first time in hypersonic vehicle development.\u201cWe demonstrated the physical mechanisms driving transition are fundamentally different for this shape than for reentry vehicles or the shuttle,\u201d he said. The new tools predicted transition would occur earlier than expected using correlation-based analysis, so the HTV-2 was designed to carry additional energy into each maneuver to account for increased drag. \u201cTransition behavior is sensitive to shape change. We have developed new analysis tools to fully couple that change to the heating and feed it back into the aerodynamics.\u201dAutonomous guidance, navigation and control was designed to enable the HTV-2 to manage its energy and fly a precise flight path to a \u201cvery accurate\u201d terminal location, said Erbland. After release,the vehicle was planned to navigate via a series of waypoints, managing its trajectory \u201cto arrive with sufficient energy to get to the next one, plus a little extra in case the drag is higher than predicted.\u201d\n\n",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:00.328520192Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-12T20:03:36+0100",
        "id": "20d8513707b7e9fd68c6122ec5058801",
        "post_id": "post-216002",
        "text": "ESA: \"Venus Express probes the planet's atmosphere by flying through it\".",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:12:59.7902912Z",
        "author": "T.Neo",
        "date": "2010-04-01T21:15:09+0100",
        "id": "7a3f950e7b77fa36ff6c36104806254e",
        "post_id": "post-214836",
        "text": "Wait, Pandora has a website?I thought it just had an Eywa.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:03.014226432Z",
        "author": "MJR",
        "date": "2010-04-22T02:21:19+0100",
        "id": "bb3d3edc19cbdf8808a8b343299ba8b6",
        "post_id": "post-218789",
        "text": "zeldafan156 said:okay ive deleted the stuff that looked suspicious but every time i re-scan two of the stuff i deleted re-appear is this stuff \"stuck\" to my computer?\n\nWait, WHAT! What did you delete? Without consent from somebody else that can ruin your system. Like I said, post your log here.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:12:59.81545216Z",
        "author": "Xyon",
        "date": "2010-04-02T02:05:25+0100",
        "id": "5a549ca864f5d36b5f16921be2cbe868",
        "post_id": "post-214876",
        "text": "We need more DJs to have a schedule. But we need some organising, yes.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.62524288Z",
        "author": "dbeachy1",
        "date": "2010-04-13T17:48:55+0100",
        "id": "a29fea537f908ced863faf5693061294",
        "post_id": "post-216806",
        "text": "Obviously there are different ways to do this, but here's how you would pass the two-dimensional my_struct array to set_pos:Code:\/\/ 'st' is a pointer to our array here\n[COLOR=\"Red\"]void set_pos(my_struct st[][SHIPS])  [\/COLOR] \/\/ first dimension may be omitted here\n{\n   \/\/ ...\n}\n\n\/\/ this method is unchanged \nint main()\n{\n   my_struct ship[SIDES][SHIPS];\n\n   set_pos(ship);  \/\/ passes a pointer to 'ship' array of structures here\n\n   _kbhit();\n   return 0;\n}A two-dimensional array is really just a big block of memory like Enjo said above, which is passed around as a pointer, so it all comes down to how you want to get that pointer to your method and use it.For more information on two-dimensional arrays, take a lookhere.",
        "thread_id": 13807
    },
    {
        "@timestamp": "2023-09-14T07:13:03.074691584Z",
        "author": "Notebook",
        "date": "2010-04-22T10:55:07+0100",
        "id": "87e1800910ae475675dfa8edc4a36506",
        "post_id": "post-218875",
        "text": "That makes more sense, if thats the right phrase... Forgot about those 2005 incidents.n.",
        "thread_id": 13960
    },
    {
        "@timestamp": "2023-09-14T07:13:00.61162624Z",
        "author": "ex-orbinaut",
        "date": "2010-04-12T16:35:39+0100",
        "id": "35a1f31882210bbb358fab0ff72c8c4a",
        "post_id": "post-216738",
        "text": ":lol:http:\/\/www.fantasticpoems.com\/Poems\/ifyoulogontothewebtodayPost EditFace said:Malicious software can only survive in the dark. If you are honest, show your code:p\n\nBTW, there is one little flaw in this...Who is to say that the included source code is the same that was used to compile the distributed dll?",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:03.39642496Z",
        "author": "SiberianTiger",
        "date": "2010-04-29T10:27:25+0100",
        "id": "bac0f5d381460ba2ca1e9fb120ca8051",
        "post_id": "post-218981",
        "text": "Finally, the official launch video:[nomedia=\"http:\/\/www.youtube.com\/watch?v=M6X998tM2b0\"]YouTube- \u041f\u0443\u0441\u043a \u0420\u041d \u041f\u0440\u043e\u0442\u043e\u043d-\u041c \u0441 \u041a\u0410 \u0410\u041c\u0421-4\u0420[\/nomedia]",
        "thread_id": 13974
    },
    {
        "@timestamp": "2023-09-14T07:13:00.146937856Z",
        "author": "tblaxland",
        "date": "2010-04-06T07:15:37+0100",
        "id": "f33d8e4f9e0d3432deacd6f86ffebb55",
        "post_id": "post-215576",
        "text": "IronRain said:what is NASA going to do after the final shuttle launch?\n\nNASA has always been a lot more than human spaceflight. Looking at where the money is going, the biggest slices of Space Shuttle Program pie are going to earth science and space technology development. The ISS program also gets significant increases in support of its extension to 2020.http:\/\/www.nasa.gov\/pdf\/420990main_FY_201_ Budget_Overview_1_Feb_2010.pdfIronRain said:now Obama cuts the finance\n\nI've just posted it elsewhere, so I'll save repeating myself:http:\/\/www.orbiter-forum.com\/showthread.php?p=162501#post162501IronRain said:is the whole constellation program cancelled, or only the ''back to the moon'' program?\n\nThe whole Constellation program. As far as human spaceflight is concerned, the focus is now on technology development and research.IronRain said:I've also heard something about something about flying more shuttle mission....so whats correct??\n\nIt is speculation. The only \"known\" is that STS-133 is the last scheduled flight.",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:00.207007488Z",
        "author": "jedidia",
        "date": "2008-05-13T12:20:21+0100",
        "id": "4a110ca0b25b8ecab7443c7c8bc7e35a",
        "post_id": "post-64857",
        "text": "I know Vchamp has a touchscreen in the VC of intermod, it's a custom screen though. I don't know if the same is possible for an MFD...",
        "thread_id": 1373
    },
    {
        "@timestamp": "2023-09-14T07:13:00.051831552Z",
        "author": "The Shadow",
        "date": "2010-04-13T01:56:21+0100",
        "id": "f04dad7cafb0a1a80f8e2d5ddb7ab879",
        "post_id": "post-215334",
        "text": "It is a pretty steep curve, you could almost use it as a slide. You are right; it comes out of the cental shaft tangentially, does a 180 bend and ends with the people walking on a platform that lies parallel to the main section of the gravity wheel, then they would walk down some stairs with the full effect of the gravity wheel(maybe an elevator would be better than stairs after hours of walking in low gravity?).The only problem I see is that it will take them a day to walk back while contantly fighting inertia.Another idea I had was to have the gravity wheel gradually slow down to Mars gravity and get the people acclimated to the lower gravity.From a psychological standpoint; which would you enjoy more? Sitting in a large spaceship or a smaller base on Mars? Because terraforming would take so long staying in space could be an option, but what would it do to the emotional health of the population?ALSOI think I have enough in the way of planning how to get the ship to Mars, now for actual math and logistics. What would we need to transport:350,000 species of plantsanimals:6433 amphibians10,000 birds31,500 fish5,400 mammals8,225 reptilesMillions of species Archeae(microscopic non-bacteria life)and even more species of bacteria!add it up: 414,358 non-microscopic life. Many need a male and female, so double that, now to preserve genetic diversity you need to multiply that by somewhere around a hundred(or have 4 geneticaly altered versions that have ALL of the chromosomes of the entire species!:rolleyes:). What are we up to now?82,871,600 specimens. Almost 83 MILLION life forms!!!!!NOW add the microscopic life. :blink:Considering that we can now produce living creatures from DNA and \"blank\" embryos, it is possible to stuff a Blue whale into a test tube and ship it in a block of ice.If the DNA of every species could be preserved this way in space, what would it take? Estimating 100 million vials of DNA with each at about 1\"x5\" per tube that means that the vials alone would take up 500 million square inches(Stupid American! Everyone uses metric! :rofl:). We now have 1.27 billion square cm or 1,270,000 square km! (check my math, I'm not used to metric) Australia is 983,482 square km!This is just for the DNA; add the equipment for cold storage, the whole automated lab that grows all of these. Then you need food, water, and shelter for all of them while they are growing.We may need to drag a planet along with us...When I said big, I meant it.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:03.409278208Z",
        "author": "Urwumpe",
        "date": "2010-04-23T12:09:19+0100",
        "id": "e6d4a6d697223bf8a3b0985d61df7aee",
        "post_id": "post-218986",
        "text": "While already old news, here are some satellite images\/animations of the event, which look pretty impressive.http:\/\/cimss.ssec.wisc.edu\/goes\/blog\/archives\/5240The latest rumors about the cause of the explosion suggest sloppy work while sealing a drill hole on the bottom of the ocean.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:00.269504Z",
        "author": "Brad",
        "date": "2010-04-09T13:22:39+0100",
        "id": "0d0fcac57ad33399558880ecaed00757",
        "post_id": "post-215974",
        "text": "Linguofreak said:Where in Germany?\n\nCurrently I live out of two cities in Germany: Garmisch and Berlin. It depends on which fire is the hotter of the two.:pUrwumpe said:Also 6 billion USD for COTS is not really shutting down manned space program\n\nOutsouring yes, but as far a NASA in the traditional sense, once the last STS flight comes and goes this September, it will be the end, unless something happens the 15th. (Isn't that tax day in the US?)",
        "thread_id": 13750
    },
    {
        "@timestamp": "2023-09-14T07:13:03.535698688Z",
        "author": "SlyCoopersButt",
        "date": "2010-04-24T01:25:55+0100",
        "id": "791fa172e4af2a7d5a20704acfc0da3d",
        "post_id": "post-219049",
        "text": "Haven't quite had that happen but my only hunch which I cannot verify is You may have installed an addon that could have overwritten the payload manager side files with older ones it came with.http:\/\/kulch.spb.ru\/Eng\/PM_dwn.htmlTry installing newest side files from there and see if it helps.",
        "thread_id": 13980
    },
    {
        "@timestamp": "2023-09-14T07:13:00.479737856Z",
        "author": "ar81",
        "date": "2010-05-30T11:09:08+0100",
        "id": "b0f1a0126d243c3663f276c38c97602a",
        "post_id": "post-216319",
        "text": "What about space combat sims?Just like when they said videogames were over before Nintendo released Mario Bros, could it be possible that we could be seeing the second videogame wave coming to an end?",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:00.612848384Z",
        "author": "Artlav",
        "date": "2010-04-12T20:34:12+0100",
        "id": "0ad34cad9ea65889ae909947a7533db3",
        "post_id": "post-216744",
        "text": "How much damage can one virused add-on make? It won't be up for long, as people would tell at once that something is wrong, and there would be few downloads.Now, hijacking Martin's account and posting a \"new version or Orbiter\"'s full of viruses can be quite efficient.What is the worst kind of attack we can expect? A pissed-off \"genius\" who made a hypercube in a vessel maker and got no thousand wow's he expected? Not the kind of a person that would have enough subtlety to do real damage.It takes intelligence to do persistent damage, and intelligence don't mix well with malevolence.Sure, an idiot can do a lot of damage while being in a position of power, but there are no such WMD's around our little community.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:12:59.805530624Z",
        "author": "Xyon",
        "date": "2012-05-13T00:43:59+0100",
        "id": "5f6eb6fb23e01d90512f0caf83512648",
        "post_id": "post-215075",
        "text": "OK; I've fixed the link in the OP and added a poll for... Well, mostly my own amusement, but also to feel around for interest in future radioings.:)I am half working on a new website, in the meantime there's a slapdash blog athttp:\/\/www.orbiter-radio.co.uk\/blog:)---------- Post added 13-05-12 at 00:43 ---------- Previous post was 12-05-12 at 17:16 ----------I fixed the web-chat (finally). There's a link in my signature, which now points to:http:\/\/www.orbiter-radio.co.uk:9090\/",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:03.942909952Z",
        "author": "statickid",
        "date": "2010-04-29T01:25:18+0100",
        "id": "854367df80fec7d39ed71799521a5b91",
        "post_id": "post-219154",
        "text": "The book i was talkin about actually had the delta wing and etc... they were so spot on that they may have been painted after ALL the research had already been done----> in that specificarea.I actually have spent some time working with engineering teams at JPL and am familiar with their general thought processes.Even though there were many shapes tested before arriving at the final shape, I'd be willing to bet they started with a particular knowledge base and had a vague idea about what might work best, or at leastone or twopeople did... but until you try everything, you can never settle for something you merely believe to be correct, sometimes some seemingly offhanded test has surprising results that no one expects, and then that weird thing is discovered as the best.also with the time it takes to finalize and build a project as huge as the shuttle program, i think when the book was published in 1969 they had already finalized the major portions of the design. i mean they looked really spot on, but smooth and shiny with none of the awsome details. maybe I'll try to scan them or something they are good for a few laughs!! hahahha",
        "thread_id": 13989
    },
    {
        "@timestamp": "2023-09-14T07:13:00.642961408Z",
        "author": "Bishop",
        "date": "2010-04-12T07:31:24+0100",
        "id": "7db884eab076189f0af3906ddbb4a9f3",
        "post_id": "post-216860",
        "text": "Hi ChubNot at home right now, I think there's a parameter in the CFG file to enable or disable the need for fuelIf that's what you're asking...- bishop",
        "thread_id": 13814
    },
    {
        "@timestamp": "2023-09-14T07:12:59.80684928Z",
        "author": "SolarLiner",
        "date": "2013-04-24T14:00:30+0100",
        "id": "d60a484c365d122405b32b78e6a6440b",
        "post_id": "post-215084",
        "text": "I can DJ for this while I have nothing more to do, if someone else loves electronic music style ... Or if someone is on a Reentry state ^^",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:02.720123392Z",
        "author": "auricom",
        "date": "2010-04-22T13:52:09+0100",
        "id": "a009fd9a1733c34a766773206e2fd22b",
        "post_id": "post-218737",
        "text": "Yup I've tried all the video modes... HAL, T&L RGB EMU.. Tried on multiple installs of orbiter over the months, had the problem on XP and contue to have it on Win7For kicks I'll try just an absolute bare bones orbiter install tonight with no mods installed .. maybe it's a mod I'm using that breaks it, but I think I've tried that already. (not sure) .. I'll try it on 2010 as well.. I'm thinking it's probably a video card driver issue..",
        "thread_id": 13951
    },
    {
        "@timestamp": "2023-09-14T07:12:59.920737792Z",
        "author": "castorp",
        "date": "2010-04-07T02:40:04+0100",
        "id": "b87dd1e8f675981bb889ea269ba24df4",
        "post_id": "post-215240",
        "text": "Beautiful!Congratulations & many thanks!!cheershcPS You've inspired my enthusiasm again for Orbiter, so thanks for that as well!:)",
        "thread_id": 13672
    },
    {
        "@timestamp": "2023-09-14T07:13:00.33123072Z",
        "author": "Notebook",
        "date": "2017-09-15T09:31:22+0100",
        "id": "37353e6d61ee8268a61bc18dd22ec0d5",
        "post_id": "post-216025",
        "text": "14 September 2017Scientists have used ESA's Venus Express to characterise the wind and upper cloud patterns on the night side of Venus for the first time\u2013with surprising results.\n\nhttp:\/\/sci.esa.int\/venus-express\/59498-venus-mysterious-night-side-revealed\/",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:03.02081152Z",
        "author": "Bj",
        "date": "2010-04-23T00:12:33+0100",
        "id": "768da326a21f2e3f3db64ccd17914dd1",
        "post_id": "post-218816",
        "text": "eveningsky339 said:after XP became a cumbersome process to say the least.\n\nYou mean for data recovery? or for OS installation? I found Win7's install actually really easy. About as simple as XP or Ubuntu..The only problem was that my Nivida card is 'old' and not initially supported by 7, so I had to download a driver from Nividia for it to work.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:00.097175552Z",
        "author": "OrbitHangar",
        "date": "2010-04-04T15:07:56+0100",
        "id": "f365f942173efc87c7dfb8461f9c704e",
        "post_id": "post-215425",
        "text": "Author:4th rockThis add-on is based on the final MTFF proposals and illustrations, and on the related hardware that was actually built and flown.It features a single docking port at the front, a pressurized module (with a virtual cockpit based on Spacelab) and a power and propulsion module based on the Eureca platform. I\u2019ve tried to approximate the Radio-frequency Ion Thruster Assembly (RITA) used for orbit raising and station keeping, so maneuvers will be very slow. Nevertheless I\u2019ve added weak RCS jets to simplify docking procedures.On general this add-on is designed to test the concept of a space station with a VC. It\u2019s recommended to use CameraMDF and simulate external views on the module\u2019s interior display screens. Also, there\u2019s a small view port that can be visited using Firstperson module, for example.Included scenarios feature the MTFF in orbit and docked to the Space Shuttle, Hermes and ISS.Background on the Man-Tended Free Flying platformThe Man-Tended Free Flying platform (MTFF) is used for sensitive microgravity research while satisfying European needs for an autonomous manned space platform.Unlike the European Columbus module for the US Space Station Freedom, the MTFF station would not be permanently occupied, but only visited by astronauts every six months. As such, MTFF would be well-suited for then commercially promising microgravity research, which requires an environment free of even slightest disturbances, which astronauts onboard certainly cause.Launched into the same orbital inclination as ISS, it can be reached by the NASA Space Shuttles and dock with the ISS. The main servicing vehicle is the European Hermes shuttle.Initially the ESA Columbus program included three flight configurations: a Man-tended Free-Flyer (MTFF) element serviced by the Hermes shuttle and flying periodically to the station for maintenance and reconfiguration, an Attached Pressurized Module (APM), and a Polar Platform (PPF). Equipment should be very similar between the three proposed configurations.After several budget cuts (and cancellation of the Hermes shuttle), all that remained in the Columbus program was the APM, renamed to Columbus Orbital Facility (Columbus ISS module); the polar platform was contracted separately with commonality to the French satellite HELIOS.DOWNLOAD",
        "thread_id": 13694
    },
    {
        "@timestamp": "2023-09-14T07:13:03.168164864Z",
        "author": "jinglesassy",
        "date": "2010-04-22T19:09:15+0100",
        "id": "0358d6e1308bd3765fae4772a435d662",
        "post_id": "post-218891",
        "text": "Today april 22nd 2010 hubble turns 20 years old :sweet::salute:",
        "thread_id": 13964
    },
    {
        "@timestamp": "2023-09-14T07:12:59.91996288Z",
        "author": "IronRain",
        "date": "2010-04-03T18:03:36+0100",
        "id": "998518b868d42931c81451a7110e30dd",
        "post_id": "post-215234",
        "text": "looks a bit like the Transporter used in Avatar:pnice add-on :thumbup:",
        "thread_id": 13672
    },
    {
        "@timestamp": "2023-09-14T07:13:00.356529408Z",
        "author": "garyw",
        "date": "2010-04-09T14:44:19+0100",
        "id": "2db914465e52594ad9b4db2184e97554",
        "post_id": "post-216110",
        "text": "I wonder if you are seeing a variant of this?http:\/\/social.msdn.microsoft.com\/Forums\/en\/vsdebug\/thread\/f7c82383-b6dc-4572-975a-b45683775fa1",
        "thread_id": 13765
    },
    {
        "@timestamp": "2023-09-14T07:13:00.141884672Z",
        "author": "Turbinator",
        "date": "2010-04-06T06:22:51+0100",
        "id": "fbf8ddd0b500dff9ada59d6a6ed59816",
        "post_id": "post-215556",
        "text": "Starflight: The Plane That Couldn't Land (1983)",
        "thread_id": 13704
    },
    {
        "@timestamp": "2023-09-14T07:13:03.356755456Z",
        "author": "IronRain",
        "date": "2010-04-23T16:15:42+0100",
        "id": "80440fe5b41a68ba52d4f1e0e8b598b8",
        "post_id": "post-218959",
        "text": ":welcome:",
        "thread_id": 13971
    },
    {
        "@timestamp": "2023-09-14T07:13:00.199579136Z",
        "author": "Linguofreak",
        "date": "2010-04-06T21:13:23+0100",
        "id": "ba53b4580f150f002019928a1cc5b26d",
        "post_id": "post-215742",
        "text": "ElPelado said:I read on Space.com that the Shuttle has a [FONT=&quot]\"safety system designed to help destroy the shuttle if it strays off-course\"... is that right???What does this system do? Won't something like this kill the astronauts?Does anybody have any info on this systems?I've never heard about it...Thanks![\/FONT]\n\nAny course deviation big enough to necessitate the use of the range safety system would likely spell death for the astronauts anyways. The purpose of the range safety system is to make sure that if the shuttle stack (or part of it) comes down in pieces, it comes down in little pieces and not big ones.",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:03.479058944Z",
        "author": "Linguofreak",
        "date": "2010-04-23T21:45:05+0100",
        "id": "5de0454fad579e5363f297a1b0575a10",
        "post_id": "post-219040",
        "text": "Urwumpe said:Sail around the world and plant a tree. :rofl::cheers:\n\nEh... Sailing around the world doesn't take that long if you do it with a Shuttle...",
        "thread_id": 13979
    },
    {
        "@timestamp": "2023-09-14T07:13:00.501514496Z",
        "author": "Quick_Nick",
        "date": "2010-04-11T18:27:03+0100",
        "id": "fe4dc644e324a49a0f34839a18f48f14",
        "post_id": "post-216412",
        "text": "Windows Vista 64bitPentium Duel-Core CPU E5200 @ 2.50GHz (2CPUs)4GB RAM (likely DDR2)Intel G33\/G31 Express Chispet Family (hehe:))With zraysoft, the title bar said about 15FPS, but the screen said 'frame drawn in' about 2-2.5 seconds while looking at the globes, and 1.5-2 seconds when I moved the camera to only look at the floor. Moving the camera at such a low framerate was a bit tricky at first.zraygpu* only came up with a blank white screen. I tried waiting a couple of minutes, but nothing showed up. The title bar gave less and less FPS for the increasing xNumbers though though. (x10, x100)",
        "thread_id": 13787
    },
    {
        "@timestamp": "2023-09-14T07:13:00.555429376Z",
        "author": "ben bradford",
        "date": "2010-04-11T22:32:26+0100",
        "id": "4ebb4f3571abe3ecda82b3a1d82569e2",
        "post_id": "post-216707",
        "text": "thanks for that MeDICS, that looks perfect for wat i'm planning on doing!!:thumbup:",
        "thread_id": 13801
    },
    {
        "@timestamp": "2023-09-14T07:13:00.3292416Z",
        "author": "orb",
        "date": "2012-03-08T17:32:42+0000",
        "id": "166d0e0892faf8d0b60af8d3a925fa4f",
        "post_id": "post-216008",
        "text": "SPACE.com:Raging Solar Storm 'Blinds' Venus Spacecraft:Strong radiation from one of the most intense solar storms in the past five years has temporarily \"blinded\" a European spacecraft in orbit around Venus, and mission controllers are now racing to fix the problem.{...}\n\n",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:03.010934272Z",
        "author": "MeDiCS",
        "date": "2010-04-22T01:30:48+0100",
        "id": "8d38e8d3b74b98a4ee7c3e08138ed566",
        "post_id": "post-218773",
        "text": "MJR said:In safe mode you should because it does not activate any malware or etc. It only runs basic drivers that allow you to repair your computer.\n\nNot quite right. Lot's of malware attaches themselves to system components and thus, are also loaded even in safe mode.MJR said:Also, what is you OS?\n\nzeldafan156 said:[...]puts crazy amounts of spam on my pc(vista)[...]\n\nzeldafan156 said:i don't want to get a new hard drive\n\nNo infection will damage your HDD, so actually replacing it because of an infestation is a waste of money.You could try to restore your system, but I think the best option is to simply reinstall Vista. If you don't know how, I believe you know someone who does. Just backup your files before anything, but be careful with pen drives as they are common infection vectors. Use CDs or DVDs instead. The best, best option would be to use a Linux LiveCD for the backup operation, as Linux is not affected by Windows malware.Or just forget about malware and use Linux instead:p.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:00.6201536Z",
        "author": "Goth",
        "date": "2010-04-18T01:36:28+0100",
        "id": "2480c4bd37d3c04826dc0ce8786f4de6",
        "post_id": "post-216779",
        "text": "Welcome!",
        "thread_id": 13804
    },
    {
        "@timestamp": "2023-09-14T07:13:00.5150784Z",
        "author": "Star Voyager",
        "date": "2010-08-07T17:04:33+0100",
        "id": "f443e6b5f4995d2d9aa55ff0b5588e4d",
        "post_id": "post-64893",
        "text": "I've tested it and yes it does.",
        "thread_id": 1379
    },
    {
        "@timestamp": "2023-09-14T07:13:03.74095104Z",
        "author": "dumbo2007",
        "date": "2010-04-24T17:07:15+0100",
        "id": "1bd6322957399b88337bf4700bcfde8e",
        "post_id": "post-219089",
        "text": "the craft was designed to try out its aerodynamic control system and conduct sweeping turns to bleed off excess energy\n\nPerhaps the glide vehicle did deploy, but sweeping turns at 20 times the speed of sound would probably damage any control surfaces quickly - but then the Space Shuttle also does such maneuvers at high speed I think.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:00.1778176Z",
        "author": "Woo482",
        "date": "2010-04-06T13:34:41+0100",
        "id": "fd2c3c49cfcfceef54248bdb0e093f8b",
        "post_id": "post-215694",
        "text": ":welcome:to Orbiter-Forum !",
        "thread_id": 13718
    },
    {
        "@timestamp": "2023-09-14T07:12:59.814260736Z",
        "author": "dgatsoulis",
        "date": "2010-04-02T00:48:32+0100",
        "id": "2c6e95ce105908824ea5e0bb0549a575",
        "post_id": "post-214866",
        "text": "Xyon said:Awww. Y'make me feel all warm and cuddly inside. Or maybe that's the whiskey. Either way... it's up.\n\nNahh... the whiskey was \"talking\" when i made the request! :lol:Thank you SO much! This is really cool!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:03.015093248Z",
        "author": "Bj",
        "date": "2010-04-22T02:25:34+0100",
        "id": "7c1d81f5041823af49874eda690f5cc5",
        "post_id": "post-218791",
        "text": "MeDiCS said:use a Linux LiveCD for the backup operation, as Linux is not affected by Windows malware.Or just forget about malware and use Linux instead:p.\n\n+1 :tiphat:If you can get a name to the virus, it makes it much easier to try to remove, because chances are, someone had it before.To zeldafan, just becuase I am really paranoid about anything that gets put on my machine, (I do fresh OS installs every 4-6 months) I think the best bet your going to have is to (try-to) preform data recovery, then format your hard drive and reinstall Vista.You have to be careful after you copy data over because the virus might be attached to a few files and you can re-infect your machine.So the general steps would be to;Get data off old computerMy preferred method to get and backup data: Ubuntu Live CD. Thislinkgives nice methods on how to backup and store your data.You could make thedrive a slaveand run it on another computer. Then to copy your data, you can go from one HD to another. Though I would not do this especially in your computers state, since some of the transferred files can contain the virus.Store saved data somewhereSee 1.1 aboveCopy everything to USB drives, or an external HD.Re-install OSVista installInstall Anti Virus scanner then scan all the files that you copied.If no infections are found; copy the files back to your new Vista install. If there are infections found, then clean them or delete them.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:03.01586304Z",
        "author": "MJR",
        "date": "2010-04-22T02:33:20+0100",
        "id": "5be848b50cbece54ce753a4dab661d29",
        "post_id": "post-218795",
        "text": "zeldafan156 said:cant i just re-administrate my self somehow (which is what i was trying to do) then restore my computer to a couple of weeks ago to be safe?then again i can just delete everything on my pc since i backed up my orbiter folder:thumbup:\n\nThe thing is is that the malware disabled your ability to do that. Without removing it then you can make no progress.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:12:59.9928448Z",
        "author": "Foofoo14",
        "date": "2010-04-02T19:48:13+0100",
        "id": "1de582d04f588c9613b215d459f62257",
        "post_id": "post-215289",
        "text": "Xyon said:Why?\n\nDon't get me wrong, i like the nuke, but i just wondered if it could produce a bigger boom. For some reason now, i kinda feel sorry that i asked.",
        "thread_id": 13679
    },
    {
        "@timestamp": "2023-09-14T07:13:00.373089536Z",
        "author": "Hielor",
        "date": "2010-06-02T20:56:36+0100",
        "id": "dc1b5c507b7c2a2561bf0a39e7e2ad21",
        "post_id": "post-216161",
        "text": "replicant said:Regs do get ignored sometimes...but 3 or 4 times? They should have diverted long before that.\n\nThe suspicion, I believe, is that they were under pressure to complete the landing at this airport, as a diversion would've delayed the VIPs on board.Now they'll never arrive. Better an hour late than dead.",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:12:59.863780352Z",
        "author": "Izack",
        "date": "2010-04-02T00:38:32+0100",
        "id": "dc24a40d4056d8670f5198d9d0ee3930",
        "post_id": "post-215144",
        "text": "WARNING: May contain stars. :rofl:I'll put in in with my sea monkeys and see if they develop tools. I hope it doesn't multiply and make ignite fusion my house!",
        "thread_id": 13662
    },
    {
        "@timestamp": "2023-09-14T07:13:00.372246272Z",
        "author": "Enjo",
        "date": "2010-04-12T00:04:24+0100",
        "id": "815cd259fdaca559cfdd915d183e811c",
        "post_id": "post-216153",
        "text": "jinglesassy said:Poland shouldnt of tried to land(Sorry cant resist) RIP to everyone who died were there any survivors of the crash?\n\nYes, they shouldn't have tried landing. From what I've learned, it's a standard procedure that after 2nd failed landing retry, the pilot should decide to change the landing site. However, for all those in media who blame the pilot, there's one thing to consider - social pressure. First thing is that if the officials landed in another airport, they couldn't get to the place in time. You also have to know the personality of Kaczy\u0144ski. Let me bring up an episode from Kaczy\u0144ski and his crew's flight to Azerbaijan in August, 2008, when during the flight, the officials asked cpt. Grzegorz Pietruczuk to land in Tbilisi, Georgia, where few days before, a conflict between Russia and Georgia had ignited. The pilot consulted the decision with his commander and rejected landing because of security reasons. Then the president himself entered the pilot's cabin and was convincing the pilot to land. The pilot finally rejected. Kaczy\u0144ski later told the journalists on board that if somebody decides to be an officer, then he shouldn't be a cowardly person.My family was telling me that the pilot later suffered from a depression because of that.Having this in mind, and even considering that nobody was convincing this pilot to land in Smole\u0144sk, as it was with cpt. Pietruczuk (I've heard that German TV was interviewing Russians about black boxes and they admitted that the pilot was pressurized, before the Russians gave the black boxes away to the Polish side - a grain of salt on this one please), this pilot still remembered the situation with cpt. Pietruczuk, and didn't want to risk his own carrier.(some articles for translationhere)There's also a regulation saying that there should never be so many irreplaceable people (think of military guys now) on one plane.There was also another stupid situation with Polish official who went outside the Polish village - Jan Rokita, who couldn't accept the fact that regulations on German airports concern him no matter if he's a Polish official or a hitch-hiking drunkard.And this is the Polish disease - not giving a s*** about any procedures \/ regulations \/ security because \"what could possibly go wrong\" (I hear this too many times on my job...) , and in this case, or with the Rokita's case - \"We're the Polish officials! We don't care about your stupid procedures!\"Eagle said:I guess its good that there doesn't appear to be any foul play. It will be interesting to see how Polish politics change after a nearly total loss of their senior leadership.\n\nThey will for maybe 1 month and it will fade away, just like with the Pope.What irritates me the most is the Polish TV, which only shows emotions and little reasoning. One presenter was asking some of his guests things like - \"What do you think - is this what we see some kind of a SIGN?\" Yeah. a sign that I should switch to Discovery channel and have tons of laugh from watching Brainiac while \"thewholenation\" is in great depression.Well, life goes on! I still have to go to work tomorrow.",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:13:03.411433984Z",
        "author": "SiberianTiger",
        "date": "2010-05-19T14:13:21+0100",
        "id": "946b947910e15ed72d6cd2521eabb02e",
        "post_id": "post-218997",
        "text": "The options to stop the leakingcurrently consideredare spilled oil collecting device, two methods of injection cement into the open well and drilling relief wells:Subsea efforts continue to focus on progressing options to stop the flow of oil from the well through interventions via the blow out preventer (BOP), and to collect the flow of oil from the leak points. These efforts are being carried out in conjunction with governmental authorities and other industry experts.The riser insertion tube tool (RITT) containment systemwas put into place in the end of the leaking riser on May 16. Operations began during the day to allow oil and gas to flow through the tool up to the drillship Discoverer Enterprise on the surface 5,000 feet above. Produced oil is being stored on the drillship while produced gas is being flared. It is expected that it will take some time to increase the flow through the system and maximise the proportion of oil and gas flowing through the broken riser that will be captured and transported to the drillship.The RITT is a fabricated from 4-inch diameter pipe, fashioned to allow one end to be inserted into the broken riser pipe that is the source of the main oil flow from the MC252 well, and the other to be connected to a drill pipe and riser from the Discoverer Enterprise. The RITT allows the injection of methanol to mitigate against the formation of gas hydrates.This remains a new technology and both its continued operation and its effectiveness in capturing the oil and gas remains uncertain. Other containment options continue to be progressed.BP also continues to develop options to shut off the flow of oil from the well through interventions via the well\u2019s failed BOP.Plans continue to be developed for a so called\u201ctop kill\u201d operation where heavy drilling fluids are injected into the well to stem the flow of oil and gas, followed by cement to seal the well. Options have also been developed to potentially combine this with so-called\u201cjunk shot\u201d, the injection under pressure of a variety of materials into the BOP to seal off upward flow. Plans for deployment of these options are being progressed with the possibility of deployment in the next week or so.Work on the firstrelief well, which began on May 2, continues. The DDII drilling rig began drilling the second relief well on May 16. Each of these wells is estimated to take some three months to complete from the commencement of drilling.\n\nI'm wondering, why they don't consider shutting the leak off by nuking it? If the upper sedimentary layers are fine for it, a well-positioned under the sea bed nuclear device could shutter the bored well structure, stopping the flow. And then they could begin drilling in the area anew. :idea:",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:00.091262464Z",
        "author": "OrbitHangar",
        "date": "2010-04-04T13:04:38+0100",
        "id": "ce8d7856400ef5446f9248820a7344c6",
        "post_id": "post-215411",
        "text": "Author:80mileshighHere is the iconic vehicle which has been transporting Space Shuttle astronauts to LC-39 since 1984. Also included is a model of the Operations and Checkout building - site of the Shuttle crew's quarters and the starting point for their journey to the launchpad.This add-on requires Vinka'sSpacecraft3 dll. Provided scenarios and suggested positioning of the O&C building correspond to KukanotasHi-Res KSCtile-set.DOWNLOAD",
        "thread_id": 13693
    },
    {
        "@timestamp": "2023-09-14T07:13:03.467757312Z",
        "author": "PhantomCruiser",
        "date": "2010-04-23T17:02:13+0100",
        "id": "c9fb7169c4fff53e03c6ff6abd32eea1",
        "post_id": "post-219017",
        "text": "Over at the 'hanger someone uploaded an atmosphere for the moon, I thought it was kinda strange at first. But his intent was to mimic a dust-off during launch (or recovery). The atmo only extends a couple of meters IIRC, and the effect is pretty good.I like what AMSO does though, that's a small duststorm as the LEM gets to short final. But I've no clue as to how it was done.Fantastic work on your '1999 work, I've got them all.:thumbup:",
        "thread_id": 13978
    },
    {
        "@timestamp": "2023-09-14T07:13:00.400183296Z",
        "author": "Urwumpe",
        "date": "2010-04-13T14:02:49+0100",
        "id": "0519cab1f4320b6e78428e7e208af5ed",
        "post_id": "post-216243",
        "text": "ar81 said:This is why the most exciting part of the game was internal micromanagement, not combat.\n\nAnd you can go a grand tour with your dogs, while mining.",
        "thread_id": 13779
    },
    {
        "@timestamp": "2023-09-14T07:13:00.206730496Z",
        "author": "Ursus",
        "date": "2008-05-09T23:06:53+0100",
        "id": "5e75c21d475afaa37911069007c05edd",
        "post_id": "post-64853",
        "text": "jarmonik said:What about if the HDC is not a window DC ?EDIT: For an example if the HDC is a handle of bitmap DC how does it know where the bitmap is blitted ?\n\nThere's a good point. I don't know if the MFD would have its own window handle when it's drawn on a 2D panel, but I'mprettysure itwouldn'twhen drawn in a VC.",
        "thread_id": 1373
    },
    {
        "@timestamp": "2023-09-14T07:13:00.469978368Z",
        "author": "Ark",
        "date": "2010-04-11T08:17:06+0100",
        "id": "8ce0c7dcb1d225a8f4a018e039e5215b",
        "post_id": "post-216287",
        "text": "Money goes to where the greatest return on investment is. Currently, that's with multiplayer-heavy twitch shooters.Not that I don't love an action game with lots of epic set pieces, visceral action, and so forth, but they're really displacing every other genre.",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:03.009535232Z",
        "author": "zeldafan156",
        "date": "2010-04-22T01:10:22+0100",
        "id": "d7f21efb9a18e02879ed1eba1897a665",
        "post_id": "post-218767",
        "text": "like 2 weeks ago... i gave up trying to fix it than i remembered the forum.",
        "thread_id": 13956
    },
    {
        "@timestamp": "2023-09-14T07:13:00.052277248Z",
        "author": "The Shadow",
        "date": "2010-04-13T15:56:10+0100",
        "id": "2879ea9814136a4a76516bb9c7423d7f",
        "post_id": "post-215338",
        "text": "Ouch... I'm bad :tiphat:About a fifth of a mile, that is not bad at all compared to Australia. :embarrassed:Throwing in the fact that these vials are 3D(like you mentioned) that makes it500,000,000 cubic in.x 2.54x 2.54x 2.54= 8,193,532,000 cubic cm\/ 1000\/ 1000\/ 1000= 8.193532 cubic km?Watch me fail this time too.:rolleyes:",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:00.478486016Z",
        "author": "Keatah",
        "date": "2010-04-15T19:25:14+0100",
        "id": "fff247d6cf37d14ea5b9c3a9fd5ac6d5",
        "post_id": "post-216312",
        "text": "I personally only play 2 simulators, x-plane and orbiter.",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:03.413353472Z",
        "author": "Tex",
        "date": "2010-05-25T07:05:49+0100",
        "id": "cd645e2e37e1eb190abc7b9506118d7e",
        "post_id": "post-219008",
        "text": "Keatah said:Just how bad is this really? And if its getting worse, then we're gonna need drastic measures.But really, though its just 1 oil well out of thousands..?\n\nWell this thing is gushing out a lot of oil everyday and with all efforts to stop it failing so far it could be 3 months until it's capped. So much oil has already been leaked.. combined with the potential over the next 3 months, this could affect the entire east coast of the US, not to mention Louisiana. If a hurricane comes into the gulf with all that oil out there it could spread it over the entire gulf coastline. It's a disaster to the sea life as well as peoples jobs from fishing, tourism, and even someone like myself a commercial diver.",
        "thread_id": 13976
    },
    {
        "@timestamp": "2023-09-14T07:13:00.356719104Z",
        "author": "Zatnikitelman",
        "date": "2010-04-09T14:54:50+0100",
        "id": "ec943328733bb2614a064b2a76d38085",
        "post_id": "post-216111",
        "text": "Definitely sounds like it, I guess I can try building in Release mode in VS2008 and see if that makes a difference.Thanks Gary!",
        "thread_id": 13765
    },
    {
        "@timestamp": "2023-09-14T07:13:00.555298816Z",
        "author": "MeDiCS",
        "date": "2010-04-11T22:23:50+0100",
        "id": "a0c29a9dfb43d67a987468d0eb8e3b30",
        "post_id": "post-216706",
        "text": "Also, go to orbithangar.com and search for \"Space Station\". There's a great addon called \"Space Station Building Blocks\", be sure to check it out.---------- Post added at 06:23 PM ---------- Previous post was at 06:23 PM ----------ben bradford said:Ok thanks guys, i aint that good with programming so thats why i thought i could attach seperate modules to eventually form a station. Just out of interest, is there any software that allows you to make vessels, i no there are SDK's etc but i havnt found any vessel creating software. :hmm:\n\nSpacecraft3, available at OrbitHangar.",
        "thread_id": 13801
    },
    {
        "@timestamp": "2023-09-14T07:13:03.467851264Z",
        "author": "gattispilot",
        "date": "2010-04-23T17:16:33+0100",
        "id": "e396b96b422266274cb3ad4ebb5a14c4",
        "post_id": "post-219018",
        "text": "Thanks. I just figured it was a particle stream? that followed the hover thrust.",
        "thread_id": 13978
    },
    {
        "@timestamp": "2023-09-14T07:13:00.63425152Z",
        "author": "Izack",
        "date": "2010-07-06T06:20:12+0100",
        "id": "50b699860526cfa6d5f31b08429fa738",
        "post_id": "post-216841",
        "text": "Just tested in Orbiter 2010. The flickering is much, much worse.:(",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:02.719738624Z",
        "author": "auricom",
        "date": "2010-04-21T18:50:44+0100",
        "id": "63870fe8f2b02ebb98b588cab12ba629",
        "post_id": "post-218735",
        "text": "This issue has been bugging me forever (I'm new to the forums but have been playing orbiter for a few years off and on)Anyways maybe someone here knows the solution:When I run Orbiter in fullscreen mode, I cannot bring up any of the meny boxes (F3 spacescraft switch, F4 main menu, Ctrl-F4 scenario editor Ctrl-f2 Time warp panel etc)The menu's don't display, and I lose mouse interactivity with the program.. Nothing I do seems to recover it and I usually have to Ctrl-Q or end program to recover..So I'm relegated to always running orbiter in a Window, which, well.. kinda stinks;)Does anyone know a solution to this problem? I've searched the forums, but can find nothing.",
        "thread_id": 13951
    },
    {
        "@timestamp": "2023-09-14T07:13:00.6150272Z",
        "author": "Ghostrider",
        "date": "2010-04-13T15:07:07+0100",
        "id": "557654ac2c72fe4acd4f0e055b4af17c",
        "post_id": "post-216760",
        "text": "You mean the one from the Shire?",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:12:59.993458688Z",
        "author": "Ghostrider",
        "date": "2010-04-02T20:45:00+0100",
        "id": "8de8d7985f0fef3405672281a543279f",
        "post_id": "post-215294",
        "text": "RisingFury said:Jeez... you actually said that? Have you looked around OH latelly, to find all the stuff we don't do in RL? :lol::rofl:\n\nSuch as... ?:lol:",
        "thread_id": 13679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.831028224Z",
        "author": "Izack",
        "date": "2010-04-06T03:50:14+0100",
        "id": "c6a2ed23d18d7f8796551cdbda9afc97",
        "post_id": "post-214947",
        "text": "I'm really liking this project.Mostly for the radio but partly for the IRC discussions that always go along with it.Thanks, all who are involved!(By the way, sent a little request for some Korpiklaani your way;))",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:03.740696832Z",
        "author": "Andy44",
        "date": "2010-04-24T16:38:30+0100",
        "id": "64a12f4b562eaf9a044b29a4404aaaed",
        "post_id": "post-219088",
        "text": "Them's the breaks in spaceflight testing. In the early days of lifting body and reentry vehicle testing there were lots of failures or half-successes. But if you keep the program small enough you can work through the failures and get good test data.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:03.111139072Z",
        "author": "Jamesep3",
        "date": "2010-06-04T05:12:25+0100",
        "id": "6cfd1b1e4d80cb09cb1ddba7e0130117",
        "post_id": "post-218882",
        "text": "Hay just downloaded it and it is Great:)",
        "thread_id": 13962
    },
    {
        "@timestamp": "2023-09-14T07:13:00.199883008Z",
        "author": "Urwumpe",
        "date": "2010-04-06T21:16:46+0100",
        "id": "743c28e34e092d9a73cb6338ed0d1013",
        "post_id": "post-215744",
        "text": "T.Neo said:Is this also not possible without having the orbiter in more or less level flight seperated from the stack?\n\nExactly and also at relatively low altitude.You can find information about it here:http:\/\/www.nasa.gov\/centers\/johnson\/pdf\/383441main_contingency_aborts_21007_31007.pdf",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:00.526393856Z",
        "author": "mc_",
        "date": "2010-04-11T17:33:09+0100",
        "id": "78aff7545c4fcb9f21d25f8904f281bc",
        "post_id": "post-216446",
        "text": "Is it packable? Looks like somethig big and stationary...",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:13:00.331085056Z",
        "author": "K_Jameson",
        "date": "2016-07-18T17:19:17+0100",
        "id": "122fcd9051dfe2fffc54118d7a11effa",
        "post_id": "post-216023",
        "text": "N_Molson said:This place gets better and better as we explore it. Now you can be cooked inside an acid storm OR be turned into a frozen statue before some wind gust spreads you in the form of little ice cubes. :lol:Venus might soon be renamed \"The place that human beings should avoid at all costs\". Godess of Love... :hmm:\n\nI've read that, in the middle of these extremes, there is a layer of clouds in which the environment is, in fact, the most habitable of the entire solar system for the human beings, with a temperature and a pressure strictly comparable to those of the Earth.",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:12:59.729229824Z",
        "author": "Arrowstar",
        "date": "2010-04-01T17:31:24+0100",
        "id": "18218702bc1b0b78813b3723f7ef45aa",
        "post_id": "post-214798",
        "text": "Sounds like an April Fool's Day joke to me.",
        "thread_id": 13655
    },
    {
        "@timestamp": "2023-09-14T07:13:03.305277184Z",
        "author": "doggie015",
        "date": "2010-04-23T23:45:16+0100",
        "id": "5d7b1e02c62882aab83510014cd11a59",
        "post_id": "post-218934",
        "text": "golden_eye said:...Funny thing is that, at least with the default aircraft, the flight model isn't 100% realistic. As a lab project in one of my classes we calculated the glide ratio of a 747 and used FS2004 to test the results. The numbers we got in the sim didn't match what we calculated at all. It's still realistic enough for most cases though.\n\nX-Plane would have been more realistic for that test",
        "thread_id": 13968
    },
    {
        "@timestamp": "2023-09-14T07:13:00.52870656Z",
        "author": "n122vu",
        "date": "2010-05-03T21:49:47+0100",
        "id": "993562c880488ecc0497acce228a2c27",
        "post_id": "post-216465",
        "text": "Ashaman42 said:My textures so far are a combination of the patterns available in Gimp (free Photoshop type software) and materials allocated from within Anim8or.I'm going to try and improve then a bit but it's the sort of thing I could spend days working at for very little improvement.Currently planning to make a smelter next that will take the ore from the mill and produce 'metal', whether I specify it as steel (or another metal) or simply a generic metal cargo I'm not sure about yet.\n\nHmm...how about the smelter producing Adamantium? LOL Then I could refit my XR2 and DGIV fleets to withstand all the abuse I put them through...",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:13:00.349696256Z",
        "author": "insanity",
        "date": "2010-04-09T19:00:39+0100",
        "id": "dbca776a8ac27e9bf6354c5664f27af8",
        "post_id": "post-216097",
        "text": "Pipcard said:What I meant is achieving a circular orbit with the lowest eccentricity possible.\n\nAt APA burn prograde or retrograde until PEA matches APA and Ecc reads 0.0something",
        "thread_id": 13762
    },
    {
        "@timestamp": "2023-09-14T07:13:03.336341248Z",
        "author": "n0mad23",
        "date": "2008-05-13T05:49:30+0100",
        "id": "52f9ee397e20f855ef57cae5215f1fc0",
        "post_id": "post-65154",
        "text": "ijuin said:The word \"trebuchet\" isn't in my dictionary. Is it pronounced tre-bucket, or tre-bu-SHAY?\n\nIn Britain, pronounce it the first way. In France, the second:)(make the 'u' long in 'bu').I bet \"busker\" and \"busking\" isn't in your dictionary either, which is too bad because it's in the Oxford English Dictionary.I personally believe it's why street musicians are considered no better than beggars by most US citizens. We don't have the words to suggest otherwise.:cheers:",
        "thread_id": 1397
    },
    {
        "@timestamp": "2023-09-14T07:13:00.405846016Z",
        "author": "Apollo 11",
        "date": "2008-05-09T23:10:04+0100",
        "id": "93485d36e0e57ed83afe3bc821bd71ca",
        "post_id": "post-64877",
        "text": "Okay, I've managed to reach the moon. But I crash into it. How is LOI preformed. No midcourse correction has been prefrmed.",
        "thread_id": 1378
    },
    {
        "@timestamp": "2023-09-14T07:12:59.804175616Z",
        "author": "Xyon",
        "date": "2010-06-30T02:35:40+0100",
        "id": "9a9b71fe87998056582ad20da4c26be1",
        "post_id": "post-215063",
        "text": "The above problem has been resolved, and the auto DJ is back up.:)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:03.822172672Z",
        "author": "Dambuster",
        "date": "2010-04-26T00:49:25+0100",
        "id": "dcb8d39401d9d892bcbd19d3044d194f",
        "post_id": "post-219100",
        "text": "Eagle said:Hypersonicly inserted UAVs. Launch one up, go ballistic over 1\/3 of the globe, reenter and either take pictures, blow things up, or dogfight.\n\nNot a chance on the dogfighting. Any air to air combat would almost certainly be done with long range missiles, and I'm fairly sure the UAV would break up if it tried to manoeuver with a slower plane at anything approaching hypersonic speeds.",
        "thread_id": 13987
    },
    {
        "@timestamp": "2023-09-14T07:13:04.212049408Z",
        "author": "tblaxland",
        "date": "2010-04-25T11:07:21+0100",
        "id": "bd116ccb0e019cf4d0e2ace8361445bb",
        "post_id": "post-219216",
        "text": "Welcome, from a fellow Aussie :hello:",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:12:59.850942208Z",
        "author": "Star Voyager",
        "date": "2010-04-01T20:57:27+0100",
        "id": "8a9b1ad6194ce23dd2cba658682ae5a1",
        "post_id": "post-215134",
        "text": "50 years ago today, TIROS-1, the world's first suceesful weather satellite, lifted off LC-17A on top of a Thor-Able rocket at Cape Canaveral:http:\/\/en.wikipedia.org\/wiki\/TIROS-1",
        "thread_id": 13661
    },
    {
        "@timestamp": "2023-09-14T07:13:00.421017088Z",
        "author": "Urwumpe",
        "date": "2010-04-10T23:01:24+0100",
        "id": "a3c685a38118145c3941c1ce51b84076",
        "post_id": "post-216272",
        "text": "mdsmith2 said:I would take a spacecraft (be it the DeltaGlider or another imaginary one) into a geometric orbit and maybe drop off a TV satellite while I'm there. How would I do this? If you have a link to a tutorial or time for a good explanation that would be great.\n\nThere is no geometric orbit. What you search is the geostationary orbit, which is a circular orbit (Ecc = 0) with an orbit period of 24 hours (86400 seconds) and no inclination (Inc = 0\u00b0, equatorial).Just do a Hohmann maneuver to geostationary orbit, called GTO and change your inclination to 0\u00b0 at the equator before circularizing your orbit.",
        "thread_id": 13783
    },
    {
        "@timestamp": "2023-09-14T07:13:00.488310528Z",
        "author": "Notebook",
        "date": "2010-05-06T08:54:14+0100",
        "id": "ca4bae973e2c3c1478ce49600348644c",
        "post_id": "post-216365",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/world\/africa\/8664011.stmRussian forces have released the crew of a Russian oil tanker, Moscow University, seized by Somali pirates off the coast of Yemen on Wednesday\n\nhttp:\/\/www.naval.com.br\/blog\/wp-content\/uploads\/2008\/05\/marshal-shaposhnikov.jpgHelps if you have something like that.N.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.507121408Z",
        "author": "supersonic",
        "date": "2010-04-16T02:05:46+0100",
        "id": "fe40975f5b8b589480f89aa5e248e125",
        "post_id": "post-216432",
        "text": "Nice job.:)",
        "thread_id": 13788
    },
    {
        "@timestamp": "2023-09-14T07:13:04.281478144Z",
        "author": "Chupacabra",
        "date": "2008-05-11T22:28:39+0100",
        "id": "99f4647fe6dde82da961a42560870c98",
        "post_id": "post-65168",
        "text": "Weird. I was having the same issue with white flashes recently. I'm not sure why because my latest hardware update was a monitor. I think I would try \"reinstalling\" Orbiter. I'll post back after I've tried it.",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:04.407058944Z",
        "author": "PhantomCruiser",
        "date": "2010-04-25T07:12:26+0100",
        "id": "b5bc03f0ff290cd7ee87d64740b84471",
        "post_id": "post-219231",
        "text": "Wow... That is quick. So it seems I'm not as bad off as I thought. Thanks dude!:thumbup:",
        "thread_id": 14001
    },
    {
        "@timestamp": "2023-09-14T07:12:59.815063296Z",
        "author": "dgatsoulis",
        "date": "2010-04-02T01:42:39+0100",
        "id": "8941387c174f246b4a6ae31cc821761c",
        "post_id": "post-214872",
        "text": "Xyon said:Hey, hey, now let's not be getting ahead of the game here.\n\nDarn... that \"First Orbiter Internet Radio Requester\" tag would look SO cool! :lol:Just kidding of course. Though i think that this is one of the nicest projects in Orbiter, let's see the \"acceptance\" it has from the community...Even if it doesn't go much further than this (though i don't think so)... Thanks again Xyon!And try not to explode! We need you for tomorrow's broadcast!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.790946816Z",
        "author": "MeDiCS",
        "date": "2010-04-01T22:15:46+0100",
        "id": "8ddf9e4a506a70b050ca98e70a3141e1",
        "post_id": "post-214841",
        "text": "Xyon said:Since after the whole launch thing, the space mission updates slow down a lot, I can see it meshing in quite well, for instance some key stage updates on Discovery's flight later in the year could be done with minimal interruption.\n\nWell, you could fill the 'news' part with info about launches & updates of most of this kind of activity around the world instead of focusing only on the Shuttle. I don't know the frequency of these updates, worldwide, though.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.836778496Z",
        "author": "Lunar_Lander",
        "date": "2010-04-10T17:37:32+0100",
        "id": "3458feffa487bfc8dae4eca60324adfb",
        "post_id": "post-214997",
        "text": "There we are:",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.26957184Z",
        "author": "eveningsky339",
        "date": "2010-04-09T13:24:20+0100",
        "id": "bbe611ab4ecfeb825bd86dc844358205",
        "post_id": "post-215975",
        "text": "Linguofreak said:Where in Germany?\n\nJust to clarify, you do know that if you arrange a meeting with Brad, Germany will take over Orbiter.",
        "thread_id": 13750
    },
    {
        "@timestamp": "2023-09-14T07:13:04.666588672Z",
        "author": "Fabri91",
        "date": "2010-04-25T21:11:08+0100",
        "id": "08f216bd4e884ffa089d121ccb9daf56",
        "post_id": "post-219258",
        "text": "This is very unusual...it seems likely that only the board is broken so it might be possible to change only that component instead of changing the whole rig?",
        "thread_id": 14006
    },
    {
        "@timestamp": "2023-09-14T07:13:00.177557248Z",
        "author": "Mojave",
        "date": "2010-04-06T13:29:48+0100",
        "id": "c86a9b4189c0966b75ab2ac6b7add47b",
        "post_id": "post-215693",
        "text": "Hi,I'm Samuel Edwards. I enjoy using Orbiter sim. I use it on a regular basis. I will continue to use it for the years to come.",
        "thread_id": 13718
    },
    {
        "@timestamp": "2023-09-14T07:13:00.353349376Z",
        "author": "dbeachy1",
        "date": "2010-04-09T17:48:41+0100",
        "id": "a13000e8975f638b2d022dc8484f9ad7",
        "post_id": "post-216105",
        "text": "Also, be sure to go to the video tab in the launchpad and 1) make sure that \"Always Enumerate Devices\" is checked (to ensure that your video devices are updated in the list), and 2) select a video device with \"T & L\" present.",
        "thread_id": 13763
    },
    {
        "@timestamp": "2023-09-14T07:13:04.091930112Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-24T21:30:55+0100",
        "id": "86f23cfd6c6e9ad547d15e3c04a0a695",
        "post_id": "post-219182",
        "text": "20 years ago today, Space Shuttle Discovery launched to deploy the Hubble Space Telescope on mission STS-31.Fast forward 20 years, and Discovery has just landed from mission STS-131! :speakcool:It's also interesting to note that the current NASA Administrator Charlie Bolden was a crewmember on STS-31!---------- Post added at 09:30 PM ---------- Previous post was at 09:20 PM ----------BBC News'\/Jonathan Amos' Spaceman Blog: \"Hubble, shuttle, humans and future exploration\".",
        "thread_id": 13994
    },
    {
        "@timestamp": "2023-09-14T07:13:00.237974272Z",
        "author": "Unstung",
        "date": "2010-04-09T00:25:32+0100",
        "id": "dda4c47e4e23684dcbabe2e1fb2e2f8d",
        "post_id": "post-215886",
        "text": "The Chinese had only 3 manned spaceflights, right? Each mission had years between them. Are they going to get anywhere soon?As for going out of LEO, that may be too huge of an effort for a private company for a while.",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:12:59.795353856Z",
        "author": "Xyon",
        "date": "2010-05-15T06:31:38+0100",
        "id": "404ad7bc387811bd958baa8c13ca5228",
        "post_id": "post-215032",
        "text": "... but of course:p---------- Post added 15-05-10 at 06:31 ---------- Previous post was 14-05-10 at 07:38 ----------Alright, in the news today; Orbiter Radio MFD is working, in beta stage. I need some people to make sure it works on foreign hardware and different architecture \/ windows version, etc.Anyone want to test it?",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:04.093431296Z",
        "author": "RisingFury",
        "date": "2010-04-25T14:47:35+0100",
        "id": "06dcab2c9d8fb914bdd1b53abb9e19c9",
        "post_id": "post-219188",
        "text": "Happy birthday, Hubble! :thumbup:",
        "thread_id": 13994
    },
    {
        "@timestamp": "2023-09-14T07:13:00.615701504Z",
        "author": "ex-orbinaut",
        "date": "2010-04-13T16:22:06+0100",
        "id": "b8ba8f0169744401a25ec6ce7b9a0ef0",
        "post_id": "post-216765",
        "text": "orbitwhilte said:hiiTake a glance on following info this is all related to Computer-Based Training just click on following linkhttp:\/\/www.logicalsecurity.com\/store\/Computer-Based Training, Online Courses, Self-Study SolutionsIf you're looking for IT training to improve your skills and increase your value, you've come to the right place. The IT training experts at Logical Security understand the challenges you face and have a variety of online and self-study training products to meet the needs of today's busy professionals.i hope this will help uthanks\n\nHuh????I'd watch him \/ her. Think we got our man \/ woman here.:rofl:BTW, what is a man divided by a woman?",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:04.231103744Z",
        "author": "Chipstone306",
        "date": "2007-10-18T16:16:06+0100",
        "id": "456b771878e278868a50bcc7f12b5eef",
        "post_id": "post-8122",
        "text": "Idea....Sort of a sattelite radio program music updates from iss, sts and other nasa programs as well as recent orbiter news..you could even add this asa mfd? poss to listen to while in flights:coffee:",
        "thread_id": 14
    },
    {
        "@timestamp": "2023-09-14T07:13:00.161667328Z",
        "author": "Rick Schaefer",
        "date": "2014-05-31T22:19:33+0100",
        "id": "3c32528f489f190ec74d348917ffb170",
        "post_id": "post-215659",
        "text": "Ok, so I'm an idiot, I'll admit it. I cannot get this add-on to work. Installed easily (rather idiot-proof). Then added it to the XR5 cargo pay thru the payload manager. Selected the platform in the F3 and made sure the hud was turned on. Nada. No messages, no keyboard controls. Anyone have any clues? Much appreciated.-Rick",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:12:59.827473408Z",
        "author": "Xyon",
        "date": "2010-04-04T23:58:18+0100",
        "id": "69c43b821103782df4829f9f1191fb2e",
        "post_id": "post-214916",
        "text": "Can do, will do, done. Enjoy the show.:)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.27688192Z",
        "author": "Hielor",
        "date": "2010-04-08T19:36:18+0100",
        "id": "36a1524fed268da847e66d1450f1025b",
        "post_id": "post-215984",
        "text": "Logifech said:Hello Guys,what Addons are the best for FSX i have Acceleration and Just Flight Space Shuttle.\n\nI have a list of a few very good addons in the first post of the server thread:http:\/\/www.orbiter-forum.com\/showthread.php?t=7707Logifech said:How can i get in Space with Just Flight Space Shuttle Addon?\n\nRead theproduct pagefor the Captain Sim shuttle:Captain Sim Shuttle Product Page said:Please note:No launch, ascent or orbital phases\/systems are simulated.\n\n",
        "thread_id": 13752
    },
    {
        "@timestamp": "2023-09-14T07:13:04.231799552Z",
        "author": "RAF92_Moser",
        "date": "2007-10-18T23:40:09+0100",
        "id": "fe0076bf47eec11652bec4aa26cb6de4",
        "post_id": "post-8124",
        "text": "Maybe Orbitersound can do do this?",
        "thread_id": 14
    },
    {
        "@timestamp": "2023-09-14T07:13:00.488911616Z",
        "author": "Bj",
        "date": "2010-05-06T23:38:59+0100",
        "id": "f230d5245aead46a8a6bc6f6d1cec170",
        "post_id": "post-216371",
        "text": "SiberianTiger said:How do they manage to shoot off a rocking boat?\n\nGPS tracking? or lots and lots of bullets?[nomedia=\"http:\/\/www.youtube.com\/watch?v=f1SxQ0arrSo\"]YouTube- Future Weapons - Smart Heavy Artillery[\/nomedia]http:\/\/en.wikipedia.org\/wiki\/M982_ExcaliburOr maybe automatic targeting, like you see on M2A2 Abrams",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:04.535286784Z",
        "author": "alrik",
        "date": "2010-04-26T06:50:18+0100",
        "id": "34c8377ec2cbce70a90ccc29a6baec2c",
        "post_id": "post-219235",
        "text": "Bienvenido al foro. Como dice clickypens si tienes alguna duda, la que sea preguntal\u00e1 e intentaremos responderte:)",
        "thread_id": 14002
    },
    {
        "@timestamp": "2023-09-14T07:13:00.19074176Z",
        "author": "MeDiCS",
        "date": "2010-04-06T18:26:06+0100",
        "id": "9a699077c0bed396c381d7b08bdff24b",
        "post_id": "post-215720",
        "text": "These addons may do what you want, but I haven't used any of them myself: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3973\"]OAI Addons *131 ADDONS* *Installer*[\/ame], [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1452\"]http:\/\/www.orbithangar.com\/searchid.php?ID=1452, [\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1465\"]http:\/\/www.orbithangar.com\/searchid.php?ID=1465, [\/ame]http:\/\/www.orbithangar.com\/searchid.php?ID=1411.",
        "thread_id": 13723
    },
    {
        "@timestamp": "2023-09-14T07:12:59.793026816Z",
        "author": "Loru",
        "date": "2010-04-20T23:03:57+0100",
        "id": "4d26412b5e8f0d7087803d9b444b148f",
        "post_id": "post-215016",
        "text": "I just say one thing: \"Penguin Taxiing System\" (PTS)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.527761152Z",
        "author": "Bloodworth",
        "date": "2010-04-20T21:19:23+0100",
        "id": "2ca42b25b91b9de3d4d30ac3f447f343",
        "post_id": "post-216456",
        "text": "This is good work, we need this. My colony on Mars is gonna have to support itself somehow:)",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:13:04.549420288Z",
        "author": "ar81",
        "date": "2010-04-26T07:25:30+0100",
        "id": "84f072dcbf0da12006750333789f90d4",
        "post_id": "post-219236",
        "text": "Creo que ste tutorial puede servirte para lograr una \u00f3rbita circular.[nomedia]Tutorial: Orbiter para principiantes (spanish) v1.[\/nomedia]Si sabes ingl\u00e9s, este otro te puede servir tambi\u00e9n[nomedia][URL=\"http:\/\/orbithangar.com\/searchid.php?ID=3074\"]Tutorial: DG to ISS[\/nomedia]He hecho otros tutoriales que pueden ser de mucha utilidad, pero todos en ingl\u00e9s.En todo caso vale la pena el ingl\u00e9s, para realmente sacarle el jugo al Orbiter.",
        "thread_id": 14002
    },
    {
        "@timestamp": "2023-09-14T07:12:59.805126656Z",
        "author": "Xyon",
        "date": "2010-08-24T14:16:33+0100",
        "id": "4b705256db7be0a8c0df83adde30ab6e",
        "post_id": "post-215072",
        "text": "Turned out to be nothing to worry about - though having a camera shoved up my nose was certainly an experience I don't fancy repeating any time soon! :\/",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.201518336Z",
        "author": "Donamy",
        "date": "2010-04-08T00:07:16+0100",
        "id": "a023280fc30c4384b2e7beccce972aee",
        "post_id": "post-215759",
        "text": "FYI,When the Challenger accident occured, I remember the reporter who was covering the launch, wrongly stated that the crew cabin had a parachute, for just such an occurance.",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:04.658955776Z",
        "author": "ben bradford",
        "date": "2010-04-25T19:43:57+0100",
        "id": "e4e55a473bc6596796dca264e3add4c3",
        "post_id": "post-219255",
        "text": "thanks for that, is it complicated to use???:hmm:",
        "thread_id": 14005
    },
    {
        "@timestamp": "2023-09-14T07:13:00.501268992Z",
        "author": "wehaveaproblem",
        "date": "2010-04-11T15:27:05+0100",
        "id": "886441a0061664374175511e7db7de93",
        "post_id": "post-216410",
        "text": "Windows Vista x64Athlon 64 5600+ 2.8 Ghz Dual Core6GB DDR2 RAMNVIDIA GFORCE 8800 GTS 320MB1280x1024 reszraysoft.exe15-20 FPSFrame in 2.7 secszraygpu.exe28 FPS max65 FPS minzraygpux10.exe3 FPS max9 FPS minzraygpux100.exeNot responding\/GFX driver fail",
        "thread_id": 13787
    },
    {
        "@timestamp": "2023-09-14T07:12:59.832925184Z",
        "author": "Xyon",
        "date": "2010-04-07T13:54:15+0100",
        "id": "750566f30f8d376499addd2611107b83",
        "post_id": "post-214964",
        "text": "Yeah, I disengaged autostream before I left for work, and forgot to tell it to reconnect when you were done.:pThanks for the keepalive.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:04.16564736Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-25T00:09:26+0100",
        "id": "ff5516f3394daa5f34daa6603f89b117",
        "post_id": "post-219198",
        "text": "SiberianTiger said:Well, despite that I did participate in some amateur rocketry competitions, I fail to imagine what a rocket racing may be like. I'd love to see some more info than a webcast link...\n\nwww.rocketracingleague.com:)",
        "thread_id": 13996
    },
    {
        "@timestamp": "2023-09-14T07:13:04.213446144Z",
        "author": "N_Molson",
        "date": "2010-04-26T18:16:23+0100",
        "id": "5db7214c53842ef6f2c8338975b39df0",
        "post_id": "post-219222",
        "text": ":welcome:",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:00.160876288Z",
        "author": "Interceptor",
        "date": "2010-09-26T02:01:57+0100",
        "id": "bdd0afbc218f397f44c5895a38055df6",
        "post_id": "post-215652",
        "text": "Hey Woo482,any chance you could make this orbiter 2006 conpatible?please:thumbup:",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:00.53869696Z",
        "author": "Choljah",
        "date": "2010-04-12T01:57:54+0100",
        "id": "43b617b301e24c8c5489a1af9bbfba0c",
        "post_id": "post-216688",
        "text": "Problem Solved!Well, I was aware of the search function that was pointed out. In fact I used it prior to my joining (notice I'm a first poster here!) coincidentally, using the exact same phrase as TsPenguin quoted. I have to say, the particular post he highlighted was nearly a year old, so I guess my asking MIGHT have been replied to with something a bit more u.t.d. Also, much of the advice suggested in many of those posts made my orbiter CTD. S not much help there then :uhh:However, it did point me in a direction (albeit indirectly) where I was able to solve my second problem and managed quite successfully to attach the urms onto an object that was spacecraft 2\/3 based, which is really what I was trying to find out.So, I guess, Problem Solved:eek:h:",
        "thread_id": 13797
    },
    {
        "@timestamp": "2023-09-14T07:13:00.414548224Z",
        "author": "Chode",
        "date": "2010-04-11T02:55:44+0100",
        "id": "28d57d010f431dc097df4784a2300ac0",
        "post_id": "post-216266",
        "text": "How are you reading the velocity in Orbiter? I get an apoapsis velocity of 2280 when I run a simulation.Regards",
        "thread_id": 13781
    },
    {
        "@timestamp": "2023-09-14T07:13:00.632927744Z",
        "author": "stevcast",
        "date": "2010-04-12T17:26:02+0100",
        "id": "ba7ee408f069618e7499c75fb53edcb7",
        "post_id": "post-216832",
        "text": "Well done, and very interesting visuals.",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:04.280955648Z",
        "author": "Lunar Pilot",
        "date": "2008-05-11T19:33:50+0100",
        "id": "28d2bb2749819c975c6fc50f2b9c8284",
        "post_id": "post-65165",
        "text": "driverI tried downloading the new driver. I came up with a message that said''This driver cannot be installed on this computer.''Is there any other way to stop the flashing?",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:12:59.791846912Z",
        "author": "dgatsoulis",
        "date": "2010-04-01T23:23:02+0100",
        "id": "219ccad36cd374bf48b4af5d52e56d88",
        "post_id": "post-214847",
        "text": "Xyon said:I've noted some issues with trying to listen via VLC, but assumed it was due to the local server thing.\n\nTried stream64.mp3.m3u with Windows Media Player. Doesn't work. (Windows Vista)Tried stream64.mp3.xspf with VLC Player, i get the title of the song (excellent choice btw!) but it still doesn't play. What am i doing wrong?",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:04.09314176Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-25T14:28:48+0100",
        "id": "d2db8cd38f959234bc9ca64ec211cfb0",
        "post_id": "post-219187",
        "text": "tblaxland said:A space based telescope, huh. Who would of dared thought it be so successful, especially after the beginnings. Bravo, Hubble :thumbup:I can't get it here. I get anANZAC Dayspecial instead.\n\nIt should also appear onwww.google.com\/logossoon.",
        "thread_id": 13994
    },
    {
        "@timestamp": "2023-09-14T07:13:00.479603712Z",
        "author": "AirSimming",
        "date": "2010-05-30T04:33:06+0100",
        "id": "66da88510908bf70899e17e367cc824d",
        "post_id": "post-216318",
        "text": "Uh, professional flight simulation is not dead at all. The market actually is as big as never before. And since the closure of the ACES studios, X-Plane got a boost. And Aerosoft is going to work on a FSX replacement. If they don't do so, somebody else will do it in future anyway (FSX will remain a good platform until at least 2015). Then of course we have Orbiter, Space Shuttle Mission 2007 (the most advanced Shuttle sim you can get) and the new Open Falcon also is underway (with a new engine and a fully working 3D cockpit). And I also know a few things else but I won't talk about yet...:p;)If this is not professional flight simulation, then I'm a Chinaman:![ame=\"http:\/\/www.youtube.com\/watch?v=-JV1JYpfyv8\"]YouTube- HAVCAP Open Falcon[\/ame]",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:12:59.791934208Z",
        "author": "Xyon",
        "date": "2010-04-01T23:34:56+0100",
        "id": "ea0cbf8bbd249c81d17360fad1910f5a",
        "post_id": "post-214848",
        "text": "OK, I've changed a little, due to some incompatibilities I noted.24 Kbps:http:\/\/xcc.thruhere.net:800064 Kbps:http:\/\/xcc.thruhere.net:9000---------- Post added at 23:34 ---------- Previous post was at 23:24 ----------dgatsoulis said:Tried stream64.mp3.m3u with Windows Media Player. Doesn't work. (Windows Vista)Tried stream64.mp3.xspf with VLC Player, i get the title of the song (excellent choice btw!) but it still doesn't play. What am i doing wrong?\n\nMost likely nothing, I changed the server around due to incompatibility with WMP, try it again and see. A friend has been checking out a chipmunk infesting the 24Kbps line.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.049975296Z",
        "author": "The Shadow",
        "date": "2010-04-09T20:20:23+0100",
        "id": "a718f3d3e06423536b9cd99bb28da7f2",
        "post_id": "post-215317",
        "text": "Here is a different mesh that has most of the things we have talked about implemented. The front is designed to be a huge lifting body\/flying wing design that should be able to fly into the atmosphere, once velocity is reduced it can do a nose down approach until it is close to landing, then it would pitch up hard and hit the hover thrusters to stop the forward momentum and make a hover landing.I don't know if I like the engine section, the fuel pods look out of place on this craft, and I still can't decide on the engine type. Also the extra supports on the gravity wheel make it look like a steering wheel on a car:rolleyes:. I will change this eventually.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:04.23146624Z",
        "author": "Fearless",
        "date": "2007-10-18T23:38:20+0100",
        "id": "fbbcd70c6807bb2a26931a308b019f9f",
        "post_id": "post-8123",
        "text": "That would be neat.",
        "thread_id": 14
    },
    {
        "@timestamp": "2023-09-14T07:13:00.261664Z",
        "author": "orb",
        "date": "2010-04-10T11:14:43+0100",
        "id": "7035041a722840b1d25fc220418c124f",
        "post_id": "post-215962",
        "text": "If you found your Orbiter.log in the \"%USERPROFILE%\\AppData\\Local\\VirtualStore\", try to run Orbiter as Administrator, or move it out of Program Files and try from there.Anyways, try to run it as Administrator first.",
        "thread_id": 13749
    },
    {
        "@timestamp": "2023-09-14T07:13:00.191345152Z",
        "author": "MeDiCS",
        "date": "2010-04-06T21:26:45+0100",
        "id": "65279c1f899213a08fd70d03bb63c8d7",
        "post_id": "post-215728",
        "text": "A modern SCM (Git\/Mercurial, probably Bazaar and others) resolve most conflicts automatically, but there will always be some files that need to be merged manually.",
        "thread_id": 13723
    },
    {
        "@timestamp": "2023-09-14T07:13:04.302949376Z",
        "author": "IronRain",
        "date": "2010-04-25T09:33:07+0100",
        "id": "e9c3789dda9e5c47c55d044767b8e155",
        "post_id": "post-219227",
        "text": "nice:Dthanks!",
        "thread_id": 14000
    },
    {
        "@timestamp": "2023-09-14T07:13:00.34942848Z",
        "author": "Pipcard",
        "date": "2010-04-09T18:41:38+0100",
        "id": "5540f55b825cb33886712f91ee17ffbd",
        "post_id": "post-216095",
        "text": "What I meant is achieving a circular orbit with the lowest eccentricity possible.",
        "thread_id": 13762
    },
    {
        "@timestamp": "2023-09-14T07:13:00.4874688Z",
        "author": "T.Neo",
        "date": "2010-04-11T19:54:21+0100",
        "id": "af7359d385005ad05e491b4796e78331",
        "post_id": "post-216358",
        "text": "eh? what do you mean they dont work like what? :huh:\n\nIn that it isn't a scale from 10-15 or 10-60. There are several calibres between and including that, yes, but it isn't really a scale...Several shots from a heavy machine gun should suffice as a warning, I'd imagine getting a 57mm cannon to do the same thing would be rather expensive.I wouldn't doubt it, but radar would still be able to pick up those small boats right? If nothing else they can use that WW2 tactic era technology, binoculars or whats that other thing called.. having a directional microphone in the water to listen for splashes and outboards and stuff.\n\nYou can't have eyes looking in every direction at once.As for microphones etc, perhaps. But cost again is the defining factor.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:04.6585088Z",
        "author": "ben bradford",
        "date": "2010-04-25T19:31:32+0100",
        "id": "62a62ae34b9357ff0c79a5b078fb54aa",
        "post_id": "post-219253",
        "text": "Hi all,Just wondering, when i'm landed on mars, the martian landscape appears to be.... well flat, does anyone know an addon which includes not just mars lvl10 but advanced surface meshing???\/any advice would be appreciated!!Ben",
        "thread_id": 14005
    },
    {
        "@timestamp": "2023-09-14T07:13:00.136374016Z",
        "author": "jedidia",
        "date": "2010-04-14T19:43:32+0100",
        "id": "cd54ac16bd0bca9d700c75acac793f3c",
        "post_id": "post-215533",
        "text": "I have kind of a different problem now, but I thought it might be best to put it into my old thread.I have a rather weird phenomenon here, and I can't find the mistake. Basically, I'm trying to calculatethe time it takes from the current point in orbit to a specified point in orbit. The thing seems to work most of the time, but in certain cases, it fails, because the mean anomaly of my targeted point comes out smaller than the mean anomaly of my origin, although the true anomaly of the targeted point is way bigger. Here's one of the cases where that happens:The Orbit has an eccentricity of 0.0812, and a semi major axis of 7.636e6 m.The point the ship is currently at has a true anomaly of 2.6496 (all angles in radians). I calculated its mean anomaly by going over eccentric anomaly, the formula looks as follows and should be right (at least it returns the same result as is contained in the ORBITPARAMS at thatt point (TA stands for true anomaly):Eo = arccos((e + cos(TA)) \/ (1 + e + cos(TA) ))andMo = Eo - e * sin(Eo)giving me a eccentric anomaly of 2.61 and a mean anomaly of 2.57 (matching my orbit MFD at that point)I then do the same, with the exact same formula, for my targeted point with a true anomaly of 6.06 (only slightly before periapsis), and I get an eccentric anomaly of 0.206 and a mean anomaly of 0.19I checked the operations in my code several times, the chance that I overlooked errors in the code are very slim. So how is it possible that I get a much smaller mean anomaly for a point so much further along the orbit??",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:13:04.6715584Z",
        "author": "T.Neo",
        "date": "2010-05-05T22:06:58+0100",
        "id": "7be91ad539f8e4657d86be98bb637f65",
        "post_id": "post-219279",
        "text": "Try IEAT MFD. It's perfect for keeping a stable orientation for long periods of time, at high time acceleration.However it's connection with a navigational aid such as TransX or IMFD is highly complex, AFAIK...",
        "thread_id": 14009
    },
    {
        "@timestamp": "2023-09-14T07:13:00.485375488Z",
        "author": "Bj",
        "date": "2010-04-11T09:37:52+0100",
        "id": "fe51747108321c433aac01cb6b8cda6e",
        "post_id": "post-216334",
        "text": "Ark said:And yet people still try to light their underwear on fire. The more believers (and innocent collateral) we kill, the more cities we blast into rubble, the more people are going to see this as a holy war between Islam and the US.http:\/\/www.businessinsider.com\/coll...hows-deaths-reuters-reporters-in-iraq--2010-4This is what I had in mind with that statement. Basically unprovoked attack on a group of people because a couple of them had cameras on their shoulders. Also shot at the people (including children) who showed up to try and rescue the wounded. I've always had my suspicions about the US rules of engagement in a situation where we're supposedly trying to rebuild a nation and \"win hearts and minds\", but that's a sideline to this conversation.\n\nAlright it happened, I would believe that, but I also believe that the gunner being human will make mistakes. Unfortunately when the mistake involves a gun... well I'd rather not think about the consequences. But just because this one incident occurred does not mean that it will always occur, or that 'if the Brits where here...' no if any other gunner besides that one with itchy fingers was in the seat then that person might have taken a closer look before firing. From what I gathered command only gave the order to engage because the gunner said they where armed with RPGs and whatever. Not because the ROE is better\/worse then anyone else. Just that command was under the impression they where a group of guys with guns.Now you might ask, what seems to me a very obvious quick fix... du.. send a video feed to command itself. Oh and just because its not obvious to army engineers, the line should be encrypted.;)vid can be projected on the wall for all to view at command where they can make a more rational decision rather than trust a single gunner. Oh but that's just too logical I suppose.In that vid it is almost obvious that those people where not combatants, still doesn't mean that the ROE is bad in theory, its entirely the gunners fault in this case.With that in mind, I could assume that a rowboat loaded with RPGs 100+ miles from shore is not really on a sight seeing mission. Less chance of being a civilian than a pirate.Ark said:How do they even get up to a deck that's 20 or 30 feet above the water? Grappling hooks and rope ladders? How much fuel do they even have?It just seems really, really silly to me that a couple guys in a rowboat with a little outboard motor can keep up with, board, and capture a large oceangoing vessel. How the heck do they do it? :lol:Of course, if lifting everyone out of poverty takes the resources of 4 Earths, we could always get cracking on mining Eros. About five similar asteroids should do it. :thumbup:\n\nMost likely grapple hooks yes.A ships speed doesn't necessarily relate to its size. Thesmaller(lighter)it is the faster it is (usually).Well then Ill get started on that Arrow :thumbup: I will need a couple engineers...",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.147568128Z",
        "author": "Shadow Addict",
        "date": "2010-04-06T09:23:25+0100",
        "id": "8ca99b88a3d5516c30239c417e054afc",
        "post_id": "post-215581",
        "text": "garyw said:To be determined after Obama's speech on Tuesday. There is talk of \"Orion-lite\" to enable the USA to ship people to the ISS.NASAWatch Article\n\nWell that article is more hopeful than I imagined. The past few days, I've been internally lamenting that I completely missed on on the golden age of manned spaceflight by about 40 years (the trade-off being, of course, that I have access to the wonderful approximation of it that Orbiter is). Seeing America's spaceflight program reduced to commercial ferrying would be incredibly sad for me.Also, perhaps this'll inspire someone to release a sidemount addon (as great as the Shuttle-C is, it's not exactly the sidemount) :thumbup:",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:00.5108544Z",
        "author": "Mantis",
        "date": "2010-08-01T03:41:43+0100",
        "id": "1f3d3bf4c113d83ba119010ea86bafd3",
        "post_id": "post-216436",
        "text": "I actually have the same problem with the LRV. I even tried disabling all addons and running the scneario and I get the same issue. It happens at precisely the moment that it stops moving after it deploys and unfolds.",
        "thread_id": 13789
    },
    {
        "@timestamp": "2023-09-14T07:13:04.671872Z",
        "author": "ar81",
        "date": "2010-06-16T22:40:32+0100",
        "id": "0de29c2e49f7adcd994bc9783eb3c0a4",
        "post_id": "post-219282",
        "text": "Vasimr Prototype Makes New StridesLast fall, the VX-200 Vasimr prototype reached full-power plasma thrust under the control of a superconducting magnet in vacuum conditions. The achievement marked a critical milestone in Chang-Diaz\u2019s long-running efforts to develop an electric propulsion drive that could one day transport humans to Mars in 39 days.",
        "thread_id": 14009
    },
    {
        "@timestamp": "2023-09-14T07:13:00.18725632Z",
        "author": "Dambuster",
        "date": "2010-04-09T16:20:33+0100",
        "id": "174ab5056471a9b8a317712de021e402",
        "post_id": "post-215709",
        "text": "willy88 said:I like that there's a serious lack of scum and villainy compared to pretty much every other forum on the internet.\n\nCouldn't have put it better myself!",
        "thread_id": 13720
    },
    {
        "@timestamp": "2023-09-14T07:13:04.165848576Z",
        "author": "anemazoso",
        "date": "2010-04-25T01:51:43+0100",
        "id": "ae9ac65fe352e4c6f3440df74df7c7ee",
        "post_id": "post-219199",
        "text": "SiberianTiger said:Well, despite that I did participate in some amateur rocketry competitions, I fail to imagine what a rocket racing may be like. I'd love to see some more info than a webcast link...\n\nSorry :embarrassed:. I thought you ment the sponsors or something. Silly me.",
        "thread_id": 13996
    },
    {
        "@timestamp": "2023-09-14T07:13:00.634383616Z",
        "author": "Aldrasio",
        "date": "2010-10-29T04:20:45+0100",
        "id": "667e47994ea2178448a62d87716dd76b",
        "post_id": "post-216842",
        "text": "There is quite a bit of flickering, but this thing is so awesome I find it hard to notice.",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:00.17303552Z",
        "author": "Urwumpe",
        "date": "2010-04-06T13:56:15+0100",
        "id": "79fa632dc839d93e0f731b5a14dbf13f",
        "post_id": "post-215687",
        "text": "Shadow Addict said:I agree; I'm particularly excited about the new healthcare system.\n\nI didn't yet need it (luckily), but the change that mud is now mandatory for underground farming changed my standard fortress layout a lot. Also my refuse pile is overflowing with vermin remains, without them rotting away it seems.But the new larger underground feels like big fun, it is really hard to not find something underground.",
        "thread_id": 13717
    },
    {
        "@timestamp": "2023-09-14T07:13:04.192012288Z",
        "author": "Tex",
        "date": "2010-04-25T16:08:44+0100",
        "id": "3ef543fd877b8c974f7db7f694674969",
        "post_id": "post-219209",
        "text": "Izack said:PS: If it means anything, I've tried many times to pull off a backflip hover landing like you did in a few videos (which I've been calling a dgatflip), and I cannot for the life of me pull it off.\n\nhaha yea he ownz that XR2 :lol:",
        "thread_id": 13998
    },
    {
        "@timestamp": "2023-09-14T07:13:00.348058112Z",
        "author": "Pipcard",
        "date": "2010-04-09T03:34:12+0100",
        "id": "a3da3c771e18311d794d715f4a0ca01f",
        "post_id": "post-216086",
        "text": "What is the best time for a prograde burn (ApT)?",
        "thread_id": 13762
    },
    {
        "@timestamp": "2023-09-14T07:13:00.336137216Z",
        "author": "Logifech",
        "date": "2010-04-08T21:54:13+0100",
        "id": "f030bab406353d952eb3911cdeec487e",
        "post_id": "post-216035",
        "text": "English:Welcome gekko have fun here.Deutsch:Willkommen gekko viel Spa\u00df hier.",
        "thread_id": 13754
    },
    {
        "@timestamp": "2023-09-14T07:13:00.421294848Z",
        "author": "mdsmith2",
        "date": "2010-04-11T17:03:03+0100",
        "id": "e62620dc2167e86d7c47b57aac4351bf",
        "post_id": "post-216275",
        "text": "Andy44 said:You can make an ellipse!Or maybe he means he wants to fly a Geo Metro into orbit? That would be a GeoMetrical orbit, right? Ha, I kill me!\n\nFinally, somebody understands me!:D(joking:D)",
        "thread_id": 13783
    },
    {
        "@timestamp": "2023-09-14T07:13:04.211250688Z",
        "author": "Tex",
        "date": "2010-04-25T03:36:36+0100",
        "id": "3afef9a419b811c83aa2afae7b6385e5",
        "post_id": "post-219213",
        "text": ":welcome:Sound here ->http:\/\/orbiter.dansteph.com\/index.php?disp=dRecommended Addons ->http:\/\/www.orbiter-forum.com\/addons.php",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:00.470575616Z",
        "author": "Hielor",
        "date": "2010-04-11T09:27:59+0100",
        "id": "1ee571b2db8bc92a0e819287cf3db223",
        "post_id": "post-216290",
        "text": "Ark said:It's still just a framework. Companies like Bioware actually go to the effort of hiring real writers and fleshing a game out with characters, a story, and a convincing and engaging environment. It seems cheap to me to cut out all of that and still charge full game prices for games that are clearly made to be worthless without the multiplayer aspect.MMOs just go one step further and charge people every month for the privilege of using their cheap framework to deal with the same douchebags we all have to put up with in the real world.Real people suck, I play video games to get away from them and escape into something more interesting, exciting, and engaging than real life. The same reason I watch TV, play Orbiter, or read a book.\n\nWhat MMOs are you referring to? WoW, for example, is not lacking in characters, story, or an engaging environment.Moreover, a lot of the bigger MMOs give you a whole lot more playtime than single-player games do. Halo 3 has all of, what, six hours of solo gameplay?WoW haseasilyover a thousand hours of solo gameplay, and you don't need to talk to anyone else if you don't want to. Will you be getting as much out of the game as you could be? No, but that's your choice.Some MMOs (such as EVE, I believe) have \"player-driven world\" as a feature. That appeals to some people. If that doesn't appeal to you, avoid that type, but don't paint all MMOs with that same broad brush.",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:04.212930048Z",
        "author": "Dambuster",
        "date": "2010-04-25T14:43:55+0100",
        "id": "f19cde0bfa0e60d7381128e702f26881",
        "post_id": "post-219219",
        "text": ":welcome:to the forums!",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:12:59.817490688Z",
        "author": "Pablo49",
        "date": "2010-04-04T00:01:14+0100",
        "id": "b1a8f45a8b9bcc03e7e68c80e878a3e1",
        "post_id": "post-214898",
        "text": "Radio just when live, and will be up for the next three or so hours. So tune in and make requests and such.:)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.248638976Z",
        "author": "David413",
        "date": "2010-04-15T08:50:35+0100",
        "id": "3aebfec78ee16ed4fcddc903bb30b2c2",
        "post_id": "post-215920",
        "text": "STS-131 FD11 Real-Time Scenario and an extraReal-time scenario for Flight Day 11 (with the MPLM stowed in Discovery again) and also a preliminary FD15 landing scenario for orbit 222. It is notable that this is a decending-node entry, the first I believe since STS-107. Just use AutoFCS to target KSC RWY33 for an entry and landing on April 19.",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:13:04.27987712Z",
        "author": "Bullethead",
        "date": "2008-05-11T03:38:45+0100",
        "id": "451a9757f8d4e46873b4f6eb653d6498",
        "post_id": "post-65160",
        "text": "Sounds like a graphics card\/driver issue to me, with that white flash. What's this \"house computer\" you're trying it on?",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:00.142403584Z",
        "author": "PhantomCruiser",
        "date": "2010-04-07T14:58:31+0100",
        "id": "025ea96c9441fad0689ea68f247437df",
        "post_id": "post-215561",
        "text": "Wasn't Buck flying the last of America's \"deep space\" probes?",
        "thread_id": 13704
    },
    {
        "@timestamp": "2023-09-14T07:13:00.49192704Z",
        "author": "SiberianTiger",
        "date": "2010-05-19T10:39:42+0100",
        "id": "e0c0b87bc0dbded661c675c997537c67",
        "post_id": "post-216395",
        "text": "shangding said:i know this,i see it on a china news site.but i don't know why need to block the bbc website.\n\nJust in case they would mention Ti***t or Da****ma. :lol:",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.1428224Z",
        "author": "Andy44",
        "date": "2010-04-08T02:39:04+0100",
        "id": "fb7f73c78d027ff044e3225f8b494b46",
        "post_id": "post-215565",
        "text": "Keatah said:I daresay make that 3 of the hottest women.. Add in #6 from bsg!\n\nTricia Helfer? She wasn't in Buck Rogers. She was only born in 1974, and her first acting gig was in 2000:http:\/\/www.imdb.com\/name\/nm1065454\/",
        "thread_id": 13704
    },
    {
        "@timestamp": "2023-09-14T07:13:04.280867584Z",
        "author": "TSPenguin",
        "date": "2008-05-11T16:00:11+0100",
        "id": "920d64b863559951f990c2d6ce2cec2b",
        "post_id": "post-65164",
        "text": "It seems you have an integrated graphics chipset.Those are known to have problems with all kind of non 2D applications. Or posess any kind of performance for that matter.You can try installing intels latest driver for your graphics chipset.http:\/\/downloadcenter.intel.com\/Det...&OSFullName=Windows* XP Professional&lang=eng",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:13:00.169798144Z",
        "author": "Notebook",
        "date": "2010-04-06T21:33:09+0100",
        "id": "45bea8ef5ee444493259a1b0a24d6db2",
        "post_id": "post-215683",
        "text": "You mean I'm paying for Europe's tv as well! I'm deeply shocked.N.",
        "thread_id": 13716
    },
    {
        "@timestamp": "2023-09-14T07:12:59.903705088Z",
        "author": "Kaito",
        "date": "2010-04-02T03:47:16+0100",
        "id": "e4888d71208d8c1d08e06a66762d5ccd",
        "post_id": "post-215213",
        "text": "Searching the forums would be beneficial.What type of addon do you want? Ships? MFD? Planets?",
        "thread_id": 13669
    },
    {
        "@timestamp": "2023-09-14T07:13:04.629471488Z",
        "author": "Wally",
        "date": "2010-05-08T11:49:50+0100",
        "id": "aef9b9a0e3df4ac8d8fbc93cb5bd4ee2",
        "post_id": "post-219249",
        "text": "David413 said:Yes, in the L2 section of NASASpaceflight.com (that's the subscription section; you have to pay for it...), however, even with those checklists, as I mentioned earlier:\"The checklist values for the station arm do not work with the ISS fleet station arm (I can't speak for Thorton's station arm).\"\n\nYes,I know it will not work, as you said previously, I was just curious where I cand find it, to look over it, since it wasn't available in the same place I found the above mentioned checklist. Thanks for the info.",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:00.485517568Z",
        "author": "Linguofreak",
        "date": "2010-04-11T11:58:21+0100",
        "id": "57055724f787e2a517af8d37f69a0b93",
        "post_id": "post-216336",
        "text": "Ark said:Why the hell would people who can barely feed themselves fire out four or five or six more kids to feed?\n\nAs insurance against old age. They don't have Social Security, and the more kids you have that live until you're too old to support yourself, the less each one has to contribute to supporting you, so the more likely they are to be willing and able to support you. And since infant and child mortality rates are high in these countries, they have lots of kids to make sure enough make it through to adulthood.We have very much the opposite problem: Social Security hides the process of the young supporting the old without actually getting rid of it, and as a result the Baby Boomers didn't have enough kids, with the result the Social Security system is failing.---------- Post added at 12:58 ---------- Previous post was at 12:38 ----------Bj said:A ships speed doesn't necessarily relate to its size. Thesmaller(lighter)it is the faster it is (usually).\n\nActually, it does. The longer a ship is, the faster it can move before wave-making resistance starts piling up.http:\/\/en.wikipedia.org\/wiki\/Hull_speedhttp:\/\/en.wikipedia.org\/wiki\/Froude_numberHowever, really small boats with relatively big engines (like motorboats), are generally able to get around wave resistance by planing. (And these pirates are generally using motorboats).http:\/\/en.wikipedia.org\/wiki\/Planing_(sailing)",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:04.6720448Z",
        "author": "T.Neo",
        "date": "2010-09-07T16:19:07+0100",
        "id": "c00aedd1e5a0e2035310f93712bc89d8",
        "post_id": "post-219284",
        "text": "Hmm... Atomic Rockets has a section on a Los Alamos 1MW test reactor with an alpha of 0.493kg\/kW, but there doesn't seem to be any other data relating to it.I wonder what effect such a reactor would have on a theoretical VASMIR mission... :hmm:",
        "thread_id": 14009
    },
    {
        "@timestamp": "2023-09-14T07:13:00.410316544Z",
        "author": "donatelo200",
        "date": "2010-04-14T21:10:26+0100",
        "id": "8ac30579a3a6f4dc34effc0adbf2efb5",
        "post_id": "post-216257",
        "text": "T.Neo said:My primary project over the last few weeks has been the planetary system of the pulsar PSR B1257+12. It's been rather difficult due to the lack of much speculation on the nature of the planets, so I've had to essentially make it up myself. I've also run into an odd cloud flashing problem on the second and third objects.System suggestions and advice are welcome.\n\nI was thinking about building that system too. But decided not to because i had started the gliese 581 system. I do however have a good link on this system.HereThe site has speculations on many systems including this one. Can't wait to see what you will do with this system.:thumbup: (also the 2nd and 3rd planets arn't gassy)",
        "thread_id": 13780
    },
    {
        "@timestamp": "2023-09-14T07:13:00.492346368Z",
        "author": "SiberianTiger",
        "date": "2010-05-20T22:34:39+0100",
        "id": "50f8333e29027e2e8b13ef2c5aedc06c",
        "post_id": "post-216398",
        "text": "Some of the latest:http:\/\/www.mod.uk\/DefenceInternet\/DefenceNews\/MilitaryOperations\/HmsChathamDestroysPirateBoats.htmIn a co-ordinated search with an EU Naval Force maritime patrol aircraft, operating out of the Seychelles, HMS Chatham's Lynx helicopter spotted a larger vessel towing the two attack boats approximately 150 miles (240km) off the coast of Tanzania on Friday 14 May 2010.After monitoring the vessel through the night, at dawn, in a well planned operation, the pirates were forced to surrender by the overwhelming force posed by HMS Chatham, her Lynx helicopter and fast boats containing the ship's Royal Marines detachment.The Royal Marines team boarded the larger craft and found ten Somalis and a large amount of fuel on board; the suspected pirates had been observed throwing items, including their weapons and other piracy-related equipment, into the sea.The two smaller attack boats were fitted with powerful outboard engines and again contained a considerable amount of fuel. These were separated from the larger craft by the Royal Marines team and HMS Chatham and her Lynx helicopter used their combined firepower to destroy the smaller craft, ensuring that the suspected pirates could not continue with their mission.Disarmed and without the means to commit an act of piracy, the ten Somalis were left with only enough fuel in the larger vessel to return to Somalia.\n\nThere are also most recent news about HMS Lancaster sinking three pirate vessels off a Somalian coast, but I cannot find a reference in English.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.507065344Z",
        "author": "IronRain",
        "date": "2010-04-12T16:45:47+0100",
        "id": "8c1fd9bdf468f692a3ba87bc8628898e",
        "post_id": "post-216431",
        "text": "It just don't work with me.. can it has something to do with the parameters? I'll try to post a video ASAP so you can see what I'm doing wrong...---------- Post added at 05:45 PM ---------- Previous post was at 04:41 PM ----------Never mind, I did it!this is how:In lunar transfer MFD set up a flight plan to earth with a PeA of 55. than use time warp to go to earth... I think that is the point where I went wrong, because I used ''date'' in the scenario editor, in the earth's atmosphere, put the nose down for negative drag to slow down, and that's how I did it:DThanks everyone!",
        "thread_id": 13788
    },
    {
        "@timestamp": "2023-09-14T07:13:04.092162048Z",
        "author": "tl8",
        "date": "2010-04-25T11:35:01+0100",
        "id": "2f276e61d774b21d82a9289f01a9c29b",
        "post_id": "post-219184",
        "text": "tblaxland, it was up yesterday",
        "thread_id": 13994
    },
    {
        "@timestamp": "2023-09-14T07:13:00.52248576Z",
        "author": "OrbitHangar",
        "date": "2010-04-11T15:05:08+0100",
        "id": "18d67ea7f3e1064337bf10c658eefde7",
        "post_id": "post-216444",
        "text": "Author:carlpilotLarge Space Station that looks like a boxkite with 42 docking ports.DOWNLOAD",
        "thread_id": 13791
    },
    {
        "@timestamp": "2023-09-14T07:13:04.093819904Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-25T21:11:54+0100",
        "id": "7c7879519a9a25b67ac467e848c7f8f4",
        "post_id": "post-219189",
        "text": "20 years ago today, the Hubble Space Telescope was deployed. A special wake-up song was written for the crew:http:\/\/video.google.com\/videoplay?docid=-8969614419482152437#",
        "thread_id": 13994
    },
    {
        "@timestamp": "2023-09-14T07:13:00.538133504Z",
        "author": "Choljah",
        "date": "2010-04-11T20:57:09+0100",
        "id": "79d23bc68b6519aea8f891d693932680",
        "post_id": "post-216685",
        "text": "Greetings all,As per title, when I am trying to add ships\/objects to a scenario, I find that I cannot add some of the stuff I have installed, seems to be specifically anything that is spacecraft2 or spacecraft3 related. Anyone have ideas on this?Also, related in a similar way, when I try to attach Kulch's urms addon to a core ship, I cannot attach to a spacecraft2\/3 vessel coz it does not show in the list even although the object is in the scenario.Any and All help greatly appreciated :thumbup:",
        "thread_id": 13797
    },
    {
        "@timestamp": "2023-09-14T07:12:59.810743296Z",
        "author": "Gmoney",
        "date": "2020-04-24T22:48:30+0100",
        "id": "a61ee330739d685a31661620639e7aae",
        "post_id": "post-215118",
        "text": "Just let me know when to tune in, and I'm there.---------- Post added at 09:48 PM ---------- Previous post was at 07:43 PM ----------Totally failing at getting VLC to play autobot as a test. It just does nothing when I open the file to VLC. Defaults to 'Groove music' whatever tf that is which will actually open it, but not play.Any ideas from the people who actually know what they're doing with a computer?",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.831617024Z",
        "author": "Xyon",
        "date": "2010-04-07T08:25:36+0100",
        "id": "84a66e89c2e096f9ab9b92d71b9c8906",
        "post_id": "post-214952",
        "text": "If I can work out a way to do it without causing horrendous feedback I'll do a Skype phone-in show, which has been discussed at length in IRC.TSP's Waddle Time radio is on the air right now! Tune in!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:04.1905152Z",
        "author": "Izack",
        "date": "2010-04-24T20:46:14+0100",
        "id": "43054597490cb1d7abf71c41c77c3e1d",
        "post_id": "post-219201",
        "text": "1. Finally launch a frigging spacecraft. Seriously, I haven't even tried yet. I've done everything else basic, even reentry and accurate landing.2. Complete a slingshot around one planet to reach another (preferably from Earth around Venus to Mars)3. Complete a direct high-energy transfer to one of the Ice Giants.4. 2. and 3. can be grouped into this:LEARN TO PROPERLY USE TRANSX5. Complete a trans-solar system journey (every planet, and maybe some moons). Even if I use unlimited fuel unlimited fuel, I think that's a bit of an accomplishment.Which brings me to the list of things I can already do:1. Hohmann transfer orbits using Align Planes and Transfer MFD (vanilla Orbiter functions): I've been all over the place...it just took a VERY long time.2. Direct interplanetary transfers using AttitudeMFD. Somewhat harder to pull off accurately, and I'm not happy with the fuel efficiency...these aren't Priuses (Prii?) we're flying out here. :lol:3. Orbital rendezvous. For some reason I'm more proud of being able to do this than I am of going to Jupiter. There's something satisfying about hearing that radar ping from the ISS after several orbits and manoeuvres.4. Docking. Overrated. Even docking with a spinning station is easy with a little patience.5. Reentry. A little bit more tricky. Okay, that's an understatement. This is one of the hardest things I have done in Orbiter. \"Wheel stop\" never felt like such an accomplishment until those wheels belonged to the Space Shuttle Atlantis.All in all, I think I'm doing pretty good for someone who only picked up astrodynamics last January.:cheers:---------- Post added at 07:46 PM ---------- Previous post was at 07:38 PM ----------I would like to add that I have also performed extensive (and harrowing) EVA activities, in LEO, lunar orbit and even en route to Uranus (rearranging my stack just for something interesting to do.)I have to say, EVA is one of the most exciting events in Orbiter. Climbing out of the spaceship, floating over to a satellite\/other ship and watching the Earth pass by below...it's just amazing.",
        "thread_id": 13998
    },
    {
        "@timestamp": "2023-09-14T07:12:59.903936512Z",
        "author": "Woo482",
        "date": "2010-04-02T03:48:33+0100",
        "id": "2668ae83108ff0bbed7f6c5d4595436d",
        "post_id": "post-215214",
        "text": "You'll probably want to take a look at the Orbiter SDK found on the Orbiter homepage and Spacecraft3 (Foundhere) unless you want to code your own addons using C++.",
        "thread_id": 13669
    },
    {
        "@timestamp": "2023-09-14T07:13:00.252909824Z",
        "author": "Wolfer",
        "date": "2010-04-08T02:00:51+0100",
        "id": "2252b56f1c69cb5a105af5b2b21abd2b",
        "post_id": "post-215932",
        "text": "I've recently been trying to attach 2 boosters to a core stage. A bit like in a delta IV heavy. I've been partially successful with velcro rockets and multistage2. The problem I encounter is that once the boosters have started, I cannot shut them off. This is a big problem since I am planning on using this stack in an interplanetary mission. So basically I was wondering if anyone here knew how to do such a thing. Or if there is a module that allow docked vessels to share their engine controls.",
        "thread_id": 13745
    },
    {
        "@timestamp": "2023-09-14T07:13:04.6283648Z",
        "author": "IronRain",
        "date": "2010-04-25T13:19:02+0100",
        "id": "86ced30983c06e45176afc9dc4d24e17",
        "post_id": "post-219241",
        "text": "Yeah, I as wondering the same... I've searched but didn't find anything...",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:12:59.904546816Z",
        "author": "Bj",
        "date": "2010-04-02T04:46:30+0100",
        "id": "993cc0adf9b9d5069bed45c64950aa36",
        "post_id": "post-215216",
        "text": "AtlantisOnline said:I did search the forums but perhaps a couple of links to useful threads would be helpful. I was thinking of making spaceships but perhaps I might try a mfd.\n\nhttp:\/\/www.orbiter-forum.com\/tutorials.php-bottom of the page;Tutorials for Addon DevelopersTutorial: How to create surface basesThe entry point to the world of developing addons for newbies.MFD Wizard for Visual StudioThis is a tool to allow the simple creation of MFDs in Visual Studio.Surface base wizard 1.3bManual contains concepts on how to create surface tiles. You may also use it with this toolSurface Tile calculator v5.0aTutorial: How to make scenarios for Orbiter v1.5Concepts that will help you so you can edit or create scenarios. You may want to use it these tools that provide code examples for different vesselsVessel code generator 1.0Shuttle fleet scenario generator v1.5cBig space plane 4.0 scenario generator 1.1Merlin 1.2 code scenario generatorAnim8or tutorial: How to model a planeTutorial for newbies on 3D modellingAnim8or tutorial: How to model a rocket (Lesson 2)Tutorial for newbies on 3D modellingAnim8or tutorial: How to make a building (Lesson 3)) Tutorial for newbies on 3D modellingMesh Wizard 1.9dManual contains concepts on .MSH (Orbiter), .AN8 (Anim8tor) and .OBJ (Wavefront) format for 3D objects.Tutorial: Vectors for dummiesConcepts that helps you to understand vectors.Tutorial: How to use Spacecraft.dll (Lesson 1)This will teach you how to create a space station module (this is an exercise)Tutorial: How to use Spacecraft.dll parametersThis is an explanation of commands used to create vessels using Vinka's Spacecraft.dllTutorial: How to make music for OrbiterThis will familiarize you with tools to make music\n\nAlso helpful;http:\/\/www.orbiter-forum.com\/showthread.php?t=8679Edit:Hows your coding experience?Easiest way to getting a ship in the air is withVinka'sSpacecraft3.DLL\/Spacecraft2.DLL which is included in the tutorial list.The other way is by making your own .dll complimented with the nessasary configs and other files needed for a spacecraft. As of yetYou follow;http:\/\/www.orbiterwiki.org\/wiki\/Free_Compiler_Setupfor help getting your compiler setup, but other than that, you can look at the ShuttlePB or other samples included in the SDK to get you rolling on writing your own .dll",
        "thread_id": 13669
    },
    {
        "@timestamp": "2023-09-14T07:13:04.6714432Z",
        "author": "ar81",
        "date": "2010-05-05T17:54:00+0100",
        "id": "6778aaab53a66ba3ca503b612c0a03fc",
        "post_id": "post-219278",
        "text": "Plasma Rocket May Shorten Space VoyagesIf tests prove successful, this innovative new rocket could one day take astronauts to Mars in a little more than a month.After years of being futuristic and near future, it looks like it is a good time for addons to start developing low thrust navigation tools, so we are not behind reality.",
        "thread_id": 14009
    },
    {
        "@timestamp": "2023-09-14T07:13:00.158085888Z",
        "author": "Woo482",
        "date": "2010-04-06T21:47:53+0100",
        "id": "e7e0fd7aa9350bdea36de4eb8db5b5cd",
        "post_id": "post-215631",
        "text": "wow ! that was a crazy landing :lol: , thanks for liking my addon:cheers:!",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:00.479426304Z",
        "author": "jedidia",
        "date": "2010-04-16T08:02:48+0100",
        "id": "327b42a94bcaf8e2875af99d4feb1207",
        "post_id": "post-216316",
        "text": "Russian Elite-like? could only have been one game then, of which I too can't remember the name, but it got terrible reviews...I think the Space-Sim genre isn't doing SO bad over all. I mean, there's a lot in the pipeline currently, most of which I won't like because I'm too much into realism, but still, it's not like you could really complain.Ok, there's not been alot around since X3, but lets face it, the X-series had a lot more complexity than 99% of any game from any other genre (yes, it felt like flying a spaceship through walmart, which ruined it for me, but let's face it, privateer wasn't any different. I was just a kid back then and could suspend my disbelief a lot better).Of course it is a pity that the Graphics technology revealed in X3 wasn't used much more during the last years, but if I'm not wrong we have two titles with DX10 technology incomming (Black Prophecy and JumpGate 2), we'll see what they'll offer up in terms of complexity. But anything they could possibly come forth with will automaticaly be more complex than Privateer, because lets face it, without the nostalgia Privateer just sucked. It was almost a literal adaptation of the ooooold Elite, just without being revolutionary (indeed even a step back... scaling Bitmaps instead of actual 3d).It is much to be doubted if there will ever be a professional successor to Elite 2 and 3 (I doubt that Elite IV, IF it ever gets finished, will have the same scale), simply because you don't get your money back for such a behemoth of a developement (plus, besides having an impressive scale of realism, and an impressive scale over all, there wasn't enough gameplay in those to fill a corellian transport. I mean, I didn't really do much else than shooting up stuff in the end, did I?). However, the technology is being used on the indy and opensource \"market\", and I'm pretty sure we will reap some fruit from this developement. Let's face it, Vega Strike already beats every single nut and bolt out of privateer, and I hope they are going to add some complexity once they finished all that multiplayer infrastructure. Evochron is an excelent Elite-like with more features than any game of the Genre (apart maybe from X) ever had, and if infinity ever sees the light of day, it might slay pretty much anything. And if Artlav ever adds any actual game content to Spaceways it would be pretty much the same.No, I see a rather bright future (and a cheap one) for the space sim genre.:cheers:",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:00.23821568Z",
        "author": "Donamy",
        "date": "2010-04-09T16:22:29+0100",
        "id": "38dc212eadbd9e709472a448358959ba",
        "post_id": "post-215888",
        "text": "I think China just plans to take the state of Florida, when the loans default and go to the moon from there, in about 2019.",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:04.141670144Z",
        "author": "Goth",
        "date": "2010-04-24T17:53:45+0100",
        "id": "62bbf53cbef243c864397e6c1a993696",
        "post_id": "post-219191",
        "text": "I can suggest [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3730\"]Shuttle Fleet V4.3.0 FULL Package[\/nomedia] andOrbiter Sound.OnOrbit Hangar Modsyou can find nice stuff, just do a search and you'll find nice launchpads too.",
        "thread_id": 13995
    },
    {
        "@timestamp": "2023-09-14T07:13:00.489495552Z",
        "author": "n72.75",
        "date": "2010-05-07T11:24:14+0100",
        "id": "86ec1a97c637a350e4295eacdb743d41",
        "post_id": "post-216375",
        "text": "Piracy should never be tolerated in a civilized world, we need to teach these people a lesson.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.172709632Z",
        "author": "Urwumpe",
        "date": "2010-04-06T09:29:26+0100",
        "id": "3201a18f3a38d8b1df13538af11875ec",
        "post_id": "post-215685",
        "text": "I currently try to learn DF again, since the changes made it practically a completely new game. Especially the new military stuff is hard to understand so far.",
        "thread_id": 13717
    },
    {
        "@timestamp": "2023-09-14T07:13:04.181420288Z",
        "author": "Goth",
        "date": "2010-04-24T18:21:05+0100",
        "id": "0571761561af2b015add7846b79ca047",
        "post_id": "post-219200",
        "text": "Meh.",
        "thread_id": 13997
    },
    {
        "@timestamp": "2023-09-14T07:13:00.615781376Z",
        "author": "Ghostrider",
        "date": "2010-04-13T16:29:43+0100",
        "id": "e21e1a5442160a7ee2eb56b83a792d07",
        "post_id": "post-216766",
        "text": "Keith said:BTW, what is a man divided by a woman?\n\nJohn Bobbitt.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:12:59.81830656Z",
        "author": "Xyon",
        "date": "2010-04-04T16:57:16+0100",
        "id": "b1ec2af78e4a9060d7dbbc7ec619041b",
        "post_id": "post-214903",
        "text": "Hehe, I think the most embarrasing stuff is either the Chris de Burgh or the Avril Lavigne, aye. I blame the female presence in my life for such music, that's my story and I'm sticking with it.;)In other news, if anyone fancies tuning in, I'll probably throw the radio open for requests in a kind of mad, slapdash half-baked radio show in about an hour's time (18:00 BST).",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:04.211877632Z",
        "author": "truckspond",
        "date": "2010-04-25T08:17:41+0100",
        "id": "fd0dd44bd08cb00b29ee340da67daf34",
        "post_id": "post-219215",
        "text": "Thanks for the welcome! I downloaded and installed the \"Orbitersound\" addon, as well as a few from the recommended addons section. So far my favorite is the CVEL Titans. Although UCGO 2.0 seems very comprehensive...EDIT: I just finished playing with the \"DeltaGlider IV-2\", an unknown number of crew and vehicles were lost in the process (Everything that has been done counts for nothing once the plasma hits the windscreen!). For some weird reason that reminds of an episode of the Big Bang Theory when one of them is fixing a bug in the waste-disposal system that he recently got sent up to the ISS.",
        "thread_id": 13999
    },
    {
        "@timestamp": "2023-09-14T07:13:04.281696512Z",
        "author": "Quick_Nick",
        "date": "2008-05-12T00:23:37+0100",
        "id": "568c532c6c614990d45e5a8954bece03",
        "post_id": "post-65169",
        "text": "dxdiag gives near exact same specs for me except two main things.For him it says, Monitor: Plug and Play Monitor . I'm not too sure what that means, and it doesn't sound right. For me it gives Monitor: DELL E177FFP (my monitor model obviously) The other difference is that my computer only has 512MB RAM but that shouldn't affect anything. I know I must have the latest driver for my chipset and we have the same one so that can't be his problem. I think either he needs to reinstall Orbiter, he needs to fix something with his monitor(less likely for the problem), or he needs some system files.(like many others often do)",
        "thread_id": 1400
    },
    {
        "@timestamp": "2023-09-14T07:12:59.829584128Z",
        "author": "dbeachy1",
        "date": "2010-04-05T17:28:09+0100",
        "id": "42cb6307d729f58f547d1d1dd647ec71",
        "post_id": "post-214934",
        "text": "I love this techno! Keep it coming, TS! :thumbup:",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.106948608Z",
        "author": "Woo482",
        "date": "2010-08-12T21:38:25+0100",
        "id": "767dd3bbdd65d9f7b8e699f86e2527cf",
        "post_id": "post-215452",
        "text": "I might be able too, though if you don't mind the meshes going over each other you can just change the \"Dimensions = 3.0 1.503 4.9\" line in \"XR2_UCGOPlatform1.cfg\" to something like \"Dimensions = 3.28 2.128 1.454\", that should allow you to put both the UCGO platform and the CHM in the bay, though it wouldn't look as good as it would with just the platform in there :thumbup:",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:00.137154048Z",
        "author": "tblaxland",
        "date": "2010-04-22T08:12:48+0100",
        "id": "2217060540f5e68e1fe17199fbc6971b",
        "post_id": "post-215543",
        "text": "jedidia said:just one question on your bit of pseudo-code, inCode:(state.vel \/ length(state.vel)what does the length stand for?\n\n\"length\" is the length of the vector (also known as magnitude), ie:sqrt(state.vel.x^2 + state.vel.y^2 + state.vel.z^2)But happily, the Orbiter API already provides you a function that performs that calculation for you. The function name is \"length\" and it takes a VECTOR3 as the argument and returns a double.The Orbiter API also provides a divide (\"\/\") operator overload for the VECTOR3 type, so state.vel \/ length(state.vel) will return a VECTOR3 that has unit length and points in the direction of the velocity vector.",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:13:00.272922624Z",
        "author": "OrbitHangar",
        "date": "2010-04-08T16:59:46+0100",
        "id": "c0ab6fbfd95ded56e5026036b9c38a0a",
        "post_id": "post-215976",
        "text": "Author:woo482A ground based rocket testing stand. Similar to the SRB test stand as used by ATK for testing out the SRB's but Payload manager support means you can attach anything to it and fire it!Installation:Copy the contents of this folder in to your Orbiter root folder, if you are asked to over write any files click \"Yes\"Keys:J: Detach attached rocketPlease report any bugs \/ problems in the Addon release thread on Orbiter-Forum.DOWNLOAD",
        "thread_id": 13751
    },
    {
        "@timestamp": "2023-09-14T07:13:04.342752512Z",
        "author": "PhantomCruiser",
        "date": "2010-04-25T06:06:26+0100",
        "id": "cfbd5e343fa12c2f0478cf4ab0066d00",
        "post_id": "post-219229",
        "text": "I've been \"assembling\" and Athena stack as my own pet project. The mesh didn't give me too many worries, the fairing caused me some trouble (but I got it figured out).But...I've never seen an Athena launch. I've looked at Youtube (and others) for videos and nothing seems to fit what I'm looking for (mostly images of Gracie Park, not that there is anything wrong with that...).I used the thrust, burntime, mass and fuel mass numbers I got fromwww.astronautix.comand after much hair pulling I got a good liftoff.I mean it got off the pad in a hurry, a biiiig hurry. I know multistage can be a bit strange (ships are sometimes hard to handle). And I wondered if anyone has ever seen an Athena launch (or can point me to some footage). Or if, in fact, they do jump off the pad like a bat out of hell?",
        "thread_id": 14001
    },
    {
        "@timestamp": "2023-09-14T07:13:00.273232896Z",
        "author": "Woo482",
        "date": "2010-04-08T17:08:00+0100",
        "id": "45bc2b5c55dd54ab83fa450f7695c61f",
        "post_id": "post-215978",
        "text": "No problem :thumbup: I never really mind coding simple request like this.",
        "thread_id": 13751
    },
    {
        "@timestamp": "2023-09-14T07:13:04.628832512Z",
        "author": "David413",
        "date": "2010-05-07T22:43:56+0100",
        "id": "fd1d30226b6d567e335b97e8861448da",
        "post_id": "post-219244",
        "text": "Wally said:Alright, I've switched to STS-131 from the latest Shuttle Fleet plus Expansion and I have the actual PDRS Operations Checklist printed and in front of me. I'm trying to get the MPLM attached to ISS. As I understand from the checklist, SSRMS is used for this task, since I keep seeing reference to it. But in the tables, I have 6 coordinates, for SY, SP, EP, WP, WY and WR, but not for SR. The SSRMS from ISS requires to enter a 7 values for SR too. How can this be solved?The shuttle's RMS isn't used for this task, at all?\n\nI'm a little confused here. Which PDRS checklist are you refering to (a link would be best). Second, which arm are you trying to use? The shuttle arm (SRMS) or the station arm (SSRMS) which is not what this thread started out asking about. For STS-131, thestationarm was used to unberth and berth the MPLM, not the shuttle arm. The checklist values for the station arm do not work with the ISS fleet station arm (I can't speak for Thorton's station arm).Need more info here to help you...",
        "thread_id": 14003
    },
    {
        "@timestamp": "2023-09-14T07:13:00.149102848Z",
        "author": "Ghostrider",
        "date": "2010-04-06T17:27:30+0100",
        "id": "0cfd594b02b34f9f8a2911b809599b68",
        "post_id": "post-215596",
        "text": "Urwumpe said:Ok, and now tell the astounded public, how shall NASA develop stuff? In computer simulations, maybe using Orbiter?\n\nNo, Orbiter would be too expensive. They'll use Lunar Lander and Asteroids.",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:00.401103616Z",
        "author": "garyw",
        "date": "2010-04-13T16:52:17+0100",
        "id": "5af6eec605bb11467995c6bdce030171",
        "post_id": "post-216252",
        "text": "ar81 said:Yes. Tatcher was in need of popularity and she achieved it. Without knowing it, Galtieri launched her a life saver as he invaded the islands.The political cost of war was lower than the political cost of peace. This is what makes politicians to decide between war or peace.\n\nThatcher.And it wasn't down to political cost of war. Thatcher almost gave up the Falklands to Argentina. If they had invaded 6-12 months later we wouldn't have had Aircraft carriers to send. Eventually, it was down to peer pressure from the UK populace.And this is now going off topic.",
        "thread_id": 13779
    },
    {
        "@timestamp": "2023-09-14T07:13:00.249392896Z",
        "author": "rucinter",
        "date": "2010-04-16T19:49:18+0100",
        "id": "0c469a703d424308d923c8f5c8fd3fb5",
        "post_id": "post-215928",
        "text": "David413 said:Real-time scenario for Flight Day 11 (with the MPLM stowed in Discovery again) and also a preliminary FD15 landing scenario for orbit 222. It is notable that this is a decending-node entry, the first I believe since STS-107. Just use AutoFCS to target KSC RWY33 for an entry and landing on April 19.\n\nGreat, my first successful shuttle re-entry! Thanks. And thanks to AutoFCS also.",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:13:04.658812672Z",
        "author": "MeDiCS",
        "date": "2010-04-25T19:35:02+0100",
        "id": "d0b6ff718b296fdafd013267b2bcb839",
        "post_id": "post-219254",
        "text": "You're looking for this: [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2686\"]Orulex_Land_Gen-v1.2[\/nomedia]",
        "thread_id": 14005
    },
    {
        "@timestamp": "2023-09-14T07:13:00.406528Z",
        "author": "Pirx",
        "date": "2008-05-11T06:47:02+0100",
        "id": "330f7dd9245b772dcb3838081528733e",
        "post_id": "post-64883",
        "text": "Hello. I see in this and some other threads people complaining about the lack of explanations, \"whys\" in existing IMFD tutorials. I have felt the same when I was learning IMFD. At the end of 2007 and beginning of 2008 I wrote several posts on Dan's forum trying to explain IMFD programs and their most important parameters. I am not completely satisfied with the result but as I got some positive feedback there, I will take the risk;)to provide you with a link to these posts:http:\/\/orbiter.dansteph.com\/forum\/read.php?f=1&i=18317&t=18317",
        "thread_id": 1378
    },
    {
        "@timestamp": "2023-09-14T07:13:00.471719168Z",
        "author": "Eagle",
        "date": "2010-04-11T14:23:35+0100",
        "id": "f9cec6517e42721c7674ef33dfe3c9d3",
        "post_id": "post-216296",
        "text": "Urwumpe said:What I dislike a bit in ASCII sector is that it doesn't much exceed the capabilities of Elite or VegaStrike (who does always for get this?) It is just a cute ASCII version of it so far, true Roguelikes rather replace graphics for more complex game play.\n\nWell you couldn't mull around stations shooting people in Elite or VegaStrike. Nor can you disable, board, fight over and capture other ships. Its still in development, I'm sure the author wouldn't mind hearing some interesting gameplay ideas.",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:04.191201792Z",
        "author": "dgatsoulis",
        "date": "2010-04-25T01:50:50+0100",
        "id": "534aacf9f15c42767d489e42bfb8f69f",
        "post_id": "post-219204",
        "text": "You are who you say you are, up until your posts have been read by your peers. (In this case, fellow Orbinauts).Falling under a category of dexterity in Orbiter is a hard thing to do, especially with all the addons and the features that various developers have implemented on our favourite space simulator.I thought of myself as an expert until i saw those challenges by flytandem (who couldn't fly an XR2 to LEO untill a couple of months [or more] ago - according to his posts!). I'm pretty sure that the first challenge i posted or the landings i've \"videoed\" seemed pretty difficult to some people.But if we have to brake it down to levels, here is my \"two cents\"These are with the \"stock\" settings and scenarios in Orbiter 2006 (P1) [No addons]1. Level 1 (Beginner)Just learned how to use the DG, know how to take off- fly around and land at another airfield. Started reading the \"go play in space\" and the Orbiter manual books.2. Level 2 (Intermediate)Made my first docking with the ISS, made my first Lunar fly-by or even landing, started to read the TransX manual.3.Level 3 (Advanced) -You'll notice that Orbiter has a steep learning curve-Able to make a Solar System tour with TransX, can land \"spot on\" on any planet or moon with or without atmosphere, able to make a Moon to Earth trip with TransX. (That was a bit difficult, wasn't it?)4.Level 4 (Expert)This is something that only your fellow Orbinauts can name you. This can be accomplished only from your posts in this Forum and your contribution to the Orbiter experience through posts, videos, screenshots, challenges and scenarios.5.Level 5 (Jedi-Orbinaut-addon developer)This is held for exceptional contribution to Orbiter. A few names that come to mind (in alphabetical order) are: Agentgonzo, Ar81, Artlav, computerex, dansteph, david413, dbeachy1, donamy, gp, Tex, the World of 2001 team and so on... (I only posted a few names that came to my mind here)6. Level 6 (Orbiter Founder)Martin Schweiger, Ph.D and \"yourname\" if you come up with \"Orbiter The Next Generation\".",
        "thread_id": 13998
    },
    {
        "@timestamp": "2023-09-14T07:13:00.475521792Z",
        "author": "ar81",
        "date": "2010-04-13T14:03:21+0100",
        "id": "957ef1b3e710e61701bf1e449cf567c8",
        "post_id": "post-216306",
        "text": "Hamster wheels is too advanced for my understanding. Can you explain me that technology? Perhaps you could make a \"hamster wheel simulator\".:lol:",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:00.477879552Z",
        "author": "Hielor",
        "date": "2010-04-14T23:30:27+0100",
        "id": "0dbeac85764fb9fce7837c8db02d6d7c",
        "post_id": "post-216311",
        "text": "lalbanof said:Though Birds of Prey, for the consoles, they say, is too easy:(\n\nExactly this--they moved away from PC flightsimgames and started making console flightactiongames.",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:04.191675392Z",
        "author": "Arrowstar",
        "date": "2010-04-25T05:28:19+0100",
        "id": "933dc56e0d88c68d25b7c5d1653155c1",
        "post_id": "post-219207",
        "text": "Additionally, the fact that none of this would be here without said forum to post on!:D",
        "thread_id": 13998
    },
    {
        "@timestamp": "2023-09-14T07:13:00.510578176Z",
        "author": "IronRain",
        "date": "2010-04-11T13:29:55+0100",
        "id": "8442ec8378e5862adbfcb939c6f99b36",
        "post_id": "post-216434",
        "text": "I assume that you are using AMSO?:pStand near the LM with your astronaut and press Kwhen it's fully unfolded, press J to get in (you must standing close to the LRV to do this)Good luck!",
        "thread_id": 13789
    },
    {
        "@timestamp": "2023-09-14T07:13:10.225697024Z",
        "author": "Andy44",
        "date": "2010-06-29T21:47:50+0100",
        "id": "76f62e8edde2065a7f8926c89069c072",
        "post_id": "post-225019",
        "text": "WHy does it look so blue? Is that the filter you're using?",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:00.248870144Z",
        "author": "DaveS",
        "date": "2010-04-15T10:00:41+0100",
        "id": "83ebbf4434c40609a1d18f6dbce44df9",
        "post_id": "post-215923",
        "text": "David413 said:I knew you'd come through Dave. I figured if anyone knew this trivia, it'd be you!\n\nWell, it is the first flight since 107 to use a DN entry ahead of the launch. STS-120 was switched to a DN entry in-flight after the mission had been extended to the deal with the damaged P6-4B SAW.",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:13:00.268630784Z",
        "author": "garyw",
        "date": "2010-04-08T15:56:17+0100",
        "id": "132e3c5934766870904c5a8a1f362ea5",
        "post_id": "post-215966",
        "text": "I should have included thishttp:\/\/www.spaceref.com\/news\/viewsr.html?pid=33808",
        "thread_id": 13750
    },
    {
        "@timestamp": "2023-09-14T07:12:59.804681728Z",
        "author": "Xyon",
        "date": "2010-08-15T06:26:14+0100",
        "id": "074def7e1f782891717f90495a89b517",
        "post_id": "post-215068",
        "text": "A little update over here - Radio is still alive and perfectly healthy, but I am not. As such, there will be no Trainwreck Radio on Monday, as I have a hospital appointment which I believe will render me unable to speak for a while afterwards.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.507417856Z",
        "author": "IronRain",
        "date": "2011-04-02T08:15:44+0100",
        "id": "b51c713b12be5529a64eb8c9cf924786",
        "post_id": "post-225491",
        "text": "",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.41709312Z",
        "author": "orb",
        "date": "2011-06-21T10:08:44+0100",
        "id": "4700d1c0041f375b19df13878c58c70f",
        "post_id": "post-225578",
        "text": "Spaceflight Now:Shuttle Atlantis receives payloads for space stationPhoto Gallery: Atlantis receives mission payloadsNASASpaceflight:STS-135: Crew arrives for TCDT as MFV work begins on SSME-3:Multiple efforts are under way for Atlantis\u2019 STS-135 launch preparations, as her four member crew arrived at the Kennedy Space Center (KSC) for the Terminal Countdown Demonstration Test (TCDT). As engineers check the health of External Tank ET-138\u2032s stringers, following last week\u2019s Tanking Test, the replacement of a Main Fuel Valve (MFV) on Space Shuttle Main Engine 3 (SSME-3) is now in work.\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.48557568Z",
        "author": "T.Neo",
        "date": "2010-04-11T12:11:04+0100",
        "id": "66379070f1ca8af74f13f3abed03fc9d",
        "post_id": "post-216337",
        "text": "I agree that force should be involved in dealing with piracy. We can't just stand by with our due process while these crimes are being comitted.Nontheless, it is certainly not viable for cargo ships and oil tankers to have their own 20mm cannons...As for poverty, overpopulation is not a cause, it's a symptom. Of course the situation is more complicated, but population decrease in third world countries cannot be expected without political reform. The governments in place in many countries are simply unacceptable. When proper education and resources are provided, birth rate will drop.Draconian measures such as a \"one-child policy\" should only be considered in an absolute worst case situation. China is not a shining example of human rights.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:12:59.790624Z",
        "author": "Pablo49",
        "date": "2010-04-01T22:05:28+0100",
        "id": "95b8065ca8a1c7cc006c99a35c8a3326",
        "post_id": "post-214839",
        "text": "I'm very much interested in this. I'm very very very into music, and having space news and such with that would be pretty awesome. I'd also probably kill a living man to have that as an MFD, and I'm not even sure if I'm kidding.:pI'd also be willing to DJ, or anything like that.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.1320128Z",
        "author": "Arrowstar",
        "date": "2010-04-06T00:08:02+0100",
        "id": "6352a579906d523bd388727d0b3387b3",
        "post_id": "post-215506",
        "text": "I personally set my Semi-major axis in terms of planet radii, and then pick something like 1.05 or so. Tends to work well.",
        "thread_id": 13700
    },
    {
        "@timestamp": "2023-09-14T07:12:59.831943936Z",
        "author": "Notebook",
        "date": "2010-04-07T09:54:21+0100",
        "id": "de6df02b6c05717f1d3a5ecb59152855",
        "post_id": "post-214955",
        "text": "Just curious, on the \"Current Listener Locations\" map I see \"MPEG OVERIDE\" is in three countries at the same time.Is he\/she a Time Lord?N.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.420766464Z",
        "author": "HarvesteR",
        "date": "2011-06-25T18:48:23+0100",
        "id": "005e32ec98a35450150a2262770675c6",
        "post_id": "post-225600",
        "text": "Nice! A launch at 12:30 EDT is one I can definitely watch live! I missed the last one... and the Discovery one as well... :facepalm:I really can't miss this one... last chance!Cheers",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.161380608Z",
        "author": "Woo482",
        "date": "2012-08-25T16:35:49+0100",
        "id": "f9e193e797127b2279458d8d1ccdeff8",
        "post_id": "post-215657",
        "text": "You might be missing the Visual C++ 2010 redistributable files:http:\/\/www.microsoft.com\/en-gb\/download\/details.aspx?id=5555I think \"MSVCR100.dll\" is the .dll that the platforms depend on specifically.",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:00.377890048Z",
        "author": "Hielor",
        "date": "2010-04-11T05:12:54+0100",
        "id": "369de8202e57006ed860984087a27296",
        "post_id": "post-216171",
        "text": "Artlav said:Sure, but i never seen anyone actually running high-performance system on Windows, so one would likely have to own it to run Orbiter.Have you?\n\nComputers running Windows Server often have a very high number of cores.Not the sort of thing that someone would be running Orbiter on, though.",
        "thread_id": 13772
    },
    {
        "@timestamp": "2023-09-14T07:13:10.491738112Z",
        "author": "orb",
        "date": "2011-07-29T11:32:15+0100",
        "id": "78a77378e23d2fbc9fe135e1fdef9989",
        "post_id": "post-225955",
        "text": "NASASpaceflight:STS-135: ET camera functions through ascent \u2013 no usable video of reentry:Providing stunning images of the grand finale of the Shuttle Program, the External Tank (ET) camera on ET-138 concluded a 22-flight legacy - beaming back images of the tank\u2019s performance through ascent. However, a camera modification was ultimately unsuccessful in transmitting much more than static footage of the tank as it tumbled into Earth\u2019s atmosphere for its death plunge into the Pacific ocean.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.98548096Z",
        "author": "orbiterguy",
        "date": "2010-04-02T18:05:08+0100",
        "id": "20f731788afac0a0ef37f0c4a30d545c",
        "post_id": "post-215278",
        "text": "I like section alot because it shows all the good addons that people like and this is no exeption.Stunning visualsetc etcThis is a one off launcher and In my opinnion twice as good as nassp version.But thats my opinnion.",
        "thread_id": 13677
    },
    {
        "@timestamp": "2023-09-14T07:13:00.532377344Z",
        "author": "supersonic",
        "date": "2010-04-11T19:27:17+0100",
        "id": "9a358e290577a247db6baf23d834a5a7",
        "post_id": "post-216666",
        "text": "I had an idea a few days back. In Orbiter is there a way to have a moon orbit a moon. I have tried editing the config files and can't get a moon to have a moon. I guess I would have to learn C++ to do so. I hope someone out there that might be able to get this to work.Thank you before hand:tiphat:",
        "thread_id": 13796
    },
    {
        "@timestamp": "2023-09-14T07:13:10.503136512Z",
        "author": "GoForPDI",
        "date": "2011-01-23T23:31:56+0000",
        "id": "7ae5452efff593212312f073a8f1b8a6",
        "post_id": "post-225468",
        "text": "Very, very good, its almost as if they knew STS-135 would be the last flight all along.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.643144704Z",
        "author": "Chub777",
        "date": "2010-04-12T12:27:04+0100",
        "id": "b242be6f361dc9f3a85ca674e0eea869",
        "post_id": "post-216861",
        "text": "Bishop said:Hi ChubNot at home right now, I think there's a parameter in the CFG file to enable or disable the need for fuelIf that's what you're asking...- bishop\n\nWell, what's a CFG file and where can I find it?",
        "thread_id": 13814
    },
    {
        "@timestamp": "2023-09-14T07:13:10.581117184Z",
        "author": "Urwumpe",
        "date": "2010-05-28T10:39:06+0100",
        "id": "4f5d32ec243ed9a763c69f7ad1f04a9b",
        "post_id": "post-226100",
        "text": "statickid said:i don't think it has anything to do with gravity torque, i think it has to do with the engine thrust balancing with the center of mass together with the drag profiles. turn on only one engine in your delta glider and watch it spin around its center of mass, nothing to do with gravity.\n\nYes, but it will spin in the same plane, regardless how you rotate the plane by banking.The thrust of the SSMEs is also just 6% at launch of the total thrust, the SSMEs are just gimballing for reducing the loads, but don't have any steering effect until the SRBs separate.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:00.046771456Z",
        "author": "T.Neo",
        "date": "2010-04-03T13:09:39+0100",
        "id": "2552604c3d825d8859e8b6b63c1223ae",
        "post_id": "post-215302",
        "text": "I'd go for a fleet of really, really big Orion spacecraft. The 8 million ton ones should do well...And land on Mars. It's the best bet in the solar system for terraforming or otherwise.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:00.103826688Z",
        "author": "dbeachy1",
        "date": "2010-04-05T00:35:57+0100",
        "id": "008fcbc06bd253f5493044cafea1fe03",
        "post_id": "post-215436",
        "text": "+1 to that! Well done, Woo! :thumbup:",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:12:59.871423232Z",
        "author": "OrbitHangar",
        "date": "2010-04-02T00:31:05+0100",
        "id": "2b37516b6e74aabc5d85006d357c8a74",
        "post_id": "post-215201",
        "text": "Author:4th rockLockheed Starclipper 1.1 repaint \u2013 v1 (10-04-02)New Lockheed Starclipper textures based on real Space Shuttle hardware. The main changes are the foam covered external tank, main engine bells, RCS jets and thermal tiles. Resolution is limited by the original add-on, so it remains unchanged.Instalation: Simply extract to your Orbiter textures folder (please backup original textures if needed).Requires: Lockheed Starclipper 1.1 avaliable fromhttp:\/\/www.orbithangar.com\/searchid.php?ID=1221DOWNLOAD",
        "thread_id": 13665
    },
    {
        "@timestamp": "2023-09-14T07:13:10.569663488Z",
        "author": "Loru",
        "date": "2010-05-27T16:37:58+0100",
        "id": "73c3e335b319d5a62b9f694cac9936df",
        "post_id": "post-226070",
        "text": "dremits said:Hi,I'm using the latest version of Orbiter and i'm getting a error:I tried searching Google but got nothing relevant.Thanks in advance.\n\nAre you using correct version of LaunchMFD? There are two version of it: one for Orbiter 2006 and second for Orbiter 2009 RC-1here you've got both:http:\/\/www.orbithangar.com\/search_quick.php?text=launch+mfd&submit.x=0&submit.y=0",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:10.03579264Z",
        "author": "garyw",
        "date": "2010-05-22T20:06:39+0100",
        "id": "1c3a698fd1c178e81f023367470f4150",
        "post_id": "post-224937",
        "text": "T.Neo said:Please don't tell me you would land on the Moon like an airplane, garyw.\n\nNo. I was thinking more of an LPAD style prepared surface with a DG or XR type vehicle landing on it's tires and those tires being N2 pressurised.",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:00.249507328Z",
        "author": "David413",
        "date": "2010-04-17T21:07:41+0100",
        "id": "6d90e299e1a98f49f0d380fd6e5e23ee",
        "post_id": "post-215930",
        "text": "Updated ScenariosSome updates based upon the latest state vectors. FD14 real-time now includes pre and post orbit adjust burn scheduled for ~ 17:31 GMT tomorrow. Both of the landing opportunities on Monday are included.",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:13:00.398654208Z",
        "author": "Urwumpe",
        "date": "2010-04-10T20:50:03+0100",
        "id": "b4ce14c3e0d3e1443751b6a4ad4f50ec",
        "post_id": "post-216233",
        "text": "jedidia said:ah yes, indeed. He would have made an awfull addon developer. \"What do you mean, it doesn't work? That's a FEATURE!!\" :lol:\n\nI know that he does develop add-ons for Orbiter. :lol: The words feel so common.I wonder how hard it would be to develop such a BC3K-like game with Irrlicht... after a afternoon of happy compiling all my C++ libraries on my PC, I have some fun with the latest versions of them.",
        "thread_id": 13779
    },
    {
        "@timestamp": "2023-09-14T07:13:00.257240576Z",
        "author": "T.Neo",
        "date": "2010-04-08T10:05:20+0100",
        "id": "ea270dc210fa4fc93e5748346752d289",
        "post_id": "post-215944",
        "text": "I'd love to see a schematic of such a vessel.",
        "thread_id": 13747
    },
    {
        "@timestamp": "2023-09-14T07:13:00.608467968Z",
        "author": "garyw",
        "date": "2010-04-11T23:18:17+0100",
        "id": "cc4cdf7de277750cab083664bd9f8771",
        "post_id": "post-216721",
        "text": "Bj said:But in the case of someone trying to make an attack, wouldn't a AV pick it up? (that is if you scanned the .dlls)\n\nNope.AV relies too much on signature sets and as this would be new it would totally ignore it. Now I know you'll say \"what about heuristic scans\" - These are not a magic bullet for bad behaviour, if they were then signature sets wouldn't be required.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:10.409754112Z",
        "author": "Kyle",
        "date": "2010-05-27T15:40:29+0100",
        "id": "ab109549c65ecd5fe83882cf5c546fe0",
        "post_id": "post-225376",
        "text": "Well after STS-134, there's going to be an entire stack for LON-335. If you got an entire stack why not use it and have a crew small enough to fit on a Soyuz? Its pretty probable that there might be an STS-135.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.388678656Z",
        "author": "IronRain",
        "date": "2010-04-10T19:13:16+0100",
        "id": "7596016e9385743e71e884ab92c88299",
        "post_id": "post-216214",
        "text": "A question that keeps me a kind of busy in my head for a while, I don't know why...:phow did the astronauts from the Apollo series, were be able to open the LM hatch from the outside (when the want to go from the CSM to the LM)thanks!IronRain",
        "thread_id": 13777
    },
    {
        "@timestamp": "2023-09-14T07:13:00.080504576Z",
        "author": "dbeachy1",
        "date": "2010-04-03T20:20:57+0100",
        "id": "4ef01dabe860e21ff13cf53c69be5ca5",
        "post_id": "post-215377",
        "text": "Double-check your video settings in the launchpad. Did your video driver change? Make sure \"Always Enumerate Devices\" is checked. Then choose a video mode that supports T&L (\"Transform & Lighting\").",
        "thread_id": 13690
    },
    {
        "@timestamp": "2023-09-14T07:13:10.458483712Z",
        "author": "IronRain",
        "date": "2011-07-13T16:07:57+0100",
        "id": "7d2e3255e34e99c5971ff79a63781462",
        "post_id": "post-225791",
        "text": "Retrieval of the SRB's",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.490793728Z",
        "author": "Ghostrider",
        "date": "2010-05-12T08:06:33+0100",
        "id": "6391df034dff1c163913a06fc0fca949",
        "post_id": "post-216385",
        "text": "Andy44 said:We have a TV show called \"24\" starring Keifer Sutherland which, in addition to being quite thrilling, also depicts torture as a perfectly effective interrogation technique.\n\n\"24\" is great in that it shows you how difficult it is to apply common morals to the kind of stuff that happens in the real world. Jack Bauer not only tortures terrorists (and the occasional family member), he also shoots up old friends, cuts off their hands, sends off colleagues to their deaths and understands that he's just an expendable asset and sooner or later he'll be the one on the wrong end of the deal. I don't think anyone sane would like to be in his shoes anyway...",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:12:59.809594368Z",
        "author": "Quick_Nick",
        "date": "2013-05-04T03:28:29+0100",
        "id": "03aaf466ce6c2a5e2ba069ebf0b50cd5",
        "post_id": "post-215107",
        "text": "Is the site\/radio supposed to be down?:p",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.487065856Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-31T23:56:27+0100",
        "id": "06d19adcc389b9bf879981d8b16a1c1b",
        "post_id": "post-225409",
        "text": "It's getting closer...;)SpaceRef: \"NASA Extends Contract With United Space Alliance\".Florida Today's \"The Flame Trench\" Blog: \"NASA extends USA shuttle operations contract\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.349231872Z",
        "author": "RisingFury",
        "date": "2010-04-09T16:25:45+0100",
        "id": "7c09b944c5c73d7aa51595f289f3b39f",
        "post_id": "post-216093",
        "text": "Urwumpe said:correction. orbit energy is constant until an external force acts on the vessel.\n\nCorrect, thanks :thumbup:",
        "thread_id": 13762
    },
    {
        "@timestamp": "2023-09-14T07:13:10.55495936Z",
        "author": "Enjo",
        "date": "2010-05-27T05:01:07+0100",
        "id": "887445043c1f4457a5c1f5a921d124f9",
        "post_id": "post-226033",
        "text": "He said the government was joining with the police and Foxconn to consider a range of ideas such as building up sports and cultural facilities to improve the living environment, Xinhua reported.\n\nSheesh... they treat them like monkeys...",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:00.181793536Z",
        "author": "Urwumpe",
        "date": "2008-05-08T21:17:54+0100",
        "id": "4e452a26dd1041376edc8e63ef7a933d",
        "post_id": "post-64840",
        "text": "Orlan suits. Two should fit easily into one OM (as they also fit well into a progress freighter), BUT: There is not much spacecraft payload mass left afterwards.Unless there is a Soyuz launcher upgrade, crew of only two will be more likely with only one full space suit, so there can be enough consumables for a solo mission.",
        "thread_id": 1372
    },
    {
        "@timestamp": "2023-09-14T07:13:00.38599296Z",
        "author": "Fabri91",
        "date": "2010-04-10T19:00:06+0100",
        "id": "0be26f0e273372ac90cf8d7ed59596c6",
        "post_id": "post-216213",
        "text": "Hello orbinauts!:tiphat:I have a question regarding the ISS 3.1 addon: after docking with the station in the STS-120 scenario and having released the payload, harmony, that is now floating in the payload bay, I don't seem to be able to grapple it with either the SRMS or the SSRMS. Tried to press Q with one of the arms near an attachment point, but nothing happens...I've got the feeling that I'm missing something very obvious written in big red capital letters in one manual, but after reading through the station's and the shuttle fleet's manual, I still haven't got a clue.As usual, hail:probe:and have a nice weekend.",
        "thread_id": 13776
    },
    {
        "@timestamp": "2023-09-14T07:13:00.261325568Z",
        "author": "Zatnikitelman",
        "date": "2010-04-09T14:00:10+0100",
        "id": "57bba5e8a995dfa083f1dd3206f33d6b",
        "post_id": "post-215959",
        "text": "On the video tab, make sure \"always enumerate devices\" is checked. On the same tab, make sure you're not using \"RGB Emulation\" in the drop-down menu.",
        "thread_id": 13749
    },
    {
        "@timestamp": "2023-09-14T07:13:10.377371904Z",
        "author": "Hielor",
        "date": "2010-05-26T19:15:42+0100",
        "id": "16f0bc36127757d28d8975272b686a41",
        "post_id": "post-225328",
        "text": "You need to moveeverythingthat was in the \"0.9.1 beta\" folder up into the root level. If you've just unzipped it, go into the \"0.9.1 beta\" folder, select all (ctrl-a), copy (ctrl-c), then move back up to the Orbiter root folder and paste (ctrl-v).If you've done that and it's still not working, post an image of the error box you're getting.",
        "thread_id": 14445
    },
    {
        "@timestamp": "2023-09-14T07:13:00.613427968Z",
        "author": "ar81",
        "date": "2010-04-12T22:41:17+0100",
        "id": "7f6fb111f50212a3e80b4d84e07b7470",
        "post_id": "post-216750",
        "text": "MeDiCS said:I'm sorry, but it seems you really don't know much about what you're talking about. First, a list of 'dangerous' file extensions, which, as Urwumpe already posted, is useless. Now you're saying that the only motivation to 'hacking' (quoted because it's the wrong term to use) is money?\n\nI did not say \"only\" but a truly talented hacker would not be someone trying to show off as a dev while he should remain in the shadows because of what he does. Or am I wrong?Indeed the generic list Urwumpe criticized, was a copy-paste of a list that is available for employees at the company. So it looks like the company has IT people who present generic and incorrect info. Do not blame me, blame IT dept.As for what Urwumpe said, you made me to recall a virus in the past that was a .TXT file that came as attachment that was supposed to contain a virus.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:10.55429376Z",
        "author": "Izack",
        "date": "2010-05-27T02:45:06+0100",
        "id": "eda536023739217cc62f5946904b88be",
        "post_id": "post-226030",
        "text": "eveningsky339 said:Yeah, it was pretty good. Could have used some more ketchup, I think.Actually I have no idea what you are talking about.\n\nNow that the info has been added, that sounds very disturbing.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:00.469218816Z",
        "author": "Hielor",
        "date": "2010-04-11T07:42:36+0100",
        "id": "217ca2725d3e9f54e52e433aa08e1933",
        "post_id": "post-216284",
        "text": "Ark said:MMOs don't count. I always considered them to be lazily developed games because they rely on players to create any and all depth and story. Whip up an engine and interface and sit around collecting money every month.:rolleyes:\n\nThe MMOs that actually rely on players for *all* content don't last long and aren't actually known by many people. MMOs that do well provide an very good framework\/starting point for the players to work within.",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:00.501208064Z",
        "author": "ex-orbinaut",
        "date": "2010-04-11T15:12:47+0100",
        "id": "bbb6e5af1d9f9ddff419788604f3f75b",
        "post_id": "post-216409",
        "text": "P4M900-M7 FE1.8 Ghz Celeron,2GB 667 Mhz DDR2 Ram,Nvidia G-Force 8800GT 512 MBResolution: 1280, 960Edit:XP SP2zraygpu windowed = 6 FPS, Full_screen = 2 FPSzraygpux10 windowed = 1 FPS, Full_screen = 0.25 ~ 0.2 FPSzraygpux100 (it rebooted my system, log attached)zraygpusoft 1 frame in 23 ~ 24 seconds (avg 23.46)Would knowing the GFX card settings be any help?",
        "thread_id": 13787
    },
    {
        "@timestamp": "2023-09-14T07:13:00.612749056Z",
        "author": "Linguofreak",
        "date": "2010-04-12T20:10:53+0100",
        "id": "e5e257fd7437afcd0ae5cb0179c74989",
        "post_id": "post-216743",
        "text": "vonneuman said:What I think would be a more likely scenario is that someone unknowingly puts a virus in is or her addon. I was doing some research on viruses and I found that some newer viruses can attach them selves to other programs. Like the one that infects Microsoft Word. It attaches itself to any document opened in the infected Word. So if you open a document that was saved in an infected Word you just infected your self. So a similar program could infect someone's \"read me\" files for their addon, Now when anyone opens they will be infected.\n\nIt doesn't quite work like that. Orbiter read-me files tend to be plain text documents rather than word files. Word files can contain actual instructions for Word to do things, whereas a text file reader simply shows the file and doesn't accept any instructions. The biggest vulnerability through Orbiter would be a DLL that, once attached to Orbiter, infected the user's computer with something nasty. Some developers also make executable installers for their addons, and that could potentially be dangerous.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:10.271099648Z",
        "author": "T.Neo",
        "date": "2010-05-27T02:34:48+0100",
        "id": "6c6c4966fbab96018e2773ad2b12b457",
        "post_id": "post-225119",
        "text": "Since this is a high-performance top-of-the-line vessel, you might want to move away from old-looking brownish\/Soyuz-greenish\/gold foil\/Golden Gate Bridge-Red textures.\n\nI think gold foil can be quite nice, actually.:p",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:00.639359744Z",
        "author": "jedidia",
        "date": "2010-04-12T08:01:28+0100",
        "id": "0aa9302aa72f91b0f86b417b915490af",
        "post_id": "post-216857",
        "text": "Universe Sandbox is cool if you enjoy tinkering with complex systems for hours just for the fun of it.I know nothing about Space colony, though.",
        "thread_id": 13813
    },
    {
        "@timestamp": "2023-09-14T07:13:00.625147392Z",
        "author": "Enjo",
        "date": "2010-04-13T17:35:50+0100",
        "id": "4f77722a089383265d74adccfb1eb5d5",
        "post_id": "post-216805",
        "text": "If you want to pass arrays as arguments, it's better to declare them not astab[h][w], buttab[h*w], thus really creating a one dimensional array in disguisetake a look at this code snippet:Code:#include <iostream>\n\nconst int h = 10, w = 5;\n\nvoid f( int * tab )\n{\n  for (int i = 0; i < h; ++i)   \/\/ don't confuse h with w. i is a row, not column\n  {\n    for (int j = 0; j < w; ++j)\n    {\n      tab[i * w + j] = i * j;   \/\/ ! Note calculating the index\n    }\n  }\n\n  for (int i = 0; i < h; ++i)\n  {\n    std::cout << i << \" = \";\n    for (int j = 0; j < w; ++j)\n    {\n      std::cout << tab[i * w + j] << \"\\t\"; \n    }\n    std::cout << std::endl;\n  }\n}\n\nint main()\n{\n  int tab [h*w];\n  f(tab);\n  std::cout << \"Hello world!\" << std::endl;\n  return 0;\n}This way you loose the easiness of using[j], but you can do anything you want with the array now.2nd pro of this is that AFAIK it's the only easy way of dealing with dynamically allocated arrays. Imagine having to populate each newly declared pointer with its child pointers and then deleting all the children and then the parent. Sounds wacky.I'm working with image recognition at my job now, and I capture pictures taken by camera. They are given in the very same format - a one dimensional array, which has w*h elements. It's worth knowing the presented technique of dealing with arrays.",
        "thread_id": 13807
    },
    {
        "@timestamp": "2023-09-14T07:13:10.327686912Z",
        "author": "Hielor",
        "date": "2010-05-26T00:50:05+0100",
        "id": "14682f5b5541de0ad722ecd06c79d879",
        "post_id": "post-225231",
        "text": "bwog said:That's when the moon covers the sun, correct?\n\nBj said::eek:h:http:\/\/en.wikipedia.org\/wiki\/Solar_eclipse\n\nASolar Eclipseis the period during which you should be casting Wrath in order to maximize your dps! :lol:",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:12:59.813723392Z",
        "author": "Pablo49",
        "date": "2010-04-02T00:34:38+0100",
        "id": "5974231291ee875ac3968ed052a7c985",
        "post_id": "post-214861",
        "text": "I switched back to VLC now. This is pretty awesome.:)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.927430144Z",
        "author": "IronRain",
        "date": "2010-04-03T18:20:19+0100",
        "id": "a04c8e8fee505add94a7e7dbe09fcae3",
        "post_id": "post-215255",
        "text": "looks\/works nice, thanks!",
        "thread_id": 13673
    },
    {
        "@timestamp": "2023-09-14T07:13:10.332375808Z",
        "author": "Southwell",
        "date": "2010-06-24T12:34:18+0100",
        "id": "de3723e657400f016c130669de14f868",
        "post_id": "post-225242",
        "text": "what kind of differences would there be between running different graphics clients????",
        "thread_id": 14436
    },
    {
        "@timestamp": "2023-09-14T07:13:10.421357056Z",
        "author": "ky",
        "date": "2011-06-25T22:13:20+0100",
        "id": "a7cbe13900bde6aed5026e272fc96fa5",
        "post_id": "post-225604",
        "text": "I was trying(but failed) to put up a timer.---------- Post added at 09:13 PM ---------- Previous post was at 08:56 PM ----------Is there any way to get the countdown as my signature?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.052192Z",
        "author": "jedidia",
        "date": "2010-04-13T08:40:08+0100",
        "id": "cec66be93a87c35a90a46a5bfa555b2f",
        "post_id": "post-215337",
        "text": "Ok, here goes the conversion. yours is off, a loooong way, thankfully in the right direction. We won't have to carry australia along after all...first, when converting from square inches to square centimeters, you have to multiply with the SQUARE of the factor 2.54, that's 6.4516.so 500 million inches^2 are 3.2258e9 cm^2. Now don't get worried, because that numbers going to get a LOT smaller when we convert it up.one square meter is 100x100 centimeters, that's 10,000 square centimeters (somehow I get the impression that you forgott to square all your numbers... it happened to me regularly back in school).so those 3.2258e9 cm^2 result in a \"mere\" 322,580 m^2. one square kilometer contains 1000x1000 meters (that's one million square meters!), resulting in the not quite so spectacular number of 0.32258 km^2. It's still a lot of space considering we want to pack it all into a ship, but it's managable (under the premises of this project, anyways).",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:12:59.953564672Z",
        "author": "TSPenguin",
        "date": "2010-04-02T13:31:13+0100",
        "id": "d731815a30bd75b1f0918d5669a8192a",
        "post_id": "post-215260",
        "text": "You can find information in theFAQ of the very site I linked toand onWikipedia.",
        "thread_id": 13674
    },
    {
        "@timestamp": "2023-09-14T07:13:00.331450624Z",
        "author": "Notebook",
        "date": "2018-04-09T08:44:20+0100",
        "id": "19a585534ae54e111bbdf2aafe9c142e",
        "post_id": "post-216027",
        "text": "Title Cloudy VenusReleased 09\/04\/2018 9:00 amCopyright ESA, NASA, J. Peralta & R. HuesoDescriptionOur sister planet Venus is a dynamic and unusual place. Strong winds swirl around the planet, dragging thick layers of cloud with them as they go. These fierce winds move so speedily that they display \u2018super-rotation\u2019: Earth\u2019s can move at up to a fifth of our planet\u2019s rotation speed, but winds on Venus can travel up to 60 times faster than the planet.Observations from ESA\u2019s Venus Express, which orbited Venus from 2006 to 2014, and other international spacecraft have probed deeper into this wind and cloud in past years, and uncovered some peculiar behaviour.\n\nhttp:\/\/www.esa.int\/spaceinimages\/Images\/2018\/04\/Cloudy_Venus",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:12:59.812240128Z",
        "author": "Xyon",
        "date": "2020-05-01T12:25:31+0100",
        "id": "0ca6c761355c9574a949d8979676a5d6",
        "post_id": "post-215129",
        "text": "I will be putting out the first \"proper\" Trainwreck Radio showtonightat1900 UTC. It'll just be a straight radio show for now, as I've still not figured out the call-in bits properly yet. But I'll be doing my usual catastrophic combination of crappy music and crappier conversation.I realise I'm selling this well. Tune in!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.475663616Z",
        "author": "Quick_Nick",
        "date": "2011-07-21T10:51:51+0100",
        "id": "ab4fbd885267c325994627286bbbba6f",
        "post_id": "post-225892",
        "text": "HUD view!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.833995776Z",
        "author": "wehaveaproblem",
        "date": "2010-04-08T18:58:41+0100",
        "id": "7261f840f6838d3561767b9e50258c8d",
        "post_id": "post-214972",
        "text": "Nice tunes Insanity, chilled is what I needed this evening! Except for the last track... but that's awesome lol... nice one mate!And I second any notion of interactivity. I'm thinking of doing an Orbiter flight challenge show of some kind. Where I set a flight challenge and people have the length of the show to complete\/perfect it, sending me their updates to share with other listeners. Maybe a new gate racing course for the Orbiter Racing addon could be a cool way to kick it off... something like that anyway.Almost as a side note. How do people feel about classical\/orchestral music...?",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.678393088Z",
        "author": "OrbitHangar",
        "date": "2010-03-22T07:00:00+0000",
        "id": "3f72380245d992f6f338d9d768b83be6",
        "post_id": "post-226332",
        "text": "Author:papyref, jacquesmomoCayenne- Rochambeau is the international airport of French Guyana. It's is located between Cayenne and Kourou.It includes a 3200 meter long landing runway which can receive heavy cargo planes and is mainly used for Kourou CSG space centre.This update includes the new local Hi-res tiles made byJacquesmomo.The full Guyana package includes also those add-ons available on this site :\u2666Kourou CSG ELA\u2666Kourou CSG ELS\u2666Hi res GuyanaDOWNLOAD",
        "thread_id": 14469
    },
    {
        "@timestamp": "2023-09-14T07:13:00.491310336Z",
        "author": "SiberianTiger",
        "date": "2010-05-18T05:48:26+0100",
        "id": "b8e21b9e433517282eb359679143ea30",
        "post_id": "post-216389",
        "text": "Andy44 said:Somolia has a government?\n\nYes, no less than five governments!And the one that spoke up did so after some \"pirate leader\" got unhappy. It's interesting, that opinion of Somalian Ambassador to Russia sharply contradicts to his goverment's position:http:\/\/en.rian.ru\/russia\/20100511\/158971390.html\"It doesn't concern us whether the pirates died or not. We, the states of Russia and Somalia, are responsible for a criminal's civil rights when he voluntarily surrenders or we take him alive,\" ambassador Mohamed Handule told journalists.Handule said law-abiding citizens should be pitied, rather than criminals, adding that Somalia has no funds to search for the pirates in the sea.He told the journalists to imagine they are law enforcement officers in the wilderness. \"You free the hostages, but you can't do anything with the criminals and you leave them in the woods. Are you guilty?\" he asked.\n\nCpt 1st Rank Ildar Akhmerov, the Gulf of Aden Task Force Commander and Skipper ofthe Marshal Shaposhikovdenied killing the captive pirates in his interview. The detained pirates refused to admit their criminal activity, claiming they were fishermen who real pirates made board the vessel, and were asking to let them go, so this is essentially what was done to them:http:\/\/en.rian.ru\/russia\/20100517\/159046524.html\"The task of eliminating the pirates during the operation to free the tanker was not put before us,\" Akhmerov told journalists. \"There was one main goal - to free the tanker's crew.\"The pirates were released in one of their boats after it became clear they did not fall under the jurisdiction of any state or international law. A Defense Ministry source said the pirate vessel went off radar screens after an hour and the pirates had probably perished on the open sea, leading to speculation they had been killed.Akhmerov said the 10 pirates had been released, along with the body of one who was killed by the commandos, and pointed in the direction of Somalia.\"In a boatwe gave the pirates water, food and all that remained of the junk they had with them, with the exception of the seized weapons, boarding ladders and navigational aids,\" he said. \"The further fate of the released pirates is unknown to us.\"\n\n",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.10325376Z",
        "author": "Woo482",
        "date": "2010-04-04T20:04:09+0100",
        "id": "806d9819f37b1af7923f7b9ccff26f55",
        "post_id": "post-215433",
        "text": "I'm not sure about the XR5, I might try making one for it in the future though",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:00.500286464Z",
        "author": "Artlav",
        "date": "2010-04-11T13:08:59+0100",
        "id": "2525c981582156ef4461ba4edb7a865e",
        "post_id": "post-216402",
        "text": "I've been wondering what kind of performance various modern graphic cards can provide, and what kind of features are commonly supported.For this purpose, i put together a raytracer demo in GLSL:http:\/\/orbides.1gb.ru\/zray-100411.zipIf you wish to test it, i'm interested in what FPS (or what errors in zray.log) would there be in gpu* demos at full screen (maximized) and 800x600 (un-maxmized) resolutions, and how many seconds per frame cpu reference demo does.Also, the data above is meaningless without specifying what GPU and CPU you have.The thing should look like that:You can walk around with mouse wheel and right button, and pause by spacebar.How is that related to Orbiter?That data can help me determine just how much shader-driven features being put in OGLAClient (Rayleigh scattering, volumetric clouds, etc) can still be supported by average orbinaut's hardware, for example.",
        "thread_id": 13787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.460884224Z",
        "author": "ky",
        "date": "2011-07-16T23:43:21+0100",
        "id": "e412957d44259c7f9409bee7e5d27540",
        "post_id": "post-225806",
        "text": "Ok thats means I wont be able to see it.The next sighting over my area is on July 19th at around 7:30 P.M. EST.---------- Post added at 10:43 PM ---------- Previous post was at 10:28 PM ----------Here are the two shuttle sightings over my area after undocking:SATELLITE LOCAL DURATION MAX ELEV APPROACH DEPARTUREDATE\/TIME (MIN) (DEG) (DEG-DIR) (DEG-DIR)SHUTTLE Tue Jul 19\/06:07 AM 3 17 10 above SSE 16 above ESESHUTTLE Thu Jul 21\/05:42 AM 3 34 13 above SSW 25 above EAnd ISS Sightings:SATELLITE LOCAL DURATION MAX ELEV APPROACH DEPARTUREDATE\/TIME (MIN) (DEG) (DEG-DIR) (DEG-DIR)ISS Tue Jul 19\/06:07 AM 3 17 10 above S 16 above ESEISS Thu Jul 21\/05:47 AM 3 42 12 above SSW 34 above EISS Fri Jul 22\/04:52 AM 2 14 14 above SE 10 above EISS Sat Jul 23\/05:30 AM 3 69 41 above WSW 22 above NNEISS Sun Jul 24\/04:34 AM < 1 24 24 above E 17 above ENEISS Sun Jul 24\/06:08 AM 2 12 10 above WNW 10 above NNWISS Mon Jul 25\/05:12 AM 2 27 27 above NW 11 above NNEISS Wed Jul 27\/04:53 AM < 1 12 12 above NNW 11 above N",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.149310976Z",
        "author": "Urwumpe",
        "date": "2010-04-06T20:35:25+0100",
        "id": "27059fee91a3052a99f00362cd6cf7d1",
        "post_id": "post-215598",
        "text": "ar81 said:Human brain has huge processing power. You could use a powerful simulator that is called \"imagination\".\n\nYes. And now, there is a tiny story about the famous Aristotle, who deducted, by the full power of his human brain and by solid logic, that women have less teeth than men.He didn't bother counting, because his logic was sound.Just dreaming the time away is deducting by logic alone. Engineering is pure counting. You don't deduct more in engineering, than you measure. which is why engineering works, and dreaming doesn't.",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:00.153551104Z",
        "author": "Tex",
        "date": "2008-05-08T18:52:26+0100",
        "id": "68500b3af4132ee93d6f6e7287b4ee65",
        "post_id": "post-64833",
        "text": "Thread moved from the Orbiter forum to off-topic forum and renamed to be more topic specific. Please use the Orbiter forum for Orbiter related topics only and title threads with more than a common one liner title",
        "thread_id": 1371
    },
    {
        "@timestamp": "2023-09-14T07:13:10.483999744Z",
        "author": "T.Neo",
        "date": "2011-07-21T17:45:34+0100",
        "id": "b39627c814b4c20fe6248fe9a59b34ec",
        "post_id": "post-225936",
        "text": "I'm not the superstitious type, but I wonder if the sun rising on the stationary Shuttle is a sign that things are just beginning, not ending?\n\nLet's look at it this way. Atlantis saw her last sunset on orbit...;)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.48042368Z",
        "author": "truckspond",
        "date": "2010-06-02T01:05:18+0100",
        "id": "50197f8b1b95a52bfc0093559f9355c5",
        "post_id": "post-216324",
        "text": "ar81 said:With Microsoft's Mechwarrior 3 painting coat improved but gameplay went down...\n\nWell, in that case I don't think you'll like Mechwarrior 5's \"painting coat\"",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:00.551002368Z",
        "author": "Cerebus",
        "date": "2010-04-11T22:28:19+0100",
        "id": "aa20756b11800f3f4a5ab1b97e4427aa",
        "post_id": "post-216699",
        "text": "If you wish to change the values of a craft which has been designed as an addon, the chances are that it will be a compiled dll based one, which cannot be changed unless you have the source code, however if it has been designed to use spacecraft3.dll then it's a simple matter of changing the values in the corresponding .ini file for that craft, or if you are like myself, to 'clone' an existing .ini file and edit that one to suit yourself.The best advice I could give would be to install spacecraft3, and have a look in \/orbiter\/config\/spacecraft, which has some very useful examples.Note that you will also have to write\/edit a scenario file to use the 'new' craft, again \/orbiter\/scenarios\/vinkas spacecraft will provide you with the best examples of how this is done.Hope this helped:)",
        "thread_id": 13800
    },
    {
        "@timestamp": "2023-09-14T07:13:10.580142592Z",
        "author": "Bloodworth",
        "date": "2010-05-27T22:17:18+0100",
        "id": "1b5050cb6f8e0980437d6b227ee35770",
        "post_id": "post-226092",
        "text": "Actually, according to NASA, the shuttle is upside down during launch for purposes of balance. You note that the shuttles engines point almost straight at the ground as the entire stack pitches over, its like balancing a pencil on the tip of your finger. Otherwise the shuttle would pitch all the way over and slam into the ground due to the imbalance of the stack.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:10.583236608Z",
        "author": "David413",
        "date": "2010-05-31T22:50:51+0100",
        "id": "20666382183aeb3796280d636ef650ad",
        "post_id": "post-226115",
        "text": "Urwumpe said:Or because it drops a half-full external tank during an RTLS abort maneuver.\n\nBetter check again; the ET is almost empty when attempting a RTLS, not half-full.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:00.615903232Z",
        "author": "ex-orbinaut",
        "date": "2010-04-13T16:33:29+0100",
        "id": "ff189d5cc3805ffa0a331ef3a130fba3",
        "post_id": "post-216767",
        "text": "Ghostrider said:John Bobbitt.\n\nThanks. Never too old to learn something new. :thumbup:",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:12:59.816538624Z",
        "author": "dgatsoulis",
        "date": "2010-04-02T20:15:01+0100",
        "id": "cee4df94fba21a4b4c8b8c4bf7c44d98",
        "post_id": "post-214887",
        "text": "orbiterguy said:I would love that but the problem is if we want to play it while were flying the sound won't come through so most people would like an mfd of something.\n\nThe sound comes through just fine.You can have Orbiter Radio playing in the back and run Orbiter on top of that.I recommend disabling your Mp3s though.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.108932096Z",
        "author": "Interceptor",
        "date": "2010-09-26T02:10:32+0100",
        "id": "332d2f2a36c19846a50fc2196e23b6ba",
        "post_id": "post-215465",
        "text": "Hi,Woo482,could you make this orbiter2006 compatible?Please",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:00.137093632Z",
        "author": "jedidia",
        "date": "2010-04-22T07:40:43+0100",
        "id": "2cd535721fe520d8a04278e3448afd3e",
        "post_id": "post-215542",
        "text": "For input into the KOST functions, the state vectors should be relative to the body you are orbiting.\n\nsilly me, I'm giving the function my orbital elements, so it should have been pretty obvious that I'm getting the state vectors back centered on the center of that orbit... That makes things a lot easier.The prograde direction is parallel to the velocity vector. So, in pseudocode:\n\nthis makes things even more easy. I was already writing a function for putting the vectors together and taking them appart again... allthough, if I'm going to try to introduce plane-change in the ejection burn, I'll probably still have to. But I'm not sure yet if I will, let's take this one step at a time. Thanks a lot!just one question on your bit of pseudo-code, inCode:(state.vel \/ length(state.vel)what does the length stand for?",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:13:10.665949184Z",
        "author": "Aldrasio",
        "date": "2010-10-28T08:24:48+0100",
        "id": "85d3ce5010f817f2b28311db71f689f6",
        "post_id": "post-226288",
        "text": "When I first got UCGO, I ran the Arrow Auto-Land demo scenario. After the landing was completed, I unloaded my cargo and immediately selected a UMmu for EVA to unpack the cargo. After deployment, I switched to him and saw that he was dead because I forgot to deploy the crew lift first.:cool:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.260335872Z",
        "author": "T.Neo",
        "date": "2010-05-24T20:08:28+0100",
        "id": "b82d816da7a1cbcbfd96899a71d15e83",
        "post_id": "post-225077",
        "text": "Depending on the car's suspension, it's also possible that the body is \"rolling\" somewhat to the outside of the turn, which can make the fuzzy dice hang at a 45 degree angle to themirrorwhen they are at a less than 45 degree angle to theground.\n\nYes, but I doubt the car would \"roll\" 45 degrees...Then again I know virtually nothing about car suspension.one of the reasons i put the dice in the xr2 is because i wanted a visual g-meter like this, to illustrate the forces acting on the craft. Of course in practice now they are static unfortunately.\n\nDon't they have something akin to dice on Soyuz for that?Also, is there not any possibility of the dice wondering around on their tether and whacking someone in the face, or whacking someone in the face during acceleration? It's not bound to do any damage, of course- but I'd imagine it could become rather startling\/annoying.Either way, it's a pity the dice are static.",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:00.418214912Z",
        "author": "n72.75",
        "date": "2010-04-10T21:37:32+0100",
        "id": "f58a99beb0a94367af927517d7aaedeb",
        "post_id": "post-216270",
        "text": "astrosammy said:What OS and graphics card do you have?Do you have anti-aliasing activated?I have exactly the same problem with ATI and Win 7 (64 bit). It's a bit sad, it is a pain looking at distant objects without AA.\n\nThat fixed it, thanks.",
        "thread_id": 13782
    },
    {
        "@timestamp": "2023-09-14T07:13:00.495807744Z",
        "author": "ar81",
        "date": "2010-04-11T06:41:26+0100",
        "id": "5b765ad8b827c2165c61bedebd592551",
        "post_id": "post-216399",
        "text": "A Latin American film in the making on climate change.[nomedia=\"http:\/\/www.youtube.com\/watch?v=AaGESIWQ9AE\"]YouTube- Odyssey 2050 - Subtitulos Ingles[\/nomedia]What do you think? Opinions, comments, suggestions?",
        "thread_id": 13786
    },
    {
        "@timestamp": "2023-09-14T07:12:59.832271616Z",
        "author": "Loru",
        "date": "2010-04-07T10:13:24+0100",
        "id": "f8c37629614859a590b9c84de9410ae8",
        "post_id": "post-214958",
        "text": "Nice - my winamp shows 192kb\/s bitrate:D",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.413587968Z",
        "author": "ky",
        "date": "2011-06-16T13:56:08+0100",
        "id": "033fd2822b0975d16a11e04db730c086",
        "post_id": "post-225559",
        "text": "Yes 134, I was too lazy to do the math lol.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.811271168Z",
        "author": "dbeachy1",
        "date": "2020-04-26T02:55:18+0100",
        "id": "ba9bb5313777557f653c7a9b6083a045",
        "post_id": "post-215123",
        "text": "Is there a new link? The M3U playlist inthis postis still not working for me.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.070728448Z",
        "author": "Andy44",
        "date": "2010-04-04T01:57:12+0100",
        "id": "ec105e79ff9e000ae12623844b019bdd",
        "post_id": "post-215371",
        "text": "Well, like I said, it just takes practice. Deorbiting the same way from the same altitude every time and learning how far off the MFD gets it and so forth.Maybe we should start a separate request thread for a semi-ballistic autopilot.",
        "thread_id": 13687
    },
    {
        "@timestamp": "2023-09-14T07:12:59.913670912Z",
        "author": "Notebook",
        "date": "2010-04-03T08:54:53+0100",
        "id": "ad65dc7cf8bfeadbdc8cb637dd83972a",
        "post_id": "post-215224",
        "text": "Five minutes to qualifying, and its starting to rain...N.",
        "thread_id": 13671
    },
    {
        "@timestamp": "2023-09-14T07:13:10.455907584Z",
        "author": "ky",
        "date": "2011-07-11T19:06:57+0100",
        "id": "8fa7c9ccfc8973985ffe2ca9ec8d3801",
        "post_id": "post-225775",
        "text": "My Shuttle Program Tribute is almost done.I'll post it by tomorrow I hope.BTW it's a video.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.993748992Z",
        "author": "dgatsoulis",
        "date": "2010-04-02T21:22:25+0100",
        "id": "2b9d62c926c44d210d0e02631f32ba29",
        "post_id": "post-215297",
        "text": "Artlav said:Anyone knows how strong a bomb should be to knock the Moon out of it's orbit at a good fraction of speed of light?Don't want to fall short of expectations again.\n\n:rofl:This should help to make an estimate. :lol:http:\/\/scienceblogs.com\/builtonfacts\/2009\/08\/nuke_the_moon.php",
        "thread_id": 13679
    },
    {
        "@timestamp": "2023-09-14T07:13:00.182076928Z",
        "author": "Urwumpe",
        "date": "2008-05-08T22:14:44+0100",
        "id": "744eb625327aa00408b333f09617f0f4",
        "post_id": "post-64842",
        "text": "Master of Blades said:Awright, cheers!:cheers:Hehe.. i completley forgot that the orbital module was accesable too :fool:Anyway, where do you get all this info anyway? I was unable to find it on wikipedia, and google didn't give me much either... do you have a special secret webpage? :search:\n\nNASA(especially the Mir Hardware Heritage, which has nearly all information about it you ask for), RKA Energia...And there is a cute book called \"Soyuz - A universal spacecraft\", which is worth the money.",
        "thread_id": 1372
    },
    {
        "@timestamp": "2023-09-14T07:13:10.499209472Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-10T23:02:59+0000",
        "id": "225d57a0d2bab6b1459b983e5eb62666",
        "post_id": "post-225451",
        "text": "And just when it looked like we were getting somewhere, more \"words of wisdom\" from Senator Bill Nelson:WFTV: \"Senator: NASA May Have To Consider Having Only 2 Launches\".Senator Bill Nelson admitted Monday there may only be two more shuttle missions instead of three.Nelson says, if engineers can't fix Discovery's external tank they must cancel the Atlantis mission and use that tank, because they aren't making tanks anymore.\"If worst came to worse and they felt like this tank was not safe, they would stand down and at that point would only fly two more shuttle flights instead of the three that are authorized,\" Nelson said.\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:09.724326144Z",
        "author": "Xyon",
        "date": "2010-05-23T11:20:08+0100",
        "id": "c84718a92e44f5f2c3ec512d498aaf22",
        "post_id": "post-224860",
        "text": "It shouldn't matter what browser you have. The inbuilt HTML help viewer uses the standard IE rendering engine regardless of third-party browsers installed on the system, unless I'm missing my guess completely.",
        "thread_id": 14390
    },
    {
        "@timestamp": "2023-09-14T07:13:00.326777856Z",
        "author": "ar81",
        "date": "2010-04-08T23:25:03+0100",
        "id": "c15ba5a2ddf3b0c58e600ce11421a686",
        "post_id": "post-215994",
        "text": "rucinter said:Good news for us, bad news for poor Venusians living near the lava flow...\n\nUnless venusians are extremophiles that benefit from lava heat.:thumbup:",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:00.410555392Z",
        "author": "donatelo200",
        "date": "2010-04-14T23:46:06+0100",
        "id": "e5efbbedde1626f9abb469c24771e0cc",
        "post_id": "post-216259",
        "text": "I also think there is a possibility of water on the surface of planet 2. (not global) The reason being it will probably have a very thick atmosphere relative to Earth. (it's around 4x the mass of Earth if i'm correct) It is also on the outer edge of the neutron star's habitibal zone. Habitibal zone as in where water can exist. The possibility of life is very low though because of the intense radiation from the star.",
        "thread_id": 13780
    },
    {
        "@timestamp": "2023-09-14T07:13:00.491163904Z",
        "author": "tl8",
        "date": "2010-05-15T00:08:49+0100",
        "id": "fdd26f8be0c79ee7ceb6173b68e0cf2b",
        "post_id": "post-216388",
        "text": "I think they lost their rights as soon as they attacked the ship.I have very little sympathy for people that turn to violent crime to feed their families.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:12:59.809731072Z",
        "author": "dbeachy1",
        "date": "2013-05-04T04:14:55+0100",
        "id": "d84db467452ab694f1380cbfacfe9e66",
        "post_id": "post-215108",
        "text": "The auto-DJ bot is down, but Woo482 is broadcasting a show right now.:)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.41403136Z",
        "author": "ky",
        "date": "2011-06-16T14:41:28+0100",
        "id": "ab6a76642258a0665752f18cf3e5b3ac",
        "post_id": "post-225561",
        "text": "Well yes it is but there will be a 134th tank that falls into the ocean so I counted that in.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.554321408Z",
        "author": "ben bradford",
        "date": "2010-04-11T22:09:56+0100",
        "id": "efb3d04378b4d7dc2e8bcc08a3f016ba",
        "post_id": "post-216702",
        "text": "Hi all,Just a random thought i came up with whilst looking at an ISS addon, is there an addon which contains various payloads to take up into orbit and attach to one another to make your own space station?? Any thoughts would be appreciated if there is anything out there!!:)thanksBen",
        "thread_id": 13801
    },
    {
        "@timestamp": "2023-09-14T07:13:10.433808384Z",
        "author": "FADEC",
        "date": "2011-07-08T15:44:58+0100",
        "id": "e89033dcd06cb877bc57a9b3cedbb4ec",
        "post_id": "post-225676",
        "text": "One question: why is there only a crew 4 aboard the Shuttle during this last mission?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.81783936Z",
        "author": "Pablo49",
        "date": "2010-04-04T03:34:53+0100",
        "id": "a1fd384a8ce456d8f60cdada5552ec06",
        "post_id": "post-214900",
        "text": "Passing of the shows went cleanly, and totally made the station feel like a real radio station. Thanks for everyone who tuned into Monxcleyr tonight.:)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.10578688Z",
        "author": "Salun",
        "date": "2010-04-05T06:37:52+0100",
        "id": "f10b1caa566883ee0f3051f4e31038fa",
        "post_id": "post-215446",
        "text": "Yet another reason to replace the aging girl of the DGIVB(I hate calling it the DGIV 2)Though still makes me want a Docking bat to Cargo bay conversion for the Arrow Freighter.",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:00.080307456Z",
        "author": "Sortedam",
        "date": "2010-04-03T20:19:06+0100",
        "id": "3e647d8a352be904117b5500a7e86d33",
        "post_id": "post-215376",
        "text": "I used to play orbiter quite a lot - I had it installed on my computer, so I know how to correctly run it. Anyway, my computer got a virus, so I brought it in and they had to re-format everything, so I had to start from scratch, which was okay with me anyway.Yesterday I downloaded orbiter again, unzipped the .zip, everything was going smooth. But when I chose a scenario and clicked launch, it says\"Orbiter has encountered a problem and needs to close\" - nothing loads.I went into orbiter.log to see what the error was, and this is what I see at the bottom:**** Creating simulation sessionDirectDraw interface OKError: Couldn't create the backbufferERROR: Could not initialize 3D environmentWhat could be going on here?Thank you to anyone who can help me:)",
        "thread_id": 13690
    },
    {
        "@timestamp": "2023-09-14T07:13:10.440209664Z",
        "author": "FSXHD",
        "date": "2011-07-08T16:26:56+0100",
        "id": "deee3d52665b8e2de15cec74863176e2",
        "post_id": "post-225706",
        "text": "Oh the drama! Looks like its something with the cap.Resuming! Auto-sequence start!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.10534272Z",
        "author": "Izack",
        "date": "2010-04-05T01:42:55+0100",
        "id": "2081e5c4d2c62b3e8956c23334dcd9ac",
        "post_id": "post-215443",
        "text": "This was the main thing preventing me from using the XR-2 before. Now I can have great fun (and probable death) SCRAMming my payloads to orbit! Right on, Woo! :thumbup:",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:00.1059328Z",
        "author": "Mojave",
        "date": "2010-07-24T20:43:11+0100",
        "id": "b173849d8eb9448d6f920455443fcce2",
        "post_id": "post-215447",
        "text": "Too bad it took me this long to find this:facepalm:.Thanks Woo, and good job:thumbup:. Now what payload to use for my first mission:hmm:",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:10.542829568Z",
        "author": "River Crab",
        "date": "2010-06-05T15:54:05+0100",
        "id": "ef236310e644fab70a2cf899264d5af8",
        "post_id": "post-226010",
        "text": "Since the thread also has DGIV in it, what of the lower-setting DGIV variants?Personally I think if they were building it to be launched by, say, an Ariane 5 or H-IIB type-rocket with a Delta Tug upper stage, it might be remotely plausible. Boeing did have some proposals for Delta-Glider-like spaceplanes atop Delta 4H. But still very remote. We can only dream...---------- Post added at 10:54 ---------- Previous post was at 10:50 ----------Oh yeah, I'm currently doing a girl personification of the XR2, but when I do the DG and DG-S, the engines will be HUGE.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:00.107046144Z",
        "author": "Jamesep3",
        "date": "2010-08-15T03:20:26+0100",
        "id": "0ac946cbad159969c7ea723bb89cf597",
        "post_id": "post-215453",
        "text": "I was using it and all seemed normal until I tried to release the cargo I opened the cargo bay then when I tried to release a cargo it said that I needed to open the bay doors. They were open I will try again but this was anoying.:(",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:00.52837632Z",
        "author": "docabn",
        "date": "2010-05-03T19:02:37+0100",
        "id": "8bfed49d431a7bcd81975147a2a02787",
        "post_id": "post-216461",
        "text": "Ashaman42 said:Well the smelter is the next step planned so I got that right at least.The rock cargos from the miner are 2000kg, was thinking of 4:1 ratio of rock into the mill vs ore out. What do people think of that ratio?\n\n4:1 sounds good but it might be slightly more realistic if the result was a bit random. Not sure how hard that would be to code, but some hauls might be worth more than others in reality",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:13:10.30325888Z",
        "author": "SiberianTiger",
        "date": "2010-05-25T15:23:56+0100",
        "id": "fefcd099fd73e98da0e2d74b83f388a9",
        "post_id": "post-225195",
        "text": "So I have to agree with my opponent within the blog: in the WWII, each side had their people's support. People at the home front believed their father, husbands, brothers and sons who were sent to battle, did a right, or at least, a necessary thing.Much different were the wars of the second half of the 20th century fought by world's major powers, where only a small deal of population were involved in a war, such as Vietnam, Afghanistan, Chechnya, conquest of Iraq, etc. Soldiers don't feel approval of the war back at home and this drops the value of what they are fighting for, in their own eyes.",
        "thread_id": 14429
    },
    {
        "@timestamp": "2023-09-14T07:13:00.510724608Z",
        "author": "Aeadar",
        "date": "2010-07-31T23:28:59+0100",
        "id": "9a1edbdcddcefd795d874f6a73935967",
        "post_id": "post-216435",
        "text": "Hi all. I guess this is a good place to ask this; When I unpack the LRV, it unfolds to the point where it swings out, and Orbiter CTDs. After I restart Orbiter and check the orbiter log, it looks fine, no errors that I can see. I have had the LRV out and usable before, but I don't remember which scenario it was (the current scenario started as the Apollo15 liftoff scenario and has been repeatedly saved to this point.Here's the log anyway. To my untrained eye it looks fine, though it seems as if it's 3 or 4 copies of the same thing...hmm...Code:**** Orbiter.log\nBuild Jun  6 2010 [v.100606]\nTimer precision: 3.39773e-007 sec\nFound 0 joystick(s)\nDevices enumerated: 3\nDevices accepted: 3\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\nModule AtlantisConfig.dll .... [Build 100606, API 100606]\nModule AtmConfig.dll ......... [Build 100606, API 100606]\nModule DGConfigurator.dll .... [Build 100606, API 100606]\nModule transx.dll ............ [Build 100528, API 100527]\nModule ScnEditor.dll ......... [Build 100606, API 100606]\nModule Rcontrol.dll .......... [Build 100606, API 100606]\nModule Meshdebug.dll ......... [Build 100606, API 100606]\nModule Framerate.dll ......... [Build 100606, API 100606]\nModule FlightData.dll ........ [Build 100606, API 100606]\nModule ExtMFD.dll ............ [Build 100606, API 100606]\nModule CustomMFD.dll ......... [Build 100606, API 100606]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1280 x 1024 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nLoading 8816 records from star database\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: VESSEL::SetNavRecv\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\n**** Closing simulation session\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1280 x 1024 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nLoading 8816 records from star database\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\n**** Closing simulation session\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1280 x 1024 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nLoading 8816 records from star database\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\n**** Closing simulation session\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1280 x 1024 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nLoading 8816 records from star database\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state---------- Post added at 16:28 ---------- Previous post was at 16:27 ----------:hail::probe:",
        "thread_id": 13789
    },
    {
        "@timestamp": "2023-09-14T07:13:10.416593152Z",
        "author": "orb",
        "date": "2011-06-20T23:13:07+0100",
        "id": "cb842feab05810b5aa33d21437f32960",
        "post_id": "post-225575",
        "text": "Nice views of STS-135 cargo being installed into Atlantis' payload bay:{colsp=4}Click on images to view larger versions\u200b\u200b|\u200b|\u200b|\u200b\u200b|\u200b|\u200b|\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.748751104Z",
        "author": "insanity",
        "date": "2010-04-01T16:06:52+0100",
        "id": "22ac6b71e8778878c1a75a31ccb2eecd",
        "post_id": "post-214806",
        "text": "I'm willing to wager that even in an alternative universe, Nickelback still sucks.",
        "thread_id": 13656
    },
    {
        "@timestamp": "2023-09-14T07:13:00.620265984Z",
        "author": "Dambuster",
        "date": "2010-04-18T06:11:00+0100",
        "id": "e588d0ee081b3e4ae1843e9e5d90265b",
        "post_id": "post-216780",
        "text": ":welcome:to the forums!",
        "thread_id": 13804
    },
    {
        "@timestamp": "2023-09-14T07:12:59.816260608Z",
        "author": "dbeachy1",
        "date": "2010-04-02T03:57:42+0100",
        "id": "76c621dae530fc98c9434c612b0ce705",
        "post_id": "post-214884",
        "text": "This is cool! It's streaming great here on Winamp at 64 kbps. :thumbup:",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.509989376Z",
        "author": "dougkeenan",
        "date": "2011-04-14T00:56:59+0100",
        "id": "889fe416b6364ed5de62bad9d730f185",
        "post_id": "post-225503",
        "text": "Can't believe we don't have some stupid little camera bot by this point.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.816983552Z",
        "author": "Xyon",
        "date": "2010-04-03T17:08:49+0100",
        "id": "6b5f3752f548db8444d0acdf8921e569",
        "post_id": "post-214892",
        "text": "Quick_Nick said:It appears to be the same times that yours was.\n\nYes, I know. That wasn't what I asked.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.649077504Z",
        "author": "Warped",
        "date": "2010-05-27T22:05:51+0100",
        "id": "43fa0fc47d29b24f1c026de2e11567ee",
        "post_id": "post-226170",
        "text": "I did something like this once in Orbiter",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.550821888Z",
        "author": "garyw",
        "date": "2010-04-11T22:25:28+0100",
        "id": "d6bf2b4f93c2438c52a9e18078d28409",
        "post_id": "post-216698",
        "text": "Deltaglider is a dll'ed vessel so you can't edit the dll.You could make a spaceship3 version of the deltaglider and use the deltaglider mesh for the vessel but you'd lose the features in the DLL.",
        "thread_id": 13800
    },
    {
        "@timestamp": "2023-09-14T07:13:00.182171136Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-08T23:00:25+0100",
        "id": "3d461df74dad3615c7a222144039a3a7",
        "post_id": "post-64843",
        "text": "Urwumpe said:especially the Mir Hardware Heritage\n\n\"Mir Hardware Heritage\" found here:http:\/\/ston.jsc.nasa.gov\/collections\/TRS\/_techrep\/RP1357.pdfWow, that's a great document. Thanks for giving this title!Also, the comparations of the nasa LM and russian lunar lander, drawn to scale are nice (p. 174, etc). Didn't know that the russian L3 manned lunar lander was so small!This is a great resource:http:\/\/ntrs.nasa.gov\/search.jspregards,mcduck",
        "thread_id": 1372
    },
    {
        "@timestamp": "2023-09-14T07:13:00.205751296Z",
        "author": "jarmonik",
        "date": "2008-05-09T04:39:56+0100",
        "id": "d17b01ecdc2e9987b507653b5a376a6e",
        "post_id": "post-64848",
        "text": "That's a very good question. But I am afraid of that there may not be a way to do that. I hope I am wrong.",
        "thread_id": 1373
    },
    {
        "@timestamp": "2023-09-14T07:13:10.183085312Z",
        "author": "mrspacely",
        "date": "2008-05-14T06:33:35+0100",
        "id": "ed52a87558ec55ea418c4498195dddb9",
        "post_id": "post-65543",
        "text": "because I work with an air ambulance company who is pushing FAA regulations aside left and right and Im sick of it. Someone is going to get hurt because of this company unless the FAA finds out how illegal thier operations are..",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:13:00.392868096Z",
        "author": "triplepogi2009",
        "date": "2010-04-14T14:20:49+0100",
        "id": "efa9c0ece9649416d83e4b50f515cf2b",
        "post_id": "post-216224",
        "text": "Not again.. I thought I saw something from the \"Global Defense Initiative\"...(censored before anyone even bans me here)",
        "thread_id": 13778
    },
    {
        "@timestamp": "2023-09-14T07:13:00.19848064Z",
        "author": "ElPelado",
        "date": "2010-04-06T20:38:11+0100",
        "id": "a154a310b2acfc88f8329d09ac187890",
        "post_id": "post-215734",
        "text": "I read on Space.com that the Shuttle has a [FONT=&quot]\"safety system designed to help destroy the shuttle if it strays off-course\"... is that right???What does this system do? Won't something like this kill the astronauts?Does anybody have any info on this systems?I've never heard about it...Thanks![\/FONT]",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:10.198757632Z",
        "author": "george7378",
        "date": "2010-05-23T19:39:56+0100",
        "id": "f8e8c3d2ff9b9e6ba613f44333224b8d",
        "post_id": "post-224994",
        "text": "astrosammy said:I'll try tommorow morning, I don't have such a good view to the west.\n\nGood - photograph what you see! :thumbup:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:00.326525952Z",
        "author": "Notebook",
        "date": "2010-04-08T21:54:59+0100",
        "id": "37a57ea8ed04f22f9ec1f277c5d77af1",
        "post_id": "post-215993",
        "text": "He's only 39 here, but number one on Venus!:http:\/\/www.empireonline.com\/50greatestcomiccharacters\/default.asp?c=39N.",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:00.393220608Z",
        "author": "Traunmark5",
        "date": "2010-07-21T20:48:25+0100",
        "id": "ab5c49333faf8aea1e27f5ba496c1a19",
        "post_id": "post-216227",
        "text": "using orbiter 2010 and base is invisible. Sounds neat though. Please update.",
        "thread_id": 13778
    },
    {
        "@timestamp": "2023-09-14T07:13:10.323207424Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-15T23:37:49+0100",
        "id": "99966e15adacfa85b3cec7b77553b767",
        "post_id": "post-225225",
        "text": "Space News: \"Intelsat's Runaway Satellite Continues to Pose Interference Threat\".",
        "thread_id": 14434
    },
    {
        "@timestamp": "2023-09-14T07:12:59.9927104Z",
        "author": "Woo482",
        "date": "2010-04-02T19:44:05+0100",
        "id": "a2224a59e542b8ee21e7ff677c5a72d5",
        "post_id": "post-215288",
        "text": "I believe the UCGO nuke's yield is hard coded, so there isn't anyway for you to change it without having the source code",
        "thread_id": 13679
    },
    {
        "@timestamp": "2023-09-14T07:13:10.415414272Z",
        "author": "orb",
        "date": "2011-06-17T19:38:20+0100",
        "id": "d7bf1a80dd9fa47c334df5619b02e029",
        "post_id": "post-225568",
        "text": "A couple of photos from the movement of the payload canister to the payload changeout room (and 2 more showing Atlantis at sunrise this morning):{colsp=3}Click on images to view larger versions\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.330595072Z",
        "author": "Unstung",
        "date": "2014-12-05T12:49:12+0000",
        "id": "bb198a404c7c3e6f19132f0ce1b67792",
        "post_id": "post-216019",
        "text": "boogabooga said:Darn, I was hoping that next year we would add Pluto and Ceres to ALL of the planets being probed are having a probe enroute out to Saturn.\n\nMESSENGER would have probablyformed a crater on Mercurybefore New Horizons gets to Pluto.",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:00.331526144Z",
        "author": "Andy44",
        "date": "2018-04-09T23:02:29+0100",
        "id": "9cb169ac1e5da5650544147ded3304c8",
        "post_id": "post-216028",
        "text": "60 times faster than the planet is not so impressive when you consider how slow the planet rotates. Equatorial rotation velocity, according to Wikipedia, is about six and a half km\/h.",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:00.261589504Z",
        "author": "garyw",
        "date": "2010-04-10T10:47:23+0100",
        "id": "ccbb1d0a235ee4ea1d12f898280917bc",
        "post_id": "post-215961",
        "text": "TheEyes said:Odd. It looks like you are running Orbiter 2006, not 2006P1 as most of the dates are on 25th May 2006, when P1 is 29th September 2006. Try upgrading from the Orbiter website.\n\nThat's wrong. the very first line shows that he is running Orbiter 2006 P1 -> Build Sep 29 2006 [v.060929]Some of the DLL files were not changed so carry the date stamp of orbiter 2006. I've checked my own orbiter.log and it shows the same and I've definetly on P1!",
        "thread_id": 13749
    },
    {
        "@timestamp": "2023-09-14T07:13:09.72356992Z",
        "author": "Rioden",
        "date": "2010-05-21T23:39:48+0100",
        "id": "e2774579dcd7bd0532aba1bc1388a978",
        "post_id": "post-224856",
        "text": "I keep getting a message \"Navigation to the webpage was canceled\" when I try to use the In-Game help. None of the links work. Does anyone know whats causing this?? I know my internet is function correctly.",
        "thread_id": 14390
    },
    {
        "@timestamp": "2023-09-14T07:13:00.490098176Z",
        "author": "Jarvit\u00e4",
        "date": "2010-05-11T18:56:05+0100",
        "id": "768aaf5d31db72629f7204014432391c",
        "post_id": "post-216379",
        "text": "The pirate boat obviously hit a tree. And the captain neglected ATC warnings about fog.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:10.498321408Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-05T18:02:43+0000",
        "id": "e5fa9783911587bc8b3c96fb6c724cad",
        "post_id": "post-225446",
        "text": "Florida Today's \"The Flame Trench\" Blog: \"Bolden: third shuttle flight would be safe\".NASA Administrator Charlie Bolden today reiterated a commitment to fly a third shuttle mission this year and said the agency has determined the mission would be safe.The 2010 NASA Authorization Act requests the flight pending an assessment of its safety, which Bolden said is not yet final.\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.50695552Z",
        "author": "supersonic",
        "date": "2010-04-12T00:47:12+0100",
        "id": "fbf8059e839610c55ccfbc8a8a5fb7ea",
        "post_id": "post-216430",
        "text": "lennartsmit said:The AMSO scenario of the reentry of Apollo 11 uses a PeA of 50k.\n\nI would guess the Lunar Transfer MFD uses a higher ejection speed, and because of that you will need the extra atmoshere to slow you down.",
        "thread_id": 13788
    },
    {
        "@timestamp": "2023-09-14T07:13:00.527194624Z",
        "author": "flying coffin",
        "date": "2010-04-12T01:08:19+0100",
        "id": "aae25464c80cb60796e7552622dc13d9",
        "post_id": "post-216452",
        "text": "That looks pretty good. If you can make it so four 2000kg boxes in =one 8000 kg box out for the mill, that would be excellent.The smelting process usuallyends up with ounces (or grams) per ton of ore in. (we're talking gold\/silver\/copper here, because that's what they mine around here.)",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:13:00.534286848Z",
        "author": "ar81",
        "date": "2010-04-15T14:15:06+0100",
        "id": "7822b5012850802238e56a1d4eb82193",
        "post_id": "post-216680",
        "text": "A space station could not be around the moon, let alone a moon.In time orbit will become so unstable that it collide with the moon at some point, as far as I understand.Some people want to send ISS to the moon...Washington Post:Send It Somewhere SpecialSpace Shuttlecan't reach the moon. Resupply costs would be too high too.And",
        "thread_id": 13796
    },
    {
        "@timestamp": "2023-09-14T07:13:10.508890624Z",
        "author": "N_Molson",
        "date": "2011-04-10T18:58:25+0100",
        "id": "5e3d4b036ecb24a13cb369f879e636fa",
        "post_id": "post-225498",
        "text": "Yep, and if something goes wrong (a collision, a hard docking), that will be the Soyuz fault (since it will be the flying spacecraft). And for now, this spacecraft is vital for the international manned space program.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.181886464Z",
        "author": "Master of Blades",
        "date": "2008-05-08T21:51:25+0100",
        "id": "348c1fe9fa5ca41b9ff36955a889b8b8",
        "post_id": "post-64841",
        "text": "Awright, cheers!:cheers:Hehe.. i completley forgot that the orbital module was accesable too :fool:Anyway, where do you get all this info anyway? I was unable to find it on wikipedia, and google didn't give me much either... do you have a special secret webpage? :search:",
        "thread_id": 1372
    },
    {
        "@timestamp": "2023-09-14T07:13:00.237883392Z",
        "author": "4throck",
        "date": "2010-04-08T15:06:14+0100",
        "id": "46a8dfffe52d9862288cb4b3f36dafb5",
        "post_id": "post-215885",
        "text": "Don't forget politics. Support seem to be stronger to finance cooperative projects than national ones on scientific and exploration fields. And long term projects really need to have a good number of partners to become independent of short term political cycles.I'm not thrilled with the ISS, but it is an accomplished of cooperation and the only manned space program that exists today.In the times of competition, strangely enough, there were only Soviet\/Russian space stations (and the short lived American Skylab). Even with the reference and stimulus you mention from competition, the Japanese, European and American station programs didn't materialize.Yes, the Chinese have made progress and can be see as competition, but have only done one short EVA... I think that Intercosmos cosmonauts did more that that on the Salyuts:). And Intercosmos was cooperative.You do have a point, but in my personal view, cooperation has lead to results within the current financial, technical and political global conditions for long term projects. Now, if we are talking about space tourism or private resupply missions, it's each man competing for itself of course!",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:10.580024064Z",
        "author": "Kevon Daye",
        "date": "2010-05-27T20:59:46+0100",
        "id": "0c1b5d3d53958b9416a76e57ad3dc68c",
        "post_id": "post-226090",
        "text": "Another good reason is, when they launch they're pulling a good +3g's(or thereabouts), which is bearable.If they launch the same trajectory, only pushing over instead of pulling, the crew will be subjected to -3g's, which is uncomfortable, to say the least:[ame=\"http:\/\/en.wikipedia.org\/wiki\/Redout\"]Redout - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:00.50212224Z",
        "author": "Quick_Nick",
        "date": "2010-04-14T00:38:17+0100",
        "id": "95e84fcc57743f7fb89f5a33e0ece8e8",
        "post_id": "post-216418",
        "text": "Artlav: I did see that you used GLSL, but I'd like to know how you drew the image. I'm not familiar with OpenGL, but usually there aren't any decent functions for drawing a single pixel in any language. (at least as far as I've seen)",
        "thread_id": 13787
    },
    {
        "@timestamp": "2023-09-14T07:13:00.48708992Z",
        "author": "Bj",
        "date": "2010-04-11T18:35:37+0100",
        "id": "86cd3f30c1e6783f1f10bcb2d2ed1bec",
        "post_id": "post-216354",
        "text": "Ark said::lol: Good story. Don't know if it's true, but it's amusing. The two incidents really have little in common, I was just using it as a comparison to convey my respect for the EU people for their discretion.As silly as it seems to adopt WW2 strategies to deal with pirates in dinghys, traveling in convoys may be the best solution. These guys set out with the expectation of going after a helpless and unarmed ship, and know full well they aren't equipped to deal with Navy vessels. All but the stupidest will turn around and go elsewhere. It doesn't solve the underlying problems, but it seems like the most bloodless solution until someone figures out how to really solve it.\n\nFriendly fire happens all the time. The only specific case I remember from history class was theOxleywhich was a submarine in theBritishnavy was torpedoed by theTritonwhich also turned out to be a nice big cover up by the navy for a while too.Eagle said:I've suggested in previous discussions that this issue might be circumvented by loading armed security personnel only in \"at risk\" areas and having them disembark as soon as the ship leaves the area. There's not much sense in having armed guards all the way between Italy and China. Of course there's a lot of inertia against the idea, especially since most ships make it through without problems.\n\nI think convoys would be the best solution, since there is regulations for in port arms and whatnot, but it really doesn't need to be as exaggerated as WW2 convoys was. Put say, 10 merchant ships under one destroyers care. When a pirate vessel is sighted then that ship can shoot some warning shots in front of the approaching vessel. Realistically, if they had a 10-60mm cannon shot infront of them, and they still had 1km left to go, they would turn around and that would be the end of it. If they don't divert then have the destroyer break from the convoy and go closer for a smaller (10-15mm) fire that is aimed directly at the engine. IMHO that's the perfect solution.T.Neo said:That depends on what you're using it for. Larger weapons would certainly have a more profound psychological effect for example.Resistance isn't much good when the crew is taken by surprise.\n\nOn the ocean you can see a good distance out, and you have radar\/sonar... its just tankers are not really designed to have the best vessel detection capabilities like warships would have.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:09.91876608Z",
        "author": "T.Neo",
        "date": "2010-05-23T17:58:01+0100",
        "id": "51a9e63c58c1b780b32f53f0b6142404",
        "post_id": "post-224903",
        "text": "Then again, if it's 1000 km, you might as well boost the station conventionally or assemble it at that altitude...",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:12:59.809267968Z",
        "author": "danneh3826",
        "date": "2013-05-03T16:03:55+0100",
        "id": "1e815f7afd014290286aa603037c5a34",
        "post_id": "post-215104",
        "text": "Europeans can usehttp:\/\/relay1.orbiter-radio.co.uk:8000\/now, got it back up and running this morning:)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:09.952606976Z",
        "author": "Loru",
        "date": "2010-05-23T08:56:54+0100",
        "id": "bc2509501e38a6e9ad56a74d7949fb6f",
        "post_id": "post-224911",
        "text": "n122vu said:**EDIT** Just downloaded and loaded it up. The nosecone texture is incorrect. Looks like the nosecone is turned inside out. The original was all black to match the rest of the nose.\n\nThat's correct. Looks like difference in UV mapping between DG-III and DG-IV. I'll update it today--- Edit ---Texture corrected - now it's in correct position.",
        "thread_id": 14397
    },
    {
        "@timestamp": "2023-09-14T07:12:59.837074688Z",
        "author": "Xyon",
        "date": "2010-04-12T15:00:28+0100",
        "id": "c576738a2edcab9eaa52fe07225e7615",
        "post_id": "post-215000",
        "text": "And another fun-filled weekend of programming ends. We had quite a bit of back-to-back programme swapping going on there, really made it feel like a proper radio station:pIn other news, welcome to our newest DJs; Posick, Bradfirj9, and Tex.And finally, DJs like Lambo and Epsilon who play a certain sort of music have taken to putting tracklists up in the forum which hosts the schedule page. So if you're wanting one, head on over there and take a peek.Next Orbiter Radio show is Trainwreck with myself at 19:00 GMT. That is all.---------- Post added at 15:00 ---------- Previous post was at 13:44 ----------Oh yes, and in supplementary news, we have a space set aside in IRC for Orbiter Radio listeners to congregate without spamming the main Orbiter IRC channel. There's a webclient athttp:\/\/xcc.rpgee.com\/chat\/index.phpAlso, Lunar_Lander has just added a show to the schedule for tonight, 16:30-17:30 GMT.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.967880192Z",
        "author": "TSPenguin",
        "date": "2010-04-10T08:34:28+0100",
        "id": "ee66e5158d085b784b85d22193b5beaf",
        "post_id": "post-215268",
        "text": "Columbia42 said:How do you do that?\n\nYour bittorrent client does this on his own. Since the orbiter torrents use public trackers (very large ones), it can happen that they are offline for a short period of time.If you can't connect to the tracker, it can't send you the addresses of other people in the swarm and you have no one to download from.",
        "thread_id": 13674
    },
    {
        "@timestamp": "2023-09-14T07:13:00.000529152Z",
        "author": "Star Voyager",
        "date": "2010-04-02T20:59:52+0100",
        "id": "a6da20568545a727cf95c8d5963b8c5f",
        "post_id": "post-215298",
        "text": "Since Obama screwed over NASA's Constellation Program, what effect does this have on NASA communities, such as Houston, or the Cape. After living at the Cape for 8 years, I can honestly say that most people there are absolutely not going to vote for Obama:http:\/\/news.yahoo.com\/s\/ynews\/ynews_ts1421",
        "thread_id": 13680
    },
    {
        "@timestamp": "2023-09-14T07:13:10.225833984Z",
        "author": "george7378",
        "date": "2010-06-29T21:53:15+0100",
        "id": "80f6559c698395b2e91533f251146e1b",
        "post_id": "post-225020",
        "text": "Andy44 said:WHy does it look so blue? Is that the filter you're using?\n\nI think it's the camera. The Sun looks neutral white through the filter, but I often have to change the camera settings to make the spots show up on the bright background, and it seems to like changing the colour to blue. It may also be the editing program.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45313152Z",
        "author": "DanM",
        "date": "2011-07-10T17:57:50+0100",
        "id": "52cb16a079469f57f60741b8e74ebab1",
        "post_id": "post-225759",
        "text": "The hatch is open---------- Post added at 11:57 AM ---------- Previous post was at 11:57 AM ----------The crew of Atlantis is boarding the ISS",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.103632896Z",
        "author": "Ark",
        "date": "2010-04-04T23:33:49+0100",
        "id": "daf7aa1dd8d1c59e3993374cc104e2af",
        "post_id": "post-215435",
        "text": "What an excellent little addition. Sure is easier than trying to rewrite the XR2.",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:00.1577472Z",
        "author": "Interceptor",
        "date": "2010-04-06T16:25:59+0100",
        "id": "a4f668194ed2fa04664af439f7c35ac3",
        "post_id": "post-215628",
        "text": "Awesome job as always Woo.Love the holder for the cargos too.",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:00.191179008Z",
        "author": "Face",
        "date": "2010-04-06T20:56:59+0100",
        "id": "f4a5e83c8b4375d3ae770ceb0a560921",
        "post_id": "post-215725",
        "text": "MeDiCS said:I quite liked your idea. In fact, I'm in the process of 'inserting' my addons in a Git repo right now (by using branches instead of tags) and I can already see advantages regarding config conflicts over JSGME.:tiphat:\n\nWell, COI is using branches, too.The nice thing with orbiter addons is the mostly textual, mergable nature of most files (meshes, configs, scenarios). Granted, DLLs and textures are hardly mergable, but I have yet to see a DLL or texture collision not based on pure name coincidence.How do you use Git on Windows? TortoiseGit, pure MSysGit or die-hard Cygwin?regards,Face",
        "thread_id": 13723
    },
    {
        "@timestamp": "2023-09-14T07:13:00.181093376Z",
        "author": "Master of Blades",
        "date": "2008-05-08T19:32:02+0100",
        "id": "f406cb898ad903bebf3671ea903bcbef",
        "post_id": "post-64836",
        "text": "Are the crew members of a Soyuz TMA capable of performing an EVA directly out of the craft?",
        "thread_id": 1372
    },
    {
        "@timestamp": "2023-09-14T07:13:10.48571776Z",
        "author": "diogom",
        "date": "2011-07-21T20:30:16+0100",
        "id": "489e44cf137cff335446ce5a52cea159",
        "post_id": "post-225943",
        "text": "Fabri91 said:And42years later!:uhh:\n\nWhat's up with 42? :shrug:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.41419136Z",
        "author": "Wolfer",
        "date": "2010-04-10T22:55:27+0100",
        "id": "a77a690bec78ffe3f705f6b656025fb1",
        "post_id": "post-216263",
        "text": "[deleted by author]",
        "thread_id": 13781
    },
    {
        "@timestamp": "2023-09-14T07:13:00.207154176Z",
        "author": "Scrooge McDuck",
        "date": "2009-02-08T02:50:05+0000",
        "id": "39e4842333f8855a23c77a79c57356f5",
        "post_id": "post-64858",
        "text": "(sorry for digging up an old thread)Using the MFD hDC, WindowFromDC() always seems to return NULL, so jarmonik\/agentgonzo where right. But there are ways of getting the HWND of Orbiter itself if needed.agentgonzo said:You could hook the clbkPanelMouseEvent function of the VESSEL2 class that gives you the relative mouse position (see LaunchMFD code for hooking of VESSEL2 functions).\n\nThis is what I'm trying now, but is this only possible in panel and VC modes? (as there are only clbkPanelMouseEvent and clbkVCMouseEvent)Using GetCursorPos, it would be possible to apply a 'calibration' procedure. When the MFD starts, you have to click at 1 or 2 crosses on the MFD screen, in order to determine the position of the MFD. I think after this calibration, a touch-screen MFD is possible (in default Orbiter-cockpit non panel mode). In the cases of VC or panel, the VESSEL2 HookClass could be used in order to get the relative mouse coords, so the calibration procedure only needs to be done once? Not sure about this.I'll give it a try tomorrow.",
        "thread_id": 1373
    },
    {
        "@timestamp": "2023-09-14T07:13:10.654304256Z",
        "author": "Mojave",
        "date": "2010-05-30T19:25:51+0100",
        "id": "7e32a147e9367a5a55810e53020ae725",
        "post_id": "post-226209",
        "text": "Crash.Land on Venus with the gear down.Land on a non-breathable planet and don't tell them to keep there Space suits on.Make a UMMU in the image of Frankenstein.:)",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.42084736Z",
        "author": "mdsmith2",
        "date": "2010-04-10T22:51:30+0100",
        "id": "1e4e952cdb77b0a603d5997de0b5a97b",
        "post_id": "post-216271",
        "text": "Hello, please excuse me if this is the wrong place for this thread as this is my first post.:)I would take a spacecraft (be it the DeltaGlider or another imaginary one) into a geometric orbit and maybe drop off a TV satellite while I'm there. How would I do this? If you have a link to a tutorial or time for a good explanation that would be great.Thanks,MDSmith2",
        "thread_id": 13783
    },
    {
        "@timestamp": "2023-09-14T07:12:59.815344896Z",
        "author": "n72.75",
        "date": "2010-04-02T02:01:40+0100",
        "id": "58b9cb0230ff51f560a702046ca2b067",
        "post_id": "post-214875",
        "text": "We also need a schedule.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.655549952Z",
        "author": "insanity",
        "date": "2010-06-08T23:58:42+0100",
        "id": "61300ed728e5969143d96f2f436df24f",
        "post_id": "post-226219",
        "text": "Samuel Edwards said:Thats a good one.How bout flyin on Titan the gravity there is terrible. one mess up and you stall, tha captain better say is prayers.:)\n\nStalls aren't really connected to the strength of a planets gravity, the reason you're stalling on Titan is because of its atmosphere. The gravitational force on Titan is pretty low, and the atmosphere is so thick that a human could fly Icarus style (attaching wings to the arms), but again, you're stalling because of the atmosphere.This is my favorite way to kill a ummu: grapple 2 together w\/jetpacks and then run each pack at full hover. Release the grapple to take off, reapplying as necessary to keep the two close. Get high enough, drop 1 of the packs and grapple your buddy for dear life. Switch to his buddy and drop him down to earth.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:59.816152576Z",
        "author": "Xyon",
        "date": "2010-04-02T03:54:52+0100",
        "id": "fd6739b6a5718719346a8e7be133c853",
        "post_id": "post-214883",
        "text": "Jim is easier to say:p",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.648539136Z",
        "author": "Sky Captain",
        "date": "2010-05-27T21:51:58+0100",
        "id": "9553db3d6184598edad261f21aa06176",
        "post_id": "post-226168",
        "text": "When I fly a mission with XR2 or XR5 I sometimes forget to bring all crew members back inside after EVA and accidentally leave few in space.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.487525632Z",
        "author": "Ghostrider",
        "date": "2010-04-11T19:58:25+0100",
        "id": "e34b29c00f1e4519085f759457b05a94",
        "post_id": "post-216359",
        "text": "There's also the little problem about training the crew - even if they allowed weapons on board. While some days of intensive training may allow you to use and maintain a HMG, a cannon is another matter: artillery needs calculations, trained observers and a whole new set of skills, you don't just aim it and blast away. Besides, that's explosive ordnance we're talking about and some delicate machinery that is exposed to a corrosive environment, there's a reason Navy people are trained to operate and maintain the stuff and you have workshops and specialized stores on a ship for that equipment.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.372698368Z",
        "author": "SiberianTiger",
        "date": "2010-04-12T12:37:39+0100",
        "id": "d4841c30240bdfcbb846ddcc4e934b07",
        "post_id": "post-216156",
        "text": "orb said:Couldn't find any relevant information about ILS at XUBS\/UUBS. I only found amiddle marker (\u0411\u041f\u0420\u041c) on the approach pathon a map.\n\nThere is no official information yet, but some sources state that the airfield was not equipped with either ILS or VOR\/DME systems. The only landing radio equipment was \u0420\u0421\u0411\u041d, a standard for Russian military air navigation. Tu-154M mod of Tu-154 family might not have the appropriate receiver for that system. The airfield Pechyorsk (Smolensk-Northern, no ICAO code) is a industrial and military transport field, not supposed for civilian planes to land on. In addition, its air traffic controllers speak Russian, not English, according to the instruction, and the crew might have additional problems with that.I am completely lost in trying to find out, why they wouldn't be offered to attempt landing at Smolensk-Southern (ICAO: UUBS) instead. The Wikipedia states it's closed for arrivals.The trees were reportedly not exceptionally tall, the 1st hit mark in the woods are at about 10 to 15 meters high.So, unfortunately, I believe it's a quite rich set of possibilities of who to blame.R.I.P. the victims. A mourning day is declared in Russia and it's too bad that it has coincided with the Day of Cosmonautics today.:(Seeing the black bands at tip of flags twice in the same month is depressing.",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:12:59.851195648Z",
        "author": "SiberianTiger",
        "date": "2010-04-01T21:50:38+0100",
        "id": "ecfbea5db631b7faee2072181d3aca40",
        "post_id": "post-215135",
        "text": "Very cool. :thumbup: And the rocket was one really weird looking.",
        "thread_id": 13661
    },
    {
        "@timestamp": "2023-09-14T07:13:10.6532288Z",
        "author": "Mojave",
        "date": "2010-05-29T23:21:11+0100",
        "id": "cae983b61387c65af5ad22e76d3beee0",
        "post_id": "post-226199",
        "text": "Alexw95 said:i de orbited my ummu he died and turned to rock\n\nThat one was good:rofl::rofl:---------- Post added at 12:44 PM ---------- Previous post was at 11:23 AM ----------Heres one that just happened to me.Strap a turbopack on one UMMU, have him grapple another UMMU fly straight up let him go. He dies when he hits the ground.BTW the one with the turbopack, while I was watching the one falling, had gone out of control with the turbopack and flew to his death, he died of heart attack befor he hit the ground.:)---------- Post added at 10:21 PM ---------- Previous post was at 12:44 PM ----------crash the DGIV without ejecting the crew.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.055561984Z",
        "author": "KosmoKen",
        "date": "2010-05-23T04:23:32+0100",
        "id": "c9a9b9ad28cb35a60629d1f478e07cda",
        "post_id": "post-224960",
        "text": "Another tip is that if you have a good burn that's very close to prograde, like in that tutorial, then turn prograde and you will at least be close. In this instance the little x should be some degrees to your left when you're that far from the burn and using the prograde AP.",
        "thread_id": 14403
    },
    {
        "@timestamp": "2023-09-14T07:13:00.488978432Z",
        "author": "Zatnikitelman",
        "date": "2010-05-06T23:52:28+0100",
        "id": "5619cb7cf330136146c2f5b98940e950",
        "post_id": "post-216372",
        "text": "Or maybe our snipers are just that good. Regardless of how they did it, they did it and saved the captain of the Maersk Alabama.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.086220032Z",
        "author": "Notebook",
        "date": "2010-04-05T10:13:31+0100",
        "id": "be3bc356c3115be30e8b42ace3598ca3",
        "post_id": "post-215405",
        "text": "Yes, lots of small meshes, I got carried away with the railings! Made a choice early on to make a selection of railings, rather than big meshes in 3DS Max. Thought it would be more flexible. With hindsight that was wrong. ended up with a very large .cfg and very confused. Nearly dumped the whole thing.6A is a bit of a mess, dosen't need the two decks, and I can't think of what structures to put in-between.The lessons will be useful for Spadeadam and Kourou when I get around to those.Going back to the F3(DLL) now, so lots of C++ questions in the future. That should make me popular...N.",
        "thread_id": 13692
    },
    {
        "@timestamp": "2023-09-14T07:12:59.809990144Z",
        "author": "Gerdih",
        "date": "2013-05-14T23:22:39+0100",
        "id": "52c30c75d06259237991ad9469c9ee09",
        "post_id": "post-215110",
        "text": "OMG! its working! first time for me",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.15925888Z",
        "author": "SlyCoopersButt",
        "date": "2010-04-20T23:38:01+0100",
        "id": "bb62df574e17e31f3399d2fee213bb98",
        "post_id": "post-215640",
        "text": "That's really great! Need never worry about having enough of any cargo type again no matter where one goes hehe!",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:10.37336192Z",
        "author": "OrbitHangar",
        "date": "2010-05-19T14:22:13+0100",
        "id": "0c34280d01d7fadbf480fe2c12ae44a8",
        "post_id": "post-225326",
        "text": "Author:hispaYou have a stack of seven ships docked in Earth orbit. Can you boost all the BIG thing to Mars?DOWNLOAD",
        "thread_id": 14444
    },
    {
        "@timestamp": "2023-09-14T07:13:00.405363456Z",
        "author": "jarmonik",
        "date": "2008-05-09T09:26:47+0100",
        "id": "93ae790d96c2cf19cc00fa43b52e25ce",
        "post_id": "post-64872",
        "text": "Looks like I really need to start a documentation project for the IMFD.",
        "thread_id": 1378
    },
    {
        "@timestamp": "2023-09-14T07:13:00.24667008Z",
        "author": "David413",
        "date": "2010-04-08T22:39:59+0100",
        "id": "a0c33981b02dc20d182abef77fb7c9a5",
        "post_id": "post-215905",
        "text": "FD5 Real-Time ScenarioHere is the real-time scenario for STS-131 Expansion Pack users. The MPLM has been relocated to the ISS and the OBSS is in the MPLM installation viewing position on the SRMS.",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:13:10.455796736Z",
        "author": "Moach",
        "date": "2011-07-11T18:47:24+0100",
        "id": "5b7c3f8e0c03a44ee1c96fa0a6b23456",
        "post_id": "post-225773",
        "text": "nobody thinks it's mention-worthy that Sandy Magnus found her missing socks?i'm happy for her - you see, she lad left them up there at her last mission, and now she got them back :lol:i can only imagine that the ISS is probably the LAST place you'd wanna forget something of value... retrieving it may prove quite a logistics challenge :hmm:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.40639616Z",
        "author": "to be",
        "date": "2008-05-11T04:43:33+0100",
        "id": "cfb98ebcd741af82652dccf1058d8e1f",
        "post_id": "post-64882",
        "text": "IMFD is (IMO) the most powerful MFD in existence. It can pretty much get you anywhere, extremely accurately. It took me a long time to figure out what I have so far about IMFD, and I still would say there is a good portion of it I don't really know what does! So more documentation would be great jarmonik:).",
        "thread_id": 1378
    },
    {
        "@timestamp": "2023-09-14T07:13:00.376715776Z",
        "author": "dumbo2007",
        "date": "2010-04-10T14:04:17+0100",
        "id": "72d0463aed043fc43ae27ae15ef74cd7",
        "post_id": "post-216164",
        "text": "Yeah I know...but my point was that multiple cores like i7 and i5 already out there and these are only going to get more popular in the future. So an approach should be taken with the graphics clients, to harness these capabilities",
        "thread_id": 13772
    },
    {
        "@timestamp": "2023-09-14T07:13:10.459760384Z",
        "author": "ky",
        "date": "2011-07-14T23:06:38+0100",
        "id": "8d15e14aa00a0c5d78377bbf11255ef7",
        "post_id": "post-225799",
        "text": "Why would it be disassembled?They kept it from the apollo program.It most likely will be modified for it.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.813615104Z",
        "author": "dgatsoulis",
        "date": "2010-04-02T00:33:22+0100",
        "id": "f6417299b92edfab2f0cd795228cbec7",
        "post_id": "post-214860",
        "text": "Do you take requests!?I'd like to make the first one in Orbiter Radio, please.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.554772992Z",
        "author": "shangding",
        "date": "2010-05-27T03:58:51+0100",
        "id": "73f3f4c3e397cdcbcee1902ad48301b6",
        "post_id": "post-226032",
        "text": "eni don't know why they want to die.12 persons a half of year.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:00.107424512Z",
        "author": "Jamesep3",
        "date": "2010-08-17T09:11:06+0100",
        "id": "97f61dec9b01d46c2e210617bef052a8",
        "post_id": "post-215455",
        "text": "I am using 1.1c is this ok. Do I really have to re download the whole thing or is there a patch or somthing else that I can get to update it?",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:00.182390016Z",
        "author": "ijuin",
        "date": "2008-05-10T06:10:26+0100",
        "id": "e0dbae58885cc915a56f3b98d20de686",
        "post_id": "post-64845",
        "text": "Well, given that the LK lander was only meant to hold one person, and given that a large portion of the deceleration prior to landing was done by the Block D stage, the lander only needed to mass six tons instead of the LM's fifteen tons.",
        "thread_id": 1372
    },
    {
        "@timestamp": "2023-09-14T07:13:00.162020608Z",
        "author": "Donamy",
        "date": "2014-06-01T00:39:35+0100",
        "id": "d0212f518f6d86c19d12cfad1f593753",
        "post_id": "post-215662",
        "text": "I've been having problems with somethings in Orbiter, since a Win7 update. Not sure if it caused the problem, but 2 machines all of a sudden, the same problem.",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:10.464792576Z",
        "author": "garyw",
        "date": "2011-07-20T10:41:25+0100",
        "id": "5e192ed737cb5d44900570fe86fde0e4",
        "post_id": "post-225830",
        "text": "Indeed. Today is FD13 - RCS\/FCS Checkouts & KU Band stow, picosat deployment.Tomorrow is deorbit burn. Orb posted the landing tracks earlier in this thread.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.514060032Z",
        "author": "Donamy",
        "date": "2011-05-19T23:46:02+0100",
        "id": "749b1fb22a06a9fd1e813b6c0f55cb4e",
        "post_id": "post-225521",
        "text": "Are you sure that's not from an aircraft ? I would think from the altitude and the angle, you would see the clouds making the shadows.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.32832384Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-08T22:57:08+0100",
        "id": "0245cd13eba9757496ec5614c5d25cc1",
        "post_id": "post-216001",
        "text": "ESA: \"Venus Express finds planetary atmospheres such a drag\".SPACE.com: \"Venus' Atmosphere Proves a Real Drag, Leading to a Discovery\".",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:00.231480576Z",
        "author": "Woo482",
        "date": "2010-04-07T21:42:48+0100",
        "id": "4648174c6e59223b532ddadd30b59531",
        "post_id": "post-215864",
        "text": "You should be able to just EVA them after landing on the ground.",
        "thread_id": 13740
    },
    {
        "@timestamp": "2023-09-14T07:13:00.35637504Z",
        "author": "Zatnikitelman",
        "date": "2010-04-09T14:35:13+0100",
        "id": "c308291fd0c61d8d98cdbdeed0d95683",
        "post_id": "post-216109",
        "text": "For the past few days of development work where I'm running Orbiter for a minute to check the latest change then exiting etc. I've noticed that the Orbiter process stays running in task manager. I have to go to processes and kill the Orbiter process. Otherwise, I get the message about another instance of Orbiter already running.In shutdown options, I have \"Terminate Orbiter Process\" selected. I've never noticed this problem before. I also make sure to always hit Alt+f4 to exit instead of minimizing and forgetting. It's not really a problem [yet] it's just annoying at this point.I'm running Vista Ultimate 64 Bit on an AMD Turion Dual core with Radeon 3200 laptop graphics and 3GB of RAM.Thanks for any help or suggestions.Zat",
        "thread_id": 13765
    },
    {
        "@timestamp": "2023-09-14T07:13:00.277108224Z",
        "author": "wannacow",
        "date": "2010-04-08T21:00:19+0100",
        "id": "d65aa764b59c9d8f70b06d4ccb749494",
        "post_id": "post-215986",
        "text": "Logifech said:Hello Guys,How can i get in Space with Just Flight Space Shuttle Addon?CheersLogifech\n\nWhat you do is you open up the space shuttle icon on your desktop and select which start point you want to take.:cheers:then you can watch the launch video or press esc and jump straight to gameplay",
        "thread_id": 13752
    },
    {
        "@timestamp": "2023-09-14T07:13:10.652577792Z",
        "author": "Foofoo14",
        "date": "2010-05-28T22:36:59+0100",
        "id": "9a09209307059ad58b0f0a5b90845342",
        "post_id": "post-226193",
        "text": "I strapped a Saturn V to one of my ummus, and for some reason he nose dived into the dirt, fired a unsuited ummu out of the harp gun and he turned into a lumpy rock, strapped a JATO to a ummu and he spun around doing inverted loops, i guess the G's would've ripped his body to pieces, there's also when i ruined the gear on the xr-2 and was then unable to open the nosecone and the doors so they died from hypoxia.The best one was when i summoned a second Venus some how and it landed on top of one of my guys.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:59.794545408Z",
        "author": "Tex",
        "date": "2010-05-06T16:44:32+0100",
        "id": "36ce49eea0d454244305156f7702bc0f",
        "post_id": "post-215026",
        "text": "Hey Xyon, I will need to cancel my show for the time being. It turns out I have another commitment starting this Friday..http:\/\/www.prosimclub.com\/showthread.php?t=1078Wish me luck! I'll probably do another show again, but right now my only free time from work will be dedicated to the league.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.393023488Z",
        "author": "Ashaman42",
        "date": "2010-04-14T18:48:46+0100",
        "id": "9710400656a0e4ab5c59c7e2b95464f3",
        "post_id": "post-216225",
        "text": "Awww, I'm sorry. Now you mention I remember getting your hopes up last time.My apologies:)",
        "thread_id": 13778
    },
    {
        "@timestamp": "2023-09-14T07:13:10.042408704Z",
        "author": "XonE32",
        "date": "2010-05-23T01:55:27+0100",
        "id": "b0d0cc74f03d56238aa9ebd9efacd323",
        "post_id": "post-224955",
        "text": "dbeachy1 said:Those two lines define the state of the MET timer in the scenario when it loads: if MET_STARTING_MJD is >=0, then it means the timer is already running and so it willnotrestart at wheels-up. Can you please post the exact steps to reproduce the problem?\n\nShoot dbeachy I wish I could. I'm sure it has something to do with me being in orbiter and using the scenario editor to either add an XR2 or move it or changing the MJD of a .scn?I just noticed that during a playback .scn that someone posted the M.E.T. started at wheels up which made me realize that in my own .scn's that didn't happen (The M.E.T. didn't start).When i compared the two .scn's (mine and the playback one) I noticed that the MET_STARTING_MJD in mine had some weird date in it (weird in that in didn't match the MJD of the .scn) but also weird in that it had a date as opposed to a -1.0000 which was the value in the playback .scn.And the MET_RUNNING value in mine was set to 1, but set to 0 in the playback .scn.Once I changed the two values in my .scn to match that of the playback .scn (i.e STARTING MJD to -1.0000 & MET_RUNNING to zero) I ran my .scn and the M.E.T. started fine.For some reason the .scn's that weren't working had this for those 2 linesMET_STARTING_MJD 104319.179906MET_RUNNING 1How those numbers ended up in the .scn file is unknown, but I'm wondering if it had something to do with changing the .scn MJD?",
        "thread_id": 14402
    },
    {
        "@timestamp": "2023-09-14T07:13:00.480317184Z",
        "author": "statickid",
        "date": "2010-05-31T18:18:49+0100",
        "id": "787866890785d3f625de16828a54e050",
        "post_id": "post-216323",
        "text": "its definitely not a sim in any respect but i like Infinite Space for the DS. It has a pretty cool space story and tons of ships. Don't know if you are familiar with the old old space trader for palm OS but Infinite Space is alot like that in terms of interface- select planet-whisk away to said planet with small animation. takes a while to get the depth out of it though because in the beginning you can only have one ship, and it has room in it for like, one gun :hmm:i actually quit playing home-box style tv games after F-ZERO GX cuz i pretty much felt that i already beat most of them right when i started playing. i show orbiter to alot of people and they're say something like \"uh... when is something going to happen?\" and then \"oH oH ... i got it.. CRASH IT! CRASH IT!\" then they say- \"what? it just hits the ground and bounces off thats the stupidest game ive ever seen\" and i say \"no way! this is the coolest game ever made! look you can dock to the ISS and it takes more thought than just clicking a mouse on somebodies head!\"",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:12:59.814710016Z",
        "author": "Xyon",
        "date": "2010-04-02T01:25:28+0100",
        "id": "1d7269ce6f86e919c7e411f3f774951d",
        "post_id": "post-214869",
        "text": "Well, I had a good hunt, but I'm afraid I can't find the launch music from Apollo 13. Keep the requests coming though guys! xD",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.20022016Z",
        "author": "george7378",
        "date": "2010-05-24T12:50:39+0100",
        "id": "acdf9268288511c591da78779f024461",
        "post_id": "post-224999",
        "text": "astrosammy said:Ah, I thought I didn't get it with my cheap camera. I think I'll get a solar filter.\n\nYou did do well - the large sunspot is easily visible, as it should be. I am also going to get a filter too, and will try to take some photos through the scope.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:10.35558784Z",
        "author": "Urwumpe",
        "date": "2010-05-26T12:19:46+0100",
        "id": "73868b50669a0ae9ebd3644a7055f15f",
        "post_id": "post-225269",
        "text": "Looks like a rather standard ESC this year, no big surprises when looking at the song selections and artists.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:12:59.834367744Z",
        "author": "dgatsoulis",
        "date": "2010-04-08T19:38:26+0100",
        "id": "b22899daff4a8020e7d19cf82232f0ac",
        "post_id": "post-214975",
        "text": "Thanks for the show insanity!I just got home from work, so i only listened to the last 4 songs of your broadcast, but they were great!:thumbup:Hope we'll listen more of you from now on.As for WHAP's classical\/orchestral music notion, i second that!As long as we can keep the \"sleepy\" tunes off!i.e: I'd love to listen to O Fortuna from Carl Orff's Carmina Burana on Orbiter Radio, but not the WHOLE Carmina Burana.A few classical tunes that (i think) would be popular:Richard Strauss - Also Sprach Zarathustra (2001 Space Odyssey)Beethoven's 5th in C minor op.67 (1st part Allegro con brio) conducted by Herbert fon KarajanRachmaninov piano concerto No.3Mozart Confutatis\/LacrymosaWagner - Ride of the Valkyriesetc, etc...Also, i like it when singers or bands play with some of the world's renowned orchestras.Metallica & San Francisco Symphony OrchestraElton John's \"Live in Australia with The Melbourne Symphony Orchestra\"\"Concerto for Group and Orchestra\" by Deep Purple and the Royal Philharmonic Orchestra. (1969) ... and so on.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.186815488Z",
        "author": "jedidia",
        "date": "2010-04-09T12:49:30+0100",
        "id": "d233c8cf711cfc656a7124110878c8b5",
        "post_id": "post-215706",
        "text": "Well, foremost it's because of the crowd here, plus I can get advice about almost anything, since there are some specialists from a wide variety of fields gathered here.Besides that, the administration here just rocks.",
        "thread_id": 13720
    },
    {
        "@timestamp": "2023-09-14T07:13:00.611435776Z",
        "author": "Moach",
        "date": "2010-04-12T12:43:41+0100",
        "id": "12b8c21affaae4723483e264633cdd6e",
        "post_id": "post-216737",
        "text": "i once heard somewhere that the best way to keep your data safe, is to have it stored in redundant HDs, removed from the computer and placed in a safe deposit box in your local bankthat oughta keep the hackers at bay - HA! :chainsaw:",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:12:59.83689472Z",
        "author": "wehaveaproblem",
        "date": "2010-04-10T18:10:25+0100",
        "id": "f712ab2a99e1b1d71c6005343086b24a",
        "post_id": "post-214998",
        "text": "Although my studio isn't as flash as LL's, I'm gonna step on the radio after him this evening and warm up for Xyon. Tune in or for some classy orchestral and probably a lil drum & bass too.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.443067904Z",
        "author": "ky",
        "date": "2011-07-08T16:39:47+0100",
        "id": "ed77fe1c19394012453e59d793feaa41",
        "post_id": "post-225719",
        "text": "I'm doing this live in orbiter too.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.90472448Z",
        "author": "orb",
        "date": "2010-04-02T04:50:32+0100",
        "id": "b2fc4824d89503d1892129adaca09a05",
        "post_id": "post-215217",
        "text": "And there's also an article:Add-on Development Resources.",
        "thread_id": 13669
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45649024Z",
        "author": "Donamy",
        "date": "2011-07-11T22:00:32+0100",
        "id": "ac362d711a998ff5583886cd1d206d0e",
        "post_id": "post-225779",
        "text": "orb said:A couple of images of Liberty Star towing a spent booster from STS-135 back to Cape Canaveral:\n\nWhere's the other one ?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.052350976Z",
        "author": "T.Neo",
        "date": "2010-04-13T20:38:11+0100",
        "id": "c45e5d4419ec5cdccd048262bfcdbc80",
        "post_id": "post-215339",
        "text": "Getting all of this to ecologically \"work\" might be tough.Also, whether you keep embryos or holographic storage data thingies you're going to have major trouble gestating these organisms till they can survive on their own- it would be like trying to make a Jurassic Park.Fortunately many plants have stable seeds that can be kept for relatively long periods of time and germinate by themselves given the right conditions. Microscopic life should be far easier to keep, and to find.You seem to have forgotten invertebrates though, and fungi. Critical organisms to an ecosystem. No insects? No crustaceans? No mushrooms?Also, imagine the trouble trying togetall these organisms. And figuring out how to keep them alive in breeding populations, after gestation.I think you'll need another ship. A fleet of other ships...",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:12:59.96838656Z",
        "author": "orb",
        "date": "2010-04-10T19:06:21+0100",
        "id": "88237b190c74f46d82fb8a21f80aad8b",
        "post_id": "post-215271",
        "text": "Columbia42 said:Thanks guys. BTW, does the torrent-downloading program have to be open all the time during the download or will it automatically download even if it's closed?\n\nDepends on the torrent client. Its process needs to be loaded and running in the system, but it can download files in background, without window open all the time. It may create a tray icon to indicate status of the download, or it can be run as a system service, but as I said, it depends on the used client.(BTW. 2 seeds, 4 peers for the Moon ATM, but I'm neither seeding nor downloading, only checking)",
        "thread_id": 13674
    },
    {
        "@timestamp": "2023-09-14T07:13:00.092651776Z",
        "author": "80mileshigh",
        "date": "2010-04-05T00:26:19+0100",
        "id": "470f89fce6ef4afbf40d71b5eca4a212",
        "post_id": "post-215418",
        "text": "Unfortunately this one can't be converted to UCGO without a lot of work which I think would spoil the aesthetic of the model.UCGO has a threshold for maximum vertices (15000) which is well below the number in this model. I did try to optimise it for compatibility, I even deleted the entire internal mesh and made the windows opaque to disguise the fact, but still I was very much over the vertices limit. Using optimisation tools in Gmax only resulted in a mesh that had ugly inconsistencies. When I realised I couldn't make it UCGO compatible I decided to incorporate all the wheels in the same mesh group as other body parts for the sake of framerate friendliness, further reducing UCGO compatability.I began this mesh about three years ago, so UCGO wasn't something I designed for. Ultimately I'd like this to have a custom dll, which I'd be grateful for assistance with, but which I'll make myself otherwise (may take a long time). Contrary to the appearance of my add-ons this weekend, I favour the idea of add-ons without dependencies. Not being able to code is a limiting factor.",
        "thread_id": 13693
    },
    {
        "@timestamp": "2023-09-14T07:13:10.659066624Z",
        "author": "Izack",
        "date": "2010-06-16T21:19:17+0100",
        "id": "978c91518e4f5f2fe0c58fcc3584e7a0",
        "post_id": "post-226242",
        "text": "Wonderer said:Try to hit a launching shuttle with a HARP that is armed with UMMU (I just thought of this,but I haven't tried it) :hmm:\n\nI know what I'm doing this evening!:)",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.050923264Z",
        "author": "jedidia",
        "date": "2010-04-10T10:57:25+0100",
        "id": "ec827449f12c0c0b4bd933a0b95fef43",
        "post_id": "post-215324",
        "text": "The front is designed to be a huge lifting body\/flying wing design that should be able to fly into the atmosphere, once velocity is reduced it can do a nose down approach until it is close to landing, then it would pitch up hard and hit the hover thrusters to stop the forward momentum and make a hover landing.\n\nThat would be a hell of a ride for such a beheamoth, with all the people on board... of course Mars gravity is lower, and the atmosphere a lot less dense, but I still doubt that something that massive could make a save reentry without eliminating most of the orbital speed before hitting atmosphere.On second thought, a very shallow reentry that takes several orbits to get deeper in the atmosphere might work rather nice. It will be difficult hitting a specific place, but I think it should be possible to bleed of the speed slowly during the course of a few days (bringin other problems along like how you're going to care for the passengers for that period of time, but let's focus on the technical aspects).How to savely touch down anything that big might still be a problem, though. Maybe it would be a good time to start making up some dimensions and estimated weights, we can't really say anything until there's some more tangible data on the table.Mesh looks nice so far :thumbup:Also you will need two rotating sections on the ship. That way they cancel each other out.\n\nAllthough a ship with only one centrifuge is a bit counterintuitive to manouver (you turn right, the ship pitches down... whuzz?), there is really no reason why you HAVE to have a counter one. A computer could easily translate the command signals and distribte them to the right rcs thrusters, so that you'll actually be moving the way you steer. No big deal.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:00.10224128Z",
        "author": "Interceptor",
        "date": "2010-04-04T17:58:53+0100",
        "id": "20ecc7d15296bf1498942aaf284ad868",
        "post_id": "post-215428",
        "text": "Awesome job!Thanks WOO.",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:10.042149632Z",
        "author": "dbeachy1",
        "date": "2010-05-23T01:30:48+0100",
        "id": "6ebb818068f6b82dfd014ca3dc364396",
        "post_id": "post-224954",
        "text": "Those two lines define the state of the MET timer in the scenario when it loads: if MET_STARTING_MJD is >=0, then it means the timer is already running and so it willnotrestart at wheels-up. Can you please post the exact steps to reproduce the problem?",
        "thread_id": 14402
    },
    {
        "@timestamp": "2023-09-14T07:13:00.062432Z",
        "author": "garyw",
        "date": "2010-04-07T12:11:26+0100",
        "id": "460022255bc59138a3a364455ca4130b",
        "post_id": "post-215354",
        "text": "It takes as long as it takes. OH is run by a single person who has other commitments such as a job!",
        "thread_id": 13683
    },
    {
        "@timestamp": "2023-09-14T07:13:00.191290112Z",
        "author": "Topper",
        "date": "2010-04-06T21:18:56+0100",
        "id": "f9573feabfb8792fe2ca02a1a04995e1",
        "post_id": "post-215727",
        "text": "cfg confiuratori wish me a tool that can automaticly check\/edit the configfiles and install required addon tools too. I know that it is good for the community if people who are installing orbiter improve there skills so they can make own addons.But i think it is verry hard to intall (for example) NASSP (include sound, grafical improvements of earth atmosphere, hirgh resulotion moon textures etc...). It is nearly impossible to get all this stuff on the first day if the guy is not experienced in thinks like that.What i will say is that i think that it is a little bit hard for a newbe to install and configurate all this stuff.On the other side, i know that orbiter is not an arcarde game, where you click \"install\" and have all the great features. But to have it a bit more easy to install and configure addons will be great i think, but i have no idea how to do this by the best way...",
        "thread_id": 13723
    },
    {
        "@timestamp": "2023-09-14T07:13:10.142193664Z",
        "author": "martins",
        "date": "2010-05-23T05:42:41+0100",
        "id": "0d77c9b27fc4330f709c6db05981b9b4",
        "post_id": "post-224976",
        "text": "Yes.",
        "thread_id": 14407
    },
    {
        "@timestamp": "2023-09-14T07:13:00.136209152Z",
        "author": "tblaxland",
        "date": "2010-04-07T04:34:51+0100",
        "id": "d5378f570405337ccfa4542c8dd5309f",
        "post_id": "post-215530",
        "text": "So, you starting thrusting T\/6 seconds before periapsis and continue thrusting along the velocity vector until T\/6 seconds after periapsis, where T is the orbital period?The only way I can see to solve that is to resolve the orbit parameters at small intervals during the burn (every 1 s?). Whether or not that is easier than just numerically integrating the full trajectory, I'll leave for you to decide.If you do decide to go down that route, you could use [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3825\"]KOST[\/ame] to propagate your orbit parameters for you between each time step. Then, at each time step, convert your orbit parameters to state vectors, increase the magnitude of the velocity vector by however much dV you are predicting the engine to provide in that time step, and then convert the state vectors back to orbit parameters.A temporary note of caution on KOST: it has some small bugs which cjp and I are working on ATM. These relate only to some very specific cases of equatorial orbits, orbits with eccentricities very close to 1, and hyperbolic orbits far away from periapsis. That said, there is nothing to stop you using KOST functions as they are since the function definitions all remain the same. You can just plug in our bug fixes when they are ready.",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:13:10.271684096Z",
        "author": "Hispa",
        "date": "2010-05-27T14:33:16+0100",
        "id": "500dc699b8e6bd3a25ce41d602839f58",
        "post_id": "post-225123",
        "text": "I got the ship to do a little trip around the vicinity and test its navigation skills. It spent around 20% of fuel to arrive to the Moon, but I want to increase the amount of fuel (2500000kg) or improve the ISP of the engines. The trusters are like a mad horse, so it's necessary to lower their impulse to at less one half. They must be powerful to maneuver when docked to heavy stacks, but not so much to make the ship unmaneuverable when navigating alone.The center of gravity is another question to solve. When docked to these heavy XR5, the ship gets undesiderable rotations when translating. I think I can adjust it a little and reduce the residual movement, but no clue of how to avoid it completely.I know that the radiators issue can be phisically incongruent, but I like how they are. Never mind, because my intention is to release also the anim8or model in the ship package for those who want to change it in the way they want.I will think about the posibility of compile a UCGO dll for this ship, but I don't promise nothing. I'd like to see crew transfers between XR2\/XR5 and the ship, and transport personal from one planet to other, but today it's only a wish.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:00.528231424Z",
        "author": "Dambuster",
        "date": "2010-05-03T17:52:23+0100",
        "id": "0edd6035f448aafc74f3a0af5dca4ed4",
        "post_id": "post-216460",
        "text": "Looks awesome! Perhaps this could be used for the upcoming Orbiter Forum Mission to Mars?:)",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:13:00.181507072Z",
        "author": "Urwumpe",
        "date": "2008-05-08T19:44:22+0100",
        "id": "32316a5b0cfee88a8c2151cc981a99ae",
        "post_id": "post-64838",
        "text": "Soyuz TMA can allow EVAs, but like DaveS already pointed out, it lacks handrails and other EVA tools.Also, Soyuz does usually not carry space suits (only pressure suits). But otherwise, it can do so: The Orbital Module acts as airlock, the hatch used for entering Soyuz on the ground (part of the OM) gets used for egress.The life support system of Soyuz can support this, but it is no longer optimized for it.",
        "thread_id": 1372
    },
    {
        "@timestamp": "2023-09-14T07:13:00.619557376Z",
        "author": "supersonic",
        "date": "2010-04-12T01:12:10+0100",
        "id": "c02d6d4a22f491a9394805dba17936e3",
        "post_id": "post-216774",
        "text": "stargazer said:Hello!This is my first posting on this forum. I have been playing Orbiter for some time now. I really love this game!\n\n:welcome:Hope to see you posting!",
        "thread_id": 13804
    },
    {
        "@timestamp": "2023-09-14T07:13:10.446302208Z",
        "author": "orb",
        "date": "2011-07-08T19:06:24+0100",
        "id": "217e7af9eb1c4a759cfbe657c3a394d6",
        "post_id": "post-225735",
        "text": "HAL9001 said::woohoo: and goodbye:cry:\n\nWhy goodbye?:rolleyes:The mission just started. They haven't even docked to ISS, just launched today.Here's calendar eventfor docking.Here you can request a reminderfor it.NASA:RELEASE : 11-216 - NASA'S Final Space Shuttle Mission Begins With Atlantis' LaunchMEDIA ADVISORY : M11-140 - NASA Releases Administrator's Video About Final Shuttle LaunchESA:Last Space Shuttle mission launchedRoscosmos:Atlantis Blasts off on Final Shuttle MissionDLR:Thirty years of the space shuttle - launch of Atlantis marks the end of the US Space Shuttle ProgrammeSPACE.com:NASA Launches Space Shuttle on Historic Final MissionPhotos of NASA's Last Space Shuttle Launch(PHOTO GALLERY)Spaceflight Now:Photo Gallery: Atlantis soars for the final time(PHOTO GALLERY - PRESS SITE)America's space shuttle blasts off on one last missionA couple of pictures fromKSC Media Gallery:In the white room:{colsp=3}Click on images to enlarge\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b{colsp=3}\u200bLiftoff:{colsp=6}Click on images to enlarge\u200b{colsp=2}\u200b|{colsp=2}\u200b|{colsp=2}\u200b{colsp=2}\u200b|{colsp=2}\u200b|{colsp=2}\u200b{colsp=2}\u200b|{colsp=2}\u200b|{colsp=2}\u200b{colsp=3}\u200b|{colsp=3}\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.24713984Z",
        "author": "Yoda",
        "date": "2010-04-09T02:51:23+0100",
        "id": "210b5b1fe8ae44f3f817853cdc474f48",
        "post_id": "post-215908",
        "text": "\"This service pack is being provided in advance of an Expansion Pack for Hubble missions\"Sorry, but did I misunderstand you regarding this expansion pack mentioned on your \"service pack 3 release\" on Dec.29 2009 ????If I did,my mistake...................",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:13:10.475309056Z",
        "author": "DanM",
        "date": "2011-07-21T10:47:46+0100",
        "id": "5a09d252a45c44df878be214113cc7eb",
        "post_id": "post-225890",
        "text": "The air data probes have been deployed.:hailprobe:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.748346368Z",
        "author": "jedidia",
        "date": "2010-04-01T16:01:52+0100",
        "id": "72880c8c273b30427ddf2a3ebbc2fd02",
        "post_id": "post-214804",
        "text": ":rofl:on a side note, SUISA is going to cash in fees on cell phones with MP3 capability now... :beathead:",
        "thread_id": 13656
    },
    {
        "@timestamp": "2023-09-14T07:13:00.511030528Z",
        "author": "Mantis",
        "date": "2010-08-01T11:29:25+0100",
        "id": "c8ecd3be54489fa71f99a729d38aa3a1",
        "post_id": "post-216438",
        "text": "Aeadar said:Yup, same here. Other than AMSO itself, I only have the Apollo 12, 15, and 17 soundpacks, plus the Self Deploying Radial Module Space Station, by 80mileshigh, which I'm not currently using. Perhaps I should try a fresh install.:hmm::hail::probe:---------- Post added at 02:30 ---------- Previous post was at 01:47 ----------I wonder if we're having the problem in the same scenario? Mine is the A15 liftoff scenario after several saves.I've also got CTDs when trying to run the LazyD scenario and the Sub-Sat deploy.\n\nI seem to have that problem with the LRV on all of the scenarios in which it exists. The LazyD thing works or for me and so does the sub-sat but not the LRV. I first noticed it in the Apollo 15 launch scenario that you mentioned and then I went and tried all the \"on the moon\" scenarios and they all CTD at precisely the same point.I'm wondering if the LRV uses a different C+ runtime or something than the rest of the addon. I'd love to solve this one because AMSO is just about my favorite addon. I've flown most of the missions and done everything except for use the LRV. Not really knowing the architecture of the thing, my theory is that it's essentially a piece of the LM right up until it completes it's deployment at which time it is spawned as a separate vehicle and that's when it CTDs.",
        "thread_id": 13789
    },
    {
        "@timestamp": "2023-09-14T07:13:10.182514176Z",
        "author": "tl8",
        "date": "2008-05-14T06:31:43+0100",
        "id": "e28699dd4b905c4e12531b002106be27",
        "post_id": "post-65542",
        "text": "Umm, why would you want to know that?",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:13:00.194972928Z",
        "author": "Lunar_Lander",
        "date": "2010-04-11T21:19:21+0100",
        "id": "1b0f820c1abef3c823a872ea639ce035",
        "post_id": "post-215733",
        "text": "Stage 2 has openedHello,thank you for voting! With 70% you decided that the outer ring should read \"Project \u03a3\u03c4\u03c1\u03b1\u03c4\u00f3\u03c3\u03c6\u03b1\u03b9\u03c1\u03b1 - High Altitude Science Platform\".Now forStage 2: Design a mission patch out of the sketch and the poll result! Winning entry will be used and will receive a prize! The Contest will be open until May 11, 2010. Send you designs to: projectvortex (at) gmx (dot) net !",
        "thread_id": 13724
    },
    {
        "@timestamp": "2023-09-14T07:13:00.486643968Z",
        "author": "lennartsmit",
        "date": "2010-04-11T16:48:10+0100",
        "id": "8d15f132d170dcb16c8c209cce6db062",
        "post_id": "post-216348",
        "text": "T.Neo said:Resistance isn't much good when the crew is taken by surprise.\n\nI don't think there is an element of surprise as there should always be someone on the bridge keeping watch. The problem is the fact that an RPG has a range of 900 meters.The boat can stay a kilometer away where pistols and rifles wouldn't hit someone and still make the crew surrender, as one hit of a grenade would puncture the hull and cause fire. Unless you have a large military sniper there wouldn't be much use of having guns onboard.Off-topic: Why is itanRPG? Is it because of theasound, as in start, in the begin of R?",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:10.479458048Z",
        "author": "ky",
        "date": "2011-07-21T11:04:26+0100",
        "id": "190461ba260c842bb8033ce6fd34ecb2",
        "post_id": "post-225913",
        "text": "I'll post the pic later,right now eatin breakfast.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.54210944Z",
        "author": "ar81",
        "date": "2010-04-11T21:21:22+0100",
        "id": "dafeefa2292d22cd91f9a10284b45237",
        "post_id": "post-216695",
        "text": "[nomedia=\"http:\/\/www.youtube.com\/watch?v=iwPj0qgvfIs\"]YouTube- Leerestademoda.com - BOOK - Versi\u00f3n completa[\/nomedia]For those who do not understand spanish:Book is a bio-optical system device, known commercially as \"Book\".Wireless, no electrical circuits that may fail, no need of battery, no need of an electric outlet. Book can be used anywhere.Since it requires no battery, no recharging is needed, so it may be used as much as you need.Book never suffers CTDs, it never needs a reboot. Just open it and enjoy all its advantages.It was built with sequentially organized paper pages that may store thousands of bits of information. Each page is optically scanned so it can be read directly by your brain. A simple pass of your finger will take you to the next page.Pages are kept together by a device called cover that keeps them in their correct sequence. Thanks to the opaque paper technology, data may be stored in both sides of each paper sheet to increase amount of stored information, and reduce manufacturing costs.Most of books include a function of index that points the exact location of information.The optional accesory, bookmark, allows to open the book in the exact location where you were in the previous session, even if you finish the book. Bookmarks follow international standards, so the same bookmark can be used with books made by different companies. Many bookmarks may also be used on the same book if user desires to store many results of a search.You can also add comments attached to the text of Book, using the optional programming tool called \"Pencil\". There is also a hand free device that allows to keep the book in a position where it is readable without using hands, allows the right placing of book.Book is an environmentally friendly product since all materials are 100% recyclable. Affordable and vaialable it is the precursor of a new wave of entertainment. Welcome to the era that will transform your way to se the world. Welcome to the experience of Book.:tiphat::cheers::lol:",
        "thread_id": 13799
    },
    {
        "@timestamp": "2023-09-14T07:13:00.206566912Z",
        "author": "jarmonik",
        "date": "2008-05-09T10:30:35+0100",
        "id": "1da78b18378854acf6eebbcb62ae6769",
        "post_id": "post-64852",
        "text": "Scrooge McDuck said:Are there already some MFD's out there that use the mouse on the screen area itself?\n\nThere aren't any. Atleast I am not aware of.",
        "thread_id": 1373
    },
    {
        "@timestamp": "2023-09-14T07:12:59.81180288Z",
        "author": "dbeachy1",
        "date": "2020-04-26T20:25:41+0100",
        "id": "6baa1188625d28132c72153684a965a2",
        "post_id": "post-215126",
        "text": "Does the stream play music via the auto-DJ? When I tried to connect tohttp:\/\/radio.orbiter-radio.co.uk:8000\/orbiter-radio.m3ujust now using either VLC or Winamp, it errors out.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.481672192Z",
        "author": "orb",
        "date": "2011-07-21T11:57:07+0100",
        "id": "20b3ee302d0ed17b4d844361d1dbfe4e",
        "post_id": "post-225924",
        "text": "Landing photosClick on images to enlarge\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.18759168Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-12T04:08:04+0100",
        "id": "f16ff17434145e2abb73821a924766b8",
        "post_id": "post-215713",
        "text": "I like:. The quality of discussions (lots of smart, educated people discussing complicated things - with NO txt spk)!:). People of different nationalities coming together & not feeling the urge to destroy each other!:p. People on this forum don't \"take themselves too seriously\", i.e. people are willing to have a laugh and a joke. :thumbup:",
        "thread_id": 13720
    },
    {
        "@timestamp": "2023-09-14T07:13:00.400888832Z",
        "author": "ar81",
        "date": "2010-04-13T16:41:15+0100",
        "id": "76f357d7a209acfdba7658559e142816",
        "post_id": "post-216250",
        "text": "garyw said:That's wrong. Thatchers popularity rose after the Falklands were taken back into British hands. That's why she called a snap general election shortly after.\n\nYes. Tatcher was in need of popularity and she achieved it. Without knowing it, Galtieri launched her a life saver as he invaded the islands.The political cost of war was lower than the political cost of peace. This is what makes politicians to decide between war or peace.",
        "thread_id": 13779
    },
    {
        "@timestamp": "2023-09-14T07:13:10.483515136Z",
        "author": "ky",
        "date": "2011-07-21T16:41:36+0100",
        "id": "92f0ebabbd387527a131d80397250811",
        "post_id": "post-225934",
        "text": "Awesome pic.Seems their having a party up at KSC.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.827813376Z",
        "author": "orbiterguy",
        "date": "2010-04-05T00:35:59+0100",
        "id": "948ac4b7696804bed0372194c2c3a4ea",
        "post_id": "post-214919",
        "text": "excatley absouluty brilliant we just need to get more listeners",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.231233024Z",
        "author": "Kiwi",
        "date": "2010-04-07T21:39:00+0100",
        "id": "9ef917cbe0dd73cb9978576c5ee53f46",
        "post_id": "post-215863",
        "text": "I am aware that you can perform an EVA while in space, but is their any way to unload your crew once you land on the moon or on earth? without having to emergency eject them?I am aware that you can spawn new Ummu and put your ship to sleep, but is their a more realistic solution?Thanks,Kiwi",
        "thread_id": 13740
    },
    {
        "@timestamp": "2023-09-14T07:13:10.227344896Z",
        "author": "george7378",
        "date": "2010-07-16T15:58:00+0100",
        "id": "05821ca0777397fac8625d28c63f7c1e",
        "post_id": "post-225031",
        "text": "SpaceMan965 said:How long does the exposure have to be to take pictures of the sun?\n\nOnly low exposure times - it is bright enough to be captured within fractions of a second.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:00.629164288Z",
        "author": "Notebook",
        "date": "2008-05-11T20:13:25+0100",
        "id": "556ed4a1a8dc5ca179948dc48a47ad85",
        "post_id": "post-64903",
        "text": "http:\/\/www.formula1.com\/results\/season\/2008\/791\/6508\/Kubica is doing well.Where are the Uk drivers?N.",
        "thread_id": 1381
    },
    {
        "@timestamp": "2023-09-14T07:13:10.432075776Z",
        "author": "ky",
        "date": "2011-07-08T14:28:21+0100",
        "id": "e04e5e6dded1d28f5e1bcc9b05755764",
        "post_id": "post-225667",
        "text": "Is this close enough to launch conditions right now?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.791685888Z",
        "author": "Xyon",
        "date": "2010-04-01T23:12:12+0100",
        "id": "656aa1b8f18d73229ecc6e874feb0d54",
        "post_id": "post-214846",
        "text": "I've noted some issues with trying to listen via VLC, but assumed it was due to the local server thing.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.792940288Z",
        "author": "Xyon",
        "date": "2010-04-20T17:17:22+0100",
        "id": "bea7afa4745e25d6e444680c01e807a3",
        "post_id": "post-215015",
        "text": "Nah, we'd never let that happen mate.In other news, skype broadcasting is now (hopefully) fully fixed from my end, so I am good to go to host call in shows.Further to the discussion in IRC, there will be a talk show tonight at 18:00 GMT. Those wishing to take part let me know either here, in PM or IRC. I'll compile a final list of 6 at most at around 17:30 GMT and we'll get going.Bear in mind you can jump in and out at any time.:)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.808592896Z",
        "author": "Xyon",
        "date": "2013-05-01T23:29:40+0100",
        "id": "b247e533002bb4bdb01fef5031c61a9e",
        "post_id": "post-215097",
        "text": "orb said:The latter address is incorrect (it's actually called relay1.orbiter-radio.co.uk now). Additionally the relay server isn't working at this moment. If however the relay server is working, the radio.orbiter-radio.co.uk address should be sufficient, as it would point to both of them.\n\nYou can also drop the :8000, now, as port 80 will redirect internally to that anyhow (It makes for cleaner URLs, which I prefer).It's changing quickly, but I think I've wound up with a stable platform to keep hold of, so here's the score:radio.orbiter-radio.co.ukis the URL to use if you want tolistento a show. It will be load balanced and kept up-to-date with functional relay servers.relay1.orbiter-radio.co.ukis the URL for the relay (currently, as orb rightly says, down for maintenance). This might be an appropriate URL to tune into if you're in Europe and are experiencing too much buffering on the load balancer above.broadcast.orbiter-radio.co.ukis the URL to use tobroadcasta show. This server is also a good relay for those in the USA who experience too much buffering on the load balancer.www.orbiter-radio.co.ukis the link for the wiki.Oh, andIRC is still up on this URL herejust FYI.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.542371072Z",
        "author": "T.Neo",
        "date": "2010-06-04T12:22:23+0100",
        "id": "65dc5cc3919115034ef17a49c6d9eeaf",
        "post_id": "post-226008",
        "text": "Ghostrider said:Not even 100 trillion dollars can change the laws of physics.\n\nAt least it isn't an X-Wing...",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:12:59.921304832Z",
        "author": "Submariner",
        "date": "2010-08-13T13:27:47+0100",
        "id": "43d45e251c4e5c46a67dcfc0ef134b05",
        "post_id": "post-215245",
        "text": "You can also go into the .cfg and jack up the attitude thrust power. I hate to do this but it was the only way to get it to rotate when part of a stack.",
        "thread_id": 13672
    },
    {
        "@timestamp": "2023-09-14T07:13:10.579452928Z",
        "author": "insane_alien",
        "date": "2010-05-27T19:52:19+0100",
        "id": "13b0330ade8d31cd35a1270cd73b0995",
        "post_id": "post-226087",
        "text": "reduces stress on the frame during launch, this means you can build it lighter. the wings will not have much effect on anything as they are grossly undersized considering the mass of the whole assembly.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:12:59.804061696Z",
        "author": "Xyon",
        "date": "2010-06-27T20:00:05+0100",
        "id": "bad15c2ea0c2687dd55c362808fe1bd7",
        "post_id": "post-215062",
        "text": "A few technical issues this week have killed off the automatic DJ, so there will be periods of time between scheduled shows when the radio will be silent and bounce connections with an ICY 401 message.I should have it resolved soon. Now, where did I put that sledgehammer?",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.87939712Z",
        "author": "Chub777",
        "date": "2010-04-02T08:58:34+0100",
        "id": "791309eec600322fa1fa138558404a3c",
        "post_id": "post-215209",
        "text": "The crew would have no supplies and it could re-enter (like what Izack said). The crew could actuallydieif that happened.",
        "thread_id": 13667
    },
    {
        "@timestamp": "2023-09-14T07:13:00.046391808Z",
        "author": "Chub777",
        "date": "2010-04-03T05:49:36+0100",
        "id": "e8906adef54406bf79c1600e4d6a57a0",
        "post_id": "post-215301",
        "text": "In my opinion, it would be easy to live on the moon. For something even better, you could create terra-forming probes that launch bombs (ie:Bomb MFD) aimed at the ice-caps. Also, land on Mars.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:09.724156928Z",
        "author": "garyw",
        "date": "2010-05-23T11:05:58+0100",
        "id": "a14e0a4250ef720c344ccc6cda3695f8",
        "post_id": "post-224859",
        "text": "I think this is to do with the UAC protection on Vista, I've not got a copy of Vista handy to test it but I think the fix is to make sure that you run orbiter as local admin.",
        "thread_id": 14390
    },
    {
        "@timestamp": "2023-09-14T07:13:00.187537408Z",
        "author": "eveningsky339",
        "date": "2010-04-09T19:36:01+0100",
        "id": "828228fef7b01bd2badd60ce4ee28aaf",
        "post_id": "post-215712",
        "text": "The international diversity is neat. The overall civility is refreshing. The tireless support for everything, from Orbiter to becoming a dad (that's me!), is wonderful.:)Also, I've had some very... fascinating experiences with mods and admins in the past. Personal bias, deleting entire threads without notification, etc. on one end of the spectrum, and letting flame-wars run wild on the other. The moderators on O-F are there when they need to be, treat issues with professionalism, and participate in the community with the rest of us.",
        "thread_id": 13720
    },
    {
        "@timestamp": "2023-09-14T07:13:10.506880256Z",
        "author": "Kyle",
        "date": "2011-03-27T13:04:04+0100",
        "id": "32d9df5893425620fdda09c7cb104a94",
        "post_id": "post-225488",
        "text": "STS-135 crew photo now released by NASA:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.107971072Z",
        "author": "Foxtrot1",
        "date": "2010-08-20T22:09:54+0100",
        "id": "305874ea9567e4cb7b6ea41e1570b480",
        "post_id": "post-215459",
        "text": "Do you think it might be a problem with the XR fuel code? I know the XR vessels are picky when it comes to refueling. Unless it's a problem on my end, the only way to refuel them is by opening the fuel hatch and using the refuel switch in the cockpit when on the ground or docked.It won't even let me refuel them by using the scenario editor (although it lets me remove fuel). The only refueling \"workaround\" I have found has been using the payload manager to add 2 main fuel tanks, empty the payload bay, and then add 2 more tanks then empty the bay again.",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:00.199066624Z",
        "author": "orbiterguy",
        "date": "2010-04-06T21:03:45+0100",
        "id": "a903442fdd54d164e2107c85899b2505",
        "post_id": "post-215738",
        "text": "The shuttle has an instrument that if you push the button the command capsule will rip off and deploy parachutes keeping the astronauts safe, then as they leave the remaining shuttle self destructs.Just like off the t.v programes lol.",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:00.11550592Z",
        "author": "MeDiCS",
        "date": "2010-04-04T21:09:59+0100",
        "id": "9d1baa9182e2ec5dff91a9e8d55b46be",
        "post_id": "post-215489",
        "text": "I don't think it would be a big hassle to write code that load vessel's parameters from, say, a text file, but it would sure be worse than to plug things manually specially if you're still a beginner. Spacecraft3 interoperability is out of question though.",
        "thread_id": 13696
    },
    {
        "@timestamp": "2023-09-14T07:13:10.53618816Z",
        "author": "Tommy",
        "date": "2010-06-03T02:15:41+0100",
        "id": "39e84e64d4ae357aa57472b9e6eddae9",
        "post_id": "post-225994",
        "text": "When referencing a specific tutorial, it's a good idea to provide a link. I don't have the time to hunt it down (and don't know if he did more than one). From the numbers involved, I suspect this is an interplanetary trip, not lunar?Unless you calculate the time it takes to get into orbit, and very carefully assure that your orbital period is correct, you will almost never have a PeT that matches the MJD that closely. For an interplanetary flight, a difference of a few hours is minor - ejecting in the right direction is much more important.As for issue #2, TransX plots courses using conic sections, which isn't perfectly accurate.Without more information, I suspect that a part of your problem is making too many course corrections, and at the wrong times. 20 corrections is a lot! It can lead to \"overcorrecting\", and end up costing a lot of fuel. The problem in getting a low RInc could be caused by trying to make plane alignments when you aren't at a node. AlignPlanesMFD (or better yet, IMFD's Map) can help you pick the best time for any MCC containing a plane change.",
        "thread_id": 14453
    },
    {
        "@timestamp": "2023-09-14T07:13:00.526859776Z",
        "author": "Ashaman42",
        "date": "2010-04-11T18:48:44+0100",
        "id": "ebecdfcd40a7c5340c71c9d1621cbf05",
        "post_id": "post-216449",
        "text": "Well the smelter is the next step planned so I got that right at least.I did know that a refinery works with crude oil, was just borrowing the term for this as it 'refines' the rock into ore.I like the look of that ball mill, think I may well change the design of my (refinery)mill. Plus it would work out for a relatively simple first attempt at animation.The rock cargos from the miner are 2000kg, was thinking of 4:1 ratio of rock into the mill vs ore out. What do people think of that ratio?It may not be hugely realistic but I'm thinking more or the playability side of it. I'm sure people won't want to cart loads and loads of rock to make one ore cargo.",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:13:00.191121152Z",
        "author": "MeDiCS",
        "date": "2010-04-06T20:35:50+0100",
        "id": "a416e36f3002eae13f0c6d5ae52e2597",
        "post_id": "post-215724",
        "text": "Face said:I didn't update that in a long while, but it should still be compatible with the current TortoiseHg 1.0.1 ...On a side note, I was playing with the idea of having the whole COIClient integrated in Mercurial\/TortoiseHg as an extension instead of having a separate .NET application for it. Now that my Python-skills are waking up again, it should be quite feasable...regards,Face\n\nI quite liked your idea. In fact, I'm in the process of 'inserting' my addons in a Git repo right now (by using branches instead of tags) and I can already see advantages regarding config conflicts over JSGME.:tiphat:",
        "thread_id": 13723
    },
    {
        "@timestamp": "2023-09-14T07:13:10.593481984Z",
        "author": "Face",
        "date": "2010-06-01T08:05:05+0100",
        "id": "5f9649a58b86421238a026a90496dcc9",
        "post_id": "post-226160",
        "text": "Zatnikitelman said:Where does \"Brainmessedup\" fall in here? (you know the one that is completely pointer manipulation based?):p\n\nYou meanthis? I think it is a [ame=\"http:\/\/en.wikipedia.org\/wiki\/Unicycle\"]unicycle[\/ame].Absolutely useless for the topic, hard to master, and so much fun to see the faces of people watching you doing it.regards,Face",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:12:59.92045824Z",
        "author": "francisdrake",
        "date": "2010-04-04T20:56:18+0100",
        "id": "fd1b72f2345d937a392b58c143ee95f9",
        "post_id": "post-215238",
        "text": "\"Eventually I just had to draw a line and hand over what I had. I'll get back to building some landers in the future... \"This is a decision every addon-maker to take sooner or later. I am glad you decided to publish it, as it is definitely flyable and a valuable addition to the Orbiter vessel fleet.Concerning the Mars landers: The Astronautix page shows cylindrical landers with a concial nose. I am not quite sure how they work, probably like a biconical(?) supersonic entry vessel, with a nose-high entry attitude. This requires a pitch-over maneuver after dropping the heatshield, which is a pretty thrilling maneuver during a fast-paced Mars landing.Some time ago I tried to make a Mars lander based on a 1960s MEM (Mars excursion module), which seems to be a workable aeroshell design. Below is a screenshot of the MEM docked to the Mars1994 ship in Mars orbit.The MEM has a mass of 46 ton and a diameter of 8.5m. If you want to play around with it can be downloaded fromhttp:\/\/home.arcor.de\/francisdrakex\/download\/MEM-0b.zip",
        "thread_id": 13672
    },
    {
        "@timestamp": "2023-09-14T07:13:00.476147968Z",
        "author": "Urwumpe",
        "date": "2010-04-13T14:28:59+0100",
        "id": "d8e6cbe0b351a5a0d91e3aa3237e1d1d",
        "post_id": "post-216307",
        "text": "Bits...how primitive. When I was young, we had megaliths and gigaliths. I still search for a missing operating system tape for the Dolomite 3000 minicomputer.",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:10.65750656Z",
        "author": "Pilot7893",
        "date": "2010-06-11T13:15:27+0100",
        "id": "3c08cae05e3c4dae085e4585f9306b3a",
        "post_id": "post-226233",
        "text": "cinder1992 said:ICBM, I am so SO sorry.\n\nWell, look at the bright side. It's a Medical DG-IV, so they might be able to save him with salvaged supplies from the wreckage.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.148134912Z",
        "author": "T.Neo",
        "date": "2010-04-06T14:55:30+0100",
        "id": "3fb3b9785206732b709dd3be035b86fd",
        "post_id": "post-215587",
        "text": "Maybe medium-lift will even grow to replace the classic heavy-lift segment.\n\nWould that not make it heavy lift in it's own right?",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:12:59.920220928Z",
        "author": "80mileshigh",
        "date": "2010-04-04T10:11:06+0100",
        "id": "df4734578365bb5310960e8dcf094e76",
        "post_id": "post-215236",
        "text": "francisdrake said:This is a very interesting addon! I flew it to a rendezvous with Phobos, starting with the 'Mars encounter' scenario. The engine power providing an acceleration of nearly to 2 m\/s\u00b2 is quite high. Those russian NTR rockets must have quite a punch!The RCS seems a little too responsive for a ship of this size. While it is fun to swirl the ship around in a minute, I would assume the pilots to be more fuel conservative in reality.The virtual cockpit is visually very appealing, I could imagine living in this environment for the months it takes to travel to Mars. Just the straight walls seem a little too simple; I would assume them rather be curved, following the outside shape of the vessel (at least for part of their circumferecne, like an aircraft cabin).To summarize: A very good and realistic vessel. Looking forward to have landers in a future update:)\n\nThanks:)Initially I plugged the numbers straight in fromastronautixbut they were certainly wrong somewhere. One suggestion I received in development was that the dry mass was more likely to be in the 60,000-80,000 kg range as opposed to 800,000kg on astronautix. After that, I kept adjusting the numbers until I could fly the mission profile with minimal propellant remaining. I've retained the main engine thrust rating as given on Astronautix however.The VC was modeled after viewing a number of photos from inside Mir, then assuming it would be a little tidier.:)I've had this model almost as is, since 2007. I delayed releasing it firstly because I couldn't get SC3 to make the landers do what I wanted, and then because I couldn't satisfy a translation of the Astronautix specs to the mission profile in Orbiter. Eventually I just had to draw a line and hand over what I had. I'll get back to building some landers in the future...",
        "thread_id": 13672
    },
    {
        "@timestamp": "2023-09-14T07:13:10.662409216Z",
        "author": "atamarzban",
        "date": "2010-06-29T12:00:48+0100",
        "id": "77f66b5058930ba39a7c860df66e6463",
        "post_id": "post-226265",
        "text": "perhaps deorbiting a mmu with only translation thrusters is a effective way, too.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.200609792Z",
        "author": "orbiterguy",
        "date": "2010-04-06T22:40:21+0100",
        "id": "6a31ccadaad975f0d3f1b1e7235b78b2",
        "post_id": "post-215751",
        "text": "Urwumpe said:That is utter nonsense. The Space Shuttle has no \"command capsule\" at all. The Apollo spacecraft had a command module that could be separated by an launch escape system during the early phases of ascent.The Space Shuttle has no abort option until 89 seconds into flight and no acceptable one until 125 seconds into flight.The only parachutes in the Space Shuttle orbiter are the parachutes of the astronauts, you need to leave the orbiter by jumping out of it.\n\nI mean by where all the astronauts are and infact it does exist when one of the shuttles blew up on take-off (can't remeber which one) they tried to find the command thingie that had been jettisoned because they saw it tear away but sadly the parachutes didn't go up:dry:",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:00.04758272Z",
        "author": "MeDiCS",
        "date": "2010-04-04T00:25:45+0100",
        "id": "eeeca39f02398f527fc0d8db97a1e5b3",
        "post_id": "post-215305",
        "text": "DagoO said:The back of your Ark looks a little like Dansteph's arrow one, no?;)\n\nThe back? It seems like an only slightly modified Arrow.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:10.490561024Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-19T22:33:23+0000",
        "id": "b397ae05be78fe25dd937e47027dde6c",
        "post_id": "post-225428",
        "text": "Bolden is on-board! :yes:Space News: \"Bolden Says Extra Shuttle Flights Needed As Hedge Against Additional COTS Delays\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.399484672Z",
        "author": "ar81",
        "date": "2010-04-12T14:34:19+0100",
        "id": "5375dc2439cd4581677d42afbc766aea",
        "post_id": "post-216237",
        "text": "Did Smart get rid of the bugs?",
        "thread_id": 13779
    },
    {
        "@timestamp": "2023-09-14T07:13:10.527642112Z",
        "author": "KKinsane",
        "date": "2012-07-14T19:06:12+0100",
        "id": "aa02952378d4d2975fd476017a3032fd",
        "post_id": "post-225984",
        "text": "I highly approve of this, i'll just pretend EDI comes standard xDrelativistic warp doesn't cover FTL but close enough.ed: the mako as UCGO would make my year.",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:12:59.835050752Z",
        "author": "dgatsoulis",
        "date": "2010-04-08T20:12:41+0100",
        "id": "1d5577e5e353ca4e2c308a72464c9abf",
        "post_id": "post-214980",
        "text": "wehaveaproblem said:I think I will give it a try most likely, not on the schedule yet. Prolly do a little test show like everyone else some time soon.And I don't know the Kronus Quartet, shall have to look them up.\n\nThe Kronus Quartet are the guys that made most of the soundtrack for the Requiem for a Dream movie.They also have some excellent covers for classic rock themes! (Hey Joe, Foxy Lady, Purple Haze) Nothing but four \"strings\"! They are pretty awesome!BTW if your DJ-ing skills are a FRACTION as good as your BASE-BUILDING skills.. then we're in BUSSINESS! :thumbup:Looking forward to listening to your broadcastDimitris",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.115780352Z",
        "author": "Moach",
        "date": "2010-04-04T21:14:49+0100",
        "id": "2f591b5df49b7f086de7f88405b1eebd",
        "post_id": "post-215490",
        "text": "Roger that!I\u00b4ll stick to Ctrl+c, Ctrl+v from the samples while i can... that\u00b4s enough non-reinvention-of-the-wheel for me...:hmm:",
        "thread_id": 13696
    },
    {
        "@timestamp": "2023-09-14T07:13:00.528814336Z",
        "author": "Ashaman42",
        "date": "2010-05-03T22:11:59+0100",
        "id": "88eb372a391ace406b4b326fcb0af2b7",
        "post_id": "post-216466",
        "text": "Adamantium or maybe even Unobtanium:)Given the miner and mill both use a lot of handwavium that might not be a bad idea.",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:13:10.591426304Z",
        "author": "orb",
        "date": "2010-05-30T11:47:11+0100",
        "id": "a0b9340ea5f9f954c5edbf99b4b90e53",
        "post_id": "post-226146",
        "text": "Enjo said:You can useauto pointersin C++ which can make your code \"managed\" if you want.\n\nI don't want to. I like managing memory allocations and deallocations myself (but sometimes I use also vectors) in C++. Sometimes I'd like to deallocate C# objects too, before garbage collector. I was referring to something like this in C++:PHP:#using <mscorlib.dll>\nusing namespace System;\n\/\/ etc.",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:12:59.795175168Z",
        "author": "tblaxland",
        "date": "2010-05-14T07:26:11+0100",
        "id": "93ee93df44eade7971d5b9324bd40a51",
        "post_id": "post-215031",
        "text": "Xyon said:If I can make that work properly, would it be of use to anyone?\n\nIt would be absolutely superfluous IMHO, which makes it oh so cool :thumbup:",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.465714432Z",
        "author": "Wally",
        "date": "2011-07-20T17:13:56+0100",
        "id": "ab0dfba634e0b60c4528f8a57d415660",
        "post_id": "post-225837",
        "text": "tl8 said:You are 24hrs off\n\nYou're right, thursday is tomorrow... *facepalms*",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.82889856Z",
        "author": "jinglesassy",
        "date": "2010-04-05T04:04:47+0100",
        "id": "dac05cbb6507620b34c2555a1dfc37eb",
        "post_id": "post-214927",
        "text": "orbiterguy said:lol listening to yellow submarine bit waky\n\nI sent that one in",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.835526144Z",
        "author": "dbeachy1",
        "date": "2010-04-08T23:25:51+0100",
        "id": "b8f1dc864667df613aec0216baea0c36",
        "post_id": "post-214985",
        "text": "Epsilon is doing a show now. :thumbup:",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.59167616Z",
        "author": "Enjo",
        "date": "2010-05-30T16:29:29+0100",
        "id": "6946e69f69f7b507267bb4c62eb62302",
        "post_id": "post-226149",
        "text": "Face said:Interesting analogy. If we go with it, we can also say that those who want to drive a car because they want to drive that car prefer the stick. Those who have to go from A to B regulary (and have to drive a car) prefer auto.\n\nNah, I need the clutch sometimes to quickly overtake those gramps driving less than 50 km\/h :lol:But the same thing more seriously:Face said:IMHO, it all comes down to the use-case. If you do embedded development, C# (or Java) is a bad choice. If you do enterprise-size application development, C++ is a bad choice. For fast web development, some of the scripting languages (Python, Perl, etc.) may even be a better match than Java.\n\nYes, it depends what you do. But what if you do enterprise-size image processing applications or games where speed does matter? Would you be linking C++ code containing algorithms with C# code responsible for UI?",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:12:59.831725312Z",
        "author": "TSPenguin",
        "date": "2010-04-07T08:34:10+0100",
        "id": "3a86b2786a952bb03af50b8281ea39ed",
        "post_id": "post-214953",
        "text": "Yep. Waddle Time is live!Ping me on IRC for feedback. Requests via IRC ONLY and at your own risk!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.613150208Z",
        "author": "Face",
        "date": "2010-04-12T22:08:29+0100",
        "id": "55662a5251cb68556202fa999bdfb952",
        "post_id": "post-216747",
        "text": "Urwumpe said:Once the problem is on your PC, the data transfer can be extremely innocent. It is all just a matter of bandwidth. a few packets that would easily go through most firewalls as innocent TCP\/IP overhead, created already deep inside your operating system kernel.\n\nIndeed. After a short talk on IRC about dangers from data-files, Nerull mentioned this:http:\/\/scienceblogs.com\/goodmath\/2007\/04\/strange_loops_dennis_ritchie_a.php.Imagine your Visual Studio is compiling backdoors all around... now that's for being paranoid...regards,Face",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:12:59.908859904Z",
        "author": "ryan",
        "date": "2008-05-08T07:52:25+0100",
        "id": "7810d78afaf79a933ab6d7375d80fa10",
        "post_id": "post-64816",
        "text": "Hey guys, VINSC is a new Virtual Space Agency, you might of heard of us, maybe not. Well VINSC is looking for new Mission Controllors and Astronauts. We have sent up into space the first woman in space for A VSA, and we are soon to have Apollo 10 luanching off from Pad 39B. VINSC is great place to meet people from international places, we had the first Australian in space for a VSA, that's me. I have met some great people at VINSC, fun, hilarious people, it doesnt matter where you come from, it just matters where your going.Some skills are required obviusley a knowledge about Orbiter, and you need to know some of your Space Exporation history.Victor Gallagher and I are the two Admins if you need any help about VINSC visit this link,http:\/\/www.freewebs.com\/virtualnasaspac ... \/index.htmVic put up something so that you can message him, it's very cool. Our forum ishttp:\/\/vnsc.proboards46.com\/index.cgi?If flying the spacecraft is not for you, we have a newley introduced unmanned space program (I had the idea in the shower, really i did) But it is still in the planning stage, but the wheels are moving on it. Hope to see you thereRyan.",
        "thread_id": 1367
    },
    {
        "@timestamp": "2023-09-14T07:13:10.656897536Z",
        "author": "Marcvs101",
        "date": "2010-06-11T10:08:32+0100",
        "id": "6fd01a910576d19b838d0c8a612d31fb",
        "post_id": "post-226229",
        "text": "I was doing the \"rescue mission on Io\" scenery with the DGIV.. it was all fine, I was in io's orbit and i started the automatic reentry autopilot... at 2.500 feet from ground i realized Io didn't have an atmosphere....",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:59.968616448Z",
        "author": "orb",
        "date": "2010-04-12T16:47:56+0100",
        "id": "32d7f0c287696b6cdcc4145c2b71e920",
        "post_id": "post-215273",
        "text": "markl316 said:Has it changed since then?\n\nDifferences to Earth080910.zip:Earth_cloud.tex is added.Earth_tile.bin is 443852 bytes long (was 442636).Earth_tile.tex is 450602304 bytes long (was 449133976).Earth_tile_lmask.tex is 301524736 bytes long (was 300340480).",
        "thread_id": 13674
    },
    {
        "@timestamp": "2023-09-14T07:12:59.851337984Z",
        "author": "Star Voyager",
        "date": "2010-04-02T02:46:57+0100",
        "id": "c37efc3af874876c3934cb9c3cdcaa3e",
        "post_id": "post-215136",
        "text": "Here's the NASA article:http:\/\/www.nasa.gov\/topics\/earth\/features\/tiros1-50th.html",
        "thread_id": 13661
    },
    {
        "@timestamp": "2023-09-14T07:13:10.656497152Z",
        "author": "supersonic",
        "date": "2010-06-09T15:09:08+0100",
        "id": "d6922938d947deb9e34d7aafd679851c",
        "post_id": "post-226226",
        "text": "On the DGIV I opened the hover doors on reentry.Last radio transition: Oops",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.111340032Z",
        "author": "Nexiss",
        "date": "2012-06-25T23:23:41+0100",
        "id": "44159ce8561439105349205c76e1a3ee",
        "post_id": "post-215485",
        "text": "I'm pretty busy with other projects currently, but I'll definitely consider trying to add something like that when I get around to updating UCGO platforms\n\nSweet thank you very much :thumbup:",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:09.724596736Z",
        "author": "Rioden",
        "date": "2010-05-25T16:25:48+0100",
        "id": "19d498ff8e292d8397d81f9cb20191c6",
        "post_id": "post-224862",
        "text": "Yes thats what it was... The html files were set to block. R-Clicked on each... properties then unblock at the bottom!!!!! Thx for the help guys 8)",
        "thread_id": 14390
    },
    {
        "@timestamp": "2023-09-14T07:12:59.98580992Z",
        "author": "thelastwaltz",
        "date": "2010-04-08T01:06:06+0100",
        "id": "7b9c7d3431d0b23deead3710eeb99ee7",
        "post_id": "post-215279",
        "text": "I wish it had an interactive cockpit, 3d or not.",
        "thread_id": 13677
    },
    {
        "@timestamp": "2023-09-14T07:13:00.173513472Z",
        "author": "Linguofreak",
        "date": "2010-04-06T21:22:16+0100",
        "id": "7ded0163ee937684f1139fc5108072ae",
        "post_id": "post-215691",
        "text": "I actually started up a round on Furymetals from Eagle's last save. As far as doing a community fort with 2010, I'd say wait a while for a less buggy release.",
        "thread_id": 13717
    },
    {
        "@timestamp": "2023-09-14T07:13:00.056880896Z",
        "author": "garyw",
        "date": "2010-04-03T15:32:53+0100",
        "id": "2443289b8226c3b34d287444f092c1f4",
        "post_id": "post-215347",
        "text": "Who said anything about landing? I can eva a UMMU for photographic studies, I can drop a probe on it for telemertry and so on",
        "thread_id": 13682
    },
    {
        "@timestamp": "2023-09-14T07:13:10.203611136Z",
        "author": "george7378",
        "date": "2010-06-24T21:01:04+0100",
        "id": "8d6ef31055fd32790cbb1fdabe0f61f8",
        "post_id": "post-225007",
        "text": "Here are some more photos following region 1082 (which is about to rotate off the disc now):22nd June:23rd June:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:00.340751872Z",
        "author": "jimd",
        "date": "2010-04-09T17:06:05+0100",
        "id": "ebf0978a9f3cb88c4802f79481d20c2a",
        "post_id": "post-216056",
        "text": "tblaxland,Thanks for the speedy reply. I have yet to setup the debugger. Is their a way to copy properties from the production setup? I am using VS 2008 Professional Version.Thanks",
        "thread_id": 13758
    },
    {
        "@timestamp": "2023-09-14T07:13:10.365780992Z",
        "author": "Mojave",
        "date": "2010-05-26T17:28:07+0100",
        "id": "1f56bed23162fd2862d5a69e3bd9b774",
        "post_id": "post-225303",
        "text": "Title says it, where can I find a HQ map to make surface bases from, and what program can I use to add the surface tiles to the Ground in orbiter?Please help:sos:Now.---------- Post added at 04:28 PM ---------- Previous post was at 11:45 AM ----------Well I can't find anything.O-F Staff Note: Moved from Off-Topic",
        "thread_id": 14441
    },
    {
        "@timestamp": "2023-09-14T07:13:00.081250816Z",
        "author": "Woo482",
        "date": "2010-04-03T20:47:48+0100",
        "id": "cf3db8f0ef58208e9c69b18db7425077",
        "post_id": "post-215380",
        "text": "I think you select it by using the drop down box on the \"Video\" tab of the launchpad",
        "thread_id": 13690
    },
    {
        "@timestamp": "2023-09-14T07:13:00.16955648Z",
        "author": "Notebook",
        "date": "2010-04-06T18:10:05+0100",
        "id": "c8b261d5c3911b100760a6fdae591cd5",
        "post_id": "post-215681",
        "text": "Yes, a poor sub-plot vehicle where \"The Bill\" actors go when they can't act anymore. Wasting my licence fee again...N.",
        "thread_id": 13716
    },
    {
        "@timestamp": "2023-09-14T07:12:59.792790528Z",
        "author": "garyw",
        "date": "2010-04-20T14:49:17+0100",
        "id": "74c330459f23d3d71e5f85ce50050051",
        "post_id": "post-215014",
        "text": "hurrah, great news Xyon and thanks for the updates. I was starting to worry that the orbiter community would have to forgo my show on Friday. :lol:",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.422400256Z",
        "author": "garyw",
        "date": "2011-06-27T17:49:39+0100",
        "id": "bc527f13b105dca416fa8be100ffc5c2",
        "post_id": "post-225609",
        "text": "I suspect this very last entry sim was setup to be a surprise with the landing actually at Houston. A little last minute simsup humour.EDIT: Apparently, the landed right on the numbers at Ellington field and it seems to be some Simsup\/FDO humour. No confirmation though and this is off the main channels as it came via twitter and one of the sim folks.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.248518144Z",
        "author": "David413",
        "date": "2010-04-14T07:32:03+0100",
        "id": "fc9fb5a30f119cb82bca5f3b30d8f663",
        "post_id": "post-215919",
        "text": "STS-131 FD10 Real-Time scenarioFlight Day 10 scenario for Expansion Pack users.",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:12:59.992301824Z",
        "author": "Foofoo14",
        "date": "2010-04-02T19:37:12+0100",
        "id": "cb6d6cb63bad0671428f1ebfd33bf75c",
        "post_id": "post-215286",
        "text": "Imagine it being from 1MT to 100MT or more.",
        "thread_id": 13679
    },
    {
        "@timestamp": "2023-09-14T07:13:10.656376064Z",
        "author": "Mojave",
        "date": "2010-06-09T14:55:23+0100",
        "id": "1c0a26499174cc41cb6363f2af6ef635",
        "post_id": "post-226225",
        "text": "I was flying the arrow once, and unknowingly eva'd I later found him dead after I made orbit.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.477134592Z",
        "author": "Urwumpe",
        "date": "2010-04-14T16:43:58+0100",
        "id": "d070d38300cdb4b935f8274efb651688",
        "post_id": "post-216309",
        "text": "ar81 said:Well that reminds me that wars simulators started when people tried to transfer megaliths to others and others thought you tried to stone them.\n\nYeah, the invention of rock and roll is very close to the event. BTW, it wasn't transferring megalith, but a general protection fault, when a non-authorized user tried modifying access on a moon phase vector.The result of the message \"kill -9 erudruid\" was quite messy, but it prevented zombie processes.",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:00.15900416Z",
        "author": "Ark",
        "date": "2010-04-11T16:10:19+0100",
        "id": "99a189cff49358c7b330ee52eea37ca8",
        "post_id": "post-215638",
        "text": "Don't forget to turn on the HUD, that threw me off too.",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:09.919584512Z",
        "author": "Urwumpe",
        "date": "2010-05-29T17:31:15+0100",
        "id": "f8a3ad2867b8386e801e949c0db1dacd",
        "post_id": "post-224908",
        "text": "T.Neo said:Indeed.Is it even a Medium Earth Orbit?;)\n\nNo, medium is outside the inner Van Allen Belt, above 10,000 km, or above 2,000 km for some definitions, and below geosynchronous orbit. High Earth Orbit is geosynchronous and beyond.A high earth orbit station would have to be beyond 42164 km semi major axis.",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:00.487008Z",
        "author": "wehaveaproblem",
        "date": "2010-04-11T18:10:01+0100",
        "id": "da2f7f1c79852caf8a540f94ae6f2627",
        "post_id": "post-216353",
        "text": "Good ol' Ross Kemp did quite a good documentary on Somali pirates.3 relevant points form that which are worth raising I think.1. The pirates didn't like being pirates, they didn't want to be pirates. Contrary to popular belief their didn't seem to be any brovado, male willy-waving anywhere. Instead there were desperately poor and impoverished people desperate for some income and means to survive. These people live in a place that is basically a rubbish-tip, most of them addicted to glue iirc. I'd be a pirate if I were them.2. The Royal Navy were frustrated as hell by their job. They had a huge area of water to patrol, so reactive operations was nigh on futile and proactive operations were basically looking for needles in haystacks and hoping for some luck. They are only allowed to use force if they actually capture pirates in the act of piracy, before or after the fact and they cannot do anything, legally.3. The vast majority of the piracy does not involve aquisition of ships, but rather robbery of cash. It seems the tankers carry wages and the like on board. So the pirates use small and fast vessels to come along side, climb aboard and rob at machete\/gun point.All these points make tackling this issue very difficult indeed, without a vast influx of resources that is. To me, it seems that the root cause of the problem is the corruption and poverty in Somalia itself. But since there is no oil or WMDs there, I doubt the rest of the world will intervene to the necessary level.[nomedia=\"http:\/\/www.youtube.com\/watch?v=RaBqHyPu9II\"]YouTube- Ross Kemp In Search Of Pirates 1 (1\/5)[\/nomedia]",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:12:59.79595392Z",
        "author": "Xyon",
        "date": "2010-05-17T04:13:40+0100",
        "id": "c06a5643ba9eedd6ebc679afa3265558",
        "post_id": "post-215037",
        "text": "Fix is done, new file is up on OH.http:\/\/www.orbithangar.com\/searchauth.php?search=xyon",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.441187072Z",
        "author": "ky",
        "date": "2011-07-08T16:30:47+0100",
        "id": "8749ec5791da46aa0f2d62fb93a24c6e",
        "post_id": "post-225710",
        "text": "W have had liftoff and a good booster sep.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.501775616Z",
        "author": "TSPenguin",
        "date": "2010-04-11T22:31:08+0100",
        "id": "4acc78eb4aa508868d8e3c0f571a8da0",
        "post_id": "post-216415",
        "text": "Jake said:[is there a framerate limit or something?]\n\nDisable VSync as the default mode in your graphics driver.",
        "thread_id": 13787
    },
    {
        "@timestamp": "2023-09-14T07:13:00.046004992Z",
        "author": "The Shadow",
        "date": "2010-04-03T04:59:53+0100",
        "id": "11ed11ec82d22144bd0014737cbc7dd4",
        "post_id": "post-215300",
        "text": "here is what I have as far as a mesh.the blue near the engines are radiators, the large objects sticking out are the extendable gravity wheel, and the blue near the front are solar panels.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:10.445032704Z",
        "author": "Moach",
        "date": "2011-07-08T16:51:41+0100",
        "id": "25f2e19d8552441aebcf730f890be316",
        "post_id": "post-225728",
        "text": "absolutely magnificent!:salute:may the:probe:with you, Atlantis!...and now, to find it in me to stop watching and get back ro real life.... *sigh*:rolleyes:ah well, my new programming language is comming along :hmm:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.137210368Z",
        "author": "jedidia",
        "date": "2010-04-22T18:07:42+0100",
        "id": "cb132cebedf3a56fb1b08ad74897a934",
        "post_id": "post-215544",
        "text": "cool. Thanks!:cheers:---------- Post added at 05:07 PM ---------- Previous post was at 09:35 AM ----------It's really not on topic either, but I just noticed that I have no Idea how to calculate fuel consumption per second (in kg) for a given engine. Neither do I seem to be able to find it on the net...",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:13:10.466866944Z",
        "author": "IronRain",
        "date": "2011-07-20T20:51:26+0100",
        "id": "d7565083d1ae96c1a35118a59c0f3a21",
        "post_id": "post-225844",
        "text": "The Space Shuttle's last TV transmissionAfter broadcasting thousands of hours of historic events in orbit, the shuttle's cargo bay television cameras fade to static for the last time. The orbiter's television antenna was stowed for the last time. There will be no more live views from the shuttle.\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.201359616Z",
        "author": "Urwumpe",
        "date": "2010-04-07T08:07:37+0100",
        "id": "5cb6de2b5c8db8ddb8677a95a80f5474",
        "post_id": "post-215758",
        "text": "Dambuster said:Do you know of any documents which talk about these? I'd be interested to learn more about them - I tried searching, but found nothing.\n\nTwo reports: First of all, there is a report about the separation system and the conditions under which they should be operating.(Have it printed somewhere here, need to find it again for telling you the ID)Second, there is a technical report of NASA about using liquid rocket boosters and how they affect safety. This contains the 89 second figure as comparison to a 50 second abort option with LRBs. (NASA-CR-183601)",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:00.555993344Z",
        "author": "ben bradford",
        "date": "2010-04-12T20:54:48+0100",
        "id": "b9ef36db96351b1ba3b213409bcd12bb",
        "post_id": "post-216710",
        "text": "thanks guys, one more thing, how would you use the space station building blocks addon, i have tried to get my head round it but cant seem to work out how you would get the payloads into say Atlantis's shuttle bay. :idk:.",
        "thread_id": 13801
    },
    {
        "@timestamp": "2023-09-14T07:13:10.58183424Z",
        "author": "Urwumpe",
        "date": "2010-05-29T19:34:07+0100",
        "id": "3f3e7506512bdcda47abd79854334e1d",
        "post_id": "post-226107",
        "text": "Or because it drops a half-full external tank during an RTLS abort maneuver.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:00.235982592Z",
        "author": "Urwumpe",
        "date": "2010-04-07T22:36:55+0100",
        "id": "9b753376db434a7fc7fc6901191411ce",
        "post_id": "post-215871",
        "text": "Sounds like back to the Orbital Transfer Vehicle.",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:00.264788992Z",
        "author": "Master of Blades",
        "date": "2008-05-08T21:59:03+0100",
        "id": "98ff8c56d5957e31b7cb872d9cae68e4",
        "post_id": "post-64860",
        "text": "Is it possible that someone could take on the task of designing a set of spacesuit meshes and textures, perhaps to be used with UMMU or as vessels of their own?Now I'm referring to real life spacesuits, such as the Yastreb and the Gemini suits.Now i know that Mustard & co has already made an Orlan suit, but (IMO) it's rather undetailed and the textures are a bit \"blocky\".Cheers",
        "thread_id": 1375
    },
    {
        "@timestamp": "2023-09-14T07:13:00.148548352Z",
        "author": "T.Neo",
        "date": "2010-04-06T15:56:29+0100",
        "id": "42a8b746031b3212ef01a2e244e55237",
        "post_id": "post-215591",
        "text": "So this is only dependant on the average payload to LEO of commercial launchers?",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:10.409552128Z",
        "author": "Mojave",
        "date": "2010-05-27T12:04:09+0100",
        "id": "bd760feaaf6fb62c5d32417ba674f4b0",
        "post_id": "post-225375",
        "text": "Amen!! IronRain.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.335592704Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-08T21:20:55+0100",
        "id": "b5dd8af9cc15d0019b5a64a943d85f9f",
        "post_id": "post-216032",
        "text": ":welcome:to Orbiter-Forum, gekko! :hello:",
        "thread_id": 13754
    },
    {
        "@timestamp": "2023-09-14T07:13:00.238385152Z",
        "author": "jinglesassy",
        "date": "2010-04-09T18:20:41+0100",
        "id": "5c89b97f204a1052ac271ea7569db0fa",
        "post_id": "post-215889",
        "text": "Urwumpe said:They plan to dock two spacecraft together and call it a space station this year.\n\nIsnt that what all space stations are just docked together spacecraft? :lol:",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:10.438959104Z",
        "author": "ky",
        "date": "2011-07-08T16:22:54+0100",
        "id": "dd5cc3da915c548bf834ba0531e77bf2",
        "post_id": "post-225701",
        "text": "I can't believe im not there!!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.336631552Z",
        "author": "IronRain",
        "date": "2010-04-10T12:49:01+0100",
        "id": "7ef71f80b64d4b61a496ee015edaab8e",
        "post_id": "post-216038",
        "text": ":welcome:",
        "thread_id": 13754
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45762944Z",
        "author": "IronRain",
        "date": "2011-07-12T20:28:35+0100",
        "id": "b3148d4219d91560b2640b90955d52f6",
        "post_id": "post-225785",
        "text": "Spacewalk is wrapping up. If you are able to watch the stream you might want to do it. This will be the last US performed spacewalk for (at least) a year.http:\/\/www.ustream.tv\/nasahdtv(HD)http:\/\/www.livestream.com\/spaceflightnow(Lower resolution)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.926928896Z",
        "author": "orbiterguy",
        "date": "2010-04-03T09:09:51+0100",
        "id": "88c512bf8288c668b9352fd93bd058e7",
        "post_id": "post-215252",
        "text": "Is the guy who made on these forums?",
        "thread_id": 13673
    },
    {
        "@timestamp": "2023-09-14T07:13:00.52674688Z",
        "author": "flying coffin",
        "date": "2010-04-11T18:40:34+0100",
        "id": "8c09c7c749990bdfed142b20870643cc",
        "post_id": "post-216448",
        "text": "What you've got there, from your description is a called a mill, not a refinery.A long time ago, they used a stamp mill to crush the rocks into ore. A stamp mill uses heavy weights to smash the rocks into ore. Here is a picture of a typical stamp mill:These days a ball mill is typically used. A ball mill uses steel balls in a rotating drum to crush the ore. Here is a typical ball mill.The ore is then sent to a smelter, which heats it up, and melts the metal out of it.A refinery takes crude oil, and turns it into gasoline, kerosene etc. I could definitely use a refinery on Titan.Hope this helps, even if only for educational purposes.-Chris",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:13:00.397672704Z",
        "author": "ar81",
        "date": "2010-04-10T20:26:29+0100",
        "id": "2ff3fa856c17d859378a28a86529c24f",
        "post_id": "post-216229",
        "text": "In 1996 I bought Battlecruiser 3000AD (BC3K) v1.0 and at the time the star map, the box and the intro made me dream. But the game was unplayable, unfinished and delivered less than half of the promised features. Later patches fixed some bugs and made it barely more playable, and it had some nice internal micromanagement features. But it still had plenty of bugs so it went into oblivion. Nice concept, poor implementation.Nowadays as I watch the intro again, after playing Orbiter, I see it from a different angle. See intro here:[nomedia=\"http:\/\/www.youtube.com\/watch?v=dwntDeRA5bs\"]YouTube- Battlecruiser 3000 AD - Complete Original Introduction[\/nomedia]1.Dan Stepth Delta Glider IV ressembles a very complex craft with lots of things to micromanage. It was flawlessly implemented.2.UCGO addon allows vehicles and it has a hangar for DG vessels. In a way it reminds me the feeling I wanted in BC3K (big mothership with plenty of functionality and vehicles).But unlike BC3K, it is not a shooter, it has no towers, no guns, no shields, no random invaders beaming inside the ship, no sick bay to treat wounds, which is Ok, because it is Orbiter.I installed the game again with the latest patch and I realized that UCGO only lacks crew micromanagement to beat any cool feature from BC3K. Independence War had beaten BC3K long ago as a big vessel combat simulator.UCGO is more focused on realism, not arcade combat. Docking DGIV in space with Arrow freighter after undocking ISS has some special charm. You see Earth passing below you. In BC3K Earth is static and docking is a matter of approaching and pressing a key, somehow similar to Independence War. Well BC3K was quite old, so you may forgive it.The BC3K intro shows things that were never delivered by BC3K like interceptor cloaking device. And in the intro you see asteroids like in Star Wars, vessels cruising with engines on, and a horrible docking at very high speed that ends with a crash.After having the bitter experience of dealing with Smart himself in the past, for some reason I think he still could do things differently if he changed his approach.First, if he started BC3K from scratch and made it usable (he would need social skills to interact with space fans and usability experts) he could make it more attractive.Second, I can forgive BC3K Star Wars physics. Indeed if he could make it like Freespace, it would be cool. For ground combat he might need something like Battlezone.Third, debugging would be essential. Good software design should be needed and high standards of excellence when coding.If I could pull the levers of the future, I would add life support and personnel management features to UCGO (yes, I am asking too much, just daydreaming), and I would make BC3K to be more like the old 1996 intro, playable, debugged, balanced, and fun. It also means Smart may need to be a happier person and more inspired, so he can inspire us.I daydream of the day when space sims become popular again...:cheers:",
        "thread_id": 13779
    },
    {
        "@timestamp": "2023-09-14T07:13:10.547850752Z",
        "author": "DaveS",
        "date": "2010-05-27T02:12:49+0100",
        "id": "e0c69848981ce184cbbfb45b71296157",
        "post_id": "post-226020",
        "text": "See this Wikipedia article on time zones: [ame]http:\/\/en.wikipedia.org\/wiki\/Time_zones[\/ame]",
        "thread_id": 14455
    },
    {
        "@timestamp": "2023-09-14T07:12:59.808653312Z",
        "author": "garyw",
        "date": "2013-05-02T23:11:41+0100",
        "id": "89a2e641273df7a6e4492102c35be48d",
        "post_id": "post-215098",
        "text": "I've just done a test show using edcast and VLC on Windows 7 which turned out to be rather fiddly to get up and running so I'll be putting a guide together on this at the weekend.I'm planning on a two hourish 'Gary Show' 20:00UTC Friday 3rd May so please tune in:)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.63503616Z",
        "author": "Izack",
        "date": "2010-11-22T03:27:08+0000",
        "id": "f77416fd273ef1271f4bd524ed0e40ee",
        "post_id": "post-216848",
        "text": "A simple test might be to try this with the same model minus the textures, to see if the mesh faces flicker. Not sure how one would go about that, though.",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:10.456310784Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-11T20:44:59+0100",
        "id": "d8d628084aef7347c27265e6c54aad44",
        "post_id": "post-225778",
        "text": "An extra day in space for Atlantis! :thumbup:NASASpaceflight via Twitter said:STS-135 UPDATE: Per L2, MMT approve the extension of the mission by one day.\n\nNew landing date\/time: Thu July 21 at 5:56 AM EDT \/ 9:56 AM GMT (night landing).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.178001152Z",
        "author": "tblaxland",
        "date": "2010-04-07T03:20:51+0100",
        "id": "d68dfda54758ba4257ea86753023cd6d",
        "post_id": "post-215695",
        "text": "Samuel Edwards said:I enjoy using Orbiter sim. I use it on a regular basis. I will continue to use it for the yeras to come.\n\nAh, see you are alreadyaddicted:pWelcome to the Forum:)",
        "thread_id": 13718
    },
    {
        "@timestamp": "2023-09-14T07:13:10.495028736Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-09T22:39:42+0000",
        "id": "45799ffa1c1a1078b38da927ea46d9e6",
        "post_id": "post-225431",
        "text": "Florida Today: \"$18.9 billion: House OKs a modest raise for NASA\".The House resolution contains nearly $1 billion for the shuttle program, which would have an extra flight in 2011.\n\nAnd with that, I think the final hurdle (funding) is out of the way! GO 135! :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.851470336Z",
        "author": "Lunar_Lander",
        "date": "2010-04-02T09:26:22+0100",
        "id": "920cc523a9cf2b2a5cbb2a80dafd35d4",
        "post_id": "post-215137",
        "text": "I think those rockets were actually called \"pencil rockets\" because of their shape:)",
        "thread_id": 13661
    },
    {
        "@timestamp": "2023-09-14T07:13:00.628574976Z",
        "author": "Notebook",
        "date": "2008-05-09T19:15:43+0100",
        "id": "a8d0ed20117bd46dac8deb0b38447499",
        "post_id": "post-64898",
        "text": "Good for him, here's hoping Renault can keep it together.N.Friday 2 Practicehttp:\/\/www.formula1.com\/results\/season\/2008\/791\/6505\/",
        "thread_id": 1381
    },
    {
        "@timestamp": "2023-09-14T07:12:59.921457152Z",
        "author": "Moach",
        "date": "2010-08-13T15:17:35+0100",
        "id": "20a81c1e16b3a3dc50f7e3a6180f2a6f",
        "post_id": "post-215246",
        "text": "wow! very cool indeed!i was desperately looking for a nice realistic mars-trip vessel :thumbup:now i can try and launch myself further than the moon for the first time :uhh: (wait, what??) let's see how that one goes :lol:",
        "thread_id": 13672
    },
    {
        "@timestamp": "2023-09-14T07:13:10.50940288Z",
        "author": "IronRain",
        "date": "2011-04-13T07:49:20+0100",
        "id": "58aafcaf1387cbbcf3543922a1c36e5b",
        "post_id": "post-225500",
        "text": "",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.997615104Z",
        "author": "Andy44",
        "date": "2008-05-10T07:23:32+0100",
        "id": "148a200e683e2258861a72984e11aedb",
        "post_id": "post-64827",
        "text": "thomasantony said:Or *someone* would find WMDs there ... and go to \"liberate\" it.\n\nInteresting irony, since some researchers claim the garden of Eden mentioned in Genesis is a reference to the fertile land between the Tigris and Euphrates...if that is indeed the real estate the author of Genesis had in mind than what you joke about has already come to pass.",
        "thread_id": 1368
    },
    {
        "@timestamp": "2023-09-14T07:13:00.246835712Z",
        "author": "Yoda",
        "date": "2010-04-09T00:07:41+0100",
        "id": "291ae6ea2a2f399550c42d6295fb9b9f",
        "post_id": "post-215906",
        "text": "As usual, much appriciated David !How's work coming on the new fleet package ?Looking forward to it's release !",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:13:09.84470272Z",
        "author": "IronRain",
        "date": "2010-05-22T12:49:04+0100",
        "id": "6c606ff4859e19050dc3e364f8e8a474",
        "post_id": "post-224881",
        "text": "Voyager said:Hello,I am Voyager. I love Orbiter (obviously), I love reading and writing, and I especially love working with other people on forums. I would also like if people could help me in the future. Peace out people!(Yes I know its short.)\n\nWelcome to the forum! if you need any help, there are a lot of people who are ready to help you:cheers:oo, and your title is Good Morning World!... It's not really bad or something, but it isn't morning everywhere now;)in the Netherlands it is 1:50 p.m. already;)",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:13:00.5269504Z",
        "author": "flying coffin",
        "date": "2010-04-11T18:53:24+0100",
        "id": "418d5403077c3b3c36d67bf63a6b8aa7",
        "post_id": "post-216450",
        "text": "Ashaman42 said:The rock cargos from the miner are 2000kg, was thinking of 4:1 ratio of rock into the mill vs ore out. What do people think of that ratio?\n\nThe mass that comes out of the mill is the same as what goes in. The volume is less. a 4:1 volume ratio is good.",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:13:10.27907968Z",
        "author": "raftdood",
        "date": "2010-06-08T15:07:56+0100",
        "id": "b8c49471c18b888e6f4cf53322b5ff28",
        "post_id": "post-225149",
        "text": "It works. I added a moon to my AlphaCentauri system and the orbits are fine. The only problem is still that at its distance, its angular velocity in orbit around the sun will kill any UMmu that eva's. lol :lol: Just realized that I never released AlphaCentauri, I'll get a zip file set up for it.Here's my config for AlphaCentauri**************************This is just the config file for Alpha Centauri (the planet \/ star)PS: Something just occurred to me. with the planet\/star distances making for high angular velocity, the issue should be to remove the issue of the sun's gravitational field. So I decreased the Sun's mass to 0.00 and it works, but I'll have to recalculate all the planets orbits because they are all shooting off into space. Maybe relocating our solar system and like in your example changing the Sun to the center of the galaxy. But there's still the light issue. Single source.Here's the example from my Sol.cfg**************Planet15 = AlphaCentauriAlphaCentauri:Moon1 = NewEarthAlphaCentauri:Moon1:Moon1 = FaustThis placed my moon of a moon in a perfect orbit.Thx for the idea.",
        "thread_id": 14422
    },
    {
        "@timestamp": "2023-09-14T07:13:00.086099968Z",
        "author": "algol",
        "date": "2010-04-05T09:45:41+0100",
        "id": "ded3d89f6ac69d7e3ef0117464e101b4",
        "post_id": "post-215404",
        "text": "Well, It could have been. the thing is that Woomera 6A worked fine before 6B was added gaps and all. The main culpret seemed to be a mesh is section 10. I divided up the CFG file into small sections, then added the sections until I got a CTD. then picked through that section. The weird thing is that the mesh in question appears elsewhere in Woomera 6A with no problem at all, the syntax in the .CFG file is fine and the mesh checks out also. It could be a memory thing lie you said, you've got a load of small individual meshes in the base, it might be making the pc work too hard, I don't know.The funny thing is that when I tried to mask the launch pad on 6B just but adding a block (Cut and pasted with a small bit of edititng.) it would CTD again, confusing!Apart from that keep making those add-ons.Algol.",
        "thread_id": 13692
    },
    {
        "@timestamp": "2023-09-14T07:13:00.086695168Z",
        "author": "Notebook",
        "date": "2017-10-11T11:34:53+0100",
        "id": "3405fbd35efe8d31534a570a68a26d2e",
        "post_id": "post-215408",
        "text": "Sorry about that, it was my earliest attempt, and I wouldn't do it like that now. If you see #2 and #4 above, the comments still stand.I'm afraid I won't be doing anything with it soon, got a thread to finish, and then I'd like to get into Orbiter 2016 tile format.Eventually, it will re-appear as its fundamental to the Blue Streak story.N.",
        "thread_id": 13692
    },
    {
        "@timestamp": "2023-09-14T07:13:10.455418112Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-11T17:30:16+0100",
        "id": "e403339fb752748776dbce0b95b7104a",
        "post_id": "post-225771",
        "text": "clickypens said:Are they going to be leaving OBSS on the ISS after this flight? I think I remember them mentioning at one point in time a year or more ago.\n\nNo, this OBSS will not remain on the ISS, since STS-134 left their OBSS on ISS, and the Station's arm can't grapple two OBSSs at once - so no need for another OBSS.;)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.050248448Z",
        "author": "Dman1410",
        "date": "2010-04-10T01:43:02+0100",
        "id": "4dd62c437edc6855998832d1f9df3892",
        "post_id": "post-215319",
        "text": "i have a suggestion its a bit far fetched but seeing as the rear section stays in orbit why not make it double up as a observatory station to monitor the planets state, weather etc.or allow to have something like in the new star trek movie to hold it in orbit a type of orbital anchor",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:00.222049024Z",
        "author": "Notebook",
        "date": "2010-04-07T21:04:54+0100",
        "id": "bab7305b7660a52b9665087ebe578de6",
        "post_id": "post-215847",
        "text": "Caught these two tonight in binoculars. Wouldn't have known but our local tv weather mentioned it was happening. Good for them.First time I've seen Mercury.N.",
        "thread_id": 13739
    },
    {
        "@timestamp": "2023-09-14T07:13:10.49290368Z",
        "author": "orb",
        "date": "2011-08-02T21:09:16+0100",
        "id": "2d7f0191a682798cb6aebbd63807030c",
        "post_id": "post-225962",
        "text": "NASA:Peering Inside the Flame: Fusion Imaging of the Final Space Shuttle LaunchClick image for full resolution\u200bA fused launch image of STS-135.\u200bClick image for full resolution\u200bA side-by-side comparison showing a one-camera view of the launch (left) with the six-camera composited view (right).\u200bClick image for full resolution\u200bThe six images that went into a final composite image for STS-135. The first one is taken by a thermal infrared camera.\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.200786176Z",
        "author": "orbiterguy",
        "date": "2010-04-06T22:52:44+0100",
        "id": "5ddf111f369fee58ceaf085651d7bd33",
        "post_id": "post-215753",
        "text": "Ok,Ok watch it i was only making a contribution to the topic, I infact watched a whole 2 hour programe about the challenger incident, Im sorry but its late of here in the u.k",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:00.359997696Z",
        "author": "jedidia",
        "date": "2010-04-09T17:18:35+0100",
        "id": "cb85f487e86d709e4995da2127f7a1aa",
        "post_id": "post-216115",
        "text": "I got a potential confusion here about the omegab property of the ELEMENTS datatype. I know, it says in the documentation that it contains the longitude of periapsis, but I've seen longitude of periapsis sometimes used as a misnomer for the argument of perapsis, and I just want to make sure if it's labeled correctly (otherwise I'll be getting a mess...)is it indeed longitude of periapsis (sum of argument of periapsis and longitude of ascending node), or is it the argument (angle between longitude of ascending node and periapsis)?",
        "thread_id": 13766
    },
    {
        "@timestamp": "2023-09-14T07:13:10.514682624Z",
        "author": "GoForPDI",
        "date": "2011-05-29T11:04:40+0100",
        "id": "988822b46e15c09b1f579fbd51803201",
        "post_id": "post-225523",
        "text": "Is it true that STS-135 is using an SRB segment flown on STS-1?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.344301568Z",
        "author": "Kaito",
        "date": "2010-04-09T00:26:31+0100",
        "id": "bc04af7c1c543e90a3cc2e1d5b1fd92c",
        "post_id": "post-216061",
        "text": "The Milwaukee Astronomical Society is having an open house tomorrow, so I decided to visit their site to find out some more info. Then, I found some pictures that looked like they came from Orbiter, and lone behold, I saw a link to the Orbiter site.http:\/\/www.milwaukeeastro.org\/MAS_Main.asp?SW=1024&SH=768&category=0Go Orbiter!",
        "thread_id": 13759
    },
    {
        "@timestamp": "2023-09-14T07:13:00.414333952Z",
        "author": "RisingFury",
        "date": "2010-04-10T23:12:28+0100",
        "id": "7541e1ac6fd38dbbea5546f0dc87788c",
        "post_id": "post-216264",
        "text": "Ah, yes! Stupid me! It's not like a *stable* orbit around Earth can exist with a Rp=5.6E6 :lol:Well, the velocity at any given point of the orbit (if you have altitude of periapsis) is given by:v[r] = Sqrt[2*G*M*r\/(Rp*(r+Rp))]Of course, you need to find the altitude of apoapsis, but I'm running into a nasty equation that I'm having no luck in solving...Your approach is correct though.v1*r1 = v2*r2 (from conservation of angular momentum)andv1^2\/2 - M*G\/r1 = v2^2\/2 - M*G\/r2 (from conservation of energy)are the equations you can use. Keep in mind, mass doesn't matter",
        "thread_id": 13781
    },
    {
        "@timestamp": "2023-09-14T07:13:09.813807104Z",
        "author": "Quick_Nick",
        "date": "2010-05-25T01:14:27+0100",
        "id": "ea27d4e81c94933a3ae8927f573f9154",
        "post_id": "post-224873",
        "text": "Pac-Man and Star Wars. Both are from well before my time, but two of the greatest things ever created. I spent the weekend watching Star Wars, playing my old Nintendo 64 Star Wars game, and watched the Family Guy parody.;)EDIT: heheh, epic typo...",
        "thread_id": 14392
    },
    {
        "@timestamp": "2023-09-14T07:13:00.468971008Z",
        "author": "Ark",
        "date": "2010-04-11T07:23:06+0100",
        "id": "4fb98d64aeb1501d5c97ca3973b325c0",
        "post_id": "post-216283",
        "text": "rucinter said:EVE Online is going pretty well and it's one on the highest ranked MMORPG since its launch.\n\nMMOs don't count. I always considered them to be lazily developed games because they rely on players to create any and all depth and story. Whip up an engine and interface and sit around collecting money every month.:rolleyes:",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:00.077238528Z",
        "author": "OrbitHangar",
        "date": "2008-05-08T09:40:31+0100",
        "id": "45046d827408ed98104fd4136f681f44",
        "post_id": "post-64830",
        "text": "ENDEAVOUR REPLACEMENT TEXTURES You can use this textures to replace stock Atlantis or Shuttle Fleet ENDEAVOUR. WARNING!!!!! Backup original files first!!! Happy flights.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3355]More...[\/ame]",
        "thread_id": 1369
    },
    {
        "@timestamp": "2023-09-14T07:13:00.4720448Z",
        "author": "ar81",
        "date": "2010-04-11T18:41:55+0100",
        "id": "5236f04cd8d478d42965e4f638534061",
        "post_id": "post-216298",
        "text": "Ark said:MW2 broke every video game sales record in the world, but if you actually play it there's little to no real innovation over previous titles. Everything has a fresh coat of paint, but it all plays the same. That right there should tell you how willing the gaming market is to shell out money for the same product.\n\nWith Microsoft's Mechwarrior 3 painting coat improved but gameplay went down. In Activision's MW2 you relied on your aiming skills to estimating the proper lead to impact your target with energy bolts like in Star Wars. It is quite exciting and missions were quite action oriented.In MW3 you just point your gunsight and fire instant lasers and mechs are more sluggish and AI is dumber. I just loaded a Medium pulse laser and long range missiles and fired on top of a cliff to do the job.Sometimes mechs were impacted from out of their weapon range and they could not locate me (probably programmed not to get out from a certain radius). When they located me, they fired, so I just pulled back so their weapons would hit the cliff, and when they were close and almost below me I fired. MW3 was quite a turn off. There were some missions where I could use jets to climb the cliff and find a path where no mechs would be in my way to the final navpoint.MW3 was poorly designed as a game. Better painting coat does not equal innovation. It just had better graphics and probably physics, but the exciting ludology and narrative were lost.Same happened to Star Control 3. Star Control 1 and 2 were designed by the talented Fred Ford and Paul Reiche III. In the second game they had to put money from their pockets becuase budget was so limited to make a groundbreaking game. For Star Control III Accolade wanted an even lower budget for a sequel, so they rejected the offer and Star Control 3 was given to a dev team that made a crappy game, which would have been fine if it was a fan made game. Most of fans usually consider SC3 never took place. Accolade executives said \"market lost interest\" and the product was discontinued. Ludology and narrative were lost, it was like buying a book with a nice cover art and no storyline.The makers of Star Control 2 have shown interest in making a sequel, but no funding source has been found.During Atari era sales were gradually went down, as crappy games came, which were usually remakes of previous games or some crappy alternative ideas, so at some point executives thought \"market lost interest in videogames\" but then Nintendo came with Mario Bros and proved them wrong.So I would dare to say that innovation has been going down because of money. Publishers want to use formulas, spend less money, and innovation is always risky. Brad Bird, director of The Incredibles said that entertainment business is like gambling, because there are no formulas unlike food business. At most you could say \"this is a great idea... hopefully...\".",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:10.196940544Z",
        "author": "bwog",
        "date": "2010-05-23T15:15:57+0100",
        "id": "c97305d3c02090ed02c647e3ca6d5270",
        "post_id": "post-224990",
        "text": "So you can see sun spots with binoculars but not individual craters on the moon?",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:00.612945152Z",
        "author": "Urwumpe",
        "date": "2010-04-12T21:19:53+0100",
        "id": "d204ae7105c60df1cc2575a61dd5e347",
        "post_id": "post-216745",
        "text": "ar81 said:Any file that contains executable code or script or that changes options to redirect things or registry could be harmful.Dangerous file extensions:.386 Windows Enhanced Mode Driver......XL? MS Excel File.\n\nANY file could be malicious, even without having an executable extension. Or do you really think you need to name it .exe for executing it?The list is a classic, and wrong. Because it gives you a false knowledge. For example it doesn't list other container formats, that can contain malware easily. No JPEG, no MPEG, no MP4, no JAR, no AVI, no PDF.Instead, before you fall prone to such lists again, learn the most important rule of security: Know what goes on and be a bit paranoid.A .txt file with strange characters can be in Unicode or could be an executable overlay downloaded by a dropper to be included in your system. The difference is the use, not the format.With Steganography, you could even hide instructions for a Trojan in absolutely harmless images. Still think you are safe as long as you have none of the list as initial entry point? A small error in many Java implementations and a \"harmless\" java applet can install a complete rootkit on your PC, hidden as .tiff. which is, in fact, another container format. No heuristic security scanner would notice it, if it is not noticing the obfuscated P-code sequence. You could even hide malware in .3ds files, if you have a decoder on the system.Once the problem is on your PC, the data transfer can be extremely innocent. It is all just a matter of bandwidth. a few packets that would easily go through most firewalls as innocent TCP\/IP overhead, created already deep inside your operating system kernel.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:10.430461952Z",
        "author": "orb",
        "date": "2011-07-08T10:34:56+0100",
        "id": "07f600a43b5b6aa89852091b79ca697d",
        "post_id": "post-225659",
        "text": "If you want to view more photos (and with higher resolution), there is a bunch of them in NASA'sKSC Media Gallery, STS-135 category.NASASpaceflight:STS-135 LIVE: Atlantis completes tanking operations \u2013 Weather needs to improveNASA:Payload Changeout Room Supports Last Shuttle CargoESA:Last Space Shuttle mission ready for launch",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.490602752Z",
        "author": "SiberianTiger",
        "date": "2010-05-12T05:36:39+0100",
        "id": "5774c33debd14cf42fdd0905adbc8c64",
        "post_id": "post-216383",
        "text": "Urwumpe said:Aye. That was maybe happening in a legal grayzone, since pirates are no prisoners of war, but killing unarmed prisoners is dark. Really dark.\n\nI am not sure that actual killing of prisoners happened. Accroding to the media, the investigation that had begun was terminated and the suspects were given a boat and released. The next day, a strage message that the pirates would have certainly perished in the high seas, was leaked by our MoD.I don't know if releasing them at the points they've been in (unknown one, too), was effectively dooming to death, or it was just like throwing a rabbit in the briar patch. Assuming (1) it's a crime prosecuted according to Russian Crime code, chapter 125 ('abandoning in danger'). Assuming (2), it's an idiocy.In addition, when Western media catches a story like this, it's beginning to work as a black P&R for Russian armed forces. At this point, it doesn't really matter, what actually happened there - the previous positive P&R effect from liberating the hostages has been nullified altogether.Also, I can't see how lawful is releasing suspects during a criminal investigation. AFAIK, it contradicts to several chapters of the Procedural Code at once. Some rumors are, the entire thing was handled with 'an override control' from the 'very top'. If this is true, it says a lot about how really our supreme powers care about law, but it's not anything new.When I tried to raise these concerns on a thematic military forum, I've got accused of trolling, banned the next day and all my posts deleted. People there (mostly servicemen) were pretty happy with the idea that the ship attackers might have been abandoned in a sea, left tied with a clockwork bomb in their boat, or even secretly executed aboard the ship. They assume that maximum terror towards pirates is the excellent deterrent against any future attacks on Russian crewed ships. This is like the USSR was acting all along, according to them. I've been given a recent example when a French force successfully counter attacked a pirate settlement in response to a hostage taking.I am not sure I was right - probably it's how the real world really works. We'll see.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:12:59.807341312Z",
        "author": "Xyon",
        "date": "2013-04-24T17:04:12+0100",
        "id": "7bee198535a1c41f6b07c3e9eaf8820b",
        "post_id": "post-215087",
        "text": "Eccentrus said:I can make some broadcast program about biology, medicine, or physics, I am in the knowledge that a good mic for presentation can be attained for just $50, and a very good one at $100\n\nI think I paid somewhere in the region of \u00a320 for mine. Not sure what that converts to, but I wouldn't have thought it even $50...Eccentrus said:but I probably won't be able to go live due to my connection though:(,\n\nThat's what test runs are for. The whole thing runs on surprisingly little bandwidth, but you will need a somewhat reliable connection. As long as you can push around 500Kib\/s, you should be OK, but even if you don't, it might be.Eccentrus said:and life will be busy (and very budget-constrained, since I'm also planning on a camera) until at least August, but hey, as long as the facility is there, and the interest is rising, I can prepare a broadcast about what space can do to your body.\n\nI know busy, that's why I'm trying to open the format up a bit, to make it as flexible as possible. Your premise sounds interesting and certainly befits the theme, so, it sounds good to me!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.492200704Z",
        "author": "shangding",
        "date": "2010-05-20T02:06:45+0100",
        "id": "a1e6f4b0e7782a73bcf56ae9fc1f3e21",
        "post_id": "post-216397",
        "text": "Urwumpe said:Rule #1: The communist party is always right.Rule #2: If the communist party is not right, Rule #1 applies.\n\n:lol::thumbup::rofl:it's right, always right.yes.haha.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:10.65086464Z",
        "author": "supersonic",
        "date": "2010-05-28T01:54:35+0100",
        "id": "1e6885cc8ef8b5b1208fcad79e70f414",
        "post_id": "post-226179",
        "text": "I was on a return to Earth form the moon, time warped to much to close to earth and.... you get the idea.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:59.810675968Z",
        "author": "Xyon",
        "date": "2020-04-21T16:40:02+0100",
        "id": "1b6610c068bb73376d4ec8f06144513c",
        "post_id": "post-215117",
        "text": "emin2004 said:question is: how can i play this radio stream?\n\nThe answer, as usual, is VLC - VLC can play anything!The stream address is in the first post, but you canhit this linkto get an M3U playlist you can feed into a music player. I mentioned VLC because it plays just about anything, but you can open it in a wide range of music players (even windows media player, I think).",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:09.917931264Z",
        "author": "garyw",
        "date": "2010-05-23T14:47:19+0100",
        "id": "fc942daeff9b5910225770c3278af26f",
        "post_id": "post-224897",
        "text": "You'd be better off building a station in LEO and then when it's all done using a series of firings over a long period of time to boost the station into a higher orbit. Why waste all that upmass to reach a high orbit in the first place?",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:12:59.749094912Z",
        "author": "PhantomCruiser",
        "date": "2010-04-01T17:07:05+0100",
        "id": "b33b8ccd4d800beebf43b44cf50ba4f6",
        "post_id": "post-214808",
        "text": "I wonder if my alternate has a goatee?",
        "thread_id": 13656
    },
    {
        "@timestamp": "2023-09-14T07:12:59.81191296Z",
        "author": "Xyon",
        "date": "2020-04-26T20:29:27+0100",
        "id": "416135a9cc7fca2273f97486e2bf7842",
        "post_id": "post-215127",
        "text": "It's live! Tune in!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.817727744Z",
        "author": "Xyon",
        "date": "2010-04-04T02:09:57+0100",
        "id": "610e496d6177e8ec3a609b9d96802839",
        "post_id": "post-214899",
        "text": "wehaveaproblem said:Less convenient for the UK and Europe, but you can't please veryone. Good luck with the show, if I'm still up I'll tune in.On a general note regarding this project, what's the deal with music on such a radio... I'm assuming broadcasting laws still have to be followed with regards to music licence and whatnot...?\n\nI have looked into this, and I'm still not 100% as to the legalities. However the server company appear to offer some kind of license coverage included with the rental fee, so I think we're covered.Pablo49 is now back up after some minor technical difficulties.:)---------- Post added at 02:09 ---------- Previous post was at 00:46 ----------Welcome to another new DJ, Lambo, who will be taking up the streams after Pablo49's show and filling them with another hour and a half of music.:)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.472924672Z",
        "author": "cr1",
        "date": "2011-07-21T10:24:12+0100",
        "id": "d9b599f6668c0e15fcb5739e3cf37add",
        "post_id": "post-225877",
        "text": "Entry interface!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.137018368Z",
        "author": "tblaxland",
        "date": "2010-04-22T00:40:25+0100",
        "id": "7786812f8302422338eb637fae3def26",
        "post_id": "post-215541",
        "text": "jedidia said:If I understood the concept of state vectors correctly, it's simply a three-dimensional vector describing position and velocities along the X\/Y\/Z axis of a three dimensional cartesian coordinate system.\n\nJust to clarify: the state vectors are a set of two 3 dimensional vectors, one for position and one for velocity.jedidia said:Now the first question would be, what's it centered on? (I assume heliocentric?).\n\nIt depends:)In State Vector MFD, the state vectors are relative to the current reference body (the reference body is user selectable). The reference body defaults to being the body with the major gravitational influence on the vessel at the time the MFD initialises.For input into the KOST functions, the state vectors should be relative to the body you are orbiting.jedidia said:the second and tougher question, how would I go about finding which way is prograde? I assume I'd have to convert them first into vectors relative to the body I'm orbiting, then add them up, apply the appropriate DeltaV to it and split it up again. Does that sound about right?\n\nThe prograde direction is parallel to the velocity vector. So, in pseudocode:Code:kostStateVector state; \/\/ state vector\noapiGetRelativeVel(vesselHandle,referenceBodyHandle,state.vel); \/\/ get velocity vector\nstate.vel += deltaVelocityForThisTimeStep * (state.vel \/ length(state.vel); \/\/ add delta-v in the prograde directionEDIT: The Orbiter API provides the \"length\" function and the \"+=\" operator override for you :speakcool:",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:12:59.83135744Z",
        "author": "Xyon",
        "date": "2010-04-06T22:00:24+0100",
        "id": "7c18d73d837cdbf92a51c351e7634adc",
        "post_id": "post-214950",
        "text": "Epsilon is now on-air doing some more testing of his broadcast capabilities.I've also added a paypal donate button to the schedule page. It'll help pay for the server and nothing else. I've tried to shove it out of the way.:)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.589517568Z",
        "author": "Moach",
        "date": "2010-05-29T19:33:23+0100",
        "id": "8fb7268b72c376aea821eb7624f17894",
        "post_id": "post-226131",
        "text": "from what i've read on the matter, c# is roughly twice slower than c++... which is, indeed, amazing for any interpreted language...yet, c# has a number of disadvantages that IMO exceeds the advantages it offers...it is, in fact easier to learn than c++... if you have experience with flash and actionscript 3, you'll get the hang of c# with very little effort...on the other hand, using it for anything other than things specifically made with it is a hassle larger than it's worth...as a language, also, i find it lacking in many handy features available to c++, such as preprocessor, headers, and independence of classes and the files they're defined in...pointers also may seem like a headache at first, but it's very nice to have that level of control....the main reason i found c++ hard to learn is that there aren't many comprehensive tutorials on it... most seem to assume you're coming from a C background, rather than a simpler language, such as C#so i'd suggest for any who are about to take on learning C++ to start looking into C... not only for the historic reasons, but c++ will be easier to understand afterwardscheerz",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:00.049009664Z",
        "author": "Chub777",
        "date": "2010-04-07T03:24:39+0100",
        "id": "aa8c61f0da2ab2ec6ba31e6569e196b3",
        "post_id": "post-215312",
        "text": "The Shadow said:Would turbofans work on Mars?\n\nThey would need oxygen. I don't think there is any on Mars. Same with the ram-jets.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:00.147012608Z",
        "author": "IronRain",
        "date": "2010-04-06T08:00:12+0100",
        "id": "2b469a438f783c456560fc992b089eda",
        "post_id": "post-215577",
        "text": "tblaxland said:NASA has always been a lot more than human spaceflight. Looking at where the money is going, the biggest slices of Space Shuttle Program pie are going to earth science and space technology development. The ISS program also gets significant increases in support of its extension to 2020.http:\/\/www.nasa.gov\/pdf\/420990main_FY_201_ Budget_Overview_1_Feb_2010.pdfI've just posted it elsewhere, so I'll save repeating myself:http:\/\/www.orbiter-forum.com\/showthread.php?p=162501#post162501The whole Constellation program. As far as human spaceflight is concerned, the focus is now on technology development and research.It is speculation. The only \"known\" is that STS-133 is the last scheduled flight.\n\nwell, that makes a lot clear, thanks!",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:10.22605056Z",
        "author": "george7378",
        "date": "2010-06-30T19:49:06+0100",
        "id": "24d4f2e2f24849cd5e00d8cc1a2c4a26",
        "post_id": "post-225022",
        "text": "I've been watching that one too - did you photograph your projection?---------- Post added at 19:38 ---------- Previous post was at 19:27 ----------Also, here are some more photos from today:---------- Post added at 19:49 ---------- Previous post was at 19:38 ----------I also made some slides showing the movement of the spot from the 26th to today:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:00.382769152Z",
        "author": "NOMAD",
        "date": "2010-05-30T08:54:47+0100",
        "id": "c2ec68199cf797dca1341c16f3e75bb4",
        "post_id": "post-216180",
        "text": "Before I arrive Jupiter,I have made a trajectory corrention. R. Inc is near to 0,and Pe Ratio is close to 1. After get rid of Jupiter's sphere of influence,I try to make a TCM,however the dv is about 140m\/s. I don't know why the dv is high.Can I use about 40m\/s dv to make TCM? If it's possible,how can I do?",
        "thread_id": 13773
    },
    {
        "@timestamp": "2023-09-14T07:13:10.201560832Z",
        "author": "george7378",
        "date": "2010-06-12T15:02:59+0100",
        "id": "48d0363db8beaa2c2d4067d9f3111987",
        "post_id": "post-225003",
        "text": "I'd recommend it - that is the same stuff I got and it is great. I took some more photos today of Sunspot 1081:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:00.479881984Z",
        "author": "AirSimming",
        "date": "2010-05-30T15:14:58+0100",
        "id": "8b7a4fd7a1f5b9479bed96499b872a4b",
        "post_id": "post-216320",
        "text": "ar81 said:What about space combat sims?Just like when they said videogames were over before Nintendo released Mario Bros, could it be possible that we could be seeing the second videogame wave coming to an end?\n\nI think that space combat games are dead for almost 15 years already. TakeWing Commander IV - The Price of Freedomas an example. It costed millions to produce since it included movie scenes with some well known actors. But it became a flop nevertheless. But also other, more serious and professional products became a flop as well already in the early 90s:Shuttleby Virgin Games. I know it because I contacted one of the leading developers about two years ago. He was surprised that somebody even \"remembered\" the simulator, and he thanked me for bringing back some nice memories of the early 90s when he was working for Virgin Games:)The future for space combat looks bad. But the future for professional flight simulation does not look bad at all. MSFS has a huge payware market with a lot of customers around the globe. Companies that just wait for a FSX replacement and still produce lots of new products for FS9 and FSX. Concorde-X just has been released two month ago and the team behind it already works an another professional Airbus Addon (A320). However, space simulation (not gaming) still seems to be and to remain a niche market. Without Orbiter and SSM2007, the space sim world would look rather dead...",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:12:59.829122304Z",
        "author": "george7378",
        "date": "2010-04-05T11:05:50+0100",
        "id": "23d06fe7d36f6f94f1cd7c899b899d0b",
        "post_id": "post-214929",
        "text": "Wow - this is a great service. I haven't been on in a while - what times can I expect the station to be active?",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.814852352Z",
        "author": "dgatsoulis",
        "date": "2010-04-02T01:25:54+0100",
        "id": "d5dc20b21a86ae69023379007f526d03",
        "post_id": "post-214870",
        "text": "We need to ask the new administrators for an \"Orbiter Internet Radio Founder\" tag for Xyon and a \"First Orbiter Internet Radio Requester\" tag for me!:)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.203847168Z",
        "author": "statickid",
        "date": "2010-06-24T22:46:21+0100",
        "id": "00eec48d0b431897cce71c22682275e8",
        "post_id": "post-225008",
        "text": "are you SUGGESTING that our perfect sun has SPOTS!? Sacrilege!! Behead them all!",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:00.41475328Z",
        "author": "markl316",
        "date": "2010-04-11T06:57:44+0100",
        "id": "68711b0163e6451242efdfc15bb2b95b",
        "post_id": "post-216267",
        "text": "Yeah, I ran it again, and 2280 works. I must have set something wrong. Thanks for the help everybody.:cheers:",
        "thread_id": 13781
    },
    {
        "@timestamp": "2023-09-14T07:13:10.259557632Z",
        "author": "Bishop",
        "date": "2010-05-24T18:24:04+0100",
        "id": "545469426e389c4eb2853c77cb3403fb",
        "post_id": "post-225073",
        "text": "Hi guysI've been looking at vectors - the theory ofOne thing I'd like to ask... If I have furry dice hanging from my rear view mirror, and notice they are now hanging at a 45 degree angle while turning around a corner, does that mean the down vector (gravity) is exactly equal to the side vector (centifru-whatsit) so I'm making a 1 G turn?!Cos that just sounds too bizarre to be true :nono:- B",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:00.08587648Z",
        "author": "Notebook",
        "date": "2010-04-04T14:09:18+0100",
        "id": "e07def38f67debdfec3bf734895dd0d2",
        "post_id": "post-215403",
        "text": "Very nice, wish I'd thought of it...Edit:Had a play with a clean Orbiter install with F1, F2, ImpactPoint and 6A addons, with SC3 and Velcro Rockets as required.Works fine as far as I can tell, I have a Presario R4218E (XP SP3) laptop and a PC box (Vista). I could never get ImpactPoint to run on the laptop at the same time as any of the others, but would work ok on its own. Sometimes it would all work on the PC, depending on the tide.Always thought it was a memory or graphic card problem, as removing modules, and sometimes swithcing off Cloud-Layers would fix it.Looks like its the .cfg, well done to Algol for editing.I'll try and keep it shorter next time.N.",
        "thread_id": 13692
    },
    {
        "@timestamp": "2023-09-14T07:13:00.18627968Z",
        "author": "Submariner",
        "date": "2010-04-06T17:08:31+0100",
        "id": "9cfc08992dd6dee33887a1024354ebe9",
        "post_id": "post-215701",
        "text": "I like it because there are a lot of people here WAY smarter than I am.",
        "thread_id": 13720
    },
    {
        "@timestamp": "2023-09-14T07:13:00.335392256Z",
        "author": "Woo482",
        "date": "2010-04-08T21:17:50+0100",
        "id": "68bf964a35e631cefe52a563d084f872",
        "post_id": "post-216031",
        "text": ":welcome:to Orbiter-Forum Gekko !",
        "thread_id": 13754
    },
    {
        "@timestamp": "2023-09-14T07:13:10.51433088Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-20T00:12:47+0100",
        "id": "dea15dcc789c067664825bb4b820a432",
        "post_id": "post-225522",
        "text": "Donamy said:Are you sure that's not from an aircraft ? I would think from the altitude and the angle, you would see the clouds making the shadows.\n\nNope - definitely a satellite - seethisarticle.;)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.646541056Z",
        "author": "gattispilot",
        "date": "2010-04-12T12:27:35+0100",
        "id": "d0426c846c79d61ad10694e64b0dd1ab",
        "post_id": "post-216866",
        "text": "I am working on a Base using Surface Wizard. The info is the base is it is 3 1\/2 miles in diameter. 3.5 miles = 5.632704KM. So should the base size =5632?so the heading would look like this:BASE-V2.0Name = NDA1Location = +138 -58Size = 5632",
        "thread_id": 13817
    },
    {
        "@timestamp": "2023-09-14T07:13:10.268352Z",
        "author": "shangding",
        "date": "2010-05-25T06:52:22+0100",
        "id": "991bc6491f4bb3f36018579bf0c7f3ce",
        "post_id": "post-225100",
        "text": "i can't see pictures",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:00.191061504Z",
        "author": "Face",
        "date": "2010-04-06T20:29:33+0100",
        "id": "2580852341e36baebc867305ae68b31b",
        "post_id": "post-215723",
        "text": "wehaveaproblem said:Also, check out the work face started here, might be of interest to you:http:\/\/orbiter-forum.com\/showthread.php?t=8768\n\nI didn't update that in a long while, but it should still be compatible with the current TortoiseHg 1.0.1 ...On a side note, I was playing with the idea of having the whole COIClient integrated in Mercurial\/TortoiseHg as an extension instead of having a separate .NET application for it. Now that my Python-skills are waking up again, it should be quite feasable...regards,Face",
        "thread_id": 13723
    },
    {
        "@timestamp": "2023-09-14T07:13:00.48912128Z",
        "author": "Andy44",
        "date": "2010-05-07T02:07:13+0100",
        "id": "3d6429df52c08ff3e14ead4e4ff6a4cc",
        "post_id": "post-216373",
        "text": "No, they didn't use any fancy tech, they just practiced trigger control. Yes, it takes LOTS of practice.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:12:59.83114112Z",
        "author": "Xyon",
        "date": "2010-04-06T06:00:49+0100",
        "id": "05f059043be268526ec5331a62677617",
        "post_id": "post-214948",
        "text": "Yes, I saw you send that one, but sadly I didn't have time to tarck down and play for you. Maybe tomorrow.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.423023616Z",
        "author": "orb",
        "date": "2011-06-28T20:34:21+0100",
        "id": "4f372a0fc2b73f72c8eb08aab452d567",
        "post_id": "post-225613",
        "text": "NASA:June 28, 2011\u200bRELEASE : 11-193NASA Sets Launch Date For Final Space Shuttle MissionCAPE CANAVERAL, Fla. -- Space shuttle Atlantis' Commander Chris Ferguson and his three crewmates are scheduled to begin a 12-day mission to the International Space Station with a launch at 11:26 a.m. EDT [15:26 UTC] on July 8, from NASA's Kennedy Space Center in Florida. The STS-135 mission is the final flight of the Space Shuttle Program.The launch date was announced Tuesday at the conclusion of a flight readiness review at Kennedy. During the meeting, senior NASA and contractor managers assessed the risks associated with the mission and determined the shuttle and station's equipment, support systems and personnel are ready.{...}NASASpaceflight:STS-135: FRR sets July 8 Launch Date for Atlantis \u2013 Debris misses ISS",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.43922176Z",
        "author": "Alfastar",
        "date": "2011-07-08T16:24:21+0100",
        "id": "9667381d5fdc79851b7a988c80c12422",
        "post_id": "post-225702",
        "text": "Good luck STS-135:salute:NO GO, ITS A NO GO",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.832601088Z",
        "author": "Loru",
        "date": "2010-04-07T10:19:43+0100",
        "id": "7686c64254338747c945094efa48f2bc",
        "post_id": "post-214961",
        "text": "TSPenguin said:That would be correct. Want me to make it show you 420kbit\/s?\n\nBetter not:DI've got slow connection.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.519229184Z",
        "author": "TSPenguin",
        "date": "2010-04-11T18:32:25+0100",
        "id": "f0da74cd6c1e86304e07373ad370454a",
        "post_id": "post-216443",
        "text": "Mod Note:Thread moved from the general addon forum to the addon support and bugs forum.",
        "thread_id": 13790
    },
    {
        "@timestamp": "2023-09-14T07:13:00.624389376Z",
        "author": "dumbo2007",
        "date": "2010-04-12T09:48:52+0100",
        "id": "7d969211e585bcccabcf15904052ec08",
        "post_id": "post-216800",
        "text": "Wow.....this is really important info......perhaps it can appear in the wiki as well under the compiler setup page.Thanks!",
        "thread_id": 13807
    },
    {
        "@timestamp": "2023-09-14T07:12:59.837496832Z",
        "author": "Lunar_Lander",
        "date": "2010-04-13T21:19:15+0100",
        "id": "533d067532115e5851312a4d0f660429",
        "post_id": "post-215005",
        "text": "Listeners Record!According to the instruments, my third show had up to 12 listeners, bringing the number of first time listeners to 14!We had listeners from:GermanyAustriaSpainPolandGreeceRussiaUnited StatesThank you!!!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45666944Z",
        "author": "ky",
        "date": "2011-07-11T22:04:29+0100",
        "id": "c80cba6581541094bcae59ed971de5cf",
        "post_id": "post-225780",
        "text": "What are they planning to do with the boosters after this flight?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.80135552Z",
        "author": "Lunar_Lander",
        "date": "2010-05-27T13:38:35+0100",
        "id": "dca05d2ca8b2fdb4fb0d969710d2d2b9",
        "post_id": "post-215042",
        "text": "GRS.R will be back again today, 2-4 pm GMT, 4-6 pm CEST, so I hope that some of you will be there to listen in:)!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.868083456Z",
        "author": "garyw",
        "date": "2010-04-01T23:55:38+0100",
        "id": "54d6cca419a7d5b9bb085b9fe66e0fc2",
        "post_id": "post-215147",
        "text": "That just means UMMU 2.0 which you can get here ->http:\/\/orbiter.dansteph.com\/download\/UMmu20.php",
        "thread_id": 13663
    },
    {
        "@timestamp": "2023-09-14T07:13:10.512966144Z",
        "author": "orb",
        "date": "2011-05-18T12:33:30+0100",
        "id": "cea8568cc4b76143693636ffe1bc1acd",
        "post_id": "post-225516",
        "text": "Spaceflight Now:Atlantis rolls closer to summer launch(PHOTO GALLERY)And below are selected photos fromKSC Media Gallery:{colsp=4}Click on thumbnails to view larger versions\u200b||||||||||\u200b|||\u200b||",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.260786176Z",
        "author": "garyw",
        "date": "2010-04-08T15:06:39+0100",
        "id": "a078ce532cb584eb1436b29988286dcd",
        "post_id": "post-215955",
        "text": "in the same folder as the main orbiter application should be a text file called orbiter.logif you have extensions hidden it might just be listed as \"orbiter\". trying searching the folder where orbiter lives for the orbiter.log file.and zatman beat me by seconds!",
        "thread_id": 13749
    },
    {
        "@timestamp": "2023-09-14T07:13:00.106220288Z",
        "author": "Loru",
        "date": "2010-08-08T23:58:06+0100",
        "id": "bc29002aef0c067413517377173278c6",
        "post_id": "post-215448",
        "text": "Nice & useful addon.",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:10.579831296Z",
        "author": "Donamy",
        "date": "2010-05-27T20:58:06+0100",
        "id": "443aba6da8ba4afd399137e902d67d4a",
        "post_id": "post-226089",
        "text": "Also allows the astonauts to better view of the horizon.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:00.269434112Z",
        "author": "Urwumpe",
        "date": "2010-04-09T12:15:29+0100",
        "id": "ac384523a6c196e2a52dae7a642c1365",
        "post_id": "post-215973",
        "text": "Brad said:Just wanted to know how everyone is doing and what is everyone take on President Obama shutting down the manned space program? (in a word.. SAD:()\n\nRock'n'Roll is dead as well. It now smells a bit more, but still sounds the same. :thumbup:Also 6 billion USD for COTS is not really shutting down manned space program, this is neo-liberal outsourcing.",
        "thread_id": 13750
    },
    {
        "@timestamp": "2023-09-14T07:12:59.81167488Z",
        "author": "Xyon",
        "date": "2020-04-26T15:41:45+0100",
        "id": "196ae7cf11d24027fd253de5a80a76b9",
        "post_id": "post-215125",
        "text": "I'm going to do an informal test show this evening at about 1900UTC to give everything a sense check. Some music, some talking, we'll see how it goes. Tune in!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:09.91859712Z",
        "author": "Xyon",
        "date": "2010-05-23T17:50:46+0100",
        "id": "09d65cdf9748429e6d47a105bd36c3be",
        "post_id": "post-224902",
        "text": "I think a station in GEO would be more interesting to implement - built at LEO and boosted up to GEO. I say interesting to implement because I'm not sure how useful it would actually be as a station...",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:12:59.814045696Z",
        "author": "Pablo49",
        "date": "2010-04-02T00:45:37+0100",
        "id": "f05e976bfe987b10f141a2d8ae7e8c14",
        "post_id": "post-214864",
        "text": "I emailed a request.:)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.515258368Z",
        "author": "Wolf",
        "date": "2015-07-04T21:44:17+0100",
        "id": "491a4fb9a982198599082106b67df70d",
        "post_id": "post-64894",
        "text": "Does this also work with the latest Shuttle Fleet?",
        "thread_id": 1379
    },
    {
        "@timestamp": "2023-09-14T07:13:10.112436736Z",
        "author": "bwog",
        "date": "2010-05-23T18:32:12+0100",
        "id": "b335f35b10792bd67e4c2ed8ca5e19f9",
        "post_id": "post-224972",
        "text": "It would be fun to have all those different concepts be made as an add on. Even more fun would be having them race:p",
        "thread_id": 14405
    },
    {
        "@timestamp": "2023-09-14T07:12:59.810196224Z",
        "author": "Gmoney",
        "date": "2020-03-03T18:35:07+0000",
        "id": "fdec1a878216479eb1a1e60cf92843a2",
        "post_id": "post-215112",
        "text": "Judging by the dates, am I to assume Orbiter-Radio is no more? The link doesn't work for me.Its probably the most accessible form of info re: space missions etc, given that I don't have much in the way of reading time outside of work stuff.TIA",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.35124352Z",
        "author": "thomasantony",
        "date": "2008-05-14T19:38:34+0100",
        "id": "18735f7a877c511f86a0ff9446531039",
        "post_id": "post-65570",
        "text": "Yea .. I thought it was only me. My interests keep jumping around. Programing, Web development, Orbiter, Astronomy, Electronics ( havent gone much far there practically), Robotics ( same here too ), Gaming , R\/C ( only in dreaming stage so far )Now my latest thing is telescope making. Haven't started grinding the mirror yet . But I am determined to finish it once I start.The odd thing is .. I have absolutely nothing I feel like doing when I have ALL the time in the world. When I have loads of responsibilities and high priority stuff coming up (like exams), I suddenly find a lot of things which I feel like doing..Edit: BTW, that Spitfire model looks really cool~Thomas",
        "thread_id": 1444
    },
    {
        "@timestamp": "2023-09-14T07:13:00.124296448Z",
        "author": "Kendo",
        "date": "2007-11-18T02:50:32+0000",
        "id": "1a55c5c7d6abb19aaefb8ff15e7db061",
        "post_id": "post-12267",
        "text": "Very very good. Tex:speakcool:You won,t forget to give your old pal Kendo a few million pounds when you become a multi millionaire film director:beach:",
        "thread_id": 137
    },
    {
        "@timestamp": "2023-09-14T07:13:00.056525824Z",
        "author": "garyw",
        "date": "2010-04-03T11:50:22+0100",
        "id": "ccd816cd0cb946222f0be3c4a284ca6e",
        "post_id": "post-215345",
        "text": "This looks like a very interesting place for the Arrow to go explore. Thanks piper!",
        "thread_id": 13682
    },
    {
        "@timestamp": "2023-09-14T07:13:00.538896128Z",
        "author": "HAL9001",
        "date": "2010-08-02T17:52:48+0100",
        "id": "cbb50f8fe7644556528d23b339b44b37",
        "post_id": "post-216691",
        "text": "open the orbiter programm-folder and search for the files of that spacecrafts in \"config\". Than copy them into \"vessels\".",
        "thread_id": 13797
    },
    {
        "@timestamp": "2023-09-14T07:13:10.451613952Z",
        "author": "Cosmic Penguin",
        "date": "2011-07-10T15:09:08+0100",
        "id": "7bc01f66ce4e52b1f7ea05413df9b8b6",
        "post_id": "post-225752",
        "text": "The 21st and last RPM ever started!:cry:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.487606784Z",
        "author": "Bj",
        "date": "2010-04-11T20:38:08+0100",
        "id": "48e488d638781aa5ba41b984764d3b88",
        "post_id": "post-216360",
        "text": "Ghostrider said:There's also the little problem about training the crew - even if they allowed weapons on board.\n\nIsn't the navy already trained to use their own equipment?;)That is of course if they did the whole convoy thing..",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:10.494368768Z",
        "author": "Pioneer",
        "date": "2021-07-09T19:49:11+0100",
        "id": "615929f410584c26e0d62b05c4c2dae1",
        "post_id": "post-583993",
        "text": "It's been 10 years after STS-135...And SLS\/Orion has STILL not launched yet. Thank goodness for SpaceX.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.186667264Z",
        "author": "Dambuster",
        "date": "2010-04-08T21:28:48+0100",
        "id": "0b3cfbb8454afd78f6e20dba918cb501",
        "post_id": "post-215705",
        "text": "These forums are by far the most civil, interesting and altogether pleasant that I've ever seen. That, combined with a group of people who are kind, interested in many topics and willing to help others, makes for a great website!:)",
        "thread_id": 13720
    },
    {
        "@timestamp": "2023-09-14T07:12:59.812304384Z",
        "author": "Xyon",
        "date": "2020-05-01T19:21:20+0100",
        "id": "90b31f3908e8cad6adb66129e1193842",
        "post_id": "post-215130",
        "text": "Update to the above: I'm going to start 30 min later than planned because... well, because the kids are eating late, so they're going to bed late.Lockdown is hard.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.490702336Z",
        "author": "Andy44",
        "date": "2010-05-12T05:55:57+0100",
        "id": "f958d2c0b845db85a95b02de342027e9",
        "post_id": "post-216384",
        "text": "When I tried to raise these concerns on a thematic military forum, I've got accused of trolling, banned the next day and all my posts deleted. People there (mostly servicemen) were pretty happy with the idea that the ship attackers might have been abandoned in a sea, left tied with a clockwork bomb in their boat, or even secretly executed aboard the ship. They assume that maximum terror towards pirates is the excellent deterrent against any future attacks on Russian crewed ships.\n\nYou get these types of people in every country, I'm afraid. Pro-state extremists.That attitude sounds very much like the \"get tough on terrorism\" and \"support the troops\" memes currently driving American popular thought. We have a TV show called \"24\" starring Keifer Sutherland which, in addition to being quite thrilling, also depicts torture as a perfectly effective interrogation technique.Apparently, it's pretty easy to get ordinary people to act like savages, or least talk like it, even in the modern world. And they want their savagery to be legitimized by the state, which really scares me.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:10.451070208Z",
        "author": "N_Molson",
        "date": "2011-07-10T14:42:03+0100",
        "id": "210a9edaa20399e20147fbf7036147a0",
        "post_id": "post-225749",
        "text": "The Space Shuttle is really a huge ship for 4 astronauts. Plenty of room, which is actually a luxury in space :lol:I guess they will really enjoy that flight !;)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.49654912Z",
        "author": "Unstung",
        "date": "2010-04-11T21:19:30+0100",
        "id": "06ae802fcbd411f37b1b0c1938c0f475",
        "post_id": "post-216401",
        "text": "It certainly is a problem, maybe the fear was necessary.Although, I liked how the video showed it as a more intelligent civilization looking at us.",
        "thread_id": 13786
    },
    {
        "@timestamp": "2023-09-14T07:13:10.515624448Z",
        "author": "orb",
        "date": "2011-06-01T01:50:36+0100",
        "id": "268a37006e4a8d83bfccd92586c5da45",
        "post_id": "post-225528",
        "text": "After a delay caused by a hydraulic leak on a corner valve for the crawler-transporter's jacking and leveling system, the rollout has begun, with first motion at 00:42 UTC \/ 8:42 p.m. EDT.You can watch the rollout live on:NASA TVSpaceflight Now livestreamSpaceflight Now 2 livestream(DIFFERENT VIEW\/FRAME)NASASpaceflight:STS-135: Atlantis rollout \u2013 Tanking Test and debris investigation on tap",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.615617536Z",
        "author": "Ghostrider",
        "date": "2010-04-13T15:45:06+0100",
        "id": "4cb34af13859abd1d8276771c915b07f",
        "post_id": "post-216764",
        "text": "Urwumpe said:Likely only in the special collection, near the von Junzt book.\n\nAh, yes,Unaussprechlichen Kulten. Should be right there with The King in Yellow. That's a good play. Read it some times, although the second act always tends to leave me waking up in some forsaken street with no recollection of what happened recently and generally covered in someone's blood.Just borrowed that Ludvig Prinn tome,De Vermis Mysteriis.I always wanted to try fishing but bait-making eludes me. That should help.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:00.182548736Z",
        "author": "Master of Blades",
        "date": "2008-05-10T17:59:17+0100",
        "id": "4adc4ff2d735357abcb2cc27bc87dc6a",
        "post_id": "post-64846",
        "text": "One man moon lander... wouldn't that be a bit risky if an emergency situation would arise, alone on such a desolate place as the moon...",
        "thread_id": 1372
    },
    {
        "@timestamp": "2023-09-14T07:13:00.534387712Z",
        "author": "bpops",
        "date": "2010-04-16T15:22:36+0100",
        "id": "b64e1820677528a2a5c5be395ef3dad9",
        "post_id": "post-216682",
        "text": "supersonic said:It works!Thanks TheEyes.:tiphat:\n\nPost a screenshot! I'd like to see this...:)",
        "thread_id": 13796
    },
    {
        "@timestamp": "2023-09-14T07:13:10.26003712Z",
        "author": "Hielor",
        "date": "2010-05-24T18:46:26+0100",
        "id": "1be3aff2028748c877c7e740e12d7691",
        "post_id": "post-225075",
        "text": "Bishop said:Hi guysI've been looking at vectors - the theory ofOne thing I'd like to ask... If I have furry dice hanging from my rear view mirror, and notice they are now hanging at a 45 degree angle while turning around a corner, does that mean the down vector (gravity) is exactly equal to the side vector (centifru-whatsit) so I'm making a 1 G turn?!Cos that just sounds too bizarre to be true :nono:- B\n\nDepending on the car's suspension, it's also possible that the body is \"rolling\" somewhat to the outside of the turn, which can make the fuzzy dice hang at a 45 degree angle to themirrorwhen they are at a less than 45 degree angle to theground.",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:13:00.3498816Z",
        "author": "Turbinator",
        "date": "2010-04-09T19:13:36+0100",
        "id": "af947a5a13b681c9c1a347b3ddc10a32",
        "post_id": "post-216099",
        "text": "For us to best assist you, give us your Orbital element numbers, the more the better.What is your Pe and your Ap? What altitude are you trying to get your orbit to? Where in your orbit are you at now?Where to do your prograde or retrograde burn depends heavily on what all those values are, and what your desired end location is.",
        "thread_id": 13762
    },
    {
        "@timestamp": "2023-09-14T07:13:10.410337536Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-03T18:21:14+0100",
        "id": "7fb8832f360bfa4c26ff4486af86eaab",
        "post_id": "post-225380",
        "text": "Video (sorry, not available on YouTube): Final set of SRBs arrive at KSC.---------- Post added 3rd Jun 2010 at 06:21 PM ---------- Previous post was 2nd Jun 2010 at 10:03 PM ----------Photos of the final set of Shuttle SRBs arriving at the Rotation, Processing and Surge Facility (RPSF) at KSC.Hi-res version.Hi-res version.Hi-res version.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.832493056Z",
        "author": "Notebook",
        "date": "2010-04-07T10:17:36+0100",
        "id": "d794c3fd5609f213993994a8ecb6f801",
        "post_id": "post-214960",
        "text": "No problems, I can hear you all quite well, just looking at the map, as you do...N.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.81273472Z",
        "author": "Pablo49",
        "date": "2010-04-01T23:49:45+0100",
        "id": "563a8278ab9e7f966d259bae3103b90e",
        "post_id": "post-214851",
        "text": "I have it working with Winamp now. Though, everything is very squeeky. Winamp says it's playing at ~ 94 kb\/s, which is faster than what your server says it is streaming. Could this be causing that?",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.863586304Z",
        "author": "dgatsoulis",
        "date": "2010-04-01T21:35:17+0100",
        "id": "a7ed1524b77e8ca2184b58239d49ee5e",
        "post_id": "post-215142",
        "text": "Monolith Action FigureProperly proportioned to those in the movies 2001 and 2010 (1:4:9 - the squares of the first 3 integers).Made of semisynthetic, organic, amorphous, solid materials (AKA plastic).Zero (0) points of articulation.May cause strange magnetic fields, action figure evolution, seeing things filled with stars, and\/or more (or it might just sit on your desk doing nothing).Dimensions: .75\" x 3\" x 6.75\":rofl:",
        "thread_id": 13662
    },
    {
        "@timestamp": "2023-09-14T07:13:10.471904256Z",
        "author": "ElPelado",
        "date": "2011-07-21T10:05:03+0100",
        "id": "79de52a010433cb19aeada96ff0f6746",
        "post_id": "post-225871",
        "text": "Good Luck on this final landing!!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.838029056Z",
        "author": "Xyon",
        "date": "2010-04-17T23:53:13+0100",
        "id": "3c26445a96cc3087e19d82cec0565ddb",
        "post_id": "post-215010",
        "text": "In other news, Gary will be following my show for a while tonight to fill in for the absent Pablo49.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.384748288Z",
        "author": "IronRain",
        "date": "2010-05-26T19:49:27+0100",
        "id": "03886a830d602dab0c81c82fd24fc22a",
        "post_id": "post-225335",
        "text": "sounds sweet:p",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:00.148480512Z",
        "author": "Urwumpe",
        "date": "2010-04-06T15:47:45+0100",
        "id": "d7ea7f48b02ead9eb1c6450646a437bf",
        "post_id": "post-215590",
        "text": "T.Neo said:Would that not make it heavy lift in it's own right?\n\nNo. Heavy and medium are just arbitrary classes, without any solid absolute definition. Typically, a medium launcher is capable of lifting an average communications satellite to GTO. Launchers who can't even lift a small communication satellite to GTO, are light. launchers who could even lift more than two extreme heavy satellites into GTO (2x12 tons today, equivalent about 50 tons to LEO) would be heavy.The medium launch segment is, where about 90% of all commercial launchers are in, heavy and light currently cover the rest.(Delta IV Heavy and Atlas V Heavy are still only medium, the shuttle is heavy, since it lifts 120 tons to LEO)",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:00.388918784Z",
        "author": "Urwumpe",
        "date": "2010-04-10T19:45:04+0100",
        "id": "b0d13d37b5c9d4e6b3eb6128c41dc798",
        "post_id": "post-216215",
        "text": "IronRain said:how did the astronauts from the Apollo series, were be able to open the LM hatch from the outside (when the want to go from the CSM to the LM)\n\nWith the handle? :lol:Remember that after first docking, a large part of the docking system and the hatches had been removed and swapped as preparation for the second docking.",
        "thread_id": 13777
    },
    {
        "@timestamp": "2023-09-14T07:12:59.914881024Z",
        "author": "Notebook",
        "date": "2010-04-04T09:04:25+0100",
        "id": "bcbef1e1f1ee2e3d78229a6a24d7adcb",
        "post_id": "post-215228",
        "text": "2 minutes to go:http:\/\/news.bbc.co.uk\/sport1\/hi\/motorsport\/formula_one\/8601632.stmN.---------- Post added at 09:04 AM ---------- Previous post was at 08:57 AM ----------Clean start, Red Bull 1\/2, Webber loses lead to Vettel...Lap nine:Jenson Button gets in Fernando Alonso's slip-stream at the end of the pit straight and eases past the Spaniard. Kamui Kobayashi's race looks done, the Sauber stalled on a corner and being helped off by stewards. Virgin's Timo Glock is out too, by the way, after a collision with Jarno Trulli.\n\nLap 10:Jenson Button comes in and he's gone from the soft tyres to the hard - he's gambling on going to the end of the race in the dry.Michael Schumacher is out. It looks a problem with his Mercedes' rear suspension and the German is out from sixth. Lewis Hamilton gets away with a warning for \"excessive weaving\" on that manouevre on Vitaly Petrov.\n\nBad pit-stop for Webber, not sure if the n\/s front wheel nut is tight...Hamilton storming up the field 2\/3. Hamilton storming back down...Alonso out, engine bang.",
        "thread_id": 13671
    },
    {
        "@timestamp": "2023-09-14T07:13:10.427713536Z",
        "author": "orb",
        "date": "2011-07-07T16:09:20+0100",
        "id": "4d9f0bbb2057b2af6ae5710ca8427d23",
        "post_id": "post-225643",
        "text": "NASA:MILA Tracks its Last Launch and Landing:With its beginnings rooted deeply in the historic days of Apollo, the MILA Spaceflight Tracking and Data Network Station has played a key role throughout the 30 years of the Space Shuttle Program. But just as the shuttle program is drawing to a close, so is the long history of MILA.\"The end of MILA is officially six weeks from wheelstop. That's it. We hand the keys back to Kennedy Space Center and we walk away,\" says MILA Station Manager Martyn Thomas. \"The MILA mission ends.\"{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.833316608Z",
        "author": "Pablo49",
        "date": "2010-04-07T19:28:55+0100",
        "id": "215fa2a2fcd913a14b65e8cb50d69e8e",
        "post_id": "post-214967",
        "text": "I approve verily of 128 kbps.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.543814656Z",
        "author": "HAL9001",
        "date": "2010-06-06T07:14:13+0100",
        "id": "22fb52412c4cfea7771daf2d63b50cda",
        "post_id": "post-226017",
        "text": "Izack said:On top of the aforementioned engineering faults, there is another thing.Even if we had the kind of technology required to build a Deltaglider, I really doubt anyone would want to. With supercompact high-ISP\/Thrust\/Dv nuclear engines readily available, would you waste them on 5-passenger fighter jet SSTOs with little or no cargo capacity?Face it, it's more practical to keep STS in use for another 50 years and use the technology to build interplanetary bulk carriers.\n\nAnd ithink the DG-ex were not possible, because it's too big.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:12:59.96801024Z",
        "author": "orb",
        "date": "2010-04-10T11:01:51+0100",
        "id": "a631103948c5a65c54b218fa67b6d5ff",
        "post_id": "post-215269",
        "text": "Working fine for me (currently 5 seeds, 6 peers).However, the list of trackers doesn't have empty lines between tracker entries, and this may cause some clients to not recognize the entries.List of trackers that should be in the torrent:Code:udp:\/\/tracker.publicbt.com:80\/announce\n\nhttp:\/\/tracker.publicbt.com:80\/announce\n\nhttp:\/\/tracker.openbittorrent.com\/announce\n\nudp:\/\/tracker.openbittorrent.com:80\/announce",
        "thread_id": 13674
    },
    {
        "@timestamp": "2023-09-14T07:13:00.228153088Z",
        "author": "Notebook",
        "date": "2008-05-08T21:58:07+0100",
        "id": "383b31142b611e750cd591843d34ab8f",
        "post_id": "post-64859",
        "text": "http:\/\/www.esa.int\/esaCP\/SEMRWNZXUFF_index_0.htmlN.",
        "thread_id": 1374
    },
    {
        "@timestamp": "2023-09-14T07:12:59.835872512Z",
        "author": "Epsilon",
        "date": "2010-04-09T03:29:24+0100",
        "id": "920a83d073d5b158a031c63fd596084d",
        "post_id": "post-214988",
        "text": "For the record, we've been doing Orbiter Talk Radio for the past 6 hours - visit the station for some NSFW amusement!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.323021312Z",
        "author": "Notebook",
        "date": "2010-05-26T06:44:12+0100",
        "id": "b82095304a48c2ca1530ed3e11575d16",
        "post_id": "post-225224",
        "text": "Must point this out to a friend of mine, who is a \"radio ham\"http:\/\/en.wikipedia.org\/wiki\/Amateur_radio_repeaterCould be his big day!N.",
        "thread_id": 14434
    },
    {
        "@timestamp": "2023-09-14T07:13:00.104483328Z",
        "author": "Woo482",
        "date": "2010-04-05T00:40:08+0100",
        "id": "985fcbef67e50b9f56fcd4fb4861a425",
        "post_id": "post-215439",
        "text": "MeDiCS said:So I guess there will be no 'oficial' UCGO support :lol:\n\nHey ! he said[00:37] <dbeachy1> Woo! Good job on that XR2 UCGO cargo deck!\n\non the Orbiter IRC, that's official enough for me ! :lol:",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:10.357912064Z",
        "author": "Poscik",
        "date": "2010-05-26T21:25:44+0100",
        "id": "5fb7dafd5adb9035fcc55aab74415971",
        "post_id": "post-225279",
        "text": "Without watching, I could type countries which will advance to final competition, that will occur on Saturday. There is the same situation for a long long time. Always the same countries... Little bit sorrowfull...",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:00.52620672Z",
        "author": "Ashaman42",
        "date": "2010-04-11T16:14:03+0100",
        "id": "3971b15f3078d2c220430debfb7dba67",
        "post_id": "post-216445",
        "text": "After being unavailable for a while the mining rig from this threadhttp:\/\/orbiter-forum.com\/showthread.php?t=13880is back up on OrbitHangar.Currently it produces a rock resource and I'm now moving to the next stage which is a refinery that will take the rock and produce an ore resource that can be used to make metal.This time I'm doing the modelling and texturing as well as coding so it may not look quite as good as the mesh\/textures that Buzz313th made for the miner but I'm slowly improving.So far I have this:The logic being that the crane on top (prob won't be functional\/animated) deposits the rock in the opening on the left and pulls out an ore cargo from the door on the right.Currently pondering how to control the refinery, could either have it vc controlled from having focus on the refinery like the miner. Or I could simply have it turned on\/off via an ummu action area?What do people think? Any suggestions are welcome.",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:12:59.807577344Z",
        "author": "Xyon",
        "date": "2013-04-26T14:15:14+0100",
        "id": "6813120d729aeee7dbcff63ca7c93b3d",
        "post_id": "post-215089",
        "text": "Pablo49 said:I used to do my show on a really slow connection (even under Xyon's 500kib\/s estimate), and it worked, just the lag between when you play your music and when they hear it is increased. (Chatting along in irc was sometimes hilariously out of sync) As Xyon said, as long as the connection is stable, it should be fine.\n\nYeah, I think it got up to two whole minutes at one point. The server's clever enough to cope with a lot of latency, though it does have a hard limit. My biggest concern is my own outpipe, which isn't very big - though if things spin up enough, I might look at external hosting again.---------- Post added 25-04-13 at 00:28 ---------- Previous post was 24-04-13 at 20:43 ----------Don't shout, I didn't forget! I just had an issue with hard drive space on one server that turned out to last all night fixing.I'll finish it off tomorrow, for now I must sleep. But we're 75% of the way there.---------- Post added at 21:01 ---------- Previous post was at 00:28 ----------ItWORKS!!!Well, I'm quite surprised myself. You'll find a (mostly populated) wikihereand a working radio stationhere.Those wiki articles that aren't currently filled will be soon, but I have some other business to attend to regarding the server move (which is detailed there too).---------- Post added 26-04-13 at 14:15 ---------- Previous post was 25-04-13 at 21:01 ----------Thanks to a friend of mine, we now have a relay server for the radio as well! If you're experiencing buffering, try usinghttp:\/\/relay.orbiter-radio.co.uk:8000instead.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.142948608Z",
        "author": "Eagle",
        "date": "2010-04-08T02:51:28+0100",
        "id": "4e774e2af6c6f9482f7f9ec638d78ef5",
        "post_id": "post-215566",
        "text": "Did somebody say StarFlight?http:\/\/www.starflt.com\/(download for free and dosbox it baby)",
        "thread_id": 13704
    },
    {
        "@timestamp": "2023-09-14T07:13:10.47670912Z",
        "author": "Quick_Nick",
        "date": "2011-07-21T10:55:03+0100",
        "id": "873f5ab32716a8f37a9f12ad0745a22f",
        "post_id": "post-225898",
        "text": "You're one minute late Atlantis:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.810380544Z",
        "author": "insanity",
        "date": "2020-04-20T00:18:49+0100",
        "id": "00d997ebb057185c9feb4708a09728a8",
        "post_id": "post-215114",
        "text": "Xyon said:Rummaging around my various storage media revealed some old radio station thing I used to operate, which filled me with nostalgia. I mean, it's only been... something like seven years? Sheesh.High time someone stepped in to replace the autoDJ bot who's been stalwartly filling the \"airwaves\" for all that time!Admittedly, my free time hasn't changed all that much - if anything, I've got a littlelessthan I used to have before the pandemic - but I'd like to start out with a semi-regular show and see how things go.Trainwreck Radio will return soon!\n\nSeven years? Where does time go? Bring back the call-in shows.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.556628736Z",
        "author": "shangding",
        "date": "2010-05-28T09:01:24+0100",
        "id": "edc2ffa1b51c85d01ec1bf5dd94af0aa",
        "post_id": "post-226043",
        "text": "Enjo said:Did you want to say how much they and you earn?\n\nYES,but they often work 12 hours or more a day .i work about 8 hours a day.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:00.249097984Z",
        "author": "DaveS",
        "date": "2010-04-15T14:34:48+0100",
        "id": "ee9b1741ccfb283ee9dbc9052b20b70e",
        "post_id": "post-215925",
        "text": "Donamy said:I believe it is a concern of high latitude ice clouds, that might be present, in the upper atmosphere, why they tend to not do DN re-entries.\n\nThat's only during the summer months. Spring, fall and winter months are OK.",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:13:00.383097088Z",
        "author": "NOMAD",
        "date": "2010-06-05T18:40:19+0100",
        "id": "653040320cbfa1099779725d15844a64",
        "post_id": "post-216183",
        "text": "What I've wished would be available in TransX is that during the MCC as one is approaching jupiter for example, built into TransX, is a function that allows to utilize just the physics engine of Orbiter, and click an execute or integrate button that takes the current hypothetical maneuver you are setting up and it then does a test integration of what orbiter would end up being if this maneuver were done as planned. It should go fairly fast, maybe a couple of seconds, to integrate several months of flight. One then simply does a series of tests that might take less than a minute and it could save a lot of fuel in future MCCs. ??\n\nSo,can we improve the accuracy of TransX?",
        "thread_id": 13773
    },
    {
        "@timestamp": "2023-09-14T07:13:00.378048768Z",
        "author": "dumbo2007",
        "date": "2010-04-11T22:56:31+0100",
        "id": "8db43c5b8fdb8d9f2d51b76bdd0093a0",
        "post_id": "post-216172",
        "text": "Well it should become more mainstream as the parallel programming paradigms become more popular. Parallelizing parts of Orbiter right away can be useful for supporting more UMMU's for example - or more vessels in general. I think the current single threaded implementation supports at the max 10 or 20. When the Universal Autopilots is released it will be possible to have lots of vessels flying about. Then we will have low frame rates(at least I will with my dual core:()...and starting them as separate threads creates problems during rendering I think - no access to rendering thread ?I am ready to run Orbiter on Slackware with everything stripped off except the bare essentials just to get more vessels, but then Orbiter should use the other core efficiently.Hey Artlav, you do Orulex computations is a separate thread right ? Did you have any problems rendering stuff from it ?",
        "thread_id": 13772
    },
    {
        "@timestamp": "2023-09-14T07:13:10.488372224Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-19T22:18:50+0100",
        "id": "574dcc939677f02f87ae26a719f2455e",
        "post_id": "post-225417",
        "text": "Kyle said:Anyone think it is possible we'll get a patch to boot?\n\nSTS-335 would use this patch (obviously with STS-335 in place of STS-400, and Endeavour + STS-125 removed).I should imagine that STS-135 patch designs are currently \"in work\". If 135 isn't approved, I should imagine the designs will be released on collectSPACE, as unapproved\/unofficial designs are legally the property of the artist, not NASA.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.629003264Z",
        "author": "TSPenguin",
        "date": "2008-05-11T11:05:48+0100",
        "id": "3f3f5d0da2c7de68b282cfe512c32a26",
        "post_id": "post-64901",
        "text": "Despite the great weather around here, I managed to secure my seat in front of the telly.Let's hope we'll see a good clean race!",
        "thread_id": 1381
    },
    {
        "@timestamp": "2023-09-14T07:13:10.49703936Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-15T23:25:20+0000",
        "id": "a93e82424dab1dbc97c27b57322e904c",
        "post_id": "post-225441",
        "text": "Kyle said:Pete, any idea when the Senate will vote on the appropriations bill?\n\nI'm afraid not, Kyle.I'm not really a politics guy, but going by what I know of politicians, none of them will even be working now until at least mid-January! :lol:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.60756864Z",
        "author": "dumbo2007",
        "date": "2010-04-11T23:01:41+0100",
        "id": "1cbf9145cafb618d7e144e330e837e3f",
        "post_id": "post-216718",
        "text": "You can try running Orbiter in Virtual box without shared folders with the host:)!!! Thats really safe.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:00.219020288Z",
        "author": "Racecarlock",
        "date": "2010-04-11T04:28:33+0100",
        "id": "f8ada1bfb00c265173e1722c0d0a4a84",
        "post_id": "post-215846",
        "text": "Um.... Holy crap that looks sweet.",
        "thread_id": 13738
    },
    {
        "@timestamp": "2023-09-14T07:12:59.809209088Z",
        "author": "orb",
        "date": "2013-05-03T15:23:13+0100",
        "id": "05ad24f8fe0201e0e8eb9a94aa0078ae",
        "post_id": "post-215103",
        "text": "I'd prefer to see time in UTC or CEST, but oh well...:pHere are timers for these 2 shows for all the time zones:The Gary Show[eventtimer]2013-5-3 20:0?will start in|started;%c% %h% hours, %m%[\/eventtimer] minutes[eventtimer]2013-5-3 20:0?.| ago.;%c%[\/eventtimer]Braindead Radio Live[eventtimer]2013-5-3 22:0?will start in|started;%c% %h% hours, %m%[\/eventtimer] minutes[eventtimer]2013-5-3 22:0?.| ago.;%c%[\/eventtimer]Electros news[eventtimer]2013-5-3 23:35?will start in|started;%c% %h% hours, %m%[\/eventtimer] minutes[eventtimer]2013-5-3 23:35?.| ago.;%c%[\/eventtimer]DJ Mojo's hop shiggity bop[eventtimer]2013-5-4 3:0?may start in|started;%c% around %h% hours, %m%[\/eventtimer] minutes[eventtimer]2013-5-4 3:0?.| ago.;%c%[\/eventtimer]",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.668849152Z",
        "author": "Rtyh-12",
        "date": "2012-06-11T20:32:48+0100",
        "id": "c934add1cd197672bc0578d55be5550c",
        "post_id": "post-226315",
        "text": "Habana turbopack challenge too...I take off with my turbopack. I don't have anything better to do, so I think 'how hard could it be to make a looping?'That... wasn't exactly the best landing ever.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:10.261042688Z",
        "author": "Bishop",
        "date": "2010-05-27T09:48:54+0100",
        "id": "3bd0a40030ef6dc4d751a61b6e2e3c74",
        "post_id": "post-225083",
        "text": "Sums worktori said:But then again, 1 g isn't that much - that's doing a 90\u00b0 turn while going 20 km\/h in sqrt(2)*20\/9.81 s \u2248 3 seconds.\n\nThat's more or less how it happened Tori, making a 90deg turn at low speed :thumbup:May I ask where you found that formula? I could put it in Excel and save some tryre marks on an empty car park :lol:- B---------- Post added at 09:48 AM ---------- Previous post was at 09:45 AM ----------Quick_Nick said:Seems dangerous indeed.;)\n\nToo right Nick, 1G turn seemed a lot, which is why I checked it with you guysThanks all who replied! :tiphat:- B",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:12:59.830479104Z",
        "author": "george7378",
        "date": "2010-04-05T21:28:10+0100",
        "id": "47b5ab20761c7275a0277d73a6457825",
        "post_id": "post-214943",
        "text": "This is brilliant:)I'm going to be listening every evening - maybe I'll have a go at hosting too, when I can get a whole evening on the computer.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.330277376Z",
        "author": "Unstung",
        "date": "2014-12-05T11:57:10+0000",
        "id": "86e030f0015021cf8d96565a7e4a083e",
        "post_id": "post-216017",
        "text": "Whether contact is reestablished with the spacecraft or not, the mission has been very successful. It's just sad that humanity will have no outpost at Venus and no planned replacement, although there'sstill hope for Akatsuki. NASA'snext Discovery missionmighttarget Venus but there is strong competition from other destinations.",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:00.372950528Z",
        "author": "replicant",
        "date": "2010-06-02T19:51:58+0100",
        "id": "b961e87db9fe6453dcae951eb7573a7e",
        "post_id": "post-216160",
        "text": "Regs do get ignored sometimes...but 3 or 4 times? They should have diverted long before that.",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:13:00.235419136Z",
        "author": "Yoda",
        "date": "2010-04-07T22:09:50+0100",
        "id": "92b01253edb6f837207a6e0728ca2849",
        "post_id": "post-215868",
        "text": "That makes more sense to me than completely halting all manned space flight, handing out pink slips to 75% of your astronauts and shuttle personall and relying on the russians to catch a ride to the ISS for the remaining few astronauts.Hope they can make it happen !:thumbup:",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:10.112722176Z",
        "author": "Graham2001",
        "date": "2010-05-24T01:28:08+0100",
        "id": "27c12f27eaab41b8bc0b50d011a926bb",
        "post_id": "post-224973",
        "text": "bwog said:It would be fun to have all those different concepts be made as an add on. Even more fun would be having them race:p\n\nWell, there are plenty of trajectories to choose from... provided you go past Jupiter :thumbup:3. Outer Planets Entry ProbeLike the AVCO design, this probe designed by Martin-Marietta in 1972 was intended as a deep atmosphere probe. It was to be carried on missions to all the major outer planets by the Mariner-Jupiter\/Saturn spacecraft, the final version of which became known as Voyager.Reference:Outer planet entry probe system study. Volume 1: SummaryOuter planet entry probe system study. Volume 2: Supporting technical studiesOuter planet entry probe system study. Volume 4: Common Saturn\/Uranus probe studies",
        "thread_id": 14405
    },
    {
        "@timestamp": "2023-09-14T07:12:59.790056192Z",
        "author": "Xyon",
        "date": "2010-04-01T20:24:15+0100",
        "id": "7248bfabb717d01b4da54f365b8f502a",
        "post_id": "post-214834",
        "text": "I'm talking more about having our own station, providing our own content. For instance, as was suggested to me just now, things like current NASA mission updates and the like.An MFD for in-orbiter control would be an interesting project too, and something to look into.Afterthought: I went to Pandora's website to see what it was, and got this, which makes it ineligible for the purpose at least;We are deeply, deeply sorry to say that due to licensing constraints, we can no longer allow access to Pandora for listeners located outside of the U.S.\n\nAnd with Slacker:Unfortunately, Slacker Personal Radio is currently only available in the United States. While we are working to extend our licenses to other parts of the world, at this time we can only play music to our listeners within the United States.\n\n",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.454068224Z",
        "author": "Capt_hensley",
        "date": "2011-07-10T22:59:31+0100",
        "id": "60bfef8fd9344f05890e10796582d24d",
        "post_id": "post-225764",
        "text": "^ what are we doing here? putting the OBSS back in its cradles? I thought the Tile inspections were complete prior to docking?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.248361472Z",
        "author": "rucinter",
        "date": "2010-04-13T08:07:15+0100",
        "id": "c833067e9e6dc8c1501a2abc7b6ee879",
        "post_id": "post-215918",
        "text": "Ah, cool. Simple is better, as long as it works.Can't wait your updated pack(s):)",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:13:00.236982016Z",
        "author": "tblaxland",
        "date": "2010-04-08T03:21:25+0100",
        "id": "dbdf5efccc433e0022a7a3a655993a47",
        "post_id": "post-215878",
        "text": "Hielor said:If you mean United Space Alliance, it's pretty much its own company and doesn't really have much to do with Lockheed or Boeing anymore.\n\nOther than being owned by them :dry:. Anyway, USA does not build the ETs, it only does operations and processing work.As far as I can find, Lockheed Martin are the lead contractor for the ETs. Boeing may subcontract to Lockheed Martin but if they do they are sure not boasting about it. Nevertheless, there is obviously some significant coordination required between the two, Boeing being the lead contractor for the Orbiters.",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:00.400337664Z",
        "author": "garyw",
        "date": "2010-04-13T14:07:11+0100",
        "id": "88eba3dff946d269320314659fd766fb",
        "post_id": "post-216244",
        "text": "ar81 said:When you study history, finances and politics enough you discover that war takes place when:1.Someone gets rich with war and2.War becomes so popular and natural in BOTH sides, and each side thinks they are the good guys, that people feels that's the way to go.It has nothing to do with random events in history.\n\nI disagree. War starts because Country A has something that Country B wants. Land, Oil, resources, whatever. Country B rightly gets upset and partners up with Country C. Countries B+C then hit Country A. Country A hit back then Countries D+E get involved after that it becomes politics, history and entrenched hatred.ar81 said:The original Battlecruiser was a bit boring because you had long distances, powerful enemy shields, powerful maneuvering engines, no inertia, low punch weapons that were easy to dodge and hard to aim.This is why the most exciting part of the game was internal micromanagement, not combat.\n\nI disagree. In UC I can decide what I want to do. I spent one evening guarding a resupply convoy, another performing tactical attacks against Gammulan ground targets, another doing cargo runs. I play in free roam so my goals are my own.",
        "thread_id": 13779
    },
    {
        "@timestamp": "2023-09-14T07:13:10.495369216Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-10T19:55:46+0000",
        "id": "2eabf3c10afe5d989d88ee71c96dfea1",
        "post_id": "post-225433",
        "text": "NASA TV Video: Shuttle's Main Engines Installed for Final Planned Flight.\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.506828032Z",
        "author": "lennartsmit",
        "date": "2010-04-11T22:54:50+0100",
        "id": "664659536278b27f78a3167c47233170",
        "post_id": "post-216429",
        "text": "The AMSO scenario of the reentry of Apollo 11 uses a PeA of 50k.",
        "thread_id": 13788
    },
    {
        "@timestamp": "2023-09-14T07:13:00.269170176Z",
        "author": "Brad",
        "date": "2010-04-08T20:02:41+0100",
        "id": "d8bcf036d8e870696322bf223f7cebf6",
        "post_id": "post-215970",
        "text": "HA! Don't worry, my German isn't that much better. One of the first phrases I learned was \"Ich verstehe das nicht\" - which translates into \"I don't understand.\"I think it is interesting that there is going to a conference....has anyone made an Orion Lite with an ELV?Oh..and loved this:UnstungMurderator\"Murderator\" HA!:lol:",
        "thread_id": 13750
    },
    {
        "@timestamp": "2023-09-14T07:13:10.386864128Z",
        "author": "dgatsoulis",
        "date": "2010-05-26T22:11:02+0100",
        "id": "bdbbfd14eafa354fe4eda9c22aec3770",
        "post_id": "post-225345",
        "text": "Eagle said:What are you talking about? That's just more reaction mass!\n\n:rofl:You are right! Depending on what Mr. Stark had for breakfast, we could send him all the way to Pluto! :rofl:",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:00.378228736Z",
        "author": "Nerull",
        "date": "2010-04-12T00:06:14+0100",
        "id": "c32beac56126a403730f82781092e55a",
        "post_id": "post-216174",
        "text": "dumbo2007 said:I think the current single threaded implementation supports at the max 10 or 20.\n\nWhy? I just created one with 35 with no noticeable slowdown.Far more of the computers time is spent rendering than doing physics calculations.",
        "thread_id": 13772
    },
    {
        "@timestamp": "2023-09-14T07:13:00.53877376Z",
        "author": "Mike Skywalker",
        "date": "2010-07-30T12:12:54+0100",
        "id": "fc9380e37372f4b25f82092b78504306",
        "post_id": "post-216689",
        "text": "Hi !There's a way to load a Delta Glider IV in cargo-bay of an Arrow Freighter? The AF will orbit around a moon, while DGIV will descend on surface. This is a scenario proposal, but I can't do it myself, as a beginner.On the other hand, I try to edit a scenario, wich finaly have AF and DG orbiting together around the Earth\/Moon.Mike",
        "thread_id": 13797
    },
    {
        "@timestamp": "2023-09-14T07:13:10.431853824Z",
        "author": "agentgonzo",
        "date": "2011-07-08T14:03:45+0100",
        "id": "4bd18bcebb98e7b7f1ecccf9a605f0e8",
        "post_id": "post-225666",
        "text": "GoForPDI said:www.spacevidcast.com- they have a nice HD feed and have their own presenters. Currently interviewing some astros.\n\nhttp:\/\/www.ustream.tv\/nasahdtv",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.489554944Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-22T23:29:31+0100",
        "id": "81889c5b17d58af58a463d37f339cee7",
        "post_id": "post-225423",
        "text": "SPACE.com: \"NASA's Extra Shuttle Flight Hangs In The Balance\".There's also some interesting STS-135 content in this video.\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.828064256Z",
        "author": "orbiterguy",
        "date": "2010-04-05T01:49:52+0100",
        "id": "2de652bc3e37575a80039a8e5c5b1dcc",
        "post_id": "post-214921",
        "text": "lol listening to yellow submarine bit waky",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.048438272Z",
        "author": "Chub777",
        "date": "2010-04-06T06:04:20+0100",
        "id": "9e7124599ee87ac53c855f8534bdc8cb",
        "post_id": "post-215309",
        "text": "I think nuclear engines for the main engines would be good. The only problem is the humans onboard would get radiation poisoning. I don't recommend LH2\/LOX engines, they use lots of fuel. Unless you tow along aHUGEtank of fuel, I don't recommend it.Ion engines would be the best engines ever invented. They don't use lots of fuel and once you have lots of electricity you could power them efficiently.:cheers:",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:00.405204736Z",
        "author": "Zatnikitelman",
        "date": "2008-05-09T05:19:30+0100",
        "id": "84bb77fb996c98533bce3f5f46e171d5",
        "post_id": "post-64870",
        "text": "What tutorialsarethere? It's not like he can follow anything step-by-step. The manual is ok for basics, but isn't a usage manual. Sort of like computer manuals tell you what the comp has and such, but it assumes you know how to use the mouse and keyboard:pThat's why I'm stuck in LEO, I can plot some stuff using TransX, but I know from watching other convos here and on M6 that IMFD can plot much more efficient courses than TransX can and you can do a bit more with the courses than TransX.I'm putting a challenge to those knowledgeable in IMFD to create a fewbasictutorials that can be read, printed out, marked on etc. so us not so knowledgeable who just can't seem to grasp IMFD can finally join the ranks of yon interplanetary voyagers.",
        "thread_id": 1378
    },
    {
        "@timestamp": "2023-09-14T07:13:00.238921472Z",
        "author": "Ghostrider",
        "date": "2010-04-09T19:46:11+0100",
        "id": "208c60f327d8850e297f0750bbc424f6",
        "post_id": "post-215893",
        "text": "A \"station\" should be defined by its function, not by its composition. If one could build a monolithic ring structure in orbit you could inhabit, wouldn't you call it a \"station\" only because it's not made up of spacecraft docked together?",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:10.651155456Z",
        "author": "Izack",
        "date": "2010-05-28T02:21:48+0100",
        "id": "b740da057574a617fcf5e173ed1433d4",
        "post_id": "post-226181",
        "text": "Several logistics failures (not enough O2 for the trip, etc), miscalculations sending their ships careening into various celestial objects (including the Sun, but that's a long story), as well as plain dumbness, like leaving a DGIV in the Arrow's hangar and reentering (it survived the reentry surprisingly, but exploded into the Oort Cloud on undocking...you know how Orbiter gets when docked on the ground).I'm proud to say I have not lost a single man or woman on EVA activities.:salute:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.491764736Z",
        "author": "SiberianTiger",
        "date": "2010-05-19T10:14:03+0100",
        "id": "113bb273820e4a18cdef09ebe44bb097",
        "post_id": "post-216393",
        "text": "shangding said:MAMAMIYA.the bbc is blocked in china.i don't know why.what did they do?i'm very very very...no words to say.\n\nLong story short, they captured a Russian tanker, but the crew managed to immobilize the ship and lock themselves out of their reach. A Russian navy ship then landed a squad of marines on board of the tanker, killed one attacker and released the rest of them.But this is already not the most recent pirate incident.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:10.6667264Z",
        "author": "FuzzyLogic",
        "date": "2010-10-31T17:01:42+0000",
        "id": "b533f561edd3dd8c2cc2f18442e577e0",
        "post_id": "post-226294",
        "text": "Well, it's not a \"way\" to kill an UMmu, but a rather tragic story that happened while I was orbiting Europa last friday.After a long trip, I had completed my first voyage to Jupiter. There's a nice landing spot on Europa so I decided to land there. As usual wherever the Arrow Freighter is involved, I had sent a DGIV before for the flag-planting, beacon-readying ritual and was ready to land the mothership.After burning retrograde in the general direction of the landing site, I decided to warp time ahead a little to speed up things. When the NAV computer recognized the beacon and the appropiate altitude of 30k was reached, I hit 'R' to slow down, engage the autopilot and watch the show.But, then, nothing happened. Time won't slow down, so I hit 'R' twice, thrice, six or seven times more. I was already cursing all you addon makers for your bug-ridden addons when I realized I had been hitting not the 'R' key, but the 'E' key all along.It all happened in a matter of seconds. Time set to normal, autopilot engaged, I switched to the ext view to see the consequences of my mistake: A long stream of UMmus slowly plunging to their deaths.'But...' -I thought- 'they have parachutes. They'll be safe'Europa has no atmosphere to speak of.'...Maybe some of them will survive, after all it's only a small fraction of Earth's gravity!'Uh, they were already moving FAST when they EVAed. It's also a 30 kilometers fall. Don't count on it.'...I'll go fetch them with the Azure!'You'll go fetchtheir corpseswith the Azure. And they'll land miles away from the base. They're screwed.'...Oh, ok.'So, bad news is that six brave pioneers lost their lives in the icy europan surface. Good news is that I won't have to worry about oxygen in the flight back.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:59.769162496Z",
        "author": "Izack",
        "date": "2010-04-01T18:33:46+0100",
        "id": "3c8c2372518eeed8274706903aba2706",
        "post_id": "post-214817",
        "text": "OMG REALLY?! THAT'S TERRIBLE! :O",
        "thread_id": 13657
    },
    {
        "@timestamp": "2023-09-14T07:12:59.802652672Z",
        "author": "dgatsoulis",
        "date": "2010-05-29T23:58:56+0100",
        "id": "d74407c7beb980c840c64f3846bed5da",
        "post_id": "post-215049",
        "text": "Thank you for another excellent show, Xyon.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.805651712Z",
        "author": "NukeET",
        "date": "2012-05-13T13:32:12+0100",
        "id": "ede22bb107087d05314379744362a95d",
        "post_id": "post-215077",
        "text": "Xyon said:That's true.The radio itself is currently broken because of a DNS change I haven't managed to fully finish propagating yet. However, the IRC server has been updated;The Orbiter Radio IRC server is now onirc.orbiter-radio.co.ukinstead of irc.orbiterradio.com.I've given up ownership of the .com in favour of the cheaper .co.uk. Those regular connectors should update their clients accordingly.The radio I will fix tonight.\n\nAfter reporting the problem 8 months ago, I'm glad to see the radio station come back.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.200661504Z",
        "author": "george7378",
        "date": "2010-06-04T14:29:37+0100",
        "id": "1d00f071715ad5bfcd9fdc91b83efb42",
        "post_id": "post-225001",
        "text": "I made a solar filter, and have taken some 'white light' photos of the new area 1076 (Compact camera, afocal method - doesn't really live up to what you can see through the eyepiece:)). Here it is at around 12:30:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:00.045491712Z",
        "author": "The Shadow",
        "date": "2010-04-02T21:13:09+0100",
        "id": "3d2f0f5169ecda55c5554f7d20f88799",
        "post_id": "post-215299",
        "text": "Ok, I've been wanting to make an insanely large craft lately so I came up with the idea of a Space Ark. It'll be my little pet project while I teach myself C++.Unfortunately I'm rather lame when it comes to spacecraft mechanics, so I'll go ahead and for ask your advice before I mess up too badly.:rolleyes:Heres the scenario; Earth is becoming overpopulated and uninhabitable, scientists expect the ozone layer to collapse in 20 years. Save all life on Earth from total destruction and preserve the gene pool for the repopulation of a new world. We have unlimited funds and world support, all non-essential production has ceased and is being devoted entirely to the production of this craft. Huge mining effort are already underway in order to produce the raw matierials required. In essence the entire world is now devoted to the task of saving life.What would be the best ship design for this effort? What would be the best planet(or moon) in the solar system to terraform and populate? and what are all of the possible other requirements for such a huge undertaking?I understand that in reality this would be nearly impossible, but still, it would be fun to make for Orbiter.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:10.385176064Z",
        "author": "n122vu",
        "date": "2010-05-26T19:59:16+0100",
        "id": "7fc54757bf3c013c0f0a0f5593d03d5c",
        "post_id": "post-225337",
        "text": "Very, VERY cool.",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:12:59.986006528Z",
        "author": "Shadow Addict",
        "date": "2010-04-08T01:11:29+0100",
        "id": "e2e4039f7a063529524ce6e5d010fd69",
        "post_id": "post-215280",
        "text": "thelastwaltz said:I wish it had an interactive cockpit, 3d or not.\n\nHave you seen the recent NASSP beta releases? If you want interactive Apollo cockpits, there is literally nothing better than NASSP.",
        "thread_id": 13677
    },
    {
        "@timestamp": "2023-09-14T07:13:00.107715328Z",
        "author": "Foxtrot1",
        "date": "2010-08-20T20:29:57+0100",
        "id": "ea05fdffb56512dbfa458273fc056fe6",
        "post_id": "post-215457",
        "text": "I might have found a bug. I can't get fuel to add to the XR2. I have tried the space fuel and the barrel fuel UCGOs. They show up on the cargo platform and it says \"Fuel added\" when I press F but the fuel quantity remains the same for all tanks.Adding Oxygen works. Each UCGO adds 150kg to the LOX tank.Also there is a mesh for the XR5 UCGO platform in the download. I don't know why it's there but it causes the XR5 UCGO Platform mesh to be messed up. Using the original mesh from the XR5_UCGOCargoV1_1.zip addon fixes it.I'm using the 1.1d Ravenstar. I tried this on the 1.1c version and had the same problem.",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:00.149643264Z",
        "author": "T.Neo",
        "date": "2010-04-06T21:11:58+0100",
        "id": "528690f1df0208b506a4ac9d93eba411",
        "post_id": "post-215602",
        "text": "We know less about the bottom of the ocean than we know about the surface of the moon. It is like space exploration, under extreme pressures...\n\nA lot of the seafloor is actually far harder to survive on than the surface of Mars or the Moon, so...which is why engineering works, and dreaming doesn't.\n\nI manage to dream quite fine thanks, especially after a glass of warm milk...",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:10.444830208Z",
        "author": "N_Molson",
        "date": "2011-07-08T16:50:51+0100",
        "id": "f3d346fc2395707884f62a5c01fe2438",
        "post_id": "post-225727",
        "text": "There is a noticeable vibration in the NASA commenter voice:cry:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.47102976Z",
        "author": "Urwumpe",
        "date": "2010-04-11T13:35:57+0100",
        "id": "d02d8647d27439a79f112c90451fc4fa",
        "post_id": "post-216293",
        "text": "How often will people complain about Genres being dead, before they realize that they are actually complaining about their own lives being dead already...How many games of a complex category should be released every year? I am happy if I can buy one per year, more would be hard without more money and free time for playing them.",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:10.474011392Z",
        "author": "Quick_Nick",
        "date": "2011-07-21T10:41:13+0100",
        "id": "3622a3a6e1a4c30f78fe769735bbc054",
        "post_id": "post-225883",
        "text": "ky said:They did!!!\n\nI heard them mention it but I didn't know if they got pictures.:)(but serious, who would pass up that opportunity)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.236819968Z",
        "author": "Hielor",
        "date": "2010-04-08T02:48:05+0100",
        "id": "04bde84e6007b789e343a6b5a97a66b4",
        "post_id": "post-215877",
        "text": "Andy44 said:Lockheed Martin builds the shuttle external tank and together with Boeing under a joint venture they provide the operations personnel in Houston.\n\nIf you mean United Space Alliance, it's pretty much its own company and doesn't really have much to do with Lockheed or Boeing anymore.",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:12:59.96707456Z",
        "author": "Izack",
        "date": "2010-04-07T14:49:40+0100",
        "id": "336d3d798084ae7ddd6021305970a6f9",
        "post_id": "post-215265",
        "text": "Then I have a little problem...CTD in every scenario on a fresh 2006P1 install. :shrug:EDIT: Derp, wrong version of Orbiter.",
        "thread_id": 13674
    },
    {
        "@timestamp": "2023-09-14T07:12:59.686978304Z",
        "author": "Bj",
        "date": "2010-04-01T20:54:17+0100",
        "id": "736209fa2edf6c146d7c84923bbec56f",
        "post_id": "post-214790",
        "text": "b1127113 said:Hi, I'm new to Orbiter.I've recently got a problem with addon downloading.I can't download UMMU from OrbitHanger.Dansteph's homepage didn't worked.Is there anyone to send UMMU installation file??My email is[email\u00a0protected]\n\n\"didn't work\" is pretty vague :thumbup:AFAIK the UCGO\/UMMU\/DGIV links only link to his download page iehttp:\/\/orbiter.dansteph.com\/index.php?disp=dSo technically you cannot really download it from OH.But.. did any errors pop up?Was the download interrupted? ie stopped midway through...Does any other downloads from OH\/Dans page complete successfully?I also see that if you download the other DGIV or UCGO packages UMMU is already combined with those addons.NOTE: UMmu 2.0 is included in DGIV-2 and UCGO 2.0. No need to download if you have those.\n\nSo just try downloading DGIV or UCGO (preferably both;)) and install those and you will get UMMU included.:cheers:oh yeah welcome to the forum too!:welcome:",
        "thread_id": 13653
    },
    {
        "@timestamp": "2023-09-14T07:13:10.232386816Z",
        "author": "Mojave",
        "date": "2010-05-23T21:06:33+0100",
        "id": "124836679a5a1984ce9cf7e3c092cf99",
        "post_id": "post-225045",
        "text": "Greetings,Does anyone know of a Space station CFG builder that you can use to create CFGs for a space station other than Station Shipyard? It could be like what Andrew Farnaby used for his Project_Alpha ISS.",
        "thread_id": 14412
    },
    {
        "@timestamp": "2023-09-14T07:13:00.370817536Z",
        "author": "Kalman",
        "date": "2010-04-10T14:15:04+0100",
        "id": "ce75ba34f6ffcc21aec76d1b5e95e189",
        "post_id": "post-216141",
        "text": "For me its still hard to believe what happened! It's surely one of most dark and sad day for my country:(Don't know what to write more...",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:12:59.813125632Z",
        "author": "Xyon",
        "date": "2010-04-02T00:13:59+0100",
        "id": "7da1f3ad971f67cdec3242c8b2768a3c",
        "post_id": "post-214855",
        "text": "Ok, ok. That was an informative but complete fail. Shoutcast it is.Still messed up bitrates, but closer to what I want... both seem to be spewing out close to the 128 \/ 100 mark now.---------- Post added at 00:13 ---------- Previous post was at 00:11 ----------I have both up, sounding exactly the same, tested with WMP. This is looking ever more like an impractical solution for a radio station, huh?:p",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.52493568Z",
        "author": "Constellation-75",
        "date": "2010-06-12T17:49:00+0100",
        "id": "14a3295e10c9daf8c3d8b0705a289a41",
        "post_id": "post-225971",
        "text": "Amazing work. Amazing Ship.Can't wait for the V2 with virtual cockpit and the shuttle etc. !!!!But i've got some problems with IMFD.... Hope that they will be fixed in the nxt version...",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:12:59.875275008Z",
        "author": "Archabacteria",
        "date": "2010-04-02T02:02:20+0100",
        "id": "ff2e2020596f971ba6321329112a70ff",
        "post_id": "post-215203",
        "text": "I technically have found the author's website already, but my network service (read: server I have to go through to access the internet, which is monitored by some kind of parental control, insert complaint about not being able to move away from home here) blocks the entire website as an advertisement. I require a different place to get the download from, as it will be very difficult to convince the person who controls what is blocked to unblock it.Silly IPCop, it blocks basically everything. I can't even put 'grape' in a search box now.",
        "thread_id": 13666
    },
    {
        "@timestamp": "2023-09-14T07:13:10.206011392Z",
        "author": "Andy44",
        "date": "2010-06-29T01:26:28+0100",
        "id": "99d7e5853057d397f5b19f9dfa7ecce9",
        "post_id": "post-225014",
        "text": "These are fantastic photos, guys, keep it up!:thumbup:",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:12:59.814152448Z",
        "author": "Xyon",
        "date": "2010-04-02T00:46:19+0100",
        "id": "a4516cbbb593d2265cc4b38f7603616f",
        "post_id": "post-214865",
        "text": "Awww. Y'make me feel all warm and cuddly inside. Or maybe that's the whiskey. Either way... it's up.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.83030144Z",
        "author": "Epsilon",
        "date": "2010-04-05T21:08:23+0100",
        "id": "02e8f16f8db51ca236714fb2cc06ee2d",
        "post_id": "post-214941",
        "text": "Alright, kids. Pants Free Radio is officially scheduled for Saturdays from 2200-0100, Pacific Time (GMT +7 at the moment because of DST, normally GMT +8). Check out Xyon's signature link for the moment for the schedule, and we'll figure it out from there. I'm going to be doing a test show right after Xyon's show is finished, just to get spun up on the broadcasting thing again. Here's hoping y'all enjoy.:D",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.966578944Z",
        "author": "Izack",
        "date": "2010-04-07T14:04:16+0100",
        "id": "fc886c3011a077a94175126661bd9b0c",
        "post_id": "post-215263",
        "text": "Does Earth.cfg need to be edited to accommodate the higher resolution?",
        "thread_id": 13674
    },
    {
        "@timestamp": "2023-09-14T07:13:10.270861824Z",
        "author": "Mojave",
        "date": "2010-05-26T21:37:11+0100",
        "id": "79b1fcf53435520c328a978201a6682d",
        "post_id": "post-225117",
        "text": "Neat.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:00.048225792Z",
        "author": "The Shadow",
        "date": "2010-04-05T23:54:06+0100",
        "id": "d7c127d4843be253644acfa560c8c4cf",
        "post_id": "post-215308",
        "text": "Thank you for the advice Jedida.I can see how the radiators need work. I was experimenting with designs in order to loose theMASSIVEradiator covers, and was thinking of folding up the radiators and solar panels into an accordian, like the ISS panels, rather than have these giant sheets that need to hold themselves up. I expect they would do like any other piece of paper on Mars, which is flop over. I think the new design will be better both structurally and efficiently. I'll look for more ways to increase surface area and decrease storage space.And I really didn't put much thought into how much of the ship should be gravity section so the size is just a guess.How would using tethers to hold it in place work? Wouldn't the wires just wrap around the trusses? Even if you I engines to start the rotation, I would still need ways to keep it from falling behind the rest of the ship and turning into two giant waterskiiers riding the wake of exhaust.How about this? Build a dedicated cetrifuge externally(similer to the default orbiter wheel station) that the Space Ark docks with, this centrifuge would get towed along for the ride to Mars, operating for the duration of the flight. Once the whole assembly reaches Mars, the front portion of the Space Ark ditches the centifuge and main engines in orbit, leaving them to keep the centifuge in orbit for the next 10,000 years(the Marsian humans may need it to escape back to Earth then). This also eliminates all of the dead wieght of the main engines during re-entry making it much safer.The only problem I see with this plan is the fact that the engines on the front section will not be used until the point of the retrograde burn to enter the atmosphere. Do you think it would be possible to use the pods to make the deorbit burn, or would they need to be more powerful? Maybe add some retro thrusters in the front?Really, thanks, the more people that say what they want to see, the more I know how to build this right.UPDATE:I've worked the mesh a bit. Solar panels will slide out of the side of the front section, unfold, and cover a large area. Radiators will remain in orbit with the engines and use a similar approach for storing. Solar panels for the centrifuge will make up the outer surface of the ring, radiators will be along the edges of the ring and radiate outwards, away from the rest of the structure. The rear section shown in the previous mesh will probably be removed and replaced with a more cilindrical engine module. I've added a large hanger bay inside the lander for the securing of ships designed to fly on Mars. These new craft will be used to place Terraforming stations, weather stations, sensors, and what-not on other areas of Mars, possibly by using UCGO but I may need larger containers.So several new questions, since I'm incompetent:(1) Do you think that this would be an enjoyable add-on?(2) What kind of engines would I put on the various craft? I've got the main engine module, the lander, and the Mars aircraft.(3) What would be the best flight shape and profile for a Mars based, heavy-lifting aircraft?I know it is alot to ask before the add-on ever gets started, but I want to make it right.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:00.050767104Z",
        "author": "T.Neo",
        "date": "2010-04-10T10:11:37+0100",
        "id": "7cbe37c19b24013accf82729c5088998",
        "post_id": "post-215323",
        "text": "That way they cancel each other out.\n\nYou don't need to do this- there are many concepts that have no counterrotating centrifuges.Also, I'm skeptical about a lifting body that large. Perhaps a fleet of smaller landing craft would be better.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:10.345659648Z",
        "author": "Xyon",
        "date": "2010-05-26T10:23:51+0100",
        "id": "6c86bd71970711f0e4a893de129a9da8",
        "post_id": "post-225262",
        "text": "I lost interest with it a while ago. In my opinion, it dragged on way too long.",
        "thread_id": 14439
    },
    {
        "@timestamp": "2023-09-14T07:13:00.161198848Z",
        "author": "chuckles73",
        "date": "2012-06-26T00:31:25+0100",
        "id": "3088aa8d79488b5894db721f449e600a",
        "post_id": "post-215655",
        "text": "I'm having an issue where, on load after a save, the cargo platforms are spinning off in some random direction with super-speeds as opposed to being in my cargo bay. If I don't pause and delete them fast enough orbiter will crash.It may be an issue with XR-5, since there also appears to be a ghost XRPayload_Bay spawned in the sun's orbit (ie far far away from LEO where I am). I don't know.",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:10.472750336Z",
        "author": "Chub777",
        "date": "2011-07-21T10:21:30+0100",
        "id": "06c8ed285a109ce297a88285eda09fab",
        "post_id": "post-225876",
        "text": "4 minutes until entry interface. The shuttle's computer is now running the re-entry autopilot.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.11992192Z",
        "author": "orbiterguy",
        "date": "2010-04-05T00:16:57+0100",
        "id": "3d487b8eb05b1fa257ccd0308cd55bc4",
        "post_id": "post-215497",
        "text": "lol good try",
        "thread_id": 13698
    },
    {
        "@timestamp": "2023-09-14T07:13:00.27728Z",
        "author": "Logifech",
        "date": "2010-04-08T21:28:27+0100",
        "id": "8fdcc12251459cbb037e1744d65997b9",
        "post_id": "post-215987",
        "text": "If I put the shuttle with the key \"y\" into Space it Crashed down to earth after a few seconds.",
        "thread_id": 13752
    },
    {
        "@timestamp": "2023-09-14T07:13:00.206200064Z",
        "author": "jarmonik",
        "date": "2008-05-09T10:22:34+0100",
        "id": "7008a178d6df03223f44e7ec80fe0d15",
        "post_id": "post-64850",
        "text": "agentgonzo said:Edit: Oh, also, WindowFromDC will get the HWND from the HDC\n\nWhat about if the HDC is not a window DC ?EDIT: For an example if the HDC is a handle of bitmap DC how does it know where the bitmap is blitted ?",
        "thread_id": 1373
    },
    {
        "@timestamp": "2023-09-14T07:13:10.569051648Z",
        "author": "dremits",
        "date": "2010-05-27T15:39:26+0100",
        "id": "a2e48723e12e32f223a25d1b5ecc98b9",
        "post_id": "post-226068",
        "text": "Hi,I'm using the latest version of Orbiter and i'm getting a error:I tried searching Google but got nothing relevant.Thanks in advance.",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:00.371450368Z",
        "author": "Ghostrider",
        "date": "2010-04-10T18:23:36+0100",
        "id": "8f88ee5492f15e3b67a55857e81bf854",
        "post_id": "post-216146",
        "text": "It's a very sad day for Poland, and especially for the relatives of the victims. Although this is a heavy blow for Poland's institutions, the country has managed to survive much worse and will pull through again.",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:13:00.371450368Z",
        "author": "Ghostrider",
        "date": "2010-04-10T18:23:36+0100",
        "id": "8f88ee5492f15e3b67a55857e81bf854",
        "post_id": "post-216146",
        "text": "It's a very sad day for Poland, and especially for the relatives of the victims. Although this is a heavy blow for Poland's institutions, the country has managed to survive much worse and will pull through again.",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:13:00.24927744Z",
        "author": "David413",
        "date": "2010-04-16T05:28:40+0100",
        "id": "def961c8d58f58735581487a936b259c",
        "post_id": "post-215927",
        "text": "FD12 Real-Time scenarioAttached is the real-time scenario for FD12. The MPLM is stored in the payload bay. I was going to have it at the low hover position on the SSRMS, but the attachment points on the MPLM don't appear to be correct.",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:13:00.532995328Z",
        "author": "supersonic",
        "date": "2010-04-11T21:40:00+0100",
        "id": "96c3d9caa4bb4706ed31bb15301b249a",
        "post_id": "post-216669",
        "text": "MeDiCS said:Manually use SetForce (or whatever the function name is)?\n\nSorry, what function are you talking about, and where can I find it?",
        "thread_id": 13796
    },
    {
        "@timestamp": "2023-09-14T07:13:10.526211328Z",
        "author": "zeldafan156",
        "date": "2010-07-11T23:14:20+0100",
        "id": "cc5bf70dacc1daeb1ad6fc63d602aeff",
        "post_id": "post-225977",
        "text": "this ship plus realistic warp mfd will = epic",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:12:59.82724096Z",
        "author": "Xyon",
        "date": "2010-04-04T22:46:32+0100",
        "id": "0ea6aab5af14ca0d0dbaab107072100e",
        "post_id": "post-214914",
        "text": "Very eloquently put. I'll have your request up in but a moment.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.835986688Z",
        "author": "Lunar_Lander",
        "date": "2010-04-09T09:44:15+0100",
        "id": "d6f69021c407a8e1e74342414662b521",
        "post_id": "post-214989",
        "text": "Yeah, this was just great, the main topics were:Games for the Orbiter World PartyWould Martins host the World Party?Do Penguins have sexual organs?Maxwell is cool.That was about it xD.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.355226624Z",
        "author": "Notebook",
        "date": "2010-05-26T12:00:28+0100",
        "id": "5ab0272ab1821d260756633c30d21f20",
        "post_id": "post-225268",
        "text": "Yes, its that time of year again. Europe shows what Eurovision was invented for.Nation shall speak unto nation, and the best one wins...http:\/\/news.bbc.co.uk\/1\/hi\/entertainment_and_arts\/10154602.stmN.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:12:59.792488192Z",
        "author": "Xyon",
        "date": "2010-04-18T02:37:15+0100",
        "id": "f4b17a506318e15e913abc02fc871021",
        "post_id": "post-215012",
        "text": "Don't mind in the slightest. The more listeners the merrier.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.051940864Z",
        "author": "jedidia",
        "date": "2010-04-13T08:20:38+0100",
        "id": "ba3bddb7f4aafcea4fd9fc2fb20b828c",
        "post_id": "post-215335",
        "text": "um, I'd throw in the third dimension. After all, you can store that stuff in cubicles.We now have 1.27 billion square cm or 1,270,000 square km!\n\nedit: sorry, made a mistake. your whole conversion is screwed up, and I made the same mistake when converting from square inches to square centimeters. give me a minute...Another idea I had was to have the gravity wheel gradually slow down to Mars gravity and get the people acclimated to the lower gravity.\n\ngetting accustomed to lower gravity isn't quite such a problem. I'd spin the wheel for martian gravity right from the beginning. It's increasing the gravity that takes a bit more care.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:10.387584Z",
        "author": "bwog",
        "date": "2010-05-28T21:30:17+0100",
        "id": "f2821e790a1300234b14331f7f565b46",
        "post_id": "post-225348",
        "text": "garyw said:Now, can you add pepper as well?\n\nHow is pepper related to Iron(y)Man? :idk:",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:00.061154816Z",
        "author": "carlpilot",
        "date": "2010-04-03T14:14:43+0100",
        "id": "a9d5de7ff305186285e8ca8f3e5e2e69",
        "post_id": "post-215348",
        "text": "I created a space station that is REALLY huge and I would like to upload this addon for others to enjoy.My problem is how do you do it? Do you need special permission of some sort to upload addons?Thanks!Carlpilot",
        "thread_id": 13683
    },
    {
        "@timestamp": "2023-09-14T07:12:59.83150592Z",
        "author": "garyw",
        "date": "2010-04-06T22:40:54+0100",
        "id": "a3fce847fdf28a9a8632334f8f1854f1",
        "post_id": "post-214951",
        "text": "And I'll be doing a show on Friday 22:00-23:00 BST which will feature music, space news, trivia and other odd bits and pieces. I hope you can join me!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.442856192Z",
        "author": "Thunder Chicken",
        "date": "2011-07-08T16:38:56+0100",
        "id": "1103627f6e16a1dbc07b8306a5ede5d3",
        "post_id": "post-225718",
        "text": "Damn...last time we'll see a manned main engine light off from KSC for a while. Safe flight Atlantis!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.136268032Z",
        "author": "jedidia",
        "date": "2010-04-08T16:50:58+0100",
        "id": "b74240fd5051be3fc556675cfc220610",
        "post_id": "post-215531",
        "text": "Have spent a day overworking the autoburn funtion of IEATMFD (it now tries to keep at least the longitude of the periapsis constant, seems to work fine so far), and two days in bed because of my sinuses... argh!The only way I can see to solve that is to resolve the orbit parameters at small intervals during the burn (every 1 s?). Whether or not that is easier than just numerically integrating the full trajectory, I'll leave for you to decide.\n\nwell, it is easier becuase I don't know jack about integrations... :lol:If you do decide to go down that route, you could useKOSTKOSTto propagate your orbit parameters for you between each time step.\n\noh, cooool! That might make it a bit easier for me, thanks a lot! I'll see what I come up with when I'm on my feet again.",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:13:10.558104064Z",
        "author": "Jarvit\u00e4",
        "date": "2010-05-28T13:08:23+0100",
        "id": "1b67cd5a6e2fbc57b3400144e29958f9",
        "post_id": "post-226051",
        "text": "jedidia said:I don't even know if there is something like a lowest salary and a maximum working time in the bosanian law, but if they do, neither employers nor courts care about them.\n\nIf there is, either the minimal sum is ridiculously low, or everyone is ignoring it.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:12:59.832163584Z",
        "author": "Xyon",
        "date": "2010-04-07T09:59:40+0100",
        "id": "929c5b08eba1ccac57a96bfe965e3f97",
        "post_id": "post-214957",
        "text": "I looked into this myself earlier. I believe MPEG_OVERRIDE is the name it gives the player embedded in the stream page, that little flash widget thing.Also, that map shows countries but not location, so you'll appear in the centre of your country regardless of where you are:p",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.490874112Z",
        "author": "SiberianTiger",
        "date": "2010-05-14T16:08:37+0100",
        "id": "1064581148a25e838309bd551326d3dc",
        "post_id": "post-216386",
        "text": "Somalian government has a problem with it:Somalia calls for Russian explanation on pirates",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.142115072Z",
        "author": "Keatah",
        "date": "2010-04-07T13:44:31+0100",
        "id": "17888a4920bac941857d3ea1531563cc",
        "post_id": "post-215558",
        "text": "During the cold spring mornings with storms raging outside, we'd sit in the basement for hours on end with Atari 2600 and Intellivision games and watch this movie over and over! This basement was cool, it had harvest yellow and puke green appliances and wall to wall shag carpeting. Some of the times it just served as a backdrop for mission control which we would set-up on our Apple ][ computers. This was in the day when the best of professional animation didn't even come close to present-day orbiter graphics.",
        "thread_id": 13704
    },
    {
        "@timestamp": "2023-09-14T07:13:10.03505792Z",
        "author": "StevoPistolero",
        "date": "2010-05-22T19:18:40+0100",
        "id": "334c013ab08acd1aecfd42d2fcd769ba",
        "post_id": "post-224934",
        "text": "I want my ship to be able to land on the lunar surface, but wouldn't rolling tires get destroyed by environment of space? Would skids be better?",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:00.137795072Z",
        "author": "tblaxland",
        "date": "2010-04-28T04:58:39+0100",
        "id": "4e24220536f18ad3d76471d7c2ad7c53",
        "post_id": "post-215549",
        "text": "It seems a strange one because the way it should compile it does not need to convert from a double to a kostReal - a doubleisa kostReal. Weird...",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:13:10.303124224Z",
        "author": "Urwumpe",
        "date": "2010-05-25T14:51:37+0100",
        "id": "6fb65ff8ba3a202810ce1cf773c054db",
        "post_id": "post-225193",
        "text": "ar81 said:War takes place when the political cost of war is lower than the political cost of peace. War is far from being the result of a random event.Politicians calculate.\n\nSorry, but your hypothesis fails to explain all observations - many wars in history had not been calculated by politicians, they had been build up in a often naive way until a random event just triggers an automatism.Politicians especially don't calculate, usually they just gamble in the best case, in the normal case, they assume.The number of wars, that had been caused by political calculations, is almost insignificant compared to the huge number of accidental wars.My personal best analogy for a war is a thunderstorm: You feel it forming already hours before the first clouds appear, you can see it from far away as huge towering cloud and even before the thunderstorm reaches you, the wind will change, gain strength and bring a fair amount of chaos into your place...and then there is the calm before the final storm...after which the sun will shine again.",
        "thread_id": 14429
    },
    {
        "@timestamp": "2023-09-14T07:13:00.237087744Z",
        "author": "Urwumpe",
        "date": "2010-04-08T08:51:49+0100",
        "id": "f1acf92058516815614f5055ffb32714",
        "post_id": "post-215879",
        "text": "Just for some history lesson: This plan is not new. It is old and had been practically dead for decades with a reason.http:\/\/www.astronautix.com\/craft\/otv.htmThe price tag in 1986 was 2.75 billion USD (per vehicle). If you have hidden some NASA money below your bed, this would be the right time to find it again.",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:00.253125632Z",
        "author": "Bj",
        "date": "2010-04-08T06:39:23+0100",
        "id": "b8b5e668c887f988896d105245938f98",
        "post_id": "post-215933",
        "text": "Wolfer said:I cannot shut them off. ...Or if there is a module that allow docked vessels to share their engine controls.\n\nNever heard of anything that could do that.Realistically though booster engines like the SRB have solid fuel, once started they cannot be stopped, (they can only be jettisoned)Best thing to do is to limit the trust of the boosters or select a 'starup' amount of fuel for the booster altered to the mission.",
        "thread_id": 13745
    },
    {
        "@timestamp": "2023-09-14T07:13:00.467435264Z",
        "author": "Ark",
        "date": "2010-04-11T06:39:42+0100",
        "id": "349a578636bb07d23652b14ba6253ca3",
        "post_id": "post-216279",
        "text": "jinglesassy said:I agree the genre is dead but there a few pockets of life aka this little sim orbiter its very well alive and cant really see any reason why orbiter would stop existing(well maybe martin dieing and we can no longer run it when windows 9 comes out but thats bout it)\n\nStuff like this is probably the only place you're going to see real complexity in a game anymore. 90% of the current gaming crowd responds to simplistic or gimmicky fun, the hardcore enthusiasts just don't carry enough market share.",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:10.536257024Z",
        "author": "vonneuman",
        "date": "2010-06-03T05:56:01+0100",
        "id": "ea701879672e200c6b51f8ebcfecd6ff",
        "post_id": "post-225995",
        "text": "6 degrees is to far off to begin your launch. What you need to do is align planes before you launch. As Tommy said trying to make plane alignments when you aren't at a node will waste a lot of fuel.",
        "thread_id": 14453
    },
    {
        "@timestamp": "2023-09-14T07:13:00.370271488Z",
        "author": "Urwumpe",
        "date": "2010-04-10T10:49:18+0100",
        "id": "2dfd205884cb84141c392956987e1f21",
        "post_id": "post-216135",
        "text": "My condolences to all friends and families who lost one on this crash, was pretty shocking to read this in the news this morning, especially since Kacznyski was on the way to a historic meeting today. Really an ironic tragedy, that the Polish president died on the way to a memorial of killed polish officers. Makes it easy to believe Katyn is haunted.The cause for the accident is hard to tell yet, but poor visibility likely contributed to the accident.",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:13:10.59176192Z",
        "author": "Face",
        "date": "2010-05-30T16:46:42+0100",
        "id": "4b02f88ead6e1372d90aa5a7beae5e1f",
        "post_id": "post-226150",
        "text": "Enjo said:Yes, it depends what you do. But what if you do enterprise-size image processing applications or games where speed does matter? Would you be linking C++ code containing algorithms with C# code responsible for UI?\n\nThe examples are only that... examples. If execution-speed is what matters, you have to weight it against development-speed. It depends on the use-case...The linking-solution is what makes me liking .NET better than Java in this regards: it is easier to create a \"best-of-both-worlds\" mix with it.regards,Face",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:00.545034496Z",
        "author": "Bj",
        "date": "2007-11-18T05:36:15+0000",
        "id": "3322fd634b9b54cbf96c77ded1453275",
        "post_id": "post-12278",
        "text": "This mission was to make an ordinary mission to Mars, when all of a sudden, the fuel lines broke, So no thrusting of any kind.The DG1 already is on its way past earths gravitational field.So It wasn't going to make it to any planet, The second DG was going to make a docking, while orbiting the Sun.rescue Dg on its way;DG docking;Dg docked;On the way back;Accidentally came on the wrong side of the planet;Returning to Earth;Reentry;Oops, overshot;Oops! I accidentally overshot, If I traveled at a steady speed of 700 m\/s, it will take me 12 hours to get back:(Luckily, I have a spacecraft and was able to 'after burn' it, and got their in less than 10 minutes (rough coming back threw atmosphere, I had every crew member black out :rofl:)but I got back safely.It took me 39 days to come back on my second attempt (actually fairly quick), you can attempt it too;just make a .scn file by creating a notepad .txt file in the scenario folder, and name it, 'mission.scn' or whatever you like,(as long as you keep the .scn at the end. Then copy this into the .scn that you just madeCode:BEGIN_DESC\nLost in Space:\nEmergency Mission;\nGl-1 was on a Mission to Mars, When it lost fuel line pressure, Gl-1 now has absolutly no way to manuver.\nYour mission, is to dock with the stranded Dg and transfer its crew, and bring them back home,\n\nRemember, Only has 1 year of O2, better do it quick!\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 60588.2143702003\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship GL-01\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET GL-01\n  MODE Extern\n  POS 3.66 -161.66 -19.45\n  TRACKMODE TargetRelative\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Orbit\n  REF AUTO\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  BTARGET Cape Canaveral\n  TRACK ON\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  REF Earth\nEND_MFD\n\nBEGIN_PANEL\nEND_PANEL\n\n\nBEGIN_SHIPS\nISS:ProjectAlpha_ISS\n  STATUS Orbiting Earth\n  RPOS -3192966.08 -5504737.42 2172836.79\n  RVEL -6626.706 3910.469 180.484\n  AROT 110.00 -10.00 80.00\n  PRPLEVEL 0:1.000\n  IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100\n  NAVFREQ 0 0\n  XPDR 466\nEND\nMir\n  STATUS Orbiting Earth\n  RPOS 6166981.97 152964.53 2491886.42\n  RVEL -2903.767 437.822 7163.258\n  AROT 0.00 -45.00 90.00\n  IDS 0:540 100 1:542 100 2:544 100\n  XPDR 482\nEND\nLuna-OB1:Wheel\n  STATUS Orbiting Moon\n  RPOS 1900111.66 1187617.73 587.21\n  RVEL -783.922 1254.244 1.426\n  AROT 0.00 0.00 90.62\n  VROT 0.00 0.00 10.00\n  IDS 0:560 100 1:564 100\n  XPDR 494\nEND\nGL-02:DeltaGliderIV\n  STATUS Landed Earth\n  POS -80.6848940 28.5896640\n  HEADING 330.02\n  RCSMODE 0\n  PRPLEVEL 2:0.983\n  IDS 0:45 100\n  NAVFREQ 94 524\n  XPDR 0\n  ;-------------------------- Skin parameters must contain directory name of skin (without space) \n  MeshSkin medical\n  ;-------------------------- Cargo payload must contain name of config file or \"none\".(see doc) \n  CargoPayload none\n  NOSECONE 1 1.00\n  GEAR 1 1.00\n  AllDoorsState 1 1.00 1 1.00 0 0.00 0 0.00 0 0.00 0 0.00 0 0 0.00\n  But1Cockpit 0 0 0 2 2 2 0 2 2 2 2 2 2 2 2 0 1 2 1 1 1 5\n  But2Cockpit 0 0 0 0 0 0 0 0 2 2 2 2 2 0 20 0 0 0 1 1 0 0\n  TransEffect 0\n  LifeBut1State 0 2 1 2 1 2 2 2 2 2 2 2 2 0 4\n  LevelBatt 100.0002\n  Emergency_power 10000.0000\n  VoltageStartBus 0.0000\n  VoltageGen1 96.2820\n  VoltageGen2 96.2819\n  VoltageGenBus 96.0000\n  O2tankALevel 99.3175\n  N2tankALevel 100.0000\n  O2tankBLevel 100.0000\n  N2tankBLevel 100.0000\n  CabinO2Level 21.3881\n  CabinCO2Level 350.0571\n  CabinTempLevel 15.6388\n  CabinPressure 14.6988\n  CabinMoistLevel 42.0580\n  CabinDustLevel 0.0002\n  CabinO2Setting 21.4000\n  CabinTempSetting 21.2000\n  CabinPressSetting 14.7000\n  AntennaTarget no_target\n  O2ConsumptionSetting 4\n  FuelConsumptionSetting 2\n  MainenginePower 2\n  ;------------------Crew parameters  UMMUCREW Function-Name-Age-CardiacPulse-WeightKg (fonction of Pilot must be: Capt) \n  NoOneOnBoard 1\n  NoPilotOnBoard 1\n  FailGearFailure 0\n  FailGearCollapse 0\n  FailLeftMainEngine 0\n  FailRightMainEngine 0\n  FailHoverEngine 0\n  FailRcs 0\n  FailSurfaceControl 0\n  FailComputer 0\n  FailComputerBlueScreen 0\n  FailAutopilot 0\n  FailExtRadiator 0\n  FailAirbrake 0\n  FailNoseCone 0\n  FailCanopy 0\n  FailAntenna 0\n  FailLeftTurbo 0\n  FailRightTurbo 0\n  FailCargoDoor 0\n  SpacesuitTimer 0\nEND\nGL-01:DeltaGliderIV\n  STATUS Orbiting Earth\n  RPOS 9090687.92 -485987.37 9474400.82\n  RVEL 54.291 -31.891 8395.614\n  AROT -1.72 -28.08 3.23\n  PRPLEVEL 0:0.613 1:0.954 2:0.983\n  IDS 0:45 100\n  NAVFREQ 94 524\n  XPDR 0\n  ;-------------------------- Skin parameters must contain directory name of skin (without space) \n  MeshSkin Mining\n  ;-------------------------- Cargo payload must contain name of config file or \"none\".(see doc) \n  CargoPayload none\n  NOSECONE 0 0.00\n  GEAR 0 0.00\n  AllDoorsState 0 0.00 0 0.00 0 0.00 0 0.00 0 0.00 0 0.00 0 0 0.00\n  But1Cockpit 0 0 0 2 2 2 0 2 2 2 2 2 2 2 2 1 1 2 1 1 1 4\n  But2Cockpit 0 0 0 0 0 0 0 0 2 2 2 2 2 0 20 0 0 0 1 1 0 0\n  TransEffect 0\n  LifeBut1State 0 2 1 2 1 2 2 2 2 2 2 2 2 0 4\n  LevelBatt 100.0002\n  Emergency_power 10000.0000\n  VoltageStartBus 0.0000\n  VoltageGen1 96.2820\n  VoltageGen2 96.2819\n  VoltageGenBus 96.0000\n  O2tankALevel 99.1547\n  N2tankALevel 100.0000\n  O2tankBLevel 100.0000\n  N2tankBLevel 100.0000\n  CabinO2Level 21.3938\n  CabinCO2Level 600.0002\n  CabinTempLevel 21.2000\n  CabinPressure 14.7000\n  CabinMoistLevel 36.0000\n  CabinDustLevel -0.0001\n  CabinO2Setting 21.4000\n  CabinTempSetting 21.2000\n  CabinPressSetting 14.7000\n  AntennaTarget no_target\n  O2ConsumptionSetting 4\n  FuelConsumptionSetting 2\n  MainenginePower 2\n  ;------------------Crew parameters  UMMUCREW Function-Name-Age-CardiacPulse-WeightKg (fonction of Pilot must be: Capt) \n  NoOneOnBoard 0\n  NoPilotOnBoard 0\n  UMMUCREW Capt-Jesse_Warner-47-78-73\n  UMMUCREW Spe-Anton_Caluori-26-69-72\n  UMMUCREW Clim-Lee_Cook-31-73-78\n  UMMUCREW Min-David_Pier-59-69-68\n  FailGearFailure 0\n  FailGearCollapse 0\n  FailLeftMainEngine 1\n  FailRightMainEngine 1\n  FailHoverEngine 1\n  FailRcs 1\n  FailSurfaceControl 0\n  FailComputer 0\n  FailComputerBlueScreen 0\n  FailAutopilot 0\n  FailExtRadiator 0\n  FailAirbrake 0\n  FailNoseCone 0\n  FailCanopy 0\n  FailAntenna 0\n  FailLeftTurbo 0\n  FailRightTurbo 0\n  FailCargoDoor 0\n  SpacesuitTimer 0\nEND\nUMmu_Capt-Christopher_Coles:UMmu\n  STATUS Landed Earth\n  POS -80.6849833 28.5897994\n  HEADING 150.83\n  RCSMODE 0\n  PRPLEVEL 0:1.000\n  NAVFREQ 0 0\n  XPDR 0\n  O2Level 100.0000\n  O2MaxLevel 100.0000\n  CardiacBeat 60.0000\n  Age 47\n  HudColor 0\n  Chute 0\n  PressureDeath 0\n  MeshName UMmu\\UMMuP\n  crewweight 70.0000\nEND\nEND_SHIPS",
        "thread_id": 138
    },
    {
        "@timestamp": "2023-09-14T07:13:00.378550528Z",
        "author": "dumbo2007",
        "date": "2010-04-12T23:44:30+0100",
        "id": "f47bc046a331d33662baa865a0f5ff74",
        "post_id": "post-216177",
        "text": "ok and is the Orulex mesh a separate Vessel class or were you able to directly render into the DirectX screen.That brings me to another question, if I wanted to implement something like Orbiter Shipyard, then is it possible to draw lines or arrows into the projection of Orbiter on screen by using the DirectX API ? Say I want to allow an user to rotate a mesh group around and so I want some rotation arrows at the center of rotation like you get in 3DS Max or Maya. Is it possible to do it while the game is running ? Or do I have to make my own interface using SDL+OpenGL+UI Library for such a thing.Since Orbiter already provides the entire infrastructure, I thought I might as well use it. Though I am not sure how to get mouse input in 3D in Orbiter.",
        "thread_id": 13772
    },
    {
        "@timestamp": "2023-09-14T07:13:10.414688256Z",
        "author": "ky",
        "date": "2011-06-16T21:33:05+0100",
        "id": "86c92a99b730c412e4e8706ee9dbedc4",
        "post_id": "post-225564",
        "text": "Payload Readied for Trip to the PadThe STS-135 payload canister's move to Launch Pad 39A at NASA's Kennedy Space Center in Florida is expected to begin at 9 p.m. EDT tonight with the canister's lift up the pad structure set for early Friday morning.On Saturday, technicians will follow up on yesterday's tanking test for Atlantis by taking high-tech X-ray scans of the external fuel tank's support beams, called stringers, on the shuttle-facing side of the tank. Earlier this year, teams made the same stringer reinforcement modifications to Atlantis' tank as they had to Discovery's after small cracks in the support beams were discovered prior to the STS-133 mission. Managers ordered the work since Atlantis' tank is similar to the one used for STS-133. Yesterday's tanking test was conducted to help verify there are no issues with the reinforced tank.\u202c\u202aDuring the tanking test, the main fuel valve for Atlantis' No. 3 space shuttle main engine recorded temperatures below normal levels, indicating a possible liquid hydrogen leak. Teams isolated the engine and continued to fuel Atlantis with no issues and temperatures returned to normal readings. Technicians can gain access to the engine area once it is cleared from tanking test operations, and engineers will evaluate any necessary work on the fuel valve. If the valve needs to be replaced, managers expect that the work could be done early next week at the pad and still support Atlantis' July 8 target launch date.\u202c",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.54773248Z",
        "author": "OrbitHangar",
        "date": "2008-05-09T10:11:31+0100",
        "id": "8309549f1eab56c8114537a9a64645c7",
        "post_id": "post-64895",
        "text": "This is a replica of a LEGO-model I built some months ago. It's a simple spacecraft, so it doesn't have a virtual cockpit, but it has animated landing gears (press G). This spacecraft uses Vinka's spacecraft.dll, which is included. Have fun![ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3358]More...[\/ame]",
        "thread_id": 1380
    },
    {
        "@timestamp": "2023-09-14T07:13:00.488181504Z",
        "author": "ar81",
        "date": "2010-04-13T16:23:59+0100",
        "id": "5418db7e37f421eba0e662c0e49bf5fd",
        "post_id": "post-216364",
        "text": "New genereation of pirates",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:10.469963008Z",
        "author": "Chub777",
        "date": "2011-07-21T09:37:19+0100",
        "id": "3708214e6c16e148ddacc573811d838d",
        "post_id": "post-225860",
        "text": "coffeene said:who is still up watching the landing?:hello::salute:\n\nIt's only 6:30 PM here.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.803568384Z",
        "author": "Xyon",
        "date": "2010-06-17T19:04:04+0100",
        "id": "30379dbca335423a99d9e691fef2bafb",
        "post_id": "post-215057",
        "text": "http:\/\/orbiterradio.thruhere.netis now re-pointed to a different place!Actually, it pointsherenow, and with good reason; there's a forum over there specifically for OrbiRadio things and stuff. Or stuff and things.Peace out.:)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.634897408Z",
        "author": "JonnyBGoode",
        "date": "2010-11-22T03:13:19+0000",
        "id": "3dd91a999af0535058aec1bbc7e51dac",
        "post_id": "post-216847",
        "text": "Well that was my best guess... otherwise I have no idea.",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:10.470862336Z",
        "author": "ky",
        "date": "2011-07-21T09:51:48+0100",
        "id": "421143aa26eb41350ddb870a6f1452ac",
        "post_id": "post-225865",
        "text": "And so begins the final journey........",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.810444288Z",
        "author": "Xyon",
        "date": "2020-04-20T09:29:16+0100",
        "id": "9e790cf773ad4b19b676d3458a836f7b",
        "post_id": "post-215115",
        "text": "I resurrected the IRC. I did a test stream. It's all good!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.80746752Z",
        "author": "Pablo49",
        "date": "2013-04-24T20:14:56+0100",
        "id": "f48581efb07f75fca789adfde3d0f6b1",
        "post_id": "post-215088",
        "text": "Eccentrus said:but I probably won't be able to go live due to my connection though:(\n\nI used to do my show on a really slow connection (even under Xyon's 500kib\/s estimate), and it worked, just the lag between when you play your music and when they hear it is increased. (Chatting along in irc was sometimes hilariously out of sync) As Xyon said, as long as the connection is stable, it should be fine.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.996797184Z",
        "author": "simonpro",
        "date": "2008-05-08T09:32:10+0100",
        "id": "98869bf70dfb617ce789e10723efd2c3",
        "post_id": "post-64819",
        "text": "You a member of the AIAA by any chance?;)(disclaimer) What i'm about to say isn't directly related to NASA, but applies just as well to NASA as any other research group\/organisation in the USA.-With regard to the upcoming elections?\n\nResearch isn't, and probably never will be, a significant piece of the election puzzle. As much as it annoys me there just aren't that many people that care how good America is at doing research, and that is quite a worry.I can understand that people are more concerned with gas prices, the economy, taxes etc - that's understandable.That said, America is a world leader in research but - IMO - unless one of the candidates stands up and speaks on the issue America won't remain a world leader for much longer. Many other countries are investing heavily in all kinds of scientific research, and currently lots of them send grad students to America to learn. This means they can then go back to their home countries with extra knowledge, but that the USA hasn't gained much from them. It's not as if they're taking the places away from US students though, there seems to be an overall lack of students in the USA wanting to do scientific research.Someone needs to stand up and say that science is one of the things that makes America great. It wouldn't be where it is today without decades upon decades of work from countless scientists all over the country.I think that whichever politician has the balls to invest extra money into research will be looked upon very kindly in history. But if the next leader continues to allow the US to fall behind w.r.t other countries then they just may be remembered as the President who ended America's superpower status.(\/rant)",
        "thread_id": 1368
    },
    {
        "@timestamp": "2023-09-14T07:13:10.311172096Z",
        "author": "jambooger",
        "date": "2010-05-27T23:04:39+0100",
        "id": "7085aeb5cd5fb896969e642053d4ebf2",
        "post_id": "post-225199",
        "text": "ksc_houston said:Thank for answer but I think that if I can find a deorbit+entry+landing replay, I will, finally, learn how to bring the shuttle down.Someone can help me with a replay?\n\nUse Auto FCS and watch how it manuvers the shuttle. Im not sure how realistic it is but it does the job nicely.",
        "thread_id": 14430
    },
    {
        "@timestamp": "2023-09-14T07:12:59.832815872Z",
        "author": "TSPenguin",
        "date": "2010-04-07T13:48:11+0100",
        "id": "062d4cbf675281d9196e3ac822242f11",
        "post_id": "post-214963",
        "text": "Really? Sorry, I thought it was 480... Must've misread:pAutostream didn't kick in, so I am keeping the wave busy with some sweet Norah Jones for the time being.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.805015552Z",
        "author": "Loru",
        "date": "2010-08-15T12:43:33+0100",
        "id": "cfb1ed127cd2dde3bfcb3b2684aebb95",
        "post_id": "post-215071",
        "text": "I hope it's nothing serious. All the best",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.39491328Z",
        "author": "Andy44",
        "date": "2010-05-27T01:17:28+0100",
        "id": "5221b2b40a09ab943d825edba5dc7906",
        "post_id": "post-225360",
        "text": "I don't see why you couldn't see a nuclear blast from space, even from the Moon maybe. In LEO you would almost certainly risk eye burn damage if you were looking right at it.As for the Vela Incident, it's possible, as parts of the wiki article suggest, that it was an Isreali test with some South African support or cooperation. It's a pretty spooky thought that something like a nuclear blast could happen on the surface of the earth somewhere and nobody knows about it. Keeping the fact of a test like that so secret for so long would be quite an accomplishment, even for Isreal. South Africa has gone through a lot of changes since then; surely somebody would've talked by now.But you never know...",
        "thread_id": 14448
    },
    {
        "@timestamp": "2023-09-14T07:13:00.222757888Z",
        "author": "Fixerger",
        "date": "2010-04-10T23:42:38+0100",
        "id": "3e8a043f9b0bbf3481d1b4cdef27460f",
        "post_id": "post-215850",
        "text": ">Caught these two tonight in binoculars.>First time I've seen Mercury.Me too",
        "thread_id": 13739
    },
    {
        "@timestamp": "2023-09-14T07:13:10.540061184Z",
        "author": "DanM",
        "date": "2010-05-27T01:39:18+0100",
        "id": "90a9001575a510b4a6398fde4afec245",
        "post_id": "post-225997",
        "text": "Would it be possible to build a Delta Glider or DGIV in real life? And how much would it cost :rofl:",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:00.186064384Z",
        "author": "ar81",
        "date": "2010-04-06T16:45:51+0100",
        "id": "0bc354f136922fe077997953894f46ac",
        "post_id": "post-215699",
        "text": "\"Idiot\" is a relative definition. For example, trivial chatter may seem \"idiotic\" for some people and fun for some others. So I prefer to avoid that adjective.What I enjoy about this forum is that we all learn every day.It is nice to discover our own ignorance and discover there is always something new to learn. It adds wonder to life.",
        "thread_id": 13720
    },
    {
        "@timestamp": "2023-09-14T07:13:00.238839808Z",
        "author": "T.Neo",
        "date": "2010-04-09T18:56:11+0100",
        "id": "4b72ba5640db87b1ad04b32239a86d3e",
        "post_id": "post-215892",
        "text": "There are also spacecraft not given the label of \"station\" that are made up of multiple vehicles attached to each other.The CSM-LEM stack and the arrangement of the Apollo-Soyuz Test Project come to mind. Not to mention the HST (or any other satellite) berthed to STS, even though there isn't any pressurised connection between the two.The Gemini-Gemini and Gemini-Agena docking missions also qualify, as do several concepts for cislunar and interplanetary vehicles.",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:00.160186112Z",
        "author": "Woo482",
        "date": "2010-06-06T23:12:29+0100",
        "id": "3ace381a9f9dace13d1eaedcf603e365",
        "post_id": "post-215647",
        "text": "That's really cool ! :thumbup:",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:10.541180672Z",
        "author": "Urwumpe",
        "date": "2010-05-27T18:34:58+0100",
        "id": "a0e61d937c3a6d2627b4044d476fb9cd",
        "post_id": "post-226001",
        "text": "DanM said:Would it be possible to build a Delta Glider or DGIV in real life? And how much would it cost :rofl:\n\nNo. A DG would look nowhere like what you see in orbiter in reality. There are many small and large engineering bugs in it, that just work because Orbiter doesn't care about such internal details of the ship, it just trusts the add-on to be plausible.Especially the power density of the main engines is dramatic - at 100% thrust operation and with perfect rocket engine efficiency, the engine surfaces would emit hard X-Ray radiation, and no known material could absorb this energy flux without getting ablated. Compared to this, the small bugs like the aft RCS impinging on the winglets is tolerable.A realistic rocket engine with the specific impulse of the DG but a fraction of the thrust would already be as large as the DG itself.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:00.370505216Z",
        "author": "Fixerger",
        "date": "2010-04-10T12:40:32+0100",
        "id": "8a533b1b3e65360076ca9f4b29d5833e",
        "post_id": "post-216138",
        "text": "Terrible news. Was shocked :OR.I.P.",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:13:00.528546816Z",
        "author": "PhantomCruiser",
        "date": "2010-05-03T20:25:24+0100",
        "id": "8d8279d6392f1338b19b7cbe8f2fdc00",
        "post_id": "post-216463",
        "text": "Soon after you release the mill I'm going to put it to use on my own moonbase.Are you taking requests for another project or do you have something in mind already? (forge, foundary, etc?)Any texturing you do is better than what I can come up with. I'm not sure if it's art or voodoo. My own textures are pretty simple.",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:13:00.326208768Z",
        "author": "rucinter",
        "date": "2010-04-08T21:06:15+0100",
        "id": "e67e6c9f22091c41c2c8439d0a20fee3",
        "post_id": "post-215992",
        "text": "Good news for us, bad news for poor Venusians living near the lava flow...",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:10.44163072Z",
        "author": "HarvesteR",
        "date": "2011-07-08T16:34:22+0100",
        "id": "1a29280577160c4eca41da8c3f39c9ee",
        "post_id": "post-225712",
        "text": "rolling",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.393159936Z",
        "author": "triplepogi2009",
        "date": "2010-04-17T13:27:43+0100",
        "id": "12e7cd9445563b90172c935732228992",
        "post_id": "post-216226",
        "text": "Ashaman42 said:Awww, I'm sorry. Now you mention I remember getting your hopes up last time.My apologies:)\n\nIt's okay, I'm not pissed.Can I make a GDI skin for it? It mines Tiberium now (and eradicates it too, since itisGDI...Anyways, this addon is fun, it needs a GDI skin. (Gryphon Deployable Industries joins the Global Defense Initiative)...PS. The censored part was a joke, I wasn't really swearing... sorry if I scared anyone...",
        "thread_id": 13778
    },
    {
        "@timestamp": "2023-09-14T07:13:10.497307904Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-23T17:24:33+0000",
        "id": "ef988a83cc8fd9e29fc7d581b7093386",
        "post_id": "post-225442",
        "text": "SpaceRef: \"NASA Internal Memo: Maintaining Capability to Conduct the STS-135 Mission\".The NASA Authorization Act of 2010 (P.L. 111-267) directs NASA to conduct the above referenced mission. As of this date, the Congress has not cleared final FY 2011 appropriations for the Federal government, including NASA. However, the FY 2011 Continuing Appropriations Act provides funding for most Federal departments and agencies, including NASA, through March 4, 2010, at FY 2010 enacted levels. Funding made available in this measure will enable NASA to work towards the STS-135 mission.For this reason, I ask that you continue planning and preparations efforts to execute this mission in late June 2011 as currently planned. This includes maintaining the requisite workforce to safely conduct this mission and extending contracts if necessary. We must focus on STS-135 as a real mission as well as a Launch-On-Need capability for the STS-134. Without clarity in focus now we reduce the probability of safely executing this critical mission. The purpose of this memorandum is to provide clear direction for the teams. STS-135 is critical to health of the International Space Station.\n\nWooooo-Hooooo!!! :woohoo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.809487616Z",
        "author": "Loru",
        "date": "2013-05-04T01:00:06+0100",
        "id": "835a2286de81ac8119f8057e2d7bf6ee",
        "post_id": "post-215106",
        "text": "Thanks everyone for listening.If you have any thoughts of\/advice - PM me via Orbiter-Forum",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.501422592Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-15T15:49:39+0000",
        "id": "a8ef4c71f6369a165b14cacf2edcef86",
        "post_id": "post-225460",
        "text": "Donamy said:hmmmm site not working for me.\n\nYes, SPACE.com is currently down for maintenance - they're upgrading to a new layout (finally)!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.4062464Z",
        "author": "Quick_Nick",
        "date": "2008-05-11T04:10:24+0100",
        "id": "7633beeaf5e24e3e37494e5c48cefa7a",
        "post_id": "post-64880",
        "text": "Lunar Pilot said:Why in the world are you using IMFD to get to the Moon? Transfer MFD works just as well.\n\nSome people choose to use one program, others another. In my opinion here though Transfer MFD is very heavily limited in its abilities. TransX and IMFD are the only really effective programs I know of.(in this case anyways)",
        "thread_id": 1378
    },
    {
        "@timestamp": "2023-09-14T07:13:00.488128512Z",
        "author": "ar81",
        "date": "2010-04-12T06:12:50+0100",
        "id": "dcedec43d7bd7f968457e063aed8fb50",
        "post_id": "post-216363",
        "text": "Turbinator said:Somalia isn't a failed state, it's a state that has been abused and raped by the west, and then left for dead. Their misfortune is being located in a critical location where a significant amount of the world's ship traffic goes trough. And naturally they wanted to control and tax what goes trough their waters, the West wouldn't have any of this, and that's why Somalia is at the state it is at now.\n\nI used to think in the past about \"evil developed countries\" because it was said by others, but I challenged this ideauntil I found by myself that it is local politicians who are the problem. Even if western countries stopped the abuse that local politicians allowed, if you tried to help, local politicians would be a big obstacle to you. Indeed western countries subsidize local politicians who cause a problem to western countries.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:10.266975232Z",
        "author": "garyw",
        "date": "2010-05-24T21:52:23+0100",
        "id": "159e786818548899ce7d963625b4c6c0",
        "post_id": "post-225094",
        "text": "Looks awesome, more screenshots please?!",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:12:59.8152256Z",
        "author": "Epsilon",
        "date": "2010-04-02T01:55:48+0100",
        "id": "7398bd9c6acc6d9e39ffd5f1ee59c584",
        "post_id": "post-214874",
        "text": "I will totally revive Pants Free Radio if you get this up and running. It's a 4-hour show on Saturdays that I used to do where I'd ***** about whatever came up, and play some tunes - fun times.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.608118016Z",
        "author": "Bj",
        "date": "2010-04-11T23:16:40+0100",
        "id": "3dab57c528a3ed399703afc58c16724e",
        "post_id": "post-216720",
        "text": "For the most part I trust the members here with their addonsBut in the case of someone trying to make an attack, wouldn't a AV pick it up? (that is if you scanned the .dlls)",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:10.282756864Z",
        "author": "garyw",
        "date": "2010-05-24T23:17:16+0100",
        "id": "9cebfe577348e478c47f40fad489fe5e",
        "post_id": "post-225150",
        "text": "Has anyone seen anything like this before? I've got a GeForce GTX7900 that's been doing this for few days and it's getting worse. I've upgraded\/downgraded drivers and all sorts.I've cleared all the dust out of the card and the connectors but within a few seconds the screen goes mad again.screenshot here:",
        "thread_id": 14423
    },
    {
        "@timestamp": "2023-09-14T07:13:00.070908416Z",
        "author": "MeDiCS",
        "date": "2010-04-04T02:07:54+0100",
        "id": "6186b26344721cdb57f0085241f55cfa",
        "post_id": "post-215372",
        "text": "Higher resolution image fromhere:",
        "thread_id": 13687
    },
    {
        "@timestamp": "2023-09-14T07:12:59.802799616Z",
        "author": "Xyon",
        "date": "2010-05-30T21:29:47+0100",
        "id": "89ed18435862ce82632f086daf83320c",
        "post_id": "post-215050",
        "text": "Thanks for listening!---------- Post added at 21:29 ---------- Previous post was at 00:06 ----------Alrighty, actually thinking a little clearer now even if MFRS don't consider me lucid enough to work >.>In terms of format, I consider the shuttle show to be a lighthearted chat-centered show based, unsurprisingly, around the space shuttles and their missions, past and present. Discussions of missions we've watched, ones we remember, ones we regret missing, ones we just plain regret, the future of the Orbiters themselves, the last two STS missions, the possibility of STS-135, and the future of NASA and spaceflight in general, both manned and unmanned -for example. By no means is that a comprehensive list.Scatter it with music here and there to break up the show a little, whack in a start time and date, and a tentative end time and date, throw in a couple of broadcasters, and we have a show. I've already registered some interest in this from a few DJs, but really, the more the merrier.Since I set aside Tuesdays in the schedule as Talk Radio night and it didn't really happen, I'm going to go ahead and suggest a timeslot on June 1st, at around 19:00 UTC. I realise this may not be late enough for some and too late for others, but timezones are a pain at the best of times. I figure the show can be run long enough to get everyone involved as wants to be.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.490350848Z",
        "author": "Andy44",
        "date": "2010-05-11T22:35:03+0100",
        "id": "4e49c430d779908949cfc7b690565af3",
        "post_id": "post-216381",
        "text": "As long as you do not discriminate among your murder victims by race, gender, sexual preference, age, handicap, or preference of Pepsi vs. Coke, it's fair.I wonder if we'll ever find out what really happened. Will there be an inquiry or an investigation? I'm pretty sure if this had happened in the US Navy or Coast Guard the captain would be under the hot lamp getting wirebrushed up his backside right about now.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:10.318519808Z",
        "author": "tl8",
        "date": "2010-05-25T23:25:06+0100",
        "id": "1b0dd1f9cd356a5246f3970462c689f1",
        "post_id": "post-225215",
        "text": "Now remember you need left and right turns. And the banking needs to be quite low....",
        "thread_id": 14433
    },
    {
        "@timestamp": "2023-09-14T07:13:00.165787904Z",
        "author": "OrbitHangar",
        "date": "2010-04-06T05:32:36+0100",
        "id": "916140f32b94408f77b2e175093ca4bd",
        "post_id": "post-215664",
        "text": "Author:napes weaverMillenniumF4Required:Vinka's Spacecraft3.dll (not included)Orbiter Sound (not included)MilleniumF3.msh from Star Destroyer and Millenium Falcon-3 by Wierdguy now has rudimentary landing gear and ramp.Those as well as some other groups are now animated as well.Animations & Controls:G = GearK = RampLeftShift + Numpad 1 = Radar Dish DeployLeftShift + Numpad 3 = Radar Dish RotateLeftShift + Numpad 5 = Fire BlastersLeftShift + Numpad 7 = Rotate Top TurretLeftShift + Numpad 9 = Rotate Bottom TurretVery Basic Virtual Cockpit.Precise Point of View for pilot.Fictional but quite flyable \"Atmospheric flight model\"Swoooosh!!!Update: Merely added some reference and acknowlegements to documentation which I had previously overlooked.\u00a0 Must needs to sleep.DOWNLOAD",
        "thread_id": 13711
    },
    {
        "@timestamp": "2023-09-14T07:13:10.377726464Z",
        "author": "n72.75",
        "date": "2010-05-26T19:41:51+0100",
        "id": "cc34fa090153bf6a7a313383b593a666",
        "post_id": "post-225329",
        "text": "Paste is ^v",
        "thread_id": 14445
    },
    {
        "@timestamp": "2023-09-14T07:12:59.817266432Z",
        "author": "MeDiCS",
        "date": "2010-04-03T22:00:06+0100",
        "id": "afa7b56c17eb3e397281bcf00fd6a003",
        "post_id": "post-214895",
        "text": "wehaveaproblem said:On a general note regarding this project, what's the deal with music on such a radio... I'm assuming broadcasting laws still have to be followed with regards to music licence and whatnot...?\n\nFair use? Hardly. Unless all the music played is licenced, you may run into trouble.May I suggest picking musics from, say, soundcloud? Or from not-so-known bands? This should make issues from licencing easier to deal with or even nonexistant.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.168832768Z",
        "author": "Izack",
        "date": "2010-04-06T15:34:42+0100",
        "id": "54531fc53db4c2eb04434fe28d6d4db4",
        "post_id": "post-215675",
        "text": "I guess only the Brits can get away with this. I know my town freaked out over a fake bill about forcing everyone to wear mime outfits (which is a fairly lame joke anyway). People can take things waaaay too seriously, especially the news.",
        "thread_id": 13716
    },
    {
        "@timestamp": "2023-09-14T07:13:10.437133824Z",
        "author": "N_Molson",
        "date": "2011-07-08T16:16:39+0100",
        "id": "7fc221688cbc6ac48ec09c2bb75dc6d8",
        "post_id": "post-225693",
        "text": "T - 9 minutes & counting ! :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.925995776Z",
        "author": "OrbitHangar",
        "date": "2010-04-02T11:17:51+0100",
        "id": "16c1c801ef550723e7ff4f9d0239462a",
        "post_id": "post-215249",
        "text": "Author:80mileshighBy 80mileshigh and Sputnik.Before NASA decided upon a zero-g design for its first space station, serious consideration was given to the concept of a self-deploying rotating station. The radial-arm design depicted here dates to the mid 1960s, drawing upon technology made available by the Gemini and Apollo programs.Requires Sputnik'sVelcro RocketsandVelcro Saturnsfor launch scenarios,AMSO 1.18by ACSoft for the Apollo CSM, and Vinka'sSpacecraft3 dll.DOWNLOAD",
        "thread_id": 13673
    },
    {
        "@timestamp": "2023-09-14T07:13:00.371309824Z",
        "author": "ex-orbinaut",
        "date": "2010-04-10T18:22:36+0100",
        "id": "0c8b178025bb18a7a939e7d8036dedd0",
        "post_id": "post-216145",
        "text": "I am deeply moved and sorry to read about this accident. My heartfelt condolences go out to all relatives involved and to the people of Poland.",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:13:00.606636032Z",
        "author": "Urwumpe",
        "date": "2010-04-11T22:54:46+0100",
        "id": "a62c520ad627f39f5d1251b37020707e",
        "post_id": "post-216715",
        "text": "Theoretically, even a firewall wouldn't help, going off-line completely would. There is no such thing as a perfect firewall in this world.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:10.480768256Z",
        "author": "orb",
        "date": "2011-07-21T11:41:29+0100",
        "id": "c270bc531d7633a3f22cc0b6c29fa421",
        "post_id": "post-225919",
        "text": "NASA:RELEASE : 11-240 - NASA's Proud Space Shuttle Program Ends With Atlantis LandingRELEASE : 11-241 - NASA Administrator Commemorates Final Space Shuttle LandingESA:Space Shuttle final landing marks end of an era",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.15369984Z",
        "author": "TSPenguin",
        "date": "2008-05-08T19:11:07+0100",
        "id": "205494e3a63a32306766c401f0b18de3",
        "post_id": "post-64834",
        "text": "Tex said:Thread moved from the Orbiter forum to off-topic forum and renamed to be more topic specific. Please use the Orbiter forum for Orbiter related topics only and title threads with more than a common one liner title\n\nI always wonder what the original topic was. Maybe you can include it in the future.I am sorry to hijack this thread :sorry:",
        "thread_id": 1371
    },
    {
        "@timestamp": "2023-09-14T07:12:59.83205376Z",
        "author": "TSPenguin",
        "date": "2010-04-07T09:57:35+0100",
        "id": "c7c3fbe238e344518c8b19cd1a0114c9",
        "post_id": "post-214956",
        "text": "I see the country names there. Something is broken on your end...",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.658636032Z",
        "author": "Mojave",
        "date": "2010-06-16T20:28:26+0100",
        "id": "9a70ef4600fca3916e4975d9ef97a131",
        "post_id": "post-226239",
        "text": "george7378 said:Do an EVA while re-entering the atmosphere...\n\nBetter yet:Do an EVA while launching.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.143198208Z",
        "author": "Andy44",
        "date": "2010-04-09T02:56:09+0100",
        "id": "d352277bb292df84365d3c888cf412dc",
        "post_id": "post-215568",
        "text": "It's pretty much the plot device for every sci fi story about deep space exploration, including 2001!Spaceship heads for deep space.Spaceship suffers serious casualty\/anomaly.Crew must adapt, improvise, and overcome.And hilarity ensues...",
        "thread_id": 13704
    },
    {
        "@timestamp": "2023-09-14T07:13:00.080772608Z",
        "author": "Artlav",
        "date": "2010-04-03T20:21:59+0100",
        "id": "f7846e1139cc81e867dfdad28bdec970",
        "post_id": "post-215378",
        "text": "Which Orbiter version?What happens if you go to video tab and check enumerate devices (then select video modes again)?Did you install DirectX?Which Windows version?",
        "thread_id": 13690
    },
    {
        "@timestamp": "2023-09-14T07:13:10.2712768Z",
        "author": "Izack",
        "date": "2010-05-27T03:03:34+0100",
        "id": "b50e7680dad267bae5fe4cfe58ef1e0c",
        "post_id": "post-225120",
        "text": "Samuel Edwards said:Neat.\n\nExcellent summary. :thumbup:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:00.467789312Z",
        "author": "ar81",
        "date": "2010-04-11T06:55:04+0100",
        "id": "80d7370178fc98a49f841ef8a0c90dd7",
        "post_id": "post-216280",
        "text": "With simplistic you mean arrow keys, spacebar and enter keys. Almost like a screensaver... Right?",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:10.37798272Z",
        "author": "Hielor",
        "date": "2010-05-26T21:46:29+0100",
        "id": "f057de4febc53a533bb712d37698045f",
        "post_id": "post-225330",
        "text": "n72.75 said:Paste is ^v\n\nYay for posting while distracted. Fixed, thanks.",
        "thread_id": 14445
    },
    {
        "@timestamp": "2023-09-14T07:13:00.344707072Z",
        "author": "Spike Spiegel",
        "date": "2010-04-09T02:25:44+0100",
        "id": "f46e0a7361912eb83bd09e46e0d4eae0",
        "post_id": "post-216063",
        "text": "Milwaukee Astronomical Society. Didn't know we had one of those.",
        "thread_id": 13759
    },
    {
        "@timestamp": "2023-09-14T07:13:00.554686976Z",
        "author": "IronRain",
        "date": "2010-04-11T22:15:33+0100",
        "id": "1b014e11b46eb5021e6b51658fca569c",
        "post_id": "post-216703",
        "text": "there is an add-on which includes several payloads for a space station, but I don't remember the name...although, you can download several modules separate fromthissite",
        "thread_id": 13801
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4023488Z",
        "author": "simonpro",
        "date": "2008-05-14T20:54:22+0100",
        "id": "72f954f4e89bc5b8057cc5bb8261092c",
        "post_id": "post-65577",
        "text": "Well I live in Copenhagen, so have a bit of knowledge of the city;)What is it you'd most like to see? There's a lot of art related stuff, a lot of parks and things, plus a bunch of more historical things. All depends on what you like.One thing I would say without more information on what you'd prefer is: Don't place too much emphasis on the little mermaid, it's usually surrounded by tourists and you can't see a thing. Either that or the students will have painted it pink :lol:When exactly is it you're here, btw? I'm up for a beer if you fancy it. But am away 2nd-18th June.",
        "thread_id": 1445
    },
    {
        "@timestamp": "2023-09-14T07:12:59.76861696Z",
        "author": "SiberianTiger",
        "date": "2010-04-01T18:10:14+0100",
        "id": "ae5dc7d8a61f014264b178ef20fbcdc6",
        "post_id": "post-214815",
        "text": "A young graduate Astrologer was investigating deterioration of precision of astrology predictions over the past 50 years and picked a hint of a strange dependency. The predictions have become faulty since late 50's, and firstly they were just ones bound up with the Moon, but soon, almost simultaneously, horoscopes involving Mars and Venus have become unreliable. At the same time, the rest of planets continued to provide good, fulfilling, horoscopes. In 70's, the numbers of complaints about crappy predictions got back to normal, but that lasted only till end of 90's, when suddenly horoscopes based on Jupiter and Saturn went wayward, the same to the Moon, Mars and Venus. Through year 2009, the horoscopes that included Moon and Mars data were just as truthful as relying on mundane coin flipping.The Astrologer suddenly realized that these unfavourbale periods coincide with when various interplanetary probes orbited and landed planets. He discovered, that mass ratio between the spacecraft and the planet was not important. The Galileo spoiled Jupiter just as badly, as the Smart did to the Moon. The best guess is that the power of the probe's astrological influence depends mostly on the power of its high-gain transmitters. And of course, the total effect is multiplied when more than one probe is in planet's orbit.As of now, the Open Institute of Astrology is preparing an open appeal to UN Chairman with a request to stop exploring planets of Solar System with interplanetary probes until all implications and influences of such missions on the Astral sphere are thoroughly researched. All astrologers are highly recommended not to consider Earth's Moon and Mars as reliable celestial bodies in their calculations.",
        "thread_id": 13657
    },
    {
        "@timestamp": "2023-09-14T07:13:00.052610048Z",
        "author": "n122vu",
        "date": "2010-04-13T21:07:50+0100",
        "id": "b6fcd2ed3c9f62644c1e61d0c3f86ec6",
        "post_id": "post-215342",
        "text": "Your original motivation for this, the death of Earth and the need to find a new home, culminating in the creation of a huge vessel to ferry a large portion of mankind to a new frontier, reminds me of the old strategy game The 7th Legion. The basic premise was this: Earth has become so overpopulated that the environment has been damaged to the point that it cannot be repaired. A giant spacecraft is created in orbit that will hold everyone, just not everyone on the planet. A lottery is held, and only the best of humanity is taken. The rest are left to suffer and die along with the planet. But the environment turns itself around over several generations, and the descendants of the survivors, who had split into legions of controlling factions, have united under one common body, the 7th Legion. The descendants of those who left returned to Earth to fight the Legion for the planet that they believe is rightfully theirs.I like the newer ship design, although I agree with the steering wheel comment, though it does look good. Hard to create a wheel like that without looking like something someone else has already done.So the lifting body will be able to undock from the rest of the stack, correct? Do you plan for it to eventually leave the surface and re-dock with the stack, potentially for a return trip to Earth, or another planet?",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:12:59.997020672Z",
        "author": "spcefrk",
        "date": "2008-05-08T10:07:16+0100",
        "id": "9edea233b0510fc14fb0d2627f77b593",
        "post_id": "post-64821",
        "text": "simonpro said:You a member of the AIAA by any chance?;)\n\nYou bet. Award-winning Member in fact :graduate:http:\/\/eng.auburn.edu\/enewsletter\/february-2006\/student-news\/index.html(The testimony was part of the AIAA's e-mail update for May).",
        "thread_id": 1368
    },
    {
        "@timestamp": "2023-09-14T07:13:10.434706944Z",
        "author": "FADEC",
        "date": "2011-07-08T15:49:09+0100",
        "id": "cca26c5eb76550f35ed97af18930d195",
        "post_id": "post-225681",
        "text": "agentgonzo said:The is no other shuttle for a LON rescue mission, so in the event of them not being able to reenter, they have to stow aboard the ISS and return in Soyuzes over the next 12 months\n\nThanks for the info.Thunder Chicken said:Are they green for weather now?\n\nI think they are. At least it was during hold at T-09 minutes.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.954380032Z",
        "author": "TSPenguin",
        "date": "2010-04-07T13:26:04+0100",
        "id": "d6fd0a94171a09138d3325a3e0c4b4ad",
        "post_id": "post-215262",
        "text": "Do you connect to the tracker properly?",
        "thread_id": 13674
    },
    {
        "@timestamp": "2023-09-14T07:13:10.46185856Z",
        "author": "orb",
        "date": "2011-07-18T13:33:11+0100",
        "id": "c1e04f4efa20c44127dd86dc3336afde",
        "post_id": "post-225812",
        "text": "Farewell ceremony should be starting in 45 minutes. Hatches are scheduled to be closed in an hour.Spaceflight Now:Raffaello cargo module returned to shuttle bayNASA TV Schedule Rev. K(PDF)CBS News Space:Astronauts move cargo module to shuttle (UPDATED)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.158741504Z",
        "author": "garyw",
        "date": "2010-04-11T14:40:29+0100",
        "id": "b397129a2191095772e571fe441c24a1",
        "post_id": "post-215636",
        "text": "Load the platform into the XR5 then select it from the vessels list (F3) and the HUD on the platform will give you the keys you need.I had the exact same problem first time I used it.",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:00.13632128Z",
        "author": "tblaxland",
        "date": "2010-04-08T17:07:46+0100",
        "id": "ee07442a975e15a2a9d34d0db2eeb0d6",
        "post_id": "post-215532",
        "text": "jedidia said:oh, cooool! That might make it a bit easier for me, thanks a lot! I'll see what I come up with when I'm on my feet again.\n\nYou might like to check out the source code for [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3824\"]State Vector MFD V0.9.3[\/ame] too (the StateVectorMFD::Update function does all the work with regard to KOST).Another note of caution: KOST uses a right hand coordinate system so you need to convert to\/from Orbiter's left handed system. That is covered in the State Vector MFD code too:Code:\/\/ Convert from left-hand coords to right-hand\n\tstd::swap(state1.pos.y,state1.pos.z);\n\tstd::swap(state1.vel.y,state1.vel.z);",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:13:10.557693952Z",
        "author": "Urwumpe",
        "date": "2010-05-28T11:09:18+0100",
        "id": "48b0a1e62032f572c225a670a23426f2",
        "post_id": "post-226049",
        "text": "SiberianTiger said:What is the rough avg price per square meter when buying the flat into private property, please?\n\nBetween 12,187 Euro\/m\u00b2 in Sylt and 1700 Euro\/m\u00b2 away from prestigious places.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:00.325853184Z",
        "author": "wannacow",
        "date": "2010-04-08T21:03:44+0100",
        "id": "da157bb314a08c8b84d4208b60b1eba3",
        "post_id": "post-215991",
        "text": "Thats good news to know its geologicallly active",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:00.156886784Z",
        "author": "KosmoKen",
        "date": "2010-04-06T04:26:13+0100",
        "id": "66593431052e0a5647ffe9bbc4749ba3",
        "post_id": "post-215622",
        "text": "Excellent! I have been waiting for this.",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:12:59.791049216Z",
        "author": "Xyon",
        "date": "2010-04-01T22:19:53+0100",
        "id": "0098d72af0a75bf3fa7cb26af108ad0e",
        "post_id": "post-214842",
        "text": "Yes, Discovery was only an example. I doubt coveringeveryspace mission would be feasible, but major ones like Soyuz and Proton as well as what NASA are doing should be scalable pretty readily.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.17021696Z",
        "author": "darrenc",
        "date": "2010-06-04T11:01:23+0100",
        "id": "577628d6f55fc7b85c5f753857f2bbfc",
        "post_id": "post-224986",
        "text": "IronRain said:Sorry for the late reply, but I mean the Kliper\n\nMeh... punctuality isn't my strong point either. :thumbup:The Kliper is proving to be quite fun to develop. There is enough info about it to give a good foundation, and filling in the \"missing bits\" is a good challenge, given that I am trying to keep it realistic.My big problem at the moment is the landing gear arrangement. As far as I can see, there is zero information about this. From the shape of the Kliper, I am leaning towards a shuttle-like nose gear which deploys along the longitudinal axis, and a lateral deploying main gear (think: Supermarine Spitfire). It seems this is the only way to make the gear fit into the airframe.I'm not sure how \"strong\" the gear will have to be. The Kliper is lighter than the shuttle, but I have no idea what it's touchdown speed would be. If I can work this out, I might be able to find a good real-life analogy in an F-14 or something along those lines.",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:13:00.24898688Z",
        "author": "Donamy",
        "date": "2010-04-15T14:29:50+0100",
        "id": "e5d4b01969c8c9337ba3c34ab049cda1",
        "post_id": "post-215924",
        "text": "I believe it is a concern of high latitude ice clouds, that might be present, in the upper atmosphere, why they tend to not do DN re-entries.",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:13:00.105184512Z",
        "author": "Woo482",
        "date": "2010-04-05T01:20:23+0100",
        "id": "a601b6794ecf0481065866a12e755c08",
        "post_id": "post-215442",
        "text": "It does:)any weight you add to the UCGO platform will be added to the XR2.",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:10.291715584Z",
        "author": "supersonic",
        "date": "2010-05-25T03:16:11+0100",
        "id": "4e8a70f50e70d7fb876556eb1ef4af2d",
        "post_id": "post-225166",
        "text": "Screamer said:The external view reveal some flames all around my ship. NICE. Oh-Oh....crashed and burned in pieces. This Sim simulates an accurate atmosphere. Wow.:rofl:\n\nYour first reentry, brings back memory's of flaming death.:chainsaw::)P Sorry, I really wanted to use that smiley.)Izack said:I felt an electric shock while I first found Orbiter while browsing the Internet. The description on the homepage made me think it was an extreme exaggeration, but that turned out to be quite the opposite.I still occasionally find myself surprised that it exists.\n\nI find it hard to believe orbiter is real at times to, just because it is so amazingly real.",
        "thread_id": 14425
    },
    {
        "@timestamp": "2023-09-14T07:13:00.370358528Z",
        "author": "IronRain",
        "date": "2010-04-10T11:27:41+0100",
        "id": "3682b13c8738d5a8aaedd31db69d29a8",
        "post_id": "post-216136",
        "text": "on the dutch television was said the following:''The advise to the pilots was not to land there but on Moscow due to the bad weather. The pilots kind of ignored this and tried 3 times to land on the airfield. the 4th time went wrong. The plane hit a tree and crashed. For Russia is this also a hard shock because they were flying in a Russian plane. In the past, there were several other crashes with the same type of plane and in the same conditions.''",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:13:10.39868032Z",
        "author": "statickid",
        "date": "2010-05-27T00:34:21+0100",
        "id": "97f8f1383dbbf2176fdb4c9d94778aca",
        "post_id": "post-225365",
        "text": "yep, but it would need a texture, id say",
        "thread_id": 14449
    },
    {
        "@timestamp": "2023-09-14T07:13:00.114959104Z",
        "author": "Woo482",
        "date": "2010-04-04T21:04:17+0100",
        "id": "9b1660c360e8a81b3349f511d7704c79",
        "post_id": "post-215487",
        "text": "You'd be best coding your own .dll and not trying to use both your own and spacescraft3",
        "thread_id": 13696
    },
    {
        "@timestamp": "2023-09-14T07:13:00.632540416Z",
        "author": "OrbitHangar",
        "date": "2010-04-12T04:07:17+0100",
        "id": "3e188b99d050fbd477b5c9dea619b539",
        "post_id": "post-216830",
        "text": "Author:frogisisA 50km long rotating space colony, designed to be placed at the five Earth\/Moon Lagrange points....Unfortunately that turned out to be beyond my scenario-programming ability, so I've put five of them in wide orbits around the Earth and the Moon, to give about the same impression.Perfect for adding a sense of advanced civilization to your scenarios, or giving yourself a destination beyond the ordinary station or base. \u00a0The source code is included in case anyone wants to improve or redesign it.Many thanks to Ursus on Orbiter Forum for help with the C++ and getting the gravity drum to rotate.<<UPDATE>>Thanks to ajaja's wonderful and intuitive Lagrange MFD just made available on Orbit Hangar (http:\/\/www.orbithangar.com\/searchid.php?ID=4582), the colonies are now in their proper positions.You should download this MFD A) because it's useful in general and B) while some playing with time acceleration shows the colonies\u00a0will stay in position long enough for the purposes of a few flights around the Earth\/Moon system, if they begin to drift, you\u00a0can shift focus into them and use the \"GO\" button on the MFD to zap them back where they belong. \u00a0Thanks, ajaja!Happy flying!DOWNLOAD",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:00.2006976Z",
        "author": "Shadow Addict",
        "date": "2010-04-06T22:45:33+0100",
        "id": "2564becb496a5d812c8b5a66d08c3c6a",
        "post_id": "post-215752",
        "text": "orbiterguy said:I mean by where all the astronauts are and infact it does exist when one of the shuttles blew up on take-off (can't remeber which one) they tried to find the command thingie that had been jettisoned because they saw it tear away but sadly the parachutes didn't go up\n\nOkay what on earth gave you that idea? For one, I don't really think anybody who can't remember \"which shuttle blew up\" should think he's qualified to talk about it from any standpoint of expertise. Second, nothing in that post indicated there is any sort of command module on the shuttle because thereisn't.By the way, on this forum you are talking to a lot of people who know alotabout the shuttle. Don't pretend to know what you're talking about just because you copied the Wikipedia article.",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:10.429783296Z",
        "author": "orb",
        "date": "2011-07-07T23:59:45+0100",
        "id": "08e3f2f839061ccda9e050f9f9adc535",
        "post_id": "post-225656",
        "text": "T-11 hours and counting. Countdown resumed.Spaceflight Now:Engineers assess lightning strike at space shuttle padCBS News Space:NASA monitors weather, preps Atlantis for Friday launch (UPDATED)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.863674112Z",
        "author": "garyw",
        "date": "2010-04-01T22:29:59+0100",
        "id": "f7a84a9ee3e1283affe98e57d2b79a90",
        "post_id": "post-215143",
        "text": "I really hope that's not an April Fool because I think that's really cool. I'd put it on my desk at work and when collegues ask what it's for my reply would \"I'm waiting to see if it causes you to evolve\"... :lol:",
        "thread_id": 13662
    },
    {
        "@timestamp": "2023-09-14T07:13:10.487810304Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-14T23:52:47+0100",
        "id": "f86d5b70afa245a32aeee24bcca1a8b1",
        "post_id": "post-225413",
        "text": "Houston, we have a flight crew! :woohoo:CDR: Chris \"Fergie\" Ferguson.PLT: Doug Hurley.MS1: Sandy Magnus.MS2: Rex Walheim.I'm so pleased that I successfully predicted Fergie & Hurley! :thumbup:NASA Assigns Crew for Final Launch on Need Shuttle Mission.NASA announced the four astronauts who will make up the crew of STS-335, the rescue mission that would fly only if needed to bring home the members of space shuttle Endeavour's STS-134 mission, currently the final scheduled shuttle flight.Chris Ferguson, a retired U.S. Navy captain and veteran of two previous shuttle missions, would command the flight. Astronaut and U.S. Marine Col. Doug Hurley would serve as pilot, and astronauts Sandy Magnus and retired U.S. Air Force Col. Rex Walheim would be the mission specialists.Based on recommendations made after the loss of space shuttle Columbia in February 2003, NASA has trained a launch on need crew to be ready to fly in the event of irreparable damage to a shuttle while in orbit. Typically, the next crew to fly serves as the rescue crew for the current mission. The STS-335 crew will prepare for a potential rescue mission and preserve flexibility if another shuttle flight is added to the launch manifest.\u201cThese astronauts will begin training immediately as a rescue crew as well as in the baseline requirements that would be needed to fly an additional shuttle flight,\" said Bill Gerstenmaier, associate administrator for NASA's Space Operations Mission Directorate in Washington. \"The normal training template for a shuttle crew is about one year prior to launch, so we need to begin training now in order to maintain the flexibility of flying a rescue mission if needed, or alter course and fly an additional shuttle mission if that decision is made.\"If required, the STS-335 rescue mission would launch on shuttle Atlantis in June 2011 to bring home the STS-134 crew from the International Space Station. STS-134 currently is scheduled to lift off on Feb. 26, 2011, from NASA's Kennedy Space Center in Florida. If converted to an additional shuttle flight, STS-335 would be redesignated STS-135 and targeted to launch in June 2011.Ferguson, who was born in Philadelphia, flew on two prior shuttle missions, STS-115 in 2006 and STS-126 in 2008. Hurley, who was born in Endicott, N.Y., but considers Apalachin, N.Y., his hometown, served as the pilot on STS-127 in 2009. Magnus, of Belleville, Ill., flew on STS-112 in 2002 and launched to the space station in 2008 on STS-126, where she served four and a half months as a flight engineer and science officer on Expedition 18 before returning to Earth on STS-119 in 2009. Walheim was born in Redwood City, Calif., and considers San Carlos, Calif., his hometown. He flew on STS-110 in 2002 and STS-122 in 2008.---------- Post added at 11:52 PM ---------- Previous post was at 11:36 PM ----------Spaceflight Now: \"Crew assigned for possible final space shuttle mission\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.489671936Z",
        "author": "Urwumpe",
        "date": "2010-05-07T11:29:02+0100",
        "id": "c5783945114509842efa9b7ce8a70e9c",
        "post_id": "post-216376",
        "text": "SiberianTiger said:How do they manage to shoot off a rocking boat?\n\nAfter a few bottles of rum for stabilization, this works.:cheers:",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.159126016Z",
        "author": "Woo482",
        "date": "2010-04-20T22:45:05+0100",
        "id": "857b0ec0d459622b84de0ee93d19cc58",
        "post_id": "post-215639",
        "text": "I uploaded a new version of this addon that allows you to carry 144 more cargos by placing them on the 2nd payload level, I think 288 cargos in total should be enough for now :lol:",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:00.608815616Z",
        "author": "ar81",
        "date": "2010-04-11T23:44:11+0100",
        "id": "a11e90fc1c43cd3b2852e491603f84d7",
        "post_id": "post-216723",
        "text": "An addon maker who may think about making such a thing should have to be an idiot and a masochist.Most of hackers rely on being anonymous and hard to be tracked. Even lamers who do the dirty job for hackers need to remain somehow hidden. We are not anonymous here. We are being tracked and you have people here who could provide useful data to authorities to track such a person. It would be like saying \"let's be famous in jail\", quite a masochist way to waste your life.Being an Orbiter developer is about the challenge of space, math, not about networks and hacking. Indeed the challenges of making games are far superior that the reward for ego that a teen may have when trying to enter a network without permission, because coding a game means solving more problems of a wide variety of fields. And the effort is rewarded with some comments and downloads, instead of having FBI knocking at your door.If you think about addon devs, you also should think that every time you download a patch or a fix for a game, you could have malicious code...Ther was a time when there were attempts to hack this community, making differnt attempts to hurt and destroy. You bet there are people here with enough expertise and connections to create a nightmare for those who want to disturb this community.Creating is more challenging than destroying. Here we are to create, not to destroy.Most of times you get either addon makers who are friends of excellence, who want to make themselves a CV and make well debugged code, or you have amateurs who make buggy code that causes game CTDs.You have higher possibility of having your data stolen when you go to an internet cafe, since some administrators use keyloggers in their network, than downloading an addon where many people here could spot risks and denounce. Orbiter community is a bad place to be an \"evil\" developer.Being evil would deny your chance to be here and learn what brought you here inthe first place. We are not here to play foolish games like doing forbidden things. We are here because we love space, and we are glad to dedicate time an effort to make a community to grow. It brings more advantages than making stupid things like an \"evil\" dev would do.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:10.226301696Z",
        "author": "george7378",
        "date": "2010-07-01T12:51:29+0100",
        "id": "28a8dabea7cf4b9a61c92f362ff74c8e",
        "post_id": "post-225024",
        "text": "Nice try:)Thanks for posting!",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:00.370697984Z",
        "author": "RisingFury",
        "date": "2010-04-10T13:49:24+0100",
        "id": "42c64bebe27b532e408d1c7914678ea7",
        "post_id": "post-216140",
        "text": "That's horrible! My condolences to the families and friends of the deciesed.",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:13:10.341536256Z",
        "author": "Andy44",
        "date": "2010-05-27T01:31:42+0100",
        "id": "c41fa327ea4a3f74b0ba43d2776576bc",
        "post_id": "post-225256",
        "text": "DaveS said:There already is: Just untick the \"Automatically parse links\" and \"Automatically embed media\" checkboxes.Then links will appear like this:http:\/\/www.youtube.com\/watch?v=FlGRaYZPBC8&playnext_from=TL&videos=Ma3a-ttOKPc&feature=sub\n\nOh, cool, never noticed those! :tiphat:",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:12:59.768915968Z",
        "author": "garyw",
        "date": "2010-04-01T18:27:29+0100",
        "id": "8589c7491ddb1a1b9e32ce82c78bafc7",
        "post_id": "post-214816",
        "text": "April Fool....",
        "thread_id": 13657
    },
    {
        "@timestamp": "2023-09-14T07:13:00.511092992Z",
        "author": "Aeadar",
        "date": "2010-08-01T20:15:30+0100",
        "id": "f89572630871b9b5f80932942843fd6e",
        "post_id": "post-216439",
        "text": "I tried a fresh Orbiter install (not even OrbiterSound), and I got the LazyD scenario going (didn't try the Sub-Sat one yet), AND I got the LRV to successfully deploy. I'll add the soundpacks next and try again.:hail::probe:---------- Post added at 13:15 ---------- Previous post was at 11:17 ----------Ok, after I added the soundpacks and OrbiterSound, I went to try again...and realized that in my haste I had forgotten to activate ANY of the modules before the prevoius try!So, I activated all the modules, tried the Apollo 15 final landing in dust scenario again..and CTD on LRV deploy. That got me wondering what module may be interfering with the LRV deployment, so I deactivated TrackIR, LuaMFD, LuaConsole and ScriptMFD, and tried again. This time I got a good LRV deployment, so maybe something about one of those mods.Next, I'll deactivate those mods in my working install and see what happens...-----------Well :beathead: ! That is odd. The only difference between my working install and my test install now is the name of the folder, yet I get a good LRV deploy on the test install but not on my working one.Ah. Wait...The ONLY difference is my working install has the Self Deploying Radial Module Space Station.",
        "thread_id": 13789
    },
    {
        "@timestamp": "2023-09-14T07:13:10.3613632Z",
        "author": "AirSimming",
        "date": "2010-05-29T23:56:55+0100",
        "id": "9ff086e265d507891baf890dc94a7849",
        "post_id": "post-225294",
        "text": "I've just listened to the song for the first time (on youtube). I know there is no accounting for taste, but I'm afraid somehow. The world is not only missing really good actors theses day, but also really good musicians. I did not expect that much hubbub about such a kind of music\/song. Another reason out of thousands to not listen to the radio these days, beside not watching TV anyway :lol:",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:12:59.851857664Z",
        "author": "Keatah",
        "date": "2010-04-08T19:22:17+0100",
        "id": "c221dffd4a1ebf7376b16702e5942a36",
        "post_id": "post-215140",
        "text": "When I was a kid I used to be afraid that that satellite would come down and try to come in the bedroom window at night and get me. It was a very 'serious' satellite. OTH: the telstar was a 'fun' satellite and I wanted one for the garage. I remember we got a white beachball and drew the solar panels on it with magic marker and as soon as we put the antennas on it all the air escaped. So we patched the hole and put the wire antenna into the blow-up nozzle. Except that the drawn-on solar panels didn't line up correctly with the axis. So we took gasoline and toulene to clean off the markers and in the process dissolved the plastic. Trying version 2 with a fresh ball we got something that looked pretty good. We then filled it with helium and lo-and-behold I had a real satellite that floated around the house!! I swear I was gonna start my own space program and charge admission to sit in the control room! (we had just gotten an atari 2600 and color tv and slide projector). Ohh the possibilities!!:rofl:The telstar, to me, was *the* quintissential satellite design - at least to a 5 year old kidhttp:\/\/en.wikipedia.org\/wiki\/TelstarAnd I actually made a 'real' satellite out of cardboard boxes with calculator parts and displays and batteries and a sorts of wires and touchpads. And I bought this whole thing into the Hippos hotdog stand and 'tried' balancing it on the table. What a clumsy mess afterwards. This was like when I was in the 1st grade. What fun!",
        "thread_id": 13661
    },
    {
        "@timestamp": "2023-09-14T07:12:59.815664128Z",
        "author": "astrosammy",
        "date": "2010-04-02T02:19:37+0100",
        "id": "881bce0cc61dcbec144c40ed5d270d0d",
        "post_id": "post-214878",
        "text": "Not an request, but an idea: As this is Orbiter-related, playing audio from spaceflights randomly would be cool. (For Apollo mission this would be a good source:http:\/\/www.apolloarchive.com\/)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.419444224Z",
        "author": "Ghostrider",
        "date": "2011-06-22T14:51:46+0100",
        "id": "08e71aac5dc316d138737883cafa197f",
        "post_id": "post-225591",
        "text": "C3PO said:Can you name a vehicle that would be better suited to the task?\n\nMOWAG Piranha IV: because nobody ever got fired for buying Swiss war materiel.:D",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.93344512Z",
        "author": "Columbia42",
        "date": "2010-04-02T13:27:37+0100",
        "id": "c59fa5917a91b34dee82c993e65025df",
        "post_id": "post-215259",
        "text": "How do I open the file? Do I need some sort of program?",
        "thread_id": 13674
    },
    {
        "@timestamp": "2023-09-14T07:13:00.14840576Z",
        "author": "Zatnikitelman",
        "date": "2010-04-06T15:45:05+0100",
        "id": "cfc387564a25e762907bff4f94930865",
        "post_id": "post-215589",
        "text": "T.Neo said:Would that not make it heavy lift in it's own right?\n\nPerhaps, but currently, a \"heavy\" launch vehicle is considered one which can launch around 25 tonnes into LEO which means the Falcon 9, DeltaIV Heavy, Atlas V Heavy, Ariane V, and the Space Shuttle. He's saying that we set a new standard of heavyweight which would push \"medium\" up to 25 tonnes.",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:00.052463616Z",
        "author": "The Shadow",
        "date": "2010-04-13T20:57:11+0100",
        "id": "e0548194f6e8db8e921fdaac605ae6af",
        "post_id": "post-215340",
        "text": "An Ark for each ecosystem!and yes, I apparently missed many living things.It would have to be a very well thought out process to get them all to survive. Jurassic Park on Mars!As far as coding the lifeforms and stuff like that, I may just have the ship and not actually model the processes of getting life to settle down on Mars.I was trying to get an estimate of payload size.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:10.650525696Z",
        "author": "MeDiCS",
        "date": "2010-05-28T01:38:23+0100",
        "id": "ec017c02cb630fa04aecf1399b151502",
        "post_id": "post-226177",
        "text": "eveningsky339 said:Open the nosecone during re-entry.\n\nForget to close the payload bay door before re-entry :dry:.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.201659904Z",
        "author": "supersonic",
        "date": "2010-04-09T22:29:22+0100",
        "id": "f45905aa52be14d057c96c71dac05b34",
        "post_id": "post-215760",
        "text": "DaveS said:You rang?? The shuttle that \"blew up\" was Challenger, on mission STS-51L. And it didn't \"blow up\", despite what popular belief will have you believing. It rather was destroyed by out-of-tolerance aerodynamic forces.\n\nFrom what I heard, the flame from the SRB burnt though the O rings then, small bits of something used in the fuel blocked a gap in between two parts of the SRB. Soon after STS-51L flew though a powerful gust of wind that blew the bits out of the gap. The plume of fire came out of the SRB, burnt thought the ET and started to burn the fuel from the ET. Soon after the bottom of the ET fell away, instantly the fuel ignited, and that was the end of STS-51L.:cry:This is what I have heard, of course I might be wrong.",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:10.505989632Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-24T17:01:46+0000",
        "id": "dd2f76a2f99cefacefdb4d593bb22ba4",
        "post_id": "post-225484",
        "text": "The STS-135 crew portrait and poster is now beingpreviewedon collectSPACE.It's simple, but I like it.:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.528963328Z",
        "author": "Bloodworth",
        "date": "2010-05-04T00:26:50+0100",
        "id": "960394be6b7b24f6cf0bf15387ef2970",
        "post_id": "post-216467",
        "text": "Excellent work, keep going:)",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:13:00.406755584Z",
        "author": "skunkie",
        "date": "2008-06-30T23:07:51+0100",
        "id": "33ef05a194619c85516dac1128cd5aac",
        "post_id": "post-64886",
        "text": "IMFD ProblemsI am having Problems with getting the IMFD to adjust certain valueswhen i am in leo trying to do the amso apollo 11 Mission i cannot get my PEA to adjust when i am Adjusting the RAD values in the Left course IMFDI have my left IMFD set up in map mode moon-pe target moon but in my map window i cant get any of my values to adjust to figure My pea on the moon before LTI i am a noob to Orbiter so any help would be great I am using the Tutorial by polaris and setting everything up to what he says it needs to be for the Apollo11 flight When i goi into the asmo as-506 Lesson 5 the Imfd is already set up and I can adjust the ones on that Scenario Just cant seem to find what i am doing wrong by comparing the two",
        "thread_id": 1378
    },
    {
        "@timestamp": "2023-09-14T07:13:10.112289792Z",
        "author": "Graham2001",
        "date": "2010-05-23T16:44:24+0100",
        "id": "cb73933c10e3fdf8cd8f18a3eb0b26cc",
        "post_id": "post-224971",
        "text": "2. Jupiter Atmospheric Entry ProbeDesigned by AVCO in the same year as the Jupiter Turbopause probe, this probe like the one eventually launched by Galileo in 1995 was designed to survive rentry.Spacecraft planned to carry it were Pioneer or the Thermoelectric Outer Planets Spacecraft (TOPS), a spacecraft shortly to be replaced by Voyager.Reference:1.A study of a Jupiter atmospheric entry probe mission. Volume 1: Mangement summary2.A study of a Jupiter atmospheric entry probe mission. Volume 2: Technical summary3.Thermoelectric Outer Planets Spacecraft (TOPS)(Warning, 155mb file!)",
        "thread_id": 14405
    },
    {
        "@timestamp": "2023-09-14T07:13:00.157614336Z",
        "author": "Woo482",
        "date": "2010-04-06T15:45:54+0100",
        "id": "9f2693ebef84d6c5c5e9d2c41d0025fa",
        "post_id": "post-215627",
        "text": "I always make my own .dll when I can, it's more fun that way :lol:",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:00.527456Z",
        "author": "PhantomCruiser",
        "date": "2010-04-18T15:34:47+0100",
        "id": "5fd8ef440928b33224781ba7800e0aef",
        "post_id": "post-216454",
        "text": "Sweet! This is a shiny add-on that Spectre Mining Corp will need as soon as it's released.",
        "thread_id": 13792
    },
    {
        "@timestamp": "2023-09-14T07:13:10.318109696Z",
        "author": "Xyon",
        "date": "2010-05-25T20:29:02+0100",
        "id": "001353130b3badd82bed47443a5756e1",
        "post_id": "post-225213",
        "text": "20? You mean 24?",
        "thread_id": 14433
    },
    {
        "@timestamp": "2023-09-14T07:13:00.239066624Z",
        "author": "Ark",
        "date": "2010-04-09T20:23:27+0100",
        "id": "529335619d44c839039b95a7ae6f485f",
        "post_id": "post-215894",
        "text": "Ghostrider said:A \"station\" should be defined by its function, not by its composition. If one could build a monolithic ring structure in orbit you could inhabit, wouldn't you call it a \"station\" only because it's not made up of spacecraft docked together?\n\nMy off-the-cuff criteria for what defines a space station would be:-Occupies a more-or-less fixed orbit, not designed to deviate significantly from that orbit.-Incapable of landing.-Designed to be continuously manned.It's all semantics, really.",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:00.398319616Z",
        "author": "Urwumpe",
        "date": "2010-04-10T20:38:11+0100",
        "id": "2f9df8af9ae963e20fb5602918d905be",
        "post_id": "post-216231",
        "text": "Don't have much problems with Universal Combat, but the game is just too time intensive to be played more than once per year. But the level of detail is huge, the only real failure for me is that these details don't create more atmosphere.Also, I spend too much time with micromanagement and the surface operation handling is abysmal, IMHO. But I know that Derek Smart doesn't give a damn about player opinions.",
        "thread_id": 13779
    },
    {
        "@timestamp": "2023-09-14T07:13:00.248699648Z",
        "author": "DaveS",
        "date": "2010-04-15T09:20:04+0100",
        "id": "a23a71cab36346e73385a0a633eb86a6",
        "post_id": "post-215921",
        "text": "David413 said:Real-time scenario for Flight Day 11 (with the MPLM stowed in Discovery again) and also a preliminary FD15 landing scenario for orbit 222. It is notable that this is a decending-node entry, the first I believe since STS-107. Just use AutoFCS to target KSC RWY33 for an entry and landing on April 19.\n\nSTS-120\/10A was a DN entry.",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:13:10.323402752Z",
        "author": "Notebook",
        "date": "2011-01-14T15:02:37+0000",
        "id": "4e8e3dc11210d69870b28a20e8aa331a",
        "post_id": "post-225226",
        "text": "Its Back!http:\/\/www.bbc.co.uk\/news\/science-environment-12187603Can't keep a good sat down.N.",
        "thread_id": 14434
    },
    {
        "@timestamp": "2023-09-14T07:12:59.803402496Z",
        "author": "Krys",
        "date": "2010-06-10T21:38:40+0100",
        "id": "51f4b26c657506960b04e91de65aa6d9",
        "post_id": "post-215056",
        "text": "I get the same thing whenever the stream is down.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.328390656Z",
        "author": "george7378",
        "date": "2010-05-26T19:23:03+0100",
        "id": "9cca535e2850538f963fbd01c8d000b7",
        "post_id": "post-225234",
        "text": "This eclipse will be best viewed from Easter Island and the Cook Islands - I would love to go and see it (I barely remember the 1999 partial eclipse (I was 5) in the UK) but I'm afraid I won't:(",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:12:59.803776Z",
        "author": "Xyon",
        "date": "2010-06-18T04:49:16+0100",
        "id": "e3f7383d0d4a5b282ea3a14a8fbde078",
        "post_id": "post-215059",
        "text": "Well, the MFD connects directly to the stream, so you shouldn't really have had any problems with that caused by the move.As for an authentication window, tis nothing I've set up...",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.827922176Z",
        "author": "wehaveaproblem",
        "date": "2010-04-05T01:40:58+0100",
        "id": "e8bb9079de1ada2dbc4d6bf3df1a41ec",
        "post_id": "post-214920",
        "text": "haha, the best songs come on when the DJ gets tired... most amusing.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.157482496Z",
        "author": "astrosammy",
        "date": "2010-04-06T15:42:41+0100",
        "id": "6728a8127de77de41315d19749673a75",
        "post_id": "post-215626",
        "text": "24 cargos, wow. UCGO cars have a limit of 20 cargos, so you made your own dll. Nice Job!",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:10.51802368Z",
        "author": "DaveS",
        "date": "2011-06-05T17:37:40+0100",
        "id": "833da5e1b2c5a105f81e6bf08a129d57",
        "post_id": "post-225541",
        "text": "Orbinaut Pete said:Below is a live webcam feed of LC-39A. As is visible, the RSS is currently retracted around Atlantis.\n\n\"Retracted\" for the RSS means in the Park position. \"Extended\" is the Mate position.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.83303552Z",
        "author": "operliky",
        "date": "2010-04-07T15:04:42+0100",
        "id": "262cd1caad35dc69a61d190fb8856f78",
        "post_id": "post-214965",
        "text": "Love the radio xyon I am considering to become dj on it.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.111098368Z",
        "author": "Nexiss",
        "date": "2012-06-25T22:08:38+0100",
        "id": "cec9ffde1fed3635638e7e4156f9e2e2",
        "post_id": "post-215483",
        "text": "Hi AllWoo482 great addon I love it,Is there any chance that you would you possibly consider adding something like thishttp:\/\/www.orbiter-forum.com\/showthread.php?t=28012to the addon maybe in a next release if any are planned.",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:10.443281408Z",
        "author": "Capt_hensley",
        "date": "2011-07-08T16:40:13+0100",
        "id": "ded01ea3f94b86898b253800d65f2870",
        "post_id": "post-225720",
        "text": "Prelim orbit achieved, 20 min to OHMS burn",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.490005504Z",
        "author": "SiberianTiger",
        "date": "2010-05-11T10:30:35+0100",
        "id": "6eae222b6103b6b16a9ecda17c820903",
        "post_id": "post-216378",
        "text": "Andy44 said:Sounds fishy to me:http:\/\/news.yahoo.com\/s\/ap\/20100507\/ap_on_re_eu\/eu_piracyAt least one guy seems to think they were killed. Whatever it is, something wierd's going on.\n\nHe is probably right:http:\/\/www.itar-tass.com\/eng\/level2.html?NewsID=15112461&PageNum=0MOSCOW, May 11 (Itar-Tass) - The pirates who seized the Moscow University Tanker in the Gulf of Aden have been unable to reach the shore, according to the latest reports, and mostly likely have perished,a high-placed Defense Ministry officialtold reporters.\n\nMy humble opinion, that was low, no matter what legal complications holding them in captivity involved. I'm a na\u00efve believer that honour still matters something.:censored:",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.169259008Z",
        "author": "bujin",
        "date": "2010-04-06T17:29:58+0100",
        "id": "f4a3ebdfc5ff40b32cc0d0e8baaedc8e",
        "post_id": "post-215678",
        "text": "Izack said:I guess only the Brits can get away with this. I know my town freaked out over a fake bill about forcing everyone to wear mime outfits (which is a fairly lame joke anyway). People can take things waaaay too seriously, especially the news.\n\nThe Brits are quite capable of taking things waaaay too seriously too.Remember October 1st 1992? The BBC responsible for a mass panic for screening a TV programme called \"GhostWatch\". It was cleverly timed so that the warning about the programme being entirely fictional was right at the beginning, but the beginning of the programme overlapped a very popular programme on the other channel, so many viewers turned over and missed the message. They therefore never broke any rules, but I think they knew what they were doing!The programme has been banned from being screened again since, but it is available on Google Video - and having seen it again now (I was 15 when it was screened), I cannot see what the fuss was about - it was so obviously a set-up that I can't believe anyone fell for it.So we may have laughed previously at the American reaction to Orson Wells' War of the Worlds, but we haven't been able to laugh about it for the last 17 and a half years... :lol:",
        "thread_id": 13716
    },
    {
        "@timestamp": "2023-09-14T07:13:00.633435136Z",
        "author": "Frogisis",
        "date": "2010-04-13T01:19:06+0100",
        "id": "d772f9c0a818e95ce7b0b2123615397e",
        "post_id": "post-216835",
        "text": "A useful tool just popped up on Orbit Hangar that let me put the colonies where they belong. Updated and uploaded the scenarios in the zip file, and they should be ready for flying.",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:10.574624512Z",
        "author": "Woo482",
        "date": "2010-05-27T17:28:35+0100",
        "id": "0d0293502afcb8b74a2de388cf7a9b6e",
        "post_id": "post-226079",
        "text": "You might want to learn about compilers before you even think about writing in the language you want to... this might help you [ame=\"http:\/\/en.wikipedia.org\/wiki\/Compilers\"]Compiler - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 14461
    },
    {
        "@timestamp": "2023-09-14T07:13:00.206825984Z",
        "author": "Topper",
        "date": "2008-05-09T23:42:13+0100",
        "id": "c2f46682cf1168ee4cb40e0f5e08c548",
        "post_id": "post-64854",
        "text": "Ursus said:There's a good point. I don't know if the MFD would have its own window handle when it's drawn on a 2D panel, but I'mprettysure itwouldn'twhen drawn in a VC.\n\nRight, i think thats eaxactly the problem .By using this code:Code:..\nvoid TestMFD::Update (HDC hDC)\n{\n...\n    HWND hwnd = WindowFromDC(hdc);\n    if (hwnd == NULL) \n    {\n        TextOut(mfdHdc, 15,  line(2), \"ERROR\", strlen(\"ERROR\")); \n        return;\n    }\n...\n}i always get the \"ERROR\" message on my MFD.I can't find a way to get the coordinates of the mouse over the MFD \/ the \"TOP-LEFT\" coordinate of the HDC-object:mad:I wish it will be possible to make a \"touchscreen MFD\"!!",
        "thread_id": 1373
    },
    {
        "@timestamp": "2023-09-14T07:13:00.19876608Z",
        "author": "Woo482",
        "date": "2010-04-06T20:51:44+0100",
        "id": "3e1aa15199168ae1075b291a5b9c6c9a",
        "post_id": "post-215736",
        "text": "I think the shuttle only has a range safety system in the SRBs, but I'm not entirely sure",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:10.481193984Z",
        "author": "DanM",
        "date": "2011-07-21T11:44:51+0100",
        "id": "384e005de1c7b8e0eef76cf2c943a101",
        "post_id": "post-225921",
        "text": "The crew has disembarked. Long live Atlantis. Long live NASA.---------- Post added at 05:44 AM ---------- Previous post was at 05:42 AM ----------\"Elvis has left the building\"",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.237253632Z",
        "author": "T.Neo",
        "date": "2010-04-08T08:54:19+0100",
        "id": "4354020fe133263676c2ff5dd6499528",
        "post_id": "post-215880",
        "text": "The exploration vehicle will be assembled on-orbit at the ISS. This exploration spacecraft will be a pathfinder for more complex systems that will be able to traverse cis-lunar space on a regular basis.\n\nI'm slightly confused by this. Is this a purely LEO spacecraft, and all cislunar flights are to be done by spacecraft developed using research done with it?Or is it intended for flight out of LEO? Is the high inclination of the ISS really worth the facilities there?",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:00.247280128Z",
        "author": "David413",
        "date": "2010-04-09T04:06:42+0100",
        "id": "39e0e42831481c8c7e4b7f1ea004d5be",
        "post_id": "post-215909",
        "text": "Okay, now I understand your question. I completed the mission package, but haven't had too much time to work on the documentation. I also need to update the entire expansion pack series and combine the individual packages into the main expansion pack along with updating the ISS fleet and incorporating the SP3 into the main shuttle fleet package. But, I'm in no hurry to make any of these changes right now as I have real-world commitments...I'll release updates as they become ready, with no set deadlines.",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:13:10.481865216Z",
        "author": "IronRain",
        "date": "2011-07-21T12:50:08+0100",
        "id": "eb5d6456dd89665c58338a919fe03baf",
        "post_id": "post-225925",
        "text": "STS-135 Landing - Call for Deorbit BurnThe end of the Space Shuttle: STS-135 last landing of Atlantis[ame=\"http:\/\/www.youtube.com\/watch?v=vwAVD-4ruwU&feature=feedu\"]\u202aThe end of the Space Shuttle: STS-135 last landing of Atlantis\u202c\u200f - YouTube[\/ame]STS-135: Space Shuttle Atlantis APU shut down[ame=\"http:\/\/www.youtube.com\/watch?v=XNt-5dCeqWY\"]\u202aSTS-135: Space Shuttle Atlantis APU shut down\u202c\u200f - YouTube[\/ame]",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.14718208Z",
        "author": "Shadow Addict",
        "date": "2010-04-06T08:16:42+0100",
        "id": "ae040b09d7a956286fe9f99996710169",
        "post_id": "post-215579",
        "text": "I've been out of the loop for a month or so, and the last news I can really remember is Constellation's cancellation. From what I can tell in this topic, we haven't fully dropped manned spaceflight in favor of SpaceX or anything, right?",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:10.5540928Z",
        "author": "eveningsky339",
        "date": "2010-05-27T02:24:45+0100",
        "id": "303b02bba8416592f7ef7e42b15129ba",
        "post_id": "post-226029",
        "text": "Yeah, it was pretty good. Could have used some more ketchup, I think.Actually I have no idea what you are talking about.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:00.198971136Z",
        "author": "Urwumpe",
        "date": "2010-04-06T20:57:55+0100",
        "id": "8991e073dfd9ec0db1be4a4063adc07e",
        "post_id": "post-215737",
        "text": "ElPelado said:I read on Space.com that the Shuttle has a [FONT=&quot]\"safety system designed to help destroy the shuttle if it strays off-course\"... is that right???[\/FONT]\n\nLike all western launch vehicles, it has a range safety device on some parts of it, the SRBs and the ET. The orbiter of the NSTS has no range safety system.http:\/\/science.ksc.nasa.gov\/shuttle\/technology\/sts-newsref\/srb.htmlIt is not for killing the astronauts, it is for destroying parts of the Shuttle after an contingency abort, for preventing they fall on populated regions. For example, it is possible to separate the SRBs already about 30 seconds earlier in emergency, the separation system is designed for this extreme case. Note that the contingency abort is executed first - an destruction of the whole stack is possible, but not the first option... it would appear somewhere on page 20 of all possible options.The system had been used during the STS-51L incident for destroying the SRBs.",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:00.218460928Z",
        "author": "OrbitHangar",
        "date": "2010-04-07T20:36:20+0100",
        "id": "8db83cc5ad61bf4f3958a691913c9182",
        "post_id": "post-215843",
        "text": "Author:brazilianMETROID PRIME 3 \u00ae SKINV2My first Skin:D!I are a fan Of metroid Prime 3,so i decided to make this skin:pCHANGELOG:>1.0:-Initial Release>2.0:-Fixed the \"Metroid Prime 3: Corruption\" Text As Keatah Asked-Fixed Dark Samus position on Wing-Changed cokpit color to Green (like the cockpit of Samus Ship)DOWNLOAD",
        "thread_id": 13738
    },
    {
        "@timestamp": "2023-09-14T07:13:00.224779008Z",
        "author": "n122vu",
        "date": "2010-04-23T18:07:15+0100",
        "id": "6bab4044814cd4b6a7bf640385ea309f",
        "post_id": "post-215861",
        "text": "Bj said:Yeshttp:\/\/www.fourmilab.ch\/images\/venus_daytime\/I have a nice graphical app on itouch that tells me when the best time for planet sightings are, provided I am not obscured by clouds.Can't find a good online program for that though.\n\nYou may have already tried it, but I like Stellarium for finding positions of planets and other celestial bodies of interest..http:\/\/www.stellarium.org\/",
        "thread_id": 13739
    },
    {
        "@timestamp": "2023-09-14T07:13:10.584016896Z",
        "author": "Urwumpe",
        "date": "2010-05-31T23:46:23+0100",
        "id": "b27111b7a29976d9a70ce4b56e2d95b6",
        "post_id": "post-226119",
        "text": "Ok, I would have said 3%, based on testing RTLS flights in SSU and the manual RTLS charts.2% fuel level is still a lot though (14.5 tons, 53% of the ET dry mass), most nominal MECOs are at less than one percent.---------- Post added at 12:46 AM ---------- Previous post was at 12:45 AM ----------statickid said:i'm gonna try and fudge that in orbiter. looks stressful\n\nDownload one of the ascent checklists, it contains pages with hints for manually flying a RTLS.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:00.3826432Z",
        "author": "flytandem",
        "date": "2010-04-10T17:11:43+0100",
        "id": "5ce31cdb860cb37155767b3e51f2c247",
        "post_id": "post-216179",
        "text": "Often you have a choice of how much deltav you make with a correction and what date you arrive at your target (Jupiter). If you really don't care to be exactly on a specific date for the sling then we can work to minimize the deltav of the correction.I would start by testing a bit of deltav (maybe 20 m\/s) in each parameter, prograde, outward and plane change. Add the deltav, note the result in your closest approach to jupiter then take away that deltav to test the next parameter. From this you should see that there is more effect from one parameter over the others. It could be that one is just a bit stronger than another and a 3rd is very ineffective. Use this to determine which one to mostly use for your final solution to the correction.500 m\/s is a fairly large correction burn and might have been reduced with a better eject burn from Earth. Do you have a save from before the eject burn and also from after??rob",
        "thread_id": 13773
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66370944Z",
        "author": "N_Molson",
        "date": "2010-08-02T20:30:24+0100",
        "id": "b4879a649b6a00b81040d16a652368fb",
        "post_id": "post-226275",
        "text": "Interesting experiment HAL9001 ! :thumbup:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.273650688Z",
        "author": "garyw",
        "date": "2010-04-10T10:53:00+0100",
        "id": "88d7f305a458af38f70d5743c917b371",
        "post_id": "post-215981",
        "text": "Nothing can move the Earth out of orbit in orbiter. It's held in place by a very special power called the config file.",
        "thread_id": 13751
    },
    {
        "@timestamp": "2023-09-14T07:13:00.418077184Z",
        "author": "astrosammy",
        "date": "2010-04-10T21:34:38+0100",
        "id": "b4d78596738266823612b046631ad1a9",
        "post_id": "post-216269",
        "text": "What OS and graphics card do you have?Do you have anti-aliasing activated?I have exactly the same problem with ATI and Win 7 (64 bit). It's a bit sad, it is a pain looking at distant objects without AA.",
        "thread_id": 13782
    },
    {
        "@timestamp": "2023-09-14T07:13:00.634815488Z",
        "author": "Frogisis",
        "date": "2010-11-22T03:04:13+0000",
        "id": "09b562324c5147cec0c5842784377b0f",
        "post_id": "post-216846",
        "text": "When I was making the model I made sure there were no \"coplanar,\" for lack of a better word, faces, but a lot of them -are- pretty close together since that was the only economical way I could think of to have different textures on two sides of a thin object....Maybe when the camera distance is some multiple of the distance between the polygons they start to flicker? Really, I couldn't begin to guess what's causing it, but if it's the only addon that seems to have this problem, maybe it'll at least be a way to find some new hangup in the Orbiter core or some other minefield addon makers might have missed.It doesn't make the colonies unusable for me, since they only flicker at two specific ranges on my machine, but yeah, it's annoying as hell and really makes the addon feel unfinished.",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:10.13633664Z",
        "author": "David413",
        "date": "2010-05-23T03:17:40+0100",
        "id": "11603e0ac6f2933e03e4469d6428cfc1",
        "post_id": "post-224974",
        "text": "Prior to undocking on FD10, an undocking scenario for STS-132 is provided. Additionally, a test scenario for the SRMS is included. Switch to the keel camera view when unberthing and returning the ICC to the payload bay. In reality the SSRMS was used, but the ability to arrest a payload in the bay is currently only possible with the shuttle's arm. Finally, a pre-release version the RPOP MFD is included; this is version V1.2 which now includes the ability to re-define the radii of the concentric circles that define the flyaround corridor.Please note that these items will only work with a complete STS-132 Expansion pack installation including the full STS Expansion pack installation.Enjoy...",
        "thread_id": 14406
    },
    {
        "@timestamp": "2023-09-14T07:13:10.479835136Z",
        "author": "ElPelado",
        "date": "2011-07-21T11:08:19+0100",
        "id": "10ee72b7b7f9651ef44ac0fb0714d419",
        "post_id": "post-225915",
        "text": "Am I the only one that's about to cry?:(",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.749669376Z",
        "author": "ThatGuy",
        "date": "2010-04-01T18:40:41+0100",
        "id": "5664f6f91111908239bcfa52eafa6716",
        "post_id": "post-214813",
        "text": "They forgot to invert the pattern buffers.",
        "thread_id": 13656
    },
    {
        "@timestamp": "2023-09-14T07:13:00.486789632Z",
        "author": "Ghostrider",
        "date": "2010-04-11T17:19:23+0100",
        "id": "77bf57d8731232761a40195156a3d1fa",
        "post_id": "post-216350",
        "text": "lennartsmit said:I don't think there is an element of surprise as there should always be someone on the bridge keeping watch. The problem is the fact that an RPG has a range of 900 meters.\n\nThat's the weapon's maximum range, not its effective range. Although a ship is a pretty large target, they'd need to use the RPGs like mortars.And why get a sniper rifle? A M2 Browning .50 HMG has the range and the power to turn their boat into shreds with a couple of bursts.But the problem is that they'll never authorize weapons on the ships because if they did, many nations would not allow them into their harbours and that means loss of revenue. The cargo is insured and the crew is insured as well. As callous as it may sound like, even if the pirates slaughter the crew, the company will lose nothing. There's plenty of people to crew their ships, and it's not like they're going on strike anytime soon over the job's dangers.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.633684992Z",
        "author": "Keatah",
        "date": "2010-04-15T19:12:35+0100",
        "id": "7a484c0270e05c6901583a667371ea00",
        "post_id": "post-216837",
        "text": "Space colonies totally rock. This is good.",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:12:59.837137152Z",
        "author": "dbeachy1",
        "date": "2010-04-13T19:26:43+0100",
        "id": "e3f63e420ce04de0f4ab1a80d51ec26a",
        "post_id": "post-215001",
        "text": "BTW, a new #orbiterradio IRC chat channel is now running on Xyon's server (it includes a radio bot and some other cool features). We've migrated over there for radio chat. Connection info is:Server: irc.systemnet.infoChannel: #orbiterradioPort: 6667 (normal) or +6697 (SSL)Lunar_Lander is on-air right now.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.507194112Z",
        "author": "orb",
        "date": "2011-03-30T07:32:44+0100",
        "id": "10a52a1685a2a5f3df9e41248106a2c5",
        "post_id": "post-225490",
        "text": "Spaceflight Now:Stacking of final shuttle rocket boosters underway\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.63567872Z",
        "author": "orbitingpluto",
        "date": "2014-08-04T09:11:18+0100",
        "id": "6b1a9f9b241a3c0210af543260a7452d",
        "post_id": "post-216853",
        "text": "AnakinSkyobiliviator said:I have a feeling this was inspired by Gundam series...I will enjoy this...a lot.\n\nYou're nearly right, but backwards.O'Neil's Colonies were written about and illustrated in 1974, so they inspired the colonies in Gundam(1979). Nice to see someone interested in the classics.:cheers:",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:10.515384064Z",
        "author": "ky",
        "date": "2011-06-01T01:45:52+0100",
        "id": "2d08a36716d42fd0755c5dd3c8ad8c5e",
        "post_id": "post-225527",
        "text": "Space shuttle Endeavor will land about 30 minutes after Atlantis gets to the launch pad.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.97269888Z",
        "author": "orbiterguy",
        "date": "2010-04-02T16:10:00+0100",
        "id": "c8f3c0c326b1ccec4eaeb24b0e48fe2e",
        "post_id": "post-215274",
        "text": "Hi I need a tutorial for vostok-1, I Now there are alot of tutorial out there but I need one for newbies, I'm sure alot of over newbies would like one.:thumbup:",
        "thread_id": 13675
    },
    {
        "@timestamp": "2023-09-14T07:13:00.093270272Z",
        "author": "Starshipexplorer",
        "date": "2010-04-05T04:17:31+0100",
        "id": "87df958ac81eb1572adeb36d8259f6c1",
        "post_id": "post-215422",
        "text": "Hi 80MH. I spruced up the area around your Checkout Building....added Algol's parking lot texture from his Canaveral Missile Row addon. Posted pic in gallery. Add this to Canaveral's config:BLOCK ;PLPOS 470 0 2358SCALE 120 0 80ROT -0.2TEX3 CapePL 1 1ENDBLOCK ;PLPOS 470 0 2708SCALE 120 0 120ROT -0.2TEX3 CapePL 1 1ENDBLOCK ;PLPOS 470 0 3168SCALE 140 0 140ROT -0.2TEX3 CapePL 1 1END",
        "thread_id": 13693
    },
    {
        "@timestamp": "2023-09-14T07:13:10.427779072Z",
        "author": "agentgonzo",
        "date": "2011-07-07T16:28:22+0100",
        "id": "e729a6f0f07c46f4dc0e6bb0a8dae8bf",
        "post_id": "post-225644",
        "text": "DaveS said:No, the reason is crew rest. They're expecting so many spectators(500k-750k) that the roads leading to\/from KSC is going to be jammed. So in order to give the crews time to get home to rest and then get back in time, they may elect to go with a 48hr scrub T\/A.It has nothing to do the with the stringers, it's purely a crew rest issue.\n\nWhich it saidin the same quotethat he was referring to!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.235807488Z",
        "author": "Ark",
        "date": "2010-04-07T22:29:25+0100",
        "id": "2cc38c47b54131c469e1b79dc9fe4ce4",
        "post_id": "post-215870",
        "text": "Sounds good, but until real facts emerge it's just a blob of unsubstantiated text on a computer screen.",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:00.484926208Z",
        "author": "Ark",
        "date": "2010-04-11T07:08:06+0100",
        "id": "8e69794d8d43b00505c49ba09d79f4d9",
        "post_id": "post-216329",
        "text": "ar81 said:Somalia is a failed state, harbor for pirates.Here an interesting article on the matter:Mounting Stresses, Failing States\n\nI found this to be the most interesting point in the article:Ranking on the Failed States Index is closely linked with key demographic and environmental indicators. Of the top 20 failed states, 17 have rapid rates of population growth, several of them expanding at close to 3 percent a year or 20-fold per century. In 5 of these 17 countries, women have on average more than six children each. In all but 6 of the top 20 failed states, at least 40 percent of the population is under 15, a demographic statistic that often signals future political instability. Young men, lacking employment opportunities, often become disaffected, making them ready recruits for insurgency movements.\n\nSo poverty brings people popping out children left and right which brings ever more poverty. I see the trap they're in and why the whole thing is just a self-perpetuating cycle of instability and poverty, but I'm still wondering why. Why the hell would people who can barely feed themselves fire out four or five or six more kids to feed? Most of these countries are dependent on international food aid, do they not understand that every new kid means a little bit less food for everyone else?Finding an answer to this problem is essential to solving the overall failing state problem, which is essential to permenantly solving the Somali pirate problem. Just shooting them won't change anything anymore than the War on Terror changed anything.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.149237504Z",
        "author": "ar81",
        "date": "2010-04-06T19:24:43+0100",
        "id": "b7bca295d9ee5d6e7b669522aa1462c4",
        "post_id": "post-215597",
        "text": "Urwumpe said:Ok, and now tell the astounded public, how shall NASA develop stuff? In computer simulations, maybe using Orbiter?\n\nOrbiter is free. Remaining NASA personnel could use spare time to make addons to make R&D affordable...:lol:Human brain has huge processing power. You could use a powerful simulator that is called \"imagination\".If we can't go to space, still James Cameron may go to the bottom of the ocean. We know less about the bottom of the ocean than we know about the surface of the moon. It is like space exploration, under extreme pressures...",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:10.593563648Z",
        "author": "Moach",
        "date": "2010-06-01T12:34:22+0100",
        "id": "193f4a984b791e9a6d14eefccfcec175",
        "post_id": "post-226161",
        "text": ":rofl:OMG thats harder to read than actual machine code! :lol:it's definitely a unicycle:10sign::LOL!:",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:13:00.329131776Z",
        "author": "orb",
        "date": "2012-02-10T12:29:31+0000",
        "id": "0061bab04cd7eb608633fa58a2d6b863",
        "post_id": "post-216007",
        "text": "ESA:Could Venus be shifting gear?10 February 2012ESA\u2019s Venus Express spacecraft has discovered that our cloud-covered neighbour spins a little slower than previously measured. Peering through the dense atmosphere in the infrared, the orbiter found surface features were not quite where they should be.Click for Animation of Venus(FLASH)\/High Resolution WMV\u200bThis animation shows Venus, a planet very similar to Earth in mass and size, but with a crushing atmosphere, sulphuric acid clouds and surface temperatures in excess of 460\u00baC. Venus Express is helping scientists to understand how a planet with similar physical characteristics to Earth evolved in a way so fundamentally different.Credits: ESA - C. Carreau\u200b\u200bUsing the VIRTIS instrument at infrared wavelengths to penetrate the thick cloud cover, scientists studied surface features and discovered that some were displaced by up to 20 km from where they should be given the accepted rotation rate as measured by NASA\u2019s Magellan orbiter in the early 1990s.These detailed measurements from orbit are helping scientists determine whether Venus has a solid or liquid core, which will help our understanding of the planet\u2019s creation and how it evolved.If Venus has a solid core, its mass must be more concentrated towards the centre. In this case, the planet\u2019s rotation would react less to external forces.The most important of those forces is due to the dense atmosphere \u2013 more than 90 times the pressure of Earth\u2019s and high-speed weather systems, which are believed to change the planet\u2019s rotation rate through friction with the surface.Earth experiences a similar effect, where it is largely caused by wind and tides. The length of an Earth day can change by roughly a millisecond and depends seasonally with wind patterns and temperatures over the course of a year.In the 1980s and 1990s, the Venera and Magellan orbiters made radar maps of the surface of Venus, long shrouded in mystery as well as a dense, crushing and poisonous atmosphere. These maps gave us our first detailed global view of this unique and hostile world.Over its four-year mission, Magellan was able to watch features rotate under the spacecraft, allowing scientists to determine the length of the day on Venus as being equal to 243.0185 Earth days. .However, surface features seen by Venus Express some 16 years later could only be lined up with those observed by Magellan if the length of the Venus day is on average 6.5 minutes longer than Magellan measured.This also agrees with the most recent long-duration radar measurements from Earth.Click on image to enlarge\u200bTopographic maps from Magellan and Venus Express clearly show the shift in surface features. At infrared wavelengths Venus Express was able to peer through the dense atmosphere and map surface features observed from both Earth-based radar imaging and with the Russian Venera 15 and 16 missions as well as NASA\u2019s Magellan spacecraft. By comparing the currently accepted rotation rate value for the planet from the Magellan mission, scientists discovered a \u2018shift\u2019 in surface features of up to 20 km caused by what they believe is a change in the rotation rate of the planet.Credits: NASA\/JPL\/Magellan\/P. Ford\/ESA\/Venus Express\/P. Drossart\/G. Piccioni\u200b\u201cWhen the two maps did not align, I first thought there was a mistake in my calculations as Magellan measured the value very accurately, but we have checked every possible error we could think of,\u201d said Nils M\u00fcller, a planetary scientist at the DLR German Aerospace Centre, lead author of a research paper investigating the rotation.Scientists, including \u00d6zgur Karatekin of the Royal Observatory of Belgium, looked at the possibility of short-term random variations in the length of a Venus day, but concluded these should average themselves out over longer timescales.On the other hand, other recent atmospheric models have shown that the planet could have weather cycles stretching over decades, which could lead to equally long-term changes in the rotation period. Other effects could also be at work, including exchanges of angular momentum between Venus and the Earth when the two planets are relatively close to each other.\u201cAn accurate value for Venus\u2019 rotation rate will help in planning future missions, because precise information will be needed to select potential landing sites,\u201d noted H\u00e5kan Svedhem, ESA\u2019s Venus Express project scientist.While further study is needed, it\u2019s clear that Venus Express is penetrating far deeper into the mysteries of this enigmatic planet then anyone dreamed.{...}Universe Today:Is Venus\u2019 Rotation Slowing Down?",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:00.53433728Z",
        "author": "supersonic",
        "date": "2010-04-15T22:15:32+0100",
        "id": "699794ea2280b15aebc165c14b8a26e4",
        "post_id": "post-216681",
        "text": "TheEyes said:I tweaked the config files to make Mars Earth's moon.Code:Planet3: = Earth\nEarth:Moon1 = Mars\nEarth:Moon1:Moon1 = Phobos\nEarth:Moon1:Moon2 = DeimosMars then had two moons called Phobos and Deimos.\n\nI got it to work once, after that the moons moon flys away. I can't get the moons moon to have a texture either.:compbash2:What am I doing wrong?",
        "thread_id": 13796
    },
    {
        "@timestamp": "2023-09-14T07:13:10.502221056Z",
        "author": "orb",
        "date": "2011-01-21T15:01:30+0000",
        "id": "ee5aedf2a0100a19a7164df201255285",
        "post_id": "post-225464",
        "text": "Florida Today - The Flame Trench:Atlantis officially named final shuttle mission:{...} It is targeted for launch to the International Space Station at 3:48 p.m. EST June 28, though station managers would like to see the mission flown later in the summer to best serve the outpost's long-tern supply needs.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.486701824Z",
        "author": "Ark",
        "date": "2010-04-11T17:12:19+0100",
        "id": "e7c405bd1ddabb255fdfc1d3aa60f7e6",
        "post_id": "post-216349",
        "text": "lennartsmit said:I don't think there is an element of surprise as there should always be someone on the bridge keeping watch. The problem is the fact that an RPG has a range of 900 meters.The boat can stay a kilometer away where pistols and rifles wouldn't hit someone and still make the crew surrender, as one hit of a grenade would puncture the hull and cause fire. Unless you have a large military sniper there wouldn't be much use of having guns onboard.Off-topic: Why is itanRPG? Is it because of theasound, as in start, in the begin of R?\n\nBecause the \"R\" in RPG is pronounced \"arrr\".Also, 900 meters is a bit optimistic for those things, isn't it? RPGs are a bit notorious for being grossly inaccurate.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.611744256Z",
        "author": "Enjo",
        "date": "2010-04-12T18:11:19+0100",
        "id": "eefa3a17d498d25cb0dc8dbb29336a73",
        "post_id": "post-216739",
        "text": "Good catch. The idea is that you can recompile it, and in case of Linux, you have all automated scripts for that, just not enough time to check all the source that you get. You have to rely on other, trusted members. This is where something like a Community is needed.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:10.583487488Z",
        "author": "Urwumpe",
        "date": "2010-05-31T22:56:58+0100",
        "id": "049af2a21207b629706fe35508eca3fb",
        "post_id": "post-226116",
        "text": "David413 said:Better check again; the ET is almost empty when attempting a RTLS, not half-full.\n\nAs far as I remember, it is still at the top limit for safe separation, which is why the alpha recovery is needed, which counts as half-full for me (as in \"pretty much fuel inside\")",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:12:59.813293312Z",
        "author": "dgatsoulis",
        "date": "2010-04-02T00:22:49+0100",
        "id": "056041a08120958fe036aa85338e4523",
        "post_id": "post-214857",
        "text": "Everything ok from my end too. (64kbps playing with VLC)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.811156224Z",
        "author": "Xyon",
        "date": "2020-04-25T23:48:21+0100",
        "id": "7507b95b6da1801d22e861d4015b6138",
        "post_id": "post-215122",
        "text": "I think the autodj stream should work now. I did have to move the mountpoint, which probably breaks the old OR MFD I made.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.27323904Z",
        "author": "jedidia",
        "date": "2010-05-28T15:50:51+0100",
        "id": "4312183d23396b6cf99b4c7ee634990b",
        "post_id": "post-225134",
        "text": "I set an ISP of 80000. I know it's too high\n\nif that's in meters per second, then it's not even so overpowered. There are many types of fusion engines that have reasonable expectations of ISPs magnitudes higher. However, they couldn't produce the kind of thrust to accelerate this monster at 0.3 g (more like 0.0001 G, but since we don't have low-thrust navigation tools in orbiter yet, overpowering this is kind of a neccessity...)apart from that, customizing the specs a spacecraft3 vessel is the easiest thing in the world, so whatever floats your boat is ok. If I don't like it, I'll just edit the ini:p",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:10.385380864Z",
        "author": "garyw",
        "date": "2010-05-26T20:01:11+0100",
        "id": "46319b6d8859b29f714037bd6ae0ae61",
        "post_id": "post-225338",
        "text": "This is not a bad idea, you could call it an augmented exo-space suit for work on high pressure worlds like venus.Or just simply IronMan...... :lol:Now, can you add pepper as well?",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:12:59.96677248Z",
        "author": "TSPenguin",
        "date": "2010-04-07T14:13:00+0100",
        "id": "9e963ec17612d8bcc46ba91efccb1bb9",
        "post_id": "post-215264",
        "text": "No, MaxPatchResolution should already be 14.",
        "thread_id": 13674
    },
    {
        "@timestamp": "2023-09-14T07:13:00.47934208Z",
        "author": "PhantomCruiser",
        "date": "2010-04-15T22:48:51+0100",
        "id": "227eda1ae933c4cfd044b214bd89fb74",
        "post_id": "post-216315",
        "text": "I'm pretty much stuck on Orbiter, and mess around with FlightGear. I've been played Freelancer and really enjoyed it, but then it's more of a game that a simulation.Along the lines of Freelancer I'd seen a game that offered similar gameplay, but can't find a reference to it. Made by a Russian (of course) company. The screenshots looked fantastic, I'm bummed out that I can't find it anywhere.I'm going to spend some quality time here with Google. If I find a link for what I'm think of I'll be sure to post it.",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:00.066365952Z",
        "author": "Graham2001",
        "date": "2010-04-11T17:07:00+0100",
        "id": "065acd3f3f664bd9090832390f04e7aa",
        "post_id": "post-215357",
        "text": "I've just completed a search of the NTRS and found one additional document relating to the ROMBUS superbooster, it is Phil Bono's patent on the design, dating back from 1964.Recoverable single stage spacecraft booster Patent, P. Bono, 1964",
        "thread_id": 13684
    },
    {
        "@timestamp": "2023-09-14T07:13:00.1495104Z",
        "author": "orbiterguy",
        "date": "2010-04-06T21:07:40+0100",
        "id": "97ac8e459fd35c1ad3f9519c3beecf49",
        "post_id": "post-215601",
        "text": "nasa are not going back to the moon and not going to mars with the constellation programe, they will have tp think up a cheap alternative to put man into space",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:10.446102528Z",
        "author": "Wishbone",
        "date": "2011-07-08T18:33:17+0100",
        "id": "729e07c42c76c462aa2a26e599430c06",
        "post_id": "post-225734",
        "text": "Good luck Atlantis, pretty yet workaholic bird.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.181595392Z",
        "author": "Master of Blades",
        "date": "2008-05-08T21:04:28+0100",
        "id": "8c7e942c80f197a55c04312dbcfa23a1",
        "post_id": "post-64839",
        "text": "Cheers for the reply:cheers:Now, if a Soyuz crew where to (i know, unlikley) perform an EVA, what would be the used space suits? (Now i get a picture of the space an Orlan suit would take in that already crammed capsule).The reason i'm asking is because of a 'lil school project i have going on :cofee:",
        "thread_id": 1372
    },
    {
        "@timestamp": "2023-09-14T07:13:00.161883392Z",
        "author": "Rick Schaefer",
        "date": "2014-06-01T00:03:22+0100",
        "id": "089adae733f16fbffc9ae618664b8526",
        "post_id": "post-215661",
        "text": "Donamy said:Windows7 ?\n\nYa. 64 Ultimate",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:10.480042752Z",
        "author": "ky",
        "date": "2011-07-21T11:12:46+0100",
        "id": "b48df7dc5598c42463a20c9035a86893",
        "post_id": "post-225916",
        "text": "No your not alone:cry:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.356936192Z",
        "author": "Zatnikitelman",
        "date": "2010-04-09T15:04:26+0100",
        "id": "1fc531a4d7ab8fde90754a03e55e2ee3",
        "post_id": "post-216113",
        "text": "Well, doesn't look like a VS2008 problem at all. It looks like part of my code was crashing when clbksavestate was being called, but I didn't see the usual report\/don't report box thingy pop up. Commenting out the bad part of the code solved this (for now;)).",
        "thread_id": 13765
    },
    {
        "@timestamp": "2023-09-14T07:13:00.514758912Z",
        "author": "OrbitHangar",
        "date": "2008-05-09T23:55:18+0100",
        "id": "2d82498223206a8ff5153e259d4c7bbb",
        "post_id": "post-64891",
        "text": "Legacy ReviewsLegacy Add-on Reviews from Orbit Hangar ModsReview by james200809Review:very nice can you create a shuttle texture the same as the shuttle buran just search on google images & typ space shuttle buran it will show what it looks like i think you would be the first to create this texture add on thanks & good luck i hope we see it on the site soon:)",
        "thread_id": 1379
    },
    {
        "@timestamp": "2023-09-14T07:13:10.489131008Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-16T00:14:56+0100",
        "id": "d3cbb44607b0a5eb5441fade2907ccf6",
        "post_id": "post-225421",
        "text": "Here's a preliminary STS-135 flight planfrom CBS News!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.472987648Z",
        "author": "T.Neo",
        "date": "2010-04-11T19:02:56+0100",
        "id": "3fd2c33c52acb077752f7e9417acd552",
        "post_id": "post-216301",
        "text": "I agree the genre is dead but there a few pockets of life aka this little sim orbiter its very well alive and cant really see any reason why orbiter would stop existing(well maybe martin dieing and we can no longer run it when windows 9 comes out but thats bout it)\n\nUh...Firstly, Martin is not dying. He might lose interest in Orbiter someday, but unless he's far less considerate than he seems to be, he'll hopefully leave it in the hands of the community.Secondly, who says that Orbiter will not run on the version of Windows after Windows 8? Sounds like nonsense to me...",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:00.538341632Z",
        "author": "TSPenguin",
        "date": "2010-04-11T21:06:32+0100",
        "id": "b20c165f4894165780ef3678b1157b27",
        "post_id": "post-216686",
        "text": ":welcome:to the forum!The search function isthis way.It gladly providedthis threadon the first page when searching for \"spacecraft3 scenario editor\".Happy Orbiting",
        "thread_id": 13797
    },
    {
        "@timestamp": "2023-09-14T07:13:10.013131008Z",
        "author": "unussapiens",
        "date": "2007-11-19T05:13:23+0000",
        "id": "8eb89c34e52207070154c9207e5cd1ec",
        "post_id": "post-12335",
        "text": "I've been considering doing something like this using Blender.I'm not exactly sure how to do the fancy colours, but I should be able to simulate the little bits of string stuck on to it. The wind is easy enough to make.If I get any further I'll be sure to tell you.",
        "thread_id": 144
    },
    {
        "@timestamp": "2023-09-14T07:13:00.488778496Z",
        "author": "SiberianTiger",
        "date": "2010-05-06T23:26:37+0100",
        "id": "74cd583c05c1ea21447bbbf500892cb4",
        "post_id": "post-216370",
        "text": "Andy44 said:And lucky there were no US Navy SEALS with sniper rifles...\n\nHow do they manage to shoot off a rocking boat?",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:12:59.790444544Z",
        "author": "dgatsoulis",
        "date": "2010-04-01T21:24:08+0100",
        "id": "b3ce6ee220d1b9622caac450a2c16baf",
        "post_id": "post-214837",
        "text": "Xyon said:I am considering setting up an internet radio service for Orbinauts. However since the thing requires effort, effort and a little bit of cash, I'd like to probe the general interest level first.So my question to OF as a whole, whoever of you decide to answer is twofold;1. Would you listen to such a thing?2. Which of you can \/ would be interested in DJ'ing on it?\n\nThe Spartans say \"Aye\"! heheSeriously now, if the broadcast is similar to this forum's \"spirit\", i'd definetely prefer to listen to that, instead of the usual \"News and traffic\" broadcast i listen on my way to work.After reading this thread i typed : \"the cost of running an internet radio station\" on Google search and this is the first link that popped up:http:\/\/www.korokithakis.net\/tutorials\/icecastI have absolutely no idea how this could be implemented in an MFD for Orbiter, but in my opinion, it would be absolutely amazing! Opening the Radio\/MP3 panel and having the \"Listen to Orbiter-radio\" button to press, on my way to Saturn!Hope my post helps and i'm standing 100% by this effort of yours Xyon.RespectDimitris.EDIT:Hope this isn't an April Fool's joke!:lol:",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.457026048Z",
        "author": "Kyle",
        "date": "2011-07-11T22:13:21+0100",
        "id": "1b6aeaaebd1d53f14e391b98e7a8c5b0",
        "post_id": "post-225782",
        "text": "ky said:What are they planning to do with the boosters after this flight?\n\nReuse them for whatever comes next, which will likely have SRBs.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.619686656Z",
        "author": "PhantomCruiser",
        "date": "2010-04-12T01:53:46+0100",
        "id": "f8ff60d648e805d4b7e726ff6d67e4b1",
        "post_id": "post-216775",
        "text": ":tiphat:Welcome to the 'Forum. Post away, ask questions, answer questions, participation isn't mandatory but it makes things more interesting!",
        "thread_id": 13804
    },
    {
        "@timestamp": "2023-09-14T07:12:59.836392192Z",
        "author": "ex-orbinaut",
        "date": "2010-04-09T15:51:21+0100",
        "id": "d761a38d261994cbaad741e121370829",
        "post_id": "post-214993",
        "text": "Epsilon said:Totally out of context, yet totally correct. If you're on the forum at this late (or early) hour, we're currently running a show until I get tired, at which point I'll be letting my list run random - which may or may not be a good thing. <_<Make sure you tune in athttp:\/\/orbiterradio.thruhere.net\/- and pop into the IRC as well to get your chat on. The #orbiter IRC is accessible throughhttp:\/\/www.orbithangar.comvia the \"Orbiter Chat\" link.By the way, a final thing that we came up with in the show was the tagline:\"Orbiter Radio - Show us on the doll where the radio station touched you.\"Needless to say, we should NOT do 13 hours of straight talk radio anymore. The quality goes down rather drastically after hour 9 or 10. >_>\n\n:lol:Itwasa bit \"bawdy\" at parts, but very, very funny!Bonsai kittens...:rofl:I particularly liked the interludes of \"geek talk\" and SDK chatter, so much so I was wondering if it might not be an idea to have an hour or two per week dedicated to these subjects, hosted \/ attended by some of the add on developers, perhaps?Thanks!:cheers:",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.504973312Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-09T23:03:50+0000",
        "id": "b70c8251df4fd3fb382ead6ff27d4750",
        "post_id": "post-225478",
        "text": "\"The Final Four.\"Hi-res version.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.532646656Z",
        "author": "jinglesassy",
        "date": "2010-04-11T21:03:10+0100",
        "id": "bb8c72887765f66aee01b27d6026b9e2",
        "post_id": "post-216667",
        "text": "In oribter its impossible for a moon to have a moon through normal means but you can make it be a vessel but then it wouldnt have any gravity or anything just visual just the way orbiters set up",
        "thread_id": 13796
    },
    {
        "@timestamp": "2023-09-14T07:13:00.10920192Z",
        "author": "Interceptor",
        "date": "2010-09-26T07:13:00+0100",
        "id": "2581bb47d68c4ac1d6d84f0d817c0f1e",
        "post_id": "post-215467",
        "text": "Thanks for replying,and the great addon.",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:10.318951168Z",
        "author": "Tex",
        "date": "2010-05-26T16:57:01+0100",
        "id": "2be1941aa66e46bb0ab73a6ecac561e7",
        "post_id": "post-225217",
        "text": "bwog said:Austin is 15 hours and almost 1000 miles away. I want the racing they did in Iowa before the 1993 floods. I wasn't alive then to see those races...\n\nWhen was F1 ever hosted in Iowa? I've only heard it being hosted in Watkins Glen NY, Long Beach, Las Vegas, Detroit, Dallas, Phoenix, and Indianapolis... :shrug:Actually I think Austin is a great spot to host F1. Not just because I'm from Texas and am obviously stoked about it coming here, but it's sort of a mid-way point in the country vs. hosting it on the east or west coast. The atmosphere in Austin is perfect for staging a world class event such as this and the scenery is beautiful. During off days you can tube down the river or hit sixth street at night listening to some of the best live music in the world. The populous around the central region there is also great with Houston, San Antonio, and Dallas making a population triangle over 22 million.",
        "thread_id": 14433
    },
    {
        "@timestamp": "2023-09-14T07:13:00.109070336Z",
        "author": "Woo482",
        "date": "2010-09-26T05:53:23+0100",
        "id": "e82dc98441ad6b8b39cc2460fc70594e",
        "post_id": "post-215466",
        "text": "Unfortunately I wont be able to make this addon Orbiter 2006 compatible, since I'm using features of the newer XR addons and also because the 2006 compatible XR addons are no longer available for download, there's no real point in me trying to support an older version:p",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:10.460802048Z",
        "author": "garyw",
        "date": "2011-07-16T23:10:55+0100",
        "id": "95e9f9e1de0e13f86fe7c2e575faba68",
        "post_id": "post-225805",
        "text": "Two seconds with google gave this:DATE.......ET............EVENT07\/05\/11...05:00:00 AM...STS-135: Countdown begins07\/08\/11...11:38:00 AM...STS-135\/Atlantis: launch07\/10\/11...11:33:00 AM...STS-135: Docking07\/12\/11...08:03:00 AM...STS-135: EVA-107\/14\/11...02:51:00 AM...Delta 4\/GPS 2F-2 launch (CCAFS)07\/15\/11.................SpaceX\/COTS Demo No. 2 launch (under review)07\/18\/11...01:58:00 AM...STS-135: Undocking07\/20\/11...07:04:00 AM...STS-135: Landing\/end of program07\/27\/11.................Russian EVA-29 (under review)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.341193216Z",
        "author": "jimd",
        "date": "2010-04-10T19:10:43+0100",
        "id": "202b4365bf96b142167db34c0a878f80",
        "post_id": "post-216059",
        "text": "There does appear to be a problem with OapiMFDButtonLabel with the added MFD - label = 0xccccccccHere is the construction of the MFD's -bool Special::clbkLoadPanel (int id){int xofs, yofs;ReleaseSurfaces();HBITMAP hBmp = LoadBitmap (g_Param.hDLL, MAKEINTRESOURCE (IDB_PANEL1+id));MFDSPEC mfds_left = {{ 224, 86, 514, 376}, 6, 6, 47, 41};MFDSPEC mfds_right = {{1403, 86, 1693, 376}, 6, 6, 47, 41};MFDSPEC mfds_user1 = {{ 813, 86, 1103, 376}, 6, 6, 47, 41};switch (id) {case 0: \/\/ main paneloapiRegisterPanelBackground (hBmp, PANEL_ATTACH_BOTTOM|PANEL_MOVEOUT_BOTTOM, 0xffffff);oapiSetPanelNeighbours (-1,-1,1,-1);oapiRegisterMFD (MFD_LEFT, mfds_left);oapiRegisterMFD (MFD_RIGHT, mfds_right);oapiRegisterMFD (MFD_USER1, mfds_user1);xofs = 182; \/\/ left MFDyofs = 25; \/\/ left MFDoapiRegisterPanelArea (AID_MFD1_BBUTTONS, _R( 55+xofs,359+yofs,325+xofs, 377+yofs), PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_ONREPLAY); \/\/ bottom button rowoapiRegisterPanelArea (AID_MFD1_LBUTTONS, _R( xofs,100+yofs, 25+xofs, 323+yofs), PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY, PANEL_MAP_BACKGROUND); \/\/ left button columnoapiRegisterPanelArea (AID_MFD1_RBUTTONS, _R(353+xofs,100+yofs,378+xofs, 323+yofs), PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY, PANEL_MAP_BACKGROUND); \/\/ right button columnxofs = 770; \/\/ center MFDyofs = 25; \/\/ center MFDoapiRegisterPanelArea (AID_MFD3_BBUTTONS, _R( 55+xofs,359+yofs,325+xofs, 377+yofs), PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_ONREPLAY); \/\/ bottom button rowoapiRegisterPanelArea (AID_MFD3_LBUTTONS, _R( xofs,100+yofs, 25+xofs, 323+yofs), PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY, PANEL_MAP_BACKGROUND); \/\/ left button columnoapiRegisterPanelArea (AID_MFD3_RBUTTONS, _R(353+xofs,100+yofs,378+xofs, 323+yofs), PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY, PANEL_MAP_BACKGROUND); \/\/ right button columnxofs = 1361; \/\/ right MFDyofs = 25; \/\/ right MFDoapiRegisterPanelArea (AID_MFD2_BBUTTONS, _R( 55+xofs,359+yofs,325+xofs, 377+yofs), PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_ONREPLAY); \/\/ bottom button rowoapiRegisterPanelArea (AID_MFD2_LBUTTONS, _R( xofs,100+yofs, 25+xofs, 323+yofs), PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY, PANEL_MAP_BACKGROUND); \/\/ left button columnoapiRegisterPanelArea (AID_MFD2_RBUTTONS, _R(353+xofs,100+yofs,378+xofs, 323+yofs), PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY, PANEL_MAP_BACKGROUND); \/\/ right button columnbreak;Any insights would obviously be appreciated.",
        "thread_id": 13758
    },
    {
        "@timestamp": "2023-09-14T07:13:00.136859136Z",
        "author": "jedidia",
        "date": "2010-04-16T07:28:56+0100",
        "id": "a52408bf886d203d29c1b7e2ca969d06",
        "post_id": "post-215539",
        "text": "Thanks for the formula. It doesn't make that much difference currently, since setting up my program to work with negative angles would take a bit of work now, and I all just got it working yesterday (not the whole program of course, just the particular element that you don't have to manualy adjust your LPe anymore...).",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:13:00.349939968Z",
        "author": "eveningsky339",
        "date": "2010-04-09T19:40:07+0100",
        "id": "7ab76dcc298374623edb4e6e9775af87",
        "post_id": "post-216100",
        "text": "Pipcard said:What I meant is achieving a circular orbit with the lowest eccentricity possible.\n\nBeing very general and assuming you are in a DG-like vessel...Wait until about 45 seconds until you hit your apoapsis (APT 45), and apply full thrust. When you see APT start to increase, decrease thrust accordingly. Your orbit will be perfectly round when your eccentricity reads 0.0. It will take some practice.BurnTime MFD can do it automatically for you. You can find it on orbithangar.com.",
        "thread_id": 13762
    },
    {
        "@timestamp": "2023-09-14T07:13:10.565956352Z",
        "author": "dutchpirate",
        "date": "2008-05-14T16:02:38+0100",
        "id": "41654785945e4d8c2e097b243e1f606c",
        "post_id": "post-65581",
        "text": "There is a rather prolific DGIV skin designer who has been posting some very nice work as of late, and I'm trying to figure out how to let him know about this forum. He goes byalexander the greaton OH. Does anyone know who this is?",
        "thread_id": 1446
    },
    {
        "@timestamp": "2023-09-14T07:13:00.214830336Z",
        "author": "the.punk",
        "date": "2010-04-07T17:45:42+0100",
        "id": "94586951a32ad25220a6d98b8b3eea43",
        "post_id": "post-215813",
        "text": "The k could be for kilo( thousand). So 39000N",
        "thread_id": 13733
    },
    {
        "@timestamp": "2023-09-14T07:12:59.837962752Z",
        "author": "Epsilon",
        "date": "2010-04-17T01:40:45+0100",
        "id": "97f50e1a0a0e2508b576eb01c70e178f",
        "post_id": "post-215009",
        "text": "Just to bump the thread - you all know him, you all love him, it's TEX.Tex will be doing a show right after mine, at 8pm Pacific, 11pm Eastern, and really early GMT. Make sure you swing by the chat and support him in his first show!(and if you want to listen to me, I'm on now of course <_<)Radio Station:http:\/\/orbiterradio.thruhere.net\/Web Client for the Orbiter Radio Chat:http:\/\/xcc.rpgee.com\/chat\/Look forward to seeing y'all!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.651017984Z",
        "author": "SlyCoopersButt",
        "date": "2010-05-28T02:03:48+0100",
        "id": "ab3e0e498b7cda9a3874771ff460d23f",
        "post_id": "post-226180",
        "text": "Tried strapping one a few times to one of the four Energia Boosters with UCD for a ride to splashdown! Knew they probably wouldn't make it but it was a ride to die for! Also tried strapping one to a live R-7 warhead, But he didn't even survive the ascent!",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.237438464Z",
        "author": "4throck",
        "date": "2010-04-08T10:24:42+0100",
        "id": "a3cc43949832b6551af385d25eff7a86",
        "post_id": "post-215882",
        "text": "I think that any further developments in space will be in the form of international cooperation.Perhaps an international small shuttle for LEO and a capsule for more distant destinations will emerge. I can envision it incorporating the know how and experience of the current ISS partners.",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66229376Z",
        "author": "jedimaster1214",
        "date": "2010-06-27T21:55:32+0100",
        "id": "62cb267758291593abe63273190f9f4c",
        "post_id": "post-226264",
        "text": "What's also fun with killing UMMU's, is finding out where their bodies(and the ship's remains) land in google Earth using [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4645\"]Google Earth Tracker 2 v1.2[\/ame]Here are some of mine using a default DG-IV scenario:My initial target is New York....But i was off a little...:p",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.140979968Z",
        "author": "Starshipexplorer",
        "date": "2010-04-05T18:32:43+0100",
        "id": "3a10b732259dcb6e1cbad78b3df72904",
        "post_id": "post-215550",
        "text": "Anyone seen the movie, Starflight One? Movie stars Lee Majors.... aka... Six Million Dollar Man. Premise is that a SST bound for Australia ends up in Low Earth Orbit, and a space shuttle, named Colombia, is used to rescue the passengers. After a partial succesful attempt, the space shuttle is re-launched after a record 2-hour turn around. Only happens in the movies. :lol:",
        "thread_id": 13704
    },
    {
        "@timestamp": "2023-09-14T07:13:10.307139584Z",
        "author": "Urwumpe",
        "date": "2008-05-14T11:55:37+0100",
        "id": "d95a295c3f86b37456fbe9951f041562",
        "post_id": "post-65562",
        "text": "I will be more convinced, once funding is secured. The ESA conferences are rarely a event of taking risks and chances. I would not be surprised if Italia would only be happy to support this project, if they can build support hardware, etc...",
        "thread_id": 1443
    },
    {
        "@timestamp": "2023-09-14T07:13:00.161743872Z",
        "author": "Donamy",
        "date": "2014-05-31T23:27:31+0100",
        "id": "af934e514c2c4e4e6c509c8578a0e46d",
        "post_id": "post-215660",
        "text": "Windows7 ?",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:00.327623424Z",
        "author": "orb",
        "date": "2010-09-24T00:19:31+0100",
        "id": "b60b8ccee25b4aa1a28db64723233088",
        "post_id": "post-215997",
        "text": "Venus Express found that Venusian lightnings are similar to Earth's:Astronomy Now:Venus' lightning similar to Earth's:Despite the huge differences between Venus' and Earth's atmospheres, data from ESA's Venus Express satellite finds that the planets produce lightning in surprisingly similar ways.Although early missions such as Venera, Pioneer Venus and Galileo reported evidence for optical and electromagnetic waves that could be produced by lightning, the topic has been much debated given Venus' very different atmosphere to our own planet's \u2013 its surface pressure is nearly 100 times greater than that of Earth and 500 degrees hotter. Now, thanks to Venus Express' magnetometer, scientists have confirmed that lightning is also a common occurrence on our neighbouring planet.Dr Christopher Russell, who presented the results at the European Planetary Science Congress today, says that the rates of discharge, intensity and spatial distribution of lightning are all comparable to the behaviour of lightning on Earth. \"Short strong pulses of the signals expected to be produced by lightning were seen almost immediately upon arrival at Venus, despite the generally unfavorable magnetic field orientation for entry of the signals into the Venus ionosphere at the altitude of the Venus Express measurements,\" he says....\n\nSPACE.com:Lightning on Venus Strikingly Similar to Earth's.Universe Today:Lightning Storms on Venus Similar to Those On Earth.ScienceDaily:Earth and Venus Lightning: Similar Mechanisms on the Two Planets.---------- Post added 24th Sep 2010 at 01:19 ---------- Previous post was 23rd Sep 2010 at 11:14 ----------Astronomy Now:Venus polar vortex all shook up:New animations created from ESA's Venus Express mission show striking changes in the vortex that rides around the planet's south pole, its double-eyed feature currently absent.Three-dimensional perspective view of the south polar vortex in its present state (left)and in a dipole configuration (right). Image: ESA\/VIRTIS\/INAF-IASF\/Obs. de Paris-LESIA.\u200bSince Venus Express' arrival at our neighbouring planet in 2006, the VIRTIS (Visible and InfraRed Thermal Imaging Spectrometer) instrument has been collecting data on the temperature of the planet's atmosphere and cloud decks, finding that the polar region's dynamics follow rules of their own.A north polar vortex was observed as early as the 1979 Pioneer Venus mission, but Venus Express soon found its double-eyed southern hemisphere twin. Covering a diameter of around 3,000 kilometres, it rotates almost like a solid body. As the Venus Express mission progressed, however, a variety of vortex shapes have been seen, with the double-eye feature now having apparently disappeared....\n\nDynamics within the south polar vortex are extremely complex.The animation below shows atmospheric flow in different directions and at different speeds:Image: ESA\/VIRTIS\/INAF-IASF\/Obs. de Paris-LESIA\/Univ. of Oxford.",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:00.37201536Z",
        "author": "Eraser",
        "date": "2010-04-11T06:58:31+0100",
        "id": "f057f42dc60b903eb328e93f1ce6ef27",
        "post_id": "post-216151",
        "text": "Deep condolences to the Polish people. What a terrible tragedy. Katyn - a cursed place, sure.",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:13:00.350013184Z",
        "author": "Pipcard",
        "date": "2010-04-09T22:24:39+0100",
        "id": "344eeecec1a22199c4634d6cba7c0ccd",
        "post_id": "post-216101",
        "text": "eveningsky339 said:Being very general and assuming you are in a DG-like vessel...Wait until about 45 seconds until you hit your apoapsis (APT 45), and apply full thrust. When you see APT start to increase, decrease thrust accordingly. Your orbit will be perfectly round when your eccentricity reads 0.0. It will take some practice.BurnTime MFD can do it automatically for you. You can find it on orbithangar.com.\n\nThanks! But can someone explain to me about delta-v and how much of it you need? I know it has something to do with how much of a change in velocity you need for a orbital trajectory change.",
        "thread_id": 13762
    },
    {
        "@timestamp": "2023-09-14T07:13:10.466491648Z",
        "author": "DaveS",
        "date": "2011-07-20T20:06:36+0100",
        "id": "db72101bf9347edbeb410c9b38639991",
        "post_id": "post-225842",
        "text": "Moach said:a depiction of any vessel in Orbiter is one that still flies:salute:- doesn't get any more glorious than that :hmm:at what time is the landing, gmt?\n\nLanding KSC200: 5:56:58am EDT(0956:58 UTC)Landing KSC201: 7:32:28am EDT(1132:38 UTC)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.398025984Z",
        "author": "Ark",
        "date": "2010-04-10T20:31:06+0100",
        "id": "289f4630830b8a293253729b3e3d5b69",
        "post_id": "post-216230",
        "text": "Man that game was an unplayable hunk of crap, I never could figure out what was going on at any given point. If UMMUs could shoot each other, Dan would have done everything that game tried to do, better, and for free.",
        "thread_id": 13779
    },
    {
        "@timestamp": "2023-09-14T07:13:10.515715072Z",
        "author": "orb",
        "date": "2011-06-01T10:23:36+0100",
        "id": "34b8bf7774d876a4f4ec676f175f31b5",
        "post_id": "post-225529",
        "text": "The MLP with STS-135 stack was harddown to the pad 39A pedestals at 3:29 a.m. EDT \/ 07:29 UTC, which concluded the rollout of Atlantis on her last mission.Spaceflight Now:Photo Gallery: Atlantis treks closer to final launch(PHOTO GALLERY #1)Photo Gallery: Atlantis treks closer to final launch(PHOTO GALLERY #2)Photo Gallery: Atlantis treks closer to final launch(PHOTO GALLERY #3)Photo Gallery: Atlantis treks closer to final launch(PHOTO GALLERY #4)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.533623296Z",
        "author": "supersonic",
        "date": "2010-04-11T22:52:44+0100",
        "id": "2fd5d104d64ad9401470d38d02f6cfc2",
        "post_id": "post-216673",
        "text": "T.Neo said:Theremaybe a way to do it by making a moon of the primary with fiddled elements so that it at least appears to orbit the secondary.\n\nOk, are you saying that if you make the orbital elements just right there may be a way to have the moon capture a different moon and make it its own satellite?",
        "thread_id": 13796
    },
    {
        "@timestamp": "2023-09-14T07:12:59.817204736Z",
        "author": "wehaveaproblem",
        "date": "2010-04-03T21:32:11+0100",
        "id": "e2758ed2e3151705c4f996bb803b54b8",
        "post_id": "post-214894",
        "text": "Less convenient for the UK and Europe, but you can't please veryone. Good luck with the show, if I'm still up I'll tune in.On a general note regarding this project, what's the deal with music on such a radio... I'm assuming broadcasting laws still have to be followed with regards to music licence and whatnot...?",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.454010624Z",
        "author": "diogom",
        "date": "2011-07-10T21:04:21+0100",
        "id": "58112fb0518634470487977bfb8a8ae2",
        "post_id": "post-225763",
        "text": "And now being rotated into position.---------- Post added at 08:37 PM ---------- Previous post was at 08:33 PM ----------OBSS in place, SRMS is go for grappling.---------- Post added at 08:41 PM ---------- Previous post was at 08:37 PM ----------SRMS has grappled the OBSS.---------- Post added at 08:48 PM ---------- Previous post was at 08:41 PM ----------SSRMS has released the OBSS, hand-off is completed.---------- Post added at 09:04 PM ---------- Previous post was at 08:48 PM ----------The SSRMS shortly before grappling the OBSS.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.790518528Z",
        "author": "Xyon",
        "date": "2010-04-01T21:44:49+0100",
        "id": "1ce9dfb8c4499ad147252ce464ce1b4d",
        "post_id": "post-214838",
        "text": "I don't intend for it to be a \"News and Travel\" thing, no, just music and general DJ'ing nonsense, perhaps some competitions, and updates on real life space missions if there is one going on at present. Since after the whole launch thing, the space mission updates slow down a lot, I can see it meshing in quite well, for instance some key stage updates on Discovery's flight later in the year could be done with minimal interruption.I've already looked at broadcasting technology and theoretically could run the server off my machine for free, but depending on the number of listeners my bandwidth would fill up very quickly. However I have looked into alternatives and found affordable ones, so outsourcing seems to be the way to go.The main players as far as server software platforms go in this field seem to be Shoutcast DNAS and Icecast. I don't see much between the two, but while there's a choice, I'm open to hearing some non-warry opinions on which is the superior product, if either is.As for the software used to broadcast, that's up to the respective DJ, so long as it works, I don't care.As I see it (and I have not looked into the MFD at all), the MFD would simply need to be able either to play music off it's own back, perhaps through OrbiterSound, or be a through-link to an existing music player, with the server's address set as the default (Configurable for end-users of course, hardcoding is baaaad). As for difficulty of implementation, I have no idea yet, but I'll look into it over the long weekend.I'm not adverse to funding this provided it gets used. dgatsoulis, mind clarifying what you see as \"this forum's \"spirit\"\"? I'd be interested to see how compatible our trains of thought are.Another afterthought because I missed Garyw's post: You'd be more than welcome mate. And any info is helpful, pile it in here, message me in IRC, email me, whatever.:)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.79372416Z",
        "author": "Xyon",
        "date": "2010-04-30T11:48:41+0100",
        "id": "41c69042f961328627ece709b2c53896",
        "post_id": "post-215021",
        "text": "I wound up doing one myself, too:pIn other news, Pablo49's timeslot for tonight is going begging for anyone who wants it, right before Gary's show.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.455853312Z",
        "author": "Capt_hensley",
        "date": "2011-07-11T18:54:22+0100",
        "id": "573851597debd0846596a1d909622a58",
        "post_id": "post-225774",
        "text": "Moach said:nobody thinks it's mention-worthy that Sandy Magnus found her missing socks?i'm happy for her - you see, she lad left them up there at her last mission, and now she got them back :lol:i can only imagine that the ISS is probably the LAST place you'd wanna forget something of value... retrieving it may prove quite a logistics challenge :hmm:\n\nAnd how bad do they smell?:)Seriously, Did she leave them with the purpose of coming back for them?, if yes than I say she never lost them. They were simply in storage.Cool I'm glad she found them. Now she can bring them back with her this time. Where were they?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.365652736Z",
        "author": "unknown_orbiter",
        "date": "2010-04-10T06:14:37+0100",
        "id": "d3b92ce383ea1f9f0241d302b1eacaa0",
        "post_id": "post-216125",
        "text": "Does anyone else have a problem with memorizing Lunar landing procedures in Orbiter, jet takeoff procedures in FSX, and gravity-torque calibration settings for a ballistic trajectory in Sniper Elite? I must have at least 30 reference charts on my wall.",
        "thread_id": 13770
    },
    {
        "@timestamp": "2023-09-14T07:12:59.794852352Z",
        "author": "tblaxland",
        "date": "2010-05-07T08:14:03+0100",
        "id": "d95394ff2db08a8284005a64595d2e92",
        "post_id": "post-215028",
        "text": "Pablo49 said:Specifically feature \"The Planets\" by Gustav Holst. So if you enjoy classical, tune in.\n\nI've got that one in my play list. Good choice :thumbup:",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.794689792Z",
        "author": "Pablo49",
        "date": "2010-05-06T19:52:10+0100",
        "id": "35caa7123a32b561c4ae540eb602dca0",
        "post_id": "post-215027",
        "text": "Good luck with the league, Tex!Also, my Friday show this week will be all classical for the first half or so. Specifically feature \"The Planets\" by Gustav Holst. So if you enjoy classical, tune in. If not, return for the second half of my show, were we return to normal music.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.540680704Z",
        "author": "jinglesassy",
        "date": "2010-05-27T02:12:32+0100",
        "id": "5d63537bf1923151721d7e23666d2a77",
        "post_id": "post-225999",
        "text": "More likely to build the saturn 5 again then to build a delta glider",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:12:59.805873152Z",
        "author": "Xyon",
        "date": "2012-05-13T15:23:17+0100",
        "id": "6d9335dfb7c5e04dd938eb3bdece5438",
        "post_id": "post-215079",
        "text": "NukeET said:After reporting the problem 8 months ago, I'm glad to see the radio station come back.\n\nAs am I. I can harp on about work and kids taking my time up, but in truth even time I've had that I could have devoted to OR, I haven't bothered. There's always been \"something else\" to do.I'm glad to seee interest still exists; one other thing, though - Orbiter Radio MFD won't work any more, and I don't have the source code for it any more (the backup I thought contained it did not) - so it'll be getting rewritten. Given that most seem to have switched to Orbiter 2010 now, is there still any point in my writing a legacy version for 2006-P1? Speak now, or forever hold your blah blah blah...I'll be talking with those interested in broadcasting shows soon (within the month) and we'll discuss what you need and what you'd like to do. There is no real restriction with regards to show types, and anyone is welcome to join in, broadcast or listen. I recommend TeamSpeak 3 and Virtual Audio Cable for making collaborative talk shows with non-local participants, we've had good success with that in the past and a few of us I think know how to wire it all up (I certainly recall the way to do it).I'm also open to suggestions for what to put on the new website. I'm thinking some form of schedule we could really do with, once we've sorted one out, and perhaps a space to talk about radio station business that isn't this one thread on O-F (saves me having to ban myself for cross-posting:p), and a web-player for the radio itself (we used to have one with the internet-radio.co.uk station, but we haven't had that for a while now).Going forwards, I'm not opposed (as the last blog says) to reobtaining a paid icecast server with more bandwidth, provided there's a point to it (I.e that bandwidth being fully used). That's something we'll find out in time, I suppose.I'm active in Orbiter Radio's IRC most evenings UK time if anyone wants me... Not that many people do...:p",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.555330816Z",
        "author": "Urwumpe",
        "date": "2010-05-27T07:28:50+0100",
        "id": "38b673943239b4c0f74234b8c9654f5f",
        "post_id": "post-226035",
        "text": "12 suicides out of 420,000 employees is now not something that is higher than the average rate of suicides in China.According to this, China has even a pretty high rate of 13.9 suicides per 100,000 citizens.[ame=\"http:\/\/en.wikipedia.org\/wiki\/List_of_countries_by_suicide_rate\"]List of countries by suicide rate - Wikipedia, the free encyclopedia[\/ame]So, in one year, if Foxconn has only average conditions and average citizens, 59 people should commit suicide - or 30 in half a year.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:00.149378304Z",
        "author": "Star Voyager",
        "date": "2010-04-06T20:50:56+0100",
        "id": "38eb686c14a38612b285386bc54fb565",
        "post_id": "post-215599",
        "text": "garyw said:President Obama is due to visit KSC on 15th April and is expected to give a speech on his comittement to space flight.\n\nThere have been NASA protests going on lately, and the big one is expected when Obama comes (I think I'll join them). Here's one that took place not too long ago:http:\/\/www.universetoday.com\/2010\/0...to-continue-constellation-and-extend-shuttle\/",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:12:59.835347968Z",
        "author": "wehaveaproblem",
        "date": "2010-04-08T20:25:27+0100",
        "id": "8ca15021ae47daceb2239d353a60f468",
        "post_id": "post-214983",
        "text": "dgatsoulis said:The Kronus Quartet are the guys that made most of the soundtrack for the Requiem for a Dream movie.They also have some excellent covers for classic rock themes! (Hey Joe, Foxy Lady, Purple Haze) Nothing but four \"strings\"! They are pretty awesome!BTW if your DJ-ing skills are a FRACTION as good as your BASE-BUILDING skills.. then we're in BUSSINESS! :thumbup:Looking forward to listening to your broadcastDimitris\n\nKind words, Dimitris, thank you.Thanks for the Kronus info.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.328801792Z",
        "author": "orb",
        "date": "2011-04-07T23:25:53+0100",
        "id": "d5ebc96cadf5e3085363f315cbfdf70e",
        "post_id": "post-216004",
        "text": "SPACE.com:Bizarre Vortex on Venus Changes Shape Every Day:A giant vortex at the south pole of Venus is actually a shape-shifter that changes form at least once a day, at times bizarrely taking on the appearance of a giant letter \"S\" or the number \"8,\" a new study reveals.{...}Past images suggested the roughly 1,200-mile-wide (2,000-kilometer) southern polar vortex was only a spinning oval shape. However, new infrared pictures from the Visible and Infrared Thermal Imaging Spectrometer (VIRTIS) on the European Space Agency's Venus Express mission revealed far more detail than past images, showing that the vortex's internal structure changes shape at least every 24 hours.{...}\n\n",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:09.919266304Z",
        "author": "Shadow Addict",
        "date": "2010-05-23T23:57:08+0100",
        "id": "f8e0dec54c70fd1f18634bae8419721e",
        "post_id": "post-224906",
        "text": "T.Neo said:Indeed.Is it even a Medium Earth Orbit?;)\n\nNope, MEO starts at about 2000 km.",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:00.2385408Z",
        "author": "T.Neo",
        "date": "2010-04-09T18:34:40+0100",
        "id": "34e93821d5813e739ab0566c1aeef537",
        "post_id": "post-215890",
        "text": "Skylab and the Salyuts were not docked together spacecraft...",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:10.204281088Z",
        "author": "RisingFury",
        "date": "2010-06-25T00:37:51+0100",
        "id": "8b0567b86d76484a7d8e0c8c382d0384",
        "post_id": "post-225010",
        "text": "It's nice to see the Sun waking up again.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:00.500879104Z",
        "author": "astrosammy",
        "date": "2010-04-11T13:51:29+0100",
        "id": "3ac568a7928e590d6753385b8ce67255",
        "post_id": "post-216406",
        "text": "Log:Code:Fragment shader(s) failed to link,  vertex shader(s) linked. \nFragment Shader not supported by HWOnly zraysoft.exe worked, with 3.3 seconds\/frame.ATI Radeon X1650 Series, AMD Athlon(tm) 64 X2 Dual Core Processor 4600+ (2 CPUs), ~2.4GHz",
        "thread_id": 13787
    },
    {
        "@timestamp": "2023-09-14T07:12:59.81081472Z",
        "author": "Xyon",
        "date": "2020-04-24T22:56:06+0100",
        "id": "eb5773f212b7a55f2c0b66bbe20dbf5a",
        "post_id": "post-215119",
        "text": "If it's any consolation, I couldn't either, so there's a good chance it's not working properly.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.805591296Z",
        "author": "orbekler",
        "date": "2012-05-13T09:41:33+0100",
        "id": "356ca177d47a7f8c463b7e45643b1fd7",
        "post_id": "post-215076",
        "text": "dgatsoulis said:To me, this Forum is: Fun, educational and mind-stimulating.EDIT: I'd be more than happy to make my small contribution (come up with a few bucks) for such a project!Wish i had some DJ skills, but unless the audience is interested in listening to Greek pop music :lol:, i think i'll contribute to this in another way!\n\nI just recall that in my vinyl collection there's a 7\" by Dionyssis Savopoulos - Dirlada \/ Sinefoula, 1970.Would it satisfy you? :lol:",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.227978752Z",
        "author": "george7378",
        "date": "2010-07-21T17:33:44+0100",
        "id": "226c534d05168ec388515368d9ec26c8",
        "post_id": "post-225035",
        "text": "There is yet another new sunspot - 1089. It looks very big and messy at the moment, and poses a threat for C-class flares. The clouds over the UK mean that I can't take a look yet, but I'll try my best!---------- Post added at 17:33 ---------- Previous post was at 09:09 ----------I took a few pictures with my new compact camera, which has loads of settings to play with, but I still don't know the best combination for afocal solar photography. This is the largest spot I have ever seen, and will be great to watch, if the clouds stay away!",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:00.070109184Z",
        "author": "Andy44",
        "date": "2010-04-03T17:27:53+0100",
        "id": "fce9766d108a8f92c871cbce1e234841",
        "post_id": "post-215367",
        "text": "This was the Chrysler Coporation's out-of-the-box idea for a space shuttle (don't laugh, Chrysler built stages for the Saturn IB).There's no rule that says a shuttle has to have wings and land on a runway. This vehicle was launched vertically using a giant aerospike engine built into the base of the hull, re-entered tail-first using clam-shell doors to shield the engines, and used turbojets to do a vertical landing on or near the launch pad.The payload bay is in the center of the vehicle and it has a payload capacity exceeding that of the current actual space shuttle.Although the astronautix article does not depict it, manned missions would have used a manned lifting-body orbiter stacked on top of the SERV booster, while the main unmanned payload rides in the payload bay. Refer to the book[ame=\"http:\/\/www.amazon.com\/Space-Shuttle-National-Transportation-Missions\/dp\/0963397451\/ref=sr_1_1?ie=UTF8&s=books&qid=1270312087&sr=1-1\"]Space Shuttle: The First Hundred Missions[\/ame]for a more detailed write-up and more pictures.http:\/\/astronautix.com\/lvs\/shuttle.htmAbout a quarter of the way down:SERV. VTOVL orbital launch vehicle.Status: Study 1971.Manufacturer's Designation: SERV.Chrysler ballistic single stage to orbit alternate shuttle proposal of June 1971. This was the most detailed design study ever performed on a VTOVL SSTO launch vehicle. The 2,040 tonne SERV was designed to deliver a 53 tonne payload to orbit in a capacious 7 m x 18 m payload bay.The Chrysler SERV single-stage-to-orbit ballistic vehicle was the subject of a six-volume report produced under the $ 1.9 million NASA contract NAS8-26341. The booster could be launched from the existing LC39 built for the Saturn V. SERV would be built at NASA's Michoud facility and transported by a 'Bay'-class vessel modified to carry the wide load through the existing inland waterway system between Michoud and Cape Canaveral. SERV was a squat 27.4 m in diameter and 20.3 m tall. A payload of 52,800 kg, housed in a 7 m x 18.3 m cargo bay, could be transported to a 185 km\/28.5 deg orbit. The vehicle was powered by a 12-module aerospike engine, 26.6 m in diameter and 2.5 m tall, producing 2.45 million kilograms of thrust at a specific impulse of 347 seconds at lift-off. The engine could be throttled to 80%, and the turbopumps were interlinked, so that the failure of any one pump could be compensated for by bringing the others up to 120% of their rated capacity. Protective doors covered the engine during the base-first re-entry, which would be accurate enough to bring the booster to within 6500 m of the aim point.. After slowing to subsonic speed,. 28 x 11,400 kgf turbojet engines powered by JP-4 fuel braked the spacecraft to a hover and soft touchdown on landing pads 2.8 km from the Vertical Assembly Building at the Kennedy Space Center. For manned missions, a MURP spaceplane would be used for separate return of the crew to earth. Total development costs was estimated as $3.565 billion, with each SERV costing $350 million in FY1971 dollars, and being rated for 100 flights over a 10 year service life.As had Philip Bonob at Douglas before them, the Chrysler team, led by Charles Tharratt, fervently believed that they had the best solution to providing America with routine access to space. But NASA was wedded to the concept of a winged shuttle and never gave SERV any serious consideration.Manufacturer: Chrysler.LEO Payload: 52,800 kg (116,400 lb).to: 185 km Orbit.at: 28.50 degrees.Liftoff Thrust: 25,795.300 kN (5,799,014 lbf).Total Mass: 2,040,816 kg (4,499,229 lb).Core Diameter: 27.40 m (89.80 ft).Total Length: 20.30 m (66.60 ft).Development Cost $: 3,565.000 million.in: 1971 average dollars.Flyaway Unit Cost $: 350.000 million.in: 1971 unit dollars.Stage1: 1 xShuttle SERV-1.Gross Mass: 2,040,816 kg (4,499,229 lb).Empty Mass: 226,757 kg (499,913 lb). Motor: 1 xPlug-Nozzle SERV.Thrust (vac): 31,980.515 kN (7,189,506 lbf).Isp: 455 sec.Burn time: 249 sec.Length: 20.27 m (66.50 ft).Diameter: 18.29 m (60.00 ft).Propellants: Lox\/LH2.\n\n",
        "thread_id": 13687
    },
    {
        "@timestamp": "2023-09-14T07:12:59.816044544Z",
        "author": "dgatsoulis",
        "date": "2010-04-02T03:48:55+0100",
        "id": "34bb9c974d2a27caabfcdc58a3f42a2e",
        "post_id": "post-214882",
        "text": "You pronounced it just right! D- Gat-soul-is! :rofl:Is \"Jim\" ok?Edit: Excellent broadcast Xyon, thank you!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.386432512Z",
        "author": "dgatsoulis",
        "date": "2010-05-26T22:00:24+0100",
        "id": "42526920795c4c262ae24c012eb5a8ac",
        "post_id": "post-225343",
        "text": "I believe that Earth to LEO capability should be sufficient enough. More than a day in that suit should bring up some \"hygiene\" problems! :lol:",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:13:00.074201344Z",
        "author": "Foofoo14",
        "date": "2010-04-03T19:39:02+0100",
        "id": "1b095b57cce8a0ac9a46008c1e7d8b90",
        "post_id": "post-215374",
        "text": "I once downloaded it and it was so cool, but one day i deleted orbiter to conserve space for more halo ce maps.Then when i was through with halo ce i went back to orbiter, downloaded the addons i needed and i noticed that k-345 wasn't on orbithangar anymore.Does anyone have a clue where it went and also has anyone downloaded it and still has it, and sorry if I'm bothering, but if you have it could you make a copy of it for me?",
        "thread_id": 13689
    },
    {
        "@timestamp": "2023-09-14T07:12:59.927265792Z",
        "author": "Graham2001",
        "date": "2010-04-03T17:00:50+0100",
        "id": "da7764ada6465bf34d351edd89657278",
        "post_id": "post-215254",
        "text": "Impressive!",
        "thread_id": 13673
    },
    {
        "@timestamp": "2023-09-14T07:13:10.409076224Z",
        "author": "Zachstar",
        "date": "2010-05-26T23:56:45+0100",
        "id": "82ade026dd83a5cac13366b3f1646e58",
        "post_id": "post-225371",
        "text": "You cant just throw in an extra flight. Most of the shuttle workforce likely have other jobs lined up by now and it would be extremely difficult to make this happen with a vastly reduced workforce. To the point where safety may even have to be partially compromised.My bets are on NO unless they get extra money from congress.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.158345216Z",
        "author": "the.punk",
        "date": "2010-04-07T08:17:30+0100",
        "id": "c651146c3dcc9e8ad2361c78aa73e176",
        "post_id": "post-215633",
        "text": "Cool.Now. That will be many UCGO nukes. :lol:",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:10.233189376Z",
        "author": "Mojave",
        "date": "2010-05-23T21:31:37+0100",
        "id": "9b22bf031fb30ea3dede2ace5b619a2a",
        "post_id": "post-225049",
        "text": "Yep that what I want, but is there any other version of it, cuz it is a work in progress?",
        "thread_id": 14412
    },
    {
        "@timestamp": "2023-09-14T07:13:00.107232512Z",
        "author": "Woo482",
        "date": "2010-08-15T17:02:26+0100",
        "id": "22c19e972d5192c14212d873d332ea96",
        "post_id": "post-215454",
        "text": "Are you using one of the older versions of the XR2? I think this'll happen if you're not using version 1.1d, I think changing the \"Realism settings = true\" line in the configuration file to \"Realism settings = false\" will allow you to release cargo again, though you really should get the newer XRs.",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:00.407067648Z",
        "author": "Quick_Nick",
        "date": "2008-07-01T00:01:15+0100",
        "id": "6b8a3960254fe034d64b8e411a42e7d8",
        "post_id": "post-64889",
        "text": "myles said:Ehhh, IMFD issooverrated. What I do is wait till im4 sections to the left of the moon on Mapmfd, then burn till my orbit's apogee reaches the moon's orbit. Easy, right? And to return, I wait till the Earth is at the horizon, and burn till my eccentricity is 1.6. I ALWAYS succeed!\n\nGhetto rocket science! :lol: Nice job.;)",
        "thread_id": 1378
    },
    {
        "@timestamp": "2023-09-14T07:12:59.81665408Z",
        "author": "Pablo49",
        "date": "2010-04-03T01:37:00+0100",
        "id": "370f22151c417f0dd14e8bcbe25050c8",
        "post_id": "post-214889",
        "text": "I'm doing a show tomorrow night, same time as Xyon's tonight. 19:00 - 22:00-ish EST",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.267898624Z",
        "author": "supersonic",
        "date": "2010-05-25T03:34:25+0100",
        "id": "3bd8e762e81c8dd47d463c89a1dd1aa6",
        "post_id": "post-225098",
        "text": "Awesome, can wait to destr.....er, I mean fly it.:lol:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:00.607267072Z",
        "author": "MeDiCS",
        "date": "2010-04-11T22:58:43+0100",
        "id": "fb6fe183a3e54e31cccd91eb0213ead8",
        "post_id": "post-216717",
        "text": "Unless the only objective of the malicious code is to wreak havoc. Running on a limited can reducesignificantlythe attack area of malicious programs, but nothing is perfect.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:10.433609216Z",
        "author": "ky",
        "date": "2011-07-08T15:43:41+0100",
        "id": "67ee3e88aeb3140c870a408c1de6a137",
        "post_id": "post-225675",
        "text": "Very Cloudy in Boynton Beach 180+miles from KSC.I won't be able to it from here:mad::censored:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.327484928Z",
        "author": "Notebook",
        "date": "2010-04-22T08:44:06+0100",
        "id": "96e7de19894f5f9aa776f7065c3977ac",
        "post_id": "post-215996",
        "text": "Venus Express has completed an 'aerodrag' campaign that used its solar wings as sails to catch faint wisps of the planet\u2019s atmosphere. The test used the orbiter as an exquisitely accurate sensor to measure atmospheric density barely 180 km above the hot planet.\n\nhttp:\/\/www.esa.int\/esaCP\/SEMUDKF098G_index_0.htmlN.",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:00.147723264Z",
        "author": "Shadow Addict",
        "date": "2010-04-06T09:34:35+0100",
        "id": "a8a27c2c21de98fd371e505520b84021",
        "post_id": "post-215583",
        "text": "garyw said:Oh and you want a sidemount for Orbiter? Here you go ->Side-Mount SDHLV\n\n:OOOOOI'd seen a video of this before I left, but he said at the time he didn't have any plans for releasing it! Damn this has been a great night for the nerd in me, finding DF2010 and the sidemount addon.",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:10.480530176Z",
        "author": "Spacethingy",
        "date": "2011-07-21T11:23:59+0100",
        "id": "a511290826394d9f3b61f651e11a750c",
        "post_id": "post-225918",
        "text": "I cried when they turned off the APU. Almost.The dragon is dead, long live the dragon! (Hysteria, please ignore,:eek:wned:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.609650176Z",
        "author": "eveningsky339",
        "date": "2010-04-12T00:18:19+0100",
        "id": "486424d52d1e06acaf4b28c13ed962f1",
        "post_id": "post-216727",
        "text": "Not if you run Orbiter in VirtualBox, I suppose... Which I already do, since I use virus-free Linux. :tiphat:",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:00.614199296Z",
        "author": "ar81",
        "date": "2010-04-13T14:01:19+0100",
        "id": "05d5574b52814b9fd06ec297ad892568",
        "post_id": "post-216754",
        "text": "Whatever motivation an \"evil\" addon maker may have, it must be very negative. Negativity attracts negative events, and our mission in life is not to spread evil or destruction or sadness or any negative emotions. The guy who engages in that would be overwhelmed by negative events in his life as he attracts negativity.Normally people do not think that what they do to others will happen to them. I have known of very clear examples of people who felt invincible, almost as powerful as God, and ended up badly. Whatever you give to life, it will return to you.I prefer to seed good things, so I harvest good things. Those who seed and spread negativity, will harvest exactly that in their lives. Wanna try? It is up to every one. There is no escape from the laws of life.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:10.542914304Z",
        "author": "HAL9001",
        "date": "2010-06-05T18:38:10+0100",
        "id": "9cf73f732ff68d744b6d20f43e140954",
        "post_id": "post-226011",
        "text": "m3you mean something like the russian cosmos 65-mp (special version of cosmos 3m) but - better and stronger.:lol:",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:00.501009664Z",
        "author": "fort",
        "date": "2010-04-11T14:47:44+0100",
        "id": "ba59cf17eeb54f467c8db1b8362ad374",
        "post_id": "post-216407",
        "text": "ATX Mainboard with an intel celeron 1.1 ghzPseudo ATI radeon 7500 64 MB DDRzraysoft.exe gives me 5\/6 fps and the picture rendering seems good. The others's exe, a white screen with a win alert \"...the program encountered a problem and must to close\".",
        "thread_id": 13787
    },
    {
        "@timestamp": "2023-09-14T07:12:59.805238528Z",
        "author": "NukeET",
        "date": "2011-09-11T05:07:11+0100",
        "id": "6c82169f1cf1fad5b41892e75de23e3f",
        "post_id": "post-215073",
        "text": "Broken LinkReferring to the thread's 1st post, this link:http:\/\/cp2.internet-radio.org.uk\/start\/xyonofcalhoun\n\nGives me the following location:http:\/\/www.internet-radio.org.uk\/station\/xyonofcalhoun\/\n\nwhich results in:",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.479967744Z",
        "author": "bwog",
        "date": "2010-05-31T14:19:11+0100",
        "id": "d326e9c5dbdb0908a426b8b813a1f7bd",
        "post_id": "post-216321",
        "text": "Unfortunately it does seem like there are less and less flying simulations now... I really like them, maybe because I've never been in an airplane... (Never...:()",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:10.493856Z",
        "author": "Marg",
        "date": "2021-07-08T19:23:15+0100",
        "id": "e5dd14389e430bda7764ce97395f2fe8",
        "post_id": "post-583940",
        "text": "10 years, I was there! Destiny, to become one of those who have witnessed shuttle launch \"live\" with their own eyes.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.066772992Z",
        "author": "Graham2001",
        "date": "2011-06-12T05:05:19+0100",
        "id": "53f247ef5950b42eba9e040613290385",
        "post_id": "post-215359",
        "text": "I have located another website with a description of the proposed uses for the ROMBUS launch system. The information seems to be slightly more detailed than that provided by the Astronautix pages I linked to in the OP.1. Rombus Launch Vehiclehttp:\/\/www.pmview.com\/spaceodysseytwo\/spacelvs\/sld008.htm2. Project Selena: Rombus to the Moonhttp:\/\/www.pmview.com\/spaceodysseytwo\/spacelvs\/sld009.htm3. Project Deimos: Rombus to Marshttp:\/\/www.pmview.com\/spaceodysseytwo\/spacelvs\/sld010.htmAnd finally, the NTRS has uploaded some more information, including a map of the proposed launch sites to the north of LC-39.ROMBUS - An Integrated Systems Concept for a Reusable Orbital Module (Booster and Utility Shuttle)",
        "thread_id": 13684
    },
    {
        "@timestamp": "2023-09-14T07:13:10.661352192Z",
        "author": "CaptnDave",
        "date": "2010-06-25T08:09:46+0100",
        "id": "50201436eb6a015c3f20cb015a409248",
        "post_id": "post-226257",
        "text": "My personal favourite is to set the DGIV to auto-hover above the moon, open a turbo pack bay, eject an MMU and drop the turbo pack at the same time and see if he can get to it and slow his fall in time. Or do it dropping two MMUs and seeing if the guy in the turbo pack can rescue his friend too.Another one that I actually submitted a bug report for until I realized my mistake is that in my early days of orbiting, I ejected from the DGIV and saw my crew escape safely... except for the pilot. I had unlimited fuel turned on and his ejection seat kept going - spinning him round and round until the g-forces killed him after about three minutes:)",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:59.810109952Z",
        "author": "Loru",
        "date": "2013-05-17T00:08:29+0100",
        "id": "ff4f1177f753149babe2a1a29ee22f0a",
        "post_id": "post-215111",
        "text": "Braindead Radio Live starts as stated before: 21.00 UTCI'll be playing some rock music and maybe talking\/ranting a bit.Also I'm active on both #orbiterradio and #orbiter-forum IRC channels however I prefer communicating by first one.---------- Post added 05-17-13 at 01:08 AM ---------- Previous post was 05-16-13 at 10:46 PM ----------Thank you all for listening.As usual coments\/suggestions\/complains via O-F PM",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.110212096Z",
        "author": "Cras",
        "date": "2011-10-06T14:45:25+0100",
        "id": "1833ac42ba91dcdc1ffd9a9e84ced6ba",
        "post_id": "post-215475",
        "text": "The platform itself needs to be \"grappled\" by the XR2 into the payload bay, into the middle slot. Then, the platform will grapple the UCGO boxes and hold them.",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66703488Z",
        "author": "Mojave",
        "date": "2010-11-01T14:35:17+0000",
        "id": "b8a6e3351bfc3121038ceb13c6c1f592",
        "post_id": "post-226298",
        "text": "Here is a new one:I was doing these cool stunts with the DGIV, and for some reason I ejected. I fell and fell and fell. I said \"Hey! why is the parachute not opening\" Shortly after I heard a big Whumfff. I then saw big red letters that said DEAD!",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:59.87910272Z",
        "author": "Bj",
        "date": "2010-04-02T02:49:11+0100",
        "id": "db2adf58de98b1d705459eb43a25f964",
        "post_id": "post-215207",
        "text": "Emil said:Good day,dear friends,I have a question for all you space fans:Could the ISS be used to simulate a long duration flight to Mars,bykeeping an expedition aboard the ISS for over a year and half?And not supplying them with Progress or any other vehicle?\n\nThe ISS needs constant boosts and consumables from Soyuz\/Progress vehicles, otherwise the ISS would reenter. Even if it could be boosted high enough it still wouldn't have enough area for consumables for the time duration it takes to go to Mars.In short; probably not.",
        "thread_id": 13667
    },
    {
        "@timestamp": "2023-09-14T07:13:00.471444992Z",
        "author": "Urwumpe",
        "date": "2010-04-11T14:19:02+0100",
        "id": "5000bd7de1b5ff6c852849ea12a1324f",
        "post_id": "post-216295",
        "text": "What I dislike a bit in ASCII sector is that it doesn't much exceed the capabilities of Elite or VegaStrike (who does always for get this?) It is just a cute ASCII version of it so far, true Roguelikes rather replace graphics for more complex game play.",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:00.062260736Z",
        "author": "carlpilot",
        "date": "2010-04-07T11:57:14+0100",
        "id": "f95d0b91ce0f7997a358cf7baf0fc4d0",
        "post_id": "post-215353",
        "text": "Addon never showed upAddon still not approved?I submitted an add-on 4 days ago but it has still not shown up in my add-on account.Does it normally take this long?Carlpilot",
        "thread_id": 13683
    },
    {
        "@timestamp": "2023-09-14T07:13:10.269152256Z",
        "author": "johnz5150",
        "date": "2010-05-25T19:24:29+0100",
        "id": "401010667459211460e2b451a92e51f5",
        "post_id": "post-225104",
        "text": "Holy moly! I like how it looks, and it has a slight resemblance to the USSC Discovery One from 2001.Keep up the great work!",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:00.488062464Z",
        "author": "Notebook",
        "date": "2010-04-12T04:00:21+0100",
        "id": "c5916a2e8b3415a840a3e55c5a2b3aee",
        "post_id": "post-216362",
        "text": "Ark said::lol: Good story. Don't know if it's true, but it's amusing. The two incidents really have little in common, I was just using it as a comparison to convey my respect for the EU people for their discretion.As silly as it seems to adopt WW2 strategies to deal with pirates in dinghys, traveling in convoys may be the best solution. These guys set out with the expectation of going after a helpless and unarmed ship, and know full well they aren't equipped to deal with Navy vessels. All but the stupidest will turn around and go elsewhere. It doesn't solve the underlying problems, but it seems like the most bloodless solution until someone figures out how to really solve it.\n\nThis was my Uncle's ship, didn't get very far, but propably explains why he didn't like flying, or aircraft...http:\/\/www.naval-history.net\/xGM-Chrono-10DE-Cattistock.htmN.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.149852416Z",
        "author": "insanity",
        "date": "2010-04-06T21:31:23+0100",
        "id": "58a614eb6fc55877571bcca80212a37a",
        "post_id": "post-215605",
        "text": "Star Voyager said:Their trying to save their jobs so the Cape doesn't fail as a community. The more jobs lost there, the less productive it will be. The initial jobloss because of the end of the Shuttle was going to be bad. So the cancellation of Constellation just made it worse with even more layoffs.\n\nThe point was why do the people who depend on the government to protect their job complain that the government is communist. They want it both ways, a job (with a paycheck signed by Uncle Sam) and no federal spending in areas that don't impact their lives.",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:10.409479168Z",
        "author": "IronRain",
        "date": "2010-05-27T09:16:42+0100",
        "id": "a7ad0d94e06b6393f5a4f86365e0a4a1",
        "post_id": "post-225374",
        "text": "I think NASA is a bit afraid to give the space station out of hands.... In an interview that I've seen, they said that STS-135 would exist of 4 astronauts (all on the flight-deck) and the mid-deck full of cargo. Some officials are saying that they have some experiments that they want to return...My personal opinion is: Don't fly that STS-135. The shuttles already have flown more than 30 years... let them rest after STS-134, they deserve it!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.92169472Z",
        "author": "Mister Mxyzptlk",
        "date": "2011-04-21T20:40:12+0100",
        "id": "7b786f006e76d0140770ffe504e3c536",
        "post_id": "post-215248",
        "text": "So when will the RCS be fixed. The inability to maneuver a stack is (mem) really kills the fun.",
        "thread_id": 13672
    },
    {
        "@timestamp": "2023-09-14T07:13:10.57429248Z",
        "author": "walsjona",
        "date": "2010-05-27T17:24:24+0100",
        "id": "7dc492ab18f112cd0a05a4803d96f257",
        "post_id": "post-226078",
        "text": "Hi I'm new to writing in c.what is a compiler and where can I get one?",
        "thread_id": 14461
    },
    {
        "@timestamp": "2023-09-14T07:13:00.491545344Z",
        "author": "SiberianTiger",
        "date": "2010-05-19T09:34:21+0100",
        "id": "e592325d7d3e16bbba4e16cfb30057a5",
        "post_id": "post-216391",
        "text": "Andy44 said:Of course, Bligh was an expert seaman and managed to sail his little boat hundreds of miles and survive, but I doubt these pirates had that level of competence.\n\nIf they had little competence in navigation and poor seamanship, then why did they put off their pier in the 1st place? And in addition, it's a gulf - any rough keeping of north-western direction would have brought them to firm soil eventually. Also, it's not an empty ocean, the area is filled with their fellows who'd provided them some help. Perhaps, this is what's actually happened.My concern was they wasn't given enough water, but now this is disproved. I trust the Captain.In today's news, the victim tanker's crew confirmed the pirates were not shot dead, but merely released in their boat (article is in Russian):http:\/\/top.rbc.ru\/society\/19\/05\/2010\/408659.shtml",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:12:59.98616576Z",
        "author": "Submariner",
        "date": "2010-04-08T09:38:37+0100",
        "id": "ebaa88eb4b2b20cc858e5c5c4e3fd79c",
        "post_id": "post-215281",
        "text": "Well it would be nice to combine the polished graphics, detailed missions, and awesome VCs of AMSO with the interactive panels of NASSP.",
        "thread_id": 13677
    },
    {
        "@timestamp": "2023-09-14T07:12:59.831248896Z",
        "author": "Epsilon",
        "date": "2010-04-06T18:48:16+0100",
        "id": "5b9eb8d92ef30daf6e01516bad21d34e",
        "post_id": "post-214949",
        "text": "Remember, kids - Orbiter Radio is going right now. Currently, we have our own DJ Tigerclaw spinning some techno-y tunes. Even if it's a test show, it's got some good music.:DCheck the top of this thread to find out how to connect. ^_^",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.57970432Z",
        "author": "Urwumpe",
        "date": "2010-05-27T20:14:40+0100",
        "id": "872a3ce0bd018ea10fca1be56c24abe6",
        "post_id": "post-226088",
        "text": "First of all, because the ET blocks the antennas of the orbiter and prevents them from sending to the ground stations during launch.Second because this is slightly more effective because the orbiter is then flying in the wake of the ET during the first 80 seconds of flight, which means that it gets less vibrations.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:00.475100416Z",
        "author": "Ghostrider",
        "date": "2010-04-13T06:10:44+0100",
        "id": "c338b589514beacfcb079ab4a40460cc",
        "post_id": "post-216305",
        "text": "Eagle said:Its all these youngin's and their newfangled eyecandy. Back in my day we had 8 bits and we liked it!\n\nYeah, and we used to load our stuff from 12 inch tapes which ran on motors powered by snails in hamster wheels, uphill in neck-deep snow both ways with wheelbarrows tied to our noses and feral radioactive mutant mongrel rabid dogs gnawing at our heads. :thumbup:",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:10.653536Z",
        "author": "vonneuman",
        "date": "2010-05-29T23:44:10+0100",
        "id": "43f2a9522c174eeeaec62316d6efe791",
        "post_id": "post-226202",
        "text": "http:\/\/orbiter-forum.com\/showthread.php?t=15913",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.066175744Z",
        "author": "Graham2001",
        "date": "2010-04-03T16:39:45+0100",
        "id": "7258e5f2552746b90b6b58286a39ccbb",
        "post_id": "post-215356",
        "text": "One of the more interesting 1960's super-boosters I think would be perfect for Orbiter.Quasi-SSTO & capable of sending missions to the Moon & Mars...and bring them back.See:Astronautix:ROMBUSManufacturer: Douglas. LEO Payload: 450,000 kg (990,000 lb). to: 185 km Orbit. at: 28.00 degrees. Associated Spacecraft: Project Selena, Project Deimos. Liftoff Thrust: 79,769.000 kN (17,932,784 lbf). Total Mass: 6,363,000 kg (14,028,000 lb). Core Diameter: 24.00 m (78.00 ft). Total Length: 29.00 m (95.00 ft). Development Cost $: 4,088.000 million. in: 1964 average dollars. Launch Price $: 25.000 million. in: 1964 price dollars. Cost comments: Reflight price -$ 25 per pound - after twenty flights. Bono expected the cost per flight to drop to $ 10 per pound ($ 10 million per flight) after 100 re-uses!.* Stage0: 8 x Rombus Tank. Gross Mass: 107,501 kg (236,999 lb). Empty Mass: 18,143 kg (39,998 lb). Motor: 0 x None. Thrust (vac): 0 N ( lbf). Isp: 455 sec. Burn time: 130 sec. Length: 30.49 m (100.03 ft). Diameter: 7.62 m (24.99 ft). Propellants: Lox\/LH2.* Stage1: 1 x Rombus. Gross Mass: 5,102,041 kg (11,248,075 lb). Empty Mass: 306,175 kg (675,000 lb). Motor: 1 x Plug-Nozzle Rombus. Thrust (vac): 101,900.000 kN (22,908,000 lbf). Isp: 455 sec. Burn time: 215 sec. Length: 28.96 m (95.01 ft). Diameter: 16.00 m (52.00 ft). Propellants: Lox\/LH2.\n\nFor the lunar and Mars mission plans see:1.Astronautix: Project Selena2.Astronautix: Project Deimos",
        "thread_id": 13684
    },
    {
        "@timestamp": "2023-09-14T07:13:00.135965184Z",
        "author": "jedidia",
        "date": "2010-04-05T15:37:17+0100",
        "id": "379066ffc4d07d915693484347db0a24",
        "post_id": "post-215527",
        "text": "thanks. That brought me along a fair bit, but the predictions of my little calculator aren't accurate enough... got to do with the periapsis moving quite a bit of course, since the delta-v doesn't get aplied all at once. I'll have to split it up a bit...What I'd need now is a possibility to calculate gamma (angle between radius and prograde direction) given sma, eccentricity, periapsis and time to periapsis. Let's see what I can find...",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:13:00.172548864Z",
        "author": "Shadow Addict",
        "date": "2010-04-06T08:52:09+0100",
        "id": "d267cbe1b76623ebe272311c49b0cf16",
        "post_id": "post-215684",
        "text": "A few days ago, Toady FINALLY released a new version of DF:http:\/\/www.bay12games.com\/forum\/index.php?topic=51948Among theHUGEnumber of updates are arena mode and healthcare, which are elaborated on in that link.I thought the few DF playing members of O-F would like to know, if they didn't already; this will definitely be renewing my interest in DF!As an aside, I'm sorry Furymetals went inactive as it did; after I was gone for that week, all my previous internet interests sort of faded in light of me picking up C++ and learning that. Now, I've cooled the C++ a bit, so I'm doing some more things. Maybe in a little, we can renew Furymetals with the new version of DF?EDIT: DF Accelerator can be found here, for any experiencing lag:http:\/\/www.bay12games.com\/forum\/index.php?topic=51957.0",
        "thread_id": 13717
    },
    {
        "@timestamp": "2023-09-14T07:13:10.196689152Z",
        "author": "george7378",
        "date": "2010-05-23T14:40:55+0100",
        "id": "56a24ea77872ee65571de533af67ab98",
        "post_id": "post-224989",
        "text": "Hi everyone,I recently made these observations at about 12:00GMT today of Sunspot area 1072 using a pair of binoculars to project onto a piece of card:Projection viewing is very easy, and I encourage you to do something similar, or use a solar filter if you have one, as I feel it would be nice for us to build up a little gallery of our solar observations.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:13:00.21467008Z",
        "author": "EtherDragon",
        "date": "2010-04-07T17:34:56+0100",
        "id": "8f42b0ad9312c33d52e83835fe7cc91f",
        "post_id": "post-215812",
        "text": "In new orbiter, all acceleration readouts are in Newtons.",
        "thread_id": 13733
    },
    {
        "@timestamp": "2023-09-14T07:13:00.392303616Z",
        "author": "amansfield",
        "date": "2010-04-10T22:40:15+0100",
        "id": "82ce9a2996b241f0552dafe78b059195",
        "post_id": "post-216219",
        "text": "Invisable MinerThe Miner unit is selectable but I can not see it. Have installed it correctly in my regular orbiter and a clean install but its invisable.First time I've had this problem, everything is in the right place.",
        "thread_id": 13778
    },
    {
        "@timestamp": "2023-09-14T07:13:10.267464704Z",
        "author": "Ark",
        "date": "2010-05-25T00:10:24+0100",
        "id": "6b0d7ef2ba31b1dd59ca90d2cabcc5ca",
        "post_id": "post-225096",
        "text": "Pretty cool looking. I'm curious how you propose to handle imbalance issues in the docked spacecraft.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:00.34895744Z",
        "author": "Urwumpe",
        "date": "2010-04-09T15:25:19+0100",
        "id": "15edbdb063af03d65260efe613bb189a",
        "post_id": "post-216091",
        "text": "RisingFury said:General rule of thumb:Change your energy, when yourvelocityis high.Change your direction, when yourvelocityis low.\n\ncorrection. orbit energy is constant until an external force acts on the vessel.",
        "thread_id": 13762
    },
    {
        "@timestamp": "2023-09-14T07:13:10.394512896Z",
        "author": "Unstung",
        "date": "2010-05-26T20:27:11+0100",
        "id": "2bc213fa6443e11ceb4b2237c9c37261",
        "post_id": "post-225358",
        "text": "I couldn't find anything other than EMPs from Google searching.Maybe a satellite recorded a nuclear test.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Nevada_Test_Site\"]Nevada Test Site - Wikipedia, the free encyclopedia[\/ame]A lot of nukes went off there until '92, probably.",
        "thread_id": 14448
    },
    {
        "@timestamp": "2023-09-14T07:13:00.62480512Z",
        "author": "ex-orbinaut",
        "date": "2010-04-13T16:29:55+0100",
        "id": "bb70acf800f5900a12e90a8f00c88a0f",
        "post_id": "post-216802",
        "text": "I will take advantage of this thread, with no intention of any hijacking. On the contrary, I think it might be good supplementary information to the thread starter, as well as answering my own query, as it relates to the same sort of thing.This is a problem that was solved before with the STL vector library, but I still have problems making it work the old fashioned way. Basically it involves passing a multi dimensional array of a structure to a function.If it is done this way, it works....Code:const int SIDES = 2;\nconst int SHIPS = 10;\n\nstruct my_struct\n{\n    int x;\n    int y;\n    int z;\n};\n\nint main()\n{\n    my_struct ship[SIDES][SHIPS];\n\n    int i;\n    for(i = 0; i < SIDES; i++) \t\n        set_pos(ship[COLOR=\"DarkRed\"][i][\/COLOR]);\n\n    _kbhit();\n    return 0;\n}\n\n\nvoid set_pos(my_struct *st)\n{\n    int j;\n    for(j = 0; j < SHIPS; j++)\n    {\n        st[j].x = (rand() % 20000) - 10000;\n        st[j].y = (rand() % 20000) - 10000;\n        st[j].z = (rand() % 20000) - 10000;\n    }\n}That is to say, passing the first dimension to the function and allowing the function to manage the second in a for-next loop. But I cannot get it to work passing BOTH dimensions at once to the function. Here\u00b4s one example of what I have tried...Code:const int SIDES = 2;\nconst int SHIPS = 10;\n\nstruct my_struct\n{\n    int x;\n    int y;\n    int z;\n};\n\nint main()\n{\n   my_struct ship[SIDES][SHIPS];\n\n   set_pos(ship);\n\n   _kbhit();\n   return 0;\n}\n\n\nvoid set_pos(my_struct **st)\n{\n    int i, j;\n    for(i = 0; i < SIDES; i++)\n    {\n        for(j = 0; j < SHIPS; j++)\n        {\n            st[i][j].x = (rand() % 20000) - 10000;\n            st[i][j].y = (rand() % 20000) - 10000;\n            st[i][j].z = (rand() % 20000) - 10000;\n        }\n     }\n}I imagine that this is wrong because of the fact that I am not really passing a nested structure, which is what I believe the ** would make the function look for. Just putting \"st\" in the function parameter does not work either. So, I am now utterly confused, as I dont believe I can use & and * together (makes no sense to reference and dereference at the same time, even though it looks like that is what it wants, to me).What is the trick, please? Any help greatly appreciated...My thanks for your kind attention.",
        "thread_id": 13807
    },
    {
        "@timestamp": "2023-09-14T07:13:00.110596096Z",
        "author": "Woo482",
        "date": "2012-04-26T21:51:19+0100",
        "id": "f5cb3fe2eca0c7a0d6871c8767e081ff",
        "post_id": "post-215478",
        "text": "Try enabling the \"GDI compatibility\" option in the Video settings menu, having that disabled is the only thing I can think of that will stop the text displaying.",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:10.476182784Z",
        "author": "Chub777",
        "date": "2011-07-21T10:53:43+0100",
        "id": "a08fe2eefdc795d9c6d38efad51fc746",
        "post_id": "post-225895",
        "text": "Shuttle can be seen from KSC!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.863890432Z",
        "author": "eveningsky339",
        "date": "2010-04-02T00:50:55+0100",
        "id": "c659c96b076c54a03e8dd00fb703b2a0",
        "post_id": "post-215145",
        "text": "Izack said:I'll put in in with my sea monkeys and see if they develop tools. I hope it doesn't multiply and make ignite fusion my house!\n\nBrilliant!:cheers:",
        "thread_id": 13662
    },
    {
        "@timestamp": "2023-09-14T07:13:00.202255616Z",
        "author": "Urwumpe",
        "date": "2010-04-10T15:50:42+0100",
        "id": "1c776fd4ad4ac75af20488713b5a049c",
        "post_id": "post-215765",
        "text": "dougkeenan said:At STS-131 launch all systems were go in the final minutes except RSO. With minutes to go (in actual time) he announced he could receive \"String 2\" but not \"String 1.\" That apparently was sufficient and she left on schedule. What kind of string? Anybody know?\n\nThe strings of the Range Safety System - there are two sets of receivers, decoders and Igniters, one to decode is enough to trigger it.",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:00.173169664Z",
        "author": "lennartsmit",
        "date": "2010-04-06T14:34:25+0100",
        "id": "eba55ba40454c4bac0bc5c77a9868936",
        "post_id": "post-215688",
        "text": "Also note that there is an emergency-version of Dwarf Therapist. I discovered that without it I'm lost.http:\/\/dwarftherapist.googlecode.com\/files\/DwarfTherapist-0.4.3.zip",
        "thread_id": 13717
    },
    {
        "@timestamp": "2023-09-14T07:13:10.486609152Z",
        "author": "agentgonzo",
        "date": "2011-07-22T10:00:30+0100",
        "id": "dddfd17fd91283a43cf193ae149d38f1",
        "post_id": "post-225947",
        "text": "Kyle said:Long live the Space Shuttle! I leave you all on the first full day of the post-shuttle era with the iconic pictures.<pics>\n\nI imagined the theme tune from ST:Enterprise playing whilst a montage of images and history of the shuttle programme play when I saw this.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.34045312Z",
        "author": "tblaxland",
        "date": "2010-04-09T03:04:14+0100",
        "id": "97cf0a9e27bc3b42b25cae71cd82bd00",
        "post_id": "post-216054",
        "text": "Firstly, welcome to the forum :hello:The function RedrawPanel_MFDButton looks OK at first glance. Using the Visual Studio debugger, can you confirm that function actually gets called? If so, do you get expected values in \"label\"?EDIT: For info on setting up the debugger for the Orbiter environment, see here:http:\/\/www.orbiterwiki.org\/wiki\/Free_Compiler_Setup#Debugging_the_addon",
        "thread_id": 13758
    },
    {
        "@timestamp": "2023-09-14T07:13:10.465888512Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-20T17:24:06+0100",
        "id": "caf264b8f8529f9fe60383839b82b64d",
        "post_id": "post-225838",
        "text": "Cool side-on view of the ISS from yesterday's flyaround! :thumbup:Hi-res version.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.505801216Z",
        "author": "Fabri91",
        "date": "2010-04-11T13:31:02+0100",
        "id": "2a99a394546ffc473e7bf3b6039f16be",
        "post_id": "post-216422",
        "text": "The only thing that comes to my mind would be to try with a slightly lower perigee in order to have a steeper reentry angle.",
        "thread_id": 13788
    },
    {
        "@timestamp": "2023-09-14T07:12:59.83077632Z",
        "author": "Xyon",
        "date": "2010-04-06T00:02:10+0100",
        "id": "2584ee821dde3eca726b75b96a893d31",
        "post_id": "post-214945",
        "text": "Thanks for tuning in, everyone. Same time Wednesday for me, Epsilon is on the air now.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.836665856Z",
        "author": "Xyon",
        "date": "2010-04-10T14:02:05+0100",
        "id": "79e5b5102b8e396142a53bd2ced08d8f",
        "post_id": "post-214996",
        "text": "I've added a recurring two-hour show to the schedule on Tuesdays, starting 19:00 GMT. No set staff, so nobody needs to commit to doing it, and if nobody can do it then it'll be autostream instead.So, who wants to throw themselves on the list for the first show? (13th April 2010, 19:00 GMT)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.500295936Z",
        "author": "Kyle",
        "date": "2011-01-11T20:31:22+0000",
        "id": "79042bde7f8411de9e21d314fb514910",
        "post_id": "post-225456",
        "text": "Awesome news -- out of tragedy after what happened in Arizona a phoenix rises from the ashes for NASA. Atlantis does indeed get a few more spins around the Earth in the summer. Now lets see a patch!:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.120479488Z",
        "author": "Donamy",
        "date": "2010-04-05T19:01:20+0100",
        "id": "1f113fbefd5a5a9f4c1cb9acd788db7f",
        "post_id": "post-215500",
        "text": "Is this for an RTLS ?",
        "thread_id": 13698
    },
    {
        "@timestamp": "2023-09-14T07:13:10.500786944Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-15T00:25:39+0000",
        "id": "ff4c3406c4a19de8be8380559d3c633c",
        "post_id": "post-225458",
        "text": "SPACE.com: \"NASA's Chances for Extra Space Shuttle Flight in Doubt\".",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.325435904Z",
        "author": "Notebook",
        "date": "2010-04-08T20:49:19+0100",
        "id": "43df7886895d765aac954af8c79a8ccf",
        "post_id": "post-215990",
        "text": "http:\/\/www.esa.int\/esaSC\/SEMUKVZNK7G_index_0.html8 April 2010ESA\u2019s Venus Express has returned the clearest indication yet that Venus is still geologically active. Relatively young lava flows have been identified by the way they emit infrared radiation. The finding suggests the planet remains capable of volcanic eruptions.\n\nN.",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:00.159523072Z",
        "author": "Hispa",
        "date": "2010-06-06T17:18:48+0100",
        "id": "804ddf4f782f1f58e0b0f113f69eacb2",
        "post_id": "post-215642",
        "text": "Would it be possible that the cargoes were ejected slower (or at user-defined velocity)? I've some problems looking for boxes lost in space...:rolleyes:It's one of the useful addons I've ever seen, just after UCGO and UMmu. Thanks!",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:00.371685888Z",
        "author": "jinglesassy",
        "date": "2010-04-10T21:52:28+0100",
        "id": "c4ed581d25229ce1515881bc2b364125",
        "post_id": "post-216148",
        "text": "Poland shouldnt of tried to land(Sorry cant resist) RIP to everyone who died were there any survivors of the crash?",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:13:10.269879296Z",
        "author": "natey787",
        "date": "2010-05-26T11:29:14+0100",
        "id": "8c8826452f55241a2611fde80f5d9bfd",
        "post_id": "post-225109",
        "text": "It looks fabulous, Hispa!Just an idea, it might be a way to keep the weight down while keeping the longer truss, but why not turn the engines around and have them in tractor configuration, at a slight angle from the centerline, in the style of the ISV Venture Star and the Valkyrie concept that was based on?",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:00.486393856Z",
        "author": "Urwumpe",
        "date": "2010-04-11T15:33:07+0100",
        "id": "c4aa9703f8311f19e0fab6df71316862",
        "post_id": "post-216344",
        "text": "Zatnikitelman said:BTW-anyone hear about pirates shooting at a Marine Dock Landing ship?http:\/\/news.blogs.cnn.com\/2010\/04\/10\/suspected-pirates-take-shots-at-u-s-ship\/?hpt=T2\n\nYes. That was a good candidate for a Darwin Award.I also heard that the pirates captured by the Dutch frigate will be send to Germany for the first time in history for their process, because the pirates attacked a purely German ship with a purely German crew and got caught on board it.There are some concerns about the pirates staying in Germany after serving their sentence here, because Germany does not forcefully expel people to Somalia because of the political situation there.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.6193984Z",
        "author": "Woo482",
        "date": "2010-04-12T01:05:02+0100",
        "id": "51212014b06db53a56f80cd71c2c9da8",
        "post_id": "post-216773",
        "text": ":welcome:to Orbiter-Forum !",
        "thread_id": 13804
    },
    {
        "@timestamp": "2023-09-14T07:13:10.65625088Z",
        "author": "Pilot7893",
        "date": "2010-06-09T03:41:53+0100",
        "id": "cdf8c8534facb58d6e386d573d32d664",
        "post_id": "post-226224",
        "text": "There have been plenty of times when I've landed a Turbopack a bit too hard.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.160313344Z",
        "author": "spacecadet",
        "date": "2010-08-10T01:40:56+0100",
        "id": "05505b4679535703c94fdc95bcb1acca",
        "post_id": "post-215648",
        "text": "This and the XR2 UCGO add-ons are great, but it would be really nice to be able to control the velocity of the cargo when it's released. Right now I have to have a UMMU nearby ready to wrangle the cargo when I release it in orbit.",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:10.504736Z",
        "author": "GoForPDI",
        "date": "2011-01-29T20:39:01+0000",
        "id": "a57d4618201b1e84ae4eaf8530949e99",
        "post_id": "post-225477",
        "text": "Excellent! God, its gonna be really weird seeing just four crew members.I vow to follow the next three shuttle missions in down right nosy fashion!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.816595456Z",
        "author": "Xyon",
        "date": "2010-04-02T23:19:55+0100",
        "id": "1e21b77161f6e9d0f010438c437d7bea",
        "post_id": "post-214888",
        "text": "You can access the radio stream in something like Winamp and minimise it to tray, too, so it doesn't get in the way. However an MFD has already been discussed, and I'll look into it when we're established.For now, using an external player is the best solution. And as dgatsoulis said, disable your OrbiterSound's music if you're going to listen and fly. I'd recommend knocking off the ATC audio, too.---------- Post added at 23:19 ---------- Previous post was at 20:18 ----------On air in 45 minutes. Also, welcome to Pablo49, who (all being well) will do his first show next Friday at 19:00 GMT (15:00 - 18:00 EST).",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.556147456Z",
        "author": "dnt462",
        "date": "2010-04-12T21:09:35+0100",
        "id": "9af8d42016f032570b36045ba14e8b52",
        "post_id": "post-216711",
        "text": "I believeUniversal Cargo Deck, release 4will work, though I'm sure there are other alternatives.",
        "thread_id": 13801
    },
    {
        "@timestamp": "2023-09-14T07:13:10.512084992Z",
        "author": "Donamy",
        "date": "2011-05-03T18:00:16+0100",
        "id": "cfd3042cd42a8a6c48ea47b1c5ee07f9",
        "post_id": "post-225512",
        "text": "Orbinaut Pete said:Launch may slip to the 4th of July. Would be quite a way to end the Shuttle program!\n\nMixed emotions with the irony of it.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.833877248Z",
        "author": "Xyon",
        "date": "2010-04-08T17:58:50+0100",
        "id": "c15016b5215cb9925126063192a50433",
        "post_id": "post-214971",
        "text": "Thanks for tuning in!---------- Post added at 17:58 ---------- Previous post was at 00:28 ----------Insanity is now doing a test show on air. Tune in!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.231650048Z",
        "author": "Kiwi",
        "date": "2010-04-07T21:47:41+0100",
        "id": "f243dddd024d656075c1b42ce287ed25",
        "post_id": "post-215865",
        "text": "woo482 said:You should be able to just EVA them after landing on the ground.\n\nAh, yep. That worked, thanks. I wasn't aware that you could EVA them with the inner door closed..Anyway, thanks a bunch:)",
        "thread_id": 13740
    },
    {
        "@timestamp": "2023-09-14T07:12:59.851729664Z",
        "author": "tblaxland",
        "date": "2010-04-08T01:07:14+0100",
        "id": "908a015e73d251ee221e28f1ec04d839",
        "post_id": "post-215139",
        "text": "bwog said:Is it still in space, or has it re-entered the atmosphere?\n\nFrom what I can find, it is still up. Decayed from 693 x 750 km to 638 x 673 km.http:\/\/www.heavens-above.com\/orbit.aspx?satid=29http:\/\/nssdc.gsfc.nasa.gov\/nmc\/spacecraftOrbit.do?id=1960-002B",
        "thread_id": 13661
    },
    {
        "@timestamp": "2023-09-14T07:13:09.703963136Z",
        "author": "computerex",
        "date": "2008-05-14T20:40:32+0100",
        "id": "ff88a40bba7e7d78c9f4d3fcba47a479",
        "post_id": "post-65538",
        "text": "The thing is, it is intercepting messages such as WM_LBUTTONDOWN just fine, so that leads me to believe the hooking is working fine...I wish I could get this to work, it could be useful:Code:#define STRICT\n#define ORBITER_MODULE\n#include <orbitersdk.h>\n#include \"MouseHook.h\"\nMHOOK mch;\nint MouseProc(UINT msg, double x, double y)\n{\n    switch(msg)\n    {\n    case CT_MOUSE_LBD:\n        break;\n    case CT_MOUSE_MOV:\n        sprintf(oapiDebugString(), \"%.2f %.2f %.2f\", x, y, oapiGetSimTime());\n        break;\n    case CT_MOUSE_RBD:\n        break;\n    case CT_MOUSE_MW:\n        sprintf(oapiDebugString(), \"%.2f wheel move\", oapiGetSimTime());\n        break;\n    }\n    return 0;\n}\nDLLCLBK void opcPreStep(double simt, double simdt, double mjd)\n{\n}\nDLLCLBK void opcOpenRenderViewport(HWND hWnd, DWORD wid, DWORD hei, BOOL fullscreen)\n{\n    mch.init(MouseProc, hWnd);\n}\nDLLCLBK void opcCloseRenderViewport()\n{\n}",
        "thread_id": 1439
    },
    {
        "@timestamp": "2023-09-14T07:12:59.809866752Z",
        "author": "Loru",
        "date": "2013-05-14T22:40:27+0100",
        "id": "e50c8f20b04244d89b17fa1bff56f865",
        "post_id": "post-215109",
        "text": "Thursday 16.05.2013 - 21:00 UTC - Braindead Radio Live.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.186420736Z",
        "author": "PhantomCruiser",
        "date": "2010-04-06T20:22:51+0100",
        "id": "173e04b2d2eaf978be0ec73394bc5ddd",
        "post_id": "post-215702",
        "text": "I like the above mentioned already. I'd add that it's great repository of knowledge, for more than just Orbiter. There is always someone here who'll offer assistance, or support\/advice, be it with Orbiter or (if I remember correctly) a prom date.The international points of view also never cease to amaze me. This is truely an International \"Outpost\", and I wish politicians could get along with each other as well as the \"regulars\" do here.I may not always agree with everything here posted, but I respect the members who can post their viewpoint without \"trolling\". There is nothing wrong with \"agreeing to disagree\". Arguements posted are generally well thought out and verifiable via documentation found elsewhere. There will always be \"hot-button\" topics, but we here seem to generally be more amicable than some of my family members around a dinner table.One more thing, very, very little chat-speak. No spamming, and only the occasional lower case i (I).(OK, 3 more things)You guys rock!And, hail:probe:",
        "thread_id": 13720
    },
    {
        "@timestamp": "2023-09-14T07:13:10.184400896Z",
        "author": "TachyonDriver",
        "date": "2008-05-14T23:31:36+0100",
        "id": "8ba834ec204a66c5ac8426aa1fdfdcbc",
        "post_id": "post-65545",
        "text": "Have you tried registering on PPrune? Porfessional Pilot's RUmour NEtwork?http:\/\/www.pprune.org\/forums\/index.phpThey may help, or have info you need.Tach.",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:12:59.81295872Z",
        "author": "dgatsoulis",
        "date": "2010-04-02T00:01:50+0100",
        "id": "140ff10caca0241fcbacd0c10906e21c",
        "post_id": "post-214853",
        "text": "Xyon said:Trying to balance off this problem and fix it or tackle the compatibility issues with Icecast, which does stream in the right bitrates.\n\nRight bitrates: perhaps. Audio: None.The previous configuration was working just fine. Now i hear nothing.I know this isn't a very helpful post. What kind of information do you need from me?",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.20638592Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-09T10:24:20+0100",
        "id": "c7936163793592e39d270d6971f72e1e",
        "post_id": "post-64851",
        "text": "Ah, so \"touch-sensitive\" MFD's (as in: using the mouse on the display itself) may be possible after all! I can think of some nice applications for this (even on some the current MFD's it would be handy).Are there already some MFD's out there that use the mouse on the screen area itself?regards,mcduck",
        "thread_id": 1373
    },
    {
        "@timestamp": "2023-09-14T07:13:10.445639424Z",
        "author": "ky",
        "date": "2011-07-08T17:31:11+0100",
        "id": "6c09ca02db5554ce2404e7a389dd0bc8",
        "post_id": "post-225731",
        "text": "Making a tribute to the shuttle program.Will hopefully be done by tomorrow:).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.814549248Z",
        "author": "astrosammy",
        "date": "2010-04-02T01:04:15+0100",
        "id": "7ac614e6d8619602167a2551fdb0b067",
        "post_id": "post-214868",
        "text": "Nice! Here my requests:Rush - CountdownLaunch music from Apollo 13[nomedia=\"http:\/\/www.youtube.com\/watch?v=iYzIAbLQOm4\"]YouTube- Mars Rover Apollo 13[\/nomedia]",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.214996992Z",
        "author": "Hielor",
        "date": "2010-04-07T19:27:30+0100",
        "id": "e6fae91ebc48fb1aee7917bcd07f8518",
        "post_id": "post-215814",
        "text": "EtherDragon said:In new orbiter, all acceleration readouts are in Newtons.\n\n...Really?Newtons measure force, not acceleration...I can see that being useful for engine readouts, but m\/s^2 is a whole lot more usable...",
        "thread_id": 13733
    },
    {
        "@timestamp": "2023-09-14T07:13:10.474557696Z",
        "author": "Chub777",
        "date": "2011-07-21T10:43:57+0100",
        "id": "e19dca9a1382f60139a606baae97f76b",
        "post_id": "post-225886",
        "text": "13 minutes untill landing. Atlantis just passed Mach 14. ISS passes over KSC in 4 minutes.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.828568064Z",
        "author": "orbiterguy",
        "date": "2010-04-05T02:15:42+0100",
        "id": "69dd6ec7a3ce99dae37bf73b1ef58d72",
        "post_id": "post-214925",
        "text": "not my type i think he should be lookin at our requests and not just playin his own stuff lol",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.81686912Z",
        "author": "Quick_Nick",
        "date": "2010-04-03T07:09:51+0100",
        "id": "34932d8ecb15ab20be511298bcba3b7c",
        "post_id": "post-214891",
        "text": "Xyon said:Good luck with your show, Pablo49. I might be home in time to tune in towards the end.Incidentally, is that time convenient for people to tune in and listen to?\n\nIt appears to be the same times that yours was.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.652642304Z",
        "author": "Mojave",
        "date": "2010-05-29T00:12:53+0100",
        "id": "5cfdd43a36f67b17844fb11d6e515fae",
        "post_id": "post-226194",
        "text": "Ha ha ha ha ha:rofl:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.047840512Z",
        "author": "The Shadow",
        "date": "2010-04-04T21:56:03+0100",
        "id": "44441af50f04aaefcbc1b6028816034b",
        "post_id": "post-215306",
        "text": "It is based somewhat on the Arrow(What can I say? It's a beautiful design! :tiphat:), but the Space Ark is much flatter; while the Arrow is tubular. The reason I chose to go flat is so it would be Easier to build and would be much more stable once landed since only less than 1% of it's career will be spent in space; the rest will be on the ground providing a habitat for life while the planet is terraformed.Yeah, the Arrow and 2012 are the inspiration for it.Don't forget, with 10 or 20 of each kind of lifeform on Earth contained in it's own self-sustained biosphere, this thing is BIG!!!!!!!!!!!:cool:Its purpose is similer to the Axiom in Wall-E, only designed more for the comfort of all life for less time than for the life of humans for a long time.---------- Post added 04-04-10 at 04:56 PM ---------- Previous post was 04-03-10 at 11:04 PM ----------Does anyone have any comments or suggestions for the design of either the mesh or the playability of this craft?I'm hoping to add full-fledged support for different stations, like for engine, power management, things like that, since the ship would be run by many people in real life I thought it would be a good idea to have many of the systems be interactive like in the XR series. More playability during those years of floating along. It'll be awhile though, I'm not done reading \"C++ for Dummies.\" :embarrassed:",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:10.485935104Z",
        "author": "Krikkit",
        "date": "2011-07-21T21:09:20+0100",
        "id": "5b15262b105c49c52bd7e45883b471ad",
        "post_id": "post-225944",
        "text": "diogom said:What's up with 42? :shrug:\n\nIts the ultimate answer.To lifethe Universeand EVERYTHING!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.104794112Z",
        "author": "dbeachy1",
        "date": "2010-04-05T00:46:35+0100",
        "id": "da3bb43772da166a84663c950d3201b6",
        "post_id": "post-215440",
        "text": "MeDiCS said:So I guess there will be no 'oficial' UCGO support :lol:\n\nNone planned at the moment. XR payload logic is designed to use attachments, and UCGO doesn't use attachments, so it would take a fair amount of work to rewrite all that to handle both modes. Given that we have a UCGO cargo deck now, we really don't need native UCGO support anymore. I am tweaking the payload code in the XRs, though, to make configuration a little easier. So since I'm busy on that, I really didn't want to tackle native UCGO cargo support unless there was no other choice.So thanks again, Woo! :tiphat:",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:00.08152832Z",
        "author": "Sortedam",
        "date": "2010-04-03T21:00:48+0100",
        "id": "9187afdd297e7816cd03033c1daef8c5",
        "post_id": "post-215382",
        "text": "It worked! Thank you to everyone who helped!",
        "thread_id": 13690
    },
    {
        "@timestamp": "2023-09-14T07:13:00.169139456Z",
        "author": "Ghostrider",
        "date": "2010-04-06T17:15:07+0100",
        "id": "4c27659f1e507f76e4cbfbb24991ac60",
        "post_id": "post-215677",
        "text": "Doctor Who is on the BBC too...",
        "thread_id": 13716
    },
    {
        "@timestamp": "2023-09-14T07:13:10.141946112Z",
        "author": "Felix24",
        "date": "2010-05-23T03:54:31+0100",
        "id": "e44407bfb8b691f0b0351eeb03983f30",
        "post_id": "post-224975",
        "text": "Orbiter now has the capability of displaying planetary textures up to L11 globally, but can still only render the clouds at a maximum resolution of L8. Cloud microtextures are not sufficient to make up the difference, as they break up dense clouds into an easily discernable repeating pattern.Has an increase in cloud resolution already been considered?",
        "thread_id": 14407
    },
    {
        "@timestamp": "2023-09-14T07:13:00.125554432Z",
        "author": "Tex",
        "date": "2007-11-20T04:40:17+0000",
        "id": "81c779be94a40af6f18e23a257873e34",
        "post_id": "post-12276",
        "text": "Thanks again. I've gotta go de-ice the cameras now since filming on Neptune :lol:",
        "thread_id": 137
    },
    {
        "@timestamp": "2023-09-14T07:13:10.32358912Z",
        "author": "orb",
        "date": "2011-01-23T14:41:20+0000",
        "id": "cb6f34bca80505d37c78ae5e15580e96",
        "post_id": "post-225227",
        "text": "Aviation Week:Errant Satellite To Be Back In Business Soon.",
        "thread_id": 14434
    },
    {
        "@timestamp": "2023-09-14T07:13:00.32964224Z",
        "author": "orb",
        "date": "2012-10-01T15:18:15+0100",
        "id": "69d6a723ffb60ddf271baeb496bd51a2",
        "post_id": "post-216011",
        "text": "ESA:A curious cold layer in the atmosphere of Venus1 October 2012Venus Express has spied a surprisingly cold region high in the planet\u2019s atmosphere that may be frigid enough for carbon dioxide to freeze out as ice or snow.The planet Venus is well known for its thick, carbon dioxide atmosphere and oven-hot surface, and as a result is often portrayed as Earth\u2019s inhospitable evil twin.But in a new analysis based on five years of observations using ESA\u2019s Venus Express, scientists have uncovered a very chilly layer at temperatures of around \u2013175\u00baC in the atmosphere 125 km above the planet\u2019s surface.Click on image to enlarge\u200bThis image of the Venus southern hemisphere illustrates the terminator \u2013 the transitional region between the dayside (left) and nightside of the planet (right). The south pole is near the terminator, just above the centre of the image. The complex atmosphere that surrounds the planet is also clearly visible. The image was taken at ultraviolet wavelengths by the Venus Monitoring Camera (VMC) on ESA\u2019s Venus Express spacecraft on 15 May 2006, when the spacecraft was flying at about 66 500 km distance from the planet.Credits: ESA\/MPS, Katlenburg-Lindau, Germany\u200bThe curious cold layer is far frostier than any part of Earth\u2019s atmosphere, for example, despite Venus being much closer to the Sun.The discovery was made by watching as light from the Sun filtered through the atmosphere to reveal the concentration of carbon dioxide gas molecules at various altitudes along the terminator \u2013 the dividing line between the day and night sides of the planet.Armed with information about the concentration of carbon dioxide and combined with data on atmospheric pressure at each height, scientists could then calculate the corresponding temperatures.\u201cSince the temperature at some heights dips below the freezing temperature of carbon dioxide, we suspect that carbon dioxide ice might form there,\u201d says Arnaud Mahieux of the Belgian Institute for Space Aeronomy and lead author of the paper reporting the results in theJournal of Geophysical Research.Clouds of small carbon dioxide ice or snow particles should be very reflective, perhaps leading to brighter than normal sunlight layers in the atmosphere.\u201cHowever, although Venus Express indeed occasionally observes very bright regions in the Venusian atmosphere that could be explained by ice, they could also be caused by other atmospheric disturbances, so we need to be cautious,\u201d says Dr Mahieux.Click on image to enlarge\u200bThe temperature profile along the terminator for altitudes of 70\u2013160 km above the surface of Venus. The values were derived from the volume density of carbon dioxide molecules measured during solar occultation experiments by Venus Express\u2019 SOIR instrument. The graphic provides the average range of values calculated from 59 measurements taken along the terminator from 88\u00baN to 77\u00baS, during different orbits between 2006 and 2011. The new report finds a prominent cold layer at 125 km sandwiched between two comparatively warmer layers at around 100 km and 140 km. At some locations, the temperatures occasionally dip below the freezing temperature of carbon dioxide, which suggests that carbon dioxide ice or snow could exist at these altitudes.Credits: ESA\/AOES\u2013A.V. Bernus\u200bThe study also found that the cold layer at the terminator is sandwiched between two comparatively warmer layers.\u201cThe temperature profiles on the hot dayside and cool night side at altitudes above 120 km are extremely different, so at the terminator we are in a regime of transition with effects coming from both sides.\u201cThe night side may be playing a greater role at one given altitude and the dayside might be playing a larger role at other altitudes.\u201dSimilar temperature profiles along the terminator have been derived from other Venus Express datasets, including measurements taken during the transit of Venus earlier this year.Models are able to predict the observed profiles, but further confirmation will be provided by examining the role played by other atmospheric species, such as carbon monoxide, nitrogen and oxygen, which are more dominant than carbon dioxide at high altitudes.\u201cThe finding is very new and we still need to think about and understand what the implications will be,\u201d says H\u00e5kan Svedhem, ESA\u2019s Venus Express project scientist.\u201cBut it is special, as we do not see a similar temperature profile along the terminator in the atmospheres of Earth or Mars, which have different chemical compositions and temperature conditions.\u201d{...}Universe Today:Surprise! Hot Venus has a Cold Upper AtmosphereSPACE.com:Strange Layer of Venus Surprisingly ColdSpaceRef:Cold Layer in the Atmosphere of Venus",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:00.639533312Z",
        "author": "garyw",
        "date": "2010-04-12T09:12:21+0100",
        "id": "c7c8f1fd38008f0363442ff73c2ecab9",
        "post_id": "post-216858",
        "text": "DanDixon, the author of universe Sandbox is a member of this site. He posted about the software over here ->http:\/\/www.orbiter-forum.com\/showthread.php?t=2242",
        "thread_id": 13813
    },
    {
        "@timestamp": "2023-09-14T07:13:00.635451392Z",
        "author": "Frogisis",
        "date": "2010-11-22T06:20:40+0000",
        "id": "4f226a1a1b3684b6fbb23d8416b19a7a",
        "post_id": "post-216851",
        "text": "That's gotta be it. My Zs. They really need to end the violence.A month or two ago I moved all the textures out of the folder so the whole thing was just gray, and it still didn't make any difference (unless you're talking about reskinning it entirely so there aren't any textures associated with it at all).The only solution at this point would be to start from scratch, since I don't have the original model anymore (and I don't even think I have Blender installed).I'm dreaming about making an asteroid base in the same vein as this colony, and since it doesn't involve any long, flat pieces there probably won't be any z-fighting, so maybe I could take another crack at that O'Neill colony sometime. It'll be a while, though, as real life\/art\/grad school application is taking a lot of time.",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:10.327373312Z",
        "author": "Bj",
        "date": "2010-05-26T00:47:30+0100",
        "id": "27776cfb588a6c3976ed92f8be3d5e0a",
        "post_id": "post-225230",
        "text": "bwog said:That's when the moon covers the sun, correct?\n\n:eek:h:http:\/\/en.wikipedia.org\/wiki\/Solar_eclipse",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:12:59.729421056Z",
        "author": "Izack",
        "date": "2010-04-01T17:41:19+0100",
        "id": "cc6d6498ffe8cdd38df5c355a657fd24",
        "post_id": "post-214799",
        "text": "Arrowstar said:Sounds like an April Fool's Day joke to me.\n\nHoly crap it's April Fool's Day! I didn't notice!",
        "thread_id": 13655
    },
    {
        "@timestamp": "2023-09-14T07:13:10.661856256Z",
        "author": "BlueRose",
        "date": "2010-06-27T20:01:54+0100",
        "id": "c60b6da62ced9c5aaca50fdce57f92fa",
        "post_id": "post-226262",
        "text": "HARP guns, UMMUs, and satellites: The ultimate skeet shooting challenge.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:59.803249408Z",
        "author": "Xyon",
        "date": "2010-06-10T20:03:38+0100",
        "id": "104919d3242ba2dc6a1075d15504abd4",
        "post_id": "post-215055",
        "text": "That's odd, but shouldn't be happening. At the moment, the autostream is down and I believe insanity has decided not to bother doing his show tonight, for whatever reason, so the cause of that could be that there's no source for the radio.I'm working to get the autostream fixed ASAP, but it's going to take some time.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.837613312Z",
        "author": "Xyon",
        "date": "2010-04-14T09:51:25+0100",
        "id": "3a855f0d8984725346474997a4463b04",
        "post_id": "post-215006",
        "text": "My instrumentation shows you doing a good job.:)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.439499776Z",
        "author": "FSXHD",
        "date": "2011-07-08T16:24:47+0100",
        "id": "7ea5ab588d11c588d5177c08e6cf66c9",
        "post_id": "post-225703",
        "text": "Good god one minute.:salute:Uh oh a hold for a failure.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.158608896Z",
        "author": "Roady",
        "date": "2010-04-11T14:35:25+0100",
        "id": "52ba5fbb9082ae2fecf3c4897051d95d",
        "post_id": "post-215635",
        "text": "Hi woo482!!Thanks for this nice addon.BUT,How can i load UCGO Cargos in this Platform,in your .pdf File you said,that there should come some Message on the XR2 and XR5,but this does not happen in my Game...Im doing something wrong??Geetz Roady",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:00.11620736Z",
        "author": "ex-orbinaut",
        "date": "2010-04-14T14:57:44+0100",
        "id": "e4a3fa6dd59c511c1d6ab94f3ac56a4b",
        "post_id": "post-215492",
        "text": "Moach said:... that\u00b4s enough non-reinvention-of-the-wheel for me...:hmm:\n\nI wouldn't worry too much about avoiding re-inventing the wheel. Doing so is precisely how you go through the process of learning.",
        "thread_id": 13696
    },
    {
        "@timestamp": "2023-09-14T07:13:10.66756608Z",
        "author": "OrbiterSpore",
        "date": "2010-11-17T23:11:33+0000",
        "id": "b90f72523200bfef3fc082874ff57bda",
        "post_id": "post-226303",
        "text": "BombMFD+DG-IV=BAM:)lol",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.172887296Z",
        "author": "Shadow Addict",
        "date": "2010-04-06T09:32:45+0100",
        "id": "45579d25f4cd893335ee4e1320fcc778",
        "post_id": "post-215686",
        "text": "Urwumpe said:since the changes made it practically a completely new game.\n\nI agree; I'm particularly excited about the new healthcare system.",
        "thread_id": 13717
    },
    {
        "@timestamp": "2023-09-14T07:13:00.185806848Z",
        "author": "jinglesassy",
        "date": "2010-04-06T16:39:20+0100",
        "id": "886aa51ab6b25963e4a7da068bf2ff36",
        "post_id": "post-215698",
        "text": "Hello, what do you like most about our little forum founded by tex united under a dream of martins called orbiter:).I like it most because the community is nice and reminds me everyday there isnt only idiots in the world.",
        "thread_id": 13720
    },
    {
        "@timestamp": "2023-09-14T07:13:00.062610688Z",
        "author": "PhantomCruiser",
        "date": "2010-04-07T15:02:05+0100",
        "id": "7e233d8f20902be5c469d933178fb4bd",
        "post_id": "post-215355",
        "text": "I thought I read that it took 4-5 days pending review. After 5 (?) arroved uploads it get's posted with no review required. Or something along those lines, I may have my forums confused. My own upload took about 5 days I think.You could always make it available via rapidshare or something like that...",
        "thread_id": 13683
    },
    {
        "@timestamp": "2023-09-14T07:13:10.434044672Z",
        "author": "Thunder Chicken",
        "date": "2011-07-08T15:46:19+0100",
        "id": "9aff73c2a4f630e22bdee24a3576c0b1",
        "post_id": "post-225677",
        "text": "Are they green for weather now?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.201123584Z",
        "author": "tblaxland",
        "date": "2010-04-07T03:00:57+0100",
        "id": "2e102a536a85403892328a3836d33f92",
        "post_id": "post-215756",
        "text": "Thread re-opened following clean up.Please keep the discussion civil and on-topic:cheers:",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:10.489785088Z",
        "author": "Kyle",
        "date": "2010-10-23T01:17:54+0100",
        "id": "f40dce651ce7a0aa8b01bb166906d1c2",
        "post_id": "post-225424",
        "text": "Noticed in the video how pessimistic they are about STS-135. The bill got passed, it pretty likely they'll get the funding for STS-135 once the appropriation bill is passed.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.400090112Z",
        "author": "ar81",
        "date": "2010-04-13T13:55:12+0100",
        "id": "096dba0924c8e45b9885b90798440511",
        "post_id": "post-216242",
        "text": "jedidia said:That's what war always does. Never stoped anyone...That said, I wouldn't want to see orbiter turned into a space shooter either ( a realistic tactical simulation of what battles in space might be like, maybe, but not star wars - or UC, for that matter).\n\nWhen you study history, finances and politics enough you discover that war takes place when:1.Someone gets rich with war and2.War becomes so popular and natural in BOTH sides, and each side thinks they are the good guys, that people feels that's the way to go.It has nothing to do with random events in history.Orbiter turned into a shooter? The only entertaining way would be \"Asteroids\", but not really like a revamped version of Star Wars. :tiphat:The original Battlecruiser was a bit boring because you had long distances, powerful enemy shields, powerful maneuvering engines, no inertia, low punch weapons that were easy to dodge and hard to aim.This is why the most exciting part of the game was internal micromanagement, not combat.",
        "thread_id": 13779
    },
    {
        "@timestamp": "2023-09-14T07:13:00.327028736Z",
        "author": "Piper",
        "date": "2010-04-09T05:58:10+0100",
        "id": "4debd94a66d419ed7e2eb9819e080cb3",
        "post_id": "post-215995",
        "text": "It's great to see the list of geologically active places in the solar system expanding:)",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:10.558395136Z",
        "author": "Urwumpe",
        "date": "2010-05-28T15:14:11+0100",
        "id": "d341fc4e96d48415bc498c2eaad5774c",
        "post_id": "post-226054",
        "text": "Jarvit\u00e4 said:And unless you're proposing that everyone revert to subsistence farming, the most obvious way I see to overcome that psychological advantage is to improve working conditions.\n\nYes, but for that you will very likely have to make the work more similar to farming... for example not have people do the same task over and over again, like you have in such \"microchip sweat shops\". The work of Farmers is very diverse and you can't actually choose what task to do, the weather dictates it.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:00.60781056Z",
        "author": "supersonic",
        "date": "2010-04-11T23:13:14+0100",
        "id": "1234f752cfe5e05aa8b7c1d51353b6c5",
        "post_id": "post-216719",
        "text": "Having seen the orbiter community, I find it hard believe that someone would do that. So I really don't think that's a worry, but if it did, it would get us with no warning, we probably wouldn't stand a chance at first.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:00.634538496Z",
        "author": "JonnyBGoode",
        "date": "2010-10-29T04:57:01+0100",
        "id": "42baa0229f29574105758fda1b013fcb",
        "post_id": "post-216843",
        "text": "When I use to make add-ons for Half-Life, flickering like that usually meant that the planes of two mesh objects were on top of each other, existing in the same space, and the graphic engine was trying to render the textures of both at the same time.Example: Here is an edge-on view of two rectangular solids. The third dimension is parallel with the viewer's site, i.e. you're looking at that dimension edge-on.The section circled in red is where the faces of these two solids occupy the same space. In that area, the rendering will flicker as the graphic engine tries to display both faces simultaneously. Removing one of the faces in that area (i.e. cutting a hole in one of the solids in that region) will solve the problem.At least, that was how things worked when constructing Half-Life buildings and objects. I'm fairly sure the same would hold true here, but I can't say for 100% certainty since I've not tried to construct anything quite so massive.",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:10.570068736Z",
        "author": "Xyon",
        "date": "2010-05-27T19:05:08+0100",
        "id": "92e777d185a4196234eb83bf02d585a8",
        "post_id": "post-226073",
        "text": "Orbiter 2010 is still in beta and is not public release yet, but there is an open beta downloadablehere.",
        "thread_id": 14460
    },
    {
        "@timestamp": "2023-09-14T07:13:00.613927424Z",
        "author": "dougkeenan",
        "date": "2010-04-12T23:45:12+0100",
        "id": "855dc3266f2ba8fb2276d1a6402d5e0a",
        "post_id": "post-216752",
        "text": "The \"evil\" addon is from the future.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:12:59.790786816Z",
        "author": "Xyon",
        "date": "2010-04-01T22:09:38+0100",
        "id": "4947a1faf8edcc3390e97d7c645d4085",
        "post_id": "post-214840",
        "text": "EDIT: Hope this isn't an April Fool's joke!\n\nIn retrospect, I should perhaps have waited till April 2nd to post that, but it was after noon when I did it. It's no April fool, I promise.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.276974592Z",
        "author": "Logifech",
        "date": "2010-04-08T20:11:25+0100",
        "id": "a5a0b420091c5dd7c52d7781236c45a5",
        "post_id": "post-215985",
        "text": "Ok Thank you",
        "thread_id": 13752
    },
    {
        "@timestamp": "2023-09-14T07:13:09.973901824Z",
        "author": "IronRain",
        "date": "2010-05-22T19:11:43+0100",
        "id": "2e1a6b179ae0ef3c6408cfdfca1ebbf6",
        "post_id": "post-224924",
        "text": ":welcome:",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:12:59.793491712Z",
        "author": "Xyon",
        "date": "2010-04-24T05:29:19+0100",
        "id": "4c73f3700ca46cbbc08602f3c48e28ee",
        "post_id": "post-215019",
        "text": "Tex said:Tonight I will be mixing progressive trance on Orbiter radio. I was scheduled to start at 10pm EST, but I'm not sure if Epsilon's show ends an hour later still. In that case my show will come on at 11pm EST. :thumbup:\n\nI made the adjustment to the schedule. So 10PM EST is your start time for future reference.:)Real smooth radio operations, guys. Thanks for that.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.299173376Z",
        "author": "IronRain",
        "date": "2010-05-25T09:27:04+0100",
        "id": "0454a4e432b059cfab1ec4c921132fc0",
        "post_id": "post-225187",
        "text": "How do you put your own payloads in the Buran-T?\n\nVia payload manager. Go to scenario editor (in-game) and select Buran-T. after that, click on edit, and then click on payload manager. there you can set the payload, and the placement of it.How do you make a scenario via notepad?\n\njust open a random scenario, delete the ship(s) you don't want and add the ship(s) you do want and then ''save it as'' in notepad, and give it another name.How do you create a scenario without the station disappearing?\n\nlets say you have launched Mir-2 with Energia. Close orbiter and open the scenario. delete the Energia stages (if you don't want them anymore) and add ships for new missions to your space station.now you might wonder how to add\/delete ships from a scenario. In every scenario there is a section with: BEGIN_SHIPS and END_SHIPS. this is such section:Code:BEGIN_SHIPS\nLunar_A:spacecraft\/spacecraft3\n  STATUS Orbiting Moon\n  RPOS 1001949.19 -25717.36 -1604411.87\n  RVEL -1360.943 -107.418 -851.372\n  AROT -18.23 -27.10 109.27\n  PRPLEVEL 0:1.000\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999950\nEND\nSkyLinkSat-1:SkyLinkSat\n  STATUS Orbiting Moon\n  RPOS 77702.70 -229320.23 -2266697.63\n  RVEL -1459.227 -88.280 -42.001\n  AROT 5.38 2.70 98.67\n  PRPLEVEL 0:0.926\n  THLEVEL 2:0.000 3:0.000 5:0.031 6:0.000 7:0.000\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  DEPLOY 1 1.0000\n  APSTATE 1\n  TUGSTATE 2\n  SPROTATE 0.162\n  DEPCOUNTER -0.005\nEND\n[COLOR=Red]LRO:Vessels\/LRO\/lro\n  STATUS Orbiting Moon\n  RPOS 626185.28 41799.98 -1778470.86\n  RVEL -1521.183 -0.981 -535.071\n  AROT 166.67 -22.88 -84.81\n  PRPLEVEL 0:0.993 1:1.000\n  NAVFREQ 0 0\n  CONFIGURATION 1\n  ANT 1 1.0000 0.0059 1.0000\n  SOLP 1 1.0000 0.6484 0.4561\n  DVNR 0.0000 0.0000\nEND[\/COLOR]\nEND_SHIPSso, if you want to delete a vessel... lets say LRO, we need to delete the whole LRO section. the Whole LRO section is marked red.with almost every add-on you download comes a scenario. if you want to add the vessel to one of your own scenarios, just copy the section of the vessel and place it between the BEGIN_SHIPS and END_SHIP lines of your own scenario file.if you want to know more, you can always go to your orbiter installation, the ''Doc'' folder and read the PayloadManager and ScenarioEditor documentation.",
        "thread_id": 14428
    },
    {
        "@timestamp": "2023-09-14T07:12:59.812409344Z",
        "author": "Xyon",
        "date": "2020-05-01T21:02:34+0100",
        "id": "63104b9fd4ca6003b5e539bb954390bc",
        "post_id": "post-215131",
        "text": "And we're live! A little later than advertised, but I'll be complaining about the state of the world forjust as longbelieve me.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.818185472Z",
        "author": "wehaveaproblem",
        "date": "2010-04-04T12:16:14+0100",
        "id": "1f93f9638295ab82f6cc76348ebcb56a",
        "post_id": "post-214902",
        "text": "Xyon said:I've told winamp to stream from basically a shuffled MEGAPLAYLIST (Everything in my library) between shows now, so even if there's no show at the time, people can connect and at least have music.\n\nRight then, let's see what embarrassing crap you have hidden in your library that you forgot about shall we...;)\/listenooo jefferson airplane... space is gonna be trippy today then:)edit to add: Avril Lavigne playing Basketcase? now that's just playing with my head... am I allowed to enjoy that?",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.834185216Z",
        "author": "insanity",
        "date": "2010-04-08T19:07:12+0100",
        "id": "0da5293d8e5349cfe26d7bd0ef137dfc",
        "post_id": "post-214974",
        "text": "Well that was a lot of fun. Good way to burn some time, and hopefully I can do it again soon. Nice to have a chance to broadcast tunes. 3 cheers for Xyon!Oh, and classical music=win for me.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.42728064Z",
        "author": "agentgonzo",
        "date": "2011-07-07T12:37:13+0100",
        "id": "1c41953278577bf7f2c7a914d43e991a",
        "post_id": "post-225639",
        "text": "Weather is now at a 70% change of no-go.http:\/\/www.bbc.co.uk\/news\/science-environment-14056219More interestingly is the chance that if it is a scrub, it may be a 48-hour turnaround rather than the usual 24:Local police expect half-to-three-quarters of a million people to try to get near the spaceport to take up a good vantage point.But if a delay is called because of the weather or a last-minute technical gremlin then launch teams might find it hard to get home for sufficient rest before returning to the spaceport to resume the countdown.In that case, a \"scrub\" might prompt managers to simply skip a day and call the second attempt for Sunday. That would provide everyone with more time, but its added bonus would be that the weather looks better the deeper the forecasters look into the weekend.\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.14765184Z",
        "author": "garyw",
        "date": "2010-04-06T09:27:44+0100",
        "id": "0c32aa7a43b68f28535e5e47b5cf26a6",
        "post_id": "post-215582",
        "text": "Shadow Addict said:Also, perhaps this'll inspire someone to release a sidemount addon (as great as the Shuttle-C is, it's not exactly the sidemount) :thumbup:\n\nsidemount is John Shannons idea and has been doing the rounds at NASA HQ labeled \"NOT SHUTTLE-C\" :lol:I thought that the sidemount idea had been killed along with Constellation but then again there are so many rumours going around NASA and the hill it's hard to know what the truth is so best to wait for Obama's speech on 15th April.Oh and you want a sidemount for Orbiter? Here you go -> [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4532\"]Side-Mount SDHLV[\/ame]",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4825536Z",
        "author": "orb",
        "date": "2011-07-21T15:53:57+0100",
        "id": "d2161916fc17324b23117e6343f51228",
        "post_id": "post-225929",
        "text": "Main landing gear wheels stop mark (click to enlarge):Nose landing gear wheels stop mark (click to enlarge):\u200bYou can find more pictures from landing inKSC Media GalleryAnd 2 videos from NASAtelevision:29 minutes, 50 seconds version of STS-135 landing:Atlantis's Final Landing at Kennedy Space CenterCrew welcomed at KSC:STS-135 Crew Welcomed at KSC",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.050601984Z",
        "author": "Hielor",
        "date": "2010-04-10T04:56:30+0100",
        "id": "84706e2fc8ff8f2635e908947e2e8e3b",
        "post_id": "post-215322",
        "text": "The Shadow said:dman1410: It wouldn't be too crazy to put a weather radar on board, I can make the mesh, but for coding it, might be too much hassle.\n\nWhat would you have to code? Orbiter doesn't have any weather for you to track anyway...",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:00.158013184Z",
        "author": "dgatsoulis",
        "date": "2010-04-06T21:38:06+0100",
        "id": "4835170e2c8e97243d6a4955bb66dabc",
        "post_id": "post-215630",
        "text": "This small vid is dedicated to woo482 for his excellent XR5 UCGO Cargo Platform addon.[nomedia=\"http:\/\/www.youtube.com\/watch?v=-tmG7YItRso\"]YouTube- Orbiter XR5 landing[\/nomedia]Sorry about the crappy quality and the terrible sound, but i did this rather hastely in order to thank him in time.I promise i'll make a new one before this weekend.Thanks woo482, i've been waiting for someone to make this addon.:cheers:",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:00.10193024Z",
        "author": "OrbitHangar",
        "date": "2010-04-04T16:38:33+0100",
        "id": "78a49ee048bb8666d05bfd293416acd0",
        "post_id": "post-215427",
        "text": "Author:woo482A rather simple addon created as a way of transporting up to 6 UCGO cargos in the XR2 Ravenstar's payload bay.Update:This update includes quite a few new features like:The ability to consume cargo to add Fuel or Oxygen to the XR2's tanksA Configuration file to change the few user customizable options from their defaultsUMMU Action Areas to load \/ unload cargoXR2 Ravenstar version 1.2 and XRVesselCtrl 2.1 APIs supportThe manual (XR2_UCGOPayloadPlatformV2_2.pdf) contains more information on the update and a better description of the added features.Version 2.2 update:Fixed a bug that stopped fuel being transferred to the XR2(Reported by Foxtrot1)Removed an unneeded mesh from the addon that caused a conflict with my XR5 UCGO addonrecompiled against the Orbiter 2010 Patch 1 SDK and the newer XRVesselCtrl APIsInstallation:Copy the contents of this folder in to your Orbiter root folder, if you're asked to overwrite any files click \"Yes\"Usage:Keys:\"C\" = grapple cargo.\"Shift+C\" = release cargo.\"9\" = select cargo to add.\"Shift+9\" = add selected cargo.\"8\" = Vessel information, e.g. amount of cargos onboard and their mass.\"Numpad Plus \"(+) = Increase payload release velocity.\"Numpad Minus\"(-) = Decrease payload release velocity.\"Numpad 5\" = Reset release velocity to the configuration file default.\"F\" = Consume onboard Fuel cargo.\"O\" = Consume onboard Oxygen cargo.Please report any bugs \/ problems in the Addon release thread on Orbiter-Forum, or send me a PM on Orbiter-Forum and I'll do my best to help youDOWNLOAD",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:10.493448192Z",
        "author": "Kyle",
        "date": "2016-07-21T17:30:20+0100",
        "id": "3e06dd5620d96a44a07e669b357a9204",
        "post_id": "post-225966",
        "text": "Bump for the 5th anniversary of STS-135's landing.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.37063552Z",
        "author": "IronRain",
        "date": "2010-04-10T12:47:25+0100",
        "id": "0aab2a4397f700723610d90720790d17",
        "post_id": "post-216139",
        "text": "Urwumpe said:Looking at the fatality list from Wikipedia, it looks like a large number of important representatives of Poland perished.http:\/\/en.wikipedia.org\/wiki\/2010_Polish_Air_Force_Tu-154_crashEspecially it seems like all commanders-in-chief of the Polish military died in the crash, together with some ministers.Maybe somebody can confirm this, the article states the airport in Smolensk has no ILS, which under that conditions is really a huge hazard, since you can only land visual if you can see something at all.\n\nYes indeed, there were important people on that flight.and about the airport, I think your right, because they were told that landing was actually to dangerous. there are\/were allot of trees in front of the runway...",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:13:00.103074304Z",
        "author": "MeDiCS",
        "date": "2010-04-04T20:01:53+0100",
        "id": "69a6f49e3897e66b6c870193b64e19fd",
        "post_id": "post-215432",
        "text": "What about the XR5? It could pack quite a number of UCGO cargos.Awesome addon nonetheless.",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:09.919100416Z",
        "author": "T.Neo",
        "date": "2010-05-23T23:22:09+0100",
        "id": "8495db9c3429831da26348d7b39716ee",
        "post_id": "post-224905",
        "text": "Indeed.Is it even a Medium Earth Orbit?;)",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:12:59.808035584Z",
        "author": "Quick_Nick",
        "date": "2013-04-27T04:22:53+0100",
        "id": "e8e0d5ff7dd2f1cbc51ff3bcfe0eddd8",
        "post_id": "post-215091",
        "text": "Eccentrus said:btw can I pre-record the session and then broadcast that rather than going live? I think this is prefferable for such a long talk that is going to be needed by my topic (well we have no ads here and there in the stream the sound of me taking more air or drinking water wouldn't be very entertaining)\n\nNot speaking for anyone else, I think that would be acceptable but lack the interaction that some hosts have with the listeners posting messages in IRC.(As long as you are in IRC though, I believe you at least meet the rules as laid out by Xyon)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.361773824Z",
        "author": "AirSimming",
        "date": "2010-05-30T18:12:00+0100",
        "id": "e7665c00e6c2a11c7319065339308886",
        "post_id": "post-225299",
        "text": "I saw it in the news online a few minutes ago. Although I don't like her music, but she seems to speak a kind of British English which sounds nice (I somehow like British English more than American English:p).",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:00.148966912Z",
        "author": "Urwumpe",
        "date": "2010-04-06T17:24:37+0100",
        "id": "980cec18859a8a7b311ef09f8e9633e2",
        "post_id": "post-215595",
        "text": "ar81 said:http:\/\/www.space-multimedia.nl.eu.o...a-of-innovation-and-discovery-&catid=1:latestR&D of new technology to go to Mars.\n\nOk, and now tell the astounded public, how shall NASA develop stuff? In computer simulations, maybe using Orbiter?",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:13:10.481615104Z",
        "author": "Kyle",
        "date": "2011-07-21T11:54:23+0100",
        "id": "edae0eb9e4f0bd57e57b02c35242c9c8",
        "post_id": "post-225923",
        "text": "Everyone, welcome to the post-shuttle US spaceflight gap. NET 4 years long, but they promise to be an exciting 4 years. This year, we'll see another spacecraft leave Cape Canaveral bound for the ISS - Dragon. Next year, we'll see Cygnus and Dragon flying together to the International Space Station. Soon afterwords, CST-100 and DreamChaser will join them. Then, either Dragon, CST-100 or DreamChaser will take Americans to space again.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.194606336Z",
        "author": "Lunar_Lander",
        "date": "2010-04-06T18:25:44+0100",
        "id": "847b2322f41b31f47e3b54bf836097f3",
        "post_id": "post-215731",
        "text": "Hello Orbiteers,you have voted that the letter \u03a6 should be on the Mission patch for my balloon project. Now here is a sketch I made:What you can see there is supposed to be Earth's limb with the atmosphere between Earth and Space like on this image:http:\/\/chamorrobible.org\/images\/pho...-Delta-Gulf-of-Suez-Egypt-20071011-medium.jpgAt the \"north\" end of the Earth should be an aurora, like indicated by the three waves there. The Sun at the top should have the sun's spectrum in the longest ray in the center. The lines to the right should indicate a cosmic ray shower like this:http:\/\/www.ngdc.noaa.gov\/stp\/SOLAR\/COSMIC_RAYS\/image\/shower.gifThe \u03a6 should be included in the place it is in the sketch but you are free to make it look like how you want it!The ring outside should be white and say \"Project \u03a3\u03c4\u03c1\u03b1\u03c4\u00f3\u03c3\u03c6\u03b1\u03b9\u03c1\u03b1\" in the top half. For the lower half I open a poll here until Sunday, April 11.And now you: I would like you to make mission patches like that and then we could have a little contest, after which I would choose one of the designs (and I'll think of a little prize too of course;)). I would appreciate if people take part and thank you in advance:)!",
        "thread_id": 13724
    },
    {
        "@timestamp": "2023-09-14T07:13:00.136939776Z",
        "author": "jedidia",
        "date": "2010-04-21T19:32:22+0100",
        "id": "f68d00cbf9e5192ffb1d8e816a7bbc87",
        "post_id": "post-215540",
        "text": "increase the magnitude of the velocity vector by however much dV you are predicting the engine to provide in that time step\n\nI got pretty much everything working that didn't need KOST, now I'm trying to write the calculator for precisely predicting time to eject, deviation of the periapsis etc. For that I need to do exactly what you said above. I familiarized myself a bit with the KOST functions, and everything seems to be pretty clear, just one thing I don't understand yet (since I never worked with state vectors before, and looking at the source code of state vector mfd doesn't help that much):If I understood the concept of state vectors correctly, it's simply a three-dimensional vector describing position and velocities along the X\/Y\/Z axis of a three dimensional cartesian coordinate system. Now the first question would be, what's it centered on? (I assume heliocentric?).the second and tougher question, how would I go about finding which way is prograde? I assume I'd have to convert them first into vectors relative to the body I'm orbiting, then add them up, apply the appropriate DeltaV to it and split it up again. Does that sound about right?",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:12:59.803890688Z",
        "author": "garyw",
        "date": "2010-06-18T08:25:23+0100",
        "id": "4f00c35e22e1588b7e78a8c5d0f2b853",
        "post_id": "post-215060",
        "text": "Xyon said:As for an authentication window, tis nothing I've set up...\n\nI've seen that pop up when the autostream is down so normally I'll check out theshoutcast pageand see if DJ Jolene is playing tthe stream or not.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.533854208Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-12T04:15:09+0100",
        "id": "2bb9c9767f5b2e1bf1bbaa3acf7d0650",
        "post_id": "post-216675",
        "text": "Here's an idea: a Moon with a Moon with a Moon?Or how about a Moon with a Moon with a Moon with a Moon?Or even a....well, you get the idea.:p",
        "thread_id": 13796
    },
    {
        "@timestamp": "2023-09-14T07:13:09.812874752Z",
        "author": "Krys",
        "date": "2010-05-22T09:49:54+0100",
        "id": "255ef1ab5ba77fd077852120326488dd",
        "post_id": "post-224868",
        "text": "Save me! It's too addictive, not as addictive as bejewelled blitz, but still addictive.",
        "thread_id": 14392
    },
    {
        "@timestamp": "2023-09-14T07:12:59.813938432Z",
        "author": "dgatsoulis",
        "date": "2010-04-02T00:41:19+0100",
        "id": "b4d1fda98f6c736287776183df9f74c2",
        "post_id": "post-214863",
        "text": "David Bowie -Space OddityI'd like to dedicate it to you Xyon, with the outmost respect, and to all our fellow Orbinauts!And a special dedication to Tex. Our comrade who is leaving us (for now).",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.356735744Z",
        "author": "bwog",
        "date": "2010-05-26T15:43:20+0100",
        "id": "6ae9abe9d729b9f87a56095235c06564",
        "post_id": "post-225273",
        "text": "Urwumpe said:No. It is a metal thing.\n\nOddddddd...I thought it was a European techno contest...Is there another one? I was sure there was one.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:00.066884864Z",
        "author": "markp",
        "date": "2011-06-13T08:07:01+0100",
        "id": "1e0f02334d4c5b82dbe5b9d5df0964aa",
        "post_id": "post-215360",
        "text": "Looks very cool! Interesting documents as well.",
        "thread_id": 13684
    },
    {
        "@timestamp": "2023-09-14T07:13:00.161275648Z",
        "author": "Skif",
        "date": "2012-08-25T14:48:36+0100",
        "id": "4a358f6658732fde244d8f401817c3d3",
        "post_id": "post-215656",
        "text": "Help with XR UCGO PlatformHello everybody,I have installed XR-5 UCGO PLATFORM, but it seems something is wrong (I meen wrong with my head:)). Platform is invisible:hailprobe:. probably bad installation or what. Could anyone help me with this - something like step-by-step guide - from installation to using this excellent add-on? I apologize for this question - I\u00b4m orbiter-freshman and i\u00b4m still doing greenhorn\u00b4s mistakes but promise this is the last silly question! Thank you all for upgrading my XR-5 \"Luftflotte\" :hello:",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:10.413134592Z",
        "author": "agentgonzo",
        "date": "2011-06-16T13:46:30+0100",
        "id": "dd3683dbcb4bafc0fbd4ff64f3521ed6",
        "post_id": "post-225557",
        "text": "I've just re-read some stuff about the ETs. It seems that the originally landed in the Indian Ocean (as I mentioned) but the changed flight profile has them entering in the Pacific. I'm not sure where they land now. There have been some instances of people witnessing the ET reentry.http:\/\/shuttle.seti.org\/",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.157201408Z",
        "author": "Woo482",
        "date": "2010-04-06T13:49:02+0100",
        "id": "ca6aab7d2a69d20ae759ff58a5903384",
        "post_id": "post-215624",
        "text": "Thanks:cheers:!",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:00.260508928Z",
        "author": "showithers",
        "date": "2010-04-08T15:03:58+0100",
        "id": "83eb29397545eedd2872b0f43e7d12e6",
        "post_id": "post-215953",
        "text": "I know that this is probably the most common and stupid question asked, but where is orbiter.log? I know that I am have seen it before in the main directory, and I have set the folder options to display hidden folders, but it simply does not exist.",
        "thread_id": 13749
    },
    {
        "@timestamp": "2023-09-14T07:13:10.540942848Z",
        "author": "EtherDragon",
        "date": "2010-05-27T16:55:00+0100",
        "id": "c1b99c6a8f9dd52b3457222a7fedbbfa",
        "post_id": "post-226000",
        "text": "Given the high Isp and high thrust of the Delta Glider, it is not possible using today's technology.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:00.199724544Z",
        "author": "T.Neo",
        "date": "2010-04-06T21:14:35+0100",
        "id": "2b136d0483763428fc21f5b7ec2bc3c8",
        "post_id": "post-215743",
        "text": "you need to leave the orbiter by jumping out of it.\n\nIs this also not possible without having the orbiter in more or less level flight seperated from the stack?",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:00.223491328Z",
        "author": "ATFS",
        "date": "2010-04-21T13:49:54+0100",
        "id": "ac9d60d4636a839199b601715784516b",
        "post_id": "post-215854",
        "text": "Just wanted to post our pictures on Venus and Mercury:http:\/\/www.atimeforscience.org\/2010\/04\/20\/venus-and-mercury-caught-on-tape\/",
        "thread_id": 13739
    },
    {
        "@timestamp": "2023-09-14T07:13:00.401187328Z",
        "author": "ar81",
        "date": "2010-04-13T19:02:11+0100",
        "id": "ef8447bcc409dda1215eaf9c8eb04377",
        "post_id": "post-216253",
        "text": "Urwumpe said:Unless you model power as economic factor...which is possible, but not easy, since political power does not follow classic mathematical models.\n\nBecause there are no models to measure political costs.garyw said:Thatcher.\n\nThanks, I stand corrected.Going back to topic. The last version I played was Battlecruiser Millenium. It got rid of the 2D cockpit and left only the glass cockpit HUD. This is how it was in v1.0.It gave you the feeling of being inside a huge craft. I missed that feeling in Battlecruiser Millenium.",
        "thread_id": 13779
    },
    {
        "@timestamp": "2023-09-14T07:13:10.283390208Z",
        "author": "TSPenguin",
        "date": "2010-05-24T23:58:55+0100",
        "id": "6141931ee83e9383ffd1e2ad5f9f1cc2",
        "post_id": "post-225153",
        "text": "I've seen that in several games connected to overclocking. Albeit I doubt you OC your card, it might be a good idea to run ATItool just to check if the chip is working alright.",
        "thread_id": 14423
    },
    {
        "@timestamp": "2023-09-14T07:13:00.2363072Z",
        "author": "Ark",
        "date": "2010-04-07T23:31:45+0100",
        "id": "418a1a2a557d3a2ae49c06d8b4af6666",
        "post_id": "post-215873",
        "text": "I really like Sidemount just as an unmanned cargo launcher. Taking people to and from orbit can be subcontracted easily enough, but any kind of interplanetary flying will involve large and heavy modules, and Sidemount is perfect for that.",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:10.451249152Z",
        "author": "Moach",
        "date": "2011-07-10T14:46:05+0100",
        "id": "7531ed69eb0666b5a558bc2195ec5c28",
        "post_id": "post-225750",
        "text": "they're lining up an will start the docking withing an hour :thumbup: - so cool!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.09191552Z",
        "author": "Saturn V",
        "date": "2010-04-04T17:53:58+0100",
        "id": "a529b3a93a6a62ec06c43a1baa519020",
        "post_id": "post-215414",
        "text": "Excellentwork !!!! (as usual! :thumbup:)...",
        "thread_id": 13693
    },
    {
        "@timestamp": "2023-09-14T07:13:00.613244416Z",
        "author": "MeDiCS",
        "date": "2010-04-12T22:14:46+0100",
        "id": "0f69a0b1b5c3b597a7fd38b892d9b05e",
        "post_id": "post-216748",
        "text": "ar81 said:True hackers do their stuff for money. Big money, and this is a community with no money involved. You do not use to see billionaires piloting Orbiter.\n\nI'm sorry, but it seems you really don't know much about what you're talking about. First, a list of 'dangerous' file extensions, which, as Urwumpe already posted, is useless. Now you're saying that the only motivation to 'hacking' (quoted because it's the wrong term to use) is money?",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:10.516502272Z",
        "author": "orb",
        "date": "2011-06-03T23:29:36+0100",
        "id": "629d16d384028d2df4da2cdb8d559df6",
        "post_id": "post-225533",
        "text": "More photo galleries from Spaceflight Now (added after that from previous post):Photo Gallery: Final shuttle poised on launch pad(PHOTO GALLERY #2)Photo Gallery: Final shuttle poised on launch pad(PHOTO GALLERY #3)NASASpaceflight:STS-135: Soaked Atlantis undergoing checks following lightning storm",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.110139904Z",
        "author": "garanixx",
        "date": "2011-10-06T12:02:45+0100",
        "id": "bef37d2dd79204ed8e9b7858f415e0f3",
        "post_id": "post-215474",
        "text": "I seem to have a little bit of a problem as well.Whenever I start a scenario with the XR-2, the UCGO platform is not there, although it is present in the scenario editor list of objects that can be inserted.Am I missing something here? I read the documentation, but it says nothing about needing to manually insert\/attach the UCGO platform.Thank you!EDIT: If it helps, I am using XR-2 version 1.4",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:12:59.81318528Z",
        "author": "Pablo49",
        "date": "2010-04-02T00:16:49+0100",
        "id": "db788732e80d2b0e7cdf4bab03273112",
        "post_id": "post-214856",
        "text": "I have it playing alright on my end now, at least no noticeable pitch problems. Occasional buffering lag, but I know my internet is crappy on my end.EDIT: My buffering issues have seemed to pass. Probably since the bitrate is a little lower now. Sounding good.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.56235264Z",
        "author": "george7378",
        "date": "2010-05-27T13:54:51+0100",
        "id": "521dc8e4ffe03f3ba79f721997219d06",
        "post_id": "post-226067",
        "text": "Hi everyone,What kind of maths is involved in predicting a transit of a planet or satellite or an eclipse (which is essentially a transit by the Moon)?Thanks.",
        "thread_id": 14459
    },
    {
        "@timestamp": "2023-09-14T07:13:00.223760384Z",
        "author": "N_Molson",
        "date": "2010-04-21T15:24:06+0100",
        "id": "28c2241e12ef0c148a36255acfd7bc54",
        "post_id": "post-215855",
        "text": "You can even use Orbiter as an astronomy software : you can set a date and simulate what you will see at this moment (put a vessel where you are).",
        "thread_id": 13739
    },
    {
        "@timestamp": "2023-09-14T07:13:00.199406848Z",
        "author": "T.Neo",
        "date": "2010-04-06T21:07:18+0100",
        "id": "9ef9101163062d92791a1e4229e3abee",
        "post_id": "post-215740",
        "text": "orbiterguy said:The shuttle has an instrument that if you push the button the command capsule will rip off and deploy parachutes keeping the astronauts safe, then as they leave the remaining shuttle self destructs.Just like off the t.v programes lol.\n\nSorry,WHAT?I do hope you are kidding. \"Off the t.v programes lol\" andrealityare two different things.",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:00.344502528Z",
        "author": "Hielor",
        "date": "2010-04-09T01:07:55+0100",
        "id": "056edddae6ba8e0a793624aaa6adec13",
        "post_id": "post-216062",
        "text": "Kaito said:lone behold\n\nIt's \"lo and behold,\" btw:)Nice find!",
        "thread_id": 13759
    },
    {
        "@timestamp": "2023-09-14T07:13:10.342030592Z",
        "author": "Xyon",
        "date": "2010-05-27T03:17:51+0100",
        "id": "9f18c357165053e5f6c2cba6f0ae7c6c",
        "post_id": "post-225259",
        "text": "Ooo, it's like learning to internet all over again:p",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:00.615482624Z",
        "author": "Urwumpe",
        "date": "2010-04-13T15:17:51+0100",
        "id": "0fbae32fbf149f119539fb2210c9e517",
        "post_id": "post-216763",
        "text": "Ghostrider said:Ah, OK. There should be a copy at the Miskatonic University library then.\n\nLikely only in the special collection, near the von Junzt book. I can look into theEx Libris Miskatonici,there should be copy of it at my university.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:10.4436928Z",
        "author": "Codz",
        "date": "2011-07-08T16:40:59+0100",
        "id": "3982cc8c0573a7fdbb5973be1a42db66",
        "post_id": "post-225722",
        "text": "Amazing! Simply amazing.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.4861056Z",
        "author": "Zatnikitelman",
        "date": "2010-04-11T15:28:29+0100",
        "id": "6767eb75577fda763e68de67177c99b5",
        "post_id": "post-216343",
        "text": "I think the Convoy idea is the best. 1 destroyer, or even frigate guarding 5-8 ships flanking them from the rear-oceanside. Could effectively guard the whole line especially if the shepherding ship has small armed vessels to go after the pirate vessels.BTW-anyone hear about pirates shooting at a Marine Dock Landing ship?http:\/\/news.blogs.cnn.com\/2010\/04\/10\/suspected-pirates-take-shots-at-u-s-ship\/?hpt=T2",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:12:59.807055616Z",
        "author": "Xyon",
        "date": "2013-04-24T16:27:01+0100",
        "id": "693058e8e23a94529ff5073721e0ccb8",
        "post_id": "post-215085",
        "text": "That's the ticket! I should add I'll also be working on rewriting that MFD to make it work, but only for 2010-P1 and beyond (i.e the sketchpad interface). I don't have the time to make and maintain two versions, but I'll include the source, in case anyone wants to port it.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.446723328Z",
        "author": "Scruce",
        "date": "2011-07-09T01:28:05+0100",
        "id": "fb897357955b18d21b7e124286a37054",
        "post_id": "post-225739",
        "text": "Images of STS-135 Launch:Atlantis blasts off for the International Space Station on Nasa's last space shuttle mission.The shuttle almost didn't get off the ground though, as the giant countdown clock at Kennedy Space Center stuck at 0.31 seconds for what seemed like an eternity.No stopping now: A plume of smoke rises from the launch pad as Atlantis blasts into space.Off to the ISS: The shuttle was visible for 42 seconds before disappearing into the clouds.The final countdown: The shuttle lifts off as hundreds of fans watch a giant clock countdown with 13 seconds to go.Best view in the house: Some of an estimated one million spectators watch the launch.The blast-off marks the beginning of the end for Nasa's shuttle programme.Thousands gather in the surf and on sand at Cocoa Beach, Florida to watch the shuttle pierce the clouds.Aerial view: The shuttle seen from a nearby Nasa aircraft as it lifts off.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.614090752Z",
        "author": "MeDiCS",
        "date": "2010-04-13T02:21:43+0100",
        "id": "c0b3599c9c15c06c721a86b6d2df1123",
        "post_id": "post-216753",
        "text": "eveningsky339 said:As long as you have a good anti-virus software (I even have a program for my Linux distro) and access to a strong tech support community which provides malware removal programs and instructions, you need not worry too much about viruses.\n\nAV, as already stated, is close to useless with new threads, as also are 'strong tech support community which provides malware removal programs and instructions'. If you need not to worry about threads, then you've already lost.eveningsky339 said:In the end, personal responsibility and common sense is the best anti-virus measure.\n\nAnd lack of trust.ar81 said:I did not say \"only\" but a truly talented hacker would not be someone trying to show off as a dev while he should remain in the shadows because of what he does. Or am I wrong?\n\nWrong, you are overgeneralizing. What motivates a 'hacker' (from the script kiddie to the \u00fcber haxxor, from the white to the black hats plus any good dev, if you feel you want an 'historical' definition) can vary enourmously.ar81 said:Indeed the generic list Urwumpe criticized, was a copy-paste of a list that is available for employees at the company. So it looks like the company has IT people who present generic and incorrect info. Do not blame me, blame IT dept.\n\nNo, I blame you for copy-pasting without mentioning the source, and without really understanding the content.Linguofreak said:Well, yes and no. Generally the OS (Windows does this most) looks at the extension on a file to determine what to do with it when the user opens it. Now I've never tried renaming an executable as a .txt file on Windows, but I just did some experimenting on my Ubuntu system here. An ELF named as a txt, and with the executable flag set, will give the option to either execute or open as a text file, as with a shell script. When named as a jpeg, however, no attempt is made to execute the file, and the OS goes straight to trying to open it with Gimp. So as far as direct, user-requested execution, files without executable extensions are not as much of a threat. (Executable extension, however, can mean an extension that is opened by a program that can carry out arbitrary actions based on commands it finds in a file, such as a shell script).\n\nDon't mix the Linux environment with Windows environment. Linux does not care about extensions at all, and not all infection vectors are about running a malicious executable.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:12:59.815559168Z",
        "author": "Pablo49",
        "date": "2010-04-02T02:07:31+0100",
        "id": "5c62d7c30e9ccc77f04b69177dfa274a",
        "post_id": "post-214877",
        "text": "We would also need people to backup for other DJs, in case they can't get on to run the radio. A set aside email address for requests would be useful too, and all the djs could have access to it, that would keep sending in requests simple. (like when supplying the mp3s, etc)",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.649574656Z",
        "author": "Mojave",
        "date": "2010-05-27T22:59:48+0100",
        "id": "78159b22a71888976ffbca617f3bf0f5",
        "post_id": "post-226172",
        "text": "Ha:)",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:59.830242304Z",
        "author": "TSPenguin",
        "date": "2010-04-05T20:39:48+0100",
        "id": "065ef57719ce7a529042a176aeebe500",
        "post_id": "post-214940",
        "text": "I am happy you liked it. I'll be on air more often from now on.---------- Post added at 21:39 ---------- Previous post was at 20:20 ----------wehaveaproblem said:ahhh, so that's what TSP sounds like... vocally and musically...\n\nMy music varies greatly. This was only one aspect of it. I shall do differently themed shows in the future too.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.993078528Z",
        "author": "docabn",
        "date": "2010-04-02T20:12:39+0100",
        "id": "0de57ba22c073346bed2b634de4b0069",
        "post_id": "post-215291",
        "text": "can the yield be made smaller?I was actually thinking about experimenting with yields IOT to launch raw materials from the surface of the moon for example.",
        "thread_id": 13679
    },
    {
        "@timestamp": "2023-09-14T07:13:00.062088192Z",
        "author": "MeDiCS",
        "date": "2010-04-03T21:16:17+0100",
        "id": "2bbfa1d7bb8d32d46458a9a31e496b91",
        "post_id": "post-215352",
        "text": "carlpilot said:I am 8 years old and looking forward to creating more addons in the future.\n\nThe world would be a better place if older people could write as good as you do :thumbup:.I may have missed something, but:welcome:.",
        "thread_id": 13683
    },
    {
        "@timestamp": "2023-09-14T07:13:10.187856896Z",
        "author": "Urwumpe",
        "date": "2008-05-15T16:38:38+0100",
        "id": "1c03865acde6a22bc58aef6cf27debcc",
        "post_id": "post-65553",
        "text": "Make him an offer he can't refuse.",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:12:59.80429056Z",
        "author": "Xyon",
        "date": "2010-07-04T06:47:41+0100",
        "id": "3bba72135a417e095dab4b495da7244b",
        "post_id": "post-215064",
        "text": "Big, huge, spur-of-the-moment type news!http:\/\/www.orbiterradio.com\/is now ours (well, mine)!I've spent most of the night moving stuff around and getting everything with the new site working like it did on the old site, and it's all set up now. I've knocked together a simple starter page, which will show the stream status and the current song, etc, as well as some links to the old stream page, the Orbiter Radio forums, the schedule, andthe new request system.That request system's inclusion was prompted partly by requests received while nobody but autoDJ was on air - it will allow users to request songs from the autodj bot without having to be on IRC. In addition, DJs can submit listings of all the songs they have (I will explain how to do this to all DJs soon enough) and those songs can be picked during a show.The system doesn't seem to have scope for requesting a song not in the list, but should you want to do that, there's the old type of setup running too, which simply drops an email to[email\u00a0protected].This simple page should be replaced with something a little more full-featured, but no more complex - there will, however, be no web player to stream the radio from this page. This is due to an agreement I have with the server owners. There will of course always be a web player available at the old stream page, a link to which will remain on the new one.I will use the forums there to make announcements of all things Orbiter Radio from now on, so you'd be well-advised to head on over there if you want to keep updated of what's going on with the station, but I will still throw updates in here from time to time (to leech listeners off OF's traffic, of course;)).As always, happy orbiting, and thanks to everyone for making all this hard work worth every minute. o7",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.498497536Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-06T22:11:01+0000",
        "id": "71be9d58b54be29fa74b719617b6a8f1",
        "post_id": "post-225448",
        "text": "Here's Bolden's comments on STS-135 from the AIAA conference yesterday:The NASA Authorization Act of 2010 has recognized the importance to ISS of flying one more shuttle flight in addition to the two remaining on the manifest. We have looked at the safety aspects of that flight, and we have determined that this additional flight is as safe as previous flights and has adequate crew rescue capability if needed. We are currently planning to fly this additional flight, STS-135 \u2013 as the FY 2011 budget process sorts itself out.\n\nSource (MS Word 2007 Document).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.153287424Z",
        "author": "startrekmaniac",
        "date": "2008-05-08T18:42:33+0100",
        "id": "fae0e85cde43796f52624c18bacd8218",
        "post_id": "post-64832",
        "text": "Are there any movies about nasa space program that I have to see. Mainly on the Gemini Program? The Earth to the Moon was really good and I know they have The right stuff. Im I missing any thing else? Are there any others that I must see?",
        "thread_id": 1371
    },
    {
        "@timestamp": "2023-09-14T07:12:59.829413632Z",
        "author": "Xyon",
        "date": "2010-04-05T17:19:46+0100",
        "id": "8945a9284999957e8bc230a99e6aa960",
        "post_id": "post-214932",
        "text": "You can add yourself to the schedule with the show you'd want to do, and I'll get back to you about it.---------- Post added at 12:03 ---------- Previous post was at 12:02 ----------TSPenguin said:I liked his show and requests do not fit everytime. Playing something else would break the theme of the show.Feel free to ask if you can host a request only show...\n\nRequest *only* ? Like... no other music?Uh... *shudders*:p---------- Post added at 17:19 ---------- Previous post was at 12:03 ----------TSPenguin is our newest DJ and is on air RIGHT NOW doing a test show! TUNE IN!(You must ):p",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.507109376Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-27T13:30:32+0100",
        "id": "69f5690160fc768ca2468af450bcc89b",
        "post_id": "post-225489",
        "text": "orb said:It is also understood that some unique views of the International Space Station (ISS) will be observed during Atlantis\u2019 undocking from the orbital outpost, given the Station will be in a different attitude than normal during the flyaround.The ISS\u2019 attitude will be under a yaw of 90 degrees, placing the Y-axis in the Velocity Vector (+\/-YVV). As a result, this will provide some unique side-on views of ISS during Atlantis\u2019 post-undocking manuever.\n\nThese photos are going to be amazing. I think this calls for some Donamy screenshots!:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.501891072Z",
        "author": "Artlav",
        "date": "2010-04-13T12:18:27+0100",
        "id": "8cc4a26ed96c3fad4021c5d8ebd944a4",
        "post_id": "post-216416",
        "text": "Thanks everybody for testing, the results are somewhat discouraging.80 equivalent FPS average, 270 maximum, while i expected it to be in 1000's.",
        "thread_id": 13787
    },
    {
        "@timestamp": "2023-09-14T07:13:00.55108352Z",
        "author": "Racecarlock",
        "date": "2010-04-11T22:30:08+0100",
        "id": "1f824bfd3671925c3b09f9a59d5b6906",
        "post_id": "post-216700",
        "text": "I don't even know how to make a box work in the game. Does anyone know where I can get the delta-glider source code? I want to make the hover thrusters actually make me \"Hover\". Also, I do have spacecraft 3 and multistage 2.",
        "thread_id": 13800
    },
    {
        "@timestamp": "2023-09-14T07:13:10.51944576Z",
        "author": "Dambuster",
        "date": "2011-06-09T14:02:52+0100",
        "id": "4937af12671a9427060ad15a827379e3",
        "post_id": "post-225548",
        "text": "Cool footage of STS-29's ET reentering:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.15993472Z",
        "author": "Woo482",
        "date": "2010-06-06T17:57:14+0100",
        "id": "972e32ad57b3a390eba1327ee0848632",
        "post_id": "post-215645",
        "text": "It pretty much is compatible with any vessel, you'll just need to either use the attachment point on the thing, or use Universal Cargo Deck \/ Payload Manager SDK to attach it to the parent vessel.",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:00.330861568Z",
        "author": "N_Molson",
        "date": "2016-04-19T16:07:26+0100",
        "id": "37a6cdd340d6d42bc14e4265c84d71c0",
        "post_id": "post-216021",
        "text": "This place gets better and better as we explore it. Now you can be cooked inside an acid storm OR be turned into a frozen statue before some wind gust spreads you in the form of little ice cubes. :lol:Venus might soon be renamed \"The place that human beings should avoid at all costs\". Godess of Love... :hmm:",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:00.341024Z",
        "author": "SiameseCat",
        "date": "2010-04-10T18:05:34+0100",
        "id": "c30b4222f2105bc1b55f1e8b3d5f981c",
        "post_id": "post-216058",
        "text": "What does oapiMFDButtonLabel return? If that's returning NULL, it probably means you're not creating the MFD properly. In that case, it might be helpful if you could post the MFD definition code here.",
        "thread_id": 13758
    },
    {
        "@timestamp": "2023-09-14T07:13:10.427844864Z",
        "author": "iamwearingpants",
        "date": "2011-07-07T16:41:24+0100",
        "id": "f1dc23e656d1f93037405031ee9cb31d",
        "post_id": "post-225645",
        "text": "Please, PLEASE no 48-hour scrub, I'll be on vacation by Sunday:cry:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.4Z",
        "author": "jedidia",
        "date": "2010-04-13T08:56:36+0100",
        "id": "74a34cf031f397cc56ced0604216ea6b",
        "post_id": "post-216241",
        "text": "1.There is no reason to make war in space.\n\nIf humans indeed manage to spread over the solar system, they will find a reason to bang each others heads. They always do.2.War in space would blow facilities that used to cost billions and took years to build to turn them into ashes.\n\nThat's what war always does. Never stoped anyone...That said, I wouldn't want to see orbiter turned into a space shooter either ( a realistic tactical simulation of what battles in space might be like, maybe, but not star wars - or UC, for that matter).Turning Orbiter into a combat sim is not all that tough.In fact....I think the limits haven't really been pushed yet !\n\nNo, they haven't. Feel free to do so if you don't consider it that tough. I would especially like walking animations for UMMU's, please? (yes, it's possible... but on the toughness scale, I'd consider it pretty high, at least for my coding abilities).",
        "thread_id": 13779
    },
    {
        "@timestamp": "2023-09-14T07:13:10.580797952Z",
        "author": "Zatnikitelman",
        "date": "2010-05-28T04:53:05+0100",
        "id": "bb0189d9838f5a2c9c858f389f99e32b",
        "post_id": "post-226097",
        "text": "Another question that possibly fits in this topic: aside from making easier modifications to the LCs from Apollo to Shuttle, why does the vehicle have to roll from the Orbiter facing land to the Orbiter facing water? Why didn't they design the pad so the vehicle only had to pitch down instead of having to roll then pitch down? Any guidance maneuver involving gimbaling the engines would reduce the thrust put into acceleration so you could launch less payload. Right?",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:13:00.37635328Z",
        "author": "dumbo2007",
        "date": "2010-04-10T13:30:06+0100",
        "id": "26b703a3636ee715657aca5a3b79274d",
        "post_id": "post-216162",
        "text": "I wonder if it would it be possible to run Orbiter on one of these some day :http:\/\/hothardware.com\/News\/Holy-Me...ding-Out-Samples-of-Experimental-48Core-Chip\/Imagine 47 copies of orbiter_ng running in parallel simulating different star systems and \"1 core to merge them all\" ...running the opengl graphics client.The accuracy with which star systems can be simulated both inside and outside would be amazing. I believe that the graphics clients being developed today should be made with this in mind i.e. be able to connect to multiple orbiter simulations and simulate the maths for the interstellar part by itself.",
        "thread_id": 13772
    },
    {
        "@timestamp": "2023-09-14T07:13:00.501142272Z",
        "author": "DaveS",
        "date": "2010-04-11T14:53:07+0100",
        "id": "ddbde6b5cb8c29dba34b7265cfca71f5",
        "post_id": "post-216408",
        "text": "Windows 7 x86, Aero deactivated, Windows Classic skin on.CPU: Intel Core2 Quad Q6600 2.4 GHzRAM: 3 GBVideo card: NVIDIA GeFore 8600 GT 512 MBResolution: 1440x900x32zraysoft: 2zraygpu: Maximized, 10, unmaximized, 18zraygpux10: Maximized, 1, unmaximized, 4zraygpux100: Doesn't run. gpux100 killed the display driver (\"Display driver stopped responding, but it was restored\").Log file attached to this post.",
        "thread_id": 13787
    },
    {
        "@timestamp": "2023-09-14T07:13:00.613335552Z",
        "author": "eveningsky339",
        "date": "2010-04-12T22:22:18+0100",
        "id": "4cf2f28946a5f258349cd8bf4905750b",
        "post_id": "post-216749",
        "text": "MeDiCS said:Linux is safer, but not trouble-free.\n\nI agree.Linux is much safer than Windows in terms of viruses and what not, but malicious scripts and programs will always exist regardless of OS. Even the not-so-widely-used FreeBSD has its share.I personally feel that while it is entirely possible to cause harm via an Orbiter .DLL, there are few to none in the Orbiter community who would attempt such an act. We tend to be more civil and supportive than thepiratebay.org, for example.As long as you have a good anti-virus software (I even have a program for my Linux distro) and access to a strong tech support community which provides malware removal programs and instructions, you need not worry too much about viruses.In the end, personal responsibility and common sense is the best anti-virus measure.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:10.186441728Z",
        "author": "Chipstone306",
        "date": "2008-05-15T13:09:43+0100",
        "id": "a3424045af1d94bace6448ef19a6e52d",
        "post_id": "post-65550",
        "text": "mrspacely said:because I work with an air ambulance company who is pushing FAA regulations aside left and right and Im sick of it. Someone is going to get hurt because of this company unless the FAA finds out how illegal thier operations are..\n\nFrom my experiance with Air ambulance companies ( and i have 7 years now...) Your profession is in dire need of regulation and standardization WITH ENFORCEMENT if you do believe that a patients or flight crews life could be at risk you have a duty to report it to the proper authorities before someone is hurt",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:12:59.827586048Z",
        "author": "orbiterguy",
        "date": "2010-04-05T00:08:14+0100",
        "id": "b2cf5e72c4c23eea48f883440a7de692",
        "post_id": "post-214917",
        "text": "brilliant show well done",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.427635456Z",
        "author": "DaveS",
        "date": "2011-07-07T15:10:54+0100",
        "id": "241e1f47326a53baa104ce032a943738",
        "post_id": "post-225642",
        "text": "C3PO said:Sounds like they're not quite happy to tank\/de-tank too many times. The broken stringers rattled a few people.\n\nNo, the reason is crew rest. They're expecting so many spectators(500k-750k) that the roads leading to\/from KSC is going to be jammed. So in order to give the crews time to get home to rest and then get back in time, they may elect to go with a 48hr scrub T\/A.It has nothing to do the with the stringers, it's purely a crew rest issue.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.989504Z",
        "author": "Bj",
        "date": "2010-04-02T18:44:43+0100",
        "id": "1ca0fddf43227ec9674f24d1ef12b503",
        "post_id": "post-215284",
        "text": "orbiterguy said:I would like a future spacecraft, but how i would like it is kind of flatpacked like when your main boosters run out and you've got an orbit it all kind of starts to assemble itself and is in the end quite bigger than it actually is. It could be kind of a spacecraft that fires nuke that are guided. I dunno but why don't u guys reply and give some suggestions, and if anybody is willing to make it that would please me\n\nSo your asking for a;Futuristic vesselOnce launched into an orbit will assemble packed and disassembled structures--and just for the heck of it, have nukes on the side like they where Hellfire missiles like on AH-64?Well it would definitely be futuristic, an entire spacecraft vessel built in space? Probably not until year 4012 :lol:anyway for this to work its going to need a lot of animations\/moving parts, ext ext... in other words.. a lot of work.I think someone would have to really bored to try to take this on.Good luck to anyone that tries though.",
        "thread_id": 13678
    },
    {
        "@timestamp": "2023-09-14T07:13:00.051464192Z",
        "author": "jedidia",
        "date": "2010-04-11T19:31:58+0100",
        "id": "b7b25cb60173a9e925a90d8ff4c3c833",
        "post_id": "post-215331",
        "text": "What do you think is decelerating the ship? The friction. Because the rotter is on a non spinning part of the ship it will decelerate. Also the motor you use to spin the wheel will impart an equal but opposite force on the motor, and the ship its attached to, causing it to spin in the opposite direction.\n\nthat is exactly the point. let's take it slowly: If you accelerate the centrifuge clockwise with a motor, the ship will get a counter-clockwise momentum. If you deccelerate the Centrifuge again (accelerating counter-clockwise) the ship will get a clockwise momentum.So once you have the centrifuge up to speed, the slight friction will decelerate it, giving the ship a clockwise momentum. If you use a motor to accelerate it again, the ship will gain a counter-clockwise momentum. Hence, if the centrifuge is constantly decelerated by friction and at the same time accelerated by a motor (I.E. kept at constant speed) the clockwise momentum induced by the deceleration and the counter-clockwise momentum induced by the acceleration cancel each other out. There is no change in the ships momentum.You will have to correct a bit with rcs while bringing the centrifuge up to speed, yes, but once it's there the problem is gone.Or just skip the motors entirely and just use tiny rockets to keep the gravity wheel moving; using RCS to keep the main part of the ship in null rotation.\n\nThat would be a terribly inefficient method. Electricity is easy to come by, fuel isn't.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:00.052684288Z",
        "author": "The Shadow",
        "date": "2010-04-14T02:25:10+0100",
        "id": "91e1f14154d2ba17c1bee9a464e14d96",
        "post_id": "post-215343",
        "text": "I left the possibility of a return to Earth open, but it would take a long time to get the needed fuel for such a venture from Mars.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:13:10.542592256Z",
        "author": "Urwumpe",
        "date": "2010-06-04T12:36:21+0100",
        "id": "e1f27d553587cc08ec98f41158b6a897",
        "post_id": "post-226009",
        "text": "T.Neo said:At least it isn't an X-Wing...\n\nThe X-Wing is kept flying by George Lucas Ego, the most powerful side of the force.",
        "thread_id": 14454
    },
    {
        "@timestamp": "2023-09-14T07:13:00.105493504Z",
        "author": "Woo482",
        "date": "2010-04-05T01:45:20+0100",
        "id": "88afd486d0138779819a166c5ea3b415",
        "post_id": "post-215444",
        "text": "Thanks !, I'll also have a XR5 version of this uploaded soon I hope :thumbup:",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:10.645980672Z",
        "author": "Mojave",
        "date": "2010-05-27T21:28:34+0100",
        "id": "d35b81b99c29f48b8158fd6c564bd7f2",
        "post_id": "post-226163",
        "text": "Post anything related to what you did to kill your UMMU:lol:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.260343552Z",
        "author": "Woo482",
        "date": "2010-04-08T14:52:41+0100",
        "id": "7d06a5e961b3e675e3909c0c48b03cd1",
        "post_id": "post-215952",
        "text": "Any chance of us getting the Orbiter.log after the crash ? that can probably help us find the problem",
        "thread_id": 13749
    },
    {
        "@timestamp": "2023-09-14T07:13:00.13760768Z",
        "author": "jedidia",
        "date": "2010-04-27T14:06:18+0100",
        "id": "785a577312873d0d8caf11445dd65764",
        "post_id": "post-215548",
        "text": "I included the files from the kost-Orbiter sample. Defines in cost_settings.h look fine, and as I said, the compiler doesn't complain. I'm still using VS2005, but I don't think that could have anything to do with it?",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:13:09.973236736Z",
        "author": "Krys",
        "date": "2010-05-22T19:07:51+0100",
        "id": "7a5471a2cb8fd5691dcae1928b6eedf9",
        "post_id": "post-224922",
        "text": "Welcome to O-F, we hope that your stay with us is lasting and your sanity remains partially intact!",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:00.336309504Z",
        "author": "earthorbit",
        "date": "2010-04-10T09:43:36+0100",
        "id": "613e716903b057315b4c39c7c84480f2",
        "post_id": "post-216036",
        "text": "Willkommen im Forum!",
        "thread_id": 13754
    },
    {
        "@timestamp": "2023-09-14T07:13:00.48591104Z",
        "author": "Eagle",
        "date": "2010-04-11T14:29:33+0100",
        "id": "96615eef166cc66769b079645debced2",
        "post_id": "post-216341",
        "text": "Bj said:http:\/\/news.bbc.co.uk\/2\/hi\/africa\/8613388.stmSo I ask, why not? The difference between a burglar in London and these pirates is that they are armed with fully autos and RPGs, I would turn the 127mm and 20mm guns at least in their direction, fire off warning shots at least.\n\n.50cal BMG is already overkill. Piracy attempts tend to fail when there is any resistance by the crew (using the captain's pistol, Molotov cocktails, thrown bricks etc.)Nearly all shipping is unarmed because of international, national, and port regulations. The exception is that captains traditionally keep a single, locked pistol.The current situation certainly isn't ideal.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:10.189861376Z",
        "author": "golden_eye",
        "date": "2008-05-17T16:25:20+0100",
        "id": "c7c4e48561242757c239de41b4237e37",
        "post_id": "post-65555",
        "text": "dutchpirate said:This is only a reference from the AIM, which is a pilots handbook about the regulations pertaining to flight in the U.S. You might be able to cross reference it with the FARshttp:\/\/www.faa.gov\/airports_airtraffic\/air_traffic\/publications\/ATpubs\/AIM\/Chap4\/aim0402.html4-2-4. Aircraft Call Signsb. Air Ambulance Flights.Because of the priority afforded air ambulance flights in the ATC system, extreme discretion is necessary when using the term \"LIFEGUARD.\" It is only intended for those missions of an urgent medical nature and to be utilized only for that portion of the flight requiring expeditious handling. When requested by the pilot, necessary notification to expedite ground handling of patients, etc., is provided by ATC; however, when possible, this information should be passed in advance through non-ATC communications systems.\n\nThis is exactly what my copy of the 2008 FAR\/AIM says. Additionally there is a sub paragraph under it that explains a little more about when you would use the \"Lifeguard\" call sign. Some of the reasons include: first call to an accident scene, carrying patients, organ donors, organs, or other lifesaving materials.The section mentions multiple times that the \"Lifeguard\" call sign should only be used when priority handling is needed for air ambulance type stuff. An airliner having a medical emergency on board probably wouldn't use the \"Lifeguard\" call sign, for example. I'll keep looking to see if I can find anything else.",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:13:00.37195008Z",
        "author": "Fixerger",
        "date": "2010-04-10T22:57:15+0100",
        "id": "94deadaad0f95a9ab697b2632678db9e",
        "post_id": "post-216150",
        "text": "Some guy posted that links with photos:http:\/\/www.sukhoi.ru\/forum\/attachment.php?attachmentid=108982&d=1270893647- map of location. red text from left to right -> location of crash - part of wing - first touchhttp:\/\/www.sukhoi.ru\/forum\/attachment.php?attachmentid=108986&d=1270894126- first (?) trees damaged by falling Tu",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:12:59.905010944Z",
        "author": "AtlantisOnline",
        "date": "2010-04-03T01:09:24+0100",
        "id": "d55db1dbc93e13e2eb3767be7ce1c55a",
        "post_id": "post-215218",
        "text": "Thanks I will check them out",
        "thread_id": 13669
    },
    {
        "@timestamp": "2023-09-14T07:13:00.472845056Z",
        "author": "ar81",
        "date": "2010-04-11T18:52:45+0100",
        "id": "71341896c9d6fc803f50efa35fc162bd",
        "post_id": "post-216300",
        "text": "Eagle said:Well in good news community space-sims remain strong in active development (and most are free!)Off the top of my head:OOliete - Object oriented Elite\n\nIt isOolite. A Windows remake of Elite with the same simple graphics of Elite.If we talk about high quality fan made games, you should seeBablylon 5: I've found her. It is a cool freeware combat sim that is even harder than Independence War and inspired by it. You need to download \"Danger and opportunity\" base game and later you may install custom missions inf you want.If I understand correctly, this B5 fan game was made by russians and it is a state of the art product, worthy of any commercial game, so it makes me wonder how much money is a real drive for innovation, or if innovation exists despite money. Probably they felt tired of waiting for company struggles to settle down and they made their own game to make their dreams come true.Here a screenshot:Orbiter is also at the level of a commercial product thanks to you, people.In the realm of commercial (payware) arcade games,Moonpodhas been doing some low budget developments that are a bit eye catchy that preserve ludology and narratology of games, instead of being just a game engine with sound and graphics and no gameplay.Ludology refers to the \"rules\" part of the game that makes it enjoyable.Narratology refers to the entertainment value of a good story, as if game was an interactive movie.There is an ongoing debate betwen narratologists and ludologists who claim that games should be studied under their views.To me, certainly those are just two approaches that could be worked alone or combined.If we talk about freeware arcade 3D shooters,Bruno R. MarcosStar Wars games are very exciting (the best Star Wars games I have ever played, even better than X-Wing Alliance). Here a screenshot of the base game.There are some addons that allow improved graphics (better meshes and textures):Battle of YavinBattle of EndorNotice that you need to install the game in C:\\Program Files\\<game directory> default directory so addons may work.If we talk about big budget games, money matters for faster and very elaborate development, but also as the company sees no profit, games are left unsupported. Instead, fan made or community made software, seem to deliver at slower pace, but continued support.For example, the old Activision's DOS\/Win95Mechwarrior 2is playable in XP thanks to fan made patching\/apps and support.Activision's Win95Battlezoneis also playable thanks to fan made patches and support.Instead, some games like EF2000 v1.0 is unsupported, Jane's USAF is unsupported due to lack of a fan base and community effort.By the time games reach the cloud, there will be no way to revive games if companies are gone.From a cultural perspective it would be a loss. It is the equivalent of having Star Wars when you were a kid and suddenly see it gone everywhere.",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:09.97428608Z",
        "author": "Alexhortdog95",
        "date": "2010-05-23T01:08:35+0100",
        "id": "5dd2f3912a2d9d06f84d5c4223d71f50",
        "post_id": "post-224925",
        "text": "Thanks all! I think what I'll do is practice my docking procedures until I have them down to a T, then I'll work on re-entry procedures. Thanks for the encouragement!",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:00.605626624Z",
        "author": "dgatsoulis",
        "date": "2010-04-11T22:46:48+0100",
        "id": "edaa43e97886574f9e79bd5a338b43b3",
        "post_id": "post-216713",
        "text": "What if someone was to make an addon that would look like an \"innocent\" base or a new ship, but in reality gained access to all your personal information (emails, banking accounts, passwords, etc.) the minute you installed it?Is it possible?How would we protect ourselves from such a thing?Would the current \"protection\" systems (antiviruses - firewalls) be enough?",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:00.501617152Z",
        "author": "Hielor",
        "date": "2010-04-11T18:48:12+0100",
        "id": "f82eb2c8ede55e8fe43ac151421e695d",
        "post_id": "post-216413",
        "text": "Win7 x64 (aero not disabled)CPU - i7 920 2.66GHzGPU - GeForce 9800 GTS1680x1050zraysoft: 1.19-1.241 sec\/framezraygpu: 40 fps maximized, 64 fps windowedzraygpux10: 6\/15zraygpux100: wouldn't loadBoth zraygpu and zraygpux10 had the following repeated many times in zray.log:warning C7548: % requires \"#extension GL_EXT_gpu_shader4 : enable\" before use0(43)\n\n",
        "thread_id": 13787
    },
    {
        "@timestamp": "2023-09-14T07:13:10.273164032Z",
        "author": "Hispa",
        "date": "2010-05-28T14:48:23+0100",
        "id": "a2b97cb7a27fcadebd3b7417c0f8782c",
        "post_id": "post-225133",
        "text": "I'd like that somebody download a preliminary version of this ship, oficially called \"Long Shot\" (I'm sorry, butFaradaydoesn't match in my idea of a ship name, andAtlantiscould be a little confussing). The file is availablehere.If I do not receive significant issues about this ship in 24 hous, I'll upload it to Orbithangar with some other scenarios.Remember that you need spacecraft3 + patch to run this ship.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:00.609888256Z",
        "author": "MeDiCS",
        "date": "2010-04-12T00:55:59+0100",
        "id": "de85f761506abec2444bdfa519670b8b",
        "post_id": "post-216728",
        "text": "eveningsky339 said:Not if you run Orbiter in VirtualBox, I suppose... Which I already do, since I use virus-free Linux. :tiphat:\n\nLinux is safer, but not trouble-free.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:12:59.82991488Z",
        "author": "dbeachy1",
        "date": "2010-04-05T19:12:03+0100",
        "id": "c07fa821000ade505ffaa825579cd715",
        "post_id": "post-214937",
        "text": "Great show, TSP!! :thumbup:",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.666081024Z",
        "author": "OrbiterSpore",
        "date": "2010-10-28T15:29:18+0100",
        "id": "fbac40bfaad9e8870614031132e09fe1",
        "post_id": "post-226289",
        "text": "1. Launch reentry scenario of ATV-Pegase.2. De-orbit incorrectly and separate the capsule.3. \"Forget\" to activate auto-chute.4. :hello:5....:OMG: :hitit:6. Big red letters...D.E.A.D.:goodnight:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.610722304Z",
        "author": "Ghostrider",
        "date": "2010-04-12T06:07:46+0100",
        "id": "3b8d041beeb903f15956c3400a492352",
        "post_id": "post-216733",
        "text": "Orbinaut Pete said:How about an \"add-on\" that locks Orbiter, and makes you pay to unlock it?Bwa ha ha ha haaaaa! :lol:\n\nWatch out for the Waterboard MFD. :lol:",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:13:00.466626048Z",
        "author": "Ark",
        "date": "2010-04-11T06:28:08+0100",
        "id": "26d4487f39caac4f1347a524f0990df5",
        "post_id": "post-216277",
        "text": "IMO, the genre is dead. Hardcore sims in general are dead, there just isn't a market for them that justifies pulling development personnel away from the cash cow games that sell millions of copies. MW2 made half a billion dollars within five days of release. You can't even find sales statistics for Freelancer or X:3. Ten years ago, gaming was a pretty small group of nerdy people who liked heavily involved games that took a time commitment to play. Now, the game-playing population has exploded, and the vast majority just want to pick up a controller and launch a multiplayer shooter with a 5-minute learning curve and the exact same controls as dozens of similar games, and these people are willing to spend a lot of money on them.So, why would a developer delay other games with massive appeal just to cater to a small group of fans whose sales would barely break even? A good example is the recent Silent Hunter 5. The controls and skill level were dumbed down even more from previous releases, and Ubisoft cared so little about the tiny market for those games that they released it in a nearly unplayable buggy condition AND slapped it with their horriffic copy protection that kicks you out of the game if you aren't online at all times, or if their server crashes or some rightfully pissed-off computer nerds DDOS it.Nobody cares about sims anymore. Much like the internet, gaming has been dumbed down further and further as more and more of the general public gets into it.",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:10.450836992Z",
        "author": "DaveS",
        "date": "2010-08-21T11:45:09+0100",
        "id": "66af8ec35ccfa82514c2055179b6c8cb",
        "post_id": "post-225407",
        "text": "clickypens said:I imagine they're going to get Atlantis ready for LON and put it on the pad and everything, then take it back to the VAB to get ready for 135\n\nThere's no need to roll the vehicle back to the VAB, payload installation into the orbiter will occur at the pad.Atlantis will be fully processed for either STS-335 or STS-135 as both will see the payloads installed into the orbiter at the pad.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.781027328Z",
        "author": "Jrquinlisk",
        "date": "2008-05-08T18:10:50+0100",
        "id": "400648cc30eeb089b2f29ecbeac21abb",
        "post_id": "post-64815",
        "text": "Looks like you need Spacecraft3.dll. You can get it here:http:\/\/users.swing.be\/vinka\/",
        "thread_id": 1366
    },
    {
        "@timestamp": "2023-09-14T07:12:59.748560384Z",
        "author": "Wolfer",
        "date": "2010-04-01T16:05:09+0100",
        "id": "613a04e7d13a45553dc6204ffae1e3d3",
        "post_id": "post-214805",
        "text": "It's just like Stragate! Except we're being attacked by waves of bad songs instead of big-muscle men.:rofl:",
        "thread_id": 13656
    },
    {
        "@timestamp": "2023-09-14T07:13:10.667232768Z",
        "author": "HAL9001",
        "date": "2010-11-04T06:36:08+0000",
        "id": "8f70ff69b16133f9605f3364a3387a40",
        "post_id": "post-226300",
        "text": "I once had tank-problems with a DGIV and so only rcs worked anymore, I deorbited the pilot by rotating the DGIV in the right angle and using the emergency set-burn as retro-grade-burn.DEAD",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:59.8372608Z",
        "author": "Epsilon",
        "date": "2010-04-13T19:54:21+0100",
        "id": "e5e4138d781456ad3a87759864593c2c",
        "post_id": "post-215002",
        "text": "Xyon said:And finally, DJs like Lambo and Epsilon who play a certain sort of music have taken to putting tracklists up in the forum which hosts the schedule page. So if you're wanting one, head on over there and take a peek.\n\nWhile I do maintain my own playlist athttp:\/\/www.etmoonshade.net\/playlist.html, I certainly don't play a \"certain sort\" of music, and I don't have lists of tracks played on the forum.;)For those who give a crap, by the way, my show is moved to Fridays, between Gary and Tex's show. Catch Pablo49 starting at 1100 PST (PST is GMT-7 right now), and listen to Gary, me, and Tex play tunes out to 2200 PST! Hope to see y'all there for the whole thing.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.183941888Z",
        "author": "tl8",
        "date": "2008-05-14T06:54:55+0100",
        "id": "ce5a3e442647eb1b98fdde1097b0c0cd",
        "post_id": "post-65544",
        "text": "Fair enough",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:12:59.804909312Z",
        "author": "Krys",
        "date": "2010-08-15T12:28:36+0100",
        "id": "e5bcf8154895cf8c38ce6c8fa536d801",
        "post_id": "post-215070",
        "text": "hope you get better soon xyon!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.8516032Z",
        "author": "bwog",
        "date": "2010-04-07T13:50:29+0100",
        "id": "37407a00c1807eb5bbf43e38bb2cef49",
        "post_id": "post-215138",
        "text": "Is it still in space, or has it re-entered the atmosphere?",
        "thread_id": 13661
    },
    {
        "@timestamp": "2023-09-14T07:13:00.136483328Z",
        "author": "jedidia",
        "date": "2010-04-15T07:22:15+0100",
        "id": "5f823ca574232dcfd77ea76d68889539",
        "post_id": "post-215535",
        "text": "The quadrants! darn, they haven't been mentioned in any of the example problems I came upon, so I kind of assumed that they could be neglected, at least when calculating with radians...So, even when calculating with radians, I have to split a circle into 4 pieces of 90 degrees each?",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:13:10.5266624Z",
        "author": "Bloodworth",
        "date": "2010-07-12T01:34:14+0100",
        "id": "f7067f355c55eff0bfbfd95efb6e3524",
        "post_id": "post-225979",
        "text": "computerex said:What exactly do you mean by a \"realistic\" warp MFD?\n\nI think he meant relativistic warp.",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:12:59.993574144Z",
        "author": "Artlav",
        "date": "2010-04-02T20:47:56+0100",
        "id": "460986471a133a8bb132d57e68564620",
        "post_id": "post-215295",
        "text": "Anyone knows how strong a bomb should be to knock the Moon out of it's orbit at a good fraction of speed of light?Don't want to fall short of expectations again.",
        "thread_id": 13679
    },
    {
        "@timestamp": "2023-09-14T07:13:10.555140352Z",
        "author": "shangding",
        "date": "2010-05-27T07:23:19+0100",
        "id": "64a6f22c51cc6773c6b41c8204b28430",
        "post_id": "post-226034",
        "text": "wellsome news report have 13th person.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:00.161573888Z",
        "author": "elocoreloco",
        "date": "2013-03-02T06:52:13+0000",
        "id": "6c7466ae833c4a7a8d5920782429365c",
        "post_id": "post-215658",
        "text": "Help with a bugHello everyone,I'm not sure if anyone has seen this problem or has been reported on other threads with the XR5 Platform, when i load a 3rd Platform on the XR5 bay and consume the fuel cargo from the 3rd platform, the parent XR5 fuel tank, goes out of scale, it gives me -999.9% of fuel and the Kilograms goes like in the billions or trillions. the odd thing is that the firts two platform consume or transfer the fuel to the parent XR5 properly without any problem, it is just after the third one loaded, i tested it with a scenerio with the XR5 and platforms, nothing else loaded.Cheers.:hailprobe:",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:13:00.125429248Z",
        "author": "Chipstone306",
        "date": "2007-11-19T23:32:32+0000",
        "id": "61143e60634b90dcded55495c53afa3f",
        "post_id": "post-12275",
        "text": "yeah it sure shouwed the outer bodies in great detail love the music too (Im a House Fan):speakcool:",
        "thread_id": 137
    },
    {
        "@timestamp": "2023-09-14T07:13:00.190944512Z",
        "author": "eveningsky339",
        "date": "2010-04-06T18:44:38+0100",
        "id": "39b184a03db078a3ccd5bc01e9b86925",
        "post_id": "post-215722",
        "text": "I certainly agree that an advanced addon management system is necessary, but for now, the aforementioned utilities will have to suffice.",
        "thread_id": 13723
    },
    {
        "@timestamp": "2023-09-14T07:13:10.23361408Z",
        "author": "Mojave",
        "date": "2010-05-23T22:20:26+0100",
        "id": "fd7af40d2a0db7bc437931539364050e",
        "post_id": "post-225051",
        "text": "Thanks.",
        "thread_id": 14412
    },
    {
        "@timestamp": "2023-09-14T07:12:59.794196736Z",
        "author": "Xyon",
        "date": "2010-04-30T13:23:57+0100",
        "id": "3161aa1e008bfacdd4f8c461fced8c3f",
        "post_id": "post-215024",
        "text": "garyw said:I can start my show an hour early tonight.\n\nSounds good to me, let's go with that.tblaxland said:I listened to a little of Xyon's show earlier. Good work guys\n\nThanks for tuning in!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.405131008Z",
        "author": "Quick_Nick",
        "date": "2008-05-09T04:00:41+0100",
        "id": "fe444a66c82e6843a47adfe87d9abd1a",
        "post_id": "post-64869",
        "text": "Also,whatwebsite\/tutorial??? One of the easiest ways to get bad results from a tutorial would be following it too closely and copying exact values. Most values vary greatly from one situation to another. Unless you are starting a specific scenario associated with the tutorial and have done nothing at all, you will need a unique burn.",
        "thread_id": 1378
    },
    {
        "@timestamp": "2023-09-14T07:13:10.252678912Z",
        "author": "jinglesassy",
        "date": "2010-05-24T08:06:43+0100",
        "id": "4e7a6a954c7f04d8e7600931aa3f0d1f",
        "post_id": "post-225065",
        "text": "Hello, first of all sorry if wrong forum seemed right one for thisThis site lets you view pictures of the moon from lro and mark interesting features\/space hardware\/craters\/boulders etc etcMoonzoo.org",
        "thread_id": 14417
    },
    {
        "@timestamp": "2023-09-14T07:12:59.795867392Z",
        "author": "Xyon",
        "date": "2010-05-15T09:33:40+0100",
        "id": "b0bbbf59b1d19861a9fa4f53e5b838bb",
        "post_id": "post-215036",
        "text": "I put a fix up for a bug noted in IRC, such that Orbiter continued to play the music when returning to launchpad under certain behaviour. This fix should also cause the music to die more gracefully when closing Orbiter while playing.A known bug, btw, is that if you jump into another vessel, that vessel's radio MFD will spawn another playback thread; Fix for that is a WIP.---------- Post added at 09:33 ---------- Previous post was at 07:26 ----------MFD submitted to OH. Since it's the first thing I've released, I'll have to wait for Vash to accept it before it shows up.Edit: There's another bug with it, noted just a few minutes ago; it can't handle a stream source disconnect while playing, such as a DJ change - orbiter CTDs. I'm working on a fix for this.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.485237248Z",
        "author": "Moach",
        "date": "2011-07-21T20:23:01+0100",
        "id": "ee5bc238cd7419c705141168657d549f",
        "post_id": "post-225941",
        "text": "is it just coincidence that the last shuttle landed on the anniversary of the first lunar landing? :shifty:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.406601728Z",
        "author": "pete.dakota",
        "date": "2008-05-11T10:56:38+0100",
        "id": "c789ab8c5e35f8eb7b7c97037b7a62e4",
        "post_id": "post-64884",
        "text": "This is a threadthat me and another user were using to discuss an Apollo 11 IMFD tutorial. I'm not sure if he is still pursuing it. However, there are some useful posts on there, mostly discussing the method for returning to the Earth from the Moon, though.If anyone does want to make a new tutorial for IMFD, feel free to use or ask me about what I've posted there.",
        "thread_id": 1378
    },
    {
        "@timestamp": "2023-09-14T07:13:10.269823488Z",
        "author": "jedidia",
        "date": "2010-05-26T11:20:11+0100",
        "id": "f066d8a83af5126967c0918f1c3d6b13",
        "post_id": "post-225108",
        "text": "The truss is fine at that width, but IMHO there's a lot unnecessary length in it\n\nThat's the most efficient way of radiation protection. considering the engine that monster has to sport, I'd say the length is adequate. The tanks will provide a lot of shielding while they're full, but when fuel gets lower that bonus will decrease.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:12:59.927099392Z",
        "author": "80mileshigh",
        "date": "2010-04-03T10:37:30+0100",
        "id": "df401822afaa2decb056b4334d5c76d3",
        "post_id": "post-215253",
        "text": "orbiterguy said:Is the guy who made on these forums?\n\nHi there. This was a collaborative effort between Sputnik and I. We both post here, though I don't post very often.",
        "thread_id": 13673
    },
    {
        "@timestamp": "2023-09-14T07:13:00.533735424Z",
        "author": "2552",
        "date": "2010-04-12T02:55:48+0100",
        "id": "0556bfe1f4103238343ecb4ff0416bac",
        "post_id": "post-216674",
        "text": "This is possible using regular config files, and I know the [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2620\"]Frontier: 55 Cancri[\/nomedia] does it, but I don't have that anymore. Can someone who has it post it's solar system config file?",
        "thread_id": 13796
    },
    {
        "@timestamp": "2023-09-14T07:13:00.131659264Z",
        "author": "Izack",
        "date": "2010-04-05T03:02:11+0100",
        "id": "ebe4f3aa6123088b5e507329e4c54f5c",
        "post_id": "post-215504",
        "text": "I've read the manuals, I've searched the forums. Maybe I'm blind, stupid or crazy (confirmed on at least two of those;).)I cannot for the life of me use the scenario editor.Specifically, when it comes to placing an object in orbit. This is not a good handicap to have.I've been trying and trying to move an Arrow in LEO into any position near Venus. I know what eccentricity is, and what longitude is (though not how it works in this scenario), but everything else went way over my head.Please help! :suicide: <-- Purely cosmetic---------- Post added at 02:02 AM ---------- Previous post was at 01:28 AM ----------Aw, crap. This is around the time O-F goes to sleep. isn't it?:p",
        "thread_id": 13700
    },
    {
        "@timestamp": "2023-09-14T07:13:00.48544896Z",
        "author": "Notebook",
        "date": "2010-04-11T10:15:30+0100",
        "id": "d7943e22c3fcde72e75b6d458544391d",
        "post_id": "post-216335",
        "text": "I don't think these two cases are comparable. The Afghan? incidenct was a result of not identifying the target, with ship hijacking its obvious if the bad guys are trying to get on board, they probably aren't customs or harbour pilot...Its a tragedy for those civilians, and shows the hard choices the military has to make all the time. I wouldn't like to be on the \"wrong\" end of those guns.Re: the British have better rules of engagement, I'm not sure of that. My Uncle was on a Destroyer during WWII and they got a bit fed-up of the RAF having a go at them, they sometimes fired on known aircraft to \"warn them off\" even when it was identified as friendly.Seems like a dangerous tactic, if they came back with bigger friends...Not sure if that was a sailors tale, as he wasn't too impressed with his last Captain, called him \"an insurance salesman\". Navy slang?N.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:10.341456384Z",
        "author": "DaveS",
        "date": "2010-05-27T01:25:38+0100",
        "id": "5bf731828ccfc6fb7644bccbf54cd5f4",
        "post_id": "post-225255",
        "text": "tblaxland said:That is the case at the moment. I'll see if I can find an alternative for you.\n\nThere already is: Just untick the \"Automatically parse links\" and \"Automatically embed media\" checkboxes.Then links will appear like this:http:\/\/www.youtube.com\/watch?v=FlGRaYZPBC8&playnext_from=TL&videos=Ma3a-ttOKPc&feature=sub",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:00.277434112Z",
        "author": "Hielor",
        "date": "2010-04-09T01:06:45+0100",
        "id": "9567edd3c07a3e3739c681fcb2fb9f48",
        "post_id": "post-215988",
        "text": "Logifech said:If I put the shuttle with the key \"y\" into Space it Crashed down to earth after a few seconds.\n\nFSX doesn't have the ability to simulate orbits. The maximum speed that an object can be travelling in FSX is below the minimum speed required to have a stable orbit at LEO.If you want a space simulator, I would suggest Orbiter.",
        "thread_id": 13752
    },
    {
        "@timestamp": "2023-09-14T07:13:10.447614208Z",
        "author": "ky",
        "date": "2011-07-09T15:10:57+0100",
        "id": "59222b1ced15e4631bb338edc1ac8680",
        "post_id": "post-225745",
        "text": "Very nice.Well,Good luck and Godspeed Atlantis.Thanks for an incredible 25 years of service to the U.S. and NASA.Pushing the boundaries of spaceflight once more.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.749779712Z",
        "author": "Bendarr",
        "date": "2010-04-02T21:22:35+0100",
        "id": "b667938c8ccc653a0a87a95945d52a06",
        "post_id": "post-214814",
        "text": "I've got a Goatee. Does that make me in the wrong universe? That might explain some things about me at times.",
        "thread_id": 13656
    },
    {
        "@timestamp": "2023-09-14T07:13:00.331004672Z",
        "author": "Notebook",
        "date": "2016-07-18T16:56:01+0100",
        "id": "d171f048b1605629e68d1e02ea9d35da",
        "post_id": "post-216022",
        "text": "http:\/\/sci.esa.int\/venus-express\/58085-what-lies-beneath-venus-surface-revealed-through-the-clouds\/18 July 2016Using observations from ESA's Venus Express satellite, scientists have shown for the first time how weather patterns seen in Venus' thick cloud layers are directly linked to the topography of the surface below. Rather than acting as a barrier to our observations, Venus' clouds may offer insight into what lies beneath.\n\n",
        "thread_id": 13753
    },
    {
        "@timestamp": "2023-09-14T07:13:10.592131072Z",
        "author": "Face",
        "date": "2010-05-30T17:57:02+0100",
        "id": "6933a799728c261a1e161359c6401092",
        "post_id": "post-226153",
        "text": "Urwumpe said:No, C++ is for the people who want to leave the prepared roads, while C# programmers are driving big fat SUVs with a mud allergy.\n\nBut they havethis. :rofl:",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:12:59.804004864Z",
        "author": "Xyon",
        "date": "2010-06-18T09:24:07+0100",
        "id": "08a22a49fc0a795d432ec735c19e1ed6",
        "post_id": "post-215061",
        "text": "The common denominator for this authentication window seems to be VLC player. I tune in to other shows with Foobar2000, but I have VLC for playing those videos with odd codecs or whatever. I've never seen the message as described, nor any HTTP authentication window.The link on my redirect splash page sitting behind the webhop athttp:\/\/orbiterradio.thruhere.netis the same link that the webhop used to redirect to, there should be no difference (With the exception of the _blank window target to get rid of the DynDNS header:)).",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.167618048Z",
        "author": "darrenc",
        "date": "2010-05-23T11:31:21+0100",
        "id": "87cd9a56942dab37a296b07438113197",
        "post_id": "post-224978",
        "text": "Howdy, folks!I'm still a relative n00b here, but I'd like to make a suggestion.I've been working on a model of the proposed Russian Kliper (pronounced: \"Clipper\") spacecraft (pic attached, if you are interested), and I realised that something inside me finds great appeal in the more realistic spacecraft Orbiter has to offer. I love the XR-2 as much as anyone, but I feel there is a lack of spacecraft bridging the gap between reality and fantasy. I want more than the Shuttle, but less than the XR-series!This is why I would like to propose the Virtual Aeronautics and Space Administration. The goal:To develop addons for Orbiter which are consistent with current or near-term (<10 years) real life technology.For instance, when developing a new spacecraft, the time will usually come when you realise you need an engine with the thrust of an F1 and the Isp of an ion propulsion system. Or perhaps you need a hull made from unobtanium? The goal of VASA would be to resist temptation to \"fudge the numbers\" and insist on realistic specifications and performance.Every nut and bolt on the spacecraft would have to be accounted for in the final mass. Every increase in Isp would have to be justified. Every bell and whistle would have to face the question: do we really need this?People who I feel could contribute to such an effort include:* Visionaries (to come up with ideas for stuff)* Engineers (people with real-life experience in building stuff)* 3D modellers (to make our stuff look purdy)* Programmers (to make our stuff work)* Tech gurus (to make our stuff realistic)The main appeal to me, of this idea, is that there are times when I don't have enough knowledge or experience in a particular area to do the job properly. I feel that having a (somewhat) organised community, each with their own speciality, would benefit anyone interested in Orbiter addon development. I also think the discussions over what we can afford to include in a spacecraft would be very enlightening, especially from those who do this kind of thing for a living!After watching \"Mars Rising\", I am inspired to suggest an initial goal could be, before this decade is out, to develop a spacecraft for a manned mission to Mars. This is a goal which is perhaps within reach of current technology and challenging enough, without being completely unobtainable.Of course, there is no need to focus on only one project at a time. Different sub-groups could focus their energies on the projects which most appeal to them (VASA-JPL, anyone?).Besides, the worst thing which could happen is it all turns into a beurocratic mess that never gets anything done. But at that point, we would be just like the real NASA, so it's a win-win!So what does the forum think? \"Hell yeah!\", \"not worth the effort\", or \"well-intentioned, but doomed to fail\"?As promised, are pics of my Kliper:",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:12:59.92116992Z",
        "author": "PeterRoss",
        "date": "2010-08-13T09:53:17+0100",
        "id": "cd3f059be3c10ef0451b7ddcd2bf59e8",
        "post_id": "post-215244",
        "text": "The vessel is great, and I really like to use it in my regular flights in the inner solar system. But it lacks the ability to perform manoeuvres while with landers docked to it. It really needs some smart RCS control which will take into account mass center shift like they do it with Dragonfly or Kulch's Tranzit.",
        "thread_id": 13672
    },
    {
        "@timestamp": "2023-09-14T07:13:00.514905344Z",
        "author": "Graham2001",
        "date": "2010-08-07T13:02:16+0100",
        "id": "334a177eee93b8f687e22a3cbad1d38e",
        "post_id": "post-64892",
        "text": "Looks good, does this work with the stock Atlantis?",
        "thread_id": 1379
    },
    {
        "@timestamp": "2023-09-14T07:12:59.791347712Z",
        "author": "Xyon",
        "date": "2010-04-01T22:58:01+0100",
        "id": "f4c2934d8e7185a7ea0574dacaca89eb",
        "post_id": "post-214844",
        "text": "Well, Ok. I have set up a tentative live test running off this rig to see how feasible I can do this under the no-cost umbrella. I've done my best to check with my ISP and what have you, so...http:\/\/xcc.thruhere.net:8000Let's see if what I've got at the minute works, first of all.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.201744896Z",
        "author": "Ark",
        "date": "2010-04-09T22:55:58+0100",
        "id": "f967242ac273c66646378da1ff4762c5",
        "post_id": "post-215761",
        "text": "This thread may be the nerdiest flame war I've ever seen.",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:10.268951296Z",
        "author": "mc_",
        "date": "2010-05-25T16:26:08+0100",
        "id": "2418d92c18c58addeb56f0b76683d775",
        "post_id": "post-225103",
        "text": "This is the examle of right addon developing - understand what you need, and then build it.New docking ports for small vessels looks like a good idea. And, the ship become longer, as i see.It's already looks beautiful, but some textures would be nice too.P.S.: what about a VC? :hail:",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:12:59.829476352Z",
        "author": "wehaveaproblem",
        "date": "2010-04-05T17:23:24+0100",
        "id": "b3782e952bab52fc72b1a5d4df8d0a4f",
        "post_id": "post-214933",
        "text": "ahhh, so that's what TSP sounds like... vocally and musically...Keep it up mate, some harder music today... it's driving on the Ascension Ultra dev lol.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.32278016Z",
        "author": "SiberianTiger",
        "date": "2010-05-25T22:58:21+0100",
        "id": "edfa4a69cc2168dcbd61709f98ef4211",
        "post_id": "post-225222",
        "text": "Does anyone knows, please:* What is that navigational function that the Galaxy-15 performed?* How far is from 133 W to the nearest GEO sweetspot and how far the sat can swing by it?* How many satellites are possibly affected and why it couldn't be countered with electronic measures alone (like shifting the carrier band or such)?And... together with other bad news, this is showing a pattern. Next up, Wormwood Star will fall down on Earth and poison one third of the rivers and the creeks. :blink:",
        "thread_id": 14434
    },
    {
        "@timestamp": "2023-09-14T07:13:00.253906176Z",
        "author": "santy86",
        "date": "2010-04-10T14:27:25+0100",
        "id": "0c40480b28ed698dc842182df60767db",
        "post_id": "post-215938",
        "text": "If you want to keep using only \"Multistage2\", you may do that by defining stages instead of boosters. This means they will not burn in parallel, but i guess you can trick it by having 3 engines as 1st stage (with proper coordinates for the exhaust) that burn for the whole Booster burn time. The second stage has only 1 engine which is the central core and burns for the remaining time.I don\u00b4t know if that\u00b4s clear but I think you can do that by playing a bit around with multistagecheers,santy",
        "thread_id": 13745
    },
    {
        "@timestamp": "2023-09-14T07:13:00.200515072Z",
        "author": "Urwumpe",
        "date": "2010-04-06T22:28:18+0100",
        "id": "b6395f9134cf7743260d4ac9f5d1e4d5",
        "post_id": "post-215750",
        "text": "garyw said:I think there is a difference between the explosives being primed (as in ready for usage) and the system itself from being ARMED by a particular coded signal.\n\nCould be the state of the electronics then, if it follows older Airforce Range Safety standards (ARM\/DETONATE). But I still can't find how the light state is evaluated. Would need to be coming from the SRB MDMs.",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:00.372314368Z",
        "author": "Kalman",
        "date": "2010-04-12T00:12:47+0100",
        "id": "0703491eb45c6effdaf15ed5a0e87868",
        "post_id": "post-216154",
        "text": "Enjo said:There's also a regulation saying that there should never be so many irreplaceable people (think of military guys now) on one plane.\n\nI fully agree with my fellow man here. Half of them should be flight in other plane.Think about what would happen , if some other country attack us now....",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:13:09.918098688Z",
        "author": "T.Neo",
        "date": "2010-05-23T15:26:49+0100",
        "id": "5d2fbfa5e23c24095d53fd7cb79699db",
        "post_id": "post-224898",
        "text": "You'd be better off building a station in LEO and then when it's all done using a series of firings over a long period of time to boost the station into a higher orbit. Why waste all that upmass to reach a high orbit in the first place?\n\nIndeed.Something like an ion engine might work well for that, barring excessive radiation from the Van Allen belts...",
        "thread_id": 14396
    },
    {
        "@timestamp": "2023-09-14T07:13:00.489371136Z",
        "author": "SiberianTiger",
        "date": "2010-05-07T11:20:06+0100",
        "id": "fa8a9c786b89ac0de1df857d1453b351",
        "post_id": "post-216374",
        "text": "WTF happened? :blink:http:\/\/www.sacbee.com\/2010\/05\/07\/2734159\/russia-says-pirates-who-held-tanker.htmlMOSCOW -- The pirates seized by a Russian warship off the coast of Somalia have been released because of \"imperfections\" in international law, Russia's Defense Ministry said Friday.Authorities initially said the pirates would be brought to Russia to face criminal charges after hijacking a Russian oil tanker. But Defense Ministry spokesman Col. Alexei Kuznetsov told The Associated Press on Friday that the pirates have been released.Kuznetsov declined to elaborate on the purported legal flaws that prompted the release.The Law of the Seas Convention, to which Russia is a signatory, says that the courts of a country that seizes a pirated vessel on the high seas has the right to decide what penalties are to be imposed. However, some countries are wary of hauling in pirates for trial for fear of being saddled with them after they serve prison terms.Kuznetsov appeared to echo those concerns when asked why the pirates who seized the tanker were released.\"Why should we feed some pirates?\" he said.Russian President Dmitry Medvedev on Thursday had hinted at potential tough punishment for the pirates, saying \"perhaps we should get back to the idea of establishing an international court and other legal tools\" to prosecute pirates. \"Until then, we'll have to do what our forefathers did when they met the pirates,\" he said.\n\nUnconfirmable Russian sources also say that the pirates were disarmed and released in their own rubber boat, at 300 miles away from the nearest shore, with their GPS equipment removed. One hour later, the boat's radar mark disappeared.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.468192Z",
        "author": "Ark",
        "date": "2010-04-11T07:09:42+0100",
        "id": "7de40eba3083b49e0c482e8766aae592",
        "post_id": "post-216281",
        "text": "ar81 said:With simplistic you mean arrow keys, spacebar and enter keys. Almost like a screensaver... Right?\n\nBy simplistic I mean no more controls than can fit on your average Xbox controller, and nothing radically different from every other game out there.",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:13:10.244238848Z",
        "author": "PDF",
        "date": "2017-05-01T02:03:15+0100",
        "id": "3e1cc8aec0251d193907f23ee2409e3e",
        "post_id": "post-225053",
        "text": "Not working with orbiter 2016 please help",
        "thread_id": 14413
    },
    {
        "@timestamp": "2023-09-14T07:12:59.989248256Z",
        "author": "orbiterguy",
        "date": "2010-04-02T18:16:52+0100",
        "id": "265243830ae46d94073d30a0c3d5c016",
        "post_id": "post-215283",
        "text": "I would like a future spacecraft, but how i would like it is kind of flatpacked like when your main boosters run out and you've got an orbit it all kind of starts to assemble itself and is in the end quite bigger than it actually is. It could be kind of a spacecraft that fires nuke that are guided. I dunno but why don't u guys reply and give some suggestions, and if anybody is willing to make it that would please me",
        "thread_id": 13678
    },
    {
        "@timestamp": "2023-09-14T07:13:10.460192512Z",
        "author": "Cairan",
        "date": "2011-07-16T08:17:46+0100",
        "id": "25204d6d513e40f32214dce5e987eba0",
        "post_id": "post-225802",
        "text": "That would be a first, if GPC-4 is failed and GPC-3's balky switch triggers another Survivor-style vote-out by the others, the shuttle would land with 2 GPC running PASS + 1 running BFSS... Careful there with the switch flipping!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.48563584Z",
        "author": "lennartsmit",
        "date": "2010-04-11T13:07:42+0100",
        "id": "bb72d4ca47a1c3c667c4af2be31a6541",
        "post_id": "post-216338",
        "text": "What are you going to do with the pirates that are captured by navy-ships.Disarm them and throw them out on the ocean? This is what the commander of the HMS Evertsen said about that:\"It is just like the policemen in Amsterdam catching junkies who steal bicycles,\" said one of the Dutch officers on board. \"They kick them out after arresting them and then see them back in the police station the following morning.\"\n\nBring them to the Hague for prosecution for the international court of justice? They will get cells better then their homes and will request asylum.Shoot them up and not capture them at all? There is the possibility of shooting up innocent fishermen.Some solutions would be to go in large armed convoys.Large ships could carry non-lethal weapons like LRAD's.Maybe arming the officers? I know the captain has at least one gun in case of mutiny.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.400684288Z",
        "author": "garyw",
        "date": "2010-04-13T16:14:13+0100",
        "id": "552ab16883634287d30fd35669eb0bc0",
        "post_id": "post-216248",
        "text": "ar81 said:Before Falklands war, war not popular until a few pictures of british soldiers on the floor caused public rage. The political cost of war was lower than the cost of peace, because Tatcher needed a boost in popularity nd those pictures were a life saver for Tatcher, and Galtieri needed people to forget the hunting of leftist teenagers that made him impopular, according to a National Geographic documentary.\n\nThat's wrong. Thatchers popularity rose after the Falklands were taken back into British hands. That's why she called a snap general election shortly after.ar81 said:The Original Battlecruiser was v1.0, not UC, so I think we are talking about different things.\n\nAnd UC (Universal Combat) is the latest build from the Battlecrusier heritage. BC is the DOS version, UC works on XP, has more options, is more stable and generally works better all round.",
        "thread_id": 13779
    },
    {
        "@timestamp": "2023-09-14T07:13:00.633842688Z",
        "author": "126er116",
        "date": "2010-04-16T05:08:40+0100",
        "id": "ae16abd33e5c1a1540cdc7d480028962",
        "post_id": "post-216838",
        "text": "no texturesCan anyone help me? When I run the scenario, non of the colonies show up. The delta glider is there, but all of the colonies are only one pixel. I tried different zoom settings and restarting my computer, but nothing worked. Does anyone have any ideas?Thanks, Patrick",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:10.472391936Z",
        "author": "Quick_Nick",
        "date": "2011-07-21T10:13:01+0100",
        "id": "ec14ea6a1b5fc26d348bbad3610c083a",
        "post_id": "post-225874",
        "text": "I had no idea they had an event at JSC for the landing... darn.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.749558272Z",
        "author": "Izack",
        "date": "2010-04-01T18:40:14+0100",
        "id": "fa74f1e42d7e324d469e402d68aefa1a",
        "post_id": "post-214812",
        "text": "I'm getting a goatee...I really need to shave before my alternate self finds me.",
        "thread_id": 13656
    },
    {
        "@timestamp": "2023-09-14T07:12:59.748926464Z",
        "author": "Izack",
        "date": "2010-04-01T17:05:42+0100",
        "id": "2ac70c4daceb687086a373ac26cf58b7",
        "post_id": "post-214807",
        "text": "I told them not to cross the proton streams!!",
        "thread_id": 13656
    },
    {
        "@timestamp": "2023-09-14T07:13:10.5259008Z",
        "author": "Constellation-75",
        "date": "2010-06-23T18:29:50+0100",
        "id": "4a301acd9841c78a0e6be1e62178942c",
        "post_id": "post-225975",
        "text": "The SR1 !!! No, what I really want is a wonderful VC (like the superb exterior).Also, that will be great if the ship can fly as fast as in the game... But I dont know hod to do that. Too much power can make the small orbital adjustments almost impossible..... (Or perhaps with two type of engine, an orbital one and a interplanetary one. Or with Power steps that limit the engine power even if the throttle handle is pushed at 100%)",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:10.557384448Z",
        "author": "SiberianTiger",
        "date": "2010-05-28T10:31:48+0100",
        "id": "edd591df70c200e2989101c5c0c39a07",
        "post_id": "post-226046",
        "text": "shangding said:in china,some biggest citys, the lowest possible salary is 130 usd.and the house about 3000usd per square meter.other city it is 80 usd or less.\n\nFor Russia:Minimum salary 290 USD; Average low class salary in Moscow 670 USD.Most cities currently: 1500 USD\/m^2Moscow: 4500 USD\/m^2You can have much less cost for an estate in a countryside, but who wants to live in a countryside? That automatically makes you earn290 USD.",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:12:59.804795136Z",
        "author": "garyw",
        "date": "2010-08-15T11:42:31+0100",
        "id": "10716505d6e04df59a4934cd59d739ce",
        "post_id": "post-215069",
        "text": "All the best Xyon",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:59.920117504Z",
        "author": "francisdrake",
        "date": "2010-04-04T09:07:37+0100",
        "id": "40a9922881cce9f07a44a3da55c76076",
        "post_id": "post-215235",
        "text": "This is a very interesting addon! I flew it to a rendezvous with Phobos, starting with the 'Mars encounter' scenario. The engine power providing an acceleration of nearly to 2 m\/s\u00b2 is quite high. Those russian NTR rockets must have quite a punch!The RCS seems a little too responsive for a ship of this size. While it is fun to swirl the ship around in a minute, I would assume the pilots to be more fuel conservative in reality.The virtual cockpit is visually very appealing, I could imagine living in this environment for the months it takes to travel to Mars. Just the straight walls seem a little too simple; I would assume them rather be curved, following the outside shape of the vessel (at least for part of their circumferecne, like an aircraft cabin).To summarize: A very good and realistic vessel. Looking forward to have landers in a future update:)",
        "thread_id": 13672
    },
    {
        "@timestamp": "2023-09-14T07:13:00.10564352Z",
        "author": "Ark",
        "date": "2010-04-05T06:10:59+0100",
        "id": "ccfbe668821bdf50aa0600f7bca8b8bd",
        "post_id": "post-215445",
        "text": "Awesome.Also doubles as a nice little storage box if you want to keep a lot of cargoes stored somewhere without taking up a whole lot of room in the scenario file.",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:12:59.835410176Z",
        "author": "the.punk",
        "date": "2010-04-08T20:54:18+0100",
        "id": "36b359a1dbf4e716159b60443efc5785",
        "post_id": "post-214984",
        "text": "Nice shows. I really enjoy hearing this radio.:thumbup:",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.647803136Z",
        "author": "astrosammy",
        "date": "2010-05-27T21:40:10+0100",
        "id": "27a7de5294bcd17099c131de410141a0",
        "post_id": "post-226166",
        "text": "Fired one from the Moon to the Earth with a HARP cannon at 10000km\/s. (He flew directly through Earth, but he was allready killed by the acceleration.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.635315712Z",
        "author": "JonnyBGoode",
        "date": "2010-11-22T04:51:29+0000",
        "id": "d9392e3b1fbe7f75725bbfa62ecd951c",
        "post_id": "post-216850",
        "text": "That was interesting. And I didn't know there was a word for it.",
        "thread_id": 13812
    },
    {
        "@timestamp": "2023-09-14T07:13:10.666963712Z",
        "author": "johan",
        "date": "2010-11-01T07:00:32+0000",
        "id": "158c0a4693de56fed65b04afe2f68503",
        "post_id": "post-226297",
        "text": "On my first trip to Mars, I was very careful to load up on enough oxygen to last the trip. then I launched from KSC - and once in LEO, I realized that my launch window hadn't actually arrived yet - so I thought, what the hell, I'll just wait in orbit.So I time-warped until a couple weeks had passed and my launch window had comfortably arrived, calculated my launch with IMFD and shot off into the dark. About halfway there, when I slowed down time for the first course correction... I realized - oh shucks, my 2 weeks of orbiting cost me too much oxygen.So I EVA'd most of the crew (about 10 people) before making my course-correction burn. The 3 guys that made it to Mars actually made it, but the others are probably still orbiting the sun. Well, their corpses are.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:59.993688064Z",
        "author": "Izack",
        "date": "2010-04-02T21:05:34+0100",
        "id": "81d7f64c42849e2761e92a68f4a72119",
        "post_id": "post-215296",
        "text": "Artlav said:Anyone knows how strong a bomb should be to knock the Moon out of it's orbit at a good fraction of speed of light?Don't want to fall short of expectations again.\n\nI'd rather like to see enough of the Moon's velocity killed to have it in an eccentric orbit with PeA around 600km.:cheers:Also, a relativistic kill vehicle is more practical for this than a nuke, eh?",
        "thread_id": 13679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.81302016Z",
        "author": "Pablo49",
        "date": "2010-04-02T00:09:47+0100",
        "id": "e8fd6a12948464383f461d824c7cf973",
        "post_id": "post-214854",
        "text": "I never got the chance to test the old setup with Winamp, since it was updated before winamp testing and after my testing with VLC. So I'm not sure about compatibility with winamp before, at least on my end.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.268554496Z",
        "author": "jedidia",
        "date": "2010-05-25T07:47:27+0100",
        "id": "a6750293fc974ce3f2fd25ab0d0bf9e5",
        "post_id": "post-225101",
        "text": "nice work! The truss looks a bit on the weak side to support all that load if the ship is supposed to pull significantly more than 0.1 G, though.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:00.104212224Z",
        "author": "orbiterguy",
        "date": "2010-04-05T00:39:04+0100",
        "id": "33c162ae51b4f1d194016df12b4eae95",
        "post_id": "post-215438",
        "text": "I think this is awesome download really little but fun",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:13:00.141997056Z",
        "author": "rseferino",
        "date": "2010-04-06T21:44:52+0100",
        "id": "ba7a217517f777d3f67ad49fb3168252",
        "post_id": "post-215557",
        "text": "http:\/\/en.wikipedia.org\/wiki\/Starflight_One",
        "thread_id": 13704
    },
    {
        "@timestamp": "2023-09-14T07:13:10.341961472Z",
        "author": "orb",
        "date": "2010-05-27T03:10:25+0100",
        "id": "7a36f3ef28c1aad2167ee9d9d1326dd5",
        "post_id": "post-225258",
        "text": "There is also noparse BB-code:[noparse][b]This won't be bold[\/b], [i]nor italic[\/i]Links and smilies won't be parsed too:http:\/\/www.orbithangar.com\/http:\/\/www.youtube.com\/watch?v=FlGRaYZPBC8&playnext_from=TL&videos=Ma3a-ttOKPc&feature=sub:) :lol: :rofl: :P[\/noparse]And after closed noparse tag:http:\/\/www.orbithangar.com\/:):lol: :rofl::p",
        "thread_id": 14438
    },
    {
        "@timestamp": "2023-09-14T07:13:00.092271872Z",
        "author": "garyw",
        "date": "2010-04-04T18:32:56+0100",
        "id": "324f7c91de9c0e0b135c891faf0952e6",
        "post_id": "post-215416",
        "text": "mc_ said:Looks good.But why Spacecraft3 instead of UCGO?\n\nIt'll be easy enough to convert to UCGO.",
        "thread_id": 13693
    },
    {
        "@timestamp": "2023-09-14T07:13:00.484754432Z",
        "author": "ar81",
        "date": "2010-04-11T06:51:27+0100",
        "id": "365eaa45b1545c1f6286b6cf95a1168d",
        "post_id": "post-216328",
        "text": "Somalia is a failed state, harbor for pirates.Here an interesting article on the matter:Mounting Stresses, Failing States",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:00.247899904Z",
        "author": "David413",
        "date": "2010-04-13T07:49:03+0100",
        "id": "9686b8d44d074ba61fe095e01708b424",
        "post_id": "post-215915",
        "text": "Updates pendingUpdated packages are just about ready for release; the Hubble Mission package is on standby until I can write the necessary documentation. I hope to have the updated Shuttle Fleet, ISS Fleet and Expansion Pack (which will incorporate all of the various individual expansion packs) released in the next two weeks.",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:13:10.448964864Z",
        "author": "Orbinaut 92",
        "date": "2010-07-08T21:35:58+0100",
        "id": "03280a347f93fe08e538c1ab4bd5089f",
        "post_id": "post-225393",
        "text": "Personally, I really hope NASA is saved. I think it's completely regressive and ignorant to stop space exploration, especially after NASA has achieved so much success. In my world, I'd keep the shuttle flying to ferry astronauts and cargo to and from the space station, and I'd also have a moon\/Mars program.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.486862848Z",
        "author": "Eagle",
        "date": "2010-04-11T18:02:18+0100",
        "id": "d061274913b1e9ac0e4a423c9e29fd56",
        "post_id": "post-216351",
        "text": "Ghostrider said:But the problem is that they'll never authorize weapons on the ships because if they did, many nations would not allow them into their harbours and that means loss of revenue. The cargo is insured and the crew is insured as well. As callous as it may sound like, even if the pirates slaughter the crew, the company will lose nothing. There's plenty of people to crew their ships, and it's not like they're going on strike anytime soon over the job's dangers.\n\nI've suggested in previous discussions that this issue might be circumvented by loading armed security personnel only in \"at risk\" areas and having them disembark as soon as the ship leaves the area. There's not much sense in having armed guards all the way between Italy and China. Of course there's a lot of inertia against the idea, especially since most ships make it through without problems.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:10.490784768Z",
        "author": "orb",
        "date": "2011-07-22T14:03:18+0100",
        "id": "ec93a9950473bad2ce192de22eb529fc",
        "post_id": "post-225949",
        "text": "DLR Blogs:STS-135 Atlantis \u2013 the final episodeSpaceflight Now:FINALITY OF THE MOMENT: The shuttle program is overPhoto Gallery: Atlantis' re-entry seen from station(PHOTO GALLERY)Photo Gallery: Atlantis returns home(PHOTO GALLERY #1)Photo Gallery: Atlantis returns home(PHOTO GALLERY #2)Photo Gallery: Atlantis on the runway(PHOTO GALLERY #1)Photo Gallery: Atlantis on the runway(PHOTO GALLERY #2)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.047322368Z",
        "author": "DagoO",
        "date": "2010-04-04T00:10:52+0100",
        "id": "72b2de7b61aa967611d6aad7d0e1d433",
        "post_id": "post-215304",
        "text": "The back of your Ark looks a little like Dansteph's arrow one, no?;)Good project anyway, i had the idea to make an ark (something like in 2012 movie) but it have never been make.",
        "thread_id": 13681
    },
    {
        "@timestamp": "2023-09-14T07:12:59.729966336Z",
        "author": "MeDiCS",
        "date": "2010-04-01T20:19:09+0100",
        "id": "0d98f8fac041a7e0f7b72a542d1f0f8b",
        "post_id": "post-214802",
        "text": "Hielor said:Unfortunately not an April Fool's joke...people are really just that silly.\n\n:rofl:No, not justthatsilly. 2012 anyone?",
        "thread_id": 13655
    },
    {
        "@timestamp": "2023-09-14T07:13:00.382353664Z",
        "author": "NOMAD",
        "date": "2010-04-10T15:05:10+0100",
        "id": "f7ea5fe0b9a83b5cb9362ac31cc7096c",
        "post_id": "post-216178",
        "text": "I am doing the voyager 2 mission,when I fly by Jupiter,I try to make atrajectory correction maneuver.I notice the dv is so high,which is about500m\/s.The total available dv is 281m\/s,which means I don't have enough fuelto adjust trajectory. How to reduce fuel use in a sling-shot flight?",
        "thread_id": 13773
    },
    {
        "@timestamp": "2023-09-14T07:13:10.549715968Z",
        "author": "tblaxland",
        "date": "2010-05-27T07:52:09+0100",
        "id": "a4284c0cab930d4fd3cb8290e56f356c",
        "post_id": "post-226025",
        "text": "garyw said:UT=UTC=GMT=Zulu Time.\n\n:nono: Those things are onlyveryapproximately the same and can be different by more than 60 seconds.UTC=Zulu timeUT there is no such thing, but you can make a choice from several ways of measuring \"universal time\":http:\/\/en.wikipedia.org\/wiki\/Universal_Time#VersionsGMT=mean solar time=UT1Orbiter time=TDB [ame=\"http:\/\/en.wikipedia.org\/wiki\/Barycentric_Dynamical_Time\"]Barycentric Dynamical Time - Wikipedia, the free encyclopedia[\/ame]And for a more detailed discussion of it:Does Orbiter know what time it is?:facts:",
        "thread_id": 14455
    },
    {
        "@timestamp": "2023-09-14T07:12:59.790144256Z",
        "author": "garyw",
        "date": "2010-04-01T20:29:01+0100",
        "id": "ae2518341b328375e851cf5be226cab9",
        "post_id": "post-214835",
        "text": "Interesting idea. I'm certainly up for helping out and I've got a friend who has done this before so I can ask her about costs and things.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.386237184Z",
        "author": "Eagle",
        "date": "2010-05-26T21:56:28+0100",
        "id": "5d2b0da76344fabaf0aef02251047f70",
        "post_id": "post-225342",
        "text": "Loru said:I wonder what thrust and ISP values will be in this thing? Can it go to orbit?\n\nNo idea. He did all kinds of interstellar travel in the comic. In the movie he just has a fusion power source and some thin-mint sized whatever they are on his hands and feet.",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:12:58.011570176Z",
        "author": "Tex",
        "date": "2010-03-28T18:04:28+0100",
        "id": "86e433386cdceb036233716e39acb9a5",
        "post_id": "post-213502",
        "text": "What a race! So much for F1 being boring and no passing. They should install sprinkler systems on all the tracks set to come on at random intervals.:p",
        "thread_id": 13583
    },
    {
        "@timestamp": "2023-09-14T07:13:00.14785152Z",
        "author": "IronRain",
        "date": "2010-04-06T12:22:32+0100",
        "id": "41bfeb9d5878427fb2d4b7998b4b1fbc",
        "post_id": "post-215584",
        "text": "I like the side-mount, but is that going to be the new NASA heavy lifter??",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:12:58.610780672Z",
        "author": "Kyle",
        "date": "2010-12-21T07:56:30+0000",
        "id": "d2a94a4e6b1db27623f43420051dec0b",
        "post_id": "post-213932",
        "text": "Something regarding STS-133 scrubbing? No way!:rofl:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.423424256Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-30T19:34:17+0100",
        "id": "0fdad02e3a2199f7f5dce35021d2ba8d",
        "post_id": "post-225616",
        "text": "STS-135 Overview Animation.\u200bSTS-135: The Mission.\u200bIn Their Owns Words: STS-135 Crew.\u200b",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.102692096Z",
        "author": "Bj",
        "date": "2010-04-04T19:23:24+0100",
        "id": "e9291b85580b3b2b9be95dc5cde25b8f",
        "post_id": "post-215430",
        "text": "Awesome.Was wondering when someone would make something like this.Downloading now:cheers:",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:12:57.795989248Z",
        "author": "Zachstar",
        "date": "2010-09-20T06:09:03+0100",
        "id": "3273d93f2d2e81fc8cbe879e53e8bcdb",
        "post_id": "post-213415",
        "text": "That is an amazing build man! Congrats!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.184850176Z",
        "author": "dutchpirate",
        "date": "2008-05-15T07:16:35+0100",
        "id": "e1a4027231e0a4a73692eef3d4f4e8ac",
        "post_id": "post-65546",
        "text": "This is only a reference from the AIM, which is a pilots handbook about the regulations pertaining to flight in the U.S. You might be able to cross reference it with the FARshttp:\/\/www.faa.gov\/airports_airtraffic\/air_traffic\/publications\/ATpubs\/AIM\/Chap4\/aim0402.html4-2-4. Aircraft Call Signsb. Air Ambulance Flights.Because of the priority afforded air ambulance flights in the ATC system, extreme discretion is necessary when using the term \"LIFEGUARD.\" It is only intended for those missions of an urgent medical nature and to be utilized only for that portion of the flight requiring expeditious handling. When requested by the pilot, necessary notification to expedite ground handling of patients, etc., is provided by ATC; however, when possible, this information should be passed in advance through non-ATC communications systems.",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:13:00.141639936Z",
        "author": "orbiterguy",
        "date": "2010-04-05T22:00:04+0100",
        "id": "7d92d75d14fca061945f1aa5b0de0423",
        "post_id": "post-215554",
        "text": "sounds like a stupid program now i readd about it",
        "thread_id": 13704
    },
    {
        "@timestamp": "2023-09-14T07:12:57.81339776Z",
        "author": "Moach",
        "date": "2010-06-02T01:10:28+0100",
        "id": "e5e368f406238767469176b18edfa90f",
        "post_id": "post-213118",
        "text": "ok, try it now, i've added a new scenario created in a clean orbiter install - the other one did crash too for me, this one doesn't, so should work :thumbup:if you add the G42 via the scenario editor it works too!:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.27867008Z",
        "author": "supersonic",
        "date": "2010-05-26T19:22:26+0100",
        "id": "1cd05bad86b35c751a60de8fdaa6ad68",
        "post_id": "post-225147",
        "text": "Ok. :thumbup:",
        "thread_id": 14422
    },
    {
        "@timestamp": "2023-09-14T07:13:00.639119872Z",
        "author": "ar81",
        "date": "2010-04-12T06:02:54+0100",
        "id": "e97c4d8bfd2ddd8f0cc06c97306507e7",
        "post_id": "post-216856",
        "text": "I have found a couple of sites on new payware space stuff.Space colonyUniverse sandboxDo we know something about them?",
        "thread_id": 13813
    },
    {
        "@timestamp": "2023-09-14T07:13:10.44183424Z",
        "author": "FSXHD",
        "date": "2011-07-08T16:36:26+0100",
        "id": "e84a00fb708e6c4c62cd3f29769f6368",
        "post_id": "post-225713",
        "text": "MECO and ET separation",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:57.896595968Z",
        "author": "pete.dakota",
        "date": "2008-05-07T19:17:15+0100",
        "id": "df7a3aa5c1e0f171e417c51112f6f089",
        "post_id": "post-64772",
        "text": "agentgonzo said:An off-plane transfer from ISS to the moon is VERY inefficient. The best thing to do in that situation is to do a burn to raise your Apogee a lot (to lunar distance or part way there, but definitely above 100,000km or so). Then, when you reach apogee, do your plane change burn there. It's much more efficient.\n\nIs this what the Russian moon probes did? It's an interesting idea, though very hard to plan I would imagine. Also surely this would mean having to come back around to the Earth at perigee after the plane change and then heading off to the moon, doubling the transfer time.",
        "thread_id": 1358
    },
    {
        "@timestamp": "2023-09-14T07:13:00.421099008Z",
        "author": "Hielor",
        "date": "2010-04-11T05:32:20+0100",
        "id": "d735cbfd2924dbdb4ecffe1f9e7242a7",
        "post_id": "post-216273",
        "text": "mdsmith2 said:Hello, please excuse me if this is the wrong place for this thread as this is my first post.:)I would take a spacecraft (be it the DeltaGlider or another imaginary one) into a geometric orbit and maybe drop off a TV satellite while I'm there. How would I do this? If you have a link to a tutorial or time for a good explanation that would be great.Thanks,MDSmith2\n\nIf you launch into a polar (90 degree) orbit, your 3d track (with respect to the planet's surface) will end up looking like a sphere. That's probably the only geometric shape you can make with an orbit.Well, you can of course make a circle, if you have an inclination of 0...",
        "thread_id": 13783
    },
    {
        "@timestamp": "2023-09-14T07:12:58.583333888Z",
        "author": "DaveS",
        "date": "2010-11-05T16:13:52+0000",
        "id": "7018e7b4f9023e1cef0f679eec3317de",
        "post_id": "post-213829",
        "text": "Kyle said:Lets hope they find some sort of fix to the problem quick like STS-119 and not have a drawn out misery like STS-127!\n\nFrom scanner: feedd Possible culprit for the GUCP noted. Looking up the vent arm retract line, where it splits of into a Y, the GUCP is slightly askew.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.385582336Z",
        "author": "T.Neo",
        "date": "2010-05-26T20:05:32+0100",
        "id": "65025df85fe1ac66e7cd365f05b20c4f",
        "post_id": "post-225339",
        "text": "Now, can you add pepper as well?\n\nOy. :lol:",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:12:59.808993024Z",
        "author": "mojoey",
        "date": "2013-05-03T02:57:02+0100",
        "id": "f0637fae53b4ec2c3bc71628c1d4b8c3",
        "post_id": "post-215101",
        "text": "garyw said:I've just done a test show using edcast and VLC on Windows 7 which turned out to be rather fiddly to get up and running so I'll be putting a guide together on this at the weekend.I'm planning on a two hourish 'Gary Show' 21:00BST Friday 3rd May so please tune in:)\n\nCables permitting of course.:p",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.419927552Z",
        "author": "orb",
        "date": "2011-06-23T08:59:28+0100",
        "id": "f9a27f9c8d208d62c14703e013c3dae7",
        "post_id": "post-225594",
        "text": "Spaceflight Now:Shuttle tank inspections going well, valve replacedCBS News Space:External tank inspections proceeding smoothly, fuel valve replaced",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.58026496Z",
        "author": "Kyle",
        "date": "2010-05-29T03:31:35+0100",
        "id": "15f19189b98b37f2a0134875029f7e8e",
        "post_id": "post-213647",
        "text": "Gotta admit, that if PMM Leonardo flies like that.. it would have the most livable volume than any part of the space station. Could do Skylab style run arounds in the PMM.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:59.9195904Z",
        "author": "4throck",
        "date": "2010-04-02T19:26:04+0100",
        "id": "83b5019a327005449209cc802e2c47c3",
        "post_id": "post-215232",
        "text": "Really cool VC :thumbup:. Nice to explore and the hardware looks real and MIR like as it should.",
        "thread_id": 13672
    },
    {
        "@timestamp": "2023-09-14T07:13:10.499921664Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-11T20:04:02+0000",
        "id": "f887737308fc1f9b4e84bc516bacb980",
        "post_id": "post-225455",
        "text": "Per the just-aired Shuttle Status Briefing on NASA TV:NASA are officially changing STS-335's designation to STS-135. NASA are now thinking of this flight as an actual mission. They are also talking about launching in August.:woohoo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.58140416Z",
        "author": "orb",
        "date": "2010-11-04T11:36:33+0000",
        "id": "2cce77019892b8be490a94979315db56",
        "post_id": "post-213817",
        "text": "Spaceflight Now:Ascent Timeline and Abort Boundaries.________________________________________On Friday, MMT meeting is scheduled at 5 a.m. EDT \/ 09:00 UTC, tanking starting at 5:39 a.m. EDT \/ 09:39 UTC, the astronauts donning their spacesuits around 10:40 a.m. EDT \/ 14:40 UTC and the crew departing quarters at 11:14 a.m. EDT \/ 15:14 UTC.Friday's launch window, for both Flight Days 3 and 4 Discovery and ISS rendezvous opportunities, stretches from 2:59:00 to 3:12:13 p.m. EDT \/ 18:59:00 - 19:12:13 UTC.The precise launch time when Earth's rotation carries pad 39A into alignment with the International Space Station's orbital plane is at 3:04:00 p.m. EDT \/ 19:04:00 UTC.---------- Post added at 12:36 ---------- Previous post was at 12:21 ----------Spaceflight Now:Weather postpones shuttle Discovery's final launch.CBS News Space:Stormy weather prompts 24-hour launch delay (UPDATED).NASASpaceFlight:STS-133: Discovery scrubbed ahead of tanking for 24 hours.SPACE.com:Stormy Weather Delays Space Shuttle Discovery's Launch At Least 24 Hours.Florida Today - The Flame Trench:NASA Scrubs Discovery Launch; Reschedules For Friday.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:09.723980544Z",
        "author": "Xyon",
        "date": "2010-05-23T11:00:48+0100",
        "id": "53ac50a1c97e66d6b4633c83bf1e7c2b",
        "post_id": "post-224858",
        "text": "I have a Windows 7 system and I can't reproduce it.",
        "thread_id": 14390
    },
    {
        "@timestamp": "2023-09-14T07:12:58.588617984Z",
        "author": "N_Molson",
        "date": "2010-11-15T19:58:24+0000",
        "id": "ab7df1ab7aeab1863382544ceb7cf048",
        "post_id": "post-213868",
        "text": "Spaceflight Now :Fourth crack found on shuttle Discovery's external tankThe 30th November window seems compromised... As said before, the worst thing to do would be to rush the mission.A question for shuttle specialists : if the mission is cancelled to February, will the shuttle stay on the pad all that time during the winter ? I would think that exposing the stack to the wind, the rain, and obviously the gravity for more than 2 month would be a bad idea. Plus it would probably be easier to carefully repair the tank once dismounted and inside a hangar.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:00.344904704Z",
        "author": "Andy44",
        "date": "2010-04-09T03:25:01+0100",
        "id": "5d62e90292d1c0ef6086cdbade93e5e1",
        "post_id": "post-216064",
        "text": "I'm going to start using the word \"lo\" more often.Funny thing about Orbiter; I have used it many times to identify or find objects in the sky, so it is useful for astronomy in some cases.",
        "thread_id": 13759
    },
    {
        "@timestamp": "2023-09-14T07:13:00.479518464Z",
        "author": "Izack",
        "date": "2010-05-30T01:58:33+0100",
        "id": "611b630e1968bacdded79f293d52c2db",
        "post_id": "post-216317",
        "text": "ar81 said:Hamster wheels is too advanced for my understanding. Can you explain me that technology? Perhaps you could make a \"hamster wheel simulator\".:lol:\n\nI think if someone made that I may abandon Orbiter for it. :lol:Now engaging Serious Mode:I agree thatprofessionalsims are dead, but luckily there are niche communities like Orbiter's that are alive and well for those who still like sims the way they were meant to be.Frankly, there's no point bemoaning the influx of perma-noobs interested in learning slopes no sharper than 2 degrees. Eternal September is a fact of life. They can go pay through the nose for their Modern Warfare and their Wii-Fit, while we sit back and download the latest addon from Orbithangar, made by someone who really cares about what they're doing and how it will add to the community, not the potential profit they (won't) make.In essence, sims are still here for those who really want them.",
        "thread_id": 13784
    },
    {
        "@timestamp": "2023-09-14T07:12:58.61374848Z",
        "author": "N_Molson",
        "date": "2011-01-05T13:23:49+0000",
        "id": "d578df88d5e608e355392dade5b6fa58",
        "post_id": "post-213956",
        "text": "SpaceFlight Now :Shuttle engineers consider beefing up all tank 'stringers'NASA managers Monday directed engineers to press ahead with work to repair four small cracks in three structural ribs, or stringers, in the shuttle Discovery's external tank that were discovered during X-ray inspections after Christmas. They also decided to add stiffeners to 34 other stringers to either side of the tank's massive booster attachment thrust panels that carry most of the load during launch.[...]Under that scenario, the next flight in the sequence,a mission by the shuttle Endeavour to deliver a $2 billion physics experiment to the International Space Station, likely would slip from around April 1 to around April 28, sources say. But no scheduling decisions have been made.\n\n---------- Post added at 01:23 PM ---------- Previous post was at 01:20 PM ----------At this pace, maybe there will be no gap between the first manned Dragon flight and the Shuttle retirement. :dry:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.307049472Z",
        "author": "simonpro",
        "date": "2008-05-14T10:03:49+0100",
        "id": "446c35c58b9338c2b010304945cccc5e",
        "post_id": "post-65561",
        "text": "Interesting how the BBC suddenly starts a saturation of manned spaceflight stories just days before the astronaut selection, and just days after it published canonisation pieces on Britain's three likely candidates;)Whoever said they weren't political:pAll of that said, I think this lpan has a lot more chance of succeeding than Hermes. ESA now has a semi-manned capability with the ATV and Columbus, and a fully manned launch vehicle is the next logical step.It's an exciting time to be a European, chaps, it really is!",
        "thread_id": 1443
    },
    {
        "@timestamp": "2023-09-14T07:13:00.555111424Z",
        "author": "ben bradford",
        "date": "2010-04-11T22:23:00+0100",
        "id": "239743e0ee1ec34469fbe9a5c6b825b9",
        "post_id": "post-216705",
        "text": "Ok thanks guys, i aint that good with programming so thats why i thought i could attach seperate modules to eventually form a station. Just out of interest, is there any software that allows you to make vessels, i no there are SDK's etc but i havnt found any vessel creating software. :hmm:",
        "thread_id": 13801
    },
    {
        "@timestamp": "2023-09-14T07:13:10.652751872Z",
        "author": "astrosammy",
        "date": "2010-05-29T01:11:37+0100",
        "id": "b58e6fdde3cd1ffb37c3c17b1a1a4d6f",
        "post_id": "post-226195",
        "text": "There's a reason to use fairings...UPDATE: Manual thrust to keep the temperature down, launcher didn't like it:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:57.851796224Z",
        "author": "Moach",
        "date": "2010-06-22T15:00:52+0100",
        "id": "a4dc14949a02474ac52499fbabbb4bbd",
        "post_id": "post-213142",
        "text": "ok... just got the first compiles on the new SDK - i've switched to release config, also...most stuff checks out, but now the MFDs and HUD are looking strange... and by \"strange\", i mean, not working anymore:(one of the MFDs is appearing in the panel i had reserved for the flight computer screen... very odd, considering there's nothing really going on there...i was browsing throught the docs, but didn't make much sense of how the DVC setup functions are working now... it was late, and i was very sleepy, which didn't help much either...any pointers?i did, however, finish modelling the internal animations for the windshield visor... looks cool, but i guess it'll look better when i get a couple of textures on it :hmm:and finally, the upper inlets have -again- been removed... i was itching with them for a while now... and since they're not at all realistic, they're gone... i did keep the bulges where they stood, since there's some nice room for fuel tanksgotta admit, it does look kinda better now...:rolleyes:i also, trimmed off a couple of feet's worth of wingspan... it's looking faster than everi also thought of a nice use for the opening nose cone... i really didn't go for the way the RCS vents were exposed to the airstream before... so off they go to sit on a control unit housed inside the nose, which flips downward once there's no more danger of anything being ripped off by mach 20+ winds...the dock now will be in the bay - shuttle-style, where a secondary command console holds a nice MFD for docking as well as UCGO and payload controlsi don't have any screenshots right now... being at work and all... i'll update when i get home :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:59.810927616Z",
        "author": "Gmoney",
        "date": "2020-04-24T23:14:45+0100",
        "id": "778f8af7f6052b16fb3171f0a1bf90f9",
        "post_id": "post-215120",
        "text": "Xyon said:If it's any consolation, I couldn't either, so there's a good chance it's not working properly.\n\nThat's reassuring - I'll try again another time!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:58.049967104Z",
        "author": "the.punk",
        "date": "2010-03-31T10:56:21+0100",
        "id": "3cdda6070559b6ff3922f84c30a9a89c",
        "post_id": "post-213530",
        "text": "Wow. This looks very cool. Can't wait till this is out.:thumbup:",
        "thread_id": 13586
    },
    {
        "@timestamp": "2023-09-14T07:13:10.653111296Z",
        "author": "Chub777",
        "date": "2010-05-29T08:20:04+0100",
        "id": "7fd2cd119843a232da33628746e39bfc",
        "post_id": "post-226198",
        "text": "Pilot7893 said:lol, I gotta try this.I hate when this happens. It still does. Do you open external O2 valves or something?\n\nI just open the hatch.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:59.834812672Z",
        "author": "wehaveaproblem",
        "date": "2010-04-08T20:05:48+0100",
        "id": "92756e3923ddf80a6104d24409144e0c",
        "post_id": "post-214978",
        "text": "I think I will give it a try most likely, not on the schedule yet. Prolly do a little test show like everyone else some time soon.And I don't know the Kronus Quartet, shall have to look them up.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.271949312Z",
        "author": "Hispa",
        "date": "2010-05-27T17:21:02+0100",
        "id": "8bbc683a497547df0793a9a4ca5092ea",
        "post_id": "post-225125",
        "text": "Testing an orbital insertion with full charge (all ships docked except the station Celestium at top). Interplanetary MFD works well even with the extra mass. Rotation and translation still difficult, but possible. I want to left the ship with some difficult navigation. Fuel from Earth to Moon and back at 50% (orbital maneuvers by the numbers with IMFD). I suppose it should be increased at least to four times the actual quantity (I pretend to send it to Jupiter and navigete trough the jovian moons and back to Earth still with some fuel).Forget high impulses. The maximum acceleration for this baby is about 0.3g.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:12:58.050783488Z",
        "author": "DagoO",
        "date": "2010-04-17T18:46:02+0100",
        "id": "da4f66971d33ee9b069d78938ca886d6",
        "post_id": "post-213534",
        "text": "Istochnikov said:A little, question: On TMSO SP what kind of planes will you use?Hereare some individuals that you could be interested.:p\n\nThe planes that i will make looks more \"futuristics\" (don't know the exact word), but they will looks more like a delta glider than an airplane of now.By the way, i am wondering about any add-ons (something like UCGO) that are especially made to create planes? does it exists? Thank you !I am right now working in NY. Cars are ok to release, but in a \"big big kb\" version, so you have to wait again a little:)",
        "thread_id": 13586
    },
    {
        "@timestamp": "2023-09-14T07:13:00.612314624Z",
        "author": "Ghostrider",
        "date": "2010-04-12T18:49:28+0100",
        "id": "c4efa78783281b75f25bd2e72712e9f7",
        "post_id": "post-216740",
        "text": "What's the problem? We'll make a TRON MFD that checks everything that goes in and out of the system, and de-rezz any malware with a masterful strike of frisbee.And then we'll find out who the culprit is and target him with an R-7.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:12:58.49980544Z",
        "author": "orbiterguy",
        "date": "2010-04-04T19:31:27+0100",
        "id": "ef0f9c776fc27ff71af48f89362bbdf8",
        "post_id": "post-213628",
        "text": "Oh have a good time at ksc, wonder if he's seeing the launch tommoz",
        "thread_id": 13600
    },
    {
        "@timestamp": "2023-09-14T07:13:10.44431616Z",
        "author": "Turbo",
        "date": "2011-07-08T16:44:11+0100",
        "id": "29c07ff7e38bc9f8005e075af28ee7cb",
        "post_id": "post-225725",
        "text": ":salute:great launch",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.813508864Z",
        "author": "Xyon",
        "date": "2010-04-02T00:29:32+0100",
        "id": "de35b6e9db7bb95a2c212678a1b3eb41",
        "post_id": "post-214859",
        "text": "I thought I saw some VLC player users in the mix somewhere. Glad it's working, at least in part.Streaming in various bitrates at a frequency all of our own, burning into the orbital sunset, chasing the sun... we are Radio Orbiter.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:58.7155776Z",
        "author": "Wishbone",
        "date": "2011-02-28T20:30:35+0000",
        "id": "0d826de623a584c9f3259862565059cd",
        "post_id": "post-214189",
        "text": "Safety 1st.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.451798272Z",
        "author": "Moach",
        "date": "2011-07-10T15:09:40+0100",
        "id": "939c14b2f3f98bcd7e2bbafc727ae714",
        "post_id": "post-225753",
        "text": "they're half-way through the RPM now... and what a sight that is:)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.82900992Z",
        "author": "Pablo49",
        "date": "2010-04-05T06:04:37+0100",
        "id": "eb53f98f9677328290c0f06f0ed7b3ae",
        "post_id": "post-214928",
        "text": "I agree that it's cool to have shows that are aimed more at one style of music. Real radios aren't even request all the time. Even for DJs who take requests, they don'thaveto play all of them, and they will probably have an underlining genre to their show.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:58.876167424Z",
        "author": "orb",
        "date": "2010-10-01T02:18:39+0100",
        "id": "80f575e7590c7f2036d20a580f86c837",
        "post_id": "post-213735",
        "text": "Aviation Week:Lightning Strikes Near Shuttle Launch Pad:Kennedy Space Center engineers plan to meet Sept. 29 to evaluate data collected after five lightning strikes hit within 5 mi. of the space shuttle launch pad.Preliminary sensor readings indicate no damage to Launch Pad 39A or shuttle Discovery, which is at the pad in preparation for its last flight. Liftoff is targeted for Nov. 1.A tropical depression that brought heavy rain and wind to Kennedy Space Center is expected to pass offshore the morning of Sept. 30, forecasters with the 45th Space Wing said in a NASA status report.\u201cThe center remains open and Discovery will remain on its launch pad,\u201d the report says.Leak checks of the quick disconnects on Discovery\u2019s auxiliary power units were under way....\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.485480192Z",
        "author": "Fabri91",
        "date": "2011-07-21T20:27:13+0100",
        "id": "ecf9c06ce1ea3f76f9510425fea8ce26",
        "post_id": "post-225942",
        "text": "Moach said:is it just coincidence that the last shuttle landed on the anniversary of the first lunar landing? :shifty:\n\nAnd42years later!:uhh:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.651385856Z",
        "author": "Ark",
        "date": "2010-05-28T03:03:51+0100",
        "id": "5d86c942662158f1f7fc12705795817b",
        "post_id": "post-226183",
        "text": "Set PeA of Jupiter orbit to 500km. Open airlock. Make least favorite UMMU crewman walk the plank.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:58.882364416Z",
        "author": "DaveS",
        "date": "2010-11-02T21:07:59+0000",
        "id": "76ee2166824b549b72dac07faab16cc5",
        "post_id": "post-213793",
        "text": "Wayne Hale just tweeted that they're down alot of time in the countdown and that they might not make tomorrow's attempt.Still trying to confirm the information with a reply to that tweet.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:59.833147136Z",
        "author": "Xyon",
        "date": "2010-04-07T17:34:46+0100",
        "id": "0ed5c33253eee5977216e7058e96629e",
        "post_id": "post-214966",
        "text": "Users banned from OF are ineligible to become DJs on Orbiter Radio, I'm afraid.In other news, our pipe has now been widened to 128Kbps. Enjoy!",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:00.124555008Z",
        "author": "computerex",
        "date": "2007-11-18T05:39:03+0000",
        "id": "7278b16a6b2ff9f8932aeb900de46e4b",
        "post_id": "post-12268",
        "text": "I love it! The best orbiter video ever! (I seem to be saying that a lot..)The music sounds like it comes from House.",
        "thread_id": 137
    },
    {
        "@timestamp": "2023-09-14T07:12:58.88574592Z",
        "author": "IronRain",
        "date": "2010-11-04T09:50:30+0000",
        "id": "1fd82479a23fc31d4c40fe7640b60ba7",
        "post_id": "post-213812",
        "text": "although its rainy, everything is within the limits for tanking",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.652461824Z",
        "author": "eveningsky339",
        "date": "2010-05-28T22:15:27+0100",
        "id": "83c2bf2e7f299ada69b2371d4475eb9c",
        "post_id": "post-226192",
        "text": "Artlav said:Ok, you're on your own now.\n\n60% reduction in traditional price, at only the cost of personal safety!I do hope you left that poor guy with a re-entry cone, at least.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.14148352Z",
        "author": "Starshipexplorer",
        "date": "2010-04-05T21:21:43+0100",
        "id": "1812df5d6459684675a008b16ad789c4",
        "post_id": "post-215553",
        "text": "Yeah, actually was on indepenent tv station in Georgia. But, the commercial spots aired....bottom line. :lol:",
        "thread_id": 13704
    },
    {
        "@timestamp": "2023-09-14T07:12:58.609595136Z",
        "author": "tblaxland",
        "date": "2010-12-14T23:23:38+0000",
        "id": "d4b68230aa8a3fb985b5624014b45145",
        "post_id": "post-213918",
        "text": "With Lea Thompson in the right seat? Watch for the thermal curtain failure :dry:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.658925568Z",
        "author": "Wonderer",
        "date": "2010-06-16T21:16:49+0100",
        "id": "7a47fd4ecb57ba69501610917f7db123",
        "post_id": "post-226241",
        "text": "Try to hit a launching shuttle with a HARP that is armed with UMMU (I just thought of this,but I haven't tried it) :hmm:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.237747456Z",
        "author": "Urwumpe",
        "date": "2010-04-08T13:17:03+0100",
        "id": "d42b3acbba8acc7d343e6ef02a99e565",
        "post_id": "post-215884",
        "text": "Actually, you do best with a bit of both. Cooperation can be very helpful if you can't achieve your goal alone, but competition is what keeps you busy. Only cooperation alone wouldn't help that much, because the reference would be missing.",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:10.667759616Z",
        "author": "redrover",
        "date": "2010-12-05T16:40:46+0000",
        "id": "24819fb8fdb9800b7cd007439cf556ab",
        "post_id": "post-226305",
        "text": "Accidently destroyed DGIV attempting to dock with Orion nuclear drive spacecraft.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:58.610159872Z",
        "author": "orb",
        "date": "2010-12-17T11:59:59+0000",
        "id": "eac69ff27ff41307fa2a179372035d0c",
        "post_id": "post-213923",
        "text": "T-5 hours 57 minutes and counting. Transfer lines are being chilled down.NASASpaceFlight:Discovery\/ET-137 Tanking Test gathering Flight Rationale data:As engineers prepare to gather detailed data on the thermal and stress environments of the External Tank\u2019s intertank stringers at the LOX flange and LH2 flange areas, NASA managers have begun fueling Discovery\u2019s External Tank with nearly 535,000 gallons of liquid hydrogen and liquid oxygen. The Tanking Test is expected to culminate in a GLS (Ground Launch Sequencer) cutoff at the T-31sec mark at ~14:24 EST.{...}\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:00.137472Z",
        "author": "tblaxland",
        "date": "2010-04-27T05:11:00+0100",
        "id": "ba17c4b7a5ae5773784ceda7c510db97",
        "post_id": "post-215547",
        "text": "Have a look at defines in the file KOST\\examples\\KOST_Orbiter\\kost_settings.h. They will make the KOST types compatible with the Orbiter types.",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:12:57.8013312Z",
        "author": "Andy44",
        "date": "2010-03-29T22:12:44+0100",
        "id": "c51a4f8668374a5e386b3d80f619f032",
        "post_id": "post-213013",
        "text": "The vehicle can be trimmed to fly nose-low, thus it could use top-inlet scrams as long as it's straight and level.Or when going supersonic you go fly inverted...",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.272438016Z",
        "author": "Hispa",
        "date": "2010-05-27T23:48:20+0100",
        "id": "a98e351f68dd5c8ac95d4935f707317b",
        "post_id": "post-225129",
        "text": "Okay, here go some data about the ship:Each fuel tank has a cubic volume of 6165,89m^3, so the total volume of the 16 fuel tanks is 98654,24m^3. Assuming that the fuel used will be water (never mind what kind of substance you put into the engine, because it will be vaporized to a subatomic plasma by the lasser batteries), the total fuel mass will be 98654240kgFor the ship I calculated a total mass of 35824560kg, including the weight of cargo pods and the content of the resources tanks.I set an ISP of 80000. I know it's too high, but this gives the ship a total dV of some like 100km\/s. More than enough for any kind of travel you want to do in the solar system. Even you can perform high energy transfer orbits if you want to save time. I read some time ago things like that in C. Clarke novels (2061).About the textures, I choose to use the same textures that comes with Orbiter, except some of my own work (got from photos I took in a telephone central that you can see in the reactors and engines). The textures taken from Orbiter main package will not be released, because of course anyone who has Orbiter installed already has these textures.Last screenshot before I release the first version (spacecraft3 mode) of the ship:I haven't decided yet what name give to the ship. The options are:-SEAT Bilbao-Sheldon Lee Cooper-Radial Queen-INS2010-01Or any other...:rolleyes:Good night everyone.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:00.159654912Z",
        "author": "Woo482",
        "date": "2010-06-06T17:41:50+0100",
        "id": "fedce3a0efb89dbef8e3da7de79c3d06",
        "post_id": "post-215643",
        "text": "I'll see what I can do :thumbup: I'll try and get an update out as soon as I possibly can",
        "thread_id": 13710
    },
    {
        "@timestamp": "2023-09-14T07:12:57.809046272Z",
        "author": "River Crab",
        "date": "2010-05-15T06:18:21+0100",
        "id": "a48e31223879ba8442b2359353cdd938",
        "post_id": "post-213079",
        "text": "Awesome!Actually it was the DG cockpit that threw me off before.I like the profile with the visor up a lot more, it makes the entire thing look bigger. After seeing the XR2 Mk II and now this, the DG cockpit looks like old tech.This vessel is actually huge, so make it look the part.Also, with all those sharp edges, it probably wouldn't hurt to redesign the windows to match. Take the look of the sharp windows on the visor and the ceiling, and apply it to the old cockpit and the passenger windows.Another modeling suggestion, is to add thickness to all the parts that are currently just single polygons. That's why the DGIV mesh looked so good.I see some reversed normals showing through on the nose joint- adding thickness should fix that (or merging the nose).You might want to subdivide the leading edge of the wing just a tiny bit, in order to avoid the appearance of a blocky mesh. Not too much, but just enough to make the shading not look cut off.Then again, the SR-71 and F-104 needed covers on their leading edges because someone could get cut, so maybe you'll want to keep that.As for the dock- If it's going in the bay, it would need another console for docking RCS in the rear cabin. Just sayin'.Any ideas for what company makes this? It needs moar logos, and some backstory.For the interior, do you plan on using the textures and stuff from the stock DG?I can try to get\/make you some textures.I'm not Coolhand but I'm OK with Photoshop.Just tell me what you need- General things for now, like insulation, docking ring, insides of doors, etc.I'm telling you, this is huge! You could change the face of the Orbiter community!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.357587712Z",
        "author": "Urwumpe",
        "date": "2010-05-26T19:14:36+0100",
        "id": "81c3c44e27b6054d0c3f7d9c0d47f9fe",
        "post_id": "post-225277",
        "text": "Enjo said:I want VERKA SERDUCHKA!:rofl:\n\n:rofl::cheers:Yeah, that one was epic. Too bad only few people had the humor for this, it was also a great wake up song in the otherwise sleepy 2007 contest.I think we tried to be creative in Germany for the 2007 contest...with the adequate number of points for it, while sending in frustration the worst we had in 2008, same in 2009. Only 2006 was a bit tragic, the 2006 German song is still great, I love hearing it in radio while driving around, but Lordi literally stomped the contest.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:13:00.210937088Z",
        "author": "Shadow Addict",
        "date": "2010-04-07T03:28:39+0100",
        "id": "c592cfd0526a9e9d8b2656107b17570d",
        "post_id": "post-215803",
        "text": "jambooger said:Is there an MFD that will create a circular orbit automatically?\n\nYeah, IMFD will do it for any part in your orbit, which is handy sometimes but not so much if you want to get a circularization atexactlyperiapsis or apoapsis (though with some simple division, you can get within a kilometer or two)",
        "thread_id": 13730
    },
    {
        "@timestamp": "2023-09-14T07:13:10.419000576Z",
        "author": "garyw",
        "date": "2011-06-22T14:05:29+0100",
        "id": "b4705ff457bbc44a0f71b80e2c5e6441",
        "post_id": "post-225589",
        "text": "That article suggests an FD-3 rendezvous - I thought FD-4 was always the plan due to the smaller crew size?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:57.81219712Z",
        "author": "River Crab",
        "date": "2010-05-30T04:33:47+0100",
        "id": "c761ccbb4c0173159bee891f1a13a9f7",
        "post_id": "post-213107",
        "text": "Yeah! Open source FTW! It does make sense with Orbiter, so yeah. Since you make games for a living, I applaud you for releasing your code. :tiphat:Now that it's open, what do you plan on doing next? And doing last (so we can do it for you;))?:cheers:cheers",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.370417152Z",
        "author": "Urwumpe",
        "date": "2010-04-10T11:55:12+0100",
        "id": "cf9e042db4b95ddd46b54cc78c5bbfb4",
        "post_id": "post-216137",
        "text": "Looking at the fatality list from Wikipedia, it looks like a large number of important representatives of Poland perished.http:\/\/en.wikipedia.org\/wiki\/2010_Polish_Air_Force_Tu-154_crashEspecially it seems like all commanders-in-chief of the Polish military died in the crash, together with some ministers.Maybe somebody can confirm this, the article states the airport in Smolensk has no ILS, which under that conditions is really a huge hazard, since you can only land visual if you can see something at all.",
        "thread_id": 13771
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45378176Z",
        "author": "ky",
        "date": "2011-07-10T20:16:58+0100",
        "id": "e99245bb9bc04e25f3996afcffee12a4",
        "post_id": "post-225762",
        "text": "OBSS being lifted",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:57.852640768Z",
        "author": "T.Neo",
        "date": "2010-06-25T17:40:36+0100",
        "id": "3a78dbabeddf0c10e67edbd8dfdf24f8",
        "post_id": "post-213148",
        "text": "Wow... just WOW. :speakcool:Keep up the good work, she's looking better than ever.:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.628762112Z",
        "author": "Notebook",
        "date": "2008-05-10T20:24:37+0100",
        "id": "2c9458f690f8ca39b18afbf3807440a4",
        "post_id": "post-64899",
        "text": "Saturday QualifyFelipe Massa FerrariHeikki Kovalainen McLaren-MercedesLewis Hamilton McLaren-MercedesKimi R\u00e4ikk\u00f6nen FerrariRobert Kubica BMW SauberMark Webber Red Bull-RenaultFernando Alonso RenaultJarno Trulli ToyotaNick Heidfeld BMW SauberDavid Coulthard Red Bull-RenaultFull results here:-http:\/\/www.formula1.com\/results\/season\/2008\/791\/6507\/N.",
        "thread_id": 1381
    },
    {
        "@timestamp": "2023-09-14T07:12:57.734849536Z",
        "author": "T.Neo",
        "date": "2010-08-29T17:40:15+0100",
        "id": "5bc9648cbe8a488ae205a9b43b0ecd33",
        "post_id": "post-213390",
        "text": "external propellant-tanks, in the other hand, are more suitable for off-plane launches, where you'd fly in atmosphere until reaching the target inclination, then jettison the external tanks (above a mission-control-cleared patch of ocean, for safety's sake) and blast off the ramcasters for orbital velocity...\n\nWouldn't it be easier to launch launch into the correct heading for that inclination from the start?I know the reason it doesn't happen with multistage vehicles like the shuttle, is because flightplans have to be over open ocean, so the stages (hopefully) don't kill anyone and in the case of the shuttle so that the boosters don't turn to scrap metal on impact. That's why polar launches with STS were either going to be from Vandenburg, or via a dog-leg over the Atlantic from KSC (which would have required 5-segment boosters).The G42 is an SSTO (unless you're carrying external tanks), so I don't see why it would be necessary to avoid flying over land... other than the possibility of debris falling onto populated areas during a crash, but in that case you have other problems... :uhh:Then again, launching to a polar orbit will reduce your payload capacity, and external tanks could improve that. But then you'd need to launch over water again...",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.457805312Z",
        "author": "halcyon",
        "date": "2011-07-13T07:40:08+0100",
        "id": "8465c84c144fd1f5aa343a0abcba1c96",
        "post_id": "post-225786",
        "text": "Orbinaut Pete said:An extra day in space for Atlantis! :thumbup:New landing date\/time: Thu July 21 at 5:56 AM EDT \/ 9:56 AM GMT (night landing).\n\nOh man, this SUCKS!The final shuttle flight in history and it has to land at night where we can't see jack?All we get to see is the infrared camera in shades of black and white.I'm totally bummed and disappointed by this.I thought that the final shuttle flight deserved to be seen clearly on landing by generations to follow in recordings and in history books.What a shame.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.607012352Z",
        "author": "garyw",
        "date": "2010-04-11T22:58:33+0100",
        "id": "ea7c32cacdea6c1dc1e262f0f297db1e",
        "post_id": "post-216716",
        "text": "Urwumpe said:There is no such thing as a perfect firewall in this world.\n\nVery true. The amount of companies I've seen that say \"We are safe, we have a FIREWALL\" and then pass around USB drives without AV scanning them. I've also seen Firewalls with more holes than swiss cheese, firewalls with security holes and so on.No security device\/application is perfect hence the term \"Defense in Depth\"",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:12:58.654142464Z",
        "author": "Tycho",
        "date": "2011-02-24T21:40:10+0000",
        "id": "b5f8eb7d70aefa6317d3b6e614adaad4",
        "post_id": "post-214088",
        "text": "White room now retracting.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.664373248Z",
        "author": "N_Molson",
        "date": "2010-08-10T19:26:30+0100",
        "id": "c2534f8e47c0f3c70d067d6c11263301",
        "post_id": "post-226278",
        "text": "I'm working on an UMmu elevator...Since I'm a beginner at coding, I let you imagine what can happen when you play around adding forces to the UMmu in a \"trial and error\" fashion :lol:Some (well, their remains) were actually ejected in space at near-lightspeed velocities. That elevator isn't very reliable yet :hmm:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:59.794999552Z",
        "author": "Xyon",
        "date": "2010-05-08T02:38:02+0100",
        "id": "29c306507f125febf0e05f618eeec689",
        "post_id": "post-215029",
        "text": "Tex said:Hey Xyon, I will need to cancel my show for the time being. It turns out I have another commitment starting this Friday..http:\/\/www.prosimclub.com\/showthread.php?t=1078Wish me luck! I'll probably do another show again, but right now my only free time from work will be dedicated to the league.\n\nNo worries mate, good luck with the league. We'll keep a slot open for you some time.;)Actually, that looks damn tempting. If I could drive in rFactor a little better...",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:58.656339712Z",
        "author": "Quick_Nick",
        "date": "2011-02-24T21:58:21+0000",
        "id": "8f4b3b05d062c2cd2bd3dd08042b07a7",
        "post_id": "post-214103",
        "text": "I can tell many people are using the very delayed web feed (x",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:09.856472832Z",
        "author": "Voyager",
        "date": "2010-05-22T12:58:50+0100",
        "id": "41587336cb6c926794a8737b5fca9d0b",
        "post_id": "post-224884",
        "text": "Thanks Guys! I've been up for about 2 days and I still haven't slept. Plus where's the chat? I saw it on the video. Also I hate my messed up joystick when playing orbiter.",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:12:59.808307968Z",
        "author": "Chipstone306",
        "date": "2013-05-01T13:53:58+0100",
        "id": "c23561075045205aaf0e65c88e877c14",
        "post_id": "post-215094",
        "text": "linkI may be blind or still trying to follow up what I have missed since being away... Is orbiter radio currently broadcasting or down for maintenance and is there a direct link to listen ( excuse the ignorance I still have 2k worth of posts to catch up on )",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:58.789214208Z",
        "author": "Cairan",
        "date": "2011-03-10T02:48:15+0000",
        "id": "6fd2b1284382f45f650a4f5f6102eec6",
        "post_id": "post-214291",
        "text": "We were at the Merritt Island Refuge visitor center on the Max Brewer road, got to see it glide to the east and north, pierce thru the clouds 2 times, from our perspective, and then hug the treeline and lost sight of it just as it deployed the landing gear.As the CDR said: \"Houston, Discovery, for one last time... Wheel stop.\":salute:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.419234048Z",
        "author": "orb",
        "date": "2011-06-22T14:22:15+0100",
        "id": "a1587771e82d2722d259910f98e21e32",
        "post_id": "post-225590",
        "text": "I don't know how it was in earlier revisions, but the last revision of theflight planfrom Spaceflight Now, dated at June 8th says FD3 docking. :shrug:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.466116096Z",
        "author": "Donamy",
        "date": "2011-07-20T19:49:17+0100",
        "id": "480620243bb5e7850bc57daba68b13e1",
        "post_id": "post-225840",
        "text": "Orbinaut Pete said:Cool side-on view of the ISS from yesterday's flyaround! :thumbup:Hi-res version.\n\nNow that looks like a shot from Orbiter. :lol:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.8301312Z",
        "author": "Xyon",
        "date": "2010-04-05T19:13:45+0100",
        "id": "f6a8c75ed1ceca4418e04b9bbd6890e1",
        "post_id": "post-214939",
        "text": "Thanks for the show, TSP. Not normally my kind of music and still I wound up listening for the whole show.:D45 minutes of autostream and then I'll start taking requests.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:58.746838016Z",
        "author": "Cosmic Penguin",
        "date": "2011-03-01T03:07:22+0000",
        "id": "618f265784329591fbecb6dd45aaa8dd",
        "post_id": "post-214195",
        "text": "Orbinaut Pete said:Soyuz flyaround is off.:(\n\n...or maybe not...yet. On today's Mission Status Briefing, Royce Renfrew, lead ISS FD for the mission, said he still hasn't heard back from the Russians about any decisions on the fly-around. In his words, \"Still in a posture we came into originally.\". The decision should come tomorrow at the space station Mission Management Team meeting, after more discussions with the international partners.TranscriptVideoSo don't give up hope yet! Or, in the words of Orbinaut Pete, \"So, would someone kindly call Mr. Perminov, and tell him that he can have a crate of vodka on me if he says \"da\" to the flyaround. \":rofl:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:00.106413056Z",
        "author": "Woo482",
        "date": "2010-08-12T16:33:20+0100",
        "id": "318bd4d9bdc02fe5f0e41e3f4dba4f05",
        "post_id": "post-215449",
        "text": "Finally got the update out:cheers:I'll try and get the XR5 version released in the next day at most, I can just copy most of the new code from the XR2 platform to the XR5. In the next version of the platforms I'll try and make the cargo management better, it's getting rather difficult now :lol:",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:12:58.775937536Z",
        "author": "Donamy",
        "date": "2011-03-06T00:42:18+0000",
        "id": "1f9e3e73c079fff453f5ca6bc0fce7db",
        "post_id": "post-214237",
        "text": "A couple long shots.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.508638976Z",
        "author": "Fabri91",
        "date": "2011-04-10T18:55:39+0100",
        "id": "0ef51f7667ef40e8549166a73e8a246f",
        "post_id": "post-225497",
        "text": "Kyle said:The Russians are sure as heck against this!\n\nIt sure looks that way, but to be honest I can't really blame them, a failed redocking could have some pretty severe consequences, according to the article linked above, even a complete evacuation of the station.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.10756608Z",
        "author": "garyw",
        "date": "2010-08-17T09:26:46+0100",
        "id": "73e8fcbbbfefc2c94a89db4160ce622a",
        "post_id": "post-215456",
        "text": "Jamesep3 said:I am using 1.1c is this ok\n\nAs woo482 said, you need1.1dDownloads for the XR series of vessels can be found here ->http:\/\/dougsorbiterpage.com\/index-3.html",
        "thread_id": 13695
    },
    {
        "@timestamp": "2023-09-14T07:12:58.783672832Z",
        "author": "HarvesteR",
        "date": "2011-03-09T16:53:24+0000",
        "id": "12fc6ebcf69853f875be260bfefd9ca6",
        "post_id": "post-214279",
        "text": "TOUCHDOWN!!Farewell Discovery!!!:cry:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.510232576Z",
        "author": "GoForPDI",
        "date": "2011-04-14T12:31:48+0100",
        "id": "7ed57716a059a4ca85a66c323dc8c75a",
        "post_id": "post-225504",
        "text": "The Chinese used a remote camera to take photos of their craft during Shenzhou 7. It was as simple as a little tiny sub-sat attatched to the orbital module.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.247964672Z",
        "author": "rucinter",
        "date": "2010-04-13T07:53:18+0100",
        "id": "2f1a43bcb7fbb7f444b9ca7cac4b4eda",
        "post_id": "post-215916",
        "text": "Great!What Hubble addon are you using, [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2982\"]Hubble Space Telescope v2.0 (servicable)[\/nomedia] ?",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:13:10.427372288Z",
        "author": "orb",
        "date": "2011-07-07T13:45:20+0100",
        "id": "21c0918800730a9d4b1b174b0a013097",
        "post_id": "post-225640",
        "text": "agentgonzo said:More interestingly is the chance that if it is a scrub, it may be a 48-hour turnaround rather than the usual 24:\n\nBut if they would scrub on Sunday too, then next launch window opens on July 16, due to range conflict with Delta IV.Spaceflight Now:Iffy weather forecast clouds Friday's shuttle launch plansMission preview: Shuttle finale brings uncertain futureSoyuz capsules would rescue Atlantis crew in dire scenarioAtlantis' astronaut crew faces tight mission timelineStation crew to do spacewalk chores on Atlantis visitThe final shuttle re-entryCBS News Space:Shuttle forecast 70 percent 'no go' for Friday launch (UPDATED)",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:57.79454464Z",
        "author": "Moach",
        "date": "2010-09-06T14:13:54+0100",
        "id": "d4b8160853a630df7ab29672f78b45e0",
        "post_id": "post-213404",
        "text": "i'm starting to think i really should download the DGIV-2 :rofl: :hmm:but you're thinking pretty much the same as i am... parts of the hull do heat up more than others.... this should be visible in the red-out effect:rolleyes:as for the thrusters, i reckon i'll have to do something about those flame textures... the default ones are clipping wildly through the mesh, and that's not really a nice thing to look at:pbut i'll se into that when i get to it... right now, i have other things at hand, such as the bay-facing controls and all :thumbup:but keep thinking! it's always good to have more brains bringing ideas aboard:salute:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.807547136Z",
        "author": "Moach",
        "date": "2010-05-10T14:33:40+0100",
        "id": "33668852371ea4fabe47552929ea95fc",
        "post_id": "post-213062",
        "text": "yeah... that ain't hydrogen driving those engines... too inconvenient... who needs all that icing anyways?:pnot to mention LH2 is so thin, it leaks out of the tiniest gaps... quite a mess...no... i was thinking the fuel should be something else... preferably with higher energy-per-kg ratings...what would you consider a viable option?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.43846528Z",
        "author": "Moach",
        "date": "2011-07-08T16:21:09+0100",
        "id": "66fdd09e4ba70c78bf24533f09d538d8",
        "post_id": "post-225699",
        "text": "Go for APU START!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.40527104Z",
        "author": "bujin",
        "date": "2008-05-09T09:01:55+0100",
        "id": "d4ce24f9c81e7e6a6068e9c5acd165dd",
        "post_id": "post-64871",
        "text": "Zatnikitelman said:I'm putting a challenge to those knowledgeable in IMFD to create a fewbasictutorials that can be read, printed out, marked on etc. so us not so knowledgeable who just can't seem to grasp IMFD can finally join the ranks of yon interplanetary voyagers.\n\nI second that!:cheers:At the moment with IMFD, I just keep hitting buttons in random orders until it does something vaguely like what I want to do - and in most cases, I just give up and use the standard MFDs instead. I haven't a clue how to use it properly and I cannot find any really useful information on it.",
        "thread_id": 1378
    },
    {
        "@timestamp": "2023-09-14T07:13:00.611135488Z",
        "author": "Face",
        "date": "2010-04-12T08:44:08+0100",
        "id": "504e74c3e09f9294d5da4f5c223fef22",
        "post_id": "post-216735",
        "text": "dgatsoulis said:What if someone was to make an addon that would look like an \"innocent\" base or a new ship, but in reality gained access to all your personal information (emails, banking accounts, passwords, etc.) the minute you installed it?\n\nThis is another reason why I strongly prefer open source addons. And I think that having a large open-source vs. closed-source code base is a reason why Linuxseemsto be safer than Windows, too. (Yes, Hielor, I know Linux is less interesting than Windows for crackers;))Malicious software can only survive in the dark. If you are honest, show your code:pregards,Face",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:12:58.16813312Z",
        "author": "agentgonzo",
        "date": "2008-05-08T12:13:50+0100",
        "id": "d68d9d8cb607e35956e90f451d2833e2",
        "post_id": "post-64780",
        "text": "If you're coming from java to C++, then one of the main things to mention is that C++ doesn't have a garbage collector, so you need to explicitly delete all objects that you create on the heap. If you don't do this you will have MASSIVE memory leaks.",
        "thread_id": 1359
    },
    {
        "@timestamp": "2023-09-14T07:13:10.46769024Z",
        "author": "Chub777",
        "date": "2011-07-21T08:47:13+0100",
        "id": "552ba6130f12862dee5bd954ed3e2001",
        "post_id": "post-225849",
        "text": "1 hour until the de-orbit burn.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.879543808Z",
        "author": "SiberianTiger",
        "date": "2010-04-02T09:46:22+0100",
        "id": "e65faab33521e66c437e79d344412833",
        "post_id": "post-215210",
        "text": "I believe that with a special mission module attached, the ISS could be used as a test ground for such long duration mission, given that the crew will be relived from doing the regular science, but with two exceptions: (1) landing and work on Mars cannot be simulated (perhaps a 1\/3 g centrifuge might provide for that, meaning yet another mission module attached), and (2) irradiation sumulation won't be realistic in the ISS orbit.",
        "thread_id": 13667
    },
    {
        "@timestamp": "2023-09-14T07:13:09.899001088Z",
        "author": "Mojave",
        "date": "2010-05-22T13:40:35+0100",
        "id": "81f8efcf3a4cccb0ad84a648a6e71788",
        "post_id": "post-224887",
        "text": "Hello.",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:12:58.660557056Z",
        "author": "deltawing777",
        "date": "2011-02-25T02:12:13+0000",
        "id": "b844936d238c4a4d0f018e24a5e304ac",
        "post_id": "post-214127",
        "text": "blixel said:Here is a little bit of amateur video I took from my front yard. Obviously it's not that impressive compared to NASA's cameras ... but it gives a different perspective.YouTube - Amateur video of STS-133 Space Shuttle Discovery's Final Launch\n\nYou could of sat there and watched it on your channel 9 but instead recorded it for all of us here at O-F. Very cool! Thank you for sharing :tiphat:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:00.401270528Z",
        "author": "Urwumpe",
        "date": "2010-04-13T19:12:06+0100",
        "id": "7d24ed9c32ced439a7b05f4e85f1a28e",
        "post_id": "post-216254",
        "text": "ar81 said:Because there are no models to measure political costs.\n\nWrong. There are. There are no computers to solve them in reasonable time.Its one thing to solve the aerodynamics of a spacecraft with 2 million nodes, which have usually only 4 connections between each node. And now imagine solving a small country like Germany, with just 85 million node and 10-50000 connections between the nodes. Every human has his own political costs, according to his own understanding of politics. Lead or to be lead.",
        "thread_id": 13779
    },
    {
        "@timestamp": "2023-09-14T07:12:58.763273472Z",
        "author": "Kyle",
        "date": "2010-07-22T15:31:40+0100",
        "id": "996de5adbaf154203f59810bba75bc12",
        "post_id": "post-213676",
        "text": "Orbinaut Pete said:Here's some images of the R-OMS (Right-hand Orbital Manoeuvring System) pod installation.Hi-res version.Hi-res version.More images can be foundhere.\n\nBrb.. making real OMS engines. Great peak inside them! Also look at the flag below.. funny seeing that was only 5 years ago now we're looking at its final flight.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.036515584Z",
        "author": "Hielor",
        "date": "2010-05-22T21:47:35+0100",
        "id": "ca0e601e82c2818f8e4b25f055d664b4",
        "post_id": "post-224943",
        "text": "Zatnikitelman said:I don't know, if your approach speed is 100m\/s, that could be a significant amount of fuel depending on the ship. Use RCS to adjust your angle to a really shallow one, and let your wheel brakes handle the 100m\/s instead of having to use fuel. Dunno how practical that is though.\n\nThere isan entire threadabout how much of a bad idea this is.",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:00.489841408Z",
        "author": "Andy44",
        "date": "2010-05-07T21:42:28+0100",
        "id": "02b1415d50fb91144826f499a4487be5",
        "post_id": "post-216377",
        "text": "Sounds fishy to me:http:\/\/news.yahoo.com\/s\/ap\/20100507\/ap_on_re_eu\/eu_piracyAt least one guy seems to think they were killed. Whatever it is, something wierd's going on.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:12:58.779476736Z",
        "author": "orb",
        "date": "2011-03-08T12:04:45+0000",
        "id": "a3820c16ba37a1b9af70a4e41fe8bbda",
        "post_id": "post-214251",
        "text": "SpaceVidsNet:Flight Day 13 Wakeup Call - \"Blue Sky\" performed live in the Space Shuttle Flight Control Room by Big Head Todd and the Monsters:Flight Day 13 Wakeup CallSpaceflight Now:Shuttle Discovery astronauts enjoy 'live' wakeup callRevision L of NASA TV schedule for STS-133 mission(PDF)CBS News Space:Discovery crew enjoys 'live' wakeup tune; packs for re-entryFlorida Today - The Flame Trench:Discovery Set For Final Full Day In SpaceFlorida Today:Discovery prepares for last trip home",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.272535552Z",
        "author": "Ark",
        "date": "2010-05-28T01:35:12+0100",
        "id": "d3feb430a6528de3703ade937c0201ca",
        "post_id": "post-225130",
        "text": "Do want. There isn't much in the way of XR5-carrying interplanetary ships right now.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:12:59.919223296Z",
        "author": "OrbitHangar",
        "date": "2010-04-02T10:59:51+0100",
        "id": "e6b7c6c67fcae4dbcdc17b9be67f74f4",
        "post_id": "post-215230",
        "text": "Author:80mileshighMars 1994 was the product of Russian nuclear thermal rocket development in the 1980s and early 1990s. Using a bimodal propulsion system, the vehicle was designed to take a crew of five on a 460 day round trip, with 30 days spent on the surface of Mars.Includes a virtual cockpit and custom sounds for main thrust and cockpit ambience.Requires Vinka'sSpacecraft3 dll.DOWNLOAD",
        "thread_id": 13672
    },
    {
        "@timestamp": "2023-09-14T07:12:58.78062976Z",
        "author": "N_Molson",
        "date": "2011-03-09T14:43:28+0000",
        "id": "f7183f46511e553c1050fbd37c548f20",
        "post_id": "post-214260",
        "text": "I just learned a few days ago that some Portuguese dudes, along with others mounted an exhibit containing several NASA stuff, including some real spacecrafts.\n\nDo you have a web link about this ? Looks very interesting:p",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.283088896Z",
        "author": "Hielor",
        "date": "2010-05-24T23:25:25+0100",
        "id": "10e3e2fbd4fcf171eb4e9ed27e5c2fac",
        "post_id": "post-225151",
        "text": "garyw said:Has anyone seen anything like this before? I've got a GeForce GTX7900 that's been doing this for few days and it's getting worse. I've upgraded\/downgraded drivers and all sorts.I've cleared all the dust out of the card and the connectors but within a few seconds the screen goes made again.screenshot here:\n\nNever seen anything like that in Orbiter, and the one time I had a game do that to me it was fixed by just restarting the game. Do you have another graphics card you can swap in to see if that works?",
        "thread_id": 14423
    },
    {
        "@timestamp": "2023-09-14T07:12:59.996593408Z",
        "author": "spcefrk",
        "date": "2008-05-08T09:12:00+0100",
        "id": "5ac7556ee6ed41e303676f5a65eb1c82",
        "post_id": "post-64818",
        "text": "The AIAA Executive Director Robert Dickman (ret. Major General USAF) testified before the US Senate Committee on Commerce, Science, and Transportation that \"At a funding level of only a fraction of a percent of the annual federal budget, NASA is being systematically starved.\"He went on to testify:\"NASA is being forced to eliminate or severely reduce some very important work, to the detriment of critical aerospace research and development,and more broadly to the detriment of our aerospace strength and our industrial base. The Vision for Space Exploration was an aggressive, forward-looking proposal when offered by the President and endorsed by the Congress. However, while NASA has undertaken a positive exploration agenda, funding levels have not been at all sufficient to meet those goals.... For example,research cuts since 2003 have reduced fundamental space-related life science and physical science research programs by 85%, affecting over 1,700 scientists and nearly 3,000 students. NASA is the sole steward of this research.If NASA doesn't do it, it won't get done \u2013 at least not in this country.At the same time, China, Japan and other nations are continuing robust research in these areas, and those countries are poised to assume the scientific and technological leadership that we are letting slip away....In 1994 NASA\u2019s aeronautics budget was $1.54 billion. By FY07 the aeronautics budget was cut to $594 million. The FY09 budget reflects further cuts at $447 million....government investment in advanced launch concepts ... has dropped to nearly zero... Absent investment in the truly breakthrough science and technology that would lead to revolutionary changes in space transportation, ... US access to space in 2040 will not look significantly different from 2020, or 2000, or 1980.... Without NASA, this country would be a very, very different place now....In 2003, there were over 1,000 research projects focusing on basic non-exploration space physical and life sciences across the United States, which supported over 1,500 scientists, and over 3,000 students. Today,only five years later,there are 85 such research projects, supporting approximately 300 students.This is a decrease of 90%....- We are not doing the work we should be doing in basic aeronautical research and development ... for education ... for life sciences ... for space sciences ... for solar science.- And we are not going to be able to succeed at the exploration program with the budget we've got.\"=======================================================AIAA 07 May 2008 Public Testimony:http:\/\/www.aiaa.org\/pdf\/public\/BDickmanTestimonyMay08.pdfI don't think I need to tell anyone here about NASA's lack of funding, but here you have evidence of it.90% decrease in aeronautical research, 85% decrease in life & physical science research.NASA is synonymous with America's Technological prowess and wellbeing and to my knowledge neither Senators Clinton, Obama, or McCain have any plans to revive it.What are your thoughts:-With regard to the upcoming elections?-With regard to China and India's rising technical prowess?-With regard to politics in general?",
        "thread_id": 1368
    },
    {
        "@timestamp": "2023-09-14T07:13:10.358531072Z",
        "author": "Notebook",
        "date": "2010-05-27T12:23:32+0100",
        "id": "4ee7652376c89aaefd101b6de6a05456",
        "post_id": "post-225281",
        "text": "Excellent, UK has dropped of the bottom! Might watch the semi-final tonight, if I can't think of anything else...N.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:12:57.952798208Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-22T12:30:55+0100",
        "id": "2ecf76624d9bdc2403f9e76d291a6439",
        "post_id": "post-213476",
        "text": "astrosammy said:Wow, nearly missed it. Again a cool launch.\n\nOops, I *did* miss it! :OMG:---------- Post added 22nd May 2010 at 12:28 AM ---------- Previous post was 21st May 2010 at 11:17 PM ----------BBC News: \"Ariane 5 rocket makes 50th flight\".---------- Post added at 12:30 PM ---------- Previous post was at 12:28 AM ----------Spaceflight Now: \"Ariane 5 breaks five-month hiatus with successful launch\".NASASpaceFlight: \"Ariane 5 ECA finally launches with Astra 3B and COMSATBw 2 satellites\".",
        "thread_id": 13581
    },
    {
        "@timestamp": "2023-09-14T07:13:00.124874496Z",
        "author": "Tinfish",
        "date": "2007-11-18T13:51:47+0000",
        "id": "11f7670174dfb0e006f8ecaa23ec30bd",
        "post_id": "post-12270",
        "text": ".Loved it, Tex!Nobody does hi-res launches like you. Whenever I watch your vidsI have to remind myself its Orbiter, and not some pro moviestudio production.Nice work.Tin",
        "thread_id": 137
    },
    {
        "@timestamp": "2023-09-14T07:12:58.189081856Z",
        "author": "ex-orbinaut",
        "date": "2010-03-26T13:38:49+0000",
        "id": "d19b0d9086d2c85c5943a68264e72a45",
        "post_id": "post-213562",
        "text": "Okay, it is an oft repeated poem in aviation, but more applicable than ever in this case...Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;Sunward I've climbed, and joined the tumbling mirthOf sun-split clouds, \u2014 and done a hundred thingsYou have not dreamed of \u2014 wheeled and soared and swungHigh in the sunlit silence. Hov'ring there,I've chased the shouting wind along, and flungMy eager craft through footless halls of air. . . .Up, up the long, delirious burning blueI've topped the wind-swept heights with easy graceWhere never lark, or ever eagle flew \u2014And, while with silent, lifting mind I've trodThe high untrespassed sanctity of space,Put out my hand, and touched the face of God.\u2014 John Gillespie Magee, JrRespects, and RIP, sir.PS:I would imagine a \"missing man\" formation is in order. From personal experience, there is nothing more moving or poignant for those who remain than the final goodbye to the dwindling sound of jet engines.",
        "thread_id": 13591
    },
    {
        "@timestamp": "2023-09-14T07:13:10.48322816Z",
        "author": "Poscik",
        "date": "2011-07-21T16:41:32+0100",
        "id": "75b612165fe98368ef9529e3bbaf55b3",
        "post_id": "post-225933",
        "text": "That is EPIC!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.23513984Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-07T21:43:39+0100",
        "id": "f45322d3766ad9afa4faf149d4733f18",
        "post_id": "post-215867",
        "text": "Woo-Hoo! :woohoo:http:\/\/nasawatch.com\/archives\/2010\/04\/is-a-human-spac.html",
        "thread_id": 13741
    },
    {
        "@timestamp": "2023-09-14T07:13:10.49316352Z",
        "author": "Star Voyager",
        "date": "2011-08-12T19:05:09+0100",
        "id": "b11105710f9e85357f612e648cab5dc3",
        "post_id": "post-225964",
        "text": "Kyle said:Video I made of STS-135, using John Williams musical piece from 'Close Encounters'STS-135 - ''Resolution'' - HD - YouTube\n\nI cried ... again:cry:. Awesome video!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.3391488Z",
        "author": "SiameseCat",
        "date": "2010-03-30T03:28:29+0100",
        "id": "a1781265c0be607cf9fe552a6cd8131b",
        "post_id": "post-213613",
        "text": "You'd certainly want some kind of wrapper around whatever you're using to store the data (map, etc.) to handle these cases. The subsystem class would still need to figure out what value to use instead, though.",
        "thread_id": 13598
    },
    {
        "@timestamp": "2023-09-14T07:13:00.485103872Z",
        "author": "Ark",
        "date": "2010-04-11T08:27:57+0100",
        "id": "d3ea757566cddcd3a257f0a2575f1c4e",
        "post_id": "post-216331",
        "text": "ar81 said:Well, if you are poor, have no money to go to the movies, no TV, no videogames, no travelling, going out for dinner, what will you do to be entertained?If you have no appropriate education and wrong social pressures to prove yourself as a macho in a macho culture where women are worthless and have no rights, how to make right decisions? How will you manage your own destiny? How will you plan the future of a family? How would you handle money?\n\nThat all said, how the hell do you change those elements of a culture when 40% of people are 15 or younger? Try to tell them what they're doing is wrong, and they'll probably shoot you in the face. They already hate Westerners and blame us for their problems (probably rightfully), so they sure won't listen to us when we try to explain the wisdom of seeing past your own nose.It doesn't really look like a problem that can ever be solved. The civilized world has lower birthrates because everyone has enough wealth and stability to afford the luxury of planning ahead. This isn't the answer to failing states, because elevating everyone on the planet to the quality of life of your average American would take the resources of three or four Earths. They're dependent on international aid to keep them alive long enough to pop out more kids, yet reject any kind of international governance, education, or other nation-building efforts. The situation can't be ignored or left alone, because there will only be ever more of them fighting for the same limited resources.I'm probably not the only one looking at all these things and wondering if it's just all separate symptoms of the same problem. Failed states, piracy, terrorism, the bottomless black hole of lives and money that is the War on Terror...are these all just endless skirmishes in the overall war between the Haves and Have-Nots? If so, the numbers are fast tipping in the latter's favor.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:12:58.615222016Z",
        "author": "orb",
        "date": "2011-01-11T01:28:08+0000",
        "id": "0a59574f6acb484217de8b5a1672ac0d",
        "post_id": "post-213968",
        "text": "CBS News Space:NASA managers order 'radius block' stiffeners for all external tank stringers\/ Spaceflight Now:NASA orders full round of stiffeners to Discovery tank.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.558695936Z",
        "author": "RisingFury",
        "date": "2010-05-28T17:14:58+0100",
        "id": "2dcd3133a0c2a91cbcf7ac7bfef16c15",
        "post_id": "post-226057",
        "text": "Jarvit\u00e4 said:If there is, either the minimal sum is ridiculously low, or everyone is ignoring it.\n\nI hear ya!Lots of Bosnians in Slovenia and I hear about employers exploiting them all the time...",
        "thread_id": 14456
    },
    {
        "@timestamp": "2023-09-14T07:13:00.405771776Z",
        "author": "pete.dakota",
        "date": "2008-05-09T20:26:40+0100",
        "id": "97b36912dd755f17877a87a1f2759697",
        "post_id": "post-64876",
        "text": "I've found, that with following tutorials a few times through you start to get an idea of why you're doing things. Instead of following the steps exactly, try deviating away a little bit and get a handle on what values mean what if you change them. I've only used the tutorials that I linked above and I've found it quite easy, over time, to learn and use IMFD fully.",
        "thread_id": 1378
    },
    {
        "@timestamp": "2023-09-14T07:12:57.800286464Z",
        "author": "Moach",
        "date": "2010-10-10T21:00:47+0100",
        "id": "4349c773c63befde4f35ce9ee131c31b",
        "post_id": "post-213444",
        "text": "Marcvs101 said:I dont know if you can make a new lightsource inside the cabin but you can use night reflecting textures like the ones for the lava lakes on Io or for the earth nightlights to simulate cabin light\n\nyes, something in that area is definitely in the plans! :thumbup:just remembering that this is a WIP release, so keep in mind that there's a lot that needs to be done still:rolleyes:but if you have any good ideas in mind, please do share - i appreciate the input:salute:cheers",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.525193728Z",
        "author": "Constellation-75",
        "date": "2010-06-21T21:16:27+0100",
        "id": "abf734c58ff681739eb7a309fcf14364",
        "post_id": "post-225972",
        "text": "Did you have any idea of a release date for the V2 ?? can't wait.Also, Can the ship fly like the one in Mass effect, I mean, at an extremely fast sped ???",
        "thread_id": 14451
    },
    {
        "@timestamp": "2023-09-14T07:13:00.4872448Z",
        "author": "Bj",
        "date": "2010-04-11T19:37:39+0100",
        "id": "a0d996deaf99f38002e65befc6f73ba5",
        "post_id": "post-216356",
        "text": "T.Neo said:10-60mm? 10-15mm?Calibres don't really work like that...Ideal calibres IMO would be 12.7, 14.5 or 20mm, or high-velocity 40mm grenades.Then again it relies heavily on what weapon system is being used, but still.\n\neh? what do you mean they dont work like what? :huh:I was referring to the relative size of the arms used. Like a vessel will fire a shell of a size between 10mm and 60mm for long range warnings, then for actual damaging fire use smaller shells between 10mm and 15mm. So like a 57mm for a long range like;[nomedia=\"http:\/\/www.youtube.com\/watch?v=XtOgY8L3Jy0\"]YouTube- naval gun\/ mk110[\/nomedia]would be shot in front of the vessel as warning.then a smaller fire like a 14.5mm to the engine. Obviously its hard to hit and only damage a small section of the boat when you lob too big of shells.;)All I'm saying is, big splash to divert and smaller boom for more precise attack. (which minimizes collateral damage)T.Neo said:Pirates don't try to attack ships with RPGs, they sneak aboard undetected using oftenvery primitive means.\n\nI wouldn't doubt it, but radar would still be able to pick up those small boats right? If nothing else they can use that WW2 tactic era technology, binoculars or whats that other thing called.. having a directional microphone in the water to listen for splashes and outboards and stuff.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:13:09.723827968Z",
        "author": "Xyon",
        "date": "2010-05-23T10:43:13+0100",
        "id": "d8b0a1f491e6df564c48c135e6ff1f5b",
        "post_id": "post-224857",
        "text": "Orbiter's inbuilt help files are not stored remotely, but are a collection of .chm files located in the \/html\/ folder of your orbiter install. I would suggest firstly verifying that these files exist in that folder - and try extracting the html folder from the package into your orbiter install again.Try it on a totally clean install too, and see if the problem persists. If it does, there's likely an issue with your HTML Help viewer.",
        "thread_id": 14390
    },
    {
        "@timestamp": "2023-09-14T07:12:58.094545408Z",
        "author": "jinglesassy",
        "date": "2010-03-25T23:42:15+0000",
        "id": "af124221fba4de900367b068bbddaa81",
        "post_id": "post-213547",
        "text": "Ok, thanks for the help.",
        "thread_id": 13588
    },
    {
        "@timestamp": "2023-09-14T07:13:10.361536Z",
        "author": "Urwumpe",
        "date": "2010-05-30T09:00:17+0100",
        "id": "d9db49e01b6611030cfd355bf6e527d1",
        "post_id": "post-225296",
        "text": "Wally said:The impossible? Everyone was betting on Germany (even Google), it was no surprise, really. Congratulations, nevertheless.\n\nIf you look that Germany did not win for 28 years, since Nichole, it is really unbelievable. It is not like Germany has a strong lobby in Europe, our culture and musical tastes are pretty much limited to Germany. It is not so much about the predictions, which are not perfect (Google for example correctly predicted the winner, but not the other places).",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:12:58.882046976Z",
        "author": "DaveS",
        "date": "2010-11-02T13:57:30+0000",
        "id": "ade82bb874cd144b863b901d0cfaf213",
        "post_id": "post-213789",
        "text": "T-11 hours and holding.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:00.534129664Z",
        "author": "supersonic",
        "date": "2010-04-14T23:42:40+0100",
        "id": "820adb744450d400911e5a5b4a4c5307",
        "post_id": "post-216678",
        "text": "T.Neo said:Well, planets and moons in Orbiter are on \"paths\" determined by the .cfg file (or .dll file in the case of .dll coded planets), so they can't be taken off course of said paths by interactions between them and other planets (or between them and vessels).\n\nOk, are you saying that if you make the orbital elements just right there may be a way to have the moon capture a different moon and make it its own satellite?\n\nFound the first one from a different thread. So I guess capture is off the list of ways to make a moon with a moon.:(",
        "thread_id": 13796
    },
    {
        "@timestamp": "2023-09-14T07:12:59.812105984Z",
        "author": "Xyon",
        "date": "2020-04-26T21:05:28+0100",
        "id": "d5597a91313faa45a752fe212fa97209",
        "post_id": "post-215128",
        "text": "OK - test results - great success. The radio itself works. I have some homework to do on format and phone-in capacity, but it's gonna work just fine I think.",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:12:58.77958528Z",
        "author": "diogom",
        "date": "2011-03-08T19:22:10+0000",
        "id": "6e666e7d55f97f8b0db865800507f435",
        "post_id": "post-214252",
        "text": "Anyone else noticed they're landing on Yuri Gagarin's birthday?",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.398921984Z",
        "author": "SpawnHyuuga",
        "date": "2010-05-27T17:10:42+0100",
        "id": "142f3d7baa5ea2a502cad929a23264dd",
        "post_id": "post-225366",
        "text": "If I could get the model and textures, could I get someone to compile it for me? I've been wanting to use this ship in an external game forever. I looked into Freespace, and there was another game....i can't recall the name...anyways, yeah the question above.",
        "thread_id": 14449
    },
    {
        "@timestamp": "2023-09-14T07:12:59.835117312Z",
        "author": "wannacow",
        "date": "2010-04-08T20:14:11+0100",
        "id": "656f8c444c7eb225e079b667b12efc53",
        "post_id": "post-214981",
        "text": "I might put myself onto the scheduleGood radio by the way:thumbup:",
        "thread_id": 13660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.411363328Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-11T22:39:01+0100",
        "id": "54274111ea7cd5bf3343a5f88a51640e",
        "post_id": "post-225386",
        "text": "Some pretty unique photos of the final set of SRBs being removed from their rail carriages in the Rotation, Processing and Surge Facility (RPSF) at KSC.Hi-res version.Hi-res version.Hi-res version.Hi-res version.Hi-res version.Hi-res version.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.579396096Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-29T21:52:20+0100",
        "id": "93c744bf92dc67e39183e2bb00814b57",
        "post_id": "post-213641",
        "text": "MMOD shielding being removed from PMM \"Leonardo\u201d in preparation for installation of new strengthened MMOD shielding from MPLM FM-3 \u201cDonatello\u201d.Aft endcone now removed from PMM, ready for STS-131 rack removal.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:00.366345984Z",
        "author": "golden_eye",
        "date": "2010-04-23T13:41:43+0100",
        "id": "ec73a4e79f737b5cba5dddab89e73562",
        "post_id": "post-216129",
        "text": "Nah, I just wing it when I'm playing sims. I have enough procedures and checklists to remember in real life so I'm just into getting into the air\/space and having fun.",
        "thread_id": 13770
    },
    {
        "@timestamp": "2023-09-14T07:12:58.657848832Z",
        "author": "diogom",
        "date": "2011-02-24T22:10:12+0000",
        "id": "1efcdb3a203c858d80437f0f64895c49",
        "post_id": "post-214112",
        "text": "Go to Heavens Above website, and input your exact location.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.458898944Z",
        "author": "cljohnston",
        "date": "2011-07-14T09:18:03+0100",
        "id": "f896b8873dca72d69bbedd1f022b9ea0",
        "post_id": "post-225793",
        "text": "halcyon said:Oh man, this SUCKS!The final shuttle flight in history and it has to land at night where we can't see jack?All we get to see is the infrared camera in shades of black and white.I'm totally bummed and disappointed by this.I thought that the final shuttle flight deserved to be seen clearly on landing by generations to follow in recordings and in history books.What a shame.\n\nWell, they launched the final flight in cloudy weather, so nobody was able to follow her for more than 42 seconds, so this is no surprise.And the image quality on their thermal imager has been degrading steadily: On the last landing, they didn't even cut to the IR view until a couple of seconds before touchdown, and the image was horribly wavy.And has anybody noticed that pretty much ALL the best camera positions of launches were eliminated after STS-132?There've been NO pics like these since then...And we haven't seenthisangle since STS-128!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.748077824Z",
        "author": "Ghostrider",
        "date": "2010-04-01T15:39:58+0100",
        "id": "25e32c63b6e2f5d784e2447be504bf9c",
        "post_id": "post-214803",
        "text": "BREAKING NEWS: Doomsayers have been predicting end-of-the-world scenarios with the entire Earth and perhaps the whole Solar System being swallowed into an artificial black hole created at the LHC facility at CERN, but nothing could have foreseen the exact opposite happening.One day after the record-shattering 7 TeV beam collisions that set a new standard for particle-physics research, an anomaly has been detected withing the complex that has been described by scientists as a \"black hole in reverse\", causing energy to emerge from what appears to be a universe parallel to our own.\"It's difficult to really understand what's on the other side because we're dealing with a one-way Einstein-Rosen Bridge, something physics has only theorized about until now.\" one researcher stated.Apparently the anomaly only works one way, precluding two-way communications with what lies beyond it, but the information coming through has been promptly identified and analyzed.\"It's just standard Wi-Fi signals, coming in pretty clear which is amazing. Looks like we're getting signals from our own reality, with some little differences. For once, they've got fast broadband WiMAX but you could run a Google search through it and you wouldn't be able to spot the differences.\"However, some differences do exist and this has caused widespread panic throughout the media industry. \"Basically, copyright laws are very different on the other side andeverythingseems to be available online.\" a technician said. \"Download speeds are incredibly fast. It makes DSL look like 300 baud acoustic couplers.\"\"This cannot be allowed to continue.\" was the immediate response of a prominent media industry lawyer. \"Clearly, copyright laws apply to all the Universe and all alternate dimensions.\" He also stated that a Cease & Desist letter was being sent to CERN in order to have the LHC immediately closed down and dismantled.\"We'll be prosecuting the whole science team for aiding and abetting in copyright violation. Make no mistake, we're ready to have a ban enforced on all particle physics research throughout the whole world. The media industry has been supplying the public with quality entertainment for decades and this dangerous discovery puts the livelihood of millions or artists at risk. You have to ask yourself: what has science ever done for you? Society must make a choice, and we're confident that choice will be on the side of the industry.\"The LHC staff however doesn't seem worried about legal threats. \"Ye canna change the laws of physics\" a Scottish engineer remarked. \"Besides I can only see advantages in this new discovery: in the parallel universe at least, Nickelback songs don't suck.\"",
        "thread_id": 13656
    },
    {
        "@timestamp": "2023-09-14T07:12:58.663536384Z",
        "author": "orb",
        "date": "2011-02-26T13:20:20+0000",
        "id": "216653f9bd6833573c5c9e7559ca8052",
        "post_id": "post-214149",
        "text": "NASA:STS-133\/ULF5 - FD 03 Execute Package(PDF)CBS News Space:Shuttle Discovery closes in on the International Space Station.SPACE.com:Shuttle Discovery Closing in On Space Station for Saturday Arrival.Florida Today:Discovery backflip, space station docking set for today.collectSPACE: FD2 -Crew checks Discovery's heat shield, spacesuits.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.659451392Z",
        "author": "HAL9001",
        "date": "2010-06-17T15:23:45+0100",
        "id": "1123c43073faebc8be538b014aade6a7",
        "post_id": "post-226244",
        "text": "use that: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4428\"]UCGO demolition charge[\/ame]a question to ICBM or whoever posted that piczure first:can that kill an UMMU? In Orbiter is one problem: you kan fly THROUGH other spaceships. Is there an Add-On to have cllisions?",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.514455808Z",
        "author": "OrbitHangar",
        "date": "2008-05-09T10:11:31+0100",
        "id": "abd8f616abb9d39cd08fabe7f1c583b2",
        "post_id": "post-64890",
        "text": "SPACE SHUTTLE WITHOUT NAMES REPLACEMENT TEXTURES You can use this textures to replace Shuttle Ultra standard textures. Backup original files first!!! Happy flights.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3357]More...[\/ame]",
        "thread_id": 1379
    },
    {
        "@timestamp": "2023-09-14T07:12:58.775604736Z",
        "author": "Wishbone",
        "date": "2011-03-05T07:31:11+0000",
        "id": "ca74b6b6e1402d381cb7a096d1d63000",
        "post_id": "post-214235",
        "text": "Not me.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.665569792Z",
        "author": "Pyromaniac605",
        "date": "2010-08-24T01:48:10+0100",
        "id": "b5ddeae7a31e0c84ec5cc2fbfddd511f",
        "post_id": "post-226285",
        "text": "Space Viking funeral gone wrong. Need I say more?Darren",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.612535552Z",
        "author": "vonneuman",
        "date": "2010-04-12T19:23:02+0100",
        "id": "fbd06fd96651ed13831852daac844993",
        "post_id": "post-216741",
        "text": "What I think would be a more likely scenario is that someone unknowingly puts a virus in is or her addon. I was doing some research on viruses and I found that some newer viruses can attach them selves to other programs. Like the one that infects Microsoft Word. It attaches itself to any document opened in the infected Word. So if you open a document that was saved in an infected Word you just infected your self. So a similar program could infect someone's \"read me\" files for their addon, Now when anyone opens they will be infected.",
        "thread_id": 13802
    },
    {
        "@timestamp": "2023-09-14T07:12:58.66262912Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-25T23:05:58+0000",
        "id": "50010436d2d2f66d8127186885999dd4",
        "post_id": "post-214144",
        "text": "A great time-lapse video of FD-2 OBSS inspections! Looks like a clean TPS!:)[ame=\"http:\/\/www.youtube.com\/watch?v=vwM-bJlWEt0\"]YouTube - sts 133 Space Shuttle Discovery FLight Day 2 OBSS Timelapse[\/ame]",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.036175616Z",
        "author": "Zatnikitelman",
        "date": "2010-05-22T20:49:26+0100",
        "id": "3edb92beb03b01ad131619a6d3c7aa93",
        "post_id": "post-224940",
        "text": "I don't know, if your approach speed is 100m\/s, that could be a significant amount of fuel depending on the ship. Use RCS to adjust your angle to a really shallow one, and let your wheel brakes handle the 100m\/s instead of having to use fuel. Dunno how practical that is though.",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:13:00.148685056Z",
        "author": "ar81",
        "date": "2010-04-06T16:27:16+0100",
        "id": "b0512cb6a9433db05c7264c332f08937",
        "post_id": "post-215592",
        "text": "To me, the only \"end of an era\" means the end of LEO and finally thinking about going a bit higher. You do not see ion and plasma engine programs being scrapped, since they seem to be the future, which means that orbinauts will have to make addons and MFDs to make longer low thrust trips and develop techniques for low thrust maneuvering.It means no flights for some time. But in a time of economic constraints making the best use of money seems a must. I think that space shuttle program was a political thing. Shuttle existed to go to ISS and ISS existed so shuttle could have a destination. Beautiful birds, but what a waste of money!If you attach a plasma engine to ISS, you could bump it up when needed, and also you could change orbit inclination to make it usable as a first stop for resupply\/refuel for interplanetary trips. The good news is that ISS produces hydrogen as waste, and that's exactly what plasma engine needs as propellant.Because hydrogen is so light, as I can see it, plasma can be used for longer trips in human history. The main problem will be medical, to protect humans from radiation in deep space outside of Earth magnetic field, and to deal with bone mass loss, among other problems.With ion engines instead of wasting mercury from power plants into the Hudson river and eating it when you eat fish, mercury could be used as propellant for ion engines. So every bit of poisoning mercury could be valuable for space industry.Both ion and plasma engines are low thrust engines. It seems the time for orbiter developers to stay ahead of this new era.In the meantime I can see jobs for people in space, collecting space junk (we may even find the all mighty probe).:probe:You bet I would sign-up for a job up there, hanging on the back of the space garbage truck... :lol::rofl:",
        "thread_id": 13706
    },
    {
        "@timestamp": "2023-09-14T07:12:58.663364096Z",
        "author": "orb",
        "date": "2011-02-26T08:28:18+0000",
        "id": "58d78b89e10f3188b8cd5cfb97bebea9",
        "post_id": "post-214148",
        "text": "Here's calendar eventfor the docking, andhere you can request a reminderfor it.Spaceflight Now:'Cryopumping' likely cause of Discovery tank foam loss.CBS News Space:Shuttle managers assess launch debris; no damage expected.A photograph taken by a camera in the shuttle Discovery's belly shows where foam debris pulled away from the ship's external tank.\u200b",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.29464832Z",
        "author": "Bloodworth",
        "date": "2010-05-25T03:22:33+0100",
        "id": "6c71f20545a2856e372d9ab3fa653076",
        "post_id": "post-225168",
        "text": "Hello, Bloodworth's wife here:)I am interested in learning to do graphics and programming but I have no idea where to start. Anybody got any advice on a starting point? Sadly I have very little (read that as NO) experience, but am interested in getting into modeling.",
        "thread_id": 14426
    },
    {
        "@timestamp": "2023-09-14T07:13:00.199500288Z",
        "author": "Urwumpe",
        "date": "2010-04-06T21:09:27+0100",
        "id": "8c5c62c4bbf06ef2e78805013a84e9c7",
        "post_id": "post-215741",
        "text": "orbiterguy said:The shuttle has an instrument that if you push the button the command capsule will rip off and deploy parachutes keeping the astronauts safe, then as they leave the remaining shuttle self destructs.Just like off the t.v programes lol.\n\nThat is utter nonsense. The Space Shuttle has no \"command capsule\" at all. The Apollo spacecraft had a command module that could be separated by an launch escape system during the early phases of ascent.The Space Shuttle has no abort option until 89 seconds into flight and no acceptable one until 125 seconds into flight.The only parachutes in the Space Shuttle orbiter are the parachutes of the astronauts, you need to leave the orbiter by jumping out of it.",
        "thread_id": 13725
    },
    {
        "@timestamp": "2023-09-14T07:13:10.337463296Z",
        "author": "RAF Blackace",
        "date": "2010-05-27T01:15:37+0100",
        "id": "44b6f60c84edf25ad9fa8f6aaebfbc57",
        "post_id": "post-225249",
        "text": "Burn time calc does not help. It gives you data and assumes you are at 100% thrust which of course you are not always at when using the LEM hover engine.The engine thrust is not what you need to know or even care about, you need to know what braking G you need to apply to reach zero velocity at the current distance from the selected base. You then apply that braking G using any engine you want.Where can I find the reentry MFD ???---------- Post added 05-27-10 at 12:15 AM ---------- Previous post was 05-26-10 at 11:30 PM ----------Oh yes. I found reentry MFD and it does exactly what I want. First time I tried it I managed to land the LEM in manual just 2 Km from fra mauro with limited fuel from a starting fuel level of 95% after the base alignment burn. That is the first time I have EVER managed to land the LEM with limited fuel. Thanks guys, I knew what I wanted was going to be out there somewhere.",
        "thread_id": 14437
    },
    {
        "@timestamp": "2023-09-14T07:12:58.666812416Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-26T20:19:32+0000",
        "id": "d0dea4f1660ad82ed490a0b3b77e79bf",
        "post_id": "post-214168",
        "text": "Check out this awesome time-lapse video of Discovery's rendezvous & docking. You can really see how much Discovery sways around (and therefore torques the ODS) toward the end of the video.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:00.21115264Z",
        "author": "jambooger",
        "date": "2010-04-07T03:48:13+0100",
        "id": "057f262f610085d2114a7057aedae8f5",
        "post_id": "post-215805",
        "text": "Shadow Addict said:Yeah, IMFD will do it for any part in your orbit, which is handy sometimes but not so much if you want to get a circularization atexactlyperiapsis or apoapsis (though with some simple division, you can get within a kilometer or two)\n\nThats what I was looking for. It works pretty darn well. I can fine tune it after its done.Thanks",
        "thread_id": 13730
    },
    {
        "@timestamp": "2023-09-14T07:12:58.66914432Z",
        "author": "Cairan",
        "date": "2011-02-28T04:58:25+0000",
        "id": "546698de90fb801fbf53a61dc315dd98",
        "post_id": "post-214182",
        "text": "Kind of late, but here's a view of STS-133's launch from a jetliner cruising north over Florida... at the right place and the right time!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.41477376Z",
        "author": "princetontiger",
        "date": "2011-06-17T04:27:04+0100",
        "id": "3dac1d2936736e597057dc71974b66dd",
        "post_id": "post-225565",
        "text": "STS-135Way coo..Anyone planning to go?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.26124928Z",
        "author": "showithers",
        "date": "2010-04-09T09:43:19+0100",
        "id": "a82a5800c818ccc3132e7f01d29acc38",
        "post_id": "post-215958",
        "text": "orb said:If it's Windows Vista\/7 and Orbiter is in \"Program Files\" or \"Program Files (x86)\", then look in \"\\Users\\(USERNAME)\\AppData\\Local\\VirtualStore\\Program Files\\Orbiter\".In XP and when Orbiter is outside of Program Files in Win7\/Vista, it should be in Orbiter's folder.\n\nThanks for the help. This is what I got:Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule EnergyConfigurator.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule ExtMFD.dll [API v.060425]\nModule FlightData.dll [API v.050206]\nModule Meshdebug.dll [API v.060425]\nModule Rcontrol.dll [API v.050206]\nModule TrackIR.dll [API v.060425]\nTrackIR module not found.\nModule ScnEditor.dll [API v.060425]\nModule Framerate.dll [API v.050206]\nModule OrbiterSound.dll [API v.060425]\nModule WarpDriveMFD-Mk2.dll [API v.060425]\nModule RWarpMFD.dll [API v.091124]\nModule Jump Drive.dll [API v.060425]\nModule AttitudeMFD.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nERROR: Could not create D3DDevice",
        "thread_id": 13749
    },
    {
        "@timestamp": "2023-09-14T07:12:57.809524992Z",
        "author": "Moach",
        "date": "2010-05-16T22:33:23+0100",
        "id": "2d4c9e0d093e8c299b4d18da42079f8e",
        "post_id": "post-213084",
        "text": "ah yes! by no means i plan on making anything that's absolutely dependant on them touchscreens...i like buttons, in fact, i chose to not have a touchscreen cellphone for that very reason, and bought one with a physical QWERTY pad...i like to feel my buttons go \"click\" under my fingers...if you roll back a few pages on this thread, you'll see the yet unfinished cockpit - only the three main mfds have touchscreens for the softkeys... all other buttons are phyisical...following the mentioned rule-of-thumb, digital buttons do digital things, physical buttons do physical thingsexcept for the FMC... there we have physical buttons for digital things :hmm:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.428184064Z",
        "author": "garyw",
        "date": "2011-07-07T17:45:24+0100",
        "id": "19e9f9f3a26cde415c090a5a72cfdfb0",
        "post_id": "post-225648",
        "text": "C3PO said:I wouldn't have pegged expected traffic jams as the clincher.\n\nIn this case it is because of the excessive numbers of people going to KSC in the hopes of seeing the last shuttle to fly. What shoudl be a 30 min drive home for a flight controller might turn into many hours. This is classic NASA playing it very safe.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:00.268903936Z",
        "author": "T.Neo",
        "date": "2010-04-08T16:37:20+0100",
        "id": "fca710b1186b3c2ae723f9ea6f26315e",
        "post_id": "post-215968",
        "text": "Manned spaceflight isn't over. :thumbup:",
        "thread_id": 13750
    },
    {
        "@timestamp": "2023-09-14T07:13:10.227195904Z",
        "author": "SpaceMan965",
        "date": "2010-07-16T15:51:28+0100",
        "id": "4dc8090f5da25f2183408dba6d7235d7",
        "post_id": "post-225030",
        "text": "How long does the exposure have to be to take pictures of the sun?",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:12:57.850608384Z",
        "author": "Moach",
        "date": "2010-06-03T21:56:58+0100",
        "id": "e2ced9814b7ebfcfd87d7860203727ee",
        "post_id": "post-213133",
        "text": "the DGa2.dll is not a 'module' actually... it's a vessel DLL, and it's not supposed to appear in the modules list (it would if it were placed in the \"plugins\" folder - but then it wouldn't work)i supose i have forgotten to compile it in \"release\" mode, and i think it is, in fact, compiled for debugging... sorry about that... i'll fix it :embarrassed:as for now, if you do as these guys are saying and install visual studio, it should \"magically\" start working, since MSVC includes the files you're missing :hmm:or you can wait a bit while i build up a release version :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.261184256Z",
        "author": "Fizyk",
        "date": "2010-05-27T13:34:09+0100",
        "id": "808737f4286ffd76c0a2ec94d1c9f1ae",
        "post_id": "post-225085",
        "text": "Except to get the right units, you need to insert speed in m\/s, not km\/h. You calculated acceleration when going 20 m\/s, and that is 72 km\/h:pAlso, I have another formula.Let's assume your path is a fragment of a circle when turning by an angle of [math]\\alpha[\/math] in [math]t[\/math] seconds with velocity [math]v[\/math]. You will then travel arc of length [math]vt[\/math], which happens to be equal to [math]r\\alpha[\/math] ([math]r[\/math] being the radius of the circle).Hence, [math]r = \\frac{vt}{\\alpha}[\/math].Centrifugal acceleration: [math]a = \\frac{v^2}{r} = \\frac{v^2\\alpha}{vt} = \\frac{v\\alpha}{t}[\/math]So, when turning 90 degrees ([math]\\frac{\\pi}{2}[\/math] radians) with velocity 20 km\/h = 5.5 m\/s for 3 seconds, your acceleration equals a = 5.5*(pi\/2)\/3 = 2.88 m\/s^2 = about 0.3 G.With velocity 20 m\/s, you get 10*pi\/3 = 10.47 m\/s^2 = about 1.07 G.",
        "thread_id": 14420
    },
    {
        "@timestamp": "2023-09-14T07:12:57.950393088Z",
        "author": "Notebook",
        "date": "2010-03-26T15:54:29+0000",
        "id": "c74661a0de73b34150de602647dbb013",
        "post_id": "post-213465",
        "text": "FLIGHT 194 - ASTRA 3B & COMSATBw-2: LAUNCH DELAYEDKourou, March 26, 2010 - During final count-down operations for Flight 194 slated for today, an anomaly occurred in a launcher subsystem.As a result, Arianespace has decided to replace this part, and thus to postpone the launch for a few days.The launch vehicle and its ASTRA 3B and COMSATBw-2 satellite payloads have been placed in stand-by mode and maintained in fully safe conditions.\u200b\n\nOh dear...N.",
        "thread_id": 13581
    },
    {
        "@timestamp": "2023-09-14T07:13:00.137338624Z",
        "author": "Quick_Nick",
        "date": "2010-04-22T21:37:15+0100",
        "id": "de05adb031d4badc0da6a8b0e567a0f5",
        "post_id": "post-215545",
        "text": "jedidia said:It's really not on topic either, but I just noticed that I have no Idea how to calculate fuel consumption per second (in kg) for a given engine. Neither do I seem to be able to find it on the net...\n\nI think it's Thrust\/(Isp*g0)Thrust is in Newtons.Isp is in seconds. (as with Orbiter)g0 is acceleration due to gravity at the surface of Earth (9.8m\/s\/s)",
        "thread_id": 13703
    },
    {
        "@timestamp": "2023-09-14T07:13:00.26847104Z",
        "author": "Brad",
        "date": "2010-04-08T15:47:35+0100",
        "id": "14e61426a0d82fc3160bc0e927a9f8e1",
        "post_id": "post-215965",
        "text": "Wasn't aware of any conference.... I guess one could hope for a change, but I doubt it. The dream of seeing a man on the moon again in my life time isn't going to happen.Glad things are well with you.",
        "thread_id": 13750
    },
    {
        "@timestamp": "2023-09-14T07:12:58.519057664Z",
        "author": "OrbitHangar",
        "date": "2010-03-27T16:18:40+0000",
        "id": "84741e5f7d4e69b16e39fe7eb282d821",
        "post_id": "post-213631",
        "text": "Author:thortonThis patch updates Mir Space Station v1.3 launch scenarios to use with Proton LV v2.1DOWNLOAD",
        "thread_id": 13601
    },
    {
        "@timestamp": "2023-09-14T07:13:10.268755456Z",
        "author": "Chub777",
        "date": "2010-05-25T12:29:53+0100",
        "id": "6c1c264975d9e5674ded636528e19786",
        "post_id": "post-225102",
        "text": "That is HUGE! I like the idea of the docking stations for the XR2\/ Shuttle-A.",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:13:00.132182272Z",
        "author": "Bj",
        "date": "2010-04-06T00:16:24+0100",
        "id": "8d0e05206eeff87e47dd42a3423cd6e7",
        "post_id": "post-215507",
        "text": "Arrowstar said:I personally set my Semi-major axis in terms of planet radii, and then pick something like 1.05 or so. Tends to work well.\n\nAhhawell I learned it the hard way, without cheating...:p",
        "thread_id": 13700
    },
    {
        "@timestamp": "2023-09-14T07:13:10.414979328Z",
        "author": "80mileshigh",
        "date": "2011-06-17T08:17:48+0100",
        "id": "76e8b49432b76b4a9ea12ea4610758ff",
        "post_id": "post-225566",
        "text": "Nice interview with STS-135 commander Chris Ferguson on the Australian ABC:http:\/\/www.abc.net.au\/news\/video\/2011\/06\/17\/3246519.htm",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.746469376Z",
        "author": "C3PO",
        "date": "2011-03-01T01:48:31+0000",
        "id": "00c70f48c0adb492028328b9ff957df9",
        "post_id": "post-214194",
        "text": "Orbinaut Pete said:Soyuz flyaround is off.:(\n\n:censored::cry:We need an unplanned SAFER test during an EVA. Remember to bring camera! :lol:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:00.349357568Z",
        "author": "Urwumpe",
        "date": "2010-04-09T18:18:24+0100",
        "id": "703daba45da17ec06453205d1e117ed8",
        "post_id": "post-216094",
        "text": "MeDiCS said:So, if I had an orbit with Pe 200km and Ap 400km, I'd use less energy to lower my Ap to 200km than to raise my Pe to 400km? And a plane change would demand less energy when I was at the orbit's Ap than the Pe?\n\nYes. And the order how you do your two burns for a Hohmann transfer from one elliptical orbit to the other would affect how much fuel you need.If I remember correctly, this is called the Oberth effect.",
        "thread_id": 13762
    },
    {
        "@timestamp": "2023-09-14T07:12:58.6622592Z",
        "author": "blixel",
        "date": "2011-02-25T15:40:47+0000",
        "id": "0d9f079c5fa103918f015aeb751e43e0",
        "post_id": "post-214141",
        "text": "It would be cool to take the audio portion from the \"Discovery's Last Ride\" video and match it up with an Orbiter launch view of the MFD's. Specifically, the Orbit MFD. So ... for example, when ground control says, \"2 minutes 25 seconds into the flight. Discovery traveling 3,189 miles an hour. (1425.61 meters\/s) Its altitude 37 miles. (59.54km) Downrange from the Kennedy Space Center 53 miles. (85.29km)\" All of that would match the Orbiter MFD's.I would attempt it myself but I don't have the necessary video capture software.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:09.974478592Z",
        "author": "bwog",
        "date": "2010-05-23T01:10:37+0100",
        "id": "5a5d8d5267a239171fd27341e0c176d7",
        "post_id": "post-224926",
        "text": ":welcome:Another person from the midwest!",
        "thread_id": 14399
    },
    {
        "@timestamp": "2023-09-14T07:13:00.486524416Z",
        "author": "lennartsmit",
        "date": "2010-04-11T16:12:17+0100",
        "id": "a316ce3714eb9e0dfd6db62e4301ea4e",
        "post_id": "post-216346",
        "text": "Urwumpe said:The best would be securing the ports - or do you think such small boats are made for being in the waters for weeks?Of course it would be more dirty work, but likely cheaper than forming convoys to keep the worlds economy alive.\n\nThese boats are so small you could launch them anywhere where you have a beach or a ramp.",
        "thread_id": 13785
    },
    {
        "@timestamp": "2023-09-14T07:12:58.762180608Z",
        "author": "orb",
        "date": "2011-03-02T08:18:39+0000",
        "id": "bbeaeb9a77edc209b6cd705f2df19b22",
        "post_id": "post-214215",
        "text": "STS-133 Flight Day 6 HighlightsNASAtelevision:Flight Day 6 Highlights - Station Gets New Storage Module:STS-133 Flight Day 6 Highlights",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.460598784Z",
        "author": "ky",
        "date": "2011-07-16T22:49:15+0100",
        "id": "4dd74521e1d2f3f5941f4df330edb5e0",
        "post_id": "post-225804",
        "text": "When will they undock from the station?",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:59.968461824Z",
        "author": "markl316",
        "date": "2010-04-12T16:14:17+0100",
        "id": "73b013eb5e1201d133d7c677aad1f152",
        "post_id": "post-215272",
        "text": "Just wondering, I downloaded Earth level 11\/14 over a year ago. Has it changed since then?",
        "thread_id": 13674
    },
    {
        "@timestamp": "2023-09-14T07:12:58.783066624Z",
        "author": "halcyon",
        "date": "2011-03-09T16:25:16+0000",
        "id": "273951b6e739a9df9c6d437a13e84546",
        "post_id": "post-214275",
        "text": "diogom said:http:\/\/www.ustream.tv\/channel\/nasa-hd-tvHD channel of NASA, they will cover the landing and after. Or you can go tohttp:\/\/www.nasa.govand look in the Multimedia area for the NASA TV.\n\nThanks for the link!Picture quality is great! And the feed is faster then CNN, which is always faster then NASA TV.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.647351808Z",
        "author": "Mojave",
        "date": "2010-05-27T21:31:23+0100",
        "id": "8db50deeb7c13ba933b9c56dc2da9425",
        "post_id": "post-226165",
        "text": "Hee hee hee, will wait for him to read the thread first.:lol:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:13:00.24876032Z",
        "author": "David413",
        "date": "2010-04-15T09:37:56+0100",
        "id": "1b982592010ac9493644a5aea58f0b9e",
        "post_id": "post-215922",
        "text": "I knew you'd come through Dave. I figured if anyone knew this trivia, it'd be you!",
        "thread_id": 13744
    },
    {
        "@timestamp": "2023-09-14T07:13:10.317688832Z",
        "author": "Xyon",
        "date": "2010-05-25T19:47:15+0100",
        "id": "e41a21b288f7cc6cf7e6a4fcdc6e684f",
        "post_id": "post-225211",
        "text": "I saw this a couple of weeks ago as a \"potential\". Glad to see it came through, F1 has no real representation over in the US. Since the Indianapolis washout with the Michelin tyres thing, it kinda fell apart. Watching four cars ride around for an hour and a half wasn't exactly a good time for all >.>",
        "thread_id": 14433
    },
    {
        "@timestamp": "2023-09-14T07:12:57.80862336Z",
        "author": "River Crab",
        "date": "2010-05-14T05:00:26+0100",
        "id": "d3c4eb6715c20e5bc60779eae5044637",
        "post_id": "post-213074",
        "text": "This just hit me now. How about the docking port being on the top, but under a door on the top of the nose, in front of the cockpit windows?That way, you get the advantage of saving weight by not having a third console and more windows to control the RCS like the shuttle, and the realism of not having the door be right on the nose. This would set it apart, and plus, the pilot can be lazy and not move anywhere.:)Well...even so, the bay port still makes more sense.It might then make sense to move the cockpit further aft and flatten that part of the nose, putting the docking port where the cockpit was. That would look less stubby and you wouldn't have to move the RCS. The passengers would then go on the lower deck and the port would be right there.Although, I'm more of a fan of a bomber or Shuttle style cockpit- I see the DG\/fighter style bubble canopy as more for small vessels.Look at the XB-70 for a good spacelike bomber cockpit. Actually, I think that shape with a little more blunt nose like Skylon would look good.The Concorde visor sounds cool to operate, but I just don't see it fitting. :idk:And as for covering up the windows, no I say! I want my view as wide as possible always.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.625324288Z",
        "author": "ex-orbinaut",
        "date": "2010-04-13T18:21:24+0100",
        "id": "e470cf70cf473eb92657290b7c83786a",
        "post_id": "post-216807",
        "text": "Thank you all so much. Not only is the problem finally solved, but my understanding of this particular aspect of C programming suddenly falls neatly into place for once and all. It was in seeing the alternative methods to do the same thing that it \"clicked\" for me. Once again, OF expands my comprehension...Excellent.:thankyou:PS:As a footnote, I will add that I had tried this...Code:\/\/ 'st' is a pointer to our array here\nvoid set_pos(my_struct st[][SHIPS])   \/\/ first dimension may be omitted here\n{\n   \/\/ ...\n}...but this way...Code:void set_pos(my_struct st[][])You can be SO close and still SO wrong.Thanks again.",
        "thread_id": 13807
    },
    {
        "@timestamp": "2023-09-14T07:12:57.950487552Z",
        "author": "orb",
        "date": "2010-04-09T21:28:13+0100",
        "id": "859115585b883098b854c1e550cf1cb3",
        "post_id": "post-213466",
        "text": "The launch is targeted for today. Launch window extends from 21:59 to 22:48 UTC (5:59-6:48 p.m. EDT).---------- Post added at 22:28 ---------- Previous post was at 22:05 ----------Video streams for the launch coverage:http:\/\/www.videocorner.tv\/videocorner2\/live_wm\/index.php?langue=enhttp:\/\/www.videocorner.tv\/videocorner2\/live_flv\/index.php?langue=enThe live coverage of the launch starts at: 21:39 UTC (5:39 p.m EDT) ([eventtimer]2010-04-09 21:39?in |;%c%%h%:%mm%:%ss%[\/eventtimer] hours[eventtimer]2010-04-09 21:39?| ago;%c%[\/eventtimer])",
        "thread_id": 13581
    },
    {
        "@timestamp": "2023-09-14T07:13:10.493652736Z",
        "author": "GLS",
        "date": "2021-07-08T10:17:46+0100",
        "id": "39d0240638c2185f95ba4aa5b6a41a68",
        "post_id": "post-583914",
        "text": "STS-135 Live + 10 years:hailprobe:More videos should appear here:https:\/\/www.youtube.com\/user\/lunarmodule5\/videos",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.410053888Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-29T12:58:04+0100",
        "id": "cf8aa4a4a4dfa937bf252f06685559b4",
        "post_id": "post-225378",
        "text": "Re-named thread so that it can be used for updates on the processing of STS-335 as well as the possible addition of STS-135.NASASpaceFlight: \"Atlantis ready for STS-335 flow following impressive mission performance\".---------- Post added at 12:58 PM ---------- Previous post was at 12:16 PM ----------(Moved here from STS-134 thread.)STS-335's SRB segments are in the process of being delivered from the ATK SRB plant in Utah to KSC via six Florida East Coast Railway cars.These will be the last ever SRB segments to be delivered to KSC.:(Astronaut Mike Massimino is riding along on the train.Hi-res version.Hi-res version.---------- Post added 28th May 2010 at 10:56 PM ---------- Previous post was 27th May 2010 at 11:01 PM ----------More photos of the last ever SRB delivery to KSC:Hi-res version.Hi-res version.Hi-res version.Hi-res version.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.61468032Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-07T23:54:49+0000",
        "id": "b63b78905f63573257f7045bb8093ad1",
        "post_id": "post-213963",
        "text": "My latest NASASpaceflight article:STS-133 launch slip impacts HTV-2 and ATV-2 missions.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.89403392Z",
        "author": "tblaxland",
        "date": "2010-03-31T07:00:01+0100",
        "id": "9cbdc129694747f552688dd28117f5d0",
        "post_id": "post-214312",
        "text": "Notebook said:Still not sure what they are up to. A \"Black Box\" for spacecraft? What do they get from this they haven't learned before?N.\n\nIt is listed as a technology demonstrator, ie, they already have a pretty good idea of what the outcomes will be but they just want to prove it. Given that it was built gratis by CIRA, they probably want to prove it works so that they can sell it. I can't think of any previous small ballistic re-entry capsules - they all used parachutes, except for Genisis' unintended crash landing.",
        "thread_id": 13604
    },
    {
        "@timestamp": "2023-09-14T07:12:57.805728512Z",
        "author": "Moach",
        "date": "2010-04-14T21:13:48+0100",
        "id": "c49461b2c089c3aca606f86ce7988a3b",
        "post_id": "post-213044",
        "text": "yeah... i had thought of using a tiny \"main\" tank as a sort of \"carburator\", and simulate fuel flow through it... should work, i guess...but maybe changing the ISP would have be a more versatile approach... dunno, i haven\u00b4t gotten that far yet...",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.617832448Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-19T20:30:59+0000",
        "id": "ac0885f4629b63b836e4abfb662f6150",
        "post_id": "post-213990",
        "text": "Updated STS-133 mission patch (with Bowen's name)!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.575794432Z",
        "author": "Xyon",
        "date": "2010-06-02T05:36:11+0100",
        "id": "d17f83a29b15a6d394dbf497a41f4587",
        "post_id": "post-226085",
        "text": "Again, as I mentioned, there are alotof other compilers out there besides the one I mentioned. I suspect that throwing more in will merely complicate the issue and potentially provoke some sort of \"compiler superiority\" debate, which was why I only mentioned one program.",
        "thread_id": 14461
    },
    {
        "@timestamp": "2023-09-14T07:12:58.610990336Z",
        "author": "orb",
        "date": "2010-12-21T22:01:49+0000",
        "id": "09cba361037dd88189c619e3b7503408",
        "post_id": "post-213934",
        "text": "Spaceflight Now:STS-133 Launch Windows(Updated: December 21, 2010)Mission Status Center:NASA believes a faulty transducer in the crawler-transporter caused the erroneous height readings from the precision leveling system when the machine was traveling up the launch pad ramp last night. The team is replacing the suspect part and still plan to get the rollback underway tonight around 10 p.m. EST.\n\nFlorida Today - The Flame Trench:Discovery's rollback targeted for 10 p.m..",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.798174976Z",
        "author": "Moach",
        "date": "2010-10-05T23:02:57+0100",
        "id": "8de0254373f4effc65df5a56d38d1e3f",
        "post_id": "post-213429",
        "text": "genious i don't know... crazy, on the other hand, i'm pretty certain.... :lol:thanks, anyways!i'm pretty stoked about this ship - it's looking like quite a fun ride right now.... too bad i don't have more time to spare on it :hmm:i might have a new WIP release coming up soon :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.515165184Z",
        "author": "IronRain",
        "date": "2011-05-31T20:01:49+0100",
        "id": "0694813bb6cd3b8d74e8b3b2ec94bee5",
        "post_id": "post-225525",
        "text": "SpaceFlight Now:While space shuttle Endeavour completes her final orbits of the planet tonight, sistership Atlantis will be traveling to Kennedy Space Center's launch pad 39A beginning at 8 p.m. EDT.The ground team responsible for moving the spacecraft along the 3.5-mile stone-covered roadway from the Vehicle Assembly Building to the seaside pad is scheduled to report for duty at 4 p.m.The crawler-transporter will hydraulically lift the mobile launching platform and carry the shuttle on the six-hour trip. If all goes according to plan, Atlantis should be secured atop the pad and the pad swing arms extended long before dawn.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.660022528Z",
        "author": "Tycho",
        "date": "2011-02-25T01:50:59+0000",
        "id": "04e20acd322c381a3b92020e7dee123b",
        "post_id": "post-214123",
        "text": "I think we all got a bit hyper. That's probably the most intense launch I've seen in a long time. I began watching an hour and a half before launch and certainly lost track of time (probably one of the fastest hours I have ever experienced). Very glad though thatDiscoveryand her crew were finally able to reach orbit.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.807654912Z",
        "author": "River Crab",
        "date": "2010-05-13T03:19:14+0100",
        "id": "f10fa69e0216ab0c7dbc0f032663810f",
        "post_id": "post-213064",
        "text": "I think the DG-EX supposedly has 3-mode engines, though I'm not sure how they work...I can't get the newest beta working so I don't know how it's going, but the DG-EX seems similar to this craft. I don't know how it would work, I'm terrible at C++. I also second the idea of a top docking port.While it's still early in development, I'd like to give my 2\u5186.I think you are going here, but please try to refrain from mouse-only commands. That's my big problem with DGIV.How about a cockpit view (ctrl+up) that would look up the top windows, and one that looks into the bay. I don't think that's too hard, right?The body of this ship is already distinct, so IMO the nose looks out of place. Specifically, it seems too short for hypersonic flight. Perhaps add some tapering? It's only semi-realistic, so make it look fast! I do understand that the RCS positions are hard to get right, so maybe just change the part forward of that point, or something. Use an XR2- style nosecone?I know how to solve the engine exhaust clipping problem. The trick to position it is not inside the engines chamber, but just outside.Somebody put this up long ago on the XR2 dev thread but there's no way I can find it anymore.Also, what of sounds? I envision it sounding much different than the tiny DG, especially with the different engines.Engines: A screaming banshee until internal oxidizer kicks in, then a loud rumble. You could make the sound for the engines changing modes work similar to the DGIV's turbopump.RCS: I imagine the RCS sounds deeper and more powerful. It's big!Doors: I dunno. Maybe when the airlock opens, it says, \"Mind the gap.\":lol:One thing that really characterizes a ship is the cockpit sounds. Like aircon, hydraulics, and especially voice callouts.\"Beep beep...Warning!...Beep beep...Warning!\"That's DGIV, obviously:lol:.\"BOOP BOOP 'Warning. Hull temperature.' BOOP BOOP\"That's XR2. I love that voice.:thumbup:I'll volunteer some sounds I can find, if you will. Just tell me what you need. I'm a dowser, I'll find it!Textures make the mesh, so seriously, do not skimp on textures. Most modern computers can handle fairly large textures anyway(That could be a lie). Take a hint from Mustard's addons, or the XR2. Everything has texture, and not just panel lines. I mean burn marks, metallic lustre, everything. Although, Coolhand is a pro, so don't kill yourself if you can't get it perfect. Save the texturing for near the end, though. Definitely plan to make a paint kit available, with layers and stuffs. You can save yourself some work when skinning it. I'm sure the forum will support a craft with such promise.Also, what is this ship really meant for? Cargo, I guess? The name \"Starliner\" implies passengers, but I dunno. Your main missions would then be space station resupply\/assembly, building large vessel stacks, and refueling orbiting vessels. As for companion vessels\/addons, I'd select the Ess by Mustard, Greg Burch's Space Station Building blocks, and perhaps the up-and coming XR0 from dbeachy and Coolhand. Also there's no way you can forget UCGO boxes. I say this because you'll have to size the bay accordingly.Speaking of UCGO, it would be awesome if the starliner were as compatible with UCGO as the DGIV- can use resources, etc- but I understand this may also be a burden to code added onto the project. Save those things for last (but leave accomodations now).What of nationality? The XR series is British-American because of its developers. Brazil doesn't have a space agency, though...Maybe a Brazilian private enterprise?Or French\/Brazilian, since they launch from just north of Brazil.Sorry if that post was too long. I tend to do that.Anyway, keep up the good work, and don't forget to Hail:probe:!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.588813056Z",
        "author": "spectre",
        "date": "2010-05-28T05:32:41+0100",
        "id": "9a77c78a46cca5a399e2e2deb86539d5",
        "post_id": "post-226127",
        "text": "what about MFD development?",
        "thread_id": 14463
    },
    {
        "@timestamp": "2023-09-14T07:12:58.667171584Z",
        "author": "diogom",
        "date": "2011-02-26T21:33:40+0000",
        "id": "ec58c24bc02de8ab3f1b1087be365460",
        "post_id": "post-214170",
        "text": "The Harmony hatch is open!---------- Post added at 08:55 PM ---------- Previous post was at 08:44 PM ----------Scott Kelly is in the PMA, starting to open it.---------- Post added at 09:06 PM ---------- Previous post was at 08:55 PM ----------ISS has assumed attitude control, they are having some trouble opening PMA-2 hatch.---------- Post added at 09:07 PM ---------- Previous post was at 09:06 PM ----------Sasha Kaleri just opened the hatch, took a little bit more strenght. Pressure equalization is go.---------- Post added at 09:12 PM ---------- Previous post was at 09:07 PM ----------Hatches are open, official time 15:16 Central Time, 21:16 UTC.---------- Post added at 09:23 PM ---------- Previous post was at 09:12 PM ----------Shuttle astronauts about to enter the station.---------- Post added at 09:33 PM ---------- Previous post was at 09:23 PM ----------They are in the station. In the pic, Steve Lindsey.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:09.899325184Z",
        "author": "Moach",
        "date": "2010-05-22T16:38:02+0100",
        "id": "436ad9b81c2e23053e70f38aaf774c42",
        "post_id": "post-224890",
        "text": "IronRain said:oo, and your title is Good Morning World!... It's not really bad or something, but it isn't morning everywhere now;)in the Netherlands it is 1:50 p.m. already;)\n\nlook at it this way: it's morning SOMEWHERE:thumbup:welcome aboard, Voyager :hello:",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:12:58.585120256Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-08T21:53:45+0000",
        "id": "26d22acfbd6011a0957e2abcd1e0dcd7",
        "post_id": "post-213840",
        "text": "Spaceflight Now:\u2022Discovery troubleshooting plans being formulated.\u2022(Photos) Discovery still waiting for her final liftoff.SPACE.com: \"Attempted Shuttle Launch Attracts Billionaire, Google ... and a Mystery Man in a Dog Suit\"?",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.779747584Z",
        "author": "orb",
        "date": "2011-03-08T20:37:03+0000",
        "id": "c1feade638e7688f13a8987cf5f141a1",
        "post_id": "post-214253",
        "text": "NASAtelevision:FD13 Mission Status Briefing - Discovery's Final Landing Preps Outlined:Discovery's Final Landing Preps OutlinedSomething I forgot to post earlier - Flight Day 12 Highlights - Discovery Heads for Home:Flight Day 12 HighlightsDiscovery Crew \"Meets\" Media on Way Home(updated with sound):Discovery Crew \"Meets\" Media on Way HomeSPACE.com:Amazing Skywatching Photos: Shuttle Discovery in Space for the Last TimeRock Band Serenades Discovery Astronauts With Out-of-This-World MusicAstronauts Prepare Shuttle Discovery for One Last LandingNASA:NASA Hosts STS-133 Song Contest Winner Live In Mission ControlNASASpaceflight:MAJESTIC Discovery celebrates one final day in orbitCBS News Space:Discovery astronauts reflect on veteran shuttle's final voyage\/Spaceflight Now:Shuttle crew reflects on the legacy of DiscoveryFlorida Today - The Flame Trench:Discovery heat shields cleared for return home",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.758530048Z",
        "author": "Cosmic Penguin",
        "date": "2011-03-01T16:33:40+0000",
        "id": "641fb2243b9afc41d1d1ec639ce80a75",
        "post_id": "post-214200",
        "text": "Orbinaut Pete said:Soyuz flyaround is off.:(\n\n...which is now officially confirmed.http:\/\/www.nasaspaceflight.com\/2011\/03\/sts-133-pmm-successfully-installed-soyuz-flyabout-cancelled\/The main rationale given for the decision is that the Russians don't want to try an unprecedented maneuver with a spacecraft using a new set of control systems (I believe that the other Soyuz cannot be used due to its proximity to Discovery).A sad but understandable decision, I would say.:eek:h:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.035427328Z",
        "author": "garyw",
        "date": "2010-05-22T19:52:30+0100",
        "id": "3fcd5057d369f6ec897e2e27cbf6d795",
        "post_id": "post-224935",
        "text": "No. The space shuttle has tires pressurised with N2 and they cope fine.On the surface of the moon you'd only use Shuttle landing style tires on a properly prepared surface otherwise you MIGHT go with something similar to the Lunar Rover.",
        "thread_id": 14400
    },
    {
        "@timestamp": "2023-09-14T07:12:58.781192448Z",
        "author": "diogom",
        "date": "2011-03-09T15:14:59+0000",
        "id": "77948a15073b5f2170086af738ee83ff",
        "post_id": "post-214263",
        "text": "N_Molson, I found it, here's the link, but it's all in Portuguese, I'll translate it:http:\/\/www.dn.pt\/inicio\/ciencia\/interior.aspx?content_id=1788719\"Portuguese people mount exhibit of NASA's 50 years\"\"(WITH VIDEO) A group of Portuguese people is in the origin of an exhibit of the 50 years of the North-American space agency, NASA, wich is patented until November in Sweden and that will visit several European countries for the next 6 years.\"\"\"It's an exhibit wich gathers all of NASA's history, and not only, and where the visitors enter it like if they were entering a rocket\" explained to Lusa Jos\u00e9 Poeiras, the exhibit's producer, organized by the Dutch company John Nurminem Events. The exhibit \"NASA, a human adventure\" was conceived by Jos\u00e9 Poeiras and by Jos\u00e9 Ara\u00fajo in conjuction with an American who worked in the sets of the Star Wars saga movies. He has also cenography from the Portuguese \u00c9ric da Costa, who worked with actor Ant\u00f3nio Feio.The exhibit let's people know for the first time original technologies conceded by NASA, and life-sized mock-ups, made by Americans that, in conjunction with explaining pannels, are supported by wood and fiber glass structures conceived by Portuguese companies Leonel Bicho e Guliver.\" To assemble the exhibit, for 2 months, I took a team mostly made of Portuguese\" the producer said. The exhibit reunites more than 200 pieces from NASA, among them original and replicas, wich tell the history of the space agency for the last 50 years.In an area of over 2000 squared metres, the visitor also gets to know the visionaries who had the dream of going to the Moon, beggining with Jules Verne, the history of the space race fought by Americans and Russians, and current projects developed by NASA, like taking tourists to space. The exhibit was opened in Sweden in the end of January 2011, where it will stay until November, and will visit several European countries for the next 6 years, excluding Portugal.\"",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.35644544Z",
        "author": "Urwumpe",
        "date": "2010-05-26T15:38:28+0100",
        "id": "3fc39d660c3dc3d3ec0db2712cd4f446",
        "post_id": "post-225272",
        "text": "bwog said:Eurovisionisa electronic\/techno thing, isn't it?\n\nNo. It is a metal thing.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:12:58.620388096Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-07T18:37:47+0000",
        "id": "ad1b1124caa1bbd1dd7915102e5eb440",
        "post_id": "post-214010",
        "text": "NASASpaceflight via Twitter said:STS-133 UPDATE: Problems with the GUCP on ET-137. Going to be disassembled at the pad, re-do leak checks. Contingency in the flow for this.\n\nAww, this is like deja vu all over again.:(",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.812609536Z",
        "author": "Moach",
        "date": "2010-06-01T01:53:40+0100",
        "id": "b4522e870ee8972c67a3cdc09e673211",
        "post_id": "post-213112",
        "text": "true... but in the other hand, if i don't, ppl won't be able to download it and fly right away without VC++perhaps i should zip them up and include it separately",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.627720192Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-21T20:15:58+0000",
        "id": "c624b67ba464936aed6d658b2f92ded3",
        "post_id": "post-214049",
        "text": "My latest NASASpaceflight article:STS-133: ISS Gears Up for Discovery\u2019s Arrival - Soyuz Flyaround Update.This Soyuz flyaround is going to be absolutely AWESOME! :thumbup:In other STS-133 news, Discovery has just entered S0007 operations. Weather forecast for Thursday is 80% GO!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.428037632Z",
        "author": "ky",
        "date": "2011-07-07T16:43:18+0100",
        "id": "d068656029dd150b473e5525dbb339c7",
        "post_id": "post-225646",
        "text": "Launch Weather Forecast Remains UnchangedNASA:Launch Weather Forecast Remains UnchangedWith the scheduled launch of space shuttle Atlantis just one day away, Jeff Spaulding, NASA test director, Joe Delai, STS-135 payload manager, and Kathy Winters, shuttle weather officer, conducted the last countdown status briefing of the Space Shuttle Program.Winters reported that the launch weather forecast remains unchanged, with a 30 percent chance of favorable weather for the 11:26 a.m. EDT liftoff. The forecast is a more favorable 80 percent when the filling of the huge external fuel tank is set to begin.\"Our teams here and really all around the world have been working extremely hard for quite awhile on this particular mission to make sure the vehicle and the payload are ready for hopefully a magnificent launch on Friday,\" said NASA Test Director Jeff Spaulding.At 5 a.m. this morning, the countdown entered a planned hold at the T-11 hour mark, and will resume at 7:01 p.m. tonight.The astronauts had an early wakeup call as they continue to prepare for tomorrow's launch of Atlantis on the STS-135 mission to the International Space Station.\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:57.813912576Z",
        "author": "jaybtlr",
        "date": "2010-06-02T23:25:27+0100",
        "id": "f1ac2001e4196003004bbfda24727c91",
        "post_id": "post-213121",
        "text": "orbit scen, thats not there---------- Post added at 11:25 PM ---------- Previous post was at 11:24 PM ----------DGa2_TAKEOFF.scn about 22 hours ago - is the only scenario uploaded tho",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.652766208Z",
        "author": "diogom",
        "date": "2011-02-24T21:22:24+0000",
        "id": "707d7e7ee03ff9c90a6af1675df0de7d",
        "post_id": "post-214080",
        "text": "HELP! I can't acess NASA's site, seems to be down. Any alternative to watch it?",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.495268608Z",
        "author": "orb",
        "date": "2010-12-10T18:52:15+0000",
        "id": "5c81644737c6784e420228d5f10191ee",
        "post_id": "post-225432",
        "text": "Florida Today - The Flame Trench:Last shuttle main engines installed at KSC:Kennedy Space Center technicians this week installed a set of shuttle main engines for the last time.The three Pratt & Whitney Rocketdyne main engines were inserted into the back of Atlantis, which would fly the third and final shuttle mission next year if Congress approves the funding.{...}\n\n",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:57.852459776Z",
        "author": "Izack",
        "date": "2010-06-25T17:31:27+0100",
        "id": "10a8b6c425852d0836e158e79592a58f",
        "post_id": "post-213147",
        "text": "It's been a while since I dropped in, so this is a big surprise. :speakcool:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.760768768Z",
        "author": "Kyle",
        "date": "2011-03-01T23:38:01+0000",
        "id": "18b9a2708fbf4a6ef01eefadf6e06bc8",
        "post_id": "post-214210",
        "text": "C3PO said:Wasn't there some problem with the Mir main computer shutting down when they did that? They got on board and powered it back up, but that may partly be the reason for the \"Het\".\n\nCorrect. That is probably the more likely reason the Russians said no to that.Didn't want the Russian Segment's computer to shutdown with the ATV, Progress & Soyuz, US Segment modules, HTV and Shuttle attached to it.There's a limit PR can go before breaching safety. The flyaround would have been epic, but it was unnecessary.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.449139712Z",
        "author": "Xyon",
        "date": "2010-07-08T21:40:12+0100",
        "id": "d41f91741d3337dfeb019829f3272216",
        "post_id": "post-225394",
        "text": "Last I heard, NASA wasn't being retired, just the shuttle fleet.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.610356992Z",
        "author": "Chupacabra",
        "date": "2010-12-20T19:19:44+0000",
        "id": "f50524166ade1b7b81452719c47062ab",
        "post_id": "post-213926",
        "text": "Shuttle Rollback around 12:30AM EST tonight (Tuesday). I expect to see a lot of good photos of Discovery with a blood red moon.;)NASA Space Shuttle Section",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.516884992Z",
        "author": "orb",
        "date": "2011-06-05T13:39:45+0100",
        "id": "867f9b620d0825c1cad8565cdd17bf6f",
        "post_id": "post-225535",
        "text": "NASA:Preflight Interview: Chris Ferguson, CommanderPreflight Interview: Doug Hurley, PilotPreflight Interview: Sandy Magnus, Mission SpecialistPreflight Interview: Rex Walheim, Mission Specialist",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:57.973113088Z",
        "author": "Columbia42",
        "date": "2010-03-26T00:05:02+0000",
        "id": "87be6dfa45797e9ae45c70547cffd5ed",
        "post_id": "post-213487",
        "text": "Okay now it's working however I still have a problem. I referenced an Orbitersdk \"include\" file in my project. Where should I put that file so that Visual Studio will find it?",
        "thread_id": 13582
    },
    {
        "@timestamp": "2023-09-14T07:12:58.774895872Z",
        "author": "diogom",
        "date": "2011-03-04T21:48:09+0000",
        "id": "20e48f16a0abf0c661e971e378cdd2f0",
        "post_id": "post-214231",
        "text": "Topper, it has already been posted, but no problem, it avoids people having to search through the pages looking for it.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.590684928Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-29T13:22:03+0000",
        "id": "c1b68d7793bf5d9aeab0517ddbf76af1",
        "post_id": "post-213886",
        "text": "NASASpaceFlight: \"STS-133: The battle continues for ET-137 flight rationale\".Florida Today: \"John Kelly: Look back before moving forward\".^Very important to remember indeed.^",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.657036288Z",
        "author": "Wonderer",
        "date": "2010-06-11T11:31:33+0100",
        "id": "e3c49db7490740a3769a93d13b47b06f",
        "post_id": "post-226230",
        "text": "ICBM said:Eject after you hit the ground.\n\nOh the irony,that's a medical DG IV:)I once evad an ummu after TLI and forgot him later I found out that the pea was -1000...",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:58.781822208Z",
        "author": "diogom",
        "date": "2011-03-09T15:41:59+0000",
        "id": "264d906df511d074e41ef2b88c7fb677",
        "post_id": "post-214267",
        "text": "http:\/\/www.ustream.tv\/channel\/nasa-hd-tvHD channel of NASA, they will cover the landing and after. Or you can go tohttp:\/\/www.nasa.govand look in the Multimedia area for the NASA TV.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.667955968Z",
        "author": "theshhh",
        "date": "2012-05-31T03:33:22+0100",
        "id": "47128ee0076acac66cf61ae8cd82c7b7",
        "post_id": "post-226307",
        "text": "Hmm....heres what i did:Exploded an XR-5 XR-2 and XR-1 and DG-IV on re-entery (learning re-entery after 2 years of playing orbiter :rofl:)crashed into the moon in a dv-iv trying to make it to the moon....(actually first moon orbit! :lol:)now that was this week...last 2 years tho....i could go on so...:cheers:---------- Post added at 02:33 AM ---------- Previous post was at 02:32 AM ----------Delta4 said:OK: My most lethal blunders:Walked out the door of a UCGO module. Forgot my suit.Hit the nose cone switch on my DG-IV... During reentry.Ran out of gas moving towards Mars. No ISRU.Left my captain on the UCGO ISS. Forgot to restock it. Went to get a cup of coffee. I had left the time acceleration on 100X.And now, the coup de grace of all fails...Loaded AR-01 parked outside Prelude II, unpacked cargo. Oops, wrong one. Why did I bring C4 to the Moon, anyway?\n\nmod?:rofl:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:58.593575424Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-04T00:09:11+0000",
        "id": "c9a246cb11c56783ea0ca85b8627ec63",
        "post_id": "post-213909",
        "text": "Includes a section by me on the HTV-2 impacts.NASASpaceFlight: \"NASA managers realigning ISS manifest following STS-133 slip to February\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.613543936Z",
        "author": "orb",
        "date": "2011-01-04T13:16:03+0000",
        "id": "7b5d44b6e5292bf3a2d370c11fbda09f",
        "post_id": "post-213954",
        "text": "Florida Today:Repair work to begin on Discovery.Florida Today - The Flame Trench:Discovery's tank to get reinforcement before flight.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.617331968Z",
        "author": "Maquis",
        "date": "2011-01-17T17:52:29+0000",
        "id": "da21d54b67b8b341b58541ea206b88ca",
        "post_id": "post-213986",
        "text": "N_Molson said:they didn't foresaw that the maintenance of the Orbiter and its engines would be awfully expensive).\n\nIt's a bit more complex than that.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.411586304Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-25T16:17:00+0100",
        "id": "3370a540e824845e2a9b14cd524579d1",
        "post_id": "post-225387",
        "text": "NASASpaceFlight.com said:The notional STS-135 has been placed on a provisional June 24 launch date \u2013 although manifest evaluations are taking place, both at a program and political level, with the latter considering a position of negotiating STS-135 to launch \"up to the end\" of FY2011, whilst evaluating the costs of adding STS-136 in 2012.\n\nYeahh, Go STS-136!!! :speakcool: :woohoo:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.477804288Z",
        "author": "Quick_Nick",
        "date": "2011-07-21T10:56:39+0100",
        "id": "71f437b16240d1c5301957940b757055",
        "post_id": "post-225904",
        "text": "Wow, that looked unreal!!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.875886336Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-25T22:50:42+0100",
        "id": "d501814b7d28e1de6c81a22a8f9fecb2",
        "post_id": "post-213733",
        "text": "Florida Today's \"The Flame Trench\" Blog: \"Discovery cargo module ready for flight\".Images of the PMM's FWD CBM hatch, now closed.Hi-res version.Hi-res version.Hi-res version.Also, check out the mind-blowing 360\u00b0 panoramas of Discovery on LC-39A on the right-hand side ofthis page! :thumbup:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.735853824Z",
        "author": "jaybtlr",
        "date": "2010-09-01T13:47:45+0100",
        "id": "ba31dd96dee195491e03189b86b27d7b",
        "post_id": "post-213396",
        "text": "nice to see its getting along well:)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.036663808Z",
        "author": "mogey",
        "date": "2010-03-25T20:54:40+0000",
        "id": "620d0c799ceb9d9aac55ec7e98b4c53f",
        "post_id": "post-213511",
        "text": "I have that on and selected bodies and etc. But the thing is before i reinstalled orbiter I would see a yellow square indicating a planets position and its name above. It isn't there anymore.",
        "thread_id": 13584
    },
    {
        "@timestamp": "2023-09-14T07:13:10.498574336Z",
        "author": "Kyle",
        "date": "2011-01-06T23:07:00+0000",
        "id": "c3a710bea3ee2e472a75db44e5ab1eb2",
        "post_id": "post-225449",
        "text": "Still not official news on STS-135 unfortunately.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:57.804699136Z",
        "author": "Moach",
        "date": "2010-04-14T20:04:40+0100",
        "id": "0d7583a31b1b1ef55d400fa5e7708fd6",
        "post_id": "post-213038",
        "text": "Ok... time to show where we\u00b4re standing....here it is - with some new details:some moving parts are now working, the bay doors and nose cone can now be operated - the upper inlets open and close (according to throttle, for now, until i get some proper systems going)this shot came out kinda dark, but you can see some of the RCS jets firing:and here are the new engines going at it - \"full blast and top down\" - as Van Halen would sayperhaps i should do something about those exhaust textures... these default ones are clipping through the model.... any ideas on how to fix that?now, for some technical *cough*sci-fi*cough* details....the engines you see working there are the turborockets i spoke of earlier - in space, the inlets stay closed and internal oxidizer is used... the upper inlets are open on the first \"stage\" of flight to allow external o2 to flow in...for those who would argue as to the placement of those inlets -see this-now imagine the cross-breed of a rocket and that (kinda like a sabre engine, but not quite) - these will operate up to mach 1.5~2.0 (and FL600)by then, the magic starts - we\u00b4re not at scram-worthy speed yet, but ram-jets could already kick in at this point - do we need another set of engines?no!the answer is the revolutionary RAMCASTER (RAM-Combustor-with-Adapative-Sonic-Thrust-Efficiency-Range) enginea true marvel of made-up engeneering :tiphat: the concept is that at low mach numbers, the RAMCASTER functions as a ram-jet, maintaining efficiency up to mach 5~6 - at that point - a couple of clever relay valves switch up and the engine assumes a scram-jet configuration, allowing it to proceed to around mach 20then the turborocket engines go into play again, this time on internal oxidizer to cover the remaining delta-v for orbitnow... if you still think i\u00b4m full of it -check this out-usage of external tanks and disposable JATO rockets allows ascents with heavy payloads and trips to the moonsmall vertically mounted thrusters allow lunar operations (not yet installed)all this is possible due to the use of highly advanced, nano-engineered materials on most of the craft\u00b4s components - which would be unusably heavy if built with todays materials - even the windows are made of translucent ceramics (yes, that really does exist) which allow them to withstand the abuse of scram flightthe cockpit is also coming along nicely, but i haven\u00b4t exported it yet, so i don\u00b4t have pictureswell, that\u00b4s it so far.... i\u00b4ll let ya know when i have more :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.81085312Z",
        "author": "River Crab",
        "date": "2010-05-20T03:50:45+0100",
        "id": "a3ee5a0b7eaa85593caecde7725f1560",
        "post_id": "post-213096",
        "text": "Wow! Sounds long. Sounds challenging. Sounds...INTENSE.Sounds like I'll have to write another poem! :yes:Well, as I say when driving, \"Anything under 3 gees is fine.\"By split surface, you mean deflected, like the F-35 speedbrake, right?I don't know about solar panels coming with the craft. Seems like too much weight for little efficiency. This is like a shuttle-for-hire, so you're probably going to dock to a station for long missions anyway, or just drop off some people at the Bigelow inflatable station or service a satellite. No need to lurk around. Fuel cells would be much more practical. Unless you're going to Jupiter or something, in which case I can't help you. If you really need power for going to Mars, use a payload, but don't build them into the vessel.As for materials, how much guesswork is involved? How much Unobtainium are we going for?I dunno about this, but I might suggest using the construction of a comparable existing aircraft as a base to get a ballpark estimate. You could then scale it to the appropriate size (don't scale too much) and replace some of the materials with other materials.That might not be worth it compared with actually modeling the airframe structure with CAD to get a much better estimate.Or, if you're good, you could just guess and spend less time.You could patch the aerodynamic model later if your guess was within playable limits.You might want to start a thread on the math\/physics forum about how a Speedo LZR would work at hypersonic speeds. Call it shameless self-promotion, but it is a valid physics question...Also: goal for bay size? bigger than\/smaller than X craft?For reference:STS bay: 4.6m by 18mJEM \u304d\u307c\u3046: 4.4m dia by 11.2m long (largest pressurized volume in space, as of now)UCGO cargo: 1m by 1m, I think?It's really starting now. Just keep doing your thing, man. :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.584511488Z",
        "author": "Andy44",
        "date": "2010-06-01T01:47:04+0100",
        "id": "3c02ba8de783f9b7b411a06aaf175b83",
        "post_id": "post-226122",
        "text": "I've done an RTLS a few times in Orbiter. Hard, but so much fun. It feels like you're doing an unrealistic sim stunt, hard to believe this could actually happen.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:12:58.610224128Z",
        "author": "orb",
        "date": "2010-12-17T19:01:53+0000",
        "id": "70521602f45009ab9ede8ad63bf20fcd",
        "post_id": "post-213924",
        "text": "Spaceflight Now:No obvious problems seen as Discovery's fuel tank filled.It would be a perfect day for a launch today.---------- Post added - the previous post was at Dec. 17th, 16:06 UTC ----------A nice video from Spaceflight Now:Shuttle fuel tank wired up for crucial test by \"spaceflightnow\"\u200b---------- Post added - the previous post was at Dec. 17th, 17:25 UTC ----------Spaceflight Now - Mission Status Center:1815 GMT (1:15 p.m. EST)NASA has revised the precise launch time for Discovery's potential Feb. 3 liftoff by a minutes. The new time is 1:37 a.m. EST (0637 GMT), the moment that the International Space Station's orbital plane and launch pad 39A are properly aligned.Discovery would dock to the station on Feb. 4 at about 9:43 p.m. EST, the mission spacewalks occur the nights of Feb. 6 and Feb. 8, with installation of the new Permanent Multipurpose Module on the in-between day.Undocking comes Feb. 11 at 4:42 p.m. EST, setting up for landing back at the Kennedy Space Center on Feb. 13 around 8:41 p.m. EST after a mission lasting 10 days, 19 hours and 4 minutes.\n\nTanking test now at T-9 minutes and holding.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.875254272Z",
        "author": "orb",
        "date": "2010-09-22T19:20:30+0100",
        "id": "459fe4ee514da34e6e84556a76306b5f",
        "post_id": "post-213728",
        "text": "And a photo gallery of Discovery at pad from Spaceflight Now:Shuttle Discovery on the pad one last time.\u200b---------- Post added at 20:20 ---------- Previous post was at 12:25 ----------CBS News:Shuttle Discovery hauled to launch pad for final flight\/ Spaceflight Now:Shuttle Discovery rolls out for its final space mission:The shuttle Discovery, mounted atop a mobile launch platform carried by an Apollo-era crawler transporter, was hauled to the launch pad overnight Monday for work to ready the ship for blastoff Nov. 1 on its 39th and final flight.The 3.2-mile trip from the Vehicle Assembly Building to launch complex 39A began at 7:23 p.m. EDT and was completed at 1:49 a.m. Tuesday when the mobile launch platform was reported \"hard down\" on its support pedestals at the oceanside pad. With good weather expected, a protective gantry will be left parked away from the vehicle to give Kennedy Space Center workers a chance to visit the pad and enjoy an unobstructed view of NASA's most experienced orbiter.On Saturday, the Rotating Service Structure, or RSS, will be retracted again for \"family day\" at the Florida spaceport, when workers will be allowed to bring their families out for a launch pad drive-by and tours of other shuttle facilities.\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.612884992Z",
        "author": "orb",
        "date": "2010-12-31T09:11:49+0000",
        "id": "21fb1c4737d7b546e100e38363eb5821",
        "post_id": "post-213949",
        "text": "NASASpaceFlight:STS-133: Managers to decide on ET-137 stringer modifications next week:Following a Space Shuttle Program (SSP) meeting on Thursday, a decision on carrying out modifications to STS-133\u2032s External Tank (ET-137) won\u2019t be made until next week, as engineers inside the Vehicle Assembly Building (VAB) carry out repairs to a number of additional cracks, found during Non Destructive Evaluation (NDE) scans of the intertank flanges.{...}The four cracks were found on the S6 and S7 stringers \u2013 an area which faces the orbiter\u2019s critical Thermal Protection System (TPS), thus a concern from a foam liberation standpoint. The new cracks are located on the opposite side of the tank, and will undergo the same repair procedure that was carried out at the pad on the original cracks.This repair, which will involve foam removal, followed by the installation of doublers, should result in the tank being confirmed as defect-free, although a decision is yet to be taken on whether to carry out additional work via the installation of a modification to a number of the stringers.{...}\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.655313152Z",
        "author": "ICBM",
        "date": "2010-06-08T22:17:34+0100",
        "id": "311e93050bb819f7f85a2b3bb98a85e2",
        "post_id": "post-226217",
        "text": "Eject after you hit the ground.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:57.800031232Z",
        "author": "Wishbone",
        "date": "2010-10-10T17:48:33+0100",
        "id": "8a202f517533c8a4b5d56915fbd2dde2",
        "post_id": "post-213442",
        "text": "Thanks for the very neat aerospacecraft, right now when I'm in orbit in Earth's shadow cannot see buttons in the 3D cockpit - they are completely black on black background. Wonder if local lights would be helpfulinsidethe vehicle.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.359872768Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-29T22:31:17+0100",
        "id": "3b67f6704b893c7a420f2c5acb146931",
        "post_id": "post-225287",
        "text": "It's time for Eurovision again? It doesn't seem that long since the last one! :lol:",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:12:58.87517568Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-21T22:54:49+0100",
        "id": "570a8664b7d2fd70ba60dec391a51614",
        "post_id": "post-213727",
        "text": "NASA's Shuttle Discovery At Launch Pad, Liftoff Practice Set.After safely reaching its launch pad at NASA's Kennedy Space Center in Florida, space shuttle Discovery awaits the next major milestone for its upcoming and final mission to the International Space Station, STS-133.Reporters are invited to cover a launch dress rehearsal, known as the Terminal Countdown Demonstration Test (TCDT), scheduled at Kennedy from Oct. 12 to 15. Six astronauts are set to launch aboard Discovery on Nov. 1 for the final scheduled flight before the orbiter is retired.To attend TCDT, international journalists must apply by 5 p.m. EDT on Oct. 1 to allow time for processing. U.S. media representatives must apply by Oct. 7.Reporters requesting accreditation must apply online at:https:\/\/media.ksc.nasa.govDiscovery arrived at the pad early Tuesday morning on top of a giant crawler-transporter. The crawler-transporter left Kennedy's Vehicle Assembly Building at about 7:23 p.m. Monday and travelled less than 1 mph during the 3.4-mile journey. The shuttle was secured on the launch pad at 1:49 a.m. Tuesday.The TCDT will provide Discovery\u2019s astronauts and ground crews with an opportunity to participate in various simulated countdown activities, including equipment familiarization and emergency training.The following media events are associated with the test. All times are Eastern.\u2022 Oct. 12: STS-133 crew arrival: The astronauts will arrive at approximately 5 p.m. at the Shuttle Landing Facility and make a statement. The arrival will be broadcast live on NASA Television.\u2022 Oct. 14: STS-133 crew media availability: The crew will take media questions at Launch Pad 39A at 8:40 a.m. The session will be carried live on NASA TV.\u2022 Oct. 15: STS-133 crew walkout photo opportunity: The astronauts will depart from the Operations and Checkout Building at 7:45 a.m. in their launch entry suits in preparation for the countdown demonstration test at the launch pad. The walkout will not be broadcast live, but will be part of the NASA TV Video File.Updates for all events are available at: 321-867-2525.To attend crew arrival, reporters must pick up badges between 6 a.m. and 3 p.m. Tuesday, Oct. 12, at the Kennedy Space Center Badging Office on State Road 405. For information about covering these events, including proper attire and meeting locations, credentialed media should visit:www.nasa.gov\/centers\/kennedy\/news\/media.html----------Spaceflight Now: \"Images: Sunrise over Discovery\".collectSPACE: \"Photo Gallery: Space shuttle Discovery makes last trip to launch pad\".collectSPACE: \"Photo Gallery: On the launch pad with space shuttle Discovery\".More rollout images can be found at theKSC Media Gallery.NASA TV Video: Shuttle Discovery Rolled Out to Pad for Next Mission.\u200b",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.80514944Z",
        "author": "docabn",
        "date": "2010-04-14T20:23:52+0100",
        "id": "bb0e015dd1c2497d183c70848a6c9553",
        "post_id": "post-213041",
        "text": "very impressive! :thumbup:I cannot wait to fly that thing.:)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.88080384Z",
        "author": "River Crab",
        "date": "2010-10-29T19:58:37+0100",
        "id": "8c984d3305abab2ea0bf1507b3fdb2a7",
        "post_id": "post-213776",
        "text": "I guess the launch won't happen 'till Tuesday? :lol:Hope they can get it sorted out safely for a Tuesday launch! :hail::probe:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.474366208Z",
        "author": "ky",
        "date": "2011-07-21T10:42:08+0100",
        "id": "54dee5668755f1560737950be5a205ac",
        "post_id": "post-225885",
        "text": "Well,i'll get some pics.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:57.95010816Z",
        "author": "orb",
        "date": "2010-03-25T13:03:06+0000",
        "id": "1617219c1743935d78d484c7b8281294",
        "post_id": "post-213464",
        "text": "Calendar event for this, with launch timer set for the beginning of launch windowwas updated with targeted launch date\/time.",
        "thread_id": 13581
    },
    {
        "@timestamp": "2023-09-14T07:12:57.801274368Z",
        "author": "HarvesteR",
        "date": "2010-03-29T21:50:39+0100",
        "id": "3955e763068d22bc3728d2d2e8343c3d",
        "post_id": "post-213012",
        "text": "Ok, how's this idea for the whole inlets on the top vs inlets on the bottom thing?I agree that on subsonic flight there might be advantages (other than the cool factor) to having the inlets on the top, but when you go supersonic there is the whole inlet stall problem...So... I was thinking here... and came up with this idea... :hmm:How about... swivelling inlets? :hotcool:Imagine that the whole front section of the engine (aka, inlets) are articulated and go through the entire body, top to bottom. The inlets might shift to the bottom side once the craft is supersonicThus, no engine stall;)Cheers",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.502130432Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-20T20:02:07+0000",
        "id": "babe4b401425f957b1adb42a79a6346b",
        "post_id": "post-225463",
        "text": "Woo-Hoo-Hoo-Hoo-Hoooooo!!!! :woohoo: :hotcool:Space Shuttle Program baselines STS-135.On Thursday, the Space Shuttle Program baselined the STS-135 mission for a target launch date of June 28. It is NASA\u2019s intent to fly the mission with orbiter Atlantis carrying the Raffaello multipurpose logistics module to deliver supplies, logistics and spare parts to the International Space Station. The mission also will fly a system to investigate the potential for robotically refueling existing spacecraft and return a failed ammonia pump module to help NASA better understand the failure mechanism and improve pump designs for future systems.In late December, the agency\u2019s Space Operations Mission Directorate requested the shuttle and International Space Station programs take the necessary steps to maintain the capability to fly Atlantis on the STS-135 mission.The Authorization Act of 2010 directs NASA to conduct the mission, and baselining the flight enables the program to begin preparations for the mission with a target launch date of June 28. The mission would be the 135th and final space shuttle flight.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.629426688Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-23T17:29:42+0000",
        "id": "527f038321d6218dabf02b10409fbe57",
        "post_id": "post-214059",
        "text": "NASA have released a new crew portrait, now with Bowen!Hi-res version.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.113285376Z",
        "author": "Starshipexplorer",
        "date": "2010-04-11T06:52:16+0100",
        "id": "bf02aee388d13ea483b98c7ca65ce65d",
        "post_id": "post-213551",
        "text": "There is the Asomac 1 that Maj. Don West flew in the beginning of the movie Lost In Space. Check it out athttp:\/\/www.orbiterfrancophone.com\/index.php?disp=addonsNice craft:)",
        "thread_id": 13589
    },
    {
        "@timestamp": "2023-09-14T07:13:10.302569216Z",
        "author": "Urwumpe",
        "date": "2010-05-25T11:43:07+0100",
        "id": "337cc0ecd299f8a61e0fd4650342f6d6",
        "post_id": "post-225190",
        "text": "Well, I can't give you an answer to this one, my grandfather never said to me if he felt right with going to war, neither did my grandmother. They both considered this as their duty towards the society to do this. It is maybe a bit hard to understand with logic alone, but rather an emotional thing. My grandparents never had a grudge against the people of the countries that had been attacked, even the Russians had never been monsters in their stories. Their understanding of the world was: We attack these, before they attack us. It is better we fight somewhere else, than have the fighting at our homes and the enemies come over us at night. I can't tell how right they felt about it, it was likely some kind of doublethink in them. My grandmother really liked Hitler when she saw him found the Volkswagen plant here, but at the same time, she had many stories that expressed the fear of the injustice and secret police stuff, that happened. She perceived Hitler as convincing and trusted him based on that. It wasn't really about the war, which had to be fought. You might not understand this easily, but my grandparents had not only kept photographs of their parents in WW1 uniforms, but also kept photographs of all their grandchildren in German Army uniform. Being soldier as young man was the right thing for them.The time had been pretty paranoid, with friendly countries being rare. The system of alliances in the world simply meant that you can't please them all. Imagine yourself in the situation, where you know that war will come, and that throwing the first stone is getting more and more less bad as getting hit by the first stone. Such was the world before WW2. It is impossible to tell who was really right or wrong, because all had been the same at the same time.That now doesn't make war right or wrong: It just makes war. It happens. It takes only one person to start a war, but many to end it. And between that moments in time, people have to fight the war for ensuring the most favorable odds for the coming peace.",
        "thread_id": 14429
    },
    {
        "@timestamp": "2023-09-14T07:12:58.758666496Z",
        "author": "Wally",
        "date": "2011-03-01T17:35:21+0000",
        "id": "76394c057c77321ca7fe7c759812873c",
        "post_id": "post-214201",
        "text": "Last flight of Discovery carried to orbit the first Romanian space experiment aboard the ISS: Growth and Survival of Colored Fungi in Space (CFS), a huge event for Romanian space reasearch. Details,here.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.476884736Z",
        "author": "Alfastar",
        "date": "2011-07-21T10:55:38+0100",
        "id": "515384540827e467ca1fa34d42c87d22",
        "post_id": "post-225899",
        "text": "it ENDS:(",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.660636672Z",
        "author": "Cairan",
        "date": "2011-02-25T02:38:05+0000",
        "id": "b8591c7955488f69d6845e9edde3ca89",
        "post_id": "post-214128",
        "text": "Well, now I'm looking forward for the landing... I've got an hotel booked at Cocoa Beach the week it is scheduled to land... I chose that timeframe so I could catch the launch if it was very late or the landing if it wasn't delayed.Any suggestions of stuff to do around that part of Florida for a few days, besides the obvious visits to KSC Visitor Center!:)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.810623232Z",
        "author": "Coolhand",
        "date": "2010-05-19T08:20:07+0100",
        "id": "6a02fc084232b8c5afd47e0f9ebb7e4f",
        "post_id": "post-213092",
        "text": "River Crab said:Looks like we're all on the same page. Which is a different one than Coolhand.:p\n\nhmm i guess if i'm that far off the mark its generating some kind of underground revolt against me personally, we wont bother at all then, eh? Why make my own life harder having to defend my work in multiple threads...? What do his or anyones choice of cockpit layout have to do with me?if you wanna crit me or my work then do it in my thread, where i'll see it. same for critiquing anyones work... And why are you even so certain that the cockpit was even my idea? how do you know it wasn't a compromise due to coding issues and time as well as modelling?I'll leave the arguments as to why its actually a pretty good idea alone because i don't wanna derail this thread any further, apologies to the op.its looking great btw:thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.772847104Z",
        "author": "Donamy",
        "date": "2011-03-03T02:36:03+0000",
        "id": "061e376a6e1c5b43a1ffe8c5e69e81e4",
        "post_id": "post-214218",
        "text": "tblaxland said:Not so bad as the screenie suggested - you just need to set the FoV a bit wider;)\n\nI suppose not, if your nose is pressed up against the glass.:shrug:Here's a EVA2 screenie, from the RMS elbow camera.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.50053248Z",
        "author": "garyw",
        "date": "2011-01-12T09:24:37+0000",
        "id": "cb6ef32833f5ca74d4d3dceb563df32e",
        "post_id": "post-225457",
        "text": "Kyle said:But if you scrap STS-135 your scrapping LON-335 too (same tank), not possible as LON-335 is needed for STS-134.\n\nYou'd swap tanks. Use STS-135's tank on STS-133 and use STS-133's tank as LON. More time to fix it and test it then and 133 can fly.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:13:10.227469568Z",
        "author": "SpaceMan965",
        "date": "2010-07-16T16:04:53+0100",
        "id": "b28618d894af9fad9132db2e90dee924",
        "post_id": "post-225032",
        "text": "I have tried to take a picture of it at 4000 for a exposer time and it was still extremely bright.",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:12:57.931067648Z",
        "author": "Notebook",
        "date": "2010-03-25T08:12:19+0000",
        "id": "ab737d9ec14e1fcf52ce5333068d73b8",
        "post_id": "post-213454",
        "text": "Some mobile-phone video of the incident, poor quality, still scary.http:\/\/news.bbc.co.uk\/1\/hi\/uk\/8586114.stmNo fatalaties in this,N.",
        "thread_id": 13580
    },
    {
        "@timestamp": "2023-09-14T07:12:58.776525312Z",
        "author": "orb",
        "date": "2011-03-07T10:51:42+0000",
        "id": "27335d491dd7df9be5f81f5ed6733e14",
        "post_id": "post-214241",
        "text": "Undocking in 1 hour.Here's calendar eventfor it.Spaceflight Now:Shuttle crew gets 'Star Trek' sendoff before undockingRevision K of NASA TV schedule for STS-133 mission(PDF)NASA's humanoid Robonaut to be unpacked this month",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.58812288Z",
        "author": "Yoda",
        "date": "2010-11-15T13:05:04+0000",
        "id": "3831d0cce2dbce52d6db068030c98da9",
        "post_id": "post-213864",
        "text": "Makes you wonder how many ET have previously flown with cracks in them that remained undetected.............Also makes you wonder how many more cracks coud potentially be hiding under the remaining foam on this tank...........Just hope they are not trying to \"hurry this along\" due to a time-line; we've seen the outcome of that way of thinking before.:facepalm:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.781381888Z",
        "author": "Gerdih",
        "date": "2011-03-09T15:39:31+0000",
        "id": "4e74e9e2f6fa212c6c689609729371c4",
        "post_id": "post-214265",
        "text": "Where to see the landing?",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.273793792Z",
        "author": "mc_",
        "date": "2010-05-29T15:27:59+0100",
        "id": "63cd24659a8e7e7be8c08806cf9fc8bf",
        "post_id": "post-225138",
        "text": "A .dll? :hail::probe:What will be included?",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:12:58.611394816Z",
        "author": "Wonderer",
        "date": "2010-12-22T21:00:12+0000",
        "id": "4d973c2700a9646ca00bd9f958c2791d",
        "post_id": "post-213938",
        "text": "Was the crew allowed to go home and celebrate Christmas with their families?",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.873349376Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-10T18:19:41+0100",
        "id": "a9c366f25480ff4ea7d47177655ef4e2",
        "post_id": "post-213711",
        "text": "Thanks for looking after this thread, orb!:cheers:Who wants to see some of my pictures\/videos? Did I hear you say \"yes\"? Well then, here ya go!Hi-res photos of the rollover are available at theKSC Media Gallery.collectSPACE: \"Photo Gallery: Space shuttle Discovery departs hangar for final flight\".collectSPACE: \"Photo Gallery: Shuttle Discovery mated with its final boosters and tank\".Here's a great interactive 360\u00b0 view of the rolloverfrom the Orlando Sentinel.Video: STS-133 Space Shuttle Discovery Rollover Timelapse.\u200bVideo: STS-133 Space Shuttle Discovery Lift Timelapse.\u200b---------- Post added at 06:16 PM ---------- Previous post was at 05:34 PM ----------Some great photo galleries from Spaceflight Now that got missed:Discovery rolls toward November launch.Discovery goes vertical for final launch.Discovery goes vertical inside VAB.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.581203456Z",
        "author": "Linguofreak",
        "date": "2010-05-28T11:25:04+0100",
        "id": "b2f89cadb5bad1a4a960b31ca8dd8209",
        "post_id": "post-226101",
        "text": "statickid said:i don't think it has anything to do with gravity torque, i think it has to do with the engine thrust balancing with the center of mass together with the drag profiles. turn on only one engine in your delta glider and watch it spin around its center of mass, nothing to do with gravity.\n\nThis still fails to apply to shuttle launches. Whether the shuttle launched heads-up or heads-down, the engines would still be in the same place with regards to each other and the rest of the stack, including the CG.Kevon Daye said:Another good reason is, when they launch they're pulling a good +3g's(or thereabouts), which is bearable.If they launch the same trajectory, only pushing over instead of pulling, the crew will be subjected to -3g's, which is uncomfortable, to say the least:Redout - Wikipedia, the free encyclopedia\n\nThe problem with that theory is that the three G's the shuttle is under are in the forward direction, not the \"top side of the orbiter\" direction. The G-forces the astronauts are feeling are pushing them into the backs of their seats, and this wouldn't change whether or not the stack was \"pushing over\".However, what you stated might be somewhat of a \"historical\", rather than technical reason, see below:clickypens said:it's not just the shuttle, seems like lots of things launch heads-down. I've always wondered why as well.\n\nIt may be that, while it doesn't matter too much in the case of a space launch whether you launch heads up or heads down (or heads left or heads right, for rotationally symmetrical vehicles), that launching heads-down is simply a convention stemming from aerodynamicists working on launchers \/ the pilots of manned launchers, being used to aircraft making turns \"heads in\". At the pitch rates most launchers (and pretty much any manned launcher) would use, the reasons why airplanes turn heads-in wouldn't apply, but it may just be that the rule is so engrained in the heads of the people that spend alot of time around rockets that there's an unconcious or semi-concious mental bias to launching heads down, since launches involve a gradual downward turn, and \"everyone\" knows that you turn heads in.I, for one, when hand-piloting launches in Orbiter, find it awkward to launch heads-up. Not that real launches are typically hand flown, but what seems \"logical\" to the designers and flight planners might have as much to do with it as anything.",
        "thread_id": 14462
    },
    {
        "@timestamp": "2023-09-14T07:12:58.780789248Z",
        "author": "diogom",
        "date": "2011-03-09T14:48:44+0000",
        "id": "386f2fe49ea8b1359f58aede6e9eb887",
        "post_id": "post-214261",
        "text": "Sorry, but I'm affraid I don't have the link. I saw it on a news website, on wich they disappear after some time, but I'll look for it.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.170031872Z",
        "author": "IronRain",
        "date": "2010-05-28T14:35:53+0100",
        "id": "79d0ee7e641349900463a49aad953306",
        "post_id": "post-224985",
        "text": "darrenc said:Which one? The Kliper or the Mars project?\n\nSorry for the late reply, but I mean the Kliper",
        "thread_id": 14408
    },
    {
        "@timestamp": "2023-09-14T07:12:57.973361408Z",
        "author": "Hielor",
        "date": "2010-03-26T00:41:17+0000",
        "id": "af15eab9eacb522363d5b57fcac5cd4e",
        "post_id": "post-213488",
        "text": "Columbia42 said:Okay now it's working however I still have a problem. I referenced an Orbitersdk \"include\" file in my project. Where should I put that file so that Visual Studio will find it?\n\nCompiling an addon for Orbiter isn't quite that simple. This explains it:Or, in textual form,http:\/\/www.orbiterwiki.org\/wiki\/Free_Compiler_Setup(although this was written for VS2005, most things are the same)",
        "thread_id": 13582
    },
    {
        "@timestamp": "2023-09-14T07:12:58.338183424Z",
        "author": "SiameseCat",
        "date": "2010-03-27T15:30:17+0000",
        "id": "67479dc96d6dec9db854d45382e79fb5",
        "post_id": "post-213606",
        "text": "Urwumpe said:I just suggest XML for the aspect, that there are complete XML readers around and finding bugs in our own code would be simpler then. Is not a must-have, but what should be needed IMHO are two new levels below the subsystem level:- Failures, for describing planned or possible failures- Subsubsystems or parts, which would make it simpler to construct the subsystems... eg pressure sensors or temperature sensors could be made single objects and integrated into subsystems, just like the shuttlebus and discrete signal parts.The parts\/failures stuff should also be available for VC components then, sharing the same code.also, I would suggest some extensions for the (simple)GPCs: \"@TASK\" and \"@COMPOOL\".Tasks are processes in the GPC, while COMPOOLs are shared memory locations. Most autopilot state data would for example end in the \"GNC MF COMPOOL\" or the \"GNC OPS1 COMPOOL\"I have already the core FCOS COMPOOLs from the ALT, only still missing is the application data. The IOP would get stored as part then.\n\nIMHO, the failures should be in the mission file - what I'm thinking is that the mission file contains all the data about the shuttle configuration and will never need to be changed. The scenario file reflects the current state of the shuttle. The scenario file will need to store which subsystems have actually failed.Assuming we keep the current subsystem syntax, I don't think XML will be necessary. If you want to add additional features, using XML might be a good idea. Using XML will probably break existing scenarios, unless we just use it for the parts within the subsystem level.",
        "thread_id": 13598
    },
    {
        "@timestamp": "2023-09-14T07:13:10.228395776Z",
        "author": "orb",
        "date": "2010-08-16T07:44:05+0100",
        "id": "c043cf344626b1f134206703d68c0f2f",
        "post_id": "post-225039",
        "text": "tblaxland said:I must admit I can only make it out on the second image, and then only with some considerable straining of the eyes. Maybe that is just the combination of my poor quality monitor with my poor quality eyes...:p.\n\nWell, I hadn't seen it before I zoomed in the image a bit (140%).:p",
        "thread_id": 14410
    },
    {
        "@timestamp": "2023-09-14T07:12:58.88261504Z",
        "author": "Fabri91",
        "date": "2010-11-02T21:27:16+0000",
        "id": "534763d23e84ef7fe22dc3ecd0e94d7e",
        "post_id": "post-213795",
        "text": "And that'll put us to Thursday, when a scrub is also likely for weather, if I'm not mistaken...",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.803475456Z",
        "author": "Moach",
        "date": "2010-04-02T20:41:43+0100",
        "id": "ea843bb982c490e772248dab23c6d8b7",
        "post_id": "post-213028",
        "text": "probably not two versions... i would find it better to make a configuration utility in which you can toggle in and out the different features in-game... this way you don\u00b4t need many different scenarios and you get the opportunity to try different methods to get to orbitthe panel that makes the lower part of the intake, is actually a moving door, with it closed, the subsonic intake module can be removed and give way to something else, like more fuel or a hover engine assemblythat\u00b4s the only way to have a reallistic \"one size fits all\" spacecraft for all sorts of near-earth (or mars, if you ferry a ship there strapped to something larger, like a Descartes craft) - the ship needs a modular design",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.592636928Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-03T18:53:24+0000",
        "id": "63c73eec09bbd92970f41c7b2135d9b4",
        "post_id": "post-213901",
        "text": "New launch & landing dates\/times:Launch:Thursday 3rd February 2011 at 1:34:28 AM EST \/ 6:34:28 AM GMT (Night launch).Landing:Monday 14th February 2011 @ TBD.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.249487616Z",
        "author": "Izack",
        "date": "2010-05-27T20:55:21+0100",
        "id": "c1a42ee90df2a69a7bc750be3716ac92",
        "post_id": "post-225062",
        "text": "As I'm pondering these equations, I'm starting to mull over the idea of making a planetary analysis kit for Orbiter (Mass, density, etc). It would be a good opportunity to dive into both astrophysics and addon development for Orbiter (two things I plan on doing someday anyway.)Who knows, it could be a hit with the Orbiter Galaxy in the works.",
        "thread_id": 14414
    },
    {
        "@timestamp": "2023-09-14T07:12:58.876551936Z",
        "author": "DaveS",
        "date": "2010-10-03T17:10:24+0100",
        "id": "5442d87008b588c0fcf171b3777b8bc2",
        "post_id": "post-213739",
        "text": "MajorTom said:Hello All,It's been a while. I'm posting here because for the first (and last) time in my life, I'm headed down to Canaveral from Seattle to witness and feel a Space Shuttle launch. STS-133.My hotel is in Satellite Beach, about 10 miles south of Jetty park, which a local friend tells me is the closest you can get to the pad, but still it's apparently 10 miles south. I intend to drive my rented convertible (I splurged) and perhaps pull off the road at the air force station, or go to Jetty park, don't know yet.Question: Depending on the orientation of the ISS's orbit, I see the launch azimuth could be either 45 or 135 degrees. I'm going to guess that 45 is more common, because a launch in that direction takes you roughly perpendicular to the coast. 135 degrees would have the shuttle flying roughly parallel to the coast, which might not be safe. Does anyone know the actual launch azimuth? None of the flight plans say anything, which means maybe it's common knowledge, and I just missed it. :lol:Thanks!MT\n\nAzimuth will be as always around 42.5\u00b0s as all shuttle launches head northeast whenever possible to avoid debris into foreign zones(IE Cuba).",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.35701376Z",
        "author": "Urwumpe",
        "date": "2010-05-26T15:49:51+0100",
        "id": "b7e5a0e18a6ab0b0af202f6bea0f7f64",
        "post_id": "post-225274",
        "text": "bwog said:I thought it was a European techno contest...Is there another one? I was sure there was one.\n\nNever heard of one, but honestly, I am deeply disinterested in techno since 1992, when it became so much formalized and rigid that classic heavy metal looks innovative compared to it.But there are Jumpstyle contests in Europe, which are closely linked to the techno scene.",
        "thread_id": 14440
    },
    {
        "@timestamp": "2023-09-14T07:12:58.763033344Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-22T15:15:12+0100",
        "id": "a762ff643775cd8c9f8a0bb4578d02ca",
        "post_id": "post-213675",
        "text": "NASASpaceFlight: \"STS-133: S-Band Antenna Cable Conundrum for Discovery\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.782465536Z",
        "author": "HarvesteR",
        "date": "2011-03-09T16:04:46+0000",
        "id": "b53861b6d3548be0fd8f8f83a0e5d68c",
        "post_id": "post-214271",
        "text": "48 minutes to landing:cry:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.418789632Z",
        "author": "orb",
        "date": "2011-06-22T13:58:23+0100",
        "id": "242d0aa592877731b93d112e64460b35",
        "post_id": "post-225588",
        "text": "NASASpaceflight:STS-135 Special Topics, Mission Timeline Get-wells Reviewed",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.7826112Z",
        "author": "Dambuster",
        "date": "2011-03-09T16:13:56+0000",
        "id": "b62c164d09998810c618053a0ccaf991",
        "post_id": "post-214272",
        "text": "39 minutes!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.0924224Z",
        "author": "jinglesassy",
        "date": "2010-03-25T22:43:00+0000",
        "id": "bd13c1cfac6c46a76a06b5928018bb21",
        "post_id": "post-213540",
        "text": "Hello, how do you set a aerodynamics model to a model? Are there any tutorials or anything i am working on a space plane but it behaves like a capsule in the atmosphere so how do i make a aerodynamics model for the model i am working on? Thanks",
        "thread_id": 13588
    },
    {
        "@timestamp": "2023-09-14T07:12:58.616264704Z",
        "author": "DaveS",
        "date": "2011-01-13T07:31:21+0000",
        "id": "556c07e5a87b4581ee08c345bce909bb",
        "post_id": "post-213976",
        "text": "SiberianTiger said:I'm beginning to hope she WON'T be allowed to fly... If a crappy metal was used to manufacture these stringers, who knows what and where might break during the ascent? We all know that would cost too dear.\n\nDon't worry, they're strengthening all 108 stringers on ET-137 using a well-proven mod called \"radius blocks\". It will beef up the flange-ends of the stringers, even perfectly healthy ones 3-4 times their normal strength.They have used these radius blocks on past ETs to repair various cracks with no ill effects. All the analysis done to date have shown that the radius blocks will prevent any more cracks from forming on the stringers.---------- Post added at 08:31 AM ---------- Previous post was at 08:29 AM ----------N_Molson said:It demonstrates that the Shuttle program has become over-expensive. I guess those delays are costing a lot of money...Remember that the Shuttle program was promoted as \"allowing to bring payload in LEO at 10% of the cost of a rocket launch* \" (they didn't foresaw that the maintenance of the Orbiter and its engines would be awfully expensive).*Alain Dupas,Une autre histoire de l'espace, Gallimard, 2000\n\nActually, the real cost is fixed costs, about 200 million USD per month. This is due to the workforce. Scrubs and delays are just some tiny additional costs.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.180897792Z",
        "author": "mrspacely",
        "date": "2008-05-14T06:28:58+0100",
        "id": "b39970aff443c0dbd2f6c7dda9e2c112",
        "post_id": "post-65541",
        "text": "OK, I need some real world pilots or someone familiar with US FAR's who can help me find some info:I'm searching really hard to find the US FAA regulations on flights being designated as a \"Lifeguard\" flight, but cannot find anything yet. I want to know if it is illegal to designate your aircraft as a \"Lifeguard\" flight, when no patient is on board, and the flight is not going to recieve a patient upon arrival to its destination.If anyone could find a link before I do to the actual regs please post it! I greatly appreciate anyones help!",
        "thread_id": 1441
    },
    {
        "@timestamp": "2023-09-14T07:12:58.337222656Z",
        "author": "SiameseCat",
        "date": "2010-03-27T12:59:05+0000",
        "id": "6ac8e15f9c47a63da25e487427e80ea7",
        "post_id": "post-213600",
        "text": "Here's an idea I've had for reading the scn file on startup:Loop through the entire scenario, split each string into key and line sections (like we do for Subsystems) and store these pairs in a map\/hash_map. Then we can read the values from the dictionary in whatever order we want.I think the biggest problem with this will be handling the parameters used by Orbiter. We could either send all strings read to ParseScenarioLineEx, or we could keep track of the keys used and let Orbiter handle any unused strings.Any comments?",
        "thread_id": 13598
    },
    {
        "@timestamp": "2023-09-14T07:12:58.658053376Z",
        "author": "agentgonzo",
        "date": "2011-02-24T22:22:33+0000",
        "id": "3d1336d84b3037a02e3e220d490f0cc2",
        "post_id": "post-214113",
        "text": "Dambuster said:Does anyone know if she'll be visible from the UK?\n\nNot this time. Too dark from here now.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.384973056Z",
        "author": "dgatsoulis",
        "date": "2010-05-26T19:58:14+0100",
        "id": "8f75133783b1886591cd252e783d4632",
        "post_id": "post-225336",
        "text": "Working on it...;)EDIT: The model isn't mine, i got it from Google 3D Warehouse.P.S. I was thinking of not just a UMMU but a Spacecraft3 vessel. (Don't know how to code)It will take me a while though.",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:12:58.58683008Z",
        "author": "SiberianTiger",
        "date": "2010-11-11T13:05:55+0000",
        "id": "351de166de0fa65accecdadf69afc8ff",
        "post_id": "post-213853",
        "text": "http:\/\/www.space.com\/missionlaunches\/space-shuttle-discovery-fuel-tank-cracks-101110.htmlNew Cracks Found on Shuttle Discovery's External Fuel TankBy Denise ChowSPACE.com Staff Writerposted: 10 November 201004:12 pm ETThis story has been updated at 4:56 p.m. EST.Two cracks have been discovered on the space shuttle Discovery's external fuel tank, presenting further issues for the orbiter's planned final launch.Technicians began repair work on Discovery this morning (Nov. 10), and identified the cracks on the aluminum body of the tank. An earlier crack had been discovered in the insulating foam layer that coats the tank.After a series of delays and glitches prevented the orbiter from launching last week, NASA is aiming to lift off Discovery on a mission to the International Space Station no earlier than Nov. 30.NASA officials are evaluating images of the cracks to determine how to repair them as the orbiter sits on its launch pad at NASA's Kennedy Space Center in Florida.\"This is still really early on, so the exact repair method and schedule is still being figured out,\"NASA spokesman Allard Beutel told SPACE.com.\"It's just a matter of the repair method and how best to go about it. Right now, we're looking at repair options that can be done at the pad.\"Shuttle technicians have repaired similar cracks on external tanks by removing the fractured aluminum and replacing it with a twice-as-thick stringer section, before replacing the foam.But, these repairs have previously only been executed during the external tank production phase.\"We've seen these kinds of things before at the tops of stringers,\" Beutel said. \"They've done repairs to them before, but we've never done them here at Kennedy. They were always done at Michoud.\"NASA's Michoud Assembly Facility, located in New Orleans, La., manufactures and assembles critical hardware components for the space shuttles, including the massive orange external tanks.The new cracks were found when engineers removed the external tank's foam insulation, revealing two fractures about 9 inches (23 centimeters) long on a section of the tank's metal exterior called the stringer, which is the composite aluminum ring located on the top of the intertank area.\"The cracks were discovered in the area underneath the foam that was dissected and removed,\" Beutel said. \"Given where the foam insulation crack was, and how it happened, the team actually suspected they would find other things once they got in there.\"The damage to the foam insulation of Discovery's external tank was initially spotted during an inspection following the shuttle's canceled launch attempt last week. The crack in the foam insulation was estimated to be 20 inches (51 cm) long.NASA officials are still determining the root cause for the tank damage, but have stated thatthe two cracks discovered today occurred during operations to drain the tank of its cryogenic propellant, following the most recent launch attempt on Nov. 5.Meanwhile, engineers are also continuing work on a separate issue on Discovery's external fuel tank \u2013 a component called the ground umbilical carrier plate (GUCP), where a hydrogen gas leak was discovered last week.Discovery's STS-133 mission managers are evaluating the data to determine the schedule of repairs and the next possible launch opportunity for the orbiter.After Discovery's final flight, NASA plans to retire the shuttle \u2014 along with the rest of the agency's shuttle fleet \u2014 in 2011.The next possible time that Discovery can attempt a liftoff to the International Space Station is Nov. 30 at 4:02 a.m. EST (0902 GMT). Discovery is scheduled for an 11-day supply mission to the space station to deliver a humanoid robot helper for the station crew and a new storage room for the orbiting lab.\n\nI guess they've overworked the horse too much.BTW, how come a stringer can be a ring?",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.430535424Z",
        "author": "Chub777",
        "date": "2011-07-08T12:35:49+0100",
        "id": "5225b7c079b0e1e3d5c06d6c434b6999",
        "post_id": "post-225660",
        "text": "Astronauts boarding the Astrovan.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.745277696Z",
        "author": "Wally",
        "date": "2011-02-28T20:43:12+0000",
        "id": "a2457dc94774c8bddf7d9d3f093adedb",
        "post_id": "post-214190",
        "text": "Well, we have some great photos so far... Plus the shuttle final fly-around, which will be awesome as well.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.591898112Z",
        "author": "Kyle",
        "date": "2010-12-02T23:33:36+0000",
        "id": "464340588b2a218b91b460a084033d24",
        "post_id": "post-213895",
        "text": "Orbinaut Pete said:This mission just keeps getting worse & worse.:(\n\nI haven't heard much news out of the GUCP either, that's why they scrubbed in the first place on the 5th of November. Man this reminds me of last year's STS-127 mission.. wouldn't fly!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.781282816Z",
        "author": "Cosmic Penguin",
        "date": "2011-03-09T15:36:07+0000",
        "id": "47b5d5332a48684986533dbfa373065e",
        "post_id": "post-214264",
        "text": "N_Molson said:Discovery begins its last orbit:cry:\n\nBlasphemy! The:probe:will not be pleased by recognizing Discovery as merely a machine! Discovery will always be a majerstic ship, just likeherancestors that roamed the oceans of the Earth. She, and her sisters, would always be on the center of the probe's hall of fame, telling us of stories of brave men and women who made the first efforts of making space exploration more down to Earth, while soaring ever farther into the sky and universe.So please, if you can, call Discovery a she, and she will return with a graceful turn over the clear Flordian skies!:tiphat:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.45246976Z",
        "author": "N_Molson",
        "date": "2011-07-10T16:06:40+0100",
        "id": "f122db6ebd1619842257dc9615a1adef",
        "post_id": "post-225756",
        "text": "Contact & capture confirmed ! :thumbup:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.622841344Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-07T13:11:11+0100",
        "id": "d03c5db7dff1bb7597c8fa9fb5e3a65f",
        "post_id": "post-213666",
        "text": "NASASpaceFlight: \"STS-133: Discovery's replaced SSME heading into key torque checks\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.660306944Z",
        "author": "HAL9001",
        "date": "2010-06-18T13:54:16+0100",
        "id": "a42b454c0cf24a7bb4da9e7f4b84fc42",
        "post_id": "post-226249",
        "text": "meshland don't works by me. the computer just closes the oriter-window",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:58.625970176Z",
        "author": "Cosmic Penguin",
        "date": "2011-02-15T12:01:14+0000",
        "id": "5b7e34ac24684d553834cc23f49588f7",
        "post_id": "post-214033",
        "text": "GoForPDI said:By older model, you are referring to the TMA that Coleman, Nespoli and Kondratyev came up in?\n\nThat's correct. Alas, given that Soyuz TMA-20 is currently docked to the end of MRM-1, I'm not sure if undocking it while Discovery is merely metres away would cause an even greater risk...It seems that the memories of Progress M-34 out of control still lingers on the minds of the Russians...:rolleyes:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.655706112Z",
        "author": "Tycho",
        "date": "2011-02-24T21:54:42+0000",
        "id": "433be8d79a0b1654a52b6c27707e467d",
        "post_id": "post-214099",
        "text": "SRB's are now jettisoned.---------- Post added at 04:54 PM ---------- Previous post was at 04:52 PM ----------Anybody see that debris a few seconds ago?",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.791187712Z",
        "author": "orb",
        "date": "2010-08-15T11:17:52+0100",
        "id": "a2298a79c9be778cfcbc5ee454363ad6",
        "post_id": "post-213695",
        "text": "NASAspaceflight.com:STS-133: Several troubleshooting reviews highlight a busy flow for Discovery:As Discovery closes in on rollover to the Vehicle Assembly Building (VAB) in just over three week\u2019s time, engineers are working through a number of minor issues on the veteran orbiter, ranging from an O2 system Valve Position Indicator (VPI), a troublesome KU-band system, and a dent in one of her Payload Bay Doors (PLBDs) \u2013 which also requires a new Power Drive Unit (PDU)....\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.472252928Z",
        "author": "DanM",
        "date": "2011-07-21T10:10:58+0100",
        "id": "cc08b9dc2b3bfddf8063a29c105377d9",
        "post_id": "post-225873",
        "text": "All of the propellant has been dumped. With every step closer to landing, the end of the program is just feeling more and more real.:cry:---------- Post added at 04:10 AM ---------- Previous post was at 04:08 AM ----------The 2 APUs that were not up for deorbit are now being activated by Pilot Doug Hurley for landing.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.036334848Z",
        "author": "MeDiCS",
        "date": "2010-03-25T20:26:03+0000",
        "id": "2727812b767dc88926b8dac1595b413a",
        "post_id": "post-213510",
        "text": "F9.You could also read the manual...",
        "thread_id": 13584
    },
    {
        "@timestamp": "2023-09-14T07:12:58.878998528Z",
        "author": "Star Voyager",
        "date": "2010-10-21T22:45:44+0100",
        "id": "e297090927cfe446df85bd93f6b2e635",
        "post_id": "post-213762",
        "text": "THE INTREPID VOYAGERS!http:\/\/space.flatoday.net\/2010\/10\/nasa-previews-final-flight-of-discovery.htmlMeanwhile:http:\/\/space.flatoday.net\/2010\/10\/nasa-sure-miracle-workers-can-pull-off.html",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.652867072Z",
        "author": "Izack",
        "date": "2010-05-29T01:45:21+0100",
        "id": "fafa1c681680b944b5758b330bd1fac8",
        "post_id": "post-226196",
        "text": "Artlav said:Ok, you're on your own now.\n\nI think you just made my day.",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:58.610918912Z",
        "author": "orb",
        "date": "2010-12-21T08:18:21+0000",
        "id": "5b12389dfbd9d3599b34b620afb21e30",
        "post_id": "post-213933",
        "text": "NASASpaceFlight:STS-133: Discovery rollback postponed \u2013 GUCP investigation results:Discovery\u2019s return to the Vehicle Assembly Building (VAB) \u2013 in order to gain extra data on the health of the stringers on areas of her tank (ET-137) which can\u2019t be scanned out at the Pad \u2013 has been postponed due to issues with the Crawler Transporter. Efforts to return Discovery to the VAB comes just days after a successful Tanking Test, which gained solid data on on the stringers, whilst also confirming the successful troubleshooting on the Ground Umbilical Carrier Plate (GUCP).{...}At present, the data gained from the Tanking Test may have provided the required confidence that both the two doubler stringers \u2013 which replaced the S6 and S7 stringers, both of which suffered from two cracks each \u2013 acted in the required manner during tanking and pressurization during the test.{...}Checking the GUCP was classed as a \u201cfree\u201d test during Friday\u2019s tanking, which was dedicated towards the gaining of data on ET-137\u2032s stringers. Had the GUCP leak been the only problem with ET-137, a Tanking Test wouldn\u2019t of been carried out. Regardless, the lack of leaks during the tanking has provided a level of confidence that the system will behave once Discovery undergoes another launch attempt.\u201cS0037 ET Tanking Test: The tanking test was completed successfully on Friday. Good data was collected from all instrumentation installed on the ET. The data is under engineering evaluation but a preliminary assessment shows that the tank performed nominally with actual data closely matching predictions,\u201d added the NTD.\u201cGUCP repairs were also proven successful with no hydrogen leaks detected. De-tanking, boil-off, and securing from S0037 were completed over the weekend.\u201d{...}\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.811365376Z",
        "author": "Moach",
        "date": "2010-05-27T04:15:25+0100",
        "id": "6a7fce65322b340b11a089b3879019ae",
        "post_id": "post-213102",
        "text": "yeah... just the other day a i watched a discovery channel special on the return of the shuttle (after Columbia, dont get your hopes up, it's really retired now), and a bay docking is a very much awesome thing to watch...so i was pretty sure my ship would end up having the dock placed there... it's just more fun:palso, this clears up the nose cone for cool things like retro thrusters... those are indeed, as we say back in Brazil, quite \"another hand on the wheel\" - meaning something truly helpful :hmm:i have modeled a little hatch on the fuselage behing the bay, which i originally intended to use for deploying DG-like radiators... still, i think we could do better...i have yet to find a place to put the APU diffuser vent... it needs to be something like a capped pipe, to detain any thrust from this exhaust, or be placed somewhere where it can have a symmetrical counterpart, for that same reason...another thing... since we have a bay, we MUST have a manipualtor arm... i was thinking of leaving an open \"socket\" by the docking port for attaching one of those \"universal\" rigs... who made that anyways?or i could just rip off the code from the atlantis :shifty:as for stopping ppl from moving cargo through the vessel mesh, i wouldn't be concerned... this is orbiter, and being a SIM, not a GAME, it's in the player's nature to avoid doing that, since we all like to go for realism (else, we'd be playing some star-wars space shooter or *urgh* EVE...:rolleyes:)i finally got around the problems i've been having with GDI and drawing the panel instruments... i think tonight i may have some free time to play around with my ship again, i hope i can fix what was going wrong...and fortunately, i found a way to run orbiter in this here laptop (disable shadows), so once i get everything installed and going, i can work on the startliner from it:)...and hope my boss won't catch me :uhh: lol... nah, he's cool... and my job is to make games, anyways:p---------- Post added 05-27-10 at 12:15 AM ---------- Previous post was 05-26-10 at 10:24 AM ----------Ok... progress update time :woohoo:i finally got the displays to work! drawing on them took a while, but now, it's going pretty well!i have yet to write me up a few functions to help out in doing this... the display refresh code is quickly becoming a heap of unreadable mess:rolleyes:yay! happy! :hotcool: this was holding me back for a while now... good to be making headway again:download:that VC has a LOT of buttons... this is gonna take me a while...:compbash2:worry not... i'll probably start releasing open-WIP versions as soon as it starts to make sense... (and maybe i can get a little help):tumbleweed:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.326703616Z",
        "author": "supersonic",
        "date": "2010-05-25T22:35:58+0100",
        "id": "6e2baacfa6832bad286f1bc79d23a4fa",
        "post_id": "post-225228",
        "text": "Looking at Celestia I found out that there is going to be a solar eclipse July 11th for the USA.",
        "thread_id": 14435
    },
    {
        "@timestamp": "2023-09-14T07:13:10.385821952Z",
        "author": "Loru",
        "date": "2010-05-26T20:26:22+0100",
        "id": "051a1a356aa27f4dc7e9554c20ff6428",
        "post_id": "post-225340",
        "text": "I wonder what thrust and ISP values will be in this thing? Can it go to orbit?",
        "thread_id": 14447
    },
    {
        "@timestamp": "2023-09-14T07:12:58.222370048Z",
        "author": "Chub777",
        "date": "2010-03-27T00:32:04+0000",
        "id": "9303ac324552d6e56def61921b6b59b2",
        "post_id": "post-213574",
        "text": "trokkes said:Hi,It seems to be a problem with some textures orbiter doesn't findcev-white.ddsAresI_1ststage_SRB5_rec.ddsAresI_1ststage_SRBbottom.ddsAresI_1ststage_SRB4_side.ddsAresI_1ststage_SRB5_rec0.ddsAresI_IN.ddsAresI_LOGO_Agency.ddsAresI_Misc1.ddsLook in your textures directory and reinstall the addon if they are not there (unzip maintaining the directory structure)Trokkes\n\nI have:AresI_1ststage_SRB4_sideAresI_1ststage_SRB5_recAresI_1ststage_SRB5_rec0AresI_1ststage_SRBbottomAresI_2ndstage_foamLWTcentaurAresI_gen_silverAresI_INAresI_J-25AresI_LASThey're all .dds, by the way.woo482 said:The missing textures wouldn't cause a crash, have you tried disabling modules to see if it works after that ?\n\nI just tried it and when I try to change MFDs it crashes.",
        "thread_id": 13593
    },
    {
        "@timestamp": "2023-09-14T07:12:58.654708736Z",
        "author": "N_Molson",
        "date": "2011-02-24T21:45:05+0000",
        "id": "9657b58d07ea61bddd327ae7267bc8bf",
        "post_id": "post-214092",
        "text": "Glad I was wrong, range is go, T-5 minutes and counting !!! :thumbup:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.745608192Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-28T23:10:21+0000",
        "id": "660538432b027604aaa982bb98776b0d",
        "post_id": "post-214191",
        "text": "EVA-1 has now ended. All objectives were completed (J612 extension cable install, PM relocate to ESP-2, CP3 camera wedge installation) and a get-ahead task was accomplished (S1 rail stubs). STS-133 has also been officially extended by one day, even though the Soyuz flyaround is now off.Here's a fantastic time-lapse video of EVA-1.\u200b",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.28280064Z",
        "author": "Urwumpe",
        "date": "2010-03-27T00:24:22+0000",
        "id": "4a72946bc7a75a33376c04c90b34b6b0",
        "post_id": "post-213594",
        "text": "Did you try editing the scenario for a different launch azimuth, so it does not launch you to 90\u00b0?Shuttle fleet does not care about Launch MFD and sets the azimuth according to the scenario.",
        "thread_id": 13596
    },
    {
        "@timestamp": "2023-09-14T07:13:10.44583424Z",
        "author": "Eli13",
        "date": "2011-07-08T17:32:20+0100",
        "id": "33824f867dffdf53121df6de46ce4370",
        "post_id": "post-225732",
        "text": "Godspeed Atlantis.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.885618432Z",
        "author": "DaveS",
        "date": "2010-11-04T09:48:56+0000",
        "id": "865a79af8790117e8eb3900e2c04f597",
        "post_id": "post-213811",
        "text": "20 minutes left in the hold if they decide to press on.---------- Post added at 10:48 AM ---------- Previous post was at 10:41 AM ----------The slate for the tanking coverage has just gone up on NASA TV(6am EDT).",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.662558464Z",
        "author": "Moach",
        "date": "2010-06-29T12:52:04+0100",
        "id": "ec54d0087669fc4310c6a2e2163f1c5a",
        "post_id": "post-226266",
        "text": "wanna play \"reentry chicken\"? deorbit and go EVA - whoever gets back in first is CHICKEN!! kwoh-kwoh-kwoh:rofl:",
        "thread_id": 14464
    },
    {
        "@timestamp": "2023-09-14T07:12:58.62079744Z",
        "author": "orb",
        "date": "2011-02-08T01:08:51+0000",
        "id": "281e2f8fc4f2072c7f38702ea8c95f55",
        "post_id": "post-214013",
        "text": "NASASpaceFlight:STS-133: GUCP to be disassembled at pad \u2013 SRBs into hyper loading tasks:With just over two weeks to launch, engineers will disassemble the Ground Umbilical Carrier Plate (GUCP) at the pad, after it was noted the troublesome hardware failed a leak check. Several contingency days exist in the STS-133 pad flow, as engineers press on with S0024 hyper loading tasks on the Solid Rocket Boosters (SRBs).{...}\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.932244736Z",
        "author": "bujin",
        "date": "2010-03-25T19:59:08+0000",
        "id": "eed7912dcd9d2968ef303d7c95f4c3f9",
        "post_id": "post-213459",
        "text": "That wasn't meant as a slight at the Blue Angels. I've never seen them perform, unfortunately, but I'm sure they're very good.The stunts that the Red Arrows perform are still highly dangerous, and for there to have been just eight incidents during either practise or performance shows is more of an interesting question than how pilots of this sort of skill level can actually ever crash.",
        "thread_id": 13580
    },
    {
        "@timestamp": "2023-09-14T07:12:58.66509952Z",
        "author": "diogom",
        "date": "2011-02-26T19:32:21+0000",
        "id": "3b5f176d49cff43dfd8efb1edad8515a",
        "post_id": "post-214158",
        "text": "First images of the Shuttle docked.---------- Post added at 07:32 PM ---------- Previous post was at 07:17 PM ----------And they're getting ready to open the hatch. 30min to go, something about gravity gradient.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:09.89912576Z",
        "author": "Dambuster",
        "date": "2010-05-22T14:09:46+0100",
        "id": "791553c8b98391cc4f1bbc7cb7532845",
        "post_id": "post-224888",
        "text": ":welcome:to the forums!",
        "thread_id": 14395
    },
    {
        "@timestamp": "2023-09-14T07:12:58.1899264Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-26T21:44:16+0000",
        "id": "e2ab9b8e50002e81cc2551af3cd9abf6",
        "post_id": "post-213565",
        "text": "May he Rest In Peace.",
        "thread_id": 13591
    },
    {
        "@timestamp": "2023-09-14T07:12:57.794458368Z",
        "author": "GuiConteDGIV2X",
        "date": "2010-09-05T15:36:16+0100",
        "id": "a5a7444b863bb89d0f2e32fbad960c61",
        "post_id": "post-213402",
        "text": "I have a idea:when heat is lower than 1000 C you use a heat effect like the DGIV-2 and up than 1000 C the yellow hull start to become red(XR2).Some parts will be yellow cuz the lower temperature and other parts like the nosecone will be red cuz the higher temperatureor vice-versa and can you make a turbo thrust like the DGIV-2?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.274447616Z",
        "author": "Dambuster",
        "date": "2010-05-30T00:30:41+0100",
        "id": "eb8750c4419aaea35efe0c6717869acd",
        "post_id": "post-225142",
        "text": "It looks brilliant, as always:D",
        "thread_id": 14421
    },
    {
        "@timestamp": "2023-09-14T07:12:58.337401088Z",
        "author": "Urwumpe",
        "date": "2010-03-27T13:09:36+0000",
        "id": "84b34171bf8bbd3f124c774f16643f7b",
        "post_id": "post-213601",
        "text": "SiameseCat said:Here's an idea I've had for reading the scn file on startup:Loop through the entire scenario, split each string into key and line sections (like we do for Subsystems) and store these pairs in a map\/hash_map. Then we can read the values from the dictionary in whatever order we want.I think the biggest problem with this will be handling the parameters used by Orbiter. We could either send all strings read to ParseScenarioLineEx, or we could keep track of the keys used and let Orbiter handle any unused strings.Any comments?\n\nIs similar to my thoughts, but I would have suggested switching to a XML format, and build a tree structure in memory, if this wouldn't mean to again break the scenario file format. Using a tree structure would make it simpler to locate subsystems and also write sub-subsystem data into it, like sensors or I\/O module states.This way we could have some more control over the format, without needing to select which data to extract. <subsystems>...<\/subsystems> would get parsed as subsystem data, <panel>..<\/panel> as panel data, etc. all else would either be direct SSU flags or Orbiter data.Also, I would suggest having a state template file for subsystems and panels, that is just using the same format as the data in the scenario, but can be loaded by a single scenario line. Eg, reading the switches and subsystems nominal state for starting orbit operations from such a file, etc.",
        "thread_id": 13598
    },
    {
        "@timestamp": "2023-09-14T07:12:58.62432256Z",
        "author": "IronRain",
        "date": "2011-02-11T08:14:38+0000",
        "id": "72d4e3333d79958def70bd9afb737b82",
        "post_id": "post-214019",
        "text": "Thanks Pete, enjoyed reading it :thumbup:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.442039296Z",
        "author": "HarvesteR",
        "date": "2011-07-08T16:36:55+0100",
        "id": "6801db563db2ec51e4bd2f4311deadfa",
        "post_id": "post-225714",
        "text": "MECO!",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.338368768Z",
        "author": "kuddel",
        "date": "2010-03-30T00:05:29+0100",
        "id": "e68e2da77285806d87551bb926dbddc4",
        "post_id": "post-213608",
        "text": "Urwumpe said:The XML was just a suggestion for getting more standard.\n\nHi there,just my .5 EUR about this:Take a look at JSON[1]JSON (JavaScript Object Notation) is a lightweight data-interchange format. It is easy for humans to read[2] and write. It is easy for machines to parse and generate.And it is 'standard';)BTW: lots of implementations are already available.Cheers,Peter[1]http:\/\/www.json.org\/[2] something like this is \"readable\" and valid JSON:Code:{\n  \"system_a\" : {\n    \"switch_a\" : true,\n    \"switch_b\" : 3.141,\n    \"switch_c\" : \"Hello world\"\n  },\n  \"system_b\" : {\n    \"list\" : [1, 4, 5, 6]\n  }\n}",
        "thread_id": 13598
    },
    {
        "@timestamp": "2023-09-14T07:13:10.483776256Z",
        "author": "IronRain",
        "date": "2011-07-21T17:42:58+0100",
        "id": "88de3d67619794d4fe5a9963393c8976",
        "post_id": "post-225935",
        "text": "Couple of more video's (and I'm sure more will follow)OV-104 Space Shuttle Atlantis being towed back to OPFSTS-135 Mission Highlights",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.651919872Z",
        "author": "Dambuster",
        "date": "2011-02-24T20:50:50+0000",
        "id": "87bae0d37c787acf2d48c1c9a1468842",
        "post_id": "post-214074",
        "text": "Time to get out my big speakers!:)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.582431744Z",
        "author": "Kyle",
        "date": "2010-11-05T11:57:06+0000",
        "id": "901b4bdabfeffa61f41893f3734cefa5",
        "post_id": "post-213823",
        "text": "GUCP problem!UPDATE:Launch SCRUBBED!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.658690304Z",
        "author": "Star Voyager",
        "date": "2011-02-24T22:29:47+0000",
        "id": "758a95b864465aeb0d41cda8e0cb0859",
        "post_id": "post-214115",
        "text": "Here's a word from the 45th SW at Patrick AFB:http:\/\/www.patrick.af.mil\/news\/story.asp?id=123244075",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.507731456Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-09T15:42:07+0100",
        "id": "1415ee317f29a03144e037f2f6b9d929",
        "post_id": "post-225493",
        "text": "Three of the four STS-135 crewmembers are now on Twitter! Follow along as they prepare for the final Shuttle flight! :thumbup:Chris Ferguson (@Astro_Ferg).Doug Hurley (@Astro_Doug).Sandy Magnus (@Astro_Sandy).",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.618558208Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-25T22:50:40+0000",
        "id": "5039448605c39bc8ac9f2d232452304f",
        "post_id": "post-213996",
        "text": "NASA's Space Shuttle Discovery Set for Final Trip to Launch Pad.Journalists are invited to cover space shuttle Discovery's move from the Vehicle Assembly Building (VAB) to Launch Pad 39A on Monday, Jan. 31 at NASA's Kennedy Space Center in Florida. Six astronauts are set to launch aboard the shuttle on Feb. 24. The STS-133 mission to the International Space Station is the final scheduled flight for Discovery before it is retired.Discovery's first motion out of the VAB to the pad is scheduled for 8 p.m. EST. NASA Television will provide live coverage of the shuttle's rollout. NASA TV's Video File will broadcast highlights of the move.The shuttle's 3.4-mile journey atop a giant crawler-transporter is expected to take approximately six hours. Activities include an 8 p.m. photo opportunity of the move followed by interview availability at 8:30 p.m. with Discovery Flow Director Stephanie Stilson. Media representatives must arrive at Kennedy's news center by 7:30 p.m. for the rollout photo opportunity.NASA also will provide a sunrise photo opportunity at the launch pad on Feb. 1, following Discovery's arrival. Reporters need to be at the news center for transportation to the viewing area by 6 a.m. Updates for events are available at 321-867-2525.To attend rollout and the sunrise pad photo opportunity, U.S. media representatives must apply by 5 p.m. on Friday, Jan. 28. Accreditation for international media representatives is closed. Reporters requesting accreditation must apply online at:https:\/\/media.ksc.nasa.govBadges for rollout may be picked up starting at 6 a.m. Jan. 31 at the Kennedy Space Center Badging Office on State Road 405.The 11-day mission will be the 35th flight to the station and the 39th flight for Discovery. The mission will deliver and install the Permanent Multipurpose Module; critical spare components for the space station; and the Express Logistics Carrier 4 -- an external platform that holds large equipment. Discovery also will deliver Robonaut 2, or R2, to become a permanent resident of the station as the first human-like robot in space.Discovery's first launch attempt on Nov. 5, 2010, was scrubbed because of a gaseous hydrogen leak at the external fuel tank's ground umbilical carrier plate. The spacecraft was rolled off of the launch pad and back into the VAB on Dec. 21, 2010, to allow technicians to perform X-ray type scans and repairs to Discovery's external tank.For NASA TV downlink information, schedules and links to streaming video, visit:www.nasa.gov\/ntvFor more information about the STS-133 mission and crew, visit:www.nasa.gov\/shuttle",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.458340864Z",
        "author": "IronRain",
        "date": "2011-07-13T14:09:49+0100",
        "id": "a81ee92be0ffd03b24a78fd7003c0a40",
        "post_id": "post-225790",
        "text": "orb said:HTML:<Code>AccessDenied<\/Code>\n<Message>Request has expired<\/Message>\n<Expires>2011-07-13T07:28:04Z<\/Expires>\n...\n<Message>Query-string authentication requires the Signature, Expires and AWSAccessKeyId parameters<\/Message>Is there an indirect link to page where we could see that image?\n\nThanks. I'm used to copy the URL of the image but that doesn't work with twitpic. Fixed now.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.76608768Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-08T23:45:40+0100",
        "id": "56bc3897b878164c1502ed86725a5aaf",
        "post_id": "post-213688",
        "text": "Robonaut 2 via Twitter said:My chariot awaits! That's my ride to KSC. I arrive on Monday.\n\nReal Astronauts get the Astrovan, R2 gets...a truck? I thought they'd have flown R2 to KSC via Ellington Field.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.010028544Z",
        "author": "tl8",
        "date": "2010-03-27T08:49:36+0000",
        "id": "4fd5cafe5db29bebe1e998a4a1b6eb89",
        "post_id": "post-213496",
        "text": "Hoons are \"kids\" that are generally not nice.http:\/\/en.wikipedia.org\/wiki\/HoonIt was quite funny listening to a description of Hami\"a 25 year old male from Switzerland\"He was also out of snyc in Q2 and lost it there.Interesting to see that most of the fast laps were set on the first run and Vettel lost time in the last sector of that flying lap.",
        "thread_id": 13583
    },
    {
        "@timestamp": "2023-09-14T07:12:58.7730752Z",
        "author": "Dambuster",
        "date": "2011-03-03T15:42:37+0000",
        "id": "773c3e3700a5fea1a34c37cbe1187df2",
        "post_id": "post-214220",
        "text": "I'm not really sure where to post this, so I'll just leave it here:Lego Space Shuttle Discovery",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:10.429582848Z",
        "author": "C3PO",
        "date": "2011-07-07T20:15:33+0100",
        "id": "d67eba1dce70207b6314826b3396d5fc",
        "post_id": "post-225655",
        "text": "astrosammy said:Why don't they just take some of their Hueys (I guess they still have them?) and fly them home in case of a scrub?\n\nI was thinking about closing some roads or police escorts.",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.585764864Z",
        "author": "IronRain",
        "date": "2010-11-10T13:38:11+0000",
        "id": "49aca73959722875fcfb23e7d1b24035",
        "post_id": "post-213845",
        "text": "From twitter feed:Discovery spacewalkers Tim Kopra and Alvin Drew practice today in Houston's Neutral Buoyancy Laboratory, or NBL.\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.807165952Z",
        "author": "Moach",
        "date": "2010-05-04T21:22:31+0100",
        "id": "d6bb1b1b96b4269d43cfa89908f99bd7",
        "post_id": "post-213058",
        "text": "hmm... as for that, i guess the only reasonable answer is: \"when it works\"...model still need a bunch of work (and textures)... and i still need to figure out how on earth those engines are gonna be simulated... still needs a bunch of animations too...but once i get at least some of that up to speed, i guess i'll release a \"this is what i have so far\" package, even if it's not all daisies at that point :hmm: (sources included)but first... what are realistic ISP and thrust settings for something like that?... and also... how much would it weigh? considering the advanced materials used in it's contruction?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:10.446388224Z",
        "author": "diogom",
        "date": "2011-07-08T20:09:10+0100",
        "id": "5faca9ee7b7d2ffe74b41e50414c8816",
        "post_id": "post-225736",
        "text": "Here's the launch video:",
        "thread_id": 14450
    },
    {
        "@timestamp": "2023-09-14T07:12:58.589584128Z",
        "author": "orb",
        "date": "2010-11-22T18:38:07+0000",
        "id": "d53474cfbb77016040c246eeb20519a3",
        "post_id": "post-213878",
        "text": "Florida Today - The Flame Trench:Foam applied to Discovery fuel tank as repairs continue:NASA contractor technicians over the weekend sprayed a fresh layer of insulating foam over a section of Discovery's external tank where cracked support beams were replaced.Protected by a specially constructed enclosure to maintain proper environmental conditions at launch pad 39A, the roughly inch-thick foam takes about four days to cure. Some detail work to trim and shape the foam will follow.The foam application was the last major step in repairs to two cracked support beams called \"stringers,\" located on the ridged intertank that sits between the internal liquid hydrogen and liquid oxygen propellant reservoirs, roughly at the level of the orbiter's nose.{...}\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.692096256Z",
        "author": "K_Jameson",
        "date": "2010-06-19T12:05:15+0100",
        "id": "1dee45576f8e02d8f1c93d7e0fa02c75",
        "post_id": "post-227665",
        "text": "project of the Neptune rocket, a derivation of the Uranus launcher utilized in the \"Poderosa I\" addon. This rocket will be the launcher of the smaller modules of the station.The first stage is derived from the Ariane-5 solid boosters.The second stage utilize two Lox\/kerosene Merlin Vacuum engines.Payload capablity will be about 13,500 kg.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:58.33873664Z",
        "author": "Urwumpe",
        "date": "2010-03-30T00:22:15+0100",
        "id": "fffcaf3d35dca63fd023a5819535bab6",
        "post_id": "post-213610",
        "text": "I must say, I like the C++ interface of JsonCpp,http:\/\/jsoncpp.sourceforge.netSomething like that would be good in C++, but it doesn't really need to be JSON... But it is a more beautiful way to access data.For example we could make a function:Code:void Subsystem::ReadState(const Json::Value& scn)\n{\nsm_temperature = scn[\"sm_temperature\"].asDouble();\n}But that kind of stuff could also be done with the current format.",
        "thread_id": 13598
    },
    {
        "@timestamp": "2023-09-14T07:12:58.611615232Z",
        "author": "orb",
        "date": "2010-12-23T02:59:39+0000",
        "id": "f9382e2bdcaa4f76a032783d00b83d2d",
        "post_id": "post-213940",
        "text": "NASASpaceFlight:STS-133: Discovery aiming for January 13 rollout for February launch target:With Discovery now back inside the Vehicle Assembly Building (VAB), a preliminary timeline has listed January 13 as a preliminary target to return to Pad 39A in order to make the opening of the next available launch window, which opens on February 3. NASA managers will meet on December 30 to discuss the forward plan after inspections of all ET-137\u2032s stringers are complete.{...}\n\nAviation Week:New Discovery Flight Readiness Review Planned:HOUSTON \u2014 NASA will aim for a Jan. 26 Flight Readiness Review to formally assess the troubleshooting of small cracks in a pair of stringers on the external tank (ET) of the shuttle Discovery and a possible launch of the STS-133 mission during a window lasting Feb. 3-10.{...}\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.438782464Z",
        "author": "RisingFury",
        "date": "2010-06-07T00:50:40+0100",
        "id": "680df515ec2f6b1ae85ecac5e8d2697d",
        "post_id": "post-228459",
        "text": "The only such project under development is the Skylon.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Skylon\"]Reaction Engines Skylon - Wikipedia, the free encyclopedia[\/ame]The wings of the Space Shuttle are terrible, when it comes to lift. There's a good reason they refer to it as \"The flying brick\"...The problem with the... decent airfoil is that that only works at subsonic speeds. Once you go beyond the speed of sound, the airfoil doesn't work anymore. The best lifting shape for a supersonic craft is a flat plate, a few degrees in AOA. Generally, supersonic wings are thin, with a bit of airfoil. That's because they store fuel, make the wing structurally sound and insure that the plane can land at subsonic speeds.A space plane spends most of it's time at supersonic speeds, so any airfoils fall out of the picture.There's another problem... as a plane gains altitude, the density of air drops very fast. Supersonic planes may flight 20 even 30 km in altitude.. but once you get to 40, 50 and beyond, the air is so thin that the 30\u00b0 climg is not possible. Even going very very fast, near orbital speeds, won't provide enough lift. You have to.. \"ride the engines\" and reliy on \"centrifugal\" force to keep you up.",
        "thread_id": 14626
    },
    {
        "@timestamp": "2023-09-14T07:12:58.591331584Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-02T17:54:41+0000",
        "id": "786f4c1b30ec1d6654f6cb7636d50483",
        "post_id": "post-213891",
        "text": "orb said:NASASpaceFlight:STS-133: Tanking Test planned amid rollback and ET-137 modification options.\n\nThis mission just keeps getting worse & worse.:(",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.618992128Z",
        "author": "orb",
        "date": "2011-01-31T16:01:29+0000",
        "id": "237164e5ade8676df09f242c343048eb",
        "post_id": "post-213999",
        "text": "NASASpaceFlight:STS-133 preparing for rollout \u2013 Managers call for ET-122 radius block installation:Discovery is scheduled to begin her journey back out to Pad 39A with her modified External Tank (ET-137) at 8pm local on Monday evening, following an issue-free installation of radius blocks on most of its intertank stringers. {...}Preparations for her rollout included a final power up, and the removal of platforms which have surrounded the stack during the ET stringer modification work in High Bay 1 (HB-1).\u201cOV-103 (STS-133) Performed the final power up in the VAB; did some systems snapshots. Closed out the crew module. The aft is closed out for rollout,\u201d noted KSC Ground Operations on the latest Shuttle Standup\/Intergration report (L2).\u201cOn the ET stringer repair, the installation of the radius blocks was completed. All the foam has been applied; are in work with trimming and clean up. Will work inspections and any PRs (Problem Reports) on foam damage through the weekend.\u201cWill get the scaffolding removed and get into platform retraction this weekend. On track for first motion out of the VAB to the Pad on Monday at 20:00 ET.\u201d{...}\n\nSpaceflight Niow:STS-133 Launch Windows(UPDATED JAN. 26)STS-133 Countdown Timeline(UPDATED JAN. 26)Ascent Timeline and Abort Boundaries(UPDATED JAN. 26)Mission Status Center:Now, the shuttle aims for a Monday night rollout aboard the Apollo-era transporter on the three-and-a-half-mile road trip to the launch pad. The trip is scheduled to begin at 8 p.m. EST (0100 GMT) and should take about six hours, with Discovery getting anchored on the seaside pad early Tuesday morning.\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.594071552Z",
        "author": "orb",
        "date": "2010-12-14T01:38:12+0000",
        "id": "8c19f850dd1b5bed74159adf372b7825",
        "post_id": "post-213914",
        "text": "Spaceflight Now:Discovery will return to assembly building next week\/ CBS News Space:NASA gears up for instrumented shuttle tanking test:{...}Hoping for the best, NASA managers and engineers met Monday and agreed that after the test, whenever it takes place, the shuttle \"stack\" will be hauled back to the Vehicle Assembly Building for additional inspections, and possible repairs, before returning to pad 39A in mid January for work to ready the ship for launch.To make the fueling test as realistic as possible, the tank will be fully loaded with a half-million gallons of liquid oxygen, at minus 298 degrees Fahrenheit, and hydrogen rocket fuel, at minus 423 degrees, starting at 7 a.m. EST (GMT-5). The fueling timeline will be similar to the one used for an actual launch, including several built-in holds and an on-pad inspection. As the countdown ticks into its final minutes, the tanks will be pressurized as they would for a real launch, subjecting the hardware to additional stress.The countdown clock will hold at the T-minus 31-second mark for five minutes before cutoff and detanking operations.{...}\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.911179264Z",
        "author": "supersonic",
        "date": "2010-06-05T04:04:51+0100",
        "id": "8b3e1278069e36999e68d6c1b69d517d",
        "post_id": "post-227858",
        "text": "That is cool how the real time blew away so fast!:cool:",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:12:58.66799616Z",
        "author": "orb",
        "date": "2011-02-27T07:11:54+0000",
        "id": "14872ed9b3053981ccafd10f623c095b",
        "post_id": "post-214175",
        "text": "A few videos and articles from FD3NASAtelevision:Somehow I missed it and forgot to post it yesterday - STS-133 Flight Day 2 Highlights: Discovery Crew Inspects Orbiter:STS-133 Flight Day 2 HighlightsFD3 - docking to the ISS:STS-133 FD3 - Discovery Docks to The ISSFD3 - hatch opening and boarding the ISS:STS 133 FD3 - Hatch Opening & WelcomeFD3 - Mission Status Briefing:STS-133 FD3 - Mission Status BriefingcollectSPACE:STS-133 \u2022 Discovery \u2022 Flight Day 3Discovery performs final orbital back flip:STS-133: Discovery performs final orbital back flipSpaceflight Now:Discovery pulls into port for her final space station visitRevision C of NASA TV schedule for STS-133 mission(PDF)Florida Today - The Flame Trench:Discovery astronauts arrive at stationStation's dozen get to workNASASpaceflight:Discovery Completes Visually Spectacular Docking to Space Station.CBS News Space:Shuttle Discovery docks with the International Space Station (UPDATED).SPACE.com:Shuttle Discovery Arrives at Space Station for Final Visit.CNN:Shuttle Discovery docks with space station for 13th and final time.RIA Novosti:Shuttle Discovery docks with ISS for final time.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.343860224Z",
        "author": "Kendo",
        "date": "2007-11-19T02:25:16+0000",
        "id": "7d7cda3f90615fd856e373ab975fac25",
        "post_id": "post-12355",
        "text": "So am I:dance:",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:12:58.0491712Z",
        "author": "Arrowstar",
        "date": "2010-03-25T22:15:02+0000",
        "id": "e3804c159fa960f4403f09a053a2e83a",
        "post_id": "post-213526",
        "text": "Oh yeah! Can't wait to take that sweet little silver and blue one for a ride around New York.:D",
        "thread_id": 13586
    },
    {
        "@timestamp": "2023-09-14T07:12:58.78984192Z",
        "author": "tpeace",
        "date": "2011-03-10T21:03:56+0000",
        "id": "f1274081406972eb2eb8c3917b8e6f25",
        "post_id": "post-214295",
        "text": "anaged to get a few shots of the shuttle as it was lining up for final approach.Regards,-tom",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.627009536Z",
        "author": "ThatGuy",
        "date": "2010-06-08T16:49:17+0100",
        "id": "8880488ee7fac58ffbde5d6e1a7f436e",
        "post_id": "post-228727",
        "text": "Thank:probe:it's Tuesday!:woohoo:Thanks, Martin! You're awesome. And now I'm going to drown myself in Orbiter for the next week.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.592346368Z",
        "author": "orb",
        "date": "2010-12-03T17:32:52+0000",
        "id": "7f75082352f6d593e6104e95509ed632",
        "post_id": "post-213899",
        "text": "STS-133 launch now rescheduled for not earlier than February 3, 2011.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.790626816Z",
        "author": "orb",
        "date": "2011-04-07T19:39:52+0100",
        "id": "88618cf9d5dcd97f63bff0453443f1b7",
        "post_id": "post-214300",
        "text": "NASASpaceflight:NASA reviews STS-133 SRB\/RSRM Performance ahead of STS-134:Following the highly successful launch of the STS-133 mission, NASA and its contractors have reviewed the vehicle\u2019s performance for any In-Flight Anomalies, or IFAs, on the systems of the Solid Rocket Boosters (SRBs) and Reusable Solid Rocket Motors (RSRMs). In all, the standard investigations have revealed a very clean performance in both categories, with only one IFA charged to the SRBs and zero IFAs charged to the RSRMs.{...}\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.651606528Z",
        "author": "Turbinator",
        "date": "2011-02-24T20:48:50+0000",
        "id": "242ee59fd8a1e9c60c02548e863711c7",
        "post_id": "post-214072",
        "text": "Anyone else see them strip the tile next to the hatch? They just fixed it.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.63855232Z",
        "author": "mc_",
        "date": "2010-07-24T17:53:19+0100",
        "id": "939e91858a18f6f189ecd6f7c2ca577c",
        "post_id": "post-228795",
        "text": "\"Dead crew\" bug, happened when detaching XR2 from TX, also disappeared after updating.Great work!",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:12:58.012208128Z",
        "author": "tl8",
        "date": "2010-03-31T03:11:48+0100",
        "id": "0f7cbcbb5bc4d186334ea905593ff775",
        "post_id": "post-213505",
        "text": "http:\/\/www.caradvice.com.au\/63123\/lewis-hamilton-burnout-car-to-be-sold-at-auction\/For Sale: Mercedes-Benz, used by dickhead, known to Police",
        "thread_id": 13583
    },
    {
        "@timestamp": "2023-09-14T07:12:58.792104192Z",
        "author": "orb",
        "date": "2010-08-26T16:44:52+0100",
        "id": "921216dfab887a2fa0cf3565a90f09b4",
        "post_id": "post-213703",
        "text": "NASASpaceFlight:Robonaut 2 Ready to Boldly Go Where No Humanoid Robot Has Gone Before:Preparations are in full swing at the Kennedy Space Center for the final set of processing milestones leading up to STS-133. In particular, payload preparations are nearing their terminal phase as final cargo loads to the newly christened PMM Leonardo take place in the Space Station Processing Facility \u2013 including the final power-down, stowage, and installation of Robonaut 2 and its protective launch container into Leonardo....\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.693209088Z",
        "author": "fireballs619",
        "date": "2010-07-01T00:57:49+0100",
        "id": "a67eae5470086f3a23d41460c34a8874",
        "post_id": "post-227673",
        "text": "WOW! Thats all you can say. This will open up so many possibilities with my missions:):):):):):)",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:58.580964864Z",
        "author": "Fabri91",
        "date": "2010-06-03T18:52:57+0100",
        "id": "baaa7153f4b8fef6d72498f15422d6b1",
        "post_id": "post-213652",
        "text": "I'll be aboard STS-134...the last flight of the program and the last one to be flown by endeavour, the only orbiter younger than myself.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.39940608Z",
        "author": "Andy44",
        "date": "2008-01-16T04:48:53+0000",
        "id": "4e199950568618fd227fa70bbb9adcb5",
        "post_id": "post-12264",
        "text": "DeltaV's okay, but I was thinking \"Telemetry\"...",
        "thread_id": 136
    },
    {
        "@timestamp": "2023-09-14T07:13:11.85712768Z",
        "author": "Bendarr",
        "date": "2010-06-04T02:38:57+0100",
        "id": "f491c840aa926a2ce4a09c335c67d06a",
        "post_id": "post-227780",
        "text": "Congratulations, I believe I've heard of one other Orbiter to have done that. I'm sorry to say that the name escapes me though. I'll see if I can dig it up.===================================Found it. It was in the \"Worst Disaster you have ever caused in Orbiter\" thread.http:\/\/www.orbiter-forum.com\/showthread.php?t=8225Urwumpe's entry I believe. So you are not alone. I almost did the same thing trying to get into Orbit around Jupiter once. Something went wizzing past me as I was trying to slow down.",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:12:58.593139456Z",
        "author": "DaveS",
        "date": "2010-12-03T20:04:26+0000",
        "id": "74c0941ec264fa81bcc032556d1c5409",
        "post_id": "post-213905",
        "text": "SiberianTiger said:If they aren't going to replace the tank, then why wait till February?\n\nLots of other ISS traffic (Progress M-08M, HTV-2, ATV-2). That places alot of constraints on shuttle visits, so next available window for the shuttle is in early Feb. There's also beta angle cut-out for pretty much all of January.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.578841856Z",
        "author": "Kyle",
        "date": "2010-04-20T20:49:39+0100",
        "id": "9f5e0249b464ba165ad5d17d69f05c86",
        "post_id": "post-213638",
        "text": "Even though STS-133 is no longer the last shuttle mission, the payload, crew, and mission date still remains. Now that Discovery's in her OPF, this thread will serve up to the September launch.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.434550784Z",
        "author": "Walldo",
        "date": "2010-06-06T23:53:04+0100",
        "id": "708d4764ffe886353adb5ba922225265",
        "post_id": "post-228450",
        "text": "As a kid I always loved space (I'm sure I'm the only one here, right?) thanks to my dad. I've been on a very big space kick after graduating from college in December, and I stumbled across Orbiter from the 'space' subforum on Reddit last night after I got home from work. I stayed up way too late, but that's okay!I'm getting close to entering a stable orbit, and I've been having a lot of fun playing around with UCGO.",
        "thread_id": 14625
    },
    {
        "@timestamp": "2023-09-14T07:13:12.452910336Z",
        "author": "V8Li",
        "date": "2008-05-16T14:26:31+0100",
        "id": "3703252a501b53af0aea02d0b70be4cd",
        "post_id": "post-65774",
        "text": "I've seen some stuff (like tactics, aiming devices, the bomb etc) on Discovery about them and how many did not come back. Very hard too, the attack had to be done during night time and they didn't have the navigation tools used today; plus they have to fly in the center of Germany. It was a success but with no real benefit to compensate for the losses.",
        "thread_id": 1463
    },
    {
        "@timestamp": "2023-09-14T07:12:58.661718016Z",
        "author": "IronRain",
        "date": "2011-02-25T10:45:04+0000",
        "id": "d3e54a6ee6679920da5ac71164f71bd5",
        "post_id": "post-214137",
        "text": "Although it was a range problem I'm sure Discovery did this all to scare us a little bit. Just her way to say goodbye",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.5804864Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-31T12:57:48+0100",
        "id": "ffc34145194deb496bcf65dda0eedc32",
        "post_id": "post-213649",
        "text": "NASASpaceFlight: \"STS-133: Discovery waiting on Right OMS removal and launch date decision\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.663821312Z",
        "author": "N_Molson",
        "date": "2011-02-26T18:52:42+0000",
        "id": "47754fd5cf463c6920b566475431e75b",
        "post_id": "post-214151",
        "text": "- \"Discovery, you're go for docking.\"- 'Roger, go for docking.\":thumbup:---------- Post added at 06:52 PM ---------- Previous post was at 06:40 PM ----------20 minutes from docking.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.591473664Z",
        "author": "Donamy",
        "date": "2010-12-02T20:52:39+0000",
        "id": "a6d161c67bd187cf632ed572eb8f4757",
        "post_id": "post-213892",
        "text": "I can't understand it. I already released the 133 payload for the Fleet.:shrug:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.858516224Z",
        "author": "Bendarr",
        "date": "2010-06-04T15:26:55+0100",
        "id": "2059d39a5a8b82b355efae2205f4adc0",
        "post_id": "post-227792",
        "text": "Izack said:Bj, you made me think of a long succession of Orbinauts in Deltagliders taking off in a row and all hitting the Moon.Good times...:cheers:\n\nAnd a junk yard dealership springing up on the moon. \"Hurry, hurry, hurry, Getchya DGIV's right here! Best prices this side of Mars! Massive scratch and dent sale going on!\"",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:12:58.764462336Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-31T15:35:16+0100",
        "id": "d5b38b2d8524a33651483f42e69ffa6b",
        "post_id": "post-213682",
        "text": "FYI,Robonaut 2 is now on Twitter!R2 will be Tweeting during its (his?) prelaunch processing, and will also be Tweeting from the ISS! :thumbup:And when I say that R2 will be Tweeting, I mean just that - R2 will actually be doing the Tweeting, not its support staff! As you can see inthisandthisimage, R2's staff program R2 with what keys to press, and R2 actually presses them!Hereis the Tweet that you can see R2 typing in the images!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.800783872Z",
        "author": "GuiConteDGIV2X",
        "date": "2010-10-21T20:01:29+0100",
        "id": "f69b6ed19cffb236db830caea50b547e",
        "post_id": "post-213448",
        "text": "That is a good idea use the docking lights!Do you think the project release date can be published or you still don't know?Please remember the visual effects like the Transonic condensation!If the G42 Starliner crash what is the planned effect you are working in?A angel aimed towards Sun like AMSO or other Effect or just crash to pieces?Like GL-01,Please Awnser",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.999260928Z",
        "author": "TonyZ2525",
        "date": "2010-06-18T02:29:09+0100",
        "id": "f5141e105e741b07ee6284016ea4db4c",
        "post_id": "post-227947",
        "text": "I think you guys need to get out from in front of the computer and meet some REAL girls!:)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.791941888Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-23T18:01:27+0100",
        "id": "249b676d460c6d09f987c3db912a54bc",
        "post_id": "post-213701",
        "text": "Just to catch up on updates, R2 is now safely secured inside SLEEPR, and SLEEPR has been loaded into the PMM! SLEEPR will not be opened up until January 2011!Here's some photos & videos of R2 integration into SLEEPR & SLEEPR being loaded into the PMM.Hi-res version.Hi-res version.Also, Discovery's Payload Bay Doors (PLBDs) have been closed ahead of Orbiter rollover to the VAB next month.Hi-res version.Hi-res version.Hi-res version.More images of SLEEPR activities and PLDB closure can be found at theKSC Media Gallery.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.156584192Z",
        "author": "Woo482",
        "date": "2010-06-04T19:07:43+0100",
        "id": "1d9e431f9f2d00863dc1bd195fe5052e",
        "post_id": "post-228166",
        "text": ":welcome:to Orbiter-Forum !",
        "thread_id": 14581
    },
    {
        "@timestamp": "2023-09-14T07:12:57.807837184Z",
        "author": "MeDiCS",
        "date": "2010-05-13T12:05:55+0100",
        "id": "4215fe352d5f1d1a9dd0d6e3ebf2742a",
        "post_id": "post-213067",
        "text": "River Crab said:What of nationality? The XR series is British-American because of its developers. Brazil doesn't have a space agency, though...Maybe a Brazilian private enterprise?Or French\/Brazilian, since they launch from just north of Brazil.\n\nWe do have an space agency:Ag\u00eancia Espacial Brasileira(the failedVLS-series of launch vehicles is theirs).",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.517470464Z",
        "author": "Graham2001",
        "date": "2013-09-15T07:30:06+0100",
        "id": "1275d39a4e6cf6ddcee6194ea15dba15",
        "post_id": "post-228532",
        "text": "Firstly an apology for not posting the Emmerich screenshots I will get around to those eventually.But now onto todays dose of absurdity....Collision EarthAll I'm going to say about this one is that the planet you can see isMercury...Anyway, behold theDeep Space Shuttle NautilusInterior ShotsExterior Shots",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:12:57.81073408Z",
        "author": "River Crab",
        "date": "2010-05-19T23:11:24+0100",
        "id": "5934cb70be236461542e9f2c4622f5c4",
        "post_id": "post-213094",
        "text": ":OMG:Ack! Our secret meeting has been compromised! He was lurking the whole time!:rofl:\u200bDon't worry Coolhand, I didn't mean that with a grain of disapproval. The XR2 cockpit is fitting for a vessel of that advancement, while this one is more of a realistic near-future craft. I'll probably end up using the XR series as a benchmark for excellent add-ons, so please don't take it the wrong way when I make comparisons. I'm sure the XR2 touchscreen must have tactile feedback and sextuple-redundant backup or something. No one knows what the future may hold...Also, there's a good chance that I'm within a few hours driving distance from dbeachy, so I guess I should watch myself now, huh? :shifty:On a positive note, I have written a poetic ode to the XR2. :tiphat:It needs to be an image or .doc for full effect. I'm posting it in the XR2 Mk II thread....back on topic...Although, I can see the G42 ending up being just as ridiculous as any of the XRs, if not more. The main ridiculousness being in the ginormous wings.By the way, what's the strategy for re-entry with this? I mean, what's it really going to be designed for?I don't think it would be the same kind the STS uses, that seems way too stressful no matter what TPS materials you use.The SpaceShip2 gliding method is really only for small suborbital craft, so not that.I was thinking along the lines of upside-down aerobraking, using the huge wings to make downforce. Then you could re-enter at a shallow angle with lower heating, and minimize use of very heavy heatshield materials. Lightweight composites for low heating, aluminum for in-between, and stainlesss steel or something for high heat. Actually, feel free to tell me that's impossible. I don't know. :idk: I know the Spiral was proposed to have a metallic heatshield, and materials will probably have improved.The problems would be in managing to land at your target with such a shallow angle and crazy changing reentry profile. Even with cross-range it's still still kinda sounds hard. The craft also seems hard to roll back over once you're in the atmosphere, plus the issue of the crew experiencing upside-down Gs...:sick:Since this craft is so different, and proposed to be semi-realistic, it will probably need some good working-out-ing before its design is finished. Now, the XR1 is a better Delta Glider, and a great add-on. But the XR2 is a truly inspired and original design, which is why I love it. It's really a work of art.:love:Now this, this has great potential. This kind of awesome cannot go to waste. With development, some time you might feel as if you've bitten off more than you can chew. But don't give up! You have my support!:salute:And in times of need, Hail:probe:!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.792018944Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-25T17:05:02+0100",
        "id": "ba6d3bdc8b7e8ab32bd5ee5bb81e4f2a",
        "post_id": "post-213702",
        "text": "orb said:NASASpaceFlight:STS-133: Discovery clearing her IPRs ahead of Orbiter Rollover\/Mate Review:\n\nAn update to that article:UPDATE: Managers have decided to reopen Discovery's PLBDs to allow for the installation of a container holding 30,000 STS-133 mission patches. The container is being housed on the Orbiter Docking System (ODS) support structure. Engineers claim the late call won't delay the rollover date at this time.\n\n---------- Post added at 11:04 PM ---------- Previous post was at 03:52 PM ----------Spaceflight Now: \"STS-133 Launch Windows\".---------- Post added 25th Aug 2010 at 05:05 PM ---------- Previous post was 24th Aug 2010 at 11:04 PM ----------Florida Today's \"The Flame Trench\" Blog: \"Discovery two weeks from move to assembly building\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.62308096Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-08T22:25:11+0100",
        "id": "bdfb904aa822359737a8d75d9c4b563c",
        "post_id": "post-213667",
        "text": "An RSR (Resupply Stowage Rack) undergoing preparations prior to being loaded into the PMM.Hi-res version.Hi-res version.Hi-res version.Hi-res version.---------- Post added at 10:25 PM ---------- Previous post was at 10:22 PM ----------The STS-133 crew at KSC for the CEIT (Crew Equipment Interface Test).Hi-res version.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.931484672Z",
        "author": "SiberianTiger",
        "date": "2010-03-25T08:19:07+0000",
        "id": "7e98a49fbeb878786e5f7346786377ed",
        "post_id": "post-213455",
        "text": "Incredible. How could one manage to eject in such a blink of eye moment! Lord has smiled upon the guy this time!",
        "thread_id": 13580
    },
    {
        "@timestamp": "2023-09-14T07:13:12.513152512Z",
        "author": "agentgonzo",
        "date": "2011-09-15T12:13:34+0100",
        "id": "e17a771bdb02aa2522446361e77687a7",
        "post_id": "post-228497",
        "text": "Andy44 said:...a classic Hollywood goof that was repeated inArmageddon.\n\nThe docking in Armageddon was funny. Spin up the station,thendock around the perimeter (rather than on the axis like you can do in orbiter with the lunar wheel).I Remember setting up something in orbiter that was rotating at about 5rpm and trying to dock the shuttle in a similar manner. It was bloody hard (can't remember whether I did it or not) - you have to continually pulse your LIN RCS jets to stay approaching as well as all the normal docking manoeuvres.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:12:58.65684096Z",
        "author": "N_Molson",
        "date": "2011-02-24T22:01:26+0000",
        "id": "ab7756e2ca535b6099d4f48f0ec2f309",
        "post_id": "post-214107",
        "text": "+7 astronauts orbiting ! :thumbup:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.735399424Z",
        "author": "fausto",
        "date": "2010-10-16T06:57:22+0100",
        "id": "37771d2c424bccfc9c563cc5e19369d4",
        "post_id": "post-227729",
        "text": "http:\/\/www.speedyshare.com\/files\/24700979\/Antares_beta_20101015.rarThis is the first Antares 2.0 beta test: virtual cockpit MFDs , buttons and level marks are working..things in development:_parachutes-cabin and landing sounds-UMMU compatibilityAND HERE:http:\/\/www.speedyshare.com\/files\/24714618\/Eridanus_DLL20101003.rarthe Eridanus Space Plane beta test.. everything is working.. we have to develop the Robotic Arm (C++)!Someone can help us in this challenge?",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:58.874966272Z",
        "author": "orb",
        "date": "2010-09-20T21:28:42+0100",
        "id": "578c4644a2412cc92e87bb8fd18ee434",
        "post_id": "post-213724",
        "text": "Weather forecast for rollout(source):SFN MSC said:Weather forecasters are predicting favorable conditions for Discovery's rollout from the Vehicle Assembly Building tonight. The outlook includes some scattered clouds, good visibility, northeasterly winds of 12 to 17 knots and a temperature in the low 80s F.There is no chance of any lightning in the area or violating the wind limits.\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.79953664Z",
        "author": "Coolhand",
        "date": "2010-10-07T01:51:21+0100",
        "id": "8ab6b9be11dba20bf4f65a651160d338",
        "post_id": "post-213438",
        "text": "yeah i've looked at that page myself before now and the problem that ships like this and the xr2 and even the space shuttle as a real world example have is that they have to operate over a variety of speeds and aren't intended for atmospheric cruising as say a mach6 waverider might. so there's no particular optimised shape that works well all the time. So really the ideal solution is to dynamically change the shape of your vehicle as you accellerate, or just make a compromise.Perhaps another good real world example, though not as exotic is Concorde, which has a very clever delta wing that works very efficiently at mach2 but also allows for a lot of lift at low speeds due to how the wing is very carefully curved.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.882999552Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-02T22:50:39+0000",
        "id": "519af3564e37d7697bc94ccc6ad1b0c0",
        "post_id": "post-213799",
        "text": "CSA: \"Final Flight of the Space Shuttle Discovery: Canada's Contribution\".The final flight of the Space Shuttle Discovery is scheduled for November 3, 2010, at 3:52 p.m. EDT. This is the second-to-last shuttle mission before the Space Shuttle program retires next year.This flight will mark Canadarm2\u2019s 28th mission since its installation on the International Space Station in 2001. Canadian astronauts have flown 14 times on the Space Shuttle and once on the Soyuz. Roberta Bondar, Bjarni Tryggvason and Julie Payette are the only Canadians to have flown aboard the Space Shuttle Discovery.Julie Payette\u2019s tribute to Discovery can be viewed at:ftp:\/\/ftp.asc-csa.gc.ca\/pub\/communication\/1_MOIS\/20101028_sts133Here is a list of the Canadian content on Mission STS-133:HYPERSOLEHypersole is a life sciences experiment being conducted by the University of Guelph in cooperation with the Canadian Space Agency. This experiment aims to measure cutaneous sensitivity of the soles of the feet of astronauts, pre- and post-space flight. Understanding the relationship between the sense of touch and balance control could help persons with balance problems and astronauts who may potentially set foot on other celestial bodies following a lengthy stay in microgravity.A backgrounder is available at:http:\/\/www.asc-csa.gc.ca\/eng\/iss\/hypersole.aspVideo is available at this address:ftp:\/\/ftp.asc-csa.gc.ca\/pub\/communication\/1_MOIS\/20101028_sts133\/[*]APEX-CSA224 Canadian white spruce seedlings were launched to the ISS aboard the Space Shuttle Discovery in April 2010. Samples will be returned to Earth after more than six months on the Station. The seedlings grew for 30 days in microgravity before being harvested and frozen in a special solution. Scientists will analyze their DNA to help understand how trees make wood that are of benefit to the forestry industry. APEX-CSA2 is led by Dr. Jean Beaulieu of Natural Resources Canada's Canadian Wood Fibre Centre in Quebec City, with the close collaboration of the Canadian Space Agency and NASA.[*]VASCULARBlood samples collected as part of the VASCULAR experiment will be returned to Earth aboard Discovery for analysis. The Health Consequences of Long-Duration Flight experiment (VASCULAR) is an integrated investigation of mechanisms responsible for changes in blood vessel structure with long-duration space flight and is linked with functional and health consequences that parallel changes associated with the aging process. Dr. Richard Hughson of the University of Waterloo leads the VASCULAR science team, which is funded by the Canadian Space Agency and supported by NASA.Canada has flown nearly 50 science experiments on the Space Shuttle since STS-09 (41A) in 1983. These experiments have given rise to over 220 scientific papers on subjects such as: bone loss; back pain; eye-hand coordination; blood pressure; ageing; plant cell development; optics; the ozone layer; machine vision systems; crystal growth; metal diffusion; composite materials resistance and thin film formation.You will find a tribute from former CSA Astronaut Dave Williams on Canadian science here:ftp:\/\/ftp.asc-csa.gc.ca\/pub\/communication\/1_MOIS\/20101028_sts133",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.85725952Z",
        "author": "Bj",
        "date": "2010-06-04T02:49:27+0100",
        "id": "961a6a56d9c1ac7e2b393c262902c6b9",
        "post_id": "post-227781",
        "text": "Bendarr said:Congratulations, I believe I've heard of one other Orbiter to have done that. I'm sorry to say that the name escapes me though. I'll see if I can dig it up.\n\nActually that seems to happen quite a bit. I am thinking it might be because pilots are launching at the same launch window, and hitting the Moon every time.",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:12:58.010473472Z",
        "author": "Tex",
        "date": "2010-03-27T16:17:43+0000",
        "id": "71dd938a4508df8062b0eeb9d854454a",
        "post_id": "post-213498",
        "text": "Looking forward to it! There has been some speculation about the no refueling this season making the last race boring and some friends have said the same thing on my other forum, but I think it's still too early to know for sure. Everyone was conservative in Bahrain and with limited testing these days it'll take a few races for everyone to get into form. Personally I'd rather have refueling, however I think this can still be an exciting season without it.Schumacher is indeed looking good and if it rains expect to see him doing quite well. Could he be on the podium in his 2nd race since coming back?:)",
        "thread_id": 13583
    },
    {
        "@timestamp": "2023-09-14T07:12:58.616434176Z",
        "author": "Star Voyager",
        "date": "2011-01-16T02:40:30+0000",
        "id": "d0d1bda9cdd5fc0bf49b6809cb8e1788",
        "post_id": "post-213978",
        "text": "Tim Kopra was hurt in a biking accident today, possibly braking his hip:http:\/\/www.spaceflightnow.com\/shuttle\/sts133\/110115kopra\/",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.001534976Z",
        "author": "Izack",
        "date": "2010-06-28T02:39:51+0100",
        "id": "d030bdacdac408243f66e8a5a0d6b3b7",
        "post_id": "post-227967",
        "text": "River Crab said:And yeah, this thread is getting pretty hardcore. This is like theNaisu no Moriof O-F threads. What an awesome movie.\n\nI loved that clusterfrack of a movie. No one knew what the heck was going on. :lol: (\"HOOOOOOOOME ROOOOOOOOOOOOM!!!!!!!!!!\")I was thinking this thread was more like the \/jp\/ of Orbiter-Forum, though. All you need is a bird cooking spaghetti and exactly 1 more Touhou fan.Speaking of that, on the top right of the star personifications, is that acertain ingenious ice fairy?? :shifty:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.04889728Z",
        "author": "IronRain",
        "date": "2010-03-25T21:03:41+0000",
        "id": "825f02aec8039a4334d21d3f52bc2af7",
        "post_id": "post-213525",
        "text": "looks nice! can't wait till it comes out :thumbup:",
        "thread_id": 13586
    },
    {
        "@timestamp": "2023-09-14T07:12:58.621147904Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-10T20:32:14+0000",
        "id": "d2c6dddf51b5088a91eb2000f081d1b3",
        "post_id": "post-214016",
        "text": "Mike Massimino's new video: STS-133 Crew Trains in Virtual Reality.\u200b",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.04159744Z",
        "author": "River Crab",
        "date": "2010-08-04T04:38:30+0100",
        "id": "bc5ed26658a15f95d05e980eb201ebc2",
        "post_id": "post-228040",
        "text": "OK, I managed to get the pic for that poem, but I just realised, it might not be safe for this forum.:(It has a nude-shaped silhouette, and although it really is just art, I can see people getting unsure over it, although not reasonably IMO.If you've ever heard of the painting \"September Morn\", you will know what I mean. It's art,and that's all that it is.If the poem was safe then this should be. Especially if it was safe in the ridiculously politically-correct USA.Nevertheless, if you're offended, just PM me and I'll take it down. :thumbup:Anyway, I had to do some saturation-vibrance action in Photoshop because the scanner can't accurately capture watercolours, so it's not really the same. But it's not false coloured either. Also, the edges are blurred and cut off because it was wider, I didn't want to crop it. No manipulation otherwise.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.583024896Z",
        "author": "DaveS",
        "date": "2010-11-05T15:50:37+0000",
        "id": "41f7e53aef47b884f0c80315ab8ad439",
        "post_id": "post-213827",
        "text": "From KSC scanner feed: No early RSS rotation, no PRSD top-off, RSS rotation early third shift(?) tomorrow.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.624982272Z",
        "author": "the.punk",
        "date": "2010-06-08T12:31:34+0100",
        "id": "eda3e95f828395ca53adf45bff3ea532",
        "post_id": "post-228711",
        "text": "That is sooo AWESOME. :10sign::woohoo:Thank you so much for releasing this.:bighug:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.621577984Z",
        "author": "Kyle",
        "date": "2010-06-12T16:50:21+0100",
        "id": "2932e2fadcc18de7f540dca716ea6826",
        "post_id": "post-213656",
        "text": "Launch date October 21st, 2010 for STS-133.That makes STS-134 to January or February 2011 imo",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.584516352Z",
        "author": "tblaxland",
        "date": "2010-11-06T04:16:23+0000",
        "id": "d641b04f41b96e8e0bf8c5fbf34c7231",
        "post_id": "post-213834",
        "text": "Evil_Onyx said:From that photo of the crack it looks like it is on the join between the Liquid oxygen tank and Intertank, or am i off?\n\nThat's what I reckon too. I'm also curious what position it is in around the tank.I also can't find any news on whether a rollback is required to repair either the GUCP or the crack. IIRC, the GUCP was repaired at the pad for STS-127.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.76469888Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-05T23:37:42+0100",
        "id": "41afcdf116e41a18da44a624d679dcd4",
        "post_id": "post-213684",
        "text": "SpaceRef: \"Wyle Helps Prepare Robonaut 2 for Launch to International Space Station\".Robonaut 2 via Twitter said:Big day for me! Hanging round to be fitted for the SLEEPR (Structural Enclosure to Effectively Protect Robonaut).\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.627606272Z",
        "author": "bwog",
        "date": "2010-06-08T19:44:43+0100",
        "id": "c78c22b3b9964945d1ad68baba8ce121",
        "post_id": "post-228733",
        "text": "I'll download it later. I'm a little busy right now:pLevel 14 terrain sounds fun.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.616040704Z",
        "author": "SiberianTiger",
        "date": "2011-01-13T06:17:17+0000",
        "id": "4ae23b57ca5979109cfe0318ac41ef32",
        "post_id": "post-213974",
        "text": "I'm beginning to hope she WON'T be allowed to fly... If a crappy metal was used to manufacture these stringers, who knows what and where might break during the ascent? We all know that would cost too dear.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.668313856Z",
        "author": "Linguofreak",
        "date": "2011-01-11T04:47:17+0000",
        "id": "b2c0012d26531a157084973ca532d539",
        "post_id": "post-228990",
        "text": "Artlav said:OGLA intercepts mouse and keyboard for client commands, passing the rest to the core. No explicit interactions with joysticks.\n\nOK, thanks. Some further testing seems to indicate that Wine itself is doing something weird to the joystick input. I was getting response with one program from the in-program joystick axis assignment dialog, but not during normal operation.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.65586048Z",
        "author": "Quick_Nick",
        "date": "2011-02-24T21:55:47+0000",
        "id": "c474ebf05f91d556e5faeb1843aeefc2",
        "post_id": "post-214100",
        "text": "Meh",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.772248832Z",
        "author": "DaveS",
        "date": "2010-08-09T23:02:17+0100",
        "id": "6a5743f94135e2e0ec4d97ce563874b1",
        "post_id": "post-213690",
        "text": "R2 in SSPF at KSC:http:\/\/twitpic.com\/2d54i7",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.796210688Z",
        "author": "Moach",
        "date": "2010-09-21T14:52:12+0100",
        "id": "755100cf888a8ed3543578d26bfb8bc8",
        "post_id": "post-213416",
        "text": "awesome plane, Nutty! :thumbup: - kudos on your aero-modeling skills!and you win one free internet for pointing out the rudder dynamics:salute:- i had not thought of that!the reason why the G42's \"rudderbrakes\" have very little effect on direction, is that they are currently implemented as actual \"rudders\" as far as orbiter is concerned :hmm:... and without a meaningful vertical surface area, although rotation is applied, very little lateral acceleration takes place... this is because Orbiter is mostly unaware of the drag being caused by the rudderbrakesnow, by seeing how your plane flies, i'll have to try something different - i shall REMOVE the code for rudders, and replace it by independent \"variable-drag\" elements (aka: Airbrakes), to be controlled by the rudder axisdoing it this way should \"force\" Orbiter to simulate the true effects of this type of rudder - i hope:rolleyes:i'm not sure how it's gonna behave, but it should indeed have a little more effect on direction, i guess...remember, an empty G42 weighs 38 tons, and flies at about 500km\/h... i don't know how much effect the rudderbraks should have, in comparison to your awesome little plane... i guess we shall soon find out :hmm:---------- Post added 09-21-10 at 10:52 AM ---------- Previous post was 09-20-10 at 11:18 AM ----------i was thinking today....the G42 needs to haul 30 tonnes of LOX about half-way up to orbit so it can have something to burn on the main engines in the last stage....but - what if - instead of a full LOX tank, the G42 could takeoff with an EMPTY one and a ram-stream compressor?it hit me that we could save 30 tons of takeoff mass by developing some form of collecting the needed oxidizer \"on the fly\" - when the LOX tanks become full, over half the propellant would have already been used :hmm:but there are a few hindrances one must overcome to make this viable....namely, the heat --at mach 14, at which point the collector scoop\/probe\/thingy would open, the incoming air is insanely hot... now, i reckon most gasses take up an awful lot of volume when in high temperature.... this could be a problem, being that we're trying to compress such gasit would need cooling - and LOTS of it...now, the G42 burns dense fuels, which are stored at mostly mundane temperatures (unlike LH2, which is tanked at cryogenic levels)... with that, we can't really use our own fuel to cool off the incoming air, as the SABRE engines would do....30 tonnes is still a nice mass relief, but i wonder what amounts of coolant would be needed by this systemso, once again, i beckon all the OF sim-scientists to pitch in with ideas on how this could work:salute:30 tons of takeoff mass - that's almost as much as the empty mass of the whole ship...:rolleyes::cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.692373504Z",
        "author": "mc_",
        "date": "2010-06-20T05:55:03+0100",
        "id": "b70f870970e34f29723d5d3633fb42f9",
        "post_id": "post-227667",
        "text": "Set of modules, new launcher... looks like you are thinking about everything. And it is good. Keep going :thumbup:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:58.790454784Z",
        "author": "IronRain",
        "date": "2011-03-18T15:00:39+0000",
        "id": "97458ae99407e991e43b60312873cc0c",
        "post_id": "post-214299",
        "text": "",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.951325952Z",
        "author": "orb",
        "date": "2010-05-13T16:41:34+0100",
        "id": "4c434c39e3d7087b5d33976dbd429f1b",
        "post_id": "post-213470",
        "text": "Arianespace sets date for next launch after inquiries.spaceflightnow.com said:After a month-long review of nagging problems with the Ariane 5 rocket's helium pressurization system, the commercial workhorse is scheduled to return to flight May 21 with two communications satellites, Arianespace's top executive said Wednesday....Liftoff is scheduled for a launch window that opens at 2201 GMT (6:01 p.m. EDT) May 21. The 50th Ariane 5 mission will haul into orbit the ASTRA 3B broadcasting satellite and the German military's COMSATBw 2 communications platform.\n\n",
        "thread_id": 13581
    },
    {
        "@timestamp": "2023-09-14T07:13:11.951372032Z",
        "author": "Pyromaniac605",
        "date": "2010-09-11T02:51:50+0100",
        "id": "c8656463feaa2093d63d8d308d7061ab",
        "post_id": "post-228119",
        "text": "I'll be watching the launch either way.Darren",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.790716672Z",
        "author": "IronRain",
        "date": "2011-04-15T19:17:50+0100",
        "id": "02817b6ae5a53c2ab104792d9fc629be",
        "post_id": "post-214301",
        "text": "Awesome look back on STS-133 :thumbup:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.417805056Z",
        "author": "Chode",
        "date": "2008-05-16T09:28:29+0100",
        "id": "0433b58a22b917696146c4a8e67f344c",
        "post_id": "post-65760",
        "text": "I'd vote for \"Impact main rings\" The spacecraft may be destroyed, but the possibility of imaging the rings \"up-close\" would be a big plus. And, if the spacecraft is not destroyed, you get another pass, and maybe another...Regards",
        "thread_id": 1462
    },
    {
        "@timestamp": "2023-09-14T07:12:58.222532608Z",
        "author": "Chub777",
        "date": "2010-03-27T02:53:03+0000",
        "id": "8634954ab50d56910f86bf1bfd470aa1",
        "post_id": "post-213576",
        "text": "cymrych said:The 4 files with ...SRB somethin somethin, AresI_IN, and AresI_Misc are in the wrong place. I believe they're in Texture\\CEV-Orion folder, but orbiter is looking for them in the main Textures folder.AresI_LOGOS .... is in simcosmos' Development Ares I, you have to copy it over from his zip. (NASA_AresI_SC_20070107dev.zip).CEV-white is another matter. As in, I never managed to find it anywhere. At all. Best I could do wasdownload francisdrake's CEV2-01.zip, find the file cev2white in the textures, and rename it.That's if you're using francisdrake's most recent update, CEV-Orion-0i.zip, but I'm pretty sure most or all of the textures are in the 0d version too.\n\nWhere can I get the CEV2?",
        "thread_id": 13593
    },
    {
        "@timestamp": "2023-09-14T07:13:12.428070144Z",
        "author": "Submariner",
        "date": "2010-10-11T00:22:14+0100",
        "id": "5c1028e47649b6f88f0a785c20710a2e",
        "post_id": "post-228444",
        "text": "Is there any way to choose which cargo to release? I can only seem to release the cargos in the order that I grappled them.",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:12:58.579550208Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-10T21:21:04+0100",
        "id": "72388087e0a8e0b8461ccc032309967c",
        "post_id": "post-213642",
        "text": "ET-137 arrived at KSC today.Only one more ET to go, then that's the last we'll ever see of this sight.:(",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.428070144Z",
        "author": "Submariner",
        "date": "2010-10-11T00:22:14+0100",
        "id": "5c1028e47649b6f88f0a785c20710a2e",
        "post_id": "post-228444",
        "text": "Is there any way to choose which cargo to release? I can only seem to release the cargos in the order that I grappled them.",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:11.999818496Z",
        "author": "statickid",
        "date": "2010-06-18T21:23:21+0100",
        "id": "dd79d3feaf124fb68159b0cbe3a9986b",
        "post_id": "post-227952",
        "text": "I've been avoiding clicking on this thread, now that I did I think I am just confused.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.338284288Z",
        "author": "Urwumpe",
        "date": "2010-03-27T15:45:08+0000",
        "id": "c1fb4ca06d3f872db9ad090b6384b60d",
        "post_id": "post-213607",
        "text": "SiameseCat said:IMHO, the failures should be in the mission file - what I'm thinking is that the mission file contains all the data about the shuttle configuration and will never need to be changed. The scenario file reflects the current state of the shuttle. The scenario file will need to store which subsystems have actually failed.\n\nTrue. My fault, have overseen this definition.SiameseCat said:Assuming we keep the current subsystem syntax, I don't think XML will be necessary. If you want to add additional features, using XML might be a good idea. Using XML will probably break existing scenarios, unless we just use it for the parts within the subsystem level.\n\nYes, then let us keep the current one and just move the loading\/saving of such data into a dedicated tree structure, instead of letting the subsystems handle it locally. The XML was just a suggestion for getting more standard.",
        "thread_id": 13598
    },
    {
        "@timestamp": "2023-09-14T07:12:57.802703872Z",
        "author": "mc_",
        "date": "2010-03-31T04:50:07+0100",
        "id": "47bafc10b0add6f79a243b27b799d086",
        "post_id": "post-213022",
        "text": "2D or 3D... Anyway, keep going :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.37900032Z",
        "author": "Alexw95",
        "date": "2010-06-06T08:28:47+0100",
        "id": "7f0ef4890c6ed9ebebf731d108d97c98",
        "post_id": "post-228362",
        "text": "hey orbiter crashes when i load my multistage rocket am i doing somthing wrong?multistage .iniCode:[MISC]\nFOCUS=1\nCOG=8.75\n\n[TEXTURE_LIST]\nTEX_1=Exhaust2\n\n[PARTICLESTREAM_1]\nNAME=stages\nSRCSIZE=8.0\nSRCRATE=6000\nV0=150\nSRCSPREAD=0\nLIFETIME=2.5\nGROWTHRATE=0\nATMSLOWDOWN=0\nLTYPE=EMISSIVE\nLEVELMAP=LVL_PSQRT\nLMIN=0\nLMAX=1\nATMSMAP=ATM_PLOG\nAMIN=1e-4\nAMAX=1\nTEX=Contrail2\n\n[STAGE_1]\nHeight=50\nDiameter=25\nEmptyMass=13000\nFuelMass=210000\nThrust=4323600\nBurnTime=130\noff=(0,0,0)\nMeshName=\"multistage\\1ststage\"\neng_1=(35.6,0,0.79)\neng_diameter=5\nENG_TEX=Exhaust2\nENG_PSTREAM1=stages\nATT_PSTREAM1=Contrail1\n\n[STAGE_2]\nMeshName=\"multistage\\1ststage\"\nIGNITE_DELAY=2.5\nHeight=50\nDiameter=25\nEmptyMass=3600\nFuelMass=54500\nThrust=1130000\nBurnTime=335\noff=(0,0,36)\neng_1=(35.6,0,0.79)\neng_diameter=5\nENG_PSTREAM1=exhaust\n\n[PAYLOAD]\nOFF=(0,0,52.5)\nMass=750\nMeshName=\"alex_capsul\"\nName=\"Capsul\"\nModule=\"spacecraft\\spacecraft3\"\nDiameter=25\nSPEED=(0,0,1)payload configCode:[CONFIG]\nMESHNAME=\"alex_capsul\"\nFOCUS=1\nSIZE=10\nEMPTY_MASS=5000\nFUEL_MASS=500\nATTITUDE_THRUST=1800\nISP=3054TRIM=0.05\nCW_Z_POS=0.2\nCW_Z_NEG=0.5\nCW_X=1.5\nCW_Y=1.5\nCROSS_SECTION=(33.54,33.54,22.18)\nCOG=2.70\nPITCH_MOMENT_SCALE=0.00001\nBANK_MOMENT_SCALE=0.00002\nROT_DRAG=(0.43,0.43,0.29)scenerioCode:BEGIN_DESC\nJD rocket on launch\nEND_DESC\n\nBEGIN_ENVIRONMENT\nSystem Sol\nDate MJD 54977.179653\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\nShip JD\nEND_FOCUS\n\nBEGIN_CAMERA\nTARGET JD\nMODE Extern\nPOS 2.89 -0.51 -70.39\nTRACKMODE GlobalFrame\nFOV 50.00\nBEGIN_PRESET\nGround:JD:40.00:Earth -80.6207899 28.6273195\nGround:JD:10.00:Earth -80.65298 28.58028 20.00\nEND_CAMERA\n\nBEGIN_HUD\nTYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\nTYPE Orbit\nPROJ Ship\nFRAME Ecliptic\nALT\nREF Earth\nEND_MFD\n\nBEGIN_MFD Right\nTYPE Map\nREF Earth\nTRACK ON\nEND_MFD\n\nBEGIN_SHIPS\n1ststage:Multistage\\Multistage2\nSTATUS Landed Earth\nBASE Cape Canaveral:11\nHEADING 90.00\nFUEL 1.000\nCONFIG_FILE Config\\multistage\\aw.ini\nCONFIGURATION 0\nCURRENT_STAGE 1\nCURRENT_PAYLOAD 1\nFAIRING 0\nEND\nEND_SHIPS\nENDerror messageCode:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nFound 0 joystick(s)\nModule DGConfig.dll [API v.060425]\nModule AtlantisConfig.dll [API v.060425]\nModule ScnEditor.dll [API v.060425]\nModule Rcontrol.dll [API v.050206]\nModule OrbiterSound.dll [API v.060425]\nModule Meshdebug.dll [API v.060425]\nModule InterMFD53.dll [API v.060425]\nModule Framerate.dll [API v.050206]\nModule FlightData.dll [API v.050206]\nModule ExtMFD.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule InterMFD421.dll [API v.050206]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 32 bit\nStencil buffer: 8 bit\nRender device: Fullscreen 1024 x 768\nDevice has no hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule Multistage2.dll [API v.050206]",
        "thread_id": 14609
    },
    {
        "@timestamp": "2023-09-14T07:12:58.589196032Z",
        "author": "Kyle",
        "date": "2010-11-18T22:34:14+0000",
        "id": "5121b76de305e97c6491ddbc92790f5c",
        "post_id": "post-213875",
        "text": "Dec. 3rd launch window would be in plane at 02:52 a.m US Time.Launch window times:12\/4\/10: 2:27 a.m US Time.12\/5\/10: 2:03 a.m US Time.12\/6\/10: 1:41 a.m US Time.12\/7\/10: ~1:14 a.m US Time.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.612519936Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-30T20:22:26+0000",
        "id": "f8740d08703304e595dd26b8c1ac8f5e",
        "post_id": "post-213947",
        "text": "Not good.:(Discovery Tank Scans Complete, New Small Cracks Detected.Technicians in the Vehicle Assembly Building at NASA\u2019s Kennedy Space Center in Florida are essentially done with the latest round of X-ray type image scans of space shuttle Discovery's external fuel tank.The computed radiography images of all 108 support beams, called stringers, on the outside of the external tank\u2019s intertank section, which technicians began taking Sunday, are being evaluated by engineers.However, preliminary analysis indicates small cracks were detected on the tops of three stringers on panel 6, which is on the opposite side of the tank from Discovery. The newly detected cracks currently are under evaluation and there has been no decisions on what affect, if any, these cracks will make on future plans.The new data, along with previous testing and analysis, will help engineers and managers determine what caused other small cracks on the tops of two stringers during Discovery\u2019s launch countdown on Nov. 5.Space Shuttle Program managers are meeting this afternoon to decide whether testing and analysis indicate modifications are needed on some of the stringers. If required, modifications would begin next Monday (Jan. 3).",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.943212288Z",
        "author": "River Crab",
        "date": "2010-08-13T06:43:59+0100",
        "id": "0560f16e76d355a7ef2953d17d4511b8",
        "post_id": "post-228060",
        "text": "Yareyare...even with my filename fail, no comments? I feel like an abandoned umbrella left on the train...But, here is something:And I'll let you guess as to what I am doing with this. (Actually, I'm too lazy to explain it now)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.610081024Z",
        "author": "orb",
        "date": "2010-12-17T11:01:52+0000",
        "id": "ebe035f2e876c6a4aeb1ad6907585d8c",
        "post_id": "post-213922",
        "text": "T-6 hours and holding. Testing tanking is about to start in an hour.Here's remaining timeline for the tanking test:UTC\u200b|EST\u200b|Description\u200b11:00\u00a0|06:00 AM\u00a0|Begin a one-hour built-in hold12:00|07:00 AM|Resume countdown12:00|07:00 AM|Liquid oxygen\/hydrogen transfer line chill down begins12:10|07:10 AM|Liquid hydrogen slow fill begins12:40|07:40 AM|Liquid oxygen slow fill begins12:45|07:45 AM|Hydrogen engine cutoff sensors \"wet\"12:50|07:50 AM|Liquid oxygen fast fill begins13:00|08:00 AM|Liquid hydrogen fast fill begins14:15|09:15 AM|Liquid hydrogen topping (98 percent full)14:45|09:45 AM|Liquid hydrogen replenish15:00|10:00 AM|Liquid oxygen stable replenish15:00|10:00 AM|Begin a one-hour built-in hold15:00|10:00 AM|Final inspection team at the launch pad16:00|11:00 AM|Resume countdown18:00|01:00 PM|Final inspection team departs launch pad18:40|01:40 PM|Begin a 10-minute hold at T-minus 20 minutes18:50|01:50 PM|NASA test director briefing18:50|01:50 PM|Resume countdown19:01|02:01 PM|Begin a 10-minute hold at T-minus 9 minutes19:05|02:05 PM|NASA test director launch status verification19:11|02:11 PM|Resume countdown19:11|02:11 PM|Ground launch sequencer auto sequence start19:16|02:16 PM|Terminate liquid oxygen replenish19:18|02:18 PM|Liquid oxygen tank pressurization19:19|02:19 PM|Liquid hydrogen tank pressurization19:20|02:20 PM|Begin a five-minute hold at T-minus 31 seconds19:24|02:24 PM|Fueling test ends19:50|02:50 PM|Liquid oxygen drain begins19:55|02:55 PM|Liquid hydrogen drain begins",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.654016Z",
        "author": "N_Molson",
        "date": "2011-02-24T21:39:07+0000",
        "id": "2d7eaef0942d03b60c28c9fdb34e21b6",
        "post_id": "post-214087",
        "text": "I fear that a computer problem won't be solved in a few minutes...:(",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.954585088Z",
        "author": "River Crab",
        "date": "2010-06-06T01:11:05+0100",
        "id": "7173162b86419bcd252a2221c2b36d3e",
        "post_id": "post-227894",
        "text": "Izack said:Hmm, wouldn't the Vanguard be the older, wiser sister? :hmm:Then the Mk.I would be the in-between sister overshadowed by her older sister's higher carrying capacity and Mk.II's flashy bells and whistles, making her a bit of a tsundere.Bwahahahah, I never thought I'd think of the XR series this way.Well to be honest, I never thought I'd think ofanythingthis way. :lol:\n\nMarvelous!Although to be honest, I don't know the XR5 at all; I don't even have her in my current Orbiter install. The same for XR1, although it's fundamentally similar to the DG-S. How should this relation be treated?Any help is welcome for any spacecraft's profiles here!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.884623104Z",
        "author": "orb",
        "date": "2010-11-03T17:21:25+0000",
        "id": "aab509987d5175329f1ba6bac38edbb4",
        "post_id": "post-213802",
        "text": "Spaceflight Now:Will shuttle Discovery be cleared for launch Thursday?:...NASA's mission management team plans to meet at 2 p.m. EDT to review overnight progress and to make a decision on whether to launch Discovery as is Thursday or to stand down for repairs.While the weather forecast does not normally play a roll in launch decisions, it could be a factor in this case. Meteorologists are predicting dismal conditions Thursday with high winds expected Friday and Saturday.With a frontal system moving through the area, forecasters are predicting an 80 percent chance of low clouds and rain that would prohibit a launching Thursday. High winds are expected Friday and Saturday, with forecasters putting the odds of acceptable weather at 60 percent and 40 percent respectively.The shuttle's current launch window runs through Sunday, with a possible extension to Monday. If Discovery isn't off the ground by then, launch would slip to Dec. 1, the opening of the year's final shuttle launch window....\n\nCBS News Space:Shuttle countdown on hold pending engineering review.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.796553216Z",
        "author": "Moach",
        "date": "2010-09-21T16:15:59+0100",
        "id": "5499ad902409dc0403e6b746a5fc732b",
        "post_id": "post-213420",
        "text": "aha! i knew there had to be a simple reason why this wouldn't be viable :thumbup: - thanks for putting it so clearly!i was having trouble putting my finger on it - but you nailed it just right! - mathematically, the only gain achieved from this would be the in potential energy contained in the high-altitude gas... but it would still need to undergo the same amount of tangential acceleration as if it was carried from the ground up - providing very little benefit in the end :hmm: and most likely even penalizing performance, with the technical toll involved in the actual \"scooping\" processTHAT's why i can't be done... now it makes sense:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.33931904Z",
        "author": "Urwumpe",
        "date": "2010-06-06T12:58:48+0100",
        "id": "24aaaa3e88c4564deb6375cd4155dbab",
        "post_id": "post-228316",
        "text": "Please include in the discussion that Germany has one of the most powerful privacy protection laws, the case is not so much about the business model of Facebook as about its relation to the German laws. The legal discussion in Germany is pretty much about small details, like who is permitted to get which data and how Facebook has to inform German users about changes to the TOS or the whereabouts of their data.Especially the handling of photographs is critical in German law, which has absolutely no humor about stealing pictures of you from social networking sites... the \"Bild\" tabloid does it pretty often, and often shows the wrong person of the same name.The German law is pretty clear on that one: Facebook needs your formal permission to host it, and let other people see it, but is not permitted to distribute it outside the frame you allowed - if a photo is private and for your friends only, Facebook has to take care that it doesn't violate it.",
        "thread_id": 14599
    },
    {
        "@timestamp": "2023-09-14T07:12:57.851295232Z",
        "author": "orb",
        "date": "2010-06-05T20:41:51+0100",
        "id": "af01d19af9d00164660fa8536d7c742e",
        "post_id": "post-213138",
        "text": "jaybtlr said:i've downloaded and installed microsoft visual C++ 2010 express and nothings changed... what do you mean it should just 'magically' start working?btw the new scen. works but still no Dga2\/G42...\n\nThat's because you need Visual C++ 2008, which has MSVCR90D.dll and MSVCP90D.dll, and Visual C++ 2010 hasn't got those libraries. It has MSVCR100D.dll and MSVCP100D.dll instead, which are different from what's needed.But since you have Visual C++ 2010, you can download, if you haven't already downloaded the whole package, and compile the sources (from \"orbiterSDK\/DGa2\" subfolder of the git repository), and this way make your own working copy of the DGa2 vessel module.If you don't want to build the DGa2 from sources, download the appropriate version of Visual C++, that has the needed debug libraries - i.e.Visual C++ 2008 Express (link to download page).---------- Post added at 21:41 ---------- Previous post was at 21:27 ----------IMO, the best solution would be if Moach rebuilt the module for \"Release\", and updated the git with it.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.94985472Z",
        "author": "Notebook",
        "date": "2010-03-25T10:36:55+0000",
        "id": "42726ae129b96899ebb5df940ed24dc8",
        "post_id": "post-213463",
        "text": "ARIANESPACE FLIGHT - ASTRA 3B & COMSATBw-2THE LAUNCH READINESS REVIEW (RAL) took place in Kourou on Wednesday, March 24, 2009 and authorized count-down operations for the ASTRA 3B & COMSATBw-2 launch.For its first launch of the year, Arianespace will orbit two communications satellites: ASTRA 3B for the Luxembourg-based operator SES Astra, and ComsatBw-2 for Astrium as part of a contract with the German Ministry of Defense.The choice of Arianespace by leading space communications operators and manufacturers is clear international recognition of the company\u2019s excellence in launch services.It will be launched from the Ariane launch complex N\u00b0 3 (ELA3), in Kourou, French Guiana.THE ARIANE 5 ECA LAUNCHER LIFT-OFF for this flight is scheduled on March 26, 2010 as soon as possible within the following launch window:From 10:03 p.m. to 10:52 p.m. on March 26, 2010Universal time (GMT)\u200bhttp:\/\/www.videocorner.tv\/index.htmTok a while for the flight readiness review?N.",
        "thread_id": 13581
    },
    {
        "@timestamp": "2023-09-14T07:13:12.677898496Z",
        "author": "IronRain",
        "date": "2010-06-09T08:35:16+0100",
        "id": "71c67b180cde069d364d5dc40139cf14",
        "post_id": "post-229038",
        "text": "David,Thanks for your hard work on the SSF. I think that I can speak for all of us on the forum that it's one of the most legendary add-on ever. I always download the expansion pack and I re-do the missions with a great joy, and that's because of you.as you mentioned, you have a wife and kids... they're (of course) more important then a sim game. how beautiful Orbiter is though, we may not forget that there's also a real-life world.David, take care and thanks for everything!P.S. if you have some free time..... no just kidding :thumbup:",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:12:57.973474304Z",
        "author": "ex-orbinaut",
        "date": "2010-03-26T13:44:04+0000",
        "id": "6316e71023734e236d6156f48e577870",
        "post_id": "post-213489",
        "text": "Columbia42 said:Okay now it's working however I still have a problem. I referenced an Orbitersdk \"include\" file in my project. Where should I put that file so that Visual Studio will find it?\n\nIf you are going to use VC++ mostly for Orbiter projects, you can set the path to the Orbiter include and lib directories permanently by doing the following:1. Go Tools -> Options.2. In the list on the left of the dialog box that appears, click on Projects and Solutions, then on VC++ Directories.3. In the combo box labelled Show Directories for (top right), select Include files.4. Add the orbitersdk path to the Include directory.5. Then from the same combo box, select Library files and add the orbitersdk lib directory.6. OK it.Those directories will now be accessible to VC++ everytime you start the compiler and will save some properties set up hassle time whenever you start a new project.Use the search option on this forum for getting more information on specific compiler warnings, errors and other setup quirks. There's a wealth of it from those who have been through what you are going through. Here's just a couple to start you off...http:\/\/www.orbiter-forum.com\/showthread.php?t=6292http:\/\/www.orbiter-forum.com\/showthread.php?t=7774It might also be a good idea to do a few simple C++ programs from tutorials like this before launching straight into Orbiter projects, to get a feel for the language.http:\/\/www.cplusplus.com\/doc\/tutorial\/And at least scan through a WINAPI tutorial, as there are elements of this in Orbiter. Here's a good one for reference...http:\/\/winprog.org\/tutorial\/",
        "thread_id": 13582
    },
    {
        "@timestamp": "2023-09-14T07:12:58.626208256Z",
        "author": "Kyle",
        "date": "2011-02-15T22:21:53+0000",
        "id": "6524d2d09ffb00c45ff570d14333d70d",
        "post_id": "post-214036",
        "text": "STS-133 will be slipped to Friday, Feb. 25 at 4:24:37 EST due to Ariane 5\/ATV-2 Scrub.I may sound selfish, but I'm hoping ATV's delay is 48 hours for a Saturday, Feb. 26th launch for STS-133. I really want to see one more shuttle launch from 12 miles!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.783485184Z",
        "author": "Hielor",
        "date": "2010-06-10T23:27:19+0100",
        "id": "25153a4087feb71e9cf624907d1cb397",
        "post_id": "post-227769",
        "text": "Balladeer said:I tried running in windowed mode and that allowed me to press F4 without it freezing. Why when I run full screen would it freeze up on me when I press F4? What would cause this behavior?Thanks for the help. At least windowed mode still uses most of the screen save for the little bar at the top of the screen. Does Windowed mode still use 32bit though?\n\nAssuming that your desktop itself is using 32-bit color, then yes, it does.",
        "thread_id": 14568
    },
    {
        "@timestamp": "2023-09-14T07:12:58.049575168Z",
        "author": "Istochnikov",
        "date": "2010-03-31T07:12:02+0100",
        "id": "7f60921cd9def049da6a92efffd3cc63",
        "post_id": "post-213528",
        "text": "A little question: what kind of planes are you thinking for developing? Fictional or realistic?",
        "thread_id": 13586
    },
    {
        "@timestamp": "2023-09-14T07:12:58.656469504Z",
        "author": "Tycho",
        "date": "2011-02-24T21:58:28+0000",
        "id": "56c135c352bf64594ed33e84cb827bb7",
        "post_id": "post-214104",
        "text": "Almost there.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.371509248Z",
        "author": "Alexw95",
        "date": "2010-06-06T06:38:41+0100",
        "id": "5413093276632bc80b3cf84583d21e8d",
        "post_id": "post-228349",
        "text": "i put them in \/textures as a .dds---------- Post added at 05:38 AM ---------- Previous post was at 05:35 AM ----------i have a questioin to change the orrientation of the vessle were do i do that",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:12:58.259516416Z",
        "author": "Notebook",
        "date": "2010-03-26T20:08:33+0000",
        "id": "01be05b54a74cc417ee2d36b69585faf",
        "post_id": "post-213584",
        "text": "Arf, Arf, I asked for that! Stuck with Max now, too used to it.Don't get this at all, tried different bmp sizes before I spotted the \"view image\" on the mapping window. Something is clobbering the resolution on the mapping. Maybe its the fact its B\/W?Edit: Thanks woo482, I'll give that a go.N.---------- Post added at 08:08 PM ---------- Previous post was at 07:54 PM ----------That was it woo482, the sizes were set at 256, rather than 1024. I've left 2Match Bitmap as Close as Possible\" ticked. Now I know about those, I'll keep an eye on them. Many thanks.I'm following this tutorial:http:\/\/www.3dsmaxresources.com\/tutorial_display.php?id_tut=9Which is why this problem popped up.N.",
        "thread_id": 13594
    },
    {
        "@timestamp": "2023-09-14T07:12:57.794860544Z",
        "author": "River Crab",
        "date": "2010-09-06T17:57:09+0100",
        "id": "c57356e6f35a26550f0bab2dcaee4ebb",
        "post_id": "post-213406",
        "text": "GuiConteDGIV2X said:I have a idea:when heat is lower than 1000 C you use a heat effect like the DGIV-2 and up than 1000 C the yellow hull start to become red(XR2).Some parts will be yellow cuz the lower temperature and other parts like the nosecone will be red cuz the higher temperatureor vice-versa and can you make a turbo thrust like the DGIV-2?\n\nI'm not sure if this is possible. IIRC, Coolhand (God of Good Graphics) has said that Orbiter (this was 2006p1) only supports one texture layer with changing alpha at runtime per vessel. So you can have reentry heating effect layer, but not separate layers of it for different parts of the hull. You might be able to get around this somehow, but it would probably be hard no matter what.I'm not 100% sure about any developing advice I'm giving, so you (as in Moach) might want to take that with a grain of salt.Also, this feature request thing is starting to become like a list of characters that people want in Super Smash Brothers X (Brawl).(Yes, I'm a hypocrite, but that was a long time ago.)Don't expect Megaman and Master Chief, that's just ridiculous. This is a product that must be finished at some point. If enough people agree, you could get Snake, and if you're lucky, you just MIGHT get Sonic, but that would be a miracle.I guess they would say,\"Glad you're excited to see it, and thanks for all the comments on what you would like to see. We will try to do what we think is best, after all, we're making this for you guys.\"Either way, I'm fine with Zero Suit Samus. Just finish it so we can play it! :tiphat:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.562121728Z",
        "author": "Urwumpe",
        "date": "2008-05-16T18:01:34+0100",
        "id": "d30448f3576f1c57010f3d360a274418",
        "post_id": "post-65785",
        "text": "Danke!!!!",
        "thread_id": 1464
    },
    {
        "@timestamp": "2023-09-14T07:12:58.0080256Z",
        "author": "tl8",
        "date": "2010-03-25T20:51:02+0000",
        "id": "afd5aabb5544afd1882c0c2c0c8771c1",
        "post_id": "post-213491",
        "text": "Anyone seen the Grid Girl outfits?They look horrid",
        "thread_id": 13583
    },
    {
        "@timestamp": "2023-09-14T07:12:57.798578688Z",
        "author": "Coolhand",
        "date": "2010-10-06T06:54:40+0100",
        "id": "4d38e263b848a3043cab04b51a136ea5",
        "post_id": "post-213430",
        "text": "Hey Moach, haven't looked in here in a while, looks like you've really been working on the textures, they're looking great.I also like the wing reduction its got at some point, looks a lot faster than before.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.679883776Z",
        "author": "n122vu",
        "date": "2010-06-10T02:41:44+0100",
        "id": "dc566a16213a515dcbd37ed9d3735f61",
        "post_id": "post-229055",
        "text": "Thanks for all your hard work on the Shuttle Fleet.I have no problem running 2006 to use the shuttle fleet, as it runs well on my laptop, which is an older model, and also the one that I am using to learn to develop my own addons. I tried running Orbiter 2010 on this machine, but to get decent performance I have to limit it to level 10 textures, which in effect makes the visuals look just like 2006 with a fancier HUD, so I might as well stick with 2006 (on this machine at least). I'll put 2010 on my desktop and run the compatible addons there.Thanks Dave for the fleet (still looking forward to the remaining expansion packs), thanks ar81 for the ISS Rendezvous tutorials, and thanks Donamy for letting Dave use and distribute your payloads. The fleet has provided me hours of enjoyment, and will continue to do so for a long time, no matter which version of Orbiter is released. Heck, I'll probably be running it in 20 years when Windows is abandonware and we have to run it in WINBox to get older programs to work;)Thanks again.Regards,n122vu",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:12:58.626033152Z",
        "author": "GoForPDI",
        "date": "2011-02-15T15:09:35+0000",
        "id": "fa3416e2ca231c4faf6da93a3ef07268",
        "post_id": "post-214034",
        "text": "I was actually reading about that incident last night, found a lot of stuff from Michael Foale on the official NASA History site, fascinating stuff to read. I'm doing a bit of investigation into moments of inertia for a School project, i'm tempted to put the Mir\/Progress collision in as an example and talk about how Foale used his thumb against the stars to estimate the angular velocity of the station.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.579846144Z",
        "author": "Kyle",
        "date": "2010-05-23T17:29:32+0100",
        "id": "c6e334773ebfa0e38d9cf5285370dae8",
        "post_id": "post-213644",
        "text": "per Chris Bergin of NSF.comWe've been working on it in L2 for a week - still waiting for an official FAWG\/Manifest CR for an article - but it's apparently starting to get mentioned another sites, so we'll note where we're at prior to an article with documentation......this mission is likely slipping to late November.Bill Harwood (CBS) has apparently noted November 28.\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.51443968Z",
        "author": "Donamy",
        "date": "2011-09-21T16:04:14+0100",
        "id": "a62ca87e6a87ef4269fe560396c9b40e",
        "post_id": "post-228507",
        "text": "An escape system during ascent should be included, IMHO.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:12:58.667432448Z",
        "author": "diogom",
        "date": "2011-02-26T21:34:11+0000",
        "id": "5cfc882548c692b69332e09ff217473d",
        "post_id": "post-214172",
        "text": "Security briefing next.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.784342528Z",
        "author": "Dambuster",
        "date": "2011-03-09T17:14:57+0000",
        "id": "50a68ea119057715f6425531940369f1",
        "post_id": "post-214282",
        "text": "I'm going to miss the sound of those APUs!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.877785856Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-16T01:27:13+0100",
        "id": "f0a41315d2a4c0b5022f63eaa7e267f3",
        "post_id": "post-213751",
        "text": "Some NASA TV Videos.Shuttle Crew Arrives in Florida for Prelaunch Test.\u200bShuttle Discovery Crew, Media Meet at Launch Pad.\u200b----------SPACE.com: \"Last Crew of Space Shuttle Discovery Practices Launch Escape\".NASASpaceFlight: \"STS-133: TCDT completed \u2013 Engineers troubleshooting leaky flight cap\".---------- Post added at 01:27 AM ---------- Previous post was at 12:28 AM ----------Check out these two very unique images taken aboard the STA (Shuttle Training Aircraft) - one of them actually during either Lindsey's or Boe's practice landings!Hi-res version.Hi-res version.I wonder what will become of these great aircraft post-Shuttle? :shrug:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.791283456Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-16T00:17:53+0100",
        "id": "48c6b7834d32511a91583e6ec908c22d",
        "post_id": "post-213696",
        "text": "SpaceRef: \"Robonaut 2 One of the Highlights of NASA's STS-133 Payload Event\".SPACE.com: \"NASA Packs Up Robot Helper for Space Station Trip\".Florida Today: \"Robonaut 2 ready for space shuttle mission\".Robonaut 2 via Twitter said:Just powered down for the last time. Next time I power up will be on the ISS!Here's a clip.\n\nNicole Stott's 2nd \"Fragile Oasis\" Blog Entry: \"Virtual Reality\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.567238912Z",
        "author": "Salun",
        "date": "2010-06-10T05:01:07+0100",
        "id": "7be99ee34c07658bb5e39b68fd182785",
        "post_id": "post-228620",
        "text": "Name:Salun TobiasSpecialties:Trouble SHooting and R&DParticular craft you like to fly:Im particually partial to perminate space infrastructure.What you are good at:Trouble Shooting, Theoretical infrastructure and design. Thinking outside the box.What you would like to be:Ground control and Design of Mission phases. Sales Engineering sort of thing.Why you want to join:Why not?",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:11.693335552Z",
        "author": "fausto",
        "date": "2010-07-01T06:28:11+0100",
        "id": "a9e04fd15bdc84c0c03eddcc5ded581f",
        "post_id": "post-227674",
        "text": "Izack said:Looks like a real framerate killer...\n\nThe space station completed is supposed to be around 7 mb mesh!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:58.876477184Z",
        "author": "MajorTom",
        "date": "2010-10-03T17:07:31+0100",
        "id": "f12013ac8a2c572e75381d754cfd4f68",
        "post_id": "post-213738",
        "text": "What launch azimuth?Hello All,It's been a while. I'm posting here because for the first (and last) time in my life, I'm headed down to Canaveral from Seattle to witness and feel a Space Shuttle launch. STS-133.My hotel is in Satellite Beach, about 10 miles south of Jetty park, which a local friend tells me is the closest you can get to the pad, but still it's apparently 10 miles south. I intend to drive my rented convertible (I splurged) and perhaps pull off the road at the air force station, or go to Jetty park, don't know yet.Question: Depending on the orientation of the ISS's orbit, I see the launch azimuth could be either 45 or 135 degrees. I'm going to guess that 45 is more common, because a launch in that direction takes you roughly perpendicular to the coast. 135 degrees would have the shuttle flying roughly parallel to the coast, which might not be safe. Does anyone know the actual launch azimuth? None of the flight plans say anything, which means maybe it's common knowledge, and I just missed it. :lol:EDIT: Orbiterwiki says \"northeastern course is always used.\" OK.Thanks!MT",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.79934208Z",
        "author": "Mindblast",
        "date": "2010-10-06T23:37:15+0100",
        "id": "4a4cbfbf10ca2c3f838614d2589006e0",
        "post_id": "post-213437",
        "text": "Have you seen this site:http:\/\/www.aerospaceweb.org\/design\/waverider\/waverider.shtmlIt shows some shapes of hypersonic waveriders optimized for different Mach numbers and conditions.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.453077248Z",
        "author": "Urwumpe",
        "date": "2008-05-16T14:59:24+0100",
        "id": "8037c8daf79391d03db1eb3c1b9f0c2d",
        "post_id": "post-65776",
        "text": "Dambusters",
        "thread_id": 1463
    },
    {
        "@timestamp": "2023-09-14T07:12:57.734760448Z",
        "author": "Moach",
        "date": "2010-08-29T16:26:15+0100",
        "id": "dd80ec2cf60d30e04c368113f6333db7",
        "post_id": "post-213389",
        "text": "GuiConteDGIV2X said:question:The G42 can have additional fuel tanks as a payload?\n\nthat's a definite YES! :thumbup:i haven't got around to programming that feature yet - but it's surely in the plans...additionally, you can also have external fuel tanks for launching with heavy loads... (which will require DARTs (Disposable Auxiliary Rocket Thrusters) for extra-heavy takeoff :hmm: )carrying extra tanks in the bay should boost your operational limits enough for reaching higher orbits or awkward inclinations - and those tanks could carry fuel for either the main engines or for the OMS\/RCS, depending on your mission needs:cheers:external propellant-tanks, in the other hand, are more suitable for off-plane launches, where you'd fly in atmosphere until reaching the target inclination, then jettison the external tanks (above a mission-control-cleared patch of ocean, for safety's sake) and blast off the ramcasters for orbital velocity...:)i think i'll have to write a detailed operations handbook for this thing... covering many possible launch settings and other G42 specific operations:rolleyes:man, i think way faster than i code:p....",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.852399616Z",
        "author": "Moach",
        "date": "2010-06-25T17:28:10+0100",
        "id": "4708f5ea822af8a1538e228e00bccd2e",
        "post_id": "post-213146",
        "text": "as promised, screenshots!:yes:i'm clearly not done with texturing... but it gives off a good idea of how it's gonna turn out...notice the upper scoops are gone and the wings look a bit sleekerthat's a wide view of the VC... i got some new graphics on the displays... looks better than all text, i believe - and some of it is already working, like the round engine gauges and the fuel meterbut due to the new sketchpad deal, my changes to the HUD have stopped working... i guess i'll have to bring my code up to speed on that one:rolleyes:cheerz",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.156449024Z",
        "author": "Fabri91",
        "date": "2010-06-04T19:06:05+0100",
        "id": "a13eacbe82f623d67e33ce7090292fed",
        "post_id": "post-228165",
        "text": "Welcome to the forums!:)",
        "thread_id": 14581
    },
    {
        "@timestamp": "2023-09-14T07:12:58.093586688Z",
        "author": "Urwumpe",
        "date": "2010-03-25T22:51:54+0000",
        "id": "d0a4d7d0f2b4d82c187d7478fa91aba7",
        "post_id": "post-213543",
        "text": "Donamy said:You're quick Dennis !!\n\nThat is only because of the combination of Pepsi Cola and speed metal, that I needed for getting through the mess I caused with the SSU sources.",
        "thread_id": 13588
    },
    {
        "@timestamp": "2023-09-14T07:12:57.952556288Z",
        "author": "astrosammy",
        "date": "2010-05-21T23:04:37+0100",
        "id": "1a058e1abe4d1257a7388b53a0c9666f",
        "post_id": "post-213475",
        "text": "Wow, nearly missed it. Again a cool launch.",
        "thread_id": 13581
    },
    {
        "@timestamp": "2023-09-14T07:13:12.21275904Z",
        "author": "statickid",
        "date": "2010-06-15T01:19:54+0100",
        "id": "33e0bdb80bfa3edddcd11ea8cbb48ac0",
        "post_id": "post-228216",
        "text": "StevoPistolero said:Hmm, well, we should have staging, and a design that is expandable. It would probably start out as a lunar resort, and grow as the solar collectors come online. The natural size of the city all depends on how many jobs there are, and that depends on how big the tourism, solar, and helium mining components are.Let's say that the initial resort starts off with 500 beds and 100 staff? You can always expand. The solar farm, I don't know, probably no more than a few hundred.So we are looking at a village I think, a village that can be expanded if needed.Where do you think it should be located? In a large crater? In a flat plane? On the side of a crater?\n\nhow about on the polar terminus so that the residents don't have to endure all that night time in the shadow",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:12:58.776100352Z",
        "author": "garyw",
        "date": "2011-03-06T01:27:06+0000",
        "id": "036f44690c8c99d9daeba32852678226",
        "post_id": "post-214238",
        "text": "jinglesassy said:Is anyone else hoping for a delay\/extension so that endeavor is on the pad when discovery lands?\n\nYou got two days extension already. I think you'll need about two weeks for that to happen.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.00888064Z",
        "author": "Notebook",
        "date": "2010-03-26T08:34:03+0000",
        "id": "60214d1b480ec7b08391c181e8c76539",
        "post_id": "post-213493",
        "text": "That is seriously scary, wonder if it has an encryption system?---------- Post added at 08:34 AM ---------- Previous post was at 08:32 AM ----------Friday Practice:http:\/\/www.formula1.com\/Looks good for McLaren, but it was wet...",
        "thread_id": 13583
    },
    {
        "@timestamp": "2023-09-14T07:13:12.353150208Z",
        "author": "Linguofreak",
        "date": "2010-06-06T13:06:48+0100",
        "id": "d127f76e9b76b2aea773572fe4ad20d6",
        "post_id": "post-228323",
        "text": "bwog said:I'm guessing me, but anyway, isn't the Tropic of Cancer the northernmost place the sun is? And if so, how come I am north of it, yet the sun appears to be north of me? I'll (Try) to explain better tomorrow. Also, sorry if this is the wrong forum for this thread.\n\nIt's the northernmost point where the sun can be directly overhead at noon. North of it, the sun will always be south of you at noon. It can still rise or set north of you, though.n72.75 said:It's the northernmost place that the sun can be seenon the winter solstice.\n\nNo. That's the arctic circle.",
        "thread_id": 14601
    },
    {
        "@timestamp": "2023-09-14T07:12:58.776764672Z",
        "author": "orb",
        "date": "2011-03-07T18:26:59+0000",
        "id": "15c4532592b160ef00949a8fe0a496f1",
        "post_id": "post-214243",
        "text": "Landing in 2 days. Landing at KSC15 is planned at 16:57:44 UTC \/ 11:57:44 a.m. EST on March 9. The second landing opportunity on that day is at 18:34:10 UTC \/ 1:34:10 p.m. EST.Here's calendar event for landing, with start time set for deorbit burn on landing from orbit 202. It includes a couple of timers for major events between deorbit burn and landing and an alternate set for landing from orbit 203.Here you can request a reminderfor that calendar event.NASA:Automated DOL PAD for STS-133Converted STS-133 DOL PAD with metrical units, and UTC time:{colsp=4}Deorbit to KSC15 on orbit 202\u200b|{colsp=4}Generated MET 065\/21:40:05.819\u200bEvent\u200b|{colsp=2}Time\u200b|Latitude\u200b|Longitude\u200b|Altitude\u200b|Velocity\u200b|Comments\u200b|MET\u200b|UTC\u200b|D:M\u200b|D:M\u200b|km\u200b|km\/s\u200b|TDRS-W AOS|12\/17:56:24\u00a0|68\/15:49:48\u00a0|1:12 N\u200b|86:00 E\u200b|355.58\u200b|\u00a07.68 VI|EI-36:09[MM:SS]Deorbit TIG|12\/17:58:45|68\/15:52:09|6:05 S\u200b|91:09 E\u200b|356.70\u200b|\u00a07.68 VI|\u0394V = 84.12 m\/s;\u0394T = 00:02:31;\u200bXR = R 53.7 kmEI|12\/18:32:33|68\/16:25:57|28:47 S\u200b|127:52 W\u200b|121.58\u200b|\u00a07.60 VREL|Range 8136 km1st Roll Cmd. (R)|12\/18:37:22|68\/16:30:48|\n|\n|\n|\u00a07.62 VREL|80\u00b0 roll1st Roll Rev. (R2L)|12\/18:44:38|68\/16:38:04|\n|\n|\n|\u00a06.40 VREL|65\u00b0 roll2nd Roll Rev. (L2R)|\n|\n|\n|\n|\n|\u00a03.35 VREL|3nd Roll Rev. (R2L)|\n|\n|\n|\n|\n|\u00a01.22 VREL|MACH 2.5 TAEM|12\/18:57:47|68\/16:51:11|28:09 N\u200b|81:10 W\u200b|25.48\u200b|\u00a00.76 VREL|MACH 1|12\/18:59:59|68\/16:53:23|28:37 N\u200b|80:47 W\u200b|15.51\u200b|\u00a00.27 VREL|HAC\/IC-00:50[MM:SS]HAC I\/C|12\/19:00:49|68\/16:54:13|28:42 N\u200b|80:42 W\u200b|11.83\u200b|\u00a00.24 VREL|Turn Angle 252\u00b0Landing|12\/19:04:20|68\/16:57:44|28:37 N\u200b|80:42 W\u200b|0.00\u200b|\n|Runway KSC15{colsp=4}Deorbit to KSC15 on orbit 203\u200b|{colsp=4}Generated MET 065\/23:21:21.681\u200bEvent\u200b|{colsp=2}Time\u200b|Latitude\u200b|Longitude\u200b|Altitude\u200b|Velocity\u200b|Comments\u200b|MET\u200b|UTC\u200b|D:M\u200b|D:M\u200b|km\u200b|km\/s\u200b|Deorbit TIG|12\/19:36:00\u00a0|68\/17:29:24\u00a0|24:16 S\u200b|82:24 E\u200b|359.66\u200b|\u00a07.68 VI|\u0394V = 86.87 m\/s;\u0394T = 00:02:36;\u200bXR = R 1518.6 kmTDRS-W AOS|12\/19:36:45|68\/17:30:09|26:25 S\u200b|84:26 E\u200b|360.03\u200b|\u00a07.65 VI|EI-31:49[MM:SS]EI|12\/20:08:34|68\/18:01:58|14:46 S\u200b|138:39 W\u200b|121.62\u200b|\u00a07.60 VREL|Range 7904 km1st Roll Cmd. (R)|12\/20:13:23|68\/18:06:47|\n|\n|\n|\u00a07.62 VREL|80\u00b0 roll1st Roll Rev. (R2L)|12\/20:30:29|68\/18:23:53|\n|\n|\n|\u00a02.13 VREL|44\u00b0 roll2nd Roll Rev. (L2R)|\n|\n|\n|\n|\n|\u00a01.22 VREL|3nd Roll Rev. (R2L)|\n|\n|\n|\n|\n|N\/A\u200b|MACH 2.5 TAEM|12\/20:34:10|68\/18:27:34|29:00 N\u200b|81:23 W\u200b|25.69\u200b|\u00a00.76 VREL|MACH 1|12\/20:36:19|68\/18:29:43|28:43 N\u200b|80:50 W\u200b|16.06\u200b|\u00a00.27 VREL|HAC\/IC-00:12[MM:SS]HAC I\/C|12\/20:36:31|68\/18:29:55|28:42 N\u200b|80:48 W\u200b|15.24\u200b|\u00a00.27 VREL|Turn Angle 328\u00b0Landing|12\/20:40:46|68\/18:34:10|28:37 N\u200b|80:42 W\u200b|0.00\u200b|\n|Runway KSC15{colsp=3}Groundtracks- Click on images for larger versions\u200b{colsp=3}Deorbit to Kennedy on Orbit 202:Long-range\u200b|Mid-range\u200b|Close-range\u200b||{colsp=3}Deorbit to Kennedy on Orbit 203:Long-range\u200b|Mid-range\u200b|Close-range\u200b||Check this out - Google Maps\/Earth are currently showing Discovery at the pad, yet before rollback to VAB for external tank repairs (picture for the map taken on Dec. 6 2010):[ame=\"http:\/\/maps.google.com\/maps?ll=28.608292,-80.604031&spn=0.001183,0.001635&t=h&z=20\"]Google Maps - LC-39A[\/ame]",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.590903552Z",
        "author": "SiberianTiger",
        "date": "2010-12-01T00:26:34+0000",
        "id": "f19ef18c5b89dc32e8560f18c0a31afd",
        "post_id": "post-213888",
        "text": "I think that keeping her further on the launch pad is simply crazy. I'm afraid, more cracks might appear out of pure metal fatigue.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.425801472Z",
        "author": "Woo482",
        "date": "2010-06-06T21:47:24+0100",
        "id": "dfefb3721ff10dd0679f2114f4590e51",
        "post_id": "post-228425",
        "text": "Thanks !:cheers:I'll probably release a few more of my UCGO \/ UMMU related buildings in the future too :thumbup:",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:12:58.789105664Z",
        "author": "Tycho",
        "date": "2011-03-10T02:37:04+0000",
        "id": "9c3a465d5c0d5ec36c8a071637a9e7d5",
        "post_id": "post-214290",
        "text": "halcyon said:I hope they put some type of plaque\/plate marker on the runway where Discovery's nose wheel last stopped, and a marker for Endeavor and Atlantis as well.\n\nWell, they do plan to. I'm not sure were I read it, but I'm fairly sure it was on the landing blog today (very luckily found just enough spare time to watch the magnificent landing).Anyways, spectacular job toDiscoveryand her crew! We'll all surely miss you sorely,Discovery.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.772484864Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-09T23:03:43+0100",
        "id": "bda85ad894dc33687c16611d33573f14",
        "post_id": "post-213691",
        "text": "Robonaut 2 has arrived at KSC!Florida Today's \"The Flame Trench\" Blog: \"Robonaut 2 arrives at KSC ahead of Discovery flight\".Robonaut 2 via Twitter said:I'm at the guard station waiting to go into Kennedy Space Center. Now where is my badge...-----I'm at the dock waiting to come inside.-----In the airlock, but I'm still in my shipping box. I hope they let me out soon.-----My team just opened my box, but I'm still in my plastic.Here is a short clip.-----I'm peeking out!-----Here is the PMM that I'll be sitting in during launch. I prefer Mobile Mansion.\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.666705664Z",
        "author": "Hielor",
        "date": "2010-08-19T09:11:27+0100",
        "id": "604283957fb21c9d3b58a488e323fc61",
        "post_id": "post-228974",
        "text": "Enjo said:For frack's sake, maybe I don't have that much time to keep up, huh?\n\nNo offense meant! I didn't evenknowthere was a DX10 client in the works, at any phase. :tiphat:",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.88092672Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-29T20:46:45+0100",
        "id": "7a41f6c4a90a605994544d11fcd4f4f0",
        "post_id": "post-213777",
        "text": "Spaceflight Now:\u2022Helium leak repair delays launch of shuttle Discovery.\u2022STS-133 Countdown Timeline (Updated).NASA TV Video: Discovery Launch Delayed.\u200bAnd, of course, although the Shuttle can leave the planet, it still can't escape politics.:rolleyes:Florida Today: \"Delay may spawn dilemma at polls\".----------SPACE.com: \"Space Shuttle Discovery's Legacy: 26 Years of the Right Stuff\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.805925376Z",
        "author": "Fabri91",
        "date": "2010-04-14T21:52:11+0100",
        "id": "f9372c2ccdffac87d02f761d0dcabe8d",
        "post_id": "post-213045",
        "text": "This really looks great! Can't wait to try it out!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.724538624Z",
        "author": "T.Neo",
        "date": "2010-08-27T16:54:27+0100",
        "id": "2a939a4389e4453e9007f667dcd2bea6",
        "post_id": "post-213386",
        "text": "from what it appears, the dock on the stock DG is similar in size to the \"LIDS\" (low impact docking system) used on earlier NASA craft... now, the PMA's on the ISS are APAS (androgenous peripheral attach system) - and those are NOT compatible.... kinda feels like trying to hookup an \"old\" printer to a new PC\n\nActually the LIDS is the newest design, derived from APAS. APAS is an originally Russian design, first used for Apollo-Soyuz (APAS-75). Shuttle-Mir used APAS-89, and the current system on the shuttle to the ISS is APAS-95.My recommendation is to import the models of whatever you want to find the docking port size of (Deltaglider, shuttle, etc) and measure them, but I wouldn't recommend actually using part the model without the permission of the creator.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.733039104Z",
        "author": "fausto",
        "date": "2010-08-25T07:07:09+0100",
        "id": "31e733358741be089bae054ffc1f91e0",
        "post_id": "post-227708",
        "text": "i don't think the problem to be missing textures, because when tou load the launch scenario Jarvis and Aurora platform are still there. It's a module problem.. mmh that's strange.. are you using Orbiter 2010 or 2006?However, try to extract this little patch into your orbiter folder:http:\/\/www.speedyshare.com\/files\/23956062\/SSi_Gaia_Beta_20100823_fixed.rar",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:58.222758912Z",
        "author": "francisdrake",
        "date": "2010-03-27T05:22:50+0000",
        "id": "3d1746c96d5f6f90ae80540ef21a2e16",
        "post_id": "post-213579",
        "text": "Hi, the link to the download section is:http:\/\/home.arcor.de\/francisdrakex\/download.html(Scroll down for the biconic CEV.)Sorry, I was not aware textures are missing, or in the wrong folder.I dont have access to my data right now, but will have a look at it when I am back.",
        "thread_id": 13593
    },
    {
        "@timestamp": "2023-09-14T07:13:11.735609088Z",
        "author": "Robitaille_Fan",
        "date": "2010-10-16T19:25:27+0100",
        "id": "8ad1a17a1b06da16484392efe8a46495",
        "post_id": "post-227731",
        "text": "A litte trailer about Antares, only to see what is working.Watch it on Youtube, in HD.:)",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:57.8124992Z",
        "author": "Moach",
        "date": "2010-06-01T00:48:05+0100",
        "id": "10ecf058eba6b6e5309e738be25d940d",
        "post_id": "post-213110",
        "text": "ok, i finally got home and have uploaded the files! same address - check it out!if you don't see a sounds folder, hang on, they're uploading as i write this... i forgot to add them to the first commit... :embarrassed:please don't upload changes directly to the G42 branch, create a variant instead and let me worry about the merging... this will avoid inadvised overwriting of things :thumbup:cheerz---------- Post added at 08:48 PM ---------- Previous post was at 08:39 PM ----------ok... i have also forgot to commit the config files... hold on... should be up in a few minutes :blush:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.589418496Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-21T13:13:12+0000",
        "id": "05db5efa481c732189faed7108b67d21",
        "post_id": "post-213877",
        "text": "NASASpaceFlight: \"STS-133: ET-137 ahead on repairs as Cain dismisses schedule pressure claims\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.004297472Z",
        "author": "River Crab",
        "date": "2010-07-06T08:26:55+0100",
        "id": "ba77076487d0384259508256e1f82fba",
        "post_id": "post-227991",
        "text": "Wow! Moach, you rock!:RnR1:And I commend you for actually reading the whole thread, I understand it's 7+ pages per forum default? For anyone who wants to see all my pictures though, they're all inthis album.So far the only others have been ar81's awesome Superwoman-XR2 and mc_'s SCRAM doors.The diving reentry is in contrast to XR2's blazing fast reentry, which might be depicted as a cannonball (not necessarily of course, but this is the usual method).I think that character-wise, G42 might be XR2's foil. Can you imagine this? If they were a [ame=\"http:\/\/en.wikipedia.org\/wiki\/Manzai\"]Manzai[\/ame] Conbi, I think XR2 would be boke and G42 would be tsukkomi. XR2 isover-the-top and ridiculous, while G42 is more sane. (And no offense meant here, it should beveryobvious by now that I love Ravenstar for who she is.)Someone please help me explain this relationship better!Or if you can't imagine this, tell me. (The relationship, not the personification. You should at least be able to handle that.)An OrbiterM-1 Grand Prixlikethiswould be awesome actually, but I'm not that funny!Also, as kind of a teaser, what do you think of when you imagine a festival? I just had my American Independence Day fun, and Canada day was recently.But when I think of festivals, I can't help but also think of hanabi, uchiwa, yukata, and such things. And of course, some kind of alcohol, that's a global thing. The summer heat only adds to my delusions.Like the delusion that these spacecraft are mecha girls, and that this thread is like my personal blog or something and I can just post about random festivals. (But trust me though, it's not random;))cheerz:cheers:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.932839168Z",
        "author": "Dickie",
        "date": "2010-03-29T11:54:55+0100",
        "id": "dcceaedf92c51d4871ec55b4f59a6689",
        "post_id": "post-213462",
        "text": "bujin said:That wasn't meant as a slight at the Blue Angels. I've never seen them perform, unfortunately, but I'm sure they're very good.The stunts that the Red Arrows perform are still highly dangerous, and for there to have been just eight incidents during either practise or performance shows is more of an interesting question than how pilots of this sort of skill level can actually ever crash.\n\nThe point there though, is that aerobatic display teams aren't doing 'stunts'. It's an an example of precision flying, all carefully managed, practiced and thought through and the flying itself is not actuallydangerousper se - otherwise they wouldn't do it. However, as with any aspect of military (or civil) aviation - accidents do happen, and always will, whether they're caused by human error (i.e most cases) or mechanical failure and no matter how good the pilots are.",
        "thread_id": 13580
    },
    {
        "@timestamp": "2023-09-14T07:12:58.650784Z",
        "author": "Turbinator",
        "date": "2011-02-24T19:44:31+0000",
        "id": "fb8bcad8eb20fb80c25da834adbb4d4c",
        "post_id": "post-214068",
        "text": "Watch live here:http:\/\/www.nasa.gov\/multimedia\/nasatv\/index.html",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.728635904Z",
        "author": "Voyager",
        "date": "2010-07-09T00:59:53+0100",
        "id": "69d90aa72178e364aeaacd0a5d049e32",
        "post_id": "post-227680",
        "text": "Fausto, its a very nice project by the Italian Orbiter Team. Even though I am an American, I envy these works by the team. I am wondering since I have a powerful graphics computer, if I could beta these on the Windows 7 computer to make sure it doesn't do anything. If it is not okay, thats okay. I would like to help if needed.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:58.050845952Z",
        "author": "Istochnikov",
        "date": "2010-04-17T19:17:15+0100",
        "id": "cccccc4ad505da2e80275b4d783b9f94",
        "post_id": "post-213535",
        "text": "DagoO said:The planes that i will make looks more \"futuristics\" (don't know the exact word), but they will looks more like a delta glider than an airplane of now.\n\nOk, ok... So, my airplanes don't compete with yours... phew!!!DagoO said:By the way, i am wondering about any add-ons (something like UCGO) that are especially made to create planes? does it exists? Thank you !\n\nKev Shanow (Kev 33) used for creating airplanes for orbiter (good code, not-so-good models in some cases -maybe because there are for Orbiter 2003). He released his codes some times ago. The only things that these codes need are an update to Orbiter 2010 standard, an autothrottle\/altitude-hold control and UMMU\/UCGO support.",
        "thread_id": 13586
    },
    {
        "@timestamp": "2023-09-14T07:12:58.876400128Z",
        "author": "orb",
        "date": "2010-10-03T09:43:50+0100",
        "id": "458d0398a5071a2b69d2aba3823e03b7",
        "post_id": "post-213737",
        "text": "NASASpaceFlight:STS-133 completes hyper loading \u2013 Discovery may star in Transformers movie:With the departmental Flight Readiness Reviews (FRRs) ongoing \u2013 leading up to the SSP (Space Shuttle Program) FRR set for next week \u2013 Discovery continues to enjoy a smooth pad flow, as the milestone of hyper loading (S0024) was completed on Saturday. The veteran orbiter is also enjoying a weekend at the movies, as filming of Transformers 3 picks up at the Kennedy Space Center (KSC)....\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.41016448Z",
        "author": "Izack",
        "date": "2010-06-06T17:08:21+0100",
        "id": "695c059787c96701ebd664bf6c4f1ac9",
        "post_id": "post-228400",
        "text": "This vessel just keeps getting better and better! :thumbup:Yes, the cargo deck idea looks good, if a little complex. Ah well, nothing a little RTFMing won't help me with.",
        "thread_id": 14617
    },
    {
        "@timestamp": "2023-09-14T07:12:57.797869824Z",
        "author": "Moach",
        "date": "2010-10-05T15:03:49+0100",
        "id": "feef7a824164f9bfbe2d34843ccabda1",
        "post_id": "post-213427",
        "text": "just a quick update to let you all know this is still alive :thumbup:i'm currently in the process of moving out of my mom's place to go and live with my girl, so you can immagine how my not-at-work time has become a little cluttered...but in the little able time i managed to scrounge up this weekend, i solved the bay mash visualization problem from the aft cabin... turns out, there's a special rendering flag to cause external parts of the ship that should be visible from inside the cockpit to render properly around other objects.... very convenient!but i'm still getting a little clipping on the bay doors where they are closest to the cabin... (extpass meshes clip at 2.5 meters from cam) perhaps i'll simply adapt the model a bit so it doesn't show... dunno, i'll think of something :hmm:other than that, i've exported the new textures - looking good - and have redone the \"physical\" thruster points for RCS control... the ship has a flight computer, it should be able to accomodate thrusters in a less-than-perfect configuration - so as far as Orbiter is concerned, they are aligned perfectly to remove any collateral translation\/rotation during maneuversthe URMS looks pretty cool from the bay-cabin view... i wonder if there's a way to bring up it's control dialog without having to change vessel focus, so it can be controlled from there:rolleyes:which reminds me... i have it mounted on the wrong side of the bay... i modelled the cabin so that the docking controls are on the starboard side, and the arm operator's station on the port side... so the RMS should be on the port side as well, so it's more visible from the operator's position... no biggie, tho, i'll make a mental note to change that later:pcheerz!---------- Post added 10-05-10 at 11:03 AM ---------- Previous post was 10-04-10 at 11:40 AM ----------another update, for any whom may care:cheers:last night i've reworked the rudder system - as pointed out, it didn't feel very realistic, so i made the rudder area null, and \"rewired\" the controls so the rudder axis now activates the airbrakes on either side....although that was apparent before, it was only a visual thing... but not anymore - now, the \"rudder\" control surface has zero area, and the actual \"ruddering\" is done by using VariableDragElements (aka: airbrakes). :thumbup:thus, just as it was beautifully demontrated by the model plane in the recent video, the G42 now has a lot more turning with the rudders alone (particularly at lower speeds)another thing i did, was to add ground-effect lift to the flight model...i imagine an object with the shape and size of the G42 would cause a considerable air-cushion when close to the ground....particularly during \"rotate\", where before it was pretty easy to cause a show-stopping tailstrike, now the G42 elegantly floats aloft with relatively little AoA and speed.... once clear of the runway, it's safe to pitch up higher as to start a climbthe effect has an exponential decay up to about 30 meters AGL - which i have yet to tune up properly and find the most realistic settingso now, as you pitch up for takeoff, you can expect to leave the ground a lot sooner... on landings too, you can expect some \"padding\" as you near the runway at otherwise dangerously high vertical speedsthe ailerons felt a bit \"heavy\" during the last test... i'd have them boosted a bit, but i had to leave for work... guess i'll do that tonight, then :hmm:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.672459264Z",
        "author": "McWgogs",
        "date": "2011-02-28T12:02:32+0000",
        "id": "39a196c02aad4ab0eeca30311a17567b",
        "post_id": "post-214184",
        "text": "Here's a picture i've made yesterday.http:\/\/spaceweather.com\/submissions..._name=MichaA-Nyklewicz-iss-lol_1298849225.jpg",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.656529408Z",
        "author": "Artlav",
        "date": "2010-06-11T19:44:07+0100",
        "id": "6a5dcf84293cbf75595d6e04bef77be9",
        "post_id": "post-228885",
        "text": "mc_ said:\u0441\u0435\u0439\u0447\u0430\u0441 \u0441\u043b\u043e\u0432\u0438\u043b \u0432\u044b\u043b\u0435\u0442 \u043d\u0430 \u0432\u0440\u043e\u0434\u0435 \u043a\u0430\u043a\u043f\u0440\u043e\u043f\u0430\u0442\u0447\u0435\u043d\u043e\u0439\u0432\u0435\u0440\u0441\u0438\u0438 XR2.ogla.log \u043d\u0430\u0431\u0438\u0442 \u0441\u043e\u043e\u0431\u0449\u0435\u043d\u0438\u044f\u043c\u0438 \u0432\u0438\u0434\u0430Code:09.06.2010-18:45:52:[OGLCTEX   ]:Error: Error in txget\u041f\u0440\u0438 \u044d\u0442\u043e\u043c \u043f\u043e\u0441\u0442\u0442\u043e\u044f\u043d\u043d\u043e \u0432\u044b\u043b\u0435\u0437\u0430\u043b \u0440\u0430\u043d\u0434\u043e\u043c\u043d\u044b\u0439 \u0433\u043b\u044e\u043a \u0441 \u043f\u0440\u0438\u0431\u043e\u0440\u043d\u044b\u043c\u0438 \u043f\u0430\u043d\u0435\u043b\u044f\u043c\u0438 - \u043e\u043d\u0438 \u0432\u044b\u0433\u043b\u044f\u0434\u0435\u043b\u0438 \u043a\u0430\u043a \u0447\u0435\u0440\u043d\u044b\u0435 \u043f\u0440\u044f\u043c\u043e\u0443\u0433\u043e\u043b\u044c\u043d\u0438\u043a\u0438, \u043f\u043e\u0432\u0435\u0440\u0445 \u043a\u043e\u0442\u043e\u0440\u044b\u0445 \u043d\u0430\u0440\u0438\u0441\u043e\u0432\u0430\u043d\u044b \u041c\u0424\u0414 \u0438 \u043a\u043d\u043e\u043f\u043a\u0438. \u041f\u0440\u0438 \u043c\u043d\u043e\u0433\u043e\u043a\u0440\u0430\u0442\u043d\u043e\u043c \u043f\u0435\u0440\u0435\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0438 \u043c\u0435\u0436\u0434\u0443 \u043f\u0430\u043d\u0435\u043b\u044f\u043c\u0438 (\u0433\u043b\u0430\u0432\u043d\u0430\u044f\/\u043d\u0438\u0437\/\u043e\u0432\u0435\u0440\u0445\u0435\u0434) \u0433\u043b\u044e\u043a \u043f\u0440\u043e\u043f\u0430\u0434\u0430\u043b, \u043d\u043e \u043a\u043e\u043d\u0447\u0438\u043b\u043e\u0441\u044c \u044d\u0442\u043e \u0434\u0435\u043b\u043e \u0432\u044b\u043b\u0435\u0442\u043e\u043c.\n\n\u041d\u0443 \u0434\u0430, \u044d\u0442\u043e \u0447\u0442\u043e-\u0442\u043e \u043e\u0442 GDI \u0432\u0440\u043e\u0434\u0435, \u043d\u0435 \u0432\u0441\u0435\u0433\u0434\u0430 \u0443\u0434\u0430\u0451\u0442\u0441\u044f \u0432\u0437\u044f\u0442\u044c \u043f\u043e\u0432\u0435\u0440\u0445\u043d\u043e\u0441\u0442\u044c.\u041f\u0440\u043e txget - \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e \u043b\u0438 \u0442\u043e\u0447\u043d\u043e \u043f\u043e\u0439\u043c\u0430\u0442\u044c \u043c\u043e\u043c\u0435\u043d\u0442, \u043a\u043e\u0433\u0434\u0430 \u043e\u043d\u0438 \u043f\u043e\u044f\u0432\u043b\u044f\u044e\u0442\u0441\u044f?\u0414\u043e\u043b\u0436\u043d\u043e \u043d\u0430\u043a\u043e\u043f\u0438\u0442\u044c\u0441\u044f \u0432 \u0441\u0443\u043c\u043c\u0435 20 \u043e\u0448\u0438\u0431\u043e\u043a \u043f\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043c \u0431\u0443\u0434\u0435\u0442 \u043f\u0440\u043e\u0438\u0437\u0432\u0435\u0434\u0451\u043d \u0432\u044b\u043b\u0435\u0442.mc_ said:Code:09.06.2010-18:35:13:[getheihmap]:Notice: File \"heightmaps\\Earth-lv12-870-188-21-15.hei\" not found or not loadable.\n\n\u042d\u0442\u043e \u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u043e, \u043a\u0430\u043a\u043e\u0439-\u0442\u043e \u0440\u0443\u0434\u0438\u043c\u0435\u043d\u0442 \u043e\u0442 \u043e\u0440\u0443\u043b\u0435\u043a\u0441\u0430. \u0422\u0435\u0445 \u0434\u0440\u0435\u0432\u043d\u0438\u0445 \u0442\u0435\u043a\u0441\u0442\u0443\u0440 \u043d\u0435\u0442, \u0438 \u043e\u0431 \u0438\u0445 \u043e\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u0438 \u0441\u043e\u043e\u0431\u0449\u0430\u0435\u0442\u0441\u044f. \u0412\u0441\u0435 \u043f\u043e\u0447\u0435\u043c\u0443-\u0442\u043e \u0432\u043e\u0441\u043f\u0440\u0438\u043d\u0438\u043c\u0430\u044e\u0442 \u044d\u0442\u043e \u043a\u0430\u043a \u043a\u0430\u043a\u0443\u044e-\u0442\u043e \u043e\u0448\u0438\u0431\u043a\u0443, \u0445\u043e\u0442\u044f \u044f \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0440\u0430\u0437 \u043c\u0435\u043d\u044f\u043b \u0444\u043e\u0440\u043c\u0443\u043b\u0438\u0440\u043e\u0432\u043a\u0443.Izack said:When Earthlight is on, vessels glow ambiently in daylight, and are pitch black at night. When it is off, all objects that you didn't texture (IE default Orbiter objects and the parts of the deltaglider without flames) are pitch-black no matter what.\n\nOk, could you run this:http:\/\/orbides.1gb.ru\/orbf\/glgr_test.zipAnd post the glgr.txt along with the screenshot it generates?Grawp said:There is some problem with DG textures... they're white for unknown reason both in win and wine. And there is slight fps drop in cockpit in wine.\n\nAs the manual says, DGIV does not support OGLA (or vice-versa).cinder1992 said:Just as a word of warning, OGLA will NOT work with an ATI Radeon 9600. it seems that all the 10xxxx versions are incompatible, witch isn't a surprise, as the 9600 is an OLD card.(yes Artlav, I even turned off GDI emulation, It crashes the moment the start-up screen pops up.)\n\nIf you want me to fix that, please provide ogla.log from the crash, and run this thing:http:\/\/orbides.1gb.ru\/orbf\/glgr_test.zipPosting the glgr.txt please.OGLA works under a bare-bones OpenGL software renderer i made for my OS, so some old GPU must be at least basically supported.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.589696512Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-22T20:43:16+0000",
        "id": "e74e248e9559f2e66fa78d3b653a2037",
        "post_id": "post-213879",
        "text": "SPACE.com: \"Space Shuttle Discovery Repaired for Final Voyage\".NASASpaceFlight: \"NASA Reviews Beta Angle Constraints for STS-133 Launch Date Options\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.872700416Z",
        "author": "orb",
        "date": "2010-09-06T15:55:41+0100",
        "id": "ed79257ce0e66ad27c2900ca3a939fe4",
        "post_id": "post-213708",
        "text": "NASASpaceFlight:SSP Begins Review of End State Requirements for Orbiter Discovery:With orbiter Discovery\u2019s final move from her Orbiter Processing Facility (OPF) to the VAB for mating with an External Tank\/Solid Rocket Booster stack scheduled for early Wednesday morning, preparations for the veteran orbiter and fleet leader\u2019s post-last flight flow inside OPF-3 at the Kennedy Space Center have begun with an official review of the End State Requirements for OV-103....\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.75881344Z",
        "author": "Warped",
        "date": "2010-06-03T23:23:08+0100",
        "id": "7c39e93f07847d9c75294ea16b4f0cea",
        "post_id": "post-227756",
        "text": "woo482 said:This page:http:\/\/stableit.org\/torrent\/landsat\/you could have easily found it by either searching or checking the \"Addons\" page by the way.\n\nI checked but I couldn't find it there either.EDITok, I'm downloading it now. I didn't wan't to get into torrents, but I see that the website has direct downloads. Thanks!:thumbup:",
        "thread_id": 14567
    },
    {
        "@timestamp": "2023-09-14T07:12:58.592780544Z",
        "author": "N_Molson",
        "date": "2010-12-03T19:04:40+0000",
        "id": "07ca58ab5e94b9d32f3e62c043f2970b",
        "post_id": "post-213902",
        "text": "From SpaceflightNow :A rollback to the Vehicle Assembly Building for tank inspections is not part of the current testing scenario being planned.\n\nInteresting, I guess it would be risky to disassemble the whole stack...",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.881121024Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-30T19:31:47+0100",
        "id": "4ee2580ecfe7e9c5d82d00af617edde9",
        "post_id": "post-213780",
        "text": "NASA TV Video: Discovery Launch on STS-133 Mission Now Targeted for Wednesday.\u200b",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.911296Z",
        "author": "rodion_herrera",
        "date": "2010-06-05T04:20:49+0100",
        "id": "dccd01a522d121d0a9d066b9a5898da8",
        "post_id": "post-227859",
        "text": "Oops, looks like I came in late...here's Anthony's video:http:\/\/jupiter.samba.org\/jupiter\/20100603-203129-impact\/jupiter-fireball-20100603.avi-RODION",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:12:58.613325312Z",
        "author": "orb",
        "date": "2011-01-04T04:04:48+0000",
        "id": "f974baa1e03f789944d7a88acf4d78f3",
        "post_id": "post-213952",
        "text": "NASASpaceFlight:ET-137 stringers to be modified \u2013 LO2 flange foam liberation assessed:NASA managers have made a key decision to modify 34 stringers on the LO2 flange area of the tank \u2013 following the observation of several cracks around its circumference. The radius block modification is designed to mitigate potential foam liberations from the flange, an incident that has never been seen before via flight history.{...}\n\nSpaceflight Now:Shuttle engineers consider beefing up all tank 'stringers'\/ CBS News Space:Engineers consider beefing up all external tank 'stringers'.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.801524224Z",
        "author": "Dambuster",
        "date": "2010-03-29T22:28:04+0100",
        "id": "cc9c4f84877a22eff9a2568c0c127655",
        "post_id": "post-213014",
        "text": "I personally think your latest post (without the rudders) looks the coolest of them all!Also, not to pressure you, but IMO something that looks this amazing can only be done justice with a .dll...?But whatever, great work so far!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.002534912Z",
        "author": "Izack",
        "date": "2010-07-01T13:32:51+0100",
        "id": "9d25ec4aeb029783174a96452b4dc35b",
        "post_id": "post-227976",
        "text": "My printer isawesome. :beathead:My Voskhod might take a loooong time to upload, sorry.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.649390848Z",
        "author": "orb",
        "date": "2011-02-24T04:11:06+0000",
        "id": "eed2eece3eb135efe46b4846cdfdce88",
        "post_id": "post-214061",
        "text": "NASASpaceflight:STS-133: Discovery closing in on launch day \u2013 MEC investigation review:Engineers have successfully cleared all of Discovery\u2019s minor issues, allowing the veteran shuttle to head towards the upcoming key countdown milestones. While all eyes will be on her External Tank (ET-137) on Thursday, previous issues during November\u2019s countdown \u2013 such as the Main Engine Controller (MEC) problem \u2013 have not reoccurred.{...}\n\nCBS News Space:NASA managers 'go' for repaired shuttle Discovery's final launch.Spaceflight Now:Shuttle Discovery poised on eve of her final spaceflightDiscovery poised for final liftoff(PHOTO GALLERY)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.0620288Z",
        "author": "Kaito",
        "date": "2010-03-25T21:50:08+0000",
        "id": "46780468ea8642087777b50d73405936",
        "post_id": "post-213537",
        "text": "Congrats!Shuttle is fairly hard to get into orbit. Now that you can putitinto orbit, you can put most anything into orbit around any planet:pCongrats on the drivers permit too!",
        "thread_id": 13587
    },
    {
        "@timestamp": "2023-09-14T07:13:12.649027072Z",
        "author": "Artlav",
        "date": "2010-06-08T05:17:56+0100",
        "id": "f0845e16b0ce10d73f98270ec9886aa7",
        "post_id": "post-228827",
        "text": "Important note:If you run scenarios with OGLA vessels (Delatglider!) in normal Orbiter you will get an OGLA wrong loading notice (or it will appear tohang upif in full-screen mode). This could be disabled from OGLA settings (\"Check NG\"), or in cfg file (Check_for_NG=0)",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:57.797415168Z",
        "author": "NuttyPro67",
        "date": "2010-09-23T22:37:17+0100",
        "id": "a1e3d229310220204a341dcf4b23d129",
        "post_id": "post-213425",
        "text": "Looks awsome, Moach! Gosh, its looking like its time for another WIP release. :shifty: Riiiighhht?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.776250624Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-06T23:13:09+0000",
        "id": "55728a065e967c26715966c8a8f5a6d3",
        "post_id": "post-214239",
        "text": "Two great FD-10 highlights videos from NASA, which include some great shots of PMM outfitting, HTV-2 trash loading, stowage reconfig, CDRA & OGS maintenance, and the COL1F2 ZSR transfer!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.731188224Z",
        "author": "fausto",
        "date": "2010-08-06T00:15:24+0100",
        "id": "2c725b29b63354b57e49b1285b37cad8",
        "post_id": "post-227696",
        "text": "SSI Mission 3: Connection A Module + Cargo Docking Module.. the \"Ercole\" Tug performs final docking operation..",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:57.800590336Z",
        "author": "jedidia",
        "date": "2010-10-17T14:58:12+0100",
        "id": "135afc8e64901908c8d5118dc97fdb9a",
        "post_id": "post-213447",
        "text": "yes, something in that area is definitely in the plans!\n\nJust make the materials luminous, that's the usual way to go.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.85010176Z",
        "author": "orb",
        "date": "2010-06-03T13:27:46+0100",
        "id": "eac099ca102a448bf8a659c22170ea0f",
        "post_id": "post-213129",
        "text": "MeDiCS said:EDIT: On second thought, you'll also need MSVC 2005 redist. Google it if you don't have Orbiter BETA (it comes with it). Or MSVC 2008 redist...\n\nNeither MSVC2005 nor MSVC2008 redistributable packages contain files that are needed:orb said:It needs MSPDB80.DLL, MSVPD90D.dll and MSVCR90D.dll libraries.\n\nThey are a part of Visual Studio 2008 \/ Visual C++ 2008.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.518078976Z",
        "author": "Loru",
        "date": "2014-03-30T12:58:26+0100",
        "id": "18b4469617f7968b48b1e2d59e54f2ad",
        "post_id": "post-228537",
        "text": "2 spacecraft from\"Pan Kleks w kosmosie\". Polish-Czechoslovakian sci-fi-family-adventure production from 1988.Voltan 2and Argo 14-17",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:12:57.896305408Z",
        "author": "agentgonzo",
        "date": "2008-05-07T19:10:27+0100",
        "id": "226088e500cddd8bc2b3841f4075f858",
        "post_id": "post-64771",
        "text": "An off-plane transfer from ISS to the moon is VERY inefficient. The best thing to do in that situation is to do a burn to raise your Apogee a lot (to lunar distance or part way there, but definitely above 100,000km or so). Then, when you reach apogee, do your plane change burn there. It's much more efficient.",
        "thread_id": 1358
    },
    {
        "@timestamp": "2023-09-14T07:12:58.763948544Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-29T21:21:38+0100",
        "id": "e1d5fad3b24d3169c71b78d6944919ce",
        "post_id": "post-213680",
        "text": "NASASpaceFlight: \"Engineers find a flexible solution for Discovery's S-Band antenna cable\".The Official Robonaut 2 Twitter Account said:11 days til I leave for Kennedy Space Center. 96 days til I leave for space! I can't wait! It's been a whirlwind to get ready.\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.259005696Z",
        "author": "Donamy",
        "date": "2010-03-26T19:33:07+0000",
        "id": "0468f150cd4fe7eda375dbf5dd029f59",
        "post_id": "post-213582",
        "text": "Well, since you said all input.It's been along time since I used max, but you would have a much easier time of it with AC3D. Sorry !",
        "thread_id": 13594
    },
    {
        "@timestamp": "2023-09-14T07:13:12.2128576Z",
        "author": "Andy44",
        "date": "2010-06-15T01:38:33+0100",
        "id": "6be7ecd9b1df1268e1ba7ccc9c195b34",
        "post_id": "post-228217",
        "text": "I was thinking the same thing. It's as much a scenery project as a building project.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:12:58.875654912Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-24T05:52:39+0100",
        "id": "14bb95bcf2ea13b31c313d3ef36470f5",
        "post_id": "post-213731",
        "text": "tblaxland said:I just spotted this awesome rollout photo on APOD:\n\nSince we're doing rollout photos, check out this one!Hi-res version.This is just beautiful, it's my new desktop background! :thumbup:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.339263232Z",
        "author": "Ghostrider",
        "date": "2010-06-06T11:30:22+0100",
        "id": "837737b2122420dcfa79b925d1469268",
        "post_id": "post-228315",
        "text": "AirSimming said:There is a little bit too much information one can get these days. As somebody wrote in the Falcon 9 thread: it is so simple to just google a ships name and find out the owner and maybe more information just within seconds. We truly live in the future already. And I refuse to participate in such a kind of information society as much as possible related to my person and privacy.\n\nWhat's the problem? That information is publicly available. It's like complaining because from a picture taken on the street you can see a plate number and find out the address and number of that person. If you don't want it to be available, you have to blacklist it. The difference from before-the-Matrix and now is that you can now do a search far more easily, while once it would take you some phone calls and visits to offices, and probably you would be put off by the sheer boredom of it.If you don't want information about you disseminated, you don't disseminate it. Now, where Facebook is a real offender is that someone can tag you in a picture even if you're not on FB, and that's bad. There are laws on protection of private data (usually ignored by large enough companies) but sooner or later someone will disseminate too much stuff on Someone High Enough of, and then There Will Be A Law and People Will Pay (TM).",
        "thread_id": 14599
    },
    {
        "@timestamp": "2023-09-14T07:12:58.661018624Z",
        "author": "blixel",
        "date": "2011-02-25T04:37:23+0000",
        "id": "11050cc054b01e49c0ff468f7b32cfc8",
        "post_id": "post-214131",
        "text": "deltawing777 said:You could of sat there and watched it on your channel 9 but instead recorded it for all of us here at O-F. Very cool! Thank you for sharing :tiphat:\n\nhehe ... well the thing is, I can always watch the recorded replay of the launch (and from a variety of angles.) But you only have one opportunity to go outside and see it live and in person.Here are a couple other videos I took from past launches. (Quality isn't that great. But in these videos, I drove over to the coast to get a closer view.) Cloud coverage is the biggest pain in the neck!STS-123 Space Shuttle Endeavour. March 11, 2008STS-92 Space Shuttle Discovery. October 11, 2000. You can hear the acoustic rumble pretty well in this video.[ame=\"http:\/\/www.youtube.com\/watch?v=PVz7-pVmBd8\"]YouTube - Amateur video of STS-92 Space Shuttle Discovery. October 11, 2000[\/ame]",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.8776512Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-12T22:50:55+0100",
        "id": "5d6803765000c0cc9833a65cd74b2d51",
        "post_id": "post-213749",
        "text": "NASASpaceFlight: \"NASA Discusses STS-133 Mission Timeline Requirements And Guidelines\".---------- Post added at 10:17 PM ---------- Previous post was at 01:47 PM ----------Spaceflight Now: \"Payloads loaded aboard shuttle Discovery for launch\".---------- Post added 12th Oct 2010 at 09:28 PM ---------- Previous post was 11th Oct 2010 at 10:17 PM ----------SpaceRef: \"Inside the Firing Room with the Space Shuttle Launch Director\".Florida Today's \"The Flame Trench\" Blog: \"Discovery Crew Headed To KSC For Practice Countdown\".---------- Post added at 10:50 PM ---------- Previous post was at 09:28 PM ----------Spaceflight Now: \"Shuttle crew comes to town for practice countdown\".Florida Today's \"The Flame Trench\" Blog: \"Discovery Astronauts Arrive For Launch-Day Dress Rehearsal\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.428388096Z",
        "author": "Frost",
        "date": "2011-10-14T09:07:13+0100",
        "id": "9e0e6bb09321b70254ebc954b15103df",
        "post_id": "post-228446",
        "text": "I Like it. especially with your XR5 and XR2 platforms. you do some really nice stuff.:thumbup: If I could just apply interior textures and loose the door or simply slap the face of it onto a bigger building as not to have the exterior in the way. It's not just cut and paste, is it?:beathead:",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:12:58.74700288Z",
        "author": "N_Molson",
        "date": "2011-03-01T07:01:45+0000",
        "id": "0e07238fdb1888b06d6535ce58554715",
        "post_id": "post-214196",
        "text": "No cash, no pics !:p",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.8112512Z",
        "author": "Moach",
        "date": "2010-05-22T14:19:40+0100",
        "id": "08352a1dba183be6bb57383d105bcbf4",
        "post_id": "post-213100",
        "text": "i'm not gonna remove it... i'll add a switch in the panel for it, but it should be reduntant...i jist thought i'd switch it to 'v', for \"Visor\"... 'n' was for \"Nose cone\"... so it doesn't make much sense now...i too, like to bind keys to buttons on my x52, i'm not gonna leave this out...but i reckon some switches will not have redundant keys... as is the case for the center MFD, which is only accessible via mouse...",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.617358848Z",
        "author": "communist",
        "date": "2010-06-08T00:22:06+0100",
        "id": "7dad6ca884541d399f7fbf7016bbd1b3",
        "post_id": "post-228653",
        "text": "YESSSSSSSSSSHAIL:probe:thank you martin for orbiter 2010",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.773002496Z",
        "author": "orb",
        "date": "2011-03-03T09:50:55+0000",
        "id": "73c4895991f0f4588af4176a747a56a5",
        "post_id": "post-214219",
        "text": "FD7 videosNASAtelevision:Flight Day 7 Highlights - Bowen, Drew Back Outside on Flight Day 7:Flight Day 7 HighlightsFD7 Mission Status Briefing - Mission Team Pleased with Progress:FD7 Mission Status BriefingSpaceflight Now:Managers pleased with progress of the missionRevision E of NASA TV schedule for STS-133 mission(PDF)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.221725184Z",
        "author": "Chub777",
        "date": "2010-03-26T10:07:49+0000",
        "id": "4b31bd82f70dca724b3ffea79ff21397",
        "post_id": "post-213571",
        "text": "I have recently downloaded an add-on. It has the CEV on Ares 1. About a few seconds when the sides and the escape tower are jettisioned Orbiter crashes. Here's the log:Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (ATI Radeon HD 4350)\n==> Direct3D T&L HAL (ATI Radeon HD 4350)\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule EnergyConfigurator.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\nModule BombMFD.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 32 bit\nRender device: Fullscreen 1024 x 768\nDevice has hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\n>>> ERROR: Missing texture: cev-white.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: cev-white.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: cev-white.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: CEV-Orion\\AresI_1ststage_SRB5_rec.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: CEV-Orion\\AresI_1ststage_SRBbottom.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: CEV-Orion\\AresI_1ststage_SRB4_side.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: CEV-Orion\\AresI_1ststage_SRB5_rec0.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: CEV-Orion\\AresI_IN.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: AresI_LOGO_Agency.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: AresI_Misc1.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render stateIt also happens when I go from cockpit view to outside view (global frame). I have also run the scenario before and it didn't crash. What's the problem with this? Thanks!~Chub777",
        "thread_id": 13593
    },
    {
        "@timestamp": "2023-09-14T07:12:58.624453376Z",
        "author": "Fabri91",
        "date": "2011-02-11T08:34:31+0000",
        "id": "775618c5b72522bd2bbb69dbc7fae6ee",
        "post_id": "post-214020",
        "text": "Hope this really gets approved, the \"old\" pictures of the Orbiter docked to MIR were some of the best of the shuttle!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.808440832Z",
        "author": "Moach",
        "date": "2010-05-13T23:40:41+0100",
        "id": "05beb7d78533e8de228a59bf4a196536",
        "post_id": "post-213071",
        "text": "yeah, bio-fuel is looking pretty sweet for powering my engines, and without all that bulk needed for LH2... which again, makes for less drag and even more reduced fuel chugging...i tried today but couldn't make a concorde-like nose look as cool as i had hoped... kinda looks like a duck, and throws off the visual balance too much...i'll try again tomorrow, or when i have some time to do it more patiently... but i'm starting to think it's not gonna be easy to get it looking right...so is this something you'd wanna see or is it just \"meh\"?,'cause its looking rather inconvenient to have to scrap it later...would be very cool... flying with the nose down in orbit, putting the visor up for scram flight and reentry... would be a lot more realistic, with a hypersonic-worthy look to itbut, on the other hand, it's a handful re-design of the nose section, and will make it impossible to nose-dock like the DG does, leaving us to do it shuttle-styleplease pitch in, i don't wanna have to go back on this one...now... as for coding... i'm having some trouble changing the font used for outputting text onto the dynamic textures... i can write and draw some stuff... but i can't compile if i try to instantiate GDI brushes and fonts...any advice on this? should i ditch GDI and try using DirectDraw instead? is that even possible?---------- Post added at 07:40 PM ---------- Previous post was at 07:22 PM ----------well... a brief research learned me that the only reason for concorde's droop-nose, is to improve the pilots' visiblity during high AoA... not as much about aerodynamics as i hoped...so something like that wouldn't make much sense in a ship like the G42... being it already has great cockpit visilbility....yet, i still think it's windshield does look a tad unpropected... i believe some sort of visor could extend from the top of the nose, then we could not only secure the windshield, but also create a more streamlined profile with a wee bit longer, pointier nose...this seems like something a bit more possible... maybe it could work...",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.679807744Z",
        "author": "David413",
        "date": "2010-06-09T23:27:51+0100",
        "id": "aaaf5efc25a2ea3cb0c9297dfe759c78",
        "post_id": "post-229054",
        "text": "Urwumpe said:Well, no problem then.I am optimist, the development cycles of Orbiter have become long enough for you to change your mind about 2010 one day in the distant future.:cheers:\n\nGood point, by the time the next version of Orbiter is released at the present rate, I hope to be retired doing a little teaching and working on software projects exclusively. :thumbup:",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:12:58.761519104Z",
        "author": "Donamy",
        "date": "2011-03-02T01:59:02+0000",
        "id": "2a633466d7dbdcc780b58f9017bd45a7",
        "post_id": "post-214213",
        "text": "Talk about spoiling the view. :blink:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.941112064Z",
        "author": "orbitingpluto",
        "date": "2010-08-04T14:39:48+0100",
        "id": "ebdd79d2f877f307bd5d8c369aef00e1",
        "post_id": "post-228043",
        "text": "Damn this thread was a long read. River Crab, the babershop quartet tips their hats to your mighty work!:tiphat::tiphat::tiphat::tiphat:As to personifying spacecraft, I have some opinions on the DGIV. She should intensely care for the crew by worrying for the cabin conditions, like if is too hot or cold and if the oxygen percentage is alright. And of course she is willing to blow herself half up to (hopefully) give the crew a chance to survive, unlike R2(XR2 that is). Being on the ball enough(or however autopilots affect personality) to aid her captain to orbit and bring him back down if his reentry skills are up to par should be part of how she acts; I don't do anthropomorphizing enough:)lol:)to really be sure as how to do that.As to the whole docking thing, what if if R2 and D4 were stuck with one on the the others head? The top of it, so no weird looks from the sane parts of the forums. It kills the kissing bit, but instead of romance we could see some comedy.This is bit farther out than most of this thread, but would somebody draw Gemini? Its the little craft that could and its been my favorite real-life spaceship since I started reading about it. If it does get drawn, could it be drawn so that she can use the paraglider(meaning she can look down as she descends,kinda opposite of the way River Crab drew the STS orbiter). As to how she would look, the nose could be some sort of hat, the equipment adapter(white thingy behind the capsule) could be a skirt, and as for the capsule it could look like a one piece swimsuit. The windows could be worked in as wing-like things on her back.:uhh:You know what, I may have just made the craziest post this thread has seen yet.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.061713664Z",
        "author": "Foofoo14",
        "date": "2010-03-25T21:34:26+0000",
        "id": "e3028f91471d9f28f86759ad8299bbc4",
        "post_id": "post-213536",
        "text": "yesterday was the first time i got the deltaglider into orbit, and today i got the shuttle into orbit.That and i just passed the written test for driver's school.17 in a few weeks then I'll have my permit.",
        "thread_id": 13587
    },
    {
        "@timestamp": "2023-09-14T07:13:12.631989248Z",
        "author": "wehaveaproblem",
        "date": "2010-06-13T16:24:33+0100",
        "id": "bc50f289feb5e661abc7077931216591",
        "post_id": "post-228769",
        "text": "Oh sweeet, I love not having any set release dates, such a pleasant suprise!Thank you mr martins, sir, I'm loving the feel of this latest release, your efforts are greatly appreciated as always. Thanks too of course to all those who helped bring it to fruition.It's certainly a good motivator for me to press on with WIN:Ascensuion Ultra!Huzzah and suchly.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.585337856Z",
        "author": "IronRain",
        "date": "2010-11-09T14:25:13+0000",
        "id": "6ae8cf2688665342a4b28409d22ee5b2",
        "post_id": "post-213842",
        "text": "Technicians will disconnect ordnances today in order to disconnect Discovery's ground umbilical carrier place, or GUCP.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.2220928Z",
        "author": "Woo482",
        "date": "2010-03-26T16:42:27+0000",
        "id": "797e11c60af7b4b317e900a3c522c76e",
        "post_id": "post-213573",
        "text": "The missing textures wouldn't cause a crash, have you tried disabling modules to see if it works after that ?",
        "thread_id": 13593
    },
    {
        "@timestamp": "2023-09-14T07:13:12.662577152Z",
        "author": "cinder1992",
        "date": "2010-08-14T22:17:40+0100",
        "id": "f8aee801db1f00f016a62ed301fce26a",
        "post_id": "post-228936",
        "text": "whoops, sorry about that Lingofreak, I edited that post to avoid potential ban (it could be misinterpreted).OGLA light would just be a striped down OGLA, so that older computers and linux users can run orbiter with decent frame-rates.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.61455488Z",
        "author": "orb",
        "date": "2011-01-07T10:45:02+0000",
        "id": "a4bf64ffff5d2f30e9e6fdd0c2897095",
        "post_id": "post-213962",
        "text": "Spaceflight Now:Shuttle Discovery launch delayed to late February\/ CBS News Space:NASA rules out early February launch for shuttle Discovery:{...}Additional meetings are planned next week to review progress with already-ordered crack repairs, potential work to beef up other structural ribs, or stringers, in the external tank and the results of an on-going analysis into the root cause of the eight cracks discovered to date. A new target launch date is expected after a program requirements control board meeting Jan. 13 at the Johnson Space Center in Houston.The next shuttle launch window, the one NASA managers ruled out Thursday, opens Feb. 3 and closes Feb. 10. The next window after that opens Feb. 27 and closes March 6.The opening of the late-February window is based on plans by the European Space Agency to launch an unmanned cargo ship Feb. 15 to deliver critical supplies to the International Space Station. The normal flight plan calls for ESA's Automated Transfer Vehicle to dock with the lab complex on Feb. 26, clearing the way for Discovery to take off the next day.If the ATV rendezvous profile can be compressed, it may be possible to launch Discovery a few days ahead of Feb. 27.{...}\n\nSPACE.com:NASA Delays Launch of Shuttle Discovery Again for More Repairs.Florida Today:Tank troubles adding to delay.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.347276288Z",
        "author": "NOMAD",
        "date": "2010-03-27T14:26:32+0000",
        "id": "12cd01d494c8af9323d56faf5eb75ba4",
        "post_id": "post-213616",
        "text": "Once I played the delta mission mod and tried to launch the Phoenix toMars.When the third stage burn out,I noticed that the delta V doesn't closeto zero,the remaining delta V was about 190m\/s,which means that I didn'thave enough fuel to make course correction burn! Therefore,when should Istop the 2nd stage burning and start the 3rd stage burning? To make aaccurate burn ,what should I do?Thanks.",
        "thread_id": 13599
    },
    {
        "@timestamp": "2023-09-14T07:13:12.679463168Z",
        "author": "Urwumpe",
        "date": "2010-06-09T22:48:50+0100",
        "id": "00ae80452e84d56a3a5446e0461a10f2",
        "post_id": "post-229051",
        "text": "Can't be a too large change... the model mostly added the exosphere drag.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:12:58.616888576Z",
        "author": "N_Molson",
        "date": "2011-01-17T16:16:14+0000",
        "id": "5e16d010c5d1bc443f9ae252fdbe2f7c",
        "post_id": "post-213982",
        "text": "Tornado heading straight for KSC and LC complex.\n\nWhat's next ? A tsunami, an earthquake, then a meteor shower on the VAB ?! :uhh:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.807276544Z",
        "author": "T.Neo",
        "date": "2010-05-08T11:36:31+0100",
        "id": "2de4c5fc94ed453d6506847c475cf1d0",
        "post_id": "post-213060",
        "text": "Perhaps slush hydrogen instead?Or perhaps Metastable Metallic Hydrogen... :hmm:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.857741312Z",
        "author": "Urwumpe",
        "date": "2010-06-04T11:37:44+0100",
        "id": "17594937fd913c8a67cafd41fe8781d4",
        "post_id": "post-227785",
        "text": "I managed to do the same on the way to Saturn, it is painful...I wish IMFD would have a GPWS included.",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:12:58.7798656Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-08T23:44:31+0000",
        "id": "1d004d0c2d399fe32c89bafd93251fc8",
        "post_id": "post-214254",
        "text": "My personal pick ofstunningflyaround images! Check out the views of HTV-2 and ATV-2 - just breathtaking! :thumbup:Hi-res version.Hi-res version.Hi-res version.Hi-res version.Hi-res version.Hi-res version.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.593933568Z",
        "author": "orb",
        "date": "2010-12-13T17:50:13+0000",
        "id": "f3ebf95ec0f48353517baa85c66ae52f",
        "post_id": "post-213913",
        "text": "NASA has postponed shuttle Discovery's fueling test by two days (the test has been rescheduled for Friday, Dec. 17, 2010) because of the cold and windy weather.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.26529408Z",
        "author": "Xyon",
        "date": "2010-06-05T13:26:54+0100",
        "id": "eb6d9716470889cf7293b2991646947b",
        "post_id": "post-228243",
        "text": "You might try this:http:\/\/www.orbiter-forum.com\/showthread.php?t=16008The search function is your friend. There have been a lot of threads on this subject.Nevertheless,:welcome:to the forums, since I haven't seen you before.",
        "thread_id": 14589
    },
    {
        "@timestamp": "2023-09-14T07:12:57.724696832Z",
        "author": "Moach",
        "date": "2010-08-27T20:23:30+0100",
        "id": "830e136751d16b8a289bed146f9ac3af",
        "post_id": "post-213387",
        "text": "T.Neo said:Actually the LIDS is the newest design (...)\n\ntrue! - i realised that shortly after posting :facepalm:... either way, they're still not compatiblethanks for the PMA diagram - i'll have a closer look at it later on :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.628096512Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-21T22:19:20+0000",
        "id": "5ffc57d7890bd55ea38926c1296e35ae",
        "post_id": "post-214052",
        "text": "Donamy said:Awesome Pete ! Let me know, if you ever want any Orbiter ISS screen shots. :hello:\n\nOh, I'd love those anytime, you know that! :lol:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.417448448Z",
        "author": "ryan",
        "date": "2008-05-16T07:46:18+0100",
        "id": "eeb91d65f448be094e0fc00473276130",
        "post_id": "post-65758",
        "text": "and now we wait and wait and wait and wait, sometimes Saturn mission irratate me.",
        "thread_id": 1462
    },
    {
        "@timestamp": "2023-09-14T07:12:57.79977728Z",
        "author": "Dman1410",
        "date": "2010-10-08T16:01:42+0100",
        "id": "8b73481a416acb6aae49a0230404cc65",
        "post_id": "post-213440",
        "text": "i downloaded the wip extracted it to orbiter, but when i load up the scenario there is no ship just nothing orbiter says its there but theres no mesh no engines, cant even make it move, its invisible",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.88217344Z",
        "author": "orb",
        "date": "2010-11-02T19:09:58+0000",
        "id": "af6f7568acbd61d20b130dea2940bccf",
        "post_id": "post-213791",
        "text": "CBS News Space:Engineers troubleshoot shuttle electrical glitch.Spaceflight Now:Shuttle engine controller glitch being assessed:Engineers readying the shuttle Discovery for launch Wednesday on a space station resupply mission are troubleshooting an apparent electrical problem with circuitry associated with a backup main engine computer.Engineers said earlier Tuesday the problem had been resolved, but another glitch in the system raised concerns and additional troubleshooting was ordered....\n\n---------- Post added at 20:09 ---------- Previous post was at 18:51 ----------Check this giga-panoramic image of STS-133 on the pad -GigaPan Image:Space Shuttle Discovery on Launch Pad 39A.\u200b",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.808114688Z",
        "author": "Zachstar",
        "date": "2010-05-13T21:11:00+0100",
        "id": "1a307a8dcc76c4bcc1fd77027844e50b",
        "post_id": "post-213069",
        "text": "Politics are very important if you want this to be anywhere near future realistic. You cant just pull a Bush Jr and throw a lofty goal without delivering the funds and tech to support it. It ends up being canceled after the opposition gains power.And yes I hear a great deal about Brazil and biofuels. Tho not too too much about algae oil. No big deal tho. By then most of the JP fuel produced would likely be through algae or bacteria anyway.But say it just used normal JP fuel. You charge such and such per ticket. But if fuel skyrockets due to an attack on a pipeline or demand grows or even speculation... You will have to charge more per ticket more per pallet of cargo etc... This means less customers and bigger chance of reduced flights or even cancellation. It happened to the Concorde it can happen to this.Algae oil is way more versatile however. Your main production would be from algae that feast on organic stuff such as crap that remains from harvesting sugar or corn or even easy to grow crap and even pay people to gather crap that takes over areas (Kudzu in the US can be handled similarly) Secondary production would be algae that is grown in bioreators or ponds that suck in CO2 to meet carbon credit or whatever targets.Much more important tho is that Algae oil is clean. Superior JP fuel is important if you want those engines to be economical.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.63039872Z",
        "author": "Izack",
        "date": "2010-06-09T23:20:26+0100",
        "id": "deca53ee7da31e4982de8c9b0b947402",
        "post_id": "post-228756",
        "text": "Tex said:Hehe, with the exception of Orbiter sound and the super highres earth, moon, and mars - I don't have any other addons installed. I'm enjoying flying the default delta glider and shuttle again.:)\n\nI know what you mean. It's somehow like playing Orbiter for the first time all over again.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.900731648Z",
        "author": "T.Neo",
        "date": "2010-12-07T22:20:19+0000",
        "id": "0dfd07be0d23fe879ba5ea9f2c21e390",
        "post_id": "post-214323",
        "text": "Density problem correctedPrevious density errors have been corrected.To all those that do not wish to re-download the entire file, a patch is provided here.Place in your config file; this file will replace the earlier \"Mu Arae\" folder.Cheers.:cheers:",
        "thread_id": 13606
    },
    {
        "@timestamp": "2023-09-14T07:13:12.265750016Z",
        "author": "Xyon",
        "date": "2010-06-05T14:01:04+0100",
        "id": "7b6bd0653ed4799331fe8749d27ecd48",
        "post_id": "post-228245",
        "text": "To be fair, actually, I only found that one by searching \"invisible ship docking\" or something similar - which I knew because I'd already seen the thread.:p",
        "thread_id": 14589
    },
    {
        "@timestamp": "2023-09-14T07:12:57.85221376Z",
        "author": "Rach",
        "date": "2010-06-25T01:04:55+0100",
        "id": "394bf57039983481dd345de6f14e71da",
        "post_id": "post-213145",
        "text": "x3 :hail:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.660868608Z",
        "author": "Dambuster",
        "date": "2011-02-25T03:00:31+0000",
        "id": "8ea52060a18f51b01078fdce6b2354d6",
        "post_id": "post-214130",
        "text": "This is depressing...first Concorde retires, and now Space Shuttle will retire. Soon there won't be any beautiful aircraft left in the skies!:cry:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.273961216Z",
        "author": "Stargazer14",
        "date": "2010-06-05T15:19:33+0100",
        "id": "6061d3b47f367cd24bf39d6e47cfe01d",
        "post_id": "post-228249",
        "text": "I do not understand how to build a rocket with velcro rockets, can somebody shed some light on the subject?i looked at the premade rockets and scenarios but i can't figure out how to change the probe to say a DG, or any other ship.Thank you!",
        "thread_id": 14590
    },
    {
        "@timestamp": "2023-09-14T07:12:58.88600832Z",
        "author": "Kyle",
        "date": "2010-11-04T10:06:56+0000",
        "id": "92a15f3acd41f3c3c74100dff97da9fb",
        "post_id": "post-213814",
        "text": "This is screaming a scrub..UPDATE:LAUNCH SCRUBBED. NASA managers will meet tomorrow to decide to launch (much better chance tomorrow) New launch time will be 3:04 p.m EDT.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.803617792Z",
        "author": "Andy44",
        "date": "2010-04-02T22:28:40+0100",
        "id": "0dc9080d316f8fdcf018b39d53bd0689",
        "post_id": "post-213029",
        "text": "People are going to keep arguing with you about the inlet configuration until the cows come home. At some point you've just got to settle on it and press on with the development.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.856579584Z",
        "author": "bloodtoes",
        "date": "2010-06-04T02:32:04+0100",
        "id": "6cdbf4ec6b3bd86c78113dcb75b699f8",
        "post_id": "post-227778",
        "text": "A very unlikely thing has happened..I decided to make a quick trip to Mars and back. I wait for the window, launch, get into orbit, set up a flight plan, burn for orbit eject and off I go. I set up an initial time acceleration of 10000x to watch Earth fade away to a pale blue dot when WHAM!The XR2 is in pieces (well, spinning uncontrollably with flashing red text). Collision at some insane speed, maybe 15km\/s (it wasn't the most efficient flight plan, more of a \"get me there sooner than later\" plan;)). What happened? I managed to hit a bullseye.. right into the moon. Jim, I don't think we can recover from this one.I'm curious, does IMFD take this sort of thing into consideration? Was it attempting to maybe give me a bit of a gravity boost from the moon (Does that make sense at all?) and maybe the slightest bit of error was enough to send me careening into it rather than around it?Given that I was launching more or less along the ecliptic that can decrease the odds a bit, but boy.. what really are the odds of this happening?Guess I should restart the trip, haha.",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:12:57.951086336Z",
        "author": "orb",
        "date": "2010-04-12T21:06:14+0100",
        "id": "cf94c06cfaca8957045c59120c01b50f",
        "post_id": "post-213469",
        "text": "Arianespace sets up a Task Force and conducts a Quality Audit.",
        "thread_id": 13581
    },
    {
        "@timestamp": "2023-09-14T07:12:58.629261056Z",
        "author": "IronRain",
        "date": "2011-02-23T17:04:36+0000",
        "id": "531fa3bae40d22f26fcd350ea7e09107",
        "post_id": "post-214058",
        "text": "Pretty awesome video of the training in the STA (Shuttle Training Aircraft):[ame=\"http:\/\/www.youtube.com\/watch?v=vOixniKV-vs&feature=feedu\"]YouTube - STS-133 Shuttle Training Aircraft (STA)[\/ame]",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.093885696Z",
        "author": "jinglesassy",
        "date": "2010-03-25T23:23:12+0000",
        "id": "9248e105013a7d66ac4a7cc58484a5d2",
        "post_id": "post-213544",
        "text": "It will be a .dll vessel so spacecraft 3 way wont work",
        "thread_id": 13588
    },
    {
        "@timestamp": "2023-09-14T07:12:58.66125056Z",
        "author": "orb",
        "date": "2011-02-25T05:45:14+0000",
        "id": "0370b95463c9642c2eba02a4d3568310",
        "post_id": "post-214133",
        "text": "The official videos released at YouTube by NASATelevision:Discovery's Last Ride:Replay of the launchDiscovery Continues Journey to ISS:Post-launch news conference",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.344589824Z",
        "author": "Bj",
        "date": "2007-11-19T04:43:26+0000",
        "id": "e5d841e5dc7ce246e8c073118ff784b0",
        "post_id": "post-12361",
        "text": "computerex said:Guys, if we keep creating new threads everytime M6 is down we will flood the entire forum... Please avoid creating new threads, and use existing ones.\n\n:speakcool::cheers:",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:13:12.445590784Z",
        "author": "n122vu",
        "date": "2010-06-09T01:17:28+0100",
        "id": "5fbee7771e8327bd66069a6fef029f4e",
        "post_id": "post-228467",
        "text": "I've discovered it only occurs if I manually jettison the fairing before either\/both the 1st stage or the \"pseudo-booster\" glider uses on his Falcon 9 are jettisoned.Again, this is glider's ini file and I am using it for testing purposes only. I simply changed the directory of the fairing mesh location to match where I had put my mesh.INI file:Code:[MISC]\ncog=3\nTelemetry=0\n\n[TEXTURE_LIST]\nTEX_1=Merlin-1C_exhaust\nTEX_2=Kestrel_exhaust\n\n[PARTICLESTREAM_1]\nNAME=stg1_contrail\nSRCSIZE=6.\nSRCRATE=200\nV0=150.0\nSRCSPREAD=0.1\nLIFETIME=6.\nGROWTHRATE=2.5\nATMSLOWDOWN=0.5\nLTYPE=DIFFUSE\nLEVELMAP=LVL_PSQRT\nLMIN=0.85\nLMAX=1.\nATMSMAP=ATM_PLOG\nAMIN=0.015\nAMAX=0.6\nTEX=Contrail_01\n\n[PARTICLESTREAM_2]\nNAME=1st_stg_flame\nSRCSIZE=1.47\nSRCRATE=1000\nV0=300.0\nSRCSPREAD=0.01\nLIFETIME=0.15\nGROWTHRATE=-2.5\nATMSLOWDOWN=2.0\nLTYPE=EMISSIVE\nLEVELMAP=LVL_PSQRT\nLMIN=0\nLMAX=0.1\nATMSMAP=ATM_PLIN\nAMIN=-2\nAMAX=1\nTEX=Contrail_02\n\n[PARTICLESTREAM_3]\nNAME=2nd_stg_flame\nSRCSIZE=1.17\nSRCRATE=3500\nV0=500.0\nSRCSPREAD=0.01\nLIFETIME=0.01\nGROWTHRATE=-3\nATMSLOWDOWN=2.0\nLTYPE=EMISSIVE\nLEVELMAP=LVL_PSQRT\nLMIN=0\nLMAX=1\nATMSMAP=ATM_PLIN\nAMIN=-2\nAMAX=1\nTEX=contrail3\n\n[BOOSTER_1]\nN=1\nBurnDelay=0\nMeshName=\"SpaceX\\tr_box\"\noff=(0.,0.,0.)\nANGLE=0.\nHeight=34.72\nDiameter=3.6\nBurnTime=103\nEmptyMass=1.\nFuelMass=1.\nThrust=662579.\nENG_TEX=Merlin-1C_exhaust\neng_1=(0.,0.,-18.0)\neng_diameter=0.81\nENG_PSTREAM1=1st_stg_flame\nCURVE_1=(0,28.)\nCURVE_2=(30,76.)\nCURVE_3=(50,100.)\nCURVE_4=(110,100.)\nModule=\"SpaceX\\pseudo_booster\"\nspeed=(0.,0.,-2.)\nrot_speed=(0.,0.,0.0)\n\n[BOOSTER_2]\nN=1\nBurnDelay=0\nMeshName=\"SpaceX\\tr_box\"\noff=(0.,0.,0.)\nANGLE=0.\nHeight=34.72\nDiameter=3.6\nBurnTime=107\nEmptyMass=1.\nFuelMass=1.\nThrust=662579.\neng_1=(0.,0.,-40.)\neng_diameter=0.01\nENG_PSTREAM1=stg1_contrail\nCURVE_1=(0,28.)\nCURVE_2=(30,76.)\nCURVE_3=(50,100.)\nCURVE_4=(115,100.)\nModule=\"SpaceX\\pseudo_booster\"\nspeed=(0.,0.,-2.)\nrot_speed=(0.,0.,0.0)\n\n[STAGE_1]\nHeight=34.72\nDiameter=2.\nEmptyMass=14601.\nFuelMass=246780.\nThrust=4638053.\nBurnTime=125\noff=(0.,0.,0.)\nMeshName=\"SpaceX\\Falcon-9_1st_stg\"\neng_1=(-1.,1.,-18.)\neng_2=(0.,1.,-18.)\neng_3=(1.,1.,-18.)\neng_4=(-1.,0,-18.)\neng_5=(1.,0,-18.)\neng_6=(-1.,-1.,-18.)\neng_7=(0.,-1.,-18.)\neng_8=(1.,-1.,-18.)\nENG_TEX=Merlin-1C_exhaust\neng_diameter=0.81\nENG_PSTREAM1=1st_stg_flame\nspeed=(0.,0.,-4.)\nrot_speed=(0.,0.,0.0)\nModule=\"SpaceX\\Falcon-9_1st_stg\"\n\n[STAGE_2]\nMeshName=\"SpaceX\\Falcon-9_2nd_stg\"\nIGNITE_DELAY=3.\nDiameter=2.\nHeight=8.68\nEmptyMass=4897\nFuelMass=76728.0\nThrust=741042.\nBurnTime=345\noff=(0.,0.,19.)\neng_1=(0.,0,-6.6)\nENG_TEX=Kestrel_exhaust\neng_diameter=1.16\nENG_PSTREAM1=2nd_stg_flame\nPITCHTHRUST=200000\n\n[FAIRING]\nN=2\nMeshName=\"MyFalcon9\\Falcon9Fairing\"\nDiameter=5.2\nHeight=13.9\nangle=90.\noff=(0.,0.,31.5)\n\n[PAYLOAD_1]\noff=(0.,0.,32.5)\nspeed=(0.,0.,0.5)\nrot_speed=(0.,0.,0.)\nMeshName=\"SpaceX\\Falcon-9_payload\"\nModule=\"SpaceX\/Falcon-9_LEO_satellite\"\nname=\"PAYLOAD\"\nDiameter=4.8\nHeight=4.\nMass=11290.\nrender=0",
        "thread_id": 14628
    },
    {
        "@timestamp": "2023-09-14T07:12:58.781043712Z",
        "author": "N_Molson",
        "date": "2011-03-09T14:59:53+0000",
        "id": "7ea6a5ab2ed71fc16bdee181165344ce",
        "post_id": "post-214262",
        "text": "Discovery begins [its]herlast orbit:cry::hailprobe:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.873434112Z",
        "author": "orb",
        "date": "2010-09-10T18:22:47+0100",
        "id": "87650e1ab06d7f8660c9973ede0ff2d2",
        "post_id": "post-213712",
        "text": "Orbinaut Pete said:Thanks for looking after this thread, orb!:cheers:\n\nNo problem. :tiphat:Orbinaut Pete said:Some great photo galleries from Spaceflight Now that got missed\n\nThey didn't get missed, those pictures are on the second pages of the galleries I posted links to.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.627411712Z",
        "author": "jtiberius",
        "date": "2010-06-08T19:30:22+0100",
        "id": "f0164b4538a9534d849ba684f0937a2d",
        "post_id": "post-228731",
        "text": "Thank you very very much for the new Orbiter to all who are involved and especially to the founder Dr. Martin. Tuesday of course.:hail:I am using Orbiter for years well at least 6 years now. Its always a pleasureto go and play in space.:)congrats to allchristoph aka jtiberius",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.881378816Z",
        "author": "orb",
        "date": "2010-10-30T23:13:11+0100",
        "id": "70da28aa0c0b8bcdf95bd5e6ef72120e",
        "post_id": "post-213782",
        "text": "Servicing panel where couplings were replaced:Source: SpaceRef -Space Shuttle Discovery now set for Wednesday Launch.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.884856832Z",
        "author": "DaveS",
        "date": "2010-11-03T22:38:14+0000",
        "id": "fffbd668a68a15a5b432f47900bf9852",
        "post_id": "post-213804",
        "text": "The MMT met this afternoon and reviewed the problem with Main Engine Controller-3 (MEC-3) and decided to press on to the pre-tanking meeting tomorrow morning at 5:30am EDT.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.639117824Z",
        "author": "dbeachy1",
        "date": "2010-09-01T01:37:21+0100",
        "id": "612f8121a51b0905147db31c6a0e850d",
        "post_id": "post-228797",
        "text": "Orbiter 2010 P1-compatible versions releasedHi all,First, I want to congratulate Dr. Schweiger on getting the Orbiter 2010 P1 release out the door!:cheers:Second, the new XR versions for Orbiter 2010 P1 have been released. Due to internal core changes in Orbiter 2010 P1, all vessels that extend VESSEL3 (which the XRs do) had to be recompiled in order to run with the new P1 release. As such, these new XR versions will not run under the old Orbiter 2010: you canonlyrun them under the new Orbiter 2010 P1 release, and older XR versions cannot run under Orbiter 2010 P1.In addition to being compiled against the new Orbiter 2010 P1 libraries, additional changes include:* Added docking lights to all three XR vessels, including two sets of docking lights on the XR5: two forward lights and two dorsal lights next to the docking port. Docking lights are activated via the \"Nav light\" switch on the upper panel.* Added main and hover engine lighting effects. Note that lighting effects are relatively expensive (DX7 is limited to a maximum of eight hardware-accelerated lights as detailedhere), so an effort was made to minimize the lighting resources used:- No RCS jet lighting effects have been added for this release; they may be added in the next release.- The XR1 uses a single light source for its main engines since they are close together, plus three hover engine lights and two docking lights.- The XR2 uses two light sources for its main engines (one each), three hover engine lights, and two docking lights.- The XR5 uses two light sources for its main engines (one per each group of three), three hover engine lights (one per each hover engine set), and four docking lights (two forward and two dorsal).* Added a new configuration file parameter to optionally disable main and hover engine lighting effects:Code:#--------------------------------------------------------------------------\n# Enable or disable main and hover engine lighting effects.\n#\n# NOTE: if this effect is enabled, please make sure that \"Local light sources\" in the Orbiter launchpad's \n# \"Visual Effects\" tab is enabled as well; otherwise the effect will still be disabled.\n#\n# The default is 1 (enabled).\n#--------------------------------------------------------------------------\nEnableEngineLightingEffects = 1* Fixed XR5 bug where clicking \"Hold Altitude\" button in the glass generic cockpit view (accessed via F8) caused a CTD. [Reported by Iberville]* Updated the XR2 \"Docked at ISS\" scenario to have the NAV lights (and therefore, docking lights) turned on.* Fixed XR1 bug where the VC HUD mode and autopilot buttons did not show their initial state when the VC was first rendered. [Reported by Orb]\n\nA reminder: please make sure you enable the \"Local light sources\" effect in the \"Visual effects\" page of the Orbiter launchpad; otherwise you will not see the new lighting effects. (For screenshots, take a lookhere.) Special thanks to Orb and Woo482 for helping me test the XR 2010-P1 release candidate builds. :tiphat:As always, the new XR versions are available for download on my Web sitehere. The new versions are:XR1 1.7XR2 1.2XR5 1.4XRVesselCtrlDemo 1.2 (Developers: you will need to rebuild your XRVesselCtrlDemo applications using Orbiter 2010 P1 libraries.)Happy Orbiting!:)",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:12:58.593793536Z",
        "author": "orb",
        "date": "2010-12-10T08:59:02+0000",
        "id": "21602038e4b7aa9a471bb743559ab770",
        "post_id": "post-213911",
        "text": "NASASpaceFlight:STS-133: Pad work progressing for next week\u2019s instrumented Tanking Test:{...}The main focus for STS-133 continues on the preparations to conduct an instrumented Tanking Test next week. Known as S0037 operations, the current schedule points towards a Call To Stations (CTS) on Monday evening, ahead of the Wednesday test.\u201cS0037 ET Tanking Test: The team is working towards a tentative tanking test date of December 15. Call to Stations is planned for 2030 EST on Monday, December 13,\u201d noted the NTD, referencing the decision taken by managers at a Noon Board meeting this week \u2013 which approved a plan laid out by the Engineering Review Board (ERB).{...}\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.622707456Z",
        "author": "orb",
        "date": "2010-07-02T10:27:37+0100",
        "id": "e00e15301eedc09002575d04aaeb878c",
        "post_id": "post-213665",
        "text": "Spaceflight Now:Official launch dates targeted for remaining shuttles:The STS-133 slip was required to complete preparations of critical spares that will be launched in the Permanent Multi-Purpose Module, or PMM, including a pump package, a robotic test article known as \"Robonaut\" and a heat exchanger. Other hardware required for the Alpha Magnetic Spectrometer and spares for the station's life support system also were on tight schedules.Two Russian launches planned for October forced NASA to consider the Oct. 29 target. Then, during the review process, planners realized the target date was in conflict with an already scheduled air show and maintenance planned at the Air Force Range that provides tracking and telemetry support for all rockets launched from Florida. As a result, agency managers settled on Nov. 1.\n\nDocking with the International Space Station would be expected around 12:52 p.m. on Nov. 3.The PMM would be installed on Nov. 4, followed by spacewalks with Kopra and Drew on Nov. 5 and 7. Undocking would be targeted for 7:13 a.m. on Nov. 10 with landing back at the Kennedy Space Center on tap around 12 p.m. Friday, Nov. 12.\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.657777408Z",
        "author": "mc_",
        "date": "2010-06-14T17:05:53+0100",
        "id": "f2c97ad8af573a48f9eef05d98bd53cb",
        "post_id": "post-228895",
        "text": "\u0424\u0438\u043a\u0441 \u043f\u043e\u0433\u043b\u044e\u0447\u0435\u043dArtlav said:\u041d\u0443 \u0434\u0430, \u044d\u0442\u043e \u0447\u0442\u043e-\u0442\u043e \u043e\u0442 GDI \u0432\u0440\u043e\u0434\u0435, \u043d\u0435 \u0432\u0441\u0435\u0433\u0434\u0430 \u0443\u0434\u0430\u0451\u0442\u0441\u044f \u0432\u0437\u044f\u0442\u044c \u043f\u043e\u0432\u0435\u0440\u0445\u043d\u043e\u0441\u0442\u044c.\u041f\u0440\u043e txget - \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e \u043b\u0438 \u0442\u043e\u0447\u043d\u043e \u043f\u043e\u0439\u043c\u0430\u0442\u044c \u043c\u043e\u043c\u0435\u043d\u0442, \u043a\u043e\u0433\u0434\u0430 \u043e\u043d\u0438 \u043f\u043e\u044f\u0432\u043b\u044f\u044e\u0442\u0441\u044f?\u0414\u043e\u043b\u0436\u043d\u043e \u043d\u0430\u043a\u043e\u043f\u0438\u0442\u044c\u0441\u044f \u0432 \u0441\u0443\u043c\u043c\u0435 20 \u043e\u0448\u0438\u0431\u043e\u043a \u043f\u0440\u0435\u0436\u0434\u0435 \u0447\u0435\u043c \u0431\u0443\u0434\u0435\u0442 \u043f\u0440\u043e\u0438\u0437\u0432\u0435\u0434\u0451\u043d \u0432\u044b\u043b\u0435\u0442.\n\n\u041f\u0440\u0438 \u043f\u0435\u0440\u0435\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0438 2D-\u043f\u0430\u043d\u0435\u043b\u0435\u0439 \u043d\u0430 \u043d\u043e\u0432\u043e\u043c XR2 (\u0432\u0440\u043e\u0434\u0435 \u043a\u0430\u043a \u043f\u0440\u043e\u043f\u0430\u0442\u0447\u0435\u043d\u043e\u043c \u043f\u043e\u0434 \u041e\u0440\u0431\u0438\u0442\u0435\u0440 2010), \u043f\u0440\u0438\u0447\u0435\u043c \u043d\u0435 \u0432\u0441\u0435\u0433\u0434\u0430. \u0415\u0441\u043b\u0438 \u0433\u043b\u044e\u043a \u043f\u043e\u044f\u0432\u0438\u043b\u0441\u044f, \u043c\u043e\u0436\u043d\u043e \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0440\u0430\u0437 \u043f\u0435\u0440\u0435\u043a\u043b\u044e\u0447\u0438\u0442\u044c \u043f\u0430\u043d\u0435\u043b\u0438 \u0442\u0443\u0434\u0430-\u0441\u044e\u0434\u0430, \u0438 \u043e\u043d \u043f\u0440\u043e\u043f\u0430\u0434\u0435\u0442.\u041a\u0441\u0442\u0430\u0442\u0438, \u0435\u0449\u0435 \u0433\u043b\u044e\u043a\u0438:\u043d\u0435\u0442 \u0442\u0435\u043d\u0435\u0439. \u0412\u043e\u043e\u0431\u0449\u0435. \u041d\u0438 \u043d\u0430 \u043a\u0430\u043a\u0438\u0445 \u043d\u0430\u0441\u0442\u0440\u043e\u0439\u043a\u0430\u0445.\u0414\u0435\u043c\u043a\u0430 \u0441 \u043a\u0443\u0431\u0438\u043a\u043e\u043c \u0433\u043b\u044e\u0447\u0438\u0442 (\u043f\u044f\u0442\u043d\u0430 \u0441\u0432\u0435\u0442\u0430 \u043d\u0430 \u0431\u043e\u043a\u043e\u0432\u044b\u0445 \u0433\u0440\u0430\u043d\u044f\u0445, \u0442\u0443\u0442 \u0443\u0436\u0435 \u0432\u044b\u043a\u043b\u0430\u0434\u0432\u0430\u043b\u0438 \u0441\u043a\u0440\u0438\u043d)\u0442\u0435\u043a\u0441\u0442\u0443\u0440\u044b \u043f\u0440\u0438 \u0432\u0437\u0433\u043b\u044f\u0434\u0435 \u0441 \u043e\u0440\u0431\u0438\u0442\u044b \u043f\u0440\u043e\u0441\u0442\u043e \u0443\u0436\u0430\u0441\u043d\u044b, \u043f\u0440\u0438 \u0442\u043e\u043c, \u0447\u0442\u043e \u0441\u043a\u0430\u0447\u0430\u043b \u0438 \u043f\u043e\u0441\u0442\u0430\u0432\u0438\u043b L14\u0423 UMMU \u043f\u0440\u0438 \u0432\u0438\u0434\u0435 \u043e\u0442 \u043f\u0435\u0440\u0432\u043e\u0433\u043e \u043b\u0438\u0446\u0430 \u0432\u0441\u0435 \u0432\u0440\u0435\u043c\u044f \u043e\u043f\u0443\u0449\u0435\u043d \u0441\u0432\u0435\u0442\u043e\u0444\u0438\u043b\u044c\u0442\u0440 (\u043f\u0440\u0438 \u0442\u043e\u043c, \u0447\u0442\u043e \u043e\u043d \u044f\u0441\u043d\u043e \u0432\u0438\u0434\u0435\u043d \u043f\u043e\u0434\u043d\u044f\u0442\u044b\u043c).",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.623711232Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-14T17:48:10+0100",
        "id": "1480f04614a7f57f28a3d1a538670229",
        "post_id": "post-213671",
        "text": "NASASpaceFlight: \"NASA Prepares for Robonaut Launch to ISS on STS-133\/Discovery\".---------- Post added 13th Jul 2010 at 02:34 PM ---------- Previous post was 12th Jul 2010 at 07:16 PM ----------Here's a really cool NASA TV video of the STS-133 crew inspecting flight hardware at KSC during the CEIT \u2013 available in 720p HD! :speakcool:---------- Post added at 08:27 PM ---------- Previous post was at 02:34 PM ----------The STS-133 crew inside the PMM during the CEIT at KSC.Hi-res version.More CEIT images can be foundhere.---------- Post added 14th Jul 2010 at 05:48 PM ---------- Previous post was 13th Jul 2010 at 08:27 PM ----------NASASpaceFlight: \"Right OMS Pod set for re-installation\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.62869248Z",
        "author": "orb",
        "date": "2011-02-22T18:34:01+0000",
        "id": "eb668c2f4c5ad8bafc2b5c21b9ee8ef2",
        "post_id": "post-214054",
        "text": "As a reminder from ~278 posts earlier,here is Orbiter-Forum's calendar event for the launch of STS-133(the same link as before).Here is Spaceflight Now'sMission Status Center.And here isNASA TV Schedulefor the mission coverage.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.729227264Z",
        "author": "fireballs619",
        "date": "2010-07-13T19:58:34+0100",
        "id": "fbc35f491e866f3fb4ee915f118eb3fc",
        "post_id": "post-227684",
        "text": "Amazing work there! I would like to beta also, but I don't have the time needed, unfortunately. I eagerly anticipate it's release. Great work so far!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:58.885177088Z",
        "author": "orb",
        "date": "2010-11-04T01:36:51+0000",
        "id": "ab08f2fc749c2bd6a12238910c2022b7",
        "post_id": "post-213807",
        "text": "After the one-and-a-half-day hold at T-11 hours, clocks will resume counting at 11:04 p.m. EDT \/ 03:04 UTC. The orbiter's fuel cells will be activated an hour later, and the hazard area around the pad will get cleared of all workers overnight.The next planned two-hour hold is T-6 hours beginning at 4:04 a.m. EDT \/ 08:04 UTC. During this time, the MMT will have pre-fueling meeting. If all goes according to plan, loading of the external tank with propellant will start at 6:04 a.m. EDT \/ 10:04 UTC with the countdown resume.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.810565888Z",
        "author": "River Crab",
        "date": "2010-05-19T06:57:59+0100",
        "id": "9c03efe796ad56fd90dec20a21cd55b9",
        "post_id": "post-213091",
        "text": "Haha, perfect! Those are some smart set designers, free joystick!:rofl:I have an X52. Now I want to upgrade to the pro version even more!Anyway, I was thinking about the radiator (I think too much). Although the obvious place to put it is in the bay, the engines must get scorching hot during prolonged flight. It looks like you already have a panel in the model for the radiator, but hear me out. :blahblah:Add a hydraulic flap or two above the engines that would function like a speedbrake (along with the elevons and flappervators), BUTwould also conceal a radiator panel, operated by a separate switch. This could withstand a good amount of dynP, and would immediately begin to disperse heat when opened. Plus look a lot cooler than the DGIV or XR1 radiator.When I open my radiator, I'd rather be relieved that my ship is being cooled, than worry about it being ripped off due to accidental aerobraking.:shrug:Also I can post a sketch of possible radiator designs, if you fancy that. If not, just say so. It's all good.;)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.207958528Z",
        "author": "Andy44",
        "date": "2010-06-06T15:30:40+0100",
        "id": "d02736a6a874a967d34b8e6b90f05cfd",
        "post_id": "post-228189",
        "text": "I hate to be the one to say it but what environment, the moon doesn't have an atmosphere to have environment in,\n\nIt doesn't have an atmosphere, but the moon, and even space itself, is an environment. It has radiation, micrometeoroids, and depending where you are orbiting, you may have atomic oxygen to deal with (low earth orbit) or even water (Enceladus). You have to deal with spacecraft charging due to charged particles, low or zero gravity, cosmic rays, magnetic field interactions, all sorts of things.Go back and start the thread from the beginning. There is more to the word \"environment\" than a bunch of dolphins and trees and fresh air: [ame=\"http:\/\/en.wikipedia.org\/wiki\/Space_environment\"]Space environment - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:12:57.799160576Z",
        "author": "T.Neo",
        "date": "2010-10-06T22:19:16+0100",
        "id": "26a3131887e900180f34cc1b426464d1",
        "post_id": "post-213434",
        "text": "There's a whole science behind aerodynamics that aircraft need at hypersonic speed, and aerodynamics that aircraft need at low speed, and where compromises need to be made. And that also fits into other aspects of the system, like center of gravity and design features.I'm sure there are some pretty good resources out there on the 'net, but I know very little about the subject.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.951888128Z",
        "author": "Notebook",
        "date": "2010-05-21T22:29:14+0100",
        "id": "c58915561500eda2d04557f4454265cf",
        "post_id": "post-213473",
        "text": "Notebook said:Just a reminder:http:\/\/www.videocorner.tv\/index.htmN.\n\nLive coverage in 10 minutes",
        "thread_id": 13581
    },
    {
        "@timestamp": "2023-09-14T07:13:12.41003904Z",
        "author": "Hispa",
        "date": "2010-06-06T17:05:47+0100",
        "id": "3879b98fe84cce224315a2631642d0d4",
        "post_id": "post-228399",
        "text": "I think it may be better not to make LongShot UCGO, and simply attach some cargo container UCGO compatibles, with 40 cargos each. The way I did only let LongShot to have 40 cargo containers attached. I'd like to do something like XR5 system.",
        "thread_id": 14617
    },
    {
        "@timestamp": "2023-09-14T07:12:57.799642624Z",
        "author": "Moach",
        "date": "2010-10-08T02:32:21+0100",
        "id": "cf71ff7b24c16cde36db00fc7ba72a18",
        "post_id": "post-213439",
        "text": "Coolhand said:(...)Perhaps another good real world example, though not as exotic is Concorde, which has a very clever delta wing that works very efficiently at mach2 but also allows for a lot of lift at low speeds due to how the wing is very carefully curved.\n\ncorrect! - which is why the G42 has delta wings - notice the similarity to those on the concorde, it even has the same leading edge curvealthough they appear really large, the G42's wings have a deceivingly sleek profile - and they blend to the body, so you have to consider the whole shape of the ship, and not think of the \"wings\" in a conventional wayanyways, this type of airfoil doesn't generate lift in exactly the same way as most aircraft do... it's designed to create lift at high AoA by exploiting a clever vortex flow :thumbup:i think it should work :hmm:---------- Post added at 10:32 PM ---------- Previous post was at 09:43 AM ----------well then!it's been a while since the last one - so i'm uploading the fourth WIP release as of now...i've included the source files for code, but not for the model and textures, those are waaaay to large (i'll put those up separately later)i'm not really done with the rear cabin, but i figure it's good enough to satisfy ppl's curiosity, right? :lol:there are a few new features now - including ground-efefct lift, drag-based rudders, airbrakes and some more....the engine flight envelopes are now set by bitmap files and are a lot more precise - if you do things just right, you should reach orbit with about 5% of your fuel supply (make sure you engage the last engine mode as you reach the 30k mark on propellant, or you'll have oxy-prop disbalance and will end up with a surplus which you can't burn)one of the scenarions shows how neatly the URMS fits in the cargo bay -- obviously, you need to have it installed to avoid the infamous CTDanyways, it's up!get it here!cheers!:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.33776512Z",
        "author": "Urwumpe",
        "date": "2010-03-27T13:32:29+0000",
        "id": "ce63d692fdcda94e58970bfb7bca68bd",
        "post_id": "post-213603",
        "text": "cinder1992 said:I thought that there were already oAPI commands for that.\n\nonly for .cfg files",
        "thread_id": 13598
    },
    {
        "@timestamp": "2023-09-14T07:13:12.636322048Z",
        "author": "dnt462",
        "date": "2010-06-08T00:55:21+0100",
        "id": "6ed5031563952286bcf41803de16e18e",
        "post_id": "post-228776",
        "text": "Sorry, I've already lost an xr2:shrug:",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:12:57.852822272Z",
        "author": "mc_",
        "date": "2010-06-25T17:45:52+0100",
        "id": "0ca56e0e2b55059a0ddc464c8b67b203",
        "post_id": "post-213149",
        "text": "Nice view from VC, it would be handy for landing.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.587606016Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-12T23:22:26+0000",
        "id": "648761a213525b5ecb1f0ce178a4f7ee",
        "post_id": "post-213859",
        "text": "A crack has been found on a second stringer. This is the third crack in total on ET-137.:(Spaceflight Now: \"Second cracked stringer found in Discovery's tank\".NASASpaceFlight: \"STS-133: Third crack found on ET-137 as managers debate forward plan\".SPACE.com: \"Third Crack Found in Metal Skin of Shuttle Discovery's Fuel Tank\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.998806528Z",
        "author": "River Crab",
        "date": "2010-06-17T20:52:10+0100",
        "id": "89e07b0efde5c0f69d2869de4e50e27b",
        "post_id": "post-227945",
        "text": "Thread RepurposedOK, I think I have an idea as to the exact purpose of this thread. I will edit the first post to make it clearer.Anyway, here are some notable personifications that I found (all from Pixiv).They all go:Date YYYYMMDD, 24-hour time TTUser: name (transliteration of name)(Image)TitleArtist's description from PixivTranslated titleMy translation of artist's description\u200bRemark: remarks\n\n2009 May 5, 22:13User \u9ad8\u6881\u308c\u3093 (Takahashi Ren)\u3072\u306e\u3067\u904e\u53bb\u7d75\u304b\u3089\u3002\u885b\u661f\u64ec\u4eba\u5316\u7d75\u306b\u30c1\u30e3\u30ec\u30f3\u30b8\u3057\u305f\u306e\u306b\u7d50\u679c\u306f\u5358\u306a\u308b\u30b3\u30b9\u30d7\u30ec\u306b\u306a\u3063\u3066\u3057\u307e\u3063\u305f\u3067\u3054\u3056\u308b(\u6c57HinodeFrom my past drawings. Personifying a satellite was a challenge, but the finished result was a simple-to-do cosplay. (sweat)\u200bRemark: What kind of person cosplays a satellite?2009 Jan 26, 23:46User \u3042\u3093\u306e\u3093 (Annon)\u3044\u3076\u304d\u3001\u5b87\u5b99\u3078\u6e29\u5ba4\u52b9\u679c\u30ac\u30b9\u89b3\u6e2c\u6280\u8853\u885b\u661f\u300c\u3044\u3076\u304d\u300d\u6253\u3061\u4e0a\u3052\u6210\u529f\u304a\u3081\u3067\u3068\u3046\u3054\u3056\u3044\u307e\u3059\u3002\uff28\uff12\u59c9\u3055\u3093\u3068\u4e00\u7dd2\u306b\u64ec\u4eba\u5316\u3002Ibuki, to spaceCongratulations on sucessful launch of greenhouse-gases observing satellite \"Ibuki.\" Personified together with big sister H2.\u200bRemark: This one isn't particularly great, but it's the only one so far that I've found of H-IIA (or any launcher, for that matter).2009 Mar 5, 15:17User ALUMII\u6e29\u5ba4\u52b9\u679c\u30ac\u30b9\u89b3\u6e2c\u6280\u8853\u885b\u661f\u300c\u4f0a\u5439\u300d\u6e29\u5ba4\u52b9\u679c\u30ac\u30b9\u89b3\u6e2c\u6280\u8853\u885b\u661f\u300c\u3044\u3076\u304d\u300d\uff08GOSAT\uff09\u30d2\u30e5\u30fc\u30de\u30f3\u30d5\u30a9\u30fc\u30e0\u3000\u6771\u65b9ver. \u74e2\u7baa\u306e\u304b\u308f\u308a\u306bTANSO-FTS\u6301\u305f\u305b\u3066\u307f\u307e\u3057\u305f\u30022P\u30ab\u30e9\u30fc\u3058\u3083\u306a\u3044\u3088\u3002Greenhouse-gases observing satellite \"Ibuki\"Greenhouse-gases observing satellite Ibuki (GOSAT), in human form, Touhou version. Instead of her sake gourd, she holds TANSO-FTS. This is not the player 2 colour!\u200bRemark: I just thought this one was kind of funny. It's a pun off GOSAT Ibuki and the oni Ibuki Suika.\u6cb3\u87f9\u3000\uff4f\uff55\uff54\uff01:cheers:Edit: The Shinden was in Sky Crawlers?! (didn't see it) Yeah, the Shinden was awesome. Canceled after only one gear-down test flight, few people have heard of it, but even fewer have heard of it's original concept:a jet-powered canard fighter!(this is in 1945!) That was in the works, planned to use a Japanese-made jet engine based on drawings from BMW; using the plans that were made, a replica was built fairly recently, and it was discovered that it had exceptional performance! OK I'm done.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.591186176Z",
        "author": "orb",
        "date": "2010-12-02T17:21:22+0000",
        "id": "df1639eb76e2258c2b085d3f12eee73f",
        "post_id": "post-213890",
        "text": "NASASpaceFlight:STS-133: Tanking Test planned amid rollback and ET-137 modification options.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.594148096Z",
        "author": "N_Molson",
        "date": "2010-12-14T10:56:49+0000",
        "id": "e714d88a940d16acdd8826ebeb92a727",
        "post_id": "post-213915",
        "text": "So there will be a rollback after all...",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.206914816Z",
        "author": "StevoPistolero",
        "date": "2010-06-05T18:09:49+0100",
        "id": "0a8b4202dfc32cf3c6b1def86f65be5c",
        "post_id": "post-228183",
        "text": "I don't know about the HEO solar farm. Wouldn't it be easier to maintain, access, and clean if it was on the lunar surface?As for the underground part, I totally agree. I think there should be a tram on the lunar surface, along with a promenade. Then you descend into inverted skyscrapers burried into the ground. There would have to be light wells to get sun into the building. What if it was located on the rim of a crater, and light came in through the side... like cliff dwellings.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:12:58.78965376Z",
        "author": "IronRain",
        "date": "2011-03-10T12:25:34+0000",
        "id": "ef106dc747963cea0374675bae82aa1b",
        "post_id": "post-214294",
        "text": "I've watched the whole video and it's worth watching! :thumbup:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.61703168Z",
        "author": "Kyle",
        "date": "2011-01-17T16:19:19+0000",
        "id": "839143a4d8f83c9cf19981585a4a40d5",
        "post_id": "post-213983",
        "text": "Tornado looks right on top of the VAB per weatherunderground radar! The purple triangle represents tornado signature on my previous link. 'Looks' like its going to miss LC-39A and just barely miss LC-39B (but tornadoes change course a lot)Tornadoes in Florida are rarely above EF-1 (100 mph winds) so hopefully nothing is damaged.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.62600576Z",
        "author": "Fabri91",
        "date": "2010-06-08T15:22:56+0100",
        "id": "1e54dc4ed247ee85b4da34f3f546afd7",
        "post_id": "post-228719",
        "text": "Thank you!:tiphat:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.87669376Z",
        "author": "Kyle",
        "date": "2010-10-05T01:20:02+0100",
        "id": "cbd496db8ece5f100f7268dbd2e3a1f7",
        "post_id": "post-213741",
        "text": "Just under 28 days to launch.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.649797376Z",
        "author": "IronRain",
        "date": "2011-02-24T11:20:34+0000",
        "id": "7b4bec21c8b132b40f83a5d355b3cf0e",
        "post_id": "post-214063",
        "text": "Kyle said:We're going to get her off today!\n\nI've heard that before :lol:---------- Post added at 12:20 PM ---------- Previous post was at 12:09 PM ----------Weather won't stop her this time (unless something changes of course since the weather is very dynamic in Florida):The weather is acceptable out at launch pad 39A for fueling Discovery this morning. The conditions include some scattered clouds, good visibility, northeasterly winds of 8 knots and a temperature of 60 degrees F.And the latest forecast for today's 4:50 p.m. EST launch has been upgraded to a 90 percent chance of acceptable weather for Discovery to fly as scheduled.The outlook at launch time is expected to include some scattered clouds at 3,000 and 25,000 feet, good visibility, southeasterly winds of 14 knots gusting to 20 knots and a temperature of 73 degrees.The odds of good weather for Friday and Saturday are 70 percent and 60 percent, respectively.\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.900593152Z",
        "author": "T.Neo",
        "date": "2010-03-28T12:06:03+0100",
        "id": "b4e95f70b4f8fb683a3ed0757aa1b9f6",
        "post_id": "post-214322",
        "text": "That seems a little big for a planet that is only 10x the mass of Earth.\n\nCorrected.Attention everyone:Updated version of this file is attached for those that do not wish to download the full file again. Place it into MyOrbiter\/Config\/Mu AraeCheers.:cheers:",
        "thread_id": 13606
    },
    {
        "@timestamp": "2023-09-14T07:12:58.790031872Z",
        "author": "Dambuster",
        "date": "2011-03-10T21:22:39+0000",
        "id": "cae50d8b3ee2641cd2900d3ad3b58355",
        "post_id": "post-214296",
        "text": "Nice shots! Somehow the photos have much more 'feel' to them when it's just an ordinary person taking them, rather than a paid photographer!Also, where were you standing to get those?",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.664004864Z",
        "author": "Enjo",
        "date": "2010-08-15T15:40:45+0100",
        "id": "824dfd46f0c9c4c586c45e8d4c0483b6",
        "post_id": "post-228948",
        "text": "n72.75 said:Actualy, Orbiter is the only the reason that I still use Windows.\n\nSame here. Think about the kind of productive market youcould reach and bring hereafter it was finished and announced athttp:\/\/www.winehq.org\/as \"gold\" (cjp is a good example. Ever heard ofUltimate Stunts?). No fluffy features are needed. Just bare bones, so that it Just Works (TM), so that Linux geeks and their converted kids can learn physics.(Same goes for the main dev team about addon development environment which must be sticked to MS VS, but then again, I may simply not understand why it's necessary to use VS instead of MinGW)Besides I believe that the whole idea behind MFD2::Sketchpad was platform independence ~ more FPS for MFDs.I may sound persuasive, but if Artlav doesn't want to continue OGLA, then it's fine, but if so, then I'd like to propose creation of a community-based, open source, C++lightOpenGL client. I myself know a thing or two about OpenGL, but I'm already stuck to Launch MFD that some of you find essential, so I can't leave it and I could only code a few lines, but hey - that's why some projects are community-based, with Launch MFD being no exception. See how it's grown thanks to all the contributors?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.553546496Z",
        "author": "Grolander",
        "date": "2010-06-07T21:23:08+0100",
        "id": "efe7541a132edac01926421a49535b79",
        "post_id": "post-228605",
        "text": ":tiphat:Hello, hola, salut,ciaoto the orbiter community.I have a question about the creation of a rocket.I am trying to create a mini-rocket as in thehttp:\/\/www.estesrockets.com\/site and I can put my rocket at the right position on my map. But how can I set an angle at start?Thank you for your answers.",
        "thread_id": 14638
    },
    {
        "@timestamp": "2023-09-14T07:12:57.813287424Z",
        "author": "Moach",
        "date": "2010-06-02T00:49:28+0100",
        "id": "c61d8b0c7f7e91611a96954517a0f721",
        "post_id": "post-213116",
        "text": "oh... i didn't see that coming... seems like the scenario is trying to load up Orulex (the terrain generator)...a quick fix would be to dl' and install it (you can get it in orbit-hangar)... or you can edit the scenario and remove it, or maybe, create a new scenario and add just the G42...good find! i wouldn't have guess that could happen :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.805339648Z",
        "author": "Ashaman42",
        "date": "2010-04-14T20:54:18+0100",
        "id": "1712d2b1910dcb4eefea628e07da53b9",
        "post_id": "post-213042",
        "text": "Looking very good.How will you deal with the oxidizer tank, change the isp of the fuel or have a second tank (either another propellant resource or a separately coded 'tank' like the O2 in the dgiv\/xr series)?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.654386688Z",
        "author": "cinder1992",
        "date": "2010-06-08T21:07:02+0100",
        "id": "730544b50384d5224e6e0e0fd9de84ef",
        "post_id": "post-228868",
        "text": "monologue on drivers:I've found that the ATI Legacy drivers have been progressively been getting worse and worse, and the latest one causes my graphics to hang (yes, JUST the graphics, sound still works). I've had to downgrade the drivers to get anything to work. unfortunately, this means that OGLA is incompatable with my 6~ year old card.now, back on topic:I've used OGLA on another computer and found it wonderful, keep up the good work artlav!oh, and not to be picky or anything, but you got the 6 and the 8 swapped round in the last update post.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:57.852031488Z",
        "author": "SlashJr",
        "date": "2010-06-25T00:10:12+0100",
        "id": "e1756cffa62117fb02f6f5155312480d",
        "post_id": "post-213144",
        "text": "Apollo 13 said:This looks awesome!:thumbup:Can't wait for the release.\n\nx2 :hail:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.950600192Z",
        "author": "astrosammy",
        "date": "2010-04-09T21:31:15+0100",
        "id": "b9a5505e6312b0269e41f3ff2425d7f3",
        "post_id": "post-213467",
        "text": "Looks like the TV transmission for this launch attempt is only available on 23,5\u00b0 E... for the first launch attempt there was one on 19,2\u00b0 E.The the Arianespace webcast is horrible with my connection, does anyone know an alternative?",
        "thread_id": 13581
    },
    {
        "@timestamp": "2023-09-14T07:13:12.655271168Z",
        "author": "Salun",
        "date": "2010-06-09T07:56:49+0100",
        "id": "eeeba28fed99ade3bcf41307c69cdcb5",
        "post_id": "post-228876",
        "text": "I've noticed a few issues myself. THough for some reason I can't get a screen shot of whats happening. Causes my OLGA Orbiter to that instantHow ever thats not my main issues.One I figured out the 93 second issue I was having. Though still it crashes at random. I'm pretty sure it has to do with my ATI card more than anything.However I noticed something that really worries me and that is what it does to my CPU.I've noticed that when I start it up it runs my cares at almost(if not fully) uses both my cores. And if it crashes it my cores continue to use all recources.I'm using a AMD Core 2 duo 3.21 The only way to slow the cores use to is to restart my PC.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.19030144Z",
        "author": "Andy44",
        "date": "2010-03-27T01:25:45+0000",
        "id": "bf98a14940cd6c78097d45e8101e2f3f",
        "post_id": "post-213566",
        "text": "We need a flight of DGs doing a missing man flyby for this sort of thing. Post it to youtube.",
        "thread_id": 13591
    },
    {
        "@timestamp": "2023-09-14T07:12:58.592926208Z",
        "author": "DaveS",
        "date": "2010-12-03T19:11:27+0000",
        "id": "ffb0c3383c78c969129c627df9e810a4",
        "post_id": "post-213903",
        "text": "N_Molson said:From SpaceflightNow :Interesting, I guess it would be risky to disassemble the whole stack...\n\nNo, it wouldn't be too risky. It has been done numerous times before. There just isn't a need. An orbiter can stay mated to the ET\/SRBs for months without any concerns. The main concern is usually landing gear tire pressure as it slowly leaks out. But that is usually 6 months or more. They usually top-off the pressure just before leaving the OPF.So they won't rollback\/destack unless they have to.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.668038656Z",
        "author": "Rtyh-12",
        "date": "2011-01-09T10:09:39+0000",
        "id": "f7d24c050b02ef51b0134ac3d1f75576",
        "post_id": "post-228987",
        "text": "If this is a thread about installing OGLA anyway, I think it wouldn't be considered off-topic if I ask whether the same installation can run both OGLA and non-OGLA (not at the same time of course, but separately the no graphics .exe and the graphics .exe).",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.625651968Z",
        "author": "GoForPDI",
        "date": "2011-02-15T11:17:31+0000",
        "id": "2b05919f625ab42f2023b2de684b2e48",
        "post_id": "post-214030",
        "text": "By older model, you are referring to the TMA that Coleman, Nespoli and Kondratyev came up in?",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.61119488Z",
        "author": "orb",
        "date": "2010-12-22T12:13:18+0000",
        "id": "ef5e33c5d1c50d953ef203c16098a452",
        "post_id": "post-213936",
        "text": "Discovery is back at the VAB. The rollback began at 10:48 p.m. EST Tuesday \/ 03:48 UTC Wednesday, the stack crossed the threshold of VAB at around 6:15 a.m. EST \/ 11:15 UTC, and rollback has completed with harddown at VAB pedestals at 7:01 a.m. EST \/ 12:01 UTC.Spaceflight Now:Discovery returns to the assembly building(PHOTO GALLERY 1)Discovery returns to the assembly building(PHOTO GALLERY 2)Discovery makes return to trip to assembly building",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.944270848Z",
        "author": "River Crab",
        "date": "2010-08-19T00:49:52+0100",
        "id": "1b8d3db13969bc2869f71a40b8eaa474",
        "post_id": "post-228070",
        "text": "Izack said:Uh oh...it's THIS again... :hide:\n\nWatch this and be happy.Eccentrus said:Is it actually so rare that you got totally excited? Or is it me that forgot that this is OF not Animesuki :uhh:\n\nYou answered yourself then, right?Also because avatar is Madobe Nanami.BTW, this is pretty much the best any \u64ec\u4eba\u5316\/personification can get, so we should aspire towards this kind of quality. I could not stop smiling!:)Anyway, here is my Shuttle-A:It would look better with colour...the shaded parts are mostly gray...I couldn't stand her not having something on her head (as some may understand), so I added the radar thing. Also, replaced extra fuel tanks with aux pods. And some other stuff.:cheers:Cheers to collaboration!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.623988736Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-17T00:17:33+0100",
        "id": "99bfc21108a28651fa6f119d1def761a",
        "post_id": "post-213673",
        "text": "Spaceflight Now: \"Maneuvering engine attached to Discovery\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.667835136Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-27T03:38:23+0000",
        "id": "45e90a4ec936f5a0963c8c1bcf568af7",
        "post_id": "post-214174",
        "text": "ELC-4 has just been installed onto ISS PAS-4 (on S3 lower inboard). Great work by Discovery's crew! :thumbup:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.002958336Z",
        "author": "River Crab",
        "date": "2010-07-03T03:17:49+0100",
        "id": "8802513b8e8ee343452898b6e9a1914b",
        "post_id": "post-227981",
        "text": ":goodposting:OK, not quite the same but here's my interpretation.Bad scan...she is pretty much just the Sharik, but I kept a lot of the stuff you listed. Just imagine fairing separation and she comes out!Also, try and figure out the name at the side. I think it's pretty clever, myself.:)Although probably no one can read it.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.009687552Z",
        "author": "Notebook",
        "date": "2010-03-27T08:15:57+0000",
        "id": "c96b97f498c4682a587ec2a93247d2e2",
        "post_id": "post-213495",
        "text": "Qualifying:http:\/\/www.formula1.com\/news\/headlines\/2010\/3\/10582.htmlLooks like Hamilton was distracted, maybe the fine...?N.P.S. what's the \"hoon driving\" offence?We have a Hoon in trouble in the UK, but thats just a politician getting caughthttp:\/\/news.bbc.co.uk\/1\/hi\/uk_politics\/8588529.stm",
        "thread_id": 13583
    },
    {
        "@timestamp": "2023-09-14T07:12:58.762615808Z",
        "author": "tblaxland",
        "date": "2011-03-03T01:18:43+0000",
        "id": "63e95e024ba8204f1f027b256ceece31",
        "post_id": "post-214217",
        "text": "Orbinaut Pete said:Here's a time-lapse video of the EVA:\n\nRonsmytheiii's time lapse's have been great :thumbup:Orbinaut Pete said:The PMM berthed to Node 1 Nadir (Don was right - what a view blocker)!\n\nNot so bad as the screenie suggested - you just need to set the FoV a bit wider;)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.295964416Z",
        "author": "Pilot7893",
        "date": "2010-06-05T15:50:25+0100",
        "id": "c2adfacbeea32928ebeecebd5f6b79e8",
        "post_id": "post-228255",
        "text": "I don't think the last mission has even started yet. I know Atlantis flew its last mission a few weeks ago.",
        "thread_id": 14591
    },
    {
        "@timestamp": "2023-09-14T07:12:58.062342144Z",
        "author": "PhantomCruiser",
        "date": "2010-03-25T23:04:52+0000",
        "id": "1ce0be255d31b3cb538baa98e3bd89e1",
        "post_id": "post-213538",
        "text": "Great job!Your next mission, should you choose to accept it, is to successfully de-orbit your craft.Depending on the craft it can be quite a challange.Good luck!",
        "thread_id": 13587
    },
    {
        "@timestamp": "2023-09-14T07:12:57.972220928Z",
        "author": "Columbia42",
        "date": "2010-03-25T23:15:32+0000",
        "id": "361dbac3ebe824e5e907b4e2ddce57db",
        "post_id": "post-213483",
        "text": "There is no error message. The \"Compile\" function is a dull gray like it's not selectable at the time.",
        "thread_id": 13582
    },
    {
        "@timestamp": "2023-09-14T07:12:58.318502656Z",
        "author": "kobushi",
        "date": "2010-03-27T12:37:36+0000",
        "id": "38c64e61b7975f9c54db005984a25aba",
        "post_id": "post-213598",
        "text": "thanks but it doesn't work ?is it because i use orbiter 2009 (latest release ?)",
        "thread_id": 13597
    },
    {
        "@timestamp": "2023-09-14T07:13:12.453714944Z",
        "author": "Tex",
        "date": "2008-05-17T06:32:37+0100",
        "id": "46db93d6cf9a92b3c39ec01e823bf0e9",
        "post_id": "post-65781",
        "text": "Urwumpe said:YouTube=\"Dambusters\"\n\nNice find Urwumpe:)Off-Topic: You dont have to use the You Tube BB code to embed anymore, simply paste any You Tube link to your post and it will automatically embed it as long as you have \"Automatically embed media\" option checked under the text area when writing your post.http:\/\/orbiter-forum.com\/showpost.php?p=3750&postcount=1:speakcool:",
        "thread_id": 1463
    },
    {
        "@timestamp": "2023-09-14T07:12:58.610495744Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-20T21:25:02+0000",
        "id": "bdbca9638ed8460149e4a85b7be5e03a",
        "post_id": "post-213927",
        "text": "NASA's Space Shuttle Discovery Rolls Off Launch Pad Tuesday.Space shuttle Discovery is scheduled to roll back from Launch Pad 39A to the Vehicle Assembly Building (VAB) at NASA's Kennedy Space Center in Florida for additional work related to its final scheduled mission. The first motion of the shuttle is targeted for 12:30 a.m. EST on Tuesday, Dec. 21.In the VAB, technicians will scan below the foam insulation surrounding the intertank section of Discovery's external tank to look for any issues, such as cracks. They also will reapply foam after removing 89 sensors from the tank's aluminum skin following an instrumented tanking test on Dec. 17.The sensors were used to measure changes in the tank as super-cold propellants were pumped in and drained out during the test. Data and analysis from the test will be used to determine what caused the tops of two, 21-foot-long support beams, called stringers, on the outside of the intertank to crack during fueling on Nov. 5.Discovery's next launch attempt is no earlier than 1:37 a.m. on Feb. 3.The fully assembled space shuttle, consisting of orbiter Discovery, the external fuel tank and twin solid rocket boosters, is mounted on a mobile launcher platform and will be returned to the VAB atop a crawler transporter. The crawler will travel slower than 1 mph during the 3.4-mile journey, which is expected to take about six hours.Video highlights of the rollback will air on the NASA Television Video File segment Tuesday.Media are invited to a photo opportunity of the shuttle's move back into the VAB. Reporters must arrive at Kennedy's News Center by 6 a.m. for transportation to the viewing area.As dates and times of this event are subject to change, updates are available at 321-867-2525.For NASA TV downlink information, schedules and links to streaming video, visit:www.nasa.gov\/ntvFor more information about Discovery's STS-133 mission and its crew, visit:www.nasa.gov\/shuttle",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.758604288Z",
        "author": "orb",
        "date": "2010-06-03T23:15:58+0100",
        "id": "78184bdaea1bc50f7113879df93782ce",
        "post_id": "post-227755",
        "text": "Downloads from this page should also work:http:\/\/www.downloadorbitersim.com\/(either torrent or http direct download)",
        "thread_id": 14567
    },
    {
        "@timestamp": "2023-09-14T07:12:58.61537408Z",
        "author": "orb",
        "date": "2011-01-11T10:36:38+0000",
        "id": "26ae70e10fa4c5d2f9f71fd75bb1db15",
        "post_id": "post-213969",
        "text": "NASASpaceFlight:ET-137 deep into repairs and modifications \u2013 ATV-2 likely to aid launch date.Spaceflight Now:STS-133 Launch Windows(UPDATED)STS-133 Flight Plan(UPDATED)Launch windows for currently planned launch dates:DATE\u200b|WINDOW OPEN\u200b|IN PLANE\u200b|WINDOW CLOSE\u200b|DOCKING\u200b02\/24\/11\u200b2011-02-24\u00a0\u00a0\u200b\u200b|04:45:13 p.m. EST\u200b21:45:13 UTC\u200b\u200b|04:50:13 p.m. EST\u200b21:50:13 UTC\u200b\u200b|04:55:13 p.m. EST\u200b21:55:13 UTC\u200b\u200b|FD 3\u200b\u200b\u200b02\/25\/11\u200b2011-02-25\u200b\u200b|04:19:31 p.m. EST\u200b21:19:31 UTC\u200b\u200b|04:24:31 p.m. EST\u200b21:24:31 UTC\u200b\u200b|04:29:31 p.m. EST\u200b21:29:31 UTC\u200b\u200b|FD 3\u200b\u200b\u200b02\/26\/11\u200b2011-02-26\u200b\u200b|03:57:00 p.m. EST\u200b20:57:00 UTC\u200b\u200b|04:02:00 p.m. EST\u200b21:02:00 UTC\u200b\u200b|04:07:00 p.m. EST\u200b21:07:00 UTC\u200b\u200b|FD 3\u200b\u200b\u200b02\/27\/11\u200b2011-02-27\u200b\u200b|03:31:18 p.m. EST\u200b20:31:18 UTC\u200b\u200b|03:36:18 p.m. EST\u200b20:36:18 UTC\u200b\u200b|03:41:18 p.m. EST\u200b20:41:18 UTC\u200b\u200b|FD 3\u200b\u200b\u200b02\/28\/11\u200b2011-02-28\u200b\u200b|03:08:46 p.m. EST\u200b20:08:46 UTC\u200b\u200b|03:13:46 p.m. EST\u200b20:13:46 UTC\u200b\u200b|03:18:46 p.m. EST\u200b20:18:46 UTC\u200b\u200b|FD 3\u200b\u200b\u200b03\/01\/11\u200b2011-03-01\u200b\u200b|02:43:04 p.m. EST\u200b19:43:04 UTC\u200b\u200b|02:48:04 p.m. EST\u200b19:48:04 UTC\u200b\u200b|02:53:04 p.m. EST\u200b19:53:04 UTC\u200b\u200b|FD 3\u200b\u200b\u200b03\/02\/11\u200b2011-03-02\u200b\u200b|02:20:32 p.m. EST\u200b19:20:32 UTC\u200b\u200b|02:25:32 p.m. EST\u200b19:25:32 UTC\u200b\u200b|02:30:32 p.m. EST\u200b19:30:32 UTC\u200b\u200b|FD 3\u200b\u200b\u200b03\/03\/11\u200b2011-03-03\u200b\u200b|01:54:05 p.m. EST\u200b18:54:05 UTC\u200b\u200b|01:59:05 p.m. EST\u200b18:59:05 UTC\u200b\u200b|02:04:05 p.m. EST\u200b19:04:05 UTC\u200b\u200b|FD 3\u200b\u200b\u200b03\/04\/11\u200b2011-03-04\u200b\u200b|01:32:19 p.m. EST\u200b18:32:19 UTC\u200b\u200b|01:37:19 p.m. EST\u200b18:37:19 UTC\u200b\u200b|01:42:19 p.m. EST\u200b18:42:19 UTC\u200b\u200b|FD 3\u200b\u200b\u200b03\/05\/11\u200b2011-03-05\u200b\u200b|01:06:37 p.m. EST\u200b18:06:37 UTC\u200b\u200b|01:11:37 p.m. EST\u200b18:11:37 UTC\u200b\u200b|01:16:37 p.m. EST\u200b18:16:37 UTC\u200b\u200b|FD 3\u200b\u200b\u200b03\/06\/11\u200b2011-03-06\u200b\u200b|12:44:05 p.m. EST\u200b17:44:05 UTC\u200b\u200b|12:49:05 p.m. EST\u200b17:49:05 UTC\u200b\u200b|12:54:05 p.m. EST\u200b17:54:05 UTC\u200b\u200b|FD 3\u200b\u200b\u200b",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.62002432Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-01T21:39:13+0000",
        "id": "7130ed798ca667c8cad682fe32a57dc4",
        "post_id": "post-214007",
        "text": "Check outthisawesome photo of the rollout from @RedHuber via Twitter (sorry, can't embed as its a TwitPic)! :thumbup:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.007951872Z",
        "author": "Izack",
        "date": "2010-07-15T05:41:13+0100",
        "id": "407e672642c0642c5850634f4e937a57",
        "post_id": "post-228018",
        "text": "BlueRose said:How bout not. Gimme my yuri fix. =3\n\nWhat, that picture isn't lovely enough already?? And you call yourself an Orbinaut!!:rofl:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.33905408Z",
        "author": "Urwumpe",
        "date": "2010-03-30T02:57:37+0100",
        "id": "e15cc5b4b1fa94d1f7388d84580c4362",
        "post_id": "post-213612",
        "text": "SiameseCat said:Agreed, that syntax is nice. We could probably use a std::map to do the same thing. The main difficulty would be if the scenario didn't have the requested parameter.\n\nYes, which is why using aComposite patternlike above would be safer compared to a std::map... because it already wraps the needed code for handling this case around it, and doesn't rely on a single level of hierarchy. Each subsystem could get its own subtree, which would act exactly like the big tree.",
        "thread_id": 13598
    },
    {
        "@timestamp": "2023-09-14T07:12:58.627097856Z",
        "author": "DaveS",
        "date": "2011-02-18T21:49:54+0000",
        "id": "d45fb05e202db282cbb74b948066eaef",
        "post_id": "post-214043",
        "text": "Don't get all worked up as the decision is still to be made during the mission:http:\/\/twitter.com\/#!\/NASA\/status\/38589249657901056---------- Post added at 02:46 PM ---------- Previous post was at 02:43 PM ----------@NASA #FRR: Shuttle program, Mission Ops flight directors and all FRR attendees agree STS-133 can launch 6 hours after ATV docks on Feb. 24.---------- Post added at 10:49 PM ---------- Previous post was at 02:46 PM ----------@NASA #FRR: Senior NASA and contractor managers voted unanimously to set space shuttle Discovery's STS-133 launch date - Feb. 24 at 4:50 pm EST.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.660784384Z",
        "author": "Richy",
        "date": "2010-07-02T09:07:26+0100",
        "id": "4bf7d2cc205119a6a679bd9ac415350a",
        "post_id": "post-228919",
        "text": "Sure, you haven't activated wireframe-mode acidentally in the video options?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.499563776Z",
        "author": "jinglesassy",
        "date": "2010-04-04T18:37:08+0100",
        "id": "4be0cc2d85d55afb4ffabfde07f88d4b",
        "post_id": "post-213626",
        "text": "I am back:)bought alot of stuff at KSC(nearly anything with anything to do with space i bought) i was on carnival pride not the best ship when dealing with waves but i had fun(mostly at ksc)",
        "thread_id": 13600
    },
    {
        "@timestamp": "2023-09-14T07:12:58.654279424Z",
        "author": "Rtyh-12",
        "date": "2011-02-24T21:40:14+0000",
        "id": "9c7831bd395ea0338e33ef14e3a01e57",
        "post_id": "post-214089",
        "text": "We can always hope...",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.611061248Z",
        "author": "DaveS",
        "date": "2010-12-22T12:10:59+0000",
        "id": "80980d8849b729dd0508e5cb0436e53a",
        "post_id": "post-213935",
        "text": "Rollback is complete. First motion was logged at 0348 GMT with MLP-3 being harddown on the mounts in HB-1 at 1201 GMT.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.76458368Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-04T20:13:53+0100",
        "id": "8c2764548d60fc3a71cbcd16b133ab3c",
        "post_id": "post-213683",
        "text": "FYI,Nicole Stott is now Bloggingabout her training for STS-133 via Ron Garan's \"Fragile Oasis\" Blog!:)---------- Post added 4th Aug 2010 at 08:13 PM ---------- Previous post was 3rd Aug 2010 at 11:36 PM ----------Discovery News: \"NASA Robot to Tweet from Space\".SPACE.com: \"Robot Butler for Astronauts Is a Hit on Twitter\".CNN Video: \"Robot astronaut heading into space\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.348767488Z",
        "author": "theshhh",
        "date": "2012-05-30T02:59:35+0100",
        "id": "8943707ac0101ee887e694f95c184e2d",
        "post_id": "post-65749",
        "text": "Sorry for necro-post but im bumping due to this is a very good addon.:cheers:and this mod should be seen. :thumbup:(hopes that this necro-post is ok :blush: )",
        "thread_id": 1460
    },
    {
        "@timestamp": "2023-09-14T07:13:12.391946496Z",
        "author": "Voyager",
        "date": "2010-06-06T14:21:12+0100",
        "id": "babb51a73acc50e539bbd9f0fe8f9e6f",
        "post_id": "post-228368",
        "text": "You have received a challenge by the UN to lead a group of five men in a DGIV to head to Saturn. You have up to 4 years of oxygen and you can not carry any payload. There you will unload the crew to the station for four days. Then they will be brought back into the DGIV and sent back to Earth with it being refueled and it being reoxygenated. You must finish the mission by 2031 or fail.Scenario posted below:Code:BEGIN_DESC\nOrbiter saved state at T = 112\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 60246.6611484871\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship GL-01\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET GL-01\n  MODE Cockpit\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_PANEL\nEND_PANEL\n\n\nBEGIN_SHIPS\nISS:ProjectAlpha_ISS\n  STATUS Orbiting Saturn\n  RPOS 774256.15 441981.85 63920929.38\n  RVEL 5313.006 4996.379 -3472.334\n  AROT 110.00 -10.00 80.00\n  PRPLEVEL 0:1.000\n  IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100\n  NAVFREQ 0 0\n  XPDR 466\n  O2_TANK 100.00\n  FOOD_TANK 100.00\n  CFG_MONTH_O2 6.00\n  CFG_MONTH_FOOD 6.00\n  UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,@@4,1,0,0,@@5,1,0,0,@@6,1,0,0,@@7,1,0,0,\nEND\nMir\n  STATUS Orbiting Earth\n  RPOS -1654218.03 393453.49 6435898.59\n  RVEL -7495.773 -117.868 -1916.005\n  AROT 0.00 -45.00 90.00\n  IDS 0:540 100 1:542 100 2:544 100\n  XPDR 482\nEND\nLuna-OB1:Wheel\n  STATUS Orbiting Moon\n  RPOS -143771.66 -2235490.98 -2029.79\n  RVEL 1476.398 -95.216 -0.528\n  AROT 0.00 0.00 -17.67\n  VROT 0.00 0.00 10.00\n  IDS 0:560 100 1:564 100\n  XPDR 494\nEND\nGL-01:DeltaGliderIV\n  STATUS Landed Earth\n  POS -80.6858943 28.5906644\n  HEADING 330.02\n  RCSMODE 0\n  PRPLEVEL 0:0.995 1:1.000 2:0.983\n  IDS 0:45 100\n  NAVFREQ 94 524\n  XPDR 0\n  ;-------------------------- Skin parameters must contain directory name of skin (without space) \n  MeshSkin Mining\n  ;-------------------------- Cargo payload must contain name of config file or \"none\".(see doc) \n  CargoPayload none\n  NOSECONE 1 1.00\n  GEAR 1 1.00\n  AllDoorsState 1 1.00 1 1.00 0 0.00 0 0.00 0 0.00 0 0.00 0 0 0.00\n  But1Cockpit 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 1 1 5\n  But2Cockpit 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 1 1 0 0\n  TransEffect 0\n  LifeBut1State 1 2 1 2 1 0 0 0 0 0 0 0 0 0 3\n  LevelBatt 100.0000\n  Emergency_power 10000.0000\n  VoltageStartBus 48.0000\n  VoltageGen1 0.0000\n  VoltageGen2 0.0000\n  VoltageGenBus 96.0000\n  O2tankALevel 100.0000\n  N2tankALevel 100.0000\n  O2tankBLevel 100.0000\n  N2tankBLevel 100.0000\n  CabinO2Level 21.3856\n  CabinCO2Level 350.1099\n  CabinTempLevel 15.6400\n  CabinPressure 14.6988\n  CabinMoistLevel 42.0567\n  CabinDustLevel 0.0002\n  CabinO2Setting 21.4000\n  CabinTempSetting 21.2000\n  CabinPressSetting 14.7000\n  AntennaTarget no_target\n  O2ConsumptionSetting 6\n  FuelConsumptionSetting 3\n  MainenginePower 1\n  ;------------------Crew parameters  UMMUCREW Function-Name-Age-CardiacPulse-WeightKg (fonction of Pilot must be: Capt) \n  NoOneOnBoard 0\n  NoPilotOnBoard 0\n  UMMUCREW Capt-Christopher_Coles-47-60-70\n  UMMUCREW Spe-Burton_Lambert-22-66-78\n  UMMUCREW Ast-Daniel_Gecker-33-72-75\n  UMMUCREW Eng-Bradley_Banister-55-72-79\n  UMMUCREW Spe-Bradley_Banister-36-65-82\n  FailGearFailure 0\n  FailGearCollapse 0\n  FailLeftMainEngine 0\n  FailRightMainEngine 0\n  FailHoverEngine 0\n  FailRcs 0\n  FailSurfaceControl 0\n  FailComputer 0\n  FailComputerBlueScreen 0\n  FailAutopilot 0\n  FailExtRadiator 0\n  FailAirbrake 0\n  FailNoseCone 0\n  FailCanopy 0\n  FailAntenna 0\n  FailLeftTurbo 0\n  FailRightTurbo 0\n  FailCargoDoor 0\n  SpacesuitTimer 0\n  UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 14612
    },
    {
        "@timestamp": "2023-09-14T07:12:58.621732864Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-12T19:15:45+0100",
        "id": "c384be68eb9c60b778e2f93cc214747b",
        "post_id": "post-213657",
        "text": "Kyle said:Launch date October 21st, 2010 for STS-133.That makes STS-134 to January or February 2011 imo\n\nNASA folks are saying Oct. 29th is more likely for STS-133.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.794623232Z",
        "author": "GuiConteDGIV2X",
        "date": "2010-09-06T14:37:00+0100",
        "id": "bcf49d6d5645453737ff2c4d70ae3d59",
        "post_id": "post-213405",
        "text": "i think i will send you a picAnd i don t know if the mcwgogs contrail textures add-on work in Orbite 2010 P1 i still don t downloaded it.I will wait the version update 2010 -->2010 P1 on baixaki. i downloaded the 7-zip.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.41832192Z",
        "author": "mbartley",
        "date": "2008-05-16T20:40:18+0100",
        "id": "b555a6005983e316a758bae94eb0a829",
        "post_id": "post-65764",
        "text": "escape to Centaur?What does the \"escape to Centaur\" end-of-mission option mean? I'm guessing that, like the \"escape to gas giant\" option, they'd do several moon gravity assists (Titan?) to break out of Saturn orbit, but then where would they go? It says it would be a 3 year flight after leaving Saturn orbit.As opposed to the flight to Jupiter option which would take 12 years. Too bad they didn't have a proposed departure date for that - I'd like to try that on Orbiter. I have a hard time believing it could be done with 5-35 m\/s of delta-V.",
        "thread_id": 1462
    },
    {
        "@timestamp": "2023-09-14T07:12:57.736227328Z",
        "author": "GuiConteDGIV2X",
        "date": "2010-09-02T14:55:34+0100",
        "id": "e9077255d1bb570bbafa495d847486c2",
        "post_id": "post-213398",
        "text": "And the transonic effect and others visual stuffs? any updates?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.586419712Z",
        "author": "DaveS",
        "date": "2010-11-10T22:23:32+0000",
        "id": "ce1b624c0c1ff78547a6df9984256745",
        "post_id": "post-213850",
        "text": "NASA video of the GUCP work up until this morning:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.73273472Z",
        "author": "PhantomCruiser",
        "date": "2010-08-24T23:30:09+0100",
        "id": "a21acdbcc9f67e62259c7c09e0c64e8a",
        "post_id": "post-227707",
        "text": "Here you go... This is from SSi 2 final MSI approach. The CMG activated log looks much the same. I did take her from launch to rendevous, but I'm not yet attempted to dock. I love the looks of these modules!edit... After looking at this I see I'm missing some textures. Are they perhaps from an earlier version of the Jarvis and Aurora?Code:**** Orbiter.log\nBuild Jun  6 2010 [v.100606]\nTimer precision: 3.58016e-010 sec\nFound 0 joystick(s)\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (RADEON X600 256MB HyperMemory)\n==> Direct3D T&L HAL (RADEON X600 256MB HyperMemory)\nModule AtlantisConfig.dll .... [Build 100606, API 100606]\nModule AtmConfig.dll ......... [Build 100606, API 100606]\nModule DGConfigurator.dll .... [Build 100606, API 100606]\nModule LuaConsole.dll ........ [Build 100606, API 100606]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule ScnEditor.dll ......... [Build 100606, API 100606]\nModule InterMFD422.dll ....... [Build 100704, API 100603]\nModule AeroBrakeMFD.dll ...... [Build ******, API 060425]\nModule BaseSyncMFD.dll ....... [Build ******, API 060425]\nModule LolaMFD.dll ........... [Build 100823, API 100606]\nModule Meshdebug.dll ......... [Build 100606, API 100606]\nModule LuaMFD.dll ............ [Build 100606, API 100606]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1280 x 768 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nLoading 8816 records from star database\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule Multistage2.dll ....... [Build ******, API 050206]\n---------------------------------------------------------------\n>>> ERROR: Missing texture: Jarvis\\J_adapter.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\nModule Spacecraft3.dll ....... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: piattkenya\\soppad.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiGetStationCount\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: piattkenya\\soppad.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: piattkenya\\soppad.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n**** Closing simulation session\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1280 x 768 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nLoading 8816 records from star database\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule Multistage2.dll ....... [Build ******, API 050206]\n---------------------------------------------------------------\n>>> ERROR: Missing texture: Jarvis\\J_adapter.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\nModule Spacecraft3.dll ....... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> ERROR: Missing texture: piattkenya\\soppad.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Could not load vessel module:\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: ssi_gaia\\Supportovitale\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Could not load vessel module:\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: ssi_gaia\\abitativo\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]\n---------------------------------------------------------------",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:57.80788992Z",
        "author": "Moach",
        "date": "2010-05-13T14:05:50+0100",
        "id": "cfbed35f3edd265b65130e3966b9dd8f",
        "post_id": "post-213068",
        "text": "how did i not notice you were brazillian too before?...nice to see some countrymen around here :thumbup:ok...as for the blunt nose cone... it is a copy of the stock DG's nose... and by copy i mean ctrl+c, ctrl+v in 3ds max... lol...i though of changing it to something more concorde-ish... with maybe a droop-nose and a supersonic visor, those are COOL...but that would possibly mean losing the nose dock, which would make for harder, shuttle-style dockings from the cargo bay (anyone up for a challenge?)like the XR5, an alternate RCS behaviour could be used to fly her into the perpendicular dock... it's just a matter of switching the thrusters from Z to Y and vice-versastill in time to change that... whadda you think, ppl?i also thought there should be VC positions for operating the cargo bay... pretty much like the XR5 (where's doug?) then you could manipulate payload items and such...the main purpose of this ship is to function as a general-purpose surface-to-orbit vessel for crews and small\/medium cargo, depending on launch configuration...it is meant to be ground-support-independant enough to be flown from conventional airports with not too tall adaptations... at least for low-profile missions, such as ISS shuttle and stuff like that...advanced computer systems onboard can help minimize the amount of real-time ground telemetry as well, allowing for multiple simultaneous missions with \"houston\" acting more like as an ATC center than that whole \"guys about to turn blue\" operation we have todays...as for sounds, i've already changed the a\/c sounds to something \"heavier\", which gave it a nice feel... the engines do need a \"screaming\" sound when using external o2, and a higher-piched whistle during ramcaster flightthere will be multiple audio callbacks from the cockpit, announcing anything that may matter... pretty much like in doug's XR ships...as for the surface patterns, back when i took sailplane lessons, i learned that a dust-free wing has a noticeable performance increase over a dirty one... (or perhaps they just said that so i'd clean it up for them?)so this surface pattern should also help in maintenance....there's no data on how this would perform in hypersonic flight... so this is where things could go sci-fi if we start assuming things... for that, let's just say it gives a better glide-down on landing and helps in takeoff as well...i have my doubts anything this delicate would affect the bruteness of mach10+ flight...now i feel a bit stronger towards changing the nose... it would look incredibly cool...i also think the wings could have a sharper profile... perhaps more swept, less span?as for algae for fuel... that stuff is REALLY cool, man! quite a find!Brazil does have a nice lead on organic fuel technologies, we've been driving on alcohol since i can remember and have some nice projects involving bio-diesel and stuff like that going on...also, we don't have a solid space program, but our aircraft industry is rather strongso i think the G42 could be something created as a mainly private, government-aided, collaboration between Europpean, Brazillian and Whatnot companies...i dunno, i'm just the guy who makes up the ships, not into that much corporate politics...",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.590519808Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-25T21:57:26+0000",
        "id": "411285d12158c61b0236cce3f8fe86c6",
        "post_id": "post-213885",
        "text": "NASA TV Video: NASA Managers Discuss Space Shuttle Discovery's STS-133 Mission.\u200b",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.008653824Z",
        "author": "mc_",
        "date": "2010-07-15T14:53:55+0100",
        "id": "f6da6a29a30693acd92165cedfff79de",
        "post_id": "post-228023",
        "text": "River Crab said:I wonder if I'd be banned for drawing this? :rofl:\n\nIzack said:What, that picture isn't lovely enough already?? And you call yourself an Orbinaut!!:rofl:\n\nAnd no one can ban us for this :lol:Btw, how will you draw the DGIV and Aroow docked together?..",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.932089856Z",
        "author": "Evil_Onyx",
        "date": "2010-03-25T19:57:41+0000",
        "id": "5c0d89f24e94c5c90785eb86ec350791",
        "post_id": "post-213458",
        "text": "Just some stats for you to digest on this point,In the same time frame as the Red Arrows have been flying under that name (1965 to today) the Blue Angels have had 18 incidents to the Red Arrows 9.Of the 9 Red Arrow incidents, two had fatalities. As for the Blue Angels 18 incidents 12 have had fatalities.Display Aerobatics is a very dangerous for any pilot, only best could do it in close formation. I have nothing but the utmost respect for all the men and women that fly in any display team, as the pressure of both flying as they do and the knowledge that if they make a mistake it will most likely kill some one.",
        "thread_id": 13580
    },
    {
        "@timestamp": "2023-09-14T07:12:58.78893184Z",
        "author": "Eli13",
        "date": "2011-03-10T01:16:35+0000",
        "id": "c6ff653f06b060b29dc0f242f6a2ec6a",
        "post_id": "post-214289",
        "text": "Great end to an illustrious career. Goodbye, Discovery:salute:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.20706432Z",
        "author": "dougkeenan",
        "date": "2010-06-06T01:42:04+0100",
        "id": "2484336f95b49f2efe83178fb5f313f8",
        "post_id": "post-228184",
        "text": "How many citizens are we thinking?",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:12:58.012794112Z",
        "author": "Urwumpe",
        "date": "2010-03-31T13:57:57+0100",
        "id": "09d232390b5e68971cac67ea97178e80",
        "post_id": "post-213508",
        "text": "Notebook said:Don't know how they'll take that in Switzerland...\n\nIf you manage to drive over swiss roads and reach the speed limit, they award you the Geneva trophy. :thumbup: Compared to rush hour in Bern, the first curve of Melbourne is driving training.",
        "thread_id": 13583
    },
    {
        "@timestamp": "2023-09-14T07:12:58.875041024Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-20T23:20:38+0100",
        "id": "308c780709815dbc9dfbc9fbe3a9032f",
        "post_id": "post-213725",
        "text": "SPACE.com: \"Space Shuttle Discovery Set for Last Trip to Launch Pad\".Florida Today's \"The Flame Trench\" Blog: \"Forecast good for Discovery's final roll to launch pad\".---------- Post added at 11:20 PM ---------- Previous post was at 09:32 PM ----------NASASpaceFlight: \"STS-133: Discovery ready for rollout \u2013 ET-122 to ship on Tuesday\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.533142784Z",
        "author": "vonneuman",
        "date": "2010-06-07T15:15:29+0100",
        "id": "d92d0120d11518cb7f1ac63483f6e8e2",
        "post_id": "post-228567",
        "text": "Also, show us your Orbiter log and the scenario file, some times the problem is not the addon, but how you are using it.mc_ said:\/\/sorry for lame english. Hope you'll understand me.\n\nYour English is fine, don't sweat it.",
        "thread_id": 14633
    },
    {
        "@timestamp": "2023-09-14T07:12:58.666545664Z",
        "author": "Tycho",
        "date": "2011-02-26T20:04:50+0000",
        "id": "716b2ca99bf9688af5681d41789ae141",
        "post_id": "post-214166",
        "text": "Currently the time schedule after docking for the rest of flight day 3 is as follows:*Hatch opening at 4:18 PM EST*NASA TV Status Briefing at 4:30*ELC 4 Unberthing at 4:53*ELC attached to station at 7:48 PM*Crew goes to sleep at 10:53 PM, with flight day 3 highlights running on NASA TV every hour at the top of the hour during the sleep period, starting at 11 PM",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.804951552Z",
        "author": "PhantomCruiser",
        "date": "2010-04-14T20:13:59+0100",
        "id": "b53c2c46a7ba422f335a89ac826b0c92",
        "post_id": "post-213040",
        "text": "Very nice, I'm sure the:probe:smiles upon your work!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.995653888Z",
        "author": "Izack",
        "date": "2010-06-07T23:51:52+0100",
        "id": "632198da40538e8f26278d84e90307bc",
        "post_id": "post-227915",
        "text": "River Crab said:So close, right?\n\nBut does she support UMMU?? :rofl:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.878425088Z",
        "author": "orb",
        "date": "2010-10-19T21:01:31+0100",
        "id": "356ba77f8ef71b700feca855b1ca23f7",
        "post_id": "post-213757",
        "text": "CBS News Space:Engineers troubleshoot propellant leak aboard shuttle Discovery (UPDATED).Spaceflight Now:Discovery's fuel leak stopped during overnight work:A small fuel leak in the plumbing used by the shuttle Discovery's maneuvering rockets apparently stopped during work overnight to double-check the torque on six bolts in a suspect flange. There were no obvious problems with the bolts and it's possible increased pressure in the line may have helped seat internal seals.But officials said engineers planned additional tests to make sure the system is safe for launch Nov. 1 or whether more invasive repairs might be needed....\n\n---------- Post added at 22:01 ---------- Previous post was at 21:54 ----------Florida Today - The Flame Trench:Discovery fuel leak appears to have stopped.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.80637568Z",
        "author": "Moach",
        "date": "2010-04-27T22:34:11+0100",
        "id": "71d67a83f36bf13f68bcc4916f90d092",
        "post_id": "post-213049",
        "text": "aha, the inlets are back...yes, i did realize the upper wing is not a very great location for airbreather inlets... that\u00b4s why those are NOT the main inlets... those are the bypass flood scoops, which is a part of the whole ramcaster assembly, you can see where they vent off in the \"sleeve\" around the thrusters, this also helps in cooling the engines...when in external-source mode, the main engines share the lower inlet... special gates and valves scoop the air away from the ram-compressor and onto the turbo-rocket engines, this goes on up to mach 1.5...then, the gates switch into ramjet config, redirecting the flow to use the lower exhauts as well, same goes when it reaches scram-speed...of course, at that point, the flood scoops are long closed, since at high mach numbers, incoming air does more for heating than for cooling...then the lower ram doors also close and the starliner rockets up out of this earth...all transitions are made as swiftly as possible, this is the nature of the RAMCASTER-D setup... initial designs proposed a continuosly variable engine, but this soon proved to yield an engine that's consistently less efficient at any speed...so the starliner engineering team adopted a new discrete-configuration engine concept, the \"D\" model... by switching the valves quickly, the whole engine can have a simpler, sturdier, ad far more efficient design...the upper flood scoops fill up specific parts of the manifold structure with lower-pressure air (compared to what's flowing in from below), which is cleverly used to smooth out the airflow for the turbo-compressor and the mid-sonic RAMCASTER...not only an acronym, the name RAMCASTER also speaks in terms more symbolic... in programming, to \"cast\" is to reinterpret a value in a different way, or to impose a different treatment of a resource.what about that as a sales pitch?the large wing area should indeed cause a lot of drag... conventionally, that is...dunno if you\u00b4ve seen it, but a special suit has been developed that allow athletes to swim faster by reducing surface friction... the suit has such a fiber pattern that imitates the skin of a shark, reducing water drag.now, that same principle could be applied on the external coating of the wings, so the reduced friction allows for a larger wing, which in turn, allows more lift, less fuel usage and more bang for your buck! :thumbup:or so the StarLiner's manufacturers would claim...:rolleyes:more on that later...any name suggestions for the private company that produces the G42?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.879660544Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-22T19:55:27+0100",
        "id": "c509e7c8afa24ee8366f8e32d5f1ad2f",
        "post_id": "post-213764",
        "text": "TheSTS-133 press kitis now online! (PDF, 3.23 MB.)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.65876992Z",
        "author": "orb",
        "date": "2010-06-15T12:07:48+0100",
        "id": "a707a1f0957459970ff914aa2974ec05",
        "post_id": "post-228901",
        "text": "Arthur Dent said:Ah, that's what \"-Support for deallocation shutdown mode\" means. Thanks!\n\n\"De-allocate memory and display launchpad dialog\" neither calls ExitModule at the end of simulation, nor unloads modules, like it was in Orbiter 2006, and only deallocates memory and objects registered by Orbiter, so module's global or static variables, or objects aren't reset automatically, and this may cause problems for some modules, that depend on the automatic reset on reloading, or calling ExitModule\/InitModule every time the simulation is ended, when you use this option.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:57.809219072Z",
        "author": "T.Neo",
        "date": "2010-05-16T11:15:18+0100",
        "id": "e59affd6e76bfcc7b49a5e649dec1ea0",
        "post_id": "post-213082",
        "text": "All the digital whatnots are fine as long as you have analogue backups, and a slide rule or two.Reminds me though of the F-16 joystick that did not move, but responded via pressure sensors in the stick. Pilots far preferred a real joystick...",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.910503168Z",
        "author": "Sky Captain",
        "date": "2010-06-04T21:06:25+0100",
        "id": "0911321e0b985f1e0dd7e756a63a9e6a",
        "post_id": "post-227852",
        "text": "Awesome, this is first major impact event ever caught on video.Or maybe the impact was caused by some unlucky orbinaut miscalculating the insertion burn into Jupiter orbit.",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:12:58.882746624Z",
        "author": "DaveS",
        "date": "2010-11-02T21:33:45+0000",
        "id": "54548ab0a114bb2425afd0567122d228",
        "post_id": "post-213796",
        "text": "It's a scrub, 24hrs minimum. No RSS rotation tonight. KSC radio traffic confirms this with the hold point being RSS Rotation.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.587308288Z",
        "author": "N_Molson",
        "date": "2010-11-11T15:29:50+0000",
        "id": "28003725dece548c05781dc88728227b",
        "post_id": "post-213857",
        "text": "That's one of the main flaws of the Shuttle concept. They can jettison the tank, but if it explodes in a matter of seconds, there's nothing to do. Challenger showed what happens when there's a hole in the ET (the right SRB rammed into it, causing a massive leak and triggering the explosion).:(",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.939874048Z",
        "author": "River Crab",
        "date": "2010-06-04T18:33:46+0100",
        "id": "42c2ef0fd5a15ffdab19f47345b8604e",
        "post_id": "post-227873",
        "text": "Izack said:Also, this trumps my idea of putting a certain other raven on a custom skin.\n\nStill not out of the question! That third leg looks MEAN.Or is that the docking ring?:stirpot:\n\n:nono: XR2 uses APAS-type docking system and is incompatible with your \"Soyuz\".",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.037313792Z",
        "author": "Dambuster",
        "date": "2010-03-25T21:10:59+0000",
        "id": "b2405411628edac877f2efbb2f221833",
        "post_id": "post-213513",
        "text": "Try going into the settings for the Visual Labels (IIRC you need to switch tabs in the F9 menu) and checking that planets are selected in there.",
        "thread_id": 13584
    },
    {
        "@timestamp": "2023-09-14T07:12:58.588451072Z",
        "author": "SiberianTiger",
        "date": "2010-11-15T18:04:18+0000",
        "id": "a4804cbe611bfee92dcc3698167b73e7",
        "post_id": "post-213867",
        "text": "It has been said before that she could fly with one cracked stringer... Now we have two of them. :uhh:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.956593408Z",
        "author": "Izack",
        "date": "2010-06-07T00:11:13+0100",
        "id": "1fa829bdf6a27fccc5e094eb0add2e21",
        "post_id": "post-227909",
        "text": "T.Neo said:I can, easily- Pure Awesome. :lol:\n\nWell, yes, okay. So you CAN personify it. :lol:I dare you to try giving it a moe anthropomorphism, though. :rofl:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.622622208Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-01T22:32:04+0100",
        "id": "9f12e78e7ba15255326d7cd30ea561b7",
        "post_id": "post-213664",
        "text": "New launch time in GMT is 8:33 PM. Landing will now be on Friday 12th November.---------- Post added at 06:36 PM ---------- Previous post was at 05:17 PM ----------NASASpaceFlight: \"Streaks from Atlantis' SSMEs noted as Discovery gains engines back\".---------- Post added at 10:32 PM ---------- Previous post was at 06:36 PM ----------The STS-133 crew portrait has been released!Hi-res version.And, theSTS-133 crew poster has been released (PDF, 394 KB)!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.654433536Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-24T21:41:30+0000",
        "id": "8f29e3620210d6ee9cf14d363194311d",
        "post_id": "post-214090",
        "text": "Go Discovery! Do what you do best & make us proud one last time. Thanks for being my inspiration. Stay safe & bring our crew home in style!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.666998784Z",
        "author": "Tycho",
        "date": "2011-02-26T20:25:14+0000",
        "id": "d72f45dca7d1349a9696eb2f45972ab4",
        "post_id": "post-214169",
        "text": "It's neat to see that it fast motion, especially the torque after docking, because it's kind of hard to notice in real-time.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.795529728Z",
        "author": "River Crab",
        "date": "2010-09-07T20:45:19+0100",
        "id": "4543fbc49a60a4dbdde7bd1f4ddcf27b",
        "post_id": "post-213411",
        "text": "I think the heating might look notably different for the G42, with its unconventional reentry. A bit more towards the nose\/leading edges, and less on the bottom, I guess. Not sure about reentry profile yet.As for the implementation, how does the high AoA wing vapour on the DGIV work? I just remembered that effect exists.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.344810496Z",
        "author": "Tex",
        "date": "2007-11-19T07:15:34+0000",
        "id": "7d4bf6c3d02507db98230406bd54aeaf",
        "post_id": "post-12363",
        "text": "Yea it's down for me too... seems to be every weekend. I was looking at M6's website and it seems they're not very from my house.. maybe smith & wesson and I should go pay them a visit... :lol:*j\/k! :rofl:",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:13:12.669484288Z",
        "author": "Artlav",
        "date": "2011-01-30T09:13:02+0000",
        "id": "583043a8b51727fa5a02e53688abe0ca",
        "post_id": "post-228999",
        "text": "It is possible, just tried it.I can execute an external program and i can establish whatever communications with it, while the wine program runs nicely.Definitely works.What this can give?If Orbiter would surrender it's window - fully featured native graphics client.What else?An add-on written as native linux code linked to Orbiter thru a wrapper dll. Any use for that?And, this did remind me of one thing i tried, but never finished -http:\/\/www.linuxforums.org\/forum\/miscellaneous\/104594-wine-vice-versa.html",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.877849344Z",
        "author": "Star Voyager",
        "date": "2010-10-16T16:34:17+0100",
        "id": "70a799ce62ee314a6a706a1952acb987",
        "post_id": "post-213752",
        "text": "What's it like flying in the STA? Florida Today's Todd Halvorson reports:http:\/\/www.floridatoday.com\/section...aircraft\/51731098001\/51727465001\/637852406001",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.849454592Z",
        "author": "Kevon Daye",
        "date": "2010-06-03T04:14:10+0100",
        "id": "87260a40682245bbc98a39080dadfd9e",
        "post_id": "post-213123",
        "text": "Perhaps, since this ship is designed mainly for cargo, name it the Starlifter ( as a throwback to the old C-141)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.00032896Z",
        "author": "River Crab",
        "date": "2010-06-26T22:09:01+0100",
        "id": "f483a1d8f6220f5c45ad6aba676fafc3",
        "post_id": "post-227957",
        "text": "What the hell? My post got deleted!I'll just post some of it now.Original song vocals by Hatsune Miku.[English translation]Mom had been supporting you while flying by broken wingsShe entrusted you with all and diedDad had been waiting for you far in a distanceYour life-threatening trip beganYou were blown by wind, beaten in the rain and touched by thunderBut you had never given it upIt is just only way for you*Rise up our phoenix, Hayabusaeven if your wing is brokenwith several folds dreamsFly up our phoenix, Hayabusaeven if storm beat down your bodySlash the space and goFly awayYou saw dad for the first time at a far-off placeWithout an interval to be pleased with, dad said to you \"go back to your home\"You had hope to the reencounter in an outward tripAnd, by a return journey, you were entrusted with the souvenir which you must not dropSomeone laughed and said \"it is useless trip\" but you kept on flyingBecause a thing entrusted two parents with is the meaning of your trip*repeatThe wing was broken and lost a leg, but you continued still flyingBecause you must send a belonging to the shining blue home the EarthAt the risk of your life*repeatRise up our phoenix, Hayabusatill you see the sky of the homeFly up our phoenix, Hayabusatill your body burns outFly away\"Now I'm home......\"The Orenji Zerii comic from before. I think Izack will like the music...:)Hayabusa Fukkireta (Nico)http:\/\/www.nicovideo.jp\/watch\/sm11066737Also, the \u306f\u3084\u3076\u3055Hayabusatag has had an explosion of posts on pixiv, but you need an account, so...Found this on Pixiv:User \u3051\u307e\u308a\u3000\u307f\u305a\u306f (Kemari Mizuha)\u30d7\u30ed\u30d5\u30a3\u30fc\u30eb\u3092\u898b\u308b View profile2010\u5e7406\u670826\u65e5 00:00\u30b9\u30fc\u30d1\u30fc\u30b0\u30c3\u30ba\u5984\u60f3\u30bf\u30a4\u30e02010 May 26 00:00Super-Goods Delusion Time\u3068\u601d\u3063\u305f\u3089\u3001\u304a\u306a\u304b\u3059\u3044\u3066\u305f\u305b\u3044\u304b\u3000\u5168\u3066\u98df\u3079\u7269\u306b\u305a\u308c\u307e\u3057\u305f\u2026 \u3000\u25a0\u3000\u307f\u3061\u3073\u304d\u3055\u3093\u306e\u7e26\u30c7\u30f3\u30d7\u30b7\u30fc\u30ed\u30fc\u30eb\u30d1\u30f3 \u3000\u25a0\u3000\u30a4\u30ab\u30ed\u30b9\u541b\u306e\u30bd\u30fc\u30e9\u30fc\u30bb\u30a4\u30eb\u30d5\u30ec\u30f3\u30c1\u30c8\u30fc\u30b9\u30c8 \u3000\u25a0\u3000\u3042\u304b\u3064\u304d\u304f\u3093\/\u304d\u3093\u305b\u3044\u3061\u3083\u3093\u306e\u30b9\u30fc\u30d1\u30fc\u30ed\u30fc\u30c6\u30fc\u30b7\u30e7\u30f3\u30b1\u30fc\u30ad \u3000\u25a0\u3000\u306f\u3084\u3076\u3055\u304f\u3093\u3068\u30df\u30cd\u30eb\u30d0\u3061\u3083\u3093\u306e\u30a4\u30c8\u30ab\u30ef\u30d1\u30f3 \u3000\u25a0\u3000\u2026\u30a4\u30c8\u30ab\u30ef\u30d1\u30f3\u306f\u30c1\u30e7\u30b3\u3071\u3093\u306e\u307b\u3046\u304c\u3088\u304b\u3063\u305f\u304b\u3057\u3089\u2026\u3000\u25c6\u8ffd\u8a18\u25c6\u6295\u7a3f\u6642\u306b\u30a8\u30e9\u30fc\u51fa\u305f\u305b\u3044\u3067\u3001\u753b\u50cf\u30af\u30ea\u30c3\u30af\u3057\u3066\u3082\u5927\u304d\u304f\u306a\u308c\u307e\u305b\u3093\u2026\u3053\u306e\u307e\u307e\u3067\u3082\u5927\u4e08 \u592b\u306a\u30b5\u30a4\u30ba\u3060\u3068\u601d\u3044\u3064\u3064\u3001\u5927\u304d\u3044\u753b\u50cf\u3082\u5fc5\u8981\u3067\u3057\u3087\u3046\u304b\u2026\u25a0\u3046\u3063\u3001\u65b0\u7740\u30b3\u30e1\u30f3\u30c8\u9802\u3044\u3066\u3082\u544a\u77e5\u3082\u51fa\u306a\u3044\u3000\u4eca\u66f4\u518d\u6295\u7a3f\u3082\u30a2\u30ec\u306a\u306e\u3067\u3001\u4ed6\u306b\u7279\u306b\u7570\u5e38\u304c\u306a\u3051\u308c\u3070\u3053\u306e \u307e\u307e\u3067\u2026\uff01So, the result of being hungry, is that everything always resembles food... \u25a0Michibiki-san's Vertical Denbushii Bread Roll \u25a0Master IKAROS' Solar Sail French Toast \u25a0Akatsuki-kun\/Venus-chan's Super-Rotation Cake \u25a0Hayabusa-kun and Minerva-chan's Itokawa bread \u25a0I wonder if a Choco-Bread Itokawa bread spinoff would be good... \u25c6Postscript\u25c6(after this point is Pixiv-specific stuff that you needn't worry about)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.878490368Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-19T23:28:15+0100",
        "id": "40ecda1c7105ba8fc72312cf560c812f",
        "post_id": "post-213758",
        "text": "Spaceflight Now: \"NASA managers order seal replacement inside Discovery\".----------Some NASA TV videos:Six STS-133 Astronauts Ready for Final Flight of Discovery.\u200bVeteran Crew to Fly Next Shuttle Mission.\u200b",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.132791552Z",
        "author": "bujin",
        "date": "2008-05-07T22:07:12+0100",
        "id": "543c2def50cf03e484cc6affcc66b663",
        "post_id": "post-64775",
        "text": "I'm taking my first tentative steps into developing stuff for Orbiter - dunno how far I'll get with it, but I thought I'd give it a shot anyway!:pAnyway, I have kinda fallen at the first hurdle. Not a great start! I have made a copy of the MFDTemplate, renamed it as TestMFD, given it the appropriate MFD title and compiled it, and it appears to work.I've scoured the documentation, and I have looked through the CustomMFD, but I can't find the simple command to just output some text to the MFD!If someone could just tell me how to output \"Hello, World!\" to the MFD (in time-honoured programming tradition!;)), I might be able to make a better go of it! :speakcool:Ta!",
        "thread_id": 1359
    },
    {
        "@timestamp": "2023-09-14T07:13:12.016637696Z",
        "author": "River Crab",
        "date": "2010-07-15T18:25:53+0100",
        "id": "48aba74e2853f816c1ff6b60bc7abb9b",
        "post_id": "post-228026",
        "text": "Ummm... :shifty: :uhh: :blink:\u200b",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.798812928Z",
        "author": "T.Neo",
        "date": "2010-10-06T12:10:51+0100",
        "id": "5b72cc2643fe22caf75533d644d96693",
        "post_id": "post-213431",
        "text": "I also like the wing reduction its got at some point, looks a lot faster than before.\n\nWing reduction is not always a good thing, since wings are what makes an aircraft fly.;)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.581506048Z",
        "author": "Rtyh-12",
        "date": "2010-11-04T13:00:08+0000",
        "id": "07a09714d905c40073a84570773d1294",
        "post_id": "post-213818",
        "text": "This is much easier in Orbiter... Just disable WeatherMFD...",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.212592896Z",
        "author": "Kendo",
        "date": "2010-06-15T00:55:58+0100",
        "id": "dd955c2459e8b0243c897f887195f70d",
        "post_id": "post-228215",
        "text": "Just an idea, theres mention of undergroud. Obviosly we can,t go below the surface in Orbiter, but you could go inside say the side of a crater. For instance, have a mesh with some kind of entrance an go inside.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:12:57.809585408Z",
        "author": "Izack",
        "date": "2010-05-16T22:51:41+0100",
        "id": "44950e851ae0d8818c9d59ee96e52724",
        "post_id": "post-213085",
        "text": "I too am a fan of more conventional control surfaces (the ones in cockpits, not wings :lol:). Keep up the good work, you're doing well. :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.582597632Z",
        "author": "orb",
        "date": "2010-11-05T12:22:19+0000",
        "id": "99d75db4bff4ab2a98bc099c2b909a9d",
        "post_id": "post-213824",
        "text": "NASASpaceFlight:STS-133 SCRUB: Discovery\u2019s tanking suffers GUCP leak.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.453212928Z",
        "author": "V8Li",
        "date": "2008-05-16T17:19:55+0100",
        "id": "8438fdf409377ae678deb1c0d8deeeca",
        "post_id": "post-65777",
        "text": "Rename the dog and keep the original success code message:). I don't think that anywone would be offended anyway, it's the history.Regarding the aiming devices, a spy plane took some pictures so they knew the distance between the towers of the dams. Plus, as seen in the video provided by Urwumpe, some reflectors under the plane were set at an angle so that the light will intersect only at a specific altitude. It's all trigonometry from there to tell when to drop it. Simple and effective.",
        "thread_id": 1463
    },
    {
        "@timestamp": "2023-09-14T07:12:58.050166528Z",
        "author": "Chub777",
        "date": "2010-03-31T11:13:56+0100",
        "id": "f95b13bf4bd0ee5d99de32f1f6bcc568",
        "post_id": "post-213531",
        "text": "Awesome! I really want TSMO NY right now.",
        "thread_id": 13586
    },
    {
        "@timestamp": "2023-09-14T07:12:58.877202432Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-08T21:16:50+0100",
        "id": "f2af317631db286cd3c10fb56bb3f134",
        "post_id": "post-213745",
        "text": "Aviation Week: \"Shuttle Program Assigns Nov. 1 Launch Date\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.909903616Z",
        "author": "supersonic",
        "date": "2010-06-04T16:11:15+0100",
        "id": "0d2aa250ac0f91409a129270631de032",
        "post_id": "post-227847",
        "text": "dougkeenan said:I smell a conspiracy between them. They must have launched something to impact and knew when to photograph.\n\n:pI found it in my local newspaper. It's really something.",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:12:58.758012416Z",
        "author": "Donamy",
        "date": "2011-03-01T14:28:51+0000",
        "id": "4c7a70e6d7e725b9be099bd680ec3728",
        "post_id": "post-214198",
        "text": "Ready to grapple the PMM",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.850550272Z",
        "author": "orb",
        "date": "2010-06-03T21:41:56+0100",
        "id": "37fba88ad223a517ee723a5efd52de91",
        "post_id": "post-213132",
        "text": "jaybtlr said:sorry guys, but i dont know what the hell you're on about, what do i need to do in order to make orbiter regognise the DGa2.dll in the modules folder?plz guys, just give me a step by step info on what to do\n\nThe simplest for you would be installing Microsoft Visual Studio 2008 \/ Visual C++ 2008.You can install Visual C++ 2008 Express, which is free.As for step by step installation process of Visual C++ 2008 Express, you can read this:Instructions for Downloading and Installing Visual C++ 2008 Express Edition.Only installation (and eventually re-login to your user account after it, or system restart) is sufficient to make the module that was compiled in 'debug' mode run with Orbiter (necessary paths should be set up by installer).But if you'd like to compile the sources for this module or other modules yourself, you can read also:How to setup the compiler to compile orbiter modules - from OrbiterWiki.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.94939008Z",
        "author": "Frogisis",
        "date": "2010-08-24T05:35:28+0100",
        "id": "ffc8b483af2879a8260778a599763994",
        "post_id": "post-228102",
        "text": "River Crab said:So:OK, so I fail at copying your style. But it was like, suddenly, the level of art in this thread jumped up a few levels! I needed to draw something! :lol:\n\nHey, not bad... I just used a mechanical pencil, eraser, and my finger, with a little color manipulation, but I really dig the soft touch finish here, and the lightness of the pose. Good Photoshoppery, there.Glad people liked the drawing - Keep up the fun stuff.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.59161344Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-02T20:55:00+0000",
        "id": "7a59f09fe4362120ec2672b122229209",
        "post_id": "post-213893",
        "text": "Donamy said:I can't understand it. I already released the 133 payload for the Fleet.:shrug:\n\nI think you need to modify the PMM interior mesh to include Robonaut. Then it'll launch! :lol:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.61563904Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-11T20:43:00+0000",
        "id": "1a25d76d3c7cbcbfffe0b8abd0378551",
        "post_id": "post-213971",
        "text": "Orbinaut Pete said:My latest NASASpaceflight article:STS-133 launch slip impacts HTV-2 and ATV-2 missions.\n\nHere's a good description of the ATV-2 issue from ESA's ATV-2 blog:Traffic jam in space version 2.0.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.610001408Z",
        "author": "orb",
        "date": "2010-12-17T02:43:12+0000",
        "id": "6fe0a590bac71182fbf8d181312b8d51",
        "post_id": "post-213921",
        "text": "Now, at 2 hours 44 minutes into T-11 hours and holding, RSS rollback to park position for tanking test has just been started.________________________________________NASASpaceFlight:STS-133: ET-137 ready for Friday\u2019s Tanking Test \u2013 GUCP to be monitored:Pending acceptable weather conditions on Friday, all systems are go for ET-137\u2032s Tanking Test \u2013 a key milestone in the effort to gain data on both the health of the tank and the root cause investigation into four cracks sustained during the previous STS-133 tanking. The November launch attempt was scrubbed due to a leak at the Ground Umbilical Carrier Plate (GUCP) \u2013 which will also be tested during Friday\u2019s loading.{...}\n\nSPACE.com:NASA to Test Shuttle Discovery's Damaged Fuel Tank Friday.________________________________________The rotating service structure was moved away from space shuttle Discovery at NASA Kennedy Space Center's Launch Pad 39A at 03:15 UTC \/ 10:15 p.m. EST in preparation for Friday's tanking test.Teams are not working any issues that would delay the test, which is scheduled to begin at 12:00 UTC \/ 7 a.m. EST on Friday, Dec. 17.Live coverage on NASA TV is set to begin at 11:45 UTC 6:45 a.m. EST.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.427702784Z",
        "author": "garyw",
        "date": "2010-06-16T14:05:10+0100",
        "id": "87b34066ee576e02376b1b9ecf6fd264",
        "post_id": "post-228441",
        "text": "This should work -> [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3842\"]Universal Parachute[\/ame]",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:12:58.652061696Z",
        "author": "Tycho",
        "date": "2011-02-24T20:52:26+0000",
        "id": "65710411c08802b1a6347023c73ee9da",
        "post_id": "post-214075",
        "text": "T-9 min hold",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.67735552Z",
        "author": "Voyager",
        "date": "2010-06-09T01:05:00+0100",
        "id": "838545ec35cbbc41ec44aaf365950e21",
        "post_id": "post-229034",
        "text": "*Cries* It was so beautiful. Are we aloud to make mods for it? So it can work in 2010 with your permission of course.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:12:58.659694336Z",
        "author": "Tycho",
        "date": "2011-02-25T01:39:21+0000",
        "id": "69c26e3919aad804cc1d26f99f3294b4",
        "post_id": "post-214121",
        "text": "The piece of debris that flew off during ascent was apparently a small piece of foam, as mentioned in the post-launch press conference. They say it shouldn't be a problem.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.65553152Z",
        "author": "N_Molson",
        "date": "2011-02-24T21:52:15+0000",
        "id": "f65cd1c863552b2cf1c398759d4844a5",
        "post_id": "post-214098",
        "text": "Clean boosters separation, now I can breathe !!! :thumbup:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.338669056Z",
        "author": "n72.75",
        "date": "2010-06-06T01:44:12+0100",
        "id": "3538f4f2b30609fd7c3f41c16d234e74",
        "post_id": "post-228310",
        "text": "I'm getting close to just leaving facebook, it's starting to annoy me.",
        "thread_id": 14599
    },
    {
        "@timestamp": "2023-09-14T07:12:58.76000256Z",
        "author": "C3PO",
        "date": "2011-03-01T22:38:23+0000",
        "id": "6965fdea59131ed8c2181fa423001c65",
        "post_id": "post-214207",
        "text": "Kyle said:They've actually done this before on Mir.\n\nWasn't there some problem with the Mir main computer shutting down when they did that? They got on board and powered it back up, but that may partly be the reason for the \"Het\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.662167552Z",
        "author": "Urgentemente",
        "date": "2011-02-25T14:56:40+0000",
        "id": "2af53807f0a9b70b3f39370c3ec3fe30",
        "post_id": "post-214140",
        "text": "Zoe said:This has to be one of the most dramatic countdowns ever seen. For anyone interested there was at least one time when they just missed the launch window: STS-88. nasaspaceflight.com have a good audio track of the events:http:\/\/www.nasaspaceflight.com\/_docs\/STS-88.19981203.Attempt.edit.aviwell worth a listen. 2 seconds more and STS-133 would have gone the same way.\n\nJust a bit !To say I was holding my breath is putting it mildly (along with a fair few thousand other people around the world I'd guess judging by the viewing figures on the ustream feed.I'd been watching the coverage for about 2 hours before launch , first we had the tile getting torn slightly when they removed the teflon strips from the hatch <gulp>...then the dreaded \"No go\" from Range:(I can't imagine how it must have felt , even just after the final hold started when they had 20 mins or so, never mind when it came down to literally the last few seconds. I love hearing all the radio comms, good to hear someone in charge (sorry, name escapes me right now) saying something to the effect of \"let's just calm down, work the problem\" just after Range reported the NoGo.When it was at something like 20 seconds to go before the end of the window they were saying to put the switch to \"Go\" , sounded like even tho they had cleared\/worked around the problem , the switch needed to be set to get greens across the board . Talk about suspense, I was sitting in front of the monitor saying \"come on, come on\" out loud , LOL. Good thing my g\/f likes Shuttle launches as well, might have looked a bit odd otherwise, heh.Has there been any news about the tile(s) that were seen on the tank camera, coming off during the ascent. They looked like the struck the bottom of the orbiter, but I missed the post launch briefing (will look for it tonight).EDIT: Sorry, just flicked back a page and saw Tycho's post saying that they said it shouldn't be a problem.Is the HD Ustream feed a new addition to the NASA site, I've never noticed it before, and it was great to watch in HQ, no UK coverage unfortunately (I wish Virgin Media would get the NASA feed somehow, seeing as NASA offer it to satellite)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.620811264Z",
        "author": "Keatah",
        "date": "2010-06-08T02:04:52+0100",
        "id": "78732de40db6a4a0871e27168b6cb731",
        "post_id": "post-228682",
        "text": "This is like a summertime Christmas day. Unpacking the files is like unwrapping a present!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:57.735781888Z",
        "author": "Moach",
        "date": "2010-08-31T21:53:22+0100",
        "id": "5923b60b7bde45d806d13261254f1f80",
        "post_id": "post-213395",
        "text": "today i spend a large portion of my day on the hunt for texture-worthy images... (kudos to the guys who tend to our servers and their utter failure in opening a measly service port)i came up with a lot of good stuff in the end... :lol: now it's photoshop and the unwrapping thing all the way:cheers:next up, i'm gonna start building the \"alternate VCs\" - yep, 'cause just one is not enough :thumbup:, first in line (and also the most complex) is the bay operations console....there you should find an mfd for docking, and the UCGO screen... there will also be a switch that enables the \"overhead RCS mode\", that makes flying \"up\" towards the docking port a lot more \"straightforward\" :thumbup:perhaps another mfd for camera and whatnot.... :hmm: and some more controls for the airlock and bay doors...oh yes... lots of stuff - this is gonna be so cool:)(i hope :shifty:)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.626465536Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-17T20:59:51+0000",
        "id": "72eb73660867e5ff612148dd335d6c2b",
        "post_id": "post-214038",
        "text": "SiberianTiger said:The latest rumor is, Roscomos has approved the Soyuz flyaround for taking pictures of the station!\n\nOh, I hope this is true! I really hope so!:)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.799014656Z",
        "author": "Moach",
        "date": "2010-10-06T15:31:53+0100",
        "id": "e837e11ad6f461bc5e7dafa38618d1e3",
        "post_id": "post-213432",
        "text": "Coolhand said:Hey Moach, haven't looked in here in a while, looks like you've really been working on the textures, they're looking great.I also like the wing reduction its got at some point, looks a lot faster than before.\n\nthanks! :tiphat: i guess i got inspired by seeing your progress on the MK2 :blink: -- getting my tablet drivers up to speed also helped a bunch :lol:T.Neo said:Wing reduction is not always a good thing, since wings are what makes an aircraft fly.;)\n\nthey do, but turns out at mach 14, they kinda do too much, so i figured it needed to get a little sleeker in order to look as capable as it really should be:cheers:i remember at one point i had to cut down on the (somewhat excessive) lift factor which i initially \"borrowed\" from the stock DG... it didn't suit the ascent profile very well and tended to force the nose up a lot...but then i noticed that takeoff and landing were quite cumbersome - so yesterday i added ground-effect lift to the equation, which i figured in a ship like this, would not be anything negligible - made a world of difference :thumbup:some time ago, i've seen a video of a 747 landing and noticed it hardly adds any pitch to flare before touchdown, that's how powerful the ground effect is when you have a large wing area -so last night i spent a few hours just tuning it to get it to act in a coherent way....if anyone cares (and perhaps has any better ideas) i just might post the modified lift function code - i don't have it with me right now...work-pc != home-pc... you know how it is:rolleyes:...i'll keep you all posted :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.650969088Z",
        "author": "Dambuster",
        "date": "2011-02-24T20:18:23+0000",
        "id": "d10bd9be5b88e6c4a312571c820c42cf",
        "post_id": "post-214069",
        "text": "Also, if your connection can handle it, here's an HD one:http:\/\/www.ustream.tv\/channel\/nasa-hd-tv",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.661257728Z",
        "author": "Eccentrus",
        "date": "2010-07-09T15:03:42+0100",
        "id": "10bb3179e5532bb30c8d749101bdea07",
        "post_id": "post-228924",
        "text": "Artlav: so it was the configuration thingy to make all things to lines, i unchecked it and it is fine now:D",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.676153856Z",
        "author": "Izack",
        "date": "2010-06-08T16:20:25+0100",
        "id": "ec9b2251442aa6465b1d267f6f146f24",
        "post_id": "post-229024",
        "text": "Voyager said:I could hack it, or I could just annoy David413 till he release's one. Either choice sounds good.\n\nUm, how do you propose hacking a DLL? Also, do you realise that's illegal?Annoying someone who has no inclination to do something is not going to get you anywhere but farther away from a 2010 fleet.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:12:57.806799104Z",
        "author": "Zachstar",
        "date": "2010-05-04T05:01:38+0100",
        "id": "af5029546b5f03e3213659d5d6347549",
        "post_id": "post-213054",
        "text": "Shape does matter a great deal yes but going into orbit slowly means more fuel used. Because you spend more time in altitudes where drag is present instead of spending it at altitude where little is present. Something that \"changes\" that is pure sci fi in my opinion. A great idea in terms of reducing airframe stress but not a fuel saver. Where engine isp matters much more.The SRB sounds like instant nogo for serious everyday travel. Take one serious look at what it takes to prepare and maintain solid propellant,casings, and maintenance and you will see that they are a nightmare. It also means great stress on the airframe increasing costs in my opinion.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.666625792Z",
        "author": "diogom",
        "date": "2011-02-26T20:10:34+0000",
        "id": "bfeb18b68ed8da6fafdf15bc79c8a21e",
        "post_id": "post-214167",
        "text": "ISS is flying over me! I tryed to see it at 18:34PM, it would be a nice view, but the clouds didn't want me to see it.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.637618944Z",
        "author": "dbeachy1",
        "date": "2010-07-10T07:43:39+0100",
        "id": "7fe4d951eb00679619777dd0c2329fcc",
        "post_id": "post-228785",
        "text": "Hi all,I just released the next XR patch versions: XR1 1.6b, XR2 1.1b, XR5 1.3b, and XRVesselCtrlDemo 1.0a. These are minor bugfix\/enhancement releases. [Special thanks to Woo482 for helping me test these builds before they were released.]Changes include:* Fixed bug where PayloadScreensUpdateInterval config option was not parsed for the XR5.* Fixed bug where XR1 config file parser allowed MainFuelISP = 7 config option without display an error (option [correctly] did not work, however).* Added the ability to specify a few XR configuration file overrides in the scenario file, which will allow you to change fuel and LOX consumption without editing the master configuration file each time. New parameters are:CONFIG_OVERRIDE_MainFuelISP = 0 - 7 (XR2 & XR5), or 0 - 6 (XR1)CONFIG_OVERRIDE_SCRAMFuelISP = 0 - 4CONFIG_OVERRIDE_LOXConsumptionMultiplier = 0.0 - 10.0CONFIG_OVERRIDE_APUFuelBurnRate = 0 - 5CONFIG_OVERRIDE_CoolantHeatingRate = 0 - 2To see a sample of how to use the above parameters in a scenario file, take a look at the new 'Configuration File Override Example.scn' XR scenario installed with each vessel.* Exposed the XR vessel's UMMu object in the new XRVesselCtrl 2.01 version. [Requested by Xyon.]* Fixed a typo in the XR temperature readouts: 0 K = -273.15 C, not -272.15 C. [Reported by Xyon.]* Added workaround to prevent the 'PRPLEVEL 0:-1.#IND00' lines from appearing in the XRPayloadBay vessels in saved scenario files.[Note that the line still occurs for any other Orbiter vessel that cannot carry fuel; the bug will be fixed in the next Orbiter patch version.]* Fixed bug where the elevator trim still worked even when left and right ailerons (elevons) had failed. [Reported by Woo482.]* Fixed bug where repairing elevators (via XRVesselCtrl API) fixed the warning but did not restore control of the craft.* Fixed CTD on startup when the XR vessel was in payload grappling range of another vessel that installed its .cfg file to$ORBITER_HOME\\Configinstead of$ORBITER_HOME\\Config\\Vesselor below. [Reported by Tex.]\n\nAs always, they're available on my Orbiter sitehere.Happy Orbiting!:cheers:",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:12:57.811426048Z",
        "author": "River Crab",
        "date": "2010-05-27T22:55:48+0100",
        "id": "1854e33a5a84f486ad72ff5945d6f28f",
        "post_id": "post-213103",
        "text": ":eek:hsnap:Oh snap! This thing is gonna be so BOSS! :rofl:(yeah, I'm cool)Are all those cockpit things going to be functional? Either way, it needs moar pics in higher res to do it justice. I wanna see the joystick!:)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.8010944Z",
        "author": "Marcvs101",
        "date": "2010-10-26T16:58:55+0100",
        "id": "84f8196e5eac9ef4b62a350b81392443",
        "post_id": "post-213451",
        "text": "Moach said:hmm... the \"next engine stuff\" is activated by the \"=\" key - it doesn't work on the scenarios that start already in orbit, since you're already in OMS mode (and i haven't coded a way to switch the engines \"back\" :lol:)\n\nI would suggest you to put a switch or some buttons in the cabin: keyboards might differ from place to place so someone might have the \" \u00ec \" key instead of the \" = \" key.To make an example: i have to press shift + zero for the = sign",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.004079616Z",
        "author": "Izack",
        "date": "2010-07-04T04:12:57+0100",
        "id": "0325c4f1d2dd75cddd3f13403ee790dd",
        "post_id": "post-227989",
        "text": "Yeah, this thread is sort of just you and I, with the occasional visitor...But, as you said, it's better than them coming here and hating on us.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.877124864Z",
        "author": "orb",
        "date": "2010-10-07T19:01:35+0100",
        "id": "93f4a7eacb90f83faaf798057abc2dd6",
        "post_id": "post-213744",
        "text": "Spaceflight Now:Roomy addition for space station ready to launch:An Italian-made module that will give the International Space Station a float-in closet and help ease the outpost's storage woes arrived at the launch pad this morning for loading aboard space shuttle Discovery....\n\nNASASpaceFlight:PMM Leonardo: The Final Permanent U.S. Module for the ISS:Arriving at Pad 39A on Thursday, prior to marking a significant milestone for not only the Space Shuttle\/International Space Station Program, but also the U.S. space program in general, the flight of PMM Leonardo \u2013 the premiere payload element for Discovery\u2019s final flight \u2013 to the ISS will mark the delivery and installation of the final permanent module from the United States for the orbital outpost....\n\nNASA:{colsp=3}Payload canister moved to the pad\u200b|\u200b|\u200b|\u200b|\u200b|\u200b|\u200b|\u200b|\u200b|\u200b|\u200bYou can find more pictures atKSC Media Gallery.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.621883136Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-17T16:58:15+0100",
        "id": "feb83bdc03de3237bb69d1a958332e11",
        "post_id": "post-213658",
        "text": "Here's some great photos from Spaceflight Now of the SSMEs (Space Shuttle Main Engines) being installed into Discovery in OPF-3 (Orbiter Processing Facility-3).Link 1.Link 2.You can find more hi-res photos of SSME installation, and ET (External Tank) mating with the twin SRBs in the VAB at theSTS-133 KSC Media Gallery.---------- Post added 17th Jun 2010 at 04:58 PM ---------- Previous post was 16th Jun 2010 at 09:09 PM ----------NASASpaceFlight: \"STS-133 stack takes shape as Discovery prepares for summer in her OPF\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.623555328Z",
        "author": "Weirdo Earthtorch",
        "date": "2010-06-08T08:34:04+0100",
        "id": "010d79d186396172b3b816883ea7db37",
        "post_id": "post-228700",
        "text": "Thankyou! A wonderful, addictive, educational piece of software. And for free!Love the new website design too.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.87830016Z",
        "author": "Kyle",
        "date": "2010-10-18T22:53:54+0100",
        "id": "d5ac58a643e9de3cb07d2556e49a4b22",
        "post_id": "post-213756",
        "text": "Might actually be good news IMO if you think about it. STS-134's delay because of AMS got STS a 5 month extension, STS-133 to February 2011, STS-134 to June 2011, STS-135 to Fall 2011 (October?) if so, that's a 13 month extension from what we were facing a year ago!Smoother transition to DIRECT\/SLS.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.765311744Z",
        "author": "Logifech",
        "date": "2010-08-06T23:45:26+0100",
        "id": "9a4ce72d458bf26bd469f12ef10cffb9",
        "post_id": "post-213686",
        "text": "Robonaut is Aweasome love ist he will make a graet job in Space.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.628297472Z",
        "author": "Sunhillow",
        "date": "2010-06-08T20:45:05+0100",
        "id": "02a6f9876d35c6f920f01969e77ec61e",
        "post_id": "post-228739",
        "text": ":hail: Tuesday!:hail::probe:Thank you Martin for a decade of hard work!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.881795072Z",
        "author": "Pyromaniac605",
        "date": "2010-11-02T10:34:45+0000",
        "id": "0abc31fbc7307f3dffb890f0cc973b4c",
        "post_id": "post-213787",
        "text": "I can't believe it. I'm going to miss this.:cry:Darren",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.88505216Z",
        "author": "Poscik",
        "date": "2010-11-04T00:12:26+0000",
        "id": "c3dfaea26ada8254d7b6bd22918cb97e",
        "post_id": "post-213806",
        "text": "RSS is moving to PARK position.EDIT: Sorry, I didn't notice Pete's added post;)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.427816192Z",
        "author": "Woo482",
        "date": "2010-06-16T20:01:44+0100",
        "id": "ccd40ecf79144d8da05ab8041ecdd401",
        "post_id": "post-228442",
        "text": "I've released the addon, you can get ithere",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:12:58.616584448Z",
        "author": "IronRain",
        "date": "2011-01-16T09:15:10+0000",
        "id": "d5976234ab4df96121fa3550e81d1133",
        "post_id": "post-213979",
        "text": "Mark my words, they'll go back to the original plan: First STS-134 then STS-133:p",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.774642688Z",
        "author": "Topper",
        "date": "2011-03-04T21:42:41+0000",
        "id": "8091b21f7f5227d8d8d452e20b327455",
        "post_id": "post-214230",
        "text": "I know it's a bit out of time and i hope it was not allready posted,but it's sill incidible.I never thought about, how the constuction is oscillating and witch forces must be in there after docking...",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.516159744Z",
        "author": "Codz",
        "date": "2011-11-05T11:36:45+0000",
        "id": "7a059af7ad40bdfb60b207b969c40e0e",
        "post_id": "post-228520",
        "text": "Graham2001 said:Something I recently picked up...StrandedA Mars expedition suffers a disaster on landing forcing a hard choice onto the surviviors.These two pictures show the expedition spacecraft. More pictures and images of the landers are to follow.\n\nThat was an awesome movie!:thumbup:",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:12:58.651164672Z",
        "author": "Turbinator",
        "date": "2011-02-24T20:20:30+0000",
        "id": "c7d243622ab27dfdb9bb54ce99b51360",
        "post_id": "post-214070",
        "text": "Oh wow, thanks for the HD stream, its like puling your head out of murky water and finally being able to see everything.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.877718784Z",
        "author": "orb",
        "date": "2010-10-15T13:19:58+0100",
        "id": "7cc44793dadaf90133448a9e43d7c96d",
        "post_id": "post-213750",
        "text": "Spaceflight Now:Discovery's crew takes tank for a spin(PHOTO GALLERY).You can watch larger versions of those photos inKSC Media Gallery(currently at the first page).---------- Post added 15th Oct 2010 at 05:38 ---------- Previous post was 14th Oct 2010 at 11:00 ----------Florida Today - The Flame Trench:Discovery astronauts reflect on vehicle's last mission:...Commander Steve Lindsey, who will ride Discovery for the third time, said the experience is bittersweet.\"It's a privilege to be able to fly that last flight on Discovery, but it's also sad because after that it's retired,\" he said....\n\n\u200b---------- Post added at 14:19 ---------- Previous post was at 05:38 ----------Florida Today:Astronauts reflect on Discovery's last flight(no, it isn't the same one as posted above).",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.004769024Z",
        "author": "River Crab",
        "date": "2010-07-07T00:47:40+0100",
        "id": "5999b5ebb443548da59b59d63567b2fc",
        "post_id": "post-227995",
        "text": "Don't know why the image is so messed up.Here it is again, smaller and attached.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.778973184Z",
        "author": "Dambuster",
        "date": "2011-03-07T22:48:21+0000",
        "id": "7b17dcc357c8545534bdb0852e7afc72",
        "post_id": "post-214248",
        "text": "Same here - as long as I can remember (which isn't all that long, but meh!), Discovery's always been my favourite. I'll probably never knowwhyshe is, but I'll miss her!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.80867584Z",
        "author": "Moach",
        "date": "2010-05-14T14:27:58+0100",
        "id": "1954d4a4773459e1b62b9ce7947cd52d",
        "post_id": "post-213075",
        "text": "as for the nose cone mechanism, that was one of the first things if wanted to improve in this ship... instead of four separate \"petals\", each with an individual mechanism, the whole nose is a single part, hinged on the bottom in a way that it flips 180 degrees...this way, not only we can strip some extra weight, we eliminate the seams in the middle of the most critical part of the heat-shielding...the only drawback, is that due to the weight of the nose, and size of the actuators, it can only be operated in microgravity... or in a hangar with proper maintenance gear....irrelevant anyways... unlike the DG, the G42 is built in a way that the nose wheel well extends below the cabin, so the ground access hatch is located there, and the crew can enter\/leave just like in a Sukhoi 32 jet... no need to operate the nose door when groundedi might try to re-shape the nose just a bit, to make it less blunt,although i can think how a blunt nose can actually help protect the forward section by creating a stagnation zone around it... then heat would be more a problem than airflow impactbut i'm not sure how good this idea is.... specially in scram-flight...maybe a considerable re-design of the nose is due....",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.550528768Z",
        "author": "supersonic",
        "date": "2010-06-07T22:52:19+0100",
        "id": "53daa40fdde30f6134557a7a9bbd51bc",
        "post_id": "post-228604",
        "text": "Here is an example with the Mars config:; === Configuration file for planet Mars ===Name = MarsModule = MarsErrorLimit = 1e-5SamplingInterval = 138 ; interpolation sampling interval; (interpolation error ~1m); === Physical Parameters ===Mass = 6.418542e+23Size = 3.38992e6 ; mean radiusJCoeff = 0.001964 ; J2 coefficient for gravitational potentialAlbedoRGB = 1.0 0.7 0.3; === Rotation Elements ===SidRotPeriod = 88642.6632 ; 24.622962 hoursSidRotOffset = -0.757 ; by Chode - determined from the sun rise and; set times for Spirit and OpportunityObliquity = 0.4663 ; obliquity of ecliptic (26.72\u00b0)LAN = 4.5865 ; longitude of solar transit (262.78\u00b0); === Atmospheric Parameters ===AtmPressure0 = 0.61e3 ; pressure at zero altitude [Pa]AtmDensity0 = 0.02 ; density at zero altitude [kg\/m^3]AtmGasConstant = 188.92 ; specific gas constant [J\/(K kg)]AtmGamma = 1.2941 ; specific heat ratio c_p\/c_vAtmAltLimit = 100e3 ; cutoff altitudeAtmColor0 = 0.51 0.40 0.28AtmHazeColor = 0.35 0.35 0.4AtmHazeDensity = 1.5; === Visualisation Parameters ===MaxPatchResolution = 10 ; highest sphere patch level\n\nWhat you need to worry about is underlined. Copy the atmosphere lines from Mars to Pluto and mess with it to get the atmosphere to your liking.By the way,:welcome:to the Forum.",
        "thread_id": 14637
    },
    {
        "@timestamp": "2023-09-14T07:12:57.801778944Z",
        "author": "Andy44",
        "date": "2010-03-29T23:01:56+0100",
        "id": "88e4c08b5f58600528842c43cbe53462",
        "post_id": "post-213016",
        "text": "Or have the toilet installed upside down in a (reentering) spacecraft, since up and down doesn't matter in space...\n\nBut at least you've got lots of extra floorspace, and the toilet never clogs.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.593433344Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-03T23:14:44+0000",
        "id": "eb266876d0975e2893323b310c831c7f",
        "post_id": "post-213908",
        "text": "NASA TV Video: Discovery launch no earlier than Feb. 3.\u200b",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.648873984Z",
        "author": "supersonic",
        "date": "2010-06-08T05:12:30+0100",
        "id": "1ab77b8acaf0f7fd6f3da24ef2449011",
        "post_id": "post-228826",
        "text": "My goal now is to get it to work.....",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:57.807222784Z",
        "author": "Zachstar",
        "date": "2010-05-08T09:45:28+0100",
        "id": "713de0a73bae64fa14a65c2a819b77c9",
        "post_id": "post-213059",
        "text": "A quick question as I am confused.You seem to mention hydrogen earlier. Indeed it would have the benefit of being easier to combust perfectly with 02. However with its low density even in a liquid state. How are you going to explain the large amount of Hydrogen used to push it out of the atmosphere where its higher ISP matters?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.626592512Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-17T21:04:54+0000",
        "id": "146ec3dbf677b446c0406d9e502f6ffc",
        "post_id": "post-214039",
        "text": "It's true! It's really going to happen! Woo-Hoo-Hoo-Hooooooo! :woohoo:From ISS On-Orbit Status Report for 17\/02\/2011.03\/05\/11 -- Soyuz TMA-01M\/24S fly-around for historical\/documentary ISS photography.\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.007305216Z",
        "author": "River Crab",
        "date": "2010-07-13T02:31:12+0100",
        "id": "3229c8b581f196c181e879543be51cbd",
        "post_id": "post-228013",
        "text": "Would you mind posting your brain.log? It might help track down the problem faster. :rofl:\n\nI keep getting this at the end:Code:---------------------------------------------------------------\nERROR: DDream object is still referenced: \u2468\n---------------------------------------------------------------\n>>> ERROR: Destroy framework objects failed\n>>> [DreamGraphics::Exit3DEnvironment | .\\GGraphics.cpp | 102\u2468]\n>>>\u03be\u30fb\u2200\u30fb)\n>>> ERROR: Clitical nurupo error\n ---------------------------------------------------------------\n****(\u3000\u00ba\u0414\u00ba)  ...Closing dream session.:rofl:As for handling the Arrow's docking bay, I didn't, so far. I didn't handle the gravity wheel either...:shrug:She doesn't seem much like a \"Big ol' mothership\"- I guess she should, huh. To give you an idea, she looks about as old as Yakumo Yukari. In Yukarin-years, of course.;)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.807491328Z",
        "author": "Zachstar",
        "date": "2010-05-09T08:57:19+0100",
        "id": "b28e9a07240f626546c1ff7c7e02a7e5",
        "post_id": "post-213061",
        "text": "Arent those methods meant for storing hydrogen gas for use in cars in situations (99 percent of the time) where cooling and having a bunch of extremely cold LH2 on hand is a bad idea?I saw some \"what if\" images of Hydrogen airliners. They had very large tanks over the craft to store the hydrogen needed for a transatlantic flight. Something not very feasible for anything going Mach 1+",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.664782592Z",
        "author": "Tycho",
        "date": "2011-02-26T19:10:04+0000",
        "id": "8839ca9a4c9ca0614a02c38668c6952b",
        "post_id": "post-214156",
        "text": "Discovery now initiating the final approach phase at 23 feet.---------- Post added at 02:06 PM ---------- Previous post was at 02:05 PM ----------15 feet---------- Post added at 02:10 PM ---------- Previous post was at 02:06 PM ----------Capture confirmed.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.972472576Z",
        "author": "Urwumpe",
        "date": "2010-03-25T23:18:59+0000",
        "id": "94921d9a997be1568f5327071b563fba",
        "post_id": "post-213484",
        "text": "Columbia42 said:There is no error message. The \"Compile\" function is a dull gray like it's not selectable at the time.\n\nCan it be you have no project?",
        "thread_id": 13582
    },
    {
        "@timestamp": "2023-09-14T07:12:58.759106816Z",
        "author": "N_Molson",
        "date": "2011-03-01T20:33:55+0000",
        "id": "36a3dc93a30db5dc9ebc03af6de16ac1",
        "post_id": "post-214203",
        "text": "Soyuz flyaround is off....which is now officially confirmed.\n\nThe idea was very interesting but using a Soyuz for that is questionable. The Soyuz are supposed to be the \"lifeboats\" of the station after all, if anything bad happens to them the crew safety is threatened.A small robotic \"photo-probe\", being released and grappled by the robotic arms would be a nice tool for that on the future ?",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.008321024Z",
        "author": "River Crab",
        "date": "2010-07-15T06:03:48+0100",
        "id": "d095b0fccf4aeb03097a0bce789f59e7",
        "post_id": "post-228020",
        "text": ":OMG:mad:This thread! :lol:That guy from before is gonna hate me for this!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:12.655948032Z",
        "author": "Grawp",
        "date": "2010-06-10T22:31:26+0100",
        "id": "fe2f552ce07398acf5e4e2c9d7a8e83e",
        "post_id": "post-228882",
        "text": "It's quite funny that the cube test work for me only under wine. In WinXP the main texture of the cube is not visible (transparent). Yeah.. I have the most recent directcrap a nvidia drivers (7600GT).I'll make some screenshots from win. But here is one from wine:It's only orbiter base, DGIV and OGLA. There is some problem with DG textures... they're white for unknown reason both in win and wine. And there is slight fps drop in cockpit in wine.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:57.80668672Z",
        "author": "Urwumpe",
        "date": "2010-04-28T22:10:40+0100",
        "id": "a198920a5ec0a985f2d0b7fa7957657b",
        "post_id": "post-213052",
        "text": "Andy44 said:I don't know how well such a thing would work at hypersonic speeds\n\nsimple: Almost no effect. By changing the air pressure artificially, you can change the supersonic airflow a tiny bit, but not dramatically. The wing shape offers better chances.For feeding engines at high AOA, you would need a \"flap\" or spoiler in front of the engines that extends into the airflow and deflects it towards the engines. Downside: It makes the vehicle harder to be controlled, more complex and more sensitive to inlet stalls.The vibrations should also increase a lot that way, increasing wear on the engine inlets.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.762915584Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-21T01:04:21+0100",
        "id": "ca0b040747837f83a774882c4e6707e4",
        "post_id": "post-213674",
        "text": "NASASpaceFlight: \"STS-133: SpaceX's DragonEye set for late installation on Discovery\".---------- Post added 21st Jul 2010 at 01:04 AM ---------- Previous post was 20th Jul 2010 at 07:43 PM ----------Here's some images of new MMOD blankets being installed around the pressure shell of the PMM.Hi-res version.Hi-res version.Hi-res version.Hi-res version.More images can be foundhere.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.692638976Z",
        "author": "IronRain",
        "date": "2010-06-24T14:36:34+0100",
        "id": "d8a551a665cf97bb83b57d9e93846d58",
        "post_id": "post-227669",
        "text": "I wanna ride that baby! :thumbup:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:58.66541184Z",
        "author": "diogom",
        "date": "2011-02-26T19:51:15+0000",
        "id": "57294c28e6d22a1e5a0d23270f4c2e22",
        "post_id": "post-214160",
        "text": "Talks inside the Shuttle.''Ok, since the relative motion is taking too long to stop, can anyone press T up to 100x?''",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.881244928Z",
        "author": "RisingFury",
        "date": "2010-10-30T20:19:59+0100",
        "id": "246ed6a49b631adfe3a1e08f62a0eb7f",
        "post_id": "post-213781",
        "text": "I hope they launch on Wednesday! It's my birthday! :thumbup:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.000116736Z",
        "author": "Izack",
        "date": "2010-06-23T07:44:34+0100",
        "id": "7d25ae24571512d2b9fa09338706e062",
        "post_id": "post-227955",
        "text": "Oh gosh, egg planes...:rofl:Forgot about those.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.761205504Z",
        "author": "Donamy",
        "date": "2011-03-02T01:06:55+0000",
        "id": "52b9bd159af8dca87d6bd1c0d5a3b6c5",
        "post_id": "post-214212",
        "text": "Corrected Cupola screen shot.:tiphat:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.813219584Z",
        "author": "jaybtlr",
        "date": "2010-06-02T00:35:17+0100",
        "id": "1bd576e2f3a0527d5bf51b04641e69ef",
        "post_id": "post-213115",
        "text": "i got the files and i selected the DGa2 launch scen. but it quits leaving this in the orbiter.log:>>> ERROR: Could not load vessel module:>>> [C:\\Source\\Orbiter\\Vessel.cpp \/ 4982]>>> ERROR: DGa2>>> [C:\\Source\\Orbiter\\Vessel.cpp \/ 4983]>>> ERROR: No vessel class configuration file found for:>>> ERROR: DynamicPlanet>>> [C:\\Source\\Orbiter\\Vessel.cpp \/ 248]>>> TERMINATING <<<whats the matter, i unzipped it fine... also when i try to spawn it in scnedit. it is nothing at all but just an invisible mesh.whats wrong?shame cause i was really looking forward to trying this baby out :-(",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.00084352Z",
        "author": "River Crab",
        "date": "2010-06-27T22:41:59+0100",
        "id": "f82851d9785d1cedf52276e95671a96b",
        "post_id": "post-227961",
        "text": "Somehow I never sawTouhouandSatellite-moecoming in Orbiter. Dunno how I've been missing this thread!\n\nQuite a vocabulary there! Those are the sacred words we thought only me and Izack knew! :thumbup:I just never expected to lurk OF and find an \"it came from pixiv\" thread.\n\n:lol:Anyway it's not really an \"it came from Pixiv\" thread- It started out as an \"it came from my smegging cross-wired tangle of a brain\" thread (the XR2 Girl).Recently there's been a flood of Hayabusa posts on Pixiv so I couldn't miss that.I'm trying to only get the good ones, so if you don't have an account and don't know Japanese, then I can link to it full-size here.Don't worry though, I'll try to cut down on Pixiv\/Danbooru\/E-Shuushuu posts and get back to my own originals. They came from Orbiter-Forum.:)Kaguya Impact!These are by \u3057\u304d\u3057\u307e\u3000Shikishima, the same guy who made \"Orbital Pretty\" and that GOSAT from before.\u30ab\u30c3\u30b3\u30a4\u30fc\uff01Don't worry, this might be one of the last Hayabusa unless there are any more good ones.She's inside.;)Really though, we need an HTV girl. I might do one actually, but I want to do the ones that definitely haven't been done first.And I swear I'm going to get to scanning soon. There is fun to be had!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.849149184Z",
        "author": "Hielor",
        "date": "2010-06-03T02:30:03+0100",
        "id": "068d41918e0653246d73e759ad00596b",
        "post_id": "post-213122",
        "text": "Are you building the dll in \"release\" mode or \"debug?\"In order for someone without Visual Studio to use it, it will have to be built in \"release\" mode.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.78873984Z",
        "author": "Goth",
        "date": "2011-03-09T18:35:43+0000",
        "id": "942bf40f1a875bb9062fd079cca4fd42",
        "post_id": "post-214288",
        "text": "Crew talking.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.452634112Z",
        "author": "Notebook",
        "date": "2008-05-16T14:16:59+0100",
        "id": "adecc0c79cb86a999c89e4b289be1298",
        "post_id": "post-65773",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/uk\/7404052.stmN.",
        "thread_id": 1463
    },
    {
        "@timestamp": "2023-09-14T07:12:58.653608704Z",
        "author": "Tycho",
        "date": "2011-02-24T21:36:23+0000",
        "id": "a089eb323faec859d7aff893e0752292",
        "post_id": "post-214084",
        "text": "The count will continue as scheduled until at least T-5 mins, while specialists work on the range problem.---------- Post added at 04:34 PM ---------- Previous post was at 04:31 PM ----------Poll was just taken in LC, all but range is go. Count will continue till at least T-5 min.---------- Post added at 04:36 PM ---------- Previous post was at 04:34 PM ----------There is currently a hold scheduled at T-5 min to give specialists a few more minutes with the range issue.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.584107264Z",
        "author": "Evil_Onyx",
        "date": "2010-11-05T19:59:55+0000",
        "id": "07af0b070a41d74a272b30a551f09d73",
        "post_id": "post-213832",
        "text": "From that photo of the crack it looks like it is on the join between the Liquid oxygen tank and Intertank, or am i off?",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.50722048Z",
        "author": "T.Neo",
        "date": "2010-06-07T13:41:27+0100",
        "id": "d2db97fe5a5189649bde6a1c71beb1d5",
        "post_id": "post-228475",
        "text": "Though notehowit is docked!\n\nOh my. :uhh:",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:12:58.653869056Z",
        "author": "Tycho",
        "date": "2011-02-24T21:37:48+0000",
        "id": "165d7ea51435c12bd03354859e93c5d9",
        "post_id": "post-214086",
        "text": "T-9 minutes and counting to a hold at T-5 if the issue is not resolved by then.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.62419072Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-11T03:00:42+0000",
        "id": "c4b595cf42491d41a81858498125f824",
        "post_id": "post-214018",
        "text": "My latest NASASpaceflight article:STS-133: NASA Considering Soyuz Flyaround to Photograph Discovery and ISS.I can't even begin to tell you how cool this will be, if approved. Absolutely awesome! :thumbup: :speakcool: :hotcool: :woohoo:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6556992Z",
        "author": "mc_",
        "date": "2010-06-09T12:57:17+0100",
        "id": "b6da55df5f70c6e52ff079c2cf26189f",
        "post_id": "post-228880",
        "text": "Artlav said:\u041c\u043e\u0436\u043d\u043e \u0443\u0432\u0438\u0434\u0435\u0442\u044c ogla.log \u043e\u0442 \u043f\u0435\u0440\u0432\u043e\u0433\u043e \u0438 \u0441\u043a\u0440\u0438\u043d\u0448\u043e\u0442 \u0432\u0442\u043e\u0440\u043e\u0433\u043e?\n\n\u041d\u0430\u0441\u0447\u0435\u0442 \u043a\u043e\u043a\u043f\u0438\u0442\u0430 \u0428\u0430\u0442\u0442\u043b\u0430 \u0410 - \u043d\u0430\u0432\u0435\u0440\u043d\u043e\u0435 \u044d\u0442\u043e, \u0432\u0441\u0435-\u0442\u0430\u043a\u0438, \u0442\u0435\u043d\u0438 \u0442\u0430\u043a \u043b\u0435\u0433\u043b\u0438, \u0438\u0437-\u0437\u0430 \u0447\u0435\u0433\u043e \u043e\u043d \u043a\u0430\u0436\u0435\u0442\u0441\u044f \u0435\u0449\u0435 \u043f\u0440\u0438\u043c\u0438\u0442\u0438\u0432\u043d\u0435\u0435, \u0447\u0435\u043c \u0431\u044b\u043b.ShuttlePB \u0447\u0443\u0442\u044c \u043f\u043e\u0437\u0436\u0435 \u0441\u0434\u0435\u043b\u0430\u044e, \u0441\u0435\u0439\u0447\u0430\u0441 \u0441\u043b\u043e\u0432\u0438\u043b \u0432\u044b\u043b\u0435\u0442 \u043d\u0430 \u0432\u0440\u043e\u0434\u0435 \u043a\u0430\u043a\u043f\u0440\u043e\u043f\u0430\u0442\u0447\u0435\u043d\u043e\u0439\u0432\u0435\u0440\u0441\u0438\u0438 XR2.ogla.log \u043d\u0430\u0431\u0438\u0442 \u0441\u043e\u043e\u0431\u0449\u0435\u043d\u0438\u044f\u043c\u0438 \u0432\u0438\u0434\u0430Code:09.06.2010-18:45:52:[OGLCTEX   ]:Error: Error in txget\u041f\u0440\u0438 \u044d\u0442\u043e\u043c \u043f\u043e\u0441\u0442\u0442\u043e\u044f\u043d\u043d\u043e \u0432\u044b\u043b\u0435\u0437\u0430\u043b \u0440\u0430\u043d\u0434\u043e\u043c\u043d\u044b\u0439 \u0433\u043b\u044e\u043a \u0441 \u043f\u0440\u0438\u0431\u043e\u0440\u043d\u044b\u043c\u0438 \u043f\u0430\u043d\u0435\u043b\u044f\u043c\u0438 - \u043e\u043d\u0438 \u0432\u044b\u0433\u043b\u044f\u0434\u0435\u043b\u0438 \u043a\u0430\u043a \u0447\u0435\u0440\u043d\u044b\u0435 \u043f\u0440\u044f\u043c\u043e\u0443\u0433\u043e\u043b\u044c\u043d\u0438\u043a\u0438, \u043f\u043e\u0432\u0435\u0440\u0445 \u043a\u043e\u0442\u043e\u0440\u044b\u0445 \u043d\u0430\u0440\u0438\u0441\u043e\u0432\u0430\u043d\u044b \u041c\u0424\u0414 \u0438 \u043a\u043d\u043e\u043f\u043a\u0438. \u041f\u0440\u0438 \u043c\u043d\u043e\u0433\u043e\u043a\u0440\u0430\u0442\u043d\u043e\u043c \u043f\u0435\u0440\u0435\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u0438 \u043c\u0435\u0436\u0434\u0443 \u043f\u0430\u043d\u0435\u043b\u044f\u043c\u0438 (\u0433\u043b\u0430\u0432\u043d\u0430\u044f\/\u043d\u0438\u0437\/\u043e\u0432\u0435\u0440\u0445\u0435\u0434) \u0433\u043b\u044e\u043a \u043f\u0440\u043e\u043f\u0430\u0434\u0430\u043b, \u043d\u043e \u043a\u043e\u043d\u0447\u0438\u043b\u043e\u0441\u044c \u044d\u0442\u043e \u0434\u0435\u043b\u043e \u0432\u044b\u043b\u0435\u0442\u043e\u043c.\u0415\u0449\u0435 \u043d\u0430\u043a\u043e\u043f\u0430\u043b \u0432 ogla.log:Code:09.06.2010-18:35:13:[getheihmap]:Notice: File \"heightmaps\\Earth-lv12-870-188-21-15.hei\" not found or not loadable.\n09.06.2010-18:35:13:[getheihmap]:Notice: File \"heightmaps\\earth-lv13-429-340-9-8.hei\" not found or not loadable.\n09.06.2010-18:35:13:[getcmap   ]:Notice: File \"textures\\Earth-lv13-483-104-11-9.bmp\" not found or not loadable.\n09.06.2010-18:35:13:[getcmap   ]:Notice: File \"textures\\earth-lv8-119-94-3-3.bmp\" not found or not loadable.\u0421 \u0438\u043d\u0441\u0442\u0430\u043b\u043b\u044f\u0446\u0438\u0435\u0439 \u043e\u0440\u0431\u0438\u0442\u0435\u0440\u0430 \u0443 \u043c\u0435\u043d\u044f \u0432\u0441\u0435 \u0432 \u043f\u043e\u0440\u044f\u0434\u043a\u0435...UPD:\u0413\u043b\u044e\u043a \u0441 ShuttlePB \u043f\u043e\u0434 Second Tuesday edition \u043d\u0435 \u0432\u043e\u0441\u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0441\u044f.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.78230656Z",
        "author": "diogom",
        "date": "2011-03-09T15:54:40+0000",
        "id": "3af943e15b05c081170d312458a12308",
        "post_id": "post-214270",
        "text": "Weather looks good in KSC!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.874679296Z",
        "author": "orb",
        "date": "2010-09-15T11:07:15+0100",
        "id": "6d8d1d86be3ee50cf567c448c60542a7",
        "post_id": "post-213721",
        "text": "Spaceflight Now:NASA gallery of Discovery's ground moves(PHOTO GALLERY).NASASpaceFlight:STS-133: Discovery into Shuttle Interface Test \u2013 Review of sep bolt\/nut issue:Following an engineering solution to the left External Tank separation bolt nut and nut retaining fixture issue, Discovery is moving at a pace through her Vehicle Assembly Building (VAB) milestones. The stack is currently being put through its Shuttle Interface Test (S0008), ahead of next week\u2019s rollout to Pad 39A....\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.58078592Z",
        "author": "IronRain",
        "date": "2010-06-03T18:22:11+0100",
        "id": "a9b14d4eddec64006d73c5180ca64084",
        "post_id": "post-213651",
        "text": "Orbinaut Pete said:Fly a picture of yourself on STS-133 or STS-134!\n\ndone this XD hopefully I'm now part of STS-133:p",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.858578688Z",
        "author": "EtherDragon",
        "date": "2010-06-04T21:39:24+0100",
        "id": "2ce18f0eaacf181fd88cddbceae4a637",
        "post_id": "post-227793",
        "text": "Bendarr said:Congratulations, I believe I've heard of one other Orbiter to have done that. I'm sorry to say that the name escapes me though. I'll see if I can dig it up.===================================Found it. It was in the \"Worst Disaster you have ever caused in Orbiter\" thread.http:\/\/www.orbiter-forum.com\/showthread.php?t=8225Urwumpe's entry I believe. So you are not alone. I almost did the same thing trying to get into Orbit around Jupiter once. Something went wizzing past me as I was trying to slow down.\n\nIt was me,-begin dramatic reading...The launch day was sunny, with very little wind. The crew's hopes were high. We ascended to LEO and made for the MIR to refuel before the long TMI burn later the next day.Refuelling went perfectly, and the DG4 was primed with a three-man, two-woman crew bound for Olympus base, Mars.TMI went as expected, all needles were right on the money... then - three days into leaving Earth's SoI the moon crept up out of view. We had turned out heat shield toward the sun, in such a manner as to hide the moon from view all-together.No-one new what happenned until it was too late.Sudenly, back on earth - our signal was lost... static... It was only when Luna-OB1 reported a new debris field that the pieces started coming together.-end dramatic reading.Yep, I smashed my shiney DG4 right into the Moon with a hole shot to Mars. In the time between hitting the moon, and finding the pause key - I had somehow managed to travel 1.5 AU.I reloaded an earlier save of the scenario and pulled up the IMFD map and watched in horror as my trajectory went right through the moon.",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:12:58.886129152Z",
        "author": "Zoe",
        "date": "2010-11-04T10:07:28+0000",
        "id": "ba459ddb72134bcf4fbd8acafcb47b6c",
        "post_id": "post-213815",
        "text": "SCRUB!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.94905216Z",
        "author": "Pyromaniac605",
        "date": "2010-08-24T02:44:22+0100",
        "id": "d18b615e19c15c6f6e781ee484f503ce",
        "post_id": "post-228100",
        "text": ":jawdrops:That enough feedback for ya?DarrenPS: OMG KILL IT WITH FIRE!!!:probe::jawdrops:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.582268416Z",
        "author": "orb",
        "date": "2010-11-05T00:25:38+0000",
        "id": "1d5a22b10d1f237f0bb73337538acd08",
        "post_id": "post-213822",
        "text": "Florida Today - The Flame Trench:Weather Clears As NASA Gears Up For Final Discovery Flight.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.810263296Z",
        "author": "T.Neo",
        "date": "2010-05-18T13:31:05+0100",
        "id": "be31ac9a8364108690a7d8e9554a5f09",
        "post_id": "post-213090",
        "text": "Thedesktop version, though...notsomuch. I can't remember the time I pulled more than about 1.5gees at my desk...\n\nI don't think I want to ask how you pulled more than 1 gee. :lol:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.333247744Z",
        "author": "Pilot7893",
        "date": "2010-06-05T23:44:48+0100",
        "id": "b884467a0bf5417893a77de4826d3a73",
        "post_id": "post-228282",
        "text": "I may have to agree with him. Ever since I got disconnected from Steam and Xbox Live, I've been doing more schoolwork.",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:12:58.590830848Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-30T23:46:54+0000",
        "id": "6e1fbd4400215db8a8425e0785d71798",
        "post_id": "post-213887",
        "text": "Aviation Week: \"Shuttle Cracks Baffle NASA\".SPACE.com: \"NASA Ponders December Launch Options for Shuttle Discovery\".---------- Post added at 11:46 PM ---------- Previous post was at 08:29 PM ----------Uh-Oh.:(NASASpaceFlight: \"STS-133: Evaluating the concern of stringer foam loss \u2013 2011 launch more likely\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.453157632Z",
        "author": "jinglesassy",
        "date": "2010-03-27T15:17:21+0000",
        "id": "de058d014f6220af1506e94c02fd1459",
        "post_id": "post-213621",
        "text": "I am going on a cruise with a stop at ksc(WOOHOO!) for a week so i wont be posting anything so cya have fun orbiting :tiphat:.",
        "thread_id": 13600
    },
    {
        "@timestamp": "2023-09-14T07:13:12.676977408Z",
        "author": "IronRain",
        "date": "2010-06-08T22:26:31+0100",
        "id": "d0810b525bae9370ba399e7c7c7e6e6c",
        "post_id": "post-229031",
        "text": "David413 said:I'm quite busy right now, but I will post a complete explaination as to why I don't intend to update the fleet beyond Orbiter 2006 shortly.\n\nok, no problem;)",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:12:58.65346688Z",
        "author": "diogom",
        "date": "2011-02-24T21:28:44+0000",
        "id": "27c42150ccbfb4e44c10dfc7345d1304",
        "post_id": "post-214083",
        "text": "I can see it now, thanks! They realy are having some bad luck with 133. First the ET, now that...",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.872595456Z",
        "author": "orb",
        "date": "2010-09-04T20:59:10+0100",
        "id": "9176d91d00efb3ddf55539cd001bd1b3",
        "post_id": "post-213707",
        "text": "The timeline before the launch:Sept. 8: Depart hangar at 6:30 a.m. EDT (10:30 UTC) for move to VABSept. 20: Rollout to pad 39A at 8 p.m. EDT (00:00 UTC on 21st)Oct. 7: Payload to the padOct. 15: Launch day dress rehearsal testOct. 28: Astronauts arrive at KSC for launchOct. 29: Countdown clocks begin ticking---------- Post added at 21:59 ---------- Previous post was at 20:53 ----------And thecountdown timelinefrom Spaceflight Now.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.345344256Z",
        "author": "Quick_Nick",
        "date": "2008-08-24T19:12:28+0100",
        "id": "9047642c01220cb688313404baee7515",
        "post_id": "post-12368",
        "text": "TSPenguin said:It really seems to be down. I've never experienced this in the past.\n\nI've seen it multiple times... well, it being down anyways. But it's been down for a few days now, which is unusual. I made a post like a month ago or less about the site having some down time. (orbiter site is my homepage:p)Really nothing Martin can do about it usually, since it probably has to do with the university's server.",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:12:58.048652544Z",
        "author": "DagoO",
        "date": "2010-03-25T20:57:09+0000",
        "id": "f86a4480e18fb62e8c867db1cf1c6979",
        "post_id": "post-213524",
        "text": "Hi everyone !I make finally a thread about my big project TMSO.It's an add-on composed of four add-ons :TMSO TC (Tuning Card)TMSO NY (New York)TMSO SP (Suborbit Planes)TMSO FV (Futur Vessels)TMSO TC :It's the most finished TMSO project. this add-on is about tuning cars. It adds 5 cars in orbiter :It uses UCGO by Dansteph.TMSO NY :As the name says, it's an add-on about New york. The city is not finished yet, but the 3d is nearly completed. This was the 1st add-on that i started in TMSO.TMSO SP :This project is about Suborbit planes. the planes will go from a city to an other (new york by example), then mmus will go out of planes and take a tuning car, to why not visit new york. It's not finished at all, there is only one plane builded for the momunt, i have not got a screen of it in Orbiter, but there is a picture of the plane that i made :(inspired from a picture in google image, drawed by me)TMSO FV :And what about take a giant futur vessel to join a futur base in futur space?:)it's the last TMSO add-on that i started, for the momunt there are just a vessel and a mother base :Inspired from a picture in GI.TMSO is not ready to release, the 1st one that will be out is TMSO TC, it's finished, there is only a little problem left to correct before release it.NOTE : all meshes are made by me.",
        "thread_id": 13586
    },
    {
        "@timestamp": "2023-09-14T07:12:58.780342528Z",
        "author": "orb",
        "date": "2011-03-09T13:11:50+0000",
        "id": "c056aaf82a6c34f0a72fee86d6e6d6bf",
        "post_id": "post-214257",
        "text": "Payload bay doors are being closed now. Deorbit burn for 1st landing opportunity in 2 hours 35 minutes, and landing in 3 hours 40 minutes.NASAtelevision:STS-133 Flight Day 13 Highlights - Shuttle Crew Preps for Wednesday Landing:STS-133 Flight Day 13 HighlightsCBS News Space:Shuttle cleared for Wednesday landing; good weather expectedShuttle Discovery prepped for final landingSpaceflight Now:Shuttle Discovery heading home for Florida landingFlight Day 12 photo gallery(PHOTO GALLERY)Florida Today - The Flame Trench:Discovery set for final return home todayDiscovery Prepped For Last Landing",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.661452032Z",
        "author": "Izack",
        "date": "2010-07-09T16:44:18+0100",
        "id": "1382cd3ae62758f0188b068a6f0108a5",
        "post_id": "post-228926",
        "text": "Columbia42 said:Artlav, I have a suggestion for a new feature in a future version of OGLA. I posted it in the Orbiter 2010 forum as a new feature request here:http:\/\/orbiter-forum.com\/project.php?issueid=484however seeing as OGLA supports multiple light sources, it would be great to implement this in OGLA. I think it would greatly add to the realism of Orbiter.\n\nThere's already Earthlight, which is sort of what you mean.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.223056896Z",
        "author": "Chub777",
        "date": "2010-03-27T08:12:55+0000",
        "id": "bc4d9d7f2e1afb544cf6c912a0e19dc6",
        "post_id": "post-213580",
        "text": "francisdrake said:Hi, the link to the download section is:http:\/\/home.arcor.de\/francisdrakex\/download.html(Scroll down for the biconic CEV.)Sorry, I was not aware textures are missing, or in the wrong folder.I dont have access to my data right now, but will have a look at it when I am back.\n\nIt seems to work without crashing now. Thanks.",
        "thread_id": 13593
    },
    {
        "@timestamp": "2023-09-14T07:12:58.880059392Z",
        "author": "IronRain",
        "date": "2010-10-25T18:44:18+0100",
        "id": "c13752a6e5778afff239bc7a331c77b2",
        "post_id": "post-213768",
        "text": "Go Discovery!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.651057152Z",
        "author": "Ripley",
        "date": "2016-01-21T13:29:29+0000",
        "id": "8b00d36aecaada00a992dc9d04baaf96",
        "post_id": "post-229007",
        "text": "Sorry for necro, but I think this is relevant to this project:http:\/\/orbiter-forum.com\/blog.php?b=1548",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.58393856Z",
        "author": "IronRain",
        "date": "2010-11-05T18:23:04+0000",
        "id": "964681da570d80a03452a89b4c3f4cef",
        "post_id": "post-213831",
        "text": "[ame=\"http:\/\/www.youtube.com\/watch?v=uM-BqF2TIZo&feature=sub\"]YouTube - STS-133 Launch Scrub[\/ame]",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.810679552Z",
        "author": "Moach",
        "date": "2010-05-19T13:33:43+0100",
        "id": "99c368eab39363c49d58083f395f06f4",
        "post_id": "post-213093",
        "text": "np, coolhand! kudos on your work BTW:salute:as for the radiator... i did give it some thought... having it in the bay would be the most obvious choice... but i thought it would be nice to have solar panels there, for recharging the batteries when the APU is offthen the radiators should go somewhere else... or should the solar panels...the airbrakes share the same surfaces and actuators from the rudderons... why waste a good split surface?the main engines are cooled by bypassed air scooped from the long-discussed upper inlets... however, this can only be sustained up to mach 1-2, after that, it becomes more of a heating problem than a solution...at that point, the main engines go off, and the lower RAMCASTER takes charge... the upper inlets remain half-opened so incoming air can be cooled by rapid decompression inside the manifold... but when hypersonic flight kicks in, it's gotta be fully closed, and then temperature must be closely observed until RECO (Ram Engines CutOff)back to the main engines, the should have cooled down enough after being off for a while, so on they go again... when DynP and weight are gone, conventional radiator panels can freely extend... how will those look i'm not quite sure yet...if you want, feel free to doodle up some ideas and post away... no need to be a grand masterpiece of the arts... remember, the original ISS configuration was conceived on a bar napkin:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.65928448Z",
        "author": "jedidia",
        "date": "2010-06-17T13:03:39+0100",
        "id": "1e480f22f9136d4b9a80a1514b94caf6",
        "post_id": "post-228906",
        "text": "This IS the scenario reload (or what do you mean by that?)\n\nI mean the call that MSSS uses (and that Orbiter Galaxy will use) to load a new scenario directly from within Orbiter. It would be quite a bummer if it wouldn't be compatible with OGLA...:(",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.619219968Z",
        "author": "orb",
        "date": "2011-02-01T06:01:16+0000",
        "id": "28ee13f579d50ab4431ee297d31927e4",
        "post_id": "post-214001",
        "text": "The rollout hasn't ended yet, but there is already a nice photo gallery from the rollout -Spaceflight Now:Discovery leaves Vehicle Assembly Building(PHOTO GALLERY)Discovery rolls out to launch pad again(PHOTO GALLERY)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.810910976Z",
        "author": "jaybtlr",
        "date": "2010-05-20T07:59:07+0100",
        "id": "444841287f2f02112c6499b249f8ba82",
        "post_id": "post-213097",
        "text": "wow, can't wait for this to come together finally:), though i presume it will still take some time, no matter, i guess i'll have to wait",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.950118912Z",
        "author": "River Crab",
        "date": "2010-08-25T19:20:41+0100",
        "id": "4ff1f453a9e7ebd317a9a2a4770f3a02",
        "post_id": "post-228108",
        "text": "Did you come up with that yourself? It nice regardless where it came from.\n\n[ame=\"http:\/\/www.youtube.com\/watch?v=M4P5L-f4OiQ\"]YouTube- \u00e3\u20ac\ufffdHD\u00e3\u20ac\u2018\u00e3\u0192\u00b1\u00e3\u0192\u00b4\u00e3\u201a\u00a1\u00e3\u0192\u00b3\u00e3\u201a\u00b2\u00e3\u0192\u00aa\u00e3\u0192\u00b2\u00e3\u0192\u00b3\u00e6\u2013\u00b0\u00e5\u0160\u2021\u00e5*\u00b4\u00e7\u2030\u02c6\u00ef\u00bc\u0161\u00e7*\u00b4 \u00e4\u00ba\u02c6\u00e5\u2018\u0160 -EVANGERION:2.0 Trailer-[\/ame]Poets often use many wordsTo say a simple thingIt takes thought and time and rhymeTo make a poem singWith music and words I've been playingFor you I have written a songTo be sure that you'll know what I'm sayingI'll translate as I go alongFly me to the moon,and let me play among the starsLet me see what spring is like on Jupiter and MarsIn other words: Hold my hand!In other words: Darling kiss me!Fill my heart with song,and let me sing forever moreYou are all I long for all I worship and adoreIn other words: Please be true!In other words: I love you!In other words: Please be true!In other words: I love you!\u200b(Hoped someone would realise what the rest was. That was the only good video of it on Youtube...)Anyway...The LM1. I've been reading on how Grumman(makers of the LM) had to go to some extreme lengths to keep weight down on the LM. This could something about and then again maybe not.2. The LM has radar for docking, so if the LM has antennae, one should have a radar thingy at at the end.3. I'm thinking the descent stage(golden bottom half) could be worn by her, but its been a pain in my minds eye to imagine how. Her feet could be the landing pads, but I just can't reason out how it would look. Sorry.\n\n1. Maybe she is constantly dieting like the Shuttle ET? Never mind that they don't actually ingest anything besides fuel...2. What do you mean, \"Radar Thingy\"?:p3. Maybe something like LEM-shaped Powerizer springs?The CSM1. I think the swimsuit could be recycled for Gemini. It would east to tell the difference because Apollo's would be white to Gemini's black(I think I brought this up before, don't remember).2. In order to make Gemini's personality I cribbed it from her pilots. That might not be a good idea as many of the Gemini pilots also few on Apollo. Maybe due to the fact the only version of the CSM to fly manned was the Block II Lunar-Orbital version, maybe she is preoccupied with going to the Moon? If we keep that she could have her own moment of \"stupid NASA\" when her program stops so a darn earth-orbit spaceplane can be built. Does anyone have any ideas I can run with to flesh out her a little more?3. Apollo should consider Gemini her rival. After all Gemini started during her development process and even had a few proposed moon mission ideas that would have stole her thunder.\n\n1. I was planning to. They both end up swimming, anyway.2. Darn you, space station Fred! :lol:Another thing, maybe she is afraid of hitting the surface of the moon?3. Sounds OK. But as you said before, they don't actually hate each other. L-3, on the other hand...This is more in general, but if docking is done in the romantic manner (smooch!) then the TLI and TEI coasting periods of the Apollo missions won't have any dialog. And since this is O-F, we can't make the kissing interesting without risks.\n\n:rofl:BBC UK said:James Belshaw, 26, and his girlfriend Sophia Severin, 23, from London, shared an unbroken kiss for 31 hours, 30 minutes and 30 seconds.\n\nThis is the current record as of 2005.Seriously though, maybe they should dock together like space-acrobats? That certainly lends itself to the comparison of Blue Danube. Or, otherwise, like space-skydiving, or, even better::lol:And finally...cinder1992 said:nice image of me there, where did you get it?\n\n\"The River Crab is a Spy[crab]!\"*river_crab backstabs cinder1992",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.802242304Z",
        "author": "MeDiCS",
        "date": "2010-03-30T12:46:21+0100",
        "id": "64c540db83adf749461e69590d5653fb",
        "post_id": "post-213019",
        "text": "View attachment 4380:thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.585049856Z",
        "author": "orb",
        "date": "2010-11-07T21:49:09+0000",
        "id": "cbcac021708da04264829fae1d0c0341",
        "post_id": "post-213839",
        "text": "Spaceflight Now:Shuttle waits out weather, technical issues(PHOTO GALLERY 1)- photos taken on Tuesday and ThursdayShuttle waits out weather, technical issues(PHOTO GALLERY 2)- photos taken on Friday after last scrub---------- Post added at 22:49 ---------- Previous post was at 09:14 ----------NASASpaceFlight:STS-133 GUCP root cause to benefit from STS-119\/127 investigation.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.427452416Z",
        "author": "Dambuster",
        "date": "2010-06-15T21:42:31+0100",
        "id": "d4dddc4c8bdc0f8ba5e9726908fcb7a1",
        "post_id": "post-228439",
        "text": "Wonderer said:Will those things have parachutes? :hmm:\n\nI hope so, that would be exceedingly useful!Nice work woo482!",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:12:57.804079104Z",
        "author": "Izack",
        "date": "2010-04-03T01:01:22+0100",
        "id": "ff2adee9f784856e800f06dc6dcb6d63",
        "post_id": "post-213032",
        "text": "I'm not arguing! Whatever you do, it'll turn out awesome!Actually your idea of an in-game configurator sounds very attractive. I'm just itching to fly this thing! :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.593862656Z",
        "author": "orb",
        "date": "2010-12-11T01:15:34+0000",
        "id": "e3b9c7a7fb9fd5c13456a4b3abd9cf46",
        "post_id": "post-213912",
        "text": "Florida Today - The Flame Trench:Cold weather poses challenges for Discovery tanking test preps:Unusually cold weather is challenging Kennedy Space Center teams to prepare shuttle Discovery for a tanking test planned Wednesday morning.Technicians are installing roughly 90 gauges and sensors on the shuttle's external tank to collect data that could help explain what caused cracks in two external tank support brackets.{...}Workers have erected a special environmental enclosure to help control temperature conditions. But temperatures need to be about 75 degrees for sensors to bond properly to the tank's metal sub-surface.Shuttle program managers are meeting today to finalize procedures for the tanking test, and waiting to see how weekend work progresses before setting the schedule.Cold conditions at times next week could even violate temperature constraints for fueling, which will be the same as on a launch day.\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.533695232Z",
        "author": "Live4Him",
        "date": "2010-06-07T17:05:15+0100",
        "id": "b1de0f7f2aa3b6a16b7e06faf18dfbb8",
        "post_id": "post-228572",
        "text": "mc_, your English is fine, thanks for your help!",
        "thread_id": 14633
    },
    {
        "@timestamp": "2023-09-14T07:12:57.808502272Z",
        "author": "Zachstar",
        "date": "2010-05-14T01:03:57+0100",
        "id": "567f8a85834951bb6af875656e769e02",
        "post_id": "post-213072",
        "text": "I would cover the front view completely during accent and decent. Leaving the option to open it subsonic.The reason is MMOD hits are a pain in the butt and the shuttle gets hit all the time. With lots of flights means lots of hits and its better to hit something that is very strong and opaque rather than glass.A small window or two on the side and top and bottom would do good for views but pilots who fly this would quickly get used to the view anyway. And better that they focus on the computer display and readouts.Front docking just sounds like an expensive design hassle. Id focus on aerodymics and leave docking on the top or sides.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.625264384Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-11T22:18:26+0000",
        "id": "c3b94eedea16520935b1ca6cd9ab9665",
        "post_id": "post-214026",
        "text": "Donamy said:I love a challenge !! Although, something on their's isn't quite right.:uhh:\n\nTheir JEF is missing the two EFU payloads from HTV-2 (HREP & SMILES).;)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.568079872Z",
        "author": "Alexw95",
        "date": "2010-06-11T00:48:37+0100",
        "id": "c191674c1bc323c969d9660457a63106",
        "post_id": "post-228628",
        "text": "fireballs619 said:I'm actually trying to develop (or rather, find people to develop) logging tools for a VSA. I want to start one, but I want to haveeverythingfigured out before I do, so it won't be a failure and a waste of time. Ideas for a logging method can be found in this herethread.\n\nmy dad said that he is going to take a look at the way it \"plugs in \"to orbiter and he will see what he could do he doesnt have that much time to work on it because he is in school learning to program. but i think he will give it a try it might be simple at first then some one can add on to it..if all fails dan steph i see has a simular program for fsx we could beg him to make one",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:12:58.038580992Z",
        "author": "dbeachy1",
        "date": "2010-03-25T21:58:14+0000",
        "id": "3046fe1896f3e52f500aef4b77723c83",
        "post_id": "post-213517",
        "text": "Using the DGIV shouldn't make any difference. Turn off anti-aliasing if you have it enabled for Orbiter in your video driver settings (e.g., in your NVIDIA Control Panel).",
        "thread_id": 13584
    },
    {
        "@timestamp": "2023-09-14T07:12:58.778459136Z",
        "author": "dougkeenan",
        "date": "2011-03-07T20:25:07+0000",
        "id": "eab62464c53f02b96818a8fc6eab884a",
        "post_id": "post-214245",
        "text": "\"We'll always have Orbiter.\":)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.62583424Z",
        "author": "GoForPDI",
        "date": "2011-02-15T11:38:34+0000",
        "id": "6cf462efc72274992a37134286cc3305",
        "post_id": "post-214032",
        "text": "If they are not allowing Cosmonauts to pilot a Soyuz around, the Progress is out of the question.Its a shame we cant get these pictures now though:(",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.676749056Z",
        "author": "garyw",
        "date": "2010-06-08T17:01:10+0100",
        "id": "dae498de3e17f278aab201043c8276b2",
        "post_id": "post-229029",
        "text": "Voyager said:I could hack it, or I could just annoy David413 till he release's one. Either choice sounds good.\n\nAnnoying forum members is NOT a good choice of any sort. Please don't do it and if you think it might be a good idea remember theRules & Guidelinesexist for dealing with such issues.David413, like every other developer gives his time FREELY. If he chooses not to update the shuttle fleet that's his choice and I, for one, am greatful for his current contributions.:cheers:",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:12:58.783366912Z",
        "author": "halcyon",
        "date": "2011-03-09T16:51:14+0000",
        "id": "4f7c8bcf4d74851c29a470cc6d0755ee",
        "post_id": "post-214277",
        "text": "It's like watching history unfold.I'm proud to say I can look back and tell someone I saw the last flight of Space Shuttle Discovery.What a sight.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.2800832Z",
        "author": "HAL9001",
        "date": "2010-06-05T15:48:30+0100",
        "id": "a745ea5a4b8de800c1b48c5f25df252f",
        "post_id": "post-228253",
        "text": "Now the last STS-Mission is finished.What do you think is the next big universal transporter, wich wil transport sattelites AND humen into the orbit n the next 20 years?I tihnk something like the DGIV.if you don't believe google for images \"model x-33\".And that's just a model in developement with the goal to construct something like DGIV.",
        "thread_id": 14591
    },
    {
        "@timestamp": "2023-09-14T07:12:58.579698688Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-18T22:32:31+0100",
        "id": "38267f4c089c545e9159cda03e28b89d",
        "post_id": "post-213643",
        "text": "Great photos of PMM processing \u2013 a CBM (Common Berthing Mechanism) test fixture is attached to the PMM\u2019s CBM.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.796363776Z",
        "author": "Moach",
        "date": "2010-09-21T15:36:45+0100",
        "id": "e9f929ea85c5eab2d742c1d850d16eb2",
        "post_id": "post-213418",
        "text": "yes... i do believe extra drag is the last thing you'd want when running a scramjet....this could be perhaps avoided, to an extent, if instead of a scoop, we used a long probe (like an oversized pitot tube), which could extend in front of the larger shockwaves formed in front of the hull, then slowly draw in the air during the course of the ascent...mostly during the early phases where cooling isn't such a huge problem...the G42 should burn about that same 30 tonnes of propellant in the first and second stages (must check, but probably) - in that case, there would be no need to collect oxidizer above mach 6~7, thus alleviating part of the problembut although lessened, there will still be oodles of heat to dump... onboard coolant would be neededas for separating the O2 from the air.... it could perhaps be unecessary (?) - being that the G42's main engines are designed to breath external air....where's that thinking hat when i need it?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.435332096Z",
        "author": "vonneuman",
        "date": "2010-06-07T01:38:54+0100",
        "id": "381e2381c659cd0f334f3d734577d606",
        "post_id": "post-228454",
        "text": "What is with all the people from Illinois joining lately?",
        "thread_id": 14625
    },
    {
        "@timestamp": "2023-09-14T07:12:58.627959808Z",
        "author": "Yoda",
        "date": "2011-02-21T21:45:36+0000",
        "id": "1df6cd8457f4cd5762a7e04f60755083",
        "post_id": "post-214051",
        "text": "The ISS is flying over my observatory tonight at a 75 degree elevation angle.Since the weather is clear I'll try to take some pictures through my scope again ( some of you who know me have seen my pictures before).I'll post them tomorrow if they work out.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.799217152Z",
        "author": "Moach",
        "date": "2010-10-06T22:46:51+0100",
        "id": "1fb14665438d6ea6f666998a19873c41",
        "post_id": "post-213435",
        "text": "i chose to go with a high-lift design based on the concept of performing most of the orbital ascent inside the atmosphere... this allows airbreathing engine operations up to very high velocities...the G42 is equipped with two RAMCASTER engines, which are capable of altering their internal geometry to function as both ramjet and scramjet, depending on the stage of flightso the starliner's concept is to simply bite the drag bullet and go for the tradeoff of not having to thrust it's own weight up...using a VERY shallow ascent profile (in comparison to the shuttle or even the stock DG) - we can exploit the airbreathing engines to a maximum...thus, the G42 avoids the need to generate more than it's own weight's worth of thrust at early flightit's a tradeoff - we lose on air drag on the way up, but we gain valuable wing lift at early flight and air for the engines to burnIMHO, i think it's worth it :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.515256832Z",
        "author": "Donamy",
        "date": "2011-09-23T01:11:18+0100",
        "id": "77064afe64b2f9b182e66ff3bdd370eb",
        "post_id": "post-228513",
        "text": "A rough updated look.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:12:57.795620096Z",
        "author": "Moach",
        "date": "2010-09-08T17:43:41+0100",
        "id": "72bfaf28ca0f592496431d218679c992",
        "post_id": "post-213412",
        "text": "i think those AoA vapours are done with particles.... but it's hard getting it to look right that way... :hmm:i'll have a go in that area when the time comes... perhaps i can have some neat effects happening...but one thing at a time, shall we? i still have tons of modelling and texturing to do on the cabin before commiting to anything else:rolleyes:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.582755328Z",
        "author": "Kyle",
        "date": "2010-11-05T12:29:15+0000",
        "id": "7f985d1f69b2e4cbd32346fdc534ef64",
        "post_id": "post-213825",
        "text": "AT LEAST a 48 hour turnaround. A lot of Chatter on KSC feeds on waiting until December.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.79795712Z",
        "author": "Zilesio",
        "date": "2010-10-05T19:10:43+0100",
        "id": "9fb101a9f4d014f53c4d95a8b8405ed4",
        "post_id": "post-213428",
        "text": "Moach, You're a crazy genious and we all love everything you come up with! (^^)dkeep it up!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.592045568Z",
        "author": "orb",
        "date": "2010-12-02T23:37:31+0000",
        "id": "9a4df67fd9c8c0a32eb1138d9aaaa40a",
        "post_id": "post-213896",
        "text": "Florida Today - The Flame Trench:No decision yet on Discovery launch:Shuttle program managers made no decisions today about whether Discovery will attempt to launch this year.Analysis of the shuttle's repaired external tank continues.Program managers on Friday plan to brief Bill Gerstenmaier, NASA's associate administrator for Space Operations, on the status of the engineering analysis.It was not clear that a decision would result from that meeting either.{...}\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66064256Z",
        "author": "Eccentrus",
        "date": "2010-07-02T05:27:03+0100",
        "id": "3a14a493b89bcb26ecb49147d8b60583",
        "post_id": "post-228918",
        "text": "lol, I got orbiter in lines3D:Dseriously, the textures are all missing, just lines forming the all familiar meshes and a mindblowingly slow FPS of 2 :idk:",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:11.733630464Z",
        "author": "PhantomCruiser",
        "date": "2010-08-26T02:10:06+0100",
        "id": "f7844f712bb17dc944450d292cca74c9",
        "post_id": "post-227713",
        "text": "Sorry to say the same here... with the CTD's on SSi 2 missions 4 and 5. And the invisible modules as well. I tried it out on Orbiter 06 with the same results.Still, it's a work in progress, right? And you guys are a great team, so I'm anxious to see what's next.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:58.78486528Z",
        "author": "diogom",
        "date": "2011-03-09T17:41:40+0000",
        "id": "b0f36e3b786389ac0dd61a8c47d7ca0a",
        "post_id": "post-214284",
        "text": "Beautiful landing! A great end to a great machine.I think the crew is leaving the Shuttle now.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.659307776Z",
        "author": "Kyle",
        "date": "2011-02-24T23:47:39+0000",
        "id": "a8ba8c3bbe2e8e8ad3f6dcd08b065e63",
        "post_id": "post-214119",
        "text": "It was 4 seconds before a scrub.I don't know about you all, but when I heard RSO say 'GO' and knowing the window ran out in less than 30 seconds was a huge nail biter.I ran out to see the launch from my house, it was very cloudy but I did get to see it through the clouds and it was beautiful!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.87670784Z",
        "author": "ApolloWalker",
        "date": "2010-06-04T03:05:08+0100",
        "id": "23439a2a6a7d4b12835513124908d487",
        "post_id": "post-227796",
        "text": "Does anyone know where I can download the:probe:fo Orbiter?Thanks,:probe:",
        "thread_id": 14571
    },
    {
        "@timestamp": "2023-09-14T07:12:58.610648832Z",
        "author": "orb",
        "date": "2010-12-21T02:24:22+0000",
        "id": "96ffad15dc50d847b354dbeb8468f9b6",
        "post_id": "post-213929",
        "text": "First motion of the RSS to PARK postition was recorded at 02:06 UTC Tuesday \/ 9:06 p.m. EST Monday. - Retraction of the rotating service structure has been delayed a little, because technicians were working on decoupling the launch pad's GH2 vent arm from the GUCP.All weather conditions are acceptable for transporting the space shuttle to the VAB.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.759217408Z",
        "author": "Donamy",
        "date": "2011-03-01T20:35:57+0000",
        "id": "6f456851aa8c89a72139df8326b65a8a",
        "post_id": "post-214204",
        "text": "DaveS said:Wrong grapple fixture! Actual grapple fixture used is the port one!\n\nGood catch ! That's what I get for trying to throw up a screenshot too quick.:facepalm:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.305281024Z",
        "author": "T.Neo",
        "date": "2010-06-05T21:14:27+0100",
        "id": "14da99b84a914ca7284db8182ec464f2",
        "post_id": "post-228264",
        "text": "I'd love to see both a full DLL and a Velcro version of the Falcon launch vehicles.Not really up to the task in terms of time or skill though, IMO.",
        "thread_id": 14593
    },
    {
        "@timestamp": "2023-09-14T07:12:58.662987776Z",
        "author": "orb",
        "date": "2011-02-26T03:53:24+0000",
        "id": "415639c71a427548c970fa0059b849bc",
        "post_id": "post-214146",
        "text": "NASAtelevision:STS-133 Day 2 Mission Status Briefing\u200bSpaceflight Now:Discovery soars on one last journey(PHOTO GALLERY)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.775441152Z",
        "author": "jinglesassy",
        "date": "2011-03-05T07:26:00+0000",
        "id": "acb1dab5d33afa5eded02706eeb30093",
        "post_id": "post-214234",
        "text": "Is anyone else hoping for a delay\/extension so that endeavor is on the pad when discovery lands?",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.623821568Z",
        "author": "Hmuda",
        "date": "2010-06-08T08:36:12+0100",
        "id": "ee7290287f1d5187a25cd6cc707cc60d",
        "post_id": "post-228702",
        "text": "Somebody pinch me. Awesome thing to wake up to. Thank you!:)And yeah. It's Tuesday here too, so everything checks out.:)",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.880546304Z",
        "author": "orb",
        "date": "2010-10-29T14:32:56+0100",
        "id": "70de1df4fa735f579026ea33c08e75c0",
        "post_id": "post-213773",
        "text": "Spaceflight Now:Discovery astronauts fly to Florida for Monday's launch.---------- Post added at 14:50 ---------- Previous post was at 08:38 ----------Uh-oh! Another leaks.Spaceflight Now:Nitrogen, helium leaks encountered on Discovery:Engineers are troubleshooting two leaks, one helium and one nitrogen, in the plumbing of the shuttle Discovery's right-side orbital maneuvering system rocket pod.Discovery's countdown to launch on a space station resupply mission is scheduled to begin at 3 p.m. today. Liftoff on the shuttle's 39th and final mission is targeted for 4:40:27 p.m. EDT (2040:27 GMT) Monday. The current launch window extends through Nov. 7.It is not yet known what impact, if any, the two leaks might have on the countdown or launch. An engineering report said both are \"under review\" and engineers are meeting this morning to discuss repair options.\"This is not a huge deal, but we just have no cushion in the schedule,\" said a NASA official....\n\nCBS News Space:Engineers troubleshoot helium, nitrogen leaks in shuttle rocket pod.---------- Post added at 15:05 ---------- Previous post was at 14:50 ----------Per Spaceflight Now's Mission Status Center:1300 GMT (9:00 a.m. EDT)Launch of space shuttle Discovery has been delayed one day to repair the leaks. The countdown sequence will begin at 2 p.m. EDT on Saturday, leading to blastoff on Tuesday at 4:17 p.m. EDT.NASA plans a status briefing at 10 a.m. EDT and we'll stream it live.\n\n---------- Post added at 15:15 ---------- Previous post was at 15:05 ----------The target liftoff time is now Nov. 2, 2010, Tuesday at 4:17:56 p.m. EDT \/ 20:17:56 UTC. The day's overall 10-minute launch window runs from 4:12:56 to 4:22:56 p.m. \/ 20:12:56 - 20:22:56 UTC.Docking is now targeted for November 4 at 12:10 p.m. EDT \/ 16:10 UTC.Mission duration is planned to be 10 days, 18 hours and 48 minutes, leading to landing at Kennedy Space Center on November 13 at 11:08 a.m. EDT (?) (shouldn't it be EST by then?).---------- Post added at 15:32 ---------- Previous post was at 15:15 ----------Spaceflight Now:Nitrogen, helium leaks delay launch of shuttle Discovery:KENNEDY SPACE CENTER, Fla.--NASA managers decided early Friday to delay launch of the shuttle Discovery from Monday to at least Tuesday -- election day in the United States -- because of work to fix two leaks, one helium and one nitrogen, in the plumbing of the orbiter's right-side orbital maneuvering system rocket pod.The start of Discovery's countdown will slip one day to 2 p.m. EDT (1800 GMT) Saturday. Assuming the repair work goes smoothly, the shuttle could be ready for launch by Tuesday, at 4:17:56 p.m. (2017:56 GMT), but that remains to be seen. The current launch window extends through Nov. 7....\n\nI didn't find it posted earlier, so there it is:Here's calendar eventfor the launch updated with the new time of liftoff.Here, you can request a reminderfor it, that will be sent via e-mail. Any eventual additional changes to the launch date will be updated appropriately in this calendar event.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.790887424Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-06T14:10:29+0100",
        "id": "1809da6fa88c19e3443c8a5853b55d15",
        "post_id": "post-214302",
        "text": "Might as well stick this here - Commander Steve Lindsey is leaving NASA (along with some others) to work at Sierra Nevada Corporation on the Dream Chaser spaceplane - so hopefully we'll see him back on-orbit in a few years! :thumbup:The newest member of the Dream Chaser management team is astronaut Steven Lindsey who will be joining the SNC Dream Chaser team in July as Director of Flight Operations. Steve is the former Chief of NASA\u2019s Astronaut Office, which he ran for four years and is a veteran of four Space Shuttle missions, most recently commanding Space Shuttle mission STS-133. In his new role at SNC, Steve will be responsible for activities related to flight testing, flight operations, and crew training.\n\nSource.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.62549504Z",
        "author": "vonneuman",
        "date": "2010-06-08T13:45:24+0100",
        "id": "455c7f2ff25e7b117793f0a46e58e2af",
        "post_id": "post-228715",
        "text": "It runs so much faster I can actually run Orulex.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.791526912Z",
        "author": "Unstung",
        "date": "2010-08-17T00:15:48+0100",
        "id": "c17b69d8142bff7fb14f7ea90044a9eb",
        "post_id": "post-213698",
        "text": "Here's another video on the robot and the payload:[ame=\"http:\/\/www.youtube.com\/watch?v=tZvxxR-IIDg\"]YouTube- Robonaut 2 headed to ISS - SpacePod 2010.08.16[\/ame]",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.796431104Z",
        "author": "Mindblast",
        "date": "2010-09-21T16:07:09+0100",
        "id": "c1e70799a3b952446b3e5a603f9eacdf",
        "post_id": "post-213419",
        "text": "Storing air is probably the last thing you want to do as you'd have to store about 120 tons of air to get 30 tons of LOX.Oh and then collecting 120 tons of air will take quite a while actually even assuming zero loss on the inlet. Even at sealevel flying with 300 m\/s you'll need about 5 minutes with a 1m^2 inlet.Actually it just occured to me there is a simple reason why this can not really be much more efficient than taking the O2 along right from the start.Every single kg of O2 you are collecting during the ascent will have to be accelerated to orbital speed just at it would have to be when you take it along from the start. So the only energy you can actually save here is the potential energy of the collected air at higher altitudes, because you don't have to do the work of lifting it from the ground to this altitude.. but that is not much compared to the kinetic energy it gains when it is accelerated to orbital speed.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.63161472Z",
        "author": "Enjo",
        "date": "2010-06-10T18:43:44+0100",
        "id": "ea514933a8b5b3b35114481a1520d3d6",
        "post_id": "post-228766",
        "text": "My favorite new feature is anti-aliasing of lines, where it's possible. Looks sooooo smooth!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.881054976Z",
        "author": "orb",
        "date": "2010-10-30T16:44:10+0100",
        "id": "b03dd1a45eb4682cfd41cb2f619b3987",
        "post_id": "post-213779",
        "text": "DaveS said:NASA managers met this morning and determined it is not possible to launch space shuttle Discovery on Tuesday, Nov. 2, but are optimistic we can target launch for Wednesday, Nov. 3. The preferred liftoff time Nov. 3 would be 3:52 p.m. EDT.\n\nThe three-day countdown now begins Sunday at 2 p.m. EDT \/ 18:00 UTC. Loading of the cryogenic reactants into Discovery's electricity-generating fuel cell occurs on Monday afternoon. Retraction of the pad 39A mobile service gantry happens Tuesday night at 7 p.m. \/ 23:00 UTC.Launch day activities include fueling of the external tank starting at 6:27 a.m. \/ 10:27 UTC, the astronauts donning their spacesuits around 11:30 a.m. \/ 15:30 UTC and the crew departing quarters at 12:07 p.m. \/ 16:07 UTC.The precise launch time aims for the moment when Earth's rotation carries pad 39A into alignment with the International Space Station's orbital plane. That happens at 3:52:13 p.m. EDT. \/ 19:52:13 UTCThe day's available launch opportunity overall extends from 3:47:13 to 4:00:27 p.m. EDT \/ 19:47:13 - 20:00:27 UTC.Weather forecasters predict a 70 percent chance of acceptable conditions for a Wednesday launch of the space shuttle.---------- Post added at 17:44 ---------- Previous post was at 15:36 ----------CBS News Space:Shuttle launch delayed to Wednesday (UPDATED):...The forecast calls for a 70 percent chance of acceptable weather Wednesday and Thursday, improving to 80 percent \"go\" on Friday....Assuming an on-time launch, Discovery would dock with the space station at 12:36 p.m. Friday. Two spacewalks are planned, on Nov. 7 and 9, with undocking on tap Nov. 12 at 5:02 a.m. and landing back at the Kennedy Space Center at 9:59 a.m. Nov. 14....The shuttle's current launch period extends through Nov. 7. Spaulding said NASA managers planned to follow normal procedures, making two attempts in a row, if necessary, before standing down a day to give the launch team a chance to rest. Another two launch attempts then would be possible on Nov. 6 and 7 if necessary.\"Launching on Wednesday, we still have up to and including Sunday, so that gives us ... our normal four (launch attempts) in five-day capability we like to preserve,\" Spaulding said.The next launch window opens Dec. 1.\n\nSpaceflight Now:Discovery launch postponed to Wednesday afternoon.SPACE.com:Repairs Delay Space Shuttle Discovery's Last Launch to Wednesday.Florida Today - The Flame Trench:Discovery launch moved to Wednesday.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.801033472Z",
        "author": "Moach",
        "date": "2010-10-25T20:03:43+0100",
        "id": "31afbf04d970fe2ccff9357ad718e1aa",
        "post_id": "post-213450",
        "text": "hmm... the \"next engine stuff\" is activated by the \"=\" key - it doesn't work on the scenarios that start already in orbit, since you're already in OMS mode (and i haven't coded a way to switch the engines \"back\" :lol:)or is that not working at all?now, the HUD should be readable... are you running it with the OGLA thing? - 'cause if so, i haven't tested it at all for compatibility yet:rolleyes:- for stock graphics it really shouldn't do that... what orbiter version are you running?also, the G42's HUD and MFD's use a ton of GDI works (yes, i know, i have yet to port it to sketchpad) - so that may even be affected by Windows version and other systems specs such as GPU drivers, etc...i could probably help you better if you posted your pc specs :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.81618304Z",
        "author": "squeaky024",
        "date": "2010-06-04T01:01:08+0100",
        "id": "3e91c010c05d88802b1505c9b189a6d9",
        "post_id": "post-227770",
        "text": "Hello guys, I found Orbiter while searching youtube for some FSX videos about Atlantis, I played Orbiter for a while and I like it so here I am. I got a pretty good hang of it since I've been around the FS series for over a decade :thumbup:",
        "thread_id": 14569
    },
    {
        "@timestamp": "2023-09-14T07:12:58.894231552Z",
        "author": "Notebook",
        "date": "2010-04-01T08:38:06+0100",
        "id": "654fd738b8981697daf4aae5a52dc45e",
        "post_id": "post-214315",
        "text": "Haven't investigaed the Sparta launches much, but the one's I've read about have all said LA7. Not that i'd know where LA7 or LA8 are located, yet!Re:SHARKGot this fromCIRAItalian Aerospace Research Centepage:(Google translationSHARK READY TO FLYSHARK (Hypersonic Atmospheric Sounding Reentering Kapsules), a ballistic capsule biconical conceived, designed and built from the SPVs CIRA, in recent days has been integrated into sounding rocket MAXUS-8 ESA. Located nell'interstadio rocket probe, will be released during the staging (separation of the first stage). The \"nose-tip\" of SHARK consists of massive material UHTC and reach of 7 mW\/m2 heat flows and surface temperatures of 1000 \u00b0 C.The launch of the sounding rocket MAXUS-8 has been confirmed for next March 26 from the base of \"Esrange Space Center in Kiruna (Sweden) the Swedish Space Corporation,The rocket will make a suborbital flight, reaching the maximum altitude of 720 km and an energy level of about 5 MJ \/ kg.\n\nhttp:\/\/www.cira.it\/html\/inglese\/home\/I wonder if its a real world test of something they are developing here?http:\/\/www.cira.it\/html\/inglese\/laboratori\/scheda.asp?titolo=PWTNice touch calling it SCIROCCO.N.",
        "thread_id": 13604
    },
    {
        "@timestamp": "2023-09-14T07:12:57.805538048Z",
        "author": "n122vu",
        "date": "2010-04-14T21:04:14+0100",
        "id": "07e33513a53b0ef7cc3546c56800dc1d",
        "post_id": "post-213043",
        "text": "vonneuman said:The one form the first post is the coollest version. Go with that one. Great ship:thumbup:\n\nI'll second that.Either way, this ship looks awesome. I can't wait to fly her.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.796708864Z",
        "author": "Sky Captain",
        "date": "2010-09-23T07:39:52+0100",
        "id": "4f2f2b7ba8325634c8bcc801d653ed97",
        "post_id": "post-213422",
        "text": "Now that's an awesome looking ship, can't wait to take it for a spin. Keep up the good work:thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.156696064Z",
        "author": "TSPenguin",
        "date": "2010-06-04T19:12:00+0100",
        "id": "9362f6db18245aeef211c2ccc55c1a88",
        "post_id": "post-228167",
        "text": ":welcome:to the forum!Note that you can create threads in your native language in the international forum.",
        "thread_id": 14581
    },
    {
        "@timestamp": "2023-09-14T07:12:58.586264576Z",
        "author": "N_Molson",
        "date": "2010-11-10T21:05:23+0000",
        "id": "9e956bdb1968eff7dbb7d9f8d15b6f61",
        "post_id": "post-213849",
        "text": "With little improvements, those robots could make EVA repairs a routine thing...:)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.515749376Z",
        "author": "Donamy",
        "date": "2011-09-24T03:27:45+0100",
        "id": "8b7d471bb3d4b6704cab15351d035d61",
        "post_id": "post-228517",
        "text": "You're correct as usual.:thumbup:",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:12:57.809106176Z",
        "author": "Moach",
        "date": "2010-05-15T14:55:45+0100",
        "id": "b3717098cf0e2769202b79016b52bfa8",
        "post_id": "post-213080",
        "text": "i still have some refining to do on the model... i like to work with the lowest possible poly count at first, and refine it into detail later on... it's easier to work with as few vertices as possible, since adding more later is quite easy, while removing, not quite...i learned that while making the \"737 exterience\" for fs2004...so before this this can be called \"done\", it's gonna have a lot more detail, including some depth those panels, and some extra chamfer on the new windowsthe problem with sharp edged windows (like the DGIV) is that it creates a structural weakpoint in its corners...it happened to the dehavilland comet, the jet's fuselage would plain blow up from accumulated stress on the square window corners... later, they found out that with a pressurized cabin, comes the need for rounded windows, which evenly distribute the pressure along it's edge, and stop it from going \"boom\"so even if there are straight sections on the windows, you need the corners to be a bit rounded, or else heavy reinforcements will be needed to overcome the weakpointyet i might do something about them.... perhaps they could look cooleri reckon a rear console will be needed for docking... i was gonna add one anyways just to work the cargo bay, now theres a new use for it :hmm:the rear and top windows are already there... it's just adding the console then - and a docking port rig...now, the cockpit might be based on that of the DG, but once inside it's more advanced...we have not two, but 3 all-purpose MFDs (already programmed and working) with touchscreen buttons... three other mfds display vessel-specific info, such as engines, fuel and other systems' statusother displays are also LCDs... i find the DG does have too much analog stuff in the pit, not quite fitting for a high-tech craft, so i went for a glass-cockpit approach",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.587678208Z",
        "author": "MajorTom",
        "date": "2010-11-13T06:01:41+0000",
        "id": "a0234631d9a2d3469e4d08962797599e",
        "post_id": "post-213860",
        "text": "Orbinaut Pete said:SPACE.com: \"Attempted Shuttle Launch Attracts Billionaire, Google ... and a Mystery Man in a Dog Suit\"?\n\nWell then, I don't feel bad. I went all the way to Florida last week, arriving just as they announced they were moving the mission to Tuesday and maybe Wednesday--I had planned to return Wednesday. So I extended my return by one day. Scrubbed to Thursday. Heavy rains that morning as I left via Orlando. Scrubbed to Friday or later, then soon to end of November.At least I wasn't alone in my disappointment!:cheers:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.561611008Z",
        "author": "TSPenguin",
        "date": "2008-05-16T17:10:34+0100",
        "id": "2e349dd2988bc87271aaad4c1a46ab40",
        "post_id": "post-65783",
        "text": "Phoenix, heute 20:15 - 21:00 UhrDie ersten Raumfahrer, 2007Ein Mann im Raumanzug am Rand einer offenen Gondel, 30 Kilometer unter ihm die Erde. Er st\u00f6\u00dft sich ab und f\u00e4llt und f\u00e4llt und f\u00e4llt. Zun\u00e4chst scheint er zu schweben, doch dann n\u00e4hern sich die Wolken mit rasender Geschwindigkeit.Den Namen des todesmutigen Springers kennt heute kaum noch jemand. Dabei waren Joseph Kittinger Jr. und sein Kollege David Simons die ersten Menschen im All. Ende der 50er Jahre schwebten sie f\u00fcr Stunden \u00fcber der Atmosph\u00e4re unseres Planeten, sahen als Erste die Kr\u00fcmmung der Erde und st\u00fcrzten mit unvorstellbarer Geschwindigkeit durch die Wolken. Ihr Leben hing buchst\u00e4blich an einer d\u00fcnnen Plastikfolie, aus denen die riesigen Ballons gefertigt waren. Gef\u00fcllt mit leichtem Heliumgas trugen die Ballons die M\u00e4nner in einer winzigen Raumkapsel ins All.Die Ballonpiloten waren Angeh\u00f6rige der US-Luftwaffe und Teil eines Projekts, das von der F\u00fchrung des amerikanischen Milit\u00e4rs eher geduldet als gef\u00f6rdert wurde. Denn damals galt Raumfahrt noch als ein Stoff f\u00fcr Science-Fiction-Romane. Nur eine kleine Gruppe von Milit\u00e4r\u00e4rzten und -piloten war davon \u00fcberzeugt, dass der Schritt in den Weltraum lediglich eine Frage der Zeit w\u00e4re. Sie beschlossen, auf eigene Faust die technischen, medizinischen und psychologischen Anforderungen der bemannten Raumfahrt zu testen. Auf der Holloman-Airforce-Basis in New Mexico organisierten sie unter schwierigen Bedingungen ein Forschungsprogramm, das zwischen 1957 und 1960 in sechs Rekordfl\u00fcgen gipfelte. Spektakul\u00e4rer H\u00f6hepunkt: der Fallschirmsprung von Joseph Kittinger aus 30 Kilometern H\u00f6he. Fast f\u00fcnf Minuten beschleunigte er im freien Fall und erreichte als erster - und bis heute einziger - Mensch \u00fcber 900 km\/h ohne maschinellen Antrieb.\n\nSehenswert!EDIT: Im Anschluss:Der WeltraumschimpanseDie Geschichte des Astronauten Ham, 2007Am 31. Januar 1961 flog der Schimpanse Ham mit einer Mercury-Rakete ins Weltall und war damit das erste intelligente Wesen, das die US-Amerikaner ins All schickten. Der Film stellt die bewegende Geschichte dieses speziellen Astronauten und seines jungen Ausbilders Jeff nach und verwebt sie geschickt mit Archivmaterial. Ham \u00fcberstand das gewagte Experiment und ebnete den Weg f\u00fcr den bemannten Weltraumflug",
        "thread_id": 1464
    },
    {
        "@timestamp": "2023-09-14T07:12:58.582103296Z",
        "author": "IronRain",
        "date": "2010-11-04T20:21:34+0000",
        "id": "e8ddb15c8fbb43d1dc270cc2d93a2440",
        "post_id": "post-213821",
        "text": "Nice panoramic view of Discovery:http:\/\/www.nasa.gov\/externalflash\/nov3-discovery\/",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.654964224Z",
        "author": "Tycho",
        "date": "2011-02-24T21:49:22+0000",
        "id": "a57f1349a894273c215715f874ceff8a",
        "post_id": "post-214094",
        "text": "Beanie cap now retracting.---------- Post added at 04:48 PM ---------- Previous post was at 04:47 PM ----------T-1 minute!!!!!---------- Post added at 04:49 PM ---------- Previous post was at 04:48 PM ----------Shuttle now on internal power.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.213032704Z",
        "author": "StevoPistolero",
        "date": "2010-06-20T11:39:18+0100",
        "id": "81a0bcda6f8d0649e0bd835f1620f8a9",
        "post_id": "post-228218",
        "text": "I am going to London to work on this concept. This is the letter that I wrote the principle of Atmos, where I shall work this summer.This year Shift Boston is sponsoring the competition for the Lunar Capital City. There are catagories of of competition: a design for a fifty-person lunar base, and a design for an entire lunar civilization and culture. So far, alone and with the Orbiter forum, I have crafted an economic development plan for the moon. The moon reflects light to the earth, which is harvested in solar collectors. Day in, day out, these collectors produce energy for the earth, ending dependence on fossil fuels, bringing global harmony, and so on. I call this concept Moon Polis and Star Mirror.My proposal:There are two types of environments on the lunar surface: what I call \"shadow lakes\" deep inside 21km craters, the coldest place in the solar system at 40 kelvin. There is ice here, which is harvested to produce water and oxygen (secondary sector).The surface is bathed in sun half the time. Without internet I cannot get you the exact tempterature, but on the Lunar surface electro-magnetic energy is abundant. Light can be reflected, to Earth or to Lunar energy collectors, or it can be harvested in a fiber-optic array and piped into the colony. Trees of fiber-optic pineneedles radiate light on the promenade, growing dim with the change in the monthly lunar cycle. I imagine a festival in the public square, designated as the geographic center of the moon, the center for the lunar government, with low-gravity dance parties and appropriate music (we can collaborate with a performance artist collective I know). The sun is the primary sector economic driver.There is a gradient between these two environements, on a lunar crater where seasonal shadow time increase exponentially as one descends. But the gradient is inperceptable: it is always experienced in the harshest black and white, light and shade, vaccume and radiation.Imagine the polis (the colony) is located on the lowlands, with mirrors across the plane, from horizon to horizon. Gondolas travel up the rim of the crater and plunge down six kilometers into the shadow lake (crater) to harvest ice.I want to visualize this. My long-term goal is to get to the point where I can take my visions out of my head and put them onto paper effortlessly. This summer, I want to bring Moon Polis to life. To do this I will need to be pushed and critiqued and worked into the ground like I was in my studio.In six weeks I could visualize one or both of these projects, perhaps knocking-out the moon-civilization competition, and if there is time left in August work on the floor-plan for the fifty-person base. If I win one of the competitions, there is also street cred for runners-up, but if I win, I earn $1000 to pay for my trip, per catagory.Steps for the second catagory include:Sections (Illustrator, Photoshop)Land use schematic (Illustrator, Photoshop)Site Plan (Rhino (AutoCAD?), Photoshop)Energy plan (illustrator, photoshop)Phasing diagram (illustrator)3d promenade (Rhino)Terrain mesh(Google Earth, Vue, Zbrush?)People (Poser, Photoshop, Maya)Model of solar mirror collectors (Maya)Fiberoptic trees(Maya)Lighting (Maya)Final Photoshop and Maya renderingsFinal board copy (text)Final board layout and printingAfterEffects movie.Flythrough and animations (Maya)Virtual reality (Unreal engine)That is two goals a week for over six weeks!Can I do it? Depends on my mastery of the technology.Alternatively, I could also work on the base, I would want to do in Revit or Autocad, because those are my weakest programs. Unfortunately, the program for the 50-person base is strict, and as much fun. It is advanced, technical, architectural work. I feel more comfortable in my role as a planner, desiging the entire civilization, at least at first.But being this is an unpaid studio, I request permission to ask questions, shadow, be formally critiqued at least once a day, and to ask occasional questions of the architects. I might want a workspace where I can stash valuables that I cannot leave at the hostel, such as my computer. I also request that I be allowed to participate in major group discussions and critiques unrelated to the Lunar Mirror. I am not quite sure how things work at an architecture firm, but I am willing to learn and fit-in smoothly and not disrupt the workflow. Do you work late into the night or more 9-5?Winning this competition brands Atmos as cutting-edge, futuristic, gritty, civic, pragmatic, avant garde, critical, optimistic... It also advances my own brand, my own style, seen throughout my body of work.And when I am finished, I shall make ice cream for everyone.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:12:58.778838784Z",
        "author": "Cairan",
        "date": "2011-03-07T22:28:55+0000",
        "id": "a50a91de10e2911052553b89724a40eb",
        "post_id": "post-214247",
        "text": "I have to say Discovery was my favorite... for lots of reasons, but of course it has a little to do with the concept of going to space to discover new realms and expand both human knowledge and presence in this Universe; also because Discovery was twice the cowboy that jumped back on the horse after falls (post-Challenger and post-Columbia); and lastly because of the association with 2001\/2010 movies and books...Watching the ascent highlights makes me happy to be close to the SLF and to have the opportunity to be here when the airwaves carry for one last time \"Discovery, wheel stop\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.79249024Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-31T20:59:24+0100",
        "id": "a57f4a8622fc49fb92b85003adf84f4a",
        "post_id": "post-213705",
        "text": "Florida Today: \"Heat shield job vital to slowing space shuttles\".Florida Today: \"(Video) A look at Discovery's final payload\".(Video) Robonaut 2: Getting packed for space flight.\u200b",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.049380864Z",
        "author": "MeDiCS",
        "date": "2010-03-25T22:21:03+0000",
        "id": "4d0210a8b7623db2b48d5a16f796dff1",
        "post_id": "post-213527",
        "text": "Your NY model seems to include the WTC.",
        "thread_id": 13586
    },
    {
        "@timestamp": "2023-09-14T07:12:58.8779776Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-16T19:01:25+0100",
        "id": "e592143ffa06fd13d17971fd26dd2ac0",
        "post_id": "post-213753",
        "text": "Spaceflight Now:\u2022Discovery astronauts practice launch countdown.\u2022Photos: Crew completes countdown dress rehearsal.SpaceRef: \"Discovery's Cargo Arrives at Launch Pad for Final Flight\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.619449344Z",
        "author": "TSPenguin",
        "date": "2010-06-08T01:08:35+0100",
        "id": "aa464be1967d3ac20dd9af07e70ec154",
        "post_id": "post-228671",
        "text": "tblaxland said:They are on daylight savings in the UK presently;)\n\nTimezone'd :rofl:Steady seeding over here. The demand is huge despite the unannounced release!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:12.392131584Z",
        "author": "Ark",
        "date": "2010-06-06T14:22:18+0100",
        "id": "bf42418ec709aea3f856720dad04853a",
        "post_id": "post-228369",
        "text": "ISS:projectAlpha_ISSAhahahaha. :lol:",
        "thread_id": 14612
    },
    {
        "@timestamp": "2023-09-14T07:12:58.581884928Z",
        "author": "orb",
        "date": "2010-11-04T19:57:25+0000",
        "id": "e1c574de61a6b4d6f3712da192933533",
        "post_id": "post-213820",
        "text": "And there's updated NASA TV schedule:STS-133 NASA TV schedule rev. C (PDF- 173 KB)STS-133 NASA TV schedule rev. C (XLS- 97 KB)(source:NASA)\u200b",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.971963904Z",
        "author": "Urwumpe",
        "date": "2010-03-25T23:00:49+0000",
        "id": "da3c1486abe641aa6cc02a92e80b96bf",
        "post_id": "post-213482",
        "text": "Columbia42 said:I've tried to hit F7 or press \"Compile\" in one of the toolbars but it won't let me.\n\nYou know, we didn't say it explicitly, but what we really want to know is:What is the error message?",
        "thread_id": 13582
    },
    {
        "@timestamp": "2023-09-14T07:13:12.527734528Z",
        "author": "Enjo",
        "date": "2010-06-07T14:36:25+0100",
        "id": "064c8dc9ad3af977d435cd431b74011d",
        "post_id": "post-228556",
        "text": "Yup, let's also dig under Europa and we'll be able to tell if life is so rare in the Universe as some think.",
        "thread_id": 14632
    },
    {
        "@timestamp": "2023-09-14T07:12:58.61549312Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-11T20:01:33+0000",
        "id": "c68833d61ac2d241eb74e0aab3ca9654",
        "post_id": "post-213970",
        "text": "Per the just-aired Shuttle Status Briefing on NASA TV:New STS-133 launch date: Thu 24 Feb at 4:50 PM EST \/ 9:50 PM GMT.That will mean a landing on Mon 7 March.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.339417344Z",
        "author": "kuddel",
        "date": "2010-03-30T12:35:25+0100",
        "id": "b9499136c63bbb7b54ac5f73496d4409",
        "post_id": "post-213615",
        "text": "Urwumpe said:Each subsystem could get its own subtree, which would act exactly like the big tree.\n\nThat's exactly why I like JSON so much. You can build a hierarchical tree configuration without limits. And each (sub)component can therefore change the way it reads\/writes that tree without breaking other configurations.BTW: \"JsonCpp\" really is a nice C++ implementation of this.Nevertheless, JSON is just *one* of many possibilities. And if I had knownthat this would start such a discussion ...;)Signing off,Peter",
        "thread_id": 13598
    },
    {
        "@timestamp": "2023-09-14T07:13:12.618821632Z",
        "author": "Tycho",
        "date": "2010-06-08T00:55:25+0100",
        "id": "339f88f06a93aa73d03f7493bb3c42a0",
        "post_id": "post-228666",
        "text": "The new graphics are incredible. Thank you much, Martin! :thumbup: I've dreamed of spaceflight ever since childhood, and nothing has brought me closer than orbiter has. Thank you so very much for everything.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.882491648Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-02T21:22:02+0000",
        "id": "be68dbfa4e9530bc0c1f85bf3a344e65",
        "post_id": "post-213794",
        "text": "There's lots of Tweets going around saying that there will be a 24 hour scrub. However, there's nothing firm from the MMT yet.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.587813888Z",
        "author": "N_Molson",
        "date": "2010-11-13T16:31:04+0000",
        "id": "5f2da3af7caffe419a19f8336bf82c20",
        "post_id": "post-213862",
        "text": "Another cracked part was found on the shuttle's external tank, next to one already under inspection.\n\nI guess there are no more spare ET ?:(",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.425665536Z",
        "author": "garyw",
        "date": "2010-06-06T21:45:59+0100",
        "id": "c91a876bac23d71cf7110bb35578e2ed",
        "post_id": "post-228424",
        "text": "I added this to a prelude base I've got on Ascension and it looks cool, nice place to keep my UCGO boxes before flight.cheers woo482",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:12:57.795012608Z",
        "author": "GuiConteDGIV2X",
        "date": "2010-09-07T18:22:50+0100",
        "id": "da2ed134e61af03a2c47d3689f552248",
        "post_id": "post-213409",
        "text": "i am thinking in a think like this:Red:could be the medium or hottest part during reentryYellow:could be medium,coolest partWhite(If it is possible):The hottest part.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.614984192Z",
        "author": "orb",
        "date": "2011-01-08T02:09:12+0000",
        "id": "fe22087e8b09ee974f684fd8d896c1dd",
        "post_id": "post-213965",
        "text": "Florida Today - The Flame Trench:NASA Looking To Launch Discovery As Early As Feb. 24:{...}A robotic European space freighter would need to dock at the international outpost a few days earlier than planned to clear the way fora Feb. 24 shuttle launch. Liftoff time that daywould be targeted for 4:50 p.m. EST.{...}The next available opportunity at this point is a window that would stretch from Feb. 27 to March 6. Targeted liftoff times during that period would be[timezone is EST - orb]:++ 3:36 p.m. Feb. 27.++3:13 p.m. Feb. 28.++ 2:48 p.m. March 1.++ 2:25 p.m. March 2.++ 1:59 p.m. March 3.++ 1:37 p.m. March 4.++ 1:11 p.m. March 5.++ 12:49 p.m. March 6.{...}\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.52352896Z",
        "author": "CigDriver",
        "date": "2010-06-07T13:01:30+0100",
        "id": "ae5a948873c10e03a104d1a5387f8b21",
        "post_id": "post-228550",
        "text": "I'm working on a bit of code to determine sun angle to a set of solar arrays. Overall the code works but there is some weirdness. I'm sure it something simple, but I haven't been able to figure it out yet:)Here is my code:Code:\/\/Check to see what the angle between the sun and solar arrays\n    VECTOR3 rspos, lspos;\/\/holder for relative sun position, local sun position\n    VECTOR3 lppos = {0,0,1};\/\/solar panels always point along z axis\n    VESSEL * v = oapiGetVesselInterface(vesselObject);\/\/identify our vessel\n    OBJHANDLE h1 = oapiGetObjectByName(\"Sun\");\/\/identify the sun\n    v->GetRelativePos(h1, rspos); \/\/relative sun position\n    Global2Local(rspos,lspos);\/\/convert relative postion to local position\n    lspos = lspos\/length(lspos);\/\/normalize local position\n    sunAngle = (((acos(dotp(lspos,lppos)))*(180\/PI))+6.2);\/\/calculate angle \"+6.2\" to get 90 degrees when directly facing sunIt is loosely based on tblaxland's planet shadow code that I found here on the board, that code works great, I've got a nice little indicator on the hud (for testing) that tells me if I'm in the shadow of the planet I'm orbiting. My code has a few weird things, and an unxepcted output. this is most likely due to my lack of knowledge of vectors;)The thing that really mystifies me is that the output is off by ~6.2 degrees. Once I added that in I get 90 when I'm looking at the sun. Anyone know what makes that happen? the second thing that I'm unclear about is why I get 90 degrees when looking at the sun, I expected 0. I'm getting the angle between the z axis of the ship and the position of the sun in normalized local coordinates. It seems to me that should 0 when they are aligned, but I am vectors noob :lol: It is also possible that you can't do what I'm doing and it just happens to look like it is working.Any feedback is greatly appreciated!",
        "thread_id": 14631
    },
    {
        "@timestamp": "2023-09-14T07:12:57.806113792Z",
        "author": "Moach",
        "date": "2010-04-27T16:11:11+0100",
        "id": "5d09663a3bfefdfc58f559b6cbf9d2bd",
        "post_id": "post-213046",
        "text": "Ok... here\u00b4s the VC...i finally got the hud and mfd's showing properly... the hud is doing well, i even got some extra flight data showing in there...the MFD\u00b4s are working and all... but no buttons yet... for some reason i can't seem to get my textures to appear... (i wanted to get them to at least show up before i try using GDI functions on them)i\u00b4ve saved them in .dds format (DXT1 binary alpha) and yet, the planes where they should appear turn up untextured -- i\u00b4ve double checked the .msh file, and the texture entry is there, pointing at the correct file and folder... what could it be now?...oh well... at least the rest of it is working...that third MFD really does look like it could come in handy.... i\u00b4ve always thought that 2 was a not quite sufficient at times... specially when on reentries and other \"dense\" maneuvers... so my ship has a third...the extra info on the HUD should help a bit too...it\u00b4s gonna be most fun when i get to the part when i get to make up the systems and how they play out during flight... she's gonna be a tricky one to fly (specially on launch with the ramcasters and air-breathing rockets)hydraulics, eletric systems, cabin atmosphere and other cool stuff should be simulated as well... and catastrophic failure is always an option :thumbup:but first things first... any thoughts on why the textures aren\u00b4t showing up?cheerz:cheers:---------- Post added at 12:11 PM ---------- Previous post was at 01:16 AM ----------alright... got the textures showing now... not sure what i did, but its working now...i re-save the dds textures using paint.net (the poor man's photoshop) and it seems to be working... which is funny, considering it wasn't when i saved it using photoshop itself:rolleyes:oh well... if it works, it works...let's see if i can get some redraw going later today... still got some real-life work ahead of me, before i can sit down with my ship again...",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.65370368Z",
        "author": "FordPrefect",
        "date": "2011-02-24T21:36:25+0000",
        "id": "463afaf0473067bd7154423e86272dc8",
        "post_id": "post-214085",
        "text": "Oh my, the tension is almost unbearable.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.621943808Z",
        "author": "DarkEnergy",
        "date": "2010-06-08T03:13:37+0100",
        "id": "4edeb8f7e8e45b528948be060181079e",
        "post_id": "post-228691",
        "text": "It was such a wonderful surprise to turn on my computer and see this! Thank you for dedicating your time to make this excellent sim, Martin! :thumbup:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:57.931977472Z",
        "author": "Tex",
        "date": "2010-03-25T17:08:51+0000",
        "id": "eb98eaea5e3994e43cc2541ee6e55f61",
        "post_id": "post-213457",
        "text": "bujin said:Accidents do happen. The Red Arrows have been flying for 45 years and have taken part in over 4000 displays on top of all the training they do. For there to have been only NINE incidents in that time, and not all of them as a result of the formation flying shows how skillful the pilots really are.(Compare all the Red Arrows incidents to those of the Blue Angels...)\n\nThe Blue Angels have been flying nearly 20 years longer in performances for more than 427 million spectators worldwide. They're also in much higher performance aircraft than the Red Arrows and in some cases performing more dangerous maneuvers, so naturally the incident rates will be higher.",
        "thread_id": 13580
    },
    {
        "@timestamp": "2023-09-14T07:12:58.780480768Z",
        "author": "HarvesteR",
        "date": "2011-03-09T14:17:26+0000",
        "id": "5ae17ec12ad2eebfa1496e4d2dcc6718",
        "post_id": "post-214258",
        "text": "diogom said:Anyone else noticed they're landing on Yuri Gagarin's birthday?\n\nWhich conveniently, is alsomybirthday. :thumbup: (and Moach's, since we're twins and all that)Well, Discovery is on Orbit 201 now, one away from it's final deorbit burn and reentry...It's always been my favorite shuttle too... For no particular reason... but since I was little I've always liked Discovery better than all others. I remember one day I got a model shuttle toy, and with it came stickers with all the names of every shuttle... I chose Discovery. I was 7... perhaps that's why I always liked it better... I don't know...I don't have a pic of the model to show... maybe Moach can find it (he lives a few 5k miles closer to home than me :lol: )Cheers",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.668387584Z",
        "author": "Linguofreak",
        "date": "2011-01-12T19:21:24+0000",
        "id": "048c0579759210d3993af3b2ac9d4257",
        "post_id": "post-228991",
        "text": "I have a feature request. I posted it as a general feature request for Orbiterhere, and was told that it's handled completely by the graphics client. The idea is to have star system config files specify the location for star data, using star.bin as a fallback if no location (or an invalid location) is specified, rather than loading the star data for all systems from star.bin.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.591757312Z",
        "author": "Donamy",
        "date": "2010-12-02T22:57:13+0000",
        "id": "985edc2a2e05b274519e9032b3b48f9c",
        "post_id": "post-213894",
        "text": "Maybe robonaut snuck out one night, and beat the ET with a sledgehammer.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.880483328Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-28T21:23:39+0100",
        "id": "cf4b2e82cba19ec695879f3327f89c3a",
        "post_id": "post-213772",
        "text": "The crew have arrived at KSC! :thumbup:SPACE.com: \"Space Shuttle Discovery's Last Crew Arrives at Launch Site\".Hi-res photos of the arrival are available at theKSC Media Gallery.Also, check outthis awesome videofrom Greg \"Box\" Johnson via Twitter - a T-38 flyover of LC-39A!:)----------SPACE.com: \"My Date With R2: Reporter Meets NASA's Strong, Silent Space Robot\".Swan Song Flight of Space Shuttle Discovery to Carry Two Payloads Built by CU-Boulder.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.568525312Z",
        "author": "Voyager",
        "date": "2010-06-12T14:34:50+0100",
        "id": "0c586417bb39566cc8611fb0d4018d80",
        "post_id": "post-228634",
        "text": "I was planning on having some test flights first with the pilots as to know the craft and how to get into orbit with them.",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:12:58.654837248Z",
        "author": "FordPrefect",
        "date": "2011-02-24T21:45:11+0000",
        "id": "027a84e806f3f146c015ea9dae1bc5be",
        "post_id": "post-214093",
        "text": "N_Molson said:I fear that a computer problem won't be solved in a few minutes...:(\n\nOh my god, Range is GO less than 15 seconds before launch window closing.What a thrill!!!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.885492736Z",
        "author": "Wishbone",
        "date": "2010-11-04T09:05:18+0000",
        "id": "9f9553d509439c5ea2416aa950149b06",
        "post_id": "post-213810",
        "text": "crossing fingers",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6290816Z",
        "author": "george7378",
        "date": "2010-06-09T08:53:06+0100",
        "id": "220a881398458e790142039368ed2794",
        "post_id": "post-228746",
        "text": "Wow! I can't believe it! Thanks!!!!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:57.801718528Z",
        "author": "Urwumpe",
        "date": "2010-03-29T22:53:10+0100",
        "id": "d326d2dc74eb5b138b436db1236e833c",
        "post_id": "post-213015",
        "text": "Moach said:so i guess the upper inlets stay, they\u00b4re not so unlikely after all...\n\nThey are absolutely unlikely, because their position is simply at the worst position for an inlet.At low subsonic speeds, the engines will stall with the wings, leaving you with no or only little thrust during a situation where you need much thrust. Since you use delta wings, you will not stall as for non-delta planes, but the thrust will drop very suddenly.At supersonic speeds, the engines will be effectively stalled unless you use only low or negative AOA.Of course, at low or negative AOA, your windows, the weakest spot in any technology you will have around, will be exposed directly to the air flow, resulting in massive heating.Supersonic combustion Ramjet operation (SCRamjet) is impossible unless you use negative AOA. The air will be simply not directed at your engine at the right way, that it compresses at supersonic speed. Compression at subsonic speed means lower effectivity (but less requirements on the inlets).Any real engineer wouldn't place them there. Just as much as you wouldn't find solar arrays on a heat shield. Or have the toilet installed upside down in a (reentering) spacecraft, since up and down doesn't matter in space...",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.80690944Z",
        "author": "Moach",
        "date": "2010-05-04T20:25:06+0100",
        "id": "1a615a3fb83244c329f8e28f18107ead",
        "post_id": "post-213056",
        "text": "tblaxland said:(...) I have a feeling that vortex generators would not be very effective at hypersonic velocities though.\n\ni think probably not...when the mach readout gets into the 2-digits realm, air is not so much air as it is a wall of concrete...the rugged surface proves itself valuable only at subsonic speeds... which is a good thing, since that's particularly when the craft is heaviest (or gliding with no fuel, after reentry) - so it has it's value, but not during hypersonic ascent...what makes it drag less, is basically the shape of the wings and body... notice it has no rudders, or any type of protruding surface... the ship has a blended-wing-body design which allows for more fuel capacity whilst maintaining a sleek profiledespite of that, fuel efficiency should benefit from atmospheric flight... flying a \"depressed trajectory\" allows external 02 to be used, and ram air to be exploited... according to the Falcon project video, it's scramjets could sustain efficiency up to mach 20... we would't wanna miss out on that now, would we?and now that i think about it... any kind of solid booster, disposable or not, is indeed a nuisance... so this is not a part of any SATO (Standard Atmospheric Transition to Orbit) procedures, and is reserved for special missions with overweight cargo and stuff like that...i've recently modeled the landing gears, which i have programmed as far as animating goes (no drag increase or touchpoints toggle yet) - but it's going rather well...i still have several doubts as to how to implement the RAMCASTER and turborocket engines...obviously, i figure i could use 4 different logical thrusters, for the following \"stages\":1 >> airbreathing turborocket (mach 0 to 1.5)2 >> RAMCASTER \"lo\" ramjet (mach 1.5 to 5.0)3 >> RAMCASTER \"hi\" scramjet (mach 5.0 to 18.0)4 >> onboard-O2 turborocket (... and beyond)the i figure i could fuel them with two different \"tanks\" one for propellant (same for all stages) and another, smaller for O2 (only used by the latter)....but, Orbiter doesn't quite makes the difference between propellant and oxidizer... so how should i proceed on this? do i make a small tank and empty it out \"manually\" when in onboard-O2 mode?how should i set the ISP's an thrust ratings of the engines so that this goes on realistically?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.631487744Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-10T16:57:06+0100",
        "id": "d4f40fc6e4a213882110266aa86d5286",
        "post_id": "post-228765",
        "text": "Has anyone noticed those new thruster effects? Instead of the thruster plume becoming smaller when the power is reduced, the plume's intensity now reduces and it becomes more transparent!Awesome! :speakcool:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.302202368Z",
        "author": "kobushi",
        "date": "2010-03-27T12:06:49+0000",
        "id": "dfbd70b1c1e28a47cbab9f1562f8dd49",
        "post_id": "post-213596",
        "text": "I guys, i'm new to orbiter and so far i'm hooked but i got a little question, maybe i could sound stupid but how do you select a ummu (person, car ) ?thanks in advanceup up and away:)",
        "thread_id": 13597
    },
    {
        "@timestamp": "2023-09-14T07:12:58.613685248Z",
        "author": "orb",
        "date": "2011-01-05T12:26:13+0000",
        "id": "6efbc80a94f0c668dbbed16acf57c6da",
        "post_id": "post-213955",
        "text": "NASASpaceFlight:STS-133: ET-137 stringer investigation boosted by potential root cause find:The root cause of the cracked stringers on STS-133\u2032s External Tank (ET-137) may have been found, following the investigation team\u2019s findings that the material used for the tank\u2019s intertank support beams was found to be \u201cmottled\u201d, when compared to standard material. Meanwhile,the ongoing evaluation into the modification plan for the stringers may slip the launch to late February.{...}\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.659888128Z",
        "author": "n72.75",
        "date": "2010-06-20T15:57:57+0100",
        "id": "59c883e79d5830bb1c6fd033f88b453e",
        "post_id": "post-228912",
        "text": "This what I get when i run Orbiter 2010 with OGLAClient 100608 installed and no other addons. NOTE: no settings have been changed, OGLA is run: as-is, out of the box: (see attachment)When I run OGLA with all settings disabled I get the following error: (see attachment)ogla.log:Code:6\/20\/2010-10:37:07 AM:[INIT      ]:OGLA v100608 (GLGR)\n6\/20\/2010-10:37:27 AM:[INIT      ]:OGLA v100608 (GLGR)\n6\/20\/2010-10:38:33 AM:[INIT      ]:GPU supports OpenGL 1.2\n6\/20\/2010-10:38:33 AM:[INIT      ]:GPU supports OpenGL 1.4\n6\/20\/2010-10:38:33 AM:[INIT      ]:GPU supports OpenGL 2.0\n6\/20\/2010-10:38:33 AM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n6\/20\/2010-10:38:33 AM:[OGLADBG   ]:OGLA 100608 Debug.\nVessel program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 5:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 6:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 7:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 8:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 9:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n6\/20\/2010-10:38:36 AM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/20\/2010-10:38:36 AM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/20\/2010-10:38:37 AM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/20\/2010-10:38:37 AM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/20\/2010-10:38:37 AM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/20\/2010-10:38:37 AM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/20\/2010-10:39:00 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 030F03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/20\/2010-10:39:00 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 030F03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)\n6\/20\/2010-10:39:11 AM:[INIT      ]:GPU supports OpenGL 1.2\n6\/20\/2010-10:39:11 AM:[INIT      ]:GPU supports OpenGL 1.4\n6\/20\/2010-10:39:11 AM:[INIT      ]:GPU supports OpenGL 2.0\n6\/20\/2010-10:39:11 AM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n6\/20\/2010-10:39:11 AM:[OGLADBG   ]:OGLA 100608 Debug.\nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n6\/20\/2010-10:39:13 AM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/20\/2010-10:39:13 AM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/20\/2010-10:39:14 AM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/20\/2010-10:39:14 AM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/20\/2010-10:39:14 AM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/20\/2010-10:39:14 AM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/20\/2010-10:39:41 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 030F03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/20\/2010-10:39:41 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 030F03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)\n6\/20\/2010-10:40:13 AM:[INIT      ]:OGLA v100608 (GLGR)\n6\/20\/2010-10:41:06 AM:[INIT      ]:GPU supports OpenGL 1.2\n6\/20\/2010-10:41:06 AM:[INIT      ]:GPU supports OpenGL 1.4\n6\/20\/2010-10:41:07 AM:[INIT      ]:GPU supports OpenGL 2.0\n6\/20\/2010-10:41:07 AM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n6\/20\/2010-10:41:07 AM:[RNDR      ]:Warning: Raytraced haze requested, but no tables found. Run scatter_gen.exe.\n6\/20\/2010-10:41:07 AM:[OGLADBG   ]:OGLA 100608 Debug.\nVessel program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 5:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 6:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nVessel program 7:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 1:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 2:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 3:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 4:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 5:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 6:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 7:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 8:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 9:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 10:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 11:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 12:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 13:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 14:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nPlanet program 15:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n6\/20\/2010-10:41:10 AM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/20\/2010-10:41:10 AM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/20\/2010-10:41:11 AM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/20\/2010-10:41:11 AM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/20\/2010-10:41:11 AM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/20\/2010-10:41:11 AM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/20\/2010-10:41:32 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 02EE03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/20\/2010-10:41:32 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 02EE03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)\n6\/20\/2010-10:41:38 AM:[INIT      ]:GPU supports OpenGL 1.2\n6\/20\/2010-10:41:38 AM:[INIT      ]:GPU supports OpenGL 1.4\n6\/20\/2010-10:41:38 AM:[INIT      ]:GPU supports OpenGL 2.0\n6\/20\/2010-10:41:38 AM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n6\/20\/2010-10:41:38 AM:[RNDR      ]:Warning: Raytraced haze requested, but no tables found. Run scatter_gen.exe.\n6\/20\/2010-10:41:38 AM:[OGLADBG   ]:OGLA 100608 Debug.\nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n6\/20\/2010-10:41:40 AM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/20\/2010-10:41:40 AM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/20\/2010-10:41:41 AM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/20\/2010-10:41:41 AM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/20\/2010-10:41:41 AM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/20\/2010-10:41:41 AM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/20\/2010-10:41:59 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 02EE03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/20\/2010-10:41:59 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 02EE03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)\n6\/20\/2010-10:42:04 AM:[INIT      ]:GPU supports OpenGL 1.2\n6\/20\/2010-10:42:04 AM:[INIT      ]:GPU supports OpenGL 1.4\n6\/20\/2010-10:42:04 AM:[INIT      ]:GPU supports OpenGL 2.0\n6\/20\/2010-10:42:04 AM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n6\/20\/2010-10:42:04 AM:[RNDR      ]:Warning: Raytraced haze requested, but no tables found. Run scatter_gen.exe.\n6\/20\/2010-10:42:04 AM:[OGLADBG   ]:OGLA 100608 Debug.\nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nHaze program 0:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \nRing program:\nVertex shader was successfully compiled to run on hardware.\n\nFragment shader was successfully compiled to run on hardware.\nFragment shader(s) linked, vertex shader(s) linked. \n \n6\/20\/2010-10:42:07 AM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/20\/2010-10:42:07 AM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/20\/2010-10:42:08 AM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/20\/2010-10:42:08 AM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/20\/2010-10:42:08 AM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/20\/2010-10:42:09 AM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/20\/2010-10:42:44 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 02EE03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/20\/2010-10:42:44 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 02EE03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/20\/2010-10:42:44 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 02EE03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/20\/2010-10:42:44 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 02EE03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)\n6\/20\/2010-10:42:44 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 02EE03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)\n6\/20\/2010-10:42:44 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 02EE03A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/20\/2010-10:42:44 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 02EE03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)\n6\/20\/2010-10:42:44 AM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 02EE03A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)\n6\/20\/2010-10:43:29 AM:[INIT      ]:GPU supports OpenGL 1.2\n6\/20\/2010-10:43:29 AM:[INIT      ]:GPU supports OpenGL 1.4\n6\/20\/2010-10:43:29 AM:[INIT      ]:GPU supports OpenGL 2.0\n6\/20\/2010-10:43:29 AM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n6\/20\/2010-10:43:29 AM:[RNDR      ]:Warning: Raytraced haze requested, but no tables found. Run scatter_gen.exe.\n6\/20\/2010-10:43:30 AM:[OGLADBG   ]:OGLA 100608 Debug.\n6\/20\/2010-10:43:31 AM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/20\/2010-10:43:31 AM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/20\/2010-10:43:32 AM:[Graph     ]:Error: Error in proc_smob (i=33)\n6\/20\/2010-10:43:32 AM:[OGLA      ]:Error: Error in oglareupdatevals\n6\/20\/2010-10:43:32 AM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/20\/2010-10:43:32 AM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/20\/2010-10:43:33 AM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/20\/2010-10:43:33 AM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/20\/2010-10:43:33 AM:[Graph     ]:Error: Error in proc_smob (i=33)\n6\/20\/2010-10:43:33 AM:[OGLA      ]:Error: Error in oglareupdatevals\n6\/20\/2010-10:43:33 AM:[Graph     ]:Error: Error in proc_smob (i=33)\n6\/20\/2010-10:43:33 AM:[OGLA      ]:Error: Error in oglareupdatevals\n6\/20\/2010-10:43:33 AM:[Graph     ]:Error: Error in proc_smob (i=33)\n6\/20\/2010-10:43:33 AM:[OGLA      ]:Error: Error in oglareupdatevals\n6\/20\/2010-10:43:33 AM:[Graph     ]:Error: Error in proc_smob (i=33)Lots of access violations; segmentation fault?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.611262976Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-22T19:02:33+0000",
        "id": "95b52f1d9817e60b94d0dd82fd905041",
        "post_id": "post-213937",
        "text": "NASA TV Video: Discovery Rolls Off Launch Pad for Repairs Tests.\u200b[ame=\"http:\/\/www.youtube.com\/watch?v=DBGwJ-Wkucc\"]YouTube - Discovery Rolls Off Launch Pad for Repairs Tests[\/ame]",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.663142656Z",
        "author": "Kyle",
        "date": "2011-02-26T04:13:57+0000",
        "id": "0d48e111c2d911ede066ea4629039d9f",
        "post_id": "post-214147",
        "text": "A clean TPS is a good TPS.Docking tomorrow is at 2:19 pm EST.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.624589568Z",
        "author": "Donamy",
        "date": "2011-02-11T17:25:47+0000",
        "id": "92766dba2006d023183968f37ed4454b",
        "post_id": "post-214021",
        "text": "They might look something like these !!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.778265088Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-07T19:32:45+0000",
        "id": "9b6b7733864764c0375394a6dfcc7282",
        "post_id": "post-214244",
        "text": "I just saw Discovery flying formation with the ISS. That was the last sighting opportunity for the UK before Discovery lands.It was very emotional, knowing that was the last time I'll ever see her fly.I want to say thank you to Discovery, thank you for all that you've done, and thank you for giving me my interest in space exploration.So long, Discovery. I don't know when or where we'll meet again, but something tells me that we will.:salute:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.150040832Z",
        "author": "Notebook",
        "date": "2010-06-04T17:57:44+0100",
        "id": "02992c7902b0ac0b6ed051feb0ec439f",
        "post_id": "post-228162",
        "text": "Thanks folks, I didn't know that. Now there is a dilemma, I want to use the octagonal lpads, they fit the scenery nicely. Guess pilots will just have to be carefull when landing...Thanks, N.",
        "thread_id": 14580
    },
    {
        "@timestamp": "2023-09-14T07:13:12.208361472Z",
        "author": "T.Neo",
        "date": "2010-06-06T18:24:40+0100",
        "id": "2e64385a83a3cddbc0f1a0a5dd33b138",
        "post_id": "post-228191",
        "text": "There is more to the word \"environment\" than a bunch of dolphins and trees and fresh air:\n\nIndeed, but the environments full of dolphins and trees and fresh air are usually the more interesting ones.:pAs for location, might I suggestCopernicus?\n\nI don't see any particular advantages or disadvantages to Copernicus (other than it being a slightly famous location).Either of the poles would be a good bet for continuous solar power, although power during the long lunar nights could perhaps be beamed via a solar power sat at the L1 point. Temperature swings at the poles are far milder, too.Also, a position near both the lunar highlands and lunar lowlands might be desirable if aluminium and oxygen are to be gathered as rocket propellant- they have plenty of issues as propellant but are abundant on the Moon (though getting Aluminium might be tricky, and this is not solely a problem relating to propellant). I'd imagine an equatorial location would be a better position for a mass driver, as well.I'd say the location should almost certainly have Earth above the horizon, for ease of communication and perhaps also psychological factors.EDIT:A [ame=\"http:\/\/en.wikipedia.org\/wiki\/Statite\"]statite[\/ame] could potentially be used to \"hover\" over the Moon, and either support a solar power sat or actually reflect sunlight onto an array of panels on the ground (although I am wholly unsure whether either would work).",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:12:57.808850432Z",
        "author": "Izack",
        "date": "2010-05-15T02:10:46+0100",
        "id": "736131a715a43740490fa9db5c1449e3",
        "post_id": "post-213078",
        "text": "Maybe it's just me, but the angular nose doesn't seem to fit quite right with the smooth, curved wings. It still like it, though. Half-Shuttle, half-Concorde. :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.782916864Z",
        "author": "N_Molson",
        "date": "2011-03-09T16:21:23+0000",
        "id": "aaa6736209518575651ce1af02007d14",
        "post_id": "post-214274",
        "text": "Entry interface.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.353224448Z",
        "author": "bwog",
        "date": "2010-06-07T02:22:32+0100",
        "id": "b04c328ec1d2fa3adc9c2f21ed958914",
        "post_id": "post-228324",
        "text": "Okay, that makes more sense now.",
        "thread_id": 14601
    },
    {
        "@timestamp": "2023-09-14T07:12:58.627534592Z",
        "author": "garyw",
        "date": "2011-02-20T19:34:25+0000",
        "id": "58dfd6b4c95af79ce6814ae4dc9434ec",
        "post_id": "post-214047",
        "text": "From flightaware. Quite a convoy enroute to KSC!You should be able to pick up the tower chatter when they land fromhere.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.799080192Z",
        "author": "Coolhand",
        "date": "2010-10-06T22:10:26+0100",
        "id": "d716acefdc178c77cff2c3fb915e6ab0",
        "post_id": "post-213433",
        "text": "Moach i'd have suggested it a long time ago, but its your project and everyone else seemed happy with it... Surely a massive challenge for spaceplane designers, particularly SSTO's is what shape to give the wing, and how much wing to give it... the delta glider has really far too much wing, as do all its descendent designs such as the DGIV and XR1.Arguably more recent designs for orbiter such as your starliner, or my own design still have too much wing - compare to proposals like HOTOL or Skylon... but we all get around that with advanced materials and fuels, and enjoy the lower landing & takeoff speeds and spacecraft designs that visually sorta meet peoples expectations based on their experience with winged aircraft and the shuttle.. Where do you draw the line between it looking like an aircraft, or looking more like a sled.. or resorting to variable geometry wings. Perhaps its no surprise that we end up having a similar plan view to the space shuttle orbiter... But, as proved in the 60's lifting body programmes, perhaps based on work done earlier in germany in ww2, you dont really necessarily need what we would consider 'wings' at all as there are other ways of providing lift. But i think visually you've got a nice balance going on there.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.952357632Z",
        "author": "orbitingpluto",
        "date": "2010-10-05T10:25:12+0100",
        "id": "309e45233ea9206ecef06ff36abf7f9e",
        "post_id": "post-228127",
        "text": "For the good of the secret project, I will stop myself from posting more material.:salute:Though I will warn you that some of the stuff I did for Apollo(both CSM and LM) I was meaning to come back to and revise. I think I got everything I was thinking about with Gemini, so no worries about that at least.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.778655488Z",
        "author": "Fabri91",
        "date": "2011-03-07T21:25:43+0000",
        "id": "06038e7064081fe2a17647b41805659f",
        "post_id": "post-214246",
        "text": "Another video not to be left unseen!:)[\/youtube]",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.74721152Z",
        "author": "SiberianTiger",
        "date": "2011-03-01T08:43:22+0000",
        "id": "dbe4b35bac3c39668c2ff5c926286cd5",
        "post_id": "post-214197",
        "text": "Galactic Penguin SST said:\"So, would someone kindly call Mr. Perminov, and tell him that he can have a crate of vodka on me if he says \"da\" to the flyaround. \":rofl:\n\nWell, might work on him 40 years ago, when he was a Strategic Rocket Force Lieutenant and on a limited supply of vodka...",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.00847232Z",
        "author": "Izack",
        "date": "2010-07-15T06:20:22+0100",
        "id": "2221da5778c1b4171d50f2c3e1105ac1",
        "post_id": "post-228021",
        "text": "That person complaining about lack of class?I think my argument about visiting the IRC channel pretty much settled that.;)There's as much class in this thread as anywhere else in the forum. Different taste, yes certainly. Borderline ridiculous, definitely. Insanely, unquestionably off-topic and uncharacteristic, well... yeah.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.87475328Z",
        "author": "orb",
        "date": "2010-09-18T08:35:06+0100",
        "id": "eccc93e0fbc84de9fdf61c4a45b1133a",
        "post_id": "post-213722",
        "text": "NASASpaceFlight:STS-133: Discovery still tracking Monday rollout after T-0 bolt progress:Discovery is not one to go quietly into the night, as engineers work through the second large issue to be suffered during the veteran orbiter\u2019s final visit to the Vehicle Assembly Building (VAB). Damage to a T-0 umbilical bolt is close to being resolved, thanks to the skills of her engineering teams, which will allow the STS-133 stack to roll out to Pad 39A on Monday....\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.876923904Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-06T20:17:46+0100",
        "id": "eb847911507b51485b0c00ce6d583c9b",
        "post_id": "post-213743",
        "text": "Here's a time-lapse video of the PMM being loaded into the payload canister in the SSPF.\u200b---------- Post added 6th Oct 2010 at 08:17 PM ---------- Previous post was 5th Oct 2010 at 10:02 PM ----------NASASpaceFlight: \"Discovery's Launch Windows and PRSD Requirements Reviewed by MOD\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6632384Z",
        "author": "Xyon",
        "date": "2010-08-15T05:31:44+0100",
        "id": "89adef3506e56921da0e8ebe09c66be1",
        "post_id": "post-228942",
        "text": "Guys, this is something of a moot point. Maybe Artlav will come back to the OGLA client, maybe he won't. I hope he does, in time, because I think it has a lot of promise, but that's nothing which will be decided here, nor by anyone but him. The client is, as I understand it, at a release-quality level already anyway, and it's not beingabandoned, as Artlav has said.There's really nothing else to talk about in here.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.624981504Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-11T20:04:37+0000",
        "id": "277dfeac01d5cbef967a6674b4aaaa82",
        "post_id": "post-214024",
        "text": "Interestingly, NASA have released some images of the ISS during its STS-133 docked ops configuration. They never usually do that. :thumbup:Hi-res version.Hi-res version.Hi-res version.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.884213504Z",
        "author": "Pyromaniac605",
        "date": "2010-11-03T04:19:00+0000",
        "id": "54562382f7773c1db18ad89d198058c4",
        "post_id": "post-213800",
        "text": "I hope they launch, but at the same time I don't want to miss this.:(Darren",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.666252032Z",
        "author": "Hielor",
        "date": "2010-08-19T03:14:17+0100",
        "id": "5b7c1e38e15bf724bcbf4d81ff84c5e6",
        "post_id": "post-228970",
        "text": "Enjo said:Wasn't the idea behind OGLA to replace the DX7 client which runs poorly under Wine, while the DX10 runs OK (does it?) ? If this is true and since we have DX10 underway, then yes, I'd agree with you about letting OGLA go, Artlav.Could I ask someone to clarify the DX10 situation under Wine?\n\n...There's a DX10 client?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.878233088Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-18T17:43:36+0100",
        "id": "a93225df96ae5ee4441524161f9cd14a",
        "post_id": "post-213755",
        "text": "Bad news folks. IPR-47 has become a larger issue, with a worst case scenario requiring a rollback to the VAB, destacking, and Orbiter rollback to the OPF. This would push the STS-133 launch into Feb. 2011, which would in turn affect the launch dates of STS-134 & 135.Spaceflight Now: \"Technicians working on tiny fuel leak in Discovery pod\".NASASpaceFlight: \"STS-133: Discovery to undergo unique leak repair to avoid rollback\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.578653952Z",
        "author": "Kyle",
        "date": "2010-04-02T16:10:25+0100",
        "id": "59be1e66158016c09e5bfc3ab5e60657",
        "post_id": "post-213637",
        "text": "New photos up of STS-133 crew training.http:\/\/spaceflight.nasa.gov\/gallery\/images\/shuttle\/sts-133\/ndxpage12.html",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.62842752Z",
        "author": "fort",
        "date": "2010-06-08T20:57:59+0100",
        "id": "79d0391c1177cf0d3cf0a04b225ec585",
        "post_id": "post-228740",
        "text": "Any considered good, I will continue with my version 2002. I like the rustic's style.:compbash2::rofl:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.88536704Z",
        "author": "IronRain",
        "date": "2010-11-04T08:45:01+0000",
        "id": "66ed26ae2cd571dc525fb1afd03d482a",
        "post_id": "post-213809",
        "text": "everything that falls now, can't fall in a couple of hours.. (keep thinking positive:uhh:)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.612145664Z",
        "author": "orb",
        "date": "2010-12-29T23:26:40+0000",
        "id": "9f01c562853aa4dd74af7b56dff42206",
        "post_id": "post-213945",
        "text": "Florida Today - The Flame Trench:Discovery tank inspections continue at KSC.Aviation Week:NASA Wraps Up Discovery X-ray Scans with Hope.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.896051968Z",
        "author": "pete.dakota",
        "date": "2008-05-07T18:49:23+0100",
        "id": "93141bff524b1809cc40974d2db085b9",
        "post_id": "post-64770",
        "text": "Howdy. Today I decided that I would try doing a KSC-ISS-Brighton Beach-KSC using IMFD. Big fun, right? Sadly, I can't work out for the life of me how to plan an efficient off plane TLI burn from the ISS's inclination.I've placed a DGIV at the ISS and have been tinkering around with IMFD. Automatically, IMFD gives me an 880s main engine burn, so I'm guessing that IMFD is also trying to make a plane change during the burn, and not targeting the Moon off-plane.I know that these off-plane lunar transfers are possible. I just need some help learning how to use IMFD to make them.Thanks for any replies.",
        "thread_id": 1358
    },
    {
        "@timestamp": "2023-09-14T07:13:12.639484928Z",
        "author": "Xyon",
        "date": "2010-09-01T21:31:07+0100",
        "id": "2a437b1a72ff761a0ced2f9eacf6c001",
        "post_id": "post-228801",
        "text": "It's just the way the lighting works. You don't get to micromanage which parts get lit and which don't, and the mesh wasn't created with this feature in mind, obviously.The lighting does similar on the stock Atlantis, and lights up the entire inside of both SRBs.:p",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:12:57.800396544Z",
        "author": "Eccentrus",
        "date": "2010-10-17T09:41:12+0100",
        "id": "be38d543294e53fff5ef9b60e3a35894",
        "post_id": "post-213446",
        "text": "Moach, I just took this steed again yesterday, and when I'm in space the RCS doesn't want to turn on, even when I turned it from the \"default\" orbiter cockpit, all autopilot are lost\/dysfunctional there.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.007389184Z",
        "author": "River Crab",
        "date": "2010-07-13T03:23:15+0100",
        "id": "b075120c78281e7e839a66e382e4c42d",
        "post_id": "post-228014",
        "text": "So, I decided (for now) the Arrow bay will be a cape to hide in (see attached). I decided to remove the cargo racks on her back and just have her carry the cargo. Still no gravity wheel, elevator, or rover lift.Also, the Flamberge just looks BA. I'm adding her to my list, along witherosion.:thumbup:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.582944256Z",
        "author": "orb",
        "date": "2010-11-05T14:51:46+0000",
        "id": "ba41ef9c960bec74b2aa427c7596f27e",
        "post_id": "post-213826",
        "text": "It's 72 hours turnaround. Monday would be the soonest that shuttle Discovery could attempt launch again. Liftoff time would be 12:53 p.m. EST \/ 17:53 UTC.---------- Post added at 14:12 ---------- Previous post was at 13:52 ----------Engineering and MMT meetings are planned at 11 a.m. EDT \/ 15:00 UTC. There is possible extension of launch window to Tuesday, before launch will be scrubbed until December.---------- Post added at 14:16 ---------- Previous post was at 14:12 ----------The official launch window on Monday would open at 12:48:15 and last until 12:58:15 p.m. EST \/ 17:48:15-17:58:15 UTC. The targeted liftoff time occurs in the middle of the window at 12:53:15 p.m. EST \/ 17:53:15 UTC.---------- Post added at 15:51 ---------- Previous post was at 14:16 ----------Spaceflight Now:Hydrogen leak scrubs space shuttle Discovery's launch.CBS News Space:Realtime coverage of STS-133 launch countdown.SPACE.com:Fuel Leak Delays Launch of Space Shuttle Discovery.Florida Today - The Flame Trench:Shuttle Launch Scrubbed Due To Hydrogen Gas Leak.Central Florida News 13:NASA scrubs today's Discovery launch after hydrogen leak found.BBC News:Discovery shuttle launch halted again after fuel leak.CNN:Discovery launch delayed again due to gas leak.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.804762624Z",
        "author": "jedidia",
        "date": "2010-04-14T20:12:05+0100",
        "id": "8c5d2b1cb03bc8eb78a1c0dcd20954b4",
        "post_id": "post-213039",
        "text": "AW-SOME!!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.211709184Z",
        "author": "StevoPistolero",
        "date": "2010-06-14T19:17:53+0100",
        "id": "1d6d16d82c1e9dc6846c520cc0fe0fe1",
        "post_id": "post-228209",
        "text": "Woah, ShiftBoston just released detailed information about the competition. We can either design a single 50 person base, or an entire capital city. I think we should do the later, but we must look into the rules. I am leaning toward entering under the second category.---------- Post added at 06:17 PM ---------- Previous post was at 04:12 AM ----------Now would be a good time for anyone with design skills to let me know what programs they are good with.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:12:58.612760064Z",
        "author": "orb",
        "date": "2010-12-30T22:56:23+0000",
        "id": "9b1636fb48037c992225518f8cea28b2",
        "post_id": "post-213948",
        "text": "CBS News Space:More cracks found in Discovery's external tank (UPDATED):{...}NASA managers met Thursday to review the on-going tank analysis and to discuss potential modifications to beef up the stringers to either side of the tank's massive booster-attachment thrust panels that experience the most stress during fueling and launch. All of the cracks found to date are located on stringers to either side of the left thrust panel.But senior managers deferred any decisions about additional modifications pending further analysis of the newly discovered cracks. Shuttle Program Manager John Shannon told engineers to repair the cracks using the same techniques employed to fix the four found after the Nov. 5 launch try. That work will take two to three days to complete. Another review is planned for Monday.If the modifications are ordered and no other major problems develop, NASA could roll Discovery back to launch pad 39A around Jan. 14 for work to ready the ship for another launch try Feb. 3.But an on-going analysis of structural safety margins is not yet complete and it's not yet clear how the latest cracks might play into that discussion. Laboratory tests of stringers using mockups of external tank hardware to determine worst-case loads and failure modes are expected to begin next week.{...}X-ray-like images showing four cracks on three stringers on the back side of the external tank. (Photo: NASA)\u200b\n\nSpaceflight Now:Inspections reveal four more cracks on Discovery's tank.SPACE.com:NASA Finds New Cracks on Space Shuttle's Fuel Tank.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.498804224Z",
        "author": "insanity",
        "date": "2010-03-27T15:27:32+0000",
        "id": "e03a43125f1003cad599b780fb6ebcb1",
        "post_id": "post-213623",
        "text": "As a rule of thumb I tend to avoid Florida, but I have always wanted to go see KSC. Have fun on yer cruise.",
        "thread_id": 13600
    },
    {
        "@timestamp": "2023-09-14T07:13:12.524066816Z",
        "author": "martins",
        "date": "2010-06-07T18:14:11+0100",
        "id": "69eebe73ec516a7726a189992b0e96ff",
        "post_id": "post-228553",
        "text": "Ah well, it's all just linear algebra - no difficulties involved. It just takes a bit of getting used to the different reference frames and transforming between them.",
        "thread_id": 14631
    },
    {
        "@timestamp": "2023-09-14T07:12:58.617110272Z",
        "author": "Cairan",
        "date": "2011-01-17T16:54:41+0000",
        "id": "bc120d56cf862040745ef6cf6fb3be98",
        "post_id": "post-213984",
        "text": "Ahem... okay... Just as I was about to tell you guys I had booked plane tickets for the first week of March, to try to be lucky and catch either the liftoff or the landing of Discovery... Anyone else willing to travel to Florida around those dates? Tips for visiting Miami and Orlando? People wanting to do a little Get Together\/Farewell to Discovery?Hope nothing Bad has happened today!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.813341696Z",
        "author": "MeDiCS",
        "date": "2010-06-02T00:51:33+0100",
        "id": "033c9b8c601a8f5d134d5ad7da7d7e90",
        "post_id": "post-213117",
        "text": "jaybtlr said:i got the files and i selected the DGa2 launch scen. but it quits leaving this in the orbiter.log:>>> ERROR: Could not load vessel module:>>> [C:\\Source\\Orbiter\\Vessel.cpp \/ 4982]>>> ERROR: DGa2>>> [C:\\Source\\Orbiter\\Vessel.cpp \/ 4983]>>> ERROR: No vessel class configuration file found for:>>> ERROR: DynamicPlanet>>> [C:\\Source\\Orbiter\\Vessel.cpp \/ 248]>>> TERMINATING <<<whats the matter, i unzipped it fine... also when i try to spawn it in scnedit. it is nothing at all but just an invisible mesh.whats wrong?shame cause i was really looking forward to trying this baby out :-(\n\nAre you sure you installed everything needed? You seem to be missing the DLL (Modules\/DGa2.dll if I'm not mistaken). Also, 'ERROR: DynamicPlanet' seems to be related to Orulex.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.794938624Z",
        "author": "Moach",
        "date": "2010-09-07T16:05:55+0100",
        "id": "6c0aafc9ec12f0c0f2aacc6ef587cb1a",
        "post_id": "post-213408",
        "text": "River Crab said:I'm not sure if this is possible. IIRC, Coolhand (God of Good Graphics) has said that Orbiter (this was 2006p1) only supports one texture layer with changing alpha at runtime per vessel. So you can have reentry heating effect layer, but not separate layers of it for different parts of the hull. You might be able to get around this somehow, but it would probably be hard no matter what.\n\nOrbiter does have some hard limitations in the texturing department:rolleyes:- it being based on dx7 and all....so one must remember the games of back in the day when dx7 was all we had, and learn the solutions they would employ back then...one example that comes to mind is the glorious Falcon 4.0... it had a really nice looking afterburner effect, where you could see the inside of the exhaust turn red.... that was no custom shader, nor was it an alpha-blended layer - it was a bunch of different bitmaps that were switched over according to the throttle settings :lol: - quite ingenious, right?anywas... that aside - i've succesfully managed to have the TAB key toggle between the cockpit and the bay operator console behind the cabin. :thumbup:and yep, this does include switching between two different cabin meshes - one which you already know so well, and another which focuses on the bay-facing console...as a programmer, i worry a lot about the efficiency of my 3d models :lol:so by alternating the cabin mesh, we can have both stations modelled in high res without needlessly imposing a poly-count overheadnow... texturing that thing is proving quite a hurdle... i spent a large portion of yesterday just unwrapping and photoshoping.... it looks good in the end, so i think it's worth the trouble:)but i'm still not done... lots of surfaces to cover... and i'm still not done with the modelling...:coffee:another thing i discovered, Orbiter will render the cockpit in front of ANYTHING... it's a separate layer, as i imagined - so i wasn't really too surprised when the back of the bay showed up in FRONT of the port when i was docked to the ISS :lol:i think there's a separate group for rendering that type of thing... if not, i'll have to go McGuyver-mode again.....i'd post pics, but for one, i'm not really done modelling, and seconds, i don't have the model here right now, as i'm laptop-bound at this time:cheers:cheers!:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.850358528Z",
        "author": "jaybtlr",
        "date": "2010-06-03T20:32:36+0100",
        "id": "98934fe3f55c190979c58f7f91edc3b1",
        "post_id": "post-213131",
        "text": "sorry guys, but i dont know what the hell you're on about, what do i need to do in order to make orbiter regognise the DGa2.dll in the modules folder?plz guys, just give me a step by step info on what to do",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.615926272Z",
        "author": "Coolhand",
        "date": "2010-06-08T00:06:42+0100",
        "id": "58715b56fd6b6042a2e0523a9e98d027",
        "post_id": "post-228645",
        "text": "Woohoo! Congrats! Thanks for all your hard work:)",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:12.040754688Z",
        "author": "Izack",
        "date": "2010-08-03T15:46:20+0100",
        "id": "5f60525426d95565b60ca441f74d9130",
        "post_id": "post-228035",
        "text": "Hey, what with the Lite project using Arrows and Deltagliders and whatnot, any chance of some new pictures?:)Heck, you could personify Phobos if you wanted. :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.800231424Z",
        "author": "Marcvs101",
        "date": "2010-10-10T18:23:58+0100",
        "id": "1bb772f2d8863003941e03a3dd6a6f2c",
        "post_id": "post-213443",
        "text": "Wishbone said:Thanks for the very neat aerospacecraft, right now when I'm in orbit in Earth's shadow cannot see buttons in the 3D cockpit - they are completely black on black background. Wonder if local lights would be helpfulinsidethe vehicle.\n\nI dont know if you can make a new lightsource inside the cabin but you can use night reflecting textures like the ones for the lava lakes on Io or for the earth nightlights to simulate cabin light",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.627284224Z",
        "author": "Kyle",
        "date": "2011-02-20T17:33:36+0000",
        "id": "45aca5fec70be0b6779e05334a932a46",
        "post_id": "post-214045",
        "text": "3:45 p.m. - STS-133 Crew Arrival - KSC. February 20th---------- Post added 02-20-11 at 05:33 PM ---------- Previous post was 02-19-11 at 09:33 PM ----------Its been awhile since the last shuttle launch. 9 months and 6 days to be exact.If memory serves correct, this is the longest gap between two shuttle flights since STS-114\/121.. but that was because the shuttle was forced to standown after 114's foam liberation event, and obviously the gap between 107\/114 and 51L\/26 being much longer. This is the longest 'nominal' delay between two shuttle launches since, well I don't ever recall a 9 month gap between two shuttle missions. Only thing I can think of that comes close without having to take a look at wiki is the gap between STS-1 and 2 which was 7 months.Another thing, this is the first of the lasts for the space shuttle program. 2 days after Discovery lands for the last time we'll be watching 134 Endeavour rollout to LC39A for the last time.. followed by the grand finale of STS-135.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.371191808Z",
        "author": "Alexw95",
        "date": "2010-06-06T06:31:05+0100",
        "id": "18d63369a7eb2e654778be883db69977",
        "post_id": "post-228347",
        "text": "see i think they are i put them on the rocket in anim8tor and it looked great and then i saved as a msh",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:12:57.806316544Z",
        "author": "Mogeley",
        "date": "2010-04-27T21:27:18+0100",
        "id": "94d1a1dc1435f869989b25656646b248",
        "post_id": "post-213048",
        "text": "I saw that someone already mentioned this, but I thought I'd add to the comments on the top air intakes. Typically engines are not put on top of the wing for several reasons:1) reduces lift2) Engines run better without turbulent air from the body of the aircraft. Even F-16's have the air intake a few inches from the body of the plane.3) Engines on the bottom and high AOA has much better airflow. In a stall situation on the top of the wing. The air the engine gets can be like sitting still on the ground. So there's a potential for flameouts (I didn't see what kind of air breathing engines you are using).I've been working on an autopilot and part of the autopilot is atmospheric hypersonic flight between 2 base locations. There's a couple things I was surprised by:1) How long a hypersonic aircraft can glide at 50,000 m (almost half the earth for some spacecraft)2) How hard it is to stop a hypersonic aircraft.The ship looks nice. Is there a lot of drag on from the large surface area of the wings?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.222460672Z",
        "author": "cymrych",
        "date": "2010-03-27T01:15:28+0000",
        "id": "f0c15dfbc8cd00778ec3979be142d59f",
        "post_id": "post-213575",
        "text": "The 4 files with ...SRB somethin somethin, AresI_IN, and AresI_Misc are in the wrong place. I believe they're in Texture\\CEV-Orion folder, but orbiter is looking for them in the main Textures folder.AresI_LOGOS .... is in simcosmos' Development Ares I, you have to copy it over from his zip. (NASA_AresI_SC_20070107dev.zip).CEV-white is another matter. As in, I never managed to find it anywhere. At all. Best I could do was download francisdrake's CEV2-01.zip, find the file cev2white in the textures, and rename it.That's if you're using francisdrake's most recent update, CEV-Orion-0i.zip, but I'm pretty sure most or all of the textures are in the 0d version too.",
        "thread_id": 13593
    },
    {
        "@timestamp": "2023-09-14T07:13:12.546054144Z",
        "author": "FirstCavArmyVet",
        "date": "2010-07-16T15:33:47+0100",
        "id": "c9ccc64090b393f97ca2fa7682ec361d",
        "post_id": "post-228599",
        "text": "fireballs619 said:Whenever a VSA thread reappears, I feel obliged to post:)It's no simNASA, but I am currently working on a VSA of my own, called VASO (Virtual Aeronautics and Space Organization). I've been developing it for around 3 weeks now, and I've come pretty far. You can follow development in my bloghere. Also, if you don't mind, could you tell me a little about how simNASA worked? I never got the chance to talk to a member that was in it, so any insight would be great. Preferably PM me, though, so we don't clutter this thread up.\n\nFireball;While I was a member of SimNASA, I know there was ALOT invovled. You had support flights and groups that utilized Flight Simulator, then you had the actual spaceflight using Orbiter. There are quite a few space simulators now. I myself have two. Starting a VSA involves alot of time investment as well as funding for a website and voice communication server (Teamspeak). If you have that, I will have no problem helping you get it going. I have over 20yrs experience in virtual organizations (Flight Sim, Combat Flight Sim, Armed Assault, Battlefield and more). Just be ready for the long haul. It's a rough trip.---------- Post added 07-16-10 at 02:33 PM ---------- Previous post was 07-15-10 at 06:21 PM ----------Talkative bunch huh?",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:12:57.812993792Z",
        "author": "Moach",
        "date": "2010-06-01T02:28:47+0100",
        "id": "94915f1f5fac2e1570ca82f5e1416044",
        "post_id": "post-213114",
        "text": "i see, indeed, MSVC generates a lot of \"garbage\"... i'm trying to clean up this mess, but git seems to have bugged out on me over some deleted files :blink:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.611545088Z",
        "author": "DaveS",
        "date": "2010-12-22T21:30:38+0000",
        "id": "dd30547151c04d28cd8280182be1e8aa",
        "post_id": "post-213939",
        "text": "Wonderer said:Was the crew allowed to go home and celebrate Christmas with their families?\n\nYou mean the STS-133 flight crew? Yes. They left KSC for Houston in the afternoon of November 5. As soon as it was decided to forego any more launch attempts in the early November window, the crew was allowed to break quarantine and head back Houston in the T-38's.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.567296512Z",
        "author": "Alexw95",
        "date": "2010-06-10T05:05:11+0100",
        "id": "08681bb197224d527c358c7a3d3f652e",
        "post_id": "post-228621",
        "text": "fireballs619 said:Did either have pilot tracking clients, such as Virtual British airways does? If so, do you know how to make one?\n\nYes we were basednon the vcas client but unfortunitly I don't knowbhow yo make one but I could ask my dad if he could try to make one he is an programming engineer so ya",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:12:58.619612672Z",
        "author": "orb",
        "date": "2011-02-01T14:39:39+0000",
        "id": "c1cb96a3fb3f50b9ee68c1c57c216a50",
        "post_id": "post-214004",
        "text": "Science@NASA:Robonaut 2 Set to Launch in February.Spaceflight Now:Shuttle Discovery returns to launch pad after tank repairs.Florida Today:Discovery heads back to pad for final flight.SPACE.com:Space Shuttle Discovery Returns to Launch Pad for Final Voyage.BBC News:Discovery rolls out to launch pad.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.61340416Z",
        "author": "IronRain",
        "date": "2011-01-04T09:24:37+0000",
        "id": "756b031ce86fe0bcda3699391ddc623f",
        "post_id": "post-213953",
        "text": "We can almost go back to the original plan; First STS-134 and then STS-133:p",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.638451968Z",
        "author": "20 Litre",
        "date": "2010-07-23T17:36:43+0100",
        "id": "e8c6c99edeed1f9a04002078e3c3d15d",
        "post_id": "post-228794",
        "text": "I can confirm, no CTD's anymore! :banana::banana::banana:BTW, and i have many addons (folder size 7.8GB;))",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:12:58.763715584Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-25T14:27:37+0100",
        "id": "750cb8c3b973c56782da92d7e0c1d569",
        "post_id": "post-213679",
        "text": "This is a really good article about the PMM.Florida Today: \"Discovery's payload: Supply module reinforced for extended stay in space\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.618119168Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-19T22:53:48+0000",
        "id": "20e267061341913acafa0cc2862f8d24",
        "post_id": "post-213992",
        "text": "Spaceflight Now: \"Injured astronaut replaced on shuttle Discovery's crew\".SPACE.com: \"NASA Replaces Injured Astronaut for Next Shuttle Mission\".Both articles include some good info from today's media telecon with Bill Gerstenmaier & Peggy Whitson.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.693073152Z",
        "author": "Izack",
        "date": "2010-06-30T22:44:04+0100",
        "id": "1199d076aaf8146f52e327e59e29ce7c",
        "post_id": "post-227672",
        "text": "Looks like a real framerate killer...",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:58.792215296Z",
        "author": "orb",
        "date": "2010-08-28T10:04:24+0100",
        "id": "cc9cdce9d81f1ef51ab3ace7be594447",
        "post_id": "post-213704",
        "text": "NASASpaceFlight:Picking up the pace for STS-133 \u2013 Discovery closes in on September 8 rollover:Despite a late call to install a Tool Stowage Assembly (TSA) \u2013 requiring the re-opening of Discovery\u2019s Payload Bay Doors (PLBDs) \u2013 rollover remains on track for September 8. With several STS-133 milestones scheduled for September, Space Shuttle Manager (SSP) John Shannon rallied the troops into mirroring the hugely successful pace of 2009 and earlier this year....\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.668998656Z",
        "author": "orb",
        "date": "2011-02-28T03:40:01+0000",
        "id": "3a1094d7c4880f92fe867ba7387357a3",
        "post_id": "post-214181",
        "text": "FD4 Videos & FD3 Highlights + a few articles & photo galleriesNASAtelevision:STS-133 Flight Day 3 Highlights - STS-133 Rendezvous Pitch Maneuver, Docking & Hatch Opening:Flight Day 3 HighlightsSTS-133 DAY 4 Mission Status Briefing:FD4 Mission Status BriefingSTS-133 and Expedition 26 Crews Talk With Media:STS-133 and Expedition 26 Crews Talk With MediaPOST MMT Briefing - DAY 4:FD4 POST MMT BriefingRonsmytheiii:Flight Day 4 OBSS ops SSRMS walk off timelapse:OBSS ops SSRMS walk off timelapseEVA-1 Overview:STS-133 EVA-1 OverviewSpaceflight Now:Astronauts working on busy Sunday aboard the station(MORNING STORY)Astronauts having on busy Sunday aboard the station(LATER STORY)Flight Day 1 photo gallery(PHOTO GALLERY)Flight Day 2 photo gallery(PHOTO GALLERY)Flight Day 3 photo gallery(PHOTO GALLERY)NASASpaceflight:STS-133: Pristine Discovery enjoying her docked mission swansong.CBS News Space:Discovery astronauts prep for spacewalk; heat shield in good shape.SPACE.com:For Astronauts in Space, No Time for the Oscars.collectSPACE:STS-133 \u2022 Discovery \u2022 Flight Day 4.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.816595968Z",
        "author": "Tex",
        "date": "2010-06-04T01:16:33+0100",
        "id": "24c05c43ba3c2eec95090b01fadda79b",
        "post_id": "post-227771",
        "text": "Hi there welcome! I too came from years of Flight Sim before finding Orbiter many years ago. :thumbup:",
        "thread_id": 14569
    },
    {
        "@timestamp": "2023-09-14T07:12:57.80643456Z",
        "author": "Zachstar",
        "date": "2010-04-28T20:57:30+0100",
        "id": "5ff603b098ea55b64bc0fbd93e727689",
        "post_id": "post-213050",
        "text": "Hypersonic craft that don't have active engines for braking are unlikely for travel use. That is star trek stuff. And 99.999 of folks do not need to be at a location THAT fast.Basically what you are saying tho is that you have a future engine that is able to gain the maximum amount of bang for buck from JP fuel?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.881503232Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-31T17:38:06+0000",
        "id": "44e4c0036dfb7509f76d5cb07dbd0b5b",
        "post_id": "post-213783",
        "text": "Spaceflight Now: \"Countdown clocks about to begin ticking for Discovery\".NASASpaceFlight: \"Discovery enters launch countdown \u2013 Crew look forward to STS-133\".SPACE.com: \"Shuttle Discovery's Gas Leaks Repaired In Time for Wednesday Launch\".SpaceRef: \"Shuttle Countdown Begins Today for a Targeted Wednesday Afternoon Launch\".NASA TV Video: STS-133 Countdown to Start Today for a Targeted Wednesday Launch.\u200b",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.62471936Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-11T17:43:51+0000",
        "id": "28fc4d1c69909dd05bd253d23c1a1aed",
        "post_id": "post-214022",
        "text": "Donamy said:They might look something like these !!\n\nExcellent images.Thank you Don!:cheers:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.8179136Z",
        "author": "Izack",
        "date": "2010-06-04T02:40:39+0100",
        "id": "5dbd253e4bc9d88fab5f31d823165773",
        "post_id": "post-227776",
        "text": ":welcome:to the forums!The:probe:is the deity of our cult. It's a long story...Woo482's link should explain most of it. Most of the Probe hailing takes placehere.",
        "thread_id": 14569
    },
    {
        "@timestamp": "2023-09-14T07:12:57.73641856Z",
        "author": "Moach",
        "date": "2010-09-02T22:18:03+0100",
        "id": "7507eb8a5e36fa24347eb73e9b204883",
        "post_id": "post-213399",
        "text": "well... the engines ascent simulation is pretty much covered... but still no gauges working....other than that i've been low on able time to get any real progress going... i've done some changes here and there, but nothing worth mentioning yet:rolleyes:don't worry, this project is very much alive :thumbup:i still wanna have voice callouts when your reach decisive airspeed marks and stuff like that... i wish i had more free time, really :huh:... but oh well, we do what we can :hmm:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.213679104Z",
        "author": "Andy44",
        "date": "2010-06-20T22:59:52+0100",
        "id": "5f139b463680397139f76d3a0def007a",
        "post_id": "post-228221",
        "text": "dougkeenan said:http:\/\/www.atmosstudio.com\/\n\nCool, but this at the bottom of the page:proper website coming soon ; in the meantime, get in touch\n\nAnd....that's about it. No real explanation about who they are or what they do.---------- Post added at 05:59 PM ---------- Previous post was at 05:59 PM ----------Although, I might add, very cool design and photos on that pagel.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:12:58.658975232Z",
        "author": "hribek",
        "date": "2011-02-24T23:25:15+0000",
        "id": "3a355b9897e39ac60294b7fa2a241df6",
        "post_id": "post-214117",
        "text": "The launch countdown was intense.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.809888Z",
        "author": "Hielor",
        "date": "2010-05-17T01:22:50+0100",
        "id": "9a2d7a841e79a82eda4d17f69e465ddd",
        "post_id": "post-213087",
        "text": "T.Neo said:Reminds me though of the F-16 joystick that did not move, but responded via pressure sensors in the stick. Pilots far preferred a real joystick...\n\nWell, the purpose of the F-16 stick was to allow full control of the aircraft even during high-gee maneuvers, and it succeeded at that.Thedesktop version, though...notsomuch. I can't remember the time I pulled more than about 1.5gees at my desk...",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.039461888Z",
        "author": "Izack",
        "date": "2010-07-15T21:50:01+0100",
        "id": "054f24548ac8ce6ff4db3040b9f132b9",
        "post_id": "post-228030",
        "text": "River Crab said:BTW, what's the second F...never mind.\n\nFood, obviously.Wait...he was saying What the Fish Food, right? :uhh:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.662492672Z",
        "author": "orb",
        "date": "2011-02-25T19:50:36+0000",
        "id": "ac67e7455363cc33fc5e9cc1b049fcd6",
        "post_id": "post-214143",
        "text": "NASAtelevision:STS-133 Flight Day 1 Highlights\u200bSpaceflight Now:Discovery soars on one last journey(PHOTO GALLERY)Kopra calls orbiting shuttle crewmates from HoustonAstronauts giving Discovery full post-launch inspectionNASASpaceflight:STS-133: Healthy Discovery undergoing FD2 inspections on RCC panels.CBS News Space:Shuttle crew works through wing, nose cap inspections; rendezvous preps (UPDATED).SPACE.com:Photos: Space Shuttle Discovery Sets Sail on Final Voyage(PHOTO GALLERY).",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.971413248Z",
        "author": "n72.75",
        "date": "2010-03-25T17:07:50+0000",
        "id": "8d760cf55ec9c83a9962e3ded29a665f",
        "post_id": "post-213480",
        "text": "Press F7.",
        "thread_id": 13582
    },
    {
        "@timestamp": "2023-09-14T07:13:12.325291264Z",
        "author": "Hielor",
        "date": "2010-06-18T21:27:17+0100",
        "id": "15603b13d2d26591afa2e3e98985883f",
        "post_id": "post-228274",
        "text": "HAL9001 said:I can't save settings, because the computer says it could'nt be written in flybywire\/current\/profilestandard:(\n\nAre you using Vista or Win7?Do you have Orbiter installed under Program Files?If you answered \"yes\" to both of the above, the easiest solution is to move Orbiter to another folder. I prefer something like C:\\Games\\Orbiter 2010.",
        "thread_id": 14595
    },
    {
        "@timestamp": "2023-09-14T07:12:57.795912704Z",
        "author": "NuttyPro67",
        "date": "2010-09-18T09:43:24+0100",
        "id": "373171eb4a7b2832ef26ea1576bb97b7",
        "post_id": "post-213414",
        "text": "Hey Moach, just read through this ENTIRE thread, downloaded your most recent WIP and all I have to say is WOW. I can't wait until you have a fully working cockpit! You had actually BEAT me to my own idea! A tailless SSTO! Seems like the drag and weight penalty from the vertical stabilizers could really be removed completely, especially with a fly by wire system! (You need to move to down my street)You seem to be very concerned with accuracy so allow me to interject with my very unique experience. I noticed when your ship \"yaws\" it doesn't actually cause much, if any, effect in the yaw direction the airplane is traveling. This is not accurate!I have scratch built, flown, and tested a blended wing body design (flying wing basically) with split control surfaces to act as a rudder. When you apply the split control surfaces for yawing its like sticking a single ore out the side of a moving canoe. While not as effective as a rudder, it will still steer the boat.I have some footage that should really help you see how the split brakerons effect the yaw of a airplane. [ame=\"http:\/\/www.dailymotion.com\/video\/xc1inz_blended-wing-body\"]Dailymotion - Blended Wing Body - a Tech & Science video@@AMEPARAM@@http:\/\/www.dailymotion.com\/swf\/video@@AMEPARAM@@video[\/ame]Watch especially around 1:50 when I use the yaw to bank the plane around. The banking is VERY shallow and only there to keep the banking STABLE, the yaw effect of the split control surfaces is very effective and causes ZERO roll coupling when you apply the yaw, which is just beautiful.Thanks and I can't wait to see this finished!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.499313408Z",
        "author": "Tex",
        "date": "2010-03-27T16:07:57+0000",
        "id": "315cc86ea423d2e3f110fbdcc5985faf",
        "post_id": "post-213625",
        "text": "Have fun and be safe! :thumbup:",
        "thread_id": 13600
    },
    {
        "@timestamp": "2023-09-14T07:12:57.807781376Z",
        "author": "Zachstar",
        "date": "2010-05-13T07:36:04+0100",
        "id": "f4e035708c5890e0ba322d5033ea86f8",
        "post_id": "post-213066",
        "text": "I ought to have detailed what \"Algae Oil\" is.Basically its oil very similar to oil from the earth. But without all the crap. Carbon content is extremely high and its made by algae either from bioreactors that grab Co2 from the air or the far more efficient method of using algae that eat organic matter such as sawdust or crap grass.Something similar to this.http:\/\/www.solazyme.com\/content\/technologyIts green and ensures your flights are not affected by oil speculation or peak oil. And it is very high quality JP fuel or whatever you distill from it so the engines run better.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.65696768Z",
        "author": "LuckyHendrix",
        "date": "2011-02-24T22:01:28+0000",
        "id": "dbfd160e392bb816307b5ef8463efa9a",
        "post_id": "post-214108",
        "text": "saw that debris too, it was may-be a minute or two after SBR seperation. Though I 'm not so sure.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.426614784Z",
        "author": "Woo482",
        "date": "2010-06-14T15:16:50+0100",
        "id": "c30006e5102d21c4ab844e89ab3a5458",
        "post_id": "post-228432",
        "text": "Xyon said:If I recall correctly, Woo482 uses 3dsmax for meshing. I don't think there's a cast-iron method of converting sketchup's output format to msh.\n\nYou're correct !:cheers:",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:12.567173376Z",
        "author": "Shadow Addict",
        "date": "2010-06-10T03:52:28+0100",
        "id": "25a9f0ed98d2728bbbaa67aee9863069",
        "post_id": "post-228619",
        "text": "Name:Shadow AddictSpecialties:I'm pretty good with the XR-series in generalParticular craft you like to fly: Doesn't matter to meWhat you are good at:I can most stuff with at least a reasonable proficiency (takeoff, reentry, rendezvous, interplanetary, etc). Things that I'm not consistently able to do are slingshots around more than one planet, landing with a non-tailsitter (it's probably easier but for some reason it intimidates the hell out of me).What you would like to be:Whatever's needed. I'd also be up for doing any kind of writing involved with the project (e.g. background information or whatnot), unless of course you have that all worked out yet.Why you want to join:I love the idea of a VSA, and while they often don't work out I'd like to see one that did.",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:12:58.050558464Z",
        "author": "Istochnikov",
        "date": "2010-04-17T18:20:57+0100",
        "id": "1c3ccd91f607821bb505aa5f285b1000",
        "post_id": "post-213533",
        "text": "Very nice video!!! :speakcool::10sign:A little, question: On TMSO SP what kind of planes will you use?Hereare some individuals that you could be interested.:p",
        "thread_id": 13586
    },
    {
        "@timestamp": "2023-09-14T07:12:58.660711424Z",
        "author": "orb",
        "date": "2011-02-25T02:53:36+0000",
        "id": "35aa1bd4121d4e3f98dbcdf00fcbe097",
        "post_id": "post-214129",
        "text": "Revision B of NASA TV schedule for STS-133 mission(PDF)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.649901312Z",
        "author": "Donamy",
        "date": "2011-02-24T13:52:01+0000",
        "id": "0a7ca2350dbd719d5e7b75e5e850a7d2",
        "post_id": "post-214064",
        "text": "Godspeed Discovery !! :thumbup:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.99844736Z",
        "author": "River Crab",
        "date": "2010-06-17T06:16:16+0100",
        "id": "048f3a5e838da478dd87e0be1c1b529e",
        "post_id": "post-227941",
        "text": "The Dragonfly tug that ships with Orbiter.\n\nOh, thethird one.Oddly enough, that kappa is what I saw on my first glance at the picture. It's the expression, I think.\n\nI like the way you think. :thumbup:What tipped me off first? Gee, maybe the 'Atlantis' written on the right one's wing? :rofl:\n\n:lol: I meant the left. Answers to the second (weird-proportioned) one are upside-down above.Ah! You're fast! Missed your post twice!---------- Post added at 23:58 ---------- Previous post was at 23:31 ----------Oh my god. Koishi this is all your fault.\u203bIf you don't get it\uff1aMy Dragonfly personification turned out to look like Kawashiro Nitori, the kappa.Amazingly, someone else invented this girl, also a personification, also based on Nitori.What is she a personification of?[ame=\"http:\/\/en.wikipedia.org\/wiki\/Harmonious_society\"]River Crab.[\/ame]:blink:---------- Post added Jun 17th, 2010 at 01:16 ---------- Previous post was Jun 16th, 2010 at 23:58 ----------Oh, no way!Just found this accidentally. I like the OBSS as a camera phone! :lol:Anyway, here's mine:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.802050048Z",
        "author": "Izack",
        "date": "2010-03-30T03:07:20+0100",
        "id": "e01a979e7926cf4b25c2edfcfe9d3735",
        "post_id": "post-213018",
        "text": "Moach said:i have also changed the profile of the wings a bit, they are now more streamlined and mach-worthy... i too, think it looks a lot cooler this way:cheers:\n\nMay we be graced by an image of these new wings? I really like where this is going...",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.005054464Z",
        "author": "River Crab",
        "date": "2010-07-09T22:36:23+0100",
        "id": "e6619ee2c4c63ad91388361637df96c8",
        "post_id": "post-227997",
        "text": "BlueRose said:Well I flippin' failed on Inkscape, I apparently can vector someone else's work, but making originals? PFFT. :thumbsdown:\n\nCan you try vectoring mine? We could make a team! :thumbup:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.617467648Z",
        "author": "C3PO",
        "date": "2011-01-17T17:58:56+0000",
        "id": "c2e5ee75c7181ee040c492a530ead408",
        "post_id": "post-213987",
        "text": "Maquis said:It's a bit more complex than that.\n\nA lot more actually!:cheers:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.808196864Z",
        "author": "MeDiCS",
        "date": "2010-05-13T22:53:23+0100",
        "id": "84d054a3a84c3315e78030347fd88df8",
        "post_id": "post-213070",
        "text": "Moach said:how did i not notice you were brazillian too before?...nice to see some countrymen around here :thumbup:\n\n:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.661487616Z",
        "author": "vchamp",
        "date": "2011-02-25T07:38:44+0000",
        "id": "9576e2973ef3cd2b6ffb3705dfb0037e",
        "post_id": "post-214135",
        "text": "Unfortunately the invariably thrilling \"Houston, Discovery. Roll program.\" \"Roger roll, Discovery\" was almost inaudible. Apart from this, an epic launch as always.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.041800704Z",
        "author": "Eccentrus",
        "date": "2010-08-04T06:47:23+0100",
        "id": "12b92d9e9274e0520b62c5c10131057d",
        "post_id": "post-228041",
        "text": "why is it that, after looking at your drawing just now, makes the images of Asakura ryoko to fly around with a knife in my head? :uhh:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.812137216Z",
        "author": "Moach",
        "date": "2010-05-29T01:09:21+0100",
        "id": "b92476f1f7f78809cf5d049ceb308e0a",
        "post_id": "post-213106",
        "text": "it does indeed help out a lot....i've added a number of things for each hud mode...in surface mode it displays: AoA and slip angles, Mach, Dynamic press. and Static press readouts...in orbit there is: ApA, PeA, SMa, Ecc, and some more...in docking mode there's not much new... but there's a warning showing when the dock is not ready (i.e. bay doors closed)i have in plans to make each one of the three systems MFD's have multiple different \"screens\", showing info for engines, fuel tanks, hull temperature, electrics, hydraulics and whatnot...it is a lot... i know...for that reason, and just because it's cool, i'm glad to annouce that the G42 is now going OPEN-SOURCE :thumbup::cheers:i've just created a git repository for it, with it's original project name \"DGa2\"... there are no files yet, i'll add them when i get homeaddress is:[email\u00a0protected]:Moach\/DGa2.gityou'll (obviously) need git to commit any changes... (it's worth the steep-ish learning curve)this way, anyone can make changes as they please, meaning the G42 will always be improving :thumbup:and for those who can't wait until it's done to take her for a spin, you can also download all files as a .zip without git from here:http:\/\/github.com\/Moach\/DGa2(click \"download source\") - of course, this method is read-only;)of course, i'll need to add the files first... so no need to rush there just yetcheerz",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.656968448Z",
        "author": "Mojave",
        "date": "2010-06-14T14:21:27+0100",
        "id": "44c94a0c09f01a6e68c5237b7de0e5c4",
        "post_id": "post-228889",
        "text": "View attachment 4954There's my test result.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.01124864Z",
        "author": "Notebook",
        "date": "2010-03-28T09:09:00+0100",
        "id": "d6304397c336350fb75b7503128a45f0",
        "post_id": "post-213501",
        "text": "http:\/\/www.formula1.com\/results\/season\/2010\/825\/Indeed, looks like Button is looking after the tyres. The replay is on this afternoon, might be able to watch it, looks like a good race.That \"hoon\" incident seems to have shook Hamilton up a bit....N.",
        "thread_id": 13583
    },
    {
        "@timestamp": "2023-09-14T07:12:57.81130624Z",
        "author": "River Crab",
        "date": "2010-05-26T05:58:16+0100",
        "id": "26330d6cdb076fb3c08dd58d39bca97f",
        "post_id": "post-213101",
        "text": "Oh, misunderstood that.Right now I'm trying to figure out what the textures will look like.I'm trying to consider the panel lines around the design, but that's not final so I don't know.Still thinking about radiators, there are almost unlimited possibilities- I'm trying to figure out something that's both functional and original.As for the docking system- I think I'm pretty set on the bay docking, and I feel for something like the Space Shuttle ODS, but with an additional port facing the bay.Advantages of this system:- Expansion for passenger cargoes, hab modules, rescue modules, large dockable fuel tanks- Dock small vessels- Lunar lander\/transfer vehicle, XR0, Dragonfly-lite- Use (steal) XR2 payloads- Fuel and Oxygen, maybe food and trash, handled by UCGO- Cargo without docking ports would have to use Kulch's payload manager- No need to develop a new proprietary payload system.- Capability and expandability for many missions.Problems:-Release: will payloads be ejected into the rear of the spacecraft when undocked? How to null their velocity without them re-docking?-Blockage: UCGO cargoes will grapple through a docked vessel. I don't think there's really a fix for this, but you could have some kind of indication of where they would go- perhaps ribs with the correct spacing, and a custom HUD\/diagram in the cockpit. People will just have to decide whether or not to cheat.This would be easier to explain with pictures. Working on concept art, I'll have those soon...",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.453583616Z",
        "author": "James.Denholm",
        "date": "2008-05-17T06:31:40+0100",
        "id": "77e8ed99c2f9fd91a69d75cf4b51bfd9",
        "post_id": "post-65780",
        "text": "You know what, I reckon they should leave the dog's name as it is. Otherwise it would be confusing to why the success message was what it was... which I can't recall.",
        "thread_id": 1463
    },
    {
        "@timestamp": "2023-09-14T07:12:57.811939072Z",
        "author": "Dambuster",
        "date": "2010-05-28T00:41:33+0100",
        "id": "111e717570c7a00c9d0580aad90733d5",
        "post_id": "post-213105",
        "text": "That extra HUD info looks perfect!!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.035881472Z",
        "author": "mogey",
        "date": "2010-03-25T20:19:45+0000",
        "id": "27ecab5c582d2570f64155ee971da481",
        "post_id": "post-213509",
        "text": "How do I show all the planets nomatter where i am. I mean labels on them.",
        "thread_id": 13584
    },
    {
        "@timestamp": "2023-09-14T07:13:12.663586304Z",
        "author": "tblaxland",
        "date": "2010-08-15T06:16:20+0100",
        "id": "2c6b2c04da980044eca34c84abe735de",
        "post_id": "post-228945",
        "text": "computerex said:Nobody is badgering artlav to continue his work on the client. I think people are merely expressing their appreciation for his efforts.\n\nI agree (and I appreciate his efforts also:)).",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.008437504Z",
        "author": "Tex",
        "date": "2010-03-26T00:23:05+0000",
        "id": "c50b7e841ac56bf8ef2850124d46f259",
        "post_id": "post-213492",
        "text": "If you haven't seen this yet, you should! Be sure to watch it all.;)",
        "thread_id": 13583
    },
    {
        "@timestamp": "2023-09-14T07:12:58.591043072Z",
        "author": "Donamy",
        "date": "2010-12-01T14:20:18+0000",
        "id": "4e41af8d5bc51a63ce5662adafdda08f",
        "post_id": "post-213889",
        "text": "Like we didn't know that was coming.:p",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.189593088Z",
        "author": "Dambuster",
        "date": "2010-03-26T17:33:56+0000",
        "id": "ce6f60a9c0f59c133f77db40aec723fa",
        "post_id": "post-213564",
        "text": "Rest in peace.",
        "thread_id": 13591
    },
    {
        "@timestamp": "2023-09-14T07:13:11.734505984Z",
        "author": "Xyon",
        "date": "2010-08-30T13:33:07+0100",
        "id": "d78ccb730aee9b662a347a5b37666c77",
        "post_id": "post-227721",
        "text": "Works fine for me, both the direct and indirect links.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:58.77644288Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-06T23:17:44+0000",
        "id": "baf73041108f49f2cfd4332bc7e6bd5e",
        "post_id": "post-214240",
        "text": "The hatches between the ISS & Discovery are now closed. Discovery will undock from the ISS for the final time tomorrow (Mon 7th) at 12:00 PM GMT.Prior to hatch closure, the STS-133 crew conducted some Zero-G aerobatics in the now fully outfitted PMM, and then conducted the traditional farewell ceremony.Video: STS-133 crew performs Zero-G aerobatics in PMM.\u200bVideo: STS-133\/Expedition 26 crew farewell ceremony.\u200b",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.95344512Z",
        "author": "Izack",
        "date": "2010-06-05T03:50:30+0100",
        "id": "d220161c8160eb73449965b0602683a2",
        "post_id": "post-227885",
        "text": "Atlantis is pretty enough as she is, thank you.:pRiver Crab said:What does she think of other specific spacecraft? Remember, she is APAS-type...;)\n\nIf you're thinking of starting one of those crazy bishoujo harems...",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.878614016Z",
        "author": "orb",
        "date": "2010-10-20T13:38:49+0100",
        "id": "757958c584ca72cf429dcbe8e2a95749",
        "post_id": "post-213759",
        "text": "NASASpaceFlight:STS-133: Engineers press forward with flange seal replacement.---------- Post added at 14:38 ---------- Previous post was at 08:47 ----------Florida Today:Shuttle set for fuel line repairs.Florida Today - The Flame Trench:NASA will replace seals to ensure Discovery fuel leak stopped.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.87460352Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-13T23:25:33+0100",
        "id": "993079390bd4b737e116dc7b0e092816",
        "post_id": "post-213720",
        "text": "I just came across these fantastic 360\u00b0 views of Discovery from the Orlando Sentinel.Discovery on her final rollover.Discovery hanging in the VAB.---------- Post added at 09:46 PM ---------- Previous post was at 04:41 PM ----------A nice photoreport from SpaceRef:Space Shuttle Discovery is Hoisted and Mated to the External Fuel Tank.---------- Post added at 11:25 PM ---------- Previous post was at 09:46 PM ----------Some close-up images of the separation bolt.Hi-res version.Hi-res version.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.002184448Z",
        "author": "River Crab",
        "date": "2010-07-01T05:23:50+0100",
        "id": "bf0dfe0c4006409ec74422ef1b8872f4",
        "post_id": "post-227973",
        "text": ":thankyou:And here's more!\uff2b\uff49\uff4c\uff4c\u3000\uff52\uff4f\uff54\uff41\uff54\uff49\uff4f\uff4e\uff0e\u3000\uff2d\uff41\uff4b\uff45\u3000\uff49\uff54\u3000\uff53\uff4f\uff0e\uff29\u3000\uff4b\uff4e\uff4f\uff57\uff0c\u3000\u201d\uff54\uff48\uff45\u3000\uff52\uff45\uff41\uff4c\u3000\uff2b\uff49\uff52\uff4b\u201d\u3000\uff57\uff4f\uff55\uff4c\uff44\u3000\uff4e\uff45\uff56\uff45\uff52\u3000\uff41\uff43\uff54\uff55\uff41\uff4c\uff4c\uff59\u3000\uff53\uff41\uff59\u3000\uff54\uff48\uff49\uff53\uff0e---------- Post added Jun 30th, 2010 at 19:20 ---------- Previous post was Jun 29th, 2010 at 23:22 ----------With colour now, not blurred!I did it all in Photoshop because I honestly can't use any vector things. Which sucks, and takes long.Anyone who can do vectors, plzplz help me!_, ,_\u3000\u2229(\u3000\uff9f\u2200\uff9f)\u5f61\u3000\u3048\u30fc\u308a\u3093\uff01\u3048\u30fc\u308a\u3093\uff01\u2282\u5f61---------- Post added Jul 1st, 2010 at 00:23 ---------- Previous post was Jun 30th, 2010 at 19:20 ----------Here is a transparent 640x640 PNG that you can do whatever you want with.Also here are 256x256 white background PNG,And 128x128.cheerz:cheers:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.951403776Z",
        "author": "Notebook",
        "date": "2010-05-19T10:30:24+0100",
        "id": "14b15d3d250efef8700512550688e3d3",
        "post_id": "post-213471",
        "text": "Just a reminder:http:\/\/www.videocorner.tv\/index.htmN.",
        "thread_id": 13581
    },
    {
        "@timestamp": "2023-09-14T07:12:58.881640192Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-01T21:43:11+0000",
        "id": "c8669a8c82fcc92ac898ce0b986b16cb",
        "post_id": "post-213785",
        "text": "Putting this here seems as this is Discovery's last mission:collectSPACE: \"Shuttle Discovery's retirement plan in limbo\".Wow, I thought the Smithsonian deal was all sewn up. I just hope Discovery doesn't end up sitting in her OPF indefinitely post-133.:(----------Spaceflight Now: \"Discovery pronounced in good shape for launch\".---------- Post added at 09:43 PM ---------- Previous post was at 02:59 PM ----------NASA TV Video: Discovery on Target for Launch Wednesday.\u200bHere's anupdated STS-133 NASA TV Schedule (Rev. A).",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.00361984Z",
        "author": "Izack",
        "date": "2010-07-04T01:41:36+0100",
        "id": "de48bda7dfd7aa56f981fa58a320ad86",
        "post_id": "post-227986",
        "text": "I spy a Starliner!:)(Sorry, didn't clue in before:p)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.579244032Z",
        "author": "Kyle",
        "date": "2010-04-29T00:05:19+0100",
        "id": "3ccc9d5d2f2d66a4bdfc545e6ef5249c",
        "post_id": "post-213640",
        "text": "Also per Chris Bergin from NSF.comMore in depth evaluations going on and STS-133 is likely to slip. LON for STS-132 is protected.\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.81166592Z",
        "author": "Moach",
        "date": "2010-05-28T00:21:27+0100",
        "id": "f7833f3314388227c69073092823e042",
        "post_id": "post-213104",
        "text": "i plan on making as much stuff be functional as i can... a lot of it already is, such as the 3 main mfds, the extra hud info and some fields on the lower mfds...there'll be more to come, for sure... i'll post some more detail pics when i get the chance :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.661401088Z",
        "author": "orb",
        "date": "2011-02-25T06:21:28+0000",
        "id": "4f8b5281e06dd5eeb62d0cc02835d07d",
        "post_id": "post-214134",
        "text": "A few post-launch articles \/ press releasesNASA:NASA'S Shuttle Discovery Heads To Space Station On Its Final Mission.Spaceflight Now:Space shuttle Discovery soars on one last journeyDiscovery sails into space for last time(PHOTO GALLERY)SpaceRef:NASA's Shuttle Discovery Heads to Space Station on Its Final MissionNASA STS-133 Report #01 6 p.m. Thursday, Feb. 24, 2011SPACE.com:Liftoff! Space Shuttle Discovery Launches on Final Voyage.NASASpaceflight:Discovery launches after dramatic range fix late in countdown.collectSPACE:Space shuttle Discovery lifts off for the last time.CBS News Space:Shuttle Discovery rockets into orbit (UPDATED).Florida Today - The Flame Trench:Discovery blasts off on final flight.BBC News:Shuttle Discovery sets out on last voyage.Aviation Week:Discovery Soars On Final Mission.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.038907904Z",
        "author": "mogey",
        "date": "2010-03-25T22:03:18+0000",
        "id": "4a2fd9ac68326ac6fff0532e42636540",
        "post_id": "post-213518",
        "text": "dbeachy1 said:Using the DGIV shouldn't make any difference. Turn off anti-aliasing if you have it enabled for Orbiter in your video driver settings (e.g., in your NVIDIA Control Panel.\n\nThank you very much. I disabled AA in the Catalyst control panel and Orbiter. Now works:)",
        "thread_id": 13584
    },
    {
        "@timestamp": "2023-09-14T07:13:11.952765184Z",
        "author": "Pyromaniac605",
        "date": "2010-10-06T10:40:23+0100",
        "id": "29467d4b5ea336a4a16b1af16da63ef7",
        "post_id": "post-228131",
        "text": "By good run I simply mean you have outlasted many of the previous Postmasters, but that is none of your concern...Darren",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:11.955202816Z",
        "author": "Izack",
        "date": "2010-06-06T03:28:36+0100",
        "id": "47d3d00194ced88425eeddf6844b248f",
        "post_id": "post-227899",
        "text": "Well then she's sort of stepping on their heads to get to orbit, isn't she?(Not to mention they all die a fiery death to get her there.)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.760465664Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-01T23:18:19+0000",
        "id": "1060de1ef710746d8c0d1ce72b14b382",
        "post_id": "post-214209",
        "text": "The crew have just ingressed the PMM! The pressurised volume of the USOS is now complete! :thumbup:[ame=\"http:\/\/www.youtube.com\/watch?v=7-piHNBHVJA\"]YouTube - STS-133 PMM Entry[\/ame]",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.587061248Z",
        "author": "orb",
        "date": "2010-11-11T14:49:36+0000",
        "id": "cb0c8c5b2b8138b01de9d4db66205194",
        "post_id": "post-213855",
        "text": "CBS News Space:Leaking vent line attachment disassembled, apparent seal problem found\/ Spaceflight Now:Apparent seal problem found in leaking shuttle vent line:A leaking hydrogen vent line attachment fitting on the side of the shuttle Discovery's external tank was removed and disassembled overnight, revealing an unevenly compressed internal seal. The quick-disconnect hardware also may have a less concentric fit than pre-fueling measurements indicated. An analysis is underway to determine if the defects are responsible for the gaseous hydrogen leak that grounded Discovery last Friday.A replacement ground umbilical carrier plate, or GUCP, was previously fit-checked on Discovery's tank during its assembly and measurements indicated a better fit. Engineers plan to carry out a detailed comparison of the two mounting plates before deciding how to proceed.But barring any other surprises, they likely will be cleared to install the replacement GUCP on Discovery's tank. A meeting is scheduled for Friday to discuss an expected fueling test to make sure the vent line is leak free under cryogenic conditions.{...}\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.732024576Z",
        "author": "wehaveaproblem",
        "date": "2010-08-16T18:36:17+0100",
        "id": "4227c4b5573d425224a1928ea8fd20e1",
        "post_id": "post-227701",
        "text": "This is a very impressive project, congrats to the Italia team. It looks well thought out and designed. From what I can see it looks quite efficiently modelled too. What's the estimate on total poly count?And lol @ the cup and saucer in the control room! How very proper!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:58.011809536Z",
        "author": "Aviator",
        "date": "2010-03-29T10:07:55+0100",
        "id": "4779f4f6ca2885f95d6416ff5e1864c4",
        "post_id": "post-213503",
        "text": "P.S. what's the \"hoon driving\" offence?\n\nIt's basicaly where if you drive a fair bit over the speed limit or are doing burnouts or something - the police take your car.",
        "thread_id": 13583
    },
    {
        "@timestamp": "2023-09-14T07:12:58.587454976Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-11T23:05:20+0000",
        "id": "9e224b2106c09ce7f3df21f349691508",
        "post_id": "post-213858",
        "text": "NASASpaceFlight: \"STS-133: Closing in on GUCP root cause \u2013 ET repair at pad still positive\".Good news!:)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.260442624Z",
        "author": "HAL9001",
        "date": "2010-06-06T12:35:39+0100",
        "id": "8ed1c08e110f4ac57462e4fbffb8ce1c",
        "post_id": "post-228241",
        "text": "Oh sorry.it's written in the manual.",
        "thread_id": 14588
    },
    {
        "@timestamp": "2023-09-14T07:12:58.652631296Z",
        "author": "Tycho",
        "date": "2011-02-24T21:14:52+0000",
        "id": "377ac19759575e8e398014be386f1136",
        "post_id": "post-214079",
        "text": "The close-out team has left the launch pad, about 20 mins left in hold.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.775084544Z",
        "author": "Topper",
        "date": "2011-03-04T21:51:08+0000",
        "id": "695eaf874cb1ab012a812c9000f79f19",
        "post_id": "post-214232",
        "text": "diogom said:Topper, it has already been posted, but no problem, it avoids people having to search through the pages looking for it.\n\nOh sorry:)I've really went back to the page were they have docked and i havn't seen this video, but maybe i'm wrong:hailprobe:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.679697152Z",
        "author": "Urwumpe",
        "date": "2010-06-09T23:14:51+0100",
        "id": "96058d33d068abc148ec728623a90fe8",
        "post_id": "post-229053",
        "text": "David413 said:Yeah, I thought of that. I'm considering an experiment, changing the defaultAtlantisto incorporate the necessary lift coeff. that AutoFCS expects, then trying to fly an entry just to see if the \"off-the-shelf\" AutoFCS will work. I don't have the source code for that, so re-compiling it isn't an option if it doesn't work, which would be another reason for me not leaving 2006 for 2010.\n\nWell, no problem then.I am optimist, the development cycles of Orbiter have become long enough for you to change your mind about 2010 one day in the distant future.:cheers:",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:12:58.658445568Z",
        "author": "Relkari",
        "date": "2011-02-24T22:29:18+0000",
        "id": "0f4fccd1873031f79df67382021fe431",
        "post_id": "post-214114",
        "text": "Excellent Launch(hope the debris wasn't anything serious)Congratulations to Discovery:thumbup:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.780077056Z",
        "author": "Cairan",
        "date": "2011-03-09T01:19:16+0000",
        "id": "ee43e25cf9539a10dabba999772f175e",
        "post_id": "post-214255",
        "text": "Ok so for the landing tomorrow, anyone around Central Florida going to get around KSC and the SLF to be \"there\" when it happens? I'm hesitating between going to the Pad observation platform east of the VAB that you can get to by tour bus from the KSC Visitor center; or go park at the intersection of Kennedy Pkwy and Max Brewer Pkwy... Any other ideas, or any one up to meet there?:)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.665398784Z",
        "author": "Artlav",
        "date": "2010-08-18T08:50:11+0100",
        "id": "65e67559ec2ec1aa534a62d8840d8267",
        "post_id": "post-228960",
        "text": "Enjo said:The problem is that after this, Map MFD stopped displaying the graphics (text was OK).\n\nGraphics in Map MFD are pure GDI, and they are often unpredictable. I haven't figured out yet why they appear or disappear every other run, on any platform. Known issue.Enjo said:2) In the provided scenario file, after unzooming to about 28 km with terrain on and terrain only, Orbiter hung. The log is provided.\n\nLet's see. Under Linux means Wine, but which version?First thing first, is there proper windows on that system and is there such a problem there?Second, let's try to get Wine out of the picture:http:\/\/orbides.1gb.ru\/orbf\/oglathin-100818_server.zipGoes to Orbiter dir under Winehttp:\/\/orbides.1gb.ru\/orbf\/oglathin-100818.tar.gzGoes to it's own dir in LinuxTextures for planets you care about go to textures folder of the latter part.Heightmaps go to heightmaps. Capitalization should be lower-case for both dirs.Now, start Orbiter in Wine and get the scenario running, then run \"oglathin 127.0.0.1\". Once it loads, enable terrain (OGLA window, F7-5) and try the stunt. (Controls work best from Orbiter window, not OGLA window).This way the rendering engine runs natively, and if it's still crashing then the bug is mine or one in drivers.Enjo said:3) I get some random, rare crashes upon selecting a target in MFDs with Shift+T. I'm trying to recreate them.\n\nHard to say, might be Wine fault. Can they be reproduced under proper windows?Enjo said:And to answer your question about Ogla lite, as a physics lover, I'd be fine with just the Terrain feature.\n\nOf all the slowpoke features, why terrain, the slowest of them? +below.Zachstar said:I am personally for the OGLA lite idea. If Shadows and maps are giving you that much headache Linux users can made do with what Normal Orbiter folks use in my opinion.\n\nPersonally, i don't see a point - OGLA was designed modular, almost all it's features can be disabled and enabled, many at run time, and once disabled they don't influence anything. It also means that features don't interfere with each other's development much.So, cutting something out of the code is somewhat useless - you want it to run on ancient pc, turn off al the flashy stuff and it will run.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.652210432Z",
        "author": "N_Molson",
        "date": "2011-02-24T20:52:36+0000",
        "id": "c53778cd9a63cae78fd27b8971b71f7f",
        "post_id": "post-214076",
        "text": "T-9 minutes and holding for 45 minutes.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.662824192Z",
        "author": "Donamy",
        "date": "2011-02-26T02:43:44+0000",
        "id": "7ba4d57366cfb38152338193e1c23a05",
        "post_id": "post-214145",
        "text": "Discovery on final, final approach to ISS.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.395442688Z",
        "author": "plainsight",
        "date": "2010-06-06T14:24:07+0100",
        "id": "3725c1317a04930b8b21127a8512e6d5",
        "post_id": "post-228374",
        "text": "Why doesn't NASA take one of ULA's many launcher vehicles at their disposal and just mount a manned capsule and a docking module to it? I'm sure ULA would provide such modules so the US keeps it's ISS resupply independence. Are they running out of money?",
        "thread_id": 14614
    },
    {
        "@timestamp": "2023-09-14T07:12:58.67664896Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-28T20:24:40+0000",
        "id": "5d97c6df31db34830e2004bf191f36e9",
        "post_id": "post-214187",
        "text": "Soyuz flyaround is off.:(NASASpaceflight via Twitter said:STS-133 UPDATE: Soyuz Flyabout for historic ISS\/Discovery imagery is NO GO on the Russian side. So that's over.\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.885239808Z",
        "author": "DaveS",
        "date": "2010-11-04T08:11:34+0000",
        "id": "3baf795a97abf0887d983373011b8f75",
        "post_id": "post-213808",
        "text": "In the T-6 hour hold. Based on the feed that Spaceflightnow.com is providing, it seems to pouring down at the pad right now.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.567851008Z",
        "author": "Urwumpe",
        "date": "2010-06-10T23:31:57+0100",
        "id": "806bbee13aaf362f11385eb43097e377",
        "post_id": "post-228625",
        "text": "Jarvit\u00e4 said:I really don't think the whole 'virtual airline' model is suited to orbiter.\n\nI think it could really work - if you do it with some discipline and have really skilled people inside the VSA. The ratio between newbies and veterans has to be right, and the veterans have to take some joy in the successes of the newbies. Having also people to develop some basic flight logging tools or custom payloads is also helpful. Mostly you need people to give the VSA members something, that flying alone couldn't give them. Multiplayer would be helpful, but not needed. Something like the OFMM or the OFSS projects for example is practically a VSA without all the ballast that destroys the idea of a VSA.But I personally give this VSA here maximal 8 weeks, if they don't suddenly get enlightened.",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:12:57.970681088Z",
        "author": "Columbia42",
        "date": "2010-03-25T12:18:56+0000",
        "id": "669e66e5231279819cfa388e18943f4c",
        "post_id": "post-213477",
        "text": "I'm just learning to write C++ programming language and I need some help. I have a file written with Microsoft Visual Studio 2008 but I don't know how to compile it. Can anyone help me with this?",
        "thread_id": 13582
    },
    {
        "@timestamp": "2023-09-14T07:12:57.851099904Z",
        "author": "jaybtlr",
        "date": "2010-06-05T19:55:35+0100",
        "id": "3fb85e5a45eab761059f3a093f1288e8",
        "post_id": "post-213137",
        "text": "i've downloaded and installed microsoft visual C++ 2010 express and nothings changed... what do you mean it should just 'magically' start working?btw the new scen. works but still no Dga2\/G42...",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.18845056Z",
        "author": "Andy44",
        "date": "2010-03-26T02:35:13+0000",
        "id": "e14fd928c72c6b50327d996e4f711af3",
        "post_id": "post-213560",
        "text": "Wow, what an amazing life this guy read, that's an amazing obit. Not only did he become the first man to fly at Mach 6 and into space in a winged vehicle, but he was a combat pilot in 3 wars and a bunch of other accomplishments.RIP",
        "thread_id": 13591
    },
    {
        "@timestamp": "2023-09-14T07:13:12.624451584Z",
        "author": "SiberianTiger",
        "date": "2010-06-08T11:48:40+0100",
        "id": "864c272f956d02460c986d61447a49dc",
        "post_id": "post-228707",
        "text": "Oh, really!? Thanks a lot for all the efforts involved! This is something worthy of blowing dust off one's own brain.:)",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:57.971022848Z",
        "author": "garyw",
        "date": "2010-03-25T12:22:20+0000",
        "id": "1e9349caa43a26891ba958ef8847dcd5",
        "post_id": "post-213478",
        "text": "What do you mean by \"file written in Microsoft Visual Studio 2008\".Visual Studio should come with a help file that explains the process of linking and compiling. There should also be a compile option on one of the toolbars.This might also help ->http:\/\/www.dreamincode.net\/forums\/index.php?showtopic=103194&view=findpost&p=629219",
        "thread_id": 13582
    },
    {
        "@timestamp": "2023-09-14T07:13:12.659672576Z",
        "author": "Linguofreak",
        "date": "2010-06-18T15:26:51+0100",
        "id": "a3c4f6aac4f492007a1ac11638183cc0",
        "post_id": "post-228910",
        "text": "I have managed to get OGLAClient and Orbiter working *almost flawlessly* under Wine!!! More info here:http:\/\/orbiter-forum.com\/showthread.php?p=181099#post181099",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.222667776Z",
        "author": "Chub777",
        "date": "2010-03-27T03:39:00+0000",
        "id": "a1a44b1db49967ca240aa234163e1956",
        "post_id": "post-213578",
        "text": "cymrych said:You have to go straight to francisdrake's add-on page. Website is:home.arcor.de\/francisdrakexIt's the download entitles Biconic CEV. It only vague looks like the current Orion CEV, but I haven't had too many problems with stealing the ..white.dds from it. Although, I must admit, I have no idea what exactly this texture is for! :shrug:Did you find the other textures alright?\n\nThis comes up when I try to download Bionic CEV:http:\/\/erro.clix.pt\/404.html",
        "thread_id": 13593
    },
    {
        "@timestamp": "2023-09-14T07:12:58.58822144Z",
        "author": "IronRain",
        "date": "2010-11-15T13:26:54+0000",
        "id": "fc09cedbfbe22b29881d181fba3e5681",
        "post_id": "post-213865",
        "text": "Yoda said:Just hope they are not trying to \"hurry this along\" due to a time-line; we've seen the outcome of that way of thinking before.\n\nAnd that's why they ain't gonna make that mistake again",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.938637056Z",
        "author": "Salun",
        "date": "2010-06-04T06:46:36+0100",
        "id": "340185fd4f51fb61c81794971e89694f",
        "post_id": "post-227865",
        "text": "win",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.5898432Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-24T18:56:23+0000",
        "id": "79f55ef4f747eb454e456c5650db570e",
        "post_id": "post-213880",
        "text": "The STS-133 launch is now NET Friday 17th December at 8:52 PM EST \/ Saturday 18th December at 1:52 AM GMT.That would mean a landing on Tuesday 28th December.---------- Post added at 06:56 PM ---------- Previous post was at 06:18 PM ----------NASA: \"NASA Schedules News Conference About Next Space Shuttle Launch\".NASA managers will hold a news conference at 2 p.m. CST today from the agency's Johnson Space Center in Houston to provide the status of the next space shuttle mission, STS-133, and the progress of repairs since Discovery's launch was delayed Nov. 5.The news conference will follow today's Space Shuttle Program Requirements Control Board. Program officials reviewed repairs and engineering evaluations associated with cracks on two 21-foot-long, U-shaped aluminum brackets called stringers on the shuttle's external tank.The briefing participants are:-- Bill Gerstenmaier, associate administrator for Space Operations-- John Shannon, Space Shuttle Program managerThe news conference will air live on NASA Television and the agency's website. Reporters may ask questions from participating NASA centers or by calling into a phone bridge.To use the phone bridge, reporters must have valid media credentials issued by a NASA center or issued specifically for the STS-133 mission. Journalists planning to use the phone bridge must contact the Johnson newsroom at 281-483-5111 no later than 15 minutes before the news conference. Newsroom personnel will verify credentials and transfer reporters to the phone bridge. Capacity is limited and available on a first-come, first-serve basis.----------------------------------------\u200b\u200b\u200bSpaceflight Now: \"Shuttle officials discuss tank repairs, 'flight rationale'\".NASASpaceFlight: \"STS-133: ET-137 flight rationale progress \u2013 Two launch date options prepared\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.615791872Z",
        "author": "orb",
        "date": "2011-01-12T07:45:03+0000",
        "id": "f40a5b645c299a6794b28bc35ef0fc54",
        "post_id": "post-213972",
        "text": "Florida Today - The Flame Trench:NASA confident Discovery's tank problems are solved.CBS News Space:NASA zeroes in on root cause of shuttle tank cracks\/ Spaceflight Now:NASA zeroes in on root cause of shuttle tank cracks:{...}\"We're on the road to bringing this tank to a hundred percent,\" said shuttle Program Manager John Shannon. \"It's been two months of very vigorous activity, it took a lot of investigation to piece the different components of how this could be happening together, but I'm very confident we've finally got this figured out and we have a fix that's easy to implement and will be 100 percent effective.\"{...}\n\nNormal aluminum-lithium alloy, using in external tank stringers, is shown in the top sample. Mottled material in the lower sample was used in Discovery's external tank. It has a lower fracture strength. (Photo: NASA)\u200bEngineers successfully duplicated a crack in a stringer using a test rig that subjected the U-shaped stringer to the forces experienced during fueling. (Photo: NASA)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.653298688Z",
        "author": "DaveS",
        "date": "2010-06-08T19:11:20+0100",
        "id": "1a6967704db4883c76110cba503465d3",
        "post_id": "post-228859",
        "text": "donatelo200 said:Here are results.Code:GPU does not support OpenGL 1.2 (Problem)\nGPU does not support OpenGL 1.4 (No MFDs and panels)\nGPU does not support OpenGL 2.0 (No advanced graphics)\nglgruva=1, usevbo=0, vboav=0, glgr_stensh_aupd=0, gl_comp_sup=0, gl_shm4=0\nWarning: Texture compression unsupported.\nglGetCompressedTexImageARB=$00000000\nglGetCompressedTexImage=$00000000\nExtensions:\nGL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture\n\nWell, there you go. Your graphics card doesn't support OGL 1.2 which is the graphics language used in OGLA.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.616734208Z",
        "author": "orb",
        "date": "2011-01-17T09:49:19+0000",
        "id": "6ecc49200efbf18a9cad35165aa143f8",
        "post_id": "post-213980",
        "text": "NASASpaceFlight:STS-133: Discovery aiming for Feb 1 rollout \u2013 Crewmember Kopra injured:Shuttle Discovery is aiming to roll back out to Pad 39A on February 1, following what will be the completion of numerous \u201cradius block\u201d modifications to the circumferance of her External Tank (ET-137). NASA managers are also evaluating impacts to crew training \u2013 and potentially the launch date \u2013 following the injury sustained by STS-133\u2032s Tim Kopra during a biking accident.{...}\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.664607488Z",
        "author": "diogom",
        "date": "2011-02-26T19:05:46+0000",
        "id": "4c594e88f55ca2fae6d6d4e75b15ff82",
        "post_id": "post-214155",
        "text": "If only they could get a continuous stream of video of the docking, just like with the Soyuz.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.590065152Z",
        "author": "SiberianTiger",
        "date": "2010-11-24T19:43:10+0000",
        "id": "ce35eced1fa79e918fa01a1ec78cf2c2",
        "post_id": "post-213882",
        "text": "N_Molson said:Looks like that the astronauts will celebrate the New Year in orbit after all;)\n\nHave they overcome the \"New Year crossing bug\" in their legacy software?",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.627657728Z",
        "author": "tblaxland",
        "date": "2011-02-21T02:02:37+0000",
        "id": "1a75a5ded03ac0a1a465e02b1c07c287",
        "post_id": "post-214048",
        "text": "They landed:)Spaceflightnow:Shuttle Discovery's crew arrives at Florida spaceportFebruary 20, 2011The shuttle Discovery's five-man one-woman crew flew to the Kennedy Space Center Sunday to prepare for another launch try Thursday, more than three-and-a-half months after the flight was put on hold because of cracks in the ship's external tank.\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.668162048Z",
        "author": "Linguofreak",
        "date": "2011-01-10T23:45:59+0000",
        "id": "98d01592a005b3200abe7b99999a56ec",
        "post_id": "post-228988",
        "text": "I'm having joystick trouble under Wine. Neither throttle nor rudder will work on either of my joysticks under OGLAClient\/Wine, whereas both will work under OGLAClient or the builtin on WinXP. I'm uncertain whether this is an OGLAClient specific problem or a general Orbiter problem, as the builtin client CTDs on Wine, making how it interacts with the joystick untestable. Does OGLAClient touch the joystick handling, or is that completely the domain of the server?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:11.735471616Z",
        "author": "Fabri91",
        "date": "2010-10-16T15:57:44+0100",
        "id": "b5b4788024bfb49582455bdfa816f08f",
        "post_id": "post-227730",
        "text": "\u00c8 bellissimo l'Eridanus!Thank you all very much for your work, both ships look absolutely amazing!Grazie mille!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:58.623534592Z",
        "author": "Star Voyager",
        "date": "2010-07-11T18:06:30+0100",
        "id": "3fae87a029786b73e0c25d5e1e824d13",
        "post_id": "post-213670",
        "text": "SRB work is coming to end:http:\/\/www.floridatoday.com\/article\/20100711\/NEWS02\/7110322\/1007\/Booster+rocket+work+winds+down",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.59299968Z",
        "author": "SiberianTiger",
        "date": "2010-12-03T19:40:24+0000",
        "id": "141e73931b517bc5e80db822c56654e4",
        "post_id": "post-213904",
        "text": "If they aren't going to replace the tank, then why wait till February?",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.628986112Z",
        "author": "IronRain",
        "date": "2011-02-22T21:05:45+0000",
        "id": "4b03381cb44865905792bfeabb5a84e2",
        "post_id": "post-214056",
        "text": "Another video tribute to Discovery:http:\/\/www.nasa.gov\/multimedia\/videogallery\/index.html?media_id=21356981",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.636061184Z",
        "author": "Coolhand",
        "date": "2010-06-08T00:11:46+0100",
        "id": "d3579e3b7f95d1c24c289e83464e380f",
        "post_id": "post-228774",
        "text": "Nice one Doug!Perhaps todayisa good day to fly.;)",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:12:58.760334848Z",
        "author": "orb",
        "date": "2011-03-01T23:14:09+0000",
        "id": "ccc33dd1b912566d306c48c5b9650af8",
        "post_id": "post-214208",
        "text": "A few YouTube videos from yesterday and today - NASAtelevision:STS-133 Flight Day 5 Highlights - First Spacewalk Successful for Drew, Bowen:Flight Day 5 HighlightsFD5 Mission Status Briefing - EVA 1 Recapped by Mission Managers:FD5 Mission Status BriefingFD6 Mission Status Briefing Spacewalkers Ready for Second Excursion:FD6 Mission Status BriefingSpaceflight Now:International Space Station gets a roomy float-in closetProposed ultimate space station photo op rejectedRevision D of NASA TV schedule for STS-133 mission(PDF)NASASpaceflight:STS-133: PMM successfully installed \u2013 Soyuz flyabout canceledSPACE.com:Space Station Gets a Zero Gravity Storage RoomcollectSPACE:STS-133 \u2022 Discovery \u2022 Flight Day 5STS-133 \u2022 Discovery \u2022 Flight Day 6",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66008192Z",
        "author": "cinder1992",
        "date": "2010-06-20T17:38:33+0100",
        "id": "7791fc52f39e22e040daad902a59ffb2",
        "post_id": "post-228913",
        "text": "just testing OGLA in Wine, I'll post the results later...---------- Post added at 05:38 PM ---------- Previous post was at 05:16 PM ----------oooh yeah. It works, and the usual Wine-Framerate-kill isn't present due to openGL. the first time around, it crashed deader than tank-tops (probably because I have an OLD card and used then high shadows). after re-configureing, I got it to run and hey, what's that? A big grey ball floating through space, that's what it is. the model textures don't work, the shadows sorta work (framerate killer), and everything else works a lovely beauty.Orbiter.log:Code:**** Orbiter.log\nBuild Jun  6 2010 [v.100606]\nTimer precision: 8.38095e-007 sec\nFound 2 joystick(s)\nModule DGConfigurator.dll .... [Build 100606, API 100606]\nModule AtlantisConfig.dll .... [Build 100606, API 100606]\nModule AtmConfig.dll ......... [Build 100606, API 100606]\nModule transx.dll ............ [Build 100528, API 100527]\nModule TrackIR.dll ........... [Build 091120, API 091120]\nTrackIR module not found.\nModule ScriptMFD.dll ......... [Build 100606, API 100606]\nModule ScnEditor.dll ......... [Build 100606, API 100606]\nModule Rcontrol.dll .......... [Build 100606, API 100606]\nModule OGLAClient.dll ........ [Build 100607, API 100606]\nOGLAClient: Using OpenGL Device\nModule Meshdebug.dll ......... [Build 100606, API 100606]\nModule LuaMFD.dll ............ [Build 100606, API 100606]\nModule LuaConsole.dll ........ [Build 100606, API 100606]\nModule Framerate.dll ......... [Build 100606, API 100606]\nModule FlightData.dll ........ [Build 100606, API 100606]\n\n**** Creating simulation session\nOGLAClient: 3D environment ok\nOGLAClient: Viewport: Window 1434 x 875 x 0\nJoystick throttle: Z-AXIS\nJoystick throttle control detected\nModule Sun.dll ............... [Build 100215, API 100212]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100215, API 100212]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100215, API 100212]\nModule VenusAtm2006.dll ...... [Build 100606, API 100606]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100215, API 100212]\nModule EarthAtmJ71G.dll ...... [Build 100606, API 100606]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100217, API 100215]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100215, API 100212]\nModule MarsAtm2006.dll ....... [Build 100606, API 100606]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100215, API 100212]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100215, API 100212]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100215, API 100212]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100215, API 100212]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule testcube.dll .......... [Build 100607, API 100606]\nModule DeltaGlider.dll ....... [Build 100607, API 100606]\nModule LuaInline.dll ......... [Build 100606, API 100606]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\n**** Closing simulation sessionOGLA.log:Code:6\/20\/2010-6:17:10 PM:[INIT      ]:OGLA v100608 (GLGR)\n6\/20\/2010-6:18:14 PM:[INIT      ]:GPU supports OpenGL 1.2\n6\/20\/2010-6:18:14 PM:[INIT      ]:GPU supports OpenGL 1.4\n6\/20\/2010-6:18:14 PM:[INIT      ]:GPU supports OpenGL 2.0\n6\/20\/2010-6:18:14 PM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n6\/20\/2010-6:18:14 PM:[OGLADBG   ]:OGLA 100608 Debug.\n6\/20\/2010-6:18:22 PM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/20\/2010-6:18:22 PM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/20\/2010-6:18:25 PM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/20\/2010-6:18:25 PM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/20\/2010-6:18:25 PM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/20\/2010-6:18:25 PM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/20\/2010-6:18:40 PM:[OGLTEX    ]:Error: (oglc_blit) Access violation at address 7DC683E9. Read of address 00000000 (hc=0)\n6\/20\/2010-6:23:20 PM:[INIT      ]:OGLA v100608 (GLGR)\n6\/20\/2010-6:23:50 PM:[INIT      ]:GPU supports OpenGL 1.2\n6\/20\/2010-6:23:50 PM:[INIT      ]:GPU supports OpenGL 1.4\n6\/20\/2010-6:23:50 PM:[INIT      ]:GPU supports OpenGL 2.0\n6\/20\/2010-6:23:50 PM:[INIT      ]:glgruva=1, usevbo=1, vboav=1, glgr_stensh_aupd=0, gvsync=0, gl_comp_sup=1, gl_shm4=0\n6\/20\/2010-6:23:50 PM:[OGLADBG   ]:OGLA 100608 Debug.\n6\/20\/2010-6:23:54 PM:[PLNTR     ]:Loading Textures\/Saturn_ring.tex OK\n6\/20\/2010-6:23:54 PM:[PLNTR     ]:Loading Textures\/Uranus_ring.tex OK\n6\/20\/2010-6:23:55 PM:[PLNT      ]:Loading Textures\/Earth.tex OK\n6\/20\/2010-6:23:55 PM:[PLNT      ]:Loading Textures\/Earth_cloud.tex OK\n6\/20\/2010-6:23:55 PM:[PLNT      ]:Loading Textures\/Earth_lmask.tex OK\n6\/20\/2010-6:23:55 PM:[PLNT      ]:Loading Textures\/Moon.tex OK\n6\/20\/2010-6:25:22 PM:[RNDR      ]:Warning: Raytraced haze requested, but no tables found. Run scatter_gen.exe.\n6\/20\/2010-6:25:46 PM:[getheihmap]:Notice: File \"heightmaps\\Earth-lv12-870-188-21-15.hei\" not found or not loadable.\n6\/20\/2010-6:25:46 PM:[getheihmap]:Notice: File \"heightmaps\\earth-lv13-429-340-9-8.hei\" not found or not loadable.\n6\/20\/2010-6:25:46 PM:[getcmap   ]:Notice: File \"textures\\Earth-lv13-483-104-11-9.bmp\" not found or not loadable.\n6\/20\/2010-6:25:46 PM:[getcmap   ]:Notice: File \"textures\\earth-lv8-119-94-3-3.bmp\" not found or not loadable.\n6\/20\/2010-6:26:22 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 012003A1 in module 'ogla.dll'. Write of address 00000001 (hc=0)\n6\/20\/2010-6:26:22 PM:[OGLAUX    ]:Error: (ogla_render2D) Access violation at address 012003A1 in module 'ogla.dll'. Write of address 00000002 (hc=0)",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.893427968Z",
        "author": "Notebook",
        "date": "2010-03-27T18:57:29+0000",
        "id": "85bc258252e5f28bcf3004b4b5cc7fbc",
        "post_id": "post-214309",
        "text": "http:\/\/www.esa.int\/esaCP\/SEMNVY8I77G_index_0.htmlI wonder what they are up to with \"SHARK Sounding Hypersonic Atmospheric Reentry Kapsule\"?N.",
        "thread_id": 13604
    },
    {
        "@timestamp": "2023-09-14T07:12:58.775780096Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-05T17:53:13+0000",
        "id": "9f13aa414b57228dcf528891b4142df2",
        "post_id": "post-214236",
        "text": "NASA TV Video: STS-133 Daily Mission Recap - Flight Day 9.\u200bSome great shots of PMM outfitting - in HD!:)",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.664732416Z",
        "author": "Enjo",
        "date": "2010-08-15T17:59:21+0100",
        "id": "e5924aaaa99ab01a5d0e7123e9981d3c",
        "post_id": "post-228953",
        "text": "Artlav:I'll have to see later. It's just such a moment in my \"production phase of life\" that I'm jobless, therefore you see me posting, and only now I can answer those questions after making some research. The biggest problem was always FPS. But you see... I'm glad that our points are at least canceled out, because even a tester wants the thing that he tests to have some sort of future, and not be trashed, because the tester's hours spent are as valuable as the programmer's.computerex said:Lots of typing, but trivial in foundation.\n\nIn that case, others like me could continue it as well.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:57.7939456Z",
        "author": "GuiConteDGIV2X",
        "date": "2010-09-03T22:15:58+0100",
        "id": "7bd11a1336a8562039613011ee9724a5",
        "post_id": "post-213400",
        "text": "And the heat effects on the ship?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.036995328Z",
        "author": "MeDiCS",
        "date": "2010-03-25T21:06:21+0000",
        "id": "6db898bdac094cc0624311d188987654",
        "post_id": "post-213512",
        "text": "Maybe you changed something? I just tested it on a clean install and it's the as you're describing.",
        "thread_id": 13584
    },
    {
        "@timestamp": "2023-09-14T07:12:57.952125696Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-21T22:47:33+0100",
        "id": "c557826b539cda0ab5139231e9f0294f",
        "post_id": "post-213474",
        "text": "Notebook said:Live coverage in 10 minutes\n\nThe launch window opens at 10:01 PM GMT - which is 11:01 PM BST! Don't worry, the GMT\/BST thing always catches me out at least once a year!;)",
        "thread_id": 13581
    },
    {
        "@timestamp": "2023-09-14T07:13:11.73694848Z",
        "author": "Wonderer",
        "date": "2010-11-17T13:48:01+0000",
        "id": "087cadd924af4f833a9cb17831771d38",
        "post_id": "post-227743",
        "text": "Looks amazing, looking forward to it being released :thumbup:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:58.094259456Z",
        "author": "Woo482",
        "date": "2010-03-25T23:27:08+0000",
        "id": "b1f2f85f786c66f48184682b773c1858",
        "post_id": "post-213546",
        "text": "Both \"API_Guide.pdf\" and \"API_Reference.pdf\" found in the SDK should help you with defining the aerodynamic model and finding the correct settings for it.",
        "thread_id": 13588
    },
    {
        "@timestamp": "2023-09-14T07:13:12.038237952Z",
        "author": "Izack",
        "date": "2010-07-15T18:43:45+0100",
        "id": "d35c6946792ac6a4432bfeb24ca97c09",
        "post_id": "post-228027",
        "text": "Brilliant!!!! :rofl:That made my day, if not my week!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.33884032Z",
        "author": "SiameseCat",
        "date": "2010-03-30T02:46:58+0100",
        "id": "1026795822dae4ad1d64283817de8160",
        "post_id": "post-213611",
        "text": "Agreed, that syntax is nice. We could probably use a std::map to do the same thing. The main difficulty would be if the scenario didn't have the requested parameter.",
        "thread_id": 13598
    },
    {
        "@timestamp": "2023-09-14T07:12:58.613869568Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-05T23:19:27+0000",
        "id": "b5011b7e420a25b6838329f7c9ea4a72",
        "post_id": "post-213958",
        "text": "NASA TV Video: Shuttle Discovery's External Tank Undergoes Modifications and More.\u200b",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.427932928Z",
        "author": "Mojave",
        "date": "2010-06-19T01:50:28+0100",
        "id": "efb288ce3d0d58f8a682dc79ab2dc593",
        "post_id": "post-228443",
        "text": "Awesome:thumbup:",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:12:58.5846016Z",
        "author": "DoyleChris",
        "date": "2010-11-06T15:06:23+0000",
        "id": "fc290de87dfd4ae1257f217b8d345800",
        "post_id": "post-213835",
        "text": "I heard on the video it is up near the front support of the shuttle, where it connects to the tank by the nose gear. and that its underneath the shuttle.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.620674816Z",
        "author": "Kyle",
        "date": "2011-02-07T22:14:15+0000",
        "id": "942dab66eab4bcc8b42fdf91e27eaca0",
        "post_id": "post-214012",
        "text": "Wouldn't that be just typical after all this stringer issues to have the GUCP crop up again on 133?They said that GUCP was fixed after 127 passed its tanking test, and after STS-133's tanking test.I would REALLY like to know whats causing these leaks. This is a lot worse than ECO sensors.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.627837952Z",
        "author": "Donamy",
        "date": "2011-02-21T21:42:20+0000",
        "id": "ce02e8f6f8aeaf3abfa61a1da3bf37f3",
        "post_id": "post-214050",
        "text": "Awesome Pete ! Let me know, if you ever want any Orbiter ISS screen shots. :hello:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.545090048Z",
        "author": "garyw",
        "date": "2010-06-07T21:39:05+0100",
        "id": "5e14d6a08c637e102ae7cc31f71f7504",
        "post_id": "post-228592",
        "text": "Voyager said:Just want a reference of all the VSA's out there. Also can someone join mine.\n\nDo you have something concrete yet? Personally, I believe that a VSA needs to have some foundation before people will join. SIMNASA had a website with missions, mission plans, screenshots of previous missions and so on.My own site (http:\/\/orbiter.gdwnet.com) has some of this but requires a lot of work. Feel free to use elements of it for your own VSA and good luck! :thumbup:",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:12:58.656Z",
        "author": "Tycho",
        "date": "2011-02-24T21:56:37+0000",
        "id": "9052b3c3c0275feae1d55bdaa5d1694e",
        "post_id": "post-214101",
        "text": "Better not be a MECO yet.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.265961216Z",
        "author": "martins",
        "date": "2010-06-05T14:38:19+0100",
        "id": "859e4099915888fa4478cbde0802f083",
        "post_id": "post-228246",
        "text": "If it is just about main thrust, you could try gimballing the engines (if the spacecraft supports it) to compensate for the shift in cog. For attitude control with the RCS thrusters it's more tricky. In some cases it may be possible to compensate by fine-tuning the relative thrust of the RCS thruster pair that performs a particular action, but often you may have to engage additional thrusters to eliminate unwanted parasite rotations.",
        "thread_id": 14589
    },
    {
        "@timestamp": "2023-09-14T07:12:58.779308032Z",
        "author": "lindemherz",
        "date": "2011-03-08T06:01:25+0000",
        "id": "83b07f9b8dabd86ee8fc3ae29a90fc64",
        "post_id": "post-214250",
        "text": "Discovery - the first shuttle I saw being launched, back when I was a munchkin in '93. Saw her going up for 114 also, and it broke my heart not being there for her last launch.I'm gonna cry like a baby when I hear that \"wheel stop\"",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.758815488Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-01T18:10:41+0000",
        "id": "0f94890751961b92e1a11fe360774b4f",
        "post_id": "post-214202",
        "text": "Here's a great time-lapse video of the PMM installation.\u200bPMM ingress is planned for 10:58 PM GMT tonight! :thumbup:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.87683456Z",
        "author": "DaveS",
        "date": "2010-10-05T06:03:03+0100",
        "id": "dfa5ee4a61cd64b72c0a289f81bd250e",
        "post_id": "post-213742",
        "text": "The PMM has now been removed from the canister and is headed bac kto the weight and c.g stand. The reason is due to a issue with the weight and c.g stand that occurred before the PMM was loaded into the canister. The issue have now been fixed so they'll redo the weight and c.g measurements before loading the PMM back into the canister and sending the canister to the Canister Rotation Facility(CRF) for rotation to vertical.---------- Post added at 07:03 AM ---------- Previous post was at 06:30 AM ----------The new weight and c.g measurements are complete and the PMM is now going back to the canister.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.804269568Z",
        "author": "wehaveaproblem",
        "date": "2010-04-03T13:48:48+0100",
        "id": "e03c60a4e962dcd8f417ceb82a3d5b64",
        "post_id": "post-213033",
        "text": "Hi Moach,I'll ask my question again, since it seemed to be overlooked in my previous post... or I have missed your reply somewhow. Anyway, what are the current dimensions of this ship? I'm working on a new Ascension and would hate for it not to fit. Currently the base is being designed to accommodate the XR5, so I'm guessing your bird will fit too, but it would be nice to know for sure.Cheers.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6603776Z",
        "author": "helio2",
        "date": "2010-06-27T12:54:12+0100",
        "id": "a0b08055555d0624564c9fa068d0efc5",
        "post_id": "post-228916",
        "text": "I downloaded a sample .hei heightmap but not sure how to implement it.Any word on applying height maps?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:12.4097664Z",
        "author": "mc_",
        "date": "2010-06-06T16:08:02+0100",
        "id": "2c3b5d4605e932271cc50d80c5837dd5",
        "post_id": "post-228397",
        "text": "Longshot is getting better every day :thumbup:",
        "thread_id": 14617
    },
    {
        "@timestamp": "2023-09-14T07:12:58.877412608Z",
        "author": "orb",
        "date": "2010-10-09T08:13:31+0100",
        "id": "024da93c3ed915aeb85859a6dbffe799",
        "post_id": "post-213746",
        "text": "NASASpaceFlight:Discovery working payload installation issues \u2013 Green light for Agency FRR:The STS-133 flow has been slightly impacted by a delay relating to a problem with the Payload Ground Handling Mechanism (PGHM) at Pad 39A. However, Discovery remains on track the November 1 launch date, to be approved at the Agency Flight Readiness Review (FRR) \u2013 which will take place on October 25, following a \u201cGo\u201d from the SSP FRR this week....[\/url]\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:57.796623104Z",
        "author": "Moach",
        "date": "2010-09-23T05:23:22+0100",
        "id": "41fe77083f9c44254f191886dabe9622",
        "post_id": "post-213421",
        "text": "ok, i realized it had been a while since the last screenies...so here's one:look! textures!:cheers:i got my old pen tablet rigged up again... makes a ton of difference, indeed! :thumbup:i finally did the full unwrap for the external mesh... now i have the underside painted (with scorch marks and all) :hmm: - but i'm not done there...but now it's getting late and i must sleep... i have yet i figure out a way to remove that stupid habit... such a waste of able time :lol:cheerz",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.69832576Z",
        "author": "Marcvs101",
        "date": "2010-08-27T16:21:41+0100",
        "id": "ce9c3799acffbf6492e63631a56cee02",
        "post_id": "post-213385",
        "text": "I found this, hope it is useful",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.811139328Z",
        "author": "Moach",
        "date": "2010-05-20T14:12:25+0100",
        "id": "2afd832f1dfc4e898b4c40551d9b1def",
        "post_id": "post-213098",
        "text": "slowly but surely...i just got the new visor system operating... press \"n\" and it toggles... just for now, while the switches in the pit aren't riggedi guess we can scrap the solar panels... too much extra weight for little gain... the batteries can last a few days, and even if they don't, the APU can recharge them for an extended mission...by \"split surface\", i actually mean A10-like airbrakes, similar to those in the DG... if both sides open together, we have airbrakes... open any side alone, and it works as a rudderstill not too sure where the radiators would go... the bay does seem like the logical choice...and as for flight dynamics, i did do what you said, i took estimates by comparing specs to those of current aircraft, like the concorde, STS and 747...then i sci-fi'ed the values a bit, just within the realm of possibility, and got a pretty convincing flight modelas i suspected, like any good delta-wing, this thing is REMARKABLY unstable, specially when it's slow... a lot harder to fly than the DG - fun fun fun! :headbang:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.626762496Z",
        "author": "CadetStimpy",
        "date": "2010-06-08T16:42:22+0100",
        "id": "fc8d790654bb6601fd9fd6b11c9f38b5",
        "post_id": "post-228725",
        "text": "Thanks for all the hard work! :thumbup:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:12.662911232Z",
        "author": "Xyon",
        "date": "2010-08-14T22:41:08+0100",
        "id": "5832b1ff8a9436c87e0198cbc0606efb",
        "post_id": "post-228939",
        "text": "\"Beat\"? Since when were Artlav and Martin in competition with each other?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:57.800343552Z",
        "author": "Marcvs101",
        "date": "2010-10-16T13:31:20+0100",
        "id": "c2d376466e794905a7203727cd43c4d6",
        "post_id": "post-213445",
        "text": "I have just discovered that Orbiter 2010 supports local light sources!on your lauchpad there is a scenery under the visual improvements folder that is insidethe 2010 folder called \"Spotlights\"(to make it work go to visual effects and you'll see the \"local light sources\" option)Now you can use this option for a docking light and for a inside cockpit light, if possible(i have the 100830 version avaliable here)HTML:http:\/\/downloadorbitersim.com\/?page_id=42",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:58.77343104Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-03T20:41:13+0000",
        "id": "bf272de19882cac52193260babf44f54",
        "post_id": "post-214222",
        "text": "New landing date\/time: Wednesday 9th March at 11:58 AM EST \/ 4:58 PM GMT.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.610573056Z",
        "author": "orb",
        "date": "2010-12-20T22:30:11+0000",
        "id": "483685e71077d1506936a2f66a1bb473",
        "post_id": "post-213928",
        "text": "For tonight's rollback, the RSS will be pulled away from Discovery at 7:30 p.m. EST \/ 00:30 UTC and the orbiter access arm retracted. Call to stations for the rollback crew is scheduled at 8:30 p.m EST \/ 01:30 UTC, and the shuttle's departure from the launch pad to start at 12:30 a.m. EST \/ 05:30 UTC. The crawler-transporter is pre-staged at the pad's perimeter gate.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.669658624Z",
        "author": "Hielor",
        "date": "2011-01-30T10:28:16+0000",
        "id": "038bc3fa8dbd08729139f68cec0ad1f5",
        "post_id": "post-229001",
        "text": "Linguofreak said:Interesting... I'd kinda like to see such a program. I hear that translating fork() to Windows native syscalls involves bulky and slow code, though...\n\nCygwinis what I used when I needed a Linux emulator sort of thing for Windows, but it doesn't just automagically run native Linux binaries.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.78055808Z",
        "author": "diogom",
        "date": "2011-03-09T14:29:56+0000",
        "id": "032ed5be9753b0e6981b4dbf4e26066f",
        "post_id": "post-214259",
        "text": "Well, in that case, happy birthday.I still can't believe they're retiring the Shuttles, and I only follow spaceflight for 2-3 years! I don't imagine those who have seen them fly since the 80's.At least you guy's in the USA will be able to see them in museums. I just learned a few days ago that some Portuguese dudes, along with others mounted an exhibit containing several NASA stuff, including some real spacecrafts. The ridiculous is that it will travel across Europe, but, as always, Portugal is an exception :thumbsdown:.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.675134464Z",
        "author": "Voyager",
        "date": "2010-06-08T15:05:25+0100",
        "id": "185b9825d45bf479d30cabff6ba2d0b1",
        "post_id": "post-229017",
        "text": "Or perhaps, I could try to look at Shuttle Fleet, and see if I could get the SRB's to work.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:12:58.77276544Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-11T23:37:30+0100",
        "id": "9d7a79d1ca19c826f43dfd4c650e4fc6",
        "post_id": "post-213693",
        "text": "SpaceRef: \"Robonaut Packed for Space\".Hi-res photos of R2's arrival in the SSPF can be found at theR2 Flickr Accountand theKSC Media Gallery.Robonaut 2 via Twitter said:I'm going through PIA (Pre Installation Acceptance). This verifies that all my systems are within norms. A little like your yearly checkup.\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:12:58.783529728Z",
        "author": "N_Molson",
        "date": "2011-03-09T16:52:47+0000",
        "id": "e80d4ef0be0e5c69cec423e564fdee81",
        "post_id": "post-214278",
        "text": "In line with the runway (15), final approach.---------- Post added at 04:52 PM ---------- Previous post was at 04:51 PM ----------Touchdown !!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.910023424Z",
        "author": "Izack",
        "date": "2010-06-04T18:25:23+0100",
        "id": "afec17559392a2ceeb4a8394901d543c",
        "post_id": "post-227848",
        "text": "dougkeenan said:I smell a conspiracy between them. They must have launched something to impact and knew when to photograph.\n\n-runs outside with binoculars-Nope, the Moon's still there. Not sure what else they could have launched....unless...Anyone here have a visual on the Asia??:lol:",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:01.64829056Z",
        "author": "astrosammy",
        "date": "2010-04-15T22:00:32+0100",
        "id": "b29de6aec36baeeae12d9e2ceb2ab81e",
        "post_id": "post-217598",
        "text": "What's the color of the attachment point arrow? IIRC the shuttle RMS can only attach to blue ones.",
        "thread_id": 13871
    },
    {
        "@timestamp": "2023-09-14T07:12:58.893740544Z",
        "author": "lennartsmit",
        "date": "2010-03-27T21:21:56+0000",
        "id": "b48fe5eb4f8b85a67b5d0eb075dc4463",
        "post_id": "post-214310",
        "text": "http:\/\/www.ssc.se\/filearchive\/1\/16086\/MAXUS 8 text_issue 4 (2).pdfLook at page 10.",
        "thread_id": 13604
    },
    {
        "@timestamp": "2023-09-14T07:13:01.141731584Z",
        "author": "n72.75",
        "date": "2010-04-13T06:31:18+0100",
        "id": "7101da0e942a94fbbbcf2f459eb2491b",
        "post_id": "post-217023",
        "text": "So, what does this mean for orbiter?Here's a download link:http:\/\/www.microsoft.com\/express\/Downloads\/#2010-Visual-CPPAlright people, back to work. let's get code'n!!!!",
        "thread_id": 13836
    },
    {
        "@timestamp": "2023-09-14T07:13:12.213819136Z",
        "author": "tblaxland",
        "date": "2010-06-21T08:28:50+0100",
        "id": "5b354fdc1c649da14c393feac9d6d5f2",
        "post_id": "post-228222",
        "text": "Given that there is real money at stake here, the administration of Orbiter-Forum would like members to know that Orbiter-Forum is not affiliated with the competition nor can we vouch for the legitimacy of the competition organisers or the legitimacy of any member attempting to organise an entry. We encourage anyone who wants to work on an entry to do so but members need to take responsibility for any dealings entered into with each other. You may also like to consider the protection, or freedom, of your intellectual property.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:12:58.765014272Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-06T23:15:59+0100",
        "id": "2964be9e96c4cad27fdc180f81cc1e4a",
        "post_id": "post-213685",
        "text": "collectSPACE: \"Gallery: Robonaut readied to launch to the space station\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.516861952Z",
        "author": "Graham2001",
        "date": "2012-04-14T10:41:37+0100",
        "id": "95e5eb281a7526118d93ba2c8afc855d",
        "post_id": "post-228526",
        "text": "Epoch: EvolutionAnother CGI Space Station and a Chinese Spy Sat(?) from a film with a more ambitious script than most low budget flics (Think Arthur C. Clarke's'Childhoods End'rather than 'Die Hard'). If anyone is interested interior shots from the station do exist.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:01.148468992Z",
        "author": "OrbitHangar",
        "date": "2010-04-13T12:12:54+0100",
        "id": "9da06cd10584852dc7939ad2e65ecf38",
        "post_id": "post-217037",
        "text": "Author:carlpilotThe Crawler station has modules that crawl all around and that's why I named it that. Check out the interior!DGIV Required!!!!!Find it here:http:\/\/orbiter.dansteph.com\/index.php?disp=dgIVDOWNLOAD",
        "thread_id": 13837
    },
    {
        "@timestamp": "2023-09-14T07:12:58.894294272Z",
        "author": "tblaxland",
        "date": "2010-04-01T12:06:45+0100",
        "id": "21e4137678b7b651b33e38a89c93a9d5",
        "post_id": "post-214316",
        "text": "Notebook said:Haven't investigaed the Sparta launches much, but the one's I've read about have all said LA7. Not that i'd know where LA7 or LA8 are located, yet!\n\nLA7:http:\/\/maps.google.com.au\/?ie=UTF8&ll=-31.032909,136.462845&spn=0.003397,0.004823&t=k&z=18LA8:http:\/\/maps.google.com.au\/?ie=UTF8&ll=-30.971584,136.475151&spn=0.006798,0.009645&t=k&z=17Notebook said:Nice touch calling it SCIROCCO.\n\nThanks to Wikipedia for telling me what you mean:). A hot wind indeed.",
        "thread_id": 13604
    },
    {
        "@timestamp": "2023-09-14T07:13:12.545626368Z",
        "author": "STS",
        "date": "2010-07-15T11:38:06+0100",
        "id": "24fc2c4142de8617995bb02ff77bd485",
        "post_id": "post-228597",
        "text": "I own a spanish VSA, but i don\u00b4t like to call it Space Agency. I like to call it Simulation Group. it\u00b4s name is OrbiSondas, and it\u00b4s one year old. We use real phrasology and a program in php with orbconnect for the telemetry on Mission Conrtol, wich is our heart.www.orbisondas.byethost14.com",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:13:01.238505728Z",
        "author": "ar81",
        "date": "2010-04-13T23:06:48+0100",
        "id": "bc3d4b883a2dc5b7edd0ae7c3be93939",
        "post_id": "post-217067",
        "text": "dgatsoulis said:Could you please collaborate on that?My poor English didn't quite catch it... (I get the part of \"every trajectory is a curve\" but i didn't quite catch the part \"non-grid chess board\"... sorry!)\n\nGrid: A network of uniformly spaced horizontal and perpendicular lines (as for locating points on a map) - Webster dictionary.Here you have a radar grid.Map gridChess grid---------- Post added at 10:06 PM ---------- Previous post was at 10:03 PM ----------cjp said::cheers:Somebody remembersWarGames.\n\nI do...",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:58.399090688Z",
        "author": "tl8",
        "date": "2007-11-18T01:23:23+0000",
        "id": "e992be0b919c270d2fa2b76c407aff13",
        "post_id": "post-12263",
        "text": "As requested",
        "thread_id": 136
    },
    {
        "@timestamp": "2023-09-14T07:13:01.452972288Z",
        "author": "PhantomCruiser",
        "date": "2010-04-14T20:09:21+0100",
        "id": "d21ee46e617f43bcd4b38b76a20eab6f",
        "post_id": "post-217294",
        "text": "After many false-starts I\u2019ve decided to try a serious attempt to \u201cbuild\u201d my own add-on and have chosen the Athena family of rockets (I, II and the never built III), I may also try the COTS variant that was briefly considered, but that\u2019d be after I\u2019ve got the others figured out.The problem I\u2019m having is finding some good pictures of the individual sections of the rocket; I\u2019ve sorted through countless pictures (usually the same ones) of the rocket sitting on the pad, and launches. But I need a view of the Orbit Adjust Module and the Second Stage Orbus.I\u2019ve got a pen and ink drawing that is pretty rudimentary. Based on what I\u2019ve got the second stage doesn\u2019t look difficult at all to model, but the OAM looks like an interstage from the picture.I\u2019ve seen the Athena II hosted on the \u2018Hanger, but I\u2019m really wanting to make this from scratch. My question is basically; Does anyone know of some \u201csecret squirrel\u201d location of archived pictures of this, or do I just need to use some creative license and try to make something pretty close (or best guess in my case).Thanks in advance for ANY help you guys can give me.And as always; hail:probe:",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:13:12.660254464Z",
        "author": "fort",
        "date": "2010-06-21T09:47:49+0100",
        "id": "1d5a7d4d48aecbd7b28a91e3c30fdfa2",
        "post_id": "post-228915",
        "text": "helio2,There for your first question :http:\/\/orbides.1gb.ru\/orulex.phpFor the second one, i've read something about that on the forum two or three days ago.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.581246208Z",
        "author": "IronRain",
        "date": "2010-11-04T10:20:13+0000",
        "id": "d9dd93d91213a7161f553ee0b48889ca",
        "post_id": "post-213816",
        "text": "jup, 24 hours. But tomorrow and Saturday there are high winds and if Discovery don't launch before Sunday, it's a scrub till December 1st",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.953635584Z",
        "author": "Epsilon",
        "date": "2010-06-05T04:56:32+0100",
        "id": "d6d815492fc967d2f44467cf82fa0adc",
        "post_id": "post-227887",
        "text": "River Crab said:Basically, if your Ravenstar could talk to you, what would she say?\n\nAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH THE REENTRY BURNS WHY ARE YOU FLYING ME AT MACH 50 IN AN ATMOSPHERE?!:shifty:It's true...",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.472052992Z",
        "author": "silent_protagonist",
        "date": "2008-05-10T02:13:24+0100",
        "id": "1c49fb20514594fa033bf068ec03ed9d",
        "post_id": "post-65032",
        "text": "l wonder how long a WristStrong bracelet would stay in orbit if they released one during an EVA.",
        "thread_id": 1386
    },
    {
        "@timestamp": "2023-09-14T07:12:58.588832256Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-16T19:34:49+0000",
        "id": "866a09ffce2064383e8e1e1312b71408",
        "post_id": "post-213871",
        "text": "NASA: \"NASA Schedules News Conference About Next Space Shuttle Launch\".NASA managers will hold a news conference no earlier than 5 p.m. CST on Monday, Nov. 22, at the agency's Johnson Space Center in Houston to discuss the next space shuttle mission, STS-133, which was delayed on Nov. 5.NASA officials will announce the status of repairs to a leaking hydrogen system that caused the initial delay. They also will discuss the cracks on the tops of two, 21-foot-long support beams, called stringers, on the exterior of the shuttle's external fuel tank in an area known as the intertank. The next launch window for space shuttle Discovery and six NASA astronauts begins Nov. 30.The briefing participants are:-- Bill Gerstenmaier, associate administrator for Space Operations-- John Shannon, Space Shuttle Program managerThe news conference will air live on NASA Television and the agency's website. Reporters may ask questions from participating NASA centers or by calling into a phone bridge.To use the phone bridge, reporters must have valid media credentials issued by a NASA center or issued specifically for the STS-133 mission. Journalists planning to use the phone bridge must contact the Johnson newsroom at 281-483-5111 no earlier than 4:45 p.m. Newsroom personnel will verify credentials and transfer reporters to the phone bridge. Capacity is limited and available on a first-come, first-serve basis.Live status updates will be provided during the meeting via the NASA News Twitter feed. To access the feed, go to the nasa.gov homepage or visit:www.twitter.com\/nasaFor NASA TV streaming video, downlink and scheduling information, visit:www.nasa.gov\/ntvFor STS-133 crew and mission information, visit:www.nasa.gov\/shuttle",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.955062784Z",
        "author": "Pilot7893",
        "date": "2010-06-06T03:13:33+0100",
        "id": "60155942bbec6ed29b58b7d5a45cccee",
        "post_id": "post-227898",
        "text": "I don't know. By needing help to achieve her goals, I was referring to the Shuttle stack that's needed to get it into orbit.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.551955456Z",
        "author": "docabn",
        "date": "2010-04-15T15:37:18+0100",
        "id": "7fc1af5cf9cd41e42cdd8b9d81886a52",
        "post_id": "post-217389",
        "text": "cool link, thanks. Guess it is just being reported more in the news. Or maybe I'm watching more news.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:58.6142208Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-06T21:37:22+0000",
        "id": "b3e2ab801e6c45c05973db60999d68a7",
        "post_id": "post-213960",
        "text": "Launch slipping to either NET Feb. 24th or 27th.:(NASASpaceFlight: \"STS-133: PRCB recommends 103 ET-137 stringer mods \u2013 Launch date slipping\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.513408768Z",
        "author": "N_Molson",
        "date": "2011-09-15T17:01:15+0100",
        "id": "6361043c6fc9b73d012cd2a3fa9251fb",
        "post_id": "post-228499",
        "text": "B. Under the launchpad\n\nOh, a R-7 ! :rofl:",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:01.628716288Z",
        "author": "kevinvr",
        "date": "2010-04-16T01:19:30+0100",
        "id": "9f27df3588d6dc157caf04e8945d8663",
        "post_id": "post-217576",
        "text": "I'm confused, iron man head on schwarzenegger torso??:rofl:",
        "thread_id": 13869
    },
    {
        "@timestamp": "2023-09-14T07:12:58.623175168Z",
        "author": "Star Voyager",
        "date": "2010-07-09T18:06:29+0100",
        "id": "b1422a35ff3846062816255c35504859",
        "post_id": "post-213668",
        "text": "More on the crew at KSC from Florida Today:http:\/\/flametrench.flatoday.net\/2010\/07\/discovery-crew-at-ksc-for-training.html",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:01.017959936Z",
        "author": "Lunar_Lander",
        "date": "2011-07-02T12:01:24+0100",
        "id": "5f01d770fcaa861d40aa353297e39e41",
        "post_id": "post-216983",
        "text": "The Evolution of a Radio SystemRadio System works OK now.",
        "thread_id": 13829
    },
    {
        "@timestamp": "2023-09-14T07:12:58.676417536Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-28T17:14:16+0000",
        "id": "04d9dac4f3ffbd2f41b0bfa0980c995e",
        "post_id": "post-214186",
        "text": "My personal pick of cool photos from the mission thus far::)An awesome view of the Nadir side of the ISS. Notice ATV-2 at SM Aft.Hi-res version.A close-up shot of ATV-2 docked to SM Aft. Notice also the white, rectangular object protruding from the Port (left) side of the SM - that is the Radiometria experiment, recently installed on RS EVA-28.Hi-res version.A great shot of Discovery's PLB and the SPDM with HTV-2's ORUs, taken from the Cupola.Hi-res version.A very odd attitude for ISS (taken during the extended free-drift period post-docking).Hi-res version.A great shot of ATV-2's interior.Hi-res version.Another great shot of ATV-2's interior.Hi-res version.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.566780928Z",
        "author": "fireballs619",
        "date": "2010-06-10T03:37:57+0100",
        "id": "02f2dcdcf8000803673cbbdc785d8380",
        "post_id": "post-228616",
        "text": "Out of curiosity Alexw95, what VA's have you helped manage, and in what position?",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:12.622560512Z",
        "author": "zerofay32",
        "date": "2010-06-08T04:25:09+0100",
        "id": "34d07ae730a760d33e8c8172a384e3d5",
        "post_id": "post-228694",
        "text": "I'll pinch myself after I download it. And though you may be sick of hearing it (maybe not...:)), thank you Martin!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:01.238708736Z",
        "author": "Dambuster",
        "date": "2010-04-14T23:31:16+0100",
        "id": "764710b7a69c32f11bef0d531d47c859",
        "post_id": "post-217070",
        "text": "Any chance of an OMP server being used for this? Or would the 16 vessels\/user prevent it from working?",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:58.900192512Z",
        "author": "OrbitHangar",
        "date": "2010-03-27T21:11:15+0000",
        "id": "021b8d0c81b128e75ffb913f288ea291",
        "post_id": "post-214320",
        "text": "Author:t.neoMu Arae is a sun-like star 50.6 light\u00a0years away from Earth.Based on modern astrophysics concepts, this addon\u00a0includes the four known planets and several fictional moons, which can be disabled via a change in config file if desired. One moon is inhabitable by UMMUs.Requires DGIV, XR2 and UMMU 2.0 for certain scenarios.Please report bugs or make suggestions to me at Orbiter-Forum.Have fun and enjoy!Updates:-Radius of Mu Arae c corrected.- Mass and radius of Mu Arae b I corrected.- 08\/12\/2010:\u00a0Density problems corrected.DOWNLOAD",
        "thread_id": 13606
    },
    {
        "@timestamp": "2023-09-14T07:13:01.244452352Z",
        "author": "jedidia",
        "date": "2010-05-06T22:00:39+0100",
        "id": "d44449dfe8d0fc05bfe9d1a37e07bec8",
        "post_id": "post-217114",
        "text": "why in gods name did you move that pawn, Keith? :blink:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:11.694055424Z",
        "author": "mc_",
        "date": "2010-07-04T15:58:36+0100",
        "id": "6ea397a8c33ea665a2147ca738da2c1c",
        "post_id": "post-227677",
        "text": "fantastic! :thumbup:But interior... it has a ladder. In space. For why?",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:58.221989888Z",
        "author": "trokkes",
        "date": "2010-03-26T12:46:41+0000",
        "id": "b48c8f52defdd8adfc9e9a0c9af2c8c3",
        "post_id": "post-213572",
        "text": "Hi,It seems to be a problem with some textures orbiter doesn't findcev-white.ddsAresI_1ststage_SRB5_rec.ddsAresI_1ststage_SRBbottom.ddsAresI_1ststage_SRB4_side.ddsAresI_1ststage_SRB5_rec0.ddsAresI_IN.ddsAresI_LOGO_Agency.ddsAresI_Misc1.ddsLook in your textures directory and reinstall the addon if they are not there (unzip maintaining the directory structure)Trokkes",
        "thread_id": 13593
    },
    {
        "@timestamp": "2023-09-14T07:13:12.000045312Z",
        "author": "River Crab",
        "date": "2010-06-20T06:21:31+0100",
        "id": "c825509cf7f0f6a1603e4cd7a3481f43",
        "post_id": "post-227954",
        "text": "So I saw part of Revenge of the Fallen on the telly[bi], and I just realised, Jetfire is a pretty good personification of the SR-71! Some kids think it was like some kind of ultimate superhero jet, but it had its problems. And that's not to say it wasn't awesome- we owe the XR2 in part to its awesomeness, but it was a maintenance nightmare. Fuel leaks, creaks, low-tech (by today's standards) avionics- it took a lot to keep them in flying condition. Not to mention the skill required to pilot the thing! Plus, instead of attacking the enemy as it was originally designed for (it was going to be an interceptor), the SR-71's role changed to gathering information to avoid fueling further violence- as Jetfire doesn't want to kill.Looking at the SR-71 in the Smithsonian (in front of Enterprise), you could imagine it as something like Jetfire.Of course, that is up to debate:http:\/\/www.pixiv.net\/member_illust.php?mode=medium&illust_id=426522(link to Pixiv)http:\/\/www.pixiv.net\/member_illust.php?mode=medium&illust_id=1253850http:\/\/www.pixiv.net\/member_illust.php?mode=medium&illust_id=808785And that, my friends, is why this thread exists. :lol:---------- Post added at 01:21 ---------- Previous post was at 00:34 ----------Oh yeah, that demented-looking Blackbird in the third pic above is supposed to be anEgg Plane \uff08\u305f\u307e\u3054\u3072\u3053\u30fc\u304d\uff09- a strange series of kits from Hasegawa, which I mentioned near the beginning of this thread:Weird, right? I like them. They might be weirder than the mecha girls. :lol:And!Space Shuttle OV girl is in works, but I need to figure out how to draw a simplified SSME (I know, an oxymoron). The whole thing, not just the bell- they're going to be attached to the back of her boots. Those are going to be the EMU boots- I don't have any good references of those either, but they're just like Kevlar Valenki, right?",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.249066496Z",
        "author": "dgatsoulis",
        "date": "2010-05-26T20:35:42+0100",
        "id": "9f2b6e20b6503c0789911ebaf3e704f2",
        "post_id": "post-217143",
        "text": "Move 24: Rg6xRg7+Regards,Dimitris",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:58.87874176Z",
        "author": "IronRain",
        "date": "2010-10-21T09:27:37+0100",
        "id": "175154859891859495f6387fdb993fce",
        "post_id": "post-213760",
        "text": "Nice video of Space Shuttle Discovery:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.315939328Z",
        "author": "Voyager",
        "date": "2010-06-05T17:22:35+0100",
        "id": "3e57997b0c25b4d3187b60d164763fdd",
        "post_id": "post-228266",
        "text": "Yes, yes I know all about the Orbiter Forum Mission to Mars. But they completely bypass both of Mar's moons, Phobos and Deimos. Those two moons are important as they could be a stepping stone to Jupiter and beyond. The idea will have 3 main goals.Goal 1: To have bases on both Phobos and Deimos to act as stepping stones to Jupiter and beyond.Goal 2: To have stations orbit both Phobos and Deimos to act as stops before landing on either moon or heading to Jupiter and beyond.Goal 3: To have Orbinauts help for the mission to head to Phobos and Deimos.How we do it:Perhaps, we would launch an Arrow, or some other craft that can carry UCGO cargo and UMMU's. Then the vessel would depart by the pilot's choice, from Earth directly to Mars and then to the moons, Earth to Venus and then slingshot to Mars and its moons, to slingshot by Luna and head to Mars and its Moons.For the stations module after a small base is erected on Phobos and Deimos, a heavy lifter would transport the modules to Mars, and then to Phobos and Deimos. After the space craft's mission is complete they would land on Mars and end their journey for another day.Note: This is a fundamental idea. I am open to all kinds of criticism.",
        "thread_id": 14594
    },
    {
        "@timestamp": "2023-09-14T07:13:01.325513984Z",
        "author": "T.Neo",
        "date": "2010-04-14T16:25:16+0100",
        "id": "8ceb683e4adbe5f726165d17e6b9098a",
        "post_id": "post-217201",
        "text": "Also the Shuttle is very expensive in operations, since it is pretty labor heavy. A new spacecraft could be operated with less ground crew.\n\nI concur. If you have such amounts of money to spend, spend it on a new spacecraft and notnew shuttles.I can't imagine it would be worth improving the current set of large rocket motors like the SSME and RS-68 as there is not much to improve.\n\nRegenerative RS-68, perhaps?",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:12:58.586125568Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-10T20:58:55+0000",
        "id": "29a8134dfeed889e7f167801d09e249d",
        "post_id": "post-213848",
        "text": "SpaceRef: \"Robots Invade Kennedy Space Center\".I wonder whether R2A is for sale?:p",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.334096384Z",
        "author": "Izack",
        "date": "2010-06-06T05:54:49+0100",
        "id": "658b6fc17b1c2bf9a950cb3941398885",
        "post_id": "post-228290",
        "text": "Think about who you're asking to this question to.This is a spaceflight\/sim discussion board full of aerospace\/computer science enthusiasts. What do you think the overwhelming answer will be? :lol:",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:01.070547456Z",
        "author": "T.Neo",
        "date": "2011-12-17T16:31:39+0000",
        "id": "97c03d19fe22004056cced71fb7b6641",
        "post_id": "post-64976",
        "text": "If we did not have - need - live by money\n\nThen we would have, need, and live by something else.",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:12:58.621323264Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-07T17:28:40+0100",
        "id": "86c9df36afe29c1ca9eeb23334ab5dd0",
        "post_id": "post-213654",
        "text": "NASASpaceFlight: \"LSFR Outlines Modifications for Discovery\u2019s STS-133\/ULF-5 Flight\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.693486592Z",
        "author": "fausto",
        "date": "2010-07-02T19:41:28+0100",
        "id": "9b48b3462e74bbaf61e6343510a5862e",
        "post_id": "post-227675",
        "text": "Living Module completed and Tuf tests in orbit",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:01.263658752Z",
        "author": "supersonic",
        "date": "2010-04-14T02:42:46+0100",
        "id": "b7e094463df4c58a35782e5c138a4490",
        "post_id": "post-217161",
        "text": "I would say IMFD, I just can get TransX to work for me.:p",
        "thread_id": 13844
    },
    {
        "@timestamp": "2023-09-14T07:12:58.657281536Z",
        "author": "Dambuster",
        "date": "2011-02-24T22:04:48+0000",
        "id": "0f9357448208c849e4baeb01d89b8911",
        "post_id": "post-214110",
        "text": "Does anyone know if she'll be visible from the UK?",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.878097664Z",
        "author": "fausto",
        "date": "2010-06-04T14:12:01+0100",
        "id": "2bfb86c016002fc78a5d9a715b672b00",
        "post_id": "post-227801",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4171\"]MarcoPolo probe mission[\/ame]An italian Lunar Probe mission!",
        "thread_id": 14571
    },
    {
        "@timestamp": "2023-09-14T07:13:01.454637056Z",
        "author": "PhantomCruiser",
        "date": "2010-04-23T02:36:32+0100",
        "id": "bd3e9c0be158140b5c0e58c9419f7377",
        "post_id": "post-217304",
        "text": "It's tomorrow...Didn't have enought time to import the fairing and next stage, but here is the first stage sitting on the pad at Wideawake (I'm calling it a fit-test). I managed to get the rocket flipped up to stand on it's tail.I've started working on the config for it, and until I can figure out the C++ for a DLL, I'm going to write it as a multistage. Until next time.",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:12:58.773933824Z",
        "author": "diogom",
        "date": "2011-03-04T19:55:43+0000",
        "id": "3b2815df849a05ad0898dc7f20594e1a",
        "post_id": "post-214226",
        "text": "Some screens of a current ISSUsed Thorton's ISS, plus some extra models. Glad they land on March 9th, I can see it since I'm home on Holidays. When are the R2 tests beggining?",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:01.616526336Z",
        "author": "Kyle",
        "date": "2010-04-15T20:47:54+0100",
        "id": "9de68e2c40b590a7216dffba60b9fd74",
        "post_id": "post-217481",
        "text": "Well atleast we have a goal and a firm destination now. HLV finalized NO LATER than 2015 (thats the deadline for HLV to be developed, not the year, so it actually might be finalized sooner) Orion to ISS as crew rescue ASAP. NASA to work in tandem with Commercial to develop new propulsion, ways to protect astronauts, ect. 100 million dollars to be given to the KSC area to save jobs post-shuttle. Asteroid by 2025, Mars in 2030's.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:12.419066112Z",
        "author": "BrianJ",
        "date": "2008-05-17T13:00:59+0100",
        "id": "823ccdd32f3b712992600e6bf88f6575",
        "post_id": "post-65770",
        "text": "mbartley said:As opposed to the flight to Jupiter option which would take 12 years. Too bad they didn't have a proposed departure date for that - I'd like to try that on Orbiter. I have a hard time believing it could be done with 5-35 m\/s of delta-V.\n\nVery interesting. I've tried googling for more info about this, but no success so far. If anyone finds any references, please pass 'em on!I wonder if it's possible to use slings around Titan to get into a Saturn-Jupiter transfer trajectory directly? Or would it be a case of getting into a heliocentric orbit that brings you back to Saturn for a gravity assist, and then on to Jupiter? (12 years doesn't sound like enough time for that).Or is it a Lagrange Point -> Lagrange Point \"Interplanetary Superhighway\" type trajectory?I think it might interesting to set this up in Orbiter and see what the possibilities are (Cassini orbital data are available on JPL Horizons).Regards,Brian",
        "thread_id": 1462
    },
    {
        "@timestamp": "2023-09-14T07:12:58.877514496Z",
        "author": "DaveS",
        "date": "2010-10-09T11:15:37+0100",
        "id": "18df3881780c3afe6160348122c18fba",
        "post_id": "post-213748",
        "text": "The RSS is now being rotated back around Discovery for Monday's payload installation.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.946105088Z",
        "author": "Pyromaniac605",
        "date": "2010-08-20T09:12:21+0100",
        "id": "92478f56379e65f191069c544ae5b8b1",
        "post_id": "post-228083",
        "text": "Umm the hair from her head.:rolleyes:DarrenEdit:at above edit :facepalm:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.565762304Z",
        "author": "Urwumpe",
        "date": "2010-04-15T14:05:12+0100",
        "id": "ac07991c08a12e1044590324521fa22d",
        "post_id": "post-217463",
        "text": "Moach said:how would you advise me to correct this? - how do i avoid crashing on zero?\n\nTry this, this should be more robust and follows at least minimal aviation standards.Code:wchar_t GsStr[16];    \n    double Gs = 0.0;        \/\/initialize here\n    wchar_t status = L'\\s';    \/\/Data status flag, init with whitespace\n        \n    vsl->GetForceVector(vF);\n    vsl->GetWeightVector(vW);\n    double m = oapiGetMass(vsl->GetHandle())\n        \n    \/\/Catch missing data bug\n    if(m > 0)\n    {\n        vA = (vF-vW)\/m;\n        Gs = length(vA) \/ 9.81;\n    } else \n        status = L'M';\n        \n        \n    if(Gs >= 100.0)\n    {\n        Gs = 99.99;\n        status = L'H';\n    }\n        \n     swprintf(GsStr, L\"  Gs:  %5.2f%1c  \", Gs, status);\n    \n        \n    \/\/copy to device\n    x_out.SetString (g_device,0,2,16, GsStr);",
        "thread_id": 13867
    },
    {
        "@timestamp": "2023-09-14T07:12:58.885883904Z",
        "author": "DaveS",
        "date": "2010-11-04T10:01:54+0000",
        "id": "dd0aa1477ba41fd0860d663fd7c8ceb3",
        "post_id": "post-213813",
        "text": "T-6 hours and counting.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.946586112Z",
        "author": "River Crab",
        "date": "2010-08-22T00:35:13+0100",
        "id": "7288c599fdbcf650bea4980087829f9d",
        "post_id": "post-228085",
        "text": ":OMG:That's got to be one of the best posts in this thread so far! :thumbup:Now, feedback, feedback...1. She acts like an ace pilot, cocky and quite sure of herself(Blue Gemini acts more ace pilot than Gemini, though they both have a test pilot-like swagger to them). This was in my mind but not explicitly said.\n\nNow this should be fun! Imagine her cursing at the malfunctioning Agena Target Vehicle!(for the love of the:probe:don't anyone dare Moe this stuff to the max...)\n\nEh? Why not? :lol:3-1.Gemini is somewhat prone to making mistakes\/failures on orbit, due to the fact she is an early piece of space hardware. Although the in real life the spacecraft were overall pretty reliable.\n\nAccuracy is also important, but it depends on what type of failures. She's not stupid and clumsy like Emuii (who had, uh, computing problems :lol:), but some uncontrollable physical things, like RCS fuel leaks, did happen.So imagine her slowly tumbling in space, trying to stop the fuel leak as if trying to get water out of her ear. Or like a nervous twitch that she can't control.Remember, they still have nonhuman hardware like RCS. They're more like humanoid robots, like how Vocaloids are sometimes depicted.Also, she is probably bad with cameras. IIRC, Gemini has somewhat of a history with cameras. :lol:3-2. Both Geminis have glasses shaped like the windows on the craft(Given that docking and rendezvous required pilots to use their eyes mostly, this might not work out). Maybe the reason a military flight never flew was do to the fact the spacecraft needed glasses:lol:!\n\nLOL, I'm not one for glasses moe, but I can certainly understand it! Anyone else who can draw is welcome. Or maybe I'll do some fanservice some time.;)3-3. It should be somewhat easy for Blue Gemini to impersonate her twin, as the Air Force went in for Gemini for the reason they could disguise military flights as the two are similar enough to not be told apart(or something like that, I'm in a bit of a rush).\n\nHehheh, yes, that was also the case with Vostok. I'm thinking she could cover the distinguishing \"US AIR FORCE\" markings with a paper thing taped on that says \"UNITED STATES\". And no one would be the wiser! Like the Thnikkaman, or the Rock Mask in Majoras's Mask, or the Spy in TF2, or...Anyone thinking I'm giving such cool stuff to Blue Gemini and not to Gemini need not fear. Gemini flew in space, EVA'd in space, took pictures in space, wrestled with angry alligators(IN SPACE mind you), and did alot of other cool things too. IN SPACE.:rofl:\n\n:rofl:This is from Space Cadets, right?You have to tell me the one about the alligators some time.:cheers:1. (Note: this part is like the mode debate in the real Apollo Program) Apollo will be split into the CSM and LM, or maybe Apollo will be only the CSM, or Apollo will be both. I would like some feedback on this, cause I'm not too sure about it. I would like the LM to be a character but then there would be the question of who is called what. They can't both be called Apollo. I briefly entertained the thought of having the CSM named Odyssey and the LM Aquarius but given the reaction to allow jokes to be made about disasters I don't think it is a good idea. As I said earlier, feedback will be welcomed.\n\nI definitely plan to make CSM and LM separate. That's how the mission works.And why not have Apollo 13 personified? There's a whole film about it, and no one died. If I feel crazy enough I might even make a whole comic about it, like Orenzi Zerii's Hayabusa comic.As for the names, mission context would be fine. There would literally be all of them, since it's not like any of them flew at the same time. In that case their real names would be used, but general nicknames for any CSM and LM are up to the forum.2. I was thinking about what a personification of a American spacecraft of the Cold War era would think about those unsympathetically portrayed then-Soviets. Although Ido notwantto spawn a nationalistic jerk with a knee-jerk reaction anything communist, I do believe that the fact that \"beating the Russians to the moon\" was a large part of the reason Apollo got off the ground (pun intended) should be part of Apollo personification.\n\nYoushould be the one stoppingmefrom bastardizing such things, not the other way around! :lol:I'm not adverse to poking fun at my own country and its government, especially when the supreme law of the land is designed to allow me to!So hopefully it won't be anything bad if she says something about beating \"those darned Commies.\"After all, that was one of the most charismatic things about the Space Race. If it can even be called that. :huh:Not for the least of which reasons is so the Apollo-Soyuz Test Project could fit in to Apollo's personality in a way that makes for a meaningful exchange between the two spacecraft(If you see me personifying Soyuz next, don't say I didn't warn any one:shifty:).\n\nThis is relevant to my interests.Edit: More stuff.If you are wondering about pics, it's because of a scary encounter with the outside world. It's becoming hard to stay withdrawn but the pics will come in due time.Random comment: Wow, I've exceeded the limit for images using just smilies.One idea that should be worked out soon is size relations among the craft. The Apollo capsule is much bigger than the Gemini one, and while I would like this difference to be shown, making Apollo taller than Gemini would set an example that would make the Shuttle loom over Apollo and Gemini like a skyscraper. The alternative (stolen from the OS-tans) is to show the difference in the breasts of the spacecraft, but that strikes me as a bit vulgar(not to mention this is another thing Apollo will have more of than Gemini, darn NASA and it's favoritism at work again!).\n\nOnce again,youshould be the one stoppingmefrom bastardizing such things! I mentioned this once a long time ago in this thread, and I do plan on this completely (I've been doing it actually but it hasn't been very noticible so far). See the XR5 Vanguard from earlier.Fear not though, this will never become vulgar- not with me drawing. I tend towards drawing them as, uh...\u3064\u308b\u307a\u305f\u3002But here's a challenge I know you math nerds can't resist:I need a formula that can be used to derive breast size (actually, the first one of the three sizes) in cm, from vessel mass in kg. Must be done in a way that is proportionally acceptable; the minimum being Ibuki Suika, and the maximum being Yakumo Ran.You can answer with a graphic of a a function- actually, I'd prefer this. Show your work!Izack said:That's exactly what I was afraid of. [facepalm]\n\nEdit: Don't worry, Be happy.It's your birthday!:D",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.638864896Z",
        "author": "Notebook",
        "date": "2018-08-12T08:31:54+0100",
        "id": "e9d0d89ca005f70212701c44f05aa7e5",
        "post_id": "post-65080",
        "text": "Its gone!Spectacular pics of the exhaustsN.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:58.894171392Z",
        "author": "tblaxland",
        "date": "2010-04-01T03:53:49+0100",
        "id": "1d38c857d0560bba8e4329ae7582c488",
        "post_id": "post-214314",
        "text": "Notebook said:Re SHARK. Fair doos its a technology demonstrator, but what technology? I thought re-entry was pretty well understood, at least as regard materials and shapes. They have been at it for a while...Didn't know Redstone's were fired from Womera\n\nI count 10 as part of the Sparta program, which indeed seems similar in size\/shape to SHARK.BTW, there seems to be some doubt as to whether the Redstones were launched from LA7 or LA8. \"Woomera on the Web\" reports LA7, whereas Astronautix reports they were launched from LA8 but shows a picture of LA7 :shrug:",
        "thread_id": 13604
    },
    {
        "@timestamp": "2023-09-14T07:13:12.235532288Z",
        "author": "Kevon Daye",
        "date": "2010-06-05T01:03:26+0100",
        "id": "c9d32312f1dc2c01583ed59262edf481",
        "post_id": "post-228225",
        "text": "It happens for every scenario. The only addons I had installed at the time were Orbiter sound,DGIV,UMMU,UCGO, Kulch's addons and Shuttle Fleet. Basically, the only hi res textures that appear are in that little L-shaped strip visible in the screen.Everything else appears as the default textures. Iv'e tried chnging all the visual settings, re-downloading it and reinstalling it.",
        "thread_id": 14583
    },
    {
        "@timestamp": "2023-09-14T07:13:00.920902656Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-14T20:02:52+0100",
        "id": "1455666e00384838bbabb3380b4a381d",
        "post_id": "post-216933",
        "text": "Florida Today's \"The Flame Trench\" Blog: \"Workers prepare to dismantle shuttle towers at KSC's pad 39B\".",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:12:58.900428032Z",
        "author": "donatelo200",
        "date": "2010-03-28T00:13:10+0000",
        "id": "47022bbb27dd20c7932e3f8e1f1c76f6",
        "post_id": "post-214321",
        "text": "Nice work!!:thumbup:Is Mu Arae c supposed to be 70,000km? That seems a little big for a planet that is only 10x the mass of Earth.",
        "thread_id": 13606
    },
    {
        "@timestamp": "2023-09-14T07:13:01.239198208Z",
        "author": "dgatsoulis",
        "date": "2010-04-15T19:56:20+0100",
        "id": "73feb9fc4e631bc120dea30aecad462a",
        "post_id": "post-217073",
        "text": "Keith said:e7-e5...\n\n2.Nf3jedidia said:A Kings Pawn opening? how conventional:p(you DO know what happens when you play chess in public, do you? :lol: )\n\n:lol: Indeed i do! :lol:Just recently, i went to a park near my house, where they have set up one of those big \"walkthrough\" chessboards, with pieces about 1m tall.I lost to a 12 y.o. :lol: but it was a fun experience!",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:58.58063488Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-03T17:45:48+0100",
        "id": "245dd024a3c28300ced339919deecff1",
        "post_id": "post-213650",
        "text": "Fly a picture of yourself on STS-133 or STS-134!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.628961024Z",
        "author": "Bloodworth",
        "date": "2010-06-09T07:49:28+0100",
        "id": "bf6ce517f94665f69a108ec218789a6e",
        "post_id": "post-228745",
        "text": "Does anybody know what add-ons are compatable with orbiter 2010? Or will we have to write all new add-ons?",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:12.627528704Z",
        "author": "streb2001",
        "date": "2010-06-08T19:39:07+0100",
        "id": "5e7ba1f480af2f02acf46179c51ea8a4",
        "post_id": "post-228732",
        "text": "Izack said:At the end of a long and more or less crappy day,thishappens. If you weren't on the other side of the world I'd give you a hug.Thank you,verymuch, and congratulations on what I know was a job well done.:)\n\nPretty much my sentiments. Thanks again for all your hard work Martin (and beta team of course).s2k1",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:01.618573312Z",
        "author": "4throck",
        "date": "2010-04-16T11:16:36+0100",
        "id": "ba45fe3a6fa3f1b2bc8a01406503fa26",
        "post_id": "post-217501",
        "text": "Don't think anything will come out of it. Just vague intentions really.The Orion capsule has morphed into a ISS lifeboat... well, how does it deorbit? I think you need a propulsion module for that. And how many astronauts will it carry? I'd bet 3. How does it get to the ISS? Does it do an autodocking with the station? At least that will be a first for NASA (automated docking to a space station) if I'm not mistaken...The asteroid mission will need an habitation and a propulsion module.And the Heavy Lift Vehicle will be used for what ? For the modules that don't exist?I think that this situation clearly shows the wrong direction taken after Apollo. Russia, Europe and China (and other in the near future) have continued to develop modular systems that can be upgraded with current technology and are flexible to use.Nasa has stuck with a complex Shuttle system that can't be used for anything else than LEO and is not upgradeable.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:58.619072256Z",
        "author": "orb",
        "date": "2011-02-01T00:57:53+0000",
        "id": "c539c2f5ab39c87364bbb159b73d59f6",
        "post_id": "post-214000",
        "text": "The rollout has begun. First motion logged at 00:58 UTC.Spaceflight Now:Shuttle Discovery heads back to launch pad tonight.CBS News Space:Shuttle Discovery prepped for return to launch pad after external tank repairs.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:00.76169984Z",
        "author": "Moe",
        "date": "2008-05-12T20:41:02+0100",
        "id": "abca89dc89a61bf8e89d4753a8275c31",
        "post_id": "post-64913",
        "text": "thanks!! I\u00b4ll try it",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:13:12.679193856Z",
        "author": "Fixerger",
        "date": "2010-06-09T21:25:12+0100",
        "id": "aced13a0710d899a260c7d7ed04a9c37",
        "post_id": "post-229048",
        "text": "Thank you Dave for the final explanation. We will keep up our 2006 dirs to use your flawless addons... but also hope for a new generation Space Shuttle Ultra:)",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:12:58.619738624Z",
        "author": "IronRain",
        "date": "2011-02-01T19:48:59+0000",
        "id": "6648e6f3cd0fb02e9bc3ae3262239f5c",
        "post_id": "post-214005",
        "text": "",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.908047104Z",
        "author": "Bj",
        "date": "2010-06-04T04:02:38+0100",
        "id": "0e347bbb6d0f2c82e752e5a1d95d48d4",
        "post_id": "post-227834",
        "text": "Andy44 said:As long as it's happening on someone else's planet, that's pretty cool! Considering that blast is about as big as the entire Earth, it's little unsettling...\n\nYeah no kidding right:(Just a little more than a little unsettling I'd sayOn that topic, what would NASA do if a NEO came just a little too close...Armegeddonit? :lol:",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:01.557339392Z",
        "author": "Urwumpe",
        "date": "2010-04-16T12:16:52+0100",
        "id": "6d80c7606814ceabb2fbca3288dd98b0",
        "post_id": "post-217424",
        "text": "cjp said:Since you don't deny, and thereby implicitly agree, having a debt of 500 Euro to me, I think a short trip to Wolfsburg could be profitable to me! :thumbup:\n\n:lol: You still need to locate me then.And get back home...;)cjp said:If you want to organize a European Orbinaut meeting, you could offer 500 Euro to all who can answer the question correctly. We can then have acontinentaldriftingparty.\n\nIn this case it would be a Orbinaut 500 Euro question... not such easy questions for groundhogs.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:58.653335808Z",
        "author": "N_Molson",
        "date": "2011-02-24T21:27:32+0000",
        "id": "2b3c2834208fe2d22239594d8dfa5d65",
        "post_id": "post-214082",
        "text": "Yeah, range is no-go :huh:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.333609984Z",
        "author": "T.Neo",
        "date": "2010-06-06T00:13:09+0100",
        "id": "ee60fdc6f70c18b2444284f9886e9d41",
        "post_id": "post-228285",
        "text": "Yes and no, but it depends on what you do on the internet. The internet isn't going to rot your brain any more than watching television will...Perhaps the most important aspect of the internet from my experience is the ability to research things quickly- something that cannot be done with books.\"How could welive withoutthe Internet?\"\n\nIt is possible for the unfortunate people that don't have the internet.:pIt certainly makes things a whole lot easier though.",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:01.624037376Z",
        "author": "AirSimming",
        "date": "2010-04-24T05:39:15+0100",
        "id": "d8de0e024a1b170b9220e52f34c9a484",
        "post_id": "post-217563",
        "text": "Donamy said:What's wrong with people working?\n\nNASAs job-creation measure and structure sucks up budget and resources like a black hole I think. It swallowed 9 billion USD and would have swallowed another 50 billion USD for something that was not going to fly anytime soon. At least they created a few new jobs and did some amazing 3D videos to blind people (like me).I think what's wrong is that the manned business of NASA is in deep ****, and not just since the cancellation of Constellation. But this time it is for sure. Obama just makes it sound nice. If NASA does not get restructured, we have to be satisfied with SpaceX in future, which actually might be a wiser progress than big NASA solo efforts, unsustainable in the long term, for the sake of government-run jobs and votes.Donamy said:I think you might be singing a different tune, if you were one of the 10,000 losing a job.\n\nSocial equity is one thing (and definable in various ways...), efficiency is another one, especially if you were a manager and would have to decide a few things. I would prefer an efficient space program, sustainable in the long term, rather than a big government-run job industry that causes exorbitant costs.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:58.665252608Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-26T19:42:18+0000",
        "id": "9c8be3586500e8cad89130a52fc16e48",
        "post_id": "post-214159",
        "text": "GoForPDI said:C'mon, a little bit of left trans Steve!:p\n\nI just had an image of Steve sitting on the flight-deck, repeatedly pressing Numpad 4! :lol:",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:01.638547456Z",
        "author": "Unstung",
        "date": "2018-08-11T09:30:45+0100",
        "id": "8b905b2d34e2badbf7bb2195cbba8c2b",
        "post_id": "post-65077",
        "text": "Scrubbed, 24-hour turnaround",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:12.517622016Z",
        "author": "Scav",
        "date": "2013-09-15T07:51:09+0100",
        "id": "bc1ad688483bb959ed2063fe0c13c7e9",
        "post_id": "post-228533",
        "text": "Graham2001 said:But now onto todays dose of absurdity....\n\nDoesn't absurdity go hand-in-hand with fanciful spaceflight?;)Graham2001 said:Interior Shots\n\nHmm. Seaquest DSV . . . in space? :hmm:",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:12:58.879124736Z",
        "author": "orb",
        "date": "2010-10-22T17:20:39+0100",
        "id": "e74255267472e607e4ddd0bdf429135e",
        "post_id": "post-213763",
        "text": "CBS News Space:NASA managers optimistic seal replacement will eliminate shuttle fuel leak\/Spaceflight Now:NASA optimistic shuttle seal changeout will fix leak.---------- Post added at 03:23 ---------- Previous post was at 00:21 ----------NASA:Shuttle Discovery\u2019s Flight Directors Available for Interviews:HOUSTON -- NASA Flight Directors Bryan Lunney from Houston and Royce Renfrew from Marble Falls, Texas, are available for live satellite interviews from 6 to 7 a.m. CDT Thursday, Oct. 28.Lunney and Renfrew will discuss space shuttle Discovery's STS-133 space shuttle mission to the International Space Station, targeted to launch Nov. 1. This will be the final flight for Discovery, NASA's oldest and most historic shuttle....The NASA Television Live Interview Media Outlet (LIMO) channel will be used for the interviews. The channel is a digital satellite C-band downlink by uplink provider Americom. It is on satellite AMC 3, transponder 9C, located at 87 degrees west, downlink frequency 3865.5 Mhz based on a standard C-band, horizontal downlink polarity, FEC is 3\/4, data rate is 6.0 Mbps, symbol rate is 4.3404 Msps, transmission DVB-S, 4:2:0.B-roll footage of preparations for the STS-133 mission will begin airing at 5:30 a.m. on the NASA TV LIMO channel.The interviews also will air live on the NASA TV public and media channels....\n\n---------- Post added at 09:02 ---------- Previous post was at 03:23 ----------CNN:Space shuttle Discovery crew ready for final missionNASA crew prepares final shuttle mission - Video---------- Post added at 18:20 ---------- Previous post was at 09:02 ----------WFTV.com:Astronauts Hope Storm Doesn't Delays Launch:BREVARD COUNTY, Fla. -- NASA officials are hoping Tropical Storm Richard doesn't interfere with shuttle Discovery's launch in less than two weeks. NASA officials answered questions Thursday about the upcoming launch.Lead space shuttle flight director Bryan Lunney, who is flying on his 14th mission with Discovery, said the astronauts are ready to go and don't want any delays....\n\n",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.568798976Z",
        "author": "Voyager",
        "date": "2010-06-12T16:00:24+0100",
        "id": "ffb758f39202c8ee5299f4f577745cfe",
        "post_id": "post-228637",
        "text": "I still have some short term planning to do as welll as find a freaking website domain that is cheap!",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:01.071849216Z",
        "author": "jedidia",
        "date": "2011-12-18T18:40:06+0000",
        "id": "090b9a81b31bd2fd8774558a483300a6",
        "post_id": "post-64991",
        "text": "there are many images of the earth in .bmp format lying around in computers over the world\n\nThere's also a lot of other images lying around on computers all over the world. I wonder what the aliens will make out of those... :shifty:",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:12:57.950842368Z",
        "author": "Dambuster",
        "date": "2010-04-09T23:29:59+0100",
        "id": "a5f8546ce08564f879f409fb6cbaa1c0",
        "post_id": "post-213468",
        "text": "Looks like it's a scrub for tonight.",
        "thread_id": 13581
    },
    {
        "@timestamp": "2023-09-14T07:13:12.33380608Z",
        "author": "ex-orbinaut",
        "date": "2010-06-06T00:52:32+0100",
        "id": "ce9c67e93052e83f0310a57269bca0b0",
        "post_id": "post-228287",
        "text": "The question is, more likely, it destroying our BODIES through lack of exercise and physical experience, because used properly, it can only be GOOD for our MINDS.Perhaps they mean it is mentally addictive? So is chess, for some people. I still vote NO, nonetheless. These scaremongers have always been around. Almost everything of technology that makes our lives easier today was once the object of an attack by some group of past principles devotees saying \"Oh! This will destroy our family values \/ will take over the world...\" etcetera, etcetera.Piffle...",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:01.243931904Z",
        "author": "ex-orbinaut",
        "date": "2010-05-05T01:28:39+0100",
        "id": "886b496bf1f4735777f2902a094ff3f5",
        "post_id": "post-217112",
        "text": "dgatsoulis said:What, you've never seen a blunder before? :lol:\n\n:rofl:What I can say is I have certainly done a few jewel blunders myself this game. Hindsight 20\/20, eh? But quite honestly I think you did it because you like prolonging the flavor of impending victory... :lol:Unfortunately, i'm well known for missing checkmates more obvious than that one. :shrug:\n\nAnd I was always notorious for beginning to see the pattern well after it was too late to save my own skin. I see nothing's changed...:)... Q-g6All the best. 'Till the next one...:cheers:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:58.337986816Z",
        "author": "SiameseCat",
        "date": "2010-03-27T13:35:26+0000",
        "id": "1a5128f395e38fe779a573232c04e9c7",
        "post_id": "post-213604",
        "text": "Urwumpe said:Is similar to my thoughts, but I would have suggested switching to a XML format, and build a tree structure in memory, if this wouldn't mean to again break the scenario file format. Using a tree structure would make it simpler to locate subsystems and also write sub-subsystem data into it, like sensors or I\/O module states.This way we could have some more control over the format, without needing to select which data to extract. <subsystems>...<\/subsystems> would get parsed as subsystem data, <panel>..<\/panel> as panel data, etc. all else would either be direct SSU flags or Orbiter data.Also, I would suggest having a state template file for subsystems and panels, that is just using the same format as the data in the scenario, but can be loaded by a single scenario line. Eg, reading the switches and subsystems nominal state for starting orbit operations from such a file, etc.\n\nI'm not so fond of using XML in the scenario files. I'd prefer using the same system we have now and nesting subsytem, etc. blocks where required. There shouldn't be much difference programmatically and the file would look a lot cleaner, I think. Another thing we could do is have a separate block for SSU data, so Orbiter stuff would be the only section not in some kind of distinct block.",
        "thread_id": 13598
    },
    {
        "@timestamp": "2023-09-14T07:13:01.425963264Z",
        "author": "Andy44",
        "date": "2010-05-10T23:09:57+0100",
        "id": "5d39eca628321ddec625d71d00b7398d",
        "post_id": "post-217243",
        "text": "cjp, your \"USA\" picture looks like the Memorial Bridge in Washington, DC. Did I guess right?",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:12.508412928Z",
        "author": "Bendarr",
        "date": "2010-06-07T15:20:22+0100",
        "id": "b002bd574ee828e113aaafd61d3b5f90",
        "post_id": "post-228477",
        "text": "Perhaps the XRV Lifting body from \"Marooned? (1969)\" I'm sure that could be done in Orbiter.http:\/\/www.cloudster.com\/sets&vehicles\/Marooned\/MaroonedTop.htm",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:12:58.664422912Z",
        "author": "Tycho",
        "date": "2011-02-26T19:03:21+0000",
        "id": "6cb43bc73949e602f88e1fa897ea1012",
        "post_id": "post-214154",
        "text": "Less than 50 feet remaining... 0.14 fps and docking is expected to occur right at sunrise.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.514986752Z",
        "author": "Loru",
        "date": "2011-09-22T17:50:39+0100",
        "id": "f26d08e5ff8675d579abae55863e7a89",
        "post_id": "post-228511",
        "text": "n122vu said:Anyone else think that Russian shuttle looks a little bit like Loru's ETS? LOLNot entirely, just a little bit (wings are more rounded).\n\n:WTF:Haven't seen the movie yet, but I can see some resemblance",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:01.456960768Z",
        "author": "n72.75",
        "date": "2010-08-19T03:46:17+0100",
        "id": "5350eb0237b6d71d8fe2443799a8b437",
        "post_id": "post-217322",
        "text": "PhantomCruiser said:A few more tweaks to the rocket, if I could just figure out why I can't get it to stage correctly in Orbiter '10...\n\nStaging has always been a mystery to me as to how to program.PhantomCruiser said:In the meantime I've got a few preliminary meshes for some payloads. All fictional of\n\nYou always have the:probe:.",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:12:58.884987904Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-04T00:08:03+0000",
        "id": "404051f9b0b8c4f98779fc57fdf564d8",
        "post_id": "post-213805",
        "text": "RSS rollback is currently on hold due to lightning concerns.Spaceflight Now: \"Shuttle Discovery will shoot for launch Thursday\".NASASpaceFlight: \"STS-133: MMT decide to press ahead with Thursday launch attempt\".---------- Post added 4th Nov 2010 at 12:08 AM ---------- Previous post was 3rd Nov 2010 at 10:53 PM ----------RSS is now retracting.STS-133 NASA TV schedule (Rev. B).",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.617198848Z",
        "author": "astrosammy",
        "date": "2010-06-08T00:21:08+0100",
        "id": "d2855dd233217074c8360493273672e0",
        "post_id": "post-228652",
        "text": ":thumbup::hail::probe:Sorry, can't stay awake for another night, it has to wait until afternoon.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:01.554929408Z",
        "author": "astrosammy",
        "date": "2010-04-15T21:37:54+0100",
        "id": "5150fbe711cd9596c12bfc9670dfbeda",
        "post_id": "post-217404",
        "text": "My view to the west is blocked, I hope that the sunrise is cloud-free and that some ash is still in the air.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:57.803100928Z",
        "author": "Moach",
        "date": "2010-04-02T00:41:02+0100",
        "id": "a965ea57aac62aee636c4d624c0fa97e",
        "post_id": "post-213024",
        "text": "Just thought i\u00b4d let you guys know, i\u00b4m making good headway on the C++ front, we have thrusters and RCS working (with some ripoff from the delta-glider)but anyways, being able to compile and have things going into the sim is the biggest barrier, from now on, the hard part it kinda over... (i hope)i did some more thinking... trying to get my head around what purpose those very cool, yet unlikely upper intakes could possibly serve... then i figured... this is a semi-futuristic hybrid turbo-rocket engine, which works as air-breathing as far as it can... well, the lower inlets are highly specialized to work in hypersonic speeds... they\u00b4re not appropriate for sub-sonic or transonic flight....so those inlets above the wings are auxiliary low-speed intakes, they close up around mach 1.5 where the lower inlets have taken over...yay! now that i have a semi-coherent explanation for them i feel much better... if anyone thinks of something more clever, just let me know :blahblah:Cheerz!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.655059456Z",
        "author": "Zachstar",
        "date": "2010-06-09T06:12:03+0100",
        "id": "b7c6700381059c731301108054eb71eb",
        "post_id": "post-228874",
        "text": "This version helps. However I noticed several issues in the artifact scn. I diddnt see it at first then after time accelerating the view went weird with the cloud layer rendering all over the place and earth just blue. It was a weird experience.ATI issue rearing its head again perhaps?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:58.167672832Z",
        "author": "bujin",
        "date": "2008-05-08T09:17:23+0100",
        "id": "cc9cc7cd94c549bf84eba618bec08fc2",
        "post_id": "post-64778",
        "text": "Excellent. Thanks guys. :speakcool:I've been programming in other languages for years, but I'm new to C++ so it'll take a bit of decoding, but I can handle that!Thanks for your help.:)",
        "thread_id": 1359
    },
    {
        "@timestamp": "2023-09-14T07:13:01.55622016Z",
        "author": "SiberianTiger",
        "date": "2010-04-16T11:03:14+0100",
        "id": "85f6578edc35150d595cbd9121544593",
        "post_id": "post-217413",
        "text": "Urwumpe said:Ah yes...and now, the 500 Euro question: How do the propeller planes turn their propeller?\n\nIt looks like the only thing to fly today in the affected area is...",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:01.55969536Z",
        "author": "astrosammy",
        "date": "2010-04-20T13:34:58+0100",
        "id": "8d819451ca66029f3495a532ee61a7b4",
        "post_id": "post-217448",
        "text": "I don't know how much it is different to sunrises without ash, because I never saw a complete sunrise from here, but here are some photos that I took today, 04:31 UT:",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:58.338552832Z",
        "author": "SiameseCat",
        "date": "2010-03-30T00:18:53+0100",
        "id": "6beb06ef73acd0f77a1e88ee5629617f",
        "post_id": "post-213609",
        "text": "Using JSON wouldn't be any better than XML; it would still break existing scenarios, and we really don't need it.",
        "thread_id": 13598
    },
    {
        "@timestamp": "2023-09-14T07:13:12.512891648Z",
        "author": "n122vu",
        "date": "2011-09-14T15:37:55+0100",
        "id": "fe48440de81ce1a6783ad96ee73d39ae",
        "post_id": "post-228495",
        "text": "Anyone else think that Russian shuttle looks a little bit like Loru's ETS? LOLNot entirely, just a little bit (wings are more rounded).",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:12.661901568Z",
        "author": "computerex",
        "date": "2010-08-14T18:49:07+0100",
        "id": "0e0423ca55d351fec4fa2e2b32140739",
        "post_id": "post-228930",
        "text": "Artlav said:I've made one Sdvig before, why should i repeat my mistakes?\n\nBecause repeating mistakes can be fun :thumbup: You didn't have fun writing the client?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:00.723718144Z",
        "author": "DaveS",
        "date": "2010-04-13T19:15:15+0100",
        "id": "9ea11c2944725281e0fb5836d703c87d",
        "post_id": "post-216877",
        "text": "Donamy said:You can get vectors from AC3D.\n\nOr you can do it with Moach's tool, which works just as good.",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:12:58.650495744Z",
        "author": "Poscik",
        "date": "2011-02-24T18:09:41+0000",
        "id": "d2dae8f4c61dde106912b7ff0140c1a9",
        "post_id": "post-214067",
        "text": "Ok, just want to introduce some fun;)Unreleased photo of STS-133 rollout!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:01.090018816Z",
        "author": "Kaito",
        "date": "2010-04-13T03:15:30+0100",
        "id": "193f149ee7b172b4dacbeb92e8a0a052",
        "post_id": "post-216992",
        "text": "Post a screenshot of orbiter. That should help us",
        "thread_id": 13831
    },
    {
        "@timestamp": "2023-09-14T07:13:12.61558528Z",
        "author": "Xyon",
        "date": "2010-06-08T00:02:40+0100",
        "id": "7221f7d8423090b45d20b345488aad1c",
        "post_id": "post-228643",
        "text": "Congratulations! This has been a long time coming.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.779130112Z",
        "author": "astrosammy",
        "date": "2011-03-07T22:50:24+0000",
        "id": "87de8f1e43fb735bd8536c34244d831b",
        "post_id": "post-214249",
        "text": "My favourite seems to change with every mission. But I guess it will always be Discovery now.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.627801344Z",
        "author": "simcosmos",
        "date": "2010-06-08T20:09:39+0100",
        "id": "78e98bc3ed76a815b8ce7b875d883020",
        "post_id": "post-228735",
        "text": "Thanks to Martin and also to collaborators and fellow addon developers for all the work around this release: it is always nice to have a new Orbiter version officially available for us to 'Go Play in Space'. :thumbup:Never get tired of saying: this is like the Porto Wine, gets better with age! It is really amazing the evolution since the first Orbiter versions (I was around by then althoug kept myself on 'lurker mode' for the first 3 years or so!): it has been a previlege to use this fantastic program either on serious simulation work about conceptual spacecraft, launchers and mission design brainstorms (or when using historical, current tech and soon to be historical addons... STS is ending...), other times with Sci-Fi stuff and yet another times on Astronomy \/ Astronautics \/ Physics \/ Mathematics related education activities, etc.It is also kind of interesting to compare the astronautics context and several other contexts (Internet got a big leap, for example... and, of course, we now have this nice forum as our main gathering place:cheers:) of nowadays versus when the first Orbiter version was released and then think \/ extrapollate the future. In any case 'the Dream' continues and this cool software is part of 'the Dream': despite we are just grains of cosmic dust we are all also Universe trying to understand itself and, on my humble opinion, Orbiter takes an interesting role on that discovery journey, heck, we have the Solar System as a virtual playground, for free!As usual, will first have a good look at the updated documentation to better learn about what changed :idea:The release time was also good here: currently (finally) moving files to a better development computer system baseline and nothing like a new Orbiter version for a 'fresh' start. I just hope that Vinka manages to update the cool generic dlls so that can also move some of the never-ending development work into the new Orbiter version (I mean, there was some incompatibility - perhaps not the best word to describe the issue, please see EDIT below - on betas, still need to double-check if that is the case on Orbiter2010 - has anyone tried multistage2.dll addons? - else, will probably keep working with 2006P1 for my own development stuff while playing with available compatible addons for Orbiter2010)[FONT=Arial, sans-serif]EDIT:Threads related with Vinka's Multistage2 Powered Addons on Orbiter2010:[\/FONT][FONT=Arial, sans-serif]Multistage2 not fully functional[\/FONT][FONT=Arial, sans-serif]http:\/\/www.orbiter-forum.com\/project.php?issueid=115[\/FONT][FONT=Arial, sans-serif]Orbiter 2010 + spacecraft3.dll + multistage2.dll[\/FONT][FONT=Arial, sans-serif]http:\/\/www.orbiter-forum.com\/showthread.php?t=16167[\/FONT][FONT=Arial, sans-serif](with a preliminary\/temporary stage.dll 'fix' by Brian)[\/FONT]Thanks again,Cheers,Ant\u00f3nio",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:01.173311744Z",
        "author": "markpetroff",
        "date": "2008-05-09T15:15:13+0100",
        "id": "571f46db5f07beb1349ea9ce7d6d05f2",
        "post_id": "post-64994",
        "text": "I hear strange noise, open my window, and see...T90 MBT from Red Square...May 9 - great and sweet day",
        "thread_id": 1384
    },
    {
        "@timestamp": "2023-09-14T07:12:58.873909504Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-11T18:47:07+0100",
        "id": "33d7a0427d9b437371103caa93d4e056",
        "post_id": "post-213715",
        "text": "Here's a great time-lapse video of Discovery going vertical & being mated to the ET in the VAB.\u200b---------- Post added at 06:47 PM ---------- Previous post was at 05:02 PM ----------Spaceflight Now: \"Shuttle Discovery finally bolted to external tank\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.909168128Z",
        "author": "Bloodworth",
        "date": "2010-06-04T09:53:10+0100",
        "id": "b564a61bde3f45e1646ca2e4fa886b77",
        "post_id": "post-227840",
        "text": "blink. blink. 2 separate astronomers caught it on film at the same time?!",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:01.432124672Z",
        "author": "jrriss",
        "date": "2010-07-27T17:06:06+0100",
        "id": "47c998f91db5f788da4aa05e0d69430d",
        "post_id": "post-217280",
        "text": "A Mantis just after a thunderstorm.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:58.58483072Z",
        "author": "IronRain",
        "date": "2010-11-06T18:48:24+0000",
        "id": "59f512d540bca9c8e56471e70965aa8a",
        "post_id": "post-213837",
        "text": "Spaceflight now:A day after the shuttle Discovery's flight to the International Space Station was put on hold, the launch pad's service structure was rotated back around the spacecraft this morning. Weather protection panels to cover the ship's wings were slid into position a short time ago. Boiloff of residual hydrogen in the external tank was finished before dawn.Technicians have not yet gained access to the trouble spot on the backside of the tank. They'll have to extend a catwalk from the pad's tower to reach the Ground Umbilical Carrier Plate where the gaseous hydrogen leak occurred during Friday's countdown.Engineers are formulating plans for inspections, tests and repairs to fix the problem. The external tank foam crack also needs to be resolved before Discovery can fly, which is targeted for no sooner than November 30.\n\nLive video feed:http:\/\/www.spaceflightnow.com\/shuttle\/sts133\/status.html",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:01.555787008Z",
        "author": "Notebook",
        "date": "2010-04-16T10:30:19+0100",
        "id": "44678c5828af9a4adf0b876856b147fa",
        "post_id": "post-217410",
        "text": "Long time since Britannia ruled anything, especially this one!http:\/\/en.wikipedia.org\/wiki\/Bristol_BritanniaIts getting spooky here, no aircraft noise at all, not even the odd helicopter.Edit:Looking at the animation in #23 again, it looks like the ash was aimed at Denmark?",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:11.954667776Z",
        "author": "Izack",
        "date": "2010-06-06T02:01:55+0100",
        "id": "b7574e48ab532fa14db9ecdafb981e50",
        "post_id": "post-227895",
        "text": "Perhaps the XR-1 is the\u2468? :lol:I mean...someonehas to.I can't personify the STS no matter how I try. Not in a cute way at least. After watching footage of a Shuttle launch, I can't see it as anything less than 12 500 kN.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:58.59037312Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-24T20:02:10+0000",
        "id": "371e35dd22894cf09211823e69e5b87a",
        "post_id": "post-213884",
        "text": "Spaceflight Now: \"Discovery's launch delayed until at least mid-December\".NASASpaceFlight: \"STS-133: NASA managers decide to slip to a NET December 17 target\".",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.516318976Z",
        "author": "Graham2001",
        "date": "2011-11-22T10:18:00+0000",
        "id": "1b7c2b23032046f35583c6d82be52277",
        "post_id": "post-228521",
        "text": "Now for a blast from the past...Hanger 18A film most notorious for claiming it was a documentary...When the first attempt is made to launch a satellite from a space shuttle a UFO appears and is hit by the satellite.Apologies for the poor quality of the pictures.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:01.639235072Z",
        "author": "Notebook",
        "date": "2018-08-12T08:44:33+0100",
        "id": "1cd0e5b6546dd1f50d698e4d486b2ace",
        "post_id": "post-65083",
        "text": "MECO and into coast phase. NASA seems happy.N.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:58.618702848Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-26T19:35:05+0000",
        "id": "21449d2fafd7014bf8a7425b965dcd9d",
        "post_id": "post-213997",
        "text": "NASA TV Video: Foam Reaffixed to Discovery's External Tank.\u200b",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.568627712Z",
        "author": "garyw",
        "date": "2010-06-12T14:37:12+0100",
        "id": "402e877c36bdd8076b6c9c7738d56151",
        "post_id": "post-228635",
        "text": "Voyager said:Well, currently I do not have a budget to buy a website domain for now. Most likely will have it here.\n\nQuick Google gave these guys as a possibility ->http:\/\/www.maiahost.com\/compare.htmlThey offer a CMS solution, Disk space, MySQL hosting which, to my mind, anyway, is the absolute minimum you need for a VSA but then, to my mind, a VSA has to be a VA as well so it has requirements above and beyond that of a VA.",
        "thread_id": 14640
    },
    {
        "@timestamp": "2023-09-14T07:13:01.24503936Z",
        "author": "dgatsoulis",
        "date": "2010-05-07T19:45:09+0100",
        "id": "cff7ed8c04b45ca2f172b4f7daa9cfa6",
        "post_id": "post-217117",
        "text": "Keith said:For the moment.... MEOW!...Q x Q\n\n:rofl:My move is: 18.Rg1xQg5 ...WOOF! :lol:Regards,Dimitris",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:58.66764288Z",
        "author": "Tycho",
        "date": "2011-02-26T21:44:44+0000",
        "id": "c309064542df5d04c56d428f79f10cde",
        "post_id": "post-214173",
        "text": "Crew now heading over to Kibo, the JEM, to begin the safety tour.---------- Post added at 04:44 PM ---------- Previous post was at 04:40 PM ----------Briefing will now be at 4:50 PM EST.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:01.24623616Z",
        "author": "SiameseCat",
        "date": "2010-05-11T02:06:03+0100",
        "id": "370fceb908dcedaa1a2c47f7f95fe8ea",
        "post_id": "post-217123",
        "text": "IMHO, 19. Rg5-g4 was a mistake for white; Rg5-h5 would have been better.",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:12.621820672Z",
        "author": "Donamy",
        "date": "2010-06-08T03:02:15+0100",
        "id": "a851b15f01e453b93959b33ed55793e4",
        "post_id": "post-228690",
        "text": "Thank You Martin !! It's a great sim to be associated with.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.881922048Z",
        "author": "orb",
        "date": "2010-11-02T13:09:19+0000",
        "id": "32f696404d2c2c40b4f9596c86f00f22",
        "post_id": "post-213788",
        "text": "Spaceflight Now:Mission preview: One final spaceflight for Discovery.CBS News Space:STS-133 Mission Preview.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.677993472Z",
        "author": "Mojave",
        "date": "2010-06-09T11:41:22+0100",
        "id": "160e43ad178f8467499f9f59de9da7e0",
        "post_id": "post-229039",
        "text": "David413 said:What has distracted from it's beauty? (Your words, not mine). And no, the source is not available. I guess no matter what I write, some folks just aren't going to get it. *sigh*\n\nI understand you. SSF was the first add on I ever downloaded. I remember thinking, \"Who is the genius behind this add on\" , no kidding. I thank you for making it, and I assur you that if somehow you do make a new release, I'll be one of the first to download it.Voyeger, just likes SSF; who can blame him for persistantly asking to modify the dll.(s):cheers:and thanks for SSF.:hail::probe:",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:12:58.893899264Z",
        "author": "Notebook",
        "date": "2010-03-27T21:40:36+0000",
        "id": "b74ee3b7513e42baed60037c0325571c",
        "post_id": "post-214311",
        "text": "Supersonic regimes, crash loads and recovery ina hostile terrain where the capsule might land,\u200brepresent its technical and operational challenges\n\nStill not sure what they are up to. A \"Black Box\" for spacecraft? What do they get from this they haven't learned before?N.",
        "thread_id": 13604
    },
    {
        "@timestamp": "2023-09-14T07:13:01.427011584Z",
        "author": "SiberianTiger",
        "date": "2010-05-11T08:40:28+0100",
        "id": "9609c5fa25fd4d7c0c13806d6612ed40",
        "post_id": "post-217249",
        "text": "It's always good to have a powerful zooming lens for animal photorgaphy, and this is especially true in case of snakes!---------- Post added at 11:40 ---------- Previous post was at 08:31 ----------These are pictures of one seashore sunrise which I took pictures of in a very serene morning at an Eastern Crime shore last summer. All pictures are clickable for HD.Dawning sky few minutes before sunrise:Cormorants are usually seen diving during the daytime. Here in the morning, I have seen them flying in complete silence:More Cormorants:The first light:All of a sudden, the face of the rising Sun displayed a fata morgana of a distant moving vessel for me:In few minutes, the surroundings are bathed in the golden light:Looking around at the bay shore:After climbing the mountain, this settlement's picture was taken. Most people are still sleeping, unaware of the sky colour mystery which has just set in the sky:",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:11.996593664Z",
        "author": "to be",
        "date": "2010-06-14T04:46:04+0100",
        "id": "b0f4d7c0b963582b4adc05637650dcf8",
        "post_id": "post-227923",
        "text": "You are an excellent artist (far better than I'll even be anyway:)) but frankly this thread is starting to get a bit disturbing. Several of the comments in this thread are not at the level I've come to expect from orbiter-forum. In short, this lacks class.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.427521536Z",
        "author": "cjp",
        "date": "2010-05-11T19:35:50+0100",
        "id": "621ee40b5c4bbdeb6928c148b480dddd",
        "post_id": "post-217253",
        "text": "Andy44 said:I ride my bike in that area frequently, cjp, and often across that very bridge, when I'm in the Northern Virginia area.\n\nIt's like we could've met each other there without knowing it, back in 2005, but it's impossible to know, as most people don't remember unknown faces for such a long time.In theory you could be on one of my pictures, but I don't think there's much chance, because I generally don't make pictures of strangers for privacy reasons, and especially in that area there is probably another type of people as well who don't want to be pictured. The strangers I have in my pictures are mostly tourists around the memorial buildings.I tried to find a picture of you on the Internet, but I failed, because there are simply too many Andy's. If your middle name starts with an R, then I have your address though.Sorry. I like playing detective sometimes.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:58.093278464Z",
        "author": "Donamy",
        "date": "2010-03-25T22:48:16+0000",
        "id": "1f0e02478a0ec2de5beafd6686b6001c",
        "post_id": "post-213542",
        "text": "If it is a SC3 vessel, you can set the Aerodynamics to SHUTTLE.Code:[AERODYNAMICS]\nMODEL=SHUTTLEedit:You're quick Dennis !!",
        "thread_id": 13588
    },
    {
        "@timestamp": "2023-09-14T07:13:12.305031168Z",
        "author": "astrosammy",
        "date": "2010-06-05T16:19:21+0100",
        "id": "78e6596832d1f87d6824c1b2047e7968",
        "post_id": "post-228263",
        "text": "I always wanted to do a fully dll based launch vehicle. Why not the Falcon 9... Velcro is even easier.",
        "thread_id": 14593
    },
    {
        "@timestamp": "2023-09-14T07:13:01.619638528Z",
        "author": "Urwumpe",
        "date": "2010-04-17T09:45:00+0100",
        "id": "654150697be56b95707dee88d2eeb9ec",
        "post_id": "post-217514",
        "text": "anemazoso said:It's not as simple as that. You can't manage a good HSF program in 4, 6 or even 8 yearincrements. Their needs to be long term planning and commitment and I don't think that can happen in the US anymore.\n\nI doubt that, I think if the project management would have acted with more discipline during the first year of constellation, it could have been a great project, running for more than the terms of presidents or congress.Just remember, that all people love winners, especially the average US citizen. There wouldn't be anybody saying \"It is running successful, but because it was started by the wrong president, I will cancel it\". It is pretty hard to sell this to the voters. Usually the citizens are smart enough to look through such party political favors and rate them negative.But if your successes become so rare, that only NASA engineers themselves can see the progress, you are in dangerous waters.In a perfect world (yes, I know it doesn't exist), all government agencies are smoothly operating gear boxes, which run, regardless which minister or administrator is presenting it. The change in politics affects the long-term decisions, but the everyday business runs smooth. Can't say this applied to NASA at any time during the past 20 years. Even in politically stable years, NASA was more fighting with itself, than with gravity or politics.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:58.652498176Z",
        "author": "Topper",
        "date": "2011-02-24T21:06:02+0000",
        "id": "cb77a3718dc426d09d1d892103ffd2b1",
        "post_id": "post-214078",
        "text": "Damm i'm here in a hotel and can't watch NASA TV :facepalm:I wih you and your crew a great and sucessfull journey Discovery!Hope the US will build a good new spaceship, but today, i don't think that any spaceship in the near future can replace the shuttle fleet and beat their peformance!Come on back safe and sound!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.661810432Z",
        "author": "Artlav",
        "date": "2010-08-14T18:15:26+0100",
        "id": "ffbc40270c9181734e621b9369d52481",
        "post_id": "post-228929",
        "text": "cinder1992 said:Artlav, looks like martin is catching up to you in graphics capability:http:\/\/www.orbiter-forum.com\/showpost.php?p=196782&postcount=355\n\nSeen it.That's why i'm no longer working on OGLAClient - it's obsolete.-The multilight is in the core-The terrain is in the Orulex 2010-The normal&light mapping had never been used-The shadows suck FPS whichever mode you pick-Lv9+ textures suck FPS like so many leeches-Raytraced haze sucks money, needing top-of-the-line GPU-No one cares about potential Linux portability-Finally, not a single add-on with OGLA features were made in the last few months after the release, but several great ones were made for the practically identical core feature that is not even released yet. Why bother? I've made one Sdvig before, why should i repeat my mistakes?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:01.621121024Z",
        "author": "N_Molson",
        "date": "2010-04-18T19:08:40+0100",
        "id": "1a3fc8856e6b7c8d7afd442f43cb371b",
        "post_id": "post-217531",
        "text": "lol for the Ritalin xDNo, childrens are always children and almost everything of the character\/interests of an human being is brought by education, not genetics. I agree with T.Neo, the main point is the cultural background. In the 60's, the space program was \"fashion\" (everything was new !). Nowadays, it isn't anymore (and we can understand why : the russians are running a 40 years old rocket\/ design, NASA's future seems unclear for the moment, and commercial launches aren't really exciting).It's also why ideas like \"mission to an asteroid\" are in my opinion better than \"return to the Moon\". It's new and exciting, even if it seems a bit unrealistic with today's technology. And a \"Mars program\" is even better. New, ambitious objectives, are required to keep the people's (and childrens) attention. And communication has to be better and more interesting. Nowadays, children want Medias. Hundred of photographs, quality movies, live mission updates, are needed. The NASA site could be better on this, even if they have an \"education\" page (its good to see that someone understood it was important !).To Ark : they also have a full scale replica of the Mir station, it was a model the cosmonauts used for ground training. It has been bought at the price of the scrap metal when USSR collapsed (lol). And the Soyuz capsule has been bought after a reentry, so you see how the metal itself has partially burnt, it's impressive, weird colors !",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:58.66011904Z",
        "author": "Star Voyager",
        "date": "2011-02-25T01:58:54+0000",
        "id": "05b41258d347ef4fa7e2a74516e5a116",
        "post_id": "post-214124",
        "text": "blixel said:Here is a little bit of amateur video I took from my front yard. Obviously it's not that impressive compared to NASA's cameras ... but it gives a different perspective.YouTube - Amateur video of STS-133 Space Shuttle Discovery's Final Launch\n\nYou must live near me, then. I had that same view!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.041117184Z",
        "author": "Moach",
        "date": "2010-08-03T18:01:47+0100",
        "id": "e53208403b75c1277e2a6f7a0a2251e2",
        "post_id": "post-228037",
        "text": "HA LOL!that's one of the best episodes EVER!!! All hail Metal Lord! :rofl:tho, most episodes of that show are awesome - it's just a great show :lol: - the one where the evil brains are trying to destroy the universe is so hilarious...",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.62424192Z",
        "author": "Interceptor",
        "date": "2010-05-06T22:26:56+0100",
        "id": "bfc4814b5f09a399828b867af652e860",
        "post_id": "post-217566",
        "text": "Can't download the PDF,I keep getting a message about the download band being used too much.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:58.662018816Z",
        "author": "deltawing777",
        "date": "2011-02-25T13:04:45+0000",
        "id": "2562882ce680371d579ecbabe45ad4c9",
        "post_id": "post-214139",
        "text": "I just cant believe they are really moth-balling the shuttles...It kind of makes me angry in a way. But wow,what a ride it was!",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:12.623411456Z",
        "author": "Notebook",
        "date": "2010-06-08T08:33:04+0100",
        "id": "023d793be5aa011948b35afdb2825f78",
        "post_id": "post-228699",
        "text": "This has cheered up a wet and grey Tuesday morning, thanks Dr.S.N.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:01.431836672Z",
        "author": "Usquanigo",
        "date": "2010-07-11T23:30:51+0100",
        "id": "7830a0dbbff02151e026e84ecf031878",
        "post_id": "post-217278",
        "text": "I was taking pictures of my car after I waxed it a couple years ago, and these 2 geese were there, it was cool how when one would eat, the other would stand watch. I called it \"Wing Mates\".",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:58.78837504Z",
        "author": "diogom",
        "date": "2011-03-09T18:18:19+0000",
        "id": "c5cacf7d3ab5f644b5dae0f7313c1ec8",
        "post_id": "post-214286",
        "text": "The astronauts just got out in the open, they look fine, they're talking with several NASA folks.",
        "thread_id": 13602
    },
    {
        "@timestamp": "2023-09-14T07:13:00.865133568Z",
        "author": "IronRain",
        "date": "2010-04-12T19:56:54+0100",
        "id": "549caa0f3f20aaf1ae275ba48b7ecfcd",
        "post_id": "post-216917",
        "text": "Ghostrider said:What a difference 40 years make: back then,notgoing to the Moon was failure, getting back alive was a successful failure.Now, not getting anywhere is considered normal. After the Greatest Generation, the Smallest Generation.\n\nI totally agree... times are changing..:(",
        "thread_id": 13823
    },
    {
        "@timestamp": "2023-09-14T07:13:11.908775424Z",
        "author": "jedidia",
        "date": "2010-06-04T08:11:55+0100",
        "id": "1732520f6cdd94b9ad5cb546d2d118ce",
        "post_id": "post-227838",
        "text": "That's one huge blast in the atmosphere there! Do they already have estimates about mass and velocity of the impactor?",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:12:57.41139456Z",
        "author": "Andy44",
        "date": "2010-07-17T16:56:12+0100",
        "id": "d4b3d348a4940da2f1fe1864af729dc1",
        "post_id": "post-212682",
        "text": "SiberianTiger said:A zero-g leap aboard a MiG-31 costs $15,000.\n\nA zero-G leap in a Cessna 152 costs about $90.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.396074496Z",
        "author": "IronRain",
        "date": "2010-06-06T15:24:36+0100",
        "id": "3d45b7cbe37338dadcd8ddd01cf310c5",
        "post_id": "post-228378",
        "text": "DaveS said:Not NASA, Bigelow Aerospace. That was a while ago though.\n\nI'm sure that in the article I read, they said NASA funded them for further development. I can't find it anymore, so I can show it to you;)",
        "thread_id": 14614
    },
    {
        "@timestamp": "2023-09-14T07:13:00.922665728Z",
        "author": "orb",
        "date": "2011-09-17T02:08:35+0100",
        "id": "95fd62828c347467a1953cac5a7bdeb0",
        "post_id": "post-216950",
        "text": "SPACE.com:Space Shuttle Launch Pad 'Cleaned' of Historic Towers",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:12:57.649299968Z",
        "author": "Moach",
        "date": "2010-06-27T23:49:26+0100",
        "id": "c9b28cb5ec05ca7b805ecfce468bd939",
        "post_id": "post-213173",
        "text": "thanks for the feeback guys!having a \"beta crew\" really helps out:thumbup:Dambuster said:Just a few things (which you probably knew anyway): the controls are rather difficult...it took more than one go-around before I managed to land it. For example, when I banked briefly then let go of the joystick, it kept rolling until about 98 degrees of bank, at which point it slowly began to correct itself. Another thing was that it seems to want to pitch up a lot...possibly more so when the fuel tanks are less full.!\n\nthe controls are indeed difficult... more than i intended still... it was indeed meant to be harder tha the stock DG, but as of now, i understand it's punishingly demanding on the stick... needs to be tuned, noted!as for pitching up, it'll do that, since it's got a lot of lift, way more than the DG, that is... so if you try to fly it too fast in low altitude it'll pull nose high...you'll be able to correct for that once i get the elevator trim and CG shift system working, but for optimal performance, throttle down to about half power until you pass 20k Alt, this should help reducing drag and DynP during early flightguitarist473 said:1) are you going to release it for 2010 only or 2006 p1 aswell (because it doesnt work in 2006 so far, i checked earlier)2) is there going to be a 2d panel?3) whens the eta release, cant wait till its fully functional!\n\n1) since 2010 is being so well accepted, i figure there's no immediately apparent point in making it for the old version as well.... as noted, it won't work with the old version, since it was compiled for the new one:rolleyes:2) i did not plan on a 2D panel - the VC should be fully functional... but source codes are to be released, so if anyone wants to make one, be my guest:tiphat:3) i honestly have no idea... i try to do as much as i can in the little able time a have in hands... i also cannot wait until it's functional:lol:Sarcanth said:I noticed that while in orbit this craft, under full main engine power, pull's very heavily down and to the right.\n\nyeah... it's been doing that for a while, i'm not sure what it may be...as for pulling down, once it stops trying to pitch up, it'll wanna nose down when you burn - that's because the thrusters aren't perfectly aligned with the CoG, being slightly above...i reckon it's an unnecessary hassle, and i plan to correct it by pointing the engines up a bit...cheerz! let me know if anything else pops up:hello:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.654820864Z",
        "author": "donatelo200",
        "date": "2010-06-08T21:28:47+0100",
        "id": "5cc7e94161067bf6889559813cc16eb4",
        "post_id": "post-228872",
        "text": "DaveS;177184Link to download page for the 196.21 drivers: [URL said:http:\/\/www.nvidia.co.uk\/object\/win7_winvista_32bit_196.21_whql_uk.html[\/URL]\n\nThanks OGLA works smoothly now.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:57.649856256Z",
        "author": "Izack",
        "date": "2010-06-30T03:28:00+0100",
        "id": "f3f2d418e9c4fd8fb14709a2d68aff55",
        "post_id": "post-213179",
        "text": "Moach said:good thing Orbiter requires no install.... i think it's the only program i'll have working straight away :lol:\n\nYeah, Orbiter is wonderful in that respect.:love:Just cram it in My Pictures and we're good to go! :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.010569984Z",
        "author": "dbeachy1",
        "date": "2010-04-13T02:38:43+0100",
        "id": "9617022def5726e995a840ade1b75c01",
        "post_id": "post-216967",
        "text": "O-F Staff note: posts moved to the existing OS Wars thread,PC MEGA Thread,here. Feel free to continue the rant over there.:)",
        "thread_id": 13828
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66750976Z",
        "author": "Cornflake",
        "date": "2010-09-15T17:14:52+0100",
        "id": "52afd87bdbf1ec2e7d4a34591169e3a4",
        "post_id": "post-228982",
        "text": "Archabacteria said:I've had quite a few crashes in just a short time of trying to get this to work.Here's my crash log. Most of them are when I either tried to load a DG-IV or load a Delta-Glider in Cape Canaveral. Once in a while, it will load fine in Cape Canaveral, only there aren't any of the changes from this. Or I'm in a sea of blue with no textures around, and zooming out reveals that the Earth is actually a black hole. And attempting to load a previous simulation results in tv-style static being placed everywhere and the framerate dropping to the speed of a dying cow.Also, the fact that I have to alt-tab (but not enough to leave the game) in order to get to menus such as the scenario editor is rather annoying.\n\nSame problems here. I am running Win 7 Ultumate x86. I thought it was enabling shadows that caused the problem, but I think it's more of an issue with the DG's and Cape Canaveral. I'd rather not have to run Orbiter in it's default DX7 mode as it is slow as frozen dog turds on any OS newer than XP :facepalm: Log is attached.P.S. Unless I am in Windowed mode (or click on the desktop on my right monitor) I can't access F* menus",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:01.067720192Z",
        "author": "Kunsa",
        "date": "2008-05-11T12:21:31+0100",
        "id": "849cbd5cd30cbcb8ce6a328f4420272c",
        "post_id": "post-64950",
        "text": "It would be total anarchy for 10 solid years.wars breaking out everywhere.our society would break down and it would become every man for themselves.people would be creating their own \"spaceship\" and would be blowing themselves upin their backyards trying to get to space.Not sure if rich people would get much preference as \"buying a pass\" would have no meaning because money would no longer be worth anything.edit: cant remember the name of the company in the US thats currently trying to build a space elevator but if successful, it would represent quite a few people",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:12:56.864890368Z",
        "author": "Notebook",
        "date": "2015-04-18T16:30:42+0100",
        "id": "fdca1ae079d5a6c3ceae16a2b019800f",
        "post_id": "post-212403",
        "text": "http:\/\/www.bbc.co.uk\/news\/science-environment-32348291'3D Cryosat' tracks Arctic winter sea iceBy Jonathan AmosScience correspondent, BBC News, Vienna\n\nhttp:\/\/www.cpom.ucl.ac.uk\/csopr\/index.html",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:12.678425856Z",
        "author": "Linguofreak",
        "date": "2010-06-09T12:32:48+0100",
        "id": "b5d4f7f6387e51241affa864b02065d1",
        "post_id": "post-229042",
        "text": "Tex said:Well you could of course use space shuttle ultra as already mentioned here, or you could also use the default shuttle! :thumbup:\n\nOr you could just keep a 2006 installation around for it. It was already good practice to have a separate Orbiter install for Shuttle Fleet, and disk space can be had for costs measured in cents per gigabyte.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:01.069433856Z",
        "author": "Ghostrider",
        "date": "2008-05-14T06:02:55+0100",
        "id": "555f9a624d1750625cdf0b0230764220",
        "post_id": "post-64967",
        "text": "ijuin said:Very nice, but what if the humans assume that the aliens are lying?\n\nThat's not a problem, everybody knows aliens go around in groups of two. One always tells the truth, the other always lies...",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:12:56.982939392Z",
        "author": "garyw",
        "date": "2010-03-21T23:43:36+0000",
        "id": "6d7f7b9e34308412127dc5403cdb3d5d",
        "post_id": "post-212446",
        "text": "Woo482 is correct however that many missing textures suggests that the addon isn't installed properly. A copy of the orbiter.log file would be very useful.One other question - do the default scenarios work correctly?",
        "thread_id": 13548
    },
    {
        "@timestamp": "2023-09-14T07:13:01.176167168Z",
        "author": "SiberianTiger",
        "date": "2008-05-11T08:09:55+0100",
        "id": "c2b0d4ad7c8c927ea3f5069da60f171c",
        "post_id": "post-65015",
        "text": "Andy44 said:Wow, that's cool looking. Was there an airshow or something? What audience were they flying for?\n\nThere was a military parade on the Red Square, and that's what the pictures of the armed vehicles posted by Mark Petroff are from. The fly-by of the aricrafts was a part of it. The audience, I think, are the all occupants of Moscow who was lucky enough to be along the path (which crossed the entire Moscow, as the Red Square in the geometrical center of it). I think you might have a similar experience during your July 4th Independence Day, which the Russian V-Day resembles most in value and meaning.Andy44 said:The last formation really shows the difference in size between the MiG-29 and the SU-27. I didn't realize the Flanker (or whatever it's called at home) was so large.\n\nI believe this is not because the Flanker is large, it's about size for your Eagle or Hornet, that's because the \"Fulcrum\" is little.:)It's supposed to be a short range high readiness front line fighter, able to operate from ground airstrips.",
        "thread_id": 1384
    },
    {
        "@timestamp": "2023-09-14T07:13:12.006344704Z",
        "author": "perseus",
        "date": "2010-07-10T23:29:52+0100",
        "id": "c61b838af068931358053d1d36dcf30e",
        "post_id": "post-228006",
        "text": "Dancing maybe, Straus Blue Danube?",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.320738048Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-23T21:42:00+0100",
        "id": "3e39cdb2a3e7c6c41330dbf19bf52ed2",
        "post_id": "post-212573",
        "text": "UKSA: \"Skylon System Requirements Review\".UK Space Agency hosts meeting to review revolutionary space launcher concept.On September 20-21st, the UK Space Agency hosted a meeting at the International Space Innovation Centre at Harwell, England to look at the feasibility of a proposal by the privately-heldReaction Engines Ltd.for the design of a single-stage to orbit launch vehicle (Skylon) and its novel propulsion concept (SABRE). The meeting brought together nearly a hundred invited experts from the UK, Europe, Russia, the US, South Korea and Japan to examine the technical and economic prospects for the technology.The SABRE (Synergistic Air-Breathing Rocket Engine) is a variable-cycle engine which can use air taken in through intakes like a turbojet when operating in the atmosphere before converting to pure rocket mode as it enters space. In the Skylon vehicle concept, it would allow 10-15 tonnes of satellite payload to be injected into Low Earth Orbit before the vehicle returned under automatic control to its spaceport close to the equator.Both SABRE and Skylon would represent major advances in aerospace technology and could change the economics of access to space. Supported by funding from the private sector and the UK Space Agency, the European Space Agency (ESA) is managing a technology contract to demonstrate key parts of the SABRE engine. So the workshop was an important step in allowing the wider space community to understand progress towards the ultimate goal building a vehicle like Skylon.The workshop was one of a series of space innovation events at theInternational Space Innovation Centre, the new hub of space projects in the UK.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:12.518000128Z",
        "author": "Graham2001",
        "date": "2014-03-30T12:17:12+0100",
        "id": "3e81a30f53d155696a9af01bad01bdaa",
        "post_id": "post-228536",
        "text": "As a slight break from the spacecraft here are a couple of shots of the Mission Insignia from the 1975 film \"Stowaway to the Moon\" (Before anyone asks, yes, thatisPete Conrad in the first shot...)If I can figure out where they were supposed to have landed I might be able to whip up a NASSP scenario, to which this patch would be a good thing to include in the readme.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:01.238643456Z",
        "author": "dgatsoulis",
        "date": "2010-04-14T22:50:39+0100",
        "id": "c851085a1a3a72860911048d630372fa",
        "post_id": "post-217069",
        "text": "Keith said:You're going to make an Orbiter chess game video? Novel. Could be quite cool if it is \"filmed and sequenced\" nicely. Is \"One Night in Bangkok\" going to be the background music?Deal. Black. Where do I get the board and skins?\n\nI will try to make a vid of the whole game. As for the individual moves, we'll just post pics here.I've attached a zip file here with everything you need, except the skins.(They are about 26MB)Unzip the file in your Orbiter directory and run the \"_chess\" scenario.IMPORTANT!: In the Textures directory, rename these files: Lpad01 to Lpad01old and Lpad02 to Lpad02old before you unzip the file.I'll send you the skins via email, if you PM me your address.Now, to our game. Since you chose black, i go first: 1.e2 e4Your move.",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.437547008Z",
        "author": "boogabooga",
        "date": "2012-10-26T13:28:40+0100",
        "id": "77511baa1def9aeed2d2eb5b07dfa122",
        "post_id": "post-212825",
        "text": "XCOR Lynx in the news:http:\/\/gma.yahoo.com\/blogs\/abc-blog...mmercial-flight-100042086--abc-news-tech.htmlTo that end, Nelson believes that within eight to 10 years, aircraft like the Lynx could be bringing astronauts to the international space station and back.\n\nWow, a real life delta glider!And they will get here just as the ISS is about to retire:rolleyes:",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.622381824Z",
        "author": "clickypens",
        "date": "2010-06-08T04:01:59+0100",
        "id": "431055a81ad17ce653ad4faf007a1f53",
        "post_id": "post-228693",
        "text": "Wow! I thought I was missing something when I saw on the XR2 thread that this had gone gold. I hate that my windows box died a few months ago. I really need to get that up and running and get some flight time.Congrats on the long-awaited release!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:01.455943936Z",
        "author": "N_Molson",
        "date": "2010-07-29T17:42:49+0100",
        "id": "bcc5fce8e2caf80d72c0e23caa34bccd",
        "post_id": "post-217316",
        "text": "Looks excellent ! :thumbup:",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:12:57.656627712Z",
        "author": "Izack",
        "date": "2010-07-15T16:45:06+0100",
        "id": "d070b102db716c7ab6315dadd992d88b",
        "post_id": "post-213239",
        "text": "River Crab said:I can do it! I can do it \u2468 times!:jiggy:\"NovaDyne Aerospace: The Future is Coming\" :lol:\n\n\"...Some Day.\" :rofl:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.650619904Z",
        "author": "Linguofreak",
        "date": "2011-01-30T22:03:25+0000",
        "id": "f0071babcfb80bff4db56f6406e479b1",
        "post_id": "post-229002",
        "text": "Hielor said:Cygwinis what I used when I needed a Linux emulator sort of thing for Windows, but it doesn't just automagically run native Linux binaries.\n\nI do use Cygwin (unfortunately, Cygwin\/X broke on our desktop machine when I upgraded to Cygwin 1.7), but I would specifically like to see a binary compatibility layer.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:57.685679872Z",
        "author": "Moach",
        "date": "2010-08-13T04:31:02+0100",
        "id": "a258afc3d16e5f7d7aa3fac46b732692",
        "post_id": "post-213359",
        "text": "if all goes well, in a few minutes :thumbup:---------- Post added 08-13-10 at 12:31 AM ---------- Previous post was 08-12-10 at 09:44 PM ----------and there it is! uploading now :thumbup:recent changes include:OMS thrustersFly-By-Wire stabilizationthoroughly revised flight modelAirbrakesredesigned cockpit frame and MFD buttons layoutdual-truck main gear bogies (still very crude)freely-operating bay doorsonbard oxidizer simulationinfinite amounts of awesome:cheers:get it while it's hot! - (WIP 3):hail::probe:cheerz",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.547390976Z",
        "author": "Urwumpe",
        "date": "2010-04-15T13:12:35+0100",
        "id": "1757356986a43a949e5f0e2d1644c348",
        "post_id": "post-217381",
        "text": "It is not like there is already something visible here in Germany, but the godmother of my daughter lives just ~50 km away from the volcano in Iceland (on the safe side of the mountains).",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:01.56525568Z",
        "author": "Moach",
        "date": "2010-04-15T13:50:55+0100",
        "id": "fe1b55b20276f80771095af9e9f92c87",
        "post_id": "post-217459",
        "text": "well, half that code isn't mine... i took it from some other post.... (now i'm thinking might have been a big mistake)the idea of adding the components would be to get a \"universal\" G reading... representing the forces on the 3 discrete axes as a single combined component....how would you advise me to correct this? - how do i avoid crashing on zero?",
        "thread_id": 13867
    },
    {
        "@timestamp": "2023-09-14T07:12:57.079410688Z",
        "author": "Pilot7893",
        "date": "2008-05-08T01:41:48+0100",
        "id": "e7a29a04a0b8f730666f3b4af6a1d924",
        "post_id": "post-64711",
        "text": "I once tried to make a lunar rocket out of wood",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:12.375570688Z",
        "author": "dgatsoulis",
        "date": "2010-06-06T10:33:00+0100",
        "id": "239092c2836a6e9964055eeb16ae7e14",
        "post_id": "post-228358",
        "text": "Chub777 said:The manual isn't in my Orbiter files, nor is it in the .zip.\n\nAfter you unzip the addon in your Orbiter path, check your Doc\\Project X-15\\ directory.The file is 20060714 X-15 Flight Utility Manual v2.0.pdf",
        "thread_id": 14608
    },
    {
        "@timestamp": "2023-09-14T07:13:12.654696192Z",
        "author": "Pilot7893",
        "date": "2010-06-08T21:21:07+0100",
        "id": "ab42936897a4cdee51f81f127e25ce12",
        "post_id": "post-228871",
        "text": "Of course, now that I go to take a screenshot, it works. It's almost like the computer is making fun of me.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:01.622457856Z",
        "author": "Urwumpe",
        "date": "2010-04-23T14:41:24+0100",
        "id": "062fc90701f08edc4ff4ad55629a7415",
        "post_id": "post-217546",
        "text": "anemazoso said:Although I hate most of the Tea party movement I think I would be forced to join them at that point. :suicide:\n\nGreat idea. Join the forces of evil. More Astroturf for all!",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.646501632Z",
        "author": "jedidia",
        "date": "2010-03-26T08:41:59+0000",
        "id": "69a87eb6774448ec83223cf405a248ca",
        "post_id": "post-212988",
        "text": "a viable (yet made-up) alternative, would be a hybrid rocket engine, the ram inlets would provide O2 for them while in atmospheric flight, allowing the ship to carry more liquid fuel, and switch to the internal O2 supply only when air is no longer available...\n\nsounds a lot like the skylon, which is actually being developed currently, so I'd say that's a great otpion.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.665051904Z",
        "author": "computerex",
        "date": "2010-08-15T21:49:09+0100",
        "id": "6c70c7bdd4804ecd1f30038760e55e36",
        "post_id": "post-228956",
        "text": "cinder1992 said:0_0how the HELL did you manage that? I thought that making add-ons in anything but VC++ was impossible (or close to it)!\n\nhttp:\/\/orbiter-forum.com\/showpost.php?p=197310&postcount=131Concept is simple. You have one dll that exports a C based interface. You have another dll which loads the plug-ins created with the GNU compiler, that is the one that is activated in the launchpad. Each plug-in then dynamically links to the dll which exports the orbiter's interface. The loader dynamically links to the plug-ins, the plug-ins dynamically link to the interface dll. If implemented correctly, this should allow a shift of considerable functionality over to the gnu compiler.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:01.623226624Z",
        "author": "anemazoso",
        "date": "2010-04-23T20:54:49+0100",
        "id": "a93d7731596b365965c045231d755aab",
        "post_id": "post-217552",
        "text": "Donamy said:What's wrong with people working ? I think you might be singing a different tune, if you were one of the 10,000 losing a job.\n\nSure, I prolly would. But that doesn't make it right to have a jobs program just for the sake of jobs. Our space program should be about space. Besides, if it costs less there stands a chance they can gain employment by the increase in volume of the cheaper alternative.I've gotten laid-off with every ressesion during my working life. I was an aerospace welder when 9\/11 happend and I was a construction inspector when \"The Great Ressesion\" happened. I know what it's like. As a matter of fact I'm 2000 mi away from my newborn baby, 5yr old and wife to work. So I have a lot of simpathy but thats the way stuff goes sometimes. You gotta adapt.And it's not like they didn't know it was comming. They had time to plan.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.656304896Z",
        "author": "Moach",
        "date": "2010-07-15T15:29:57+0100",
        "id": "5fcfc0b2e9400bfd92db7a9db3ed08ed",
        "post_id": "post-213237",
        "text": "yeah, i made up \"NovaDyne\" and figured it was a pretty cool name, so i thought of using it kinda like Doug's \"Altea Aerospace\":rolleyes:i googled it and found there's no company under that name in the aerospace sector... there's only a british company that installs water heaters or something, which has that name, but i guess that's pretty much it....then \"NovaDyne Aerospace\" would be our international amalgamation of industries that put together the Starliner... Embraer could surely be a part of that :thumbup:whadda you say? we could use a logo :hmm:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.675760384Z",
        "author": "Xyon",
        "date": "2010-06-08T15:53:21+0100",
        "id": "9aa364d4de9b283be46b656a6833f9e7",
        "post_id": "post-229021",
        "text": "Voyager said:Give me a couple of weeks to a couple of months and I could do it. Note: If I do fix it I may break the space-time continuum.\n\nWhat exactly can you do without the source code? To work that one out you'd need to write your own SF module and I'd caution you that for the sake of your sanity such things are better not attempted alone.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:01.638424576Z",
        "author": "Notebook",
        "date": "2018-08-11T09:10:23+0100",
        "id": "a2466774e1b763fb71de8faf39afda78",
        "post_id": "post-65076",
        "text": "https:\/\/www.bbc.co.uk\/news\/science-environment-45058911BBC article.BBC is covering the launch as live, unusual for them.N.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:57.68687872Z",
        "author": "Usquanigo",
        "date": "2010-08-13T20:43:02+0100",
        "id": "a5b3e9ac1ca11a0c8418b036192b8d42",
        "post_id": "post-213375",
        "text": "Even at home, I use a Logitec Attack 3 and leave throttle to the KB.As far as the interface goes, you hit it at the end there. It's not about reliability. It's about usability. I wouldn't suggest putting the high-beam switch on the I-Drive just because that's a function you want direct control of at a moments notice without having to thumb through menu's - but not for anything resembling concern of reliability. Ya know?It's the same reason I'll press- Windows-E rahter than clicking Start, then Programs, then Accessories, then Explorer. But also the same reason you have KILLROT mapped to your pinky switch rather than pressing a KB button.;)I think it can be safely said that anything where the displays or computers are too compromised to use would be analagous to any situation where the ship was too dangerous to remain in - if it's gone THAT wrong, you're hosed. If we assume a guage or switch in place of a glass display in those same circumstances, you're still just as hosed. Much the same as if you had an ejection system in an abandon ship situation, you'd still be just as hosed.:)So.... yeah, it does come down to ergo-nomics. The unfortunate thing is, here you have to assume people are actually pointing and clicking rather than using a HOTAS as they should be. Because many things would be on a HOTAS, which itself can even have multiple modes (you should see my Cougar profile that I wrote for LOMAC, omg... it's a thing of beauty - I have 3 main modes with 2 over-arching modes above that, and all 20-some odd other buttons having 2 or more functions besides with almost everything short of landing gear mapped). So you might have to put a switch on a panel or in a display where you would ACTUALLY put it on the stick or throttle. But either way, it's still all about usability only.:cheers:Edit - I use my TM Cougar HOTAS only for combat air sims - FS-WWI, IL2, Strike Fighters 2, LOMAC, etc; and use the cheapy Logitech USB stick for everything else - Wing Commander, Babylon 5: I've Found Her, Orbiter, etc.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.907211264Z",
        "author": "supersonic",
        "date": "2010-06-04T03:10:00+0100",
        "id": "aa70c15df5df7468df42aa7da9590d19",
        "post_id": "post-227831",
        "text": "What are the likes that you get to see that?!:)",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:00.723862016Z",
        "author": "Donamy",
        "date": "2010-04-13T19:20:42+0100",
        "id": "b5897987f770296f44c44176743f5545",
        "post_id": "post-216878",
        "text": "Probably better. You still need to swap the x axis in AC3D.",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:12:57.288412416Z",
        "author": "Moach",
        "date": "2010-04-04T21:11:18+0100",
        "id": "5c3bed55eebd740249ea7535db7fb825",
        "post_id": "post-212501",
        "text": "Hielor said:FTFY\n\nwait, what ?? :uhh:",
        "thread_id": 13556
    },
    {
        "@timestamp": "2023-09-14T07:13:12.363117056Z",
        "author": "Alexw95",
        "date": "2010-06-06T03:31:02+0100",
        "id": "c0ba4400d3815d719d8c174f224f406a",
        "post_id": "post-228330",
        "text": "hi i have already modled a rocket with textures in anim8tor i saved it as a 3ds but i am wondering if some one could point me in the right derection to actually making it so i can launch it in orbiter with no programing or little coding",
        "thread_id": 14604
    },
    {
        "@timestamp": "2023-09-14T07:12:57.66194944Z",
        "author": "Moach",
        "date": "2010-08-04T12:02:30+0100",
        "id": "ef741a3d8d28bddd256b2912d772a8a9",
        "post_id": "post-213280",
        "text": "omg, that was the headbangest thing i've ever seen!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.724443136Z",
        "author": "Moach",
        "date": "2010-05-22T03:04:37+0100",
        "id": "e24d15606be41d2b6e66cd77c581ef2d",
        "post_id": "post-216883",
        "text": "glad i can help!an thanks for the clarification on the axes - i'll recheck those before the next release:thumbup:",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:13:12.426769664Z",
        "author": "Woo482",
        "date": "2010-06-15T20:59:21+0100",
        "id": "d3e17e91e805b681a0f18d17989a1ce9",
        "post_id": "post-228433",
        "text": "Just thought I should post a few images of the UCGO related thing I'm working on:As you can see it's a rather simple shipping container that can hold up to 16 UCGOs and can also fit inside a XR5's bay, I should have a release in the next few days:cheers:there isn't too much left to code.",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:00.764296192Z",
        "author": "SiberianTiger",
        "date": "2008-05-16T22:54:05+0100",
        "id": "b5968434766a3e704a499e3de8d7cf0a",
        "post_id": "post-64934",
        "text": "Docking probe retracted, hard dock achieved. This concludes the story.",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:12:57.680788736Z",
        "author": "Eccentrus",
        "date": "2010-08-06T18:09:14+0100",
        "id": "893e97eba89b5594c710f78ded5611af",
        "post_id": "post-213319",
        "text": "Moach said:actually having visual indicators of engine performance would help a lot... gauging thrust efficiency by sound is not exactly optimal in terms of pilot workload:rolleyes:\n\nespecially when the sound's really quiet (50km and up) :lol:i had thought of a possible secondary HUD... but then i struck the problem of having no place to put it :huh:\n\nit could be an ear beside the main HUD, or stick it to the window :shifty:another viable option, futuristic as this ship is (and even if it wasn't, 'cause this isn't really new stuff), is a HMD setup (Helmet-Mounted-Display)this could be implemented easily as getting a bunch of text upon the screen.... which is close to what one would see through a real HMD, i believe....there would be a little panel (somewhere) for selecting what fields should be displayed, and to turn it on and off as needed....would that not be better?\n\nthat would work fine as well :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.657503232Z",
        "author": "Mojave",
        "date": "2010-06-14T14:51:23+0100",
        "id": "4795d3b81901955c6a918ec573ea2810",
        "post_id": "post-228893",
        "text": "View attachment 4956Those are some screenshots I took at minimal settings.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:01.240648448Z",
        "author": "dgatsoulis",
        "date": "2010-04-19T02:15:50+0100",
        "id": "11d3b3882a275b1721fdd38d879987d4",
        "post_id": "post-217086",
        "text": "I've attached a liitle something i prepared.Run the \"chess intro\" playback with the \"Play at recorded speed\" off.Time-warp to about simtime 500 and look up, first to the right and then to the left.Made a small mistake while counting the Lpads but i'll fix it soon.This is what i want to use for the video intro (with different cameras ofcourse)Now, to our game:I'll play 6.Bc1-h5 (Next_Move scenario):cheers:P.S. Thanks for the patch, it was great.:thumbup:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.47894016Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-25T01:33:13+0000",
        "id": "0e1810d2791a6d4838fde18973e00979",
        "post_id": "post-212903",
        "text": "Izack said:TheISSwas originally supposed to have a centrifuge, wasn't it? NASA even built one, and now it's displayed in Japan or something. (Don't quote me...I'm very likely to be partially or totally wrong.)EDIT:Yeah, here it is. I was partially wrong; it wasn't fully built.http:\/\/en.wikipedia.org\/wiki\/Centrifuge_Accommodations_Module\n\nYep, it was partially built, and it's empty shell is now on display in the parking lot of the Tskuba Space Center in Japan.It was originally sent to Japan to be used as a trainer for the JPM\/\"Kibo\".",
        "thread_id": 13568
    },
    {
        "@timestamp": "2023-09-14T07:13:12.63678976Z",
        "author": "Hielor",
        "date": "2010-06-08T19:55:35+0100",
        "id": "ec9dcb549f5a16ae7a471f617c51878b",
        "post_id": "post-228780",
        "text": "dbeachy1 said:Woo is correct; UMMu 2.0 is required for the new XR versions. If you try to run without UMMu or with a version prior to 2.0 installed you'll get an error message and Orbiter will exit.\n\nShould probably updatehttp:\/\/www.alteaaerospace.com\/index-3.html, then, since it still says that it requires UMMU 1.5 or newer...",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:12:57.535176448Z",
        "author": "Lunar_Lander",
        "date": "2010-03-25T23:20:56+0000",
        "id": "5f01781723c25fe956796541a2b56cce",
        "post_id": "post-212941",
        "text": "Thanks to the six voters so far:)! I would still like more people to throw in their votes, I now think that I should have put in a time limit...I would say that I look what the result is onMarch 30thand the one which has the majority then is used. What do you think?",
        "thread_id": 13575
    },
    {
        "@timestamp": "2023-09-14T07:13:01.241641216Z",
        "author": "jedidia",
        "date": "2010-04-21T07:13:40+0100",
        "id": "5c2a19b3737e3c7a380152a4098ddbf6",
        "post_id": "post-217095",
        "text": "you still got a chance... dgatsoulis will have a tough end-game without any bishops. The question is, can you hold out long enough to use that advantage from your current position.",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:11.938325504Z",
        "author": "Izack",
        "date": "2010-06-04T05:28:07+0100",
        "id": "cd014dd3445348033b81b9a23259d9c1",
        "post_id": "post-227863",
        "text": "Um, wow?! :blink:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.616809984Z",
        "author": "N_Molson",
        "date": "2010-04-15T21:01:46+0100",
        "id": "f231762913321cf0103896ff9a191cf8",
        "post_id": "post-217484",
        "text": "I don't really worry about the Moon, because if a vehicle able to reach Mars is developed, flying to the Moon will be easy and cheap in comparison (less Dv required, no need for a heat shield\/parachutes for the lander, and so on...)",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.685327104Z",
        "author": "Izack",
        "date": "2010-08-12T17:16:32+0100",
        "id": "d8e285a0d420765ebf65badffe183dbb",
        "post_id": "post-213355",
        "text": "GuiConteDGIV2X said:like hit earth at 14e40 pc per second? that will really hurt!! :lol:\n\nYou'll reach the end of the Universe before the Earth finishes sublimating from the impact...assuming that someone threw relativity out the door. :lol:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.940871424Z",
        "author": "MeDiCS",
        "date": "2010-06-04T23:54:13+0100",
        "id": "6e011b8554f811616e416db89bc98f99",
        "post_id": "post-227881",
        "text": "You're addicted to Orbiter when you start to draw anime-style versions of popular addons. In human form, that is.Kawaii BTW.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.617745408Z",
        "author": "Urwumpe",
        "date": "2010-04-15T22:12:02+0100",
        "id": "0ce00ea51903fa2c0e64fc9a83aea04a",
        "post_id": "post-217494",
        "text": "Orbinaut Pete said:Well, I, for one, can see the future & excitement in Obama's plan. And so I dare to dream. Will you?\n\nNo, I see the USA stuck in LEO for another 30 years. The plan is a return to nothingness, under the pressure of the same people who failed every good idea in the US space program in the past 30 years. I don't support it, but I am just a Euro. maybe a US citizen feels different about a plan, that repeats old errors and has all the cool mile stones at least five years after Obama is out of office.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.124162304Z",
        "author": "Sky Captain",
        "date": "2010-03-22T17:28:31+0000",
        "id": "29c55c385ee33b8117adb6e33958cc71",
        "post_id": "post-212474",
        "text": "I`m wondering how it was supposed to work. For air in ballast balloon to cause any ballast effect it has to be colder than ambient air. Was there some sort of air conditioning that continuously cooled air in ballast balloon?",
        "thread_id": 13553
    },
    {
        "@timestamp": "2023-09-14T07:13:11.955350784Z",
        "author": "River Crab",
        "date": "2010-06-06T04:34:20+0100",
        "id": "99f9c39d99686c7d3c5dd96194e1ca06",
        "post_id": "post-227900",
        "text": "And the XR\uff11:Eye'm the strongest!\u6c37\u7b26\u3000\u300c\u6975\u4f4e\u6e29 \u30d6\u30e9\u30f3\u3000\uff25\u300dIce Sign\u3000\u300cCryogenicBuranEasy\u300d:lol:I actually started a default DG a while before I tried the XR2 but it wasn't going. I'll try Cirno for a base, thanks!Also, I've searched vigorously for an STS OV Mecha Girl but couldn't find one. You may be in luck, after XR2 is done...:cheers:---------- Post added at 23:34 ---------- Previous post was at 23:24 ----------Izack said:Well then she's sort of stepping on their heads to get to orbit, isn't she?(Not to mention they all die a fiery death to get her there.)\n\nOh...not that...ET girl and SRB girls would be sad...:(Maybe the crawler to help her move, but that's a ways away. She would look cute sitting on the stack though. Still can't believe no one's done spacecraft before, they all seem to be military jets...",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.145504256Z",
        "author": "Lunar_Lander",
        "date": "2010-03-23T19:23:45+0000",
        "id": "1ebe68b93f221e4993f52928ee63e53b",
        "post_id": "post-212476",
        "text": "Newman actually had the idea for this design when he heard of a FAI rule, that allows a balloon to take water or air on-board for ballast and not count that as a landing.I assume that there has been a cooling system, because on the fourth attempt, also calledEarthwinds 2, the landing was forced because a valve in the ballast balloon froze. From what I know for sure was that the air in the balloon was pressurized and there was a compressor for re-filling the balloon.---------- Post added 03-23-10 at 08:23 PM ---------- Previous post was 03-22-10 at 11:35 PM ----------I actually found something interesting: Tim Lachenmeier, the man who designedEarthwindssplit with Newman in 1994 because of an argument and then went on to plan a new balloon with Joe Kittinger and several Russian people (Which led Newman to get his final balloons from Winzen Research instead from Raven Industries).In that new design, a cold air balloon encloses the helium balloon. Lachenmeier said that he would have had builtEarthwindsthis way, but they had no data on the reliability and durability of the \"Spectra\" fabric of the ballast balloon. But this new project, calledWindStarnever got off the ground.http:\/\/www.nytimes.com\/1994\/06\/07\/s...ie-to-be-first-around-world.html?pagewanted=2",
        "thread_id": 13553
    },
    {
        "@timestamp": "2023-09-14T07:13:01.243478016Z",
        "author": "ex-orbinaut",
        "date": "2010-05-03T23:24:56+0100",
        "id": "27eb9de5a7fa1e8b5415a7bc4dd6d962",
        "post_id": "post-217109",
        "text": "Hi!dgatsoulis said:I'm back.\n\n...and so am I, now. I am a bit surprised at that move. I don't know why I was expecting you to go Q->h6. It seems to lead to mate on me one move less than it will this way. Check it, I might be wrong...But a game's a game. Be back with my move in a moment...:cheers:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:01.454313984Z",
        "author": "Pablo49",
        "date": "2010-04-19T03:25:44+0100",
        "id": "77eb5518797d90b39a8244d15d0d60e9",
        "post_id": "post-217302",
        "text": "Looking good, man!",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:12:57.356521216Z",
        "author": "computerex",
        "date": "2008-05-07T12:57:09+0100",
        "id": "09552c9302eab7cb740625c9a6d47c28",
        "post_id": "post-64761",
        "text": "Why cast at all?",
        "thread_id": 1356
    },
    {
        "@timestamp": "2023-09-14T07:13:12.631739904Z",
        "author": "PascalL",
        "date": "2010-06-11T10:47:16+0100",
        "id": "c18a0ce01b6ec1967948fc2258982356",
        "post_id": "post-228767",
        "text": "Thousand thanks Martin and all people involved !The future is already there !!!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:11.938541312Z",
        "author": "River Crab",
        "date": "2010-06-04T06:36:33+0100",
        "id": "fd7e891eb5f319cb1bd8383706d98aab",
        "post_id": "post-227864",
        "text": "Izack said:Um, wow?! :blink:\n\nThanks, I guess?:)OK, re-scanned and labeled, some revisions; notice it's just the same picture with stuff added\/erased. Lines getting messy...the next one will be new, more detailed.Thighhigh retractable wheeled heeled boots, modeled after Kara's EVA suit. Warning labels stylized\/added, top revised, and some other stuff.Thinking of a place for SCRAMs. The glove things maybe? Extending from hips like the wings? Turbopack? I don't want her to have extra stuff like a turbopack though, that's out of character for an SSTO. Help would be appreciated.Also, with the \"BLAST\" label right there, I was thinking that might be a hint of a name.How about \u7206\u6ce2\uff1f(unusual spelling: Bakuha usually means blast but with the Kanji \u6ce2\u3000(waves) \uff49\uff4e\uff53\uff54\uff45\uff41\uff44 \uff4f\uff46\u3000\u7834 (destructive) for \"ha\"\u3001it 's more or less of a name.Does anyone else here even know Japanese? :blahblah:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.622764032Z",
        "author": "Ghostrider",
        "date": "2010-04-23T17:14:13+0100",
        "id": "5182fe5cece8666bd5b562761cbad56a",
        "post_id": "post-217548",
        "text": "PhantomCruiser said:My own little conspiracy theory is that the Tea Party is a bunch of Republicans trying to get the Libertarians to drink the kool-aid.\n\nSo a group of tea-drinkers are trying to get another group to scoff soft-drinks? I say we drink Coke and confound them all.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.31945472Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-22T16:37:11+0100",
        "id": "3eb23d085e3cbbd55a5cb40c3a1a295a",
        "post_id": "post-212562",
        "text": "UKSA made loads of important & interesting announcements at the Farnborough Airshow today!UKSA: \"UK's International Space Centre becoming a reality with new Earth Observation Hub\".BBC News: \"UK to open Earth observation hub\".----------UKSA: \"UK Space Agency and NASA sign joint statement of intent\".UKSA: \"Historic space deal between UK and Russia\".UKSA: \"UK space industry enters a new age\".----------UKSA: \"UK Space Agency to launch Britain's first CubeSat\".----------BBC News: \"Europe to call for next major space mission ideas\".As a note to the mods, maybe we could re-name this thread so that it can be used for general UKSA updates?---------- Post added 22nd Jul 2010 at 04:37 PM ---------- Previous post was 21st Jul 2010 at 08:41 PM ----------Space Florida: \"Space Florida and UK Trade & Investment Group team up to develop bilateral commercial space opportunities\".----------BBC News: \"UK mulls sovereign Earth observing satellite service\".",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:11.999472128Z",
        "author": "River Crab",
        "date": "2010-06-18T03:20:35+0100",
        "id": "3d1f71dda7a546cadaaf6fda2a192728",
        "post_id": "post-227949",
        "text": "Izack said:You don't see a resemblance? :lol:Anyway, I was idly sketching at work today and I ended up drawing an anthropomorphism (finally found the word) of a combination of Vostok, Voskhod and Foton. Unfortunately, my printer\/scanner is currently not working, so no image yet. For your information, though, my art is sort of Walfas-esque.\n\nNo, I meant I didn't see Sky Crawlers! :lol:Anyway, glad to see someone else is doing some.I think this thread starting to follow a pattern, maybe we can break that...TonyZ2525 said:I think you guys need to get out from in front of the computer and meet some REAL girls!:)\n\nYou be trollin!Izack said:This stuff's justweird. :lol:\n\nTruth.Anyway, the real post...Colour finally!Why is it blurred? This is just a teaser of what's to come...(Just imagine that it looks good unblurred;))cheerz:cheers:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.468457984Z",
        "author": "Bj",
        "date": "2010-03-24T04:07:23+0000",
        "id": "b30b0fcbe5c819ffc0e92de328a7732d",
        "post_id": "post-212873",
        "text": "Update your Firefox people :thumbup:http:\/\/news.bbc.co.uk\/2\/hi\/technology\/8580716.stm\"Mozilla is aware of the BergerCERT recommendation to avoid using Firefox 3.6, and encourage users to download... Firefox 3.6.2.\"\n\n",
        "thread_id": 13567
    },
    {
        "@timestamp": "2023-09-14T07:13:01.62860288Z",
        "author": "Hielor",
        "date": "2010-04-16T01:06:46+0100",
        "id": "cdbd15f00fbee1e47bcca62cacf7c846",
        "post_id": "post-217575",
        "text": "Looks kinda like this guy:",
        "thread_id": 13869
    },
    {
        "@timestamp": "2023-09-14T07:13:12.004220928Z",
        "author": "Moach",
        "date": "2010-07-05T14:44:03+0100",
        "id": "400ad3dd59c01f16bbbd24ec95f97b65",
        "post_id": "post-227990",
        "text": "River Crab said:I'll consider that a request! :thumbup:I'm amazed that that's all you needed! Can you give me the DNA?Also, here's the G42 so far:G42 StarlinerHelpful, offers to carry payloadsFlexible, can take off from any sufficiently long concrete runway and fly to her launch pointGentle reentry- dives rather than cannonballsThe odd one out, and the \"new kid\" (especially to XR2)Accepts suggestions well (I know from experience:))Open and not secretive at all (open source)She's Brazilian. She's used to having people messing with her. :lol::shifty:Favourite joystick: Saitek X52 Pro+Saitek Pro PedalsFavourite book: Hitchhikers Guide to the Galaxy (I'm just guessing from her name here)Good singer?** From the dev thread:Moach, are you a sci-fi fan, or anything notable you are a freak about? What game are you working on right now? Not to:probe:or anything, but I think it might help to know a bit more about the developer. As they say, like father like daughter...:)\n\nWow!... i'm at a loss of words... :tiphat:i just read throught the whole thread and i'm still not sure i get it...:rofl: awesome art anyways!:thumbup:great description BTW! Douglas Adams Rocks!:cheers:i love how you mention the G42's reentry pattern as \"diving rather than cannonballing\":lol: that's right on!as for my singing, you be the judge -Here'sa link to my former band's myspace page (i'm the one in the middle with a goofy look)cheerz!:cheers:very awesome thread!:10sign:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.24083712Z",
        "author": "ex-orbinaut",
        "date": "2010-04-20T01:00:55+0100",
        "id": "09c9eb4de4d7e5f4b88056ad3f20116b",
        "post_id": "post-217088",
        "text": "Castled...The playback looks good, getting all the pieces arriving together like that. Well done!:)",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.65008Z",
        "author": "Moach",
        "date": "2010-06-30T14:52:25+0100",
        "id": "1a83f199294a78667fb56b40be837693",
        "post_id": "post-213181",
        "text": "aha! thanks for that! you've picked up on some things!notes:the visor key really SHOULD be V... it's only N right now because i'm using the same code i had operating the nose-cone before... i plan on re-purposing the nose cone to house either retro rockets or a long-range radio dish....or maybe i'll put the forward RCS ports there, not quite sure yet... (any ideas?)the exhaust textures are really bothering me with that clipping... but moving them aftwards would make it look like the flames aren't really coming from inside the nozzles... i think i'll just re-texture them so the glare is small enough not to clip throughthe bay doesn't open inside atmosphere -safety first- try it when atmosphere reads zero... there'll be a light indicating that in the vc later on....i have no idea why the model clips at certain distances... it also doesn't happen every time, which is quite strange :shrug:i'm not sure what you mean by the view not tilting back - the POV moves exactly like it doesn in the stock DG, and i didn't have any problems with it....maybe i missed something... what difficulties are you having?and the buttons really aren't supposed to be blurry like that - they're that way for the same reason the bottom of the hull is textured llike the top :lol:and the gear doors are long indeed... that was from before, when i did experiments with hover engines hosed there... all the gear doors are oversized and have yet to be remodeled a bit.... the rear gears are also looking very unfit with that single axis... i'll still model a two-axis truck there....i also thought i could leave the oversized front doors as they are, since they could very well allow maintenance access to the cargo bay while the ship is landed - just like the main crew hatch is located in front of where the nose wheels are stowedand i'm still not sure what im gonna do with those forward RCS vents.... i can't imagine how it would be a good idea to just leave them there pointing directly against hypersonic airstreams.... i does seem like it's asking for mr Murphy to prove himself right once morecheerz! keep 'em coming!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.73376768Z",
        "author": "fausto",
        "date": "2010-08-26T20:56:19+0100",
        "id": "185a370a64a2dc1a27e4c81288d9b0f1",
        "post_id": "post-227714",
        "text": "Very strange.. i downloaded the same patch to exclude a speedyshere upload error and it works on my pc.. we will see on the next beta test!---------- Post added at 07:56 PM ---------- Previous post was at 04:22 AM ----------People, try to exctract this file in your orbiter main folder:http:\/\/www.speedyshare.com\/files\/23982643\/modulesfixed.rarit should work now. Tell me that's right, please!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:01.32180608Z",
        "author": "Hielor",
        "date": "2010-04-14T06:53:13+0100",
        "id": "f641759d1c2d4fd5ed592bce45087711",
        "post_id": "post-217184",
        "text": "Too little, too late. I imagine that a large part of the workforce has already been let go, like a friend of mine was.",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:12:57.080545536Z",
        "author": "silent_protagonist",
        "date": "2008-05-09T06:41:53+0100",
        "id": "ba673c14a1af2ab3c97f4f7ed868b650",
        "post_id": "post-64717",
        "text": "In short, Star Trek.Once when I was very young I remember being scared to go into space because I thought I might fall into a black hole. (Come to think of it, it might have been after seeing Voyager'ssecond episode, which was itself a goldmine of hilarious misconceptions) At the time I thought things like stars and galaxies just floated around inside the solar system and posed real threats to the space shuttle.Later on, I'd read books like The Science of Star Wars or A Brief History of Time and come up with crazy theories for warp drives and weapons, etc; such as shooting a bullet close enough to the speed of light that it would become small and massive enough to collapse into a singularity and swallow enemy ships; or using theGUTto basically make anything you wanted (such as gravitons for warp drive or strange matter to hold open a wormhole) out of poo by heating it up enough. (God particle from the machine?)",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:12.441765632Z",
        "author": "Burnrate",
        "date": "2010-06-07T02:07:32+0100",
        "id": "5c406a3a741ba26ac0c01ba0cf760499",
        "post_id": "post-228462",
        "text": "I made anOrbiter subredditif anyone is interested. I like to lurk here and there a lot and thought it might be fun to have some discussions on reddit because I am on there all the time.Someone besides me should come and post something:)http:\/\/www.reddit.com\/r\/Orbiter\/",
        "thread_id": 14627
    },
    {
        "@timestamp": "2023-09-14T07:12:57.317684992Z",
        "author": "ar81",
        "date": "2010-03-25T19:31:06+0000",
        "id": "a07a4b2e42ca987dc938c3d91f1e77c5",
        "post_id": "post-212547",
        "text": "Anything that makes us not to be stuck on Earth seems good...",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:01.42495744Z",
        "author": "eveningsky339",
        "date": "2010-04-27T03:17:04+0100",
        "id": "a051c24545d6eccab9dcb25c3e7108cc",
        "post_id": "post-217236",
        "text": "Just recently went on a day trip to southern Maine, and have some interesting photos.Not exactly nature, but one of my favorites. It's the iron works in the town of Bath. Two navy destroyers were being constructed.Again, not exactly nature... This is a picture of Fort Popham, a small fort started in the Revolutionary War, but never finished. It was garrisoned up until the end of World War One.A picture through one of the fort's windows.A large rock just a few hundred meters out from Popham Beach. It is accessible during low tides, but if you stay on the rock when the tide starts coming in, you will be stuck there until early the next morning. My wife and I found ourselves struggling through several feet of very cold water in order to return to the beach, as we had underestimated how fast the tide would come in.A photo taken from the rock itself.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:12.659523584Z",
        "author": "eveningsky339",
        "date": "2010-06-17T13:46:58+0100",
        "id": "90b504fb8408b5a610215f4760bf5668",
        "post_id": "post-228908",
        "text": "helio2 said:Also, I'm on a laptop that does not have a numerical pad. Does anyone know how i can customize my keyboard controls for the thrusters?\n\nFor future reference it is best to start your own thread for a separate problem such as this.Here is ar81's Keybinder Wizard on OH:[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=2848\"]Keybinder Wizard 1.0[\/ame]I also run Orbiter on a laptop without a numerical pad, but I solved the problem by purchasing a USB keypad for a cheap price.:)",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:01.462077952Z",
        "author": "Artlav",
        "date": "2010-04-14T21:19:09+0100",
        "id": "f0f0594d4807330c4a39b99ef3bf0de8",
        "post_id": "post-217331",
        "text": "Getting back to the development of OGLAClient, albeit with little news of Orbiter release, i'll getting at making a better atmospheric rendering.The new implementation is based on a look-up rendering of Rayleight and Mie scattering, as described in one of the Eric Bruneton's papers.In my opinion, it looks better now, but what do you think?What do you want to see from the sky in Orbiter?(Don't ask for volumetric clouds - few GPU's can render them interestingly as recent test showed).So, that's what it looks like now:",
        "thread_id": 13856
    },
    {
        "@timestamp": "2023-09-14T07:12:57.431495168Z",
        "author": "Urwumpe",
        "date": "2010-10-25T12:21:25+0100",
        "id": "4734815da47786b49a8b88c07fe86da3",
        "post_id": "post-212769",
        "text": "I think astronauts should be people who have the skills to travel and work in space themselves, and not just be cattle in the trunk... Which would mean the first cosmonauts would have problems...sorry, this definition isn't fair either.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6664448Z",
        "author": "Zachstar",
        "date": "2010-08-19T06:54:48+0100",
        "id": "2d66e812a04d4ff01e0eb89eafe78402",
        "post_id": "post-228972",
        "text": "Hielor said:...There's a DX10 client?\n\nWas a bit of planning done in the past. I do not believe it is currently active.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:01.620165888Z",
        "author": "Ark",
        "date": "2010-04-18T04:52:58+0100",
        "id": "580fe9deb2ef99e12b1a952bb2503909",
        "post_id": "post-217520",
        "text": "I'll take a crew-capable Orion on an existing EELV over nothing but the hope that SpaceX will come up with something eventually.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.650151424Z",
        "author": "River Crab",
        "date": "2010-06-30T21:33:06+0100",
        "id": "87d2e78d849bd7538c4c073dd0e46cad",
        "post_id": "post-213182",
        "text": "Never mind about the VC viewpoint, nothing wrong, that was just me.:)As for the fore RCS, IMO it might look weird always orbiting with the nose cone hanging off...I'd say you should have the RCS necessary for rotation available during ascent. The gray zone between atmosphere and space might make maneuvering impossible with only AF surfaces. Even the X-15 had rotational RCS, SpaceShip2 will as well.As for the forward-facing translation RCS, maybe you could place it so the visor covers it when extended?Also 2 tiny nitpicks:The visor clips through the sides of the cockpit when extended, and the MFD buttons are mis-aligned; they shouldn't go all the way to the top of the screen, there's a title bar there. Making them smaller might be too small though...:cheers:---------- Post added at 16:27 ---------- Previous post was at 14:24 ----------Still couldn't get the bay open...it could be the 2010 atmosphere model...And the port rear wing pods RCS exhaust textures are off from the nozzles. Also, the translation RCS doesn't work as expected; all directions except forward\/back give you roll. I'll wait for the newer flight model though and see how that works.---------- Post added at 16:33 ---------- Previous post was at 16:27 ----------Yeah, it's the 2010 atmosphere. I tried it with the 2006 model and it worked. You have the bay set to not open unless the pressure is zero, but there's still a tiny bit of pressure above 200km in the new model.cheerz:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.732307968Z",
        "author": "fausto",
        "date": "2010-08-18T21:56:19+0100",
        "id": "757f879d960fdd9cc2b965ce7dbd5100",
        "post_id": "post-227703",
        "text": "SSI 5 - October 23, 2030 - Cargo Module docking complete.. Space Tug maneuvers improved! Tests with the Verrazzano MV module for orbit adjustment after 9 months of atmosphere drag!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:01.174614272Z",
        "author": "markpetroff",
        "date": "2008-05-09T16:18:41+0100",
        "id": "47a0d94c9493587dec8bf0b5901ce790",
        "post_id": "post-65002",
        "text": "Saint day...SAM",
        "thread_id": 1384
    },
    {
        "@timestamp": "2023-09-14T07:12:57.659299072Z",
        "author": "Moach",
        "date": "2010-07-30T20:40:38+0100",
        "id": "44245052f2aa851ae3359ea65694485a",
        "post_id": "post-213259",
        "text": ":rofl: - yep, that pretty much describes how i spent my evening :lol: - that looks awesome! now, imagine that with a picture... we're on!thanks for that - now we have a solid failure sequence in plans! :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.37031424Z",
        "author": "Xyon",
        "date": "2010-06-06T05:48:33+0100",
        "id": "8a209808bcdd45c7411b7c8f3bd32df1",
        "post_id": "post-228340",
        "text": "Ok. There is a file in the same directory as Orbiter.exe called Orbiter.log. Please post the contents of that file here (You can open it with notepad) inbetween [code][\/code] tags so it doesn't flow off the screen.Also, is there a reason you're using Spacecraft 2? It's rather old...",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:13:01.26379136Z",
        "author": "markl316",
        "date": "2010-04-14T05:31:09+0100",
        "id": "ef4595c08efd9b10cc2a67e604ade95e",
        "post_id": "post-217162",
        "text": "If your goal is to get to another planet, use IMFD along with [nomedia=\"http:\/\/orbithangar.com\/searchid.php?ID=4142\"]IMFD Full Manual\/Playbacks[\/nomedia] . IMFD can do almost everything TransX can do, and with much, much more precision. However, if you're looking to do multiple planet flybys, multiple slingshots and other super crazy stuff, TransX is the way to go. But IMFD along with the manual mentioned above, soon to be expanded as Tommy said, will get you anywhere you want.",
        "thread_id": 13844
    },
    {
        "@timestamp": "2023-09-14T07:12:57.687632896Z",
        "author": "Moach",
        "date": "2010-08-24T17:00:42+0100",
        "id": "bf1ca62fa159ecc61406d619263cc2c9",
        "post_id": "post-213382",
        "text": "ok.... yesterday i was modelling the docking assembly behind the cabin... and i noticed something strange....i copyed the docking port mesh from the DG for use as a size reference.... but when i met with the ISS, it looked awful small :shifty: - in worry that my whole model could have been undersized all along, i docked a DG on the port nearby for comparison....the DG also has a small docking port - way too small, actually - about half the radius of the PMA's on the default ISS... what gives?so i figure i need to make me a bigger docking port :hmm:otherwise, it's looking good.... i've done some more changes on the cockpit mesh (remodelled those side glareshields which looked funky going through the dash)... and i added some further detail to the payload bayi then noticed that the G42's payload bay is considerably smaller than that on the shuttle.... no problems there, tho... it's not meant to be a heavy-cargo ship anyways....and for realism's sake, i'm now thinking the cargo bay could not be that large in a vessel of this class (SSTO is a very tricky deal)... so i made a few experiments with a box that takes up part of the aft of the bay for fuel storage - yet leaving a little section above which would be used for smaller items :hmm:not quite well decided on what will be of that yet....",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.418381824Z",
        "author": "Notebook",
        "date": "2008-05-16T20:50:58+0100",
        "id": "a44bd194aa3288ba04d0e0a342fadd04",
        "post_id": "post-65765",
        "text": "Can't mean a rendevous with the Centaur stage from its launch???http:\/\/saturn.jpl.nasa.gov\/multimedia\/products\/pdfs\/launch.pdfN.",
        "thread_id": 1462
    },
    {
        "@timestamp": "2023-09-14T07:13:01.11552512Z",
        "author": "Acepilot",
        "date": "2010-04-13T05:25:51+0100",
        "id": "3978ad6f73816d817ce85cdc0b118848",
        "post_id": "post-217019",
        "text": "Hello everyone how's it been here? I like the new look for the forum since the last time I saw it a while ago. I haven't been able to use orbiter in a while due to school and other things such as my computer. For one thing my computer is pretty high end but it wouldn't render the sky in Orbiter, and when opening the menu I would get a white screen...I used to be more active here, until the problems made me fade away lol.Although now that I have my Orbiter problems fixed! :thumbup:So a little about me is that I'm very active in the FS Community. Over at FSW my name is \"AirFranceSST\" but I haven't been posting there lately. Since I've been busy with my virtual airline \"Delta VA\". So there's my knowledge on FS. I'm not old since I'm about to graduate HS and on another note I speak French, Spanish and English.:)Regarding Orbiter I had learned alot before, but it seems like I've forgotten how to do everything now. :beathead: :idk: I'm hoping that by coming back I can learn all of this again with some help from all of you.Tex is truly an inspiration to the learning process with his professional videos I've seen on youtube. :thumbup:Hope you all welcome me back, thanks!:cheers:",
        "thread_id": 13835
    },
    {
        "@timestamp": "2023-09-14T07:12:56.746162944Z",
        "author": "Graham2001",
        "date": "2008-05-13T16:17:44+0100",
        "id": "3734257b242b0ab128394c93e8b6db7a",
        "post_id": "post-64691",
        "text": "Belisarius said:FlyingSinger said:There was a previous add-on for this by Rich Wall, circa fall 2004. I can't get to Orbit Hangar now and I don't have the zip on this PC, but I found a text file called Apollo_Saturn2Mars_v0.98.txt which may have also been the name of the zip file, as well as some screen shots (dated 2004 so not mine since I didn't find Orbiter until March 2005).I'm not sure if Rich's version is still around and if it is, whether it works with the latest Orbiter, so it's cool to see an up-to-date add-on for this alternate history Apollo-Mars program.Rich's version V0.98 is still available on AVSIM. From memory it does not run on the latest version of Orbiter due to changes in the way space stations were handled.\n\n\n\n\n\n",
        "thread_id": 1354
    },
    {
        "@timestamp": "2023-09-14T07:13:12.453518592Z",
        "author": "movieman",
        "date": "2008-05-17T06:21:13+0100",
        "id": "274af802a0fa9178705cb80ebf6d1704",
        "post_id": "post-65779",
        "text": "To be honest, this is one of the few classic war movies that I think should be remade; I've watched it a couple of times recently and while it's not bad as a movie, the effects could be much better and the actual bomb design was still classified when it was made, so the bombs mostly just seem to be black blobs.Admittedly George Lucas already remade part of it in 1977, but I'd rather have a version that's more accurate to the book and the reality:). Wasn't Peter Jackson down to produce the new remake?",
        "thread_id": 1463
    },
    {
        "@timestamp": "2023-09-14T07:12:57.079089664Z",
        "author": "reverend",
        "date": "2008-05-08T00:15:17+0100",
        "id": "59185ab627f97775671115f2041ab871",
        "post_id": "post-64708",
        "text": "Ghostrider said:I used to think space was full of green-haired scantily clad women. Alas, this doesn't seem to be the case.\n\nIf this was the case, i'd go to space alot more often.The Challenger accident happened in 1986 when I was 5.Apollo was obviously before my time. I vaguely remember seeing videos of the capsules landing in the ocean and thinking that the capsule parachuted the whole way back from the moon... I had also seen video of the shuttle landings by this time, and also thought that the parachute was used for re-entry.Now, this isn't really a 'funny' misconception, but... I was in school when Challenger exploded, we were all watching the launch live on TV. After seeing the explosion and the initial reactions of the class, I remember speaking up to calm everyone down and saying, \"They might have be OK, they've got a parachute.\"",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:01.351767296Z",
        "author": "tl8",
        "date": "2008-06-20T03:27:08+0100",
        "id": "66ce2ffb0c6eb26fa7987b05cf3fca9f",
        "post_id": "post-65027",
        "text": "csmate86 said:- I am using Solid Edge V20 (academic version) to make the mesh of the model.\n\nI strongly advice running the mesh through gmax to optimise the mesh, otherwise you will have a massive number of polys.",
        "thread_id": 1385
    },
    {
        "@timestamp": "2023-09-14T07:13:01.557615104Z",
        "author": "Urwumpe",
        "date": "2010-04-18T21:56:47+0100",
        "id": "687652a65d0867cb7c52b8898212d9ee",
        "post_id": "post-217427",
        "text": "mel85 said:Yeah, I've seen some horrific pictures and videos too... No wonder so many flights have been cancelled. Some forecasts predict that this situation may continue for another several weeks!!! Let's hope they're wrong...\n\nThe problem is, that there seems to be less ash above Europe as predicted by the computer simulations, that are used for justifying the ban. Its a bad situation. If they are permitted to fly, and a plane crashes, it is as bad as having air traffic in europe grounded.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:57.645545472Z",
        "author": "cinder1992",
        "date": "2010-03-25T19:32:08+0000",
        "id": "1dbc5607e7dcef69dfb1b3e19e3aec3d",
        "post_id": "post-212981",
        "text": "Good lord, that thing is BEAUTIFUL! Keep up the good work!Just a recommendation, the rockets look a tad underpowered, maybe replace them with anAerospikeengine?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.735744512Z",
        "author": "fausto",
        "date": "2010-10-20T13:17:32+0100",
        "id": "0578e1826852833b3d88320b8e6906dd",
        "post_id": "post-227732",
        "text": "New Antares 2.0 beta:http:\/\/www.speedyshare.com\/files\/24779651\/Antares_beta_20101019.rarAlarm lights (with no sound yet) and splashdown developing completed!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:11.910624512Z",
        "author": "N_Molson",
        "date": "2010-06-04T21:31:38+0100",
        "id": "9ff530895cf6e2547c113fbe7ac548aa",
        "post_id": "post-227853",
        "text": "Jupiter is a nice giant-magnet. It's huge field of gravity is doing great job at capturing asteroids. Since there is a finite amount of solid matter in the solar system, that's one less threat for us !:)",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:13:01.560133376Z",
        "author": "Keatah",
        "date": "2010-04-20T16:56:23+0100",
        "id": "47886ffa9a5df7874be90832a9a59f2f",
        "post_id": "post-217451",
        "text": "What if this volcano starts up again and doesn't stop for years?? That would be a major issue, now, wouldn't it..?",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:57.436159232Z",
        "author": "Jarvit\u00e4",
        "date": "2011-09-18T17:52:19+0100",
        "id": "bfe11979efaacdf3ce3bfd34f2e61f02",
        "post_id": "post-212808",
        "text": "Hardly worth its own thread, but Scaled Composites has recently completed another full-durationtestof the SS2's hybrid rocket engine, and theirflight testsremain on schedule for a powered test flight by the end of this year.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.008154624Z",
        "author": "BlueRose",
        "date": "2010-07-15T05:44:21+0100",
        "id": "edeae8fda72f922122d613f4436c0e72",
        "post_id": "post-228019",
        "text": "It's just that I prefer humans to... mechanistiality? :blink:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.519284736Z",
        "author": "guitarist473",
        "date": "2011-05-08T20:40:55+0100",
        "id": "697d0dbe79adc7b57fdf7e9d93fdcfff",
        "post_id": "post-212934",
        "text": "I use both GDI vessels frequently in my 2010 installation... they both work fine for me:)This is a great idea btw, i had an idea like this a while back... but lacked the knowelege and developers skill to make it happen.Good luck!:)",
        "thread_id": 13574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.565850112Z",
        "author": "Moach",
        "date": "2010-04-15T14:25:42+0100",
        "id": "573e456dfb6f76d9c5c7306c97cb3bd0",
        "post_id": "post-217464",
        "text": "aha! thanks! it works - and i see what you did there - clever...just to clarify, i was indeed planning on dividing the m\/s value by 9.81 to get a proper G's amount - im not all THAT dumb, most of the time at least...this works... yet i\u00b4m getting a minimal .05 reading even while in circular orbit... how come?",
        "thread_id": 13867
    },
    {
        "@timestamp": "2023-09-14T07:13:12.650478336Z",
        "author": "Salun",
        "date": "2010-06-08T09:35:01+0100",
        "id": "c3b390c4c418102a595f07b5dd80dad7",
        "post_id": "post-228841",
        "text": "THis is really weird but seems after 93 seconds. And always 93 seconds the Olga Client crashes for me",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:00.865383424Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-13T23:43:58+0100",
        "id": "886f1b116c470b117ee95be584a93b67",
        "post_id": "post-216918",
        "text": "BBC's Reg Turnill: 'I broke Apollo 13 news to the world'.",
        "thread_id": 13823
    },
    {
        "@timestamp": "2023-09-14T07:12:57.02258432Z",
        "author": "spacekid1998",
        "date": "2010-03-22T02:46:47+0000",
        "id": "bc72c0f722212356af89e9667369442b",
        "post_id": "post-212449",
        "text": "HelloI am looking for a decent pair of binoculars to see if astronomy if right for me. What do you think about this pair:http:\/\/www.bhphotovideo.com\/c\/produ...l_271650C_16x50_Powerview_Binocular_with.htmlWill I be able to see anything with it?Feel free to point in the right direction if I'm on the wrong track",
        "thread_id": 13549
    },
    {
        "@timestamp": "2023-09-14T07:13:12.518399488Z",
        "author": "Izack",
        "date": "2014-05-04T01:56:14+0100",
        "id": "132250cd030af685e81aad2c49e0f2a7",
        "post_id": "post-228539",
        "text": "Looks like an Apollo CM, no?",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:01.068082944Z",
        "author": "mrspacely",
        "date": "2008-05-12T23:06:55+0100",
        "id": "2414b2f050a4898ae840147a1934fb92",
        "post_id": "post-64954",
        "text": "these alien 'rescuers' seem more like hungry, lazy space privateers looking for a source of carbon bloodbags to feast on!but before we knew that we'd pull off getting millions into space each year (rate of 1000 per hour gives 8,640,000 per year). if we could use the same practices for assembly that the airline companies use to manufacture multinational spacecraft to be put into service like airliners are today, we could have routine flights around the clock shuttling tens of thousands of people into orbit a day!even though i think the world governments could handle doing this i think some sects of people will want to destroy the operation and prevent humans from leaving earth. it seems to me one of these sects is already in power..but back to my original theory, what if all we worked for was to find ourselves in a massive orbiting meat grinder run by nasty slaves of the original proposing aliens?;-)",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:12:57.411502336Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-17T22:43:18+0100",
        "id": "1278a1d0b87899c6060add31ce657e4e",
        "post_id": "post-212683",
        "text": "SPACE.com: \"New Private Spacesuit Unveiled With New York Flair\".---------- Post added at 10:43 PM ---------- Previous post was at 10:24 PM ----------I actually have a plan to provide access to space for only ~$5000!Picture a mini Space Shuttle-like glider, attached to some large, heavy-duty helium balloons.You \"launch\" from the US East coast, ascend to 300,000 ft or so, and release some helium from the balloons to \"hover\". You then wait a few hours while the Earth rotates below you, until you are directly overhead the West coast. Then you release more helium to descend to 100,000 ft, jettison the balloons, and like just like the Shuttle! There shouldn't be too much aerodynamic heating descending from 100,000 ft. I reckon you could launch from NASA Wallops and land at Edwards AFB about ~5 hours later. The only cost for each flight would be the balloons plus the helium! I even have an idea to open a valve and let the vacuum of space suck all the helium out of the balloons, then winch the balloons into the glider so that they can be re-used. All you'd have to pay for then is the helium! A one-size-fits-all spacesuit would save costs (conveniently enough, a commercial one has just been released - see above post). Potential customers would be scientists looking for a quick, cheap way to expose experiments to microgravity, and, of course, space tourists! Would you pay Branson $200,000 for 5 mins. in space, or me $5000 for 5 hours in space?! And, of course, I'd be the CDR! The biggest constraint is development costs - I just need an investor with lots of cash! Anybody got any contacts? :lol:",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.662157056Z",
        "author": "donatelo200",
        "date": "2010-08-14T21:52:19+0100",
        "id": "70612b5d669a6fd7fc186fac06ffd504",
        "post_id": "post-228932",
        "text": "Artlav said:Seen it.That's why i'm no longer working on OGLAClient - it's obsolete.\n\nSo what are you working on, spaceway? (check the feature requests i saw something pop up)Artlav said:Seen it.-Finally, not a single add-on with OGLA features were made in the last few months after the release.\n\nA few of my solar systems support OGLA terrain. (Xexina, Neutron star system, and the Gliese 581 Optimized)",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:57.4319744Z",
        "author": "DanM",
        "date": "2010-10-31T15:43:39+0000",
        "id": "d84100af0e0182fcbddae5e59d2db781",
        "post_id": "post-212773",
        "text": "RangerPL said:Since the legal definition of space is 100,000m and upwards, does this mean that whoever rides this thing is considered an astronaut?\n\nI would think that if someone was a pilot, scientist, technician, etc, they would be a Commercial Astronaut. However, if someone was simply riding it for recreation, they would be a spaceflight participant.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.241766912Z",
        "author": "dgatsoulis",
        "date": "2010-04-21T20:15:38+0100",
        "id": "02b9f85c6b355a13374f73d1932f3db1",
        "post_id": "post-217096",
        "text": "My thanks! I believe it's been over 16 years since I set a chess board before me. I am thoroughly enjoying this.\n\nI'm also enjoying this my friend. Thanks for accepting to play with me.:tiphat:I was thinking of castling, but i usually keep it until i see from which side i'm attacked. So for now i'll play 9. Qd1-d2",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:12.385605376Z",
        "author": "T.Neo",
        "date": "2010-06-26T12:46:54+0100",
        "id": "71e17a229c30f7a0a8c286dda173cec2",
        "post_id": "post-228365",
        "text": "ok, I'll make it simple, can you bounce off the atmosphere and gain velocity, in orbiter?\n\nNo, you can't.",
        "thread_id": 14610
    },
    {
        "@timestamp": "2023-09-14T07:13:01.429447936Z",
        "author": "Krys",
        "date": "2010-06-19T23:46:58+0100",
        "id": "6fdce242466c4c6743b5819dee5f6ace",
        "post_id": "post-217263",
        "text": "You can see some of my pictures taken with my mobilehere.I have never owned a real camera - scary no? So these will have to do, the japanese garden is by far my favourite.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:57.42882432Z",
        "author": "Urwumpe",
        "date": "2010-09-29T13:33:23+0100",
        "id": "8b0454b73f2a6787385d35b9b2922e3e",
        "post_id": "post-212746",
        "text": "I have doubts.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.2656448Z",
        "author": "Warped",
        "date": "2010-06-05T13:42:26+0100",
        "id": "774505db03ea6a426170ba7f27a9cc8f",
        "post_id": "post-228244",
        "text": "Xyon said:You might try this:http:\/\/www.orbiter-forum.com\/showthread.php?t=16008The search function is your friend. There have been a lot of threads on this subject.Nevertheless,:welcome:to the forums, since I haven't seen you before.\n\nThanks! iv'e lurked around here for a while.I tried searching, but I didn't know the correct definition of what I was asking.",
        "thread_id": 14589
    },
    {
        "@timestamp": "2023-09-14T07:13:01.559405056Z",
        "author": "astrosammy",
        "date": "2010-04-19T21:18:44+0100",
        "id": "859c39d9957ebd46fb2596464f851c19",
        "post_id": "post-217445",
        "text": "On Sunday I saw a low flying Air Berlin jet (propably 737) heading south, propably empty.Today not much happened since the airspace has been opened, only a few planes with contrails, so propably at higher altitudes.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:57.44971136Z",
        "author": "Woo482",
        "date": "2010-03-23T23:19:11+0000",
        "id": "f6c95bd8746749e33256f57cd84d56a6",
        "post_id": "post-212859",
        "text": "There really are too many solar panels on this thing :lol:",
        "thread_id": 13564
    },
    {
        "@timestamp": "2023-09-14T07:13:12.648703232Z",
        "author": "Artlav",
        "date": "2010-06-08T05:10:32+0100",
        "id": "edbd7e7dff92c0d678a3079799d6b509",
        "post_id": "post-228825",
        "text": "Coolhand said:the background stars tend to disappear and re appear i think based on the ships angle or something.\n\nAs in blink one by one, or something bad?They might blink as an effect of smoothing, making them not as crisp-cut as in default rendering.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:57.469215232Z",
        "author": "Urwumpe",
        "date": "2010-03-24T14:24:21+0000",
        "id": "421b2adfff0ab5f70c16706c5eb7d11c",
        "post_id": "post-212879",
        "text": "Izack said:Nothing new or significant there.\n\nIt is because it fixes a significant bug, that is worth being in the news.",
        "thread_id": 13567
    },
    {
        "@timestamp": "2023-09-14T07:13:01.5595392Z",
        "author": "MJR",
        "date": "2010-04-19T22:47:38+0100",
        "id": "85ef1e0f3b84cdbcedd5d2c715638fdb",
        "post_id": "post-217446",
        "text": "Urwumpe said:No. Please reinstall the update package \"basic geography\" (optional for US users) in your on-board computer.The volcano is in Iceland, with the ash cloud traveling south-east, to the rest of Europe.http:\/\/www.telegraph.co.uk\/travel\/t...-cloud-latest-news-from-British-airports.html\n\nOh my goodness. I love the humor. :rofl:",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:12.352558848Z",
        "author": "bwog",
        "date": "2010-06-06T02:47:58+0100",
        "id": "1c8b01f467b5dc0e9f52a13a4192cd26",
        "post_id": "post-228319",
        "text": "I'm guessing me, but anyway, isn't the Tropic of Cancer the northernmost place the sun is? And if so, how come I am north of it, yet the sun appears to be north of me? I'll (Try) to explain better tomorrow. Also, sorry if this is the wrong forum for this thread.",
        "thread_id": 14601
    },
    {
        "@timestamp": "2023-09-14T07:13:01.560260352Z",
        "author": "Zatnikitelman",
        "date": "2010-04-20T17:19:01+0100",
        "id": "02c7c7b7ddc3ff9e431fa0eb062e1f20",
        "post_id": "post-217452",
        "text": "Well, from what I've read, the last 3 times this one has erupted, the BIGGER one next to it has erupted as well...",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:57.650285568Z",
        "author": "jedidia",
        "date": "2010-07-01T12:30:14+0100",
        "id": "79dfec2d2f8172d5584353bb24dfdbbd",
        "post_id": "post-213184",
        "text": "Isn't that the \"Radiation Pressure\"? Maybe try disabling it, it is found on the \"Parameters\" part of the launchpad\n\nNo, it's the atmosphere pressure of the new atmosphere model for earth, that goes up a lot more than it did in 2006. I think the best way to solve this would be to not set the limit to zero, but to some sensibly low value instead.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.948901376Z",
        "author": "Izack",
        "date": "2010-08-24T01:35:25+0100",
        "id": "514dd6dc510de756dd2962b22d29a7c7",
        "post_id": "post-228099",
        "text": "Not so much speechless as playing Age of Empires... :shifty:I actually was speechless when Frogisis posted, though. I was going to respond with something about Nico eating my account (grr, by the way. Grr), but couldn't really compose much after seeing it, so I figured I'd let you do it. :thumbup:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.067246592Z",
        "author": "GregBurch",
        "date": "2008-05-10T16:11:39+0100",
        "id": "01b2763623d072de8d3b63c2f55476ac",
        "post_id": "post-64946",
        "text": "IF -- and it's a VERY BIG \"if\" -- the warning were 100% reliable and could be demonstrated to be so to even the most thick-headed person (i.e. the majority of humans), then I think you could get at least hundreds of thousands off in even ten years. Far more could be evacuated in longer time periods.I say this because only a microscopically small part of the human gross product is devoted to space technology now. Were the hypothetical threat demonstrated to be very real, then presumably far greater resources could and would be devoted to the task of building \"ark lifters\" for and \"ark habitats\" to hold those awaiting rescue. This would be true even though huge resources would have to be devoted to defending the effort from the destructive efforts of those who would try to destroy it out of bitterness at being left behind, or just by the billions of crazy people in the world.But the truth is, of course, that it would be much more probable that, regardless of the weight of evidence supporting the warning, the majority of humans would reject the warning. Therefore, the kind of \"species-wide\" effort that could get significant numbers of people off earth would fail. Therefore, it would be available only to a very, very small number of people -- perhaps stockholders of SpaceX and Bigelow:)As for Martin's comment about who would be left alive in 100 years, I beg to differ. Assuming that the advance of science and medical techniques is not thwarted by a general collapse of civilization over that period (a very, very real threat), then very young people alive today can expect to have biological lifespans far in excess of 100 years.Beyond that, saving as many people in these scenarios as possible would be a good thing in and of itself. That, of course, begs the question of selecting who would be able to board the \"life boats.\"GB, THHotA",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:12:56.729563392Z",
        "author": "johndeere5",
        "date": "2010-03-21T17:58:50+0000",
        "id": "2b1a132eab6397024f9b6216ee522d48",
        "post_id": "post-212355",
        "text": "tl8 said:Clicked on the download link on ObitHangerClicked on the 1st redirect linkClicked the download buttonEverything is fineSo it is a PICNICand if your too lazy to follow those instructionshttp:\/\/www.orbiterfrancophone.com\/?disp=addons&id=1\n\nThanks, I finally download it. After clicking the external link before you told me about this, I clicked the third selection, it says:This site has moved, you can find all the addons on this new site:http:\/\/www.orbiterfrancophne.comPlease update your bookmarksThis is where I encounter this problem, so I follow your instruction exactly, found it, and downloaded it, Thanks. That part of the web site seems to be broken that I went to before, so I cannot let the web site owner\/author know of this error, if anyone know the the web site owner\/author, please notify them to have the problem corrected, Thanks.",
        "thread_id": 13539
    },
    {
        "@timestamp": "2023-09-14T07:13:11.95160192Z",
        "author": "Pyromaniac605",
        "date": "2010-10-03T01:08:46+0100",
        "id": "e9761786d79559140c93c64b1d4eabdf",
        "post_id": "post-228121",
        "text": "I'm loving the fake colours with the logo, can't wait to see that one when it's finished. That suit keeps reminding me of something, but I can't quite figure out what.Darren",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.116494336Z",
        "author": "Acepilot",
        "date": "2010-04-13T15:56:53+0100",
        "id": "ff0703a49f05d8a8e5226fbeddd12239",
        "post_id": "post-217022",
        "text": "Lol thanks!I've decided to review the manuals yet again.:salute:lol",
        "thread_id": 13835
    },
    {
        "@timestamp": "2023-09-14T07:12:56.88192128Z",
        "author": "Notebook",
        "date": "2010-04-03T14:19:51+0100",
        "id": "ed096b7f762ad1a35eadea9ca5fbb8c3",
        "post_id": "post-212418",
        "text": "Thanks whap, hadn't thought of that.That could work with the next Blue Streak (F3), that one will use the same meshes, but be built with a .dll...so more vessel interactions, and hope to model some systems and animations.I haven't stopped laughing myself.N.",
        "thread_id": 13544
    },
    {
        "@timestamp": "2023-09-14T07:13:12.316153088Z",
        "author": "Pilot7893",
        "date": "2010-06-05T19:20:30+0100",
        "id": "25741165e4f6edf9159fba791baed268",
        "post_id": "post-228267",
        "text": "Once I figure out IMFD or TransX, I'll give it a go.",
        "thread_id": 14594
    },
    {
        "@timestamp": "2023-09-14T07:13:01.142036992Z",
        "author": "Notebook",
        "date": "2010-04-13T06:33:23+0100",
        "id": "6780a9e0df0b740ebf657635cb88184f",
        "post_id": "post-217024",
        "text": "Tried using the Beta Express C++ when that came out last year, kept hanging up on my Vista PC box. Went back to 2008.Hopefully the paid for version is better.N.",
        "thread_id": 13836
    },
    {
        "@timestamp": "2023-09-14T07:12:57.408891136Z",
        "author": "Izack",
        "date": "2010-03-24T01:44:52+0000",
        "id": "e4c082b4897ff59ce978b1fbed55a7c6",
        "post_id": "post-212670",
        "text": "Unstung said:Anyways, orbital flights will come. I bet easily within 20 years.\n\nThat's the spirit! :thumbup:",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:11.942058752Z",
        "author": "Trainguy",
        "date": "2010-08-06T14:44:50+0100",
        "id": "65639c966daf011c95b979a2ed1d66c7",
        "post_id": "post-228051",
        "text": "EVAs. Picks up Moach after Voyager threw him into space, takes him back into spacecraft.Voyager: be nice to your fellow orbinauts!Speaking of Moach, personification of the G42?:hail::probe:!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.235983872Z",
        "author": "dgatsoulis",
        "date": "2010-04-13T20:20:11+0100",
        "id": "469ea4957aa26c80e2b01e324e8515c6",
        "post_id": "post-217049",
        "text": "HAL9000's voice: \"Would you like to play a game of chess? I play very well\"Battle chess... Orbiter\/Ravenstar style!This is an actuall working \"chessboard\" base on the Moon, near the Tycho crater, with 64 Lpads (textures by me... :lol:)Lpad1 is A1, Lpad2 is A2... Lpad64 is H8Here is another view of the \"Chessboard\"The \"White Camp\"The \"Black Camp\"Cockpit View from Ravenstar \"Blackpawn4\" at \"G5\" LpadAll i ask for is a fair game! No software help. (All i need is your word for a fair game... and i promise to do the same!)My ELO was 1594 last time i counted... (14 years ago)Who's up for a game?",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.513431552Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-25T00:14:44+0000",
        "id": "a4c41b1f1c87aef86966de487fb56509",
        "post_id": "post-212921",
        "text": "Cool! Some good, well deserving inductees this year!Ken Bowersox might even get to fly in space again, on the first crewed test flight of SpaceX Dragon! :thumbup:",
        "thread_id": 13573
    },
    {
        "@timestamp": "2023-09-14T07:13:11.940546304Z",
        "author": "River Crab",
        "date": "2010-06-04T20:42:47+0100",
        "id": "aa7fb8c7d771b37c9dafafe518ca8551",
        "post_id": "post-227878",
        "text": "This post will be a mashup of comments.rodion_herrera said:This reminds me of my BikiniGlider (Spacecraft.dll) attempt several years ago LOL\n\nThis is relevant to my interests. :thumbup:mc_ said:UMMU? :yes:\n\nI can't model for Cucumber Pepsi, but if a model were made for this, I'd love to see something like the BikiniGlider. An actual vessel with systems and everything. Just imagine her flying! Like Iron Man. However, the XR2 is pretty closed-source, and one does not simply copy the XR2, so you'd have to start with the DG-S or something.But just having a model would be really cool!What do you mean \"If your Ravenstar could talk\" ?Mine never shuts up. :lol:\n\nThe thread name is kind of misleading, huh...I'll change it if too many people who don't read the thread post something stupid (the same people who kept asking for ejection).But yes, the mecha girl would be very talkative. She wouldn't hesitate to complain and call you out repeatedly, even afteryou and the crew are dead!The XR2 Mk II poses an interesting twist for personification. Mk II is the younger sister, but is larger and more advanced from the Mk I. Perhaps an Aki Minoriko\/Sizuha-type S Complex? (no other convienient description.) Also, vessel size should be directly proportional to physical maturity.:)Also, anyone ever heard of Egg Plane? :lol:Girls are preparing...please wait warmly outside VAB.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.51816704Z",
        "author": "spacy",
        "date": "2010-03-24T22:19:01+0000",
        "id": "be86a1336d2b9dfb84962917780cdf84",
        "post_id": "post-212926",
        "text": "i have been developing some new ucgo cargoes for a mining operation on different planets ice, Mars soil, hydrogen, and the original lunar soil more info when they are releasedbut there are lots of cargoes and no factories or mines besides a few so i want some help and advice on how to build mainly code a factories",
        "thread_id": 13574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.61556864Z",
        "author": "T.Neo",
        "date": "2010-04-15T18:40:07+0100",
        "id": "41623885a0c7f52126982c2439fc98c9",
        "post_id": "post-217473",
        "text": "Air Force One has just landed at the SLF.\n\nThat's awesome.:)RWY 33 or RWY 13?",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:12.652930304Z",
        "author": "Artlav",
        "date": "2010-06-08T18:57:21+0100",
        "id": "7bad6904ca98bb5970f94270fe350526",
        "post_id": "post-228857",
        "text": "donatelo200 said:It checks out ok but it sais i have NVDIA GeForce 7300 LE <Microsoft Corporation-WDDM> Also no improvements with this version. All games work fine exept Celestia and your Spaceway. Reguler orbiter works.\n\nSo, would you post glgr.txt content or not?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:01.623970816Z",
        "author": "Donamy",
        "date": "2010-04-24T01:54:40+0100",
        "id": "21766ba749f1cb6336f2a64d33346327",
        "post_id": "post-217562",
        "text": "Urwumpe said:If 10000 people are employed working, where 2500 would be enough, you effectively steal 7500 people from the economy. With bad consequences for both sides.\n\nwhat economy ?You want to see people work effectively and not idle most of the year waiting for the next launch.\n\nThat's a planning problem. You have the people, use them.When a tornado strikes a city and destroys only a single house out of many, you will be likely singing a different tune as well, if it was your house. Nobody will say \"luckily it was my house and not all others\".\n\nI tend to look at the bright side, and be thankful to be alive.Just like nobody will say \"I lost my job, but the space program is saved.\"\n\nWhat space program ?",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.644862208Z",
        "author": "Moach",
        "date": "2010-03-25T13:42:52+0000",
        "id": "772f5939daaa0f4471ad9b6b6870659c",
        "post_id": "post-212975",
        "text": "Jed\u00b4s got a good point... i was wondering what could be a better altrernative regarding the scramjets..on one hand, they impose a weight overhead.... but on the other, is that overhead larger than that of the fuel needed to go from cruise to orbit on the rockets alone?remembering that scram-jets are not much more than hollow tubes, so their power-to-weight ratio is enormously high... and they could use the same fuel source as the conventional turbines (and still be somewhat realistic)but, indeed, they are only used in about 10% of the trip... so their existance is discussable...i wanna make a realistic, \"possible\" ship.... this project is very open for suggestions, so feel free to chip in anytime:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.396201472Z",
        "author": "Star Voyager",
        "date": "2010-06-06T16:04:15+0100",
        "id": "3d80775bf3a711269b9730ef7601c70b",
        "post_id": "post-228379",
        "text": "You mean this one?http:\/\/www.dailykos.com\/story\/2010\/2\/22\/18418\/3198",
        "thread_id": 14614
    },
    {
        "@timestamp": "2023-09-14T07:13:01.070818048Z",
        "author": "garyscott",
        "date": "2011-12-17T18:04:10+0000",
        "id": "cf4a7f83891c76ae0f09c2aff8e6df76",
        "post_id": "post-64978",
        "text": "T.Neo said:Then we would have, need, and live by something else.\n\n. . . Then would we beworthsaving?? . . . :goodnight:",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:12:57.647406592Z",
        "author": "statickid",
        "date": "2010-06-25T22:30:13+0100",
        "id": "ee1d13127d62f45f5c8bde9e4671bee0",
        "post_id": "post-213156",
        "text": "can't see it? ok. i uploaded as attachment instead of my site link. does that work now?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.618137344Z",
        "author": "Fixerger",
        "date": "2010-06-08T00:41:59+0100",
        "id": "c2034f8209ac3b44bdd98fd2230ae189",
        "post_id": "post-228659",
        "text": "Thank you so much for bringing space to my home!:)Congratulations! :hello: :thumbup::cheers::probe:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:12:57.681133312Z",
        "author": "Moach",
        "date": "2010-08-09T04:33:45+0100",
        "id": "a8bdc1c35e653d96d8a96b77c0202a9b",
        "post_id": "post-213324",
        "text": "well.... readouts aside, i've tuned the flight model even further now... :hmm:i increased the rotational drag parameters to impossible values in order to simulate Fly-By-Wire stabilization... perhaps i even overdid it a notch.... it holds it's attitude now like it's on rails.... i'm clearly not done:rolleyes:i also reduced the ship's empty weight in order to add an oxidizer tank for orbital maneuvers... i also tuned the lift parameters a bit, so she takes off more naturally... then lowered the engine's thrust output to compensate so that it doesn't feel like a carrier takeoff:pit's coming along nicely... i'm almost happy with how it handles now :thumbup:---------- Post added 08-09-10 at 12:33 AM ---------- Previous post was 08-08-10 at 11:08 AM ----------very much minor update.....still tuning flight dynamics - but it's looking better and better....it feels a lot more solid now that it doesn't wobble throughout the whole flight... fly-by-wire guidance would make this possible, even with the uncontrollably unstable nature of the G42's geometry....in order to illustrate this, i've added a smooth noise function to the control surfaces, so even if you hold the stick steady you'll still see them move a bit, as the \"flight computer\" constantly makes small corrections to keep you under control :thumbup:and now, the oxidizer\/propellant setup is complete - you can take it up all the way into orbit, but doing so in a way that leaves any usable amount of fuel in the tanks is almost an art-form :lol:another very much noticeable issue, which must be considered during ascent in order to achieve maximum fuel efficiency, is the point where to switch to internal oxidizer...this last engine mode transition, has an implication which distigueshes it's proceedure from the previous transition - it's crucial that it is done at a specific propellant level, so that no fuel or oxidizer is wasted :blink:when on \"internal\" mode, the main engines will drain ~1.5 units of oxidizer for every 1 unit of propellant, if either one ends, the engines will stop :huh:i intend to add a mark on the main fuel gauge, indicating the point where propellant and oxidizer are balanced - the crew warning system should also alert to this event as it approachesif one fails to make the final engine transition at this precise point, then either propelland or oxidizer will need to be vented in order to relief the vessel of the dead weight that such disproportion represents :facepalm: and we don't want THAT... :lol:also, i think i'll add a \"turbo-RCS\" mode, a special hookup that uses an APU-powered high-pressure pump to feed small nozzles - yet larger than the regular RCS vents - so that the monopropellant RCS fuel can be used for larger dV burnsdo mind however, this is the same fuel used to run the APU - and you CAN'T crossfeed it from the main tanks, as you can in the XR1, since they are completely different chemicals.... so do not abuse thisthis way, you can still maneuver effectively after the ascent tanks are dry :thumbup: - kinda like the shuttle, no?:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.236884736Z",
        "author": "n122vu",
        "date": "2010-04-13T20:50:44+0100",
        "id": "c49abfd95fc1c90225018a28b384a05f",
        "post_id": "post-217054",
        "text": "Does each square have a localizer identifying it so you can use the VTOL HUD to get to the right one?",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:11.691927296Z",
        "author": "fausto",
        "date": "2010-06-12T13:07:03+0100",
        "id": "b0f74cc58b77553bcc18163b25b023dd",
        "post_id": "post-227664",
        "text": "Modules complete!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:01.428412416Z",
        "author": "tblaxland",
        "date": "2010-05-17T07:37:25+0100",
        "id": "b979dd6a89f1d9dcc898c3895fe1704c",
        "post_id": "post-217258",
        "text": "^ Cropping FTW:). Nice work jrriss, and welcome to the forum.Here's another of mine, taken at Wallis Lake, New South Wales:",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:56.92351616Z",
        "author": "garyw",
        "date": "2010-03-22T16:02:48+0000",
        "id": "d577ea119a0686804934fca764a5c498",
        "post_id": "post-212438",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2645\"]CameraMFD 0.12 Beta[\/ame]If you are docking during the night you also have the existing Dock MFD. as long as you have all the right frequencies you really can't go wrong.",
        "thread_id": 13546
    },
    {
        "@timestamp": "2023-09-14T07:13:11.8581376Z",
        "author": "Evil_Onyx",
        "date": "2010-06-04T13:00:48+0100",
        "id": "73919f62070f8fe1f94c144d5c301afa",
        "post_id": "post-227788",
        "text": "IMFD takes all bodies in to account in the map view, but not in the planing views, i only discovered this after making some more craters on the Moon:)",
        "thread_id": 14570
    },
    {
        "@timestamp": "2023-09-14T07:13:01.483002112Z",
        "author": "80mileshigh",
        "date": "2010-04-15T05:49:09+0100",
        "id": "5b322d95a81d25a8bc98f93e0d9c14af",
        "post_id": "post-217358",
        "text": "The Big Picture is a photojournalism blog attached to the website of the Boston Globe. Today they have posted a set of really great ISS related photos.http:\/\/www.boston.com\/bigpicture\/2010\/04\/journeys_to_the_international.htmlI was impressed, thought I'd share the link.",
        "thread_id": 13862
    },
    {
        "@timestamp": "2023-09-14T07:12:57.087216384Z",
        "author": "pilotpercy",
        "date": "2008-07-04T20:36:36+0100",
        "id": "3f5086b8d4a7217789e21e0f9eab376d",
        "post_id": "post-64755",
        "text": "Ghostrider said:Don't tell my hamsters that. They're quite the curious type.Anyway, they could be the ideal crewmembers for a small capsule: they eat mostly dried foodstuff with some long shelf-life and require little water, and can take some gs. They're also smart enough that you could actually teach a hamsternaut to activate some rudimentary controls.The only problem is that like all rodents, they're neophobes and don't like being introduced to new stuff all of a sudden. You would need to train your hamsternaut corps as soon as they're weaned.\n\nsounds like a way to avoid uni work, i love it!! i could simulate 0G by throwing the hamster in its hamster ball up into a porabola, id have to catch it softly though im now sure how hamsters stand up to shock G loading. also im not sure how my sister feels about me shock loading her hamster...hmm. well he knew the risks when he signed up to the quadropetal space program......i think ive thought about this waaaaaaaaaay too much!!",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:12.213478656Z",
        "author": "dougkeenan",
        "date": "2010-06-20T18:43:06+0100",
        "id": "15ed4af4e2bfbef230aa5f55c865ed80",
        "post_id": "post-228220",
        "text": "http:\/\/www.atmosstudio.com\/",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:01.623695872Z",
        "author": "anemazoso",
        "date": "2010-04-24T00:33:48+0100",
        "id": "27e44299c18860cc8e99dd161491b5cf",
        "post_id": "post-217558",
        "text": "Mogeley said:Seems short sighted to me. The previous plan of heading back to the moon and finding a way to live permanently on the moon, is a much better goal, that can lead to better long term goals.1) It doesn't cost as much2) the moon is closer3) You can abort a mission to the moon.4) if they can learn to live and get fuel from the moon then they can do the same for Mars5) Mars is a logistical nightmare alone and much more technically challengingBuilding a HLV is an obvious thing as we need something to replace the shuttle. But by 2015 LOL! No way that will happen, and be human certified. If you begin now maybe 2025 is more realistic. I know engineers that work on the shuttles engines, Atlas V boosters, missile defense systems, and much more. I'm not pulling this out of my hat, but is based on real experience in the space industry.Honestly, I don't expect we will reach any of those goals. As Neil Armstrong and Buz Aldrin have expressed this plan lacks a lot of details of how these goals will be accomplished.\n\nYa Constellation AS ORIGINALY INTENDED would have been nice but Griffin stripped everything usefull out of the program to build his pretty launchers. It was not methodical, it was brute force apollo era nonsence that didn't work. Look at the facts. Also we need a new way of doing things. No cost-plus, no NASA design bureau. Commecial is the only way we will truely become a space fairing spieces and not a space visiting one. I agree though that the HLV should be put on a fast track and the funds proposed to be allocated are inadiquate, hopefully we will have a compromise in congress but I doubt it. Congress sucks weather the (R)s or (D)s are in charge. They only look out for there own intrests and a lean mean NASA is not in there intrests.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.314890752Z",
        "author": "Urwumpe",
        "date": "2010-03-23T11:04:03+0000",
        "id": "fc38cf2dd6eef3522e77ccbb0f26951b",
        "post_id": "post-212525",
        "text": "Notebook said:Yeah, and if he can get Bowie on his side, he may get some public attention!\n\nMake a \"ground control to major tim\" advertisement for the new agency and sell \"space bonds\" with it.;)",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:12.270034432Z",
        "author": "santy86",
        "date": "2008-05-16T13:18:50+0100",
        "id": "15814dabeaeaed4ef6276a4fb183373c",
        "post_id": "post-65747",
        "text": "I Solved the problem thanks:)It was because my keyboard has a \"Fn\" key and must be used together with Shift + something",
        "thread_id": 1459
    },
    {
        "@timestamp": "2023-09-14T07:13:01.071241216Z",
        "author": "blane",
        "date": "2011-12-18T05:29:39+0000",
        "id": "ae24dccae19c4aa4c3b330076a3a067f",
        "post_id": "post-64983",
        "text": "dumbo2007 said:Well there is a certainly a lot of doom and gloom predictions, God help the aliens:p\n\nWhy yes, indeed. If I picture an alien race on some exploration mission finding earth, the most likely outcome would be that they leave us the hell alone and make a rather large detour around our planet. Chances are good that mankind will destruct themselves and the aliens might actually hope for just that. In their place, I would not want to deal with such a warmongering and selfish species.We should take into account the effect that the revelation of alien life elsewhere in our Universe and the possibilty of interstellar travel, will have on us.\n\nI have the feeling that this effect is often overestimated. Sure, there will be excitement and the media (especially talkshows) would go crazy. But in the end of the day, people will take care of their daily problems. The ruling class will make sure of that.",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:12:57.686476032Z",
        "author": "River Crab",
        "date": "2010-08-13T17:36:28+0100",
        "id": "7a27cc10a7e6d3a92952185cdcfd3668",
        "post_id": "post-213370",
        "text": "ODS: Orbiter Docking System.:)Yeah, I suppose \"if wereallywanted to\", we could build such a thing much sooner, but I don't like to assume perfect worlds. Most of my dating was due to red tape and the fact that I couldn't find a Kindle screenshot that had a \"5\" in the date.:p",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.663160832Z",
        "author": "Linguofreak",
        "date": "2010-08-15T04:21:07+0100",
        "id": "1c39eded7e7cd4dad4fe38fbbdb65078",
        "post_id": "post-228941",
        "text": "cinder1992 said:whoops, sorry about that Lingofreak, I edited that post to avoid potential ban (it could be misinterpreted).\n\nActually, if it weren't for a misbehaving computer \/ internet connection, I doubt my own comment would have been up long enough for you to have seen it. I changed it as soon as I saw you had changed yours, but I was stupid and trusted my computer to post when I told it to post. I hit \"post\", walked away for a few hours, and came back to a 404... :compbash:OGLA light would just be a striped down OGLA, so that older computers and linux users can run orbiter with decent frame-rates.\n\nI find my Linux machine actually manages the full OGLAClient with framerates comparable to Windows.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:01.186651904Z",
        "author": "SiberianTiger",
        "date": "2010-04-14T11:59:39+0100",
        "id": "2a1faa12b22e7e680756e1fc1a39c6c7",
        "post_id": "post-217044",
        "text": "dumbo2007 said:Doesn't remote sensing help in getting estimates from orbit easily, rather than land rovers ?\n\nJust like in terrestrial geology, not everything can be obtained from remote sensing. Some additional data on seismic profiles, electricity conductivity tracks and probe drilling would make this kind of knowledge really proven.",
        "thread_id": 13840
    },
    {
        "@timestamp": "2023-09-14T07:12:57.478163456Z",
        "author": "Izack",
        "date": "2010-03-24T10:57:48+0000",
        "id": "ccc6fdf91b0beacd910c645eeae65e0e",
        "post_id": "post-212896",
        "text": "Don't even think about a gas fire...Even if it doesn't ignite the cabin, flames are spherical in zero-G.",
        "thread_id": 13568
    },
    {
        "@timestamp": "2023-09-14T07:13:12.206217984Z",
        "author": "StevoPistolero",
        "date": "2010-06-05T03:58:25+0100",
        "id": "f98b3fc2b911ed766f5c90fdee2c7152",
        "post_id": "post-228178",
        "text": "What if instead of photo-voltaic cells we reflected sunlight to a collector satellite, reflected it to the earth, which caught it and sent distribution beams to earth, powering their solar farms on the planet?Also, what do you think: above ground or below ground? It would be nice to get some natural sunlight.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:12:57.493439744Z",
        "author": "Belisarius",
        "date": "2008-05-07T11:30:48+0100",
        "id": "70695ea62b705a38091a47eea978b8d4",
        "post_id": "post-64768",
        "text": "If you're interested, NASA are holding a conference in San Jos\u00e9 CA on May 14http:\/\/www.nasa.gov\/50th\/future_forums\/sanJoseWithGallery.htmlSeems pretty boring to me. Items on the Agenda and my predictions for the consensus on the issues:\u201cUnleashing the power of technology and creativity\u201d Consensus: NASA unleashes more creativity than anyone else\u201cPushing the limits of knowledge to inspire new generations\u201d Consensus: NASA pushes the limits of knowledge more and is more inspirational than anyone else\u201cBuilding idea factories for the future\u201d Consensus: NASA builds more idea factories than anyone elseNo mention of the REAL issue here. Will the VSE-Constellation program ever really fly?",
        "thread_id": 1357
    },
    {
        "@timestamp": "2023-09-14T07:13:01.23680128Z",
        "author": "dgatsoulis",
        "date": "2010-04-13T20:45:52+0100",
        "id": "0527dc36a1ab89fc526d6e0defdec5a0",
        "post_id": "post-217053",
        "text": "Urwumpe said:Later. Right now lets play Global Thermonuclear War.\n\nar81 said:Today's PC version is calledDefcon.\n\nI say this with the outmost respect for your expertise and your contribution to the Orbiter experience...Please don't hijack my thread... if you want to play \"Global Thermonuclear War\"(I'm all up for that!... Minuteman ICBMS? Why not make it Solar System Nuclear War?)But... i'm trying to make this a thread for chess playersAgain, with the outmost respectDimitris",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:01.423963392Z",
        "author": "Unstung",
        "date": "2010-04-15T23:58:00+0100",
        "id": "3cd8dc24096ef7d86f64bdbc08d14f41",
        "post_id": "post-217229",
        "text": "Andy44: My old camera (Nikon S220) is terrible as in it produces a lot of noise, has bad low-light quality, and overall quality. I cannot adjust many settings manually (such as white-balance, aperture, and shutter speed). It does start to limit me more and more as I improve. My current one is aCanon Powershot S90. (I also burnt the S220 lens while photographing flames:p, maybe that's it.)Bj:http:\/\/unstung.deviantart.com\/art\/Lake-View-156308543It's 800 * 600 pixels. If you want the full-size 10MP picture, PM me.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:57.540653568Z",
        "author": "FLCLover",
        "date": "2010-03-26T19:37:12+0000",
        "id": "b3533feb689a51a4b04b4df70a36f262",
        "post_id": "post-212948",
        "text": "Problem solved. Thanks guys. And it's the UCGO Arrow and DGIV.",
        "thread_id": 13576
    },
    {
        "@timestamp": "2023-09-14T07:13:12.210812672Z",
        "author": "StevoPistolero",
        "date": "2010-06-11T04:19:03+0100",
        "id": "7beea4f9131ae900f7356ca713323b04",
        "post_id": "post-228204",
        "text": "How far does the ice extend? I am concerned that at the extreme poles 1) the inclination is obnoxious, 2) it is too rough. We need a site that borders a sea.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:12.334880768Z",
        "author": "Ark",
        "date": "2010-06-06T14:21:28+0100",
        "id": "ea092ab4958b0398c436e5c8dccf4ed3",
        "post_id": "post-228299",
        "text": "Every time something new comes out and completely revolutionizes our culture, a bunch of conservative ignorant old people have to complain about how it's destroying society. Cars, Elvis, the Beatles, computers, and everything in between. The truth is that society isn't being \"destroyed\" at all, it's just changing away from what you were comfortable with.",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:13:01.457405184Z",
        "author": "Nistenf",
        "date": "2011-03-09T04:57:20+0000",
        "id": "054c8e2d178ffa132e4325b928c9f51d",
        "post_id": "post-217326",
        "text": "Nice, a fleet of light\/medium launchers, there aren't much of them in Orbit hangar, and they look great, thanks",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:12:57.650358016Z",
        "author": "Izack",
        "date": "2010-07-01T12:49:12+0100",
        "id": "39d68a2ae71ab83bc5a8a5cae98311c3",
        "post_id": "post-213185",
        "text": "Marcvs101 said:Isn't that the \"Radiation Pressure\"? Maybe try disabling it, it is found on the \"Parameters\" part of the launchpad\n\nI think it's still a better idea to alter the Liner so that it can open its cargo bay under some pressure. Maybe, if you want to give motivation not to open it in an atmosphere, make it so the craft gets crazy weird aerodynamics when it's opened.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.427584512Z",
        "author": "Wonderer",
        "date": "2010-06-16T13:41:22+0100",
        "id": "f6b919471d070c30faccc80c5ba2f8fc",
        "post_id": "post-228440",
        "text": "woo482 said:nope :lol: unless I get quite a few request for it then I'll probably try adding some.\n\nThen I hope you made them strurdy :thumbup:",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:01.475137792Z",
        "author": "Hielor",
        "date": "2010-04-15T03:33:52+0100",
        "id": "09e1b6e61ae648782e243805decdcd0c",
        "post_id": "post-217355",
        "text": "Download and install Spacecraft3 from here:http:\/\/users.swing.be\/vinka\/",
        "thread_id": 13860
    },
    {
        "@timestamp": "2023-09-14T07:12:56.902099712Z",
        "author": "orb",
        "date": "2010-03-22T21:21:25+0000",
        "id": "5df21b2ec7bf825b25ed206bc67e76ad",
        "post_id": "post-212423",
        "text": "So, I've finally found a way to do what I want, but it's Orbiter version dependent, and involves direct editing of count of vessels in Orbiter's memory (decrementing the count), just after creating a new vessel, which needs to be hidden from camera targeting and be not saved to scenario. After doing this, those vessels are still enumerated on object list, but not on vessel list, and they are neither saved to scenario file, nor listed as a ship on camera target list.I need to check yet, which callbacks are called, and which other aren't, when vessel is on list of objects, but not on list of vessels.Now, I can build a code with predefined pointers to memory locations for known versions of Orbiter, or my code could be also analyzingoapiGetVesselCountto get exact memory address of vessels' count, if version of Orbiter is different from those known by my module.I think this is the simplest and the fastest way for achieving what I wanted.",
        "thread_id": 13545
    },
    {
        "@timestamp": "2023-09-14T07:13:11.8774272Z",
        "author": "dbeachy1",
        "date": "2010-06-04T03:17:51+0100",
        "id": "fd1f7473cbb8f50a871bd66940ac8548",
        "post_id": "post-227798",
        "text": "There are several on OrbitHangar; [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=708\"]here[\/ame] is a spacecraft3 version.Do not profane the Holy Mesh!:probe:",
        "thread_id": 14571
    },
    {
        "@timestamp": "2023-09-14T07:13:01.342815744Z",
        "author": "csmate86",
        "date": "2008-05-09T20:44:00+0100",
        "id": "02901fda65d392a46758538793b5fbc5",
        "post_id": "post-65018",
        "text": "Hi everybody! This simulator is GREAT! :speakcool: But I have some questions about developing a new spacecraft for this simulator.Does anybody know where can I find some tutorials for creating the followings:- How to make moving parts on a ship to move (gears, aerodynamic surfaces, etc.)- How to make a fully functional cockpit (3D and 2D too)- I am using Solid Edge V20 (academic version) to make the mesh of the model.- Can I apply the existing XR5_XRVesselCtrl.h file to my new ship?- How can I use spacecraft.dll?Do I need only the basics from C++ or should I study much more about it?",
        "thread_id": 1385
    },
    {
        "@timestamp": "2023-09-14T07:12:57.227515136Z",
        "author": "Chub777",
        "date": "2010-03-23T11:13:28+0000",
        "id": "ccda275489818a8a15d9faf196cbe9a3",
        "post_id": "post-212488",
        "text": "thomasantony said:This could be the beginning ..\n\nI could finally fly to Mars!:)",
        "thread_id": 13554
    },
    {
        "@timestamp": "2023-09-14T07:13:11.944622592Z",
        "author": "Izack",
        "date": "2010-08-19T01:14:55+0100",
        "id": "1f003701bce3bc88f578e80e2ff623e5",
        "post_id": "post-228072",
        "text": "River Crab said:Watch this and be happy.\n\nThat's exactly what I was afraid of. :facepalm:River Crab said:Anyway, here is my Shuttle-A:\n\nOkay, THAT I can appreciate! :speakcool:Tres beau, tres beau!River Crab said:I couldn't stand her not having something on her head (as some may understand), so I added the radar thing.\n\nI chuckled.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.620393728Z",
        "author": "Urwumpe",
        "date": "2010-04-18T06:29:27+0100",
        "id": "a5f3fee2d4c87e0a5d3b178f41e9dc0c",
        "post_id": "post-217523",
        "text": "Donamy said:I don't see how, we'll keep American kids, interested in space anymore.:thumbsdown:\n\nThe 1960s are long over. No kid wants to become astronaut today, they directly start at gangster.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.409929728Z",
        "author": "RGClark",
        "date": "2014-03-06T20:44:06+0000",
        "id": "2f7330f0e69a2a979bf24463811c8e4d",
        "post_id": "post-212844",
        "text": "Urwumpe said:First of all: Erase the term \"commercial space approach\" from your head. Its plain theology and no scientifical term from economics. It has shown nothing. NASA commercial spaceflight program has achieved so far nothing new at all. The Soyuz-TMM spacecraft was, despite its prolonged development cycle, still by a factor 20 cheaper than the Dragon Spacecraft project.Next: Cost estimates are done by various ways and I can't tell you, which one of those EADS used. What you can be sure of, is that a design to cost approach was used, because that is standard among the European Aerospace Industry. The project model is like Airbus aircraft projects, so it is likely that its the EADS cost estimate approach that has proven itself in commercial aircraft projects.Finally: Important is not, how high the costs are, when you estimate them, but how close you get to your estimate and on which side of the estimate you land in the end.Your favorite company might use the new economy model of expressively optimistic cost estimates. I prefer the conservative cost estimate model, that is first very depressing and discouraging, but offers the lowest risk to the company, should the calculation fail. So far, experience has shown, that the conservative cost estimate approach has never been far too high, since you don't estimate for artificially inflated costs by it, like many claim. You just assume that problems will happen and time buffer and budgets for alternative solutions will be necessary, even if the customer might not like it or a rival might decide to go without. Its often better to lose a contract than to risk a dead company.So: You can expect that 1.3 billion Euro will be needed for a reason. As you can see with Virgin Galactic and SpaceShipTwo, getting to a product that can be sold is much much harder than sending an aircraft into space.\n\nI don't know what the development cost of the Soyuz-TMM was but if it were 1\/20th that of the Dragon, that would put it in the $15 million range, which is hard to believe for an original spacecraft development. It may have been that if it were simply an upgrade of a prior Soyuz.All of NASA, SpaceX, and Orbital Sciences have documented the reduction of the cost for both their launchers and their capsules. That's four separate systems that have shown that reduction in cost. That is not a coincidence.For VG they estimate they their development cost will be in the $400 million range. And that includes a large carrier aircraft as well as the suborbital rocket craft. That is already a third of what the Airbus estimate is and the Airbus version would not even use a carrier aircraft. Moreover the long development time, 10 years, and cost growth is widely known to be due to the problems with getting the hybrid engine to work.In contrast VG developed a liquid fueled engine sufficient for the task in only two years. If they had chosen the liquid fuel version from the beginning they would already by flying suborbitally with a much reduced development cost.Bob Clark",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.515615744Z",
        "author": "DaveS",
        "date": "2011-09-24T03:11:48+0100",
        "id": "2b5f763f86de0dedbebd0545df09c131",
        "post_id": "post-228516",
        "text": "Donamy said:Looks like Columbia.\n\nActually, it's Challenger. Image 7\/8 shows the Solar Max repair during STS-41C.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:12:56.799710976Z",
        "author": "spacekid1998",
        "date": "2010-03-21T15:18:15+0000",
        "id": "89fa8441a2d892fa478159878a697da7",
        "post_id": "post-212368",
        "text": "helloid like to learn to do reentries manually , atmosphere or no atmosphere. where can i learn this, thanks",
        "thread_id": 13542
    },
    {
        "@timestamp": "2023-09-14T07:13:01.630078976Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-12T15:11:11+0100",
        "id": "b09eef7a86a88dc0e6fde2184057e392",
        "post_id": "post-217588",
        "text": "The old & the new, side-by-side.Hi-res version.Greetings, friend!Hi-res version.And I think we'll have a caption competition for this one!:pHi-res version.",
        "thread_id": 13869
    },
    {
        "@timestamp": "2023-09-14T07:13:12.651329024Z",
        "author": "Artlav",
        "date": "2010-06-08T16:04:26+0100",
        "id": "beae1bb4d207b7846c1257207a82bab7",
        "post_id": "post-228843",
        "text": "mc_ said:Can't see buildings from VC.\n\nThat's a bug all right, fixed.mc_ said:And, of course, many crashes (on fast view switching, etc, etc, don't know what), white screen on loading sometimes, and so on...\n\nAny way of consistently reproducing any of them?Please, please, people reporting crashes, freezes, etc - if i knew where they happen they would have been fixed already. Please provide ways to reproduce these if you report them.Otherwise, abandon all hope.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:01.1740416Z",
        "author": "SiberianTiger",
        "date": "2008-05-09T15:48:02+0100",
        "id": "d6afdaacad751a6c314730f15ef4ee9d",
        "post_id": "post-64998",
        "text": "markpetroff said:May 9 - great and sweet day\n\nNice pic, but I wouldn't call it sweet, it's rather sour.",
        "thread_id": 1384
    },
    {
        "@timestamp": "2023-09-14T07:12:57.428643072Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-28T23:37:35+0100",
        "id": "2b914f60e290b00fdc0a5686e1de96a1",
        "post_id": "post-212744",
        "text": "Las Cruces Sun-News: \"Pat Hynes: Space station different from Spaceport American\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.418232064Z",
        "author": "Missioncmdr",
        "date": "2008-05-16T20:10:04+0100",
        "id": "3fd46caae4b7731859c45ce54a94086f",
        "post_id": "post-65763",
        "text": "Chode said:I'd vote for \"Impact main rings\" The spacecraft may be destroyed, but the possibility of imaging the rings \"up-close\" would be a big plus. And, if the spacecraft is not destroyed, you get another pass, and maybe another...Regards\n\nSounds like a cool idea, but that is probably better left off when Cassini reaches the end of its operational lifetime.",
        "thread_id": 1462
    },
    {
        "@timestamp": "2023-09-14T07:13:01.430337792Z",
        "author": "Bj",
        "date": "2010-06-20T04:40:24+0100",
        "id": "70c09bf26c7f000ed0453ae735c0f0db",
        "post_id": "post-217268",
        "text": "Pictures from trip to Montana one or two weeks agoThe second picture is in the middle of a hail-storm that blew through. The other guys got caught out in the middle of it. My Dad and uncle grew up on ND and knew about those clouds so we hauled it in before it hit:)",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:57.651287808Z",
        "author": "Moach",
        "date": "2010-07-02T12:57:12+0100",
        "id": "b5f863e69e9bbc8e5ed90c10db4d71c2",
        "post_id": "post-213195",
        "text": "that would be the B key:thumbup:-- just for now... until i get some buttons working... anyways, the front cockpit shouldn't have any bay open-close switches... it makes more sense that such feature would be placed in the bay-facing console, right?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.453926656Z",
        "author": "4throck",
        "date": "2010-04-19T00:13:16+0100",
        "id": "251fb332a0d3f02350e502f3f512c319",
        "post_id": "post-217300",
        "text": "Perhaps some of the pictures here might help:http:\/\/www.capcomespace.net\/dossiers\/espace_privee\/athena\/athena.htm",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:13:12.50999936Z",
        "author": "Andy44",
        "date": "2010-06-08T04:58:59+0100",
        "id": "eb9573ab59d6a4130fc02b4be3273d35",
        "post_id": "post-228482",
        "text": "Indeed. Remember that the shuttle's heat shield has several openings in it, such as landing gear doors, and of course the ET umbilical doors, which start the mission open and then close after ET sep. They always made me nervous, but they work. And MOL was supposed to use a version of Gemini with a docking port through the heat shield.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:12:57.436709632Z",
        "author": "RGClark",
        "date": "2011-12-12T15:34:44+0000",
        "id": "a740e4c28487eb34fc1b9f42d9c515a3",
        "post_id": "post-212814",
        "text": "These launches by the suborbital companies have an importance beyond the suborbital flights. The engines for the suborbitals are usually of low efficiency, with chamber pressures in the range of 20 bar to 40 bar. This results in rather low efficiency, i.e., Isp, insufficient for orbital velocities.However, a key fact is for vacuum Isp the most important factor is just the length of the nozzle, not the chamber pressure. As an example the RL-10B2 hydrogen-fueled upper stage engine only has a chamber pressure about 40 bar but because it uses a long nozzle optimized for vacuum use, it gets a vacuum Isp of about 465 s, quite high.Then the suborbital companies engines could have orbital Isp's with longer nozzles. The problem is the longer nozzles give very poor performance at sea level.Two solutions. One is to make multi-stage vehicles.However, another solution is to use altitude compensation methods. This solution would make it possible for the suborbital companies to even field low cost SSTO's.Bob Clark",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.652805632Z",
        "author": "donatelo200",
        "date": "2010-06-08T18:55:18+0100",
        "id": "a61c9285f21b8efc25b7b1e41fcb4544",
        "post_id": "post-228856",
        "text": "It dosn't check out ok and it sais i have NVDIA GeForce 7300 LE <Microsoft Corporation-WDDM> Also no improvements with this version. All games work fine exept Celestia and your Spaceway. Reguler orbiter works. Spaceway and Celestia worked untill I upgraded to windows 7. I had Vista befor it. Here are results.\"GPU does not support OpenGL 1.2 (Problem)GPU does not support OpenGL 1.4 (No MFDs and panels)GPU does not support OpenGL 2.0 (No advanced graphics)glgruva=1, usevbo=0, vboav=0, glgr_stensh_aupd=0, gl_comp_sup=0, gl_shm4=0Warning: Texture compression unsupported.glGetCompressedTexImageARB=$00000000glGetCompressedTexImage=$00000000Extensions:GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture\"",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:01.628076544Z",
        "author": "garyw",
        "date": "2010-04-15T15:48:35+0100",
        "id": "d40f78b633f2c92906c67f8d9db4161f",
        "post_id": "post-217570",
        "text": "This thing is actually going to fly? I thought it was another abandoned project after watching a demo of it during an ISS video which stated that the ISS was going to be completed in 2003.This is awesome news and this is exactly the sort of thing that the ISS is for, working out how to live and work in space.GO robonaunt!",
        "thread_id": 13869
    },
    {
        "@timestamp": "2023-09-14T07:12:57.437697792Z",
        "author": "MattBaker",
        "date": "2013-08-03T05:43:27+0100",
        "id": "a08e5c1774fa02b2628063c40e92802f",
        "post_id": "post-212827",
        "text": "So, I've just read about Armadillo Aerospace dying.Which once again lead me to the question if that's one of the early private space companies going down the drain?At least the concepts always seem similar, rich guy starting a company, testing, naturally some trouble while testing, trouble is the end of the company.Although at least a couple of private companies have already made it over that edge and try the \"become fully private\" one now...",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.638282496Z",
        "author": "Urwumpe",
        "date": "2018-08-01T07:20:14+0100",
        "id": "b6140cc175302e3be55eb0210c3d12fc",
        "post_id": "post-65074",
        "text": "MaverickSawyer said:I'm surprised they didn't cut down the length of the fairing some. It'd save, what, a few hundred pounds, probably, but that'd be a little extra kick.\n\nMaybe there is simply no shorter fairing available right now and developing a special shorter one would be expensive. After all, such a fairing is a complex design, despite its superficially easy job.After all, it looks like its just two \"rings\" less possible, before the end of the payload envelope arrives at the top of the probe. Just look at the product card for reference there.https:\/\/www.ulalaunch.com\/docs\/default-source\/rockets\/av_div_product_card.pdf",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:57.645476352Z",
        "author": "Moach",
        "date": "2010-03-25T19:16:45+0000",
        "id": "b9ab501643d982d902d037180ed1d56d",
        "post_id": "post-212980",
        "text": "i was just about to post the exact same thing!wikipedia for the win! LOL :rofl:now, here\u00b4s a winner combination, the SABRE engines take the craft from ground to mach 5, which according to the all-wise-wiki, is the entry speed for scramjet operation... which then produces, enough delta-v to reach mach 16~17, about half of orbital speed, only then, need the SABREs go rocket-mode and get it up the rest of the wayif the ship doesn\u00b4t melt during scram-flight we will have reached orbit with immense efficiency and unmatched flightplan flexiblitybut since our ship is to be made of the same futuristic very light and heat resistant alloys used in the Delta-Glider, we have a winner!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.660909824Z",
        "author": "Eccentrus",
        "date": "2010-07-02T12:12:12+0100",
        "id": "ec79970a9c656de027861e6cdb1ff6c4",
        "post_id": "post-228920",
        "text": "I don't know, I will try it again tonight, and tell you the result which would be in another hour or so, and yes, I was massively, insanley checking all the boxes in the option mode :shifty:",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:01.639966976Z",
        "author": "Keatah",
        "date": "2018-08-13T18:36:05+0100",
        "id": "103dde8aebfe051a53bde20d6a4808ab",
        "post_id": "post-65088",
        "text": "It's been talked about for years, that they should launch it at night.. And they did!",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:11.950991872Z",
        "author": "orbitingpluto",
        "date": "2010-08-27T22:58:37+0100",
        "id": "9877eec90403f3f5113f47508449015e",
        "post_id": "post-228116",
        "text": "I'm not here to post new stuff, just replying. In other words River Crab is yours for the next while, Pyro:thumbup:River Crab said:What, never heard of Kinnikuman?\n\nI heard of it, didn't think it had anything docking related.River Crab said:Indeed, it's my image embedding fail again...Even better,SYMMETRICAL DOCKING!\n\nSeriously though, docking.... I have a strange foreboding feeling it will destroy us.River Crab said:Soviet 3-part system to get cosmonauts on the Moon, to be launched with theN1 rocket.\n\nI really should dive in and start reading more about that.Izack said:*Ahem*:shifty:\n\nRiver Crab said:Ahem is right! :facts: Check out my sig! (although, I think you meant inner from Earth, so not including Mars?)\n\nOops.:embarrassed: I was thinking inner from Earth. I better think more about what I'm saying next time.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.65149184Z",
        "author": "Moach",
        "date": "2010-07-02T18:09:56+0100",
        "id": "99f96270e6beca41f800ae354c942275",
        "post_id": "post-213197",
        "text": "good work, Crab!:thumbup:mind sharing your insights for the payload cargo? now i'm curious:hmm:anyways, good to know the URMS doesn't take up all that space... it hadn't tested it yet to see how it fits:rolleyes:my ultimate goal for this ship is to enable it to be the workhorse of my grand-scheme idea, which is an interplanetary-stack construction kit... kinda like Burch did with his space-station modules, but flyable, and with VC:yes:so cargo space is a very pertinent concern on this ship's design",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.660118016Z",
        "author": "Jamesep3",
        "date": "2010-08-02T06:01:59+0100",
        "id": "af4cdeab55af2a102bdff49c7652a19b",
        "post_id": "post-213266",
        "text": "Sweet can't wait for this:yes:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.091522048Z",
        "author": "jambooger",
        "date": "2010-04-13T15:07:20+0100",
        "id": "755c39bc841d2966c6cc140e84e1c534",
        "post_id": "post-217000",
        "text": "dbeachy1 said:One more thing to check: be sure that antialiasing is disabled in your NVidia or ATI control panel for Orbiter.exe.\n\nTHAT WAS IT!!!! Wow, I cant see how that would have affected it. Thank you dbeachy1 and everybody for your thoughts.",
        "thread_id": 13831
    },
    {
        "@timestamp": "2023-09-14T07:13:11.954050304Z",
        "author": "T.Neo",
        "date": "2010-06-05T11:49:34+0100",
        "id": "b5761523dac580e8f961b47c9fbab58f",
        "post_id": "post-227890",
        "text": "AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH THE REENTRY BURNS WHY ARE YOU FLYING ME AT MACH 50 IN AN ATMOSPHERE?!\n\nBut she likes it... honest... :rofl:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.175634944Z",
        "author": "Andy44",
        "date": "2008-05-11T03:27:32+0100",
        "id": "072907490107e809aeacb2831803af86",
        "post_id": "post-65013",
        "text": "Wow, that's cool looking. Was there an airshow or something? What audience were they flying for?The last formation really shows the difference in size between the MiG-29 and the SU-27. I didn't realize the Flanker (or whatever it's called at home) was so large.",
        "thread_id": 1384
    },
    {
        "@timestamp": "2023-09-14T07:12:57.227785216Z",
        "author": "Andy44",
        "date": "2010-03-24T04:48:40+0000",
        "id": "b467e94c0e7749a47ca9012ca524cbf9",
        "post_id": "post-212490",
        "text": "Well, let's see it's a jet-propelled vehicle that lands unpowered, sounds like a good fit. (Yes, a rocket is a type of jet engine, in case you're wondering...)",
        "thread_id": 13554
    },
    {
        "@timestamp": "2023-09-14T07:13:12.31652608Z",
        "author": "Voyager",
        "date": "2010-06-06T01:16:14+0100",
        "id": "91ee3e35a9c670c614a643b7d79a6345",
        "post_id": "post-228270",
        "text": "Darnit, then this mission should be canceled because of this.",
        "thread_id": 14594
    },
    {
        "@timestamp": "2023-09-14T07:13:01.45553664Z",
        "author": "PhantomCruiser",
        "date": "2010-04-29T03:36:10+0100",
        "id": "589f9824ce6a935fcd5241a77cda82b7",
        "post_id": "post-217311",
        "text": "Once again late getting to bed. But here is the latest.Athena II guidance file almost worked out.Still need to tweak the offsets in the .ini fileMore work on the meshesGet the fairing to split in the right placeetc...Before anyone mentions it... I know an Athena didn't launch the:probe:I just figured I could use all the good karma that I can get.:)FYI, this is the probe that can be found at the 'Hanger by C3PO. I started using it because the default blue box that comes with multistage just totally killed my vibe.",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:13:12.343978496Z",
        "author": "Chipstone306",
        "date": "2007-11-19T02:27:25+0000",
        "id": "0082235ae0529d737c2b627d165a5fd5",
        "post_id": "post-12356",
        "text": ":cheers:me too",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:12:57.412573952Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-20T22:23:42+0100",
        "id": "769912419f6912bc73b9692e68cd8ad3",
        "post_id": "post-212695",
        "text": "[POST MOVED TO DEDICATED THREAD BY AUTHOR.]",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.49024384Z",
        "author": "dumbo2007",
        "date": "2010-04-15T22:18:47+0100",
        "id": "c0a4a6306f0c0745d5c48b9c3cfb2e46",
        "post_id": "post-217376",
        "text": "The vehicle starts losing altitude after the third stage ignition. Also velocity of the vehicle remains nearly constant at around 4.8-4.9 km\/sec from the third stage ignition to when it starts falling back. It generally happens during coasting but the velocity picks up once the next stage engines are up and running.So the possible reason could be that the on-board mission computer switched-off the engine following the loss of control as a result of the failure of vernier thrusters.Loss of telemetry can be explained by the fact that when the stage re-entered the atmosphere it got burnt as it is designed to do so. Upper stages never self-destruct as the designers know that a failure will not pose any danger on-ground as the they burn-up reentering the atmosphere and they do so once the satellite is placed placed in orbit.So possible causes could be :1. Tumbling, loss of altitude - Following the failure of vernier thrusters the mission computer could have stopped the engines.2. Loss of Telemetry - As the stage reentered the atmosphere it got burned up with the payload and on-board systems.Well, the Chandrayaan 2 flight wont be affected and the PSLV launch in May involving an Algerian satellite, two nano satellites from the Norwegian defence establishment and Switzerland, and a Studsat built by students of colleges in Hyderabad and Bangalore, has been integrated.http:\/\/www.hindu.com\/2010\/04\/16\/stories\/2010041655071200.htm",
        "thread_id": 13865
    },
    {
        "@timestamp": "2023-09-14T07:12:57.432716544Z",
        "author": "SiberianTiger",
        "date": "2010-11-12T16:09:30+0000",
        "id": "1e9446a607c7ed151fef1b1789b84bc4",
        "post_id": "post-212778",
        "text": "Orbinaut Pete said:SPACE.com: \"The Race for Private Space Stations: It's U.S. Versus Russia\".\n\nStill, one showstopper for the CSS is that a Soyuz still requires two trained Cosmonauts to be successfully operated because of its control panel design. This leaves only one chair vacant for a tourist. A quality improvement to Soyuz is required for it to become a real two-seater space taxi.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.513708544Z",
        "author": "Donamy",
        "date": "2011-09-20T00:41:06+0100",
        "id": "27ce5510649d960c86c66f3912106fb1",
        "post_id": "post-228501",
        "text": "This is an early build. It's about 17 meters, just a guess.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:01.555110912Z",
        "author": "cjp",
        "date": "2010-04-15T21:44:25+0100",
        "id": "2b30f3f84c73157aece5cec4416a3859",
        "post_id": "post-217405",
        "text": "The complete set of pictures is in the zip file. To make it easier for you, I've also attached one of the pictures directly.I think the pictures give quite a good impression of how the colors really looked. At least the similarity is good on my monitor.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:57.68131584Z",
        "author": "Moach",
        "date": "2010-08-09T18:09:29+0100",
        "id": "9987e852c0a7b90e1f4e95beac555875",
        "post_id": "post-213326",
        "text": "they really do pack quite a punch....sometimes i find it better to make the switch with half-throttle, then slowly bring it back up... it feels more controlled that way...anyhow, now with the new FBW simulation, the kick is a lot less severe, and you should be able to hold it steady without too much fuss.... it still pulls up, tho... but it's easier to trim it out",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.51393664Z",
        "author": "Donamy",
        "date": "2011-09-21T12:08:40+0100",
        "id": "a5a488fff909fd0cc2125bcd9210c0af",
        "post_id": "post-228503",
        "text": "Some great shots BTW. It will look more shuttle like, when the RCS and TPS are done. One thing that puzzles me, is the lack of windows in the front of the cockpit. They show them on the outside shots. Also, is there an airlock between the hatch aft and the docking hatch ?",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:01.070048256Z",
        "author": "joiz",
        "date": "2008-05-25T08:56:01+0100",
        "id": "b26ff685eb83ee115b3194a6a15ff4b9",
        "post_id": "post-64971",
        "text": "Artlav said:Who is going up?It will probably be like the Deep Impact movie depiction - a pre-selected set of finest knowledge and genes, with a second half of lottery winners and rich people.And add to that everyone, who could build his own spaceship, which some big corporations and billionaries have all the resources to do.\n\nanybody whos ever posted on orbiter forum should go, of course!",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:12.557688576Z",
        "author": "Xavier",
        "date": "2010-07-01T03:22:38+0100",
        "id": "948f34fa753211d9f7eba24403e6742b",
        "post_id": "post-228612",
        "text": "No, I am at maneuver view. I only see heading.This is all I see.",
        "thread_id": 14639
    },
    {
        "@timestamp": "2023-09-14T07:12:57.652232192Z",
        "author": "River Crab",
        "date": "2010-07-08T00:58:56+0100",
        "id": "a22658e6a062a3b6021de331028d8932",
        "post_id": "post-213205",
        "text": "I just did some reentry flight testing with the G42...I know the flight model is already outdated, but the reentry seriously needs to be addressed. The skipping reentry you described might work with something like the XR1, but things are different with the G42's huge wing area.I tried deorbiting from the ISS with an initial PeA of around 30 km, and I just could not get down. Even with a nearly full fuel load, I ended up skipping around the Earth almost 1.5 times before going subsonic. Such a long reentry would obviously be very fatiguing on the crew, might become unpredictable, and would result in a long loss of ground communications (and thus losing the tracking systems needed to deorbit properly).I think we're in need of some way to greatly decrease the wing's lift, or something to greatly increase drag. Spoilers (not airbrakes) would make things much easier, and allow more banking without too much going off course, although I don't know about spoilers during reentry. Or, something like ballutes, acting as a drag chute and deployed above (+Y) the normal CP, might slow us down enough, although they wouldn't be reused, and they could also pose additional problems.I also noticed some control problems, besides the usual stuff. When reentering, the CG seems too far forward from the CP, and it has a strong tendency to pitch back toward it's velocity vector, ruining your reentry AoA. Oscillations get worse as you try to maintain AoA at around +20 degrees and up, but this may not be a problem if you plan to have a shallow reentry. Even still, I think such a design would need large control surfaces (good as they are) and strong rotational RCS, controlled through a very fast FBW system, in order to make quick adjustments as necessary for such a shape and avoid pilot-induced oscillations (as they are currently). Otherwise we'd get a repeat of X-15-3.Of course, I'm by no means a good pilot myself, and I'm not sure where the airframe would fail, so I might just be doing it wrong. Have you tried a reentry yet?And on that note, maybe feedback from a seasoned veteran test pilot could help? I happen to know such a guy, but he might be hard to get a hold of for the required time. I'm not guaranteeing anything, but it's very well a possibility.You'll OMG when you see what he's flown, though.;)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.652614144Z",
        "author": "computerex",
        "date": "2010-07-08T04:50:05+0100",
        "id": "6f39165aee92f80114ad78bfe13923a2",
        "post_id": "post-213208",
        "text": "On the other hand, a long reentry may be good for a change. There is something satisfactory in flying into the atmosphere rather burning (crashing) through it:p",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.619833088Z",
        "author": "dgatsoulis",
        "date": "2010-06-08T01:15:51+0100",
        "id": "56dcefc8206d047b3c4193a624d643b7",
        "post_id": "post-228674",
        "text": ":hotcool:THANK YOU SO MUCH MARTIN!!!:bighug:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:01.24881152Z",
        "author": "dgatsoulis",
        "date": "2010-05-19T23:47:56+0100",
        "id": "227e4a1ae3a27462edd7e705f7b4495d",
        "post_id": "post-217141",
        "text": "I'm back after a short time-off! (Sorry about that, but we had the Greek-Playmates competition here and my company was one of the sponsors!;))Move 23: Ke4xf6+All the best!:cheers:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:01.566100736Z",
        "author": "Moach",
        "date": "2010-04-15T14:41:02+0100",
        "id": "c660fdace959a84f7ee30a0cc4970187",
        "post_id": "post-217466",
        "text": "it sometimes oscillates to lower values, depending on how i spin the ship... dunno, could it be some gravity-gradient effect?",
        "thread_id": 13867
    },
    {
        "@timestamp": "2023-09-14T07:12:57.660667904Z",
        "author": "GuiConteDGIV2X",
        "date": "2010-08-04T01:59:15+0100",
        "id": "76265fdfc5658875469504fa7755a64a",
        "post_id": "post-213270",
        "text": "suggestion:i think it s better liquid boosters than solid ones because the solid fuel rocket you dont can cut off.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.782974208Z",
        "author": "Balladeer",
        "date": "2010-06-09T15:52:14+0100",
        "id": "99c13892cd52e475bcaf9312a72362a1",
        "post_id": "post-227766",
        "text": "Well I'm still having the same problem even in Orbiter 2010. And I don't have Dan Steph sound added yet. And once again it works right when I select 16bit in the video options. Obviously I don't want to run in 16bit. Yet when I select 32bit all is well until I press F4. It freezes. I then hit alt tab and go back in. The F4 program control window then shows but the game doesn't show as its all white. I then exit out of the F4 program controls and the game returns to as normal. This will obviously make things such as adding stuff using the editor impossible as I can't see anything.Perhaps this has something to do with my 64bit OS? I tried running in windows xp service pack 3 compatability to no avail. Is anyone else running windows 7 64bit having this issue?",
        "thread_id": 14568
    },
    {
        "@timestamp": "2023-09-14T07:12:57.41467264Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-08T22:49:47+0100",
        "id": "b686269129fd19953d46208072b80537",
        "post_id": "post-212714",
        "text": "Andy44 said:Now, when do I get to see those cool lifting body designs that Lockheed's been toying with since the 60's? Come on', show us what you got!\n\nI really want to see SpaceDev'sDream Chaser(based on theHL-20) fly.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.56622464Z",
        "author": "Urwumpe",
        "date": "2010-04-15T14:46:50+0100",
        "id": "890024ae907810a501b8e49ffd2e5598",
        "post_id": "post-217467",
        "text": "Moach said:it sometimes oscillates to lower values, depending on how i spin the ship... dunno, could it be some gravity-gradient effect?\n\nUnless orbiter does some strange calculations, all gravity forces should be in WeightForce. Even with a projection from global coordinates to local coordinates in Orbiter, the numerical error should be less than 0.00002GGravity Gradient is also only internal forces (Torques). 0.05G is rather sounding like you have either residual drag or engine activity.",
        "thread_id": 13867
    },
    {
        "@timestamp": "2023-09-14T07:13:12.041502976Z",
        "author": "River Crab",
        "date": "2010-08-03T21:09:35+0100",
        "id": "dbd224220df2bf7206efa0dfcbe56d13",
        "post_id": "post-228039",
        "text": "Once again, proving that Futurama is globally awesome. :thumbup:For right now, here is a poem I wrote a long time ago, and yes, it is on topic.I actually posted it way back in another thread, where it had hundreds of views, but it turns out that thread is a black hole of comments. The forum also compressed my PDF into a terrible JPEG.:(For later, there is also a picture to go with it, which does not fit in my scanner. :facepalm:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.629384192Z",
        "author": "TSPenguin",
        "date": "2010-04-16T19:04:45+0100",
        "id": "eb894934d69931fa7ccf8ebfb2424705",
        "post_id": "post-217582",
        "text": "Everything is good as long as he is not looking like this:",
        "thread_id": 13869
    },
    {
        "@timestamp": "2023-09-14T07:12:57.430875136Z",
        "author": "RangerPL",
        "date": "2010-10-24T02:17:55+0100",
        "id": "d54341b82b5c7363ff9bf0eada7efc43",
        "post_id": "post-212765",
        "text": "Since the legal definition of space is 100,000m and upwards, does this mean that whoever rides this thing is considered an astronaut?",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.084168192Z",
        "author": "george7378",
        "date": "2010-06-12T15:00:50+0100",
        "id": "f8b784d9692d86bf68587fd238d0d73a",
        "post_id": "post-228136",
        "text": "Jupiter's moons are visible through my 10X25 binoculars, so any telescope should resolve them. If the view is blurred, I can only suggest re-focusing.",
        "thread_id": 14575
    },
    {
        "@timestamp": "2023-09-14T07:13:00.724301568Z",
        "author": "dbeachy1",
        "date": "2010-05-21T20:04:25+0100",
        "id": "f947c0f6767e328754acb4d9e0b3ac30",
        "post_id": "post-216882",
        "text": "Great job!! This will save me atonof time!:cheers:",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:12:57.469967104Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-24T18:34:35+0000",
        "id": "8bde67fc266fe9964990af21c6849c2c",
        "post_id": "post-212886",
        "text": "I've just updated!:)",
        "thread_id": 13567
    },
    {
        "@timestamp": "2023-09-14T07:13:12.370006272Z",
        "author": "Xyon",
        "date": "2010-06-06T05:35:59+0100",
        "id": "559e9b89922789ddeab95368533130cb",
        "post_id": "post-228338",
        "text": "rules said:All topics must have a descriptive title. Topics titled \"Help\" or \"Please help me!!!\" for example will not be accepted!\n\nJust a friendly note. Now, as for the actual problem... what is not working, exactly?",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:13:00.921603328Z",
        "author": "tblaxland",
        "date": "2010-09-22T06:26:27+0100",
        "id": "645d7ff2e0ff43046a1523cf5377141f",
        "post_id": "post-216939",
        "text": "orb said:I don't think the hole at the centre is for egress. But maybe it was used for maintenance access to springs (?).\n\nMakes sense, seeing the picture in LIFE.orb said:Space Rescue: Ensuring the Safety of Manned Spacecraft(pg. 94-96)\n\nFascinating book. I might try and get a paper copy. EDIT: Grabbed one on Amazon for the bargain price of $4.00 (plus $17 shipping :dry:).",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:13:12.674230016Z",
        "author": "Voyager",
        "date": "2010-06-08T13:33:48+0100",
        "id": "4bd89dcb0a93ddacb4770230b11c4ad0",
        "post_id": "post-229013",
        "text": "Doesn't work for me. The SRB's don't start up.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:12:57.407513856Z",
        "author": "count_volta",
        "date": "2010-03-23T16:54:33+0000",
        "id": "844f3ab1628de9008bba9eabd5a6c68b",
        "post_id": "post-212658",
        "text": "LOL crappy flat in Moscow. Or a crappy flat in Kiev. But the new apartments in Obolon arnt so bad.http:\/\/ukraine.t-p-i.net\/images\/Obolon.JPGAnyway well yea, 200k is a little much. When it gets to around 50k I won't even hesitate. But this is the opportunity of a lifetime. So few people get to be astronauts.If you get to go into Earth orbit and see earth from space, I won't even think about it. I'm going.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.436824576Z",
        "author": "RGClark",
        "date": "2011-12-13T15:48:22+0000",
        "id": "b1992b206b37f45ddd7e7b0ba9b421da",
        "post_id": "post-212816",
        "text": "T.Neo said:In reality- not quite. The DIRECT study used 459 seconds for the RL-10B-2, and apparently it did not quite reach the ISP goal that was set for it. I may be wrong though, they could have just used the lower value to be conservative.1. Where is the MATH. I can say that I can turn Santa's sleigh into an SSTO too, a claim alone is unfortunately pretty useless.2. Even with high expansion nozzles propellants have their limitations. Virgin Galactic's hybrid rocket won't have enough performance, XCOR, Blue Origin and Armadillo may have better luck however.3. You can't just fit a nozzle extension to an engine. This is engineering, and as such there are limitations, practicalities and unknowns.4. ISP isn't the only consideration in building an orbital vehicle. The suborbital tourism vehicles likely have too low a mass ratio to make orbit, even with higher performance engines.\n\nAnother example of the fact that the length of the nozzle (actually the nozzle area ratio which is higher for longer nozzles) has a much more important effect than chamber pressure for highvacuumIsp is the example of the SpaceX Merlin engine. The vacuum Isp of the Merlin version used on the first stage is only 304 s. But the Merlin Vacuum which is the same engine with literally just a long nozzle bolted on the standard version gets a 342 s just because of the longer nozzle.This is a nice report that describes the influence of a longer nozzle:Advanced Rocket Engines.Oskar J. HaidnInstitute of Space Propulsion, German Aerospace Center (DLR)74239 Lampoldshausen Germanyhttp:\/\/ftp.rta.nato.int\/public\/\/PubFullText\/RTO\/EN\/RTO-EN-AVT-150\/\/\/EN-AVT-150-06.pdfSee the attached figure from the report below. As indicated in the figure, the chamber pressure has a relatively small influence on the vacuum Isp, while the nozzle area ratio has a large influence.To get the high mass ratio for the structures, you could use the balloon tanks that were known about since the 1960's. They were even used to launch astronauts into space with the original Atlas rockets. Balloon tanks are still being used on the Centaur upper stages.But I doubt you even need that. SpaceX was able to get a 20 to 1 mass ratio for the Falcon 9 without balloon tanks, so it is doable.BTW, there are various programs available on the net to estimate the performance of rocket engines given some specified parameters on the engine. Most are variations of a government program called ProPEP.ProPEP is pretty good at least in giving the vacuum Isp of engines by comparing its estimates to the performance of known engines. If you try it you'll find the nozzle area has a much greater influence than the chamber pressure for thevacuumIsp of engines, so that even low chamber pressure engines can get high vacuum Isp with long nozzles.The original ProPEP was a MS-DOS program; it may not run on the modern Windows computers. You can download it and some other more modern GUI-based versions here:Software, Simulations, etc.http:\/\/www.spl.ch\/software\/index.htmlThere is also this commercial version whose demo version is free:RPA \u2013 Tool for Rocket Propulsion Analysis.http:\/\/www.propulsion-analysis.com\/examples.htmBob Clark",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:11.737079808Z",
        "author": "fausto",
        "date": "2010-11-17T23:21:17+0000",
        "id": "bf7851fb1ebdc06fd2eb3ee77245ba96",
        "post_id": "post-227744",
        "text": "New Antares 2.0 beta:http:\/\/www.speedyshare.com\/files\/25236304\/Antares_Beta_20101117.rar",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:01.351279104Z",
        "author": "GregBurch",
        "date": "2008-06-19T23:26:42+0100",
        "id": "2d24480ffef2d3f0010cd11a988d2a18",
        "post_id": "post-65025",
        "text": "ar81 said:If I was you, I would study the addons of Greg first.Those are some of the most ellaborated Spacecraft3.dll addons.I can tell you as I used his addons to build my tutorials on Spaceraft DLL.His meshes are also state of the art. I used his meshes as test data when creating Mesh Wizard. His meshes caused CTDs in MW that no other mesh caused.\n\nI'm sorry I caused you so much pain, Pablo;)But mesh Wizard was well worth it, because it's become an indispensable tool for me, that saves hours and hours of work.",
        "thread_id": 1385
    },
    {
        "@timestamp": "2023-09-14T07:13:01.454121472Z",
        "author": "PhantomCruiser",
        "date": "2010-04-19T02:10:17+0100",
        "id": "afb10fc0addfc0427e883b9d688a9f40",
        "post_id": "post-217301",
        "text": "Thanks guys!",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:12:57.660504064Z",
        "author": "Zachstar",
        "date": "2010-08-03T13:03:38+0100",
        "id": "4555b957526a881dc9d1f827af9e42ff",
        "post_id": "post-213269",
        "text": "Someone better hide Marvin the Martian then. You know how he wants kabooms. :lol:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.941658112Z",
        "author": "Moach",
        "date": "2010-08-05T15:15:04+0100",
        "id": "a667d876a5c7096e5c0fb6d8e5a9d198",
        "post_id": "post-228048",
        "text": "and MY girlfriend thinks I'M a geek....:rolleyes:she doesn't know the least of it :lol: - this thread shows that our geeky madness can go a lot further than my computer chair with joysticks bolted on:pBTW, \"geek\" is the new \"cool\" - it's just that back in the day, we were TOO COOL FOR SCHOOL :rofl:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.554777856Z",
        "author": "Urwumpe",
        "date": "2010-04-15T21:09:47+0100",
        "id": "c5a07a0f1c0f1c2d554dca8df00bfe69",
        "post_id": "post-217403",
        "text": "cjp said:The sunset looked quite normal to me. I made some pictures, and I'll upload them as soon as I can.\n\nI had a light greenish fog in the skies above during sunset. Not very intense yet, but not the usual colors.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:12.325146368Z",
        "author": "HAL9001",
        "date": "2010-06-18T13:53:19+0100",
        "id": "b06feded1c90481b8d197895abf62fa6",
        "post_id": "post-228273",
        "text": "I can't save settings, because the computer says it could'nt be written in flybywire\/current\/profilestandard:(",
        "thread_id": 14595
    },
    {
        "@timestamp": "2023-09-14T07:12:57.680332544Z",
        "author": "Moach",
        "date": "2010-08-06T14:21:42+0100",
        "id": "00d0242cb13dabf2dff6c384945644db",
        "post_id": "post-213314",
        "text": "Eccentrus said:this G42, being a very much complicated ship, had too many to show on that VC, well, if I'm using a 22\" monitor, it might had been not a problem, but I'm using a laptop (14\"), that's why my APA shoot off to 300 there :facepalm:, it would be very nice if you, or someone else willing, to make a 2D cockpit so it will all be readable even on a small monitor (or even I myself, but I just don't have the time to relearn C++ yet)\n\nwould it help if i added more info to the hud?i could very easily have it display your ApA \/ PeA on surface mode as well....i could even have a couple of toggle switches so you could choose what information you want displayed... wha'bout that? :idea:also, the flight computer (waaaay ahead.... but in plans) should help in giving you a heads-up by voice callouts and HUD alerts upon flight-plan events... so you'd hear a warning about approaching your target ApA before you manage to overshoot it :hmm:if you fly her seat-of-the-pants style, it's gonna be some trouble before you can make orbit... i'm currently tuning the flight and engine dynamics (which appears to be a job that never ends) and she's got a pretty specific way of balancing climb and acceleration in order to stay within optimal flight envelopes.... if you fly at inefficient regimes, you'll run dry before covering the required deltaV",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.63741312Z",
        "author": "Notebook",
        "date": "2015-03-29T08:25:43+0100",
        "id": "5130a078ba879f9ad357444fd5de3f77",
        "post_id": "post-65066",
        "text": "ESA Solar Orbiter, NASA Solar Probe Plus.Not due for launches till 2018\/2017, but always good to start early...http:\/\/www.bbc.co.uk\/news\/science-environment-32069216They must be the two most audacious space missions currently in development.Solar OrbiterandSolar Probe Pluswill venture inside the orbit of Mercury to study the Sun.The temperatures on the front surfaces of these satellites will go into the high hundreds of degrees Celsius, and beyond.You could say they are the missions to Hel\n\nN.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:57.680477952Z",
        "author": "Usquanigo",
        "date": "2010-08-06T15:01:10+0100",
        "id": "aa3bbf51b7e787b24f058b6b6b8a2d0d",
        "post_id": "post-213315",
        "text": "Moach said:i could even have a couple of toggle switches so you could choose what information you want displayed... wha'bout that? :idea:\n\nA physical switch (like a knob switch (either the XRs or DG-IV use this, something does, I just can't recall specifically what), or maybe a 4-way hat, or even 4 separate buttons (like the XL-70\/HyperDart) would be good, in addition to the MFD HUD data button.We can just press H on our PC keyboards, but I would have to imagine that a real craft would use an actual mode select. The HUD button on the MFD would end up just being supplemental.if you fly her seat-of-the-pants style, it's gonna be some trouble before you can make orbit... i'm currently tuning the flight and engine dynamics (which appears to be a job that never ends) and she's got a pretty specific way of balancing climb and acceleration in order to stay within optimal flight envelopes.... if you fly at inefficient regimes, you'll run dry before covering the required deltaV\n\n:thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.94470656Z",
        "author": "Pyromaniac605",
        "date": "2010-08-19T02:11:46+0100",
        "id": "325f73095842cebdf29218988a406fb2",
        "post_id": "post-228073",
        "text": "Prepare for more collab.Enjoys floating and low gravityLikes to jump aroundLoves the MoonDoesn't like to lift heavy loadsPrefers to stay closer to the ground than othersHows that so far?Darren",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:00.921297152Z",
        "author": "orb",
        "date": "2010-09-20T10:08:32+0100",
        "id": "eecebaaf71c202fbddb98d6c6d0f59fc",
        "post_id": "post-216936",
        "text": "tblaxland said:I think something is missing from your link. \"http:\/\/mediaarchive.ksc.nasa.gov\/search.cfm\" returns no results.\n\nI think that's because search query is sent via POST request, and the page only reads 'criteria' or 'searchwithin' from POST (I tried to add it to URL like for GET, but it doesn't change anything).At least those images were added recently, and are at the top of first page for now.",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:12:56.746324224Z",
        "author": "Belisarius",
        "date": "2008-05-24T16:34:20+0100",
        "id": "9b35f2d6879111feb8ea566bca1a35a4",
        "post_id": "post-64692",
        "text": "Now ready for a beta-version upload. See OrbitHangar thread",
        "thread_id": 1354
    },
    {
        "@timestamp": "2023-09-14T07:13:11.944945408Z",
        "author": "River Crab",
        "date": "2010-08-19T16:29:42+0100",
        "id": "e39690a461e1a8c66832f50028a6aadf",
        "post_id": "post-228075",
        "text": "orbitingpluto said:I posted that.:facts:\n\n:facepalm::facepalm::facepalm:QUOTE FAIL. A random train must have struck the name from my head as I was quoting.I did the (brace)QUOTE=(name)(brace) thing in the quick reply box, to avoid loading the page again.Looks like I fail at that. Now editing...Anyway, thanks for those personality things, and I'll get to that. :thumbup:This is what I like to see!:cheers:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.247077888Z",
        "author": "ex-orbinaut",
        "date": "2010-05-12T01:12:06+0100",
        "id": "455e3408bcee76d56e80cd3f72ed8632",
        "post_id": "post-217128",
        "text": "Is it yet time for the carnage to begin, gentlemen?...Rf8-g8All the best,:cheers:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:12.5182144Z",
        "author": "Graham2001",
        "date": "2014-05-04T01:47:33+0100",
        "id": "273ad2b14d93b3cd2dda9f411c76df57",
        "post_id": "post-228538",
        "text": "Back when I started this thread, I included photographs of a rather impressive model spacestation that appeared in two low budget 'direct to dvd' action films called \"Fallout\" and \"Memorial Day\".I've now found a third appearance of the model in another 'direct to dvd' film entitled \"Scorpio One\" and for this film, they added escape pods...!Approximate dimensions can be gauged from the space station model. A screenshot showing a space shuttle docked to the station taken from \"Fallout\" is in theoriginal postof this thread.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:12:56.983217408Z",
        "author": "Star Voyager",
        "date": "2010-03-22T00:31:16+0000",
        "id": "11c4e718f08acadbb90c26040f14844e",
        "post_id": "post-212447",
        "text": "carlpilot said:I have installed Project R-7 several times and when I try to launch a scenario, Orbiter stops working. When I look at my log file, I see that there are a bunch of .dds files orbiter is looking for, and did not seem to get installed.Anyone have a similar problem or advice? Here are the first few errors:Finished setting up render state>>> ERROR: Missing texture: BKNX\/Krainiy1.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Krainiy2.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Krainiy3.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Krainiy4.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Krainiy8.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Buranmon2.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Buranmon.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Buranmon3.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Krainiy26.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Krainiy3.ddsThanks!Carlpilot\n\nTry installing this. This addon has the textures you're looking for:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2900\"]Baikonur Cosmodrome Environment 1.0[\/ame]",
        "thread_id": 13548
    },
    {
        "@timestamp": "2023-09-14T07:13:01.425817856Z",
        "author": "lennartsmit",
        "date": "2010-05-10T23:03:47+0100",
        "id": "d1978c818ad5ff4cba91708ffb3bc895",
        "post_id": "post-217242",
        "text": "Very low quality but I only had my cellphone at that moment.Rotterdam from a good point, a good light and a good time.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:57.319758336Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-02T16:15:01+0100",
        "id": "aa264f1954a7127d45707e6b666607ce",
        "post_id": "post-212565",
        "text": "UKSA: \"SEA wins \u20ac3.5 million contract for EarthCARE Programme\".SEA, part of Cohort plc, announces that it has been selected by Surrey Satellite Technology Ltd (SSTL) \u2013 instrument prime for the Multi-Spectral Imager \u2013 to provide the Instrument Control Unit (ICU) for the European Space Agency\u2019s EarthCARE mission, a contract valued at circa \u20ac3.5 million.Under this contract, SEA will work alongside the prime, SSTL, to develop and produce the ICU for the Multi-Spectral Imager instrument on board the EarthCARE satellite, a \u20ac263 million joint Japanese-European project, which will be used to gain a better understanding of the interactions between cloud, radiative and aerosol processes that play a role in climate regulation.For more information please visit theSEA website.\n\n----------UKSA: \"SSTL kicks off small satellite for Kazakhstan\".SSTL has commenced building a small satellite for the Republic of Kazakhstan that will provide medium resolution multi-spectral earth observation capability to complement the high resolution satellite that is being provided by EADS Astrium as part of the contract awarded to the company in October 2009.The Republic of Kazakhstan is utilising the latest Earth Observation (EO) satellite technologies from EADS Astrium and its subsidiary SSTL to create a national system which will support its government with resource monitoring, resource management, land-use mapping and environmental monitoring information for policy and decision making.The Medium Resolution Earth Observation Satellite (MRES) project highlights how systems from the two EADS Group companies can be deployed together to provide integrated multi-satellite space systems. The new EO system will include a high resolution mapping spacecraft and a wide-swath medium resolution multispectral mapping spacecraft implemented by a team comprising Astrium and SSTL.For more information please visit theSSTL website.\n\n---------- Post added at 04:15 PM ---------- Previous post was at 01:11 PM ----------UKSA have released the \"UK in space 2010\" annual report.UK in space 2010 is the UK Space Agency's annual report. It lays out what the UK has achieved in the area of civil space activities over the past 12 months and what is planned for the coming year.The report focuses on advances in space science, Earth observation, satellite navigation and telecommunications. It also details international collaborations and UK industry activities, and highlights the role of space activities in education and skills.Highlights include the launch of both SMOS and CryoSat-2 satellites, ESA opening it's first ever UK facility and the success of the UK space industry.\n\nThe report can be downloadedhere(PDF, 2.10 MB).Older reports can be downloaded fromhere.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:12.67683584Z",
        "author": "David413",
        "date": "2010-06-08T22:24:04+0100",
        "id": "d307bcc670af36c4874280a5cf2fe7ca",
        "post_id": "post-229030",
        "text": "I'm quite busy right now, but I will post a complete explaination as to why I don't intend to update the fleet beyond Orbiter 2006 shortly.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:01.42680448Z",
        "author": "tl8",
        "date": "2010-05-11T02:28:45+0100",
        "id": "e8b6b3f1ce735c4c025d5128bc50f939",
        "post_id": "post-217247",
        "text": "Andy44 said:and its tail came up and rattled once, loudly\n\nYour snakes give you warning, lucky you....",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:57.434032128Z",
        "author": "Urwumpe",
        "date": "2011-05-13T18:37:18+0100",
        "id": "ae3a9743293a4f018c4b34a748c87ea0",
        "post_id": "post-212790",
        "text": "Sue them, maybe you then become rich enough to fly.But really: You can't tell rich people how they should spend their money. If they are stupid enough to pay 200,000 for a 3 minutes micro-gravity... fine.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.678793728Z",
        "author": "Tex",
        "date": "2010-06-09T19:30:10+0100",
        "id": "7d1393b09d64e13bc58bc4420ae168d7",
        "post_id": "post-229045",
        "text": "Linguofreak said:Or you could just keep a 2006 installation around for it. It was already good practice to have a separate Orbiter install for Shuttle Fleet, and disk space can be had for costs measured in cents per gigabyte.\n\nOf course, but I think he meant what to do when you wanna play Orbiter 2010 with it.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:01.61790464Z",
        "author": "anemazoso",
        "date": "2010-04-15T22:23:43+0100",
        "id": "e39f6fe0069c09c07ef7d820eaa8225e",
        "post_id": "post-217496",
        "text": "Hielor said:So wait, we cancelled the HLV that was already designed and are starting with a new one?Did I miss something?\n\nThe idea is to develop through research one that would be cheaper as the Ares V was turning out to be most expensive launcher ever created and we need to reduce launch costs not grow them.That being said it does seem like we should at least use some of the elements like the 5-seg SRB since it's already developed. I guess they (NASA\/OSTP) are interested in developing a kerosene first stage which I don't understand either. Such HLV research should be directed to flyback and aerospike in my opinion. I find myself confused and disapointed some what.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:11.909477888Z",
        "author": "Messierhunter",
        "date": "2010-06-04T15:28:08+0100",
        "id": "e5548872bb2998c5e6d4cf6fab69d1af",
        "post_id": "post-227843",
        "text": "Bloodworth said:blink. blink. 2 separate astronomers caught it on film at the same time?!\n\nYup, with the advent and popularity of \"lucky\" imaging of the planets using webcam-style imagers, there's multiple amateurs video capturing at least Jupiter and Saturn almost around-the-clock. It's just an amazing coincidence that the same amateur discovered two Jupiter impacts since his part of the world was in the prime position at the moment of discovery. Fifteen years ago this discovery never would have happened, or if it had it would probably have been by eye, not by camera.",
        "thread_id": 14573
    },
    {
        "@timestamp": "2023-09-14T07:12:57.477726976Z",
        "author": "SiberianTiger",
        "date": "2010-03-24T06:56:37+0000",
        "id": "06959ca10db09486dc07ab3f1d24732a",
        "post_id": "post-212892",
        "text": "Assuming you'd need a rotating artificial-G habitation in long flights that require cooking from raw food anyway, I believe that most of traditional cooking techniques would be fine. The less they consume water, the better.",
        "thread_id": 13568
    },
    {
        "@timestamp": "2023-09-14T07:13:01.45711488Z",
        "author": "Nistenf",
        "date": "2011-03-09T04:23:01+0000",
        "id": "a7da5ab69e7d35bffc5f5c69733e9b23",
        "post_id": "post-217324",
        "text": "Looking amazing!How much payload can every version carry?",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:12:57.648069888Z",
        "author": "Moach",
        "date": "2010-06-26T02:00:58+0100",
        "id": "842dc9281e45f0341efeac3b17067b61",
        "post_id": "post-213162",
        "text": "i know... hang on... i dunno what's the matter with this thing....damn weebly, it's just not working... urgh, let me try something else",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.00225536Z",
        "author": "Eccentrus",
        "date": "2010-07-01T08:10:28+0100",
        "id": "5db724fea7874f47adaa69dd8e2564cc",
        "post_id": "post-227974",
        "text": "Nice:DI might want to contribute but I can't think of anything chibi without putting a pedo bear in the picture :shifty: and I can't draw with any other style than chibi so...",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.566423808Z",
        "author": "Hielor",
        "date": "2010-04-15T19:25:57+0100",
        "id": "a14396ab80d182865c6a7f949bb9a917",
        "post_id": "post-217469",
        "text": "As I found out inthis thread, the Sun sometimes has an unexpected effect on the ship.I would guess based on your code that GetForceVector includes the force due to gravity from the sun, but that GetWeightVector does not.",
        "thread_id": 13867
    },
    {
        "@timestamp": "2023-09-14T07:12:57.321840384Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-10T17:31:29+0000",
        "id": "c62f92f025e09384383c9851b568a9b9",
        "post_id": "post-212583",
        "text": "BBC News'\/Jonathan Amos' \"Spaceman\" Blog: \"The UK space sector's size and health\".---------- Post added at 05:31 PM ---------- Previous post was at 05:26 PM ----------UKSA: \"UK Space Agency kicks off CubeSat pilot programme\".The UK Space Agency has today (Wednesday 10th November) opened the payload competition for its United Kingdom Universal Bus Experiment (UKube1) - a one year pilot mission in which the UK will launch a miniature satellite that will carry up to 3 different payloads into space, testing new technologies and carrying out new space research quickly and efficiently.UKube1 is an exciting and novel collaboration between the UK Space Agency, industry and academia, and is envisaged as the pilot for a full national CubeSat programme. The low cost, largely off-the-shelf nature and rapid turnaround of CubeSat missions means that they can be used to drive the development of innovative technologies and to promote economic growth. Only this week, The UK Space Agency announced that the UK space industry has grown by about 10% a year through the recession to reach an annual turnover of \u00a37.5B.Dr David Williams, Chief Executive of the UK Space Agency, said, \u201cUKube1 will allow us to test the suitability of a CubeSat programme for fast-tracking some of the UK\u2019s new and cutting-edge space technology and performing unique science at a relatively low cost. We\u2019re looking forward to receiving the innovative payload proposals that our skilled UK scientists and engineers will suggest.\u201dThe funding partners for UKube1 are the UK Space Agency, TSB and STFC. The spacecraft is being developed through an existing Knowledge Transfer Partnership (KTP) with innovative Scottish space company Clyde Space and the University of Strathclyde. The platform development is supported through internal funding from ClydeSpace and STFC sponsorship of the KTP. The UK\u2019s largest space company, EADS Astrium Ltd, is providing engineering and programme management support to the Agency for the programme.Craig Clark, CEO of Clyde Space, said, \u201cClyde Space is delighted to be part of the UKube1 programme. UKube1 is a fantastic opportunity for innovative UK companies to get together with likeminded UK academics and be creative in space. The UK Space industry has recently set out ambitious growth plans and innovation is going to be key to achieving those ambitions. CubeSats provide an ideal platform to prove our new ideas in space, quickly and at a fraction of the cost of typical space missions. I think that UKube1 also demonstrates the willingness of the new UK Space Agency to recognise market trends and act on this knowledge to help UK companies operate at the forefront of these markets.\u2019Dr Ronan Wall, UKube Programme and Engineering Manager at Astrium added, \"Developing new concepts for space can be both a time-consuming and costly process, but cubesats provide the space industry with a platform for rapid innovation in a low risk environment. Astrium is lending its engineering expertise to this project as we recognise the multiple benefits it will bring in terms of technological development, creating new supply chains and hands-on inspiration.\"Launch of UKube1 is planned for December 1, 2011. Up to three payloads from UK based providers will be selected for flight, with at least one back up which itself will be flown on a following UKube, on approval of the full national programme.A number of existing CubeSat missions, operated by other countries, are targeted at science applications and especially at studies that can be carried out at low-Earth orbits such as space weather studies, atmospheric science, energetic particle studies and spacecraft damage studies. Examples include NASA\u2019s GeneSat-1, a 5 kilogram CubeSat which is carrying bacteria inside a miniature laboratory and NASA\u2019s Firefly mission which is studying the relationship between lightning and mysterious bright flashes of gamma radiation in the upper atmosphere of our planet.The low-Earth orbit of CubeSats is also ideal for disaster monitoring and Earth sciences, as the lower a satellite orbits, the less time it takes to complete a revolution of the Earth. Constellations of Earth-monitoring CubeSats could be set up far more cheaply than regular satellite constellations and could be used for all kinds of applications, including bush-fire early warning, live maps and Tsunami warning. CubeSats also lend themselves well to education and offer great opportunities for hands-on training of the next generation of our space workforce.Notes for editorsThe Announcement of Opportunityis an encouragement for UK entities to get involved in the pilot mission \u2013 UKube1.The Announcement of Opportunity and thefull information packfor potential payload providers are available on the UK Space Agency website.The mission is a fast programme of 12 months duration in total, which will prove the collaborative UKube programme concept by launching a three unit (10cm x 10cm x 34cm) CubeSat.UK-based entities are invited to submit a proposal for a payload slot on this pilot mission. Initial Expressions of Interest (300 words including brief payload description) are required by Wednesday 24 November with full (10 page) proposals to be submitted by Wednesday 8 December. For further details please see theAO webpage.The payloads must be ready for flight within six months from payload kick-off. However, only the Flight Model of the payload will be required from each provider.Payload candidates who wish to develop their payload with support from an HEI and who are eligible can apply for short Knowledge Transfer Partnerships (KTP) specifically identified for this programme. Further details will be provided in the Announcement of Opportunity. Payload providers must provide their own funding if KTP is not suitable.Expressions of Interest for Ground segment \/ operations support and launch brokerage will be sought in the near future via separate announcements. The opportunity to provide the ground segment and support the programme through operations will be offered to a suitable organisation. The Ground Segment and Operations support entity must provide their own funding. In return, the organisation will secure a unique opportunity to operate the national UK CubeSat and enhance education activity. The Ground Segment must operate in accordance with international amateur radio regulations.All participants will be selected by an independent UK Space Agency committee, involving the funding partners (UK Space Agency, STFC and TSB). Participants must be UK based.Request for clarifications on the programme should be directed toCaroline Harper. Request for clarification on the KTP scheme should be directed toMajor Chahal. Clarifications may be published on the UK Space Agency website for all potential proposers to see. Please note that clarification requests received after Wednesday December 1, 2010 will not receive a response.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:12.615074304Z",
        "author": "martins",
        "date": "2010-06-07T23:59:11+0100",
        "id": "5ac6f3b8c04ac1eb5a81db8563decb00",
        "post_id": "post-228641",
        "text": "... is approaching from the east. For the rest of you, Monday is the new Tuesday!HappyOrbiter 2010!:cheers:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:01.321527808Z",
        "author": "Dambuster",
        "date": "2010-04-14T06:24:07+0100",
        "id": "c27f44e90caf7b0c298d04e8cccb4fef",
        "post_id": "post-217183",
        "text": "To me it sounds like a plan to shut Congress up. If so, I'm all for it.Also, I like the bit about a new heavy launch vehicle, although I'll be interested what they come up with.",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:12:57.382855936Z",
        "author": "Chub777",
        "date": "2010-03-25T06:25:25+0000",
        "id": "3a875484b7d7d52ecb7fc725de4d6d9a",
        "post_id": "post-212595",
        "text": "Ok, thanks.",
        "thread_id": 13560
    },
    {
        "@timestamp": "2023-09-14T07:13:12.662235904Z",
        "author": "cinder1992",
        "date": "2010-08-14T22:07:21+0100",
        "id": "1704f82790b329cadc7504f289c79def",
        "post_id": "post-228933",
        "text": "Artlav said:- No one cares about potential Linux portability\n\n...<_<>_>...ANYWAYS, I recommend that you make a OGLA Light version before you give up completely, not all of us get good frame rates off the default graphics client. or you could start making a DX9 version (well, it wouldn't be OGLA, but it would be quite nice).",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:57.408154368Z",
        "author": "Bj",
        "date": "2010-03-23T18:29:16+0000",
        "id": "1b3488cf15c3ccc8c6662e66ca9cff0c",
        "post_id": "post-212663",
        "text": "Pablo49 said:If I'm going to put up money to go into space, I want a serious space flight. Like more than a sub-orbital flight.\n\nHow about a stay at the ISS?Only 20-35 Million...The bigger\/better something is, the more it costs.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:11.997996288Z",
        "author": "River Crab",
        "date": "2010-06-17T02:14:04+0100",
        "id": "49d7c67fc2002a770bdefc44111e2438",
        "post_id": "post-227936",
        "text": "Izack said:On topic, don't worry too much about accuracy. You're turning a space-ship into a woman, for goodness' sake. :lol:\n\nYou've haven't yet begun to know my OCD... :shifty:Anyway, one thing and three more things.The one- She can't stand, finally inked. The parts that were \"wrong\" are still in this one.And now for something completely different:If you know anything about the anything, it should take you all of 5 seconds to figure out which ones they are.Bonus points depending on what tipped you off first.Warning:trivial details ahead, take notice...I must have erased every line at least twice. The first doesn't look like they can move their legs...the aft section is supposed to be some kind of stretch material with panels, but that's not obvious. On the second one I did a better job there but the bay doesn't really fit (and the head somehow got to be 1\/6 the body proportion). Only 2 SSME, unfortunately, couldn't really fit 3 anywhere. But unlike the XR2, there's a good amount of, to borrow a term, kibble. You'll see the nose cone hanging off and the EMU suit gloves and LCVG in there- it's kind of a mess but that'll be fixed.If you look at it though, you can see the entire orbiter, minus the cockpit windows (they would make it too small)!One thing I can't really do anything about is the gear; since the Shuttle launches heads-down and the underside is just tiles, I made her face heads-down, but the orientation is weird for landing......Done!OK, and the last thing:Tanks are on the back, no shoes 'cause she's got no main engine, minimal structure so minimal coverage, but I'm not sure where to put all those trusses. I seem to have exaggerated all the smaller details, but no truss. Also no space for logos, and she might have too little coverage for safety...:rolleyes:(Sorry \"to be\", I promise I won't show much more than that; no matter your definition of \"safe\", there will always be a threshold of decency.)Also, halfway through I realised I had been unconsciously drawing a certain Kappa named of a certain furniture store...I guess she somehow fit my image of the vessel? :lol:The designs will definitely change so please do give your feedback as to where they will go.cheerz:cheers:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.489701888Z",
        "author": "SiberianTiger",
        "date": "2010-04-15T12:57:03+0100",
        "id": "90d60af310df06092d073ed5535e5b46",
        "post_id": "post-217372",
        "text": ":huh:",
        "thread_id": 13865
    },
    {
        "@timestamp": "2023-09-14T07:13:00.723571968Z",
        "author": "Donamy",
        "date": "2010-04-13T18:59:21+0100",
        "id": "5d1c701e63e5feb5400843a7accde549",
        "post_id": "post-216876",
        "text": "DaveS said:What exactly does this tool do? It seems to be it's only getting the location coordinates of the items selected. It would be a little more useful if it got both the position and direction vectors.\n\nYou can get vectors from AC3D.",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:12:57.080962816Z",
        "author": "barcode",
        "date": "2008-05-30T02:21:32+0100",
        "id": "46a0db11cb03cfdef80c3b75f0a22f97",
        "post_id": "post-64720",
        "text": "When I was a kid I believed that faster than light travel was not only possible, but would be invented by the year 2000. I blame that on watching too much sci-fi on TV.",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:12.511753728Z",
        "author": "Blacklight",
        "date": "2010-06-16T20:23:18+0100",
        "id": "1a1d5f0aca1fede9aad7d2a96c8edaf4",
        "post_id": "post-228489",
        "text": "Though notehowit is docked!Oh my. :uhh:\n\nI don't know what the problem is with that ! I dock like that all the time with the Shuttle. Although I will have to admit that the crunching sound as the station's docking module smashes through the lower deck's floor does unnerve the crew some.",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:00.762773248Z",
        "author": "SiberianTiger",
        "date": "2008-05-16T22:13:34+0100",
        "id": "7a783534118a030b995fd870c12c3f41",
        "post_id": "post-64923",
        "text": "The Progress is now spottable against Earth.",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:13:12.655193088Z",
        "author": "Artlav",
        "date": "2010-06-09T07:48:58+0100",
        "id": "a75b4539c4eb11d2f7304c99dd9e5bc1",
        "post_id": "post-228875",
        "text": "Izack said:Also, I noticed earlier you said I had a Radeon card. It's not; it's an Intel Series 4 Express chipset family.\n\nThat's important, suggesting an entirely different line of investigation - Intel chips have their quirks.Then, what about multilight?If you shine DG's landing light (ON if gears out) on otherwise-dark ISS would it be lit?Please try both at night side and day side.Ambient you described also reminds me of earthlight feature - is this on\/off?Zachstar said:However I noticed several issues in the artifact scn. I diddnt see it at first then after time accelerating the view went weird with the cloud layer rendering all over the place and earth just blue. It was a weird experience.ATI issue rearing its head again perhaps?\n\nMaybe, maybe not. I can't tell without a screenshot.Is it dependent on any graphic settings?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:57.322084864Z",
        "author": "tblaxland",
        "date": "2010-11-18T05:47:13+0000",
        "id": "43ded52215628a1fcc84b1652d96f100",
        "post_id": "post-212585",
        "text": "Orbinaut Pete said:BBC News'\/Jonathan Amos' \"Spaceman\" Blog: \"UK takes 'open source' route into space\".\n\nUKube-1 will be some 30cm in length\n\nCentimetres? Not 1 rubgy ball, or 3 mobile phone lengths?:p",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:00.808283648Z",
        "author": "jedidia",
        "date": "2010-04-12T18:39:29+0100",
        "id": "68a9a925d6d31cb2f3da1b7d6f68b9a7",
        "post_id": "post-216913",
        "text": "I want my MFD to track the time remaining time until a specific point in Orbit is reached (like TPe, just that it's not the periapsis I need to track, but a user defined point in orbit).I have written a function to calculate that time, and it works rather nicely if I call it every once in a while. However, when I place a call to it in the section that gets executed every frame, Orbiter freezes. Where should I put the call when I want to keep that time updated in the MFD even if the MFD isn't activated?---------- Post added at 05:39 PM ---------- Previous post was at 05:17 PM ----------err, wait, that's weird. I rebuilt the dll without changes, now it works... what gives?",
        "thread_id": 13822
    },
    {
        "@timestamp": "2023-09-14T07:12:57.535547904Z",
        "author": "Lunar_Lander",
        "date": "2010-03-31T20:45:58+0100",
        "id": "34884a59d1fc0515518377de7e6a2cb8",
        "post_id": "post-212944",
        "text": "OK, many thanks to the six last minute voters, I think the result of the vote is still quite good, the majority voted for Phi with 41.67%!:)",
        "thread_id": 13575
    },
    {
        "@timestamp": "2023-09-14T07:13:11.940626432Z",
        "author": "Pilot7893",
        "date": "2010-06-04T20:45:46+0100",
        "id": "b5ba3cbed39a4986344f12e9fc4d704e",
        "post_id": "post-227879",
        "text": "mc_ said:XR-tan?Kawaii :thumbup:\n\nThis forum would be the last place I would expect to see a post like this.Anyway, great job! Someone really should make a repaint out of this.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:00.922231296Z",
        "author": "orb",
        "date": "2011-08-03T23:13:05+0100",
        "id": "f0d90de6155bd117c4e3dc10420ffb9f",
        "post_id": "post-216947",
        "text": "The images of LC-39B, as it looks today (August 3, 2011):Click on images to enlarge\u200b",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:12:57.54864768Z",
        "author": "Moach",
        "date": "2010-03-29T13:50:52+0100",
        "id": "00ddc921a52e0bf4d89eeeda67880a5e",
        "post_id": "post-212960",
        "text": "still having trouble.... without FBW, although there are separate keyboard commands for LIN and ROT RCS, which can be easily mapped to the X52\u00b4s hats, they don\u00b4t work unless the ship is set to that mode, so i end up switching modes anyhow, which is i was trying to overcome in the first place....is there some way to use overriding commands for RCS without FBW?",
        "thread_id": 13577
    },
    {
        "@timestamp": "2023-09-14T07:13:11.94179456Z",
        "author": "River Crab",
        "date": "2010-08-05T21:56:30+0100",
        "id": "a74a8117dc569bdfcd867af55a6d31d6",
        "post_id": "post-228049",
        "text": "TOO COOL FOR SCHOOL.:cool:BTW, that image is from the kiss chase in Minami-ke episode 1, 2:24 into this video:[ame=\"http:\/\/www.youtube.com\/watch?v=zSE-JRHiwVs&feature=related\"]\u307f\u306a\u307f\u3051\uff10\uff11 \uff12\/\uff13[\/ame]Sisterly love. :thumbup:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.237928448Z",
        "author": "ex-orbinaut",
        "date": "2010-04-13T21:58:15+0100",
        "id": "7659c353ea27497266413dc866bf447d",
        "post_id": "post-217063",
        "text": "I will give you a game, sometime. Be prepared...Be prepared to be very victorious very quickly, because I suck at it.:)How do you plan to see the progress of the game, posting screen shots here?Can't start tonight, I am off on duty in an hour, but watch this space if you accept...",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:12.150345472Z",
        "author": "orb",
        "date": "2010-06-04T18:02:57+0100",
        "id": "42873b190467323c7bbfb640ab58e893",
        "post_id": "post-228163",
        "text": "Notebook said:Thanks folks, I didn't know that.\n\nYou can read about it in Orbiter.pdf from Orbiter 2006 on page 108, or in OrbiterConfig.pdf of Orbiter 2010 beta, starting from page 15.",
        "thread_id": 14580
    },
    {
        "@timestamp": "2023-09-14T07:12:57.678258944Z",
        "author": "Polaris",
        "date": "2010-08-04T17:53:49+0100",
        "id": "ca2cb7024d5c71e5ff348544265a1e0b",
        "post_id": "post-213293",
        "text": "I like it!Thank you, Moach! This is the best DG I have ever flown (so far I've flown the DG, DG-S, DGIV, DG-X1, and the DG-EX). I'm waiting for a Tuesday release!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:56.863205376Z",
        "author": "SiberianTiger",
        "date": "2010-04-13T14:28:56+0100",
        "id": "f648ce7fc567862c7db015bac6aaa578",
        "post_id": "post-212387",
        "text": "Orbinaut Pete said:BBC News: \"ESA's Cryosat mission switches on radar instrument\".\n\nCool, thanks. I'm wondering if it can measure thickness of river ice? 250 metres resolution sounds like fine enough for some wide rivers.",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:01.324393728Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-14T12:46:46+0100",
        "id": "cddb1464e91438c5b947616bcee26bcd",
        "post_id": "post-217194",
        "text": "An article from Spaceflight Now:www.spaceflightnow.com\/news\/n1004\/13obama",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:13:12.652431616Z",
        "author": "donatelo200",
        "date": "2010-06-08T18:37:50+0100",
        "id": "750d5124eddb58a4fa297936e6fce9ae",
        "post_id": "post-228854",
        "text": "DaveS said:Works nicely here on Win 7. Probably something you did wrong or your graphics card isn't of a high standard.\n\nMy graphics card is Direct X i don't think thats it. I did however when i got Win 7 it was added over windows vista.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:01.486577152Z",
        "author": "SiberianTiger",
        "date": "2010-04-17T06:46:56+0100",
        "id": "5939de87aff03147ec16ec658bf89162",
        "post_id": "post-217361",
        "text": "Launched successfully at 15:00 UTC (roughly):http:\/\/rian.ru\/science\/20100416\/223211683.html---------- Post added 17-04-10 at 09:46 ---------- Previous post was 16-04-10 at 19:23 ----------To honour a local tradition of Plesetsk, the satellite has been given a proper female name: Raisa Zakharovna.:)upd: For those who are out of the contemporary Russian cultural context and are wondering, why I'm smiling, a name like this produces a mental image of a woman who is quite well in her years of maturity.",
        "thread_id": 13863
    },
    {
        "@timestamp": "2023-09-14T07:12:56.864141824Z",
        "author": "SiberianTiger",
        "date": "2011-12-22T18:23:21+0000",
        "id": "fe346ef713292602752f13138df7aa99",
        "post_id": "post-212396",
        "text": "Is it seasonal storm in the North Pacific and Atlantic?",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:11.94822016Z",
        "author": "Frogisis",
        "date": "2010-08-23T13:33:08+0100",
        "id": "dc15a1422d9e63857ddf15e23ee3c487",
        "post_id": "post-228095",
        "text": "Orbiter Mecha-Musume, huh?A'ight, I'm down.I see you do not have a DG-IV girl yet. Well, I have taken the liberty filling that gap:\u3057\u304b\u3057\u3055\u3041\u3001\u3054\u89a7\u306e\u901a\u308a\u3001\u3064\u308b\u307a\u305f\u3001\u30ed\u30ea\u30b3\u30f3\u306a\u3069\u306f\u5168\u3063\u7136\u4ffa\u306e\u8da3\u5473\u3058\u3083\u306a\u3044\u3001\u30e1\u30ab\u5a18\u306e\u6c7a\u307e\u3063\u305f\u96f0\u56f2\u6c17\u306e\u9055\u53cd\u3060\u3068\u3057\u3066\u3082\u3002\u30bf\u30c3\u30c1\u304c\u3082\u3063\u3068\u300c\u7537\u524d\u300d\u3060\u3068\u3044\u3048\u308b\uff18\uff10\u5e74\u4ee3\u306f\u3084\u3063\u3071\u308a\u3001\u65e5\u672c\u30a2\u30cb\u30e1\u306e\u30b4\u30fc\u30eb\u30c7\u30f3\u30fb\u30a8\u30fc\u30b8\u3060\u3063\u305f\u3093\u3060\u306a\u3041\u3002\u3044\u304f\u3089\u5f53\u6642\u306e\u4ffa\u304c\u8d64\u3093\u574a\u3060\u3063\u305f\u306e\u306b\uff08\u7b11\u306a\u3093\u3068\u3044\u3046\u304b\u3001\u8089\u611f\u7684\u306a\u611f\u3058\u3063\u3066\u3044\u3046\u3088\u308a\u3001\u3059\u3053\u3057\u7b4b\u8089\u8cea\u306e\u3042\u308b\u753b\u98a8\u304c\u5b9f\u4f53\u306e\u3042\u308b\u3001\u5c0a\u656c\u3067\u304d\u308b\u3088\u3046\u306a\u30ad\u30e3\u30e9\u3092\u751f\u307f\u51fa\u3057\u3066\u3001\u3057\u304b\u3082\u30a2\u30e1\u30b3\u30df\u3068\u9055\u3063\u3066\u307e\u3060\u53ef\u611b\u3044\u3093\u3060\u3068\u601d\u3046\u3002\u3044\u304f\u3089\u53e4\u81ed\u304f\u601d\u308f\u308c\u3066\u3044\u3066\u3082\u3001\u73fe\u4ee3\u306e\u300c\u30dc\u30af\u30c3\u5a18\u300d\u304c\u3042\u306e\u9803\u306e\u300c\u4ffa\u5973\u300d\u306b\u7d76\u5bfe\u304b\u306a\u308f\u306a\u3044\u3002\u3042\u308c\u306f\u610f\u898b\u3058\u3083\u306a\u304f\u3066\u3001\u3053\u306e\u63b2\u793a\u677f\u306e\u4eba\u304c\u304d\u3063\u3068\u5206\u304b\u3063\u3066\u304f\u308c\u308b\u79d1\u5b66\u7684\u306a\u4e8b\u5b9f\u3067\u3042\u308b\uff08\u7b11\u307e\u3001\u3044\u3064\u3082\u30d0\u30fc\u3084\u30d1\u30fc\u30c6\u30a3\u30fc\u3067\u3088\u308a\u306b\u3088\u3063\u3066\u30ec\u30ba\u306e\u5973\u306e\u5b50\u306b\u30e2\u30fc\u30b7\u30e7\u30f3\u3092\u304b\u3051\u3061\u307e\u3046\u30aa\u30c6\u30f3\u30d0\u3001\u3042\u308b\u3044\u306f\u300c\u304a\u306a\u3079\u300d\u597d\u304d\u306e\u4ffa\u304c\u305d\u3046\u8a00\u3063\u3066\u3044\u308b\u304b\u3089\u305d\u3093\u306a\u306b\u672c\u6c17\u306b\u3057\u306a\u304f\u3066\u3082\u3048\uff5e\u3088\u3002\uff08\u7b11\u3068\u306b\u304b\u304f\u3001\u5b87\u5b99\u8239\u305f\u3093\u3001\u9811\u5f35\u3063\u3066\u304f\u308c\u3088\u3002(Just complaining about popular drawing styles, pay it no mind... )...I needed that - A good shift of gears and a warmup after being sick, to get my head back in a drawing frame of mind...",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.089593344Z",
        "author": "jambooger",
        "date": "2010-04-13T02:45:05+0100",
        "id": "d861c756e5858bb427dacb978a56235c",
        "post_id": "post-216990",
        "text": "MeDiCS said:Try hitting 'h'.Also, try go give more info than simply 'did something'.\n\nI tried H, that didnt work. I have no idea what I did or when. I didnt notice it untill I was watching a tutorial. Thats when I realized mine was gone.",
        "thread_id": 13831
    },
    {
        "@timestamp": "2023-09-14T07:13:12.001020416Z",
        "author": "River Crab",
        "date": "2010-06-28T01:31:41+0100",
        "id": "725dcdf2f144e6f55cfdfa17a6fbb4a4",
        "post_id": "post-227963",
        "text": "Awright!LURKER X-TREME BlueRose joined the party!:rofl:Don't worry if you think it sucks, we want these designs down (see first post). You (or someone else) can always do it again better.I really want to see some more stuffs from around here!Also, scans uploading now!---------- Post added at 20:31 ---------- Previous post was at 20:00 ----------Punch it!Atlantis, ET, and one SRB. This is actually 2 images composite for comparison. not sure about the SRB nose cone and ET collar\/hat, but the Orbiter design is coming along. Notice parts of EMU and really messy SSME.Atlantis OMS circularisation burn. Not sure about the EMU sleeve\/armwarmer things. SSME are hard to draw!Atlantis, more-or-less nominal SRB sep. Messy but you get the idea.Also, don't worry, I haven't forgotten the XR2.You know how I drew the RCS on her? The next image will be Killrot.:)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:56.922589696Z",
        "author": "Izack",
        "date": "2010-03-21T21:37:11+0000",
        "id": "d60dd0b9b7214cf9af32625754a32b4b",
        "post_id": "post-212433",
        "text": "Bj said:And in your case of the sun being in the way, it sounds more like a approach issue to me, it would be better if you would select a docking port that doesnot have that issue, or reorientate the vessels so that the Sun shifts away from your LOS. Or you could just delay docking for a hour, or use the instruments rather than an entirely visual docking.\n\nI was just elaborately stating that I was on the Earth's night side. I think I'd need my vision checked if the 'glare' from the Orbiter sun was giving me problems! :lol:",
        "thread_id": 13546
    },
    {
        "@timestamp": "2023-09-14T07:13:01.462621184Z",
        "author": "DaveS",
        "date": "2010-04-14T22:57:50+0100",
        "id": "f95e81f76e3ccd62caa113f0fa789b87",
        "post_id": "post-217333",
        "text": "Very nice! Although, still no sunrise\/sunset lighting effect I see:(. And for the clouds: how about rendering them like FS9 does, if you can figure it out? They look pretty decent and is a strong step up from what we have now.",
        "thread_id": 13856
    },
    {
        "@timestamp": "2023-09-14T07:12:57.41636608Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-01T19:22:33+0100",
        "id": "6ea5eb1a78cc93a958dc2294cc00d05d",
        "post_id": "post-212728",
        "text": "Parabolic Arc: \"Masten Plans Extensive Commercial Flight Operations in 2011\".---------- Post added 1st Sep 2010 at 07:22 PM ---------- Previous post was 31st Aug 2010 at 08:23 PM ----------Parabolic Arc: \"New Mexico Spaceport Authority Seeks Deputy Director\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.371805184Z",
        "author": "Alexw95",
        "date": "2010-06-06T06:43:24+0100",
        "id": "54b81b7e85ba275620e3c08d6d8ab942",
        "post_id": "post-228351",
        "text": "right now it is laying on its side i would like it to be standing up",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:13:01.617533184Z",
        "author": "Quick_Nick",
        "date": "2010-04-15T21:25:29+0100",
        "id": "7048d3fb454311660e520ad37fee9ee7",
        "post_id": "post-217491",
        "text": "Just got home, watching NASA TV now. I'm guessing it's a replay since it's an hour after the OP said he'd speak.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.66082048Z",
        "author": "River Crab",
        "date": "2010-08-04T02:24:11+0100",
        "id": "6764d93d89a4b017817b3055d99a82d9",
        "post_id": "post-213271",
        "text": "GuiConteDGIV2X said:suggestion:i think it s better liquid boosters than solid ones because the solid fuel rocket you dont can cut off.\n\nDo you mean the DARTs from way back in this thread? Don't worry, if a DART assisted take-off were to fail, the G42 could fly to a safe altitude and then come around to land like an airplane. Worst case scenario, the DARTS would go BOOM and the crew bails out or ditches. If a problem is detected, they would be immediately jettisoned and self-destruct at a safe distance. But because this is more of a plane, it is just much, much safer than something like the STS, because it can actually fly. Besides, SRBs are certainly not RATO rockets, they're something else.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.621085696Z",
        "author": "supersonic",
        "date": "2010-06-08T02:08:58+0100",
        "id": "49821a095d14c75821ab87af2702bd74",
        "post_id": "post-228684",
        "text": "This is something truly out of this world.:thumbup:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:01.620948992Z",
        "author": "Ark",
        "date": "2010-04-18T18:42:51+0100",
        "id": "13402f4d097e5fc485f7ba08fe420552",
        "post_id": "post-217529",
        "text": "Ghostrider said:No, you cannot get them interested. They're dead inside. They lack curiosity and initiative. You could expose them to all sorts of magnificent and awe-inspiring stuff and all you would get is a blank, twitching stare.\n\nThat's what we have Ritalin for.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:12.008800768Z",
        "author": "River Crab",
        "date": "2010-07-15T15:13:39+0100",
        "id": "7f4418e9a10154e40724c4f2a5bed2b4",
        "post_id": "post-228024",
        "text": "LOL, thx mc_ for that lovely picture BTW! :lol:I was thinking I'd have the docked vessel hold on to Arrow's back and hide under her cape. Can't think of a better (more clever) way right now.Also, expect a vector drawing sometime (I wouldn't say soon).;)",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.683351552Z",
        "author": "Moach",
        "date": "2010-03-26T17:46:53+0000",
        "id": "25650b934eed547f60aeb75f285fbb5c",
        "post_id": "post-212993",
        "text": "well, the Northrop b2 seems to pull off the same upper-wing inlets without much trouble (that i\u00b4ve heard of, at least)but it makes sense that a drop in air pressure caused by high AoA could cause a performance drop.... but well, this thing is not made to go through stalls during powered ops, so i guess if you keep your nose low, there should be no problems...also, this ship has considerably more lift than the DG, so it\u00b4s less likely to need such high AoA for maneuveringin the up-front shot, you can see how the wings are curved along the leading edge, this, like in the concorde, creates a large vortex above the wing at high AoA, which allows it a slower stall speedanyways, with the suction from the SABRE engines, the performance drop from a stall could be less than noticeable, at least for the pilot, who will definitely have more urgent matters to worry about :hmm:as for the engines, right now we have two radial aerospikes instead of linear, looks more delta-glider-ish, but if you guys want i can just as well switch those for a linear model",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.103262208Z",
        "author": "martins",
        "date": "2010-03-22T15:26:36+0000",
        "id": "fe37160087f5f15ebdf763f074970fa8",
        "post_id": "post-212471",
        "text": "I think in your picture, you've got the sin and cos labels the wrong way round. If you correct them, then for the smaller triangle:[math]\nH^2 = \\sin^2 a + (1-\\cos a)^2 = \\sin^2 a + 1 - 2\\cos a + \\cos^2 a = 2 - 2\\cos a\n[\/math]which corresponds with your other result.",
        "thread_id": 13552
    },
    {
        "@timestamp": "2023-09-14T07:13:11.939608832Z",
        "author": "Izack",
        "date": "2010-06-04T16:56:11+0100",
        "id": "e578d646e2d6c95eebb727b992e9a31d",
        "post_id": "post-227871",
        "text": "I was thinking something like Raven-tan for a name, but you're the artist!No Japanese for me, sorry. I'm limited to English and a tiny bit of German and French.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.622238464Z",
        "author": "anemazoso",
        "date": "2010-04-23T04:05:48+0100",
        "id": "9e71fa969a8f372e608b4486c8ab6e43",
        "post_id": "post-217543",
        "text": "nygiantsrob said:Forget the X-37b...We need our Shuttle fleet back...I watched the NASA 2011 budget hearings on C-SPAN & was heartened to hear so much support for reversing the administrations misguided space policy...A lotta' talk about extending the Shuttle program & reinstating Ares 1...Seems like someone might actually be listening...---------- Post added at 02:31 AM ---------- Previous post was at 02:27 AM ----------& Atlantis just got rolled out to the pad...---------- Post added at 02:32 AM ---------- Previous post was at 02:31 AM ----------& Atlantis just got rolled out to the pad...\n\nIt is not a misguided plan. It's not perfect, but no plan is. Shuttle is simply too expensive. We can't continue to to run a manned launcher that requires 10,000 people. Besides, if congress thought Constellation was so great why didn't they fund it properly? They were just using it as a jobs program thats why. I watched the senate subcommity hearing today too and most of what Shelby and Hatch said was total BS.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:01.629056256Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-16T17:23:11+0100",
        "id": "5bc35a977f9bf109b26432e1da0dcad6",
        "post_id": "post-217579",
        "text": "According to theRobonaut Wikipedia article, it's design is based on Boba Fett from Star Wars! :rofl:I dunno, I suppose I see some likeness - do you?",
        "thread_id": 13869
    },
    {
        "@timestamp": "2023-09-14T07:12:57.290285824Z",
        "author": "statickid",
        "date": "2010-05-21T00:57:17+0100",
        "id": "5785a5fff6e2ecfd3492360918767767",
        "post_id": "post-212513",
        "text": "I've been trying to develop ideas about using visual cues and some basic instruments such as altitude and orbital velocity to navigate mainly using math. oh, and the angle markers on the HUD. it works well in orbiter, but i don't know how well it would work in real life. hahaah!",
        "thread_id": 13556
    },
    {
        "@timestamp": "2023-09-14T07:13:11.996773888Z",
        "author": "River Crab",
        "date": "2010-06-14T05:39:44+0100",
        "id": "93eeef3296d25ccce58de028d92c6c1d",
        "post_id": "post-227925",
        "text": "to be said:You are an excellent artist (far better than I'll even be anyway:)) but frankly this thread is starting to get a bit disturbing. Several of the comments in this thread are not at the level I've come to expect from orbiter-forum. In short, this lacks class.\n\nI was indeed afraid of this when I started to get comments like \"KAWAII! I WANNA TAKE HER HOME!\", and the\"Anime\"community is far below ours, but I assure you, this is to be done in the most tasteful manner possible. I am NOT, never have been, and never will be, a hentai artist.The idea came from the same merit behind Virgin Galactic's Galaxy Girl, and will stay that way. It is NOT, I repeat, NOT a manifest for weeaboos to destroy Orbiter-Forum.Oh yeah, sorry about the \"Soyuz\" joke. I thought it was funny at the time...Thanks for the encouragement though! I will take it to heart, as the XR2 deserves only the best in quality anthropomorphization. Er, Anthropomorph...ation.:pAs for Buran, thanks! I'll start compiling that one now. I might poll for demand on the next one, there are so many to be done...And good news. Found my pens! Good to have them back. Inking will commence!:cheers:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.62948608Z",
        "author": "Interceptor",
        "date": "2010-04-16T19:09:01+0100",
        "id": "fe97bc2816439884015717ad9d34d7f6",
        "post_id": "post-217583",
        "text": "HA! HA! HA! LOL",
        "thread_id": 13869
    },
    {
        "@timestamp": "2023-09-14T07:12:57.412457472Z",
        "author": "PhantomCruiser",
        "date": "2010-07-20T01:28:34+0100",
        "id": "c39e9b54f3029e22829db93494c260a2",
        "post_id": "post-212693",
        "text": "I read one of the write-ups that the \"skin\" that Bigelow come up with can stop a 5\/8 inch projectile at 6.4 Km\/sec, that's reportedly faster than what a 'conventional' hull can take...If I can find the link, it shall be posted soon...here 'tis...http:\/\/www.popsci.com\/scitech\/article\/2005-03\/five-billion-star-hotelSounds promising enough, give that Genesis I and II are up there still.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.000695552Z",
        "author": "BlueRose",
        "date": "2010-06-27T19:36:54+0100",
        "id": "4c10d136da659fd2fbb1b3cb7b6ff2f5",
        "post_id": "post-227960",
        "text": "I just never expected to lurk OF and find an \"it came from pixiv\" thread.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.634073856Z",
        "author": "Andy44",
        "date": "2008-05-10T05:22:39+0100",
        "id": "098d7cc96311d4d78eaacced4bccff8e",
        "post_id": "post-65035",
        "text": "Solar Probe will use seven Venus flybys over nearly seven years to gradually shrink its orbit around the sun, coming as close as 4.1 million miles (6.6 million kilometers) to the sun, well within the orbit of Mercury and about eight times closer than any spacecraft has come before.\n\nShooting for a 2015 launch date. 7 long years to wait, but this will be a really cool mission.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:57.651957504Z",
        "author": "Moach",
        "date": "2010-07-04T14:31:32+0100",
        "id": "cc109aa1bf545c1efeaaad23d320ee3c",
        "post_id": "post-213201",
        "text": "OMG! that's so awesome!i too find myself flying it in my head a lot:rolleyes:she's gonna be a sweet ride when it's closer to being done, or whatever bug-riddled state we decide to call \"done\":lol:i wish i was a grand-master c++ god, so i could have it working perfectly in no time.... but i guess the learning process is what Orbiter is about... developing for it being no different:hmm:nice to see more ppl as excited about it as myself :thumbup: cheerz!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.003409408Z",
        "author": "River Crab",
        "date": "2010-07-03T18:58:44+0100",
        "id": "485195996832396fe70078942cd7cf1e",
        "post_id": "post-227985",
        "text": "River Crab said:\u3060\u308c\uff1f\u3000:hmm:\n\nDid you figure out who it is yet?---------- Post added at 13:58 ---------- Previous post was at 11:26 ----------Maybe Melee would be better?Come on guys, I won't post the image until someone guesses it!",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.644691456Z",
        "author": "Kyle",
        "date": "2010-04-16T02:02:02+0100",
        "id": "42a0fa754e0deeb43ba2b0e7698e0f9a",
        "post_id": "post-217593",
        "text": "Still getting a CTD, some reason its not working still. It loads the scenario, but CTDs after about 2 minutes.",
        "thread_id": 13870
    },
    {
        "@timestamp": "2023-09-14T07:12:57.681200896Z",
        "author": "ghostrunner01",
        "date": "2010-08-09T17:23:29+0100",
        "id": "51c32895c443e4a98ad9a91526147705",
        "post_id": "post-213325",
        "text": "Beautiful ship! I finally got it to orbit on my second try! Those ramcasters really kick when they start! On my first try as soon as I started up those ramcasters the G42 started to tumble out of control before I could counter it.:)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.115602432Z",
        "author": "Kevon Daye",
        "date": "2010-06-15T01:28:21+0100",
        "id": "34fb49b1acf2201b238cad02b8f3c712",
        "post_id": "post-228158",
        "text": "Just now had that moment. Made it to mars in the stock DG (and with just one mcc).Fudged the landing (not used to the thin atmosphere)but at least I got there.The galaxy will be mine yet!",
        "thread_id": 14579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.92166144Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-01T23:08:14+0100",
        "id": "a3986812fcba43bf76c94b41d8bf5461",
        "post_id": "post-216940",
        "text": "collectSPACE: \"Construction crews have begun dismantling Pad 39B's Rotating Service Structure\".Hi-res photos of the dismantling can be found at theKSC Media Gallery.---------- Post added at 11:08 PM ---------- Previous post was at 08:29 PM ----------Has some info on the LC-39B demolition at the end of the article.NASASpaceFlight: \"Ares I ML takes a ride on Crawler Transporter during relocation\".",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:13:12.665482496Z",
        "author": "Enjo",
        "date": "2010-08-18T10:13:23+0100",
        "id": "e2a91ba13bef9bbd96193c0ef416809f",
        "post_id": "post-228961",
        "text": "Artlav said:Let's see. Under Linux means Wine, but which version? First thing first, is there proper windows on that system and is there such a problem there?\n\nI've just upgraded to 1.2 and it's the same. On Windows I'm not getting any of such problems.Artlav said:Now, start Orbiter in Wine and get the scenario running, then run \"oglathin 127.0.0.1\". Once it loads, enable terrain (OGLA window, F7-5) and try the stunt. (Controls work best from Orbiter window, not OGLA window).This way the rendering engine runs natively, and if it's still crashing then the bug is mine or one in drivers.\n\nDone it. The thin client gets hung in the same manner.Artlav said:Hard to say, might be Wine fault. Can they be reproduced under proper windows?\n\nI'll try when I'm there. I will also try it under Linux and new Wine 1.2Artlav said:Of all the slowpoke features, why terrain, the slowest of them? +below.Personally, i don't see a point - OGLA was designed modular, almost all it's features can be disabled and enabled, many at run time, and once disabled they don't influence anything. It also means that features don't interfere with each other's development much.So, cutting something out of the code is somewhat useless - you want it to run on ancient pc, turn off al the flashy stuff and it will run.\n\nI see that you've spent some time on the terrain. Actually all I'd need are textures for my purposes. You got it all in one big pack.As for limiting features and their modularity, you said:Artlav said:It's quite trivial to get OGLA engine simpler, the less features there are, the exponentially less links between them to keep in mind.\n\nI think that Zachstar, as well as I, are trying just to save your time, if nothing else:)I'd like to ask just one question while we're here:Wasn't the idea behind OGLA to replace the DX7 client which runs poorly under Wine, while the DX10 runs OK (does it?) ? If this is true and since we have DX10 underway, then yes, I'd agree with you about letting OGLA go, Artlav.Could I ask someone to clarify the DX10 situation under Wine?",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:57.685262848Z",
        "author": "GuiConteDGIV2X",
        "date": "2010-08-12T17:02:10+0100",
        "id": "94de93bfeb594aee123de31032075893",
        "post_id": "post-213354",
        "text": "please stop to sue me i m not from sierra leone i am kidding please have mercy:(---------- Post added at 04:02 PM ---------- Previous post was at 03:52 PM ----------like hit earth at 14e40 pc per second? that will really hurt!! :lol:ps:faster than a asteroid i think it is like 100000000000000000000000000000000000000000000000000x more faster =O",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.23836288Z",
        "author": "cjp",
        "date": "2010-04-13T22:11:35+0100",
        "id": "17c76354c9a37449b614ccd965ef4ffc",
        "post_id": "post-217066",
        "text": "Urwumpe said:Later. Right now lets play Global Thermonuclear War.\n\n:cheers:Somebody remembersWarGames.",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.687065088Z",
        "author": "Usquanigo",
        "date": "2010-08-13T20:53:59+0100",
        "id": "7aecbb0fd9a2b6e20f6f73e972733998",
        "post_id": "post-213377",
        "text": "Slice N Splice said:I like it. Once it is completed ill definetly get it.Though i have some questions...Is it going to have a virtual cockpit or a 2d cockpit?Any special animation?Any docking port so it can be docked with other ships and space stations?But other than those questions i really like it.Ill definetly download it once its done:cheers:\n\nNot to offend anybody, because I certianly don't mean to, but IMO, it's better now than many \"completed\" addons currently available. Don't deprive yourself.;)Unless he's changed his mind (and I don't wish to try to speak for him), there will be a VC, and no 2D. (which rocks)Animations - The split flap elevons are really neat. The windshield cover is pretty wild. And of course there's the gear and cargo bay doors.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.943524096Z",
        "author": "Pyromaniac605",
        "date": "2010-08-17T22:35:55+0100",
        "id": "ff701ecf91f54caaaaaefe7b2ae93d51",
        "post_id": "post-228063",
        "text": "By looking through this thread it looks like a few of the earlier posters didn't understand what this is about.http:\/\/ostan-collections.net\/wiki\/look at those that's the kind of thing I think they're going for in this thread. I might make my own later but right now I have no paper.:lol:DarrenPS: Dibs on Shutttle-AEdit: If only there was a good way to do anime\/manga style in GIMP.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.24240384Z",
        "author": "ex-orbinaut",
        "date": "2010-04-26T23:19:19+0100",
        "id": "31074f67dcc1b235012e0dd554947f7c",
        "post_id": "post-217103",
        "text": "Yes, I was expecting that. My move is the king into the corner......Kg8-h8.I will post the scenario a little later.",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.086226432Z",
        "author": "ar81",
        "date": "2008-06-26T14:04:30+0100",
        "id": "2e9db9792c13446644b456b0d8d13727",
        "post_id": "post-64750",
        "text": "I also used to believe that you \"fall towards Earth\", not \"around Earth\". Orbiter changed that.",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:11.78251264Z",
        "author": "Balladeer",
        "date": "2010-06-04T00:48:53+0100",
        "id": "dc21d5867539c544d2d46a0b73caa121",
        "post_id": "post-227764",
        "text": "Hey folks. I finally got around to installing Orbiter again after getting a new pc earlier this year. (Core i5, 4 gig ram, GTX 270, Windows 7 64bit)For some reason it appears as though when I select 32bit color in the video options, while in game when I hit F4 to bring up the program controls, the game freezes and I can't see the F4 control box in the upper left. When I try hitting F1 I hear the music start up again. When I alt tab out and go back in it unfreezes and becoms playable again albiet with some initial graphical glitches. However when I set it to 16bit, that problem clears up.Does anyone know what the problem is? My addons that I installed were just a few basic ones:-multistage-spacecraft 3-Dan Steph DGIV, MMU 2.0, UCGO, Orbiter sound-earth level 10-moon level 10-visual enhancement 3-high res KSCSeems to be more of a technical related issue. Thanks for any help.",
        "thread_id": 14568
    },
    {
        "@timestamp": "2023-09-14T07:12:57.432086016Z",
        "author": "Ghostrider",
        "date": "2010-10-31T15:47:12+0000",
        "id": "63e34ec3e0b68fe4f39500bc97244eba",
        "post_id": "post-212774",
        "text": "Anyone who rides a tourist craft in a suborbital or orbital trajectory is as much an \"astronaut\" as a passenger on a commercial airliner is an \"aviator\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.425358592Z",
        "author": "computerex",
        "date": "2010-05-10T08:10:05+0100",
        "id": "8eaf4cefb63f1eb703a1d321d6ca9e27",
        "post_id": "post-217239",
        "text": "I couldn't decide which of these two pics from the same spot that I liked the best:\n\nFirst one :thumbup: I like the trees.God this thread is depressing, to see such beauty exists and still be stuck in the most boring place in Florida (oldest European settlement, google it).",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:12.316449024Z",
        "author": "Izack",
        "date": "2010-06-05T22:13:24+0100",
        "id": "3df9ce82da047290ec4d26873a767333",
        "post_id": "post-228269",
        "text": "I'm not sure you need an Arrow just for that. Remember, it can only carry one lander, restricting you to either landing on the moons one at a time or leaving the lander on one and landing the Arrow directly on the other. Also, TheEyes is right; you can't orbit Phobos or Deimos.One other thing: even if you land on one of the moons, it will probably look terrible. The mesh doesn't line up with the landable surface.If you want to go through with it, though, I'll give it a shot.I suggest using the James Cook and two DeltagliderIVs. That way you can land on both moons and use the Cook as a space station in Mars Orbit.",
        "thread_id": 14594
    },
    {
        "@timestamp": "2023-09-14T07:13:01.456889344Z",
        "author": "PhantomCruiser",
        "date": "2010-08-19T02:36:06+0100",
        "id": "a4e8ee27228cc94aac19de0071183fd2",
        "post_id": "post-217321",
        "text": "A few more tweaks to the rocket, if I could just figure out why I can't get it to stage correctly in Orbiter '10...Anyway, I'm slowly starting work on the \"portable\" launch-pad that Lockheed had in mind from the patent that I've been studying. In the meantime I've got a few preliminary meshes for some payloads. All fictional of course, but anything could be added with a few lines to a config file eh?Here's the telescope...I'm also working on a communications sat, a recon bird, and a cargo hauler. If I can figure out animations using SC3, these will all have deployable solar arrays.",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:12:57.436262656Z",
        "author": "RGClark",
        "date": "2011-10-16T22:13:27+0100",
        "id": "a82e95f3c4b9c337fd2c3e7d465f0e6b",
        "post_id": "post-212809",
        "text": "RGClark said:Armadillo performed two launches last weekend. The rockets did leave the pad but both had problems during flight. See the videos and descriptions here:Tube Rocket and SuperMod Launch Report.http:\/\/armadilloaerospace.com\/n.x\/Armadillo\/Home\/News?news_id=375The first appeared to have problems with guidance and control. Armadillo appeared to have this solved for their hovering tests and their tethered tests. But presumably it's a more difficult problem when the rocket is traveling at high speed and the corrections have to be made at a faster rate.The second rocket appears to have been damaged during transport, so it will be interesting to see if they can get a successful flight with an undamaged rocket.\n\nBlue Origin also failed in its initial attempt at high speed suborbital flight, though it also had been successful at hovering flight:Article:Secretive Private Spaceship Builder Reports Rocket Failureby Leonard David, SPACE.com\u2019s Space Insider ColumnistDate: 02 September 2011 Time: 06:16 PM EThttp:\/\/www.space.com\/12824-blue-origin-private-spaceship-rocket-failure.htmlI suggest consulting with Draper Labs for advice on their guidance and control problems. Draper has experience going back decades since the Apollo missions in G & C. Considering Draper's involvement with some teams in the Google Lunar X-prize competition none of whom are heavily financed the consultation might be of comparatively low price.Bob Clark",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.621414144Z",
        "author": "Bloodworth",
        "date": "2010-06-08T02:55:55+0100",
        "id": "73f385742b402e0522733c31390f053c",
        "post_id": "post-228687",
        "text": "Wait, what? How can this be, it's only monday.",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:00.763956736Z",
        "author": "SiberianTiger",
        "date": "2008-05-16T22:40:49+0100",
        "id": "629b93e67841077745d801822b59e49d",
        "post_id": "post-64932",
        "text": "There's a smooth contact and capture.",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:12:57.427794944Z",
        "author": "orb",
        "date": "2010-09-17T12:32:33+0100",
        "id": "339da3e8a708a4dd3838604b93a2e945",
        "post_id": "post-212735",
        "text": "Telegraph.co.uk:Skylon: commercial space 'aircraft' available in Britain 'within 10 years':A special space aircraft that can take off from an ordinary airport runway and even carry tourists from earth could become a commerical reality within a decade, British scientists believe....\n\n",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:11.999678464Z",
        "author": "River Crab",
        "date": "2010-06-18T20:59:15+0100",
        "id": "5a7922497d4672b11e5147d5ecaaf2a4",
        "post_id": "post-227951",
        "text": "Important: Thread renamed and repurposedThe purpose of this thread has now been redefined more clearly; I urge you to go back and read thefirst post, which has been edited, if you have not done so since the edit today.:hail::probe:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.404971776Z",
        "author": "SiberianTiger",
        "date": "2010-04-14T18:06:52+0100",
        "id": "bc4b26926b280e9a1e35936873cf9dae",
        "post_id": "post-217214",
        "text": "I think it's a good idea to open up a thread where everyone would post pictures of any natural landscapes, animals or plants that she or he ever took.For starter, it's my pic of migrating cranes flying east-northwards over Moscow last Sunday. I counted 89 in this single flo... formation:",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:12.004371968Z",
        "author": "Izack",
        "date": "2010-07-06T22:28:13+0100",
        "id": "3caa2bc9088228bf2832f4693638f66f",
        "post_id": "post-227992",
        "text": "When I imagine festivals, I think of hiding myself under a bunch of pillows and sleeping. :goodnight:If there absolutelyhasto be something Japanese about it, then I'd do it under a kotatsu. Those things ROCK. :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.44956416Z",
        "author": "Bj",
        "date": "2010-03-23T23:08:29+0000",
        "id": "41eba407c1eaac9ca789294722ec7156",
        "post_id": "post-212858",
        "text": "Just a big station with a lot of panel'sHow about a picture? Pictures worth a 1,000 words...",
        "thread_id": 13564
    },
    {
        "@timestamp": "2023-09-14T07:12:57.64848256Z",
        "author": "Dambuster",
        "date": "2010-06-27T14:45:26+0100",
        "id": "dc94798c934af5c8d88db004631c1fdd",
        "post_id": "post-213165",
        "text": "I can't decide whether to try it out or not...it feels a little bit like what peeking at a present would be (not that I've ever done that, of course) :shifty:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.209480192Z",
        "author": "dumbo2007",
        "date": "2010-06-07T00:17:06+0100",
        "id": "063cad42ee0f708fea99eb4891beab59",
        "post_id": "post-228197",
        "text": "The sunlight has to be channeled in from the crater sides using mirrors. I would say put the hydroponics, farms anything needing light at the side of the crater..here is some ascii art:-Code:light well opening v\n  _|  |_| |__                                     _| |____|  |____surface\n             \\  <----            glass panes---> \/         \n   gardens    \\ <----                       --->\/farms \n               \\                               \/                 \n                \\                             \/\n    repair rooms \\_______landing pads________\/Airlocks    recreation rooms,auditoriums,theaters,living quartersin fact they can be a ring all around the side. Have glass panes above the level of the farms to bring the sunlight from above....do not use large glass domes or panes to keep cracks from expanding : channel in light using mirrors from other lights wells too...the living quarters are buried deep into layers of regolith to absorb maximum radiation and meteor impacts. Would make sense to have it near a pole to have fresh water supply and sunlight",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:01.426125568Z",
        "author": "computerex",
        "date": "2010-05-10T23:48:31+0100",
        "id": "69ed3b00f772d6d3a46f74a7528e7dd2",
        "post_id": "post-217244",
        "text": "cjp said:Isn't there any natural beauty on the beaches?;)\n\nThere is a ship wreck...That has yet to be cleaned up properly...A bunch of high schoolers actually got hurt because of the debris.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:01.555937792Z",
        "author": "SiberianTiger",
        "date": "2010-04-16T10:45:08+0100",
        "id": "4e8e62fb48fcba83865aa867776c9472",
        "post_id": "post-217411",
        "text": "Notebook said:Long time since Britannia ruled anything, especially this one!http:\/\/en.wikipedia.org\/wiki\/Bristol_Britannia\n\nI mean, it's a time again for good ole' steamers!:)",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:56.746831104Z",
        "author": "Belisarius",
        "date": "2008-05-25T06:57:50+0100",
        "id": "8f7e420b4ce962d6a3d68f4d8ac6daf9",
        "post_id": "post-64694",
        "text": "You probably could - the existing Saturn VB launcher is a Multistage vessel. All you need to do is put the Mission Stack on a Saturn Velcro with boosters. I'll look into it next week. I don't know if the Velcros are fully programmable like the Multistage.",
        "thread_id": 1354
    },
    {
        "@timestamp": "2023-09-14T07:13:12.426320384Z",
        "author": "Xyon",
        "date": "2010-06-14T08:01:06+0100",
        "id": "f31f9e02614b0797b2cd000632c53e94",
        "post_id": "post-228429",
        "text": "If I recall correctly, Woo482 uses 3dsmax for meshing. I don't think there's a cast-iron method of converting sketchup's output format to msh.",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:01.61647104Z",
        "author": "N_Molson",
        "date": "2010-04-15T20:44:28+0100",
        "id": "f7dc90443937f9bb5d95b454fc6773e1",
        "post_id": "post-217480",
        "text": "I think this plan can work IF Obama is re-elected... Else, as you said, the plan will probably be changed again.The idea of a manned mission to an astero\u00efd seems very interesting. A cool idea of add-on for Orbiter anyway :thumbup:The heavy-lift rocket project is very interesting too. But yes, the speech lacked of details at this point.In my opinion, keeping the Orion capsule as a back-up is essential. Because if there was a catastrophic failure with a Soyuz vehicle in the next years, and without the Shuttle, the ISS would really be in trouble...",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:11.736816384Z",
        "author": "fausto",
        "date": "2010-11-17T13:28:33+0000",
        "id": "54eddba5f0e858daa1a0b25cb43e071a",
        "post_id": "post-227742",
        "text": "New Antares Block II screenshots:Groundown modeSplashdown modeParachutes openedCapsule in orbitAlarm and NavMode working panelsVirtual CockpitCommander Seat: GET and GMT display, indicators.Reentry explosion simulation",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:57.094227456Z",
        "author": "thomasantony",
        "date": "2010-03-22T09:53:12+0000",
        "id": "c2e2eba48163f077fc5dfb0dfc5332cc",
        "post_id": "post-212459",
        "text": "Well, you can write OSes in 32-bit or 64-bit x86 ASM ( so no segments and crap like that ) and get them to boot on modern day computers.. There is one made entirely using ASM (http:\/\/www.menuetos.net) . I was once a big fan of Win32ASM programming ( masmforum.comhttp:\/\/win32assembly.online.fr\/tutorials.html), in fact you could say I got into programming through that. Also check osdever.net. There are a few resources on pure assembly OSDev.I have tried making one myself ( some 4-5 years ago ) and got as far as FAT12 drivers ( it was on a floppy disk ... ) and keyboard drivers. Memory paging etc. drove me nuts. But it did run in 32-bit mode and accept some rather rudimentary commands.I tried once again later on with a combo of GCC+Asm. But still got bored of it ... once i reached the part of implementing malloc() etc. But one thing is for sure, it will teach you a LOT about the internal workings of the PC.All the best in your endeavors:)--Thomas",
        "thread_id": 13550
    },
    {
        "@timestamp": "2023-09-14T07:13:01.635484672Z",
        "author": "steph",
        "date": "2008-06-10T23:01:28+0100",
        "id": "9fa1960fb1649d7840d942e863c3f7d7",
        "post_id": "post-65047",
        "text": "Solar Probe Plushttp:\/\/science.nasa.gov\/headlines\/y2008\/10jun_solarprobe.htm:speakcool:",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:57.288858624Z",
        "author": "Xyon",
        "date": "2010-05-19T08:17:16+0100",
        "id": "376009e357ea48b3471a85c65dc6d630",
        "post_id": "post-212504",
        "text": "That's one hell of a mobile phone... what kind of coverage do you expect to get out there, exactly?",
        "thread_id": 13556
    },
    {
        "@timestamp": "2023-09-14T07:13:11.939034368Z",
        "author": "rodion_herrera",
        "date": "2010-06-04T10:11:26+0100",
        "id": "3510a22bb64342aa7bde21b0e420b35f",
        "post_id": "post-227867",
        "text": "This reminds me of my BikiniGlider (Spacecraft.dll) attempt several years ago LOLUPDATE: LOL it's still actually at the Orbithangar! *Shakes head*-RODION",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:00.864877568Z",
        "author": "Ghostrider",
        "date": "2010-04-12T19:48:58+0100",
        "id": "7f29f104b32e44b57ff05108e8d7136d",
        "post_id": "post-216916",
        "text": "What a difference 40 years make: back then,notgoing to the Moon was failure, getting back alive was a successful failure.Now, not getting anywhere is considered normal. After the Greatest Generation, the Smallest Generation.",
        "thread_id": 13823
    },
    {
        "@timestamp": "2023-09-14T07:12:57.083407872Z",
        "author": "astrosammy",
        "date": "2008-06-25T00:09:02+0100",
        "id": "1c2bd092578ea32f6b57e7483208065b",
        "post_id": "post-64734",
        "text": "My misconceptions:-the space shuttle always floats 300km above KSC, and has the engines running the whole mission-when I saw hubble pictures of an asteroid on TV I thought it flew to this asteroid-the mankind is already travelling trough the whole solar systemAnd misconceptions of my classmates:-we have been on Mars-scientists flew to the sun-Hans Schlegel had to return to earth because of his medical problem on STS-122And a math teacher's misconception:-a sattelite is in an 30km orbit. How high is the air pressure? :rofl:",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:11.942217984Z",
        "author": "Izack",
        "date": "2010-08-06T14:55:12+0100",
        "id": "a98de7adaa1ed274311f3e3106cf391b",
        "post_id": "post-228052",
        "text": "Voyager said:Begins toagree withMoach. Throws hima cookieand walks away.\n\nFIFY.:thumbup: \u306f\u3044",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.097645312Z",
        "author": "jinglesassy",
        "date": "2010-04-22T06:25:58+0100",
        "id": "d3be8fc24816531e1423e551e3c6fe6f",
        "post_id": "post-217004",
        "text": "How do you do the translation? Thought that the amso cm only had rotational",
        "thread_id": 13832
    },
    {
        "@timestamp": "2023-09-14T07:13:11.997382656Z",
        "author": "River Crab",
        "date": "2010-06-16T00:45:23+0100",
        "id": "eefd44e6be52a244e9ee19205a310bc1",
        "post_id": "post-227930",
        "text": "Found it! Finally!So far, this is the only thing close to what I'm looking for. It's \u306f\u3084\u3076\u3055\u3000Hayabusa (MUSES-C):Images tagged \/hayabusa_(spacecraft) on Danbooruand also, a 4koma comic series! It's a funny coincidence, the guy who did these also did \"Touhou Tag Dream,\" an odd comic series about illusionary tag team wrestling. What a guy...First comicPool of all comics in series\u203bThese links are ALL SAFE,and I did look at all of them, HOWEVER,If posting links to Danbooru is unacceptable, please just delete the links. As far as I know, \"inappropriate posting\" only applies to the page, not the domain, and all forum users (actually, all internet users) should know to mind themselves when leaving a site.Remember, Danbooru is an imageboard made by users, not a ecchi site.cheerz:cheers:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.084189952Z",
        "author": "Keatah",
        "date": "2008-06-25T06:41:14+0100",
        "id": "a0b7f467adcd731b2fc90606bb826414",
        "post_id": "post-64739",
        "text": "I thought that planets would drag a long gkowing string along and therefore outline their orbital pathway. Like how they show you in textbooks and stuff.",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:01.239995904Z",
        "author": "Unstung",
        "date": "2010-04-16T05:26:06+0100",
        "id": "b680dfb816c31a2b4d4abdde4f155e8f",
        "post_id": "post-217079",
        "text": "dgatsoulis said:Not so good for my FR either. I'll have to resort to some \"Hollywood magic\", to make the vid. Things will get better as the game proceeds though.3.Bf1-b5\n\nYou can take all the images, align them, and fade through each once.",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.411616256Z",
        "author": "Iberville",
        "date": "2010-07-18T05:39:47+0100",
        "id": "80946551825bd4295001fd6ed9ddc631",
        "post_id": "post-212685",
        "text": "I don't know... Armadillo does not really look serious compared with Scaled Composites's history of success and Xcor experience. Anyway, on Xcor internet site, they say that their plane willl bring people to 60 km... wich is not even suborbital.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.625747968Z",
        "author": "Fixerger",
        "date": "2010-06-08T15:18:38+0100",
        "id": "29989d11a9721b37d6291ad4b9279dc9",
        "post_id": "post-228717",
        "text": "By the way... i like new Orbiter site design! Looks nice!",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:01.241317888Z",
        "author": "jedidia",
        "date": "2010-04-20T21:18:42+0100",
        "id": "d252b4c7b3114861bbdd14ff360d6c8d",
        "post_id": "post-217092",
        "text": "nice move. I would have expected you to move the queen pawn to take the center, but this enables a horribly dangerous flank attack...",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.430150912Z",
        "author": "Unstung",
        "date": "2010-10-17T22:08:56+0100",
        "id": "c707799d4ec03eb1380fb28287daf1ce",
        "post_id": "post-212758",
        "text": "Video of the drop test:",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:11.691539456Z",
        "author": "Izack",
        "date": "2010-06-08T16:05:41+0100",
        "id": "cb63de8b55600b8531842f826f78e4a7",
        "post_id": "post-227662",
        "text": "IronRain said:you guys are hard workers, aren't you:p\n\nOne of the reasons this community continues to kick butt! :thumbup:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:01.247542784Z",
        "author": "ex-orbinaut",
        "date": "2010-05-12T23:05:44+0100",
        "id": "397f58547b8e876e00244ff876cf1a47",
        "post_id": "post-217132",
        "text": "I believe we've done the same analysis. If white does it right, it ends the soonest with my King mated on f7, correct? There is one other thing white might do with slaughter lust against that heroic pawn on h7, which would only prolong the agony:), but I doubt that will happen. My blunders were a couple more than white's, and the consequences are nigh. :lol: Be back with the move in a moment.",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:11.734371072Z",
        "author": "ddom2006",
        "date": "2010-08-30T13:28:14+0100",
        "id": "339d8b0ee0a42e2b8feeb854657058d5",
        "post_id": "post-227720",
        "text": "Just getting this every time I click it - \"Not FoundThe requested URL \/files\/23930532\/download\/SSi Gaia Beta 20100823.rar was not found on this server.\"",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:57.444553472Z",
        "author": "dumbo2007",
        "date": "2010-04-12T10:02:27+0100",
        "id": "579602a4cfa1216d46db10b3b3987646",
        "post_id": "post-212856",
        "text": "ok....so I noticed the clbkSetStateEx() and DefSetStateEx() functions but they are only called during vessel creation and initialization. Also there is a GetStatusEx() which uses the latest form ofVESSELSTATUS2. But I dont see any SetStatusEx() to actually set the values of the members in VESSELSTATUS2 :rvel , rpos, aro,surf_lng,nfueletc.So I guess these can be set by direct assignmen and have them take effect in the next frame. But not setting them through a function allows me to setup inconsistent values in them right ? Like what if I made surf_lng which I guess refers to the longitude of the current gravity reference, to something negative. Any inconsistent values result in a CTD ?",
        "thread_id": 13563
    },
    {
        "@timestamp": "2023-09-14T07:13:01.405687296Z",
        "author": "Loru",
        "date": "2010-04-14T19:10:22+0100",
        "id": "098d032fd047cb8d842e5432897098fc",
        "post_id": "post-217216",
        "text": "lennartsmit said:Made in Austria at the top of the ski-lift.The spot of light at the lower center is reflected light coming from ice-particles\n\nMy new desktop wallpaper:D",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:56.688612864Z",
        "author": "tl8",
        "date": "2010-03-21T06:15:47+0000",
        "id": "a6bee1bacd5052191a18cb1f09e11965",
        "post_id": "post-212352",
        "text": "Short answer: NoLong answer: Yes with a but",
        "thread_id": 13538
    },
    {
        "@timestamp": "2023-09-14T07:13:11.950509056Z",
        "author": "orbitingpluto",
        "date": "2010-08-27T06:23:29+0100",
        "id": "850711a74cf86a07156ba89e1a59a0b7",
        "post_id": "post-228111",
        "text": "And to think that I've heard the old \"Fly me to the Moon\" hundreds of times in Orbiter(its become like \"Air on a G string\" for me). I haven't seen the new Eva either.River Crab said:Also, I forgot one very important type of docking...MUSCLE DOCKING!\n\nGeez, I almost had a heart attack before I realized it wasn't what I thought it was. Don't bring up any more weird docking stuff, could be our downfall.River Crab said:1. Maybe she is constantly dieting like the Shuttle ET? Never mind that they don't actually ingest anything besides fuel...\n\nAofficial NASA historyused the word diet in regards to Grumman's efforts to keep the weight down so why not?PA time! I would like to say to enterprising new spacecraft personify-ers that I have mined the NASA history books(they areonline!) shamelessly for info and it could help you if you want to nab a NASA spacecraft before I start on it. The clock is ticking as I plow forward(Soviet Spacecraft, minus Soyuz, should be safe from my mania for now) and more craft fall to my personalization. Public Announcement over, returning to original schedule.River Crab said:2. What do you mean, \"Radar Thingy\"?:p\n\nRadar emitter\/receivers can look like all sorts of things and not the dish-shaped stuff we usually think of. Make it look like Metal Gear Rex's Radome if you want.\"Metal Gear!?! Moon landing?!?\"Maybe not.River Crab said:3. Maybe something like LEM-shaped Powerizer springs?\n\nThere would have to befourof those things. Remember, she has to leave that junk on the Moon, so maybe the lander legs are attached to the descent stage and not directly to her. It could work.River Crab said:Darn you, space station Fred!\n\nThis seems like a running gag could be made about NASA being inconsistent in long range planing. First NASA has Mercury(first Americans in Space), then they are told to get to the Moon before 1970. So they ditch Mercury to build Apollo. Only they need to work on something while Apollo is developed, so they take Mercury and turn her into Gemini. Gemini does awesome stuff(EVAs, long duration space flight, rendezvous, the list goes on), and then gets canned so NASA can focus on Apollo. Apollo does awesome stuff too(Moon landings, America's First Space Station), but is canned so NASA can build a big reusable space plane. The Shuttle too does awesome things(ISS for one). And now the Shuttles are going though their un-retirement while NASA cooks up it's next big thing. The spacecraft-tans should harbor some ill-will towards NASA for his crap in abandoning them to do something completely different. It's not really his fault, but more of a political tug-of-war he is stuck in; maybe we shouldn't be too hard on him.What am I saying? HE LET SKYLAB BURN! :chainsaw:*River Crab said:L-3, on the other hand\n\nWhat's L-3? Google has some wide ranging results and I never heard of it before.River Crab said:Seriously though, maybe they should dock together like space-acrobats? That certainly lends itself to the comparison of Blue Danube. Or, otherwise, like space-skydiving, or, even better:\n\nSpace acrobats? Making it almost like ballet would be an idea mostly like that, only ballet is much more restricted by gravity. I remember somebody describing docking as being like ballet. What is the even better part though? If it is a picture it doesn't show up.I'm not going to quote myself, but I said before that Apollo's swimsuit should be white. I was mistaken; it should be silver. Hope I didn't throw anyone off with that.*We really shouldn't be too hard on him. He's a hostage of the US political system.",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.548417024Z",
        "author": "garyw",
        "date": "2010-04-15T13:13:14+0100",
        "id": "0bfb02918e22a15c4b98433da98454b7",
        "post_id": "post-217382",
        "text": "Not an eyewitness but I work in London and the sky is very quiet as the airspace has been restricted. It's a little odd. We've also got a couple of people there were supposed to be travelling and they might have to replan.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:56.90203008Z",
        "author": "Bj",
        "date": "2010-03-21T18:47:18+0000",
        "id": "ec6815f79b2a7c362d5bb7ec5b46dbc3",
        "post_id": "post-212422",
        "text": "orb said:That only prevents focusing the vessel, but camera can still target it.\n\nOh right sorrySo your probably going to need to call oapiCameraTarget when the camera target changes to check to see if its the vessel you want to 'ignore', then oapiSetFocusObject to the last vessel that had focus before the user switched the camera target. I think if you change the focus object then the camera auto-switches to that.Other than that, wouldn't have a clue, good luck:cheers:",
        "thread_id": 13545
    },
    {
        "@timestamp": "2023-09-14T07:13:12.6240768Z",
        "author": "BrianJ",
        "date": "2010-06-08T10:58:44+0100",
        "id": "0373f9ab8ac4dbbdc85e0fd51bc626fd",
        "post_id": "post-228704",
        "text": "Thank you, Martin!:):thumbup:",
        "thread_id": 14641
    },
    {
        "@timestamp": "2023-09-14T07:13:00.92148864Z",
        "author": "orb",
        "date": "2010-09-21T12:14:36+0100",
        "id": "226671d55b1de392125bc64d463206a1",
        "post_id": "post-216938",
        "text": "I don't think the hole at the centre is for egress. But maybe it was used for maintenance access to springs (?).Here's more about \"egress shaft\", \"rubber room\", and the \"blast room\" with this cage - Google books:LIFE Dec 13, 1968(pg. 57, 58, 60)Space Rescue: Ensuring the Safety of Manned Spacecraft(pg. 94-96)",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:13:12.149422592Z",
        "author": "Notebook",
        "date": "2010-06-04T17:43:31+0100",
        "id": "bd1aa0b7b2b5e60b3fdab73b95839e22",
        "post_id": "post-228159",
        "text": "I've done a search for this, and din't turn anything up. Here's the situation:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Blue%20Streak\/Lpad1number10.jpgThats type Lpad1, number \"10\", as you can see, no number. Its recognised in the scenario file, so no problem about using it.Anyway I can get a number above 9 onto a Lpad?Many thanks, N.",
        "thread_id": 14580
    },
    {
        "@timestamp": "2023-09-14T07:12:56.98230272Z",
        "author": "carlpilot",
        "date": "2010-03-21T23:27:51+0000",
        "id": "29b2b5c11e7234dcbf7c20d3977cf300",
        "post_id": "post-212444",
        "text": "I have installed Project R-7 several times and when I try to launch a scenario, Orbiter stops working. When I look at my log file, I see that there are a bunch of .dds files orbiter is looking for, and did not seem to get installed.Anyone have a similar problem or advice? Here are the first few errors:Finished setting up render state>>> ERROR: Missing texture: BKNX\/Krainiy1.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Krainiy2.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Krainiy3.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Krainiy4.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Krainiy8.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Buranmon2.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Buranmon.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Buranmon3.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Krainiy26.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: BKNX\/Krainiy3.ddsThanks!Carlpilot",
        "thread_id": 13548
    },
    {
        "@timestamp": "2023-09-14T07:12:57.487841792Z",
        "author": "Hmuda",
        "date": "2010-03-24T16:09:18+0000",
        "id": "d662eb405ba022290cb5f8743399ef20",
        "post_id": "post-212909",
        "text": "Well, they already showed more actual gameplay than the NASA MMO ever did (even if it's only a prototype). Looks interesting as well.",
        "thread_id": 13569
    },
    {
        "@timestamp": "2023-09-14T07:13:12.211971328Z",
        "author": "docabn",
        "date": "2010-06-14T20:47:20+0100",
        "id": "37702b65a51c88ebd776db4d2725e3f6",
        "post_id": "post-228211",
        "text": "Does anyone know how compact the rock on the side of a crater might be? The pictures I\u2019ve seen lead me to believe that they are mostly loose rock and moon dust.I was thinking about how difficult it might be if the sides of the crater are little better than piles of loose sand and rocks. Imagine trying to tunnel into the side of a sand dune.If I'm right and the sides of craters are made of relatively loose material, using the walls might not be such a good idea.Instead perhaps clear the top layers of loose rock from the surface of the floor of the crater (again I\u2019m not sure how deep that would be) and create a foundation, build your modules on this foundation, and then use the loose material to bury your modules.IMO this might be a better alternative to tunneling into loose unstable rock.This site shows what I was trying to explain hopefully better than I didhttp:\/\/www.lpi.usra.edu\/expmoon\/science\/craterstructure.html",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:13:01.453146112Z",
        "author": "PhantomCruiser",
        "date": "2010-04-15T22:33:56+0100",
        "id": "869f2fb4bd17445541bc761a4e6350cf",
        "post_id": "post-217295",
        "text": "Well, I was hopeing that someone had some pictures of some kind hidden away, but I'll just go with what I've found out so far...While I was searching for info on the Orbit Adjust Module, I tinkered around with the COTS submission, so I'd thought I'd post what I made up. It's pretty much \"just for looks\" no textures yet, it's only a mesh. When it (they) finally does get textured, it'll be fictional, representing Phantom Astrogation Corp\/Spectre Mining Company, rather than Lockheed\/Martin, et al.",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:13:01.564891904Z",
        "author": "Quick_Nick",
        "date": "2010-04-15T13:42:37+0100",
        "id": "d9718ba215b8fd571440789d28572831",
        "post_id": "post-217457",
        "text": "I'm not sure why the error occurs, but I'm wondering why youaddedthe vector components and also why you removed weight.",
        "thread_id": 13867
    },
    {
        "@timestamp": "2023-09-14T07:12:57.64568704Z",
        "author": "clickypens",
        "date": "2010-03-25T19:38:22+0000",
        "id": "94a1ae252505e1f56a938979d72cbc62",
        "post_id": "post-212982",
        "text": "SABREs and Aerospikes? Good lord, this is going to be my favorite ship ever! That model is fantastic, I hope you can keep it up on the coding, it's looking very promising.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.663312896Z",
        "author": "computerex",
        "date": "2010-08-15T05:36:36+0100",
        "id": "5ebb447ad2026af3a21683b41921f1d9",
        "post_id": "post-228943",
        "text": "Nobody is badgering artlav to continue his work on the client. I think people are merely expressing their appreciation for his efforts.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:00.7245952Z",
        "author": "dbeachy1",
        "date": "2010-05-22T06:39:13+0100",
        "id": "06e5acb977800bd674b28339482851d4",
        "post_id": "post-216884",
        "text": "I have the tool working with the pivot, but I have a quick question here (and sorry if this is a n00bie Max question, but I'm not a modeler :embarrassed:). When grabbing vertex coordinates I like to work in the mode shown below (\"editable poly\" in vertex mode), which makes it easy to click on the vertex I want. To clarify, here are the settings:When I click on a vertex I want, it looks like this:You can see the coordinates of the selected vertex at the bottom of the screenshot: X=4.49 meters, Y=10.13 meters, Z=.46 meter. And of course, when converted to Orbiter coordinates that would be X=-4.49, Y=0.46, Z=-10.13. However, the script always uses the pivot coordinates, and the pivot does not change as I select different vertices. I see in the script it is doing this:Code:for i in selection do\n...\nvector_out.text += i.name + \">> \\n\\t\" + (\"_V(\"+(i.pivot.x as string) ...What property would I need to use instead of 'selection.pivot' in order to read the values in the coordinate boxes shown at the bottom of the screen in the screenshot above? (Sorry again if this is a n00b Max question -- this is in 3ds Max 2009 BTW.)",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:13:12.667244288Z",
        "author": "Istochnikov",
        "date": "2010-08-29T19:40:36+0100",
        "id": "13dc8b3954bc324cf98cab7bb113bad1",
        "post_id": "post-228979",
        "text": "Artlav: a little question: Can you allocate OGLA on an alternative mirror? I ask this question because it seems that in my country your site is blocked. Every time that i try to access to your site, the request is denied and i have as result a 404 (not available) or a 403 (forbidden) message.:(",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:57.66035712Z",
        "author": "guitarist473",
        "date": "2010-08-03T12:56:53+0100",
        "id": "bd5e50d57b671f421585de6286d9129c",
        "post_id": "post-213268",
        "text": "hopefully, if nothing goes BOOM, perhaps tomorrow night i can pack up another sneak-peek-release:cheers:\n\n...AWESOME!!!! CANT WAIT!!!!Everything in this project is looking amazing keep up the good work!:D",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.760490752Z",
        "author": "TSPenguin",
        "date": "2008-05-09T12:39:26+0100",
        "id": "131eab36d9a07e4835cf40386c57a937",
        "post_id": "post-64906",
        "text": "I've never seen such a detailed cargo manifest. Very interesting!",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:12:57.655959808Z",
        "author": "Moach",
        "date": "2010-07-15T15:07:59+0100",
        "id": "7fd9b22d2322d1e7026e97a9f4249e26",
        "post_id": "post-213235",
        "text": "Embraer does make pretty decent planes... tho i think it'll be a while before they venture out of the atmosphere:rolleyes:...well... at least Brazil's had ONE astronaut in space so far... that's better than most countries, i guess:hmm:now, i know i should be more patriotic, but i can't imagine a successful brazillian space agency... i mean, the potential for incompetence of people in general around here cannot be measured by any known amount... let alone the towering bulk of money that would be deviated, should this be even remotely connected with our less-than-honest government....c'mon... we cant even put orselves to build a couple of football stadiums for the next cup... who are we kidding :dry::pbut it's surely an interesting idea, nonetheless... all troubles aside, we do have some good advances going in the field of alternative fuels, and our aerospace industry is top-notch...i just can't help to worry over what many delays would plague the project, and how embarrasing would be a launch that happens at T+ 6months mission time :rofl:what i had in mind background-wise, is that this ship should be developed by some international cooperative... i didn't dwell in too many details tho... feel free to pitch in :thumbup: Embraer is a good start (they did contribute with a few pieces of the ISS -i think-)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.758375936Z",
        "author": "Woo482",
        "date": "2010-06-03T23:12:32+0100",
        "id": "a27d50cae44f1af345f0a779b123ec85",
        "post_id": "post-227754",
        "text": "This page:http:\/\/stableit.org\/torrent\/landsat\/you could have easily found it by either searching or checking the \"Addons\" page by the way.",
        "thread_id": 14567
    },
    {
        "@timestamp": "2023-09-14T07:13:01.628937984Z",
        "author": "Ghostrider",
        "date": "2010-04-16T06:37:43+0100",
        "id": "3b839aa6e6f0d124b2b537c394bd9396",
        "post_id": "post-217578",
        "text": "Why call it R2 if it's a humanoid robot? Those are C1 units and since when does the ISS need a protocol droid?",
        "thread_id": 13869
    },
    {
        "@timestamp": "2023-09-14T07:12:57.077846784Z",
        "author": "Thunder Chicken",
        "date": "2008-05-07T13:04:05+0100",
        "id": "ac8c1cafa6ca896cf24d0090938a1381",
        "post_id": "post-64703",
        "text": "I remember when I was a kid and my dad was trying to teach me about time zones. I instantly saw a means for time travel a la Superman by going the wrong way against the earth's rotation faster than the rotational period!Stupid international date line!:mad:",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:12.34491776Z",
        "author": "BenSisko",
        "date": "2008-08-24T13:59:24+0100",
        "id": "04cd551b8e461f0bffa66be250a49998",
        "post_id": "post-12364",
        "text": "Is the orbiter site down?!?I can't get into the Orbiter site. Anyone else seeing this?Ben",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:13:01.016749568Z",
        "author": "Lunar_Lander",
        "date": "2010-05-01T23:33:43+0100",
        "id": "50c6a3a0ce409abeb64c2aedb1a0e86f",
        "post_id": "post-216972",
        "text": "SiberianTiger has donated too, thank you very much:)!I have decided to do the following:I will plant these flags on the balloon's payload along with your names which then will ride into the stratosphere. If anybody else from somewhere else donates too, the respective flag will be added:).",
        "thread_id": 13829
    },
    {
        "@timestamp": "2023-09-14T07:13:12.3720192Z",
        "author": "PhantomCruiser",
        "date": "2010-06-06T16:10:57+0100",
        "id": "cfbaeda401eb21999c64d183aaf42ffd",
        "post_id": "post-228353",
        "text": "The Orbiter .sdk contains a program called \"shipedit\" which will do that for you. Or, you could orient the ship inside anim8tor before exporting.ar81's meshwizard may do the trick also, I learned what I know prior to downloading mesh wizard, so I'm not that great with it (but it's worth the download, trust me).I think what you need to use is vinka's multistage, that will make your rocket act like a rocket. The capsule you'd still need to develop as a spacecraft3 though.To see about your textures problem...open the .msh with notepad and scroll down to the very bottom, you should see something like this...TEXTURES 4Athenabrownish.ddsESBM.ddsEnginebell.ddsAthenagrey.ddsIf the text after \"TEXTURES x\" is a 0 on each line, you'll need to edit the proper texture in by hand, no big deal. This comes from my own projust of the Athena ESBM (2nd stage of an Athena, 3rd stage of an AthenaII).",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:12:57.078815744Z",
        "author": "Quick_Nick",
        "date": "2008-05-07T22:52:53+0100",
        "id": "4329341f7b2b8a66fdad6f46689bada8",
        "post_id": "post-64706",
        "text": "When I was very young I often wondered how they landed spacecraft back on Earth. I also assumed that it was all one stage and I thought they probably just came down vertically and used the main engines to slow the descent for a soft landing. I couldn't think up any other way to get back safely! I think this was before I knew what a shuttle even looked like.:p",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:01.463698688Z",
        "author": "DaveS",
        "date": "2010-04-15T05:44:56+0100",
        "id": "6d4f21d8a79225b7e5308c4531431b59",
        "post_id": "post-217339",
        "text": "Artlav said:\"sunrise\/sunset lighting effect\"?You mean, coloration of the pad&etc?Any pictural examples?\n\nSee this discussion:http:\/\/orbiter-forum.com\/project.php?issueid=81Also take a look at this discussion:http:\/\/orbiter-forum.com\/project.php?issueid=99",
        "thread_id": 13856
    },
    {
        "@timestamp": "2023-09-14T07:12:57.40827008Z",
        "author": "docabn",
        "date": "2010-03-23T19:11:22+0000",
        "id": "fc51c31c1fa17e180fd7cfe3e0aed300",
        "post_id": "post-212664",
        "text": "I hope as many people as can do. I may never be able to afford 200K for a couple days training and an hour or two of fun, but the more people that can and do the better. I figure if enough people do by the time I can afford a 200K joy ride it will only cost 20K go higher and further.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.63655936Z",
        "author": "Woo482",
        "date": "2010-06-08T15:15:50+0100",
        "id": "269198f6ef4c49519e0f59a362b363ae",
        "post_id": "post-228778",
        "text": "XR Flight Operations Manual said:Universal MMU (UMmu) 2.0 or newer is mandatory; you cannot fly an XRvessel unless UMmu 2.0 or newer is installed.\n\nI think that answers your question pretty well :lol: , if you tried to use the old version of UMMU with it you'll probably get a nice warning \/ crash",
        "thread_id": 14642
    },
    {
        "@timestamp": "2023-09-14T07:13:01.628827136Z",
        "author": "tblaxland",
        "date": "2010-04-16T04:04:19+0100",
        "id": "e4e4985b33fa7b603f9d874b4619dbdb",
        "post_id": "post-217577",
        "text": "More like this IMHO:",
        "thread_id": 13869
    },
    {
        "@timestamp": "2023-09-14T07:12:57.583685888Z",
        "author": "Yoda",
        "date": "2010-03-25T16:14:43+0000",
        "id": "436e4fb6bc3ffba009598e1a8f05800d",
        "post_id": "post-212969",
        "text": "The specific scenery file I'm using has the following date;BEGIN_ENVIRONMENTSystem Sol_AltDate MJD 55053.6350585826END_ENVIRONMENTPlease note I'm using the \"Sol-Alt\" config file although I don't think this makes any difference.I launch using \"L\" in launchpad and everything goes normal until stage 2 seperation when stage 3 will reverse direction in flight.:beathead:",
        "thread_id": 13578
    },
    {
        "@timestamp": "2023-09-14T07:13:11.996714752Z",
        "author": "mc_",
        "date": "2010-06-14T05:19:41+0100",
        "id": "bf01b2f46dee2ce4d1300afa5c407240",
        "post_id": "post-227924",
        "text": "River Crab said:\n\nI think,:probe:approves it. She is really beautiful.Some suggestions about Buran:Loves classic, \"old-school\" and so on, wants to be like a space shuttle because of \"i know she's good\". (there was alot ofdifferent and promising projects for Buran, but it was desided to make a space shuttle-style ship because of \"we know it works\")Can be better, than anyone, but spendsreallya lot (Energia was a really high-cost launch vehicle)Clever, independent, does not need anyone's help to make decisions (fully automatic flight).doesn't matter, right- or left-handed (has two RMS)Have been in space only once, dreams about flying again",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.6360576Z",
        "author": "Lunar_Lander",
        "date": "2009-08-31T14:48:36+0100",
        "id": "c0fca688093a0d0194ff7dd6dadedce7",
        "post_id": "post-65052",
        "text": "Seeing that the flamewar has fortunately not ignited, I would like to ask how the status of the project is. Wikipedia and the NASA homepage for the project does not have much more info than \"set to launch in 2015\".",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:57.662542336Z",
        "author": "Moach",
        "date": "2010-08-04T15:59:23+0100",
        "id": "0032ebd6f7930f3c06c00b60120837de",
        "post_id": "post-213284",
        "text": "yes, for those very reasons, the G42 is known to have some funky yaw behaviour..... it IS, above all, a plane without any rudders... which is by its own nature a highly unstable design....if it wasn't for fly-by-wire guidance systems, she would be as controllable as a frisbee most of the way:premember, this is NOT the Delta-Glider... this ship, even with FBW is know to be tricky to fly - and even so, i'm still tuning her for more comfort, but i'm not gonna make so that it flies as forgivingly as does the DG....it's a delta-wing with no rudders, for crying out loud - that's the most insane combination in terms of stability :rofl:she's bound to crab a little bit.... it's not a bug, it's a feature!:thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.243282176Z",
        "author": "rodion_herrera",
        "date": "2010-06-05T04:07:50+0100",
        "id": "26bdac7abcdbd1508ba6fbad7468ed9b",
        "post_id": "post-228227",
        "text": "Is there a simple HUD out there that monitors MAXQ values, that works for ANY vehicle on ascent into LEO? Thanks-RODION",
        "thread_id": 14584
    },
    {
        "@timestamp": "2023-09-14T07:13:01.637791744Z",
        "author": "Unstung",
        "date": "2018-07-06T06:34:57+0100",
        "id": "d20c2e25a42ac7e4b535247a9726703b",
        "post_id": "post-65070",
        "text": "\"Cutting-Edge Heat Shield Installed on NASA\u2019s Parker Solar Probe\"The launch is scheduled for no earlier thanAugust 4.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:57.678593536Z",
        "author": "Moach",
        "date": "2010-08-04T19:11:48+0100",
        "id": "460d096f82722bb0fa7a0400a63185a2",
        "post_id": "post-213297",
        "text": "yep, the G42 is designed to aid in orbitel-construction operations with light cargo transport, it does have a shuttle-style cargo bay, complete with manipulator arm and all - but it's mostly meant for use as a crew shuttle, and as a construction support platform, providing quarters for the build team which assembles the large bits coming up strapped on LRVs",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.34857088Z",
        "author": "OrbitHangar",
        "date": "2008-05-15T22:50:32+0100",
        "id": "12c113560b7fbb8d463151b772690f7a",
        "post_id": "post-65748",
        "text": "Small, 5-place aerospaceplane with associated boosters and other equipment, including a lifeboat system for LEO habitats.Requires Vinka's spacecraft3.dll. Some included textures are duplicates of those used in other addons I've done. They are safe to overwrite. Full documentation in the included html file.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3371]More...[\/ame]",
        "thread_id": 1460
    },
    {
        "@timestamp": "2023-09-14T07:13:01.241575424Z",
        "author": "ex-orbinaut",
        "date": "2010-04-21T02:20:46+0100",
        "id": "d3b95e536e4c3b2f0b862543f7561737",
        "post_id": "post-217094",
        "text": "...g7-f6My thanks! I believe it's been over 16 years since I set a chess board before me. I am thoroughly enjoying this.:cheers:Edit:Tell you something dgatsoulis, as my interest in this game is awoken again I went and had a bash just now, first time ever, on one of those \"online chess \/ play an opponent from around the world somewhere\" games to supple up a bit for what's coming in this one. I must have had a rank beginner for an opponent. Beat him flat in under five minutes. That's going to be no help at all to play you, by the looks of it... :lol:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.410754816Z",
        "author": "T.Neo",
        "date": "2010-07-16T16:38:40+0100",
        "id": "c5494dcf2f9370705644700f3f52ed9b",
        "post_id": "post-212676",
        "text": "Launching SS2, or launchingfromSS2?I might see value in the latter for sounding rockets etc, but SS2 is not an orbital vehicle- she'd burn up on reentry from orbtial velocities.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.652027392Z",
        "author": "Izack",
        "date": "2010-06-08T16:57:19+0100",
        "id": "8e9ae38d9faafaa9b7e9272ac5bd4762",
        "post_id": "post-228850",
        "text": "Artlav said:Log seems irrelevant, but i got the idea - something in the shaders does not set the mode properly.To be fixed, i hope.Look at the post above.\n\nSaw the post and edited accordingly.Thanks for taking the time to develop this, Artlav. To your credit, the parts that do work look excellent.:cheers:",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:01.42937344Z",
        "author": "Andy44",
        "date": "2010-06-19T22:22:37+0100",
        "id": "320a4bca0ceb0911da86d22fb845c431",
        "post_id": "post-217262",
        "text": "I finally got around to scanning in some of my black and white prints. These were all processed by me in a traditional darkroom. My Lexmark scanner is a peice of junk, but it's all I've got, so this is as good as I can do for now:Note the girl in this next one: she has just jumped off a cliff and is plummeting toward the water. Yes, it's high!",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:57.429024256Z",
        "author": "Wishbone",
        "date": "2010-09-29T19:08:32+0100",
        "id": "3e18bb890c4d34ceb566397c5143d373",
        "post_id": "post-212748",
        "text": "Why is the interior so square? And, the whole thing smacks of \"me-tooism\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.678298368Z",
        "author": "4throck",
        "date": "2010-06-09T12:19:52+0100",
        "id": "37a59b43211c9b4712a503446dcab587",
        "post_id": "post-229041",
        "text": "Voyager, This is free software and free addons done in free time. When was the last time someone GAVE you something?If you want something that suits your specific needs there are only 3 options: do it yourself, pay for it (there is a commercial shuttle simulator), or hope that someone eventually does it and give it to you (unlikely).As with all things, after a certain point of detail\/scale of development you reach the limit of what you can do in the scope of an amateur project. Look at MS Flight Sim and the excellence of some of it's addons. It can only be done with payed work. As simple as that.",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:12:57.433730304Z",
        "author": "RGClark",
        "date": "2011-05-12T04:38:27+0100",
        "id": "3ff227fdb4ed0abe8a7fdc9541589fc0",
        "post_id": "post-212787",
        "text": "Armadillo was set to make their first test flight to 100,000 ft, 30 km, in April, but an unauthorized person, a hunter, in the launch zone caused them to scrub the launch:Armadillo Aerospace's \"Tube Rocket\" 'Stig' completed.Industry News by BEN BROCKERT, Armadillo AerospaceSUNDAY, APRIL 03, 2011http:\/\/www.rocketryplanet.com\/content\/view\/3593\/29\/#ixzz1M6apKJvrUnfortunately, White Sands Missile Range (WSMR) which is next door to the launch site at SpacePort America has not granted a right to launch since it was canceled in April.Bob Clark",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.00582912Z",
        "author": "Izack",
        "date": "2010-07-10T03:09:21+0100",
        "id": "8612944c01d3907c7cf0b9068ab3806d",
        "post_id": "post-228002",
        "text": "Ohhh, that one. :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.62106368Z",
        "author": "Shadow Addict",
        "date": "2010-04-18T19:01:57+0100",
        "id": "acbc7642a77e9067f7b032335fe0b92e",
        "post_id": "post-217530",
        "text": "Ghostrider said:No, you cannot get them interested. They're dead inside. They lack curiosity and initiative. You could expose them to all sorts of magnificent and awe-inspiring stuff and all you would get is a blank, twitching stare.\n\nFor a lot of the people I go to school with, I guarantee you this is just a phase. I can think of more than a few that aren't ever going to care about anything meaningful, but I can think of way more that are just putting on that face to fit in. Peer pressure is a terrible, terrible thing.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:01.63631488Z",
        "author": "Notebook",
        "date": "2012-04-27T09:03:10+0100",
        "id": "9c76d906c996fd457a3ffe5361e29cb1",
        "post_id": "post-65055",
        "text": "Solar Orbiter (SolO) satellite.UK industry to build Solar Orbiter satellite.http:\/\/www.bbc.co.uk\/news\/science-environment-17743190The European Space Agency has signed a contract with Astrium UK to build the satellite, for a launch in 2017.The deal is valued at 300m euros (\u00a3245m).\n\nLooks like they are getting a bargain there!N.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:57.656809216Z",
        "author": "MeDiCS",
        "date": "2010-07-15T19:18:50+0100",
        "id": "09c519db10cee18993a30c1154fa83cf",
        "post_id": "post-213240",
        "text": "Moach said:now, i know i should be more patriotic, but i can't imagine a successful brazillian space agency... i mean, the potential for incompetence of people in general around here cannot be measured by any known amount... let alone the towering bulk of money that would be deviated, should this be even remotely connected with our less-than-honest government....\n\nUnfortunately, :ditto:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.344429056Z",
        "author": "tl8",
        "date": "2007-11-19T04:31:12+0000",
        "id": "62f4afbb30d85d05ef38d9371e11f8f2",
        "post_id": "post-12360",
        "text": "computerex said:Guys, if we keep creating new threads everytime M6 is down we will flood the entire forum... Please avoid creating new threads, and use existing ones.\n\n:rofl:",
        "thread_id": 146
    },
    {
        "@timestamp": "2023-09-14T07:13:01.017122816Z",
        "author": "Lunar_Lander",
        "date": "2010-05-09T18:25:13+0100",
        "id": "54ab2f39278e9380d1eda2d10b203db7",
        "post_id": "post-216975",
        "text": "The next scheduled item will be a parachute drop test at the university campus with a package of sugar as a \"payload\". I will try to obtain the necessary permissions and film the test.EDIT: I have found the person who can give permission and asked, awaiting answer.",
        "thread_id": 13829
    },
    {
        "@timestamp": "2023-09-14T07:13:12.45344768Z",
        "author": "dutchpirate",
        "date": "2008-05-16T18:09:02+0100",
        "id": "933a69e2f46202b3e21f2a0bf749af93",
        "post_id": "post-65778",
        "text": "V8Li said:Rename the dog and keep the original success code message:). I don't think that anywone would be offended anyway, it's the history.Regarding the aiming devices, a spy plane took some pictures so they knew the distance between the towers of the dams. Plus, as seen in the video provided by Urwumpe, some reflectors under the plane were set at an angle so that the light will intersect only at a specific altitude. It's all trigonometry from there to tell when to drop it. Simple and effective.\n\nQuite true, although the simplicity was a little compromised by the anti-aircraft fire being directed at the plane with the two spotlights shining out the belly! I agree, an amazing mission. Does anyone remember the arcade game from the early 80's? Side scroller, one stick for aircraft control, one for defensive guns, and the light beams came on as you approached the dam.",
        "thread_id": 1463
    },
    {
        "@timestamp": "2023-09-14T07:12:57.082765568Z",
        "author": "nasakid",
        "date": "2008-06-24T23:37:51+0100",
        "id": "998042c828b7402a5d97b51f6f537f88",
        "post_id": "post-64730",
        "text": "I knew some about space sence 2 or 3. i really dont remember any mis conceptions. actually when i was younger i was one of the only 2 people in our grade who knew a lot about space. Actually I had to correct My L.A. Teacher once or twice!:DWe were reading about the challenger and i talked and talked. But it saved us from taking a test! Lol",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:01.07158656Z",
        "author": "dumbo2007",
        "date": "2011-12-18T15:24:53+0000",
        "id": "2443bf23a53c56642309cf294bc1d52d",
        "post_id": "post-64988",
        "text": "You can't magically analyse the internet\n\nInteresting:)Binary logic is the basis for computers. Surely they would know about it, even if their machine logic is based on tri-state logic or higher:). They only need to observe the signal levels in a circuit component or wire to realize that its based on binary.They can progress logically from that point. Bitmap images would be doable even if they do not know about compression algorithms. They would probably have pattern matching software, and they can put the bits serially through them and get identifiable images of the earth(maybe not immediately, but eventually, there are many images of the earth in .bmp format lying around in computers over the world). Once they recognize the pattern its logical to proceed to compression etc. They would have been through the whole thing themselves.Its possible to crack codes sitting meters away from a phone by simply observing the electromagnetic radiation emanating from it. Or crack encryption algorithms by observing the heat pattern from a ASIC (more heat..floating point operations probably etc), so they would probably have better techniques. The trick is to always fall back on common ground between us and the proverbial alien:p, laws of physics are common, so they would probably proceed from there.So hmm...yes you can magically analyze it, given sufficient cpu cycles.I am actually a bit more worried about this massive ship they are introducing into the Earth-Moon system:)",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:12:57.087331328Z",
        "author": "Fulbert",
        "date": "2008-07-04T21:59:59+0100",
        "id": "8e4a91b2bafeafbc03d6cbd61430c59a",
        "post_id": "post-64756",
        "text": "pilotpercyWehrner von Braun used to \"train\" mice on a centrifuge made of and old bicycle wheel. Though his landlady wasn't very happy about all the mouse blood on the walls. And then he ended up senidng people to the Moon.Your sister's hamster could've been a stepping stone to something really great, too;-)",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:12.516988928Z",
        "author": "Izack",
        "date": "2012-04-14T14:44:28+0100",
        "id": "91fb6fb7a5c159278f0a3f5c5c7bb377",
        "post_id": "post-228527",
        "text": "Strange. It looks like the Chinese put an antenna on their antenna. Yo dawg, herd u liek...:rolleyes:",
        "thread_id": 14630
    },
    {
        "@timestamp": "2023-09-14T07:13:01.455325696Z",
        "author": "PhantomCruiser",
        "date": "2010-04-28T00:40:35+0100",
        "id": "70289c1e437dbcc90c78445cbaf4a569",
        "post_id": "post-217310",
        "text": "Still tweaking the meshes, and I may want to do something different with the textures, but I'm getting closer to my goal. Every time I see it I want to change just a little here and there and I wind up spending hours at the computer...Here's two of the latest pics...",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:12:57.6545536Z",
        "author": "River Crab",
        "date": "2010-07-10T22:30:21+0100",
        "id": "22360782e9a8a8100adc4d720e3d11e6",
        "post_id": "post-213225",
        "text": "jaybtlr said:what are the complete key-map layout so far, having trouble with the controls, thanks:)\n\nBesides the standard Orbiter keys, there are:G - Raise\/lower gearN - Raise\/lower visorB - Open\/close bayHowever, be warned that the bay currently opens only when the static pressure is exactly zero, so to open the bay you must go where there is no pressure or switch to the 2006 legacy model. Also note that the docking port is invisible.Remember, this is still a very early version, nota beta release. It's not going to have the same dev cycle as the XR2. You shouldnotexpect to be able to complete a full mission with the G42 at this stage.However, your interest and bug reports are welcome here. Happy Orbiting!:hail::probe:(Sorry if :threadjacked:, I don't pretend to manage this project! I'm just a very interested \u2468rbinaut!:))",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.94027392Z",
        "author": "Izack",
        "date": "2010-06-04T19:12:22+0100",
        "id": "4bc8ad8ac2d12f47a93be58081928097",
        "post_id": "post-227876",
        "text": "River Crab said::nono: XR2 uses APAS-type docking system and is incompatible with your \"Soyuz\".\n\n:rofl: That made my day.C3PO said:What do you mean \"If your Ravenstar could talk\" ?Mine never shuts up. :lol:\n\nWheels up! Wheels down! APU fuel 90%! Rotate! Wheels up and locked! Mach 1! Caution: wing stress! Mach 2! ROTATION, BEEP![etc.]Of course, would you prefer if it started saying \"Mind my hull temperature, dear. It's over 2000C and I am getting HOT\" ? :lol:",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.245404672Z",
        "author": "dgatsoulis",
        "date": "2010-05-09T16:43:22+0100",
        "id": "bb28f4df6766be6a585408b2642b879c",
        "post_id": "post-217119",
        "text": "Your bishop has the disadvantage of being able to cover only half the board.19. Rg5-g4:cheers:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:12.335036928Z",
        "author": "Andy44",
        "date": "2010-06-06T15:47:35+0100",
        "id": "3098d38d11f6d4ca8c2a6a841a2e3ecc",
        "post_id": "post-228301",
        "text": "Ark said:Every time something new comes out and completely revolutionizes our culture, a bunch of conservative ignorant old people have to complain about how it's destroying society. Cars, Elvis, the Beatles, computers, and everything in between. The truth is that society isn't being \"destroyed\" at all, it's just changing away from what you were comfortable with.\n\nTHat's not an argument, it's a rant against \"conservative old people\", and it's borderline insulting. It fails to confront the assertion that modern technology is a cause of shorter attention spans.I'm a \"conservative (sort of) old (sort of) person (sort of)\" and I love all this new tech. But you don't get all this stuff consequence-free.I find I have to force myself to get out of the house to get away from my computer from time to time. Spend a few hours in the photo dark room, or ride a bike. I love browsing the web on my cell phone, when I'm stuck in a line waiting somewhere or riding a train or something, but I have to turn it off to enjoy the RL environment (real life).",
        "thread_id": 14597
    },
    {
        "@timestamp": "2023-09-14T07:12:57.657209088Z",
        "author": "Moach",
        "date": "2010-07-23T04:05:46+0100",
        "id": "648c28e6cc4074e2d8f11fba13b460c0",
        "post_id": "post-213243",
        "text": "well, just a generic \"blah\" update :blahblah:...i've just got back on the track with my progress on the G42... nothing quite extraordinary just yet, but i did found a clever way to create the 16x16 triple-channel lookup tables for the engine operation envelopes...before, i was writing the tables by hand... it seemed it would be easy at first, but once you do the math, even a smaller 12X12 table as 144 individual values which must be tuned for realism :blink:... quite a daunting task, i'm afraid...so, as a programmer, i keep as a motto that \"the computer works for me, and not the other way around\"... thus, i opened up my trusty DXStudio and wrote me up a bitmap-to-array generator (.png, actually)and woohoo! that was SOO much easier:pi can now paint the values in photoshop! and have them converted into a neatly arranged grid, which i copy-paste directly into MSVC:thumbup:another advantage, is that by using colors, i can \"paint\" three tables in one:), and filter out the values by the Red-Green-Blue bytes....i haven't got around to testing it yet, but being able to visually edit the flight envelopes is something worth mentioning, i think:hmm:and yes, i know i could have just loaded the bitmap throught code... but it was more lines to do that than it was to javascript a converter thingy in DXScheerz!---------- Post added 07-23-10 at 12:05 AM ---------- Previous post was 07-22-10 at 07:41 PM ----------right, just a quick heads-up...we're gold again!:thumbup:my idea paid off and i just ran a full-powered test flight of the \"Vex\/Magellan RT66 TurboRocket Engines\" - also know as \"the main engines\" :lol:the engines performed very realistically and as expected, with peak efficiency at about Mach 1.3 around 15K Alt, and entered \"redzone\" just over mach 3.1, 22K altat that point, the efficiency was so low, the G42 simply refused to accelerate any further... - exactly as i planned it! - never was i so glad to fail reaching orbit:cheers:i turned her around and dropped airspeed to reach a sustainable profile again, then took 'er back to the SLF for a powered landing, throughout which the G42 handled in a way that strongly resembled the Concorde (but with a lot more thrust)i skidded off a bit on touchdown :embarrassed: which was kinda embarrassing... but that's ok, i managed to wrestle it back onto the centerline after a brief moment of sheer terror...i've tuned the flight dynamics considerably since the last release... she's still a bit \"ruddery\", specially on T\/O and landing, but nothing too badwell... now that it's reallistically impossible to get it in orbit, in the same way it would be to do so with the Concorde - i shall begin coding for the RAMCASTER staging operations :woohoo: which is (for me, at least) a glorious milestone in development!:thumbup:cheers! and Hail Probe!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.628145152Z",
        "author": "jinglesassy",
        "date": "2010-04-15T15:58:41+0100",
        "id": "17b66d9e30d92b78c528a79810e57045",
        "post_id": "post-217571",
        "text": "Looks weird but ok as long as you dont give it a gun",
        "thread_id": 13869
    },
    {
        "@timestamp": "2023-09-14T07:12:57.661785856Z",
        "author": "Usquanigo",
        "date": "2010-08-04T06:07:59+0100",
        "id": "ea880f0261f3197c3ad8ec4a741f5e4f",
        "post_id": "post-213279",
        "text": "River Crab said:Let that fox lady wake me up at dusk, 'cos it'sKilling Time!(Try flying to this song, just try it)\n\nNot bad. :headbang:Very reminiscent of Stradivarius.When I see that title though I can't help but think of this -;):headbang::headbang:Look forward to trying this plane tomorrow.:)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.45378304Z",
        "author": "Notebook",
        "date": "2008-05-17T08:22:10+0100",
        "id": "a9bca5c45ca0912838d5cae70161240a",
        "post_id": "post-65782",
        "text": "Some more videos from the event.http:\/\/news.bbc.co.uk\/1\/hi\/uk\/7405514.stmhttp:\/\/news.bbc.co.uk\/1\/hi\/england\/7405636.stm",
        "thread_id": 1463
    },
    {
        "@timestamp": "2023-09-14T07:13:01.634165504Z",
        "author": "ijuin",
        "date": "2008-05-10T06:05:05+0100",
        "id": "6c99de01985bc27118b1e1c29bc3167a",
        "post_id": "post-65036",
        "text": "Impressive! We really do need to learn more about the Sun and how it works.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:57.081183744Z",
        "author": "tomek",
        "date": "2008-05-30T03:40:52+0100",
        "id": "c7f7f147859d3e40a7cc13d4b4e59715",
        "post_id": "post-64721",
        "text": "I once used to think that gravity increases with distance - hence it hurts more to fall from greater heights. That was way before I even learned the word \"gravity\" though, or even \"acceleration\" - I just though you're \"pulled down\" more strongly as you get higher.",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:12.654304768Z",
        "author": "Xyon",
        "date": "2010-06-08T19:49:13+0100",
        "id": "be39c2a631aac531b95702a3c434f907",
        "post_id": "post-228867",
        "text": "DaveS said:Well, just download the 196.21 drivers from the NVIDIA download page and install them. Should fix any corrupted drivers.\n\nI'm not sure downgrading is necessarily the answer, the newest version is 197.45, which I'm currently using, and OGLA support is reported accurately.Also, yes, you're quite right and I totally forgot about the Nvidia panel. To get there, right-click the desktop and choose Nvidia Control Panel from the menu, then choose the \"System Information\" down at bottom left. Then we should be able to find out what you're actually running before we start talking about replacing drivers blind.",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:13:01.635735808Z",
        "author": "Woo482",
        "date": "2008-06-11T17:45:17+0100",
        "id": "6fb5c7b46c23f0135b1ce0d7b79cfb4a",
        "post_id": "post-65049",
        "text": "can some one give me the data I need to Simulate this in Orbiter",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:12.66696064Z",
        "author": "Hielor",
        "date": "2010-08-19T09:46:43+0100",
        "id": "8e0f7c40f0a0d096988869e4f81279d9",
        "post_id": "post-228976",
        "text": "Enjo said:Why the three dots then? Please watch it when you talk with someone with whom you were fiercely discussing before.Peace!\n\nThe three dots at the beginning of a post are my way of indicating something like surprise. There's not much other way to indicate a \"pause\" in plain-text other than the ellipsis, and I use it pretty much as the textual equivalent of a double-take, sort of like a \"wait, what?\"Sorry for the misunderstanding!",
        "thread_id": 14646
    },
    {
        "@timestamp": "2023-09-14T07:12:57.315981312Z",
        "author": "anemazoso",
        "date": "2010-03-23T16:03:57+0000",
        "id": "d0b9ed72ade5b7879188928220c99f42",
        "post_id": "post-212533",
        "text": "That video is absolutely hilarious! Always loved the Brits scence of humor. I can't beleive they did that though. Makes Mythbusters look like a bunch of chumps. :rofl:Also more on topic, hurray for the new space agency! SO many good ideas come out of England maybe they can help bring more of them to fruition.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:01.148990208Z",
        "author": "carlpilot",
        "date": "2010-07-29T02:41:43+0100",
        "id": "5884df4538c76fce2a7246953d74de07",
        "post_id": "post-217039",
        "text": "docabn said:nice interior, It has some pretty impressive propultion too:huh:? was that intended?\n\nActually, that was accidental.:)",
        "thread_id": 13837
    },
    {
        "@timestamp": "2023-09-14T07:12:57.413901568Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-05T23:33:10+0100",
        "id": "b706df61566ec0517b4fef780924e1f1",
        "post_id": "post-212707",
        "text": "Popular Mechanics: \"How to Run an Efficient, Inflatable Space Station\".Tip 1: Ensure no leaks! :lol:",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:11.94761472Z",
        "author": "Pyromaniac605",
        "date": "2010-08-23T03:44:47+0100",
        "id": "c37ecd0575b2c06aa0db229052a43f29",
        "post_id": "post-228090",
        "text": "Who else reckons we need to start calling orbitingpluto 'The Postmaster'? :lol:Anyway back on topic. What about an entire family of Shuttles you've got the three sisters, Discovery Atlantis and Endeavour, the youngest who have basically forgotten the deaths of their two older sisters Columbia and Challenger. Kind of a crappy idea but I'm just throwing it out there.Darren",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.325998336Z",
        "author": "dougkeenan",
        "date": "2010-04-14T18:06:27+0100",
        "id": "a6878943dfada56006300bce13a5bbc4",
        "post_id": "post-217203",
        "text": "Quick_Nick said:Chris Kraft had some nice words on this:http:\/\/news.yahoo.com\/s\/ap\/20100414\/ap_on_sc\/us_sci_obama_nasaBut I don't think the opinions of the original NASA guys have as much weight as they used to.They've been trying much harder than they should have to to make their voices heard.\n\nNotice they got the job done though. Failure not an option. :thumbup:",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:12:57.659149056Z",
        "author": "fireballs619",
        "date": "2010-07-30T19:20:36+0100",
        "id": "3223df7f4fd88b6c23baeb9c71f45bf8",
        "post_id": "post-213258",
        "text": "River Crab said:\n\n:rofl:If you guys do that, this will possibly be the best add-on out there. Just have a few words change each time, and you'll be set!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.956048384Z",
        "author": "River Crab",
        "date": "2010-06-06T17:07:16+0100",
        "id": "4c1397c477cd08c27e537a91b85b5f42",
        "post_id": "post-227905",
        "text": "Jarvit\u00e4 said:This thread is disturbing on so many levels :rofl:\n\nWe're all half-mad.How is a Ravenstar like a writing desk?:rofl:SRB twins sounds like a great addition. I'm not sure how to make them not look silly, though. I guess just a skirt shaped like the rocket nozzle skirt, a striped shirt and a conical hat would suffice?The ET is even harder to anthropomorphise. It's just a big orange pointy tube.\n\nFrom that, I imagine the SRBs will look something like Lily White? I think a simple orange bubble dress and a cone-shaped hat would be enough. No shoes, since she's just a tank. She would always be dieting before launch in order to stay super-lightweight enough, and she would always complain about being cold. :lol:Hm... maybe, something like this:SCRAM doors, open and closed position.\/\/didn't draw anything for years, but the idea should be clear;)\n\nThanks for the feedback! That made me laugh! :lol:Although, I think I'll be keeping the halter top. I really like the way it looks, also the nose cone ribbon and the gear. I might use this for the XR5 or DGIV though! I imagine the XR5 might be something like Vocaloid Meiko.:cheers:New picture coming...",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.4435264Z",
        "author": "Donamy",
        "date": "2013-09-26T02:09:33+0100",
        "id": "e2d343e8d9908d4f6d6f1fc96ad3b3f8",
        "post_id": "post-217283",
        "text": "This was a relaxing day.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:12.212479488Z",
        "author": "T.Neo",
        "date": "2010-06-15T00:21:11+0100",
        "id": "4af62b5688046767cf099a457d7d67ae",
        "post_id": "post-228214",
        "text": "I am going to take a WAG here and say that most interplanetary debris is probably orbiting the sun at a low inclination, so being inside the walls of a polar crater might be a good place to be, but I have no data to back that up.\n\nIt's better to be safe than sorry. I'd bury the base anyway.You need 5 meters or so of regolith to guard against cosmic rays and solar flares anyway, AFAIK.",
        "thread_id": 14582
    },
    {
        "@timestamp": "2023-09-14T07:12:57.659457792Z",
        "author": "Usquanigo",
        "date": "2010-07-30T21:09:41+0100",
        "id": "5d3235cdc17eb497bf0f6b71ebaab835",
        "post_id": "post-213260",
        "text": "Moach said::rofl: - yep, that pretty much describes how i spent my evening :lol: - that looks awesome! now, imagine that with a picture... we're on!thanks for that - now we have a solid failure sequence in plans! :thumbup:\n\nSolid indeed.With a picture could be difficult. If only because you either need a pile of stock images, or a way to snap a pic right at the failure point, unless you just take them continuously, but that would be a system drag.RC's choice of Kindle format was brilliant I think, because it avoids the need for a pic.However.... that said, if you find a way for the pic to work and a format for it to fit in, that might be even better.Maybe take a handful of standard failure categories, choose one based on what happened, turn the date and pilot name into variables to pull from the running scenario, and maybe even have a handful of random templates even within the category for a dynamic flavor (things like quotes and story side bars and such, which might be very difficult to generate randomly).Would be a killer 'add on' (addition, what-have-you) to a killer add on. hehe",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.67973632Z",
        "author": "Izack",
        "date": "2010-08-04T23:57:09+0100",
        "id": "f8c99d34e541faf3c91fe350829bfcde",
        "post_id": "post-213307",
        "text": "That explains the 'Nova Pasta' folder I found in there. :lol:Speaking of that, when I was complaining before about the flight model...I forgot to install the new version! Oops!I've corrected that now, and I don't have crazy yawing problems anymore. The 'pendulum-swinging' mentioned before is the only main problem (well, that and I managed to light myself on fire at 12km alt, but I think that's just my own genius at work :shifty:)An enormous bug that I haven't gotten to yet but am dreading is that my numpad has an = button instead of a + button, and I have a feeling that I won't be able to switch engine modes.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.4013504Z",
        "author": "Dambuster",
        "date": "2010-06-06T16:30:14+0100",
        "id": "a42fa376e138d0e2f0de739d4b277f62",
        "post_id": "post-228389",
        "text": ":welcome:to the forums!",
        "thread_id": 14615
    },
    {
        "@timestamp": "2023-09-14T07:13:01.559830016Z",
        "author": "Wally",
        "date": "2010-04-20T15:21:26+0100",
        "id": "8e42eb3698f02928ffe6a0c0bb371ad8",
        "post_id": "post-217449",
        "text": "http:\/\/www.boston.com\/bigpicture\/2010\/04\/more_from_eyjafjallajokull.htmlWhat's the deal with 32, 33, 34, 35? Why are such amazing lighting in the cloud? Dust particles create some static electricity or what? Looks absolutely amazing and scary in the same time.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:00.959665152Z",
        "author": "gagarin123",
        "date": "2010-04-12T19:57:47+0100",
        "id": "7bd334f2784e5a6883779d3c3d4a1ccb",
        "post_id": "post-216956",
        "text": "Today is the anniversary of the spectacular flight made by Yuri Gagarin in Vostok-1 - It constantly amazes me why this flight which opened the flood gates for manned space flight is always forgotten?Also why there are not many films and books and space shuttles and places named after this great man?Many people have not even heard of him!Anyway here is to you Colonel Yuri Gagarin - you started it all off and hope you are flying still among the starsColin Evans",
        "thread_id": 13825
    },
    {
        "@timestamp": "2023-09-14T07:12:56.865484032Z",
        "author": "Notebook",
        "date": "2020-04-08T11:18:56+0100",
        "id": "ec6e2af661aba627c3368e602458b310",
        "post_id": "post-212412",
        "text": "Today marks 10 years since a Dnepr rocket blasted off from an underground silo in the remote desert steppe of Kazakhstan, launching one of ESA\u2019s most remarkable Earth-observing satellites into orbit. Tucked safely within the rocket fairing, CryoSat had a tough job ahead: to measure variations in the height of Earth\u2019s ice and reveal how climate change is affecting the polar regions. Carrying novel technology, this extraordinary mission has led to a wealth of scientific discoveries that go far beyond its primary objectives to measure polar ice. And, even at 10 years old, this incredible mission continues to surpass expectations.\n\nwww.esa.int\/Applications\/Observing_the_Earth\/CryoSat\/CryoSat_still_cool_at_10",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:11.75914496Z",
        "author": "Warped",
        "date": "2010-06-04T00:16:10+0100",
        "id": "1c23fad831021776d59ffc1bc70ea251",
        "post_id": "post-227758",
        "text": "Wow, it's gonna take around 8 hours to finish downloading...it must be pretty detailed.---------- Post added at 11:16 PM ---------- Previous post was at 10:30 PM ----------Hmm... for some reason, after I installed it to my directory, it didn't change the Mars texture at all. Do I need to install another addon for this to work?",
        "thread_id": 14567
    },
    {
        "@timestamp": "2023-09-14T07:13:01.176057856Z",
        "author": "silent_protagonist",
        "date": "2008-05-11T04:45:45+0100",
        "id": "d47167b91863a9d97eafad1c6f4f3844",
        "post_id": "post-65014",
        "text": "Andy44 said:The last formation really shows the difference in size between the MiG-29 and the SU-27. I didn't realize the Flanker (or whatever it's called at home) was so large.\n\nDitto. I don't know if I've ever actually seen a picture of both planes side-by-side before.Sometimes I really hate Google:p:",
        "thread_id": 1384
    },
    {
        "@timestamp": "2023-09-14T07:12:57.437901568Z",
        "author": "orb",
        "date": "2013-08-03T11:02:14+0100",
        "id": "ed67854ca75d376407dd7b245cf25eca",
        "post_id": "post-212831",
        "text": "MattBaker said:Necroposting because...because I can?\n\nBecause this isn't necroposting, as stated by the rules.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:11.99807488Z",
        "author": "Pilot7893",
        "date": "2010-06-17T03:34:48+0100",
        "id": "299661d84d6e9b21c27c525b67579675",
        "post_id": "post-227937",
        "text": "The RMS on the Shuttle is cool (that is the RMS, right?). But what's the third one supposed to be?",
        "thread_id": 14574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.617035264Z",
        "author": "Urwumpe",
        "date": "2010-04-15T21:10:52+0100",
        "id": "f924a643a4bf1cbf4ebfeff4741550b3",
        "post_id": "post-217486",
        "text": "Ghostrider said:Who's this guy and what has he done to the real Obama?\n\nThe LHC must have opened a rift into the mirror universe.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.547295744Z",
        "author": "Hielor",
        "date": "2010-03-25T03:53:32+0000",
        "id": "293c7e0d7488b3c3ef9c141f4341fe81",
        "post_id": "post-212950",
        "text": "do you have the joystick disabled in Orbiter?",
        "thread_id": 13577
    },
    {
        "@timestamp": "2023-09-14T07:13:12.426447872Z",
        "author": "garyw",
        "date": "2010-06-14T09:28:23+0100",
        "id": "2c02d03227f82e4e893be53d3134a25f",
        "post_id": "post-228430",
        "text": "Xyon said:If I recall correctly, Woo482 uses 3dsmax for meshing. I don't think there's a cast-iron method of converting sketchup's output format to msh.\n\nHe did and I've heard that the best way of converting sketchup to MSH via via 3DS but for that you need sketchup pro and you lose the textures so it's a slightly messy process.",
        "thread_id": 14622
    },
    {
        "@timestamp": "2023-09-14T07:13:01.620783104Z",
        "author": "T.Neo",
        "date": "2010-04-18T16:58:54+0100",
        "id": "126dacfbcdf74d3a2f1c143e85efdc78",
        "post_id": "post-217527",
        "text": "I think the key is to get them interested at an early age. Entertainment is among the, if not the most important influence to young children- it should be used to expose them to science and technology in a captivating manner. In the 1960s there was plenty of child-captivating science fiction. Nowdays it seems all that children are interested in is social networking and celebrity culture, which is a real shame.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.319069952Z",
        "author": "Andy44",
        "date": "2010-03-27T01:24:20+0000",
        "id": "47f3a0d9cd48e3ee1ff93679fa486870",
        "post_id": "post-212559",
        "text": "What we've learned from this thread:1) If the UK space program hires Kari Byron, public support for the program will push it towards success.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:12.435508736Z",
        "author": "n122vu",
        "date": "2010-06-07T02:03:08+0100",
        "id": "a59e1687ad84395713f9828ae667d65f",
        "post_id": "post-228455",
        "text": ":welcome:!!!Glad you found the forum, and the hangar as well!vonneuman said:What is with all the people from Illinois joining lately?\n\nWell, nobody's perfect, but we'll take 'em anyway! :thumbup:(j\/k - my HR manager is from Illinois, so we always get a good Hoosier\/Illini banter going during March Madness)I think most would agree there are two main rules around here in addition to the forum rules you agreed to.1. Whatever addon is being developed, it will be released on Tuesday (Looooong running joke from another forum).2. Always, always, ALWAYS remember to :hail:(Hail) the:probe:!!!",
        "thread_id": 14625
    },
    {
        "@timestamp": "2023-09-14T07:13:00.761581056Z",
        "author": "Missioncmdr",
        "date": "2008-05-12T20:01:09+0100",
        "id": "94aaee7a7ddcd8446d5e92402e793420",
        "post_id": "post-64912",
        "text": "I thought that the only Russian launches that have live webcast were manned Soyuz launches. They do not usualy have webcasts for Progress launches, do they?",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:13:12.396562944Z",
        "author": "Andy44",
        "date": "2010-06-07T01:05:14+0100",
        "id": "92fa8e834337143cbaf2ee40269d30c9",
        "post_id": "post-228382",
        "text": "That capsule looks like the cement mixer module from Salvage 1.",
        "thread_id": 14614
    },
    {
        "@timestamp": "2023-09-14T07:12:57.323125504Z",
        "author": "orb",
        "date": "2012-07-17T14:20:07+0100",
        "id": "a3b46fc3156695b4906ac61980ac0c8e",
        "post_id": "post-212592",
        "text": "Parabolic Arc:UK Space Agency Unveils Four-Year Development Plan:FARNSBOROUGH, England (UKSA PR) \u2013 The \u2018Civil Space Strategy\u2019 setting out the direction for the UK space sector over the next four years was published Tuesday 10th July at the Farnborough International Airshow. The Strategy sets out the UK Space Agency\u2019s framework supporting the growth of the sector over the next four years.The Civil Space Stratey [sic] was formally unveiled to the international space community gathered for Space Day at Farnborough. The Minister for Universities and Science, David Willetts discussed the Strategy in his speech to the Space Conference as well as revealing the latest results of the Size and Health of the UK Space Sector.David Willetts commented:\u201cThe UK space sector has shown remarkable resilience in a difficult time. It is important to renew our intentions to create new opportunities for the industry to sustain this growth in the long term. Central to this is targeting investment in key technologies and innovative ideas to better capture and exploit the opportunities of the expanding space market.\u201dWith growth rates of 7.5% over the 2010\/2011 period the Strategy lays out how the UK Space Agency will work with partners both at home and abroad to build capabilities in the years to come. The strategy focuses on driving space to generate economic growth in downstream services derived from space, whilst maintaining excellence in science and the ability to build and operate satellites.{...}\n\nUKSA:UK Civil Space strategy 2012 \u2013 2016(PDF, 4.6 Mb)",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:01.01781888Z",
        "author": "Lunar_Lander",
        "date": "2011-04-18T22:42:12+0100",
        "id": "c5c714e8d9b446e72dabdd617f3f0e07",
        "post_id": "post-216981",
        "text": "Basic Balloon SystemsSome news from the project: I have decided to use theArduino Unofor the main flight computer (and to learn the basics of using a microprocessor) and this will be connected to a GPS which I still have to select. In turn, the Arduino will also be connected to aRadiometrix NTX2Transmitter which operates at 434 MHz and 10 milliwatts. At this properties, the Transmitter is being used license exempt.Of course 10 mW is only very little power compared to what amateur radio systems could deliver. I have no amateur radio license and thus this way of using an license exempt system is the only way available.Furthermore, the experience accumulated in the UK balloon flights has shown that the transmitter is well sufficient due to the clear line of sight between balloon and ground antenna due to the high altitudes involved. As a side info, this method was developed in the UK because of the fact that amateur radio is not allowed to be used airborne. But still, the NTX2 may perform alternative transmission modes (besides the normal [ame=\"http:\/\/en.wikipedia.org\/wiki\/RTTY\"]RTTY[\/ame] (Radio Teletype) mode), asSSTV(Slow Scan Television) or [ame=\"http:\/\/en.wikipedia.org\/wiki\/Hellschreiber\"]Hellschreiber[\/ame].Another reason for using the Arduino is that it is easy to use and there is much documentation online for how to use it. A great video tutorial series on it can be foundhere.",
        "thread_id": 13829
    },
    {
        "@timestamp": "2023-09-14T07:12:57.434319616Z",
        "author": "jangofett287",
        "date": "2011-05-13T18:44:27+0100",
        "id": "6d0fb76a67a18b9cda95ed96b6885117",
        "post_id": "post-212792",
        "text": "I envisage a day when any man would be able to go to to space for only a reasonable amount of money (200-500(Pounds, Dollars, Euros or Rubles. take your pick)).Or have I been watching too much planetes recently...",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.543953408Z",
        "author": "garyw",
        "date": "2010-06-07T21:07:10+0100",
        "id": "4bb008e299414855ef6b1f7b5f170dc7",
        "post_id": "post-228586",
        "text": "Virtual Space Agencies have been done before. With the exception of SIMNASA they haven't lasted very long because people were never able to follow through.I have a site dedicated to my own missions in orbiter that I could turn into a VSA but because I never know how my day will pan out I don't have the time to dedicate to it properly so I run it as a single person VSA.Voyager said:All VSA's must be run by me before being started\n\nWhy? If someone want's to start up a VSA they can.",
        "thread_id": 14636
    },
    {
        "@timestamp": "2023-09-14T07:13:01.247473152Z",
        "author": "jedidia",
        "date": "2010-05-12T22:26:06+0100",
        "id": "443f580e7b3d49497deca1208ab68eb2",
        "post_id": "post-217131",
        "text": "Probably not a free pawn, (if you mean the h7) but I'd definetely start putting pressure on the bishop, which (i think) would be exchanged for a pawn.\n\n??? I see mate in three, maximum four moves (IF you would have moved R-h5 at move 19), and not really any possible defense against it. :hello:edit: ak, no. if black made a simple error (which it would have been likely to make, because it looks like a good thing to do), mate could have occured in three moves. If black did not do said mistake, it would take a bit more than four, because that white pawn close to the center isn't covered (if it was, four moves would be the end in any case). Blacks king would have ended up in the center of the board, though, and mate only a matter of time.second edit: just went through the moves, I could only see three options if white did the right thing: mate in either 3, 6 or 7 moves. Although I still might overlook something... (why am I doing this anyways? I hardly ever analyse my own games that thouroughly... :lol:)",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.649787904Z",
        "author": "Moach",
        "date": "2010-06-30T03:25:23+0100",
        "id": "92545dc0f482f9b789edafbbb3dd2fba",
        "post_id": "post-213178",
        "text": "yeah, the flight model is very much off in that version...the new one i have brewing back here is much more stable... just hold on until windows 7 is done dragging itself through the last few hours of it's horribly sluggish setup and i'll upload itgood thing Orbiter requires no install.... i think it's the only program i'll have working straight away :lol:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.730416896Z",
        "author": "fausto",
        "date": "2010-07-22T06:42:55+0100",
        "id": "133a8181270acb268f13c2ba414b119d",
        "post_id": "post-227690",
        "text": "The next beta relase will be avaiable in a few days.. i will post here the link.. don't warry!:thumbup:",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:01.634430976Z",
        "author": "Andy44",
        "date": "2008-05-10T07:25:06+0100",
        "id": "827dc9c5029b55bf53ff4b388be47bc5",
        "post_id": "post-65038",
        "text": "Although I'm not too happy with having to wait SEVEN years. Not like it was in the old days when they would decide what to do and do it within a few months.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:56.861389568Z",
        "author": "Notebook",
        "date": "2010-04-07T08:17:48+0100",
        "id": "a60d54b01f48b7a935c74b6c940101a2",
        "post_id": "post-212374",
        "text": "Looks like it may make it ths time:6 April 2010A timeline of the most critical events around the launch of ESA's CryoSat-2 satellite, scheduled for 15:57 CEST on Thursday, 8 April 2010.CryoSat-2 will be placed into orbit 717 km above Earth by a Russian Dnepr rocket launched from the Baikonur Cosmodrome in Kazakhstan.\n\nhttp:\/\/www.esa.int\/esaCP\/SEM4ERZNK7G_index_0.html",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:11.737942528Z",
        "author": "Napalm42",
        "date": "2011-12-22T16:07:46+0000",
        "id": "7d8bf45c53c9f07af44096c058a8b199",
        "post_id": "post-227752",
        "text": "This is looking really cool!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:00.761458432Z",
        "author": "Woo482",
        "date": "2008-05-12T17:58:52+0100",
        "id": "9a3ef7ca23b1b761b32d8143c0a1ebdb",
        "post_id": "post-64911",
        "text": "try this sitehttp:\/\/www.roscosmos.ru\/index.asp?Lang=ENG#",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:12:56.863721984Z",
        "author": "orb",
        "date": "2010-10-28T05:44:42+0100",
        "id": "366e9773dfb5ed6e8497c2216ffaf687",
        "post_id": "post-212391",
        "text": "Spaceflight Now:CryoSat 2 passes in-orbit tests with flying colors:Europe's CryoSat 2 satellite sailed through a performance review last week, confirming it is ready to map Earth's eroding polar ice caps for the next three years....\n\n",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:12.34894592Z",
        "author": "Pipcard",
        "date": "2012-05-30T03:01:58+0100",
        "id": "f871f23da543cfc87729ad42c7ea8315",
        "post_id": "post-65750",
        "text": "theshhh said:Sorry for necro-post but im bumping due to this is a very good addon.:cheers:and this mod should be seen. :thumbup:(hopes that this necro-post is ok :blush: )\n\nDon't worry, necroposts are okay on this forum if they're adding something relevant to the topic.",
        "thread_id": 1460
    },
    {
        "@timestamp": "2023-09-14T07:13:01.069159424Z",
        "author": "Ghostrider",
        "date": "2008-05-13T15:20:58+0100",
        "id": "2d4b67c8e946ba631638bc4ff4ca7faf",
        "post_id": "post-64965",
        "text": "TSPenguin said:they won't descend on the planet because they don't believe in gravity. Has something to do with their religion :blink:\n\nTell them about \"intelligent falling\", that should do the trick.",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:12:56.8640832Z",
        "author": "orb",
        "date": "2011-12-22T16:37:35+0000",
        "id": "798d878676076cf06c779adf6e06f97c",
        "post_id": "post-212395",
        "text": "ESA:CryoSat ice satellite rides new waves:22 December 2011ESA\u2019s CryoSat mission has been gathering detailed information on the thickness of Earth\u2019s ice since its launch in 2010. Through international collaboration, this state-of-the-art mission is soon to be used to monitor conditions at sea for marine forecasting.{...}\n\nClick on images to enlarge\u200bEstimate of wind speed over oceans using data from ESA\u2019s CryoSat mission from 17 November \u2013 13 December. The product was generated by NOAA using CryoSat\u2019s fast delivery mode radar echoes.Credits: NOAA \u2013 E. Leuliette\u200bWave-height from CryoSat delivered in less than three hours. The image is taken from a forecaster\u2019s screen at NOAA\u2019s Centre for Environmental Prediction. These data are consistent with measurements from altimeters on the Envisat and Jason satellites.Credits: NOAA \u2013 J. Sienkiewicz\u200b\u200bSea level off the southeast coast of Australia on 15 December 2011 by combining CryoSat data with Envisat, Jason 1 and Jason 2.Credits: CSIRO - D. Griffen\u200b",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:12.370779392Z",
        "author": "Xyon",
        "date": "2010-06-06T06:17:53+0100",
        "id": "0202d8bf89a6b5485dc7d47e3bf39237",
        "post_id": "post-228344",
        "text": "Right, so you have an .ini file at Config\\Spacecraft\\Rocket.ini with those contents? I'm just trying to establish that the file is in the right place and that you didn't miss the capital letter on the filename - it's been a long time since I actually looked at how the spacecraft modules work, so I can't remember if that makes a difference.Besides that, the argument for the Meshname line in the Spacecraft manual is encased in \"\" characters. Perhaps this would help.",
        "thread_id": 14606
    },
    {
        "@timestamp": "2023-09-14T07:13:01.24786432Z",
        "author": "ex-orbinaut",
        "date": "2010-05-12T23:33:37+0100",
        "id": "5f93fbfae9cc76b7b2670bf74411f650",
        "post_id": "post-217134",
        "text": "dgatsoulis said:I must admit that the first thing that crossed my mind was Rh1-g1 and if this was a blitz game, i would have probably done that.\n\nYep. That's what blitz games are good for.... \"limbering up\". Learn well from your mistakes in them.:)Here's the move......Rg8-g7Regards...:cheers:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.132257536Z",
        "author": "Juanelm",
        "date": "2010-06-23T01:27:41+0100",
        "id": "c8d9b1159144da1553b3cef39b1eb698",
        "post_id": "post-229626",
        "text": "I have updatedOrbiter Speech Recognition Moduleto work with Orbiter 2010.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.436762624Z",
        "author": "T.Neo",
        "date": "2011-12-12T19:51:46+0000",
        "id": "57777fc980fd101f632267e7dd67b7e8",
        "post_id": "post-212815",
        "text": "As an example the RL-10B2 hydrogen-fueled upper stage engine only has a chamber pressure about 40 bar but because it uses a long nozzle optimized for vacuum use, it gets a vacuum Isp of about 465 s, quite high.\n\nIn reality- not quite. The DIRECT study used 459 seconds for the RL-10B-2, and apparently it did not quite reach the ISP goal that was set for it. I may be wrong though, they could have just used the lower value to be conservative.Then the suborbital companies engines could have orbital Isp's with longer nozzles.\n\n1. Where is the MATH. I can say that I can turn Santa's sleigh into an SSTO too, a claim alone is unfortunately pretty useless.2. Even with high expansion nozzles propellants have their limitations. Virgin Galactic's hybrid rocket won't have enough performance, XCOR, Blue Origin and Armadillo may have better luck however.3. You can't just fit a nozzle extension to an engine. This is engineering, and as such there are limitations, practicalities and unknowns.4. ISP isn't the only consideration in building an orbital vehicle. The suborbital tourism vehicles likely have too low a mass ratio to make orbit, even with higher performance engines.However, another solution is to use altitude compensation methods.\n\nWhy can't you have a two-stager with altitude compensation? It could be very beneficial for a first stage to have altitude compensation.This solution would make it possible for the suborbital companies to even field low cost SSTO's.\n\n:dry:Have you ever done a trade study to see if SSTOs really are lower cost than TSTOs?",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.68664832Z",
        "author": "Moach",
        "date": "2010-08-13T19:54:33+0100",
        "id": "680dfa443919a0eff04bdab30866e8f3",
        "post_id": "post-213372",
        "text": "i have envisioned the G42 as sometthing that should be possible within the next 30 years or so.... none of the concepts used here are \"far-fetched\" or \"whimsical\".... there's no handwavium or unobtainium anywhere in the Starliner's contruction - the materials it's supposed to be made of are based upon realistic projections of current and emerging technologies of present day (we're already in the future, did you know?)if something more urgent was at stake, or we had a war going on in space, i reckon a G42-similar vessel could be available within the upcoming decade....stupid humans, they only put out their best when others are doing their worst :facepalm:as for the cockpit, indeed, many many analog switchas aren't something one would expect to encounter in a futuristic cockpit.... or would it?while usquanigo makes a good point, i can't help but to remember why the most modern M1A1 tanks have no automatic loading mechanism on that main gun.... it all comes down to one word - RELIABILITYi guess the US military decided it was more reliable to have a single well-trained soldier loading shells by hand that it would be to depend on some contraption with hundreds of moving parts :hmm:so although it would be possible to have the flight computer handle pretty much all aspects of the flight, it makes sense not to, sometimes.... which is why i imagine there would be a handful of switches in that cockpit....it`s not a car... there's no point in having it's inner workings encapsulated beyond the pilot's concern, being that anyone qualified enough to be entrusted with a multi-billion dollar spaceplane wwould not have problems sorting out one or two less-than-automated proceedures....this discussion goes on and on... it has dragged itself for many pages in the XR1 vs DGIV thread (which started with a simple \"which one should i get first\" post)....somewhere in this very thread (some million pages back) someone posted a picture of the new airbus A380 cockpit - not surprisignly, even with the most advanced in Fly-by-Wire and avionics equipment, there are still as many switches and knobs as you can count in that cockpit:rolleyes:but don't worry - i too think the space shuttle has the most \"OMG what the hell is going on here?!\" type of cockpit - so rest assured it won't come to THAT :lol:---------- Post added at 03:54 PM ---------- Previous post was at 03:38 PM ----------the little display in front of you is the master MCP (Mode Control Panel) -- it's where you control the autopilot - notice the wheel-shaped buttons - those are for prograde (up) retrograde (down) normal+ (left) and normal- (right) - the one to the side is for level horizon and the middle one is a redundancy for killrot - which is maily triggered by the \"pinky switch\" on the flight stick (i figure since i'm making this ship, i might as well model it matching my X52 setup, right? :lol:)also, notice that it reads SAS ONLN in blue - that's the indicator for the FBW stability program being active.... (you will be able to turn it off at a later stage - although i think it's just a bad idea to do so unless you have an emergency)that panel isn't fully functional (or functional at all) at the moment.... it's one of the items in my infinitely long \"todo list\" :tiphat:there is a plenitude of gauges and displays that still need to be coded - the throttle position indicator is one of them....and uhh, no the airbrakes should not be open the whole time (not widely at least) - it is normal for them to split a bit even without command, as the FBW system makes corrections - but if they're open all the way, then you're flying with the spoiler outthey are controlled by the \"retro\" axis... it is possible that i have them reversed.... try closing down the retro throttle and see if that helps :hmm:have you mapped that to any joystick axis?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.142072576Z",
        "author": "JonnyBGoode",
        "date": "2010-09-09T02:52:57+0100",
        "id": "6ec0549eb7ade1de238f9fe2dd67db51",
        "post_id": "post-229710",
        "text": "dbeachy1 said:Hmm, odd. What is your video card model? Can you please post your Orbiter.log?\n\nMoving this discussion here:http:\/\/orbiter-forum.com\/showthread.php?p=197188#post197188Since it's not really working add-ons related.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.429631744Z",
        "author": "Andy44",
        "date": "2010-06-19T23:50:52+0100",
        "id": "1379b0d3a3014eee3b919e824191bd50",
        "post_id": "post-217264",
        "text": "Any camera that takes picturesisa real camera! If it lacks features or resolution, you just have to work that into your composition. Besides, cell phones today have very high resolution; they are capable of very nice images.You have a nice eye for composition, Krys. You should keep at it.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:01.557491456Z",
        "author": "mel85",
        "date": "2010-04-18T21:51:59+0100",
        "id": "0575e14b0c2fb7b0dff318a212545588",
        "post_id": "post-217426",
        "text": "Yeah, I've seen some horrific pictures and videos too... No wonder so many flights have been cancelled. Some forecasts predict that this situation may continue for another several weeks!!! Let's hope they're wrong...",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:56.862829056Z",
        "author": "SiberianTiger",
        "date": "2010-04-08T16:33:38+0100",
        "id": "8a783cdb53e9e7e64c69b84e35297016",
        "post_id": "post-212384",
        "text": "Very good launch!:)The launch video:[nomedia=\"http:\/\/www.youtube.com\/watch?v=AFg11FDl30U\"]YouTube- Launch Dnepr with CryoSat-2[\/nomedia]",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:13.177139456Z",
        "author": "IronRain",
        "date": "2010-06-10T12:26:34+0100",
        "id": "15044183811ce14acc9ee555e84466e5",
        "post_id": "post-229495",
        "text": "Samuel Edwards said:I think First person Experience works on 2010\n\nwell, try it out :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.566292992Z",
        "author": "Moach",
        "date": "2010-04-15T16:03:52+0100",
        "id": "45abe7f6f3b56c4ef61133042e2a2e40",
        "post_id": "post-217468",
        "text": "there\u00b4s something going on.... i gotta try it with a ship that\u00b4s fully coded... i have only tried it with my unfinished G42...then i\u00b4ll let ya know :thumbup:",
        "thread_id": 13867
    },
    {
        "@timestamp": "2023-09-14T07:13:12.95429248Z",
        "author": "orb",
        "date": "2010-06-09T10:55:16+0100",
        "id": "d73cc059a044eaeb706c5e56cb133d0c",
        "post_id": "post-229164",
        "text": "Warped said:I checked, and my account is an administrator.\n\nHaving account with administrator rights isn't sufficient in Windows Vista or newer, to run a program as Administrator.With UAC enabled, all programs that don't have embedded in a manifest resource, that they are installers or need administrator rights, will be run with restricted rights. This shouldn't apply to .msi files though, because they're installation packages by design.So, if you don't see a Windows shield overlay on an icon of the program, and you want it to be executed with elevated administrator rights, right click on it and choose \"Run as Administrator\".",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:12:57.410210304Z",
        "author": "Nicholas Kang",
        "date": "2018-04-03T10:55:05+0100",
        "id": "313200377bc6e59196576da21d134cd8",
        "post_id": "post-212848",
        "text": "Time to inject new stuff here!",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.636584448Z",
        "author": "NovaSilisko",
        "date": "2012-04-28T03:00:48+0100",
        "id": "3b7581dc15a3e82fc0e8e515e0b4667a",
        "post_id": "post-65058",
        "text": "I'm surprised it even needs solar panels when it's THAT close to the sun, couldn't you could use the heat gathered to directly generate power? (ala an RTG)",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:57.411181056Z",
        "author": "Iberville",
        "date": "2010-07-17T16:16:44+0100",
        "id": "44d4ce508c5d447b150ed57f96a9ce3b",
        "post_id": "post-212680",
        "text": "It's very possible that in the next 20 years, suborbital flights will be much cheeper and that with more money, we'll be able to buy a stay in a Bigelow Aerospace Hotel style station in space carried by capsule like SpaceX's Dragon.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.135553024Z",
        "author": "Ark",
        "date": "2010-06-28T23:46:34+0100",
        "id": "244a769603ff24735e16ab47f5dfc698",
        "post_id": "post-229656",
        "text": "Mantis said:That's not caused by the Soyuz Series addon - it's the addons represented by those Payloads (E.g. Soyuz TMA). The Soyuz series most definitely works and should be put back on the list - I've used it extensively in Orbiter 2010. For example, if you install the latest Progress addon and launch it with the Soyuz Series, it works perfectly. I used the Soyuz Series addon last night to successfully launch a Venus Express probe.\n\n[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3822\"]Progress M1[\/ame]Does this Progress work? So far none of the scenarios included with the Soyuz Series addon work properly.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.174307584Z",
        "author": "pete.dakota",
        "date": "2008-05-09T16:11:26+0100",
        "id": "3d3e221c2e920f9898e5c460d08a2c25",
        "post_id": "post-65000",
        "text": "Neighbourhood Watch: Taking it up a step.",
        "thread_id": 1384
    },
    {
        "@timestamp": "2023-09-14T07:12:57.4357248Z",
        "author": "T.Neo",
        "date": "2011-06-07T02:37:03+0100",
        "id": "6198242066f28f6d9d20507efdb6fd3f",
        "post_id": "post-212802",
        "text": "But the actors were the ISS crew, and NASA decided that it didn't reflect the things NASA stands for. So Garriot isn't allowed to release it publicly.\n\nThat is just absurd. What does NASA \"not stand for\"?What doesApogee of Fearhave that we haven't seen in any other film before? IsApogee of Feara solid 8 minutes of the ISS crew swearing in Russian and mooning the Earth through Zvezda's windows?That's extremely annoying. And extremely NASA-ish.Thank God it's on a russian Soyuz and not on any NASA craft. NASA's censorship would probably turn any film into a celebration of itself.\n\nMaybe that'snota good thing, if he incorperates an environmental slant into it. Considering Cameron made a film that practically blames humanity for being Space Demons for not growing up on a planet covered in a sentient forest, he could end up making a reallyAnviliciousfilm, that would be painful to watch. But it's pretty difficult to make spaceflight anvilicious, although I'm sure space advocates can seem that way to most people.But then again,Some Anvils Need To Be Dropped.IfCameron flies on Soyuz andifhe makes a documentary of it. But it would be pretty cool nontheless, and it would certainly bolster interest in spaceflight.On the other hand the mission could result in LOC and become an utter, utter shame.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.140041216Z",
        "author": "JonnyBGoode",
        "date": "2010-09-06T22:02:18+0100",
        "id": "9f3fca221a5625a9f562f247c6eaf8c4",
        "post_id": "post-229694",
        "text": "TimerMFD works in 2010 P1",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.242988544Z",
        "author": "dgatsoulis",
        "date": "2010-04-27T14:00:54+0100",
        "id": "1c9197a0c865c3d79ffa626161844e18",
        "post_id": "post-217106",
        "text": "I totally saw that comming... unfortunately AFTER i moved my King! :lol:Oh well, let me put that Rook back where it belongs. At least it's connected with the other one now.14. Rg1-h1Scenario and pic will be posted somewhere around 22:00 tonight (GMT+2)",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.153671936Z",
        "author": "JonnyBGoode",
        "date": "2010-10-12T09:46:20+0100",
        "id": "a817180841c7ba30c342ba70047f4e79",
        "post_id": "post-229725",
        "text": "The Clydesdale works. (Although I have the Dragonfly CTD bug so that scenario won't work in my setup...)---------- Post added 10-12-10 at 01:46 AM ---------- Previous post was 10-11-10 at 09:10 PM ----------Ok, the James Cook works... and oddly, the Dragonflys work in that scenario. Go figure.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.679068672Z",
        "author": "GuiConteDGIV2X",
        "date": "2010-08-04T22:04:17+0100",
        "id": "2acf68f78696d4ecf1cafe2295735f0b",
        "post_id": "post-213302",
        "text": "do you know to install you need to extract the addon from the winrar to orbiter directory but a a folder called moach s spaceship is the ploblem now understand? =)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.264050944Z",
        "author": "gekko",
        "date": "2010-04-14T20:36:18+0100",
        "id": "967d85356c384cf47ac3aeecdc782488",
        "post_id": "post-217165",
        "text": "Thanks for your answers. I made up my mind - TransX will be tested first!",
        "thread_id": 13844
    },
    {
        "@timestamp": "2023-09-14T07:12:56.864264704Z",
        "author": "orb",
        "date": "2011-12-23T10:02:27+0000",
        "id": "c131034dc33c3c66d69d9977923aa319",
        "post_id": "post-212397",
        "text": "SiberianTiger said:Is it seasonal storm in the North Pacific and Atlantic?\n\nThere is similar feature at south. To me, it looks like Ferrel cell and Polar front. :shrug:",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:13.155857152Z",
        "author": "Pyromaniac605",
        "date": "2010-10-30T07:17:03+0100",
        "id": "efaa88082f75fd4c051e2b203c615aa7",
        "post_id": "post-229743",
        "text": "JonnyBGoode said:This is the thread to post whether addons are working in the current release or not, is it not? I just tried Tether MFD and it didn't work.\n\nYou are supposed to say what add-ons do work, no where does it mention posting add-ons that don't work.:facepalm:Darren",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.2823616Z",
        "author": "Dambuster",
        "date": "2010-04-26T22:50:45+0100",
        "id": "398e5dff5d94b53d9dde777cf0825735",
        "post_id": "post-217175",
        "text": "I agree, this would be very nice, if only to promote my laziness - using a keyboard is far less effort than using a mouse:p",
        "thread_id": 13845
    },
    {
        "@timestamp": "2023-09-14T07:12:57.28909312Z",
        "author": "T.Neo",
        "date": "2010-05-19T10:05:11+0100",
        "id": "754b742fd20a6b9a792c05e7962dcfc2",
        "post_id": "post-212506",
        "text": "What about slide rules? :lol:",
        "thread_id": 13556
    },
    {
        "@timestamp": "2023-09-14T07:13:13.640794624Z",
        "author": "TMac3000",
        "date": "2010-06-10T15:06:48+0100",
        "id": "3e33b024701e2a87c5940e9e88ec7423",
        "post_id": "post-230361",
        "text": "Post here any ideas you have for new emoticons for the forum.I would like to see:1) Eject smiley: Shows a smiley (preferably wearing oxygen mask) reaching up to pull ejection handles, a bang, and then smiley floating down in a parachute.2) Headsmack: for admonishing other forum members. Shows a smiley smacking another one on the back of the head.",
        "thread_id": 14724
    },
    {
        "@timestamp": "2023-09-14T07:13:01.558395648Z",
        "author": "Artlav",
        "date": "2010-04-19T15:50:33+0100",
        "id": "c305851275dcc26c136b865ea0a19db1",
        "post_id": "post-217435",
        "text": "Zatnikitelman said:While I'm glad Europe is somewhat able to cope, I'm worried about what's going to happen if Ranier or St. Helens blows its stack and our air traffic is grounded. Amtrak has nowhere near the throughput of the European trains especially on its long distance routes.\n\nYou'll have to buy the noisy soviet jet engines, designed to work in the midst of the ashes of nuclear war:)Seriously, i had an impression the USA was the land of cars and trains, where you could always take a bus or electrain even from one coast to another.Not so?",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.024419072Z",
        "author": "eveningsky339",
        "date": "2010-06-09T02:31:17+0100",
        "id": "15233ac7a27da463f092303d86ffe1f2",
        "post_id": "post-229215",
        "text": "fireballs619 said:I just checked in FSX- It is shown as an increase in velocity (i.e. the one plane appears to zoom past at ludicrous speeds). Would this work for orbiter?\n\nOdd, I was under the impression that time accel was not \"allowed\" in FSX multiplayer.It would not work in Orbiter for interplanetary trips. Let's go back to the Saturn example. MFDs such as transx and IMFD calculate trajectories based on where Saturn is going to be in the amount of time it takes for you to coast there. So if your trajectory is going to get you to Saturn in one year, you are going to end up not where Saturn is at the moment you are creating the plan, but where Saturn will be in one year.So, say you put time accel on. You go super fast while the rest of the solar system carries on at \"normal time.\" ...See the problem?",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.40758016Z",
        "author": "Urwumpe",
        "date": "2010-03-23T16:58:36+0000",
        "id": "95fb54d6332396b0d5ecba991610856d",
        "post_id": "post-212659",
        "text": "For 200,000 I could imagine worse investments. For example a four-wheeled crude oil annihilator.But still... 200,000 are a statement. I could make a huge party with my friends for this - for my whole life, every day. Even with all fascination for spaceflight, this doesn't yet beat it.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.430140672Z",
        "author": "FordPrefect",
        "date": "2010-06-20T02:40:40+0100",
        "id": "5dc7e48324128600a3242fc05f303f27",
        "post_id": "post-217267",
        "text": "Thunderstorm above Ethiopia.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:57.658073344Z",
        "author": "jaybtlr",
        "date": "2010-07-28T01:04:07+0100",
        "id": "35828b09a2a5bccc63527752ea240d50",
        "post_id": "post-213250",
        "text": "glad to hear its coming along nicley, looking forward to flying the newest version:)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.141840896Z",
        "author": "JonnyBGoode",
        "date": "2010-09-08T19:33:48+0100",
        "id": "89190913b6e16db5794d1afeb2711ed6",
        "post_id": "post-229708",
        "text": "dbeachy1 said:Possible solutionin this thread.\n\nSadly, that didn't work for me.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.430976Z",
        "author": "Bj",
        "date": "2010-07-11T19:20:54+0100",
        "id": "03ff665ec78e3ff5a3dadc05ce44ec28",
        "post_id": "post-217273",
        "text": "Canada through a telescope: 9mm lens on telescope 35mm equivalent on cameraCanada without telescope max zoom:we call them fish flies (because walleye eat them) but I think they are mayflys on ground:upcloseand hiding from wind:",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:57.40915584Z",
        "author": "Columbia42",
        "date": "2010-07-16T15:44:04+0100",
        "id": "9f0456cea8f6fc61111c4c1c9dbb326e",
        "post_id": "post-212673",
        "text": "Here's a site where you can actually book a flight!http:\/\/www.spaceadventures.com\/I think the cirumlunar flight on a Soyuz spacecraft looks really cool however for that option you're not really buying seats. Instead you're really investing in the Russian space program (I can think of better places to put my money BTW) and if the circumlunar flights (Financed by your money) become possible, you will get a seat. That being said, I guess if I had $100 million lying around I might invest it in space exploration.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.241988608Z",
        "author": "Artlav",
        "date": "2010-06-09T15:29:10+0100",
        "id": "47402db106cfb5b81e6d84eef549d4e5",
        "post_id": "post-229840",
        "text": "Hm, i wonder if i should branch the SC3->DLL converter from Orbiter Shipyard as a separate tool.Or, does them work fine with stage.dll fix?",
        "thread_id": 14684
    },
    {
        "@timestamp": "2023-09-14T07:13:01.46231296Z",
        "author": "lennartsmit",
        "date": "2010-04-14T21:57:57+0100",
        "id": "02eb13f30ad85d89a7330ad94c49d880",
        "post_id": "post-217332",
        "text": "It looks awesome as it is. I wouldn't know what you could improve.",
        "thread_id": 13856
    },
    {
        "@timestamp": "2023-09-14T07:13:13.24990464Z",
        "author": "N_Molson",
        "date": "2010-07-07T13:46:23+0100",
        "id": "23e07628311f52b3ba3dae151eade1ad",
        "post_id": "post-229863",
        "text": "*sigh*... I'm getting tired of all this... Billions are wasted by a few people playing with the stock exchange, that's not leading us anywhere, and certainly not on Mars (or even on the Moon).\"Earth is the cradle of humanity, but one cannot remain in the cradle forever.\"K. Tisolkovsky (1857-1935)",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:12:57.41504384Z",
        "author": "Pyromaniac605",
        "date": "2010-08-24T01:03:42+0100",
        "id": "e3d0908e3e2d78f9e850c832d73dfbb0",
        "post_id": "post-212718",
        "text": "No thank you I will be saving my money for that Holodeck thank you very much. (Cinema Snob voice)Darren",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.502237696Z",
        "author": "anemazoso",
        "date": "2010-03-24T12:59:40+0000",
        "id": "0939a167fd83420324688fdf9d24ecb4",
        "post_id": "post-212912",
        "text": "Pretty cool article.http:\/\/www.space.com\/scienceastronomy\/titan-water-life-am-100323.htmlAnyone ever read Stephen Baxter's \"Titan\"? A very fun read :thumbup:",
        "thread_id": 13571
    },
    {
        "@timestamp": "2023-09-14T07:13:13.078482688Z",
        "author": "n72.75",
        "date": "2010-06-11T01:38:23+0100",
        "id": "642d57954804d018bc3c7510759a3198",
        "post_id": "post-229354",
        "text": "BrianJ said:Good news... Vinka IS working on the .dll's for Orbiter 2010:)\n\nI see that he is a member of Orbiter-Forum but he has zero posts.",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:13:01.565979648Z",
        "author": "Urwumpe",
        "date": "2010-04-15T14:38:55+0100",
        "id": "024db5f5b478a475700ce061e62a9f9e",
        "post_id": "post-217465",
        "text": "Moach said:this works... yet i\u00b4m getting a minimal .05 reading even while in circular orbit... how come?\n\nAre you sure you have all thrusters and autopilots off? 0.05G is a few magnitudes bigger than the numerical errors.",
        "thread_id": 13867
    },
    {
        "@timestamp": "2023-09-14T07:13:01.091051264Z",
        "author": "Bj",
        "date": "2010-04-13T04:23:31+0100",
        "id": "a3b9db079eccbb1cb8cceb12321ec4dc",
        "post_id": "post-216997",
        "text": "By any chance did you right click and move your view direction around?I dont think so judging by your MFD but its worth a shot.You should press 'Home' to get it back to facing forward.Does the same thing occur when you load the default Cape Canaveral scenario with DG?No matter what I do I cannot seem to get the fuel gauge to disappear, so I think it might something to do with your graphics settings. Whats all your video settings set to?",
        "thread_id": 13831
    },
    {
        "@timestamp": "2023-09-14T07:12:57.662717184Z",
        "author": "Moach",
        "date": "2010-08-04T16:24:55+0100",
        "id": "4a2cc469faa7ef6ae7471bbdc5f07b7d",
        "post_id": "post-213286",
        "text": "the G42 concept covers the facct that it does not use H2 as propellant...the main reasons being that such fuel is tremendously bulky, and requires heavy insulation since it can only be stored in cryogenic temperatures.... not to mention it's a nightmare to make sure there are no leaks, since the damn thing is so thin....no, too much headache... we're going the russian way - dense fuels!i initially had thought of something like J-8... but as a futuristic craft, we don't want none of those petrol-based stuff... so we're using bio-fuels, which burn harder and cleaner (and most importantly, oodles cheaper)...Brazil does have a lead on such technology (we've been driving on alcohol since before i was born) - and nowadays, most new car models here have \"flex\" engines, which can run on any mix of alcohol and gasoline... tho i have yet to get myself one of those:rolleyes:, alcohol is sooo much cheaper:pas you mentioned, it IS hard to get her into orbit - SSTO is no easy feat and requires some very fine flying... a good trip up with the current version will leave you about 3-5% fuel once you're circularized...realistically, she's NOT capable of noseing up 70 degrees, then burning her way to orbital speed like we do on the DG... you gotta fly her slowly (mach 2) through the thick of the atmosphere - the first hypersonic transition should occur not lower than 20K Altotherwise, you waste too much fuel, and may not be able to reach a stable orbit:cool:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.372032768Z",
        "author": "Andy44",
        "date": "2010-06-11T04:10:06+0100",
        "id": "ca4f58a2b9143615d0d9a752fc1f96fc",
        "post_id": "post-229971",
        "text": "ar81 said:Now let us go to the background reasons for war.There is no reason to make war in space.\n\nThis is a technical discussion. Please stay on topic.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:01.143327232Z",
        "author": "rucinter",
        "date": "2010-04-13T13:33:03+0100",
        "id": "8e1e996fc5214dd3313e9880c390e33e",
        "post_id": "post-217035",
        "text": "Here you go:http:\/\/msdn.microsoft.com\/en-us\/library\/dd547188(VS.100).aspx\"The Visual C++ compiler introduces five new features to support the C++0x standard: lambda expressions, rvalue references, compile-time assertions, expression type discovery, and automatic type deduction. For more information, seeWhat's New in Visual C++ 2010.\"",
        "thread_id": 13836
    },
    {
        "@timestamp": "2023-09-14T07:13:13.42409856Z",
        "author": "garyw",
        "date": "2010-06-10T09:37:51+0100",
        "id": "709afc9cceaaaa390a2782b6c0df5baa",
        "post_id": "post-230092",
        "text": "Hielor said:Would that work in orbit or on the way to the moon, though?\n\nAhh, good point. There is a google Moon but never tried it or have any idea about how to do that.Xyon said:Well, the google Earth KML file thing is quite happy at tracking your vessel through LEO, though I'm not certain the altitude scale is accurate. The moon is another story, however.\n\nLEO is easy. I did use Google Earth and change to a lunar view to see if I could use it as a tool for working out lunar sunrise and sunset times but it was a total fail.It did accurately place Brighton Beach so it *SHOULD* be possible to generate a Lunar KML file for it. Generating one for the TLI should also be possible but it would look very unrealistic and you'd get all sorts of issues when you spend that brief period of time in Solar orbit.The altitude scale should also be accurate to a very small percentage. KML requires altitude in meters and the flight recorder MFD outputs it in KM for this project though I'd expect the DLL to output the altitude as meters directly into the KML format file.:)",
        "thread_id": 14706
    },
    {
        "@timestamp": "2023-09-14T07:12:57.663173888Z",
        "author": "Moach",
        "date": "2010-08-04T17:45:36+0100",
        "id": "e633b30379c867ccbad5be075a36a720",
        "post_id": "post-213291",
        "text": "i guess sick minds really do think alike... do you also happen to have a most amusing case of adult A.D.D. like mine? :lol: - thank:probe:for Ritalin! :thumbup:interesting you should mention the size of SSTO designs... the G42 is indeed larger than both the stock DG and the XR2 - measuring up to the less-remembered DeltaGlider-EX...you really need that size in order to house up the needed amount of fuel... now, using ram air as both oxidyzer and additional propellant mass is what makes the whole concept work... otherwise, there's not much hope of avoiding a very frustrating water landing :hmm:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.443308032Z",
        "author": "Ghostrider",
        "date": "2012-04-24T09:19:00+0100",
        "id": "6b93fa6666aedb22c09b9b67c2acd544",
        "post_id": "post-217282",
        "text": "Now that's some birdy bird...... Taken yesterday. Four of them over the lake. Must have liked the rain.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:57.682610176Z",
        "author": "Usquanigo",
        "date": "2010-08-11T06:16:56+0100",
        "id": "943fd3356687b8a130389ee28090a655",
        "post_id": "post-213343",
        "text": "RC, Moach, is it just my imagination, or should we maybe be speaking a different language?Moach, it might be easiest to just put ypur foot down and say \"no ejection system\/ period.\".In the meantime, those asking for one, consider the effects of weight. Weight is BAD. You want to remove ANY of it that you possibly can without compromizing the design. Weight requires more fuel, AND more thrust. Weight is why it's so hard to go into space, and why we do not have an SSTO craft in real life.Now consider the fact that has been beaten to death here - An ejection system on a craft like this would be MORE dangerous to use than remaining aboard.That means such a system would be USELESS. Something useless is unecessary weight. Refer to the above about weight.Finally, consider that in Orbiter, things won't break - it's a game. Yet, coding and modeling a system takes time and effort from the developer. So you have a useless system taking up the dev's time and energy with no benefit being provided. That too is a terrible waste and clearly not even worth it.Save yourselves the worry about a lack of an ejection system and just don't crash.Could we all maybe just forget about ejection systems now?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.634018304Z",
        "author": "jedimaster1214",
        "date": "2010-06-11T02:51:58+0100",
        "id": "6bc8a91a24f04a4a974d2e11d15cc045",
        "post_id": "post-230348",
        "text": "I just played 010503.... I fell back laughing cause it sucks so much compared to O2010.... I tried frantically to look around by dragging the right-mouse button.... It didn't work......:lol:",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:01.61742976Z",
        "author": "Urwumpe",
        "date": "2010-04-15T21:25:12+0100",
        "id": "12b81fd035b5277a4476befef7bf6964",
        "post_id": "post-217490",
        "text": "Obama...please...listen to the words of Chris Kraft. He is bloody right about the HLV topic.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.08034048Z",
        "author": "ijuin",
        "date": "2008-05-08T05:53:59+0100",
        "id": "893db13a198277658bdd2ee11f4bf0ce",
        "post_id": "post-64716",
        "text": "Yeah, it's all spent to pay the folks who design and build and operate the spacecraft. Most of it doesn't even leave the United States.",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:13.658678016Z",
        "author": "Spike Spiegel",
        "date": "2010-06-13T19:24:32+0100",
        "id": "b5f1ae3af4eeef823f4cabdc0dfc4976",
        "post_id": "post-230408",
        "text": "I'm definitely loving the new Map MFD, primarily for the terminator display, but also for the viewing area indicator, ground tracks, and all the other options. It's loaded with data now and it's great.I also like the new color of the sunset (seems like it might be more accurate) as well as the way it's timed.Oh, and the blue HUD option. Hooray for more options!",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:01.06732032Z",
        "author": "Xantcha",
        "date": "2008-05-10T16:39:34+0100",
        "id": "e46507a87e8bb954cb998aad479255a0",
        "post_id": "post-64947",
        "text": "zero",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:13.02777472Z",
        "author": "statickid",
        "date": "2010-06-09T23:28:30+0100",
        "id": "bcc73cf001c6fd9988c75685f5d7c6d8",
        "post_id": "post-229245",
        "text": "T.Neo said:I get your general drift, and I don't want to go offtopic, but I'll have tohighlydisagree with that statement. There are no space warfare simulators out there that use real principles, to my knowledge- it's more or less sci-fi. Orbiter might be able to present the solar system in a way never before applied to space tactics and\/or strategy.Nevertheless, making it \"fun\" and workable as a good addon is a different matter... one that IMO depends mostly on how good the addon develop(ers) are.\n\nhahah many people out there don't even consider ORBITER \"fun\" to begin with. :rofl:o well everybody entitled to own opinion.i think the easiest way to begin a space warfare addon would be to have the basics- such as a collision detector. if you were using solid ammo this would be a requirement. even if you didn't see any damage, detecting the hit would be key and an accomplishmentmaybe a rudimentary straight line laser aiming detection, that is to say, if you pointed the laser in \"such and such\" direction, would it be pointed at the target? again, not necessary to have damage to start.i guess it would need to be able to produce a projectile from a ship as well, i have seen this already in some of the star trek add-on, but they were \"dumb\" (like fire-and-forget) and just flew off with no adjustable parameter except maybe in config.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.456971264Z",
        "author": "Urwumpe",
        "date": "2010-03-23T20:26:32+0000",
        "id": "b2884661b1a63d3c1cd2c51ecf9f8e54",
        "post_id": "post-212866",
        "text": "For the major contributions to haute cuisine in spaceflight! Without Gemini 3, we wouldn't have this today:http:\/\/www.dw-world.de\/dw\/article\/0,,3130070,00.html",
        "thread_id": 13565
    },
    {
        "@timestamp": "2023-09-14T07:13:01.09779968Z",
        "author": "Goth",
        "date": "2010-04-22T09:51:10+0100",
        "id": "0654e05922abf8cc5c7b41c809d92126",
        "post_id": "post-217005",
        "text": "As he said, you have to use the LM to do the alignment. And this is why I gave up on this challenge, lol, at only 5 km to the ISS. :lol:",
        "thread_id": 13832
    },
    {
        "@timestamp": "2023-09-14T07:12:57.469568512Z",
        "author": "Izack",
        "date": "2010-03-24T15:35:12+0000",
        "id": "69a1759a687d53f1eaa3a4113c82345a",
        "post_id": "post-212882",
        "text": "Urwumpe said:If Toyota can't build a proper pedal into their cars, it is reason enough for being on the first page.\n\nYou can't run a guy over with a web browser.",
        "thread_id": 13567
    },
    {
        "@timestamp": "2023-09-14T07:13:13.159324672Z",
        "author": "Carmen A",
        "date": "2011-01-15T19:48:14+0000",
        "id": "bddec5e2f2947b68163a04011d76b238",
        "post_id": "post-229773",
        "text": "Orulex v1.2 with pre-generated planet and local terrain (L13 Grand Canyon, etc) works like a dream. Highly recommended.Note: Later versions known to be unstable or may not work in 2010P1.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.629818112Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-09T22:13:56+0100",
        "id": "381aa489b5ae59eddb97467cb2e757c0",
        "post_id": "post-217586",
        "text": "Houston Chronicle: \"Humanoid robot on mission to aid astronauts\".Robonaut onFacebookandTwitter<- Updates on & photos of Robonaut development!",
        "thread_id": 13869
    },
    {
        "@timestamp": "2023-09-14T07:12:57.679309568Z",
        "author": "GuiConteDGIV2X",
        "date": "2010-08-04T22:17:40+0100",
        "id": "2170f6ffaf96b73d1322fc0fddbac760",
        "post_id": "post-213304",
        "text": "looks like the ploblem don t over and i am sorry with the \"folder\" error ok?That s Mama Weegee to you Malleo",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.983908864Z",
        "author": "Gerdih",
        "date": "2010-07-15T22:37:42+0100",
        "id": "997c2f3b441b0f327c672e3b93a93601",
        "post_id": "post-229179",
        "text": "En realidad si que se puede yo lo e hecho muchas vecesMi manera era esta:1ero editar un vessel de gran peso como la base prelude2ndo ponerle un Universal cargo3ero enganchar tu nave al universal cargo con la inclinacion k kieras4to encender motores i darle a soltar al Universal Cargo",
        "thread_id": 14660
    },
    {
        "@timestamp": "2023-09-14T07:12:57.4778624Z",
        "author": "ikrase",
        "date": "2010-03-24T06:59:25+0000",
        "id": "0d93fa21af2dea147f6b0634c12eba93",
        "post_id": "post-212893",
        "text": "I was kind of assuming zero g. Antiatrophy drugs might be better than overcomplicated despun engines and stuff the way biotech is coming, but people will still want actual food out of the hydroponics deck.",
        "thread_id": 13568
    },
    {
        "@timestamp": "2023-09-14T07:13:01.634701824Z",
        "author": "mrspacely",
        "date": "2008-05-10T10:47:53+0100",
        "id": "205ea8eb4b873ef8047aa95446808432",
        "post_id": "post-65040",
        "text": "Andy44 said:Although I'm not too happy with having to wait SEVEN years. Not like it was in the old days when they would decide what to do and do it within a few months.\n\nseriously. in a perfect world we'd already be exploring Mars on foot with the technology we have.. Humans are not perfect... It truly is sad how our own money dictates our actions.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:13.134132736Z",
        "author": "IronRain",
        "date": "2010-06-26T20:43:53+0100",
        "id": "1329dae2197441ab95c5e27707431a4b",
        "post_id": "post-229645",
        "text": "and I presume you have the new stage.dll?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.281593856Z",
        "author": "Quick_Nick",
        "date": "2010-04-26T21:23:35+0100",
        "id": "b50d4b39d5370fa7b592812e2ec147d8",
        "post_id": "post-217172",
        "text": "I like this idea. F3 to open, F3 to close. F4 to open, F4 to close. It makes too much sense!:)",
        "thread_id": 13845
    },
    {
        "@timestamp": "2023-09-14T07:12:57.518464512Z",
        "author": "MeDiCS",
        "date": "2010-03-24T22:26:22+0000",
        "id": "c3302ee59edee7d503cebf55ff32fd67",
        "post_id": "post-212927",
        "text": "I think you could make it as a vessel that spawns UCGO cargo...Not sure how though.",
        "thread_id": 13574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.615548928Z",
        "author": "Moach",
        "date": "2010-07-28T00:29:36+0100",
        "id": "2a2b97674c64e64c58642d95f133ce44",
        "post_id": "post-230286",
        "text": "if you just wanna bind keys directly to joystick, you can use a generic program such as joy2key, it's simple, easy and free :thumbup:orbiter has very shallow built-in support for joysticks... i use the saitek profiler to map my keys... most other joysticks, however, don't have such fancy things, so i recommend you get joy2key for thatmy FlightControls module still doesn't support button-to-key mappings... instead, it controls Orbiter directly through the API in most cases...but it does have functions for \"injecting\" key inputs - which i had to do so the POV hat would work properly... i guess it's easy enough to add a special mapping feature to have a button trigger a specific keyboard command :hmm:this could also serve as an alternative to map buttons to axes...that's a clever idea, actually - thanks!",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:01.359564544Z",
        "author": "orb",
        "date": "2010-04-15T13:02:50+0100",
        "id": "979884a5a60432260dd5046aa1852770",
        "post_id": "post-217212",
        "text": "There is an extractor for texture levels 1 to 8, included in these 2 add-ons (TuneYourPlanet):[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4108\"]Zorblug's Moon - Level 9 - v0.3[\/nomedia][nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4115\"]Moon - Cleaned and remastered Level 9[\/nomedia]But I haven't seen an extractor for levels 9+.To build standard textures you can use pltex from Orbiter. But you can also build planet\/moon level 1-8 textures with extended options with this tool: [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4486\"]Texbuild[\/nomedia].",
        "thread_id": 13851
    },
    {
        "@timestamp": "2023-09-14T07:12:57.58377472Z",
        "author": "Thorton",
        "date": "2010-03-25T16:38:15+0000",
        "id": "0d95026df8835cc5fe7f47dd977882ba",
        "post_id": "post-212970",
        "text": "it is your fault, you didnt set up correctly flight programm on launchpad.",
        "thread_id": 13578
    },
    {
        "@timestamp": "2023-09-14T07:13:13.676967936Z",
        "author": "ar81",
        "date": "2010-06-11T21:07:47+0100",
        "id": "8cffbfd98a110e0c8ac5b89e4c54dfe3",
        "post_id": "post-230437",
        "text": "What causes sinkholes?",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:13:01.431361024Z",
        "author": "george7378",
        "date": "2010-07-11T19:51:47+0100",
        "id": "2139cc010ce46d49bc4780e9b76c7e41",
        "post_id": "post-217275",
        "text": "In my eyes, 'terrestrial' nature at its best; noctilucent clouds. Clouds at 85KM created by causes unknown, but they were only first spotted around a century ago, and are on the increase...",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:13.167549696Z",
        "author": "Xyon",
        "date": "2010-06-09T23:02:36+0100",
        "id": "e165a83cbfc26298e0e01fa5d97ced2b",
        "post_id": "post-229468",
        "text": "garyw said:I've managed to make it repeatable. Maybe someone can test the steps and confirm?If you launch the _UniversalCarsandcargo->features demonstration->construct a base by unpacking cargo scenario then do the following:unpack carg1unpack carg02unpack carg12quitrestartall three unpacked modules workpack carg02quitrestartall are packed.\n\nWhile trying to replicate this I've had a CTD and a DX allocate error. >.>",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.41659392Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-10T21:53:22+0100",
        "id": "d4bbacc36d42da567c8331d4c7953353",
        "post_id": "post-212730",
        "text": "Parabolic Arc: \"Boeing Teaming Up With Space Adventures\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.47879936Z",
        "author": "Izack",
        "date": "2010-03-25T00:33:25+0000",
        "id": "13736fc2d947c8667c81382b23b0d660",
        "post_id": "post-212902",
        "text": "T.Neo said:Artificial gravity makes far more sense.Using relatively simple mechanical systems is far less complex and expensive than tinkering with the human body, and has virtually no ethical concerns.It depends on how you do it. For example, if a large enough cabin was built, a spinning centrifuge section could be located within it. Thus, all problems relating to \"despun\" sections and rotating seals are avoided. The ship could also be tumbled in a number of axes, producing artificial gravity with no moving parts. This, however, comes with entirely new problems.If the technology exists to accelerate at 1g (or at least a fraction of a g) for extended periods, no rotation is needed- the acceleration and deceleration of the ship provides the gravity, and it also allows for rather rapid travel times (depending on acceleration).\n\nTheISSwas originally supposed to have a centrifuge, wasn't it? NASA even built one, and now it's displayed in Japan or something. (Don't quote me...I'm very likely to be partially or totally wrong.)EDIT:Yeah, here it is. I was partially wrong; it wasn't fully built.http:\/\/en.wikipedia.org\/wiki\/Centrifuge_Accommodations_Module",
        "thread_id": 13568
    },
    {
        "@timestamp": "2023-09-14T07:13:13.374331904Z",
        "author": "Ark",
        "date": "2010-06-11T23:09:19+0100",
        "id": "52628446ee2c763dc36ec3ba7f12adb1",
        "post_id": "post-229983",
        "text": "Perhaps there is no true stealth, but camouflage is always an option. Like placing an Earth-crossing asteroid between you and the enemy, or using the cover of a solar flare to advance on an enemy position.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:01.635988736Z",
        "author": "Chode",
        "date": "2008-06-12T00:11:53+0100",
        "id": "c86880bbab551a345e7d3f7d8ff07a53",
        "post_id": "post-65051",
        "text": "teago said:Very cool trajectory this thing takes. First out to jupiter and then a swingin frontof the giant planet bends the spacecraft's perihelion down close to the sun's surface.http:\/\/solarprobe.gsfc.nasa.gov\/sp4_fig1.jpg\n\nThat's the old plan, the current plan is for 7 Venus fly-bys:http:\/\/solarprobe.gsfc.nasa.gov\/solarprobe_news.htmRegards",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:00.922002688Z",
        "author": "Ghostrider",
        "date": "2011-07-25T21:41:39+0100",
        "id": "976a3d744268d72de319ea0ca7c0d3b9",
        "post_id": "post-216945",
        "text": "Had I been in charge of the thing, I'd have detached them from the ground, mounted some big bad SRBs on them and sent them off on a suborbital trajectory towards the middle of the Atlantic. If you must have those ol'rocket towers go, might as well rocket them away.",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:12:57.582984448Z",
        "author": "Yoda",
        "date": "2010-03-25T03:40:01+0000",
        "id": "fd7a71107a76e4a4802a87dc7cafef49",
        "post_id": "post-212965",
        "text": "Little issue with this wonderfull add-on.Every time I launch my Soyuz verhicle (using \"L\" from Launch-platform)everything runs nominal till second stage seperation when the third stage will immidiately turn retro-grade.Obviously this is not a desired flightplan so I have to abort the flight.Any suggestions ?",
        "thread_id": 13578
    },
    {
        "@timestamp": "2023-09-14T07:13:13.395090688Z",
        "author": "Xantcha",
        "date": "2008-05-17T03:50:26+0100",
        "id": "895edd7f799515f2bb63e56c270c4ed8",
        "post_id": "post-65840",
        "text": "My basic idea is to keep certain vertical velocity at certain altitude. Not the optimal strategy, but at least it allows me to launch shuttles manualy without memorizing correct altitude for every 10 grads of pitch:)Try to explain it more clearer:Slowly pitch down to about 70 grad and then hold that attitude to gain some vertical velocity.When vertical speed becomes close to 200-300 m\/s I starting slow pitch down to keep vertical acceleration about zero or a little bit lower. Try not to drop it below 200 m\/sWhen craft reaches 30-50 km of altitude I try to lower my vertical accelration a little - the goal is to do it in a way to have Vertical velocity about 100 m\/s at altitude of 100km.When that is achieved, it is matter of keeping Vacc at zero by pitching down as needed. At pitch of 0 degrees i set LVLH autopilot to keep attitude constant and wait till apoapsis reaches 220 km.And that's it - all that is left is orbit circularization and ISS-chasing:)",
        "thread_id": 1470
    },
    {
        "@timestamp": "2023-09-14T07:13:01.089876736Z",
        "author": "MeDiCS",
        "date": "2010-04-13T02:51:16+0100",
        "id": "1825e3079d56de5dbf9608445b7061c5",
        "post_id": "post-216991",
        "text": "Yeah, my mistake. H doesn't influence the fuel gauge. Maybe your vessel has no fuel tank. You could try with the stock vessels.Try listing things that you think could be helpful to solving your problem. The only info you gave is: fuel gauge is missing. You mean, really missing, or just zeroed? Is it the generic view gauge, or some VC or 2D panel?",
        "thread_id": 13831
    },
    {
        "@timestamp": "2023-09-14T07:13:13.42006144Z",
        "author": "FSXHD",
        "date": "2010-06-10T05:13:44+0100",
        "id": "5e8c40d6b132b4eac47b990b50b4788e",
        "post_id": "post-230085",
        "text": "Alexw95 said:it would defenityly be harder to make because of the 3d movment in space but how hard i dont know\n\nYou could use a 3D Catesian plane with an X,Y, and Z axises with the sun being the center of all axises.",
        "thread_id": 14706
    },
    {
        "@timestamp": "2023-09-14T07:12:57.6557824Z",
        "author": "mc_",
        "date": "2010-07-15T14:46:02+0100",
        "id": "12047f0698fcc259f9f9621603bb4577",
        "post_id": "post-213234",
        "text": "Embaer? Hm, why not?:)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.24124544Z",
        "author": "dgatsoulis",
        "date": "2010-04-20T20:24:02+0100",
        "id": "b1655e2b37278360cdd03c2b35f3959f",
        "post_id": "post-217091",
        "text": "Keith said:...Q d8->e8I get the feeling my weak play will demonstrate itself very soon!:)Looking forward to it :thumbup:.\n\nYour opening was pretty solid until that Queen move. But you just gave me an opportunity to make your King a bit vulnerable, with no loss in material, so... i'll take it: 8.Bg5xNf6jedidia said:Bobby Fisher used to do that quite often in regular games, though...\n\nYeah... Bobby was one of the Best Ever. I don't think his playing style would make it with today's \"modern\" and \"post-modern\" styles... but watching him win, after sacrificing a Rook and a Queen in a World Championship game, is just jaw-dropping! (Even though, it was later proven to be a wrong move, his opponent could have easily drawned the game).jedidia said:Nice how your board's comming along. now all we need is a bit of AI... :lol:\n\nThanks to Keith!When it comes to Orbiter Chess... : :hail: Keith!As for the AI... i hope we'll get a little help from HAL9000 :lol:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:56.921653504Z",
        "author": "willy88",
        "date": "2010-03-21T20:57:06+0000",
        "id": "dfd5f7d932b78edaa93a330edb7ced0e",
        "post_id": "post-212428",
        "text": "I recall that Camera MFD has a night vision mode.",
        "thread_id": 13546
    },
    {
        "@timestamp": "2023-09-14T07:13:13.5210176Z",
        "author": "Woo482",
        "date": "2010-06-10T18:39:41+0100",
        "id": "95f9a9fb0d6efb8587230cb70182b38d",
        "post_id": "post-230196",
        "text": "The whole idea of SSU is to simulate the shuttle realistically from launch and during Orbital operations, so it's pretty hard to understand and use at first, if you'd like something simpler you might want to try the default Atlantis or the shuttle fleet.",
        "thread_id": 14713
    },
    {
        "@timestamp": "2023-09-14T07:13:01.263295744Z",
        "author": "Tommy",
        "date": "2010-04-13T23:02:43+0100",
        "id": "6ead6f87a3acf2be2f7d7c318b4d6111",
        "post_id": "post-217158",
        "text": "I would say that IMFD is easier to use for a beginner, but TransX will teach you more. TransX works like a multi-step TransferMFD that can plan burns along three axis's rather than just prrograde\/retrograde. Using it requires that you understand the mechanics of the transfer fairly well or you'll have to get lucky and just stumble upon a solution. That said, it's capable of advanced maneuvers and superior to IMFD for certain flights such as multi-sling (cassini or voyager style) flights.With IMFD there is a \"step-bystep\" process that allows you to set up an interplanetary flight without needing much knowelege. The up side to that is that it's easier for a beginner, the down side is that you don't always learn as much if you don't actively try to. There is an add-on manual for IMFD (due to be updated and expanded in the next couple months - keep your eyes open) that will teach you how to get from anyplace to anyplace using a \"process oriented\" approach that makes it relatively easy for the beginner to gain experience and understanding at their own pace:[nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4142\"]IMFD Full Manual\/Playbacks[\/nomedia]IMFD's Map program is the most accurate in Orbiter, and many people who use TransX to set up and execute burns also use IMFD's Map to verify trajectories and make mid course corrections.",
        "thread_id": 13844
    },
    {
        "@timestamp": "2023-09-14T07:12:56.982640384Z",
        "author": "Woo482",
        "date": "2010-03-21T23:29:53+0000",
        "id": "affe494d966fcdb72cfc408e53fa6750",
        "post_id": "post-212445",
        "text": "A missing texture wouldn't cause a crash, anything else in the log ?",
        "thread_id": 13548
    },
    {
        "@timestamp": "2023-09-14T07:13:13.130617344Z",
        "author": "IronRain",
        "date": "2010-06-20T15:14:21+0100",
        "id": "8c38c0bfb5ed1da09835cd0bb988b6be",
        "post_id": "post-229609",
        "text": "Hmuda said:New Contrail TexturesISS Texture UpdateISS Solar Panels v2---------- Post added at 02:04 ---------- Previous post was at 01:34 ----------Also:New Runway Textures Super Pack!\n\nadded :thumbup:jambooger said:I found that STS Expansion Pack Hi Res will work if you install Davids New Shuttle Fleet 4.5 AFTER you install STS Pack.\n\nSSF 4.5?ddom2006 said:Can confirm that \"CEV-Orion\" works just fine:), Link is -CEV-Orion\n\nadded :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.325655552Z",
        "author": "Ark",
        "date": "2010-04-14T16:31:12+0100",
        "id": "1a616bfc355309ec48d2ebf7b5c5e326",
        "post_id": "post-217202",
        "text": "Can we just build a 2-stage aerospike spaceplane and be done with it? :lol:",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:13:13.5074048Z",
        "author": "Xyon",
        "date": "2010-06-10T08:54:51+0100",
        "id": "84dd7ac22abe38d1e3a11cc3827d70f9",
        "post_id": "post-230156",
        "text": "I like my goals of sleep&eat&work&copulate, though I do find there's a lot of room left in the day afterwards.I like to fill it with scratching.Anyway, on the actual topic - returning to the moon? Worthwhile? Of course it is! If it was worthwhile going in the first place then it's surely worthwhile going now.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:12:57.41530752Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-24T18:17:42+0100",
        "id": "1e03e4c56a6cd12b608fb88fd088519f",
        "post_id": "post-212721",
        "text": "T.Neo said:Yes! Nuclear rockets seeing some consideration again... including involvement from the private sector...\n\nOr, as George Bush would say: \"Nuculer\"! :lol:It's new-clear!!!:p",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.45373568Z",
        "author": "Shadow Addict",
        "date": "2010-04-18T23:27:04+0100",
        "id": "6945eedac2d53e759b18da4f4b001377",
        "post_id": "post-217299",
        "text": "It's looking good! :thumbup:",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:12:57.357282048Z",
        "author": "computerex",
        "date": "2008-05-07T23:17:44+0100",
        "id": "97ccc97a874365e888804c73eda1b2d6",
        "post_id": "post-64766",
        "text": "agentgonzo said:Disabling warnings isn't a good solution. Compilers give you warnings for a good reason and ignoring them or disabling them with a pragma comment or compiler option just to not be notified of them is very bad practise as you may then miss a valid warning (especially when casting as you will miss bad pointers etc). I've defined some macros to do it for me as I guess that GDI doesn't do floating point functions.\n\nWell the VC++ 2008 allows you to show\/disable warnings in the main output, so you can see all the warnings by clicking on a button, and hide them by clicking it again. I don't disable warnings, but I don't bother explicitly casting either...",
        "thread_id": 1356
    },
    {
        "@timestamp": "2023-09-14T07:13:12.689193728Z",
        "author": "ddom2006",
        "date": "2010-06-10T04:26:46+0100",
        "id": "5f88122e6738be0917f80adabf2618db",
        "post_id": "post-229059",
        "text": "I deleted my Orbiter 2006 before installing 2010, but only because I wasn't sure my poor rapidly aging computer could handle both copies on the system. I don't think any Shuttle add-ons have been confirmed as working 100% in 2010 Orbiter yet though?",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:13:01.63619072Z",
        "author": "Arrowstar",
        "date": "2009-08-31T16:59:06+0100",
        "id": "5ab6ed52a2f4ee49962db3746af4712b",
        "post_id": "post-65054",
        "text": "MajorTom said:I'd call it a hot mission!\n\nIt'll be okay, as long as they go at night. :rofl:Looking good, though! Can't wait to see the science come back from this.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:57.31553792Z",
        "author": "Urwumpe",
        "date": "2010-03-23T12:31:24+0000",
        "id": "5ae044b93f757e40a88162b3a8e3a034",
        "post_id": "post-212530",
        "text": "Meh. They should have used a McLaren for that, because everyone knows that a Reliant Robin does have a very low critical Mach number.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.069963264Z",
        "author": "Linguofreak",
        "date": "2010-06-09T19:28:46+0100",
        "id": "8cfdcb1f5f11af02d306f04395bdaa42",
        "post_id": "post-229318",
        "text": "SiberianTiger said:A random participant's face will be selected to put there as a nose art.\n\nIn that case, I'm going to send a \"sharks-mouth\" design in as my face.:p",
        "thread_id": 14667
    },
    {
        "@timestamp": "2023-09-14T07:13:01.066220032Z",
        "author": "bujin",
        "date": "2008-05-09T16:00:07+0100",
        "id": "ae11158e03dda99f187a0780a139f6f6",
        "post_id": "post-64937",
        "text": "A hyperspace by-pass being built, huh?;)",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:13.130022912Z",
        "author": "IronRain",
        "date": "2010-06-18T10:37:39+0100",
        "id": "589730b0d74cf354385e4602c2b4fbf8",
        "post_id": "post-229604",
        "text": "thank you!:tiphat:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.43513984Z",
        "author": "thegrogen",
        "date": "2011-05-17T04:48:58+0100",
        "id": "a1c00c6f711e80b5ceeaf32b7026803d",
        "post_id": "post-212796",
        "text": "fsci123 said:Uh in america the average house is $100k at least in my neighborhood...\n\nWhereas in mine, it's closer to $800-$900K. Maybe more. Then again, this is in the 7th richest neighbourhood in Canada.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.175230464Z",
        "author": "Andy44",
        "date": "2008-05-10T00:59:24+0100",
        "id": "215d58111899b04de4252739a74fd647",
        "post_id": "post-65008",
        "text": "I doubt, however, that September 2 is a more recognized date in USA either.\n\nActually, it is a bigger deal in the U.S., because for the U.S. VE Day wasn't the end of the war, yet. Many troops were being shipped from Europe to the Pacific theater to get ready for the coming invasion of Japan, so they didn't think they had too much to celebrate, yet.",
        "thread_id": 1384
    },
    {
        "@timestamp": "2023-09-14T07:12:57.438003712Z",
        "author": "Urwumpe",
        "date": "2013-08-03T11:18:51+0100",
        "id": "1d114223c3af6f0547992586d0b899cb",
        "post_id": "post-212832",
        "text": "jedidia said:Wait... their development budget was so tight that it couldn't accommodate the loss of one prototype? That's ludicrous. Youknowyou'll loose prototypes. There's better chances of winning the lottery than to make it from blueprint to finished product without losing a prototype or two...\n\nI think the reality is different: AA was the hobby project of Carmack, and his hobby has started to become a job. Thats all. He funded the show, nobody else wants to fund it in the same way, so it has to die. Sad, but correct.I would really wish AA could operate in a different way or as non-profit organization, but I don't see that.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.34748416Z",
        "author": "Solar424",
        "date": "2010-06-09T22:53:26+0100",
        "id": "7c32ccf0d16ed55a958e14733c7bd983",
        "post_id": "post-229931",
        "text": "woo482 said:Orbiter 2010 being released wouldn't affect Orbiter 2006, what addons have you installed ? and is there anything in the Orbiter.log ?\n\nJust this.**** Orbiter.logBuild Sep 29 2006 [v.060929]Devices enumerated: 4Devices accepted: 3==> RGB Emulation==> Direct3D HAL==> Direct3D HAL (Mobile Intel(R) 965 Express Chipset Family)",
        "thread_id": 14697
    },
    {
        "@timestamp": "2023-09-14T07:13:01.1752896Z",
        "author": "SiberianTiger",
        "date": "2008-05-10T07:50:50+0100",
        "id": "9c91e07bade51ec7a958592f233dda75",
        "post_id": "post-65009",
        "text": "Andy44 said:Actually, it is a bigger deal in the U.S., because for the U.S. VE Day wasn't the end of the war, yet. Many troops were being shipped from Europe to the Pacific theater to get ready for the coming invasion of Japan, so they didn't think they had too much to celebrate, yet.\n\nOk, you've dissolved my doubts.",
        "thread_id": 1384
    },
    {
        "@timestamp": "2023-09-14T07:12:57.65504896Z",
        "author": "Eccentrus",
        "date": "2010-07-14T05:39:30+0100",
        "id": "7ec6398ffbbae79c10de4a7d58c7ab65",
        "post_id": "post-213230",
        "text": "so, am I suppose to go \"Yee Haa go on little rocket, we shall go retrograde and rule the wild west\" when riding this, err... Horserocket :hmm:?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.773510656Z",
        "author": "Marcvs101",
        "date": "2010-06-08T14:59:17+0100",
        "id": "375766c70f8d76f2cbcd8daa74af6d80",
        "post_id": "post-229077",
        "text": "Hi everyone, I am Marcvs101.I an new to the orbiter forum community but not to orbiter, in fact it is 6 months that i use it and I already know some advanced stuff, like aerobraking, or intercepting and getting to a geostationary orbit around planets.Anyway, anyone knows if there is a multiplayer support for orbiter? I know there were few but their beta was closed..",
        "thread_id": 14650
    },
    {
        "@timestamp": "2023-09-14T07:13:01.555358208Z",
        "author": "Ghostrider",
        "date": "2010-04-16T08:00:32+0100",
        "id": "2cc1c7d1475dc31ad8b7a62807de31cc",
        "post_id": "post-217407",
        "text": "Just in, the EU commission is writing a strong letter to the volcano.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.026871808Z",
        "author": "statickid",
        "date": "2010-06-09T17:20:08+0100",
        "id": "2587f2a9fd031752f358419c8e9e4b96",
        "post_id": "post-229239",
        "text": "I like the time bubble idea, what about different orbiter system \"rooms\" like instances of the solar system with one \"moderator\" kind of like some group board game rooms or chess rooms. the moderator can also accelerate and decelerate time, but only the moderator, who probably created the room. other people can join up to that room and ask what they are up to, or a mission statement could be posted. say...moderator is building space station, they could ask the guest if they want to bring them parts with a xr vehicle or rocket while they are space tugging around with the dragonfly. the guests could request time accelerations from the moderator, with target \"stop Time+\"for example, I'm a guest and I want to time accelerate 30 min. perhaps there could be an mfd style request form that says acceleration: 100x, duration: 1800 sec. or alternatively a \"target time elapsed\" so I request from the moderator to skip to \"57800 sec\" it could even be sent to the moderator as a popup box, then the moderator could approve it or put it in a que, ooor it could just show up in a que. say the moderator is just about to finish making a docking connection, and says \"ok, wait 120sec pleas\" the moderator finishes making the connection, and approves the time skip once docked and squared away. then the sim jumps to 10x or 100x and stops at 57800sec or whater time 1800 sec corresponded to.it seems like it would be pretty easy to coordinate because the instruments can tell you exactly when you are going to reach critical points for maneuvers.also, if the moderator wants to time accelerate they could send a warning to everyone to stabilize themselves, or ask if there is some crucial stop time that something needs to be done:for example, moderator warning \"Time jump 3600 sec\"guest one: \"i request stop at 3400sec\"guest two: \"I request stop at 1500 sec\"guest three: \"3600 sec OK\"then the moderator could make time stops at 1500 and 3400it would definitely have to be limited to smaller groups of probably 10 simmers max thoughgordliamjack said:What about creating some kind of role play system, for example a job system in place and an example job could be station building or Iss refuel etc the possibilities are endless.also incorporate some kind of weapon\/damage system for the seperate ships what do you think?\n\nthis already exists in the form of add-ons and scn add-ons!as for the weapons i can imagine someone camping somewhere and shooting people down with some kind of homebrew super weapon or a nuke-all thing.----not that orbiter is anywhere even slightly close to this type of sim.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.683631616Z",
        "author": "Moach",
        "date": "2010-03-26T19:01:44+0000",
        "id": "bf78551985127fd40aafb208b706089b",
        "post_id": "post-212997",
        "text": "hmm no... nothing here is \"nuclear\", i\u00b4m not going so sci-fi with this thing... so i guess i should move those inlets to the bottom side... can be done, no problems thereor could them somehow share the inlets for the scramjets, some sort of internal splitter valve? nah... scram inlets are highly specialized, better not mess with them...let me think of something else...",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:56.862701824Z",
        "author": "Logifech",
        "date": "2010-04-08T14:48:00+0100",
        "id": "00c8750b4ae1e6271fd66e0565cc0c69",
        "post_id": "post-212383",
        "text": "Go Cryosat-2 Have a nice Flight.",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:13.16059264Z",
        "author": "n0mad23",
        "date": "2011-06-29T21:26:42+0100",
        "id": "56e4919a505e7e6666636b8980e2caf0",
        "post_id": "post-229785",
        "text": "I've just installed Orbiter 2010 and am delighted to report that theAnanke Tether-Sling V0.2by Tblaxland and myself works fine in the new platform! I must say it's looking better than ever with the high rez Earth.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3399\"]http:\/\/www.orbithangar.com\/searchid.php?ID=3399[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.618630656Z",
        "author": "jedidia",
        "date": "2010-04-16T12:12:30+0100",
        "id": "dabaab8b100dff9d9046a1f3ab09b17c",
        "post_id": "post-217502",
        "text": ". There will be a crewed mission to an asteroid in 2025.\n\nerr... how exactly is getting a manned mission to an asteroid easier than getting one to the moon?Maybe catch one when it comes close enough to the earth (although asteroids passing within the orbit of the moon sounds like outch!-close), but the delta-v expenditure would still be a lot higher, or am I just stupid?",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:01.34390528Z",
        "author": "csmate86",
        "date": "2008-05-09T22:03:09+0100",
        "id": "249428eaa32c2a96623d61883d0314e6",
        "post_id": "post-65021",
        "text": "Thank you very much! These links are very useful.",
        "thread_id": 1385
    },
    {
        "@timestamp": "2023-09-14T07:12:57.29002368Z",
        "author": "Wally",
        "date": "2010-05-19T21:30:26+0100",
        "id": "45058a0be64adcf4e0882e78672f8779",
        "post_id": "post-212511",
        "text": "Urwumpe said:Yes, but it is kept alive by a Airforce pork-barrel. Most possible communications are reserved for Airforce use, namely allowing pilots to dial home when they had to exit their planes before landing.\n\nTheoretically, can someone use the Iridium to make a phone call from LEO?",
        "thread_id": 13556
    },
    {
        "@timestamp": "2023-09-14T07:13:13.183209984Z",
        "author": "IronRain",
        "date": "2010-06-15T12:11:36+0100",
        "id": "c5dceb65e9a26853a5736dab82038372",
        "post_id": "post-229557",
        "text": "Hasso said:Baseland Beta 2BaseLandAutopilot (first BETA)Just landed me right on Pad on the moon. :thumbup:GlideslopeGlideslopeHelps a lot in final approach at all earth-bases. In Orbiter2010 the debug-line disapeared :lol:Just the grafik-rolling-numbers are looking a little bit funny (who cares? - don't need them with aerobrake in the other MFD)And i haven't seenAttitude MFDAttitude MFD V3.2in the list yet. :blink:\n\nadded;)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:00.725148672Z",
        "author": "dbeachy1",
        "date": "2010-05-22T21:51:12+0100",
        "id": "b60c9d83ca49ee7d94e087c3e6b70a11",
        "post_id": "post-216889",
        "text": "Coolhand said:it's a shame you can't just bake them in somehow, i was able to simply export to .dx format a very complicated landing gear animation for FFED3D.\n\nYes, that would be nice.:)But unfortunately there is no way to read the pivot data from Orbiter -- each animated piece requires code to define its pivot coordinates and movement vector (and Orbiter's .msh format has no way to store the animation info, either). Add to that all the RCS\/engine thrust coordinates that are necessary, and you end up with alotof coordinate gathering for each vessel. That's where this utility will make it so nice! :thumbup:But, all that animation you set up in the mesh is still helpful to me in seeing exactly how the pieces aredesignedto move (from inside 3ds max), so that does provide me with a good reference while coding the animations.:cheers:",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:12:57.3145536Z",
        "author": "SiberianTiger",
        "date": "2010-03-23T08:58:20+0000",
        "id": "a106389aa7a0dfb3d89bcad58d8ce04e",
        "post_id": "post-212523",
        "text": "Notebook said:Good news, if they get some money. Probably laying the publicity for the UK ESA candidate Major Tim, and his possible mission in 2013.N.\n\nAlmost like Major Tom! :lol:",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.216973568Z",
        "author": "simcosmos",
        "date": "2010-06-18T01:55:56+0100",
        "id": "ea3ec42c5e57bae626062d25928aa385",
        "post_id": "post-229597",
        "text": "n122vu said:However, kev33's LC40_40 addon appears to have some issues. Seems it blanks out the majority of the textures around the cape with white squares (I seem to remember seeing black squares in 2006P1 come to think of it). See attached.\n\nThe issue with blank squares on surface bases of pre-Orbiter2010 addons running on Orbiter2010 is caused by outdated entries on the SURFTILELIST of the configuration files of the base(s) in question.Example: addon launches from KSC on Orbiter2006P1 and has a whole custom KSC configuration file: in order to make it compatible with Orbiter2010 there is the need to copy + paste the Surface Tile List from the default Orbiter2010 KSC configuration (changes in coordinates of surface or other elements - either on the base configuration file or on the scenario, depending of element nature - would need to be properly updated too, etc)Ant\u00f3nio",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:00.980273152Z",
        "author": "tblaxland",
        "date": "2010-04-14T04:12:14+0100",
        "id": "524da04c6962008fa7e99fa365d9e497",
        "post_id": "post-216962",
        "text": "jgrillo2002 said:Looks nice but can you make a 2006 version of this, as most of the community use this version\n\nLike this? [nomedia=\"http:\/\/orbithangar.com\/searchid.php?ID=3644\"]Lagrange MFD 0.7[\/nomedia]",
        "thread_id": 13826
    },
    {
        "@timestamp": "2023-09-14T07:12:57.68623488Z",
        "author": "Moach",
        "date": "2010-08-13T16:23:19+0100",
        "id": "c1733cdd30184885b0aef5bbc3a22982",
        "post_id": "post-213366",
        "text": "yeah, the CoG shifting rig is severely bugged out....i'd advise you try to fly without it, as it seems to work only to shift forward, and not to bring it back around :shrug: - which is particularly bizarre, since i've double checked that code a bunch of times and didn't see anything that would appear to be the cause of this :blink:in recent flight tests tho, i noticed it was perfectly possible to trim it out in a way that the CG-shifting thing is hardly needed... so i'm thinking there's no need to bother the pilot with that, as it can be safely, ermm... \"relayed over to the flight computer\" :shifty:and i'm still not done with that cockpit.... i just might change those panels around some more.... that part that intersects with the front dash isn't quite the way i intended it yet... it'll get there... just needs more patiencebut i feel more confident with the new panel construction.... the angled MFDs from before appeared more and more to me as if they were to break out at any moment :lol: we wouldn't want THAT... right?moreover, there WILL be an overhead panel - did you notice the base for it is already there? - and in that panel, there will be an avionics switchboard, where you'll find the controls that power the MFDs and other stuff :hmm:if i can have my way, this thing is gonna have more switches than that PMDG 747 for FSX.... i can think up myriads of systems that would be sooo cool to have simulated :banana:EDIT: hey cool! this post was my 500th:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.063824384Z",
        "author": "dbeachy1",
        "date": "2010-06-15T03:42:10+0100",
        "id": "8e792c39d01a662b5a4710255bf44886",
        "post_id": "post-229293",
        "text": "The forum is still working fine for me here. Are you sure it isn't an Internet connectivity problem between your PC and your ISP? e.g., a Comcast problem?",
        "thread_id": 14665
    },
    {
        "@timestamp": "2023-09-14T07:13:01.069005056Z",
        "author": "GregBurch",
        "date": "2008-05-13T13:41:31+0100",
        "id": "8b1ea9a4cc38650ac49b165523e51f2a",
        "post_id": "post-64963",
        "text": "The discussion of the \"realisticness\" of the proposed scenario is pretty funny: It is, after all, pretty hard to imagine an intelligent entity with sufficient technology to cross the distance between the stars being unable to provide a lift for the last few hundred kilometers of distance and few thousand km\/h of velocity for humans it wanted to save from destruction.But the basic technical and social problem is one I've actually spent a LOT of time thinking about over the last 20 years -- i.e. how to get a significant number of bio-humans off Earth in a sustainable way in the relatively near future (i.e. within the next 50 years) and relatively quickly (i.e. within a few years). This is because I think there are many, many scenarios in which the problems would become realistically important -- even acute. This planet might well become dangerously inhospitable to humans -- or at least humans like me -- over that time period, and having a \"back door\" would be nice ...",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:12:57.645335552Z",
        "author": "Loru",
        "date": "2010-03-25T18:53:29+0000",
        "id": "cb06ecc55b98524196132e8c30360bc5",
        "post_id": "post-212979",
        "text": "SABRE Engine- I think it is a good alternative for having jet turbines and rocket engines separately.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.132377088Z",
        "author": "jambooger",
        "date": "2010-06-23T04:42:13+0100",
        "id": "61f62a5b279f2b5599f8832932bd0ba8",
        "post_id": "post-229627",
        "text": "Yoda said:Happy to report that \"Hubble Space telescope V2 servicable\" works in Orbiter 2010 !\n\nI have tried several times and it will install but I cannot see Hubble. Please tell me how to make it work as I do enjoy this addon. Thanks.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.46688768Z",
        "author": "jambooger",
        "date": "2010-04-15T02:46:01+0100",
        "id": "7f9c66b07a83fa936f92c0a0096be6f1",
        "post_id": "post-217344",
        "text": "I came across a guy that took the time to create a 12 step video tutorial on how to Launch Apollo 11 from Earth to the Moon, Orbit and back home all the way to Splash Down. He made it easy to understand and learn. His name is Nikola and again I thank him.http:\/\/www.youtube.com\/user\/thesnorklemonkey#p\/u",
        "thread_id": 13859
    },
    {
        "@timestamp": "2023-09-14T07:13:13.155734016Z",
        "author": "JonnyBGoode",
        "date": "2010-10-30T02:00:42+0100",
        "id": "7f928147df720fb6ff713c72d4530a69",
        "post_id": "post-229742",
        "text": "Stanford Torus works in 2010 P1.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.022964224Z",
        "author": "Quick_Nick",
        "date": "2010-03-22T11:09:44+0000",
        "id": "1f5330ef95b1c0ed87d2f8f47749fd66",
        "post_id": "post-212450",
        "text": "I'm not sure what all can be seen, but I believe I've heard that decent binoculars will allow you to distinguish Saturn and it's rings. And if that's true, then you should be able to see Jupiter too. (but probably not it's cloud bands)Oh, I just found an interesting link. Check out what this guy says here:http:\/\/denverastro.tripod.com\/jacksatb.htmlMaybe binoculars won't quite satisfy you...I would say that if you develop an interest in space, buy a decent 4in diameter telescope. It's still not cheap, but if you do like space you'll love astronomy. Seeing Saturn through your own telescope is nothing like looking at a Hubble pic. It's just an entirely different and amazing experience.",
        "thread_id": 13549
    },
    {
        "@timestamp": "2023-09-14T07:13:01.48951808Z",
        "author": "orb",
        "date": "2010-04-15T12:48:50+0100",
        "id": "9f1047ccf8d7bd2e0f7a37225455c10e",
        "post_id": "post-217371",
        "text": "India's Geosynchronous Satellite Launch Vehicle (GSLV) will launch the GSAT 4 experimental communications satellite for the Indian Space Research Organization. Codenamed GSLV D3, the launch will be the first GSLV to use an indigenous third stage cryogenic engine.Timer is here.---------- Post added at 12:56 ---------- Previous post was at 12:54 ----------You can watch the launch here:http:\/\/timesnow.live.indiatimes.com\/---------- Post added at 13:03 ---------- Previous post was at 12:56 ----------GSLV-D3 launched. First stage was successful.---------- Post added at 13:16 ---------- Previous post was at 13:03 ----------There were some problems in GSLV launch after second stage separation.Cryogenic engine underperformed and GSLV deviated from the path. ISRO is not able to receive GSLV data.---------- Post added at 13:23 ---------- Previous post was at 13:16 ----------Launch failed.---------- Post added at 13:48 ---------- Previous post was at 13:23 ----------Official cause of failure: 2 vernier engines providing stability to cryo stage didn't fire. Cryogenic engines were firing.",
        "thread_id": 13865
    },
    {
        "@timestamp": "2023-09-14T07:12:57.436104192Z",
        "author": "orb",
        "date": "2011-08-22T14:53:59+0100",
        "id": "e12f66e160464dbe40532af1411bf874",
        "post_id": "post-212807",
        "text": "Parabolic Arc:Russia\u2019s Space Tourism Ventures: Where Things Stand:The MAKS 2011 airshow in Moscow last week provided that nation\u2019s often opaque aerospace industry an opportunity, if ever so briefly, to emerge from the shadows and shine in the light of day. The annual event also gave us a bit of a peek into that nation\u2019s commercial space efforts, which promise joy rides around the moon, a private space hotel, and a resumption of billionaut flights to the International Space Station.And yet, amid all the hype, there\u2019s evidence that these ventures, like almost everything else in \u201cNewSpace\u201d, are continuing to slip into the future amid fresh worries that there is not enough money to accomplish all of them.The answer to that will have a major impact on the future of Energia, the Russian space company that is playing a key role in all three commercial ventures.{...}\n\nFor the discussion about the space hotel, see: \"[News]Orbital Tech. & RSC Energia to launch CSS\" thread.For the discussion about private circumlunar flights, see: \"[News]Private flights to the moon\" thread.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.182730496Z",
        "author": "Hielor",
        "date": "2010-06-14T23:41:13+0100",
        "id": "4af0ab91b73153eb05b6d1640c6947e7",
        "post_id": "post-229552",
        "text": "Kendo said:David413. No, I don,t accept your apology. I spent over 36 hours, without hardly any sleep, trying to convince you AutoFCS works, only to be told by you it doesn,t, so end this now because I am hijacking this very useful thread.\n\nHow very noble of you.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.623767552Z",
        "author": "SiberianTiger",
        "date": "2010-04-24T01:14:25+0100",
        "id": "2fc604eeb397449c75ee2b726dd02ce6",
        "post_id": "post-217559",
        "text": "Andy44 said:That said, I was looking at a history book a little while ago and was comparing the costs of space shuttle to Apollo-Saturn. The average cost of a space shuttle launch (as of 2000 when the book was written) is less than a quarter of the average cost per Saturn launch, and the cost per pound to orbit on the shuttle is only a third of the cost per pound of Saturn.So while the STS didn't live up to the hype of making space cheap, at least it made itcheaper. Which is something, I guess.\n\nWhich could be quite the other way out, if Saturn V had performed 130 launches, while an STS had flown just 13 times. Making a product in big series makes it cheaper! Thats not even a talk about other advantages of utilizing > 100 of true heavy lifters.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.449839104Z",
        "author": "jinglesassy",
        "date": "2010-03-24T02:57:03+0000",
        "id": "4f5ad7afa6cf645a2410a40fc3fc4640",
        "post_id": "post-212860",
        "text": "Wheres the vasmir engine for all of those solar powers to have a use?",
        "thread_id": 13564
    },
    {
        "@timestamp": "2023-09-14T07:13:13.632870912Z",
        "author": "Rach",
        "date": "2010-06-10T16:40:59+0100",
        "id": "2f07e56d594401cec1551237f4bea6b2",
        "post_id": "post-230343",
        "text": "I downloaded it ten minutes ago :lol:",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:00.763730176Z",
        "author": "SiberianTiger",
        "date": "2008-05-16T22:39:28+0100",
        "id": "cc98e40b340d48208c9f574203644005",
        "post_id": "post-64931",
        "text": "Range 10 m, speed 0.15 m\/s",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:12:57.289700864Z",
        "author": "Urwumpe",
        "date": "2010-05-19T13:28:35+0100",
        "id": "130e6cfac026fd5cd2587822d106c727",
        "post_id": "post-212509",
        "text": "Wally said:Iridium! Is that thing still works?I actually dreamed about it last night.\n\nYes, but it is kept alive by a Airforce pork-barrel. Most possible communications are reserved for Airforce use, namely allowing pilots to dial home when they had to exit their planes before landing.",
        "thread_id": 13556
    },
    {
        "@timestamp": "2023-09-14T07:13:12.810746112Z",
        "author": "IronRain",
        "date": "2010-06-08T15:13:20+0100",
        "id": "cec7fa98cb86214d0b4b90d2a3554854",
        "post_id": "post-229080",
        "text": ":welcome:!",
        "thread_id": 14650
    },
    {
        "@timestamp": "2023-09-14T07:13:00.864633088Z",
        "author": "ar81",
        "date": "2010-04-12T19:42:13+0100",
        "id": "8913eb9d44f70b7df727971d3eddb934",
        "post_id": "post-216915",
        "text": "I already reported ithere.:thumbup:",
        "thread_id": 13823
    },
    {
        "@timestamp": "2023-09-14T07:12:57.321645568Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-25T16:54:09+0100",
        "id": "e47960820701a7254b4eefbba8e292d6",
        "post_id": "post-212581",
        "text": "UKSA: \"UK scientists win leading roles in new Climate Change programme\".UK scientists have won the lead in over \u20ac5M worth of contracts, in a new initiative to unlock the complexities of climate change. This new programme, the ESA Climate Change Initiative, will use Earth Observation (EO) to help generate Essential Climate Variables (ECV\u2019s) for our planet. The UK Space Agency has contributed \u00a315 million over 6 years to the ECV programme, or approximately 20% of the overall project budget.Essential Climate Variables (ECV\u2019s) is the term used to describe those key environmental parameters which, taken together, are able to describe our past, present and future climate on Earth. These include atmospheric variables, such as ozone content, as well as snow cover, fire disturbance and ocean salinity. Without a solid description of these key indicators of our environment we will not be able to understand and mitigate against consequences of climate change such as hurricanes, El Ni\u00f1o effects, flooding, and other extreme weather events.David Williams from the UK Space Agency said, \u201cThis outcome reflects the impressive UK record in Earth Observation data handling, data assimilation and climate modelling. Excellent programmes like these mean the UK can help lead European efforts to understand the changing face of our planet.\u201dFollowing a competitive bidding process to address 10 ECV\u2019s, UK scientists have won involvement in every successful bid and will lead on 3.The 3 winning UK-led bids are for:1. Sea Surface TemperatureThis is led by [Dr\/Prof] Chris Merchant at the University of Edinburgh. He said: \"Over the next three years, the aim of the project is to build a more complete and accurate picture of how the surface temperatures of the world's oceans have evolved over the last two decades. Sea surface temperature is now recognised as a key indicator of the world\u2019s most severe weather events. We will do this by combining observations from several environmental satellites. Central to the whole enterprise is a series of ultra-accurate sensors (the \"Along Track Scanning Radiometers\") that were largely developed in the UK, and have been flying since 1991. As well as re-evaluating past temperature changes in the ocean, the project looks forward. We are going to design a system for monitoring marine climate change from space for many years to come. It is a big challenge, but I'm glad to say I have a truly excellent team to work with, from five countries round Europe.\" The project funding is \u20ac1.8M, more than half of which will be spent on research in the UK.2. Ocean colourThis led by Dr Shubha Sathyendranath at the Plymouth Marine Laboratory. Over the next 3 years the project will use data from ESA and NASA satellites to help build up a long-time series, calibrated and consistent record of ocean colour across the globe. Ocean colour can reveal information about chlorophyll and phytoplankton concentration \u2013 both key indicators of the health of our oceans. By unravelling the complex behaviour of our oceans we can contribute to understanding global climate issues. This will be achieved by drawing on interdisciplinary expertise between Earth Observation, climate research and modelling communities. The total project funding is \u20ac1.8M.3. The Climate Modelling User Group (CMUG)Led by Roger Saunders at the Met Office, is a cross cutting activity looking at the data requirements of the climate modelling and reanalysis communities. CMUG will identify what is required to integrate EO data with climate models. The CMUG will also assess some of the climate data records generated by the CCI projects by comparing them with climate models and reanalyses. The CMUG contract is worth almost 1.5M\u20ac with 0.6M\u20ac going to the Met Office as the co-ordinator and science lead.Notes for editorsThese ECV\u2019s were published by the UN Framework Convention on Climate Change and describe the most important features of our environment which affect climate change. Satellite data play a major part in measuring 21 of these 45 ECV\u2019s required to fully describe the Earth\u2019s climateThe SST project has the following partners: Met Office, University of Leicester, Space Connexions, Danish Meteorological Institute, met.no(Norwegian meteorological service), Meteo-France, and Brockmann Consult (Germany). The SST CCI project builds on previous UK-funded research, in which many of the techniques to be used were developed. This enabled Dr Merchant to put forward the successful bid to lead the project at a European level, in response to the call for proposals from the European Space Agency (ESA).ECMWF, Max Planck Institute and MeteoFrance are the other partners of the CMUG. The CMUG started its work in April 2010 and organised a workshop at the EGU meeting in Vienna to gather requirements.Visit the ESA website for theESA TV CCI film.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.101163776Z",
        "author": "jinglesassy",
        "date": "2010-06-09T09:37:34+0100",
        "id": "0099bd4eaeca499e6295c838c851d0a8",
        "post_id": "post-229383",
        "text": "Welcome and :woohoo: another person from Virginia on these forums",
        "thread_id": 14672
    },
    {
        "@timestamp": "2023-09-14T07:13:00.922427648Z",
        "author": "Mantis",
        "date": "2011-08-03T23:40:44+0100",
        "id": "1f6d48cc44403479237a0e5449c31060",
        "post_id": "post-216948",
        "text": "Orbinaut Pete said:Why not put the whole thing on a boat & sail it to China, who could use it in their next-generation human spaceflight program?!:p\n\nIf they're going to do that, they might as well ship it it a bolt at a time on rubber rafts. They might just be ready for their next launch by the time they get it all there.",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:12:57.6863616Z",
        "author": "River Crab",
        "date": "2010-08-13T17:19:24+0100",
        "id": "96c82b32608ecfb3ccde99b4f03bb048",
        "post_id": "post-213368",
        "text": "woot 500! :banana:This cockpit is going to be very realistic anyway, so as long as it's not like, the Dragonfly, I don't mind some \"extra features\".;)Like the switches on the DGIV that turn everything off.Fighter jets are a better analogy here but I think there's no need to say much more about cockpit \"realism\".2015? I dated it 2060...:pConsidering that things go well, and history wasn't changed drastically before 2010...Also, that little thing right in the middle...that is some kind of radio, correct? How will that work?And, maybe you should consider releasing it first without an ODS, and making it an add-on vessel, or another version with an ODS (or an airlock)?I'm curious, is it possible to transfer UMmus between vessels that aren't docked? I think so, otherwise, how do those UCGO displacement booths work? :idk:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.140162048Z",
        "author": "Kendo",
        "date": "2010-09-06T22:36:52+0100",
        "id": "665921871164e3c6b5057fe319680752",
        "post_id": "post-229695",
        "text": "Looks like were going to have a new list of addons that work with 2010P1. What a nightmare.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.448993024Z",
        "author": "DaveS",
        "date": "2010-04-14T23:12:27+0100",
        "id": "8951a1bdacbfa0ac4b2cccb765c90d18",
        "post_id": "post-217290",
        "text": "rucinter said:I'm undocking from ISS using shuttles from Shuttle Fleet and heading down to Earth, but I'm unable to close the payload bay doors. Ku-Band antenna is stowed, RMS is stowed. Pressing the [K] key makes a noise, but the doors aren't moving. What am I missing?\n\nMake sure the RMS is rolled it by pressing Ctrl-X. Putting the RMS down into the MPMs is called cradling it, not stowing it. Stowing it is rolling the MPMs in.",
        "thread_id": 13854
    },
    {
        "@timestamp": "2023-09-14T07:12:57.414393344Z",
        "author": "jedidia",
        "date": "2010-08-08T15:34:58+0100",
        "id": "fc6a97dcdd1890afc6babb2b599e3fd5",
        "post_id": "post-212711",
        "text": "that rocketplane doesn't look very hypersonic capable, I wonder how the wings would hold up on re-entry, even suborbital one.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.086791424Z",
        "author": "Star explorer",
        "date": "2008-05-17T02:38:16+0100",
        "id": "6de0da6d7deffacd3df3f4f2ffb952c6",
        "post_id": "post-65806",
        "text": "Your right TSpenguin next time I \"Shoot for the moon\" I will use a delta glider. \"and even if i miss i will land among the stars\"PS: I wasent actully using a manual i was making it up as i went along.\"Shoot for the moon even if you miss you will land among the stars\"-Les Brown",
        "thread_id": 1467
    },
    {
        "@timestamp": "2023-09-14T07:12:57.415951616Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-29T18:49:59+0100",
        "id": "d7f5aaf1ace76304e32e2b3263df5076",
        "post_id": "post-212725",
        "text": "SPACE.com: \"Boeing Moves Forward With Commercial Space Capsule\".Parabolic Arc: \"Sierra Nevada: \"Excellent\" Progress on Dream Chaser\".Parabolic Arc: \"Will the Public Finally Get a Peek at Blue Origin\u2019s Work\"?Parabolic Arc: \"Burt Rutan May Be Retiring and Leaving Mojave\".Parabolic Arc: \"Bob Richards Leaves as Odyssey Moon CEO\".Bob Richards' Blog: \"A Personal Odyssey\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.478081792Z",
        "author": "Bloodworth",
        "date": "2010-04-15T03:47:31+0100",
        "id": "7ab75aaef32432fed1be5e6c7b2f0371",
        "post_id": "post-217356",
        "text": "I've recently downloaded 2 orulex add ons; I have Orulex 1.2.0 and Orulex collision 100128. What I need to know is, do I need them both? If so, is there an order that they need to be installed?",
        "thread_id": 13861
    },
    {
        "@timestamp": "2023-09-14T07:13:13.1356096Z",
        "author": "Submariner",
        "date": "2010-06-28T23:51:54+0100",
        "id": "09cef72ead969508e967abbdc6258092",
        "post_id": "post-229657",
        "text": "WOW! I downloaded all of Thorton's stuff too, and that TMA is AWESOME! Way better than the old CVEL one. Best part is, since my 'puter is too weak to run Thorton's ISS, I just launch Thorton's TMA with the Soyuz Series launcher I've always used, and use the ICGO ISS. Everything works great!",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.559617792Z",
        "author": "ex-orbinaut",
        "date": "2010-04-20T03:50:05+0100",
        "id": "7d8893aa6da87d199baf590953929370",
        "post_id": "post-217447",
        "text": "TheEyes said:Do I look like I know about planes?\n\nDiego R!!! I didn't know you were an Orbinaut, too! :tiphat:...On another note...Urwumpe said:Ah yes...and now, the 500 Euro question: How do the propeller planes turn their propeller?A The first class passengers have to move some pedalsB MagicC With a combustion engine.D Love\n\n...I can't believe you forgot the two answers that are the most difficult to chose between, only one being correct, of course...E. Rubber bands.F. The air blowing through the propeller as the aircraft moves forwards.;)",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:57.434169856Z",
        "author": "T.Neo",
        "date": "2011-05-13T18:38:11+0100",
        "id": "9d0ae371fc5c210dee70aeefe8c09f65",
        "post_id": "post-212791",
        "text": "Billionaires? Since when do you have to be a billionaire to have $200 000?",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.373062656Z",
        "author": "T.Neo",
        "date": "2010-06-11T14:03:17+0100",
        "id": "f24d12923f3c1500e7bcc3c15b50c589",
        "post_id": "post-229975",
        "text": "Objects tend to pack a big punch when they are travelling at hypervelocity. While they might be stopped by whipple shields, I'm sure a large enough object will overwhelm the shield (it will break up upon hitting the first shield but the debris will damage the second badly enough). A whipple shield also has limited effectiveness if it's shot full of holes (though how easy it would be to do that, if at all, is doubtful).",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:01.623365632Z",
        "author": "Urwumpe",
        "date": "2010-04-23T21:51:04+0100",
        "id": "61b31ba04a146e6ff8c4053c7b1d582e",
        "post_id": "post-217554",
        "text": "Andy44 said:So while the STS didn't live up to the hype of making space cheap, at least it made itcheaper. Which is something, I guess.\n\nExactly. and since launch costs are directly linked to the people needed for keeping things running, you can't get cheaper without also reducing the work force. The only alternative is getting a new job quickly - either yourself, after you got fired, or by your contractor, who gets new customers.Nobody says that people need to work on the launchers, some more for R&D would also be nice. And if you would have more pads and more launch manifests, you could also employ more people, who would be used more effective and could actually be directly productive.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.37337344Z",
        "author": "T.Neo",
        "date": "2010-06-11T17:07:08+0100",
        "id": "9e9eb2cdcccca96efdc5d3c8417d9e33",
        "post_id": "post-229977",
        "text": "If you have a laser able to \"clean\" LEO via partial ablation of debris, there is a high chance that it can be weaponised in some manner.That's partially why it's never been implemented or tried. There was talk for using one to clear the ISS's orbit AFAIK, but it never came to fruition...",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.65770112Z",
        "author": "River Crab",
        "date": "2010-07-23T22:02:34+0100",
        "id": "f1c6a2c708d7285f87b8319deb1bff39",
        "post_id": "post-213247",
        "text": "Good job with those names!Don't be surprised to find someone named \"Satori Komeiji\" in any of my scenarios. You'll also see a certain nuclear bird scientist in camera focus (yellow text) in my screenshots above.:pAnyway, don't do the logo now, I'll do that! You work on the ship!;):hail::probe:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.724971008Z",
        "author": "dbeachy1",
        "date": "2010-05-22T21:12:12+0100",
        "id": "2ac9a7b08a5d94654f27ab9157e0edf1",
        "post_id": "post-216887",
        "text": "Thanks for the info, mate, but actually I need vertex coordinates when coding animations or coding RCS\/engine thruster exhausts (I grabbed a nozzle vertex above just for an example). For example, in order to animate a door I need the vertex coordinates of both ends of the hinged side, which I then use to calculate a vector from one vertex to the other. Overall a vessel requires quite a lot of vertex coordinate gathering for all its animations, thrusters, and engines, so rather than having to copy\/paste each X\/Y\/Z coordinate into a utility I wrote to convert max coordinates to Orbiter coordinates (lots of manual copy\/paste labor), I'd like to just copy the line generated by Moach's uber-cool script utility here. It will save me alotof work!:cheers:Alternatively, if it's tricky to get the coordinates of the X\/Y\/Z from maxscript, is there an easy way to get the pivot to \"snap\" to a vertex? If I can snap the pivot to a vertex (which I assume is what everyone else is doing??) I can grab the coordinates using Moach's utility here. Thanks, guys, for your help!",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:12:56.902304512Z",
        "author": "orb",
        "date": "2010-03-22T22:25:11+0000",
        "id": "2ecf6bc25295df7254d1956e2a1effe2",
        "post_id": "post-212426",
        "text": "Hielor said:So what happens if someone else creates a vessel after you've messed up the counter that way?\n\nNext vessel's object handle (pointer) replaces the object handle of vessel which was at the end of list and was hidden by decrementing the counter, and all following vessels are handled by Orbiter as they should be.Hielor said:Or what about all the addons out there which rely on that counter to be correct in order to loop over all vessels in the scenario? They'll find the vessel you're hiding, but not the vessel that someone else created afterwards...\n\nI don't want my vessel to be listed by other add-ons, and following vessels are listed. If one wants to list my vessel, may useoapiGetObjectCount,oapiGetObjectByIndexandoapiGetObjectType.Hielor said:As for not saving to a scenario file--would it be possible to detect when the simulation is ending and delete the vessel before it gets saved?\n\nAnd how to detectoapiSaveScenariowhich may be called at any point of simulation. And deleting vessel before that would be also bad, because the vessel wouldn't be present in simulation afterwards. I don't want to delete this vessel. Let the simulation do this.Hielor said:This sounds like a really bad idea.\n\nI'll decide after further testing, whether it's bad or good, but first tests show it works fine (I need to check yet which callbacks for the vessel I prevented from calling, after hiding the vessel).---------- Post added at 23:25 ---------- Previous post was at 23:21 ----------computerex said:Modifying the memory for something like this is bound to cause trouble.\n\nI have some experience with direct modifying the memory of process from a DLL used by this process (For Morrowind Graphics Extender it worked and still works).",
        "thread_id": 13545
    },
    {
        "@timestamp": "2023-09-14T07:13:13.658270464Z",
        "author": "Balladeer",
        "date": "2010-06-11T23:46:20+0100",
        "id": "23f83885f601625d6f183498655b8aae",
        "post_id": "post-230406",
        "text": "I really like how the new stars look. Looks alot more realistic with regards to brightness\/color\/contrast\/grouping\/spacing. Looks natural.",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:00.98016256Z",
        "author": "Ajaja",
        "date": "2010-04-13T16:00:19+0100",
        "id": "a69b54560aba8d05d64db5fd997f18ce",
        "post_id": "post-216961",
        "text": "jgrillo2002 said:Looks nice but can you make a 2006 version of this, as most of the community use this version\n\nI use MFD2 and CELBODY2 classes. It will not be easy to rewrite the module for 2006.---------- Post added at 06:00 PM ---------- Previous post was at 11:53 AM ----------Update to v0.2. Compiled against Orbiter 2006 (will work in 2009 beta too).Some code was taken from TransX because GetParent\/GetChild are absent in Orbiter 2006 SDK and I'm too lazy to write it myself;)",
        "thread_id": 13826
    },
    {
        "@timestamp": "2023-09-14T07:12:56.921339392Z",
        "author": "Izack",
        "date": "2010-03-21T20:30:33+0000",
        "id": "61f2fa572b2490bc96fc404d8eb55e4f",
        "post_id": "post-212427",
        "text": "Brief explanation: A spotlight or other light source useable in space, for illuminating nighttime dockings, satellite captures or EVAs. It's pretty darned hard to see when you have a planet between you and the Sun, and raising the ambient light level seems too much like cheating.To make it universal, maybe it could be a separate grappleable vessel (UCGO cargo, perhaps?) for the Shuttle RMS or UMmu.If something like this already exists, I apologise in advance; I did not find it. A link would be appreciated. Ideas, criticisms, or advice are most certainly welcome.Cheers!",
        "thread_id": 13546
    },
    {
        "@timestamp": "2023-09-14T07:13:12.953697792Z",
        "author": "Warped",
        "date": "2010-06-08T20:24:03+0100",
        "id": "3cfbd98b6d8e6f9a54aca18131231d97",
        "post_id": "post-229156",
        "text": "Xyon said:Ok, this -could- be related to security settings on the redist file itself - Try opening properties on that file.If you see a line like \"This file came from another computer and may be blocked...\" hit the Unblock button and try again. Also verify you're running it as an administrator.\n\nI found that I came from another computer and unblocked it, but the error still came up.Also, I can't seem to find a way to run it as administrator. I tried several methods, but i couldn't seem to get it.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:13:01.455258368Z",
        "author": "PhantomCruiser",
        "date": "2010-04-25T19:41:32+0100",
        "id": "b64838f8f6e200696d7684451c9fdace",
        "post_id": "post-217309",
        "text": "Nice! And pretty much exactly what I was looking for. Thanks a bunch! I'll modify the ESBM, and work more on the OAM. First stage I was pretty close on, and with that pen and ink drawing I've got a pretty good idea for the launch mount and flame tunnel.Now I just need the wife and kid to leave me alone...:rofl:",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:13:13.077673472Z",
        "author": "BrianJ",
        "date": "2010-06-11T00:03:26+0100",
        "id": "24acf75084967db4916f53ba5054ed61",
        "post_id": "post-229350",
        "text": "Good news... Vinka IS working on the .dll's for Orbiter 2010:)",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:12:57.319990784Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-06T21:16:07+0100",
        "id": "536b104ca094f3f4d3c07608215ddf4e",
        "post_id": "post-212567",
        "text": "BBC News: \"Isle of Man firms 'lead Euro space race'\".Isle of Man ranked as space super power.The Engineer: \"Out of this world: A team of rocket engineers could propel the UK to the forefront of commercial space flight\".",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:00.923014144Z",
        "author": "orb",
        "date": "2013-04-06T19:26:54+0100",
        "id": "6d7dd282de93b8ef89e0fd97b9a61a06",
        "post_id": "post-216953",
        "text": "NASASpaceflight:Pad 39B transition making good progress ahead of SLS debut",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:12:57.646947328Z",
        "author": "Moach",
        "date": "2010-06-25T21:41:06+0100",
        "id": "0e0cb147349e3dad437c0061e9ac6e5c",
        "post_id": "post-213152",
        "text": "right on! it does slip sideways like a mad cow :lol:it has no gimbal... the \"ruddering\" is done by opening the \"airbrakerons\" on one side at a time... like a b2 bomberit's particularly unstable a design, but it takes off a lot of drag without protruding fins off the back, and it looks so very cool!also, for controlling pitch balance (asides the surface trim), there is -will be- a fuel-transfer system that shifts the CG as needed... like the one used in the Concordeno rudder means unstable like jello nailed to a wall... when i get a bit further along with it, i'll add a Stability-Augmentation-System, like that on A10 jets... it's not exactly fly-by-wire, but it helps keep it pointing \"forwards\"and uh... i don't see any image... is it just me?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.654777088Z",
        "author": "dgatsoulis",
        "date": "2010-06-10T20:15:13+0100",
        "id": "35a450365c0d88aa1b8ebde583dd57e5",
        "post_id": "post-230386",
        "text": "Besides the visual upgrades, i just love the interactive challenges and the whole new \"window\" that the lua script has opened.Interactive tutorials, challenges, playbacks, autopilots...etc.Has anyone managed to do challenge 4?I did manage to land on Earth but nowhere near KSC. (Not on \"land\" either).But since this was only on my 4th attempt, i guess there's a lot of room for improvement.",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:01.068288256Z",
        "author": "ijuin",
        "date": "2008-05-13T04:58:41+0100",
        "id": "3a0b09caa717b40157f2c8fa66d0e25f",
        "post_id": "post-64956",
        "text": "More than half of the costs of current spacecraft launches have absolutely nothing to do with production costs or with mission control\/communications. The biggest money-eater is the need to check and re-check EVERY LAST NUT AND BOLT AND DIODE--the Shuttle for example gets almost entirely disassembled and reassembled for every mission. If most components could be inspected in place and replaced quickly, as on commercial aircraft, then things would go a lot cheaper and faster--even non-reusable spacecraft get triple-redundant re-checking of every component before they can launch.That said, if it really were a situation of \"get into space or die\", then people might be willing to accept a higher failure rate (as high as a few percent perhaps) if it means that they can get a seat that they wouldn't get under more stringent safety requirements. Staying on Earth = 100% chance of dying, so many people might risk possible death to escape from certain death.",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:12:57.09536256Z",
        "author": "Urwumpe",
        "date": "2010-03-23T12:27:37+0000",
        "id": "f82610af3b8b8764c0d5b5c5f32498d8",
        "post_id": "post-212464",
        "text": "thomasantony said:Of course, video etc. becomes a little tough after that as you can't directly write to 0xb8000 ( I don't remember though .. if that was the case .. ).\n\nYou can - you only need a segment descriptor that points to that physical memory location. At least from the 80386 on, this isn't too hard.",
        "thread_id": 13550
    },
    {
        "@timestamp": "2023-09-14T07:13:13.658056192Z",
        "author": "Logifech",
        "date": "2010-06-11T21:06:17+0100",
        "id": "22154c19a1d08462a2d9f691fd64821f",
        "post_id": "post-230405",
        "text": "Another vote for the Lua Script MFD \/ Console and the new API, but what is, and how do you use, that other Script MFD that outputs an oapiDebugString saying HELLO FROM MFD1?\n\nI have no Idea sorry:)",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:01.237101824Z",
        "author": "ar81",
        "date": "2010-04-13T21:04:25+0100",
        "id": "b41ded6b8efe6a0df83bb1900033ae2c",
        "post_id": "post-217056",
        "text": "You may excuse for going a bit off topic. I just find it a bit funny that you could play chess with a board where all pieces look the same. How do you play like that?How about inventing \"orbital chess\"?",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.132562944Z",
        "author": "IronRain",
        "date": "2010-06-23T09:37:11+0100",
        "id": "3a7bb8547e6ee0163fe4192b40845a59",
        "post_id": "post-229629",
        "text": "Yoda said:Happy to report that \"Hubble Space telescope V2 servicable\" works in Orbiter 2010 !Hubble Space Telescope v2.0 (servicable)---------- Post added at 06:21 PM ---------- Previous post was at 05:52 PM ----------Thornton's \"Soyuz-FG\" Als works.\n\nadded, thanks! :thumbup:Juanelm said:I have updatedOrbiter Speech Recognition Moduleto work with Orbiter 2010.\n\nnice! added :thumbup::tiphat:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.40947328Z",
        "author": "Urwumpe",
        "date": "2014-02-24T10:00:01+0000",
        "id": "a999cfc902eb6cfdff53a3fe294ddcb3",
        "post_id": "post-212838",
        "text": "RGClark said:According to space reporter Jeff Foust, XCOR will be begin flight tests this year:\n\nBetter late than never. :lol:",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.238211072Z",
        "author": "dgatsoulis",
        "date": "2010-04-13T22:07:49+0100",
        "id": "6af2c13bb758c5bb7c702038913835e3",
        "post_id": "post-217065",
        "text": "Keith said:How do you plan to see the progress of the game, posting screen shots here?\n\nI plan to see the progess of the game in videos with CRAZY landings and some Sony Vegas FX! Deal?Just send me your move and i'll make a vid! But first... you have to choose, Black Ravenstars or White?",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.54828928Z",
        "author": "ThatGuy",
        "date": "2010-03-27T22:17:36+0000",
        "id": "3e306ef5fb0acb8cd16550273b4ae931",
        "post_id": "post-212958",
        "text": "You could always use the profile editor to assign the RCS controls to the hat switches.",
        "thread_id": 13577
    },
    {
        "@timestamp": "2023-09-14T07:13:13.132915456Z",
        "author": "IronRain",
        "date": "2010-06-24T08:26:14+0100",
        "id": "608cd4869fe29ecc3528fbd561830a1f",
        "post_id": "post-229633",
        "text": "do you have the new stage.dll? I don't know if it has anything to do with it...",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.489993472Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-15T18:27:57+0100",
        "id": "35ab79806fc2e925d7e04e55b5a1d2a0",
        "post_id": "post-217374",
        "text": "Indian cryogenic rocket launch failsBBC News: \"India cryogenic satellite space launch fails\".Spaceflight Now: \"Indian rocket tumbles back to Earth during test launch\".Oops! :embarrassed:",
        "thread_id": 13865
    },
    {
        "@timestamp": "2023-09-14T07:12:57.382468864Z",
        "author": "Chub777",
        "date": "2010-03-23T11:14:07+0000",
        "id": "438eb2ed23db11235404307c2a098ce3",
        "post_id": "post-212593",
        "text": "Does anyone know how to stick a (or two)fuel tanks on a DG? Thanks.~chub 777",
        "thread_id": 13560
    },
    {
        "@timestamp": "2023-09-14T07:13:13.137839104Z",
        "author": "Mantis",
        "date": "2010-07-12T02:33:29+0100",
        "id": "2fd6a48f68f80d806d0d7167035eec4d",
        "post_id": "post-229676",
        "text": "Submariner said:Has anyone tested Skylab 2.1 and ASTP?\n\nI believe that I was able to get the AMSO scenarios for SkyLab 2.1 to work (uses Velcro Saturns). I also got the SkyLab 5 mission (again using AMSO) to work. I don't believe that the ASTP addon will work because it uses the CVEL Soyuz. You could probably get it to work by swapping out the Soyuz with the Soyuz TMA from the ISS addon.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.621618944Z",
        "author": "Ghostrider",
        "date": "2010-04-18T21:32:38+0100",
        "id": "703cc7c78ea2df10903bc33fb50f00c6",
        "post_id": "post-217537",
        "text": "Urwumpe said:Mine was chocolate.\n\nMine still is. I'm a chocoholic. Don't help me.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.159679488Z",
        "author": "Loru",
        "date": "2011-02-27T13:39:14+0000",
        "id": "6983b710f43f532c434b1f1efba136bc",
        "post_id": "post-229776",
        "text": "Wideawake Harbour works with both 2006 P1 and 2010 P1[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=5120\"]http:\/\/www.orbithangar.com\/searchid.php?ID=5120[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.409580544Z",
        "author": "RGClark",
        "date": "2014-02-25T14:35:57+0000",
        "id": "267edc8e2b5539b1b36c3ac616da9ed8",
        "post_id": "post-212839",
        "text": "With XCOR coming online and VG soon to be operating, and Bigelow angling for LEO and lunar stations, and SpaceX and Orbital Sciences already launching, the next few years are going to very exciting for commercial space.Bob Clark---------- Post added at 09:35 AM ---------- Previous post was at 07:23 AM ----------Very nice article from a new online magazine RocketSTEM on the Lynx Mark I prototype vehicle:HUMAN SPACEFLIGHT.LYNX SPACECRAFT TO GIVE BIG BOOST TO SPACE TOURISM.SHERRY VALARE \u2014 JANUARY 14, 2014http:\/\/www.rocketstem.org\/2014\/01\/14\/lynx-spacecraft-give-big-boost-space-tourism\/Apparently during flight tests to start this year, this test vehicle won't reach the \"official\" altitude for space at 100 km, but up to 70 km. The Mark II vehicle to be tested perhaps next year will reach the 100 km altitude for space.Still the Mark I will reach sufficient altitude to see the darkness of space and it will have longer periods of weightlessness than a parabolic arc aircraft.Bob Clark",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.413225984Z",
        "author": "Iberville",
        "date": "2010-07-24T00:33:10+0100",
        "id": "a5d6db3d40802804ce9769f753563fb4",
        "post_id": "post-212701",
        "text": "Orbinaut Pete said:Space News: \"Suborbital Price Drop Foreseen by 2014\".\n\nIf this is true, imagine in 2020 and after!? At less than 50 000$ I'll start to hope for the future!It won't happen with orbital tourism though. It will be in the low millions again at best for a long time. Goin in space is not hard... but staying there is something else.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.634771712Z",
        "author": "pete.dakota",
        "date": "2008-05-10T11:30:42+0100",
        "id": "553920db378863478a6bc98d771087e4",
        "post_id": "post-65041",
        "text": "ryan said:Now the only problem is that NASA has to figure out where to point the rocket.;)\n\nI'm sure they've already figured it out. Flight plans are generally researched and decided on very early in the process for interplanetary missions.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:13.176332544Z",
        "author": "garyw",
        "date": "2010-06-10T10:40:36+0100",
        "id": "3b66c50ca5ebe0245235d821dbe2daee",
        "post_id": "post-229490",
        "text": "Xyon said:While trying to replicate this I've had a CTD and a DX allocate error. >.>\n\nI've had that too. Waiting 30 seconds or so seems to fix it. It appears that DX takes a little longer to deallocate than the orbiter close down screen suggests.---------- Post added at 10:40 ---------- Previous post was at 10:38 ----------Bloodworth said:Anybody know if WIN works?\n\nWideawake works as does Overton but there is a slightly strange visual\/texture oddity if you go inside the mountain at Overton. It's not a major issue though.One strange thing was the DG landing at Wideawake scenario. When I launched it wideawake was behind the DG. not a big deal but for a moment I did wonder if the addon had worked.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.244864256Z",
        "author": "jedidia",
        "date": "2010-05-07T12:31:19+0100",
        "id": "7fce5da9570ebc9c1f8ec2461bbbf03a",
        "post_id": "post-217116",
        "text": ":)Couldn't think of anything else to preempt his Q->h6.\n\nnow that I look at it more closely, it was actually quite a nice move, considering that the queen exchange leaves you in a position of superior force, at least pieces-wise. The positioning is an alltogether other matter, though. hmmm...",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.432237824Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-31T17:02:00+0000",
        "id": "1dcd20e13db1b70aa0fd6e54f07656ac",
        "post_id": "post-212775",
        "text": "A nice inside look at Virgin Galactic\/Spaceport America.The Daily Telegraph: \"Virgin Galactic: inside the world's first spaceport\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.633740288Z",
        "author": "Izack",
        "date": "2010-06-10T23:37:29+0100",
        "id": "8bfb348966835c680186b191178a897a",
        "post_id": "post-230347",
        "text": "I've played 010503. It's one of those things where it pretty much sucks because you're used to your shiny 2006 or 2010 edition, but you know that one day, back in 2001 this was pretty freaking cool (or at least would have been, if not for those meddling popular games.)",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:01.32217728Z",
        "author": "Hielor",
        "date": "2010-04-14T07:07:53+0100",
        "id": "09f530bfd1dbb6b46860053e1dc4ff01",
        "post_id": "post-217186",
        "text": "Dambuster said:Sorry to hear that, but surely he has a good chance of being rehired? I'm not familiar with the numbers, but I thought that over 11,000 new jobs were going to be created in the private sector.\n\nFortunately he's already got another job with the same company...but not working on space programs.",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:13:13.131107328Z",
        "author": "Tex",
        "date": "2010-06-20T23:00:34+0100",
        "id": "069792a2fd6d0dbe28f99e61e45d59de",
        "post_id": "post-229614",
        "text": "IronRain said:Do I (\/we) still need to update this list?\n\nWell there are several addons from the 2006 list which I didn't see confirmed working in your list for 2010. As those addons are updated for Orbiter 2010 I'll update the list on addons.php, however if you would like to keep your list going here that would be great! It was a huge help for me, but I realize it's probably becoming a pain for you.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.514057728Z",
        "author": "Star Voyager",
        "date": "2011-05-08T00:48:19+0100",
        "id": "66485d653ca8dca2bf89067430b65bb9",
        "post_id": "post-212924",
        "text": "I hope this isn't necro-posting (as this is completely relevant), but the 2011 ceremony was today. I made the trip this year and here are some pictures:",
        "thread_id": 13573
    },
    {
        "@timestamp": "2023-09-14T07:13:01.406463488Z",
        "author": "lennartsmit",
        "date": "2010-04-14T21:08:19+0100",
        "id": "66e8b58357368c1ccb8d323f480ad238",
        "post_id": "post-217218",
        "text": "Loru said:My new desktop wallpaper:D\n\nThat's an honor!",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:57.316938496Z",
        "author": "Notebook",
        "date": "2010-03-23T19:09:29+0000",
        "id": "98b083eb4c00a83cac431a64976c38df",
        "post_id": "post-212541",
        "text": "Its a Beau-rocracy, and its'Muscular' UK Space Agency launched\n\nN.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.183996672Z",
        "author": "IronRain",
        "date": "2010-06-15T16:38:59+0100",
        "id": "38a901bb023684bc84576b54cf4503ae",
        "post_id": "post-229565",
        "text": "Xyon said:I doubt we need a category for textures. They're all compatible.\n\nwith textures I mean planet textures. Your right that the most of them work, but I will add them though",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.618683136Z",
        "author": "Urwumpe",
        "date": "2010-04-16T12:18:52+0100",
        "id": "e062685feac4035dcfb0c24fc8acaeaa",
        "post_id": "post-217503",
        "text": "jedidia said:err... how exactly is getting a manned mission to an asteroid easier than getting one to the moon?Maybe catch one when it comes close enough to the earth (although asteroids passing within the orbit of the moon sounds like outch!-close), but the delta-v expenditure would still be a lot higher, or am I just stupid?\n\nThe landing would be far cheaper, but otherwise, it would be even slightly more than just for flying to the moon. The spacecraft launched to the asteroid could be far smaller in LEO, than for a lunar landing.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.31788416Z",
        "author": "Urwumpe",
        "date": "2010-03-25T20:09:01+0000",
        "id": "eb29cae6296310ad28607194a9902469",
        "post_id": "post-212549",
        "text": "bujin said:But Mythbusters is, IMO, much better than the Brit equivalent - Brainiacs - which is a little bit too childish for my tastes.Plus, Mythbusters has Kari Byron... :thumbup:\n\nExactly. But Brainiac has also a less serious premise than Mythbusters.;)I like actually watching both. Some people I know also helped in a German TV show for testing if rockets can be used for making loops with a swing.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.374750208Z",
        "author": "statickid",
        "date": "2010-06-12T01:55:12+0100",
        "id": "cfceee8421f2bc01462b5ee89425c991",
        "post_id": "post-229986",
        "text": "Izack said:Again you're using current figures in the context of an unforeseeable future.Also, I thought everyone on this forum would know that there isabsolutely nosuch thing as stealth in space. If it exists in the solar system, it can be seen by someone who wants to see it.\n\nI've also heard that there is no such thing as screaming....in space..... :shifty:*************************************question: if an astronaut screams in space, and his com radio is off, does he actually make any sound?",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:01.071168256Z",
        "author": "dumbo2007",
        "date": "2011-12-18T05:22:12+0000",
        "id": "7aa9f97fbe3afe6a3f2e9f1d3ca87e04",
        "post_id": "post-64982",
        "text": "Well there is a certainly a lot of doom and gloom predictions, God help the aliens:pWe should take into account the effect that the revelation of alien life elsewhere in our Universe and the possibility of interstellar travel, will have on us. Also the appearance of a sudden, shared and definite fate for everyone on this planet may be a great unifying factor across nations. One can go by history to judge human behavior when faced with a common impending disaster that can suddenly equalize everything else. There has been only one other such a possibility and that's the possibility of global nuclear war or nuclearholocaust:p.Have we pressed the button yet , no!. So what does that tell us, it tells us that inspite of a reptilian core in our brains, our humanity can intervene with reason and compassion when faced with a common cause.Furthermore we have to take into account mindsets of people. There would be an urgent need to get off the planet and probably out of the solar system in a hurry. That would lead to funding and efforts to be completely diverted to technologies relevant to space travel with the bare minimum kept aside for the time life needs to be sustained on Earth.Suddenly it would be possible to validate a lot of theories and ideas regarding space travel that may never have been tried for the next 100 years. I think many scientists would want to see the successful culmination of their lives work. Especially if it results in the construction of projects like Orion or similar that gets a large number of people off this world. Or they would die trying. There may be unforeseen engineering challenges to building the Orion that may need brilliant and bold steps to resolve.Furthermore, there would be others who would prefer to stay on Earth and face the disaster rather than take the giant leap in courage and faith required to adapt oneself to an alien world(one cannot even begin to fathom the sheer amount of courage that would be needed). These people would just continue with their daily lives and would contribute to efforts on the ground.Also the aliens may have given up on saving our planet. But we wont(not may be we wont, we wont:)). Every theory, even the wildest ones, every ounce of reason and mathematics, each and every resource at our disposal and on this planet would be committed to saving it. And we may find a way. Even 10 years is a long time, especially if a billion minds start working on the same problem, there is no knowing what may happen.Lets not jump to conclusions about getting off this planet therefore:)or that we will all drown amidst mass hysteria ! We are probably in the most peaceful period of our civilization in all our history. There is a lot of reasonable people around and when it comes to light that this problem cannot be solved with money or wished away, and reasoning alone can solve it, then each one of us would be forced to rethink our lives and decide what to do.",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:12.98374016Z",
        "author": "SakyaIllidan",
        "date": "2010-07-15T05:17:26+0100",
        "id": "c65ce6b60ea9bc6ddfb90bb5edf4de1e",
        "post_id": "post-229178",
        "text": "bien. muy buena respuesta, gracias por el consejo.Actualmente he logrado hacerlo metiendole mano a los escenarios y copiando algunas cosas:)Ah, tambien quieria agradecerte por el manual del shuttle",
        "thread_id": 14660
    },
    {
        "@timestamp": "2023-09-14T07:12:57.320611328Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-21T19:38:42+0100",
        "id": "3c631b54142280ef59cfcc286999e8e7",
        "post_id": "post-212572",
        "text": "BBC News: \"Telescope goes after first stars\".BBC News: \"Newsnight: Are solar flares a real threat\"?BBC News'\/Jonathan Amos' \"Spaceman\" Blog: \"Skylon spaceplane approaches decision time\".",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:12:57.681953536Z",
        "author": "Moach",
        "date": "2010-08-10T20:34:26+0100",
        "id": "16d402fb3c7a08f7b3cde6bcc8ec8f81",
        "post_id": "post-213335",
        "text": "don't worry... and we can always bring the mob here... who doesn't like an angry mob? (pitchforks and torches not supplied - bring your own):pbailing out from spacecraft is definately enough to justify a darwin awards nomination...even if there's a fire aboard, it's still safer to try and put it out than to \"abandon ship\"... remember - you're in SPACE, and space tends to frown upon having loose people there...there's a reason why Lovell and his crew didn't bail out after they \"had a problem\"...i prefer to invest my efforts in a safe-abort system, which allows you to dump your fuel, secure the intakes and ditch over water.... this way you live to get grilled back at base, instead of being grilled by mach 20 heat;)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.186541056Z",
        "author": "dumbo2007",
        "date": "2010-04-14T11:27:46+0100",
        "id": "6b46fd5f0060f6c594c196e67a5e85a4",
        "post_id": "post-217043",
        "text": "Yep...good news for sure...what we need now is an estimate of the total amount of water and then further develop technologies like the ones used with the ISS, to regain as much used water as possible. Then we can think of establishing a base :thumbup:Doesn't remote sensing help in getting estimates from orbit easily, rather than land rovers ?",
        "thread_id": 13840
    },
    {
        "@timestamp": "2023-09-14T07:13:13.404979968Z",
        "author": "Voyager",
        "date": "2010-06-10T19:31:04+0100",
        "id": "88b2906f05794b6e0e1294683f2e0fb8",
        "post_id": "post-230058",
        "text": "Still a learner for doing meshes.",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:12:57.685572864Z",
        "author": "GuiConteDGIV2X",
        "date": "2010-08-12T22:36:22+0100",
        "id": "bcc8a7c019abe6447e180d507a33a89a",
        "post_id": "post-213358",
        "text": "hi guys im just playing velcro rocketsNow do you know what s the release date of the next wip?:)HAIL PROBE",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.515868672Z",
        "author": "ddom2006",
        "date": "2010-06-14T02:35:16+0100",
        "id": "cc71fbf58ae047e279c0d25199088ff7",
        "post_id": "post-230187",
        "text": "T.Neo said:The problem is that if you eliminate nuclear, you're making trouble for yourself. It could be considered essential for a lunar base not situated on or near aPEL, or a base pretty much anywhere on Mars (due to dust storms etc).The key is to get people to grow up about nuclear in space, all the while trying to eliminate the real risks that it might pose in the event of a malfunction.\n\nAgreed, Nuclear would be the only realistic way of giving a moon or martian base the kind of consistant energy supply it would need to hold humans long-term. Nuclear is alot more safe these days than it has been in any previous accidents\/disasters, Ideally we'd see it welcomed, certainly into spaceflight. Nuclear would allow us to explore so much more, with only a marginal increase in safety margins of today.Let's not forget that the Shuttle, beloved as it is to so many, sits on the back of an ET packed with fuel and two SRBs packing enough explosive power to destroy the shuttle hundreds of times over. We need to move forwards and to do this, we have to some extent embrace nuclear technology more.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:01.24919552Z",
        "author": "ex-orbinaut",
        "date": "2010-05-29T15:18:56+0100",
        "id": "5542a23da27fd991a430532bfca5e4c0",
        "post_id": "post-217144",
        "text": "Hi Dimitris,King to g7, predictably, I believe.Many greetings!:cheers:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:01.644056832Z",
        "author": "Kyle",
        "date": "2010-04-15T15:37:26+0100",
        "id": "8493d0df7dde8b1f81048a2876a0dbeb",
        "post_id": "post-217589",
        "text": "Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nFound 1 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule EnergyConfigurator.dll [API v.060425]\nModule TrackIR.dll [API v.060425]\nTrackIR module not found.\nModule ScnEditor.dll [API v.060425]\nModule Rcontrol.dll [API v.050206]\nModule Meshdebug.dll [API v.060425]\nModule Framerate.dll [API v.050206]\nModule FlightData.dll [API v.050206]\nModule ExtMFD.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule LunarTransferMFD.dll [API v.060425]\nModule GPCMFD.dll [API v.060425]\nModule UniversalPointing.dll [API v.060425]\nModule AutoFCS.dll [API v.050206]\nModule LolaMFD.dll [API v.050206]\nModule PylonMFD.dll [API v.060425]\nModule AutoFCS-STS.dll [API v.050206]\nModule CRT.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\nModule uap.dll [API v.060425]\nModule CamShake.dll [API v.050206]\nModule CamControl.dll [API v.050206]\nModule Map3DMFD.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 32 bit\nRender device: Fullscreen 1440 x 900\nDevice has hardware T&L capability\nJoystick throttle: SLIDER 0\nNo joystick throttle control detected\nERROR: DInput error DIERR_OBJECTNOTFOUND\n       [C:\\Source\\Orbiter\\Orbiter.cpp \/ 1624]\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\n>>> ERROR: Missing texture: PSLV-S1.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: asphalt.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: Cladding.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: Metal_Ro.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: Metal_Ru.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: Metal_Pa.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]This happens for all scenarios.Anyone know whats going on?",
        "thread_id": 13870
    },
    {
        "@timestamp": "2023-09-14T07:12:57.086449664Z",
        "author": "jedidia",
        "date": "2008-06-27T09:38:02+0100",
        "id": "6cda7c4d822aeea8b68b559ee9dd9231",
        "post_id": "post-64751",
        "text": "Don't let them hear that. Hamsters have always been on the forefront of innovation.\n\n...And where rarely thrilled by it :lol:They can't quite match the guiny-pigs, though.",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:13.116032256Z",
        "author": "orb",
        "date": "2010-06-09T11:15:46+0100",
        "id": "b81647b720a9af36e63ab01dd67ad05f",
        "post_id": "post-229396",
        "text": "Hashes of Mars091218_11.zip & Moon090730_L11.zipIf you have a possibility to check hashes of those files (you can use for exampleExactFileto check them), I posted the hashes of Mars and Moon archives I downloaded last year from SF.net \/ torrent, but they should be the same as on Download Orbiter Sim page:Code:[u][i]Mars091218_11.zip:[\/i][\/u]\n[b]CRC32:[\/b]\tcb41ec78\n[b]MD5:[\/b]\t41072172e760f2fca837d7f758898641\n[b]SHA1:[\/b]\t860106d5ef75189900be531626baf44dae426cfe\n[b]SHA256:[\/b]\tbf5183d3aba1dbe1921ee736c3455c666148de577791b61893da29a46356ef19\n[b]GOST:[\/b]\t484f3bdcd932984534b416343336bc6e94ead20f65983892d47e79f9436015f1\n\n[u][i]Moon090730_L11.zip:[\/i][\/u]\n[b]CRC32:[\/b]\t3f10007d\n[b]MD5:[\/b]\t4be5cd2a18672ed2a887f77b239bb10a\n[b]SHA1:[\/b]\t5feb7a73a8c8df16679e3824720cadee64ba8001\n[b]SHA256:[\/b]\tc1e262eac655c4178ee15b55abd55aedf5ed9cf03cf7be1bb7ff8791d4362d10\n[b]GOST:[\/b]\t37a3ede2abece2b0f30204af03a7e769af0869bcce8e3f528a542b2784edbc13",
        "thread_id": 14675
    },
    {
        "@timestamp": "2023-09-14T07:13:01.64874112Z",
        "author": "KosmoKen",
        "date": "2010-04-16T06:00:21+0100",
        "id": "568e231ff0ac7b6061302893ba37f8be",
        "post_id": "post-217601",
        "text": "I have the same problem. I like to build stations with the default Atlantis and Universal Cargo Deck but I can't grapple with the RMS. I have to settle with putting a URMS on the other side of the bay and using that, which is kinda silly.",
        "thread_id": 13871
    },
    {
        "@timestamp": "2023-09-14T07:12:57.658238208Z",
        "author": "Moach",
        "date": "2010-07-29T12:45:49+0100",
        "id": "7c27c1c92f472420552fefdf541d1372",
        "post_id": "post-213251",
        "text": "just to let 'yall know - ramcasters are working, now with sounds and everything...yesterday i flew 'er to Mach 18 and about 5k m\/s groundspeed.... still needs some tuning i guess... she appears to have more lift now than it did before, somehow....and more, you can hear the turborocket main engines rev up with throttle (sound pitch changes) - i wasn't even aware that was possible through Dan's OrbiterSound module, but turns out - it is :thumbup:the ramcasters also have similar sound dynamics (yes, there are different sounds for each configuration) - but since those are ram-powered engines, i figured it would seem unrealistic if the sound were to pitch in accordance to throttle... so for those, pitch varies according to airflow - in other words: you can actually hear the engine's effciency ratings :yes:then i ran outta fuel and tried to land it at wideawake (good thing im not simulating disasters at this point, or that would have been one) :uhh:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.14219264Z",
        "author": "JonnyBGoode",
        "date": "2010-09-13T08:56:28+0100",
        "id": "6af06b4d204f90b172e55b309bb0e82b",
        "post_id": "post-229711",
        "text": "bouyancy.dll does not work in 2010 P1, the blimps just sit like rocks on the ground.---------- Post added 09-12-10 at 01:48 PM ---------- Previous post was 09-11-10 at 04:00 PM ----------Caveat on the TX winged space launcher, release 5: While the TX plane works in 2010P1, the included VTOLX craft doesnot(it's invisible). Also, the Total Immersion cockpit for the TX Plane does not work with 2010P1.---------- Post added 09-13-10 at 12:56 AM ---------- Previous post was 09-12-10 at 01:48 PM ----------Caveat on the Hubble Space Telescope v2.0 (servicable): The fully open telescope scenario works great. The one where you expand the parts, the solar panels get screwed up. The STS-61 scenario CTDs.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.097255936Z",
        "author": "supersonic",
        "date": "2010-04-16T02:04:27+0100",
        "id": "362114b6b8305ba70973f0ad703e0fc0",
        "post_id": "post-217002",
        "text": "Looks hard..... and fun.",
        "thread_id": 13832
    },
    {
        "@timestamp": "2023-09-14T07:12:57.68573696Z",
        "author": "Izack",
        "date": "2010-08-13T04:52:59+0100",
        "id": "59fe256ad7ad0346e7a11e3af0847f89",
        "post_id": "post-213360",
        "text": "Awesome! I was getting worried how I'd spend my time tonight.:)And what better way is there to spend a lonely night, than with a shiny new spaceplane release? :lol:Also, first download GET. :hotcool:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.526923008Z",
        "author": "Woo482",
        "date": "2010-06-10T17:38:34+0100",
        "id": "aeb94578be6d75a0bcdc36ed51a65a6c",
        "post_id": "post-230212",
        "text": "As long as they're Earth orbits and don't go too high, they probably can, sub-orbital flight is easily recorded and shown so it shouldn't be too different for orbital.",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:13:01.237312256Z",
        "author": "jedidia",
        "date": "2010-04-13T21:15:38+0100",
        "id": "5ac03ee4b03e4b4cb83bda9464d0d0e7",
        "post_id": "post-217058",
        "text": "Well, they all have their pieces painted on the back.I do enjoy a game of chess every once in a while, but unfortunately I currently don't have time for one so time consuming. Although I'm sure this would be great for landing practice... :thumbup:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.314219008Z",
        "author": "Hielor",
        "date": "2010-03-23T05:45:12+0000",
        "id": "3c3e7d9b8978bacdd852054bd871aca0",
        "post_id": "post-212521",
        "text": "Tuesday!",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.611662848Z",
        "author": "Hielor",
        "date": "2010-06-17T03:15:04+0100",
        "id": "d7fdce8260dd81c6a2f620e86a787725",
        "post_id": "post-230255",
        "text": "Moach said:then there could also be some switches for using low-power RCS and whatnot\n\nThis was the biggest feature request I had for FBW that never got included. Using the numpad you can hold down CTRL to use 10% thrust, but that didn't work with FBW. I could see a few possibilities here:-While a button\/key is held down, use 10% thrust-Allow a button to toggle 10% thrust (or one button to activate and another to deactivate, would work well with a physical two-position switch)-Either of the above, but with configurable (and perhaps multiple) thrust options. IE, one button activates 50%, another activates 10%, and a third re-activates 100%.And, the holy grail:-Another axis to control the thrust which is used by the RCS system when it's activated:p",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:57.357194496Z",
        "author": "agentgonzo",
        "date": "2008-05-07T23:11:36+0100",
        "id": "cdd1e7d96e643fabcdaa3a80c9fa2646",
        "post_id": "post-64765",
        "text": "Disabling warnings isn't a good solution. Compilers give you warnings for a good reason and ignoring them or disabling them with a pragma comment or compiler option just to not be notified of them is very bad practise as you may then miss a valid warning (especially when casting as you will miss bad pointers etc). I've defined some macros to do it for me as I guess that GDI doesn't do floating point functions.",
        "thread_id": 1356
    },
    {
        "@timestamp": "2023-09-14T07:13:01.322493184Z",
        "author": "Quick_Nick",
        "date": "2010-04-14T11:50:27+0100",
        "id": "71d80da19883a7c34ec4c1fd92e516f9",
        "post_id": "post-217187",
        "text": "Chris Kraft had some nice words on this:But NASA legend Chris Kraft, who directed mission control from Mercury through Apollo, said the changes to the Obama plan didn't address his main concerns, which included retirement of the space shuttle.\"They're concentrating on the wrong thing,\" Kraft said Tuesday evening. \"The problem is not safety on space station and escape; the problem is getting to and from the space station.\"And Kraft said he sees no reason to speed up work on a new larger rocket, saying, \"We need a heavy-lift vehicle like we need a hole in the head.\"\n\nhttp:\/\/news.yahoo.com\/s\/ap\/20100414\/ap_on_sc\/us_sci_obama_nasaBut I don't think the opinions of the original NASA guys have as much weight as they used to.They've been trying much harder than they should have to to make their voices heard.First man-on-the-moon Neil Armstrong, veteran Apollo astronauts and former senior NASA managers have been attacking the Obama plan \u2014 before the latest revision \u2014 as the death of U.S. leadership in space. Armstrong in an e-mail to The Associated Press said he had \"substantial reservations,\" and more than two dozen Apollo-era veterans signed a letter calling the plan a \"misguided proposal that forces NASA out of human space operations for the foreseeable future.\"\n\n",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:13:13.64210944Z",
        "author": "Tex",
        "date": "2010-06-10T18:34:10+0100",
        "id": "952803297af5dd25fcba1e9fdb14ba33",
        "post_id": "post-230366",
        "text": "Site requests are handled through the Site Support project here:http:\/\/www.orbiter-forum.com\/project.php?projectid=3Please post there for bugs, requests, questions, and feedback related to the websites (Orbiter-Forum & Orbithangar).",
        "thread_id": 14724
    },
    {
        "@timestamp": "2023-09-14T07:13:01.426578944Z",
        "author": "Bj",
        "date": "2010-05-11T01:15:42+0100",
        "id": "e3b399880c66391882e816eb1ea2037a",
        "post_id": "post-217246",
        "text": "Andy44 said:You want nature? Here's more nature than I asked for. This is an Eastern Timber Rattlesnake, and it was about 5 feet long and as big around as my wrist in the middle:\n\n:blink: Woh be careful with those...",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:57.681841408Z",
        "author": "Moach",
        "date": "2010-08-10T19:06:32+0100",
        "id": "7a7d10b16dffc1e29f2a4fd5ca079f90",
        "post_id": "post-213333",
        "text": "true... the only scenario i can imagine where this would be a viable alternative is in the event of a fire running loose aboard the ship...tho, come to think of it... in such an oxigen-rich environment as a ship's cabin, any out-of-control fire would probably barbecue the crew a lot sooner than they can manage to escape..... :facepalm:yeah... leaving the ship at ANY point seems like a terrible idea :uhh::lol:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.134927616Z",
        "author": "IronRain",
        "date": "2010-06-28T13:52:54+0100",
        "id": "b9948d96245ec9a60bfd1d0e21b54a26",
        "post_id": "post-229649",
        "text": "Yoda said:Baikonur Surface Tiles v1.1Baikonour surface tiles v1.1 works fine in Orbiter 2010\n\nthanks:thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:00.724219392Z",
        "author": "Hielor",
        "date": "2010-05-21T19:30:57+0100",
        "id": "4c08e13e1dff975c24ffb17feaa7eeba",
        "post_id": "post-216881",
        "text": "Moach said:yeah, theres some trial-and-error going on to sort out those signs...i think the version i have at home is fixed... i'll post that as soon as i get there (at work now)feel free to customize the script as you please... it's pretty easy to understandcheerz\n\nOrbiter has the positive z-axis forward, positive x-axis to theright, and positive y-axis up. Most modelling tools have the positive x-axis to theleft.This was something I had to account for in the Wings exporter.",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:13:13.138537216Z",
        "author": "NukeET",
        "date": "2010-07-25T15:39:38+0100",
        "id": "545bbeca1d96e7a6df65e1cfa8fcbef4",
        "post_id": "post-229683",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3232\"]\u201cUnofficial\u201d LazyD Tribute Orbiter 2010[\/ame]Works with AMSO ver.1.19.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.679485952Z",
        "author": "River Crab",
        "date": "2010-08-04T22:23:00+0100",
        "id": "48c3d301440e3dfbb8343529488d29d2",
        "post_id": "post-213305",
        "text": "GuiConteDGIV2X said:That s Mama Weegee to you Malleo\n\nI can understand that! :rofl:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.438169088Z",
        "author": "Dantassii",
        "date": "2013-08-03T15:00:03+0100",
        "id": "2c0d49f08152be628e446540207af37c",
        "post_id": "post-212835",
        "text": "I'm just saying that IMHO we are still about 20-50 years away from regular, inexpensive, manned suborbital flight. Spending as much for 1 flight as a house costs is not my idea of regular, inexpensive, manned suborbital flight. When they get it down to under $1500 per passenger per flight (the cost of an expensive, first class ticket on a long airline flight, plus extras), then I will believe that regular, inexpensive, manned suborbital flight has arrived. Until then, it's a thing for the inventors, innovators, and simply people with lots of money and no idea what to spend it on. I just wish I could be one of them....",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:00.76087552Z",
        "author": "SiberianTiger",
        "date": "2008-05-12T17:03:59+0100",
        "id": "d1c6d8d3de72d12a92e9d776861bcd51",
        "post_id": "post-64908",
        "text": "The launch vehicle's integrationMay 11, 2008. Baikonur launch site, branch office of S.P.Korolev RSC Energia\u200bOrbital module of the Soyuz-U launch vehicle, containing Progress M-64 spacecraft was integrated with the Soyuz-U launch vehicle in the processing facility.",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:13:13.157082112Z",
        "author": "JonnyBGoode",
        "date": "2010-11-09T02:59:11+0000",
        "id": "35923a93caf6142f9e05501d928d04a7",
        "post_id": "post-229754",
        "text": "n122vu said:agamemnon rotation can be made to work. See my related post here:http:\/\/www.orbiter-forum.com\/showpost.php?p=217034&postcount=50\n\nYou sir are a steely-eyed missleman. :thumbup::tiphat:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.067464448Z",
        "author": "TSPenguin",
        "date": "2008-05-11T11:44:06+0100",
        "id": "b84ef0d51716c2ce0995b1df38a7db1d",
        "post_id": "post-64948",
        "text": "martins said:Hm, if you had 100 years between the delivery of the message and actual destruction, then nearly everybody alive today would be dead by the time desaster strikes, so there is no real reason for us to be ferried to the rescue ship. Our only worry would be our children born closer to the date. But if we were sufficiently concerend, we could make a decision not to have children.\n\nDid I mention the alien mega vessel waiting in orbit? It would be large enough for us to live \"normal\" lives in. Fall in love, have babies, start cults etc.martins said:If we think that the survival of the human race would be desirable, then it would probably be sufficient to rescue a few thousand individuals. They could be transported as frozen embryos (provided that we or the aliens could develop the technology to bring them to gestation ex-utero, which is feasible within 100 years), so they could probably be shipped into orbit with a single shuttle mission.\n\nVery feasable. But how do you think those humans would be if they where raised by aliens? I doubt there would much of our culture (and all it's diversity) survive. Sure, we could send some adult teachers or computer programs etc. to make them as human as we are, but still it remeains a very sad vision.Artlav said:Using shuttles and soyuz will be like trying to evacuate America to Europe on rowboats across atlantic.\n\nAt least it would be great site to look upon:pArtlav said:Let's look on the 10 years case as the most interesting.Whether or not the politics will be forgotten, the environmentalists will be send to hell for sure, so in a simple case the Orion ship could be built (the old bang-bang version). It's quite within modern engineering, and the bombs are already here.Depending on the screenwriter, the politics will either be forgotten, with several large ships built internationally, or become sharpened, with several blocks building their own vessels, nuking each other cities for free (just a dud from launch, sorry).In a decade, some 100'000's of people could be lifted with earnest effort.In a situation like this and international unification, which is one of likely scenarios, the money and safety limits will be out of question, every plausible idea of a spaceship will be utilized, regardless of it's environmental impact and cost, so some more powerful solutions may come up, allowing millions to escape. In best case scenario, aliens can give some advice, even though, they sound like they are space-dvellers, unaccustomed and incapable of getting to the bottom of a gravity well.\n\nUsing Orion technology will have to be a cornerstone of our efforts. It is easy and we already have the fuel. And why should we leave all those nukes behind? Those pretty strange aliens (yeah, they are hardcore creepy dudes) would show us all 5 midle fingers if we had a few thousand nukes in out luggage;)jedidia said:sure, everyone's got a towel these days:phonestly, if this came to pass, I think it would become a self-fullfilling prophecy. Because when mankind hears this, it's going to destroy the planet all by itself, I'm afraid.As immoral as I would consider it, I still think the only option for the survival as a race would be to keep the whole buisness a secret and try to send a thousand people up to make a new start elsewhere. As soon as they launch, however, the world will know and there will be hysteria, riots, wars...I think the toughest problem with the public would not even be politics. We're talking about the end of the world here, which is religious buisness.Let's see: We'll have christian sects that will claim the aliens are the second comming. We will have christian fundamentalists who will claim the aliens are the antichrist. We will have muslim sects who will probably say it is the coming of the Mahdi, and Muslim fundamentalists who might think it is the sign of judgement day. According to mythology and mentality of such groups, they will seek to destroy their enemies to please god so shortly before the end. And we're only talking about the two biggest religions here, there are hundreds more.So, if this case came to happen, I think I would just sit on a hilltop, watching the sunset while I'm smoking my pipe, which won't help the situation either. I don't see any way out...\n\nBj said:but how could choose who is going to go? noone will choose who will choose who is going. If every one works together peacfully and graciously, then a large number will get off the planet, still leaving many behind. However, if everyone fights over the seats, it is every man for themselves. If this happens, then the very ships will be torn down. In which case mankind might as well send every nuke they have at the aliens and hope that they dont take revenge.:(\n\nArtlav said:If the politics go cross, then the aliens will probably leave, taking ISS crew and some private spaceplanes that succeed in reaching orbit along, leaving this primitive-minded species behind to chew on itself. If they are not so righteous, then there will be much less survivors, probably a war down on Earth, and a seed of war up on the starship. Hell knows what could we get down to - all the way to threaten to blow the starship up if the opposite party won't stop building their own vessel and pay for that one's tickets instead.\n\nI agree with you all. Would be great is the aliens would use their \"common sense ray\" on us.Artlav said:Who is going up?It will probably be like the Deep Impact movie depiction - a pre-selected set of finest knowledge and genes, with a second half of lottery winners and rich people.And add to that everyone, who could build his own spaceship, which some big corporations and billionaries have all the resources to do.\n\nThis would be the way to go. But let's not do the lottery thing. With or without it, there will be mayhem among those not on the list. Making a list based upon the information we have about the trip and the new home is the most logical thing to do.GregBurch said:[...] This would be true even though huge resources would have to be devoted to defending the effort from the destructive efforts of those who would try to destroy it out of bitterness at being left behind, or just by the billions of crazy people in the world.But the truth is, of course, that it would be much more probable that, regardless of the weight of evidence supporting the warning, the majority of humans would reject the warning. Therefore, the kind of \"species-wide\" effort that could get significant numbers of people off earth would fail. Therefore, it would be available only to a very, very small number of people -- perhaps stockholders of SpaceX and Bigelow:)\n\nHumans have always had the tendency to destroy each other... sad, isn't it?!Xantcha said:zero\n\nWrite at least a complete sentence or have your post deleted!:mad:",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:12:57.53489792Z",
        "author": "Lunar_Lander",
        "date": "2010-03-24T23:37:29+0000",
        "id": "3484141e0ebec66ba2a9b0df94a36dc8",
        "post_id": "post-212939",
        "text": "Hi everyone!I would like your help with my mission patch for the new stratosphere balloon project. I would like to include a capital greek letter in it which also has a certain meaning:Delta stands for changes in parametersLambda usually is used for wavelenghths and could be a symbol for the altitude hereXi would be an X and X always is the symbol for the unknown variablePi always is used in connection with circles, and balloon, Earth and Sun are SpheresSigma is the first letter of the Project title and also would be a symbol of the sum of all the efforts (like on Schirra's MA-8)Phi is the letter that my Department of Physics uses as a symbolPsi is used for waves and the 433 MHz radio signal used to find the balloon after landing is elemetary and it uses wavesI would like to have your votes and opinions:)!",
        "thread_id": 13575
    },
    {
        "@timestamp": "2023-09-14T07:13:13.249709056Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-07T13:17:59+0100",
        "id": "332ac99c2b9d406ec30317b152d567d8",
        "post_id": "post-229862",
        "text": "Uh-oh, the crunch has started!Spaceflight Now: \"Europe hopes to rescue Galileo from budget crunch\".",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:01.0888704Z",
        "author": "jambooger",
        "date": "2010-04-13T01:23:45+0100",
        "id": "105975ff069413410312920a29b1f4b5",
        "post_id": "post-216988",
        "text": "I did something and I lost my HUD and Fuel gauge. I dont know how to get it back.Thanks",
        "thread_id": 13831
    },
    {
        "@timestamp": "2023-09-14T07:13:12.952249344Z",
        "author": "Xyon",
        "date": "2010-06-08T18:41:19+0100",
        "id": "6f01fb32760af493ee855a4841b63bc9",
        "post_id": "post-229148",
        "text": "The application event log is in your administrative tools, however you don't need to go there to fix this issue. I have just posted on thishere.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:12:57.653750528Z",
        "author": "Izack",
        "date": "2010-07-10T01:53:33+0100",
        "id": "41f6b9abfec3a43ae42dd5894fa2c290",
        "post_id": "post-213219",
        "text": "River Crab, you're on a roll!! :thumbup: Nice texture, and those pictures really brought out the shape of the Starliner!I just noticed, the thing looks like the offspring of a B-2, a Concorde and a Deltaglider!Er, wait...that's three parents... :uhh:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.50932736Z",
        "author": "jedimaster1214",
        "date": "2010-03-24T22:17:40+0000",
        "id": "011ecdd3978cc0d7f6a509ea5978e90a",
        "post_id": "post-212919",
        "text": "Thanks, Woo! :hello:",
        "thread_id": 13572
    },
    {
        "@timestamp": "2023-09-14T07:13:01.174879232Z",
        "author": "Artlav",
        "date": "2008-05-09T16:58:03+0100",
        "id": "b3e0c92ea55c06050ae47214965feef2",
        "post_id": "post-65004",
        "text": "simonpro said:For those that don't follow world events, today is the 60th anniversary (sp) of Russia's victory in WWII. Today is the first time since the end of the cold war that the celebrations have included a substantial military parade.\n\nThat will be 63rd Great Patriotic War victory anniversary.And no wonder there was no heavy war machines in the previous years, considering the round bill the ones who lead got for the road repairs along tverskaya st. and leningradskiy prospect...I wasn't expecting them to be practicing the parade on the actual location, so heavy bombers flying above my house on the 6th of May gave me some worrying thoughts.The parade was far from the old specs - the marching troops was out of sync, the new president stumbled during the speech once and Lenin's mausoleum was covered behind a large wall.Nevertheless, good to see that the heroes are still remebered.",
        "thread_id": 1384
    },
    {
        "@timestamp": "2023-09-14T07:13:13.093732096Z",
        "author": "Izack",
        "date": "2010-06-18T04:39:32+0100",
        "id": "036adf065af304f6461a09241e2ef3d4",
        "post_id": "post-229364",
        "text": ":tumbleweed:It doesn't look like anyone wants to help. I wish I could, but I know nothing of Ubuntu Linux, much less Wine. Sorry...",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:12:57.646164992Z",
        "author": "Keatah",
        "date": "2010-03-25T22:49:03+0000",
        "id": "17041a35a254b327b3c3266a2320fd5e",
        "post_id": "post-212985",
        "text": "nice. Lots of room to move around during those long voyages.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.32208Z",
        "author": "Dambuster",
        "date": "2010-04-14T07:02:13+0100",
        "id": "38d14f7e5254b6bedffe823525479a26",
        "post_id": "post-217185",
        "text": "Hielor said:Too little, too late. I imagine that a large part of the workforce has already been let go, like a friend of mine was.\n\nSorry to hear that, but surely he has a good chance of being rehired? I'm not familiar with the numbers, but I thought that over 11,000 new jobs were going to be created in the private sector.",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:13:13.303638784Z",
        "author": "Hmuda",
        "date": "2010-06-09T20:07:40+0100",
        "id": "1ba1520f091fad71064259b5b44e0ed4",
        "post_id": "post-229921",
        "text": "I'm a guy, I just like anime.:)Anyways, glad to see I'm not the only one with this minor issue.:)",
        "thread_id": 14693
    },
    {
        "@timestamp": "2023-09-14T07:13:01.352475136Z",
        "author": "n0mad23",
        "date": "2008-06-20T07:39:56+0100",
        "id": "6e2582d8b3be6a4e0342a38f72ee4781",
        "post_id": "post-65029",
        "text": "GregBurch said:I recommend that you do what I did, which is to closely study the work other people have done, copy it and change only what you need to change, one element at a time, until you feel like you can \"fly on your own.\" The first 10 addons or so that I did were gross rip-offs in this way:pI try to put internal notes in my spacecraft3.dll .ini files for just this purpose (both so I can go back and recycle my own code, and as a guide to others), so feel free to cannibalize my work to your heart's content!GB\n\nThis is great advice, and amusing for me to read. For my first addon, it was Greg's stuff that I studied in order to figure out what to do. Not only his .scn, .cfg, and .ini files, but his meshes as well. It was in my attempts at reverse engineering that I learned Anim8or. Cheers for that Greg.:cheers:ar81 said:Causing CTDs is what I needed. It pushed my software to the limit. The only other addon maker that had achieved that, but with one mesh only, was N0mad with a giant mesh that even Anim8tor could not withstand.I have seen other meshes that bring CTDs but those are caused by typos caused by manual editing of the mesh, so they do not count.I felt privileged to find such great meshes that pushed the tool and my skills to its limits. :speakcool:\n\nI wonder if the above fact is why I share this somewhat infamous honor. Seriously, the ZTC-Ltd. tether-sling project would not be possible at this stage without Mesh Wizard. Ar81 is an addon god for this alone, not to mention how important his tutorials have been.",
        "thread_id": 1385
    },
    {
        "@timestamp": "2023-09-14T07:13:13.385752832Z",
        "author": "TheXxBestxX",
        "date": "2007-11-19T16:38:06+0000",
        "id": "16e62311df683c88e7e7a0098413abb6",
        "post_id": "post-12371",
        "text": "Bj said:I have done this too,did you do ALL of the directions at the beginning (before launch);)its Imparitive that you do...;)otherwise, your free floating in space... :lol:\n\nyup. i start from scratch.don't know how to maneure the CSM after separation with SIVB. u know how to pitch up the CSM?",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:12:57.662790656Z",
        "author": "Eccentrus",
        "date": "2010-08-04T17:11:27+0100",
        "id": "bac14c47061570121b3549532b6b9477",
        "post_id": "post-213287",
        "text": "well, try flying it with the keyboard please, the nose thinks that it's an occilator, hell, it flies more like a pendulum than a spaceplane (but then again, that image of a cowboy comes to the back of my mind crying , \"Yeehaaaa...\"), and I see 3 exhausts there, but I recon that it's still a single engined plane or is there actually a way to shift the engine?And as always, great modelling there! :thumbup: looks like there are some improvements about the looks from before, and I like it:)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.556365056Z",
        "author": "Urwumpe",
        "date": "2010-04-16T11:11:23+0100",
        "id": "f8fe82970fa089b45a72673a69836a58",
        "post_id": "post-217414",
        "text": "SiberianTiger said:It looks like the only thing to fly today in the affected area is...\n\nI actually meant the absurd claim, that propellers blow air away instead of sucking it in. That is a huge lack of knowledge about how propeller engines work and especially how jet engines work (if jet engines just suck air in, shouldn't the planes inflate?)The ash cloud is currently also not lower than 6000ft, from what I have heard. The C-54 Skymaster that does memorial tours for the Berlin airlift was also flying over my town today, at least according to my ears.Also propeller planes, especially turboprops (which have the same internals as a jet engine) are not immune to ash. During WW2, operating propeller planes in the desert was already a pain in the ass, without sand filters - and modern planes have no filters at all. And ash is worse than sand, sand doesn't melt inside the combustion chambers and is not as hard as the ash particles, it just passes the engine with a lot of erosion, but doesn't damage the engines as fast as ash can.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:57.434460416Z",
        "author": "garyw",
        "date": "2011-05-13T18:53:43+0100",
        "id": "d60c222eeab22969624668a0539988c5",
        "post_id": "post-212793",
        "text": "fsci123 said:These tourism companies claim they will launch ordinary people like me and you into space but tell me who has $200k+...\n\nErm.... a lot of people? $200k isn't much money at all. In the UK it's about \u00a3123,000 much, much less than your average house which goes for upwards of \u00a3200,000.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.44104192Z",
        "author": "Xyon",
        "date": "2010-06-10T04:51:39+0100",
        "id": "80e27961ae4d113e257169d587fee981",
        "post_id": "post-230134",
        "text": "The stock Atlantis can be launched with an LUA script accessible from both LUA terminal CFD and LUA MFD - the details are in the provided scenario's description;2010 Edition -> Scripts -> Space Shuttle Launch",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:01.636706304Z",
        "author": "Loru",
        "date": "2012-04-28T08:13:16+0100",
        "id": "6891cdb519bcca8e40a791658f9af837",
        "post_id": "post-65059",
        "text": "NovaSilisko said:I'm surprised it even needs solar panels when it's THAT close to the sun, couldn't you could use the heat gathered to directly generate power? (ala an RTG)\n\nActually you couldn't. At this distance you'll need \"heat independent power\" to get rid of heat. Without active powered cooling systems thing probably will reach thermal equilibrium and you won't be able to draw energy from it.Remember that in space the only means of getting heat out is radiation or coolant venting. Also at this range solar panels would be quite efficent.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:57.436317696Z",
        "author": "Wishbone",
        "date": "2011-10-20T10:04:16+0100",
        "id": "fc5183267e124431553c8371a65c8c92",
        "post_id": "post-212810",
        "text": "Bigelow Aerospace is firing 64 out of its 115 employees.Source:http:\/\/in.reuters.com\/article\/2011\/...er+Sponsor+Logo_6_*Top+Story_sec-col1-m0_NewsComment: another one bites the dust",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.512586496Z",
        "author": "ddom2006",
        "date": "2010-06-11T11:41:32+0100",
        "id": "be96d215135fe335a1d9479c475d7dd1",
        "post_id": "post-230171",
        "text": "Urwumpe said:Well, still a pretty \"loose\" quote. Do you mean the NASA future speech at KSC?\n\nIndeed. His exact quote (I found the transcript on the NASA website) was - \"Now, I understand that some believe that we should attempt a return to the surface of the Moon first, as previously planned. But I just have to say pretty bluntly here: We\u2019ve been there before. Buzz has been there. There\u2019s a lot more of space to explore, and a lot more to learn when we do. So I believe it\u2019s more important to ramp up our capabilities to reach -- and operate at -- a series of increasingly demanding targets, while advancing our technological capabilities with each step forward. And that\u2019s what this strategy does. And that\u2019s how we will ensure that our leadership in space is even stronger in this new century than it was in the last.\"",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:01.175053312Z",
        "author": "Andy44",
        "date": "2008-05-09T23:48:47+0100",
        "id": "7617f57d834b8c1471bae72908f291c5",
        "post_id": "post-65006",
        "text": "markpetroff said:Saint day...SAM{IMAGE}\n\nFunny how videogames shape your perception. I have done endless battle with those things in Falcon 3.0 and gotten blown out of the sky too many times to remember...They did mention VE Day on the radio here in the U.S., but for most people it was just a work day.",
        "thread_id": 1384
    },
    {
        "@timestamp": "2023-09-14T07:13:13.077110272Z",
        "author": "insanity",
        "date": "2010-06-09T18:48:47+0100",
        "id": "77e7d351c9b1d5c8eaa0eb3896880ea1",
        "post_id": "post-229346",
        "text": "It works great so far. Well done!",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:12:57.6479424Z",
        "author": "statickid",
        "date": "2010-06-26T00:44:06+0100",
        "id": "9888dd8cf7655003f4617b6eeef73c8b",
        "post_id": "post-213161",
        "text": "wait! it's still broken!!!!!!!!!! :shrug: you can't just post a broken link no fair!!! :yes:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.650423296Z",
        "author": "Moach",
        "date": "2010-07-01T14:13:18+0100",
        "id": "9dbddeb412102efce477da2fb898b07a",
        "post_id": "post-213186",
        "text": "yeah... this wasn't an issue before, when pressure was zero above 100k... but now i guess i'll have to set it to have a little tolerance....anyways, or i could just make it so they can be operated whenever the G meter reads less than .1 (the doors are too heavy to operate in full gravity), then cause a major disaster if you do something unadvisable such as open it while hypersonic:rofl:or perhaps sounding an alarm under these conditions would make more sense.... :hmm:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.456204544Z",
        "author": "PhantomCruiser",
        "date": "2010-07-29T19:15:18+0100",
        "id": "0159ff37181e29091e46d31af13ef1f3",
        "post_id": "post-217317",
        "text": "Thanks!",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:13:13.133830656Z",
        "author": "Fabri91",
        "date": "2010-06-26T16:11:19+0100",
        "id": "14c45367036f8ac0a233e713fe139835",
        "post_id": "post-229642",
        "text": "ddom2006 said:Can confirm that \"CEV-Orion\" works just fine:), Link is -CEV-Orion\n\nCan't confirm that.Upon loading in the generic cockpit it displays a \"misc error with UMMU\" message, and there aren't any UMMUs, but otherwise works fine.I've run the patching utility and duplicated the issue on a clean installation.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.55127552Z",
        "author": "astrosammy",
        "date": "2010-04-15T15:24:36+0100",
        "id": "6da3095df6cab8a83143d0f5aec40742",
        "post_id": "post-217386",
        "text": "WHAT THE! That's amazing. Would be great if it makes the summer a bit colder",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:57.652914176Z",
        "author": "Izack",
        "date": "2010-07-08T16:18:06+0100",
        "id": "a712790adb2251ffc7ab91a717c50cdc",
        "post_id": "post-213211",
        "text": "Isn't coming it at a stall angle more of a belly-flop than a dive? :lol:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.137265664Z",
        "author": "IronRain",
        "date": "2010-07-08T17:04:31+0100",
        "id": "2223da2ac96baa19b059958981d7c2ca",
        "post_id": "post-229672",
        "text": "Hello everyone,I wanna thanks everyone who helped in this thread. It's really great how many people tried all the add-ons in 2010. I really enjoyed to make the list as it is now.Tomorrow I will be gone on a 2 weeks vacation, without computer. This means I won't be able to update the list anymore. I don't know if it's possible that maybe one of the admins is going to do the list now. But if they think we have enough now (Tex?) then it's an idea to close this thread.Thanks everyone! without you this list wasn't possible!Peace out :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.551772672Z",
        "author": "Urwumpe",
        "date": "2010-04-15T15:32:08+0100",
        "id": "5a551c9c6d279cfa3f7b376c7bc12ebd",
        "post_id": "post-217388",
        "text": "docabn said:Is it just that it is being reported more often or is there an unusual amount of tectonic activity in the last few months.\n\nNo. Not at all:http:\/\/earthquake.usgs.gov\/earthquakes\/eqarchives\/year\/eqstats.php",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.141490688Z",
        "author": "Tschachim",
        "date": "2010-09-07T18:35:27+0100",
        "id": "0a271e8326a0f997eaa2dbd9217586d3",
        "post_id": "post-229704",
        "text": "There's neither a Meshland nor a Collision module for Orbiter 2010 yet, hopefully Artlav will provide a new one\n\nArtlav said:Another example in a post above - I sure would, but it's the first time i heard that there is a problem.\n\n:embarrassed: Oops, I didn't even try it, I assumed it needs to be at least recompiled against the new API, but I'll check and correct that, sorry...EDIT: Well, I checked it and it's not working, CTD in collision.dll directly before the simulation would start after loading of the scenario is done. Perhaps we should continue that here:http:\/\/www.ibiblio.org\/mscorbit\/mscforum\/index.php?topic=1962.0CheersTschachim",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:56.865312256Z",
        "author": "Notebook",
        "date": "2019-08-05T12:46:29+0100",
        "id": "e2b485e277264d89b2ac33193aee9b9a",
        "post_id": "post-212409",
        "text": "5 August 2019The rapidly changing climate in the Arctic is not only linked to melting glaciers and declining sea ice, but also to thinning ice on lakes. The presence of lake ice can be easily monitored by imaging sensors and standard satellite observations, but now adding to its list of achievements, CryoSat can be used to measure the thickness of lake ice \u2013 another indicator of climate change.CryoSat, one of ESA\u2019s Earth Explorer satellites, carries the first radar altimeter of its kind. The instrument is traditionally used to determine the thickness of sea ice floating in oceans and to monitor changes in vast ice sheets on land, providing evidence of Earth\u2019s diminishing polar ice.Lakes in North America\u2019s Arctic and sub-Arctic regions cover between 15% and 40% of the landscape, and play an important role in the region\u2019s climate. They are also a vital resource for both society and an important habitat for aquatic wildlife.\n\nhttp:\/\/www.esa.int\/Our_Activities\/Observing_the_Earth\/CryoSat\/CryoSat_conquers_ice_on_Arctic_lakes",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:01.637721856Z",
        "author": "RGClark",
        "date": "2017-06-01T14:48:01+0100",
        "id": "fcf25296795dac254e544ffbbc29a428",
        "post_id": "post-65069",
        "text": "Nasa\u2019s hotly anticipated solar mission renamed to honour astrophysicist Eugene Parker.Renamed the Parker Solar Probe to honour solar astrophysicist who predicted high speed solar wind, the spacecraft will attempt to get close to sun\u2019s surface.Wednesday 31 May 2017 07.08 EDThttps:\/\/www.theguardian.com\/science...ticipated-mission-to-the-sun-solar-probe-plusBob Clark",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:57.410433792Z",
        "author": "Andy44",
        "date": "2018-04-04T04:33:10+0100",
        "id": "f925c9fe607f85238d415f724d9a1029",
        "post_id": "post-212850",
        "text": "SpaceShip 1 made its flight what, over 15 years ago now? Come on, somebody make this happen already. At this rate the investors will die of old age before a passenger ever gets to the Karman line...",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.166044928Z",
        "author": "asbjos",
        "date": "2012-07-31T21:38:52+0100",
        "id": "9f02fe71907781a1db2532fac5b0b432",
        "post_id": "post-229813",
        "text": "Why do you list planets and textures here? The reason that some add-ons isn't working with newer versions of Orbiter while they work on older versions, is that the spacecraft modules are incompatible with new Orbiter-versions. All spacecraft that are config-based, textures on planets and bases which not use modules should work with every release of Orbiter.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.175572736Z",
        "author": "SiberianTiger",
        "date": "2008-05-11T02:01:30+0100",
        "id": "6986184b3af0a8a85caeedacb58d06f9",
        "post_id": "post-65012",
        "text": "My 2 cents: Air Force fly-by over MoscowHere's what I saw yesterday on my way to work. Shortly after flying over the Red Square, the formations have been pulling out over Taganskaya square. Sorry for a bit shaky footage at first, I've been caught by surprise. :tumbleweed:Judging by their look, they were...Formation 1: 1 An-124 & 2 Su-30Formation 2: 1 Tu-160 & 2 MiG-31Formation 3: 1 Il-78, 1 Tu-95 & 2 MiG-29Formation 4: 1 Il-78, 1 Su-34 & 1 Su-24Formation 5: 3 Tu-22MFormation 6: 4 Su-25Formation 4: 5 Su-27 & 4 MiG-29 (Russian Knights and The Swifts aerobatic squadrons)",
        "thread_id": 1384
    },
    {
        "@timestamp": "2023-09-14T07:12:57.58337792Z",
        "author": "Yoda",
        "date": "2010-03-25T13:41:46+0000",
        "id": "46711733a3ea669a1261574dbe0b8d8f",
        "post_id": "post-212967",
        "text": "The problem lies indeed with the date.If you use the soyuz launcher in a custom scenery with a different date, you can launch it manually using \"L\" on launchpad but the third stage will fail !I changed the date in my custom scenery to the date used in the original add-on package and it launched automatically without failure.It will however not tollerate sceneries that start past the date of the original package.Any way of changing this so we can use this launcher in custom sceneries ?---------- Post added at 06:41 AM ---------- Previous post was at 06:07 AM ----------Sollution that I have found to counteract stage 3 failure is to switch to manual control just prior to stage 2 sepperation.",
        "thread_id": 13578
    },
    {
        "@timestamp": "2023-09-14T07:13:13.18182144Z",
        "author": "Interceptor",
        "date": "2010-06-13T21:11:04+0100",
        "id": "b5eaa4c6fc337482c87db82e2195cad6",
        "post_id": "post-229541",
        "text": "Does aerobreak work? I saw it mentioned in an earlier post, but it's not on the list.Thanks",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.23951872Z",
        "author": "Unstung",
        "date": "2010-04-16T02:14:39+0100",
        "id": "a30cd6f1849a31f26cc00a7418980c35",
        "post_id": "post-217075",
        "text": "Do Bf1 - Bb4.:p",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.412795136Z",
        "author": "Shadow Addict",
        "date": "2010-06-10T03:39:12+0100",
        "id": "9d3238d89ce0e06fbac2667c6fab1c3d",
        "post_id": "post-230077",
        "text": "Okay, this is a bit of a pent-up rant that I wasn't planning on posting, but since this is the third one of these I feel it's time.I think OFSS was a spectacular idea. I flew a shuttle resupply mission myself, and while I was preparing for that I saw how much dedication the planners had to the project. OFSS is (I think?) over now. OFMM is also a brilliant idea; I see it as the natural extension of OFSS. I don't have the guts to read through the whole topic, but I do hope to join the project later on, if only to fly a mission. Assuming OFMM continues with support (which, judging from the prospering discussion topic, it will), it will occupy a lot much communal Orbinaut time to plan and fly the missions. O-F doesn't need another project like this right now.Also, Voyager, you've made three of these so far. I don't like to pass judgement, but it honestly seems to me like you're just trying to capitalize on the success of OFMM to kickstart your own project. Take that with a grain of salt.",
        "thread_id": 14704
    },
    {
        "@timestamp": "2023-09-14T07:12:57.457382656Z",
        "author": "Pablo49",
        "date": "2010-03-24T00:01:19+0000",
        "id": "e208300b112de6d81c9854294ede4219",
        "post_id": "post-212869",
        "text": "Star Voyager said:While on this flight, CDR Gus Grissom snuck up a (ham, if I'm not mistaken?) sandwich, against the will of the NASA mission big-wigs.\n\nCorned Beef.",
        "thread_id": 13565
    },
    {
        "@timestamp": "2023-09-14T07:12:57.51955584Z",
        "author": "mc_",
        "date": "2011-05-09T03:30:41+0100",
        "id": "da6dc3733b1a56ab06b5edadd508752b",
        "post_id": "post-212936",
        "text": "N_Molson said:...oil -> plastics, iron+coal -> steel..., uranium or coal -> power...\n\nMinecraft?;)",
        "thread_id": 13574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.558894592Z",
        "author": "astrosammy",
        "date": "2010-04-19T19:45:14+0100",
        "id": "f7bfa6bd0ce40f538af6016e7b25720b",
        "post_id": "post-217440",
        "text": "That's so funny:rolleyes:. I typed \"Eyjafjallaj\u00f6kull HAARP\" into Google and of course there are some:censored:holes that say it's HAARPs fault. And strangely:)lol:)the word \"chemtrail\" appears very often.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:12.725061888Z",
        "author": "SiberianTiger",
        "date": "2010-06-08T13:41:24+0100",
        "id": "f1bc8de08a2edb57f2461c3961557726",
        "post_id": "post-229068",
        "text": "Are these complete conditions? Then simple \"Are you your brother's twin?\" works.",
        "thread_id": 14649
    },
    {
        "@timestamp": "2023-09-14T07:12:57.54878208Z",
        "author": "Moach",
        "date": "2010-03-29T19:44:20+0100",
        "id": "43c2927b4cc9734bd5e6405525c6c04f",
        "post_id": "post-212962",
        "text": "no... i tried, joyride only knows axes...but i got it down now, working like a charm... all it took was a few lines of dll :yes:i just made a plugin, it basically allows the default RCS keys to fire the thrusters as in LIN mode regardless of the mode switch\u00b4s position, basically a simplistic rewrite of the sample \"remote control\" pluginuh... how do i upload stuff? :blush:",
        "thread_id": 13577
    },
    {
        "@timestamp": "2023-09-14T07:13:01.638988032Z",
        "author": "Notebook",
        "date": "2018-08-12T08:36:17+0100",
        "id": "60c89b00abe73e1fb8651af7e6a61c78",
        "post_id": "post-65081",
        "text": "Booster separation.N.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:12.864057088Z",
        "author": "supersonic",
        "date": "2010-06-08T23:44:40+0100",
        "id": "20e775a54696f4caa2d55cdd9e1b9af9",
        "post_id": "post-229103",
        "text": "I find that a docking auto-pilot really tends to take the fun out flying.At least sometimes, anyway.",
        "thread_id": 14654
    },
    {
        "@timestamp": "2023-09-14T07:13:00.92059392Z",
        "author": "DaveS",
        "date": "2010-08-30T23:45:09+0100",
        "id": "64d4874a08c8772e45c405d2c0310eda",
        "post_id": "post-216930",
        "text": "N_Molson said:Demolishing a massive infrastructure like this one is more costly that many people think.The explosives themselves, if they use any, are an insignificant part of the budget. They'll have to dismount a lot of parts with huge cranes, and this will require time, because some of these pieces will be very heavy.\n\nWasn't a problem when assembling the Ares 1 ML(345 ft) and the new Launch Complex 39B lightning towers(3x600 ft).They have very recent experience with very tall structures so tearing down the FSS\/RSS shouldn't be a problem. The FSS was created by destacking the various sections of LUT-2 and then transporting them to the pad.",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:13:12.936402688Z",
        "author": "N_Molson",
        "date": "2010-07-20T17:45:19+0100",
        "id": "702cf00904d9345beb94d6ef776b811c",
        "post_id": "post-229141",
        "text": "That's a nice litte umbrella :lol: :thumbup:",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:12:57.65954688Z",
        "author": "Moach",
        "date": "2010-07-30T21:29:13+0100",
        "id": "77aa21e2a6a2fa0ec5f9994d59ec634e",
        "post_id": "post-213261",
        "text": "Usquanigo said:Maybe take a handful of standard failure categories, choose one based on what happened, turn the date and pilot name into variables to pull from the running scenario, and maybe even have a handful of random templates even within the category for a dynamic flavor (things like quotes and story side bars and such, which might be very difficult to generate randomly).\n\ni had something like that in mind - if you think about it, there aren't so many possible combinations... specially for pictures... most plane-crash headlines don't really show the precise moment of the disaster, most show only the rescue efforts or whatever happened after the event itself...composing a dynamic event text is pretty straightforward.... not many tricksthere.... choosing a picture could be done by looking up a preset based on a couple of flight parameters... nothing too special, really...it's like, if the hull breaks from overheat - we can assume it was a reentry mishap, if you impact the ground just after takeoff, we call it a \"failed launch\", if you splat after coming back from some altitude, we can say it was a bad landing... add a few more of those simple scenarios, and whatever doesn't fit any can be treated as \"causes are still being investigated\"feel free to add a few more easily detectable circumstances :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.979606272Z",
        "author": "OrbitHangar",
        "date": "2010-04-12T20:04:27+0100",
        "id": "ad3e4942edf405866454f728f1db9c65",
        "post_id": "post-216959",
        "text": "Author:ajajaThis module calculates position and velocity of Lagrangian points in Orbiter, show coordinates and speed vector of your ship relative selected point and can \"teleport\" ship into.It can calculate RPOS\/RVEL of selected point and write it into *.scn file on saving. Useful for placing stations into L1\/L2\/L3\/L4\/L5 points in custom scenarios.DOWNLOAD",
        "thread_id": 13826
    },
    {
        "@timestamp": "2023-09-14T07:12:56.921929728Z",
        "author": "Bj",
        "date": "2010-03-21T21:00:08+0000",
        "id": "9e19f2384d18ec417a2584ee261528d8",
        "post_id": "post-212429",
        "text": "Izack said:Brief explanation: A spotlight or other light source useable in space, for illuminating nighttime dockings, satellite captures or EVAs. It's pretty darned hard to see when you have a planet between you and the Sun, and raising the ambient light level seems too much like cheating.\n\nAs of yet the (graphics engine?) is limiting illumination of vessels\/objects like a spotlight would. So for now, impossible for a spotlight.see:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4004\"]Launch Pad Lights[\/ame]So you can only 'pretend' it is being illuminated.And in your case of the sun being in the way, it sounds more like a approach issue to me, it would be better if you would select a docking port that doesnot have that issue, or reorientate the vessels so that the Sun shifts away from your LOS. Or you could just delay docking for a hour, or use the instruments rather than an entirely visual docking. :thumbup:Or go with willys suggestion:cheers:",
        "thread_id": 13546
    },
    {
        "@timestamp": "2023-09-14T07:13:13.100197632Z",
        "author": "DonSimonVa",
        "date": "2010-06-09T03:43:55+0100",
        "id": "0a4ffdd39754d10f688a6fc59fa29be8",
        "post_id": "post-229377",
        "text": "Hello All!My name is Don Simon, I am an engineer who lives near Charlottesville, VA. I have been playing Orbiter for about the last three years and I have had a blast with it. Just recently I have dived in to making my own vessel meshes and I have a few questions, which I will post on the Orbiter SDK thread.Sincerely,Don SimonTroy, VA",
        "thread_id": 14672
    },
    {
        "@timestamp": "2023-09-14T07:13:01.06863872Z",
        "author": "James.Denholm",
        "date": "2008-05-13T08:48:21+0100",
        "id": "a5f135766d6447ee127c5e7ee8d3c760",
        "post_id": "post-64960",
        "text": "As far as the convincing every human on Earth, it's easy. Fly up to the aliens, and ask them to do as the Vorgon guys from the Hitch-Hiker's Guide To The Galaxy did (but only in the novel!):Getting Every Human On Earth To Believe That The Aliens Are Here To Save Them: For Dummies (A Guide For The Rest Of Us!)Also known as: GEHOETBTTAAHTSTFDAGFTROU (Pronounced: The Guide)To be narrated over the top of \"The Entertainer\"Step 1: Grab a microphone that has a lot of feed-back, and is inconvieniently located on the roof of you're millions-of-stories tall bridge (as in, control room).Step 2: Speak (QUIETLY! Remember the feed-back) into the microphone, telling the humans of Earth of their impending doom. Don't worry, they'll all hear it, 'cause the sound will be amplified off every window, trash-can lid, and so on.Step 3: Watch panic unfold (except for that woman in the movie who just shakes her head and continues reading).Step 4: When the panic dies down (1 to 2 hours), explain that this won't happen for a couple of years, and that you're here to help.Step 5: Quickly say that you aren't Jesus, The Headless Horseman or any of that other religious nonsense, before the Pope beats you to it. If he says anything, you may as well leave.Step 6: If he hasn't already, God, Zeus, Mohammed and the rest will be knocking on you're door, asking if they get a seat on you're super-awesome ship. Let 'em in or leave 'em, it's you're choice.Step 7: Wait for the humans to come to you. Remember to have an equatorial orbit!EDIT: On second thoughts, why would anyone save us? We would probably blow up the ship on the way to Earth 2.0, and if we didn't then we would probably stuff up Earth 2.0 like we did 1.0.",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:12:57.413314304Z",
        "author": "Unstung",
        "date": "2010-07-25T03:11:08+0100",
        "id": "73a43e4d67228bcb5dbaa12d75f7eeff",
        "post_id": "post-212702",
        "text": "Iberville said:If this is true, imagine in 2020 and after!? At less than 50 000$ I'll start to hope for the future!It won't happen with orbital tourism though. It will be in the low millions again at best for a long time. Goin in space is not hard... but staying there is something else.\n\nCompetition would drop the price, and these are private companies. They need business.[ame=\"http:\/\/en.wikipedia.org\/wiki\/SpaceShipThree\"]SpaceShipThree - Wikipedia, the free encyclopedia[\/ame]It doesn't have to be orbital anyways:SpaceShipThree will be used for transportation through point-to-point suborbital spaceflight. This service could provide, for example, a two-hour trip from London to Sydney.\n\nThere's no need for an orbital flight, the most it would have to go is halfway around the world.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.6152128Z",
        "author": "yagni01",
        "date": "2010-07-16T04:26:04+0100",
        "id": "80b40d6d72fe07a51d369e5806f32cc1",
        "post_id": "post-230283",
        "text": "Moach said:hmm, not sure about mapping the XR scrams... that would something to discuss with Doug about... i mean, i can offer you the axes, but if the ship doesn't read them, it doesn't make much difference...it would be very cool... and assuming they could be mapped to the \"user\" thrustergroup, mapping an axis to that should be very straightforward...\n\nHave you tried it to see if they're mapped to the default user thruster group? If not, you could try GetUserThrusterGroupCount, feed that into GetUserThrusterGroupHandleByIndex to give you the THGROUP_HANDLEs to set. Even the ability to simply set up additional axes by user thgroup index would be very flexible. Later on, someone could add more specific configs by vessel type.I think there are a lot of us looking to use a TQ for those SCRAMs.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:01.5542464Z",
        "author": "cjp",
        "date": "2010-04-15T20:19:41+0100",
        "id": "ead009c3d26f415c7531e18c10c669c4",
        "post_id": "post-217401",
        "text": "The sunset looked quite normal to me. I made some pictures, and I'll upload them as soon as I can.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.616483584Z",
        "author": "Moach",
        "date": "2010-08-27T20:08:29+0100",
        "id": "49c37976f3d39dd9680e9810436a0fd2",
        "post_id": "post-230292",
        "text": "you're in the right place... but a tad early, i fear... :hmm:i have the mapping features sorted out so you can have that setup working... but it's not yet implemented....i think this project needs some more attention... i'll see what i can do the next few days :thumbup:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:57.433381632Z",
        "author": "orb",
        "date": "2011-01-13T09:43:32+0000",
        "id": "9d64a2fbf3ba306b16eab8714c1c271d",
        "post_id": "post-212784",
        "text": "BBC News:Space tourism jet work continues:The European project to develop a space jet for fare-paying passengers is still very much alive, says EADS Astrium.The plane, which would make short hops above the atmosphere, was announced in 2007 and then almost immediately put on hold because of the global downturn.But Astrium, Europe's largest space company, says internal development work continues and it will spend a further 10m euros (\u00a39m) on the concept in 2011.{...}\n\n",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.682726144Z",
        "author": "Izack",
        "date": "2010-08-11T07:29:35+0100",
        "id": "d3cfa7b5d1790af2db607a93d15ff601",
        "post_id": "post-213345",
        "text": "If there were an ejection function, it should be a trap door under the toilet and a debug message with the words EPIC FAIL, followed by a CTD.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.615756032Z",
        "author": "IronRain",
        "date": "2010-04-15T18:40:43+0100",
        "id": "af33e6ae11412e3647e2a3ab07ced362",
        "post_id": "post-217474",
        "text": "Urwumpe said:Aw. That is in the middle of the night for me. At least I can watch a nice colorful volcanic sunset before that.\n\nWell it's not really in the middle of the night. It's at 9:00 PM for us;)",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.13068416Z",
        "author": "BenSisko",
        "date": "2010-06-20T18:10:18+0100",
        "id": "6362500ff4e962210c72c9c8cca4f389",
        "post_id": "post-229610",
        "text": "World of 2001 3.1, 2001-2010 Vessels, TMA-2 Monolith, and the other vessels associated with WO 2001 don't appear.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.62027648Z",
        "author": "PhantomCruiser",
        "date": "2010-04-18T05:09:32+0100",
        "id": "ccefac936bd4bbad701f0f7781de1ce0",
        "post_id": "post-217521",
        "text": "There is alway Bigelow as well. From what I've read they are proceeding with their own Orilon-lite. And SpaceX plans to press ahead with their Dragon as a crewed (not crude, but with people...) spacecraft.All-in-all I'm pretty excited about the future of manned space travel. I wish I were younger so I could assist\/participate, as it is all I can do is to pay my taxes and watch.My kid may get her opportunity though, she's leaning towards the technical fields... Perhaps she can be a future mission specialist?",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.47012864Z",
        "author": "Urwumpe",
        "date": "2010-03-24T18:46:38+0000",
        "id": "3562b52fe5b30e81c5801e5b4fcc40dc",
        "post_id": "post-212888",
        "text": "MeDiCS said:It's interesting to note that it's not always true. There is an OSS OS, called OpenBSD which is advertised as the most secure OS today, and they distribute it with 'outdated' software (for example, Apache V1), but with their own set of patches. It's more like a fork actually, but it's interesting to note that a higher version number does not always guarantee a more secure app...\n\nYes, just like clock rate does not say anything about speed. But generally, there is a relation between version number and security.",
        "thread_id": 13567
    },
    {
        "@timestamp": "2023-09-14T07:13:13.138479872Z",
        "author": "fort",
        "date": "2010-07-23T16:53:46+0100",
        "id": "8df84fb972986688e2e45fc04e3b9d70",
        "post_id": "post-229682",
        "text": "Hello,I made a few weeks ago some tests with Mir addons stations, available Orbithangar ( and another one that is no longer there and was proposed as a composite\/assembly rather than a single part ). My memory is vague and I can not now to repeat the tests but it seemed to me that, with at least one of them ( how : two, three ? except the recent Mir2 ), I had some problems. Probably, for one, because of a Soyuz module, if I remember correctly, but maybe also for the other (or others ...). Does someone have done similar tests ?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:56.744372224Z",
        "author": "FlyingSinger",
        "date": "2008-05-07T22:56:14+0100",
        "id": "c52765c418e7b41c728ce79338ad535e",
        "post_id": "post-64689",
        "text": "This is really cool - Baxter's book was great, and the screenies look really cool.There was a previous add-on for this by Rich Wall, circa fall 2004. I can't get to Orbit Hangar now and I don't have the zip on this PC, but I found a text file called Apollo_Saturn2Mars_v0.98.txt which may have also been the name of the zip file, as well as some screen shots (dated 2004 so not mine since I didn't find Orbiter until March 2005).I'm not sure if Rich's version is still around and if it is, whether it works with the latest Orbiter, so it's cool to see an up-to-date add-on for this alternate history Apollo-Mars program.I hope this isn't discouraging - there are multiple Orbiter versions of various space programs, so go for it!",
        "thread_id": 1354
    },
    {
        "@timestamp": "2023-09-14T07:13:13.140460032Z",
        "author": "Artlav",
        "date": "2010-09-07T06:33:20+0100",
        "id": "749364176721444eb1d83d45de7ead70",
        "post_id": "post-229698",
        "text": "In my opinion the list in this thread is somewhat counter-productive.Why not list add-ons that DON'T work in O2010? That way developers would know what to update.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.658844672Z",
        "author": "River Crab",
        "date": "2010-07-30T18:33:06+0100",
        "id": "811e3c26d072f63fa155b3c0af2b85ea",
        "post_id": "post-213256",
        "text": "This just in:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.437801216Z",
        "author": "jedidia",
        "date": "2013-08-03T09:55:16+0100",
        "id": "82bf3a24a502d3e20dc0bdf975e23fa8",
        "post_id": "post-212829",
        "text": "Wait... their development budget was so tight that it couldn't accommodate the loss of one prototype? That's ludicrous. Youknowyou'll loose prototypes. There's better chances of winning the lottery than to make it from blueprint to finished product without losing a prototype or two...",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.662136064Z",
        "author": "Izack",
        "date": "2010-08-04T14:07:08+0100",
        "id": "111287848ee72589eb5f4d6f3b428080",
        "post_id": "post-213281",
        "text": ":headbang::headbang::headbang::headbang:Alright, that aside...I've noticed some crazy control problems. The inability to stop banking (the thing just keeps slowly rolling) is still there, and now I've noticed that as I get higher up, it starts inexplicably yawing and rolling to the right.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.17432832Z",
        "author": "dnt462",
        "date": "2010-06-10T03:35:00+0100",
        "id": "3258c571a14001f1065cd905502b3ba4",
        "post_id": "post-229478",
        "text": "I have been using WIN, at least the XR landing scenarios are screwed up, but I don't remember using them on 06 recently, Everything else I tried worked ok, though it wasn't much.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.659808256Z",
        "author": "River Crab",
        "date": "2010-08-02T04:51:55+0100",
        "id": "0fdc7243c72ce1c64833738cc83f7504",
        "post_id": "post-213264",
        "text": "A NEW SPACEPLANE HAS APPEARED!\u200bAlso, did you say MARS?Funny...I took her there a long time ago and never came around to posting the pics...(How would Mars propulsion work, anyway? There's nothing to burn...NTR? :yes:)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.468972544Z",
        "author": "Urwumpe",
        "date": "2010-03-24T11:32:34+0000",
        "id": "7387f122155478545f68855ba0ac9c5e",
        "post_id": "post-212876",
        "text": "Izack said:How is an open-source browser project releasing a patch newsworthy?\n\nOpen-source is not different to closed source in significance or releases more small patches instead of few bigger ones. Open-source is only a difference in license, the differences in work are minimal. Instead of many responsible coders, you have few maintainers in open-source, who decide which code additions are becoming mainstream.",
        "thread_id": 13567
    },
    {
        "@timestamp": "2023-09-14T07:13:13.284258816Z",
        "author": "kwan3217",
        "date": "2010-06-10T17:51:32+0100",
        "id": "9d2b199e83804452f77d0119d707ffe2",
        "post_id": "post-229907",
        "text": "The Apollo guidance system was originally designed with just such a out-of-contact scenario in mind - not from some onboard failure like Apollo 13, but from active jamming by the Soviets. Remember that this was the space race, part of the Cold War. The system was originally designed so that everything from post-TLI to reentry could be done purely by optical sightings.Once it became evident that the Soviets were not going to jam these missions, the requirements were relaxed and navigation was mostly done from the ground, but the capability was always there and was extensively tested on Apollo 8. Jim Lovell was in charge of that and became famous for his accuracy.",
        "thread_id": 14689
    },
    {
        "@timestamp": "2023-09-14T07:12:57.65484672Z",
        "author": "River Crab",
        "date": "2010-07-13T18:49:08+0100",
        "id": "31927c444fb47ca291766fdaed637213",
        "post_id": "post-213228",
        "text": "Moach said:wow :blink: whoa, man, you rule!:10sign:i'm not even done mapping the UVs and you have already repainted it! rock on!:thumbup::cheers:now i know who's gonna be in charge of texturing that thing :rofl:\n\nReally!? I accept! :woohoo:Glad to be of assistance in this awesome project!:cheers:Moach said:and remember, as Crab said, this isn't beta - its pre-pre-idontevenknowyet-undefined-cowboycoding-early-alpha stage :lol:\n\n:rofl:It's \"Unfinished Fantastic Object\".",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.30251392Z",
        "author": "Hmuda",
        "date": "2010-06-09T19:42:59+0100",
        "id": "56ba3703565fdddee1a053b7a624818b",
        "post_id": "post-229917",
        "text": "An idea that poped into my mind just now, that I was boosting the XR2 into orbit: is it possible to add a thin, black outline around the HUD elements? Changing colours is fine to an extent, but always having to change the default green to a more visible one in the light-blue environment gets old fast.Here's what I mean:This should make it clear what I mean. The antialiased HUD looks brilliant and I love it, but it makes reading it a bit harder than it used to during atmospheric flight.So, is it possible?",
        "thread_id": 14693
    },
    {
        "@timestamp": "2023-09-14T07:12:57.152342784Z",
        "author": "anemazoso",
        "date": "2010-03-22T18:24:06+0000",
        "id": "377aeb631004772d3036a948e886ae1e",
        "post_id": "post-212478",
        "text": "Isn't this a beautifull sight!!!:hotcool:",
        "thread_id": 13554
    },
    {
        "@timestamp": "2023-09-14T07:12:57.68137344Z",
        "author": "ghostrunner01",
        "date": "2010-08-10T05:36:15+0100",
        "id": "75d6b11f656484ae259d33cdec4fc3fd",
        "post_id": "post-213327",
        "text": "Sounds good! When is the next WIP release gonna be out? Sorry about that if it sounds bad but this ship is so awesome I want to stay almost up to date if possible.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.227629824Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-23T13:23:07+0000",
        "id": "2d233dabd8a075b021b3497cd241e3d6",
        "post_id": "post-212489",
        "text": "I heard that Richard Branson offeredCapt. Sully Sullenbergerof US Airways Flight 1549 a job flying SpaceShip Two! :thumbup:I don\u2019t know whether he accepted it though!",
        "thread_id": 13554
    },
    {
        "@timestamp": "2023-09-14T07:13:13.17724288Z",
        "author": "N_Molson",
        "date": "2010-06-10T13:17:10+0100",
        "id": "8b9bd030a976eb17bc47f2301e2f15c9",
        "post_id": "post-229496",
        "text": "P\u00e9gase Crew Transportation Vehicleworks well.But the Ariane V launcher relies onmultistage2.dll(which has problems with O. 2010).Solution :use it on orbit, or launch it atop someVelcrolauncher,AtlasV 502works very well for LEO ! :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.519092736Z",
        "author": "Ashaman42",
        "date": "2011-05-08T19:53:23+0100",
        "id": "a1411e897f9f3e517c8ec63b037d0067",
        "post_id": "post-212932",
        "text": "The GDI Miner and Ore Mill were made by me for Orbiter2006 and as far as I know don't work in 2010.I've just gone through a long lay off from Orbiter due to various reasons but am starting to get back into it.If there's interest I could have a look at what I need to do to update them to 2010?Also had plans for a smelter and a couple other units in mind.",
        "thread_id": 13574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.518902016Z",
        "author": "spacy",
        "date": "2011-05-07T22:57:00+0100",
        "id": "d6477eb53491b11aa510ca09eccf2ed9",
        "post_id": "post-212930",
        "text": "New infoA factory would have to be a vessel but the code for that a vessel is moderately simpleThe code for the factory section is already out thereGDI MkI Ore MillGDI MkI Miner.(if links don't work just search on orbit hanger)Now understanding it is above me at the moment",
        "thread_id": 13574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.365007104Z",
        "author": "Izack",
        "date": "2010-06-10T01:09:02+0100",
        "id": "db1a1f9380d744bc4bdfa7d45f682646",
        "post_id": "post-229946",
        "text": "I think the best defense against laser weaponry is not in deflecting the beam, but making sure that when it does hit you, it hits somewhere that won't instantly incapacitate the ship or kill the crew. Assuming a laser does primarily thermal damage, it will flash-boil or at least melt the ship's hull on 'impact' (I say impact to keep some parallel with conventional kinetic weapons). With this in mind, if it's impossible to avoid the laser and impractical to deflect, the only option is to absorb it. This can be done in two general ways (note that these are only my musings, and I'm not scientist):1. Carry an enormously thick outer hull. This is not really a good idea, because greater mass = lower Dv2. Distribute weak points (Hab modules, engines, for goodness' sake PROPELLANT TANKS) across a large truss\/framework, and carry a smaller mass of shield separated from but connected to the framework. Essentially, hide your weak spots behind the shield and hope that if you don't get the first strike, you'll live to make the second.EDIT: @T.NeoSorry, I meantthispage at Atomic Rockets. See edited post. My bad.:pEDIT 2: Also at T.Neo:You might likethis.:)",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.661583616Z",
        "author": "Jamesep3",
        "date": "2010-08-04T04:59:15+0100",
        "id": "cd67e8f88f3cc02f503c6894563c4571",
        "post_id": "post-213277",
        "text": "I downloaded it and it said it had been uploaded 3 mins ago. The local time is 3:58pm WEDNESDAY. so much for the release on Tuesday. I know not your fault time zones is whats caused the problem right.:lol:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.61298944Z",
        "author": "Moach",
        "date": "2010-07-05T21:29:58+0100",
        "id": "eefaa2ec1c76e0758a86eb3eb279d4ec",
        "post_id": "post-230266",
        "text": "i guess the most needed thing right now would be a setup utility... having to \"guess\" what devices are what is quite a nuissance, i believe....that could very well be an MFD... which would allow one to quickly try out a setup without having to restart the game every time :hmm:i'll have the cfg-parsing and control-mapping code separated into independent functions, so it could be called at any time during simulation.... which allows for a config MFD to be usedif you really wanna help, that's what i could use the most right now :thumbup: - and i'd thank you plenty!",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:57.317814528Z",
        "author": "bujin",
        "date": "2010-03-25T20:05:10+0000",
        "id": "2019e6cda15e8f94e742a1ee88048b75",
        "post_id": "post-212548",
        "text": "anemazoso said:That video is absolutely hilarious! Always loved the Brits scence of humor. I can't beleive they did that though. Makes Mythbusters look like a bunch of chumps. :rofl:\n\nBut Mythbusters is, IMO, much better than the Brit equivalent - Brainiacs - which is a little bit too childish for my tastes.Plus, Mythbusters has Kari Byron... :thumbup:",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:12:57.678471168Z",
        "author": "Usquanigo",
        "date": "2010-08-04T18:06:53+0100",
        "id": "82feb4c771195e95813a6d88472f35ed",
        "post_id": "post-213295",
        "text": "Why do people have such an obession\/desire to take space planes to the moon or beyond? It boggles....I had thought using the Shuttle to carry a lunar cargo would be a cool idea. But something like the G42 ought to be personnel transfer only. Liftind supplies is still best left to rockets. Why carry the extra weight of wings and shielding and have to bring people down if all you're doing it tossing materiel up? Some sort of vert launch rocket, built on the cheap (much cheaper than they do currently) designed to be \"bio-degradable\" (as in, guarenteed to burn up on re-entry, no spare fuel needed (like they do with the ET)) so being disposable won't hurt the wallet so bad.Then use the space plane to ferry people up and down as needed (as well as provide joyrides for tourists and whatnot - this is the very idea\/plan behind my postLet's say you have a country sized budget to play with)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.410862592Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-17T13:19:32+0100",
        "id": "8d856376a4a2d941fccb63276be9c9db",
        "post_id": "post-212677",
        "text": "XCOR are now taking reservations for flights aboard the Lynx spacecraft in early 2012, priced at $95,000!",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.970338816Z",
        "author": "fireballs619",
        "date": "2010-06-08T20:16:01+0100",
        "id": "d65a4d5334a97d77f2aaf1a344ff6132",
        "post_id": "post-229169",
        "text": "Is it just me, or does anyone else find the layout of the mobile site quite poor. This is coming from a iPod Touch\/iPhone\/iPad user, so I don't know how easy it is to use on other mobile devices. Is there anyway we can improve the layout? Or is there a way to view the normal site (I can't figure one out)?",
        "thread_id": 14659
    },
    {
        "@timestamp": "2023-09-14T07:12:57.43654528Z",
        "author": "Wishbone",
        "date": "2011-10-20T13:57:04+0100",
        "id": "72ef093360674b746813ae49bfbe59a3",
        "post_id": "post-212812",
        "text": "Heh, exactly... Living off government contracts hoping to kick off something commercially viable.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.025662976Z",
        "author": "squeaky024",
        "date": "2010-06-09T05:16:33+0100",
        "id": "c683f85a029b218b32068ea9ddb0ca77",
        "post_id": "post-229227",
        "text": "If you guys understand Einstein's theory of Relativity, there you go, except much, much slower.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.082310912Z",
        "author": "ar81",
        "date": "2008-06-24T19:37:58+0100",
        "id": "2ed115435aefdd842138ace2f35f63b9",
        "post_id": "post-64727",
        "text": "Before I played Orbiter I had these misconceptions...1.Reentry at 30 degrees or higher angles is possible2.I thought planets were closer than they actually are.3.Reentry heat was caused by friction only, not compression4.Star Wars physics were true for short distances in orbit.5.Simplified physics in my mind (no gravitational gradient torque, for example)6.I thought going to space was to go upwards. Tangential velocity was new to me.7.I thought asteroid field looked like in Star Wars.8.I never suspected that magnetism around Jupiter could kill you.9.I thought Antarctica was more hostile than Mars.10.I thought that a human would explode in space due to lack of atmospheric pressure.11.I thought reentry flames were made of fire, not plasma12.I thought Battlestar Galactica wars would be possible13.I thought space elevator was possible.14.I thought that orbital velocities around moon were slower.15.I thought Earth was bigger in the universe.",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:12:57.680728832Z",
        "author": "Moach",
        "date": "2010-08-06T17:54:27+0100",
        "id": "774ce6b8f588c9b4ebcec4aad238febf",
        "post_id": "post-213318",
        "text": "well... the learning curve tends to be a bit steeper when things aren't finished :hmm:actually having visual indicators of engine performance would help a lot... gauging thrust efficiency by sound is not exactly optimal in terms of pilot workload:rolleyes:i had thought of a possible secondary HUD... but then i struck the problem of having no place to put it :huh:another problem, is that since the HUD resolution is hard-coded somewhere among Martin's work, there's a somewhat limited number of pixels for use in there... so info has to be very well picked in order to avoid a huge ball of \"WTF?!!\"another viable option, futuristic as this ship is (and even if it wasn't, 'cause this isn't really new stuff), is a HMD setup (Helmet-Mounted-Display)this could be implemented easily as getting a bunch of text upon the screen.... which is close to what one would see through a real HMD, i believe....there would be a little panel (somewhere) for selecting what fields should be displayed, and to turn it on and off as needed....would that not be better?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.028523008Z",
        "author": "Bloodworth",
        "date": "2010-06-10T03:18:13+0100",
        "id": "32049849915223c9f8d10b979a84d420",
        "post_id": "post-229254",
        "text": "I like the idea of a single room in which we can work on real time missions. You would be able to interact with others if you chose too, but due to the sheer size of space, you would not have to if you so chose. I like the idea of a voice comm system built in. This way there could be a programmed time delay between transmission and reception as the range between vessels and\/or ground control increases. For instance, a pilot orbiting mars transmits something to a ship\/station\/ground control at earth, the system records the transmission, saves it, and broadcasts it to the intended target 20 minutes later. An open line transmission would be saved and broadcast to everyone online at times relative to their distance from the broadcast source. I admit, I can see the need to possibly have somebody (moderator) responsible for time acceleration, but I would also like to see some way of keeping your ship in existence even while you are not on line. If you are doing an interplanetary mission (without warp or jump drives) and the room is capped at 1000x time accel, you are never going to get there if you can only play an hour a day or three; therefore some means of either keeping your ship in space even after logging off, or a means of tracking your ships progress in real time while you are off-line would be useful.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:56.778314496Z",
        "author": "Foofoo14",
        "date": "2010-03-21T14:55:41+0000",
        "id": "4472fe1920c0f94f2061a6361ac57820",
        "post_id": "post-212362",
        "text": "Some of you may have know back then that my planet Foofoo's texture wasn't even my own,but thanks to the power of gimp i have created my very own texture for Foofoo. How does it look?",
        "thread_id": 13541
    },
    {
        "@timestamp": "2023-09-14T07:12:57.023161856Z",
        "author": "markl316",
        "date": "2010-03-26T15:03:28+0000",
        "id": "82b3b6cad75973ef05af553440fc23df",
        "post_id": "post-212451",
        "text": "Just my 2 cents, you don't have to listen to be, but I might try a lower magnification. Maybe 10x50?",
        "thread_id": 13549
    },
    {
        "@timestamp": "2023-09-14T07:12:56.92292992Z",
        "author": "Ghostrider",
        "date": "2010-03-22T09:36:40+0000",
        "id": "6f9c532217f5b13c35a7b026e2523765",
        "post_id": "post-212435",
        "text": "willy88 said:I recall that Camera MFD has a night vision mode.\n\nAye, and it makes for a very useful tool when doing rendez-vous with a vessel or anything on the dark side of nowhere. It also has magnification and it can be oriented, and I think it adds a lot to the atmosphere by having an instrument you would actually use in RL.",
        "thread_id": 13546
    },
    {
        "@timestamp": "2023-09-14T07:13:13.246391296Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-09T14:24:10+0100",
        "id": "c3ece4fe70dfdac689ce36bf3c05e611",
        "post_id": "post-229843",
        "text": "It looks like NASA could be in line for a 5% budget cut!!! :OMG:SpaceRef: \"OMB Memorandum: Identifying Low-Priority Agency Programs\".Official OMB letter (PDF, 75.8 kB).----------It seems as though the global economic recession has finally caught up with ESA as well. :thumbsdown:Germany is defiant though \u2013 so it still looks good for the development of a crewed ATV! :thumbup:Spaceflight Now: \"ESA needs to 'tighten the belt' amid budget crisis\".BBC News: \"German space escapes budget cuts\".And, on a somewhat related note:BBC News: \"ESA chief Jean-Jacques Dordain set to continue in role\".",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:12:57.22791296Z",
        "author": "Zachstar",
        "date": "2010-03-24T22:19:07+0000",
        "id": "fe3e12920e99005edd6d8200d66b335e",
        "post_id": "post-212491",
        "text": "Nice photos but I am far more interested in its first glide to landing.",
        "thread_id": 13554
    },
    {
        "@timestamp": "2023-09-14T07:12:57.315270656Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-23T12:19:22+0000",
        "id": "d19949c0ad798941201f6bd8dbfd701f",
        "post_id": "post-212528",
        "text": "As far as I can tell, the only jobs going at this new agency are civil servant administrative positions - so basically, it\u2019ll become just another typical British agency.:(",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.515160832Z",
        "author": "T.Neo",
        "date": "2010-06-13T21:48:03+0100",
        "id": "35cebfd17fdb12f6dfd8d6406e9a69e0",
        "post_id": "post-230183",
        "text": "I'm skeptical about Skylon. Not only does it have a rather small payload (12 tons) but some of the claims made of it sound they should be taken with a pinch of salt (or more sensibly, thorough testing).Even existing vehicles such as Ariane 5 (16-21 tons), Proton (20.7 tons), Delta IV Heavy (25.8 tons), Angara (18-24.5-28.5-36-40.5 tons, it gets a bit confusing) and Falcon 9 Heavy (32 tons) have higher payloads to LEO. Furthermore this launcher technology exists today.While I think payload (and to an extent passenger launch) must be reevaluated, a payload could concievably be launched by any launcher able to accomodate the specific mass and dimensions. Currently we have no interplanetary or Mars landing capability. We need to bring unconventional designs and ingenuity to interplanetary travel.I do think however that a larger payload capacity on a launch vehicle is advantageousif the economic situation allows. Perhaps a universal core vehicle that can be adapted to suit payloads of various masses would be able to facilitate a need for a payload mass increase.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:13.675576064Z",
        "author": "Urwumpe",
        "date": "2010-06-11T11:29:59+0100",
        "id": "b50cfecec871fcd7053b501a57baac2a",
        "post_id": "post-230430",
        "text": "We have one here in the location, which is WAY more scary.http:\/\/maps.google.de\/maps?f=q&sour...2909,10.583396&spn=0.018756,0.038581&t=h&z=15That sink hole is from 1912, right next to it is a nuclear waste dump that is slowly approaching the same fate.",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:12:57.31819904Z",
        "author": "T.Neo",
        "date": "2010-03-26T15:10:05+0000",
        "id": "2cd346e3edc9f91a342908b35fa9b8c0",
        "post_id": "post-212552",
        "text": "Mythbusters is miles better than Brainiac, IMO. Brainiac was also too childish for my tastes, and had far too many fireworks and petrol bombs...Mythbusters is a TV show, but it is certainly a better one than Brainiac.Besides, Kari Byron or Richard Hammond?Youdecide. :rofl:",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:12:57.681613056Z",
        "author": "Moach",
        "date": "2010-08-10T18:03:56+0100",
        "id": "204aa2e03b0841a3fd114d8fa995cdc9",
        "post_id": "post-213330",
        "text": "well... an escape system such as ejection seats or capsule is not in the plans.... the windows in which such a system would actually INCREASE safety are marginally smallno... to save the crew, it's best to try and save the ship.... with the tanks empty, it can even safely float in the event of a water landing....should that be necessary upon takeoff, when the tanks are full - there'll be a fuel venting system to purge the contents of the tanks and allow for a smooth(er) landing (crash)there are only rare occasions in which it's a wise move to ditch the ship... in all other cases, trying to \"eject\" will result in CERTAIN doom, as opposed to \"possible, looming demise\"an inflatable rescue pod could be used if the ship needs to be abandoned in orbit.... but it's only safe to do so if you're in a circular orbit... if an inflatable \"space dinghy\" hits atmosphere... well, that'll be the end of your storyas for the controls, i'm still tuning it, but i got it a lot more stable now... FWB simulation looks good... specially, the crazy-banking issue is now gone :hmm:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.412682496Z",
        "author": "docabn",
        "date": "2010-07-20T22:49:07+0100",
        "id": "7c5faaded31c91a9e6a2149978733501",
        "post_id": "post-212696",
        "text": "Ok that is officially awesome!:thumbup:Has anyone made an Addon request for this?",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.433098752Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-15T12:57:58+0000",
        "id": "b09083393721d394b87fbea0c6bc8178",
        "post_id": "post-212781",
        "text": "A very good, very big article from Florida Today taking an inside look at commercial spaceflight.Space, Inc. moving closer to launch.---------- Post added 15th Nov 2010 at 12:57 PM ---------- Previous post was 14th Nov 2010 at 04:38 PM ----------SPACE.com: \"N.M. Spaceport Kicks Into High Gear for Commercial Spaceport\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.935946496Z",
        "author": "gattispilot",
        "date": "2010-06-09T23:46:45+0100",
        "id": "edd93d3d77edf5fa9bdb6bc0e684c82a",
        "post_id": "post-229137",
        "text": "Try this:[DOCK_0]POS=(0,0,250)DIR=(0,0,-1)ROT=(0,1,0)",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:12:57.649983232Z",
        "author": "River Crab",
        "date": "2010-06-30T06:05:38+0100",
        "id": "6f505b900ba8c67992c1c2312df6d6b8",
        "post_id": "post-213180",
        "text": "Just cram it in My Pictures and we're good to go! :thumbup:\n\n:lol:LOLI know kind of just disappeared from this thread, but finally tried it and I gotta say, it owns!There are a few things I noticed:Fore RCS texture is pointing backwardsExhaust texture too far forward, clips through hullTexture the same on top and bottom (I know it's not done)Aft pair of nose gear doors is unnecessarily longVisor key is...N? Wasn't it supposed to be K or V?Couldn't open bay?Model clips from view too far away- can't look at it up closeCockpit view will not tilt back, hard to see controls without moving the view or using a large POV angle- suggest moving the default VC viewpoint backTextures of MFDs buttons in VC are blurryLooks great though! Will keep testing for you! :thumbup:Expect me to be one of the first to make a skin or a personification for it!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.655194624Z",
        "author": "River Crab",
        "date": "2010-07-14T07:00:18+0100",
        "id": "7a345776aa81f42a059d02f8bf5ee6b6",
        "post_id": "post-213231",
        "text": "Eccentrus said:so, am I suppose to go \"Yee Haa go on little rocket, we shall go retrograde and rule the wild west\" when riding this, err... Horserocket :hmm:?\n\n[ame=\"http:\/\/en.wikipedia.org\/wiki\/Cowboy_coding\"]Cowboy Coding[\/ame]I like your description too, though. :lol:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.952795136Z",
        "author": "flytandem",
        "date": "2010-06-08T19:29:08+0100",
        "id": "c9a0eef78d0421eb4e95a79d7a827055",
        "post_id": "post-229151",
        "text": "I had the same message a couple or 3 weeks ago when taking a working copy of the 2010 Orbiter from laptop to a desktop. I did the same thing, copied the folder onto a flash drive and loaded it into the desktop. Eventually I just took the zip file that one downloads (from the laptop and pasted to the desktop of the desktop computer) and created the Orbiter installation like I had just downloaded it. That cleared up that particular \"side-by-side\" problem.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:12:57.65312768Z",
        "author": "River Crab",
        "date": "2010-07-08T20:06:29+0100",
        "id": "7f73e1d5ecb18da805af1e839116b1b7",
        "post_id": "post-213213",
        "text": "Izack said:Isn't coming it at a stall angle more of a belly-flop than a dive? :lol:\n\nTruth.I tried experimenting with a pitch-up aerobraking maneuver, in which the craft is pitched to +90 degrees AoA above a certain altitude.It did greatly help slowing down, but under 85 km, it became impossible to maintain, even with trim. I used the 2010 Attitude RCS MFD set to \"rad(up), roll +0, yaw +0\", but it didn't work under 90 km- kind of useful since it pitched down automatically, but there is still too much force on the wings to maintain +20 degrees and up below 65 km.A CoG shift or something is necessary in order to prevent huge wasting of RCS fuel- all I could hear in the cockpit was \"boom! boom! boom!\"My attempt at S-turns ended up being more like \u03b6-turns (Zeta-turns), causing my Starliner to flip almost to the point of \u2606Get Down\u2606.The plane at 00:29 is me::rofl:Yeah, I think that's it for my reentry attempts until the next model is out. I will keep testing stuff though. :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.609160704Z",
        "author": "Moach",
        "date": "2010-06-11T02:24:19+0100",
        "id": "fd87385c41ee5b85a0c5c2938ec7ca3f",
        "post_id": "post-230238",
        "text": "its the saitek pro flight rudder pedals... they work with everything else just fine....with the 2006 version, i was using JoyRide, and it worked... FBW doesn't seem to like it much, tho",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:57.655586304Z",
        "author": "River Crab",
        "date": "2010-07-14T20:52:01+0100",
        "id": "1aa9cc284306f46eeae28cea4e05901a",
        "post_id": "post-213233",
        "text": "\n\n:rofl:Also: :hmm:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:56.862246912Z",
        "author": "tblaxland",
        "date": "2010-04-08T02:25:12+0100",
        "id": "4a45b9d55a75483a57c97f81e51fd780",
        "post_id": "post-212379",
        "text": "Keatah said:Slightly OT: My girlfriend thinks there is something spooky and strange about cold satellites; like there might be some funky artificial life-form growing the cryotanks. Something like an HE3 mass or something! Ohh my oh my!\n\nAs far as I can tell, there is no cryogenic instruments on this satellite. There is some nitrogen propellant on board but it is only stored in gaseous form at 28 MPa. The \"cryo\" in the satellite's name refers to thecryospherethat it will be observing.",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:12:57.683966976Z",
        "author": "Andy44",
        "date": "2010-03-27T01:16:35+0000",
        "id": "d61760e74df0ff16c41d0fd3b0ef234d",
        "post_id": "post-213001",
        "text": "The problem with having inlet cones like that is that the tips will melt on re-entry. Maybe put the scram inlets somewhere on the belly with retractable heat-shielded doors.Personally, I liked the look of the dorsal inlets better, maybe there's a way to choose a different engine configuration so that you can keep it...but for realism, engineering beats aesthetics.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.63673088Z",
        "author": "Mojave",
        "date": "2010-06-13T22:12:26+0100",
        "id": "bcc5473152ff581b2ef859814e832510",
        "post_id": "post-230359",
        "text": "Very nice video,P.S. Does anybody know where I can download previous orbiter versions?",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:12:56.778725376Z",
        "author": "Enjo",
        "date": "2010-03-21T16:00:26+0000",
        "id": "6091bae84c45d5fe4453e07c481afb9c",
        "post_id": "post-212363",
        "text": "Cartoonish:p",
        "thread_id": 13541
    },
    {
        "@timestamp": "2023-09-14T07:12:57.548475392Z",
        "author": "Moach",
        "date": "2010-03-27T22:34:53+0000",
        "id": "4c18e4491132c70dba4c20238b12128d",
        "post_id": "post-212959",
        "text": "so what if i lose FWB, use only JoyRide and mapped keyboard commands?i\u00b4m gonna try it when i get home... on my laptop right now... no X52 here:rolleyes:thanks for the help!:thumbup:",
        "thread_id": 13577
    },
    {
        "@timestamp": "2023-09-14T07:13:13.67536384Z",
        "author": "IronRain",
        "date": "2010-06-11T11:27:03+0100",
        "id": "0dc2149a9794a57edd5285e7dc2cd2e2",
        "post_id": "post-230429",
        "text": "weird.. and scarring... what will happen if you fall into a sinkhole?",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:12:56.962274304Z",
        "author": "Kelpie",
        "date": "2010-03-21T21:18:33+0000",
        "id": "2ea8fc4fd2f1daf9d4d3db319b72a446",
        "post_id": "post-212441",
        "text": "Try loading it into mesh Wizard and ticking the \"Flip UV coords vertically\" box. Hope this helps.",
        "thread_id": 13547
    },
    {
        "@timestamp": "2023-09-14T07:13:13.02892288Z",
        "author": "fireballs619",
        "date": "2010-06-10T21:10:33+0100",
        "id": "ab9aaf7311a52fe623ce467de38ef4b8",
        "post_id": "post-229258",
        "text": "gertz said:what about an orbital station, dockable, where users can walk, chat as ummu?\n\nI think that would be something that would have to be implemented in single player first-not trying to fit it in multiplayer at the start. At that point, we are starting to get into a RPG\/MMO type thing, which I am a strong opponent to. Orbiter is asimulatorand when you start to add those types of things in, you take away what makes Orbiter, Orbiter. I would personally not want this in multiplayer.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.44424448Z",
        "author": "Hielor",
        "date": "2010-03-24T18:32:24+0000",
        "id": "451b5a3a934cbf30402756dbe77de6dc",
        "post_id": "post-212853",
        "text": "How do you have the planet ephemerides being calculated? The only thing I can think of is that the planets end up in a slightly different place when the scenario starts...",
        "thread_id": 13563
    },
    {
        "@timestamp": "2023-09-14T07:12:57.35693056Z",
        "author": "computerex",
        "date": "2008-05-07T20:29:32+0100",
        "id": "578d7ea9a22722dbd1568f5425463345",
        "post_id": "post-64763",
        "text": "This might not be a good solution, but you can disable those warning with:#pragma warning(disable:4244)",
        "thread_id": 1356
    },
    {
        "@timestamp": "2023-09-14T07:12:57.4444672Z",
        "author": "Hielor",
        "date": "2010-04-12T05:16:09+0100",
        "id": "cb9da119c26420f329f2e9833df11c8f",
        "post_id": "post-212855",
        "text": "dumbo2007 said:I have a slightly off topic question as well. Is it possible to update the vessel's location from any of its member functions to instantaneously transport it to some other place or to do an immediate change in its attitude ?\n\nYes.Also can planets be added at runtime just like vessels?\n\nNo.Or celestial bodies cannot be spawned ?\n\nCorrect.",
        "thread_id": 13563
    },
    {
        "@timestamp": "2023-09-14T07:13:13.161632Z",
        "author": "ShuttleCommander",
        "date": "2011-07-27T18:16:21+0100",
        "id": "fc8efb9836a96805be3c8ef4a0d7dee0",
        "post_id": "post-229795",
        "text": "Got STS-117 scenario to work!ky;I got the STS-117 scenario to work with new pads, but Shuttle Fleet V4.7 scenarios just show the Shuttle in mid air, no pad!Here is a screenshot of STS-117 on the new pad.I now have the default Atlantis launch pad offset to the SW!Can anyone please, please give me a clear explaination of how to fix this?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.412035328Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-19T14:31:25+0100",
        "id": "9c954f1c959079cb5e05aaa7a49c9220",
        "post_id": "post-212688",
        "text": "tblaxland said:Funny you mention it. I ran across Zero 2 Infinity's Bloon project the other day and hadn't got around to posting about it yet. Your idea reminded me very much of it - the flight profile takes you up to 120,000' on a helium balloon and you then paraglide back down. \u20ac110k for 4-5 hour flight:http:\/\/www.inbloon.com\/en\/fly-a-bloon\/flight-cycle.php\n\nThanks for that link! My idea is essentially the same as theirs, although I would use a lightweight fixed-wing glider as opposed to a capsule with a parafoil (a glider would give more control over descent & landing - plus it would be more exciting;)).Another company doing a lot with high-altitude balloons isJP Aerospace.These guys actually have a plan for a permanent \"space station\" at around 140,000 feet, suspended from a large balloon and tethered to the ground! A fleet of smaller balloons would dock to it in order to resupply it and exchange crews! Check out theirAirship To Orbit (ATO) proposal (PDF, 225.5 KB).",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.4687232Z",
        "author": "Loru",
        "date": "2010-03-24T09:45:36+0000",
        "id": "0d544da47e494295869a546be64cec68",
        "post_id": "post-212874",
        "text": "I've got \"auto update\" on so it's done already.",
        "thread_id": 13567
    },
    {
        "@timestamp": "2023-09-14T07:13:13.43410816Z",
        "author": "Izack",
        "date": "2010-06-10T14:12:04+0100",
        "id": "4c7df6d1e54451510d1671bef67c7039",
        "post_id": "post-230112",
        "text": "golden_eye said:Last time I watched the special features, I remember Mrs. Lovell herself saying that she actually did lose her ring in the shower and that it wasn't some cheesy Hollywood scene they made up.\n\nShe did drop the ring, but it was too big to slip through the filter in the drain, AFAIK.Thanks Gary and Urwumpe for pointing out Swigert's qualifications. I had no idea. :blink:",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:12:57.518766592Z",
        "author": "eveningsky339",
        "date": "2010-03-25T02:22:46+0000",
        "id": "e07b1eef9f44672c4fdce794d891b219",
        "post_id": "post-212929",
        "text": "I think you would really have no choice but to make it a \"vessel.\" The dome over Clavius Base in sputnik's WO2001 addon is technically a vessel, if I recall correctly.",
        "thread_id": 13574
    },
    {
        "@timestamp": "2023-09-14T07:12:57.652100096Z",
        "author": "Moach",
        "date": "2010-07-05T20:42:45+0100",
        "id": "1e59a489d1d017c45af7fc5b351e1fad",
        "post_id": "post-213203",
        "text": "wow!i just noticed she has a \"visor\" thingy! what a glorious little detail!man, you make me wanna drop everything and lock myself in my room working on the liner :lol: but i guess other aspects of life would be somewhat disturbed if i really did that... :hmm:you even did a Brazillian-flag-like logo on the wings! pure win! :tiphat:hats off, dude! that rocks!:hail:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.609831168Z",
        "author": "Moach",
        "date": "2010-06-11T13:11:25+0100",
        "id": "2a4b329875f47505b9757d1ca73d9bf4",
        "post_id": "post-230242",
        "text": "yeah, i really don't go for the way FBW ruthlessly overrides RCS settings and all...i had it disconnected up till now, and was using joyride and a custom-made hookup for RCS control...none of that works now...:huh:well... when i had directinput enumerate my devices and print them to my debug console, i found something most cool - my 3dConnexion 6dof device is recognized!:woohoo:i've tried another module to make it work in obriter, but i found it incompatible with the rest of my setup...so i guess i'm gonna write me up a direct input module anyways... i reckon some ppl have been longing for a \"unified\" joystick solution... i might as well do it, being one of them :hmm:and releasing it sources-included helps too, no?",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:57.409814272Z",
        "author": "RGClark",
        "date": "2014-03-06T12:59:42+0000",
        "id": "398707a40a97af27b1f78acd9aa7987f",
        "post_id": "post-212842",
        "text": "Airbus is continuing their development of a suborbital tourism vehicle:European Commercial Space Plane Prototype Set for May Drop Test.By Rob Coppinger, Space.com Contributor | March 04, 2014 10:00am ETThe company stated in 2007 that the project would cost 1 billion euros ($1.37 billion at current exchange rates), and that it was seeking private investors. At the time, seat prices were expected to be at least $200,000, but EADS had no intention of being an operator. Rather, it would sell the spacecraft to tourism companies.http:\/\/www.space.com\/24901-europe-space-plane-drop-test.html\n\nThe question I have is on the estimated development cost. This no doubt was based on standard governmental costing models since the estimate dates from 2007. However, NASA's commercial space program has shown both launchers and spacecraft can be developed for 1\/10th the cost of usual governmentally financed space projects by following the commercial space approach.Then the suborbital rocket commercially developed likely would cost only a few hundred million dollars. And if adapting already existing rocket stages it might be doable for less than $100 million.Bob Clark",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.66244608Z",
        "author": "Usquanigo",
        "date": "2010-08-04T15:49:32+0100",
        "id": "d9474bc843c608b16f27519362cf9974",
        "post_id": "post-213283",
        "text": "Not to be a drag... but a design like that really should be instable about the yaw axis at high transonic speeds.For some reason, yaw stability decreases when you get moving over Mach 2. This is one of the reasons the XB-70 had it's outer wings fold down. Yes, it was done primarily to contain the shockwave and get more lift with less drag, however, it had the added benefit of simultaneously increasing vertical surface area and increasing yaw stability, without the need for larger (permenant) vertical tail surfaces (which would have meant more weight and more drag at all flight regimes).If you look at the Space Shuttle, it has a gigantic v-stab too. On normal planes, if you have twin engines, you want a larger v-stab in case you have an a-symmetrical thrust situation, or, you need to use twin tails, either-or. However, the Shuttle is unpowered, yet it still has that disproportionately large v-stab.In fact, even WWII pilots complained about moving from razor backs to bubble tops, even that loss of vertical surface area led to reduced yaw stability. And they were positively crawling by comparison.:)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.907783424Z",
        "author": "Izack",
        "date": "2010-06-08T17:07:30+0100",
        "id": "de8323939b56218ca9969c3299b77b21",
        "post_id": "post-229106",
        "text": "b_griffin said:I downloaded the latest 2010 beta...\n\nIt's been Tuesday for a good 17 hours now, mate.http:\/\/orbit.medphys.ucl.ac.uk\/home.php",
        "thread_id": 14655
    },
    {
        "@timestamp": "2023-09-14T07:12:57.680846848Z",
        "author": "Usquanigo",
        "date": "2010-08-06T19:25:14+0100",
        "id": "e9cfee4ea252e166e186d00ffd7fa2ed",
        "post_id": "post-213320",
        "text": "An HMD would be reasonable in terms of tech, but... I dunno, they just don't have the right feel in sims for some reason.IMNSHO, there should be a lower limit to adjusting the addon for lack of hardware. No offense intended to you Eccentrus, I'm not trying to squeeze you out, I'm just expressing my own view of the matter.If I may wax philosophic for a moment - the bottom line of a simulation is to simulate the experience - to the fullest extent that the hardware of the day will allow. And sometimes, that does mean 'bending' the sim a bit (such as \"icons\" for sighting distant aircraft in air combat sims because no monitor avialable offers the level of resolution, field of view, magnification, or depth perception of the Mk. 1 eyeball of the pilot sitting in the real plane).But where do we stop? Going too low invariably means hindering it at the upper end.If we look at this cockpit, it's a really good layout. If you were actually sitting in it, it would not be a problem to use at all. Again, the only thing I could ask for would be enhanced clarity of the buttons, labels, switches, etc. You would see everything clearly and easily between all the custom displays and generic MFDs. There really is no need to add more \"aids\" on to it.Granted, I do have a 19\" monitor both here (work) and at home. But CRTs are practically free these days, and even a 19\" LCD could be had for $50 or so. Less if you check eBay or CraigsList.Anyway... the idea of a number of HUD layouts showing different info, changable via cfg file is a good one. The downside is that it means extra work, but then that would let us keep the default\/current HUD, but allow others to switch to a layout that offers more or different info if it suits them. I'd imagine such a thing to be ground changable anyway.The ultimate might be some sort of form\/formatting system that would allow end users to completely configure the HUD as they choose, but that would seem to be a LOT of work from the dev side, and not really necessary when you get right down to it.A supplemental HMD that could be opted IN, might not be too bad. But I think there's a logistical question there... if you have HMDs, why bother with a physical HUD? I think when really thought out it would change the entire layout of the pit, which would be a shame IMO.Anyway, that's my $1.98 on the issue. Ultimately it's Moach's call. I just vote for it being good like it is.:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.431388416Z",
        "author": "SiberianTiger",
        "date": "2010-10-25T12:17:10+0100",
        "id": "77e6ecbb4833820d5c3045b8ee62a0dd",
        "post_id": "post-212768",
        "text": "An article raising concern about Space Tourism potentially being a big threat for environment:Space tourism to accelerate climate change",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.02729216Z",
        "author": "Hielor",
        "date": "2010-06-09T22:23:51+0100",
        "id": "0826baf8e2153fff72da0d4bcf9f3c20",
        "post_id": "post-229243",
        "text": "fireballs619 said:Well to be honest, my first instinct was to test in a deserted area in VATSIM (hardly use the gamespy online anymore). So I will correct my statement my saying time acceleration works in VATSIM:)\n\nVATSIM just uses FSX single-player, so it wouldn't have the same restriction.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.431036672Z",
        "author": "abninf",
        "date": "2010-10-24T03:30:57+0100",
        "id": "511ab7d5ca24eb8fb3e68ca926486566",
        "post_id": "post-212766",
        "text": "RangerPL said:Since the legal definition of space is 100,000m and upwards, does this mean that whoever rides this thing is considered an astronaut?\n\nCommercial Astronaut. I read an explanation as to why somewhere, but I don't remember where. Buzz also thinks they shouldn't be called just an Astronaut",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.435433728Z",
        "author": "Columbia42",
        "date": "2010-06-10T16:10:51+0100",
        "id": "648182cf8ed3003efddd41305035feb0",
        "post_id": "post-230118",
        "text": "Loru said:\"Gentelmen. It was a privilage flying with you.\"\"Failure is not an option\"2 best lines in entire movie.\n\nWhat about \"Houston, we have a problem?\"As for the realism of Apollo 13, it is my opinion that you won't find a more realistic space movie anywhere except for From the Earth to the Moon. Interestingly, both of these movies had David Scott (Pilot Gemini 8, CMP Apollo 9, and CDR Apollo 15) as their technical adviser. This was largely because Tom Hanks and David Scott were good friends and both of these movies were done by Tom Hanks.P.S. Apollo 13 is probably my favorite movie ever!",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:12:57.43388544Z",
        "author": "fsci123",
        "date": "2011-05-13T18:26:19+0100",
        "id": "8b660c427f0a3cf4e08e366064ce4c7e",
        "post_id": "post-212789",
        "text": "These tourism companies claim they will launch ordinary people like me and you into space but tell me who the f:censored:k has $200k+... They are using false advertisement they aren't launching ordinary people they are launching billionaires who have the ability to waist money...",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.435899648Z",
        "author": "RGClark",
        "date": "2011-06-08T19:39:27+0100",
        "id": "5aec647bec1423f7bdf57a43e7610f1a",
        "post_id": "post-212804",
        "text": "Armadillo Aerospace is hoping to make a free flight test later this week:http:\/\/twitpic.com\/5825wfI can't tell from this twitter post by Ben Brockert of Armadillo if this is to be just a free hover test or a flight to high altitude.Bob Clark",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:56.779014144Z",
        "author": "donatelo200",
        "date": "2010-03-22T22:06:57+0000",
        "id": "59af3808bf2a6cb66b5c121d797624f6",
        "post_id": "post-212364",
        "text": "Foofoo14 said:Some of you may have know back then that my planet Foofoo's texture wasn't even my own,but thanks to the power of gimp i have created my very own texture for Foofoo. How does it look?\n\nBetter than the old. The water is realistic but the land needs a more terrestrial apperence. I don't know the land just looks too smooth.",
        "thread_id": 13541
    },
    {
        "@timestamp": "2023-09-14T07:13:13.024667648Z",
        "author": "squeaky024",
        "date": "2010-06-09T02:38:13+0100",
        "id": "138c22dc94a5fac030224ee2319f2e96",
        "post_id": "post-229217",
        "text": "We might all have to accept using a warp drive to get to anywhere at a reasonable time, in FSX we don't have planetary orbits to worry about when time warping.Edit: I think it would be a challenge to code in a \"time bubble\" system, a host server will have to manage a lot of things anyways.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.479320832Z",
        "author": "ikrase",
        "date": "2010-03-25T04:45:40+0000",
        "id": "c4dd856f95a9a8df3916b2ca223e659b",
        "post_id": "post-212907",
        "text": "That sounds incredibly difficult for several reasons.I wonder if you can fry with radiant heat. Seems like zero G might make it possible to avoid a lot of dish washingl.",
        "thread_id": 13568
    },
    {
        "@timestamp": "2023-09-14T07:12:57.31833984Z",
        "author": "Urwumpe",
        "date": "2010-03-26T15:17:47+0000",
        "id": "8353c2b8fb725f8fffa06c979546ab4d",
        "post_id": "post-212553",
        "text": "I would say Hamster... while he also did Brainaic, he also did other shows which more than offset his sins.http:\/\/en.wikipedia.org\/wiki\/Richard_Hammond#TV_showsEngineering Connections is really well done, I can recommend it. Can Kari Byron really compare to this? For just looking good and step out of the way when the men get serious, you don't get better than the Hamster...",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.15628032Z",
        "author": "JonnyBGoode",
        "date": "2010-11-02T15:01:09+0000",
        "id": "b6bed805ea6ee77b2975a9a4cc961860",
        "post_id": "post-229747",
        "text": "Sadly, Thunderbirds arenotGo. The island base is there but the ships are all invisible.:(",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.687130368Z",
        "author": "Moach",
        "date": "2010-08-13T21:00:26+0100",
        "id": "42723bfbfbe830f381dc5b4be1a65dc8",
        "post_id": "post-213378",
        "text": "yep, VC only - no 2d panel... (unless someone is willing to make one):cool:and there is a docking port inside the cargo bay - like the shuttle... the only thing is that it's not modelled yet, to it's invisible (to the naked eye) - it does work tho:rolleyes:i'm not sure when this thing is gonna be \"done\"... by any definition the word \"done\" can have... it's possible that i just keep adding more and more features and never really call it \"done\":p....but i guess once it has all textures in place, and most of the cockpit and systems work - one could say it's \"releaseable\"... perhaps even \"feature-complete\"... but \"done\" is such a strong word... :hmm:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.373820928Z",
        "author": "T.Neo",
        "date": "2010-06-11T20:18:12+0100",
        "id": "b0a973feda2c776af40b9a2afc382234",
        "post_id": "post-229979",
        "text": "The idea of a space mothership with fighters is an extrapolation of WWII to space, but certainly it would be more likely to ressemble sub war: Once you are visible, you are dead.\n\nThe problem is, in space you are always visible... :shifty:",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.683412736Z",
        "author": "Bj",
        "date": "2010-03-26T17:57:43+0000",
        "id": "5c4edc682d46d5c8d786574295eef466",
        "post_id": "post-212994",
        "text": "Moach said:well, the Northrop b2 seems to pull off the same upper-wing inlets without much trouble (that i\u00b4ve heard of, at least)\n\nBut the B2 has the inlets much closer to the front, meaning a higher AOA would be needed for the airflow to the inlets to be disrupted. Making the inlets farther back might mean that airflow would be disrupted even at minor AOA. Though all hypothetical, you would have to test in a wind tunnel to get real data to make it as realistic as possible.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.436054272Z",
        "author": "Kendo",
        "date": "2011-07-07T23:13:00+0100",
        "id": "3a6cbd8bc2c564b6cf8bf9b11a58d362",
        "post_id": "post-212806",
        "text": "Could someone please enlighten me on the latest paint scheme for the VirginGalctic White Knight 2. The more I search the more confusing it becomes. It does seem to be the Virgin eye logo as opposed to the plain white with the black Virgin logo. The reason I ask is because I have a model, but for copyright reasons I am re-drawing the textures myself. I have done the Virgin eye logos etc. The model has some very slight crincling around the windscreen areas but it is very acceptable as its about the only free model around. ADMIN, If this is in the wrong place, please remove it. Many thanks, Ken.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.101410304Z",
        "author": "Mojave",
        "date": "2010-06-09T12:04:13+0100",
        "id": "6c37364b8c82c76b023d73d8c41eebe6",
        "post_id": "post-229385",
        "text": "Hello.",
        "thread_id": 14672
    },
    {
        "@timestamp": "2023-09-14T07:12:57.535421952Z",
        "author": "Notebook",
        "date": "2010-03-31T18:45:21+0100",
        "id": "38185f1859e93d6cebafc13d277f8c90",
        "post_id": "post-212943",
        "text": "I went for psi, reminds me of the old unit for pressure...N.",
        "thread_id": 13575
    },
    {
        "@timestamp": "2023-09-14T07:12:56.923295744Z",
        "author": "PhantomCruiser",
        "date": "2010-03-22T16:02:33+0000",
        "id": "ab5609fab833595998c37abcfd85c6ba",
        "post_id": "post-212437",
        "text": "CameraMFD all one word (alloneword). :thumbup:http:\/\/www.orbithangar.com\/search_quick.php?text=cameramfdIt's very usefull, and not very hard to set up.",
        "thread_id": 13546
    },
    {
        "@timestamp": "2023-09-14T07:12:57.508757504Z",
        "author": "jedimaster1214",
        "date": "2010-03-24T19:44:07+0000",
        "id": "6a30462afddbca73449efb415e8f08ef",
        "post_id": "post-212915",
        "text": "I'm having trouble with the XR2 & the Orbiter Beta 091023.Whenever I get into a 300x300 orbit, in order to rendezvous with the ISS, my temperature readings are at over 700C, and I ALWAYS get a hull breach, when i try to open the nose cone, or the radiator....Does this have to do with the new atmosphere settings?Or is there an incompatibility between the XR2 and this Orbiter beta?The curent add-ons i have are: XR2, AerobrakeMFD, BaseSyncMFD, UMMU, and OrbiterSound.Thanks....",
        "thread_id": 13572
    },
    {
        "@timestamp": "2023-09-14T07:13:13.38148224Z",
        "author": "RisingFury",
        "date": "2011-10-28T17:23:18+0100",
        "id": "4cae74206d0d9b5c512b8757f4c12480",
        "post_id": "post-230035",
        "text": "T.Neo said:Please show me the temperature of a cubic meter of absolute nothing?\n\nI'm not much into thermodynamics, but from what I understand, you can define temperature through the vacuum fluctuations and creation of virtual particles.This universe doesn't contain a cubic meter of 'absolute nothingness'. Even if you clear it of all atoms, there are funky quantum effects.T.Neo said:But that does not make that much of a difference to say, a person floating out in the interstellar void...\n\nTemperature is defined by the average energy of a particle, not by how warm something feels.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.653037824Z",
        "author": "Moach",
        "date": "2010-07-08T18:57:05+0100",
        "id": "a01dbed15fc355338f0396f0ad1876bc",
        "post_id": "post-213212",
        "text": "kinda...:rolleyes:well, you should't need a very high angle to stall during hypersonic flight... at those speeds, you're basically in a constant stall, since the wings cut through the air faster than it can \"wrap\" itself back around it...i'm sure there's a more technical explanation for exactly what happens, but you get the point... this basically implies that lift at high mach numbers comes mostly from brute-force deflection, rather than from the conventional principlesi definitely think i'll dump the stock DG lift code and write up my own, in a way that accounts for this factor as well as for ground-effect lift",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.08166144Z",
        "author": "Ghostrider",
        "date": "2008-06-09T17:59:26+0100",
        "id": "cb2f58c12af9484e6ec01f1f840cb162",
        "post_id": "post-64724",
        "text": "mjessick said:Misconception: Money spent on space research is \"spent in space.\"(Most of the money from space research is probably spent at Walmart;))\n\nThey have Walmart in space? There goes another misconception - I thought only 7-Eleven operated there.",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:13.624108032Z",
        "author": "Usonian",
        "date": "2008-05-19T16:55:52+0100",
        "id": "3ac5460379c3bade95045a4c707c9341",
        "post_id": "post-65850",
        "text": "All I recall is that there was a scandal. If the motives really were entirely noble then it seems there would have been prior publicity of this fund raiser and no scandal at all.Evoking widows and orphans, especially after the fact, please... :dry:",
        "thread_id": 1472
    },
    {
        "@timestamp": "2023-09-14T07:12:57.084704768Z",
        "author": "Master of Blades",
        "date": "2008-06-25T11:50:36+0100",
        "id": "f0e38a7eb6ee6e1f39b0d493b12955e2",
        "post_id": "post-64741",
        "text": "I thought the same about the ET and the SRB, that the ET contained the fuel for the SRB, but that was when i was say... 10-12 something...Oh yeah, and when I just started Orbiter, I tried to go to the moon with the N1, by launching it straight up, then point the nose at the moon and just keep going.... I thought that was how they did it IRL...Boy did i get surprised when I fell back down to earth... O,o",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:12:57.680149504Z",
        "author": "Jamesep3",
        "date": "2010-08-06T10:16:24+0100",
        "id": "a3d4ee0e4fccd8852629fb71e7c63022",
        "post_id": "post-213312",
        "text": "I am still tring to fly mine I got up to a certain hight and could not go any further up.:coffee:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.63755392Z",
        "author": "Sbb1413",
        "date": "2020-11-28T13:03:41+0000",
        "id": "57e3d947e5fcd4fd1827737de3a7f9bc",
        "post_id": "post-574052",
        "text": "@XyonAny plans for the 20th anniversary video of Orbiter?",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:12.976736256Z",
        "author": "Master of Blades",
        "date": "2008-05-16T19:30:34+0100",
        "id": "c65c1361fd360d23bd59ae8718208850",
        "post_id": "post-65795",
        "text": "I've got meself a problem with AMSO, when executing a launch abort using the LES, the capsule travels upwards (as intended), but after a short while, the astronauts die (getting the angel thing)... Got no idea why it happens, and I tried to reinstall the AMSO Add-on, no result. Any ideas?",
        "thread_id": 1466
    },
    {
        "@timestamp": "2023-09-14T07:12:57.682833664Z",
        "author": "Moach",
        "date": "2010-08-11T13:17:11+0100",
        "id": "ad9b7561251fa47bbfd48eac7de7da44",
        "post_id": "post-213346",
        "text": "so let it be noted henceforth - THERE ARE NO EJECTION SEATS! :nono:there are a lot of other ways you can throw yourself into the jaws of inpending doom, and without adding a ton of extra junk aboard a craft that relies on every pound it can scratch off... :facts:things in Orbiter may not really break... but then again, this is NOT the Delta-Glider... some bolts just might come loose at random times :stirpot::compbash2:but that's what the emergency ditch systems are for - don't eject - instead, dump your fuel then glide back to safety (if possible)anyways, this is not a fighter jet either - so we ca rule out the possibility of parts of the airframe being ripped out mid-flight by any forces other than gigantic pilot errors....again, THERE WILL BE NO EJECTION SEATS - it's just not a good ideaallow me to translate for clarity to my countrymen:- N\u00e3o haver\u00e1 qualquer tipo sistema de eje\u00e7\u00e3o - em caso de emerg\u00eancia, a tripula\u00e7\u00e3o \u00e9 aconselhada a esvaziar os tanques de combustivel e planar para um pouso em seguran\u00e7a sobre o oceanoAssentos ejetores s\u00e3o sistemas complexos, perigosos e demasiadamente pesados para uma nave desta categoria - e principalmente, n\u00e3o trazem nenhum beneficio \u00e0 seguran\u00e7a da tripula\u00e7\u00e3o na grande maioria dos casos, muito pelo contr\u00e1rio, em geral, ejetar de uma espa\u00e7onave \u00e9 simplesmente suic\u00eddio....Agrade\u00e7o a compreen\u00e7\u00e3ook, that oughta end that bickering:rolleyes:meanwhile, minor progress update - i've changed the general layout of the cockpit frames a bit - it looks more solid now and i think it should be better to readcheck it out:i went for a delta-glider's-2d-panel-like layout... or my idea of how that would turn out in 3di have yet to fix the positions on those buttons.... they're a bit off now...and i figure i just might make them little boxes... it'll look better than a textured strip, i think - and makes sense to not have unreliable touchscreen setups on the less-than-casual ride that is a trip to space :hmm:i'm no i-pod fanboy either... :lol:i'll have another upload shortly, as soon as i can get the buttons back in place and working... i want some feedback on the new flight dynamicsi figure if it's easier to fly, i can add more complex systems without overwhelming the pilot....well, later....",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.414554624Z",
        "author": "Andy44",
        "date": "2010-08-08T15:55:10+0100",
        "id": "cdb2726f7c58e207c24602455194e693",
        "post_id": "post-212712",
        "text": "Re: Boeing's CST-100 vehicle, that's what I'm talking about! It's about time that the Boeing's and Lockheed Martin's start getting with the program and just do what they do best: build airplanes and spacecraft. NASA's not going to be their sugardaddy forever, they need to take a page from SpaceX, pay attention to the headlines, and just do it.Good for Boeing. Now, when do I get to see those cool lifting body designs that Lockheed's been toying with since the 60's? Come on', show us what you got!",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.43759744Z",
        "author": "IronRain",
        "date": "2012-10-26T14:05:09+0100",
        "id": "4afd45767c9caaca83c9cdada9191cf1",
        "post_id": "post-212826",
        "text": "My view of the Lynx:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1030\"]Dyna-Soar w\/MOOSE v1.34[\/ame] NextGen.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:56.743747584Z",
        "author": "Notebook",
        "date": "2008-05-07T19:05:39+0100",
        "id": "63e1b00658b65c36e97c1c15891a637d",
        "post_id": "post-64686",
        "text": "Looks good, and a good book.N.",
        "thread_id": 1354
    },
    {
        "@timestamp": "2023-09-14T07:13:13.247219968Z",
        "author": "AirSimming",
        "date": "2010-06-09T16:20:09+0100",
        "id": "52eb0628e536e98d21a0edb16885a2c5",
        "post_id": "post-229847",
        "text": "Orbinaut Pete said:Heh, I highly doubt it!;)\n\nMe too (if at all = unmanned, i.e. by the mighty probe). You hear such \"news\" almost each month these days. China wants to go the Moon, India wants to go to the Moon... heck, even me wants to go to the Moon! :lol: The sad reality is that nobody will got to the Moon. Not within this decade, and I also doubt that this would happen within the next decade.As for ESA: budget cuts? What do they want to cut? ESA already gets little budget, although they are rather productive with it :thumbup:",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:12:56.86450816Z",
        "author": "orb",
        "date": "2012-03-29T15:53:02+0100",
        "id": "4dde4c226d3bbf207fdb125006ef5586",
        "post_id": "post-212399",
        "text": "ESAChecking CryoSat reveals rising Antarctic blue ice29 March 2012Field measurements in the spectacular blue ice region of Antarctica not only provide confidence in the accuracy of ESA\u2019s CryoSat mission, but have also shown that this part of the ice sheet has increased in height.Click on image to enlarge\u200bValidating the data from ESA\u2019s CryoSat ice mission takes scientists to some of the most inhospitable places on Earth. This photo shows the camp where scientists spend around three months at a time taking measurements in the blue ice region of Antarctica.Credits: TU Dresden\u200bMaking sure that CryoSat is delivering accurate data to work out precisely how the thickness of Earth\u2019s ice is changing is a continuing effort, and one that takes teams of scientists to some of the harshest environments on the planet.These particular campaigns were carried out on a desolate plateau known as the blue ice region, which lies on the edge of Antarctica. As its name suggests, this unique region features a vast expanse of polished blue ice, devoid of snow.Click on image to enlarge\u200bAntarctica showing the location of the blue ice region where come of the validation activities to support ESA's CryoSat mission are being carried out.Credits: ESA\u200bIt is precisely this lack of snow and unusual icy surface that makes the region very useful for determining the accuracy of CryoSat\u2019s radar altimeter.The lack of snow in this part of Antarctica means that radar signals emitted by CryoSat\u2019s altimeter bounce straight off the glistening ice and back to the satellite.The height of the ice is then determined from the difference in time between the signal being emitted and received.Since ice is usually covered by a layer of snow, the signal normally has to penetrate this top layer before reaching the ice \u2013 a fact that might influence CryoSat\u2019s measurements of ice height.Measurements from the hard shiny surface of the blue ice are therefore extremely valuable for checking against CryoSat\u2019s data.While the field experiments are designed for validation purposes, the analysis of measurements from two campaigns in 2008\u201309 and 2010\u201311 has shown some surprising results: it reveals that this part of Antarctica actually increased in height by an average of 9 cm between the two periods.Click on image to enlarge\u200bAnalysis of the data collected in ESA campaigns, which started in 2008, along with other datasets going back 20 years, reveal that this part of Antarctica increased in height by 9 cm between 2008 and 2010.Credits: ESA\/M. Davidson\u200bScientists from the Technical University (TU) of Dresden braved extreme weather to map subtle changes in the height of the ice over 2500 sq km. The measurements were taken on the ground with sophisticated GPS equipment towed by snowmobiles.Scientists from the Alfred Wegner Institute also took measurements from an aircraft with an instrument that simulates CryoSat\u2019s radar altimeter.After analysis of the data collected in the campaigns, and the fact that other datasets going back 20 years are available, the scientists determined changes in the height of the ice for three different periods.Click on image to enlarge\u200bTaking measurements of the height of the blue ice region in Antarctica. A sensor is mounted on the sledge pulled by the snowmobile.Credits: TU Dresden\u200bIn 1991\u20132000, there was a drop of about 5 cm, a trend that continued in 2000\u201308. However, the third period in 2008\u201310 shows this unexpected rise.Reinhard Dietrick from TU Dresden said, \u201cThis interesting result showing the reversal in height is thanks to the campaigns before the launch of CryoSat in 2010.\u201cThe results are, of course, preliminary but with this reversal in mind, it would be very interesting to see if the increase in height remains in the future.\u201dClick on image to enlarge\u200bESA\u2019s Earth Explorer CryoSat mission is dedicated to precise monitoring of changes in the thickness of marine ice floating in the polar oceans and variations in the thickness of the vast ice sheets that blanket Greenland and Antarctica.Credits: ESA\/AOES Medialab\u200bAt the other end of the planet, another campaign dedicated to CryoSat is taking off this week. Teams from ESA, NASA, Europe and Canada are now converging in the high Arctic to take measurements from the ice and from the air as CryoSat orbits above.{...}",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:12:57.493564672Z",
        "author": "simonpro",
        "date": "2008-05-07T12:27:37+0100",
        "id": "ebeae21f633c4be7a34b7ca13fc2098a",
        "post_id": "post-64769",
        "text": "Unfortunately this looks like the type of conference that has been taken over by the busybody PR and \"motivational\" people. The best idea is to leave them to their weird ideas and stupid session titles while the real work is done by everyone else, people who don't need to go to a self congratulatory group hug of a conference;)",
        "thread_id": 1357
    },
    {
        "@timestamp": "2023-09-14T07:13:13.40387968Z",
        "author": "Voyager",
        "date": "2010-06-10T02:03:06+0100",
        "id": "7280fba7d1ae1bbbfd3688139e9cc032",
        "post_id": "post-230055",
        "text": "I'll try doing the mesh.",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:12:57.081842432Z",
        "author": "eveningsky339",
        "date": "2008-06-09T18:10:16+0100",
        "id": "4e08b77d90ae5e573afefcf7c6134e30",
        "post_id": "post-64725",
        "text": "To get into orbit, all one needs to do is shoot a rocket straight up to the place higher up than the airplanes fly.Why did the space shuttle have such a big fuel tank? All they needed was a tank about the size of the one in my mom's car. And you just filled her up at the gas station.Why did the space shuttle have to go so fast when coming back down? It was stupid. Just fire rockets the other way and land like a helicopter.Why didn't NASA just take a really big plane like the 747, strap a rocket to it, fly up to 40,000 feet and then just launch the airliner into space? Space tourism is easy. The future is now!",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:12:57.320486656Z",
        "author": "RisingFury",
        "date": "2010-09-19T16:46:50+0100",
        "id": "d06b2c95d08f37e62a0b4aee180111db",
        "post_id": "post-212571",
        "text": "Satellite broadband?! Where they gonna put the sat? GSO? That means the ping times are gonna be like 300 and beyond... good luck playing any FPS with that, ZeroPing or not...",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.675775488Z",
        "author": "SiberianTiger",
        "date": "2010-06-11T12:03:12+0100",
        "id": "c20d51215d3b3c03bc78ef4ca9a45f9c",
        "post_id": "post-230431",
        "text": "Urwumpe said:We have one here in the location, which is WAY more scary.http:\/\/maps.google.de\/maps?f=q&sour...2909,10.583396&spn=0.018756,0.038581&t=h&z=15That sink hole is from 1912, right next to it is a nuclear waste dump that is slowly approaching the same fate.\n\nI'm afraid, maps on maps.google.de somehow look way too ascetic for non-German users:I wouldn't call what I see here 'scary'. Could you specify just Lat\/Long of the object?",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:12:57.319545344Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-27T23:58:35+0100",
        "id": "67be5faab2b55295475174b996f9b487",
        "post_id": "post-212563",
        "text": "More on UKSA's CubeSat:SPACE.com: \"UK to Launch Homegrown Mini-Satellite Cube\".",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.442384896Z",
        "author": "Fixerger",
        "date": "2010-06-11T17:02:33+0100",
        "id": "125b943d8587585150922950a5c09ef1",
        "post_id": "post-230145",
        "text": "Hey Martins! Can we publish your Lua script modified by other people? That script has some problems like these:1. Not so realistic flight profile. No OMS assist.2. Shuttle SSMEs is overperforming (5000 m\/s ISP instead of 4400?) not a script problem:pbut a reminder;3. Text info is not displaying;4. Near MECO and so on part of flight is buggy a lot;5. Thrusters 0.000*** problem after autopilot (fixed);6. No info in help text about OMS1\/OMS2 (fixed);7. Just on MECO - atlantis is not holding yaw.8. OMS-2 circulisation burn needs more testing?9. OMS-1 burn is no longer needed because of direct insertion been used for a long time. Disable by default?Btw i got some nice detailed flight data from CBS site for STS-121. Main problem is that i have very small experience with coding... but code is simple. Another problem - find more data about typical shuttle orbits at MECO: i heared about 50x220 km but it feels incorrect.",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:12:57.43056256Z",
        "author": "Unstung",
        "date": "2010-10-23T05:04:37+0100",
        "id": "7305566c21d7e0754f6a8f2cc2efe87a",
        "post_id": "post-212762",
        "text": "BBC: Runway opens at world's first spaceport",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.54745216Z",
        "author": "Moach",
        "date": "2010-03-25T04:28:57+0000",
        "id": "0c21d710bd4ce4662098dd590dce91df",
        "post_id": "post-212951",
        "text": "Not at the moment.... but i tried that, and it didn\u00b4t make a lot of difference, so i turned it back on... same old...",
        "thread_id": 13577
    },
    {
        "@timestamp": "2023-09-14T07:12:57.502619136Z",
        "author": "natey787",
        "date": "2010-03-24T19:32:07+0000",
        "id": "43d05251739aa4fa53cf53e591822780",
        "post_id": "post-212914",
        "text": "That is a very interesting article.And I LOVE that novel! It was great! I loved everything about it (well, maybe not the feces in the spacesuit parts) but it was really entertaining! And when the crazy general tried to shoot down the Endeavour! And the president was soooo wacko! Haha.",
        "thread_id": 13571
    },
    {
        "@timestamp": "2023-09-14T07:13:13.139675648Z",
        "author": "Enjo",
        "date": "2010-08-26T07:50:20+0100",
        "id": "fc8ae1c392ae11bb606b11aa74492fe3",
        "post_id": "post-229691",
        "text": "I'd like to announce that [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=2899\"]AbsoluteKillrot v.1.2[\/ame] still works for Orbiter 2010, but I don't know if I should be happy about it;)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.102944Z",
        "author": "MeDiCS",
        "date": "2010-03-22T14:03:25+0000",
        "id": "6b5c652fe8a5ca74a8f5b9fd56bef48f",
        "post_id": "post-212470",
        "text": "I've been trying to prove that sin(a+b)=sin(a)cos(b)+sin(b)cos(a), and I've come across the following triangle:View attachment 4352The problem is that the cosine law an the pythagorean theorem disagree as to the value of H.Using the smaller triangle and the pythagorean theorem:H^2 = [1 - sen(a)]^2 + cos^2(a)H^2 = 1 - 2sen(a) + sen^2(a) + cos^2(a)H^2 = 2 - 2sen(a)H = sqr(2[1 - sen(a)])Using the bigger triangle and the cosine law:H^2 = 1^2 + 1^2 - 2*1*1*cos(a)H^2 = 2 - 2cos(a)H = sqr(2[1 - cos(a)])If this is right, then cos(a) = sen(a), which is not true for most values of a. What am I doing wrong here?",
        "thread_id": 13552
    },
    {
        "@timestamp": "2023-09-14T07:12:57.548036352Z",
        "author": "Hielor",
        "date": "2010-03-27T00:15:26+0000",
        "id": "a83b3a192c0b7c9a53dc1973db58ebc9",
        "post_id": "post-212956",
        "text": "Moach said:yeah same...have it disabled now... but it seems FBW doesnt like it when i turn on the RCS on the ship... if i leave it off, it overrides it and no problems...but now i CAN\u00b4T switch if off... since i have to override it to get it working, RCS is always on for rotation, so i cant have the stick move only the control surfacesi wanted to have it act normally for the stick, responding to whatever RCS mode i have set on the ship (off, ROT, LIN) and use the throttle hat as always LINcan that be done?\n\nFBW unfortunately does not respect the off\/rot\/lin setting for RCS. If you assign an axis to RCS it will always cause the RCS to fire.",
        "thread_id": 13577
    },
    {
        "@timestamp": "2023-09-14T07:13:13.37716224Z",
        "author": "T.Neo",
        "date": "2010-06-18T17:05:51+0100",
        "id": "72177f73dbc2b5a79782666e55fc42d3",
        "post_id": "post-230003",
        "text": "The charges used by Orion were to be constructed such that they aimed the force of the blast directly at the plate. You don't get any more blast effect than that.\n\nWhich raises a question of whether nuclear shaped-charges could mitigate such armor if they were designed for penetration, and not thrust...Even with lots of lead, the neutron flux may serious harm the crew. The \"ice shield\" idea may be good, since water is a good neutron shield.\n\nAnd lead is also quite heavy, which incurs a mass penalty.If a missile travelling at 12km\/s explodes into a nuclear fireball, that fireball willstill be moving at 12km\/s. It could simply swallow the ship as it flew by.\n\nAFAIK the debris resulting from the blast are travelling on the order of tens of kilometers per second anyway, so the effect might be minimal at best.At least in populated areas, a laser breaching the hull is devastating. The air inside could explode (rapid expansion under heat), and all people in the room will at least be permanently blind. But I think most battles in space would be thought by unmaned vehicles, which would reduce that risk of a laser blowing up a whloe compartement because it's helped along by the air in it (might still happen in a fuel tank, though...)\n\nCan be mitigated somewhat by compartmentalisation and redundancy in the hull (and also some sort of protection for the crew, already in place on modern seagoing battleships as shrapnel protection, though severe heat flux and violent explosive forces could kill them anyway).I'd be more worried about an impact with a propellant tank, since they are usually quite large.And their ammo is cumbersome.\n\nWell, an AIM-120 masses 152 kg apiece. M1A1 APFSDS rounds weigh around 18 kg, although railgun projectiles would forgo the mass of the cartridge, propellant and primer.A laser might not have to carry physical ammunition but it does incur other mass penalties in things such as powerplants and coolant.Sounds like a terribly heavy flak grenade to drag around...\n\nPerhaps it could make sense, although not with an object as massive as an asteroid, by stuffing mass around what could be a relatively low yield warhead. The warhead would then propel that mass (in the form of small projectiles) at high velocity.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.093219328Z",
        "author": "n72.75",
        "date": "2010-03-22T03:01:51+0000",
        "id": "cd1d74ad8b4a448495757134e985dea8",
        "post_id": "post-212454",
        "text": "I've just recently got back into 8086ASM and have decided to write a simple kernel that can accept commands from a shell, and schedule and execute binaries.Just as a refresher, I wrote a simple Helloworld boot program:Code:#make_boot#\n\nORG 7C00h\n\nPUSH CS\nPOP DS\n\nLEA SI, msg\n\nMOV AH, 0Eh\n\nprint:  MOV AL, [SI]\n        CMP AL, 0\n        JZ done\n        INT 10h\n        INC SI\n        JMP print\n\ndone:   MOV AH, 0\n        INT 16h\n        \nMOV     AX, 0040h\nMOV     DS, AX\nMOV     w.[0072h], 0000h\n\nJMP     0FFFFh:0000h\n\nnew_line EQU 13, 10\n\nmsg DB  'Hello World!'\n    DB  new_line, 'Press the any key to reboot', 0Obviously, this is just a minimal, text printer but it provides anyone with no assembly experience, with a look at the code.I would love it if we could make some sort of community project out of this.",
        "thread_id": 13550
    },
    {
        "@timestamp": "2023-09-14T07:13:13.179890176Z",
        "author": "jambooger",
        "date": "2010-06-12T03:09:24+0100",
        "id": "a2b174c407a711413d5caab64fbb0ae6",
        "post_id": "post-229522",
        "text": "I very much appreciate the List. Just a thought, maybe re-arrainge in alphabetical order as its beginning to get longer now.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.157047552Z",
        "author": "Bj",
        "date": "2010-03-22T18:28:05+0000",
        "id": "28f69e8e93f792b5846ef65cf2e17c55",
        "post_id": "post-212479",
        "text": "anemazoso said:Isn't this a beautifull sight!!!:hotcool:\n\nYeah only 500K a seat...I wonder how far back the space program would go if that thing crashes.",
        "thread_id": 13554
    },
    {
        "@timestamp": "2023-09-14T07:12:57.409210368Z",
        "author": "Eccentrus",
        "date": "2010-07-16T16:12:05+0100",
        "id": "f04f95543a5e22a362ef4414674689ec",
        "post_id": "post-212674",
        "text": "well, can they retrofit the SpaceShip II to be able to house a small sattelite+booster and then launch it while in space?",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.316371456Z",
        "author": "Notebook",
        "date": "2010-03-23T17:20:10+0000",
        "id": "2ce0f04c34f7fd5e1bfecfe6acf5a208",
        "post_id": "post-212536",
        "text": "Yes, Reaction Engines look good, and I hope they get success.n.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.212286464Z",
        "author": "IronRain",
        "date": "2010-06-15T17:48:34+0100",
        "id": "4699e12a694868d83fb8d20bfbca0303",
        "post_id": "post-229572",
        "text": "hribek said:At least on Earth, then. What's wrong with it on Mars? Does it crash?\n\nIt's standing in one of the posts... I'm not sure what it was :blush:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.68402304Z",
        "author": "Bendarr",
        "date": "2010-03-27T02:42:47+0000",
        "id": "aaa1133e4c8352803051846e01f214c0",
        "post_id": "post-213002",
        "text": "Bj said:\n\nWhy is it every time I see that Pic I end up thinking that the main component of the RAM on a B2 is Denim?Carry on. I was never here. By the way, love the design so far.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.246628608Z",
        "author": "Urwumpe",
        "date": "2010-06-09T14:43:44+0100",
        "id": "e7aac823f6aa3270cdc6dfd86fc29c2b",
        "post_id": "post-229844",
        "text": "Would be stupid anyway to save money on ESA, since ESA is only distributing money. What a country pays for ESA, is spend by ESA inside this country. ESA only coordinates the efforts. And spending less money for the local spaceflight industry is not really the goal currently...the goal is more annoying as many people as possible for saving no money at all.",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:12:57.318540288Z",
        "author": "rucinter",
        "date": "2010-03-26T20:26:26+0000",
        "id": "3c051fa82eaee4e0ce8da4a905da76e0",
        "post_id": "post-212555",
        "text": "I've always assumed that UK already has a space agency. Afterall, Romania has one.Ok, you can stop laughing now. We really do have one.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:12:57.456304128Z",
        "author": "Star Voyager",
        "date": "2010-03-23T19:44:09+0000",
        "id": "3a21e2fa7fdae9516cf058e4da455560",
        "post_id": "post-212862",
        "text": "Well, it was 45 years ago that the Molly Brown leaped off LC-19 at Cape Canaveral. This was the very first manned mission of the Gemini program, paving the way to Apollo:http:\/\/en.wikipedia.org\/wiki\/Gemini_3Edit: By the way, just noticed it was my 1000th post!",
        "thread_id": 13565
    },
    {
        "@timestamp": "2023-09-14T07:13:13.029819392Z",
        "author": "FSXHD",
        "date": "2010-06-11T15:51:04+0100",
        "id": "111218a1b5a1ddd39087d76ea0d7b899",
        "post_id": "post-229268",
        "text": "I think the bubble\/room method should be used first. If there was just one room with time acceleration, say if I was docking to the ISS or performing some other precise orbital maneuver, I wouldn't want a sudden time acceleration and crash into something other than the docking port. And even if it was based on a request system, the person requesting time accel. could get frustrated, and problems could ensue. And besides, I would only use multiplayer for flying the same mission with other people, not my everyday flying - therefore I would much rather have the bubble\/room method implemented first.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.082434304Z",
        "author": "Scrooge McDuck",
        "date": "2008-06-24T23:10:20+0100",
        "id": "65bd079b9b239b24008f97cbd2c82e0c",
        "post_id": "post-64728",
        "text": "ar81 said:13.I thought space elevator was possible.\n\nWell, theoretically...",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:12:57.075429632Z",
        "author": "TSPenguin",
        "date": "2008-05-07T08:37:57+0100",
        "id": "7f53f00114403f43ce33a2049eeee159",
        "post_id": "post-64696",
        "text": "jedidia said:Talk about scale here... :blink:\n\nConsidering the human height is growing from generation to generation...Taking the stardate into account...That would make the Enterprise about the size of...OH MY GOD IT WOULD WORK! JUST LOOK AT THE DATA :facts:",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:12:57.407194112Z",
        "author": "Artlav",
        "date": "2010-03-23T16:51:51+0000",
        "id": "d8a3ffceb18639f6ade0bd98d1eb4413",
        "post_id": "post-212656",
        "text": "$200,000 for a leap of vomit?You can buy a house on a mediterranean beach for these money.Or feed your family for a century.Or buy a crappy flat in Moscow.Or... Whatever, if i had the money...",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.179613696Z",
        "author": "David413",
        "date": "2010-06-12T00:49:53+0100",
        "id": "7d68e57cef9f00551b224aa1f4a2960e",
        "post_id": "post-229519",
        "text": "AutoFCS does NOT work with 2010I have created a special 2010Atlantiswith Shuttle Fleet aerodynamics and attempted several entries using AutoFCS. The module causes a CTD of Orbiter every time at entry interface. Sorry, but without the source code I cannot update AutoFCS to work with 2010 for even the defaultAtlantis.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.430056448Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-16T23:18:58+0100",
        "id": "c1595a2f0a9133d146e4b8a9705b384c",
        "post_id": "post-212757",
        "text": "Orlando Sentinel: \"Central Florida \"very likely location\" for Virgin spaceflights \u2014 someday\".SPACE.com: \"First Person: How I Trained to Fly in Space (Without Leaving Earth)\".---------- Post added at 11:18 PM ---------- Previous post was at 12:06 AM ----------Virgin Galactic could bring jobs to Birmingham, UK!:)The Birmingham Post: \"Virgin's space tourism brings new opportunities for aerospace firms\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.215640576Z",
        "author": "Hmuda",
        "date": "2010-06-16T21:49:58+0100",
        "id": "2df846eaf985c8d897d066bcabf61212",
        "post_id": "post-229588",
        "text": "Aynone remember that addon that made sure certain things would always show up in scenarios regardless if it was included in the file or not? I'm trying to hunt it down to see if it works, but the name eludes me (tried custom scenarios, but no result).",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.076120064Z",
        "author": "thomasantony",
        "date": "2008-05-07T09:47:37+0100",
        "id": "f96d9721dc7b106fe6695c9a995b2a4e",
        "post_id": "post-64698",
        "text": "Oh welll .. when I was like 8 or so, I used to this there was some \"skin\" around earth that rockets went through on going to space:D. And that is what caused all that heating and all on reentry.:D. I guess the comparison of earth's cross-section to an onion didn't do much to help.When I was around 10-12, I used to think that we saw only one side of the moon, but those on the other side of the earth could see the other side only:D. In fact I never thought of it again till about 3-4 years later and on doing a little reading on wiki, I found that it faces once way WHEREVER you are on earth.~Thomas",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:12:57.429718528Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-12T21:10:09+0100",
        "id": "7ec7fe56e0761d728ac34ac68bbfe4b7",
        "post_id": "post-212755",
        "text": "Aviation Week: \"Flawless First Flight For SpaceShipTwo\".Parabolic Arc: \"Photo Essay: SpaceShipTwo's First Glide Flight\".SPACE.com: \"SpaceShipTwo's Tourist Joyrides Could Launch Next Year\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.618497792Z",
        "author": "Moach",
        "date": "2010-09-23T20:24:31+0100",
        "id": "d3139a5ce1a0f8924ef5ae74f66e4673",
        "post_id": "post-230302",
        "text": "it's not on ice... but it's not really in the cooker either... :shifty:man, i wish i had more able time to do this kinda thing:rolleyes:what sort of error did you get when you tried to build it? - have you downloaded the directx SDK from msdn?, you'll need it, since we're using directinput here, which is a part of directx :hmm:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:57.65361664Z",
        "author": "River Crab",
        "date": "2010-07-10T01:24:21+0100",
        "id": "4a0f6af1070533a25e17374955263646",
        "post_id": "post-213218",
        "text": "One more graphic flaw I've seen: when viewed from afar, the G42 appears as a red dot- probably left over from the Deltaglider.Also, more photos! These are just concept art, so please don't point out the lack of continuity (and textures).Satori grapples TI Carina in LEO:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:56.800666624Z",
        "author": "Tommy",
        "date": "2010-03-24T00:19:31+0000",
        "id": "0d3bd5aff60f5293ed947f00a803589d",
        "post_id": "post-212371",
        "text": "For a de-0rbit on an airless body, check the Earth to Moon tutorial that came with Orbiter.For a planet with an atmosphere, AerobrakeMFD is quite handy. A forum search for \"AerobrakeMFD\" and \"BaseSyncMFD\" will turn up quite a few good tips. You can also use my username in the search, some time ago I put up a rather detailed post on this subject.Also, the \"Home Direct\" tutorial (also included with the IMFD Full Manual, both available at OrbitHanger) also contains some good tips.AR81's tutorial will help you to understand the \"why's\" behind the methods described, allowing you to tailor the practices to any planet\/moon with an atmosphere.",
        "thread_id": 13542
    },
    {
        "@timestamp": "2023-09-14T07:12:57.684133888Z",
        "author": "Izack",
        "date": "2010-03-27T04:24:04+0000",
        "id": "55863aa83cc59cce5eb6ceeeb00d5bd1",
        "post_id": "post-213003",
        "text": "Bendarr said:Why is it every time I see that Pic I end up thinking that the main component of the RAM on a B2 is Denim?Carry on. I was never here. By the way, love the design so far.\n\nRandom comments thread?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.953957376Z",
        "author": "dbeachy1",
        "date": "2010-06-08T20:47:16+0100",
        "id": "99b080262b3ee81eef93ecf8da65e408",
        "post_id": "post-229160",
        "text": "What I mean is, click on the \"vcredist_x86.exe\" setup file and run that as administrator.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:12:56.923085056Z",
        "author": "Submariner",
        "date": "2010-03-22T15:48:22+0000",
        "id": "ff1b1d31bef3696f5040a62df66eae3b",
        "post_id": "post-212436",
        "text": "Where can I get Camera MFD? I can't find it on Orbithangar, and that sounds like a cool addon for docking Progress and Soyuz TMA ships.",
        "thread_id": 13546
    },
    {
        "@timestamp": "2023-09-14T07:12:57.318406656Z",
        "author": "T.Neo",
        "date": "2010-03-26T16:21:00+0000",
        "id": "3969123bb40a763c6a75ab9cb6b0f0ac",
        "post_id": "post-212554",
        "text": "Engineering Connections is really well done, I can recommend it. Can Kari Byron really compare to this? For just looking good and step out of the way when the men get serious, you don't get better than the Hamster...\n\nxDI agree though, Engineering Connections is quite well done.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.0877632Z",
        "author": "MJR",
        "date": "2008-06-29T00:47:44+0100",
        "id": "eaee6a88e6db7799eb41172a47888be7",
        "post_id": "post-65816",
        "text": "Star explorer said:welp i did it sort of i came in realy fast and bounced off into space but i still got there right i tried to land but it dident go that way but frankley right now i dont care i mayed it to the moon with my trust transX MFD and a delta glider.heres a pictureView attachment 720\n\nJust to see if you are on track, how did you do it?",
        "thread_id": 1467
    },
    {
        "@timestamp": "2023-09-14T07:12:57.648974848Z",
        "author": "fireballs619",
        "date": "2010-06-27T23:19:59+0100",
        "id": "fc807ce1f0f5c2dd7cb50962822025b9",
        "post_id": "post-213170",
        "text": "Its looking very good so far! I'll be following this one until release:).",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.13578752Z",
        "author": "Ark",
        "date": "2010-06-29T00:08:17+0100",
        "id": "61bd0deb3e1359daabc79d73404bc9c2",
        "post_id": "post-229659",
        "text": "Mantis said:So I noticed! I was about to say the same thing. I'm printing the manual right now. It's head's and shoulders above the old one.:thumbup:---------- Post added at 07:02 PM ---------- Previous post was at 07:00 PM ----------Yeah - that one works perfectly for me. Also grab Thornton's ISS addons - the Soyuz TMA in that works incredibly well. It's a huge improvement over the old CVEL version.\n\nI'm familiar with that, but the Progress definitely works no better than anything else. All the models for the ejected boosters fail to appear in 2010. What else could be wrong?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.382689024Z",
        "author": "garyw",
        "date": "2010-03-23T12:01:06+0000",
        "id": "d4032d72d61ca307952b2d4ef0475f21",
        "post_id": "post-212594",
        "text": "Use this [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3388\"]Velcro Rockets v1.1[\/ame] and have a look at the DG Drop tanks scenario",
        "thread_id": 13560
    },
    {
        "@timestamp": "2023-09-14T07:13:01.619697664Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-17T23:00:10+0100",
        "id": "f94743638020e00bfd40b9a39375f24e",
        "post_id": "post-217515",
        "text": "Neil Armstrong's letter to President Obama regarding the future of human spaceflight.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.655350528Z",
        "author": "Usquanigo",
        "date": "2010-07-14T15:26:57+0100",
        "id": "12e8604b17c2e8c6efd0ef10cd8661e3",
        "post_id": "post-213232",
        "text": "River Crab said:Cowboy CodingI like your description too, though. :lol:\n\n",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.1820992Z",
        "author": "Fixerger",
        "date": "2010-06-14T00:30:13+0100",
        "id": "6d913eb94057f8509fb0fe8fa4331a88",
        "post_id": "post-229545",
        "text": "Invisibility problems has CVEL Titans too (Sputnik what's with velcro new release!?):)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.086045184Z",
        "author": "Urwumpe",
        "date": "2008-06-26T13:09:32+0100",
        "id": "408c88fe3abd8a415bbd06b40b72d649",
        "post_id": "post-64749",
        "text": "pilotpercy said:(i dont think the hamster would have been too thrilled either, they're hardly the most pioneering species!!)\n\nDon't let them hear that. Hamsters have always been on the forefront of innovation.",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:00.923175168Z",
        "author": "orb",
        "date": "2013-11-01T23:19:11+0000",
        "id": "35583ebd95ef124f26d9105ddcfea464",
        "post_id": "post-216955",
        "text": "NASA:Launch Pad 39B Flame Deflector will Support a Variety of Launch VehiclesNov. 1, 2013By Linda HerridgeNASA John F. Kennedy Space CenterSignificant changes are happening at Launch Pad 39B at NASA's Kennedy Space Center in Florida as the Ground Systems Development and Operations (GSDO) Program prepares it to support the launch of a variety of vehicles, including NASA\u2019s Space Launch System (SLS).A stark, gaping space can be seen between the walls of the pad\u2019s flame trench. Construction workers have completely removed the massive flame deflector structure that served to protect the pad and space shuttles during 30 years of launches from the site.Jose Perez Morales, the GSDO Pad Element project manager, said there will be substantial changes in the design of the new flame deflector.At Launch Pad 39B at NASA\u2019s Kennedy Space Center in Florida, construction workers use a large bulldozer to remove the remaining portions of the old flame trench deflector, Sept. 19, 2013.Image Credit: NASA\/Jim Grossmann\u200b\u201cWe have achieved a 30-percent design review and are now moving toward a 60-percent design review,\u201d Perez Morales said. \u201cThe flame deflector is going to look very different.\u201dWith the help of NASA\u2019s Ames Research Center at Moffett Field, Calif., GSDO engineers ran computational fluid dynamic simulations of engine launches of five existing launch vehicles and discovered that the exhaust could be redirected to only the north side of the flame deflector.Perez Morales said the new flame deflector will be positioned about six feet south of the old flame deflector\u2019s position to accommodate the design of the new mobile launcher. The design team currently is looking at various types of surfaces, including Fondu Fyre, a material which has special high-heat-resistant properties, or steel plating, for the north side of the flame deflector.Construction workers use machinery to remove Apollo-era bricks and Fondu Fyre from the flame trench walls at Launch Pad 39B at NASA\u2019s Kennedy Space Center in Florida.Image Credit: NASA\u200bThe south side of the deflector will have no lining, which, according to Perez Morales, will be a cost savings and provide easier access for inspection, maintenance and repair.The two side flame deflectors, used for shuttle launches, will be refurbished and reinstalled at pad level on either side of the flame trench to help reduce damage to the pad and launch vehicle.The bricks on both sides of the trench walls, dating back to Apollo days, are being removed to make way for new heat-resistant bricks. The north walls of the flame trench will be covered in bricks and Fondu Fyre, while the south side concrete walls will be left bare.\u201cIt\u2019s been exciting to see the changes occurring at Pad B,\u201d Perez Morales said. \u201cIt\u2019s challenging and rewarding to start a job and then see it through to completion.\u201dOther work underway includes removal of all of the crawler track panels on the pad\u2019s surface and repair of the surface beneath the panels and the catacomb roof below.New crawler track panels will be installed.Construction of the new flame deflector and renovation of the flame trench walls are scheduled to begin in January 2015.{...}",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:13:13.37097216Z",
        "author": "Sky Captain",
        "date": "2010-06-10T10:58:41+0100",
        "id": "728f560d9ea75d48958e03ffc70cc7a9",
        "post_id": "post-229960",
        "text": "An armor with thermal superconductivity properties might be good against lasers because heat then would be instantly distributed over all hull and you would have to heat up the whole ship with laser fire to cause damage. Although I have no idea if thermal superconductivity is even possible.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.31584768Z",
        "author": "Notebook",
        "date": "2010-03-23T15:17:12+0000",
        "id": "28803e8569c803f59ef4538cbcecf211",
        "post_id": "post-212532",
        "text": "Urwumpe said:Meh. They should have used a McLaren for that, because everyone knows that a Reliant Robin does have a very low critical Mach number.\n\nIf they had took the wing-mirrors off, they might have stood a chance.N.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.655409408Z",
        "author": "Wonderer",
        "date": "2010-06-10T20:51:35+0100",
        "id": "90049405f9562650e10952861f6fa6d4",
        "post_id": "post-230391",
        "text": "How ships dock and the new map mfd.",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:01.426951424Z",
        "author": "Andy44",
        "date": "2010-05-11T03:41:39+0100",
        "id": "1e93c6254fe03166b95a512b64450c96",
        "post_id": "post-217248",
        "text": "tl8 said:Your snakes give you warning, lucky you....\n\nAccording to sources, the difference between the western rattler (like you see in cowboy movies) and the eastern timber rattler (which was on many early American flags) is that the western rattler makes alot of noise and gets aggressive if you get close, while the timber rattler generally just waits for you to go away, is willing to quietly let you just walk past, and only rattles once or twice before striking, when it feels cornered.So if that holds true, I was pretty close to getting a legfull of nasty snake venom. Given my location, miles away from the nearest road, that would've turned into a very bad day for me.So I'm pretty happy the long skinny fellow let me know what he was about to do.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:57.409708544Z",
        "author": "RGClark",
        "date": "2014-02-28T23:05:36+0000",
        "id": "38193c853034f83f007de8f60aa4a9fc",
        "post_id": "post-212841",
        "text": "The interview with the XCOR CEO here:Follow the Build: Q&A with XCOR CEO Jeff Greason.http:\/\/www.xcor.com\/blog\/jeffgreason1\/Says he believes flight tests will start this year. From photos linked on that page at least they are building the actual flight vehicle not just mock-ups.Bob Clark",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.546450176Z",
        "author": "SiberianTiger",
        "date": "2010-04-15T13:03:10+0100",
        "id": "d971361197f4dca7dabe4994f97e993b",
        "post_id": "post-217380",
        "text": "http:\/\/news.yahoo.com\/s\/ap\/20100414\/ap_on_re_eu\/eu_iceland_volcanohttp:\/\/news.bbc.co.uk\/2\/hi\/uk_news\/8621407.stmSafety body Eurocontrol said up to 4,000 flights across northern Europe would be cancelled on Thursday.The Air Traffic Control Service (Nats) said no flights would be allowed in or out of UK airspace until 1800BST amid fears of engine damage. The airspace restriction was the most significant in living memory, a spokesman said.Nats suggested that the restrictions were unlikely to be lifted after 1800, saying it was \"very unlikely that the situation over England will improve in the foreseeable future\".Norway, Sweden, Finland and Denmark were among the European countries hit.The restrictions were imposed after the Met Office warned the ash was sufficient to clog engines.\n\nEyewitnesses, anyone?",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:12.863845376Z",
        "author": "dbeachy1",
        "date": "2010-06-08T23:15:25+0100",
        "id": "7c46647198869354589f8aff1c648f51",
        "post_id": "post-229102",
        "text": "Bendarr said:I've also heard the Xr2 series described as a \"Rich mans spaceplane\" as well. ...\n\nAh, but rich men can afford to hire highly skilled pilots to fly their XR2s!:pSorry, couldn't resist. :tiphat:",
        "thread_id": 14654
    },
    {
        "@timestamp": "2023-09-14T07:12:57.41279104Z",
        "author": "abninf",
        "date": "2010-07-21T06:07:19+0100",
        "id": "37ff8e8055b39b7e24905ea748de3e44",
        "post_id": "post-212697",
        "text": "Well according to the Armadillo forum, they aren't using that design anymore. I couldn't find any pictures of it online, but it's the one in this video:(Towards the beginning of the video. Don't know why they show the old design at the end)http:\/\/www.spaceadventures.com\/videos\/SA_Armadillo-4.mov",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.615445248Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-15T18:30:42+0100",
        "id": "5bcbe845dbe50add7a02e4d898fa3b6d",
        "post_id": "post-217472",
        "text": "Air Force One has just landed at the SLF.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.087610112Z",
        "author": "Master of Blades",
        "date": "2008-06-28T23:41:34+0100",
        "id": "50d83a039696f624e4fc40bb70bd11c5",
        "post_id": "post-65815",
        "text": "Grats:cheers:",
        "thread_id": 1467
    },
    {
        "@timestamp": "2023-09-14T07:12:57.519424Z",
        "author": "Ashaman42",
        "date": "2011-05-08T20:48:11+0100",
        "id": "6c7181ec4502420ca558ea442e2454e1",
        "post_id": "post-212935",
        "text": "Glad to hear they work, some of the comment on OH indicated they didn't but maybe that was referring to the pre P1 version?",
        "thread_id": 13574
    },
    {
        "@timestamp": "2023-09-14T07:13:13.261957632Z",
        "author": "statickid",
        "date": "2010-06-10T02:28:07+0100",
        "id": "b1823996a66fe30b0e6980e822888474",
        "post_id": "post-229902",
        "text": "Andy44 said:Without any comm gear or ability to signal at all, all you have is information from passive sensors, such as star sensors, earth horizon sensors, sun sensors, and of course, your own eyes. Using the Surface MFD is cheating, because there is no way to sense velocity or altitude in a vacuum without using an active sensor such as a radar or laser.\n\nI don't consider surface hud cheating for my purposes because i'm just trying to work out ideas for independent navigation where i assume that i have working equipment like the radar or laser sensors you mention. with my calculator i can determine a rough estimate of what my velocity *ought* to be because i can get a pretty good small body ellipse model from taking several altitude measurements over time. actually the main thing that seems highly suspect about what i was doing to me is determining what is \"exactly straight down\" without the surface hud. what could be used to do this? a gyro and clock? only star positions?",
        "thread_id": 14689
    },
    {
        "@timestamp": "2023-09-14T07:13:01.62849152Z",
        "author": "jinglesassy",
        "date": "2010-04-16T00:17:17+0100",
        "id": "79703515b872215a43f37e68d715ccf1",
        "post_id": "post-217574",
        "text": "tblaxland said:Better keep it out of the Soyuz's then...\n\nWell there goes the multi billion dollar project but hey atleast soon the iss will have lower operating costs(hey robots dont need air and they have solar panels for the power to operate :lol:)",
        "thread_id": 13869
    },
    {
        "@timestamp": "2023-09-14T07:12:57.684246272Z",
        "author": "cinder1992",
        "date": "2010-03-27T07:31:24+0000",
        "id": "59fd374cb5a22d9e6a82495728a593ed",
        "post_id": "post-213004",
        "text": "Bendarr said:Why is it every time I see that Pic I end up thinking that the main component of the RAM on a B2 is Denim?Carry on. I was never here. By the way, love the design so far.\n\nDenim is actually brown, not the classic blue that Levi Strauss made his bluejeans with... yes. he DYED them.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.236638208Z",
        "author": "n122vu",
        "date": "2010-04-13T20:39:29+0100",
        "id": "4f23398f04c5caff44a5abd91c0514af",
        "post_id": "post-217052",
        "text": "ar81 said:Today's PC version is calledDefcon.\n\nAwesome! It's like playing Scorched Earth....with the whole Earth!!!",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.135496704Z",
        "author": "Mantis",
        "date": "2010-06-28T23:30:23+0100",
        "id": "4f70a208e4cf0ccf2872358f126c0c10",
        "post_id": "post-229655",
        "text": "Submariner said:What about the Soyuz TMA that comes with Thorton's ISS? How is it, and could I install it alone?\n\nI'm pretty certain that it's the same Soyuz TMA addon.Edit: You know, it might be a new one. I'm grabbing that addon plus the patches now and I'll let you know how it works.Edit2: We have a winner! The Soyuz TMA spacecraft in the ISS package WORKS. I only tried it in an on-orbit scenario and not a launch scenario but I'll try that next.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.31933184Z",
        "author": "Notebook",
        "date": "2010-03-27T06:06:29+0000",
        "id": "cd330e90e3d47239e3aa15f2bbdedaca",
        "post_id": "post-212561",
        "text": "HI Turbinator, yes, that was the launch of the first Black Arrow, you can see it more clearly at the start of Part-3.The problem was with the control of a pair of the engines, and the other engines trying to compensate for this.The engneers being interviewed explain this better than I can.It also goes bang...N.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:01.559330048Z",
        "author": "lennartsmit",
        "date": "2010-04-19T20:21:02+0100",
        "id": "f13a52883550bd0e6fdb8ecb42b5ae80",
        "post_id": "post-217444",
        "text": "They gave way to the airlines to quickly. There was a Belgian F-16 that suffered engine-failure today when flying through a cloud of ash.articleI know it causes huge economical damage but it's better then letting a plane crash.I present you the next big thing all the way from Iceland! Katl\u00e1!!!When it exploded in 1755, at it's peak the volcano pushed out 200.000 to 400.000 m\u00b3\/s of lava.For comparison, the combined average discharge of the Amazon, Mississippi, Nile, and Yangtze rivers is about 266,000 m\u00b3\/s.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.162552064Z",
        "author": "IronRain",
        "date": "2010-06-09T14:12:54+0100",
        "id": "189e251b79634acf56fe9ad520e7f512",
        "post_id": "post-229442",
        "text": "Hispa said:I've got problems when saving scenarios with ucgo cargos unpacked. If I restart the scenario, the cargos don't show the correct mesh, and they seems to be packed, when they aren't.\n\nMore people got this;):garyw said:I've had some funnies with a the test UCGO cargos scenarios. Three cargos of the same type all unpacked, pack one, save the scenario, relaunch and all three are packed.\n\n---------- Post added at 03:12 PM ---------- Previous post was at 03:05 PM ----------Poderosa work too (except of the bug that the stages are disappearing after staging, that's a multistage error if I'm right...)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.478275328Z",
        "author": "ar81",
        "date": "2010-03-24T13:36:43+0000",
        "id": "a462e0fc38dc5e670295e89a51edd14f",
        "post_id": "post-212897",
        "text": "Sar said:I ain't cookin' there before they make me a zero G coffee maker. Isn't there a prize for one that invents that? That's what I recall, but I might be wrong.\n\nStudents solve space coffee problem:thumbup:",
        "thread_id": 13568
    },
    {
        "@timestamp": "2023-09-14T07:13:13.29375616Z",
        "author": "Andy44",
        "date": "2010-06-10T01:33:45+0100",
        "id": "892260d4696261fbce3ba48fb7e13e0b",
        "post_id": "post-229910",
        "text": "You could subdivide some faces near the joints, but I would try the mesh out in Orbiter, first. Sometimes Orbiter's graphics can make sharp angles appear softer. All the shiny pipes in my add-ons are actually 5-sided tubes instead of round tubes, because that's close enough and it keeps the poly count down.",
        "thread_id": 14691
    },
    {
        "@timestamp": "2023-09-14T07:13:01.620841984Z",
        "author": "Ghostrider",
        "date": "2010-04-18T17:22:17+0100",
        "id": "114d0207c83434a3ea88457836e57b57",
        "post_id": "post-217528",
        "text": "No, you cannot get them interested. They're dead inside. They lack curiosity and initiative. You could expose them to all sorts of magnificent and awe-inspiring stuff and all you would get is a blank, twitching stare.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:01.621179648Z",
        "author": "Interceptor",
        "date": "2010-04-18T19:13:51+0100",
        "id": "96cd61f3a9462d5e36528ba86bddd70d",
        "post_id": "post-217532",
        "text": "I was one of the first,children in America to be put on Ritalin,for my hyper activity,and when I was on it, I would feel like a zombie.I still have those feelings once in awhile,I think they were caused from taking the drug too long.My mother finally put her foot down,and fought with the doctor to take me off it.I would like to do research on ritalin,and write a book on it.I encourage parents to keep there children off this dangerous,and harmful drug.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.686990592Z",
        "author": "Slice N Splice",
        "date": "2010-08-13T20:49:14+0100",
        "id": "174eb1d4f366c6a7b1abbad650d043b6",
        "post_id": "post-213376",
        "text": "I like it. Once it is completed ill definetly get it.Though i have some questions...Is it going to have a virtual cockpit or a 2d cockpit?Any special animation?Any docking port so it can be docked with other ships and space stations?But other than those questions i really like it.Ill definetly download it once its done:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.38155392Z",
        "author": "Hlynkacg",
        "date": "2011-10-28T20:22:12+0100",
        "id": "224410d6c89bce3b4329b435bd5d7c38",
        "post_id": "post-230036",
        "text": "Izack said:Kind of. :lol:It's changed a lot in the year or so since that post, obviously... The notes in question are in fact long destroyed, as well as most of the notes since then, though. It's 100% a mental thing for now.:p\n\n:facepalm: I know the feeling. Mine has been a mental thing for a while, I only just started commiting it to paper.I ended up going with guns\/missiles as my primary weapons though. I figured that the large power generation\/heat rejection requirements of a suffieciently powerful Laser would relegate them to use on semi-stationary (low Dv) platforms.In my story Unmanned Drones exist in a lot of support roles (Recon\/patrol\/logistics) but are considered unreliable in combat due to to the prevalence of advanced electronic warfare systems. (uploading a virus to disable or co-opt your enemy's Drone network being a time-honored tactic)Engagement Ranges are typically well under a light-second due to targeting difficulties and the afore mentioned prevalence of electronic warfare systems. (Everybody and thier mom is carrying Jammers, Decoys, and other dirty tricks)Actual combat is similar to a medievil joust. The attacking vessel sets itself on a course that will intercept the enemy's trajectory at close range and high relative velocity. The Enemy then has a choice to either accept the challenge or manuever to evade. If combat is joined there will be a flurry of activity as the vessels pass within a few thousand kilometers of eachother trying to \"un-horse\" (disable\/kill) the other before thier respective trajectories carry them out of effective range. \"Battles\" generally consist of several hours of manuevering\/waiting for a shot and only a few seconds of actual shooting.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.410318336Z",
        "author": "RGClark",
        "date": "2018-04-04T03:38:46+0100",
        "id": "c7765309e5062e3bf2765eed6d17a7db",
        "post_id": "post-212849",
        "text": "Blue Origin says they\u2019ll be doing manned test flights of the suborbital New Shepard by the end of this year, and launching paying customers within a year or two:http:\/\/seattlebusinessmag.com\/profi...blue-origin-will-launch-people-space-end-2018Bob Clark",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.06843008Z",
        "author": "Artlav",
        "date": "2008-05-13T07:06:38+0100",
        "id": "fe215937273c726ba506baa99bb83794",
        "post_id": "post-64958",
        "text": "TSPenguin said:This would be the way to go. But let's not do the lottery thing. With or without it, there will be mayhem among those not on the list. Making a list based upon the information we have about the trip and the new home is the most logical thing to do.\n\nThe problem is that after you take all the experts and professionals in their respective fields and samples of different cultures, there still going to be a lot of tickets left. How do you choose the rest?How will you evaluate human beings? Is there some universal scale?tblaxland said:If an alien civilisation has sufficiently advanced technology and morals to come and warn us about the destruction of Earth, wouldn't it seem out of character to just sit up in LEO laughing at our attempts to evacuate to their mega-ship with comparatively primitive technology?\n\nFor example, they could be cold and fragile space-dwellers, like Larry Niven's outsiders - having a lot of interstellar technology, but never faced with problems of getting in or out of a gravity well.mrspacely said:these alien 'rescuers' seem more like hungry, lazy space privateers looking for a source of carbon bloodbags to feast on!but back to my original theory, what if all we worked for was to find ourselves in a massive orbiting meat grinder run by nasty slaves of the original proposing aliens?\n\nWhy assume the worst?Maybe they are just the guilty party - some experiment or arms race episode went wrong, causing a nearby star to go big supernova, with the wave-front 10 years away from Earth and enough power to broil the planet.Now it's a matter of public relation stunt to evacuate all life from the vicinity of disaster area. And since their attempts are PR, they are unwilling to give us any technology, that we, being an aggressive species, may one day use against them.",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:13.216471552Z",
        "author": "krashkart",
        "date": "2010-06-17T21:10:14+0100",
        "id": "9c310e0b52f5ae982943113074a0359e",
        "post_id": "post-229595",
        "text": "Kulch's Mir-2Kulch's [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4351\"]Mir-2 addon[\/ame], all modules, works in Orbiter 2010. :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.428077056Z",
        "author": "orb",
        "date": "2010-09-26T15:23:08+0100",
        "id": "3455238ff032a5021f79931e0a665b3c",
        "post_id": "post-212738",
        "text": "DailyMail.co.uk \/ Mail Online:Mission control to Manchester: British 'rocket man' launches mission to become first private firm to put tourists into space:A team of British rocketeers plan to open the door to the stars by becoming the first private firm to put tourists in space.Starchaser boss Steve Bennett and astronaut Matt Shrewbridge hope to loft the first paying passengers into the cosmos by 2015.But before they can do that the Manchester-based firm, must carry out a series of trials.The first \u2018milestone\u2019 in November will be testing their 20ft Launch Escape System (LES) \u2013 a rescue pod that separates from the rocket if the spacecraft fails.Out of this world: Astronaut Matt Shrewbridge stands inside a rocket pod being tested next monthAnd next year they plan a manned launch test, firing the already-built 70ft 'Starchaser 4 off the ground in Morecambe Bay, Lancashire.If successful it will be the biggest rocket ever launched in Britain....\n\n",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.302978304Z",
        "author": "Izack",
        "date": "2010-06-09T20:01:15+0100",
        "id": "a36055a9f7386dd94287b97a56794446",
        "post_id": "post-229919",
        "text": "The original poster already said that he (or she?) wanted something more than different colours for better visibility.I agree. Even with a red HUD, I still have to crouch down and look up at my screen from a weird angle to be able to read the altitude and velocity (darned LCD screens:p.) The third example in the image looks great: not too imposing but easily visible.",
        "thread_id": 14693
    },
    {
        "@timestamp": "2023-09-14T07:13:01.07041664Z",
        "author": "Yoda",
        "date": "2011-12-17T16:29:55+0000",
        "id": "cb405418b021eeb9a96f7ffa7a1f1867",
        "post_id": "post-64975",
        "text": "Since according to the Mayan's the world ends in December of next year we might as well tell the alien spaceship to stay put; nothing left to save ! :rofl:",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:12:57.647312896Z",
        "author": "Moach",
        "date": "2010-06-25T22:14:40+0100",
        "id": "7e36171baef9d9ff906aa849ca00cff4",
        "post_id": "post-213155",
        "text": "T.Neo said:The wing bumps make plenty of sense to me from a fuel storage point of view.\n\nthat's what they're there for :thumbup:do mind tho, this is not the DG... it doesn't boast \"magical\" fuel and won't make it to orbit without proper handling...i haven't programmed it yet, but it's looking like the next step to make the RAMCASTER setup become needed during ascent... right now, you can just ride the main engines all the way up, which is kinda impossible engineering-wise :lol:there'll be also a failure system that will simulate disasters such as engine failure from poor handling and ruthless destruction if a hull breach occurs during reentry or you go throught max-q without the windshield visor upi think i'll cause a window to popup showing a picture of how you destroyed the ship and make a \"boom\" sound as appropriate to the fatal event in hand :rofl:this should add a few new methods to the list of \"how to kill an MMU\":cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.49051264Z",
        "author": "orb",
        "date": "2010-07-09T22:39:02+0100",
        "id": "41052ce1e7fa5f91e8cd7494a9eedd0a",
        "post_id": "post-217379",
        "text": "Hey, Pete. Look above. You were ninja'd.Sometimes it's the best to \"Preview Post\" before submitting it, like I do. It prevented me a few times from posting the same thing as someone else posted a minute before me.Space News:India Traces GSLV Crash to Turbo Pump Failure.",
        "thread_id": 13865
    },
    {
        "@timestamp": "2023-09-14T07:13:13.663339008Z",
        "author": "ar81",
        "date": "2010-06-10T19:50:18+0100",
        "id": "14028888720e470efb242783189003d1",
        "post_id": "post-230417",
        "text": "He estado pensando ver si existe la posibilidad de que los orbinautas ticos nos reuni\u00e9ramos en alg\u00fan lugar de San Jos\u00e9 para conversar y tomar un caf\u00e9, formar una especie de club de fans.\u00bfQui\u00e9n es tico aqu\u00ed?",
        "thread_id": 14728
    },
    {
        "@timestamp": "2023-09-14T07:12:57.683237632Z",
        "author": "martins",
        "date": "2010-03-26T16:38:48+0000",
        "id": "0f478a7bb430410c2208b73c3a23221a",
        "post_id": "post-212992",
        "text": "Having air inlets on top of the wings seems quite unusual. Could this cause problems with air intake during high AOA maneuvers (in particular given the massive chord length of this plane), even before a stall?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.762419968Z",
        "author": "SiberianTiger",
        "date": "2008-05-15T11:52:23+0100",
        "id": "5062d028233ee2f72d9ad715093bf51f",
        "post_id": "post-64920",
        "text": "Some pictures of the launch",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:13:13.374822144Z",
        "author": "Izack",
        "date": "2010-06-12T01:59:20+0100",
        "id": "345d9a25b7dc587d3c028bb0de8551ce",
        "post_id": "post-229987",
        "text": "question: if an astronaut screams in space, and his com radio is off, does he actually make any sound?[\/QUOTE]Yes, of course he does. The sound will not travel beyond his space suit though, as there is no medium capable of carrying sound in space. He will be able to hear himself quite well, though.Unless maybe you mean if he has his helmet off, in which case all the air in his lungs would be violently expelled before he could even think about screaming.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.683741696Z",
        "author": "Ghostrider",
        "date": "2010-03-26T19:26:23+0000",
        "id": "a4217deec44f4084e788039eb8a0dbd4",
        "post_id": "post-212999",
        "text": "Moach said:hmm no... nothing here is \"nuclear\", i\u00b4m not going so sci-fi with this thing...\n\nWell, if it contains nuclei, it's nuclear. Sort of.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.614604032Z",
        "author": "Moach",
        "date": "2010-07-06T21:17:26+0100",
        "id": "4d7160e0070bc04ded64cb9d23ab7e89",
        "post_id": "post-230277",
        "text": "i guess i could have gone with XML... but it already works the way it is... no point in going back at this point...but i do like your idea of switching the control and input ids, it does read nicer :thumbup:profiles would be cool too!, but i guess i'll save that for the next version... gotta get this one working first:rolleyes:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:01.176288768Z",
        "author": "simonpro",
        "date": "2008-05-11T08:36:19+0100",
        "id": "6e4dfe340d573d248ba947b38bd168c3",
        "post_id": "post-65017",
        "text": "The Su27 is 3m longer,1m wider and 1m higher than the F\/A18. It's also about 3 tonnes heavier.",
        "thread_id": 1384
    },
    {
        "@timestamp": "2023-09-14T07:13:01.564690688Z",
        "author": "Moach",
        "date": "2010-04-15T13:33:46+0100",
        "id": "51d5396abd7adfb7944f3379f12cc2f1",
        "post_id": "post-217456",
        "text": "i\u00b4m stumped...does anyone know why this would cause a runtime crash?Code:wchar_t GsStr[16];\n\t\t\n\t\tvsl->GetForceVector(vF);\n\t\tvsl->GetWeightVector(vW);\n\t\t\n\t\tvA = (vF-vW)\/oapiGetMass(vsl->GetHandle());\n\t\t\n\t\tdouble Gs = (vA.x + vA.y + vA.z);\n\t\t\n\t\tswprintf(GsStr, L\"  Gs:   %.2f  \", Gs);\n\t\t\/\/\n\t\tx_out.SetString (g_device,0,2,16, GsStr);the above snippet is supposed to calculate the total G force acting on the vessel and print it out to the Saitek X52pro MFD...i actually did get it to work... if i replace the xyz adding operation with a constant number, it works just fine - but kinda defeats the purpose, no?is there anything i should know about adding the components of a VECTOR3 structure?it compiles and builds fine, but once orbiter loads i get the infamous \"dhunn\"-sounding error and all goes southany takers?",
        "thread_id": 13867
    },
    {
        "@timestamp": "2023-09-14T07:12:56.743395072Z",
        "author": "teago",
        "date": "2008-05-07T16:16:27+0100",
        "id": "f02d910c7e76cf238becfa733bf61029",
        "post_id": "post-64684",
        "text": "This is sweet man! The only thing is in the first picture of the S VB, where the MEM is: i'm pretty sure that the MEM's shroud is contained within the shell of the S-2 and not just above it like you have. The book should have an illustration in the beginning showing this. But probably it is a limitation of what you can do with development, I know the only thing that kept me from doing something like this is my lack of skill in modeling or flight programming.;)Can't wait for it man!",
        "thread_id": 1354
    },
    {
        "@timestamp": "2023-09-14T07:13:13.027846144Z",
        "author": "Izack",
        "date": "2010-06-09T23:55:08+0100",
        "id": "c7a20a3bc9f7e48a1fb8d74f37a5881f",
        "post_id": "post-229246",
        "text": "FSXHD said:Theres that Orbiter Mission to Mars 'Prometheus', I believe, and a mission control would be great for those missions.\n\nSo far, OFMM has rejected the idea of a multiplayer aspect because of the complexity and superfluousness of it. Instead, we're going to plan each mission out carefully beforehand, and then share SCN files.But who knows? We're still in early development, so if a stable OMP release were available by the time we started scheduling flights, it might come under consideration. Of course, if it came under consideration, it would likely require some dramatic changes in the scheduling and execution of missions...",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:01.623296Z",
        "author": "Andy44",
        "date": "2010-04-23T21:42:23+0100",
        "id": "6dfa9446cb0ff6567af370be818043f8",
        "post_id": "post-217553",
        "text": "Donamy said:What's wrong with people working ? I think you might be singing a different tune, if you were one of the 10,000 losing a job.\n\nIt's the Broken Window Fallacy: the idea that if I throw a brick through a merchant's shop window it creates jobs for glaziers to fix his window.Which it does, but at the loss of the merchant's savings, which he could be using to improve his business and hire another employee instead of wasting it on made-up work.Keeping people around to staff a space program just to keep them employed doesn't create jobs for free, somebody somewhere loses out on the deal, and productive work isn't getting done.That said, I was looking at a history book a little while ago and was comparing the costs of space shuttle to Apollo-Saturn. The average cost of a space shuttle launch (as of 2000 when the book was written) is less than a quarter of the average cost per Saturn launch, and the cost per pound to orbit on the shuttle is only a third of the cost per pound of Saturn.So while the STS didn't live up to the hype of making space cheap, at least it made itcheaper. Which is something, I guess.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.88159616Z",
        "author": "Notebook",
        "date": "2010-03-21T19:01:44+0000",
        "id": "525735193e9b6e36efc373bc60bd79cc",
        "post_id": "post-212416",
        "text": "Thanks BrianJ, I believe you are right. Might have a try putting a dummy exhaust(no texture) and see if I can get another particlestream off that.Thanks for the normalise reminder, how could I forget to do that...N.",
        "thread_id": 13544
    },
    {
        "@timestamp": "2023-09-14T07:13:13.177715456Z",
        "author": "insanity",
        "date": "2010-06-10T18:09:48+0100",
        "id": "489a7dbb601eb7d94ef10b09ecac40f3",
        "post_id": "post-229501",
        "text": "N_Molson said:P\u00e9gase Crew Transportation Vehicleworks well.But the Ariane V launcher relies onmultistage2.dll(which has problems with O. 2010).Solution :use it on orbit, or launch it atop someVelcrolauncher,AtlasV 502works very well for LEO ! :thumbup:\n\nUpthread I noted that this addon works great with brianj's stage.dll fix (which can be found on these forums)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.456824576Z",
        "author": "Pablo49",
        "date": "2010-03-23T20:14:39+0000",
        "id": "969908cf3585859d9765f58a82f017d2",
        "post_id": "post-212865",
        "text": "We all know this thread is about celebrating that corned beef sandwich. Which it deserves.",
        "thread_id": 13565
    },
    {
        "@timestamp": "2023-09-14T07:13:13.248467456Z",
        "author": "T.Neo",
        "date": "2010-06-09T21:54:49+0100",
        "id": "136f9e33cc7dc9af84cbfe3d5b15b5bb",
        "post_id": "post-229854",
        "text": "It looks like NASA could be in line for a 5% budget cut!!!\n\no_OLike NASA needs more of those... :dry:",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:13:01.56040192Z",
        "author": "SiberianTiger",
        "date": "2010-04-20T17:27:49+0100",
        "id": "8f24fc738efd12d93fbbfa0345ca513e",
        "post_id": "post-217453",
        "text": "Zatnikitelman said:Well, from what I've read, the last 3 times this one has erupted, the BIGGER one next to it has erupted as well...\n\n... right, and the last time it happened, it caused cold winters, famine in Europe and the Great French Revolution.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:57.51386752Z",
        "author": "Star Voyager",
        "date": "2011-01-11T00:20:38+0000",
        "id": "f0dfec999c8626d55ef78adec5fd087b",
        "post_id": "post-212923",
        "text": "Anybody else going?---------- Post added at 07:20 PM ---------- Previous post was at 06:48 PM ----------More from Florida Today:http:\/\/space.flatoday.net\/2011\/01\/veteran-astronauts-bobko-helms-selected.html",
        "thread_id": 13573
    },
    {
        "@timestamp": "2023-09-14T07:13:01.615012864Z",
        "author": "anemazoso",
        "date": "2010-04-15T14:26:28+0100",
        "id": "0b4c8702fc3298eed5c6738096f77502",
        "post_id": "post-217470",
        "text": "President Obama will address his new space plan from KSC today at 3:00pm EST. The speach will be broadcast on NASA TV.:cheers:",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.527917312Z",
        "author": "statickid",
        "date": "2010-06-10T22:18:27+0100",
        "id": "a02afc6cf62145a65f2e1d5ead252b29",
        "post_id": "post-230217",
        "text": "I'll try to tackle that this weekend!!!",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:12:57.456654848Z",
        "author": "Lunar_Lander",
        "date": "2010-03-23T20:12:51+0000",
        "id": "aaf7e58b2f86cb009765f60ab0a72faa",
        "post_id": "post-212864",
        "text": "Congrats from me too!:)Historic moment. The launch, the naming of the craft, the ham sandwich. And Grissom's final flight:(. Memories.",
        "thread_id": 13565
    },
    {
        "@timestamp": "2023-09-14T07:13:01.358848256Z",
        "author": "orb",
        "date": "2010-04-14T17:35:22+0100",
        "id": "d95a92e6de6e122680f0575b7f8d2d91",
        "post_id": "post-217209",
        "text": "What file have you loaded, and what process have you done to it before loading it?Texture files are composed of number of DDS files.<Planet>.tex files are for levels 1-8, and the first in file is level 1, which is 64x64 pixels, if it's standard .tex file (e.g. not built by Nerull's Texbuild with enhanced options).<Planet>_tile.tex files are for levels 9+, and each standard tile is 256x256 pixels large.Level 9+ textures don't need to cover whole planet.You probably loaded standard .tex file for Level 1-8 planet textures as DDS in GIMP, so it's 64x64 pixels, because it's level 1. The rest of levels, up to level 8, are placed sequentially after it in the .tex file (i.e. 128x128, 256x256, 2x256x256, 8x256x256, etc).You need to extract textures from the texfile, before editing them.",
        "thread_id": 13851
    },
    {
        "@timestamp": "2023-09-14T07:13:13.134312448Z",
        "author": "Yoda",
        "date": "2010-06-27T23:57:49+0100",
        "id": "947e84e3296aea1dee534ce526896435",
        "post_id": "post-229647",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4247\"]Baikonur Surface Tiles v1.1[\/ame]Baikonour surface tiles v1.1 works fine in Orbiter 2010",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.654406656Z",
        "author": "Kendo",
        "date": "2010-07-10T22:06:07+0100",
        "id": "78251c69d7e228ce680f51b565ef4f3c",
        "post_id": "post-213224",
        "text": "This is Georgeous. I know its in its early stages yet, but could i suggest you lighten the mesh a little and add a slight shine to it. It would help the textures a lot and enhance the shape. Please keep up the fabulous work, this is going to be great.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.424369408Z",
        "author": "SiberianTiger",
        "date": "2010-04-25T20:06:26+0100",
        "id": "0a10121b8b860c356d5b0b6ead7d4ca5",
        "post_id": "post-217232",
        "text": "NukeET said:YouTube- Bryce Canyon Summer_Winter\n\nWonderful, Nuke! :thumbup: What software do you think is the best for making such slide shows? Of course, I'm just a rookie with my nearly 10 years of marriage, but I want to make such a sentimental present to my dearest one too!:)",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:13.15944064Z",
        "author": "FALCONFLYER",
        "date": "2011-02-24T02:25:59+0000",
        "id": "4e17fbfa1982bb5855039bdb7f8bb12a",
        "post_id": "post-229774",
        "text": "HI-RES LC39 for Orbiter 100830I searched for a HI-RES LC39 for Orbiter 100830, I see the old one is for 06 only. Has anyone tryed it with 100830? The default launch pad sure is ugly.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.467199744Z",
        "author": "Torgo",
        "date": "2010-04-15T04:30:50+0100",
        "id": "1af67104194b05c4e5f40d31c9f4abd2",
        "post_id": "post-217345",
        "text": "I wouldn't call it a tutorial as much as a 'this is how I did it.' video. I had to stop watching during video 4 when he was trying to dock the CM to the LM. Let's just burn that main engine to dock!I think the creator of the videos does have the ability to do a really nice set of true tutorials if he wants to, but this series isn't it. He just needs to invest the time into learning why he's pressing buttons, not just what buttons he needs to press, and then explain that to his audience.",
        "thread_id": 13859
    },
    {
        "@timestamp": "2023-09-14T07:12:57.656204544Z",
        "author": "River Crab",
        "date": "2010-07-15T15:27:11+0100",
        "id": "0e9199fe19aa638679527fcc51551fb0",
        "post_id": "post-213236",
        "text": "Yep, Embraer is a major part of Brazil's modern aircraft industry. Someone earlier mentioned that Brazil lacks a stable space agency, but has a capable aircraft industry, so I thought of that logo. I wonder how the Starliner would look in Embraer rollout colours? :hmm:Although, the SYSMFDs in the G42's cockpit say \"NovaDyne Aerospace\". Do they just make the MFDs, or what?EDIT: Ninja'd by the man himself! XD---------- Post added at 10:27 ---------- Previous post was at 10:21 ----------Replying to that, Embraer apparently has some cooperation with China going on, as seen on their website. AEB is also cooperating with China in building and launching satellites, and with the RKA for building their cooperative orbital launcher. I guess it would have a bunch of flags on the side like the JSF, but with China involved, cooperation gets more complicated... (if my username is a hint) (no offense)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.376593408Z",
        "author": "Izack",
        "date": "2010-06-18T04:36:16+0100",
        "id": "b3afa4eccd8aa8bd72be4af8de990140",
        "post_id": "post-229998",
        "text": "The overwhelming response seems to be an Orion pusher-plate.According to the wikipedia article, that plate would have been made out of steel or aluminium. Is it really so easy to divert (cough \"firepower of that magnitude\" cough) an explosion like that? Especially if said explosion is on a less predictable heading, with likely much greater velocity and of course designed to incinerate you instead of push you to Mars?",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:56.902221312Z",
        "author": "computerex",
        "date": "2010-03-22T22:17:13+0000",
        "id": "029b5fa2c63abd3c5dd49efaf966d660",
        "post_id": "post-212425",
        "text": "Modifying the memory for something like this is bound to cause trouble. The fastest, easiest, and simplest solution is to simply check for the existence of the vessel at simulation start and simulation end, then delete it there. It may be possible that there is a callback that you have access to that gets called before the scenario state is saved when the simulation is ending. But if that is not possible checking for the vessel at the start should be sufficient imho. Use oapiCameraTarget and oapiCameraAttach for the camera.",
        "thread_id": 13545
    },
    {
        "@timestamp": "2023-09-14T07:13:01.467356928Z",
        "author": "kklaudis",
        "date": "2011-01-13T16:06:11+0000",
        "id": "4c3f41fd06a1547120a2ac6aca4ece68",
        "post_id": "post-217347",
        "text": "Hey, thesnorklemonkey \u00edm also thankful for that increible tutorial from the earth to the moon.One idea you could go to mars with the mission Oportunity.Bye and good luck thesnorklemonkey",
        "thread_id": 13859
    },
    {
        "@timestamp": "2023-09-14T07:13:13.022694144Z",
        "author": "gordliamjack",
        "date": "2010-06-08T23:30:41+0100",
        "id": "6baa1cd80dc2be519e610a0e9cf0d002",
        "post_id": "post-229203",
        "text": "weaponsWhat about creating some kind of role play system, for example a job system in place and an example job could be station building or Iss refuel etc the possibilities are endless.also incorporate some kind of weapon\/damage system for the seperate ships what do you think?",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.319202816Z",
        "author": "Turbinator",
        "date": "2010-03-27T02:49:22+0000",
        "id": "4b82601ea1e25103b27996c8a2cb3de7",
        "post_id": "post-212560",
        "text": "In that first rocket video you posted, Notebook. Called Once We Had A Rocket - Part 1, when the rocket launched, it looks like it is twisting back and forth, left and right, and the engines are gimbals to correct this. Anyone else see this?",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.634252288Z",
        "author": "vonneuman",
        "date": "2010-06-11T04:05:39+0100",
        "id": "4573e2cbd7a94e99615f9e9ad2d6d485",
        "post_id": "post-230349",
        "text": "Something else along these lines I was wondering, who released the first addon? What was it? How did the orbiter community start?",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:01.637910272Z",
        "author": "Nicholas Kang",
        "date": "2018-07-22T11:16:23+0100",
        "id": "c3b43c58eef5162b4f84ba4a62b02ca4",
        "post_id": "post-65071",
        "text": "The pre-launch briefing was held yesterday!",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:57.408833536Z",
        "author": "Unstung",
        "date": "2010-03-24T01:22:57+0000",
        "id": "819ebcf643fdef18be0056b1a6900cd4",
        "post_id": "post-212669",
        "text": "docabn said:I hope as many people as can do. I may never be able to afford 200K for a couple days training and an hour or two of fun, but the more people that can and do the better. I figure if enough people do by the time I can afford a 200K joy ride it will only cost 20K go higher and further.\n\nAbout 80,000 people have placed their names on the waiting list for seats.\n\nAnyways, orbital flights will come. I bet easily within 20 years.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.173617408Z",
        "author": "Bj",
        "date": "2008-05-09T15:33:00+0100",
        "id": "9c72b2c9276d86a968ea4ac3a8795d42",
        "post_id": "post-64995",
        "text": ":(where do you live again? :blink::lol:",
        "thread_id": 1384
    },
    {
        "@timestamp": "2023-09-14T07:13:13.155977472Z",
        "author": "JonnyBGoode",
        "date": "2010-10-30T07:27:58+0100",
        "id": "2db75426685d6c665bfecce83a994860",
        "post_id": "post-229744",
        "text": "No, but it helps to know what ones don't as well, no sense in someone trying out something that doesn't work if it's already been tried before.:rolleyes:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.442964224Z",
        "author": "Suzy",
        "date": "2012-04-24T09:02:31+0100",
        "id": "86204a21cd9a812e12de5a7b69d9e18a",
        "post_id": "post-217281",
        "text": "Took me a lot of searching to find this thread again! I took this photo of a retreating storm cell last Sunday at sunset from my front yard - it had a strikingly 3D appearance:",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:57.432557568Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-12T15:55:25+0000",
        "id": "c904470ad08bccdadc5649bb4a11f0a2",
        "post_id": "post-212777",
        "text": "SPACE.com: \"The Race for Private Space Stations: It's U.S. Versus Russia\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.176416256Z",
        "author": "IronRain",
        "date": "2010-06-10T12:08:40+0100",
        "id": "5213d230052033fd363f8f37738b368f",
        "post_id": "post-229491",
        "text": "UMMUFA also works without any problems",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:56.86308096Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-13T14:02:55+0100",
        "id": "e696357ee63cf32c183970eb5408544f",
        "post_id": "post-212386",
        "text": "SiberianTiger said:Is anybody tracking ESA's releases? How is commissioning going?\n\nBBC News: \"ESA's Cryosat mission switches on radar instrument\".",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:13.236099584Z",
        "author": "AMOE",
        "date": "2010-06-09T13:23:22+0100",
        "id": "a99372d5a94ce97ed2b2f5aa949455c2",
        "post_id": "post-229829",
        "text": "Hola gente, que tal?Este post lo dejo en nombre de dos grupos de simulacion con Orbiter, AMOE y Orbi Sondas, en los que se realizan misiones como el envio de satelites y su recogida, construccion de estaciones y bases espaciales, etc... vamos, lo normal con Orbiter salvando que usamos un programa para seguir la telemetria (vMC) y simular una sala de control, otro para comunicarnos (normalmente Team Speak 2) entre nosotros y, este es el principal motivo del post, OMP para realizar todas estas misiones y vuelos, muchos de los cuales podrian ser de instruccion para ense\u00f1ar a realizar ciertas maniobras, en plan academia (aqui todos sabeis cuanta gente se descarga Orbiter, se estrella y lo desinstala, \u00bfverdad?).El problema es que tenemos muuuuchos problemas con el OMP, pero como no es plan hacer aqui una enciclopedia del add-on mejor paso a explicar que hemos hecho a ver si alguien puede ver donde nos equivocamos...1) Hemos usado varias versiones de Hamachi para crear una VPN, LogMeIn Hamachi2 exactamente es la que mejor resultado dio usando una red de \"Malla\" (para que todos tengan acceso a todos).2) Aqui pondre el enlace al servidor (server.xml)3) Esto es evidente pero aun asi es mejor decirlo, todos teniamos los mismos add-ons, naves, etc... instalados.Despues de un par de meses solo he conseguido volar 2 veces con otro miembro del AMOE (Ari\u00f6ch) y por una vez en la inmensidad del mundillo del Orbiter que conociamos no ibamos solos y estubo bien:cheers:P.D. Que conste que se me pico, el con una DGIV y yo con una XR2 pero, a mach 3.5 a 25 km... comprobo el poder del scram :hail: jajaja (ahora practica con una XR2 :rofl:)Si quereis ayudar-colaborar-uniros-crear grupos de estos le dareis el impulsillo que le falta el multijugador aqui que, para que enga\u00f1arnos, todos lo queremos ya sea para construir, para hacer misiones con colegas (y no con UMus con su nombre), etc... asi que id dejando aqui post o a\u00f1adidme al MSN, ya os dire que programas y donde descargarlos para que podamos realizar mas intentos:[email\u00a0protected]",
        "thread_id": 14683
    },
    {
        "@timestamp": "2023-09-14T07:13:01.6219584Z",
        "author": "AirSimming",
        "date": "2010-04-20T16:06:53+0100",
        "id": "16f3e57aac2b044462975722b0545aad",
        "post_id": "post-217540",
        "text": "Statement from Elon Musk:http:\/\/www.spacex.com\/press.php?page=20100415",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:01.623433216Z",
        "author": "Andy44",
        "date": "2010-04-23T23:19:29+0100",
        "id": "27c000f4f77ac506ff2c58d0b2128229",
        "post_id": "post-217555",
        "text": "Speaking as someone who works in the engineering field, if I had been an employee on the STS program, I would've started looking for a new job the day after the Columbia accident. Seriously, the ship may not have been sinking yet, but it was definitely headed for a shallow reef at that point.Government workers and employees often live in this fantasy world where your job is secured for life and you will never need to move on. Auto manufacturer employees have a similar mindset. Everyone wants to sprout roots and stay where they are, especially by the time you are in your 40s, that's totally understandable. But you have to remain realistic and flexible. All things come to an end, including jobs, programs, and companies, and they often end before you do, so you need to think ahead.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.409051904Z",
        "author": "johan",
        "date": "2010-07-16T14:40:58+0100",
        "id": "946d689037c485a88e676de21a202e55",
        "post_id": "post-212672",
        "text": "An update just came in:http:\/\/www.virgingalactic.com\/news\/item\/vss-enterprise-makes-its-first-crewed-flight\/",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.021573888Z",
        "author": "Hielor",
        "date": "2010-06-08T21:10:21+0100",
        "id": "08d82827af2942440e117969e70db43d",
        "post_id": "post-229195",
        "text": "Chat features.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.429919744Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-14T00:05:00+0100",
        "id": "6afee91a79c41763462ec4911d31b7ca",
        "post_id": "post-212756",
        "text": "Wired: \"SpaceShipTwo Flies 'Flawlessly' On First Glide Flight\".Parabolic Arc: \"Burt Rutan Congratulates Scaled Team on Successful Drop Test\".Video: First Person: Branson Talks Virgin Galactic.\u200b",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:00.724007424Z",
        "author": "CigDriver",
        "date": "2010-05-21T15:54:50+0100",
        "id": "6b5448d74cd3137d4d4a4b6694a122c8",
        "post_id": "post-216879",
        "text": "I finally got to test this out, very nice little script. It'll save me a ton of time. I did notice one bug though. Sometime the vectors are wrong when you do normalized output. It appears to be off by one sign, i.e. my exhaust would point up and left instead of up and right. It is easy to fix after I paste it, just an fyi.",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:13:13.121067776Z",
        "author": "Fabri91",
        "date": "2010-06-09T14:46:32+0100",
        "id": "2ea779767d0ab5519d025a9a37228c98",
        "post_id": "post-229417",
        "text": "Welcome to the forum!",
        "thread_id": 14678
    },
    {
        "@timestamp": "2023-09-14T07:12:57.658755584Z",
        "author": "Usquanigo",
        "date": "2010-07-30T05:01:36+0100",
        "id": "0bcf21d4a92f60f63620524ceea62799",
        "post_id": "post-213255",
        "text": "Moach said:of course, damage will be simulated -where's the fun if we dont?:lol: - i guess i can leave an option to turn on \"All-Mighty Probe Mode\" (\"God Mode\", in other more earthly games)i was thinking - when disaster strikes, we cue in a loud \"BRRRAAAHHRRKCCKKKKSHHFF\" sound, delete our recently demolished vessel,then place the camera overviewing the earth, where you can take some time to reflect over what you just did:nono: -perhaps after a little delay, a window shows up with a sim-news page covering the aftermath of your demise (contents depending on the way it happened)... would be kinda of interesting, i guess... quite dramatic :hmm:\n\n",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.376677888Z",
        "author": "Andy44",
        "date": "2010-06-18T04:44:05+0100",
        "id": "24f7e8eb5032a02ba80cafc9d9507b63",
        "post_id": "post-229999",
        "text": "The charges used by Orion were to be constructed such that they aimed the force of the blast directly at the plate. You don't get any more blast effect than that.The key to Orion's plate working is that the heat pulse was too short to vaporize the metal (or \"ablate\" it, which is the correct term). Later designs had a slow oozing of grease onto the plate which would vaporize and provide further protection for the metal.The reason a nuke is destructive down here is because there is a dense atmosphere to carry the shock wave, which blows buildings down. In space there is no air to carry the wave, so for a nuke to do serious damage it needs to be close enough for the heat and radiation to harm the target. For heat to work against a flying hunk of iron like Orion, you have to be very close, within a few tens or hundreds of meters.Radiation, on the other hand, depends on how well the ship's electronics and crew are shielded. Even with lots of lead, the neutron flux may serious harm the crew. The \"ice shield\" idea may be good, since water is a good neutron shield.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:00.921029376Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-19T23:08:10+0100",
        "id": "73926a742d6286c7635aea27462ebd00",
        "post_id": "post-216934",
        "text": "Check outthese fantastic photosof the now disused Apollo-era blast-resistant \"rubber room\" below LC-39B!",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:12:57.318779648Z",
        "author": "andysim",
        "date": "2010-03-26T21:15:03+0000",
        "id": "ac5953d5d085456d43a0646d806cb0c7",
        "post_id": "post-212557",
        "text": "Dont you know everything happens on a Tusday. In fact you may as well stay in bed all the rest of the week cause nothing going to happen.:thumbup::rofl::rofl::rofl:",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:01.078970624Z",
        "author": "tblaxland",
        "date": "2010-04-13T07:33:26+0100",
        "id": "618cf57b479f61719ffdbeafdf438d5e",
        "post_id": "post-216987",
        "text": "clickypens said:Did they just change inclination, or what?\n\nTypically increased lunar inclination and decreased pericynthion altitude. The reason was to increase the range of landing sites away from equatorial and away from the prime meridian and increase payload mass to the surface.For example, the nominal Apollo 13 mission profile (there is more published info about that one than anything else) had the CSM stack on a free return trajectory after TLI. This trajectory had a relatively high pericynthion altitude of about 390 km. When they reached MCC-2 they did a burn to lower this to 110 km, pretty much nominal for the LOI but this resulted in a return trajectory that would miss the Earth by about 4600 km. The main advantage of this trajectory was that it lowered the delta-V required for LOI* allowing the CSM SPS to perform the DOI burn instead of the LM DPS and hence increase payload mass to the surface, but similar concepts were employed to get to high inclinations on later missions.* The theory goes like this: to lower the dV for LOI, you need to decrease the velocity at pericynthion. To do this you need a lower lunar specific orbital energy. For a lower specific orbital energy, you need to target a higher pericynthion in order to turn the spacecraft around and head it back to Earth. If you go lower, the spacecraft turns too far and misses Earth. The is lots of good info here:http:\/\/klabs.org\/richcontent\/Reports\/Failure_Reports\/apollo_13\/apollo_13_gnc_challenges.pdf",
        "thread_id": 13830
    },
    {
        "@timestamp": "2023-09-14T07:13:13.419395584Z",
        "author": "Alexw95",
        "date": "2010-06-10T04:06:07+0100",
        "id": "07e3df4147ea339308b543aaeb7f3135",
        "post_id": "post-230083",
        "text": "it would defenityly be harder to make because of the 3d movment in space but how hard i dont know",
        "thread_id": 14706
    },
    {
        "@timestamp": "2023-09-14T07:12:57.41515008Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-24T17:54:32+0100",
        "id": "12cd7c7c456caaae65e4a7862efc1bdb",
        "post_id": "post-212719",
        "text": "The Daily Mail: \"Danish inventors produce first amateur rocket designed to send humans into space (and one of them is going to test it out himself)\".I must admit, I'm not sure I would test this out without first getting some good life insurance! :lol:---------- Post added at 05:54 PM ---------- Previous post was at 02:49 PM ----------NewSpace Journal: \"Weekend roundup\".NewSpace Journal: \"Virgin: Irish article 'entirely inaccurate'\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.6373376Z",
        "author": "Unstung",
        "date": "2013-08-08T02:35:05+0100",
        "id": "034696bfbe01b0533362e3665771e901",
        "post_id": "post-65065",
        "text": "Compared to the British mission, Solar Probe Plus will use tiny panels to generate electricity when it approaches the corona and hide its larger array behind the heat shield.MaverickSawyer said::hmm: looks like Solar Probe Plus now has a companion\/competitor...\n\nAlthough Solar Orbiter will fly a mere 42 million kilometers away from a sun, Solar Probe Plus is supposed to fly within six million kilometers of the sun. If anything, Solar Orbiter will not be a record holder for long. As for their orbits, Solar Probe Plus seems planned to orbit within the plane of the solar system while Solar Orbiter will have a high inclination. The mission objectives appear tooverlapeachotheronly partially, and together they will construct a better picture of the sun.The article says that Solar Orbiter will be taken high above the plane of the solar system so it can observe the sun's poles. Ulysses did this by going all the way out toJupiterand using a gravity assist, but never got very close to the sun. While Solar Probe Plus was planned to fly by Jupiter to decrease its perihelion but will now use multiple flybys of Venus, there is no mention of how Solar Orbiter will get into its orbiton Wikipediaor elsewhere after a quick search.EDIT: Solar Orbiter's trajectory was postedright above my post. The video also includes information about the spacecraft's heat shield and how the solar arrays and other parts of it will handle the temperature.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:13.674659328Z",
        "author": "Zeehond",
        "date": "2010-06-11T03:34:43+0100",
        "id": "3ccee0f00193db7b1160a44139324e3e",
        "post_id": "post-230426",
        "text": "It is real.http:\/\/en.wikipedia.org\/wiki\/Guatemala_City#Sinkholes",
        "thread_id": 14730
    },
    {
        "@timestamp": "2023-09-14T07:12:57.42935424Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-05T21:01:08+0100",
        "id": "a34aad27f00d9e0e8ae1a65b58501d2e",
        "post_id": "post-212752",
        "text": "Space Experience Cura\u00e7ao Announces Wet Lease of XCOR's Lynx Suborbital Spacecraft.Second Announced Lynx Wet Lease For XCOR.Space Experience Cura\u00e7ao (SXC) and XCOR Aerospace, Inc. jointly announced today the signing of a Memorandum of Understanding (MOU) for the wet lease of a production version of the Lynx suborbital spacecraft, pending United States government approvals to station the vehicle on the island of Cura\u00e7ao in the Netherlands Antilles. With a planned start date in January 2014, SXC will market, and XCOR will operate, suborbital space tourism flights and scientific research missions out of Space Port Cura\u00e7ao.Recently, the Cura\u00e7ao government and airport authority announced their intentions of investigating and creating the conditions suitable for the formation of a vibrant and active commercial space flight services industry. An investigation of the legal and regulatory framework necessary to enable a robust flight services industry in Cura\u00e7ao has commenced. investment in the spaceport infrastructure and operator has been committed and made by Cura\u00e7ao Airport Holding, N.V., the company responsible for overseeing Cura\u00e7ao airport operator. SXC is the entity chosen by the Cura\u00e7ao government and airport holding company to create a robust suborbital space flight business focused on research missions, space tourism, and science & technology education. SXC has in turn selected the XCOR Lynx as its vehicle of choice for Cura\u00e7ao operations.\"SXC has chosen the Lynx due to its innovative but straightforward and robust design, as well as its enormous commercial potential and competitive viability\u201d said Ben Droste, Co-Founder and Managing Partner of SXC. \u201cThe combination of the Lynx experience with the beautiful and highly suitable location of the Caribbean Island of Cura\u00e7ao is a winning experience in our book. Spaceflight participants will not only have the incredible experience of flying in XCOR\u2019s Lynx spacecraft beyond Earth\u2019s atmosphere, they will have the added benefit of taking off from and returning to one of the world\u2019s best vacation destinations.\u201dXCOR Lynx Suborbital Spacecraft\u201cSpace Experience Cura\u00e7ao, with the strong support of Cura\u00e7ao Airport Holding, has worked diligently to secure this MOU with XCOR\u201d remarked SXC Co-Founder and Managing Partner, Harry Van Hulten, \u201cwith the full support of the government of Cura\u00e7ao, the Netherlands and thanks to the vision and entrepreneurial spirit of Cura\u00e7ao Airport Holding, SXC is in the position of making this first concrete step in procuring a Lynx Mark II wet lease contract.\u201d\u201cBuilding on our international wet-lease agreements model, XCOR is committed to continuing coordination efforts with the US Departments of State, Defense and Commerce and other relevant US agencies regarding export control and operation of suborbital vehicles at non-US locations,\u201d said XCOR COO, Andrew Nelson. \u201cWe think the wet lease model enables us to address these issues, while allowing us to continue to create new high technology jobs, compete effectively in international markets, and provide our clients like SXC, and their clients, an incredible experience and valuable service \u2013 we can\u2019t wait to fly from Cura\u00e7ao!\u201dXCOR Aerospace is a California corporation located in Mojave, California. The company is in the business of developing and producing safe, reliable and reusable rocket powered vehicles, propulsion systems, advanced non-flammable composites and other enabling technologies. XCOR is working with aerospace prime contractors and government customers on major propulsion systems, and concurrently building the Lynx, a piloted, two seat, fully reusable, liquid rocket powered vehicle that takes off and lands horizontally. The Lynx production models (designated Lynx Mark II) are designed to be robust, multi-commercial mission vehicles capable of flying to 100+ km in altitude up to four times per day and are being offered on a wet lease basis.www.xcor.com.Space Experience Cura\u00e7ao (SXC) was founded in 2008 to lead the world changing trend in providing commercial space launch facilities and suborbital flight services from the Caribbean island of Cura\u00e7ao in the Netherlands Antilles, and soon to be an independent governing entity as part of the Kingdom of the Netherlands. SXC intends to offer suborbital space tourism flights and scientific research missions out of Space Port Cura\u00e7ao. SXC is led by its two founders and Managing Partners, Harry van Hulten and Ben Droste who share a wealth of personal experience in flying and testing fighter aircraft, and managing large and complex aerospace organizations and institutions. Lt. General Ben Droste (retired) has amassed over 4000 hours in high performance jet fighter aircraft including the F-16. His military career culminated in his appointment as Commander in Chief of the Royal Netherlands Air Force where he was heavily engaged in peace keeping and peace enforcing operations around the world including the former Yugoslavia and its many successful missions that helped secure an armistice in the Kosovo war in the spring of 1999. He has been nominated Commander in the Legion of Merit by the United States of America for his leadership in maximizing the ties between the Royal Netherlands Air Force and the United States Air Force in this and the preceding air wars over the Balkans and thereby maximizing the effectiveness of these air forces. Upon retirement in 2000 through 2009, General Droste led the Netherlands Agency for Aerospace Programs (NIVR), the precursor of today\u2019s Netherlands Space Office, and NASA\u2019s counterpart in the Netherlands. From 2003-2008, General Droste also became Professor and Dean of the Aerospace Faculty at the prestigious Delft University of Technology. Major Harry van Hulten, is an active F-16 fighter pilot with the Netherlands Royal Air Force; he has over 3200 hours in 42 different aircraft types, of which 2500 hours are on the F-16. He is a graduate of the US Air Force Test Pilot School at Edwards Air Force Base. He spent an extra two years at Edwards AFB to test further innovative developments for the F-16. Harry has been involved in the F-35 program for the Netherlands Air Force, the lead international customer for this fifth generation US fighter aircraft. Harry is also a distinguished former Yugoslavia and Afghanistan veteran. He has a special dispensation to participate as a founding Managing Partner of SXC while performing his military duties.www.spaceexperiencecuracao.com.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.86270976Z",
        "author": "Bendarr",
        "date": "2010-06-08T16:15:30+0100",
        "id": "1528523286038bc743757540618a5380",
        "post_id": "post-229096",
        "text": "Yes, I admit it, I suck at docking. Would it be possible to have a auto pilot auto docking sequence like the DGIV series? I'm mainly interesting in the XR2 for this.",
        "thread_id": 14654
    },
    {
        "@timestamp": "2023-09-14T07:13:00.761816832Z",
        "author": "SiberianTiger",
        "date": "2008-05-12T21:11:30+0100",
        "id": "be219453824992a0e60a82b6d4624349",
        "post_id": "post-64914",
        "text": "Moe said:Maybe this is a stupid question (sorry in this case), but anyone knows any web (or something like that) for watching the launch this Wendsday?\n\nIf there will be any, I promise to post the link. Try looking through the thread shortly before the launch.",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:13:00.762533888Z",
        "author": "SiberianTiger",
        "date": "2008-05-16T09:31:31+0100",
        "id": "fe450b1f36fac8bc3fa6a5380d1442fb",
        "post_id": "post-64921",
        "text": "NASA TV schedulehttp:\/\/www.nasa.gov\/multimedia\/nasatv\/MM_NTV_Breaking.htmlMay 16, Friday5 p.m.- ISS Progress 29 Docking to the International Space Station (docking scheduled at 5:37 p.m.) \u2013 JSC(Public and Media Channels)\n\n",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:12:57.502522624Z",
        "author": "T.Neo",
        "date": "2010-03-24T13:53:15+0000",
        "id": "338fa01259315b619671fdf1194df720",
        "post_id": "post-212913",
        "text": "This is generally known as \"alternate\" biochemistry; life based on compounds different from familiar terran life.While such ethane or methane based life that could be found on the surface of Titan is indeed possible, it has several disadvantages to conventional carbon based life using water as a solvent.While carbon life will probably predominate in the universe, it could be made up of wholly alien chemistry to our own. Reversed chirality of molecules, for example, could make alien life generally non-nutritional to us. Other molecules, mundane in their home ecosystem but alien to others, may have toxic, narcotic or even medicinal properties...",
        "thread_id": 13571
    },
    {
        "@timestamp": "2023-09-14T07:13:13.026568192Z",
        "author": "Face",
        "date": "2010-06-09T09:42:00+0100",
        "id": "c24bb48a8a8c45de135f12a5fdafe1a5",
        "post_id": "post-229235",
        "text": "Hielor said:The Moon in FSX moves accurately, as does the starfield (though I suspect it's the starfield rotating around the earth, rather than the earth itself rotating). Sunrise\/sunset times also fairly accurately account for the season, but that might also be done via \"cheating.\"\n\nSo, what happens if Player A and B start at the same time in the same location in FSX with the full moon visible, if A accelerates x8 or so? Could both Players agree on flying \"into the direction of the moon\" and still go in the same direction, or will A see the sun going up, while B still sees the moon after 1 hour play-time?If the former is true, FSX is just speeding up the aircrafts, cheating on the traveling aspect of the simulation. Having such a framework for e.g. virtual airlines will soon break immersion, if you can get your passengers over the atlantic equally fast with a DC-3 and a SR-71.If the later is true, FSX suffers from the same problem as Orbiter, it is just outside its scope to be a headache to players (well, maybe the day\/night thing is troublesome).Forgive me my ignorance, I only once used flight sim multiplayer on FS9 and didn't pay much attention to the actual solution of the above mentioned detail there. I vaguely remember it to be the \"speedup\" thing, though. What is it like in FSX?regards,Face",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.548837376Z",
        "author": "Hielor",
        "date": "2010-03-29T22:14:45+0100",
        "id": "666b081f86745dd069678fab46a69b5e",
        "post_id": "post-212963",
        "text": "Moach said:how do i upload stuff? :blush:\n\nwww.orbithangar.com",
        "thread_id": 13577
    },
    {
        "@timestamp": "2023-09-14T07:13:01.478744576Z",
        "author": "Bloodworth",
        "date": "2010-04-18T23:49:07+0100",
        "id": "1f3cc80a1b2088bbd902c4481ac3ec9f",
        "post_id": "post-217357",
        "text": "What? can no one answer this question?",
        "thread_id": 13861
    },
    {
        "@timestamp": "2023-09-14T07:13:13.030132992Z",
        "author": "FSXHD",
        "date": "2010-06-11T19:29:51+0100",
        "id": "2b7ea9ef03aefeff14a1af5686fb22e6",
        "post_id": "post-229272",
        "text": "Salun said:THe ability to have multible clients control one vessel. Say Me and a friend take off in a XR2 to the ISS. My buddy flys the assent. I pilot to the rendezvous and when we get there he hopes out and does an EVA. Or say I fly a B-52 with the X-15 under the wing. He drops and then I spawn a chase plane for when he lands.\n\nI like that idea greatly. If it were possible, a mission control option should be implemented too.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.653202432Z",
        "author": "Izack",
        "date": "2010-07-08T21:15:10+0100",
        "id": "1c63e15cb023813a751359194fd5004a",
        "post_id": "post-213214",
        "text": "River Crab said:My attempt at S-turns ended up being more like \u03b6-turns (Zeta-turns), causing my Starliner to flip almost to the point of \u2606Get Down\u2606.\n\n\u03b6-Turns? Sounds...painful.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.483341824Z",
        "author": "SiberianTiger",
        "date": "2010-04-15T08:11:10+0100",
        "id": "31beadbe2fdac28a2b44239c6fafddf5",
        "post_id": "post-217359",
        "text": "Incredible pictures, thank you! :goodposting:",
        "thread_id": 13862
    },
    {
        "@timestamp": "2023-09-14T07:13:13.42113536Z",
        "author": "Xyon",
        "date": "2010-06-10T09:31:32+0100",
        "id": "f9ac5f31271f2959532152809ae5258b",
        "post_id": "post-230091",
        "text": "Well, the google Earth KML file thing is quite happy at tracking your vessel through LEO, though I'm not certain the altitude scale is accurate. The moon is another story, however.",
        "thread_id": 14706
    },
    {
        "@timestamp": "2023-09-14T07:12:57.654770688Z",
        "author": "Moach",
        "date": "2010-07-13T14:31:20+0100",
        "id": "39475176cf65089faf7b8bb6f92db397",
        "post_id": "post-213227",
        "text": "wow :blink: whoa, man, you rule!:10sign:i'm not even done mapping the UVs and you have already repainted it! rock on!:thumbup::cheers:now i know who's gonna be in charge of texturing that thing :rofl:i know the flight model is notoriously unstable... i'm currently tuning it up for a smoother ride... (i have it pretty easy on the stick now, feels like the DG almost, but heavier) - it does have fly-by-wire, so it really shouldn't be hard to fly... so the current difficulty in doing so could indeed be considered a bug-like \"misfeature\"still, delta wings are know to be unstable, specially without rudders:rolleyes:that's why aircraft such as the B2 bomber do have FBW... however, the version you guys have right now, does not:p, so it handles like it would without any stability aid, i guess :lol:i didn't really program for a stability augmentation system... instead, i just tweaked the values to make it \"unnaturaly\" stable :hmm:probably the textures are looking darker in-game because of the albedoRGB settings left over from the stock DG code... i'll check into those as well as the \"little red dot\" thing - thanks for pointing that out :thumbup:and remember, as Crab said, this isn't beta - its pre-pre-idontevenknowyet-undefined-cowboycoding-early-alpha stage :lol: so you're bound to run into some* glitches(* read: \"a possibly infinite amount of...\")",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.62050304Z",
        "author": "N_Molson",
        "date": "2010-04-18T15:15:24+0100",
        "id": "2a294e0229f067ed50cec80b6dac3bea",
        "post_id": "post-217524",
        "text": "I'm working in education, and I fear that Urumpwe is 100% right (well, 99,99%, let's be optimistic). Even young children have almost no imagination.I was teaching a class of 11-12 years old a few weeks ago. I asked them to write a newspaper article from a photograph. All pictures were different. Amongst them, there was a Space Shuttle liftoff, and a Soyuz capsule on it's side with the recovery team around. I was curious of their reactions.Space Shuttle : \"oh it's boring, there's nothing to say, can I have another one ?\"Soyuz capsule : \"what is it ?? I've no idea !\" Well, I told to the kid it was a \"space capsule\", that fell from a rocket. With that, he wrote a funny story about martian invaders. That was cool.But you know what ? There's a big Theme Park about space in town (Toulouse, France, home of the CNES & Ariane Espace), and there is a real Soyuz capsule inside. You can even seat inside, it's really cool ! But the little guy never went there (and his parents have money). So it's a little... disappointing !It's where Orbiter can definitively play it's role.And it's why sci-fi \"ready to fly\" vessels like the DeltaGlider, or even more powerful ones, are essential. If kids have the opportunity to just \"play with things\", they will learn.Of course from a personal point of view I prefer very realistic and unforgiving add-ons. I'm having a lot of fun with the \"Soyuz FG\/U\" series, by thornton & igel (excellent add-on !!).So let's promote space exploration with Orbiter, without neglecting \"fun\" aspects like cool graphics and other pretty effects.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.441337344Z",
        "author": "Xyon",
        "date": "2010-06-10T05:17:54+0100",
        "id": "f12d91c8be18899467c8eeec9b32b7c4",
        "post_id": "post-230136",
        "text": "The LUA MFD is a module provided as standard with Orbiter 2010. It's basically an MFD which acts as a sort of \"terminal\" window to the LUA scripting interface, which is a separate module.To use them, simply activate the modules in your list which say LUA in them (LUAConsole and LUAMFD) and select either the MFD from the menu or press CTRL+F4 in game and choose the LUA terminal from there.The decription in the scenario I mentioned above tells you what commands to run in the terminal - Firstly, you'll need to run the atlantis launch script, like so;Code:run('atlantis\\launch')Type that into the terminal or MFD input and pass it to the handler. The script should initialise, and you'll see a few lines of text written to the terminal or MFD.Then, to launch with the defaults, pass the command;Code:launch()And you should be on your way. The script will let go of Atlantis once she's in the planned orbit and give you back control.",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:12:57.076803328Z",
        "author": "mrspacely",
        "date": "2008-05-07T10:19:26+0100",
        "id": "70bf903f4a185e3b42368e4e0e11e9c9",
        "post_id": "post-64700",
        "text": "i used to think humans were more advanced and traveled in space. bummer.",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:01.638352384Z",
        "author": "Nicholas Kang",
        "date": "2018-08-10T12:45:42+0100",
        "id": "53119f64b00314ecc07576265f29d48f",
        "post_id": "post-65075",
        "text": "Less than 20 hours!At 3:33 a.m. EDT on Aug. 11, while most of the U.S. is asleep, NASA\u2019s Kennedy Space Center in Florida will be abuzz with excitement. At that moment, NASA\u2019s Parker Solar Probe, the agency\u2019s historic mission to touch the Sun, will have its first opportunity to lift off.\n\nStay awake, Americans! :lol:Live stream will be available on NASA TV (Starts at 3 a.m. EDT).",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:13.215245568Z",
        "author": "IronRain",
        "date": "2010-06-16T10:30:25+0100",
        "id": "840a99f7c679985a727131070ae05851",
        "post_id": "post-229586",
        "text": "Mandella said:Is there a newer one out? The one I have is several years old, but still the newest from Vinka's page.\n\nSearch for it one the forum, you'll should find it (have no time now;))Arthur Dent said:Intermod_2by Artlav works perfectly with Orbiter 2010.:)\n\nthankstimex21 said:Just wanted to say thank you to all the developers updating their add-ons to work with 2010. Your hard work is much appreciated.As far as the outer planets add-on and the patch - all work just fine with the exception of two moons that produce _debug.txt files. Epimetheus and Janus both give error logs but still load up and run. I'm assuming their orbital accuracy may be off, but I have no way to confirm that. Aside from that the addon works flawlessly, adding over 100 new moons to the outer planets!Outer Planets Base 060929Outer Planets PatchPlus the high-res outer planet textures...Outer Planets hires 1Outer Planets hires 2Enjoy and my hat is off to VF2_Rolf, Chode, Tony, Hot Dog + many others for their dedicated work!Cheers,Timex\n\nthanks",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.08758016Z",
        "author": "pilotpercy",
        "date": "2008-07-04T23:16:03+0100",
        "id": "053a58e328588402aa63d01c84aa5f30",
        "post_id": "post-64757",
        "text": "haha fingers crossed, have more of a quantum physics background than an astro-physics grasp (hence the wave function picture). to be honest i much prefer newtonian physics, my brain has a mini stroke when i think about a wave function collapsing! sadly the hamster died a few years back, im applying for a monument to him to be placed next to yuri gagarin's. im sure it'll be aproved....rite?",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:01.068362752Z",
        "author": "tblaxland",
        "date": "2008-05-13T05:47:27+0100",
        "id": "f706d444a484be8d205f4b9904451eb2",
        "post_id": "post-64957",
        "text": "Um, I hate to mention the elephant in the room, but...If an alien civilisation has sufficiently advanced technology and morals to come and warn us about the destruction of Earth, wouldn't it seem out of character to just sit up in LEO laughing at our attempts to evacuate to their mega-ship with comparatively primitive technology?",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:13.400245504Z",
        "author": "fireballs619",
        "date": "2010-06-10T03:30:23+0100",
        "id": "6c646a48c1fe8e22ad16869bc14dd7fd",
        "post_id": "post-230048",
        "text": "FSXHD said::probe:Another good measure to take in a VSA is to have a pilot client that tracks the end users flights\/missions. This makes sure that the pilot is performing the expected mission.Regards, Kevin Burns\n\nHow would one go about doing this? Do you know, or know anyone who would know?",
        "thread_id": 14700
    },
    {
        "@timestamp": "2023-09-14T07:13:01.629278464Z",
        "author": "Interceptor",
        "date": "2010-04-16T18:50:48+0100",
        "id": "bf04aa16d205560bb844768afd9f40f2",
        "post_id": "post-217581",
        "text": "That's funny! I thought it was suppose to look like this.",
        "thread_id": 13869
    },
    {
        "@timestamp": "2023-09-14T07:12:57.306253824Z",
        "author": "Wolfer",
        "date": "2010-03-23T02:47:12+0000",
        "id": "75066cd3c180266b47b1ed117fc1c03d",
        "post_id": "post-212517",
        "text": "I am trying to create a spaceship, mainly using the excellentAtomic Rocketssite. I am now at the stage of finding about the life support system. I figured the one on the ISS would be a pretty good benchmark for my needs. However I cannot seem to find any numbers on it. I need only the mass, volume, power requirements and performance of the water recycling and air filtration systems. So I was wondering if anyone here would either have these numbers or know where I can find them.",
        "thread_id": 13558
    },
    {
        "@timestamp": "2023-09-14T07:13:13.025954816Z",
        "author": "squeaky024",
        "date": "2010-06-09T05:20:43+0100",
        "id": "aa1f72569c47477b65d7bbfa74c9071e",
        "post_id": "post-229229",
        "text": "Izack said:It's not so much relativity as it is a big ol' mundane headache.\n\nBut the basic paradox is the same, two opposing reference frames in time.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.317976576Z",
        "author": "Bj",
        "date": "2010-03-26T05:53:55+0000",
        "id": "4fca1f7c18a773cff043cbdfdd94ca46",
        "post_id": "post-212550",
        "text": "Urwumpe said:Exactly. But Brainiac has also a less serious premise than Mythbusters.;)I like actually watching both. Some people I know also helped in a German TV show for testing if rockets can be used for making loops with a swing.\n\nNever saw Brainiac but mythbusters is coolI would consider watching it if they did things like this;IMO you cannot top MythBusters :thumbup:",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:01.017467136Z",
        "author": "Lunar_Lander",
        "date": "2010-07-02T19:12:40+0100",
        "id": "f80ce160f8cc1fc4b378d4e42d1d21d0",
        "post_id": "post-216978",
        "text": "Friedrichshafen Ascent Experience ReportWell everybody,I am back from a 1360 km drive through Germany, where I visited theHam Radio 2010exhibition in Friedrichshafen. The prime reason I did this was, because the chairman of the \"Arbeitskreis f\u00fcr Amateurfunk in der Schule\" (Workgroup for using ham radio in schools) had heard of my balloon plans and invited me to come to the exhibition, as there would be a double balloon launch.I have attended this launch and I have learned a lot on the operation and handling of such a balloon system. At the launch place, the two balloons were inflated and the payload boxes were connected by strings to the parachute, and the parachute in turn to the balloon neck.One hour after the scheduled launch (which had been 8:30 am GMT), balloon 1 was launched, balloon 2 followed some 10 minutes later. The ATV signal from balloon no. 1, showing an vertical and an oblique view (changing every three minutes) was shown on a TV set up at the launch place, however, signal was lost quickly after the balloon disappeared behind the edge of the roof of the fair building.On the fair stand, we were able to capture the downlink from the two balloons, but we noticed quickly, that the website which displayed the data live was not showing any correct sensor data except for the GPS. All other values were static, some even giving fantastic values, like a battery no. 4 temperature of 8160\u00b0C. After accessing the router which received the packages directly, we were able to see that the downlink and the sensors were in fact working.During the course of the flight, balloon no. 1's GPS ceased to work. Balloon no. 2 continued to transmit until 400 m over ground, where the signal ceased due to the surrounding Swiss Alps. Although the balloon was tracked as far down as this level, the tracking crew was unable to localize the balloon (even after chartering a small plane for a search flight). The team assumes that the payload has been stolen, but there is no confirmation of this as yet. Balloon no. 1 resumed to transmit after impact, was picked up and returned to Friedrichshafen with only minor damage. Readout of the data saved onboard was possible. The Polish teamCopernicussupplied a camera system, which is now tested post-flight and the some 4000 images will then be made available online.Lessons Learned:Do Not inflate the balloons at the beginning of the launch operation. Prepare all apparatus before inflation.Make sure to have enough team personnel for handling the balloons, so that you are not forced to ask audience members to come inside the launch zone.Maintain better communication with search teams, in this case there was only one cell phone for the expensive german-swiss link.This so far for this flight.",
        "thread_id": 13829
    },
    {
        "@timestamp": "2023-09-14T07:13:13.030401792Z",
        "author": "statickid",
        "date": "2010-06-11T21:14:00+0100",
        "id": "5808908b77c1bc00451b0b59f8c16140",
        "post_id": "post-229276",
        "text": "if there were a racing league (heh heh) FIRST, it wouldn't have any time acceleration, as it would just be a simple proof of multi-player. so it could have a kind of \"gamers\" style join-up room. when the race is going to start, it would start everyone on the same scn, at the exact same MJD, or all docked to the ISS or all on landing pads, lined up on the runway(etc). In terms of controlling i would compare it to several people controlling ONE Single-Person session, for controlling the vessels, it might be comparable to ONE ultra skilled player remote controlling several vessels in one scn by playing with time on 0.1x or if one player were to switch between vessels and input commands one after the other, thereby simultaneously controllingnamount of vessels. The most important part being that each player can control a separate ship, the race could totally imaginary as in the program itself does not acknowledge the race in anyway, I know I won or lost or started simply because it happened and everybody saw it happen.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:01.560675328Z",
        "author": "supersonic",
        "date": "2010-04-20T17:55:59+0100",
        "id": "aff52134a179d2ce1b04f2b204cff2e2",
        "post_id": "post-217455",
        "text": "jinglesassy said:Will i see the cloud? eastern northern virginia(near dc near Quantico near manassas)\n\nMost likely not, the cloud is moving away from the U.S. so we probably won't see any cloud of ash any time soon.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.012942336Z",
        "author": "Xyon",
        "date": "2010-06-08T20:55:37+0100",
        "id": "299eafdc825c996701c2cc04ce99b115",
        "post_id": "post-229191",
        "text": "Orbiter already supports particle effects.",
        "thread_id": 14663
    },
    {
        "@timestamp": "2023-09-14T07:12:57.430385408Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-20T17:11:47+0100",
        "id": "9b4e3ced49ab456c609cd93bd1898726",
        "post_id": "post-212760",
        "text": "SpaceRef: \"Bigelow Aerospace Begins Testing Life Support Systems with Crew\".---------- Post added 20th Oct 2010 at 05:11 PM ---------- Previous post was 19th Oct 2010 at 10:08 PM ----------SPACE.com: \"Bigelow Aerospace Soars with Private Space Station Deals\".Parabolic Arc: \"Photos of Bigelow's Plans to Commercialize Space\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.647741952Z",
        "author": "statickid",
        "date": "2010-06-25T23:44:36+0100",
        "id": "d8d3054f7465e16272ec3782e4af89ce",
        "post_id": "post-213159",
        "text": "oh yeah! i remember i saw that, but i was tired and forgot about the ramcaster. i also remember i thought it looked weird at that angle and was wondering why it was at an angle.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.558061824Z",
        "author": "Zatnikitelman",
        "date": "2010-04-19T15:43:27+0100",
        "id": "93cea7bd9e5d1d6c227a4e415f110c93",
        "post_id": "post-217432",
        "text": "While I'm glad Europe is somewhat able to cope, I'm worried about what's going to happen if Ranier or St. Helens blows its stack and our air traffic is grounded. Amtrak has nowhere near the throughput of the European trains especially on its long distance routes.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.2549888Z",
        "author": "Urwumpe",
        "date": "2010-06-09T16:29:18+0100",
        "id": "9050e7395f867bdc719f9eb4bb794c09",
        "post_id": "post-229873",
        "text": "DaveS said:Check Mission.cpp for all the parameters available for use in mission files.\n\nI think this answer calls for updating the documentation...",
        "thread_id": 14686
    },
    {
        "@timestamp": "2023-09-14T07:12:56.881465856Z",
        "author": "BrianJ",
        "date": "2010-03-21T18:43:08+0000",
        "id": "c0aa180ac0fdab6a318dbe354a7bff26",
        "post_id": "post-212415",
        "text": "Hi,IIRC, the Off and DIR parameters for your spacecraft3 .ini only affect the visual representation of the exhaust flame. The associated particle stream will always go in the opposite direction to the engine thrust i.e. -Z(for main engine).I think that's correct.P.S. the DIR parameter vector should really be normalised toDIR=(0,-0.7071,0.7071) and DIR=(0,-0.7071,-0.7071)CheersBrian",
        "thread_id": 13544
    },
    {
        "@timestamp": "2023-09-14T07:13:01.638669312Z",
        "author": "C3PO",
        "date": "2018-08-11T09:53:06+0100",
        "id": "3a7f7b28d072d66f4b7e19c03834c4e1",
        "post_id": "post-65078",
        "text": "T-4 and holding, pending new launch time.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:13.618868736Z",
        "author": "Maquis",
        "date": "2011-01-10T10:40:01+0000",
        "id": "ec4cf5ef3bf5f0c66ef97e68f24f730f",
        "post_id": "post-230306",
        "text": "So in other words it's possible to attach two controllers and set their behavior through cfg file? Cool, I've ben looking for something like that to code LM controls. Twis way I could replicate TICA and ACA controls. I wonder if it's possible to switch TICA controls from within the program (through button mapping probably) to make it work like the orginal controller that had two control modes. You can find the modes in here:http:\/\/www.hq.nasa.gov\/alsj\/LM10HandbookVol1.pdf- page 2.1-16 and 2.1-15.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:57.080851968Z",
        "author": "TSPenguin",
        "date": "2008-05-09T09:20:08+0100",
        "id": "b8eb83d76e059a4d3083a6c13eba02b6",
        "post_id": "post-64719",
        "text": "simonpro said:I remember I spent at least a month trying to make a lego rocket when I was about 6, I honestly thought I could get one to fly.Managed to make a lego helicopter at one point, but it disintegrated after about 4 seconds.:(\n\nMy Lego helicopter survived it's first flight thanks to it's very advanced guidance control (Hand version 2.1). Unfortunately it tried a landing in the Hangar which was a little bit too small...",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:01.142561536Z",
        "author": "rucinter",
        "date": "2010-04-13T07:10:08+0100",
        "id": "3634d9614db2f2d41e6818f7cb3b633d",
        "post_id": "post-217028",
        "text": "And tools for Orbiter 2006 and the core itself is compiled with 2005 or the compiler version doesn't matter (as long as it's not older than the version which compiled the core, I presume)?",
        "thread_id": 13836
    },
    {
        "@timestamp": "2023-09-14T07:13:13.623973632Z",
        "author": "TSPenguin",
        "date": "2008-05-18T00:18:01+0100",
        "id": "e81ae1b79463fd0b378b7373287fac61",
        "post_id": "post-65849",
        "text": "ryan said:Didnt wiki say, not like you can really trust wiki, but didnt it say that the money would of gone to the wives of the astronauts who lost there lives.\n\nMight very well be. In fact, all I remember is that it was for a good purpose and not to enrich themselves.I got that from a wiki in fact. It was a dedicated page to the post stamp scandal. But don't ask me in what wiki it was... might not have been wikipedia.",
        "thread_id": 1472
    },
    {
        "@timestamp": "2023-09-14T07:13:01.186726144Z",
        "author": "T.Neo",
        "date": "2010-04-14T17:34:04+0100",
        "id": "fc36aca1158a96db1c9661ae7d1b7809",
        "post_id": "post-217045",
        "text": "Lunar ice is not as abundant as Martian ice.There has been evidence for water on Mars for some time. Rampart ejecta and terrain softening, for example.Martian \"snow\" is not comprised of water. It is AFAIK carbon dioxide.",
        "thread_id": 13840
    },
    {
        "@timestamp": "2023-09-14T07:12:57.356374016Z",
        "author": "agentgonzo",
        "date": "2008-05-07T10:22:12+0100",
        "id": "6ceaea919768bdf64e0647043e3e65b9",
        "post_id": "post-64760",
        "text": "Does the GDI have any floating point (either float or double) functions that mirror the standard ones such as MoveToEx, LineTo, TextOut etc? I'm calling them a lot with floats and get fed up with casting them back to ints all the time.It won't make any difference to the drawing on the screen, but will make the code neater to not have casts all over the place.If not, then I'll just put it in as a macro to do the casting.Ta",
        "thread_id": 1356
    },
    {
        "@timestamp": "2023-09-14T07:13:12.932402176Z",
        "author": "gattispilot",
        "date": "2010-06-08T18:24:25+0100",
        "id": "a13f1b8fda14c2886341973bd9e9b437",
        "post_id": "post-229110",
        "text": "how big and what material\/texture?",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:12:57.407742976Z",
        "author": "DaveS",
        "date": "2010-03-23T17:03:10+0000",
        "id": "d5ea63b0dc98310a82640c3c59c948ce",
        "post_id": "post-212660",
        "text": "count_volta said:If you get to go into Earth orbit and see earth from space, I won't even think about it. I'm going.\n\nThis is sub-orbital. Think of it as the operational version of SS1. Up and then down. All done in about 30-40 minutes with only 2-3 minutes of micro-g.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.471501568Z",
        "author": "Missioncmdr",
        "date": "2008-05-10T01:47:46+0100",
        "id": "45ed13b23adf8906ff4296609adc505b",
        "post_id": "post-65030",
        "text": "Thought some people would like seeing this. From the May 8 episode of \"The Colbert Report.\"http:\/\/www.comedycentral.com\/colbertreport\/videos.jhtml?videoId=167610",
        "thread_id": 1386
    },
    {
        "@timestamp": "2023-09-14T07:13:13.069846272Z",
        "author": "SiberianTiger",
        "date": "2010-06-09T18:18:59+0100",
        "id": "c51349aa300f43fdec4928283e422e70",
        "post_id": "post-229317",
        "text": "A random participant's face will be selected to put there as a nose art.",
        "thread_id": 14667
    },
    {
        "@timestamp": "2023-09-14T07:12:57.433315072Z",
        "author": "RGClark",
        "date": "2011-01-07T19:01:53+0000",
        "id": "a0c0f786792aa1dac88d39d8ef5d35b9",
        "post_id": "post-212783",
        "text": "All of Armadillo Aerospace, Blue Origin, and Masten Space Systemsplan on making uncrewed suborbital test flights this year. And BlueOrigin believes they can begin crewed suborbital test flights nextyear. This could be the time frame in which SpaceShipTwo will bemaking its first suborbital test flights.See the links to the respective suborbital programs here:Suborbital RLV.https:\/\/c3.ndc.nasa.gov\/flightopportunities\/platforms\/suborbitalBob Clark",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.557263616Z",
        "author": "cjp",
        "date": "2010-04-16T12:11:14+0100",
        "id": "24cad59a0aa7244e6e1e7adee1df071e",
        "post_id": "post-217423",
        "text": "Urwumpe said:Since planes don't fly, continental drift. :lol:\n\nSince you don't deny, and thereby implicitly agree, having a debt of 500 Euro to me, I think a short trip to Wolfsburg could be profitable to me! :thumbup:If you want to organize a European Orbinaut meeting, you could offer 500 Euro to all who can answer the question correctly. We can then have acontinentaldriftingparty.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.646840576Z",
        "author": "tori",
        "date": "2010-06-11T07:02:28+0100",
        "id": "5fccb5d56539a57433b25d46fd112c1a",
        "post_id": "post-230377",
        "text": "Here's a run-down of Operation Dominic, including an operational test of the Polaris. The relevant part starts at about 11:30 (although the footage is poor).Izack said:Arr, why ye use the Pirate searrrch? :lol:\n\nArr, landlubber searrrch be no place f'r a gentleman o' fortune such as meself, sais I! Pirate searrrch be th' best f'r me electric painting plunderin's. Arrr...Ahoy,:probe:!",
        "thread_id": 14725
    },
    {
        "@timestamp": "2023-09-14T07:13:01.624104448Z",
        "author": "Urwumpe",
        "date": "2010-04-24T09:13:58+0100",
        "id": "032832b5041e3df88a2150d1f219990e",
        "post_id": "post-217564",
        "text": "Donamy said:what economy ?\n\nThe US one - which includes you, not me, them...For how many NASA employees do you want to work today? If the NASA employees just sit around being in a overpriced welfare program, it is you and the rest of the country, who pay for them, without returns. And that strikes back - one engineer being employed too much means more people being unemployed because you and the others who pay for his life of fortune and fame will not be able to consume goods as much as without and thus mean that workers for other branches have to get unemployed only for keeping a single NASA\/USA engineer employed. I doubt you would cry a tear about 10000 breakfast cereal workers, only because you and all other tax payers decide to save a dollar every month.And in reality, the damage is far more out of proportion: A single engineer is already binding resources for 8 less qualified workers. 10000 NASA engineers employed without reason mean 80,000 people who are unemployed because of the resources allocated there. Not as bad as for finance managers, who can easily each steal 25,000 people of their economic resources, if they are kept employed despite bad performance.Donamy said:That's a planning problem. You have the people, use them.\n\nThese people also want a salary for buying food and stuff. And they get a serious salary compared to other US unemployed, who are not so lucky of having a idle job in a space programDonamy said:I tend to look at the bright side, and be thankful to be alive.\n\nOnly to be alive does not mean to enjoy life.Donamy said:What space program ?\n\nThe US one. Which still seems to run pretty good, and could be better, if you just would not abuse it as \"engineer welfare program\".",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.083487232Z",
        "author": "Kyle",
        "date": "2008-06-25T02:22:37+0100",
        "id": "1c1ef8a08a98db6bada40260f5d05f76",
        "post_id": "post-64735",
        "text": "Well, Orbiter made us all have no Misconceptions for Physics in space..As seeing as everyone here has atleast made it to the moon.(I am an Advanced Orbiter player, really Advanced.)",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:13.247013632Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-09T15:25:19+0100",
        "id": "159959db862abbc23a5d5afe31dd0fe4",
        "post_id": "post-229846",
        "text": "IronRain said:I heard there are also plans that ESA is going to the moon (by 2020). Is this true?\n\nHeh, I highly doubt it!;)",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:12:57.413117952Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-24T00:00:53+0100",
        "id": "df05d938fddaaf425af90cefc6302f0c",
        "post_id": "post-212700",
        "text": "Space News: \"Suborbital Price Drop Foreseen by 2014\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.017539072Z",
        "author": "Lunar_Lander",
        "date": "2010-08-08T17:23:19+0100",
        "id": "af97676b332970afe44df36b9fc09f5d",
        "post_id": "post-216979",
        "text": "BalloonFor dbeachy1, dgatsoulis and SiberianTiger I can show today what their donations have caused:):Thank you very much again:)",
        "thread_id": 13829
    },
    {
        "@timestamp": "2023-09-14T07:13:13.365993472Z",
        "author": "Hielor",
        "date": "2010-06-10T06:21:56+0100",
        "id": "65fc9b4d5878c9514323159dffdb89ed",
        "post_id": "post-229956",
        "text": "Izack said:According to the linked site they were more geared toward abrading incoming projectiles and missiles. I think they would be more effective as counter-laser defenses as you said, though. Especially the versions held in place by a magnetic field.\n\nWell, at lower tech levels in Traveller you don't have laser weapons being widely used, so I suspect that page was more geared toward the lower end of the tech spectrum. Theother main descriptive pageabout sandcasters lists them to be specifically designed to ablate laser fire, which is what I guess I was thinking of.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.478691328Z",
        "author": "ikrase",
        "date": "2010-03-25T00:25:45+0000",
        "id": "3a774f1db1040398e1467fe770f7b178",
        "post_id": "post-212901",
        "text": "Not meaning to start a war about artificial G. Torchships are VERY difficult even for fractional G. Exercise, or anti-atrophy drugs, or electrical stimulation seem MUCH more realistic, biotech a bit questionable but it should be possible. Meanwhile, in-pressure centrifuges are heavy, any centrifugal zero G is humongous (probably), and limit application of thrust. They also take a lot of fuel to spin up and down, and despun engines are difficult especially if electric. Despun docking ports or pressurized tunnels sound like an unholy terror of engineering, and docking to a rotating port is also a problem. So yeah, I think that zero G is probably the best option if endurable.Anyway, my real question is what sorts of styles of food might develop.",
        "thread_id": 13568
    },
    {
        "@timestamp": "2023-09-14T07:13:01.324836608Z",
        "author": "Kyle",
        "date": "2010-04-14T15:41:16+0100",
        "id": "4a837e89c164d475813f84412aceff53",
        "post_id": "post-217197",
        "text": "its more likely the HLV chosen will be the Direct, however Sidemount would take higher advantage of existing shuttle features.",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:13:13.613797376Z",
        "author": "Robb Bates",
        "date": "2010-07-06T14:41:01+0100",
        "id": "655d9800f5eec6a82135a5979294cf69",
        "post_id": "post-230272",
        "text": "I'll start some work on it during lunch. Moach, can I get a copy of the config file? I'm assuming you'll still want to use the config file as is, just have a GUI to modify it, right?Robb",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:57.663089408Z",
        "author": "Usquanigo",
        "date": "2010-08-04T17:43:36+0100",
        "id": "eb59d53ab091787fa0ce90152407ab94",
        "post_id": "post-213290",
        "text": "GuiConteDGIV2X said:and i think the normal bail out(ejection seats) is not good it s better a automatic ejection capsule with a heat isolant,automatic and economic hover motors and rcs so if you have a emergency on space you can simply deorbit and reentry and land verticaly like a:probe:\n\nAll those motors and shielding and fuel would add so much mass (and be so nose heavy), it would pretty much require a shuttle style vertical launch. (and even that doesn't have a jettisonable capsule)Reminds me of the fiasco to make the F-111 a Navy Fleet Defense aircraft. The Navy wanted a capsule to eject and keep the crew safe in an emergency. That made the thing WAY too heavy to be anywhere near close to effective. Later, Grumman, who was contracted to build the F-111B (Naval version), said \"we have a way to make a swing wing fighter for you that will meet all your requirements and do what you want and more\" (having used the development of the 111B as research), and the F-14 was born....but I digress....At most, there should be space suits and a UMMU paracone or several packed as cargo. But even better mght be that UCGO inflatable hab module. Just sit tight and wait for a rescue. Plus 1 will fit several people so it should cover the whole crew.OR.... just focus on not having catastrophic failures and run with the danger (like the shuttle - even those problems were human error).",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.406203392Z",
        "author": "Ghostrider",
        "date": "2010-04-14T19:52:20+0100",
        "id": "8a905feff7898ca5936be69d0f41b328",
        "post_id": "post-217217",
        "text": "It's all very cute until kitty wakes up...",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:13.129280256Z",
        "author": "IronRain",
        "date": "2010-06-09T13:58:28+0100",
        "id": "61eda74f6537926ae76624c1a1475004",
        "post_id": "post-229438",
        "text": "Wonderer said:What abut Kulch'es Energia?\n\nConfirmed working!There is one thing that I've noticed though: in orbiter 2006, you have liquid oxygen (if I'm right) venting away from the bottom of the rocket, but that's not happening in 2010. This doesn't really matter since it's only a visual thing;)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.68026752Z",
        "author": "Usquanigo",
        "date": "2010-08-06T14:03:41+0100",
        "id": "281ca91b911e148bb5e5be5dda7e9c61",
        "post_id": "post-213313",
        "text": "Eccentrus said:just one suggestion:this G42, being a very much complicated ship, had too many to show on that VC, well, if I'm using a 22\" monitor, it might had been not a problem, but I'm using a laptop (14\"), that's why my APA shoot off to 300 there :facepalm:, it would be very nice if you, or someone else willing, to make a 2D cockpit so it will all be readable even on a small monitor (or even I myself, but I just don't have the time to relearn C++ yet)\n\nThere's always Wing Commander....In all seriousness, I don't mean to offend, I'm just busting your chops a little. The idea is that this is a simulator, and you are always \"stuck\" inside the cockpit of a real craft, so to simulate that experience, you should manipulate the cockpit.It's a REAL shame that more add-on devs aren't like Moach in this approach. It would ratchet the quality of everything up in a dramatic way.The best thing to do would be to get better hardware to use. Failing that, map some buttons to do the various things you need to do and you won't have to see so much or click on things. Failing that, worst case, just use the default non-sim, no-'pit view (\"wonder woman\" mode as we call it in IL2), so you can see the MFDs more clearly without losing the HUD. But for me, that would be the absolute last thing to do.Things in the 'pit do seem a little blurry right now, but it's an early WIP, so I'm sure that will all be cleaned up in due course.:)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.443871744Z",
        "author": "BruceJohnJennerLawso",
        "date": "2013-10-18T00:52:00+0100",
        "id": "3fdff3496ac9f4d5a476613c42e4462c",
        "post_id": "post-217285",
        "text": "RevStump said:As a newbie I am pleasantly surprised by the quality of posts on this forum. Actually I thought it was a technical forum dedicated high power model rocketry. I love the diversity etc. here. I hope to contribute and become an asset to our forum. I was going to upload directly from the 'my pic' section of my computer but...well you guys know what happened!rev\n\nI hate to be a cranky old-head, but really, how hard is it to figure out what this site is for?http:\/\/orbit.medphys.ucl.ac.uk\/index.html",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:13.250317568Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-10T00:19:57+0100",
        "id": "6e13f2638b32bd934cfac00b317e8a5d",
        "post_id": "post-229866",
        "text": "The Wall Street Journal: \"European Space Programs Come Back to Earth\".",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:12:57.410537984Z",
        "author": "MaverickSawyer",
        "date": "2018-04-04T05:12:48+0100",
        "id": "0388fe3ce16f00c42cf61b9843f215a5",
        "post_id": "post-212851",
        "text": "Three letters, Andy44: F. A. A. :lol:",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:00.7268544Z",
        "author": "Moach",
        "date": "2010-06-07T13:34:03+0100",
        "id": "b410dd2d4ebd6eef8e6b942846aa67a5",
        "post_id": "post-216898",
        "text": "all of them, i think... unlike compiled plugins, scripts are version-independent so i'm pretty sure it should run without problems on any version from 6 up...didn't try tho... but should work:cheers:",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:13:13.608596224Z",
        "author": "Hielor",
        "date": "2010-06-10T23:28:59+0100",
        "id": "5c2ccf3cf7743e6ed497f5e556a222e5",
        "post_id": "post-230235",
        "text": "Moach said:doesn't support multiples - i tried:(\n\nYou sure? What exactly were you trying to do?I have it working for me using two separate joysticks--I'm using the throttle from a Saitek X45 and the stick from a Logitech Extreme 3D pro.That said, FBW does have a few issues--for example, it doesn't respect the RCS mode toggles or the aerodynamic control switch (although I think the latter is ship-specific).",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:57.41630592Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-30T16:36:12+0100",
        "id": "3679c1849e62115ca78b9eee4dfbbfb5",
        "post_id": "post-212727",
        "text": "Space Travel: \"Space Tourism Sector A Good Opportunity For Insurance Firms\".Heh, I can just imagine it:The commander of Boeing's CST-100 accidentally clips the ISS during approach for docking, but he doesn't want to have to explain it to the ISS commander, and so he does a retro-fire and aborts the docking.Then the ISS commander starts chasing the CST-100 in his Soyuz: \"Hey, we need to swap insurance info\"! :rofl:",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:00.92171776Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-11T19:29:48+0100",
        "id": "ee53850781864b05e4a3d92822824717",
        "post_id": "post-216941",
        "text": "Aviation Week: \"Shuttle Launch Pad Towers Coming Down\".",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:13:13.06359296Z",
        "author": "eveningsky339",
        "date": "2010-06-15T03:36:12+0100",
        "id": "6218c4253f1c89e84d026776c7582c24",
        "post_id": "post-229292",
        "text": "I would like to point out that this is occurring right now. No firewalls are up and no proxies (to my knowledge :blink: ). Is there a lot of traffic as of the time and date of this post (assuming there is any way to tell)?",
        "thread_id": 14665
    },
    {
        "@timestamp": "2023-09-14T07:12:57.679658496Z",
        "author": "GuiConteDGIV2X",
        "date": "2010-08-04T22:50:37+0100",
        "id": "6655ed1c599a49feb6b478c0d11bf0bb",
        "post_id": "post-213306",
        "text": "LOL---------- Post added at 09:50 PM ---------- Previous post was at 09:38 PM ----------Moach said:yeah, i think by \"paste\" he meant \"folder\", which translates to \"pasta\" - a common mixup...i've already PM'd him with help in portuguese...:rolleyes:anyways - that folder isn't really necessary, as it contains only developer files... if you're getting trouble from it, just ignore it\n\n:blahblah::blahblah::blahblah::blahblah::blahblah::blahblah::blahblah::blahblah::blahblah::blahblah:and so?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.087471872Z",
        "author": "Star explorer",
        "date": "2008-06-28T22:08:59+0100",
        "id": "d564f00c54889ccd46c3f11c510e6178",
        "post_id": "post-65814",
        "text": "welp i did it sort of i came in realy fast and bounced off into space but i still got there right i tried to land but it dident go that way but frankley right now i dont care i mayed it to the moon with my trust transX MFD and a delta glider.heres a picture",
        "thread_id": 1467
    },
    {
        "@timestamp": "2023-09-14T07:13:01.245241856Z",
        "author": "ex-orbinaut",
        "date": "2010-05-09T01:51:37+0100",
        "id": "42b40cf70c965b8323baf21c9be354e5",
        "post_id": "post-217118",
        "text": "In three minds about which way to go from here, but I'll settle for this. The bishop to e7, much as I hate to discover that pawn.All the best.:cheers:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.470071808Z",
        "author": "MeDiCS",
        "date": "2010-03-24T18:43:10+0000",
        "id": "a0d21351d97f42d7231337df7c74b6b8",
        "post_id": "post-212887",
        "text": "Bj said:Anyway security is important, youalways always alwayshave to keep updated.\n\nIt's interesting to note that it's not always true. There is an OSS OS, called OpenBSD which is advertised as the most secure OS today, and they distribute it with 'outdated' software (for example, Apache V1), but with their own set of patches. It's more like a fork actually, but it's interesting to note that a higher version number does not always guarantee a more secure app...",
        "thread_id": 13567
    },
    {
        "@timestamp": "2023-09-14T07:13:01.427597824Z",
        "author": "Evil_Onyx",
        "date": "2010-05-11T21:31:06+0100",
        "id": "30c761cf7dab739dec267c965684bf2b",
        "post_id": "post-217254",
        "text": "Andy44 said:I ride my bike in that area frequently, cjp, and often across that very bridge, when I'm in the Northern Virginia area.@Evil_Onyx: another fellow B&W film user! We have to stick together. Film is now getting past the \"lambasted by digital\" crisis and is starting to make a comeback as an \"alternative\" medium for photographers. While Kodak remains a step behind the market (for now), vendors like Ilford, Photokemica, and Arista are releasing new paper and film products for the artist niche market.\n\nIts a pitty film is a dieing out, It is harder to get a good photo but the result is usually better.And i like the feel of handling the photos as i print them rather than photoshoping them.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:13.371390208Z",
        "author": "T.Neo",
        "date": "2010-06-10T14:52:41+0100",
        "id": "e596fadba0a2e490576e9964916bb29e",
        "post_id": "post-229963",
        "text": "Well, defence against a nuke depends a lot on how accurate it is. A direct hit is a kill, a a hundred meters away or so might cause some physical damage to the ship, and a nuke a few kilometers away might do negligible damage. A neutron bomb would allow you to capture an enemy ship more or less intact after killing the crew.The thing about nukes though is that you can use your lasers or some form of point defence to take them out- a dust cloud could be an effective defence against a hypervelocity nuclear missle. Nukes don't really suffer sympathetic detonation. Though you would have to deal with the debris of the nuke still travelling towards you...Perhaps the propulsion could be some sort of NTR- perhaps gas core (doesn't really have to enclose the fission products because this is occuring solely in space) using water as a propellant. Considering that there is now a very large block of ice on the front of the ship, this might be doable. with the lower efficiency.But the ice shield must not be depleted, or else it won't be able to function as a very good shield.Though a GCNR using water as propellant with a (thumbsuck) exhaust velocity of 17480 m\/s and a Dv of 500 km\/s gives me a mass ratio of 2.6 trillion. :uhh:Perhaps it would be best to nail down what sort of Dv would be needed by an interplanetary military spacecraft of the sort...",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.648748544Z",
        "author": "Dambuster",
        "date": "2010-06-27T16:26:53+0100",
        "id": "c5956e24e8b92bf073d2ebab538da381",
        "post_id": "post-213167",
        "text": "statickid said:but your signature flag says you are a beta tester, isn't that what beta testing is all about? :lol:\n\n'tis an outdated signature...haven't gotten round to replacing it (plus it looks pretty cool IMO:p)Anyway, that's somewhat irrelevant now, since I dl'ed it and LOVE it! It looks amazing! :thumbup:Just a few things (which you probably knew anyway): the controls are rather difficult...it took more than one go-around before I managed to land it. For example, when I banked briefly then let go of the joystick, it kept rolling until about 98 degrees of bank, at which point it slowly began to correct itself. Another thing was that it seems to want to pitch up a lot...possibly more so when the fuel tanks are less full.And finally: I LOVE IT!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.6445376Z",
        "author": "garyw",
        "date": "2010-04-15T16:18:40+0100",
        "id": "12f31d755cea2bf45183bc692cc96590",
        "post_id": "post-217592",
        "text": "Opps, my error and you are correct DaveS.",
        "thread_id": 13870
    },
    {
        "@timestamp": "2023-09-14T07:13:13.436067584Z",
        "author": "Izack",
        "date": "2010-06-12T20:58:59+0100",
        "id": "4547cbf84a6267789ba1517a3d155ca5",
        "post_id": "post-230123",
        "text": "Moach said:and if you watch the credits to the end, there's mention of a KC-135 crew, (is that not a tanker?) which i guess is the proverbial \"comet\"\n\nYep. I've seen a KC-135 and an Airbus A300 used as Vomit Comets.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:12:57.685195008Z",
        "author": "Usquanigo",
        "date": "2010-08-12T16:50:16+0100",
        "id": "a6248788593a530d0ee90e23f7714aaf",
        "post_id": "post-213353",
        "text": "when you propellant is at roughly 30~35k....\n\nOOC - how much fuel does it carry? (and supplemental to that, how much physical space would that amount of fuel actually take up - then is that space actually present?)BTW - earlier I was talking about high and low wing, and you made a comment about a large wing. You probably knew what I meant, but I just wanted to mention it here JIC - the G42 uses a low wing (low mount), like the shuttle or F-4 Phantom. A high wing (high mount), would be more like the F-15, F-14, Flanker, etc. They are more efficient because lift comes form the top of the wing and in a modern design it utilizes the body as well (basically a BWB of sorts). That would provide more lift, or the same lift with less weight (through smaller wings). (also, those bumps would detract from total lift as well)I'm not criticizing or complaining - just having a geeky discussion.:)Great news on the new WIP!:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.263046144Z",
        "author": "Shadow Addict",
        "date": "2010-04-13T22:56:45+0100",
        "id": "aef7e7f0abbb54bc1764a8fc6ded1500",
        "post_id": "post-217157",
        "text": "It doesn't really matter. I started with IMFD and now I use both depending on the situation. Learning TransX after learning IMFD isn't too hard, and vice versa is even easier. However, TransX will give you a better understanding of what you're doing, so you might want to start there.",
        "thread_id": 13844
    },
    {
        "@timestamp": "2023-09-14T07:13:13.160450304Z",
        "author": "ky",
        "date": "2011-05-15T20:17:35+0100",
        "id": "8c1c48684a59ba0bf35b6650eaeeb1b5",
        "post_id": "post-229783",
        "text": "FALCONFLYER said:I searched for a HI-RES LC39 for Orbiter 100830, I see the old one is for 06 only. Has anyone tryed it with 100830? The default launch pad sure is ugly.\n\nActually there is a tutorial showing how to replace the default launchpad with the one in slat's lc-39 edwards affb pack.I altered the package to install the launchpad without overwriting the canaveral.cfg.I'll put it up on orbit hanger with slat's permission.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.075137792Z",
        "author": "jedidia",
        "date": "2008-05-07T07:20:17+0100",
        "id": "6072d12cd2045771f6a74657137f72e2",
        "post_id": "post-64695",
        "text": "...as you were a kid. It's sometimes rather hilarious how ones logic works at the age before ten.:)so here are mine:first, after seeing astronauts weightless in space, I concluded \"the further from earth, the less gravity there is\". I didn't know that other planets had gravitiy too, so I imagined a mission to jupiter, and all the people had to be secured all the time and move very carefully, because any sudden movement could send them hurtling of into space, since jupiter was soooo far from earth! (remarkably though, I seemed to have grasped the concept of conserving momentum...)another one was confusing weightlessnes for masslessnes, thinking that mass didn't matter in space whatsoever.And the best one I found in a comic book I drawed somewhere at the age of nine or ten (right after seeing my first star-trek episodes). This comic book had an incredibly inteligent storyline, which went something like this:10 galaxies were about to collide and would fuse into a giant black whole in the process which would devour the whole universe! The valiant crew of the enterprise finally solved (quite literally) the problem by dissolving one of the ten galaxies with acid... spraying it all over said galaxy by one of these old soda-bottles out of the airlock :lol:Talk about scale here... :blink:",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:01.32473728Z",
        "author": "Ark",
        "date": "2010-04-14T15:23:17+0100",
        "id": "18580dbdb97c2c8474aacc5150798e20",
        "post_id": "post-217196",
        "text": "Seems like an interesting compromise, I'd love to hear some real details. Unmanned, reentry-capable Orion on top of an existing EELV sounds like a fairly good deal, especially if the design is open to being upgraded later. The prospect of a heavy-lift rocket for NEO and Mars missions makes me aroused...could it be the return of Sidemount? :woohoo:",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:13:13.08740096Z",
        "author": "MattNW",
        "date": "2008-05-21T03:22:41+0100",
        "id": "f25bfa7193aad3bc903b2e0dbfb45947",
        "post_id": "post-65813",
        "text": "That's the first thing I tried when I got Obiter. Didn't work very well. You can't just shoot for the Moon and expect to hit it. For one you will build up way too much velocity trying to make a direct approach and not be able to slow down enough to insert into Lunar orbit.There's a good tutorial here:http:\/\/orbiter.dansteph.com\/Click on the \"Downloads\" link on the left hand side of the page. Go to the bottom of that page and look for Trevor Johns's Tutorial.It's a tutorial for going from Mars to Phobos but the same procedure works from Earth to the Moon, just a much bigger target than Phobos.In essence what you need to do is start with an orbit around Earth. You can't just guess and shoot (why you missed). You need to time your burn so that your orbit around Earth extends high enough so that it places you near the Moon. You coast along that and when you near the Moon you do another burn to slow down so that the Moons gravity captures you.",
        "thread_id": 1467
    },
    {
        "@timestamp": "2023-09-14T07:12:57.306452736Z",
        "author": "Bj",
        "date": "2010-03-23T03:50:25+0000",
        "id": "aec16b13f60b0c1c10a3b7564b6ceebf",
        "post_id": "post-212518",
        "text": "Wolfer said:I am trying to create a spaceship, mainly using the excellentAtomic Rocketssite. I am now at the stage of finding about the life support system. I figured the one on the ISS would be a pretty good benchmark for my needs. However I cannot seem to find any numbers on it. I need only the mass, volume, power requirements and performance of the water recycling and air filtration systems. So I was wondering if anyone here would either have these numbers or know where I can find them.\n\nI think you will find this usefulhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/20100003025_2010001841.pdfhttp:\/\/science.ksc.nasa.gov\/shuttle\/technology\/sts-newsref\/sts_eclss.htmlhttp:\/\/science.ksc.nasa.gov\/shuttle\/technology\/sts-newsref\/sts-eclss-wcl.htmlhttp:\/\/en.wikipedia.org\/wiki\/Life_support_systemIt gives a lot of details on performance mass volume, but briefly scanning through I didn't see power requirements anywhere.",
        "thread_id": 13558
    },
    {
        "@timestamp": "2023-09-14T07:13:01.454704128Z",
        "author": "PhantomCruiser",
        "date": "2010-04-25T03:23:38+0100",
        "id": "664f1b24d085f7bd3797020caf31b9b2",
        "post_id": "post-217305",
        "text": "Here's an anim8tor view of what I've got so far... Still some work to do on the OAM. If the wifey will let me stay up late tonight I'll try a flight test via multistage.After a bit of 3dstoMSH and some shipedit, I got things very close to where I want. I've still got some offsets to tweak, and write the guidance file. I still need to work on the mesh for the OAM (those tanks and whatever those ductwork looking things are).Using the OAP for test launches got me to orbit in a hurry, but ballistic, rather than something the OAM could circularize. Still work to do, but too tired to work any more tonight.",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:13:13.131346944Z",
        "author": "n122vu",
        "date": "2010-06-22T11:53:48+0100",
        "id": "6a3fbe26d7709ff9caa71d1d20adf041",
        "post_id": "post-229617",
        "text": "Not necessarily an addon, but I can confirm the TrackIR plugin included with Orbiter 2010 works beautifully, once I turned the speed down in the TrackIR software from 1.6 to 1.0.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.558477824Z",
        "author": "Urwumpe",
        "date": "2010-04-19T15:57:51+0100",
        "id": "798bfa9ad93874ac148c44d5ac27a874",
        "post_id": "post-217436",
        "text": "Ghostrider said:By all means, launch probes into the cloud and find out the facts!\n\nThe problem is: Exactly that happens. The LIDAR stations are exactly made for this task, but they are limited to few spots and thus not enough for getting a complete map. Also, UK or USA weather services have more LIDAR stations than Germany as whole.The complaints of the air lines, especially the German ones, are pure populistic lies - while the airspace limitation is based on a computer model, the model has real measurements as input.Also, an earlier version of the computer model was already able to predict the Chernobyl radioactive cloud properly in 1986, so you can indeed rely on it.The latest satellite image:",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.142251008Z",
        "author": "Wishbone",
        "date": "2010-09-13T18:21:15+0100",
        "id": "ef62b2c8f1aa88e1a09867ebce747509",
        "post_id": "post-229712",
        "text": "Camera MFD works",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.409315328Z",
        "author": "Mader Levap",
        "date": "2013-08-04T00:10:51+0100",
        "id": "c29129eb60cd1d34ff999822b0b871a0",
        "post_id": "post-212836",
        "text": "Alfastar said:I hear that point so much that people compare the battle of private spaceflight is the same as the birth of aviation.(...)Also, spaceflight is still a lot more harder to do then most think. Its just not push a button and let the rocket go.\n\nYou seem to think flying airplane is like \"push a button and let the plane go\".I will say just these two words:not exactly.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.428133376Z",
        "author": "Nazban",
        "date": "2010-09-26T15:38:47+0100",
        "id": "ac8ac83169596788b29829c308daec1b",
        "post_id": "post-212739",
        "text": "Anyways, orbital flights will come. I bet easily within 20 years.\n\nahhh good i am 14 years old now!! i can go to space maybe after....20 years when im 30:p",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:00.921891072Z",
        "author": "orb",
        "date": "2011-03-30T17:19:14+0100",
        "id": "70ba8d3aad3f47d13e64f7eb5a07e2b4",
        "post_id": "post-216943",
        "text": "A couple of days ago began work on dismantling LC-39B's Fixed Service Structure. Work on removal of RSS, which started in September, continues as well.Below are a few photos showing movement of a crane that will help to remove FSS (Mar. 18), and work of cranes assisting the removal of pad structures (Mar. 21-25):{colsp=2}Click on images to view larger versions\u200b\u200b|\u200b\u200b|\u200b\u200b|\u200b\u200b|\u200b\u200b|\u200b",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:13:13.164196352Z",
        "author": "dbeachy1",
        "date": "2010-06-09T18:54:38+0100",
        "id": "a5e616ef229c1414e18160b4b9d2b4b5",
        "post_id": "post-229456",
        "text": "statickid said:xr2 not working for me, posted details in 2010 bug thread!:(\n\nThe problem is that you need to install UMMu 2.0 first.:)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.24598912Z",
        "author": "jedidia",
        "date": "2010-05-10T22:45:10+0100",
        "id": "b32e2f28c3f9cb9d47aef9a7ae092223",
        "post_id": "post-217122",
        "text": "the last three moves where predictable like a clockwork :lol:Not much sensible alternatives, though, so it's hardly surprising. Great game! :thumbup:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.103570432Z",
        "author": "MeDiCS",
        "date": "2010-03-22T15:31:46+0000",
        "id": "d59963f25520fc6201e1e54d43733026",
        "post_id": "post-212472",
        "text": "martins said:I think in your picture, you've got the sin and cos labels the wrong way round.\n\n:rofl:, true. I do this mistake often...Thanks for the help :thumbup:!",
        "thread_id": 13552
    },
    {
        "@timestamp": "2023-09-14T07:13:13.166914304Z",
        "author": "statickid",
        "date": "2010-06-09T21:03:48+0100",
        "id": "8172b52333cb18aaefd3d05689bcb85a",
        "post_id": "post-229462",
        "text": "dbeachy1 said:The problem is that you need to install UMMu 2.0 first.:)\n\nthank you dbeachy!! :tiphat: i'll try this when i get home, but that was definitely something i forgot to do do but know i should have! I was just tryin to install real quick on my lunch break lol:lol:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.423129856Z",
        "author": "SiberianTiger",
        "date": "2010-04-15T05:44:17+0100",
        "id": "da47a40639440e6a753988191e68d601",
        "post_id": "post-217224",
        "text": "Just two pictures of mine I'm not ashamed of putting on my own desktop.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:13.175136256Z",
        "author": "Kendo",
        "date": "2010-06-10T07:15:01+0100",
        "id": "1650590e625c8c9e6a16549379fccffe",
        "post_id": "post-229483",
        "text": "I seem to recal David413 did a AutoFCS for the default Atlantis. Could be useful.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.65995776Z",
        "author": "Eccentrus",
        "date": "2010-08-02T04:55:15+0100",
        "id": "a91d6c12eb29610ec2a71284a06a55a4",
        "post_id": "post-213265",
        "text": "so the next beta is on tuesday? :woohoo:I will gladly report on my flight tests, let there be luck for us all :hail::probe:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:56.860779264Z",
        "author": "Notebook",
        "date": "2010-03-21T16:02:06+0000",
        "id": "8029a9e4a065bdcfbf2920aa4a1cf1b4",
        "post_id": "post-212372",
        "text": "http:\/\/www.bbc.co.uk\/blogs\/thereporters\/jonathanamos\/2010\/03\/riding-the-strangest-rocket-in.shtmlInteresting audio clip at end of page about \"surgery\" on the spacecraft.n.",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:01.623064064Z",
        "author": "Donamy",
        "date": "2010-04-23T20:23:41+0100",
        "id": "2eafed715747e47f98665b163f7d250e",
        "post_id": "post-217550",
        "text": "anemazoso said:It is not a misguided plan. It's not perfect, but no plan is. Shuttle is simply too expensive. We can't continue to to run a manned launcher that requires 10,000 people. Besides, if congress thought Constellation was so great why didn't they fund it properly? They were just using it as a jobs program thats why. I watched the senate subcommity hearing today too and most of what Shelby and Hatch said was total BS.\n\nWhat's wrong with people working ? I think you might be singing a different tune, if you were one of the 10,000 losing a job.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:12.999446528Z",
        "author": "dbeachy1",
        "date": "2010-06-08T20:36:06+0100",
        "id": "fb5d179ff174152b4af1f304c79dd4a1",
        "post_id": "post-229185",
        "text": "Does it still do that after a reboot? After a clean reboot, take a look in the Task Manager and click \"Processes\". Then look at which process is using most of the CPU.",
        "thread_id": 14662
    },
    {
        "@timestamp": "2023-09-14T07:12:56.865650688Z",
        "author": "Notebook",
        "date": "2022-09-15T10:44:21+0100",
        "id": "a4e4d5a6f6e9a6b42bdab74145e97e69",
        "post_id": "post-600431",
        "text": "Satellites now get full-year view of Arctic sea-iceMeltwater used to befuddle satellites trying to measure sea-ice thickness in summer. Not anymore.www.bbc.co.uk",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:01.620609536Z",
        "author": "Ark",
        "date": "2010-04-18T16:37:46+0100",
        "id": "247e0fe4e852c9d4c27c2d8b000bf7b5",
        "post_id": "post-217525",
        "text": "N_Molson said:But you know what ? There's a big Theme Park about space in town (Toulouse, France, home of the CNES & Ariane Espace), and there is a real Soyuz capsule inside. You can even seat inside, it's really cool ! But the little guy never went there (and his parents have money). So it's a little... disappointing !\n\nI know where I'm going on my next vacation. :thumbup:",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.163880704Z",
        "author": "IronRain",
        "date": "2010-06-09T18:28:04+0100",
        "id": "5b96a30d7b53baa6312cfa93de50dcfb",
        "post_id": "post-229453",
        "text": "statickid said:xr2 not working for me, posted details in 2010 bug thread!:(\n\ndo you have the 2006 version AND the 2010 version? the 2010 version should be installed over the 2006 version if I'm right",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.08521088Z",
        "author": "ar81",
        "date": "2008-06-25T23:30:52+0100",
        "id": "389479ab7be9979dd3f8c08a5ae9cf78",
        "post_id": "post-64743",
        "text": "A math professor from a well known university said once before his students (when I showed them Orbiter) that Orbit MFD was inacurate because orbit looks too big for such a low altitude as LEO.He also said that shuttle turned on the engines after reentry, like a normal plane...I did not correct him so he won't be embarrased before his students.",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:00.922942208Z",
        "author": "orb",
        "date": "2013-03-20T19:36:43+0000",
        "id": "69c28d5170677f0f704c9a04e082a596",
        "post_id": "post-216952",
        "text": "NASA:Center Operations Helps Launch Pad of the Future Take ShapeMar. 20, 2013The launch pad of the future is taking shape at NASA\u2019s Kennedy Space Center as the Ground Systems Development and Operations (GSDO) Program office, along with Center Operations, continues with upgrades and modifications to Launch Pad 39B, where the agency\u2019s Space Launch System (SLS) will lift off with the Orion spacecraft atop it, sending humans to new destinations in the solar system.Center Operations is providing several services to GSDO to manage and implement the upgrades. Systems engineers and construction managers are working on studies, designs and construction requirements for several Pad B projects.Click on image to enlarge\u200bImage above: Construction is nearly complete on the new hydraulic elevators on the surface of Launch Pad 39B at Kennedy Space Center. The Ground Systems Development and Operations Program office, along with Center Operations, continue with construction upgrades and modifications to the pad so that it can support NASA's Space Launch System and other launch vehicles.Photo credit: URS\/Jeffry Miller\u200bJose Perez Morales, the GSDO pad element project manager, said that many Pad B projects have been successfully completed.\u201cCenter Operations has been an integral part of the pad team,\u201d he said. \u201cTheir dedication to the success of the team continues to be extremely important.\u201dOne of the most visible new features on the pad surface is a steel and concrete structure that houses two elevators and the associated machinery required to operate them. The elevators will provide access from the pad surface to the \u201c0\u201d level, or deck, of the mobile launcher.According to Lori Jones, a project manager in the Construction of Facilities Division, when the rotating and fixed service structures used for the Space Shuttle Program were deconstructed, two of the old elevators also were removed. A single old hydraulic elevator was left on the pad surface.\u201cCenter Operations performed a study of different design concepts,\u201d Jones said. \u201cUltimately, it was decided to replace it with two new traction elevators.\u201dThe elevators, which open toward the west, were designed to be similar to those on the mobile launcher in size and capacity.The contract to build the elevators was awarded in 2011 to Ivey\u2019s Construction Inc. of Merritt Island, Fla. The architectural and engineering firm that designed them is Reynolds, Smith and Hills, also of Merritt Island.Other projects recently completed include minor modifications to the Pad Terminal Connection Room, replacing the old Halon fire system with a new sprinkler system, and removal of hypergol fuels and the oxidizer farms that were used for the Space Shuttle Program.Interfaces on the mobile launcher\u2019s utility platform were modified; the water tower was refurbished and repainted; the liquid hydrogen and liquid oxygen spheres were repaired, sandblasted and repainted; and repair work was done on concrete slopes and surfaces around the pad.Jones said the office currently is working to identify concepts for a new flame trench and flame deflector. The old flame trench and wall bricks, as well as Apollo-era rails that were part of a movable flame deflector, will be removed. Design work is not scheduled to begin until 2015.Future work includes refurbishing or modifying the piping that will interface with the mobile launcher and replacing the water lines and unused piping beneath the pad, in an area called the catacombs. Concrete repair to the catacomb roof will continue.The liquid hydrogen, liquid oxygen and other interfaces on the pad or pad structures will be updated. Beneath the pad structure in the Environment Control Room, ducts that supported space shuttles will be removed, and a new system will be designed and built to replace them.\u201cIt\u2019s been really interesting to be part of this project, because it\u2019s my first opportunity to be around at the beginning of a program and to help prepare the ground systems for the GSDO Program,\u201d Jones said. \u201cWe can be a gateway to space for NASA\u2019s Space Launch System and other launch vehicles.\u201d{...}",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:13:13.255713792Z",
        "author": "Urwumpe",
        "date": "2010-06-09T16:38:45+0100",
        "id": "9a396cab742d8a2d9c9f628720000cda",
        "post_id": "post-229875",
        "text": "DaveS said:Yes. I'm planning to write a little document on the C\/T once it is taken care of as well make a little tutorial scenario going through basic C\/T operation.\n\nYes, but that is just one part of it all.I think I should also do a manual on coding for the various GPC schemes.",
        "thread_id": 14686
    },
    {
        "@timestamp": "2023-09-14T07:12:57.22710528Z",
        "author": "markl316",
        "date": "2010-03-23T04:42:06+0000",
        "id": "f3408ba5c40a84fbc1495f283e6eccb1",
        "post_id": "post-212484",
        "text": "That 200K will be down to 50K before you know it.",
        "thread_id": 13554
    },
    {
        "@timestamp": "2023-09-14T07:13:01.097473024Z",
        "author": "Goth",
        "date": "2010-04-20T19:31:48+0100",
        "id": "9cbff5b5f7803a0d77d57d9e7aa4cf5d",
        "post_id": "post-217003",
        "text": "Well, it's not fun. It has just given me headache, trying to do it. :lol:",
        "thread_id": 13832
    },
    {
        "@timestamp": "2023-09-14T07:13:13.4333184Z",
        "author": "ddom2006",
        "date": "2010-06-10T05:06:37+0100",
        "id": "cf02ece5b060c0c19049d53ac72a96bc",
        "post_id": "post-230106",
        "text": "Alexw95 said:All the scenes in space were filmed on the vomet comet also\n\nDid they have a set for the Apollo Command Module + Re-entry module or was the filming done for that on the vomit comit as well? I Feel a little sorry for the actors having to spend so much time in the vomit comet :lol:",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:01.28141056Z",
        "author": "Goth",
        "date": "2010-04-26T19:45:22+0100",
        "id": "fecdc7d4a9ac092873204b2edbe6bc00",
        "post_id": "post-217171",
        "text": "Just press ALT+F4. But pay attention: the focus has to be on the that window, otherwise you will quit Orbiter.",
        "thread_id": 13845
    },
    {
        "@timestamp": "2023-09-14T07:12:57.652843264Z",
        "author": "Moach",
        "date": "2010-07-08T12:00:48+0100",
        "id": "344cee8dc8e559f49b42cc97d191e3d7",
        "post_id": "post-213210",
        "text": "im not sure if it`s posible with the current flight tuning... but the idea was that at least for the `hot` part of the reentry, you fly her in at a stalled angle :hmm:this way you eliminate most of the natural wing lift, and have a more controlled \"glide\", using deflection lift alone in a more controlled way...if you nose in onto the atmosphere, the wings will most certainly offer you a nice ride back to wherever you came from :lol:something about the way the \"borrowed\" DG lift code works also doesn`t help much... i dont think it accounts for boundary layer separation at hypersonic speed, so you get a lot more lift than you really should... i think...plus, i had to overdo the lift a bit, in order to make it possible to get it off the ground... IRL, ground effect would help you do that, but then again... this isn`t being simulated just yetbut mostly, this really shows how much i still have a lot of tweaking to do on the flight dynamics :uhh:... surely it should be easier (read \"at all possible\") to hold a high AoA during reentry...i think with the current model, you`d be in for quite a ride trying that :headbang:worry not! it`ll come:thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:12.935275776Z",
        "author": "gattispilot",
        "date": "2010-06-09T13:38:23+0100",
        "id": "511786667f112bab7f729c1222f90ed3",
        "post_id": "post-229131",
        "text": "Ok wasn't sure which direction and which port. It should be just an easy fix on the cfg.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:12:57.657838848Z",
        "author": "Moach",
        "date": "2010-07-23T22:08:14+0100",
        "id": "cfc3e59de1da03f96ab1da64002dedc1",
        "post_id": "post-213248",
        "text": "Usquanigo said:Shouldn'tGarminWinchester be thenavigator? :lol:\n\nhaha! lol! that's true! :rofl:i'll have him re-assigned in his duties:salute:his mommy should have seen that one coming when naming him that:p",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.557013504Z",
        "author": "jedidia",
        "date": "2010-04-16T12:00:28+0100",
        "id": "9ba210e386605472e2c7944b37615e46",
        "post_id": "post-217420",
        "text": "I don't care how you look. I say that you have not even basic knowledge about engine operations. How your look relates to what you have inside your brain or your skills, is not at all understandable to me, maybe you want to explain it to me.\n\nI think he was being ironic... i.e. saying that he doesn't know much about planes.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.128919552Z",
        "author": "Wonderer",
        "date": "2010-06-09T13:35:17+0100",
        "id": "e9dd64299700971a071a335f22edaeb0",
        "post_id": "post-229434",
        "text": "What abut Kulch'es Energia?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.094660096Z",
        "author": "cinder1992",
        "date": "2010-03-22T17:09:54+0000",
        "id": "f8ca4837d3b65d3f70171eccc82a5660",
        "post_id": "post-212461",
        "text": "are you using TASM or NASM? I've also been writing an OS, but I prefer to stay away from TASM as much as I can, NASM is straightforward.oh, and if you want to get SERIOUS, I suggest you write it in protected mode, that's FUN[\/sarcasm].just FYI, the text mode VRAM offset is 0xb8000.",
        "thread_id": 13550
    },
    {
        "@timestamp": "2023-09-14T07:13:01.243153408Z",
        "author": "ex-orbinaut",
        "date": "2010-04-29T06:49:17+0100",
        "id": "c5804dae9de910da94b005015eea3e3a",
        "post_id": "post-217107",
        "text": "Hope I have not made any mistakes uploading the scenario file or anything... I am pretty dog-tired right now......Qh3-e6All the best, next time!:cheers:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:12.954356992Z",
        "author": "Warped",
        "date": "2010-06-09T17:33:55+0100",
        "id": "d2306620db07e90738f6110fed87ec58",
        "post_id": "post-229165",
        "text": "orb said:Having account with administrator rights isn't sufficient in Windows Vista or newer, to run a program as Administrator.With UAC enabled, all programs that don't have embedded in a manifest resource, that they are installers or need administrator rights, will be run with restricted rights. This shouldn't apply to .msi files though, because they're installation packages by design.So, if you don't see a Windows shield overlay on an icon of the program, and you want it to be executed with elevated administrator rights, right click on it and choose \"Run as Administrator\".\n\nI did run it as an administrator. Icanrun the program, but it gets an error when it's done, regardless of how I run it.EDITI have a question;when the C++ 2005 redistributable installer is done installing, does it make a folder anywhere that it keeps the installed files in? Because I tried finding the files on my main computer with the hope of sending it to my laptop, but I couldn't find any there.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:12:56.86395776Z",
        "author": "orb",
        "date": "2011-02-01T16:05:01+0000",
        "id": "c00e8f3f04654ce4635b409f52ec6974",
        "post_id": "post-212393",
        "text": "ESA Portal:CryoSat ice data now open to all:1 February 2011Scientists can now tap into a flow of new data that will help to determine exactly how Earth's ice is changing. This information from ESA's CryoSat mission is set to make a step change in our understanding of the complex relationship between ice and climate.Considering the loss of the original CryoSat satellite during launch in 2005, scientists around the world have had a long wait for information on ice thickness \u2013 making the release even more of a milestone for the mission.{...}Launched in April last year, CryoSat and the ground processing set-up have shown to be in excellent working order.Prof. Duncan Wingham from University College London said, \"It\u2019s great to see the data go out on general release, and it is a measure of the efforts from the ESA team that this has been achieved so soon after launch.\"We already know that the hardware is providing extremely accurate results; now we can start to see that translate into real scientific achievements.\"{...}\n\n",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:13.069526784Z",
        "author": "Tycho",
        "date": "2010-06-09T02:16:24+0100",
        "id": "2b97735b26d4ac47e0fdb59fa395ab2e",
        "post_id": "post-229314",
        "text": "I do think that it is nice that NASA provides these kinds of opportunities to really make you feel like you are part of the space program.",
        "thread_id": 14667
    },
    {
        "@timestamp": "2023-09-14T07:13:01.263398144Z",
        "author": "mdsmith2",
        "date": "2010-04-14T00:19:42+0100",
        "id": "0556755406a332410817347ed2c21680",
        "post_id": "post-217159",
        "text": "Although I don't have as much experience\/knowledge as some of the others who have responded to your post, I felt a lot more comfortable with TransX for my first interplanetary mission then IMFD (i.e., I got within 2 AU of Saturn with TransX, and I was the first man to exit the solar system with IMFD:p)",
        "thread_id": 13844
    },
    {
        "@timestamp": "2023-09-14T07:12:57.314420992Z",
        "author": "Notebook",
        "date": "2010-03-23T08:11:58+0000",
        "id": "9af32e6a22e00254f3e73115e58eb2ca",
        "post_id": "post-212522",
        "text": "As far as I know the BNSC was the \"Official\" Government body for space, and had a budget, that always helps. Been around as long as I can remember.It looks like its changing into this new agency:http:\/\/www.bnsc.gov.uk\/About-BNSC\/Transition-Plans\/13736.aspxGood news, if they get some money. Probably laying the publicity for the UK ESA candidate Major Tim, and his possible mission in 2013.N.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:01.456608512Z",
        "author": "Mantis",
        "date": "2010-07-29T20:02:31+0100",
        "id": "872a71438a2f1b3400e0dfbaf0e61903",
        "post_id": "post-217319",
        "text": "Nicely done! Can't wait to get to fly her.",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:13:13.077872384Z",
        "author": "Columbia42",
        "date": "2010-06-11T00:13:23+0100",
        "id": "cf0d0cca919355f7a847498b373d28d6",
        "post_id": "post-229351",
        "text": "BrianJ said:Good news... Vinka IS working on the .dll's for Orbiter 2010:)\n\nGreat!BTW, I remember seeing the source code for spacecraft and multistage somewhere but I can't quite remember where...BTBTW, Doesn't the script vessel thingy in Orbiter 2010 sort of replace spacecraft3 for most stuff? (I haven't really tried it out but it seems to have a lot of the same sorts of features).",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:12:57.547715072Z",
        "author": "Hielor",
        "date": "2010-03-25T05:43:44+0000",
        "id": "d330cfc4ab330155381e70574e4d3b99",
        "post_id": "post-212953",
        "text": "Moach said:Not at the moment.... but i tried that, and it didn\u00b4t make a lot of difference, so i turned it back on... same old...\n\nIf you have the joystick enabled in Orbiter, the commands may conflict with the ones from FBW",
        "thread_id": 13577
    },
    {
        "@timestamp": "2023-09-14T07:13:01.640090368Z",
        "author": "MaverickSawyer",
        "date": "2018-08-13T20:57:46+0100",
        "id": "d4db44714f0aecde23de0f3c22e6d71f",
        "post_id": "post-65089",
        "text": "Clearly a sign of a well-planned mission. They covered every possible detail. :lol:",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:13.157448448Z",
        "author": "Tex",
        "date": "2010-11-10T01:31:30+0000",
        "id": "dcd0fa0eb583418f545b719283e58548",
        "post_id": "post-229757",
        "text": "Thanks Izack, I added Ess and the updated CeresV3.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:00.723491328Z",
        "author": "Moach",
        "date": "2010-04-13T18:51:52+0100",
        "id": "29e57a4c2b1cfa86e18b0afe9861920a",
        "post_id": "post-216875",
        "text": "well... that\u00b4s what t\u00b4s supposed to do, no?.... :hmm:if you need direction vectors, you gotta use tape-measure helpers - then select \"targets delta-dir\" format and you\u00b4ll get the normalized direction between the tape and its target :thumbup:i\u00b4m gonna add a format for \"local forward\".... that could be useful at times",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:12:57.678534912Z",
        "author": "River Crab",
        "date": "2010-08-04T18:30:22+0100",
        "id": "b989bcc613d999905291145e32d84dca",
        "post_id": "post-213296",
        "text": "Whoa, they fit behind those? Coooool!:cool:[rant]As for ejection...NO SMEGGING EJECTION! The G42 is a very capable AIRCRAFT and it would be a huge waste to add all that weight when you couldglideback to the runway. The whole safety of SpaceShip2 is based on this (and the engines), and it doesn't even have as much of a glidescope. Also, ejection isn't even effective for most of the flight regime, and likely only the pilot would be able to eject, as in the DGIV. If you want to save the crew,save the ship.[\/rant]About the DARTs: an SRB is the size of an entire G42. A DART is a little RATO rocket, and doesn't stay with you nearly as long. Besides, if one exploded, it might not even destroy anything since the fuel tanks are in the bulges in the wings, and it's below and aft of most of the fuselage. So personally I don't have a problem with them. Besides, liquid boosters would be much more expensive, DARTs are cheap enough to be disposable. The reason we don't use a magnetic track or catapult to accelerate to t\/o speed is because we want to be able to operate from anywhere, without a special runway like SKYLON needs.BTW, taking off from the aircraft runway at Wideawake was eye-opening.:)But not eye-opening to keep me awake 'till daylight, I'm afraid. Today is for flying!---------- Post added at 13:30 ---------- Previous post was at 13:26 ----------Oh yes, @ Usquanigo: I imagine something like the ridiculous Falcon XX would be used for heavy cargo? Dunno about making it disposable, but it seems like a good combi with the G42. One other thing that might compliment it is that new Frog-shaped Dragonfly-type tug, which I am hoping could fit in the cargo bay.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.181027584Z",
        "author": "James200809",
        "date": "2010-06-12T23:32:23+0100",
        "id": "50a136ebdd03e33110c676af8431166c",
        "post_id": "post-229534",
        "text": "i installeddavid413in 2010 when i started it the shuttle launch area turns white am i missing a dll file if im missing anything send me a message",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.685504Z",
        "author": "Usquanigo",
        "date": "2010-08-12T18:51:40+0100",
        "id": "44847415ef8f5f21349b496d3e3a1be9",
        "post_id": "post-213357",
        "text": "The heat sheilding aspect is a point. But with some aerogels, it should be possible.;)hehe Actually, it certainly would be easier and cheaper to have a flat surface.As for lift though, the underside only contributes in a Newtonian fashion, which is a very small portion of overall lift. Even at high speeds. This is why the F-4 was such a bus compared to the F-15 (which carried the same amount of ordnance, but was MUCH more agile). Yes a lot of other factors are involved too, but it's the same companies next gen design. All they did was evolve the Phantom to meet the USAF's new requirements. (and the Phantom was itself an evolution of the Demon)This is also why all stores are slung under the wing. Yes, pulling Gs means it's better for a missile to be underneath, but dive bombers never pulled Gs during a bomb run (only after), and engines don't shoot off, and tanks aren't used as weapons. The real reason this stuff is slung underneath is because even at high speeds, the upper surface (Coanda) is what actually provides the vast majority of lift.This is also why Antony Fokker was able to take the Dr.1, scrap all but the upper-most wing, and have the D.VIII be practically as good of a performer. (because the lower wings' upper surfaces weren't getting clean air, so their contributions were diminished)Hey..... there's a thought - a high and low wing, simultaneously. Even more of a BWB design. Like how the fuse of the Fulcrum, or Flanker or Eagle or Tomcat all fade\/blend into the upper surface which itself becomes part of the wing, you could do the same on the bottom as well. That would solve both problems at once. :hmm:....if only I could 3D model worth a damn, or even more importantly, figure out how to get textures applied to a model. I was never able to do that, even on a rocket\/missile body. That caused me to give up on modeling out of sheer frustration.:(Anyway, I'm not suggesting doing something \"better\" than this - just rambling (as I have a tendency to do), as a result of the aero conversation.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.237712384Z",
        "author": "ar81",
        "date": "2010-04-13T21:36:14+0100",
        "id": "f573a4175c0689c96295da415040f4e3",
        "post_id": "post-217061",
        "text": "If I was you I would make a non-grid chess board.When you fly to space every trajectory is a curve.",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.510023168Z",
        "author": "Izack",
        "date": "2010-06-10T14:34:26+0100",
        "id": "4d2fbfb3057267e2f9dbb098576b0d9c",
        "post_id": "post-230165",
        "text": "Moach said:ah, humans... when will they cease?:rolleyes:\n\nIn 2012 when they think a rogue planet will come out of nowhere and destroy them all? :lol:",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:13:00.761327104Z",
        "author": "Moe",
        "date": "2008-05-12T17:37:56+0100",
        "id": "b86c9601923084f387579904a758c05f",
        "post_id": "post-64910",
        "text": "Maybe this is a stupid question (sorry in this case), but anyone knows any web (or something like that) for watching the launch this Wendsday?",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:13:13.028291072Z",
        "author": "squeaky024",
        "date": "2010-06-10T03:00:43+0100",
        "id": "0b4a69952ab2ffb551858c6408632796",
        "post_id": "post-229251",
        "text": "I was talking about the \"time bubble\" method, and how it may be confusing to have so many different times in one server. I bet many people will look like :shrug:I think your idea would be the simplest to make and probably the only one that will work smoothly so far, and it would be a lot less of a load on peoples computers.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.075881472Z",
        "author": "James.Denholm",
        "date": "2008-05-07T08:51:09+0100",
        "id": "eff7e65f8fe64350f0db8142d4d47262",
        "post_id": "post-64697",
        "text": "I used to think that the Earth and the Solar System was in the centre of the milky way...Oh, and I used to think Pluto was a planet, right up until last year in fact. Silly me.tblaxland said:Well, I don't remember an misconceptions about space in particular but I do remember a trip to theSydney Opera Housewhen I was about 5 or 6.The Opera House is isolated right on the end ofBennelong Pointand as we approached it on foot we crossed an expansion joint in the paving. Contemplating the purpose of said joint, and thinking that it looked remarkably like the connection between a floating and fixed jetty I had seen earlier in the day, I turned to my grandfather and asked him if the Opera House floated. My family thought this was a hilariously ridiculous question to ask but I still, to this day, think it is a perfectly reasonable inference.:)\n\nJee, I wouldn't have made the connection at all at age 6, I don't think... I'm not altogether brilliant though.",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:12:57.0826048Z",
        "author": "Master of Blades",
        "date": "2008-06-24T23:32:46+0100",
        "id": "a7a92b3e8baa1f9f475f2245971a1dd6",
        "post_id": "post-64729",
        "text": "ar81 said:Before I played Orbiter I had these misconceptions...[Long list]\n\nYeezh... I actually believed (up until 1 second ago), some of the things you've listed... :blush:One of my missconceptions that i had before I started Orbiter, was that deorbiting was performed by pointing the nose of the spacecraft, \"straight downwards\" (Nadir), and burning the engines....",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:01.0703424Z",
        "author": "garyscott",
        "date": "2011-12-17T16:19:08+0000",
        "id": "573b06b19a28a030570ab64a25ff2ab8",
        "post_id": "post-64974",
        "text": "I couldn't possible give a meaningful answer to the original question really, but i believe that the clock ticking toward absolute destruction could be the catalyst for incredible growth in propulsive technologies and ship \/ systems design. It no longer would be a case of \"its too expensive to do, or research\", money shouldn't even be a factor in it.It should be a case of doing \"it\" because we can, not being stifled by money. If a gun is to your head, and pressure is on the trigger, you would not worry about whether you would have enough cash to do the job, you would just do it.Money - is the greatest disease that our species suffers from. It stifles innovation, it governs our lives, it divides peoples, it causes wars, people die for it, lie for it, and like a drug, some will do ANYTHING for it. . .If we did not have - need - live by money, if we did things because we can, because its betters us as a whole, for the benefit of us as a species, can you imagine where we might be now?? . . . .. . . a lot further down the road to the stars than we are now i bet . . .",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:13.13348352Z",
        "author": "IronRain",
        "date": "2010-06-25T13:41:00+0100",
        "id": "c78774e96c76e7cecd498b05eebf66a9",
        "post_id": "post-229638",
        "text": "I will check it, wait a sec.Though, I thought I had that package installed...---------- Post added at 02:41 PM ---------- Previous post was at 02:30 PM ----------nope, doesn't work with the new stage.dll",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.437434624Z",
        "author": "orb",
        "date": "2012-03-21T00:23:16+0000",
        "id": "d4c602374b344e3b219fc1c0a2932114",
        "post_id": "post-212823",
        "text": "Aviation Week:U.S. Space Tourism Set for Takeoff by 2014: FAA:The Obama administration is preparing for a space tourism industry that is expected to be worth $1 billion in 10 years, the head of the Federal Aviation Administration\u2019s commercial space office said March 20.Rocket planes and spaceships to carry passengers beyond the atmosphere, similar to the suborbital hops taken by Mercury astronauts Alan Shepard and Virgil \u201cGus\u201d Grissom in 1961, are being built and tested, with commercial flight services targeted to begin in 2013 or 2014.\u201cBased on market studies, we expect to see this type of activity result in a $1 billion industry within the next 10 years,\u201d George Nield, associate administrator for the FAA\u2019s Office of Commercial Space Transportation testified before the House Subcommittee on Space and Aeronautics.\u201cThis is a new and growing industry. If you look at the last 25 years, almost all the launches were for the same basic purposes - to launch a satellite, such as a telecommunications satellite, to orbit - and that level of business for that part of the industry is continuing today. But there are several new segments that we see just on the horizon,\u201d Nield said.The boom in launch business is expected to begin this year, he said in the hearing, which was carried via webcast.{...}\n\nFlorida Today:Private space launches should see boost this year",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.553326592Z",
        "author": "jinglesassy",
        "date": "2010-04-15T17:41:39+0100",
        "id": "7cbd8ffc3ceeb7fe7d0c1ade54eac704",
        "post_id": "post-217396",
        "text": "Urwumpe said:No. Please reinstall the update package \"basic geography\" (optional for US users) in your on-board computer.The volcano is in Iceland, with the ash cloud traveling south-east, to the rest of Europe.http:\/\/www.telegraph.co.uk\/travel\/t...-cloud-latest-news-from-British-airports.html\n\nsorry i am horrible at geography(i know where the usa and canada are nothing else)",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.18010624Z",
        "author": "Kendo",
        "date": "2010-06-12T05:02:18+0100",
        "id": "21318418350683bbad3862cd65424666",
        "post_id": "post-229524",
        "text": "David413. Did you see my earlier post regarding an apology ?. Also, I have downloaded Mike Normans AutoFCS with a modified Atlantis.dll to work with the default Atlantis ( for 2006 ) The reason for CTD,s is because there is not a MG_Atlantis.dll in 2010 ). So I copied one over from 2006. Also there is a CCP file in his Docs, but a little way down the list, regarding meshes, I believe it should read (\"Atlantis\\\\Atlantis\"); and not (\"Atlantis\"); I don,t know if you need this or not. I got to land at ZZA with your modified Endeavour TAL to ZZA scenario (replaced it with Atlantis). Also in the Vessels folder is an Atlantis config, you will need to change the Module = Atlantis to Module = MG_Atlantis. Hope this helps.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.648177664Z",
        "author": "garyw",
        "date": "2010-04-15T21:41:24+0100",
        "id": "01efa44d2509e2d5c6dac4894ed12756",
        "post_id": "post-217597",
        "text": "Can you post a screenshot of the alignment?",
        "thread_id": 13871
    },
    {
        "@timestamp": "2023-09-14T07:12:57.648206336Z",
        "author": "ghostrunner01",
        "date": "2010-06-26T16:15:53+0100",
        "id": "7624a54dc1a2269e1983253b7c2bf557",
        "post_id": "post-213163",
        "text": "I hate that! You are just about to click the link to one of the coolest spacecraft ever and boom dead link. :beathead:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.435998208Z",
        "author": "Zatnikitelman",
        "date": "2010-06-10T18:17:06+0100",
        "id": "3bb26a8361c48882c60d8e8e0f6d3f8f",
        "post_id": "post-230122",
        "text": "Absolute best movie and book I have ever read!In the movie though, there's one thing that strikes me as a tad off. The NASA administrator (played by Joe Spano) seemed too pessimistic than I'd think. (\"This could be the worst disaster NASA's ever faced.\") Yea, sure he's got to be a realist they could have lost the astronauts, but the way he was portrayed was pessimistic. Now could that have been how he was in real life? Sure, but I have yet to see anything that points to that. But not saying anything about the actor, it was still well played and he did a great job!",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:13:01.557696512Z",
        "author": "jedidia",
        "date": "2010-04-19T12:05:29+0100",
        "id": "7ce07f0ba40cf32cfa01d7efc08feb5a",
        "post_id": "post-217428",
        "text": "If they are permitted to fly, and a plane crashes, it is as bad as having air traffic in europe grounded.\n\nI'd dare say it's worse. Better be on the safe side with this...I do appreciate the efforts by airlines to test the conditions, though. I Was rather impressed that the big shot of british airways went up himself.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:57.661155584Z",
        "author": "Moach",
        "date": "2010-08-04T04:47:26+0100",
        "id": "2c8e860bff1afc9301c472f6540a7733",
        "post_id": "post-213274",
        "text": "River Crab said:Am I reading this wrong? 49 downloads in 4 MINUTES!?WOOHOO!\n\nuh... probably not... it's not done uploading yet - the one in there is the old version, which i think you already have:rolleyes:we're at 70% upload now",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.534721024Z",
        "author": "Mojave",
        "date": "2010-06-10T11:47:46+0100",
        "id": "3b9943ea8378fb13be6873f99cf0b545",
        "post_id": "post-230221",
        "text": "I don't know if this has already been asked, but has anybody ever replased the stock atlantis with the DG and strap it to the ET and SRBs so you can launch it instead.I don't know if you can do this with velcro rockets but please help me figure this out.:hail::probe::cheers:",
        "thread_id": 14716
    },
    {
        "@timestamp": "2023-09-14T07:12:57.68148736Z",
        "author": "Moach",
        "date": "2010-08-10T11:54:43+0100",
        "id": "96a3536e3ff1bd1de533fcdaaaeada7d",
        "post_id": "post-213328",
        "text": "don't sweat it :thumbup:i really don't have any dates set for WIP releases... usually i just put one up when i reach a point where i have some noticeable improvements and things seem to work to a minimum extent:rolleyes:it's not an exact science... even though it's rocket science:pi could even upload a new WIP today... but you wouldn't notice any new major features...last progress was adding two small OMS exhausts and changing the main gears to dual-axis config... but it's a mesh-only upgrade or now... and the gears still look quite crude :shifty:i wish i had superhuman programming habilities... or a skill like that kid from Heroes that can \"talk\" to machines...:cool:but meanwhile, i guess i'll just have to do like normal people do, (well, as normal as us programmer folks can get) and code my way into something cool :hmm:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.618459648Z",
        "author": "Donamy",
        "date": "2010-04-16T02:25:11+0100",
        "id": "3f3a1b79b9c5f6a87402dda1171add39",
        "post_id": "post-217500",
        "text": "Well, scrap the side-mount idea.:(",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.086564096Z",
        "author": "TSPenguin",
        "date": "2008-05-17T01:23:02+0100",
        "id": "eb08343ec8b8eb394b5f7e65a407ad3f",
        "post_id": "post-65804",
        "text": "Please explain your actions in great detail and tell us what manual you are using, so we can see where things go wrong and help you appropiately.On a friendly side note: You shouldn't attempt such complicated maneuveres before you accomplish the step that comes before it. Learn the basics like reaching orbit, going to the moon, etc. in easy to fly ships such as the delta glider before you use realistic crafts with very small error margins. Orbiter has a VERY steep learning curve!",
        "thread_id": 1467
    },
    {
        "@timestamp": "2023-09-14T07:12:57.660918016Z",
        "author": "Moach",
        "date": "2010-08-04T04:37:16+0100",
        "id": "1cd328a3b52cf00b8272d20f6ba5ce71",
        "post_id": "post-213272",
        "text": "what day is it? - that's right! IT'S TUESDAY!!:cheers:and did i not say we would have a new WIP tonight? - well here it is!this one is a bit bulky because i decided to include all my sources (which is proving to be a 71mb mistake)... but i'ts good, because now i have a safe backup in case of zombie attacks or similar inconvenient events... 11% uploaded, anyways...as for new features, now a first draft of the engine procedures is being simulated - complete with sounds, up to the last stage, which has none yet...:rolleyes:the engines now respond differently from the stock DG - specially the mains, which are turbine-hybrid rockets, have a noticeble delay between throttle and thrust :thumbup:20% uploaded....the lastest addition are the animated control surfaces - now you can see how the \"flight computer\" filters stick input into the combined-axis surfaces... this would be an engineering nightmare without the advent of fly-by-wirespeaking of which - the ship is now MUCH easier to fly... it should handle like a heavier, yaw-happy DG - but now it's flyable by human hands without it being the last thing a pilot would do in his life...30% of upload.... man, that thing is large....the DARTS, death-traps they are, should be only needed for super-heavy payloads, as the fuel supply is very tight.... but let's leave those for last... we still need to be able to actually lift cargo before we start strapping doom-in-a-can to the ship, right? :lol:40%.... weh...included in this pack, is also the dxstudio file i'm using to convert the image maps into arrays for use in the engines flight envelope simulation... if you wanna use it, it'll have to install the DXStudio player first... it's free, like a Flash Player, of sorts, but more awesome...anyways, in a few more steps, it won't be needed anymore - i've come by a most convenient BMP handling library, and i'll have my code re-done so it reads directly from the BMP files, instead of that whole copy-paste shanennigans i have going on here :shifty:52%... c'mon! i wanna go to sleep!....crap, i accidentaly closed it :uhh:ah! man.... it's gonna have to start all over again....i think i'll leave it uploading and retire for today... WIP-02 will be available shorlyhttp:\/\/code.google.com\/p\/dga2\/downloads\/list<---- linkedit:it's uploading again - i managed to get most of the bulk out of the file by removing a redundant SFX folder and some other useless things.... should be up in a bit:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.620672768Z",
        "author": "RisingFury",
        "date": "2010-04-18T16:56:56+0100",
        "id": "2fa6b42f638f80aaab5b3269905fc45e",
        "post_id": "post-217526",
        "text": "Donamy said:I don't see how, we'll keep American kids, interested in space anymore.:thumbsdown:\n\nYea... all those poor kids, that live in countries with no space programs (including me), oh, those poor souls... they'll have nobody to look up to, no dreams of space... oh...",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.162155264Z",
        "author": "ky",
        "date": "2011-08-27T22:57:14+0100",
        "id": "255e2edc224c7e827f1748847688cca5",
        "post_id": "post-229800",
        "text": "n0mad23 said:Does anyone know if Urwumpe's Mayfly.dll works in Orbiter 2010? I just read through all 26 pages of this post, and it hasn't come up once. Such a wonderfully useful little module.\n\nI'll test it.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.68201216Z",
        "author": "GuiConteDGIV2X",
        "date": "2010-08-10T21:50:55+0100",
        "id": "fbc7ac37590350b99d9e767bc70a9052",
        "post_id": "post-213336",
        "text": "FINNALYMoach said:as for the controls, i'm still tuning it, but i got it a lot more stable now... FWB simulation looks good... specially, the crazy-banking issue is now gone :hmm:\n\nFINNALYabout the ejction system don t make a one SLOW like the XR Series and some autopilots like atmospheric flight,orbital flight, huge range docking autopilot,and reentry autopilot because that s impossible to mannualy hold pitch during reentry and a fully reentry autopilot for a little more n00bs because some n00bs learn how to reentry because i see some reentry videos (i want to make a one too) comments like \"how to reentry\" \"how to make to don t burn during the reentry\" or just make a doc or playback tutorial on the end of the developement",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.520763904Z",
        "author": "ryanhorn",
        "date": "2010-06-10T18:35:14+0100",
        "id": "a1383a284e2720aa8946ba830ceed81b",
        "post_id": "post-230194",
        "text": "So you're saying Ill have to follow the countdown of one of the premade scenarios...I cant just run the checklist and takeoff whenever I want to?Is there any other decent shuttle mod out there that enchances the model\/texture quality other than the Fleet mod? I dont like the fleet mod for what I do with orbiter, its too glitchy.",
        "thread_id": 14713
    },
    {
        "@timestamp": "2023-09-14T07:13:00.920074496Z",
        "author": "Donamy",
        "date": "2010-04-12T21:48:02+0100",
        "id": "5103dbe160cb14f07ec0976ca9fdca3d",
        "post_id": "post-216925",
        "text": "Just leave it where it is. China can use it when they foreclose on Florida, when the loans default.",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:12:57.077406976Z",
        "author": "Belisarius",
        "date": "2008-05-07T11:09:02+0100",
        "id": "aa8b6dad5cd80ae0b51519b45ece5226",
        "post_id": "post-64701",
        "text": "I remember during the Apollo missions, I think it was Apollo 11, I went out in the backyard with my Dad's binoculars and tried to see the men walking on the moon. I was most disappointed when I didn't see them. Aged 5 or 6.",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:01.241443328Z",
        "author": "dgatsoulis",
        "date": "2010-04-20T21:46:24+0100",
        "id": "06a6e044aa0fdbdf97fdd6ae0e7dfbac",
        "post_id": "post-217093",
        "text": "Chess is sometimes the same as life... when you see an opportunity... take it! Just make sure you're not \"sucked in\" to someone else's opportunity...",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:12.953769216Z",
        "author": "dbeachy1",
        "date": "2010-06-08T20:27:58+0100",
        "id": "b4a348a9d1fa5888e6366242d337884c",
        "post_id": "post-229157",
        "text": "Try this:1. Open Windows Explorer.2. Navigate to the setup file.3. Right-click on it to pop up a menu. Then left-click on \"Run as Administrator\".It should, however, automatically prompt you for administrator permissions even if you just run it normally. If it's not doing that, it makes me suspect that your user account does not have administrative permissions, and so that is why the install fails.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:12:57.427620352Z",
        "author": "Rtyh-12",
        "date": "2010-09-13T14:02:50+0100",
        "id": "d6c623a3159a7388bedf04f437185cce",
        "post_id": "post-212733",
        "text": "I hope soUnstung said:Anyways, orbital flights will come. I bet easily within 20 years.\n\nI think you're be right. At least I hope...But what we really need is something like the DeltaGliderIV, at the cost of a current airplane. Perhaps it could even take us to the ISS!:)That would be really cool.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.281840128Z",
        "author": "Goth",
        "date": "2010-04-26T21:58:25+0100",
        "id": "d2fac57cdcfbb483019208c1ebe9c739",
        "post_id": "post-217173",
        "text": "Actually when you open a window it can happen that the focus is on the main windows, so you can't use ALT+F4.I think this could be a suggestion for newer Orbiter version, rather than for an add-on.",
        "thread_id": 13845
    },
    {
        "@timestamp": "2023-09-14T07:13:13.182045696Z",
        "author": "Mantis",
        "date": "2010-06-13T23:08:39+0100",
        "id": "9beb62a8c86cd8235412d56e6dff32a1",
        "post_id": "post-229544",
        "text": "Urwumpe said:Project Mercury 5.0 doesn't work, just tested it. Since it is already 5 years old since the last full version, not surprise. Maybe it would even be smarter to rewrite the code from the scratch after such a long time.Also apologies to all people having problems with SSU. We work on getting a new release for Orbiter 2010 done, but that can take a moment.\n\nYeah I tried that too. I just get an invisible Mercury spacecraft. Looking forward to the SSU update!I tried a whole bunch of the addons from the Francophone Orbiter website and they all work. The ones that I tested which are not already on the list iclude:Kourou CSG - ELAKourou CSG - ELSAriane 5G VOl165Herschel & PlanckProgress M1Venus ExpressVostok V1.1Ariane 6 v1.2Metop 1.1Baikonour, LC1 Pad 5Soyuz Series 1Corot 1.1CTV Pegase v 2.1Baikonour Pad 24 + Proton UR500Hermes V1Ariane 4Spot-5Ariane 5 V5I haven't tried the others on the site - they may well work as well.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.489867008Z",
        "author": "dumbo2007",
        "date": "2010-04-15T15:19:55+0100",
        "id": "7c5dadbc08927ba571bde80a3a77e2f1",
        "post_id": "post-217373",
        "text": "Hmm yeah....a bit disappointing. But this is par for the course as cryogenics present a lot of new challenges. The cryogenic upper stage did fire but the verniers failed so control was lost. It will be corrected.The only country to date known to have a successful first launch with a cryogenic engine is France.",
        "thread_id": 13865
    },
    {
        "@timestamp": "2023-09-14T07:12:57.433544704Z",
        "author": "orb",
        "date": "2011-01-14T09:14:31+0000",
        "id": "ecb3d9eac9f14a93b031d957d3fa7168",
        "post_id": "post-212785",
        "text": "SPACE.com:Virgin Galactic's Private Spaceship Aces Another Glide Test:The private spaceflight company Virgin Galactic scored another successful drop test of its SpaceShipTwo suborbital spacecraft today, the latest in a series of smooth solo glides over the California desert for the commercial spaceship.SpaceShipTwo, designed and built by the Mojave-based company Scaled Composites, was released from its huge mothership a little after 8 a.m. local time today (Jan. 13) and soared in glide mode back to Earth to a runway at the Mojave Air and Space Port. The high-altitude flight did not reach space, but was the fourth in a series of demonstration flights ahead of an actual suborbital spaceflight test.\"We had another great flight today, piloted by Mark Stucky and co-pilot Clint Nichols ?a good start for what will be a busy year of flight tests,\" said George Whitesides, CEO and president of Virgin Galactic.{...}\n\n",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.390053376Z",
        "author": "Bj",
        "date": "2007-11-22T02:26:50+0000",
        "id": "ba17d10964f440563b6315bf04d194cb",
        "post_id": "post-12391",
        "text": "After looking it over, I think what the problem was you missed several steps before launch.;)Did you have the documentation open and read every step of the way? Its a lot,see;1-1LIFTOFF CONFIGURATIONPANEL 1EMS FUNC - V *EMS MODE - STBYHUD MODE RNDZ - test\/offHUD MODE LVLH - test\/offHUD MODE ORBIT - test\/offATT SET - GDCCSM ATT ROLL - OFFCSM ATT PITCH - OFFCSM ATT YAW - OFFLIM CYCLE - OFFATT DBD - MINRATE - HIGHCONTR - TRANSROT CONTR PWR - AC\/DCSC CONT - SCSCMC MODE - AUTOSIVB ATT ROLL \u0096 ON (UP)SIVB ATT PITCH \u0096 ON (UP)SIVB ATT PITCH \u0096 ON (UP)SPS THRUST - NORMAL (lock)V THRUST (2) - OFF (guarded)SIVB GIMBAL PITCH - CMDSIVB GIMBAL YAW - CMDSPS GMBL MOT PITCH (2) - OFFSPS GMBL MOT YAW (2) - OFFV CG - LM\/CSMELS LOGIC - OFF (guarded)ELS AUTO - MANCM RCS LOGIC - on (up)CM PRPLNT DUMP - OFF (guarded)CM PRPLNT PURG - off (down) (guarded)IMU CAGE - off (down) (guarded).05G sw - OFFL1-2\/Pc IND sw -LV\/SPS IND SII\/SIVB - SII\/SIVBTVC GMBL DR PITCH - AUTOTVC GMBL DR YAW - AUTOEVNT TMR RSET - up (center) *EVNT TMR STRT - center *EVNT TMR MIN - center *EVNT TMR SEC - center *PANEL 2PL VENT vlv - push (lock) *PROBE EXTD\/REL - OFF (guarded)PROBE EXTD\/RETR (2) tb - grayDOCK PROBE RETR PRIM - OFFDOCK PROBE RETTR SEC - OFFEXT RUN\/EVA LT - OFFEXT RNDZ LT - off (center)TUNL LT - OFFLM PWR - OFFSM RCS He 1 (4) - openSM RCS He 1 tb(4) - grayUP TLM CM - BLOCKUP TLM IU - BLOCKCM RCS PRESS - off (down) (guarded)SM RCS IND sw - PRPLNT QTYSM RCS He 2 (4) - openSM RCS He 2 (4) tb - graySM RCS HTRS (4) - OFFSM RCS PRPLNT (4) - openSM RCS PRPLNT tb (8) - grayRCS CMD - center (OFF*)RCS TRNFR - center (SM*)CM RCS PRPLNT (2) - ONCM RCS PRPLNT tb (2) - graySM RCS SEC FUEL PRESS (4) - closeEDS AUTO - on (up)CSM\/LM FINAL SEP (2) - off (down) (guarded)CM\/SM SEP (2) - off (down) (guarded)SIVB\/LM SEP - off (down) (guarded)PRPLNT DUMP - AUTO2 ENG OUT - AUTOLV RATES - AUTOL1-3TWR JETT (2) - AUTO (down) (guarded)LV GUID - IULV STAGE - off (down) (guarded)XLUNAR - SAFEMN REL - off (down) guarded)MSN TMR HR, MIN, SEC - off (center) *C\/W NORM - BOOSTC\/W CSM - CSMC\/W PWR - 1C\/W LAMP TEST - off (down)MSN TMR - START *RCS IND sel - SM D *CAB FANS - ONCRYO PRESS IND - SRG\/3 *CRYO QTY IND \u0096 2 *H2 HTRS (2) - AUTOO2 HTRS 1&2 - AUTOH2 FANS 1&2 - OFFO2 FANS 1&2 - OFFECS IND sel - PRIM *ECS RAD FLOW AUTO CONT - AUTOECS RAD tb - gray *ECS RAD FLOW PWR CONT - off (center)ECS RAD MAN SEL - RAD 1ECS RAD PRIM HTR - off (center)ECS RAD SEC HTR - OFFPOT H2O HTR - OFFSUIT CKT H2O ACCUM AUTO - 1SUIT CKT H2O ACCUM ON - off (center)SIUT CKT HT EXCH - off (center)SEC COOL LOOP EVAP - off (center)SEC COOL LOOP PUMP -off (center)H2O QTY IND sw -POTGLY EVAP STM PRESS AUTO - MANGLY EVAP STM PRESS INCR - centerHI GAIN ANT TRACK - AUTOHI GAIN ANT BEAM - WIDEHI GAIN ANT PITCH POS - 0\u00b0 *L1-4HI GAIN ANT YAW POS - 180\u00b0 *HI GAIN ANT PWR - OFFHI GAIN ANT SERVO ELECT - PRIMPANEL 3VHF ANT - SM LEFT *SPS ENG INJ VLV ind (4) - CLOSEFC RAD (3) - up (NORMAL*)FC RAD (3) tb - grayFC HTRS (3) - on (up)FC IND sel - 2 *SPS QTY TEST - off (center) *OXID FLOW VLV INCR - NORM *OXID FLOW VLV PRIM - PRIM *PUG MODE - NORM *FC PURG (3) - OFFFC REAC (3) - up (on*)FC REAC tb (3) - grayFC 1 MN BUS A - up (on*)FC 1 MN BUS A tb - grayFC 2 MN BUS A - up (on*)FC 2 MN BUS A tb - grayFC 3 MN BUS A - OFFFC 3 MN BUS A tb - bpMN BUS A RSET - center (RESET*)FC 1 MN BUS B - OFFFC 1 MN BUS B tb - bpFC 2 MN BUS B - OFFFC 2 MN BUS B tb - bpFC 3 MN BUS B - up (on*)FC 3 MN BUS B tp - grayMN BUS B RSET - center (RESET*)DC IND sel - MNA *BAT CHARGE - OFF *SPS He vlv (2) - AUTOSPS He vlv tb (2) - bpSPS LINE HTRS - off (center)SPS PRES IND sw - HeS BD XPNDR - PRIMS BD PWR AMPL PRIM - PRIMS BD PWR AMPL HI - HIGHPWR AMPL tb - grayL1-5S BD MODE VOICE - VOICES BD MODE PCM - PCMS BD MODE RNG - RNGS BD AUX TAPE - off (center)S BD AUX TV - off (center)UP TLM DATA - DATAUP TLM CMD - NORMS BD ANT OMNI - BS BD ANT - OMNIVHF AM A - (center)VHF AM B - DUPLEXVHF AM RCV - off (center)VHF AM SQLCH tw (2) - noise threshold + 1 div *VHF BCN - OFFVHF RNG - OFFFC REACS vlv - LATCHH2 PURG LINE HTR - OFFTAPE RCDR PCM - PCM\/ANLGTAPE RCDR RCD - RCDTAPE RCDR FWD - FWDTAPE MOTION tb - graySCE PWR - NORMPMP PWR - NORMPCM BIT RATE - HIAC INV 1 - MNAAC INV 2 - MNBAC INV 3 - OFFINV 1 AC 1 \u0096 on (up)INV 2 AC 1 - OFFINV 3 AC 1 - OFFAC 1 RSET - center (RSET*)INV 1 AC 2 - OFFINV 2 AC 2 - on (up)INV 3 AC 2 - OFFAC BUS 2 RSET - center (RSET*)AC IND sel - BUS 2 C *\n\nIf you have done all of this, then tell me, I can try looking step by step threw it.:):cheers:",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:01.142976Z",
        "author": "orb",
        "date": "2010-04-13T12:33:12+0100",
        "id": "0c37b0b7e9bc80447399cc853c475753",
        "post_id": "post-217032",
        "text": "rucinter said:\"Document\" meaning Orbiter related stuff?\n\nI don't think it could be any Orbiter's plug-in, because they aren't written in Visual Basic. It might be an external project used for Orbiter, like some calculator or surface base editor, but rather nothing using Orbiter's API.",
        "thread_id": 13836
    },
    {
        "@timestamp": "2023-09-14T07:12:57.43732608Z",
        "author": "Izack",
        "date": "2012-02-12T14:14:02+0000",
        "id": "d7feb2cb47f4ca5f702feb74dc4ace59",
        "post_id": "post-212822",
        "text": "Reaching space << getting into space. :2cents:The images in that article look like they were taken from a few hundred miles, not fifty!Still, best of luck to them. Would be cool to see them actually reach orbit in ten or twenty years...",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.254821376Z",
        "author": "DaveS",
        "date": "2010-06-09T16:23:07+0100",
        "id": "adce15082d759825f5cba27248a9b5c0",
        "post_id": "post-229872",
        "text": "Poscik said:Yeah, I knew that I missed something:DThanks Dave. I forgot to ask for wing name. Despite the fact, that WING_NAME Discovery is in scenario, name doesn't appear on STBD Wing and front section.\n\nTo be able to use the dynamic wing painting, the parameter EnableWingPainting in the appropriate mission file must be set to TRUE.Check Mission.cpp for all the parameters available for use in mission files.",
        "thread_id": 14686
    },
    {
        "@timestamp": "2023-09-14T07:13:01.455736576Z",
        "author": "PhantomCruiser",
        "date": "2010-05-06T00:21:50+0100",
        "id": "66214b370c2f8dd615053b94602e3281",
        "post_id": "post-217313",
        "text": "Real life gets in the way sometime, so developments have been slow going. But here is the only-exists-on-paper (and Orbiter) version of the Athena COTS.The textures are nothing special, and the meshes are still pretty simple (cut me some slack please I'm a slow learner), but here she sits on the pad at AIA.Essentially she's a conventional Athena I, but with a 2.5 segment version of the shuttle's SRB. She gets to 6 1\/2 tons into orbit with no problem.Still to do...Textures, nothing complicated, just some graphics, maybe some stripes, a checkerboard or something on the interstages perhaps.Tweak the guidance file to circularize close to the 300Km (or so), it may depend on what I'll be lifting.I need to develop a few payloads, a supply module of some kind like the JAXA, a comsat maybe, perhaps a simple unmanned spaceplane? so long as it fits in the fairing.",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:12:57.469443072Z",
        "author": "Urwumpe",
        "date": "2010-03-24T15:28:28+0000",
        "id": "fc7c077b19e7324eaa6162f6a66db18d",
        "post_id": "post-212881",
        "text": "Izack said:I digress it is an important patch, especially in light of Internet Explorer's recent failings, and thus should be posted on various software\/computer-related boards, but the BBC?\n\nIf Toyota can't build a proper pedal into their cars, it is reason enough for being on the first page.",
        "thread_id": 13567
    },
    {
        "@timestamp": "2023-09-14T07:13:13.137137152Z",
        "author": "Mantis",
        "date": "2010-07-04T03:13:28+0100",
        "id": "9d8de29896b1f27525d920809b2a5d65",
        "post_id": "post-229671",
        "text": "IronRain said:I thought it didn't work... Or was it Mercury that didn't work?\n\nMercury definately does NOT work - at least the current version. Urwumpe is working on a new Mercury Addon.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.477607424Z",
        "author": "ikrase",
        "date": "2010-03-24T06:22:27+0000",
        "id": "db2f8a6530b2e61fe707ccc8eb03f2a3",
        "post_id": "post-212891",
        "text": "Assuming we get to the point where, when in zero G, we have raw food and means and a need to cook it (Belters maybe, or very slow liners\/explorers), what might Zero G cooking be like?I remember a Freefall comic where the childish robot made \"spherecakes\" in the oven because pancakes are impossible, but i wonder what might really exist? What would cooking equipment be like? To me it seems like curries would help solve the \"crumbs getting in the control panels\" problem and the \"Zero G means messed up sense of taste\" problem.",
        "thread_id": 13568
    },
    {
        "@timestamp": "2023-09-14T07:13:01.621508864Z",
        "author": "Urwumpe",
        "date": "2010-04-18T21:00:18+0100",
        "id": "e9d51e7b79af11a9b8617816dd833357",
        "post_id": "post-217536",
        "text": "Ark said:Phew, I'm really glad I never had to go through that. Zoloft was my childhood drug of choice.\n\nMine was chocolate.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.166726656Z",
        "author": "n122vu",
        "date": "2014-11-29T23:40:37+0000",
        "id": "c3988a43be4488b1092d853c76d3482c",
        "post_id": "post-229819",
        "text": "The LC1 Pad 5 and Surface tiles that were on mustard's page have also been uploaded to orbithangar.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:56.922268672Z",
        "author": "Izack",
        "date": "2010-03-21T21:26:37+0000",
        "id": "b8ce69c8f59c21a4ec192de1c321c121",
        "post_id": "post-212431",
        "text": "\"Not possible...\"I had a feeling that was the case. Ah, well. The night vision Willy88 mentioned is quite sufficient anyway. Nice juxtaposition of flying-by-instrument and third-person Orbiteering.Also, night vision makes everything look cooler.:cool:A floating spotlight cargo for extended complex EVAs would still be cool, though (not exactly realistic, as no one in their right mind would waste cargo space that way, but cool nonetheless).",
        "thread_id": 13546
    },
    {
        "@timestamp": "2023-09-14T07:13:01.430642432Z",
        "author": "SiberianTiger",
        "date": "2010-07-06T05:37:58+0100",
        "id": "2c3e9345fd57d511ce191a52d3f0e054",
        "post_id": "post-217270",
        "text": "Very nice silver clouds.The Siberian river Ob', spating wide (as seen from an airplane).",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:13.176103936Z",
        "author": "David413",
        "date": "2010-06-10T10:33:09+0100",
        "id": "cc90e9466583ad22cd5d0baaff51c324",
        "post_id": "post-229489",
        "text": "Kendo said:I seem to recal David413 did a AutoFCS for the default Atlantis. Could be useful.\n\nWrong. I have done no such thing. I have suggested Imighttry working the default Atlantis code and then experiment with AutoFCS.Might. But I do NOT have the source code for AutoFCS, so I cannot do any work on it.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.085442304Z",
        "author": "nasakid",
        "date": "2008-06-26T04:08:39+0100",
        "id": "ebc95fb0c08d79e03ac58851ee4005f0",
        "post_id": "post-64745",
        "text": "Master of Blades said:Shame on himGeez, even i knew (when i was 10) that the space shuttle landed as a glider...\n\nI knew that at age of 5! as i said, i knew alot about space",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:01.622180608Z",
        "author": "nygiantsrob",
        "date": "2010-04-23T03:32:03+0100",
        "id": "724e7cfad3a66a60f6423b10ba5b2a9d",
        "post_id": "post-217542",
        "text": "Atlantis rolled out to pad...Forget the X-37b...We need our Shuttle fleet back...I watched the NASA 2011 budget hearings on C-SPAN & was heartened to hear so much support for reversing the administrations misguided space policy...A lotta' talk about extending the Shuttle program & reinstating Ares 1...Seems like someone might actually be listening...---------- Post added at 02:31 AM ---------- Previous post was at 02:27 AM ----------& Atlantis just got rolled out to the pad...---------- Post added at 02:32 AM ---------- Previous post was at 02:31 AM ----------& Atlantis just got rolled out to the pad...",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.612281856Z",
        "author": "Robb Bates",
        "date": "2010-07-05T18:01:22+0100",
        "id": "4273ebcd6b604d67fc03efe5398f94f5",
        "post_id": "post-230261",
        "text": ":hail:You need any beta testers?Can you add a feature to map joystick buttons to the MFD buttons?Look at:oapiProcessMFDButton(MFD_LEFT,x,PANEL_MOUSE_LBDOWN);where x = 0 - 11 for the twelve MFD buttons. MFD_RIGHT too, of course. The Mouse Event flag works, but has a minor bug such that if you call this function for a user input (e.g. Orbit Reference dialog), it will bring up the dialog with multiple copies of the selection choices. Annoying, but not a showstopper.Also, please map LEFT_SHIFT-F1, LEFT_SHIFT-ESC, LEFT_SHIFT-GRAVE, for Power, Menu and Select.And also map joystick buttons to internal\/external camera? Not just emulate F1 (toggle) but an absolute switch.For internal camera I think it's:oapiCameraAttach(oapiGetFocusObject(),0);and for external it's:oapiCameraAttach(oapiGetFocusObject(),1);I have plenty of other feature ideas that should be relatively simple to incorporate and would really love to be able to use with my SimPit.Robb",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:01.557979392Z",
        "author": "Urwumpe",
        "date": "2010-04-19T15:36:19+0100",
        "id": "3618a18e63f71238751cbb19d0fc38ef",
        "post_id": "post-217431",
        "text": "The German Aerospace Center (DLR) Falcon 20E has now lifted off from Oberpfaffenhofen (near Munich) on the mission to map the ash concentrations above Europe from above and inside the cloud, after getting prepared for the mission in a record time of just four days (usually it takes weeks).http:\/\/twitter.com\/DLR_enSince we only have three LIDAR stations for measurements over Germany (that all detect the ash), a pretty important thing to fill the gaps.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:57.145398528Z",
        "author": "Bj",
        "date": "2010-03-22T18:26:09+0000",
        "id": "a3fd648b6110cd0d1d7ae1db346de5fb",
        "post_id": "post-212475",
        "text": "Sky Captain said:I`m wondering how it was supposed to work. For air in ballast balloon to cause any ballast effect it has to be colder than ambient air. Was there some sort of air conditioning that continuously cooled air in ballast balloon?\n\nIt must have been a cooler... there can be no other way.Still though, interesting design. Though I imagine they figured water was a easier source of ballast, rather than cold air... and it would be easier to land with water as ballast.",
        "thread_id": 13553
    },
    {
        "@timestamp": "2023-09-14T07:13:13.15793152Z",
        "author": "Interceptor",
        "date": "2010-12-05T05:48:50+0000",
        "id": "a2f9b8259dce2e17fa2a474714ccc343",
        "post_id": "post-229761",
        "text": "Has anybody got Kulches URMS to pick up UCGO cargo?,it doesn't seem to work for me in 2010P1.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.68206848Z",
        "author": "Usquanigo",
        "date": "2010-08-10T22:04:12+0100",
        "id": "28ab59be9c3847bf23339c547045d9b9",
        "post_id": "post-213337",
        "text": "GuiConteDGIV2X said:about the ejction system don t make a one SLOW like the XR Series and some autopilots like atmospheric flight,orbital flight, huge range docking autopilot,and reentry autopilot because that s impossible to mannualy hold pitch during reentry and a fully reentry autopilot for a little more n00bs because some n00bs learn how to reentry because i see some reentry videos (i want to make a one too) comments like \"how to reentry\" \"how to make to don t burn during the reentry\" or just make a doc or playback tutorial on the end of the developement\n\nNo worries. 1) the XR series does NOT have an ejection system. 2) Moach just said above that he won't be wasting his precious time on a system that would be too dangerous to use, provide no benefit to the model, and just add weight to the craft anyway.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.071650048Z",
        "author": "T.Neo",
        "date": "2011-12-18T16:13:52+0000",
        "id": "a63543027cf9c2c1c3b544c6cee7c1f6",
        "post_id": "post-64989",
        "text": "Without knowing how binary logic translates into specific things you could be looking at a bitmap or text file and not know the difference. If you don't know how it works, it's meaningless.",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:13.247325184Z",
        "author": "Urwumpe",
        "date": "2010-06-09T17:18:32+0100",
        "id": "faabaae33a5f1fa5050fe0154d9dacbb",
        "post_id": "post-229848",
        "text": "The Aurora program still exists... :shifty:http:\/\/www.esa.int\/esaMI\/Aurora\/---------- Post added at 06:18 PM ---------- Previous post was at 05:30 PM ----------What might be interesting in this context:In the current issue of \"Strategie & Technik\" (June 2010) is an article by \"brigade general Thomas Reiter\" as board member of the DLR, about the present state and the outlook for the German space program, as member of ESA.",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:12:57.456496128Z",
        "author": "IronRain",
        "date": "2010-03-23T20:11:07+0000",
        "id": "d321ffad2cebec5cfcf96738734de1a0",
        "post_id": "post-212863",
        "text": "thanks for this post! and congratulation on your 1000th post;)",
        "thread_id": 13565
    },
    {
        "@timestamp": "2023-09-14T07:13:01.078861824Z",
        "author": "clickypens",
        "date": "2010-04-13T05:16:30+0100",
        "id": "0d298e53ee76dd51c520479403d1748f",
        "post_id": "post-216986",
        "text": "I've always read that later Apollo missions used a \"modified\" free-return trajectory to the moon. However, I've never read exactly what was different. Did they just change inclination, or what? Did the trajectory (before doing the LOI) still bring them back to earth? What was the advantage to modifying a free-return trajectory?",
        "thread_id": 13830
    },
    {
        "@timestamp": "2023-09-14T07:13:13.525795072Z",
        "author": "garyw",
        "date": "2010-06-10T10:28:44+0100",
        "id": "52d5f78c74dec0e69b66c298ad68137a",
        "post_id": "post-230205",
        "text": "Urwumpe said:Would be nice, if it would be possible to extend the flight recorder feature of Orbiter to output the data as KML file instead of recorded flight.\n\nI'm not sure if I've the skill to do that. I was thinking more of grabbing lat\/lon\/alt and generating a KML for the focused vessel. MAYBE for a later version it would be possible to redo the flight recorder plugin to do a bit more but for that I'd need help.",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:13:01.24025856Z",
        "author": "ex-orbinaut",
        "date": "2010-04-17T05:53:53+0100",
        "id": "efa612e18efcf85c4cf63d775dfd1826",
        "post_id": "post-217081",
        "text": "jedidia said:I'd suggest opening the game as soon as possible, then, even if only for technical reasons...:)\n\nEdge of your seat already?:)Actually it is not too bad if you hover around (maturely!) with the rcs in translation mode. Jumpy, but manageable. No funny, \"flippy\" landings possible, however...:hmm: ...looks sort of Spanish at this stage....g8->f6",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.661308672Z",
        "author": "Izack",
        "date": "2010-08-04T04:52:07+0100",
        "id": "6ce3ca0df8af83c74dd5222cf840a7fd",
        "post_id": "post-213275",
        "text": "Funny, it's been Tuesday here (what is this Wednesday thing?!) for only 50 minutes (40 at the announcement post) and it's already awesome. Also, it's my day off so Starliners away all day! :hail::probe:I should be at the controls by 0120.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.633390848Z",
        "author": "n122vu",
        "date": "2010-06-10T21:30:38+0100",
        "id": "3fb9390270b85c9015b947cb10668b74",
        "post_id": "post-230345",
        "text": "This actually choked me up a bit...",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:01.241833472Z",
        "author": "ex-orbinaut",
        "date": "2010-04-22T05:08:59+0100",
        "id": "c689ec9f070af1786b81ea0a6da89161",
        "post_id": "post-217097",
        "text": "...B c8->g4On jedidia's comment, yeah, the tactical value of knights does tend to decrease as the board becomes less crowded and their opportunities for \"forking\" (ahem...) key pieces is reduced. It is I who is feeling their loss at this particular stage, while that duff queen move is being exploited. Let's see what happens...See you next move...",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:12.689732096Z",
        "author": "sunshine135",
        "date": "2010-06-11T17:35:00+0100",
        "id": "32735840223d02a54d0845c1cb5f126b",
        "post_id": "post-229062",
        "text": "I certainly understand David413's reasoning. Having three children of my own, a wife, and a very demanding job doesn't allow for much room for extracurricular activities. I too take no issue with keeping my very stable Orbiter 2006 installation and keeping Shuttle Fleet on this.Thank you David!!!!",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:12:57.68642048Z",
        "author": "Usquanigo",
        "date": "2010-08-13T17:27:32+0100",
        "id": "d1a0665ab9ee03ddba36889a10455809",
        "post_id": "post-213369",
        "text": "\"ODS\"?My thinking is grounded in today. Engineering-wise. Meaning, what is possible that we (or at least I) know of? That's where all my questions in this thread come from. I don't like to use handwavium and just assume \"well, it should be possible by then\" - unless we know how it can be done today and just haven't done it yet.So... under that, if we assume that it is physically possible to do, right now if we had a blank check (book).... then it could concievably be built in 5 years. I first thought 2020, but that's a \"special\" date for me which should include other craft entirely, so I rolled it back to a nice round number. :lol:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:56.901872128Z",
        "author": "orb",
        "date": "2010-03-21T18:33:51+0000",
        "id": "5e293ae3a68faa47e6a02a935059564f",
        "post_id": "post-212421",
        "text": "Bj said:In the config file of the vessel write;EnableFocus = false\n\nThat only prevents focusing the vessel, but camera can still target it.",
        "thread_id": 13545
    },
    {
        "@timestamp": "2023-09-14T07:13:01.622070784Z",
        "author": "SiberianTiger",
        "date": "2010-04-20T16:27:14+0100",
        "id": "41f8e0fd5e0ced5f94ba56ab735ae531",
        "post_id": "post-217541",
        "text": "AirSimming said:Statement from Elon Musk:http:\/\/www.spacex.com\/press.php?page=20100415\n\nDancing on the bones of the Constellation.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.13014144Z",
        "author": "Hmuda",
        "date": "2010-06-20T01:04:09+0100",
        "id": "5e2cfa45c3875699cfa7d4dbd13c6d9a",
        "post_id": "post-229605",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3141\"]New Contrail Textures[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3064\"]ISS Texture Update[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3045\"]ISS Solar Panels v2[\/ame]---------- Post added at 02:04 ---------- Previous post was at 01:34 ----------Also:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2696\"]New Runway Textures Super Pack![\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.320953856Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-01T18:55:46+0100",
        "id": "6ac7f66e6e64384c71b536d4eab4adb5",
        "post_id": "post-212575",
        "text": "UKSA: \"MIRI starts space adventure at STFC's Rutherford Appleton Laboratory\".MIRI being prepared for testing.Credit: STFC.The pioneering camera and spectrometer for the James Webb Space Telescope \u2013 the gigantic successor to the Hubble Telescope \u2013 is about to receive its first taste of the harsh conditions of space, without even leaving the UK.The sophisticated instrument - designed to examine the first light in the Universe and the formation of planets around other stars \u2013 will shortly be put through its paces in the space test chamber at the Science and Technology Facility Council\u2019s Rutherford Appleton Laboratory (RAL). The tests include ensuring it can survive the vibrations of a rocket launch and operate successfully in the cold vacuum of space.The journey to space began a few months ago when the flight model of MIRI was integrated at RAL, from key parts that have been developed at institutes across Europe. Each of these parts of MIRI have already, separately, undergone exhaustive mechanical and thermal testing to make sure they can not only survive the rigours of a journey into space, but also remain operational for the life of the mission. Now the whole instrument will be tested using specially designed facilities developed at RAL to simulate the environment that the instrument will experience once in space.\"Bringing the Flight Model MIRI to readiness for the testing is the culmination of several years hard work and dedication from the teams all around Europe along with the efforts from our US colleagues. The fact that we are now at that point is testament to the tremendous team spirit in the MIRI Consortium and there will be many people waiting to hear the test results\" said John Thatcher, the MIRI European project manager from Astrium Ltd.Dr David Parker, Director of Space Science and Exploration for the UK Space Agency, said, \u201cMIRI is in for a tough old time in this mock space environment but we\u2019re confident that this unique instrument is up to the job.\u201dHe added, \u201cWith the UK playing a lead role in the instrument and the UK Astronomy Technology Centre being the overall science lead for it, this project is a great example of how the specialist skills of our UK scientists and space companies are being utilised for the biggest and most ambitious international space projects.\u201dThe Webb telescope represents the next generation of space telescope and, unlike its predecessor Hubble, it will have to journey far from home. With a prospective launch date in 2014 its ultimate destination is L2, a gravitational pivot point located 1.5 million kilometres away, on the opposite side of the Earth from the Sun. Here it is cool enough for MIRI's instruments to obtain the exquisite measurements that astronomers will use to help decipher the Universe.\u201cThe first tests we will do simulate the 'shake, rattle and roll' that MIRI will see when the Ariane 5 rocket lifts off from South America on the JWST launch,\u201d explained Nigel Morris, the RAL MIRI manager. \u201cMy team at RAL have constructed a specific test facility that will operate inside our main thermal vacuum chamber and simulate the extremely cold environment that the instrument will experience once in space,\u201d he added. The facility will also cool MIRI itself down even further to its -266.5\u00baC operating temperature and allow the scientists to make their first measurements to calibrate the instrument.One of the jewels in MIRI's crown is the potential to observe star formation that has been triggered by an interaction between galaxies. Conventionally, the emission from such events is shrouded by gas and dust in interstellar space. This is not a problem for MIRI, as it\u2019s extremely low temperature (colder than the temperature on Pluto) will allow it to penetrate these obstructions.Following completion of the tests MIRI will be shipped to the Goddard Space Flight Center in the US, next year, when the instrument will be integrated with the other instruments, the telescope and eventually with the spacecraft.When MIRI eventually reaches its sheltered position, located four times further away from the Earth than the Moon, scientists can begin probing the Universe's secrets, including its earliest days. \u201cWe'd like to try and identify very young galaxies, containing some of the first stars that formed in the Universe,\u201d says Gillian Wright, European Principal Investigator for MIRI based at the UK Astronomy Technology Centre.The astronomers who will use MIRI and the Webb telescope are also particularly keen to explore the formation of planets around distant stars, another area where dust penetration becomes important. \u201cMIRI is absolutely essential for understanding planet formation because we know that it occurs in regions which are deeply embedded in dust,\u201d said Wright. MIRI's beam width of 6 microns allows the instrument to image 30-35 Astronomical Units (AU) of a protoplanetary disc. With most such discs thought to be hundreds of AU across, MIRI can build up highly resolved mosaics of these planetary nurseries in unprecedented detail. With its spectrometer, MIRI could even reveal the existence of water and\/or hydrocarbons within the debris, paving the way for investigations into the habitability of other planetary systems.The UK and MIRIThe UK\u2019s lead role in the instrument involves taking responsibility for the overall science performance, the mechanical, thermal and optical design, along with the assembly, integration, testing and calibration. These roles are shared between the UK institutions in the partnership as follows:UK Astronomy Technology Centre (UKATC), Edinburgh \u2013 European science lead for the instrument; responsible for the overall instrument optical design and analyses, developing the overall calibration, and providing the spectrometer pre-optic subsystem.Rutherford Appleton Laboratory (RAL), Oxfordshire \u2013 responsible for overall instrument thermal design and analysis and production of all thermal hardware; assembly, integration, testing & verification of instrument including provision of bespoke test facilities; instrument ground calibration.University of Leicester \u2013 responsible for instrument overall mechanical design and analysis; provision of instrument primary structure (in partnership with Danish National Space Centre); provision of mechanical ground support equipment.EADS Astrium \u2013 overall project management and engineering leadership role; systems engineering; overall instrument product assurance leadership.The James Webb Space TelescopeThe James Webb Space Telescope is a joint project of NASA, ESA and the Canadian Space Agency. It is scheduled to launch in 2014 and will carry four scientific instruments: MIRI (mid-infrared camera and spectrograph), NIRSpec (near-infrared spectrograph), NIRCam (near-infrared camera), and TFI (tunable filter imager).MIRIMIRI, the mid-infrared instrument, provides imaging, coronagraphy and integral field spectroscopy over the 5-28 micron wavelength range. It is being developed as a partnership between Europe and the USA - the main partners are ESA, a consortium of nationally funded European institutes, the Jet Propulsion Laboratory (JPL), and NASA's Goddard Space Flight Center (GSFC). The European consortium includes: Astronomy Technology Centre, UK; Astron, Netherlands Foundation for Research in Astronomy, Netherlands; CCLRC, Rutherford Appleton Laboratory (RAL), UK; CEA Service d'Astrophysique, Saclay, France; Centre Spatial de Li\u00e8ge, Belgium; Consejo Superior de Investigaciones Cient\u00edficas (CSIC), Spain; Danish Space Research Institute (DSRI), Denmark; Dublin Institute for Advanced Studies, Ireland; EADS Astrium Ltd, UK; Institut d'Astrophysique Spatiale (IAS), Orsay, France; Instituto Nacional de T\u00e9cnica Aeroespacial (INTA), Spain; Laboratoire d'Astrophysique de Marseille.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:01.623901184Z",
        "author": "SiberianTiger",
        "date": "2010-04-24T01:44:52+0100",
        "id": "d580d20a3bfca430e5b302424b8d5aa5",
        "post_id": "post-217561",
        "text": "Andy44 said:Well, that's kind of the point, Sib Tig, we just don't have enough large payloads to justify 10 heavy launches each year. If we did, then the payloads would be very expensive and what you save in rocketry you pay for in cargo and mission. Building a 2001-style base on the moon would indeed make the cost of the HLV look very small, but it would raise the overall cost of the space program to unrealistic levels.\n\nJust 5 more Saturn V's could build a Mir class orbital station (or even much better, because it would consist of Skylab-sized modules) in the early 80's. A ten more might be enough for a Mars expeditionary cruiser. Your DOD could be seduced to use some more brutal orbiting spysats on a regular schedule. Clustered launches might be introduced 20 years before they actually were. But the priorities shifted and we all know how it eventually ended.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.364948224Z",
        "author": "T.Neo",
        "date": "2010-06-10T01:02:26+0100",
        "id": "57afdcfb1c4c98a9e422622f4d956854",
        "post_id": "post-229945",
        "text": "So far, I've found this page to be unbelievably useful, but I'd like to hear some other general opinions on this.\n\nIthink space warefare will be between large fleets of spacecraft, mostly drones with a few command centers where manned crews would make on-site strategic decisions and oversee tactical calculations made by flight computers. The drones and manned ships would be virtually indestinguishable, at least from a distance, to avoid the enemy picking off valued targets.Weapons systems would either be lasers or various nuclear weapons, although both have issues (the effectiveness of a laser diminishes with range, for example). There might besomesort of armor on spacecraft, and they'll use things like heatsinks and droplet radiators to avoid damage to fragile yet essential radiators. Thrust systems would have to be high ISP and high thrust, so beasties like Orion might be ideal even if political and environmental concerns don't allow otherwise (NSWR's fuel storage can cause trouble if damaged, apparently).RKKVs are the world-ending threat of the interstellar age, but they don't really make sense in interplanetary war within a solar system IMO.That's what came out of my head, anyway. I'm infamous on the IRC as creator of the Battle Cylinder Mk I, so perhaps I should just shut up::lol:",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.32222592Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-08T18:20:43+0000",
        "id": "9fdcd6715d9072215d0191866c68fc40",
        "post_id": "post-212586",
        "text": "BBC News: \"'UK spaceman' Piers Sellers honoured\".Piers Sellers received his UK Astronaut Pin in London yesterday. He is the 3rd person to receive such a Pin (the other two being Helen Sharman & Richard Garriott).Apparently, Michael Foale and Nicholas Patrick will get their Pins next year.Sellers said that he won't fly in space again, because he wants to give the younger people a chance. He will be returning to his former home, GSFC, early next year to head up its climate programme - thus utilising his PhD in Climate Simulation.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:01.017895168Z",
        "author": "Urwumpe",
        "date": "2011-04-18T23:00:13+0100",
        "id": "37744e4e23a21d5bdf69e513406276f8",
        "post_id": "post-216982",
        "text": "Why didn't you select just a integrated GPS solution? The SiRFstarIV chip is based on a standard ARM processor, and would be still powerful enough to operate all experiments you can imagine (usually it is used for drawing the 3D maps in car navigation systems)http:\/\/www.csr.com\/products\/35\/sirfstariv-gsd4eI am pretty sure you can also find a complete experiment board with one of those, which should be well inside your budget.http:\/\/www.easydevices.co.uk\/scp\/GPS_Receivers\/GPS_Modules.htmlThose that I see there are smaller and lighter than your Aduino solution - and also way cheaper, even including shipping to Antarctica.http:\/\/www.easydevices.co.uk\/pp\/GPS_Receivers\/GPS_Modules\/GLOBALSAT_ET-318_GPS_ENGINE_BOARD.htmlThe dynamic limitations there are pretty much just legalese. You can use these still well in 61,000 km altitude, if you do the math yourself and just use the GPS receiver for decoding the signals.(OK, not all SiRFStar III or IV versions have the processor core, need to do more research there - but making software for a ARM processor isn't really harder, since it is a standard today, all mobile phones are based on it)EDIT: This one would be likely outside the scope and financial equipment of your project, but maybe interesting for a later project:http:\/\/www.whiznets.com\/index.php\/Embedded-GPRS\/GPS-System-Module.htmlEssentially a smart phone without keys and touch screen.",
        "thread_id": 13829
    },
    {
        "@timestamp": "2023-09-14T07:13:13.365115904Z",
        "author": "Izack",
        "date": "2010-06-10T01:51:22+0100",
        "id": "b8a6a4515729841035f7e70bab5d962a",
        "post_id": "post-229948",
        "text": "T.Neo said:What about making the armor and the propellant the same thing? If the propellant is water, the spacecraft could be covered in ice perhaps wrapped in a thin coating to prevent it subliming in the sun. It would absorb laser energy and perhaps thermal radiation from nuclear detonations, and also be used as a large store of propellant. It might also be useful as a very large heatsink.I'm sure it has numerous disadvantages, but the general concept might be worth considering.\n\nThat's a good idea! Talk about out-of-the-box thinking.:pOf course, whatisn'tOOTB in space travel?",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.322292224Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-31T13:24:58+0000",
        "id": "a8495266c249d9d818b83180349104c8",
        "post_id": "post-212587",
        "text": "UK-born Astronaut Piers Sellers, who flew on STS-132 in May, received an OBE in the New Year Honours List today! :speakcool:BBC News: \"New Year Honours: Astronaut Piers Sellers becomes OBE\".",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:01.246426368Z",
        "author": "jedidia",
        "date": "2010-05-11T14:09:06+0100",
        "id": "af3dd8688ce370bd56e8158b871ca613",
        "post_id": "post-217124",
        "text": "Not a mistake. Let's say it would have been a sensible alternative. It might have tempted black to immediately move K-g8 (or g7, no matter), which would have been fatal. However, if black recognised the threat and instead did R-f7, white has to move R-g1 to keep the king traped, but would not have had the advantage of controlling the center-line.So, it might have tempted black into a blunder that would have ended the game (not likely to happen, it's too obvious), at the risk of having a less favourable position afterwards. I thought it more consinstent with DGatsoulis playing-style (as I observed it so far) to take the safe route at this stage of the game.",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.374258176Z",
        "author": "Izack",
        "date": "2010-06-11T22:59:02+0100",
        "id": "5e9005e884fbd10391cdaa3e6848005b",
        "post_id": "post-229982",
        "text": "ar81 said:Nope. You rely on sensors. If sensors can't see you, you are invisible.Examples:How many pieces of junk smaller than 1 meter are up there near geostationary orbit? How many particles of junk smaller than 10 cm are in LEO? NORAD can't see.How many undiscovered asteroids are out there in the solar system?Name the darker ones only.Well, Orbiter can see everything... perhaps it is the all mighty probe...\n\nAgain you're using current figures in the context of an unforeseeable future.Also, I thought everyone on this forum would know that there isabsolutely nosuch thing as stealth in space. If it exists in the solar system, it can be seen by someone who wants to see it.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.67865088Z",
        "author": "GuiConteDGIV2X",
        "date": "2010-08-04T19:32:19+0100",
        "id": "0df2058ec37003ca9328da4e86a5d6fb",
        "post_id": "post-213298",
        "text": "other idea how do you like to add a visual transsonic condensation and a sonic boom",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.453222656Z",
        "author": "aries197012",
        "date": "2010-04-15T23:08:21+0100",
        "id": "dae90603db1217cd6e84f94eeba070f9",
        "post_id": "post-217296",
        "text": "There is also an older Athena 2 with Lunar Prospector on AVSIM.",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:13:13.374675968Z",
        "author": "Kevon Daye",
        "date": "2010-06-12T00:42:33+0100",
        "id": "dcb10e1dd4114f46e8d4dde0238418ce",
        "post_id": "post-229985",
        "text": "T.Neo said:A neutron bomb would allow you to capture an enemy ship more or less intact after killing the crew.\n\nActually, whole \"killing all the people but leaving the infrastructure intact\"thing is a bit of a misconception. Neutron bombs are more of a dirty bomb\/conventional nuke hybrid.They typically have a relatively low yield (10-15kt), and throw out massive amounts of radiation, for such a low yield weapon.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.68307072Z",
        "author": "Moach",
        "date": "2010-08-11T18:16:29+0100",
        "id": "f00a02e2ee09bbc9eeb0089d515ea51f",
        "post_id": "post-213350",
        "text": "the G42 has enough fuel to lift small satellites and payloads into orbit... it's not the best idea to try and haul as much stuff as you would with the XR5....in the event of a heavy-lift takeoff, or for taking off with drop-tanks for an off-plane launch, DARTs (Disposable Auxiliary Rocket Thrusters) can be installed to help get the ship off the ground....and if you crash, indeed, you're gonna die - you would die also if you ejected, so the best solution here is to simply -not- crash...i hear that's an actual possibility:p",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.474784512Z",
        "author": "Shinra",
        "date": "2010-04-15T03:28:26+0100",
        "id": "0ea630c3d95a5668194b0d55abfba654",
        "post_id": "post-217354",
        "text": "When I try to start tie fighter Addon Scenario it crashs the same goes for a few other Star Wars addon and The Viper MK 2 Addon I got. Please I really whould like to fly this ships.",
        "thread_id": 13860
    },
    {
        "@timestamp": "2023-09-14T07:13:13.527183104Z",
        "author": "Xyon",
        "date": "2010-06-10T20:01:38+0100",
        "id": "c373544b5038ba75dfb11e48e4b3d570",
        "post_id": "post-230214",
        "text": "Orbit tracking;",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:13:01.616064256Z",
        "author": "Xyon",
        "date": "2010-04-15T20:12:57+0100",
        "id": "0d5fe5dd30babc98c59670698425f709",
        "post_id": "post-217476",
        "text": "This is also being streamed on Orbiter Radio, for those interested.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.357358592Z",
        "author": "agentgonzo",
        "date": "2008-05-08T00:38:46+0100",
        "id": "ce7ac95ce0e4458c99fef1d094809a9a",
        "post_id": "post-64767",
        "text": "computerex said:Well the VC++ 2008 allows you to show\/disable warnings in the main output, so you can see all the warnings by clicking on a button, and hide them by clicking it again. I don't disable warnings, but I don't bother explicitly casting either...\n\nAgain, this is handy for when you are working through stuff as you can see the filter out the warnings to see the errors etc, but still not good coding practise to leave code that generates compiler warnings.",
        "thread_id": 1356
    },
    {
        "@timestamp": "2023-09-14T07:13:13.611014144Z",
        "author": "Hielor",
        "date": "2010-06-15T08:28:43+0100",
        "id": "ee4722736618081cb79bb6cf546adb83",
        "post_id": "post-230249",
        "text": "Moach said:it already respects vessel settings for RCS and ControlSurfaces! i just haven't found where is it that one controls the nosewheel...\n\nI don't think it's possible to control the built-in nosewheel at all, and FlyByWire currently doesn't. If the user has [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4012\"]NoseWheelTurn[\/ame] installed, though, the nosewheel becomes an extension of the rudder, so it works with FlyByWire (and presumably, yours as well). You could set up another axis for nosewheel and allow that to be mapped to the same thing as rudder, and just use the code out of NoseWheelTurn, but it would probably be easier to just bundle NoseWheelTurn with your package, and that would be perfectly fine with me.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:01.618811392Z",
        "author": "T.Neo",
        "date": "2010-04-16T14:13:46+0100",
        "id": "7d62012b67d5b28c718372c9bbcabbb8",
        "post_id": "post-217505",
        "text": "Design and development are not the same.\n\nYou need to develop something before you have a good design of it.;)",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.41005184Z",
        "author": "RGClark",
        "date": "2014-05-24T17:29:38+0100",
        "id": "f59f42da5aa4ffcf5022921a4fdc8414",
        "post_id": "post-212846",
        "text": "Virgin Galactic appears to have acknowledged that SpaceShipTwo will not beable to reach the full altitude of 100 km considered to be space:SpaceShipTwo Can\u2019t Reach 100 Km Boundary of Space.http:\/\/www.parabolicarc.com\/2014\/05\/15\/spaceshiptwo-reach-100-km-boundary-space\/It is unfortunate that VG decided to use hybrid engines for SS2. If they hadused liquid engines, then they would already be flying suborbitally.Bob Clark",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.863691264Z",
        "author": "IronRain",
        "date": "2010-06-08T22:32:38+0100",
        "id": "7ebe01518f8621e99349e010a3282dca",
        "post_id": "post-229101",
        "text": "Bendarr said:Hmmm, that does bring to mind though. How many people have downloaded Orbiter in the past, hit the Frustration point and decided to \"F\" it?\n\nI don't know who it has in its signature anymore, but I quote him:We don't play orbiter because it's easy, but because it's hard\n\n;)",
        "thread_id": 14654
    },
    {
        "@timestamp": "2023-09-14T07:12:57.437028352Z",
        "author": "T.Neo",
        "date": "2011-12-13T17:44:49+0000",
        "id": "ffe96ff8983280c957f29629c0d2d588",
        "post_id": "post-212818",
        "text": "Length is secondary, area ratio is key.And yes, I do actually know a bit about rocketry, but thanks for explaining that anyway.To get the high mass ratio for the structures, you could use the balloon tanks that were known about since the 1960's.\n\nYou can't just engineer balloon tanks into a vehicle structure that is a world away from having huge balloon tanks engineered into it!SpaceX was able to get a 20 to 1 mass ratio for the Falcon 9 without balloon tanks, so it is doable.\n\nWrong- the Falcon tanksdouse internal pressure to strengthen the tank to withstand flight loads, but they're engineered to be stable on the ground without it.Could we not bring the SSTO debate into this thread, too?\n\nThere is no SSTO debate, but agreed.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.639842048Z",
        "author": "Unstung",
        "date": "2018-08-12T10:22:53+0100",
        "id": "be08e5344407aec17b9abbbfc3ffe8d6",
        "post_id": "post-65087",
        "text": "I just realized Parker launched on a Sunday.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:13.128357376Z",
        "author": "IronRain",
        "date": "2010-06-09T12:43:54+0100",
        "id": "540743666a414ad155e428f1779a5501",
        "post_id": "post-229429",
        "text": "Thorton's Proton LV works until staging. after staging, the rocket is going to roll very hard and eventually orbiter crashes",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:00.920200704Z",
        "author": "Kyle",
        "date": "2010-04-12T21:59:31+0100",
        "id": "aa4debe3c39aa31c6a9c730e34e5aa77",
        "post_id": "post-216926",
        "text": "Well.. they were going to go even if Constellation survived.Still.. thats the place were the Challenger 7 said their last goodbyes to the Earth.",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:12:57.513142272Z",
        "author": "Star Voyager",
        "date": "2010-03-24T22:05:16+0000",
        "id": "fd0c4ad387ac03f2adfe755d97220c1c",
        "post_id": "post-212920",
        "text": "It's that time of year again! Four astronauts will be inducted to the Astronaut Hall of Fame, or AHOF. Ceremony takes place June 5, 2010:http:\/\/astronautscholarship.org\/2010ahof_induction.html?id=2",
        "thread_id": 13573
    },
    {
        "@timestamp": "2023-09-14T07:13:13.139394816Z",
        "author": "JonnyBGoode",
        "date": "2010-08-14T09:25:57+0100",
        "id": "7543915e19f3ca6734fafaea5781df59",
        "post_id": "post-229689",
        "text": "I'm pleased to report that my old Eagle 5 add-on is working in 2010. Time to take the old Winnie out for a spin! :tiphat:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.644294656Z",
        "author": "Moach",
        "date": "2010-03-25T04:19:29+0000",
        "id": "f273b649c42ec8febe018be66e74f7fa",
        "post_id": "post-212972",
        "text": "presenting:The G42 Starlinermain features:- custom DLL for advanced features- fully operational VC with 3 MFDs- aft cabin and bay-facing console- realistic (although futuristic) engine and flight models- cargo bay operations- operatable windshield visor- whatever else i might still come up with :thumbup:read on for a \"historic\" development background - or jump on to the last page for the lastest updatesget your flyable WIP* versionsHERE*WIP = work-in-progress, which means many features are not yet available\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ORIGINAL FIRST POST \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/yeah, i decided to try my hand at making space-craft... i\u00b4m currently taking a course on the obscure wizardry that is C++ :stirpot:, and have cooked up a rather strong background on general programming logic, specially for games...:compbash2:graduating game-design college also helps, too...:cheers:but this is Orbiter... and i wanna try and make me a ship...:cook:i\u00b4ve always like the delta-glider, but i have some constructive criticism on it\u00b4s design that i though i could address with a new variant of it...so without further ado:The Delta-StarLiner G42! (or what i have so far)It\u00b4s a bit of a \"DG on Steroids\" kinda thing... i always thought that the DG was too small to have such extensive range... and also, there\u00b4s not really a way to take off without having to blast the rocket engines...so i thought of a solution:the Delta-StarLiner would have 3 sets of engines, the two main rocket engines, the scram-jets and an aditional quartet of conventional turbines to get it up in the air and back on the runway like an airplane...i thought this would be a nice way to go for a ship that\u00b4s capable of performing a whole orbital flight, from takeoff to landing on it\u00b4s own merit, (no dropping parts mid-flight)or, maybe a couple of optional SRB\u00b4s to get it from turbine-cruise to scram speed... optional tho... for less fuel-critical trips, it could very well use the rocket enginesthe main advantage, is that with the conventional engines, the rockets only have to be fired when the ship is already at FL600 going Mach 1+...this also makes for a broader launch window, since you can align your orbital planes in regular flight, before jumping to orbitcoming back in after reentry, could also benefit from having some leftover fuel from takeoff for the turbines, a powered descent is a luxury that space-men have yet to enjoythe model is being done in 3ds Max, you may recognize the fore section... it is the front of the Delta-Glider, i cut it and attached it there (always liked that cockpit)i also plan to do some overhauling in the cockpit... a third MFD is often missed, and we could use some more elaborate displays and controls...oh well... let\u00b4s wee how far i can take this... it\u00b4s not like it\u00b4s rocket science... oh, wait...",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.090435072Z",
        "author": "jambooger",
        "date": "2010-04-13T03:31:05+0100",
        "id": "562e4b3e6af01bf8c58963d6539d05e1",
        "post_id": "post-216994",
        "text": "Here are some screenshots. The first one is missing the HUD and Gauge.",
        "thread_id": 13831
    },
    {
        "@timestamp": "2023-09-14T07:13:13.165731072Z",
        "author": "IronRain",
        "date": "2012-03-08T18:37:37+0000",
        "id": "9e6a2d799cb64b6c526eaa55f5566788",
        "post_id": "post-229810",
        "text": "Keatah said:Shuttle Fleet should be removed as it is now defunct and irrelevant.\n\nRemoved.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.683126016Z",
        "author": "Wonderer",
        "date": "2010-08-11T21:29:51+0100",
        "id": "ea92a12fb650f943e20bd1473bb885df",
        "post_id": "post-213351",
        "text": "If you crash, aim for something and if you hit that something, you'll still be happy:)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.23965696Z",
        "author": "SiameseCat",
        "date": "2010-04-16T02:21:35+0100",
        "id": "a5a73a99058238f05b553dae40e7fc6f",
        "post_id": "post-217076",
        "text": "Unstung said:Do Bf1 - Bb4.:p\n\nI think you mean Bf1-Bb5. Bf1-Bb4 would be both illegal and stupid.---------- Post added at 09:21 PM ---------- Previous post was at 09:18 PM ----------I'd like to see c2-c4; this might make the game a bit more interesting (although it probably isn't the best move).",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.21467264Z",
        "author": "Kendo",
        "date": "2010-06-15T23:43:35+0100",
        "id": "3f0f04495ba362115bb08aeb2db1aa59",
        "post_id": "post-229582",
        "text": "I would imagine 99% of Bases work, assuming all co-ords the same in 2010. Maybe the odd ususual one may cause problems.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:56.861972736Z",
        "author": "Izack",
        "date": "2010-04-07T13:59:53+0100",
        "id": "8ad0f2b1fd97c6517f81ce3b9265bb2a",
        "post_id": "post-212377",
        "text": "Keatah said:Slightly OT: My girlfriend thinks there is something spooky and strange about cold satellites; like there might be some funky artificial life-form growing the cryotanks. Something like an HE3 mass or something! Ohh my oh my!\n\nHee hee...Yes, the prefix cryo- always seems to creep people out.Although...I'm sure we could modify some form of archaea to live in cryo tanks...:hmm:",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:01.429977088Z",
        "author": "Unstung",
        "date": "2010-06-20T00:55:01+0100",
        "id": "1b74038b355304f050d7b3452dc49b00",
        "post_id": "post-217266",
        "text": "Some from last week:(Click to enlarge)",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:13.379492608Z",
        "author": "docabn",
        "date": "2010-06-18T23:58:39+0100",
        "id": "a559797941e50c1fceefae7a16148818",
        "post_id": "post-230018",
        "text": "sorry about the format...I still think that just as happens now. If conflict comes to space, we will learn tricks to make ourselves less detectable by our enemies while at the same time learn ways to find our enemies who are trying to hide from us. But I agree with modern techniques it would be very difficult to hide a small weapons platform especially in orbit.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:01.248477184Z",
        "author": "jedidia",
        "date": "2010-05-18T11:28:00+0100",
        "id": "c02c422170fbc2e2828a41a02e8f5608",
        "post_id": "post-217138",
        "text": "nothing better to do? you could have staged a flank attack by now :lol:When are you going to give us a game Jedidia?\n\nI could play out a usual game, but I'm afraid I'm lacking the time for piloting my pieces around on the board, as good an excersise as that might be...",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.086959104Z",
        "author": "Ghostrider",
        "date": "2008-06-28T13:56:36+0100",
        "id": "900de0c8bf0e4429fc7fb8500e9c8136",
        "post_id": "post-64753",
        "text": "pilotpercy said:i also built a compartment for my sisters hamster to ride in but neither my father or my sister would allow me to launch it (i dont think the hamster would have been too thrilled either, they're hardly the most pioneering species!!)\n\nDon't tell my hamsters that. They're quite the curious type.Anyway, they could be the ideal crewmembers for a small capsule: they eat mostly dried foodstuff with some long shelf-life and require little water, and can take some gs. They're also smart enough that you could actually teach a hamsternaut to activate some rudimentary controls.The only problem is that like all rodents, they're neophobes and don't like being introduced to new stuff all of a sudden. You would need to train your hamsternaut corps as soon as they're weaned.",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:13.02973312Z",
        "author": "Face",
        "date": "2010-06-11T14:41:15+0100",
        "id": "f47b2adb724d44014cd479fc6d93269a",
        "post_id": "post-229267",
        "text": "Moach said:ok, i have an idea...so, the ISS is a target, as is KSC... when you fly there on your own, you're entering YOUR INSTANCE of it, other players can be in other instances, since the ISS will be in a different position over different times...instances are target-space-oriented, so say you\u00b4re approaching the ISS from a relative distance of 300km...you may then choose to sync up with the ISS instance that's closest to your MJD - your ship will be warped so it appears in the same relative position and veocity to the station, as time magically \"jumps\" into another date, taking the station (and you) with it...<snip>but say you wanna arrive at the moon and meet up with your friends there... jump up and when you're approaching the base, sync up with the most suitable instance for the local area, and you'll be able to see your friends there -you'll soon forget the instant \"snap\" that the sky would do as you warp into sync with the local target and it's time-frame (don't worry, its just the moon being repositioned a few million miles and taking you with it)...\n\nWhenever I read \"magical\" and \"instant snap\", I feel uncomfortable with a proposal. This is my opinion on it:If the system is doing something \"magical\" or \"instant\", it breaks the immersion for Orbiter users. Granted, you can always do some FTL fuzzing-around, but it will always have that cheating feeling to me. Besides that, OMP already has a built-in FTL jump functionality for the quick ISS meetings.Your proposal basically creates overlapping objects (multiple ISS instances) that you need to link together somehow. How do you determine that player A's \"myISS\" object is to be linked to player B's \"GreatStationInTheSky\" object according to your \"target\" idea?How would you deal with interactive targets? Let's say ISS has RCS control and player A is switching focus to his own, personal ISS instance, just to alter the trajectory a bit in order to let it de-orbit. If he now switches back to his DG and chases the ISS, he suddenly is transferd into a stable Orbit with (what?) relative velocity to a perfectly fine ISS of (whoever?) else... sounds rather confusing to me.Do you propose to hold all global server objects as duplicates on every machine? If not, how does one create his targets in order to be able to reach them? If so, wouldn't that cause scalability issues?You have a very good point regarding bases here. I too think that bases (and planets) should be linkable targets, but not for the purpose of jumping someone around space-time, but for the purpose of precision regarding state-vectors. I have a negotiation phase in OMP where a common object database is built up. All clients agree on object identifiers in order to make state vectors adressable (aka relative state-vectors). This database contains planets, bases and vessels. Every non-static object (i.e. vessels or vessel-bases) is hosted by exactly one client, though.I think your proposal is creating an additional - even more confusing - automatism on top of the bubble concept. Both of your scenarios can be reproduced with the pure bubble concept and a FTL addon.The bubble concept is more than I've described here in my quick repeats. E.g. you can of course go back in time, either by effectively stopping the simulation until the bubble catches up, or by simply using Orbiter's SetMJD feature to set your simulation to the appropriate time. The point is, that it is not adding concepts beyond what it necessary to Orbiter.Your proposal is very interesting, but it is more pointing into the MMORPG direction, where you can have goals and parties and \"targets\". Nevertheless, your ISS scenario is a valid use-case. To me, it goes like this:A and B are starting in the same bubble. A is hosting a DG starting at the cape, B is hosting a DG in moon orbit and a ISS in LEO.A is going to ISS, B is doing a approach on Brighton with his DG.While A needs a time-acc for the coasting&rendevous phase, B is on final (and not interested in speeding up his ISS).Now A can either wait for B to complete his final, or time-acc on his own and rendevous \"into-the-blue\", as B's ISS will disappear if he leaves B's bubble.This is certainly a headache, and your proposal would solve this, but with the magic jump in the end. Given that A will want to do the space equivalent of touch&go (i.e. go back to earth immediately after rendevous), your proposal would make detailed flight plans impossible in such cases, as you can't plan the jump's actual location, because it is depending on B's mood - more or less.So - as a take-away - I think we could use your ideas here to fix that scenario without something instant or magic: snapshot objects. In the scenario above, where A don't want to rendevous \"into-the-blue\", he can leave the bubble, but create a local placeholder that is just a marker for the supposed trajectory of the ISS. This marker will go with the time-acc, in order to give A a visual feedback. As soon as A arrives at the appropriate meeting point, he deletes the marker. He is now where the ISS would be if B is catching up to A's bubble without altering the trajectory of the ISS. If B don't want to do that, A can only decide to go back to B's bubble again, in either stopping the simulation until B catches up, or using the scenario editor to SetMJD (which is a magic device on its own). In all cases, the relation of flown trajectory to position in space-time is not broken (with the exception of ScnEditor, which is \"magical\", but at least stock).Moach said:what do you think? doesn't that fix the time-warp problem?\n\nYes, it fixes the time-warp problem because it is using the bubble concept as base.Moach said:then there's the mater of proxy-meshes so addon ships are visible to those who don't have it... i'd advise a simple SDK so addon-makers like myself could integrate into their ships a bandwidth-friendly mesh for multiplayer streaming\n\nOMP already takes this into account by means of mapping. The server maps vessel classes to proxy classes. E.g. DGIV to Deltaglider or unknown classes to a stub class. Thus, no SDK would be needed, addon-makers could just create a second - \"dumbed-down\" - version of their vessels.If you think about online-distribution, this opens a can of worms due to legal issues. I'll not go that road...Moach said:this would be so awesome if it were to be done!\n\nAs I always say: do it yourself! If you can't do it, you are welcome to tell us about your ideas, but then they will only be that... ideas.Hielor said:Not really, it's fairly straightforward. Keeping track of who is at what time is relatively simple: people who aren't at your time don't show up for you....Why? It'll actuallyreduceload on the connection, since you won't need to transmit data for people who are in a different bubble...\n\nSeconded.regards,Face---------- Post added at 03:41 PM ---------- Previous post was at 03:34 PM ----------Moach said:my idea is that, unlike the original \"bubbles\" method, there's no live interaction between players in different dates and time-accelerations...\n\nI think you got that wrong. The bubble concept has no live interaction between players in different dates and time-accelerations either.Moach said:it may seem like a tricky concept at first, but once you get your head around it, you'll see it's actually quite straightforward... and it's pretty much the only way of getting proper multiplayer going\n\nIt all depends on the definition of \"proper\". As I said, sudden jumps and dislocations are not in my definition of it. But I understand that you can live with it, and I also think your proposal would be a nice addition for the MMORPG thread. Would be interesting to apply it on the whole market, prices, resources discussion, too.regards,Face",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.519026432Z",
        "author": "N_Molson",
        "date": "2011-05-08T19:52:59+0100",
        "id": "6fdfe41046085cae0bc06c0ae3026c39",
        "post_id": "post-212931",
        "text": "Yes, you can quite easily make a \"factory vessel\" that drops UGCO cargo every given unit of time.Maybe you could have mines (iron, coal, uranium, bauxite, unobtainium...), farms, oil rigs, water pumping sites, gas extraction facilities as primary ressource producers that would work easily on that model (spawn UGCO boxes out of nothing).Then you could add transformation industries like power plants, food processing, steel mills, refineries, chemical plants (oil -> plastics, iron+coal -> steel..., uranium or coal -> power)Hi-tech industries, like a DG factory, would require power, food, and a supply of various materials (electronics, aluminium, composites, plastics...) produced by the transformation industries.To keep things simple, power could be in UGCO boxes too. Not THAT unrealistic in terms of economy. And that depends of your environnement (realistic, near-future, sci-fi...)",
        "thread_id": 13574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.457335296Z",
        "author": "PhantomCruiser",
        "date": "2011-03-09T04:34:55+0000",
        "id": "26c213f665b87e8bc1cb5829f7b0006a",
        "post_id": "post-217325",
        "text": "Well, I've got them loaded as per the patent application. The smallest vechicle can lift 2200 pounds to LEO. The \"block-II\" lift 2200-4000 lbs. As the boosters are added, the weight of course should increase...2 boosters = 54003 boosters = 60604 boosters = 66006 boosters = 7700 (and it seems like my math was messed up earlier, the \"book\" says it can lift 8000)The COTS demo is said to have been able to lift 6.71 tons to LEO, 2.7 tons to GTO, 1.8 tons to the moon and 1.3 tons to Mars. Haven't messed around with it enough to validate those numbers yet. Gimme time;)",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:13:13.153437184Z",
        "author": "indonesianorbinaut",
        "date": "2010-10-08T10:59:14+0100",
        "id": "6eb47451fbb911fb4804e52020fb8165",
        "post_id": "post-229724",
        "text": "thanks IronRain:thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.548965376Z",
        "author": "Moach",
        "date": "2010-03-30T19:17:56+0100",
        "id": "f52e52d474485e92071071c9dfa01c73",
        "post_id": "post-212964",
        "text": "ah, ok, i\u00b4ll post it up tomorrow... right now i\u00b4m laptop-bound:cheers:---------- Post added 03-30-10 at 03:17 PM ---------- Previous post was 03-29-10 at 07:23 PM ----------alright, the zip with the plugin is up - not here tho... in the addons forum :thumbup:",
        "thread_id": 13577
    },
    {
        "@timestamp": "2023-09-14T07:13:01.458218496Z",
        "author": "PhantomCruiser",
        "date": "2012-07-12T12:47:31+0100",
        "id": "b34a16ada4b9b71d4c6e911669549b29",
        "post_id": "post-217330",
        "text": "I got that one working too, still twiddling with the project but real-life is taking priority ATM.[\/url]",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:13:13.377569536Z",
        "author": "Izack",
        "date": "2010-06-18T19:28:04+0100",
        "id": "efde3e2eacf3e425d608a6ca4e06800e",
        "post_id": "post-230006",
        "text": "docabn said:IMO in all likely hood space combat would involve multiple methods of destruction just the way modern warfare does. Do to the lack of air to slow the velocity of kinetic weapons, a carbine modified to work in space may be significantly more effective that on earth.The goals of the various competing captains will be similar to those of naval warfare. Obtain optimal distance with optimal stealth then engage with enough fire power to prevent the enemy from being able to respond.HIGH ORBIT ABOVE PLANET OR MOON X\u200bOn the bridge of capital vessel \u201cA\u201d a cry of alarm goes out as multiple contacts are detected on sensors. The crew scrambles. Armored space suits are donned. Robotic fighters are launched and handlers assigned. The capital ship begins to rotate to turning its most shielded portion toward the enemy as the first volley of energy weapons play over the spot that the handwavium drive had been just seconds before.In the void between capital ship \u201cA\u201d and the still as of yet undetected capital ship \u201cB\u201d. Robotic fighters engage and begin to destroy the dozens of determined six foot long torpedoes closing in on the capital ship. From a point tangential to the battle an array of energy waves play across robotic fighters and capital ship \u201cA\u201d reducing the effectiveness of the EM sensing and communication devises hampering the crews ability to control the Robotic ships. Sensing the communication gap the fighter\u2019s AI programs take over and continue the defense.The captain of capital ship \u201cA\u201d orders two volleys of projectiles to be launched at the predicted location of the enemy capital ship and the one causing the EM interference. A tight radio and laser beam combination communication is sent toward HQ as well alerting them of the situation. Just as the first of the few remaining torpedoes strike the thickly armored hull of the, small sections of hull explode outward destroying the torpedoes just prior to impact.Seconds later the now bare hull is peppered by small uranium tipped rounds that were launched over thirty minutes ago from the long gone, capital ship \u201cB\u201d. These rounds begin to punch damaging holes into the heavy ship which is still attempting to maneuver out of the way. The EM field interference clears just enough for the crew to notice a second volley of torpedoes seconds away moments before the first one impacts.Meanwhile on the bridge of the capital ship \u201cB\u201d under four gravities of acceleration a report flashes across the captains HUD suggesting that the enemy vessel suffered catastrophic damage. He barks the order to stop acceleration and prepare to change course is given. A small series of encoded EM pulses are sent to HQ announcing their successful encounter.\n\nFixed for those of us who use darker forum skins. In the future, please stick to the default colour, please.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.651762688Z",
        "author": "River Crab",
        "date": "2010-07-04T07:56:41+0100",
        "id": "b1d4d8a7a52610c708818c3fa976d7bf",
        "post_id": "post-213200",
        "text": "I've been dreaming about this spacecraft constantly. I would write more, but rather I'll just post this:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.724873984Z",
        "author": "Coolhand",
        "date": "2010-05-22T17:48:26+0100",
        "id": "e5fcb58c9a0b32ddc8f7a01760af8657",
        "post_id": "post-216886",
        "text": "just out of interest doug, why do you need coords from that vertex? its not in the centre of rotation for that part. Maybe you've just chosen a quick example and in which case ignore me, but just an FYI the objects pivot point is the centre of rotation for that nozzle. You should find that all parts rotate properly on their pivot point and you can explore each parts rotation with the rotate function and a 'local'* coordinate system and rotate them on their local z-axis.. the nozzle of course has 2 axes of freedom to allow gimballing should be the objects local x and y rotation. most other parts like doors just rotate on their local z axis*listed in the upper IU, its a drop down set to 'world' or 'view' by default.",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:13:13.405881344Z",
        "author": "ar81",
        "date": "2010-06-10T20:23:41+0100",
        "id": "48006f39d6e20ba2c031270de0522225",
        "post_id": "post-230061",
        "text": "I think that for an atmospheric entry it may get very hot...",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:12:57.682376704Z",
        "author": "GuiConteDGIV2X",
        "date": "2010-08-11T00:37:10+0100",
        "id": "1ecd623926976247ee6e00d1f9701d0c",
        "post_id": "post-213340",
        "text": "i am back again. about the ejection system the xr series have a one yes because when you open the nosecone,outer door and eva on atmosphere automaticaly you have the auto-chute enabled so this is a SLOW bail-out",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.959926016Z",
        "author": "rucinter",
        "date": "2010-04-12T20:42:34+0100",
        "id": "b466572aaba9dd9cc0df346e9878f19c",
        "post_id": "post-216957",
        "text": "A true space enthusiast can't forget Yuri Gagarin.",
        "thread_id": 13825
    },
    {
        "@timestamp": "2023-09-14T07:13:13.026181376Z",
        "author": "deltawing777",
        "date": "2010-06-09T06:10:23+0100",
        "id": "d22fea0057d354795770e69e95158584",
        "post_id": "post-229231",
        "text": "fireballs619 said:Yea my main wish here is some sort of mission control.@deltawing777Your proposal does not solve the problem of discrepancies in object location. If object A is a deltaglider, B a ravenstar, and inserting object C, the ISS, a problem arises. Imagine that A and B are on opposite sides of the planet, and object C is halfway between them in their orbit. If Object A time accelerates, but Object B does not, what does Object C (the ISS) do? Remain 1x or accelerate with Object A? Regardless of what it does, it will now have to different locations. One location, as viewed by Object A, will be much further along in it's orbit. The second location, as viewed by Object B, will be near the same spot, as it has not accelerated from B's frame of reference. Whose reference, A or B, do you now measure the distance from to see if acceleration is allowed?My explanation probably isn't the best, but I couldn't think of another way to explain it.\n\nlock out C from time accel(ISS) object A and B are simply going 2 different speeds to the same target.humm target! targeting? maybe thats it. we need a targeting system. if target A and B are BOTH targeting C... C isnt allowed to time Accelerate a message pops up \"more then one target incomming,time accel not allowed\" so target A and B are simply approaching Target C at different speeds! when A and B are docked to C then C can Time Accel (taking A AND B with it )providing sombody else hasnt targeted it yet, meantime target D is on the planet trying to target C (with A and B docked)target D will just have to wait till time accel is turned off on C. D will get a message \"target is time accel,please wait!\"",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:56.746577408Z",
        "author": "Zachstar",
        "date": "2008-05-25T01:07:24+0100",
        "id": "5eb81a655b350b5f2a0d3bbc2bfcea41",
        "post_id": "post-64693",
        "text": "Is it possible you can design this with Velcro Rockets?",
        "thread_id": 1354
    },
    {
        "@timestamp": "2023-09-14T07:13:01.24045312Z",
        "author": "ex-orbinaut",
        "date": "2010-04-18T05:08:53+0100",
        "id": "7c20dc9f797eb112033862e29878a458",
        "post_id": "post-217083",
        "text": "See if I can't help you increase the frame rate, then...d7xc6...And just for chess interest's sake, I knocked this up to go with your board. It is a bit specific to this thread to post on OHM, really, so here it is. You'll know what to do with it as soon as you see it. Instructions in the scenario description. And don't worry, it's not an evil add on! :lol: Source code included!!!See you next move...:cheers:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.15979776Z",
        "author": "emrys",
        "date": "2011-03-07T05:13:17+0000",
        "id": "f065df48f17e3a455f24c308540691c5",
        "post_id": "post-229777",
        "text": "Wideawake Landing ScenariosI saw two post about the Wideawake Landing Scenarios being off. Are there new coordinates or a fix for them.....Emrys",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.243847424Z",
        "author": "dgatsoulis",
        "date": "2010-05-04T20:41:26+0100",
        "id": "7e1c59a659846d4ee149f32b610e3c60",
        "post_id": "post-217111",
        "text": "Keith said:I am a bit surprised at that move. I don't know why I was expecting you to go Q->h6. It seems to lead to mate on me one move less than it will this way. Check it, I might be wrong...\n\nWhat, you've never seen a blunder before? :lol:The Greek term for that last move of mine is \"patata\" which literally means potato :lol:Unfortunately, i'm well known for missing checkmates more obvious than that one. :shrug:Here is my next move: 16. Qd2-g5All the best,Dimitris",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.427907072Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-19T18:39:26+0100",
        "id": "e8c140b450b9a74978e96288fc9604f1",
        "post_id": "post-212736",
        "text": "Parabolic Arc:Starchaser Continues Work Toward Space Tourism Vehicle.XCOR's Greason: Things Going Well, Lynx Test Flights Likely Next Year.Skylon Project Set for Design Review Next Week.Discovery News: \"Virgin Galactic Booster Plane Back in the Air\".SpaceRef: \"International Space Transport Association Trade Organization Launched\".Florida Today: \"Our views: Tourists in space (Sept. 18)\".Video: First Free Flight of Armadillo Aerospace Super Mod Rocket.\u200b",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.100466944Z",
        "author": "dbeachy1",
        "date": "2010-06-09T03:44:35+0100",
        "id": "232dbbec1494b95824205548c584e85f",
        "post_id": "post-229378",
        "text": ":welcome:to the forum!",
        "thread_id": 14672
    },
    {
        "@timestamp": "2023-09-14T07:12:57.645060608Z",
        "author": "n72.75",
        "date": "2010-03-25T17:06:06+0000",
        "id": "2f9e2b5e085aa48e5306c33d726c02ce",
        "post_id": "post-212977",
        "text": "Very nice model, I like it.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.723166464Z",
        "author": "CigDriver",
        "date": "2010-04-12T17:10:50+0100",
        "id": "4e644e9c8f178d09df3ae9c94a4e11d6",
        "post_id": "post-216872",
        "text": "Nice, I can't wait to try it out!",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:13:13.645625856Z",
        "author": "Urwumpe",
        "date": "2010-06-10T16:36:49+0100",
        "id": "c48684e045918d77d87ea8ca37db9a07",
        "post_id": "post-230368",
        "text": "Artlav said:It seems that there were no launch-to-blast tests of a nuclear ICBM, only either dummy-warheaded rockets, or separate bombs. Were there?\n\nThere should have been some life tests before the Limited test ban from Vandenberg.Also there wasthe Frigate Birdtest of a Polaris missile froma nuclear submarine.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Limited_Test_Ban_Treaty\"]Partial Test Ban Treaty - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 14725
    },
    {
        "@timestamp": "2023-09-14T07:12:57.68480384Z",
        "author": "wehaveaproblem",
        "date": "2010-03-28T15:26:13+0100",
        "id": "168c2e926d748ee6c13501bc2be72054",
        "post_id": "post-213009",
        "text": "Hey Moach,Nice model so far and interesting choices being made, should be a fun bird to fly.I can take a guesstimate , but what are her dimensions?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.556581888Z",
        "author": "Urwumpe",
        "date": "2010-04-16T11:22:08+0100",
        "id": "57aa766251419abbb679013677261a2b",
        "post_id": "post-217416",
        "text": "TheEyes said:Do I look like I know about planes?\n\nI don't care how you look. I say that you have not even basic knowledge about engine operations. How your look relates to what you have inside your brain or your skills, is not at all understandable to me, maybe you want to explain it to me.I look like Jesus with a bad hang-over, but my skills are limited to swim and turn grapes into whine.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.512031488Z",
        "author": "Urwumpe",
        "date": "2010-06-11T11:36:40+0100",
        "id": "c8d29c383d75976aead719ffbcae58a5",
        "post_id": "post-230170",
        "text": "ddom2006 said:Being a Brit, and a Left-Centre thinking one at that, I avoid both Sky News and Fox News like the plague. I actually took the quote loosely from Obama's speech which is available on the white house iPhone application.\n\nWell, still a pretty \"loose\" quote. Do you mean the NASA future speech at KSC?",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:12:57.083137792Z",
        "author": "nasakid",
        "date": "2008-06-24T23:43:32+0100",
        "id": "6c2a7109f271f4ac8b624b4512ba9877",
        "post_id": "post-64732",
        "text": "Just remembered one! I thought there could be fire in space!",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:01.345003776Z",
        "author": "ar81",
        "date": "2008-06-19T23:11:05+0100",
        "id": "378b2004af1b3c45a58fcad5b23b72ce",
        "post_id": "post-65024",
        "text": "If I was you, I would study the addons of Greg first.Those are some of the most ellaborated Spacecraft3.dll addons.I can tell you as I used his addons to build my tutorials on Spaceraft DLL.His meshes are also state of the art. I used his meshes as test data when creating Mesh Wizard. His meshes caused CTDs in MW that no other mesh caused.",
        "thread_id": 1385
    },
    {
        "@timestamp": "2023-09-14T07:13:13.610156544Z",
        "author": "Hielor",
        "date": "2010-06-11T19:42:29+0100",
        "id": "fa72524b23dea9cc6788a88708ff0d64",
        "post_id": "post-230244",
        "text": "Moach said:well... when i had directinput enumerate my devices and print them to my debug console, i found something most cool - my 3dConnexion 6dof device is recognized!:woohoo:\n\nNice, I've always thought that would make a fun RCS controller, a combined THC\/RHC.The other bug with FBW that I wouldn't miss is the way that some axes start at 50% when the sim starts, rather than where the axis is in reality.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:57.42773888Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-14T19:40:11+0100",
        "id": "f3541c32fb247f0b6bb03f170179acf1",
        "post_id": "post-212734",
        "text": "Parabolic Arc: \"WhiteKnightTwo Completes Successful Test Flight\".Las Cruces Sun-News: \"Spaceport construction 'chugging along'\".Las Cruces Sun-News: \"PROFILE: Homans, Spaceport America are in on the ground floor\".Video: Armadillo \"Super Mod\" Test Flight.\u200bNew Virgin Galactic Promotional Video: Your Journey Into Space Starts Here.\u200b",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.45560576Z",
        "author": "PhantomCruiser",
        "date": "2010-05-02T00:24:49+0100",
        "id": "7efd0c0c475b98b702b8f9677a032a8f",
        "post_id": "post-217312",
        "text": "There are times when I wish I was a kid again with no responsibilities, this 'honey-do' list is really cramping the development here....Anyway, the story thus far...Athena I - pretty much ready, having trouble getting her to make orbit. She leave the pad like a bat outta hell, but transistion over to a sustained orbit is eluding me. Tweaks to the guidance file giving me slow progress. I'll get it eventually (Athena I was only designed to lift 2200 lbs to LEO)Athena II - As far as the rocket goes, she's just a -I with the second stage being another SR118 (same as the first stage). The added weight means she doesn't leave the pad nearly as fast as her smaller sister. Getting to LEO is pretty much a breeze but the guidance needs to be adjusted to leave her in a circular orbit (550 Km x 210 Km isn't what I wanted).Athena III (never launched) - A -II with 2, 4 or 6 boosters. Got the boosters modeled, but as in real life, not flight tested yet.Athena III (COTS version) As far as I've found, she was to be (essentially) an Athena I sitting atop a 2.5 segment Shuttle solid rocket motor. Planned to lift 6.5 tons (ish) to the ISS. Will probably NEVER be built, but this being Orbiter, here she is....Not yet imported into Orbiter, but with the exception of some mesh-work still to be done, she's pretty much complete.Any buyers?",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:13:13.614783488Z",
        "author": "Moach",
        "date": "2010-07-15T15:46:57+0100",
        "id": "97e28bb0f01114de06ecb5b03b1b677d",
        "post_id": "post-230280",
        "text": "update...hmm, not sure about mapping the XR scrams... that would something to discuss with Doug about... i mean, i can offer you the axes, but if the ship doesn't read them, it doesn't make much difference...it would be very cool... and assuming they could be mapped to the \"user\" thrustergroup, mapping an axis to that should be very straightforward...and speaking of mapping axes - WE'RE ON!:cheers:the module has just stopped CTD'ing and now supports mapping of all 8 directinput axes on ANY of up to 16 devices as set by the CFG - it works! :thumbup:unfortunately, it was conflicting with the default Orbiter joystick support, so that's gotta be disabled for proper use... which leaves me a bit stumped on mapping the view hat (its working, actually, just not \"well\":rolleyes:)but yes, now i can fly using my rudder pedals - which is so very awesome...i'll post the new version as soon as i get the POV hat issues sorted outcheerz!",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:57.429128704Z",
        "author": "orb",
        "date": "2010-09-30T01:43:20+0100",
        "id": "491e5d2b89a1a5fec9c51254945179e0",
        "post_id": "post-212749",
        "text": "A dedicated thread for that station, where discussion about it should continueis here.--------------------USA Today:Up, up and away: As space tourism inches closer, here are more down-to-earth options:Tourism to the final frontier took a few small steps forward this month with announcements that billionaire Richard Branson's company Virgin Galactic was set to launch well-heeled joyriders into space within 18 months, and that a partnership between Boeing and Virginia-based Space Adventures plans to sell tickets on rocket rides to the International Space Station....\n\n",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.558269952Z",
        "author": "Ghostrider",
        "date": "2010-04-19T15:49:04+0100",
        "id": "109ded5fa9d6cecdfff0594da5ed9bf3",
        "post_id": "post-217434",
        "text": "By all means, launch probes into the cloud and find out the facts! That's what Captain Kirk would do, while shagging some alien babe.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.635885568Z",
        "author": "wehaveaproblem",
        "date": "2010-06-13T15:55:24+0100",
        "id": "f6b2c704ebe364de46f539cd75bf9596",
        "post_id": "post-230355",
        "text": "Nice vid, Xyon. The only thing I think is a shame is you didn't really feature any planet\/moon textures, which have also improved over the years. But the music made up for that lol, fitting choice. Also, no other bases were featured... :shifty:",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:13:01.016673792Z",
        "author": "Lunar_Lander",
        "date": "2010-04-18T19:04:01+0100",
        "id": "943d15fad5f463b19b2317fa2522ac5a",
        "post_id": "post-216971",
        "text": "First DonationsMany thanks to dbeachy1 and dgatsoulis for donating! Of course your names will be on the balloon payload when it starts into the stratosphere.Independently, the Biophysics department has granted the use of the helium they have! This removes a big financial block from the budget, for which I am very grateful.",
        "thread_id": 13829
    },
    {
        "@timestamp": "2023-09-14T07:13:13.64153856Z",
        "author": "eveningsky339",
        "date": "2010-06-10T16:03:20+0100",
        "id": "28baf7eaf0ff4fe2daeb856880ba9720",
        "post_id": "post-230364",
        "text": "T.Neo said::huh:\n\nI needed a Labor and Delivery Technician for that one.",
        "thread_id": 14724
    },
    {
        "@timestamp": "2023-09-14T07:12:57.49742464Z",
        "author": "DaveS",
        "date": "2010-03-24T12:32:49+0000",
        "id": "d3398c845c481b2b163490a0865c8f29",
        "post_id": "post-212911",
        "text": "I need some help with Computerex' RemoteAnimation(RA) MFD add-on.I just can't get it to work with the vessel I want, in this case, Space Shuttle Ultra. I have created a config file for it per the readme instructions and placed it in the Config\\RAMFD subfolder with the filename matching the ClassName in the SSU config file(which is SpaceShuttleUltra).My primary guess right now for my problems is that I do not know how RAMFD IDs animations.Some more detailed instructions would be great!",
        "thread_id": 13570
    },
    {
        "@timestamp": "2023-09-14T07:12:57.519825664Z",
        "author": "Spacethingy",
        "date": "2011-05-09T09:29:41+0100",
        "id": "ee1ecd8d01bf96525f02e9e9c5021fda",
        "post_id": "post-212938",
        "text": "I was thinking more of Simutrans actually... (never thought I'd see the day...)Doesn't the standard UCGO package come with lots of instructions for making cargoes, stations, \"resource -eaters and -makers\" etc.?",
        "thread_id": 13574
    },
    {
        "@timestamp": "2023-09-14T07:13:01.01739264Z",
        "author": "Lunar_Lander",
        "date": "2010-05-25T22:32:46+0100",
        "id": "03e70ba24c33466cb14938dbecce2b1b",
        "post_id": "post-216977",
        "text": "Doing the Math for the balloon, now on the website!http:\/\/stratosphere.weebly.com\/uploads\/2\/8\/2\/9\/2829023\/paper_1_balloon_calculations.pdfAnd some updating on the science front:My E-Mail to Peru has obviously arrived, but there has no further response as yet, because of which I now contacted the geomagnetic observatory of India as well. I contacted a Danish research group which works on atmospheric pollutants, but they said that their interest is in the troposphere.",
        "thread_id": 13829
    },
    {
        "@timestamp": "2023-09-14T07:13:13.67138176Z",
        "author": "Mr Martian",
        "date": "2012-06-06T02:16:05+0100",
        "id": "537d863cbb1c74caadac9170ad46339c",
        "post_id": "post-65852",
        "text": "this is an epic ad-on! i use it as my default earth texture. the only prob is that there are no night lights:(it would be sweet if u could update it and ad lights!",
        "thread_id": 1473
    },
    {
        "@timestamp": "2023-09-14T07:12:57.686295808Z",
        "author": "Usquanigo",
        "date": "2010-08-13T16:50:23+0100",
        "id": "b7482d9ad21b5d8806d89aab11b9502a",
        "post_id": "post-213367",
        "text": "Congrats on the 500th. :thumbup:Switches are cool, but I'd recommend not going too overboard. Remember, this is 2010, and that ship is probably, what, 2015 or something? Most systems would be automated and reliable, generally just 1 master on\/off, and perhaps tweakable through some sort of I-Drive interface.Goes back to the car analogy I used in the DG-IV vs XR-1 thread - the only reason to have timing manually controlled from a lever, plus a mag switch, plus straight cut gears with a need for double clutching and a hand crank is because at one point it was necessary. Then when starters came along, they were seen as unrelaible. Ditto fuel injection. Ditto automatic transmissions. Ditto computer controlled EFI and timing. Ditto aluminum engine blocks... you see where this is going.;)Now my 2002 Trans Am has an all aluminum LS1 with super short pistons, displacing 350ci in a small block(!), computer controlled injector pulse timing and duration, and computer triggered ignition coil packs. The only thing it's missing is the VVT and displacement on demand from later LS engines. And I could drone on about traction control and ABS too. None of those things are accessible to me. I just turn the key and drive.A similar parallel happens in military planes too - F-4's needed RIOs\/WSOs, the F-15 eliminated that need, yet had even more advanced radar, and so on.:)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.069577216Z",
        "author": "Kunsa",
        "date": "2008-05-14T09:37:06+0100",
        "id": "b14528c9f3d1f626bec88a613b56307e",
        "post_id": "post-64968",
        "text": "Ghostrider said:That's not a problem, everybody knows aliens go around in groups of two. One always tells the truth, the other always lies...\n\nSo what questions would you have to ask the aliens to determine which alien is the one that is telling the truth and which one is always lying?:dry:Edit: you can only ask 1 question.",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:13.028791296Z",
        "author": "gertz",
        "date": "2010-06-10T20:56:56+0100",
        "id": "a8c3b05056715bb4abc97cd6d30e2a7c",
        "post_id": "post-229257",
        "text": "what about an orbital station, dockable, where users can walk, chat as ummu?",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.318654976Z",
        "author": "Urwumpe",
        "date": "2010-03-26T20:38:46+0000",
        "id": "3415eba3893b27b6ce57b6a6ca920269",
        "post_id": "post-212556",
        "text": "rucinter said:Ok, you can stop laughing now. We really do have one.\n\nYes, but your president does not announce to land on the moon and return him safely before the decade is over, but to bring one to the USA and make him return.;)",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:01.282185728Z",
        "author": "Izack",
        "date": "2010-04-26T22:30:46+0100",
        "id": "9b83e4fd4cf8ac7cc286ada570858cd0",
        "post_id": "post-217174",
        "text": "I like this. I don't have the hugest monitor around, so I always end up with cluttered MFDs and windows all over he place. (It doesn't help that I have to use Rcontrol in place of a numpad.) This would make a nice (and fairly easy to add) addition to the next Orbiter.",
        "thread_id": 13845
    },
    {
        "@timestamp": "2023-09-14T07:13:13.16375424Z",
        "author": "statickid",
        "date": "2010-06-09T18:23:23+0100",
        "id": "b781eba0d6ea1d06e6284224dab5eebe",
        "post_id": "post-229452",
        "text": "xr2 not working for me, posted details in 2010 bug thread!:(",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.414986752Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-23T23:56:45+0100",
        "id": "243f03b6e0770504b26e1ee055369c34",
        "post_id": "post-212717",
        "text": "Somebody forgot to flare!:pSPACE.com: \"Virgin Galactic Spaceship-Launching Jet Damaged in 'Minor' Runway Accident\".Mercury News: \"FAA starts considering private space travel rules\".Discovery News: \"Will a Commercial Flight be First To Mars\"?---------- Post added at 11:56 PM ---------- Previous post was at 02:15 PM ----------Video: XCOR's Lee Valentine describes a mock-up of the Lynx suborbital spacecraft.\u200b",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.286535168Z",
        "author": "Loru",
        "date": "2010-04-14T19:41:00+0100",
        "id": "e1f0f8b2a2a0ba0d7b01d91656e88a51",
        "post_id": "post-217179",
        "text": "Maybe during weekend - just pm me coordinates. And write something about crashed ship.",
        "thread_id": 13846
    },
    {
        "@timestamp": "2023-09-14T07:13:13.527707904Z",
        "author": "MeDiCS",
        "date": "2010-06-10T20:35:48+0100",
        "id": "cf2ede983f8e34f833b1d4f4b8603e8e",
        "post_id": "post-230216",
        "text": "Crazy orbiteeringBlue: SRBsGreyish: ETPink: Shuttle",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:13:01.422345472Z",
        "author": "Bj",
        "date": "2010-04-15T02:57:20+0100",
        "id": "5bf9eeb76310a4ab6a777966e3ade06b",
        "post_id": "post-217220",
        "text": "Here's a few I took;Birds flying close to meNearby mountain ridge",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:57.478511872Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-24T19:16:58+0000",
        "id": "f02a810e97f902048e9a2301ed48970d",
        "post_id": "post-212900",
        "text": "From ISS Expedition 18 Flight Engineer Sandra Magnus' Space Station Journals:Food and Cooking in Space, Part 1.Food and Cooking in Space, Part 2.",
        "thread_id": 13568
    },
    {
        "@timestamp": "2023-09-14T07:13:13.671073536Z",
        "author": "OrbitHangar",
        "date": "2008-05-17T07:20:24+0100",
        "id": "384caf3fa66ce659aa8da7375f4c8664",
        "post_id": "post-65851",
        "text": "Earth Hi-res textures and cloud mod in one.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3372]More...[\/ame]",
        "thread_id": 1473
    },
    {
        "@timestamp": "2023-09-14T07:13:01.618164736Z",
        "author": "Hielor",
        "date": "2010-04-15T22:45:27+0100",
        "id": "f11a99c58ba17fc7f117d2b7ac144574",
        "post_id": "post-217498",
        "text": "T.Neo said:Wait, Ares V development was completed at the time of cancellation?I'm sure they had quite a bit of work done on it, but I don't think \"already designed\" is appropriate for the stage of development the vehicle was in.\n\nDesign and development are not the same.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.644680704Z",
        "author": "Notebook",
        "date": "2010-03-25T08:09:42+0000",
        "id": "f23e74772ac585d0963293a6f6c9f7dc",
        "post_id": "post-212974",
        "text": "Nice model, it would help some of us(me), if you gave some tuition on the modelling in Max...:)N.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.399338496Z",
        "author": "computerex",
        "date": "2010-06-10T01:07:59+0100",
        "id": "0fcb274a931f03516a4621d431498c81",
        "post_id": "post-230040",
        "text": "Its because the term \"agency\" suggests a group of people, which requires cooperation but even more importantly, participation. You really can't do any group activities in Orbiter right now due to the lack of a firm, stable, mature multi player system. And because of that, there is lack of participation.",
        "thread_id": 14700
    },
    {
        "@timestamp": "2023-09-14T07:12:57.658327808Z",
        "author": "Eccentrus",
        "date": "2010-07-30T04:18:28+0100",
        "id": "a79da220c446db5328c724d4dcbcd12c",
        "post_id": "post-213252",
        "text": "talking about disasters, would you simulate the spaceship's vulnerability, or it will be strong as hell like the old DG?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.91981952Z",
        "author": "ar81",
        "date": "2010-04-12T20:00:41+0100",
        "id": "94b1a3427e1af33308fc7b4770c69b49",
        "post_id": "post-216923",
        "text": "Why not removing it, cutting it to bits and selling them as souvenirs for tourists, just like pieces of Berlin wall?",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:13:13.615854336Z",
        "author": "Robb Bates",
        "date": "2010-07-28T14:51:46+0100",
        "id": "7d0e54cfd7725a9de8d278f6870c26d3",
        "post_id": "post-230289",
        "text": "I myself want to add button to function\/key mapping because I'm using an MJoy16 on my SimPit. If I could ever find some free time, I plan on adding those features. Moach and I have been discussing that a small amount.Harass me occasionally and I will be more inclined to add those features.Robb",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:57.683469312Z",
        "author": "Urwumpe",
        "date": "2010-03-26T18:30:03+0000",
        "id": "ab2429ed3cdf33180b0024c36367cf23",
        "post_id": "post-212995",
        "text": "Moach said:well, the Northrop b2 seems to pull off the same upper-wing inlets without much trouble (that i\u00b4ve heard of, at least)\n\nDifferent flight conditions, the B-2A doesn't reach high AOAs at all and flies always subsonic. As long as the wing doesn't stall in front of the air inlet, the inlet works - at subsonic speeds.You're flying at supersonic speeds, so the position of the air inlets does matter much more. At very high supersonic speeds, the position is even critical, the whole fuselage of the plane is the inlet. Which is why all SCRamjet prototypes either use annual inlets (cone at the front) or have an rectangular inlet at the bottom of the plane, with a specially curved lower side of the plane.The inlet is not just \"the point where the air goes in\", it has more jobs, the term \"inlet pressure ratio\" is a good hint... the inlets also compress the air initially for having the right conditions for the compressor to work.Moach said:but it makes sense that a drop in air pressure caused by high AoA could cause a performance drop.... but well, this thing is not made to go through stalls during powered ops, so i guess if you keep your nose low, there should be no problems...\n\nAt supersonic speeds, it is even more extreme. Tiny variations in AOA or sideslip angle can mean a complete inlet stall, which means the airflow inside the inlet reverses direction, air is pulled through the inlet out of the engine. That is why the inlet cones of SR-71 or ReactionEngines Skylon move forward and backward, and why the cones are so exposed compared to the rest of the plane. They need it for positioning the Mach shock waves of the tip of the inlet cone right at the lip of the inlet, so the reflected shock waves compress the air without stalling.Moach said:in the up-front shot, you can see how the wings are curved along the leading edge, this, like in the concorde, creates a large vortex above the wing at high AoA, which allows it a slower stall speed\n\nAnd have the engine awash in the vortex in this case. Bad bad bad idea. also your curve is not strong enough, you wouldn't get a vortex with such a small angle.Moach said:anyways, with the suction from the SABRE engines, the performance drop from a stall could be less than noticeable, at least for the pilot, who will definitely have more urgent matters to worry about :hmm:as for the engines, right now we have two radial aerospikes instead of linear, looks more delta-glider-ish, but if you guys want i can just as well switch those for a linear model\n\nWhere are the inlet spikes of the SABRE? Also, suction from an engine works at low mach numbers to supply air, but at supersonic speeds, the air simply doesn't notice that your engine exists.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.068151552Z",
        "author": "Xantcha",
        "date": "2008-05-13T02:13:20+0100",
        "id": "b81c2b2fe69e4c96ccc8c5df45eb7994",
        "post_id": "post-64955",
        "text": "Thats exactly the point - humans are bad at trusting and good at killing.And the arrival of alien doomsayers is not the kind of thing that is good for stable space industry (or any industry)",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:12.81056384Z",
        "author": "Woo482",
        "date": "2010-06-08T15:03:22+0100",
        "id": "fce88a083d15cceec33e864e9db394dc",
        "post_id": "post-229079",
        "text": ":welcome:to Orbiter-Forum ! Orbiter Multiplayer Project (OMP) adds multiplayer support to Orbiter but there isn't any servers for it at the moment and there are still a few bugs in it.",
        "thread_id": 14650
    },
    {
        "@timestamp": "2023-09-14T07:12:57.684695808Z",
        "author": "Urwumpe",
        "date": "2010-03-27T23:04:33+0000",
        "id": "e3a0626fb82dd709fae3a822e3164e56",
        "post_id": "post-213008",
        "text": "Donamy said:Seeing this vehicle develop, makes me long for the Black Dart.:rolleyes:\n\nI know I know I know I know I know I know I know I know I know I know I know I know I know I know I know I know I know I know.Can I now go into the basement and cry?(So much to do, and so little time.)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.071388416Z",
        "author": "blane",
        "date": "2011-12-18T06:04:20+0000",
        "id": "572d6a2ff249ebae124a3ce16a98eab4",
        "post_id": "post-64985",
        "text": "Well, you are right. I made some unspoken assumptions here. An exploration mission that finds Earth would include a thoroughly study of its inhabiting species; certainly monitoring the planet over a period of at least a few years. Furthermore I'd assume they would be able to receive all broadcasts and decipher our language, nowadays that would include accessing all information available on the Internet.And with this I'd rather make a detour :lol:",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:13.078034432Z",
        "author": "jacquesmomo",
        "date": "2010-06-11T00:15:26+0100",
        "id": "ed47dbaef59a75a884eb89add092ac4f",
        "post_id": "post-229352",
        "text": "Oh yes, VERY good news! Thank for the \"info\"...:tiphat:",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:13:01.281116672Z",
        "author": "gekko",
        "date": "2010-04-13T21:35:13+0100",
        "id": "685dc45e60e23ae4fca90ba673017d45",
        "post_id": "post-217170",
        "text": "After opening a window with the keyboard (for example F3 or F4) it would be extremely useful if one could shut that window with the same key.",
        "thread_id": 13845
    },
    {
        "@timestamp": "2023-09-14T07:13:13.431703552Z",
        "author": "ddom2006",
        "date": "2010-06-10T04:22:49+0100",
        "id": "a587d83b3960d58d975032eea9c3028a",
        "post_id": "post-230099",
        "text": "I finally got around to buying and watching the Apollo 13 movie a few weeks back, I thought it was rather excellently done myself and was a touch puzzled why some criticize it. How realistic was the Apollo 13 movie? I presume they cut alot of the actual mission out and just covered the main events in typical movie dramatic fashion, but as for the technical detail...?",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:12:56.729229056Z",
        "author": "tl8",
        "date": "2010-03-21T06:18:55+0000",
        "id": "fa9f83b105f575ca3401ff1dad9b8008",
        "post_id": "post-212354",
        "text": "Clicked on the download link on ObitHangerClicked on the 1st redirect linkClicked the download buttonEverything is fineSo it is a PICNICand if your too lazy to follow those instructionshttp:\/\/www.orbiterfrancophone.com\/?disp=addons&id=1",
        "thread_id": 13539
    },
    {
        "@timestamp": "2023-09-14T07:12:57.080144896Z",
        "author": "mjessick",
        "date": "2008-05-08T05:13:06+0100",
        "id": "db97d1e62c7230c2cd9ab92075eae9ef",
        "post_id": "post-64715",
        "text": "Misconception: Money spent on space research is \"spent in space.\"(Most of the money from space research is probably spent at Walmart;))",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:00.76265216Z",
        "author": "SiberianTiger",
        "date": "2008-05-16T22:06:03+0100",
        "id": "dff0aa3c3d5a261774738ff83175e9bc",
        "post_id": "post-64922",
        "text": "The live streaming video is now here:http:\/\/www.nasa.gov\/55644main_NASATV_Windows.asx",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:13:13.628368384Z",
        "author": "Moach",
        "date": "2010-06-15T05:41:49+0100",
        "id": "5f3808d51dea7f7073243cac1a26a814",
        "post_id": "post-230339",
        "text": "i'd say for now, use the old callbacks where needed and just have them call up the new ones...then proceed into hiding this ridiculous kludge down by the forgotten end of the file... hit return a couple of times - outta sight, out of mind!makes for better-on-the-eyes code...:hmm:",
        "thread_id": 14722
    },
    {
        "@timestamp": "2023-09-14T07:13:01.1737664Z",
        "author": "Chipstone306",
        "date": "2008-05-09T15:33:29+0100",
        "id": "61c847d99af779b1e072b65be3472c5f",
        "post_id": "post-64996",
        "text": "Tanks for the Picture....get it TANKS!!WOW nice pic....What model of tank is that? bigger question...why is there a tank driving down your street is your neighbourhood that bad?lol",
        "thread_id": 1384
    },
    {
        "@timestamp": "2023-09-14T07:12:57.287525888Z",
        "author": "jambooger",
        "date": "2010-03-22T21:52:47+0000",
        "id": "ffcfd586f4a7f583dde0700b4a3c1409",
        "post_id": "post-212495",
        "text": "I was wondering, we are using lots of different MFD's ie: Trans-X, Base sync, etc.... Which of all that we use are ficticious and which are actual real MFD's?",
        "thread_id": 13556
    },
    {
        "@timestamp": "2023-09-14T07:13:12.725730816Z",
        "author": "Ghostrider",
        "date": "2010-06-08T14:31:45+0100",
        "id": "080a8ab723bedafaf4cc9b953e3915c0",
        "post_id": "post-229071",
        "text": "Pick a door, ask one of them \"If I asked your brother if this is the door to Hell, would he say yes?\"And then hope God doesn't have Jareth the Goblin King's sense of humor.",
        "thread_id": 14649
    },
    {
        "@timestamp": "2023-09-14T07:13:00.76193664Z",
        "author": "Moe",
        "date": "2008-05-12T22:46:33+0100",
        "id": "1295fb9d1443275ca229658f58c8496e",
        "post_id": "post-64915",
        "text": "Ok SiberianTiger. Thanks!",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:13:13.178920448Z",
        "author": "IronRain",
        "date": "2010-06-11T11:25:01+0100",
        "id": "b6ad98fea3edb787495b38456da61609",
        "post_id": "post-229512",
        "text": "Hmuda said:ScreenCaptureseem to work all right.\n\nadded :thumbup:Fixerger said:Both. 4.0 works... but in 4.1 both scenarios won't work (and only 1 working on clean ob 2010)\n\nthey work both for me. Do you have spacecraft3 and everything?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.431616768Z",
        "author": "SiberianTiger",
        "date": "2010-10-25T12:51:01+0100",
        "id": "18039dca5f3234a1e970f01d6147c1d5",
        "post_id": "post-212770",
        "text": "Urwumpe said:I think astronauts should be people who have the skills to travel and work in space themselves, and not just be cattle in the trunk... Which would mean the first cosmonauts would have problems...sorry, this definition isn't fair either.\n\nUnlike cattle, the first cosmonauts had to perform a scientific program of observations and be sure to memorize everything and be able to report back afterwards. Probably, this is resembling what today's client of Space Adventures have to do, but honestly, I believe that up to these days all clients of Space Adventures earned a right to be called Astronauts (or okay, Cosmonauts, if it isn't someone's liking to call them Astronauts and he sees a difference).",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.65068416Z",
        "author": "Moach",
        "date": "2010-07-01T18:55:37+0100",
        "id": "67b63dc8a58c28015a8cac40d55fd8e0",
        "post_id": "post-213189",
        "text": "i thought of a retractable bulge that extends off the sides of the nose... kinda like the DG's front RCS assembly, but in a way that could be closed....when the ship is grounded, special maintenance equipment -crane- is used to service the bay - otherwise, the actuators would be unnecessarily heavy.... same goes for the nose hatch, it can only go up and down if no gravity...the shuttle's RMS is also unable to operate in gravity, being unable to sustain it's own weight...it's one of the few engineering advantages of space flight, you don't need powerful actuators to lift stuff....",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.175161856Z",
        "author": "SiberianTiger",
        "date": "2008-05-10T00:35:07+0100",
        "id": "1082747d7a60d2e848a4c4289e3c815e",
        "post_id": "post-65007",
        "text": "Andy44 said:They did mention VE Day on the radio here in the U.S., but for most people it was just a work day.\n\nSome would argue that the defeat of Germany in WWII is an event of a continental scale, not World's. I doubt, however, that September 2 is a more recognized date in USA either.Well, what is undoubtful that it's still a holiday in some of the former USSR countries. Memory is living here how our fathers faced a brink of the nation's extinction and repelled it off nevertheless. Face of the world would be different, had they did not.",
        "thread_id": 1384
    },
    {
        "@timestamp": "2023-09-14T07:13:13.236492544Z",
        "author": "ar81",
        "date": "2010-06-10T19:48:46+0100",
        "id": "5e8c0c4f125ddc8981f3092afd0468c5",
        "post_id": "post-229831",
        "text": "Oye, suena interesante. Lo que ocurre es que mi computadora en casa se da\u00f1\u00f3.",
        "thread_id": 14683
    },
    {
        "@timestamp": "2023-09-14T07:12:57.662636544Z",
        "author": "Usquanigo",
        "date": "2010-08-04T16:09:05+0100",
        "id": "60ace5ffe4979419e396b12bf599e5b9",
        "post_id": "post-213285",
        "text": "Moach said:she's bound to crab a little bit.... it's not a bug, it's a feature!:thumbup:\n\n:thumbup:I was posting in the hope of not seeing it overly tamed (I have to admit, I haven't had time to even get it up, just referring to Izacks post and your reply to him).I still have my doubts as to an SSTO even being possible in the first place (though I really hope that it is - without some unforseen breakthrough in either propulsion or fuel storage (like metallic H2 or something)), so best to add in as much difficulty as possible IMO.:)I had thought about pointing out that there are no supersonic flying wings, but that's not really a flying wing. The reason for that is that the center of pressure (lift) moves aft as you go past the mach, and without BOTH the lever arm of a normal tail, and the authority of an all flying tail, you'll get uncontrollable mach tuck and lawn dart. (like the soviet Bi-1 pilots discovered lol)But since you went with a delta, you have the leverage to handle it. And we know that deltas are supersonic capable anyway (space shuttle, mirage, euro-fighter, F-16 XL, etc).That leaves only yaw stability as an issue. And it ought to be a big one. lol (well, that and IMO it ought to be hard pressed to just barely make it to orbit even with only the bare minimum crew on-board, passengers or cargo (which should itself be minimal at best) ought to require help):cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.54923008Z",
        "author": "SiberianTiger",
        "date": "2010-04-15T13:34:39+0100",
        "id": "3f29fd74163ce003e74136bda16151c1",
        "post_id": "post-217383",
        "text": "Perhaps, the ash in the air will become visible at sunset and twilight?",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.372921088Z",
        "author": "Izack",
        "date": "2010-06-11T04:36:45+0100",
        "id": "95474983a73b7df56695fcf4f0c18a3a",
        "post_id": "post-229974",
        "text": "Ark said:High-speed kinetic weapons are useless because they'll just go in and out like buckshot through a paper bag.\n\nThis just suddenly occurred to me:What about variable velocity projectiles? Say, you launch a large shell at a good velocity, but the shell explodes backwards wrt its velocity vector, sending out a spread out field of slower moving particles?",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:01.633605376Z",
        "author": "Chode",
        "date": "2008-05-10T03:19:13+0100",
        "id": "6add385affdebff748ffd7f59ce31d1b",
        "post_id": "post-65033",
        "text": "Press release here:http:\/\/www.jhuapl.edu\/newscenter\/pressreleases\/2008\/080501.aspRegards",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:13.616071168Z",
        "author": "Moach",
        "date": "2010-07-28T15:01:26+0100",
        "id": "4d9937417da1f3f759dedc1d43fbdc90",
        "post_id": "post-230290",
        "text": "well, the key-injection code is there... but we need the key enums to be mapped so they can be set by the CFG... and then add code to the step function to actually fire those :hmm:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:57.433640192Z",
        "author": "RGClark",
        "date": "2011-05-07T12:09:11+0100",
        "id": "a843f9ade7e774a040874d8708a0af66",
        "post_id": "post-212786",
        "text": "Space tourism coming soon.RGClark said:All of Armadillo Aerospace, Blue Origin, and Masten Space Systemsplan on making uncrewed suborbital test flights this year. And BlueOrigin believes they can begin crewed suborbital test flights nextyear. This could be the time frame in which SpaceShipTwo will bemaking its first suborbital test flights.See the links to the respective suborbital programs here:Suborbital RLV.https:\/\/c3.ndc.nasa.gov\/flightopportunities\/platforms\/suborbital\n\nJust saw this:Blue Origin carrying out \"rocket launch activity\".\"NOTAM Text:\"FDC 1\/0432 ZAB NM.. TEMPORARY FLIGHT RESTRICTIONS VAN HORN TX.EFFECTIVE 1105051200 UTC UNTIL 1105051900 UTC. PURSUANT TO 14 CFRSECTION 91.143 TEMPORARY FLIGHT RESTRICTIONS ARE IN EFFECT DUE TOROCKET LAUNCH ACTIVITY WITHIN A 17 NAUTICAL MILE RADIUS OF 312706N\/1044546W OR THE SALT FLAT \/SFL\/ VORTAC 125 DEGREE RADIAL AT 24.3 NAUTICAL MILES, SFC TO 10,000 MSL. BLUE ORIGIN LLC, 805-598-9309 IS IN CHARGE OF THE OPERATION. ABQ ARTCC \/ZAB\/ 505-856-4500 IS THE FAA COORDINATION FACILITY.\"http:\/\/hobbyspace.com\/nucleus\/?itemid=29314Bob Clark",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:12:57.43600256Z",
        "author": "RGClark",
        "date": "2011-06-18T22:37:37+0100",
        "id": "0352d1cfde3bac0855ef28ee5064d1c3",
        "post_id": "post-212805",
        "text": "Armadillo performed two launches last weekend. The rockets did leave the pad but both had problems during flight. See the videos and descriptions here:Tube Rocket and SuperMod Launch Report.http:\/\/armadilloaerospace.com\/n.x\/Armadillo\/Home\/News?news_id=375The first appeared to have problems with guidance and control. Armadillo appeared to have this solved for their hovering tests and their tethered tests. But presumably it's a more difficult problem when the rocket is traveling at high speed and the corrections have to be made at a faster rate.The second rocket appears to have been damaged during transport, so it will be interesting to see if they can get a successful flight with an undamaged rocket.Bob Clark",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.324645888Z",
        "author": "anemazoso",
        "date": "2010-04-14T14:58:38+0100",
        "id": "0fe9a3b61801a7bceba34d0984fec65d",
        "post_id": "post-217195",
        "text": "Orion back on the tablehttp:\/\/www.space.com\/news\/obama-space-plan-revives-orion-sn-100413.htmlSummary:And Orion-lite type capsule will be used as a life boat for ISS. Heavy lift design will be agreed apon by 2015 following R&D.Though people on NASA Watch are still bashing the crap out of it, it seams like not to bad of an idea. The Orion resurection helps with the question of \"What if Commercial fails\" as NASA will have a back up. It also is somewhat of a gimmie for LockMart to compete for commercial. Plus it would be fairly academic to upgrade Orion later if needed for beyond LEO.:cheers:",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:13:12.95355136Z",
        "author": "dbeachy1",
        "date": "2010-06-08T20:20:01+0100",
        "id": "28315703dd3b0ea26b9eb6735f70665d",
        "post_id": "post-229155",
        "text": "Are you sure your Windows account has administrator permissions?",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:12:57.548200192Z",
        "author": "Wraith",
        "date": "2010-03-27T10:31:03+0000",
        "id": "8625d60eb67584a24778dae1252ff0f1",
        "post_id": "post-212957",
        "text": "Now there's a very interesting thing about X52 drivers. You have a lot of extra buttons that are unavailable under \"normal\" operation:Clutch button, tiny button near mouse stick, throttle wheel press, throttle wheel up and wheel (those are also reported as buttons too!), and even the three buttons near the display.All these button suddenly become available when you (surprise!) fire up the standard windows joystick dialog from control panel, eg:The driver seems to enter the \"raw mode\" just to be able to report its every button and axis for eg. diagnostics. If you leave the joystick dialog as is, then suddenly all these buttons are available for use in games, because they are now being properly enumerated by DirectInput (raw mode!).A draw back for that is that the 'mode selector' on the right side of the stick reports one of its \"buttons\" (selected mode) as pressed all the time which upsets some games.",
        "thread_id": 13577
    },
    {
        "@timestamp": "2023-09-14T07:13:01.486384128Z",
        "author": "SiberianTiger",
        "date": "2010-04-15T11:42:29+0100",
        "id": "a68479f61c91428f9d83c2039406ab39",
        "post_id": "post-217360",
        "text": "Launch site:PlesetskLaunch pad no. 16\/2 62\u00b057'35.83\"N, 40\u00b040'56.22\"ELaunch date:April 16, 2010Theanticipatedlaunch time is:18:50 through 19:10 Moscow Local 16.04.20102:50 p.m. though 3:10 p.m. UTC Apr 16, 201010:50 a.m. though 11:10 a.m. EDT Apr 16, 2010AnticipatedPayload:Cobalt-Mphoto film-returning reconnaissnace satelliteTarget orbit:LEO ~300 km at 67\u00b0Service Life:60 to 120 daysSpacecraft:Cobalt-M(AKA Yantar-4K2M, Yantar means Amber)Manufacturer:PLC Arsenal Machine Building Plant, St. PetersburgThe lifetime of Cobalt-M series film return recon satellites range from 60 to 120 days, after which time the return vehicle lands on Earth. The previous devices in the series worked since 2004 and was given Cosmos designations 2410, 2420, 2427 and 2445 (the 2410's RV was believed to be lost in the steppes of Orenburg upon landing never to be found).The Cosmos-2450 was believed to be the last of Cobalt-M spacecrafts, but the upcoming launch indicates there have been more birds on the shelf.Table of the recent Cobalt launches:Cosmos #|NORAD #|Launched|Returned|Mission duration, days|Comments2410|28396|Sep 24, 2004|Jan 9, 2005|107|Lost after landing2420|29111|May 3, 2006|Jul 19, 2006|77|2427|31595|Jun 7, 2007|Aug 22, 2007|76|2445|33439|Nov 14, 2008|Feb 23, 2009|101|2450|34871|Apr 29, 2009|Jul 27, 2009|89|See my threadLauncher:Soyuz-U|\"Soyuz-U\" unified middle-class launch vehicle is intended for injection of \"Soyuz\"-type and \"Progress\"-type manned and cargo spaceships into near-earth orbit, spacecraft for special purposes (\"Kosmos\"-series spacecraft), spacecraft for national economy (\"Resurs-F\"-type spacecraft), spacecraft for space technology research and spacecraft for medical and biological purposes (\"Foton\"-type and \"Bion\"-type spacecraft ), as well as foreign spacecraft. \"Soyuz-U\" launch vehicle can be equipped with nose fairing of the following diameters: 2,7; 3,0; 3,3; 3,7 m.Manufacturer:Samara Space CentreThe vehicle'sreliability statisticsaccording tohttp:\/\/www.spacelaunchreport.com\/reliability2010.txt:Code:================================================================ \nVehicle     Successes\/Tries Realzd Pred  Consc. Last     Dates    \n                             Rate  Rate* Succes Fail    \n================================================================\nSoyuz-U         728   748    .97  .97     45    10\/15\/02 1973-Launch ComplexThe launch will be performed off LC 2 at site 16.Weather forecast for Plesetsk, Russia on April 16, 2010Hi: 6\u00b0Lo: -1\u00b0Mixture of precip. There is a 30% chance of precipitation. Cloudy. Cool. Temperature of 6\u00b0C. Winds SW 26km. Humidity will be 78% with a dewpoint of 3\u00b0 and feels-like temperature of 2\u00b0C.Sunrise\/Sunset and associated twilight times for Plesetsk on Friday, April 16, 2010Times are local.Event|TimeAstronomical twilight begins|NeverNautical twilight begins|03 : 40Civil twilight begins|04 : 55Sunrise|05 : 45Transit (sun is at its highest)|13 : 18Sunset|20 : 51Civil twilight ends|21 : 41Nautical twilight ends|22 : 56Astronomical twilight ends|NeverWatching the launch liveNot available, sorry.Referenceshttp:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/space-track.orghttp:\/\/www.russianspaceweb.comwww.svengrahn.pp.sehttp:\/\/www.planet4589.orghttp:\/\/www.spacelaunchreport.comhttp:\/\/weatherbug.comhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.php",
        "thread_id": 13863
    },
    {
        "@timestamp": "2023-09-14T07:13:13.18069632Z",
        "author": "David413",
        "date": "2010-06-12T19:33:50+0100",
        "id": "2bdd8726b7d170e618b08b97d9457c37",
        "post_id": "post-229530",
        "text": "Kendo said:David413 said \"Are you saying you flew the TAL to ZZA scenario in Orbiter2010with the AutoFCS?\" . Yes I did, I replaced your Shuttle with the default Atlantis in the scenario. It seems the default 2010 Atlantis is more stable then the one in AutoFCS for some reason. But they both seem to fly a fair way further than yours past the landing strip, but turn back round and land. One thing, they both don,t like time acceleation above 10x.\n\nPlease post the scenario you used. I would like to try and duplicate this. Also, how did you select ZZA in AutoFCS? Did you actually load the shuttle fleet package over Orbiter 2010?---------- Post added at 06:33 PM ---------- Previous post was at 04:06 PM ----------You know, I'm finding it hard to believe that you could just substitute the default shuttle forEndeavour. How did you do this? The TAL to ZZA scenario requires a shuttle fleet vehicle with an engine out to occur. How did you launch theAtlantis, or did you just import a saved state from a 2006 version into a 2010 version, rename the shuttle toAtlantisand fly from there? Please explainexactlyhow you setup the scenario you used, and post that scenario please. You didn't by chance just run the playback TAL scenario did you? This isn't making any sense.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.654919424Z",
        "author": "Izack",
        "date": "2010-07-13T22:51:47+0100",
        "id": "7623666c8f0ac2ea5d5942c698a1fadc",
        "post_id": "post-213229",
        "text": "Cowboy coding!! I'll go get my Stetson and flight equipment! :woohoo:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.92117632Z",
        "author": "tblaxland",
        "date": "2010-09-20T06:24:33+0100",
        "id": "fa53d8649000d78c99f13e0d044a0769",
        "post_id": "post-216935",
        "text": "Orbinaut Pete said:Check outthese fantastic photosof the now disused Apollo-era blast-resistant \"rubber room\" below LC-39B!\n\nI think something is missing from your link. \"http:\/\/mediaarchive.ksc.nasa.gov\/search.cfm\" returns no results.",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:13:13.213184512Z",
        "author": "Mandella",
        "date": "2010-06-15T18:16:23+0100",
        "id": "f003caafa025b3d23481ca1a8b9e00e6",
        "post_id": "post-229575",
        "text": "Would it be a good idea to have a separate sticky thread for addons we know *don't* work?As for my part, it might be a problem with my install, but I am having problems with Greg Burch's addons. (CTDing after a few minutes.) Can any one else confirm or deny?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.680088832Z",
        "author": "Eccentrus",
        "date": "2010-08-06T09:35:06+0100",
        "id": "480aee12f2404e85ca67046c5ccab182",
        "post_id": "post-213311",
        "text": "taming a wild steedso yeah, I've finally tamed this wild horse, even though it was like hell in the first 30 km, I eventually made it into orbit after speeding too fast at mach 26++ at 68 km :lol:, which gave me a 300 x 70 km orbit, which then I circularize into 200*170 one, and still have some fuel left (the previous attempt just tossed me into 70kms altitude and then drop down and occilating :lol:)just one suggestion:this G42, being a very much complicated ship, had too many to show on that VC, well, if I'm using a 22\" monitor, it might had been not a problem, but I'm using a laptop (14\"), that's why my APA shoot off to 300 there :facepalm:, it would be very nice if you, or someone else willing, to make a 2D cockpit so it will all be readable even on a small monitor (or even I myself, but I just don't have the time to relearn C++ yet)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.068720384Z",
        "author": "tl8",
        "date": "2008-05-13T09:03:28+0100",
        "id": "e07a845e99dec1b2c21e6f068611ba1a",
        "post_id": "post-64961",
        "text": "tblaxland said:Well put arguments, Artlav.Maybe we could usethis?:p\n\nWhat makes you think that I'm trying to warn you of your impending doom, err I'll get back to you, My wife is calling for me...Honey what is the time in Sirius? I want to teleport a casserole to Mum.PS Please leave your towels at home.",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:13.347934464Z",
        "author": "Solar424",
        "date": "2010-06-10T00:26:12+0100",
        "id": "309b272cfb24a8ba87a8ae42f29b9cba",
        "post_id": "post-229933",
        "text": "I haven't downloaded any addons in the past few days.",
        "thread_id": 14697
    },
    {
        "@timestamp": "2023-09-14T07:12:57.684510976Z",
        "author": "Moach",
        "date": "2010-03-27T22:30:54+0000",
        "id": "74aee03739e083eee435a7a690281f92",
        "post_id": "post-213006",
        "text": "yeah, fuel\u00b4s probably not gonna be anything currently available... it\u00b4s a near-future craft, so \"some\" furutistic stuff is acceptable, as long as it\u00b4s simple, like more efficient fuel and lightweight heat-resistant materials...what i\u00b4m trying to avoid is \"breakthrough propulsion methods\" or \"revolutionary, impossible systems\" - that would be \"cheating\"... and i wouldn\u00b4t feel good flying a cheat-ship:salute:but that there will be more efficient fuels and materials in the future is pretty plausible, so it\u00b4s a fair stretch from present-day techconceptually, the SABRE inlets are to be closed when entering SCRAM speed near mach 3~4, and the only moments where the ship is to be flown with high AoA and SABREs running is when it\u00b4s subsonic...so as long as you don\u00b4t pull hard up while supersonic (aka: suicide), the engines shouldn\u00b4t suffer... it\u00b4s just a matter of flying her gentlyso i\u00b4m thinking of bringing the upper-wing inlets back... there may be a hidden advantage of having them in that position, the air above the wing is at lower pressure, and therefore cooler than the air belowplus - they looked very cool...mind that those arent EXACTLY SABRE engines, they are near-future variants of them, even lighter and more efficient (not exagerately, tho)drop-tanks and SRBs are indeed in order for long-hauls, trips to high orbit or the moon, as is the possibility of filling the cargo bay with extra fuel tanks...this ship should have multiple possible launch configurations, to suit the needs of different missions - including piggyback launch from another craft, or vertical T\/O with tanks and solids like the shuttleso i guess the upper inlets stay, they\u00b4re not so unlikely after all...i\u00b4ll have their design re-thought, tho... should be similar, but exactly the samecheerz",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.49039616Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-09T22:14:01+0100",
        "id": "8aa9c51197a43ed1f0008a10da86e359",
        "post_id": "post-217378",
        "text": "POST REMOVED BY AUTHOR. My bad.;)",
        "thread_id": 13865
    },
    {
        "@timestamp": "2023-09-14T07:13:13.34838528Z",
        "author": "Xyon",
        "date": "2010-06-10T00:39:24+0100",
        "id": "df1187fa9099bb42c350f75478924752",
        "post_id": "post-229935",
        "text": "Solar424 said:I haven't downloaded any addons in the past few days.\n\nThat doesn't answer the question of whether a clean install sorts it.;)",
        "thread_id": 14697
    },
    {
        "@timestamp": "2023-09-14T07:12:57.28985728Z",
        "author": "docabn",
        "date": "2010-05-19T15:38:03+0100",
        "id": "7e31b4535b3f48e781a409f48a9029de",
        "post_id": "post-212510",
        "text": "AFAIK IRIDIUM is a common secondary communication tool for sea travel, But I digress.Your idea does sound like it has a lot of Hollywood potential.What would be cool is if NASA in the future, borrowed an idea for a MFDfrom ORBITER.",
        "thread_id": 13556
    },
    {
        "@timestamp": "2023-09-14T07:13:01.070194176Z",
        "author": "T.Neo",
        "date": "2011-12-17T15:53:08+0000",
        "id": "7fba33faf282f3cfc314904be1ee5f62",
        "post_id": "post-64973",
        "text": "The answer would be D and it would be around 24,000 thousand people with room for growth.\n\nAnd where did you get these numbers from?Do you realise the difficulty in getting large numbers of people just to LEO? It is incredibly difficult, and probably impossible unless leaps and bounds were made in launch economics.",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:13.50928256Z",
        "author": "Urwumpe",
        "date": "2010-06-10T14:04:13+0100",
        "id": "951922524c6f9aba657998ce7717f1cf",
        "post_id": "post-230163",
        "text": "Zachstar said:People keep throwing the NEO idea around but while its cheaper it not needing much of a lander if one at all. It still requires the development of a heavy lift launcher.\n\nNo, it does not. Please let me just imply the Kraft-expression and tell you that this is not 1960 anymore.When Apollo was designed, Heavy Lift and even its extreme, Direct Ascent, was the only useful option because docking was still science fiction back then. It was a long road to Lunar Orbit Rendezvous.Today we do dozens of dockings in Low Earth Orbit every year. The technological risk is no longer there, even autonomous docking is already low risk technology, the current science-fiction for spaceflight is fully automatic docking.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:12:57.321278464Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-18T13:24:17+0100",
        "id": "12021e0dfc0e065eeddcad96b7577f32",
        "post_id": "post-212578",
        "text": "SSTL: \"SSTL's TechDemoSat-1 to demonstrate UK innovation in space\".BBC News: \"Satellite to demonstrate UK tech\".I even have a name for this: \"UKSat\"! :lol:",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:01.425099776Z",
        "author": "tblaxland",
        "date": "2010-05-10T04:33:23+0100",
        "id": "fbbe3ec4fc9f74e552280a66dd88dba4",
        "post_id": "post-217238",
        "text": "Some of my favourites...The first four are from Vanuatu, a truly beautiful place.I couldn't decide which of these two pics from the same spot that I liked the best:A stitched panorama:Phillip Island:",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:13.02842624Z",
        "author": "squeaky024",
        "date": "2010-06-10T03:07:33+0100",
        "id": "a0c4e10ddcc8c07f676b4d7973a38eb1",
        "post_id": "post-229253",
        "text": "dumbo2007 said:Yes...I agree with the emergency stop idea. Once the guy in peril does his correction, he can send out a warning and then resume. It seems this will require significant work from the moderator though, keeping track of the shortest jump request. Also someone playing in real time would have to^be constantly alert and deal with time jump requests. But I guess we need to decide and start somewhere.\n\nMaybe instead of a warp time length (how many seconds) the person who requests a warp just says how much time warp (x10, x100, etc), and he\/she will stop it when they are ready. No admin management there, all they have to do is set the warp.edit: And of course as mentioned before players can alert when they are ready for a warp or not to prevent things rotating at 500 trillion RPM",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:01.552169984Z",
        "author": "cjp",
        "date": "2010-04-15T15:37:44+0100",
        "id": "0b997a89c2b32b1317dc89d2bfbe6aac",
        "post_id": "post-217390",
        "text": "See the slide show on this page:http:\/\/news.bbc.co.uk\/2\/hi\/uk_news\/8621407.stmIt is expected to have reached all North Sea countries by sunset.So far, the sky is completely clear here. But I will try to make some pictures of the sunset.Shall we sue the Icelandic people for the damage that is caused by their volcano on our air traffic?:lol:",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:12:57.41461632Z",
        "author": "anemazoso",
        "date": "2010-08-08T16:39:40+0100",
        "id": "45630bf679d1e1b7c809accaa393a20a",
        "post_id": "post-212713",
        "text": "Andy44 said:Re: Boeing's CST-100 vehicle, that's what I'm talking about! It's about time that the Boeing's and Lockheed Martin's start getting with the program and just do what they do best: build airplanes and spacecraft. NASA's not going to be their sugardaddy forever, they need to take a page from SpaceX, pay attention to the headlines, and just do it.Good for Boeing. Now, when do I get to see those cool lifting body designs that Lockheed's been toying with since the 60's? Come on', show us what you got!\n\nI agree. It would be great to see some real commercial competition between Dragon and CST-100 too. I think such competition would be one of the healthiest things to do with all this. Imagine NASA's ISS crew transport budget at $300-400 million a year. That would leave a heck of a lot for BO exploration and development while also spurring tourism and small country HSF services. It may not be the second comming of the internet but it would certainly help US industry and the jobs picture in the long run.:cheers:",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.13250048Z",
        "author": "krashkart",
        "date": "2010-06-23T08:28:03+0100",
        "id": "13f4907fb5e24aa76a3eca442912b2e5",
        "post_id": "post-229628",
        "text": "markl316 said:Hey, when I installed outer planets 060929 base, Orbiter was a lot more jittery, and CTD'd a lot. When I went into sol.cfg and took out the 150 or so extra moons (so the solar system was only the stock moons etc.), it was fine. Is anybody else having this issue? It just seems like a \"too many moons for Orbiter 2010 to handle\" issue, which is weird, because it worked wonderfully in orbiter 2006. Maybe it's a memory issue? I've got all the level 11 stuff in. If anybody could help that'd be great.Intel Duo Core @ 2.15 GHz, 4 GB DDR2 RAM, GTX 260M.\n\nYou have roughly double the system resources I have (quadruple the RAM). I already have that package downloaded, so I'll install it and see if it runs on this cruddy Intel video chipset.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.449353472Z",
        "author": "OrbitHangar",
        "date": "2010-03-23T19:25:51+0000",
        "id": "db980e472cff2f5f2fc62371dc4e464a",
        "post_id": "post-212857",
        "text": "Author:sleepyhead2142The Deltaglider Mk.3 docked to the new iSSAddons needed : the Station Shipyard by Artlavhttp:\/\/www.orbithangar.com\/searchid.php?ID=4075all credit goes to Artlav for his amazing shipyard!DOWNLOAD",
        "thread_id": 13564
    },
    {
        "@timestamp": "2023-09-14T07:13:01.619251712Z",
        "author": "docabn",
        "date": "2010-04-16T14:50:24+0100",
        "id": "404b1d68a3f56339571ee128a5a782b6",
        "post_id": "post-217509",
        "text": "Anymore I'm hoping private industry takes up the cause. I pray for the day that someone finds some sort of unobtanium that can make a lot of cash and can only be found or built outside of LEO.A 49er gold (uobtanium) rush to the moon would best boost R&D best imo.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.23666688Z",
        "author": "AMOE",
        "date": "2010-06-11T16:25:18+0100",
        "id": "a610202e15ec218f338a6bbfb631450f",
        "post_id": "post-229832",
        "text": "Aqui a\u00f1ado dos servers que cree para realizar las primeras misiones del AMOE (trasladarnos en un A380 desde Gran Canaria hasta Ascension, en primera jeje) y despues creo que era lanzar un Esastar con un cohete Ariane VI desde Ascension.Con las naves cuyo nombre\/clase es tan simple como \"XR2Ravenstar\" no solemos tener problemas, el lio viene cuando ya queremos meter por ejemplo un avion, un cohete, un satelite, etc... pues la mayoria tienen de nombre\/clase \"spacecraft\\spacecraft3\" (lo que ademas impide que funcionen mas de uno del mismo tipo). He probado a usar ${CLASS} para complementar ${NAME}, por si acaso, pero me cierra Orbiter asi que mejor no toco mas jejeje000-server.xml<?xml version=\"1.0\" encoding=\"utf-8\"?><OMPServerConfiguration xmlns=\"http:\/\/Orbiter.Multiplayer.Server\" xmlns:xsi=\"http:\/\/www.w3.org\/2001\/XMLSchema-instance\" Name=\"Servidor del AMOE\" xsi:schemaLocation=\"http:\/\/Orbiter.Multiplayer.Server..\\Orbiter.Multiplayer.Server\\Configuration.xsd\" OrbiterRoot=\"..\\..\" SubvisualDistance=\"1000000000\" PromptFormat=\"({1:HH:MM:ss}) {0}\"><Network IP=\"5.51.137.78\" TCP=\"1515\" UDP=\"3000\" Count=\"500\"\/><NTP Samples=\"10\"><Server IP=\"time-a.nist.gov\"\/><Server IP=\"time-b.nist.gov\"\/><Server IP=\"tock.usno.navy.mil\"\/><Server IP=\"tick.usno.navy.mil\"\/><Server IP=\"Time2.Stupi.SE\"\/><Server IP=\"ntps1-0.cs.tu-berlin.de\"\/><Server IP=\"ntps1-1.cs.tu-berlin.de\"\/><Server IP=\"clock.nc.fukuoka-u.ac.jp\"\/><Server IP=\"clock.tl.fukuoka-u.ac.jp\"\/><Server IP=\"ntp.cs.mu.OZ.AU\"\/><Server IP=\"pool.ntp.org\"\/><\/NTP><Password Admin=\"\"\/><Messages><Welcome><Line>Bienvenidos al Servidor del AMOE<\/Line><Line>--------------------------------<\/Line><Line>http:\/\/amoe.forogratis.es<\/Line><\/Welcome><Farwell><Line>--------------------------------<\/Line><Line>Contectando...<\/Line><\/Farwell><Shutdown><Line>Desconectado del Servidor<\/Line><Line>--------------------------------<\/Line><\/Shutdown><\/Messages><Timing Transmitter=\"200\" SNTP=\"2000\" Resync=\"600000\"\/><Support><System Name=\"Sol\"><Class Name=\"*\"\/><Location><![CDATA[BEGIN_FOCUSShip ${NAME}END_FOCUSBEGIN_CAMERATARGET ${NAME}MODE CockpitFOV 50.00END_CAMERABEGIN_MFD LeftTYPE SurfaceEND_MFDBEGIN_MFD RightTYPE MapEND_MFDBEGIN_PANELEND_PANELBEGIN_SHIPS${IF 0}${DESC}F-15A${NAME}:K33\\K-F-15ASTATUS Landed EarthPOS -15.3798220 27.9419910HEADING 202.00PRPLEVEL 0:0.998907NAVFREQ 40 42END${IF 1}${DESC}FA-18BA${NAME}:K33\\K-FA-18ASTATUS Landed EarthPOS -15.3796020 27.9424810HEADING 202.00PRPLEVEL 0:0.998989NAVFREQ 41 43END${IF 2}${DESC}A380${NAME}:spacecraft\\A380sSTATUS Landed EarthPOS -15.3819200 27.9424340HEADING 200.64RCSMODE 0PRPLEVEL 0:0.998972THLEVEL 2:0.060830NAVFREQ 45 45RCS 0CTRL_SURFACE 1CONFIGURATION 1CURRENT_PAYLOAD 0SEQ 0 2 0.999714SEQ 1 -2 0.000000SEQ 6 -2 0.000000END${FI}END_SHIPS]]><\/Location><\/System><\/Support><\/OMPServerConfiguration>001A-server.xml<?xml version=\"1.0\" encoding=\"utf-8\"?><OMPServerConfiguration xmlns=\"http:\/\/Orbiter.Multiplayer.Server\" xmlns:xsi=\"http:\/\/www.w3.org\/2001\/XMLSchema-instance\" Name=\"Servidor del AMOE\" xsi:schemaLocation=\"http:\/\/Orbiter.Multiplayer.Server..\\Orbiter.Multiplayer.Server\\Configuration.xsd\" OrbiterRoot=\"..\\..\" SubvisualDistance=\"1000000000\" PromptFormat=\"({1:HH:MM:ss}) {0}\"><Network IP=\"5.51.137.78\" TCP=\"1515\" UDP=\"3000\" Count=\"500\"\/><NTP Samples=\"10\"><Server IP=\"time-a.nist.gov\"\/><Server IP=\"time-b.nist.gov\"\/><Server IP=\"tock.usno.navy.mil\"\/><Server IP=\"tick.usno.navy.mil\"\/><Server IP=\"Time2.Stupi.SE\"\/><Server IP=\"ntps1-0.cs.tu-berlin.de\"\/><Server IP=\"ntps1-1.cs.tu-berlin.de\"\/><Server IP=\"clock.nc.fukuoka-u.ac.jp\"\/><Server IP=\"clock.tl.fukuoka-u.ac.jp\"\/><Server IP=\"ntp.cs.mu.OZ.AU\"\/><Server IP=\"pool.ntp.org\"\/><\/NTP><Password Admin=\"\"\/><Messages><Welcome><Line>Bienvenidos al Servidor del AMOE<\/Line><Line>--------------------------------<\/Line><Line>http:\/\/amoe.forogratis.es<\/Line><\/Welcome><Farwell><Line>--------------------------------<\/Line><Line>Contectando...<\/Line><\/Farwell><Shutdown><Line>Desconectado del Servidor<\/Line><Line>--------------------------------<\/Line><\/Shutdown><\/Messages><Timing Transmitter=\"200\" SNTP=\"2000\" Resync=\"600000\"\/><Support><System Name=\"Sol\"><Class Name=\"*\"\/><Location><![CDATA[BEGIN_FOCUSShip ${NAME}END_FOCUSBEGIN_CAMERATARGET ${NAME}MODE CockpitFOV 50.00END_CAMERABEGIN_MFD LeftTYPE SurfaceEND_MFDBEGIN_MFD RightTYPE MapEND_MFDBEGIN_PANELEND_PANELBEGIN_SHIPS${IF 0}${DESC}GPLP (Torre Sur)${NAME}:spacecraft\/spacecraft3STATUS Landed EarthPOS -14.4367200 -7.9793080HEADING 0.00RCSMODE 0PRPLEVEL 0:1.000000NAVFREQ 0 0RCS 0CTRL_SURFACE 0CONFIGURATION 2CURRENT_PAYLOAD 0SEQ 0 -2 0.655425SEQ 1 2 0.949650END${IF 1}${DESC}Ariane VI (ARA-01)${NAME}:Ariane6JM\\A6BLFEsastarSTATUS Landed EarthPOS -14.4367200 -7.9793080HEADING 90.00PRPLEVEL 0:1.000000 1:1.000000 2:1.000000 3:1.000000 4:1.000000 5:1.000000 6:1.000000NAVFREQ 0 0CONFIG_FILE Config\\Ariane6JM\\A6BLFEsastar.iniGUIDANCE_FILE Config\\Ariane6JM\\A6BEsalab.txtCONFIGURATION 0STAGE_STATE 2STAGE_IGNITION_TIME 0.000000CURRENT_BOOSTER 1CURRENT_STAGE 1CURRENT_INTERSTAGE 1CURRENT_PAYLOAD 1FAIRING 1END${FI}END_SHIPS]]><\/Location><\/System><\/Support><\/OMPServerConfiguration>",
        "thread_id": 14683
    },
    {
        "@timestamp": "2023-09-14T07:12:57.649231872Z",
        "author": "Sarcanth",
        "date": "2010-06-27T23:38:46+0100",
        "id": "ed445857bdafd8649339e15023f59a38",
        "post_id": "post-213172",
        "text": ":welcome:to the forums. I'd like to ask you to not change the color of the text. I could only read it after selecting your whole post as I'm using a black theme.\n\n:eek:fftopic: MeDiCS :thankyou: for the welcome. The colour change is wierd as all the posts are appearing the same to me! I'm not changing anything.:shrug: Wierd.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.760354816Z",
        "author": "SiberianTiger",
        "date": "2008-05-09T12:31:15+0100",
        "id": "e0894e2243d4a504fea199cb5e62dc23",
        "post_id": "post-64905",
        "text": "Cargo Manifest for Progress M-64Full Vehicle's launch mass - 7056 kgPropellant in the combined propulsion module's tanks - 880 kg(which includes propellant to replenish the ISS reserve, given a nominal docking is achieved - 250 kg)Propellant in refuelling tanks - 350 kgGas in oxygen supply bottles:air - 21 kgoxygen - 29 kgWater in theRodnik(Creek) system - 420 kgDeliverable equipment in the pressurized volume, totals 1292 kg:- SOGS gas analysers - 4 kg- SVO - waste purification column block, condensate supply block - 29 kg- SSGO - solid waste containers, water vessels, compressible collector, E-K preservative vessels - 128 kg- SOP - food rations containers, fresh food - 258 kg- SMO - underwears, medical monitoring and inspection equipment, personal hygiene means, zero-g influence countering means, first aid kits, air purity checks, cleaning means - 126 kg- SIZ - individual oxygen blocks, water vessels, radiation measuring equipment - 98 kg- SOTR - system for heat balance keeping - 15 kg- STTS - system for telephone and telegraph comminications - 1 kg- SUBA - system for onboard equipment control - 8 kg- Electric lamps - 3 kg- SEP - accumulator battery block 800 A - 77 kg- BITS2-12 - cableware for onboard telemetry downlink system - 3 kg- STOR - tools cartrige belt, extenders cartrige belt, container pouches, repair equipment - 48 kg- KSPE (crew support complex) - onboard documentation, parcel for crewmembers, photo and video equipment - 14 kg- SSVP - docking assembly springs - 0.1 kg- KTSN - the scientific payload assembly - 42 kg- TPK Soyuz TMA - Sokol KV-2 pressure suit - 8 kg- Upgrage equipment for SM - docking target apadter, docking target container - 9 kg- Upgrade equipment for FGB - a \"Fungistat\" set, induction smoke alarm detectors IDE-2 - 13 kg- US Payload - food ration containers, crew support items, medical items, onboard equipment - 406 kg",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:13:13.61484544Z",
        "author": "Robb Bates",
        "date": "2010-07-15T15:49:50+0100",
        "id": "884eefdc43d5f75d1d274d3a8f428cd9",
        "post_id": "post-230281",
        "text": "I believe the scram engines are accessible via the XR API. But the 2010 version doesn't seem to include the SDK stuff. So, it may be broke in the 2010 or maybe Doug just hasn't gotten around to releasing it yet. But it shouldn't be too hard to include that feature. I'll play with that if I get a chance.Robb",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:57.662333696Z",
        "author": "Moach",
        "date": "2010-08-04T14:31:04+0100",
        "id": "fcdac7f26060bbf9d3d155b1d5b1cce7",
        "post_id": "post-213282",
        "text": "to the right? strange... mine pulls a bit to the left :huh: (it really does)i have no idea why it does that... i figured it was stable enough, but maybe i've grown accustomed to it... having an x52pro also makes everything seem easier and more controlled, as it is considerably more precise than the average joystick... so what might seem steady to me could feel OMG-out-of-control-we're-gonna-diiiiiieeeeee!!! to someone else :uhh:still have some more flight tuning to do... having some brave test pilots really helps now :thumbup:the no-airbrakes thing as also a regular death trap... i'm not sure i ever managed to get her down properly without engine assist.... back when i flew sailplanes in RL, they all had airbrakes - maybe you need either engines or brakes for a safe landing to be possible :hmm:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.238070016Z",
        "author": "Urwumpe",
        "date": "2010-04-13T22:03:24+0100",
        "id": "3619a6383edd5bc25204dc63e8865d71",
        "post_id": "post-217064",
        "text": "Can't we playthudwith DG-XR5 and DG-XR2?",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.616272896Z",
        "author": "Rex",
        "date": "2010-08-27T19:34:26+0100",
        "id": "f29efd7cfd94a51c48802e4312661026",
        "post_id": "post-230291",
        "text": "i have two joysticks and wold love it if there was a mod so a person could use both, one for rotation pitch roll and yaw and the other for linear foward back side to side",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:56.74359296Z",
        "author": "Belisarius",
        "date": "2008-05-07T18:57:59+0100",
        "id": "89ccdc8a1edf761e3045432cbd7830cc",
        "post_id": "post-64685",
        "text": "teago said:This is sweet man! The only thing is in the first picture of the S VB, where the MEM is: i'm pretty sure that the MEM's shroud is contained within the shell of the S-2 and not just above it like you have. The book should have an illustration in the beginning showing this. But probably it is a limitation of what you can do with development, I know the only thing that kept me from doing something like this is my lack of skill in modeling or flight programming.;)Can't wait for it man!\n\nThanks for your enthusiasm, you just saved the whole thing. I was going to chuck it for lack of interest, but if there's at least one fan of the book who wants to see it fly in Orbiter, that's enough for me.The SVB as you see it is pretty closely modelled on the book illustrations at the end of the book, where the flight plan and configurations are shown. Maybe that was only in the UK edition? Anyway, you need it bulging out like that to store the MEM, a pretty bulky piece of hardware.BTW, talk about lack of skill at programming and modelling, you can't get worse than me. I groped at it, using pre-existing models, then learned bit by bit to modify them using Pablo Sanchez Luna's meshwizard. I still don't really know what's going on, but it seems to fly OK.",
        "thread_id": 1354
    },
    {
        "@timestamp": "2023-09-14T07:13:13.077467136Z",
        "author": "DaveS",
        "date": "2010-06-10T11:28:20+0100",
        "id": "eae682f04256a9383b1404076f97b899",
        "post_id": "post-229349",
        "text": "BrianJ said:There was some mention on Dansteph's forum that Vinka was working on the next generation of spacecraft\/multistage dll's, but that was a while back.\n\nYes, over three years ago(April 2007). Maybe someone could ask him to release the Multistage and Spacecraft source code.",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:13:01.423371264Z",
        "author": "willy88",
        "date": "2010-04-15T05:44:30+0100",
        "id": "99fcf2a6afcb4b12979973d10d1e77c0",
        "post_id": "post-217225",
        "text": "These were taken in Banff National Park, if I remember correctly.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:57.413713408Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-04T20:36:15+0100",
        "id": "57cb007f9e80b1a7c944dd37f109c048",
        "post_id": "post-212706",
        "text": "Discovery News: \"How High Will Virgin Galactic Fly?\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.552771072Z",
        "author": "jinglesassy",
        "date": "2010-04-15T16:00:42+0100",
        "id": "359805efbfb6d261f6c388dd4ade587d",
        "post_id": "post-217393",
        "text": "Will i see the cloud? eastern northern virginia(near dc near Quantico near manassas)",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.440294912Z",
        "author": "fireballs619",
        "date": "2010-06-10T04:37:04+0100",
        "id": "947eb554c253841558f9eea8d601962c",
        "post_id": "post-230130",
        "text": "LuaMFD sorta does that. Have you flown the new tutorial that comes with orbiter 2010",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:13:01.621730816Z",
        "author": "PhantomCruiser",
        "date": "2010-04-18T22:25:15+0100",
        "id": "3676168ae220b13e11cdb57cdde4ae8f",
        "post_id": "post-217538",
        "text": "(In best Homer Simpson voice) \"Mmmmmmm, chocolate.\"I'm too old (my brothers too) to have been put on ritalin, et al. When we acted up we got our butts whipped.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.427495424Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-12T20:07:58+0100",
        "id": "869f3ec5d636c558b7760deef8a4ea2d",
        "post_id": "post-212732",
        "text": "El Paso Times: \"Into the future: NM desert a launchpad for space tourism\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:12.933186048Z",
        "author": "T.Neo",
        "date": "2010-06-08T21:04:07+0100",
        "id": "44a55e96a3eb18fd3042567620f284dc",
        "post_id": "post-229115",
        "text": "Like this. Not sure how long the vessel is. But I can scale it.\n\nYou don't need lateral divisons on a straight cylinder, it just adds polys.I think...",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:12:57.437167104Z",
        "author": "RGClark",
        "date": "2011-12-13T18:58:02+0000",
        "id": "5393ddfb63fffea423c8ccc24f10fc0a",
        "post_id": "post-212819",
        "text": "Arrowstar said:Could we not bring the SSTO debate into this thread, too? :dry:\n\nA fair point. My main point is that the suborbital companies are closer to achieving full orbital flight than realized if they use staging.A key step would be the transition to pump fed engines rather than pressure-fed engines. Armadillo Aerospace, Masten Space Systems, and I believe also SpaceShipOne use pressure-fed engines (for the oxidizer for the hybrid engines on SpaceShipOne.)I know that for XCOR they will use pump fed engines. I'm not sure about the engines on Blue Origin.Pressure fed engines are much simpler, but they result in poor mass ratios because the entire tank has to be at the high pressure of the combustion chamber. This requires thicker tank walls to hold the high pressure and therefore significantly heavier tanks.Bob Clark",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:00.760748288Z",
        "author": "SiberianTiger",
        "date": "2008-05-09T13:02:10+0100",
        "id": "6e3c42a08f4914d12e3cda45792f6a87",
        "post_id": "post-64907",
        "text": "TSPenguin said:I've never seen such a detailed cargo manifest. Very interesting!\n\nHad you been a subscriber ofNovosti Kosmonavtikimagaznie, you would have even more detailed one for each Progress launch, but 1.5 months after the blastoff and in Russian.:pFrankly enough, this one I've got from Roscosmos web site.BTW, my friend who is responsible for precision observance of a part this manifest is now at Baikonur. A lucky guy he is!",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:13:12.935159552Z",
        "author": "pip12345",
        "date": "2010-06-09T13:22:06+0100",
        "id": "ee0cc93e4a43f3655545585848535e46",
        "post_id": "post-229130",
        "text": "I was playing with it untill I noticed the ship was docked on the wrong side.I dock it with the front and the ship is just like 100 meters docked behind it.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:12:57.519693824Z",
        "author": "N_Molson",
        "date": "2011-05-09T07:14:36+0100",
        "id": "7e39c80dd77a77a45923105331d86883",
        "post_id": "post-212937",
        "text": "Minecraft?\n\nNo, rather Sim Isle or Transport Tycoon :lol:",
        "thread_id": 13574
    },
    {
        "@timestamp": "2023-09-14T07:13:00.92065536Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-01T20:01:23+0100",
        "id": "148afab3746018bce36852484156f6a9",
        "post_id": "post-216931",
        "text": "Spaceflight Now: \"Retired space shuttle launch pad to be dismantled this fall\".",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:13:13.076820224Z",
        "author": "Yury",
        "date": "2010-06-09T15:37:11+0100",
        "id": "3b32bfb38cc216d5f75f4f46b48ea6f7",
        "post_id": "post-229344",
        "text": "Thanks! Now I can delete my Orbiter-2006:)",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:12:57.66026752Z",
        "author": "Moach",
        "date": "2010-08-03T04:40:48+0100",
        "id": "cbbbbff50fd0f5f379a3bd803ea8d9f1",
        "post_id": "post-213267",
        "text": "to get it airborne on mars it would require severe engine adapatations... getting the engines to light up could be a challenge.... perhaps if fuel is used \"backwards\"... instead of carrying the combustibles, the ship carries the oxidyzer and burns methane from the atmosphere :lol:hmm... there may not be enough density for lift there anyways.... perhaps mars isn't such a good idea after all :hmm: (i'm not saying we couldn't at least TRY:p)and on second though.... engine efficiency could be better mapped directly to Mach numbers.... makes more sense, i guess... perhaps mach times density... dunno, still needs some work therebut as for now, she can at least fly:rolleyes:, the engines aren't how i want them yet, but they work.... that's a good step, i think...and this isn't really a beta release - by definition, in a beta you're just ironing out them pesky bugs... this is a WIP release, meaning we're not even feature-complete at the moment :thumbup:---------- Post added 08-03-10 at 12:40 AM ---------- Previous post was 08-02-10 at 08:12 AM ----------update, for whoever cares... :hello:today i got the control surfaces moving... it was easier than i expected it, even with the complex rudder\/airbrake\/aileron\/elevator combined motion... nothing some basic linear math couldn't fix...and since the G42 has two sets of surfaces per wing (inboard and outboard) i also had them react differently to controls as to optimize the surfaces' responsiveness at their respective positions - and it looks really cool :thumbup:then i started rigging up the scenario save\/load process... by using a STL map structure and a string splitting function, i can avoid that nasty if\/else construct that usually goes into this sort of thing... how do ppl ever manage to use C?... :lol:looking good... i think...in the end, i decided not to lose the 2d lookup tables... some google-images browsing brought up samples of RL engine flight-envelope tables, and my approach isn't really as far off as i though... altitude vs Mach seems to be the proper parameters to work with :hmm:hopefully, if nothing goes BOOM, perhaps tomorrow night i can pack up another sneak-peek-release:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.091301888Z",
        "author": "dbeachy1",
        "date": "2010-04-13T05:50:26+0100",
        "id": "91d46c6435019673e1c75421e0824c94",
        "post_id": "post-216999",
        "text": "One more thing to check: be sure that antialiasing is disabled in your NVidia or ATI control panel for Orbiter.exe.",
        "thread_id": 13831
    },
    {
        "@timestamp": "2023-09-14T07:13:13.132619264Z",
        "author": "fort",
        "date": "2010-06-23T12:43:41+0100",
        "id": "1acc48ba42285deb5139770ad38ac2ab",
        "post_id": "post-229630",
        "text": "Urwumpe said:Seems like this are all add-ons that are based on VESSEL, and not on VESSEL2 or later.\n\nHello Urwumpe,I am quite ignorant of C++ coding ( if VESSEL and VESSEL2 are C++ parameters...) or others, but is this information in relation, to the invisibility of certain components of some addons, such as World of 2001, or related to some other thing ? In the first case, is it possible to predict, approximately ( by date of release for example ? ) wich addons could be affected by this invisibility's syndrome ?Is a generic, external, \"medicine\", possible, or does the problem can only be solved addon by addon ?Edit:I did some research on the forum a few days ago with \"VESSEL\" and \"VESSEL2\" but I did not find much information readily accessible, given my level of knowledge on the subject, If I already have in the past, \"crossed\" those words here and there, in some topics.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.23884416Z",
        "author": "jedidia",
        "date": "2010-04-15T08:58:17+0100",
        "id": "ce166137466e33f129372c9e33db5a11",
        "post_id": "post-217071",
        "text": "A Kings Pawn opening? how conventional:p(you DO know what happens when you play chess in public, do you? :lol: )",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.389191168Z",
        "author": "Bj",
        "date": "2007-11-20T04:01:22+0000",
        "id": "1341bfa73c41096ac7ad2df55069ff09",
        "post_id": "post-12385",
        "text": "TheXxBestxX said:what u mean copy? can explain?\n\nsure,Under the orbiterBase folder, (the same folder that has the orbiter.exe)has scenariosclick scenariosthen comes a list of all the .scn filesfind (more than likely under quicksave) the .scn file that you where playing.then when you open it it should look like this;Code:BEGIN_DESC\nJohn Young Charlie Duke and Ken Mattingly make mans second detailed exploration of the moon\nand discover their landing site, Descartes, is not what it seems. April 16 1972\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol_NASSP5\n  Date MJD 41423.7041666666\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship AS-511\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET AS-511\n  MODE Extern\n  POS 2.44 0.0 -90.0\n  TRACKMODE TargetRelative\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  BTARGET Cape Canaveral\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Launch\nEND_MFD\n\nBEGIN_PANEL\nEND_PANEL\n\nBEGIN_SHIPS\nAS-511:saturn5nasp\n  STATUS Landed Earth\n  BASE Cape Canaveral:11\n  HEADING 270.00\n  FUEL 1.000\n  APOLLONO 16\n  NASSPVER 50001\n  STAGE 5\n  STAGESTATUS 0\n  DOCKSTATE 0\n  MISSNTIME -3600\n  TOAPO 169.0876\n  TOPER 166.68\n  TOHDG 72.034\n  MOONLAT 15.50\n  MOONLONG -8.98\n  MOONALT 0.0\n  TCP -8.5\n  LANG English\nEND\nEND_SHIPSwhen you open that file, select everything and copy it (ctrl-c) and come back to the forum. on your reply post click on the little text baloon at the top, under the re-do arrow key, to the left of the # buttonand you get something like thisQUOTE \/QUOTEthen place that copyed text in that (ctrl-v)hope that helps",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:12:57.684584192Z",
        "author": "Donamy",
        "date": "2010-03-27T22:48:31+0000",
        "id": "c2fdfb1f25d1fd910119f9e81990977d",
        "post_id": "post-213007",
        "text": "Seeing this vehicle develop, makes me long for the Black Dart.:rolleyes:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.658989568Z",
        "author": "Ghostrider",
        "date": "2010-07-30T18:46:30+0100",
        "id": "2c038c6179f059477f6df67dd3225014",
        "post_id": "post-213257",
        "text": "Usquanigo said:Shouldn'tGarminWinchester be thenavigator? :lol:\n\nOf course, and since he's the navigator and his name is Winchester, he rides shotgun. :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.628263168Z",
        "author": "T.Neo",
        "date": "2010-04-15T16:16:43+0100",
        "id": "6fdb084200e078df8163f46768024f0c",
        "post_id": "post-217572",
        "text": "Looks weird but ok as long as you dont give it a gun\n\n:rofl: :rofl: :rofl: :rofl: :rofl:This thing is remote controlled, if I remember correctly. Fear our kitchen equipment!",
        "thread_id": 13869
    },
    {
        "@timestamp": "2023-09-14T07:13:13.520030464Z",
        "author": "ryanhorn",
        "date": "2010-06-10T06:11:16+0100",
        "id": "d7aba15bb24cd986a9704dcb5ca0781d",
        "post_id": "post-230190",
        "text": "So I have been playing around with the SSU 1.25 scenario STS126 Launch.I can get everything on the tower to retract except the clamps pinned to the aft section of the orbiter (the red ones pinned to the port and starboard sides of the orbiter's main engines). I have looked at every readme and spent literally all day searching the forums to no avail.I can run the checklists and prep the orbiter for launch, but it stays stuck on the ground at full throttle.Please, tell me how to release those clamps.PS I attached a screenshot showing the clamps (blue circles) and fuel line (yellow circle) that I cant retract",
        "thread_id": 14713
    },
    {
        "@timestamp": "2023-09-14T07:13:01.143100672Z",
        "author": "rucinter",
        "date": "2010-04-13T12:34:37+0100",
        "id": "9cdaf0c5c1c4bcd253b8b6dcba62512b",
        "post_id": "post-217033",
        "text": "Oh, I wasn't paying attention toVB, I read it likeVS.My bad.",
        "thread_id": 13836
    },
    {
        "@timestamp": "2023-09-14T07:12:57.083311872Z",
        "author": "Jebusy",
        "date": "2008-06-24T23:57:28+0100",
        "id": "8295a326548f6482fafd903e58738848",
        "post_id": "post-64733",
        "text": "Master of Blades said:Yeezh... I actually believed (up until 1 second ago), some of the things you've listed... :blush:\n\nsame here..hahahaha.. to be honest it wasnt till my mid teens i found out that....1. People dont go to the moon now at all and the havnt been there for decades..and there is NOT a big moon base there now.2.A space shuttle has never been to the moon. i can safely say that MILLIONS do actually believe that they have or still do...especially young people as there wasnt things like the gemini\/apollo\/first space shuttle launches to teach us.3. that stars are not other planets similar to earth or mars.oh and when i was really young i thought being in orbit was when you where in space and you got caught in the equator...... my fault was believing that the line on world maps actually exists... i thought you float up without stopping in space...when i heard terms like high gravity i thought of magnetism...that metal would be flying around the place....and i believed that the size of the universe both had an end and did not have an end...i cant really remember the specifics but it was kind of like how a sock can be turned inside out and outside in again",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:12.977296384Z",
        "author": "Matte",
        "date": "2008-05-16T19:43:28+0100",
        "id": "6646926f35274c6c546d54ba083ba270",
        "post_id": "post-65797",
        "text": "it is very strange. me and Alain worked a lot on this situation. i tested almost 100 times at every second into the flight to set values in a way to avoid a Dynamic Pressure accident. do you have the latest version?Matteo",
        "thread_id": 1466
    },
    {
        "@timestamp": "2023-09-14T07:12:57.083679232Z",
        "author": "Star explorer",
        "date": "2008-06-25T02:30:48+0100",
        "id": "76e9637783d8ef3e1a17b70fb57d6fc8",
        "post_id": "post-64736",
        "text": "my biggest misconsption was i thought to get into orbit you just went up and then a atmosphere drift or something will take over and move you around the earth around",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:01.14338816Z",
        "author": "Moach",
        "date": "2010-04-13T13:54:17+0100",
        "id": "a6ace85740f877b438dd5311764c0796",
        "post_id": "post-217036",
        "text": "thanks! i was having trouble finding that!that\u00b4s some good news:cool:",
        "thread_id": 13836
    },
    {
        "@timestamp": "2023-09-14T07:13:13.179778048Z",
        "author": "Hielor",
        "date": "2010-06-12T01:04:58+0100",
        "id": "35f3832bfa307be8d274b92beb7dd5ba",
        "post_id": "post-229521",
        "text": "Might want to move HideCursor to the \"other\" category, since it's not really ship-related:)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.444063744Z",
        "author": "T.Neo",
        "date": "2010-03-23T19:15:02+0000",
        "id": "58de43e04dd93e91fb46ffe163ef6ac2",
        "post_id": "post-212852",
        "text": "This particular problem may or may not be related to my own configuration files.I created several scenarios for the Mu Arae system (particularly scenarios involving the stock DG, Shuttle A, DGIV, XR-2 and UMMU).This worked fine when I was creating them, but when I compiled the addon into a zip and then reinstalled it, the vessel surface positions were changed by several meters and orbits were greatly changed from what they were at the time of saving. The planetary UMMU breathable area apparently also ceased to work, as the UMMU on the surface dies at the start of the scenario (interestingly enough, it does not change in position, but other vessels in the same scenario do). A beta tester can verify these occurrences.I have invested a considerable amount of time and effort into making this addon and it is very frustrating to see this so close to completion.Any suggestions or help would be greatly appreciated.",
        "thread_id": 13563
    },
    {
        "@timestamp": "2023-09-14T07:13:01.428152832Z",
        "author": "jrriss",
        "date": "2010-05-12T02:14:22+0100",
        "id": "3629dd96d4b63746c5277dfa7546d132",
        "post_id": "post-217257",
        "text": "Cropped version.Taken with my Canon EF 70-300mm f\/4-5.6 IS USM that I got today.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:13.52587136Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T11:08:55+0100",
        "id": "fcf55046930b7eb2fc918ca9a9689305",
        "post_id": "post-230206",
        "text": "garyw said:I've got this in a PDF if anyone wants to give it a go? I'll need to upload it when I'm back at home this eveningI'm in the process of making it into an article here and am POSSIBLY going to make a generic KML plugin for orbiter. My C++ skills are not fantastic hence the possibly!\n\nI would certainly give it a try, please post a link here in this thread!Although, I most probably will do that some 3 weeks after today, when I come back from Siberia.:)",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:12:57.479009024Z",
        "author": "ikrase",
        "date": "2010-03-25T01:49:56+0000",
        "id": "901eece6fcefaefd7280f3a88b6739f8",
        "post_id": "post-212904",
        "text": "Yes, but not a full cabin. It was medium experiment centrifuges, probably horrible nausea problems.It occurs to me that the main utensils might consist of several gigantic syringe-like mixing and measuring devices.",
        "thread_id": 13568
    },
    {
        "@timestamp": "2023-09-14T07:13:01.486649344Z",
        "author": "SiberianTiger",
        "date": "2010-07-23T23:25:03+0100",
        "id": "b8f4a45d28a79a1e269fec26bc3c6a71",
        "post_id": "post-217362",
        "text": "After July, 20 there were no TLE updates on the spacecraft. It can be therefore safely assumed that \"Raisa Zakharovna\" performed a landing, ending her 95 days long mission.",
        "thread_id": 13863
    },
    {
        "@timestamp": "2023-09-14T07:13:13.381266432Z",
        "author": "fsci123",
        "date": "2011-10-28T03:49:28+0100",
        "id": "6c311ed59f40e80c18d9c659023710dc",
        "post_id": "post-230032",
        "text": "Ive been working on a hard scifi novel and i have concluded that:1) Your enemy craft would be a few hundred miles away at least.2) Your lasers have to be powerful3) Any laser designed to burn a hole in the hull of a craft would most likely destroy any mirror you have in seconds4) Drones are not efective in space... They are effective in air sea and land but not space. Its actually better to use smart missiles.5) Space is the only darkness you cant hide in.And thats as far as i got.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.652032Z",
        "author": "River Crab",
        "date": "2010-07-05T04:17:44+0100",
        "id": "26c14de9af52e0ef2006f83268219e37",
        "post_id": "post-213202",
        "text": "Thanks!:pI can say that this one won't be my best one, or my last. My style is not normally what you would see in concept art for a spacecraft, but this is Orbiter; it'salla dream.:)As it stands, I'm a better artist than an engineer, so I'd be happy to continue following you with promotional art.(And note those stars. Those stars are notable.)I'm also doing this:River Crab said:Forgive me, Moach, as I may never be able to capture her true beauty. There is something aesthetically pleasing about the contrast of curves and edges that captivates me. Yes, my design will certainly change to better fit the impression. :hail:\n\nFrom theSpacecraft Personifications thread.Yeah, I think this is what is calledobsession.:cheers:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.72649984Z",
        "author": "Hielor",
        "date": "2010-05-24T18:17:56+0100",
        "id": "ffac1be78387d5a7ac84dfa2fa97c9f4",
        "post_id": "post-216895",
        "text": "Moach said:also, any object which's name ends in \"~2\", will be marked FLAG2 (like the HUD) - respectively, \"~3\" marks as FLAG3 and so on...additionally, materials with a * in their names get their maps tagged with a 'D', making them dynamic textures\n\nMind if I adopt this naming convention for the Wings3D exporter? It doesn't currently support this functionality, and I don't know if there's a more \"native\" way to represent this in Wings3D. I could see some usefulness in having exporters for two different modelling programs that will both spit out the same thing, given the same model:)",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:13:13.432137216Z",
        "author": "Kevon Daye",
        "date": "2010-06-10T04:28:11+0100",
        "id": "d770558a11b3a75d0d1c741fc305d5b3",
        "post_id": "post-230101",
        "text": "Also, apparently there were a few scenes that didn't actually happen (such as the argument between Lovell and Swigert over Swigert stirring the O2 tanks), that were added for dramatic effect.",
        "thread_id": 14708
    },
    {
        "@timestamp": "2023-09-14T07:12:57.652479488Z",
        "author": "Izack",
        "date": "2010-07-08T04:38:26+0100",
        "id": "4df70d776a1bafd2ade4436016350283",
        "post_id": "post-213207",
        "text": "A more drastic tactic would be to flip the G42 upside-down, so that the massive lift will keep you inside the atmosphere instead of flinging you out of it.I don't think the FAA would like that though, would they? :lol:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.618024704Z",
        "author": "T.Neo",
        "date": "2010-04-15T22:32:57+0100",
        "id": "573c0d06c8c253c3b0953783059c7464",
        "post_id": "post-217497",
        "text": "Wait, Ares V development was completed at the time of cancellation?I'm sure they had quite a bit of work done on it, but I don't think \"already designed\" is appropriate for the stage of development the vehicle was in.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:12.93503616Z",
        "author": "gattispilot",
        "date": "2010-06-09T13:15:12+0100",
        "id": "49e4c715bd88928d1858ac6e3472338a",
        "post_id": "post-229129",
        "text": "Not sure about the spacecraft3. I wrote it as cfg vessel. Because of that it will not spawn. I think there is a way to do by making a ini file though. It was a fast make.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:01.636511232Z",
        "author": "Cosmic Penguin",
        "date": "2012-04-28T02:53:23+0100",
        "id": "11cbd9dbe08b1c28cf5f1d6192b28aaa",
        "post_id": "post-65057",
        "text": "MaverickSawyer said::hmm: looks like Solar Probe Plus now has a companion\/competitor...Still, the heat shield is not shown protecting the solar panels during closest approach, and at the distances that they are aiming for, they'll need to do that, or will need to cool them actively.\n\nClose but not quite: this orbiter will observe the Sun as close as 60 solar radii = 0.284 AU (Mercury is at 0.308 AU at perihelion). SP+ is going for as close as 0.04 AU (don't think it was attempted before).",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:56.864707328Z",
        "author": "orb",
        "date": "2012-04-24T14:33:45+0100",
        "id": "7d8aedbc993e24e9ec89b51f80a00805",
        "post_id": "post-212401",
        "text": "ESA:Latest CryoSat result revealed24 April 2012After nearly a year and a half of operations, CryoSat has yielded its first seasonal variation map of Arctic sea-ice thickness. Results from ESA\u2019s ice mission were presented today at the Royal Society in London.In June 2011, the first map of Arctic sea-ice thickness was unveiled, using CryoSat data acquired between January and February of that year.Now, the complete 2010\u201311 winter season data have been processed to produce a seasonal variation map of sea-ice thickness.This is the first map of its kind generated using data from a radar altimeter at such a high resolution compared to previous satellite measurements.CryoSat\u2019s altimeter makes precise measurements of its height above the ice by measuring the time interval between the transmission and reception of very short radar pulses.Readings over the Arctic from October 2010 to March 2011 were processed to map the seasonal formation of floating ice.ESA and NASA have been collaborating to perform carefully coordinated flights directly under CryoSat\u2019s orbit over the Arctic, gathering data to ensure the accuracy of the satellite measurements.This first validated CryoSat dataset demonstrates the full potential of this innovative ice mission.Click to view videos\u200bOwing to the high rate of change in the Arctic Ocean, this has a special relevance for climate change research.Other significant results from this collaborative European mission will be presented and discussed, with perspectives from UK industrial and scientific communities.This event is being jointly organised by ESA and the UK Space Agency as part of the wider celebration of the 50th anniversary of the UK in space.The map, along with a full digital elevation model of Greenland and other scientific results from the collaborative European mission, were presented today at the Royal Society in London.The event was jointly organised by ESA and the UK Space Agency as part of the wider celebration of the 50th anniversary of the UK in space.\u201cWithin the 50th anniversary celebrations of space activities in the UK, we have today seen how the UK has been able to contribute to and lead in the many aspects of ESA\u2019s CryoSat mission,\u201d said David Williams, Chief Executive of the UK Space Agency.Director of ESA\u2019s Earth Observation Programmes, Volker Liebig, outlined the dramatic effects that climate change has had on the Arctic, and how satellites have been monitoring sea-ice for over 30 years.\"In the coming years, the Arctic will become a very important geo-political region,\" said Prof. Liebig.\"15 to 20 per cent of the world\u2019s oil and gas reserves are expected there, and we will find shorter shipping routes as the ice melts. Satellites will play and ever-important role in the sustainable management of this sensitive region.\"Every year, the Arctic Ocean experiences the seasonal formation and then melting of vast amounts of floating ice. Over the past decade, satellites have seen an acceleration in the rate of overall sea ice loss.Radars on satellites such as ESA\u2019s CryoSat can acquire high-resolution images through clouds and darkness. This is particularly useful when observing the inaccessible Arctic, which is prone to long periods of bad weather and extended darkness.In the coming years, CryoSat data will map precise changes in sea-ice thickness year to year, furthering our understanding of the effects that climate change has on the Arctic.ESA\u2019s SMOS mission is providing complementary information on sea-ice cover and the thickness of thin ice.",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:13.142366976Z",
        "author": "Jaakko",
        "date": "2010-09-14T03:19:40+0100",
        "id": "098f777df2515f3525e7429ae569d83f",
        "post_id": "post-229713",
        "text": "Jump Drive MFD working also in Orbiter 2010---------- Post added at 05:19 AM ---------- Previous post was at 05:16 AM ----------SSD EXECUTOR(Star wars addon) Also working.Shuttle Tyderium(Star wars addon) Also working.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.317401344Z",
        "author": "T.Neo",
        "date": "2010-03-25T14:43:58+0000",
        "id": "d751eeca326e7997dde61aa2f3723992",
        "post_id": "post-212545",
        "text": "Hopefully this agency will at least be better than theSouth African one.:rolleyes:",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:01.066579456Z",
        "author": "martins",
        "date": "2008-05-09T17:07:49+0100",
        "id": "2bbf717f6565f7391de652a1b31844dd",
        "post_id": "post-64939",
        "text": "Hm, if you had 100 years between the delivery of the message and actual destruction, then nearly everybody alive today would be dead by the time desaster strikes, so there is no real reason for us to be ferried to the rescue ship. Our only worry would be our children born closer to the date. But if we were sufficiently concerend, we could make a decision not to have children.If we think that the survival of the human race would be desirable, then it would probably be sufficient to rescue a few thousand individuals. They could be transported as frozen embryos (provided that we or the aliens could develop the technology to bring them to gestation ex-utero, which is feasible within 100 years), so they could probably be shipped into orbit with a single shuttle mission.",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:13.212941568Z",
        "author": "IronRain",
        "date": "2010-06-15T18:01:27+0100",
        "id": "249a48a639d63d29c1ab01663025dca6",
        "post_id": "post-229574",
        "text": "wehaveaproblem said:Wideawake Internationalworks fine in 2010 as far as I can see.Although, as many know, I'm also working on a new WIN with Face that will have much more functionality and eye candy, that will also be made 2010 compatible. So keep Tuesday free.\n\noh, man I'm getting exited! :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.318045952Z",
        "author": "Urwumpe",
        "date": "2010-03-26T12:54:40+0000",
        "id": "3728b4b870dd6cb77c83085af2659ce4",
        "post_id": "post-212551",
        "text": "Bj said:IMO you cannot top MythBusters :thumbup:\n\nAt least not those episodes where Mythbusters turn quickly into CSI:Hollywood. :rofl:",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:01.241103616Z",
        "author": "ex-orbinaut",
        "date": "2010-04-20T14:12:19+0100",
        "id": "49e92c9fc06a508244b1facd23dd100f",
        "post_id": "post-217090",
        "text": "...Q d8->e8I get the feeling my weak play will demonstrate itself very soon!:)I hope i'll have a short vid with the intro sometime tomorrow.\n\nLooking forward to it :thumbup:.",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.352892928Z",
        "author": "ikrase",
        "date": "2010-06-10T05:10:04+0100",
        "id": "3d10cae2a1b6faec463dbf8631a0d532",
        "post_id": "post-229939",
        "text": "I've done that a lot. What I want though, is a turbopack that will last much longer than the original one.",
        "thread_id": 14698
    },
    {
        "@timestamp": "2023-09-14T07:12:57.462308352Z",
        "author": "Hielor",
        "date": "2010-03-24T01:59:32+0000",
        "id": "7919a7db069307636cf81f587bde771e",
        "post_id": "post-212872",
        "text": "What all addons do you have enabled?",
        "thread_id": 13566
    },
    {
        "@timestamp": "2023-09-14T07:13:01.552276224Z",
        "author": "earthorbit",
        "date": "2010-04-15T15:44:36+0100",
        "id": "503de9948494dcd139976db0ab65775f",
        "post_id": "post-217391",
        "text": "That's not fair! I wont see anything here in southern Germany!:)",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.0249088Z",
        "author": "FSXHD",
        "date": "2010-06-09T03:23:47+0100",
        "id": "b7152e830ad751128f426e52a3c2f94c",
        "post_id": "post-229219",
        "text": "Hardcore FSX Player's Ideas (First Post)Hello! My name is Kevin Burns and this is my first post here. I have been reading many of the topics on the forums here over the past half year and I finally feel like I should post. I am an avid FSX pilot and user of their online multiplayer system called VATSIM (I'm currently flying on it right now across the Atlantic in real-time, yeah I know its sad) and I believe I can bring a few ideas to the table because of this experience. Okay, enough with the intro. No onto the problem.I have a few viable options that could work for an Orbiter multiplayer system (with mission control).1)The bubble method- I believe many of us thinkthat this is a option that will work, but the key to this method is good implementation into the end user interface which could take some time. We don't want a multiplayer system thats harder to learn than piloting a intergalactic voyage to Andromeda (sarcasm intended). On the flight sim network, we have pilot clients that allow you to easily control connection, flying, ATC, and other settings vital to a realistic flight. We would need something like this for any Orbiter multiplayer network.2)the Warp Drive method- this is how we do it in flight sim, the whole universe\/Earth stays on the same time scale, and only your aircraft is affected - meaning you will seem to be travelling at Mach 5 across the Pacific instead of the Mach 0.85 that the other guy is flying. You just get to your destination faster. In Orbiter's case, this would be just an extreme increase in velocity (but for ease of us, you could resume to normal speed at any time to perform any necessary burns, and the extreme increase\/decrease in velocity wouldn't cause a huge and detrimental loss of fuel for your spacecraft, if at all). It is somewhat unrealistic, but I believe it would be the easiest option to implement in the first version of an official Orbiter multiplayer. We could implement this concept first, and develop the 'bubble method' and an easy way to interface it while the first version is operational. Then introduce a second version with the bubble method. This would allow us to have an operational multiplayer quicker, but also have a more realistic multiplayer later.Now this is how I would imagine the development of a Orbiter multiplayer:1- the development of a stable and user-friendly pilot client and server network2- the deployment of this pilot client and server network using the warp drive method (now we have a usable multiplayer, but it still isn't realistic)3- the development of an updated pilot client and server software to enable the bubble method while mkI of the multiplayer is online4- deploy the bubble method multiplayer system and everyone's happyThats just my two cents. This is my first post so don't bite my head off if I say anything stupid, disrespectful, etc.Regards,Kevin Burns",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:01.616411904Z",
        "author": "anemazoso",
        "date": "2010-04-15T20:34:23+0100",
        "id": "943b35a05a8312682a4a59ccdea89894",
        "post_id": "post-217479",
        "text": "Although I am a huge supporter of Pres Obama and also the gerneral outline of his new plan I found his speech lacking. I was hoping to hear they would add a couple more flights to the shuttle program to quiet the nay-sayers down in Titusville as well as more specifics on techlology research. I also wanted to hear about more destinations and sooner. 2025 is a long way off and I would bet a months worth of my paychecks the plan changes with the next admin.One very good thing though I think came out of this is the attention human space flight is getting and the fact that a US Pres is adding his voice to help provide the rationale of continued and expanded exploration. When was the last time there was this much attention sans a catastrophic failure?:cheers:",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.444402432Z",
        "author": "dumbo2007",
        "date": "2010-04-12T03:37:54+0100",
        "id": "809347f20f3dcf11d91499e29d22c622",
        "post_id": "post-212854",
        "text": "I have a slightly off topic question as well. Is it possible to update the vessel's location from any of its member functions to instantaneously transport it to some other place or to do an immediate change in its attitude ?I am thinking that Dan's teleporting add on might be doing something like that.Also can planets be added at runtime just like vessels? Or celestial bodies cannot be spawned ?",
        "thread_id": 13563
    },
    {
        "@timestamp": "2023-09-14T07:13:13.164970752Z",
        "author": "Interceptor",
        "date": "2011-09-06T15:24:38+0100",
        "id": "7225ed7c83fbff8c9d2e6dbae8e31804",
        "post_id": "post-229804",
        "text": "WOW! sorry I ruffled your hair,Scruce:facepalm:Oh,and BTW I did try it out,and eveything works except for the Autopilot 172.zip addon.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.647041792Z",
        "author": "guitarist473",
        "date": "2010-06-25T21:55:52+0100",
        "id": "ebfbbe0b0ec3d4da332437ad56be0cf8",
        "post_id": "post-213153",
        "text": "this ship is... AMAZING! it looks so cool, and from the posts, it sounds cool too!keep it up, cant wait to fly it!:thumbup: times a gazillion!!!!!!!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.553403648Z",
        "author": "lennartsmit",
        "date": "2010-04-15T17:51:20+0100",
        "id": "f78cc704491f7eb94455add0bb7077c7",
        "post_id": "post-217397",
        "text": "These are some nice photo's of the ash-cloud.http:\/\/www.nrc.nl\/redactie\/foto\/ijslandvulkaan\/index.htmlSome weather satellite video of the ash-cloud forming[nomedia=\"http:\/\/www.youtube.com\/watch?v=WVkdt1dcpoA\"]YouTube- Volcanic Ash From Iceland 15th April 2010 Satelite Images[\/nomedia]I'm expecting to see a nice red sunset. I'll try to make some photo's.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.182569728Z",
        "author": "Fixerger",
        "date": "2010-06-14T23:25:16+0100",
        "id": "e2a321cfaceb233b6756ce8d7613e1bf",
        "post_id": "post-229550",
        "text": "Can you sort them by Alphabetic order?---------- Post added at 01:25 AM ---------- Previous post was at 01:23 AM ----------IronRain said:Thanks, going to add them to the listCVEL titans doens't work, no, but the normal Velcro does work, so is it a Velcro fault?yup, already in the list;)\n\nNormal Velcro works (except of some exhaust issues...), CVEL titans - not, but you can make scenario with them... as seperate objects they are working and spawning nice.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.682488576Z",
        "author": "River Crab",
        "date": "2010-08-11T02:46:46+0100",
        "id": "57720e1f1fbe2a28f1443019ba71ab6a",
        "post_id": "post-213341",
        "text": "OK. Let's set this straight:1. Bail out: When evacuation is needed inside the atmosphere, the crewjumps outthrough anexisting entry\/exit hatch.TheXR2has this. So does almost any other aircraft. Or any vehicle for that matter.2. Ejection: When evacuation is needed inside the atmosphere, the crew (usually only 1 or 2 people) isblasted outby the seat of their pants, viapyrotechnic separating canopy, panels, and seat, or viapyrotechnic separating escape capsule.TheDGIVhas this, but only for the pilot. The rest of the crew bails out.Theprototype XB-70 Valkyriehad an escape capsule.3. Ditch: The crew decides tosit down, shut up, and accept their failure,and thenland on water.4. Crash landing: The crew decides tosit down, shut up, and accept their failure,and thenland on land.IMO, since the costs of spaceplane launches to LEO will probably not be lower than $300 USD per Kg for the G42 (and likely be much higher), and because ejection is not even usable for most of it's flight regime, ejection is nowhere near worth it for the G42. That being said, bailout could be much more convenient in the XR2 (ctrl+A, ctrl+k, ctrl+o, alt+o, E, E, E, E, E, E, E, E, E, E, E, E, E, E is the most you will ever do). It could be as simple as esc, esc, esc. Just a bit slower than ejection.Besides, 'Mach' Winters and Marisa Kirisame are competent pilots; they can always handle a crash landing. As has been demonstrated before...:dry:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.065766656Z",
        "author": "TSPenguin",
        "date": "2008-05-09T13:53:01+0100",
        "id": "c4199da5a3aa5ccb5081dec62d378a06",
        "post_id": "post-64935",
        "text": "For this hypothetical scenario let's assume an alien race came and warned us about the imminent destruction of earth. They are kind enough to bring everyone to another suitable planet for us (in another solar system), but only those we can bring to a LEO where they will board the alien mega vessel.Let's further assume this vessel is on a 300x300 km orbit around earth.How many could we save and by what means if we had:10 years25 years50 years100 yearsEDIT: And by what means? Existing tech? Building new ships, if yes, what kind?",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:13.364611584Z",
        "author": "T.Neo",
        "date": "2010-06-09T23:51:05+0100",
        "id": "db8d08af48171daf54d3d8aceef91106",
        "post_id": "post-229941",
        "text": "No, even relatively weak lasers would simply vaporise the reflective layer and carry on through. The best bet would be something light with a high vapourisation temperature and high strength, and that has problems...The rendition of lasers in science fiction is almost always totally wrong- lasers can be many things but generally not what they're depicted as in Star Wars etc.The \"heat rays\" in HG Wells' War of the Worlds are very much like IR lasers though.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:01.090860032Z",
        "author": "jambooger",
        "date": "2010-04-13T03:45:01+0100",
        "id": "80417d92edcb09510a360060c8913990",
        "post_id": "post-216996",
        "text": "Kaito said:Press Ithat will get things back\n\n\"I\" didnt work.:(",
        "thread_id": 13831
    },
    {
        "@timestamp": "2023-09-14T07:13:13.029192704Z",
        "author": "NosferatuAce",
        "date": "2010-06-10T23:14:35+0100",
        "id": "07ed507a1d6dc4c723c58d2357402172",
        "post_id": "post-229261",
        "text": "statickid said:sorry but :rofl::hail::woohoo::jiggy::rofl::LOL!::eek:rlyflag:\n\nEh, sorry, I do realize that its clear that time acceleration wouldn't be allowed, I just wanted to add it as a suggestion, I'm not trying to make it seem as though NO ONE had ever thought of it.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.68266752Z",
        "author": "River Crab",
        "date": "2010-08-11T07:04:37+0100",
        "id": "abff52bd26fcbde0a65821a90ceee29b",
        "post_id": "post-213344",
        "text": "I don't see a huge communications problem, except for GuiConte, who is not exactly fluent in English (it's OK GuiConte, don't worry)...he brought up ejection, but let's not point fingers...Anyway it's fairly obvious that I'm just quick to argue about ejection, or at least bring people to argue about ejection. You worded it better than I could have, though. So that's that. :tiphat:Congrats on full orbital mission completion! Regis 'Mach' Winters is definitely crazy enough to handle it. After the Wideawake ditch fiasco...The way the control surfaces move is beautiful, like a soaring bird...:)FBW FTW!But for some reason, on my other computer, I'm getting the \"invisible vessel that falls down with no engines and no anything\" glitch. What is this thing about, again? :idk:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:12:57.513634816Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-10T16:09:19+0000",
        "id": "10965019dd24e73f5e52c99424e7dff8",
        "post_id": "post-212922",
        "text": "It's that time of year yet again! :lol:This year's inductees are:\u2022 Karol \"Bo\" Bobko.\u2022 Susan Helms.The ceremony will take place on May 7 at KSCVC.collectSPACE article.",
        "thread_id": 13573
    },
    {
        "@timestamp": "2023-09-14T07:13:01.322626816Z",
        "author": "Kyle",
        "date": "2010-04-14T11:58:28+0100",
        "id": "35355a89a17bb7e64dfed1cd59308fff",
        "post_id": "post-217188",
        "text": "This shift by Obama means NASA would launch a heavy rocket years before it was supposed to under the old Constellation plan, the NASA official said. However, it will be different from the Apollo-like Ares V rocket that the Constellation plan would have used. Instead it will incorporate newer concepts such as refueling in orbit or using inflatable habitats, officials said.\n\nOrion coming back is a good sign imo, although right now its going to be unmanned at ISS its one step forward from total cancellation.If your going to launch an orion rescue vehicle on an HLV, NASA should find an easy excuse to launch a few people on top.It proves that congress and the American people are starting to get their way, bit by bit.",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:13:13.079671552Z",
        "author": "simcosmos",
        "date": "2015-03-07T12:17:14+0000",
        "id": "16298dd388390f0a798476817c2585fb",
        "post_id": "post-229360",
        "text": "Hi all,Thanks for the input, Ripley, PhantomCruiser.I agree that the framerate plays an important role when coding and executing an automatic guidance but I think that I may be experiencing something else.I was not able yet to test things out on my main computer (where I do final tests and tweaks to all files). The following results are then from the mobile development computer (EeePC 1000H with integrated Mobile Intel(R) 945 Express Chipset). Both computers running XPSP3 and 2GB RAM. When coding in the EeePC, the guidance files are developed at lower screen resolutions and in internal view (Int) in order to minimize adverse impacts on guidance accuracy.The following results (approximated average values) are however taken from sessions running at full screen (1024x600, 32bpp), AresI multistage2.dll simulation (FS = First Stage, US = Upper Stage):Orbiter------------------FPS FS Ext (Int)---------FPS US Ext (Int)-----------------DRAG-----------------------2006P1----------------------17-20 (25)----------------30 (60)----------drag from liftoff until ~80km alt.2010P1------------------------~11 (15)----------------17 (25)----------drag mostly between 4.45km-to-24km\/30km2010P1 (D3D9R12)-------------~10 (14)----------------25 (37)----------drag from liftoff all the way to MECOThe lower FPS during first stage is expected because more things are happening on screen, in terms of surrounding environment (launch pads, etc), extra vehicle stages that need to be rendered, first stage performance implementation, special effects related with the flight in lower atmospheric layers, more intensive guidance commands (roll+pitch-over, gravity turn, etc).In the main computer, these values are better (QuadCore plus dedicated graphics card) but what is important here is that the behavior relative to the display of Drag is similar to what I have described above for the EeePC: for some reason, the Drag Vector seems to not exist at all (for multistage2.dll?), in Orbiter2010P1, except for the referenced ~4.5km-to-25km or so altitude interval.:hello:EDIT2:after using Log Scale at 100%, it seems that drag is present on default Orbiter2010P1 also from liftoff and after maxQ to ~85km or so (the \"does not exist at all\" info was incorrect) but apparentlyat reduced magnitudes than when comparing with 2010P1+D3D9R12. In any case, on default Orbiter2010P1 - and for the stated AresI simulation - there still seems to not exist (?) displayed drag after crossing ~85km\/90km or so while in 2010P1 with D3D9R12 client there is always drag.What is strange is that when I load the exact same files on Orbiter2010P1 running with the D3D9 (R12) client, I do get a good drag, I mean, I get a force similar to Orbiter2006P1 AND an extended drag simulation all the way to MECO, as I would expect from Orbiter2010 atmospheric model enhancements (vs 2006P1).All the above means that the automatic guidance files developed for Orbiter2006P1 do need some minor tweaks if running in Orbiter2010P1+D3D9R12 in order to account for the extra drag during second stage flight... These are minor tweaks because most of the performance impact happens during first stage. (EDIT3: I mean, the drag in first stage needs a different type of adjustments than the ones to counter-act the cumulative drag on second stage)However, if running Orbiter2010P1 without the external client, the adjustments to the guidance files increase a little more because, except for the interval mentioned, I seem to have no drag at all (please see EDIT2 for update \/ correction)... This causes excess of performance and the upper stage's MECO and other things related with US guidance need to be adjusted...I really need to do a more extensive series of comparative tests to see if this is happening because of something (?) I'm doing with my specific development files or to reach (or not) to the conclusion that this is something more generic related with multistage2.dll and\/or even other dll powered launchers vs Orbiter versions, etc.That is why I asked if other addon developers noticed something similar when running their(multistage2.dll) addons with and without external graphics client on Orbiter2010P1 and when activating the ' F4 > Visual Helpers > Body Forces ON '.Meanwhile, I leave these comments here, for reference: extra tests needed!:)Thanks,Ant\u00f3nio MaiaEDIT1 \/ UPDATESuggestion: if possible, could someone please:a) load the default Orbiter2010P1 Atlantis Demo scenario (\"Space Shuttle Atlantis is launched into orbit by autopilot\")b) run it from external view and with 'F4 > Visual Helpers > Body Forces ON' (make sure drag is selected EDIT2: AND Log Scale at 100%)b.1) run it in Orbiter2010P1 (default client)b.2) run it in Orbiter2010P1 with a D3D9 client (R12 if possible)c) look at the Drag displayI already did it with Orbiter2006P1 (although no auto there) and Orbiter2010P1... and, if possible, would like to compare some notes.:hello:EDIT2:after using Log Scale at 100%, it seems that drag is present on default Orbiter2010P1 also from liftoff and after maxQ to ~85km or so (the \"does not exist at all\" info was incorrect) but apparentlyat reduced magnitudes than when comparing with 2010P1+D3D9R12. In any case, on default Orbiter2010P1 - and for the stated AresI simulation - there still seems to not exist (?) displayed drag after crossing ~85km\/90km or so while in 2010P1 with D3D9R12 client there is always drag.Thanks,Ant\u00f3nio",
        "thread_id": 14669
    },
    {
        "@timestamp": "2023-09-14T07:12:56.865239808Z",
        "author": "Notebook",
        "date": "2019-05-14T11:57:38+0100",
        "id": "70db3ff1b51ad13660dd0e4efc933ae3",
        "post_id": "post-212408",
        "text": "Title Antarctica detailed in 3DReleased 14\/05\/2019 12:18 pmCopyright University of EdinburghDescriptionUnfortunately ice is a hot topic when it comes to understanding and monitoring how this fragile component of the Earth system is being affected by climate change. Scientists, therefore, go to great lengths to study changes happening in the remote icy reaches of our planet \u2013 a subject that is being discussed in detail at this week\u2019s Living Planet Symposium in Italy. Among the results being presented is a novel 3D dataset of Antarctica. Scientists from the University of Edinburgh, UK, created this new view by processing data from ESA\u2019s CryoSat in a clever way.CryoSat carries a radar altimeter that measures the height of the world\u2019s ice. Typically, the data are used to map the height of ice at single points. And, since it was launched in 2010, this has revealed much about how ice sheets, glaciers and sea ice are changing.\n\nhttp:\/\/www.esa.int\/spaceinimages\/Images\/2019\/05\/Antarctica_detailed_in_3D",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:01.430860544Z",
        "author": "statickid",
        "date": "2010-07-11T18:28:21+0100",
        "id": "efd1d8e01fcd2ef296debcaea8e0b306",
        "post_id": "post-217272",
        "text": "Andy44 said:Any camera that takes picturesisa real camera! If it lacks features or resolution, you just have to work that into your composition. Besides, cell phones today have very high resolution; they are capable of very nice images.You have a nice eye for composition, Krys. You should keep at it.\n\nyeah its too bad that we're not getting anyrealpictures back from the mars rovers or the cassini probe:lol:",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:13.132136704Z",
        "author": "Yoda",
        "date": "2010-06-23T01:21:11+0100",
        "id": "ce968911baf3ff8673fe4ec0aea7d9c1",
        "post_id": "post-229625",
        "text": "Happy to report that \"Hubble Space telescope V2 servicable\" works in Orbiter 2010 ![ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2982\"]Hubble Space Telescope v2.0 (servicable)[\/ame]---------- Post added at 06:21 PM ---------- Previous post was at 05:52 PM ----------Thornton's \"Soyuz-FG\" Als works.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.164551936Z",
        "author": "anemazoso",
        "date": "2010-03-22T18:31:29+0000",
        "id": "10381a45cc721d8302f2e0bba80efa84",
        "post_id": "post-212480",
        "text": "Bj said:Yeah only 500K a seat...I wonder how far back the space program would go if that thing crashes.\n\nI thought it was $200k? They didn't up the price did they? If so, please list your sorce.Baby steps man, they need encoragment not cynisism.:cheers:",
        "thread_id": 13554
    },
    {
        "@timestamp": "2023-09-14T07:13:00.763008256Z",
        "author": "SiberianTiger",
        "date": "2008-05-16T22:20:23+0100",
        "id": "64113224990c2850b9d79ff067e23b41",
        "post_id": "post-64925",
        "text": "Fly-around to align with a nadir port is under way. A nice view of the docked ATV from here.",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:13:13.156521728Z",
        "author": "JonnyBGoode",
        "date": "2010-11-05T01:26:44+0000",
        "id": "1bfb29d99bddcf3baf6c3d37ad79f558",
        "post_id": "post-229749",
        "text": "Cosmos 2.0 works.---------- Post added at 08:23 PM ---------- Previous post was at 10:20 AM ----------The Vulture (From the \"Salvage 1\" TV show) works. (Absurd amount of fuel though... although it probably needs it for the absurd flight plan the series required...)---------- Post added 11-03-10 at 01:16 PM ---------- Previous post was 11-02-10 at 08:23 PM ----------ACMEv1.0 works.The very similar tailsitter Flash Gordon does not, however. (It wasn't sitting on the ground but hovering over it a few meters, and when it landed it immediately spun off into NaNspace...)---------- Post added at 07:08 PM ---------- Previous post was at 01:16 PM ----------\"Colonial Viper MK2 High Details\" works.---------- Post added at 08:38 PM ---------- Previous post was at 07:08 PM ----------Another tailsitter, the Rolling Stone, works.---------- Post added 11-04-10 at 02:36 PM ---------- Previous post was 11-03-10 at 08:38 PM ----------Babylon 5 works, however the habitat section doesn't rotate as advertised...---------- Post added at 03:58 PM ---------- Previous post was at 02:36 PM ----------Agamemnon also works, but the rotating section also doesn't rotate... hopefully someone can update these two and make the rotating sections function?---------- Post added at 06:23 PM ---------- Previous post was at 03:58 PM ----------\"Albator's Atlantis\" (Captain Harlock's Arcadia, 'Albator's Atlantis' must be the French translation) works in 2010P1.---------- Post added at 06:26 PM ---------- Previous post was at 06:23 PM ----------As does Yamato v.2.1, for those that want to get their Anime kick on. (Although the Yamato has no main engine textures, strange... perhaps someone could patch that?)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.226749696Z",
        "author": "Bj",
        "date": "2010-03-22T18:36:57+0000",
        "id": "de19538c5d17c4b075128747612c936f",
        "post_id": "post-212481",
        "text": "anemazoso said:I thought it was $200k? They didn't up the price did they? If so, please list your sorce.Baby steps man, they need encoragment not cynisism.:cheers:\n\nOh no I guess the price is 200K. Last I knew it was 500K but well times are tight right? They have to lower the price :lol:And no I'm not bashing that it is so much for the flight per person because of the company. Its more because space flight still costs so much, just hoping and looking forward to a much cheaper price per launch scenario. Just my fantasy I guess.:)",
        "thread_id": 13554
    },
    {
        "@timestamp": "2023-09-14T07:13:01.016398592Z",
        "author": "dbeachy1",
        "date": "2010-04-13T03:48:26+0100",
        "id": "4360226be8bdf74794a065a059e38e3a",
        "post_id": "post-216969",
        "text": "PayPal is probably the way to go -- it's easy to set up, too. All you need is an email address and a bank account. You can sign up and create an account atpaypal.com. Once that is done all you have to do is post the email address to which the money should be sent and people can then donate via PayPal to that account. If you have any questions feel free to PM me. :thumbup:",
        "thread_id": 13829
    },
    {
        "@timestamp": "2023-09-14T07:13:13.386061568Z",
        "author": "Bj",
        "date": "2007-11-19T17:00:48+0000",
        "id": "fba60145088cb13264c8de826a658479",
        "post_id": "post-12373",
        "text": "...and sorry it took so long, my internet is exceedingly slow today...:(:)",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:13:01.018100224Z",
        "author": "Lunar_Lander",
        "date": "2012-12-03T00:26:43+0000",
        "id": "c4a9c33811671ef659b6f08ee8330b7c",
        "post_id": "post-216984",
        "text": "Update of the Work since July 2011It has been quite some time since I last posted that the radio system is working. I would like to put forward some information on what has been accomplished so far since then.I would like to begin with the software. We wrote a program that worked the radio, sensors, GPS and SD card in a way that we got datastrings that could be used on a flight and which I have used to uplink the telemetered datastrings to the spacenear.us tracking website.The problem with the code so far however is that the integration of the individual parts is not optimal, there are several delays in that cause a 9 second gap between transmissions, whereas other balloons transmit almost continously.There has to be a complete rewrite of the software with proper version control after Ascent 1.As for the hardware, first of all, the payload has got a good housing, which is this one here:Click this bar to view the full image.In the background on the red Sparkfun box, you can see the Arduino microcontroller with the Mk 1 Sensor Board that was attached to it when the photo was taken (early in November).The evolution of the sensor boards was as follows:First of all, I made what we now call Mark 0. Mk 0 was quite crude and actually was abandoned after I managed to create a short circuit that caused the regulator on the board to get hot, which in turn caused the markings on the regulator to burn off to some extent. This is how Mk 0 looks like:Click this bar to view the full image.After that, we made Mark 1, with which we actually did a lot of work. First of all Mk 1 looks like this:Click this bar to view the full image.The board was modified several times along the run, adding for example the ability to measure battery voltage, as this should be quite important to know for engineering reasons. With the Mk 1 we also did three duration tests and a cold soak test (24 hours in a -77\u00b0C fridge).Duration Test 1 was made on August 16th to 17th, having the payload board running on the laboratory table on three Energizer Ultimate Lithium AA batteries. The batteries had been used for testing before and they actually were depleted after some 16 hours. All sensors, radio transmissions and SD card recordings were satisfactory.Duration Test 2 was made on August 22nd to 23rd, switching to four AA batteries which were also taken from a new pack just before the test. This featured the payload running with the cameras in the styrofoam box on a table in the staircase near the laboratory. Again, reception, sensors and recording went excellent and the payload acquired GPS lock immediately when I took it outside at the end of the run. However, there was a padding error in the GPS coordinates that caused some headache because it omitted zeroes which would have placed the payload 20 km east of the actual position! By now this is fixed. Also insulation of the box worked well, recording up to 50\u00b0C in it during that run! The camera systems also worked for about four hours, enough for an ascent.Duration Test 3 ran from October 30th to November 1st, having the fully packed payload running on the roof of the Physics Department. It ran until the batteries were depleted after some 38 hours, unfortunately, radio communications were lost about 6 hours after the start of the test, as the temperature dependence of the NTX2 frequency caused the frequency to drift out of the set receiver frequency, which could not be corrected due to the equipment working autonomously. In a real flight of course there will be someone to retune, so that won't be a problem. Fortunately, the microSD captured all the data. There was strange data coming in at about 10 am October 31st, continuing for two hours, after which the string counter suddenly reset and normal working was restored. We do not currently know why the system rebooted. It could be in correlation with the occasion that the wind threw the payload on its side on the roof, causing the lid to come open (which was visible in the temperature graphs). Otherwise, all systems worked well, the Canon PowerShot this time worked for about nine hours because we disabled the screen.The newest addition to the fleet is Mark 1A. I made Mk 1A on Protoboard instead of Stripboard to be a bit more free in placing components and to get all the wiring on the underside of the board. Mk 1A is not really tested so far, but we will try it out this week. This is how Mk 1A looks like:We are actually looking for a good name for the board as such.Oernen II(Eagle II in Swedish) being the name of the balloon, the Sensor Board also needs a name, probably from Greek Mythology (so that we will have (any name) Mk(Number)). Any suggestions for that will be appreciated!",
        "thread_id": 13829
    },
    {
        "@timestamp": "2023-09-14T07:12:57.40735104Z",
        "author": "SiberianTiger",
        "date": "2010-03-23T16:54:06+0000",
        "id": "d63140341c3f416beabb9602036d51ec",
        "post_id": "post-212657",
        "text": "A zero-g leap aboard a MiG-31 costs $15,000.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.654863104Z",
        "author": "cinder1992",
        "date": "2010-06-10T20:16:41+0100",
        "id": "3d07edea3b65e7f17087b629e4afee0e",
        "post_id": "post-230387",
        "text": "the new exhaust fading and the new lua console.",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:12:57.435553536Z",
        "author": "C3PO",
        "date": "2011-06-07T02:03:37+0100",
        "id": "4b269fe0adf1f85ae363496598f1824d",
        "post_id": "post-212800",
        "text": "Dambuster said:That would be great! From reading that article, I suspect any film he did produce from up there would be truly inspirational (and a welcome boost to space programs!).\n\nThank God it's on a russian Soyuz and not on any NASA craft. NASA's censorship would probably turn any film into a celebration of itself.Richard Garriott made a short sci-fi \"home movie\" on the ISS. He is in the Guinnes's book of records for making the first fictional movie shot off-planet.But the actors were the ISS crew, and NASA decided that it didn't reflect the things NASA stands for. So Garriot isn't allowed to release it publicly.Freedom and democracy, Yay!!!! :facepalm:---------- Post added at 02:03 AM ---------- Previous post was at 01:59 AM ----------[ame=\"http:\/\/en.wikipedia.org\/wiki\/Apogee_of_Fear\"]Apogee of Fear - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.558687232Z",
        "author": "ar81",
        "date": "2010-04-19T17:35:26+0100",
        "id": "e059def6d6ae429d3d6d5bcad8613b9c",
        "post_id": "post-217438",
        "text": "{silly mode}My orbinaut sensors can detect life under Earth surface...It seems eruptions are caused by their underground industry.Could anyone send a message to the \"intraterrestrial race\" so they stop sending material towards our atmosphere? :lol: {\/silly mode}Wow, other images do not show the real magnitude of the problem.That's just an amazing picture.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.12797184Z",
        "author": "Xyon",
        "date": "2010-06-09T12:24:06+0100",
        "id": "8c8aaa3df97f6a009edb9f6c212021b5",
        "post_id": "post-229426",
        "text": "AMSO 1.19 was released alongside Orbiter 2010 and should be totally compatible, from what I've read.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.680965632Z",
        "author": "Moach",
        "date": "2010-08-06T20:02:07+0100",
        "id": "a51e918aa5daddbd74c952b37337e644",
        "post_id": "post-213322",
        "text": "yes, i did too worry about that... HMD's in sims usually just look like \"text splattered over the screen\"over-adapting things to suit the lowest-common-denominator has been known to be the downfall of many possibly great game ideas... namely, Spore... which should have been one of the greatest revolutions in gaming history... but it was all dimmed down so it would be accessible to \"everyone\"... long story short, EA must die horrble velociraptor deaths :facepalm:perhaps i'll go for an \"alternative readout UI\", which would kinda like the shift+z thing in FSX... simply a way of \"simulating\" that you would be able to read the gauges if you were really there:rolleyes:but first things first.... accessibility options are ways ahead in the dev plans :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.18621952Z",
        "author": "ar81",
        "date": "2010-04-13T15:55:32+0100",
        "id": "801efaddf6fc7f1942c39f1ba18b25a3",
        "post_id": "post-217042",
        "text": "Reuters:Studies show more evidence of water on moon, Mars:cheers:",
        "thread_id": 13840
    },
    {
        "@timestamp": "2023-09-14T07:13:13.645737472Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T16:38:00+0100",
        "id": "44c65dcfc517b869250b7d9701741ebc",
        "post_id": "post-230369",
        "text": "Feb 20, 1956: an R-5M carrying a live warhead was shot from Kapustin Yar to a range near the Aral sea.Operation Dominic, test named Frigate Bird on May 6, 1962: Polaris A2 Missile launched from the submarine USS Ethan Allen (SSBN-608). Only operational test of a United States ballistic missile.I think, that's it - except for high altitude explosions.",
        "thread_id": 14725
    },
    {
        "@timestamp": "2023-09-14T07:12:56.862564864Z",
        "author": "SiberianTiger",
        "date": "2010-04-08T14:18:23+0100",
        "id": "bfbdee003558bcad3d0dca466507f18d",
        "post_id": "post-212382",
        "text": "Tiger from internet cafe: there's one more live coverage athttp:\/\/www.tv-tsenki.com\/live.php",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:01.236243712Z",
        "author": "Urwumpe",
        "date": "2010-04-13T20:24:53+0100",
        "id": "64b1412dd72dbaa949576ca620ab78a5",
        "post_id": "post-217050",
        "text": "Later. Right now lets play Global Thermonuclear War.",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.06422144Z",
        "author": "statickid",
        "date": "2010-06-15T04:34:17+0100",
        "id": "9f312d486140e5b6638b0ea5aec808cd",
        "post_id": "post-229295",
        "text": "I don't have any useful suggestions for you to troubleshoot--sorry.but for the record i've been using O-F everyday at all and varying times of day for the last month and have never seen this happen. actually, maybe i'm lucky but i haven't EVER seen it timeout since I started using O-F. I use latest chrome and firefox.:shrug:",
        "thread_id": 14665
    },
    {
        "@timestamp": "2023-09-14T07:13:01.237240576Z",
        "author": "n122vu",
        "date": "2010-04-13T21:12:43+0100",
        "id": "8c7f4f22caa66b07c2d4c473204d1432",
        "post_id": "post-217057",
        "text": "ar81 said:You may excuse for going a bit off topic. I just find it a bit funny that you could play chess with a board where all pieces look the same. How do you play like that?How about inventing \"orbital chess\"?\n\nThey can be distinguished by the markings he's painted on the back of the vessel though.Orbital chess. I'd be afraid Spock would beat me every time.",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.227295744Z",
        "author": "Chub777",
        "date": "2010-03-23T10:01:38+0000",
        "id": "0c7e2661a7e9fb60bcaba3f2626d6b2a",
        "post_id": "post-212486",
        "text": "If I won the lottery, I would ride that.",
        "thread_id": 13554
    },
    {
        "@timestamp": "2023-09-14T07:13:13.539483136Z",
        "author": "Xyon",
        "date": "2010-06-10T12:39:49+0100",
        "id": "afb8bce2c359ce06baaaaca965ac7ff2",
        "post_id": "post-230228",
        "text": "\"locked\"?I suspect the answer you seek is in the documentation, anyway. \"Doc\\AMSO\\\".",
        "thread_id": 14717
    },
    {
        "@timestamp": "2023-09-14T07:12:57.289518592Z",
        "author": "Wally",
        "date": "2010-05-19T13:14:11+0100",
        "id": "1b02b52ece56e2b1e1d4aec3cfb4c410",
        "post_id": "post-212508",
        "text": "Xyon said:That's one hell of a mobile phone... what kind of coverage do you expect to get out there, exactly?\n\nIridium! Is that thing still works?I actually dreamed about it last night.",
        "thread_id": 13556
    },
    {
        "@timestamp": "2023-09-14T07:13:01.61670528Z",
        "author": "PhantomCruiser",
        "date": "2010-04-15T20:56:41+0100",
        "id": "1b7dc12052b8d2e4c9bb8629747b31de",
        "post_id": "post-217483",
        "text": "I liked what I heard in the speech as well, although I've worked for the government for far too long to take things at face value (plans within plans). Even if Obama isn't re-elected, I think this is a workable timeline and a good set of goals.I would still like to go back to the moon though.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.347587584Z",
        "author": "Xyon",
        "date": "2010-06-09T23:06:34+0100",
        "id": "73fee978f2444dfd20a10996d6a7455e",
        "post_id": "post-229932",
        "text": "Have you tried unpacking a clean Orbiter install and running that? I'll give you odds of almost 1:1 the problem is with an addon you've installed in the last few days.",
        "thread_id": 14697
    },
    {
        "@timestamp": "2023-09-14T07:13:01.449550592Z",
        "author": "rucinter",
        "date": "2010-04-15T04:41:23+0100",
        "id": "82ea19436e1fa34da97aef004a1912cf",
        "post_id": "post-217293",
        "text": "Thank you both!I have the manual, but for a strange reasons, I totally ignored the big red box which is a few pages away from RMS Manual Mode Control Keys plus I have it in grayscale, not color. I guess you made it red for a reason...",
        "thread_id": 13854
    },
    {
        "@timestamp": "2023-09-14T07:12:57.08290944Z",
        "author": "James.Denholm",
        "date": "2008-06-24T23:39:35+0100",
        "id": "7f699048eb4458fcae850722b9ab8666",
        "post_id": "post-64731",
        "text": "I remeber thinking that if a spaceship's engines wern't on, the ship would simply stop and hang in space... Thanks a lot, Star Wars. And same goes to you, StarLancer.Also, that ship-to-ship missiles in space was viable...",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:13.135376384Z",
        "author": "Submariner",
        "date": "2010-06-28T22:03:09+0100",
        "id": "943e5925be235bc0fbab420694e49ede",
        "post_id": "post-229654",
        "text": "What about the Soyuz TMA that comes with Thorton's ISS? How is it, and could I install it alone?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.095620608Z",
        "author": "Enjo",
        "date": "2010-03-25T07:37:08+0000",
        "id": "a665fb9be4e145ba8b1c88898bc8c063",
        "post_id": "post-212465",
        "text": "n72.75 said:I would love it if we could make some sort of community project out of this.\n\npssst! Maybe you can JOIN other community projects like that:)http:\/\/www.kolibrios.org\/A short article here:http:\/\/pcplus.techradar.com\/node\/3175\/",
        "thread_id": 13550
    },
    {
        "@timestamp": "2023-09-14T07:13:01.62349824Z",
        "author": "dougkeenan",
        "date": "2010-04-23T23:24:05+0100",
        "id": "a32bbc18cf56284017a9912f9eaf55cc",
        "post_id": "post-217556",
        "text": "Andy ... Orbiter ... will come to an end?",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.167621632Z",
        "author": "Woo482",
        "date": "2010-06-09T23:07:59+0100",
        "id": "b497cb38c13c6246348b5cde734f69b4",
        "post_id": "post-229469",
        "text": "garyw said:I've managed to make it repeatable. Maybe someone can test the steps and confirm?If you launch the _UniversalCarsandcargo->features demonstration->construct a base by unpacking cargo scenario then do the following:unpack carg1unpack carg02unpack carg12quitrestartall three unpacked modules workpack carg02quitrestartall are packed.\n\nThe bug is unfortunately confirmed here, followed the steps you said and I see the same thing, I hope it gets fixed soon:(",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.411819008Z",
        "author": "Andy44",
        "date": "2010-07-19T03:42:58+0100",
        "id": "2a8843625ac05dd7a7748e95ca2483ac",
        "post_id": "post-212686",
        "text": "That bubble-thing looks like a death trap. A really fun death trap.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:00.726975232Z",
        "author": "Hielor",
        "date": "2010-06-11T06:52:59+0100",
        "id": "d389cd0dc43c2ca9e2cf757e8eaa7b41",
        "post_id": "post-216899",
        "text": "Hielor said:Mind if I adopt this naming convention for the Wings3D exporter? It doesn't currently support this functionality, and I don't know if there's a more \"native\" way to represent this in Wings3D. I could see some usefulness in having exporters for two different modelling programs that will both spit out the same thing, given the same model:)\n\nJust to close off my comment above, I've uploaded a new version of the Wings3D exporter that also does these:)",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:13:13.4160576Z",
        "author": "dbeachy1",
        "date": "2010-06-10T03:36:22+0100",
        "id": "4e5e1f25d3f789aa2b60f1cd93946afb",
        "post_id": "post-230080",
        "text": "Yes. From thedownload page for OrbiterSound:OrbiterSound 3.5 (For ORBITER 2006 or 2010 !)\n\n",
        "thread_id": 14705
    },
    {
        "@timestamp": "2023-09-14T07:12:57.487970048Z",
        "author": "IronRain",
        "date": "2010-03-24T17:17:12+0000",
        "id": "2073945020792cb7ea5e5124e9aa3e9a",
        "post_id": "post-212910",
        "text": "look awesome! thanks!",
        "thread_id": 13569
    },
    {
        "@timestamp": "2023-09-14T07:13:01.003684096Z",
        "author": "apeonaut",
        "date": "2010-04-12T20:33:11+0100",
        "id": "62d852d008bd4d89a475e917eca15e5e",
        "post_id": "post-216966",
        "text": "hii'm using shuttle fleet 4.2 and i managed to place the shuttle close to the ISS (about 1k beneath the station) with rendevouz mfd but i have problems to place the shuttle excatly on the RBAR to proceed with the RPM and TORVA. i tried to minimize the distance to the iss using only thrusters in X direction and then in Y to get to the RBAR, but i guess that's not very professional. is there a more efficient way to place the shuttle on the RBAR?as i mentioned above i'm using rendevouz mfd for the TI burn. I perform the TI burn about 15k behind the station. i read in a tutorial that the TI burn allows the shuttle to intercept the ISS after one orbit (so about 5300s) but rendevouz mfd allows me only to catch the iss after approx. 2000s. otherwise i will pass the station and approach it from above. so is it ok to calculate the TI burn with rendevouz mfd and intercept after approx. 2200s?-christian",
        "thread_id": 13827
    },
    {
        "@timestamp": "2023-09-14T07:13:12.724809216Z",
        "author": "vonneuman",
        "date": "2010-06-08T13:38:38+0100",
        "id": "f27d848f1f268037e1203036a3696912",
        "post_id": "post-229067",
        "text": "Am I in a room with two doors?",
        "thread_id": 14649
    },
    {
        "@timestamp": "2023-09-14T07:12:57.547841024Z",
        "author": "Moach",
        "date": "2010-03-25T13:50:55+0000",
        "id": "4ac4fc219b72038d82ddf7699709817e",
        "post_id": "post-212954",
        "text": "the X52 is always plugged in... so that\u00b4s covered...now, im have yet to try again disabling the stock joystick support.... but now right now, gotta leave for college or im gonna be teribly late...",
        "thread_id": 13577
    },
    {
        "@timestamp": "2023-09-14T07:13:01.286362624Z",
        "author": "Bloodworth",
        "date": "2010-04-14T19:33:11+0100",
        "id": "6369251ac9cf0438d7f3f4f9944145a0",
        "post_id": "post-217178",
        "text": "Sigh... Well, it was worth a shot:(",
        "thread_id": 13846
    },
    {
        "@timestamp": "2023-09-14T07:13:13.250537472Z",
        "author": "Urwumpe",
        "date": "2010-09-28T14:29:21+0100",
        "id": "f9f5584bd9cd368fa7815157801e6de3",
        "post_id": "post-229868",
        "text": "Since Germany calculates with a 3.5% economic growth this year, a serious budget cut would be pretty strange... we could alone compensate all the stagnation of the other economies in the Eurozone.",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:12:57.6541376Z",
        "author": "Izack",
        "date": "2010-07-10T03:15:52+0100",
        "id": "8c7d0f8021e996146f8175d6b4ccaf10",
        "post_id": "post-213222",
        "text": "Eccentrus said:from what anime is that?\n\nIt's from Touhou, a shooting game with obviously horrible art, and something that seems to be popping up all over this forum suddenly.Which is sort of my fault...sorry. :uhh:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.137384192Z",
        "author": "ddom2006",
        "date": "2010-07-09T16:25:50+0100",
        "id": "a47507afd48971c00b003e719a831631",
        "post_id": "post-229674",
        "text": "For anyone interested, the F-35B works = [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3091\"]F-35B[\/ame]",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.405339904Z",
        "author": "lennartsmit",
        "date": "2010-04-14T18:40:43+0100",
        "id": "29cdc196211e72ea8537294e0b3392c8",
        "post_id": "post-217215",
        "text": "Made in Austria at the top of the ski-lift.The spot of light at the lower center is reflected light coming from ice-particles",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:01.616304384Z",
        "author": "Ghostrider",
        "date": "2010-04-15T20:27:53+0100",
        "id": "844be002a4b6d21b3b97285533ac1d72",
        "post_id": "post-217478",
        "text": "Who's this guy and what has he done to the real Obama?",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.864582656Z",
        "author": "Notebook",
        "date": "2012-04-24T08:39:11+0100",
        "id": "3a0598cc8243eac46822e60b6df5c20a",
        "post_id": "post-212400",
        "text": "Live News Cryosat-2 from The Royal Society.http:\/\/www.esa.int\/SPECIALS\/Cryosat\/SEM1CNKWZ0H_0.htmlhttp:\/\/esamultimedia.esa.int\/docs\/C...sat-Results-and-Press-Event-24-April-2012.pdfN.",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:13.222356736Z",
        "author": "orb",
        "date": "2010-06-09T12:22:29+0100",
        "id": "34f8864954677dd4dce970d480309a6a",
        "post_id": "post-229822",
        "text": "If you set high enough size bySetSizeOAPI function and visibility limit bySetVisibilityLimitfunction, you can see the satellite, but for existing add-ons the set size is usually so small, that you won't see those satellites from the ground.But generally it's possible.",
        "thread_id": 14680
    },
    {
        "@timestamp": "2023-09-14T07:12:56.96183808Z",
        "author": "walsjona",
        "date": "2010-03-21T20:35:01+0000",
        "id": "93dedbca629204bdbefde4591c604435",
        "post_id": "post-212440",
        "text": "Hi I'm new to this so I appologies if this is in the wrong placeI am creating a spaceship for orbiter but I am haveing problems with the Textures.I created it in Blender and it all seemed to be working but it dosn't in OrbiterHere it is in BlenderHere it is in OrbiterInsideCan anyone help me with this?",
        "thread_id": 13547
    },
    {
        "@timestamp": "2023-09-14T07:13:01.640213504Z",
        "author": "mahdavi3d",
        "date": "2018-09-28T13:58:14+0100",
        "id": "b364dc7c5d7f9b06c62039a9884d1642",
        "post_id": "post-65090",
        "text": "universetoday.com :Here are the First Pictures From the Parker Solar Probe. Wait\u2026 That\u2019s Not the SunImage Credit: NASA\/Naval Research Laboratory\/Parker Solar Probe\u200b",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:13.615423232Z",
        "author": "Moach",
        "date": "2010-07-16T12:25:32+0100",
        "id": "b78d4d76263cf8e3de477582628040c0",
        "post_id": "post-230284",
        "text": "well, here's a updated version, sources included:thumbup:this one now supports freely mappable axes via the CFG file... no buttons yet, but the POV hat is working, tho:cheers:and i haven't got around to the user thgroups and scramjets yet... have a look at the sources if you wantthis zip now includes a ready-to-go module... just install it the regular way and woohoo:rolleyes:sources are in the orbitersdk\/samples\/FLTC folder:tiphat:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:01.237566976Z",
        "author": "orb",
        "date": "2010-04-13T21:31:54+0100",
        "id": "a330849c2061039e55481577801fb690",
        "post_id": "post-217060",
        "text": "Why only XR-2? There need to be different ships for different pieces.For pawns - short range, without retro engines, knights - with some sort of jumpdrive, etc.",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.468855552Z",
        "author": "Izack",
        "date": "2010-03-24T11:00:18+0000",
        "id": "b223a2e6c599bf8254760a4975e63606",
        "post_id": "post-212875",
        "text": "How is an open-source browser project releasing a patch newsworthy?",
        "thread_id": 13567
    },
    {
        "@timestamp": "2023-09-14T07:13:12.953022208Z",
        "author": "Xyon",
        "date": "2010-06-08T19:38:32+0100",
        "id": "0607c3d037d16587507b2a4a2592947e",
        "post_id": "post-229153",
        "text": "Ok, this -could- be related to security settings on the redist file itself - Try opening properties on that file.If you see a line like \"This file came from another computer and may be blocked...\" hit the Unblock button and try again. Also verify you're running it as an administrator.",
        "thread_id": 14657
    },
    {
        "@timestamp": "2023-09-14T07:13:01.323323648Z",
        "author": "Urwumpe",
        "date": "2010-04-14T12:26:18+0100",
        "id": "36ac380ded00be819301aef9dbb9a14b",
        "post_id": "post-217191",
        "text": "SiberianTiger said:One Orion in that role wouldn't be enough. It would have to be replaced regularly, to make sure the hardware is in its operational limits lifetime. Just sayin'\n\nAlso, the operational lifetime of Soyuz didn't grow to one year instantly, it was a long careful process of trial and error.You can't just go and say: Now we replace Soyuz. You need to have a development to it. sorry, but I think this proposal with the unmanned Orion is just fixing some pink slips, but doesn't solve the dilemma of the US spaceflight program. That NASA runs the show is state of the art, but not optimal, and any step to reduce this dependence on a single spaceflight agency in the USA is a good step.And if the USA want to go to the ISS themselves, then instead of killing the many capsule developments inside the USA by giving NASA the money, they should give the already existing capsule programs their chance. The USA don't need a NASA to do the risk-free jobs. And proper astronaut training and certification would be a good job left inside NASA anyway.I think NASA would be better off developing the next space station and include plans to build interplanetary spacecraft there. This has a reasonable risk, is a long term goal, and wouldn't be done by private companies at all, while manned spaceflight to LEO is a potential business and general unmanned spaceflight is already a big business.",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:12:57.661023488Z",
        "author": "River Crab",
        "date": "2010-08-04T04:44:00+0100",
        "id": "0a44f29d4ccdc11bda1c75a6a244a529",
        "post_id": "post-213273",
        "text": ":woohoo:WOOHOO!EDIT: oh yeah. :\/:woohoo:WOOHOO Again!I got it!:hail::probe:Also, who downloaded it before me!",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.087904768Z",
        "author": "ar81",
        "date": "2008-06-30T15:51:09+0100",
        "id": "9c85a155082e1b60875a9d0d81e5c327",
        "post_id": "post-65818",
        "text": "What I see is that you have problems with planetary approach and orbit insert.Try this tutorial[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3403\"]Tutorial: Concepts for Interplanetary MFD 4.2.1[\/ame]",
        "thread_id": 1467
    },
    {
        "@timestamp": "2023-09-14T07:12:57.682317568Z",
        "author": "Moach",
        "date": "2010-08-10T22:55:10+0100",
        "id": "d03c24a287317ed0622b7d3479eadead",
        "post_id": "post-213339",
        "text": "Wonderer said:Inflatable Space Rescue Unit for UCGOhere's a life boat:)It can be used if for some reason the ship has more holes than swiss cheese when in orbit.\n\nyes - that's a viable alternative... however, it does seem like it would only be useful in the event of an irreparable failure in some type of scenario that renders the cabin environment more dangerous than the outside....even in the event of a full cabin decompression (which is unlikely, since small holes could be plugged with some form of sealing goo), it still could be wiser for the crew to simply suit up and remain inside, where it's less \"OMG we're gonna diiieeee!!\" :lol:such a life raft could only contribute to saving the crew's lives if there was something so wrong with the ship that it becomes about to explode at any moment :uhh:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.32635136Z",
        "author": "Unstung",
        "date": "2010-04-17T00:16:11+0100",
        "id": "7a3afb4f7a526d4ad63e200536997afd",
        "post_id": "post-217205",
        "text": "Will the asteroid mission really be cheap enough to make it by 2025 if that will ever happen? The moon is very close to us, and an asteroid (even though the LEM-thing doesn't have to carry pieces for a lunar base)?",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:13:13.127844608Z",
        "author": "IronRain",
        "date": "2010-06-09T12:24:06+0100",
        "id": "becad2e6e37753b9d9c0278d4569009d",
        "post_id": "post-229425",
        "text": "Universal Cargo Deck seems to work too",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.686119424Z",
        "author": "Moach",
        "date": "2010-08-13T15:08:18+0100",
        "id": "3f168601d6594857f1846d93321864af",
        "post_id": "post-213364",
        "text": "nah, this one is smaller because it doesn't have all the sources included... they were too large and i needed to go to bed, so i took \u00b4em out for a faster upload:pi'll add the sources on the next one :thumbup:you can simply have the files overwritten... it should work just as well... but it's all there, it's perfectly standalone :hmm:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.91994752Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-12T21:09:55+0100",
        "id": "8385a252e37dde0a3261b8c6d8a30c3d",
        "post_id": "post-216924",
        "text": "Why not put the whole thing on a boat & sail it to China, who could use it in their next-generation human spaceflight program?!:p",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:13:13.37369344Z",
        "author": "Ghostrider",
        "date": "2010-06-11T18:18:48+0100",
        "id": "05abd89730d02823855d4301e42163ac",
        "post_id": "post-229978",
        "text": "ar81 said:Now let us go to the background reasons for war.There is no reason to make war in space.It is just an empty orbit\n\nTwo words: High Ground. Once you control the orbit, you deny the enemy reconnaissance and communication, and you can bomb him while he will have problems shooting you down.ar81 said:A war would blast in minutes some facilities that had a cost of billions and that took years or even decades to build.\n\nThat happens in every war ever since industrialization showed up, and it hasn't been much of a deterrent.ar81 said:For every kilogram of useful cargo you need 9 kilograms of fuel to deliver it to LEO. So it is very expensive to do anything in space.\n\nWe're talkingSpace Warsand you're using current figures to say it's not gonna happen? It's a purely speculative discussion for starters, and then again in the age before airships people would say there was no reason to fight in the air, it's just empty space. And they were right - it IS empty space and you cannot conquer clouds. But once you control the skies, you have one hell of a upper hand. Same with space, if you have assets in orbit you have an advantage over your opponents.ar81 said:The idea of a space mothership with fighters is an extrapolation of WWII to space, but certainly it would be more likely to ressemble sub war: Once you are visible, you are dead.\n\nThis is the only part we agree on, but once you're visible you're still not dead. You are in Big Trouble but not necessarily dead. However your mission could be fraked big time.ar81 said:And the debris could harm lots of industries that would sue for billions of dollars.\n\nIn wartime, sueing your government for damage to your commercial operations would get you ignored, jailed or executed depending on the mood of your leaders. Not an issue.ar81 said:If wars are not needed\n\nThen maybe the leopard will wipe away its spots and find a new job as a Kansas milk cow.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:57.094979584Z",
        "author": "thomasantony",
        "date": "2010-03-23T10:36:15+0000",
        "id": "9bf39b604e1f7bfd999f68bb042b5f5f",
        "post_id": "post-212462",
        "text": "cinder1992 said:are you using TASM or NASM? I've also been writing an OS, but I prefer to stay away from TASM as much as I can, NASM is straightforward.oh, and if you want to get SERIOUS, I suggest you write it in protected mode, that's FUN[\/sarcasm].just FYI, the text mode VRAM offset is 0xb8000.\n\nBut really, working in protected mode is not as much of a pain as working with segments and sh*t in real mode. When I worked on my small OS project, one of the first things I did was to make it go to protected mode. Of course, video etc. becomes a little tough after that as you can't directly write to 0xb8000 ( I don't remember though .. if that was the case .. ). But its still pretty ok if you know your way around. Getting as far as keyboard driver, basic text-video driver and filesystem is possible with ASM.And yes, NASM\/FASM are the best options for ASM based OSDev.",
        "thread_id": 13550
    },
    {
        "@timestamp": "2023-09-14T07:13:01.620049664Z",
        "author": "PhantomCruiser",
        "date": "2010-04-18T01:38:26+0100",
        "id": "783cdae1ebe19421ba099a4618ba8a60",
        "post_id": "post-217518",
        "text": "We may be able to keep the interest of our youth (hopefully a global youth) interseted if Pres. Obama can strongarm the Congress into funding the program. I'm not a big fan of Orion \"lite\" as a rescue boat, I'd like a full fledged CEV. I do like the idea of it being a test bed\/development platform for flights into deep space, asteroids, Mars, moons of Mars, etc... NASA gets to keep track of the science and medical tech involved and gets to \"problem solve\".But I may be living in a fantasy world, I didn't vote for the guy, but I really want THIS to succeed. And whoever the next President is I'd like him\/her not to scrap the program out of spite, but to keep pressing on.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.612228608Z",
        "author": "Moach",
        "date": "2010-07-05T15:46:47+0100",
        "id": "7a10215354f8bb4b1e624757813e4a9a",
        "post_id": "post-230260",
        "text": "just a heads-up on general progress...yesterday i managed to have the module read and load\/map devices from a CFG file...the file itself is very much readable, being simply a bunch of keywords and associated values...but it allowed me to properly configure a gamepad of mine to integrate rather well with Orbiter :yes:the setup is VERY flexible - you can assign any of 8 physical axes on any of up to 16 devices to control whatever sim axis you need... this is directinput maximum, BTWshortly, i plan on adding some button functions as well, for allowing \"virtual axis\" control using buttons (a must for gamepads, where you may be missing a few axes).... this will allow you to add buttons that change the position reported as the throttle axis, for instance...it should work with any axis tho... and you should be able to configure in the CFG whether or not to re-center, and how fast it does so when buttons are releasedas for buttons, you should be able to map whatever buttons directinput can read, but i heven't got up to there yet, so i can't guarantee it:rolleyes:it also respects vessel RCS and AF settings, unlike fly-by-wire which overrides them all...i'll also add a special mode to properly use a 6DOF device to seamlessly control translation RCS...there is no setup utility tho... you need to edit the CFG to have it work in your rig... which means a bit of trial-and-error (or you can open the calibration dialog and check which axes are which in there)but it's coming along! cheerz!",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:57.509195264Z",
        "author": "Cairan",
        "date": "2010-03-24T21:28:22+0000",
        "id": "b9865bff653143e03df890fec5d7eaf5",
        "post_id": "post-212918",
        "text": "On the subject of the new models for the atmosphere of Orbiter 2010, is it now possible to edit the models (setting layers, etc.) directly in the config files or is the temperature profile still hard-coded in the planet's modules?",
        "thread_id": 13572
    },
    {
        "@timestamp": "2023-09-14T07:13:01.644418816Z",
        "author": "DaveS",
        "date": "2010-04-15T16:15:43+0100",
        "id": "07c60295f84088dffc295b37d1b559d1",
        "post_id": "post-217591",
        "text": "garyw said:There is something going on with your video card drivers or directx configuration\"ERROR: DInput error DIERR_OBJECTNOTFOUND\" is listed in the log and that does point right at the video card.\n\nActually, DI is short for DirectInput which is used for the joystick management. If it was the video card, it would either be DDraw or D3D.",
        "thread_id": 13870
    },
    {
        "@timestamp": "2023-09-14T07:13:13.158303488Z",
        "author": "orb",
        "date": "2011-01-03T19:38:01+0000",
        "id": "67669cf46c36d813f66ca20398a0ada8",
        "post_id": "post-229764",
        "text": "deltawing777 said:Any reason the work in progress yet working DirectX9 client isn't listed?\n\nBecause graphics clients are only for Orbiter 2010 and later, and Orbiter 2006 had only built-in graphics?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.54016Z",
        "author": "FLCLover",
        "date": "2010-03-25T01:23:28+0000",
        "id": "9e4bb2c8cc7dd0c15416b928d780e595",
        "post_id": "post-212945",
        "text": "Whenever I load the current flight with the following spacecraft, I get a CTD. Here is the log.**** Orbiter.logBuild Sep 29 2006 [v.060929]Found 1 joystick(s)Module AtlantisConfig.dll [API v.060425]Module DGConfig.dll [API v.060425]Module EnergyConfigurator.dll [API v.060425]Module TrackIR.dll [API v.060425]TrackIR module not found.Module REDSHIFT.dll [API v.041022]Module Rcontrol.dll [API v.050206]Module OrbiterSound.dll [API v.060425]Module JumpDriveMFD.dll [API v.060425]Module GPCMFD.dll [API v.060425]Module Framerate.dll [API v.050206]Module ExtMFD.dll [API v.060425]Module CustomMFD.dll [API v.060425]Module CamControl.dll [API v.050206]Module AutoFCS.dll [API v.050206]Module SensorMFD.dll [API v.050206]Module ScnEditor.dll [API v.060425]Module FFMControl.dll [API v.060425]Module FlightData.dll [API v.050206]Module FFSControl.dll [API v.060425]Module StatusMFD.dll [API v.060425]Module Orulex-core.dll [API v.060425]Module FirstPerson.dll [API v.060425]Module BombMFD.dll [API v.060425]Module SailMFD.dll [API v.060425]Module WarpDriveMFD-Mk2.dll [API v.060425]Module orbSpotLight.dll [API v.060425]Module AeroBrakeMFD.dll [API v.060425]Module AbsoluteKillrot.dll [API v.060425]Module CamShake.dll [API v.050206]Module Collision-orulex.dll [API v.060425]Module LaunchMFD.dll [API v.060425]Module Map3DMFD.dll [API v.060425]Module Telescope.dll [API v.060425]Module AAMissile.dll [API v.060425]Module MsssMFD4.dll [API v.060425]Module CRT.dll [API v.060425]Module ReleaseMFD-Mouse.dll [API v.060425]Module ReleaseMFD-ShiftD.dll [API v.060425]Module Scenario_Maker.dll [API v.060425]Module RWarpMFD.dll [API v.091124]**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKZbuffer: 32 bitRender device: Fullscreen 1280 x 1024Device has hardware T&L capabilityJoystick throttle: SLIDER 0Joystick throttle control detectedModule Sun.dll [API v.050206]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll [API v.050206]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Venus.dll [API v.050206]VSOP87(B) Venus: Precision 1e-007, Terms 977\/1710Module Earth.dll [API v.050206]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564>>> ERROR: Missing texture: HUBLOT.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: HUBLOT.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]Module Moon.dll [API v.041022]ELP82: Precision 1e-005, Terms 116\/829ERROR in configuration file for Moon: Syntax error in SURFBASE listERROR in configuration file for Moon: Syntax error in SURFBASE listERROR in configuration file for Moon: Syntax error in SURFBASE listModule Mars.dll [API v.060425]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400Module Phobos.dll [API v.060425]Module Deimos.dll [API v.060425]Module Galsat.dll [API v.041022]Module Jupiter.dll [API v.050206]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll [API v.041022]Module Europa.dll [API v.041022]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: Access.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]Module Ganymede.dll [API v.041022]Module Callisto.dll [API v.041022]Module Satsat.dll [API v.061227]Module Saturn.dll [API v.060425]VSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365Module Mimas.dll [API v.050206]SATSAT Mimas: Terms 113Module Enceladus.dll [API v.050206]SATSAT Enceladus: Terms 33Module Tethys.dll [API v.050206]SATSAT Tethys: Terms 101Module Dione.dll [API v.050206]SATSAT Dione: Terms 59Module Rhea.dll [API v.050206]SATSAT Rhea: Terms 68Module Hyperion.dll [API v.050206]SATSAT Hyperion: Terms 595Module Iapetus.dll [API v.050206]SATSAT Iapetus: Terms 605Module Uranus.dll [API v.050206]VSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269Module Miranda.dll [API v.060425]Module Ariel.dll [API v.060425]Module Umbriel.dll [API v.060425]Module Titania.dll [API v.060425]Module Oberon.dll [API v.060425]Module Neptune.dll [API v.050206]VSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024Module Triton.dll [API v.060425]Finished initialising worldModule UCGOArrow.dll [API v.060425]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]>>> ERROR: Missing texture: orut>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]Module UCGOProbeDemo.dll [API v.060425]Finished initialising statusFinished initialising camera",
        "thread_id": 13576
    },
    {
        "@timestamp": "2023-09-14T07:13:01.068502016Z",
        "author": "tblaxland",
        "date": "2008-05-13T07:19:32+0100",
        "id": "e6c2bf592d255fce937d12e141b77155",
        "post_id": "post-64959",
        "text": "Well put arguments, Artlav.Artlav said:...there still going to be a lot of tickets left. How do you choose the rest? How will you evaluate human beings? Is there some universal scale?\n\nMaybe we could usethis?:p",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:13.17940224Z",
        "author": "sunshine135",
        "date": "2010-06-11T17:20:08+0100",
        "id": "4d87809292e09a55b47eb08d20f30ec1",
        "post_id": "post-229517",
        "text": "Has David413 confirmed if there are any issues with the Shuttle Fleet or all of the wonderful add-ons installed with it?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.547589632Z",
        "author": "Kodiak555",
        "date": "2010-03-25T04:43:40+0000",
        "id": "50a572371c755e361facba6f8dab5398",
        "post_id": "post-212952",
        "text": "Make sure that the X52 is plugged into your computer BEFORE you Boot it up. If you plug it in afterwards, the system won't have installed it and Orbiter won't see it either. Had the same problem myself, so I know.Lee",
        "thread_id": 13577
    },
    {
        "@timestamp": "2023-09-14T07:13:01.325080832Z",
        "author": "Ark",
        "date": "2010-04-14T15:58:46+0100",
        "id": "871aa442b658e783a486112485b8f696",
        "post_id": "post-217198",
        "text": "Kyle said:its more likely the HLV chosen will be the Direct, however Sidemount would take higher advantage of existing shuttle features.\n\nI say the Direct supporters and the Sidemount supporters just meet in a field somewhere and battle it out until one side wins and gets the contract. :lol:",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:13:13.205871616Z",
        "author": "Sunhillow",
        "date": "2010-06-15T17:38:38+0100",
        "id": "29ce4dd76c6afd1930e5297962b756ac",
        "post_id": "post-229571",
        "text": "World of Colliers doesn't seem to work. Ground base is visible, but no vessel",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.644557312Z",
        "author": "jedidia",
        "date": "2010-03-25T07:32:44+0000",
        "id": "bfbf504afc16c061bc881c9cc84b19ed",
        "post_id": "post-212973",
        "text": "looking great so far, nice project. From an engineering point of view, the additional ram-jets might be a bit of a cumberance, though. I mean, they're a lot of dead weight for at least 90% of the trip...But it might actually be more realistic to make evereything weight a bit less than overpowering the engines as was the case so far.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.4257216Z",
        "author": "cjp",
        "date": "2010-05-10T22:39:49+0100",
        "id": "fac343253c790bb81e5779292a925897",
        "post_id": "post-217241",
        "text": "computerex said:God this thread is depressing, to see such beauty exists and still be stuck in the most boring place in Florida (oldest European settlement, google it).\n\nIsn't there any natural beauty on the beaches?;)About my contribution to this thread: it was hard to make a selection. I decided to give max. 1 picture per country. Strangely I hardly have any pictures of the Netherlands...",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:13.3657152Z",
        "author": "Izack",
        "date": "2010-06-10T04:10:05+0100",
        "id": "d75f713755e20924e321f2551ebed12e",
        "post_id": "post-229953",
        "text": "statickid said:what about launching attack probes that preceed your main base? no need for cables, just radio com. or hide behind an asteroid, and launch an expanding ring of attack probes!!!hail:probe:\n\nAny high-powered laser weapon is going to require a power source. I proposed cables to keep the drones as small and light as possible.If you're going to bring the Holy:probe:into this, we're getting into WMDs...like, galaxy-destroying ones.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:01.619805952Z",
        "author": "Urwumpe",
        "date": "2010-04-17T23:23:59+0100",
        "id": "ccdaf87f67f4b6d9e6ce155a5c6bf9bf",
        "post_id": "post-217516",
        "text": "Orbinaut Pete said:Neil Armstrong's letter to President Obama regarding the future of human spaceflight.\n\nI know it is not a sign of respect, what I am going to post now, but the letter does just require it:http:\/\/en.wikipedia.org\/wiki\/Sunk_costs#Loss_aversion_and_the_sunk_cost_fallacy",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.678395136Z",
        "author": "Moach",
        "date": "2010-08-04T17:54:38+0100",
        "id": "24a20bf2f704c573190f02f5db3cc4f2",
        "post_id": "post-213294",
        "text": "hmm... i thought drop tanks could be used to reach orbits at inclinations which make a direct launch impossible... then the infamous DARTS would supply enough thrust to get the heavier craft aloftthis is the case with launching for KSC-based moon trips - note, the G42 is not capable of reaching the moon by itself, it's purpose on a moon mission, is to assemple and supply a lunar transfer vessel in orbit over a couple of flights...the G42 has no hover engines, and is therefore impossible to land -safely- at the moon:rolleyes:yet, unlike the shuttle SRBs, the DARTS are much much smaller (they fit in the slots behind the RAMCASTER exhausts - and are consequently a lot safer to use",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.618748928Z",
        "author": "orb",
        "date": "2010-09-26T21:24:51+0100",
        "id": "8b735a7ec52ec681e858f08da63cfb32",
        "post_id": "post-230304",
        "text": "flying_doctor said:\"Cannot open include file: 'DrawAPI.h': No such file or directory\" for example.\n\nDrawAPI.h is a part of Orbiter SDK. You need to set at least the path to Orbiter in orbiterroot.vsprops, if this project uses Orbiter Visual Studio properties, or paths to Include and Lib subdirectories of OrbiterSDK otherwise.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:00.922117888Z",
        "author": "ky",
        "date": "2011-07-25T22:31:32+0100",
        "id": "33f5413a0d63048e43901994ff6abb59",
        "post_id": "post-216946",
        "text": "Yessss!!It's not getting demolished(for now)!",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:12:57.322432512Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-13T20:03:47+0000",
        "id": "ed8fd1eea46fdd9b9e3a9ba2517294e1",
        "post_id": "post-212588",
        "text": "BBC News: \"Astronaut Tim Peake 'saw job ad online'\".:thumbup:",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:12.933728Z",
        "author": "pip12345",
        "date": "2010-06-08T21:26:04+0100",
        "id": "af29ed5131151fa28540678cc1aa2960",
        "post_id": "post-229118",
        "text": "Gattispilot, The first one you used was the best one. (The squeezed cut in half sphere)Please if you want use that one and make that pole in middle the half of the size.:DThen if you like it you can scale it to the right size.Edit:Oh also, If you are gonna make it bigger you have to make the pole in middle smaller.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:12:57.479179008Z",
        "author": "adamb193",
        "date": "2010-03-25T02:49:22+0000",
        "id": "cf9a05d346fb2551791a6ab37d95e7d2",
        "post_id": "post-212906",
        "text": "Just use a centrifugal oven. Gravity for cooking.",
        "thread_id": 13568
    },
    {
        "@timestamp": "2023-09-14T07:13:01.239928832Z",
        "author": "dgatsoulis",
        "date": "2010-04-16T05:23:38+0100",
        "id": "be3bcb1a06558e44cf118550624e517f",
        "post_id": "post-217078",
        "text": "Keith said:Don't know about you, but 32 XR-2's is KILLING my frame rate. I am having to resort to alternate methods to post these, ATM...Standard stuff, so far... b8->c6...\n\nNot so good for my FR either. I'll have to resort to some \"Hollywood magic\", to make the vid. Things will get better as the game proceeds though.3.Bf1-b5",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.030071552Z",
        "author": "Salun",
        "date": "2010-06-11T19:22:01+0100",
        "id": "5968ea13af61323982f2dbc6bba096e0",
        "post_id": "post-229271",
        "text": "THe ability to have multible clients control one vessel. Say Me and a friend take off in a XR2 to the ISS. My buddy flys the assent. I pilot to the rendezvous and when we get there he hopes out and does an EVA. Or say I fly a B-52 with the X-15 under the wing. He drops and then I spawn a chase plane for when he lands.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.645232128Z",
        "author": "Moach",
        "date": "2010-03-25T18:28:09+0000",
        "id": "ec895a845847d67d7de2fb4836724ea7",
        "post_id": "post-212978",
        "text": "yes, that was a concern i had.... turbines are indeed heavy, but they allow extended maneuverability on takeoff which allows the craft to launch for a rendezvous with a station with a much broader window...this also allows launching from a base outside the orbital path of the destination, and then simply fly to an intercept point where you\u00b4d start the orbital jump procedurethus being able to launch with zero relative inclination from anywhere in the world...yes they take a toll on weight capacity, perhaps for long flights, such as to the moon, the engines get removed and extra fuel tanks come in, and the craft flies piggyback on something until the orbit insertion pointbut as a LEO shuttle, the engines kinda make sense, since they would reduce the operation costs to a considerable extentthe purpose of this ship is to make space travel something more accessible and not so a big deal... so having it be self-sufficient is a key factor...a viable (yet made-up) alternative, would be a hybrid rocket engine, the ram inlets would provide O2 for them while in atmospheric flight, allowing the ship to carry more liquid fuel, and switch to the internal O2 supply only when air is no longer available...or smaller lightweight turbines could generate just enough compression for a large afterburner system, which doubles as a full-range rocket engine... dunno, alternatives....quite an enjoyable stroll along the fine line between engineering and sci-fianyone\u00b4s got more brilliant ideas?---------- Post added at 03:28 PM ---------- Previous post was at 03:00 PM ----------here\u00b4s a pic of it without the ram-jets....not sure if it looks as cool, tho... more realistic, maybe... :hmm:i figure the rockets could be used just as well to get it off the ground into scram speed...",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.61913856Z",
        "author": "4throck",
        "date": "2010-04-16T14:45:36+0100",
        "id": "9eb8bff805650f394af3f60faee02986",
        "post_id": "post-217508",
        "text": "anemazoso said:The Orion being developed includes the service module. And considering NASA no longer needs to worry about supporting 4-6 people for extended periods of time within the Orion it is very easy to have a 4-6 person capable casule as a life boat only...\n\nI stand corrected regarding the service module, and that way perhaps we are looking at a capsule capable of +3 person ISS \/ LEO short mission and 3 persons longer missions. I can see some logic in that... nevertheless I think that a capable payload\/habitation module must be developed to allow extended mission (asteroid) or EVAs for example.Actually, you can just EVA to the asteroid from an airlock ;-) no need to actually land your craft there. That would be fun in Orbiter ;-)",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.352666624Z",
        "author": "mc_",
        "date": "2010-06-10T03:20:48+0100",
        "id": "5d20705640831c44d49a6f1f823f2169",
        "post_id": "post-229938",
        "text": "I used something like two-stage turbopack once.One on the back, second grappled in hands. When first stage burns out, drop it and transfer second one from hands to back. That was fun :thumbup:",
        "thread_id": 14698
    },
    {
        "@timestamp": "2023-09-14T07:12:57.646846208Z",
        "author": "Izack",
        "date": "2010-03-26T14:38:28+0000",
        "id": "8870f5e7a4a1079e1b9ee7ec2edc5953",
        "post_id": "post-212991",
        "text": "That is looking GOOD, Moach!A giant Deltaglider with nicer curves!And this talk of aerospikes and SABREs is getting me excited, too. A nice wide linear aerospike would complete the ship's futuristic appearance.A combination SABRE\/aerospike wouldn't be too hard to pull off. The exhaust method shouldn't have too much effect on the type of engine, so long as it's still a rocket.",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.63457024Z",
        "author": "ryan",
        "date": "2008-05-10T08:10:27+0100",
        "id": "946b26465c4d518df7c79917fd848596",
        "post_id": "post-65039",
        "text": "Now the only problem is that NASA has to figure out where to point the rocket.;)",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:13.158907904Z",
        "author": "Mandella",
        "date": "2011-01-04T00:01:54+0000",
        "id": "24bfa901c8b57cf4a0d0f82b30b423cc",
        "post_id": "post-229768",
        "text": "deltawing777 said:Any reason the work in progress yet working DirectX9 client isn't listed?\n\nAlthough I am watching with great interest the development of the DirectX9 client, are you sure it's ready for general release yet? I was under the impression there was a ways to go before the advantages of running the client outweighed the existing bugs.And I for one consider it a real problem that the DirectX9 client does not play nice at all with many other addons and vessels that themselves work quite well with Orbiter 2010P1.I'm afraid that is a bit of a showstopper for me.Also, isn't this the sort of thing that should have been discussed in PMs to the admins here? We are rather cluttering up an informative thread with chatter otherwise.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.649656832Z",
        "author": "Izack",
        "date": "2010-06-30T03:21:00+0100",
        "id": "8049300d0651eae5f7a205d31f8ce3ba",
        "post_id": "post-213177",
        "text": "It looks gorgeous even unfinished, but its handling characteristics are frankly awful. Excessive pitch-up and roll, as well as the off-center thrust already mentioned.Keep it up, you have a real beauty in the works!! :thumbup:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.467595776Z",
        "author": "Bonanza123d",
        "date": "2011-01-31T15:45:58+0000",
        "id": "8cc2a8e12ebbbcc3c76a2db04eae653e",
        "post_id": "post-217348",
        "text": "thesnorkle said:I've put up a rather quick DG-to-ISS tutorial if you're interested. It's hard to be able to explain everything I do in those videos, as youtube has a 10 minute time limit, and splitting the tutorials into even more videos would probably take a great amount of time for people to follow.\n\nHow many people know that there is a 15min time limit? I am a youtube user that looked at it. We do have 15min max.",
        "thread_id": 13859
    },
    {
        "@timestamp": "2023-09-14T07:13:13.388367104Z",
        "author": "TheXxBestxX",
        "date": "2007-11-19T17:32:05+0000",
        "id": "a16fd704fe13a68a766ca4ea1263ac5d",
        "post_id": "post-12382",
        "text": "bro?? is there any other switch need to set?",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:12:56.861196288Z",
        "author": "SiberianTiger",
        "date": "2010-03-21T20:54:23+0000",
        "id": "866adc956d020d65f37f638392a03673",
        "post_id": "post-212373",
        "text": "May launch on April, 8th, but April, 24th is also mentioned as another possible launch date.",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:01.622342144Z",
        "author": "AirSimming",
        "date": "2010-04-23T07:48:46+0100",
        "id": "7716dfa6e91c6cf6657cd4b82d75fe5a",
        "post_id": "post-217544",
        "text": "anemazoso said:It is not a misguided plan. It's not perfect, but no plan is. Shuttle is simply too expensive. We can't continue to to run a manned launcher that requires 10,000 people. Besides, if congress thought Constellation was so great why didn't they fund it properly? They were just using it as a jobs program thats why.\n\nAs Elon Musk (SpaceX) says:\"By the time President Obama cancelled Ares I\/Orion earlier this year, the schedule had already slipped five years to 2017 and completing development would have required another $50 billion. Moreover, the cost per flight, inclusive of overhead, was estimated to be at least $1.5 billion compared to the $1 billion of Shuttle, despite carrying only four people to Shuttle's seven and almost no cargo.The President quite reasonably concluded that spending $50 billion to develop a vehicle that would cost 50% more to operate, but carry 50% less payload was perhaps not the best possible use of funds. To quote a member of the Augustine Commission, which was convened by the President to analyze Ares\/Orion, \u201cIf Santa Claus brought us the system tomorrow, fully developed, and the budget didn't change, our next action would have to be to cancel it,\u201d because we can't afford the annual operating costs.\"",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.65846016Z",
        "author": "RisingFury",
        "date": "2010-06-11T23:51:36+0100",
        "id": "1dcf80a2a677f1a9024cebbbd1227915",
        "post_id": "post-230407",
        "text": "LUA. It adds a whole new \"OMG!!! AWESOME!!!\" factor.",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:13:01.62417536Z",
        "author": "anemazoso",
        "date": "2010-05-06T20:15:12+0100",
        "id": "4912ad98b2f32781f5fff1ac1ea00dfd",
        "post_id": "post-217565",
        "text": "Bobby Braun, NASA's Chief Technologist presented a clarified and expanded program of potential advanced technology research for the FY2011 budget yesterday in Washington D.C.http:\/\/docs.google.com\/fileview?id=...WMtNGM0OC00NDhlLTkyNzEtMzlkNTRhYThlOGMw&hl=enIf you read this I think you will be very excited at the possibility of actually addressing the very serious show stoppers involved in deep space exploration. Even you Ares huggers should agree, we need this tech to go anywhere beyond the Moon and a big expesive HLV in the Ares V isn't the only thing we need if at all.Remember, the VSE was about \"Moon, Mars and Beyond\" not \"Moon, Moon and Moon\" Somehow Griffen forgot that while building his pretty launchers.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.428353536Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-26T23:28:22+0100",
        "id": "f36eb219d83f84c1ca20855f2885d8f4",
        "post_id": "post-212741",
        "text": "Parabolic Arc: \"Richard Branson's Space Tourism Company Joins AIA\".MSNBC: \"Ten high-profile players in the commercial space race\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.167804416Z",
        "author": "Kyle",
        "date": "2010-06-09T23:41:13+0100",
        "id": "b26ea164d5855cfc5d6e5b2128270ec3",
        "post_id": "post-229471",
        "text": "Thorton's ISS works.Shuttle Fleet doesn't, so if you want Orbiter 2010 with shuttle and thortons ISS you'll have to make your own scenarios. Maybe someone will release a correction version like Skylab 1980?Falcon 1\/9\/9h fleet works.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.142323712Z",
        "author": "rucinter",
        "date": "2010-04-13T06:38:22+0100",
        "id": "e909f89ea8b0d039026f9bc66f595e4c",
        "post_id": "post-217026",
        "text": "Can Orbiter (or its addons) be compiled using the Express version?",
        "thread_id": 13836
    },
    {
        "@timestamp": "2023-09-14T07:13:13.181991936Z",
        "author": "IronRain",
        "date": "2010-06-13T22:34:32+0100",
        "id": "5cc4bba5b19d910b671d06efa8079361",
        "post_id": "post-229543",
        "text": "Interceptor said:Does aerobreak work? I saw it mentioned in an earlier post, but it's not on the list.Thanks\n\nIt was first on the list, but I've removed it because it had some problems with other planets then earth. I think for now it's better to only add add-ons to the list that are 100% compatible with 2010;)Urwumpe said:Project Mercury 5.0 doesn't work, just tested it. Since it is already 5 years old since the last full version, not surprise. Maybe it would even be smarter to rewrite the code from the scratch after such a long time.Also apologies to all people having problems with SSU. We work on getting a new release for Orbiter 2010 done, but that can take a moment.\n\nThanks. We will wait patiently for the SSU update :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.469911552Z",
        "author": "Izack",
        "date": "2010-03-24T18:25:57+0000",
        "id": "83e977a78ed781939473235c2fb53be3",
        "post_id": "post-212885",
        "text": "Bj said:and you have experienced this?:pAnyway security is important, youalways always alwayshave to keep updated.\n\nI got squashed against a wall by the back of a van once. I've never been phished, though, so I can't give you an accurate comparison. :lol:But yeah, I did grab the 3.6.2 patch as soon as it came out. I'm not arguing against the usefulness of security patches by any stretch.",
        "thread_id": 13567
    },
    {
        "@timestamp": "2023-09-14T07:12:57.650555392Z",
        "author": "Dambuster",
        "date": "2010-07-01T16:58:41+0100",
        "id": "5914591309a9e2892fc8cdf9089ba068",
        "post_id": "post-213188",
        "text": "With the nose RCS, could you just have some sort of hatch to cover them up during ascent and descent? Perhaps an arrangement like the hatches the Shuttle has for the ET connections, except maybe a little sleeker?;)",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:13.379038464Z",
        "author": "Hielor",
        "date": "2010-06-18T21:17:57+0100",
        "id": "4d2f176092eaf8d8460cf1a6ea402569",
        "post_id": "post-230014",
        "text": "docabn said:Obtain optimal distance with optimal stealth...\n\nI stopped reading there.There is no stealth in space.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:01.248611328Z",
        "author": "ex-orbinaut",
        "date": "2010-05-19T05:58:06+0100",
        "id": "fe913445a00c8ca61da54c96b3569033",
        "post_id": "post-217139",
        "text": "jedidia said:nothing better to do? you could have staged a flank attack by now :lol:\n\nPray tell, as from which move (let's say since I got my King stuck in the corner) did you see that possible?:shrug:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:12:57.653494016Z",
        "author": "River Crab",
        "date": "2010-07-09T20:12:33+0100",
        "id": "160643fc99761cc2101511d783962a17",
        "post_id": "post-213217",
        "text": "Two pics just for show.Orbital daybreak with Satori, filled cargo bay:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.358062336Z",
        "author": "mdsmith2",
        "date": "2010-04-14T17:17:28+0100",
        "id": "edaa0d0462cbaffdb6725c37f42e3eb6",
        "post_id": "post-217207",
        "text": "Hello.I finally learned that the .tex files Orbiter uses are NOT LaTeX files but DDS files (thank you very much for the week's work I put into loading the files into LaTeX to whoever gave dds files a .tex extension:p) but now I have loaded a level 9 .tex file for Earth into GIMP but it has a resolution of 64x64! Any ideas?",
        "thread_id": 13851
    },
    {
        "@timestamp": "2023-09-14T07:13:13.16073344Z",
        "author": "ky",
        "date": "2011-07-27T15:40:25+0100",
        "id": "3e0d258cfa7ba6571153ca0478420c95",
        "post_id": "post-229787",
        "text": "It's not on orbit hanger but here on O-F---------- Post added at 02:35 PM ---------- Previous post was at 02:34 PM ----------I mean the tutorial.---------- Post added at 02:40 PM ---------- Previous post was at 02:35 PM ----------This [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3792\"]one[\/ame].To use these pads,add these lines to canaveral.cfg:Code:; --- Pad 39A --- \nMESH\t\n\tFILE STSmlp\n\tOWNMATERIAL\n\tPOS -8943.8 30 6634.3\n\tROT 90\n\tSHADOW\n\tPRELOAD\nEND\nMESH\t\t\n\tFILE STSpad39B\n\tOWNMATERIAL \n\tPOS -8877 46.5 6622\n\tROT 180\n\tSHADOW\n\tPRELOAD\nEND\nLPAD2A\t; n.2\n\tPOS -8936.2 0 6639.1\n\tROT 90\n\tSCALE 0.0001\nEND\n\n; --- Pad 39B --- \nMESH\t\n\tFILE STSmlp\n\tOWNMATERIAL\n\tPOS -11036.8 30 4999.3\n\tROT 90\n\tSHADOW\n\tPRELOAD\nEND\nMESH\t\t\n\tFILE STSpad39B\n\tOWNMATERIAL \n\tPOS -10970 46.5 4987\n\tROT 180\n\tSHADOW\n\tPRELOAD\nEND\nLPAD2\t; n.3\n\tPOS -11029 0 5003.8\n\tROT 180\n\tSCALE 0.001\n\tTEX Lpad02\nEND\n; --- Press site --- \nMESH\t\n\tFILE STSclock\n\tOWNMATERIAL\n\tPOS -6065 7.5 2631\n\tROT 40\n\tSHADOW\n\tPRELOAD\nENDand take these lines out:Code:MESH ; Pad 39B tower\n FILE KSC_3\n POS -11830 0 5280\n ROT 178\n TEX Cape18\n SHADOW\n PRELOAD\nEND \nMESH ; Pad 39B base\n FILE KSC_4\n POS -11830 0 5280\n ROT 178\n TEX Cape19\n SHADOW\n PRELOAD\nEND\nLPAD2\n POS -11001 0 5056\n ROT 90\n SCALE 0.1\n TEX Lpad02\nEND",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.288180224Z",
        "author": "Hielor",
        "date": "2010-03-23T00:47:29+0000",
        "id": "71552c7638a53046a3429a04f1459a47",
        "post_id": "post-212499",
        "text": "garyw said:Surface MFD is more of an aircraftPFD\n\nFTFY",
        "thread_id": 13556
    },
    {
        "@timestamp": "2023-09-14T07:13:13.162033152Z",
        "author": "n0mad23",
        "date": "2011-08-27T21:46:13+0100",
        "id": "f39d7763efefaa7d3031dc0f530cb844",
        "post_id": "post-229799",
        "text": "Does anyone know if Urwumpe's Mayfly.dll works in Orbiter 2010? I just read through all 26 pages of this post, and it hasn't come up once. Such a wonderfully useful little module.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.448625664Z",
        "author": "rucinter",
        "date": "2010-04-14T19:20:20+0100",
        "id": "b0b90c52fe89152647666f925069f47a",
        "post_id": "post-217289",
        "text": "I'm undocking from ISS using shuttles from Shuttle Fleet and heading down to Earth, but I'm unable to close the payload bay doors. Ku-Band antenna is stowed, RMS is stowed. Pressing the [K] key makes a noise, but the doors aren't moving. What am I missing?",
        "thread_id": 13854
    },
    {
        "@timestamp": "2023-09-14T07:12:57.288312576Z",
        "author": "jarmonik",
        "date": "2010-03-23T13:41:02+0000",
        "id": "8975188bdfd9331d27c961e2bd97b42a",
        "post_id": "post-212500",
        "text": "That depends where do you draw the line between real and ficticious. There are many MFDs those aren't real but they do try to be as realistic as possible.I doubt there exists any real world MFDs for a manned interplanetary missions. But there could exist some for a manned lunar misions. What kind of functionality would such MFD contain ? There is probably no need for trajectory design and optimization programs in the MFD, since, they could have a laptop on aboard with STK or some other software.",
        "thread_id": 13556
    },
    {
        "@timestamp": "2023-09-14T07:13:01.068006912Z",
        "author": "Xantcha",
        "date": "2008-05-11T17:04:26+0100",
        "id": "9f8ebb38b853a378e748925f25f3eb3b",
        "post_id": "post-64953",
        "text": "Ok, may be like twenty people if there already was some planned mission that could be reorganized. But if not - then it's 0. And I guess by the time aliens will appear even China will get tired of manned spaceflight.Of course those few dozens of people will get to orbit if aliens will still be wanting to continue on thei plan. The first thing that humaniy will do is start nuking the damn ship. If\/when it fails people will continue on nuking each other, robbing neighbours and otherwise celebrating happy doomsday. Tough environment to launch even a single mission.",
        "thread_id": 1383
    },
    {
        "@timestamp": "2023-09-14T07:13:13.213458688Z",
        "author": "Hasso",
        "date": "2010-06-15T18:32:41+0100",
        "id": "07a111312479241782c2c2a0fa9c32f0",
        "post_id": "post-229576",
        "text": "hribek said:At least on Earth, then. What's wrong with it on Mars? Does it crash?\n\nHello to you and all other aerobreakers;The good news:We can still count on aerobrake (0.95.2) when approaching targets on earth. :hail: Nothing to report here.The bad news:It will crash (CTD) when opened on ground or even near ground of a body without atmosphere.You can still have it installed. Just close the MFD right in time to avoid the CTD.And there are notable misleadings on mars and maybe other bodys (2.391\u00b0east = 141.45km on mars-equator)So we can't say it's Orbiter2010-ready, but it's still outstanding for earth-approaches.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:01.427065856Z",
        "author": "Evil_Onyx",
        "date": "2010-05-11T11:12:38+0100",
        "id": "0b6e11545316bd4335021815514c28a9",
        "post_id": "post-217250",
        "text": "Some Photos from my collectionTaken off the beaten track near Bala, Wales.An old photo looking over the village i used to live in at dawn (its not been cleaned up since i scanned the neg)Taken the next day at a local park, (again not been cleaned up)Trees:)",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:57.316568064Z",
        "author": "Bj",
        "date": "2010-03-23T18:38:31+0000",
        "id": "ea9f0aba0fe24e48b2563576c3169eb4",
        "post_id": "post-212538",
        "text": "Hielor said:Tuesday!\n\nCoincidence?Just checked, NASA was founded on a Tuesday too:)",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.440961024Z",
        "author": "ddom2006",
        "date": "2010-06-10T04:45:17+0100",
        "id": "70935efe132ea35d8d29cfbba4175f7a",
        "post_id": "post-230133",
        "text": "I haven't tried it myself yet in 2010, Still installing various hi-res graphics which is taking a fair bit of time. Hopefully I'll get round to trying it out within a day or so. All add-ons currently known to work in 2010 can be found here -http:\/\/www.orbiter-forum.com\/showthread.php?t=16177&highlight=Orbiter+2010+Add-Ons.",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:12:57.469800704Z",
        "author": "Bj",
        "date": "2010-03-24T18:16:36+0000",
        "id": "29611c663562b297b2c402e21912cedb",
        "post_id": "post-212884",
        "text": "Urwumpe said:being run over by a car doesn't hurt so much.\n\nand you have experienced this?:pAnyway security is important, youalways always alwayshave to keep updated.",
        "thread_id": 13567
    },
    {
        "@timestamp": "2023-09-14T07:13:01.453420288Z",
        "author": "PhantomCruiser",
        "date": "2010-04-16T00:39:29+0100",
        "id": "07369980079564c4a07ee54c4816ee09",
        "post_id": "post-217297",
        "text": "Groovy! I'll be off to AVSIM, any reference is good reference.The first stage (and second) of the Athena I and II were really easy to model. But I'm more worried about textures. It's still some kind of voodoo for me right now.",
        "thread_id": 13855
    },
    {
        "@timestamp": "2023-09-14T07:13:12.936811264Z",
        "author": "Izack",
        "date": "2010-07-20T21:22:04+0100",
        "id": "61a27bf393bdf278eb090889379390cf",
        "post_id": "post-229145",
        "text": "River Crab said:I haven't seen Sunshine BTW, I just know it has USR and they have to save the sun or something.\n\nA more accurate title for the movie would be:\"The Core II: Slightly bigger and more important this time!\"",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:12:57.079200512Z",
        "author": "Pilot7893",
        "date": "2008-05-08T00:47:08+0100",
        "id": "f3ba8cd0965346eb01de455d28737976",
        "post_id": "post-64709",
        "text": "I wasn't quite ready for Orbiter when I first got it, and I natuarlly, out of interest, launched the shuttle first, and sent it staight up, not knowing how orbit works. I also believed that every 9 years, I was lucky to find this out at that moment, all the planets in the solar system would come into visual range on Earth, and I expected to see Jupiter about 3 feet wide in the sky.\u0ca0_\u0ca0",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:01.555616Z",
        "author": "SiberianTiger",
        "date": "2010-04-16T10:14:14+0100",
        "id": "0242336eb846c285e786c16d32d36fc9",
        "post_id": "post-217409",
        "text": "Notebook said:Picked a bad time to buy some flight tracking software...http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/AshFriday.jpgN.\n\nI've stumbled upon an information that this volcano erupted the last time in 1821 and the eruption lasted for 2 years. Rule, Britannia, rule the waves!;)",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.028587776Z",
        "author": "fireballs619",
        "date": "2010-06-10T03:24:18+0100",
        "id": "9a9e29988c453647b9942c7d02acd9a9",
        "post_id": "post-229255",
        "text": "I think we should start out with the time request method, and get a working multiplayer implemented. Once the multiplayer gets implemented, people can start on developing a 'time bubble\/room' method, as that is probably the best and most efficient method. If the problem of time acceleration can be solved, there is not much stopping orbiter from having a good, functioning multiplayer.The time request method would work best, I think, if it hadsomesort of Mission control, who could handle all of the requests. To help the original poster, here is a list of things that have been requested in this thread so far:Chat and VOIP input. VOIP can be solved using TeamSpeak or similar clients.Time accelerationRequest method, with build up to bubble method.Warp Drive MFDProximity MethodMisson Control Function-Possibly in form of a MFDIntegration and use with request method.Co-piloting functionsThats all so far. I will add here as more is requested.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.413468672Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-02T22:39:39+0100",
        "id": "e992877674e68f75932a8173fade97cf",
        "post_id": "post-212704",
        "text": "SPACE.com: \"Scientists Learning What to Expect in Space\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.560535552Z",
        "author": "Urwumpe",
        "date": "2010-04-20T17:27:58+0100",
        "id": "15ca38bb7732d0af27046efc18718983",
        "post_id": "post-217454",
        "text": "Zatnikitelman said:Well, from what I've read, the last 3 times this one has erupted, the BIGGER one next to it has erupted as well...\n\nExactly, the Katla. But this time, it seems to be silent.",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.028648192Z",
        "author": "dumbo2007",
        "date": "2010-06-10T03:52:01+0100",
        "id": "65b8692b3e5ad699a8f67cc4dde1f213",
        "post_id": "post-229256",
        "text": "Yeah lets get a module set up that uses the Raknet library to talk to another sim successfully and see what happens when time accelerations is started on both simultaneously.http:\/\/www.jenkinssoftware.com\/The library appears to be in beta",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:57.685435392Z",
        "author": "Moach",
        "date": "2010-08-12T18:22:35+0100",
        "id": "1efe1121a95239fc6fbddf1ce3c9b504",
        "post_id": "post-213356",
        "text": "Usquanigo said:I'm not criticizing or complaining - just having a geeky discussion.:)\n\nisn't that the whole point why we're here? :lol:Usquanigo said:OOC - how much fuel does it carry? (and supplemental to that, how much physical space would that amount of fuel actually take up - then is that space actually present?)\n\nthe G42 carries 115 tons of propellant (liquid) and additional 45 tons of oxidizer.... i guesstimated those values from specs of similar aircraft... the concorde carries about 95 tons...and the G42 is actually bigger than the concorde, AND, it's passenger and payload mass and volumes are pretty small in comparisonbased on that, i drew the conclusion that such amounts of fuel are valid in a realistic manner - it is a lot of fuel - indeed... but empty, the G42 weighs at 38 tonnes... which is a little over half a concorde.... gotta love those composite materials right?i too found it strange how much fuel really goes inside the tanks on aircraft... but it's real... that's one of the greatest advantages of going hydrogen-free... you can have a MUCH smaller ship:tiphat:as for wing positioning - high wings yield better stability, since the center of lift is higher than the center of mass, which allows the plane to \"hang\" using it's own weight to pull it back into coherence... low wings, however, make for a seamless surface on the bottom which allows the whole underside to provide liftbut since handling is a non-concern, provided we have FBW, we can choose performance over stability - (airbus does this, and that's why their planes look strange)and having a high-mounted wing wouldn't sit too well during reentry, right? - it'd be a lot harder to properly heat-shield an irregular surface:cool:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.426398464Z",
        "author": "Andy44",
        "date": "2010-05-11T00:16:38+0100",
        "id": "200d47a91354b125aea7724dddeca6cf",
        "post_id": "post-217245",
        "text": "You want nature? Here's more nature than I asked for. This is an Eastern Timber Rattlesnake, and it was about 5 feet long and as big around as my wrist in the middle:So I was hiking with my girl friend in the mountains of Virginia about 4 and a half years ago and we were on the top of the ridge walking and talking. I was on the lookout for copperhead snakes, since I had seen them many times and they are venomous. I come around a bend and all of a sudden there's this huge brown snake lying across the trail.I jumped back, and the snake also jumped back and coiled up. There we stood, looking at each other. I thought, \"Wow, awful big and light brown for a copperhead\". Boy am I stupid. I took a step towards it to get a better look, and its tail came up and rattled once, loudly.I got the message, put the telephoto attachment on my camera, and walked around it. Since it was in the sunlight I got good light. And I managed to avoid getting bit, which is always a bonus. Look at the full size photo, you can clearly make out the pupils of the eyes.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:13.14028032Z",
        "author": "N_Molson",
        "date": "2010-09-06T22:44:16+0100",
        "id": "702be31de92fa0bcd9cebcbba85493bf",
        "post_id": "post-229696",
        "text": "Nah, just report the items of the list that are'nt working anymore, and update it:)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.6815552Z",
        "author": "GuiConteDGIV2X",
        "date": "2010-08-10T17:43:44+0100",
        "id": "fa4c71ced544cd202291ad3fffda2051",
        "post_id": "post-213329",
        "text": "correctionhello guys i don t died yet.i think the trim control to control the ship is sucks because for me is much secondary i use more Ailerons and RCS.But what happens if you have a ploblem during reentry the ejection capsule will add much dead weight so why don t put termal isolant over the cockpit and on door if anything happens just disconnect from the ship and use parachute MFD to land gently on the ocean or other place and you can send a another UMMU compatible ship to rescue you crew and you will have a happy end =)PS That s horrible for me see my crew cockup any english errors i will correct by editing it. :hail::probe:---------- Post added at 04:41 PM ---------- Previous post was at 04:35 PM ----------on my youtube channel i want to upload a reentry tutorial video on XR2 Ravenstar and i think i will post a video about the G42 Starliner what s the better recorded to record it Camtasia? (Fraps if you tell me how to record more than 30 seconds) Hypercam no chance! because on full screen mode the bug on hypercam will ruin my video any awnsers thanks =)---------- Post added at 04:43 PM ---------- Previous post was at 04:41 PM ----------Be here at 5 hours PM! Bye :hello:",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.467667968Z",
        "author": "Ripley",
        "date": "2011-01-31T15:55:14+0000",
        "id": "8d11a84b99043c0016f17b451c41048e",
        "post_id": "post-217349",
        "text": "If time is your concern, why don't you go to Vimeo?http:\/\/vimeo.com\/",
        "thread_id": 13859
    },
    {
        "@timestamp": "2023-09-14T07:13:13.161971712Z",
        "author": "laminator",
        "date": "2011-07-30T03:29:05+0100",
        "id": "584b97f149640c73f880c3f44fd79a47",
        "post_id": "post-229798",
        "text": "SuborbMFDSuborbMFD v2.1 [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1367\"]SuborbMFD v2.1[\/ame] seems to work without problems too.Tested with default DG and XR-1 on Moon with P1 & NG\/D3D9regardsLaminatoredit: there seems to be some sort of incompatibility with UMMU 2.0. I get a CTD when this MFD is activated in the Modules tab and I try to reenter the vessel to end an EVA.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.687365376Z",
        "author": "DGIV2serverploblem",
        "date": "2010-08-15T22:52:15+0100",
        "id": "646391e6899dad2f4e78e9c56722aca2",
        "post_id": "post-213380",
        "text": "Alaska,Sierra Leone now Texas? What the Heck?",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:01.623623168Z",
        "author": "Mogeley",
        "date": "2010-04-24T00:02:03+0100",
        "id": "3e58cdf50e4efc256b791c03d676b8e5",
        "post_id": "post-217557",
        "text": "Seems short sighted to me. The previous plan of heading back to the moon and finding a way to live permanently on the moon, is a much better goal, that can lead to better long term goals.1) It doesn't cost as much2) the moon is closer3) You can abort a mission to the moon.4) if they can learn to live and get fuel from the moon then they can do the same for Mars5) Mars is a logistical nightmare alone and much more technically challengingBuilding a HLV is an obvious thing as we need something to replace the shuttle. But by 2015 LOL! No way that will happen, and be human certified. If you begin now maybe 2025 is more realistic. I know engineers that work on the shuttles engines, Atlas V boosters, missile defense systems, and much more. I'm not pulling this out of my hat, but is based on real experience in the space industry.Honestly, I don't expect we will reach any of those goals. As Neil Armstrong and Buz Aldrin have expressed this plan lacks a lot of details of how these goals will be accomplished.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:12.983427584Z",
        "author": "SakyaIllidan",
        "date": "2010-06-08T20:21:49+0100",
        "id": "2b55a5d1c163a193b5084627256893e3",
        "post_id": "post-229176",
        "text": "Hola a todos, tengo una preguntaHe agregado el add-on del delta-tug al Orbiter...He podido acloplarlo a mi delta glider IV, ubicado en la wideawake internationalLa pregunta que tengo es= \u00bfcomo hago que tenga una posicion de lanzamiento vertical? es decir, que su nariz mire hacia arriba. He intentado de todo, pero sigue en la misma posici\u00f3n horizontal y adem\u00e1s aparece bocaabajo al momento de acoplarloAgradecer\u00eda a quien me brindase apoyo.Hata luego!",
        "thread_id": 14660
    },
    {
        "@timestamp": "2023-09-14T07:12:56.743064576Z",
        "author": "Belisarius",
        "date": "2008-05-07T06:16:11+0100",
        "id": "949989545a3b2c2c4bfd71947b433915",
        "post_id": "post-64683",
        "text": "A few screenies to let you all know where I am with VoyageSaturn V-B with 4 SRBs blasting off with Ares Mission StackMEM retrofires to descend to Mars surfaceHistoric first step: Natalie York steps on Mars surface March 25 1986Ares Mission patch - tacky versionAll mission elements are fully functional, but there are compatability issues and lack of permission preventing me from uploading as of now. I have flown several missions according to the flight plan in the book, and everything worked fine. Great fun.Will advise - I hope to get it done by the end of May",
        "thread_id": 1354
    },
    {
        "@timestamp": "2023-09-14T07:13:00.764155904Z",
        "author": "DaveS",
        "date": "2008-05-16T22:41:03+0100",
        "id": "7a2cfb4709ec7aab58e077d4b74df932",
        "post_id": "post-64933",
        "text": "CONTACT AND CAPTURE! Capture came at 2139:21 UTC.",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:13:13.127534848Z",
        "author": "Mojave",
        "date": "2010-06-09T12:05:50+0100",
        "id": "8129ef4064f870958e66edbca78f3cb2",
        "post_id": "post-229423",
        "text": "Edwards Station v1.1 is working.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.316695552Z",
        "author": "Urwumpe",
        "date": "2010-03-23T18:44:20+0000",
        "id": "501ece538e627e96a738966e0e78c515",
        "post_id": "post-212539",
        "text": "Bj said:Just checked, NASA was founded on a Tuesday too:)\n\nDoes that really surprise you? After years of Orbiter?",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.17840128Z",
        "author": "jambooger",
        "date": "2010-06-11T00:36:01+0100",
        "id": "1bbe007827a58592d90b8d9215c8f30b",
        "post_id": "post-229507",
        "text": "HST1 loads but doesnt show up:(",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:13:00.864270336Z",
        "author": "Notebook",
        "date": "2010-04-12T19:03:13+0100",
        "id": "4630e58f6633d2064a7c7fb04084441c",
        "post_id": "post-216914",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/sci\/tech\/8613715.stm",
        "thread_id": 13823
    },
    {
        "@timestamp": "2023-09-14T07:12:57.414174976Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-06T21:38:05+0100",
        "id": "0be40c07a0fa548a2a57278391fefe96",
        "post_id": "post-212709",
        "text": "Florida Today: \"Boeing plans commercial space taxis by '15\".The Orange County Register: \"Boeing 'cutting metal' on new spaceship\".Orlando Sentinel's \"The Write Stuff\" Blog: \"Florida could benefit from planned Boeing spacecraft\".Aviation Week: \"Boeing Looking For Commercial Space Success\".",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.238575616Z",
        "author": "ex-orbinaut",
        "date": "2010-04-14T14:52:12+0100",
        "id": "b89cb3b75caec4c2e312f6658884149b",
        "post_id": "post-217068",
        "text": "dgatsoulis said:I plan to see the progess of the game in videos with CRAZY landings and some Sony Vegas FX! Deal?Just send me your move and i'll make a vid! But first... you have to choose, Black Ravenstars or White?\n\nYou're going to make an Orbiter chess game video? Novel. Could be quite cool if it is \"filmed and sequenced\" nicely. Is \"One Night in Bangkok\" going to be the background music?Deal. Black. Where do I get the board and skins?",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.248818688Z",
        "author": "ar81",
        "date": "2010-06-09T22:05:49+0100",
        "id": "b0801a868e0aecb42bff8b65ea9d54b8",
        "post_id": "post-229856",
        "text": "Where will the money go? It will not be spent in space exploration, but in Afghanistan.Business Insider:Here's Proof That Deficit Hawks Are Killing The RecoveryDeficit-cutting fever has also struck the Senate \u2013 except when it comes to the military, of course. Last night the Senate okayed a $60 billion war-funding bill for Afghanistan. So far this year, the Afghan war has cost more than the war in Iraq, in part because the infrastructure in Afghanistan is so much more primitive than in Iraq that our tax dollars are needed to build it so troops and tanks can move more easily over the terrain. But spending on road-building in Afghanistan does little to boost the American economy.\n\nWhat will happen to unemployed NASA personnel?Huffington post:Unemployment Benefits Lapse Causes Panic And Confusion For The JoblessHuffington post:Disturbing Job Ads: 'The Unemployed Will Not Be Considered'Bad news: Some companies are ignoring all unemployed applicants.There are about 5.5 people looking for work for every job available, according to the latest data from the Labor Department.\n\nAnd here comes the irony...Huffington post:Bernanke Warns Congress Not To Cut Spending, Cautions About 'Fragile' RecoveryBernanke referred to the nascent economic recovery as \"still pretty fragile\" and cautioned that the economy \"may need more assistance.\"\n\nIt seems it is time to go to UK...BBC: Strategy to grow UK space sectorThe UK space industry can become a much bigger global player, employing thousands more highly skilled workers and being worth over \u00a340bn a year.\n\nBBC: Aerospace investors eye engines for growth",
        "thread_id": 14685
    },
    {
        "@timestamp": "2023-09-14T07:12:57.435609856Z",
        "author": "DanM",
        "date": "2011-06-07T02:33:45+0100",
        "id": "be497faf8293b4c56cf99954f7235108",
        "post_id": "post-212801",
        "text": "C3PO said:But the actors were the ISS crew, and NASA decided that it didn't reflect the things NASA stands for. So Garriot isn't allowed to release it publicly.Freedom and democracy, Yay!!!! :facepalm:http:\/\/en.wikipedia.org\/wiki\/Apogee_of_Fear\n\nThat's what wikileaks is for :lol:",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.326127104Z",
        "author": "anemazoso",
        "date": "2010-04-14T19:24:33+0100",
        "id": "eac636e9052707d24843f1ab920c358b",
        "post_id": "post-217204",
        "text": "The following was released by OSTP (Office of Science and Technology Policy)OSTP said:On Thursday, April 15, at the Kennedy Space Center in Florida, the President will outline a bold strategy for human spaceflight that increases the NASA budget by $6 billion over the next five years. His plan represents an ambitious effort to foster the development of path-breaking technologies; increase the number, scope, and pace of manned and unmanned space missions; make human spaceflight safer and more efficient; and help create thousands of jobs.The President will lay out the goals and strategies in this new vision for NASA, including a sequence of[COLOR=blue !important][COLOR=blue !important]deep-space[\/COLOR][\/COLOR]destinations matched to growing capabilities, progressing step-by-step until we are able to reach Mars. He will provide new information about specific elements of the plan, including proceeding with a scaled- down variant of the Orion space-capsule technology developed in the Constellation program (to support crew escape requirements on the International Space Station) and setting a decision date for moving from research to development and production of a heavy-lift[COLOR=blue !important][COLOR=blue !important]launch[COLOR=blue !important]vehicle[\/COLOR][\/COLOR][\/COLOR]. In addition, he will speak to the new technologies, new jobs, and new industries this approach will create along the way.This new strategy means more money for NASA, more jobs for the country, more astronaut time in space, and more investments in innovation. It will result in a longer operating lifetime for the International Space Station, new launch capabilities becoming available sooner, and a fundamentally more ambitious space strategy to take us to an increased number of destinations and to new frontiers in space. By undertaking this strategy, we will no longer rely on our past achievements, and instead embrace a new and bold course of innovation and discovery.This new plan:Advances America's commitment to human spaceflight and exploration of the[COLOR=blue !important][COLOR=blue !important]solar[COLOR=blue !important]system[\/COLOR][\/COLOR][\/COLOR], with a bold new vision and timetable for reaching new frontiers deeper in space.Increases NASA's budget by $6 billion over 5 years.Leads to more than 2,500 additional jobs in Florida's Kennedy Space Center area by 2012, as compared to the prior path.Begins major work on building a new heavy lift rocket sooner, with a commitment to decide in 2015 on the specific heavy-lift rocket that will take us deeper into space.Initiates a vigorous new technology development and test program to increase the capabilities and reduce the cost of future exploration activities.Launches a steady stream of precursor robotic exploration missions to scout locations and demonstrate technologies to increase the safety and capability of future human missions, while also providing scientific dividends.Restructures Constellation and directs NASA to develop the Orion crew capsule effort in order to provide stand-by emergency escape capabilities for the Space Station - thereby reducing our reliance on foreign providers.Establishes the technological foundation for future crew spacecraft needed for missions beyond low Earth orbit.Increases the number of astronaut days in space by 3,500 over the next decade, extends the life of the International Space Station, likely beyond 2020, and enables the launching of astronauts on new vehicles from the Kennedy Space Center 1- 2 years sooner.Jumpstarts a new commercial space transportation industry to provide safe and efficient crew and cargo transportation to the Space Station, projected to create over 10,000 jobs nationally over the next five years.Invests in Florida, adding $3 billion more for the Kennedy Space Center to manage - a 60 percent increase.Makes strategic investments to develop critical knowledge, technologies, and capabilities to expand long-duration human exploration into deep space in a more efficient and safe manner, thus getting us to more destinations in deep space sooner.And puts the[COLOR=blue !important][COLOR=blue !important]space[COLOR=blue !important]program[\/COLOR][\/COLOR][\/COLOR]on a more ambitious trajectory that pushes the frontiers of innovation to propel us on a new journey of innovation and discovery deeper into space.Specific New Elements of the President's Plan:Outlining A Bold New Vision for Reaching New Frontiers in Space: Building on the announcement of a new heavy-lift rocket decision date and the restructuring of Orion, the President will outline a broad vision and timetable for unlocking our ambitions and expanding our frontiers in space, until ultimately we can meet the challenge of sending humans to[COLOR=blue !important][COLOR=blue !important]Mars[\/COLOR][\/COLOR].The President's vision for NASA space exploration enables:a set of stepping-stone achievements in space that will take us further and faster into space, allowing us to reach a range of destinations including lunar orbit, Lagrange points, near-Earth asteroids, and the moons of Mars, and eventually Mars itself. This sequence of missions will begin with a set of crewed flights to prove the capabilities required for exploration beyond low Earth orbit. After these initial missions, our long-duration human spaceflight technologies will enable human explorers to conduct the first-ever crewed mission into deep space to an asteroid, thereby achieving an historical first; venture into deep space locations such as the Lagrange points (potential sites of fuel depots that would enable more capable future missions to the Moon, Mars, and other destinations); and then send humans to orbit Mars and return them safely to Earth.increasing investments in ground-breaking technologies that will allow astronauts to reach space faster and more often, to travel further distances for less cost, and to stay in space for longer periods of timesystematically tackling the hard problems of space exploration - from protecting our astronauts from radiation to developing advanced in-space propulsion -- so that we can push the boundaries not only of where we can go in space but also what we can do there to improve our lives here on EarthDeveloping a Heavy Lift Rocket, with a Specific Decision in 2015, to Expand Our Reach in Space:To demonstrate a concrete timetable and commitment for expanding human exploration further, the President is announcing that, in addition to investing in transformative heavy-lift technologies, he will commit to making a specific decision in 2015 on the development of a new heavy-lift rocket architecture. This new rocket would eventually lift future deep-space spacecraft to enable humans to expand our reach toward Mars and the rest of the Solar System. This new rocket would take advantage of the new technology investments proposed in the budget - primarily a $3.1 billion investment over five years on heavy-lift R&D.This propulsion R&D effort will include development of a U.S. first-stage[COLOR=blue !important][COLOR=blue !important]hydrocarbon[\/COLOR][\/COLOR]engine for potential use in future heavy lift (and other) launch systems, as well as basic research in areas such as new propellants, advanced propulsion materials manufacturing techniques, combustion processes, and engine health monitoring, all of which are expected to shorten the development time for any future heavy-lift rocket.The new rocket also will benefit from the budget's proposed R&D on other breakthrough technologies in our new strategy for human exploration (such as in- space refueling), which should make possible a more cost-effective and optimized heavy lift capability as part of future exploration architectures. A decision in 2015 means that major work on building a new heavy lift rocket will likely begin two years sooner than under the troubled Constellation program.Restructuring the Orion Crew Capsule:Our goal is to take advantage of the best work undertaken in the Constellation program. The President is announcing that NASA will restructure the Orion crew exploration vehicle program to a simpler and more efficient design that will be focused on crew emergency escape from the International Space Station. Under the Constellation program, the Orion crew capsule was intended to house astronauts during their travel to the International Space Station and later missions to the Moon. It also was to be capable of docking at the Space Station for six months and returning crews to the Earth. As part of the President's new plan for NASA, the development work already performed on this capability will be re-oriented to meet the important safety requirement of providing stand-by emergency escape capabilities for astronauts on the space Station. We will be able to launch this vehicle within the next few years, creating an American crew escape capability that will increase the safety of our crews on the Space Station, reduce our dependence on foreign providers, and simplify requirements for other commercial crew providers. This effort will also help establish a technological foundation for future exploration[COLOR=blue !important][COLOR=blue !important]spacecraft[\/COLOR][\/COLOR]needed for human missions beyond low[COLOR=blue !important][COLOR=blue !important]Earth[COLOR=blue !important]orbit[\/COLOR][\/COLOR][\/COLOR]and will preserve some critical high-tech contractor jobs in Colorado, Texas, and Florida.\n\nIt answers my question earlier about what research will take place with regard to HLV (in bold and underlined above). Seams somebody in OSTP\/NASA likes the idea of a hydrocarbon (i.e. RP-1) first stage. Not sure why this is being favored as the LH\/LOX motors avalible work just fine. I would love to see a discusion at this forum on LH vs. RP-1.:cheers:",
        "thread_id": 13849
    },
    {
        "@timestamp": "2023-09-14T07:13:13.445474304Z",
        "author": "Genius",
        "date": "2008-05-17T06:33:57+0100",
        "id": "9a0351cf6231fcddd651f7005e6a7628",
        "post_id": "post-65844",
        "text": "I can't get autofcs to work properly. When I want to choose a landing site, the list is blank. And I remember a autofcs for the DG. Is there someone who have a link to that download? And what is the difference between autofcs and autofcs2?",
        "thread_id": 1471
    },
    {
        "@timestamp": "2023-09-14T07:12:57.47024Z",
        "author": "Hielor",
        "date": "2010-03-24T19:38:43+0000",
        "id": "bfc349c8ae05720fdfd00dd66f447f60",
        "post_id": "post-212890",
        "text": "MeDiCS said:It's interesting to note that it's not always true. There is an OSS OS, called OpenBSD which is advertised as the most secure OS today, and they distribute it with 'outdated' software (for example, Apache V1), but with their own set of patches. It's more like a fork actually, but it's interesting to note that a higher version number does not always guarantee a more secure app...\n\nBut they are patching the vulnerabilities in the original app, which is the point. Going up a version number, in addition to introducing fixes for the old bugs, also introduces new features which may contain other bugs. If you don't add new features and only fix old bugs, you'll obviously end up with a more secure system.",
        "thread_id": 13567
    },
    {
        "@timestamp": "2023-09-14T07:13:13.623657472Z",
        "author": "ryan",
        "date": "2008-05-18T00:02:17+0100",
        "id": "f52f7b35cc648f5b625bdd1541b4c359",
        "post_id": "post-65848",
        "text": "Didnt wiki say, not like you can really trust wiki, but didnt it say that the money would of gone to the wives of the astronauts who lost there lives.",
        "thread_id": 1472
    },
    {
        "@timestamp": "2023-09-14T07:13:01.422731776Z",
        "author": "Andy44",
        "date": "2010-04-15T04:23:49+0100",
        "id": "a37dfa17285d978d41055dd14d1a86f6",
        "post_id": "post-217222",
        "text": "This is Liberty Dome, a rock formation in Yosemite National Park in California. I shot this picture with an old Minolta manual focus SLR on 35mm Kodak B\/W 400CN film. When I had the film processed, I had the lab scan the negatives directly to a disk, so you're seeing the raw image from the negative here, with no extra processing. What you're not seeing is the even nicer print I made on fiber paper in the dark room from this neg. Since the print is on 11x14\" paper, I haven't found a scanner big enough to scan it in, but no matter what you always lose quality scanning in film or prints. The way your moniter displays this image isn't exactly the same way you would see it with your eyes. I am rather proud of this photo, as I had to climb up a couple of thousand feet to get to this vantage point and it turned out nice. Click on it and look at it full-size; 400CN film is pretty hi-resolution for 35mm.And of course, a classic shot of Yosemite Valley from the west end looking east. It's very hard to convey the massive scale of this place in a photograph. Unless you've actually stood at the base of El Capitan and looked up at the top of the cliff 4000 feet above you, almost a mile-high vertical stone face, you can't imagine the awe of this place. I have been there twice and hope to go back again soon.",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:01.619580672Z",
        "author": "anemazoso",
        "date": "2010-04-17T03:23:35+0100",
        "id": "7ecbb814184ee6d11f1247ecac2fb2bf",
        "post_id": "post-217513",
        "text": "Urwumpe said:Its bit like the old Churchill saying: If you don't feel shocked at this revelation, you have no heart. But if you don't feel at the same time the vast ocean of new chances that open up, you have no brain.\n\nIt's not as simple as that. You can't manage a good HSF program in 4, 6 or even 8 yearincrements. Their needs to be long term planning and commitment and I don't think that can happen in the US anymore.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:12:57.58394112Z",
        "author": "Yoda",
        "date": "2010-03-25T17:02:25+0000",
        "id": "52c467ca92f89b776db068e9211db14e",
        "post_id": "post-212971",
        "text": "Could you be just a bit more specific instead of just saying \"it's your fault\" ?????How do you set up a flight path , and why would it only affect stage 3 performance and not the first two stages ?---------- Post added at 10:02 AM ---------- Previous post was at 09:49 AM ----------Never mind,found it ; \"Read the GD Manual\" right...................... !:leaving:(I still however think manuals are just one single persons opinion on how to do things...........just like maps are just one persons opinion on how to get somewhere................. typical male)",
        "thread_id": 13578
    },
    {
        "@timestamp": "2023-09-14T07:13:13.025279744Z",
        "author": "squeaky024",
        "date": "2010-06-09T03:45:57+0100",
        "id": "b39d2e8b61e7fb2ac55f0b3cd2435497",
        "post_id": "post-229222",
        "text": "Obviously to anyone opposing the bubble method, you can always warp and stay in the same time frame as everyone else (as long as they don't time warp too). I personally would like to see the bubble method implemented but I think it would be a major challenge to make it convenient for people to sync with other users time frames. It would be easy to just do things FSX style but that would be the same as using a warp MFD.It really comes down to what each user prefers, but I think having each user control of their own time bubble will cause problems if they decided to meet and they are lets say, two months apart in time.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:56.863833856Z",
        "author": "orb",
        "date": "2010-12-20T19:55:17+0000",
        "id": "fb1cb2ca2374de5dbba09682030f4662",
        "post_id": "post-212392",
        "text": "BBC News:Cryosat ice mission returns first science:The Cryosat-2 spacecraft has produced its first major science result.Radar data from the European satellite has been used to make a map of ocean circulation across the Arctic basin.{...}\n\n",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:01.633872896Z",
        "author": "willy88",
        "date": "2008-05-10T04:38:01+0100",
        "id": "6520122be7e6545ca824fc46ae25ef9b",
        "post_id": "post-65034",
        "text": "Here comes the Sun.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:13.441953024Z",
        "author": "jambooger",
        "date": "2010-06-10T06:54:46+0100",
        "id": "c7c3c861f90bd2722a94f7585dd5cebb",
        "post_id": "post-230141",
        "text": "Xyon said:Ah, sorry, my mistake. It's a forward slash.Code:run('atlantis\/launch')Also bear in mind you can close the terminal and the autopilot will keep running in the background. The scenario description contains the commands and I believe there's some space in the documentation on it.\n\nIt Worked Great that time. Perfect launch role, and pitch. I will study more. When will the auto pilot disengage? I assume when I achieve orbit.---------- Post added at 05:46 AM ---------- Previous post was at 05:20 AM ----------ddom2006 said:I haven't really tried going back to very basics, Does anyone know if you can achieve a stable LEO orbit just by putting the shuttle on full thrust and on a pro-grade rotation from launch till you reach LEO?\n\nI was ableto achieve a stable LEO manually earlier tonite, but I did have to change my roll to get proper heading then had to change my pitch to achieve proper altitude. I got lucky. Orbiter 2010 was much easier to control than 2006 was.---------- Post added at 05:54 AM ---------- Previous post was at 05:46 AM ----------ddom2006 said:I haven't tried it myself yet in 2010, Still installing various hi-res graphics which is taking a fair bit of time. Hopefully I'll get round to trying it out within a day or so. All add-ons currently known to work in 2010 can be found here -http:\/\/www.orbiter-forum.com\/showthread.php?t=16177&highlight=Orbiter+2010+Add-Ons.\n\nHave you had any luck installing Hi-Res in 2010? Mine is not doing well.",
        "thread_id": 14709
    },
    {
        "@timestamp": "2023-09-14T07:12:57.08219136Z",
        "author": "spaceranger",
        "date": "2008-06-09T18:14:39+0100",
        "id": "1276fc3579bb986faae30f6cbf83a111",
        "post_id": "post-64726",
        "text": "I tried to launch a tower of cardboard tubes sporting carboard fins with an array of balloons scotch-taped to the sides, in two stages. I inflated the balloons and had my entire immediate family each hold two of balloons with me. I counted down and we all let go of the balloons. The cardboard rocket went up about a half inch and then promptly fell over. I gained a new appreciation of NASA's '60's space program right then and there at age 8.",
        "thread_id": 1355
    },
    {
        "@timestamp": "2023-09-14T07:13:01.640604928Z",
        "author": "mahdavi3d",
        "date": "2019-12-07T19:00:21+0000",
        "id": "55a03418fd00465cb6291f802e3d5a70",
        "post_id": "post-65094",
        "text": "",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:13.527373312Z",
        "author": "MeDiCS",
        "date": "2010-06-10T20:16:48+0100",
        "id": "ff663945a0ddf75b11b70b90a5f94a64",
        "post_id": "post-230215",
        "text": "Based on Astrosammy's initial work, I've built anOrbiter pluginthat does that automatically. Source code only though, at least for now.",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:12:57.35710464Z",
        "author": "Urwumpe",
        "date": "2008-05-07T20:35:23+0100",
        "id": "d9af7168d62544d1455afb9970b5d1e4",
        "post_id": "post-64764",
        "text": "Better cast, than disable the warning that a implicit cast was done. If you are really unlucky, the calculations do the implicit casting at the wrong point or into the wrong format.I know casting can be annoying, but the alternative is worse. If you want to reduce the amount of casting, define a inline function for the calculations. often you only do projections for GDI, so it is often the same calculation again and again and again...",
        "thread_id": 1356
    },
    {
        "@timestamp": "2023-09-14T07:13:00.722432256Z",
        "author": "Moach",
        "date": "2010-04-12T12:49:52+0100",
        "id": "979dd5b435d0fbdd3432322f808cfec9",
        "post_id": "post-216869",
        "text": "just thought i\u00b4d share...not sure how many addon makers here use the expensive mother of all 3d software... but if someone does, i created a little maxScript that gives you a simple tool to copy vectors straight out of 3ds max and paste them into visual studio with a single ctrl+c, ctrl+v bid...is anyone interested in this?:p",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:13:13.156831232Z",
        "author": "JonnyBGoode",
        "date": "2010-11-08T22:44:32+0000",
        "id": "e7d87e54f5c1bdccf252b5c6267c8581",
        "post_id": "post-229752",
        "text": "Shuttle Tyderium works, except the opening\/closing of internal doors doesn't want to work.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:57.679190784Z",
        "author": "Moach",
        "date": "2010-08-04T22:05:03+0100",
        "id": "f97253f028639ac3213dce615fae7676",
        "post_id": "post-213303",
        "text": "yeah, i think by \"paste\" he meant \"folder\", which translates to \"pasta\" - a common mixup...i've already PM'd him with help in portuguese...:rolleyes:anyways - that folder isn't really necessary, as it contains only developer files... if you're getting trouble from it, just ignore it",
        "thread_id": 13579
    },
    {
        "@timestamp": "2023-09-14T07:13:00.919520512Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-12T19:34:18+0100",
        "id": "117d29064d40f038d512d48d2e406bdc",
        "post_id": "post-216921",
        "text": "I think this calls for HIGH POWER EXPLOSIVES!!! :dynamite: :lol:Sad to see LC-39B go though.:(I wonder what they're going to do with all that old pad hardware - eBay?:p",
        "thread_id": 13824
    },
    {
        "@timestamp": "2023-09-14T07:13:13.180323072Z",
        "author": "cinder1992",
        "date": "2010-06-12T12:19:08+0100",
        "id": "c4d80d8d5450fa592e5656e1633524c9",
        "post_id": "post-229527",
        "text": "NAVSET MFD is working in 2010, although it puts up an error (on the mfd, not in an error box), it works.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:56.865006592Z",
        "author": "Notebook",
        "date": "2016-05-13T17:50:54+0100",
        "id": "a706ad20a0d559fb2b7851414d62ab74",
        "post_id": "post-212404",
        "text": "http:\/\/www.bbc.co.uk\/news\/science-environment-36272728European scientists have found a way to super-charge their study of the ice sheets in Antarctica and Greenland.The novel technique boosts the data about height changes that are gathered by radar instruments on satellites.Known as swath altimetry, it permits researchers to see broader regions of the ice sheets in any one pass overhead, and at a much finer scale.Areas of melting or accumulation can now be investigated with 100 times more information.\n\n",
        "thread_id": 13543
    },
    {
        "@timestamp": "2023-09-14T07:13:01.285963008Z",
        "author": "Bloodworth",
        "date": "2010-04-13T23:04:18+0100",
        "id": "bb3ddb98cbc1db8110fc1f5b64f5480f",
        "post_id": "post-217176",
        "text": "I am in need of a piece of terrain for the scenario I am currently running. Sadly I am neither a programmer or a modeler so I have not the skills for this endeavor.The terrain I need (which will go on Triton) will incorporate Rag Tag Fleets original series battlestar. What I need specifically is an area of ground similar to (and about the size of) the modeled area for the AMSO Apollo 16 landing area (sorry, I know its a large area). I need a trough modeled into the landscape, as if a large vessel bellied into the ground and slid to a stop eons ago, and a pile of ground over where the front of the vessel is. The ship seems to sit half underground (at least when I put a ummu next to it, it is standing half way up the vessel.See my gallery (apollo 16 discovery) and you will see what I mean as the same effect is present on the moon.I have Orulex which I am preparing to install, but as I've stated, I am neither a programmer, nor a modeler and I would like to have something that doesn't look like my 5 year old made it and won't fry my harddrive:(Thank you",
        "thread_id": 13846
    },
    {
        "@timestamp": "2023-09-14T07:13:13.261577216Z",
        "author": "statickid",
        "date": "2010-06-09T17:59:42+0100",
        "id": "d8e5a31642bbf4fc7fbb315bf2365276",
        "post_id": "post-229900",
        "text": "ha! this subject has actually been what i've been working on in orbiter for the past several weeks! I've been trying do entire flights using only the surface mfd\/hud, the map, and math programs i wrote on my TI calc. mainly making calculations with altitude and orbital speed, sometimes i use the ascent profile, but not usually. Also just started working on finding prograde\/retrograde direction based on what i calculate to be my position in orbit. so far i can launch to a circular orbit, transform the orbit to any desired shape, and i'm testing a reentry profile calculator later on today. I figure these would only really work around the earth or moon currently. actually, they only work around leo and a little + right now. I also working on a burn time calculator---------- Post added at 09:59 AM ---------- Previous post was at 09:53 AM ----------I've also been using visual observation of star locations, the orbital hud, and geometry to calculate do some maneuvers or figure out my location. for example i was able to return to earth from the moon several times by observing when it was at my zenith, then making a prograde \"puff\" so that my AP would be marked on the opposite side of the moon, then i watch the ascent profile and watch my altitude over the moon. when i seem to be reaching Ap, i make a long burn to create a trajectory towards home",
        "thread_id": 14689
    },
    {
        "@timestamp": "2023-09-14T07:12:57.315026432Z",
        "author": "Notebook",
        "date": "2010-03-23T12:04:58+0000",
        "id": "2a2be92ba76659324d74567d901e19e8",
        "post_id": "post-212526",
        "text": "Space Bonds, I like it! The ultimate pyramid selling scam?Thinking about it, there must have been a real Major Tom in some space program. Maybe before Bowie left the planet though...N.",
        "thread_id": 13559
    },
    {
        "@timestamp": "2023-09-14T07:13:13.379346944Z",
        "author": "Hielor",
        "date": "2010-06-18T22:52:23+0100",
        "id": "7c2df5b465beae21d6450948e409f0c6",
        "post_id": "post-230016",
        "text": "docabn said:How do you figure? It is not that you could hide, though you could follow the sub tactic of run silent (ie. produce a very small EM profile). But space is big as we have learned from orbiter. In space combat I believe hiding would mean that you are occupying a piece space that your opponent was not looking at. You can\u2019t look at all of it at once and the further away you are the more sensitive the telescope (light, radio wave, ect\u2026) has to be. The more sensitive the device the smaller the piece of sky it has to look at.\n\nPLEASE use the default color. Your text is almost impossible to read for those of us using dark forum skins.There's no stealth in space because there's no such thing as \"running silent.\" If your ship is doing anything at all, or has done anything at all anytime in the recent past, it will be warmer than the background radiation and fairly easily detectable.http:\/\/www.projectrho.com\/rocket\/rocket3w.html#nostealth",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:00.763482624Z",
        "author": "SiberianTiger",
        "date": "2008-05-16T22:32:39+0100",
        "id": "968a05d19dc013854f79f29fee9f7b07",
        "post_id": "post-64929",
        "text": "The Progress is cleared to dock, approach reinitiated. Range 140 m.",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:13:01.262650624Z",
        "author": "dgatsoulis",
        "date": "2010-04-13T21:38:10+0100",
        "id": "04307327d89358c769086b93e2498d97",
        "post_id": "post-217155",
        "text": "In my opinion beginners should start with TransX and THEN with IMFD.TransX is a tool that can help you do pretty much ANYTHING you want in Orbiter...but IMFD can help you do it with a GREAT more precision... When it comes to Interplanetary trips, or Solar system \"Grand Explorations\", i always have TransX on my left MFD and IMFD on my right one...",
        "thread_id": 13844
    },
    {
        "@timestamp": "2023-09-14T07:12:57.408033024Z",
        "author": "Pablo49",
        "date": "2010-03-23T18:17:36+0000",
        "id": "05d26f4e68b4f928277f687126181b22",
        "post_id": "post-212662",
        "text": "If I'm going to put up money to go into space, I want a serious space flight. Like more than a sub-orbital flight.",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.608840448Z",
        "author": "Moach",
        "date": "2010-06-11T00:56:19+0100",
        "id": "43de5dad83e9d2a6473d1ecb201998d9",
        "post_id": "post-230236",
        "text": "im using an X52pro with rudder pedals...it doesn't read the pedal axes... i can select the device, but i get no movement from it :shrug:is there a fix for that? - it would kinda solve my problem...:huh:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:13:01.565638912Z",
        "author": "Moach",
        "date": "2010-04-15T13:58:02+0100",
        "id": "9f6f8d1a7753b214e79ab338252be584",
        "post_id": "post-217462",
        "text": "ok, using the length it stopped crashing... but still nothing useful, indeed - what would be the correct way of getting a G forces reading?",
        "thread_id": 13867
    },
    {
        "@timestamp": "2023-09-14T07:12:57.428466944Z",
        "author": "orb",
        "date": "2010-09-27T12:29:54+0100",
        "id": "69fb6f740794ad3754ffe01cf531e889",
        "post_id": "post-212742",
        "text": "France24:Virgin to launch space tourism in 18 months: Branson:Billionaire entrepreneur Richard Branson said Monday that Virgin Galactic is on track to offer commercial space travel within 18 months, and that space hotels are next on the drawing board....\"We just finished building SpaceShipTwo. We are 18 months away from taking people into space,\" Branson told a business conference in Kuala Lumpur, adding that the fare will start at 200,000 dollars.Virgin Galactic, which aims to become the world's first commercial company to promote space tourism, has already collected 45 million dollars in deposits from more than 330 people who have reserved seats aboard the six-person craft.Branson also has visions of establishing hotels in space, which well-heeled tourists can use as a base for shuttle flights over the moon.\"We are looking at hotels in space. We love the moon,\" the tycoon said, adding that he was also interested in launching \"small satellites into space\" for the benefit of schools and universities....\n\n",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:13.656838656Z",
        "author": "sunshine135",
        "date": "2010-06-11T03:52:01+0100",
        "id": "1403d0f9435a277c724d7634cefa7383",
        "post_id": "post-230399",
        "text": "Framerates Framerates Framerates in the 100s and 200s:salute:",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:12:57.43749248Z",
        "author": "orb",
        "date": "2012-08-02T10:33:12+0100",
        "id": "b6cdbd409cdff294674b06f9e5ccdb80",
        "post_id": "post-212824",
        "text": "Florida Today:Space tourism might be a hit; demand rising:WASHINGTON \u2014 Commercial spaceflight is not only possible, it could become a $1.6 billion industry in the next decade, a researcher told Congress on Wednesday.Carissa Bryce Christensen of the Tauri Group said 925 reservations for suborbital trips already have been purchased. Some customers have paid the full $200,000 cost in advance, while others have put down a $20,000 deposit.The Tauri Group and the Federal Aviation Administration released a joint study that found demand at these prices to be \u201cgenuine, sustained, and ... sufficient to support multiple providers.\u201dSix private companies work in the suborbital reusable launch vehicle market. None has launched commercially yet, but at least two \u2014 Virgin Galactic and XCOR Aerospace \u2014 plan to start flights at the end of 2013.The vehicles are designed to travel into space for scientific research or tourism, but can\u2019t orbit the Earth.\u201cSpace flights have been very rare since its inception. They are about to become routine,\u201d Alan Stern, chairman of the Suborbital Applications Researchers Group, told members of the House Science, Space and Technology Subcommittee on Space and Aeronautics.According to the study, there will be enough demand for such flights to fill 400 to 500 seats per year. That number could triple if demand increases, or be cut in half if it plummets.\u201cAdditional potential demand is possible from unknowns such as research discoveries, commercial applications or a viral consumer response,\u201d Christensen told lawmakers. \u201cPrice reductions would also increase demand.\u201d{...}\n\n",
        "thread_id": 13562
    },
    {
        "@timestamp": "2023-09-14T07:13:01.553179648Z",
        "author": "Urwumpe",
        "date": "2010-04-15T16:11:52+0100",
        "id": "720cf6bcdaa915c1de1675d7f0ccb24f",
        "post_id": "post-217395",
        "text": "jinglesassy said:Will i see the cloud? eastern northern virginia(near dc near Quantico near manassas)\n\nNo. Please reinstall the update package \"basic geography\" (optional for US users) in your on-board computer.The volcano is in Iceland, with the ash cloud traveling south-east, to the rest of Europe.http:\/\/www.telegraph.co.uk\/travel\/t...-cloud-latest-news-from-British-airports.html",
        "thread_id": 13866
    },
    {
        "@timestamp": "2023-09-14T07:13:13.16325248Z",
        "author": "Moach",
        "date": "2010-06-09T17:59:55+0100",
        "id": "4f2cd0b1c954f8d341f676e256e29373",
        "post_id": "post-229448",
        "text": "we really should have this stickied, no?:rolleyes:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.659909888Z",
        "author": "dumbo2007",
        "date": "2010-04-14T02:53:54+0100",
        "id": "8330709dfb7870b92eb43dbba18fff11",
        "post_id": "post-214755",
        "text": "Sure....best to start off with easier meshes. Let me know if you need any animations or controls for parts of the ship. Or custom MFDs.I am working on getting UMMU like meshes attached to ships and moving them about and I have had some success. Just got to implement collision detection inside a VC using some basic algorithms. Then perhaps decks of ships and details of rooms etc can be modeled and will have someone to occupy them too !",
        "thread_id": 13649
    },
    {
        "@timestamp": "2023-09-14T07:13:00.72407808Z",
        "author": "Moach",
        "date": "2010-05-21T16:01:01+0100",
        "id": "f251b0528d8d5c94c20791d12ac01e3f",
        "post_id": "post-216880",
        "text": "yeah, theres some trial-and-error going on to sort out those signs...i think the version i have at home is fixed... i'll post that as soon as i get there (at work now)feel free to customize the script as you please... it's pretty easy to understandcheerz",
        "thread_id": 13818
    },
    {
        "@timestamp": "2023-09-14T07:13:13.16914432Z",
        "author": "Kendo",
        "date": "2010-06-10T01:18:44+0100",
        "id": "39dc398adb1ecda80ba0ea32855b3dec",
        "post_id": "post-229475",
        "text": "What a great thread. Just one thing though, I guess we need to make sure all the extra addons that these addons require will also work with 2010. One other thing I wish to point out is, there is a 2006 keyboard config in the the main istall, as far as I can see, the only change is the CTL\/Z and CTL\/X keys. So you have the 2006 keyboard layout.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:58.993695488Z",
        "author": "PhantomCruiser",
        "date": "2010-03-27T21:57:03+0000",
        "id": "17fb6481c253f13281f981b6063db736",
        "post_id": "post-214325",
        "text": "There are plenty of writers who have good \"hard\" science in their fiction. You are wanting to step 80+ years into the future and can probably get away with some future-tech stuff, but the basics of physics are still in effect.Harlan Ellison is one of my all-time favorite writers (some people hate him, but, meh), who's known for \"hard\" science fiction. As is Heinlein \"The Moon is a Harsh Mistress\". Ben Bova's Grand Tour series is a must-read for any science fiction reader and is chock full of good, and not too unreasonable science. The nano-tech is a bit fantasy, but not too far off what could be possible in 100 years or so.All those dudes are well established with a strong fan base, Ellison has written stories on a dinner napkin on a bet before, he can pretty much get away with anything he wants. Bova is another acknowledged master.My thoughts on the matter are, write what you want dude. With todays \"publish on demand\" capabilities, the sky really is the limit, if you've got the chops someone will probably pick you up. You just may have to take some lumps first. such as, an editor may want you to dumb-down a little. What some of us may see as the science and physics of navigation in free space, an editor may see as techno-babble.Best of luck to you, writing is hard business, even Stephen King had a hard time getting published for the first time.",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:13:01.163513344Z",
        "author": "n122vu",
        "date": "2010-04-13T13:26:46+0100",
        "id": "9e855f0c95d7369610b937f6a39c65a2",
        "post_id": "post-217040",
        "text": "Two pages of the flight notes used during power-down and power-up that helped save the crew of Apollo 13 will be auctioned at Bonham's on 4\/14.http:\/\/www.dailymail.co.uk\/news\/art...-astronauts-saved-stricken-space-mission.htmlSome other items will also be auctioned today, 4\/13, including the original Apollo 11 flight plan on which Neil Armstrong wrote what hethought he said or meant to saywhen he first stepped on the moon, inscribed and signed by Neil while in quarantine after the mission's completion. Here is the link to today's auction items:http:\/\/www.bonhams.com\/cgi-bin\/publ...sContinent=USA&screen=catalogue&iSaleNo=17778",
        "thread_id": 13838
    },
    {
        "@timestamp": "2023-09-14T07:13:13.405347328Z",
        "author": "Urwumpe",
        "date": "2010-06-10T19:31:12+0100",
        "id": "88cc6a82ab57bcde87bfdcb6fb31c599",
        "post_id": "post-230059",
        "text": "yes, it looks like the DG-XR6 should be like:)Sadly with a lot of fairy dust...i mean, unobtainium.",
        "thread_id": 14703
    },
    {
        "@timestamp": "2023-09-14T07:13:01.240323072Z",
        "author": "dgatsoulis",
        "date": "2010-04-17T15:49:05+0100",
        "id": "8b10f2752cf577f3246dbb00214fbb1e",
        "post_id": "post-217082",
        "text": "@KeithFor \"technical reasons\", i'll play:4.Bb5xNc6That should give me at least 1 more frame per second! :lol:",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.412306432Z",
        "author": "supersonic",
        "date": "2010-06-10T03:23:58+0100",
        "id": "7ff081c94915cbff1d59eeff2366d674",
        "post_id": "post-230075",
        "text": "OFMM probably will be just starting then.",
        "thread_id": 14704
    },
    {
        "@timestamp": "2023-09-14T07:12:59.32475776Z",
        "author": "garyw",
        "date": "2010-03-28T21:19:06+0100",
        "id": "ce1688aceb3986333a85e5388fe0b20b",
        "post_id": "post-214404",
        "text": "I rarely watch TV so that wouldn't be any great loss.Losing the internet would be more of an issue and I know there would be some panicing and looting going on around here. Fortunatley I'm on good terms with my neighbours so hopefully between us we could shoot the looters and grab any good stuff they drop. :lol:",
        "thread_id": 13617
    },
    {
        "@timestamp": "2023-09-14T07:12:59.32658432Z",
        "author": "Ghostrider",
        "date": "2010-03-29T18:08:57+0100",
        "id": "e99f9a923a07c1db9163475d159a8fec",
        "post_id": "post-214422",
        "text": "I guess anyone who had bought \"Assassin's Creed 2\" which depends on an uninterrupted internet connection in order to work would Pillage & Plunder EA's office.",
        "thread_id": 13617
    },
    {
        "@timestamp": "2023-09-14T07:13:01.248207616Z",
        "author": "dgatsoulis",
        "date": "2010-05-13T20:11:07+0100",
        "id": "f6730368c034ebb8f2f7f083c6881559",
        "post_id": "post-217136",
        "text": "22: Rh1-h6Regards,Dimitris",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:12.934210304Z",
        "author": "Hielor",
        "date": "2010-06-09T00:10:54+0100",
        "id": "25be8b3e6dac59e6b2fc6cb7957177ee",
        "post_id": "post-229122",
        "text": "gattispilot said:How about this:not sure what to texture the middle tube.\n\nThe inside of the shield doesn't need to be gold--the outside was gold to serve as a reflector of the heat, but the inside doesn't have that need.",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:13:00.762889216Z",
        "author": "SiberianTiger",
        "date": "2008-05-16T22:18:34+0100",
        "id": "2232065d92d08556f1834beb81233087",
        "post_id": "post-64924",
        "text": "The craft is in station keeping position.",
        "thread_id": 1382
    },
    {
        "@timestamp": "2023-09-14T07:12:59.447886592Z",
        "author": "ar81",
        "date": "2010-03-29T16:04:16+0100",
        "id": "42fd2497b6764f2cd6bdad87d975a3f3",
        "post_id": "post-214486",
        "text": "My condolences to the families of the victims.As for the suicide people, I recall a documentary called \"Death in Gaza\" filmed by british journalist James Miller. There were 2 kids in Gaza, living in poverty who were going to become militants. After filming the documentary, they wanted to be cameramen like Miller. It seems to me that the only thing those kids needed was a role model they could admire.",
        "thread_id": 13626
    },
    {
        "@timestamp": "2023-09-14T07:13:13.135726336Z",
        "author": "Mantis",
        "date": "2010-06-29T00:02:39+0100",
        "id": "916416fdc1aba00289f32e4b4390f441",
        "post_id": "post-229658",
        "text": "Submariner said:WOW! I downloaded all of Thorton's stuff too, and that TMA is AWESOME! Way better than the old CVEL one. Best part is, since my 'puter is too weak to run Thorton's ISS, I just launch Thorton's TMA with the Soyuz Series launcher I've always used, and use the ICGO ISS. Everything works great!\n\nSo I noticed! I was about to say the same thing. I'm printing the manual right now. It's head's and shoulders above the old one.:thumbup:---------- Post added at 07:02 PM ---------- Previous post was at 07:00 PM ----------Ark said:Progress M1Does this Progress work? So far none of the scenarios included with the Soyuz Series addon work properly.\n\nYeah - that one works perfectly for me. Also grab Thornton's ISS addons - the Soyuz TMA in that works incredibly well. It's a huge improvement over the old CVEL version.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.652991488Z",
        "author": "Linguofreak",
        "date": "2010-04-01T14:39:47+0100",
        "id": "e8cacae3895eeead22f2f18df42f38f8",
        "post_id": "post-214709",
        "text": "DarkEnergy said:Are there any plans in Orbiter's future to implement a more precise way of doing this, or is it even possible?\n\nIt's possible, just difficult to do efficiently. Computers use a specific format internally for floating point numbers, and using a different format in your program costs you some speed.I can't help but think that there must be another way that eliminates the need for a huge variable that measures the enormous distance from the sun. Also, wouldn't using this method eventually overflow the variable type (I'm guessing a Float) if someone tried to go further than the variable's maximum value?\n\nAny variable on a computer has a maximum value. At the very least, you'll run into problems when the variable has more digits than there are bits in all the memory and storage devices on your computer. The maximum value for a double-precision float (64 bits) is more than enough as far as overflow (many times the size of the universe). The problem is loss of precision as you move away from the sun.Many professional games are able to simulate huge environments without a loss in precision. Of course, the distances probably aren't measured in nearly as much precision as a space simulator or as big.\n\nExactly. The environments they're simulating are tiny compared to that which Orbiter covers.",
        "thread_id": 13646
    },
    {
        "@timestamp": "2023-09-14T07:13:01.247209728Z",
        "author": "ex-orbinaut",
        "date": "2010-05-12T01:13:34+0100",
        "id": "94170423ec4319e3f11cef232f20a6de",
        "post_id": "post-217129",
        "text": "---------------------",
        "thread_id": 13842
    },
    {
        "@timestamp": "2023-09-14T07:13:13.135304192Z",
        "author": "Mantis",
        "date": "2010-06-28T21:58:28+0100",
        "id": "95ac5dacc86d4e34d0371d35ac15bdc8",
        "post_id": "post-229653",
        "text": "Submariner said:Darn. Well, can someone make a 2010-compatible Soyuz TMA, then?:)\n\nThat would be nice! That Soyuz TMA addon is pretty good. I wish it worked.---------- Post added at 04:58 PM ---------- Previous post was at 04:40 PM ----------Ark said:The Soyuz Series addon doesn't work, none of the models for the stages show up after seperation.\n\nThat's not caused by the Soyuz Series addon - it's the addons represented by those Payloads (E.g. Soyuz TMA). The Soyuz series most definitely works and should be put back on the list - I've used it extensively in Orbiter 2010. For example, if you install the latest Progress addon and launch it with the Soyuz Series, it works perfectly. I used the Soyuz Series addon last night to successfully launch a Venus Express probe.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.325074944Z",
        "author": "T.Neo",
        "date": "2010-03-28T21:35:41+0100",
        "id": "8d6de760bf8ab97274a8f5db4c9ee044",
        "post_id": "post-214407",
        "text": "Depends on how much fails. I would not be surprised if mains power would fail too, for example. Or radios.But people will not loot and rampage- if the mains power is still up, it is still somewhat life as usual. Industry or medicine would take a knock- CNC machines or medical equipment would likely be fried. But hey, there are things like files and thermometers. :rofl:Power cuts etc happen. When they do, people usually revert back to real interpersonal relations...",
        "thread_id": 13617
    },
    {
        "@timestamp": "2023-09-14T07:13:01.624512256Z",
        "author": "Interceptor",
        "date": "2010-05-07T22:19:11+0100",
        "id": "d6387f9a737e698da2fe79ed23e21dee",
        "post_id": "post-217568",
        "text": "Thanks Anemazoso.",
        "thread_id": 13868
    },
    {
        "@timestamp": "2023-09-14T07:13:13.14195712Z",
        "author": "dbeachy1",
        "date": "2010-09-08T20:31:13+0100",
        "id": "aa8ef5a5961d5c7f28c89efd456e9212",
        "post_id": "post-229709",
        "text": "Hmm, odd. What is your video card model? Can you please post your Orbiter.log?",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.562060288Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-02T23:26:13+0100",
        "id": "3b8a014605e8ad253d8d36abe8ea2d2f",
        "post_id": "post-214564",
        "text": "SiberianTiger said:Soyuz has two hatches,\u2205800 mm at the docking node and\u2205660 mm inression hatch, both located on the Orbital Module.I never saw a pic of an actual ingress, but here is a picture of the ingression hatch, you can see it in the upper part of the OM, half-opened here:\n\nThat isn't the OM\/BO ingression hatch, that is the protruding volume that enables crew members to access the forward facing OM\/BO window.;)The ingression hatch is visible at the bottom of the OM\/BO is this photo.Hi-res:www.spaceflight.nasa.gov\/gallery\/images\/station\/crew-20\/hires\/iss020e010559.jpg---------- Post added at 11:26 PM ---------- Previous post was at 10:43 PM ----------Some great, hi-res photos of the launch are here:www.flickr.com\/photos\/nasahqphoto\/sets\/72157623616303955",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:13.641255936Z",
        "author": "T.Neo",
        "date": "2010-06-10T15:29:31+0100",
        "id": "9559868e50b706a99f7eec77b41b05a0",
        "post_id": "post-230363",
        "text": "\n\n:huh:",
        "thread_id": 14724
    },
    {
        "@timestamp": "2023-09-14T07:13:01.636842496Z",
        "author": "Loru",
        "date": "2012-04-28T09:14:54+0100",
        "id": "e2b63a8dd54cee48cb0203cb4b7c0ed4",
        "post_id": "post-65061",
        "text": "Either active liquid cooling or [ame=\"http:\/\/en.wikipedia.org\/wiki\/Thermoelectric_cooling\"]thermoelectric cooling[\/ame] (both require some radiators in shade). Or maybe combination of both.Surelly it will be formidable engineering challange.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:12:59.615371776Z",
        "author": "IronRain",
        "date": "2010-04-01T07:32:49+0100",
        "id": "940c06f9e6470b52ab37151c37315158",
        "post_id": "post-214617",
        "text": "are you using Kenedy Space Centre Hi-res??",
        "thread_id": 13638
    },
    {
        "@timestamp": "2023-09-14T07:13:01.4240704Z",
        "author": "SiberianTiger",
        "date": "2010-04-16T09:28:16+0100",
        "id": "316412d794959ff7424d8435cba6efc4",
        "post_id": "post-217230",
        "text": "This picture is quite old already, it was taken on a film camera back in 2002:(clickable)This cutie dug a sap way out of the cell where his mother sat and made it a habit to run around the vacation house territory, scaring the guests. I had to defend three ladies, that's why I delivered him a slight kick in his side to keep away of our crowd. Given that he already was a size of a big dog then, I wouldn't want to relive the experience with the same bear now. As you can guess, it all happened in Siberia. :tiphat:The following shows a close-up of a couple of roody shelducks who are resident to one very old and quiet park in Moscow, which is about 250 years old. In the recent years they return to the same pond every time in spring.(clickable)",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:13:12.935512576Z",
        "author": "gattispilot",
        "date": "2010-06-09T17:54:57+0100",
        "id": "2850201b2d1b2bbfc8835be2b8224b97",
        "post_id": "post-229133",
        "text": "Nope. I don't have orbiter installed here. But all you have to do for the direction is change this:0 0 -183.6662 0 0 1 0 1 0 to0 0 -183.6662 0 0-10 1 0",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:12:59.199854336Z",
        "author": "jinglesassy",
        "date": "2010-07-25T05:47:34+0100",
        "id": "1c43ab22d3813da6b8ad40b739d62616",
        "post_id": "post-214379",
        "text": "Usquanigo said:Is the timeline on that right? Or is it a typo? Looked like it said 4 days to reach Mars, then 8 months to get back.I keep reading\/seeing that with current tech it would be a 9 month 1 way trip even at optimal launch timing.\n\nAt mars encounter it was 9 days after they left but at the venus encounter on the way to mars it was sometime during september and all of this was in the same year? When did we invent time-travel tech?!?!",
        "thread_id": 13611
    },
    {
        "@timestamp": "2023-09-14T07:13:13.030815744Z",
        "author": "fireballs619",
        "date": "2010-06-11T21:17:17+0100",
        "id": "8228d480b50ac3d90eb144cd081d7e16",
        "post_id": "post-229277",
        "text": "If multiplayer just becomes a racing league, I will be very disappointed...",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:01.424563968Z",
        "author": "NukeET",
        "date": "2010-04-26T15:16:49+0100",
        "id": "597aa519fce948f2552e6f299548c90f",
        "post_id": "post-217233",
        "text": "SiberianTiger said:Wonderful, Nuke! :thumbup: What software do you think is the best for making such slide shows? Of course, I'm just a rookie with my nearly 10 years of marriage, but I want to make such a sentimental present to my dearest one too!:)\n\nSince I've only used Windows Movie Maker, I really don't have an opinion of which is the best. Certainly there exists better.Congratulations on \"nearly 10 years of marriage\"! Even in this day and age, 10 years is certainly no rookie achievement. But I had help making this, as my wife took about half of the summer photos. And my sister took the photo at the end of the latest version while we visited her in Seattle...our first full day there being our 25th anniversary.:cheers:P.S. Thanks for starting this thread. The YouTube posting seemed to be the best way to share a sample of the hundreds of nature photos I've taken over the years without killing the bandwidth of the forum.This one isn't quite 100% \"nature\", but it makes a good contrast:",
        "thread_id": 13852
    },
    {
        "@timestamp": "2023-09-14T07:12:59.385361664Z",
        "author": "Wolfer",
        "date": "2010-03-31T01:44:31+0100",
        "id": "0c7901dde76369dd54d8cb365aadea44",
        "post_id": "post-214444",
        "text": "You could always use the propellant tab in the scenario editor.",
        "thread_id": 13620
    },
    {
        "@timestamp": "2023-09-14T07:13:01.629165824Z",
        "author": "T.Neo",
        "date": "2010-04-16T17:48:45+0100",
        "id": "d1c556c7c11ef48828b89382be50aedd",
        "post_id": "post-217580",
        "text": "A bit.EDIT:This version bears a closer resemblance:Sorry for the insanely hi-res image.",
        "thread_id": 13869
    },
    {
        "@timestamp": "2023-09-14T07:13:13.159209728Z",
        "author": "Wishbone",
        "date": "2011-01-06T16:03:11+0000",
        "id": "97ccae9c50d6cae36cb78cb3fdbac66c",
        "post_id": "post-229772",
        "text": "To amani: Unzip into the Orbiter 2010 main folder... The directory structure in most add-ons (at least not sloppy ones) matches the structure of Orbiter's folders.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.619499264Z",
        "author": "Lunar Pilot",
        "date": "2008-05-16T02:06:22+0100",
        "id": "6012de85cf2e2a32d721ea9ab786b510",
        "post_id": "post-64800",
        "text": "lat lon linesHow bout instead of actually putting the lines on Earth, instead you have a HUD that puts the lines on the screen as such that they ''look'' like they're on the surface, but really aren't.",
        "thread_id": 1364
    },
    {
        "@timestamp": "2023-09-14T07:13:01.634897664Z",
        "author": "Ghostrider",
        "date": "2008-05-10T12:22:21+0100",
        "id": "2dcfbf549296fa17312ba473e875dca4",
        "post_id": "post-65042",
        "text": "ryan said:Now the only problem is that NASA has to figure out where to point the rocket.;)\n\n\"Up\" would be a wise choice. Seriously, firing a rocket sideways can cause more than a little trouble. Believe me, I know.",
        "thread_id": 1387
    },
    {
        "@timestamp": "2023-09-14T07:13:13.217641728Z",
        "author": "krashkart",
        "date": "2010-06-18T10:19:43+0100",
        "id": "5c38a9cd99931e0a22d23b18f2b5023d",
        "post_id": "post-229601",
        "text": "TX and Total Immersion - TXThe [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=421\"]TX[\/ame] addon works.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3789\"]Total Immersion - TX[\/ame] also works, but the MFD function buttons and fuel gauges do not display properly in VC (see screenshot below).",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.643855104Z",
        "author": "Starshipexplorer",
        "date": "2010-04-02T17:05:59+0100",
        "id": "dcb14d4d1aa061a6f21fbf3eb9bc637c",
        "post_id": "post-214678",
        "text": "Hi gattis. If you see this first: you got mail!:cheers:",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:12:59.057390848Z",
        "author": "Urwumpe",
        "date": "2010-03-28T18:41:04+0100",
        "id": "885927157b7a8103c3b6887fdd020ac3",
        "post_id": "post-214363",
        "text": "DaveS said:Mascon is an abbreviation of mass-concentration:http:\/\/en.wikipedia.org\/wiki\/Mass_concentration_(astronomy)\n\nExactly. Some mare on the moon are indications of mascons, others are not.",
        "thread_id": 13609
    },
    {
        "@timestamp": "2023-09-14T07:13:13.365912576Z",
        "author": "Izack",
        "date": "2010-06-10T06:11:12+0100",
        "id": "d2d5b417364763bf973499abc9a82d74",
        "post_id": "post-229955",
        "text": "Hielor said:Traveller had this, and called themsandcasters. Decently effective against lasers (for a time, but the cloud would spread out\/be ablated and lose effectiveness over time), not particularly effective against other kinds of weapons.\n\nAccording to the linked site they were more geared toward abrading incoming projectiles and missiles. I think they would be more effective as counter-laser defenses as you said, though. Especially the versions held in place by a magnetic field.Unfortunately, I have very little knowledge of lasers. So far in my drafts I've taken some artistic license (gasp) with my depictions: invisible unless passing at a very acute angle (IE nearby), phasing through the spectrum from more blue towards its point of origin to more red in its direction of travel. It would make a red circle on the hull of the craft it hit for am instant before that hull violently melted (you could say burst into a molten plume). If a propellant tank were hit, the water (nuclear saltwater rockets were used) would flash-boil, resulting in further damage and wild angular velocity\/trajectory anomalies.I'm sure I'm incorrect in at least most of what I said. Any pointers?",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:59.1990592Z",
        "author": "Chub777",
        "date": "2010-03-28T12:00:35+0100",
        "id": "bb3f3c35266adb4c5aefb1b4860a26e4",
        "post_id": "post-214373",
        "text": "astrosammy said:Could be included inBaxter's Voyage beta.\n\nI can't uzip .rar.",
        "thread_id": 13611
    },
    {
        "@timestamp": "2023-09-14T07:12:59.229348864Z",
        "author": "Tycho",
        "date": "2010-03-28T15:47:02+0100",
        "id": "1373db9d5d3728a30291c710f780e138",
        "post_id": "post-214386",
        "text": "I was simulating Apollo 15 earlier and wondered if it would be possible to work on the side of Mount Hadley Delta, like in the real thing. I know that in AMSO, if you attempt to go in a crater or uphill, you will disappear under the mesh, or hover over a crater. Is there some way that this could be fixed so that you could go up or down hill? Perhaps something like meshland to detect the meshes?",
        "thread_id": 13613
    },
    {
        "@timestamp": "2023-09-14T07:13:13.39076992Z",
        "author": "Bj",
        "date": "2007-11-22T19:09:21+0000",
        "id": "39a5b77a311b8a9cac5e73f1703d125b",
        "post_id": "post-12395",
        "text": "TheXxBestxX said:so the computer is not programmed?? so before lift off, i need to programmed it first??\n\nby program I mean that you have do use a series of switches and 'prepare' the ship for launch.",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:12:59.49903104Z",
        "author": "Izack",
        "date": "2010-03-30T04:24:41+0100",
        "id": "f5ee52f92e534173bbb1e435850a40e9",
        "post_id": "post-214516",
        "text": "Better pictures here:",
        "thread_id": 13630
    },
    {
        "@timestamp": "2023-09-14T07:12:59.50404992Z",
        "author": "Artlav",
        "date": "2010-03-30T10:28:24+0100",
        "id": "4afbe862c92f4d1f92608dcfbe573d5a",
        "post_id": "post-214525",
        "text": "Pac-man on a death star eating death stars with pac-mans on them who eat death stars with pac-mans on them going thru lines of death stars that have pac-mans...",
        "thread_id": 13631
    },
    {
        "@timestamp": "2023-09-14T07:13:13.156591104Z",
        "author": "JonnyBGoode",
        "date": "2010-11-06T08:24:37+0000",
        "id": "d29450abe4747defec7f9472c84913ef",
        "post_id": "post-229750",
        "text": "I just tried the PlantFlagMFD and it works.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.594336Z",
        "author": "SiberianTiger",
        "date": "2010-11-19T21:23:02+0000",
        "id": "c2af50736f2699abca90bd8ff58d81cc",
        "post_id": "post-214594",
        "text": "FundServiceBank issued a statement on awarding Skvortsov and Kornienko a bonus money accounted on VISA Gold card with open credit line (http:\/\/www.fundservice.ru\/info-251.html)They don't dislose the bonus amount but state that it becomes an established practice to present such gift for every Russian space crew member returning from space, and also they continue to distinguish with gifts performers of good job at service in Space Force and among personnel of both Northern and Southern cosmodromes.",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:59.556047104Z",
        "author": "Rocketman527",
        "date": "2010-03-31T02:09:18+0100",
        "id": "3fea9e87cafb2da5b1bce7cc52ff2f21",
        "post_id": "post-214546",
        "text": "Tracy is kinda hot...",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:13.161160704Z",
        "author": "jedimaster1214",
        "date": "2011-07-27T16:21:30+0100",
        "id": "8a95b6d57f9cb04e3ed5faee159c833c",
        "post_id": "post-229790",
        "text": "I shouldn't need to.... the med or hi-res KSC tiles are in the same position as the 2010 tiles (the color is just different). the pad positions that you posted above in canaveral.cfg are for Orbiter 2006.Here's more threads where people have the same problem:http:\/\/www.orbiter-forum.com\/showthread.php?t=9887&highlight=Hi-Res+KSC+issuehttp:\/\/www.orbiter-forum.com\/showthread.php?t=815&highlight=Hi-Res+KSC+issueIn order for the pads to be fixed this:Code:POS -11036.8 30 4999.3will need to be fixed.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:58.994159104Z",
        "author": "RisingFury",
        "date": "2010-03-27T23:11:44+0000",
        "id": "84b5c8a1111c3e84f4ded319d7280705",
        "post_id": "post-214329",
        "text": "Optimistically? We're just starting to send out relativistic probes to the nearest stars.",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:13:13.389274112Z",
        "author": "TheXxBestxX",
        "date": "2007-11-20T07:43:10+0000",
        "id": "da91bba9eb3f5114aad30ff35530deba",
        "post_id": "post-12386",
        "text": "here bro:BEGIN_DESCNeil Armstrong Mike Collins and Buzz Aldrin change history forever. The first manned LunarLanding. July 16, 1969END_DESCBEGIN_ENVIRONMENTSystem Sol_NASSP5Date MJD 40418.52222222END_ENVIRONMENTBEGIN_FOCUSShip AS-506END_FOCUSBEGIN_CAMERATARGET AS-506MODE ExternPOS 2.44 0.0 -90.0TRACKMODE TargetRelativeFOV 60.00END_CAMERABEGIN_MFD LeftTYPE MapREF EarthBTARGET Cape CanaveralEND_MFDBEGIN_MFD RightTYPE LaunchEND_MFDBEGIN_PANELEND_PANELBEGIN_SHIPSAS-506:saturn5naspSTATUS Landed EarthBASE Cape Canaveral:11HEADING 270.00FUEL 1.000APOLLONO 11NASSPVER 50001STAGE 5STAGESTATUS 0DOCKSTATE 0MISSNTIME -3600TOAPO 185.94TOPER 183.16TOHDG 72.058MOONLAT 23.43MOONLONG 0.69MOONALT 0.0TCP -8.5LANG EnglishENDEND_SHIPS\n\n",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:12:59.55796096Z",
        "author": "SiberianTiger",
        "date": "2010-04-01T08:56:23+0100",
        "id": "a593e55016e2b1a91ae47d823469d0a9",
        "post_id": "post-214551",
        "text": "Soyuz TMA-18 mission videos(other mission videos are athttp:\/\/www.tvroscosmos.ru\/frm\/video\/start68.php)Encapsulating Soyuz TMA-18 into fairingMedia day at BaikonurWeather forecast for Baikonur, Kazakhstan for April 2, 2010Hi: 10\u00b0CLo: 2\u00b0CThere is a 0% chance of precipitation. Mostly sunny. Mild. Temperature of 10\u00b0C. Winds ENE 23km. Humidity will be 48% with a dewpoint of 0\u00b0 and feels-like temperature of 10\u00b0C.Sunrise\/Sunsetand associated twilight times for Baikonur on Friday, April 2, 2010Times are local.Event|TimeAstronomical twilight begins|05 : 39Nautical twilight begins|06 : 17Civil twilight begins|06 : 53Sunrise|07 : 22Transit (sun is at its highest)|13 : 50Sunset|20 : 17Civil twilight ends|20 : 46Nautical twilight ends|21 : 22Astronomical twilight ends|22 : 00Watching the launch liveNASA TV - Windows Mediahttp:\/\/www.nasa.gov\/55644main_NASATV_Windows.asxNASA TV - Real Playerhttp:\/\/www.nasa.gov\/ram\/35037main_portal.ramNASA TV - QuickTimehttp:\/\/www.nasa.gov\/qtl\/151335main_NASA_TV_QT.qtlNASA TV - Yahoo listhttp:\/\/playlist.yahoo.com\/makeplaylist.dll?id=1368163NASA TV Schedule for April 1 and 2 (the times are in EDT):April 1, Thursday...11 a.m. - Expedition 23 ISS Update \u2013 JSC (Public and Media Channels)12 p.m. - ISS Expedition 23 State Commission Meeting and Crew News Conference in Baikonur, Kazakhstan Video File \u2013 JSC\/Baikonur (Public and Media Channels)10:30 p.m. - ISS Expedition 23 Pre-Launch Video File \u2013 JSC\/Baikonur (Public and Media Channels)11:15 p.m. - ISS Expedition 23 Soyuz TMA-18 Launch Coverage (Launch scheduled at 12:04 a.m. EDT April 2; launch replays follow) \u2013 JSC\/Baikonur (Public and Media Channels)April 2, Friday2:30 a.m. - ISS Expedition 23 Soyuz TMA-18 Post-Launch Video File \u2013 JSC\/Baikonur (Public and Media Channels)...11 a.m. - Expedition 23 ISS Update \u2013 JSC (Public and Media Channels)\n\nTSENKI video streams(Russian + English)http:\/\/www.tv-tsenki.com\/livechoose.phpENERGIA's Webcast(Russian)http:\/\/www.energia.ru:8080\/ramgen\/broadcast\/lagoon\/encoder\/live.rmTSUP M's (Moscow MCC's) stream - Windows Media(Russian)mms:\/\/193.233.61.171\/liveVesti - High Quality(Russian)http:\/\/www.vesti.ru\/video1.asx?vid=onairVesti - Low Quality(Russian)http:\/\/www.vesti.ru\/video1.asx?vid=onair_lowSource Referenceshttp:\/\/astro.zeto.czest.plhttp:\/\/astronaut.ruhttp:\/\/www.energia.ruhttp:\/\/www.federalspace.ruhttp:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/www.mcc.rsa.ruhttp:\/\/www.tvroscosmos.ruhttp:\/\/www.nasa.govhttp:\/\/www.spacelaunchreport.comhttp:\/\/weatherbug.comhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.php---------- Post added 01-04-10 at 11:56 ---------- Previous post was 31-03-10 at 20:22 ----------tblaxland said:Wait until you see that hair in action in freefall;)\n\nDo you mean, like this? :lol:BTW, when I look at the pictures of her likeAnd finally,The one another who inevitably comes to my mind is...:thumbup:",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:58.994743296Z",
        "author": "Izack",
        "date": "2010-03-28T04:10:13+0100",
        "id": "fdf20e49c007ed741917b231fe460f36",
        "post_id": "post-214335",
        "text": "That's why I explicitly mentioned optimism. Quite simply, it's impossible to write a good hard sci-fi without overlooking these obvious problems.There was some lame excuse already somewhere in the introduction, but I'm going to have to seriously rethink some things. I've just been putting it off.",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:12:59.645893376Z",
        "author": "gattispilot",
        "date": "2010-04-07T23:40:45+0100",
        "id": "74020aa2c5b6e47d9432a13ad994d1e9",
        "post_id": "post-214685",
        "text": "Good call on the Elevator I think I can add that. Although I think the max action areas is 30. The airlock locations to enter the base are located at the end of the hangar area by the pads.On the breathable areas. I had that set so the whole base basically was breathable. one sphere at the center. But the problem was the Ummu would die at the start of the scenarios if he was un suited.Here you go. A new module. Now when you are buy the comm post near the green hangar area and press Enter the pad lowers\/raises.The docking tube are still operated from the MBA.It would nice to be able to transfer crew from the base to an eagle,... But that is not possible because you can't be docked and landed.Also I add the breathable area code. So it such be breathable where ever you place it. For placement of the vessels you will need to move the base.cfg for the MoonBaseAlpha1. Also make sure you end the scenario with suits ON. else when you start your Ummus die. The reason is it is doesn't have time to make the atmosphere.http:\/\/www.4shared.com\/account\/file\/259727632\/1cd7d61d\/MOONBASEALPHA.html?sId=35UCaF0V1xk9zsf1",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:13:13.612173824Z",
        "author": "Robb Bates",
        "date": "2010-06-17T19:45:58+0100",
        "id": "94313d1b832f2ad688a12ac8c74f0b6c",
        "post_id": "post-230259",
        "text": "I know* a bit of C# and C++ and a little bit of DirectInput stuff. I'd love to get my hands on this add-on. I was planning on doing some coding of my own for my SimPit. Check out my thread. I've made a tremendous amount of progress on it. It uses three MJoy16's. I was going to build up a Orbiter\/SimPit interface app. Perhaps we could combine efforts.http:\/\/www.orbiter-forum.com\/showpost.php?p=180783&postcount=67Robb---------- Post added at 01:45 PM ---------- Previous post was at 01:25 PM ----------Please add to the feature request list: Mapping ALL the buttons accessible from DirectInput, Not just the 32 accessible from the Windows API. MJoy16 has 112 \"buttons\" plus the hat switch.",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:59.653382144Z",
        "author": "Hielor",
        "date": "2010-04-01T19:47:26+0100",
        "id": "b8bf00d5505191edbd27d80b4f764a5d",
        "post_id": "post-214712",
        "text": "Ghostrider said:Elite II: Frontier?\n\nHaven't used it, so can't really comment.",
        "thread_id": 13646
    },
    {
        "@timestamp": "2023-09-14T07:12:59.636246272Z",
        "author": "Artlav",
        "date": "2010-03-31T18:50:50+0100",
        "id": "914fed88706dc8d55392e6ab76dcad68",
        "post_id": "post-214658",
        "text": "ar81 said:Gravity is not easy, but it is the law.\n\nAin't the law something that can be broken?",
        "thread_id": 13642
    },
    {
        "@timestamp": "2023-09-14T07:13:12.970917376Z",
        "author": "fireballs619",
        "date": "2010-06-09T02:27:17+0100",
        "id": "d09d3997d5151cb42c8d33769bbd798a",
        "post_id": "post-229173",
        "text": "Thanks for the response, Tex. I'll be sure to post in site support next time, but, i kid you not, i could not view the site support sub-forum on the mobile version, which is where i posted from. Thanks for letting me know it's known though!:)",
        "thread_id": 14659
    },
    {
        "@timestamp": "2023-09-14T07:12:59.671671552Z",
        "author": "flytandem",
        "date": "2010-04-02T16:16:14+0100",
        "id": "22d880783f2bb361f35a2087d0f87c82",
        "post_id": "post-214764",
        "text": "Thanks Piper. Filling a definite need for sure.:thumbup:",
        "thread_id": 13651
    },
    {
        "@timestamp": "2023-09-14T07:12:59.652056576Z",
        "author": "Hielor",
        "date": "2010-04-01T01:11:47+0100",
        "id": "1fe3b6d9e817320857467fc12efb7e07",
        "post_id": "post-214703",
        "text": "Foofoo14 said:Is it that orbiter has a little trouble with stuff that is way out there?\n\nYes. The farther out you get, the less numerical precision there is.",
        "thread_id": 13646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.133714944Z",
        "author": "IronRain",
        "date": "2010-06-25T17:08:26+0100",
        "id": "2b51c3479b31cbe86135d3b8406b5320",
        "post_id": "post-229641",
        "text": "then it qualifies:)I will add it later, since I have to go now;)",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.435656704Z",
        "author": "Salun",
        "date": "2010-03-29T08:45:36+0100",
        "id": "3139cdf5fc87a8710fb146709c067b43",
        "post_id": "post-214458",
        "text": "Search tab is your friendhttp:\/\/en.wikipedia.org\/wiki\/X-20_Dyna-Soar[nomedia=\"http:\/\/www.youtube.com\/watch?v=8Bn5A0oNpuM\"]YouTube- THE RIGHT EQUIPMENT: USAF X-20 DynaSoar Aerospace Plane Unveiled[\/nomedia]Never let it be said I didn't provide enough relevant data for this simple little request.FEAR THE SALUN!",
        "thread_id": 13624
    },
    {
        "@timestamp": "2023-09-14T07:12:59.468864512Z",
        "author": "Moach",
        "date": "2010-04-14T21:16:45+0100",
        "id": "984892aca387759c8eb52077f48e2f75",
        "post_id": "post-214500",
        "text": "if you can fetch yourself a handle to the d3d device, i guess you can do whatever you want with it...then the sky is the limit.... oh wait, no it\u00b4s not - this is orbiter! :rofl:",
        "thread_id": 13627
    },
    {
        "@timestamp": "2023-09-14T07:13:13.513724416Z",
        "author": "ikrase",
        "date": "2010-06-12T18:49:44+0100",
        "id": "a2de380ba4099aa6f2e31192f7f6ee14",
        "post_id": "post-230176",
        "text": "I don't think anything is worth it until we develop better space lift, except an asteroid defense.My current favorite idea is the Nuclear Thermal Shuttle, which is to be launched from ramjet or scramjet flyback booster\/supersonic transport. Anything to get away from our current liquid hydrogen water balloons.THe moon is not very important except as a science base, or for Helium 3. Both of those require very much cheaper space lift.Mars is where I say the first destination should be. I also think that things should keep flexible. My current idea of the Nuclear Thermal Shuttle should be able ( assuming full tanks at start ) to land on any celestial body of interest except for the Earth and then take off. Flexibility is paramount.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:12:59.623687168Z",
        "author": "Izack",
        "date": "2010-04-02T00:35:47+0100",
        "id": "bf329e0d8b97b3f7af0da1bbce5206f4",
        "post_id": "post-214633",
        "text": "tgep said:I downloaded it just for the new Klingon battlecruiser:thumbup:\n\nYeah, this seems to be the best one out there. I like it too!",
        "thread_id": 13640
    },
    {
        "@timestamp": "2023-09-14T07:12:59.5555136Z",
        "author": "orb",
        "date": "2010-03-30T18:07:26+0100",
        "id": "dcd94f214c1412ab4fa05f1f3975ab98",
        "post_id": "post-214544",
        "text": "There is also aCalendar event for launch of TMA-18on the Orbiter-Forum. It's a ranged event set for the time of launch, so if someone doesn't want to miss it, canRequest Reminder for this Event, which will be sent in an e-mail on set time before the event. I'll add docking to ISS event to the O-F's Calendar and post a link to it after the launch.",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:13.636255488Z",
        "author": "vonneuman",
        "date": "2010-06-13T17:20:23+0100",
        "id": "14ff134b3319691ce753864f30db3835",
        "post_id": "post-230357",
        "text": "I love this video. One thing I have to say about is that it makes it look like UCGO and the Apollo are just for 2010. Still, it is awesome:thumbup:",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:12:59.637563136Z",
        "author": "eveningsky339",
        "date": "2010-03-31T21:52:00+0100",
        "id": "3730726b28d9154a411d154ecdba9ddf",
        "post_id": "post-214665",
        "text": "What do you call a Mexican pilot?A pilot.A Latvian finds a magic lamp. He rubs the lamp, and a genie comes out, saying \u201cI will grant you three wishes.\u201d The Latvian is overjoyed. In a rush, he says \u201cI want potato!\u201d \u201cYour wish is granted!\u201d says the genie, and the Latvian finds himself holding a potato. \u201cWhat is your next wish?\u201d says the genie. \u201cI wish you go away, so I enjoy potato.\u201d So the genie leaves.Also, that was the only magic lamp that Latvian ever found.A dog walks into a bar and orders a drink. The bartender realizes how silly this is, and wakes up from his dream. He rolls over and tells his wife about it, who ignores him. He begins to silently cry, knowing that his marriage is falling into shambles.A man goes into a bar. He has a dog with him. The dog is wearing an eye patch. The man says to the bartender, \u201cAsk me about my dog.\u201d Unfortunately, the bartender does not hear him because he went deaf in one ear as a child. He serves a woman at the other end of the bar. When he comes around to the man with the dog again, the man orders an imported beer. He forgets what he was going to say about the dog.Let me tell you the story of \u201cPow\u201d The dog.There was that dog crossing the street. Then came a car and\u2026 POW the dog!",
        "thread_id": 13642
    },
    {
        "@timestamp": "2023-09-14T07:13:13.15482752Z",
        "author": "Interceptor",
        "date": "2010-10-25T03:22:24+0100",
        "id": "a6169b58401749de4d96d3cde2693868",
        "post_id": "post-229734",
        "text": "Radu' Extended Map MFD,over at AVSIM works great in P1",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.557325824Z",
        "author": "SiberianTiger",
        "date": "2010-03-31T16:49:44+0100",
        "id": "5b99a1ece41b6b7e62432911fb74336c",
        "post_id": "post-214549",
        "text": "Continued picture chronicLook for high-res pictures athttp:\/\/spaceflight.nasa.gov\/gallery\/images\/station\/crew-23\/ndxpage18.html, and other pages.1st on-site training, March 22Ceremonial raising flags, March 23Transporting TMA-18 to tanking station, and putting into scaffold, March, 24Crew individual seat fitting, March, 25Space and busy time at Baikonur, March 28Traditional planting trees, March 28",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:58.994893056Z",
        "author": "cymrych",
        "date": "2010-03-28T04:46:45+0100",
        "id": "25b1ecb362633367f2362319ee35a296",
        "post_id": "post-214336",
        "text": "There was some lame excuse already somewhere in the introduction, but I'm going to have to seriously rethink some things. I've just been putting it off.\n\nAs long as your reader can see the motivation that led to, let's call it, a more optimal technological state by the end of this century, we'll put our pessimism aside and get drawn in to the story! That's always the hardest thing for Sci-Fi authors to accomplish, IMO, getting the reader to relate with the environment the story takes place. This I think is even more true with story that explicitly attempt a \"hard-science\" line.Thinking optimistically, see my above conceived lunar colony. As for the asteroid, I think 500-1000M is a HUGE quantity of rock to redirect in a hundred years, barring some radically new thrusting technology which would make a stop at a lunar colony about as necassary as a rocket-trip from New York to Phily. But, I think a smaller scale, say, 5-50k in size, would be doable. But that's assuming you'd go get 'em; I'd say they could be quite a bit bigger if they happened to be on the billion-to-one orbit that allowed a super-massive capture with relatively low-thrust!Good luck!:cheers:",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:12:59.562942208Z",
        "author": "Suzy",
        "date": "2010-04-03T07:49:01+0100",
        "id": "4bb135130f38d1217e9f806d98b49077",
        "post_id": "post-214567",
        "text": "Is the callsign of the Soyuz crew known? (Skvortsov's, I guess?)",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:13.217458432Z",
        "author": "Kendo",
        "date": "2010-06-18T04:29:43+0100",
        "id": "df79b978a285cf58371527ff31018316",
        "post_id": "post-229600",
        "text": "This is just a simple playback scenario of the Default Atlantis in 2010 landing with AutoFCS, out of the box so to speak. David413 is doing some awesome work to get this thing up to a satisfactory level, which I,m sure we are all sincerely grateful.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:58.9963968Z",
        "author": "Izack",
        "date": "2010-03-29T20:22:27+0100",
        "id": "3892ef78bad85085af6f11cf16484c97",
        "post_id": "post-214352",
        "text": "T.Neo said:Well, just saying. You can't have one part of the story hard and then another soft.I'd hate to see an oppurtunity for more scientific accuracy to be missed.:)\n\nAh, I don't intend to pull one of those previously mentioned Baxters. I only meant that I have to havesomecontrol over the story universe, and alien races just don't fit with it yet.As it would turn out, if I presented an alien race of any amount of sentience it would have to be a Chekhov Gun (IE it would have to be a huge overriding part of the story). I really want the focus to stay on humans and human exploits. Also, the main themes have nothing to do with aliens, so if they made an appearance it would grate against the rest of the story.",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:13:13.365171712Z",
        "author": "Andy44",
        "date": "2010-06-10T01:57:20+0100",
        "id": "5c9c6c8316d0a65f62084047e158ebda",
        "post_id": "post-229949",
        "text": "In Jerry Pournelle's novels, lasers pretty much never miss once you are close enough. The warships are equipped with a handwavium spherical shield called a Langston Field which absorbs the laser energy and re-radiates it. The bigger the ship, the bigger the sphere, and the more surface there is to radiate, so when a fight starts it's all a mathematical game to see who wins.If we ditch the handwavium and assume some sort of ablative armor, then it's just math to see how long it would take a given laser to burn through. If one ship is a steadier pointing platform than the other, then a high-speed pass would be in its favor, since it could do more damage in a shorter period of time.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:59.593933056Z",
        "author": "Wishbone",
        "date": "2010-10-24T06:12:11+0100",
        "id": "fa2b2bdf18dfcccb3ad7b8802afd1a61",
        "post_id": "post-214592",
        "text": "Just thinking about that makes me angry. They are risking life and limb (each long flight raises cancer risk), and then - this slap of reward.",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:59.199728896Z",
        "author": "Wolfer",
        "date": "2010-07-25T03:12:23+0100",
        "id": "f67325b7b0aa202f9e14a93d6e45dd3d",
        "post_id": "post-214378",
        "text": "There's one in [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3389\"]Velcro Saturns[\/ame]. It's the scenario called \"MS-V-25(S)B\" in the \"Post-Saturn studies\" folder.",
        "thread_id": 13611
    },
    {
        "@timestamp": "2023-09-14T07:13:13.609479424Z",
        "author": "Moach",
        "date": "2010-06-11T03:00:52+0100",
        "id": "d3cc812055a5eea51d75b958778c39c2",
        "post_id": "post-230240",
        "text": "yeah, i remember reading that or something similar...the underlying library doesn't go with the axis configuration used by the pedals... too bad...good thing i know* programming then :thumbup:*perhaps too strong a word - read \"...get by with...\":lol:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:59.630182912Z",
        "author": "IronRain",
        "date": "2010-03-31T15:34:22+0100",
        "id": "08ea6f7b6565341913cdf48775a59681",
        "post_id": "post-214646",
        "text": "This news is great... april 14th is added to my agenda... it's just an hour drive from my place;)",
        "thread_id": 13641
    },
    {
        "@timestamp": "2023-09-14T07:13:13.166852096Z",
        "author": "Boxx",
        "date": "2022-09-25T22:11:28+0100",
        "id": "9d5ad4b1e046b3ef662984b7325a10c6",
        "post_id": "post-600795",
        "text": "I know it's a bit prehistoric and I was hesitating where to post this without creating a new thread.Anyway, here it is: I had a lot of fun re-installing (after fixing) the Orbiter Racing League for KSC... with a pre-recorded opponent, actually a previous flight by myself :aga: Then I'm racing against myself! But also soon in multiplayer on our new OrbiterX server. I made a try with a few connected fellows. It's already playable but the multiplayer version freezes and the single player version has a bug in multiplayer (duplication and floating of checkpoints in each gamer's display).",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.677833472Z",
        "author": "computerex",
        "date": "2010-04-01T08:28:31+0100",
        "id": "ce093fae815e9a587b7aea875474438a",
        "post_id": "post-214782",
        "text": "http:\/\/www.google.com\/http:\/\/googleblog.blogspot.com\/2010\/04\/different-kind-of-company-name.html",
        "thread_id": 13652
    },
    {
        "@timestamp": "2023-09-14T07:12:59.436752384Z",
        "author": "Andy44",
        "date": "2010-03-29T21:23:03+0100",
        "id": "8d13c3cb4aebdda50f31be207a8d2243",
        "post_id": "post-214463",
        "text": "Indeed, you fail at searching. But thanks for posting the cool vids, hadn't seen those before.---------- Post added at 04:23 PM ---------- Previous post was at 04:08 PM ----------Come to think of it, that first video comes on the DVD with the book DynaSoar. That general looks like Grand Moff Tarkin, too.",
        "thread_id": 13624
    },
    {
        "@timestamp": "2023-09-14T07:12:59.448712448Z",
        "author": "SiberianTiger",
        "date": "2010-03-31T20:23:54+0100",
        "id": "4c59058bd90a0c2c4d0f4b96bf93be69",
        "post_id": "post-214494",
        "text": "Just for info:Two more suicidal bombings todayhttp:\/\/news.bbc.co.uk\/2\/hi\/europe\/8596084.stmAnd one responsibility claiminghttp:\/\/news.sky.com\/skynews\/Home\/Wo...cks-In-Internet-Video\/Article\/201003415590088",
        "thread_id": 13626
    },
    {
        "@timestamp": "2023-09-14T07:13:13.181935872Z",
        "author": "Urwumpe",
        "date": "2010-06-13T21:29:05+0100",
        "id": "46eae99d16218b901c02299863eecb12",
        "post_id": "post-229542",
        "text": "Project Mercury 5.0 doesn't work, just tested it. Since it is already 5 years old since the last full version, not surprise. Maybe it would even be smarter to rewrite the code from the scratch after such a long time.Also apologies to all people having problems with SSU. We work on getting a new release for Orbiter 2010 done, but that can take a moment.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:58.996338432Z",
        "author": "T.Neo",
        "date": "2010-03-29T19:50:37+0100",
        "id": "ad59fb0b6efb341a8158501f387e46c3",
        "post_id": "post-214351",
        "text": "Hmm, well, the only complex life, maybe. It's a plot device, after all. The main thing I want to 'keep real' is the technology,partly because I'm anal about that stuff. Heheh...\n\nWell, just saying. You can't have one part of the story hard and then another soft.I'd hate to see an oppurtunity for more scientific accuracy to be missed.:)As for exoplanet detection, we can't really see many things smaller than Jupiter, right? I don't know too much about it... >_<\n\nSmaller than about 1.9 or 1.7 Earth masses (but only when the object is very close to the star, I think further out only objects at or above 5 Earth masses or so are detectable; Ithink. I Don't know for sure ).We have even detected objects less massive than the Earth, seehere.That's from pulsar timing though, and I doubt much would live around a pulsar...I believe the Kepler telescope can detect Earth size planets using the transit method, but this is only possible when the planet transits the star as seen from Earth- only about 10% of exoplanets to this, AFAIK. And unless spectroscopic analysis can be done, you won't know for sure if it's Earthlike or if it has a crushing Venusian atmosphere...",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:12:59.40632576Z",
        "author": "astrosammy",
        "date": "2010-04-14T20:14:38+0100",
        "id": "9c912f4db94b2324af2002e096834625",
        "post_id": "post-214449",
        "text": "Was easy manually and even worked with AP.",
        "thread_id": 13621
    },
    {
        "@timestamp": "2023-09-14T07:13:13.184357888Z",
        "author": "hribek",
        "date": "2010-06-15T17:34:24+0100",
        "id": "c83c495ce019b109ebabd9d748e9800f",
        "post_id": "post-229568",
        "text": "Aerobrake MFD seems to be working fine.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.590452992Z",
        "author": "DaveS",
        "date": "2010-04-04T22:51:03+0100",
        "id": "78aad50d29ee77fc4d6d0799ad7d0bd3",
        "post_id": "post-214574",
        "text": "orbiterguy said:sorry didn't know that its just they claimed it was live\n\nThat's because it's a raw recording of the event as it aired. Next time, check the various space news sites first.",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:13.379268608Z",
        "author": "docabn",
        "date": "2010-06-18T22:34:22+0100",
        "id": "1b55d596fd0a7fdaecb17a15e007f34f",
        "post_id": "post-230015",
        "text": "Hielor said:I stopped reading there.There is no stealth in space.\n\nHow do you figure? It is not that you could hide, though you could follow the sub tactic of run silent (ie. produce a very small EM profile). But space is big as we have learned from orbiter. In space combat I believe hiding would mean that you are occupying a piece space that your opponent was not looking at. You can\u2019t look at all of it at once and the further away you are the more sensitive the telescope (light, radio wave, ect\u2026) has to be. The more sensitive the device the smaller the piece of sky it has to look at.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:59.445747968Z",
        "author": "SiberianTiger",
        "date": "2010-03-29T09:15:23+0100",
        "id": "9a11cad952d07a6dec13e7cba6861778",
        "post_id": "post-214475",
        "text": "Female suicide bombers kill 37 in Moscow metroR.I.P. Anybody could be there. It might not be over.",
        "thread_id": 13626
    },
    {
        "@timestamp": "2023-09-14T07:12:59.324571648Z",
        "author": "insanity",
        "date": "2010-03-28T21:13:39+0100",
        "id": "8f3efd892538ec98082b2e5226307167",
        "post_id": "post-214403",
        "text": "Loot. No one will know if they can't see it on CNN.",
        "thread_id": 13617
    },
    {
        "@timestamp": "2023-09-14T07:12:59.59302272Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-26T21:09:49+0100",
        "id": "74139f871ed99e61f57152c29ecde9fe",
        "post_id": "post-214586",
        "text": "Here's a great landing photo!Hi-res version.NASA TV Video: Soyuz Undocks from Space Station.\u200bNASA TV Video: Expedition 24 Crew Lands Safely on the Steppe of Kazakhstan.\u200b---------- Post added at 09:54 PM ---------- Previous post was at 08:35 PM ----------From ISS On-Orbit Status Report for 25\/09\/2010:Yest posadka! (We have Landing!) Welcome back home, Tracy, Alex and Mikhail! After 177 days 1 hour 19 minutes in space (175 days 23 hours 58 minutes docked to ISS), Soyuz TMA-18\/22S, carrying Exp. 24 crewmembers Alexander Skvortsov (Russia), Mikhail Kornienko (Russia) and Tracy Caldwell-Dyson (USA), landed successfully at 5:23 AM GMT this morning (local time: 11:23 AM) in central Kazakhstan near the city of Arkalyk (51.01\u00b0N, 66.57\u00b0E). The crew was in excellent condition. [TMA-18 (#228) undocked from MRM-2 last night at 2:02 AM GMT, after the crew had performed leak checks of the vestibule area between MRM-2 and the Soyuz, of their Sokol suits and of the hatch between the Descent Module (SA) and Orbital Module (BO). Three minutes after physical undocking, Soyuz performed a 15 second separation burn. The actual de-orbit burn of 4 minutes 17 seconds duration came at 4:31:17 AM GMT, resulting in a 115.2 m\/s deceleration. Tri-module separation occurred at 4:56:10 AM GMT. 16 seconds after the separation command, software pitched the Instrumentation\/Propulsion Module (PAO) in the rear to a specific angle (-78.5\u00b0 from reference axis) which, if the PAO would have remained connected to the SA, would have resulted in enough heating on the connecting truss to melt it, thus ensuring separation. Atmospheric entry followed at 4:59:12 AM GMT and nominal parachute deployment at 5:07:42 AM GMT. Following initial observation by Russian SAR (Search And Recovery) personnel, the Soyuz vehicle landed at 5:23 AM GMT. The crew was flown by helicopter to Karaganda where Tracy boarded the waiting NASA Gulfstream-III airplane which today is bringing the crewmember back to Houston (with 2 refueling stops) - the second direct return for USOS crewmembers. Alexander & Mikhail meanwhile were flown on the GCTC (Gagarin Cosmonaut Training Center) Tu-154 back to Chkalovsky airfield of the GCTC at Zvesdniy Gorodok (Star City).]---------- Post added 26th Sep 2010 at 08:41 PM ---------- Previous post was 25th Sep 2010 at 09:54 PM ----------NASA TV Video: Traditional Style Homecoming for Expedition 24 Crew.\u200b---------- Post added at 09:09 PM ---------- Previous post was at 08:41 PM ----------Roscosmos PAO: \"Roscosmos Experts Have Found the Cause of Failed Soyuz Departure\".Roscosmos Head Anatoly Perminov explained the reason for failed Soyuz TMA-18 departure this Friday. According to him, this was a purely mechanical cause, which led to glitches in the software and false signals.After the interrupted undocking sequence on Sept. 24, Soyuz TMA-18 descent capsule landed safely in Kazakhstan on the next day, Interfax informs.Roscosmos Head said he appreciated the work done by all experts who supported the departure and landing operations.",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:13.398956032Z",
        "author": "fireballs619",
        "date": "2010-06-10T00:21:33+0100",
        "id": "82209fea8426ffa5cff631a07c50163e",
        "post_id": "post-230038",
        "text": "Virtual Space Agencies sound like they would be a good idea, much like virtual airlines are in typical flight sims. Not that it is needed, it would be nice to have a way for experienced pilots to be recognized (through promotion or awards in the VSA). I know there have been attempts to make them before, but it doesn't seem like any are active. Why have these attempts failed (probably bad leadership)? Could the problems be fixed, and we have a decent VSA and all?",
        "thread_id": 14700
    },
    {
        "@timestamp": "2023-09-14T07:12:59.493622016Z",
        "author": "pete.dakota",
        "date": "2008-05-08T09:40:28+0100",
        "id": "467001c7556ac1830bbbf341585597a9",
        "post_id": "post-64796",
        "text": "IMFD is your TLI autopilot. As long as you have launched at the correct GET, IMFD will calculate and perform your TLI burn.",
        "thread_id": 1363
    },
    {
        "@timestamp": "2023-09-14T07:12:59.057163008Z",
        "author": "Izack",
        "date": "2010-03-28T15:15:33+0100",
        "id": "ae9748247db4bd89c9304fed8cfe9c1d",
        "post_id": "post-214361",
        "text": "Urwumpe said:It does the orbit perturbations, but Orbiters current gravity terms are not accurate enough for modeling the mascons. mascons and mare are BTW, not the same.\n\nNot the same, but related. Mascons (I'm not sure if it's plural or singular...it's an abbreviation...one mascon, two mascons?) is\/are a higher concentration of mass in one area of a planet that results in a positive anomaly in its gravity well. The lunar maria are specific examples of this.This is still better than my first idea for looking at perturbations in Orbiter, which involved orbiting Phobos.Thatcertainly went well. :lol:",
        "thread_id": 13609
    },
    {
        "@timestamp": "2023-09-14T07:13:12.935631104Z",
        "author": "pip12345",
        "date": "2010-06-09T20:45:58+0100",
        "id": "2fc4decff7a2e5ad146eb6b8f9f27e75",
        "post_id": "post-229134",
        "text": "gattispilot said:Nope. I don't have orbiter installed here. But all you have to do for the direction is change this:0 0 -183.6662 0 0 1 0 1 0 to0 0 -183.6662 0 0-10 1 0\n\nNow the ship spawns in right direction but:If you are somewhere else because you dont have orbiter installed I can wait some days for a fix.:)I also tried to add the shield to other ships but its still the same.So its not the ship thats the problem.:p",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:12:59.62900992Z",
        "author": "lennartsmit",
        "date": "2010-03-31T13:33:05+0100",
        "id": "07b476bfaaa23b8c25924e872ec1ab67",
        "post_id": "post-214641",
        "text": "That's quite exiting news!I never knew ESA had interest in lunar exploration.",
        "thread_id": 13641
    },
    {
        "@timestamp": "2023-09-14T07:12:59.652338432Z",
        "author": "Linguofreak",
        "date": "2010-04-01T01:46:20+0100",
        "id": "190405739eafea0da995261591452de4",
        "post_id": "post-214704",
        "text": "Yes.Orbiter represents distances as numbers with a floating decimal point and a limited number of decimal places. The bigger the number is, the larger the difference is between it and the nearest number to it that Orbiter can represent.For example: Let's say that we're representing distance with a 5 digit decimal number. The number is encoded like this, one digit for the exponent (how far the decimal point is shifted, and four digits for the rest of the number. 01000 means 1.000 with the decimal point shifted 0 spaces, 11000 means 1.000 with the decimal point shifted 1 space (10.00), etc.If we're 1 meter from the center of our system, then the number will look like this: 01000, and will mean 1.000. The closest number to this that we can represent with our system is either 00999, or 01001 (0.999 or 1.001). so at one meter away, the smallest change in distance is a millimeter. Now let's say we're a billion meters from the center of our system: Now our number looks like this 91000 (1.000 with the decimal point shifted nine spaces, or 1,000,000,000). The closest number we can represent to this number with our system is 90999 or 91001, which represent 999,000,000 and 1,001,000,000. The smallest change in distance we can represent at 1 billion meters away is a million meters, or a thousand kilometers.Now, the system Orbiter uses is a bit different. It uses binary instead of decimal, and instead of 5 digits, uses something more like 64, with 11 for the exponent, 52 for the number, and one for the sign.",
        "thread_id": 13646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.507917568Z",
        "author": "Urwumpe",
        "date": "2010-06-10T09:55:15+0100",
        "id": "753729302e0089b940ce95369087d75a",
        "post_id": "post-230158",
        "text": "ddom2006 said:It's a debate that perhaps unexpectedly has found some fire in the last few months with Obama saying we've been there, done that, no point doing it again, etc....Opinions?\n\nYes - don't watch so much FoxNews, they can't quote a president right... Was an advantage for Bush, because FoxNews corrected his errors, but for Obama, it introduces only new errors.Obama actually said that the technology is not able to do such missions at such a tight budget. That was actually also the finding of the Augustine commission. Obama never said \"Been there, done that\" - that quote was from a republican congressman in 1970.The problem is simple: You can't get a 5% NASA budget again in the next decade. The political will to go to the moon, no matter the problems, is not there. So, if you want to let NASA get to the moon anyway, despite politicians thinking paving roads in Afghanistan is more important, you need to make NASA independent of political will in the congress - a moon mission has to fit into the normal NASA budget, so the moon mission has to become cheaper.",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:12:59.426911488Z",
        "author": "Chub777",
        "date": "2010-03-29T10:30:47+0100",
        "id": "463af94378292929970e77fb4faeb136",
        "post_id": "post-214457",
        "text": "n72.75 said:Do you have station building blocks installed?\n\nNo. You suggest I get it?",
        "thread_id": 13623
    },
    {
        "@timestamp": "2023-09-14T07:12:58.99550976Z",
        "author": "Izack",
        "date": "2010-03-29T00:29:45+0100",
        "id": "6f66fdce6a737a0df1e8d27270abded5",
        "post_id": "post-214343",
        "text": "Jarvit\u00e4 said:Just try not to fall into the Baxter phenomenon - 300 pages of absolutely probable hard sci-fi, and then BAM! Time travel billions of years into the future, sentient aliens, reversing entropy, generating antimatter with a net positive energy balance, etc ... it's like he got tired of writing science fiction and switched to fantasy fiction in the middle of the story for no apparent reason.\n\nThe only time travel I'm willing to believe is the uniform forward motion of everything.As for departure from reality, that's only inevitable, though I'm not planning anything as crazy or annoying as what you mentioned. I don't want to disclose too much here, but towards the ending there's a bit of a mind:censored:.\"The gap between rich and poor may very well widen\"Yep. Not going to deny that. I'm not trying to fix the world's problems, I'm just writing a novel. In that novel poverty and human suffering survived well into the 21st Century, just like it will in real life. I'm going to use what I like to call 'artistic censorship.' Every author has to do it somehow, or else they end up writing a long pointless description of a parallel universe where pretty much everything is the same as ours instead of a novel. Just keep the reader's focus on what you want them to see in your world.As for nanotech, I think I'll stay away from that, as the concepts detracts from the main message. I won't ignore the concept or deny its plausibility (it does indeed seem likely, as scary as that may seem), but I'll just sort of won't mention it at all. It has no relation to the plot or any events within it anyway, so that won't be difficult.One budding technology I have included is thequantum computer.It doesn't work yet, but it looks like it will come to fruition within the next decade or so, certainly by 2095. I'm not sure if I want AI or not (I left a space where I could place an AI in the plot in case I wanted one), that really depends on what else makes it in over the next few months...On the whole I'm really liking this feedback. I'm already rethinking some things I felt sure would fit, and am considering some things that hadn't occurred to me at all. Thanks, and cheers!",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:13:13.636495616Z",
        "author": "martins",
        "date": "2010-06-13T22:04:17+0100",
        "id": "a4069ddc2c74d24bf53e694b51708a7f",
        "post_id": "post-230358",
        "text": "Looks like Orbiter was pretty much complete 10 years ago! Since then it's been eye-candy and clever marketing :lol:.",
        "thread_id": 14723
    },
    {
        "@timestamp": "2023-09-14T07:12:59.057075712Z",
        "author": "Urwumpe",
        "date": "2010-03-28T07:12:32+0100",
        "id": "69beee0be28e10386d7d0c591dccf1a9",
        "post_id": "post-214360",
        "text": "Izack said:Aw, crud. I was hoping to look at examining orbit perturbations, but I guess there's no need for that now.Back to Jupiter for more weird gravity experiments!Thanks for the help.\n\nIt does the orbit perturbations, but Orbiters current gravity terms are not accurate enough for modeling the mascons. mascons and mare are BTW, not the same.",
        "thread_id": 13609
    },
    {
        "@timestamp": "2023-09-14T07:13:12.810908928Z",
        "author": "ionif",
        "date": "2010-06-09T11:58:29+0100",
        "id": "96cfbb21d91b54cf2eee85e46f8c02ec",
        "post_id": "post-229081",
        "text": ":welcome:",
        "thread_id": 14650
    },
    {
        "@timestamp": "2023-09-14T07:12:59.636739072Z",
        "author": "ThatGuy",
        "date": "2010-03-31T20:09:20+0100",
        "id": "74ebc4148648739d00465ba1cf102df5",
        "post_id": "post-214661",
        "text": "Why did the boy drop his lollipop?Because he was hit by a bus.",
        "thread_id": 13642
    },
    {
        "@timestamp": "2023-09-14T07:12:59.558304256Z",
        "author": "SiberianTiger",
        "date": "2010-04-01T10:29:13+0100",
        "id": "b01cbc01e03ed936fff099c72fa91c40",
        "post_id": "post-214552",
        "text": "Few more pictures of rolling the rocket out and insertion into the launch structure, source:http:\/\/community.livejournal.com\/ru_cosmos\/546298.html?nc=1I love this view: :rofl:Another news, song \"\u0422\u0440\u0430\u0432\u0430 \u0443 \u0434\u043e\u043c\u0430\" (Green grassed lawn), which is traditionally played in recording during the crew farewell ceremony, will be played live this time by rock group \"\u0417\u0435\u043c\u043b\u044f\u043d\u0435\" (Earthers) who are proud to attend Baikonur this time. The song was first performed in 1983:[nomedia=\"http:\/\/www.youtube.com\/watch?v=QIcE1p7xlIk\"]YouTube- \u0412\u0418\u0410 \"\u0417\u0435\u043c\u043b\u044f\u043d\u0435\" - \"\u0422\u0440\u0430\u0432\u0430 \u0443 \u0434\u043e\u043c\u0430\"[\/nomedia]",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:59.634374144Z",
        "author": "Izack",
        "date": "2010-03-31T13:38:17+0100",
        "id": "39fe1e6aa1794674f0afb542791d1982",
        "post_id": "post-214650",
        "text": "eveningsky339 said:A priest, a rabbi, and a buddhist monk walk into a bar, sit at the end and start having some drinks. Two hours later, they come out with a better understanding of each other and a mutual respect, the beginnings of a friendship that last a lifetime.\n\nThat actuallyisfunny if you happen to know a stereotypical priest and rabbi.",
        "thread_id": 13642
    },
    {
        "@timestamp": "2023-09-14T07:13:13.093365504Z",
        "author": "weepleman",
        "date": "2010-06-15T19:34:31+0100",
        "id": "3510ead6567e704854260b338bd80389",
        "post_id": "post-229362",
        "text": "Just an update, I installed the new orbiter on windows, and everything worked fine.",
        "thread_id": 14670
    },
    {
        "@timestamp": "2023-09-14T07:12:58.995049472Z",
        "author": "francisdrake",
        "date": "2010-03-28T10:07:12+0100",
        "id": "77274493cf7f5ba036fac9d5834d5349",
        "post_id": "post-214338",
        "text": "\"It is difficult to make predictions, especially about the future.\u201c (Mark Twain):)2095 is 85 years into the future. If we look back the same amount of time, we are in 1925. And while we had then a fair level of technology in some parts of the 'civilized' world, people in large areas in Africa or China lived the same way as they did for hundreds or thousands of years before.I try to put myself in 1925 and look ahead to our time:Things that changed:- Globalization, both through travel and information access. While our ancestors usually lived and died within a radius of 30 km, we can travel anywhere on Earth for an affordable amount of money. And information has become much more easier to retrieve and much more current, with radio, TV and internet coverage reaching even the remotest parts of Earth.--> Trying to extrapolate: Wealthy individuals will be able to go anywhere, as far as technology allows. And information access will be imediate (through built-in receivers or gadgets worn directly in or on your body, as natural as a wrist-watch today.- Computerization and miniaturization: The idea to use calculation machines based on electricity, have them store all possible informations (not only numbers, but also text, pictures, voices, etc.), and have their size change from several cubic meters for a kByte in 1950 to the memory chip you plug into your mobile phone could probably not have been foreseen.--> It will your decision if you include technology not predictable today into your story. I do not mean computers still becoming smaller and faster (which is a plausible extrapolation). Nano machines are often used (I somehow doubt this will a easy as some authors imply), it could be new ways of human-machine-interfaces, somebody could invent cold fusion, the mid-ocean currents could shift, changing the habitable zones on our planet, etc.- Growth of population and usage of energy ressources:My personal opinion is that population growth will continue but not in the 'old countries' in Europe and North America, but shift to Asia. And Africa may stay poor, with Asian exploiters replacing the western ones.The decline of natural ressources will make traditional energy sources like oil become very expensive (but they will still be there). Alternative energy production methods will supply a major part of our everyday energy requirements, but the price will be high and energy conservation through clever designs, insulation and reducing transport will be a matter of course.Things that did not \/ will not change:- The laws of physics (at least those of everyday physics). Aeroplanes fly on the same principles today, although their once flimsy design has been optimized using modern materials, engines and design methods. This will continue and extend into spacecraft design.- The basic motivation of people, including greed and fear, their instinct of self-preservation and their curiosity will remain. And society will not necessary become better or more evolved. The gap between rich and poor may very well widen._____Sorry, that became a lengthy post! I thought good SF should focus not only on technology but also on the boundary conditions. Writing a story by replacing King Arthurs sword with a laser sword, or Hornblowers frigate with space frigate can probably be excelled! :thumbup:",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:12:59.652690432Z",
        "author": "Ghostrider",
        "date": "2010-04-01T08:58:06+0100",
        "id": "a08e8a5442d6512e3859536b63041a8b",
        "post_id": "post-214707",
        "text": "Hielor said:There are no professional games that I'm aware of which simulate environments as huge as a full-scale solar system.\n\nElite II: Frontier?",
        "thread_id": 13646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.129901312Z",
        "author": "krashkart",
        "date": "2010-06-18T10:29:55+0100",
        "id": "9a4437c31f3c5b12ab4dc64ead0c7241",
        "post_id": "post-229603",
        "text": "IronRain said:thank you :thumbup:But I don't think I will add it since it's not 100% compatible... you need those buttons right?\n\nYup, makes good sense.:salute:But Kulch's TXdoeswork for sure. :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.325258496Z",
        "author": "cjp",
        "date": "2010-03-28T22:30:14+0100",
        "id": "9f8d0332b2a5f600997607f45348e7c7",
        "post_id": "post-214409",
        "text": "I think here, people would make the best of the situation, and blame the government for allowing this to have happened. As long as people see it as a temporary inconvenience, there would be no looting or similar chaos.For news, people would rely on the media you didn't mention, such as the radio, newspapers and the 'gossip network'.If the destruction only covers a small area (like a single town), there would be no real problem, because all logistics would be organized from the outside, until the infrastructure is repaired. If the whole country (Netherlands) is affected, there would be real trouble, because much of the economy depends on electronics. We'd probably need international help like e.g. Haiti does now. In case the international aid is not effective soon enough, I can imagine real chaos, looting and everything.",
        "thread_id": 13617
    },
    {
        "@timestamp": "2023-09-14T07:12:59.447383296Z",
        "author": "eveningsky339",
        "date": "2010-03-29T15:07:26+0100",
        "id": "c497191aedcd15a3ed4a8645104821a7",
        "post_id": "post-214482",
        "text": "My prayers are with the victims' families. Fanaticism, religious or otherwise, has no place in a civilized world.",
        "thread_id": 13626
    },
    {
        "@timestamp": "2023-09-14T07:12:59.2176192Z",
        "author": "Arrowstar",
        "date": "2010-03-29T02:32:59+0100",
        "id": "dc6ff039b1628bc235ddcf7a1fff53a8",
        "post_id": "post-214385",
        "text": "David413 said:Well, let's see. I have had breakfast, soon I'll head to the track for a run, then an afternoon out of town with family, and, oh yeah, dinner tonight with Dr. Don Thomas:http:\/\/www.jsc.nasa.gov\/Bios\/htmlbios\/thomas-d.htmlBeen kind of busy lately coordinating his visit and work in general. Tomorrow he'll be visiting the plant I work at and providing two presentations. Very cool.I intend to provide him with a CD with Orbiter on it, and of course, the Shuttle Fleet included. I've made scenarios for all four of his flights.Unrelated note; I've begun work on an STS-131 expansion pack, but I'm wondering if there is any real interest?Dave\n\nDave, how do you arrange meetings with such spectacular folks? That is awesome!:D",
        "thread_id": 13612
    },
    {
        "@timestamp": "2023-09-14T07:13:13.342923264Z",
        "author": "markl316",
        "date": "2010-06-09T22:33:02+0100",
        "id": "704cf68b3a8263d57bbba31ab24faacc",
        "post_id": "post-229928",
        "text": "Thanks so much computerex!:cheers:I (and I'm sure many others) appreciate it. Will we still be able to see the flames in the virtual cockpit (of XR vessels) in the 2010 version you are planning on making?Mark",
        "thread_id": 14696
    },
    {
        "@timestamp": "2023-09-14T07:12:59.653885184Z",
        "author": "DarkEnergy",
        "date": "2010-04-02T01:58:35+0100",
        "id": "ab50956f5c521e4543fae62422e65fc1",
        "post_id": "post-214714",
        "text": "T.Neo said:I've always wanted Orbiter to have support for other stars and other star systems, in a manner similar to Celestia.\n\nThis got me thinking, how does Celestia keep its precision in the huge environment it simulates? Or is it also not precise at its largest distances? Thanks for clearing my previous questions up also.",
        "thread_id": 13646
    },
    {
        "@timestamp": "2023-09-14T07:12:59.498425856Z",
        "author": "willy88",
        "date": "2010-03-30T03:59:56+0100",
        "id": "4debda7671ece2b27a772fe42f0d33bf",
        "post_id": "post-214513",
        "text": "Arrowstar said:Wow, for something that big you think they could find better escorts than F-4s.\n\nB-52s? :lol:",
        "thread_id": 13630
    },
    {
        "@timestamp": "2023-09-14T07:13:12.68989824Z",
        "author": "James200809",
        "date": "2010-06-15T07:00:10+0100",
        "id": "c198940efdc2199ec6d6dbc38894c47e",
        "post_id": "post-229063",
        "text": "SRBor maybe if anyone is a designer here maybe someone can fix the srb problem for us like create a patch or something it would be most helpful",
        "thread_id": 14648
    },
    {
        "@timestamp": "2023-09-14T07:12:59.623911424Z",
        "author": "weirdguy",
        "date": "2010-04-03T06:29:48+0100",
        "id": "a339929b36db518b1b6799983d2ca1c3",
        "post_id": "post-214634",
        "text": "Ok, what is the \"arrow\" and what is special about it's decks?And which Klingon ship is the one you liked? The Z'gal?By the way, I am going to make a ship with decks, but something smaller like the ship from the cover of the X-com UFO Defense game.",
        "thread_id": 13640
    },
    {
        "@timestamp": "2023-09-14T07:12:59.271440896Z",
        "author": "n72.75",
        "date": "2010-03-28T20:59:15+0100",
        "id": "1f61f4e29b63af8982123245de86eea2",
        "post_id": "post-214395",
        "text": "I still own a Commodore 64.",
        "thread_id": 13615
    },
    {
        "@timestamp": "2023-09-14T07:13:13.021318144Z",
        "author": "gordliamjack",
        "date": "2010-06-08T20:59:43+0100",
        "id": "3c5db2cc46ca22189683e7338c5a0fd7",
        "post_id": "post-229194",
        "text": "I've been hooking up Orbiter with Raknet( A winsock 2 interface library with advanced features.)I was just wondering what you would like to see in it?Basic functionality will defiantly include Sync of vessels positions, docking and also later on in the year sync of animations.I could possibly have a working alpha in two weeks, as I have school(5th year).I will include a header file and the lib so that you can add sync-support to your vessel's systems.Project Site:http:\/\/surgesoft.x10hosting.comThere is no release as of yet, please post your ideas below.",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:12:59.678572288Z",
        "author": "eveningsky339",
        "date": "2010-04-01T21:33:03+0100",
        "id": "e882539d8448768af21d4be1e9b10cea",
        "post_id": "post-214784",
        "text": "Enjo said:Almostgot me, ha-ha-ha\n\nIt... really did?",
        "thread_id": 13652
    },
    {
        "@timestamp": "2023-09-14T07:12:59.504225536Z",
        "author": "cinder1992",
        "date": "2010-03-30T10:28:37+0100",
        "id": "b19e1cb2505a64bf30ec60f202a8912f",
        "post_id": "post-214526",
        "text": "woka woka woka... lol.nice one artlav.now, we wait for the moon-ghosts and mario-in-the-moon.",
        "thread_id": 13631
    },
    {
        "@timestamp": "2023-09-14T07:13:13.664339968Z",
        "author": "ar81",
        "date": "2010-06-15T15:48:17+0100",
        "id": "dc479ba2bd0813bd74f250e61558532e",
        "post_id": "post-230422",
        "text": "Hay cosas muy tuanis en camino para los que amamos el espacio en tiquicia. En estos momentos no puedo hablar de ello, sino que les contar\u00e9 oportunamente. Nada m\u00e1s sepan que lo que viene es tuanis.",
        "thread_id": 14728
    },
    {
        "@timestamp": "2023-09-14T07:12:59.679730176Z",
        "author": "Bj",
        "date": "2010-04-02T00:05:22+0100",
        "id": "f42cf6c6ced3181eb8f40d7da7dfbded",
        "post_id": "post-214788",
        "text": "Unstung said:I work for Google and what is this?\n\nApril 1st :thumbup:",
        "thread_id": 13652
    },
    {
        "@timestamp": "2023-09-14T07:12:59.599280128Z",
        "author": "ganlhi",
        "date": "2010-04-29T09:41:42+0100",
        "id": "2944a879bb1060f273b3f20437d5e785",
        "post_id": "post-214600",
        "text": "Hi !I mapped ROT commands on Shift+NumpadN, and there are no conflicts anymore. Now I can use Translation and Rotation RCS without changing RCS mode, pretty cool.I just have to be carefull when I enter digits in popup input boxes, and not use Numpad for this. If I do, RCS thrusters fire while I'm typing ^^",
        "thread_id": 13634
    },
    {
        "@timestamp": "2023-09-14T07:13:13.352408576Z",
        "author": "ikrase",
        "date": "2010-06-09T23:15:04+0100",
        "id": "18bc47e66d211cc35562b3ca3b5bd0f2",
        "post_id": "post-229937",
        "text": "Is there a way to change the UMMU turbopacks so that they have a higher ISP\/longer flight time? Has anyone made a super turbopack mod or is there a way to edit it?",
        "thread_id": 14698
    },
    {
        "@timestamp": "2023-09-14T07:13:13.364280576Z",
        "author": "statickid",
        "date": "2010-06-09T23:40:29+0100",
        "id": "bc164c95a6ae3a4f60a93d74b9038072",
        "post_id": "post-229940",
        "text": "Hey, I've always wondered this- I don't know much about theoretical high powered lasers, but whenever i'm watchin sci-fi movies i can't help but wonder this:If people are having laser battles, what would stop people from just having super reflective mirrored ships (or deployable shells) that just reflect the lasers off of them>>?:OMG:Also, whats so hard about aiming a laser at someones ship? whats with all these people \"missing\" their laser targets????? YOU'RE FIRING A LASER! you can't outrun or outmaneuver a laser!:rolleyes:the best rendition of sci-fi lasers i've seen are the instant effect ones. off the top of my head, i can think of the beam-lasers in the old game Forsaken that was a console game. these lasers seemed plausible to me as how an actual laser weapon would work.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:59.635798528Z",
        "author": "garyw",
        "date": "2010-03-31T18:23:57+0100",
        "id": "32882ea3bc52721636602a7c8f86291d",
        "post_id": "post-214656",
        "text": "I prefer this:A man walks into a bar, the second one ducks.",
        "thread_id": 13642
    },
    {
        "@timestamp": "2023-09-14T07:12:59.636948736Z",
        "author": "cinder1992",
        "date": "2010-03-31T20:11:19+0100",
        "id": "f660e07266b1d4cf10e91603e8ed3826",
        "post_id": "post-214662",
        "text": "i find that muy preocupante.Why did windows ME cry?because it was unstable.",
        "thread_id": 13642
    },
    {
        "@timestamp": "2023-09-14T07:12:59.271698688Z",
        "author": "Bendarr",
        "date": "2010-03-29T01:34:02+0100",
        "id": "dd06a525739417d477eed66362adda08",
        "post_id": "post-214396",
        "text": "I downloaded it and ran into graphics problems. I tried various resolutions and with one exception either the buttons on your dashboard for you ship were missing, or on the one resolution that worked it ran off beyond the boundarys of my monitor.I may give it try again later on but if all else else fails I have it for my Amiga emulator.",
        "thread_id": 13615
    },
    {
        "@timestamp": "2023-09-14T07:13:13.41629312Z",
        "author": "Xyon",
        "date": "2010-06-10T04:14:33+0100",
        "id": "ee40bbef2232c02f3e640335cb3f63c7",
        "post_id": "post-230081",
        "text": "You might also want to checkthis threadif you're wondering about addon compatibility with Orbiter 2010.",
        "thread_id": 14705
    },
    {
        "@timestamp": "2023-09-14T07:12:58.995436288Z",
        "author": "Jarvit\u00e4",
        "date": "2010-03-28T23:02:50+0100",
        "id": "b22840dc4e51f7b2c18ee2799f910244",
        "post_id": "post-214342",
        "text": "Just try not to fall into the Baxter phenomenon - 300 pages of absolutely probable hard sci-fi, and then BAM! Time travel billions of years into the future, sentient aliens, reversing entropy, generating antimatter with a net positive energy balance, etc ... it's like he got tired of writing science fiction and switched to fantasy fiction in the middle of the story for no apparent reason.",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:13:12.908086016Z",
        "author": "dbeachy1",
        "date": "2010-06-08T18:24:40+0100",
        "id": "9f1a173b45196626ed192af2d73d2cbd",
        "post_id": "post-229108",
        "text": "If you want to play with the external OpenGL and\/or DirectX 7 client under Orbiter_NG you can downloadd3d7client100606.zipand\/oroglaclient-100608.zipfrom here:http:\/\/sourceforge.net\/projects\/orbitervis\/files\/. Look in the \"OVP binaries\" folder.",
        "thread_id": 14655
    },
    {
        "@timestamp": "2023-09-14T07:12:59.505411072Z",
        "author": "Pablo49",
        "date": "2010-03-30T16:15:34+0100",
        "id": "4a99ce31a06b190c346476f797b4af34",
        "post_id": "post-214534",
        "text": "I guess the movie was a cover-up then.",
        "thread_id": 13631
    },
    {
        "@timestamp": "2023-09-14T07:12:59.335719936Z",
        "author": "supersonic",
        "date": "2010-06-05T02:43:22+0100",
        "id": "ee5ab3c792d0602ebe9c24e52098f0ae",
        "post_id": "post-214429",
        "text": "One more update, I have added an installer for the package.",
        "thread_id": 13618
    },
    {
        "@timestamp": "2023-09-14T07:12:59.6373504Z",
        "author": "cjp",
        "date": "2010-03-31T21:32:46+0100",
        "id": "6bf835d98b204438832587ac69fe9175",
        "post_id": "post-214664",
        "text": "eveningsky339 said:Q: What did Batman say to Robin before they got in the car?A: Get in the car.\n\nI had to laugh about that one.Q: What is the difference between a red and a blue ball?A: They are both white, except for the yellow one, because that one is green.",
        "thread_id": 13642
    },
    {
        "@timestamp": "2023-09-14T07:13:13.143082752Z",
        "author": "Wishbone",
        "date": "2010-09-22T06:13:26+0100",
        "id": "4b643424cf97720eefa8a93ca608fe6c",
        "post_id": "post-229719",
        "text": "Ark said:Looks like Launch MFD has picked up a problem with P1, and LOLA crashes with P1.\n\nIs it the 1.4.2 Launch MFD, by any chance? My setup is working pretty fine with Launch MFD.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.506360576Z",
        "author": "Notebook",
        "date": "2012-11-27T19:06:12+0000",
        "id": "1e526876698f50b8fa300bf9b736cb88",
        "post_id": "post-214538",
        "text": "Well...http:\/\/www.bbc.co.uk\/news\/science-environment-20510109N.",
        "thread_id": 13631
    },
    {
        "@timestamp": "2023-09-14T07:13:13.18378752Z",
        "author": "IronRain",
        "date": "2010-06-15T16:30:52+0100",
        "id": "9ba072ea7aee22a6cd8f8509e0bf31cf",
        "post_id": "post-229563",
        "text": "yup, your right, gonna work on it right away :thumbup:",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.643437824Z",
        "author": "astrosammy",
        "date": "2010-04-02T13:58:19+0100",
        "id": "6f54f5d071996581168801eabe2bd770",
        "post_id": "post-214676",
        "text": "Code:Crew.DefineAirLockShape(AirlockStatus,-500,-200,-50,50,[B]-300,-600[\/B]);Just a small error, the maximum values must be after the minimum values -600,-300 should work.But the Pads look correct, strange that one doesn't work.",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:12:59.561782016Z",
        "author": "SiberianTiger",
        "date": "2010-04-02T13:21:01+0100",
        "id": "c715082eb82da084176dfbbc36854d1a",
        "post_id": "post-214563",
        "text": "Submariner said:Not being familiar with the Soyuz spacecraft, how does the crew board the vehicle once it's in the fairing? There must be a hatch through the fairing, obviously, but does anyone have a photo that shows ingress? I'm very curious since I've been launching Soyuz TMA in orbiter.\n\nSoyuz has two hatches,\u2205800 mm at the docking node and\u2205660 mm inression hatch, both located on the Orbital Module.I never saw a pic of an actual ingress, but here is a picture of the ingression hatch, you can see it in the upper part of the OM, half-opened here:When the ship is incapsulated, the ingress fairing door is located on top of the hatch. Visible here:About the today's launch again...Some more pre-launch and launch hi-res photos:And NASA TV footage of the launch, for those who missed it.[nomedia=\"http:\/\/www.youtube.com\/watch?v=0oboXn_Pi08\"]YouTube- NASA Astronaut Travels to Space Station with Russian Crewmates[\/nomedia]",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:59.593568512Z",
        "author": "SiberianTiger",
        "date": "2010-10-07T16:19:04+0100",
        "id": "4035fe4f1e83c05eaefdf60f67b37bcf",
        "post_id": "post-214589",
        "text": "http:\/\/www.rian.ru\/science\/20101007\/283116251.html13:07 07\/10\/2010Baikonur Cosmodrome, Kazakhstan, Oct 7 - RIA Novosti.Spaceship Soyuz TMA-M will deliver to the ISS a new device that shall help to avert repeating of the abnormal situation that disrupted Soyuz TMA-18's undocking from the ISS in the end of September. This information was delivered to reporters on Tuesday by head of Roscosmos Anatoly Perminov.\"The devide will fly to the ISS. We'll do replacement and I think that the crew will completely get rid of problems in this system during their half-of-the-year mission\", - he said.\u0412 \u0441\u0432\u043e\u044e \u043e\u0447\u0435\u0440\u0435\u0434\u044c, \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u0438\u043a \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f \u043f\u0438\u043b\u043e\u0442\u0438\u0440\u0443\u0435\u043c\u044b\u0445 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c \u0420\u043e\u0441\u043a\u043e\u0441\u043c\u043e\u0441\u0430 \u0410\u043b\u0435\u043a\u0441\u0435\u0439 \u041a\u0440\u0430\u0441\u043d\u043e\u0432 \u0437\u0430\u044f\u0432\u0438\u043b, \u0447\u0442\u043e \u043d\u043e\u0432\u044b\u0439 \u043f\u0440\u0438\u0431\u043e\u0440 \u043f\u043e\u043c\u043e\u0436\u0435\u0442 \u0438\u0437\u0431\u0435\u0436\u0430\u0442\u044c \u043f\u043e\u0434\u043e\u0431\u043d\u044b\u0445 \u0441\u0438\u0442\u0443\u0430\u0446\u0438\u0439.Head of Manned Flight Department in Roscosmos Alexey Krasnov assuured that the device is to help averting similar failures in future:\"This instrument helps countering the abnormality we had during TMA-18's undocking. We lost one of the two signals that confirm pressurization of the hatches.\" - he told.Head of Cosmonaut Training Centre Sergey Krikalyov assured that the crew is ready for performing this task:\"The crewmembers are traned for its installation. Having that, we can be sure the system of hatch closing and hooks opening shall work normally\"Last September, the undocking of Soyuz TMA-18 went wrong because of appearance of false alarm of losing of pressure-sealing after closing hatches of the Soyuz and the station. Afterwards, all pressure-sealing probing confirmed successful hatch operation.Flight Engineer Fyodor Yurchikhin who was aboard the station near the closed hatch, found a lost drive gear near the mechanism's cover. This detail got there because of mechanical influence from Cosmonauts.\n\n",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:59.647022848Z",
        "author": "gattispilot",
        "date": "2010-04-21T22:39:01+0100",
        "id": "a6ffe61fcc2ac789e4828151bc964eda",
        "post_id": "post-214691",
        "text": "yes and No. I have been working on a Ummu eagle. Known as Eagle3. Also a skid or pallet that is UCGO.http:\/\/www.orbiter-forum.com\/showthread.php?t=11166",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:13:13.254305536Z",
        "author": "Poscik",
        "date": "2010-06-09T15:51:11+0100",
        "id": "74f47efb7a31a7338a233a8989ce0581",
        "post_id": "post-229869",
        "text": "I made few test with latest sources on clear 2010 version. It looks like RCS manual firing doesn't work here. Maybe you guys coded something like RCS subsystem and I have to pull some switches :shrug:. Also CRT doesn't display OPS name in top left corner of MFD. I'll try to fix those things and then I'll give you results. Other systems seems to work fine.",
        "thread_id": 14686
    },
    {
        "@timestamp": "2023-09-14T07:13:13.5153024Z",
        "author": "River Crab",
        "date": "2010-06-13T23:37:15+0100",
        "id": "c2d7080ce89f595dd553f97529c423f1",
        "post_id": "post-230184",
        "text": "Yeah, I think Skylon is a plausible concept but impossible in terms of feasibility (read: funding). We're going to have to accept making some leaps if we're ever going to get further than ballistic capsules on top of chemical disposables.Now, I live in Washington D.C. so it's hard to ignore what goes on here. With politics today the general attitude seems to be,\"Solve poverty and the economy before we try any tax-funded space exploration.\" and, to a lesser extent,\"Nuclear anything is bad.\"Sadly, I think there is no way we can solve all of our earthly problems in thismillennium, and if this attitude towards manned space exploration continues, we'll never make it anywhere past private-funded suborbital tourism.I'm not saying I want to see nuclear SSTO Deltagliders headed for the moon, but we can't even start doing manned anything if there isn't a better reason to go to space than \"just because.\" That's why Constellation fails, and I think I can say that this applies to the whole world, not just the US.---------- Post added at 18:37 ---------- Previous post was at 18:24 ----------Zachstar said:Capsule? Pay a brazillion...\n\nI think we should totally outsource to Brazil for our spacefaring needs. What says you, Moach? :lol:Seriously though, I agree with Zachstar. NASA is a political machine. VSE was propaganda. It's hard NOT to rant about anything after the failure of Constellation. My ex-Shuttle MSP friend who works at Orbital Sciences (helped design the Orion-Ares I LES) is still hopeful that Orion will come back...",
        "thread_id": 14712
    },
    {
        "@timestamp": "2023-09-14T07:12:59.416096256Z",
        "author": "martins",
        "date": "2010-03-29T15:22:52+0100",
        "id": "5851f676aa3b69f0e8c2a7854d1dacfa",
        "post_id": "post-214451",
        "text": "This code contains so many inconsistencies that it is difficult to say what it is supposed to do and what it actually does:The loop in AnimateEnginePart doesn't seem to do anything other than run the same code twice.The pos variable in AnimateEnginePart doesn't seem to be used (although it is used in the second code fragment, in a rather convouted way). It isn't quite clear how the two parts fit together.The action argument is never used in AnimateEnginePart. When the function is called from clbkPreStep, (the commented line, which presumably is not commented when you are testing the function) the argument is (probably) a double, but is interpreted as PartStatus by AnimateEnginePartThe AnimateEnginePart call is inside the part_status >= PART_CLOSING test, but it isn't obvious why, or if this was done only temporarily for testing purposes.I would just throw away the whole code and simply doCode:engine_level = GetThrusterLevel(thmain);\nif (engine_level != saved_engine_level) {\n   SetAnimation(anim_enginepart,engine_level);\n   saved_engine_level = engine_level;\n}In general, it is much easier to just run your code in a debugger and see exactly what is happening, rather than us trying to second-guess what the code is supposed to do. :thumbup:",
        "thread_id": 13622
    },
    {
        "@timestamp": "2023-09-14T07:12:59.498595072Z",
        "author": "Andy44",
        "date": "2010-03-30T04:01:14+0100",
        "id": "cedab185ce698ceacda534c33548d084",
        "post_id": "post-214514",
        "text": "In the 1960s there was no better escort. Of course, since the OP wasn't kind enough to tell us what it is he is asking for, we don't know if the Phantom is capable of keeping up with it.",
        "thread_id": 13630
    },
    {
        "@timestamp": "2023-09-14T07:12:59.560168704Z",
        "author": "Izack",
        "date": "2010-04-02T05:28:20+0100",
        "id": "3cbdff626d4d286f7a3a1900b2545689",
        "post_id": "post-214558",
        "text": "Congratulations on a good launch.Dunno what's going wrong with the radio, but I'm sure they'll work it out. :yes:",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:13.61094016Z",
        "author": "Moach",
        "date": "2010-06-15T05:37:13+0100",
        "id": "ea0f74a1bfbcfb7b1893dd2544091916",
        "post_id": "post-230248",
        "text": "yay! happy!i just managed to succesfully integrate directinput into orbiter!now my rudder pedals are working! woohoo! :yes::woohoo::hotcool:and as it turned out... building it up to make it into a proper addon isn't too much of a stretch... just need some interface and the ability to save a config file:rolleyes:it already respects vessel settings for RCS and ControlSurfaces! i just haven't found where is it that one controls the nosewheel...i figure the best, and simplest way to map axes and controls, is to use a \"listen for change\" method, in which any axis that moves who knows how much during scan gets picked for that input mapping... it's quick, easy and i don't have to create an over-the-top graphical control-panel interface thing:pof course, i'd allow for axis redundancy, as well as RCS-overriding commandsbut for now, it just finds my devices, then arbitrarily picks number 2 (my pedals) and updates the focused vessel thrusters and surfaces accordinglyto celebrate, i flew my trusty DG all the way up to the moon... then ran out of fuel on the way back and crashed against it... :sweet:",
        "thread_id": 14718
    },
    {
        "@timestamp": "2023-09-14T07:12:59.504997376Z",
        "author": "eveningsky339",
        "date": "2010-03-30T13:57:23+0100",
        "id": "b4bfdf9ab2dade99be7911b05a37d3ad",
        "post_id": "post-214531",
        "text": "He's eating that large crater.",
        "thread_id": 13631
    },
    {
        "@timestamp": "2023-09-14T07:12:59.593210112Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-27T00:44:03+0100",
        "id": "05c9d2c5513650ceb2377f342bed2393",
        "post_id": "post-214587",
        "text": "Some TMA-18 undocking images from Doug Wheelock via Twitter.",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:59.65763456Z",
        "author": "OrbitHangar",
        "date": "2010-03-31T06:22:12+0100",
        "id": "cff99386bf5318e5d3ee973dc36f727d",
        "post_id": "post-214744",
        "text": "Author:weirdguyThe classic Enterprise from from Star Trek movies sitting in a space dock, along with a Z'gal Klingon Battleship, and K'tinga Battle Cruiser above it.\u00a0 There is a Galileo 7 shuttlecraft you can fly from Cape Canavaral to the Enterpise and dock inside it's shuttlebay (doors are not animated to open, so just fly through them).This add-on does not require Vinka's Spacecraft DLL.\u00a0 Also, there are no textures, as I modeled my ship's hull details in full 3D instead.DOWNLOAD",
        "thread_id": 13649
    },
    {
        "@timestamp": "2023-09-14T07:13:13.130807552Z",
        "author": "Tex",
        "date": "2010-06-20T21:33:16+0100",
        "id": "527ff00272e68cc559c5e589c17130f4",
        "post_id": "post-229611",
        "text": "Recommended Addons page updated listing addons for Orbiter 2010 first, followed by Orbiter 2006-P1:http:\/\/www.orbiter-forum.com\/addons.phpAddons included in the Orbiter 2010 list were based from the first post in this thread which have been confirmed working in 2010.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.3459712Z",
        "author": "computerex",
        "date": "2010-03-29T00:09:38+0100",
        "id": "cff9dac3ce6eab7a70cc3d8adfecb518",
        "post_id": "post-214440",
        "text": "Hielor said:Are you running VC# as administrator?\n\nYep, that is the first thing I tried.",
        "thread_id": 13619
    },
    {
        "@timestamp": "2023-09-14T07:13:13.131465216Z",
        "author": "Kendo",
        "date": "2010-06-22T11:55:53+0100",
        "id": "9b41cf882a6f2e468d1153c9a6d6d028",
        "post_id": "post-229618",
        "text": "There,s a nice little eye candy addon at AVSIM called Local clouds by Brian Jones. It puts some local clouds at Canaveral. of course you can put them anywhere. I remember I had this years ago. AVSIM, Orbiter - Miscellaneous Files on around page 8.Fine on 2006 and 2010",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.619261184Z",
        "author": "spcefrk",
        "date": "2008-05-08T02:01:03+0100",
        "id": "7f93b04ffcc1d145a643cc400f3d3c90",
        "post_id": "post-64799",
        "text": "I was thinking, while sketching out the Orbiter Enclosure I want to build, if I emulated the interior of something akin to a roomier Gemini without windows, it might be beneficial not to show what's outside but to have a less \"pretty\" visualization on board so the pilot can rotate and change views based on position information (essentially what Orbiter already does). What I would like then, is to have a different set of earth textures that aren't photorealistic (or specularly reflective) but with useful information like Lat\/Lon lines, Political borders, etc...So does anyone have an alternate set of earth textures that aren't photorealistic?",
        "thread_id": 1364
    },
    {
        "@timestamp": "2023-09-14T07:12:59.645750016Z",
        "author": "gattispilot",
        "date": "2010-04-06T13:57:12+0100",
        "id": "2218773a6a82ee321bd6c34d1af50023",
        "post_id": "post-214683",
        "text": "A couple of new images. Space 1999 recon crew looking in the Main Mission room. in the lower right side you can see the travel carThe Ummu needs to move in front of the doors and press Enter. The airlock door will open. This will open the door but has nothing to do with the airlocks. The airlocks are always open, unless closed. To enter the base just walk into the airlock area and press E on the Ummu.",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:13:13.155218688Z",
        "author": "JonnyBGoode",
        "date": "2010-10-29T02:50:53+0100",
        "id": "973251c448bc9ce56999eff9fbd1118f",
        "post_id": "post-229738",
        "text": "Valles Marineris mesh over on AVSIM doesn't work with 2010P1.---------- Post added at 09:56 AM ---------- Previous post was at 09:30 AM ----------Update: I got Valles Marineris to work by moving the config file and altering it's format to 2010 specs...But it's not in the right place, far to the north and east. (Also a bit off-color.)If I can figure out how to move it, I may upload it to OHM (and give Robert Stettner aka Foxtrot credit, of course).---------- Post added at 11:21 AM ---------- Previous post was at 09:56 AM ----------Another update: I figured out how to move it and got one end of it in the right position... but it seems the mesh is a bit too long east-to-west because the other side doesn't line up with features on that side of the map. It doesn't quite seem to fit the planet (it's like 101% too large, if that makes any sense). If someone wants to take it from where I am and try to tweak it further, feel free... but it's fairly close as it is now so I'm going to release this as it is and let someone else take a crack at making it better later.btw I tried to contact Foxtrot and the email bounced, so... I'll still give him credit for the original.:)I also colorized the textures a bit to change it to more of a salmon to match the current colors, rather than the more orange textures he had.---------- Post added at 06:50 PM ---------- Previous post was at 11:21 AM ----------TetherMFD does not work in 2010 P1.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.6525056Z",
        "author": "DarkEnergy",
        "date": "2010-04-01T03:13:08+0100",
        "id": "d709f7714234e9850dc13c0fb816a9d8",
        "post_id": "post-214705",
        "text": "Are there any plans in Orbiter's future to implement a more precise way of doing this, or is it even possible? I can't help but think that there must be another way that eliminates the need for a huge variable that measures the enormous distance from the sun. Also, wouldn't using this method eventually overflow the variable type (I'm guessing a Float) if someone tried to go further than the variable's maximum value?Many professional games are able to simulate huge environments without a loss in precision. Of course, the distances probably aren't measured in nearly as much precision as a space simulator or as big.Can anybody clear this up with me?",
        "thread_id": 13646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.659158272Z",
        "author": "statickid",
        "date": "2010-06-18T02:29:47+0100",
        "id": "1d7b1ccd621d09ae68622755cbef3421",
        "post_id": "post-230411",
        "text": "Like many people on here, I'd have to say so-far-right-off-the-bat the MAP. I remember back in 2003 when I was using the map i was so frustrated at the pixelated non-zooming map. Then I have continued to secretly hate it. One of the VERY first things I noticed was the vector maps and I said \"OMG AWSOME!!!\" It even helps loads at ranges just out of the 500km usually required for NAV beacons. So much fuel wasted making those last minute 60km course adjustments trying to land at Brighton or other place.Another feature I am impressed by (perhaps i am easily impressed) I was overjoyed to see a dedicated compass instrument in the new delta glider to go with the great looking artificial horizon. I just wish it was in the VC:(",
        "thread_id": 14727
    },
    {
        "@timestamp": "2023-09-14T07:12:59.644052736Z",
        "author": "gattispilot",
        "date": "2010-04-02T17:11:13+0100",
        "id": "a0ddd0d7092a2f1c883ab33967039b31",
        "post_id": "post-214679",
        "text": "Thanks. just copy this into the cfg where the LPad info is.LPAD1POS 0 .01 0SCALE 0 0 0ENDLPAD1POS 340.096 -.1 -386.65SCALE 0 0 0ROT 315NAV 120ENDLPAD1POS -289.6579 -1 -286.3708SCALE 0 0 0ROT 315NAV 121ENDLPAD1POS -387.148 -1 410.456SCALE 0ROT 45NAV 122ENDLPAD1POS 255.732 -1 405.446SCALE 0 0 0ROT 315NAV 123ENDLPAD1POS 471.815 -.1 -171.054SCALE 0 0 0ROT 315NAV 124ENDLPAD1POS -123.01 -1 -605.77SCALE 0 0 0ROT 315NAV 123ENDLPAD1POS 3.883 -.1 547.176SCALE 0 0 0ROT 315NAV 124ENDNow all LPads will be seen. Now just the airlock issue.",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:12:59.6529088Z",
        "author": "T.Neo",
        "date": "2010-04-01T09:46:15+0100",
        "id": "d78ef3b6464a6bd10f7fa2f55509f20d",
        "post_id": "post-214708",
        "text": "I've always wanted Orbiter to have support for other stars and other star systems, in a manner similar to Celestia.Having a reference frame that moves with the observer would be a possible solution.Unfortunately, this would probably mean an entire rework of the physics portion of Orbiter.There are also other issues; you can't have light from anything other than the Sun, and this poses a problem for binary systems- you cannot model two stars in a system. Nor can custom star textures be implemented- there is only one \"star.dds\" file, and replacing this texture with that of a red dwarf star (say) would makeallstars red dwarf stars...Having light from both stars is not absolutely necessary though, and one way of simulating a binary star is to have the lower mass star simulated as a planet. This also produces problems- \"planets\" (moons) orbiting the \"star\" (planet) cannot have moons of their own.I really hope Martin takes the trouble to do interstellar support for Orbiter. Every time I star a scenario for a planetary system some 50 light years away and still see our familiar night sky it gets a bit unsettling.:p",
        "thread_id": 13646
    },
    {
        "@timestamp": "2023-09-14T07:13:13.140823552Z",
        "author": "Tschachim",
        "date": "2010-09-07T16:53:14+0100",
        "id": "936d08d0e101ba7fe75d11560caa11d3",
        "post_id": "post-229701",
        "text": "JonnyBGoode said:I just tried NASSP 7, following their instructions to the letter, and it doesNOTwork in Orbiter 2010, at least in P1. I either get CTDs or missing spacecraft\/launch towers.\n\nThere's now a Project Apollo - NASSP 7 Beta for Orbiter 2010-P1:http:\/\/www.ibiblio.org\/mscorbit\/mscforum\/index.php?topic=2460.0CheersTschachim",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.560597504Z",
        "author": "orb",
        "date": "2010-04-02T05:43:59+0100",
        "id": "9eb6d08f7eab2751e24deea83540ef70",
        "post_id": "post-214559",
        "text": "Orbinaut Pete said:Did you hear the conversation just after launch?Launch Control: \"Watch that rabbit\".Soyuz crew: \"It's a ducky\".That's such a mundane thing to be talking about while rocketing out of the planet, that it's hilarious! :rofl:\n\nIt's very important whether the mascot is a rabbit or ducky. :lol:Izack said:Dunno what's going wrong with the radio, but I'm sure they'll work it out. :yes:\n\nIt's because of rabbit... Uh, I mean ducky. :rofl:Anyway, O-F'sCalendar event for docking TMA-18 to ISSwith set timer is up. It's also a ranged event, so it can be used as a remainder (sent by e-mail) to turn on the NASA TV on docking.",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:59.240322048Z",
        "author": "Dambuster",
        "date": "2010-03-28T19:11:57+0100",
        "id": "4780e927a0125cdd8c2175aadb3900c9",
        "post_id": "post-214392",
        "text": ":welcome:to the forums!",
        "thread_id": 13614
    },
    {
        "@timestamp": "2023-09-14T07:12:59.615889664Z",
        "author": "AtlantisOnline",
        "date": "2010-04-01T15:45:51+0100",
        "id": "97667c2427c9165166cbebb8bd190795",
        "post_id": "post-214619",
        "text": "That happens to me to. What I do is just turn off FCS when I am near enough to KSC so I have a low chance of messing up and do the final landing by hand. Just what the real astronoughts do.",
        "thread_id": 13638
    },
    {
        "@timestamp": "2023-09-14T07:12:59.480748544Z",
        "author": "Andy44",
        "date": "2010-03-30T03:47:09+0100",
        "id": "d7f6b4d9d6d7428b67a64d39479c42ca",
        "post_id": "post-214506",
        "text": "Nova SSTO is a large 1000-ton launcher based on a real design. It's over on sourceforge somewhere, follow my link to my addons; it's in the description text.Only thing is, it's SSTO so aside from fairing jettison there's no staging. But it hella powerful.---------- Post added at 10:47 PM ---------- Previous post was at 10:26 PM ----------Here's the link:http:\/\/sourceforge.net\/projects\/projectganymede\/files\/CVE-lite%20vessels\/",
        "thread_id": 13629
    },
    {
        "@timestamp": "2023-09-14T07:13:13.161549824Z",
        "author": "ky",
        "date": "2011-07-27T16:50:50+0100",
        "id": "bbd78eedbcfdc4f7c7fdd4dddbfcb8fb",
        "post_id": "post-229794",
        "text": "Config\/Earth\/Base---------- Post added at 03:47 PM ---------- Previous post was at 03:46 PM ----------jedimaster1214 said:You must be some magic genie or something..............geez :beathead: :compbash:\n\nlol :rofl:.It's almost a year since i've been using Orbiter so I've tried almost everything with surface bases---------- Post added at 03:50 PM ---------- Previous post was at 03:47 PM ----------ShuttleCommander said:Sorry about the newb questions but I have never tried a multiple combination of addons before.\n\nNo question is dumb,we were all clueless at one point using Orbiter.",
        "thread_id": 14679
    },
    {
        "@timestamp": "2023-09-14T07:12:59.448607488Z",
        "author": "Urwumpe",
        "date": "2010-03-29T17:02:25+0100",
        "id": "6bd8b8cf547fe0a29385337259218fc9",
        "post_id": "post-214493",
        "text": "Urwumpe said:Really hard to tell (Violence and sexual abuse is not uncommon in arranged marriages), but such stories sound rather dubious. There is no confirmation yet that any female suicide bomber was victim of kidnapping and conditioning. Those, where I know the coarse biography, had been directly related to other suicide bombers or terror figures.\n\nCorrection on myself - found some references on the claimed cases, which seem to be pretty solid, like drugging the women before the attacks and observing them from close distance. One reason more to hunt the \"handlers\" and educators.Which must have been also in Moscow today. How far away from the bombs is the problem.",
        "thread_id": 13626
    },
    {
        "@timestamp": "2023-09-14T07:13:13.389334272Z",
        "author": "Bj",
        "date": "2007-11-20T16:19:48+0000",
        "id": "7eb0834981c9dbba2511facbfdd51e4c",
        "post_id": "post-12387",
        "text": "TheXxBestxX said:here bro:\n\nok, ill give this a run tonight. ty:cheers:",
        "thread_id": 147
    },
    {
        "@timestamp": "2023-09-14T07:12:59.558467072Z",
        "author": "tblaxland",
        "date": "2010-04-01T12:24:29+0100",
        "id": "ccc738774f4291afe5fb80f0e655c7d7",
        "post_id": "post-214553",
        "text": "SiberianTiger said:The one another who inevitably comes to my mind is...[...Sigourney Weaver pics...]\n\n\"Wanna get me some clothes, or should I just go like this?\" :lol:",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:59.499235584Z",
        "author": "docabn",
        "date": "2010-03-30T12:54:17+0100",
        "id": "78748d670d5627d975d178c2c6ef9b56",
        "post_id": "post-214517",
        "text": "Izack said:I expected some scoffing and a 'hey, that would be funny.'\n\nscoff scoff...hey that would be funny:rofl:",
        "thread_id": 13630
    },
    {
        "@timestamp": "2023-09-14T07:13:13.526721024Z",
        "author": "fireballs619",
        "date": "2010-06-10T17:36:42+0100",
        "id": "29390b43e4c133d559a3ed60d76c5b2b",
        "post_id": "post-230211",
        "text": "Can orbits be tracked doing this? Or is it just ascent\/descent?",
        "thread_id": 14714
    },
    {
        "@timestamp": "2023-09-14T07:12:59.56098816Z",
        "author": "Notebook",
        "date": "2010-04-02T08:27:29+0100",
        "id": "48aa576cc0a5d36fb4f2c2ecc413f28d",
        "post_id": "post-214561",
        "text": "Good grief, missed it, and I was up and about! Thought it was tonight, memory is starting to go. Hopefully catch the docking.Looks good, be nice to see that from KourouN.",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:59.503736832Z",
        "author": "Notebook",
        "date": "2010-03-30T10:24:02+0100",
        "id": "738e605cef06f0281da3509759b5d7a4",
        "post_id": "post-214524",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/sci\/tech\/8594101.stmHad to happen, I suppose.N.",
        "thread_id": 13631
    },
    {
        "@timestamp": "2023-09-14T07:13:12.934444288Z",
        "author": "pip12345",
        "date": "2010-06-09T06:33:56+0100",
        "id": "05b5d2eae09fbab9634fbb01048c813d",
        "post_id": "post-229124",
        "text": "gattispilot said:Thanks. So just a generic grey\/white then for the tube and inside shield?\n\nJust woke up and refreshed the page and saw this.It looks amazing.:)",
        "thread_id": 14656
    },
    {
        "@timestamp": "2023-09-14T07:12:59.622877952Z",
        "author": "cinder1992",
        "date": "2010-03-31T10:04:04+0100",
        "id": "19c34dbf21ca066263972031cced02ca",
        "post_id": "post-214629",
        "text": "nice man, If you want me to 'dll those, just ask.",
        "thread_id": 13640
    },
    {
        "@timestamp": "2023-09-14T07:12:59.057248Z",
        "author": "DaveS",
        "date": "2010-03-28T18:26:52+0100",
        "id": "fa4321224dc2c6cc1fdeee9b084eecf4",
        "post_id": "post-214362",
        "text": "Mascon is an abbreviation of mass-concentration:http:\/\/en.wikipedia.org\/wiki\/Mass_concentration_%28astronomy%29",
        "thread_id": 13609
    },
    {
        "@timestamp": "2023-09-14T07:12:59.642319872Z",
        "author": "gattispilot",
        "date": "2010-03-31T13:53:24+0100",
        "id": "55c085b3c03ded58d67d31de36e58e6c",
        "post_id": "post-214669",
        "text": "Here is the new Moonbase Alpha.http:\/\/www.4shared.com\/file\/253597603\/de957a1c\/NEWMOONBASEALPHA4.htmlIt is basically like my MarsBAse but uses the MoonBase Alpha structure.It has the eight anti gravity force field towers.It uses Displacement booths and a new mesh for displacement booths, so back up the mesh. The new mesh is on the travel car. At each pad, 2 cone stations, Main mission there are Travel tube stations.The pads have elevator for the pad. They have attachment points.The pads, cone stations, and main mission all have breathable areas.Ummu opens all doors. Press Enter when you are near the doors.The cfg for the base will place the base where the older moonbasealphas are. It uses the same craters.So you will need the crater meshes.If you want to use Orulex then you will need to remove the crater lines from the cfg.The only thing that I am still working on is entering the bases' airlocks. It says too far from airlock.I also recommend this eagle3. It is Ummu 1.5 but will attach to the pads. It also has 4thRock's VChttp:\/\/www.4shared.com\/file\/253602955\/fd878cbc\/_2__EAGLE3.htmlThanks to 4thRock and Len for help testing. 4thRock for the main mission mesh.",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:13:13.027222272Z",
        "author": "fireballs619",
        "date": "2010-06-09T18:13:35+0100",
        "id": "551aa3ae9a169997093fd515ee52cddf",
        "post_id": "post-229242",
        "text": "Hielor said:Edit: I take it back, FSX doesn't allow time acceleration when connected to a multiplayer session, the option is grayed out. Not sure what fireballs was testing when he said this:\n\nWell to be honest, my first instinct was to test in a deserted area in VATSIM (hardly use the gamespy online anymore). So I will correct my statement my saying time acceleration works in VATSIM:)",
        "thread_id": 14664
    },
    {
        "@timestamp": "2023-09-14T07:13:13.366068224Z",
        "author": "statickid",
        "date": "2010-06-10T07:23:41+0100",
        "id": "559c8f960adcaca896a1aae72ffb1a48",
        "post_id": "post-229957",
        "text": "whats Traveller?",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:12:59.35591808Z",
        "author": "Quick_Nick",
        "date": "2008-05-08T01:58:54+0100",
        "id": "ddcd6249bde5853e7203fd70d2ac3429",
        "post_id": "post-64788",
        "text": "http:\/\/www.apolloarchive.com\/Multimedia page has lots of audio but not too far into prelaunch on any of the missions unfortunately.",
        "thread_id": 1362
    },
    {
        "@timestamp": "2023-09-14T07:12:58.993899776Z",
        "author": "Izack",
        "date": "2010-03-27T22:14:54+0000",
        "id": "b5d148558f1ef61905fdb077460c6e30",
        "post_id": "post-214327",
        "text": "Ah yes, I've read the Grand Tour. These people you mentioned are idols of mine (Ellison is a bit of a jerk, but if that makes you hate his writing, you sir are an idiot [not you personally, obviously...just a general statement]). I piked up an old Arthur Clarke book ten years ago at a garage sale, and well, here I am.I am willing to take artistic freedoms, but that insofar has stayed away from technology.Most of the 'technobabble' in the thing has so far remained in the first segment (the thing takes a, let's just say 'dramatic' shift partway through, a la Space Oddysey) and is restricted to conversations involving delta-v budgets, which are at least adequately explained. I believe the most complex term so far has been 'specific impulse.'My surrogate editor (a friend who's been writing a little longer than I have) is fairly lenient, but I'm not taking that as an example of how most editors are.Thanks for the luck!",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:12:59.493275648Z",
        "author": "ryan",
        "date": "2008-05-08T07:10:34+0100",
        "id": "ea07536d10f71700aaa8a9865cc34fe2",
        "post_id": "post-64795",
        "text": "Like the idea, i find it quiet an annyoance to when you trying to land on the moon, in one scenario.",
        "thread_id": 1363
    },
    {
        "@timestamp": "2023-09-14T07:12:59.239890944Z",
        "author": "garyw",
        "date": "2010-03-28T17:35:48+0100",
        "id": "d5cb6cf890d901ff2d6538e3437b9776",
        "post_id": "post-214389",
        "text": ":welcome:",
        "thread_id": 13614
    },
    {
        "@timestamp": "2023-09-14T07:13:13.379421952Z",
        "author": "jedidia",
        "date": "2010-06-18T23:35:26+0100",
        "id": "71c9b5114b2210641e3aa7781977bbe3",
        "post_id": "post-230017",
        "text": "But space is big as we have learned from orbiter. In space combat I believe hiding would mean that you are occupying a piece space that your opponent was not looking at.\n\nthat might be a tad difficult if your opponent has a telescope array with IR filter that can photograph the whole sphere of the sky every minute or so, and a moderately efficient algorithm to evaluate those picture. The heat signature of a ship against the cold background of space is just impossible to hide, so most probably any battleship would be equiped with devices that make sure that they detect that signature wherever it is.",
        "thread_id": 14699
    },
    {
        "@timestamp": "2023-09-14T07:13:13.400440576Z",
        "author": "Izack",
        "date": "2010-06-10T03:45:50+0100",
        "id": "943c0293eb1e0be2e653cf5fe16f8cf4",
        "post_id": "post-230049",
        "text": "Why is it that as soon as this thread pops up, a semi-literate VSAanda questionable project start up at once? :blink:",
        "thread_id": 14700
    },
    {
        "@timestamp": "2023-09-14T07:12:59.32435456Z",
        "author": "Artlav",
        "date": "2010-03-28T21:02:04+0100",
        "id": "3707e0247a07c4475be63f53338a449e",
        "post_id": "post-214402",
        "text": "What if one morning there will be only static on TV screens and no internet connection in the big city you live in? For example, drunk silo officers decided to have a nuclear firework at \"safe\" altitude, frying all communications, but keeping the power mains intact.What would people do in your region?Think, drink, rampage, breed, same as usual, something else, all of it?",
        "thread_id": 13617
    },
    {
        "@timestamp": "2023-09-14T07:12:59.560833536Z",
        "author": "SiberianTiger",
        "date": "2010-04-02T08:12:29+0100",
        "id": "477802026cdd00dc6774790b984cc861",
        "post_id": "post-214560",
        "text": "Congratulations on the good launch! :thumbup:This video is a set of pre-flight interviews and the mission overview in Russian, but might be nice to see for a non-speaker, too.:)[nomedia=\"http:\/\/www.youtube.com\/watch?v=T-jWUUAZCe8&feature=player_embedded\"]YouTube- \u0423\u0442\u0451\u0441\u044b \u0433\u043e\u0442\u043e\u0432\u044f\u0442\u0441\u044f \u043a \u0441\u0442\u0430\u0440\u0442\u0443. Utyosy are About to Start.[\/nomedia]Note the 1:11 - it's a brand new Sokol embedded nose scratcher! :lol:At 2:35 Tracy admits, that long hair is a tremendous problem in space, and she is going to do something about this. In the end, they say they will play football (or soccer?) aboard the ISS. \"It's now just of the right size for that!\"Some photos of the way to launch pad:And finally, the launch pics themselves (clickable for hi-res!):---------- Post added at 11:12 ---------- Previous post was at 11:10 ----------BTW, why have youtube links stopped embedding? :hmm:",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:59.659816192Z",
        "author": "weirdguy",
        "date": "2010-04-14T01:45:05+0100",
        "id": "07348f72eae70fee2860f99aea625c0c",
        "post_id": "post-214754",
        "text": "Well, I am all for making a 3D model of a ship that is complete inside and out.However, maybe start off by making a smaller ship to speed things up, and perhaps avoid Star Trek. The size would increase the complexity of the model, and that probably will slow down your computer.I think a small ship taken from another game like the Dreadnought from Independence War, though that has a lifting body ship that forms the nose cone (and it undocks).The ship I was planing to fully model is my own battleship, the USS Minnesota, which is based on the idea that a space war ship is going to be a flying weapon first, with fuel tanks and nuclear engines (NTR), and then crew quarters stuck on booms so the ship can rotate to generate gravity.This plan also has the advantage that I can make 3D models of generic \"pods\" for crew quarters, reactors, ect, and then just assemble any kind of ship from those parts. It would be a modular design then. Also, by avoiding a known design I can make the interior work easier. If something doesn't fit right, I can change the hull to make it fit, and that won't offend anybody because it isn't breaking any known rules.",
        "thread_id": 13649
    },
    {
        "@timestamp": "2023-09-14T07:13:11.190210816Z",
        "author": "ex-orbinaut",
        "date": "2010-06-01T03:37:54+0100",
        "id": "e5864b56e753cbd4d434f680edaa8955",
        "post_id": "post-226891",
        "text": "The problem is you then get extra weight (sorry, mass) that \"theoretically isn't there\", which means more fuel usage. But it is easy...Add on developers who insist on making vessels with off center docks, in your clbkPreStep...Code:VECTOR3 CG;\nGetSuperstructureCG(CG);\nCG.z = (double: whatever longitudinal position you want the thruster at);\nSetThrusterRef(Thruster_handle, CG);",
        "thread_id": 14528
    },
    {
        "@timestamp": "2023-09-14T07:12:59.50650624Z",
        "author": "FADEC",
        "date": "2012-11-27T19:46:26+0000",
        "id": "970821cb8834d4127c572d1e90d1df46",
        "post_id": "post-214539",
        "text": "Maybe I don't have enough fantasy. I don't see Pac-Man.",
        "thread_id": 13631
    },
    {
        "@timestamp": "2023-09-14T07:12:59.32634496Z",
        "author": "T.Neo",
        "date": "2010-03-29T17:35:22+0100",
        "id": "1bc8f8de55d42b734972204b9022c04d",
        "post_id": "post-214420",
        "text": "I'd read an Asimov book, and then go rant at the local library about how they don't have any Asimov or Heinlein or A.C. Clarke.\n\nSorry, but what exactly does this have to do with the thread? :huh:",
        "thread_id": 13617
    },
    {
        "@timestamp": "2023-09-14T07:12:59.643642368Z",
        "author": "gattispilot",
        "date": "2010-04-02T14:15:32+0100",
        "id": "3fd9a8206bdd17467009f0adaa6cf398",
        "post_id": "post-214677",
        "text": "Thanks. I have this and still too far from airlock:Crew.DefineAirLockShape(AirlockStatus,-500,-200,-50,50,-600,-300);Crew.SetMembersPosRotOnEVA(_V(-353.8786,.76,-459.5036),_V(0,5.5,0));They are for sure in airlock3 as I can see the door markings",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:13:11.287639296Z",
        "author": "statickid",
        "date": "2010-05-31T23:54:44+0100",
        "id": "9db3bb5644695aae8c73f1f26d844bb1",
        "post_id": "post-227056",
        "text": "move around how? you docked their noses together and were using one DG to push the other one? I use the TTM24H booster with my DG sometimes and i have to get a REAL hefty gyro spin going in the right direction before i do my burn. landed at Brighton with 75 percent fuel remaining that way! sounds like a similar problem eh? try spinning along the long axis real fast",
        "thread_id": 14532
    },
    {
        "@timestamp": "2023-09-14T07:12:59.5596224Z",
        "author": "tl8",
        "date": "2010-04-02T05:22:57+0100",
        "id": "9c8fad8e8175020a876e0460b8c3dd8c",
        "post_id": "post-214557",
        "text": "Major comms issue",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:11.371832832Z",
        "author": "Pyromaniac605",
        "date": "2010-10-01T01:28:41+0100",
        "id": "5eb9cb3ff61defbf6ee5cfa72e8beb55",
        "post_id": "post-227165",
        "text": "Are those radiators or solar panels? Either way loks like it'd make a great stack thruster. :thumbup:Darren",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:12:59.65424768Z",
        "author": "Izack",
        "date": "2010-04-04T17:18:08+0100",
        "id": "ec9f85061375dc4fd1765d77ad6b4395",
        "post_id": "post-214718",
        "text": "If it were written as a spacecraft, you couldn't land on it then, right? (Not saying you'd WANT to land on it...:lol:)",
        "thread_id": 13646
    },
    {
        "@timestamp": "2023-09-14T07:12:59.591917568Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-24T05:27:02+0100",
        "id": "427ca82a3a0a7ca9d2709acdbf3be26a",
        "post_id": "post-214580",
        "text": "Copying this here from the \"ISS UPDATES\" thread (obviously the times specified are now incorrect).From ISS On-Orbit Status Report for 23\/09\/2010:Crew Sleep Cycle Shift:To accommodate tomorrow morning's Soyuz TMA-18\/22S undocking (1:34 AM GMT), crew workday began at 1:30 PM GMT (shifted 7.5 hours) and ends with sleep at 6:30 AM GMT tomorrow morning. Wakeup on 24\/09: 2:30 PM GMT, sleep: 9:30 PM GMT, returning to normal.Preparations for the Soyuz TMA-18\/22S undocking began at ~9:20 PM GMT, with the activation of the Soyuz spacecraft by FE-1 Alexander Skvortsov.Before ingress, FE-3 Mikhail Kornienko switches the Russian STTS comm. system to \"undocking\" mode and verifies that the onboard amateur radio stations in the SM and FGB are deactivated, to prevent RFI (Radio Frequency Interference) with the departing spacecraft.Mikhail & FE-2 Tracy Caldwell-Dyson then enter the Descent Module, while Alexander performs the regular communications check from TMA-18.Next, Mikhail activates the spacecraft's GA gas analyzer, after which Alexander inside and Doug outside will close the Soyuz & MRM-2 hatches. The departing Soyuz crew then starts the standard one-hour leak check on the Soyuz to MRM-2 vestibule.After attitude control authority has been handed over to the RS MCS (Motion Control System) at ~12:20 AM GMT, the ISS will go into Free Drift at 1:30 AM to 1:39 AM GMT for MRM-2 hooks opening and Soyuz undocking at 1:37 AM. Attitude control will return to US Momentum Management with CMGs (Control Moment Gyroscopes) at ~4:40 AM GMT.---------- Post added at 05:27 AM ---------- Previous post was at 02:43 AM ----------Undocking delayed at least 24 hours as they can't send the signal to disengage the latches on MRM-2!Now re-opening the hatches.Bad news for the TMA-18 crew - they said their goodbyes, packed up their stuff, and mentally left the ISS and started to think about Earth. Now they've gotta unpack and go though the whole cycle again.NASASpaceFlight: \"Soyuz TMA-18 undocking cancelled due to MRM-2 latch issue\".SPACE.com: \"Stuck Hooks Delay Space Station Crew's Landing\".",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:11.451995136Z",
        "author": "AirSimming",
        "date": "2010-06-02T14:13:48+0100",
        "id": "ab0881e3613034fe8c2e385860e50bf4",
        "post_id": "post-227387",
        "text": "SiberianTiger said:http:\/\/news.xinhuanet.com\/english2010\/china\/2010-06\/01\/c_13326632.htm\n\nIt would be great if China would become a part of the global space flight cooperation. Beside political differences China has a lot more to offer. And more important: not only the USA, Europe, or Russia, but also China won't go to the Moon, less than ever anywhere else on their own anytime soon. They can be lucky to operate Shenzhou more frequently in future. Cooperation would be a big benefit for them, but also for all the other partners. If all partners would decide to start a manned moon and mars program, we could easily do so compared to Constellation or any other national solo effort. That's why beside the Shuttle retirement, I also can't wait for the end of the ISS as well to free bidget, resources etc. But that's still at least 10 years to go...",
        "thread_id": 14547
    },
    {
        "@timestamp": "2023-09-14T07:12:59.65872128Z",
        "author": "dumbo2007",
        "date": "2010-04-09T21:45:54+0100",
        "id": "33900b1967180f30f2c1937e3ed3aa6a",
        "post_id": "post-214753",
        "text": "1.Well, I am just trying to use simple meshes(that I made in Anim8tor) for the walking part as Dan's meshes do not have separate groups for the leg parts. Once I do get the walk timing correct then I will ask him for help.2. I have not yet begun with the attachment part, but why would having the attachment part inside the ship require having the same mesh for the interior and exterior(as in not having separate meshes for VC and ship). I think the attachment point is just a point in vessel co-ordinates and a direction vector. I can have it anywhere around the vessel even if it appears the child is hanging in space !.So if I have a separate mesh for ship and VC and show only VC in VC view, i should still be able to change the attachment point. Let me test now with my simple cube ship:)....and I ll let you know !---------- Post added at 08:45 PM ---------- Previous post was at 03:36 PM ----------I was able to move connected vessels around by moving attachment points.",
        "thread_id": 13649
    },
    {
        "@timestamp": "2023-09-14T07:12:59.623362304Z",
        "author": "Urwumpe",
        "date": "2010-04-01T13:02:45+0100",
        "id": "b0740e801762893af1d52b41b3e2ad3d",
        "post_id": "post-214631",
        "text": "dumbo2007 said:It would be great to add a few decks inside as well and have a camera to move about - somewhat like Arrow. Then integrate with RWarp MFD for warp speed:)\n\nThere is a nice homepage with such deck plans... it is just that nobody wants to make the graphics for such an add-on.http:\/\/www.starfleet-museum.org\/",
        "thread_id": 13640
    },
    {
        "@timestamp": "2023-09-14T07:13:11.494149888Z",
        "author": "timay",
        "date": "2010-06-03T04:01:52+0100",
        "id": "9dcb3479c75ca86754d47c735b6a39d7",
        "post_id": "post-227447",
        "text": "Several years ago on the web I found blueprints or Buran. They showed the shapes of ribs in the fuselage and the wings and where they were located in the length of the vehicle. Does anyone know where to find these prints or other detailed prints?If it helps, the site had a black background with either yellow or green text. Thanks!",
        "thread_id": 14555
    },
    {
        "@timestamp": "2023-09-14T07:12:59.672152576Z",
        "author": "Piper",
        "date": "2010-04-05T12:47:24+0100",
        "id": "38143ad7ac57b6763362f38cec646ca9",
        "post_id": "post-214767",
        "text": "jedidia said:ummm... does that mean that the ejection burn can't be performed on low thrust? that would be kind of a pitty, since it leaves one of the biggest problems still unsolved...(Now that I think about it, I read something in the manual along those lines, but I thought it was optional...)\n\nActually, there's a way you can, just set your ejection burn to 0, and set up your scenario so you depart the planet\/object's sphere of influence on that date. This works great with asteroids, but I do not recommend doing this with planets.jedidia said:another small question just popped up. As far as I can see, the planer per se works totally on its own (i.e., it doesn't have to be put into the orbiter directory in order to work). That would mean that it wouldn't work with other solar system configurations, or custom systems, right? If it's possible to load the data directly from an orbiter system cfg, that would enhance the versatility of the program by quite some amount.\n\nI've thought about doing just that, and I may do it in the future. Same thing with my regular Trajectory Planner.",
        "thread_id": 13651
    },
    {
        "@timestamp": "2023-09-14T07:12:59.336044032Z",
        "author": "JonnyBGoode",
        "date": "2010-10-16T02:38:01+0100",
        "id": "95ca95603b5b583c99596b92a857adb3",
        "post_id": "post-214431",
        "text": "I tried downloading this and my antivirus said it was infected with malware.",
        "thread_id": 13618
    },
    {
        "@timestamp": "2023-09-14T07:12:58.996105728Z",
        "author": "Izack",
        "date": "2010-03-29T16:01:46+0100",
        "id": "4c394922ad0d5a04a246b20fcacd48a9",
        "post_id": "post-214348",
        "text": "T.Neo said:Seriously?You do know that many highly respected scientists regardsapientextraterrestrial organisms as a highly possible phenomenon?\n\nAgain, I don't wish to disclose (and potentially spoil in case it gets published...I'm hopeful!:)) much, but the premise in this is that humans are the most advanced lifeforms in the observable universe (and the only lifeforms within the nearest 20 000 lightyears).I don't know why this concept hasn't occurred to more people. Everyone seems to think that if there are aliens out there, theyobviouslyhave to be a flying-saucer-piloting superior superrace.I'm not saying that I am of this opinion, but simply that it is a very interesting prospect.Another fact I dislike is that people assume aliens don't exist nearby because they aren't constantly blaring their radio transmissions directly at us all the time.",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:13:10.943853824Z",
        "author": "AirSimming",
        "date": "2010-05-29T14:44:12+0100",
        "id": "ae07cb7a5cf0be4d823179281dd4cdc7",
        "post_id": "post-226419",
        "text": "I did not yet watch the presentation, but I will. But that we do not help each other is not a fundamentally valid statement, if it's meant to be fundamentally valid. That some humans do not help each other depends on the culture\/mentality.It is a sociological matter. I saw an interesting docu on that some time ago. Very young children already do have an excellent sense whether somebody needs help or not. And they do help without being asked directly. The sociologists demonstrated it with hidden cameras.",
        "thread_id": 14481
    },
    {
        "@timestamp": "2023-09-14T07:12:59.674283008Z",
        "author": "boogabooga",
        "date": "2014-04-22T04:33:06+0100",
        "id": "12ce0a94786c10e19d84800979b9f28d",
        "post_id": "post-214780",
        "text": "Wait, what?AFAIK, IEAT MFD is the only MFD to allow pointing at 100 000x time acceleration. I don't understand how you could use either IMFD or TransX alone, as it would take months of real time to complete the mission.If it helps, the trajectory looks good in Celestia...Actually, the probe arrives a bit ahead of the asteroid, but the plane alignment seems okay. Perhaps I should see if the ephemeris are the same between this tool, Orbiter, and Celestia.",
        "thread_id": 13651
    },
    {
        "@timestamp": "2023-09-14T07:13:11.05925888Z",
        "author": "alrik",
        "date": "2010-05-30T08:55:13+0100",
        "id": "cf8fbecb514f1b75a67b0dd96fa26b30",
        "post_id": "post-226621",
        "text": "Nice:)",
        "thread_id": 14506
    },
    {
        "@timestamp": "2023-09-14T07:12:58.996509184Z",
        "author": "Tommy",
        "date": "2010-03-30T02:35:46+0100",
        "id": "10c1b702fb45e2670b13f4d5f7e1028f",
        "post_id": "post-214354",
        "text": "I think a permanant Moon colony is quite feasable. One of the main reasons there hasn't been any effort in that direction is the lack of a financial return. While moon rocks are incredibly valuable, it's largely because they are so scarce. Any large enterprise based on bringing them back will have a short life - once they get more common, well, they'll just be rocks that aren't worth much.However, fusion (not necessarily cold fusion, but something along the lines of the Polywell reactor) is feasible in that time frame, and the Moon could be an abundant source of He3. Simply put - if there's a profit to be made, some corporation will do it. Even a Moon Hotel would attract some guests, and technologies like the HASTOL system could make Moon tourism affordable for the elite, and isn't stretching the technology much past what's available now. I doubt we'll see that in 85 years in this reality, but in a world where space tech is more common, why not?I think that my main consideration is that, while governments may be the force behind space exploration, corporations will be the force behind space exploitation.",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:13:11.059904256Z",
        "author": "Woo482",
        "date": "2010-05-31T19:56:35+0100",
        "id": "06c0149e2bde2a7308166f3e25abbc58",
        "post_id": "post-226627",
        "text": "I'm guessing \"RemoteMFD\" was being used on the laptop, it was said in the post above yours if you didn't notice",
        "thread_id": 14506
    },
    {
        "@timestamp": "2023-09-14T07:12:59.314653184Z",
        "author": "alrik",
        "date": "2010-03-28T19:26:59+0100",
        "id": "7bc03e0e8dfce49eab42589e5b5733ae",
        "post_id": "post-214401",
        "text": "I've been using hostmonster the last year to actually without any problems from the hosting and a more or less fast support. Anyway... this kind of services on a shared server have the problem that if you overload the server too much... probably you'll get a lot of \"HTTP Error 500 Internal server error\" errors. You can upgrade the hostmonster service with a standalone server.Until now they seem a confident service. (I don't know other cases obiously)",
        "thread_id": 13616
    },
    {
        "@timestamp": "2023-09-14T07:12:59.148277504Z",
        "author": "OrionSamson",
        "date": "2010-03-29T06:27:04+0100",
        "id": "5be1d99a5fa87c9eab87c0af3e994f4a",
        "post_id": "post-214367",
        "text": "Kaito said:I think it would help if you posted your .ini file, so we could see exactly what's going on\n\nThanks for the reply, it is not the INI I think but a graphics bug pertaining to my mesh. Some how other meshes are not exibiting the same problem. It actually does animate as I have discovered today. As I was moving my mouse over shortly after pressing the G button I noticed It starting to animate. My main options window has to be open and my mouse over it in order to see the animation.",
        "thread_id": 13610
    },
    {
        "@timestamp": "2023-09-14T07:12:59.198824192Z",
        "author": "astrosammy",
        "date": "2010-03-28T11:55:39+0100",
        "id": "41a2c577e1a81328b55f4b188894d090",
        "post_id": "post-214372",
        "text": "Could be included in [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3393\"]Baxter's Voyage beta[\/ame].",
        "thread_id": 13611
    },
    {
        "@timestamp": "2023-09-14T07:12:59.325790976Z",
        "author": "T.Neo",
        "date": "2010-03-29T12:57:41+0100",
        "id": "e76d3245d08c3e45f32d97a09c8352d5",
        "post_id": "post-214415",
        "text": "I think that with power but no communication, things would go well. And people would probably 'resort' to actually talking to people.;)With no internet and no power to charge cell phones, people got pretty friendly after Ike.\n\nIndeed.A few years back in Cape Town, there were pretty bad power cuts (power came on for only short periods of time) due to problems with the Koeburg nuclear powerstation.Civilisation didn't fall apart, and that was the whole power supply.",
        "thread_id": 13617
    },
    {
        "@timestamp": "2023-09-14T07:13:11.15286144Z",
        "author": "reverend",
        "date": "2008-06-17T16:22:48+0100",
        "id": "d00be389d3ad45addbc9ad6227e44374",
        "post_id": "post-65647",
        "text": "GregBurch said:Take a deep breath. THINK.1. You cannot pay $300 and run your car on water. The world doesn't work that way. Every morning, look in the mirror, and say to yourself: \"Today, I will be skeptical of ideas that are too good to be true.\"\n\nI agree with everything you said Greg, except this part, and I'm not in total disagreement. You are correct that you can not spend $300 to run your car on water the same way we run on gasoline. This is obviously impossible... What I, and thousands of others are doing here is basically converting their gasoline powered cars into electric cars. But instead of using Batteries to drive electric motors (which would be more efficient, but lots of work to take out the combustion engine of the vehicle) and instead, we're using the battery power to extract hydrogen that's already supercompressed in the the form of water.This isn't 'running your car on water'...This is taking your gasoline powered internal combustion engine, and adding hydrogen and oxygen to the mix to provide more bang with less gasoline. The energy source is battery power. We can ofcourse use an alternator\/generator to recharge our batteries... But surely one would run out of battery power well before running out of water.I think it's time people stop questioning the ability to save gas with a system like this. You're right that there's alot of smart folks on this forum, I don't get why more people don't think this makes a ton of sense...",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:12:59.49966848Z",
        "author": "Izack",
        "date": "2010-03-30T16:31:08+0100",
        "id": "08f7951c0069decab732f8bbf4a4e319",
        "post_id": "post-214520",
        "text": "Ah, I don't have 3DS Max.Ah, are there any good freeware 3D modellers out there?My ancient edition of AutoCAD isn't going to cut it. Hahah...(Still a total noob here)",
        "thread_id": 13630
    },
    {
        "@timestamp": "2023-09-14T07:12:59.436065792Z",
        "author": "dgatsoulis",
        "date": "2010-03-29T08:52:54+0100",
        "id": "6a8e3f88811a36c0fc8e1fda3806ab26",
        "post_id": "post-214459",
        "text": "Salun said:Search tab is your friendNever let it be said I didn't provide enough relevant data for this simple little request.\n\n[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1030\"]Dyna-Soar w\/MOOSE v1.31[\/ame]Is this what you are looking for?",
        "thread_id": 13624
    },
    {
        "@timestamp": "2023-09-14T07:13:11.39797888Z",
        "author": "OrbitHangar",
        "date": "2010-06-01T18:15:10+0100",
        "id": "9c83148d51a8de6b2db3258f7d93d6d7",
        "post_id": "post-227221",
        "text": "Author:cslevineAjout\u00e9 les DDS manquants qui faisaient planter la plan\u00e8te. Les probl\u00e8mes de guerres actuelles venaient de l\u00e0 en fait. C'\u00e9tait moi d\u00e9sol\u00e9.Fixed.Quelques petits rep\u00e8res pour la France de fa\u00e7on \u00e0 habiller un peu le pays.-la Seine-quelques villes de banlieues-Rouen-Le Havre-Honfleur-Mont St Michel-Versailles-Vigneux, Coulommes,-Honfleur,-....Ajout\u00e9 Le parc des sots, Istres pour avorter la navette (Simone veille au grain), Perros Guirec,voir le fichier texte fourni en docDOWNLOAD",
        "thread_id": 14540
    },
    {
        "@timestamp": "2023-09-14T07:12:59.623473664Z",
        "author": "tgep",
        "date": "2010-04-01T23:20:57+0100",
        "id": "9d9c59af50b6fbad0c578d0c357f6a86",
        "post_id": "post-214632",
        "text": "I downloaded it just for the new Klingon battlecruiser:thumbup:",
        "thread_id": 13640
    },
    {
        "@timestamp": "2023-09-14T07:12:59.654157056Z",
        "author": "DarkEnergy",
        "date": "2010-04-04T16:44:33+0100",
        "id": "7f2460a5a0cf123b0e22ce439d4b3252",
        "post_id": "post-214717",
        "text": "I've been researching about the accuracy of Celestia and finally came up with some interesting results. It seems like Celestia has the very same problems with accuracy, which is why you can only visit stars up to 16,000 ly, although that is much further than is represented in Orbiter..This is from a post in this link:http:\/\/shatters.net\/forum\/viewtopic.php?p=78873#78873ajtribick said:Unfortunately the code used in Celestia only allows stars out to a distance of 16,000 light years, which isn't far enough to populate the whole of our galaxy with stars, let alone other galaxies. Beyond this distance, the floating-point format used is too inaccurate to represent star positions, and distances to such distant objects have large errors associated with them anyway.There have been proposed workarounds to this, but (as far as I am aware) no code for it. There are several issues to sort out before the 16,000 light year limit is overcome.\n\n",
        "thread_id": 13646
    },
    {
        "@timestamp": "2023-09-14T07:13:11.4154048Z",
        "author": "Pilot7893",
        "date": "2010-06-07T23:09:29+0100",
        "id": "611c748dca08385a7c2229acabd7764f",
        "post_id": "post-227288",
        "text": "Hielor said:Nice, but is it necessary to have such large \"EXIT\" signs? That would make me think I'm going to need to use them...:p\n\nHielor, this is the future. Everyone knows people will get lazier in the future:p",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:12:59.67232256Z",
        "author": "Piper",
        "date": "2010-04-05T19:43:28+0100",
        "id": "908c61fc742a2eb1e7785ace4986e2d6",
        "post_id": "post-214769",
        "text": "jedidia said:.....Oooops, I just tried to calculate a trajectory with more than one burn (2) for the first time. The calculator hangs before finishing the first generation (cancel doesn't respond anymore either, but it still shuts down nicely). everything works fine and pretty fast with only one burn. any Idea what the cause might be?\n\nhmmmmm, I thought I fixed that:p. I'll check into it.",
        "thread_id": 13651
    },
    {
        "@timestamp": "2023-09-14T07:13:11.463202304Z",
        "author": "Izack",
        "date": "2010-06-02T18:41:31+0100",
        "id": "5f7452833fa95cb00d39b0eaed2222c9",
        "post_id": "post-227411",
        "text": "jedidia said:Such a contraption would be a nightmare to dock with!\n\nMy sentiments exactly. As a concept, it looks feasible, there is absolutely no practical application of it that I can see. Waste of fuel to despin, and nearly impossible to dock with.If you wanted to build it at geostationary orbit, that's a little different. It would appear stationary relative to the Earth and would not be so much of a problem to dock with. You're still looking at a nigh-infinite cost to build, fictional materials and little practical application, but you have one hell of a cool space station. :thumbup:",
        "thread_id": 14549
    },
    {
        "@timestamp": "2023-09-14T07:12:59.658207232Z",
        "author": "weirdguy",
        "date": "2010-04-02T06:48:37+0100",
        "id": "f4ca13680d746d60757f604e2c9b1ea4",
        "post_id": "post-214748",
        "text": "Does that allow you to \"move\" your viewpoint around, or just swivel your point of view only?What I meant by modeling the interior was to do the WHOLE ship, from engine room to crew quarters, to torpedo bays, sick bay...all of it...every hallway...every room in the whole ship.A virtual cockpit sounds like the only thing you need is the bridge.",
        "thread_id": 13649
    },
    {
        "@timestamp": "2023-09-14T07:12:59.671385088Z",
        "author": "jedidia",
        "date": "2010-04-02T13:43:31+0100",
        "id": "9198ec46f0ed65963c81edebbc29806c",
        "post_id": "post-214763",
        "text": "ah... long time since I used transX. What would be the procedure with the Delta-V program of IMFD?",
        "thread_id": 13651
    },
    {
        "@timestamp": "2023-09-14T07:12:59.32567296Z",
        "author": "Chub777",
        "date": "2010-03-29T10:29:28+0100",
        "id": "f6881ecaf939ecaf714e355b1cd7a415",
        "post_id": "post-214414",
        "text": "I would get a power generator, launch Orbiter, fly to Brighton Beach and put myself in Orbiter as a UMMU.:lol:",
        "thread_id": 13617
    },
    {
        "@timestamp": "2023-09-14T07:13:10.692289024Z",
        "author": "V8Li",
        "date": "2008-05-14T21:30:03+0100",
        "id": "24028d77bf00ea46d05047d81fabc00c",
        "post_id": "post-65588",
        "text": "Urwumpe said:And could you make the download script maybe a bit smarter, allowing only downloads with a correct referrer? This will not stop the attacks but can maybe buy you more breath.\n\nHere's how a download remote script (PHP) can send a download header:Code:[COLOR=#0000cc]header [\/COLOR][COLOR=#006600]= [\/COLOR][COLOR=#cc0000]\"GET  HTTP\/1.0\"[\/COLOR][COLOR=#006600]; [\/COLOR]\n[COLOR=#0000cc]header [\/COLOR][COLOR=#006600].= [\/COLOR][COLOR=#cc0000]\"Host: \"[\/COLOR][COLOR=#006600]; [\/COLOR]\n[COLOR=#0000cc]header [\/COLOR][COLOR=#006600].= [\/COLOR][COLOR=#cc0000]\"User-Agent: Mozilla\/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1.6) Gecko\/20070725 Firefox\/2.0.0.6\"[\/COLOR][COLOR=#006600]; [\/COLOR]\n[COLOR=#0000cc]header [\/COLOR][COLOR=#006600].= [\/COLOR][COLOR=#cc0000]\"Accept: *\/*\"[\/COLOR][COLOR=#006600]; [\/COLOR]\n[COLOR=#0000cc]header [\/COLOR][COLOR=#006600].= [\/COLOR][COLOR=#cc0000]\"Accept-Language: en-us,en;q=0.5\"[\/COLOR][COLOR=#006600]; [\/COLOR]\n[COLOR=#0000cc]header [\/COLOR][COLOR=#006600].= [\/COLOR][COLOR=#cc0000]\"Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7\"[\/COLOR][COLOR=#006600]; [\/COLOR]\n[COLOR=#0000cc]header [\/COLOR][COLOR=#006600].= [\/COLOR][COLOR=#cc0000]\"Keep-Alive: 300\"[\/COLOR][COLOR=#006600]; [\/COLOR]\n[COLOR=#0000cc]header [\/COLOR][COLOR=#006600].= [\/COLOR][COLOR=#cc0000]\"Connection: keep-alive\"[\/COLOR][COLOR=#006600]; [\/COLOR]\n[COLOR=#0000cc]header [\/COLOR][COLOR=#006600].= [\/COLOR][COLOR=#cc0000]\"Referer: http: \/\/ a-referer.ref\";[\/COLOR]As you can see, the last line adds the \"Referer\" to the header. Pruity much anything can be emulated. So there's not much he can do to improve the script of the website.A bit off-topic: A guy was asking other programers on a forum how he can hide his JavaScript from users accessing his website. The problem is that JavaScript is a client-side script and is loaded and interpreted by the web browser, so the first thing the browser does is save it to disck. A smart answer soon came: if you don't want to share it don't post it on the Internet. Is the same in our case: Vash wants to give us freedom and in the same time limit the attacker's options, which tend to be unlimited. Again, we should not complain about the fact that we can't browse orbithangar with multiple Web browsers or download multiple files in the same time. These are normal limitations used to avoid such attacks. We were lucky to be isolated of such events, but as a website or comunity grows, some idiot will be satisfied to drop the server, database or post messages like \"hacked by the greates hacker\" on the pages.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:12:59.325317888Z",
        "author": "adamb193",
        "date": "2010-03-28T23:24:10+0100",
        "id": "ce5d8636235b78ce897588daec8dbca0",
        "post_id": "post-214410",
        "text": "I have some old Vacuum Tube shortwave radios, probably listen in on those to see what happened. Load up on supplies if need be, and make sure no one can steal them.",
        "thread_id": 13617
    },
    {
        "@timestamp": "2023-09-14T07:13:10.69281024Z",
        "author": "computerex",
        "date": "2008-05-15T12:58:52+0100",
        "id": "39649c1e40e49dc55d0f6050e68dccbf",
        "post_id": "post-65593",
        "text": "Probably a botnet, or could be as simple as proxies.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:12:59.447185152Z",
        "author": "Urwumpe",
        "date": "2010-03-29T11:12:26+0100",
        "id": "fea57f56b3820c89a83cc10bf63300b4",
        "post_id": "post-214481",
        "text": "SiberianTiger said:It's hard to tell truth from lie in such a delicate affair, but there were reports, that most of such female bombers undergo a special mind-blinding training in secret terrorist camps, using much of ways of pressing onto a woman's psychic state. That includes prolonged violence and sexual abuse. Some (most valuable of them) are victims of kidnapping. Women with Slavic look are the most precious for them. When they are assigned a mission and 'released', they are hardly capable of making any decisions themselves and hardy can realize where they are and what they are doing, on the mental level.\n\nReally hard to tell (Violence and sexual abuse is not uncommon in arranged marriages), but such stories sound rather dubious. There is no confirmation yet that any female suicide bomber was victim of kidnapping and conditioning. Those, where I know the coarse biography, had been directly related to other suicide bombers or terror figures.SiberianTiger said:For the ongoing event, there is a version implying that the bombs were detonated remotely by making a call on a phone triggering the detonator. The caller, obviously, had to be in the line of sight, waiting for the moment when the bomb carrier is in the middle of a crowd. That's why mobile networks are currently shut down in the subway.\n\nNot needed to be LOS, but it is really likely to be detonated by mobile phones. The suicide bomber can also use it himself. Shutting down mobile phone networks in the moment of a terror attack has a different purpose. Such attacks are coordinated and planned. And by shutting down the mobile phone network, you remove one such communication channel for an ongoing attack.",
        "thread_id": 13626
    },
    {
        "@timestamp": "2023-09-14T07:12:59.3366528Z",
        "author": "Izack",
        "date": "2010-10-16T08:50:17+0100",
        "id": "06abaf9f36cf37fc0bfd6742f12ae2cd",
        "post_id": "post-214436",
        "text": "Wishbone said:Any chance of adding a zipped version for us paranoids (yes, I install Kulch's addons as EXEs but I can reach him:))\n\nSupersonic has an active account here:http:\/\/orbiter-forum.com\/member.php?u=4136",
        "thread_id": 13618
    },
    {
        "@timestamp": "2023-09-14T07:12:59.447688704Z",
        "author": "Urwumpe",
        "date": "2010-03-29T15:32:24+0100",
        "id": "1015c2efa49cf745f90e971fec3bf60e",
        "post_id": "post-214484",
        "text": "SiberianTiger said:Thanks to all who sympathized. It's very depressing to think what those people have passed through, what threat we now have to live with, how powerless our powers are, and what may eventually get stirred up.\n\nSorry, for getting a bit sarcastic now: Government also found no cure against cancer yet, lightning still kills many people and there is still low law that forbids dying before turning 100.What you call powerless, is not conforming to insanely high expectations. Ideally, there should be no child getting killed in traffic accidents. But it happens. And terrorism will happen. Just look at the amount of explosives: Only all together 4.5 kg. I know many rocketry fans who produce ten times the amount in a year.Suicide bombers are best explained by a story that is written in a book about debugging software:A physician discovers a drowning man in a river, rescues and revives him and just when he had saved the man, discovered another drowning person. When he had rescued this one, there are suddenly two drowning people.... the poor physician was so busy rescuing drowning people, that he had no time searching for the guy who threw the people into the river.Don't believe you can stop suicide bombing by hunting suicide bombers. They are just smart projectiles for the true terrorists. Better find these. Or do you think it is easy to get 4.5 kg explosives and a remote controlled fuse? And travel to Moscow with it? This has all planning involved, specialists who support the activity, a professional industry of turning humans into deadly projectiles.You may feel hurt on days like that, but when you are under enemy fire, the worst idea is to stop running and cry about your pain.",
        "thread_id": 13626
    },
    {
        "@timestamp": "2023-09-14T07:13:11.076546304Z",
        "author": "C3PO",
        "date": "2008-07-13T01:12:43+0100",
        "id": "f2c0e2d66212d6ba469d4d5af48cb7d9",
        "post_id": "post-65621",
        "text": "DaveS said:I now want to know if there's any general desire for this add-on despite the low-res surface tiles?\n\nYou could always release the tiles. Maybe someone will develop it further.The Groom Lake scenery turned out quite nice in the end.:)",
        "thread_id": 1451
    },
    {
        "@timestamp": "2023-09-14T07:13:11.36252032Z",
        "author": "jedidia",
        "date": "2010-06-03T12:43:52+0100",
        "id": "57d02eab86d7df2e750cbd7a69622b30",
        "post_id": "post-227102",
        "text": "The ship issupposedto have a Dv of 500km\/s, 200km\/s is just the nominal interplanetary cruise velocity.\n\nAh sorry, I misread. I thought it was to have 200km\/s of delta-v. 500 is indeed pretty much all the delta-v you'll ever need.I don't see how lowering the thrust will change much if the Dv stays the same.\n\nwell, if you sacrifice Thrust for ISP, you get more Delta-V. However, since it's now established that it's going to have 500 km\/s, I wouldn't know what to do with more delta-v anyways :lol:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:12:59.499527424Z",
        "author": "lennartsmit",
        "date": "2010-03-30T16:07:30+0100",
        "id": "8028b0079310cf1ed6c6e3ebe1b1a07e",
        "post_id": "post-214519",
        "text": "Maybe you could import it in 3DS max, then use 3DS MAX to .MSH?",
        "thread_id": 13630
    },
    {
        "@timestamp": "2023-09-14T07:12:59.50484608Z",
        "author": "ThatGuy",
        "date": "2010-03-30T13:39:39+0100",
        "id": "5d499c997dbb8c4060856e18b19dc09f",
        "post_id": "post-214530",
        "text": "Another win for:probe:kind",
        "thread_id": 13631
    },
    {
        "@timestamp": "2023-09-14T07:12:59.629309184Z",
        "author": "Urwumpe",
        "date": "2010-03-31T13:48:32+0100",
        "id": "e6fd3db362eb9244760ba9efa67a52aa",
        "post_id": "post-214642",
        "text": "No, you didn't miss it. The plans are not new, the German government already planned a lunar robotic mission, but then decided to leave such things to ESA, instead of doing it themselves.Also, ESA already had the SMART-1 mission to the moon, I can't understand why people always ignore this tiny probe...",
        "thread_id": 13641
    },
    {
        "@timestamp": "2023-09-14T07:12:59.564121856Z",
        "author": "orbiterguy",
        "date": "2010-04-04T21:29:09+0100",
        "id": "99add1ee9c4fca6600626459afcba2fb",
        "post_id": "post-214570",
        "text": "Soyuz expedition 23 updatesThe russian expedition 23 soyuz has just docked to iss and are opening the airlocks. I'm listening to mission coverage now sounds good, no problems. Checking pressure right now. If you check thehttp:\/\/www.nasa.gov\/multimedia\/nasatv\/index.htmlhttp:\/\/www.nasa.gov.comselect multimedia and nasa tv, public channel you can hear them talking in iss I also think the iss crew might be filming them comin in.:probe:L",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:11.364386048Z",
        "author": "T.Neo",
        "date": "2010-06-06T13:22:36+0100",
        "id": "53c1a3a3aa9f866412bf03f565858f06",
        "post_id": "post-227114",
        "text": "Maybe the transfer tunnel could be a thick fabric, like spacesuit material only tougher?\n\nThat's essentially [ame=\"http:\/\/en.wikipedia.org\/wiki\/TransHab\"]TransHab[\/ame], and it is a pretty novel idea...I'm going in that general direction right now, with the truss extended over the transfer tunnel so there isn't a risk of buckling during a manoeuvre.Though I am getting slightly concerned as the poly count continues to rise... :shifty:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:12:59.646452992Z",
        "author": "gattispilot",
        "date": "2010-04-09T21:15:07+0100",
        "id": "518336b78f64189d3e130c49fc343b79",
        "post_id": "post-214689",
        "text": "Thanks try this: I was able to walk to the edge of both cone hangars.",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:12:59.589282048Z",
        "author": "orbiterguy",
        "date": "2010-04-04T22:37:51+0100",
        "id": "37a0edcd4a6f3cce9870739f0d9675b1",
        "post_id": "post-214573",
        "text": "sorry didn't know that its just they claimed it was live",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:11.408145664Z",
        "author": "Izack",
        "date": "2010-06-02T15:20:37+0100",
        "id": "4474c5534e902584df5c34d21eabc98b",
        "post_id": "post-227247",
        "text": "I think we've found Orbiter's most epic pair.As to a space race, it doesn't seem likely. What's the incentive? No matter what, both spacecraft will be used (I'm not planning on uninstalling the Arrow for this:p)Hands down though, this would win a competition for aesthetic appeal. And if Doug's coding it, I know it will be just as stupendous under the hood as it is on the outside. :tiphat:PS: If someone makes an UMMU Hugh Laurie, I'd be delighted to plow him into the lunar regolith with this ship.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:12:59.49825024Z",
        "author": "Arrowstar",
        "date": "2010-03-30T03:55:41+0100",
        "id": "8b5aa4f3edfe57a035872afac554d09b",
        "post_id": "post-214512",
        "text": "Wow, for something that big you think they could find better escorts than F-4s.",
        "thread_id": 13630
    },
    {
        "@timestamp": "2023-09-14T07:13:11.472506112Z",
        "author": "Loru",
        "date": "2010-06-02T18:58:10+0100",
        "id": "a382ea9bf0d30c8761d711d45a0ec44e",
        "post_id": "post-227419",
        "text": "Yep - looks like Titan IIIC\/Centaur with 4 slim SRB's",
        "thread_id": 14550
    },
    {
        "@timestamp": "2023-09-14T07:12:59.592154624Z",
        "author": "orb",
        "date": "2010-09-24T08:53:31+0100",
        "id": "f1856089429ecfeafb24541c1a8b04aa",
        "post_id": "post-214581",
        "text": "Thecalendar eventis updated.Undocking: 02:02 UTC on 25th \/ 10:02 p.m. EDT on 24thDeorbit burn ignition: 04:32 UTC on 25th \/ 12:32 a.m. EDT on 25thLanding: 05:21 UTC on 25th \/ 1:21 a.m. EDT on 25th\u200b",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:58.993811968Z",
        "author": "T.Neo",
        "date": "2010-03-27T22:02:35+0000",
        "id": "8b3bc4e1b971f7176376693d017b2ecb",
        "post_id": "post-214326",
        "text": "Depends on the plot.Realistically, I don't see anything remarkable for the year 2095 in terms of spaceflight. Optimistically, that depends.Tech wise, I think we can see things like nanotechnology making an inroads. I think the general systems will remain the same, however. There will likely be several \"revolutionary technologies\" present that do not exist yet.Computer technology would likely be greatly advanced, but I see it used primarily in real world uses, as opposed to speaking clocks. Imagine the simulations you could do on such machines. And renderings... CG effects would be very, very realistic.Problem with predicting the future, you either go way over the top or way under the bottom, and most people go over the top. And things you don't usually think about (fashion, for example, or archetecture) are often way beyond what is imagined (the \"future\" of the 1950s had guages and dials, for example).I however wish you the best of luck.:)",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:12:59.678268672Z",
        "author": "Enjo",
        "date": "2010-04-01T08:37:12+0100",
        "id": "af5c91cc5a213609c8cd2cc15e446854",
        "post_id": "post-214783",
        "text": "Almostgot me, ha-ha-ha",
        "thread_id": 13652
    },
    {
        "@timestamp": "2023-09-14T07:13:10.924038912Z",
        "author": "Krys",
        "date": "2010-05-28T19:53:53+0100",
        "id": "e7b21a772e64220e87100cbf6d97d6c1",
        "post_id": "post-226392",
        "text": "Sky Captain said:I think hybrid bicycle with electric motor assist is better because you can still pedal when battery runs low. With this you can only push with your leg. Also 20 km\/h is kinda slow, I can go nearly twice as fast with ordinary bicycle.\n\nmissing the point - it can be folded up! Who wants to arrive at work needing a shower?:thumbup:",
        "thread_id": 14478
    },
    {
        "@timestamp": "2023-09-14T07:12:59.356124928Z",
        "author": "Apollo 11",
        "date": "2008-05-08T02:32:59+0100",
        "id": "78027d278f38924b9140eda1e4d64f32",
        "post_id": "post-64789",
        "text": "They trimed that countdown to 3 minutes! Does anyone have a transcript of what the're saying?",
        "thread_id": 1362
    },
    {
        "@timestamp": "2023-09-14T07:12:59.590895104Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-07T00:04:40+0100",
        "id": "19ae88a3c4049c5ff685c2d4733431f0",
        "post_id": "post-214576",
        "text": "Here's the hatch opening & welcome ceremony video:[nomedia=\"http:\/\/www.youtube.com\/watch?v=-daDU6xe7Ks\"]YouTube- Hatch Opens To Complete Station Crew[\/nomedia]And here's some great high-res docking & hatch opening images (see pages 2, 3 & 4):www.spaceflight.nasa.gov\/gallery\/images\/station\/crew-23\/inflight\/ndxpage2.html",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:11.170185728Z",
        "author": "MeDiCS",
        "date": "2010-05-31T22:10:37+0100",
        "id": "b5217fe7c1e42e138d0e657aa5acf4c2",
        "post_id": "post-226827",
        "text": "What would he post in the following threads:\"Greatest Orbiter Moment\"\"The biggest disaster you have caused in Orbiter\"And, of course, his favourite addons.",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:12:59.59161728Z",
        "author": "DaveS",
        "date": "2010-09-24T02:56:34+0100",
        "id": "be6c8e71ac4466b902b7ca5ea6219e5b",
        "post_id": "post-214579",
        "text": "They're going for the last undocking opportunity of the day, so ISS is being moved back to the nominal attitude for the time being. So the new de-orbit burn time would be 3:10 am EDT with landing at 4:06 am EDT.Undocking would be at 12:35 am EDT.",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:11.171228672Z",
        "author": "Enjo",
        "date": "2010-06-02T15:34:06+0100",
        "id": "e9d7a83ec6887d444d63a5a9449d9590",
        "post_id": "post-226834",
        "text": "Yup, the direct ascent program has one code base, which is shared between a window application, where it's easy to debug it and Launch MFD, where the concepts and assumptions are roughly confronted with (Orbiter's) reality, so it needs Orbiter for credibility.It all started only because of Orbiter, nothing else. Because I already knew what I'd write in my thesis, now I have the code nearly ready, while some other students still visit their advisers, asking them what they actually want the students to do:)",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:12:59.591162624Z",
        "author": "orb",
        "date": "2010-09-23T21:36:15+0100",
        "id": "62bd3450f8e72fe0894e4c62374a92b1",
        "post_id": "post-214577",
        "text": "Soyuz TMA-18 will undock from ISS tonight, and land on the morning in Kazakhstan at 10:55:44 a.m. local time.Here's calendar eventwith a few timers counting time to\/since major events of undocking & landing, andhere you can request a reminder, that will be sent before this event, i.e. before TMA-18 hatch closure, which is set as the starting time of that calendar event.Timeline of TMA-18 undocking\/deorbit\/landing quoted from ISS UPDATES thread:Orbinaut Pete said:Undock command --- 1:32 AM.Separation springs action\/physical sep (delta-V ~0.12 m\/sec) --- 1:35 AM.Separation burn #1 (15 sec, ~0.63 m\/sec) --- 1:38 AM.ISS maneuvers to Relaxation experiment attitude --- 3:48 AM.Deorbit Burn start (delta-V 115.2 m\/sec) --- 4:04:23 AM.Deorbit Burn complete --- 4:09:44 AM.Tri-Module separation (140 km alt) --- 4:29:15 AM.ISS maneuvers to duty attitude --- 4:32 AM.Atmospheric entry (99.5 km alt, with ~170 m\/sec) --- 4:32:22 AM.Entry Guidance start (80.5 km alt) --- 4:33:57 AM.Max G-load (34.5 km alt) --- 4:38:49 AM.Parachute deploy command (10.8 km alt) --- 4:40:44 AM.22S Landing (DO1) --- 4:55:44 AM GMT; 7:55:44 AM Moscow DMT; 10:55:44 AM local Kazakhstan; (loc. 47deg 22min N, 69deg 35min E).\n\n---------- Post added at 22:36 ---------- Previous post was at 11:57 ----------A different quote from originally posted at ISS UPDATES thread linked articles:CBS NEWS:Change of command ceremony sets stage for Soyuz landing Friday\/ Spaceflight Now:Soyuz to ferry three station residents back to Earth:Undocking from the Poisk compartment atop the Zvezda command module is targeted for 9:35 p.m. Thursday. After moving a safe distance away from the space station, Soyuz commander Skvortsov, assisted by Kornienko, plans to fire the spacecraft's braking rocket for four minutes and 21 seconds, starting at 12:04:23 a.m. Friday, to slow the Soyuz by about 258 mph and begin the descent to Earth.Just before falling into the discernible atmosphere at 12:32 a.m., the three modules making up the Soyuz TMA-18 spacecraft will separate and the crew will continue the descent in the central control module.Atmospheric entry will occur at an altitude of about 61.8 miles. A few seconds later, entry guidance will begin to maintain the proper trajectory to the planned landing site 90 miles from Dzhezkazgan, Kazakhstan. Touchdown is expected around 12:55:44 a.m. (10:55:44 a.m. local time).\n\nTimeline for TMA-18 undocking\/landing from the above articles, converted to UTC time:|{colsp=4}MET\u200b|DATE\u200bUTC time\u00a0\u00a0|DDD\u00a0\u00a0|HH\u00a0\u00a0|MM\u00a0|SS\u00a0\u00a0|EVENT{colsp=6}2010-09-23\u200b23:56:00|174|19|51|26|Russian thrusters disabled{colsp=6}2010-09-24\u200b00:12:00|174|20|07|26|Russian thrusters enabled00:30:00|174|20|25|26|US to Russian attitude control handover01:01:00|174|20|56|26|ISS maneuvers to undocking attitude01:11:53|174|21|07|19|Sunrise01:17:00|174|21|12|26|Sunrise at Landing Site01:29:37|174|21|25|03|Daily Orbit 14 Russian ground station AOS01:31:00|174|21|26|26|ISS to free drift01:32:00|174|21|27|26|Undocking command01:35:00|174|21|30|26|Physical separation01:38:00|174|21|33|26|Soyuz separation burn (15 sec, 1.4 mph)01:40:00|174|21|35|26|ISS maneuvers to duty attitude01:47:08|174|21|42|34|Daily Orbit 14 Russian ground station LOS02:13:58|174|22|09|24|Sunset03:48:00|174|23|43|26|ISS maneuvers to relaxation attitude04:04:23|174|23|59|49|Soyuz deorbit burn starts (257.7 mph)04:08:44|175|00|04|10|Deorbit burn complete04:09:00|175|00|04|26|ISS maneuvers to Soyuz comm attitude04:23:18|175|00|18|44|Terminator rise04:29:15|175|00|24|41|Module separation04:32:00|175|00|27|26|ISS maneuvers to duty attitude04:32:22|175|00|27|48|Atmospheric entry (61.8 miles altitude)04:33:57|175|00|29|23|Entry guidance begins (50 miles altitude)04:38:49|175|00|34|15|Maximum G-load (21.4 miles altitude)04:40:44|175|00|36|10|Open parachute command (6.7 miles altitude)04:55:44|175|00|51|10|Landing05:10:00|175|01|05|26|Russian to US attitude control handover13:11:00|175|09|06|26|Sunset at landing site",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:10.9494208Z",
        "author": "dgatsoulis",
        "date": "2010-05-28T18:50:51+0100",
        "id": "fe4218f4737f76ba57c52189fd353cd0",
        "post_id": "post-226428",
        "text": "Just recently, i watched a documentary about this.[ame=\"http:\/\/www.youtube.com\/watch?v=O-p8yZYxNGc\"]YouTube- Gravity - From Newton to Einstein - The Elegant Universe[\/ame]The whole series was pretty interesting but this particular vid (especially after 4:00) contains information relative to the topic discussed here.",
        "thread_id": 14482
    },
    {
        "@timestamp": "2023-09-14T07:12:59.658619904Z",
        "author": "Izack",
        "date": "2010-04-09T16:17:13+0100",
        "id": "0e09ac36aa154be772d34114ac7d1fcf",
        "post_id": "post-214752",
        "text": "dumbo2007 said:- Realistic crew can be modeled by using UMMU - the mesh can be animated to walk using animations in code. I am working on this. They can be carried in a ship by using attachment points - inside the ship. When they want to move the parent vessel simply moves the attachment point(I will test this today)\n\nAh, two things here:1. Will Dansteph be okay with this? I suggest looking over the licensing section of the SDK docs.LICENSE - IMPORTANT ! ! ! Please do not redistribute UMmu Files !- The End User must also have the UMmu add-on installed. The add-on contains sound, .dll, and various other files necessary for your add-on to function properly. BUT:1-You are not allowed to redistribute the files of UMmu with your add-on. Instead you must inform the user by any way that your add-on requires UMmu and that it must downloaded from my site. This avoids a bad mix of versions. The installer checks the version before installation. This would not be the case with your add-on. I will continue to improve Ummu, and it would not be possible to do this if you redistributed outdated files.2-You are not allowed to use UMmu for purposes other than a fully compatible UMmu add-on. This means you cannot ask users to install UMmu just to have some Mmus around in your scenario. Your add-on must have all the features of UMmu working : EVA, transfer to<->from other \u00ab UMmu \u00bb add-ons, saving\/loading of crew in a scenario etc... Users requested to install UMmu will expect that your add-on is fully compatible. It would be unfair to lie to the user about your add-on\u2019s real features. Furthermore, it would reflect negatively on YOUR Add-ons and on Ummu.UMmu URL : :http:\/\/orbiter.dansteph.comThanks!\n\n2. I'm assuming that having attachment points inside the ship will mean having the interior modelled as part of the exterior instead of as a virtual cockpit. That's going to be just atadheavy on the framerate. (I'm guessing my machine could squeeze out 6-8fps with that beast in the FOV. Less if there's a planet\/ship nearby.)",
        "thread_id": 13649
    },
    {
        "@timestamp": "2023-09-14T07:12:59.643296512Z",
        "author": "4throck",
        "date": "2010-04-02T00:08:50+0100",
        "id": "79aac2636ff24a4ec5516f7ab7778d1e",
        "post_id": "post-214674",
        "text": "I'm having trouble in getting the base to run. I get a CTD with a clean orbiter.log but if I remove the UMMU from the .scn it works. Perhaps my Orbiter config, having had several development versions of Moonbase is troublesome, but can someone confirm if the latest version Gattispilot posted runs fine? Are there missing files, or dependencies?",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:12:59.664511744Z",
        "author": "James.Denholm",
        "date": "2008-05-08T15:05:19+0100",
        "id": "1a2f7ef049fadbc47bbb0c39489d5db0",
        "post_id": "post-64808",
        "text": "Now you see why metric was invented.EDIT: No base 12 or anything, all base 10...\"4 plus 4 is 10... IN BASE 8! I'm FINE.\"Ah, poor, poor confused GLaDOS.",
        "thread_id": 1365
    },
    {
        "@timestamp": "2023-09-14T07:12:59.356285952Z",
        "author": "Chode",
        "date": "2008-05-08T03:05:38+0100",
        "id": "cae10d12ccc109ed929420efb77badea",
        "post_id": "post-64790",
        "text": "If you look here:http:\/\/history.nasa.gov\/ap08fj\/01launch_ascent.htmthere is a transcript of the Apollo 8 launch starting from 1 hour, 30 minutes prior to launch, and continuing through the entire mission. Prior to launch, the transcript reports only the PAO comments (with some explanations), but after launch, it gives the air-to-ground communications.Regards",
        "thread_id": 1362
    },
    {
        "@timestamp": "2023-09-14T07:13:10.965532928Z",
        "author": "Xyon",
        "date": "2010-05-29T00:38:13+0100",
        "id": "bb7542808698e98abfbfc664e3adbe26",
        "post_id": "post-226450",
        "text": "Yes - the XR5 is a separate addon. Try lookinghere. I'd also highly recommend looking at the XR2 and XR1 on the same page - the XR2 is among the most popular ships used in the community.",
        "thread_id": 14486
    },
    {
        "@timestamp": "2023-09-14T07:12:59.629586432Z",
        "author": "Notebook",
        "date": "2010-03-31T14:10:40+0100",
        "id": "c08965e4739880a51f4d31290f0bca13",
        "post_id": "post-214643",
        "text": "SMART-1 was excellent, didn't know ESA or partners had plans for Lunar landers. Thought the emphasis was on orbiters.N.",
        "thread_id": 13641
    },
    {
        "@timestamp": "2023-09-14T07:12:58.99451904Z",
        "author": "Izack",
        "date": "2010-03-28T02:24:10+0100",
        "id": "6a21ef60fde5433f2ad753cbfb500667",
        "post_id": "post-214332",
        "text": "As for the asteroids, they are mainly for mining. I played around with the idea of having a space agency capture Apophis as it passed using a mass catcher, but it's on a poor trajectory for that. Rather, I'll just have fictional asteroids that were on optimal trajectories. Also, I meant 500-1000m, not 100m. Nothing big enough to interfere with the tides or anything.The mode of storytelling bears some similarity to 2001 (IE an exposition of all this cool stuff, not all of which is directly related to the central plot but rather serves to add to the atmosphere and give more immersion into the world in which it takes place), so I think I can get away with a few things.---------- Post added 03-28-10 at 01:24 AM ---------- Previous post was 03-27-10 at 11:47 PM ----------On a semi-unrelated note, how would a Deltaglider cameo go with you? :lol:",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:13:11.205814784Z",
        "author": "Graham2001",
        "date": "2014-02-01T00:59:42+0000",
        "id": "a0ce37996916e8faa8767f0d6666a537",
        "post_id": "post-226966",
        "text": "Bendix - Floated Pallet Suspension System(1975)A proposed system to maximise the stability of astronomical payloads by using pallets 'floated' on gas filled shock absorbers and fitted with control moment gyroscopes.Floated Pallet Definition Study, Final Report, Vol. I: Evaluation of Alternate Telescope Pointing SchemesFloated Pallet Definition Study, Final Report, Vol. II: Suspended Pallet Pointing Performance StudyFloated Pallet Definition Study, Final Report, Vol. III: Retention\/Suspension systems, Pallet Common Module Configuration StudyFloated Pallet Definition Study, Final Report, Vol. IV: Summary Volume",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:12:59.672571648Z",
        "author": "boogabooga",
        "date": "2014-01-10T11:13:44+0000",
        "id": "a03df594d1289a25b06864639e2f181b",
        "post_id": "post-214771",
        "text": "Having a problem at start up of this program on both a Windows XP machine and a Windows 8.1 machine:COMDLG32.OCX or one of its dependents not correctly registered: a file is missing or invalid",
        "thread_id": 13651
    },
    {
        "@timestamp": "2023-09-14T07:12:59.468785664Z",
        "author": "dumbo2007",
        "date": "2010-04-13T20:32:25+0100",
        "id": "3d55ab332a0c085e0024b99a050de4f2",
        "post_id": "post-214499",
        "text": "Related to this - can plugin dlls directly render into the DirectX screen ?If I wanted to implement something like Orbiter Shipyard, then is it possible to draw lines or arrows into the projection of Orbiter on screen by using the DirectX API ? Say I want to allow an user to rotate a mesh group around and so I want some rotation arrows at the center of rotation like you get in 3DS Max or Maya. Is it possible to do it while the game is running ? Or do I have to make my own interface using SDL+OpenGL+UI Library for such a thing.Since Orbiter already provides the entire infrastructure, I thought I might as well use it. Though I am not sure how to get mouse input in 3D in Orbiter.I noticed that Dan's UCGO addon is able to highlight groups of meshes inside Orbiter and make them blink. Also Artlav is able to render the terrain directly on a planet's surface. So how are they able to do so much beyond Orbiter's rendering capabilities ?",
        "thread_id": 13627
    },
    {
        "@timestamp": "2023-09-14T07:13:11.473851648Z",
        "author": "HAL9001",
        "date": "2010-06-04T19:21:14+0100",
        "id": "e3b8f6fb6ba252fc12f6431d06248224",
        "post_id": "post-227426",
        "text": "I think a Titan 4B with 4 smaller boosters.It seems to be the same ramp",
        "thread_id": 14550
    },
    {
        "@timestamp": "2023-09-14T07:12:59.636023552Z",
        "author": "ar81",
        "date": "2010-03-31T18:39:05+0100",
        "id": "55609192ae4c9f73399ca7475b7551fb",
        "post_id": "post-214657",
        "text": "Gravity is not easy, but it is the law.",
        "thread_id": 13642
    },
    {
        "@timestamp": "2023-09-14T07:12:59.615667712Z",
        "author": "jambooger",
        "date": "2010-04-01T08:16:09+0100",
        "id": "4814f8a08fd53d351acc10ae7e8e3c56",
        "post_id": "post-214618",
        "text": "IronRain said:are you using Kenedy Space Centre Hi-res??\n\nNo. I am using Orulex. I dont think that affects it. In the past it worked ok, thats whats got me so baffled.",
        "thread_id": 13638
    },
    {
        "@timestamp": "2023-09-14T07:13:11.49909888Z",
        "author": "garyw",
        "date": "2010-06-03T09:22:34+0100",
        "id": "978b6b0b4ca117f958099b3e6b97ddba",
        "post_id": "post-227592",
        "text": "Of course it does, you have a huge mass attached and the RCS rates take this into account. You'll also find that if you don't know where the Centre-of-Gravity is a simple RCS manoeuvre will put you all over the place.",
        "thread_id": 14557
    },
    {
        "@timestamp": "2023-09-14T07:12:58.994419456Z",
        "author": "insanity",
        "date": "2010-03-27T23:22:41+0000",
        "id": "8d18dfb3193f6e9c34116fec41ef496e",
        "post_id": "post-214331",
        "text": "Largely, the answer is dependent upon your ability as a writer to create plausibility. Physics obviously still apply, but there are intriguing avenues that experimental and theoretical physics that can serve as good plot devices without detaching yourself completely from reality. Going from that you can add backstory, create conflict, and have a principled discussion about 'real' science. Good luck with your story.---------- Post added at 04:22 PM ---------- Previous post was at 04:20 PM ----------Izack said:My main points of concern are:Is it reasonable to say that there are established independent colonies on the Moon (no further than that, though), and...Is it reasonable to present captured asteroids (500-100m diameter) in the Moon's L4 and L5 positions?\n\nI don't know about the second, but I think you could convince most audiences that, in a setting that valued spaceflight and technology, independent lunar colonies are not outrageous.",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:13:10.767247104Z",
        "author": "Kevon Daye",
        "date": "2010-05-28T04:54:08+0100",
        "id": "0da31264851ecf88b19012d49a2ebeba",
        "post_id": "post-226336",
        "text": "Star Voyager said:This is really cool! Thanks, KD :thumbup:!\n\nNP. Thank You.:tiphat:Actually, I was wondering if anyone could help me with an update. I'm looking to \"Modernize\" the moonraker, in other words, switch the skin to a more modern shuttle variant ( ie, one with an ODS), as the current one is Challenger based. I would like to switch the skin, so it is Enterprise based(so I can also mount the tailcone on it for the Energia Scenario, since the SSME's aren't used).Also, I was hoping someone with skinning experience could possibly make a Russian Moonraker skin for the Buran, with \"Moonraker\" in Cyrillic, to represent a \"lisence built\" version for Russia.Any help with this would be greatly appreciated.",
        "thread_id": 14471
    },
    {
        "@timestamp": "2023-09-14T07:12:59.636524032Z",
        "author": "Ghostrider",
        "date": "2010-03-31T19:17:57+0100",
        "id": "e4752d774d065e2825419b4d5fc0d87b",
        "post_id": "post-214660",
        "text": "What's blue and trashes about a lot? A baby in a plastic bag.What's green and doesn't move? Same baby one week later.",
        "thread_id": 13642
    },
    {
        "@timestamp": "2023-09-14T07:12:58.996277248Z",
        "author": "Izack",
        "date": "2010-03-29T19:38:30+0100",
        "id": "489ddebacf6bad7e6fd12631a9cae2ed",
        "post_id": "post-214350",
        "text": "T.Neo said:Please don't. The more mystery the better.:)Indeed. Sapient organisms, or sophonts are only one type of organism and probably not too common a one at that compared to the rest of life (look at Earth: us, then a few thousand (or million?) other species...)Only life in 20 000 lightyears seems pretty dim though, IMO. There should at least be single-celled life very close to us- even microenvironments within our own solar system are promising for life, and they could easily exist elsewhere. Not to rant on about your idea, though.Yeah, or that they don't exist at all. I've heard somewhere that our own radio polllution (if it could be called that) fades away in just a few light-years, and thus that of another civilisation would do the same.A body where complex life, or even sapient but noncivilised life exists would not blare radio frequencies into space at all, and thus it would be up tousto detect it. Good luck with the current methods of exoplanet detection...The Fermi Paradox is a very brash assumption when we can't even really detect Earth-size planets in the habitable zone yet...\n\nHmm, well, the only complex life, maybe. It's a plot device, after all. The main thing I want to 'keep real' is the technology,partly because I'm anal about that stuff. Heheh...As for exoplanet detection, we can't really see many things smaller than Jupiter, right? I don't know too much about it... >_<",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:12:59.644327424Z",
        "author": "gattispilot",
        "date": "2010-04-03T04:58:19+0100",
        "id": "dbdb10a2ba6c090742ede0494b79bf65",
        "post_id": "post-214681",
        "text": "Thanks. Now if I can figure out why I am too far from airlock. Since 1 and 2 work I can assume the y values are ok. I wish there was a way to check how far off.I guess I could make 1 big airlock",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:13:10.802676224Z",
        "author": "vonneuman",
        "date": "2010-05-28T23:53:02+0100",
        "id": "de9f5d27036e46891bf9c14b4e767c92",
        "post_id": "post-226349",
        "text": "I used to have just one orbiter install full of addons with one clean install to help with getting rid of addons. It was a mess. I had too many problems with misbehaving addons and addons that I did not want anymore that it got to a point were I just had to delete my orbiter install and get a fresh one using JSGME.I like that one because it is so easy to delete addons I don't want anymore.",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:12:59.659999232Z",
        "author": "weirdguy",
        "date": "2010-04-15T23:55:16+0100",
        "id": "0420363b88d020979bd28abc248628fe",
        "post_id": "post-214756",
        "text": "Well, if we're serious about this, I think a new thread in the proper forum is needed. No more posting here guys. Look for a new thread in the projects forum about a personal space cruiser.",
        "thread_id": 13649
    },
    {
        "@timestamp": "2023-09-14T07:13:10.939033344Z",
        "author": "jinglesassy",
        "date": "2010-05-29T18:56:38+0100",
        "id": "714581591b52a563e536a1fd8de620f4",
        "post_id": "post-226414",
        "text": "The 2 great space-planes of the 1980s buran and shuttle its sad to see them go and even sadder to see no replacement on the horizon",
        "thread_id": 14480
    },
    {
        "@timestamp": "2023-09-14T07:12:59.239390976Z",
        "author": "ianfolan",
        "date": "2010-03-28T17:30:54+0100",
        "id": "3116ef15a5480bc46b03b77327d717a4",
        "post_id": "post-214387",
        "text": ":hello: just signed up and thought i would say hello",
        "thread_id": 13614
    },
    {
        "@timestamp": "2023-09-14T07:12:59.299301376Z",
        "author": "Bj",
        "date": "2010-03-28T19:02:43+0100",
        "id": "e473b15376991ad9e73fb3096f6fa3e6",
        "post_id": "post-214399",
        "text": "Has anyone had any experience withhostmonster?I see it is recommended top of the list attop10webhosting.combut I see mixed reviews here;webhostinggeeks.com\/hostmonster_reviewAre those cases old\/dumb clients?Or does any one have any other suggestions for 'pay for' web hosting services?I would prefer;Unlimited bandwidth (requirement)FTP access (requirement)SSL (flex)some SQL server, prefer MySql (with PHP) (requirement)Flexible with HD spaceMultiple domains would be cool but not requiredAnyone have any caution\/warnings and things to look out for with web hosting companies?",
        "thread_id": 13616
    },
    {
        "@timestamp": "2023-09-14T07:13:11.559788288Z",
        "author": "Master of Blades",
        "date": "2008-05-18T14:22:15+0100",
        "id": "cfc4c7e54c3fb26020bc992ced01873e",
        "post_id": "post-65710",
        "text": "Nice work mate, 's just that... i keep crashing when trying to load most scenarios(in fact, the only one i've got to work is the one where it's docked to the Delta Glider)I have the same problem with some of your other Add-Ons, mainly DESCARTES..",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:12:58.995131392Z",
        "author": "Sky Captain",
        "date": "2010-03-28T10:29:08+0100",
        "id": "c29595e8e3b988470d54f72f0131f197",
        "post_id": "post-214339",
        "text": "IMHO the biggest obstacle preventing us to do something serious in space is lack of motivation. When there is motivation a huge advances can be made in short time, for example US went in ~10 years from barely reaching LEO to Moon landing. Lack of money is only an excuse to not do something because if there is a need money can always be found. For example for money flushed down the Iraq toilet or used to bail out greedy corporations a large permanent moon base could be built within 10 - 20 year timeframe.If there is motivation to properly fund a long term large scale space program nearly anything is possible at the end of this century from permanent moon bases to large manned expeditions to outer solar system and first interstellar probes. If there is no serious motivation then it could be that at the end of this century there is only few LEO space stations mainly for orbital tourism, maybe some Moon landings and manned Mars mission still 30 years in the future.",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:12:59.32489088Z",
        "author": "Urwumpe",
        "date": "2010-03-28T21:23:27+0100",
        "id": "0d80d46fbb607273b63c552e6330ad5d",
        "post_id": "post-214405",
        "text": "Wouldn't be such a big difference, as long as I can still code...The problem is just that I would likely start buying newspapers, because I couldn't trust only one source of information...Looting in Germany is just not working well, people would form a row and complain about the high prices while waiting to get out of the store.;)",
        "thread_id": 13617
    },
    {
        "@timestamp": "2023-09-14T07:13:11.626410496Z",
        "author": "XonE32",
        "date": "2010-06-04T22:48:54+0100",
        "id": "de30cbc5d57aa97623e226deb2aabad3",
        "post_id": "post-227637",
        "text": "jarmonik said:I am not exactly sure what you are talking about. But the ration is approximately the rotation period of the planet per 360 degrees. That ration can be used to compute a PeT that is required to reach a specific longitude when one PeT\/Lng pair is known. That ration will give you the time that need to be added to PeT so that the reentry location will shift x degrees.\n\nHi jarmonik,hehe, I'm not surprised you're not sure what I'm getting at. I had a tough time trying to put my question into words so people would understand what I'm asking. By the way, is \"ration\" in your post just a typo for \"ratio\"? I assume it is.Basically, in the tutorial that Tommy and Mark 316 did, they came up with that second quote I mentioned in my first post and here below:An alternative to the Magic Number method is to open up Map MFD, set target to Moon, then set target to the base you want to land on, then time warp until the longitude of the Moon is 50 degrees west of the longitude of your base, then set GET under PET to 137:30:00. This method is pretty accurate and has worked 100% of the time in my personal experience.\n\nI'm just trying to figure out what the degree value of 50 would change to or even IF it would change if say you wanted to change the PET from 137 to another number... 67hrs (half of 137 or whatever).",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:12:59.426428672Z",
        "author": "Xyon",
        "date": "2010-03-29T08:02:46+0100",
        "id": "1b27ebd859066273c61de40087c4f346",
        "post_id": "post-214455",
        "text": "I'm not sure what's wrong with your Orbiter diagnostic, since I've never seen that error before. However I'd suggest it's a safe bet that you're experiencing the same dependency issues that the others did, which seems to be solved inthis post.",
        "thread_id": 13623
    },
    {
        "@timestamp": "2023-09-14T07:12:59.673512192Z",
        "author": "Piper",
        "date": "2014-01-19T02:49:18+0000",
        "id": "1d23bebe9f766a5e68011a1e4f7c656d",
        "post_id": "post-214774",
        "text": "I can definitely upload the current program to OHM, if everybody wishes, but the program was written back in the days of VB6, so it isn't exactly workable on everyone's computers right now.I am currently re-writing the program from scratch in VB2010. I still have all the raw code (I really wish there was a way I could just open the old one and save it as a new project in VB2010), so a lot of it will just be cut and paste, but of course it will have to be all updated.While I'm re-writing it, I would love to hear some recommendations, reviews, and opinions on what I do have up. After running the program for the first time in at least 2 years, I already can see a bunch of things I want to change, but I really want to hear from others what their opinions and experiences with it are.",
        "thread_id": 13651
    },
    {
        "@timestamp": "2023-09-14T07:13:11.366685952Z",
        "author": "T.Neo",
        "date": "2010-07-07T17:16:03+0100",
        "id": "0bc7e608b8e90046160269ab4603b20d",
        "post_id": "post-227129",
        "text": "would you mind sharing a pic of the VC? i'm just so curious right now:jiggy:\n\nI dunno... from what I can understand, Anim8or won't allowinside viewsof a mesh, so all I can do are outside views... which unfortunately make as much sense as an inside-out tilapia.Do you think an interstellar version of this could be made? (Scaled up to a few Km, of course)\n\nIt might not be an interstellar ship, but I have thought of a larger version of this ship for interplanetary purposes (larger capacity), but I really would like to do a Valkyrie for Orbiter at some point.The resemblance to the Venture Star is impeccable. :lol:\n\nIndeed.:pI hope Mr Cameron doesn't complain. :lol:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:12:59.555175424Z",
        "author": "SiberianTiger",
        "date": "2010-03-30T17:49:10+0100",
        "id": "1b2aecafdccef6b85171d5be5796c02d",
        "post_id": "post-214543",
        "text": "Launch site:Baikonur(Launch pad no. 1\/5 45\u00b055'12.85\"N, 63\u00b020'32.27\"E)The launch time is:10 : 04 : 34 Baikonur 02.04.201008 : 04 : 34 Moscow Summer Time 02.04.201004 : 04 : 34 UTC April 2, 201012 : 04 : 34 a.m. EDT April 2, 2010[eventTimer]2010-04-02 04:04:34?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] Soyuz TMA-18 LaunchThe expected docking time is:09 : 26 + 3 min Moscow Summer Time 04.04.201005 : 26 + 3 min UTC April 4, 20101 : 26 a.m. + 3 min EDT April 4, 2010[eventTimer]2010-04-04 05:26:00?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] Soyuz TMA-18 DockingCrew Commander's Callsign:\u0423\u0442\u0451\u0441(oo'tyoss, meaning Cliff)(clickable)Alexander A. Skvortsov Jr. (Commander)\"If you fly every time as though you were a hero and as though you were doing something heroic, then you're not ready for flight.\"Soyuz TMA-18 Commander,ISS Flight Engineer in Exp 23 and Commander in Exp 24,GCTC Cosmonaut (Russia)Colonel, Russian Air ForceNo previous spaceflight experience.Born May 6, 1966, in Schelkovo, Moscow Region. Married. Has one daughter. Enjoys diving, occer, badminton, fishing, hunting, and tourism.His father, Alexander A. Skvortsov, was a CTC Test Cosmonaut selected in 1965, but never went to space.Graduated from the Stavropol Air Force Pilot and Navigator School as pilot-engineer in 1987, and in 1997 from the Military Red Banner Zhukov Air Defense Academy. Currently working on a law degree at the Russian Academy of Civil Service.Skvortsov flew L-39, \u041ciG-23 and Su-27 aircraft as a pilot, senior pilot and chief of aircraft formation. Skvortsov has logged around 1000 hours of flight time. He is a Class 1 Air Force pilot, a qualified diver and paraborne instructor.Pre-flight interview with Alexander(clickable)Tracy Caldwell Dyson (Flight Engineer)\"You take the firmest believer in not having humans in space and you launch them and you take them right in front of a window and have them look at that beautiful, plump, pink and blue planet as it turns from sunrise to sunset, and they'll change their mind.\"Soyuz TMA-18 Flight Engineer,ISS-23\/24 Flight EngineerNASA Astronaut1 space mission12 days 17 hr 55 min 40 sec in spaceBorn August 14, 1969 in Arcadia, California. Married to George Dyson. Tracy enjoys sports, hiking, and auto repair\/maintenance. She competed in intercollegiate Track & Field at CSUF as both a sprinter and long jumper.Received B.S. in Chemistry from the California State University at Fullerton (1993) and Ph.D. in Chemistry from the University of California at Davis (1997).Scientific scope: electronics and hardware associated with a laser-ionization; molecular-level surface reactivity and kinetics of metal surfaces using electron spectroscopy, laser desorption, and Fourier transform mass spectrometry techniques. She is a private pilot and conversational in American Sign Language (ASL) and Russian.SPACE FLIGHT EXPERIENCE: STS-118 (August 8-21, 2007) was the 119th space shuttle flight, the 22nd flight to the International Space Station (ISS), and the 20th flight for Endeavour. During the mission Endeavour's crew successfully added truss segment S5 and a new gyroscope to the ISS. As MS-1, Caldwell assisted in flight deck operations on ascent and also aided in rendezvous\/docking operations with the ISS. Caldwell operated Endeavour's robotic arm to maneuver the Orbiter Boom Sensor System (OBSS) and handover the S5 truss segment to the ISS, and also served as the intravehicular or \"IV\" crewmember, directing the four spacewalks.Pre-flight interview with Tracy(clickable)Mikhail B. Kornienko\"We have to see the space with human eyes.\"Soyuz TMA-18 Flight Engineer,ISS-23\/24 Flight EngineerRSC Energia CosmonautNo previous spaceflight experience.Born April 15, 1960, in Syzran, Kuibyshev region, Russia. Married. Has one daughter. Hobbies include running, swimming, athletics, and mountaineering.Graduated from secondary school in Chelyabinsk, Russia, in 1977. Served in the paratroops from 1978 to 1980. From 1981 to 1987 he studied at the Moscow Aviation Institute, graduating with an engineering degree (aircraft engine mechanical engineer).In April 1995 Kornienko started working at the Energia Rocket Space Corporation (RSC) as an engineer with responsibility for technical documentation and software for testing and crew EVA training. In 1999, following basic training at the Yu. Gagarin Cosmonaut Training Center, was qualified as a test cosmonaut.Pre-flight interview with MikhailThe back-up crewof the Soyuz TMA-18 consists ofAlexander Samokutyaev (Russia)http:\/\/www.jsc.nasa.gov\/Bios\/htmlbios\/samokutyaev.htmlAndrey Borisenko (Russia)http:\/\/www.spacefacts.de\/bios\/cosmonauts\/english\/borisenko_andrei.htmScott J. Kelly (USA)http:\/\/www.jsc.nasa.gov\/Bios\/htmlbios\/kellysj.htmlto be continued...",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:59.21703424Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-28T15:55:20+0100",
        "id": "8cbfe74992b423c64351f0c2134b0217",
        "post_id": "post-214381",
        "text": "David413 said:I intend to provide him with a CD with Orbiter on it, and of course, the Shuttle Fleet included. I've made scenarios for all four of his flights.\n\nDon't forget to also include a document with a link to this forum!That would be quite a first post:Dr. Don Thomas said:Hi guys, I'm former NASA astronaut Don Thomas, Ph.D.How do I get into orbit?\n\n:lol: :lol:",
        "thread_id": 13612
    },
    {
        "@timestamp": "2023-09-14T07:13:11.490427392Z",
        "author": "Izack",
        "date": "2010-06-03T05:13:46+0100",
        "id": "9b85a6c58f495f575b367f3c7b1b5f25",
        "post_id": "post-227445",
        "text": "Numlock, eh? Happens to the best of us. :tiphat::welcome:to the forum, by the way!",
        "thread_id": 14554
    },
    {
        "@timestamp": "2023-09-14T07:12:59.6036864Z",
        "author": "n72.75",
        "date": "2010-03-31T00:32:59+0100",
        "id": "913ba5478b5430e577801665f416f722",
        "post_id": "post-214601",
        "text": "A friend of mine is working on a MATLAB project involving lift calculations based on a user-defined airfoil shape.What I was wondering was if any of the community members where well versed in computational fluid dynamics and any of the mathematics behind it.-Matthew",
        "thread_id": 13635
    },
    {
        "@timestamp": "2023-09-14T07:12:59.35690496Z",
        "author": "Pulp Friction",
        "date": "2008-05-13T07:32:11+0100",
        "id": "6387f3f68c0bb9aa3f73876e40184aaf",
        "post_id": "post-64793",
        "text": "Hi,Here's Apollo 11 audio, hours of it from T-2h 41 mins.http:\/\/www.live365.com\/stations\/apollo_11_odaEnjoy!!",
        "thread_id": 1362
    },
    {
        "@timestamp": "2023-09-14T07:13:10.923648512Z",
        "author": "AirSimming",
        "date": "2010-05-28T16:36:54+0100",
        "id": "720f90776340803dde92957de5677403",
        "post_id": "post-226391",
        "text": "Well, depending on my physical condition, my trekking bike has a top speed of more than ~50 km\/h on straight path without significant headwinds.",
        "thread_id": 14478
    },
    {
        "@timestamp": "2023-09-14T07:12:58.993536256Z",
        "author": "Izack",
        "date": "2010-03-27T21:21:25+0000",
        "id": "2e954c47f12c49146e862f4b9d39aa02",
        "post_id": "post-214324",
        "text": "Okay, I've written and rewritten this post a zillion times now. There is no good way to write it. Argh.Now that that's aside, my main points (abridged version):-I am writing a science fiction story (and I'm serious about it...I'm not just some guy who wants to write a story over the summer, I have a background in this)-It is actually one of the main reasons I got started in Orbiter (I wanted to get a more intuitive grasp on astrodynamics without getting a degree in it...well, that, and I'm one of those space kids who brought a book about Jupiter to my kindergarten show n' tell, if you get me :thumbup:)-I want to keep it as 'hard' and realistic as I can, so...my main questions:1. What would you guys say is a reasonable outlook for 2095, taking an optimistic approach? It is an alternate timeline which historically placed a slightly greater amount of importance on technology than we do now in this one, to be as simple and direct as possible (though I hesitate to describe so simply).2. Essentially, how much science can I get away with without completely losing my audience? I already have a rough idea, but external opinions are [almost] never harmful.Pardon me if I sound like a fool.",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:12:59.436609536Z",
        "author": "tl8",
        "date": "2010-03-29T12:24:40+0100",
        "id": "611e88a2dcc648ba3fff43cd3fe4a4d7",
        "post_id": "post-214462",
        "text": "Must have timed out, anyway using Dyna-Solar as the search term, it is on the second page.",
        "thread_id": 13624
    },
    {
        "@timestamp": "2023-09-14T07:13:10.938756352Z",
        "author": "Logifech",
        "date": "2010-05-28T14:51:03+0100",
        "id": "c187aa771b3a1c34a8242e519fd662ed",
        "post_id": "post-226412",
        "text": "Great Pictures Thank",
        "thread_id": 14480
    },
    {
        "@timestamp": "2023-09-14T07:12:59.239703552Z",
        "author": "PhantomCruiser",
        "date": "2010-03-28T17:35:09+0100",
        "id": "41978990e5a40fc93ac50a22b2163f29",
        "post_id": "post-214388",
        "text": ":welcome:Welcome to the forum!",
        "thread_id": 13614
    },
    {
        "@timestamp": "2023-09-14T07:12:59.506190848Z",
        "author": "Izack",
        "date": "2010-03-31T16:16:52+0100",
        "id": "32a17393f973849745cedce180b5c53b",
        "post_id": "post-214537",
        "text": "What I'm wondering is why the thermal image seems to show a considerable atmosphere around something 400km across...",
        "thread_id": 13631
    },
    {
        "@timestamp": "2023-09-14T07:13:10.966039552Z",
        "author": "C4lv1n",
        "date": "2010-05-29T17:20:07+0100",
        "id": "7ab31a32974c1aca3afbe6dd0166dc13",
        "post_id": "post-226453",
        "text": "Thanks everyone, it works now!",
        "thread_id": 14486
    },
    {
        "@timestamp": "2023-09-14T07:12:59.562757888Z",
        "author": "SiberianTiger",
        "date": "2010-04-03T06:42:07+0100",
        "id": "c3645b3eac99ba1219131b347b7f9f14",
        "post_id": "post-214566",
        "text": "Orbinaut Pete said:That isn't the OM\/BO ingression hatch, that is the protruding volume that enables crew members to access the forward facing OM\/BO window.;)\n\nMy bad, I didn't even know such a window was there. I thought the only means of looking ahead was the periscope. But on the second thought, it should be the window they used for hand lidar distance measurements.",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:59.59261952Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-25T04:52:37+0100",
        "id": "16ba6ad9190cddba1815e0c68652a3c9",
        "post_id": "post-214584",
        "text": "TMA-18 has undocked.Here's the landing site.Spaceflight Now: \"Soyuz capsule finally undocks from the space station\".SPACE.com: \"Soyuz Spacecraft Successfully Undocks From Space Station on 2nd Try\".NASA TV Video: Trio's Farewell Proves Premature.\u200bNASA TV Video: Earthbound Trio Bids Farewell to ISS Crew.\u200b",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:59.642756096Z",
        "author": "n72.75",
        "date": "2010-03-31T20:58:24+0100",
        "id": "ca4ae7cd423ad9dd5fc70b306747a35d",
        "post_id": "post-214671",
        "text": "Why no orbithangar?",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:13:11.358176256Z",
        "author": "Moach",
        "date": "2010-06-01T12:52:24+0100",
        "id": "e666df30193de591fa335de93122fc64",
        "post_id": "post-227076",
        "text": "if the design went in ways of removing the central docking thing, perhaps instead of a truss, the ship could be bound by a set of cables, which would be spooled in upon launch, then unwound once in orbit...if the RCS thrusters were angled inwards just a bit, they could keep the cable taut during rotation maneuvers as well...and maybe a set of jets positioned for the sole purpose of tightening the cables during maneuver...i think the additional expense of attitute propellant is minimal, given the advantages of a cable design vs. a hard trussmuch lighter-weight and quite a \"flexible\" design",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:12:59.646645504Z",
        "author": "Pale Hearse",
        "date": "2010-04-21T21:12:29+0100",
        "id": "83f518022a1fc7abed71325afae4f74b",
        "post_id": "post-214690",
        "text": "Is there a UCGO compatable eagle? Or will the eagle take the XR-5 cargo units?",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:12:59.593773312Z",
        "author": "SiberianTiger",
        "date": "2010-10-24T01:38:43+0100",
        "id": "b96c66c1e9e64ad99406c659a2cff3dd",
        "post_id": "post-214591",
        "text": "I assume these medals are all the awards they were to get. It's quite a generic distingushing sign, anyone working well in space industry can have.",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:11.6781952Z",
        "author": "PhantomCruiser",
        "date": "2010-06-06T16:00:17+0100",
        "id": "7b595f604e1510e82d0c6e9028b7607f",
        "post_id": "post-227654",
        "text": ":thumbup:Starting to drool....You guys do some nice work!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:12:59.636454656Z",
        "author": "eveningsky339",
        "date": "2010-03-31T18:54:21+0100",
        "id": "4763247a261b8564def3be18ce36e84a",
        "post_id": "post-214659",
        "text": "A homosexual, an immigrant, and a Catholic priest walk into a bar. What a fine example of an integrated community.A horse walks into a bar. The bartender asks, \"Why the long face?\" The horse has cancer.A blonde, a brunette, and a redhead stumble upon a magic lamp. The blonde rubs it. Nothing happens. There is no such things as genies.",
        "thread_id": 13642
    },
    {
        "@timestamp": "2023-09-14T07:13:11.559570944Z",
        "author": "GregBurch",
        "date": "2008-05-18T11:22:20+0100",
        "id": "9e19c828c0b143a0ddbc134630f6536b",
        "post_id": "post-65709",
        "text": "James.Denholm said:Vinka disapeared?\n\nWhen was the last time anyone's heard from him? A few years ago, he posted on the old m6 forum (although not often), and was making fairly regular updates to his work. But it's been some time since I've seen any trace of him.",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:12:59.425878528Z",
        "author": "n72.75",
        "date": "2010-03-29T07:09:01+0100",
        "id": "5b158e443420de1f75ec23db04daedd6",
        "post_id": "post-214453",
        "text": "The search function is your friend:http:\/\/orbiter-forum.com\/showthread.php?t=5140-Matthew",
        "thread_id": 13623
    },
    {
        "@timestamp": "2023-09-14T07:12:59.645821696Z",
        "author": "Ark",
        "date": "2010-04-06T19:34:18+0100",
        "id": "33fc7d9a486b02f7b36e07fbe5642c81",
        "post_id": "post-214684",
        "text": "Lots of cool stuff, I love the functionality of the booths and doors. The main mission interior is a really great touch.I do have a few suggestions, though:-Could the breathable areas be coded into the module instead of being rooted to that location on the moon? The habitable UCGO modules have breathable areas attached to them so you can position them wherever you want. I'd appreciate the ability to put the base at other locations.-UMMU action areas to lower the elevators for the landing platforms, seems like a natural thing to have.-The location of the airlock to actually enter the base is a little unclear.Really, though, it's got a lot of good things going for it. So much better than just having a static surface mesh or a vessel with a couple of simplistic animations. It feels a lot more like a real, functional base.",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:13:11.625997568Z",
        "author": "dgatsoulis",
        "date": "2010-06-04T09:47:44+0100",
        "id": "f44a067b497321e7525deac89c5f3818",
        "post_id": "post-227634",
        "text": "When u use your method dg do you input 90 for Ant on the Base Approach screen?\n\nI don't input anything on Ant, it's an Orbit-insertion plan on Base Approach of IMFD not a Reentry (or Reentry-old) one. So those variables cannot be selected. (IMFD 5.3)The idea is that (while you are still away from the planet) you lower your Periapsis on the coordinates that are on the other side (opposite of your target base) and begin to aerobrake there. It always gets you in an orbit that passes over your target base.You are right about it not being as precise as Tommy's direct reentry, but it works everytime and you don't have to \"exit and restart\" or use the scenario editor or anything.It would be quite interesting to learn WHY Tommy's approach works and how does he get that \"50 degrees to the west of the base\" number.Have fun, happy orbitting:cheers:",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:12:59.563143424Z",
        "author": "SiberianTiger",
        "date": "2010-04-03T08:52:12+0100",
        "id": "ed7c5d5027330d39f319b3b86868e665",
        "post_id": "post-214568",
        "text": "Suzy said:Is the callsign of the Soyuz crew known? (Skvortsov's, I guess?)\n\nYes, please see that in my 1st post in this thread:SiberianTiger said:Crew Commander's Callsign:\u0423\u0442\u0451\u0441(oo'tyoss, meaning Cliff)\n\n---------- Post added at 11:52 ---------- Previous post was at 11:47 ----------And here is the TMA-18 Crew poster, devoted to Skvortsov's past experience of service in Russian Militia (Police) in early 90's :thumbup::And here is a very good and unusual launch video:[nomedia=\"http:\/\/www.youtube.com\/watch?v=I4S3xp_j0uQ\"]YouTube- In HD: NASA Astronaut Travels to Space Station with Russian Crewmates[\/nomedia]",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:59.563574272Z",
        "author": "thelastwaltz",
        "date": "2010-04-04T06:29:30+0100",
        "id": "3d44ccf3acc056011cfdba5cd8b78b5f",
        "post_id": "post-214569",
        "text": "Soyuz has docked to the ISS successfully.",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:58.994591744Z",
        "author": "ar81",
        "date": "2010-03-28T02:30:52+0100",
        "id": "4043b927fd0018b15b1ee3cb23d14427",
        "post_id": "post-214333",
        "text": "In the future anything is possible, but the most likely is that reality remains about the same. In the 1950s people imagined 1999 like a superfuturistic world. But basically it remained about the same. Same bond crisis since 16th century, same stock market crashes since 18th century, same financial crisis as in 19th century, and since money makes things possible, and sometimes impossible, we may see gadgets but I am not sure if humanity will be stuck on Earth for quite a while. It's been about 30 years since the last time a man stepped on the moon and we are back to LEO, the fastest plane was invented in the 1970s, and Concorde is no longer active. ISS will be operational until 2016 and then what?There are many poor people living on Earth like they lived centuries ago. 1 billion humansstarved, while we makebiofuelto fed cars instead of feeding people.I think humans have many challenges ahead, before we could think of going anywhere massively. I am not very optimistic about the future. Perhaps a few people will make a symbolic trip somewhere, and gadgets will be invented as usual, but the vast majority of humans may not see a huge improvement in 80 years.",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:13:11.070700032Z",
        "author": "Hispa",
        "date": "2010-06-02T17:29:41+0100",
        "id": "959e844de21b5e5af8326ddebc06b9c6",
        "post_id": "post-226650",
        "text": "Fabri91 said:Considering how huge the ship is I think 0.05 rad\/s is appropriate...it should be somewhere about 2,8deg\/s if math doesn't fail me.Regarding the RCS types: thats also a good idea! Should avoid having the crew splattered on the walls.:)\n\nSo, forget the previous file and download this one, that includes the RCS selectable level:LongShot - Limited angular velocity + RCS selectable level + Main engine exhaust changed.zip",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:12:59.0569152Z",
        "author": "Izack",
        "date": "2010-03-28T05:19:17+0100",
        "id": "535a8563860bd0d10db7935226dbab1e",
        "post_id": "post-214359",
        "text": "Aw, crud. I was hoping to look at examining orbit perturbations, but I guess there's no need for that now.Back to Jupiter for more weird gravity experiments!Thanks for the help.",
        "thread_id": 13609
    },
    {
        "@timestamp": "2023-09-14T07:13:11.090015744Z",
        "author": "Izack",
        "date": "2010-06-02T18:52:18+0100",
        "id": "991e2a5e8c8d043989ba80dc57fa472e",
        "post_id": "post-226781",
        "text": "Yes, you were in Global Frame, which means the orientation of your spacecraft has no bearing on the orientation of the camera. In Global frame the camera traverses the plane of the ecliptic, while in Target relative mode the camera traverses whatever plane your ship is pointing in. So if you're pointing along your orbital plane, and your inclination is 0.00 degrees to the ecliptic, global frame will look 'normal' for you.",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:12:59.592703488Z",
        "author": "N_Molson",
        "date": "2010-09-25T10:57:37+0100",
        "id": "156177800c6098b84503bcb4f87f5707",
        "post_id": "post-214585",
        "text": "Reentry was nominal. Crew has returned Earth in excellent condition after 176 days in space :thumbup:International Space Station trio safely returns to Earth",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:11.368802816Z",
        "author": "T.Neo",
        "date": "2010-08-22T17:00:54+0100",
        "id": "d55402262311b54d0a0f762b97245bdf",
        "post_id": "post-227140",
        "text": "HVIPS dry mass breakdownDry mass breakdown. Can change at any time though, I'm still messing around with things.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:12:59.658476032Z",
        "author": "dumbo2007",
        "date": "2010-04-09T15:29:51+0100",
        "id": "812ba1af735b4d3c7d62078d5e705cd9",
        "post_id": "post-214751",
        "text": "Well I can code DLLs and I am really interested in making a complete add on for the Enterprise just to see how far things can be taken in Orbiter :thumbup:....now, don't worry about the moving viewpoint thing. The First Person Experience add on sets the camera offset dynamically and allows movement inside the cockpit to any point. If this logic was modified to restrict the offset position to within the cockpit it would in effect implement collision detection and consequently be more realistic(prevent viewpoint flying out to space!). I believe I can do that.Secondly, here are my plans for the enterprise :- not just the bridge can be modeled with VC meshes but the whole of the decks. Since we will be able to have camera control so moving around and basic collision detection should not be a big issue- Realistic crew can be modeled by using UMMU - the mesh can be animated to walk using animations in code. I am working on this. They can be carried in a ship by using attachment points - inside the ship. When they want to move the parent vessel simply moves the attachment point(I will test this today)- Bridge controls can be implemented by dynamic textures for the MFDs that already works so well in all vessels - movement of panels inside the bridge and lifts etc can be effected by modifying the mesh - I saw in the manual that the mesh parts of a VC can be transformed.- Warp Speed code can be got from the Relativistic Warp MFD which simulates it closer to real physics by speeding up the ship to match Lorentz contraction. We will have to speak to the author regarding this.- Navigation of shuttle should be easy - once the shuttle is close enough - attach it to the vessel at a point close to the shuttle but in Vessel co-ordinates of the enterprise - then guide the shuttle to the bay by moving the attachment point - will test this- tractor beam is very easy - again based on attachment - the basic idea is that the enterprise's velocity changes should be conveyed to its components and attachments allow this- Phasers require extending lines from the saucer section to the nearby ships - this can be done by determining their position in global co-ordinates, transforming to vessel co-ordinates and scaling a narrow cylinder to the required length and direction to simulate a beam- damage can possibly be conveyed if both ships are able to communicate- The basic problem actually lies in calculating positions and orbits correctly - but this can be done by many MFDs and I just have to thrash out the code gradually.Finally, animating the doors of the shuttle bay is very easy with code and that is the first thing I will try today:). The only thing I need to fix is the axes around which the door rotates or slides and for that Mesh wizard should do the trick. But it would would be so much easier if I could view this model in 3DS Max as its just easier to move around there - and faster.My modeling abilities are a lot more suspect - so that's a place where I will need help. So what do you say weird guy ?? !!",
        "thread_id": 13649
    },
    {
        "@timestamp": "2023-09-14T07:12:59.345569536Z",
        "author": "computerex",
        "date": "2010-03-28T23:24:28+0100",
        "id": "8b1dc1a713582b1369af2bdcfb0fce37",
        "post_id": "post-214438",
        "text": "Hello. I installed VC# 2008 express edition today, and for some strange reason the debugger isn't working. I have never encountered this on XP, this is a win7 installation.In XP, if you start the application, create a new \"Windows Application\" project, the compiler creates a template app. You can hit F5 to run the app in a debugger immediately, and it works fine.In Windows 7 32-bit Ultimate edition however, hitting F5 to start the app in the debugger does nothing. The debugger starts and stops immediately. The app fails to run. If you keep doing it, you sometimes get one of the two errors below. I tried Googling the issue, apparently many people have it but I have found no solutions.One thing to note, the app starts perfectly fine if ran without the debugger.errors:Code:External component has thrown an exception.\n\nAttempted to read or write protected memory. This is often an indication that other memory is corrupt.btw the template code is in managed mode, and works fine in XP, so I don't know what the last error is talking about.",
        "thread_id": 13619
    },
    {
        "@timestamp": "2023-09-14T07:12:59.436281088Z",
        "author": "tl8",
        "date": "2010-03-29T09:15:45+0100",
        "id": "dc8d38348f2e1e377cb50225b892d54f",
        "post_id": "post-214460",
        "text": "You didn't look hard enoughhttp:\/\/www.orbiter-forum.com\/search.php?searchid=685665&pp=25&page=2",
        "thread_id": 13624
    },
    {
        "@timestamp": "2023-09-14T07:12:59.199362816Z",
        "author": "Urwumpe",
        "date": "2010-03-28T12:24:28+0100",
        "id": "5808b0775299be1e7c63d21345303ef0",
        "post_id": "post-214375",
        "text": "Or 7Zip, this can also deflate RAR.",
        "thread_id": 13611
    },
    {
        "@timestamp": "2023-09-14T07:13:11.157638656Z",
        "author": "jinglesassy",
        "date": "2010-06-09T20:25:35+0100",
        "id": "1dbd5369b3e83145eb9161cf4c85cc0c",
        "post_id": "post-226788",
        "text": "I didn't realize that textures could be level 0",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:11.411093504Z",
        "author": "Coolhand",
        "date": "2010-06-03T04:11:33+0100",
        "id": "9576f4bda96f79e8acc9257d9de6d8be",
        "post_id": "post-227264",
        "text": "I guess i'm thinking about it like todays sea ships, if they can go maximum speed, they will. airliners, concorde or even slower aircraft still have a cruising speed pretty close to their maximum speed. turnaround times are all important in those industries as it surely will be in space... hopefully the ship would be made well enough to take that abuse as our present day technology allows ships engines and aircraft fuselages to run for an economically viable time before replacement or maintenance.if you were really worried about stressing airframe and engines perhaps you'd run the engines at lower power for longer and achieve the same effect and still get there quickly. either way, most of the time you're coasting so wear and tear is cumulative, centrifuge bearings, life support systems, food dispensers, toilet flush handles and all the other systems that are needed to keep people happy all require constant maintenance.maybe you'll wear the engines out quicker, or stress the frame to the point that its no longer economically feasible to fix, but if it works out that you can earn x billion credits in 20 years and toss the spacecraft on the junk heap, or earn the same in 10 but kill the craft 10 years earlier, most business people would choose the latter and just buy a new one... which they'd have to do in 20 years, but if everything is designed and built right, they'd have less money that way.anyway, dorsal docking port.... i mocked up a quick ring stating with docking cluster just to illustrate. Doug i remember you wanted one of these in the XR2 but you didn't get one because it would involve changing the design too much... a ship this big could have one anywhere.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:12:59.335524864Z",
        "author": "supersonic",
        "date": "2010-05-01T23:01:18+0100",
        "id": "db53e49ddee3dd6fe1f02912580e5295",
        "post_id": "post-214428",
        "text": "Ok, I have updated.:thumbup:",
        "thread_id": 13618
    },
    {
        "@timestamp": "2023-09-14T07:12:59.447789824Z",
        "author": "insanity",
        "date": "2010-03-29T15:33:53+0100",
        "id": "0bc2858de40a99175e6952e7d7dfb3f8",
        "post_id": "post-214485",
        "text": "Well that is awful. I know that the relations between Russia and people from the Northern Caucasus have not always been perfect, with violence being performed by each side. Either way, tactics like this are never to be condoned and do nothing to help advance their cause. Thoughts are with the victims, and prayers are hoping that this does not reignite more violence.",
        "thread_id": 13626
    },
    {
        "@timestamp": "2023-09-14T07:12:59.62473088Z",
        "author": "tgep",
        "date": "2010-04-05T18:19:16+0100",
        "id": "367b504e0c716d00d7f657968fe823cb",
        "post_id": "post-214639",
        "text": "The Klingon D-9 Z'Gal was ment to replace the original D-7 but the design was underpowered and had flaws in several critical areas ..... so the Klingons beefed up the D-7 design to the current D-7a BatLeth",
        "thread_id": 13640
    },
    {
        "@timestamp": "2023-09-14T07:12:59.672065536Z",
        "author": "jedidia",
        "date": "2010-04-05T09:33:28+0100",
        "id": "828b5d688c54a8eac79fd66e832410d9",
        "post_id": "post-214766",
        "text": "Well, I never tried it, but for the ejection the first thing I think of is entering the velocities and date from the planner into the Delta-V program. Set Earth as source, and then use the Orbit-Eject program to perform the burn.\n\nummm... does that mean that the ejection burn can't be performed on low thrust? that would be kind of a pitty, since it leaves one of the biggest problems still unsolved...(Now that I think about it, I read something in the manual along those lines, but I thought it was optional...)another small question just popped up. As far as I can see, the planer per se works totally on its own (i.e., it doesn't have to be put into the orbiter directory in order to work). That would mean that it wouldn't work with other solar system configurations, or custom systems, right? If it's possible to load the data directly from an orbiter system cfg, that would enhance the versatility of the program by quite some amount.",
        "thread_id": 13651
    },
    {
        "@timestamp": "2023-09-14T07:13:11.458014464Z",
        "author": "Urwumpe",
        "date": "2010-06-02T21:21:50+0100",
        "id": "d4127fa601084b64d2ded8f69aa1e13e",
        "post_id": "post-227403",
        "text": "T.Neo said:Apparently, in the same regions every man over 14 must engage in regular 2 hour longbow practice sessions... :rofl:\n\nThis changed, because of the financial crisis of 1745, there is no longer a tax reduction if your children manage to hit a pole from 100 ft distance.http:\/\/www.historic-uk.com\/HistoryUK\/England-History\/TheLongbow.htm",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:11.462735872Z",
        "author": "Warped",
        "date": "2010-06-02T17:46:57+0100",
        "id": "c919bdc9c5bc943657e4dadbaa1a69f5",
        "post_id": "post-227408",
        "text": "The centrifugal force, holding the ring outward, would come to a stop. So unless the ring is strong and rigid, I think that it could buckle and fall down.As for the ring not rotating, you might start to get into some frame-dragging issues, but i'm not an expert on that.",
        "thread_id": 14549
    },
    {
        "@timestamp": "2023-09-14T07:12:59.635350528Z",
        "author": "Piper",
        "date": "2010-03-31T17:56:05+0100",
        "id": "41d0de65f97ca42c11f1daed2fe35055",
        "post_id": "post-214654",
        "text": "dgatsoulis said:Q: Why did the chicken cross the M\u00f6bius strip?A: To get to the same side.\n\nThat one's actually kinda funny :rofl:. Then again, I actually laughed at most of the anti-jokes, am I sick? lol.",
        "thread_id": 13642
    },
    {
        "@timestamp": "2023-09-14T07:12:58.994328064Z",
        "author": "Izack",
        "date": "2010-03-27T23:14:22+0000",
        "id": "538d5069be3c00461b5aa508703eef3c",
        "post_id": "post-214330",
        "text": "T.Neo said:Depends on the plot.Realistically, I don't see anything remarkable for the year 2095 in terms of spaceflight. Optimistically, that depends.Tech wise, I think we can see things like nanotechnology making an inroads. I think the general systems will remain the same, however. There will likely be several \"revolutionary technologies\" present that do not exist yet.Computer technology would likely be greatly advanced, but I see it used primarily in real world uses, as opposed to speaking clocks. Imagine the simulations you could do on such machines. And renderings... CG effects would be very, very realistic.Problem with predicting the future, you either go way over the top or way under the bottom, and most people go over the top. And things you don't usually think about (fashion, for example, or archetecture) are often way beyond what is imagined (the \"future\" of the 1950s had guages and dials, for example).I however wish you the best of luck.:)\n\nAside from spaceflight, computer technology is a focus here. I've already got that part pretty much finished, though (of course, it also turned out a bit unrealistic in that it presented mostly functional AI). There's nothing stopping me from bumping it ahead a hundred years itf it really gets out of hand, though.I haven't given fashion much thought (I never really found much interest in it), but I've done a huge amount of research and speculation on how archetecture, mannerisms and culture in general would turn out. It's been very interesting so far thinking up a potential separate society in lunar colonies.My main points of concern are:Is it reasonable to say that there are established independent colonies on the Moon (no further than that, though), and...Is it reasonable to present captured asteroids (500-100m diameter) in the Moon's L4 and L5 positions?",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:12:59.056724736Z",
        "author": "Piper",
        "date": "2010-03-28T05:11:30+0100",
        "id": "c11297b8d867b446f35acfdb835b72d3",
        "post_id": "post-214358",
        "text": "No, this is for simulating the effect of oblation (the fact that planets are wider at their equators then their poles).",
        "thread_id": 13609
    },
    {
        "@timestamp": "2023-09-14T07:12:59.14853504Z",
        "author": "OrionSamson",
        "date": "2010-03-29T16:56:57+0100",
        "id": "ab1045dfbe4eec3d729c91d1a155cbcf",
        "post_id": "post-214369",
        "text": "Ashaman42 said:I had a problem a while ago with an animation only working when my mouse was over a menu screen.It turned out that the mesh group I was trying to animate using G was also linked in the ini to the elevator animation.Try your num-pad keys to see if any of those keys make the animation work as well.\n\nSon of a Gun it is!!! the left and right bank keys make it animate!But uh, the landing gear animation is the ONLY animation seq in my INI file. I dont get it...---------- Post added at 10:56 AM ---------- Previous post was at 10:42 AM ----------SOLVED; I whent into my INI file and erased all animation seq under the (AERODYNAMICS) section that had no animations associated with it lol thanks Ashaman42..---------- Post added at 10:56 AM ---------- Previous post was at 10:56 AM ----------problem solved was in my INI file.",
        "thread_id": 13610
    },
    {
        "@timestamp": "2023-09-14T07:13:11.563294464Z",
        "author": "santy86",
        "date": "2008-06-15T14:31:04+0100",
        "id": "a907199b80dc3198e511f6022d30fa6a",
        "post_id": "post-65735",
        "text": "How couldn't we download it? :lol:",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:12:59.271977216Z",
        "author": "Enjo",
        "date": "2010-04-20T20:15:15+0100",
        "id": "d1a61f86775de12406a8b47f5b2e0823",
        "post_id": "post-214398",
        "text": "Have a look here for a written from scratch (not reverse engineered), multiplatform, GPLv3 and C++ Frontier remake:http:\/\/pioneer.sourceforge.net\/",
        "thread_id": 13615
    },
    {
        "@timestamp": "2023-09-14T07:13:10.939245312Z",
        "author": "SiberianTiger",
        "date": "2010-05-30T09:43:44+0100",
        "id": "573243353f27a1cb3c1bd231043dbf09",
        "post_id": "post-226416",
        "text": "Andy44 said:You didn't take any of those photos, did you Sib Tig? Those are amazing.\n\nUnfortunately, no. I've never been close to a real space launch facility, in use or not.",
        "thread_id": 14480
    },
    {
        "@timestamp": "2023-09-14T07:12:59.240187904Z",
        "author": "IronRain",
        "date": "2010-03-28T17:45:26+0100",
        "id": "a14b3c20790e8194cc15ef510f2d5213",
        "post_id": "post-214391",
        "text": ":welcome:",
        "thread_id": 13614
    },
    {
        "@timestamp": "2023-09-14T07:12:59.6380416Z",
        "author": "Marcel",
        "date": "2010-04-04T05:14:32+0100",
        "id": "af48caf58579dd5fcbcae297a13b0a9f",
        "post_id": "post-214668",
        "text": "Did you hear about the noob who exposed his ignorance on the Orbiter forum?Several helpful people answered all his questions!",
        "thread_id": 13642
    },
    {
        "@timestamp": "2023-09-14T07:12:59.504419072Z",
        "author": "Chub777",
        "date": "2010-03-30T10:59:59+0100",
        "id": "7a1d12cee9353f76b9749f2af71bccdb",
        "post_id": "post-214527",
        "text": "Now the rebels don't have to fight to blow up the death star, just call Pacman.:rofl:",
        "thread_id": 13631
    },
    {
        "@timestamp": "2023-09-14T07:13:11.01067136Z",
        "author": "Columbia42",
        "date": "2010-05-30T00:31:27+0100",
        "id": "34e783f061ceaed06eababb694023ca8",
        "post_id": "post-226503",
        "text": "I don't know what you mean by \"pastebin\" but here's a file with the complete code:View attachment 4824",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:12:59.665413376Z",
        "author": "Notebook",
        "date": "2008-05-09T19:22:07+0100",
        "id": "8e1b4355bbdf15c731709e81ff1fa753",
        "post_id": "post-64812",
        "text": "simonpro said:There's useful imperial units?\n\nYes, a very good unit the Horse Power, you can see exactly what it does. Also its not a vector, it only travels in a straight line.N.",
        "thread_id": 1365
    },
    {
        "@timestamp": "2023-09-14T07:13:11.059126272Z",
        "author": "Hielor",
        "date": "2010-05-30T07:35:39+0100",
        "id": "47891f23d57216a507630524f88ad689",
        "post_id": "post-226620",
        "text": "Salun said:I've never really understood exactly what can be done with Orbconnect. Any chance someone can upload a youtube video or something? I think its used to pull up MFD info on other PC's and monitors\n\nSure, i'll upload it a year and a half ago for you:)",
        "thread_id": 14506
    },
    {
        "@timestamp": "2023-09-14T07:12:59.658387456Z",
        "author": "Izack",
        "date": "2010-04-08T16:34:20+0100",
        "id": "76cae935eb24565c0dadb7f5f74cd38d",
        "post_id": "post-214750",
        "text": "weirdguy said:Does that allow you to \"move\" your viewpoint around, or just swivel your point of view only?What I meant by modeling the interior was to do the WHOLE ship, from engine room to crew quarters, to torpedo bays, sick bay...all of it...every hallway...every room in the whole ship.A virtual cockpit sounds like the only thing you need is the bridge.\n\nI believe you may find this useful: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4256\"]First Person Experience[\/ame]",
        "thread_id": 13649
    },
    {
        "@timestamp": "2023-09-14T07:12:59.385532672Z",
        "author": "Bj",
        "date": "2010-03-31T19:31:13+0100",
        "id": "2c60a676d8c4fa1d24451b99626a5aef",
        "post_id": "post-214445",
        "text": "You could, but you would have to write your own .dll, easier would be to set the ISP so high that it would take years of continuous burning to deplete all the fuel.I am away from home computer so I cannot test or compile, but something like this; ( psudocode and untested)Code:opcPostStep\n{\nint x = 0;\nif (x > 60){ \/\/the x count thing is primarily so that this doesnt have to run every frame, purely for opimization, since I really dont think you will notice the difference over a period of ~1sec.\n   x=0;\n \n   OBJHANDLE hV = oapiGetVesselByName (char *name); \/\/name here\n   VESSEL *v = oapiGetVesselInterface (hV);\n \n \n   DWORD pCount = v->GetPropellantCount();\n   PROPELLANT_HANDLE ph;\n   double pMX;\n \n     for (int count = 0; count < pCount; count++)\n     {\n        ph = v->GetPropellantHandleByIndex(count);\n        pMX = v->GetPropellantMaxMass(ph);\n        SetPropellantMass (ph,PMX);\n     } \n \n \n}\nx++;\n}This should work I think and when I get home I can test and compile it for you.",
        "thread_id": 13620
    },
    {
        "@timestamp": "2023-09-14T07:13:11.62770048Z",
        "author": "XonE32",
        "date": "2010-06-08T05:36:59+0100",
        "id": "9b23d269da6b9ca364c7924362ea047d",
        "post_id": "post-227644",
        "text": "Thanks Tommy and Jarmo for the responses. Think I'm getting there.1st I think I made an error with regard to TEj and GET. I kept thinking that a Tej of 6400s and a GET of 22hr meant that the mission elapsed time would be close to 24hrs...duh. So yes, my test .scn from Brighton was 22hrs MET not 24.Transfer angle is new to me, so not sure what 3 points (ie what angle) on the Planet Approach page I should be looking at.5: Re-entry Anticipation. This is the distance (in degrees) from entry interface to touchdown. This can vary greatly with the type of vessel and how the re-entry is flown. With glider type vessels, it is better to guess high than low - a glider can easily travel over 360 degrees during a direct re-entry - to avoid overshooting the base. Note that this is measured in degrees of Orbit, not degrees of Longitude.\n\nThe last bit was very interesting \"...degrees of orbit, not longitude\".So my assumption that 90 degrees of Ant for landing at Ascension (14.4W) would put the reentry longitude at 104W wasincorrect?Step 3. Add rotation and anticipation, lunar ejection longitude target is that many degrees from the base. Note that this is degrees of Orbit, not Longitude. In a high inclination these can differ greatly. The longitude of this position is the ejection point.\n\nThis makes sense. If I leave Brighton for Ascension with a TEj of 6400s (approx 1hr 47 min) and the Lunar projection on the Map MFD is approx 90Eat launch time;at Obit Eject the lunar projection longitude is at approx 62E (ie almost 2hrs = almost 2x15=almost 30deg subtracted from 90E and ya get approx 62E).That said; a 22hr flight = 330deg + an Ant of 90deg and yer back to the Eject point of approx 62E)Still not sure on the difference between deg of orbit and deg of longitude.Unless you are referring to deg of arc?",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:12:58.995208192Z",
        "author": "Marcel",
        "date": "2010-03-28T20:56:02+0100",
        "id": "3d8b2118684accecd70c07030dcb13c9",
        "post_id": "post-214340",
        "text": "I think that the most significant development that is likely to occur by that time is the merging of humans with computers. We're learning how to alter our genome, place microchips inside of human cells, naobots inside our bloodstream, read human thoughts via non-intrusive interfaces and have used parts of a rat's brain to control a robot that navigates a maze. By 2095 we'll probably have computer processing and memory storage built into us, or at least the rich people will.;)I doubt that keyboards, viewscreens, joysticks and communicators will be necessary. It boggles the mind.Also, I thought it was Yogi Berra who said that predictions are difficult, especially about the future. Perhaps he was quoting Twain. Oh well, when you come to a fork in the road, take it. I heard another one on the radio yesterday. Someone told him he looked cool. He replied, \"You don't look so hot yourself.\"",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:12:59.096064512Z",
        "author": "OrionSamson",
        "date": "2010-03-28T07:07:56+0100",
        "id": "f35881ecd1f1f4c37d0a1443aa1ee3d0",
        "post_id": "post-214365",
        "text": "Title says is all.I can assign groups and they work, (they are displaced). So far I can not figure out how to get the landing gear to animate (Move) at all. I press the G key and nothing happens. Other addons animate using the same exact syntax and module. Only difference is a different mesh (Mine). Why is my landing gear not animating???",
        "thread_id": 13610
    },
    {
        "@timestamp": "2023-09-14T07:12:59.446310912Z",
        "author": "garyw",
        "date": "2010-03-29T09:26:06+0100",
        "id": "2ebb54060dc234fcb6e1c06912eeb90f",
        "post_id": "post-214477",
        "text": "My thoughts and best wishes to all those caught up in this. I was caught up in the London tube bombings in 2007 so I have some idea of what people will be going through.",
        "thread_id": 13626
    },
    {
        "@timestamp": "2023-09-14T07:13:10.943680768Z",
        "author": "Xyon",
        "date": "2010-05-28T15:58:32+0100",
        "id": "1d9cb8bb77f6b74b89219848cb327647",
        "post_id": "post-226418",
        "text": "Speaking of not helping each other, you writing in black text is especially unhelpful for those of us on dark skins...An interesting article, nevertheless.",
        "thread_id": 14481
    },
    {
        "@timestamp": "2023-09-14T07:13:11.169511424Z",
        "author": "Bendarr",
        "date": "2010-05-31T16:06:42+0100",
        "id": "78b467ccf9c32cb479ea7758bdf70553",
        "post_id": "post-226822",
        "text": "How often does he peruse the forums and look at the Orbiter community?How does he feel about it growth?How does he feel about the direction that Orbiter is taking? (Increased realism, more vehicles, etc)How does he feel about the various videos that have been made concerning Orbiter? (Tutorials, tribute videos, etc)Is there anything that he would improve upon or suggest the community work on in the future?",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:12:59.148380416Z",
        "author": "Ashaman42",
        "date": "2010-03-29T07:23:29+0100",
        "id": "d364cc6db7be26740844eef1c2db7216",
        "post_id": "post-214368",
        "text": "I had a problem a while ago with an animation only working when my mouse was over a menu screen.It turned out that the mesh group I was trying to animate using G was also linked in the ini to the elevator animation.Try your num-pad keys to see if any of those keys make the animation work as well.",
        "thread_id": 13610
    },
    {
        "@timestamp": "2023-09-14T07:12:59.610457344Z",
        "author": "n72.75",
        "date": "2010-03-31T08:02:32+0100",
        "id": "bb377cc2be8a7e07194055b1e153ea59",
        "post_id": "post-214604",
        "text": "Juanelm said:The answer is yes. Any specific question?\n\nI'm trying to help him but I lack the knowledge of the mathematics.Arrowstar said:Matthew: Very interesting. I assume he's using a panel methods approach?\n\nHe was at first, but he's trying to move to a more general case, involving thick airfoilsMy thoughts are to use a curve integral to integrate differential pressure across differential area.What we need to figure out is how to find the pressure at any point surrounding the airfoil, is it possible to accomplish this with a massive amount of fluid vectors each assigned a mass? If so, how do we account for compressibility.One goal is that the simulation be general enough that so the simulation need not be specific to hypersonic, or subsonic speeds.Computation power is not an issue.-Matthew Hume",
        "thread_id": 13635
    },
    {
        "@timestamp": "2023-09-14T07:12:59.672237568Z",
        "author": "jedidia",
        "date": "2010-04-05T15:42:48+0100",
        "id": "024341d7be6afcae32c6554e15762637",
        "post_id": "post-214768",
        "text": "Actually, there's a way you can, just set your ejection burn to 0, and set up your scenario so you depart the planet\/object's sphere of influence on that date. This works great with asteroids, but I do not recommend doing this with planets.\n\nThe program seems to work nicely, now I'm motivated to find some better orbit eject procedures... :tiphat:I've thought about doing just that, and I may do it in the future. Same thing with my regular Trajectory Planner.\n\nThat would be really great, since I intend to travel my orbiter galaxy by fusion drive, once it's finished.Edit:Oooops, I just tried to calculate a trajectory with more than one burn (2) for the first time. The calculator hangs before finishing the first generation (cancel doesn't respond anymore either, but it still shuts down nicely). everything works fine and pretty fast with only one burn. any Idea what the cause might be?",
        "thread_id": 13651
    },
    {
        "@timestamp": "2023-09-14T07:12:59.658114816Z",
        "author": "anemazoso",
        "date": "2010-04-01T22:40:08+0100",
        "id": "385162abea9c98a2d8a7c6211fb5671e",
        "post_id": "post-214747",
        "text": "weirdguy said:Well, I think I am getting better.By the way, I had a plan to actually model the inside as well using some deckplans you can find online. However, that would take far too long and orbiter turned out to not handle meshes that close to the screen that well.\n\nYou could implament the interior as a VC. Spacecraft3 has accomadation for this. You simple make a seperate mesh for the interior.:cheers:",
        "thread_id": 13649
    },
    {
        "@timestamp": "2023-09-14T07:13:11.43649792Z",
        "author": "eveningsky339",
        "date": "2010-06-02T02:22:09+0100",
        "id": "49f286ca42c08c6a39bc55e2b82e4bca",
        "post_id": "post-227355",
        "text": "Hypnotic and overpowering to say the least.",
        "thread_id": 14544
    },
    {
        "@timestamp": "2023-09-14T07:12:59.678847744Z",
        "author": "computerex",
        "date": "2010-04-01T22:38:41+0100",
        "id": "750802f0f7a500f7fb32bf7a956b2668",
        "post_id": "post-214785",
        "text": ":rofl: Google is better then the probe so they can do whatever they want:p",
        "thread_id": 13652
    },
    {
        "@timestamp": "2023-09-14T07:12:59.33588736Z",
        "author": "Pilot7893",
        "date": "2010-06-05T03:44:23+0100",
        "id": "1ac76eebe1ff3a2b8475e5524c3aa65c",
        "post_id": "post-214430",
        "text": "Sounds cool.",
        "thread_id": 13618
    },
    {
        "@timestamp": "2023-09-14T07:13:11.555368448Z",
        "author": "Yoda",
        "date": "2008-05-15T13:38:42+0100",
        "id": "bdf9e118c15f3d1c7a679f4a8eaca417",
        "post_id": "post-65683",
        "text": "20 MB for this add-on ???I know your add-ons look great and all but the reason why I usually don't download them is because they are HUGE and really slow things down.great work though.",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:12:59.324950016Z",
        "author": "willy88",
        "date": "2010-03-28T21:24:15+0100",
        "id": "a8f4388b2669ee1e5582b6052fb033c9",
        "post_id": "post-214406",
        "text": "I'd turn on the radio, if the stations are still up.",
        "thread_id": 13617
    },
    {
        "@timestamp": "2023-09-14T07:13:10.753929472Z",
        "author": "OrbitHangar",
        "date": "2010-05-27T19:51:06+0100",
        "id": "5ee6fc6321478c6f589a6db1e4b1f7b9",
        "post_id": "post-226334",
        "text": "Author:kevon dayeA few scenarios for jason benson's Mooraker shuttle skin.Includes Launch scenarios for Vandenberg and Wideawake, both w\/ original and current ET & SRB's,and an Energia-Moonraker experiment launched from KSC.Requires:\"Moonraker\" shuttle skin by jason bensonShuttle Fleet 4.3 by david413Wideawake International by wehaveaproblemKulch's EnergiaMy first addon ( if you can even call it that). I know it isn't much, I just felt I had to give something back to the community, even if it's just a few cheesy scenarios.DOWNLOAD",
        "thread_id": 14471
    },
    {
        "@timestamp": "2023-09-14T07:12:59.405977856Z",
        "author": "anemazoso",
        "date": "2010-04-14T19:26:49+0100",
        "id": "e17ca78ab877ae53520a3d8d5647cf84",
        "post_id": "post-214448",
        "text": "So, anyone try this? Was it to easy?:)",
        "thread_id": 13621
    },
    {
        "@timestamp": "2023-09-14T07:12:59.334971904Z",
        "author": "OrbitHangar",
        "date": "2010-03-27T22:46:31+0000",
        "id": "42e63026523d83c09bac4a5592f68790",
        "post_id": "post-214426",
        "text": "Author:supersonicThis is my first addon, it will\u00a0add the moons SMALL atmosphere and dust kick up. The atmosphere\u00a0for this addon\u00a0is really alot bigger than the moons but don't worry, it won't effect any launch autopilots. The atmosphere ends at .06 kilometers. So for example, the DGIV will be out of the atmosphere before it starts the main engines. Also BACKUP your moon.cfg files.*Update* Now has installers for both orbiter versions.Enjoy, SupersonicDOWNLOAD",
        "thread_id": 13618
    },
    {
        "@timestamp": "2023-09-14T07:13:10.841996032Z",
        "author": "Spike Spiegel",
        "date": "2010-05-28T16:10:36+0100",
        "id": "0e55a6996b5a1edbe4d14d2fcea5b4d0",
        "post_id": "post-226362",
        "text": "Bloodworth said:I did have one question though. Is it possible to turn the call lettering on the right side of the tails turned around? When looked at from the right side, they are backwards, but the MARINES lettering isnt...\n\nI'd love to.... but that's the way the texture mapping was done on the model itself. If you are able to look at the texture that is applied to the wings and tail, you'll see that there's only one tail piece to the texture. This gets repeated on all 4 surfaces that are part of the tail sections. That means that on those 2 sides it gets flipped.The texture that gets applied to the body is a different map which does not get mirrored, so I can define the appearance for the entire thing.The wings also get repeated for the underside of the wings, which is why the roundel is there as well.Otherwise, I'm glad you like it.:)",
        "thread_id": 14474
    },
    {
        "@timestamp": "2023-09-14T07:12:59.55757568Z",
        "author": "SiberianTiger",
        "date": "2010-03-31T17:07:31+0100",
        "id": "0a1146595f3ba4d5dea695658bae4dca",
        "post_id": "post-214550",
        "text": "Even more picsMarch 26, assembling the launch vehicleMarch 29, signing the hotel doorA photo with the backup crew in the Spaceflight museum at BaikonurMarch 31, Rolling out and erection at the launch pad",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:59.670889472Z",
        "author": "BrianJ",
        "date": "2010-04-01T11:13:57+0100",
        "id": "e513b1453c860ac244b1294697f1e131",
        "post_id": "post-214760",
        "text": "Fabuloso!! Can't wait to get home to check it out! :thumbup:",
        "thread_id": 13651
    },
    {
        "@timestamp": "2023-09-14T07:12:59.336766976Z",
        "author": "Cizurator",
        "date": "2014-01-14T14:49:13+0000",
        "id": "18b2cb2eabba772090a13dcc869618e3",
        "post_id": "post-214437",
        "text": "Magnificent addon, thanks! I appreciated the zip version, too.",
        "thread_id": 13618
    },
    {
        "@timestamp": "2023-09-14T07:13:11.010292736Z",
        "author": "Columbia42",
        "date": "2010-05-29T23:59:58+0100",
        "id": "682048d5881f787afd9a89f0b737fc96",
        "post_id": "post-226498",
        "text": "Syntax errors and the like. Here's the build log:1>------ Build started: Project: Cosmos 47, Configuration: Debug Win32 ------1>Compiling...1>Cosmos 47.cpp1>c:\\program files\\orbiter\\orbitersdk\\samples\\testproject\\cosmos 47.cpp(111) : error C2065: 'launch' : undeclared identifier1>c:\\program files\\orbiter\\orbitersdk\\samples\\testproject\\cosmos 47.cpp(115) : error C2065: 'launch' : undeclared identifier1>c:\\program files\\orbiter\\orbitersdk\\samples\\testproject\\cosmos 47.cpp(141) : error C2065: 'launch' : undeclared identifier1>c:\\program files\\orbiter\\orbitersdk\\samples\\testproject\\cosmos 47.cpp(143) : error C2065: 'timering' : undeclared identifier1>c:\\program files\\orbiter\\orbitersdk\\samples\\testproject\\cosmos 47.cpp(143) : error C2065: 'timering' : undeclared identifier1>c:\\program files\\orbiter\\orbitersdk\\samples\\testproject\\cosmos 47.cpp(145) : error C2065: 'timering' : undeclared identifier1>c:\\program files\\orbiter\\orbitersdk\\samples\\testproject\\cosmos 47.cpp(147) : error C2065: 'launch' : undeclared identifier1>c:\\program files\\orbiter\\orbitersdk\\samples\\testproject\\cosmos 47.cpp(154) : error C2059: syntax error : '}'1>c:\\program files\\orbiter\\orbitersdk\\samples\\testproject\\cosmos 47.cpp(154) : error C2143: syntax error : missing ';' before '}'1>c:\\program files\\orbiter\\orbitersdk\\samples\\testproject\\cosmos 47.cpp(154) : error C2059: syntax error : '}'1>c:\\program files\\orbiter\\orbitersdk\\samples\\testproject\\cosmos 47.cpp(163) : error C2143: syntax error : missing ';' before '{'1>c:\\program files\\orbiter\\orbitersdk\\samples\\testproject\\cosmos 47.cpp(163) : error C2447: '{' : missing function header (old-style formal list?)1>Build log was saved at \"file:\/\/c:\\Program Files\\Orbiter\\Orbitersdk\\samples\\TestProject\\Debug\\BuildLog.htm\"1>Cosmos 47 - 12 error(s), 0 warning(s)========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========When I removed the section of the file defining the jettison of the dropship, all of the errors went away.",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:12:59.385156096Z",
        "author": "MeDiCS",
        "date": "2010-03-28T23:39:22+0100",
        "id": "5e22cc4c0127e67993b3af962133f10e",
        "post_id": "post-214443",
        "text": "Natively, AFAIK, no. There may be an MFD to do that, though.",
        "thread_id": 13620
    },
    {
        "@timestamp": "2023-09-14T07:12:59.679435008Z",
        "author": "Unstung",
        "date": "2010-04-02T00:01:05+0100",
        "id": "ff802a2c65c8705ace707aaeee14a0c5",
        "post_id": "post-214787",
        "text": "I work for Google and what is this?",
        "thread_id": 13652
    },
    {
        "@timestamp": "2023-09-14T07:13:11.27877888Z",
        "author": "Spike Spiegel",
        "date": "2010-06-01T02:41:12+0100",
        "id": "0ea3136302cbb3ffe3e4c7e08a06b1f3",
        "post_id": "post-227002",
        "text": "Pardon my ignorance, but what's an RTG? (Soooo much alphabet soup.:))",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:11.40340992Z",
        "author": "eveningsky339",
        "date": "2010-06-02T00:16:03+0100",
        "id": "caf90246c290d75ca5b1a951e8bfc3d0",
        "post_id": "post-227225",
        "text": "Me gusta.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:12:58.995737856Z",
        "author": "Izack",
        "date": "2010-03-29T03:02:23+0100",
        "id": "fd3808410b50ed5713ff0b84de67656e",
        "post_id": "post-214345",
        "text": "Andy44 said:You have to have Laser Cats in any prediction of the future. :lol:\n\nEvil-sceintist lemurs riding mecha laser cats.And by the way, \"Hail Probe\" is going in the dedication page. :thumbup:",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:12:59.499799808Z",
        "author": "lennartsmit",
        "date": "2010-03-30T16:53:07+0100",
        "id": "17664eede16d0ec2402d4c7aa1f0c508",
        "post_id": "post-214521",
        "text": "You use blender. But i don't know if that has the ability to import from .CAD and export to .MSH.You could always send it to me.",
        "thread_id": 13630
    },
    {
        "@timestamp": "2023-09-14T07:13:11.447798784Z",
        "author": "Urwumpe",
        "date": "2010-06-03T17:11:13+0100",
        "id": "5729aa5dd10afb4d7aea932289ed35a1",
        "post_id": "post-227379",
        "text": "DarkEnergy said:Apollo 1 had a cockpit fire that killed everyone in it. There are a lot of electrical circuits in the cockpit especially that could easily overheat or cause a spark.\n\nApollo 1 fire was caused by pure oxygen atmosphere at 1.2 atmospheres pressure in the capsule. Under such conditions even aluminum burns.The Shuttle has always 20% oxygen and 79% nitrogen. That is worlds apart from Apollo, even at 1.2 atmospheres, the mixture is not as reactive as pure oxygen.There are many fire hazards in the real Shuttle, but you also have a pretty robust fire extinguisher system and smoke detector system in the shuttle, both things that Apollo didn't have.The art in the videos is undisputed I would say, but what they show is pretty disturbing...luckily, TFH does his fakes so exaggerated, that the horror is not too strong, if he would be a bit more careful with the damage, it would be harder to keep some emotional distance.Just imagine he would do a SSME HPOTP fire correctly... It is one of those real failures that nobody wants to see during a real mission, which also has a bit of Edgar Wallace horror.",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:12:59.556529664Z",
        "author": "tblaxland",
        "date": "2010-03-31T06:50:06+0100",
        "id": "caf80f2c456debedbed8013e53ae083b",
        "post_id": "post-214547",
        "text": "Rocketman527 said:Tracy is kinda hot...\n\nWait until you see that hair in action in freefall;)",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:12:59.4475904Z",
        "author": "SiberianTiger",
        "date": "2010-03-29T15:20:19+0100",
        "id": "3c5b750522b2c5de1436c03986732406",
        "post_id": "post-214483",
        "text": "Videos of aftermath of one of the bombings.Warning: REAL DEAD AND WOUNDED PEOPLE DOCUMENTARY! Watch at your own discretion.Code:http:\/\/www.youtube.com\/watch?v=PFWZ6X595oI\nhttp:\/\/www.youtube.com\/watch?v=uekk98wn0xg---------- Post added at 18:20 ---------- Previous post was at 18:14 ----------Thanks to all who sympathized. It's very depressing to think what those people have passed through, what threat we now have to live with, how powerless our powers are, and what may eventually get stirred up.",
        "thread_id": 13626
    },
    {
        "@timestamp": "2023-09-14T07:13:11.554983424Z",
        "author": "GregBurch",
        "date": "2008-05-15T13:36:52+0100",
        "id": "575e8c53a1583afdd9e5af37a8b1c5a4",
        "post_id": "post-65682",
        "text": "Now available at Orbit Hangar:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3371\"]SwiftSS Aerospaceplane[\/ame]You can look at the documentation here:http:\/\/www.gregburch.net\/SwiftSS\/SSS1.htmlAs always, feedback is welcome!GB",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:12:59.658298624Z",
        "author": "Napes Weaver",
        "date": "2010-04-02T18:11:06+0100",
        "id": "4fa4b45d5b7b534ae8b88885d79b74e2",
        "post_id": "post-214749",
        "text": "weirdguy said:Well, I think I am getting better.By the way, I had a plan to actually model the inside as well using some deckplans you can find online. However, that would take far too long and orbiter turned out to not handle meshes that close to the screen that well.I do have a habit of flying up the shuttlecraft, docking, then jump to Enterprise, go external camera focused on the station, then flying the E out of the dock slowly.As for my older work, yes, you can take it and run with it. I could even send you the original animator files if you like.\n\nThank you for your generosity :tiphat:. I ought to be able to get something uploaded to Orbiter Hanger Mods this weekend.:probe:",
        "thread_id": 13649
    },
    {
        "@timestamp": "2023-09-14T07:12:59.493981184Z",
        "author": "tblaxland",
        "date": "2008-05-09T05:16:08+0100",
        "id": "32aabba04b62f0f3328f8bbef90eb59f",
        "post_id": "post-64798",
        "text": "startrekmaniac said:Is there anything the IMFD wont do?\n\nMake coffee;)",
        "thread_id": 1363
    },
    {
        "@timestamp": "2023-09-14T07:13:56.9420096Z",
        "author": "Thundersnook",
        "date": "2010-11-16T10:18:06+0000",
        "id": "a9f553eae1ad6cfdc4f1f707dfa262fa",
        "post_id": "post-272175",
        "text": "2 Days before Titanic disaster :facepalm:",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:13:11.20870784Z",
        "author": "barrygolden",
        "date": "2017-02-18T23:48:00+0000",
        "id": "e7bb977faf3ac3efae19c2af7222c1d4",
        "post_id": "post-226983",
        "text": "It would be cool to see some of these fly in the shuttle Atlantis",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:12:59.199488Z",
        "author": "rdb12340",
        "date": "2010-07-24T23:40:48+0100",
        "id": "79cb545b26c7936fcdf1e451cabf1506",
        "post_id": "post-214376",
        "text": "Does this add-on require AMSO or should I install it without AMSO?Also does it require Velcro Rockets?Saw the video for this and it looks incredibleThanks,-RDB12340",
        "thread_id": 13611
    },
    {
        "@timestamp": "2023-09-14T07:13:57.309470208Z",
        "author": "Unstung",
        "date": "2010-11-18T22:56:13+0000",
        "id": "339c0d1efcb0f438eca681f225372c31",
        "post_id": "post-272512",
        "text": "SPACE.com: First Alien Planet From Another Galaxy DiscoveredBBC: 'Alien' planet detected circling dying starA planet at least a quarter larger than Jupiter revolving around a red giant, which could help explain the death of our own star.",
        "thread_id": 17577
    },
    {
        "@timestamp": "2023-09-14T07:12:59.34610816Z",
        "author": "computerex",
        "date": "2010-03-30T06:58:17+0100",
        "id": "5da6e22672eb674c9a1d55edf0ba32a3",
        "post_id": "post-214441",
        "text": "I found this:http:\/\/www.novicksoftware.com\/TipsA...rms-UnsafeNamtiveMethods-DispatchMessageW.htmThe above solution doesn't seem to work. Not calling EnableVisualStyles does nothing, neither does calling DoEvents() afterwards.Other sources say that the issue is not consistently reproducible, it just seems to pop up from time to time. No known solutions.So as it stands, I can't get a compiler written by Microsoft, for a language designed and implemented by Microsoft, to debug base code written by Microsoft, on an OS developed by Microsoft. God help me.",
        "thread_id": 13619
    },
    {
        "@timestamp": "2023-09-14T07:13:11.356164864Z",
        "author": "T.Neo",
        "date": "2010-06-01T00:50:13+0100",
        "id": "5e678a20b2f8627a1497df64c8f32f4e",
        "post_id": "post-227070",
        "text": "(edit: click image to enlarge)1- Engines. Mounted forward of the rest of the ship on booms to save mass. Thrust stream is angled outward 2 degrees to prevent damage to the ship.2- Fuel tank. Holds fuel- not much else to it.:pI'm not so sure of the design of the fuel tanks at the moment, so I may change them.3- Reflective shields. Reflect thermal radiation from the engine exhaust.4- Tensionary truss. Having major structural aspects of the vehicle in tension reduces mass. It could be a tether, but a truss adds rigidity for rotational and translational manoeuvres.5- Docking node. Able to accomodate two DG type vessels or two XR2s.6- Transfer tunnel. Allows transfer from the docking node to the habitation module. Also acts as a truss.7- Habitation module. Able to house 14 people.The spacecraft has a maximum operational velocity of around 200 km\/s, and a overall Delta v of around 500 km\/s. Maximum acceleration while under thrust will be 1-1.5 G.The spacecraft is designed to spin along the X axis while in the cruise phase of the flight. This produces artificial gravity, and is known as a \"tumbling pidgeon\" arrangement. The Orion spacecraft was designed to generate artificial gravity this way, and an (unintentional) example can be seen in 2010, when the Discovery spins end-over-end. Usually this incurs odd arrangements of crew and cargo (the direction of acceleration during thrust and the direction of acceleration during spin are opposite eachother). However, here the direction of acceleration during thrust and spin is the same, which is a benefit of having the engines in front of most of the spacecraft structure- the engines and fuel tanks act as a counterweight to the habitation module.Cheers.:cheers:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:57.369535744Z",
        "author": "N_Molson",
        "date": "2010-11-20T11:21:01+0000",
        "id": "588ce662e1a7d148e53d20dd4ad2edac",
        "post_id": "post-272525",
        "text": "What? Something didn't scrub do to a fuel leak for once?\n\nSolid rocket motors have their advantages... :lol:I think that retrofitting ICBM stages to launch science missions is one of the best ideas humanity ever had :thumbup:",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.467940352Z",
        "author": "jedidia",
        "date": "2008-05-15T10:27:25+0100",
        "id": "592662739fb2527f419b59a5f8e02bec",
        "post_id": "post-65679",
        "text": "crazy swiss engineers... :blink:ground launch might be a challenge... an auxillary to fire up the jets would be too heavy I think. But I would like to fly on hollydays with one of these...",
        "thread_id": 1455
    },
    {
        "@timestamp": "2023-09-14T07:12:59.426186496Z",
        "author": "Chub777",
        "date": "2010-03-29T07:41:44+0100",
        "id": "4e1be4fedf704132cc98ba13941ca7f5",
        "post_id": "post-214454",
        "text": "n72.75 said:The search function is your friend:http:\/\/orbiter-forum.com\/showthread.php?t=5140-Matthew\n\nThanks. I now have Orbiter Diagnostic v0.2. The problem is, there is an error:",
        "thread_id": 13623
    },
    {
        "@timestamp": "2023-09-14T07:13:11.4091136Z",
        "author": "Pilot7893",
        "date": "2010-06-02T20:04:46+0100",
        "id": "677dbb87dcd3e5753b9ee2dcd7d887e8",
        "post_id": "post-227251",
        "text": "We may also need some sort of Interplanetary airport for this thing. Hanaba base of the future?:hmm:",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:57.424911872Z",
        "author": "Clarke3735",
        "date": "2010-11-21T14:32:04+0000",
        "id": "5dd69c451cccd65fa2b34ec119e0f989",
        "post_id": "post-272630",
        "text": "Alright, will do.I also went to download the patches but none of their descriptions applied to my problem so I didn't bother downloading them. I will try activating my modules today but I think I must have just installed it wrong because I had no idea how to install it. I opened the AMSO download folder and I put each of the folders in the AMSO file into its corresponding Orbiter folders. Then I took the files out the AMSO folder and put the files into the corresponding folders....if that makes any sense.Thanks again!",
        "thread_id": 17595
    },
    {
        "@timestamp": "2023-09-14T07:12:59.448413952Z",
        "author": "Urwumpe",
        "date": "2010-03-29T16:39:51+0100",
        "id": "2bfe44cf2e0983ed341d30b47576b3b3",
        "post_id": "post-214491",
        "text": "SiberianTiger said:I think that comparing terrorism to a natural phenomenon that happens always is far fetched. It is a social problem that has economic roots. Why don't terrorists target cities in Australia or Norway?\n\nCompare it maybe with criminality, it is as inevitable. Where terrorists strike, makes also only sense to themselves. They would bomb in Sydney to protest against Russia, if it would be easier to get to Sydney to get the needed attention effect.SiberianTiger said:The answer is, because governments of these managed not to make enemies. And most importantly they haven't made enemies, out of a part of their own population.\n\nIt is not about not making enemies. It is about being a goal. Look at Munich 1972. Germany was very likely not at all hostile to the Palestine people then, but the attack took place in Germany, with considerable effort. Not in Israel, though Israeli people had been targeted.You are not safe from terrorism, as long as you are no terrorist yourself. If you think Norway is a safe place, imagine what happens if the better targets are no longer available to terrorists and if they decide that Norway not supporting them directly makes them an enemy.Which is why I don't recommend appeasement at all as solution. You need to fix the political reasons that causes terrorism, even if it requires more than just money, it also needs patience. But you also need to hunt the generals of terror with all power and bring them to justice. Even when there is long peace and the war already forgotten.We just sentenced a 88 year old German to life-long imprisonment for being member of a Nazi killer commando in the Netherlands. It might be effectively a short imprisonment, but the crime has been punished now. maybe late and I doubt many people in the Netherlands remembered his crimes, but it was needed.http:\/\/en.wikipedia.org\/wiki\/Heinrich_Boere",
        "thread_id": 13626
    },
    {
        "@timestamp": "2023-09-14T07:13:57.280495872Z",
        "author": "donatelo200",
        "date": "2010-11-18T12:33:14+0000",
        "id": "b57ab48427af150d9c8914d15b90e0c3",
        "post_id": "post-272461",
        "text": "Hahaha. Level 10 and 11! Those are almost impossible to make. I'd reccomend 8 for important planets and 7 for the rest. If you do manage a level 9 10 or 11 put that up as a second add-on towards this system as one level 11 texture is like 400MB. Trust me i've tried to make level 11 10 and 9, i couldn't do it. It wouldn't convert and the editor i was using crashed. If your wondering about tex files you start with a bmp and then converte it to tex with pltex in your utilities folder.",
        "thread_id": 17572
    },
    {
        "@timestamp": "2023-09-14T07:12:59.51056Z",
        "author": "gattispilot",
        "date": "2010-03-30T13:37:19+0100",
        "id": "39c5d9351073b12a1e5461f51c1bfd5c",
        "post_id": "post-214541",
        "text": "Something that would be nice. Is a vessel that you can move and it shows its location. Like the remote camera.The reason why? So one could place the vessel\/move the vessel to determine airlock parameters.I know you can use meshwizard or look at the mesh and figure the airlock location.But this might be easier.For example this is an airlock that the ummu should be in on exit. but it says to far from airlock.Crew.DefineAirLockShape(AirlockStatus,110,125,-23,5,390,406);Crew.SetMembersPosRotOnEVA(_V( 115.9192,.76,398.5226),_V(0,.5,0));",
        "thread_id": 13632
    },
    {
        "@timestamp": "2023-09-14T07:13:11.436813568Z",
        "author": "teamfresh",
        "date": "2010-06-04T01:21:49+0100",
        "id": "b12a8f04b02af57241e834fa18bf042a",
        "post_id": "post-227358",
        "text": "well actually it is a bit confusing now you say it like that.all of the comparisons are representing the full size of the whole fractal image that you see at the start. the last one talks about a proton.here is a screenshot of the software---------- Post added at 01:21 AM ---------- Previous post was at 01:19 AM ----------I changed it to proton :rofl:",
        "thread_id": 14544
    },
    {
        "@timestamp": "2023-09-14T07:13:11.441398528Z",
        "author": "James.Denholm",
        "date": "2010-06-02T02:56:37+0100",
        "id": "e4764b23ccdab7e75e2808f2f00530ef",
        "post_id": "post-227361",
        "text": "Hey all,The short version is: Does anyone know where to find a copy of the \"Personal Edition\" of Delphi 6, or anything else that could be used, legally, to manipulate and compile a project that is written in Delphi 6?The reason I ask is, in short, because I'm trying to get back into Orbiter, as you do. But I'm having some issues with FBW, and I feel that I may be able to improve on Redburne's work, if only to slightly tweak the project for my own needs. After all, isn't that what Open Source is all about?The main issue I'm having is with, however, what should (arguably) be the easiest step: Finding something that I can manipulate and compile the FBW code with. It's written in Delphi 6, which was released way back in 2001, and as typically occurs the developers of the language have moved on from that version. In the past, of course, they have released free, personal versions of their IDE\/Compiler, much like Microsoft's Visual Studio free version thingy. However, if my understanding is correct, this has recently been ceased, due to the ability to hack the Personal Edition to give it the same features of the paid versions. Hence, as best I can see, Delphi has become something you must pay for the privilege to code in, and will probably die completley within the next five years, as these things do.And there is the problem. By the removal of the Personal Edition, it seems impossible to me to find a way to manipulate FBW to do my will, for free, legally.Is there a wayfor Delphi 6 code to be manipulated, for free, legally? Can Embarcadeo's terrible, terrible business practices be fixed? Is it apparent that I know nothing about how Delphi works?Will BP succeed in cleaning up their terrible, terrible mess?We may never know the answers to these questions. In the meantime, any help you can give would be much appreciated.J.",
        "thread_id": 14545
    },
    {
        "@timestamp": "2023-09-14T07:13:57.491255808Z",
        "author": "synonys",
        "date": "2008-06-04T04:47:14+0100",
        "id": "361f2ee981bde8b979f989955915e25c",
        "post_id": "post-71016",
        "text": "I hope the launch they are suppose to have this month goes well.",
        "thread_id": 1762
    },
    {
        "@timestamp": "2023-09-14T07:12:59.653629696Z",
        "author": "T.Neo",
        "date": "2010-04-01T19:50:33+0100",
        "id": "34688bbc72ea8d170b47a838d90f49e8",
        "post_id": "post-214713",
        "text": "Linguofreak said:Also, the orbital velocities of circumbinary planets are calculated as if they were orbiting just the star, not the binary.\n\nWell, this is what would happen in practice, but couldn't orbital elements be entered in for the planet that would make it appear that it were orbiting both stars?",
        "thread_id": 13646
    },
    {
        "@timestamp": "2023-09-14T07:13:11.022396928Z",
        "author": "computerex",
        "date": "2007-11-19T02:30:59+0000",
        "id": "9a0dd300709b04c3f266747758ea75af",
        "post_id": "post-12339",
        "text": "What program is that?Anyway, I need a way to calculate it on the fly. What did you use to calculate that vector? I am thinking of making a system where it would allow you to move inside ships. It's currently implemented in Artlav's ship here:http:\/\/orbithangar.com\/searchid.php?ID=3042But I am thinking of making it universal.",
        "thread_id": 145
    },
    {
        "@timestamp": "2023-09-14T07:13:57.514249728Z",
        "author": "Grover",
        "date": "2010-11-22T19:57:51+0000",
        "id": "eed866d2e504b8ef6924c40243eeca6f",
        "post_id": "post-272877",
        "text": "ill give it a go once ive got this blasted essay done, thanks!looks a little big, you sure it wont blast me into the sun or somethin?",
        "thread_id": 17625
    },
    {
        "@timestamp": "2023-09-14T07:12:59.19841664Z",
        "author": "Chub777",
        "date": "2010-03-28T11:34:10+0100",
        "id": "63a895c0687d79673e5c98ba3be0c3f4",
        "post_id": "post-214371",
        "text": "Does anyone know how to get the Saturn VB in this video:Thanks.~Chub777",
        "thread_id": 13611
    },
    {
        "@timestamp": "2023-09-14T07:13:11.04694144Z",
        "author": "Izack",
        "date": "2010-05-30T02:36:27+0100",
        "id": "53d9823300246228ee28e39effca4e76",
        "post_id": "post-226589",
        "text": "Will Mobius be next?:)I wasn't all that fond of AC6. 4, 5 and Zero were definitely the best, IMO.3 would have been my favourite if it had not died in translation.",
        "thread_id": 14504
    },
    {
        "@timestamp": "2023-09-14T07:12:59.630436864Z",
        "author": "lennartsmit",
        "date": "2010-03-31T15:51:58+0100",
        "id": "91183d8d90338e5d9d8cdb48b4ac8f9e",
        "post_id": "post-214647",
        "text": "IronRain said:This news is great... april 14th is added to my agenda... it's just an hour drive from my place;)\n\nI thought about it as well but i think it's on invitation only.The day is aimed at those who responded to the 2009 request and will include an update on the mission outline, mission objectives and the model payload to be used for Phase-B1.\n\n",
        "thread_id": 13641
    },
    {
        "@timestamp": "2023-09-14T07:13:57.564491776Z",
        "author": "Xyon",
        "date": "2010-11-24T12:05:14+0000",
        "id": "616095f921c4cbfa6d38636337c36071",
        "post_id": "post-273123",
        "text": "You can't really do secret bases in Orbiter. They all wind up with a big yellow box around them clearly marking their location.Sorry to say, to me, it just looks like a Prelude II base painted full black, not my thing.",
        "thread_id": 17641
    },
    {
        "@timestamp": "2023-09-14T07:13:57.649017344Z",
        "author": "Urwumpe",
        "date": "2008-07-22T16:11:21+0100",
        "id": "4913023498dc29dcec21679b61cc4af6",
        "post_id": "post-71141",
        "text": "DaveS said:Yes. Well, all it really needs to know is where to add the payload retention panel meshes and the keel pin retention latches.\n\nThat is what we need to know inside the SSU. But for the ready to latch indicators, we need to know where the other trunnions of the payload are. I currently assume the keel trunnion is the position of the attachment, but I would need 2 or 4 other coordinates for indicating correctly if the payload is correctly aligned.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:59.646375936Z",
        "author": "Ark",
        "date": "2010-04-09T20:26:13+0100",
        "id": "0b3dd2f618108cd6947eac149adb0aa4",
        "post_id": "post-214688",
        "text": "It's already chock-full of features, I can't come up with any more that are possible within regular Orbiter programming. An ability to store UCGO cargo, maybe, but it's just as easy to leave a couple of XR5 cargo platforms around.The breathable area does stop short of covering the entire garage space, though. It ends about halfway between the transit tube and the outer door.",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:13:11.367894016Z",
        "author": "T.Neo",
        "date": "2010-07-26T20:43:27+0100",
        "id": "eee1f566c04f81afa81f5d819a0ace2a",
        "post_id": "post-227134",
        "text": "Attached is HVIPS with completed RCS setup. On the left are the rear RCS booms aligned horizontally, on the right they are aligned vertically. I like the arrangement on the right a bit more, because it takes the RCS booms out of the path of the thrust entirely and it looks a bit cooler.I'd probably have to reposition the habitation module radiators to keep them horizontally aligned though.That is more or less it for the exterior of HVIPS, but the VC still needs work and texturing.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:56.945251328Z",
        "author": "statickid",
        "date": "2010-11-17T14:51:10+0000",
        "id": "9c7b543961645f43a5016b21bb167daa",
        "post_id": "post-272194",
        "text": "I too could not think of anything except that is sometime in the spring. I am American, however I did not know that some planes were downed on that particular date. I'm betting that the most likely Americans to know that would have to be: Veterans, History teachers\/buffs, and maybe some history students or somebody who knew somebody who was downed. Oh! unless it is reenacted in a video game, but then I think most gamers take the validity of mainstream war video games with grains of salt(I hope). Entirely speculation though on my part. :hmm:",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:12:59.672896Z",
        "author": "IronRain",
        "date": "2014-01-10T11:21:22+0000",
        "id": "530f9fe55bd977d2715ab170d285a4f2",
        "post_id": "post-214772",
        "text": "http:\/\/lmgtfy.com\/?q=COMDLG32.OCX+missing",
        "thread_id": 13651
    },
    {
        "@timestamp": "2023-09-14T07:13:11.198523136Z",
        "author": "Donamy",
        "date": "2012-03-07T14:47:37+0000",
        "id": "3c4e68d417ef39d844bf4bae9cbbe123",
        "post_id": "post-226920",
        "text": "Thanks for the research, and inspiration.PS, you can edit, and post the second post after this.;)",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:57.397759488Z",
        "author": "Urwumpe",
        "date": "2010-11-19T18:47:18+0000",
        "id": "8629aff886cd3a241238f3a7e1384976",
        "post_id": "post-272593",
        "text": "Notebook said:Yes, saw that program last Sunday. Very interesting, the amount of damage to towns and villages was amazing.\n\nSurprising only, if you did not read \"[ame=\"http:\/\/en.wikipedia.org\/wiki\/All_Quiet_on_the_Western_Front\"]All Quiet on the Western Front[\/ame]\" before... after you read it, you are surprised if some brick was still on top of the other.",
        "thread_id": 17587
    },
    {
        "@timestamp": "2023-09-14T07:13:11.386788864Z",
        "author": "OrbitHangar",
        "date": "2010-06-01T17:58:06+0100",
        "id": "957e822005e28422409fd17affea029f",
        "post_id": "post-227219",
        "text": "Author:cslevineVers la Lune ou Mars depuis chez soiVoici le genre d'exp\u00e9rience que permet ce d\u00e9cor, fait en utilisant Google Sketchup.Autres exp\u00e9rimentations non d\u00e9nu\u00e9e d'int\u00e9r\u00eat : se rendre compte des vitesses relatives d'un atterissage vertical \/ vol supersonique \/ \"saut parabolique suborbital\" par rapport \u00e0 l'\u00e9chelle d'un paysage familier. L'int\u00e9r\u00eat ici de la vrai 3D, par rapport \u00e0 des tuiles plus jolies mais plates, c'est une meilleure exp\u00e9rience des altitudes r\u00e9elles en vol terrestre.Dans cette version j'aiam\u00e9lior\u00e9 les tetures et couleursdes b\u00e2timents de mon quartier. Dans les sc\u00e9narios \"vue de ma chambre\" vous pourrez aper\u00e7evoir quelques \"gadgets\" que j'utilise dans mes tourn\u00e9es musicales (quand j'en ai )je conseille vivement d'installer mes autres d\u00e9cors concernant Paris et la France ( bient\u00f4t des mises \u00e0 jour \u00e9galement )v3.1 bug corrig\u00e9 :plantage direct avec Orbiter_ng.exe lors de la tentative d'affichage du fichier MAP008.DDS qui \u00e9tait manquant.Fixed!DOWNLOAD",
        "thread_id": 14538
    },
    {
        "@timestamp": "2023-09-14T07:12:58.994969344Z",
        "author": "Izack",
        "date": "2010-03-28T05:05:02+0100",
        "id": "992e5b8b7e1834e4a5fd3e745e9ed8d0",
        "post_id": "post-214337",
        "text": "cymrych said:As long as your reader can see the motivation that led to, let's call it, a more optimal technological state by the end of this century, we'll put our pessimism aside and get drawn in to the story! That's always the hardest thing for Sci-Fi authors to accomplish, IMO, getting the reader to relate with the environment the story takes place. This I think is even more true with story that explicitly attempt a \"hard-science\" line.Thinking optimistically, see my above conceived lunar colony. As for the asteroid, I think 500-1000M is a HUGE quantity of rock to redirect in a hundred years, barring some radically new thrusting technology which would make a stop at a lunar colony about as necassary as a rocket-trip from New York to Phily. But, I think a smaller scale, say, 5-50k in size, would be doable. But that's assuming you'd go get 'em; I'd say they could be quite a bit bigger if they happened to be on the billion-to-one orbit that allowed a super-massive capture with relatively low-thrust!Good luck!:cheers:\n\nPeople have a tendency to -when they see any small amount of realism- to want EVERYTHING to be real, which defeats the very purpose offiction. As long as I can keep the focus off of those things I should be fine with an at-least half-reasonable reason (in this case first-world depopulation as they moved into space, and a smaller population to begin with in this spinoff world.)As for the asteroids, I didn't mean 500 kilometres, just 500 metres.5-50km is much larger than I suggested. I would hesitate to use something larger than 1500 metres.",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:13:57.424462336Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-20T19:39:09+0000",
        "id": "b2d18e2dfb1118315fb5fcd805702a87",
        "post_id": "post-272627",
        "text": "You may have to install one of the AMSO patches. Or if you've already done that, reinstall AMSO and don't install the patches. Or maybe just the first patch, try all different combinations.Also, what modules have you enabled?",
        "thread_id": 17595
    },
    {
        "@timestamp": "2023-09-14T07:13:11.407870976Z",
        "author": "autopilotman",
        "date": "2010-06-02T13:18:57+0100",
        "id": "d8769187f768a079eeb75109c6a17a09",
        "post_id": "post-227246",
        "text": "Xyon said:Flyable Hugh Laurie?The idea makes me rofl. If I could model, I'd probably be sorely tempted to do that now.\n\nwe need a ummu of him :lol:",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:12:58.995964928Z",
        "author": "T.Neo",
        "date": "2010-03-29T13:33:08+0100",
        "id": "b5f83009b0c80682e9522c21aee34386",
        "post_id": "post-214347",
        "text": "Jarvit\u00e4 said:sentient aliens\n\nSeriously?You do know that many highly respected scientists regardsapientextraterrestrial organisms as a highly possible phenomenon?Time travel billions of years into the future\n\nLike what everything in the Universe is doing right this very moment?:rolleyes:",
        "thread_id": 13607
    },
    {
        "@timestamp": "2023-09-14T07:12:59.593689856Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-23T19:35:19+0100",
        "id": "6ab3718a4e9f8e52633beed2dc69202f",
        "post_id": "post-214590",
        "text": "Roscosmos PAO: \"Soyuz TMA-18 Crew Received Roscosmos Awards\".Soyuz TMA-18\/ISS 23-24 crew successfully completed the mission program, Roscosmos Stats Secretary- Deputy Head Vitaly Davydov stated today during \u2018Welcome-Home\u2019 ceremony for Alexander Skvortsov, Mikhail Kornienko, Tracy Caldwell Dyson at Star City.Davydov also noted that the crew was very professional, despite the fact that it had been the first space mission for Skvortsov and Kornienko.The crew spent more than 170 days in the station, received 6 space vehicles, performed more than 40 experiments, including the international ones, took part in integration of new Russian module Rassvet which enhanced the capabilities of the Russian segment.Roscosmos Deputy Head congratulated the crew and presented special awards of the Federal Space Agency to Alexander Skvortsov, Mikhail Kornienko and Tracy Caldwell Dyson.----------Russia Today: \"The returned ISS expedition goes through rehab\".",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:57.504031744Z",
        "author": "Wishbone",
        "date": "2010-11-22T20:16:05+0000",
        "id": "0df8a7456b5d3c275c0e777787bcddff",
        "post_id": "post-272853",
        "text": "Hehe, modesty is my main vice, so no stations, please. Back to attitude control:Alas! Due to teaching and work obligations time for development is quite limited, but would like to hear from you the exact requirements - do you need Sun-tracking? I can put into the Precession MFD cheat autopilot. Unfortunately, cannot migrate the existing code into a MFD-less behind-the-curtain plugin.",
        "thread_id": 17621
    },
    {
        "@timestamp": "2023-09-14T07:13:11.421395968Z",
        "author": "Pilot7893",
        "date": "2010-12-22T01:16:43+0000",
        "id": "259e99c71aef641bcafd30f648b933d8",
        "post_id": "post-227329",
        "text": "When this comes out, someone had better make a paintscheme based around the color Blue. The Blue DG-S is my placeholder personal ship for now.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:10.801828096Z",
        "author": "statickid",
        "date": "2010-05-28T03:36:52+0100",
        "id": "bce077f9bb8bb87cc545f9f468916d04",
        "post_id": "post-226343",
        "text": "hahah, i don't. my orbiter folder is a giant loony bin of crazyness. i mostly \"organize\" my addons by including or disincluding them in scn files.",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:12:59.594247168Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-28T22:08:27+0100",
        "id": "36774ea2dff53f653b9bc19a46e60bb6",
        "post_id": "post-214593",
        "text": "Roscosmos PAO: \"Russian Space Vehicle Departure Failure Isolated \u2013 MCC\".The problem which occurred during Soyuz TMA-18 departure from the International Space Station on Sept. 24 has been isolated, ISS RS Flight Director Vladimir Soloviev told Interfax. According to him, there is no issue with opening the hooks during departure sequence anymore due to special seal in the connector. The problem on Sept. 24 was caused by a broken gear which led to false signal on the detectors preventing the vehicle to undock.However investigation of the failure has not completed yet to find out the cause of the damage.",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:57.523999488Z",
        "author": "LukeX",
        "date": "2010-11-22T22:34:54+0000",
        "id": "1e19f9cfc906be961b49ea2527f55cdc",
        "post_id": "post-272899",
        "text": "Hi there!I'm absolutely new to Orbiter. I have however some experience with Orbiter 2006 and the Apollo sim. addon.I recently upgraded to Orbiter 2010 and man, you guys did a great job! The new Apollo Cockpit is amazing! Kudos!However, I have a problem, which I haven't had before. when loading an Apollo scenario it starts and everything but it displays that there's no joystick found (although I disabled it!)\u2026So I cannot fly the vessel appropriately and the autopilot won't turn on so as soon as the propellant is burnt there's no seperation from the first stage and nothing happens?!\u2026Any idea what's wrong there? I already searched the net but couldn't find more but the info that it should be working without a joystick!I hope someony could help me?;)\u2026thanksLuke",
        "thread_id": 17627
    },
    {
        "@timestamp": "2023-09-14T07:13:11.076664064Z",
        "author": "sputnik",
        "date": "2008-07-13T05:40:45+0100",
        "id": "730eaa6e045c367dbb072dccc67886a0",
        "post_id": "post-65622",
        "text": "Cool! My backyard!Will it join up to existing Edwards tiles?Man, if you could just include Fox Field (my home 'drome, just off to the upper left of your existing tiles....). Nah, that's a market of exactly one interested party.",
        "thread_id": 1451
    },
    {
        "@timestamp": "2023-09-14T07:12:59.628786432Z",
        "author": "Notebook",
        "date": "2010-03-31T10:46:18+0100",
        "id": "e46706eb7c49fa564859456c20a0df3f",
        "post_id": "post-214640",
        "text": "http:\/\/www.esa.int\/esaCP\/SEM83CIK97G_index_0.htmlFirst I've read of this, or have I just missed it?http:\/\/www.ohb-system.de\/lunar-lander-english.htmlFrom the Mona Lisa pdf.As second step a versatile lunar landing craft is intendedfor transporting various types of small payloads tothe Moon\u2019s surface. Depending on mission objectives,a range of scientific and technical experiments relatingto the life sciences, planetology, in situ resourceutilization,automation and robotics can be carried outfully automatically on the Moon\u2019s surface. OHB-Systempresently conceptually designs in an ESA-contract alunar landing vehicle, which is compatible to a launch\u200bwith a Russian launch vehicle from Kourou.\n\nN.",
        "thread_id": 13641
    },
    {
        "@timestamp": "2023-09-14T07:13:57.618959104Z",
        "author": "Izack",
        "date": "2010-11-26T02:26:47+0000",
        "id": "1c04a3cc734f480bd43b711bf137f663",
        "post_id": "post-273214",
        "text": "No. I'm getting similar errors to you. I thought it was just my own oversight, though. I've been pulling my hair out trying to find out what I'm missing. :compbash2:",
        "thread_id": 17654
    },
    {
        "@timestamp": "2023-09-14T07:13:11.19844352Z",
        "author": "Graham2001",
        "date": "2012-03-07T12:53:35+0000",
        "id": "c38e3dc11a8d14ec37a152cf6efea8c0",
        "post_id": "post-226919",
        "text": "The second of the Convair beam builder test missionsSpace Construction Automated Fabrication Experiment (SCAFE)This follow on to the LSSFE would take the form of a dedicated shuttle mission which would use the beam builder tested on the earlier mission to construct a platform that would be left in orbit to study the long term effects of space on the platform.See:1.Space Construction Automated Fabrication Experiment Definition Study (SCAFEDS), Part 1. Volume 1: Executive summary2.Space Construction Automated Fabrication Experiment Definition Study (SCAFEDS), Part 1. Volume 2: Study results3.Space Construction Automated Fabrication Experiment Definition Study (SCAFEDS), Part 1. Volume 3: Requirements4.Space Construction Automated Fabrication Experiment Definition Study (SCAFEDS), Part 25.Space Construction Automated Fabrication Experiment Definition Study. (SCAFEDS), Part 3. Volume 1: Executive summary6.Space Construction Automated Fabrication Experiment Definition Study (SCAFEDS), Part 3. Volume 2: Study results7.Space Construction Automated Fabrication Experiment Definition Study (SCAFEDS), Part 3. Volume 3: Requirements8.Space Construction Automated Fabrication Experiment Definition Study (SCAFEDS), Part 4. Volume 1: Executive summary",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:57.6504384Z",
        "author": "Urwumpe",
        "date": "2008-07-26T10:19:58+0100",
        "id": "2cdfd740feb85d53e333a905352f1f1a",
        "post_id": "post-71155",
        "text": "DaveS said:Sure. Maybe we could then bring 102 into the fleet, at least the post-2001 version of her as she was the prime EDO orbiter. Endeavour was the other and she even had support for the LDO version, which had PRSD tanks on both sides of the main EDO structure.\n\nRight. For some other orbiters, we might need Panel A11 as optional panel, I have it here in the Post-Insertion checklist for OV103. It contains the \"CRYO TANK 4 HEATERS\" switches.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:59.637847296Z",
        "author": "Chub777",
        "date": "2010-04-01T07:57:39+0100",
        "id": "7856204ceaad8e7cea748b26ddd4272f",
        "post_id": "post-214667",
        "text": "dgatsoulis said:Q: Why did the chicken cross the M\u00f6bius strip?A: To get to the same side.\n\nFUNNY!:rofl:",
        "thread_id": 13642
    },
    {
        "@timestamp": "2023-09-14T07:13:57.372455424Z",
        "author": "orb",
        "date": "2011-11-14T14:40:32+0000",
        "id": "d54589e4803bdf02e016d4cc4074905f",
        "post_id": "post-272539",
        "text": "NASA:Nov. 14, 2011\u200bNew FASTSAT Discoveries Paint Detailed View of Region Near EarthSpace around Earth is anything but a barren vacuum. The area seethes with electric and magnetic fields that change constantly. Charged particles flow through, moving energy around, creating electric currents, and producing the aurora. Many of these particles stream in from the solar wind, starting out 93 million miles away on the surface of the sun. But some areas are dominated by particles of a more local source: Earth's atmosphere.These are the particles being watched by FASTSAT\u2019s Miniature Imager for Neutral Ionospheric Atoms and Magnetospheric Electrons (MINI-ME) instrument. For one well-defined event, scientists have compared MINI-ME's observations to those from two other instruments. The event shows a detailed picture of this dynamic region, with a host of interrelated phenomena -- such as electric current and outflowing particles \u2013 occurring together.\"We're seeing structures that are fairly consistent throughout a handful of instruments,\" says Michael Collier at NASA's Goddard Space Flight Center in Greenbelt, Md., who is the principal investigator for MINI-ME. \"We put all of these observations together and it tells a story greater than the sum of its parts.\"Unlike the hotter hydrogen coming from the sun, Earth\u2019s upper atmosphere generally supplies cooler oxygen ions that course outward along Earth's magnetic field lines. This \"ion outflow\" occurs continuously, but is especially strong during periods when there is more solar activity such as solar flares and coronal mass ejections that burst off the sun and move toward Earth. Such activity drives oxygen ions out of our planet\u2019s upper atmosphere, particularly in regions where aurora displays are strong.\"These ion outflow events are important because they help us understand the space weather environment around Earth,\" says Goddard's Doug Rowland who is the principal investigator for FASTSAT's Plasma Impedance Spectrum Analyzer, or PISA instrument. \"The heavy ions flowing away from Earth can act as a brake, or damper, on incoming energy from the solar wind. The flow also indicates ways in which planets can lose their atmospheres \u2013 something that happens slowly on Earth, but more quickly on smaller planets with weaker magnetic fields, like Mars.\"MINI-ME has been successfully spotting such outflows since the instrument first began to collect data in the winter of 2010. The instrument counts ions as it moves through a part of Earth's atmosphere called the ionosphere. This is the region where the particles gain enough speed and energy to overcome Earth's gravity, so it's an ideal place to study the first step in the outflow process.Late on March 31, 2011, the FASTSAT spacecraft flew through an ion outflow with well-defined areas of increased fast moving, or \"energetic,\" particles.Simultaneous observations from PISA, which measures the density of material in the atmosphere, also showed that this was a highly structured auroral zone. In addition, the scientists turned to the National Science Foundation's Active Magnetosphere and Planetary Electrodynamics Response Experiment (AMPERE), a mission managed by the Johns Hopkins Applied Physics Laboratory, which measures current flow and magnetic features through a network of instruments placed on commercial satellites owned by Iridium Communications. AMPERE data showed current structures that were also consistent with what is expected for an auroral zone.\"This is just one event,\" says Collier. \"But it helps confirm the idea that the current and ion-outflows are all connected. As we continue to go through the data, there will be many more events to follow. We'd like to be able to pin down the origin of all these mechanisms in the ionosphere.\"Over time, data like this will allow scientists to determine where these ions come from, what drives them, and how their intensity varies with incoming solar activity.{...}",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:12:59.335308288Z",
        "author": "supersonic",
        "date": "2010-04-26T03:08:06+0100",
        "id": "da1ad59f1ac7fc1d49af7a64e43b09ef",
        "post_id": "post-214427",
        "text": "I will edit soon so all you have to do is unzip into Orbiter rather than adding it into your config files.",
        "thread_id": 13618
    },
    {
        "@timestamp": "2023-09-14T07:13:11.370208768Z",
        "author": "Sky Captain",
        "date": "2010-09-12T07:33:16+0100",
        "id": "7f1534ededadfcdfe60bd7dee5679e31",
        "post_id": "post-227149",
        "text": "Why not change the engine performance settings to something based on report about Discovery II spacecraft. Suppose Gen III (Discovery II would be Gen I) fusion engines capable of accelerating the vessel at 0.05 G with ISP of 1000 - 1500 km\/s. It would still give fast interplanetary travel while keeping the engine power somewhere in few hundred GW range wihich is comparable to what large chemical rockets put out at liftoff.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:57.4106368Z",
        "author": "Bullethead",
        "date": "2008-06-04T20:26:49+0100",
        "id": "ea7ab0abb39507f03120d2e3021e68cc",
        "post_id": "post-71007",
        "text": "I was rereading Frederik Pohl's 30-year old \"Heechee\" series recently. One of the things he mentioned was a Lofstrom Loop. Lofstrom's changed the design since then,however.In Pohl's older version, the thing was like a giant Ferris wheel. The cargo pods weren't directly attached to the cable but used magnetic grippers I guess, so there wasn't a sudden jerk to start with. Then the pod would ride up for 1\/2 a circle and be released on top in LEO.As shown in the link above, the idea has since evolved into a huge elevated tram line, with all the acceleration taking place pretty much parallel with the ground. This spreads it out over a few thousand kilometers of ground surface, but it can at least launch in 2 different directions as the cable goes back and forth between the ends instead of being in a big ring only going 1 way.I've always been more partial to this idea than the \"space elevator\". I don't think the structure sticks up high enough to be a real problem with satellites. Besides, it just seems cooler than being stuck listening to elevator music for however long:).In Pohl's books, terrorists blow up one of the old models. It causes a big mess, but the damage was confined to the immediate area, thanks to having an artificial lake as a big heat sink.In the link above about the new model, failure modes are discussed. The worst-case scenario doesn't seem that bad.BTW, on the subject of unconventional launch mechanisms, have any of you all checked out the ZTL-Tether add-on that n0mad23 and tblaxland are working on? It's over inn0madik's add-on developer support threadsin the add-on support and bugs section of this forum. This thing is :speakcool:. They've got it now so that it'll throw you to the moon perfectly. You MIGHT need to make a small MCC, like 5 seconds tops, but otherwise the only burn you have to do is braking into orbit.Right now, they're kinda on hold as n0mad23 is moving across the country. But the next step is to make a slightly bigger and differently configured version in lunar orbit to CATCH your ship and set it down on the lunar surface. Or pick it up and throw it back to the one at Earth.",
        "thread_id": 1759
    },
    {
        "@timestamp": "2023-09-14T07:13:11.446536192Z",
        "author": "David413",
        "date": "2010-06-03T02:12:57+0100",
        "id": "7d30a19a1274c3917e041419a2a543b6",
        "post_id": "post-227371",
        "text": "jinglesassy said:Wasn't stating you did its just a shame because it was nasas fault that they happened\n\n[RANT]I have many friends at NASA. You are painting with a very broad brush with the statement \"...it was nasas [sic] fault\". Many within NASA challenged theChallengerlaunch decision; many within NASA were calling for imagery ofColumbia. Your statement is too broad. Managers were to blame. Better yet, name names. L. Ham was at fault, L. Malloy was at fault. It has become all too fashionable to just blameNASA. There are literally thousands of employees at all the NASA centers that had nothing to do with either accident. Who are the \"engineers\" that you say should have been listened to? Can you specify? Please, be specific when making such statements. If you don't know names, then I would respectfully suggest that you study the accidents. Knowwhomade the decisions, knowwhochallenged the decisionmakers. Knowwhythe decisions made were made. This is how we learn lessons from history. But please, don't just blanket blame NASA. You condemn many who never had a chance to challenge the decisions, you condemn many who did. NASA is an organization. No organization ever made a decision. People make decisions, flawed and otherwise; to suggest otherwise is at best misplaced, at worst it suggests a prejudice against people based upon their employment.[\/RANT]",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:12:59.336425472Z",
        "author": "JonnyBGoode",
        "date": "2010-10-16T04:15:26+0100",
        "id": "5ea2796c23ee1e809377df7db9b90282",
        "post_id": "post-214434",
        "text": "Ok well now I also know it works in 2010 P1! :thumbup:---------- Post added at 08:15 PM ---------- Previous post was at 07:57 PM ----------Ok I bypassed my antivirus and it installed fine. Thanks!",
        "thread_id": 13618
    },
    {
        "@timestamp": "2023-09-14T07:13:57.440415232Z",
        "author": "Wishbone",
        "date": "2010-11-21T10:55:33+0000",
        "id": "2c2e7eae8b14ba4e6387c525bca95257",
        "post_id": "post-272696",
        "text": "Did some fueling job at Ascension, noticed that the coat of arms\/Great seal (??) on the body is pixellated and not entirely readable. And thanks again for the livery!",
        "thread_id": 17600
    },
    {
        "@timestamp": "2023-09-14T07:12:59.642499328Z",
        "author": "dougkeenan",
        "date": "2010-03-31T19:16:44+0100",
        "id": "dd70f1a338915056ad408771a0232948",
        "post_id": "post-214670",
        "text": "Looks great on the flight inbound, thanks!",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:13:11.075677952Z",
        "author": "DaveS",
        "date": "2008-05-14T22:41:40+0100",
        "id": "8f4fa61785e58cd71a976d36ec259604",
        "post_id": "post-65612",
        "text": "Could anyone with the appropriate knowledge please make a scenery pack for US Air Force Plant 42, Calif. area?It would be kinda nice to have it in Orbiter as it is the birth place for many historic aerospace vehicles, including the the Space Shuttle Orbiters.Here's the coordinates for the area: 34.631380\u00b0 W 118.092166\u00b0 N. The buildings left-most of the three complexes north of the runway is where the Orbiter were assembled before being transported overland from Palmdale to Edwards AFB to be mated to the 747-100 Shuttle Carrier Aircraft.However, starting with the delivery of Endeavour, the Orbiter Lifting Frame that was built for use at Vandenberg AFB was relocated to Palmdale to serve there for use when one of the orbiter's went there for the Orbiter Maintance Down Periods(OMDPs).So Endeavour was the only orbiter that did not make the trip from Palmdale to Edwards AFB as the OLF had been relocated and set-up by the time she was completed.July 13 2008 edit: General Plant 42 area add-on has been released. See last photo for link and release notes.",
        "thread_id": 1451
    },
    {
        "@timestamp": "2023-09-14T07:13:11.200716544Z",
        "author": "Urwumpe",
        "date": "2012-11-18T12:33:22+0000",
        "id": "a9e63947854b40519776dc3590251145",
        "post_id": "post-226941",
        "text": "Graham2001 said:Unfortunately I've not been able to sort out the information on the various Space Tugs\/OTVs proposed between 1970 -1990 (Yet). When I do though...\n\nI have collected some information about OTV, MOTV and today MGM, but it is still pretty hard to put it into perspective. Many different proposals, at different detail levels.",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:12:59.647289344Z",
        "author": "BenSisko",
        "date": "2010-06-20T06:01:46+0100",
        "id": "9c9eb466273448a62876a3791397d972",
        "post_id": "post-214692",
        "text": "It doesn't seem that New Moonbase Alpha is compatible with Orbiter 100606.",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:13:57.497154048Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-23T09:54:20+0000",
        "id": "225cd575437bda8ac07ba6c6ac4eeda6",
        "post_id": "post-272840",
        "text": "AMSO is up to date with Orbiter (even with the latest betas), MASSP has a beta for 2010 P1.",
        "thread_id": 17620
    },
    {
        "@timestamp": "2023-09-14T07:13:57.56000384Z",
        "author": "Izack",
        "date": "2010-11-24T01:38:55+0000",
        "id": "0e678b55060d842b42345962e1ab792a",
        "post_id": "post-273116",
        "text": "Hey, it nearly has my name on it....Hey, you nearly have my name! One letter off. Spooky. :lol:",
        "thread_id": 17640
    },
    {
        "@timestamp": "2023-09-14T07:13:11.203087104Z",
        "author": "Graham2001",
        "date": "2014-01-11T12:28:19+0000",
        "id": "f9f610305185923eaef873c9514143f3",
        "post_id": "post-226958",
        "text": "I still have not checked all the links to see if the documents in earlier posts in this thread are still available. But I found this blog post with an interesting shuttle based Mars mission....the NASA flyby plan aimed to counter a possible Soviet manned Mars flyby. He cited a 1984 CIA memorandum that suggested (without citing much in the way of proof) that the Soviet Union might attempt such a mission in the late 1990s to garner international prestige.NASA\u2019s manned Mars flyby would be based on Space Shuttle, Space Station, and Lunar Base hardware expected to be operational in the late 1990s. Space Shuttle Orbiters would deliver to NASA\u2019s low-Earth orbit (LEO) Space Station an 18-ton Mission Module (MM) and a pair of empty expendable propellant tanks with a mass of 11.6 tons each. The MM, derived from a Space Station module, would include a 3,000-pound radiation shelter, 7,000 pounds of science equipment, and 2,300 pounds of food and water.\n\nD.F.S Portree, Beyond Apollohttp:\/\/www.wired.com\/wiredscience\/2012\/06\/shuttle-era-manned-mars-flyby-1985\/Later:Ok,I've done a check of the links on page five of this thread and the following items still have links to their NTRS documentation:Multi 100kW Solar Array for Low Earth Orbit (1983)Lightside Atmospheric Revitalization System (LARS) (1980)Superfluid Helium Tanker (1998)The GEOSEL (AKASpace:1989) transportation system material is still offline as of this date. (11\/01\/14)Later:I've checked page four of the thread and the documentation for the following are still available either in whole or part.Manned Orbital Facility (1975)Space Operations Center (1979)Manned Orbital Facility User Guide (1976 ?)In-space propellant logistics. (1972)In-space propellant systems safety. (1972) (Vol. 1 is not online)ReUseable Space Tug, North American\/Rockwell (1971) (Vol. 3 is not online)30\/20 Ghz Demonstration System SSUS-D\/BSE, Final Report (1981)Space Tug Point Study, North American\/Rockwell (1972)Space Construction System Analysis (1979)Lens Antenna Deployment Demonstration (1985-1989)The following documents are not online as of this date (12\/01\/14).Space Tug (Cryogenic), Convair ProposalSpace Tug (Cryogenic), McDD Proposal",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:12:59.5613888Z",
        "author": "Submariner",
        "date": "2010-04-02T09:58:01+0100",
        "id": "d9833094259eca8c610df85343738487",
        "post_id": "post-214562",
        "text": "Not being familiar with the Soyuz spacecraft, how does the crew board the vehicle once it's in the fairing? There must be a hatch through the fairing, obviously, but does anyone have a photo that shows ingress? I'm very curious since I've been launching Soyuz TMA in orbiter.",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:11.409509376Z",
        "author": "Zachstar",
        "date": "2010-06-02T22:46:45+0100",
        "id": "3bb0ea0c44efd255020859c92a937b5b",
        "post_id": "post-227253",
        "text": "The issue is anything from the future with high ISP engines is going to have exhaust that likely eats into concrete like a knife through butter. I agree with the need for hover thrusters and pads made of some reinforced future material that can be hammered with such energy.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:57.585093632Z",
        "author": "guitarist473",
        "date": "2010-11-24T20:44:07+0000",
        "id": "66ccebe9df786d5dc1cd8fd4ff93694c",
        "post_id": "post-273154",
        "text": "AHHH! i get it now!I allways thought because i was in the northern hemisphere i had to launch with the MFDs north heading.I didnt know the travelling direction of the object you want to launch to had anything to do with it.Thank you dgatsoulis and everyone else for their comments!I can orbit once again!:)",
        "thread_id": 17646
    },
    {
        "@timestamp": "2023-09-14T07:12:59.61508224Z",
        "author": "jambooger",
        "date": "2010-04-01T06:14:45+0100",
        "id": "f06fe413f1fefdba18ad9ccb923b0781",
        "post_id": "post-214616",
        "text": "Heres something I see now. During my De-Orbit burn at about 60 secs to go I get a Downrange Error. What does that mean?",
        "thread_id": 13638
    },
    {
        "@timestamp": "2023-09-14T07:13:57.650539008Z",
        "author": "Urwumpe",
        "date": "2008-07-26T10:44:47+0100",
        "id": "5b6c5d5be038ed21d5be375a3d43a07e",
        "post_id": "post-71157",
        "text": "DaveS said:Are you sure the panel diagram is for OV-103? The only EDO orbiters was OV-102 and OV-105. During the construction of OV-104, Rockwell did offer NASA to perform the EDO mods to her, but NASA declined the offer which left OV-102 the only EDO orbiter until the introduction of OV-105.\n\nI am sure it is for OV-103, but I am not sure if it is for the EDO, pallet. Is tank 4 already EDO or does Tank 4 still belong to the number of tanks which fit into the orbiter mid structure?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:59.634113024Z",
        "author": "eveningsky339",
        "date": "2010-03-31T13:34:02+0100",
        "id": "ac0b93831202d03acf5dfd7d4ae14955",
        "post_id": "post-214649",
        "text": "The humuor is in the lack of humour.Q: What's worse than finding a worm in your apple?A: The Holocaust.Q: What did the hobo get for Christmas?A: Nothing.Q: Why did the little girl fall off the swing?A: Because she had no arms.Q: What did Batman say to Robin before they got in the car?A: Get in the car.Q: What's green and has wheels?A: Grass. I was kidding about the wheels.Q: How are a plum and a rabbit alike?A: They're both purple, except for the rabbit.So this guy walks into the doctor's and says \"Doctor, it hurts when I poke my leg like this.\" The doctor says \"Yes, you've shattered both your kneecaps. You'll never walk again.\"Q: How many blondes does it take to change a lightbulb?A: One. Though if the ladder is rickety and she needs someone to steady it for her, two.A priest, a rabbi, and a buddhist monk walk into a bar, sit at the end and start having some drinks. Two hours later, they come out with a better understanding of each other and a mutual respect, the beginnings of a friendship that last a lifetime.A duck walks into a bar. Animal control is promptly called, the duck is then taken to a near by park and released.A man walks into a bar. His alcoholism is slowly tearing his family apart.A blonde, a brunette, and a redhead are on a plane. The plane is beginning to lose altitude due to an engine malfunction. The captain comes out of the cockpit and says, \"The only way we are going to make it to safety is by jumping out and parachuting down. However, there are only three pa--\" The plane explodes. There are no survivors.",
        "thread_id": 13642
    },
    {
        "@timestamp": "2023-09-14T07:13:11.416746496Z",
        "author": "Zachstar",
        "date": "2010-06-08T00:56:15+0100",
        "id": "28f381d28a2d5a2b1f6d2647f297e6a6",
        "post_id": "post-227295",
        "text": "Coolhand said:what, you're still here? Orbiter 2010 has just been released, go now... download, fly.;):probe::hello::cheers::thumbup::tiphat::probe::probe::rofl::hotcool::threadjacked::threadjacked::threadjacked::threadjacked::threadjacked:\n\nTis downloading!And back on topic. I fully agree with the large runway for landing deal. The chance is flying style will be a new challenge and be fun to master!",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.43675648Z",
        "author": "Quick_Nick",
        "date": "2010-06-02T19:42:20+0100",
        "id": "002d943a95ca36dbddd0914a00253d64",
        "post_id": "post-227357",
        "text": "teamfresh said:Cool factoid! I will add it to the post on my blog!:)---------- Post added at 12:33 PM ---------- Previous post was at 12:32 PM ----------and a BIG big thanks for all the comments guys - I'm glad you like it :thumbup:\n\nI feel I should mention that you incorrectly said 'electron' instead of proton(or neutron) in your comparisons in the Vimeo description. (it's been bugging me for a while lol) And you didn't say that that's what the other things were being compared to as well.EDIT: Also, that should be 7e186 (I didn't double check my 0s)",
        "thread_id": 14544
    },
    {
        "@timestamp": "2023-09-14T07:12:59.624517376Z",
        "author": "ezelite",
        "date": "2010-04-04T21:06:09+0100",
        "id": "d9fde1c33b14434eb5f90189c8127f57",
        "post_id": "post-214638",
        "text": "Well its good as it stands so thanks for an excellent model.",
        "thread_id": 13640
    },
    {
        "@timestamp": "2023-09-14T07:13:57.47080448Z",
        "author": "dutchpirate",
        "date": "2010-11-21T14:42:54+0000",
        "id": "4c401909dacf74aa3e0cc78d25b73c20",
        "post_id": "post-272783",
        "text": "Thanks all, that led me to discover if I restored the stock Phobos mesh instead of the high-res, the base was back on the outside.Cheers:cheers:",
        "thread_id": 17610
    },
    {
        "@timestamp": "2023-09-14T07:13:57.474819328Z",
        "author": "Wishbone",
        "date": "2010-11-22T16:31:54+0000",
        "id": "5d03cbdd91c730fcf2c17f8774066714",
        "post_id": "post-272792",
        "text": "If you're getting -1# this is NaNspace. Somebody is dividing by zero, taking log or square root of a neg number, or arcsining something larger than unity.",
        "thread_id": 17611
    },
    {
        "@timestamp": "2023-09-14T07:12:59.65260672Z",
        "author": "Hielor",
        "date": "2010-04-01T05:04:38+0100",
        "id": "c95c84e76dd528f9a66ace718b0d494a",
        "post_id": "post-214706",
        "text": "DarkEnergy said:Are there any plans in Orbiter's future to implement a more precise way of doing this, or is it even possible? I can't help but think that there must be another way that eliminates the need for a huge variable that measures the enormous distance from the sun. Also, wouldn't using this method eventually overflow the variable type (I'm guessing a Float) if someone tried to go further than the variable's maximum value?\n\nYou may be interested in this thread:http:\/\/www.orbiter-forum.com\/showthread.php?t=7940Martin describes a method that Orbiter is already using to try to mitigate the problem.Many professional games are able to simulate huge environments without a loss in precision. Of course, the distances probably aren't measured in nearly as much precision as a space simulator or as big.Can anybody clear this up with me?\n\nThere are no professional games that I'm aware of which simulate environments as huge as a full-scale solar system.",
        "thread_id": 13646
    },
    {
        "@timestamp": "2023-09-14T07:13:10.938887168Z",
        "author": "Andy44",
        "date": "2010-05-29T17:01:08+0100",
        "id": "7ea7319c3ac7a1508fb2f94197610837",
        "post_id": "post-226413",
        "text": "You didn't take any of those photos, did you Sib Tig? Those are amazing. I would just love to get into that area and roam about with my large format camera. I can envision some awesome black and white prints of that stuff.And it's sad to see the Buran infrastructure as a ruin. Even sadder since the Rockwell shuttle program is coming to a close. Someday a hundred years from now people will look back and be amazed at the era of the 1980s, when mighty spaceplanes the size of jetliners roared into the sky with millions of pounds of thrust and streaked back home at 25 times the speed of sound, landing as gentle as a leaf. All they will have will be museum pieces and ruins of old buildings and launch pads. It will be almost a myth to them.",
        "thread_id": 14480
    },
    {
        "@timestamp": "2023-09-14T07:13:56.757683968Z",
        "author": "deltawing777",
        "date": "2010-11-15T21:04:14+0000",
        "id": "dc417d40ad4baa9207a1c9c683bfd402",
        "post_id": "post-272052",
        "text": "Cairan said:Yes I am, but ArcGIS is a buggy overblown, overrated and overpriced piece of software if you want my professional opinion... I've all but given up it's use except when I an -contractually- forced to use it for a client... otherwise I use Grass and Grads GIS packages and Google Earth KMLs for \"public\" presentation.\n\nI googled Grads GIS packages, got to the website. So question, is this free software in your opinion maybe able to map the earth and cities and towns or whatever and maybe somehow able to be put into orbiter for terrain mapping? Or maybe even a client\/server (server has the world map) kind of setup? How much data storage do you think it would take to hold somthing like that? Im no coder so im clueless...",
        "thread_id": 17532
    },
    {
        "@timestamp": "2023-09-14T07:13:11.058773248Z",
        "author": "OrbitHangar",
        "date": "2010-05-30T04:58:05+0100",
        "id": "fd1d35a74a01d9a36737532f4139cdac",
        "post_id": "post-226618",
        "text": "Author:yagni01Wanted to get these enhancements out before the next Orbiter release.Along with bug fixes, there are many new messages, including a new NAV: command that adds several relative position and velocity messages.See the included OrbConnectChanges.txt for details.Note that several messages are no longer compatible with version 1.1.DOWNLOAD",
        "thread_id": 14506
    },
    {
        "@timestamp": "2023-09-14T07:12:59.271809792Z",
        "author": "Marcel",
        "date": "2010-03-29T03:07:47+0100",
        "id": "35f660055cde6d4a7fdba0bc83b83021",
        "post_id": "post-214397",
        "text": "I downloaded a bunch of EliteRu music a while ago. I didn't realize it's the same game as Ffed3d. Great stuff for orbiting! I'm going to have to check this thing out. The Viper sounds cool, but I want to get back to hauling my Asp. :lol:I had a Commodore 64 which I gave to my daughter when I bought an Amiga 500 which I gave to my daughter when I bought a 286. The new \"Commodore Phoenix\" is actually a re-branded Cybernet, but something about it makes me want it!http:\/\/www.cybernetman.com\/index.cfm",
        "thread_id": 13615
    },
    {
        "@timestamp": "2023-09-14T07:13:56.853516544Z",
        "author": "Hielor",
        "date": "2010-11-17T00:02:38+0000",
        "id": "139836f80eb83259efedf8eaed84faa3",
        "post_id": "post-272090",
        "text": "Urwumpe said:Correct me if I am wrong, but the center of the camera FOV is not straight ahead, it is also too far angled to be just misaligned.\n\nIt's not uncommon to want to include bits of the plane when placing cameras to record in-flight video.The question is not, if there could be a complicated, hypothetical reason why this camera is there.\n\nThe only one coming up with complicated hypothetical reasons for anything is you. I gave you the exact reason,according to the pilot, why the camera was there. You're running off making stuff up to suit your fancy.Or why a camera was filming the crew at the same time. They are there. As they are, they are positioned for filming the action.\n\nWhy would you position a camera tonotrecord action? They wanted to film their 15-minute flight to Lakeland, so they stuck a camera in the back of the plane. What's so hard to believe about that? People record themselves flying all the time, just go browse youtube for flying videos. There are thousands upon thousands, and I've even uploaded one.There are countless reasons why they could be there, but only one that has no \"hypothetical entities\":What about the whole stunt being done for a movie or TV production? Thought of it?;)Ok, the name of the production would still be a hypothetical entity. But the available pieces fit.\n\n:facepalm:No, I hadn't thought of it, because it's absurd. The only pieces that \"fit\" are the ones you've made up. There aresimple, reasonable explanationsfor everything that happens in this video that don't require making stuff up, imagining things, or assuming that two high-time professional pilots are willing to put their lives and careers on the line for a minute-long video.Moreover, if this were a stunt for a movie or TV production, I challenge you to find the movie or TV show it was used in or for. You're arguing from baseless assumptions. I've been arguing from facts and actually looking things up. Why don't you try it sometime?",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:11.153677312Z",
        "author": "Face",
        "date": "2008-06-19T08:21:00+0100",
        "id": "8947fac90f03d0060688ea97ffcdd1c7",
        "post_id": "post-65657",
        "text": "reverend said:I agree with everything you said Greg, except this part, and I'm not in total disagreement. You are correct that you can not spend $300 to run your car on water the same way we run on gasoline. This is obviously impossible... What I, and thousands of others are doing here is basically converting their gasoline powered cars into electric cars. But instead of using Batteries to drive electric motors (which would be more efficient, but lots of work to take out the combustion engine of the vehicle) and instead, we're using the battery power to extract hydrogen that's already supercompressed in the the form of water.This isn't 'running your car on water'...This is taking your gasoline powered internal combustion engine, and adding hydrogen and oxygen to the mix to provide more bang with less gasoline. The energy source is battery power. We can ofcourse use an alternator\/generator to recharge our batteries... But surely one would run out of battery power well before running out of water.I think it's time people stop questioning the ability to save gas with a system like this. You're right that there's alot of smart folks on this forum, I don't get why more people don't think this makes a ton of sense...\n\nHy reverend,I think I don't really get your idea here. Do you want to:a) Use electrical power generated by a gasoline powered internal combustion engine to generate hydrogen and oxygen out of water to fuel the very same engine?b) Use externally generated electrical power to generate hydrogen and oxygen \"on-the-fly\" to additionally fuel your gasoline engine?c) Increase mileage by additionally using hydrogen and oxygen generated by electricity from the car's battery?regards,Face",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:12:59.325497856Z",
        "author": "Andy44",
        "date": "2010-03-29T02:18:53+0100",
        "id": "761a849f25781e505177dcf25ee4afdd",
        "post_id": "post-214412",
        "text": "As long as the lights are on there won't be any looting. The funny thing is that people would actually have to talk to each other instead of texting.Come to think of it, there was a Twilight Zone episode about a similar situation.",
        "thread_id": 13617
    },
    {
        "@timestamp": "2023-09-14T07:13:56.894852352Z",
        "author": "Wishbone",
        "date": "2010-11-25T21:41:37+0000",
        "id": "f344702790b68732b061301f11871252",
        "post_id": "post-272155",
        "text": "Thanks for the info, (EDIT) not sure if this is my cup of tea... BTW Vick's \"notional\" images are not always trustworthy...",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:12:59.326702848Z",
        "author": "Urwumpe",
        "date": "2010-03-29T19:18:24+0100",
        "id": "cb63c9f0a6c5c3a88ceb19a0a9ad3bba",
        "post_id": "post-214423",
        "text": "cjp said:Nine months later, there was a birth wave in that region.\n\nThere is also a statistically relevant relation between births in the late summer\/early autumn and strong winters. :lol:",
        "thread_id": 13617
    },
    {
        "@timestamp": "2023-09-14T07:13:11.200561664Z",
        "author": "Graham2001",
        "date": "2012-11-18T12:21:21+0000",
        "id": "a29e96598424a91312b2c77fe6c36e3b",
        "post_id": "post-226940",
        "text": "Urwumpe said:Wow...that could make a nice add-on:)EDIT:The best of the PDF file you have skipped... This concept would also be pretty much fun in Orbiter:View attachment 11016\n\nUnfortunately I've not been able to sort out the information on the various Space Tugs\/OTVs proposed between 1970 -1990 (Yet). When I do though...",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:57.15270528Z",
        "author": "Pilot7893",
        "date": "2008-06-03T21:18:46+0100",
        "id": "58f5e424a32cb5975b91917c3ec16864",
        "post_id": "post-70958",
        "text": "Curses! Oh well, better luck next time!",
        "thread_id": 1755
    },
    {
        "@timestamp": "2023-09-14T07:12:59.51074816Z",
        "author": "Tommy",
        "date": "2010-03-30T22:44:47+0100",
        "id": "d3da9728d38d3310b187adf307ddc69a",
        "post_id": "post-214542",
        "text": "This may come in handy, although it's not exactly what you requested:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3437\"]Docking_Port_Revealer[\/ame](yet another great add-on form artlav)",
        "thread_id": 13632
    },
    {
        "@timestamp": "2023-09-14T07:13:11.362273792Z",
        "author": "jedidia",
        "date": "2010-06-03T10:12:02+0100",
        "id": "7e6280cb2b8811f43b3cea96a3367daa",
        "post_id": "post-227099",
        "text": "Heinlein did Jupiter in 6 months with 4 hours at 1 G in \"farmer in the sky\", if I remember correctly.alas, that's 141,264 m\/s of delta-v, most of which you have to anihilate again on arrival, so it might take this beasty a little longer. For longer distances, it might actually be faster to have less thrust and more ISP.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.3664064Z",
        "author": "Izack",
        "date": "2010-07-07T16:45:18+0100",
        "id": "4ad1673372e42da96ae771bf5e74ee2f",
        "post_id": "post-227128",
        "text": "Beautiful.:)Do you think an interstellar version of this could be made? (Scaled up to a few Km, of course)The resemblance to the Venture Star is impeccable. :lol:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:12:59.559077632Z",
        "author": "Star Voyager",
        "date": "2010-04-02T05:15:14+0100",
        "id": "bce09def8ae1854fd73b5dc48920c2d4",
        "post_id": "post-214555",
        "text": "I'd be glad to :thumbup:!---------- Post added at 10:26 PM ---------- Previous post was at 08:56 PM ----------Mission Staus Center now up:http:\/\/spaceflightnow.com\/station\/exp23\/status.html---------- Post added 04-02-10 at 12:03 AM ---------- Previous post was 04-01-10 at 10:26 PM ----------T-2 minutes, all systems are go.---------- Post added at 12:05 AM ---------- Previous post was at 12:03 AM ----------Liftoff of TMA-18 and Expedition 23!---------- Post added at 12:07 AM ---------- Previous post was at 12:06 AM ----------SRB and tower seperation.---------- Post added at 12:10 AM ---------- Previous post was at 12:07 AM ----------Looks like some comm. issues here as stage 2 seperates.---------- Post added at 12:15 AM ---------- Previous post was at 12:10 AM ----------TMA is in orbit!",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:57.209252608Z",
        "author": "Axel",
        "date": "2010-11-17T20:04:23+0000",
        "id": "11b4650d196573d937022e9e1fd4bf09",
        "post_id": "post-272305",
        "text": ":thumbup: Good job again! But im asking me, if we will see flying though an big ESA shuttle at our lifetime. It would be nice, im european. Maybe with big luck and mutch more funding Skylon in 20 years.",
        "thread_id": 17557
    },
    {
        "@timestamp": "2023-09-14T07:13:11.4160768Z",
        "author": "Izack",
        "date": "2010-06-07T23:34:13+0100",
        "id": "c6628f66c7883e8b90a831c05ea3195c",
        "post_id": "post-227291",
        "text": "Ark said:\"Exit At Own Risk\"\n\n:rofl:",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:12:59.59232768Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-24T22:49:57+0100",
        "id": "b441c53663ec1475804fe573795bf9cd",
        "post_id": "post-214582",
        "text": "From ISS On-Orbit Status Report for 24\/09\/2010:Crew Sleep Cycle Shift:To accommodate tonight's second attempt at Soyuz TMA-18\/22S undocking, crew workday began at 6:00 PM GMT, after a long sleep (from 6:30 AM GMT) and ends with sleep at 5:35 AM GMT tomorrow morning. After a \"sleepy\" Saturday, wakeup on Sunday (26\/09): 6:00 AM GMT, returning to normal.Soyuz TMA-18\/22S Undock Slip:Last night, during the 22S undock attempt, the MRM-2 hooks failed to open, causing deferral of the departure to tonight after a number of troubleshooting attempts. New times are: Undocking \u2013 1:59 PM GMT; Landing \u2013 5:31 AM GMT. Descent timeline will change commensurably (see yesterday's status report).Background: Because of an issue with a TVU\/Terminal Computing Device in MRM-2, hook opening for undocking was to be commanded manually by FE-1 Alexander Skvortsov in lieu of via computer (and PPL (Pre Positioned Load)). During MRM-2 hatch closure by the crew, the signal for \"hatch closure\" was received, but the indication of \"hatch locked\" (i.e. sealed) was not. FE-5 Fyodor Yurchikhin reopened & reclosed the hatch and moved the ratchet to the emergency position. Vestibule depressurization thereafter did not yield the same vacuum measurements from the pressure sensors in Soyuz and in MRM-2. After analysis, TsUP-Moscow gave the Go for the Soyuz crew to drive the hooks. But because the \"hatch locked\" indication was absent, hook opening did not happen. While waiting for a second attempt, Fyodor discovered a 7-toothed sprocket with 2 teeth missing floating behind the hatch inside the docking mechanism. It turns out that the dislodgment of the sprocket, with its rod sheared, prevented the \"hatch locked\" sensor from passing on its status \u2013 which in turn kept the hooks from opening.As a \"workaround\", by wiring 6 electrical jumpers appropriately with a pin-out board to mask the absence of the signal, the signal was emulated (faked), thus mimicking the \"sealed\" condition. As a result: the hooks opened, rendering the 22S spacecraft ready for departure tonight. All that's needed is to remove the QD (Quick Disconnect) clamps (manually) and release the Soyuz side hooks.The jumper configuration will be left in place until the next Soyuz docking \u2013 which will deliver a new jumper, to be installed instead. A NASA\/Moscow ISS Management Meeting reviewed the situation this morning in detail, and there are no objections to tonight's undocking or the 08\/10 launch date of Soyuz TMA-01M\/24S.Message from Flight Control to the crew this morning: \"Great training run yesterday! We also owe a huge thanks to Fyodor and the team for working late to get those MRM-2 hooks open! \"This was another \"First\" for the ISS Program.\"After wake-up at ~6:00 PM GMT, Alexander began going through the standard pre-undocking steps:Working with Fyodor & FE-3 Mikhail Kornienko on moving the Russian payloads back to Soyuz for stowage which had to be transferred overnight to the RS for preservation in the refrigerated containers (i.e., BTKh-6\/ARIL, BTKh-7\/OChB, BTKh-10\/KONYUGATSIYA, BTKh-27\/ASTROVAKTSINA & BIO-1\/POLIGENE).Activating the Soyuz at ~9:10 PM to 10:10 PM GMT.Downlinking the standard report on the finished loading operations (~10:10 PM GMT).Removing the ZVB quick-release screw clamps on the SSVP docking mechanism between the MRM-2 & 22S which had to be put back in last night to rigidize the connection.Wheels also will close the external protective window shutters of the Lab, JPM and Cupola in preparation for the undocking.Mikhail & FE-2 Tracy Caldwell-Dyson are to join Alexander in the Descent Module, while Alexander performs the regular communications check from 22S.Hatches will be closed by Alexander (in Soyuz) and Fyodor (in MRM-2) at ~10:30 PM to 10:50 PM GMT. The hatch closing will be covered live by photo\/video as a PAO event, with FE-6 Shannon Walker in charge of video camera activation and deactivation after the event.The departing Soyuz crew then starts the standard one-hour leak checks on the Soyuz to MRM-2 vestibule and their Sokol suits.Later, Fyodor activates & verifies proper operation of the Russian TEKh-15\/DAKON-M IZGIB (\"Bend\") experiment in the SM (Service Module) for taking structural dynamics data during the Soyuz spacecraft undocking. [IZGIB has the objective to help update mathematical models of the ISS gravitation environment, using accelerometers of the Russian SBI Onboard Measurement System, the GIVUS high-accuracy angular rate vector gyrometer of the SUDN Motion Control & Navigation System and other accelerometers for unattended measurement of micro-accelerations at science hardware accommodation locations - (1) in operation of onboard equipment having rotating parts (gyrodynes, fans), (2) when establishing and keeping various ISS attitude modes, and (3) when performing crew egresses into space and physical exercises.]Structural dynamics measurements of the undocking will also be taken with the US IWIS (Internal Wireless Instrumentation System).After the undocking, Fyodor will:Manually close the MRM2 KVD\/PEV (Pressure Equalization Valve).Reconfigure the Russian STTS onboard comm system to its \"undocked\" mode, and later, after the Soyuz landing in Kazakhstan, reset it to nominal mode.Conduct the regular daily check of the aerosol filters at the Russian Elektron O2 (oxygen) generator, installed by Maxim Suraev on 19\/10\/09 in gaps between the BZh Liquid Unit and the oxygen outlet pipe (filter FA-K) plus hydrogen outlet pipe (filter FA-V) [the filters will be inspected again later today].Downlink the TEKh-15\/DAKON-M IZGIB measurement data and the photo\/video footage of the hatch closure event to the ground.Support the ground-commanded reactivation of the Elektron O2 generator by monitoring the external temperature of its secondary purification unit (BD) for the first 10 minutes of operations to ensure that there was no overheating.After attitude control authority has been handed over to the RS MCS (Motion Control System) at ~1:00 AM GMT, the ISS will go into Free Drift at 1:58 PM to 2:07 PM GMT for MRM-2 hooks opening and Soyuz undocking at ~2:02 PM GMT. Attitude control will return to US CMG (Control Moment Gyroscopes) Momentum Management at ~3:00 AM GMT.After 22S departure, CDR Doug Wheelock will remove the 4 protective alignment guides on the T2 COLBERT treadmill.",
        "thread_id": 13633
    },
    {
        "@timestamp": "2023-09-14T07:13:57.219684864Z",
        "author": "jedidia",
        "date": "2010-11-18T08:15:02+0000",
        "id": "c4cb2030e31bf0b68d859f2517aae751",
        "post_id": "post-272329",
        "text": "ive already got VC++ 2010 express, is that ok?\n\nIt works ok with Orbiter 2010 from the very limited expierience I have with it.",
        "thread_id": 17558
    },
    {
        "@timestamp": "2023-09-14T07:12:59.674078976Z",
        "author": "boogabooga",
        "date": "2014-04-22T01:30:56+0100",
        "id": "f842936fd67ca0e08b6fe5b6926d6ea2",
        "post_id": "post-214778",
        "text": "So, I've been working on an ion propulsion mission. I used the tool to get the following plan to 90 Antiope:Code:----- Search Parameters -----\nMinimum Departure Date: 58100\nMaximum Departure Date: 58760\nMinimum Cruise Time After Launch: 7 days\nMinimum Cruise Time Between Burns: 1 days\nMinimum Cruise Time After Final Burn: 1 days\nMaximum Cruise Time After Final Burn: 30 days\nCalculation Step: 0.5 days\nVelocity Importance: 0\nLaunch Date Modifier: 0.1\nLaunch DeltaV Modifier: 1\nBurn Date Modifier: 0.1\nBurn Velocity Modifier: 0.1\n\n\n----- Spacecraft Info -----\nMass: 735 kg\nFuel: 850 kg\nIsp: 28439.285\nThrust: 0.154 N\n\n----- Launch Info -----\nDeparture: Earth\nTarget: 90 Antiope\nEject Date: 58202.3127787221\nPrograde Velocity: 447.503120577385 m\/s\nOutward Velocity: 1544.58936824455 m\/s\nPlane Velocity: -1189.11086134953 m\/s\n\n----- Burn 1-----\nBurn Start Date: 58209.6563281135\nBurn Duration: 632.135990148286 days\nPrograde Velocity: 5824.15009521243 m\/s\nOutward Velocity: 752.25514091036 m\/s\nPlane Velocity: 101.721464200755 m\/s\n\n----- Burn 2-----\nBurn Start Date: 59231.1892933028\nBurn Duration: 445.73234868337 days\nPrograde Velocity: 5017.42275410841 m\/s\nOutward Velocity: 69.787244977017 m\/s\nPlane Velocity: 0.240430282390507 m\/s\n\n----- Burn 3-----\nBurn Start Date: 59685.4463112521\nBurn Duration: 0.16614863568803 days\nPrograde Velocity: 0.472566696549829 m\/s\nOutward Velocity: 1.80466061169118 m\/s\nPlane Velocity: 0.839462717828264 m\/s\n\n----- Estimated Arrival Info -----\nArrival Date: 59715.8127787221\nArrival Distance: 0.508690237912773 km\nArrival Velocity: 9148.41663015385 m\/s\nRemaining Fuel: 345.647067076352 kgI tried the mission and got to within about 40Gm.One thing I noticed was that I was passingwaysouth of the asteroid.I used IEAT MFD to fly the mission. Since it uses constant pitch and yaw, it is compatible with the IMFD \"Velocity Frame\" in the Delta Velocity program. I see that the outputs of this planner program are the TransX standard, and I flipped the sign of the outward velocity when I input to IMFD Delta Velocity. However, I'm not sure if the conversion is that simple. The \"Velocity Frame\" has different properties than the TransX frame. For example, the plane change velocity component in \"Velocity Frame\" does NOT affect the resultant energy or semi-major axis of an orbit. It does in TransX, since your final velocity is the vector sum of the components.Anyone have any insights? I'm not that familiar with the frame of reference being used in TransX. Is it like the IMFD \"ApolloP30LVLH\" frame?If there turns out to be a difference, I suggest that the future version of this planner output in the IMFD \"Velocity Frame\" so that missions can be flown with IEAT MFD.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3815\"]IEAT MFD[\/ame]Another suggestion would be to include the heliocentric orbital elements aftereachburn so that the user knows if they performed the burn correctly.",
        "thread_id": 13651
    },
    {
        "@timestamp": "2023-09-14T07:13:57.482919936Z",
        "author": "Tex",
        "date": "2010-11-22T17:23:45+0000",
        "id": "537d9cef4ae1223c3735400989e0a154",
        "post_id": "post-272814",
        "text": "Dojo the Mouse:Have you seen myKSC to ISS video tutorial? Here are more tutorials:http:\/\/www.orbiter-forum.com\/tutorials.php",
        "thread_id": 17615
    },
    {
        "@timestamp": "2023-09-14T07:13:11.458434048Z",
        "author": "Urwumpe",
        "date": "2010-06-02T22:10:19+0100",
        "id": "3b7e77ff7d29443baba9006612ef8d74",
        "post_id": "post-227405",
        "text": "Sure they deserve more...but \"it's a news report. >.>\"I think everybody here has its own way to deal with the bad news. Some by grief, others by distance.",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:57.644660736Z",
        "author": "DaveS",
        "date": "2008-07-15T23:18:22+0100",
        "id": "bbf33d4b323212e94f846c936f7f172d",
        "post_id": "post-71091",
        "text": "Any code bent yet on getting this implemented?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:10.692713472Z",
        "author": "chudsosoft",
        "date": "2008-05-15T12:29:17+0100",
        "id": "3f99fc9da8018692b571c87284c6a7ee",
        "post_id": "post-65592",
        "text": "It's not reallythathard to assemble a zombie horde to run one of these attacks. It's probably some angst-ey teenager with little else to do.Are all of the attacks in the form of page requests? You're not getting any other kinds of packets? You should talk to your web host and see if they're willing to take a look at the problem and maybe do a little traffic shaping at their end.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:12:59.056382208Z",
        "author": "Izack",
        "date": "2010-03-28T04:51:54+0100",
        "id": "67cdabc23f750861be589fb8690520e5",
        "post_id": "post-214357",
        "text": "I noticed that Orbiter has a 'non-spherical gravity sources' function. Does this model regions of higher gravity do to planet density, such as the dark heavy spots (Lunar maria) on the Moon?",
        "thread_id": 13609
    },
    {
        "@timestamp": "2023-09-14T07:13:11.01014528Z",
        "author": "Xyon",
        "date": "2010-05-29T22:22:47+0100",
        "id": "d097ff3d7d3c84181cdb76bbee39e875",
        "post_id": "post-226497",
        "text": "Allwhaterrors? What code?Help us to help you. The more information, the better.",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:57.133592064Z",
        "author": "Urwumpe",
        "date": "2010-12-17T09:32:17+0000",
        "id": "099571949aab34fabf4c6f3b467fdb04",
        "post_id": "post-272251",
        "text": "DG4 should be tough for Mars, AFAIR, the autopilot does not permit a full range of bank angles.I would expect something like reentering with full negative lift at hyperbolic speeds and rotate heads up once the deceleration is good.With the XRs it should be easier to do that.",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:12:59.3258496Z",
        "author": "earthorbit",
        "date": "2010-03-29T14:48:59+0100",
        "id": "5faa400d9b47e8ace15e630d2a7c4b57",
        "post_id": "post-214416",
        "text": "When Google is offline, people here begin to yell \"The Internet is broken!!!\".So, when TV and Internet are away, i think there will be talk of Apocalypse or so.I would take a cold drink and watch the show.",
        "thread_id": 13617
    },
    {
        "@timestamp": "2023-09-14T07:13:57.391746304Z",
        "author": "jrriss",
        "date": "2010-11-19T17:29:05+0000",
        "id": "5511d337701a053dac07a9fd8972c6ef",
        "post_id": "post-272587",
        "text": "Does the UCGO license allow that? If so that would be perfect.",
        "thread_id": 17586
    },
    {
        "@timestamp": "2023-09-14T07:13:11.07098368Z",
        "author": "Hispa",
        "date": "2010-06-07T00:09:43+0100",
        "id": "f42873cb39d8a77f04df738c892a9303",
        "post_id": "post-226654",
        "text": "Aeadar: Stay tuned on Orbithangar updates. Version 0.0.2 is Ummu compatible, and I'm now working on a UCGO preliminary solution for the ship.",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:12:59.654065408Z",
        "author": "Linguofreak",
        "date": "2010-04-04T12:07:53+0100",
        "id": "1764b919c748746250de8e4f6c8659e7",
        "post_id": "post-214716",
        "text": "T.Neo said:Well, this is what would happen in practice, but couldn't orbital elements be entered in for the planet that would make it appear that it were orbiting both stars?\n\nYou'd have to write a DLL. The problem isn't the orbital elements, per-se, but the velocities. If you give the planet the elements for a circular orbit at 1 AU, it will orbit the primary at one AU with the same velocity it would have if the secondary wasn't there (it doesn't \"see\" the secondary's gravity). Spacecraft, meanwhile, will orbit the pair.",
        "thread_id": 13646
    },
    {
        "@timestamp": "2023-09-14T07:13:57.510395904Z",
        "author": "tblaxland",
        "date": "2010-11-25T06:50:06+0000",
        "id": "bc12c9e4dd8c68321d30583868edfa14",
        "post_id": "post-272871",
        "text": "Orbinaut Pete said:BBC News'\/Jonathan Amos' \"Spaceman\" Blog: \"Major Tim waits to fly the Union flag in space\".\n\nThat's funny, I think Australian's were the first to fly the Union Jack in space :hmm:. Piers Sellers and Nick Patrick are the only candidates I can think of that would have taken one and Andy Thomas was before them:Scully-Power might have had one on STS-41-G but I don't have evidence of it.",
        "thread_id": 17623
    },
    {
        "@timestamp": "2023-09-14T07:13:11.082352128Z",
        "author": "Alexw95",
        "date": "2010-05-30T23:43:20+0100",
        "id": "774ec50ee9d33a47eb58c08c0436d36d",
        "post_id": "post-226733",
        "text": "glad i could help",
        "thread_id": 14513
    },
    {
        "@timestamp": "2023-09-14T07:12:59.21677696Z",
        "author": "David413",
        "date": "2010-03-28T15:32:49+0100",
        "id": "5b37a78040dc43306a6dc83d2c0fb009",
        "post_id": "post-214380",
        "text": "Well, let's see. I have had breakfast, soon I'll head to the track for a run, then an afternoon out of town with family, and, oh yeah, dinner tonight with Dr. Don Thomas:http:\/\/www.jsc.nasa.gov\/Bios\/htmlbios\/thomas-d.htmlBeen kind of busy lately coordinating his visit and work in general. Tomorrow he'll be visiting the plant I work at and providing two presentations. Very cool.I intend to provide him with a CD with Orbiter on it, and of course, the Shuttle Fleet included. I've made scenarios for all four of his flights.Unrelated note; I've begun work on an STS-131 expansion pack, but I'm wondering if there is any real interest?Dave",
        "thread_id": 13612
    },
    {
        "@timestamp": "2023-09-14T07:13:57.642505472Z",
        "author": "Urwumpe",
        "date": "2008-05-26T21:10:44+0100",
        "id": "cb6d232c57592855f8724c0fe3e527e7",
        "post_id": "post-71070",
        "text": "DaveS said:Well, payloads are only attached to the orbiter by the keel and trunnion pins. For a beginning, this is a good start. Orbiter attaches attachment points by checking where the center of each attachment point is, so how about XSKEEL and XSTRUNN?\n\nWell, I think that could become unhandy, as we have only one letter left after \"XSTRUNN\". Also, I think we don't need to use special codes for the side mounted payloads - we can only attach them in-flight by using EVAs AFAIK.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:11.196659456Z",
        "author": "Graham2001",
        "date": "2011-04-22T09:04:01+0100",
        "id": "db6c21e77aa44b218ec6f5b66c6e8663",
        "post_id": "post-226902",
        "text": "Donamy said:Here's one that would have been cool !\n\nWhat is that?With all the new hardware being uncovered we'll need a...Payload Installation & Deployment Aid (PIDA)Proposed 1970's modification to the shuttle to simplify use of the RMS by using fixed arms to rotate the payload being deployed into the correct attitude for grappling.Payload Installation & Deployment Aid for Space Shuttle Orbiter Spacecraft Remote Manipulator System",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:12:59.32544128Z",
        "author": "Quick_Nick",
        "date": "2010-03-28T23:55:20+0100",
        "id": "407406c6ea2f5349204c2f4906ff6a62",
        "post_id": "post-214411",
        "text": "Just a bit of looting if it was very temporary. After hurricane Ike, I found that people deal without power pretty well for a time. Assuming only communications are stopped, people would do very well. After Ike, we had no power, so no air conditioning, and no water. Drinking water and food was available though. People even did well with the lack of stoplights. One of the bigger problems was obtaining gasoline. There was very little gas and at a few gas stations, so cars lined up for blocks waiting hours to get gas. Overall, people do pretty well. I think that with power but no communication, things would go well. And people would probably 'resort' to actually talking to people.;)With no internet and no power to charge cell phones, people got pretty friendly after Ike.",
        "thread_id": 13617
    },
    {
        "@timestamp": "2023-09-14T07:13:11.199461376Z",
        "author": "Graham2001",
        "date": "2012-07-12T13:49:20+0100",
        "id": "d487fe42af8c458a8bffd4e932c56f56",
        "post_id": "post-226928",
        "text": "Urwumpe said:Yes, but that one lacks the large platform for smaller experiments, but adds a more modular multi-purpose architecture.\n\nTrue, though both were based around the use of payloads fitted to standard Spacelab pallets, I've posted examples earler (See:Post 22&Post 26)One other unflown pallet payload I've recently uncovered is an experimental 30m diameter radio antenna which would have been deployed in a manner not too different to an umbrella.AAFE Large Deployable Antenna Development Program: Executive Summary",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:12:59.44796416Z",
        "author": "Notebook",
        "date": "2010-03-29T16:17:17+0100",
        "id": "50811ca98a01b8fc1eb997ceb3fe127a",
        "post_id": "post-214487",
        "text": "I was hoping the silence from Chechnya meant some negotiations were happening. It seems not, if this bombing is linked.Awful.N.",
        "thread_id": 13626
    },
    {
        "@timestamp": "2023-09-14T07:13:57.645253376Z",
        "author": "DaveS",
        "date": "2008-07-16T00:37:16+0100",
        "id": "b9b5ebb16697e1f8e6477d3904abd7eb",
        "post_id": "post-71098",
        "text": "OK, checked in the OBSS and MPMs.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:57.676292352Z",
        "author": "TSPenguin",
        "date": "2010-11-27T09:39:17+0000",
        "id": "8677ec71429858d94ce0afdf484ea760",
        "post_id": "post-273348",
        "text": "Unless the redists are already installed (as it should be). In that case, renaming the orbiter.exe manually will work beautifully.",
        "thread_id": 17666
    },
    {
        "@timestamp": "2023-09-14T07:13:11.445035264Z",
        "author": "cljohnston",
        "date": "2010-06-02T05:35:57+0100",
        "id": "48c60b2ded2730ff9e01e2f3489536b2",
        "post_id": "post-227364",
        "text": "^Sorry, I didn't mean to imply that I'd forgotten aboutChallengerandColumbia.",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:12:59.448269824Z",
        "author": "SiberianTiger",
        "date": "2010-03-29T16:23:36+0100",
        "id": "8bf00c4fe8fa7df9768ebad917c0aeb0",
        "post_id": "post-214490",
        "text": "Notebook said:I was hoping the silence from Chechnya meant some negotiations were happening. It seems not, if this bombing is linked.Awful.N.\n\n(removed)",
        "thread_id": 13626
    },
    {
        "@timestamp": "2023-09-14T07:13:57.21467264Z",
        "author": "Grover",
        "date": "2010-11-17T19:25:17+0000",
        "id": "c36f0a974348f96c04c75aec17853d03",
        "post_id": "post-272308",
        "text": "im not sure if this is the right place for this thread, but i cant think of a better place (admins- move it if you know a better place, thanks)ive come up with a logical way to implement a cargo simulator into orbiter, but lack the programming knowledge to do so. i intend to create a bolt-on for orbiter that retrieves data from a running simulation, runs its own interface, then exports a little information back in. heres the rundown:module is loaded on a running orbiter instancemodule loads data from the focus vessel, first vessel type (so it knows what you're flyingloads info from its own database to define cargo capacity etcinterface used to load cargo, fuel and run currency values within itselfcargo weight exported to orbiter and added to (dry) vessel mass [will this work?]user does the simming, flying around to destination and so oninterface used again to chance orbiter parameters to normal and alter currency [most likely due to cargo sold]new module data [savegame] exported to a txt to be loaded on the next time it is loadedi intend to work some some UGCO into it as well, but thats the bare bones of it.the probelm is that i dont know how to start coding this, i have almost no knowledge, and literally no experience coding, i hope to learn, but i need a good start so i can carry on working on it.anyone that can help will be put in the final credits when i release the addon.thanks guys-=Grover=-",
        "thread_id": 17558
    },
    {
        "@timestamp": "2023-09-14T07:13:11.479264768Z",
        "author": "Keatah",
        "date": "2010-07-08T10:21:24+0100",
        "id": "46e731bd7bdbd9e7565bf29cdf7e12d3",
        "post_id": "post-227437",
        "text": "what have you installed or changed since it worked? what apps you run since it worked?",
        "thread_id": 14551
    },
    {
        "@timestamp": "2023-09-14T07:12:59.643369728Z",
        "author": "gattispilot",
        "date": "2010-04-02T13:40:07+0100",
        "id": "98dbd70b901b647e2db6403317255196",
        "post_id": "post-214675",
        "text": "I think the moonbasealpha1.cfg is in the config directory rather than the config\/moon\/base directorydon't know why only 7 lpads show upOn the airlocks. Attached is a drawing from meshwizard of airlock 3. I was able to get airlock 1 and 2 to work. But no others. I even expanded the parameters.Crew.DefineAirLockShape(AirlockStatus,-500,-200,-50,50,-300,-600);Crew.SetMembersPosRotOnEVA(_V(-353.8786,.76,-459.5036),_V(0,5.5,0));",
        "thread_id": 13643
    },
    {
        "@timestamp": "2023-09-14T07:13:57.431949568Z",
        "author": "Rookie",
        "date": "2007-11-28T16:17:06+0000",
        "id": "333c4b556b073b7d8f04cf09ffa7e0fd",
        "post_id": "post-12969",
        "text": "Hey guys, is their a Iss building blocks so I can make the iss by myself?",
        "thread_id": 176
    },
    {
        "@timestamp": "2023-09-14T07:12:59.673238272Z",
        "author": "Ripley",
        "date": "2014-01-10T14:11:27+0000",
        "id": "76c38c4d7cc8686072444b4b1a8143dc",
        "post_id": "post-214773",
        "text": "Wishbone said:Piper, this needs uploading to OHM. I came upon this thread by chance (thanks to BrianJ for the tip), and your program will be lost to posterity if not uploaded... Just my 2 cents...\n\n:hesaid:",
        "thread_id": 13651
    },
    {
        "@timestamp": "2023-09-14T07:13:10.938477824Z",
        "author": "SiberianTiger",
        "date": "2010-05-28T13:19:03+0100",
        "id": "ba09c2e2511995f358d2affc96c9d5b2",
        "post_id": "post-226409",
        "text": "garyw said:I just love the AN-225 for some reason.\n\nI love this pic:from here:http:\/\/spotters.net.ua\/file\/?id=25935garyw said:Thanks for sharing all the pictures, amazing stuff in there. That Buran mock ups flight deck looks OLD..\n\nYep, that also, but mind they have never been finished to accommodate an actual flight crew. A decision to postpone the flight decks and life support systems adaptation was taken to speed up the automatic flight.",
        "thread_id": 14480
    },
    {
        "@timestamp": "2023-09-14T07:13:57.45236864Z",
        "author": "Xyon",
        "date": "2010-11-21T02:06:14+0000",
        "id": "9c08ba08df63294ab163dcb4f9319af6",
        "post_id": "post-272725",
        "text": "That didn't answer the question.:)",
        "thread_id": 17604
    },
    {
        "@timestamp": "2023-09-14T07:12:59.630542848Z",
        "author": "IronRain",
        "date": "2010-03-31T19:32:54+0100",
        "id": "3cccfda818d7b4ad1a9df942f95ed630",
        "post_id": "post-214648",
        "text": "mm, thats not fair you know",
        "thread_id": 13641
    },
    {
        "@timestamp": "2023-09-14T07:13:10.975804416Z",
        "author": "Hielor",
        "date": "2010-05-29T19:02:54+0100",
        "id": "d3d839c4a128c2877feb9af3390fd956",
        "post_id": "post-226460",
        "text": "dbeachy1 said:You could also just do this:Code:string name = \"hi\";\noapiWriteScenario_string(scn,\"NAMED\", (char *)name.c_str());...to cast away the constness there. In this case it is safe to do becauseoapiWriteScenario_stringdoes not modify the string passed in.In any case, if you use the \"new->copy->write\" sequence anyway, don't forget to free upbuffwhen you're done with it. But all that is a lot less elegant than just typecasting it IMO.:)\n\nI'd recommend usingconst_castso it's explicitly obvious what you're doing:Code:string name = \"hi\";\noapiWriteScenario_string(scn,\"NAMED\", const_cast<char *>(name.c_str()));",
        "thread_id": 14488
    },
    {
        "@timestamp": "2023-09-14T07:13:57.64421376Z",
        "author": "Urwumpe",
        "date": "2008-07-15T21:16:21+0100",
        "id": "c35fe6114c967d6c405af670e263a44a",
        "post_id": "post-71084",
        "text": "From reading the HST-SM ICDs, are 3 static center line attachments enough together with 3 dynamic (can be released from the aft workstation) attachments?It has 5 major payloads in the bay for that mission:-ODS-SLIC-ORUC-FSS-MULEsubtract the ODS and you get 4 payloads. All seem to be fixed payloads, which don't get deployed.Additionally, we have the portable foot restraint as side wall payload. Already covered by the interface like on page 1.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:11.069922048Z",
        "author": "Fabri91",
        "date": "2010-06-02T10:50:05+0100",
        "id": "55f39b025eb8d4b9645545471c962f6a",
        "post_id": "post-226642",
        "text": "This is a great ship: right now I'm on a little tour of saturn's moons, currently at titan.I have just two suggestions...don't know how difficult it would be to implement:a rotation speed limiter, like the arrow freighter has: this way it would be possible to turn the ship in a realistic manner even under light loads, while still keeping it usable with two XR5 and a huge station docked up front.Maybe it could be a system that, if angular velocity is over a certain threshold, thrusts in the opposite direction of rotation.Second question: is it normal that the exhaust flames are THAT long? Wouln't it look better if the exhaust was just a glow in the nozzle like in the deepstar?Just my two cents! Still a very awesome ship: an interplanetary vessel with UMMU support that can haul stuff around was just what was needed.:)",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:12:59.634495488Z",
        "author": "Pilot7893",
        "date": "2010-03-31T14:13:53+0100",
        "id": "4ce04cd42aa63eba5f59b15c9d2233ef",
        "post_id": "post-214651",
        "text": "This is gonna be a quality thread, I can just tell.Q: What did the Crash Test Dummy say before he crashed?A: Nothing.",
        "thread_id": 13642
    },
    {
        "@timestamp": "2023-09-14T07:12:59.653972736Z",
        "author": "T.Neo",
        "date": "2010-04-02T11:28:40+0100",
        "id": "505968e65260134282ae800630064f5c",
        "post_id": "post-214715",
        "text": "DarkEnergy said:This got me thinking, how does Celestia keep its precision in the huge environment it simulates? Or is it also not precise at its largest distances? Thanks for clearing my previous questions up also.\n\nI've also wondered this. I know celestia can simulate down to spacecraft size, but is it all that accurate at all? I mean, it must havesomedegree of accuracy or else all those stars would be shaking around the place, but what sort of accuracy does it have and how is it achieved?",
        "thread_id": 13646
    },
    {
        "@timestamp": "2023-09-14T07:13:11.575993856Z",
        "author": "SiberianTiger",
        "date": "2010-06-03T22:17:53+0100",
        "id": "149e0218fe86dfcdbfd2c7b30ec68e36",
        "post_id": "post-227628",
        "text": "IronRain said:what is that on the fairing? a kind of cover? and is it being removed before flight?\n\nYes, them are thermal insulation mates. Proton usually spends 5 days on the launch pad, and payloads have to be safe in any weather. Here's how they are put on:They are is removed prior to flight, unlike the Chinese do on their Chang Zheng rockets. They just let the plastic insulation to fall off on lift-off:Now, I'm wishing you all beautiful launch watching and going to... :goodnight:",
        "thread_id": 14564
    },
    {
        "@timestamp": "2023-09-14T07:13:56.83074688Z",
        "author": "lektunde",
        "date": "2010-11-15T19:00:58+0000",
        "id": "224ea8579d4a5c31e1d6b9b8f544951e",
        "post_id": "post-272062",
        "text": "Pls I need help with the scenario HST to KSC. I already launched the shuttle, rendevous with the HST, and have captured it with the RMS Arm. Now the problem is: How do I stow it in the cargo bay, so I can carry it back to KSC on earth. Anyone with any info?",
        "thread_id": 17535
    },
    {
        "@timestamp": "2023-09-14T07:13:57.45290112Z",
        "author": "Tex",
        "date": "2010-11-21T17:23:50+0000",
        "id": "c470c97fc366d6220feb3316c2e8ca38",
        "post_id": "post-272730",
        "text": "O-F has years of work put into it and by lots of people, so it's an unfair advantage to strictly compare the two. All I can say is good luck with your project there. If you plan to make your own addons and publish them on your site then I would recommend getting a proper domain and hosting account. Your work can only be taken as serious as your effort to show it and make it available. Free hosting domains are rarely clicked on by me and I'm sure many others too. Try to create your own unique site name and domain for the project you envisioned. Also if you are planning addons, I would start there first. You have a long ways to go before you need to get your website ready. Finally, ensure you create all your own work for the website or confirm you have proper permission from the applicable owner of said work before making it available on your website. :tiphat:",
        "thread_id": 17604
    },
    {
        "@timestamp": "2023-09-14T07:13:11.011096064Z",
        "author": "garyw",
        "date": "2010-05-30T00:37:05+0100",
        "id": "7cab42fa6e7530cb880ae3e297cfc4f0",
        "post_id": "post-226507",
        "text": "I've added the code to pastebin here ->http:\/\/pastebin.com\/WE8722rFI'm no programmer but the first thing I've spotted is the lineif (launch ==1 )But you are evaluated a variable you haven't defined so the compiler will look at this and have no idea what launch is because it's not defined anyway. The code will never work.",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:59.298143744Z",
        "author": "Ragtag",
        "date": "2010-12-23T00:56:20+0000",
        "id": "0e13e90b5c780d4f7dd13847b1bd05ef",
        "post_id": "post-275083",
        "text": "Crias said:I was about to say that ^^ the destiny model is called \"Manifest\" so thats ready to go and it has shuttles. The gate is fairly cool too, atm im trying to figure out how to mod gate addon to have an atlantis or Milkyway gate\n\nThe RTF star gates can be attached to any ship via attachment points.It is quite simple and I plan on having one in my Ancient city ship.",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:57.483718912Z",
        "author": "Tommy",
        "date": "2010-12-12T21:19:53+0000",
        "id": "79da426f5fa921c7ed2b7ab8d36637cb",
        "post_id": "post-272821",
        "text": "The main \"skill\" used in syncing orbits is patience! Don't be in a hurry, or you'll find yourself flying past your target at a very high speed.The first thing is to get the planes aligned - RInc should be no more than .03, less is better.Assuming you start in a lower orbit (which is usually the case when you launch, then rendezvous) there are a few steps to take.1. Wait until you are near the target's Apoapsis (use OrbitMFD, and if you have \"non-spherical gravity sources\" enabled, this will move around some - just eyeball for middle of the area the target Apo moves around in). At this point you will burn prograde. This will raise your Apoapsis, raise it until it is slightly higher than the target's Periapsis.2. Set SyncMFD to use \"Intersect 1\" or \"Intersect 2\", and ensure you have an intersect (it will tell you if you don't). Also, you can use the Len button to have SyncMFD display more orbits, IIRC up to 8 orbits can be displayed.3. If you are a long ways from the target, it can take several orbits, even a dozen or more, before a good close intersect comes up. Keep orbiting until the highlighted orbit starts moving up the list.4. Tuning the rendezvous. ALL burns to lower the DTmin will be made at your Apoapsis, which is the rendezvous point. Two orbits before the rendezvous use a prograde burn to lower the DTmin. This will often change which orbit you rendezvous at, moving it to a later orbit. That's fine, and will result in a lower relative velocity when you do reach your target. Use translational RCS to \"fine tune\" this to very close to zero DTmin. Again, Non-Spherical Gravity will make the DTmin change a bit, but this rarely poses a real problem.5. Last Orbit. When you are one full orbit from the rendezvous, fine tune the DTmin one last time - and don't try to re-tune it later. DTmin may increase as you go around, but will drop back down as you get close to rendezvous, so trying to \"fix\" it a half orbit from rendezvous will usually just make things worse!6. Rendezvous. About 1\/4 orbit before rendezvous, target the vessel's main transponder (not an individual docking port, IDS has a much shorter range) in DockMFD, and then hit the <HUD> button in DockMFD. Point your vessel at the negative RVel indicator (the plus sign in the circle) and keep an eye on the RVel and Distance. When the Distance gets low (less than 10k) OR the distance starts to increase, burn toward the negative RVel marker until RVel is zero (less than 1m\/s is fine). Then point your vessel toward the target, pick a docking port (and set DockMFD to it - then hit the <HUD> button so the Docking Approach Lane is shown). Point the vessel about halfway out the lane and give a tiny nudge of forward thrust. Keep the RVel at 10 m\/s or less, and use bursts of 10x time accel to speed things up - don't use thrust or the higher RVel will cause you problems. There should be a \"plus sign\" visible on the hud (the Relative Velocity indicator). Use linear translation RCS to keep this centered on the approach lane. Once you get near the lane, eliminate the RVel, point toward the dock, and move in.",
        "thread_id": 17615
    },
    {
        "@timestamp": "2023-09-14T07:13:59.3498496Z",
        "author": "Bonanza123d",
        "date": "2010-12-10T03:20:26+0000",
        "id": "f6fd6351eb384095cd60ab75752bf8f8",
        "post_id": "post-275194",
        "text": "Ok. I am about to start the prep work tomorrow. I will not be able to do some of it next week because i have school exams. But everything is fine as the project goes. Things keep adding to themselves to the list and it makes everything more complicated. The first thing to get done is the networking. I will be using TCP and UDP. Ports will be probably be 10087, 10088, 10089. UDP is for the connection to the server. TCP will be text chat and the other connection string for receiving.A very important thing I will be doing is probably releasing the source code. More details to come.---------- Post added at 03:20 AM ---------- Previous post was at 03:15 AM ----------fireballs619 said:but how do you plan on networking the server and client together (that probably made no sense).\n\nI have knowledge of TCP and UDP(UDP is questionable)I suggest, if you have the time and skill set, just help face out. He's gotten the furthest out of any of these projects, and could use the help.\n\nWhile i have a good skill set, it would be easier to start from scratch. He can help if he would like. He can probably co-develop.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.436692736Z",
        "author": "teamfresh",
        "date": "2010-06-02T12:33:54+0100",
        "id": "21bd579555c0500f40940c4db4c8a6c6",
        "post_id": "post-227356",
        "text": "Quick_Nick said:For the record, 1 to 6e228 is like expanding a proton to 7000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 times the size of the visible universe. (i.e. mindrape)(Proton has 1 femtometer diameter, universe has 93 billion light year diameter)\n\nCool factoid! I will add it to the post on my blog!:)---------- Post added at 12:33 PM ---------- Previous post was at 12:32 PM ----------and a BIG big thanks for all the comments guys - I'm glad you like it :thumbup:",
        "thread_id": 14544
    },
    {
        "@timestamp": "2023-09-14T07:13:57.514615808Z",
        "author": "Grover",
        "date": "2010-11-22T20:21:42+0000",
        "id": "51f378c056c591470d2a7cf632cc4e22",
        "post_id": "post-272879",
        "text": "i was thinking something similar to the ones that launch the DG-IV, but i guess this will do, ill just make sure to cut the engines nice and early. would something this size have a \"shut down\" button? or i could just jettison it and go to my own thrust once im out of the atmosphere and on my way up (at perapis, apoapsis well above altitude)one worry is that it says that says (on the jupiter launcher download) that its target altitude is about 500KM, which is a little high to go to the ISS. fine for the moon (awesome in fact) but its a little high.and in keeping with the realism of (make sure your launcher ends up back on earth, an eccentric orbit like the ET SEP on the space shuttle could take care of that",
        "thread_id": 17625
    },
    {
        "@timestamp": "2023-09-14T07:13:59.356777472Z",
        "author": "Wishbone",
        "date": "2010-12-15T06:22:15+0000",
        "id": "eb385f167de2ec17a7ac109506a01b37",
        "post_id": "post-275246",
        "text": "Hielor said:How then do you resolve all of the differences between me and the server?\n\nBy keeping all the calculations on the server and giving you a thin client.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.471739136Z",
        "author": "Graham2001",
        "date": "2010-06-02T18:27:38+0100",
        "id": "ead5eac271968ab55cfbbdeb3e7f18f8",
        "post_id": "post-227417",
        "text": "I spotted the 'Moon Rocket' below in a B-Grade thriller called'Ignition', which I would consider unique in using a rocket launch as an assassination tool. As far as I can tell the strap-ons are SRBs and the core may be as well, any idea on what inspired the film makers?",
        "thread_id": 14550
    },
    {
        "@timestamp": "2023-09-14T07:13:57.570341888Z",
        "author": "deltawing777",
        "date": "2010-11-24T13:59:26+0000",
        "id": "3bf829f048fa47f2c3c5fa7c47820b4c",
        "post_id": "post-273141",
        "text": "For me I listen to metal such as pantera. Im old school 80's 90's era metalhead.Tired of metallica. But with the metal mostly underground these days I jamm to some good ole Skynard and the newer Rock\/country. Do not like rap or electronic mix type so called music.",
        "thread_id": 17642
    },
    {
        "@timestamp": "2023-09-14T07:13:10.842505472Z",
        "author": "Izack",
        "date": "2010-05-29T17:35:30+0100",
        "id": "346b9d15d85d1b4296b3bf2e4a074acd",
        "post_id": "post-226365",
        "text": "Pilot7893 said:Nice job! I've been thinking myself of making some repaints of the ace squadrons from Ace Combat (Cipher, Mobius, Razgriz, Talisman, ect.)\n\nMobius 1 in space...Everyone RUN!",
        "thread_id": 14474
    },
    {
        "@timestamp": "2023-09-14T07:13:59.65748864Z",
        "author": "Iberville",
        "date": "2010-12-10T20:30:21+0000",
        "id": "735af09cfcb9ea617163282b2c1ed300",
        "post_id": "post-275871",
        "text": "Hi all,This is a tool I have been using to plan my launch window for interplanetary flight. It's basically an excell spreadsheet very easy to use.http:\/\/www.clowder.net\/hop\/railroad\/sched.htmlClick on the linkHohmann.xlsto get it at the middle of that page. They is probably other stuff that I am not aware to prep for solar system flight, but this spreadsheet looks fabulous. Of course, the work is not mine! The maker has its coord on the document.Hope this might be useful!IbervilleQu\u00e9bec City",
        "thread_id": 17867
    },
    {
        "@timestamp": "2023-09-14T07:13:57.64829312Z",
        "author": "SiameseCat",
        "date": "2008-07-22T02:19:10+0100",
        "id": "2665e863a7f01f9b4be21b9c5e62a6ba",
        "post_id": "post-71131",
        "text": "DaveS: I've fixed the talkbacks. I added the 'REL' segment to the talkback bmp a while ago, but forgot to commit it, which is why it was working for me but not for you.Donamy: Go ahead and e-mail me the mesh.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.121968896Z",
        "author": "Bibi Uncle",
        "date": "2010-12-08T01:11:57+0000",
        "id": "3ed6809b12c5a8b68797ad73cadee6d7",
        "post_id": "post-274930",
        "text": "I'll test it. It'll be a ship from my country.Hmmm... Where's the Qu\u00e9bec City Jean Lesage International Airport in Orbiter ? :lol:",
        "thread_id": 17804
    },
    {
        "@timestamp": "2023-09-14T07:13:11.153338112Z",
        "author": "reverend",
        "date": "2008-06-17T21:41:02+0100",
        "id": "81d2d577251d679e5bc7a37a70061184",
        "post_id": "post-65653",
        "text": "Missioncmdr said:Wait, wait, wait. You have not even installed it on a vehicle yet? Your previous posts seemed to have implied that you had.\n\nNo, not yet (From my first post: \"Next project will be to actually outfit a vehicle with an even bigger hydrogen generator than you see in the video above:)I ordered some parts today...\")What I have done is to build a PVC Cannister that holds 18 stainless steel plates wired together. The video I posted shows the gaseous hydrogen\/oxygen output of the cannister I built. I will be testing this cannister on an idle vehicle today, but not an actual driving test.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:59.145651968Z",
        "author": "Izack",
        "date": "2010-12-08T04:41:49+0000",
        "id": "1892de5a1e2a49bc836c32e3a532cc69",
        "post_id": "post-275005",
        "text": "Pyromaniac605 said:(and no doubt easier than making an add-on for Orbiter)\n\nOr swapping some parts out in Velcro?;)I'm telling you, anything this can do, Orbiter can do better. (Rocketry- and physics-wise, anyway.)",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:11.23213952Z",
        "author": "garyw",
        "date": "2010-05-31T20:56:20+0100",
        "id": "a5a8b1852f290a12a693a665d75c9f12",
        "post_id": "post-226997",
        "text": "Shuttle has three fuel cells. Endeavour and Discovery can also use the Solar Arrays of the ISS via the SSPTS (Station-Shuttle Power Transfer System).",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:57.071547648Z",
        "author": "Enjo",
        "date": "2010-11-17T16:58:14+0000",
        "id": "28acd55b22bcdcf49203587ce7271d1e",
        "post_id": "post-272212",
        "text": "If you installed Ubuntu, Gnome would take most of your RAM. Kubuntu's KDE - even more. What you need is Xubuntu, based on a lightweight desktop environment - XFCE.",
        "thread_id": 17545
    },
    {
        "@timestamp": "2023-09-14T07:13:57.072199936Z",
        "author": "Rtyh-12",
        "date": "2010-11-18T16:23:41+0000",
        "id": "89e011f7003cef304bd39c6052a60c45",
        "post_id": "post-272218",
        "text": "You're entering another world. Linux and Windows are fundamentally different operating systems with some common elements. I suggest you read up on how linux works, and at a minimum check the Ubuntu documentation and forums for some linux usage instructions and tips.\n\nOh, you think I haven't tried to? I looked both on the website and in Ubuntu's documentation, but I haven't found anything about this subject, so I decided to ask here. I will rename this thread to a now more appropriate 'Help an Ubuntu beginner'.Also I seem to have another problem:the text on websites is much smaller, including the text I'm writing right now. What exactly is causing this?Thanks in advance.",
        "thread_id": 17545
    },
    {
        "@timestamp": "2023-09-14T07:13:11.411501568Z",
        "author": "Zachstar",
        "date": "2010-06-03T09:54:20+0100",
        "id": "fc1075e73cb52bc134f826d261323d24",
        "post_id": "post-227265",
        "text": "Absolutely AMAZING work there man. When I think of future space I think 50 years from now. Fusion rockets pushing modules about the solar systems. Does the job but beauty is lacking. This reminds me of something out of \"Wall E\" A luxary liner of beauty and function.Heck you might need OGLA to show this thing off with all its beauty!You are right about the 10 years new craft part. By then most construction will likely be done by colonies of extremely small robots and even nanomachines anyway. New designs will be perfect right from the start. And likely a good way to enact repars anyway. Being able to buy every decade means being able to adapt to customer needs and changes.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:58.94943104Z",
        "author": "PennyBlack",
        "date": "2010-12-08T10:11:49+0000",
        "id": "22155618a79acff6b6baa5f66dadbd81",
        "post_id": "post-274810",
        "text": "In that case hribek, I'll bang out an ISA to match. Though the skin effects wont be the same, I think it would be an obvious release really and I'm chuffed you are useing a skin of mine as default m8. :thumbup:",
        "thread_id": 17786
    },
    {
        "@timestamp": "2023-09-14T07:13:11.457596928Z",
        "author": "AirSimming",
        "date": "2010-06-02T19:26:19+0100",
        "id": "1a2c3fc5b0da552d3c7d887c423e8033",
        "post_id": "post-227400",
        "text": "vonneuman said:But him being killed makes us feel better knowing that a monster like that is not in this world.\n\nMost spree killers luckily take the right decisions at the end anway, which is suicide.",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:57.280552448Z",
        "author": "Pyromaniac605",
        "date": "2010-11-19T05:37:37+0000",
        "id": "e189f281280a4be1e7bfa0852ae9b320",
        "post_id": "post-272462",
        "text": "Ok, thanks for the advice. :thumbup:Darren---------- Post added 11-19-10 at 03:37 PM ---------- Previous post was 11-18-10 at 11:53 PM ----------Barzyte 3 render.It doesn't look too good, but the best technique I could think of for a gas giant was repeated use of multiple blur tools and spamming the smudge tool. :lol:Darren",
        "thread_id": 17572
    },
    {
        "@timestamp": "2023-09-14T07:13:59.285085952Z",
        "author": "Crias",
        "date": "2010-12-11T05:53:27+0000",
        "id": "0bf134ac95b016353ed07108c64285c1",
        "post_id": "post-275074",
        "text": "I was about to say that ^^ the destiny model is called \"Manifest\" so thats ready to go and it has shuttles. The gate is fairly cool too, atm im trying to figure out how to mod gate addon to have an atlantis or Milkyway gate",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:57.28890368Z",
        "author": "Izack",
        "date": "2010-11-18T17:26:04+0000",
        "id": "0d6a0636cc52ca8bf13f0dbb7f17ef21",
        "post_id": "post-272479",
        "text": "n122vu said:Congrats! It only gets more fun from here!\n\nYep. I'm still working on the 'getting down' part.:)",
        "thread_id": 17573
    },
    {
        "@timestamp": "2023-09-14T07:13:11.463725312Z",
        "author": "vonneuman",
        "date": "2010-06-02T22:54:06+0100",
        "id": "af6859bf122b40d8e3a9dc8d6b9a10c3",
        "post_id": "post-227416",
        "text": "What about the combined effect of the sun and moon? Both the sun and moon cause tides on the earth. Now imagine what would happen during a full moon. With the sun and moon at right angles pulling on the ring. Or what happens when the sun and moon are pulling in the same direction? The sun and moon could pull it in one direction, lowering its altitude on one side of the planet and raising it on the other rendering the ring unstable. Now the ring will behave more like a hula hoop, getting worse the more the sun and moon pull on the ring",
        "thread_id": 14549
    },
    {
        "@timestamp": "2023-09-14T07:13:59.35751168Z",
        "author": "jinglesassy",
        "date": "2010-12-15T09:45:07+0000",
        "id": "a164b8b17de992e7a30a1bf3bc6bc825",
        "post_id": "post-275251",
        "text": "And wouldnt that still mess up planets movement for each person?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.36849024Z",
        "author": "SiberianTiger",
        "date": "2010-11-19T09:49:44+0000",
        "id": "24b5a1e5f41606745ce1d6475de8a14e",
        "post_id": "post-272522",
        "text": "Having this, it sounds more like a step back from achievements of Japansese IKAROS.",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.473021184Z",
        "author": "Urwumpe",
        "date": "2010-06-03T01:07:20+0100",
        "id": "0d118bcc77af72806cc9c6317e260e55",
        "post_id": "post-227421",
        "text": "RS-69 engines.... probably a more advanced RS-68?;)",
        "thread_id": 14550
    },
    {
        "@timestamp": "2023-09-14T07:13:59.504876032Z",
        "author": "Urwumpe",
        "date": "2010-12-09T20:48:19+0000",
        "id": "ebbd1218d3ba363d626310789a2a1f5a",
        "post_id": "post-275615",
        "text": "computerex said:I drink a 2 liter bottle a day. Diet :thumbup:\n\nI did the same, non-diet... not even running 20 km does compensate for that. :lol:But for some coding marathons, you need to tolerate a 2 kg gain in weight, it seems.Also, I usually sleep between 5 and 6 hours, but recommend at least 6 hours. If I have no reason to wake up, I can sleep for 8 hours and wake up very refreshed, but 6 hours is a good compromise.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:58.921399296Z",
        "author": "Xyon",
        "date": "2010-12-05T20:28:03+0000",
        "id": "a9448d7887d100e7f967036ed83412b9",
        "post_id": "post-274760",
        "text": "On the eighth day of Christmas the Almighty Probe gave to me...8 Stock Planets7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansand a ship with unlimited delta-V",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:11.562519296Z",
        "author": "James.Denholm",
        "date": "2008-05-27T01:47:16+0100",
        "id": "0b53314fee7ab78d0e044155019407b3",
        "post_id": "post-65728",
        "text": "pattersoncr said:Because there's only one .ini file in the download for a working SSSLB.\n\nI found that there's a work around for that on another thread:http:\/\/orbiter-forum.com\/showthread.php?t=1958",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:57.640366848Z",
        "author": "DaveS",
        "date": "2008-05-08T08:57:47+0100",
        "id": "bb5411a3444e30a39ddae7e60801606e",
        "post_id": "post-71052",
        "text": "SiameseCat said:The attachment point plan looks good, although I'm not sure if 3 attachment points in each set will be enough.\n\nIsn't it good enough for now, to just test out the system? If it works well and good, we could expand it to let's say 6 side wall attachments per side.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:58.925251072Z",
        "author": "jinglesassy",
        "date": "2010-12-07T02:06:32+0000",
        "id": "45af51cc973e966f7b62fc637b089a3f",
        "post_id": "post-274786",
        "text": "On the 27th day of Christmas, almighty Probe gave to me...27 ISOTAP's26 Reported posts25 Ideas for this song24 GPS satellites23 Addon releases22 Tuesdays21 Velcro Saturns20 Arrow freighters19 Orbiter beta releases18 Apollo missions17 Delta III's exploding16 Frames per Second15 Animated UMMUs14 Sputniks beeping13 Purple Dyson Spheres12 Vanguards docking11 Spaceships launching10 More Shuttle Flights9 Strap-on boosters8 Stock Planets7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansAnd a ship with unlimited delta-V.",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:57.585286912Z",
        "author": "JonnyBGoode",
        "date": "2010-11-30T23:34:27+0000",
        "id": "5e3def0ed875d51f00ed34f10e609e7c",
        "post_id": "post-273156",
        "text": "I can get the TX up to 35-40km with the DGEX on her back. She still takes a lot of time to climb out of the atmo from there, but not nearly as long as she'd take on her own steam.",
        "thread_id": 17646
    },
    {
        "@timestamp": "2023-09-14T07:13:11.041139712Z",
        "author": "nygiantsrob",
        "date": "2010-06-11T06:36:07+0100",
        "id": "076e24d181e62dd3ec831d6fa69a6bfb",
        "post_id": "post-226545",
        "text": "n122vu said:My advice is, keep reading and watching the tutorials by all the different authors. If you have to watch it 15 times to get it, or follow a written tutorial 20 times, do it. Once the basics of TransX click, you will get it. Trust me, I've been trying for (literally) years to make it to Mars on my own without using a tutorial or a tutorial-based scenario. I finally did it last night. Yes, it was a pain to learn, but now I feel like I can plan any trip and don't need a tutorial to hold my hand while I do so.\n\nI understand exactly what your saying, but my gripe is not with navigation...I've already used TransX to reach Mars, Jupiter & Saturn orbits...However, right now I'm trying to navigate directly from the Moon (NOT Earth !!!) to Mars & it seems that the only way to compute a trajectory is to bring a 'Ghost craft' into the scenario...Maybe it's just me, but that seriously detracts from the 'Realism' factor...",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:57.639896576Z",
        "author": "Urwumpe",
        "date": "2008-05-07T14:31:15+0100",
        "id": "cf0bb7591d5545dc3ab096336e6b3408",
        "post_id": "post-71049",
        "text": "Donamy said:I noticed the IUS panel says L10. Is that at our Port station view ? The other panels just say standard switch panels, we would have to find more info on their placement.\n\nIt is Port side, but standard switch panels are also payload panels, which can get swapped. They just follow a standard layout.I know that a IUS mission also had special stuff in the A7A3 region, but I can't tell what kind of panel it is.Donamy said:There is no way, we can do all the missions, to the detail we want, so we will have to agree on which to do. I can do the panels, we will have to call them as individual \"mission VC addons I think.\n\nNot instantly. But if the ODS panel code stays as simple, adding more optional panels will be possible. I still need to find a robust way to connect the cable connections of the payload to a Orbiter, but at least two possible ways are already in my head.My personal long term goal would be being capable of flying a whole cycle of a Orbiter:Prelaunch -> Launch -> Orbit -> Reentry -> Landing -> Turnaround -> Assembly -> Prelaunch -> Launch -> Orbit...But that isreallylong term.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.476047872Z",
        "author": "Izack",
        "date": "2010-12-09T06:37:13+0000",
        "id": "942171cd88b4c2bf980ef158176cd760",
        "post_id": "post-275536",
        "text": "I think I'm too tired to understand the humour. Or maybe I'm just too much of a space cadet to take it not-seriously. :lol:",
        "thread_id": 17839
    },
    {
        "@timestamp": "2023-09-14T07:13:11.287194368Z",
        "author": "Alexw95",
        "date": "2010-05-31T21:17:49+0100",
        "id": "e56ae80c97054fe4da68d8e73f8bbc2f",
        "post_id": "post-227054",
        "text": "hey guys i took 2 DGIV's from earth and got into orbit and rendevous then i was go for TMI Trans mars instertion but when i went to burn the balanceing or whatever made my stack move around during the burn so i aborted. is there anyway to fix this problem or am i just doing it wrong?",
        "thread_id": 14532
    },
    {
        "@timestamp": "2023-09-14T07:13:57.255901952Z",
        "author": "Turbinator",
        "date": "2010-11-18T05:25:45+0000",
        "id": "95526efed84ad7339c417f9493b5783e",
        "post_id": "post-272400",
        "text": "http:\/\/www.dump.com\/2010\/11\/08\/zebra-imagings-mind-blowing-holographic-sheets-video\/Instead of a model, you can make a 3d portrait of yourself, or a family member.",
        "thread_id": 17565
    },
    {
        "@timestamp": "2023-09-14T07:13:59.494557696Z",
        "author": "kuddel",
        "date": "2010-12-09T17:27:48+0000",
        "id": "750c2f170cff4dda686b4c7256fabffe",
        "post_id": "post-275564",
        "text": "Hi computerex,computerex said:There is no need for a recompile....\n\n...which saves me a lot of time;)But wouldn't a \"2010-Pack\" still be a good idea?I don't know about all the other add-ons in the pack, but are there any further 'tweaks' needed?Peter",
        "thread_id": 17843
    },
    {
        "@timestamp": "2023-09-14T07:13:11.380910592Z",
        "author": "ddom2006",
        "date": "2010-06-18T03:59:56+0100",
        "id": "e19783898bb8b3dd70aa1dfbadcd18a5",
        "post_id": "post-227206",
        "text": "Andy44 said:The space around Europa is in Jupiter's radiation belt, but a robustly built spacecraft should be able to function well enough.\n\nAlways a problem when it comes to human exploration, it'd take no time at all with current or even future at this point predicted tech for us to be killed by the radiation doses out there. Agreed we need to explore Europa robotically though.",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:57.264494848Z",
        "author": "Axel",
        "date": "2010-11-18T19:58:00+0000",
        "id": "558387ca8859d1835a51eac1e4716bf4",
        "post_id": "post-272408",
        "text": "I guess a stone or an old shoe :rofl:",
        "thread_id": 17567
    },
    {
        "@timestamp": "2023-09-14T07:13:59.368366336Z",
        "author": "Bonanza123d",
        "date": "2011-02-04T18:08:38+0000",
        "id": "1afadd7f543016b751fcf81fb756e887",
        "post_id": "post-275310",
        "text": "I now have new proposed work. While seeing the project, i have looked at voIP (Voice Over IP) as a great way to talk. This has been turned down in many cases due to impracticality. If anyone can create a MFD that links up with the Teamspeak SDK, this will greatly improve a lot of things. I had the idea to do it myself, but I am working on the main multiplayer project.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.432136704Z",
        "author": "chris1984",
        "date": "2010-10-12T08:54:06+0100",
        "id": "4adc552396956e36163cb513c73e835b",
        "post_id": "post-227349",
        "text": "Hello,orb has written that with the most texture programms it is only possible to get the level 1 to 8 textures out of the *.tex files. With the plTex Decompiler I also get level 9, but no more.But this will only allow edit level 1 to 8 of the textures.\n\nIs there any way to get level 10 and level 11 out of the moon texture?Thanks for your help!",
        "thread_id": 14543
    },
    {
        "@timestamp": "2023-09-14T07:13:11.462236928Z",
        "author": "Spike Spiegel",
        "date": "2010-06-02T17:30:43+0100",
        "id": "d98ac22fa0d3db1ef3d6ac3d30c6b08e",
        "post_id": "post-227406",
        "text": "A thought popped into my head and I thought I'd ask some of you more knowledgeable folks about it.Let's say you build an artificial ring around a planet or a moon, like a truss or a tensile structure, something like that. As you build this ring, you of course put the sections up by launching them into orbit. You build thrusters at intervals along this ring, all the way around. You keep doing this until you've ringed the entire planet, joining the ends together.Now, what if you fire the thrusters retrograde until the rotation of the ring stops? Does the structure stay \"up\", or does it collapse and fall to the planet?I have a feeling I know what the answer is, but I want to see if I'm right or not.",
        "thread_id": 14549
    },
    {
        "@timestamp": "2023-09-14T07:13:57.274165504Z",
        "author": "Jarvit\u00e4",
        "date": "2010-11-18T10:17:02+0000",
        "id": "e81e8c25e76055d92939779fac5d0e79",
        "post_id": "post-272438",
        "text": "Actually, the alphabetical designation has to do with the order of discovery. Hence, with other systems, the star tends to be the \"a\" object, and the planets begin with \"b\" in order of their discovery. Applying the system to our own, Earth would probably be \"Sol a\", the Sun \"Sol b\", etc.",
        "thread_id": 17570
    },
    {
        "@timestamp": "2023-09-14T07:13:59.285838848Z",
        "author": "Crias",
        "date": "2010-12-13T10:55:11+0000",
        "id": "f71b29be508516a3911dbade2faf2dbf",
        "post_id": "post-275077",
        "text": "Well that would be kinda cool but i would need to figure out how to create docks for the stargates to sit in",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:57.313725696Z",
        "author": "Vanguard",
        "date": "2010-11-18T23:43:17+0000",
        "id": "864d2271eb6c2e49ab46fd9cb99fc0b9",
        "post_id": "post-272514",
        "text": "So I'm looking to buy a new graphics card, and I'm puzzled by the cost of some of the options. Question is, based on this:http:\/\/www.geforce.com\/#\/Hardware\/GPUs\/geforce-gtx-580\/performanceand given:GTX 295 $290GTX 480 $490GTX 580 $580a) Why would anyone buy a 480 over a 295, when they have equal performance and a significant price difference?b) Is my best bang for the buck and performance not 2 x GTX 295's over a 580?I'm going shopping this weekend and I'd appreciate your guys input. And please don't turn this into an ATI vs nVidia debate... don't care:cheers:",
        "thread_id": 17578
    },
    {
        "@timestamp": "2023-09-14T07:13:11.005208064Z",
        "author": "DaveS",
        "date": "2010-05-29T19:13:44+0100",
        "id": "3acd294193dfb08a88578bbf4f538b22",
        "post_id": "post-226491",
        "text": "Very much so:http:\/\/www.orbiter-forum.com\/project.php?projectid=1",
        "thread_id": 14496
    },
    {
        "@timestamp": "2023-09-14T07:13:59.32759168Z",
        "author": "dbeachy1",
        "date": "2010-12-08T17:55:02+0000",
        "id": "a435bfe398ea7825c2f011394591eb63",
        "post_id": "post-275139",
        "text": ":welcome:to Orbiter-Forum! :tiphat:",
        "thread_id": 17818
    },
    {
        "@timestamp": "2023-09-14T07:13:11.370007808Z",
        "author": "T.Neo",
        "date": "2010-09-12T02:54:35+0100",
        "id": "7aad1ed6918e291cc7d256e3460f3eb7",
        "post_id": "post-227148",
        "text": "Yeah, the 1 gram engine with a 1 cm wide nozzle, capable of 13 meganewtons at 4 billion seconds of ISP!;)",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:59.353343488Z",
        "author": "deltawing777",
        "date": "2010-12-10T19:08:29+0000",
        "id": "ab8496635c999fe50a65210cfb4c3ae6",
        "post_id": "post-275225",
        "text": "Bonanza123d said:There will also be no LaunchPad UI for server connections. Instead i am putting it all in a MFD.\n\n:facepalm::nono:",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.372283392Z",
        "author": "orb",
        "date": "2011-04-27T07:09:36+0100",
        "id": "397e59baf340071bc8a47602144b47fe",
        "post_id": "post-272538",
        "text": "NASA:NASA's NanoSail-D Satellite Continues to Slowly De-Orbit Earth's Upper Atmosphere:{...}\"NanoSail-D has lowered its altitude above the Earth by approximately 28 miles (45 kilometers) from its original altitude of 400 miles (640 kilometers), and continues to descend,\" said Dean Alhorn, principal investigator for the NanoSail-D mission at Marshall. \"Prior to launch, our original de-orbit analysis was based on a maximum drag attitude, which meant NanoSail-D would de-orbit in 70-120 days. Based upon NASA's current analytical assessments of the NanoSail-D tracking data, the team predicts NanoSail-D will continue to descend and eventually re-enter Earth's atmosphere and disintegrate six months to one year from sail deployment.\"{...}As NanoSail-D continues to descend, the large tent size sail will become even more visible to novice and veteran sky watchers. North American viewing opportunities will begin again in the early evening of April 27 and continue for 10-14 days. Since the satellite\u2019s attitude is flat and the sail is highly reflective, the best conditions for viewing NanoSail-D are passes to the west of the viewer\u2019s location.{...}\n\n",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.425422848Z",
        "author": "Izack",
        "date": "2010-06-01T23:01:41+0100",
        "id": "75577eae905e3b8b058ac78623175d69",
        "post_id": "post-227333",
        "text": "TSPenguin said:Modifying the keymap.cfg should work.\n\nYes, but to what? How do I tell what the name of the key is?",
        "thread_id": 14542
    },
    {
        "@timestamp": "2023-09-14T07:13:59.357271808Z",
        "author": "jinglesassy",
        "date": "2010-12-15T08:46:12+0000",
        "id": "9644cfa4375d6f316a57dedb2f09f42f",
        "post_id": "post-275248",
        "text": "Why dont we just make the planets stationary and the moons and the non-controllable to fix the interplanetary issue. Or intermoonitary issue. For the rendezvous and docking issue make a system where it registers who is on a intercept trajectory for more then a minute then move then to within 10 kilometers of it still on the intercept trajectory. Not the best but can you think of a better idea?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.528250624Z",
        "author": "fireballs619",
        "date": "2010-11-23T05:52:36+0000",
        "id": "7cbe4bfc5303c33d0add9aa1d0524062",
        "post_id": "post-272909",
        "text": "Alexw95 said:Me and Fireballs had one ready to go at one point but he had other prioitys and it kind of fell apart it might go again one day though...\n\nYea I was gonna mention this, but didn't really see a point. If for sone reason you are curious as to how it worked, you can view my blogs. It highlights some of the problems with VSAs, and probably why you don't see many multi-manned ones.",
        "thread_id": 17628
    },
    {
        "@timestamp": "2023-09-14T07:13:57.671314176Z",
        "author": "Zigeris",
        "date": "2010-11-26T14:31:24+0000",
        "id": "f82ef662b76f8c6a4eefcfa9081e4234",
        "post_id": "post-273335",
        "text": "Oh...hey..you're right... xD This could solve a few headaches C:Gotta redownload the proper Visual Basic :facepalm:",
        "thread_id": 17664
    },
    {
        "@timestamp": "2023-09-14T07:13:58.79706112Z",
        "author": "SiberianTiger",
        "date": "2010-12-31T08:24:24+0000",
        "id": "949b615f23d3f7ddf7ab0da8ef5f015a",
        "post_id": "post-274666",
        "text": "Artlav said:Isn't it a bit pointless?You've got to fire the managers who hired someone incapable of following a checklist, managers who didn't made sure it wasn't possible to get the wrong checklist, managers who made such failure uncheckable, or upper management who made it so that people below have to follow checklists and are incapable of noticing discrepancies.\n\nBTW, both Filin and Remishevsky received not too favourable reports on their magagement skills from the people who worked under them or knew them. Filin, on the other hand, was an experienced technical specialist.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:11.15865088Z",
        "author": "Notebook",
        "date": "2010-06-09T23:06:37+0100",
        "id": "f85d57dfbee1f953d3780cc8d435a9ee",
        "post_id": "post-226793",
        "text": "Have to download this and have a look, busy with a base in UK. If I can match these level zero tiles, will save a bit of work.N.",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:56.85319296Z",
        "author": "Wolfer",
        "date": "2010-11-16T12:57:58+0000",
        "id": "417a77ef63fd61f94a380402ee128ccc",
        "post_id": "post-272087",
        "text": "I think it's fair to say that the camera was not aimed specifically at the engine. From the looks of it it's just appears to be in it's field of view. Since these cameras are usually placed on the gear strut, that is quite close the fuselage, unless you turned the camera away it's always going to see the engine.Also, I don't think you realize how dire the consequences for a flight school faking an accident would be. They would most probably loose their license if the word ever got out.",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:59.503388416Z",
        "author": "computerex",
        "date": "2010-12-09T17:04:04+0000",
        "id": "af5ad1766833b6109422704bed669c63",
        "post_id": "post-275604",
        "text": "Xyon said:I can only imagine in horror the effect that consumption has on your body, especially your blood sugar levels.\n\nIt's diet. 0g sugar, protein, carbs, fat, calories, etc.on topic: I drink coffee with creamer+sugar. I drink hot tea more often. In Pakistan my family used to drink 5-6 cups of tea a day. I drink a lot less now.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:11.2039232Z",
        "author": "Graham2001",
        "date": "2014-01-18T07:21:17+0000",
        "id": "a43d524447a63e72ddba93095bd70139",
        "post_id": "post-226961",
        "text": "A check of the links on page 1 of the thread shows that the following posts still have links to the online documents, where multiple different documents are in the same post, the link to that post will be in the first document title.Small Astronomy PayloadsAtmospheric, Magnetospheric and Plasmas in Space (AMPS) payload(Part of Post 4)Astronomical Observatory for Shuttle, Phase A Study(Part of Post 4)Spacelab Payload Accommodation Handbook (Appendix B Only)(Part of Post 4)Guntersville Workshop on Solar-Terrestrial StudiesNational Oceanic SatelliteA concept study of a remotely piloted vehicle for Mars exploration(Part of Post 8)Modular Reflector Concept Study(Part of Post 8)Exotic Particles In The Cosmic Rays Payload (EPIC)The following documents are not online as of this date (18\/01\/2014):Report of the facility definition team spacelab UV optical telescope facilityAstrophysics Near-Term Program. Project Concept Study: StarlabSpacelab payload accommodation handbook. Main volumeBiomedical Experiments Scientific SatellitePayload Installation & Deployment Aid (PIDA)Module for Automatic Dock and Detumble (MADD)(1973)RPV for space rescue designed by the Aerospace Engineering Department of Penn State. Designed for the ASTP style of docking collar, could be easily modeled with both that and the design of docking collar used on the ISS.The Module for Automatic Dock and Detumble (MADD) is an automated device for bringing a passive, tumbling space base under control in an orbital rescue situation. The conceptual design of-such a device reslulted from a consideration of tumbling motion analyses, and mission constraints. Specific topics of investigation include orbit and, attitude dynamics and detumble profiles. Position and attitude control systems for the various phases of operation were developed. Dynamic motion of a passive vehicle with MADD attached is considered as an example application and to determine control requirements. Since time is a critical factor in rescue operations, it is essential to execute the detumbling maneuver in a minimum of time. Optimization of the MADD thrusting, sequence has also been investigated. Results indicate the control torque must be directed opposite to the angular momentum vector for the assumptions used here.\n\nModule for Automatic Dock and Detumble (MADD) for Orbital Rescue Operations",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:57.080329984Z",
        "author": "Cairan",
        "date": "2010-11-17T02:55:23+0000",
        "id": "6caea959983aa88fdb2dcf3ae2cd3eeb",
        "post_id": "post-272232",
        "text": "Some information about G-forces:http:\/\/www.projectrho.com\/rocket\/mission.php#Effects_of_Acceleration_Forces",
        "thread_id": 17547
    },
    {
        "@timestamp": "2023-09-14T07:13:11.280150528Z",
        "author": "orb",
        "date": "2010-06-01T14:39:19+0100",
        "id": "b2be5f5b2dfe8d77f18a11a9bfe54751",
        "post_id": "post-227006",
        "text": "And nuclear reactors (even those used for spacecrafts) are larger and heavier than RTGs.",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:59.64304512Z",
        "author": "Urwumpe",
        "date": "2010-12-13T13:28:41+0000",
        "id": "0c41af404ee4602d9c680f2eeeab1026",
        "post_id": "post-275822",
        "text": "Do you know where to locate the aft workstation of the Space Shuttle?",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:11.37337472Z",
        "author": "jstowe96",
        "date": "2010-10-02T01:53:43+0100",
        "id": "9fb2c8552b8d866abff8b131aeabeb59",
        "post_id": "post-227178",
        "text": "Sorry, I don't got like MSN. We can talk perfectly well on the forums, or if you wish, you can join me in the IRC channel.\n\nOh ok ill join you once i find it =]Take a screenshot, paste it into MSPaint, save the image, and then upload it to the forums.\n\nhe problem is I have dual moniter when i click on print screen and paste in MS paint it just uploads both screens put together xD---------- Post added at 12:53 AM ---------- Previous post was at 12:37 AM ----------Paper editted versionAnim8or version also known as the weird versiono_O(first time with anim8or!!!!):p",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:59.446012672Z",
        "author": "Urwumpe",
        "date": "2010-12-11T23:08:33+0000",
        "id": "6a4da628f10afc9a1309a9ebd6b38d65",
        "post_id": "post-275462",
        "text": "Cizurator said:PFFFF......too complicated numbers for me:eek:h:\n\nErrrrr... that just the numbers that are punched into Orbiter... I don't know that multistage2 uses seconds for specific impulse. :thumbup:",
        "thread_id": 17833
    },
    {
        "@timestamp": "2023-09-14T07:13:57.204932864Z",
        "author": "orb",
        "date": "2010-11-20T18:37:31+0000",
        "id": "bac38aef1e925c4a8cc87184a2152a69",
        "post_id": "post-272303",
        "text": "USAF:Missing F-22 pilot update11\/19\/2010 - JOINT BASE ELMENDORF-RICHARDSON, Alaska -- Air Force officials here announced that search and rescue teams have found conclusive evidence the pilot of the F-22 Raptor missing since the night of Nov. 16 did not survive the crash.Capt. Jeffrey Haney, assigned to the 3rd Wing's 525th Fighter Squadron, has been missing since the crash, however, a thorough search and rescue operation continued until today.Captain Haney, from Clarklake, Mich., was commissioned in the U.S. Air Force in August 2003 and has been stationed here since June 2006.\"Based on evidence recovered from the crash site, and after two days of extensive aerial and ground search efforts, we know that Captain Haney did not eject from the aircraft prior to impact,\" said Col. Jack McMullen, 3rd Wing commander.A recovery team at the crash site found a part of the ejection seat, along with several life support items that Captain Haney wore during the flight.\"Sadly, we can no longer consider this a search and rescue operation, but must now focus on recovery operations,\" Colonel McMullen said.\"We are all extremely saddened by the loss of this great American, Airman and friend,\" the colonel continued. \"Captain Haney will be missed by the entire 3rd Wing and the (Joint Base Elmendorf) community.\"Right now, our focus is on Jeff's family,\" Colonel McMullen said. \"We mourn their loss, and they are in our thoughts and prayers. We are doing everything in our power to offer them support and aid them during this time of grief.\"The aircraft lost contact with air traffic control at 7:40 p.m. Alaska time, Nov. 16, while on a nighttime training mission. Search and rescue aircraft from the Alaska Air National Guard's 11th Rescue Coordination Center discovered the wreckage of the aircraft Nov. 17 in a remote, rugged area approximately 100 miles north of Anchorage near Denali National Park.Airmen and Soldiers from the 3rd Wing, the 673nd Air Base Wing and U.S. Army Alaska's 3rd Maneuver Enhancement Brigade converged on the site Nov. 17 and 18 with assistance from the Alaska Air National Guard to continue the search for the pilot and prepare for recovery of the aircraft wreckage.Recovery operations are currently underway and are expected to last several weeks. Air Force officials are standing up a safety investigation board to determine the cause of the mishap.{...}",
        "thread_id": 17556
    },
    {
        "@timestamp": "2023-09-14T07:13:59.136166656Z",
        "author": "Rob",
        "date": "2010-12-10T06:12:03+0000",
        "id": "7076a8b0b1963900f60ef2afa04b1086",
        "post_id": "post-274971",
        "text": "I'm after Saturn 5 with full Stage separation plus does Orbiter have stage burn ups built in or is their an addon for it?",
        "thread_id": 17808
    },
    {
        "@timestamp": "2023-09-14T07:13:57.391287296Z",
        "author": "gattispilot",
        "date": "2010-11-19T16:48:30+0000",
        "id": "dca5065f3c2b83dbb7a898e50f8b1970",
        "post_id": "post-272586",
        "text": "Ok. I think for that you may need to use the lunar rover mesh for UCGO and use meshwizard to convert to Anim8or. In UCGO the person is made into the lunar rover. So you just show that mesh is missing if you exit.",
        "thread_id": 17586
    },
    {
        "@timestamp": "2023-09-14T07:13:11.374564864Z",
        "author": "RisingFury",
        "date": "2010-10-15T01:36:04+0100",
        "id": "1150fadaa86cb5feeae5444edc9fbf07",
        "post_id": "post-227186",
        "text": "Izack said:and no one died (probably.)\n\nTNeo died inside. :facepalm:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:57.440072448Z",
        "author": "Cairan",
        "date": "2010-11-20T21:45:53+0000",
        "id": "7ddf6ad2bf9bebb3d4edf473cff46b79",
        "post_id": "post-272693",
        "text": "Nice job! But the belly still good ol' Vanguard Red... We should have a brave soul do a revamp of the belly textures some day!:p",
        "thread_id": 17600
    },
    {
        "@timestamp": "2023-09-14T07:13:11.02305152Z",
        "author": "Bj",
        "date": "2007-11-19T04:47:21+0000",
        "id": "a3870cfc3ed5e8d677bc05f3ed033529",
        "post_id": "post-12345",
        "text": "computerex said:Translate for me please BJ..\n\nwhat, arts stuff, or that link...if its the link then I am afraid that I can be of no use, thats WAY over my head...:titanic::unknown::sos::cry:good luck though;)",
        "thread_id": 145
    },
    {
        "@timestamp": "2023-09-14T07:13:59.356225536Z",
        "author": "N_Molson",
        "date": "2010-12-14T21:39:50+0000",
        "id": "e97f755af58fb753783b8345197ee635",
        "post_id": "post-275241",
        "text": "I agree with Martins & Urumpwe. MFD that does not simulate ships subsystems or plausible software ruin the immersion. And there would be nothing wrong with a toolbar, as long you can hide it.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.6497024Z",
        "author": "DaveS",
        "date": "2008-07-25T11:56:14+0100",
        "id": "3fbb235caeeb32be48a24138d07305ae",
        "post_id": "post-71150",
        "text": "Things checked in.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:11.094751744Z",
        "author": "Pilot7893",
        "date": "2010-05-31T18:51:09+0100",
        "id": "0dd2224d17a7e07895f14505109b2b68",
        "post_id": "post-226785",
        "text": "Sure thing.",
        "thread_id": 14518
    },
    {
        "@timestamp": "2023-09-14T07:13:59.129697536Z",
        "author": "Tex",
        "date": "2010-12-07T18:40:29+0000",
        "id": "c049a33abc1a7b36411464d13f17d60c",
        "post_id": "post-274954",
        "text": "Hi Rob, welcome to the community!:welcome:",
        "thread_id": 17807
    },
    {
        "@timestamp": "2023-09-14T07:13:59.357769216Z",
        "author": "Face",
        "date": "2010-12-15T09:52:43+0000",
        "id": "0ab1eb8a325cb7296f00c3b99503bb30",
        "post_id": "post-275252",
        "text": "jinglesassy said:And wouldnt that still mess up planets movement for each person?\n\nWould you care to read up on the subject, please?No, it would not mess with planets movement.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.132162304Z",
        "author": "Grover",
        "date": "2010-11-17T12:10:06+0000",
        "id": "43f296e431f3df84db060898f0f5da26",
        "post_id": "post-272242",
        "text": "so we wont be seeing any real life craft doing this for a while then... not till we get things on direct approach from mars",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:11.158563072Z",
        "author": "orb",
        "date": "2010-06-09T22:30:53+0100",
        "id": "2ad0477e604e31af0169f98285d43ba6",
        "post_id": "post-226792",
        "text": "I haven't downloaded it yet, but on the screenshot, you can see the difference when you look at contours of the land. For example if you look at Great Britain, or if you compare the detail of coastline of France and Belgium\/Netherlands. Anyways I'm downloading it to check it in Orbiter.I think that level 0 here is the level of surftiles used by some virtual base, that acts as Europe. Andper martins, level 0 of surftiles corresponds to level 12 of planet textures, but this also depends on the resolution of used tiles.",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:57.371606272Z",
        "author": "orb",
        "date": "2011-01-23T15:01:30+0000",
        "id": "32bf1c0632a36081d61aecbb6ad3fed5",
        "post_id": "post-272534",
        "text": "NanoSail-D2 Mission Dashboard:The last documented beacon packet was received early morning PST on 1\/21\/11, and the satellite is now believed to be out of power (which is expected).We will be monitoring the de-orbiting of NanoSail-D over the next few months, and we will post any available visual photographs of the satellite, which are being collected by the mission team at NASA Marshall Space Flight Center.Beacon 437.270 MHz|Latest contact0554 PST 1\/21\/11\u200b\n\nSpaceflight Now:NASA's first solar sail makes unlikely comeback in orbit.",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.625636864Z",
        "author": "dgatsoulis",
        "date": "2010-06-03T20:19:30+0100",
        "id": "4f6c89939abc6838bf6429f504c9748a",
        "post_id": "post-227632",
        "text": "Hi XonE32,Here is what i do and it works 100% of the time.After leaving Moon's SOI set up a base approach plan for an orbit insertion on IMFD.Target the base of your choice to see the coordinates on the upper left corner and then set the coordinates for the EXACT OPPOSITE side of the planet.(example: WIN=14.43W 7.95S Op.side=165.57E 7.95N - All you have to do is subtract from 180 the longitude and switch the \"horizontal\" direction. For the lattitude just change the \"vertical\" direction).Then set your PeA to an altitude that would be ok to aerobrake in. (For a 22h flight from the Moon, you should have a speed of about 11.5 Km\/s when you hit Earth's atmosphere, so you should set you PeA to about 71-72k to be safe).First I assume I need to fast forward ANY scenario so that the min\/max Eqi is low enough that I can input -6 or so degrees as the Eqi for Ascension as it's Latitude is 7. something degrees South.\n\nActually that's not neccesary. You can take off any time you want.Hope this helps. I always use this method when i approach a planet with an atmosphere and it has never failed me.On the (very rare) occassion that you don't get \"valid\" burn data for an orbit insertion burn on the \"opposite side\" coordinates, you can use the \"right\" ones.Hope my post makes sense.:cheers:",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:13:59.471863296Z",
        "author": "eveningsky339",
        "date": "2010-12-11T05:13:13+0000",
        "id": "e07892182539e5995e8015cc9e3ed3b5",
        "post_id": "post-275530",
        "text": "24 hours is my record. I worked three night shifts per week (2200 to 0600), so it really wasn't worth changing my biological clock. I just stayed awake the next day and went to bed early, unless I had a night shift the very next night. Those were interesting days.Long periods of severe insomina can result in paranoid schizophrenia. If I recall correctly, it has something to do with dreaming when awake.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:57.570629888Z",
        "author": "eveningsky339",
        "date": "2010-11-24T23:12:53+0000",
        "id": "6e65080e53c01278e03c63b806d1610e",
        "post_id": "post-273143",
        "text": "I like a little bit of everything, except for country. I enjoy certain pieces of classical music, but I'm pretty picky.Otherwise, all kinds of rock, pop, jazz, blues, electronic, you name it.",
        "thread_id": 17642
    },
    {
        "@timestamp": "2023-09-14T07:13:11.412345856Z",
        "author": "Spike Spiegel",
        "date": "2010-06-03T15:25:31+0100",
        "id": "c15d640ede940591af1f53a1cf86c5d0",
        "post_id": "post-227270",
        "text": "Yeah but what about that glide speed? This thing is pretty big, and hitting the water at that speed, even at a low vertical speed, would have to be harsh. Wouldn't you risk damaging the thing? Unless you build the underside out of battleship armor.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:59.503126016Z",
        "author": "computerex",
        "date": "2010-12-09T16:58:51+0000",
        "id": "70fd501cca04090d3f4430ff231120c2",
        "post_id": "post-275601",
        "text": "Xyon said:I do mind, how on earth do you get any sort of caffeine fix out of cola?o_O\n\nI drink a 2 liter bottle a day. Diet :thumbup:",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:57.607866112Z",
        "author": "Pyroka",
        "date": "2010-11-25T02:52:09+0000",
        "id": "9744194fda3b1e0f3fb6fb48d6c9f2f5",
        "post_id": "post-273191",
        "text": "Is there any way to have more than 12 MFD modes available? If not, can I choose which modes I want?Any help is greatly appreciated.",
        "thread_id": 17650
    },
    {
        "@timestamp": "2023-09-14T07:13:59.620917248Z",
        "author": "Quick_Nick",
        "date": "2008-06-05T00:50:24+0100",
        "id": "bd9d3d507c0944c2231a4f44aa15ea3e",
        "post_id": "post-71345",
        "text": "I wish I knew this before but I still have to say thanks as well!;)",
        "thread_id": 1786
    },
    {
        "@timestamp": "2023-09-14T07:13:11.495421952Z",
        "author": "IronRain",
        "date": "2010-06-03T13:44:11+0100",
        "id": "590092cdcf760083f23a06bc994f5cbf",
        "post_id": "post-227452",
        "text": "may I ask why you want to have them? are going to build a new Buran add-on?",
        "thread_id": 14555
    },
    {
        "@timestamp": "2023-09-14T07:13:57.414256896Z",
        "author": "Grover",
        "date": "2010-11-20T11:13:55+0000",
        "id": "96a338c9d8c0b5286496f305bb65af02",
        "post_id": "post-272608",
        "text": "i see you've already been welcomed!:Di managed to learn pretty quickly by starting with the DGIV, watch its autopilot for ascent so you can redo it yourself later. its also a very forgiving ship, with a wide error margin.onto MFDs though, you can get by using orbiter with just the stock MFDs, mainly learn the orbit MFD, map MFD, align plane MFD, sync and transfer MFD and docking MFD, then start learning the others as and when you need them.watching the tutorials like \"DG to the moon\" will teach you how to use the essential ones, so you will be able to do a trip to a space station and possibly a trip to the moon (although going to the moon is easier with other MFDs if you know how to use them)if you plan to do re-entries, two MUST HAVES are theBaseSync MFDand theAerobrake MFD, which help to align your orbit with a target base, do an accurate de-orbit burn, and re-enter without going off track, if you use it properly you will never miss a runway again.as for interplanetary flight, you will only need IMFD OR transx, as they both do more or less the same thing, but sometimes IMFD can be easier to use (like during two plane target interceptions). i personally havent got the hang of IMFD, but i can use transx to go to the moon and back with ease. theres already a few tutorials out there for transx, you just need to look.if all goes well, try using the atlantis to go to the ISS, its FAR harder than using a DG, even with the launch autopilotwelcome to the world of orbiter! have a good one!",
        "thread_id": 17590
    },
    {
        "@timestamp": "2023-09-14T07:13:58.923033088Z",
        "author": "Kevon Daye",
        "date": "2010-12-06T01:24:14+0000",
        "id": "ca6a252f2efd95737ce2aa5d0eda2126",
        "post_id": "post-274771",
        "text": "On the 16th day of Christmas the Almighty Probe gave to me...16 Frames per Second15 Animated UMMUs14 Sputniks beeping13 Purple Dyson Spheres12 Vanguards docking11 Spaceships launching10 More Shuttle Flights9 Strap-on boosters8 Stock Planets7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansand a ship with unlimited delta-V:hail::probe:",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:11.564333312Z",
        "author": "Donamy",
        "date": "2008-09-15T14:57:34+0100",
        "id": "3a1012e64c14d46e66873b82916031dd",
        "post_id": "post-65741",
        "text": "Cut and paste your Orbiter log txt file here, we may be able to see something.",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:57.53689216Z",
        "author": "jambooger",
        "date": "2010-11-23T02:12:10+0000",
        "id": "b567a8e5dc5358f3595a657fce5bb321",
        "post_id": "post-272925",
        "text": "What ship are you flying?",
        "thread_id": 17630
    },
    {
        "@timestamp": "2023-09-14T07:13:11.231769856Z",
        "author": "Warped",
        "date": "2010-05-31T19:35:46+0100",
        "id": "adac3bf5c304749f42d1fee00e8bd432",
        "post_id": "post-226995",
        "text": "jinglesassy said:Shuttle uses fuel cells\n\nHow did I forget that? thanks.",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:59.471108352Z",
        "author": "Rtyh-12",
        "date": "2010-12-09T18:08:20+0000",
        "id": "a3bfb7e3edb9d2e69ea3cf28ffed899f",
        "post_id": "post-275523",
        "text": "I really wonder what wouldreallyhappen if this \"Russian Sleep Experiment' really would be performed.Anyway the most I've ever stayed awake wasn't too impressive. I mean hey, I'm tired enough in the morning, I don't need to be even sleepier.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:56.728058368Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-18T21:55:58+0000",
        "id": "071a07a3d374409b43fc9064cb08ebeb",
        "post_id": "post-272049",
        "text": "Roscosmos PAO: \"Soyuz TMA-19 to Land on November 26\".Crew members on the International Space Station will return to Earth early because of an international summit being held near their landing site.A Russian cosmonaut and two American astronauts and, wrapping up a five-month tour on the space station, are scheduled to land their Russian Soyuz TMA-19 capsule on the central steppes of Kazakhstan on Nov. 26, four days earlier than originally planned. The landing had been set for Nov. 30, but Kazakh officials decided to restrict air traffic before the start of the Organization for Security and Cooperation in Europe summit in Astana, Kazakhstan, set for Dec. 1-2.Soyuz is to depart from the station at 04:19 MSK (01:19 GMT). The vehicle is to land at 7:46 (04:46 GMT), 84 km away from the city of Arkalyk.After the departure of NASA astronauts Shannon Walker and Douglas Wheelock and Russian cosmonaut Fyodor Yurchikhin, the space station will be down to a three-person crew until mid-December, when Catherine Coleman, Paolo Nespoli and Dmitri Kondratyev arrive to round out the outpost's Expedition 26 crew.",
        "thread_id": 17531
    },
    {
        "@timestamp": "2023-09-14T07:13:59.145481216Z",
        "author": "Pyromaniac605",
        "date": "2010-12-08T04:36:38+0000",
        "id": "cdf6d6ce28a06f55c2a154098c67da1f",
        "post_id": "post-275004",
        "text": "While the realism certainly seems lacking this is definitely on my \"To Buy (Eventually)\" list.The testing your own rockets sounds interesting. (and no doubt easier than making an add-on for Orbiter)Darren",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:11.404210944Z",
        "author": "Hielor",
        "date": "2010-06-02T00:40:50+0100",
        "id": "1d58f626c4ac7bbb67e659ba1a50c35a",
        "post_id": "post-227228",
        "text": "Looks great! You've had us all drooling over the ships since you posted them in that thread.Are there any plans to take advantage of OGLA features like bump maps or dynamic lighting?",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.500027392Z",
        "author": "Izack",
        "date": "2010-06-04T03:38:36+0100",
        "id": "2c8c832249c6adbe46bdec4f5eeb8e8c",
        "post_id": "post-227596",
        "text": "There is, but it's buggy and unhelpful.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3819\"]Vessel Stack[\/ame]It's not entirely relevant, but there is a DLL for the [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3865\"]NERVA 2[\/ame] interplanetary engine that will automatically gimbal main thrust to compensate for COG shifts. It was postedherea while back for OFMM.",
        "thread_id": 14557
    },
    {
        "@timestamp": "2023-09-14T07:13:59.468501248Z",
        "author": "Pyromaniac605",
        "date": "2010-12-09T06:31:44+0000",
        "id": "14072a6cef3c3efae639089bb146db59",
        "post_id": "post-275500",
        "text": "I find sleep annoying, keeps me away from Orbiter... I wish I didn't have to sleep...DarrenEdit: Back on-topic, my record is a mere 24-25 hours, sad huh? :lol:",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:56.866188032Z",
        "author": "jedidia",
        "date": "2010-11-16T22:50:03+0000",
        "id": "fa24d47a6e44da25c6102cf4879c2dcc",
        "post_id": "post-272104",
        "text": "so, ill need a team, some programmers, textureres and modellers. i can model ok myself.\n\nIn other words, you want to pick up the quite difficult task of a project leader. Just to warn you, this might be MORE difficult than doing everything yourself. It depends on your abilities, though. If you already have expierience with team management but none with coding, it might be a sensible way to go. Be warned: A team is not easier to manage just because everyone is in it \"for the fun of it\" (indeed it's a darn lot tougher than leading a team of professionals that know what is expected of them).If you don't have expieriance with neither, it will be easier on you to start coding the basics yourself (or at least modeling, if that's what you're better at). Once you have some work done, people are more likely to join in. It would also be a good idea to have the whole thing conceptually covered before you start taking on people. Making things up as you go along is cool if you work alone, MAYBE for a team of two or three (if you all have the pretty exact same vision of the finished product), but leads to nothing as soon as you have more people.Coding tutorials are abundant. I'd suggest you start the basics first by making some stuff of your program work as a simple text version, that's very good for learning the basics if you have absolutely NO prior expieriance with programming. If you write a program to which you can say \"I drilled a whole at this location on the moon\" and it tells you how much of whatever kind of resources you get back, and then you tell it \"I fly to earth and sell the stuff\" and it gives you the amount of money you earned, that code will just as well work in Orbiter as it does text based. The only thing you'll need to add is an interface. You'll understand what I'm talking about once you have some code going and are plugging it into Orbiter. Trust me, if you do it this way you'll get to use at least 90% of the code you wrote inside orbiter (stay away from .NET or this rule will not apply!), and you can freely start without having to bother with the API from the start.Once you figured out how the basics work, you can start putting it into orbiter. You can count on the support of the community to help you out when you're stuck, so don't worry, you won't be alone in this, even if you're doing all the work;)",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:13:10.849452544Z",
        "author": "Evil_Onyx",
        "date": "2010-05-31T15:18:14+0100",
        "id": "0d30b4bd06d0e334dcf271e13477a976",
        "post_id": "post-226380",
        "text": "GLS said:Vettel turns into Webber. Webber actually turns away from Vettel....\n\nThat occurred after the contact, admittedly not long after though.",
        "thread_id": 14476
    },
    {
        "@timestamp": "2023-09-14T07:13:59.380924672Z",
        "author": "Rob",
        "date": "2010-12-09T07:04:08+0000",
        "id": "ba034cf828ef082b76a682acfaea1d18",
        "post_id": "post-275361",
        "text": "Well I will be honest with you guys, your certainly a helpful bunch, even sarcasm runs good here but that's me all over so I'll fit right in. Even my tolerance is short lived with things but understand where your coming from when it comes to knowing a little about what I'm asking before thrusting a question your way. I myself don't want to look a complete boob when it comes to asking you all something when the answer is sitting right in front of me on the screen.As for Flight Simulator experience, 15 years on FS9 with a further 4 years on FSX. I have a glider pilots licence for real and fully understand the laws of Physics and Aerodynamics and Navigation Calculus. For 30 years I've been a RC pilot and recently came 2nd in a local competition for Scale models flying my Lancaster bomber. All of which probably has no significance when it comes to docking a Shuttle with the ISS so hey ho!I have however designed numerous aircraft for both FS9 and FSX using the wonderful GMax program. If it can be done and I see no reason why it can't, I intend to start designing subjects for Orbiter 2010 also. One subject I have already started looking into designing is Launch Complex 39 for the Shuttle but no rush.Go Play In Space is gonna get a serious hit off me the next few weeks before I even start designing stuff though because I wanna master this Simulator.Thanks for the input to my rather immature (at the moment) questions.Beer's up!:cheers::tiphat::hailprobe:",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:13:57.129131008Z",
        "author": "OrbiterSpore",
        "date": "2010-11-17T00:13:21+0000",
        "id": "55c948c34e80459d121b07e2784c098d",
        "post_id": "post-272236",
        "text": "did you meaned something like that?",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:59.423922944Z",
        "author": "Linguofreak",
        "date": "2008-06-09T06:43:14+0100",
        "id": "3197f76b0dd9f31051ba5fb8545baf24",
        "post_id": "post-71322",
        "text": "tomek said:Erm... I must have confused it with something else. It would indeed make more sense for me to mean aluminum.Actually that guy grabbed the tile by the side opposing to the one that was heated up, and that's why he didn't get his hand burned. Because, as I said, the tiles transmit the heat inside themselves very slowly - it takes less time for heat to radiate away than it takes it to reach the other side of the tile.And no, if you're holding something in your hands, heat isn't transferred by just radiation. At that point most of the heat is transferred by conduction - basically tile's atoms, \"vibrating\" at higher \"frequencies\", start banging the atoms of your hand until they start to \"vibrate\" (heat up) as well.\n\nYou're right about conduction being the primary method of heat flow in this case, but the TPS tiles don't tranfer heat to other objects well, even by conduction. It is possible to hold even the hot part of a tile without burning yourself.",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:11.069807616Z",
        "author": "Hispa",
        "date": "2010-05-30T23:02:24+0100",
        "id": "c8b089f57d63fd6bb8eed1cd8f086663",
        "post_id": "post-226641",
        "text": "\"All these worlds are yours, except Europa...\" Bla, bla, bla! I'm already here, now what?I must say that I landed the XR2 with a sleeping baby on one arm, adding some more difficult to the thing.",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:57.2653888Z",
        "author": "HAL9001",
        "date": "2010-11-19T13:43:00+0000",
        "id": "5ce966b4aa7b36331cbb1fc0b10b3189",
        "post_id": "post-272415",
        "text": "hey!for me it is very interesting, I fal as an Add-On-Developer because of meshs!to pieterpret:may I use it for an Add-On when I give you credit?",
        "thread_id": 17567
    },
    {
        "@timestamp": "2023-09-14T07:13:57.281095936Z",
        "author": "donatelo200",
        "date": "2010-12-07T20:49:35+0000",
        "id": "ebf722fd9d9c374062e342a3d185e4d1",
        "post_id": "post-272469",
        "text": "Take a look atthis. It's great at generating any type of planet exept gass giants.",
        "thread_id": 17572
    },
    {
        "@timestamp": "2023-09-14T07:13:59.565485056Z",
        "author": "SiberianTiger",
        "date": "2010-12-11T10:12:53+0000",
        "id": "1d1e41afbb4c150d71488eabc2818c1b",
        "post_id": "post-275660",
        "text": "Okay, dear O-F members, now I have to board a train and leave you all alone with this launch thread.;)I won't be here to post further updates. I wish you happy watching and smooth launch and docking to the crew!Sincerely yours,SiberianTiger :hello:",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:11.070405632Z",
        "author": "Fabri91",
        "date": "2010-06-02T16:00:06+0100",
        "id": "b3f24fefeecaf05133c8e2a97ec62ef2",
        "post_id": "post-226647",
        "text": "Will try it as soon as possible...currently I'm on a 10-year old laptop, but this evening I'll give it a try! Thanks again!",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:57.282266112Z",
        "author": "Pyromaniac605",
        "date": "2010-12-10T12:31:41+0000",
        "id": "cbf227562391009d43169e049d07a938",
        "post_id": "post-272474",
        "text": "I read the readme, but it didn't help much.And now I can't even get it to work properly, everytime I try to generate a texture I get a unhandled exeption error.:(Darren",
        "thread_id": 17572
    },
    {
        "@timestamp": "2023-09-14T07:13:11.189030656Z",
        "author": "statickid",
        "date": "2010-05-31T18:03:33+0100",
        "id": "675b4577e9bd93f08a0b456769b10711",
        "post_id": "post-226885",
        "text": "hahah thats funny. erhh.. but very clever i must admit! sorry never seen it.---------- Post added at 10:03 AM ---------- Previous post was at 10:01 AM ----------you could put something like the dragonfly on the other port and just alter the config file for weight couldn't you? and\/or make a blank mesh for an existing vinka craft?",
        "thread_id": 14528
    },
    {
        "@timestamp": "2023-09-14T07:13:59.5681472Z",
        "author": "Gerdih",
        "date": "2011-05-23T22:21:39+0100",
        "id": "d8fe390da52f7a7bd309f3f68456f00c",
        "post_id": "post-275685",
        "text": "The soyuz will take photos of the ISS no?:)Seeing the undock!http:\/\/www.nasa.gov\/multimedia\/nasatv\/index.html",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:57.641470976Z",
        "author": "DaveS",
        "date": "2008-05-26T18:44:56+0100",
        "id": "7993a670e3c415a7d2fc4bea7357a19e",
        "post_id": "post-71061",
        "text": "Payload systemThis thread is for discussions and updates of the new custom payload handling system for Space Shuttle Ultra.I'll kick oit off by asking if there's any quick and dirty examples of the XML files for this purpose.This way we can get people start working on adapting their payloads for SSU while it's being implemented.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.035004928Z",
        "author": "jedidia",
        "date": "2010-12-07T08:18:58+0000",
        "id": "229af9fe2a210680a032c1bba66b1f07",
        "post_id": "post-274872",
        "text": "Where will you get the calculator?\n\nIn my cell-phone? Besides, I won't take four if I only need three, even if I might come out cheaper per piece with four (which in this case I don't, obviously, because three quarters are a lot more than two thirds even if I get double discount. Although I did need the calculator to verify the second assumption).And all the forms you have to fill for everything from visa and passport applications up to proverbial pencil request forms? Where are the spellcheckers there?\n\nNowhere, but you rarely have to fill in full sentences. I'm aplying for my visa here in bosnia every year, and so far I only had to fill in single words. And they'll still understand them if there's a slight spelling error, especially considering I'm a foreigner having to fill in the form in the local language.Finally, are you aware that spellcheckers are on average only correct 80% of times?\n\nNo, that I didn't know. How comes? all they have to do is compare strings almost one by one. Or, do you mean Spellcheckers that try to correct your mistakes automatically? I'd never use those anyways, it's much too anoying when switching language with every piece of writing...",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:11.206328576Z",
        "author": "Andy44",
        "date": "2014-04-19T16:17:48+0100",
        "id": "6549e4e25a152961fa6145c5e398ee7d",
        "post_id": "post-226969",
        "text": "\"POS\" ha. I'm guessing that had it continued they'd have changed the acronym early on.",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:57.651168512Z",
        "author": "DaveS",
        "date": "2009-01-07T09:56:02+0000",
        "id": "7f74d454ca06952573b52f253b42a0b1",
        "post_id": "post-71167",
        "text": "Any answer to the question above?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:11.374487296Z",
        "author": "Izack",
        "date": "2010-10-15T01:08:37+0100",
        "id": "968950ac0feea27535dd1bc6c173a590",
        "post_id": "post-227185",
        "text": "You have to stop beating yourself up over this. It was a miscalculation discovered a bit late in the design process, but didn't cost any aerospace firm a fortune or anything, and no one died (probably.) Move on with a different design. I'm sure some parts or research from Constell--I mean HVIPS will come into use in a later project.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:59.312100352Z",
        "author": "Moach",
        "date": "2010-12-08T19:54:54+0000",
        "id": "3bb75b51c406616e8729293d3a36c5c5",
        "post_id": "post-275115",
        "text": "well i would say a saitek x52 with rudder pedals, but i already got one of those...next up in the list... \"one million dollars\" - yep, i think i'll settle for that! :hmm: :thumbup:what's santa's email?",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:56.893046784Z",
        "author": "N_Molson",
        "date": "2010-11-19T18:06:14+0000",
        "id": "a969ef44bd1c637b8fb9bd1fcc6df159",
        "post_id": "post-272140",
        "text": "The launch will be around 00:15 AM here, if there isn't any delays... I'm gonna to have another short night ! Don't want to miss a Delta4H launch, so...:coffee:",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:13:11.01080192Z",
        "author": "Woo482",
        "date": "2010-05-30T00:32:46+0100",
        "id": "96bd53cc038fc8fc081d577a385de08d",
        "post_id": "post-226504",
        "text": "This is pastebin:http:\/\/pastebin.com\/it's a pretty cool website that allows you to upload code and link to it, without uploading a file with the code inedit: are you sure that's your full code ?... you seem to be missing a lot of essential things",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:59.281010944Z",
        "author": "Crias",
        "date": "2010-12-09T00:13:13+0000",
        "id": "3dac4ad39bbe02ac32ab8738c19f7263",
        "post_id": "post-275060",
        "text": "Maybe an Ori mothership, although i only need to code the wraith cruiser\/support ship and dart so they could be the newest upload:)",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:57.03547648Z",
        "author": "Kendo",
        "date": "2010-11-17T18:09:07+0000",
        "id": "677ef958c89a3bb2b5e2e5f41c75c206",
        "post_id": "post-272204",
        "text": "pyromaniac605. No, none of these models are mine. They are from some very talented modellers who have gave their permission for use in Orbiter.---------- Post added at 06:09 PM ---------- Previous post was at 12:40 AM ----------GaryW, Thanks for the info. A guy over at Ragtag is working on a model I gave him, for the next big thing for Orbiter, hopefully, but it is top secret. Oooops i,ve said too much.",
        "thread_id": 17544
    },
    {
        "@timestamp": "2023-09-14T07:13:11.039384832Z",
        "author": "nygiantsrob",
        "date": "2010-05-30T01:31:59+0100",
        "id": "62ebc9dbcbb1ea0c2498a42a4e7e8c94",
        "post_id": "post-226527",
        "text": "Is it just me or does anyone find TransX overly complicated...the lack of feedback from this MFD is unreal...Flying from the Moon to Mars involves creating a pseudo-DG in Earth orbit in order to calculate a proper trajectory to Mars...Dosesn't feel in anyway realistic when you have to go down these winding roads to compute a trajectory & the video tutorials are a joke...The Author of those just tells you \"...Let me tweak a little bit of this & a little bit of that...\" with absolutely no explanation as to why we need to tweak particular variables...Again, Is it just me ???",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:59.352093184Z",
        "author": "jinglesassy",
        "date": "2010-12-10T10:13:33+0000",
        "id": "175b644defbb180c94e2d98de3447b59",
        "post_id": "post-275211",
        "text": "@Face i am not against orbiter multiplayer i just dont want a person coming in here with his first post saying he is going to make something with no apparent plan on how to do it at all.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.051447552Z",
        "author": "Izack",
        "date": "2010-05-30T04:50:21+0100",
        "id": "27af52b10cceb69f5198f0affd2ec478",
        "post_id": "post-226595",
        "text": "Here is the Earth and the Moon to scale for both distance and size.In Orbiter, the Moon appears smaller from Earth's surface because it does not model the optical illusion that makes the Moon seem larger in real life than it really is.Orbiter's Moon is exactly the same size. To demonstrate, land on the Moon and take a look at the Rad number in OrbitMFD. It will read 1.738M (1 738 km) near the equator, which is exactly what it is in real life.By the way,:welcome:to Orbiter-Forum! It's nice to see another Canadian.",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:59.467934976Z",
        "author": "ryan",
        "date": "2010-12-09T05:49:57+0000",
        "id": "a468d7de2885e58b6713ed9642b50cdc",
        "post_id": "post-275496",
        "text": "Hey guys, i've actually been awake now for around 42 hours from a combination of food poisoning, too much cans of coke, and not being able to shut down:facepalm:.But i'm asking people is there a known limit on how long people can stay awake without going to a coma or flash sleeps i think their known when you dont know you're sleeping when your doing normal things (like cutting up carrots :thumbup:)And whats the max you have stayed up (most likley on this forum or playing orbiter( we've all done it:cheers:))Also if your wondering why i'm not asleep, if i go to sleep now it'll totally stuff up my sleep pattern when i need to get up early in the next couple of days its just turning 4pm here in down under.Ryan.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:57.414408704Z",
        "author": "statickid",
        "date": "2010-11-21T07:30:03+0000",
        "id": "8bfa17ad15c4fb049431497dd1e0aedc",
        "post_id": "post-272610",
        "text": "If you learned any MFD first, my personal recommendation would be the Orbit MFD because to me it is the \"most basic and essential.\" It seems to me that if you can't read the Orbit MFD then no one will be able to help you because to use it, as Tommy is pointing out, you will need to have to know a vocabulary and acronym set to get started. Good luck!",
        "thread_id": 17590
    },
    {
        "@timestamp": "2023-09-14T07:13:11.197054464Z",
        "author": "Graham2001",
        "date": "2011-04-28T17:49:04+0100",
        "id": "215453afa8bd26ee8bbdea2df90d980c",
        "post_id": "post-226905",
        "text": "Donamy said:A few shots in Orbiter.:)\n\nI'm impressed, how soon before they'll be available?BTW did any of the items I posted in this thread earlier take your fancy?",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:57.510082816Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-22T18:49:30+0000",
        "id": "a8afda754495591b950ce2d8a608ed2f",
        "post_id": "post-272869",
        "text": "ESA: \"Graduation of Europe's new astronauts\".ESA\u2019s six latest astronaut candidates proudly received their diplomas today at the European Astronaut Centre in Cologne, Germany. From now on, they are officially \u2018astronauts\u2019.The new astronauts, smiling in their blue overalls, were in the spotlight at ESA\u2019s training centre today. They were presented with their certificates signed by Jean-Jacques Dordain, Director General, Simonetta Di Pippo, Director of Human Spaceflight, and Michel Togini, Head of the Astronaut Group.The graduation ceremony, held in front of friends, family, guests and media, marked a milestone in their astronaut careers: the official end of Basic Training, the first phase of astronaut education.This training covered space engineering, electrical engineering, different scientific disciplines and the major systems of the International Space Station (ISS) and other space vehicles.It included scuba diving to prepare for spacewalks, robotics, survival training, rendezvous and docking, and the Russian language.TeamworkWhen the new astronaut candidates were selected in 2009, one of the main criteria was the ability to work in a team. The six formed a tight group from the beginning \u2013 a team spirit coloured their whole Basic Training period.\u201cWhen we introduced these six new astronauts, the most important part was not that there were six individuals representing five member countries, but a team of six persons representing Europe,\u201d said Mr. Dordain at the ceremony.\u201cWhen I signed your awards a moment ago, I thought that you should have also received a team award, because I know that your team is more solid now than it was a year ago.\u201cWe can\u2019t assign you all to one single mission, but you will all fly to space and, when you do, I hope you consider a mission of one of you as mission of your team, too.\u201d\u201cESA has three new flight opportunities to the ISS before 2015, so half of the new astronauts will have an opportunity to fly in space very soon,\u201d said Mrs. Di Pippo. \u201cThe first will head into orbit in 2013.\u201d\u201cI hope that with these flight opportunities and with these new astronauts we can give a further push to scientific utilisation of the Space Station.\u201cI think is important, especially now when we see the utilisation of the Station continuing to 2020 and hopefully also beyond.\u201dEuropean astronaut class 2009Selection of the new astronauts began in 2008 when ESA called for candidates from all Member States and received more than 8000 applications.After a year-long selection process, Samantha Cristoforetti from Italy, Alexander Gerst from Germany, Andreas Mogensen from Denmark, Luca Parmitano from Italy, Timothy Peake from the UK and Thomas Pesquet from France were invited to join ESA\u2019s astronaut group in May 2009.The new astronauts will continue with pre-assignment training and taking part in public relations activities. Once assigned to a mission, they will concentrate on specialised training for that mission.Video materialVideo coverage of the different phases of Basic Training of the new ESA astronauts is available at:http:\/\/multimedia.esa.int\/Videos\/2010\/11\/ESA-Astronaut-Class-2009A new Video News Release will be released shortly at:http:\/\/television.esa.int\/sche.cfm#----------------------------------------\u200b\u200b\u200bUKSA: \"School's out - UK astronaut Tim Peake graduates Basic Training\".Tim Peake and his fellow ESA astronauts are today (22nd Nov 2010) celebrating the end of their Basic Training, at an official graduation ceremony at ESA\u2019s European Astronaut Centre (EAC) in Cologne.Major Peake, a former helicopter pilot in the Army Air Corps, will become the UK's first official astronaut in space when he finally gets into orbit. He is one of 6 trainee ESA astronauts who were selected from amongst 8,000 hopefuls.Tim said, \u201cA huge congratulations to ESA and the European Astronaut Centre in particular. It\u2019s a great achievement to have the first basic training programme outside the US and Roscosmos. ESA should be proud and I\u2019m personally very proud to be a part of it. I\u2019m looking forward to working with the UK Space Agency and space industry and to being part of the public outreach activities.\u201dBasic Training, the first phase of Tim\u2019s astronaut education, started in September 2009 and has provided Tim and his colleagues with an overall familiarization with their future careers as astronauts. The first section of Basic Training provided them with information about the main space programmes of ESA and other space agencies. Lessons then moved on to space engineering, electrical engineering and different science disciplines. The astronaut candidates also studied the major systems of the ISS and transportation systems, such as the Space Shuttle and Soyuz. The training concluded with specific topics such as scuba diving (as the basis for EVA training), robotics, survival training, rendezvous and docking, Russian language, and human behaviour and performance training.\"These young men and woman represent Europe's ambition and great ability and expertise in human spaceflight and exploration. I am proud to have selected them and to see them getting ready for mission assignments. It is now our collective duty to secure a level of participation in international programmes that will provide enough opportunities for them all,\" said Simonetta Di Pippo, ESA Director of Human Spaceflight.In the New Year Tim will begin the next stage of training which will ready him for specific space missions. This training will start with medical specialisation (Space physiology) and Eurocom training (mission communications from Ground Control to the ISS).Video materialThe several phases of the Basic Training have been documented. A camera team has followed the new ESA recruits for the last year on their way to becoming certified astronauts. Video documentation of the different phases of the Basic Training is available at theESA website.Video News ReleaseTim Peake biography----------------------------------------\u200b\u200b\u200bBBC News: \"Europe's new astronauts graduate\".---------- Post added at 06:49 PM ---------- Previous post was at 06:48 PM ----------ESA has one flight assignment slot on ISS in 2014, for an astronaut of its choosing. So this is the earliest we could see Tim Peake on ISS.Whether Peake will be chosen for that slot or not is another matter - the UK hasn't exactly contributed much to ISS. However, I think ESA are looking to give the UK a few perks at the moment, in order to get UKSA to come on board with its human spaceflight program.I'm sure the British Army will be pulling for Peake too, as he'll make a great recruitment campaign for Army officers.:)",
        "thread_id": 17623
    },
    {
        "@timestamp": "2023-09-14T07:13:59.50001536Z",
        "author": "Xyon",
        "date": "2010-12-09T10:14:57+0000",
        "id": "48ef79a987a7bf040993c741fe136513",
        "post_id": "post-275575",
        "text": "I do mind, how on earth do you get any sort of caffeine fix out of cola?o_O",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:57.51537152Z",
        "author": "JonnyBGoode",
        "date": "2010-11-22T23:23:58+0000",
        "id": "4287cc87c333beddd1b4569ad0118e4d",
        "post_id": "post-272885",
        "text": "You could put it on the Delta Cannon, but I don't think that would give you any real advantage...",
        "thread_id": 17625
    },
    {
        "@timestamp": "2023-09-14T07:13:59.620681216Z",
        "author": "GregBurch",
        "date": "2008-06-05T00:39:03+0100",
        "id": "99906641e4093ad173775032a908d2fb",
        "post_id": "post-71343",
        "text": "santy86 said:Hi everyone,I am trying to make fairings, and i used anim8or for the very first time. After many tries i made a cylinder with conical shape in front. I cutted longitudinally the mesh in order to obtain a side of the future fairing, But i don't know how to give thickness to the it.I tried to run it on orbiter and the mesh of the fairing is shown only from the outside part (if you look from the inside, the mesh is transparent)Can somebody help me in this?thanks\n\nYou need to make the mesh 2-sided. There are basically two approaches to this. You can either select \"2-sided\" within Animator. or, more realistically, you can use the little U-shaped tool down in the lower left of the toolbar on the right to \"extrude\" the shape into three dimensions. This will give depth to the mesh, but does add to the polygon load.GB",
        "thread_id": 1786
    },
    {
        "@timestamp": "2023-09-14T07:13:11.410271232Z",
        "author": "Zachstar",
        "date": "2010-06-03T00:19:52+0100",
        "id": "d94e90ca229fc63c8dc2dc7003992834",
        "post_id": "post-227257",
        "text": "I think the \"Getting there in a week\" would be standard regardless of alignment. The issue with meeting up with some sort of \"Fuel depot\" is that takes time and when your craft isn't on the ground boarding people paying good money. Its costing you money.The engines I am thinking of would basically be fusion product reactors that operate close to the theoretical limit of fusion ISP. So even if it takes more fuel. It ought to not take that much more fuel to achieve runs even at max separation tho that might be pushing the 1 week theory a bit.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:57.644768512Z",
        "author": "Urwumpe",
        "date": "2008-07-15T23:20:31+0100",
        "id": "f3cdae05702ce9fe5af14cb7d8c57170",
        "post_id": "post-71092",
        "text": "DaveS said:Any code bent yet on getting this implemented?\n\nJust the code for creating the attachment points in the right order. Not even moving attachment points yet.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.636106496Z",
        "author": "Urwumpe",
        "date": "2010-12-22T18:09:34+0000",
        "id": "60138390b6464ad90aeafaf680437156",
        "post_id": "post-275802",
        "text": "Columbia42 said:Lunar orbital velocity is only about 1.2 km\/s so I don't think you'd need 2400 km\/s to get into orbit. Also the direct ascent LM didn't just land on and take off from the moon it also preformed most of the TLI manuever as well as LOI (Not sure about TEI).\n\nYes, but you need to include the gravity and control losses for ascentanddescent - and the gravity losses are pretty much easily estimated, as they are directly depending on the work the spacecraft needs to do for moving in the gravity potential.Columbia42 said:EDIT: Whoops! Just saw that you said 2400 m\/s not km\/s.\n\nYes, never ignore the SI prefix.;)",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:11.436217344Z",
        "author": "Coolhand",
        "date": "2010-06-02T01:52:16+0100",
        "id": "f772ef641c13b560c769325077f1a846",
        "post_id": "post-227353",
        "text": "whoa, cool.:cool:",
        "thread_id": 14544
    },
    {
        "@timestamp": "2023-09-14T07:13:57.642592768Z",
        "author": "DaveS",
        "date": "2008-06-03T18:00:52+0100",
        "id": "0d5889f27b7a99dc08466448826c4b41",
        "post_id": "post-71071",
        "text": "Any updates on the implementation of the payload system?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:58.791270656Z",
        "author": "SiberianTiger",
        "date": "2010-12-05T14:56:50+0000",
        "id": "2927f78ae3f0d7c86e7a1f979bf2b4b5",
        "post_id": "post-274615",
        "text": "http:\/\/www.vesti.ru\/doc.html?id=411659\"Loss of the GLONASS satellites costs several billion roubles\"The article states that Western counterparts of the lost Glonass satellites cost $100-200 million per unit. Despite Russian satellites cost much less, the total cost of the whole triplet was in order of billionroubles.In addition, the cost of launch of one Proton-M rocket with a Block DM upper stage is $70 million (by unofficial information).An unofficial loss estimate is 3-5 billion roubles ($100-160 million).It was 11th Proton launch in 2010. Last time a Proton failed on the 3rd stage burn was in 1993.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:11.558726144Z",
        "author": "James.Denholm",
        "date": "2008-05-17T07:36:52+0100",
        "id": "4c576e9e42835fe60565d797d0566878",
        "post_id": "post-65702",
        "text": "tl8 said:UMMUFAI hope to create the configs for it soon;)\n\nI came, I saw, my brain booked an apointment with a team of psychologists.Actualy, the way you worded that suggests that you've made other configs for ships... is that the case? I might make a series of configs for the SBB, depending on how hard it really is. But, damn, it looks complex.GregBurch said:Do yourself a favor -- computing power is cheap!\n\nYou don't get it. The lower our frame-rate, the better your ships!",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:10.848764672Z",
        "author": "Notebook",
        "date": "2010-05-30T14:55:03+0100",
        "id": "df945778ebec019dfcd46396ea670b11",
        "post_id": "post-226372",
        "text": "Webber from Hamilton, looks like this coud be a good one.http:\/\/news.bbc.co.uk\/sport1\/hi\/motorsport\/formula_one\/8713407.stm---------- Post added at 02:55 PM ---------- Previous post was at 01:08 PM ----------Good race, and good day for McLaren, bad for Red Bull:http:\/\/www.formula1.com\/results\/season\/2010\/830\/6741\/",
        "thread_id": 14476
    },
    {
        "@timestamp": "2023-09-14T07:13:58.963599104Z",
        "author": "Interceptor",
        "date": "2010-12-05T22:26:02+0000",
        "id": "bee67a4aeab0a7dc341ccd3c61493df4",
        "post_id": "post-274819",
        "text": "Thank you AXEL, I appreciate this.:tiphat:",
        "thread_id": 17789
    },
    {
        "@timestamp": "2023-09-14T07:13:57.13375232Z",
        "author": "Salun",
        "date": "2010-12-17T22:45:43+0000",
        "id": "68d3814909e01ea4958997bbcd1652d4",
        "post_id": "post-272252",
        "text": "So I finally decided to not cheat and try doing an entry myself inverted in an XR2.I found that 63 to 65 K is the optimal PeA to aim for when heading in. The only way to do it is KillROT autopilot. Full up trim and Manual control of the center of gravity.Once PeA is reached using the Surface MFD adjust pitch to maintain that 2km corridor until sub orbital velocities are reached. Then begins the easy part. Flip it over and engage the normal attitude control AP",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:57.28168576Z",
        "author": "donatelo200",
        "date": "2010-12-07T21:12:43+0000",
        "id": "f4dabdaa86f445ef6a0b4ab42a01d574",
        "post_id": "post-272471",
        "text": "You could try [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2542\"]this[\/ame] for terrestrial planets. Not nearly as good but it's what i used when i started building solar systems.",
        "thread_id": 17572
    },
    {
        "@timestamp": "2023-09-14T07:13:59.494697728Z",
        "author": "computerex",
        "date": "2010-12-09T17:31:10+0000",
        "id": "6da2588de80ab1dc381e098fab6c971f",
        "post_id": "post-275565",
        "text": "Hello. Thanks for the offer of recompiling everything, however most add-ons in the pack should work just fine in Orbiter 2010. With that said, everything that I have ever released is in public domain, so feel free to use anything in the pack for your own experiments and releases :thumbup:.",
        "thread_id": 17843
    },
    {
        "@timestamp": "2023-09-14T07:13:10.975734272Z",
        "author": "dbeachy1",
        "date": "2010-05-29T07:23:38+0100",
        "id": "135ae8afa624751713ba2e856aaf43a8",
        "post_id": "post-226459",
        "text": "You could also just do this:Code:string name = \"hi\";\noapiWriteScenario_string(scn,\"NAMED\", (char *)name.c_str());...to cast away the constness there. In this case it is safe to do becauseoapiWriteScenario_stringdoes not modify the string passed in.In any case, if you use the \"new->copy->write\" sequence anyway, don't forget to free upbuffwhen you're done with it. But all that is a lot less elegant than just typecasting it IMO.:)",
        "thread_id": 14488
    },
    {
        "@timestamp": "2023-09-14T07:13:10.981491968Z",
        "author": "Sky Captain",
        "date": "2010-05-30T21:25:22+0100",
        "id": "36ab8a4a0c9c726a28e4ac7134625058",
        "post_id": "post-226470",
        "text": "Well, the area around Pacific Ocean is called Ring of Fire for a reason. As far as volcanoes go these two are only small fireworks. I don't want to think what will happen when eventually in some densely populated region there will be major VEI 6 - VEI 7 class explosive eruption like Krakatoa or Tambora.",
        "thread_id": 14489
    },
    {
        "@timestamp": "2023-09-14T07:13:59.307616256Z",
        "author": "PhantomCruiser",
        "date": "2010-12-08T03:25:11+0000",
        "id": "a447d4906f2b5d659bc38d7c207749fe",
        "post_id": "post-275094",
        "text": "Inversion table...",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:57.371425792Z",
        "author": "orb",
        "date": "2011-01-22T00:47:47+0000",
        "id": "59cc611c282d90823fc27ef6219e2812",
        "post_id": "post-272533",
        "text": "NASA:NASA's First Solar Sail NanoSail-D Deploys in Low-Earth Orbit:HUNTSVILLE, Ala. \u2013 Friday, Jan. 21 at 10 a.m. EST, engineers at NASA's Marshall Space Flight Center in Huntsville, Ala., confirmed that the NanoSail-D nanosatellite deployed its 100-square-foot polymer sail in low-Earth orbit and is operating as planned. Actual deployment occurred on Jan. 20 at 10 p.m. EST and was confirmed today with beacon packets data received from NanoSail-D and additional ground-based satellite tracking assets. In addition, the NanoSail-D orbital parameter data set shows an appropriate change which is consistent with sail deployment.{...}\n\n",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:57.474743808Z",
        "author": "FuzzyLogic",
        "date": "2010-11-22T14:14:26+0000",
        "id": "f43b51863e8c1b7a9765c62f7f3f7ae9",
        "post_id": "post-272791",
        "text": "Strange that only one scenario is affected. That means Sol.cfg is not the source of the problem.I've taken a quick look at LOUISA[1].scn, and nothing seems to be wrong except for one thing: Date is set to 2023. I've read elsewhere that Orbiter can't keep its physics straight on future dates, so maybe that's causing all the trouble. Never tested that myself, though.",
        "thread_id": 17611
    },
    {
        "@timestamp": "2023-09-14T07:13:59.307803904Z",
        "author": "Izack",
        "date": "2010-12-08T03:51:55+0000",
        "id": "0f9931d2b67fff330693b108b9a336b8",
        "post_id": "post-275095",
        "text": "PhantomCruiser said:Inversion table...\n\nFor yourself, or for someone you really don't like? :lol:",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:11.405929984Z",
        "author": "Coolhand",
        "date": "2010-06-02T08:16:42+0100",
        "id": "f1682588a877188b549bfdc620a14174",
        "post_id": "post-227238",
        "text": "We haven't discussed anything other than the xr2mk2. I'd certainly like Doug to be involved. he's a great guy and fantastically dedicated, you know when he starts something it'll be finished, even if its a long haul. If not, who knows... if you build it, leave it next to brighton base you never know who will start tinkering with it.;)",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:10.938687232Z",
        "author": "SiberianTiger",
        "date": "2010-05-28T13:55:25+0100",
        "id": "328628ae648e6878884a570795b3b8f4",
        "post_id": "post-226411",
        "text": "Orbinaut Pete said:Amazing photos, thanks for posting!\n\nNo prob!Orbinaut Pete said:It really is such a shame that Buran never came to fruition.:(\n\nIt's hard to expect fruits after a tree was cut. Sometimes I think that it really takes Humanity to join in a global Imperium to actually begin traveling to other planets.",
        "thread_id": 14480
    },
    {
        "@timestamp": "2023-09-14T07:13:59.309180416Z",
        "author": "Rtyh-12",
        "date": "2010-12-08T16:05:58+0000",
        "id": "35c4793805b10a3bdf0d103403cc964f",
        "post_id": "post-275101",
        "text": "Deltawing is a genius! I've always thought that way too. In whatever story you can find, nobody wishes more wishes. But we, at O-F, we are smarter, right?:cool:",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:57.537415936Z",
        "author": "rocketman768",
        "date": "2010-11-23T03:12:28+0000",
        "id": "3bc944177799d6e53b6d01d2ae4e56d7",
        "post_id": "post-272928",
        "text": "jambooger said:Ah, I fly the same ship. What version Orbiter? Dougs new XR's only work with 2010 P1.Im not having the problem you are. Num8 nose down, Num2 nose up, Num4 bank left, Num6 bank right. I hope I stated that correct but works fine for me.Just re-read your post. \"Shft\" not necc.\n\nThis is Orbiter 100830. Shift or no shift, the AoA reference change isn't working. Just to be clear, I am talking about the AoA\/bank control loop for Aerobrake, not the one on the XR2 itself.The Aerobrake version number is 0.96.1.",
        "thread_id": 17630
    },
    {
        "@timestamp": "2023-09-14T07:13:57.598165504Z",
        "author": "movieman",
        "date": "2010-11-27T06:55:10+0000",
        "id": "61296c01801f6a542c475460c8b8d7bb",
        "post_id": "post-273182",
        "text": "I can't think of an obviously better option for the general case, but a lot of programs which are intended to run in the background have a command line option to write their pid to a file so you can later just read the file and use it to kill them.",
        "thread_id": 17649
    },
    {
        "@timestamp": "2023-09-14T07:13:59.50169728Z",
        "author": "Mantis",
        "date": "2010-12-09T13:17:23+0000",
        "id": "005cc771f5db82028bfd91c9f749a0a7",
        "post_id": "post-275590",
        "text": "I don't drink coffee, it's a migraine trigger for me. Before I discovered that it was a frequent cause of my headaches, I would drink it with cream and sugar.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:11.168588544Z",
        "author": "Raimondo",
        "date": "2010-05-31T10:20:02+0100",
        "id": "c6411f8ff109f843fad8dccf33e1585e",
        "post_id": "post-226817",
        "text": "Hi!I'm a student in Switzerland, working on a website calledTechHaze. I am soon going to interview Martin Schweiger about Orbiter! If there are any questions you'd like to ask him, please tell me! You can discuss them here or send me anemail.Cheers!ps. if anyone's interested, TechHazeinterviewedX-Plane creator Austin Meyer a few weeks ago.",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:58.790926592Z",
        "author": "SiberianTiger",
        "date": "2010-12-05T14:31:00+0000",
        "id": "00ffba018c0c6807809ea8565f0541b3",
        "post_id": "post-274612",
        "text": "http:\/\/www.rian.ru\/incidents\/20101205\/304812247.html16:46 05\/12\/2010Moscow, Dec 5 - RIA Novosti\"According to preliminary information, the problem was not caused by DM-3 upper stage's malfunction, as specialists have initially believed.Our latest information tells us that Proton-M rocket diverted from the programmed launch trajectory and even before the upper composite's separation pitched 8 degrees off nominal.This caused a so-called suborbital trajectory insertion\". - told us the source.\n\n:facepalm:",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:56.853282048Z",
        "author": "Hielor",
        "date": "2010-11-16T21:26:49+0000",
        "id": "d59955271a8460d754172b4146e689bc",
        "post_id": "post-272088",
        "text": "Urwumpe said:You can face legal consequences, even if you have a stuttering engine, with or without manipulating the mixture, but a bit more show for having witnesses (\"The engines did fail, me and my cousin Frank did really hear it get silent\") can make people close one or two eyes on the situation, compared to: \"We just wanted to film how it looks like if you land on the road as it happened somebody else during an engine failure\".\n\nThere will be no legal consequences for a pilot who makes a forced landing on a roadway, at least in the US. FAR 91.3(b) gives the pilot in command of an aircraft the authority to break any rule they need to in an emergency.I don't know how you see it, but having a camera installed in the wing that watches the engine is a tiny bit strange. It did not point at the door, as it would be if you use this camera for filming parachuters leave your plane. Also this plane is pretty much the wrong type for parachuting.\n\nThe camera is far from \"watching the engine.\" It's pointing pretty much straight ahead, and the engine happens to be in its (rather wide) field of view.How do you want to explain this? This \"engine check camera\" is standard feature on planes of this type?\n\nIf you would do less baseless conspiracy theorizing and more research you would have that answer. In the CBS interview I linked to, @3:31:\"Oh, and why was there a camera in the back of that...\"\"We were on our way to Sun N' Fun, we were moving the plane there, and I figured it would be really fun to film our arrival into Lakeland Airport, because it's...*laughs* who knew?\"The external camera, I imagine, is a similar situation. It might also be permanently mounted. It's certainly not uncommon for kitbuilders to integrate cameras into the airplane. In any case, it's pretty evidently not an \"engine check camera.\"So you can see that something is wrong on your plane since you can't hear the engine fail because of the loud engine noise in the cabin?\n\nNow I'm inclined to think you're trolling. If the engine fails, you can hear it failing, as is quite evident in that video.Wolfer said:Also, I don't think you realize how dire the consequences for a flight school faking an accident would be. They would most probably loose their license if the word ever got out.\n\nI don't think that this was a flight school plane, given that it's not legal to give instruction in an experimental-homebuilt airplane, unless the person receiving the instruction is the owner. It would be nice if we could figure out what specific plane this is and maybe find some pictures of it, but I haven't found any details to that regard.",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:11.371436288Z",
        "author": "T.Neo",
        "date": "2010-09-14T13:12:09+0100",
        "id": "8c9353c950c6687c8900facefa11cc40",
        "post_id": "post-227160",
        "text": "On the other hand average power output of a nuclear pulse engine during a burn using one 20 kt explosion per second would be ~100 TW, larger designs utilizing thermonuclear explosions would probably have power output in PW range and engineers who worked on the project thought it was doable with technology available in sixties and wouldn't even recquire any active cooling. As far as I know Project Orion was the most detailed study on a high power high velocity interplanetary spacecraft ever done and no potential show stopper problems were found (at least on paper and small scale testing).\n\nThe original Orion had propulsion units with a yield of 0.14-0.15 kilotons though, and one of those each second would be a power of around 585.76 gigawatts. I can see a lot being lost out of the system, especially if the bomb does not direct the yield.Here's a fun fact: the equivalent of 0.75 kilotons of TNT are being released in each of my engines per second. :lol:The reason nuclear pulse propulsion won't work here is because the ship would be under the stress of jarring accelerations, even with the shock absorbers integral to an Orion design. The structure would be under plenty of strain (graphite epoxy doesn't do well under impact stresses) and it would not be very comfortable for the passengers during a 5-6 hour period...Flipping around the equation to deduce nozzle size from temperature and power, so that we can determine temperature from power and nozzle size:T = 4th root of[(P*e)\/(4*Pi*K*r^2)]Where:P = powere = emissivity of the surface of the engineK = Stefan's constant (5.67e-8)T= temperature of the facing material in Kelvin.For Daedalus, with a 90 meter wide nozzle and a thrust power of 40 terawatts, this equates to a temperature of 3431.25 K. This is of course assuming the same emissivity as the plasma facing material of the Discovery II, which is a different material at a lower temperature.Molybdenum melts at 2896 K, so it could be potentially work if there was perhaps some sort of cooling system at work, or if the material albedo could be increased.The alloy proposed for the Daedalus nozzlesdoes exist, and is claimed to have twice the strength of pure molybdenum at temperatures over 1300 C.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:56.945609984Z",
        "author": "SiberianTiger",
        "date": "2010-11-17T18:24:19+0000",
        "id": "39a1db658af20f21ffd9d7b89568b992",
        "post_id": "post-272197",
        "text": "I knew you are proper space crowd, guyz. :thumbup:",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:13:11.411755776Z",
        "author": "Zachstar",
        "date": "2010-06-03T10:24:49+0100",
        "id": "0911794b7a5422c507d39b07b5415905",
        "post_id": "post-227267",
        "text": "I figured you needed to do 2 burns. It makes sense anyway. You can wait a bit to do some checks on the engines before entering a burn where if things go wrong a rescue ship has mere hours at most to depart towards you.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:58.83041408Z",
        "author": "NOMAD",
        "date": "2010-12-05T02:07:19+0000",
        "id": "24b7f3d9b0cdde16fbf57985465c9b54",
        "post_id": "post-274717",
        "text": "Hello,I build a Rocket (no verniers and RCS)and try to compile it ,but there are 4 errors show in c++. I managed to find the problems but I failed.I don't know what's wrong with my code,so I post it here and hope someone can help me find the solution. Thanks!Here is the code:Code:#define ORBITER_MODULE\n#define STRICT\n#include \"Orbitersdk.h\"\n\n\/\/=============================================================\n\/\/Some Parameters of the Rocket\n\/\/=============================================================\nconst double MAX_MAIN_FUEL = 1.6e3;\nconst double MAX_MAIN_Thrust = 5.4e4;\nconst double VAC_MAIN_ISP = 5400;\nconst double NML_MAIN_ISP = 4500;\nconst double P_NML = 101.4e3;\n\/\/=============================================================\nclass Rocket: public VESSEL2 {\npublic:\n    Rocket (OBJHANDLE hObj, int fmodel): VESSEL2 (hObj, fmodel) {}\n    ~Rocket () {} \n        PROPELLANT_HANDLE ph_main;\n        THRUSTER_HANDLE th_main;\n        void Rocket::clbkSetClassCaps (FILEHANDLE cfg)\n        {\n        SetSize (23.0);\n        SetEmptyMass (2000);\n        SetCrossSections (_V(179.19,12.02,179.06));\n        SetPMI (_V(632.84,1.74,632.85));\n        AddMesh (\"test_rocket\");\n        ph_main = CreatePropellantResource (MAX_MAIN_FUEL);\n        th_main = CreateThruster (_V(0,2.2,0), _V(0,3,0), MAX_MAIN_Thrust, ph_main ,VAC_MAIN_ISP, NML_MAIN_ISP, P_NML);\n        AddExhaust (th_main, 18, 3);\n        }\n}\n\/\/=============================================================\n\nDLLCLBK VESSEL *ovcInit (OBJHANDLE hvessel, int flightmodel)\n{\n    return new Rocket (hvessel, flightmodel);\n}\nDLLCLBK void ovcExit (VESSEL *vessel)\n{\n    if (vessel) delete (Rocket*)vessel;\n}Error messages:Code:1>------ \u5df2\u542f\u52a8\u751f\u6210: \u9879\u76ee: ROCKET, \u914d\u7f6e: Release Win32 ------\n1>\u6b63\u5728\u7f16\u8bd1...\n1>ROCKET.cpp\n1>.\\ROCKET.cpp(34) : error C2143: \u8bed\u6cd5\u9519\u8bef : \u7f3a\u5c11\u201c;\u201d(\u5728\u201c\u5b57\u7b26\u4e32\u201d\u7684\u524d\u9762)\n1>.\\ROCKET.cpp(34) : error C2059: \u8bed\u6cd5\u9519\u8bef : \u201c\u5b57\u7b26\u4e32\u201d\n1>.\\ROCKET.cpp(35) : error C2143: \u8bed\u6cd5\u9519\u8bef : \u7f3a\u5c11\u201c;\u201d(\u5728\u201c{\u201d\u7684\u524d\u9762)\n1>.\\ROCKET.cpp(35) : error C2447: \u201c{\u201d: \u7f3a\u5c11\u51fd\u6570\u6807\u9898(\u662f\u5426\u662f\u8001\u5f0f\u7684\u5f62\u5f0f\u8868?)\n1>\u751f\u6210\u65e5\u5fd7\u4fdd\u5b58\u5728\u201cfile:\/\/d:\\My Documents\\Visual Studio 2008\\Projects\\ROCKET\\ROCKET\\Release\\BuildLog.htm\u201d\n1>ROCKET - 4 \u4e2a\u9519\u8bef\uff0c0 \u4e2a\u8b66\u544a\n========== \u751f\u6210: \u6210\u529f 0 \u4e2a\uff0c\u5931\u8d25 1 \u4e2a\uff0c\u6700\u65b0 0 \u4e2a\uff0c\u8df3\u8fc7 0 \u4e2a ==========I translate it into English:Code:1 >------ Build started: Project: ROCKET, Configuration: Release  Win32 ------ \n1> Compiling ... \n1> ROCKET.cpp \n1>. \\ ROCKET.cpp (34):  error C2143: syntax error: missing \";\" (in the \"string\" in front) \n1>. \\  ROCKET.cpp (34): error C2059: syntax error: \"string\" \n1>. \\ ROCKET.cpp (35):  error C2143: syntax error: missing \";\" (in \"{\" in front) \n1>. \\ ROCKET.cpp  (35): error C2447: \"{\": missing function header (whether in the form of  old-fashioned table?) \n1> Build log was saved at \"file: \/ \/ d: \\ My Documents  \\ Visual Studio 2008 \\ Projects \\ ROCKET \\ ROCKET \\ Release \\ BuildLog.htm\"  \n1> ROCKET - 4 errors, 0 warnings ======== == Build: 0 succeeded, 1 failed,  the latest 0, 0 skipped ==========",
        "thread_id": 17779
    },
    {
        "@timestamp": "2023-09-14T07:13:59.01569536Z",
        "author": "astrosammy",
        "date": "2010-12-06T22:46:24+0000",
        "id": "33b1fea25df215eb78703c6d4e91248b",
        "post_id": "post-274855",
        "text": "What exactly is happening? I always thought that URMS can grapple everything...",
        "thread_id": 17796
    },
    {
        "@timestamp": "2023-09-14T07:13:57.648761088Z",
        "author": "Urwumpe",
        "date": "2008-07-22T15:36:05+0100",
        "id": "2d4626c4196a398c5b9c92c6072da9ee",
        "post_id": "post-71137",
        "text": "DaveS said:Nope, that's all I wanted to know thanks!\n\nWould still be good if you could check this. If this numbering is exactly like I wanted it in the simulation, I can happily write a small LaTex file for inclusion in the manual.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:11.413415424Z",
        "author": "Zachstar",
        "date": "2010-06-04T02:07:14+0100",
        "id": "90c7086775b8722baeabb69121b72043",
        "post_id": "post-227276",
        "text": "Agreed water is out of the question.. On top of that the high isp of the engines would cause large amounts of water to flash evaporate not only is that an concern in RL but in Orbiter it would be a pain to do right.The reason you have any chance of using a runway at all is because it perhaps can be reinforced with a future material that can be hit with particles at extreme energy.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:57.59872512Z",
        "author": "Linguofreak",
        "date": "2010-11-27T23:40:27+0000",
        "id": "d8f3765a7bc74d1c9187288eecd07ddf",
        "post_id": "post-273185",
        "text": "orb said:You can get PID from the last executed in the background process in BASH.$! - Expands to the process ID of the most recently executed background (asynchronous) command.Code:program1 &\nPID1=$!\nprogram2 &\nPID2=$!\nX-Plane\nkill -1 ${PID1} ${PID2}(IIRC, HUP's code is 1.)\n\nOK, I was hoping for something that could kill everything associated with the shell instance running the script. Oh well.Furthermore, is HUP a good signal to use? I know that there's some degree of suitability of different signals for different purposes: For example, KILL leaves no opportunity for cleanup and is thus generally to be reserved for misbehaving processes. But I don't know whether it's generally better to use HUP or INT. From the fact that you're not screaming \"never, ever do that!\" at me, I assume that it works well enough, but is it generally the best signal to use for the purpose in question?",
        "thread_id": 17649
    },
    {
        "@timestamp": "2023-09-14T07:13:11.159911936Z",
        "author": "Urwumpe",
        "date": "2010-06-30T16:23:52+0100",
        "id": "c5f62f50013e8ffd81e78fa9d775816e",
        "post_id": "post-226803",
        "text": "Did somebody already notice that the add-on is released for Orbiter 2006?",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:59.34937856Z",
        "author": "Wishbone",
        "date": "2010-12-09T21:42:14+0000",
        "id": "b4cceff9cadca65a94305381745a0b32",
        "post_id": "post-275189",
        "text": "The timescales are so different that one mode of play won't fit all needs. On the one hand, there are time-critical maneuvers with low feedback latency (landing, interplanetary reentry). On the other hand, lots of programmed maneuvers where you can play by e-mail (like in RL, batch upload of commands and batch analysis of telemetry downlink). Unless there are lots of intelligent autopilots, and an ingenious way to reconcile the various time scales, multiplayer won't fly (or will not be interesting to players).",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.60292992Z",
        "author": "Enjo",
        "date": "2008-06-04T07:25:46+0100",
        "id": "7e4ec4aed5f26bafab5bc12b64f9ed76",
        "post_id": "post-71025",
        "text": "Great news, thanks\"Skyrocketing oil prices, a heightened awareness of climate change and worries about natural resource depletion have recently prompted a renewed interest in beaming extraterrestrial energy back to Earth, Miller explained.\"and this is a conclusion that I've been waiting for, for a long time.",
        "thread_id": 1765
    },
    {
        "@timestamp": "2023-09-14T07:13:11.197841408Z",
        "author": "Graham2001",
        "date": "2011-11-20T23:13:27+0000",
        "id": "4f4a5d7288d304faffcf87335e6f54df",
        "post_id": "post-226912",
        "text": "I've located the report dealing on the Research & Applications Module (RAM) which was the more ambitious predecessor to Spacelab.Research & Applications ModuleAside from Spacelab like functions,......it could be attached to a space station (SeeThe 12 Man Space Station)......or be used as a free floating platform.See:Research and Applications Modules (RAM). Phase B study: Executive summaryResearch and Applications Modules (RAM). Phase B study: Preliminary design review brochureResearch and Applications Modules (RAM). Phase B study",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:59.565843968Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-14T19:17:47+0000",
        "id": "5516929dba842b7162c56c85b92370bc",
        "post_id": "post-275663",
        "text": "NASA TV Video: Soyuz Rolls Out to Pad for Wednesday Launch.\u200b",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:11.213789952Z",
        "author": "tony",
        "date": "2008-05-15T02:49:21+0100",
        "id": "aeb4c9266014acf9a6b2f4c665f84867",
        "post_id": "post-65661",
        "text": "Here's a scenerio file that starts the day before Phoenix lands on Mars. The Delta Glider is placed on Phoenix's trajectory. If you run it through, the Delta Glider passes through Mars' atmosphere near its North Pole, and then escapes. See if you can pilot it to a landing. Trajectory data is from JPL Horizons.Code:[SIZE=2]BEGIN_DESC[\/SIZE]\n[SIZE=2]The Delta Glider cruises along Phoenix's trajectory 1 day prior to landing in Mars' polar ice. [\/SIZE]\n[SIZE=2]END_DESC[\/SIZE]\n[SIZE=2]BEGIN_ENVIRONMENT[\/SIZE]\n[SIZE=2]System Sol[\/SIZE]\n[SIZE=2]Date MJD 54610[\/SIZE]\n[SIZE=2]END_ENVIRONMENT[\/SIZE]\n[SIZE=2]BEGIN_FOCUS[\/SIZE]\n[SIZE=2]Ship GL-01[\/SIZE]\n[SIZE=2]END_FOCUS[\/SIZE]\n[SIZE=2]BEGIN_CAMERA[\/SIZE]\n[SIZE=2]TARGET GL-01[\/SIZE]\n[SIZE=2]MODE Extern[\/SIZE]\n[SIZE=2]POS 44.11 -21.98 -9.37[\/SIZE]\n[SIZE=2]TRACKMODE TargetRelative[\/SIZE]\n[SIZE=2]FOV 10.00[\/SIZE]\n[SIZE=2]END_CAMERA[\/SIZE]\n[SIZE=2]BEGIN_MFD Left[\/SIZE]\n[SIZE=2]TYPE Orbit[\/SIZE]\n[SIZE=2]PROJ Ship[\/SIZE]\n[SIZE=2]FRAME Ecliptic[\/SIZE]\n[SIZE=2]REF Sun[\/SIZE]\n[SIZE=2]TARGET Saturn[\/SIZE]\n[SIZE=2]END_MFD[\/SIZE]\n[SIZE=2]BEGIN_MFD Right[\/SIZE]\n[SIZE=2]TYPE Orbit[\/SIZE]\n[SIZE=2]PROJ Ecliptic[\/SIZE]\n[SIZE=2]REF Jupiter[\/SIZE]\n[SIZE=2]TARGET Io[\/SIZE]\n[SIZE=2]END_MFD[\/SIZE]\n[SIZE=2]BEGIN_SHIPS[\/SIZE]\n[SIZE=2]GL-01:DeltaGlider[\/SIZE]\n[SIZE=2]STATUS Orbiting Mars[\/SIZE]\n[SIZE=2]RPOS 27010861.7327692 -230019823.809026 -417972756.330296[\/SIZE]\n[SIZE=2]RVEL -120.938549743742 1319.23577456442 2345.58499804538[\/SIZE]\n[SIZE=2]AROT -1.37 24.96 159.82[\/SIZE]\n[SIZE=2]PRPLEVEL 0:0.490 1:0.938[\/SIZE]\n[SIZE=2]NAVFREQ 402 94 0 0[\/SIZE]\n[SIZE=2]XPDR 0[\/SIZE]\n[SIZE=2]END[\/SIZE]\n[SIZE=2]END_SHIPS[\/SIZE]",
        "thread_id": 1453
    },
    {
        "@timestamp": "2023-09-14T07:13:58.795195904Z",
        "author": "jinglesassy",
        "date": "2010-12-11T09:31:10+0000",
        "id": "49759666e5d5e04ade2e0fe49e558e3b",
        "post_id": "post-274646",
        "text": "Ok so they crashed a rocket because they loaded to much fuel in it?",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:56.852617728Z",
        "author": "Urwumpe",
        "date": "2010-11-16T02:59:49+0000",
        "id": "3ba5785d063e5b660542dd0c02fff2ec",
        "post_id": "post-272082",
        "text": "Hielor said::facepalm:Are you watching the same video I am? Using TSP's original link (I've named them Orangeshirt, left, and Yellowshirt, right, for convenience):\n\nLooks like the same video, but every time, before the engine did cut, Yellowshirt manipulated something in the center panel - just watch propeller and hand movement. I don't trust sound much, since Youtube ruins even the best sound in a video.",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:56.943818752Z",
        "author": "Wishbone",
        "date": "2010-11-16T17:41:24+0000",
        "id": "34a9babca8c3e2c2b80cc44f707e2380",
        "post_id": "post-272184",
        "text": "9:12: Kedr: Second stage stopped working.Zarya-1: What should work is working. The last phase. All is OK.",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:13:59.433948416Z",
        "author": "Urwumpe",
        "date": "2010-12-09T23:43:45+0000",
        "id": "307c3b27a98ee8298710a129d7469b52",
        "post_id": "post-275440",
        "text": "Also Audi again reinforced their intend to join the F1...maybe not next season, but the desire is there and Audi owns the Lamborghini brand...Maybe there is a Lamborghini vs Ferrari duel in the F1 one day.",
        "thread_id": 17831
    },
    {
        "@timestamp": "2023-09-14T07:13:11.371082496Z",
        "author": "Izack",
        "date": "2010-09-13T17:14:19+0100",
        "id": "c2ebfb3e6df2c4eb0fed4801d1b22ae7",
        "post_id": "post-227157",
        "text": "Uh oh, you've brought in the deathspewer. :lol:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:57.2972096Z",
        "author": "Tommy",
        "date": "2010-11-19T00:39:01+0000",
        "id": "daeb7e649dc463c03ce4af73c1142222",
        "post_id": "post-272505",
        "text": "I'm not sure what tutorial you are following, perhaps it's the one from IMFD Full Manual\/Playbacks? If so, the process described will work to find an actual launch window no matter what the starting date of the scenario - if you follow that process correctly.What I did notice is that in your screenshot TEj = 0. That means you plan on leaving \"right this instant\". The date you are at is NOT a good launch window, and that is why the oV is so high. You need to INCREASE (NOT decrease) the TEj. This is easiest by adjusting the MJD variable underneath the TEj, and if you use 10x adjustments it will increase by one day per click. Please note that you can still decrease the MJD under TEj even when TEj = 0, this will have the effect of shortening the TOF leading to a higher dV and reduce the accuracy of the resulting plan - so make sure TEj is ALWAYS greater than zero.Keep in mind that you may need to increase the TEj by several months. oV ,may increase, decrease a bit, and increase then decrease again before you get oV down under 4k. Using the net to find a launch window first will help avoid some of that.Also, while it's not a big deal, I prefer to look for the smallest Total dV, not just the lowest oV.As for using Tangential Transfer to find a window, it may get you in the ballpark, but the windows for Off-Plane transfers aren't exactly the same as for Tangential Transfers. I'm the one who came up with the process described in IMFD Full Manual\/Playbacks - and it does work, every time, if used correctly.",
        "thread_id": 17574
    },
    {
        "@timestamp": "2023-09-14T07:13:59.565956096Z",
        "author": "orb",
        "date": "2010-12-15T04:09:51+0000",
        "id": "afb153e6f557e7b2cb32b7fab9c49c95",
        "post_id": "post-275664",
        "text": "ESA:All set for Paolo Nespoli launch tomorrow.Spaceflight Now:Crew from three nations counting down to launch.CBS News Space:Soyuz set to ferry three crew members to space station.RIA Novosti:New ISS crew ready for Wednesday launch - commission.",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:11.418380544Z",
        "author": "Zachstar",
        "date": "2010-06-09T06:57:45+0100",
        "id": "dd45a3c8eb9aa8e588e2b64d5c8cace4",
        "post_id": "post-227309",
        "text": "Sections sounds like a logistical nightmare in my opinion. My \"idea\" of a future material would be a concrete like thickness anyway so \"pasting\" a runway would be similar no?",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:11.556026368Z",
        "author": "stjimmy225",
        "date": "2008-05-15T17:23:59+0100",
        "id": "33227aa35621026a457e0585f78e9fdf",
        "post_id": "post-65687",
        "text": "Shes a real joy to fly, much easier to get to grips with than some other add-ons which have attempted similar schemes. I noticed that the doors don't close fully though once opened, it doesn't seem to affect it in anyway when its flying however and i figured that your only really supposed to open them when your back on the deck.Apart from that it's a very smart addition, keep up the good work!",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:57.36812416Z",
        "author": "orb",
        "date": "2010-11-19T09:45:08+0000",
        "id": "12fb0b2e05225cfd4a7d2582ed98e82c",
        "post_id": "post-272521",
        "text": "SiberianTiger said:So will Nanosail-D only test for imposing drag on spacecraft by the sail, or try to boost its orbit too?\n\nObjectives rather don't include the solar sailing (below - gathered from fact sheet and NASA article):While NanoSail-D\u2019s relatively low altitude means drag from Earth\u2019s atmosphere may dominate any propulsion from the sun, the nanosatellite remains a small first step towards eventually deploying solar sails at higher altitudes.{...}One objective of the NanoSail-D project is to demonstrate the capability to pack and deploy a large sail structure from a highly compacted volume. This demonstration can be applied to deploy future communication antennas, sensor arrays or thin film solar arrays to power the spacecraft.{...}For example, because the sail will deploy relatively close to Earth, researchers will have a difficult time detecting the slight solar effects.{...}This de-orbiting process will provide NASA researchers with information about how systems like NanoSail-D might one day be used to bring old satellites out of space. This will provide a means for future satellites to de-orbit after their mission is complete -- keeping them from becoming space junk.\n\n",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:58.791973376Z",
        "author": "SiberianTiger",
        "date": "2010-12-06T12:16:36+0000",
        "id": "5089461d5b9884d1565f05551edf880b",
        "post_id": "post-274623",
        "text": "Just some thoughts here in form of Q&A.Question: How this launch was different from previous Glonass-M launches?Answer: New DM series booster stage was going to be used. Actually, the history of DM upper stages, originating in Russian manned lunar program is complex, and its genealogy tree has many branches:The next slide shows some a little bit outdated success statistics per specific model of a Block DM:For past launches, they used DM2 mod, and at the current one was a first flight of a 11S861-03 with enlarged tanks, another engine and improved control system.Considering that Proton-M is finely adaptable to various types of payloads, including a range of upper stages and satellites of different masses, it was unexpected that using a next upper stage in the row might cause such problems. But it now appears evident that actual adaptation of the rocket's software required some underlying support work, and performers of that are now under investigation aim.It is roughly believed that the total mass of the new upper composite in this launch was around 22 tonnes, but exact figures were never published, to my knowledge. Please mind that I have collected the data sheet on Proton-M\/Block DM stack in the first post of this thread from generic sources, and it is not to be used as a reliable reference for making assumptions or argumentation - at least, in numbers part.Question: Shall it impact further Proton launches?Answer: I'm nobody, but I think yes, at leastKA-SATlaunch. I think Protons shall be grounded over a proper investigation period. Athttp:\/\/www.spacelaunchreport.com\/reliability2010.txt, a line was added to mark the yesterday's failure:Code:================================================================ \nVehicle     Successes\/Tries Realzd Pred  Consc. Last     Dates    \n                             Rate  Rate* Succes Fail    \n================================================================ \nProton-M\/DM-03    0     1    .00  .33      0    12\/5\/10  2010-While other Proton entries are remaining unaffected, but how much the problem is inherent to Proton core itself and not to the upper stage is yet to be established. It might turn out that every type of Proton stack is affected by it, therefore raising insurance fees for Proton launches and impacting badly Russian launch business.Question: How bad is that for GLONASS system complement?Answer: Not too bad. GLONASS now has 26 satellites in total, out of which 4 sats are brought out of service for maintenance (which might end in either returning to service or decom) and 2 are being spares (although there is no spare in the Plane I where the launch was intended to put the triplet to).Code:GLONASS Constellation Status\n                      ( December 6, 2010)\n \n|GLONASS|Cosmos|Plane\/|Frequ.|   Launch   |   Intro    |  Status   |  Outage    |\n|number |number| slot |chann.|    date    |    date    |           |    date    |\n|-------|------|------|------|------------|------------|-----------|------------|\n|  730  | 2456 | 1\/01 |  01  | 14.12.2009 | 30.01.2010 | operating | .......... |\n|  728  | 2448 | 1\/02 |  -4  | 25.12.2008 | 20.01.2009 | operating | .......... |\n|  722  | 2435 | 1\/03 |  -5  | 25.12.2007 | 25.01.2008 |  unusable | 01.10.2010 |\n|  727  | 2447 | 1\/04 |  06  | 25.12.2008 | 17.01.2009 |  unusable | 08.09.2010 |\n|  734  | 2458 | 1\/05 |  01  | 14.12.2009 | 10.01.2010 | operating | .......... |\n|  733  | 2457 | 1\/06 |  -4  | 14.12.2009 | 24.01.2010 | operating | .......... |\n|  712  | 2413 | 1\/07 |  05  | 26.12.2004 | 06.10.2005 | operating | .......... |\n|  729  | 2449 | 1\/08 |  06  | 25.12.2008 | 12.02.2009 | operating | .......... |\n|  736  | 2464 | 2\/09 |  -2  | 02.09.2010 | 04.10.2010 | operating | .......... |\n|  717  | 2426 | 2\/10 |  -7  | 25.12.2006 | 03.04.2007 | operating | .......... |\n|  723  | 2436 | 2\/11 |  00  | 25.12.2007 | 22.01.2008 | operating | .......... |\n|  737  | 2465 | 2\/12 |  -1  | 02.09.2010 | 11.10.2010 | operating | .......... |\n|  721  | 2434 | 2\/13 |  -2  | 25.12.2007 | 08.02.2008 | operating | .......... |\n|  715  | 2424 | 2\/14 |  -7  | 25.12.2006 | 03.04.2007 |  unusable | 24.10.2010 |\n|  716  | 2425 | 2\/15 |  00  | 25.12.2006 | 12.10.2007 | operating | .......... |\n|  738  | 2466 | 2\/16 |  -1  | 02.09.2010 | 12.10.2010 | operating | .......... |\n|  718  | 2431 | 3\/17 |  04  | 26.10.2007 | 04.12.2007 |  unusable | 29.11.2010 |\n|  724  | 2442 | 3\/18 |  -3  | 25.09.2008 | 26.10.2008 | operating | .......... |\n|  720  | 2433 | 3\/19 |  03  | 26.10.2007 | 25.11.2007 | operating | .......... |\n|  719  | 2432 | 3\/20 |  02  | 26.10.2007 | 27.11.2007 | operating | .......... |\n|  725  | 2443 | 3\/21 |  04  | 25.09.2008 | 05.11.2008 | operating | .......... |\n|  731  | 2459 | 3\/22 |  -3  | 02.03.2010 | 28.03.2010 | operating | .......... |\n|  732  | 2460 | 3\/23 |  03  | 02.03.2010 | 28.03.2010 | operating | .......... |\n|  735  | 2461 | 3\/24 |  02  | 02.03.2010 | 28.03.2010 | operating | .......... |In the future year, one Glonass-M triplet launch used to be planned for September, 25th and two Glonass-M solo launches atop Soyuz-2.1a\/Fregat on yet unspecified dates. In addition, two new Glonass-K satellies are to be launched, one very soon, on December 27, 2010 and another one in the seconds half of 2011. However, these satellites using unpressurized platform are completely new and can hardly serve as regular units until end of tests (might take couple of years since now). Until then, Glonass-M are to remain the mainstay of the system, providing the necessary level of signal availability.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:57.378473216Z",
        "author": "Whatu",
        "date": "2008-06-06T20:48:34+0100",
        "id": "90852c00ea716812fa7d45d2b88bd088",
        "post_id": "post-70990",
        "text": "Giezer1984 said:btw I found a nice link for interested guys on real orbital mechanics (not that I know it all, anyway)http:\/\/ocw.mit.edu\/OcwWeb\/Physics\/8-01Physics-IFall1999\/VideoLectures\/index.htm\n\nHey thats a nice link Giezer!Im gonna spend a couple of hours watching those videos...",
        "thread_id": 1758
    },
    {
        "@timestamp": "2023-09-14T07:13:11.575789824Z",
        "author": "IronRain",
        "date": "2010-06-03T18:14:40+0100",
        "id": "4702b7b3d1b52fafb32a084a1b1c37e6",
        "post_id": "post-227627",
        "text": "what is that on the fairing? a kind of cover? and is it being removed before flight?",
        "thread_id": 14564
    },
    {
        "@timestamp": "2023-09-14T07:13:59.32968576Z",
        "author": "N_Molson",
        "date": "2010-12-13T20:35:01+0000",
        "id": "13b92b1bfaa02ab137fb2b6fee7a1611",
        "post_id": "post-275146",
        "text": ":welcome:to the forums... and:hailprobe:!",
        "thread_id": 17818
    },
    {
        "@timestamp": "2023-09-14T07:13:10.801555456Z",
        "author": "Izack",
        "date": "2010-05-28T00:49:24+0100",
        "id": "9a825ce7a579b28be473e654e5cce290",
        "post_id": "post-226340",
        "text": "I have several installs:\"Construction\" for station building and LEO launchers, \"Beta\" for (you guessed it) the current beta version (mostly to drool at the L14 Earth), \"Sci-Fi\" for when I get bored of realism (not often anymore), and an awful mess of everything else I just called \"Bunch.\"There are some others lurking around, but I don't use them, and should get around to cleaning them out.What is this Git thing, anyway?",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:58.831404288Z",
        "author": "dbeachy1",
        "date": "2010-12-05T02:43:31+0000",
        "id": "8786b710631ab0bea8f769209d4e0cc5",
        "post_id": "post-274721",
        "text": "Please make sure you are linking with the Orbiter libraries (orbiter.libandOrbitersdk.lib). A good place to start from a template project standpoint is to look at a sample Orbiter C++ project such asOrbitersdk\\samples\\ShuttlePB\\ShuttlePB.sln.",
        "thread_id": 17779
    },
    {
        "@timestamp": "2023-09-14T07:13:57.53759104Z",
        "author": "Alexw95",
        "date": "2010-11-23T04:01:28+0000",
        "id": "3d906ac54ae6e02a5898b424a3515a02",
        "post_id": "post-272930",
        "text": "Why not just use the Xr2 autopilot for AoA\/Bank hold?",
        "thread_id": 17630
    },
    {
        "@timestamp": "2023-09-14T07:13:57.670475776Z",
        "author": "Zigeris",
        "date": "2010-11-26T08:36:29+0000",
        "id": "e640b8bbe4319ecc1f895f848569f5f7",
        "post_id": "post-273331",
        "text": "Greetings,I am Zigeris a recently added member here and new Orbiter player. While in my examinations through this game I found it to be quiet amazing. Thus I wish to add on and create new experiences in this game engine for myself and for others to enjoy.Though first thing is first, I must be able to create this world. SO my first general question is the following,How to use the Orbiter SDK files into the relations to Visual Basic Express 2010?- Ship editing\/ creation- MFD editing\/ creation- Interface coding otherwise- How to save content as Orbiter files and where.I must admit I tried to answer these questions myself but the search option directed me elsewhere with no answer specifically.Your help is greatly appreciated, Thank you.Zigeris+Also Economy bases scripting as in when you ship cargo from one place to another you receive a reward such as money or credits: Is there already a source coding for this somewhere? Or would there be someone willing to help me create one?+ Also online servers, is it possible to create a source code to broaden the scopes of online play. Such as opening the possibilities for 100 to 200 players?+ Is it possible to add a interface settings control to dictate the individual apogee motor on your craft. Say you have a box craft it has 6 sides, 6 apogee motors, each are numbered 1- 6. Number one has mounted as well the main engine. The craft uses apogee motors 3 and 6 (Right and Left side) as major strafing controls. While 2 and 4 dictate forward and backwards controls separate from the main Engine. 3 and 6 need to be increased in power. 2 and 4 along with 5, 1 decreased in power. Over time should another pilot enter the craft and desire a reallocation to power to the apogee motors such as changing from a right 3 left 6 strafing to a more forward 2 and backwards 4 control the pilot is able to adjust the power pool of the apogee motors while be within the craft. If that makes since that would be greatly important for my project.One of the first ideas for a power plant for my ships is nuclear power plants, or some form of fusion. Which has a half life verses a chemical based fuel.My project first consists of making a prototype exoskeleton machine that has a non fuel liquid dependent power plant. Weights about 23.1 metric tons give or take. Has 8-16 apogee motors and 1 main engine. It should be able to last in the earth's atmosphere for a brief time about 20 minutes before being unable to escape decent.- Question is it possible to group thruster and engine ignitions? Such as if I want to press the Left Arrow Key fires the main engine and side 6's apogee motor? And other various forms.- sub A. Too, is it possible to have pivoting engine meshes that too dictate thrust direction relativity to the mesh? Like too when I press the left arrow key the engine pivots to the right?I'm certain to have more and better questions once i get into this again thank you for your time.",
        "thread_id": 17664
    },
    {
        "@timestamp": "2023-09-14T07:13:11.15900032Z",
        "author": "fort",
        "date": "2010-06-10T11:30:09+0100",
        "id": "4277cfbd0a3ee191f905c34b8d9ba8ef",
        "post_id": "post-226796",
        "text": "Some information about tile level here, also, post number 8 (GE, Landsat7 WW, VE, Yahoo):http:\/\/www.orbiter-forum.com\/showthread.php?t=14088",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:59.424215808Z",
        "author": "Woo482",
        "date": "2008-06-09T11:42:58+0100",
        "id": "11eec97d5e2cbf92227f22ae90c5e7d3",
        "post_id": "post-71327",
        "text": "Urwumpe said:can't tell you accurately when it happens. The maximum Gs in general take place during the final approach to the runway, and can be up to 2 Gs (19 m\/s\u00b2).\n\n2Gs ? thats it its not alot is it ?",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:57.438680064Z",
        "author": "OrbitHangar",
        "date": "2010-11-20T21:04:39+0000",
        "id": "27f7f293df43a3b059de04b57a9ae0ee",
        "post_id": "post-272684",
        "text": "Author:pennyblackVanguard XR5 - Air Force One\u00a0livery.Update notes... Fixed texture errors and tweaked the skin to match the lowerskin.Here is a top skin remake of the XR5 in the form of the Airforce One livery. Included are two liveries. AF1 light and the modern blue. A scenario which uses the skins\u00a0are included in the XR5 Vanguard\/skin demo scenarios folder in Orbiters Launchpad.Installation...Installation wont over-write your currently used livery skins so just extract into your orbiter directory.If you wish to use them as standard then open the zip and take the skins from theTextures\/XR5Vanguard\/Skins\/XR5AF* folder and place them into the Orbiter\/Textures\/XR5Vanguard folder, over-writing your current skins.Complimentory texures...Alternate XR5 textureshttp: \/\/www.orbithangar.com\/searchid.php?ID=4881Alternate Cargo Bayhttp: \/\/www.orbithangar.com\/searchid.php?ID=4861Visit Douglas E. Beachy's website and collect the XR vessel series here.http:\/\/www.dougsorbiterpage.comDOWNLOAD",
        "thread_id": 17600
    },
    {
        "@timestamp": "2023-09-14T07:13:59.6162304Z",
        "author": "MikeB",
        "date": "2010-12-10T11:05:59+0000",
        "id": "720d8839b3fdadfaa48b8b783f4758a7",
        "post_id": "post-275773",
        "text": "A friend of mine retired from the IT industry after decades of experience. He described the alternating trends of centralizing applications\/data on the server or distributing apps\/data as an Indian War Dance: sometimes the braves dance toward the fire and sometimes they dance away.",
        "thread_id": 17859
    },
    {
        "@timestamp": "2023-09-14T07:13:11.172385792Z",
        "author": "dougkeenan",
        "date": "2010-06-13T23:31:13+0100",
        "id": "ac8ecc3feafb5f128aff277a814f6d72",
        "post_id": "post-226842",
        "text": "Q: Coffee, tea, cola, or disgustingly healthy?",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:57.50593152Z",
        "author": "Ark",
        "date": "2010-12-09T13:53:45+0000",
        "id": "496f2f779b6a692b8883cde37c04a508",
        "post_id": "post-272866",
        "text": "I think I'll just do that with one of the XRs already docked to it. Isn't there an addon that allows you to remotely activate another ship's thrust?EDIT: Never mind, CTD when I try it. :beathead:",
        "thread_id": 17621
    },
    {
        "@timestamp": "2023-09-14T07:13:11.3726208Z",
        "author": "Sky Captain",
        "date": "2010-10-01T20:13:38+0100",
        "id": "bfcf520cf2af55710684c1db34c80741",
        "post_id": "post-227172",
        "text": "From engineering point of wiew I think it would be advantegous to go for less than 1 G for interplanetary craft even if you have technology to build engines capable of doing 1G brachistochrone flight. Think of it:Engines capable of giving 0.1 G acceleration will be lighter than 1 G engines. Suppose you need 10 engines to accelerate at 1 G and each engine is 100 tons. now you choose to accelerate at 0.1 G and now you can remove 900 t of engine mass from your ship. Also such high performance fusion engines are likely to be VERY expensive so less engines = less cost.Structure for 0.1 G ship will be lighter than structure for 1 G shipYou can use the saved mass to carry more cargo.Sure, you will have to burn longer to achieve cruise speed, but does it really matter? 3 weeks flight time or 4 weeks (just a random guess) to Mars. Both figures are super fast compared to what would be possible with conventional chemical or nuclear thermal rockets.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:58.791337472Z",
        "author": "tl8",
        "date": "2010-12-05T21:10:30+0000",
        "id": "7d0d0c4f63c47480d3f14153c1d08dc2",
        "post_id": "post-274616",
        "text": "Bad year, this is the 3rd failure this year isn't it?The US one that can slowly get thereThe European one that is in the wrong orbitEdit:DeadAnd the Russian one that is in the drink.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:11.447852544Z",
        "author": "T.Neo",
        "date": "2010-06-03T17:29:35+0100",
        "id": "39bc00ab9ca08163d59c0ce69e180a2a",
        "post_id": "post-227380",
        "text": "The art in the videos is undisputed I would say, but what they show is pretty disturbing...luckily, TFH does his fakes so exaggerated, that the horror is not too strong, if he would be a bit more careful with the damage, it would be harder to keep some emotional distance.\n\nIndeed.I've never been a fan of gore, even if it's shuttle gore.:rolleyes:But hey, I crash objects into the Cape in Orbiter at 0.92 c, so whatever someone finds fun...",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:58.831242496Z",
        "author": "NOMAD",
        "date": "2010-12-05T02:39:26+0000",
        "id": "1ec1f720c898879bb418d1c6fd38e44f",
        "post_id": "post-274720",
        "text": "Thanks for your help,I have add the semicolon.But there is a problem disturbing me.The c++ show 38 errors,the error is error LNK2001:Unresolved external symbol. This error looks very strange! How can I do? Thanks!Here is the error messages:Code:1>------ \u5df2\u542f\u52a8\u751f\u6210: \u9879\u76ee: ROCKET, \u914d\u7f6e: Release Win32 ------\n1>\u6b63\u5728\u7f16\u8bd1...\n1>ROCKET.cpp\n1>\u6b63\u5728\u94fe\u63a5...\n1>   \u6b63\u5728\u521b\u5efa\u5e93 D:\\My Documents\\Visual Studio 2008\\Projects\\ROCKET\\Release\\ROCKET.lib \u548c\u5bf9\u8c61 D:\\My Documents\\Visual Studio 2008\\Projects\\ROCKET\\Release\\ROCKET.exp\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: unsigned int __thiscall VESSEL::AddExhaust(void *,double,double,void *)const \" (__imp_?AddExhaust@VESSEL@@QBEIPAXNN0@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: unsigned int __thiscall VESSEL::AddMesh(char const *,union VECTOR3 const *)const \" (__imp_?AddMesh@VESSEL@@QBEIPBDPBTVECTOR3@@@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: void * __thiscall VESSEL::CreateThruster(union VECTOR3 const &,union VECTOR3 const &,double,void *,double,double,double)const \" (__imp_?CreateThruster@VESSEL@@QBEPAXABTVECTOR3@@0NPAXNNN@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: void * __thiscall VESSEL::CreatePropellantResource(double,double,double)const \" (__imp_?CreatePropellantResource@VESSEL@@QBEPAXNNN@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: void __thiscall VESSEL::SetPMI(union VECTOR3 const &)const \" (__imp_?SetPMI@VESSEL@@QBEXABTVECTOR3@@@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: void __thiscall VESSEL::SetCrossSections(union VECTOR3 const &)const \" (__imp_?SetCrossSections@VESSEL@@QBEXABTVECTOR3@@@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: void __thiscall VESSEL::SetEmptyMass(double)const \" (__imp_?SetEmptyMass@VESSEL@@QBEXN@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: void __thiscall VESSEL::SetSize(double)const \" (__imp_?SetSize@VESSEL@@QBEXN@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual bool __thiscall VESSEL2::clbkVCRedrawEvent(int,int,void *)\" (__imp_?clbkVCRedrawEvent@VESSEL2@@UAE_NHHPAX@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual bool __thiscall VESSEL2::clbkVCMouseEvent(int,int,union VECTOR3 &)\" (__imp_?clbkVCMouseEvent@VESSEL2@@UAE_NHHAATVECTOR3@@@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual bool __thiscall VESSEL2::clbkLoadVC(int)\" (__imp_?clbkLoadVC@VESSEL2@@UAE_NH@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual bool __thiscall VESSEL2::clbkPanelRedrawEvent(int,int,void *)\" (__imp_?clbkPanelRedrawEvent@VESSEL2@@UAE_NHHPAX@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual bool __thiscall VESSEL2::clbkPanelMouseEvent(int,int,int,int)\" (__imp_?clbkPanelMouseEvent@VESSEL2@@UAE_NHHHH@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual bool __thiscall VESSEL2::clbkLoadPanel(int)\" (__imp_?clbkLoadPanel@VESSEL2@@UAE_NH@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual bool __thiscall VESSEL2::clbkLoadGenericCockpit(void)\" (__imp_?clbkLoadGenericCockpit@VESSEL2@@UAE_NXZ)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual int __thiscall VESSEL2::clbkConsumeBufferedKey(unsigned long,bool,char *)\" (__imp_?clbkConsumeBufferedKey@VESSEL2@@UAEHK_NPAD@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual int __thiscall VESSEL2::clbkConsumeDirectKey(char *)\" (__imp_?clbkConsumeDirectKey@VESSEL2@@UAEHPAD@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkAnimate(double)\" (__imp_?clbkAnimate@VESSEL2@@UAEXN@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkDockEvent(int,void *)\" (__imp_?clbkDockEvent@VESSEL2@@UAEXHPAX@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkNavMode(int,bool)\" (__imp_?clbkNavMode@VESSEL2@@UAEXH_N@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkMFDMode(int,int)\" (__imp_?clbkMFDMode@VESSEL2@@UAEXHH@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkHUDMode(int)\" (__imp_?clbkHUDMode@VESSEL2@@UAEXH@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkADCtrlMode(unsigned long)\" (__imp_?clbkADCtrlMode@VESSEL2@@UAEXK@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkRCSMode(int)\" (__imp_?clbkRCSMode@VESSEL2@@UAEXH@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkDrawHUD(int,struct HUDPAINTSPEC const *,struct HDC__ *)\" (__imp_?clbkDrawHUD@VESSEL2@@UAEXHPBUHUDPAINTSPEC@@PAUHDC__@@@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkVisualDestroyed(void *,int)\" (__imp_?clbkVisualDestroyed@VESSEL2@@UAEXPAXH@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkVisualCreated(void *,int)\" (__imp_?clbkVisualCreated@VESSEL2@@UAEXPAXH@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual bool __thiscall VESSEL2::clbkPlaybackEvent(double,double,char const *,char const *)\" (__imp_?clbkPlaybackEvent@VESSEL2@@UAE_NNNPBD0@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkPostStep(double,double,double)\" (__imp_?clbkPostStep@VESSEL2@@UAEXNNN@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkPreStep(double,double,double)\" (__imp_?clbkPreStep@VESSEL2@@UAEXNNN@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkFocusChanged(bool,void *,void *)\" (__imp_?clbkFocusChanged@VESSEL2@@UAEX_NPAX1@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkPostCreation(void)\" (__imp_?clbkPostCreation@VESSEL2@@UAEXXZ)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkSetStateEx(void const *)\" (__imp_?clbkSetStateEx@VESSEL2@@UAEXPBX@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkLoadStateEx(void *,void *)\" (__imp_?clbkLoadStateEx@VESSEL2@@UAEXPAX0@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: virtual void __thiscall VESSEL2::clbkSaveState(void *)\" (__imp_?clbkSaveState@VESSEL2@@UAEXPAX@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"__declspec(dllimport) public: __thiscall VESSEL2::VESSEL2(void *,int)\" (__imp_??0VESSEL2@@QAE@PAXH@Z)\n1>ROCKET.obj : error LNK2001: \u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u7b26\u53f7 \"void __cdecl dummy(void)\" (?dummy@@YAXXZ)\n1>D:\\My Documents\\Visual Studio 2008\\Projects\\ROCKET\\Release\\ROCKET.dll : fatal error LNK1120: 37 \u4e2a\u65e0\u6cd5\u89e3\u6790\u7684\u5916\u90e8\u547d\u4ee4\n1>\u751f\u6210\u65e5\u5fd7\u4fdd\u5b58\u5728\u201cfile:\/\/d:\\My Documents\\Visual Studio 2008\\Projects\\ROCKET\\ROCKET\\Release\\BuildLog.htm\u201d\n1>ROCKET - 38 \u4e2a\u9519\u8bef\uff0c0 \u4e2a\u8b66\u544a\n========== \u751f\u6210: \u6210\u529f 0 \u4e2a\uff0c\u5931\u8d25 1 \u4e2a\uff0c\u6700\u65b0 0 \u4e2a\uff0c\u8df3\u8fc7 0 \u4e2a ==========",
        "thread_id": 17779
    },
    {
        "@timestamp": "2023-09-14T07:13:57.598923776Z",
        "author": "Linguofreak",
        "date": "2010-11-28T04:56:56+0000",
        "id": "82598462af35266fba91ff360f5507a1",
        "post_id": "post-273187",
        "text": "orb said:Ah, you wanted to kill every forked process that was executed by the script in background without knowing their PIDs? In this case I'd need to switch to my Linux installation to test the possibility, but I can't at the moment.Shell should send SIGHUP to its child jobs if it received the HUP signal, i.e. \"kill -HUP $$\" should send SIGHUP to child processes ($$ is PID of shell running the script).\n\nInterestingly, it works if run in a terminal (either interactively or as a script), but both processes survive if the script is run from the GUI without a terminal, regardless of the signal used.SIGINT is like you pressed Ctrl-C for a foreground process. In my opinion, SIGTERM is the proper signal for terminating a process,\n\nI guess my biggest question is whether there is any specific technical reason to use one signal versus another based on what happens when one or another is given (such as exactly how a process is terminated when it receives one signal or another).I know, for example, how SIGKILL is processed differently from SIGTERM, SIGINT, or SIGHUP. I don't really know of any difference between the three except in their presumed origins. (Of course, this is just talking about default behavior. If a process is handling one of these on its own, there's no telling how that signal might be processed).So is there any concrete difference between the three in the default processing of those signals, or is it pretty much a matter of convention?",
        "thread_id": 17649
    },
    {
        "@timestamp": "2023-09-14T07:13:56.945343232Z",
        "author": "Grover",
        "date": "2010-11-17T15:15:56+0000",
        "id": "ab0856e2957fe6a2447157d24732a5a6",
        "post_id": "post-272195",
        "text": "i agree, had it appeared in the new call of duty, at least one person would have mentioned it here",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:13:59.015846912Z",
        "author": "garyw",
        "date": "2010-12-06T22:50:07+0000",
        "id": "6fca62da93344e634eaa1e4aa257ac52",
        "post_id": "post-274856",
        "text": "It can, I've used it to move DGIV cargo and UCGO boxes.What's the problem, Interceptor?",
        "thread_id": 17796
    },
    {
        "@timestamp": "2023-09-14T07:13:11.556596736Z",
        "author": "Belisarius",
        "date": "2008-05-15T19:11:15+0100",
        "id": "6623f425c973c168f8140d0d6a23156c",
        "post_id": "post-65690",
        "text": "Quote from manual:\"realistic simulation requires the use of restraint\"Yeah right... If I can go 0 to Mach 1 in 10 seconds I'm unlikely to resist it, am I?Maybe I'll apply some restraint later but for now I'm enjoying burning around in this superfast monster...",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:11.55714432Z",
        "author": "GregBurch",
        "date": "2008-05-16T01:11:43+0100",
        "id": "c0c16ecb649c708a000e3bb70b550e3e",
        "post_id": "post-65693",
        "text": "I really appreciate all the positive feedback. With it being evening in North America and no reports of gross screw-ups, I guess I must have avoided at least the most bone-headed of packaging errors.Urwumpe said:Well, if you want your feet back... I can't test it here, no Orbiter on this tiny notebook. But I have one question: How heavy is the SwiftSS and would it be, in theory, possible to replace it by a big ugly unmanned payload with upper stage? I understand the flight instructions like that, that the second stage reaches nearly orbit, so a modest upperstage, maybe even from Kulchs package, could haul a typical spacestation module in Orbit, if the mass difference to the SwiftSS is not too large. Or at least satellites.And don't worry about your meshes. Your BSP was one of the reasons for me to double the graphic accelerator budget in my PC.:lol:\n\nThe Swift SS is VERY light (~2MT dry weight, ~500kg payload and 4.5 tons of fuel in orbiter configuration). But it doesn't matter, if you want to cheat, since the attachment system doesn't account for any weight. I could use the \"payload\" system to do the attachments, which would simulate the mass properly, but there are some glitches in the way that works in SC3. So, feel free to stick whatever you want on there.BTW -- I thought \"feet back\" was a mistake at first; then I remembered your English is better than mine.Any chance of doing something like a Mars-transport next time? I mean a spaceplane with enough space to live in comfortably for 6 months and a capacity to do a direct descent. Your SP1\/Goddard1 combo looks a lot like the Bono Project Deimos spaceplane. Perhaps you could adapt it?\n\nI can't see making a single spaceplane that would be the only vehicle you'd need to go to Mars. Absent REALLY significant variable geometry, I can't see making a spaceplane for Mars at all, actually. Not enough of an atmosphere and only 1\/3 G to deal with getting down ...I noticed that the doors don't close fully though once opened, it doesn't seem to affect it in anyway when its flying however and i figured that your only really supposed to open them when your back on the deck.\n\nYes, that's a chronic problem with sc3 animations. For some reason, they don't always cycle all the way back to zero when you activate them. It seems to happen only on some animation components, and only some of the time. If it really bugs you, try cycling the animation a couple of times. I've found that will make the doors \"seal.\"I'll be a pain and bring out a dreaded four-letter word... UMMU. Please, Burch, it would make you're addons a whole lot awesomer.\n\nI hear you (and many others). My problem is that I just can't make myself slow down enough to learn to make .dlls. I've got many more addons planned for my \"future history\" and, as soon as I finish one, I start feeling the itch to begin work immediately on the next one.I think I once saw a good tutorial on .dll building, or a tool that partially automated the process, or something like that. Maybe if someone could give me some pointers to things that could ease the pain and speed the learning process ....Oh and Greg, I'm scared, When orbiter allows us to do the things in the pictures, I think I will need a new pc.\n\nDo yourself a favor -- computing power is cheap!Again, thanks for all the kind words, and I look forward to maybe hearing some frame-rate reports.GB",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:59.568918272Z",
        "author": "astrosammy",
        "date": "2011-05-25T12:26:42+0100",
        "id": "8f1d3baa4e5ab766f9219e52af673817",
        "post_id": "post-275693",
        "text": "Uh Oh... :sos:",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:57.135105536Z",
        "author": "Wishbone",
        "date": "2010-12-20T18:48:58+0000",
        "id": "75a88a27b7dc3cd83c3d9648cb1dec43",
        "post_id": "post-272260",
        "text": "Gliding AoA calculation at zero bank is too easy (while the non-zero bank case is computationally equivalent to the inverted reentry scenario). It is indeed thermal regime I'm worried about - given the narrow reentry corridor (from max allowed heat flux and g constraints), the calculator should output (and ideally AP should hold) the requisite angles.EDIT: Re - Test Services. A neat idea, but I'd like to automate testing as much as possible (the code already finds out which vessels don't have airfoils defined).",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:57.291089408Z",
        "author": "HAL9001",
        "date": "2010-11-19T19:50:59+0000",
        "id": "f94a16404ed6a1e2154109a08db8c8a4",
        "post_id": "post-272491",
        "text": "CONGRATIULATIONS!I remember mine, too.I used a DGIV, but without autopilot.Now I can do everything with every ship, if it's possible (I don't reach Saturn with an Space-Shuttle).",
        "thread_id": 17573
    },
    {
        "@timestamp": "2023-09-14T07:13:10.975939072Z",
        "author": "Urwumpe",
        "date": "2010-05-29T19:29:11+0100",
        "id": "259c3513b75b8aa01cb152aaf359bae5",
        "post_id": "post-226461",
        "text": "Much better would be if Orbiters API would use correct \"const\" attributes for the call by reference parameters... but well, there are many good fixes for it. :lol:",
        "thread_id": 14488
    },
    {
        "@timestamp": "2023-09-14T07:13:59.396700928Z",
        "author": "Grover",
        "date": "2010-12-08T19:33:56+0000",
        "id": "9c33f1ab83982a3435b9464d0e653ac7",
        "post_id": "post-275385",
        "text": "ha, try using top time acceleration when landed, does the same thing, pretty annoying when youre trying to warp to a launch window (worst overshoot ever;))",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:59.40626048Z",
        "author": "T.Neo",
        "date": "2010-12-09T20:40:20+0000",
        "id": "df95a108b33532b287d26e2d71b31217",
        "post_id": "post-275395",
        "text": "By the way, that was with an Arrow Freighter. How the heck did you manage to land on Mercury?? That's crazy, man!\n\nIt's actually some sort of bug... if certain things go wrong a certain way, you end up on Mercury.I have no clue as to why. :huh:",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:11.358326016Z",
        "author": "Sky Captain",
        "date": "2010-06-01T13:37:59+0100",
        "id": "173321c0c355f6b1b483b9573e7c298d",
        "post_id": "post-227077",
        "text": "I'm wondering how a puller type ship would handle an engine out event. If one engine fails then thrust becomes imbalanced and to balance it you would have to point the remaining engine in a way that exhaust vector goes through the center of mass of the vessel with all the implications of hot plasma striking the structure.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:57.628709632Z",
        "author": "David413",
        "date": "2010-11-25T21:58:29+0000",
        "id": "bfbae249cc93e8961a21efdfc360a330",
        "post_id": "post-273249",
        "text": "To all the American members, Happy Thanksgiving.To all the international members, Happy Thanksgiving to you as well...What I'm thankful for:1.) My family, Lisa, Jessica, and Donald...2.) My NASA family, Joy, Lindsay, and Randy...3.) My extended NASA family, Don, Mike, Jean, and Milt...4.) Martin S., for Orbiter...5.) My Orbiter Family, Donamy, Yoda, GaryW...This is the beginning of the holiday season, and I wish everyone peace and good wishes...V4.6 of the Shuttle Fleet, ISS fleet, SSRMS, etc. is undergoing beta testing now...with a release soon...David413",
        "thread_id": 17657
    },
    {
        "@timestamp": "2023-09-14T07:13:57.13312Z",
        "author": "Tex",
        "date": "2010-12-17T02:33:06+0000",
        "id": "c440b0ea5a431fbc7206f2fc0a0a1cf8",
        "post_id": "post-272248",
        "text": "I've tried coming into Mars atmosphere in the DG4 with hyperbolic speed and I burned up every time.:(I kept trying higher and higher altitudes, but alas ended up so high that I skip out avoiding excessive heat. Maybe someone who knows it better can confirm, but it doesn't seem designed for that extreme maneuver.For that reason I use the stock Delta Glider for practicing aerobraking for now.:)",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:11.364676352Z",
        "author": "Andy44",
        "date": "2010-06-06T15:40:29+0100",
        "id": "d0bc9724d1ab9fc5a886ec612c75baa9",
        "post_id": "post-227116",
        "text": "If the em drive were a real possibility there would be dozens of university students working on experiments with it. All these crackpot ideas get ignored for a reason.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:58.874287104Z",
        "author": "Urwumpe",
        "date": "2008-06-05T15:17:42+0100",
        "id": "3843daab7b38f67d5cc67dda3e4abb03",
        "post_id": "post-71274",
        "text": "I repeat:Seconds are not a SI unit - and not even a correct imperial unit.ISP(SL) is not specific impulse in SI, butsea-levelspecific impulse.Don't mix imperial and SI units. It causes what you experience: Errors.If the ISP is measured in SI units, the unit next to the value would be either m\/s (averageexhaust velocity, see gas-generator rocket engines, why it is not THE exhaust velocity) or N*s\/kg = specific impulse (N*s = impulse, kg = mass, so it is impulse per kg fuel mass, or the specific impulse of the propulsion system)",
        "thread_id": 1778
    },
    {
        "@timestamp": "2023-09-14T07:13:59.347386624Z",
        "author": "deltawing777",
        "date": "2010-12-08T20:44:54+0000",
        "id": "943e04c45f3af3491896b720a7b6a3c4",
        "post_id": "post-275178",
        "text": "If I may add one last thing. This is a quote from face 8\/29\/10 found here:http:\/\/www.orbiter-forum.com\/showthread.php?t=17768&page=3Face said:*sigh*[RANT]Multiplayer for Orbiter is possible. But only if folks stop talking about playing together and start working together towards a common goal of a multiplayer framework.As long as half of the people are day-dreaming about it and the other half of the people is bashing them because of it, nothing will happen.Personally, I'm tired of constantly pointing this out. I'm working on a multiplayer framework since 2004, and I will continue to do so.But I am the lone rider here, it seems. So as long as no one is actually helping me coding that thing (or even doing a better one), you'll have to live with my slow pace.[\/RANT]*sigh*\n\nBonanza123d are you the guy that can help the lone rider and accomplish the mission?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.370728448Z",
        "author": "orb",
        "date": "2010-12-11T16:05:10+0000",
        "id": "caa247597bcddc1b1e19c2a7e1c5a300",
        "post_id": "post-272529",
        "text": "NASA:NanoSail-D Mission Status Update for Dec. 10At this time, it is not clear that NanoSail-D ejected from the Fast, Affordable, Science and Technology Satellite (FASTSAT) as originally stated on Monday, Dec. 6. At the time of ejection, spacecraft telemetry data showed a positive ejection as reflected by confirmation of several of the planned on orbit ejection sequence events. The FASTSAT spacecraft ejection system data was also indicative of an ejection event. NanoSail-D was scheduled to unfurl on Dec. 9 at 12:30 a.m., and deployment hasn't been confirmed. The FASTSAT team is continuing to trouble shoot the inability to make contact with NanoSail-D. The FASTSAT microsatellite and all remaining five onboard experiments continue to operate as planned.________________________________________SPACE.com:NASA Solar Sail Satellite May Not Have Ejected from Mothership After All.",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.151168512Z",
        "author": "Missioncmdr",
        "date": "2008-05-15T04:24:03+0100",
        "id": "bceb5418412abf655d65a90c0ddcff46",
        "post_id": "post-65629",
        "text": "I am starting to think I might have jumped the gun, here. After checking that user's other videos, I no longer believe he is really credible. Sorry for what is probably a waste of time.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:59.583775488Z",
        "author": "tblaxland",
        "date": "2010-12-14T02:32:30+0000",
        "id": "b6f8ebdab1473501c3298e348c32c5aa",
        "post_id": "post-275725",
        "text": "Added those, see hierarchical view:Wishbone said:(noticed that high-altitude winds are present in 2010-P1, would like to know what the model is)\n\nFrom the documentation for oapiGetWindVector:Warning:Local wind velocities are not currently implemented. The surface-relative wind velocity is always (0,0,0). To ensure forward compatibility, plugins should not rely on this limitation, but use this function instead.\n\n",
        "thread_id": 17853
    },
    {
        "@timestamp": "2023-09-14T07:13:57.487807744Z",
        "author": "Goth",
        "date": "2010-11-22T03:47:41+0000",
        "id": "a1431fe35885a886840defdcbc48f2b2",
        "post_id": "post-272827",
        "text": "Thanks for the explanation.Izack said:Congratulations on the flight. It's fun to hop in and fly without planning for an hour first.:cheers:\n\nEheh, yep, but the chance to succed is low lol.I've just carefully read againthis very nice old tutorialso the next time I will not bound myself by luck. :thumbup:",
        "thread_id": 17616
    },
    {
        "@timestamp": "2023-09-14T07:13:11.479171072Z",
        "author": "Hielor",
        "date": "2010-06-04T04:19:45+0100",
        "id": "47830d47b3b3881e5c40937d35bbd902",
        "post_id": "post-227436",
        "text": "fireballs619 said:I tried switching to fullscreen (i usually play in a window), and the transparency was still there. I'm running it on a computer with i7, nVidia Geforce 310 (drivers up to date) and windows 7 x64. It worked on this computer until a few days ago, so I know it is capable.---------- Post added 06-04-10 at 12:06 AM ---------- Previous post was 06-03-10 at 07:20 PM ----------As annoying as it is, I am actually still able to fly with it, so thats what I'll do. If anyone has an idea fo a fix though, please go ahead and post.\n\nHave you changed any settings in the nVidia control panel?",
        "thread_id": 14551
    },
    {
        "@timestamp": "2023-09-14T07:13:11.069621248Z",
        "author": "Hispa",
        "date": "2010-05-30T21:33:35+0100",
        "id": "4b35144bab1f96c79db1a09703fc2520",
        "post_id": "post-226639",
        "text": "Warped said:I thought this ship was going to be the one from Ringworld:(\n\nI'm very sorry. It was a name as any other and I took it. :shrug:This is the reason why I built the beast:",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:57.498355456Z",
        "author": "Izack",
        "date": "2010-11-24T01:47:40+0000",
        "id": "bbe52ecb4c04b54c78c46a9c32d843c9",
        "post_id": "post-272846",
        "text": "I've seen your name in quite a few old threads. Welcome back, Ryan!:hailprobe:",
        "thread_id": 17620
    },
    {
        "@timestamp": "2023-09-14T07:13:59.644910592Z",
        "author": "rocketdued",
        "date": "2010-12-13T19:20:05+0000",
        "id": "944dfdbd60ca178d8a44dc9f25db2a4a",
        "post_id": "post-275835",
        "text": "yeah if i undewrstand right you have to unzip it directly from the rar file to orbiter. cause i have ummu 2.0 and orbiter sound so i don't see what the problem is.",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:57.5691328Z",
        "author": "Izack",
        "date": "2010-11-24T04:51:52+0000",
        "id": "14b095f441a6fdf637c5253b82571294",
        "post_id": "post-273133",
        "text": "Urwumpe said:There are some pieces I really love, and others I despise as \"unmotivated construction of music by drawing nice looking patterns on the sheet.\"\n\nNicely put. I've stayed away from most classical for just that reason. A good deal of it has \"Frivolously written on commission\" written all over it. Much like a lot of modern pop music. :lol:",
        "thread_id": 17642
    },
    {
        "@timestamp": "2023-09-14T07:13:58.79712896Z",
        "author": "Artlav",
        "date": "2010-12-31T08:25:41+0000",
        "id": "047da76d77b453ddf39131f1ce012821",
        "post_id": "post-274667",
        "text": "Wonderer said:As one brave Orbinaut once said: \"I'd go in a reinforced tin can as long as I get to go to space!\":)\n\nBah! I would go without a tin can as long as it's a space ride.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:11.40540032Z",
        "author": "Izack",
        "date": "2010-06-02T03:52:01+0100",
        "id": "663cd707112605b99333b6921166b237",
        "post_id": "post-227235",
        "text": "Ark said:That is outrageously sexy.\n\nGone horribly wrong:((Sorry, I watch too much YTP))",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:57.483591936Z",
        "author": "Wishbone",
        "date": "2010-12-10T19:04:08+0000",
        "id": "38cd0b9ef7c399a2b599dbae487a8a3f",
        "post_id": "post-272820",
        "text": "This is called asat...:probe:does it at 0.9999c",
        "thread_id": 17615
    },
    {
        "@timestamp": "2023-09-14T07:13:59.444145152Z",
        "author": "Izack",
        "date": "2010-12-09T08:16:24+0000",
        "id": "cde8d0fa36b08c15999cea5b60d6d058",
        "post_id": "post-275450",
        "text": "Well, it was there, but...disassembled... :hide:Anyhow it's back now. I'll test.EDIT: I tried it myself, and it worked fine without moving any files. N72.75, are you sure you have Multistage2 installed? Do other Multistage2 vessels work fine? The error usually seems to mean that either it's not finding the vessel's files, or that it can't find Multistage2 itself.",
        "thread_id": 17833
    },
    {
        "@timestamp": "2023-09-14T07:13:11.55918848Z",
        "author": "computerex",
        "date": "2008-05-17T15:35:47+0100",
        "id": "a6e8da57ec9f1613ad2c18cf43afdc09",
        "post_id": "post-65706",
        "text": "GregBurch said:I figured he'd match full custom-dll functionality by the time he reached spacecraft5 or so.. But I suppose salvation for me won't be coming from that quarter any time soon ....\n\nNever gonna happen. Spacecraft*.dll are just a medium between you, as a developer and the orbiter API. It can only account for so much. Vinka will have to develop his own scripting language in order to create full custom-dll functionality, but if you are willing to learn that imaginary scripting language, you might as well learn c++...",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:11.563042816Z",
        "author": "GregBurch",
        "date": "2008-05-28T12:56:58+0100",
        "id": "0481d5e2d1c15fc8be5ae94245032ac8",
        "post_id": "post-65732",
        "text": "Coolhand said:Yep definately, they're called soft shadows, and if you can use area lights or something similar then that gives the best results, though sometimes shadow maps instead of raytraced shadows (yours look like hard raytraced shadows) also work well without the huge render time hit. Inverse square falloff is your friend, i don't know if you can make it any more aggressive than inverse, or if you'd want to. What renderer are you using?\n\nThat's Bryce 5.0. I really should upgrade it, since I'm guessing that version is something like three years old at least, and I'm sure they've made great advances since then.BTW, while I have your attention, I have to say your modeling and rendering work I've seen is really impressive. There's a trick you use I need to learn more about -- \"baking\" lights and shadows onto textures. I have developed a method for doing this by rendering an object in Bryce and then using the image of the render from Bryce as a texture, but that's very time-consuming and kludgey. I'm betting you use some slick tool for automating this process. Is that true?GB",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:58.95935488Z",
        "author": "OrbitHangar",
        "date": "2010-12-05T18:40:32+0000",
        "id": "c1b149acd9d5b0d64a383420fdfe1271",
        "post_id": "post-274816",
        "text": "Author:pennyblackXR5 cargo bay V2 DarkPlease refer to comments for update notice.This is a re-textured cargo bay that gives you a\u00a0dark version of my XR5 cargo Bay.You should note that installation of this skin will over write your current XR5 cargo baytexture.Installation...Open the downloaded Rar file and simply install into your main Orbiter directoryand start loading your cargo...Complimentory texures...Alternate XR5 textureshttp: \/\/www.orbithangar.com\/searchid.php?ID=4881Visit Douglas E. Beachy's website and collect the XR vessel series here.http:\/\/www.dougsorbit erpage.comThankyouDOWNLOAD",
        "thread_id": 17788
    },
    {
        "@timestamp": "2023-09-14T07:13:57.64849792Z",
        "author": "DaveS",
        "date": "2008-07-22T10:44:01+0100",
        "id": "27c38ee1eea06319e9cfae3610a2378d",
        "post_id": "post-71133",
        "text": "SiameseCat said:I've added the STBD talkbacks and the RMS POWER switch.\n\nGreat work!",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:10.84867328Z",
        "author": "Xyon",
        "date": "2010-05-28T12:00:45+0100",
        "id": "65ed9bee312e52a7cf16c190cfbe0bb1",
        "post_id": "post-226371",
        "text": "Practice two gets going in about half an hour.A vastly different track from Monaco, and one which should suit the Red Bull cars well again. Keeping an eye on those Ferrari engines, too, in the heat they tend to get some reliability worries.---------- Post added at 11:53 ---------- Previous post was at 11:20 ----------Practice 2 is now under way.---------- Post added at 12:00 ---------- Previous post was at 11:53 ----------A few notes about this race:800th F1 World Championship race for Ferrari.Johnny Herbert on steward panel.I had some more but I forgot them in between thinking and posting.",
        "thread_id": 14476
    },
    {
        "@timestamp": "2023-09-14T07:13:59.33755136Z",
        "author": "pete.dakota",
        "date": "2008-06-04T19:49:00+0100",
        "id": "ed0ba99ada408adb54d9a71b8ec9ac57",
        "post_id": "post-71299",
        "text": "Hello. Recently I did a fresh re-install of Windows on my PC. I set everything up to my liking and was happy. Now, someone I live with has started using the PC and prefers IE to Firefox, and also uses Outlook Express. She, obviously, wants the shortcuts to those programs on her user's desktop, but I can't find them or make them.I've looked in Start>Programs and my recycle bin for the shortcuts. And the respective folders for the actual .exe, to no avail.I tried un- and then re-installing both, but this did not provide me with an option for creating desktop items. I know IE is 'there' as I can get to it using MSN.I'm really stumped. What can I do?",
        "thread_id": 1782
    },
    {
        "@timestamp": "2023-09-14T07:13:56.851184896Z",
        "author": "Grover",
        "date": "2010-11-15T19:58:30+0000",
        "id": "b93c6c10a0cd128d189970214e5fccef",
        "post_id": "post-272071",
        "text": "he may have been flying that low, maybe he was on a pattern circle.and if he was close to a small airstrip using a UNICOM frequency, he may have had no ATCer to talk toand besides that, if he was that low, you wouldnt be thinking about that would you? youd pay more attention to where you could land in your VERY short glide range.and as for the problem, maybe a coolant issue that cut the engine, on the last one i noticed the co-pilot touch the mixture control, which would cut the engine, but maybe an engine gauge was warning him that he had to (superheated manifold\/Internal temp maybe?)not a bad landing though, but \"Watch the wing\" was good advice when you have no control of speed ;P",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:56.853430272Z",
        "author": "Urwumpe",
        "date": "2010-11-16T21:50:01+0000",
        "id": "8fddac95654c3e049014a467978d19b7",
        "post_id": "post-272089",
        "text": "Hielor said:The camera is far from \"watching the engine.\" It's pointing pretty much straight ahead, and the engine happens to be in its (rather wide) field of view.\n\nCorrect me if I am wrong, but the center of the camera FOV is not straight ahead, it is also too far angled to be just misaligned.The question is not, if there could be a complicated, hypothetical reason why this camera is there. Or why a camera was filming the crew at the same time. They are there. As they are, they are positioned for filming the action. There are countless reasons why they could be there, but only one that has no \"hypothetical entities\":What about the whole stunt being done for a movie or TV production? Thought of it?;)Ok, the name of the production would still be a hypothetical entity. But the available pieces fit.",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:10.949602304Z",
        "author": "RisingFury",
        "date": "2010-05-28T21:43:05+0100",
        "id": "ede3505deb8261f523bc636cfd10f8eb",
        "post_id": "post-226430",
        "text": "Artlav said:If you assume light speed delay of gravity in classic newton formula, the solar system will fly apart.\n\nNo...The reason Newton invoked God holding the solar system together is because he could not account for the solar system being stable, using the two body system he thought of.He could stabilize Earth and Moon, then the Earth-Moon and Sun, but when you start adding other planets, stuff falls apart.It takes another kind of math to account for many bodies.After Euler and Lagrange failed, Laplace managed to stabilize the solar system, invoking perturbations.",
        "thread_id": 14482
    },
    {
        "@timestamp": "2023-09-14T07:13:59.578834688Z",
        "author": "guitarist473",
        "date": "2010-12-09T21:22:40+0000",
        "id": "7ed25bbd245501fd35218e3e0838570d",
        "post_id": "post-275716",
        "text": "I was actually really lucky to see this!I was in the car with my dad, ironicly on my way to watch Jeff waynes musical production of the war of the worlds at Nottingham Arena :uhh: spooky right?When i saw a huge trail of white or yellowish light slowly making its way across the sky. this thing was HUGE! and REALLY BRIGHT! it was travelling slow aswell so i got a good look at it before it disappeared.Well here's the BBC link, let me know if anyone else saw this once-in-a-lifetime Meteor re-entry\/Shower.http:\/\/www.bbc.co.uk\/news\/uk-11954932Oh and if anyone wants to know... War of the Worlds was the best performance of any genre or act ive ever seen in my life!I Suggest to anyone who is a fan and hasnt already been to watch this masterpiece of the musical and theatrical art to go see it ASAP!Thanks",
        "thread_id": 17852
    },
    {
        "@timestamp": "2023-09-14T07:13:57.224143104Z",
        "author": "tblaxland",
        "date": "2008-06-03T05:43:32+0100",
        "id": "2ebccd86ee7006ce9df01db409b38e6a",
        "post_id": "post-70972",
        "text": "I'm looking for a traffic meter to monitor the up\/down traffic into my PC. There are plenty of these around but I want to be able to differentiate between local network traffic and internet traffic. Can anyone point me in the right direction?Note: I am not looking for a packet sniffer as I don't really care what is happening on the rest of the network and people might get upset about that (privacy etc). I really only want to know what is going on on my PC.",
        "thread_id": 1756
    },
    {
        "@timestamp": "2023-09-14T07:13:59.658119936Z",
        "author": "Wishbone",
        "date": "2010-12-11T09:43:41+0000",
        "id": "5c109b4a539c076ab78a839faf9a8e69",
        "post_id": "post-275874",
        "text": "Gotta install XNA some day...",
        "thread_id": 17867
    },
    {
        "@timestamp": "2023-09-14T07:13:11.010619904Z",
        "author": "Woo482",
        "date": "2010-05-30T00:30:35+0100",
        "id": "5d416e5b5d92c69140bfadaf3c2682c0",
        "post_id": "post-226502",
        "text": "These errors make it look like he's not defining them at all, but I could be wrongCode:1>c:\\program files\\orbiter\\orbitersdk\\samples\\testproject\\cosmo s 47.cpp(145) : error C2065: 'timering' : undeclared identifier\n1>c:\\program files\\orbiter\\orbitersdk\\samples\\testproject\\cosmo s 47.cpp(147) : error C2065: 'launch' : undeclared identifier",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:58.872394496Z",
        "author": "Urwumpe",
        "date": "2008-06-04T18:12:31+0100",
        "id": "7e2db17d539f995c3e1f4b30ff56779c",
        "post_id": "post-71260",
        "text": "There are aspects, you can calculate in advance. For example, you can calculate a gravity turn for the beginning of flight, so you have minimal AOA.But finally, you can only find out the optimal open-loop guidance for the first flight phase by iterative simulations.",
        "thread_id": 1778
    },
    {
        "@timestamp": "2023-09-14T07:13:57.410330624Z",
        "author": "Urwumpe",
        "date": "2008-06-04T08:03:08+0100",
        "id": "d1680b5bce812bdd6ec1473e7dda9dde",
        "post_id": "post-71004",
        "text": "Also a polar orbit is not free of collisions. The planes will intersect over the poles.",
        "thread_id": 1759
    },
    {
        "@timestamp": "2023-09-14T07:13:11.367980544Z",
        "author": "Moach",
        "date": "2010-07-26T20:54:19+0100",
        "id": "26cfd9142c90f30aad72df33e31734a1",
        "post_id": "post-227135",
        "text": "lookin' good!i'd go with the second one as well :thumbup:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:59.345840128Z",
        "author": "Bonanza123d",
        "date": "2010-12-08T18:14:10+0000",
        "id": "f1f8b6cc2f12b489dc31f38da20196fc",
        "post_id": "post-275169",
        "text": "deltawing777 said:I do hope he succeeds though...And so be it if I have to leave my computer on for 6.5 day moon mission, I have no problem with that. Beyond that though yeah I see what you mean. The time accel issue has always been a problem though otherwise we would of had MP along time ago. But hey I wish him luck. BTW I just thought of something Why cant we have a \"Save State\" in MP that allows for resuming where you left off after shutting down the proggy? Im talking ie lan client\/server save server state...just thinking outloud dont mind me:)\n\nwow... I did not anticipate the quick reaction times. For all of you who are wanting a beta, or some other info, i just started today. For those who have had issues with the time acceleration issues.:rolleyes:i am working off a position system where all of the viewable objects in your sim that you have ownership of, aka your ship and objects created by it, will be relayed to the server for global object placement. So for the time problem is perfectly fine. there will not be any issues since the server will hold all the station positioning and other things related to not being important on time.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.455454208Z",
        "author": "Notebook",
        "date": "2010-06-02T13:29:33+0100",
        "id": "581c8d2102fbbd0586231cea83dbb058",
        "post_id": "post-227389",
        "text": "We appear to have a gunman on a rampage here, reports of three fatalaties arond the county.This is uncommon, we have the usual crime and \"domestic\" gun events, but not this random shootings.Hopefully he will be caught soon.http:\/\/news.bbc.co.uk\/1\/hi\/england\/10214661.stmN.",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:57.41800192Z",
        "author": "gattispilot",
        "date": "2018-11-14T14:11:55+0000",
        "id": "c5ccf9e439f04d3b4a5131fea9c08df8",
        "post_id": "post-272619",
        "text": "I do. I was working on a Ummu Cylon. I will see if I can dig it up",
        "thread_id": 17591
    },
    {
        "@timestamp": "2023-09-14T07:13:57.425565952Z",
        "author": "Goth",
        "date": "2010-11-22T00:59:16+0000",
        "id": "0957ec9eb32c78923ad9b10b6d4eff2e",
        "post_id": "post-272636",
        "text": "In the main folder.Orbiter\/Orbiter.log, open with Notepad or other simple text editors.",
        "thread_id": 17595
    },
    {
        "@timestamp": "2023-09-14T07:13:11.568285184Z",
        "author": "Ghostrider",
        "date": "2010-06-03T15:25:15+0100",
        "id": "72e67680ddfa045b7c4fd0e25cb0c89a",
        "post_id": "post-227609",
        "text": "Future events like these will affect your life in the future...",
        "thread_id": 14560
    },
    {
        "@timestamp": "2023-09-14T07:13:59.311526144Z",
        "author": "Artlav",
        "date": "2010-12-08T19:04:48+0000",
        "id": "6eb301d453934dc0297b7ee42c110e68",
        "post_id": "post-275112",
        "text": "Wishbone said:A time stretcher machine inserting a week from 23:00 today to 3:00 tomorrow.\n\nAnd die of old age ten years later?",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:10.693648384Z",
        "author": "James.Denholm",
        "date": "2008-05-15T16:28:46+0100",
        "id": "bff858bff7d00f19bd61b726a7270a98",
        "post_id": "post-65598",
        "text": "Why? Because the prick has nothing else to do. Or he holds a grudge.Might be a male, though...",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:59.415378944Z",
        "author": "Urwumpe",
        "date": "2010-12-16T16:03:06+0000",
        "id": "09ff2817cd29504cb7d7e54187ced85d",
        "post_id": "post-275408",
        "text": "flying coffin said:Do NOT let DeBeers know about this!\n\nThey are already assembling their exploratory spaceship in a former diamond mine in South Africa. :lol:(Hmmmm... that sounds almost like a fun add-on)",
        "thread_id": 17827
    },
    {
        "@timestamp": "2023-09-14T07:13:57.65707136Z",
        "author": "Urwumpe",
        "date": "2010-11-26T21:54:23+0000",
        "id": "1c830f64a4bb62fc7cc32cbf84cb5596",
        "post_id": "post-273280",
        "text": "jinglesassy said:It was the normal one you see in vans don't know the name goes across your shoulder and lap.\n\nThree-Point-Belt.The same I use in my car, five point belts are much better, six point belts even more, but hell... I get in and out of my car so often, that playing with the seat belt is not high priority.I would say she either sat wrong in the seat (I got a pulled muscle in my neck once, during a rather strong impact, when a drunken guy crashed at 60 into my compact car and I was just looking to the side, since a truck from the left had priority) or had previous, but undetected injuries. Going beyond the limits of your skeleton can result in small fractures, that only hurt a bit (the famous old bones), but are as dangerous as visible fractures.---------- Post added at 10:54 PM ---------- Previous post was at 10:52 PM ----------Linguofreak said:4 mph doesn't seem like much, and generally isn't much, but it's still quite a jolt when it takes you by surprise.\n\nShould be equal to just dropping down from about 15 cm.",
        "thread_id": 17660
    },
    {
        "@timestamp": "2023-09-14T07:13:57.671604224Z",
        "author": "Zigeris",
        "date": "2010-11-26T15:27:23+0000",
        "id": "cff6eab9f7e98ea6e2b2f6e69b8af5b5",
        "post_id": "post-273337",
        "text": "V__V for the sheer humor of the embarrassment I shall call it \"Snoogie,\" And now I have the proper Visual C++And I am going to work on putting my first model in, I have several I can use as a basic testing platform. More or less I wanna see how the processes are done so i can form them to my models.I found it funny that you use Anima8or for the majority of your modeling and mesh work. The other game I worked on for modding and such wouldn't ever use such a easy and simple program. I was often laughed at. But I tell ya I have been using it for 6 years and I love it. Easy and free. ^^So um...any thoughts about these questions? Or must I open another thread for these questions?\"+Also Economy bases scripting as in when you ship cargo from one place to another you receive a reward such as money or credits: Is there already a source coding for this somewhere? Or would there be someone willing to help me create one?+ Also online servers, is it possible to create a source code to broaden the scopes of online play. Such as opening the possibilities for 100 to 200 players?+ Is it possible to add a interface settings control to dictate the individual apogee motor on your craft. Say you have a box craft it has 6 sides, 6 apogee motors, each are numbered 1- 6. Number one has mounted as well the main engine. The craft uses apogee motors 3 and 6 (Right and Left side) as major strafing controls. While 2 and 4 dictate forward and backwards controls separate from the main Engine. 3 and 6 need to be increased in power. 2 and 4 along with 5, 1 decreased in power. Over time should another pilot enter the craft and desire a reallocation to power to the apogee motors such as changing from a right 3 left 6 strafing to a more forward 2 and backwards 4 control the pilot is able to adjust the power pool of the apogee motors while be within the craft. If that makes since that would be greatly important for my project.One of the first ideas for a power plant for my ships is nuclear power plants, or some form of fusion. Which has a half life verses a chemical based fuel.My project first consists of making a prototype exoskeleton machine that has a non fuel liquid dependent power plant. Weights about 23.1 metric tons give or take. Has 8-16 apogee motors and 1 main engine. It should be able to last in the earth's atmosphere for a brief time about 20 minutes before being unable to escape decent.- Question is it possible to group thruster and engine ignitions? Such as if I want to press the Left Arrow Key fires the main engine and side 6's apogee motor? And other various forms.- sub A. Too, is it possible to have pivoting engine meshes that too dictate thrust direction relativity to the mesh? Like too when I press the left arrow key the engine pivots to the right?I'm certain to have more and better questions once i get into this again thank you for your time. \"",
        "thread_id": 17664
    },
    {
        "@timestamp": "2023-09-14T07:13:59.502419968Z",
        "author": "Moach",
        "date": "2010-12-09T15:07:54+0000",
        "id": "8c524cb6d9277be403524263b725d9b4",
        "post_id": "post-275595",
        "text": "i take Ritalin! :banana:",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:11.004939264Z",
        "author": "JohnJ",
        "date": "2010-05-29T19:11:46+0100",
        "id": "bdfdac6aa4fcfe427c1eac58ccbd9c04",
        "post_id": "post-226490",
        "text": "Is this simulator being actively developed?",
        "thread_id": 14496
    },
    {
        "@timestamp": "2023-09-14T07:13:58.93691776Z",
        "author": "OrbitHangar",
        "date": "2010-12-04T21:50:17+0000",
        "id": "57d3747182c5037e083f8ed0bde94a0e",
        "post_id": "post-274799",
        "text": "Author:apollo 13This is a launcher for the DG-EX by schmiz.It uses 4 velcro energia rockets (custom cfg) to launch it into orbit.Requires:DG-EXhttp:\/\/orbithangar.com\/searchid.php?ID=1074Velcro Rocketshttp:\/\/www.orbithangar.com\/searchid.php?ID=3388Happy Flying!DOWNLOAD",
        "thread_id": 17785
    },
    {
        "@timestamp": "2023-09-14T07:13:11.022914816Z",
        "author": "computerex",
        "date": "2007-11-19T04:21:18+0000",
        "id": "eee0859be03cba702e6423330ff94ae3",
        "post_id": "post-12344",
        "text": "Translate for me please BJ..",
        "thread_id": 145
    },
    {
        "@timestamp": "2023-09-14T07:13:57.52922752Z",
        "author": "squeaky024",
        "date": "2010-11-30T01:43:37+0000",
        "id": "867408fd6015b385b7715342bc896ef4",
        "post_id": "post-272918",
        "text": "I think that the problem is that it is a lot of effort to (edit: plan and manage a calendar for mission times, launches, and people who are responsible for what part) load up a scenario, do a flight and accomplish whatever it is that you need to do, save and shut down orbiter, and then upload your scenario file to other person somehow. It is a lot of effort to just get one thing done so unless there is some kind of stable multiplayer for orbiter I doubt VSA's will be able to get up and running effectively. And then of course for those of us (including me) who are occupied with school, work, errands, etc., will probably loose interest because of these things.There's my 2 cents worth..",
        "thread_id": 17628
    },
    {
        "@timestamp": "2023-09-14T07:13:57.552419072Z",
        "author": "Kodiaj157",
        "date": "2010-11-23T19:02:14+0000",
        "id": "3388d809f77b45c6202a61d486b45e9e",
        "post_id": "post-273114",
        "text": "Sorry if this has been asked before. Is there any way to assign a keyboard control to the Shuttle-a aux engines? It would be nice to be able to control them from the glass cockpit.",
        "thread_id": 17639
    },
    {
        "@timestamp": "2023-09-14T07:13:11.089085952Z",
        "author": "Hielor",
        "date": "2010-05-31T20:20:26+0100",
        "id": "86081d373884f5f2b9842ab5f5e0a1e3",
        "post_id": "post-226775",
        "text": "Open the scenario file in notepad and look for the following line:Code:DeltaGlider01:Spacecraft\\Spacecraft3Change it toCode:DeltaGlider01:DeltaGliderIt looks like the original author used a spacecraft3 version of the delta-glider instead of the normal one.",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:59.13004416Z",
        "author": "HAL9001",
        "date": "2010-12-07T18:54:46+0000",
        "id": "ad6ec6eaac80ac6d4ac61c70f5031b1b",
        "post_id": "post-274956",
        "text": ":welcome:to the forums!:hailprobe:",
        "thread_id": 17807
    },
    {
        "@timestamp": "2023-09-14T07:13:11.199911424Z",
        "author": "Graham2001",
        "date": "2012-07-14T06:41:26+0100",
        "id": "27a2ce2c1a68514c401cb0726f33ecf8",
        "post_id": "post-226932",
        "text": "A large satellite to be used to measure soil moisture. One means of construction would have been to use beam building equipment (See Post27- 28 in this thread).A large passive microwave radiometer spacecraft with near all-weather capability of monitoring soil moisture for global crop forecasting has been designed. The design, emphasizing large space structures technology, characterized the mission hardware at the conceptual level in sufficient detail to identify enabling and pacing technologies.The study concentrated on those research areas requiring the most intense attention: mission and spacecraft requirements, design and structural concepts, electromagnetic concepts, and control concepts.The results of the study in these research areas are presented in 14 papers authored by members of the design study team. Drawings of the baseline spacecraft design are included in an appendix.\n\nThe Microwave Radiometer Spacecraft: A Design Study",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:56.7747968Z",
        "author": "Dr. Evil",
        "date": "2010-11-15T15:06:27+0000",
        "id": "160cf8362f01d8d998fb42aa71b0420e",
        "post_id": "post-272055",
        "text": "Hey folks. I've recently installed 2010\/P1, all the planet textures, a few MFDs, and a couple ships, and then... It does exactly what it says in the title. Mind you, I've not single-variable controlled stress tests to figure out where the problem began (I installed everything before I ran it the first time), but that stuff's time consuming, so I figured I'd ask first and see if it was some simple thing I missed before flying off on an experimental tangent...:pI've attached relevant information. The picture lists all the files I have used to create my installation, and the DxDiag lists info about my machine. Thanks!",
        "thread_id": 17533
    },
    {
        "@timestamp": "2023-09-14T07:13:59.65358592Z",
        "author": "flytandem",
        "date": "2011-01-06T03:28:48+0000",
        "id": "f8feddec70ad2328231bd574d148e2f5",
        "post_id": "post-275870",
        "text": "The tutorials are set up with a building block approach. The first ones assume little knowledge and go fairly slowly. With the latter ones, I tried to move it along faster with less basic explanation, at risk of leaving viewers behind. I really recommend starting with the first video and fly it until proficient at it. Then move up to the next video.:cheers:",
        "thread_id": 17866
    },
    {
        "@timestamp": "2023-09-14T07:13:11.4208768Z",
        "author": "ghostrunner01",
        "date": "2010-06-22T16:36:02+0100",
        "id": "c80a276290d3f3f858ab42615930e934",
        "post_id": "post-227326",
        "text": "I'm really looking forward to the release of this thing!",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:59.03394944Z",
        "author": "fireballs619",
        "date": "2010-12-07T03:51:11+0000",
        "id": "0a7336f3baa3e5c728b8447f52aab524",
        "post_id": "post-274861",
        "text": "I sincerely hope that the misspelling in the title was intended :lol:",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:56.853847296Z",
        "author": "Urwumpe",
        "date": "2010-11-17T01:56:27+0000",
        "id": "fd90ba0782769172e8c577118cfb7a2f",
        "post_id": "post-272093",
        "text": "Hielor said:To be sure: if anyone can provide any actual evidence (as in, not failing-to-watch-the-video, ignoring-the-audio-track-for-your-own-convienence, just-plain-making-stuff-up) that this was faked or staged, I'll happily consider it. No such evidence yet has been provided.\n\n:WTF:Well, if you want to get down to that level: What about putting your glasses on, before watching the videos again? Maybe you just have a tiny sensory bias in your data.I don't care if you don't trust my perception, since you can make up your own criteria for evidence, and can always find a reason to say, that my observations are not accurate enough.I say that the engine did not fail (as in, behave different to the pilot inputs) and the landing was far less dramatic as it appeared, because the road did not see unplanned traffic, and the placement of the cameras is not a normal feature of such small planes. I don't mind at all, that somebody could mod a plane to have such camera placement, if it would be impossible, we wouldn't have that video. I mind that it was done in this case.The odds of your interpretation actually being sound, are even lower than the odds of a TV production being responsible for the video.Also, you did not show it false. You only give people the feeling that you are watching different videos.",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:59.363405824Z",
        "author": "Urwumpe",
        "date": "2010-12-20T15:05:08+0000",
        "id": "0132bb10a44ee77d66e61db8db2d1256",
        "post_id": "post-275285",
        "text": "Face said:It will always be like that. Just imagine someone is fed up with Dan's OrbiterSound and writes another sound framework...\n\nWhy not? It might be a bit hard to work with both frameworks at once, but if the new framework would permit that add-ons linked to it also work with orbitersound (but with less features), it would sure spread quickly...If the need is there, somebody will do it.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.251845888Z",
        "author": "Pyromaniac605",
        "date": "2010-11-21T01:58:01+0000",
        "id": "7ff9dcf9a6658aa1288db30e6e212be3",
        "post_id": "post-272397",
        "text": "Orbinaut Pete said:Quick answer:Hi-res version.\n\nQuick text answer: So it fits.:pDarren",
        "thread_id": 17564
    },
    {
        "@timestamp": "2023-09-14T07:13:11.46354176Z",
        "author": "docabn",
        "date": "2010-06-02T20:56:34+0100",
        "id": "bc69c037c7b59f4f0fb93aa2b29ec24f",
        "post_id": "post-227414",
        "text": "Spike Spiegel said:space elevators to reach it.\n\nIt seems to me and I'm probably wrong but multiple space elevators also built of unobtanium, would make the structure infinitely more stable as they would cause the ring to effectively become an extention of the earth rather than a freely orbiting object. Working like spokes on a wheel. The stresses that such a structure would be subject to seem to me to be a bit extreme.",
        "thread_id": 14549
    },
    {
        "@timestamp": "2023-09-14T07:13:57.270605312Z",
        "author": "EnDSchultz",
        "date": "2010-11-18T11:12:28+0000",
        "id": "4a67107ac67232c46b51a2c8e898c0b2",
        "post_id": "post-272435",
        "text": "Okay, thanks for clearing up how the texture system works. A bit of digging turned up some extraneous texture files. Deleted all Earth-related texture files and started from scratch, and now the LandSAT level 8 and level 10 earth textures seem to match. Out of curiosity, what do think are some of the best texture sets available for Earth, the moon, and Mars?I tried out the level 11-14 textures foundhere, but they seem pretty patchy so I reverted.",
        "thread_id": 17569
    },
    {
        "@timestamp": "2023-09-14T07:13:59.094803456Z",
        "author": "Urwumpe",
        "date": "2008-06-04T20:16:20+0100",
        "id": "ee19f294fa82ca59c71c650a44bddef8",
        "post_id": "post-71285",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/world\/europe\/7436671.stm",
        "thread_id": 1780
    },
    {
        "@timestamp": "2023-09-14T07:13:10.948753408Z",
        "author": "Artlav",
        "date": "2010-05-28T16:58:45+0100",
        "id": "23f0c9891a574b464884870bf94649af",
        "post_id": "post-226422",
        "text": "That's a big issue of modern physics.Supposedly, it's resolved in GR somehow.If you assume light speed delay of gravity in classic newton formula, the solar system will fly apart.",
        "thread_id": 14482
    },
    {
        "@timestamp": "2023-09-14T07:13:57.398125824Z",
        "author": "JonnyBGoode",
        "date": "2010-11-19T19:42:08+0000",
        "id": "b0447da6729fc958952e02b33d3677ef",
        "post_id": "post-272596",
        "text": "I have a stack of about 100 stereoscope photos of WWI. (Probably worth a fortune right now.) Pretty amazing.",
        "thread_id": 17587
    },
    {
        "@timestamp": "2023-09-14T07:13:59.36399488Z",
        "author": "Wishbone",
        "date": "2011-01-05T22:05:06+0000",
        "id": "063ef5a80301b525537ebfdc2b8e5b8b",
        "post_id": "post-275291",
        "text": "all those <p>'s are supposed to be Cheshire <g>'s...:)",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:10.964410112Z",
        "author": "C4lv1n",
        "date": "2010-05-28T23:54:52+0100",
        "id": "e3b6d8a8cbcaec5152c6c467428db6e0",
        "post_id": "post-226443",
        "text": "I hope this is the right section, but, whatever.First, the installing part:So I've been trying to get the Space Station Building blocks to work in conjunction with the XR5 (The REALLY big delta glider) I can get the SSBB to work (4.1b), but as soon as I install the XR5 ([ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3426\"]XR5 Payload - Station Building Blocks 4.1[\/ame]) and try to open a scenario with the XR5 it crashes to desktop and gives me an error. If I try to add in in the scenario editor, it doesn't even show up. (But all the SSBB's do)So here's what I do\/did:Install spacecraft3.dll (http:\/\/users.swing.be\/vinka\/The full package)Install SSBB 4.0Install SSBB 4.1b (Overwriting all)Install XR5 (Overwriting all, from the above link)Did I screw up here? How should it be done, alternatively, could someone point me to a pre-packaged SSBB and XR5 kit?Second, the finding part:I've been trying to find two things, the HARP gun addon, which a friend told me about, but I am unable to find on the orbiter hanger, and the second is a large (read HUGENORMUS) preferably multistage rocket that can carry large payloads (parts of the SSBB)I know that there is a search function on the orbiter hanger, but I am weary of downloading something that may not work, and there are so many, and some are rated well, but only have 1 or 3 ratings. So I figured, why not ask.",
        "thread_id": 14486
    },
    {
        "@timestamp": "2023-09-14T07:13:57.460163584Z",
        "author": "Goth",
        "date": "2010-11-20T23:38:17+0000",
        "id": "3186bdb6daa58a27f2c4b1269cc325ea",
        "post_id": "post-272739",
        "text": "I simply cannot use TransX because of the huge delay (1 second ca.) between mouse clicks and actual responses.Changing variables, views, etc.,is really a pain.Since everything else on Orbiter runs smoothly even with super-outdated PCs, I can say that this MFD is coded very badly or it has very complex equations which require a lot of CPU work, but since no one is currently improving the code, I must search another solution. And I have no idea about it.",
        "thread_id": 17606
    },
    {
        "@timestamp": "2023-09-14T07:13:58.96416128Z",
        "author": "Axel",
        "date": "2010-12-06T20:26:47+0000",
        "id": "4e5f261682d9cce30326a313ecada7ed",
        "post_id": "post-274823",
        "text": "Thank you Schimz! :thumbup:Important! Its necessary to install and activate the Attachment Manager. Maybe because i used him to attach the vessels?! Maybe its not necessary at your orbiter, with other windows or components. But when i deactivate him, the Hover has no effect.",
        "thread_id": 17789
    },
    {
        "@timestamp": "2023-09-14T07:13:11.198244608Z",
        "author": "Graham2001",
        "date": "2012-01-11T13:14:16+0000",
        "id": "6a66eb29bb9e17b6b55d2f22ada01edd",
        "post_id": "post-226916",
        "text": "One proposed payload for the Shuttle was the Sortie Module (Later SpaceLab). Here are configurations for proposed missions to carry out Earth Resources studies. (Later permanently given over to the unmanned Landsat series.)See:Mission requirements for a manned earth observatory. Volume 1, Task 1: Experiment selection, definition, and documentationMission requirements for a manned earth observatory. Volume 2, Task 2: Reference mission definition and analysisMission requirements for a manned earth observatory. Volume 3, Task 3: Conceptual designMission requirements for a manned earth observatory. Volume 4, Task 4: Programmatics",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:59.03547136Z",
        "author": "Notebook",
        "date": "2010-12-07T11:22:01+0000",
        "id": "7fb5310c915b78ad179193aa43f7b78c",
        "post_id": "post-274879",
        "text": "There's one log I can solve in my head, should I be scared?Just thought of two, should I be twice as scared, or log(2) scared?N.",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:11.432077568Z",
        "author": "orb",
        "date": "2010-07-15T19:32:04+0100",
        "id": "48a0166536a6deef9ace5b5edb02c6f7",
        "post_id": "post-227348",
        "text": "SpaceMan965 said:I opened it through cmd and it just opened and closed.\n\nAnd the message it printed, but you couldn't notice it, since the window just closed, before you could start reading the message, was saying:Must specify an image file!\n\nPlease read README.txt that is included in the folder of Texbuild for its usage.",
        "thread_id": 14543
    },
    {
        "@timestamp": "2023-09-14T07:13:57.633209344Z",
        "author": "n122vu",
        "date": "2010-11-26T00:46:59+0000",
        "id": "072fa8e130b47975ddaeb79f3a5ea93e",
        "post_id": "post-273259",
        "text": "Very, VERY cool!! Awesome skin, been waiting on someone to do the XR2 in SR-71 livery. Many thanks!",
        "thread_id": 17659
    },
    {
        "@timestamp": "2023-09-14T07:13:57.649168384Z",
        "author": "DaveS",
        "date": "2008-07-22T16:37:30+0100",
        "id": "5eb673bef512b243ccaab5482b20453b",
        "post_id": "post-71144",
        "text": "Urwumpe said:The keel trunnion is always the attachment point.\n\nWell, not always. The Lightweight MPESS Carrier(LMC) that flew on STS-114 and STS-121 is a good example of this. It made only use of trunnions with no keel pins.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.63433344Z",
        "author": "Urwumpe",
        "date": "2010-12-10T13:14:23+0000",
        "id": "675bec93493d79b210f3565b179e0ef9",
        "post_id": "post-275789",
        "text": "Yay... this one looks like a nice candidate for including it in Velcro Saturns.",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:10.694555648Z",
        "author": "ryan",
        "date": "2008-05-16T07:08:50+0100",
        "id": "e186e5cee8ad7af180e4769e83180cd1",
        "post_id": "post-65603",
        "text": "Maybe someone has it in for orbiter, M6 forum down now orbiter hangar is having problems.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:11.016894976Z",
        "author": "dgatsoulis",
        "date": "2010-05-30T00:31:06+0100",
        "id": "22c2b5ac541e33ac75827150a7e4ae25",
        "post_id": "post-226519",
        "text": "I'm currently working on a \"Sauron\" mesh, but i'd like to hear more ideas!",
        "thread_id": 14499
    },
    {
        "@timestamp": "2023-09-14T07:13:57.390909952Z",
        "author": "jrriss",
        "date": "2010-11-19T16:26:15+0000",
        "id": "223474727bdd08b712db1d23534e85a0",
        "post_id": "post-272585",
        "text": "I want a UMMU sitting with spacesuit on mesh for Blender. So 3ds or any thing Blender can import.",
        "thread_id": 17586
    },
    {
        "@timestamp": "2023-09-14T07:13:58.913952768Z",
        "author": "n122vu",
        "date": "2010-12-05T18:53:59+0000",
        "id": "3b629a51662f87881378c4e975686155",
        "post_id": "post-274755",
        "text": "On the 5th Day of Christmas almighty Probe gave to me5 Saaaaturn riiiinngs...4 Fusion-powered spacecraft,3 Deltagliders,2 transX flightplans,and a ship with unlimited deltaV..---------- Post added at 01:53 PM ---------- Previous post was at 01:50 PM ----------T.Neo said:Darnit, disregard my post. I somehow, in a manner that not even I can understand, mixed up 12 days of Christmas with Jingle bells.:rolleyes:\n\n...and apparently Jingle Bells with O Christmas Tree",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:11.363607296Z",
        "author": "Izack",
        "date": "2010-06-06T00:13:40+0100",
        "id": "7e5b0da376d76eefadc74de755782f97",
        "post_id": "post-227110",
        "text": "Is this the legendary tinfoil texture? :lol:Seriously though, I like where this ship is going. A practical design and the product of an intelligent discussion. :thumbup:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:57.392654336Z",
        "author": "jrriss",
        "date": "2010-11-19T17:45:27+0000",
        "id": "46cecc327908e5ddc7ce9152ce0b1e48",
        "post_id": "post-272590",
        "text": "Thanks for the help :thankyou:",
        "thread_id": 17586
    },
    {
        "@timestamp": "2023-09-14T07:13:59.035951104Z",
        "author": "martins",
        "date": "2010-12-07T13:25:35+0000",
        "id": "5e5712790b8bb84a2725292d277580f3",
        "post_id": "post-274885",
        "text": "Only checked the UK, and only the ranking, not the absolute scores. Therefore, somebody else must have improved. Although there may be new entries, so the comparison to earlier results may be skewed.Ghostrider said:Only the UK? I'm surprised. We're already living in a world where most believe \"Delenda Carthago\" is the spell Harry Potter uses to erase parchment...\n\nThe full incantation of the spell is actually \"Cetero censeo Cartaginem esse delendam\", if memory serves right.",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:11.171283968Z",
        "author": "Izack",
        "date": "2010-06-02T15:50:12+0100",
        "id": "b1c1e125be0a9e3aefe91d558bc4a33a",
        "post_id": "post-226835",
        "text": "Enjo said:Yup, the direct ascent program has one code base, which is shared between a window application, where it's easy to debug it and Launch MFD, where the concepts and assumptions are roughly confronted with (Orbiter's) reality, so it needs Orbiter for credibility.It all started only because of Orbiter, nothing else. Because I already knew what I'd write in my thesis, now I have the code nearly ready, while some other students still visit their advisers, asking them what they actually want the students to do:)\n\nYou have my respect for that. Good luck with your thesis! :tiphat:",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:59.280436992Z",
        "author": "ghostrunner01",
        "date": "2010-12-08T02:44:14+0000",
        "id": "7dabe704e8ded3dd281862672a8bd7f0",
        "post_id": "post-275058",
        "text": "This is pretty good! :thumbup: I can't wait to see it entirely completed!",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:57.588840192Z",
        "author": "Urwumpe",
        "date": "2010-11-25T07:24:28+0000",
        "id": "b7c33fe746425f1dc57ec8985469e16e",
        "post_id": "post-273160",
        "text": "No speed limits below the vacuum speed of light.Remove all safety fences from steep cliffs.",
        "thread_id": 17647
    },
    {
        "@timestamp": "2023-09-14T07:13:57.603487744Z",
        "author": "eveningsky339",
        "date": "2008-06-04T17:13:03+0100",
        "id": "6a4265013c23d337b6fcf19a8975ff41",
        "post_id": "post-71029",
        "text": "It's definitely worth a try. Anything that could help reduce the world's reliance on fossil fuels sounds like a good idea to me.I always carry an extra billion or so in my pocket for an occasion such as this.",
        "thread_id": 1765
    },
    {
        "@timestamp": "2023-09-14T07:13:59.371474432Z",
        "author": "Carmen A",
        "date": "2011-02-14T05:52:06+0000",
        "id": "49e01614cd8225c18dfa206bae3485da",
        "post_id": "post-275325",
        "text": "I am against any form of kick voting or server-side time acceleration.We are not playing a FPS game where people are team killing, spamming flashbang and smoke etc. The persons who are in OMP or intend to try it out do not \"muck around\". Infact they are welcome to muck around, this is an alpha build after all.Therefore instead of server controls, Face should focus on other priorities. Regular pilots can and have organised squadron missions and regulated server functionality since a month ago, and I will ask you - if I can personally command a fleet of capital ships with fighter escort on a lunar mission while wingmen teach other pilots how to do an interplanetary flight (no prior experience), why bother with such features?--On the subject of time acceleration, it could and should be handled in a \"squadron\" format. If we can say, assign individual craft to a \"command ship\" close by and we have matched velocity with it, some sort of time acceleration bubble could be created to move these ships to their destination rapidly (without affecting sync - velocity multipier?).But there is right now, a better option than asking people to work on more coding.It's called rwarp, and we've been using it in concert with custom interplanetary ship configurations to launch missions to the outer planets.Well it might be crude solutions at work here but I like it - who cares if it's an alpha build with minimal features? Make use of the platform to the fullest.The only time I'll ask for feature requests from the server operator and Face, is when I have created enough work for OMP to mirror his 6 years of dedication to this project.Any radical changes in the meantime, don't hold much weight if they don't come from the flight testing group (who you know, fly 2-8 hour missions on a regular basis and can identify feature needs vs wants). Needs first, always. And Face has the final say on what really needs being done.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.41071744Z",
        "author": "Coolhand",
        "date": "2010-06-03T01:36:16+0100",
        "id": "94715904e828da34ea234170a4684a33",
        "post_id": "post-227262",
        "text": "\"Of course during windows it would cost more due to the need to really haul butt and back\"I'm not sure how that would work out, i think from an operating costs point of view, any way you work it, per journey it would cost more for the longer route, not cost more for the shorter one... i guess you're assuming that fuel costs are the biggest concern? So you're thinking of saving fuel on short haul flights? well, yeah thats all stuff you can exeriment with i suppose. if you have a fuel that costs so much per unit, perhaps as the director of a spaceline you'd have to balance these concerns out, depends how expensive your fuel is, is it cheaper to take more time and more food and save some gas.and refueling at any point would be undesirable of course, thats just a suggestion....if its helium 3 fusion powered however, it might be cheaper to gas up in lunar orbit of course and that might be fun to do.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:59.388591872Z",
        "author": "jambooger",
        "date": "2010-12-11T03:38:27+0000",
        "id": "6973ed4d25da8e4ae591b26762812d40",
        "post_id": "post-275374",
        "text": "Very Nice! So detailed and clear. I wish I had this for all runways. :thumbup:",
        "thread_id": 17825
    },
    {
        "@timestamp": "2023-09-14T07:13:57.594666496Z",
        "author": "Artlav",
        "date": "2010-12-14T15:55:10+0000",
        "id": "4f0fbb73213cecf7854690d0d3de2145",
        "post_id": "post-273180",
        "text": "Skinbak said:just purchase\n\nDon't tell me there is not even a remote access program on that pad thing. :blink:",
        "thread_id": 17648
    },
    {
        "@timestamp": "2023-09-14T07:13:11.41792Z",
        "author": "Zachstar",
        "date": "2010-06-09T05:47:50+0100",
        "id": "ac2572ade2c7291377152358512a7188",
        "post_id": "post-227305",
        "text": "Gumdrop said:Will a dry lakebed suffice for a large runway?\n\nI would venture my opinion and say not really. The issue in my opinion is the extremely high energy exhaust would cause the ground to glassily which would ruin traction over time.On top of that such a monster craft will go supersonic quickly after takeoff. While you could go west into a retrograde orbit it would make for a hellish experience dodging debris with a craft so large.I would say a custom spaceport along the east cost in my opinion (Inclination matters not when you got extreme ISP)",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:57.634123008Z",
        "author": "PennyBlack",
        "date": "2010-11-27T14:12:08+0000",
        "id": "2641c1d5313c4e376d886e68a6c9b469",
        "post_id": "post-273265",
        "text": "I use Paint Shop Pro 8 and convert to dds useing DDS Converter 2. Paint Shop is the only package I use for the skin useing multy rasters, which I recently learnt I could name. Believe me, I get into an awful mess with raster 1, raster 2,3,4,5... I can be very stupid at times.The XR5 top skins didn't go with the bottom skin and the colour match was out. The topskin had elements of the bottom skin that also didn't match so I've basically had to rethink it. But it's the first combo skinning I've done so next time I will think ahead more. Hense an inconvienience.:facepalm:I see by your skin releases, you a dab hand at skinning. Impressive collection :tiphat:",
        "thread_id": 17659
    },
    {
        "@timestamp": "2023-09-14T07:13:10.693957632Z",
        "author": "Zatnikitelman",
        "date": "2008-05-15T20:50:47+0100",
        "id": "3f715813e4dccd812dc52f1f8ad810e4",
        "post_id": "post-65599",
        "text": "Vash, are these attacks occuring over a period of time less than 24 hours? Or is each attacking occurring after a 24 hour period? The reason I'm asking is because someone could be attacking from someplace with a dynamic IP address that is reassigned after one day which in my experience is the usual amount of time for ISPs.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:59.42991872Z",
        "author": "Rtyh-12",
        "date": "2010-12-25T17:43:40+0000",
        "id": "cc8f21a37ba974b3436a60fbc5aa75d9",
        "post_id": "post-275436",
        "text": "Welcome to the forums, and Merry Christmas!P.S.:some little motivation from a mighty:probe:\n\nNo, no, no! The almighty Probe is one and only!;)",
        "thread_id": 17830
    },
    {
        "@timestamp": "2023-09-14T07:13:59.036006144Z",
        "author": "Urwumpe",
        "date": "2010-12-07T13:52:01+0000",
        "id": "74f53ad21a425f87e835cdec138a079d",
        "post_id": "post-274886",
        "text": "martins said:The full incantation of the spell is actually \"Cetero censeo Cartaginem esse delendam\", if memory serves right.\n\nYour memory is right... that is the sentence that Cato always used for ending his political speeches, regardless to which topic.",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:57.27563264Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-20T01:48:43+0000",
        "id": "724c916e85b67d63da498fe933d97c24",
        "post_id": "post-272450",
        "text": "For my systems I use the Star, Star b, Star C, Star C I method. The closest is always Star b. For moons, the closest is always Star (Letter) I.",
        "thread_id": 17570
    },
    {
        "@timestamp": "2023-09-14T07:13:11.05184384Z",
        "author": "Hielor",
        "date": "2010-05-30T18:34:32+0100",
        "id": "2c85c54c3e9c8fe97f6200825f7798bb",
        "post_id": "post-226600",
        "text": "RisingFury said:Exactly. Along side with the FOV and monitor size.The illusion he's referring to is that as light enters the atmosphere, it slows down somewhat and because the atmosphere is curved, it acts like a lens. The effect is even more apparent when the object rises and sets, that's why the Sun looks huge when setting above the sea.Another little trick is that as the light travels through the atmoshere's different layers, it bends. When you're seeing the Sun set, it is actually already about half way under the horizon, but because light bends when it travels through the atmosphere, it allows you to kind of \"peek around the cordner\".\n\nNot quite. The illusion is a result of the moon\/sun being low to the horizon and \"near\" to objects which you recognize. Your mind automatically wants to compare it to those objects, so it appears to be larger. If you were to measure the visual size of the moon when it's at the horizon, and re-measure it when it's higher up, you would find that they're the same.",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:57.397966336Z",
        "author": "Urwumpe",
        "date": "2010-11-19T19:28:01+0000",
        "id": "5fb8c7cd37ecb42d797250dd14478f7b",
        "post_id": "post-272595",
        "text": "Wishbone said:Passchendaele... Verdun... \/me shudders\n\nYpres ... the opening of the box of Pandora...Not Ypres... but similar.",
        "thread_id": 17587
    },
    {
        "@timestamp": "2023-09-14T07:13:59.14788736Z",
        "author": "jinglesassy",
        "date": "2010-12-08T20:31:21+0000",
        "id": "9367ec3d8c39cd1e0c81dee27a0d1ee0",
        "post_id": "post-275023",
        "text": "Izack said:\"May contain scenes of utter stupidity.\"\n\nWhat kind of a rocket was required for that launch?",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:11.153391104Z",
        "author": "Zeehond",
        "date": "2008-06-19T05:18:38+0100",
        "id": "b473dfefe23113b39a88f40531c0b0a4",
        "post_id": "post-65654",
        "text": "reverend said:No, not yet (From my first post: \"Next project will be to actually outfit a vehicle with an even bigger hydrogen generator than you see in the video above:)I ordered some parts today...\")What I have done is to build a PVC Cannister that holds 18 stainless steel plates wired together. The video I posted shows the gaseous hydrogen\/oxygen output of the cannister I built. I will be testing this cannister on an idle vehicle today, but not an actual driving test.\n\nYour project will not work. The gasoline run engine charges the car battery, so the energy in the battery is not free. Using it to provide more power to the car is like putting a windmill behind a propeller in an airplane and hoping that windmill will provide energy back to the propeller with some kind of mechanism. It will never provide more energy than it takes and so it will cost energy.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:11.418291712Z",
        "author": "Coolhand",
        "date": "2010-06-09T06:47:07+0100",
        "id": "6a373274dcf8e14a9d0076eec084f2b6",
        "post_id": "post-227308",
        "text": "was my hint too obvious? damn. yeah i think marvin's going home...---------- Post added at 06:47 AM ---------- Previous post was at 06:27 AM ----------Zachstar said:I would say a custom spaceport along the east cost in my opinion (Inclination matters not when you got extreme ISP)\n\nwell i dont want to promise too much, but even if i didn't do this, someone should.. you can set geometry with coding wizardry to be landable - like artlavs shukra station. I had discussed with doug something like that for a lunar base structure with landing pads and its dooable.how about sections of runway that you can place anywhere (well anywhere sorta flat) and join them up to make really long runways and then add the other structures and things you need.. so a bit like todays runways in orbiter you could copy and paste them to new areas. they could have a certain amount of thickness so they can sit over slightly uneven terrain and work with orulex and things like that. just an idea anyway, sounds like the kind of awesome thing artlav might crank out in an afternoon.;)",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:59.428728576Z",
        "author": "Ripley",
        "date": "2010-12-08T23:22:24+0000",
        "id": "26a84ecd5afcc26090fe6f9b63c11f61",
        "post_id": "post-275429",
        "text": "marooder86 said:...I left Orbiter in hope some mysterious force will give me the power to comprehend Orbiter's complexity:cool:. And it happened...\n\nLOL!It was no mistery. It was the Allmighty:probe:Welcome! I guess it'll take you less than \"a year or two\", if you already have those knowledges.:hailprobe:",
        "thread_id": 17830
    },
    {
        "@timestamp": "2023-09-14T07:13:57.424624384Z",
        "author": "Clarke3735",
        "date": "2010-11-20T21:10:39+0000",
        "id": "67436895b53ddb106b17dc982fd03cef",
        "post_id": "post-272628",
        "text": "Thanks!I have no modules enabled right now.I also am not sure if I even installed AMSO correctly but I will try what to you told meThanks again",
        "thread_id": 17595
    },
    {
        "@timestamp": "2023-09-14T07:13:11.08210304Z",
        "author": "guitarist473",
        "date": "2010-05-30T18:13:18+0100",
        "id": "474b38c1b7ffa2d7fee10df21cf38d2c",
        "post_id": "post-226732",
        "text": "i recalibrated my joystick and it works fine now,thank you for your help:)",
        "thread_id": 14513
    },
    {
        "@timestamp": "2023-09-14T07:13:59.268537856Z",
        "author": "tblaxland",
        "date": "2010-12-09T05:21:24+0000",
        "id": "a3817afa77eb2944d718861affa66fed",
        "post_id": "post-275048",
        "text": "I'm curious why you are getting no results through the CELBODY interface. That is the interface that Orbiter uses to get the atmospheric parameters for bodies that have a plugin module. Can you paste a code segment for how you are using it?",
        "thread_id": 17811
    },
    {
        "@timestamp": "2023-09-14T07:13:57.444336128Z",
        "author": "dumbo2007",
        "date": "2010-11-25T02:24:56+0000",
        "id": "62e50e0c231a8a4341c8f206baa225ed",
        "post_id": "post-272707",
        "text": "Thanks for the tip. I am not exactly exporting Orbiter data though. I am trying to integrate the Bullet physics engine into Orbiter. At the moment I have not integrated vessels in Orbiter but I have got simple objects moving around in the physics world(simply world from now on).I want to make a viewer for the world. So if a ship in Orbiter is represented by a sphere inside the physics world, then I should be able to see where it is in a co-ordinate system.So I tried to export the data from Bullet to an external opengl viewer application through Winsock. Bullet running inside Orbiter is the Server and the viewer is the client. However after the first few values were sent...about 10...the server stops transmitting. So i decided to dump Winsock and use Shared Memory instead. Shared Memory works perfectly and is supposed to be the fastest method of IPC among processes in the same computer.So now I have a plugin whose main thread runs the physics engine in theclbkPreStep(double SimT, double SimDT, double MJD) overridden methodThe engine simulates 2 balls colliding. The physics simulation starts running only after a orbiter scenario is launched. A second thread is started after the plugin is loaded in the launchpad which launches an Opengl window immediately to show the 2 balls in 3D. Since the clbkPreStep() override is not called till a scenario is started in orbiter, the engine does not start moving the balls till then.I also tried to code the engine inside a vessel class by overriding its clbkPreStep method. Here I launched a separate thread for the Physics engine and viewer combined. So in the event loop of opengl, I would call a Bullet function to update the sim and then update the display. This allowed very high speeds...to the point where i had to slow down the simulation to 1\/10th speed to make sure I could see things happening.So now I am considering which approach to use finally...to use a separate thread for the viewer or to have it as a separate app...and send data via shared memory",
        "thread_id": 17602
    },
    {
        "@timestamp": "2023-09-14T07:13:11.209668352Z",
        "author": "Graham2001",
        "date": "2020-05-08T03:26:57+0100",
        "id": "1f3a54d154777a549e3344e2ca6c1136",
        "post_id": "post-226989",
        "text": "Note:This post has been made about a year after the previous posts in this thread.There have been a couple of articles on the Space Review website about just what the Russians knew about the shuttle while it was under development and where the idea that the Americans wanted to bomb Moscow using the shuttle may have come from.The first of the articles linked to an early (1973) pair of Design reference missions, linked to that is a PDF covering the '3B' mission which involved a launch from Vandenberg to pick up an unspecified target, but clearly something the Russians might not like the Americans picking up followed by a quick deorbit.http:\/\/www.jamesoberg.com\/sts-3A_B-DRM.PDF",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:59.355717888Z",
        "author": "Izack",
        "date": "2010-12-14T19:31:14+0000",
        "id": "c4c61287434264babf97ffe33221064b",
        "post_id": "post-275238",
        "text": "Urwumpe said:Sound Config MFD is a bad idea.\n\nIs it? I quite like being able to change the mp3 track with a few keyboard shortcuts instead of opening the custom dialog menu, finding the sound config and selecting a new track.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.457174272Z",
        "author": "Russ_H",
        "date": "2010-11-21T02:00:04+0000",
        "id": "b90cd423d0d5a727d31a771932a793ec",
        "post_id": "post-272738",
        "text": "DeltaGlider::InitPanel (int panel)That's just part of the old way of loading the panel buttons.Its not called at all. I think.",
        "thread_id": 17605
    },
    {
        "@timestamp": "2023-09-14T07:13:57.487518464Z",
        "author": "Goth",
        "date": "2010-11-22T02:29:50+0000",
        "id": "d23a432c2241923b241590bdfc96096f",
        "post_id": "post-272825",
        "text": "Ahah I made it to Mars using Transfer MFD and Sync MFD lolBut I almost finished the fuel of the stock DG.What a funny trip, I started from the ISS and went in a LEO at about 150km just to get more spinning for the ejection burn; then using Transfer MFD I planned an almost random HTO to Mars. After leaving Earth I followed the voyage of the DG using the Map program of Interplanetary MFD. At midcourse I did an alignment burn to reach Mars' orbit inclination, then I noticed in the map that I would not meet the planet, even with a midcourse correction: it was really a bad trajectory. So I got the brilliant idea of using the Sync MFD: I waited an entire orbit around the Sun (c'mon, just a couple of months inside the stock DG, what's the problem), and adjusting the DTMin value I planned a nice encounter with Mars, as doing with the ISS.When near the SOI, I noticed that the trajectory still was not so good so I had to to do some inward burn (respect to Mars) to adjust the PeA.And then, arrived! Almost without fuel.But what a fun.I plan to re-do such a trip but with a bit more accuracy and less fuel usage, hope I will be able to. Sure I will need to do some calculations, I think.Question: do anyone knows why the Transfer MFD changed continuosly the data? I set ref Sun, target Mars, I increased the Dv, set an Ej, but Orbiting LEO all the data changed so fast and I did not understand so much.",
        "thread_id": 17616
    },
    {
        "@timestamp": "2023-09-14T07:13:59.281998592Z",
        "author": "poriruadude",
        "date": "2010-12-09T07:24:38+0000",
        "id": "1e66e874b01334f4a94cbc981cb8d598",
        "post_id": "post-275064",
        "text": "Crias said:Maybe an Ori mothership, although i only need to code the wraith cruiser\/support ship and dart so they could be the newest upload:)\n\na ori mothership is a good challange! would tackling that glowing plasma cload effect be difficult?the city is great but i think the base of the ship, polys look too smoothed. needs some texturing",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:11.379597568Z",
        "author": "dgatsoulis",
        "date": "2010-06-17T21:30:08+0100",
        "id": "5c92686307e95c227f830bd018498282",
        "post_id": "post-227199",
        "text": "Here is something that i wanted to ask:Humanity's best bet on finding \"advanced\" (more than microbial) life, lies within our solar system, right? In fact... Europa is the best candinate on finding fish-like (or better) life-forms.So... WHY go (back) to the Moon, or even Mars!? We have sent a lander on one of Saturn's moon's but not on Europa!?",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:57.641026048Z",
        "author": "Urwumpe",
        "date": "2008-05-08T13:26:04+0100",
        "id": "15efe096e8888e8210b78a7d0b923226",
        "post_id": "post-71057",
        "text": "DaveS said:Not sure if a side wall payload has ever flown in those bays that the airlock now occupies.They're usually areas that NASA doesn't want to fill up due to EVA requirements.\n\nWell, I don't know the requirements, but we can make it possible to move the additional side attachments to any location, unless the ODS is installed.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.575021056Z",
        "author": "Mandella",
        "date": "2010-12-11T17:51:48+0000",
        "id": "4bafbcb7d8598402ea7ce2d918b2c3b3",
        "post_id": "post-275714",
        "text": "Ark said:I figured it had to either be that, or the slight atmosphere.\n\nWell, I just had LOLA do the same thing to me while I was trying to deorbit and land on a base on the moon. I figured it was just because I didn't have the last orbit passing close enough over the base. LOLA overshot, then apparently decided a surface intersecting route was the best way back.Unfortunately, I don't have that scenario saved at a close enough point to go back and experiment to see if that was the problem or not.---------- Post added 12-11-10 at 12:51 PM ---------- Previous post was 12-10-10 at 01:27 PM ----------I just noticed that I wasn't running the latest version of LoLa (2010-11-08 version). Haven't tested it yet, but the changelog lists Landing AP fixes.That might be the problem for both of us.",
        "thread_id": 17851
    },
    {
        "@timestamp": "2023-09-14T07:13:11.088653312Z",
        "author": "orb",
        "date": "2010-05-31T17:43:50+0100",
        "id": "e2a04cd49ebbc7b25bc134466a90f15e",
        "post_id": "post-226772",
        "text": "EaslMar said:This is what is in the Orbiter.log file, is this what you were looking for?\n\nIs this the Orbiter.log after the crash, or did you run Orbiter.exe again?Orbiter Launchpad overwrites this file with new log data. Make sure you copy the content of Orbiter.log just after the crash.",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:57.644108544Z",
        "author": "Urwumpe",
        "date": "2008-07-15T17:12:51+0100",
        "id": "27f9704bfe3bf3884425f1965a634756",
        "post_id": "post-71083",
        "text": "ar81 said:Aren't tow tethers needed in a spacecraft? I would carry one if I was in space...\n\nAre standard equipment for EVAs.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.584050688Z",
        "author": "tblaxland",
        "date": "2010-12-14T22:56:07+0000",
        "id": "db94482e901484b36f5bb63701368ac0",
        "post_id": "post-275727",
        "text": "Ah, I see it in GetAirspeed. I guess GetAirspeed\/GetShipAirspeedVector will take the return value of oapiGetWindVector into account in the future. As far as I can tell the only reliable way to get the free airstream at present is to derive it from the vessel velocity and GetShipAirspeedVector because oapiGetWindVector doesn't seem to take the drag effect into account. Can you verify that (I'm not in a position to test atm)?Also, how do you want this airstream frame derived? Presumably, the wind vector at the origin is {0,0,0}, but how do you want the axes aligned? Parallel to local surface frame? Aligned with wind vector and local horizontal? Aligned with ecliptic so you can use VESSELSTATUS::rvel easier?",
        "thread_id": 17853
    },
    {
        "@timestamp": "2023-09-14T07:13:11.16957184Z",
        "author": "Raimondo",
        "date": "2010-05-31T20:46:46+0100",
        "id": "6fa2c361d4d24aa9f597933ca66095c6",
        "post_id": "post-226823",
        "text": "Great questions guys. I'm going to ask a few of these (maybe I'll rephrase them according to the context).Keep them coming!",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:11.371758336Z",
        "author": "T.Neo",
        "date": "2010-09-30T20:55:45+0100",
        "id": "433c870abbdde2d7eacb930036ccd250",
        "post_id": "post-227164",
        "text": "High Thrust TestbedPartially just because I'm messing around, and partially to redeem my, uh,personal pride, I've been messing around with a new spacecraft... I call it High Thrust Testbed. It doesn't do much at all, other than (hopefully) accelerate at 1 G or a sizable fraction of it.Crew size is 2, Dv is maybe 200 km\/s. Engine mass is 200 tons, radiator mass is 310 tons. Certain elements, such as RCS nodes, propellant tanks, some engine parameters and cockpit setup is borrowed from HVIPS.Of course, I've run into the problem of my ship now being under compression, which means a very massive support structure. My idea was to have a light, hollow support structure with a lot of section depth, but I have a feeling it's still too flimsy.Structural mass calculatorgives a mass of around 30 tons for my support structure, though I have a feeling it's going to be a good deal more. Of course, I could come up with something interesting like making the radiators my support structure. The problem is: more mass, the slower the ship can go (slower both in terms of overall acceleration and Dv).My main hurdle with HVIPS now is thrust stream diversion. If it's anything like VASIMR, the ship is toast, unless I angle the engines at something like... 45 degrees. I can still get 70% effective thrust with that, but that limits my acceleration even further.And these radiators are an utter, utter pain. These ones don't have to work as hard as those on HVIPS, and I really don't have a place to put such huge radiators onto HVIPS.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:59.308965888Z",
        "author": "deltawing777",
        "date": "2010-12-08T15:08:25+0000",
        "id": "7d0a91643f50136f1cafacecc2a5515d",
        "post_id": "post-275100",
        "text": "umm the best present? I would want to be granted 1 wish. That wish would be for 3 more wishes..and so on and so on......",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:57.675670016Z",
        "author": "Xyon",
        "date": "2010-11-26T10:08:12+0000",
        "id": "33d9944368260e48511d275decbc4a17",
        "post_id": "post-273344",
        "text": "It's very possible because of the way Orbiter works. You don't have to install anything, most addons are simply extracted to the required location. Get yourself a .zip copy of Orbiter, put it in your My Documents folder, and extract whatever addons you like in there. It should work fine without needing any administrative rights whatsoever.Installers like DanSteph's shouldn't need admin rights to unpack themselves into a folder like that either, but I'm not 100% on that.",
        "thread_id": 17666
    },
    {
        "@timestamp": "2023-09-14T07:13:57.155325952Z",
        "author": "FALCONFLYER",
        "date": "2008-06-08T00:08:57+0100",
        "id": "e7532b2ef74f68fbaf82fe75b1ee1978",
        "post_id": "post-70965",
        "text": "Urwumpe said:The real Osama Bin Laden will not get killed. He is on the payroll of the CIA.;)\n\nGivin its history, maybe you should keep a close eye on your own government",
        "thread_id": 1755
    },
    {
        "@timestamp": "2023-09-14T07:13:59.32651776Z",
        "author": "Pulse Phase",
        "date": "2010-12-08T09:39:53+0000",
        "id": "7cb361722d33812f4ec2bd36bfd7800a",
        "post_id": "post-275136",
        "text": "I'm Pulse Phase. I played Orbiter 2006 before. But still don't have much experience.Great to see all of you.:)",
        "thread_id": 17818
    },
    {
        "@timestamp": "2023-09-14T07:13:11.431327488Z",
        "author": "supersonic",
        "date": "2010-06-01T23:51:46+0100",
        "id": "54de9cce54f5a7c159471dd8139edf44",
        "post_id": "post-227343",
        "text": "Only the example and make all planets will work for me.",
        "thread_id": 14543
    },
    {
        "@timestamp": "2023-09-14T07:13:59.422079744Z",
        "author": "legios",
        "date": "2008-06-05T03:59:04+0100",
        "id": "e1de568d9eab706b602215d50d1f976e",
        "post_id": "post-71305",
        "text": "Why can't you use thrusters to basically get your speed way down before you actually enter the thick part of the atmosphere? Would the ability to use lighter materials (and less in-between flight maintenance) make up for the increase in mass you had to take into orbit?",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:57.383275776Z",
        "author": "orbiterizmad",
        "date": "2010-12-15T00:53:54+0000",
        "id": "8d85230f95b854069947bcda3331a0ed",
        "post_id": "post-272562",
        "text": "Yes we would of done that but Orbiter has a bug with docked vessels when landing.Thanks anyway",
        "thread_id": 17581
    },
    {
        "@timestamp": "2023-09-14T07:13:11.508354304Z",
        "author": "Mojave",
        "date": "2010-06-03T14:03:50+0100",
        "id": "da29e0831f8e238e151d78fcb438027b",
        "post_id": "post-227604",
        "text": "That picture is just remarkable. The thought of being in space just calms my nerves. Off topic, but ever notice that when you perform an EVA that you are just falling.",
        "thread_id": 14559
    },
    {
        "@timestamp": "2023-09-14T07:13:57.656377088Z",
        "author": "jinglesassy",
        "date": "2010-11-26T17:44:50+0000",
        "id": "e87d7679a89f8a425437d6d712103b1e",
        "post_id": "post-273273",
        "text": "Linguofreak said:In your grandma's case, how old was she when she had this accident? I could imagine frail bones in old age being a factor.\n\nShe was 50 but the doctor had said her bones were as strong as can be.",
        "thread_id": 17660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.949660672Z",
        "author": "Bishop",
        "date": "2010-05-29T00:03:17+0100",
        "id": "31fca43bc9262a1b028ba01d625fe5d3",
        "post_id": "post-226431",
        "text": "Excellentdgatsoulis said:YouTube- Gravity - From Newton to Einstein - The Elegant UniverseThe whole series was pretty interesting but this particular vid (especially after 4:00) contains information relative to the topic discussed here.\n\nHey dgatsoulisYep, that animation answered the question in an easy to understand way... that Einstien chap got around didn't he :lol:Thanks all! :tiphat:- B",
        "thread_id": 14482
    },
    {
        "@timestamp": "2023-09-14T07:13:59.56902528Z",
        "author": "Yoda",
        "date": "2011-05-25T12:59:24+0100",
        "id": "8f4f95589f0e0c488ae1e64ba0f05174",
        "post_id": "post-275694",
        "text": "Bet you a million bucks that despite several reminders from ground control he left the chips in the camera............",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:58.89844224Z",
        "author": "jedidia",
        "date": "2010-12-05T14:41:48+0000",
        "id": "94f7401e7e3ff5dd8d453689c2dc9ca2",
        "post_id": "post-274738",
        "text": "Interesting combination of footage... Bladerunner and Vangelis have always gone good together.",
        "thread_id": 17781
    },
    {
        "@timestamp": "2023-09-14T07:13:56.852456448Z",
        "author": "Wolfer",
        "date": "2010-11-16T01:45:24+0000",
        "id": "a4b4ef46c12674364a54fb3a827a9658",
        "post_id": "post-272081",
        "text": "Last summer I was at the flight school where this happened. They told me the problem was with a faulty fuel line. The pilot was really lucky though, usually that highway is crammed with cars.",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:11.069431808Z",
        "author": "Hispa",
        "date": "2010-05-30T14:41:36+0100",
        "id": "b07994f604a7141aacbc4aa088c25cd6",
        "post_id": "post-226637",
        "text": "Face said:In your case, you could strip away the following files:Doc\\Long Shot\\Sources\\LongShot\\LongShot.ncbDoc\\Long Shot\\Sources\\LongShot\\LongShot.suoDoc\\Long Shot\\Sources\\LongShot\\LongShot.vcproj.HISPA-I.Hispa.userDoc\\Long Shot\\Sources\\LongShot\\Debug\\*Doc\\Long Shot\\Sources\\LongShot\\Release\\*In addition, with Dan's license note on redistribution, I am not sure, if the following 2 files are allowed (although it is quite clearly depicted in his documentation walk-through to copy them to the project directory):Doc\\Long Shot\\Sources\\LongShot\\UMmuSDK.hDoc\\Long Shot\\Sources\\LongShot\\UMmuSDK.lib\n\nI deleted all these files (I hope all of them) and re-uploaded to orbithangar. we saved at least 3MB. Thanks!",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:57.216623104Z",
        "author": "Grover",
        "date": "2010-11-17T22:07:19+0000",
        "id": "4e907d9e7d286259e7b5f6bb3cb48ff8",
        "post_id": "post-272314",
        "text": "thats why im asking for help here, where there's a whole community of helpful people who can help",
        "thread_id": 17558
    },
    {
        "@timestamp": "2023-09-14T07:13:59.148448512Z",
        "author": "Pyromaniac605",
        "date": "2010-12-09T04:28:26+0000",
        "id": "07d38f602a7a0e6c9a43147fe2d6ba0e",
        "post_id": "post-275027",
        "text": "I just realised how much it reminds me of that South Park episode. :lol:Darren",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:11.088220672Z",
        "author": "EaslMar",
        "date": "2010-05-31T02:57:53+0100",
        "id": "a50524a41ca6bf1615709549df9f4c4d",
        "post_id": "post-226769",
        "text": "Yes, that's all that was in the file.And yes, it only happens with that scenario.",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:59.407364864Z",
        "author": "Izack",
        "date": "2010-12-10T00:51:16+0000",
        "id": "5f6590fc07897547c3eb3b5fdc3be45d",
        "post_id": "post-275399",
        "text": "That's never happened to me. If I break the Universe it usually gives me an SmA of -1.#R or somesuch, which results in being in some kind of alternate universe without planets or Sol.",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:57.305246464Z",
        "author": "garyw",
        "date": "2010-11-18T19:56:50+0000",
        "id": "5875ba48a890a2a91b49a5807908c98e",
        "post_id": "post-272511",
        "text": "I love this livery. I've always been a fan of CAT stuff so thanks for offering this one Pennyblack!",
        "thread_id": 17576
    },
    {
        "@timestamp": "2023-09-14T07:13:11.43686912Z",
        "author": "natey787",
        "date": "2010-06-04T01:49:25+0100",
        "id": "223c85fe2505a14ec3d57b45fce08a6f",
        "post_id": "post-227359",
        "text": "This is amazing!Oh, Jonathan Coulton wrote a song about the set; it's quite funny.[ame=\"http:\/\/www.youtube.com\/watch?v=ES-yKOYaXq0\"]YouTube- Mandelbrot Set[\/ame]",
        "thread_id": 14544
    },
    {
        "@timestamp": "2023-09-14T07:13:57.63819264Z",
        "author": "Urwumpe",
        "date": "2008-05-06T23:10:03+0100",
        "id": "bc7da4a7184bea6be562a7c062aa7194",
        "post_id": "post-71039",
        "text": "Lets assume, we use a system based on a fixed number of attachments, which can partially get moved. Lets assume also, that the payload attachments will be at the end of the parent->child attachment list. The order of the attachments shall stay constant over a long time.So, which P->C attachments do we need? my proposal:Fixed:0. RMS End-effector1. OBSS2. MMU1 (historic, do we need them?)3. MMU24. Docking port Aux (allow us simulating soft docking)dynamic centerline payloads, controlled by the payload 1-3 interfaces5. Payload 16. Payload 27. Payload 3.Static centerline Payloads:8. Static C\/L payload 19. Static C\/L payload 210. Static C\/L payload 3.Pseudo static Port sill payloads (Are static inside the Shuttle, but can later get separated by EVA)11. Port static 112. Port Static 213. Port Static 3The same starboard14. Starboard Static 115. Starboard Static 216. Starboard Static 3EDIT: Moved it out from the SSU thread, so we can work on it better here.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.45599104Z",
        "author": "malisle",
        "date": "2013-03-12T12:51:09+0000",
        "id": "f91b4de1a8631f538eb5cf4776394875",
        "post_id": "post-275494",
        "text": "Interceptor said:OK,I ran into a little problem with multistage 2,make sure to disable autorudder1.1 in the modules before launching a multistage2 vehicle,or else it just goes straight up,BTW really great update.\n\nYou are right. I made a mistake by assuming it will work with all multistage vehicles if it works with one, so I only tested a limited number of add-ons. It worked with FOI multistage vehicles like Jarvis LVs, but now that I launched a few rockets it seems it doesn't work with Ariane V and Quasar. Can you tell me what launch vehicle did you use?And tnx for the feedback, I will try to fix this soon.:)",
        "thread_id": 17837
    },
    {
        "@timestamp": "2023-09-14T07:13:11.555852288Z",
        "author": "Urwumpe",
        "date": "2008-05-15T14:18:48+0100",
        "id": "7ca30f3efb4f62220e030f8f297094b6",
        "post_id": "post-65685",
        "text": "Well, if you want your feet back... I can't test it here, no Orbiter on this tiny notebook. But I have one question: How heavy is the SwiftSS and would it be, in theory, possible to replace it by a big ugly unmanned payload with upper stage? I understand the flight instructions like that, that the second stage reaches nearly orbit, so a modest upperstage, maybe even from Kulchs package, could haul a typical spacestation module in Orbit, if the mass difference to the SwiftSS is not too large. Or at least satellites.And don't worry about your meshes. Your BSP was one of the reasons for me to double the graphic accelerator budget in my PC.:lol:",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:57.641794816Z",
        "author": "Urwumpe",
        "date": "2008-05-26T19:45:55+0100",
        "id": "ac3879ebe234db7a7f611981bc10528c",
        "post_id": "post-71064",
        "text": "DaveS said:But would it require anything from the payload authors, terms of special cfg data additions?\n\nWell, I think about checking that a payload is compatible to the current latch configuration, when (re-)loading it. I wanted to do this by expecting the payload attachments to have a special ID. But I have not yet defined any system for them.Something which contains the number of latches used and the configuration would be enough.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.469623552Z",
        "author": "jinglesassy",
        "date": "2010-12-09T08:48:46+0000",
        "id": "54c3b297117159c58ecfe3df7a7766fb",
        "post_id": "post-275511",
        "text": "56 hours when we went to Branson. We had to leave at 3 am to catch our plane and i knew i couldn't wake up then so i just stayed up playing orbiter. Didn't sleep in the car(i have tried before but just cant)or in the airport and on the plane i was just so happy to be in the air(i love aviation). When we arrived in Branson the entire day we were very active and that night my bed was missing 3 legs(WHAT KIND OF A PERSON STEALS BED LEGS FROM A HOTEL?!?!)And the lights were replaced by potatoes. And the pillow wasn't a pillow it was old newspaper crumpled up and stuffed in the pillow case.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:11.151600896Z",
        "author": "Urwumpe",
        "date": "2008-05-15T09:05:18+0100",
        "id": "8c1977a722a8f1daa27228981e8bb3ab",
        "post_id": "post-65633",
        "text": "The best way to reduce fuel costs, is to not use fuel at all. We are addicted to petrol and the companies know it.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:57.643825152Z",
        "author": "Urwumpe",
        "date": "2008-07-15T14:16:26+0100",
        "id": "70c700723e0840664b22a38054f2cc55",
        "post_id": "post-71080",
        "text": "DaveS said:Maybe you could implement the two remaining RMS cameras(elbow and the new RMS Sideview Camera)?The ICD for the RSC is here:http:\/\/www.unitedspacealliance.com\/icd\/rsc\/contents.html\n\nAfterwards, OK? as the cameras move with the RMS, I would need to do some critical work to link it to the animations.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:11.281199872Z",
        "author": "ikrase",
        "date": "2010-06-03T01:21:50+0100",
        "id": "3721c87cd6a86c492cd534786be05d3d",
        "post_id": "post-227010",
        "text": "Also, an RTG cannot be turned off. If you don't use the power, it is wasted as heat. For that reason, really high power RTGs are impractical.The shuttle is a pretty short duration ship. They can overfuel the fuel cells with a cargo bay module.",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:59.13865728Z",
        "author": "Ripley",
        "date": "2010-12-11T00:57:02+0000",
        "id": "ef4e912aab226e05a5ce8fde107fbe6b",
        "post_id": "post-274985",
        "text": "Spacethingy said:...One more much-loved addon is CamShake. It makes Virtual Cockpits even cooler...\n\nNote that CamShake must be deactivated with AMSO, since its functionality is already included in it.You can find it in the documentation.",
        "thread_id": 17808
    },
    {
        "@timestamp": "2023-09-14T07:13:11.37567232Z",
        "author": "T.Neo",
        "date": "2010-10-29T12:41:18+0100",
        "id": "4e6924eec7a66713afdeab744de9f6a1",
        "post_id": "post-227196",
        "text": "What would that achieve? It's the design that's the problem, not the crew. Also, 500 km\/s is slow on interstellar scales... something like 2640 years just to get to Alpha Centauri.I've been thinking about interstellar ships, but HVIPS certainly did not start out as one, nor could it end up as a (good) one.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:59.351696128Z",
        "author": "MeDiCS",
        "date": "2010-12-10T09:46:15+0000",
        "id": "157f55534ca86d70d91575c923168a13",
        "post_id": "post-275208",
        "text": "fireballs619 said:Aside from the huge problem of time acelleration (which it doesn't quite seem you have completely figured out), what about the little things. How will you cut down on lag, as to make precise maneuvers such as docking possible. I know next to nothing about how making this all work would..er... work, but how do you plan on networking the server and client together (that probably made no sense).I suggest, if you have the time and skill set, just help face out. He's gotten the furthest out of any of these projects, and could use the help.\n\nQuote from an 'old' post, but this may help nevertheless:http:\/\/developer.valvesoftware.com\/wiki\/Prediction",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.648967424Z",
        "author": "DaveS",
        "date": "2008-07-22T16:05:26+0100",
        "id": "49692743d9bdab649dc1dbabd0fd4023",
        "post_id": "post-71140",
        "text": "Urwumpe said:No work yet, I also have no system yet for the ready to latch indicators. I think adding some information into the configuration file for payloads might make sense for allowing this to work.\n\nYes. Well, all it really needs to know is where to add the payload retention panel meshes and the keel pin retention latches.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:56.899748864Z",
        "author": "Wishbone",
        "date": "2010-11-17T20:31:52+0000",
        "id": "0493ed688100c3c174e67c8e4159be35",
        "post_id": "post-272172",
        "text": "Read the original article, implemented a lookup table for Earth, Mars and Venus, can expand it to the gas and ice giants, and possibly Titan. The output is in W\/cm^2 (heat rate) (or at least I think so, will have to validate), and J\/cm^2 for the integrated load.Just one value that comes from it, for the sake of demonstration (it can be obtained even without proper k_q) - max heat rate altitude - is 35 something kilometers in the Phoenix landing on Mars.EDIT: A link that appeared during the search for parameters:http:\/\/web.ics.purdue.edu\/~alexeenk\/GDT\/index.html(Gas Dynamics Toolbox)",
        "thread_id": 17542
    },
    {
        "@timestamp": "2023-09-14T07:13:59.36067712Z",
        "author": "hribek",
        "date": "2010-12-16T04:40:27+0000",
        "id": "0a55e39c88b2a8fdedbcae07c70012f1",
        "post_id": "post-275270",
        "text": "Wishbone said:Everybody folds his own parachute and everybody sets up his own compiler. As for help in MP, top priority in my vision goes to automating and optimising repetitive tasks like launch, rendezvous, intercept, low-thrust trajectory management (solar, solar electric, ion), attitude maneuvers.\n\nAnd once everything is AP handled, all you have to do is check if the autopilot isn't going crazy and control UMmus when something breaks? :lol:Hielor said::facepalm:That's not time acceleration, that's an autopilot.Time acceleration in Orbiter allows me to sit down to a scenario with the ship docked at Mir, undock, perform a TLI, and arrive in lunar orbit in less than an hour of sitting-at-the-computer time, without sacrificing realism within the simulation.Your proposal doesn't allow that.\n\nIf I get it right, it would work just like a normal Orbiter simulation. But in this Multiplayer mode the time acceleration schedule would have to be negotiated\/agreed on with other players. I think that this approach would work best for things like \"Orbiter Mission to NameYourFavouriteHeavenlyBody\", where the scheduling has to be prepared anyway.The whole thing might get sort of turn-based if people who request 1x time acceleration can only play in certain hours. It could even advance to the point that you give the request \"I'd like to get to MJD 54321 at 12:34:56 GMT on next Tuesday\". When everybody says \"ok, I'm waiting for some date\" the time acceleration is set to a value that gets the sim to the first desired MJD at the user's requested time when he can play.The time acceleration, causality, bubbling issues etc. can be converted to scheduling. That should work if the simulation has some goal, guidelines or rules, is meant for a certain mission, and\/or the participants are cooperative and tolerant to each other.If you don't want to bother waiting for other players, this approach will not work.Hielor said:...What?But I thought the server was always 1:1?Problem with your plan, what if there was a launch window that I wanted to utilize sometime during that period? Now I'm SOL?\n\nI believe you would request that as a checkpoint. Either you fly it, prepare a launch autopilot, let someone fly it for you or the game pauses and everybody waits for you to fly. (Or you say when you can get on and the acceleration is set according to that)",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.180809472Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-02T17:05:02+0100",
        "id": "678735e8fe57ccc5718af4ab2ae24b25",
        "post_id": "post-226851",
        "text": "Spaceflight Now: \"Japanese satellite begins flight to test space age parts\".",
        "thread_id": 14525
    },
    {
        "@timestamp": "2023-09-14T07:13:57.19330176Z",
        "author": "N_Molson",
        "date": "2010-11-17T12:32:07+0000",
        "id": "cec902780e890a0f6292f1b44d17374c",
        "post_id": "post-272276",
        "text": "There are models of it on Orbithangar. Would deserve a nice addon;)http:\/\/www.orbithangar.com\/search_quick.php?text=lunokhod&submit.x=0&submit.y=0http:\/\/www.orbithangar.com\/search_quick.php?text=lunokhod&submit.x=0&submit.y=0",
        "thread_id": 17552
    },
    {
        "@timestamp": "2023-09-14T07:13:11.197442048Z",
        "author": "Donamy",
        "date": "2011-05-03T18:03:14+0100",
        "id": "9220ed1df298f75bc52a2631e61a2776",
        "post_id": "post-226908",
        "text": "Almost there with the HSTx.",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:59.5826048Z",
        "author": "Wishbone",
        "date": "2010-12-09T21:29:44+0000",
        "id": "dc26f4d7573f938c35692d6bb13bfbbb",
        "post_id": "post-275717",
        "text": "What are the axes in the planetocentric coordinate frame used by EquToLocal?I have the following formula:x = r*cos(Lat)*cos(Lon)y = r*cos(Lat)*sin(Lon)z = r*sin(Lat)which means the z axis sticks out of the North pole while x goes through the Guinea Bay position, y sticking out of the 0 lat, 90 lon point. Apparently, the oapiEquToLocal doesn't think so (I'm getting angular difference of 78 degrees or so between the two vectors).",
        "thread_id": 17853
    },
    {
        "@timestamp": "2023-09-14T07:13:57.464380416Z",
        "author": "Pyromaniac605",
        "date": "2010-11-21T01:53:28+0000",
        "id": "fc623e2718b5d5a4fed60b38ce098de7",
        "post_id": "post-272779",
        "text": ":facepalm:Darren",
        "thread_id": 17609
    },
    {
        "@timestamp": "2023-09-14T07:13:59.43481856Z",
        "author": "Urwumpe",
        "date": "2010-12-10T17:06:45+0000",
        "id": "ab408ff94f14e96659a692e74035a96d",
        "post_id": "post-275444",
        "text": "Ok, these new engine rules mean, that Volkswagen will enter the F1 as engine supplier in the 2013 season, it is now close enough to consumer engine technology that it would pay out.Not sure yet, if there will be Audi or Porsche as engine supplier brand, also it is not yet decided if there will ever be a full team (which is twice as expensive as the whole motor sports funding of the whole Volkswagen group). Most likely is Audi currently, because it has the capacity for such an engine line, but Porsche already has a very similar engine technology in the second generation Cayenne Hybrid.",
        "thread_id": 17831
    },
    {
        "@timestamp": "2023-09-14T07:13:11.20256896Z",
        "author": "Graham2001",
        "date": "2013-03-14T23:19:12+0000",
        "id": "ecc3084005b9939fd30198175ffdeaed",
        "post_id": "post-226955",
        "text": "Superfluid Helium Tanker(1988)Proposed carrier for Superfluid Helium to be used to re-supply orbiting infra-red telescopes and experiments such as the [ame=http:\/\/en.wikipedia.org\/wiki\/Alpha_Magnetic_Spectrometer]Alpha Magnetic Spectrometer[\/ame]. Was designed to use a wide range of launch vehicles including the space shuttle.Superfluid Helium Tanker Studyhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19890010811_1989010811.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:59.450063872Z",
        "author": "orb",
        "date": "2010-12-09T08:41:15+0000",
        "id": "b71ed5cde64e481520c01763fbf5f1b0",
        "post_id": "post-275471",
        "text": "The title says \"Can't get module to activate or show up in Modules list\", is this module located in \"Modules\/Plugin\" directory?A module name should show up on the list even if it's an empty file (0 bytes) with .dll extension, just only when it's located in \"Modules\/Plugin\" folder (though it wouldn't activate when you click on it, because it wouldn't be a valid .dll image).Did you use inherited property sheets from \"Orbitersdk\/resources\" to build your project, and if so, then have you selected \"Orbiter plugin.vsprops\" that would set up automatically the output path for the module, or did you set the output path yourself?",
        "thread_id": 17835
    },
    {
        "@timestamp": "2023-09-14T07:13:57.608187648Z",
        "author": "Pyroka",
        "date": "2010-11-25T03:10:08+0000",
        "id": "06cbb5d3cc7f6e3b41daa4f07c276fd2",
        "post_id": "post-273193",
        "text": "Ah, good to hear, was worried I would have to choose between Aerobrake and TransX. Thanks very much for the fast response. Now to go crash in to Jupiter!:cheers:",
        "thread_id": 17650
    },
    {
        "@timestamp": "2023-09-14T07:13:11.365386752Z",
        "author": "Woo482",
        "date": "2010-06-13T23:29:35+0100",
        "id": "b2ad3ec429a4031d5080ad783f1fc00d",
        "post_id": "post-227121",
        "text": "The legs and structure on that lander seem a little too thin... might be a good idea to make it a little thicker, I'm probably the only person thinking this though.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:57.645956608Z",
        "author": "DaveS",
        "date": "2008-07-17T12:29:18+0100",
        "id": "16c3587105c4dac2fa8c6a18dbde28a0",
        "post_id": "post-71105",
        "text": "SiameseCat said:Does anyone know how much the MPM mesh should be offset from the 0,0,0 position?\n\nHere's the data I use for my \"quick&dirty\" OBSS MPM attachment point:2.83, 1.05, 1.68. Makes it line up pretty well with the bay.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:11.393526272Z",
        "author": "no matter",
        "date": "2008-05-15T11:27:23+0100",
        "id": "db5a899ed0265bc2bbd19092d715f604",
        "post_id": "post-65672",
        "text": "That's exactly what I have used to start some smoke effect just before the original orbiter's reentry effect comes with the CTV-Pegase's capsule.You can't modify the original stream that orbiter generates when reentry occurs (at ~60km as you say) but adding another stream that will start before is possible.",
        "thread_id": 1454
    },
    {
        "@timestamp": "2023-09-14T07:13:59.035293952Z",
        "author": "Artlav",
        "date": "2010-12-07T09:45:36+0000",
        "id": "59fc940f088b91f81d8bc09849c92e4d",
        "post_id": "post-274877",
        "text": "jedidia said:Not sure what you mean there. Of course I know that the discount on the sum is the same as discount on a single item\n\nSorry, i didn't meant you specifically, but an example of necessity of structured education.jedidia said:Apart from that, if you find yourself in such situations regularly, you guys have some mean salesmen up there.\n\nSalesmen here try to sell you a fridge with discount of half of the overprice, and in credit for 99 years with 0% yearly stated, but 50% monthly in fine print.They also love selling free stuff.",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:57.646862336Z",
        "author": "DaveS",
        "date": "2008-07-20T23:12:41+0100",
        "id": "02a9d0e808bb8e8070df2996c6a404b0",
        "post_id": "post-71116",
        "text": "SiameseCat said:For the RMS, have the controls on PanelA8 or the dialog failed?\n\nThe dialog. It won't respond to commands, no matter action I request of it!Edit:BTW, which attachment point number is for the STBD MPMs?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:10.92525568Z",
        "author": "Andy44",
        "date": "2010-05-29T17:14:42+0100",
        "id": "8a9f13eee4d54487695e47556a2a150a",
        "post_id": "post-226400",
        "text": "Looks like a cool idea. But in many US states it may require a helmet, no matter how slow it's governed. Would have to check on that. If it folds up enough that Amtrak would let me take it aboard a train as a carry-on, and if it can carry a few small luggage bags, now you're talking.AirSimming said:Honestly, I think that bikes with motors are something for lazy, physically handicapped or old people. The last two groups are excused of course.\n\nWell, you're entitled to your opinion. But as has already been stated, this is not a substitute for people who like to ride bicycles for riding's sake. It's a low-cost and convenient form of transportation for people who don't want to waste gas on the daily commute, nor do they want to take shower gear and a change of clothes to work every morning. It's also for getting around at a crowded destination. It's more akin to a scooter than a real bicycle.",
        "thread_id": 14478
    },
    {
        "@timestamp": "2023-09-14T07:13:59.35801728Z",
        "author": "Wishbone",
        "date": "2010-12-15T14:50:29+0000",
        "id": "e82bc3e4ec6d66f4d0436862db8c7318",
        "post_id": "post-275253",
        "text": "The thin client idea means that the server generates and sends out SPICE kernels for the time that has passed between the player going into \"hibernation\" and his wake-up. The client does not calculate anything, but simply re-enacts all attitude and position and status changes as a kind of playback. If a player wants to interact with the craft, fine, he switches to 1:1, and submits commands that will be executed on the server and then backpropagated to him and other participants.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:56.893664768Z",
        "author": "Ripley",
        "date": "2010-11-21T23:12:21+0000",
        "id": "95da04d809a0418092d05e522e905285",
        "post_id": "post-272146",
        "text": "SiberianTiger said:A Delta-IV's ignition looks scary... Like if thevehicle catches on fire...\n\nYes, I never saw a Delta4 Heavy launch before, and this is exactly what I thought at first seeing those big flames going slowly vertical...",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:13:58.968227328Z",
        "author": "thomasantony",
        "date": "2008-06-05T05:22:42+0100",
        "id": "2c92559436d8de7c2efd54c28e213a5f",
        "post_id": "post-71280",
        "text": "radioempty said:I just got back to using Orbiter after replacing my broken computer, and now I've stumbled upon my first issue. I have an ATI Radeon HD 2400 XT graphics card, if that'll help.I've noticed that any ship I'm piloting and viewing externally will disappear, then reappear, at random. There's no particular event that occurs when it happens, it just happens. I'm not sure what it is, and I've toyed around a bit with my video settings but it still occurs.Has anyone experienced this issue before, and what should I do to go about fixing it?\n\nYou sure you aren't somewhere near the Bermuda Triangle thingy?:rofl:",
        "thread_id": 1779
    },
    {
        "@timestamp": "2023-09-14T07:13:11.04707328Z",
        "author": "Pilot7893",
        "date": "2010-05-30T02:42:00+0100",
        "id": "1f3d783690e4fe9d1a861ad5649c085d",
        "post_id": "post-226590",
        "text": "I'll probably do Cipher next. Mobius after him.",
        "thread_id": 14504
    },
    {
        "@timestamp": "2023-09-14T07:13:59.117211648Z",
        "author": "htrfhy",
        "date": "2010-12-07T17:19:30+0000",
        "id": "8c1acef7fbe020c8832e752eed3217e2",
        "post_id": "post-274906",
        "text": "dude that was fast",
        "thread_id": 17802
    },
    {
        "@timestamp": "2023-09-14T07:13:11.047426048Z",
        "author": "triplepogi2009",
        "date": "2010-06-04T09:59:08+0100",
        "id": "de637b34065193729f7c81d46b6dda1e",
        "post_id": "post-226593",
        "text": "Samuel Edwards said:I personally enjoyed Cipher and Mobius, Blaze isn't a good name, plus the game has to much un needed conversation.So i'll probably use Cipher again next week. Good add on.\n\nGuess I'll do it myself lol",
        "thread_id": 14504
    },
    {
        "@timestamp": "2023-09-14T07:13:56.89464064Z",
        "author": "Wishbone",
        "date": "2010-11-25T17:36:51+0000",
        "id": "e6bbf1fa90d4483bf9dc2d372ad4b96e",
        "post_id": "post-272153",
        "text": "If you live outside the iron curtain, that is. Vicious, ain't it?",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:13:11.55881216Z",
        "author": "tl8",
        "date": "2008-05-17T08:01:08+0100",
        "id": "b97c860b3dae7d48e3ac87f5ad553fef",
        "post_id": "post-65703",
        "text": "James.Denholm said:I came, I saw, my brain booked an apointment with a team of psychologists.Actualy, the way you worded that suggests that you've made other configs for ships... is that the case? I might make a series of configs for the SBB, depending on how hard it really is. But, damn, it looks complex.You don't get it. The lower our frame-rate, the better your ships!\n\nI'm working on it now;), done the BSP, SP203 and the SSS. I am working on the other ships.",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:59.403742464Z",
        "author": "Izack",
        "date": "2010-12-09T02:09:09+0000",
        "id": "f6e03296435ac6c9a281b8171855a3df",
        "post_id": "post-275387",
        "text": "Fighting gravity becomes harder and harder as you approach the Sun. I tried it today with low tangential velocity, and it was like going down an increasingly steep hill. On the last few million kilometres I was roaring along retrograde with my throttle open trying to lower my velocity, but I was still accelerating Sunwards at over 200m\/s^2!! By the time I hit the surface I was traveling nearly 300km\/s and bounced out of the Solar System. Whew!By the way, that was with an Arrow Freighter. How the heck did you manage to land on Mercury?? That's crazy, man! :thumbup:",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:56.894747904Z",
        "author": "SiberianTiger",
        "date": "2010-11-25T18:43:07+0000",
        "id": "03f6d4188e38857bfbe6c163d3d65974",
        "post_id": "post-272154",
        "text": "Wishbone said:If you live outside the iron curtain, that is. Vicious, ain't it?\n\n\u042e\u0437\u0430\u0439 \u0440\u0443\u0442\u0440\u0430\u043a\u0435\u0440.\u043e\u0440\u0433.;)",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:13:11.36572928Z",
        "author": "River Crab",
        "date": "2010-06-14T02:38:49+0100",
        "id": "24511b7bf3cb4d7738ad8984d6460cc4",
        "post_id": "post-227123",
        "text": "The square on top looks like it's meant to carry UCGO boxes, amirite?:)I might worry more about the RCS, sticking out on that one little beam.And the shape reminds me more of Armadillo Aerospace's Pixel and Texel landers; they are much, much more minimalist:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:59.453933056Z",
        "author": "Izack",
        "date": "2010-12-09T07:57:12+0000",
        "id": "3d4dd003e4c939de0dbfcc1877f1eb2a",
        "post_id": "post-275476",
        "text": "This works with the XR-5's differential airbrakes (although I think that those are just a difference in animation, not in the coded aerodynamics.)",
        "thread_id": 17837
    },
    {
        "@timestamp": "2023-09-14T07:13:57.369918464Z",
        "author": "orb",
        "date": "2010-11-20T13:11:41+0000",
        "id": "d16b637d5d448b778877846b407cf8a6",
        "post_id": "post-272526",
        "text": "Video Replays of Dress Rehearsal & the LaunchReplay of Tower Roll Rehearsal by \"spaceflightnow\"Replay of the Launch by \"spaceflightnow\"\u200b---------- Post added at 14:11 ---------- Previous post was at 12:47 ----------SPACE.com:Rocket Loaded With Solar Sail and Satellites Blasts Off From Alaska.NASA:NASA's Newest Microsatellite FASTSAT Launches Successfully.PR Newswire:Ball Aerospace STPSat-2 Satellite Launches Aboard STP-S26 Mission.Discovery News:O\/OREOS Nanosatellite Blasts into Space.High resolution launch pictures:{colsp=2}Image thumbnails - click to enlarge\u200b|The HAPS stage test was successful, and the primary payload echoed back from orbit to tracking station:SFN MSC said:T+plus 1 hour, 27 minutes. The hydrazine kick engine is firing a second time to prove a new multi-orbit capability for the Minotaur 4 rocket.T+plus 1 hour, 30 minutes. HAPS cutoff! Applause just broke out in the control center as the hydrazine-fueled auxiliary propulsion system finished its second burn.The HAPS burns placed the rocket in a circular orbit 746 miles above Earth with an inclination of 72 degrees, almost exactly the preflight target. The rocket was expected to release ballast weights before ending its mission.The primary payload for tonight's launch has radioed back to Earth through a ground station in Hawaii, according to Ken Reese, the Air Force STPSat 2 program manager.\n\n",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:57.656812032Z",
        "author": "jinglesassy",
        "date": "2010-11-26T21:33:58+0000",
        "id": "021def49c0d859352286e590cb93187b",
        "post_id": "post-273278",
        "text": "It was the normal one you see in vans don't know the name goes across your shoulder and lap.",
        "thread_id": 17660
    },
    {
        "@timestamp": "2023-09-14T07:13:59.625846784Z",
        "author": "ryan",
        "date": "2010-12-10T08:27:53+0000",
        "id": "5fc804f70f6aa49653b15dfa7e40cbe0",
        "post_id": "post-275778",
        "text": ":welcome:you will soon find out that we all infuriate you pretty soon :lol:",
        "thread_id": 17860
    },
    {
        "@timestamp": "2023-09-14T07:13:10.924749824Z",
        "author": "Sky Captain",
        "date": "2010-05-28T20:36:59+0100",
        "id": "25700db0a42d06c869920a13a4a9dc93",
        "post_id": "post-226396",
        "text": "T.Neo said:If a bicycle can exceed 40km\/h, this makes little sense to me...\n\nIf you happen to have favorable conditions bicycle can go twice as fast. I have reached close to 80 km\/h with friends roadbike during a windstorm with ~20 m\/s wind blowing from the back.",
        "thread_id": 14478
    },
    {
        "@timestamp": "2023-09-14T07:13:11.076260352Z",
        "author": "DaveS",
        "date": "2008-07-12T23:44:35+0100",
        "id": "d4b82700faeb70ac636b5e11f99c5921",
        "post_id": "post-65618",
        "text": "Thanks to Artlav's WorldStudio application I new got a set of Palmdale tiles, albeit low-res(256x256).I now want to know if there's any general desire for this add-on despite the low-res surface tiles?",
        "thread_id": 1451
    },
    {
        "@timestamp": "2023-09-14T07:13:57.133299712Z",
        "author": "Brycesv1",
        "date": "2010-12-17T04:58:43+0000",
        "id": "c3c7f9f0272654189be5a6d3801b7118",
        "post_id": "post-272250",
        "text": "ballistic re-entries = funballistic landings = not so much",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:58.912267264Z",
        "author": "redrover",
        "date": "2010-12-05T17:13:49+0000",
        "id": "098f49cdc8bbcaf0a39bcc55f75818e3",
        "post_id": "post-274749",
        "text": "Just to get in the holiday spirit. Add verses to create the song.And:hailprobe:!",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:57.264205056Z",
        "author": "Scruce",
        "date": "2010-11-18T15:31:00+0000",
        "id": "c5cea8447237a43f414bff5a8bd0b554",
        "post_id": "post-272406",
        "text": "Also capital letters would be nice:rolleyes:. Which Glider is the skin for:DGIIIDGIV?DGEX?DGMK4?",
        "thread_id": 17567
    },
    {
        "@timestamp": "2023-09-14T07:13:11.356580352Z",
        "author": "Izack",
        "date": "2010-06-01T02:01:46+0100",
        "id": "5629641cf8653739588faaed4b9ca360",
        "post_id": "post-227071",
        "text": "So we're finally getting that puller arranged interplanetary ship. Nice work, T.Neo, on a well thought out and insofar well executed design! :thumbup:It never occurred to me before that a puller arrangement was ideal for a tumbling pigeon. It makes sense in hindsight, though.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:59.034317312Z",
        "author": "Quick_Nick",
        "date": "2010-12-07T04:27:28+0000",
        "id": "56761e4809f15a559a73827217995e7d",
        "post_id": "post-274864",
        "text": "I think it depends on motivation for education. Regardless of what tools are available, those who want to learn will, and those who don't care won't. Certain people are unmotivated in learning to spell correctly or just prefer to shorthand things and no one will stop them.",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:11.300124416Z",
        "author": "Loru",
        "date": "2010-05-31T23:49:00+0100",
        "id": "114c9252d1862855d85be1ad642c0435",
        "post_id": "post-227065",
        "text": "Third: Human mind cannot comprehend true nature of the Probe",
        "thread_id": 14534
    },
    {
        "@timestamp": "2023-09-14T07:13:59.363707904Z",
        "author": "Urwumpe",
        "date": "2010-12-20T18:34:27+0000",
        "id": "68bffdc34f90d15bb4e9d6deca31da32",
        "post_id": "post-275287",
        "text": "Wishbone said:I hate forks... bruised egos, and introduction of new bugs... Rewriting from a clean slate is IMHO better since it frees the architect from the fetters of the old design (while also tempting him with shiny new features, to be honest).\n\nDepends on how you fork... I know many forks that had been done in good relations, often resulting in a very active exchange of code between original and fork. Many Linux kernel extensions and improvements had actually been done essentially as forks, by distributors. Simply because not every extension was automatically ready for getting included in THE Kernel.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.438865408Z",
        "author": "Izack",
        "date": "2010-11-20T21:07:57+0000",
        "id": "4929d52cc9b8db31ffbd877dcf4658e2",
        "post_id": "post-272685",
        "text": "Presidentsin spaaaaaaace...!Your texture reworks are always very nice. Good work! :thumbup:",
        "thread_id": 17600
    },
    {
        "@timestamp": "2023-09-14T07:13:57.645151744Z",
        "author": "DaveS",
        "date": "2008-07-16T00:13:57+0100",
        "id": "8966f701de64f500c62ff305ed72e5d3",
        "post_id": "post-71097",
        "text": "Urwumpe said:Okay, makes sense. We should include it like that, maybe controlled over the RMS subsystem.\n\nYes as that is how the real crews does it.Edit:Here's a story from STS-114 on the origins of the OBSS:http:\/\/spaceflightnow.com\/shuttle\/sts114\/050519tankingpre\/",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.500145152Z",
        "author": "orb",
        "date": "2010-12-09T10:15:44+0000",
        "id": "60ef5b89e335b49e90cf4a8ce9488a03",
        "post_id": "post-275576",
        "text": "Usually black, rarely with milk - milk in coffee makes me sleepy after 3 hours, and I need another one then, sugar only if someone already made it for me with sugar.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:11.477516544Z",
        "author": "fireballs619",
        "date": "2010-06-02T19:22:28+0100",
        "id": "a9a1a5be9ea43bec81dfcdce67caa54d",
        "post_id": "post-227428",
        "text": "I've been having problems in the 2d panels of all of my vessels lately in orbiter. All of the gauges and meters appear transparent, or, in some cases, there appears to be another panel behind the first, as seen through the transparent gauges. This started happening after i edited a scenario (moving the XR2 to a new Latitude and Longitude, as to match new tiles). Ever since then, this gauge problem has been occurring in all of my vessels, even after installing a vanilla orbiter. The Virtual Cockpit and other views are A-ok. Picture of problem below.",
        "thread_id": 14551
    },
    {
        "@timestamp": "2023-09-14T07:13:58.792111104Z",
        "author": "Urwumpe",
        "date": "2010-12-06T13:53:28+0000",
        "id": "70353128c05eb92b08a0065ac8b92caf",
        "post_id": "post-274625",
        "text": "Why is it called a Proton-M, if it actually used a DM stage (which would mean it is a K-version)?I didn't do a Block-DM mesh yet, also I don't know the changes in the control system... the sea launch version still used a rather primitive one, that was similar to old Soyuz control systems.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:11.021969152Z",
        "author": "computerex",
        "date": "2007-11-19T00:41:11+0000",
        "id": "0706a38189f2e497c246811ed1037b8b",
        "post_id": "post-12337",
        "text": "Hi. Say I have the default camera direction vector of (0,0,1), IE. We are looking straight forward parallel to the ship's z axis. How would I transform this vector so that I am looking 25 degrees to the right?",
        "thread_id": 145
    },
    {
        "@timestamp": "2023-09-14T07:13:57.647223808Z",
        "author": "SiameseCat",
        "date": "2008-07-21T00:19:50+0100",
        "id": "ab40cfebf53cdc050afb6b9ae4f2351a",
        "post_id": "post-71120",
        "text": "I'm planning to get the RMS power switch working, then add the stbd talkbacks.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:57.65156992Z",
        "author": "Urwumpe",
        "date": "2009-01-07T11:22:36+0000",
        "id": "f5d242c8fcdd7fd4c2df291c130e85bd",
        "post_id": "post-71172",
        "text": "DaveS said:OK. Since it isn't that much, I really feel that putting everything in the config file is the way to go.\n\nWe would also only need to read the data once, we can store it in a tiny cache afterwards.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:58.831023872Z",
        "author": "eveningsky339",
        "date": "2010-12-05T02:27:56+0000",
        "id": "e66d84bda842d99022ff93cc6be297b7",
        "post_id": "post-274719",
        "text": "dbeachy1 said:You need a semicolon after the closing brace in your class definition.:)i.e.,Code:class Rocket: public VESSEL2 {\n...snip...\n}[COLOR=Red];[\/COLOR]\n\nSemi-colons: the Satans of C programming.",
        "thread_id": 17779
    },
    {
        "@timestamp": "2023-09-14T07:13:11.076089344Z",
        "author": "DaveS",
        "date": "2008-05-20T10:23:00+0100",
        "id": "fe7d67e08aa824f518720b74f81f0263",
        "post_id": "post-65615",
        "text": "wehaveaproblem said:I'm a bit busy with Ascension atm, but the process is easy enough. I'm sure a man of your ability could manage it in an afternoon, even without prior knowledge. That is, do the surface tiles. It's a relatively painless process to be honest.If you don't fancy doing it though, then I'll see if I can find some time for it.\n\nWhich tools are you using to create the surface tiles? I have tried using EasyTiler, but I can't seem to get any good hi-res tiles(512x512 or larger) out of it, just small low-res tiles(256x256) and I can't seem to find any good utilities that can batch convert a bunch of jpg files to dds.",
        "thread_id": 1451
    },
    {
        "@timestamp": "2023-09-14T07:13:57.188856576Z",
        "author": "perseus",
        "date": "2010-12-26T20:01:20+0000",
        "id": "80e3f5108749c06325afef06eb17fa17",
        "post_id": "post-272268",
        "text": "Open IMFD in one display. Select \"Course\" -> select \"Delta Velocity\"In the \"Delta Velocity\" screen select \"Vel. Frame\". Then enter the time for the start of your burn and the required dV along three directions - your prograde velocity vector, perpendicular to the orbit plane and orthogonal to these directions (outwards). Open IMFD in another display. Ensure it is in shared mode with the other IMFD display (click on [PG] and enter 0). Select \"Map\".To show the result of your planned \"Delta Velocity\" burn, click on [PG] -> select \"Plan\"ISP change operation ion engineYour trajectory is now shown in blue and you can see what your closest approach to your target will be.ion engine is a ship docked to simulate the change in Vs ion engine, it can be connected or disconnected by the scenario editor.Simulation of the Variation of ISP can be done in different methods:a) Activating ion engine by Vessel Remote control.b) Activating \"I.E.A.T.MFD\u201d ENGINE CONVERSION: you can change the thrust and ISP of any spacecraft's Main Engine while the simulation is running. \"I.E.A.T.MFD\" is displayed, otherwise the vessel will revert to its original default values the next time the simulation is started.c) Press F3 and select ion engine.Given the low to high ISP Thrust acceleration time is high.Using iMFD once targeted the ship, auto-burn off AB accelerate time until a next to the desired orbit.Enced finally the autopilot for the final corrections",
        "thread_id": 17550
    },
    {
        "@timestamp": "2023-09-14T07:13:11.15946496Z",
        "author": "krashkart",
        "date": "2010-06-29T20:58:23+0100",
        "id": "39910f8145279ab3f56cacdb40e5cac5",
        "post_id": "post-226799",
        "text": "I've had this installed for several weeks and haven't created any missions yet that actually take me over Europe. The screenshots in this thread are the first glimpses I've had of it. :rofl:I'm definitely keeping it and hoping there will be more like it. :thumbup:",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:59.646633984Z",
        "author": "Thorton",
        "date": "2010-12-13T20:18:05+0000",
        "id": "ef1ec1d505461fc0963e17852eac6d71",
        "post_id": "post-275848",
        "text": "I believe it is related to Shuttle Fleet, but not to ISS. It looks like SF wasnt installed at all.",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:57.264923648Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-18T22:59:56+0000",
        "id": "2b46865edee28cb13464d9589ddf9d9d",
        "post_id": "post-272411",
        "text": "A description and picture of the mesh would be nice, but at least he put this under the correct category.Miscellaneous - Unfinished Projects",
        "thread_id": 17567
    },
    {
        "@timestamp": "2023-09-14T07:13:58.92209664Z",
        "author": "ghostrunner01",
        "date": "2010-12-05T22:54:30+0000",
        "id": "a7521ef4623ca8b59acc33729af1fdd6",
        "post_id": "post-274764",
        "text": "On the eleventh day of Christmas the Almighty Probe gave to me...11 Spaceships launching10 More Shuttle Flights9 Strap-on boosters8 Stock Planets7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansand a ship with unlimited delta-V",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:11.070283264Z",
        "author": "Hispa",
        "date": "2010-06-02T15:58:32+0100",
        "id": "c1e416c1713896c8a3bdc16887bdfa90",
        "post_id": "post-226646",
        "text": "Try this one:http:\/\/elojodeltuerto.com\/archivos\/LongShot - Limited angular velocity + Main engine exhaust changed.zip---->A new file with RCS selectable level has been posted below.If it runs properly, I should release an updated version for LongShot.Greetings. :thumbup:",
        "thread_id": 14509
    },
    {
        "@timestamp": "2023-09-14T07:13:57.589024768Z",
        "author": "Artlav",
        "date": "2010-11-25T10:38:42+0000",
        "id": "178b9766d9a7a69827049cb70d86ca88",
        "post_id": "post-273161",
        "text": "Everyone being able and willing to always think things through and rationally.Once that happen, all the stupidity will be gone from the world.I can't even imagine how BA it would be then.",
        "thread_id": 17647
    },
    {
        "@timestamp": "2023-09-14T07:13:11.20197504Z",
        "author": "Graham2001",
        "date": "2013-03-11T12:53:41+0000",
        "id": "65468e1757bf6f05290f2cf38b25572f",
        "post_id": "post-226952",
        "text": "Geosel (Space:1989)Shuttle supported Earth-Moon transport system designed by students at the US Naval Academy.Geosel Transport System (GTS)http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19890067910_1989067910.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:59.268262656Z",
        "author": "Wishbone",
        "date": "2010-12-08T15:29:43+0000",
        "id": "3ace29822fdf9f79889fbbde7e448b42",
        "post_id": "post-275046",
        "text": "Hurrm, no offense here, but it looks like suggestions from Vasily Mishin (let's launch the N1 once more and collect all the data for ... future reference). Launching imaginary or real vehicles is just too expensive (in terms of time, coding effort, money etc.)The point is the atmospheric model is already coded in Orbiter, just not accessible to addon developers. I can follow the lucid description by Martin in the technote and implement it myself, or go on and port the atmospheric models I already have in other languages (say, Fortran), but when Martin revises the model next time or, more likely, the user changes from legacy 2006 model to Jacchia-Gill or whatever, do we have to rewrite the code?This is a race that can never be won by addon writers - there are other planets with atmosphere, and entirely fictional systems with any kind of atmosphere imaginable and unimaginable, do we have to track all the cases? To be of help to Orbiter players, addons must be accurate, and the best way to ensure it is to use the same code as the simulator.",
        "thread_id": 17811
    },
    {
        "@timestamp": "2023-09-14T07:13:57.639642112Z",
        "author": "Urwumpe",
        "date": "2008-05-07T13:30:15+0100",
        "id": "3fc004157ce4c207a9139b6b23449081",
        "post_id": "post-71047",
        "text": "DaveS said:Found the IUS deploy checklist for STS-93 here:http:\/\/www.nasa.gov\/centers\/johnson\/pdf\/125852main_ius93f2.pdfGot some drawings of the IUS panels. Will see if I can dig up any other payload panel schematics.\n\nNice reading.:)",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:11.382561536Z",
        "author": "statickid",
        "date": "2010-06-20T20:04:33+0100",
        "id": "f706179badb719de0698b14a919043e0",
        "post_id": "post-227215",
        "text": "The idea was that the life was probably microbial at the bottom of the ocean, or floating around in it. Also there was speculation about volcanic vents like our own here on earth harboring life",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:59.471232256Z",
        "author": "Ghostrider",
        "date": "2010-12-09T18:12:53+0000",
        "id": "661bf44ec5a6070b8782464afbb643b8",
        "post_id": "post-275524",
        "text": "Rtyh-12 said:I really wonder what wouldreallyhappen if this \"Russian Sleep Experiment' really would be performed.\n\nRussians do not sleep: They fight for theRodina, die heroically, then come back from the dead and fight again. The time between respawning is counted as \"rest\".",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:10.692408064Z",
        "author": "dansteph",
        "date": "2008-05-15T05:39:03+0100",
        "id": "142b6d75ad94c7fdbea6782739608434",
        "post_id": "post-65589",
        "text": "It's really a pitty, I will never understand peoples that attack a free community as Orbiter. It's even worse than for a lot of shareware website...When I think that 4 years ago my forum was free to write without registering and that things degraded at the point were I had to close and secure everything.When only a simple frustrated moron can have such power as doing DDOS attack I wonder if freedom and privacy will still mean something within 10 years. (will we still have the choice beetween a full secured internet without privacy or a \"wild\" internet where even script kiddies can destroy what they want ?)One solution would be to allow only download from registered peoples ? (so you can block automatically one \"user\" that is doing a lot of simultaneous download) This would solve the multiple IP request.BestDan",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:59.503332096Z",
        "author": "Sar",
        "date": "2010-12-09T17:04:03+0000",
        "id": "cb2289a7227cb0c9cddebbbc82061715",
        "post_id": "post-275603",
        "text": "At coffee houses\/school with 1\/4 cream and three sugar cubes. At home with 1\/4 milk and 2 tsp of sugar. At work I let loose and mix the two and use milk and sugar cubes:DNow in the winter I sometimes add some cardamom in my coffee.I drink black when I have there's no milk\/cream to be found nearby. Sometimes at home I use demerara sugar, but rarely. Though the taste is very nice.I basically run with coffee. I have two kids under 3, I work and I'm at school so the sleep is a bit of a luxury item at the moment.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:57.069287424Z",
        "author": "Wishbone",
        "date": "2010-11-16T17:48:44+0000",
        "id": "5a9547194c88e51ab6271fb05d7bf306",
        "post_id": "post-272207",
        "text": "The RAM is too small for most practical purposes. 2GB is minimum minimorum. Orbiter does not work under linux. If you know nothing about Linux, download linux HOWTOs first. Installing XP is your best option.",
        "thread_id": 17545
    },
    {
        "@timestamp": "2023-09-14T07:13:57.297392384Z",
        "author": "Genesis27",
        "date": "2010-11-19T11:00:02+0000",
        "id": "7b7fa1752419da17c15dd8723b6a9fcd",
        "post_id": "post-272506",
        "text": "Thank you so much everyone..I really appreciate your comments, and it's so good to see that there are people on here who are willing to help others like me who are still learning....I shall take onboard (no pun intended)..everything that has been said and see if I can get adjust the IMFD...thank you guys...and happy orbiting...Kind regards, Trevor",
        "thread_id": 17574
    },
    {
        "@timestamp": "2023-09-14T07:13:10.802982144Z",
        "author": "silent_protagonist",
        "date": "2010-05-29T21:21:05+0100",
        "id": "b1ab1d5f8b19910a801b35ce7f6458b2",
        "post_id": "post-226353",
        "text": "When I'm actually using orbiter a lot (I haven't in a while because of school) I usually keep 2 or 3 installs with JSGME (one for deep space, one for Earth-Moon, one really messy one just for messing around). But recently I've been tending more towards keeping a single baseline install with scenery (LOD is your friend), mfds and basic ships like the XR's, along with a large repository of addons, and simply building a new install for whatever kind of flight I want to do.",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:59.122105344Z",
        "author": "PennyBlack",
        "date": "2010-12-08T10:02:36+0000",
        "id": "691b38bc978db153e7971678d39cd385",
        "post_id": "post-274931",
        "text": "It was actually the easiest skin to produce and the custom gave me alot of ideas for other skins.Glad you both like it.:)",
        "thread_id": 17804
    },
    {
        "@timestamp": "2023-09-14T07:13:57.483339776Z",
        "author": "Bonanza123d",
        "date": "2010-12-10T18:38:05+0000",
        "id": "30b1c97f7094a6fb027610d0a91a1889",
        "post_id": "post-272818",
        "text": "Grover said:reduce it to 0 as you are close to the target (about 1km if you're good, about 100m if you're incredible)\n\n:probe:if you are 10m",
        "thread_id": 17615
    },
    {
        "@timestamp": "2023-09-14T07:13:59.309847808Z",
        "author": "deltawing777",
        "date": "2010-12-08T17:16:15+0000",
        "id": "13a27ad6e95e4e8179bd4793ab0749ac",
        "post_id": "post-275104",
        "text": "Urwumpe said:No, we remember that such wishes cause inflation and increase entropy, and thus decide to be honest, modest and thankful people.;)\n\n? ok Urwumpe let me ask you this! What? How does a wish cause inflation? unless I wish for inflation at which time I would use my second wish to wish the inflation away thus retaining a final wish at which time I would wish for Infinite wishes.:pNo but seriously you lost me!",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:10.958170368Z",
        "author": "garyw",
        "date": "2010-05-28T21:52:55+0100",
        "id": "863ae5db4cc011ccf114bce1caed5d3c",
        "post_id": "post-226436",
        "text": "I was thinking the exact same the other day and I've not had a chance to try this yet ->http:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=49",
        "thread_id": 14484
    },
    {
        "@timestamp": "2023-09-14T07:13:59.47616Z",
        "author": "jedidia",
        "date": "2010-12-09T07:51:30+0000",
        "id": "98828a643dc74ae9792d62e4dcdf3b26",
        "post_id": "post-275537",
        "text": "I like it! :lol:",
        "thread_id": 17839
    },
    {
        "@timestamp": "2023-09-14T07:13:57.504872704Z",
        "author": "jedidia",
        "date": "2010-12-04T16:30:16+0000",
        "id": "3e674c7fd269a4171ba03678c5fec0c1",
        "post_id": "post-272858",
        "text": "I'd like to see an MFD that can lock any vessel into a specific orientation so you can perform long burns with unbalanced vessels without attitude drift.\n\nIEATMFD has such an attitude lock. And the attitude hold of the orbiter navigator does quite a good job at it too, without cheating.",
        "thread_id": 17621
    },
    {
        "@timestamp": "2023-09-14T07:13:11.19631232Z",
        "author": "Graham2001",
        "date": "2011-04-21T13:59:06+0100",
        "id": "cc80ec94747a2a91b4dce5c41dd5f2a2",
        "post_id": "post-226900",
        "text": "I've located another proposed shuttle payload from the 1970's.Exotic Particles In The Cosmic Rays Payload (EPIC)A free flying platform designed to be launched from a space shuttle using plastic panels to capture high energy cosmic rays. The designers proposed that it be combined with a Spacelab mission.Experiment definition and integration study for the accommodation of giant, passive detector of Exotic Particles In the Cosmic Rays (EPIC) payload on shuttle\/spacelab missionsEPIC Array Launch ConfigurationEpic Array Flight Configuration",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.200186368Z",
        "author": "Graham2001",
        "date": "2012-11-08T12:33:10+0000",
        "id": "0c8537d63d0a42ef6757a0ef632e1982",
        "post_id": "post-226936",
        "text": "Not sure if the item below flew in some form or not. However the proposed 'micropallets' could make an interesting add-on.Ion beam plume and efflux characterization flight experiment studyA flight experiment and flight experiment package for a shuttle-borne flight test of an 8-cm mercury ion thruster was designed to obtain charged particle and neutral particle material transport data that cannot be obtained in conventional ground based laboratory testing facilities. By the use of both ground and space testing of ion thrusters, the flight worthiness of these ion thrusters, for other spacecraft applications, may be demonstrated. The flight experiment definition for the ion thruster initially defined a broadly ranging series of flight experiments and flight test sensors. From this larger test series and sensor list, an initial flight test configuration was selected with measurements in charged particle material transport, condensible neutral material transport, thruster internal erosion, ion beam neutralization, and ion thrust beam\/space plasma electrical equilibration. These measurement areas may all be examined for a seven day shuttle sortie mission and for available test time in the 50 - 100 hour period.\n\nhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19780004197_1978004197.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:59.644051968Z",
        "author": "rocketdued",
        "date": "2010-12-13T14:20:15+0000",
        "id": "9130038dd03f98aea7e129728ba4eb75",
        "post_id": "post-275829",
        "text": "oh ok. welli know the cargo moves cause i lost it when i accidently hit the purge button and there goes the load. :lol: i just don't know how to grapple it.---------- Post added at 02:20 PM ---------- Previous post was at 02:12 PM ----------sir with all do respect these manual are for the real space shuttle operations. how will this work with a game? cause a game and the real space shuttle are two differrent things altogether. cause from what i have seen not every switch in the orbiter sim space shuttles virtual cockpit works.",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:57.51388032Z",
        "author": "Grover",
        "date": "2010-11-22T19:33:49+0000",
        "id": "e717c3e710cf4a0b4f1a4799e251ebf4",
        "post_id": "post-272875",
        "text": "is there currently a launcher for the DG-EX? i only ask because it is shaping up as quite a nice craft, but its realistic settings make it difficult, and inefficient to reach orbit, even when using the plasma engines as well as the conventional rockets to get above the thickest of the atmosphere.ive tried using the process described in the documentation, but it remains extremely difficult, and tempermental, i usually have to use full trim and gimbal to keep the nose up and the acceleration gets down to <1m\/s^2.a launcher would make it much easier, even if it does have to be a manual launch (or possibly use the atlantis launch LUA script?)",
        "thread_id": 17625
    },
    {
        "@timestamp": "2023-09-14T07:13:57.603389184Z",
        "author": "Scrooge McDuck",
        "date": "2008-06-04T11:23:56+0100",
        "id": "b67ac5465b671bc3070d4440fbb36f58",
        "post_id": "post-71028",
        "text": "Right, this idea is about 40 years old, and studies have proven that it's not economically affordable, way too expensive. I also wonder about the efficiency of the beam, how many energy will be left at a receiving station, after the transmission?Also,A single kilometer-wide band of geosynchronous Earth orbit experiences enough solar flux in one year to nearly equal the amount of energy contained within all known recoverable conventional oil reserves on Earth today\n\nIt seems the article mixes up some things here, the amount the 1 km wide band receives, and the amount of energy thatcanbe extracted from it, with current technology. I think that is a lot less.Also, they say 'known' oil reserves, probably lot's and lot's of oil is yet to be found in future.On another note, I always have a rather bad feeling when people talk about developing nations and this so called 'clean' energy. Whythem? Evenwe, modern countries, don't use (currently) way too expensive solar panels for our main source of electricity supply, so why do people 'force', of all countries, developing nations do so, sigh... With a fraction of the money we could probably build them some decent power plants instead. Anyhow, this is a bit off topic in this subject, as this application is not neccecarily intended for developing nations.regards,mcduck",
        "thread_id": 1765
    },
    {
        "@timestamp": "2023-09-14T07:13:11.30114048Z",
        "author": "Izack",
        "date": "2010-06-01T01:57:13+0100",
        "id": "2f3ddf4968ec8d6d9c935c2fa3678656",
        "post_id": "post-227069",
        "text": "Only the Soviets can comprehend!:hail::probe:",
        "thread_id": 14534
    },
    {
        "@timestamp": "2023-09-14T07:13:58.943874048Z",
        "author": "PennyBlack",
        "date": "2010-12-05T19:06:06+0000",
        "id": "ab4acf7456fec8d13be21e6ebc7feede",
        "post_id": "post-274804",
        "text": "You know, I hate to say this, but I think the other DG's are to blocky. I enjoy smooth symetry. I learn't to fly the basics on the old DG's and not learning good, still practice the basics on the XR2 n 5. So I can't see myself skinning one now I've been spoilt by the XR's.",
        "thread_id": 17786
    },
    {
        "@timestamp": "2023-09-14T07:13:57.625047808Z",
        "author": "Rtyh-12",
        "date": "2010-11-26T09:15:31+0000",
        "id": "666fe788662636a8f64486f69b790205",
        "post_id": "post-273238",
        "text": "You said...I wanted to see how many weird reactions I could pull off before revealing......the music video:\n\nI guess the video will pull off more weird reactions.For example:AHHH ELEKTRONIK AHHH SUPERSONIK AHHH DARTH VAPOR IS GONNA KILL US ALL",
        "thread_id": 17655
    },
    {
        "@timestamp": "2023-09-14T07:13:59.095594496Z",
        "author": "Missioncmdr",
        "date": "2008-06-05T20:14:46+0100",
        "id": "e9b26229c6080e657291cb94c3ae6359",
        "post_id": "post-71293",
        "text": "mrspacely said:in my opinion that IS old! think of how old the space shuttles are and how much they need to be updated regularly. that plant probably hasnt been updated and probably wont be until it is shut down.\n\nIt depends. Most commercial nuclear reactors are designed and built to last decades (with regular maintenance). According to Wikipedia, the plant in Slovenia is not scheduled to be shut down until 2023. So it is getting older, but I would not say extremely old. And what do Space Shuttles have to do with nuclear reactors?",
        "thread_id": 1780
    },
    {
        "@timestamp": "2023-09-14T07:13:11.361722624Z",
        "author": "T.Neo",
        "date": "2010-06-03T09:42:49+0100",
        "id": "db76ef03e18155ac7015f32732ae080e",
        "post_id": "post-227097",
        "text": "I have a high acceleration of 1-1.5 G, so I'd imagine my flightpath would be more like that of a chemical booster than a VASIMR or ion drive.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:57.646116096Z",
        "author": "DaveS",
        "date": "2008-07-19T19:08:13+0100",
        "id": "6557f60b3411ba0f01713e4d6d909cef",
        "post_id": "post-71107",
        "text": "Urwumpe said:About the two MMU attachments - shall I always include them and where should they be, or should I make it possible to give them a new function when no MMU is flown?\n\nWell, the locations for the MMU FSS(Flight Support Stations) were where the External Airlock is today! So, they're mutually exclusive, you can't fly MMU when you want to fly the External Airlock.Urwumpe said:I also drop the special ferry child->parent attachment, we don't need it when a ET is attached, and when a ET is attached we would use the HDP attachment, And when no ET (or SRBs) is installed, why should we have a HDP?\n\nThat's true. The SCA attaches to the existing Orbiter\/ET attachment interfaces.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:11.445848064Z",
        "author": "Andy44",
        "date": "2010-06-02T23:40:37+0100",
        "id": "4644a7b3a64eeca9848722a0a8514998",
        "post_id": "post-227367",
        "text": "I'm not watching any such video until the last orbiter is safely in its museum parking spot, thank you.",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:58.971509504Z",
        "author": "theflyingfish",
        "date": "2010-12-05T22:15:25+0000",
        "id": "da689028f88a912d47fbe35fc496a07f",
        "post_id": "post-274824",
        "text": "I just tried to use the joystick-configuration addon FyByWire. Though it works great, I had trouble when I tried to set a throttle axis to the hover axis. I have a Saitek Cyborg X, which has dual throttles, and set one to main thrust and one to hover thrust. The main thrust worked fine, but when I tried to use hover thrust, FlyByWire changed the throttle settings forbothmain thrust and hover thrust, e.g. I would set the main thrust axis (Throttle 1) to 50%, then set the hover thrust axis(Throttle 2) to 75%. Orbiter would ignore the 50% throttle setting from the main thrust axis and set both hover and main thrust to 75%, when I only wanted main at 50% and hover at 75%. This is also a problem with the main thrust axis, because if you set your main to a certain level, but then accidentally bump the hover axis, FBW ignores the main thrust axis and sets main and hover to a small value.If anyone has had this problem and can help, I would greatly appreciate it! If further explanation is needed, just ask.",
        "thread_id": 17790
    },
    {
        "@timestamp": "2023-09-14T07:13:11.034765568Z",
        "author": "lloydvandi",
        "date": "2010-06-03T09:11:09+0100",
        "id": "3f2edda0f0e1fdf7c6993eebae2ea4fb",
        "post_id": "post-226526",
        "text": "hiI had the very same problem (ATI Radeon 5870)the solution that works for me is:Press F4 (in game) to show the menu. (flicker stops)then i close it and still good.hope it helps.otherwise this post also talk about that issue:http:\/\/orbiter-forum.com\/showthread.php?t=5488Lloyd(windows xp sp3 - radeon 5870 -1920x1080)",
        "thread_id": 14500
    },
    {
        "@timestamp": "2023-09-14T07:13:59.567918848Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-21T21:03:45+0000",
        "id": "d2a17409f75e4d2ef947e06a773cfe10",
        "post_id": "post-275682",
        "text": "Roscosmos PAO: \"Soyuz TMA-20 Autonomous Mission in Photo Report by Dmitry Kondratiev\".Russian cosmonaut Dmitry Kondratiev continues his blog from the International Space Station.He has published the photos made during autonomous mission of the Soyuz TMA-20 crew vehicle. Such images are published in the Internet for the first time.",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:56.853604352Z",
        "author": "computerex",
        "date": "2010-11-17T00:19:18+0000",
        "id": "7f59ef1f9e4bc0f56fbe4932e5690c67",
        "post_id": "post-272091",
        "text": "Wikipedia said:In the scientific method, Occam's razor is not considered an irrefutable principle of logic, and certainly not a scientific result.\n\nInterpretation of evidence is relative. Observations are relative. Understanding is relative. You would have to be one arrogant person to believe that what you observe is 100% correct. That the evidence you provide is irrefutable.Urwumpe provides his point of view, and Heilor his. No way to tell who is right...",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:57.246667008Z",
        "author": "flytandem",
        "date": "2010-11-26T19:08:45+0000",
        "id": "ef0b245391250f8c9230b47477703b38",
        "post_id": "post-272392",
        "text": "I think that the 3.13 version (originally for 2006-P1) works ok with one small caveat. If transx is up in an mfd when the sim shutdown happens, then,... when I am running my vista machine, it hangs and crashes orbiter to desktop. If it the Windows7 machine, it exits ok back to the launchpad but if restarting the sim it then does a CTD. But at least when it's running the sim, for the entire flight, TransX is behaving correctly.I recall the order of issues when getting close to finishing the 2010 version... first it hasd this bug as explained above. Then when the 2010 actually came out it fixed the shutdown\/restart crash but then had the white sphere's, and when the 2010-P1 came out it fixed the white spheres but then had the graphics disappear when stages changed. Of all these bugs I prefer the very first, the CTD during shutdown. I just have to close Orbiter and restart it once for the entire flight.... to me that's better than setting up a second craft and switching craft every time the stages change.Where is our TransX developer, Steve? Hope he gets back from safari soon and helps us by finding out why TransX isn't compatible for 2010.",
        "thread_id": 17563
    },
    {
        "@timestamp": "2023-09-14T07:13:59.603746304Z",
        "author": "deltawing777",
        "date": "2010-12-10T04:36:08+0000",
        "id": "c26483c0ba8e428a51e2593628ac7584",
        "post_id": "post-275754",
        "text": "zuao said:Hello EveryoneFirst of all, thanks to everyone, to bring Rocket Science at a distance of a click! I discovered Orbiter 5 days ago and i've become completely addicted.I'm a newbie, and for now I'm not able to develop. Hope this changes in a few weeks. This is mainly a Space Program exploration software, but i think the main goal is to lead\/deal with forces of physics. So, my idea is more related to that, than Space Exploration. Please don't accuse me of being pro military, as I ashore you i'm not. It's just a fact that exists; so we cannot avoid it, let's face it. The Scenario is the following, and I'm not even sure if it's feasonable:1 - Build a SpaceCraft (or use one, already developed), to launch satellite(s)2 - Those Satellites would be the Missile Defensive Shield. They would have something (eg A Radar MFD) that would detect a ICBM launch. Then collect data and with the help of another MFD do the Math so we could intercept the ICBM2 - Build some ICBM Missilesso the scenario would be like this.1 - Launch a series of satellites to cover the whole world2 - The user press a key and ICBM is launched3 - Based on captured data the ICBM would be destroyed.Hope I did not theorized something foolish.Anyway I would like your help in other thing:I will try to reconstruct the Mission \"Mars Phoenix Lander\". I already have the scenario. Do you know where I can get the REAL data involved in the mission? So I can perform the REAL Trajectory Correction Maneuvers that happened at the same exact moment.And again thank you all\n\nMay I direct you to this thread(s) :http:\/\/www.orbiter-forum.com\/showthread.php?t=17433&highlight=combathttp:\/\/www.orbithangar.com\/search_quick.php?text=icbm&submit.x=0&submit.y=0And welcome to Orbiter\/Orbiter forums\/Orbiter hanger:cheers:",
        "thread_id": 17857
    },
    {
        "@timestamp": "2023-09-14T07:13:11.040860416Z",
        "author": "nygiantsrob",
        "date": "2010-05-31T10:31:12+0100",
        "id": "2cb502f8902be4cc03d322f63bd47d5c",
        "post_id": "post-226542",
        "text": "Keith said:Have you seen, read and tried the instructions, advice, information and exercises of this page and its associated links yet?http:\/\/orbiter.quorg.org\/\n\nThanks Keith...I checked out the link & found the info. very useful...",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:57.390495744Z",
        "author": "gattispilot",
        "date": "2010-11-19T16:11:07+0000",
        "id": "3c4ab3ce5c38162823eed5cb34a9adfc",
        "post_id": "post-272584",
        "text": "Do you need a mesh or a 3ds or anim8or? The mesh for UMMU is in meshes\/UMmu",
        "thread_id": 17586
    },
    {
        "@timestamp": "2023-09-14T07:13:11.153619968Z",
        "author": "Urwumpe",
        "date": "2008-06-19T08:00:09+0100",
        "id": "4fd46efa9b9f0e3a18a3f8b4f3b26904",
        "post_id": "post-65656",
        "text": "Linguofreak said:Well, you can always use the hydrogen and oxygen you get from the water to store energy rather than produce it. Question is whether it is at all more efficient than just using existing battery technology to store that energy.\n\nMost likely not - the processes of splitting water and burning the resulting gases again are each not as effective as creating electrical power with a generator and storing it.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:59.269236224Z",
        "author": "Wishbone",
        "date": "2010-12-09T07:37:27+0000",
        "id": "7ca0b88cf1342175fcde1a59cf7ceb94",
        "post_id": "post-275050",
        "text": "Code:double GetMaxMainForce(CELBODY* planet, double Altitude)\/\/ alt in meters\n\t{\n\t\tif (planet==NULL) \n\t\t{\n\t\t\treturn GetMaxMainForce(0.0);\n\t\t};\n\t\tATMPARAM atm;\n\t\tif (planet->clbkAtmParam(Altitude, &atm)==true)\n\t\t{\n\t\t\treturn GetMaxMainForce(atm.p);\n\t\t}\n\t\telse\n\t\t{\n\t\t\t\/\/ vacuum\n\t\t\t\/\/ it always gets here - on Venus and on Earth at least\n\t\t\treturn GetMaxMainForce(0.0);\n\t\t};\n\t}",
        "thread_id": 17811
    },
    {
        "@timestamp": "2023-09-14T07:13:59.566525952Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-15T21:31:17+0000",
        "id": "27d1dce78ebb13e917b5795f4ef047d1",
        "post_id": "post-275670",
        "text": "CNN: \"Astronaut Cady Coleman's blog post before launching into space Wednesday\".BBC News: \"Irish airs sent from outer space\".",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:57.4141952Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-20T01:58:33+0000",
        "id": "1271540823c0c41145722b8e4d91ed23",
        "post_id": "post-272607",
        "text": "Welcome to the forum! I'm an immigrant from Celestia (although I do still visit my home country\/program). When I first started using Orbiter for real (I had used it a couple months and a year before but gave up) I had no knowledge of what to do.First, I highly recommend you learn to do everything with the basic MFD's. Right now, you should just try to get into orbit with various ships. Then you should try lunar transfers (TransX), rendezvousing with a station (Sync Orbit MFD) and Docking (Docking MFD's HUD is extremely useful, Tex has an excellent tutorial on rendezvousing and docking).Before you do all these, I must stress the importance of knowing orbital mechanics, e.g. raising and lowering your orbit, plane changes, etc.The you should download IMFD and watch the tutorial on getting from Europa to Callisto (it's somewhere on the internet) until you can remember all the steps clearly.And of course BaseSync MFD is really useful if you want to land at bases.Good luck and remember, video tutorials are your friend!:D",
        "thread_id": 17590
    },
    {
        "@timestamp": "2023-09-14T07:13:11.47413248Z",
        "author": "Graham2001",
        "date": "2010-06-05T01:30:20+0100",
        "id": "6a42eb72aac01903e2bfc07769b2d1ff",
        "post_id": "post-227427",
        "text": "Urwumpe said:Just look for example at the lightning rod masts, that are lower than the rocket itself. Or the lack of any visible holddown posts.\n\nOr any visible means of assembling the rocket on the pad... below is a screen capture that will make your hair stand on end (And\/or smoke come out of your ears).John C. Calhoun AFB, Pacific NorthwestIt might be fun to figure out just which sewage treatment plant was used.Hal9000, that TitanIV launch (especially the pad) would seem to be where the Anglo\/Canadian film-makers took their inspiration from. Thanks.",
        "thread_id": 14550
    },
    {
        "@timestamp": "2023-09-14T07:13:58.795537664Z",
        "author": "Urwumpe",
        "date": "2010-12-11T11:11:40+0000",
        "id": "448c5b79d77c87cd54e8f107cb136196",
        "post_id": "post-274649",
        "text": "SiberianTiger said:Seeing difference between the upper stage and the whole rocket might be strange for our foreign friends...\n\nOnly for Europeans, who think of it like \"One launcher, one upper stage\"... the USA also have the habit to strap strange upper stages on traditional rockets. :lol:",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:11.374288384Z",
        "author": "T.Neo",
        "date": "2010-10-15T01:01:43+0100",
        "id": "c792f10c7001b4f32e50bb00fd2627b6",
        "post_id": "post-227184",
        "text": "And moving on...Attached is an image based on my latest calculations, regarding increased masses, engine and radiator sizes.Blue- propellant tanksGreen- enginesPurple- rest of the shipRed- Epic Fail, uh, I mean radiators...So yeah, HVIPS sucks.:eek:h:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:57.456745216Z",
        "author": "Russ_H",
        "date": "2010-11-21T01:15:12+0000",
        "id": "85672d26c7fcbd88efc6a60a0cef5db0",
        "post_id": "post-272734",
        "text": "orb said:What bitmaps are missing and which version of Orbiter?Last time I compiled DeltaGlider, it worked fine, but I didn't check all the 2D panels if they are being displayed properly.If it's a bug report, it should be rather posted atOrbiter 2010 Project.\n\nWell I may not understand what's going on in the code yet. Disregard this post. I see from going through the code the panels are loaded in a new way so I guess the bitmaps are not used.",
        "thread_id": 17605
    },
    {
        "@timestamp": "2023-09-14T07:13:57.611845632Z",
        "author": "20 Litre",
        "date": "2011-12-25T22:57:08+0000",
        "id": "35d9e72e154b0f709775bd914f3e6fa0",
        "post_id": "post-273196",
        "text": "Really great!",
        "thread_id": 17651
    },
    {
        "@timestamp": "2023-09-14T07:13:58.913743616Z",
        "author": "T.Neo",
        "date": "2010-12-05T18:30:41+0000",
        "id": "c5167399b13cc58028fbd6fe7ab2cfbb",
        "post_id": "post-274754",
        "text": "Darnit, disregard my post. I somehow, in a manner that not even I can understand, mixed up 12 days of Christmas with Jingle bells.:rolleyes:On the fourth day of christmas, almighty Probe gave to me:4 Fusion-powered spacecraft,3 Deltagliders,2 transX flightplans,and a ship with unlimited deltaV..",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:11.405162496Z",
        "author": "Pilot7893",
        "date": "2010-06-02T03:28:33+0100",
        "id": "6887bd64f125b0ddfadb73bdca6e6d66",
        "post_id": "post-227234",
        "text": "Also, about the interior, I agree with Hielor. Airliner-like seats for the Zero G area, and Ocean liner like cabins for the centrifuge.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:57.14975232Z",
        "author": "to be",
        "date": "2008-06-03T00:45:29+0100",
        "id": "89be12dd7d7f9292d2db37bd267f3e6e",
        "post_id": "post-70948",
        "text": "Interesting title for the thread.",
        "thread_id": 1755
    },
    {
        "@timestamp": "2023-09-14T07:13:59.357442048Z",
        "author": "Face",
        "date": "2010-12-15T09:16:46+0000",
        "id": "f424252b6894025038ef10ce605c0e98",
        "post_id": "post-275250",
        "text": "jinglesassy said:Why dont we just make the planets stationary and the moons and the non-controllable to fix the interplanetary issue. Or intermoonitary issue. For the rendezvous and docking issue make a system where it registers who is on a intercept trajectory for more then a minute then move then to within 10 kilometers of it still on the intercept trajectory. Not the best but can you think of a better idea?\n\nI already outlined a better idea. The time-bubble concept is still valid and allows for unmodified Orbiter experience in multiplayer.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.67923968Z",
        "author": "docabn",
        "date": "2010-06-06T16:10:58+0100",
        "id": "7aeef49a2a51e2d5b8d0d40b7cd28240",
        "post_id": "post-227656",
        "text": "Looks awsome.Will the final project be pre assembled?Or will we be able to launch the varrious compnents into orbit, then assemble?Eigther way it looks like it will be a beautiful station.",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:57.301334272Z",
        "author": "Izack",
        "date": "2010-11-18T17:49:24+0000",
        "id": "9f4a8e326b42e687bedec9a0c36e694e",
        "post_id": "post-272508",
        "text": "If the value you set conflicts with other values already in place, it resets what you entered. If your initial Ecc was higher than 1, you'd have a negative SMa and longitude higher than 360. If you want a circular orbit, try setting every value other than SMa to zero (set SMa to something like 1.2 planet radii) and then start modifying values to what you want.",
        "thread_id": 17575
    },
    {
        "@timestamp": "2023-09-14T07:13:11.011040768Z",
        "author": "Xyon",
        "date": "2010-05-30T00:36:42+0100",
        "id": "4781b61aa18f7c780fbc0fa891ef91a3",
        "post_id": "post-226506",
        "text": "Okay...It seems like that was your entire code, which is where your problem is in its entirety.You need a lot more than this to make a vessel module. Have a look inside the \\orbitersdk\\samples\\shuttlepb folder for the simplest example.Vessel modules are much more complicated than just that.Edit; Having seen your new upload, I'm somewhat confused. Which file represents the code you areactuallyusing?",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:59.60948352Z",
        "author": "Polaris",
        "date": "2010-12-10T04:01:27+0000",
        "id": "23d96ed446d29c4c7c053b1f902e96f8",
        "post_id": "post-275759",
        "text": "Is the Sulaco fromAliensunder development?",
        "thread_id": 17858
    },
    {
        "@timestamp": "2023-09-14T07:13:11.05153152Z",
        "author": "Piper",
        "date": "2010-05-30T05:25:48+0100",
        "id": "0d6ba41da33a0857cbb9ce8de44c1ce5",
        "post_id": "post-226596",
        "text": "The number one reason for the apparent different sizes, is because of field of view. Most people regularly use a FOV of 40 or 50 degrees for Orbiter. So picture taking 40 or 50 degrees of your natural field of vision, and compressing it to fit on your screen. In real-life, the width of your screen probably only takes between 10 or 20 degrees of your natural vision (depending on the size of your screen, and how close you sit to it). So in other words, it's like your vision being compressed 2 to 5 times.",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:59.136078336Z",
        "author": "Izack",
        "date": "2010-12-07T20:35:06+0000",
        "id": "18e97a22887106f51ec72a246bca6aa3",
        "post_id": "post-274970",
        "text": "First, take a look at this page:http:\/\/downloadorbitersim.com\/?page_id=42This is a very good-looking celestial background by DagoO:[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=4799\"]Realistic background[\/ame]McWgogs has made many modifications to Orbiter's textures:http:\/\/www.orbithangar.com\/searchauth.php?search=mcwgogsBe warned that many of these are now obsolete.Personally I'd recommend the SSME and Shuttle RCS textures from this:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1096\"]New Exhaust Textures 1.2[\/ame]But not exhaust.dds. Orbiter 2010's default exhaust looks very nice by itself.[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=2379\"]Orbiter Atmospheric Visual Enhancement V3[\/ame] looks very good on Earth, but mucks up the atmospheres of other planets.There are untold dozens of other scenery addons floating around. Try this:http:\/\/orbithangar.com\/search.phpFinally, there is a great list of recommended:)probe:-approved) addons here:http:\/\/www.orbiter-forum.com\/addons.php",
        "thread_id": 17808
    },
    {
        "@timestamp": "2023-09-14T07:13:57.45295872Z",
        "author": "Goth",
        "date": "2010-11-21T19:13:41+0000",
        "id": "0c695ff082e2004f0c9a13611f444d2c",
        "post_id": "post-272731",
        "text": "RisingFury said:critic stuff\n\noh, c'mon, let people have fun.",
        "thread_id": 17604
    },
    {
        "@timestamp": "2023-09-14T07:13:57.475132416Z",
        "author": "Xyon",
        "date": "2010-11-25T18:50:04+0000",
        "id": "b670ed1397ee8d0ef96b55d6cca6bd53",
        "post_id": "post-272795",
        "text": "Kodiaj157 said:Not sure exactly why but removing the asteroid pack, (actually un-installing orbiter,re-installing and installing all the add ons EXCEPT asteroid pack), seems to have solved the problem along with several others (Like saturns moons either falling into saturn or spinning away into deep space) It's a shame because I really liked having the asteroids in my system. I was going to add haleys comet too but now I'm afraid to mess with my sol.cfg at all. I guess I'll just have to be happy with all the planets and moons in the solar system to play with.btw. does anyone know if cfg files have to be edited by something other than notepad? I thought that seemed too easy.\n\n.cfg files should edit in notepad just fine. If you're having difficulty attaching them to the board, try copying the content of the file into a post (between [code][\/code] tags, preferably) or copy the file to a text document (.txt) and attach that.I'd also recommend NotePad++ over notepad, but .cfg and .scn (and indeed .msh) files can all be opened and edited fine with either.",
        "thread_id": 17611
    },
    {
        "@timestamp": "2023-09-14T07:13:59.3291264Z",
        "author": "fireballs619",
        "date": "2010-12-13T05:18:06+0000",
        "id": "ab817b19b0091cf709fa109a4ba0962c",
        "post_id": "post-275144",
        "text": ":welcome:to the forums! If you have any questioms, feel free to post them in the 'General Questions and Help' forum.",
        "thread_id": 17818
    },
    {
        "@timestamp": "2023-09-14T07:13:11.188773888Z",
        "author": "Ark",
        "date": "2010-05-31T16:30:59+0100",
        "id": "3e55ab804f6ac763c3eccbae53029bcc",
        "post_id": "post-226884",
        "text": "I think I saw this on O-H a long time ago, but it's impossible to locate now. I'm looking for an invisible ship with customizable weight that you can dock to a docking port and offset the weight of a ship docked to the opposite port. Sometimes I don't want to take two identical ships with me just so the carrier ship can apply thrust in a strait line without spinning out of control.",
        "thread_id": 14528
    },
    {
        "@timestamp": "2023-09-14T07:13:11.448219648Z",
        "author": "Ark",
        "date": "2010-06-03T23:20:13+0100",
        "id": "d0c2d62e3467592e45f4a7f00b97baa6",
        "post_id": "post-227384",
        "text": "Is it bad that I laughed at the belly landing?",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:59.357349632Z",
        "author": "Urwumpe",
        "date": "2010-12-15T08:53:56+0000",
        "id": "262285a62da1a514b5484b1e7d4f583d",
        "post_id": "post-275249",
        "text": "jinglesassy said:Why dont we just make the planets stationary and the moons and the non-controllable to fix the interplanetary issue. Or intermoonitary issue. For the rendezvous and docking issue make a system where it registers who is on a intercept trajectory for more then a minute then move then to within 10 kilometers of it still on the intercept trajectory. Not the best but can you think of a better idea?\n\nWhy have more than just Earth then?If you make the planets stationary, all orbital calculations will be wrong and interplanetary travel is completely impossible without MUCH higher fuel demands. So you also need to remove the gravity of the sun. Straight Line travel... Is that still orbiter then?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.58496768Z",
        "author": "statickid",
        "date": "2010-11-24T20:24:43+0000",
        "id": "48105cb67e174b1a832e61c2b81f5454",
        "post_id": "post-273153",
        "text": "I just use the new map MFD to get the right plane... :idk:",
        "thread_id": 17646
    },
    {
        "@timestamp": "2023-09-14T07:13:11.040359168Z",
        "author": "nygiantsrob",
        "date": "2010-05-30T05:18:04+0100",
        "id": "6d4c32c2c5a5558e7fff591d3e4f21d2",
        "post_id": "post-226536",
        "text": "PhantomCruiser said:Actually I think there is a tutorial for that somewhere...It involves using a dummy target in LEO to project a sling around Earth. I never tried it myself, but I know it's out there.http:\/\/www.flytandem.com\/orbiter\/tutorials\/index.htmI don't think it's one of these, I might have seen it on the 'Hanger somewhere.edit-http:\/\/www.flytandem.com\/orbiter\/tutorials\/video\/index.htmMoon2Mars, second from the bottom.\n\nYour right PhantomCruiser...That's included in 'FlyTandem's' video tutorials...but I think it detracts from the REALISM factor when you have to bring a 'Ghost' craft into the scenario just to calculate a trajectory...",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:59.310203392Z",
        "author": "Izack",
        "date": "2010-12-08T18:17:13+0000",
        "id": "be82cca04f8688f76ac91294f7984013",
        "post_id": "post-275106",
        "text": "deltawing777 said:? ok Urwumpe let me ask you this! What? How does a wish cause inflation? unless I wish for inflation at which time I would use my second wish to wish the inflation away thus retaining a final wish at which time I would wish for Infinite wishes.:pNo but seriously you lost me!\n\nSimpler answer: Robin Williams' Genie already forbade it.",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:57.634266368Z",
        "author": "Qapla",
        "date": "2014-02-16T00:12:29+0000",
        "id": "281f8e05e3b612640574b9495d86cc6f",
        "post_id": "post-273267",
        "text": "Very nice thanks.",
        "thread_id": 17659
    },
    {
        "@timestamp": "2023-09-14T07:13:57.619565056Z",
        "author": "Xyon",
        "date": "2010-11-26T11:23:55+0000",
        "id": "97b74623ae8a98cc85ad76f4f09b2e13",
        "post_id": "post-273219",
        "text": "Those look like mesh group index identifiers to me, searching Atlantis.cpp that I have (stock unmodified sample) for one of your \"undeclared identifiers\" gave this:Code:\/\/ ***** 2. Landing gear animation *****\n\n\tstatic UINT LNosewheelDoorGrp[1] = {GRP_nosedoorL};\n\tstatic MGROUP_ROTATE LNosewheelDoor (midx, LNosewheelDoorGrp, 1,\n\t\t_V(-0.78, -2.15, 17), _V(0, 0.195, 0.981), (float)(-60.0*RAD));\n\tstatic UINT RNosewheelDoorGrp[1] = {GRP_nosedoorR};\n\tstatic MGROUP_ROTATE RNosewheelDoor (midx, RNosewheelDoorGrp, 1,\n\t\t_V(0.78, -2.15, 17), _V(0, 0.195, 0.981), (float)(60.0*RAD));\n\tstatic UINT NosewheelGrp[2] = {GRP_nosewheel,GRP_nosegear};\n\tstatic MGROUP_ROTATE Nosewheel (midx, NosewheelGrp, 2,\n\t\t_V(0.0, -2.01, 18.11), _V(1, 0, 0), (float)(94.5*RAD));\n\tstatic UINT RGearDoorGrp[1] = {GRP_geardoorR};\n\tstatic MGROUP_ROTATE RGearDoor (midx, RGearDoorGrp, 1,\n\t\t_V(4.35, -2.64, -1.69), _V(0, 0.02, 0.9), (float)(96.2*RAD));\n\tstatic UINT LGearDoorGrp[1] = {GRP_geardoorL};\n\tstatic MGROUP_ROTATE LGearDoor (midx, LGearDoorGrp, 1,\n\t\t_V(-4.35, -2.64, -1.69), _V(0, 0.02, 0.9), (float)(-96.2*RAD));\n\tstatic UINT MainGearGrp[4] = {GRP_wheelR,GRP_gearR,GRP_wheelL,GRP_gearL};\n\tstatic MGROUP_ROTATE MainGear (midx, MainGearGrp, 4,\n\t\t_V(0, -2.66, -3.68), _V(1, 0, 0), (float)(94.5*RAD));The others check out too, but I haven't tried compiling the module. Perhaps you could search your own Atlantis.cpp for those undeclared identifiers and see if they appear in your copy?Edit: It looks like the problem is meshres.h - I would wager those identifiers were declared in that file, which is missing now. I wonder where it went? I found it in the 2010 archive but it is not present in the 2010-P1 archive.",
        "thread_id": 17654
    },
    {
        "@timestamp": "2023-09-14T07:13:59.354240768Z",
        "author": "Face",
        "date": "2010-12-10T19:48:56+0000",
        "id": "05515d76eadd095b8e01ced491c0d377",
        "post_id": "post-275229",
        "text": "Mandella said:I never tried it, but it sounds like the Orbiter Racing League was working on something like this? Or am I misunderstanding the direction that was going?\n\nORL-online used OMP as multiplayer framework. You can get it fromhere.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.184886272Z",
        "author": "Interceptor",
        "date": "2011-04-13T22:25:46+0100",
        "id": "a079c1a750454b6f66cc548ef4a3ad09",
        "post_id": "post-226856",
        "text": "I love this rocket famandy,any chance you could update the effects,and autopilot like the Neptune,or Jarvis,or even Quasar?.Thanks",
        "thread_id": 14526
    },
    {
        "@timestamp": "2023-09-14T07:13:57.642932224Z",
        "author": "Urwumpe",
        "date": "2008-06-03T18:21:28+0100",
        "id": "a3f54e24e8daa76a68de562a9bd45843",
        "post_id": "post-71072",
        "text": "DaveS said:Any updates on the implementation of the payload system?\n\nNothing new yet. Spent the morning hours for making a font bitmap for the MDU.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.353125376Z",
        "author": "Urwumpe",
        "date": "2010-12-10T18:41:58+0000",
        "id": "bf0f3ffc99a0fe7304c2327c0a55a14c",
        "post_id": "post-275222",
        "text": "Bonanza123d said:instead of taking the 2006 code, i will be doing everything from the 2010 sdk. There will also be no LaunchPad UI for server connections. Instead i am putting it all in a MFD.\n\n:facepalm::facepalm:When one just isn't enough.Don't use MFDs for non-flight data. It is just extremely stupid and a popular idiocy. Its like allowing using your speed indicator in a car for displaying your local newspaper while you drive. You can technically do that, but it brings no benefits - except purging the gene pool quickly of stupid people, but it likely also does so with intelligent people on a much higher rate.Global plugin settings (which are not changed on a per vessel base) are perfect inside a launch pad extension. What depends on the current vessel can be done as custom dialog for accessing data from inside the simulation.How much did you already study the API of Orbiter about the possibilities and interfaces? It sounds like you missed a big point of it. Also, you remind me that I wanted to try OpenBVE...maybe a way to take a look at what you did...",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.372312576Z",
        "author": "River Crab",
        "date": "2010-10-01T14:01:33+0100",
        "id": "296c78f37dd2fef1dee9c5ca34552e80",
        "post_id": "post-227168",
        "text": "Yeah, that page is where I got my idea of a Torchship. I didn't really mean something capable of a 1g Brachistochrone, but just an interplanetary ship that is as fast as realistically possible (without propulsion that requires new\/impossible physics). One could call that a \"real world\" Torchship, maybe. Bridging that gap as you said.;)",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:56.851459072Z",
        "author": "Grover",
        "date": "2010-11-15T20:23:59+0000",
        "id": "f65ba6efcac1eefdf0f6b76ed2b59714",
        "post_id": "post-272073",
        "text": "im no expert on flight, i only watched the engine controls on the 3rd attempt (after the 2nd restart)it does look fake, ill admit, im just not very quick to accuse.in which case he should have his licence revoked",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:11.171045632Z",
        "author": "tblaxland",
        "date": "2010-06-02T08:09:58+0100",
        "id": "beb1cc8c65683dee6d4cd1591e9f0deb",
        "post_id": "post-226833",
        "text": "Raimondo said:Really? How?\n\nLaunch MFD direct ascent program:http:\/\/www.orbiter-forum.com\/showthread.php?p=173790",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:59.444283392Z",
        "author": "n72.75",
        "date": "2010-12-09T21:45:51+0000",
        "id": "e12f4b84a24c9e50f70e36441397f192",
        "post_id": "post-275452",
        "text": "Cizurator said:As it's written in the readme, first make sure, that you have installed the multistage2 properly.\n\nThis is what I have:I just installed it like I normally would. It's worked in the past.",
        "thread_id": 17833
    },
    {
        "@timestamp": "2023-09-14T07:13:57.1319488Z",
        "author": "Grover",
        "date": "2010-11-17T10:54:25+0000",
        "id": "759979b3ab0a87b58370133f0539599b",
        "post_id": "post-272240",
        "text": "so it allows you to hold your altitude (you still have to go high enough to avoid burning) to change a parabolic orbit that passes through the upper atmosphere into a re-entry that is slow enough to carry out normally without burning up due to extreme high speeds?",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:11.563579136Z",
        "author": "pattersoncr",
        "date": "2008-06-29T13:36:10+0100",
        "id": "b69825a51a3f2e14cdf7e4d54af1f4cd",
        "post_id": "post-65737",
        "text": "Greg,I just noticed the HAL electronic eye thingie in the Swift. I think I would find that creepy, sitting there with all those HAL eyes looking at me from evey angle!Nice touch.By the way, hitting your target ApA in the 2nd stage booster is tough!Keep up the great work!",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:59.4550336Z",
        "author": "C3PO",
        "date": "2010-12-10T17:17:45+0000",
        "id": "276d702d9be179863224118aaedcfbb8",
        "post_id": "post-275485",
        "text": "N_Molson said:Suggestion for possible improvements :- add a key combo to toggle on\/off the autorudder (can be useful).\n\nNext step: A toggle for RCS Yaw channel?PS: Wouldn't an external window (like the Remote Vessel Control) be more appropriate?",
        "thread_id": 17837
    },
    {
        "@timestamp": "2023-09-14T07:13:59.644302848Z",
        "author": "Urwumpe",
        "date": "2010-12-13T18:56:40+0000",
        "id": "bfcb78010ef9a9a0f5077cab1fcc9a9a",
        "post_id": "post-275832",
        "text": "Did you already notice the \"Docs\" folder?",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:57.133854464Z",
        "author": "Salun",
        "date": "2010-12-19T07:17:41+0000",
        "id": "886dd873e9ee66bba5a64f8b40e02627",
        "post_id": "post-272253",
        "text": "Heres a challenge. Trying doing it in Venus's atmosphere. Its nuts O.O",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:10.849019904Z",
        "author": "Tex",
        "date": "2010-05-31T00:58:33+0100",
        "id": "5137fc14097bf71699c522f6a369edd4",
        "post_id": "post-226375",
        "text": "For sure it was Vettel's fault IMO. Granted they were side by side and they are team-mates so Webber could have given him more room, however he is not obligated to do so and I'm glad he didn't just give it to him. Webber did leave his team-mate about the width of a car, but it was Vettel who deviated his line when there was no room to do so.Not a good finish for the team to say the least, but I think Vettel was under a lot of pressure to keep Webber from getting that third win in a row. He succeeded, but made things worse for his own championship chase.",
        "thread_id": 14476
    },
    {
        "@timestamp": "2023-09-14T07:13:57.215335936Z",
        "author": "Grover",
        "date": "2010-11-17T21:28:23+0000",
        "id": "1bdd53c85f0115fd5806270b47e71954",
        "post_id": "post-272310",
        "text": "when i said reset the parameters, i mean things like remove the cargoes and reset the vessel mass, so you could go straight into another cargo run without ending up with double the actual cargo weight.and yes, ill start with teh basics, but could you explain just what this API is? i understand that it has many uses, but what does it do generally?thanks-=Grover=-",
        "thread_id": 17558
    },
    {
        "@timestamp": "2023-09-14T07:13:10.84926848Z",
        "author": "bwog",
        "date": "2010-05-31T14:20:22+0100",
        "id": "e930c04c46dd27be3df748468fd64885",
        "post_id": "post-226378",
        "text": "Evil_Onyx said:After looking at replays of the on-board cameras nether of them move their steering wheels toward the other. Probably just aimed for the same braking zone and drove in to each other as the other didn't yield. But still Vettels fault for creating the situation in the first place.\n\nThat's what I saw too. Who would want to crash their teammate anyway?",
        "thread_id": 14476
    },
    {
        "@timestamp": "2023-09-14T07:13:59.016104192Z",
        "author": "n72.75",
        "date": "2010-12-07T03:04:01+0000",
        "id": "f3941e0dfe57d5677df1e9db02a0a2dc",
        "post_id": "post-274858",
        "text": "I thought you meant a UCGO cargo that was a URMS.That would be cool.",
        "thread_id": 17796
    },
    {
        "@timestamp": "2023-09-14T07:13:11.040469248Z",
        "author": "Tommy",
        "date": "2010-05-30T05:48:21+0100",
        "id": "18a126909cecfa6473dda19baedddb59",
        "post_id": "post-226538",
        "text": "TransX is designed for flexibility. For instance, if I start from Earth going to Saturn, how is TransX supposed to know if I want to go directly to Saturn, or want to get a gravity assist from Jupiter, or even use an EVVEJS sling? That is why you can't simply name a target \"from the get-go\".IMFD functions the way you seem to wish TransX does, it may be a better option for you. However, IMFD isn't very suitable for sling (especially multi-stage sling) trajectories (no capability for pre-planning the flight). While IMFD can be simpler to use, it doesn't allow the depth of control that TransX does - and that ability to tweak each and every aspect of the flight means TransX CANNOT be made simple to use. TransX is simply to comprehensive to be simple.One of the reasons IMFD is considered easier to use is because it isn't a complex \"multitool\", rather it is a set of several separate complex tools. By having a specific tool for each different purpose, IMFD can be made much simpler (less options available at any given time).In general, neither TransX or IMFD is superior. Which one will be best depends entirely on what you are doing. For a Voyager type \"Grand Tour\" TransX is the obvious choice. For a simple planetary transfer (or even a Moon - Mars trip) IMFD will be easier to set up and use.I'm fairly competent with IMFD, more than most. However, I will never consider myself an \"expert\" orbiteer until I can use BOTH TransX and IMFD fluently.",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:57.290763008Z",
        "author": "Mojave",
        "date": "2010-11-19T13:09:54+0000",
        "id": "bb291306072ba48256081b3415f1ff19",
        "post_id": "post-272489",
        "text": "Congratulations!BTW, I actually made orbit in the stock Atlantis the very first time I played orbiter; It was an accident though. I guess probe was with me :lol:",
        "thread_id": 17573
    },
    {
        "@timestamp": "2023-09-14T07:13:59.34787712Z",
        "author": "RisingFury",
        "date": "2010-12-09T18:09:30+0000",
        "id": "ee332d961ab7f4fd3abb73424aa1ab46",
        "post_id": "post-275182",
        "text": "Yay! Another useless thread! :thumbup:",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.370151936Z",
        "author": "orb",
        "date": "2010-11-20T22:02:26+0000",
        "id": "306b8eaefa61ee405c813e6c14b1a4b3",
        "post_id": "post-272527",
        "text": "The Launch - Minotaur rocket roars into space at sunsetLaunch of the STP-S26 atop Minotaur IV HAPS:Source:Spaceflight Now.Photo credit: Thom Rogers\/T-Minus Productions Inc.:Photo credit: Steven Young\/Spaceflight Now:",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:11.046782464Z",
        "author": "Pilot7893",
        "date": "2010-05-30T02:27:40+0100",
        "id": "d77f499edda396236bfc707f714edd88",
        "post_id": "post-226588",
        "text": "Also, for those of you who have no idea what Anea, Emmeria, Estovokia, or Garuda squadron are,[ame=\"http:\/\/en.wikipedia.org\/wiki\/Ace_Combat_6\"]Ace Combat 6: Fires of Liberation - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 14504
    },
    {
        "@timestamp": "2023-09-14T07:13:59.45444096Z",
        "author": "Hielor",
        "date": "2010-12-09T19:23:16+0000",
        "id": "0537fc3c3a3bd96cc983fe5cdfbc5ba3",
        "post_id": "post-275480",
        "text": "N_Molson said:Suggestion for possible improvements :- add a key combo to toggle on\/off the autorudder (can be useful).\n\nYeah, I was thinking about this, but one of the problems with adding key combos is that you never know if there's an addon somewhere that uses that key combo, so you might interfere with something. I guess I could make the key configurable--pick something reasonable, and then if it causes a conflict for a user they can adjust it on their own.The other option I considered was making an MFD which gives the user the ability to turn off the autorudder, or configure the parameters used in the PD controller, but that would be a lot more work for an MFD that's almost worthless...",
        "thread_id": 17837
    },
    {
        "@timestamp": "2023-09-14T07:13:11.090130688Z",
        "author": "EaslMar",
        "date": "2010-06-02T23:38:18+0100",
        "id": "6494da4d747c65436e33df4ce81fec4a",
        "post_id": "post-226782",
        "text": "Tried it and it worked--one again thanks a lot!",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:57.429066496Z",
        "author": "dbeachy1",
        "date": "2010-11-20T20:41:31+0000",
        "id": "5071d741c73ec34fc19a561423e4028f",
        "post_id": "post-272670",
        "text": "Please re-test the XR2 in a clean installation and then re-add your other add-ons one-at-a-time until the CTD occurs; that will pin down the problem add-on.",
        "thread_id": 17598
    },
    {
        "@timestamp": "2023-09-14T07:13:59.589301248Z",
        "author": "rocketdued",
        "date": "2010-12-10T00:38:41+0000",
        "id": "5978ac235033233aec9a31d522603011",
        "post_id": "post-275737",
        "text": "ohok. yes thats the one im talkin about. umm how do ya fix it. i can eva out to it. but then i get lost from that point on:thankyou: for the welcome",
        "thread_id": 17854
    },
    {
        "@timestamp": "2023-09-14T07:13:57.483149312Z",
        "author": "Dojo the Mouse",
        "date": "2010-11-22T22:29:22+0000",
        "id": "ea4accdcce298ed97561c4d28f3bf5b3",
        "post_id": "post-272816",
        "text": "Thanks for the help everyone! After working with it for a while, I basically came up with a solution very similar to the above post. Still not perfect (my altitude tends to be off by a few km) but I'm getting there :thumbup:",
        "thread_id": 17615
    },
    {
        "@timestamp": "2023-09-14T07:13:58.92370048Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-12-06T03:04:55+0000",
        "id": "0e80aa8f06ff9fb230221b45ce824191",
        "post_id": "post-274775",
        "text": "On the 19th day of Christmas the Almighty Probe gave to me19 Orbiter beta releases18 Apollo missions17 Delta III's exploding16 Frames per Second15 Animated UMMUs14 Sputniks beeping13 Purple Dyson Spheres12 Vanguards docking11 Spaceships launching10 More Shuttle Flights9 Strap-on boosters8 Stock Planets7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansAnd a ship with unlimited delta-V",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:11.205470464Z",
        "author": "Graham2001",
        "date": "2014-01-27T11:00:27+0000",
        "id": "7253b7eea072752039f46a4a49077706",
        "post_id": "post-226965",
        "text": "Perkins-Elmer: Deepsky Ultra-Violet Survey Telescope(1977)Proposed wide field UV telescope designed for a solo flight mission. The shuttle markings shown on the artists impression (as mentioned earlier) would make for an interesting alternate shuttle skin.Design Study of the Deepsky UltraViolet Survey Telescope",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:56.866640896Z",
        "author": "Grover",
        "date": "2010-11-17T14:34:24+0000",
        "id": "467d30d04d3f9591b98e9d47938997d7",
        "post_id": "post-272110",
        "text": "ok then, ill do that, but ill keep looking for a good programmer anyway. but besides, im leaving it for a week at least till i can get my new computer sorted, unless i want to risk losing everything i do on my laptop.ill have a look around, then see if i cant get some implementation going.one question though: to your knowledge, can you apply a new value to a craft (IE currency) that wont affect flight parameters?",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:13:59.445396224Z",
        "author": "Cizurator",
        "date": "2010-12-11T19:15:10+0000",
        "id": "68f0dca843bc76629775f7f2bde3c6dc",
        "post_id": "post-275457",
        "text": "K_Jameson said:nice addon and nice rocket.But the second and third stage have an ISP (calculated by me) of 1000\/1500 sec. Not, as stated, \"a new type of liquid fuel\": this is a real nuclear rocket!:)\n\nI made the second stage as big as the first one, but with smaller engine whitch eats less fuel per second to burn for longer time... and the third one is even less powerful to burn for even longer...It has unrealistic fuel effectivity, that's right. But it isn'\u0165 so much unrealistic, is it?:hmm:",
        "thread_id": 17833
    },
    {
        "@timestamp": "2023-09-14T07:13:11.209035776Z",
        "author": "barrygolden",
        "date": "2017-08-09T16:35:08+0100",
        "id": "8b475b58fb5b7a7aa9b0c98436e18452",
        "post_id": "post-226985",
        "text": "are there any plans to get the payloads working in Atlantis 2016 ?",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:57.071955712Z",
        "author": "Linguofreak",
        "date": "2010-11-17T23:17:08+0000",
        "id": "21016c8c81d94e88699b3668c4f621f4",
        "post_id": "post-272216",
        "text": "Enjo said:If you installed Ubuntu, Gnome would take most of your RAM.\n\nA significant portion, but by no means \"most\". My laptop tends to run about 300-400 MiB used right after logon. He has a Gig of Ram, so he should be good, but I probably wouldn't run Ubuntu on much *less* than he has.",
        "thread_id": 17545
    },
    {
        "@timestamp": "2023-09-14T07:13:59.368114944Z",
        "author": "Carmen A",
        "date": "2011-02-04T17:20:07+0000",
        "id": "a80cdec3bdc50ab55c2d34d7554e1f21",
        "post_id": "post-275309",
        "text": "RisingFury said:Aerofly 5 requires that function so you can learn how to tow a glider!\n\nSpeaking of which we need a new Tether MFD that works with 2010P1.So I can rescue those poor XR2s that bounced off the atmosphere and ran out of fuel xD",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.473561088Z",
        "author": "Urwumpe",
        "date": "2010-06-03T08:14:08+0100",
        "id": "1b32776f107062c1f4b73f5cae032fb5",
        "post_id": "post-227423",
        "text": "Graham2001 said:Who knows :shrug:But that would make the SRBs... LRBs... which makes nonsense of the 'plan' as outlined by the villain, which is to use a fuel air bomb to explode the rocket's solid fuel. Scriptwriters...aargh!\n\nThe whole thing looks already like a bad joke, if you look at it as engineer, but it is pretty futile criticizing a mountain for being hard...",
        "thread_id": 14550
    },
    {
        "@timestamp": "2023-09-14T07:13:11.0054528Z",
        "author": "PhantomCruiser",
        "date": "2010-05-29T21:28:42+0100",
        "id": "0cc44e6d11a530b24509b112e6e8d854",
        "post_id": "post-226493",
        "text": "More specific info please? But usually the files need to be unzipped (maintain folder structure), or you can manually unpack them, but you need to know where they go.I believe the 'hi-res' files should normally reside in the textures2 folder of your Orbiter install, or at least thats where my moon, earth, clouds, mars files are.As far as making them work, if they are in the right place, Orbiter should take care of that all on it's own.",
        "thread_id": 14496
    },
    {
        "@timestamp": "2023-09-14T07:13:57.209529088Z",
        "author": "PennyBlack",
        "date": "2010-11-17T20:08:55+0000",
        "id": "875abd925e8fe33bc464bd020359bbe8",
        "post_id": "post-272306",
        "text": "I'd rather see an international XR5, as we are nothing fragmented.Think BIG, think NWO :lol:",
        "thread_id": 17557
    },
    {
        "@timestamp": "2023-09-14T07:13:59.40701056Z",
        "author": "Grover",
        "date": "2010-12-09T22:30:16+0000",
        "id": "359ea6ca18609febffc4d10ee5ed6ab0",
        "post_id": "post-275398",
        "text": "its defo a bug, theres no journey between the sun and mercury, it seems that it dumps you on mercury whenever it cant work out where you should be (makes sense, because its planet number 1 in the sol.cfg)",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:57.274331392Z",
        "author": "Pyromaniac605",
        "date": "2010-11-18T10:38:40+0000",
        "id": "a441f10a0c56abee2b00c2485b194f29",
        "post_id": "post-272439",
        "text": "The method I said of having 1 be the closest to the star is the system used in Star Trek.(well Bridge Commander at least)And since it is a fictional system I can't really name them in order of when they were discovered, so unless anyone can offer a better idea I'm going to start naming then as specified before.Darren",
        "thread_id": 17570
    },
    {
        "@timestamp": "2023-09-14T07:13:59.308524544Z",
        "author": "PhantomCruiser",
        "date": "2010-12-08T13:23:12+0000",
        "id": "22f3c334fdc617841a25b46f50f55d5a",
        "post_id": "post-275098",
        "text": "The inversion table would be for me, hopefully I can push any kind of back problems further into my future. There is a big box in the trunk of the wife's car that might be what I'm wanting.The wife wants a \"spa day\". Works for me...",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:11.010565632Z",
        "author": "Xyon",
        "date": "2010-05-30T00:27:15+0100",
        "id": "d7db4a4abc4b218d7401ef2e2e834ced",
        "post_id": "post-226501",
        "text": "Code:if (launch == 2)\n{\ntimering = timering + 0.33 ;\n\n\nif (timering >= 27)\n{\nlaunch = 3;\noapiSetFocusObject(oapiGetVesselByName(\"K-X-1A-v3\"));\n\n\n\n}\n}\n}The second conditional will never be hit in this instance, because it's inside another one which precludes it.This is by far not the only problem, but the sample you provided is too narrow-scope. Where are you defining \"launch\" and \"timering\" ?Please pastebin the -full- code.",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:11.04074496Z",
        "author": "Izack",
        "date": "2010-05-30T16:45:56+0100",
        "id": "9c5a4d5a7dddca29c027f96fa21f3b44",
        "post_id": "post-226541",
        "text": "Hey, I'm fine just using the vanilla MFDs (Transfer, Align Plane, Orbit and Map specifically), some paper and a calculator. You don't get the depth of complexity, and it's only as effective as you are, but you don't have to model yourself to the tool, because the tool is your brain directly if that makes any sense.",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:57.368888064Z",
        "author": "orb",
        "date": "2010-11-20T02:23:52+0000",
        "id": "049597bfd7a9162befb19d15fd40d97e",
        "post_id": "post-272523",
        "text": "SiberianTiger said:Having this, it sounds more like a step back from achievements of Japansese IKAROS.\n\nNanoSail-D was first to be launched on Falcon 1 in 2008, before IKAROS, but the rocket failed, otherwise it would be the first solar sail in space. Still, it's only a technology demonstration, and testing whether sails using atmospheric drag can be used to deorbit space junk.________________________________________Space Daily:NASA's Microsatellite FASTSAT Moves Toward LaunchNASA Nanosatellite Studies Life In SpaceSpace Travel:Ball Aerospace's First Standard Interface Vehicle Set To LaunchThe Planetary Society:Projects: LightSail - Solar Sailing - NASA's Nanosail to Fly this WeekNanoSail-D Launch Statement - Good luck, NanoSail-D!Weather Report (Spaceflight Now MSC):\"The team has completed final arming,\" said Lou Amorosi, senior vice president for Minotaur launch vehicles at Orbital Sciences Corp. \"We are just wrapping up final paper work and going through the post-launch scripts. The weather, right now, looks good for tomorrow and Saturday.\"The latest weather forecast predicts sunny to partly cloudy skies, southwest winds between 10 and 20 mph. The high temperature Friday is expected to be 42 degrees Fahrenheit with a wind chill of 34 degrees Fahrenheit.There is no chance of a violation of one of the launch weather rules Friday. Conditions should also be favorable Saturday, with mostly cloudy skies and a 10 percent chance of weather prohibiting liftoff.{...}Countdown operations are scheduled to begin Friday morning. Retraction of the launch service structure at Launch Pad No. 1 is expected around 12 p.m. Alaska time (4 p.m. EST; 2100 GMT).\n\n---------- Post added at 17:50 ---------- Previous post was at 11:11 ----------Spaceflight Now:STP-S26 Launch profile graphic(PDF)Minotaur rocket poised to send research to new heights---------- Post added at 22:21 ---------- Previous post was at 17:50 ----------T-4 hours now. Minotaur 4 rocket is now exposed at Kodiak Launch Complex. More launch vehicle closeouts and rocket motor arming are planned during the next two hours.Launch timeline:T[HH:MM:SS]|Event+00:00:00|Stage 1 Ignition+00:00:35|Max Q+00:00:57|Stage 1 Sep. \/ Stage 2 Ignition+00:01:56|Stage 2 Sep. \/ Stage 3 Ignition+00:02:20|Fairing Sep.+00:03:08|Stage 3 Burnout+00:13:21|Stage 3 Sep.+00:13:32|Stage 4 Ignition+00:14:39|Stage 4 Burnout+00:16:39|STPSat-2 Sep.+00:17:39|RAX Sep.+00:18:39|O\/OREOS Sep.+00:21:39|FASTSAT Sep.+00:26:39|FalconSat-5 Sep.+00:31:39|FASTRAC Sep.+00:34:39|Stage 4 Sep.+00:35:39|HAPS Burn 1 Ignition+00:37:55|HAPS Burn 1 Cutoff+01:27:??|HAPS Burn 2 Ignition+01:30:??|HAPS Burn 2 Cutoff+01:33:??|Ballast Sep.+01:40:??|HAPS Depletion+01:44:??|RCS Gas Depletion+01:44:??|End of Mission---------- Post added at 23:15 ---------- Previous post was at 22:21 ----------There will be additional video stream for viewing the launch - \"The launch can be viewed on the web at this page,http:\/\/www.nasa.gov\/fastsat, on Friday, Nov. 19, starting at 7 p.m. CST.\"(SOURCE)University of Texas - Know:Up, up and away(FASTRAC).---------- Post added 20th Nov 2010 at 00:52 ---------- Previous post was 19th Nov 2010 at 23:15 ----------NEW LAUNCH TIME. The launch team has adjusted the T-0 one minute later in the window. New launch time is 4:25 p.m. local time \/ 8:25 p.m. EST \/ 01:25 UTC.---------- Post added at 01:04 ---------- Previous post was at 00:52 ----------The gallery linked below contains launch day photos by Stephen Clark\/Spaceflight Now:Spaceflight Now:Launch tower retracted at Minotaur pad(PHOTO GALLERY).\u200b---------- Post added at 03:04 ---------- Previous post was at 01:04 ----------The Minotaur IV rocket lifted off as planned at 01:25 UTC, and successfully delivered primary payload onto orbit. The secondary objectives - testing of HAPS stage is underway - HAPS stage 1st ignition was successful.---------- Post added at 03:23 ---------- Previous post was at 03:04 ----------NASASpaceflight:Orbital Minotaur IV launches with multiple satellites.Fairbanks Daily News-Miner:Rocket lifts off from Kodiak Island complex:ANCHORAGE, Alaska - A Minotaur IV rocket was launched successfully Friday from a rocket launch facility on Kodiak Island in a cost-effective effort to send several satellites into space at the same time, officials said.The rocket - the third Minotaur IV to be launched - lifted off as scheduled at about 4:25 p.m. Alaska Standard Time. It rose above the island off Alaska's coastline and was carrying 16 experiments on seven satellites.\"Picture perfect,\" Joe Davidson, spokesman for the Department of Defense's Space and Missile Systems Center, said after the lift-off.{...}\n\n",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:59.311074304Z",
        "author": "HAL9001",
        "date": "2010-12-08T18:51:24+0000",
        "id": "b960be920a2c34855d5e4ecb2fff72f4",
        "post_id": "post-275110",
        "text": "a DGIV:lol:",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:11.489691136Z",
        "author": "Izack",
        "date": "2010-06-03T04:02:30+0100",
        "id": "360b91e1e4d6c7802b6b797e96d66d0a",
        "post_id": "post-227441",
        "text": "It's something like Lshift and the numpad keys, isn't it?I haven't used the SSBB arm, but the Descartes (also by Greg) arm works that way, and I have reason to believe both are similar.If that doesn't work, there are a few non-Burch arms out there ([ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3373\"]URMS[\/ame] is a good one) that you can easily attach with the scenario editor.",
        "thread_id": 14554
    },
    {
        "@timestamp": "2023-09-14T07:13:57.409842176Z",
        "author": "Urwumpe",
        "date": "2008-06-03T15:53:28+0100",
        "id": "836d8b6ad602a1ca9d24ef3d9f568abf",
        "post_id": "post-70999",
        "text": "Piet Barber said:Now THAT would be an awesome add-on for Orbiter.\n\nHehe, that was also my second thought. :lol:",
        "thread_id": 1759
    },
    {
        "@timestamp": "2023-09-14T07:13:59.569878272Z",
        "author": "Ripley",
        "date": "2011-05-26T13:42:28+0100",
        "id": "efd25b62014d1ab8633e695ef5cebb67",
        "post_id": "post-275702",
        "text": "Interview with Paolo Nespoli now on NASA TV.",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:11.559352576Z",
        "author": "James.Denholm",
        "date": "2008-05-18T02:26:49+0100",
        "id": "49495945dc61e96641f72c3563fb2a3b",
        "post_id": "post-65708",
        "text": "GregBurch said:Back before Vinka disappeared\n\nVinka disapeared?",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:59.345300992Z",
        "author": "Grover",
        "date": "2010-12-08T16:26:40+0000",
        "id": "e3d94d6c2b0fa8a66074aa42fc8a8b47",
        "post_id": "post-275165",
        "text": "to be fair, theres a logistical bug in any multiplayer orbiter anyway:going to the ISS takes about 10 hours for a beginner and a round trip to the mon takes 6.5 days for me using transx.you need a way to overcome the huge time spans, i wouldnt enjoy spending most of my time in multiplayer orbiter doing nothing as i cruise about.it would be a great technical achievement, but not so good for gamers who play the multiplayer.good luck anyway, sorry to rain on your parade a little-=Grover=-",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.528332032Z",
        "author": "Xyon",
        "date": "2010-11-23T08:27:51+0000",
        "id": "bbb1fc321aa5e494feea319afedc2726",
        "post_id": "post-272910",
        "text": "Tex said:Seriously? -http:\/\/www.orbiter-forum.com\/search.php?searchid=969800The short answer, no. In all the time I've been playing Orbiter, I've never seen one successfully get off the ground.\n\n:hesaid:. The single person private VSA seems to work well (Gary's ISA, for example, and my own as-yet-unnamed one) because when you work on your own in a VSA you can run things at your own pace and drop it if you become otherwise busy etc. As soon as it becomes a public thing it seems destined for failure, I'm afraid.",
        "thread_id": 17628
    },
    {
        "@timestamp": "2023-09-14T07:13:57.537505792Z",
        "author": "jambooger",
        "date": "2010-11-23T03:49:37+0000",
        "id": "3a9330b6833da23f314fd95129e59983",
        "post_id": "post-272929",
        "text": "rocketman768 said:This is Orbiter 100830. Shift or no shift, the AoA reference change isn't working. Just to be clear, I am talking about the AoA\/bank control loop for Aerobrake, not the one on the XR2 itself.The Aerobrake version number is 0.96.1.\n\noops, I did misunderstand your question. Not familiar with your problem, sorry. maybe someone else can help out.",
        "thread_id": 17630
    },
    {
        "@timestamp": "2023-09-14T07:13:59.377876736Z",
        "author": "Xyon",
        "date": "2010-12-08T17:26:57+0000",
        "id": "0d006c05a211865b75472adea6a25e91",
        "post_id": "post-275346",
        "text": "I assume you're talking about Orbiter...My first time I fired it up and did a shuttle launch - straight up. I thought I was doing quite well until I began to come back down.:pGo play in space was what really helped me, a free online book aimed at the Orbiter newbie. Reading that, and playing through the tutorials, and practising, lots, finally paid off after a few weeks and I was able to make my first moon landing.The learning curve is sharp and steep, but the thrill of getting the hang of concepts like docking, reentry and landing, and transferring to other bodies is well worth the effort. You can find Go Play In Space from our Tutorials page here on Orbiter-Forum - though it was written for 2006-P1, it remains valid for 2010-P1.",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:13:11.023190528Z",
        "author": "Art",
        "date": "2007-11-19T05:08:20+0000",
        "id": "337dd984c6bd59dce6835647ce9bc037",
        "post_id": "post-12346",
        "text": "Pretty easy Computerex.I will write that into a function...it's just a few lines. I will get it to you.",
        "thread_id": 145
    },
    {
        "@timestamp": "2023-09-14T07:13:11.0238464Z",
        "author": "computerex",
        "date": "2008-02-15T02:17:16+0000",
        "id": "f811a02d7a65a5f3c5cd94f52c97780b",
        "post_id": "post-12350",
        "text": "Thank you for your help guys. Imagineer, agentgonzo, I knew it boiled down to matrices...That's when I gave up all hope. The thing is I WOULD google these things, but most of the articles I see use terminology that is rather difficult for me to understand. This is algebra 2 at the least.",
        "thread_id": 145
    },
    {
        "@timestamp": "2023-09-14T07:13:59.595278592Z",
        "author": "Iberville",
        "date": "2010-12-10T00:58:13+0000",
        "id": "fd73da70574d33f84602fe562f875df5",
        "post_id": "post-275747",
        "text": "Ok, so I am back from a long school session in which I had to stop playing with Orbiter! Now I want to get back to where I left my small private universe and come back from Venus to Earth with my Arrow.I had during the summer an excell spreadsheet that was used to calculate hoffman obit between planets in the solar system but I can't find it!Does anyone know what I am talking about and where I could find it?Thanks!",
        "thread_id": 17855
    },
    {
        "@timestamp": "2023-09-14T07:13:57.64616832Z",
        "author": "Urwumpe",
        "date": "2008-07-19T20:29:05+0100",
        "id": "65d33cd23a63511d05fe1f4e71ceafb8",
        "post_id": "post-71108",
        "text": "DaveS said:Well, the locations for the MMU FSS(Flight Support Stations) were where the External Airlock is today! So, they're mutually exclusive, you can't fly MMU when you want to fly the External Airlock.\n\nOK, so I can join the external airlock tool box attachments and the MMU attachments into one slot.Can somebody help me with updating the RMS dialog? I want to have a combobox with the payload select rotary switch options (1, MONITOR 1, 2, MONITOR 2, 3, MONITOR 3), but the data I entered in the resource editor for the box is lost in Orbiter.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:57.296380928Z",
        "author": "STS",
        "date": "2010-11-18T17:54:48+0000",
        "id": "7b6b02afaf2831f6088e8b3ad01b298e",
        "post_id": "post-272501",
        "text": "You can\u00b4t lift off to mars or another planet or moon or satellite whenever you want. You have to calculate a Launch Window. One idea is watching the target planet\u00b4s position and the origin planet\u00b4s position in the solar system.",
        "thread_id": 17574
    },
    {
        "@timestamp": "2023-09-14T07:13:59.372049152Z",
        "author": "Nazban",
        "date": "2011-02-14T08:29:36+0000",
        "id": "2d2cdf5b78964c51f1c19f5140714228",
        "post_id": "post-275329",
        "text": "sorry bout that, thanks :thumbup:",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.414680832Z",
        "author": "T.Neo",
        "date": "2010-06-04T14:25:07+0100",
        "id": "a00525dc0d5e1bbdda3b88ee30d16ce4",
        "post_id": "post-227284",
        "text": "Perhaps it could even be launched vertically? I have a feeling that would turn passenger seating into a nightmare...Perhaps it needs larger wings, that could provide enough lift to bring down landing and takeoff speeds to a comfortable level. Even swing wings, although they could complicate things.Vaguely like the XB-70 Valkyrie;What are the rough dimensions of the spacecraft, for interest's sake?",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:59.570588672Z",
        "author": "N_Molson",
        "date": "2011-06-21T19:42:39+0100",
        "id": "1e26091491a69a867a358dfa35c4e29d",
        "post_id": "post-275709",
        "text": "Are those helicopter Mi-17 ?It's interesting how they use the runway to take off like an airplane... I guess it saves fuel ?I'd like to have a \"Soyuz recovery pack\" for Orbiter. :hmm:",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:10.849142272Z",
        "author": "Evil_Onyx",
        "date": "2010-05-31T10:50:23+0100",
        "id": "52ef7cfca041ed8ced419e4d3d2b5b9c",
        "post_id": "post-226377",
        "text": "After looking at replays of the on-board cameras nether of them move their steering wheels toward the other. Probably just aimed for the same braking zone and drove in to each other as the other didn't yield. But still Vettels fault for creating the situation in the first place.",
        "thread_id": 14476
    },
    {
        "@timestamp": "2023-09-14T07:13:57.45247488Z",
        "author": "jinglesassy",
        "date": "2010-11-21T02:14:00+0000",
        "id": "821aef54301b9ac1b2f7c58644c3e209",
        "post_id": "post-272726",
        "text": "orbiterizmad said:It is still in Development and will be for at least another month.\n\nOnly?",
        "thread_id": 17604
    },
    {
        "@timestamp": "2023-09-14T07:13:56.892745984Z",
        "author": "orb",
        "date": "2010-11-19T10:27:54+0000",
        "id": "5c154d0d4ab90bffcab164596856fc36",
        "post_id": "post-272137",
        "text": "Florida Today - The Flame Trench:Delta IV Heavy Rocket On Track For Friday Night SpectacularSpeculations about the spacecraft perwww.zarya.info:Payload details unknown but possibly a SIGINT satellite aimed at a Molniya-type HEO or inclined gossynchronous orbit, may be similar in purpose to USA 184 (2006-27A\/29249).Previous announced launch times were Nov 15, 23:21 UTC, Nov 18, 23:10 UTC, and 2010 Nov 19, 23:06[time for Nov. 18 corrected and Nov. 19 opportunity added - orb]. The window moves earlier by 3.75 minutes per day, as would be expected if the objective is to match an existing satellite constellation in Molniya-type HEO.{...}Frequencies: 2232.5 and 2277.5 MHz.\n\nWeather report (Spaceflight Now MSC):Air Force meteorologists are predicting good weather conditions for a Friday liftoff of the Delta 4-Heavy rocket from Cape Canaveral. There is a 90 percent chance of acceptable conditions, with ground-level winds posing only a slight concern.Today's weather: \"Stalled cold frontal boundary over southern Florida. Widespread low level cloudiness and chance for an isolated shower will decrease during the day as drier air moves in from the north,\" the weather team says.The outlook: \"Surface high pressure center located north of the area will move eastward providing a northeast onshore wind on launch day, and remainder of week. On Friday, local conditions will consist of northeast winds, post frontal stratocumulus clouds, and temperatures near normal for mid-November. The only item of interest will be the strength of the onshore winds as they will approach but remain below the 20-knot liftoff constraint.\"The forecast for Friday night's launch window includes some scattered clouds at 3,000 feet, 7 miles of visibility, a temperature between 66-68 degrees F and northeasterly winds from 030 degrees at 12 peaking to 18 knots.The odds of acceptable weather on Saturday and Sunday, if the launch should be delayed, are 90 percent favorable both nights.\n\n",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:13:10.948536832Z",
        "author": "Bishop",
        "date": "2010-05-28T16:54:31+0100",
        "id": "3111d19096d33d3317b87a46963a4f06",
        "post_id": "post-226421",
        "text": "OK here's a puzzlerTurns out the Earth is 8 light minutes away from the SunSo where we see the Sun in the sky is actually where it was 8 minutes agoNow... say I have a 'compass' which is attracted to the Suns gravityIf I use this compass in my back garden, will it point directly in the same direction as I see the Sun this instant, or will it point to where the Sun actually is (where I'll see it 8 mins from now)?:blackeye:-Bcaution: don't look directly into the Sun",
        "thread_id": 14482
    },
    {
        "@timestamp": "2023-09-14T07:13:59.359972608Z",
        "author": "Wishbone",
        "date": "2010-12-15T17:40:08+0000",
        "id": "f05e1d89946c11902cfd1006510cb3a4",
        "post_id": "post-275266",
        "text": "Everybody folds his own parachute and everybody sets up his own compiler. As for help in MP, top priority in my vision goes to automating and optimising repetitive tasks like launch, rendezvous, intercept, low-thrust trajectory management (solar, solar electric, ion), attitude maneuvers.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:58.949772544Z",
        "author": "hribek",
        "date": "2010-12-08T22:59:14+0000",
        "id": "06a87ab7aadd9003f72c9b9d8964fe00",
        "post_id": "post-274811",
        "text": "I just use those I think look nice.",
        "thread_id": 17786
    },
    {
        "@timestamp": "2023-09-14T07:13:57.071833088Z",
        "author": "Xyon",
        "date": "2010-11-17T20:10:15+0000",
        "id": "ba996ba560d82caa788c124606ad36a9",
        "post_id": "post-272215",
        "text": "You're entering another world. Linux and Windows are fundamentally different operating systems with some common elements. I suggest you read up on how linux works, and at a minimum check the Ubuntu documentation and forums for some linux usage instructions and tips.",
        "thread_id": 17545
    },
    {
        "@timestamp": "2023-09-14T07:13:10.953997824Z",
        "author": "Urwumpe",
        "date": "2010-05-28T19:57:36+0100",
        "id": "ddd890975932fd17183fadfb65234ce4",
        "post_id": "post-226434",
        "text": "Yeah, you would just need the payload for them, and maybe the correct launcher.EDIT: The PDF has also many detail photographs, drawings and physical properties for the Black Brant VC rocket, could maybe be interesting for sounding rocket fans.",
        "thread_id": 14483
    },
    {
        "@timestamp": "2023-09-14T07:13:57.133190912Z",
        "author": "mjessick",
        "date": "2010-12-17T02:35:45+0000",
        "id": "9fb890baa5e68cc178a0754b406e61cf",
        "post_id": "post-272249",
        "text": "When you expect to fly through a dispersed atmosphere, one strategy is to reenter with the lift horizontal and at the flight path angle that will bring you to the desired landing site, possibly with some roll reversals. This gives you the maximum amount of margin because if the atmosphere density is less than expected, you can roll the lift more downward. If the density is heavier than expected, you can roll the lift upward to compensate. If you detect a failure, you can put the craft into a fast roll and reenter ballistically (very low lift... trajectory uncontrolled.)",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:11.447066368Z",
        "author": "Izack",
        "date": "2010-06-03T02:48:15+0100",
        "id": "a639ba47e06096ec176d1adf4d19ecbb",
        "post_id": "post-227375",
        "text": "supersonic said:Yes, it really was spooky.I'm afraid of what might happen now that I have watched it.....:shifty:\n\nWell, hopefully you jinxed it into not happening.Either that or you'll be having nightmares about meteor strikes and explosive decompression. :hide:",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:59.148603136Z",
        "author": "n72.75",
        "date": "2010-12-09T06:20:14+0000",
        "id": "6b64c5c6108d5fddf4ce5bca22aed69b",
        "post_id": "post-275028",
        "text": "...and I'll just stick with orbiter.",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:11.151781888Z",
        "author": "Linguofreak",
        "date": "2008-05-15T21:45:50+0100",
        "id": "a6b55263812b8ec3ca67b6efcb0534e0",
        "post_id": "post-65634",
        "text": "It's not just the oil companies. It's also the fact that the Middle East has hit peak oil, India and China are suddenly using a lot more oil, and the environmental movement in the West has stopped any new drilling from really happening there. The US and Canada actually have some fairly massive reserves in the form of oil shale and tar sands, which are more expensive to extract than crude oil has been in the past, but are cheaper than crude is now.But yeah, the oil companies haven't been doing much to deal with any of this, because, at least to a certain point, high oil prices are good for them.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:57.202174208Z",
        "author": "SiberianTiger",
        "date": "2010-11-17T18:36:41+0000",
        "id": "2c2ea0e816abc1629b687eb73e973aad",
        "post_id": "post-272289",
        "text": "http:\/\/www.airforcetimes.com\/news\/2010\/11\/ap-elmendorf-richardson-searching-for-missing-f22-111710\/Alaska base searching for missing F-22The Associated PressPosted : Wednesday Nov 17, 2010 12:05:22 ESTANCHORAGE, Alaska \u2014 A search was under way Wednesday for an overdue Air Force F-22 fighter jet based at a military facility near Anchorage.Corinna Jones, a spokeswoman at Joint Base Elmendorf-Richardson, said the jet was on a training mission and lost contact with air traffic control at 7:40 p.m. Tuesday. The plane carries one pilot.The aircraft is assigned to Elmendorf's 3rd Wing, Jones said. The Air Force has not released the pilot's name.The twin-engine F-22 Raptor entered service in the mid-2000s and arrived at Elmendorf in August 2007. It's far more maneuverable and stealthy than earlier jets and can cruise at more than 1\u00bd times the speed of sound without using its afterburner. Its top speed is confidential.Congress last year stopped production of the plane, built by Lockheed Martin Corp., by eliminating $1.75 billion that would have added seven F-22s to the Air Force's fleet.An F-22 crashed in March 2009 near Edwards Air Force Base in California, killing the pilot.\n\n",
        "thread_id": 17556
    },
    {
        "@timestamp": "2023-09-14T07:13:59.456052736Z",
        "author": "Interceptor",
        "date": "2013-03-12T13:50:57+0000",
        "id": "d6e5aab01b8d5987f7c8160eb661d399",
        "post_id": "post-275495",
        "text": "FOI-Quasar FOI-broglio cargo rocket-FOI-Neptune,I am assuming most,or all FOI's rockets.I will test some more out for you as soon as I get a break today.",
        "thread_id": 17837
    },
    {
        "@timestamp": "2023-09-14T07:13:57.246367744Z",
        "author": "Goth",
        "date": "2010-11-23T00:41:35+0000",
        "id": "589c7224fecfa4a34723d4199fdb930f",
        "post_id": "post-272391",
        "text": "2010-P1, yes.",
        "thread_id": 17563
    },
    {
        "@timestamp": "2023-09-14T07:13:59.298221568Z",
        "author": "AeroSim",
        "date": "2011-01-10T16:40:17+0000",
        "id": "1795122678894bfb851dc6be4e0260f7",
        "post_id": "post-275084",
        "text": "The guys over at RTF have an Atlantis type city available in open beta.Its very cool with an incredible amount of detail, engines,warp drive, a shield,multiple landing pads, a bridge with an \"ancient\" chair, a jumper hangar. They managed to include their working \"Stargate\" from an earlier release. It's as good as any of their other stuff like Manifest, the SG Shuttle, Puddle Jumper which all fit perfectly on the \"City's\" working landing pads.http:\/\/yankeeclippersmobile.com\/forum\/index.phpJust register and its yours..!",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:11.198653952Z",
        "author": "Graham2001",
        "date": "2012-03-07T15:35:36+0000",
        "id": "d15cdf22b6491b237dee55802ee3510c",
        "post_id": "post-226921",
        "text": "Thanks Donamy, now onto the next and last of the Convair proposals.Space Construction Experiment (SCE)With the abandonment of NASAs plans for orbital solar power stations in the early 1980's Convair was forced to scale down its plans to test out a beam builder in orbit to a simple test of a prebuilt length of structural beam of the type that a beam builder could produce.NOTE: This project seems to have been evolving fairly rapidly as the planning went on. What started out a something involving EVAs and use of the shuttle RCS system to set the structure vibrating changed into a more 'self contained' project where the aparatus contained all the equipment to carry out the test functions.See:1.Space Construction Experiment Definition Study (SCEDS), part 1. Volume 1: Executive summary2.Space Construction Experiment Definition Study (SCEDS), part 1. Volume 2: Study results3.Space Construction Experiment Definition Study (SCEDS), part 2. Volume 1: Executive summary4.Space Construction Experiment Definition Study (SCEDS), part 2. Volume 2: Study results5.Space Construction Experiment Definition Study (SCEDS), part 3. Volume 1: Executive summary6.Space Construction Experiment Definition Study (SCEDS), part 3. Volume 2: Study resultsI'm currently reviewing some North American\/Rockwell space construction studies, but they are very poorly scanned.",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:59.36498816Z",
        "author": "Face",
        "date": "2011-01-10T12:31:45+0000",
        "id": "7738fdd53c6051542ec3c5071fafae9e",
        "post_id": "post-275295",
        "text": "Carmen A said:It appears I missed all the awesome theoretical discussions by about 2 weeks:)\n\n...or 3 years, depending on who you ask;)",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.275145984Z",
        "author": "Goth",
        "date": "2010-11-19T22:28:21+0000",
        "id": "6d825628ca97437b86aee8ed25612b4d",
        "post_id": "post-272446",
        "text": "Best topic ever.",
        "thread_id": 17570
    },
    {
        "@timestamp": "2023-09-14T07:13:11.362012672Z",
        "author": "Zachstar",
        "date": "2010-06-03T09:46:32+0100",
        "id": "a5afdd1c4cff2b1e898a5932ba55a1c0",
        "post_id": "post-227098",
        "text": "Ah then it ought to not be a problem 1 burn to get on the general path then a 3 hour 1G burn to get to mars in a week or whatever.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:57.514436352Z",
        "author": "N_Molson",
        "date": "2010-11-22T20:10:13+0000",
        "id": "377ccb1f19b9f527b469757d13bd5683",
        "post_id": "post-272878",
        "text": "A little big for the DG-Launchers :lol:Maybe a super-launcher for this craft\/the XR-5 could be fun:p",
        "thread_id": 17625
    },
    {
        "@timestamp": "2023-09-14T07:13:11.196752896Z",
        "author": "Urwumpe",
        "date": "2011-04-22T09:22:20+0100",
        "id": "e3797700d7adbe9761bc2c04e4c5f6a1",
        "post_id": "post-226903",
        "text": "Graham2001 said:What is that?\n\nI suspect, that one:http:\/\/www.pha.jhu.edu\/groups\/hst10x\/index.html",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:58.791560448Z",
        "author": "orb",
        "date": "2010-12-05T21:57:32+0000",
        "id": "879d198cd351352d09fe06d3bb168a46",
        "post_id": "post-274618",
        "text": "tl8 said:Bad year, this is the 3rd failure this year isn't it?\n\nI counted some more:Indian cryogenic launch,US hypersonic test vehicle,Korean 1st satellite.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:59.146419968Z",
        "author": "Spacethingy",
        "date": "2010-12-08T08:10:46+0000",
        "id": "3b49f5af67ff52e9a48d4a33cd2e7cb5",
        "post_id": "post-275012",
        "text": "Thing is, wasn't it dissatisfaction with current space-sims that drove Dr. S. to write Orbiter?Without the bad ones we wouldn't have the best one. Or something like that... :uhh:",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:11.200313088Z",
        "author": "Graham2001",
        "date": "2012-11-18T09:05:26+0000",
        "id": "a9a275be1229b788dbea10fb33d40d5b",
        "post_id": "post-226938",
        "text": "Space Operations CenterA 1979 \"You're not supposed to call it a space station\" studied by the Johnson Space Center. This seems to be the start point of the long road that ended in the International Space Station.The Space Operations Center is a concept for a Shuttle-serviced, permanent, manned facility in low earth orbit. An analysis of this concept was conducted by personnel of the Johnson Space Center during 1979. The results of the study are presented in this document.It should be noted that there are no NASA plans at present to implement such a concept. The study reported herein and currently planned follow-on studies are intended to explore the concept and develop material for consideration in future planning.\n\nSpace Operations Center: A Concept Analysishttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19800015850_1980015850.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:57.21886976Z",
        "author": "Grover",
        "date": "2010-11-17T22:55:21+0000",
        "id": "ba6b68332306cbb53c601b6a43f01064",
        "post_id": "post-272327",
        "text": "ive already got VC++ 2010 express, is that ok?",
        "thread_id": 17558
    },
    {
        "@timestamp": "2023-09-14T07:13:57.520555008Z",
        "author": "flyer",
        "date": "2010-11-22T22:38:35+0000",
        "id": "968f4ce94ad09429ee6900950aa5609a",
        "post_id": "post-272896",
        "text": "Thanks for the reply, I'm relatively comfortable in using LUA and making scripts etc. I don't really understand what you are saying though.I am asking about the LUA functions themselves. The LUA functions mentioned in the help documentation can only do limited things, having said that there are ALOT of functions which cover most of the major things, but not all of the oapi functions are included. Martins has said in the past that it is alot of work to provide LUA equivalents for ALL of the oapi functions so he is doing it in stages I guess.The help documentation gives an example which (in theory) allows the user to type v:gear_up() into the LUA window\/MFD and raise the gear of a ship. I think that this code (modified) is included in the default DG for doing a small amount of things like opening doors, airbrake, radiator etc. But I do not know the LUA commands to make this happen.So to respond to you, I would like to write a LUA script which interacts with the default DG, but in order for this to happen, the DG has to provide the appropriate (extended) LUA commands.Hopefully I've explained myself a bit better this time!Cheers,flyer",
        "thread_id": 17626
    },
    {
        "@timestamp": "2023-09-14T07:13:59.444941312Z",
        "author": "Cizurator",
        "date": "2010-12-10T22:05:22+0000",
        "id": "116dc1f0f02d13e4904ef7e988777eca",
        "post_id": "post-275455",
        "text": "paleto said:Very nice addon:thumbup: Thank you\n\nThank YOU for download :hello:It looks like it's the first addon by Cizurator, that really works without any bugfixing updates:hailprobe:",
        "thread_id": 17833
    },
    {
        "@timestamp": "2023-09-14T07:13:11.445592832Z",
        "author": "jinglesassy",
        "date": "2010-06-02T06:38:06+0100",
        "id": "bd9314a68040a5ec5066af36eb1424ec",
        "post_id": "post-227366",
        "text": "cljohnston said:^Sorry, I didn't mean to imply that I'd forgotten aboutChallengerandColumbia.\n\nWasn't stating you did its just a shame because it was nasas fault that they happened",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:11.561378816Z",
        "author": "GregBurch",
        "date": "2008-05-25T15:08:00+0100",
        "id": "14e80c3f23b206cab282c8a05fa7978e",
        "post_id": "post-65720",
        "text": "pattersoncr said:Greg,can you post the appropriate .scn file entry foe a lifeboat node with 1 SSSLB and 3 embedded SSSLB meshes? (In other words, it looks like a fully loaded Life boat node but 3 of the 4 SSS's are just dummy meshes). I just flew the \"18 Amazonia BSP with LifeBoat Node 3 to Station\" scenario and I' like to switch the LBN3 vessel to something functional.Keep up the great work!Thanks,\n\nI'll work on that, but it will be later today at the earliest. Right now my \"Orbiter development computer\" is close to 'splodin' from doing a \"photoshoot\" of the Bryce scene above.But now that you've mentioned this, I realize that I'll also have to do a new 'cfg file for the LifeBoat Node, because the SSLB will have to be \"attached\" to the LifeBoat Node, rather than docked, while it's riding in the BSP's payload bay. This will be to avoid the dreaded \"docked-on-the-ground\" bad craziness.GB",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:59.46980352Z",
        "author": "orb",
        "date": "2010-12-09T08:51:53+0000",
        "id": "122cfd51af9cdaa072e0f80f2d606e3f",
        "post_id": "post-275513",
        "text": "garyw said:Drinking things like coffee or coke before bed are bad idea, not just because of the caffine but because of the sugar.\n\nAnd what if you drink coffee without sugar or any other sweetener?",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:57.649901824Z",
        "author": "DaveS",
        "date": "2008-07-25T23:41:27+0100",
        "id": "e4fcdae386c58f80aa998daf848bacdc",
        "post_id": "post-71152",
        "text": "Works fine now, thanks for the help. But here's an observation: the payloads were aligned good.But when I exited the sim and then re-entered it through the (Current state) scenario, all the payloads were above and behind the payload bay! I have attached a screenshot of this error.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.590632192Z",
        "author": "rocketdued",
        "date": "2010-12-10T02:20:35+0000",
        "id": "559cd0e4cb18525ab34fc760415c7690",
        "post_id": "post-275746",
        "text": "thank you sir.",
        "thread_id": 17854
    },
    {
        "@timestamp": "2023-09-14T07:13:57.657164032Z",
        "author": "Linguofreak",
        "date": "2010-11-27T22:08:17+0000",
        "id": "e1dc2ae7ed5fd5a11967002aef2c84ee",
        "post_id": "post-273281",
        "text": "Urwumpe said:Should be equal to just dropping down from about 15 cm.\n\nWhich can be rather nasty if it takes you by surprise.",
        "thread_id": 17660
    },
    {
        "@timestamp": "2023-09-14T07:13:10.981063936Z",
        "author": "Urwumpe",
        "date": "2010-05-29T15:57:22+0100",
        "id": "7e20cbe9f2808a2f91cc14ddffe95a03",
        "post_id": "post-226467",
        "text": "ar81 said:It must be shocking to go to work and se a coworker dying and having to talk about it before a camera.\n\nWelcome to the reality of journalism. How could you know it, if nobody would tell you about it? As journalist, your duty is to report events, regardless how you feel, or especially about how you feel.Just like geologists have to climb into craters or onto domes of active volcanoes despite the danger for getting science data sometimes.",
        "thread_id": 14489
    },
    {
        "@timestamp": "2023-09-14T07:13:58.96392192Z",
        "author": "Axel",
        "date": "2010-12-06T15:37:40+0000",
        "id": "50450cab1ace03531bf6e2a6eabe4791",
        "post_id": "post-274821",
        "text": "Thank you very mutch my orbiter friends, the next step is activating of a very strong RCS, more than 10 times sronger than DGEX's own. Because it enables better control at Landing and you can bring the DGEX nose faster up at lift off, without jumping in the main vessel. Its possible by thrust vector control of the 4 mighty Hover nozzles, a small angle attack change has more effect than every else RCS. Ofcourse its actual impossible for me to programm a DLL for that, but i have another nice idea!I positioned the camera position of the PowerHover extra under the ship, for better view of the landing zone. It should be possible to make a point landing then!",
        "thread_id": 17789
    },
    {
        "@timestamp": "2023-09-14T07:13:10.987449088Z",
        "author": "tgep",
        "date": "2008-05-15T03:15:02+0100",
        "id": "be2df8b4a15f4dd8f245570315cc9abe",
        "post_id": "post-65607",
        "text": "WOOHOO !My new default DG-IV SKIN !:woohoo:",
        "thread_id": 1449
    },
    {
        "@timestamp": "2023-09-14T07:13:57.503909888Z",
        "author": "Mandella",
        "date": "2010-11-22T20:05:14+0000",
        "id": "57de63cd5021085ebeafbea6c86662cf",
        "post_id": "post-272852",
        "text": "Wishbone said:you could take the cheating code from my Precession MFD source\n\nI am embarrassed to say that my ability to code is limited to basic cutting and pasting of scenario and config files. I know what Lua script is, but I fear I have no idea how to read it.But I promise if you put something together for me like this, I would name a station after you in my solar system.:cheers:",
        "thread_id": 17621
    },
    {
        "@timestamp": "2023-09-14T07:13:56.94225792Z",
        "author": "Krys",
        "date": "2010-11-16T11:18:08+0000",
        "id": "c7f5e5a859ace3aae4322d7b942dea19",
        "post_id": "post-272176",
        "text": "its a personal historical date - the birth of my first nephew.....Galileo Galilei was dragged in front of the inquisition - damned science class when I was 13 - annoyed the heck out of me.",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:13:59.117710336Z",
        "author": "Crias",
        "date": "2010-12-11T12:09:10+0000",
        "id": "658b109fc15994e4573af7ecff37194a",
        "post_id": "post-274909",
        "text": "Well i can if you would like, although that being said the aurora is like twice as big",
        "thread_id": 17802
    },
    {
        "@timestamp": "2023-09-14T07:13:11.07637504Z",
        "author": "Urwumpe",
        "date": "2008-07-12T23:51:20+0100",
        "id": "72fc46517ae8b7029c36a77e27ffdd3e",
        "post_id": "post-65619",
        "text": "DaveS said:Thanks to Artlav's WorldStudio application I new got a set of Palmdale tiles, albeit low-res(256x256).I now want to know if there's any general desire for this add-on despite the low-res surface tiles?\n\nFor me, yes, of course. Where can I find WorldStudio, can I use it for getting some tiles for the ECAL\/TAL sites?",
        "thread_id": 1451
    },
    {
        "@timestamp": "2023-09-14T07:13:11.200112128Z",
        "author": "Graham2001",
        "date": "2012-09-10T14:54:18+0100",
        "id": "8c74813a72cb7f33e94db57a94fec97f",
        "post_id": "post-226935",
        "text": "An unflown payload from the 1980s.30\/20GHZ Technology SatelliteProposed modification of the Hughes LEASAT spacecraft to test an advanced communication system. Documents provide much information on the test mission and would allow the simulation of both this unflown spacecraft and the LEASAT spacecraft which were launched from various missions by Discovery & Columbia.30\/20GHZ Flight Experiment System Phase II Final Report, Vol. 1: Executive Summaryhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19820012488_1982012488.pdf30\/20GHZ Flight Experiment System Phase II Final Report, Vol. 2: Experiment System Descriptionhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19820012489_1982012489.pdf30\/20GHZ Flight Experiment System Phase II Final Report, Vol. 3: Experiment System Requirement Documenthttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19820012490_1982012490.pdf30\/20GHZ Flight Experiment System Phase II Final Report, Vol. 4: Experiment System Development Planhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19820012491_1982012491.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:59.137418752Z",
        "author": "Pyromaniac605",
        "date": "2010-12-10T08:53:41+0000",
        "id": "d927a014da0bf90d80e8cdf16953290a",
        "post_id": "post-274978",
        "text": "Rob said:ThanksDo you have a link for these addons or are they payware programs separate from Orbiter?\n\nI don't think payware would be legal for Orbiter, being freeware and all.Darren",
        "thread_id": 17808
    },
    {
        "@timestamp": "2023-09-14T07:13:57.255723264Z",
        "author": "Izack",
        "date": "2010-11-18T05:20:19+0000",
        "id": "4d21f9d6c3cebd8b542561f9b7cc4999",
        "post_id": "post-272399",
        "text": "Hurry and grab one before they're all gone! You still have time to make a down payment!",
        "thread_id": 17565
    },
    {
        "@timestamp": "2023-09-14T07:13:57.382553856Z",
        "author": "Nazban",
        "date": "2010-11-21T15:15:08+0000",
        "id": "d9dbe13ec1e82b7dc36b4b405c1b7bf3",
        "post_id": "post-272556",
        "text": "Wow dude, thats something i have wanted for a very long time.......will you be putting a warp drive? and perhaps a virtual cockpit with either in the gateroom or chair room. (just an idea).ohh and can you also connect the gates like Ragtags gates?srry for tht, im just soo damn excited, this is something ive wanted for a long time!!",
        "thread_id": 17581
    },
    {
        "@timestamp": "2023-09-14T07:13:11.281991168Z",
        "author": "orb",
        "date": "2010-06-03T11:57:40+0100",
        "id": "d2f0504016c10fa805769619aea23eab",
        "post_id": "post-227014",
        "text": "Andy44 said:The plutonium used in RTGs is Plutonium 238, and it's very scarce in the US because the US doesn't make it anymore; it's all bought from Russia. There is currently a push to restart making it in the US, and if that happens it will take 5 years to make enough to be useful.That leaves fission power for deep space, which will have to happen eventually, but even if a mission were approved today it would likely take longer to develop then it would to make more Pu-238.\n\nHow aboutAm-241with 432 years of half-life?",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:59.367607552Z",
        "author": "Urwumpe",
        "date": "2011-02-04T16:51:14+0000",
        "id": "b6c223ad3c45a7ae7ce88af790941796",
        "post_id": "post-275307",
        "text": "Bonanza123d said:Since i now have the source code to ORL Fork of the OMP, I am now developing the OMP to new standards. More will come soon.\n\nAre these standards higher or lower than the previous ones... :lol:Sorry, had to pull a leg there.:cheers:",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:59.38916224Z",
        "author": "Izack",
        "date": "2010-12-11T04:17:04+0000",
        "id": "770bd34a89a14d9920d1623423fcb6d7",
        "post_id": "post-275375",
        "text": "jambooger said:Very Nice! So detailed and clear. I wish I had this for all runways. :thumbup:\n\nYou should, if you installed it.:)",
        "thread_id": 17825
    },
    {
        "@timestamp": "2023-09-14T07:13:11.38023168Z",
        "author": "dgatsoulis",
        "date": "2010-06-17T21:52:09+0100",
        "id": "0d0b4df6e2f53368dde1087bf1102af2",
        "post_id": "post-227203",
        "text": "I guess i wasn't the first person that came up with this... But isn't finding (an \"advanced\" life-form) on another planet, one of the \"Holy-Grail's\" of our species!?Think of how many ways it would \"change\" us...",
        "thread_id": 14536
    },
    {
        "@timestamp": "2023-09-14T07:13:57.382902016Z",
        "author": "orbiterizmad",
        "date": "2010-12-04T05:10:14+0000",
        "id": "03158ff054ba772e3209cf16eced89ca",
        "post_id": "post-272559",
        "text": "We are still in Development on Atlantis. Yes we will try to add a Gate Room for a Virtual Cockpit and we are not sure about adding the Chair.If you would like to help on this Project then visitwww.true-explorers.4umer.comand email one of the Administrators. This is a very big task so we do need some help.",
        "thread_id": 17581
    },
    {
        "@timestamp": "2023-09-14T07:13:57.383202816Z",
        "author": "Revolpathon",
        "date": "2010-12-11T12:16:17+0000",
        "id": "25dc5a90e7b0d79fd8128f15c8af6c05",
        "post_id": "post-272561",
        "text": "isn't it easier to create the city in segments using ucgo, that way you have several vessels that when all docked together would make up the the city ship, that would negate the high polycount of 1 huge model since you have several smaller models docked together, and creating the virtual cockpits for the gateroom, chair room, hologram room and stuff would also be easier.just an idea here, i have no idea if it's possible",
        "thread_id": 17581
    },
    {
        "@timestamp": "2023-09-14T07:13:59.408119296Z",
        "author": "jedidia",
        "date": "2010-12-13T08:39:18+0000",
        "id": "3295a7f8509bf6383b5ece067833df47",
        "post_id": "post-275401",
        "text": "And you where probably trying to do so while mercury was on the other side of the sun. Not really something wrong you did with IMFD, just one heck of an inconvieniant launch window... :lol:",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:10.80279424Z",
        "author": "NukeET",
        "date": "2010-05-29T15:17:01+0100",
        "id": "c5db7fe2d7cd75975f82d6ec96948122",
        "post_id": "post-226351",
        "text": "5 different folders with JSGME in each.",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:58.794499072Z",
        "author": "SiberianTiger",
        "date": "2010-12-08T14:28:19+0000",
        "id": "26a76c68eca07d7b0aa3920acc61ed68",
        "post_id": "post-274641",
        "text": "By the way, a screenshot of the DM-SLB tanking control terminal at site 45 in Baikonur (Land Launch facility for Zenit-3SLB rockets):The round body is a representation of the LOX tank of a DM-SLB atop Zenit standing on launch pad in side-section view.Blue are LOX lines, light-blue are cold Helium lines, cyan are Nitrogen lines (the entire system is pneumatically-driven by Nitrogen), and orange lines represent ducts that provide ullage \"hot\" Helium in flight.K16 valve is for filling the tank in and K15 is for draining.At courtesy of Vovan from novosti-kosmonavtiki.ru.Probably, if Proton launch complex was as rich with sensors at Zenit's, such a huge discrepancy in filling ratio would not be missed.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:10.965878784Z",
        "author": "statickid",
        "date": "2010-05-29T17:10:39+0100",
        "id": "d806c401f179ed0f8c64d62fd0587fd8",
        "post_id": "post-226452",
        "text": "jinglesassy said:Off topic-Wow a new person that uses the box?On topic-Looks like you didnt install the XR5 vanguard addon right\n\nby instruction :thumbup:",
        "thread_id": 14486
    },
    {
        "@timestamp": "2023-09-14T07:13:57.457031936Z",
        "author": "orb",
        "date": "2010-11-21T01:54:26+0000",
        "id": "1b29bd26d21c277ca8316d624707b00b",
        "post_id": "post-272737",
        "text": "Ah. You thought the panel background texture was missing. And I thought that you're talking about some bitmap for a switch or something. In this case I think everything is solved now.",
        "thread_id": 17605
    },
    {
        "@timestamp": "2023-09-14T07:13:58.92240768Z",
        "author": "Columbia42",
        "date": "2010-12-06T00:18:44+0000",
        "id": "d38d6052d14e85c89f6b343fc97709e7",
        "post_id": "post-274767",
        "text": "On the 14th day of Christmas the Almighty Probe gave to me...14 Sputniks beeping13 Purple Dyson Spheres12 Vanguards docking11 Spaceships launching10 More Shuttle Flights9 Strap-on boosters8 Stock Planets7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansand a ship with unlimited delta-V",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:11.15885696Z",
        "author": "orb",
        "date": "2010-06-09T23:29:01+0100",
        "id": "0cf760410168e3feeaee28f40113ec0c",
        "post_id": "post-226794",
        "text": "I've installed this in Orbiter 2010 over Level 11 Earth textures, and made some tests.All surface tiles used by Europe in this add-on are128x128pixels large, and onlysurface tile level 0is used for Europe, what gives an effectivelevel 11 of planet textures, so the same as Hi-res Earth L11+14 textures from Orbiter 2010. Furthermore night lights are covered by those surface tiles, and you can notice this on edges of covered region, and when you zoom in and out from the Earth.I've made some comparison:{colsp=2}Click on thumbnails to enlarge\u200bLevel 11 Earth\u200b|Level 0 Europe\u200b|||",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:56.851792896Z",
        "author": "Grover",
        "date": "2010-11-15T21:05:26+0000",
        "id": "3aa249f80baa3b40c343162c0ddc5c94",
        "post_id": "post-272075",
        "text": "as far as i know, engine controls are ALWAYS in the center, so both pilot and copilot can access them in case of emergency, but i dont know which aircraft that is, if it is on the left, then the pilot could easily cut the mixture without us being able to see.and a coolant malfunction could cause an overheat whenever the engine ran too long, it got its heat when it took off (full power, coolant usually does quite a bit of work) then as they restarted, they kept pushing the temperature above the thermal limit of teh engine.",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:57.243838976Z",
        "author": "Wishbone",
        "date": "2010-11-20T21:26:32+0000",
        "id": "f11859ed0910fb0f6dde736befe09443",
        "post_id": "post-272382",
        "text": "Isn't it like scratching your right ear with your left hand?",
        "thread_id": 17563
    },
    {
        "@timestamp": "2023-09-14T07:13:59.595930624Z",
        "author": "ryan",
        "date": "2010-12-10T03:19:24+0000",
        "id": "eaaff0512f1574df5dfcbc5594d7949a",
        "post_id": "post-275751",
        "text": "Iberville said:Ok, so I am back from a long school session in which I had to stop playing with Orbiter! Now I want to get back to where I left my small private universe and come back from Venus to Earth with my Arrow.\n\nI know how you feel, it's hard to covince your teacher if you can have a extensio on a assignment because you were flying to the moon.:cheers:Welcome back aswell.Ryan.",
        "thread_id": 17855
    },
    {
        "@timestamp": "2023-09-14T07:13:11.165558784Z",
        "author": "Jamesep3",
        "date": "2010-07-30T08:13:45+0100",
        "id": "0066faad3bbffffc3dabc9a88eeb7245",
        "post_id": "post-226815",
        "text": "I like the sound it feels more realistic and more powerful!:yes:",
        "thread_id": 14521
    },
    {
        "@timestamp": "2023-09-14T07:13:57.514831104Z",
        "author": "Sky Captain",
        "date": "2010-11-22T21:07:06+0000",
        "id": "41b26a91944835a716a5400c7fff6c24",
        "post_id": "post-272881",
        "text": "Maybe a shuttle stack could be used. Remove the shuttle from the SRB and ET stack and put a DG EX there. I think it should be possible with Velcro rockets---------- Post added at 11:07 PM ---------- Previous post was at 11:04 PM ----------Ops, forgot that DGEX has low thrust so in place of shuttle stack try to use Energia which have the main engines on the core.",
        "thread_id": 17625
    },
    {
        "@timestamp": "2023-09-14T07:13:58.794559488Z",
        "author": "SiberianTiger",
        "date": "2010-12-10T11:44:32+0000",
        "id": "b53bccd36e8c8c8954e1f0d14ed539e5",
        "post_id": "post-274642",
        "text": "http:\/\/www.bfm.ru\/news\/2010\/12\/08\/rosstrahnadzor-zanjalsja-strahovshhikom-sputnikov-glonass.htmlRussian Federal Insurance Supervision Service is undertaking audit in \"Sputnik Insurance Centre\" which insured the lost GLONASS satellites.According to a source from the Supervision Service, the supervisors are interested in finding out the actual financial standing of the company and how likely it is going to pay out the recovery amount for the lost hardware.According to the information from \"Sputnik\" agency website, last June the organization acquired membership of Russian Association of Air and Space Transportation Insurers. One of the indicated insurance activity taken up by the company was insuring risks of space launches and activities. The charter capital of the company of90 million roubles. It's noticeable that it's physically located in the same building in Moscow as TSENKI Federal State Unitary Enterprise, which is the primary contractor for organization and carrying out of launch of GLONASS satellites from Baikonur Cosmodrome. Over 9 past months of 2010,the insurance premium earned by the company has accrued to 179 million roubles, out of which 74 million roubles were received from asset insuring of individuals and legal entities.\n\nAs was already quoted, the real cost of loss for this failed launch measures in range of3-5 billion roubles.Among Russian insurers community, there's no clear knowledge of nature of \"Sputnik\" company. Market knows nothing about any counter-insurance activities performed by this company.To quote Anatoly Perminov (http:\/\/allnewspoint.com\/news\/449128),The lost GLONASS satellites were insured, but partly. This what head of Roscosmos Anatoly Perminov said in his interview forRossiya 24TV channel. \"A part of the lost funds can be reimbursed, but it's a lengthy process\", he said.\n\nSo it looks like the old guy was just going to collect some cushioning wealth for his happy rocking chair days, but bad days happen, and the fraud insurance firm strategy has suddenly played against him. :dry:",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:11.207489024Z",
        "author": "Capt_hensley",
        "date": "2015-01-13T07:57:40+0000",
        "id": "d38e059ac20b9cc0680e7f3ad51da0c0",
        "post_id": "post-226974",
        "text": "What would it take to make a short list of these missions, and post them in the first post of the thread with cross links?Has anyone found the DV extender tanks pallet, proposed to be used to reach 300 miles orbits, GEO orbits, possibly higher orbits, all with RTE reserves using either restartable SSMEs or OMS Pods? This mission would have included using the Fuel cell Lifespan extender pack as well for 21-28 days of operation.",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:57.656575744Z",
        "author": "Mantis",
        "date": "2010-11-26T18:55:08+0000",
        "id": "2c662bd92aff43c404f764c49b621d86",
        "post_id": "post-273275",
        "text": "I am still walking around still drawing breath thanks to my seatbelt. About three years ago I got bumped by another car on black ice (on the highway), knocked into the guardrail and into the path of a fully loaded tanker truck. The tanker broad-sided by Jeep and I rolled 5 times before coming to a rest upside down in the middle of a live lane of traffic. I ended up walking away with cuts, bruises and a torn rotator cuff in my right shoulder.",
        "thread_id": 17660
    },
    {
        "@timestamp": "2023-09-14T07:13:59.095327744Z",
        "author": "Urwumpe",
        "date": "2008-06-05T06:51:31+0100",
        "id": "d2eb393b6b1c48a65724d976c1b2e8ef",
        "post_id": "post-71290",
        "text": "NukeET said:Not so much inadequate indications, as it was theoperatorsnot believing what they were seeingon them.\n\nWell, inside the reports, they only had the pressurizer water level as indication, no direct water levels of reactor or heat exchanger. That's why they did not notice the other indications...",
        "thread_id": 1780
    },
    {
        "@timestamp": "2023-09-14T07:13:11.362924032Z",
        "author": "Sky Captain",
        "date": "2010-06-03T14:50:11+0100",
        "id": "7d9a6fa42fd883c91344c6077cbf06c2",
        "post_id": "post-227105",
        "text": "I think fusion rocket will be as much deathspewer as nuclear salt water rocket. Consider the fusion products will be traveling at something like 0,1 - 0,2c so anything they hit will become irradiated. A fusion engine itself also will become radioactive because of neutron bombardment.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.451829504Z",
        "author": "SiberianTiger",
        "date": "2010-06-02T11:33:02+0100",
        "id": "473fb91d57cf5f8a0229bf203f092d96",
        "post_id": "post-227386",
        "text": "http:\/\/news.xinhuanet.com\/english2010\/china\/2010-06\/01\/c_13326632.htmDordain said international cooperation on space exploration has been progressing slowly. To achieve more, the partnership needs to be expanded, he said.\"I am really willing to support the extension of the partnership of the ISS to China and South Korea. Obviously, this should be a decision by all partners, not the decision by one partner,\" he said.\n\nChina, in turn, agreed to carry a bio sample for the ESA on the Shenzhou-VIII spacecraft, which will be launched next year, Xinhua reported last year.In addition to lunar exploration, China and the ESA have also cooperated in a few projects in Earth observation missions, including the Double Star Program and Dragon Program.\n\n",
        "thread_id": 14547
    },
    {
        "@timestamp": "2023-09-14T07:13:57.451640832Z",
        "author": "orbiterizmad",
        "date": "2010-11-21T00:48:24+0000",
        "id": "39f85d0810da6c8b57ff2ed01605260d",
        "post_id": "post-272719",
        "text": "Yes i know. We only started the site a couple of days ago.... Still needs a lot of work before we can start Developing Vessels...Maybe a couple of Days...",
        "thread_id": 17604
    },
    {
        "@timestamp": "2023-09-14T07:13:59.354160128Z",
        "author": "Mandella",
        "date": "2010-12-10T19:41:46+0000",
        "id": "54db9e831c97fa446a094894caf31990",
        "post_id": "post-275228",
        "text": "I suppose I am one of the dreamers, having little coding skills, but as an end user might I make a suggestion?I think developers are focusing too much on a \"massive\" multiplayer, like WOW in Spaaaace!!! Instead, I would be very happy with a limited multiplayer hosting no more than four simmers. (Like Left 4 Dead in Spaaace!!!, but with less zombies. Okay no zombies. But you see where I'm going here...)I'd like to be able to jump into a prepared scenario with just a couple of other space enthusiasts and play for a while. Time acceleration, if needed, would be handled by a dialog box that everyone has to agree on, and anybody can halt.I can even see this as having application to solo play, as I could run two ships simultaneously without having to tab back and forth between, or run a remote control.I never tried it, but it sounds like the Orbiter Racing League was working on something like this? Or am I misunderstanding the direction that was going?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:10.848959488Z",
        "author": "Xyon",
        "date": "2010-05-30T20:37:41+0100",
        "id": "0e3854ac8460540d7b13c2dd3515f5f3",
        "post_id": "post-226374",
        "text": "That was one hell of a crash. From my POV, Vettel was at fault, though interestingly while being interviewed he said he \"suddenly lost the car\"... interesting.800th race for Ferrari didn't turn out too well for them, and props to Schumacher for bringing it home in 4th.So, Webber managed to keep it on the road, critically, and leads the championship. Next stop, Canada!",
        "thread_id": 14476
    },
    {
        "@timestamp": "2023-09-14T07:13:59.413866496Z",
        "author": "Spacethingy",
        "date": "2010-12-08T19:13:15+0000",
        "id": "14f19ebbb7a90762f985d6f0b3a57641",
        "post_id": "post-275404",
        "text": "Diamond exoplanet foundhttp:\/\/www.bbc.co.uk\/news\/science-environment-11942451Just imagine if we could get there!The UCGO resource possibilities would be endless... :lol:",
        "thread_id": 17827
    },
    {
        "@timestamp": "2023-09-14T07:13:57.478734848Z",
        "author": "Geirunni",
        "date": "2010-11-21T23:14:24+0000",
        "id": "cfe0a69961792cdc859159d0698b13d3",
        "post_id": "post-272805",
        "text": "Compared to my old system (which supported Orbiter 2010), this is overkill....:)",
        "thread_id": 17614
    },
    {
        "@timestamp": "2023-09-14T07:13:56.757506816Z",
        "author": "Cairan",
        "date": "2010-11-15T20:39:27+0000",
        "id": "6fadfcbce00d18768dfd4af39b5aa1fd",
        "post_id": "post-272051",
        "text": "Yes I am, but ArcGIS is a buggy overblown, overrated and overpriced piece of software if you want my professional opinion... I've all but given up it's use except when I an -contractually- forced to use it for a client... otherwise I use Grass and Grads GIS packages and Google Earth KMLs for \"public\" presentation.",
        "thread_id": 17532
    },
    {
        "@timestamp": "2023-09-14T07:13:59.502042112Z",
        "author": "TMac3000",
        "date": "2010-12-09T14:07:39+0000",
        "id": "ea1695327906a42888921aef0d765559",
        "post_id": "post-275593",
        "text": "Black if it's fresh. Cream and sugar if I have to warm it over. And once a week, I like about half a teaspoon of imitation rum in it. Before anyone laughs, I don't drink, and even if I did, Ireallydon't want to visit a liquor store for the real thing.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:10.980987648Z",
        "author": "ex-orbinaut",
        "date": "2010-05-29T15:37:07+0100",
        "id": "279fffa5f2d0ccc909d8564320cf397b",
        "post_id": "post-226466",
        "text": "Notebook said:Unusual for two to go off together?\n\nI put the same question to my vulcanologist friend about 12 years ago when Pichincha, Tungurahua, and Reventador all went off within weeks of each other here in Ecuador. He said it was hot spots.http:\/\/pubs.usgs.gov\/gip\/dynamic\/hotspots.htmlIt is not too unusual in volcanic regions. Tungurahua and Sangay (Tungurahua's \"neighbor\") have been in strombolic activity for years, the latter since as far back as I can remember.Guayaquil airport is closed all day today with clean up operations, no lives have been reported lost as a result of this event here, yet, and Quito is unaffected.EDIT:As for whether Tungurahua and Pacaya events are related, not likely.",
        "thread_id": 14489
    },
    {
        "@timestamp": "2023-09-14T07:13:59.280709632Z",
        "author": "htrfhy",
        "date": "2010-12-08T23:20:08+0000",
        "id": "4d3d302429e89e1ea83efe5626828b18",
        "post_id": "post-275059",
        "text": "nice and fast again so you add one new every-day ??? ........so what are you doing next ?",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:11.041632512Z",
        "author": "statickid",
        "date": "2010-06-22T09:06:30+0100",
        "id": "75f42a308867756c21847ba24a760230",
        "post_id": "post-226552",
        "text": "I am including this into the discussion. I made it.Here is a crash-course on how to use TransX for anybody who never bothered to try and figure it out, like me! It's actually really easy!:tiphat:",
        "thread_id": 14501
    },
    {
        "@timestamp": "2023-09-14T07:13:56.86592128Z",
        "author": "Pinguinboy",
        "date": "2010-11-16T19:42:41+0000",
        "id": "cb42b36e6954b91bfe241b03afff0cfe",
        "post_id": "post-272101",
        "text": "Grover said::rofl: well, its fake money, ill call them Orbi-bucks, which are tex exempt... for now (then you have to pay a tax to the probe once we find him\/her)im thinking of a simple numerical value in the plugin that applies to the ship that is the amount of money that you have, then you spend the omney refuelling and buying drillers\/spacecraft. complicated i know, but id rather take a few years to make a perfect addon than spend a few weeks on a rubbish one.but we need to get theball rolling here, i need at least one programmer, a texturer and maybe a modeller, hopefully this will get a few followers who might be able to help, but its not in the addon dev threads just yet\n\nActually... that might be a good idea! I like the concept of it! :thumbup:",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:13:56.866048256Z",
        "author": "Wishbone",
        "date": "2010-11-16T22:31:07+0000",
        "id": "cb456d71d091870580f7a5ff788cba67",
        "post_id": "post-272103",
        "text": "Do you mean models of the economy or models of drilling?",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:13:11.413175296Z",
        "author": "Mandella",
        "date": "2010-06-04T00:21:06+0100",
        "id": "f741c6fb8c446e39651803cfd32c39eb",
        "post_id": "post-227275",
        "text": "Coolhand said:has anyone given him a payrise yet?\n\nI believe he just retired, actually. I mean, what was he going to do to top that anyway?:)One topic, this is going to be an awesome addon. Can't wait to go cruising!",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:59.346616832Z",
        "author": "Face",
        "date": "2010-12-08T19:06:47+0000",
        "id": "95e96554bc77678cffb0e5ced9402074",
        "post_id": "post-275175",
        "text": "*sigh*",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.41942272Z",
        "author": "Coolhand",
        "date": "2010-06-10T01:17:40+0100",
        "id": "98b124e1022a62b8757509e0e5504853",
        "post_id": "post-227317",
        "text": "again i think thats absolutely dooable at some point, seaplanes that can take to space could be very useful. I'm not all that interested in the idea because the water in orbiter isn't all that interesting at the moment... all you're doing at the moment is hitting blue coloured ground with no landing gear. if you wanna say that it can land on water and try that out, sure do that.. there's nothing to stop you - it certainly wont sink;)",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:58.7931008Z",
        "author": "SiberianTiger",
        "date": "2010-12-06T16:52:04+0000",
        "id": "7caa16222e890244c3622247a942f303",
        "post_id": "post-274628",
        "text": "By the way, according to marks on its body, this is most probably the same DM whose mission was so unfortunately brief yesterday (and still one of the suspects):Edit: No, I'm wrong. That's just a real scale mock-up.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:56.893333248Z",
        "author": "SiberianTiger",
        "date": "2010-11-21T23:03:01+0000",
        "id": "6710a2c80235b9d9e74530589661bb5a",
        "post_id": "post-272143",
        "text": "A Delta-IV's ignition looks scary... Like if the vehicle catches on fire.---------- Post added at 02:00 ---------- Previous post was at 01:57 ----------Liftoff, btw.---------- Post added at 02:02 ---------- Previous post was at 02:00 ----------1st stage separation, fairing separation.---------- Post added at 02:03 ---------- Previous post was at 02:02 ----------And that's it with the webcast.",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:13:57.225536Z",
        "author": "Zatnikitelman",
        "date": "2008-06-03T17:13:02+0100",
        "id": "4c218628a9ee705831a7d7bcd9b2d1f4",
        "post_id": "post-70977",
        "text": "There's also Packetlyzer.http:\/\/www.paglo.com\/opensourceIt's more for looking at the actual packets itself, but it may work for what you want to do.",
        "thread_id": 1756
    },
    {
        "@timestamp": "2023-09-14T07:13:59.095660544Z",
        "author": "Urwumpe",
        "date": "2008-06-05T20:28:18+0100",
        "id": "ef35c9afa86347e734da16714881c4ac",
        "post_id": "post-71294",
        "text": "Missioncmdr said:And what do Space Shuttles have to do with nuclear reactors?\n\nBoth have the same power output. The Shuttle for 2 minutes, the nuclear reactor for ten years.",
        "thread_id": 1780
    },
    {
        "@timestamp": "2023-09-14T07:13:11.446863616Z",
        "author": "jinglesassy",
        "date": "2010-06-03T02:23:50+0100",
        "id": "533cbf87346ae84e26253a7c3c4a304b",
        "post_id": "post-227373",
        "text": "David413 said:[RANT]I have many friends at NASA. You are painting with a very broad brush with the statement \"...it was nasas [sic] fault\". Many within NASA challenged theChallengerlaunch decision; many within NASA were calling for imagery ofColumbia. Your statement is too broad. Managers were to blame. Better yet, name names. L. Ham was at fault, L. Malloy was at fault. It has become all too fashionable to just blameNASA. There are literally thousands of employees at all the NASA centers that had nothing to do with either accident. Who are the \"engineers\" that you say should have been listened to? Can you specify? Please, be specific when making such statements. If you don't know names, then I would respectfully suggest that you study the accidents. Knowwhomade the decisions, knowwhochallenged the decisionmakers. Knowwhythe decisions made were made. This is how we learn lessons from history. But please, don't just blanket blame NASA. You condemn many who never had a chance to challenge the decisions, you condemn many who did. NASA is an organization. No organization ever made a decision. People make decisions, flawed and otherwise; to suggest otherwise is at best misplaced, at worst it suggests a prejudice against people based upon their employment.[\/RANT]\n\nYeah i was trying to say it was the higher up people i really should get into more detail with that kind of stuff in the future",
        "thread_id": 14546
    },
    {
        "@timestamp": "2023-09-14T07:13:59.636914176Z",
        "author": "flyingkorolevR7",
        "date": "2012-02-06T20:58:10+0000",
        "id": "206309a153d5201d5b09ea1e51ecea0f",
        "post_id": "post-275810",
        "text": "MaverickSawyer said:Do you have Spacecraft 3 and Multistage 2?\n\nyes but it does not work it does not show up after i install it into my orbiter directory",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:11.457001216Z",
        "author": "vonneuman",
        "date": "2010-06-02T14:52:13+0100",
        "id": "ecb02cba04e3abde7e7d0cc5a9dc845f",
        "post_id": "post-227395",
        "text": "Urwumpe said:No. Hopefully alive, so he can regret his actions before he dies. Evading justice by death is a gift, no punishment.\n\nBut him being killed makes us feel better knowing that a monster like that is not in this world.Personally I am against the death penalty only because in some cases you may never know for sure if the person was actually guilty. My state, Illinois, as put a hold on executions because of a case were a guy was executed and later found innocent after a review of the evidence. However, I still believe that there are some people who should not be in this world, like this gunman.",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:57.408958464Z",
        "author": "simonpro",
        "date": "2008-06-03T13:52:05+0100",
        "id": "051e34068c5b91af2ebbe975e3b56d60",
        "post_id": "post-70994",
        "text": "Space Elevator around earth = Non-starter.Space elevator on the moon is another story, though.",
        "thread_id": 1759
    },
    {
        "@timestamp": "2023-09-14T07:13:57.649650944Z",
        "author": "DaveS",
        "date": "2008-07-25T11:49:43+0100",
        "id": "f6710eba4e717a3f515c5521a87b5056",
        "post_id": "post-71149",
        "text": "Urwumpe said:Could you include the scenario and meshes into the SVN, my first guesstimate is, that the position of the attachment points on the payload is wrong, as it uses CoG of the payload. Also, the coordinate system could be wrong.What is the error description, BTW?\n\nError description:Scenario starts with MLP+Shuttle in heliospherical orbit. Problem goes away when the payloads are removed. Then tje ML+Shuttle is back at 39A where it supposed to be.Scenario and meshes are going in.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:11.5581248Z",
        "author": "GregBurch",
        "date": "2008-05-16T11:36:31+0100",
        "id": "3b0dd2b103ba3593f3dd8dc77881124c",
        "post_id": "post-65698",
        "text": "woo482 said:GregBurch what program to you use to create those images in your readme?\n\nWell, since all of the inspiration for my future history work comes from the information I get from myself, communicated to me through the time-portal I built in 2152, I asked myself to send me a later version of Orbiter. We finally figured out that, with only slight modification (liquid nitrogen cooling, some room temperature superconductors I taught myself to make, and some odds and ends I cooked up in the small molecular fab we made), I could run Orbiter 2018. So I just run the addons on that and take 2-D screen caps.Seriously, the final renders are done in Bryce 5. The initial meshes for the human figures are made in Poser 7. Other meshes are mainly created using Animator, which I also use to edit the initial Poser meshes. I use a freeware program called Photophiltre for textures and 2-D image processing. Mesh optimizing is done with an old version of 3DSMax. \"Mesh smoothing\" is done with another freeware program called 3DExplorer (thanks simcosmos!). I use an ancient version of Adobe PageMill to create HTML files.... I think that's the whole suite of tools I use ...GB",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:59.360755712Z",
        "author": "Wishbone",
        "date": "2010-12-16T04:47:01+0000",
        "id": "8ea6c17f48e633ec5234bb722338e655",
        "post_id": "post-275271",
        "text": "hribek is right, that's the idea.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.676100096Z",
        "author": "deltawing777",
        "date": "2010-11-27T03:59:03+0000",
        "id": "c690e3f5d0e2e4948c9ebd4797540cc6",
        "post_id": "post-273347",
        "text": "Mantis said:You are 100% correct so long as the folder is not in a \"restricted\" area such as the Program Files Folder. The My Documents folder as you suggested will work just fine.\n\nThe problem is the redist. files may not install such as the problem I had. He will need admin",
        "thread_id": 17666
    },
    {
        "@timestamp": "2023-09-14T07:13:11.152975104Z",
        "author": "reverend",
        "date": "2008-06-17T18:18:16+0100",
        "id": "f6bacc896384fab486d19711dd0d6ed7",
        "post_id": "post-65649",
        "text": "Urwumpe said:Because: 100W taken from your engine and used for electrolysis means only 40W gained by burning the hydrogen+oxygen mix inside a car. 60W are lost as heat or in inefficient chemical reactions inside your electrolysis tank or during combustion. It does not make sense.\n\nThe 100W is not coming soley from the burning of gasoline however. 100W is coming off a battery, not the engine... The alternator for recharging, some power comes from gasoline, some power will come from burning of hydrogen, but also power will come from momentum, and a little bit from gravity I would assume too. It may not be able to maintain a full charge on a battery, but it should be able to keep it up to run for quite a while between recharging.I've seen cars with stereo systems that draw 30+ Amps and the alternator can keep up, so why couldn't the same 30+Amps be used for making supplimentary combustible gas, and have the engine keep up the same way?I guess the proof will actually be when I have it installed on a car to show a reduction in gasoline usage. It still all makes sense in my head...",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:59.40533248Z",
        "author": "Grover",
        "date": "2010-12-09T07:57:47+0000",
        "id": "4f15c75ca6db6f7ef970695686117dcc",
        "post_id": "post-275392",
        "text": "\"watch the sunshine\"? as if you could watch anything else ;P",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:57.217656576Z",
        "author": "Urwumpe",
        "date": "2010-11-17T22:40:56+0000",
        "id": "b50ff19f3477feeeee93340dd369824d",
        "post_id": "post-272320",
        "text": "So, basically, you want to create an economy add-on? I don't see the need to have \"shadow cargo\" that is not visible, you can have 40 boxes per vessel.You can do that all with vessels alone, actually... just have a communication between the vessels to deal with transactions. Buildings could also be vessels... but then, why not think a bit more extreme and just have space stations.For example, you start docked to a small merchant outpost in Jupiter orbit, you see there that at Io, a large number of Iridium boxes is sold for a low price, and you rush to your spacecraft, undock and fly to the mining rig on Io. You buy some boxes, and they are loaded inside your spacecraft, while it is parked next to the rig. The price is best at a electronics factory in solar orbit, between Venus and Mercury, outside your range, so you fly first back to the merchant station, refuel and then do a transfer with your cargo to Venus... or you sell the cargo at the station to another spacecraft, that has a longer range.",
        "thread_id": 17558
    },
    {
        "@timestamp": "2023-09-14T07:13:11.202701568Z",
        "author": "Graham2001",
        "date": "2013-04-19T04:32:47+0100",
        "id": "450d3e571177b96cde339de72ae01705",
        "post_id": "post-226956",
        "text": "The day of passenger space travel is approaching, first to Low Earth Orbit and then to circumlunar distances. Details of the NASA citizen-in-space project are reviewed, along with a report on the Shuttle Passenger Module studied by a major travel agency. Passenger flight into Earth orbit, weekend stays in a globe-circling vacation spa, and eventual translunar excursions are considered in an evolutionary way.\n\nhttp:\/\/www.spacefuture.com\/archive\/the_space_tourist.shtml",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:59.212084992Z",
        "author": "martins",
        "date": "2010-12-08T20:35:45+0000",
        "id": "dca531b4f59549bea076c1fbfbcdf9de",
        "post_id": "post-275038",
        "text": "Static mesh groups are those which will not have their vertices modified dynamically during the simulation session (e.g. by animations). Orbiter creates vertex buffers that can be loaded directly on the GPU for static groups, while dynamic groups are kept in host memory.So declaring mesh groups 'STATIC' makes rendering them more efficient, as long as they are not modified during the simulation.Alternatively, you can declare the entire mesh as static by putting a 'STATICMESH' flag into the header (before the first group definition). Then to exempt individual groups from being treated statically, you put in a 'DYNAMIC' flag in the appropriate group definition.",
        "thread_id": 17810
    },
    {
        "@timestamp": "2023-09-14T07:13:11.206996992Z",
        "author": "Graham2001",
        "date": "2014-09-16T05:13:39+0100",
        "id": "c79414d3220827d3d44477a1c81ed1d4",
        "post_id": "post-226971",
        "text": "TEAL RUBYUnflown IR surveillance test satellite. Canceled after over a decade of development.http:\/\/thespacereview.com\/article\/2599\/1",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:57.231175168Z",
        "author": "Izack",
        "date": "2010-11-17T20:50:12+0000",
        "id": "2df54d9b21c04435d07a0a186c81d352",
        "post_id": "post-272344",
        "text": "This has come up many times...The authors work on it when they feel like it, which isn't as often as some people would like, but that point is moot as no one is paying them for it. Whenever (if ever) an update is posted, I'm sure there will be great ceremony and fanfare, and no one will be left out of the loop. Until then, we'll just have to do without. No point in nagging.You can see some of the authors' own responses to this question in their thread, here:http:\/\/www.orbiter-forum.com\/showthread.php?t=2544",
        "thread_id": 17560
    },
    {
        "@timestamp": "2023-09-14T07:13:59.43449344Z",
        "author": "Xyon",
        "date": "2010-12-10T16:46:56+0000",
        "id": "92d84e9be03816d885ee740f50e3bcfe",
        "post_id": "post-275443",
        "text": "Team orders are to be legal in 2011:The controversial ban on team orders has been deleted from the Formula 1 rulebook in the latest set of changes.The rule, which forbids teams telling a driver to cede to his team-mate, came under scrutiny after Ferrari were fined for using team orders in 2010.The adoption of moveable rear wings to aid overtaking were also confirmed in the new FIA rules for 2011 while the Kers power-boost system also returns.The governing body also confirmed a new 'green' engine for the 2013 season.Many team bosses predicted the ban on team orders would be dropped from the new sporting regulations after Ferrari caused an outcry by appearing to give Felipe Massa a coded message to allow Fernando Alonso through to win the German Grand Prix.They argued the rule, which was introduced in 2002 after Rubens Barrichello gifted a win to then Ferrari team-mate Michael Schumacher, was difficult to enforce.Now the rule has been removed, the teams may tacitly agree not to use team orders as much as possible, while article 151.c, which refers to bringing the sport into disrepute, remains intact.That article warns against: \"any fraudulent conduct or any act prejudicial to the interests of any competition, or to the interests of motorsport generally\".In its new reguations, the FIA aims to improve sustainability by using 'green' engines in two seasons' time.These powerunits will be four-cylinder, 1.6 litre turbos with energy recovery systems and fuel restrictions, with the aim of increasing efficiency by 35%The agreement to switch from the current 2.4-litre V8s after months of tough negotiations - exclusively revealed by BBC Sport last weekend - is an attempt to mirror the trend towards fuel-efficiency in road cars and to popularise it, increasing public demand for such engines.F1 ENGINE RULES FROM 20131.6-litre, four-cylinder turbos with energy recovery and fuel restrictions to replace current 2.4-litre normally aspirated V8sFuel efficiency to increase by a target of 35%Overall power to remain same at approx 750bhpChecks and balances to ensure costs are contained and performance across all engines remains comparableFuel to be limited by fuel-flow restrictions and a stipulated maximum tank capacityPlan for advanced 'compound' turbos to be introduced in subsequent yearsPower of Kers energy recovery systems to increase from 60kw in 2011 to 120kw in 2013The movable wings, which will be used from the start of next season, are an attempt to improve one of F1's perennial problems - the difficulties of overtaking.The wings will be operated by the drivers, who will be able to use them when they are within a second of a car in front which they are trying to overtake.The gaps between the cars will be monitored electronically by the FIA and the wings will be switched on when the driver behind is within the requisite distance.Rule makers will monitor the way the wings work through the 2011 season and adjust them so they fit the purpose for which they were designed.While F1 bosses want to make overtaking easier, they want it to remain a challenge.The calculations as to when drivers should be able to employ the wings are made more complicated by the return of Kers in 2011.Although Kers remained in the 2010 regulations the teams voluntarily agreed not to use it last season, in particular to help with cost-cutting and the arrival of the three new teams.These systems - which store energy that would have been wasted during braking and reapply it during acceleration to give a power boost of about 80bhp for seven seconds - were first used in 2009.The teams have decided to use them again in 2011 as a first step towards 2013, when F1 is trying to embrace sustainability.Mercedes and Ferrari had been reluctant to agree to the 2013 engine rules as recently as a month ago, believing that it was an unnecessary expense at a time when F1 was trying to reduce costs.And F1 commercial boss Bernie Ecclestone has been consistent in his view that they were a bad idea.But, as BBC Sport revealed, the rules were agreed in a series of recent meetings between F1's current engine manufacturers - which also include Renault and private company Cosworth - and the final touches were put to the regulations by a steering group of F1 engineers a week ago.The aim is for the new rules to improve the efficiency of F1 engines by as much as 35%.Care has been taken to ensure the performance of cars will not be affected and total power outputs will remain at current levels - approximately 750bhp. The new engines will not do more than 12,000 revs per minute - current F1 engines spin at 18,000rpm.By adopting the regulations, F1 hopes to widen its appeal to sponsors - commercial insiders say some companies are reluctant to get involved in F1 because of its image of being wasteful with resources.In subsequent years, complex new turbocharging technology called compounding will be introduced to further enhance efficiency.The regulations have been framed to encourage the pursuit of efficiency in engine design, dramatically increasing the amount of power that can be produced per litre of fuel burnt.Those lessons in efficiency can then be transferred to road cars so that considerably less fuel is used for a given amount of performance.\n\n(http:\/\/news.bbc.co.uk\/sport2\/hi\/motorsport\/formula_one\/9275796.stm)---------- Post added at 16:46 ---------- Previous post was at 16:37 ----------Evil_Onyx said:I don't know, Mclaren has some good times with neither of there prime drivers.\n\nI'd disagree, looking at the times the Ferrari is a good half-second clear.Nevertheless, the times in competition are meaningless at this stage, it was simply an opportunity for the teams to gain testing data with the new tyres.:)",
        "thread_id": 17831
    },
    {
        "@timestamp": "2023-09-14T07:13:57.273992448Z",
        "author": "Pyromaniac605",
        "date": "2010-11-18T09:58:43+0000",
        "id": "2dca726754c42a3653bd0329af8f4c4c",
        "post_id": "post-272437",
        "text": "I've been wanting to start making my own solar system, but I would like some help with a naming method.I was think of naming the planets <Star's name>xwithxbeing a numberwith 1 being the closest to the star. Example, Earth = Sol3I'm pretty happy with that but it is the moons I'm having some issues with.Should I name the moons <Planet's name>Letter with a being the closest to the planet? Example, Moon = Sol3aHow do you think I should name the moons?Darren",
        "thread_id": 17570
    },
    {
        "@timestamp": "2023-09-14T07:13:59.469325824Z",
        "author": "jedidia",
        "date": "2010-12-09T07:48:52+0000",
        "id": "4747bccb4f0f03c748d725ceb7f81418",
        "post_id": "post-275509",
        "text": "I've been awake continuosly for 72+ hours once, in the end I managed to fall asleep while standing on my feet and leaning on a wall, with my backpack and rifle on.\n\nWhat bloody troop did you end up in?? :blink:My record would have to be somewhere about 48 hours, also during service.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:11.372538112Z",
        "author": "T.Neo",
        "date": "2010-10-01T17:27:18+0100",
        "id": "9345a736bf2629c6c8d50d40c1896466",
        "post_id": "post-227171",
        "text": "I don't like it- there is added potential for something going wrong in all those modules. And shielding from the exhaust; exhaust hitting the actual structure of the ship is something that must be avoided at all costs. It'll probably need reflective shielding of some kind though.If we're assuming an exhaust dissipation angle of 45 degrees, the structure would end up being pretty strange.Also, if the centrifuge modules are angled slightly, does that mean that everything feels like it's at an angle if the engine is off? What about in the event of the engine being on but the craft not spinning? Are the hab modules on a gimbal of some sort?Also; 0.25 to 0.5 G isn't that bad- to get up to 200 km\/s would take 11 hours at 0.5 G, 22 at 0.25 G. While 22 hours might be a tad long, this is still a sizable acceleration- still more than lunar gravity, actually. A continuously spinning spacecraft would be more suited to say, a 0.05 G acceleration, maybe, like with the Discovery II.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:11.413085184Z",
        "author": "Coolhand",
        "date": "2010-06-03T23:53:41+0100",
        "id": "6407c9ed2dd245ccdb84182d18af69d3",
        "post_id": "post-227274",
        "text": "yeah, probably.As for a water landing, let me know how you get on with that.:thumbup:and please let that be thelastlarge celebrity photo... has anyone given him a payrise yet?anyway regarding the posters apparently discussing some sort of partisan rivalry between addon developers or members in regards to particular addon or dev... I don't think anything could really be further from the truth.We should show respect for everyones work i think most people agree with that, I'm sure all the addon devs do. its not the same as xbox vs playstation, or halo vs having a life or any of that crap. Nobody is aggressively marketing to a demographic and attempting to whip them up into some sort of feverish brand loyaltyHere, for this sim its just not necessary or welcome or even productive, infact quite the opposite. I think most people who like the DGIV, also like the XR1 & XR2, and fly them all and whatever else they like. It's boring flying the same ship all the time.At the end of the day the XR2 has no more value than a DGIV or vice versa or any addon which has had a similar amount of time and care put into it. They're both labours of love and ultimately they're just parts of the orbiter experience, neither diminishes the other. So each time a new ship is added it just expands and improves that experience. I'd like to see whole fleets roaming the solar system, all types of craft as we have different aircraft today and then you can enjoy them all, whether you choose to fly them or not.Better for me if someone else makes them really, then i can just sit back and enjoy. :lol:",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:59.500685824Z",
        "author": "Xyon",
        "date": "2010-12-09T10:44:07+0000",
        "id": "8f8a812d7ecd38a999726b29f01344b6",
        "post_id": "post-275581",
        "text": "Pyromaniac605 said:Coffee is far too bitter, cola isn't.Darren\n\nYes, cola is sweet and coffee is bitter (when unsweetened), but that wasn't my question - the caffeine level is just so low in soft drinks I can't imagine getting enough out of it to qualify as a fix.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:57.382383872Z",
        "author": "orbiterizmad",
        "date": "2010-11-20T00:20:02+0000",
        "id": "ea77c76386589fcb2bfb10213ce74a54",
        "post_id": "post-272555",
        "text": "Yes, but there is one problem. Whenever i try to scale up the alternate models the size stays the same. I was also thinking of making a Gate Room and Possibly even a Jumper Bay. But there are many problems with those ideas.",
        "thread_id": 17581
    },
    {
        "@timestamp": "2023-09-14T07:13:57.516430592Z",
        "author": "PhantomCruiser",
        "date": "2010-11-24T02:57:56+0000",
        "id": "134eba76ce885a39d1820989097341db",
        "post_id": "post-272892",
        "text": "Dang 29 minutes, sweet... I usually average 35 minutes.I \"accidently\" launched the other day with the stereo turned up pretty loud. My wife came in right as I firewalled it for the takeoff roll. Epic sound! The room shook, the windows shook, then the wife walked in the room (busted). But I think it was worth the evil glare I'd gotten.",
        "thread_id": 17625
    },
    {
        "@timestamp": "2023-09-14T07:13:59.361828608Z",
        "author": "Xyon",
        "date": "2010-12-20T09:50:04+0000",
        "id": "f54de5e313db02bed5f53c151da2364d",
        "post_id": "post-275277",
        "text": "Having actually taken part in a session with OMP I am much more aware of its development level - Yes, it has some way to go before it's finished, being upgraded to O2010-P1 not being the least of them (I'll help with that if I can), but it's rather more stable than I thought it was, and actually worked out as quite a playable system - we went for some flying around WIN in DeltaGliders, and face watched me crashland twice >.<As face says, OMP has been in development for quite a while, and has genuine promise. Building a multiplayer system from scratch just seems pointless while this framework exists, honestly, it's just going to be a whole long slog at it to come out with something less stable and worse than OMP, if anything at all.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:10.95870208Z",
        "author": "Urwumpe",
        "date": "2010-05-28T23:48:27+0100",
        "id": "86ebdd2a6893405b1f9a1ac9de7ee469",
        "post_id": "post-226440",
        "text": "Hielor: That is of course because a) your plane has pretty friendly flight characteristics and reacts pretty linear to turbulence and b) your airspeed indicator is affected by wind as well.During landing while having some stronger gusts, especially from the side, I would say, you feel a bit more.And if your plane would be a bit more aggressive in the lift function, small changes by wind can be pretty annoying since you feel them much stronger then.",
        "thread_id": 14484
    },
    {
        "@timestamp": "2023-09-14T07:13:57.65126784Z",
        "author": "Urwumpe",
        "date": "2009-01-07T10:02:27+0000",
        "id": "046975436de9acda93b84c0ac1b57f6f",
        "post_id": "post-71168",
        "text": "DaveS said:Any answer to the question above?\n\nI think this has been the idea we initially planned, but we would be using \"XS\" internally in SSU all the time. Also, because we need extra information from the payload configuration file anyway, we could also put this information there as well, just say what you think is the simplest solution.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.41475072Z",
        "author": "Pinguinboy",
        "date": "2010-12-16T09:14:30+0000",
        "id": "079c52a2a6a1b53a3846da8412845acc",
        "post_id": "post-275406",
        "text": "Well, NASA did found already a diamond-star, some million carat worth.",
        "thread_id": 17827
    },
    {
        "@timestamp": "2023-09-14T07:13:10.975457792Z",
        "author": "martins",
        "date": "2010-05-29T03:59:06+0100",
        "id": "bbbf141ed56877ae244272ca6905effa",
        "post_id": "post-226457",
        "text": "You never allocate space for buff.Why do you want to copy the string in the first place, instead of using name.c_str() directly as the 3rd argument in oapiWriteScenario_string?",
        "thread_id": 14488
    },
    {
        "@timestamp": "2023-09-14T07:13:11.05116032Z",
        "author": "Alexw95",
        "date": "2010-05-30T04:26:53+0100",
        "id": "7d1373e31a4ee15956c23129706e5bf4",
        "post_id": "post-226594",
        "text": "hey i was just wondering i was looking at pictures from the real apollo missions and the moon and earth size from eachother are so much bigger than in orbiter some times the moon is even star like in orbiter is this correct?",
        "thread_id": 14505
    },
    {
        "@timestamp": "2023-09-14T07:13:57.655517184Z",
        "author": "Turbinator",
        "date": "2010-11-25T23:38:58+0000",
        "id": "0fb2bf551ea2ae4b2ee32ed380c1feb3",
        "post_id": "post-273268",
        "text": "Right here:[ame=\"http:\/\/www.youtube.com\/watch?v=h-8PBx7isoM\"]YouTube - Embrace Life - always wear your seat belt[\/ame]",
        "thread_id": 17660
    },
    {
        "@timestamp": "2023-09-14T07:13:59.480517632Z",
        "author": "DaveS",
        "date": "2008-06-05T08:53:21+0100",
        "id": "257f626e32bf29adac0ce2f3630ee7d3",
        "post_id": "post-71334",
        "text": "Donamy said:Use the JEMBAY in the payloadbay.\n\nI am. Still doesn't line up with the V-Guides in the bay. And what about Dextre? It seems to have something to do with the the attachments. If I remove the attachments data for the arms in the scenario file, the scenario loads and works, but the arms isn't attached to the Dextre main-body.Is there anything else I need to install to make Dextre load?",
        "thread_id": 1784
    },
    {
        "@timestamp": "2023-09-14T07:13:11.081363968Z",
        "author": "garyw",
        "date": "2010-05-30T18:02:03+0100",
        "id": "a851f24e42b1af36d1afbf49cd947c30",
        "post_id": "post-226730",
        "text": "Have you got a joystick or any other input device pluged in?",
        "thread_id": 14513
    },
    {
        "@timestamp": "2023-09-14T07:13:59.135786752Z",
        "author": "Tex",
        "date": "2010-12-07T20:33:41+0000",
        "id": "da9a9db77d1444d988384b86d8e67674",
        "post_id": "post-274969",
        "text": "There is already a celestal sphere background with Orbiter 2010-P1 and you can see lots of recommended addons here:http:\/\/www.orbiter-forum.com\/addons.php",
        "thread_id": 17808
    },
    {
        "@timestamp": "2023-09-14T07:13:56.892375808Z",
        "author": "Star Voyager",
        "date": "2010-11-16T15:22:33+0000",
        "id": "795543a9bd53c762a002495cf0cea432",
        "post_id": "post-272134",
        "text": "The reason I stopped starting these threads is because you guys do such a really good job setting it up and organizing the page. Better to leave these things to the pros, so thank you very much!",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:13:57.219170048Z",
        "author": "N_Molson",
        "date": "2010-11-17T22:58:22+0000",
        "id": "04c6784e74bf1350d9552d5f9a77c5f5",
        "post_id": "post-272328",
        "text": "Well, as a quickstart, you can try to recompile the ShuttlePB, and setting a more (or less) powerful thrust value. If that works, it's OK;)",
        "thread_id": 17558
    },
    {
        "@timestamp": "2023-09-14T07:13:59.564895232Z",
        "author": "SiberianTiger",
        "date": "2010-12-09T18:44:39+0000",
        "id": "6616bbaadf0beadd150c60c76bc9ea1c",
        "post_id": "post-275654",
        "text": "Soyuz TMA-20 will deliver crewmember of Expedition 26 to International Space Station for a 1\/2 year stay.It had made headlines last October, when it wasmishandled during transportation by railwaywhich called for disassembling the spaceship at Baikonur and replacement of the Descent Module. It is now fully checked and approved to fly a standard crew delivery mission.Launch location:BaikonurLaunch pad no. 1\/5 45\u00b055'12.85\"N, 63\u00b020'32.27\"ELaunch dates and times:{colsp=6}Launch timesTime Zone|Australia - Sydney\/AEST\u200b|Baikonur \/ UTC+6\u200b|Moscow \/ MSK\/\u200b|Universal \/ UTC\u200b|Washington \/ EST\u200bLaunch time (Primary):\u200b|5:09:25 a.m.\u200b|01:09:25\u200b|22:09:25\u200b|19:09:25\u200b|2:09:25 p.m.\u200bon (Primary):\u200b|Dec. 16, 2010\u200b|Dec. 16, 2010\u200b|Dec. 15, 2010\u200b|Dec. 15, 2010\u200b|Dec. 15, 2010\u200bLaunch time (Backup):\u200b|4:21:11 a.m.\u200b|00:21:11\u200b|21:21:11\u200b|18:21:11\u200b|1:21:11 p.m.\u200bon (Backup):\u200b|Dec. 18, 2010\u200b|Dec. 18, 2010\u200b|Dec. 17, 2010\u200b|Dec. 17, 2010\u200b|Dec. 17, 2010\u200b{colsp=6}[highlight][eventTimer]2010-12-15 19:09:25?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] the Soyuz TMA-20 launch[\/highlight]\u200b{colsp=6}Docking timeTime Zone|Australia - Sydney\/AEST\u200b|Moscow \/ MSK\/\u200b|Universal \/ UTC\u200b|Washington \/ EST\u200bDocking time:\u200b|6:12 a.m.\u200b|23:12\u200b|20:12\u200b|3:12 p.m.\u200bon:\u200b|Dec. 18, 2010\u200b|Dec. 17, 2010\u200b|Dec. 17, 2010\u200b|Dec. 17, 2010\u200b{colsp=6}[highlight][eventTimer]2010-12-17 20:12?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] the Soyuz TMA-20 docking[\/highlight]\u200bLive Coverage Of The Launch:NASA TV - Windows Media:http:\/\/www.nasa.gov\/55644main_NASATV_Windows.asxNASA TV - Real Player:http:\/\/www.nasa.gov\/ram\/35037main_portal.ramNASA TV - QuickTime:http:\/\/www.nasa.gov\/qtl\/151335main_NASA_TV_QT.qtlNASA TV - Yahoo list:http:\/\/playlist.yahoo.com\/makeplaylist.dll?id=1368163ESA TV - stream URL pending (seehttp:\/\/television.esa.int\/default.cfmfor info)TSENKI Video Streams:http:\/\/www.tv-tsenki.com\/livechoose.phpVesti - High Quality:http:\/\/www.vesti.ru\/video1.asx?vid=onairVesti - Low Quality:http:\/\/www.vesti.ru\/video1.asx?vid=onair_low(message cut here due to picture limit per posting)",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:11.088015616Z",
        "author": "Xyon",
        "date": "2010-05-31T02:29:39+0100",
        "id": "8b62eabdc474a7dc574a374853d4c605",
        "post_id": "post-226768",
        "text": "Is that the whole file?o_ODoes this crash occur with other scenarios? (Ones which don't include the Eagle 5)",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:11.089377792Z",
        "author": "EaslMar",
        "date": "2010-06-02T02:32:26+0100",
        "id": "81848123534142623c574cddf2c2d329",
        "post_id": "post-226777",
        "text": "All right, I've got another problem. I installed another addon and ran one of the scenarios that came with it, but when I tried to rotate the external view, the horizontal arrows, instead of moving sideways around the spacecraft, tipped the entire view over sideways (instead of rotating around the spacecraft it rotated the camera view). I thought it might have had something to do with the addon so I removed the addon files, but the problem remained. It didn't cause any other problems--just the external view. Any ideas what's going on here?",
        "thread_id": 14517
    },
    {
        "@timestamp": "2023-09-14T07:13:59.566746368Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-15T23:22:02+0000",
        "id": "350767847fcf5902a5160533d91b65eb",
        "post_id": "post-275672",
        "text": "NASA TV Video: Coleman, Crew Members Fly to ISS.\u200b",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:57.435179776Z",
        "author": "Chipstone306",
        "date": "2008-06-03T13:10:50+0100",
        "id": "e927e94f7f4ebb33c72b297f242e6ef2",
        "post_id": "post-71008",
        "text": "STS-124 to Conduct First Spacewalk, Install JLPImage above: STS-124 Commander Mark Kelly works inside the Quest airlock with Expedition 17 Commander Sergei Volkov. Photo credit: NASA TV\u203a Post a CommentMission specialists Mike Fossum and Ron Garan are scheduled to kick off STS-124\u2019s first spacewalk at 11:32 p.m. EDT. During the 6-\u00bd hour excursion, the pair will retrieve a shuttle inspection tool, service and inspect components of a solar alpha rotary joint and prepare the largest component of the Japan Aerospace Exploration Agency\u2019s Kibo laboratory for installation on the International Space Station.The spacewalkers\u2019 first task is to transfer the Orbiter Boom Sensor System (OBSS) from the station\u2019s truss to space shuttle Discovery. The OBSS, which attaches to the shuttle\u2019s robotic arm for detailed inspection of the shuttle\u2019s heat shield, was left at the station for STS-124 during the previous shuttle mission to provide room for the giant Kibo module in Discovery\u2019s payload bay.Next, the spacewalkers will prepare Kibo\u2019s Japanese Pressurized Module (JPM) for installation. After inspecting the common berthing mechanism on the Harmony Node\u2019s left side and opening a window cover, Fossum and Garan will work together in the shuttle\u2019s cargo bay to remove contamination covers from the JPM\u2019s docking surfaces. Fossum will also disconnect heater cables and remove locking bolts from the shutters of the JPM\u2019s forward window.For their final tasks, Garan and Fossum will move to the station\u2019s starboard solar alpha rotary joint, which began experiencing increased vibration and power usage in the fall of 2007. Garan will install a replacement of one of the joint\u2019s 12 trundle bearing assemblies. Meanwhile, Fossum will inspect a potentially damaged area on the joint and try out several techniques for cleaning debris from the surface of the joint\u2019s race ring.While Fossum and Garan work outside the orbital outpost, mission specialists Karen Nyberg and Akihiko Hoshide will use the station\u2019s robotic arm to remove the JPM from the shuttle\u2019s payload bay and install it on Harmony.",
        "thread_id": 1760
    },
    {
        "@timestamp": "2023-09-14T07:13:11.160541696Z",
        "author": "n122vu",
        "date": "2010-06-30T18:01:13+0100",
        "id": "4fa59a79f5ec20f52fa9c9faae3240a1",
        "post_id": "post-226806",
        "text": "Orb - my mistake. Thanks for clarifying.",
        "thread_id": 14520
    },
    {
        "@timestamp": "2023-09-14T07:13:59.503020288Z",
        "author": "Tex",
        "date": "2010-12-09T16:58:04+0000",
        "id": "a25cc24e99b6db75fd41477cdddb23be",
        "post_id": "post-275600",
        "text": "I prefer espresso or a mocha over plain coffee, but I will drink coffee black if no espresso can be had.:)",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:57.45211008Z",
        "author": "lennartsmit",
        "date": "2010-11-21T01:44:27+0000",
        "id": "3968dce69f64e5a655d28acb9a4fdc38",
        "post_id": "post-272723",
        "text": "May I ask what your site offers that the combination of this forum and Orbithangar doesn't have?",
        "thread_id": 17604
    },
    {
        "@timestamp": "2023-09-14T07:13:58.967778304Z",
        "author": "radioempty",
        "date": "2008-06-04T18:16:29+0100",
        "id": "bc9c9e417b01d3fc300e610639ade540",
        "post_id": "post-71277",
        "text": "I just got back to using Orbiter after replacing my broken computer, and now I've stumbled upon my first issue. I have an ATI Radeon HD 2400 XT graphics card, if that'll help.I've noticed that any ship I'm piloting and viewing externally will disappear, then reappear, at random. There's no particular event that occurs when it happens, it just happens. I'm not sure what it is, and I've toyed around a bit with my video settings but it still occurs.Has anyone experienced this issue before, and what should I do to go about fixing it?",
        "thread_id": 1779
    },
    {
        "@timestamp": "2023-09-14T07:13:11.22283008Z",
        "author": "Woo482",
        "date": "2010-05-31T19:04:21+0100",
        "id": "f52c0216bb9661173654d86302197dd3",
        "post_id": "post-226991",
        "text": "I think it's because of the distances from the sun the probe will be at and also the power requirements of the probe, but I might be wrong",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:57.474318592Z",
        "author": "Kodiaj157",
        "date": "2010-11-22T02:41:38+0000",
        "id": "775d6160643c7bf8f0de38dc74fd13e7",
        "post_id": "post-272787",
        "text": "Using Orbiter 2010. The shuttle A has worked fine all along, no problems there. Its wierd that things work for some people and not for others. If something is broken it should be broken for everyone. These random, arbitrary failures offend my sense of logic and order.:pnot sure about the time accel. Will try running that saved scenario again and see if its starting me sped up somehow",
        "thread_id": 17611
    },
    {
        "@timestamp": "2023-09-14T07:13:57.55630464Z",
        "author": "Belisarius",
        "date": "2008-06-03T21:33:58+0100",
        "id": "7984e4abf8f6dd98512ddbdb87254cdb",
        "post_id": "post-71022",
        "text": "Nonsense! I have a six pack and then bring the Shuttle down on manual reentry - in a storm - with my wife shouting at me. And I haven't crashed more than about eight times.",
        "thread_id": 1764
    },
    {
        "@timestamp": "2023-09-14T07:13:59.494023424Z",
        "author": "garyw",
        "date": "2010-12-09T09:24:19+0000",
        "id": "3072faadc8c4286f1d3b3f87da81e70d",
        "post_id": "post-275560",
        "text": "If the source is included why not have a go at compiling it against the 2010 SDK?",
        "thread_id": 17843
    },
    {
        "@timestamp": "2023-09-14T07:13:10.69211648Z",
        "author": "V8Li",
        "date": "2008-05-14T20:13:54+0100",
        "id": "c6da1da0eab24ee30c65b6189b4825bb",
        "post_id": "post-65586",
        "text": "I can help too, I'm a web developer and know a thing or two about this stuff.Limiting the simultaneous connections per IP might be the best solution dough. It could be a script, like a web page built in a language like PHP since it has socket functions that can open files (like web pages) and refresh the requests from time to time to eat up resources. Such scripts are easy to build too. Or it just could be any program like news readers that refresh pages automaticly and he simply has multiple windows opened and runing. I hope you see my point.My guess is that he is using multiple web pages (that run scripts) hosted on multiple Web servers (thus the multiple IP addresses) that simply request over and over the orbithangar pages at predefined (larger to not rise suspicions) intervals. So you could check out if those IPs are from Web servers to see what kind of attack it is.If you have any other technical questions and don't want to make them public you may PM me and I'll do my best to help. I'll check out for any download scripts, but such a scripts is relatively doable too depending on how your website was built or on wheter the files are stored in folders or in a database.Again, unfortunately limiting the simultaneous connections per IP might be the best thing you can do.I'll PM a link to a PHP script that downloads files at predefined intervals so that you can make an idea about how it works and how easy it is. I'll leave it up to you to post it here or not. Some of us might use it to learn usefull things. Other jerks might use it in other ways. Either way guys, Vash might have done his best and we have to make some sacrifices. That's life.",
        "thread_id": 1447
    },
    {
        "@timestamp": "2023-09-14T07:13:10.958441472Z",
        "author": "Hielor",
        "date": "2010-05-28T23:00:10+0100",
        "id": "4a448c66c65b2b59f7c422373a8f2307",
        "post_id": "post-226438",
        "text": "Urwumpe said:The problem is that wind is effectively added to the airspeed vector for aerodynamic calculations - the resulting change in lift and drag depends on the lift function, and can't be coded by a general function....\n\nNot quite.Wind doesn't affect the flying characteristics at all. If I'm flying in a 20knot steady headwind, the plane will handle (relative to the air) exactly the same as if it was a calm day. If I'm travelling at 100knots indicated in that 20knot headwind, the plane can't tell the difference between that and the 100knots indicated in calm air. It has no effect on lift or drag at all.Now, thepilotcan certainly tell the difference, looking out the window he sees that his ground speed is much lower than his airspeed, but the plane doesn't care about the ground until it hits it.You could probably adapt the method I used inhttp:\/\/www.orbiter-forum.com\/showthread.php?p=21004&postcount=16to manually apply the wind effect. The Orbiter core will think that the ship is moving at a given speed, but you're moving it an additional amount each timestep in order to account for the wind. Since the wind is just a velocity, you know exactly how much extra to move the ship by each timestep. At that point, the only hard part is the takeoff\/landing bit, but you might be able to do something slightly different in that case--you let Orbiter think that the ship is moving w.r.t. the wind, while you actually adjust its position to keep it moving straight down the runway...that still doesn't solve the problem of transitioning between the two modes, which is where the \"fun\" of crosswinds really comes into play anyway.If someone else wants to tackle this, post away, otherwise I'll probably spit out a quick prototype of wind during flight (not worrying about the takeoff\/landing transition yet) sometime tonight.",
        "thread_id": 14484
    },
    {
        "@timestamp": "2023-09-14T07:13:59.283832832Z",
        "author": "Crias",
        "date": "2010-12-09T12:20:03+0000",
        "id": "a6de99e29eaf82e5405f9f7d47f9a7f4",
        "post_id": "post-275069",
        "text": "Lol ok after about an hour i decided to replace all the code with new code and have fixed that problem, now just to fix the texture issue. I will probs submit the patch tomorow",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:57.568243968Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-24T02:09:14+0000",
        "id": "c407b6e5940e92ef732c1c05c23f8f30",
        "post_id": "post-273127",
        "text": "Romantic-era classical music.Schumann, Mussorgsky, Grieg, Dvorak, Strauss (both of them), Brahms, Chopin, etc.Jazz is also good in my opinion, especially classical jazz like Eumir Deodato's rendition of Also Sprach Zarathustra.Yann Tiersen is also, in my opinion, one of the best modern composers.",
        "thread_id": 17642
    },
    {
        "@timestamp": "2023-09-14T07:13:57.6440064Z",
        "author": "ar81",
        "date": "2008-07-15T17:11:20+0100",
        "id": "79cc730ac763359fcf736ecc34b9d729",
        "post_id": "post-71082",
        "text": "Aren't tow tethers needed in a spacecraft? I would carry one if I was in space...",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.422660864Z",
        "author": "legios",
        "date": "2008-06-05T06:09:58+0100",
        "id": "54c625605351808e1b1814dc8a0d2036",
        "post_id": "post-71310",
        "text": "Quick_Nick said:Even without having to fight the air, it requires a very high Dv. And if you did slow yourself to a velocity of 0, you'd start falling as steep as possible(directly down) and still build up speed in the fall. It would still end up being a fast, steep, dangerous reentry. When you have a steeper reentry, you have less time to slow down before reaching the surfaceandyou reach higher density air faster. By the time you reach a low enough altitude to deploy a parachute, you'll likely still be travelling too fast to do so.Someone please correct me if I'm wrong about how much speed you would still gain in the fall.;)P.S. I'm talking about a capsule really. A winged craft would probably not be a good idea in a steep reentry. By the time you reach thick enough air to fly, you have built up too much speed to change direction.\n\nBut you do not have to slow down to 0. Just down to a much slower speed. And instead of slowing down all at once...step down using scramjets then ramjets then turbofans.Or just slow down to the point where aerodynamic surfaces are effective. And fly down under power.",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:11.046569984Z",
        "author": "OrbitHangar",
        "date": "2010-05-30T02:10:10+0100",
        "id": "bc8b6bfc3f4f322cefa8f712699b2190",
        "post_id": "post-226587",
        "text": "Author:pilot7893First Orbiter repaint in a while, so it's not that good. However, I do have a better understanding of how to utilize Paint.net than last time, so it's still nice. This is first in what may be a series.When a hostile alien force had taken over Earth, the United Nations realized that there was only one way to free themselves of the threat of the High Orbit Energized Ion Cannon (HOEIC). They would develop an armed craft capable of reaching space under its own power, and put proven ace pilots from earlier wars at the controls of each. The Republic of Emmeria Air Force (REAF) voted and agreed on letting \"Talisman\", a now legendary pilot from the Anean continental War of the 28th Tactical Fighter wing \"Garuda\" squadron, pilot the craft. Talisman has been credited with the destruction of the Aigaion Heavy Command Cruiser and Chandelier Mass Driver, as well as the Liberation of Emmeria's capital city, Gracemeria, and the elimination of all but one pilot of Estovokia's elite Strigon squadron.DOWNLOAD",
        "thread_id": 14504
    },
    {
        "@timestamp": "2023-09-14T07:13:56.852999168Z",
        "author": "computerex",
        "date": "2010-11-16T09:40:37+0000",
        "id": "2ce5c7ced36a8aac76a30312c5a6ec24",
        "post_id": "post-272085",
        "text": "Hielor said:The original video that TSP posted isn't *on* youtube. Nor is the CBS video I linked to.\n\nHe may be referring to the video you linked in your first post, located on youtube that \"shows a bit more at the start\".edit:As far as the video being fake - This would be a very stupid thing to fake. You see cars running to the left, so they landed in a residential area. Faking something like this would have legal consequences.",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:11.36512512Z",
        "author": "Moach",
        "date": "2010-06-13T23:23:06+0100",
        "id": "0310cd3d1f0bec2336eba514f3a7d9e7",
        "post_id": "post-227120",
        "text": "this thing would be so OMG awesome if it had a vc! i don't wanna put any pressure, but... pleeeeese!:pthis is great! i had been longing for a realistic-ish ship for interplanetary trips! this one looks very promising!:thumbup:great work so far! keep it up!:cheers:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:59.57041408Z",
        "author": "IronRain",
        "date": "2011-06-21T17:32:09+0100",
        "id": "1970b01b12f34a9c0cad5df3ca21d275",
        "post_id": "post-275708",
        "text": "Awesome video about NASA's recovery operations for Soyuz TMA-20 (actually all soyuz landings but TMA-20 is followed in this video)[ame=\"http:\/\/www.youtube.com\/watch?v=zxO-pM1lLZ0&feature=feedu\"]YouTube - \u202aBehind the Scenes: Landing the Soyuz\u202c\u200f[\/ame]",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:56.891966976Z",
        "author": "orb",
        "date": "2010-11-16T04:07:16+0000",
        "id": "ef66513ae42e5316a49f97ea861ef36e",
        "post_id": "post-272132",
        "text": "The United Launch Alliance Delta 4-Heavy rocket will launch a classified spy satellite cargo for the U.S. National Reconnaissance Office. The largest of the Delta 4 family, the Heavy version features three Common Booster Cores mounted together to form a triple-body rocket.|Launch date:\u200b|November 21, 2010Window open:\u200b|22:58 UTC (5:58 p.m. EST)Launch site:\u200b|SLC-37B, CCAFS, Florida{colsp=2}[highlight]L[eventtimer]2010-11-21 22:58;%c%%ddd%\/%hh%:%mm%:%ss%[\/eventtimer][\/highlight]\u200bThis is the third operational flight of the Delta IV Heavy. A successful demonstration flight was flown on Dec. 21, 2004. The first operational mission was flown Nov. 10, 2007 and the second operational flight was flown Jan. 17, 2009. Delta IV Heavy launches are the most spectacular night launches of an all-liquid-fueled booster since the Apollo era with nearly two million pounds of thrust. This is the eighth and final launch for ULA in 2010 and will be the 45th launch since ULA's inception Dec. 1. 2006.There isO-F Calendar eventcreated for this launch. Andhere you can request a reminderfor it, that will be sent via e-mail.Scrubbed on Nov. 18 due to launch pad pyrotechnics issue. Scrubbed on Nov. 19 due to due to anomalous temperature data signatures detected on the port and starboard strap-on common core boosters during cryogenic fueling.Mission Description:This launch supports the military's national defense mission. The payload is confidential and is designated as National Reconnaissance Office L-32 (NROL-32). The flow of official information about this mission will cease at the point of payload fairing separation. No further comment about the status of the mission will be made after this milestone.{colsp=2}Mission Insignia (clickable)\u200b|Mission patch\u200b|Launch patch\u200b|Launch Vehicle:|Delta IV Heavy is comprised of a common booster core (CBC), two additional CBCs as strap-on liquid rocket boosters (LRBs) to augment the first-stage CBC, a cryogenic upper stage, and 5-m-diameter payload fairing (PLF).\u200bThe Delta 4 CBC design is optimized for balanced performance over a wide range of payloads using the high-performance RS-68 main engine powered by liquid hydrogen (LH2) and liquid oxygen (LO2). The RS-68 is throttleable to serve various mission profiles operating at 102% and 58% thrust level. Two separate 5-m-dia. LO2 and LH2 tanks provide the majority of the first stage structure. These two tanks are integrated wih a composite cylinder, called the centerbody. At the forward end of the CBC, another composite cylinder, the interstage, provides the interface between the CBC and the cryogenic second stage. For the port and starboard strap-on CBCs of the Heavy configuration the interstage structure is replaced with a composite nose cone.\u200bAt the aft end of the CBC, an engine section provides the thrust structure and thermal shield that integrates the RS-68 main engine to the CBC. The RS-68 requirements were balanced to enable operational thrust at lower chamber pressures. This design trade increase engine reliability, while reducing complexity. Compared with the SSME, the RS-68 has an 80% reduction in unique part count. Even with lower performance than comparable LO2\/LH2 engines, the RS-68 develops a world record 2949 kN (663000 lb) of sea-level thrust with a specific impulse (Isp) of 359 seconds at sea level.\u200bThe second stage comprises a 5-m-diameter fuel tank, a composite intertank structure, a liquid oxygen tank, avionics equipment shelf, avionics suite, attitude control system and is powered by a Pratt & Whitney RL10B-2 liquid rocket engine that produces 100kN (24750 lb.) of thrust. The RL10B-2, with its high expansion, carbon-carbon nozzle provides an Isp of 465.5 seconds.\u200b{colsp=2}\u200bViewing the Launch Live:A live simulcast of the launch will be available 25 minutes prior to launch. You can watch the launch live via satellite TV (where applicable): SATELLITE: Galaxy 3; TRANSPONDER - G3C-8c; BAND - C-band Analog; ORBITAL POSITION - 95 degrees W; CARRIER - INTELSAT; BANDWIDTH - 36 MHz; UPLINK FREQ - 6085 MHz (Horizontal); DOWNLINK FREQ - 3860 MHz (Vertical).You can watch the launch via Internet webcast. A live simulcast of the TV broadcast will be available 25 minutes prior to launchon the ULA Web site.The broadcast [eventtimer]2010-11-19 22:41?will start in|started;%c% %h% hours, %m%[\/eventtimer] minutes[eventtimer]2010-11-18 22:45?.| ago.;%c%[\/eventtimer]\u200bLinks:Patrick AFB:Delta IV-Heavy Scheduled to Launch November 18Launch Hazard Area(DOC)Restricted Airspace Map(DOC)Launch Mission Execution Forecast(PDF)United Launch Alliance NROL-32 pageFlorida Today, Nov. 15, 2010:Forecast good for spy satellite launch atop massive Delta IV HeavyLaunch Updates:Spaceflight Now's Mission Status CenterUnited Launch Alliance TwitterULA launch hotline - dial at:1-877-852-4321Weather report:The early weather projections for Thursday night's launch of the Delta 4-Heavy rocket carrying a clandestine spy satellite calls for good conditions at Cape Canaveral Air Force Station.Meteorologists issued their initial forecast this morning and put the odds of acceptable launch weather at 80 percent. Gusty winds at pad 37B will pose only a slight concern.\"Conditions aloft will feature a relatively flat, progressive pattern with low pressure trough moving across the northern tier of the U.S. and off the eastern seaboard. At the surface, a low pressure center will develop along the northwestern Gulf Coast states on Monday and quickly move northeastward. An accompanying weak cold front will move through central Florida during the day on Wednesday. Surface high pressure will build in across Florida behind the front and be the main feature on launch day, and remainder of week,\" forecasters say.\"On Thursday local conditions will consist of north-northwest winds, post frontal stratocumulus clouds mainly over the ocean, and temperatures near normal for mid-November. The only item of interest will be the strength of the post frontal ground level winds as they will approach but remain below the 20-knot liftoff constraint.\"The forecast calls for a few low clouds at 3,000 feet and a few high clouds at 25,000 feet, 7 miles of visibility, a temperature between 68-70 degrees F and north-northwesterly winds from 340 degrees at 12 peaking to 18 knots.\n\n",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:13:11.40716928Z",
        "author": "SlyCoopersButt",
        "date": "2010-06-02T10:10:17+0100",
        "id": "fcd8c0ea30fca648731f745058785519",
        "post_id": "post-227243",
        "text": "Then that race has already been won! Never, Absolutely never have I seen such a fantastic ship design or concept both in real life and any fiction yet! You have won the aeronautics modeling probe prize:probe:!",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:59.635982848Z",
        "author": "Urwumpe",
        "date": "2010-12-22T16:22:18+0000",
        "id": "263e6a1af08bb0851ed3cd2938f9b46f",
        "post_id": "post-275800",
        "text": "Columbia42 said:The LM alone has enough dv to escape solar orbit.\n\nwell, it was meant to land on the moon, take off again and return to Earth... of course it needs serious \u0394v.If my memory is not completely wrong, landing on the moon from lunar orbit, or taking off from the moon to lunar orbit is each 2400 m\/s \u0394v.",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:58.79184896Z",
        "author": "SiberianTiger",
        "date": "2010-12-06T10:33:13+0000",
        "id": "28baa667a4c15c3399fd7487576d43a4",
        "post_id": "post-274621",
        "text": "http:\/\/www.rian.ru\/economy\/20101205\/304924819.html22:56 05\/12\/2010Moscow, Dec 5 - RIA Novosti. President of Russia Dmitry Medvedev ordered the General Prosecutor of Russia Yuri Tchaika and Head of Presidental Control Department to check expenditure of funds on Russian GLONASS satellite navigation system development, informed us last Sunday Natalia Timakova, Press Secretary of the President.Dmitry Medvedev asked to \"check why the three GLONASS satellites were lost and present him advices on measures of responsibility of people involved in activities surrounding the event\" - Timakova said.\n\nI hear axe sharpening sound... :shifty:",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:57.157401344Z",
        "author": "Pilot7893",
        "date": "2008-06-08T18:02:40+0100",
        "id": "03ddf8c9e498139b22aec0ee8c2271eb",
        "post_id": "post-70968",
        "text": "Or commit suicide like Hitler",
        "thread_id": 1755
    },
    {
        "@timestamp": "2023-09-14T07:13:11.457087232Z",
        "author": "Urwumpe",
        "date": "2010-06-02T15:05:08+0100",
        "id": "3d99ebe2e50df73808e612e54c718ce3",
        "post_id": "post-227396",
        "text": "vonneuman said:But him being killed makes us feel better knowing that a monster like that is not in this world.Personally I am against the death penalty only because in some cases you may never know for sure if the person was actually guilty.\n\nBoth requires you to have a reliable litmus test to say that somebody is guilty. Sometimes that is easy, often it is not. Even if you have 90% certainty that somebody was the killer, you have 10% certainty that you accuse the wrong.Also, I personally think that being forced to be alive in a way that you don't want to be is the harder punishment. Death is only cruel for the innocent (and a gift for the guilty) and actually only gives people a legal way to be criminals themselves, without having to feel guilty for their actions. That some US Christians are among the loudest supporters is IMHO the best sign of them actually worshiping the devil.",
        "thread_id": 14548
    },
    {
        "@timestamp": "2023-09-14T07:13:11.28135552Z",
        "author": "Zachstar",
        "date": "2010-06-03T01:29:52+0100",
        "id": "fd49272dbf6748e10f99d65230361d76",
        "post_id": "post-227011",
        "text": "Solar cells become very ineffective past mars and even mars is difficult. However recent advances in solar cell efficiency make possible for a VERY power efficient probe to be sent to Jupiter without RTGs. But after Jupiter you would need a doubling of its efficiency and on top of that even better efficient use of power for Saturn. By then fusion is just better as far as future probes are concerned (VERY few RTGs left for use)",
        "thread_id": 14530
    },
    {
        "@timestamp": "2023-09-14T07:13:59.232017152Z",
        "author": "Hielor",
        "date": "2010-12-07T22:55:18+0000",
        "id": "ff92ef7a0da846f4c6394e53b741ee2b",
        "post_id": "post-275042",
        "text": "Why don't you want the pressure at the vessel's current location? The speed of sound changes with altitude\/air pressure, so if you don't use the pressure at the vessel's location, you won't be calculating the correct Mach number.---------- Post added at 14:55 ---------- Previous post was at 14:52 ----------On that note, why don't you just use the GetMachNumber function for the vessel?",
        "thread_id": 17811
    },
    {
        "@timestamp": "2023-09-14T07:13:57.265274624Z",
        "author": "Urwumpe",
        "date": "2010-11-18T23:32:23+0000",
        "id": "ec87c38b9794348c31b72f7899451d5d",
        "post_id": "post-272414",
        "text": "Nah, not even slightly interesting. A single group, many materials that are not used, just ShuttlePB textures packed with it... completely uninteresting.",
        "thread_id": 17567
    },
    {
        "@timestamp": "2023-09-14T07:13:58.91405824Z",
        "author": "T.Neo",
        "date": "2010-12-05T18:56:19+0000",
        "id": "cb711a12bccb54f5bf9c0a03dcf800ff",
        "post_id": "post-274756",
        "text": "...and apparently Jingle Bells with O Christmas Tree\n\nDarn, I didn't notice that either. :facepalm:I even fail at my fails.:p",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:57.451116544Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-21T00:25:27+0000",
        "id": "cf3d9661604db4fd83498d9500c6d908",
        "post_id": "post-272715",
        "text": "I like the site! However the large header image should maybe only be shown on the home page. Scrolling down every time I go to a new page is somewhat annoying.",
        "thread_id": 17604
    },
    {
        "@timestamp": "2023-09-14T07:13:11.368642304Z",
        "author": "mc_",
        "date": "2010-07-27T17:39:38+0100",
        "id": "224add76783828b41304e4f4dbea3ee2",
        "post_id": "post-227138",
        "text": "Looks nice. But right one is better, i think.pattersoncr said:Very interesting design T.NeoI have always lamented the fact that while the orbiter add-on universe has more SSTO spaceplanes than you can shake a stick at, it's very thin on interplanetary craft.\n\nI've been thinking about the same things. Orbiter missing many good things, not only interplanetary vessels.Yeah, its really sad...Hope this project will fill some \"gap\" in addons.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:57.649800448Z",
        "author": "Urwumpe",
        "date": "2008-07-25T12:31:40+0100",
        "id": "b46933c07388230b054d8262f06130be",
        "post_id": "post-71151",
        "text": "DaveS said:Things checked in.\n\nFixed the scenario without the payloads - you have the MLP, which is parent of the SSU, after the SSU in the scenario file, this can't work of course.EDIT: Spacehab_RDM.cfg file was missing",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.036123648Z",
        "author": "Eccentrus",
        "date": "2010-12-07T16:55:57+0000",
        "id": "22db7b1ca42035f7cbc28715fec296c9",
        "post_id": "post-274887",
        "text": "why of course the spelling crisis is somewhat a global incident these days, and as siberiantiger had said, it focuses more on languages which use alphabets rather than kanji or other tonic script, I can very well see this happening in AmEng speakers and in British speakers even though in a much lesser extent. And not surprisingly in my own nation's language, which happens to be more of a lingua franca rather than a proper native language, hence the fact that most Indonesian speak a pidgin form of it mixed with the local language of the isle\/district where they were born. And interestingly, the spelling mistakes or shifts is related heavily to the other language\/ native language of the speaker\/writer or the culture in which they grew up in. For example the rise of islamism has brought a spelling shift which popularize the arabization of some words which indeed have arabian origins, such as Friday (Jumat -> Jum'at); sharia -> syariah; congregation(jemaat -> jamaah) and not surprisingly, some words related to religion yet have their roots in Sanskrit were also shifted e.g: heaven (surga -> syurga). And then again, with the increasing influence of evangelical christianity of the US to the Indonesian churches and aided by the fact that most Indonesian scientist are educated there, the english loan word from AmEng is rising at an unprecedented state, and of course this brings about a spelling shifts of dutch loanwords into their english or anglo-latin spelling (kwalitas\/kwaliteit->kualitas); talent (bakat -> talenta) and this happens extensively in the increasingly educated population of Jakarta and the other large cities, who prefer to use some odd concoction of Indonesian and English words as a language with progressively deteriorating grammar and spelling, due to the fact that Indonesian grammar is a total disaster compared to the English (even though the English's grammar is actually incomprehensibly simple compared to its ancestors)and well, I actually am interested in how languages which use Cyrillic script like Russian can have spelling shift or deterioration, especially dealing with the linguistic anglicization of the modern age.",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:11.404872192Z",
        "author": "Pilot7893",
        "date": "2010-06-02T01:31:11+0100",
        "id": "61eb3e1ab2e05605df989127d010f102",
        "post_id": "post-227232",
        "text": "This reminds me of something...Oh yeah! I remember!",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:56.874509312Z",
        "author": "EnDSchultz",
        "date": "2010-11-16T04:24:28+0000",
        "id": "a50c1c7da18189975940483fc4b3690f",
        "post_id": "post-272131",
        "text": "Code:[CONFIG]\n[B]MESHNAME=\"perseus\\perseus\"[\/B]\nSIZE=31\nEMPTY_MASS=6.5e5\nFUEL_MASS=2.925e6\nMAIN_THRUST=8750000\nRETRO_THRUST=1500000    \nATTITUDE_THRUST=750000\nISP=8800\nTRIM=0.05\nPMI=(226,226,378)\nCW_Z_POS=3.1\nCW_Z_NEG=2.65\nCW_X=2.\nCW_Y=1.4\nWING_ASPECT=0\nWING_EFFECTIVENESS=0\nCROSS_SECTION=(1112,993,3045)\nCOG=4\nPITCH_MOMENT_SCALE=0.00005\nBANK_MOMENT_SCALE=0.00005\nROT_DRAG=(3.1,3.1,3.1)\nCAMERA=(-0.14,0.2,5.5)\nLAND_PT1=(0.75,-20,-13.35)\nLAND_PT2=(-19.25,20,-13.35)\nLAND_PT3=(20.75,-20,-13.35)\n;MAIN_TEX=Perseus_Ex    ;use standard      \nMAIN_PSTREAM1=EX\nRETRO_PSTREAM1=RCSThe .cfg file only had a few lines, but this was present in the Perseus Mk II.ini file.Edit: Also, as I said, the mesh isn't all that's missing. If that was the only issue, it would at least behave like a spacecraft. Instead it has no docking ports, no thrusters, no orbital elements, etc. This suggests to me that the problem is a more fundamental one preventing the program from reading the configuration files at all, and the \"unable to find mesh\" error is just a side effect of that.EDIT2: Axel released a new update. Turns out the problem was a split vessel name (name with a space in it) which Orbiter 2010 apparently doesn't handle well. Perseus Mk. II seems to work fine with the new update.",
        "thread_id": 17539
    },
    {
        "@timestamp": "2023-09-14T07:13:11.47837056Z",
        "author": "fireballs619",
        "date": "2010-06-03T04:03:26+0100",
        "id": "12a78605c7bf578895c2343b698f9bcc",
        "post_id": "post-227432",
        "text": "No luck there either---------- Post added 06-03-10 at 03:03 AM ---------- Previous post was 06-02-10 at 11:02 PM ----------MY drivers are also up to date, as i just checked",
        "thread_id": 14551
    },
    {
        "@timestamp": "2023-09-14T07:13:59.104656896Z",
        "author": "Hielor",
        "date": "2010-12-07T07:04:08+0000",
        "id": "7669737dec7f23d55642c5c5b85a301c",
        "post_id": "post-274899",
        "text": "jinglesassy said:Hello, i am preparing a addon for release soon on orbit-hangar and i am trying to convert the final version of the model into .msh format. I tried the orbitwiki.com article and it inst working anymore. Removed from orbithangar.\n\nhttp:\/\/www.bing.com\/search?q=3ds2mshDon't be surprised if the export isn't very high-fidelity--I had quite a few issues with it.Alternately, you can import the 3ds toWings3Dand then use the [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3901\"].msh exporter[\/ame] from there.",
        "thread_id": 17800
    },
    {
        "@timestamp": "2023-09-14T07:13:10.938336768Z",
        "author": "garyw",
        "date": "2010-05-28T13:08:53+0100",
        "id": "ab2f6b82631dfb36d56ca309893d5268",
        "post_id": "post-226408",
        "text": "I just love the AN-225 for some reason.Thanks for sharing all the pictures, amazing stuff in there. That Buran mock ups flight deck looks OLD..",
        "thread_id": 14480
    },
    {
        "@timestamp": "2023-09-14T07:13:59.26941952Z",
        "author": "Wishbone",
        "date": "2010-12-09T11:15:33+0000",
        "id": "c86dfd49b443ebb574ed60c1c5aab6b0",
        "post_id": "post-275052",
        "text": "I use several versions of GetMainForce:)Right now this code yields the same pressure (ground level 1013.etc Pa) for any altitude on Earth:Code:inline double GetStaticPressure(CELBODY* planet, double Altitude)\/\/ alt in meters\n{\n\tif (planet==NULL) \n\t{\n\t\t\/\/oapiWriteLog(\"no planet\");\n\t\treturn 0.0;\n\t};\n\tATMPARAM atm;\n\tATMOSPHERE* atm2;\n\tATMOSPHERE::PRM_IN inparam;\n\tATMOSPHERE::PRM_OUT outparam;\n\tCELBODY2 * pl2;\n\tswitch (planet->Version())\n\t{\n\tcase 1:\n\t\tif (planet->clbkAtmParam(Altitude, &atm)==true)\n\t\t{\n\t\t\treturn atm.p;\n\t\t}\n\t\telse\n\t\t{\n\t\t\t\/\/ vacuum\n\t\t\treturn 0.0;\n\t\t};\n\t\tbreak;\n\tcase 2:\n\t\tpl2 = (CELBODY2 *) planet;\n\t\tatm2 = pl2->GetAtmosphere();\n\t\tinparam.alt = Altitude;\n\t\tinparam.lat = 0.0;\n\t\tinparam.lng = 0.0;\n\t\tinparam.ap = 3.0;\n\t\tinparam.f107bar = 140;\n\t\tinparam.f107 = inparam.f107bar;\n\t\tif (atm2->clbkParams(&inparam, &outparam)==true)\n\t\t{\n\t\t\treturn outparam.p;\n\t\t}\n\t\telse\n\t\t{\n\t\t\treturn 0.0;\n\t\t};\n\t\tbreak;\n\tdefault:\n\t\toapiWriteLog(\"unsupported CELBODY version\");\n\t\tthrow \"unsupported CELBODY version\";\n\t};\n}Sigh...",
        "thread_id": 17811
    },
    {
        "@timestamp": "2023-09-14T07:13:57.301120256Z",
        "author": "josetto",
        "date": "2010-11-18T17:21:43+0000",
        "id": "58ca4bf342bfa1858d8e77334e28bec6",
        "post_id": "post-272507",
        "text": "Hi,I am trying to create an orbiting station (wheel,iss or mir) near other planets than Earth, i.e. Venus or Mars, but in scenario editor, when I am editing its orbiting elements, it just return to default or default-near value (i.e. when I am editing ecc, I can't change it lower than 0.9 when I am working with Venus and so the station is flying away from planet). I am using Orbiter 2010 build 6 (not sure if it is SP1). Any ideas? THX",
        "thread_id": 17575
    },
    {
        "@timestamp": "2023-09-14T07:13:59.354896896Z",
        "author": "Hielor",
        "date": "2010-12-13T19:50:08+0000",
        "id": "3e00451a94be0043e8f16a85994fb403",
        "post_id": "post-275233",
        "text": "Bonanza123d said:I am trying to get there. But now i have a new problem. I am unable to compile my stuff. All the stuff and code i have seen is for VS2005. I have '10.\n\nThat's promising.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.640517632Z",
        "author": "Urwumpe",
        "date": "2008-05-08T12:41:23+0100",
        "id": "1c13cb7226bbfb5873791b3b0bc41115",
        "post_id": "post-71053",
        "text": "I think 3-4 moveable (around Z) connections at each side can do it, maybe we can also need two attachments for the special bays at the RMS Shoulder joint.There are also these complex shaped EVA tool boxes, i don't know, are they attached to the side or are they installed into the External Airlock Truss?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:11.011214592Z",
        "author": "Columbia42",
        "date": "2010-05-30T00:38:46+0100",
        "id": "22383e1c34b1f25932dd0d3cf9ce799e",
        "post_id": "post-226508",
        "text": "garyw said:I've added the code to pastebin here ->http:\/\/pastebin.com\/WE8722rFI'm no programmer but the first thing I've spotted is the lineif (launch ==1 )But you are evaluated a variable you haven't defined so the compiler will look at this and have no idea what launch is because it's not defined anyway. The code will never work.\n\nThan how does the addon that uses this code (K33's B-29 and X-1A) work?",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:57.645453312Z",
        "author": "DaveS",
        "date": "2008-07-16T02:19:58+0100",
        "id": "4a8360fc71513e683e4672cab3d5793d",
        "post_id": "post-71100",
        "text": "SiameseCat said:I can code the MPMs; it should be pretty close to the RMS MPM stuff.\n\nIn fact, they're identical. Every orbiter was scarred for a starboard RMS, the panel controls and software has been there ever since STS-2.It's just that NASA has never seen the need to fly a starboard RMS. So they decided to finally put the scarring to use following the Columbia accident for the OBSS.All you need to do is tie a moveable attachment point akin to the RMS end effector attachment point to the MPMs and you're ready for some basic OBSS fun!",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:11.172034304Z",
        "author": "jinglesassy",
        "date": "2010-06-10T03:37:03+0100",
        "id": "cbd2c813d01ebfcc5dd08097e4c10090",
        "post_id": "post-226840",
        "text": "I have a questionWhat inspired you to completely re-write orbiter?",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:58.873492224Z",
        "author": "DanP",
        "date": "2008-06-05T13:27:52+0100",
        "id": "235ee9170d21dffab85a9b6a64c385b2",
        "post_id": "post-71267",
        "text": "Aha! Thanks.But you still need to multiply by g for that, correct?",
        "thread_id": 1778
    },
    {
        "@timestamp": "2023-09-14T07:13:11.19997952Z",
        "author": "Graham2001",
        "date": "2012-07-15T02:10:21+0100",
        "id": "d9a2ea961ac0f88ab465846ce17df9f4",
        "post_id": "post-226933",
        "text": "A few more early pallet payloads.Shuttle Infrared Telescope Facility (SIRTF, 1976)This is the original version of the Spicer Space Telescope which started life as a pallet payload in the 1970's.http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19760025925_1976025925.pdfAtmospheric Science FacilityA proposed package to telescopes to study the Earths atmosphere and it's interaction with the solar environment.http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19730008499_1973008499.pdfBioresearch ModuleIn 1971 Vought submitted to NASA a report discussing modifications to a proposed Scout launched biosatellite. In the modified versions three missions (1, 1s & 2) would be launched by Scout LVs and retrieved by space shuttles. The final mission (3) would be launched from a shuttle mission. This report predates the finalisation of the shuttle design and so if created modifications may be needed.BioResearch Module Design Definition & Space Shuttle Vehicle Integration Study. Vol I: Basic Reporthttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19720019149_1972019149.pdfBioResearch Module Design Definition & Space Shuttle Vehicle Integration Study. Vol II: Appendiceshttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19720019150_1972019150.pdf",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:57.132089856Z",
        "author": "Urwumpe",
        "date": "2010-11-17T12:01:07+0000",
        "id": "0b9af22f915a7ef31d9152c9b50de183",
        "post_id": "post-272241",
        "text": "Grover said:so it allows you to hold your altitude (you still have to go high enough to avoid burning) to change a parabolic orbit that passes through the upper atmosphere into a re-entry that is slow enough to carry out normally without burning up due to extreme high speeds?\n\nYes - while you are fast, you fly at negative lift for staying inside the atmosphere, after you slowed down to suborbital velocity (<7.8 km\/s), you use positive and negative lift for keeping your altitude high enough.",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:58.91350912Z",
        "author": "jedimaster1214",
        "date": "2010-12-05T17:50:42+0000",
        "id": "2e6d0f217d43f4885fe0ddc94cd35abf",
        "post_id": "post-274753",
        "text": "On the third day of christmas, almighty probe gave to me:3 Deltagliders,2 transX flightplans,and a ship with unlimited deltaV..",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:57.134157312Z",
        "author": "Tommy",
        "date": "2010-12-19T23:03:24+0000",
        "id": "65ef27aa970b87e6e304ca8efccc2bac",
        "post_id": "post-272254",
        "text": "I found that 63 to 65 K is the optimal PeA to aim for when heading in.\n\nAt what velocity? If you are returning from the Moon you;ll have a velocity of about 10.3 km\/s. At that velocity an XR will burn up before you get down to 65k - a PeA of around 72k is survivable. Coming in from Mars, you'll want a bit more altitude - around 75k - 76k.",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:59.45550464Z",
        "author": "DevCo",
        "date": "2010-12-10T19:59:35+0000",
        "id": "bbce9c2a2fd7be4d459782e2b765e000",
        "post_id": "post-275489",
        "text": "C3PO said:Next step: A toggle for RCS Yaw channel?\n\nYes, that would be fantastic. The greatest annoyance I have right now is that the XR2's Attitude hold autopilots do not keep the Slip angle at 0, it keeps AoA\/Pitch and Bank, but doesn't even bother with slip, why? It moves all over the place when it's in thin or no air, only sticking at 0 when it starts to hit a dense enough airstream to bring the aerodynamics into play. It is impossible to keep the ship from slipping side to side above dense air while on attitude hold without constantly dickering with the RCS yaw thrusters. I won't even start on how much tinkering it takes to keep the slip at 0 while starting a re-entry at a bank, it's just silly.If anyone knows of an easy way to lock the slip on the XR2 at 0 right now, please enlighten me, it might already exist and I've been too lazy to find it.Thanks,DevCoP.S. Null Rotation doesn't work, it fights the attitude control making it impossible to set the correct AoA\/pitch, you have to over or under compensate and it burns RCS fuel like crazy.",
        "thread_id": 17837
    },
    {
        "@timestamp": "2023-09-14T07:13:11.20818688Z",
        "author": "Star Voyager",
        "date": "2015-08-21T06:08:19+0100",
        "id": "9b9967b1df960ffcb742789143e9e7df",
        "post_id": "post-226978",
        "text": "1987 would have seen a lot of Navstar II payloads on STS. Here's a picture from Rockwell.https:\/\/www.google.com\/culturalinstitute\/asset-viewer\/space-shuttle-navstar\/ywGe9rezXwCnFg",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:11.357071104Z",
        "author": "Moach",
        "date": "2010-06-01T03:54:04+0100",
        "id": "8b8018aa824736c7610499555f496f2e",
        "post_id": "post-227072",
        "text": "Nice! i was already itching to see that thing come to life!i hope you decide to make a VC for it :thumbup:something like this would be super-mega-awesome if it had a custom DLL:cool:i too agree that a puller design for a tumbling ship is a very fitting concept! the center truss can be much lighter (or even cables?), and not having to rearrange everything in the cabin before any course adjustments is a great relief for spacemen aboard - also, it means more stowage space and all...solar panels could be placed along the sides of the central truss... if you point the x-axis towards the sun, they should not lose efficiency from spinningthis concept is so cool! we're probably going to mars on something similar, from what i've heard:cheers:",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:57.408450304Z",
        "author": "GregBurch",
        "date": "2008-06-03T12:30:44+0100",
        "id": "a27a320fbb4ff802fdad173f108b816b",
        "post_id": "post-70991",
        "text": "I think building a space elevator would be technically possible within the next 100 years. But the prospect doesn't excite me, because of some fundamental issues that I'm not sure elevator enthusiasts address satisfactorily.The main issue to me is that a space elevator by necessity must be situated on the equator, and must pass through the most valuable near-earth space. Collision with a space elevator would be a global disaster, (as depicted in Kim Stanley Robinson's Mars books).I've seen discussion of \"plucking\" the tether so that it oscillates back and forth, allowing things to pass by its \"straight up\" path. But that seems like it could work for 1) only a very few (at most) 2) very well-characterized objects.The bottom line is that an elevator seems to me to be an \"all-or-nothing\" solution that requires a kind of global social and political control over space access that just doesn't seem either feasible or desirable.I'd be curious to know what others on the forum think of this problem.GB",
        "thread_id": 1759
    },
    {
        "@timestamp": "2023-09-14T07:13:59.269341952Z",
        "author": "tblaxland",
        "date": "2010-12-09T10:23:16+0000",
        "id": "1104295dbdfc611b141e85ee816ae0fe",
        "post_id": "post-275051",
        "text": "CELBODY objects seem to have CELBODY::clbkAtmParam return false when CELBODY::Version != 1. Have you tried CELBODY2::GetAtmosphere and ATMOSPHERE::clbkParams? I have not yet myself.BTW:Code:return GetMaxMainForce(0.0);Won't that try to evaluate GetMaxMainForce again? I've not seen that syntax in C++ before and I'm surprised you are not getting a \"function does not take 1 arguments\" error.",
        "thread_id": 17811
    },
    {
        "@timestamp": "2023-09-14T07:13:57.467452672Z",
        "author": "Urwumpe",
        "date": "2008-06-03T13:43:42+0100",
        "id": "3e9943a7ce33b6a83da823c980b3b7e3",
        "post_id": "post-71014",
        "text": "Attachment points can also be changed in their position and orientation while something is attached, while docking ports don't allow that.",
        "thread_id": 1761
    },
    {
        "@timestamp": "2023-09-14T07:13:59.347542784Z",
        "author": "Bonanza123d",
        "date": "2010-12-09T13:49:54+0000",
        "id": "45cebf07a4737c57ad727e05e974fba7",
        "post_id": "post-275180",
        "text": "Time Acceleration is independent to every simmer. I would never try to do interplanetary flight due to the time expansion. The ISS would be controlled by the server. The server would have it's own session and orbiter open. I will be allowing anyone that has orbiter to create their own session through it. although i do highly not recommend you time accelerate the server. that can lead to some issues. Time accell is just a option available to anyone. although it may or may not be realistic, if you are realistic, you would not do time accell in the first place.---------- Post added at 01:49 PM ---------- Previous post was at 01:45 PM ----------deltawing777 said:Bonanza123d are you the guy that can help the lone rider and accomplish the mission?\n\nYes, I have the knowledge base and time.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.41478656Z",
        "author": "Coolhand",
        "date": "2010-06-07T22:54:19+0100",
        "id": "0894f563fe539258106c119aa05f657d",
        "post_id": "post-227285",
        "text": "I'm not sure you guys understand,Iwant to glide and land this huge spacecraft at high speed, on a large runway... :thumbup:I'm not expecting this to be able to land unpowered at heathrow or even KSC, but if you wanted to do that your hover engines will help you out and its important that it can do that too. You can decide for yourself whether a full glide landing is something that should only be an emergency measure or not and fly accordingly. Hopefully this pleases everyone. if not...:lol:This may also lead to the creation of a very large runway and facilities for you to land on, unless others become available in the meantime. because as i've mentioned before \"Heavy metal\" as a project is about more than this spaceplane and obiter currently really doesn't have the infrastructure for this type of craft. I hope that it will provide a new fun experience in orbiter.Anyway, here i've partly painted over an interior rendering to get some ideas for textures. on the model itself i've added doorways and bulkheads to seal off sections, there would probably be rows of seating in this area as in a very wide airliner. the running lights on the red strip indicate the 'down' direction and act as emergency lighting. it changes colour around doorways and should probably have different colours depending on which side of the ship you're on. This could be a very confusing ship to navigate around in an emergency... I should probably look at sea ships and see if there's anything useful there.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:59.349537024Z",
        "author": "Hielor",
        "date": "2010-12-10T01:34:16+0000",
        "id": "44f3e87e24522d482e96147ada78f284",
        "post_id": "post-275191",
        "text": "Blacklight said:Is having multiple players controlling a single vessel possible ? It might be interesting to do something like what \"Dangerous Waters\" has where you can have multiple players in a single vessel, each set to be responsible for something or shareing responsibilities for everything. I can't tell you how many times I've been on an Orbiter mission that I would LOVE to have someone with me who can handle things while I'm checking up on numbers and trajectories and such. The beauty of this setup would be that you wouldn't have to worry about the time accelleration issue (unless one of the players leaves the ship in another ship).\n\nYou'd probably need a vessel that was designed with this capability in mind.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.435527168Z",
        "author": "teamfresh",
        "date": "2010-06-02T01:13:18+0100",
        "id": "c87c148f0c53260bcf3eef68882c7166",
        "post_id": "post-227350",
        "text": "MENTAL deep Mandelbrot fractal set zoom trip to e228 \"Last lights on\" by teamfresh!!here it is...Last Lights On(screenshot)What can I say?how about the bare facts. I will let you make up your mind about the animation itself and hope you leave a comment.so here are the facts\u2026Two days to set up, and then six months to render 760 anti aliasedx4 1280x720 keyframes, resulted in around forty 1.9GB uncompressed .AVI files. I added watermarking, fx and time remapping, before multi-pass encoding the 80GB video in h264 (32,768 kbit\/sec) and the audio in AAC.The result is a very high quality13m44s 1.77 GB (1,903,726,592 bytes) .MP4If anyone wants to download the original master 1.8GB mp4 you can download it instantly from my bloghttp:\/\/www.hd-fractals.com\/last-lights-on\/then I compressed again to a still very watchable 1GB (10,000 kbit\/sec) for vimeo.WATCH IT HERE (runtime:13minutes44seconds)the audio really is something special on this.I dont know if your into this kind of sound but i thinkA decent stereo\/ headphones are seriously recommendedfor this deep tech house sound.a two track mix by yours truly \u2013 teamfresh.track one is tonu su tonuby ivan masa (pablo rez remix)Quote\u201cPablo Rez surprised us with this strong tech house remix. A track you almost can drop any where, any time\u201dtrack two is soul survivorby solar brothers ft sherry dyanne (moog mix)Quote\u201cThis version will fit you well, if you\u2019re into the current tech-house sound that is. Expect thick and thumpy synths and basslines. Appropriate for later progress in the evening as well as taking it down a notch, whilst sustaining the energy level. You also want to play this, to make people start bouncing if they\u2019re reluctant somehow\u201dI love the music and I hope you do to.A big thanks to 90watts.com for that!The final magnification of the mandelbrot fractal is 6.066e+228Real number:-1.768,573,656,315,270,993,281,742,915,329,544,712,934,120,053,405,549,882,337,511,135,282,776,553,364,635,382,011,977,933,536,332,198,647,808,795,874,576,643,230,034,448,609,820,608,458,844,529,169,083,285,379,260,833,581,131,961,323,480,667,495,949,838,043,253,626,912,240,448,884,745,364,662,832,495,906,454,3imaginary number:-0.000,964,296,851,358,280,000,176,242,720,373,819,448,274,776,122,656,563,565,285,783,153,307,047,554,366,655,893,028,615,382,795,071,670,082,888,793,257,893,297,692,452,344,749,770,824,889,473,425,648,018,389,868,316,458,205,554,184,217,181,589,930,525,084,269,263,834,905,711,879,329,676,832,512,425,574,656,3Oh and did I mention it is anti-aliased x 4 *:DIf anyone wants to download the original master 1.8GB mp4 you can download it instantly from my bloghttp:\/\/www.hd-fractals.com\/last-lights-on\/Remember, teamfresh loves you.x\u200bEnjoy responsibly!",
        "thread_id": 14544
    },
    {
        "@timestamp": "2023-09-14T07:13:57.584326656Z",
        "author": "guitarist473",
        "date": "2010-11-24T18:53:38+0000",
        "id": "0b4f535c9c74cc0d35127bf93182facb",
        "post_id": "post-273149",
        "text": "Hello orbiter-forum and all who use it.As a long time orbiter user im getting quite distressed with this problem i seem to be having with orbiter, only recently popped up.When launching ones craft into orbit to dock with an orbital station or to burn to another planet\/moon\/other, you would normally calculate a launch azumith to use to align planes during launch, and for many years i have done this without problems with either just a calculator, launch MFD or the DGIVs calculator method.Just recently though i am having a problem doing so because when i launch my craft, get into orbit and then check my align plane MFD, i am always off the correct INC by quite alot, and unable to do a correction burn long enough on the remaining fuel.This is not a one off problem, it is happening over and over and over again and i cant see what im doing wrong.Im checking all my headings and the launch window, everything seems correct but then once im in orbit, im all ways off by some crazy INC like 286.89 degrees.I will attach a scenario playback showing me launching the XR2 into an orbit which WAS ment to be aligned with the ISS but once im up there, the INC is allways off.Please help! any and all information is welcome!Thank youMichael",
        "thread_id": 17646
    },
    {
        "@timestamp": "2023-09-14T07:13:57.61137408Z",
        "author": "OrbitHangar",
        "date": "2010-11-25T03:05:53+0000",
        "id": "fcc21cacc5fb79f2772c729e230a2054",
        "post_id": "post-273194",
        "text": "Author:frogisisNASA? \u00a0ESA? \u00a0Some big corporation? \u00a0No way, buddy - You're not working for The Man. \u00a0This is YOUR ship, ready for a relaxing cruise to wherever you feel like taking her.No logos, nations, or other obligations, this is a plain \"Space Shuttle White\" high-rez DGIV skin, with only a radiation symbol, some hazard stripes, and a subtle number \"5\" to add visual interest.Put on some relaxing tunes and have a nice ride.DOWNLOAD",
        "thread_id": 17651
    },
    {
        "@timestamp": "2023-09-14T07:13:10.924891648Z",
        "author": "Urwumpe",
        "date": "2010-05-28T20:41:59+0100",
        "id": "afa5aa1547509a3889a5c3a5d3764358",
        "post_id": "post-226397",
        "text": "I can almost reach 40 km\/h without a bike just with my two legs, so what is the point of a bike? :lol:(30 km\/h for a 100m sprint...)",
        "thread_id": 14478
    },
    {
        "@timestamp": "2023-09-14T07:13:59.584295936Z",
        "author": "mjessick",
        "date": "2010-12-15T10:06:43+0000",
        "id": "fb3786982738ae1176f73ad72ecb1029",
        "post_id": "post-275729",
        "text": "My suggestion is to scrap the left handedness and convert Orbiters highly non-standard coordinate systems to standard orbital mechanical frames at the start of any calculation, perform the calculation in the usual manner, then convert them back into Orbiterness only as needed.This way you can use any real world source material of the last century to assist you. The use of \"standards\" is an extremely powerful tool in the real world.Doing such a coordinate frame heirarchy is usually an early step in simulation in the real world. Documenting these frames carefully is a very good idea. One generally creates unique names and abbreviations to refer to each frame, and documents the rotations from each frame to every adjacent frame.As an example of how \"anal\";)one can be about trying to clearly and unambiguously define this sort of thing:ANSI\/AIAA R-004-1992 \"Recommended Practice for Atmospheric and Space Flight Vehicle Coordinate Systems\"Extremely useful. Sadly one has to buy these things.AIAA draft specification S-119, \"Flight Dynamics Model Exchange Standard\"http:\/\/aiaa.kavi.com\/public\/pub_rev\/AIAA_S-119_Final_for_2PR2.pdfThis is downloadable. Chapter 5 discusses coordinate frames, but critical details are by reference to ANSI\/AIAA R-004-1992 and other standards.----------------------On another standards subject (but related to S-119):The DAVE-ML (Dynamic Aerospace Vehicle Markup Language) portion of the S-119 spec would be extremely useful for Orbiter. It would allow you to create a complete aerodynamic model in XML, and load it into Orbiter and interpret it in real time. That is, without changing Orbiter or Orbiter plugin C++ code. (The interpretation penalty is slight, perhaps doubling the processing time over a hand coded solution.) The models include table look up definitions and also the equations to tie the table lookup results together (uses content MATH-ML).Some tools to work with DAVE-ML are available now and others are in the process of being released. These hopefully include a prototype converter from a subset of DAVE-ML to compilable C code. (Removing most of the interpretation penalty, though not usually required.) Another interesting thing to watch for is a release of the Australian Defense Science Technology Organisation's \"Janus\" DAVE-ML interpreter under the LGPL (rather than the current GPL).DAVE-ML website:http:\/\/daveml.orgOne example of what you can do with this kind of XML technology is JSBSim, the default flight model used with the FlightGear open source simulator. (Similar ideas, different XML dialect)[ame=\"http:\/\/en.wikipedia.org\/wiki\/JSBSim\"]JSBSim - Wikipedia, the free encyclopedia[\/ame]http:\/\/jsbsim.sourceforge.netThe Power Of Standards",
        "thread_id": 17853
    },
    {
        "@timestamp": "2023-09-14T07:13:11.152918016Z",
        "author": "Urwumpe",
        "date": "2008-06-17T16:37:03+0100",
        "id": "92e4ddc357897fb33f4871ae0d5ea9c9",
        "post_id": "post-65648",
        "text": "reverend said:I think it's time people stop questioning the ability to save gas with a system like this.\n\nScientology says: We think it is time people stop questioning the ability of Scientology to heal people with mental illnesses.China says: We think it is time people stop questioning the right of china to claim Tibet.I say: I think it is time. For example to look at Chewbacca. Chewbacca is a Wookie living on the moon Endor...it does not make sense!reverend said:You're right that there's alot of smart folks on this forum, I don't get why more people don't think this makes a ton of sense...\n\nBecause: 100W taken from your engine and used for electrolysis means only 40W gained by burning the hydrogen+oxygen mix inside a car. 60W are lost as heat or in inefficient chemical reactions inside your electrolysis tank or during combustion. It does not make sense.You would be more effective by just letting your engine boil the coolant water for driving a steam engine instead of cooling it in a radiator.",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:58.976002816Z",
        "author": "Pilot7893",
        "date": "2010-12-06T13:15:38+0000",
        "id": "36883686e9701f32dc3529dd666e696d",
        "post_id": "post-274833",
        "text": "This is win, pure and simple.",
        "thread_id": 17792
    },
    {
        "@timestamp": "2023-09-14T07:13:57.6559744Z",
        "author": "Cairan",
        "date": "2010-11-26T03:21:37+0000",
        "id": "a4c889fb48319c7d18bcf77f36fb70bc",
        "post_id": "post-273270",
        "text": "Wow!A PSA from the UK without any dying, bleeding or drawning people or animals... That's new!",
        "thread_id": 17660
    },
    {
        "@timestamp": "2023-09-14T07:13:59.015974144Z",
        "author": "Interceptor",
        "date": "2010-12-06T23:49:15+0000",
        "id": "dcfbce9714dd8f87d66bbcd679a93194",
        "post_id": "post-274857",
        "text": "OK ,I am so sorry. I think my HD is going on my computer everything is going nuts with my orbiter install,well at least I know whats wrong now.Thanks",
        "thread_id": 17796
    },
    {
        "@timestamp": "2023-09-14T07:13:57.639803392Z",
        "author": "Donamy",
        "date": "2008-05-07T13:45:47+0100",
        "id": "65429acc8e40b5c479de84632c0a1eff",
        "post_id": "post-71048",
        "text": "I noticed the IUS panel says L10. Is that at our Port station view ? The other panels just say standard switch panels, we would have to find more info on their placement.There is no way, we can do all the missions, to the detail we want, so we will have to agree on which to do. I can do the panels, we will have to call them as individual \"mission VC addons I think.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:11.17161856Z",
        "author": "Izack",
        "date": "2010-06-05T02:31:15+0100",
        "id": "6663f10002baecbdee37af51fcb610a7",
        "post_id": "post-226837",
        "text": "Urwumpe said:No professor, a PhD. He still does honest hard work for his living (as SRF).http:\/\/www.cs.ucl.ac.uk\/people\/M.Schweiger.html\n\nMy bad, sorry. :embarrassed:Correction: heisa Senior Research Fellow.",
        "thread_id": 14523
    },
    {
        "@timestamp": "2023-09-14T07:13:59.136807424Z",
        "author": "Rob",
        "date": "2010-12-10T06:21:45+0000",
        "id": "2195b4c0e160bb6851986abddb608d58",
        "post_id": "post-274975",
        "text": "Xyon said:The two main contenders for Apollo simulations are AMSO and NASSP. Both are a different experience, but arguably for the better graphical experience, AMSO is your choice, while NASSP offers a more \"realism-focussed\", checklist-following switch-flipping mission. NASSP is currently in beta and they're only focussing on Apollo 7 for the moment, while AMSO will take you all the way to the moon and really requires you to do very little.I would say AMSO is simpler, if Apollo missions could be considered simple, while I thoroughly enjoy flicking switches in the CM in NASSP. I have both, which is perhaps best because choosing between them wholly depends on what mood I'm in.:)Both simulate fully a Saturn V rocket staging and AMSO will allow you to run a full mission including transposition, docking, and extraction of the LM - Last I tried, NASSP's LM was somewhat broken, but I think you can still separate it and pull it out (And following the checklist to allow you to do that is much fun:D).NASSP also has a QuickStart level of difficulty wherein the checklists can be followed automatically, but I don't use that so often as to be able to comment on it.\n\nThanksDo you have a link for these addons or are they payware programs separate from Orbiter?",
        "thread_id": 17808
    },
    {
        "@timestamp": "2023-09-14T07:13:11.561182208Z",
        "author": "GregBurch",
        "date": "2008-05-25T12:35:10+0100",
        "id": "cbd8db5a410cd77c2926e55d7557177e",
        "post_id": "post-65718",
        "text": "joiz said:u know, i have absolutley every single one of your add-ons... and there was one thing i was thinking: if they have these nano super light and super strong stuff, wouldn't they make an SSTO? there are people saying we can make an ssto now, why not one with this hi tech stuff? i know, that even to get a smalish spacecraft in orbit you would need a large SSTO but, somehow an SSTO seems like the \"airliner to space\" since recovering all those stages is a pain, perticularly for un-organized groups like the people that would use swift space or pocket rockets. not to be critical or anything, i wish some of your VCs could be put into other add-ons like some of sputniks alterntate history things...ps that \"photo\" of the BA facility is awesome... wish orbiter could handle stuff like that.\n\nThat's an extraordinarily good question. The answer, I think, is two-fold. First, the rocket equation is a harsh mistress, and I think she makes SSTO a very hard problem, even when you're talking about materials an order of magnitude lighter than we have now. But second, I think the aerodynamics become very problematic: You still have to carry a LOT of fuel and, unless it's very highly pressurized, then you're going to have a large volume to get into orbit, no matter what. This means you're going to end up having shapes that are pretty squirrelly when it comes to aerodynamics -- just look at the Skylon concept (and it's partially an air-breather).But it's still a good point and I may look into an SSTO design. On the other hand, I REALLY want to get off Earth with new addons as soon as possible (thus the \"quote\" at the beginning of the SwiftSS' documntation).As for Orbiter even being able to handle something like the image in my last post, well, don't count on it any time soon. The meshes used in that render add up to just under a million polygons. Even Bryce is close to choking on that load, and the renders are taking just over an hour each at that level of detail.GB",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:57.641202944Z",
        "author": "DaveS",
        "date": "2008-05-19T19:40:20+0100",
        "id": "f138c130341b420869b91a515039e34c",
        "post_id": "post-71059",
        "text": "For thw payload system: How are we going to handle RMS deployed payloads? Obviously we need a way to only semi-attach the payload to the RMS End Effector while it is still attached to the orbiter by the payload retention latches.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:11.676166656Z",
        "author": "fausto",
        "date": "2010-06-03T22:54:37+0100",
        "id": "b715ad5c256a0a3b61b1a5dfca2f25fb",
        "post_id": "post-227650",
        "text": "Hi OrbinautsThe forum Orbiter italia add on developers team is projecting a new space station. Here is our idea:Our goal is to create a dynamic space station, where you can move inside with your astronaut, use the robotic arm, go to the scientific module to study the universe trought a 3 meters wide telescope, reach the \"sphere\" module to see the landscape from a glass sphere and recreate a gravitational effect in the rotating module.We want to create a totally new concept of space station in orbiter.. an alive station..We hope to realize it for all the orbiter community.. if you want to take a look to our project you can click the link below:http:\/\/orbiteritalia.forumotion.com\/forum.htmAny suggestion is well accepted!!",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:59.138225664Z",
        "author": "Tex",
        "date": "2010-12-10T18:09:44+0000",
        "id": "91e85e988620dab5cb17239425883df5",
        "post_id": "post-274982",
        "text": "Urwumpe said:Tex: Are you sure Project Apollo is by estar? I think the NASSP team consists of more and different people...\n\nIs he not the head of the project? I realize lots of people worked on it though.",
        "thread_id": 17808
    },
    {
        "@timestamp": "2023-09-14T07:13:57.378020352Z",
        "author": "Giezer1984",
        "date": "2008-06-05T10:29:01+0100",
        "id": "0de0e55d572c2957f565ecc0712f1c88",
        "post_id": "post-70985",
        "text": "STS guidance MFDFor realistic rendevous i like to use the \"STS guidance MFD\" (you can use it on Deltaglider i think). This MFD creates a real life rendevous trajectory which is very safe. It is safe because when for example you engine's would lose all power, you would never hit the target.When you try it you get the idea. By staying under you're target you will always be going slower then you target.",
        "thread_id": 1758
    },
    {
        "@timestamp": "2023-09-14T07:13:59.345043456Z",
        "author": "deltawing777",
        "date": "2010-12-08T14:14:54+0000",
        "id": "2e8ecf79a4406ced185a3845483af269",
        "post_id": "post-275164",
        "text": "garyw said:Just out of curiosity - how far into development is this huge plan? Do you have anything in a BETA stage yet? Anything to show people? or is just on paper right now?\n\nI sure hope so..But no offense, Ive heard this one before. Ill believe it when I see it :hesaid:",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.199533824Z",
        "author": "Donamy",
        "date": "2012-07-12T15:05:16+0100",
        "id": "6616a8159356189f79b4aaf1a9ab1e5c",
        "post_id": "post-226929",
        "text": "I seem to be getting a strange urge, to build something.:lol:",
        "thread_id": 14529
    },
    {
        "@timestamp": "2023-09-14T07:13:57.382770176Z",
        "author": "Crias",
        "date": "2010-12-03T04:22:59+0000",
        "id": "803a5405d04f95ed50083c066f1efe24",
        "post_id": "post-272558",
        "text": "Ive got an atlantis aswell, although mine doesnt have any textures and is fairly low poly:pBut i love the ideas these guys have, Not sure how you would do it but good ideas:panyway I would love to see your model is it in the orbit hanger?",
        "thread_id": 17581
    },
    {
        "@timestamp": "2023-09-14T07:13:57.447162368Z",
        "author": "OrbitHangar",
        "date": "2010-11-18T13:06:04+0000",
        "id": "2b17db29b38901a324c9aa16dae7ec8a",
        "post_id": "post-272708",
        "text": "Author:aldrasioWhen I first saw drake's Stanford Torus upload on OH, I got pretty excited. I remember reading about the Stanford Torus when I was in elementary school, and I've loved the concept of orbital colonies since.But when I downloaded the addon and fired up Orbiter, I found that the habitation level wasn't spinning. I was faced with 3 options: Uninstall the addon, ask the developer to fix it, or fix it myself. This was too cool to ignore. Drake's last upload to OH was in early 2005, so I didn't expect to hear from him about this if I did contact him, so I decided to try and fix it myself.It turns out all I had to do was change a few lines in the .ini and .cfg files. This runs Spacecraft3 now (not included), and the animation works in 2010-P1.Included is the original mesh, the hires texture, and the original .pdf drake included when he released this. The included scenario has the stock DG docked to the ISS, with the Stanford Torus in GEO over Ecuador.DOWNLOAD",
        "thread_id": 17603
    },
    {
        "@timestamp": "2023-09-14T07:13:59.352422912Z",
        "author": "Urwumpe",
        "date": "2010-12-10T13:09:53+0000",
        "id": "ed7b4311102637a3a2467f42f2d8c209",
        "post_id": "post-275213",
        "text": "Face said:Just like combat in Orbiter.\n\nI doubt anybody would kill me for making an accurate simulation of a Nike-Hercules site. The polarization comes mostly from people who mistake the community for something monolithic. Like all people liking braindead destruction. Or all Orbiteers being pacifists with artificial intelligence. Never conclude from yourself about the rest of the pretty diverse community. Better found a social group at O-F and gather people with common interests.I would say, nobody here is really against Multiplayer, but many have different expectations, of what they want to do in it. Many young new users expect something like \"I've found her\", and lack the insight in those complex elegant maneuvering, that most old navigators here appreciate. Of course, this makes a difference, if you don't need time warp at all, because all happens quickly, or you do most of the mission at time warp, because you have a life.If somebody makes a working Multiplayer, that doesn't mean that you have to cut off a leg for using it, I would say, anything else than loud and silent appreciation would be a surprise. :thumbup:Still, I think there is still a long way to go until Orbiter and Multiplayer really gets a natural feeling. And that is not really about state propagation or time frames anymore, but rather about the small frictions that make it only popular among few staunch supporters.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:11.36260736Z",
        "author": "Zachstar",
        "date": "2010-06-03T13:38:56+0100",
        "id": "456ba6b1e14297a2337d7c8737b94658",
        "post_id": "post-227103",
        "text": "A properly designed fusion product engine isnt a VASIMR you dont really have to trade either or.Its not pure fantasy its just far away as far as tech.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:59.635849216Z",
        "author": "Columbia42",
        "date": "2010-12-22T16:11:38+0000",
        "id": "241cc6a6e0fd7b792048f3db3ed4914d",
        "post_id": "post-275799",
        "text": "4throck said:The latest version looks great with RCS. :thumbup:I haven't found any solid data on performance (fuel, heights, etc.) but it seems a little to powerful to me. I'd say you could go to Mars with it.Nice work!:tiphat:\n\nThe LM alone has enough dv to escape solar orbit.",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:11.406782464Z",
        "author": "dbeachy1",
        "date": "2010-06-02T08:54:28+0100",
        "id": "9809b54b7cae73711473bf1d2cd4140f",
        "post_id": "post-227241",
        "text": "Coolhand said:We haven't discussed anything other than the xr2mk2. I'd certainly like Doug to be involved. he's a great guy and fantastically dedicated, you know when he starts something it'll be finished, even if its a long haul. If not, who knows... if you build it, leave it next to brighton base you never know who will start tinkering with it.;)\n\nYou are too kind, my friend.:cheers:The feeling is mutual! After the XR2 mk II I'd love to do an XR7. Or maybe an XR12 -- that thing looksbig.",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:57.450541568Z",
        "author": "Sunhillow",
        "date": "2010-11-20T23:30:28+0000",
        "id": "20d50d764515c0c74b2a8adaa6e28c1a",
        "post_id": "post-272711",
        "text": "Hithis biomechanoid looking vessel on your forum page looks great :thumbup:",
        "thread_id": 17604
    },
    {
        "@timestamp": "2023-09-14T07:13:57.456836864Z",
        "author": "orb",
        "date": "2010-11-21T01:22:05+0000",
        "id": "dfb985b462cbe80e819bdbe868aa9cc2",
        "post_id": "post-272735",
        "text": "But bitmap resources are still being used in the code:Code:\/\/ --------------------------------------------------------------\n\/\/ Load panel animation bitmaps and initialise panel state\n\/\/ --------------------------------------------------------------\nvoid DeltaGlider::InitPanel (int panel)\n{\n\tDWORD i;\n\n\tswitch (panel) {\n\tcase 0: \/\/ main panel\n\t\t\/\/ load bitmaps used by the panel\n\t\tsrf[0] = oapiCreateSurface (LOADBMP (IDB_SWITCH1));\n\t\tsrf[1] = oapiCreateSurface (LOADBMP (IDB_NAVBUTTON));\n\t\tsrf[2] = oapiCreateSurface (LOADBMP (IDB_LIGHT1));\n\t\tsrf[4] = oapiCreateSurface (LOADBMP (IDB_SLIDER1));\n\t\tsrf[5] = oapiCreateSurface (LOADBMP (IDB_LIGHT2));\n\t\tsrf[6] = oapiCreateSurface (LOADBMP (IDB_SWITCH4));\n\t\tsrf[7] = oapiCreateSurface (LOADBMP (IDB_SWITCH4R));\n\t\tsrf[8] = oapiCreateSurface (LOADBMP (IDB_INDICATOR2));  oapiSetSurfaceColourKey (srf[8], 0);\n\t\tsrf[9] = oapiCreateSurface (LOADBMP (IDB_DIAL1));\n\t\tsrf[10] = oapiCreateSurface (LOADBMP (IDB_FONT2));\n\t\tsrf[11] = oapiCreateSurface (LOADBMP (IDB_WARN));\n\n\t\t\/\/ reset state flags for panel instruments\n\t\tfor (i = 0; i < ninstr; i++) instr[i]->Reset2D();\n\n\t\tfor (i = 0; i < 5; i++) engsliderpos[i] = (UINT)-1;\n\t\tfor (i = 0; i < 2; i++)\n\t\t\tmainflowidx[i] = retroflowidx[i] = scTSFCidx[i] = scflowidx[i] =\n\t\t\tmainpropidx[i] = rcspropidx[i] = scrampropidx[i] = -1;\n\t\tmainpropmass = rcspropmass = scrampropmass = -1;\n\t\thoverflowidx = mainTSFCidx = -1;\n\n\t\tmemset (&p_prpdisp, 0, sizeof(p_prpdisp));\n\t\tmemset (&p_engdisp, 0, sizeof(p_engdisp));\n\t\tmemset (&p_rngdisp, 0, sizeof(p_rngdisp));\n\t\tbreak;\n\tcase 1: \/\/ overhead panel\n\t\tsrf[0] = oapiCreateSurface (LOADBMP (IDB_SWITCH1));\n\t\tsrf[1] = oapiCreateSurface (LOADBMP (IDB_INDICATOR));\n\t\tsrf[4] = oapiCreateSurface (LOADBMP (IDB_VPITCH));\n\t\tsrf[5] = oapiCreateSurface (LOADBMP (IDB_VBANK));\n\t\tsrf[6] = oapiCreateSurface (LOADBMP (IDB_VYAW));\n\t\tbreak;\n\tcase 2: \/\/ bottom panel\n\t\tsrf[0] = oapiCreateSurface (LOADBMP (IDB_SWITCH2));\n\t\tsrf[1] = oapiCreateSurface (LOADBMP (IDB_LEVER1));\n\t\tsrf[2] = oapiCreateSurface (LOADBMP (IDB_SWITCH3));\n\t\tsrf[9] = oapiCreateSurface (LOADBMP (IDB_INDICATOR));\n\t\tfor (i = 0; i < 2; i++) wbrake_pos[i] = (UINT)-1;\n\t\t\/\/dockreleasedown = false;\n\t\tbreak;\n\t}\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Load VC animation bitmaps and initialise VC state\n\/\/ --------------------------------------------------------------\nvoid DeltaGlider::InitVC (int vc)\n{\n\tint i;\n\n\tswitch (vc) {\n\tcase 0:\n\t\tsrf[2] = oapiCreateSurface (LOADBMP (IDB_LIGHT1));\n\t\tsrf[4] = oapiCreateSurface (LOADBMP (IDB_VPITCH));\n\t\tsrf[5] = oapiCreateSurface (LOADBMP (IDB_VBANK));\n\t\tsrf[6] = oapiCreateSurface (LOADBMP (IDB_VYAW));\n\t\tsrf[8] = oapiCreateSurface (LOADBMP (IDB_INDICATOR2));  oapiSetSurfaceColourKey (srf[8], 0);\n\t\tsrf[9] = oapiCreateSurface (LOADBMP (IDB_INDICATOR));\n\t\tsrf[10] = oapiCreateSurface (LOADBMP (IDB_FONT2));\n\n\t\t\/\/ reset state flags for panel instruments\n\t\tfor (i = 0; i < 5; i++) engsliderpos[i] = (UINT)-1;\n\t\tfor (i = 0; i < 2; i++)\n\t\t\tmainflowidx[i] = retroflowidx[i] = scTSFCidx[i] = scflowidx[i] =\n\t\t\tmainpropidx[i] = rcspropidx[i] = scrampropidx[i] = -1;\n\t\thoverflowidx = mainTSFCidx = -1;\n\t\tmainpropmass = rcspropmass = scrampropmass = -1;\n\n\t\tmemset (&p_prpdisp, 0, sizeof(p_prpdisp));\n\t\tmemset (&p_engdisp, 0, sizeof(p_engdisp));\n\t\tmemset (&p_rngdisp, 0, sizeof(p_rngdisp));\n\t\tbreak;\n\t}\n}",
        "thread_id": 17605
    },
    {
        "@timestamp": "2023-09-14T07:13:11.420360704Z",
        "author": "Epsilon",
        "date": "2010-06-15T22:06:38+0100",
        "id": "3c2b351eae224c5df48b9d8d6fc7f956",
        "post_id": "post-227323",
        "text": "In post #75: Duck Dodgers? EPIC.I have to say, it's always depressing yet educational to see your work, Coolhand. So epic, and I know that I'm never going to bequiteas good unless I devote a significant amount of time to it. I'm looking forward to seeing this as an XR12, if that's what it's gonna be.:cheers:",
        "thread_id": 14541
    },
    {
        "@timestamp": "2023-09-14T07:13:58.923501312Z",
        "author": "jedimaster1214",
        "date": "2010-12-06T02:50:55+0000",
        "id": "e3a552aa5fa9a92b5c6c6fb6406615d3",
        "post_id": "post-274774",
        "text": "On the 18th day of Christmas the Almighty Probe gave to me18 Apollo missions17 Delta III's exploding16 Frames per Second15 Animated UMMUs14 Sputniks beeping13 Purple Dyson Spheres12 Vanguards docking11 Spaceships launching10 More Shuttle Flights9 Strap-on boosters8 Stock Planets7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansand a ship with unlimited delta-V",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:57.549042944Z",
        "author": "kuddel",
        "date": "2010-11-26T22:22:49+0000",
        "id": "37803b9b0aa311fa9d1dc96b22e30a42",
        "post_id": "post-273107",
        "text": "Hi retro,maybe you can find the information you need by using the \"search\" function...Anyway, thishttp:\/\/www.orbiter-forum.com\/showpost.php?p=221346&postcount=2might give you what you want.\/Kuddel",
        "thread_id": 17637
    },
    {
        "@timestamp": "2023-09-14T07:13:11.556833024Z",
        "author": "tl8",
        "date": "2008-05-15T23:25:16+0100",
        "id": "7c49f9d4e8ddd6f4f4035bb757e644aa",
        "post_id": "post-65691",
        "text": "James.Denholm said:Wow, that's the awesomest thing I've never seen!I'll be a pain and bring out a dreaded four-letter word... UMMU. Please, Burch, it would make you're addons a whole lot awesomer.\n\nI raise your 4 letter word with a six letter oneUMMUFAI hope to create the configs for it soon;)Oh and Greg, I'm scared, When orbiter allows us to do the things in the pictures, I think I will need a new pc.You have excelled yourself again.",
        "thread_id": 1456
    },
    {
        "@timestamp": "2023-09-14T07:13:58.97171712Z",
        "author": "Hielor",
        "date": "2010-12-05T22:35:22+0000",
        "id": "af335a2928ed6c89f0eae668103ba7ea",
        "post_id": "post-274825",
        "text": "theflyingfish said:I just tried to use the joystick-configuration addon FyByWire. Though it works great, I had trouble when I tried to set a throttle axis to the hover axis. I have a Saitek Cyborg X, which has dual throttles, and set one to main thrust and one to hover thrust. The main thrust worked fine, but when I tried to use hover thrust, FlyByWire changed the throttle settings forbothmain thrust and hover thrust, e.g. I would set the main thrust axis (Throttle 1) to 50%, then set the hover thrust axis(Throttle 2) to 75%. Orbiter would ignore the 50% throttle setting from the main thrust axis and set both hover and main thrust to 75%, when I only wanted main at 50% and hover at 75%. This is also a problem with the main thrust axis, because if you set your main to a certain level, but then accidentally bump the hover axis, FBW ignores the main thrust axis and sets main and hover to a small value.If anyone has had this problem and can help, I would greatly appreciate it! If further explanation is needed, just ask.\n\nHave you disabled the joystick \"main engine control\" in the Orbiter launchpad?",
        "thread_id": 17790
    },
    {
        "@timestamp": "2023-09-14T07:13:57.661611264Z",
        "author": "Xyon",
        "date": "2010-11-26T09:41:57+0000",
        "id": "35bf7fc02b706751f1e4adeee6f6e264",
        "post_id": "post-273327",
        "text": "Yeah, Visual Studio keeps telling me that too, and I keep forgetting about it:p",
        "thread_id": 17662
    },
    {
        "@timestamp": "2023-09-14T07:13:10.802921728Z",
        "author": "bwog",
        "date": "2010-05-29T21:15:29+0100",
        "id": "b1a2f54242ce09b9f26e85195f4fdd0a",
        "post_id": "post-226352",
        "text": "TheEyes said:I hold the record at nine installs.Onebig install of 2009 beta with loads of addonsTwoshuttle fleet installs, one of them failed as it was 2009OneOuter planet install, with the moons for the outer planets.Onebig install of 2006-P1, with loads of addonsTwoOGLAclient installs, none have worked. :beathead:OneRag Tag fleet installOneTesting install, for addons that don't like each over.I use this open source program to manage my addons. Don't know the name, as the name is in Chinese. Or Japanese.\n\n9 is a lot. If you give me a screenshot of the program I can tell you if it's Chinese or Japanese. I can't read them, but I can tell the difference. Or just do it yourself:http:\/\/www.wikihow.com\/Tell-Chinese,-Japanese,-and-Korean--Writing--Apart",
        "thread_id": 14472
    },
    {
        "@timestamp": "2023-09-14T07:13:58.930929664Z",
        "author": "Hielor",
        "date": "2010-12-05T21:00:48+0000",
        "id": "a78a23d873ff0afa7bc45850b813986e",
        "post_id": "post-274795",
        "text": "Use Joy2Key to convert joystick buttons to keypresses.With the XR series of vessels you may be able to write something that would interact with the XRVesselCtrl API to do things like open hover doors if there's no key command for that. Otherwise, if there's no key command, you can't access it.Keep in mind that things like hover doors aren't common across all ships--the addon developer can choose whatever key they want for that function.",
        "thread_id": 17784
    },
    {
        "@timestamp": "2023-09-14T07:13:59.283492096Z",
        "author": "jedidia",
        "date": "2010-12-09T12:14:17+0000",
        "id": "b1a9d37a4114ba22e72347c2fd047769",
        "post_id": "post-275068",
        "text": "VESSEL::SetTouchDownPoints; The API reference is your friend;)",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:57.425068288Z",
        "author": "Clarke3735",
        "date": "2010-11-21T19:35:39+0000",
        "id": "7766cafab981f30e2692540bccc9af74",
        "post_id": "post-272632",
        "text": "My orbiter is not a zip file and neither is my AMSO? Is there a certain way I was supposed to install them?Thanks",
        "thread_id": 17595
    },
    {
        "@timestamp": "2023-09-14T07:13:11.011814144Z",
        "author": "Woo482",
        "date": "2010-05-30T00:53:23+0100",
        "id": "b4b9ea2b6ec581a3a2e95e0bd056dbe1",
        "post_id": "post-226514",
        "text": "This page has a pretty good tutorial on jettisoning vessels:http:\/\/www.orbiterwiki.org\/wiki\/Vessel_Tutorial_1it might be a good idea to take a look at it",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:57.505795328Z",
        "author": "jinglesassy",
        "date": "2010-12-09T09:07:58+0000",
        "id": "fcdaca4b37b11e341d78135a796ec164",
        "post_id": "post-272865",
        "text": "Couldn't you make a invisible mesh with a docking port and dock it to the longshot and use the invisible ship to keep the attitude?",
        "thread_id": 17621
    },
    {
        "@timestamp": "2023-09-14T07:13:11.189166848Z",
        "author": "Woo482",
        "date": "2010-05-31T20:44:05+0100",
        "id": "a9e5cbd2b3a32ad07189e834d61d2da4",
        "post_id": "post-226886",
        "text": "I'm not sure if this is exactly what you want but it'll allow you to add whatever amount of weight you want to a docking port, the .cfg file includes a few example mass settings",
        "thread_id": 14528
    },
    {
        "@timestamp": "2023-09-14T07:13:58.954926848Z",
        "author": "OrbitHangar",
        "date": "2010-12-05T18:38:02+0000",
        "id": "848d96948f61414534c2abfd2de7efed",
        "post_id": "post-274812",
        "text": "Author:pennyblackXR5 cargo bay V2 LightThis is a light, hi-resolution re-textured XR5 cargo bay Texture.You should note that installation of this skin will over write your current XR5 cargo baytexture.Installation...Open the downloaded\u00a0Zip file and simply install into your main Orbiter directoryand start loading your cargo...Original credits go to Douglas E. Beachy and Russell HicksComplimentory texures...Alternate XR5 textureshttp: \/\/www.orbithangar.com\/searchid.php?ID=4881Visit Douglas E. Beachy's website and collect the XR vessel series here.http:\/\/www.dougsorbit erpage.comDOWNLOAD",
        "thread_id": 17787
    },
    {
        "@timestamp": "2023-09-14T07:13:11.627344896Z",
        "author": "XonE32",
        "date": "2010-06-07T04:00:48+0100",
        "id": "29717b3a0f9a52eb1a71442b7e1ecde1",
        "post_id": "post-227641",
        "text": "dgatsoulis said:But there must be some connection between the flight time, the earth's rotation and the moon's projection on the earth's surface, no?\n\nHeh, there is dg there is. Unfortunately it's on the tip of my brain and it's staying there. Once it's sorted we'll kick ourselves as I just don't think it's that complex.But that is why I used the numbers above for my testing (90E for moon long, 6400 TEj & 22hr GET). It's close to 24 hrs which is a fun transfer time and easier on the head.I'll choose another GET in a bit, find the correct longitude of the moon, test away and compare.",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:13:59.423242496Z",
        "author": "Xantcha",
        "date": "2008-06-05T12:02:21+0100",
        "id": "39b5dfeadb19249f64edfde66f4115c6",
        "post_id": "post-71314",
        "text": "This is fuel- costly but should work fine. Falling 20 km will give about 600 m\/s - so no overheating. And atmosphere is dense, so no troubles with gliders too.And I think Legios was not talking about slowing down with scrams. And even if he was talking about that - why do you think it's impossible? No one is talking about flying tail first - you can deflect exhaust.",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:56.893412864Z",
        "author": "hribek",
        "date": "2010-11-21T23:04:55+0000",
        "id": "d8949da6ee822458c2b5b47211d7b8aa",
        "post_id": "post-272144",
        "text": "It was a nice launch.",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:13:57.15405312Z",
        "author": "Quinn",
        "date": "2008-06-04T02:00:06+0100",
        "id": "654a8ddc74ea5b60d5fe2c54f9fc20d5",
        "post_id": "post-70962",
        "text": "Good thing they got that elephant before he could get to the US. With the peanut crop adversely effected by the drought last year, the presence of a terrorist elephant would have signaled the end.",
        "thread_id": 1755
    },
    {
        "@timestamp": "2023-09-14T07:13:59.475923712Z",
        "author": "Frogisis",
        "date": "2010-12-09T06:34:48+0000",
        "id": "2e3ddd971ff5529ae657fd509a9fdb6c",
        "post_id": "post-275535",
        "text": "I dunno what you guys are talking about; this clearly owns.",
        "thread_id": 17839
    },
    {
        "@timestamp": "2023-09-14T07:13:11.627472384Z",
        "author": "jarmonik",
        "date": "2010-06-07T15:51:08+0100",
        "id": "00dda5f3c8a7f115a2f30bc13ca9085d",
        "post_id": "post-227642",
        "text": "dgatsoulis said:But for some reason, it doesn't work as well as the other one.Here is a pic of a Orbit-insert plan (left) and a Reentry plan (right) on IMFD's Base Approach panel. Look at how high the Reentry Angle has to be to get about the same dv. (And for some reason that i don't fully understand, i end up burning in the atmosphere when i use the one on the right - Probably because of the high Reentry Angle).\n\nThe \"Alt\" parameter in the left mfd is the altitude of periapis when in the right mfd it's the altitude of the re-entry interface. (Usually 120k)---------- Post added at 17:51 ---------- Previous post was at 16:52 ----------dgatsoulis said:But there must be some connection between the flight time, the earth's rotation and the moon's projection on the earth's surface, no?\n\nThere are some this kind of calculations for Earth->Moon transfer made in a book \"Fundamentals of astrodynamics ISBN 0-486-60061-0\" it has become very classic within the Orbiter community. Chapter 7 page 321. (some parts can be viewed in google.books)Tehnically it should be very simple if you want to use projections in the Earth's surface.Periapis(reentry) = Moon(launch) + Transfer angle + 360 * Transfer time\/86400.Transfer angle for 24h return time is approximately +-150 degrees (+-) is depending from flight direction. If the transfer time is 24h then the last term can be neglected because it would be 360 degrees (i.e. 0)Transfer angle can be approximated from the graphics of Planet Approach program. IMFD do know the transfer angle but doesn't display it.",
        "thread_id": 14565
    },
    {
        "@timestamp": "2023-09-14T07:13:11.677494272Z",
        "author": "fausto",
        "date": "2010-06-06T10:20:27+0100",
        "id": "5cee744633cf8915d89b86f4686b10d2",
        "post_id": "post-227652",
        "text": "Work in progress..:thumbup::thumbup:This is the Main Module (1):and this is the Robotic Arm Module (5)",
        "thread_id": 14566
    },
    {
        "@timestamp": "2023-09-14T07:13:59.615254272Z",
        "author": "jinglesassy",
        "date": "2010-12-10T07:44:28+0000",
        "id": "2c603a83be162c3cc716804c9ee37013",
        "post_id": "post-275766",
        "text": "Wishbone said:who in his right mind would trust Google?\n\nMe.",
        "thread_id": 17859
    },
    {
        "@timestamp": "2023-09-14T07:13:57.642417152Z",
        "author": "DaveS",
        "date": "2008-05-26T20:55:47+0100",
        "id": "0b80ba9003109c9e6246a831573c64e2",
        "post_id": "post-71069",
        "text": "Urwumpe said:Well, then. Which interfaces has the shuttle and which codes do we give them?\n\nWell, payloads are only attached to the orbiter by the keel and trunnion pins. For a beginning, this is a good start. Orbiter attaches attachment points by checking where the center of each attachment point is, so how about XSKEEL and XSTRUNN?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:57.646761472Z",
        "author": "SiameseCat",
        "date": "2008-07-20T23:08:22+0100",
        "id": "b8bc3314cb2c3cc50e304ea0ba1eb375",
        "post_id": "post-71115",
        "text": "For the RMS, have the controls on PanelA8 or the dialog failed?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.126167552Z",
        "author": "Urwumpe",
        "date": "2010-12-08T08:39:19+0000",
        "id": "0606194bffddaa30cffa9f25f358833d",
        "post_id": "post-274938",
        "text": "Keatah said:So then we're pretty much safe. right?\n\nAt least not at a higher threat than during the past 2.1 million years of human evolution.The latest eruption on the sun looks extreme, but actually, it is not much bigger than other events in observed history. Since the sun is a ball of plasma with its own extremely chaotic magnetic field, you have to expect to see spectacular arcs, flames and filaments. if they wouldn't be there, I would be more concerned.http:\/\/history.nasa.gov\/EP-177\/ch3.htmlThe size of such features does not relate to the size of the star - smaller stars can have even bigger flares than the sun can have.",
        "thread_id": 17805
    },
    {
        "@timestamp": "2023-09-14T07:13:11.011928576Z",
        "author": "Columbia42",
        "date": "2010-05-30T00:54:26+0100",
        "id": "67e0b8f8ea8d6d6c4b6d0640cf204b09",
        "post_id": "post-226515",
        "text": "The Atlantis code handles that through attachments (I'm relatively certain) and I would like to avoid doing that because I am planning on launching the spacecraft I am developing on a multistage 2 rocket which (unless I am mistaken) doesn't support attachments.",
        "thread_id": 14498
    },
    {
        "@timestamp": "2023-09-14T07:13:59.645830912Z",
        "author": "Thorton",
        "date": "2010-12-13T19:57:28+0000",
        "id": "d87536c460dbccd54ac1e392568aaaca",
        "post_id": "post-275842",
        "text": "ISS v3.2 user manual clearly explains what addons and in which order should be installed to provide work of all scenarios.",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:11.15142144Z",
        "author": "thomasantony",
        "date": "2008-05-15T05:38:02+0100",
        "id": "ad896a6b939b90913abe9eedf4086213",
        "post_id": "post-65631",
        "text": "Scarecrow said:As I understand it, the basic principle behind the \"run your car on water\" idea is that you can use electricity to split water into hydrogen and oxygen. You then burn these to create energy to power your car, and the electricity to split more water. The problem with this arises when you realize that when you burn Hydrogen and Oxygen, you get water. So the net reaction is (in highly unscientific notation):H2O + electrical energy -----> H2O + electrical energy + energy to move your carHowever, this violates the Law of Conservation of Energy, and therefore is obviously BS:facts:.\n\nWell actually on burning H2 and O2, due to the nature of the second law of thermodynamics, you lose some energy as heat, and after using some energy to power your car, there wont be much left to electrolyze water back to H2 and O2.~Thomas",
        "thread_id": 1452
    },
    {
        "@timestamp": "2023-09-14T07:13:57.568535552Z",
        "author": "SiameseCat",
        "date": "2010-11-24T03:29:52+0000",
        "id": "16ca5f76b3972c2d2e6e5c003de0a3b5",
        "post_id": "post-273129",
        "text": "Classical music, especially opera. My favourite composers are Beethoven, Mozart, Chopin and Tchaikovsky.",
        "thread_id": 17642
    },
    {
        "@timestamp": "2023-09-14T07:13:57.598569984Z",
        "author": "movieman",
        "date": "2010-11-27T23:09:05+0000",
        "id": "61224872f0640ec1549e9eddacb74a43",
        "post_id": "post-273184",
        "text": "I thought there was some way like that to get the pid, but I couldn't remember what it was:).",
        "thread_id": 17649
    },
    {
        "@timestamp": "2023-09-14T07:13:11.368727808Z",
        "author": "Zachstar",
        "date": "2010-08-03T13:31:43+0100",
        "id": "ceffb08f9c0fbe33a133664e66c65423",
        "post_id": "post-227139",
        "text": "Izack said:Is this the legendary tinfoil texture? :lol:Seriously though, I like where this ship is going. A practical design and the product of an intelligent discussion. :thumbup:\n\nDo not EVEN get me started on the state of \"Foil\" Textures in orbiter. I spent like 3 months one year on the topic of foil textures. Created a bunch of them by messing with photos from NASA. I dont know if they are still around tho sadly.",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:59.036376832Z",
        "author": "ryan",
        "date": "2010-12-08T01:28:17+0000",
        "id": "b8cfc970d77df0164b2031c4b09734e3",
        "post_id": "post-274891",
        "text": "Izack said:The use of 'u' in place of 'you' particularly makes me shudder, because I occasionally see it used in high-school essays by people whoactually think it is correct.\n\nThere was a similar problem here in Australia, half of the class failed a test becuase they used text talk instead of proper pronunciation, and not at my school of course but my school for sure could have something like that :facepalm:",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:57.24678144Z",
        "author": "rocketman768",
        "date": "2010-12-16T02:37:42+0000",
        "id": "2003dce696a628335fa09ee9f8f3bbd1",
        "post_id": "post-272393",
        "text": "I'm also having this problem, nvidia card, with the stock transx. Tried the transx built for 2009, but it complained about a missing dll call. Can't see the white plane intersection line or my orbit, so there's almost no way I can take off and hit the correct orientation. This is really annoying.",
        "thread_id": 17563
    },
    {
        "@timestamp": "2023-09-14T07:13:11.367354112Z",
        "author": "Izack",
        "date": "2010-07-07T18:01:41+0100",
        "id": "d49b7a37d8e3e14beba86a3903df7a81",
        "post_id": "post-227132",
        "text": "I'm wondering about those radiators on the front of the HIVPS. Are you sure they're large enough? There's a fusion core in there...",
        "thread_id": 14535
    },
    {
        "@timestamp": "2023-09-14T07:13:59.355643136Z",
        "author": "Urwumpe",
        "date": "2010-12-14T19:18:53+0000",
        "id": "6795cfb74aa86079b5b36bb9d87c0e28",
        "post_id": "post-275237",
        "text": "hribek said:That means Orbiter Radio MFD and the Sound Config MFD are a bad idea?\n\nRadio MFD is at the edge since it does a lot of settings stuff, but most of it fits into the role. Sound Config MFD is a bad idea.fort said:And orbiterminibar a bad idea ?:)\n\nYes. Should be a custom function.---------- Post added at 08:18 PM ---------- Previous post was at 08:12 PM ----------of course, it should be mentioned, that the two MFDs of OrbiterSound are relicts of a time, when orbiter had only MFDs for such duties, not even vessel dialogs had been supported back then.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.371099648Z",
        "author": "orb",
        "date": "2011-01-20T13:29:02+0000",
        "id": "2c5d77e8e914cd3b4367f2b9b57e5da5",
        "post_id": "post-272531",
        "text": "NanoSail-D has ejected from the FASTSAT yesterday, Wednesday, Jan. 19, 2011!NASA:NanoSail-D Ejects: NASA Seeks Amateur Radio Operators' Aid to Listen for Beacon Signal:On Wednesday, Jan. 19 at 11:30 a.m. EST, engineers at Marshall Space Flight Center in Huntsville, Ala., confirmed that the NanoSail-D nanosatellite ejected from Fast Affordable Scientific and Technology Satellite, FASTSAT. The ejection event occurred spontaneously and was identified this morning when engineers at the center analyzed onboard FASTSAT telemetry. The ejection of NanoSail-D also has been confirmed by ground-based satellite tracking assets.{...}\n\nThe Huntsville Times:NASA says solar sail satellite has deployed from FASTSAT.NanoSail-D2 Mission Dashboard:1900 PST 1\/17\/11NanoSail EjectedTLE:Code:NANOSAILD           \n1 90027U 0        11019.40613897 +.00003325 +00000-0 +47680-3 0 00013\n2 90027 071.9739 007.2360 0021785 203.3337 159.2085 14.77038910000019\n\n",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:59.47098624Z",
        "author": "adamb193",
        "date": "2010-12-09T18:05:33+0000",
        "id": "5a106f887f3133c4e56b8dc2dcf1a98d",
        "post_id": "post-275522",
        "text": "48 hours of working a show, that was fun. Nothing like working on I beams, 30 feet off the ground, carrying equipment hanging things generally monkeying around. Gets the adrenalin flowing. Like to avoid risking my neck, sleep is nice.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:10.93770496Z",
        "author": "Xyon",
        "date": "2010-05-28T12:04:14+0100",
        "id": "488d7902efc0f513b068a19a4b3ea300",
        "post_id": "post-226403",
        "text": "Some beautiful shots. Gives me a tinge of sadness to see space complexes reduced to this.",
        "thread_id": 14480
    },
    {
        "@timestamp": "2023-09-14T07:13:11.028155392Z",
        "author": "santy86",
        "date": "2008-05-14T22:18:21+0100",
        "id": "4fac50dd55c3061c4dc1806d1993fd3d",
        "post_id": "post-65608",
        "text": "Hi to all orbiteers, :dance:Does someone know how to assign to the numpad keys, a function that performs engine gimballing?Thanks a lot",
        "thread_id": 1450
    },
    {
        "@timestamp": "2023-09-14T07:13:59.584668416Z",
        "author": "Wishbone",
        "date": "2010-12-24T14:55:15+0000",
        "id": "01775f5af9b17e64d9f51091d1e256d7",
        "post_id": "post-275733",
        "text": "The idea and wording was borrowed from GSFC's manual on their old orbit prediction software, and z-axis puzzled me a bit (unless I can show that y actually is the rdot). I'll be experimenting with this stuff. Rotating systems are also needed; my code hasn't got the required velocity transformation yet.",
        "thread_id": 17853
    },
    {
        "@timestamp": "2023-09-14T07:13:57.383395072Z",
        "author": "nkran1",
        "date": "2012-05-24T02:42:19+0100",
        "id": "a33dc70a6a88501e1c75119e3726fe5a",
        "post_id": "post-272563",
        "text": "Use attach points for the Docking so that bug is bypassed",
        "thread_id": 17581
    },
    {
        "@timestamp": "2023-09-14T07:13:57.514070272Z",
        "author": "Izack",
        "date": "2010-11-22T19:37:26+0000",
        "id": "4984e727d4e5d4894ffc7b39504cbf4f",
        "post_id": "post-272876",
        "text": "Ta-da![ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3417\"]DGEx on JupiterIII-X[\/ame]Alternatively, you can use Velcro Rockets to make your own launcher, if this one is overkill. Strapping the SRBs directly to it might be interesting.:cheers:EDIT: Holy crap, this was my 2000th post.",
        "thread_id": 17625
    },
    {
        "@timestamp": "2023-09-14T07:13:59.454504192Z",
        "author": "Interceptor",
        "date": "2010-12-09T19:25:40+0000",
        "id": "2ccbb5195539bc4dcbd102031b5f0a7f",
        "post_id": "post-275481",
        "text": "Very nice,thank you",
        "thread_id": 17837
    },
    {
        "@timestamp": "2023-09-14T07:13:11.165232896Z",
        "author": "supersonic",
        "date": "2010-06-01T23:32:40+0100",
        "id": "82486482212a12a2fcc73cff37b66b70",
        "post_id": "post-226812",
        "text": "Really nice!But isn't the sound a little soft?Anyway this is truly an awesome sound.",
        "thread_id": 14521
    },
    {
        "@timestamp": "2023-09-14T07:13:57.515679744Z",
        "author": "Hielor",
        "date": "2010-11-23T01:27:54+0000",
        "id": "b95fa08fadbad0cfeef3e53ba887b955",
        "post_id": "post-272887",
        "text": "Grover said:ive tried using the process described in the documentation, but it remains extremely difficult, and tempermental, i usually have to use full trim and gimbal to keep the nose up and the acceleration gets down to <1m\/s^2.\n\nIf you're having to use full trim, I suspect you're not using the correct process.The DG-EX has a quirk where the engines become less effective at 30km altitude, and then even less effective again at 60km altitude. This shouldprobablybe dependent on pressure instead of altitude, but it'll do the same thing on Mars or Venus as on Earth, at the same altitudes.What you want to do is get up to ~29k as quickly as you can, and then level off there until full nosedowntrim can no longer keep you below 30k. Once crossing 30k, climb up to ~59k as quickly as you can without actually losing speed, and then do the same thing--level off there until you need full nose-down trim to stay below 60k, then let yourself drift above it until you reach orbital velocity.",
        "thread_id": 17625
    },
    {
        "@timestamp": "2023-09-14T07:13:59.454641408Z",
        "author": "Wishbone",
        "date": "2010-12-09T19:43:57+0000",
        "id": "c7dffd3fafdd89f7a444cf60b6ad4a0d",
        "post_id": "post-275482",
        "text": "Hielor, you know you can take code from Precession MFD, don't you? The basic framework is there.EDIT: Autopilot addons are actually very much needed, thanks for the effort.",
        "thread_id": 17837
    },
    {
        "@timestamp": "2023-09-14T07:13:08.419464704Z",
        "author": "Spicer",
        "date": "2008-06-26T03:38:50+0100",
        "id": "d084221aa14e652fd3e8ca6669fc8a26",
        "post_id": "post-65483",
        "text": "I love the Space X Dragon addon, but I'm having a hard time getting the solar panels to deploy. What is the command for that?Also, just a little question. The \"trunk\" part of the dragon spacecraft appears to be open at the back end. Is that how it's supposed to be?Ummu would be cool on this addon too. I know that Dragon probably won't have the capability to support eva's, but just for ISS crew transfers.Seeing that Space X has so many delays w\/ the falcon 1, this might be the closest that we get to seeing the Falcon 9\/Dragon spacecraft!",
        "thread_id": 1432
    },
    {
        "@timestamp": "2023-09-14T07:13:57.515917824Z",
        "author": "Grover",
        "date": "2010-11-23T07:50:06+0000",
        "id": "1adbe8be0b783d939b32c89a511389cf",
        "post_id": "post-272889",
        "text": "edwards AFB it is then:p",
        "thread_id": 17625
    },
    {
        "@timestamp": "2023-09-14T07:13:08.45998848Z",
        "author": "Hispa",
        "date": "2010-05-21T16:35:32+0100",
        "id": "bd1e9d966ca4924b82d014fa26a76173",
        "post_id": "post-224094",
        "text": "mc_ said:Thanks a lot, but this is a link to full orbiter download, while i need only textures for one planet...\n\nScroll the page down for a little and you'll see. All these planets are yours...Edit: Better said, link a mirror (like this one):http:\/\/download.orbit.m6.net\/mirror.htmland then select the planetary textures (down in the page)",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:59.454909952Z",
        "author": "Spacethingy",
        "date": "2010-12-10T16:57:13+0000",
        "id": "90c192a5988a845522499fe5aff32a72",
        "post_id": "post-275484",
        "text": "I might be getting thoroughly out of my depth here, but can't you check the key-map file to check key combos?",
        "thread_id": 17837
    },
    {
        "@timestamp": "2023-09-14T07:13:59.609731072Z",
        "author": "dougkeenan",
        "date": "2010-12-10T15:42:01+0000",
        "id": "7ad1e8370299666d643ba8b525c4a0a6",
        "post_id": "post-275760",
        "text": "You're not done yet?!jk - Do you mean an update to the avsim Sulaco or something new altogether?",
        "thread_id": 17858
    },
    {
        "@timestamp": "2023-09-14T07:13:57.650387968Z",
        "author": "DaveS",
        "date": "2008-07-26T10:14:35+0100",
        "id": "832df0c5e9f40f4d2ba37fea6d79e349",
        "post_id": "post-71154",
        "text": "Urwumpe said:BTW, what do you think about making the EDO-pallet a part of the SSU, like the ODS? Would make the implementation of the EPS simpler.\n\nSure. Maybe we could then bring 102 into the fleet, at least the post-2001 version of her as she was the prime EDO orbiter. Endeavour was the other and she even had support for the LDO version, which had PRSD tanks on both sides of the main EDO structure.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:08.226697472Z",
        "author": "T.Neo",
        "date": "2010-05-19T15:49:15+0100",
        "id": "c1695e8a520f57d83825fe6bb1b96286",
        "post_id": "post-223678",
        "text": "I don't think it is as bad as the belts around Jupiter, but I doubt it is healthy. A solar flare that close to Sol would probably be deadly.",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:58.687168256Z",
        "author": "Rtyh-12",
        "date": "2010-12-22T13:50:33+0000",
        "id": "4757a877bb27c1c49c12027a1ee8bfc9",
        "post_id": "post-274602",
        "text": "Sorry for bumping, but I have a little question: after you plan the trip, how do you get into the \"green cross mode\" so you can know where to point while burning?P.S.:I really enjoyed your video Tex, you're a genius!:thumbup:",
        "thread_id": 17775
    },
    {
        "@timestamp": "2023-09-14T07:13:56.83198976Z",
        "author": "Wishbone",
        "date": "2010-11-20T07:21:17+0000",
        "id": "fd6e052d4870eb82c72a0cbcfda54782",
        "post_id": "post-272068",
        "text": "When I captured LDEF, it would not be berthed in the PLB, so I attached LDEF within the PLB and then reloaded the save and de-orbited the Shuttle to KSC.",
        "thread_id": 17535
    },
    {
        "@timestamp": "2023-09-14T07:13:08.055909632Z",
        "author": "thomasantony",
        "date": "2008-05-31T15:47:34+0100",
        "id": "d5d1494d0b502c3343bb898d8deb3342",
        "post_id": "post-65462",
        "text": "Pilot7893 said:\"If we went to the moon, then how come I can't see the spaceship with my telescope?\" A kid on my bus actually said this to me:suicide:\n\nYou can ask him why he can't see a coin held by a guy on top of the empire state building using a telescope .. from the ground .Of course, why use a telescope when you can see it with your own eyes? Like in the case of ISS. Point him to heavens-above.com.~Thomas",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:56.8935488Z",
        "author": "N_Molson",
        "date": "2010-11-21T23:08:06+0000",
        "id": "a2391643d0ede27a5c29b9aaed08fbd4",
        "post_id": "post-272145",
        "text": "Nice liftoff & ascent ! I guess the future developpements of the mission will be kept secret, since the payload is a huge spy satellite:salute:And yeah, the flames at liftoff are quite impressive, especially by night !:cool:",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:13:08.323326208Z",
        "author": "Hartmann",
        "date": "2010-12-08T13:32:44+0000",
        "id": "40a2c1160cbd4e68d1b9bdda6d923c60",
        "post_id": "post-223801",
        "text": "SiberianTiger said:They've missed Venus, coming around in next six years:http:\/\/www.jaxa.jp\/countdown\/f17\/index_e.html\n\nBut Akatsuki was builded thinking in a 2 years mission, not 9 years(6 or 7 in deep space and 2 of mission )Akasutki perhaps can survive ,it have solar arrays for energy , but could suffer from thermal estress and radiations in deep space.Perhaps failed the new ceramic engine, exploded or jammed . if is a mechanical failure the only way to test it is firing again the engines and hope the best. if not, it could be difficult know if can work well in the next insertion.Another probe in deep space..:hailprobe:",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.352921088Z",
        "author": "deltawing777",
        "date": "2010-12-10T17:23:11+0000",
        "id": "c3ba780293bba37ba844330f51f059de",
        "post_id": "post-275219",
        "text": "Rtyh-12 said:I WANTZ MP NOWW!!! DO IT OR WE KIll U!!!Seriously now, people forget that a few years ago (OK, more years ago) some working multiplayer add-ons were made. However they were just prototypes and they didn't really work. Also, saying that you want to do the project yourself and letting Face \"co-develop\" isn't really...how can I say...the smartest thing around. Although I do agree that we should let you do whatever you want. Hey guys, even if nothing comes out of this, at least he tried, which is more than most of you have done (including me:facepalm:).\n\nThis is how I feel also. Do I have my suspicions? Very much so. But give him the benefit of the doubt. Lets get behind the guy and support him.If he fails then he fails. We are all used to this anyways should come as no surprise. MP is not an easy thing in orbiter. I do think he should help face on his already working alpha\/beta OMP myself,but we are not the coders and its not up to us to decide.Was it wise to come in O-F and announce it before he actually had anything to show or backup his claim? Well no. The result of that is this thread lol.If he wants to take a different approach and start fresh thats his bussiness. In the end only time will tell. Just my opinion. So anyways untill I see \"somthing\" code related I'm done with this thread:hailprobe:",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.587346944Z",
        "author": "Wonderer",
        "date": "2010-06-10T19:30:57+0100",
        "id": "c0c0d65a29ae5fec444752042e5beeb9",
        "post_id": "post-224194",
        "text": "I found the scenarios in the \"checklist\" section very helpful,just open the in game help file and follow it step by step.The shuttle is very difficult to launch harder to dock and even harder to land,so I wouldn't suggest using it as your learning craft.Reentry is a pain,but the new map mfd really helps.Getting to the moon isn't that difficult with \"lunar transfer mfd\".The learning curve isn't that steap I did a fly around of the inner solar system within a month,it is a great feeling to gett to another planet without warp drives,using warp drives kills all the fun.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:59.125819392Z",
        "author": "Izack",
        "date": "2010-12-07T19:18:21+0000",
        "id": "204895f0bbd6adc7a45a77b4cd00a92f",
        "post_id": "post-274935",
        "text": "Keatah said:What if the calculations are wrong?\n\nThe calculations probably are wrong. Just...not by that much.Also, an unusually large solar storm is totally different from the beginnings of a red giant. The Sun isn't running out of hydrogen any time soon.;)Now, if NASA tells us that solar maximum will occur in 2012 and be the strongest since its formation,thenwe can start worrying... :lol:",
        "thread_id": 17805
    },
    {
        "@timestamp": "2023-09-14T07:13:57.209046784Z",
        "author": "OrbitHangar",
        "date": "2010-11-17T19:21:01+0000",
        "id": "5d14a26601601c099e5fe7ae7e8c2dc6",
        "post_id": "post-272304",
        "text": "Author:pennyblackVanguard XR5 - ESA livery.Update notes... Fixed texture errors and tweaked the skin to match the lowerskin.Here is a top skin remake of the XR5 in the form of the ESA livery. Included is three liveries. ESA Plain, standard and coloured. A scenario which uses the skins is included in the XR5 Vanguard\/skin demo scenarios folder in Orbiters Launchpad.Installation...Installation wont over-write your currently used livery skins so just extract into your orbiter directory.If you wish to use them as standard then open the zip and take the skins from theTextures\/XR5Vanguard\/Skins\/XR5ESA* folder and place them into the Orbiter\/Textures\/XR5Vanguard folder, over-writing your current skins.Complimentory texures...Alternate XR5 textureshttp: \/\/www.orbithangar.com\/searchid.php?ID=4881Alternate Cargo Bayhttp: \/\/www.orbithangar.com\/searchid.php?ID=4861Visit Douglas E. Beachy's website and collect the XR vessel series here.http:\/\/www.dougsorbiterpage.comDOWNLOAD",
        "thread_id": 17557
    },
    {
        "@timestamp": "2023-09-14T07:13:59.565072128Z",
        "author": "SiberianTiger",
        "date": "2010-12-09T18:45:31+0000",
        "id": "79dbb048797a8fcf8e7930729cbf6c82",
        "post_id": "post-275655",
        "text": "Primary Crew:Commander's callsign:\u0412\u0430\u0440\u044f\u0433(Varyag, meaning Viking)CommanderDmitry Yurievich KONDRATYEV|Flight EngineerCatherine COLEMAN|Flight EngineerPaolo NESPOLI||Colonel of RF Air Force, GCTC Cosmonaut, Russia(12th draft)|NASA Astronaut, Lyndon B. Johnson Space Center, USA|ESA Astronaut, ItalyBorn on May 25, 1969, Irkutsk, USSR|Born on December 14, 1960, in Charleston, South Carolina, USA|Born on April 6, 1957 in Milan, ItalyNo space flight experience|2 space missions|1 space mission-|Columbia STS-73|Columbia STS-93||Discovery STS-120|-|20 days 20 h 43 m 34 s in space|15 days 02 h 23 m 55 s in spaceNo EVA experience|No EVA experience|No EVA experience-|-|-read bio|read bio|read bioBackup Crew:Commander's callsign:dunno, I will find out and post hereCommanderAnatoli Alekseievich IVANISHIN|Flight EngineerSatoshi FURUKAWA|Flight EngineerMichael FOSSUM||Lieutenant-Colonel of RF Air Force, CTC Cosmonaut, Russia(13th draft)|JAXA Astronaut, Japan|U.S. Air Force Reserve Lieutenant-Colonel, NASA Astronaut, Lyndon B. Johnson Space Center, USABorn on January 15, 1969, Irkutsk, USSR|Born on April 4, 1964 in Jokohama, Kanagawa, Japan|Born on December 19, 1957 in Sioux Falls, South Dakota, USANo space flight experience|No space flight experience|2 space missions-|-|Discovery STS-121|Discovery STS-124|-|-|29 days 09 h 53 m 16 s in spaceNo EVA experience|No EVA experience|6 EVAs-|-|42 h 01 m on EVAread bio|read bio|read bioInformation is to be updated.Source Referenceshttp:\/\/astro.zeto.czest.plhttp:\/\/astronaut.ruhttp:\/\/www.energia.ruhttp:\/\/www.federalspace.ruhttp:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/www.mcc.rsa.ruhttp:\/\/www.tvroscosmos.ruhttp:\/\/www.nasa.govhttp:\/\/www.spacelaunchreport.comhttp:\/\/www.intellicast.com\/Local\/Forecast.aspxhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.php",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:57.618134016Z",
        "author": "marcogavazzeni",
        "date": "2010-11-25T20:24:49+0000",
        "id": "00cba96cb6af4a2176afce27f779310f",
        "post_id": "post-273210",
        "text": "You have included last libraries?Orbiter.lib and Orbitersdk.lib?And meshres.h in the project?",
        "thread_id": 17654
    },
    {
        "@timestamp": "2023-09-14T07:13:08.679864832Z",
        "author": "SiberianTiger",
        "date": "2010-06-11T00:14:44+0100",
        "id": "223dd9be4f590a992a24e10851b7b9c3",
        "post_id": "post-224318",
        "text": "Timestamped frames showing the breaking up (some thought food):",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:57.619347712Z",
        "author": "Wishbone",
        "date": "2010-11-26T10:33:15+0000",
        "id": "a408a497be59840528814e75afa43cee",
        "post_id": "post-273217",
        "text": "The sim is unable to find the definition of LightEmitter (line 348 of Atlantis.h).",
        "thread_id": 17654
    },
    {
        "@timestamp": "2023-09-14T07:13:08.030126848Z",
        "author": "jedidia",
        "date": "2008-05-13T12:52:16+0100",
        "id": "f52d414ec60718c3d2090988121bf764",
        "post_id": "post-65385",
        "text": "with all the insults that guy threw at his head, it seems only fair... :dry:",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:59.434289152Z",
        "author": "Evil_Onyx",
        "date": "2010-12-10T11:56:49+0000",
        "id": "329138983d1906900db0fae12b2a1ce4",
        "post_id": "post-275442",
        "text": "I don't know, Mclaren has some good times with neither of there prime drivers.",
        "thread_id": 17831
    },
    {
        "@timestamp": "2023-09-14T07:13:57.632883968Z",
        "author": "OrbitHangar",
        "date": "2010-11-25T22:39:30+0000",
        "id": "4637e6583564235002ee34ad3fdc736c",
        "post_id": "post-273257",
        "text": "Author:dutchpirateAfter a VERY long hiatus, I am rediscovering the joys of Orbiter, especially the XR-2.\u00a0 I made this skin some time ago, but I don't think I ever posted it anywhere.\u00a0 I love all the stealth skins, but this tries to capture the look of that venerable spy bird, the SR-71.\u00a0 I remember very well how hard it was to apply all the red line decals when I built the model a LOONG time ago, thankfully, it's much easier than that now!.DOWNLOAD",
        "thread_id": 17659
    },
    {
        "@timestamp": "2023-09-14T07:13:08.323587328Z",
        "author": "N_Molson",
        "date": "2010-12-08T16:01:06+0000",
        "id": "17056bbbd5cc2a245f5e0b27be44292c",
        "post_id": "post-223804",
        "text": "So it's a new artificial satellite of the Sun... :dry:",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.58340864Z",
        "author": "tblaxland",
        "date": "2010-12-13T00:11:19+0000",
        "id": "f723171fb5f3649bfe05cb7e88a9f54e",
        "post_id": "post-275722",
        "text": "My mistake, for reason I had momentary lapse and thought that +Z was aligned with the north pole. I was thinking of the local horizon frame which has +Z north, +Y up and +X east :facepalm:. I agree a single document outlining the different reference frames and their associated API functions would be useful. On the to-do list now:)A body has multiple reference frames. The one referred to at the start of precession.pdf is approximately inertial (ie, it does not rotate with the surface of the planet, but it does rotate of longer time preiods - the precession). This reference frame has +X aligned with ascending node of the ecliptic plane through equatorial plane and has +Y perpendicular to the equatorial plane, ie, aligned with the north pole. This reference frame can be obtained by oapiGetPlanetObliquityMatrix.There is another reference frame that has its +Y axis aligned with the north pole and +X passing through Lat=0, Lon=0. This reference frame can be obtained by oapiGetRotationMatrix and it rotates around the +Y axis with approximately the same period as the sidereal rotation period of the planet (there are some minor precession effects in there).So, Wishbone, I think your functions should be:x = r*cos(Lat)*cos(Lon)y = r*sin(Lat)z = r*cos(Lat)*sin(Lon)",
        "thread_id": 17853
    },
    {
        "@timestamp": "2023-09-14T07:13:59.65210112Z",
        "author": "Rtyh-12",
        "date": "2010-12-10T17:51:30+0000",
        "id": "887eab7ad19cbc62d440e7061751d473",
        "post_id": "post-275862",
        "text": "At long last I got bored to fly from the KSC to the ISS, and I decided to finally try my first mission to Mars (my firstsuccessfulmission to Mars, I've done 2 others, once I messed up in the atmosphere and once I crashed at very high speed into the planet. I've done both with IMFD.). I've already successfully gone from LEO to lunar orbit, and from the Moon I flew to the Earth, but I tried an aerobrake maneuver with my PeA at 110 km because I forgot to correct my path...so I jumped back into space. Anyway, they were test flights to test whether I can use TransX, so it's...somewhat successful...Some minutes ago I flew another test mission to see whether I can get close to Mars. Although my path was altered quite a lot because I went really close to the Moon, and I didn't do any MCCs because I had forgotten to take extra oxygen with me and I died along the way, I still got (IIRC) approximately 6 Gm from Mars, 6 million Km, which I consider pretty good.So...do you have any advice from me? What tutorials I could use? I've already watched the video tutorials, by the way.P.S.:I just changed my sig! I really hope they make a smiley for that.P.P.S.:Everybody says the Shuttle is hard to get into orbit. I consider it to be easier to get there than the DG. Now I just need to prove that you can get into orbit with the SS with unlimited fuel on...I'll come back in a few minutes...Please note: I've turned this thread into help for peteuplink (post no. 7).",
        "thread_id": 17866
    },
    {
        "@timestamp": "2023-09-14T07:13:57.270172672Z",
        "author": "orb",
        "date": "2010-11-18T09:50:54+0000",
        "id": "003588d0a8c87d65d6b75d9c37cc20e6",
        "post_id": "post-272432",
        "text": "If they're from an add-on, you need corresponding low resolution textures for them. They might be in a separate download.",
        "thread_id": 17569
    },
    {
        "@timestamp": "2023-09-14T07:13:08.164607744Z",
        "author": "Kveldulf",
        "date": "2010-05-17T21:19:18+0100",
        "id": "7424c7123a5131cccb47f9755999f41a",
        "post_id": "post-223639",
        "text": "Very sad to hear he is gone.I think we all know, he will be rocking on wherever he is.Like a Rainbow in the DarkRIP Ronnie",
        "thread_id": 14307
    },
    {
        "@timestamp": "2023-09-14T07:13:08.126453248Z",
        "author": "Izack",
        "date": "2010-05-17T00:35:12+0100",
        "id": "08c974a005fa4e9db9817f3402c0ffab",
        "post_id": "post-223621",
        "text": "I'm definitely all for scramjet research, but it's aggravating to see that people are using aerospace engineering to help kill themselves again.",
        "thread_id": 14305
    },
    {
        "@timestamp": "2023-09-14T07:13:58.955432704Z",
        "author": "Scav",
        "date": "2011-07-22T04:38:32+0100",
        "id": "894e24ca2f4399711dbb177fed8b57ce",
        "post_id": "post-274815",
        "text": "Oops.If I bothered to look from a slightly different angle . . .. . . I would fully understand the rationale behind the oddly-placed informational placard placed in the cargo bay.I would also successfully have eschewed making a donkey of myself on an international forum. :embarrassed:That is a REALLY nice touch there.:)",
        "thread_id": 17787
    },
    {
        "@timestamp": "2023-09-14T07:13:57.367672064Z",
        "author": "SiberianTiger",
        "date": "2010-11-19T09:13:56+0000",
        "id": "e4dcfc74823553e0fd0d506194bd019f",
        "post_id": "post-272520",
        "text": "So will Nanosail-D only test for imposing drag on spacecraft by the sail, or try to boost its orbit too?",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:57.64093312Z",
        "author": "DaveS",
        "date": "2008-05-08T13:20:59+0100",
        "id": "fba4389c95bc8d13b7582d3cf2280d63",
        "post_id": "post-71056",
        "text": "Urwumpe said:Ok, so if the truss is part of the Orbiter in our case, we should also make the attachments for the tool box assemblies part of the Orbiter. What about making them additional side wall attachment points when the ODS or external Airlock is not flown?\n\nNot sure if a side wall payload has ever flown in those bays that the airlock now occupies.They're usually areas that NASA doesn't want to fill up due to EVA requirements.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.279827712Z",
        "author": "OrbitHangar",
        "date": "2010-12-08T01:27:59+0000",
        "id": "53771db3c26b12132d62ba2645fb1d76",
        "post_id": "post-275056",
        "text": "Author:criasAlright, here is my Atlantis model from the show Stargate Atlantis ready to play. Thrusters are still in the wrong place and i cant figure out how to get the ship to stand on its botom and not half way into the ground. I know my code is still a little off but if you can help me fix it please post in the orbit hanger forum or PM me because i would love to get it perfect!Enjoy - CriasDOWNLOAD",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:08.186404352Z",
        "author": "KosmoKen",
        "date": "2010-05-17T08:54:05+0100",
        "id": "dcaea6eb4ca5208c684e5cf1aa2fec74",
        "post_id": "post-223652",
        "text": "Very nice! I wish I had a decent camera, the view has just been stunning at sunset here.",
        "thread_id": 14308
    },
    {
        "@timestamp": "2023-09-14T07:13:08.326439168Z",
        "author": "orb",
        "date": "2012-09-11T09:08:23+0100",
        "id": "d410860b497420366bdeb9a590796134",
        "post_id": "post-223830",
        "text": "The Planetary Society Blog:IKAROS is alive! (Or: oh me of little faith!):{...}January 6, 2012 was the last time JAXA had contact with IKAROS. They had predicted the loss of contact at about that time due to IKAROS' increasing distance from the Sun and unfavorable solar illumination direction, which resulted in a low power situation that made the spacecraft autonomously enter a hibernation modeJAXA has been attempting to contact IKAROS twice a month from their Usuda communications station since the last contact on January 6.On Thursday, September 6, they detected an \"electric wave\" -- I suspect that this means the carrier wave -- that could have been IKAROS.On September 8, they attempted contact again, and confirmed that it was, indeed, IKAROS.Other than that, the spacecraft's condition is unknown.{...}\n\n",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:58.891549184Z",
        "author": "Izack",
        "date": "2010-12-05T05:20:32+0000",
        "id": "50d54770b80676e9d7a9594ce8c65910",
        "post_id": "post-274726",
        "text": "I hadn't heard of Phun before. I guess it's yet another one of those interesting and fun little free softwares sadly gone proprietary.",
        "thread_id": 17780
    },
    {
        "@timestamp": "2023-09-14T07:13:57.64352896Z",
        "author": "DaveS",
        "date": "2008-07-15T13:09:13+0100",
        "id": "f387a862f0324fa6af093e8e46def153",
        "post_id": "post-71077",
        "text": "When looking for some information on the payload bay systems, I came across this very interesting United Space Alliance page:http:\/\/www.unitedspacealliance.com\/icd\/Anyone want to have the ICDs for the Columbus module? Then check out the Archived section!",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:57.20406656Z",
        "author": "orb",
        "date": "2010-11-18T11:11:44+0000",
        "id": "065aa96242965d2909bc738c56bb16f7",
        "post_id": "post-272298",
        "text": "O-F Staff Note: Off-topic posts have been deleted from this thread.Please keep on topic and leave all off-topic posts in the random comments thread.",
        "thread_id": 17556
    },
    {
        "@timestamp": "2023-09-14T07:13:59.310569472Z",
        "author": "jinglesassy",
        "date": "2010-12-08T18:25:13+0000",
        "id": "a005bcacbe46168be21bb876b7b1a420",
        "post_id": "post-275108",
        "text": "Wouldn't you need the non-missing pieces too in order to compile it?",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:08.327197184Z",
        "author": "Unstung",
        "date": "2015-01-08T12:01:38+0000",
        "id": "cded794d4200ace1a24ae788d3577dc6",
        "post_id": "post-223837",
        "text": "The latest news indicates the spacecraft will try entering a very elliptical Venus orbit in early December now.The Planetary Society: \"Short updates on Akatsuki and Chang'e missions\"On a side note, it appears thatsomeone familiar lookingwas mentioned by Emily Lakdawalla.And because Japan:",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.334125312Z",
        "author": "ADT187",
        "date": "2010-05-18T10:08:25+0100",
        "id": "4618509f20e2c23be327decc4545a1fd",
        "post_id": "post-223856",
        "text": "Hi - Am RYR crew, from London, so might be able to shed a little light!They are getting quite strict on the luggage policy. You are allowed 1 item of hand luggage, which must contain everything (even duty free) and be less than 10kgs. If it is over, then they will charge you 40 ish euros to put it in the hold. For an approximate all in, I would say \u00a360 to \u00a380.From Stansted we fly to almost everywhere in Europe, and to get to and from I recommend National Express coaches (actually commute on them myself) \u00a38 single to Stratford, or Victoria Station.Anything I might be able to help with, feel free to drop me a line.Alex",
        "thread_id": 14313
    },
    {
        "@timestamp": "2023-09-14T07:13:59.352578048Z",
        "author": "Urwumpe",
        "date": "2010-12-10T15:22:34+0000",
        "id": "67950f83221fe454d44e8b94949dfa3f",
        "post_id": "post-275215",
        "text": "Rtyh-12 said:Also, saying that you want to do the project yourself and letting Face \"co-develop\" isn't really...how can I say...the smartest thing around.\n\nThat is an understatement. It is like going to Leonardo Da Vinci, saying that you want to paint a painting of a smiling woman, and offer him to mix your paint for it.Or say to Von Braun that you want to design a rocket and offer him to design the TVC actuator lever of the third stage engine.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.38669184Z",
        "author": "garyw",
        "date": "2010-11-19T13:38:13+0000",
        "id": "6ebf6e55e8e982e63cad86839595b596",
        "post_id": "post-272582",
        "text": "I've attached UMMU's to the station arm before now and had them move stuff, it works quite well.There was a discussion in another thread about using UCD to attach handholds to an exterior and then getting the UMMU to be able to grip those hand holds. That should also be possible but you wouldn't be able to do much more with the ummu which is why I prefer using the RMS or SRMS.There was a tether MFD but I don't think that works in 2010 and it had some odd effects with high time compression.",
        "thread_id": 17585
    },
    {
        "@timestamp": "2023-09-14T07:13:57.52873728Z",
        "author": "n122vu",
        "date": "2010-11-23T16:08:31+0000",
        "id": "a3072bec39939f792fac55614bba6f6a",
        "post_id": "post-272914",
        "text": "Always wanted to start my own one-man VSA, just don't have the time to commit to it.And the N-1 was a success, wasn't it? A successful test of the self destruct mechanism designed to keep cosmonauts from defecting...yes, that's what it was.",
        "thread_id": 17628
    },
    {
        "@timestamp": "2023-09-14T07:13:59.445486848Z",
        "author": "K_Jameson",
        "date": "2010-12-11T22:12:53+0000",
        "id": "04d57499e93dff07617838148281d9ca",
        "post_id": "post-275458",
        "text": "Cizurator said:It has unrealistic fuel effectivity, that's right. But it isn'\u0165 so much unrealistic, is it?:hmm:\n\nIs unrealistic only in the fuel effectivity (the ISP of the most efficient Lox\/LH2 rocket engines is in range of 450\/470 seconds. Your engines are three\/four times more efficient). But is a good design. I like it very much! Is inspired by the Long March chinese rockets?",
        "thread_id": 17833
    },
    {
        "@timestamp": "2023-09-14T07:13:08.468960768Z",
        "author": "Bolt",
        "date": "2008-05-13T22:44:59+0100",
        "id": "92e356eeb20131634ef579afdea5a22f",
        "post_id": "post-65489",
        "text": "Hi,An Orbiter import\/export plugin for Ultimate Unwrap 3D was recently released.http:\/\/www.unwrap3d.com\/Geometry, materials (diffuse, ambient, specular, emissive, shininess), texture coordinates,and textures can be imported and exported. The exporter also gives you the option to exportlabels, nonormal, flags, and texwrap.You can download the plugin here:http:\/\/www.unwrap3d.com\/downloads.aspxPlease try it out and let me know what you think.",
        "thread_id": 1433
    },
    {
        "@timestamp": "2023-09-14T07:13:57.619109632Z",
        "author": "Wishbone",
        "date": "2010-11-26T03:50:13+0000",
        "id": "2b655d78eaf506ee3e1d5c9ac7991dc3",
        "post_id": "post-273215",
        "text": "Please check your class declarations end in semicolons.",
        "thread_id": 17654
    },
    {
        "@timestamp": "2023-09-14T07:13:59.630494464Z",
        "author": "rocketdued",
        "date": "2010-12-10T12:20:48+0000",
        "id": "c1ec2c40a32bd551f3a6272be5ba971b",
        "post_id": "post-275783",
        "text": "im having trouble with this. i went according to the pdf's inside this. but when i launch orbiter it says error check orbiter log. so i go to the log and it says something about solarsys m is missing. id kinda like to have a better looking iss with more stuff to do. but this is not working. any one have any suggestions for a better iss?",
        "thread_id": 17861
    },
    {
        "@timestamp": "2023-09-14T07:13:07.878308864Z",
        "author": "IronRain",
        "date": "2010-05-16T09:24:55+0100",
        "id": "be0d6989ef2be300c85b5e5c9fee17e1",
        "post_id": "post-223526",
        "text": "thank you!",
        "thread_id": 14285
    },
    {
        "@timestamp": "2023-09-14T07:13:57.649118208Z",
        "author": "Urwumpe",
        "date": "2008-07-22T16:25:52+0100",
        "id": "b4d6663e199dba0884ee40238c0b18da",
        "post_id": "post-71143",
        "text": "DaveS said:Well, to keep it simple, we could just make it three values like this:Code:SSU_RTL_POS = stb_trunnions port_trunnions keel_pinwhere the trunnion locations on each side are combined to form a common POS for the sake of simplicity.\n\nI thought about using a single line but with a different format:Code:PRL = type attachment-id pos1 (pos2)The keel trunnion is always the attachment point. So, when the type is known, we only need maximal two additional coordinates for the offset in the X-axis relative to the attachment coordinate system.The other two coordinates per latch can be calculated by the keel trunnion.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:08.319085568Z",
        "author": "tblaxland",
        "date": "2010-05-24T04:37:25+0100",
        "id": "fb79bb676bde92f4c09819ccbbe2a8d5",
        "post_id": "post-223764",
        "text": "SiberianTiger said:I haven't seen a confirmation of a successful solar sail unfolding yet.\n\nIndeed. Despite Spaceflightnow reporting this:http:\/\/www.spaceflightnow.com\/h2a\/akatsuki\/status.htmlJAXA has confirmed the successful deployment of the Ikaros solar sail.\n\nThe best I can find from Jaxa is:http:\/\/www.jaxa.jp\/press\/2010\/05\/20100522_ikaros_e.htmlThe Japan Aerospace Exploration Agency (JAXA) acquired the signal transmitted from the IKAROS at the Usuda Deep Space Station and confirmed its solar power generation and stable posture, and established communications. We will turn on onboard devices one by one.\n\n",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:58.796122624Z",
        "author": "Grover",
        "date": "2010-12-29T12:37:05+0000",
        "id": "d8e1586af8e66df85573476afccf9f8d",
        "post_id": "post-274656",
        "text": "maybe thats where space travel is going wrong... were too lazy to work out a way to do it ourselves, then blame the technology when it goes wrong... we really are screwed;)",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:08.325196288Z",
        "author": "orb",
        "date": "2010-12-14T22:41:31+0000",
        "id": "7aeb1e80024f9d6fac0845a982385447",
        "post_id": "post-223816",
        "text": "If IKAROS blog in Japanese, or Google translated version makes sense for you, here are links -JAXA - ISAS:IKAROS Blog - IKAROS Daily Report - Dec. 12, 2010(Japanese) [Google Translated]. And from what could be understood by me:{...}IKAROS during Venus flyby trajectory (see below). Venus closest approach distance was about 80,000 km.{...}The flyby increased the velocity of the IKAROS.{...}IKAROS is now at the distance over 1,100,000 km from Venus and it's increasing quickly. We rely exclusively on solar sailing in space once again.{...}\n\nToday's IKAROS (2010-12-10)Sun Distance: 0.72AUEarth Distance: 68511958 km, RA = -147.0 deg, Dec = -10.8 degVenus Distance: 0.00 AU (258669 km)Attitude: Spin Rate = 2.0 rpm, Sun Angle = 12.3 degToday's IKAROS (2010-12-11)Sun Distance: 0.72 AUEarth Distance: 69826621 km, RA = -145.8 deg, Dec = -11.0 degVenus Distance: 0.01 AU (848677 km)Attitude: Spin Rate = 2.1 rpm, Sun Angle = 12.7 degToday's IKAROS (2010-12-12)Sun Distance: 0.72 AUEarth Distance: 71142242 km, RA = -145.2 deg, Dec = -11.0 degVenus Distance: 0.01AU (1140095 km)Attitude: Spin Rate = 2.0 rpm, Sun Angle = 12.6 degToday's IKAROS (2010-12-14)Sun Distance: 0.72 AUEarth Distance: 73778110 km, RA = -143.9 deg, Dec = -11.2 degVenus Distance: 0.01 AU (1716694 km)Attitude: Spin Rate = 2.7 rpm, Sun Angle = 12.6 deg\u200b",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:58.93137792Z",
        "author": "guitarist473",
        "date": "2010-12-05T21:18:58+0000",
        "id": "c0a8663864b1dee38ddd9aa4cb038ed7",
        "post_id": "post-274798",
        "text": "I was just trying to find what button toggles the doors in the XR.Thanks dbeachy! :thumbup::cheers:Turns out most if not all functions of the XR are keyboard shortcutted and should be easy to configure to my hardware.I dont really see anyways round the DGIV though, it appears to have little Shortcut's to its Functions such as hover doors etc...:(",
        "thread_id": 17784
    },
    {
        "@timestamp": "2023-09-14T07:13:57.647941632Z",
        "author": "Urwumpe",
        "date": "2008-07-21T13:55:03+0100",
        "id": "a1a7afe6d297160208813c80063c2692",
        "post_id": "post-71127",
        "text": "Donamy said:No problem !\n\nOkay, can you also, for a moment, keep the RMS panels included as fixed part of the VC? SiameseCats RMS code currently relies on it being part of the main VC mesh, and I am not sure, when I can work on this part of the VC.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:57.648142848Z",
        "author": "DaveS",
        "date": "2008-07-22T00:04:46+0100",
        "id": "aaf518f49b71387e2a11b598474c8eaf",
        "post_id": "post-71129",
        "text": "SiameseCat said:Actually, it shouln't be hard to change the A8 code to make the mesh separately; only a few lines need to be changed. Donamy, you can go ahead and separate the RMS panels from the main VC mesh.DaveS: That talkback seems to be working for me.\n\nNot for me. I only get a black talkback. I have attached a screenshot of the panel with the MRLs released.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.363330304Z",
        "author": "Face",
        "date": "2010-12-20T14:47:11+0000",
        "id": "956c3575961461b40483cdecc60d4c3d",
        "post_id": "post-275284",
        "text": "Keatah said:In the case of orbiter, I'd prefer to see co-operation instead of competition. With co-operation many different ideas can be put into one super-sonic-stellar package. Also less chance for two standards to be developed. Orbiter is complex enough as it is!\n\nIndeed. Co-operation is why I made OMP open source and put it up on a DVCS site:http:\/\/bitbucket.org\/face\/ompandhttp:\/\/omp.ddns.net\/hg\/omp.Unfortunately, making development on open-source as easy as that means opening doors to wild forking.Either way it is a matter of trust. Just like with the Linux kernel the average user will trust Linus' repository more than another one. If e.g. the OP forks OMP into OMPNG and completely changes the work-mode, you have to decide for yourself if you trust me more than the OP.It will always be like that. Just imagine someone is fed up with Dan's OrbiterSound and writes another sound framework...regards,Face",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.42986112Z",
        "author": "supersonic",
        "date": "2010-05-18T23:53:37+0100",
        "id": "6fa327fcd89055ca7f293fe7aafec2a8",
        "post_id": "post-223980",
        "text": "I was at the launch. I got to see it from the Visitor Center.",
        "thread_id": 14320
    },
    {
        "@timestamp": "2023-09-14T07:13:56.86676096Z",
        "author": "Grover",
        "date": "2010-11-17T19:09:35+0000",
        "id": "72f394da0676ceef8a8f52eb9d6f2bff",
        "post_id": "post-272112",
        "text": "ive got some ideas, ill do a bit of research before i put it down here, it wil also mark the start of production, ive worked out a way to get my files directly to my new computer, so there's no worries about losing anything.",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:13:08.442437376Z",
        "author": "Tex",
        "date": "2010-07-18T21:48:47+0100",
        "id": "1c6105841f9c5efca09cd6dbc99de2b9",
        "post_id": "post-224021",
        "text": "supersonic said:My bad video of STS-132 launching.YouTube- Last Space Shuttle Atlantis Launch\n\nMay I suggest a tripod next time? The camera was moving so bad you can't see much of the shuttle.:pIf you don't have a tripod the best thing you can do is be still, don't move your body, just gently pan the camera keeping the shuttle in focus, but don't walk or shift your upper body around at all.",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:58.931207424Z",
        "author": "dbeachy1",
        "date": "2010-12-05T21:07:38+0000",
        "id": "8775855ff1d2c121a9e8e1562ae6a3d5",
        "post_id": "post-274797",
        "text": "FWIW, the XRs' hover doors are toggled with CTRL-V.",
        "thread_id": 17784
    },
    {
        "@timestamp": "2023-09-14T07:13:58.976272896Z",
        "author": "Kevon Daye",
        "date": "2010-12-07T00:07:43+0000",
        "id": "f87cc5821bfb44ac80a28584dfc71d45",
        "post_id": "post-274835",
        "text": "Rudy the Red Nose gliderHad a very shiny strobeAnd if you ever saw itYou should prob'ly hail probe:hailprobe:",
        "thread_id": 17792
    },
    {
        "@timestamp": "2023-09-14T07:13:08.458234368Z",
        "author": "Hispa",
        "date": "2010-05-19T17:45:47+0100",
        "id": "630141494566b9590075ec5fe97239d2",
        "post_id": "post-224076",
        "text": "There's a shadow on the martian sand...Thanks for the tip, Fabri91. I'll do what you said.",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:57.1328064Z",
        "author": "diogom",
        "date": "2010-12-16T22:50:17+0000",
        "id": "e5ee07a177634931efa513991940c8ba",
        "post_id": "post-272246",
        "text": "Urwumpe said:...you use positive and negative lift for keeping your altitude high enough.\n\nWhat altitude is high enough? 60k?",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:07.690434816Z",
        "author": "communist",
        "date": "2010-05-29T22:59:01+0100",
        "id": "a569b18b09bc64a802f35932db5a8aa0",
        "post_id": "post-223420",
        "text": "Wally said:Back in the communist days, we had a joke: Capitalism is the exploitation of men by other men. Communism is the reverse of that.\n\nvery funny(not):probe:",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:57.263877376Z",
        "author": "edsupagood",
        "date": "2010-11-18T11:21:04+0000",
        "id": "f814b68ab7c489be4981b7840a3e1b20",
        "post_id": "post-272404",
        "text": "Otherwise no one will think it's worth downloading.",
        "thread_id": 17567
    },
    {
        "@timestamp": "2023-09-14T07:13:59.388061696Z",
        "author": "edsupagood",
        "date": "2010-12-09T01:59:02+0000",
        "id": "60cdb3a413bfe98a2a79777e9540f37b",
        "post_id": "post-275373",
        "text": "Thanks:)",
        "thread_id": 17825
    },
    {
        "@timestamp": "2023-09-14T07:13:57.425821696Z",
        "author": "Clarke3735",
        "date": "2010-11-23T23:09:23+0000",
        "id": "86251a59761e954c616c55b5943ff042",
        "post_id": "post-272638",
        "text": "I just looked and I have no orbiter log at all",
        "thread_id": 17595
    },
    {
        "@timestamp": "2023-09-14T07:13:59.449771776Z",
        "author": "Zatnikitelman",
        "date": "2010-12-09T02:09:17+0000",
        "id": "f64381c778ebb536a2b2135d16e2dddf",
        "post_id": "post-275468",
        "text": "Ok, this is my first foray into building a non-vessel Orbiter module. Basically, it's the start of a flight deck interface, but right now all it does it take pitch commands and make the currently-focused ship respond accordingly. But it seems I can't even get Orbiter to load the module. I have an oapiWriteLog() in InitModule(), but nothing is ever written to the log file. Here's the code as it stands now. This is for P1 of Orbiter 2010.Code:#define STRICT\n#define ORBITER_MODULE\n#include \"orbitersdk.h\"\n#include \"SerialClass.h\"\n\nHINSTANCE g_hDLL;\nSerial ard(\"COM4\");\nNOTEHANDLE pitchtest;\nDWORD module;\n\nDLLCLBK void InitModule(HINSTANCE hModule)\n{\n    g_hDLL = hModule;\n    pitchtest = oapiCreateAnnotation(false,1,_V(0,1,0));\n    \/\/module = oapiRegisterCustomCmd(\"FlightDeck\",\"A Flight Deck\",NULL,NULL);\n    oapiWriteLog(\"Flight Deck Initialized\");\n}\n\nDLLCLBK void ExitModule(HINSTANCE hModule)\n{\n}Thanks in advance for any help you can provide.Zatnikitelman-Matt",
        "thread_id": 17835
    },
    {
        "@timestamp": "2023-09-14T07:13:08.407405824Z",
        "author": "Moach",
        "date": "2010-05-18T03:01:48+0100",
        "id": "96987d0c74d5124dec00a8b8c9319233",
        "post_id": "post-223958",
        "text": "ah... that explains a lot...i'm having a hard time finding GDI tutorials that don't involve MFC...lets try it with CreateFont, then...thanks!---------- Post added at 11:01 PM ---------- Previous post was at 10:12 PM ----------right... it compiled...but nothing happened... i mean, i still get the same default font when i use TextOut...i create a font in clbkLoadVC and store it in a globally declared var...this is how i do it:sysmfd_fontSmall = CreateFont(12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, \"Courier New\");then, in clbkVCRedrawEvent, i proceed into using it, by feeding the handle to SelectObject:SelectObject (hDC, sysmfd_fontSmall);then i write something...TextOut(hDC, 150,90, \"something!\", 10);and \"something!\" is printed out in some default font that is far too big for my ship's displays... my font change was ignored, how come?",
        "thread_id": 14317
    },
    {
        "@timestamp": "2023-09-14T07:13:59.45525888Z",
        "author": "streb2001",
        "date": "2010-12-10T18:56:26+0000",
        "id": "ecd11e02848fa2fde648eb6ba1ff5eac",
        "post_id": "post-275487",
        "text": "Great addon, thanks. Surprised noone has done this before...",
        "thread_id": 17837
    },
    {
        "@timestamp": "2023-09-14T07:13:08.479328Z",
        "author": "Hielor",
        "date": "2010-05-18T20:58:04+0100",
        "id": "758b7afe3577d96d4f19473b12ad75b8",
        "post_id": "post-224139",
        "text": "One of the samples onlinehas engine gimballing in it, I'd suggest you look at that to help with getting gimballing working correctly.",
        "thread_id": 14331
    },
    {
        "@timestamp": "2023-09-14T07:13:57.483053312Z",
        "author": "Grover",
        "date": "2010-11-22T17:31:46+0000",
        "id": "4a1534a10d4fdc9dfeda4d498a401e11",
        "post_id": "post-272815",
        "text": "basically, do this (easy version)start at a LOWER orbit altitude to the ISS (but above 200k)get your plane aligned with the ISSget the sync orbit MFD openburn prograde untill the highlighted line is in the orbit that you want, and DTmin is 0explanation:burning prograde changes your course to intercect the orbit of the ISS, you want to pass the intercection (one of them anyway) at the same time as the ISS, so you arent hundreds of KM away; burning prograde ensures that your orbits intersect, and that you dont hit the atmosphere. DTmin is the time, in seconds (or minutes, ive heard this, but th numbers add up to make it seconds) between you passing the intersect and your target passing it, so if its 0, you will pass at the same time (and you will crash if you are aligned perfectly) for the given orbit. once you have set up your sync orbit, time warp until the highlighted line is at the top (it moves up a line every time you pass the intersect) and you are close to the intersect.then you burn RELATIVE RETROGRADE, this is not ACTUAL retrograde, but it is in fact the retrograde of your relative velocity to your target. the aim is to reduce it to 0 as you are close to the target (about 1km if you're good, about 100m if you're incredible), the way i do this is to use the IMFDs orbit program (in velocity match mode) to work out the time taken to achieve the delta-V, then beggining the burn when the time to intersect (sync orbit) is just over half of the burn time, this usually leaves me close enough that the orbital difference doesnt affect relative velocities.from there you just move into position and dock, simple:Dgood luck!",
        "thread_id": 17615
    },
    {
        "@timestamp": "2023-09-14T07:13:57.528611072Z",
        "author": "Izack",
        "date": "2010-11-23T15:00:19+0000",
        "id": "1fde251c35fb72fe24fd0e703d1641fc",
        "post_id": "post-272913",
        "text": "River Crab said:Well, you can do things the Soviet way and keep things secret until you have a success... :shifty:And if not, say it was a success...\n\nUntil you get to the bit where you're starting to think the N-1 is a good idea... :shifty:",
        "thread_id": 17628
    },
    {
        "@timestamp": "2023-09-14T07:13:07.884925952Z",
        "author": "T.Neo",
        "date": "2010-05-16T11:11:13+0100",
        "id": "5e540126ea4b9d85f212c6ee86977ef6",
        "post_id": "post-223529",
        "text": "My thoughts and condolences, eveningsky. Very sorry to hear this.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:59.568483328Z",
        "author": "N_Molson",
        "date": "2011-05-24T17:48:22+0100",
        "id": "1df615bea2fc2605f695a46d150aabd7",
        "post_id": "post-275689",
        "text": "Another great mission for Soyuz ! :thumbup:",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:07.884688128Z",
        "author": "eveningsky339",
        "date": "2010-05-16T11:02:34+0100",
        "id": "f29f53edbf7539cc1ec530d453f7f2b1",
        "post_id": "post-223528",
        "text": "I just found out yesterday that one of my good friends has died.She was hiking on a mountain to grieve the loss of her niece, who died from heart complications. She decided to look over the edge of a bluff, and her glasses fell off. She lunged to grab them, lost her balance, and fell 100 feet. Paramedics pronounced death when they arrived.The thing that bothers me most... she wore contacts about 50 percent of the time. So if she had just decided to wear contacts that day, she would still be alive.Life doesn't make sense, does it?http:\/\/www.chattanoogan.com\/articles\/article_175722.asp",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:56.914846976Z",
        "author": "SiberianTiger",
        "date": "2010-11-16T10:05:39+0000",
        "id": "661192edf98d0a892f9704b8794dbcfd",
        "post_id": "post-272173",
        "text": "Please type here, what historical event do you associate the day April, 12th, with?Please try to use your own memory and not a search engine for purity of the experiment.",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:13:58.790544128Z",
        "author": "SiberianTiger",
        "date": "2010-12-05T13:46:45+0000",
        "id": "7d99742582b5e4cc29f5a1c8114af026",
        "post_id": "post-274609",
        "text": "Mission FAILURE! The satellites are delivered to an off-nominal orbit. More information pending. :thumbsdown:",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:57.217818368Z",
        "author": "N_Molson",
        "date": "2010-11-17T22:42:04+0000",
        "id": "d7a697448aa0862deffd374ad9cce6ad",
        "post_id": "post-272321",
        "text": "Learning C++ is very close from learning a foreign language, with it's own grammar, syntax and rules.It can be very rewarding, but also very frustrating if you try to go too fast.In my opinion, the first step is to install and configure correctly Visual C++ (2008). There are tutorials about it. That software is going to be your primary tool, so don't neglect it. It will also help you greatly by pointing some mistakes. You'll even be able to run Orbiter inside it, which is called the \"debugging mode\". When your add-on crashes, VC++ will point the faulty line. Learn what the words compiling, solution, library, variable, allocation mean in computer language.I hope you will succeed on that, because it will show you the true potential of Orbiter. Playing it is maybe 5% of the thing, really. More than a simulator, it's a very powerful interface. And this is where Martins got the genius idea : allowing the users to bring Orbiter to life. After 10 years, we can say that this concept is working beyond all expectations !",
        "thread_id": 17558
    },
    {
        "@timestamp": "2023-09-14T07:13:59.351310336Z",
        "author": "ryan",
        "date": "2010-12-10T08:25:18+0000",
        "id": "33aae1e44aeb94b57d959d43b818b887",
        "post_id": "post-275204",
        "text": "Hey guys, lay off him and see what he produces before we judge him.I'm betting people scoffed at Dr Martin when he said he was going to make orbiter :lol:",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.41527936Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-18T18:15:59+0100",
        "id": "1063c2294740542b718a582ad1c8d031",
        "post_id": "post-223974",
        "text": "Amazing view! :speakcool:",
        "thread_id": 14319
    },
    {
        "@timestamp": "2023-09-14T07:13:57.274713856Z",
        "author": "jinglesassy",
        "date": "2010-11-18T10:52:52+0000",
        "id": "a308fa611844656b37d55c1bf058cdf2",
        "post_id": "post-272442",
        "text": "Like the solar system has 3 planets pooma-a the star pooma-b the first planet and pooma-b has one moon pooma-b-a.",
        "thread_id": 17570
    },
    {
        "@timestamp": "2023-09-14T07:13:08.607743744Z",
        "author": "Notebook",
        "date": "2010-05-19T19:44:13+0100",
        "id": "e0b2c4b8063ca79614534c5f087eca06",
        "post_id": "post-224249",
        "text": "How are people there?N.",
        "thread_id": 14341
    },
    {
        "@timestamp": "2023-09-14T07:13:59.42239872Z",
        "author": "Piper",
        "date": "2008-06-05T04:34:42+0100",
        "id": "224f2090afd103ad28011680789dcae8",
        "post_id": "post-71307",
        "text": "legios said:Why can't you use thrusters to basically get your speed way down before you actually enter the thick part of the atmosphere? Would the ability to use lighter materials (and less in-between flight maintenance) make up for the increase in mass you had to take into orbit?\n\nBecause you need the same amount of delta-v (fuel) to slow you down out of an orbit, as you do putting you into orbit. In other words, to slow the shuttle down enough that it doesn't need to re-enter in the traditional way, you'd basically need another external fuel tank, and then of course the additional fuel to put that additional mass into orbit.",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:08.619820288Z",
        "author": "Xyon",
        "date": "2010-05-19T20:14:51+0100",
        "id": "01c1f4f1eea35072cfeeb24314d86999",
        "post_id": "post-224260",
        "text": "Please don't post in black. I use the black skin (Dark Nights), I can't read a word of that except the last line. :\/",
        "thread_id": 14343
    },
    {
        "@timestamp": "2023-09-14T07:13:59.643362304Z",
        "author": "Urwumpe",
        "date": "2010-12-13T13:51:36+0000",
        "id": "3934656cd2851adfdab48da156f5e94a",
        "post_id": "post-275824",
        "text": "rocketdued said:well depending on the version your flying. just hit ctrl+ right aerrow key twice. and your there\n\nSo you know where it is, and this panel has the controls for the robotic arm.",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:57.584830464Z",
        "author": "dgatsoulis",
        "date": "2010-11-24T19:29:11+0000",
        "id": "68bec74f4a6595d9267f15e650764246",
        "post_id": "post-273152",
        "text": "You selected a heading of 42 degrees, instead of 138 degrees. The ISS is crossing the Cape at a North-West to South-East trajectory at the time of your launch.",
        "thread_id": 17646
    },
    {
        "@timestamp": "2023-09-14T07:13:57.603289088Z",
        "author": "thomasantony",
        "date": "2008-06-04T10:56:45+0100",
        "id": "87a312e46810d9d805162eeb5f3ac3fd",
        "post_id": "post-71027",
        "text": "Belisarius said:Isn't it really dangerous to have TeraWatts of microwave radiation being beamed down from orbit? What happens if the beam goes off-target? What happens if an aircraft strays into the beam? Do we really want to fry flocks of migrating birds?\n\nThat is not that much of a concern.Copying from the almighty wiki here:http:\/\/en.wikipedia.org\/wiki\/Solar_power_satellite#SafetyAt the earth's surface, a suggested microwave beam would have a maximum intensity, at its center, of 23 mW\/cm2 (less than 1\/4 the solar irradiation constant), and an intensity of less than 1 mW\/cm2 outside of the rectenna fenceline.Now .. like any other problem, we only need some good investors .. Man, if I had that kind of billions lying around, the world would already have had a launch loop and an SPS system :dry: .. Oh well .. I guess one can dream:D.~Thomas",
        "thread_id": 1765
    },
    {
        "@timestamp": "2023-09-14T07:13:58.792406528Z",
        "author": "Wishbone",
        "date": "2010-12-06T14:18:38+0000",
        "id": "c01d0d5669615d73a04fcd71a8bf4e61",
        "post_id": "post-274626",
        "text": "I gave a quick whirl to Thorton's stock Glonass scenario, the Hawaii touchdown location is consistent with at least two things:a) three stages working as normal, DM misfiring in the wrong directionb) the last stage botching the flight path angle at burnoutConsidering the uncertainty about so many parameters all I can say as a diletant is Protoncan, when situation arises, fulfill its original role (carrying v.large payloads to at least Hawai'i if not the West Coast).",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:07.878551808Z",
        "author": "fresh squid",
        "date": "2010-05-16T14:59:22+0100",
        "id": "66e3d9ec482f1c351cf1b3ae1bc9cac9",
        "post_id": "post-223527",
        "text": "Thanks . These tutorials are very helpful. I understand the effort put into them. Thanks again.",
        "thread_id": 14285
    },
    {
        "@timestamp": "2023-09-14T07:13:57.633349632Z",
        "author": "dutchpirate",
        "date": "2010-11-26T17:05:21+0000",
        "id": "a645f8605596ace6442b18df5db3ae31",
        "post_id": "post-273260",
        "text": "Thanks guys, not sure why I didn't post this a long time ago, the SR-71 was always a popular plane.",
        "thread_id": 17659
    },
    {
        "@timestamp": "2023-09-14T07:13:08.03548544Z",
        "author": "NukeET",
        "date": "2008-05-14T02:18:31+0100",
        "id": "2b647c30d6f1ffcc0892772538f3c26a",
        "post_id": "post-65414",
        "text": "computerex said:One thing I have learnt is that statistics are almost never valid:http:\/\/www.frieslandav.com\/orbitermap\/\n\n\"Liars can figure, and, figures can lie...\"This one was old when I was a kid.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:58.811399936Z",
        "author": "iamwearingpants",
        "date": "2010-12-05T13:49:29+0000",
        "id": "6bca6aed569acb71c7fa920f9c6833bd",
        "post_id": "post-274674",
        "text": "Ok, I was able to change it's orbit by adding the orbit parameters and all that stuff. The problem is I don't know what to put in them to keep it from being earths new core:pRight now I have this:Code:; === Planetary Mean Orbits ===\nEpoch = 2000.0                 ; J2000\nSemiMajorAxis = 8.500000e+7         ; meters \nEccentricity = 0.0549\nInclination = 5.145            ; rad\nLongAscNode = 0.86530876153          ; rad \nLongPerihelion = 5.8650190805        ; rad\nMeanLongitude = 6.20383077256        ; radSince I'm a noob as this stuff I can't figure out what I'm doing wrong.Hopefully it will be easier to recreate the probes holy journey when the moon is closer:pIt'll also be interesting to see the reduced gravity when the moon is in the sky",
        "thread_id": 17777
    },
    {
        "@timestamp": "2023-09-14T07:13:57.245791744Z",
        "author": "Goth",
        "date": "2010-11-21T19:07:44+0000",
        "id": "af0ff32ff0da0fa6e0e6bf944f12a60f",
        "post_id": "post-272387",
        "text": "Had this problem too, solved using the old version.",
        "thread_id": 17563
    },
    {
        "@timestamp": "2023-09-14T07:13:08.32310144Z",
        "author": "SiberianTiger",
        "date": "2010-12-08T02:47:23+0000",
        "id": "e807a203cde4e73a1c83c67ad4c39b20",
        "post_id": "post-223798",
        "text": "http:\/\/search.japantimes.co.jp\/cgi-bin\/nn20101208a1.htmlWednesday, Dec. 8, 2010Venus probe struggling to enter orbit'There is still hope,' JAXA official saysKyodo NewsThe Japan Aerospace Exploration Agency said Tuesday evening that it had yet to confirm whether the space probe Akatsuki has successfully entered orbit around Venus due to communications problems after it reversed its engine in the final step.But JAXA officials said Akatsuki has presumably retained its normal posture to secure electricity by automatically switching to a mode of holding its solar battery panel toward the sun.\"We were able to figure out the movements of its radio waves and that is a big step. There is still hope,\" said Seiichi Sakamoto, a professor in JAXA's Institute of Space and Astronautical Science.Shortly before 9 a.m. Tuesday Japan time, JAXA received data showing that the probe had begun reversing its engine to slow down as scheduled when it was about 550 km above Venus.But mission control was unable to receive a solid amount of data from Akatsuki after it moved behind Venus. JAXA has not received enough data even though the probe should have already re-emerged to the front side of Venus, as it is currently using a low-performance antenna for communications with Earth, according to officials.Because Akatsuki has failed to switch to a mid-performance or high-performance antenna, which would be capable of sending a large quantity of data, as planned, JAXA will likely continue having a difficult time keeping tabs on the probe's condition, they said.If Akatsuki succeeds in entering orbit, it would be the first time for Japan to place a space probe into orbit around a planet other than Earth, fulfilling a goal of space engineers after a failed attempt between 1998 and 2003 to place a probe into orbit around Mars.The achievement was planned to come 200 days after Akatsuki was launched on its 520 million km trip May 21.A brief loss of contact with the probe raised tension in the JAXA control room in Sagamihara, Kanagawa Prefecture, in the morning, but communications were restored by 10:30 a.m., officials said.According to JAXA, Akatsuki had to fire its retrorockets for 12 minutes to enter orbit. A failed attempt would send the probe past the planet.Because it takes about three minutes and 30 seconds for a signal to reach Akatsuki, now located about 63 million km from Earth, the command to slow the probe was programmed in advance.If the probe successfully achieves orbit, it will adjust its position to eventually move into the planned elliptical course in 30 hours at altitudes ranging from 550 to 80,000 km around Dec. 13.\n\n",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.395497472Z",
        "author": "Stevodoran",
        "date": "2010-12-08T19:21:52+0000",
        "id": "dddc694e2d6df11bd5ba3d10076d05f6",
        "post_id": "post-275381",
        "text": "Izack said:Whaaaaaaaat?! :blink:\n\nIts actually true. Sware:thumbup:.:hailprobe:.",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:57.528864512Z",
        "author": "Mojave",
        "date": "2010-11-23T17:10:44+0000",
        "id": "1ef85b14af348748fd0c0f7982f70f4e",
        "post_id": "post-272915",
        "text": "IronRain and I are working on a space station for our virtual space agencies.",
        "thread_id": 17628
    },
    {
        "@timestamp": "2023-09-14T07:13:59.502555904Z",
        "author": "Krys",
        "date": "2010-12-09T15:38:53+0000",
        "id": "a358b98d2c4e85c15c8faac3a4d4ad9e",
        "post_id": "post-275596",
        "text": "On the rare occassions I have coffee - it's always milk and sugar...and lots of both.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:08.460040704Z",
        "author": "Izack",
        "date": "2010-05-21T17:05:25+0100",
        "id": "617fd3c8a2ce64c13be92ebf734d2f1d",
        "post_id": "post-224095",
        "text": "mc_ said:Thanks a lot, but this is a link to full orbiter download, while i need only textures for one planet...\n\nTry this:http:\/\/download.orbit.m6.net\/mirror.htmlEDIT: Oops! Hispa beat me to it!",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:07.757478144Z",
        "author": "Tycho",
        "date": "2010-05-16T03:00:17+0100",
        "id": "56fbfa273b67657eae03740e17bed985",
        "post_id": "post-223435",
        "text": "Thanks guys, I didn't mean that I was entirely against learning IMFD, I was just wondering if there was something simpler. But, what's the harm in learning a little bit more about spaceflight, right? By the way, Izack, good point, learning is the point of Orbiter. Here's to learning more about IMFD :thumbup:",
        "thread_id": 14272
    },
    {
        "@timestamp": "2023-09-14T07:13:59.645136384Z",
        "author": "rocketdued",
        "date": "2010-12-13T19:33:14+0000",
        "id": "ffea885685bd2d34adf3a1ed38d9c263",
        "post_id": "post-275837",
        "text": "yes sir i did. umm i found another space shuttle ultra thats not v1._25. the other one i found is version 1.05---------- Post added at 07:33 PM ---------- Previous post was at 07:25 PM ----------this is what i keep getting with iss v3.2**** Orbiter.logBuild Aug 30 2010 [v.100830]Timer precision: 6.98413e-008 secFound 2 joystick(s)Devices enumerated: 6Devices accepted: 5==> RGB Emulation==> Direct3D HAL==> Direct3D T&L HAL==> Direct3D HAL (ATI Radeon HD 5500 Series )==> Direct3D T&L HAL (ATI Radeon HD 5500 Series )Module AtlantisConfig.dll .... [Build 100830, API 100830]Module AtmConfig.dll ......... [Build 100830, API 100830]Module DGConfigurator.dll .... [Build 100830, API 100830]**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKGraphics: Viewport: Window 1018 x 740 x 32Graphics: Hardware T&L capability: YesGraphics: Z-buffer depth: 32 bitGraphics: Active lights supported: 8Loading 15382 records from star databaseModule Sun.dll ............... [Build 100830, API 100830]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Earth.dll ............. [Build 100830, API 100830]Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564Module Moon.dll .............. [Build 100830, API 100830]ELP82: Precision 1e-005, Terms 116\/829Finished initialising worldModule ISS.dll ............... [Build 100905, API 100830]>>> ERROR: No vessel class configuration file found for:--------------------------------------------------------------->>> ERROR: Shuttle>>> [Vessel::OpenConfigFile | .\\Vessel.cpp | 252]--------------------------------------------------------------->>> TERMINATING <<<:mad:",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:56.774982144Z",
        "author": "orb",
        "date": "2010-11-15T15:35:53+0000",
        "id": "65b54a48087f15b94eabb1a618034cc7",
        "post_id": "post-272056",
        "text": "The files you have attached say next to nothing. I don't see from that picture which add-on could be causing problems. Can you also attach at least Orbiter.log and Orbiter.cfg, and if you know how, the error reporting log for the exception?Is there a window that says there was an error and Orbiter needs to close, or is it just returning to desktop without saying anything?Please readthis article on how to ask for help with an Orbiter issue.",
        "thread_id": 17533
    },
    {
        "@timestamp": "2023-09-14T07:13:56.853106688Z",
        "author": "Urwumpe",
        "date": "2010-11-16T09:56:38+0000",
        "id": "83ca1a9059b27f1b2eb7f3c576595fcb",
        "post_id": "post-272086",
        "text": "computerex said:As far as the video being fake - This would be a very stupid thing to fake. You see cars running to the left, so they landed in a residential area. Faking something like this would have legal consequences.\n\nYou can face legal consequences, even if you have a stuttering engine, with or without manipulating the mixture, but a bit more show for having witnesses (\"The engines did fail, me and my cousin Frank did really hear it get silent\") can make people close one or two eyes on the situation, compared to: \"We just wanted to film how it looks like if you land on the road as it happened somebody else during an engine failure\".I don't know how you see it, but having a camera installed in the wing that watches the engine is a tiny bit strange. It did not point at the door, as it would be if you use this camera for filming parachuters leave your plane. Also this plane is pretty much the wrong type for parachuting.How do you want to explain this? This \"engine check camera\" is standard feature on planes of this type? So you can see that something is wrong on your plane since you can't hear the engine fail because of the loud engine noise in the cabin?",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:58.793389312Z",
        "author": "SiberianTiger",
        "date": "2010-12-06T18:09:33+0000",
        "id": "305441cccc2efbe9b51a8f747b734cc0",
        "post_id": "post-274630",
        "text": "Interesting...:coffee:http:\/\/www.rian.ru\/science\/20101206\/305209655.html16:08 06\/12\/2010Moscow, Dec 6 - RIA Novosti. Laucnhes of Proton-M LV's from Baikonur won't be stopped because of loss of GLONASS-M satellites, told RIA Novosti official representative of Khrunichev Space Centre Alexander Bobrenyov. Past times, when accidents with loss of spacecraft happened, an investigatory interdepartmental committee grounded launch vehicles until reaching a conclusion on failure.\"There's no word of grounding Protons yet. The launch planned for December will be commenced\" - he told.\n\nI think Eutelsat must be feeling reassured now.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:07.893500928Z",
        "author": "Fabri91",
        "date": "2010-05-16T15:13:44+0100",
        "id": "0699b79990e8e23bb3f6bd07cb187df2",
        "post_id": "post-223559",
        "text": "Sie haben 9 von 11 Punkten.Das war, sagen wir mal, eine passable Leistung. Ein Satelliten-Kontrollzentrum sollten Sie trotzdem besser nur als Besucher betreten. Die Dinger kosten ja schlie\u00dflich eine Menge Geld...\n\nGarnicht mal so schlecht:)",
        "thread_id": 14287
    },
    {
        "@timestamp": "2023-09-14T07:13:08.039798016Z",
        "author": "Messierhunter",
        "date": "2008-05-15T18:41:33+0100",
        "id": "78b7c44b68eb068b8b8e08cc2f31000b",
        "post_id": "post-65434",
        "text": "bujin said:While I could respond to this, I have no wish to.\n\nI'd like to drag you back into this to find out what you'd say, but seeing as how I was banned from the previous iteration of the orbiter forum I probably shouldn't. In fact, I think I'll stop posting before someone notices.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:58.981599744Z",
        "author": "Pyromaniac605",
        "date": "2010-12-07T20:36:28+0000",
        "id": "4a52f331f71e27f931e218566d2cb8d9",
        "post_id": "post-274842",
        "text": "Grover said:i think you have to carry on from the last sentence, and stick a picture in the middle of two sentences to make it a story.then we end up with some wierd cartoon:D\n\nYeah that's right. :thumbup:Darren",
        "thread_id": 17793
    },
    {
        "@timestamp": "2023-09-14T07:13:57.104604672Z",
        "author": "Urwumpe",
        "date": "2010-11-16T22:20:56+0000",
        "id": "2403ea1c952f2c318a4e407033eb50b6",
        "post_id": "post-272234",
        "text": "Grover said:ive seen it a few times, and seen it mentioned, but what is the difference between a re-entry that is ground-up and a re-entry that is space-up? and what are the practical uses?\n\nIt all depends just on which direction the lift vector of your spacecraft has.Practically, capsules are generally designed to be head-down, so astronauts can easier see the horizon as reference.",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:08.226313472Z",
        "author": "Ark",
        "date": "2010-05-18T23:51:10+0100",
        "id": "c3ed3674d8cbf5ec35fe29d90f83c580",
        "post_id": "post-223674",
        "text": "Andy44 said:So basically Walter Curnow and the crew of Discovery and Leonov would've been fried by the time they crossed between ships in the vicinity of Io. Another great Arthur C. story blown out of the water...sigh.\n\nScience fiction is only plausible as long as the science behind it holds up, and at the current rate of advancement that isn't long. :lol:",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:59.37060352Z",
        "author": "garyw",
        "date": "2011-02-13T23:59:02+0000",
        "id": "0cae61af38cf93075988c4a2fce2ebd1",
        "post_id": "post-275321",
        "text": "What happens if I'm not at my PC does my ignoring the request make it an automatic yes or no?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.151226368Z",
        "author": "Piper",
        "date": "2008-06-03T02:01:55+0100",
        "id": "6cba6930bff448abd56da430e7244217",
        "post_id": "post-70951",
        "text": "lol. That had me going too. :lol:",
        "thread_id": 1755
    },
    {
        "@timestamp": "2023-09-14T07:13:59.403185664Z",
        "author": "Solar424",
        "date": "2010-12-09T01:06:56+0000",
        "id": "552a6650456fc5c31366b75821a7086d",
        "post_id": "post-275386",
        "text": "DG on Earth+WarpMFD=DG on sun:)",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:57.159646208Z",
        "author": "Master of Blades",
        "date": "2008-06-08T19:22:27+0100",
        "id": "537334bcc21e01f426a9a901a2927370",
        "post_id": "post-70970",
        "text": "And Hitler was a scoop more insane than Bin Laden (presumably) is currently (ok, sure religious fundamentalism could be consider insanity, but i don't think one could be diagnosed with it)",
        "thread_id": 1755
    },
    {
        "@timestamp": "2023-09-14T07:13:08.319544832Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-25T22:03:29+0100",
        "id": "225b6c6cdea765801aff62e2a6ceeada",
        "post_id": "post-223768",
        "text": "The Planetary Society Blog: \u201cAkatsuki captures goodbye shots of Earth\u201d.From Space.com Forum: Colour views of receding Earth in UV & IR.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:57.209841408Z",
        "author": "Axel",
        "date": "2010-11-17T21:43:16+0000",
        "id": "2282bfe4ce327cb8ff01049d8e32726d",
        "post_id": "post-272307",
        "text": "Yes ofcourse that would be better!!! But at though things like shuttles\/rockets its hard to make a partner ship, ISS is another thing because its modular design. Same to a mars mission, it would be modulary too (at current technology level).Or europe build the engine and america the body frame of a new shuttle:thumbup:.We will see ...",
        "thread_id": 17557
    },
    {
        "@timestamp": "2023-09-14T07:13:59.034573056Z",
        "author": "ryan",
        "date": "2010-12-07T05:02:56+0000",
        "id": "e4b59f2b010f49ee17963f6e6dfa75a4",
        "post_id": "post-274866",
        "text": "Yes i did put the word purposly incorrect (shock of the century right). This is directed to everyone no matter what your native tongue is aswell, incorrect spelling isn't unique to the thing we call the english language.Also with the title i was deciding to do or dont with the spilling thing i think i might of read somewhere that you must have a appropriate title, so if any moderators seem fit to change do it, but i really don't have any choice in the manner anywho.",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:08.320414976Z",
        "author": "Urwumpe",
        "date": "2010-06-11T11:46:00+0100",
        "id": "5c51259dbb7c1bf4d0fba9a6585945ef",
        "post_id": "post-223775",
        "text": "From what I can tell, the cells are at the edges of the sail, and work by electrically altering the reflection properties. But there is no paper on how this exactly works in space for prolonged time. One term i have found for it is \"frosting\".The attitude control is based on the fact that the sail is spinning.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:57.624878848Z",
        "author": "Turbinator",
        "date": "2010-11-26T06:47:07+0000",
        "id": "e066593afb92b257eae4673305834da4",
        "post_id": "post-273237",
        "text": "I can't stop watching the video. So hypnotizing.",
        "thread_id": 17655
    },
    {
        "@timestamp": "2023-09-14T07:13:08.676522496Z",
        "author": "orb",
        "date": "2010-06-10T08:29:05+0100",
        "id": "46f832f09fc51f8a375c4174964591ae",
        "post_id": "post-224288",
        "text": "IronRain said:is there a webcast where we can see the launch live?\n\nYou can watch it here, but it needs installing RayV Player, and I have more buffering, than played video:http:\/\/hd.ytn.co.kr\/hd2.htmlLaunch is scheduled for 08:01 UTC today, and countdown is underway. Launch in 30 minutes since now.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:59.285569536Z",
        "author": "emrys",
        "date": "2010-12-12T17:20:58+0000",
        "id": "e137d01cd62de2462ad1708ecffd19c3",
        "post_id": "post-275076",
        "text": "How about the midway station for the McKay-Carter Gate Bridge from Pegasus to Milky Way.",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:07.872941056Z",
        "author": "IronRain",
        "date": "2010-05-16T08:42:15+0100",
        "id": "ebad5886f41b47793cc2c384c1fb84eb",
        "post_id": "post-223517",
        "text": "next time, use the code button please, It's a lot easier to read and much smaller :thumbup:Code:Columbia:Shuttle\n  STATUS Orbiting Earth\n  RPOS -5462908.47 -3394993.13 2017089.71\n  RVEL -4278.298 6314.012 -953.019\n  AROT -111.23 -15.64 -82.99\n  RCSMODE 2\n  PRPLEVEL 0:0.860\n  NAVFREQ 466 586\n  CONFIGURATION 3\n  OV- 102\n  CARGODOOR 1 1.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 1 1.0000\n  ADTA 0 0.0000\n  PETD 0 0.0000\n  SETD 1 1.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD_MASS1 3.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  PL1_OFS 0.000 0.000 0.000\n  PL1_DIR 0.000 1.000 0.000\n  PL1_ROT 0.000 0.000 1.000\n  PL2_OFS 0.000 0.000 0.000\n  PL2_DIR 0.000 1.000 0.000\n  PL2_ROT 1.000 0.000 0.000\n  PL3_OFS -1.850 1.800 11.750\n  PL3_DIR 0.000 1.000 0.000\n  PL3_ROT 0.000 0.000 1.000\n  PL4_OFS -2.200 1.800 -6.250\n  PL4_DIR 0.000 1.000 0.000\n  PL4_ROT 0.000 0.000 1.000\n  PL5_OFS 2.200 1.800 -6.250\n  PL5_DIR 0.000 1.000 0.000\n  PL5_ROT 0.000 0.000 1.000\n  PL6_OFS 1.850 1.800 11.750\n  PL6_DIR 0.000 1.000 0.000\n  PL6_ROT 0.000 0.000 1.000\n  KEEL_CAM 0.145 -0.500 -1.356\n  OMS \n  CALLOUT \n  ASSIST  135.000000 77.000000\nENDCode:Columbia:Shuttle\n  STATUS Orbiting Earth\n  RPOS -5462908.47 -3394993.13 2017089.71\n  RVEL -4278.298 6314.012 -953.019\n  AROT -111.23 -15.64 -82.99\n  RCSMODE 2\n  PRPLEVEL 0:0.860\n  NAVFREQ 466 586\n  CONFIGURATION 3\n  OV- 102\n  [COLOR=Red]ODS[\/COLOR]\n  CARGODOOR 1 1.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 1 1.0000\n  ADTA 0 0.0000\n  PETD 0 0.0000\n  SETD 1 1.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD_MASS1 3.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  PL1_OFS 0.000 0.000 0.000\n  PL1_DIR 0.000 1.000 0.000\n  PL1_ROT 0.000 0.000 1.000\n  PL2_OFS 0.000 0.000 0.000\n  PL2_DIR 0.000 1.000 0.000\n  PL2_ROT 1.000 0.000 0.000\n  PL3_OFS -1.850 1.800 11.750\n  PL3_DIR 0.000 1.000 0.000\n  PL3_ROT 0.000 0.000 1.000\n  PL4_OFS -2.200 1.800 -6.250\n  PL4_DIR 0.000 1.000 0.000\n  PL4_ROT 0.000 0.000 1.000\n  PL5_OFS 2.200 1.800 -6.250\n  PL5_DIR 0.000 1.000 0.000\n  PL5_ROT 0.000 0.000 1.000\n  PL6_OFS 1.850 1.800 11.750\n  PL6_DIR 0.000 1.000 0.000\n  PL6_ROT 0.000 0.000 1.000\n  KEEL_CAM 0.145 -0.500 -1.356\n  OMS \n  CALLOUT \n  ASSIST  135.000000 77.000000\nENDThe first one is your original, the second one is the modified version. As you can see in the red, I've added the ''ODS'' line in the scenario. It stands for Orbiter Docking System.If it's right, you now have a docking port;)",
        "thread_id": 14284
    },
    {
        "@timestamp": "2023-09-14T07:13:59.309965568Z",
        "author": "n122vu",
        "date": "2010-12-08T17:17:51+0000",
        "id": "55841035a53506eec2feb0d8eda59dea",
        "post_id": "post-275105",
        "text": "...and I'm getting it on Friday. :thumbup:",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:57.556051456Z",
        "author": "Pilot7893",
        "date": "2008-06-03T20:31:40+0100",
        "id": "896608297db0a6052c16c496e53cc1aa",
        "post_id": "post-71021",
        "text": "Hpoefully, astronauts will be sober before deorb:rofl:",
        "thread_id": 1764
    },
    {
        "@timestamp": "2023-09-14T07:13:59.347469056Z",
        "author": "Hielor",
        "date": "2010-12-08T21:52:46+0000",
        "id": "b32da6c0f2454b3c1f7ff04d17aa62cd",
        "post_id": "post-275179",
        "text": "Bonanza123d said:wow... I did not anticipate the quick reaction times. For all of you who are wanting a beta, or some other info, i just started today.\n\nSo you had this great idea for multiplayer, so you decided to announce it on the forum before you had anything to show for it? Not even a full plan, just the barest idea of a plan?Announcing a project before you have anything to show for it is a bad idea.For those who have had issues with the time acceleration issues.:rolleyes:i am working off a position system where all of the viewable objects in your sim that you have ownership of, aka your ship and objects created by it, will be relayed to the server for global object placement. So for the time problem is perfectly fine. there will not be any issues since the server will hold all the station positioning and other things related to not being important on time.\n\nExcept as already pointed out, if people use differing time accelerations, fairly important objects like the Earth will be in different places for each person.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.56871552Z",
        "author": "JonnyBGoode",
        "date": "2010-11-24T03:32:00+0000",
        "id": "c405d293a1a0228e08203c3b768651d6",
        "post_id": "post-273130",
        "text": "I go through phases sometimes too. Last phase was Funk and Disco.",
        "thread_id": 17642
    },
    {
        "@timestamp": "2023-09-14T07:13:08.03578112Z",
        "author": "Ghostrider",
        "date": "2008-05-14T05:12:24+0100",
        "id": "f2b52f02ab79aaecc15bb1e95c568ca3",
        "post_id": "post-65416",
        "text": "woo482 said:WHAT THE! Guys I am going to the sun its nice and cool\n\nOnly if you land at night.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:56.831174144Z",
        "author": "IronRain",
        "date": "2010-11-15T19:27:53+0000",
        "id": "e8741f46244e0f468fcde57bd18ee965",
        "post_id": "post-272063",
        "text": "I would say:stow everything on Hubble, then place it in the cargo bay, press the capture button, done?",
        "thread_id": 17535
    },
    {
        "@timestamp": "2023-09-14T07:13:08.322710272Z",
        "author": "orb",
        "date": "2010-12-07T04:17:38+0000",
        "id": "d2576012cc7d20e096c4de6fb5a725ff",
        "post_id": "post-223793",
        "text": "Spaceflight Now:Akatsuki arrives at Venus, mission's fate uncertain:Japan's Akatsuki spacecraft reached Venus Monday evening, but officials are still evaluating whether the $300 million mission successfully achieved orbit around the sweltering planet to begin two years of weather observations.The 1,000-pound probe was expected to fire its main engine around 2349 GMT (6:49 p.m. EST) Monday for about 12 minutes, slowing the craft enough to be captured by the gravity of Venus.Engineers confirmed ignition of the thruster before Akatsuki passed behind Venus, which was expected to block communications signals from the spacecraft for 22 minutes, according to postings on the Japan Aerospace Exploration Agency website.But officials did not regain communications with Akatsuki as scheduled, building drama inside the mission control center in Sagamihara, Japan.Controllers finally received signals from the spacecraft at 0128 GMT Tuesday (8:28 p.m. EST), or at 10:28 a.m. Japanese time.Japanese officials are evaluating the probe's position to determine whether it entered orbit, according to Twitter updates.The spacecraft was supposed to enter a night pass in the shadow of Venus at about 0036 GMT (7:36 p.m. EST) and enter sunlight again about one hour later. The timeline called for a maneuver to an Earth-pointing attitude shortly before 0200 GMT (9 p.m. EST) and to switch to a high-rate communications antenna at 0309 GMT (10:09 p.m. EST).{...}\n\n",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.362352128Z",
        "author": "Keatah",
        "date": "2010-12-20T12:53:11+0000",
        "id": "07a3ef59abfde410aa349172955092bd",
        "post_id": "post-275280",
        "text": "Rtyh-12 said:Dunno, but if such a competition arises, it will be bad for this guy but good for the rest of us, because competitions make developments go faster and better.\n\nIn the case of orbiter, I'd prefer to see co-operation instead of competition. With co-operation many different ideas can be put into one super-sonic-stellar package. Also less chance for two standards to be developed. Orbiter is complex enough as it is!For commercial software, its the other way around. The best program makes the most money! And the market can often bear 2 or 3 standards, like memory cards, or operating systems, and so on.Just imagine two versions of OMP, and one version works with ships default to Orbiter, and the other version of OMP only works with 3rd party add-ons!! That ain't cool..",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.323172608Z",
        "author": "SiberianTiger",
        "date": "2010-12-08T08:47:09+0000",
        "id": "0fdd9e32c1e2fab7d9b501f0beea603e",
        "post_id": "post-223799",
        "text": "They've missed Venus, coming around in next six years:http:\/\/www.jaxa.jp\/countdown\/f17\/index_e.htmlDecember 8, 2010 UpdatedAKATSUKI Venus orbit injection plan to be reviewedJAXA found that we have failed to inject the Venus Climate Orbiter \"AKATSUKI\" into the planned Venus orbit after conducting the Venus orbit insertion maneuver (VOI-1) on December 7. While we set up a new investigation team to study the cause and countermeasures, we will also review the Venus orbit injection plan again to take the next opportunity in six years when the AKATSUKI flies closest to Venus.\n\n",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:56.892640512Z",
        "author": "SiberianTiger",
        "date": "2010-11-18T09:03:40+0000",
        "id": "67c0c8c863f28a50bc83db0a06b301d3",
        "post_id": "post-272136",
        "text": "http:\/\/spaceflightnow.com\/delta\/d351\/preview.htmlEssential eavesdropping satellite launching Friday...Countdown clocks are targeting a liftoff time of 6:06 p.m. EST (2306 GMT) from the Florida spaceport's Complex 37. The evening's available launch opportunity likely extends upwards of four hours.The original launch date of Thursday was delayed by 24 hours to fix an issue with ground pyrotechnics that release the big booster at liftoff....\n\n",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:13:58.891833856Z",
        "author": "Artlav",
        "date": "2010-12-05T07:38:23+0000",
        "id": "724aafb751911150dc8e54185558cc7c",
        "post_id": "post-274728",
        "text": "Oh, yes, i do.Smaller stuff:Larger stuff:Some tools:Apollo-style flight:Leonov-style flight:I think i putted the museum scene with all the rockets to Phun repository.Pyromaniac605 said:Actually no, Phun (free) is still available if you don't want to buy Algodoo ($$$) and as I said they are effectively the same thing.\n\nAlgodoo is a bit faster and is cooler in many ways, and the price is quite fair.",
        "thread_id": 17780
    },
    {
        "@timestamp": "2023-09-14T07:13:08.327528704Z",
        "author": "Pipcard",
        "date": "2015-12-07T00:52:58+0000",
        "id": "5d03dc02b2b16916eb8f7e6a14885520",
        "post_id": "post-223840",
        "text": "Miku is now orbiting Venus!",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.268877056Z",
        "author": "jedidia",
        "date": "2010-12-09T07:32:21+0000",
        "id": "41e5d406bec4006cd2948db48f24c7fb",
        "post_id": "post-275049",
        "text": "If the atmosphere is defined in a dll, I have no idea. If the atmosphere doesn't have a dll, the best way for getting the presure at altitude x is to use the standard formula Orbiter uses, which is listed in the API guide under atmosphere.",
        "thread_id": 17811
    },
    {
        "@timestamp": "2023-09-14T07:13:57.071769088Z",
        "author": "Hielor",
        "date": "2010-11-17T19:59:52+0000",
        "id": "0b3380ffe6678999f1628cfe94062749",
        "post_id": "post-272214",
        "text": "Rtyh-12 said:First of all, applications. Obviously one of the first things I did was trying Orbiter to see if it worked. It didn't. It just opened the archive manager and said that it isn't a .zip file, and obviously it isn't. So I tried to use Alt-F2, but when I pressed run, it said that it can't open from that location. I guess I'll have to move it to Ubuntu folder or whatever you call it?\n\nWelcome to Linux. Programs built for Windows won't automagically work. For Orbiter, you can look for help in this thread:http:\/\/www.orbiter-forum.com\/showthread.php?t=16401&highlight=linux",
        "thread_id": 17545
    },
    {
        "@timestamp": "2023-09-14T07:13:07.726478848Z",
        "author": "David Knisely",
        "date": "2008-05-15T06:54:06+0100",
        "id": "7525fe24a9b195f09399ce5d2f038a17",
        "post_id": "post-65376",
        "text": "They look GREAT! The only problem is that, like the old tank, the shuttle does not cast a shadow on the tank (guess that is for the next release). Oh well, at least they look a little more like the real thing. Thanks for all the hard work to make this change.",
        "thread_id": 1427
    },
    {
        "@timestamp": "2023-09-14T07:13:57.15306112Z",
        "author": "NukeET",
        "date": "2008-06-03T23:10:44+0100",
        "id": "aca0bd825b08fa09d3a80dff9d5ed260",
        "post_id": "post-70959",
        "text": "eveningsky339 said:The real Osama is probably sipping martinees on a rooftop in New York. :dry:\n\nUrwumpe said:The real Osama Bin Laden will not get killed. He is on the payroll of the CIA.;)\n\nCarl said:More like in the white house.\n\nStarting to sound like CT in this thread...:whistle:",
        "thread_id": 1755
    },
    {
        "@timestamp": "2023-09-14T07:13:59.13020032Z",
        "author": "Rob",
        "date": "2010-12-07T19:22:15+0000",
        "id": "8ce0b5c6f70cd448bf2dadf9f0d3ef9c",
        "post_id": "post-274957",
        "text": "Thanks HAL.",
        "thread_id": 17807
    },
    {
        "@timestamp": "2023-09-14T07:13:57.410204672Z",
        "author": "Quick_Nick",
        "date": "2008-06-04T05:17:36+0100",
        "id": "d7cb0f1482ebf56ad3ce5239be37b822",
        "post_id": "post-71002",
        "text": "I know it isn't as useful but what about a polar elevator? If you put an elevator at a pole you could just require all satellites to stay away from a perfect 90 degree inclination and therefor avoid collisions. You could even set up many elevators at high latitudes and just restrict inclinations a little more. The only ways I see for a collision to happen then is either 1: Someone breaks the 'law' or 2: A satellite 'launched' from an elevator has a deteriorating orbit.(though with a high enough altitude it shouldn't hit too hard)",
        "thread_id": 1759
    },
    {
        "@timestamp": "2023-09-14T07:13:58.830743296Z",
        "author": "dbeachy1",
        "date": "2010-12-05T02:11:08+0000",
        "id": "6ee9dbbc7078e00a40b6b2f0bb3aebed",
        "post_id": "post-274718",
        "text": "You need a semicolon after the closing brace in your class definition.:)i.e.,Code:class Rocket: public VESSEL2 {\n...snip...\n}[COLOR=\"Red\"];[\/COLOR]",
        "thread_id": 17779
    },
    {
        "@timestamp": "2023-09-14T07:13:08.387358208Z",
        "author": "Pilot7893",
        "date": "2010-05-18T16:14:57+0100",
        "id": "69317b2abea7d0a35331b1ac1e3ae406",
        "post_id": "post-223872",
        "text": "I get the feeling it's going to involve the shuttle turning into a robot during launch or something like that.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:57.414462464Z",
        "author": "asta la vista",
        "date": "2010-11-21T11:43:57+0000",
        "id": "000e7da3f4200d32bd04d57040d4de59",
        "post_id": "post-272611",
        "text": "Hi EveryoneThank you for a very warm welcome, and thank you for the great advice & tips.So now I have got the book play in space & im looking at the rest of the very helpful infomation in the tutorial's section, Looks like I have some serious homework to do then..:tiphat: Thanks again......:thumbup:",
        "thread_id": 17590
    },
    {
        "@timestamp": "2023-09-14T07:13:59.036187904Z",
        "author": "Izack",
        "date": "2010-12-07T21:25:58+0000",
        "id": "d978b3a8f94f746c1ec0d13f001b82dc",
        "post_id": "post-274888",
        "text": "I find spell checkers are more useful for finding typing errors more than spelling ones. I have a bad habit of pressign the ubttons in the wrong ordre, and holding SHift for too long, or ACCIDENTALLY PRESSING CAPSLOCK, though that one's easier to notice.As GaryW already said, I think \"txt-speak\" is much more of a problem than poor spelling. It's an easy cop-out for people who don't care about learning to spell properly, and is also a bad example for people who may otherwise not mind using proper English on the 'net. The use of 'u' in place of 'you' particularly makes me shudder, because I occasionally see it used in high-school essays by people whoactually think it is correct.",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:08.389605888Z",
        "author": "T.Neo",
        "date": "2010-08-30T01:27:02+0100",
        "id": "b533a984aaeca350382d09756050fddd",
        "post_id": "post-223890",
        "text": "No no no... forget those silly Transformers, what you really need is a few Transmorphers:[ame=\"http:\/\/www.youtube.com\/watch?v=e2-6XdiR1iI\"]YouTube- TRANSMORPHERS - forget that silly TRANSFORMERS movie![\/ame]It's a ripoff of Transformers, but actually it has more in common with Terminator. From SPACE. And it has horrible graphics, to name a few of the things about it that's horrible.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:57.604389888Z",
        "author": "n0mad23",
        "date": "2008-06-09T21:03:17+0100",
        "id": "9b27cd712e9f480c4448c1c2845a8393",
        "post_id": "post-71035",
        "text": "Scrooge is correct, this is a recycled old idea. Back in the 1970's, microwaving electricity back to Earth was the basis and justification of the book,High Frontiers. Honestly, the book seems a bit silly in 2008.I've wondered since just how feasible this really is. I know it's pretty unpopular currently to see a connection between the demise of the bee and cell phones, but it does raise questions about the unpredicted effects of the technology. Certainly studies behind this technology are very different depending on if they were authored in Europe or in the US. I smell venal sensibilities here.It also seems a bit silly to think that orbital technology's going to save the day when we haven't figured out a way to use sustainable energy here on terra firma. The choices for orbital electricity still are limited to solar panel technology, and to solar furnace generators. Solar panels just haven't got good enough yet to be worthwhile, and the alternative requires a lot of mass - just how much does it cost to put a kilo into orbit today?Still, it's good to see that the ideas are still being discussed.",
        "thread_id": 1765
    },
    {
        "@timestamp": "2023-09-14T07:13:08.458178304Z",
        "author": "Fabri91",
        "date": "2010-05-19T17:35:07+0100",
        "id": "a650ea6deb6bf14e262b2eb11aa15584",
        "post_id": "post-224075",
        "text": "Thank you very much Hispa!Regarding phobos: if you have the DGIV installed, you also have the Prelude base installed.Paste this bit in your scenario's ships section:Code:BEGIN_SHIPS\nBASE01:DGIVPreludeII\n  STATUS Landed Phobos\n  POS -118.7114120 30.5998550\n  HEADING 40.91\n  NAVFREQ 0 0\n  XPDR 320\n  SKINNAME phobos\n  DISPLAYLANDINGPAD 1         ;0=ground base 1=mountain base (eg: phobos) 2= disable\n  MAINAIRLOCK 0 0.0000\n  PADLIGHT1MODE 0\n  PADLIGHT1STATE 0\n  UMMUCREW Sci-Peter_Salchli-33-64-82\n  UMMUCREW -Itai_Weinberg-27-65-61\n  UMMUCREW XI5-Cameron_Mitchell-36-65-77\nENDIt places a UMMU compatible base just where the mesh and the spherical model of Phobos intersect.And it will look like this:",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:59.095130112Z",
        "author": "Urwumpe",
        "date": "2008-06-04T21:40:10+0100",
        "id": "875e963f9b986487bb28ebe599c77369",
        "post_id": "post-71287",
        "text": "Scrooge McDuck said:So apparently, the situation is under control, good news..\n\nWell, the situation also seemed to be under control in the Three Mile Island accident (which was caused by people relying too strong on the inadequate indicators), so it is a good idea to give a general warning until all really cooled down.Just remember, that the reactor was build in 1981... it is not old, but also not the newest kind of reactor.",
        "thread_id": 1780
    },
    {
        "@timestamp": "2023-09-14T07:13:08.460593408Z",
        "author": "Fabri91",
        "date": "2010-05-21T21:10:21+0100",
        "id": "6148b27d619838f6e603fa0f61b3e81e",
        "post_id": "post-224101",
        "text": "Tried on a clean install...it works for the first time, just like it did in the \"regular\" install, only to ctd on any next loading...weird. Will have to look further into it. Still, thanks for the new configs and the scenarios!",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:56.775078144Z",
        "author": "Dr. Evil",
        "date": "2010-11-15T16:20:55+0000",
        "id": "b7bbb43462bb739301a94f7e36ff006b",
        "post_id": "post-272057",
        "text": "When I fire it up, it loads everything normally up to \\Textures2\\Mars_tile.bin, and then gives a visual C++ runtime error: \"Abnormal Program Termination.\"I looked at the event viewer, but didn't find anything in there related to this.",
        "thread_id": 17533
    },
    {
        "@timestamp": "2023-09-14T07:13:59.148066048Z",
        "author": "T.Neo",
        "date": "2010-12-08T21:25:52+0000",
        "id": "4378e10e414b0840fc0e9fae09f4cc8a",
        "post_id": "post-275024",
        "text": "Well, humpback whales (Megaptera novaeangliae) average 15-17 meters long, and females have pectoral fins that are each 6 meters long. It would be safe to assume mass of maybe 40-50 metric tons. All the water in a tank large enough to accomodate the organism would be 3040 metric tons; this does not include the mass of the tank itself. Simplistically scaling up from the STS ET, which is 0.077 tons per cubic meter, that is 234 tons.That is a total of 3315 metric tons, not including additional propulsion or life support. And to get this to the Moon, you would need a really, really large launch vehicle... maybe Hercules by Sky_Captain would be able to do it, provided you shipped the EDS stage(s) for LOI seperately.Of course, if you are launching just a 40 ton whale, you might be able to do it with Ares V. But it will be a dead whale- of course, that is a bit of a forgone conclusion when you have a naked whale orbiting the Moon.",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:57.29036416Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-19T07:36:54+0000",
        "id": "8c2ea664f7540a645540d32d9a2524c6",
        "post_id": "post-272487",
        "text": "I hear the aerodynamics on that thing are terrible:DMy order of Orbiter achievements is somewhat weird... It took me a couple days before I could get out of Earth's atmosphere without reaching 500 times escape velocity. I remember taking off from Brighton Beach with the Shuttle-A all the time (and not turning down hover thrusters because I didn't know how) and aiming for Venus and firing the thrusters. I remember sailing past the sun at about 0.4 AU. Then there was the time I undocked from the ISS, aimed at the Moon and ended up sailing past it at ~30,000 kph with a perilune of about ~8,000 kilometres. After sailing past the moon I aimed at Jupiter and engaged full time acceleration, full thrusters, and frequently dropping to normal time to correct where my DG was pointing. I actually got close enough to Jupiter to see the labels of its moons:DMy progress:Basic orbital manouvres.Getting into orbit.Lunar transfer.Atmospheric flight (FSX has spoiled me...).Landing on a body with no atmosphere.Interplanetary travel.Rendezvous with a body with no (or very little) gravity.Syncing orbit with a base.Atmospheric reentry!Anyway, congrats on your first flight to orbit!",
        "thread_id": 17573
    },
    {
        "@timestamp": "2023-09-14T07:13:59.364740352Z",
        "author": "Carmen A",
        "date": "2011-01-10T11:54:10+0000",
        "id": "0f83de8c32a23c3c38ecbae2c3e1516e",
        "post_id": "post-275294",
        "text": "It appears I missed all the awesome theoretical discussions by about 2 weeks:)",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:07.885926912Z",
        "author": "RisingFury",
        "date": "2010-05-16T13:51:54+0100",
        "id": "0dc31832d6dacac41daacafcaf3239d9",
        "post_id": "post-223534",
        "text": "I'm sorry to hear that. My condolences to family and friends.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:08.419961344Z",
        "author": "Glider",
        "date": "2008-06-30T18:57:33+0100",
        "id": "75ea873818f631b491f929847084021d",
        "post_id": "post-65488",
        "text": "Spicer said:I'm still having no luck with the arrays. They're just frozen in the trunk. Is there a step I'm missing?\n\nMay be you didn't divide trunk and capsule...When the rocket has reached an orbit you have to do few things in defined order :( when you're trying to undock Dragon from launcher the trunk's solarpanel covers must be jettisoned (F) ) If the solarpanel covers is jettisoned, undock Dragon (J) from Falcon-9.Then you have to swith vessel to Dragon_m_main (you can do it by F3 menu) and press J again to undock trunk.Then swith vessel to trunk and press K.After that the solarpanel will deploy and you will be able to rotate them.:)",
        "thread_id": 1432
    },
    {
        "@timestamp": "2023-09-14T07:13:59.379203584Z",
        "author": "T.Neo",
        "date": "2010-12-08T22:15:05+0000",
        "id": "b86fd35d019fa1665d00c1bc1db6fb5f",
        "post_id": "post-275352",
        "text": "We're armchair rocket scientists.:p",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:13:57.451935488Z",
        "author": "orbiterizmad",
        "date": "2010-11-21T00:56:40+0000",
        "id": "504edca9a8fd37fb84bb9f33b5a70711",
        "post_id": "post-272721",
        "text": "Thanks mate!!",
        "thread_id": 17604
    },
    {
        "@timestamp": "2023-09-14T07:13:08.440551424Z",
        "author": "IronRain",
        "date": "2010-05-20T18:14:24+0100",
        "id": "d6778b298418f4d0dbcbb00c1105507f",
        "post_id": "post-224005",
        "text": "Samuel Edwards said:Excuse me, is there another way besides youtube to send videos?\n\nVimeo, Dailymotion.. and I think a lot of other sites:)",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:58.79689216Z",
        "author": "Wonderer",
        "date": "2010-12-30T21:43:10+0000",
        "id": "794980f4bcdfe96b248f7bd6b297c83c",
        "post_id": "post-274664",
        "text": "As one brave Orbinaut once said: \"I'd go in a reinforced tin can as long as I get to go to space!\":)",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:57.474457344Z",
        "author": "Kodiaj157",
        "date": "2010-11-22T12:24:57+0000",
        "id": "6310e3dd886c72051463ee286811e3f1",
        "post_id": "post-272789",
        "text": "Thats what it's doing. The MFD shows -1# but only on that one saved scenario. Everything works normally on other scenarios. It's no big deal really, I've already set up a new start point. I've attatched the scenario file, but I'm having trouble attaching the sol.cfg, It says \"invalid file\" I'll try on a fresh post",
        "thread_id": 17611
    },
    {
        "@timestamp": "2023-09-14T07:13:08.461416704Z",
        "author": "Hispa",
        "date": "2010-05-23T12:31:33+0100",
        "id": "be78477eeeb62371a9ef5930c488f068",
        "post_id": "post-224107",
        "text": "The workers of my spaceyard work fast...Fixed cargo containers (no attached but integrated in the ship structure). The umbrellas are a electro-magnetic field generator to protect crew modules of space radiation.Still thinking where to place the docking ports (I want to put a lot of them in this ship). I accept suggestions about it.",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:58.872584192Z",
        "author": "MajorTom",
        "date": "2008-06-04T19:20:18+0100",
        "id": "88ec6286554403c1b3aa446a1518ceaa",
        "post_id": "post-71261",
        "text": "Urwumpe said:The total ISP of a stage can be calculated by remembering the thrust equation:Thrust = Mass flow * ISPor:ISP = Thrust\/Mass flowIf you know the total thrust and the total mass flow of the logical stage, you can calculate the total ISP.\n\nThanks, Urwumpe,I believe you get us most of the way to an analytical solution (all other variables aside). I see that with \"logical stages\" and your rocket flight divided up into segments, with each \"segment\" holding as many variables (thrust, etc.) constant, you can assemble a crude analytical solution.MT",
        "thread_id": 1778
    },
    {
        "@timestamp": "2023-09-14T07:13:57.035247616Z",
        "author": "Pyromaniac605",
        "date": "2010-11-17T00:25:35+0000",
        "id": "2e2dd8dee9b573ad8b926bd8f8bb6358",
        "post_id": "post-272202",
        "text": "I hope someone picks up that Thunderbird 3 model!Did you make these yourself? They look great. :thumbup:Darren",
        "thread_id": 17544
    },
    {
        "@timestamp": "2023-09-14T07:13:57.290043392Z",
        "author": "squeaky024",
        "date": "2010-11-19T07:27:17+0000",
        "id": "a5d6095fac2e42f18de810372e929a29",
        "post_id": "post-272485",
        "text": "All my orbits are \"round-ish\" if you look at it from orbit mfd. In fact my space station varies in altitude from 250km to 350km :lol: I later tried to adjust my orbit but it didn't help much due to a rather large disbalace in the center of gravity :facepalm:Close enough:pBut congratulations, and good luck up there:pedit: Oh my. Probe.:hailprobe:I leave for a week and we have a hail Probe gif.:)",
        "thread_id": 17573
    },
    {
        "@timestamp": "2023-09-14T07:13:59.423461888Z",
        "author": "legios",
        "date": "2008-06-06T03:10:32+0100",
        "id": "2b115cddc20c4f0869f4d2393d4327d9",
        "post_id": "post-71317",
        "text": "V8Li said:Not 180 deg.\n\nThe way I envisioned it was thus:1. Slow down to about Mach 7-8, before entering dense part of atmosphere.2. Engage scramjets. Throttle down scramjets and execute a controlled slow down until ramjet regime.3. Repeat until you slow down to turbojet speeds.The whole time you are flying home underpower just like any other aircraft. And you don't have to slam into the atmosphere at Mach 25 and hope everything holds together.",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:08.589846784Z",
        "author": "insanity",
        "date": "2010-06-21T20:02:03+0100",
        "id": "2656a810081f71c37c20dddb0bf8dd99",
        "post_id": "post-224214",
        "text": "Also, to do it in even steps of 10, its ctrl +z\/x",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:08.590194432Z",
        "author": "insanity",
        "date": "2010-06-21T20:08:25+0100",
        "id": "9cebe129162b0b6493827e2a91e6b32b",
        "post_id": "post-224217",
        "text": "NSRacer said:don't worry guys it worked...i also launched atlantis just to see how it is..god the space and earth are very beautiful...so are you guys saying that after reading go play in space and trying to recreate the scenarios i will be able to use this simulator?\n\nDefine use! Go Play in Space will arm you with the basics, its going to require time and trial\/error to fill in the gaps. Do the tutorials, master them, and then apply what you've learned to your next flight.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:57.417369088Z",
        "author": "Cizurator",
        "date": "2010-11-20T10:46:00+0000",
        "id": "2324a1e860f625b408e5d0af2e1b5afd",
        "post_id": "post-272614",
        "text": "Lucrehulk class!!! EXCELLENT:jj:",
        "thread_id": 17591
    },
    {
        "@timestamp": "2023-09-14T07:13:59.428932608Z",
        "author": "Izack",
        "date": "2010-12-09T00:34:24+0000",
        "id": "6ada73eb0fc998f5ce16926200ad1f51",
        "post_id": "post-275430",
        "text": "You mean like this? (Click image for link.):welcome:to Orbiter-Forum!",
        "thread_id": 17830
    },
    {
        "@timestamp": "2023-09-14T07:13:57.440205312Z",
        "author": "PennyBlack",
        "date": "2010-11-20T21:47:21+0000",
        "id": "423652755b56990f20e81a1f99716cec",
        "post_id": "post-272694",
        "text": "Wishbone said:...have come across a few ideas on challenge-type scenarios for VIP carriers (like low-g reentry, suborbitals from the US to Oz etc.)\n\nLike this...http:\/\/www.radioactivechief.com\/?p=1601---------- Post added at 21:47 ---------- Previous post was at 21:46 ----------Cairan said:Nice job! But the belly still good ol' Vanguard Red... We should have a brave soul do a revamp of the belly textures some day!:p\n\nI'm on it, while I'm doing skins Cairan.:)",
        "thread_id": 17600
    },
    {
        "@timestamp": "2023-09-14T07:13:58.796227584Z",
        "author": "Urwumpe",
        "date": "2010-12-29T12:42:37+0000",
        "id": "d622ef5d8fefcb5c1afc232e4de05854",
        "post_id": "post-274657",
        "text": "Grover said:maybe thats where space travel is going wrong... were too lazy to work out a way to do it ourselves, then blame the technology when it goes wrong... we really are screwed;)\n\nMaybe.Maybe you just don't know what technology actually is. Even if you just sit on the throne taking a comfortable dump, you are using complex high technology - technology that needed just 30,000 years for getting to this point.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:08.316925952Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-17T23:37:08+0100",
        "id": "d9e735264261251f4d27c4a8746df03d",
        "post_id": "post-223750",
        "text": "NASASpaceFlight: \"JAXA launch H-IIA carrying AKATSUKI and IKAROS scrubbed\".---------- Post added at 11:37 PM ---------- Previous post was at 10:59 PM ----------BBC News: \"Poor weather halts Venus mission\".",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.032090624Z",
        "author": "Messierhunter",
        "date": "2008-05-13T19:53:34+0100",
        "id": "ad3d226a4c04eda27ccd7abea04a0c54",
        "post_id": "post-65397",
        "text": "I have family that worked on the design and building of the LEM, so I take it a little personally when people tell me it never happened, particuarly the stubborn ones who won't listen to reason or this pesky thing called proof. No offense to AMSO, it's a great apollo simulation, but I think NASSP is particularly useful as a tool to prove the reality of Apollo. One of the basic tennants of the moon hoax theory is that we lacked the computing technology to safely land on the moon. Since the NASSP beta emulates the apollo guidance computer (AGC), it serves as proof that the AGC could do precisely what hoax believers claim it couldn't do.Personally, although hoax believers are incredibly annoying in their stubborn ignorance, the discussion of the issue has forced me to investigate Apollo in more depth than I otherwise would have. Learning about all the true details of the mission, the problems they faced and how they overcame them, has vastly increased my own appreciation of the feat that was accomplished. Often times the hoax believer's own claims of \"proof of a hoax\" end up actually being proof of the real mission, so even just the critical examination of their evidence turns up interesting details.For instance, on the forum you were posting on Tex, the HB claimed to have photos from \"two different missions\" that show the same mountains in the background. They usually support this claim by mentioning how the foregrounds are completely different. The truth is that both photos came from the same mission at different locations. You can prove this quite easily by arranging the two images side by side, and after adjusting for the tilt of the camera, the images form a perfect stereo pair of the distant mountains. This is because the astronauts moved several kilometers in the rover between pictures, creating a massive stereo separation and allowing you to resolve three dimensional details in the mountains. Not only does this conclusively and definitively prove that it was NOT a 2d backdrop, but it proves that there were real lunar mountains at least several kilometers away that do not match any known mountain range on earth - they couldn't fake entire mountains in 3D without advanced computer generated effects, which didn't exist back then anyway.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:58.925567744Z",
        "author": "jinglesassy",
        "date": "2010-12-08T07:06:56+0000",
        "id": "6c4e83c2c55a54d75a437cc2f79b5463",
        "post_id": "post-274790",
        "text": "count_volta said:On the 30th day of Christmas30 job offers from Nasa\n\nMind if i take one?",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:57.54535936Z",
        "author": "REWENGER",
        "date": "2010-11-23T15:21:40+0000",
        "id": "05916e2acac46b49ab7eb1a698307673",
        "post_id": "post-273104",
        "text": "AFCS, I`ts don`t work in 100830...",
        "thread_id": 17635
    },
    {
        "@timestamp": "2023-09-14T07:13:57.629335296Z",
        "author": "Enjo",
        "date": "2010-11-26T08:00:18+0000",
        "id": "f4b0ca6c52a381514746ac2e30513e80",
        "post_id": "post-273253",
        "text": "Urwumpe said:I thankyou(yes, you! You on the other side of the screen.) for every add-on and every forum post that made me end on the floor laughing.\n\nAllow me to add: and every post that stimulated my intense thinking:)",
        "thread_id": 17657
    },
    {
        "@timestamp": "2023-09-14T07:13:08.469161984Z",
        "author": "spaceranger",
        "date": "2008-05-14T19:33:39+0100",
        "id": "f33c377e08ab64d746e679ce39d85f19",
        "post_id": "post-65490",
        "text": "Nice! This is a great service. I'll have to get Unwrap first to try it out ...:cheers:",
        "thread_id": 1433
    },
    {
        "@timestamp": "2023-09-14T07:13:59.645366016Z",
        "author": "rocketdued",
        "date": "2010-12-13T19:46:40+0000",
        "id": "c86a90e81a66ae369247010f0a675929",
        "post_id": "post-275839",
        "text": "ok. so how do i find out out whats missing? and where can i get whats missing? cause i got thie misc missions to work. but none of the sts missions or the progress missions work.",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:59.105030656Z",
        "author": "jinglesassy",
        "date": "2010-12-07T19:36:28+0000",
        "id": "f5ce21fee6ba12a06c5318a46e5df6a0",
        "post_id": "post-274901",
        "text": "Thanks Jedidia and Hielor i got it working with the wings3d option.",
        "thread_id": 17800
    },
    {
        "@timestamp": "2023-09-14T07:13:08.474159616Z",
        "author": "zerofay32",
        "date": "2010-05-18T21:13:00+0100",
        "id": "f51aed867da1cb950990083804ad75fd",
        "post_id": "post-224126",
        "text": "But having refueling capabilites at the moon is a good idea. You go on a car trip, you don't fill your car with all the fuel needed for the whole trip. You refuel when you need to. Thus in a Earth->Moon->Earth trasportation system you gain payload by having the ability to launch from the Earth (expending all prop getting to the moon) filling up at the moon, then returning to Earth expending most of the fuel on the way back. Having some left to require less fuel at the next fill up. This creates either smaller craft in the system (removes the unsastainable HLV from the equation) or gives you a good deal of payload for a mid to large vehical.Thats what I come up with but you still have the problem of creating the infrastructure required.",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:57.641989376Z",
        "author": "Urwumpe",
        "date": "2008-05-26T20:18:44+0100",
        "id": "0d50f3265103b34db9bd0425c1417ed4",
        "post_id": "post-71066",
        "text": "I think that even does too much. What about replacing the \"XS\" in the attachment line with a \"XS5\" or \"XS4+1\"? This information can be grabbed directly from the SDK without us having to find out which configuration file we need to use.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:56.852280832Z",
        "author": "Hielor",
        "date": "2010-11-15T22:19:38+0000",
        "id": "a87f0792852355de105348e1cf1b8a4a",
        "post_id": "post-272079",
        "text": "Grover said:as far as i know, engine controls are ALWAYS in the center, so both pilot and copilot can access them in case of emergency, but i dont know which aircraft that is, if it is on the left, then the pilot could easily cut the mixture without us being able to see.\n\n:facepalm:A lot of small planes, particularly homebuilts, aren't designed for easy operation from both seats. Certificated planes, too: look at early Bonanzas, with their single throw-over yoke.Engine controls are located to allow you to operate them with the hand that isn't controlling the stick or yoke, so you can do both at the same time. In the case where the stick is between the pilot's legs or between the pilots and is intended to be used with the right hand, the throttle will be situated to be actuated with the pilot's left hand, so they can do both at the same time. In the case of the Skyranger, this means that thereare two throttle controls(the levers with the white knobs), one for each seat.You may also notice that there are no mixture knobs. The SkyRanger uses either the Jabiru 2200 or the Rotax 912--neither of which have mixture controls. So much for your \"he cut the mixture\" theory.and a coolant malfunction could cause an overheat whenever the engine ran too long, it got its heat when it took off (full power, coolant usually does quite a bit of work) then as they restarted, they kept pushing the temperature above the thermal limit of teh engine.\n\nLight airplane engines don't have coolant, and if the engine was in fact overheating, I don't see how that makes this video any less \"real.\"Urwumpe said:The correlation between right guy touching a control (switch or button) and the engine turning off. The engine did not fail by itself, it was deactivated.\n\n:facepalm:Are you watching the same video I am? Using TSP's original link (I've named them Orangeshirt, left, and Yellowshirt, right, for convenience):0:03 Engine cuts out. Yellowshirt's hands are in his lap holding his camera.0:24 Engine starts as a result of Orangeshirt cranking the starter in the middle of the panel.0:41 Engine quits again. Neither Orangeshirt nor Yellowshirt have their hands anywhere near the panel.0:47 Orangeshirt begins cranking the engine again. You can see the prop turn over, but the engine doesn't fire.0:49 Yellowshirt moves his hand to the starter to take over, since Orangeshirt has to cross his left arm across his body in order to do it.0:50 Engine restarts, Yellowshirt removes his hand.0:53 You can hear the engine start dying again. Yellowshirt's hand doesn't reach the panel until the engine is pretty much dead.At this point he stops trying to restart the engine--as he said in the interview I linked to at about 1:25: \"He picked a place to land, he said we're goin' for the highway, it was clear, and uh, I stopped trying to restart the plane, I didn't want to screw with his landing...\"At no point does he touch any controls immediately before the engine dies.",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:08.590875392Z",
        "author": "NSRacer",
        "date": "2010-06-22T15:30:11+0100",
        "id": "76df2a4d2034a2ed5ebcc53845d05d7a",
        "post_id": "post-224224",
        "text": "@Izacki totally agree with you and that was the first thing that i've done...and for my surprised i took off very good...once i accidentally detached the side rockets and fuel tank before even taking off...it was funny but at least i learned what K, J, L buttons do:p..but of course, after learning each thing, i will enter the game and try what i learnedi don't know if i am allowed to leave yahoo IDs here, maybe someone will be kind enough to help me...talking on messenger will be a lot easier...anyway, i have to leave, i will read more tomorrow, you all have a very good night---------- Post added 06-22-10 at 02:30 PM ---------- Previous post was 06-21-10 at 07:31 PM ----------ok, after some reading from \"go to space\" i managed to do the first scenario with the delta glider without even looking at the instructions again...it's not hard but i'm not familiar with the procedures. i saw the in game tutorial with the delta gilder flying to the moon but i don't understand why it does all those procedures. i also don't understand the MDFs, for example i saw another in game tutorial with atlantis docking on the iss...and the pilot has to watch some things on the MDF so that you will intercept iss...that's about it, the rest is very easy",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:59.137210368Z",
        "author": "Izack",
        "date": "2010-12-10T06:37:02+0000",
        "id": "2bbe40d7ee73ff6719a35a2756c5f694",
        "post_id": "post-274977",
        "text": "AMSONASSPEDIT: :ninja:'d by Tex 3 minutes ago. >.>",
        "thread_id": 17808
    },
    {
        "@timestamp": "2023-09-14T07:13:59.32181248Z",
        "author": "Hielor",
        "date": "2010-12-09T00:04:40+0000",
        "id": "cc64b7d7543275644f8910b3ff98b911",
        "post_id": "post-275131",
        "text": "How is this working for people? I've thought of a couple improvements to make, but I'm curious how the basic implementation is doing before I go and make more changes.",
        "thread_id": 17817
    },
    {
        "@timestamp": "2023-09-14T07:13:57.236376832Z",
        "author": "tblaxland",
        "date": "2010-11-18T05:35:49+0000",
        "id": "b3d244dbc6c8a11e3387303e7b38c175",
        "post_id": "post-272349",
        "text": "Urwumpe said:If you think this is close, take a look at two other Earth-Observation buddies. 300m separation, the closest formation flying for prolonged times.\n\nIIRC TerraSAR-X\/TanDEM-X are basically twins which should make their drag much more similar than with CloudSat\/CALIPSO. Not that it detracts from its accomplishments.",
        "thread_id": 17561
    },
    {
        "@timestamp": "2023-09-14T07:13:08.680441856Z",
        "author": "SiberianTiger",
        "date": "2011-10-21T14:13:23+0100",
        "id": "066bf208ac41259cd7ca153539051bf9",
        "post_id": "post-224324",
        "text": "http:\/\/news.xinhuanet.com\/english2010\/sci\/2011-10\/20\/c_131203124.htmS. Korea, Russia dispute on cause of rocket launch failure2011-10-20 21:33:44SEOUL, Oct. 20 (Xinhua) -- South Korea and Russia attributed the cause of last year's failed launch of a jointly built space rocket to the other side, the South Korean government said Thursday.The Failure Investigation Group (FIG) for the two-stage satellite-carrier Naro-1, or the Korea Space Launch Vehicle-1 ( KSLV-1), held a three-day meeting in Seoul from Tuesday, however, they failed to agree on the conslusion of the opposite side, according to the Ministry of Education, Science and Technology.The South Korean side said that the explosion was caused by a malfunction in the oxidation and compression systems in the Russian-made first-stage rocket.However, the Russian side said that the flight termination system in the South Korean-made second solid-fuel rocket caused self destruction.Despite the confrontation on the cause, both sides agreed to send recommendations for the third launch of the space rocket, one for South Korean side to improve the flight termination system, as well as one for Russian side to take all necessary measures to ensure successful functioning of the first-stage rocket.The Naro-1 tasted two times of failure, the first attempt on Aug. 25, 2009 and the second on June 10, 2010, for which the South Korean government has spent 502.5 billion won (407 million U.S. dollars) since 2002 to build the rocket and learn related technologies with Russian assistance and technical supervision.Editor: Yang Lina\n\n:facepalm: :lol:",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:57.40867712Z",
        "author": "tblaxland",
        "date": "2008-06-03T13:22:04+0100",
        "id": "f9e478736a88c9efea0beaf64d67f27b",
        "post_id": "post-70992",
        "text": "IMHO, a collapse of the elevator would not be quite so dramatic as depicted by Kim Stanley Robinson (it was a great scene though!). Firstly, the location of a break would affect how much would fall to Earth. Lets assume a break occurs at say 300km altitude due to a LEO satellite collision. Most of the cable would rise harmlessly away from Earth (some issues for those on the cable, I guess). Some of the cable would burn up on reentry and the part that doesn't should not hit the Earth very hard due to low density of the material. High density materials would not be practical for building the elevator out off in the first place. An elevator would probably fall harder on Mars due to a thinner atmosphere providing less drag but it would not be as bad as KSR's Mars books.Higher cuts would not be more catastrophic because any of the cable at high altitudes will fall fast enough to burn up.I agree that collision avoidance is a real barrier.",
        "thread_id": 1759
    },
    {
        "@timestamp": "2023-09-14T07:13:59.351625984Z",
        "author": "Blacklight",
        "date": "2010-12-10T09:37:24+0000",
        "id": "17204e1e0837a49a19240650916cb4c1",
        "post_id": "post-275207",
        "text": "I think that having multiple people in the same craft would be a really interesting way of doing things. It's a blast in Dangerous Waters. In that game, you can either set it up so each player has specific responsibilites or you can set it up so that various players share responsibilities. I've been wanting this in Orbiter for a long time.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:07.8672128Z",
        "author": "Shadow Addict",
        "date": "2010-05-16T06:19:00+0100",
        "id": "14518f74c88a2f1df254648c3da0be23",
        "post_id": "post-223508",
        "text": "Did you read the video's comments?",
        "thread_id": 14283
    },
    {
        "@timestamp": "2023-09-14T07:13:57.532860416Z",
        "author": "ryan",
        "date": "2010-11-23T01:29:47+0000",
        "id": "719e37d89865bd4904ea6e6f545144f6",
        "post_id": "post-272920",
        "text": "Who likes this new game from codemasters?Even though it has some small problems i think its just brilliant.And for all the Aussies out there, Webber will be roaring back next year. :thumbup:",
        "thread_id": 17629
    },
    {
        "@timestamp": "2023-09-14T07:13:08.032676864Z",
        "author": "Missioncmdr",
        "date": "2008-05-13T20:28:00+0100",
        "id": "3c02c162a390e7f5040799c06af2e262",
        "post_id": "post-65400",
        "text": "That video of Buzz Aldrin always gives me a warm feeling on the inside.On the subject of conspiracy theorists, negotiating with them is talking to dog:censored:. The best thing to do with them is to simply ignore them. Most conspiracies start because some stupid person thinks he is all that and gets what he wants (attention). For some reason other idiots follow him and believe stupid bull:censored:, too. The worst part is, there will never be anyway to silence these morons. They will always come up with some new \"smoking gun\" that only people with minimal amount of intelligence can refute.I am just glad that the idea of the Moon landing hoax is not as popular as what it sometimes seems. According to Wikipedia:\"A 1999 poll by the The Gallup Organization found that 89 percent of the US public believed the landing was genuine, while 6 percent did not and 5 percent were undecided.\"I say,:censored:the losers who feel it necessary to crap on the greatest accomplishment in the history of humankind. There is not one hoax theory that stands up to any real scientific proof. Give me ANY claim, and I can refute it.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:59.469684992Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-12-09T08:50:56+0000",
        "id": "24971587dc4171ba237addaf05446e85",
        "post_id": "post-275512",
        "text": "Pyromaniac605 said:Actually I was referring to this...Darren\n\nAn amazing piece of writing, for the first few lines I actually thought it was real.I hear it comes from \/x\/",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:57.616960768Z",
        "author": "N_Molson",
        "date": "2010-11-25T14:30:35+0000",
        "id": "9260c2cabe1dd4bfaf3edb9489d865e7",
        "post_id": "post-273209",
        "text": "Hello,I'm trying to compile the Atlantis sample that comes with Orbiter 2010 P1 but I have the following errors :It seems that lights are causing the problem, and also I get a lot of \"undeclared identifiers\". I don't get it, because I managed to get the lights working in another addon and everything in the Atlantis.h file seems in order... :shrug:So if someone has an idea, you're welcome... :tiphat:Error messages :Code:------ D\u00e9but de la g\u00e9n\u00e9ration : Projet : Atlantis, Configuration : Debug Win32 ------\nCompilation en cours...\nCommon.cpp\ng:\\Orbiter 2010 P1 - Main\\Orbitersdk\\samples\\Discovery\\Atlantis\\Atlantis.h(348) : error C2143: erreur de syntaxe : absence de ';' avant '*'\ng:\\Orbiter 2010 P1 - Main\\Orbitersdk\\samples\\Discovery\\Atlantis\\Atlantis.h(348) : error C4430: sp\u00e9cificateur de type manquant - int est pris en compte par d\u00e9faut. Remarque : C++ ne prend pas en charge int par d\u00e9faut\ng:\\Orbiter 2010 P1 - Main\\Orbitersdk\\samples\\Discovery\\Atlantis\\Atlantis.h(348) : error C4430: sp\u00e9cificateur de type manquant - int est pris en compte par d\u00e9faut. Remarque : C++ ne prend pas en charge int par d\u00e9faut\nAtlantis.cpp\ng:\\orbiter 2010 p1 - main\\orbitersdk\\samples\\discovery\\atlantis\\Atlantis.h(348) : error C2143: erreur de syntaxe : absence de ';' avant '*'\ng:\\orbiter 2010 p1 - main\\orbitersdk\\samples\\discovery\\atlantis\\Atlantis.h(348) : error C4430: sp\u00e9cificateur de type manquant - int est pris en compte par d\u00e9faut. Remarque : C++ ne prend pas en charge int par d\u00e9faut\ng:\\orbiter 2010 p1 - main\\orbitersdk\\samples\\discovery\\atlantis\\Atlantis.h(348) : error C4430: sp\u00e9cificateur de type manquant - int est pris en compte par d\u00e9faut. Remarque : C++ ne prend pas en charge int par d\u00e9faut\n.\\Atlantis\\Atlantis.cpp(124) : error C2065: 'engine_light' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(124) : error C3861: 'AddPointLight' : identificateur introuvable\n.\\Atlantis\\Atlantis.cpp(125) : error C2065: 'engine_light' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(125) : error C2227: la partie gauche de '->SetIntensityRef' doit pointer vers un type class\/struct\/union\/g\u00e9n\u00e9rique\n        le type est ''unknown-type''\n.\\Atlantis\\Atlantis.cpp(608) : error C2065: 'GRP_cargodooroutR' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(608) : error C2065: 'GRP_cargodoorinR' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(608) : error C2065: 'GRP_radiatorFR' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(608) : error C2065: 'GRP_radiatorBR' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(611) : error C2065: 'GRP_cargodooroutL' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(611) : error C2065: 'GRP_cargodoorinL' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(611) : error C2065: 'GRP_radiatorFL' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(611) : error C2065: 'GRP_radiatorBL' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(619) : error C2065: 'GRP_radiatorFR' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(622) : error C2065: 'GRP_radiatorFL' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(632) : error C2065: 'GRP_nosedoorL' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(635) : error C2065: 'GRP_nosedoorR' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(638) : error C2065: 'GRP_nosewheel' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(638) : error C2065: 'GRP_nosegear' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(641) : error C2065: 'GRP_geardoorR' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(644) : error C2065: 'GRP_geardoorL' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(647) : error C2065: 'GRP_wheelR' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(647) : error C2065: 'GRP_gearR' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(647) : error C2065: 'GRP_wheelL' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(647) : error C2065: 'GRP_gearL' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(661) : error C2065: 'GRP_startrackers' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(661) : error C2065: 'GRP_KUband1' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(661) : error C2065: 'GRP_KUband2' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(664) : error C2065: 'GRP_KUband2' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(667) : error C2065: 'GRP_KUband1' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(667) : error C2065: 'GRP_KUband2' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(678) : error C2065: 'GRP_flapR' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(678) : error C2065: 'GRP_flapL' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(678) : error C2065: 'GRP_aileronL' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(678) : error C2065: 'GRP_aileronR' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(686) : error C2065: 'GRP_flapL' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(686) : error C2065: 'GRP_aileronL' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(689) : error C2065: 'GRP_flapR' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(689) : error C2065: 'GRP_aileronR' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(699) : error C2065: 'GRP_rudderR' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(699) : error C2065: 'GRP_rudderL' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(707) : error C2065: 'GRP_rudderR' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(710) : error C2065: 'GRP_rudderL' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(724) : error C2065: 'GRP_Shoulder' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(730) : error C2065: 'GRP_Humerus' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(736) : error C2065: 'GRP_radii' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(736) : error C2065: 'GRP_RMScamera' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(736) : error C2065: 'GRP_RMScamera_pivot' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(742) : error C2065: 'GRP_wrist' : identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(748) : error C2065: 'GRP_endeffecter' : identificateur non d\u00e9clar\u00e9\nG\u00e9n\u00e9ration de code en cours...\nLe journal de g\u00e9n\u00e9ration a \u00e9t\u00e9 enregistr\u00e9 \u00e0 l'emplacement \"file:\/\/g:\\Orbiter 2010 P1 - Main\\Orbitersdk\\samples\\Discovery\\Atlantis\\Debug\\BuildLog.htm\"\nAtlantis - 55 erreur(s), 0 avertissement(s)\n========== G\u00e9n\u00e9ration : 0 a r\u00e9ussi, 1 a \u00e9chou\u00e9, 0 mis \u00e0 jour, 0 a \u00e9t\u00e9 ignor\u00e9 ==========Atlantis.hCode:\/\/ ==============================================================\n\/\/                 ORBITER MODULE: Atlantis\n\/\/                  Part of the ORBITER SDK\n\/\/          Copyright (C) 2001-2003 Martin Schweiger\n\/\/                   All rights reserved\n\/\/\n\/\/ Atlantis.h\n\/\/ Class interface of Atlantis (Space Shuttle) vessel class\n\/\/ module and associated subclasses (SRB, tank)\n\/\/ ==============================================================\n\n#ifndef __ATLANTIS_H\n#define __ATLANTIS_H\n\n#include \"orbitersdk.h\"\n#include <math.h>\n\n\/\/ ==========================================================\n\/\/ Some Orbiter-related parameters\n\/\/ ==========================================================\n\nconst double ORBITER_EMPTY_MASS = 104326.0;\n\/\/ Orbiter empty mass [kg]\n\nconst double ORBITER_MAX_PROPELLANT_MASS = 21600.0;\n\/\/ Amount of fuel the orbiter can hold in internal OMS tanks\n\nconst double ORBITER_MAIN_THRUST = 1668652.0 * 1.25;\n\/\/ Vacuum thrust rating per main engine [N] (x3 for total)\n\/\/ assuming vacuum thrust is 5\/4 liftoff thrust\n\nconst double ORBITER_OMS_THRUST = 26700.0;\n\/\/ Vacuum thrust per unit for Orbital Maneuvering System [N] (x2 for total)\n\nconst double ORBITER_RCS_THRUST = 7740.0;\n\/\/ Vacuum thrust rating for attitude thrusters (Reaction Control System) [N]\n\nconst double ORBITER_MAIN_ISP0 = 5000.0;\nconst double ORBITER_MAIN_ISP1 = 4000.0;\n\/\/ Vacuum and sea-level fuel-specific impulse for orbiter main engines [m\/s]\n\/\/ using H2\/O2 (hydrogen\/oxygen)\n\/\/ The correct ISP0 is about 3532 m\/s!\n\nconst double ORBITER_OMS_ISP0 = 3100;\nconst double ORBITER_OMS_ISP1 = 2500;\n\/\/ Vacuum and sea-level fuel-specific impulse for Orbital Maneuvering System [m\/s]\n\/\/ using MMH\/N2O4 (monomethyl hydrazine\/nitrogen tetroxide)\n\nconst double ORBITER_RCS_ISP0 = 5000.0;\nconst double ORBITER_RCS_ISP1 = 4000.0;\n\/\/ Vacuum and sea-level fuel-specific impulse for Reaction Control System [m\/s]\n\nconst double GEAR_OPERATING_SPEED = 0.3;\n\/\/ Opening\/closing speed of landing gear (1\/sec)\n\/\/ => gear cycle ~ 3 sec\n\nconst double DOOR_OPERATING_SPEED = 0.007353;\n\/\/ Opening\/closing speed of payload bay doors (1\/sec)\n\/\/ This contains the door opening sequence (63 sec for each door) and an\n\/\/ interval of 10 sec between the two door operations\n\nconst double RAD_OPERATING_SPEED = 0.025;\n\/\/ Deployment\/stowing speed of radiators (1\/sec)\n\/\/ => radiator cycle = 40 sec\n\nconst double RADLATCH_OPERATING_SPEED = 0.2;\n\/\/ Release\/engaging speed of radiator latches (1\/sec)\n\/\/ => radiator latch cycle = 5 sec\n\nconst double KU_OPERATING_SPEED = 0.0435;\n\/\/ Deployment speed of the Ku Band antenna (1\/sec)\n\/\/ cycle is 23 sec\n\nconst double SPEEDBRAKE_OPERATING_SPEED = 0.20284;\n\/\/ Deployment speed of the speedbrake (1\/sec)\n\/\/ cycle is 4.93 sec\n\nconst double ARM_OPERATING_SPEED = 0.005;\n\/\/ RMS arm joint rotation speed (rad\/sec)\n\nconst VECTOR3 ORBITER_CS = {234.8,389.1,68.2};\n\/\/ Orbiter cross sections (projections into principal axes) [m^2]\n\nconst VECTOR3 ORBITER_CS_GEAR = {10.0,0.0,3.0};\n\/\/ Contribution of fully extended landing gear to cross sections\n\nconst double ORBITER_CW[4] = {0.13, 0.5, 1.4, 1.4};\n\/\/ Orbiter wind resistance coefficients in principal directions (+z, -z, +-x, +-y)\n\nconst double ORBITER_CW_GEAR[4] = {0.04, 0.04, 0.05, 0.0};\n\/\/ Contribution of fully extended landing gear to wind resistance\n\nconst double MAX_GRAPPLING_DIST = 0.5;\n\/\/ max distance between RMS tip and grappling point for successful grappling\n\n\/\/ ==========================================================\n\/\/ Some Tank-related parameters\n\/\/ ==========================================================\n\nconst double TANK_MAX_PROPELLANT_MASS = 719115.0;\n\/\/ Main tank propellant mass [kg]\n\nconst double TANK_EMPTY_MASS = 35425.0;\n\/\/ Main tank empty mass\n\n\/\/ ==========================================================\n\/\/ Some SRB-related parameters\n\/\/ ==========================================================\n\nconst double SRB_MAX_PROPELLANT_MASS = 502126.0;\n\/\/ SRB propellant mass [kg]\n\nconst double SRB_EMPTY_MASS = 87543.0;\n\/\/ SRB empty mass [kg]\n\nconst double SRB_ISP0 = 3574.68;\nconst double SRB_ISP1 = 2859.74;\n\/\/ SRB vacuum and sea-level fuel-specific impulse [m\/s]\n\nconst double SRB_THRUST = 1202020.0*9.81 * 1.25;\n\/\/ Vacuum SRB thrust per unit [N]\n\nconst double MAX_ATT_LAUNCH = 1e5;\nconst double MAX_ROLL_SRB = 2.5e5;\n\/\/ Max attitude thrust during launch phase (temporary)\n\nconst double SRB_STABILISATION_TIME = 4.0;\n\/\/ MET: -SRB ignition\n\nconst double SRB_SEPARATION_TIME = 126.0;\n\/\/ MET: SRB separation\n\nconst double SRB_CUTOUT_TIME = 135.0;\n\/\/ MET: engine shutdown\n\n\/\/ ==========================================================\n\/\/ Mesh offsets for various configurations\n\/\/ ==========================================================\n\nconst VECTOR3 OFS_ZERO             = { 0.0, 0.0,  0.0  };\nconst VECTOR3 OFS_LAUNCH_ORBITER   = { 0.0, 6.22,-7.795};\nconst VECTOR3 OFS_LAUNCH_TANK      = { 0.0,-1.91, 5.72 };\nconst VECTOR3 OFS_LAUNCH_RIGHTSRB  = { 6.2,-1.91,-5.68 };\nconst VECTOR3 OFS_LAUNCH_LEFTSRB   = {-6.2,-1.91,-5.68 };\nconst VECTOR3 OFS_WITHTANK_ORBITER = { 0.0, 4.79,-9.185};\nconst VECTOR3 OFS_WITHTANK_TANK    = { 0.0,-3.34, 4.33 };\nconst VECTOR3 ORBITER_DOCKPOS      = { 0.0, 2.44,10.44 };\nconst VECTOR3 OFS_MMU              = {0,2.44,10.44};\n\n\/\/ ==========================================================\n\/\/ Mesh group indices for some components\n\/\/ ==========================================================\n\nconst UINT MESH_UNDEFINED = (UINT)-1;\n\n\/\/ ==========================================================\n\/\/ panel area identifiers\n\/\/ ==========================================================\n\n\/\/ define MFD function buttons\n#define AID_CDR1_BUTTONS   1\n#define AID_CDR2_BUTTONS   2\n#define AID_PLT1_BUTTONS   3\n#define AID_PLT2_BUTTONS   4\n#define AID_MFD1_BUTTONS   5\n#define AID_MFD2_BUTTONS   6\n#define AID_MFD3_BUTTONS   7\n#define AID_MFD4_BUTTONS   8\n#define AID_MFD5_BUTTONS   9\n#define AID_MFDA_BUTTONS  10\n\/\/ D. Beachy: define power buttons\n#define AID_CDR1_PWR      11\n#define AID_CDR2_PWR      12\n#define AID_PLT1_PWR      13\n#define AID_PLT2_PWR      14\n#define AID_MFD1_PWR      15\n#define AID_MFD2_PWR      16\n#define AID_MFD3_PWR      17\n#define AID_MFD4_PWR      18\n#define AID_MFD5_PWR      19\n#define AID_MFDA_PWR      20\n\/\/ MFD brightness buttons\n#define AID_CDR1_BRT      21\n#define AID_CDR2_BRT      22\n#define AID_PLT1_BRT      23\n#define AID_PLT2_BRT      24\n#define AID_MFD1_BRT      25\n#define AID_MFD2_BRT      26\n#define AID_MFD3_BRT      27\n#define AID_MFD4_BRT      28\n#define AID_MFD5_BRT      29\n#define AID_MFDA_BRT      30\n\/\/ Panel R13L (payload bay operations)\n#define AID_R13L_MIN     100\n#define AID_R13L         100\n#define AID_R13L_TKBK1   101\n#define AID_R13L_TKBK2   102\n#define AID_R13L_TKBK3   103\n#define AID_R13L_TKBK4   104\n#define AID_R13L_TKBK5   105\n#define AID_R13L_TKBK6   106\n#define AID_R13L_MAX     120\n\ntypedef struct {\n    HINSTANCE hDLL;\n    SURFHANDLE tkbk_label;\n    HFONT font[1];\n} GDIParams;\n\n\/\/ ==========================================================\n\/\/ Interface for derived vessel class: Atlantis\n\/\/ ==========================================================\n\nclass Atlantis: public VESSEL3 {\n    friend class PayloadBayOp;\n    friend BOOL CALLBACK RMS_DlgProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);\npublic:\n    AnimState::Action gear_status, spdb_status;\n    Atlantis (OBJHANDLE hObj, int fmodel);\n    ~Atlantis();\n    void SetLaunchConfiguration (void);\n    void SetPostLaunchConfiguration (double srbtime);\n    void SetOrbiterTankConfiguration (void);\n    void SetOrbiterConfiguration (void);\n    void DefineAnimations (void);\n    void AddOrbiterVisual (const VECTOR3 &ofs);\n    void AddTankVisual (const VECTOR3 &ofs);\n    void AddSRBVisual (int which, const VECTOR3 &ofs);\n    void SeparateBoosters (double srb_time);\n    void SeparateTank (void);\n    void SeparateMMU (void);\n    void ToggleGrapple (void);\n    void ToggleArrest (void);\n    void SetGearParameters (double state);\n    void Jettison ();\n    void UpdateMesh ();\n    void ClearMeshes ();\n    void SetBayDoorPosition (double pos);\n    void SetRadiatorPosition (double pos);\n    void SetRadLatchPosition (double pos) {}\n    void SetKuAntennaPosition (double pos);\n    void OperateLandingGear (AnimState::Action action);\n    void RevertLandingGear ();\n    void OperateSpeedbrake (AnimState::Action action);\n    void RevertSpeedbrake ();\n    void SetAnimationArm (UINT anim, double state);\n\n    void RegisterVC_CdrMFD ();\n    void RegisterVC_PltMFD ();\n    void RegisterVC_CntMFD ();\n    void RegisterVC_AftMFD ();\n    void RedrawPanel_MFDButton (SURFHANDLE surf, int mfd);\n\n    int status; \/\/ 0=launch configuration\n                \/\/ 1=SRB's engaged\n                \/\/ 2=SRB's separated\n                \/\/ 3=Tank separated (orbiter only)\n    bool bManualSeparate; \/\/ flag for user-induced booster or tank separation\n\n    double t0;          \/\/ reference time: designated liftoff time\n    WORD srb_id1, srb_id2;\n\n    double gear_proc; \/\/ landing gear deployment state (0=retracted, 1=deployed)\n    \/\/double kubd_proc; \/\/ Ku-band antenna deployment state (0=retracted, 1=deployed)\n    double spdb_proc; \/\/ Speedbrake deployment state (0=retracted, 1=deployed)\n    double ldoor_drag, rdoor_drag; \/\/ drag components from open cargo doors\n    bool center_arm;\n    bool arm_moved;\n    double center_arm_t;\n    bool do_eva;\n    bool do_plat;\n    bool do_cargostatic;\n    VECTOR3 orbiter_ofs;\n    VECTOR3 ofs_sts_sat;\n    VECTOR3 cargo_static_ofs;\n    VISHANDLE vis;      \/\/ handle for visual - note: we assume that only one visual per object is created!\n    MESHHANDLE hOrbiterMesh, hOrbiterCockpitMesh, hOrbiterVCMesh, hTankMesh, hSRBMesh; \/\/ mesh handles\n    char cargo_static_mesh_name[256];\n    ATTACHMENTHANDLE sat_attach, rms_attach;\n    VECTOR3 arm_tip[3];\n\n    \/\/ Overloaded callback functions\n    void clbkSetClassCaps (FILEHANDLE cfg);\n    void clbkSetStateEx (const void *status);\n    void clbkLoadStateEx (FILEHANDLE scn, void *vs);\n    void clbkSaveState (FILEHANDLE scn);\n    void clbkFocusChanged (bool getfocus, OBJHANDLE hNewVessel, OBJHANDLE hOldVessel);\n    void clbkPostStep (double simt, double simdt, double mjd);\n    bool clbkPlaybackEvent (double simt, double event_t, const char *event_type, const char *event);\n    int  clbkConsumeBufferedKey (DWORD key, bool down, char *kstate);\n    void clbkVisualCreated (VISHANDLE vis, int refcount);\n    void clbkVisualDestroyed (VISHANDLE vis, int refcount);\n    void clbkAnimate (double simt);\n    void clbkMFDMode (int mfd, int mode);\n    bool clbkLoadGenericCockpit ();\n    bool clbkLoadVC (int id);\n    bool clbkVCMouseEvent (int id, int event, VECTOR3 &p);\n    bool clbkVCRedrawEvent (int id, int event, SURFHANDLE surf);\n    bool clbkDrawHUD (int mode, const HUDPAINTSPEC *hps, oapi::Sketchpad *skp);\n\n    PayloadBayOp *plop; \/\/ control and status of payload bay operations\n\nprivate:\n    void AutoMainGimbal();\n    void LaunchClamps();\n    void CreateAttControls (double th_pitch, double th_roll, double th_yaw, double isp0, double isp1);\n    void CreateAttControls_Launch();\n    void CreateAttControls_RCS();\n    bool SatGrappled() const { return GetAttachmentStatus (rms_attach) != 0; }\n    bool SatStowed() const { return GetAttachmentStatus (sat_attach) != 0; }\n    ATTACHMENTHANDLE CanArrest() const;\n\n    UINT anim_door;                            \/\/ handle for cargo door animation\n    UINT anim_rad;                             \/\/ handle for radiator animation\n    UINT anim_gear;                            \/\/ handle for landing gear animation\n    UINT anim_kubd;                            \/\/ handle for Ku-band antenna animation\n    UINT anim_elev;                            \/\/ handle for elevator animation\n    UINT anim_laileron;                           \/\/ handle for left aileron animation\n    UINT anim_raileron;                           \/\/ handle for right aileron animation\n    UINT anim_rudder;                           \/\/ handle for rudder animation\n    UINT anim_spdb;                            \/\/ handle for speed brake animation\n    UINT mesh_orbiter;                         \/\/ index for orbiter mesh\n    UINT mesh_cockpit;                         \/\/ index for cockpit mesh for external view\n    UINT mesh_vc;                              \/\/ index for virtual cockpit mesh\n    UINT mesh_tank;                            \/\/ index for external tank mesh\n    UINT mesh_srb[2];                          \/\/ index for SRB meshes\n\n    PROPELLANT_HANDLE ph_oms, ph_tank, ph_srb; \/\/ handles for propellant resources\n    THRUSTER_HANDLE th_main[3];                \/\/ handles for orbiter main engines\n    THRUSTER_HANDLE th_srb[2];                 \/\/ handles for SRB engines\n    THGROUP_HANDLE thg_main, thg_srb;          \/\/ handles for thruster groups\n\n    \/\/ RMS arm animation status\n    ANIMATIONCOMPONENT_HANDLE hAC_arm, hAC_sat, hAC_satref;\n    MGROUP_TRANSFORM *rms_anim[6];\n    UINT anim_arm_sy, anim_arm_sp, anim_arm_ep, anim_arm_wp, anim_arm_wy, anim_arm_wr;\n    double arm_sy, arm_sp, arm_ep, arm_wp, arm_wy, arm_wr;\n\n    MGROUP_TRANSFORM *sat_anim, *sat_ref;\n\n    bool reset_sat;\n    OBJHANDLE hMMU, hSAT;\n    bool render_cockpit;\n    VCHUDSPEC huds;\n    EXTMFDSPEC mfds[10];\n    double mfdbright[10];\n\n    LightEmitter * engine_light;\n    double engine_light_level;\n};\n\n\/\/ ==========================================================\n\/\/ Interface for derived vessel class: Atlantis_SRB\n\/\/ ==========================================================\n\nclass Atlantis_SRB: public VESSEL2 {\npublic:\n    Atlantis_SRB (OBJHANDLE hObj);\n    \/\/ Construct interface from existing object\n\n    void SetRefTime (void);\n\n    \/\/ Overloaded callback functions\n    void clbkSetClassCaps (FILEHANDLE cfg);\n    void clbkPostStep (double simt, double simdt, double mjd);\n    void clbkPostCreation ();\n\nprivate:\n    double t0;                  \/\/ reference time: liftoff\n    double srb_separation_time; \/\/ simulation time at which SRB separation was initiated\n    bool bMainEngine;           \/\/ main engine firing?\n    bool bSeparationEngine;     \/\/ separation thrusters firing?\n    MESHHANDLE hSRBMesh;\n    PROPELLANT_HANDLE ph_main;  \/\/ handle for propellant resource\n    THRUSTER_HANDLE th_main;    \/\/ engine handle\n    THRUSTER_HANDLE th_bolt;    \/\/ separation bolt\n};\n\n\/\/ ==========================================================\n\/\/ Interface for derived vessel class: Atlantis_Tank\n\/\/ ==========================================================\n\nclass Atlantis_Tank: public VESSEL2 {\npublic:\n    Atlantis_Tank (OBJHANDLE hObj);\n    \/\/ Construct interface from existing object\n\n    \/\/ Overloaded callback functions\n    void clbkSetClassCaps (FILEHANDLE cfg);\n    void clbkPostStep (double simt, double simdt, double mjd);\n\nprivate:\n    MESHHANDLE hTankMesh;\n};\n\n#endif \/\/ !__ATLANTIS_HAtlantis.cpp :Code:\/\/ ==============================================================\n\/\/                 ORBITER MODULE: Atlantis\n\/\/                  Part of the ORBITER SDK\n\/\/          Copyright (C) 2001-2003 Martin Schweiger\n\/\/                   All rights reserved\n\/\/\n\/\/ Atlantis.cpp\n\/\/ Reference implementation of Atlantis (Space Shuttle) vessel\n\/\/ class module\n\/\/\n\/\/ RMS, grappling and MMU capabilities by Robert Conley\n\/\/ ==============================================================\n\n#define STRICT 1\n#define ORBITER_MODULE\n#include \"Atlantis.h\"\n#include \"PlBayOp.h\"\n#include \"DlgCtrl.h\"\n#include \"meshres.h\"\n#include \"meshres_vc.h\"\n#include \"resource.h\"\n#include <stdio.h>\n#include <fstream>\n\n#ifdef _DEBUG\n    \/\/ D. Beachy: for BoundsChecker debugging\n    extern int GrowStack();\n#endif\n\n#define LOADBMP(id) (LoadBitmap (g_Param.hDLL, MAKEINTRESOURCE (id)))\n\n\/\/ ==============================================================\n\/\/ Global (class-wide) parameters\n\nGDIParams g_Param;\n\nchar *ActionString[5] = {\"STOPPED\", \"ISCLOSED\", \"ISOPEN\", \"CLOSE\", \"OPEN\"};\n\nHELPCONTEXT g_hc = {\n    \"html\/vessels\/Atlantis.chm\",\n    0,\n    \"html\/vessels\/Atlantis.chm::\/Atlantis.hhc\",\n    \"html\/vessels\/Atlantis.chm::\/Atlantis.hhk\"\n};\n\n\n\/\/ ==============================================================\n\/\/ Local prototypes\n\nBOOL CALLBACK Atlantis_DlgProc (HWND, UINT, WPARAM, LPARAM);\nBOOL CALLBACK RMS_DlgProc (HWND, UINT, WPARAM, LPARAM);\nextern void GetSRB_State (double met, double &thrust_level, double &prop_level);\n\n\/\/ ==============================================================\n\/\/ Airfoil coefficient functions\n\/\/ Return lift, moment and zero-lift drag coefficients as a\n\/\/ function of angle of attack (alpha or beta)\n\/\/ ==============================================================\n\n\/\/ 1. vertical lift component (wings and body)\n\nvoid VLiftCoeff (double aoa, double M, double Re, double *cl, double *cm, double *cd)\n{\n    static const double step = RAD*15.0;\n    static const double istep = 1.0\/step;\n    static const int nabsc = 25;\n    static const double CL[nabsc] = {0.1, 0.17, 0.2, 0.2, 0.17, 0.1, 0, -0.11, -0.24, -0.38,  -0.5,  -0.5, -0.02, 0.6355,    0.63,   0.46, 0.28, 0.13, 0.0, -0.16, -0.26, -0.29, -0.24, -0.1, 0.1};\n    static const double CM[nabsc] = {  0,    0,   0,   0,    0,   0, 0,     0,    0,0.002,0.004, 0.0025,0.0012,      0,-0.0012,-0.0007,    0,    0,   0,     0,     0,     0,     0,    0,   0};\n    \/\/ lift and moment coefficients from -180 to 180 in 15 degree steps.\n    \/\/ This uses a documented lift slope of 0.0437\/deg, everything else is rather ad-hoc\n\n    aoa += PI;\n    int idx = max (0, min (23, (int)(aoa*istep)));\n    double d = aoa*istep - idx;\n    *cl = CL[idx] + (CL[idx+1]-CL[idx])*d;\n    *cm = CM[idx] + (CM[idx+1]-CM[idx])*d;\n    *cd = 0.06 + oapiGetInducedDrag (*cl, 2.266, 0.6);\n}\n\n\/\/ 2. horizontal lift component (vertical stabiliser and body)\n\nvoid HLiftCoeff (double beta, double M, double Re, double *cl, double *cm, double *cd)\n{\n    static const double step = RAD*22.5;\n    static const double istep = 1.0\/step;\n    static const int nabsc = 17;\n    static const double CL[nabsc] = {0, 0.2, 0.3, 0.2, 0, -0.2, -0.3, -0.2, 0, 0.2, 0.3, 0.2, 0, -0.2, -0.3, -0.2, 0};\n\n    beta += PI;\n    int idx = max (0, min (15, (int)(beta*istep)));\n    double d = beta*istep - idx;\n    *cl = CL[idx] + (CL[idx+1]-CL[idx])*d;\n    *cm = 0.0;\n    *cd = 0.02 + oapiGetInducedDrag (*cl, 1.5, 0.6);\n}\n\n\/\/ ==============================================================\n\/\/ Specialised vessel class Atlantis\n\/\/ ==============================================================\n\n\/\/ --------------------------------------------------------------\n\/\/ Constructor\n\/\/ --------------------------------------------------------------\nAtlantis::Atlantis (OBJHANDLE hObj, int fmodel)\n: VESSEL3 (hObj, fmodel)\n{\n#ifdef _DEBUG\n        \/\/ D. Beachy: for BoundsChecker debugging\n        GrowStack();\n#endif\n    int i;\n\n    plop            = new PayloadBayOp (this);\n    status          = 3;\n    gear_status     = AnimState::CLOSED;\n    gear_proc       = 0.0;\n    ldoor_drag      = rdoor_drag = 0.0;\n    spdb_status     = AnimState::CLOSED;\n    spdb_proc       = 0.0;\n\n    engine_light_level = 0.0;\n    COLOUR4 col_diff = {1,1,1,0};\n    COLOUR4 col_zero = {0,0,0,0};\n    engine_light = AddPointLight (_V(0,0,-25), 300, 2e-4, 0, 4e-4, col_diff, col_zero, col_zero);\n    engine_light->SetIntensityRef (&engine_light_level);\n\n    mesh_orbiter    = MESH_UNDEFINED;\n    mesh_cockpit    = MESH_UNDEFINED;\n    mesh_vc         = MESH_UNDEFINED;\n    mesh_tank       = MESH_UNDEFINED;\n    mesh_srb[0] = mesh_srb[1] = MESH_UNDEFINED;\n\n    vis             = NULL;\n    \n    reset_sat       = false;\n    render_cockpit  = false;\n\n    int mfdgrp[10] = {\n        GRP_CDR1_VC,GRP_CDR2_VC,GRP_PLT1_VC,GRP_PLT2_VC,\n        GRP_MFD1_VC, GRP_MFD2_VC, GRP_MFD3_VC, GRP_MFD4_VC, GRP_MFD5_VC,\n        GRP_MFD_aft_VC};\n    for (i = 0; i < 10; i++) {\n        mfds[i].ngroup   = mfdgrp[i];\n        mfds[i].flag     = MFD_SHOWMODELABELS;\n        mfds[i].nbt1     = 5;\n        mfds[i].nbt2     = 0;\n        mfds[i].bt_yofs  = 256\/6;\n        mfds[i].bt_ydist = 256\/7;\n    }\n    for (i = 0; i < 10; i++)\n        mfdbright[i] =  1.0;\n    huds.ngroup       = GRP_VirtualHUD_VC;\n    huds.size         = 0.176558;\n\n    \/\/ propellant resources\n    ph_oms          = NULL;\n    ph_tank         = NULL;\n    ph_srb          = NULL;\n    thg_main        = NULL;\n    thg_srb         = NULL;\n\n    \/\/ preload meshes\n    hOrbiterMesh        = oapiLoadMeshGlobal (\"Atlantis\\\\Atlantis\");\n    hOrbiterCockpitMesh = oapiLoadMeshGlobal (\"Atlantis\\\\AtlantisCockpit\");\n    hOrbiterVCMesh      = oapiLoadMeshGlobal (\"Atlantis\\\\AtlantisVC\");\n    hTankMesh           = oapiLoadMeshGlobal (\"Atlantis_tank\");\n    hSRBMesh            = oapiLoadMeshGlobal (\"Atlantis_srb\");\n\n\n    DefineAnimations();\n    center_arm      = false;\n    arm_moved       = false;\n    bManualSeparate = false;\n    ofs_sts_sat     = _V(0,0,0);      \n    do_eva          = false;\n    do_plat         = false;\n    do_cargostatic  = false;\n    vis             = NULL;\n    sat_attach      = NULL;\n    rms_attach      = NULL;\n    cargo_static_ofs   =_V(0,0,0);\n\n    \/\/ default arm status: stowed\n    arm_sy = 0.5;\n    arm_sp = 0.0;\n    arm_ep = 0.0;\n    arm_wp = 0.5;\n    arm_wy = 0.5;\n    arm_wr = 0.5;\n    arm_tip[0] = _V(-2.26,1.71,-6.5);\n    arm_tip[1] = _V(-2.26,1.71,-7.5);\n    arm_tip[2] = _V(-2.26,2.71,-6.5);\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Destructor\n\/\/ --------------------------------------------------------------\nAtlantis::~Atlantis ()\n{\n    delete plop;\n    int i;\n    for (i = 0; i < 6; i++) delete rms_anim[i];\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ launch configuration setup (orbiter + tank + SRB)\n\/\/ --------------------------------------------------------------\nvoid Atlantis::SetLaunchConfiguration (void)\n{\n    int i;\n    extern PARTICLESTREAMSPEC srb_contrail, srb_exhaust;\n\n    \/\/ *********************** physical parameters *********************************\n\n    SetSize (30.0);\n    SetEmptyMass (ORBITER_EMPTY_MASS + TANK_EMPTY_MASS + 2*SRB_EMPTY_MASS);\n    SetCW (0.2, 0.5, 1.5, 1.5);\n    SetWingAspect (0.7);\n    SetWingEffectiveness (2.5);\n    SetCrossSections (_V(687.4,849.5,189.4));\n    SetRotDrag (_V(0.7,0.1,0.3));\n    SetPMI (_V(179.1,176.8,29.3));\n    SetTrimScale (0.05);\n    SetLiftCoeffFunc (0); \/\/ simplification: we assume no lift during launch phase\n    SetTouchdownPoints (_V(0,-10,-53.3), _V(-7,7,-53.3), _V(7,7,-53.3));\n\n    \/\/ ************************* propellant specs **********************************\n\n    if (!ph_oms)  ph_oms  = CreatePropellantResource (ORBITER_MAX_PROPELLANT_MASS); \/\/ OMS propellant\n    if (!ph_tank) ph_tank = CreatePropellantResource (TANK_MAX_PROPELLANT_MASS);    \/\/ main tank\n    if (!ph_srb)  ph_srb  = CreatePropellantResource (SRB_MAX_PROPELLANT_MASS*2.0); \/\/ SRB's\n    SetDefaultPropellantResource (ph_tank); \/\/ display main tank level in generic HUD\n\n    \/\/ *********************** thruster definitions ********************************\n\n    \/\/ The main and SRB thrusters are defined so as to minimise the angular momentum\n    \/\/ when engaged at maximum thrust. Dynamic gimbaling is not required until the SRBs\n    \/\/ start to lose power since the centre of gravity is assumed static.\n    \/\/ However the resulting linear force vector has a component in +y (\"up\") direction\n\n    ClearThrusterDefinitions();\n\n    \/\/ orbiter main thrusters\n    th_main[0] = CreateThruster (OFS_LAUNCH_ORBITER+_V(-1.6,-0.2,-16.0), _V( 0.04994,0.0,0.99875), ORBITER_MAIN_THRUST, ph_tank, ORBITER_MAIN_ISP0, ORBITER_MAIN_ISP1);\n    th_main[1] = CreateThruster (OFS_LAUNCH_ORBITER+_V( 1.6,-0.2,-16.0), _V(-0.04994,0.0,0.99875), ORBITER_MAIN_THRUST, ph_tank, ORBITER_MAIN_ISP0, ORBITER_MAIN_ISP1);\n    th_main[2] = CreateThruster (OFS_LAUNCH_ORBITER+_V( 0.0, 3.2,-15.5), _V( 0.0,-0.13,1), ORBITER_MAIN_THRUST, ph_tank, ORBITER_MAIN_ISP0, ORBITER_MAIN_ISP1);\n    thg_main = CreateThrusterGroup (th_main, 3, THGROUP_MAIN);\n    SURFHANDLE tex_main = oapiRegisterExhaustTexture (\"Exhaust_atsme\");\n    for (i = 0; i < 3; i++) AddExhaust (th_main[i], 30.0, 2.0, tex_main);\n\n    \/\/ SRBs\n    th_srb[0] = CreateThruster (OFS_LAUNCH_RIGHTSRB+_V(0.0,0.0,-21.8), _V(0,0.023643,0.999720), SRB_THRUST, ph_srb, SRB_ISP0, SRB_ISP1);\n    th_srb[1] = CreateThruster (OFS_LAUNCH_LEFTSRB +_V(0.0,0.0,-21.8), _V(0,0.023643,0.999720), SRB_THRUST, ph_srb, SRB_ISP0, SRB_ISP1);\n    thg_srb = CreateThrusterGroup (th_srb, 2, THGROUP_USER);\n    SURFHANDLE tex = oapiRegisterExhaustTexture (\"Exhaust2\");\n    srb_exhaust.tex = oapiRegisterParticleTexture (\"Contrail2\");\n    srb_contrail.tex = oapiRegisterParticleTexture (\"Contrail4\");\n    for (i = 0; i < 2; i++) AddExhaust (th_srb[i], 16.0, 2.0, tex);\n    AddExhaustStream (th_srb[0], OFS_LAUNCH_RIGHTSRB+_V(0,0,\/*-30*\/-50), &srb_contrail);\n    AddExhaustStream (th_srb[1], OFS_LAUNCH_LEFTSRB+_V(0,0,\/*-30*\/-50), &srb_contrail);\n    AddExhaustStream (th_srb[0], OFS_LAUNCH_RIGHTSRB+_V(0,0,-25), &srb_exhaust);\n    AddExhaustStream (th_srb[1], OFS_LAUNCH_LEFTSRB+_V(0,0,-25), &srb_exhaust);\n\n    \/\/ attitude - this is temporary\n    \/\/ attitude adjustment during launch phase should really be done via SRB gimbaling\n    CreateAttControls_Launch();\n\n    \/\/ ************************* aerodynamics **************************************\n\n    ClearVariableDragElements ();\n    CreateVariableDragElement (&spdb_proc, 5, OFS_LAUNCH_ORBITER+_V(0, 7.5, -14)); \/\/ speedbrake drag\n    CreateVariableDragElement (&gear_proc, 2, OFS_LAUNCH_ORBITER+_V(0,-3,0));      \/\/ landing gear drag\n    CreateVariableDragElement (&rdoor_drag, 7, OFS_LAUNCH_ORBITER+_V(2.9,0,10));   \/\/ right cargo door drag\n    CreateVariableDragElement (&ldoor_drag, 7, OFS_LAUNCH_ORBITER+_V(-2.9,0,10));  \/\/ right cargo door drag\n\n    \/\/ ************************ visual parameters **********************************\n\n    AddOrbiterVisual (OFS_LAUNCH_ORBITER);\n    AddTankVisual    (OFS_LAUNCH_TANK);\n    AddSRBVisual     (0, OFS_LAUNCH_RIGHTSRB);\n    AddSRBVisual     (1, OFS_LAUNCH_LEFTSRB);\n\n    status = 0;\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Configuration after launch, before SRB separation\n\/\/ --------------------------------------------------------------\nvoid Atlantis::SetPostLaunchConfiguration (double met)\n{\n    SetLaunchConfiguration();\n    t0 = -met; \/\/ reference time (liftoff)\n    status = 1;\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Configuration after booster separation (orbiter + tank)\n\/\/ --------------------------------------------------------------\nvoid Atlantis::SetOrbiterTankConfiguration (void)\n{\n    int i;\n    VECTOR3 ofs;\n    \n    \/\/ *********************** physical parameters *********************************\n\n    SetSize (28.8);\n    SetEmptyMass (ORBITER_EMPTY_MASS + TANK_EMPTY_MASS);\n    SetCW (0.2, 0.5, 1.5, 1.5);\n    SetWingAspect (0.7);\n    SetWingEffectiveness (2.5);\n    SetCrossSections (_V(646.1,603.0,141.5));\n    SetRotDrag (_V(0.7,0.1,0.3));\n    SetPMI (_V(168.2,154.1,24.2));\n    SetTrimScale (0.05);\n    SetLiftCoeffFunc (0); \/\/ simplification: we assume no lift during launch phase\n    SetTouchdownPoints (_V(0,-5,30), _V(-10,-10,-30), _V(10,0,-30));\n\n    \/\/ ************************* propellant specs **********************************\n\n    if (!ph_oms)  ph_oms  = CreatePropellantResource (ORBITER_MAX_PROPELLANT_MASS); \/\/ OMS propellant\n    if (!ph_tank) ph_tank = CreatePropellantResource (TANK_MAX_PROPELLANT_MASS);    \/\/ main tank\n    SetDefaultPropellantResource (ph_tank); \/\/ display main tank level in generic HUD\n\n    \/\/ *********************** thruster definitions ********************************\n\n    \/\/ Orbiter main engines\n    \/\/ The thruster directions are adjusted so as to generate no angular moment\n    \/\/ i.e. sum_{i=1}^3 thrusterpos_i x thrusterdir_i = 0\n    \/\/ This assumes that all 3 main engines generate the same amount of thrust at\n    \/\/ all times\n\n    ofs = OFS_WITHTANK_ORBITER;\n    if (thg_main) { \/\/ main engines already defined - just modify parameters\n        SetThrusterRef (th_main[0], ofs+_V(-1.6,-0.2,-16.0));\n        SetThrusterDir (th_main[0], _V( 0.0624,-0.1789,0.9819));\n        SetThrusterRef (th_main[1], ofs+_V( 1.6,-0.2,-16.0));\n        SetThrusterDir (th_main[1], _V(-0.0624,-0.1789,0.9819));\n        SetThrusterRef (th_main[2], ofs+_V( 0.0, 3.2,-15.5));\n        SetThrusterDir (th_main[2], _V( 0.0,   -0.308046,0.951372));\n    } else {        \/\/ create main engines\n        th_main[0] = CreateThruster (ofs+_V(-1.6,-0.2,-16.0), _V( 0.0624,-0.1789,0.9819), ORBITER_MAIN_THRUST, ph_tank, ORBITER_MAIN_ISP0, ORBITER_MAIN_ISP1);\n        th_main[1] = CreateThruster (ofs+_V( 1.6,-0.2,-16.0), _V(-0.0624,-0.1789,0.9819), ORBITER_MAIN_THRUST, ph_tank, ORBITER_MAIN_ISP0, ORBITER_MAIN_ISP1);\n        th_main[2] = CreateThruster (ofs+_V( 0.0, 3.2,-15.5), _V( 0.0,   -0.308046,0.951372), ORBITER_MAIN_THRUST, ph_tank, ORBITER_MAIN_ISP0, ORBITER_MAIN_ISP1);\n        thg_main = CreateThrusterGroup (th_main, 3, THGROUP_MAIN);\n        SURFHANDLE tex_main = oapiRegisterExhaustTexture (\"Exhaust_atsme\");\n        for (i = 0; i < 3; i++) AddExhaust (th_main[i], 30.0, 2.0, tex_main);\n    }\n    if (!ThrusterGroupDefined (THGROUP_ATT_PITCHUP))\n        CreateAttControls_Launch();\n\n    \/\/ ************************* aerodynamics **************************************\n\n    ClearVariableDragElements ();\n    CreateVariableDragElement (&spdb_proc, 5, ofs+_V(0, 7.5, -14)); \/\/ speedbrake drag\n    CreateVariableDragElement (&gear_proc, 2, ofs+_V(0,-3,0));      \/\/ landing gear drag\n    CreateVariableDragElement (&rdoor_drag, 7, ofs+_V(2.9,0,10));   \/\/ right cargo door drag\n    CreateVariableDragElement (&ldoor_drag, 7, ofs+_V(-2.9,0,10));  \/\/ right cargo door drag\n\n    \/\/ ************************ visual parameters **********************************\n\n    AddOrbiterVisual (OFS_WITHTANK_ORBITER);\n    AddTankVisual    (OFS_WITHTANK_TANK);\n\n    status = 2;\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Configuration after tank separation (orbiter only)\n\/\/ --------------------------------------------------------------\nvoid Atlantis::SetOrbiterConfiguration (void)\n{\n    int i;\n\n    \/\/ *********************** physical parameters *********************************\n\n    SetSize (19.6);\n    SetEmptyMass (ORBITER_EMPTY_MASS);\n    VECTOR3 r[2] = {{0,0,10},{0,0,-8}};\n    SetPMI (_V(78.2,82.1,10.7));\n    SetGravityGradientDamping (20.0);\n    SetTrimScale (0.05);\n    SetCW (ORBITER_CW[0], ORBITER_CW[1], ORBITER_CW[2], ORBITER_CW[3]);\n    SetCrossSections (ORBITER_CS);\n    SetGearParameters (gear_proc);\n\n    if (GetFlightModel() >= 1) { \/\/ realistic flight model\n    \/\/    SetPitchMomentScale (1e-5);\n    \/\/    SetYawMomentScale (2e-5);\n        if (gear_status == AnimState::OPEN) {\n            SetCW (ORBITER_CW[0]+ORBITER_CW_GEAR[0],\n                   ORBITER_CW[1]+ORBITER_CW_GEAR[1],\n                   ORBITER_CW[2]+ORBITER_CW_GEAR[2],\n                   ORBITER_CW[3]+ORBITER_CW_GEAR[3]);\n            SetCrossSections (ORBITER_CS+ORBITER_CS_GEAR);\n        }\n    }\n\n    \/\/ ************************* aerodynamics **************************************\n\n    SetRotDrag (_V(0.43,0.43,0.29)); \/\/ angular drag\n\n    CreateAirfoil (LIFT_VERTICAL,   _V(0,0,-0.5), VLiftCoeff, 20, 270, 2.266);\n    CreateAirfoil (LIFT_HORIZONTAL, _V(0,0,-4), HLiftCoeff, 20,  50, 1.5);\n\n    CreateControlSurface (AIRCTRL_ELEVATOR, 5.0, 1.5, _V( 0, 0,  -15), AIRCTRL_AXIS_XPOS, anim_elev);\n    CreateControlSurface (AIRCTRL_RUDDER,   2.0, 1.5, _V( 0, 3,  -16), AIRCTRL_AXIS_YPOS, anim_rudder);\n    CreateControlSurface (AIRCTRL_AILERON,  3.0, 1.5, _V( 7,-0.5,-15), AIRCTRL_AXIS_XPOS, anim_raileron);\n    CreateControlSurface (AIRCTRL_AILERON,  3.0, 1.5, _V(-7,-0.5,-15), AIRCTRL_AXIS_XNEG, anim_laileron);\n\n    ClearVariableDragElements ();\n    CreateVariableDragElement (&spdb_proc, 5, _V(0, 7.5, -14)); \/\/ speedbrake drag\n    CreateVariableDragElement (&gear_proc, 2, _V(0,-3,0));      \/\/ landing gear drag\n    CreateVariableDragElement (&rdoor_drag, 7, _V(2.9,0,10));   \/\/ right cargo door drag\n    CreateVariableDragElement (&ldoor_drag, 7, _V(-2.9,0,10));  \/\/ right cargo door drag\n\n    SetADCtrlMode (7);\n\n    \/\/ ************************* particle streams **********************************\n\n    PARTICLESTREAMSPEC rps = {\n        0, 20, 20, 0, 0.03, 0.5, 100, 3, PARTICLESTREAMSPEC::DIFFUSE,\n        PARTICLESTREAMSPEC::LVL_FLAT, 1, 1, PARTICLESTREAMSPEC::ATM_PLIN, 6e7, 12e7\n    };\n    AddReentryStream (&rps);\n\n    \/\/ ************************* propellant specs **********************************\n\n    if (!ph_oms) ph_oms  = CreatePropellantResource (ORBITER_MAX_PROPELLANT_MASS); \/\/ OMS propellant\n    SetDefaultPropellantResource (ph_oms); \/\/ display OMS tank level in generic HUD\n\n    \/\/ *********************** thruster definitions ********************************\n\n    \/\/ OMS (Orbital Manouevering System)\n    th_main[0] = CreateThruster (_V(-2.7,3.7,-13.8), _V( 0.03,-0.25885,0.96545), ORBITER_OMS_THRUST, ph_oms, ORBITER_OMS_ISP0, ORBITER_OMS_ISP1);\n    th_main[1] = CreateThruster (_V( 2.7,3.7,-13.8), _V(-0.03,-0.25885,0.96545), ORBITER_OMS_THRUST, ph_oms, ORBITER_OMS_ISP0, ORBITER_OMS_ISP1);\n    thg_main = CreateThrusterGroup (th_main, 2, THGROUP_MAIN);\n    for (i = 0; i < 2; i++) AddExhaust (th_main[i], 4.0, 0.5);\n\n    \/\/ RCS (Reaction Control System)\n    CreateAttControls_RCS ();\n\n    \/\/ ************************ visual parameters **********************************\n\n    AddOrbiterVisual (OFS_ZERO);\n\n    status = 3;\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Generic attitude controls\n\/\/ --------------------------------------------------------------\nvoid Atlantis::CreateAttControls (double th_pitch, double th_roll, double th_yaw, double isp0, double isp1)\n{\n    THRUSTER_HANDLE hAtt[2];\n    hAtt[0] = CreateThruster (_V(0,0, 25), _V(0, 1,0), th_pitch, ph_tank, isp0, isp1);\n    hAtt[1] = CreateThruster (_V(0,0,-25), _V(0,-1,0), th_pitch, ph_tank, isp0, isp1);\n    CreateThrusterGroup (hAtt, 2, THGROUP_ATT_PITCHUP);\n    hAtt[0] = CreateThruster (_V(0,0, 25), _V(0,-1,0), th_pitch, ph_tank, isp0, isp1);\n    hAtt[1] = CreateThruster (_V(0,0,-25), _V(0, 1,0), th_pitch, ph_tank, isp0, isp1);\n    CreateThrusterGroup (hAtt, 2, THGROUP_ATT_PITCHDOWN);\n    hAtt[0] = CreateThruster (_V( 8,0, 0), _V(0, 1,0), th_roll,  ph_tank, isp0, isp1);\n    hAtt[1] = CreateThruster (_V(-8,0, 0), _V(0,-1,0), th_roll,  ph_tank, isp0, isp1);\n    CreateThrusterGroup (hAtt, 2, THGROUP_ATT_BANKLEFT);\n    hAtt[0] = CreateThruster (_V( 8,0, 0), _V(0,-1,0), th_roll,  ph_tank, isp0, isp1);\n    hAtt[1] = CreateThruster (_V(-8,0, 0), _V(0, 1,0), th_roll,  ph_tank, isp0, isp1);\n    CreateThrusterGroup (hAtt, 2, THGROUP_ATT_BANKRIGHT);\n    hAtt[0] = CreateThruster (_V(0,0, 10), _V( 1,0,0), th_yaw,   ph_tank, isp0, isp1);\n    hAtt[1] = CreateThruster (_V(0,0,-10), _V(-1,0,0), th_yaw,   ph_tank, isp0, isp1);\n    CreateThrusterGroup (hAtt, 2, THGROUP_ATT_YAWRIGHT);\n    hAtt[0] = CreateThruster (_V(0,0, 10), _V(-1,0,0), th_yaw,   ph_tank, isp0, isp1);\n    hAtt[1] = CreateThruster (_V(0,0,-10), _V( 1,0,0), th_yaw,   ph_tank, isp0, isp1);\n    CreateThrusterGroup (hAtt, 2, THGROUP_ATT_YAWLEFT);\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Attitude controls during launch phase\n\/\/ --------------------------------------------------------------\nvoid Atlantis::CreateAttControls_Launch()\n{\n    \/\/ we should only require pitch and bank, but yaw is also defined to make KILLROT work\n    \/\/ no linear attitude modes are defined at this stage\n    CreateAttControls (MAX_ATT_LAUNCH, MAX_ROLL_SRB, MAX_ATT_LAUNCH, ORBITER_MAIN_ISP0, ORBITER_MAIN_ISP1);\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Attitude controls (RCS) during orbital phase\n\/\/ --------------------------------------------------------------\nvoid Atlantis::CreateAttControls_RCS()\n{\n    SURFHANDLE tex_rcs = oapiRegisterExhaustTexture (\"Exhaust_atrcs\");\n    const double eh = 6.0;             \/\/ exhaust length scale\n    const double ew1 = 0.4, ew2 = 0.8; \/\/ exhaust width scales\n\n    \/\/ set of attitude thrusters (idealised). The arrangement is such that no angular\n    \/\/ momentum is created in linear mode, and no linear momentum is created in rotational mode.\n    THRUSTER_HANDLE th_att_rot[4], th_att_lin[4];\n    th_att_rot[0] = th_att_lin[0] = CreateThruster (_V(0,0, 15.5), _V(0, 1,0), ORBITER_RCS_THRUST, ph_oms, ORBITER_RCS_ISP0, ORBITER_RCS_ISP1);\n    th_att_rot[1] = th_att_lin[3] = CreateThruster (_V(0,0,-15.5), _V(0,-1,0), ORBITER_RCS_THRUST, ph_oms, ORBITER_RCS_ISP0, ORBITER_RCS_ISP1);\n    th_att_rot[2] = th_att_lin[2] = CreateThruster (_V(0,0, 15.5), _V(0,-1,0), ORBITER_RCS_THRUST, ph_oms, ORBITER_RCS_ISP0, ORBITER_RCS_ISP1);\n    th_att_rot[3] = th_att_lin[1] = CreateThruster (_V(0,0,-15.5), _V(0, 1,0), ORBITER_RCS_THRUST, ph_oms, ORBITER_RCS_ISP0, ORBITER_RCS_ISP1);\n    CreateThrusterGroup (th_att_rot,   2, THGROUP_ATT_PITCHUP);\n    CreateThrusterGroup (th_att_rot+2, 2, THGROUP_ATT_PITCHDOWN);\n    CreateThrusterGroup (th_att_lin,   2, THGROUP_ATT_UP);\n    CreateThrusterGroup (th_att_lin+2, 2, THGROUP_ATT_DOWN);\n\n    AddExhaust (th_att_rot[0], eh, ew1, _V( 1.60,-0.20, 18.78), _V( 0.4339,-0.8830,-0.1793), tex_rcs);\/\/F2D\n    AddExhaust (th_att_rot[0], eh, ew1, _V( 1.68,-0.18, 18.40), _V( 0.4339,-0.8830,-0.1793), tex_rcs);\/\/F4D\n    AddExhaust (th_att_rot[0], eh, ew1, _V(-1.55,-0.20, 18.78), _V(-0.4339,-0.8830,-0.1793), tex_rcs);\/\/F1D\n    AddExhaust (th_att_rot[0], eh, ew1, _V(-1.63,-0.18, 18.40), _V(-0.4339,-0.8830,-0.1793), tex_rcs);\/\/F3D\n\n    AddExhaust (th_att_rot[1], eh, ew1, _V(-3.46, 3.20,-12.30), _V(0, 1,0), tex_rcs);\/\/L4U\n    AddExhaust (th_att_rot[1], eh, ew1, _V(-3.46, 3.20,-12.70), _V(0, 1,0), tex_rcs);\/\/L2U\n    AddExhaust (th_att_rot[1], eh, ew1, _V(-3.46, 3.20,-13.10), _V(0, 1,0), tex_rcs);\/\/L1U\n\n    AddExhaust (th_att_rot[1], eh, ew1, _V( 3.43, 3.20,-12.30), _V(0, 1,0), tex_rcs);\/\/R4U\n    AddExhaust (th_att_rot[1], eh, ew1, _V( 3.43, 3.20,-12.70), _V(0, 1,0), tex_rcs);\/\/R2U\n    AddExhaust (th_att_rot[1], eh, ew1, _V( 3.43, 3.20,-13.10), _V(0, 1,0), tex_rcs);\/\/R1U\n\n    AddExhaust (th_att_rot[2], eh, ew1, _V(-0.4 , 1.10, 18.3 ), _V(0, 1,0), tex_rcs);\/\/F1U    \n    AddExhaust (th_att_rot[2], eh, ew1, _V( 0.0 , 1.15 ,18.3 ), _V(0, 1,0), tex_rcs);\/\/F3U\n    AddExhaust (th_att_rot[2], eh, ew1, _V( 0.4 , 1.10, 18.3 ), _V(0, 1,0), tex_rcs);\/\/F2U\n\n    AddExhaust (th_att_rot[3], eh, ew1, _V(-3.1 , 1.55,-12.45), _V(-0.2844,-0.9481,-0.1422), tex_rcs);\/\/L4D\n    AddExhaust (th_att_rot[3], eh, ew1, _V(-3.1 , 1.6 ,-12.8 ), _V(-0.2844,-0.9481,-0.1422), tex_rcs);\/\/L2D\n    AddExhaust (th_att_rot[3], eh, ew1, _V(-3.1 , 1.65,-13.15), _V(-0.2844,-0.9481,-0.1422), tex_rcs);\/\/L3D\n\n    AddExhaust (th_att_rot[3], eh, ew1, _V( 3.15, 1.55,-12.45), _V( 0.2844,-0.9481,-0.1422), tex_rcs);\/\/R4D\n    AddExhaust (th_att_rot[3], eh, ew1, _V( 3.15, 1.6 ,-12.8 ), _V( 0.2844,-0.9481,-0.1422), tex_rcs);\/\/R2D\n    AddExhaust (th_att_rot[3], eh, ew1, _V( 3.15, 1.65,-13.15), _V( 0.2844,-0.9481,-0.1422), tex_rcs);\/\/R3D\n\n    th_att_rot[0] = th_att_lin[0] = CreateThruster (_V(0,0, 15.5), _V(-1,0,0), ORBITER_RCS_THRUST, ph_oms, ORBITER_RCS_ISP0, ORBITER_RCS_ISP1);\n    th_att_rot[1] = th_att_lin[3] = CreateThruster (_V(0,0,-15.5), _V( 1,0,0), ORBITER_RCS_THRUST, ph_oms, ORBITER_RCS_ISP0, ORBITER_RCS_ISP1);\n    th_att_rot[2] = th_att_lin[2] = CreateThruster (_V(0,0, 15.5), _V( 1,0,0), ORBITER_RCS_THRUST, ph_oms, ORBITER_RCS_ISP0, ORBITER_RCS_ISP1);\n    th_att_rot[3] = th_att_lin[1] = CreateThruster (_V(0,0,-15.5), _V(-1,0,0), ORBITER_RCS_THRUST, ph_oms, ORBITER_RCS_ISP0, ORBITER_RCS_ISP1);\n    CreateThrusterGroup (th_att_rot,   2, THGROUP_ATT_YAWLEFT);\n    CreateThrusterGroup (th_att_rot+2, 2, THGROUP_ATT_YAWRIGHT);\n    CreateThrusterGroup (th_att_lin,   2, THGROUP_ATT_LEFT);\n    CreateThrusterGroup (th_att_lin+2, 2, THGROUP_ATT_RIGHT);\n\n    AddExhaust (th_att_rot[0], eh, ew2, _V( 1.8 ,-0.3 , 18.0 ), _V( 1,0,0), tex_rcs);\/\/F4R\n    AddExhaust (th_att_rot[0], eh, ew2, _V( 1.75, 0.1 , 18.05), _V( 1,0,0), tex_rcs);\/\/F2R\n    AddExhaust (th_att_rot[2], eh, ew2, _V(-1.7 ,-0.3 , 18.0 ), _V(-1,0,0), tex_rcs);\/\/F1L\n    AddExhaust (th_att_rot[2], eh, ew2, _V(-1.65,-0.1 , 18.05), _V(-1,0,0), tex_rcs);\/\/F3L\n\n    AddExhaust (th_att_rot[1], eh, ew2, _V(-4.0 , 2.35,-12.35), _V(-1,0,0), tex_rcs);\/\/L4L\n    AddExhaust (th_att_rot[1], eh, ew2, _V(-4.0 , 2.35,-12.6 ), _V(-1,0,0), tex_rcs);\/\/L2L\n    AddExhaust (th_att_rot[1], eh, ew2, _V(-4.0 , 2.35,-13.0 ), _V(-1,0,0), tex_rcs);\/\/L3L\n    AddExhaust (th_att_rot[1], eh, ew2, _V(-4.0 , 2.35,-13.35), _V(-1,0,0), tex_rcs);\/\/L1L\n\n    AddExhaust (th_att_rot[3], eh, ew2, _V( 4.0 , 2.35,-12.35), _V( 1,0,0), tex_rcs);\/\/R4R\n    AddExhaust (th_att_rot[3], eh, ew2, _V( 4.0 , 2.35,-12.6 ), _V( 1,0,0), tex_rcs);\/\/R2R\n    AddExhaust (th_att_rot[3], eh, ew2, _V( 4.0 , 2.35,-13.0 ), _V( 1,0,0), tex_rcs);\/\/R3R\n    AddExhaust (th_att_rot[3], eh, ew2, _V( 4.0,  2.35,-13.35), _V( 1,0,0), tex_rcs);\/\/R1R\n\n    th_att_rot[0] = CreateThruster (_V( 2.7,0,0), _V(0, 1,0), ORBITER_RCS_THRUST, ph_oms, ORBITER_RCS_ISP0, ORBITER_RCS_ISP1);\n    th_att_rot[1] = CreateThruster (_V(-2.7,0,0), _V(0,-1,0), ORBITER_RCS_THRUST, ph_oms, ORBITER_RCS_ISP0, ORBITER_RCS_ISP1);\n    th_att_rot[2] = CreateThruster (_V(-2.7,0,0), _V(0, 1,0), ORBITER_RCS_THRUST, ph_oms, ORBITER_RCS_ISP0, ORBITER_RCS_ISP1);\n    th_att_rot[3] = CreateThruster (_V( 2.7,0,0), _V(0,-1,0), ORBITER_RCS_THRUST, ph_oms, ORBITER_RCS_ISP0, ORBITER_RCS_ISP1);\n    CreateThrusterGroup (th_att_rot,   2, THGROUP_ATT_BANKLEFT);\n    CreateThrusterGroup (th_att_rot+2, 2, THGROUP_ATT_BANKRIGHT);\n\n    AddExhaust (th_att_rot[0], eh, ew1, _V( 1.60,-0.20, 18.78), _V( 0.4339,-0.8830,-0.1793), tex_rcs);\/\/F2D\n    AddExhaust (th_att_rot[0], eh, ew1, _V( 1.68,-0.18, 18.40), _V( 0.4339,-0.8830,-0.1793), tex_rcs);\/\/F4D\n    AddExhaust (th_att_rot[2], eh, ew1, _V(-1.55,-0.20, 18.78), _V(-0.4339,-0.8830,-0.1793), tex_rcs);\/\/F1D\n    AddExhaust (th_att_rot[2], eh, ew1, _V(-1.63,-0.18, 18.40), _V(-0.4339,-0.8830,-0.1793), tex_rcs);\/\/F3D\n\n    AddExhaust (th_att_rot[1], eh, ew1, _V(-3.46, 3.20,-12.30), _V(0, 1,0), tex_rcs);\/\/L4U\n    AddExhaust (th_att_rot[1], eh, ew1, _V(-3.46, 3.20,-12.70), _V(0, 1,0), tex_rcs);\/\/L2U\n    AddExhaust (th_att_rot[1], eh, ew1, _V(-3.46, 3.20,-13.10), _V(0, 1,0), tex_rcs);\/\/L1U\n\n    AddExhaust (th_att_rot[3], eh, ew1, _V( 3.43, 3.20,-12.30), _V(0, 1,0), tex_rcs);\/\/R4U\n    AddExhaust (th_att_rot[3], eh, ew1, _V( 3.43, 3.20,-12.70), _V(0, 1,0), tex_rcs);\/\/R2U\n    AddExhaust (th_att_rot[3], eh, ew1, _V( 3.43, 3.20,-13.10), _V(0, 1,0), tex_rcs);\/\/R1U\n\n    AddExhaust (th_att_rot[2], eh, ew1, _V(-3.1 , 1.55,-12.45), _V(-0.2844,-0.9481,-0.1422), tex_rcs);\/\/L4D\n    AddExhaust (th_att_rot[2], eh, ew1, _V(-3.1 , 1.6 ,-12.8 ), _V(-0.2844,-0.9481,-0.1422), tex_rcs);\/\/L2D\n    AddExhaust (th_att_rot[2], eh, ew1, _V(-3.1 , 1.65,-13.15), _V(-0.2844,-0.9481,-0.1422), tex_rcs);\/\/L3D\n\n    AddExhaust (th_att_rot[0], eh, ew1, _V( 3.15, 1.55,-12.45), _V( 0.2844,-0.9481,-0.1422), tex_rcs);\/\/R4D\n    AddExhaust (th_att_rot[0], eh, ew1, _V( 3.15, 1.6 ,-12.8 ), _V( 0.2844,-0.9481,-0.1422), tex_rcs);\/\/R2D\n    AddExhaust (th_att_rot[0], eh, ew1, _V( 3.15, 1.65,-13.15), _V( 0.2844,-0.9481,-0.1422), tex_rcs);\/\/R3D\n\n    th_att_lin[0] = CreateThruster (_V(0,0,-16), _V(0,0, 1), ORBITER_RCS_THRUST, ph_oms, ORBITER_RCS_ISP0, ORBITER_RCS_ISP1);\n    th_att_lin[1] = CreateThruster (_V(0,0, 16), _V(0,0,-1), ORBITER_RCS_THRUST, ph_oms, ORBITER_RCS_ISP0, ORBITER_RCS_ISP1);\n    CreateThrusterGroup (th_att_lin,   1, THGROUP_ATT_FORWARD);\n    CreateThrusterGroup (th_att_lin+1, 1, THGROUP_ATT_BACK);\n\n    AddExhaust (th_att_lin[0], eh, ew1, _V(-3.59, 2.8 ,-13.6 ), _V(0,0,-1), tex_rcs);\/\/L1A\n    AddExhaust (th_att_lin[0], eh, ew1, _V(-3.27, 2.8 ,-13.6 ), _V(0,0,-1), tex_rcs);\/\/L3A\n    AddExhaust (th_att_lin[0], eh, ew1, _V( 3.64, 2.8 ,-13.6 ), _V(0,0,-1), tex_rcs);\/\/R1A\n    AddExhaust (th_att_lin[0], eh, ew1, _V( 3.27, 2.8 ,-13.6 ), _V(0,0,-1), tex_rcs);\/\/R3A\n\n    AddExhaust (th_att_lin[1], eh, ew1, _V( 0.0 , 0.75, 19.2 ), _V(0, 0.0499, 0.9988), tex_rcs);\/\/F3F\n    AddExhaust (th_att_lin[1], eh, ew1, _V(-0.4 , 0.7 , 19.2 ), _V(0, 0.0499, 0.9988), tex_rcs);\/\/F1F\n    AddExhaust (th_att_lin[1], eh, ew1, _V( 0.4 , 0.7 , 19.2 ), _V(0, 0.0499, 0.9988), tex_rcs);\/\/F2F\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Define animation sequences for moving parts\n\/\/ --------------------------------------------------------------\nvoid Atlantis::DefineAnimations (void)\n{\n    UINT midx = 1; \/\/ mesh index for all external animations\n    UINT vidx = 2; \/\/ mesh index for all VC animations\n\n    \/\/ ***** 1. Cargo door and radiator animations *****\n\n    static UINT RCargoDoorGrp[4] = {GRP_cargodooroutR,GRP_cargodoorinR,GRP_radiatorFR,GRP_radiatorBR};\n    static MGROUP_ROTATE RCargoDoor (midx, RCargoDoorGrp, 4,\n        _V(2.88, 1.3, 0), _V(0,0,1), (float)(-175.5*RAD));\n    static UINT LCargoDoorGrp[4] = {GRP_cargodooroutL,GRP_cargodoorinL,GRP_radiatorFL,GRP_radiatorBL};\n    static MGROUP_ROTATE LCargoDoor (midx, LCargoDoorGrp, 4,\n        _V(-2.88, 1.3, 0), _V(0,0,1), (float)(175.5*RAD));\n\n    anim_door = CreateAnimation (0);\n    AddAnimationComponent (anim_door, 0.0, 0.4632, &RCargoDoor);\n    AddAnimationComponent (anim_door, 0.5368, 1.0, &LCargoDoor);\n\n    static UINT RRadiatorGrp[1] = {GRP_radiatorFR};\n    static MGROUP_ROTATE RRadiator (midx, RRadiatorGrp, 1,\n        _V(2.88, 1.3, 0), _V(0,0,1), (float)(35.5*RAD));\n    static UINT LRadiatorGrp[1] = {GRP_radiatorFL};\n    static MGROUP_ROTATE LRadiator (midx, LRadiatorGrp, 1,\n        _V(-2.88, 1.3, 0), _V(0,0,1), (float)(-35.5*RAD));\n\n    anim_rad = CreateAnimation (0);\n    AddAnimationComponent (anim_rad, 0, 1, &RRadiator);\n    AddAnimationComponent (anim_rad, 0, 1, &LRadiator);\n\n    \/\/ ***** 2. Landing gear animation *****\n\n    static UINT LNosewheelDoorGrp[1] = {GRP_nosedoorL};\n    static MGROUP_ROTATE LNosewheelDoor (midx, LNosewheelDoorGrp, 1,\n        _V(-0.78, -2.15, 17), _V(0, 0.195, 0.981), (float)(-60.0*RAD));\n    static UINT RNosewheelDoorGrp[1] = {GRP_nosedoorR};\n    static MGROUP_ROTATE RNosewheelDoor (midx, RNosewheelDoorGrp, 1,\n        _V(0.78, -2.15, 17), _V(0, 0.195, 0.981), (float)(60.0*RAD));\n    static UINT NosewheelGrp[2] = {GRP_nosewheel,GRP_nosegear};\n    static MGROUP_ROTATE Nosewheel (midx, NosewheelGrp, 2,\n        _V(0.0, -2.01, 18.11), _V(1, 0, 0), (float)(94.5*RAD));\n    static UINT RGearDoorGrp[1] = {GRP_geardoorR};\n    static MGROUP_ROTATE RGearDoor (midx, RGearDoorGrp, 1,\n        _V(4.35, -2.64, -1.69), _V(0, 0.02, 0.9), (float)(96.2*RAD));\n    static UINT LGearDoorGrp[1] = {GRP_geardoorL};\n    static MGROUP_ROTATE LGearDoor (midx, LGearDoorGrp, 1,\n        _V(-4.35, -2.64, -1.69), _V(0, 0.02, 0.9), (float)(-96.2*RAD));\n    static UINT MainGearGrp[4] = {GRP_wheelR,GRP_gearR,GRP_wheelL,GRP_gearL};\n    static MGROUP_ROTATE MainGear (midx, MainGearGrp, 4,\n        _V(0, -2.66, -3.68), _V(1, 0, 0), (float)(94.5*RAD));\n\n    anim_gear = CreateAnimation (0);\n    AddAnimationComponent (anim_gear, 0,   0.5, &LNosewheelDoor);\n    AddAnimationComponent (anim_gear, 0,   0.5, &RNosewheelDoor);\n    AddAnimationComponent (anim_gear, 0.4, 1.0, &Nosewheel);\n    AddAnimationComponent (anim_gear, 0,   0.5, &RGearDoor);\n    AddAnimationComponent (anim_gear, 0,   0.5, &LGearDoor);\n    AddAnimationComponent (anim_gear, 0.4, 1.0, &MainGear);\n\n    \/\/ ***** 3. Ku-band antenna animation *****\n\n    static UINT KuBand1Grp[3] = {GRP_startrackers,GRP_KUband1,GRP_KUband2};\n    static MGROUP_ROTATE KuBand1 (midx, KuBand1Grp, 3,\n        _V(2.85, 0.85, 0), _V(0,0,1), (float)(-18*RAD));\n    static UINT KuBand2Grp[1] = {GRP_KUband2};\n    static MGROUP_ROTATE KuBand2 (midx, KuBand2Grp, 1,\n        _V(2.78, 1.7, 0), _V(0,0,1), (float)(-90*RAD));\n    static UINT KuBand3Grp[2] = {GRP_KUband1,GRP_KUband2};\n    static MGROUP_ROTATE KuBand3 (midx, KuBand3Grp, 2,\n        _V(2.75, 2.05, 11.47), _V(0,1,0), (float)(-113*RAD));\n\n    anim_kubd = CreateAnimation (0);\n    AddAnimationComponent (anim_kubd, 0,     0.333, &KuBand1);\n    AddAnimationComponent (anim_kubd, 0.333, 0.667, &KuBand2);\n    AddAnimationComponent (anim_kubd, 0.667, 0.999, &KuBand3);\n\n    \/\/ ***** 4. Elevator animation of elevons *****\n\n    static UINT ElevGrp[4] = {GRP_flapR,GRP_flapL,GRP_aileronL,GRP_aileronR};\n    static MGROUP_ROTATE Elevator (midx, ElevGrp, 4,\n        _V(0,-2.173,-8.84), _V(1,0,0), (float)(30.0*RAD));\n    anim_elev = CreateAnimation (0.5);\n    AddAnimationComponent (anim_elev, 0, 1, &Elevator);\n\n    \/\/ ***** 5. Aileron animation of elevons *****\n\n    static UINT LAileronGrp[2] = {GRP_flapL,GRP_aileronL};\n    static MGROUP_ROTATE LAileron (midx, LAileronGrp, 2,\n        _V(0,-2.173,-8.84), _V(-1,0,0), (float)(10.0*RAD));\n    static UINT RAileronGrp[2] = {GRP_flapR,GRP_aileronR};\n    static MGROUP_ROTATE RAileron (midx, RAileronGrp, 2,\n        _V(0,-2.173,-8.84), _V(1,0,0), (float)(10.0*RAD));\n    anim_laileron = CreateAnimation (0.5);\n    AddAnimationComponent (anim_laileron, 0, 1, &LAileron);\n    anim_raileron = CreateAnimation (0.5);\n    AddAnimationComponent (anim_raileron, 0, 1, &RAileron);\n\n    \/\/ ***** 6. Rudder animation *****\n\n    static UINT RudderGrp[2] = {GRP_rudderR,GRP_rudderL};\n    static MGROUP_ROTATE Rudder (midx, RudderGrp, 2,\n        _V(0,5.77,-12.17), _V(-0.037,0.833,-0.552), (float)(-54.2*RAD));\n    anim_rudder = CreateAnimation (0.5);\n    AddAnimationComponent (anim_rudder, 0, 1, &Rudder);\n\n    \/\/ ***** 7. Speedbrake animation *****\n\n    static UINT SB1Grp[1] = {GRP_rudderR};\n    static MGROUP_ROTATE SB1 (midx, SB1Grp, 1,\n        _V(0.32,5.77,-12.17), _V(-0.037,0.833,-0.552), (float)(-49.3*RAD));\n    static UINT SB2Grp[1] = {GRP_rudderL};\n    static MGROUP_ROTATE SB2 (midx, SB2Grp, 1,\n        _V(-0.32,5.77,-12.17), _V(0.037,0.833,-0.552), (float)(49.3*RAD));\n\n    anim_spdb = CreateAnimation (0);\n    AddAnimationComponent (anim_spdb, 0, 1, &SB1);\n    AddAnimationComponent (anim_spdb, 0, 1, &SB2);\n\n    \/\/ ***** 8. RMS arm animation *****\n    \/\/ Note that the animation components can't be declared static here, since\n    \/\/ their rotation parameters are modified by the respective parent transforms\n\n    ANIMATIONCOMPONENT_HANDLE parent;\n\n    static UINT RMSShoulderYawGrp[1] = {GRP_Shoulder};\n    rms_anim[0] = new MGROUP_ROTATE (midx, RMSShoulderYawGrp, 1,\n        _V(-2.26, 1.5, 10), _V(0, 1, 0), (float)(-360*RAD)); \/\/ -180 .. +180\n    anim_arm_sy = CreateAnimation (0.5);\n    parent = AddAnimationComponent (anim_arm_sy, 0, 1, rms_anim[0]);\n\n    static UINT RMSShoulderPitchGrp[1] = {GRP_Humerus};\n    rms_anim[1] = new MGROUP_ROTATE (midx, RMSShoulderPitchGrp, 1,\n        _V(-2.26, 1.8, 10), _V(1, 0, 0), (float)(147*RAD)); \/\/ -2 .. +145\n    anim_arm_sp = CreateAnimation (0.0136);\n    parent = AddAnimationComponent (anim_arm_sp, 0, 1, rms_anim[1], parent);\n\n    static UINT RMSElbowPitchGrp[3] = {GRP_radii,GRP_RMScamera,GRP_RMScamera_pivot};\n    rms_anim[2] = new MGROUP_ROTATE (midx, RMSElbowPitchGrp, 3,\n        _V(-2.26,1.7,3.3), _V(1,0,0), (float)(-162*RAD)); \/\/ -160 .. +2\n    anim_arm_ep = CreateAnimation (0.0123);\n    parent = AddAnimationComponent (anim_arm_ep, 0, 1, rms_anim[2], parent);\n\n    static UINT RMSWristPitchGrp[1] = {GRP_wrist};\n    rms_anim[3] = new MGROUP_ROTATE (midx, RMSWristPitchGrp, 1,\n        _V(-2.26,1.7,-3.55), _V(1,0,0), (float)(240*RAD)); \/\/ -120 .. +120\n    anim_arm_wp = CreateAnimation (0.5);\n    parent = AddAnimationComponent (anim_arm_wp, 0, 1, rms_anim[3], parent);\n\n    static UINT RMSWristYawGrp[1] = {GRP_endeffecter};\n    rms_anim[4] = new MGROUP_ROTATE (midx, RMSWristYawGrp, 1,\n        _V(-2.26,1.7,-4.9), _V(0,1,0), (float)(-240*RAD)); \/\/ -120 .. +120\n    anim_arm_wy = CreateAnimation (0.5);\n    parent = AddAnimationComponent (anim_arm_wy, 0, 1, rms_anim[4], parent);\n\n    rms_anim[5] = new MGROUP_ROTATE (LOCALVERTEXLIST, MAKEGROUPARRAY(arm_tip), 3,\n        _V(-2.26,1.7,-6.5), _V(0,0,1), (float)(894*RAD)); \/\/ -447 .. +447\n    anim_arm_wr = CreateAnimation (0.5);\n    hAC_arm = AddAnimationComponent (anim_arm_wr, 0, 1, rms_anim[5], parent);\n\n    \/\/ ======================================================\n    \/\/ VC animation definitions\n    \/\/ ======================================================\n    plop->DefineAnimations (vidx);\n}\n\nvoid Atlantis::AddOrbiterVisual (const VECTOR3 &ofs)\n{\n    orbiter_ofs = ofs;\n    huds.hudcnt = _V(ofs.x-0.671257, ofs.y+2.523535, ofs.z+14.969);\n\n    if (mesh_orbiter == MESH_UNDEFINED) {\n\n        \/\/ ***** Load meshes\n\n        mesh_cockpit = AddMesh (hOrbiterCockpitMesh, &ofs);\n        SetMeshVisibilityMode (mesh_cockpit, MESHVIS_EXTERNAL);\n\n        mesh_orbiter = AddMesh (hOrbiterMesh, &ofs);\n        SetMeshVisibilityMode (mesh_orbiter, MESHVIS_EXTERNAL|MESHVIS_VC|MESHVIS_EXTPASS);\n\n        mesh_vc = AddMesh (hOrbiterVCMesh, &ofs);\n        SetMeshVisibilityMode (mesh_vc, MESHVIS_VC);\n\n        for (int i = 0; i < 10; i++) mfds[i].nmesh = mesh_vc;\n        huds.nmesh = mesh_vc;\n\n        if (do_cargostatic) {\n            VECTOR3 cofs = ofs + cargo_static_ofs;\n            AddMesh (cargo_static_mesh_name, &cofs);\n        }\n        if (do_plat) {\n            VECTOR3 plat_ofs = _V(-2.59805, 1.69209, -5.15524);\n            AddMesh(\"shuttle_eva_plat\", &plat_ofs);\n        }\n\n        \/\/ ***** Docking definitions\n\n        SetDockParams (ofs+ORBITER_DOCKPOS, _V(0,1,0), _V(0,0,-1));\n\n        \/\/ ***** Attachment definitions\n\n        if (!sat_attach) sat_attach = CreateAttachment (false, ofs+ofs_sts_sat, _V(0,1,0), _V(0,0,1), \"X\");\n        if (!rms_attach) rms_attach = CreateAttachment (false, ofs+arm_tip[0], arm_tip[1]-arm_tip[0], arm_tip[2]-arm_tip[0], \"G\", true);\n\n        \/\/ ***** Cockpit camera definition\n\n        SetCameraOffset (_V(ofs.x-0.67,ofs.y+2.55,ofs.z+14.4));\n        oapiVCRegisterHUD (&huds); \/\/ register changes in HUD parameters\n    }\n}\n\nvoid Atlantis::AddTankVisual (const VECTOR3 &ofs)\n{\n    if (mesh_tank == MESH_UNDEFINED) {\n\n        \/\/ ***** Load mesh\n        mesh_tank = AddMesh (hTankMesh, &ofs);\n        SetMeshVisibilityMode (mesh_tank, MESHVIS_ALWAYS|MESHVIS_EXTPASS);\n    }\n}\n\nvoid Atlantis::AddSRBVisual (int which, const VECTOR3 &ofs)\n{\n    if (mesh_srb[which] == MESH_UNDEFINED) {\n\n        \/\/ ***** Load mesh\n        mesh_srb[which] = AddMesh (hSRBMesh, &ofs);\n        SetMeshVisibilityMode (mesh_srb[which], MESHVIS_ALWAYS|MESHVIS_EXTPASS);\n        int id = AddExhaustRef (EXHAUST_CUSTOM, _V(ofs.x, ofs.y, ofs.z-21.8), 0, 0);\n        if (which) srb_id1 = id;\n        else       srb_id2 = id;\n    }\n}\n\nvoid Atlantis::SeparateBoosters (double met)\n{\n    \/\/ Create SRB's as individual objects\n    VESSELSTATUS2 vs;\n    VESSELSTATUS2::FUELSPEC fuel;\n    VESSELSTATUS2::THRUSTSPEC thrust;\n    memset (&vs, 0, sizeof(vs));\n    vs.version = 2;\n    GetStatusEx (&vs);\n    vs.flag = VS_FUELLIST | VS_THRUSTLIST;\n    vs.fuel = &fuel;\n    vs.nfuel = 1;\n    vs.fuel->idx = 0;\n    vs.thruster = &thrust;\n    vs.nthruster = 1;\n    vs.thruster->idx = 0;\n    GetSRB_State (met, vs.thruster->level, vs.fuel->level);\n    Local2Rel (OFS_LAUNCH_RIGHTSRB, vs.rpos);\n    vs.arot.z += 0.25*PI;\n    vs.status = 0;\n    char name[256];\n    strcpy (name, GetName()); strcat (name, \"-SRB1\");\n    oapiCreateVesselEx (name, \"Atlantis_SRB\", &vs);\n    Local2Rel (OFS_LAUNCH_LEFTSRB, vs.rpos);\n    vs.arot.z -= 1.5*PI;\n    name[strlen(name)-1] = '2';\n    oapiCreateVesselEx (name, \"Atlantis_SRB\", &vs);\n\n    \/\/ Remove SRB's from Shuttle instance\n    DelPropellantResource (ph_srb);\n    DelThrusterGroup (thg_srb, THGROUP_USER, true);\n\n    \/\/ remove srb meshes and shift cg\n    DelMesh(mesh_srb[1]);\n    DelMesh(mesh_srb[0]);\n    ShiftCG (OFS_LAUNCH_ORBITER-OFS_WITHTANK_ORBITER);\n\n    \/\/ reconfigure\n    RecordEvent (\"JET\", \"SRB\");\n    SetOrbiterTankConfiguration();\n}\n\nvoid Atlantis::SeparateTank (void)\n{\n    \/\/ Create Tank as individual object\n    VESSELSTATUS2 vs;\n    memset (&vs, 0, sizeof (vs));\n    vs.version = 2;\n    GetStatusEx (&vs);\n    vs.flag = VS_FUELRESET | VS_THRUSTRESET;\n    VECTOR3 ofs = OFS_WITHTANK_TANK;\n    if (Playback()) \/\/ necessary because during playback the CG shift occurs before separation\n        ofs -= OFS_WITHTANK_ORBITER;\n    VECTOR3 rofs;\n    VECTOR3 vel = {0,-1,0};\n    static const double dv = 0.3; \/\/ tank separation velocity\n    Local2Rel (ofs, vs.rpos);\n    GlobalRot (vel, rofs);\n    vs.rvel += rofs*dv;\n    vs.vrot.x = -0.005;\n    vs.status = 0;\n    char name[256];\n    strcpy (name, GetName()); strcat (name, \"-Tank\");\n    oapiCreateVesselEx (name, \"Atlantis_Tank\", &vs);\n\n    \/\/ Remove Tank from shuttle instance\n    DelPropellantResource (ph_tank);\n\n    \/\/ main engines are done\n    DelThrusterGroup (thg_main, THGROUP_MAIN, true);\n\n    \/\/ clear launch attitude control system\n    DelThrusterGroup (THGROUP_ATT_PITCHUP, true);\n    DelThrusterGroup (THGROUP_ATT_PITCHDOWN, true);\n    DelThrusterGroup (THGROUP_ATT_BANKLEFT, true);\n    DelThrusterGroup (THGROUP_ATT_BANKRIGHT, true);\n    DelThrusterGroup (THGROUP_ATT_YAWLEFT, true);\n    DelThrusterGroup (THGROUP_ATT_YAWRIGHT, true);\n\n    \/\/ remove tank mesh and shift cg\n    DelMesh (mesh_tank);\n    ShiftCG (OFS_WITHTANK_ORBITER);\n\n    \/\/ reconfigure\n    RecordEvent (\"JET\", \"ET\");\n    SetOrbiterConfiguration ();\n}\n\nvoid Atlantis::ToggleGrapple (void)\n{\n    HWND hDlg;\n    OBJHANDLE hV = GetAttachmentStatus (rms_attach);\n\n    if (hV) {  \/\/ release satellite\n\n        ATTACHMENTHANDLE hAtt = CanArrest();\n        DetachChild (rms_attach);\n        if (hDlg = oapiFindDialog (g_Param.hDLL, IDD_RMS)) {\n            SetWindowText (GetDlgItem (hDlg, IDC_GRAPPLE), \"Grapple\");\n            EnableWindow (GetDlgItem (hDlg, IDC_STOW), TRUE);\n        }\n        \/\/ check whether the object being ungrappled is ready to be clamped into the payload bay\n        if (hAtt) {\n            AttachChild (hV, sat_attach, hAtt);\n            if (hDlg) {\n                SetWindowText (GetDlgItem (hDlg, IDC_PAYLOAD), \"Purge\");\n                EnableWindow (GetDlgItem (hDlg, IDC_PAYLOAD), TRUE);\n            }\n        }\n\n#ifdef UNDEF\n        VECTOR3 pos, dir, rot, gbay, gpos;\n        GetAttachmentParams (sat_attach, pos, dir, rot);\n        Local2Global (pos, gbay);\n        VESSEL *v = oapiGetVesselInterface (hV);\n        DWORD nAttach = v->AttachmentCount (true);\n        for (DWORD j = 0; j < nAttach; j++) { \/\/ now scan all attachment points\n            ATTACHMENTHANDLE hAtt = v->GetAttachmentHandle (true, j);\n            v->GetAttachmentParams (hAtt, pos, dir, rot);\n            v->Local2Global (pos, gpos);\n            if (dist (gpos, gbay) < MAX_GRAPPLING_DIST) {\n                AttachChild (hV, sat_attach, hAtt);\n                return;\n            }\n        }\n#endif\n\n    } else {             \/\/ grapple satellite\n\n        VECTOR3 gpos, grms, pos, dir, rot;\n        Local2Global (orbiter_ofs+arm_tip[0], grms);  \/\/ global position of RMS tip\n        \n        \/\/ Search the complete vessel list for a grappling candidate.\n        \/\/ Not very scalable ...\n        for (DWORD i = 0; i < oapiGetVesselCount(); i++) {\n            OBJHANDLE hV = oapiGetVesselByIndex (i);\n            if (hV == GetHandle()) continue; \/\/ we don't want to grapple ourselves ...\n            oapiGetGlobalPos (hV, &gpos);\n            if (dist (gpos, grms) < oapiGetSize (hV)) { \/\/ in range\n                VESSEL *v = oapiGetVesselInterface (hV);\n                DWORD nAttach = v->AttachmentCount (true);\n                for (DWORD j = 0; j < nAttach; j++) { \/\/ now scan all attachment points of the candidate\n                    ATTACHMENTHANDLE hAtt = v->GetAttachmentHandle (true, j);\n                    const char *id = v->GetAttachmentId (hAtt);\n                    if (strncmp (id, \"GS\", 2)) continue; \/\/ attachment point not compatible\n                    v->GetAttachmentParams (hAtt, pos, dir, rot);\n                    v->Local2Global (pos, gpos);\n                    if (dist (gpos, grms) < MAX_GRAPPLING_DIST) { \/\/ found one!\n                        \/\/ check whether satellite is currently clamped into payload bay\n                        if (hV == GetAttachmentStatus (sat_attach))\n                            DetachChild (sat_attach);\n                        AttachChild (hV, rms_attach, hAtt);\n                        if (hDlg = oapiFindDialog (g_Param.hDLL, IDD_RMS)) {\n                            SetWindowText (GetDlgItem (hDlg, IDC_GRAPPLE), \"Release\");\n                            EnableWindow (GetDlgItem (hDlg, IDC_STOW), FALSE);\n                        }\n                        return;\n                    }\n                }\n            }\n        }\n\n    }\n}\n\nvoid Atlantis::ToggleArrest (void)\n{\n    HWND hDlg;\n    if (SatStowed()) { \/\/ purge satellite\n        DetachChild (sat_attach, 0.1);\n        if (hDlg = oapiFindDialog (g_Param.hDLL, IDD_RMS)) {\n            SetWindowText (GetDlgItem (hDlg, IDC_PAYLOAD), \"Arrest\");\n            EnableWindow (GetDlgItem (hDlg, IDC_PAYLOAD), CanArrest() ? TRUE:FALSE);\n        }\n    } else if (CanArrest()) {           \/\/ try to arrest satellite\n        ToggleGrapple();\n    }\n}\n\n\/\/ check whether the currently grappled object can be stowed in the cargo bay\nATTACHMENTHANDLE Atlantis::CanArrest (void) const\n{\n    OBJHANDLE hV = GetAttachmentStatus (rms_attach);\n    if (!hV) return 0;\n    VESSEL *v = oapiGetVesselInterface (hV);\n    DWORD nAttach = v->AttachmentCount (true);\n    VECTOR3 pos, dir, rot, gpos, gbay;\n    GetAttachmentParams (sat_attach, pos, dir, rot);\n    Local2Global (pos, gbay);\n    for (DWORD j = 0; j < nAttach; j++) {\n        ATTACHMENTHANDLE hAtt = v->GetAttachmentHandle (true, j);\n        if (strncmp (v->GetAttachmentId (hAtt), \"XS\", 2)) continue; \/\/ attachment point not compatible\n        v->GetAttachmentParams (hAtt, pos, dir, rot);\n        v->Local2Global (pos, gpos);\n        if (dist (gpos, gbay) < MAX_GRAPPLING_DIST) {\n            return hAtt;\n        }\n    }\n    return 0;\n}\n\nvoid Atlantis::SeparateMMU (void)\n{\n    \/\/ Create MMU at docking port\n    DOCKHANDLE hDock = GetDockHandle (0);\n    if (GetDockStatus(hDock)) return; \/\/ something is already attached to this docking port\n\n    int i;\n    char name[256];\n    OBJHANDLE hVessel;\n    for (i = 0; ; i++) {\n        sprintf (name, \"%s-MMU-%d\", GetName(), i+1);\n        hVessel = oapiGetVesselByName(name);\n        if (!hVessel) break;\n    }\n\n    VESSELSTATUS vs;\n    GetStatus (vs);\n    hMMU = oapiCreateVessel (name, \"Nasa_MMU\", vs);\n    Dock (hMMU, 0, 0, 1);\n    oapiSetFocusObject (hMMU);\n}\n\nvoid Atlantis::AutoMainGimbal ()\n{\n    \/\/ Implement automatic gimbal adjustment for main engines to correct for\n    \/\/ SRB thrust variations. We adjust only the upper engine\n\n    double        F_srb  = SRB_THRUST         *GetThrusterLevel (th_srb[0]);\n    double        F_main = ORBITER_MAIN_THRUST*GetThrusterLevel (th_main[0]);\n    if (F_main) {\n        double        M_srb =   2.51951112*F_srb;  \/\/ angular moment from SRB thrust\n        double        M_m2  = -12.02495   *F_main; \/\/ angular moment from the two lower main engines in neutral position\n        double        M_0   = M_srb + M_m2;\n        static double ry    =   9.42;  \/\/ upper main thruster: y-offset\n        static double rz    = -23.295; \/\/ upper main thruster: z-offset\n        static double ry2   = ry*ry;\n        static double rz2   = rz*rz;\n        double        F2    = F_main*F_main;\n        double        M2    = M_0*M_0;\n        double        term  = -M2 + F2*(ry2+rz2);\n        double        arg1  = max (0.0, rz2 * term);\n        double        scale = 1.0\/(F_main*(ry2+rz2));\n        double        dz    = (M_0*ry + sqrt (arg1))*scale;\n        double          arg2  = max (0.0, ry2 * term);\n        double        dy    =-(M_0*rz + sqrt (arg2))*scale;\n        if (!arg1 || !arg2) {\n            double len = _hypot(dy,dz);\n            dy \/= len, dz \/= len;\n        }\n        SetThrusterDir (th_main[2], _V(0,dy,dz));\n    }\n}\n\nvoid Atlantis::LaunchClamps ()\n{\n    VECTOR3 F, T, r = _V(0,0,0), Fc = _V(0,0,0), Tc = _V(0,0,0);\n    GetThrusterMoment (th_srb[0], F, T);\n    Fc.z = -2*F.z;\n    Tc.x =  2*T.x;\n    GetThrusterMoment (th_main[0], F, T);\n    Fc.z -= 2*F.z;\n    Fc.y -= 2*F.y;\n    Tc.x += 2*T.x;\n    GetThrusterMoment (th_main[2], F, T);\n    Fc.z -= F.z;\n    Fc.y -= F.y;\n    Tc.x += T.x;\n    r.z = (Fc.y ? Tc.x\/Fc.y : 0);\n    AddForce (Fc, r);\n}\n\nvoid Atlantis::SetGearParameters (double state)\n{\n    if (state == 1.0) { \/\/ gear fully deployed\n        SetTouchdownPoints (_V(0,-4,17), _V(-3.96,-5.6,-4.3), _V(3.96,-5.6,-4.3)); \/\/ gear wheel tips\n        SetSurfaceFrictionCoeff (0.05, 0.4);\n    } else {\n        SetTouchdownPoints (_V(0,-2.5,14), _V(-8,-2.8,-9), _V(8,-2.8,-9)); \/\/ belly landing\n        SetSurfaceFrictionCoeff (0.4, 0.4);\n    }\n}\n\nvoid Atlantis::Jettison ()\n{\n    switch (status) {\n    case 0:\n    case 3:               \/\/ nothing to do\n        break;\n    case 1:               \/\/ abandon boosters\n        SeparateBoosters (oapiGetSimTime()-t0); \n        break;\n    case 2:               \/\/ abandon tank\n        SeparateTank();\n        break;\n    }\n}\n\n\/\/ Update moving parts of the orbiter's visual: payload bay doors and gear\n\/\/ This should only be called when the visual exists, e.g. from within\n\/\/ clbkVisualCreated or clbkAnimate\n\nvoid Atlantis::UpdateMesh ()\n{\n    \/\/ update animation states\n    SetAnimation (anim_gear, gear_proc);\n    SetAnimation (anim_spdb, spdb_proc);\n    SetAnimation (anim_door, plop->BayDoorStatus.pos);\n    SetAnimation (anim_rad,  plop->RadiatorStatus.pos);\n    SetAnimation (anim_kubd, plop->KuAntennaStatus.pos);\n\n    SetAnimationArm (anim_arm_sy, arm_sy);\n    SetAnimationArm (anim_arm_sp, arm_sp);\n    SetAnimationArm (anim_arm_ep, arm_ep);\n    SetAnimationArm (anim_arm_wp, arm_wp);\n    SetAnimationArm (anim_arm_wy, arm_wy);\n    SetAnimationArm (anim_arm_wr, arm_wr);\n\n    \/\/ update MFD brightness\n    if (vis) {\n        int i;\n        MESHHANDLE hMesh = GetMesh (vis, mesh_vc);\n        for (i = 0; i < 10; i++) {\n            MATERIAL *mat = oapiMeshMaterial (hMesh, 10+i);\n            mat->emissive.r = mat->emissive.g = mat->emissive.b = (float)mfdbright[i];\n        }\n    }\n}\n\nvoid Atlantis::ClearMeshes ()\n{\n    VESSEL::ClearMeshes();\n    mesh_orbiter = MESH_UNDEFINED;\n    mesh_cockpit = MESH_UNDEFINED;\n    mesh_vc      = MESH_UNDEFINED;\n    mesh_tank    = MESH_UNDEFINED;\n    mesh_srb[0] = mesh_srb[1] = MESH_UNDEFINED;\n}\n\nvoid Atlantis::SetBayDoorPosition (double pos)\n{\n    SetAnimation (anim_door, pos);\n    rdoor_drag = sqrt (min (1.0, pos*3.0));\n    ldoor_drag = sqrt (min (1.0, max(0.0, pos-0.3656)*3.0));\n}\n\nvoid Atlantis::SetRadiatorPosition (double pos)\n{\n    SetAnimation (anim_rad, pos);\n}\n\nvoid Atlantis::SetKuAntennaPosition (double pos)\n{\n    SetAnimation (anim_kubd, pos);\n}\n\nvoid Atlantis::OperateLandingGear (AnimState::Action action)\n{\n    if (status < 3) return;\n    \/\/ operate landing gear only once the orbiter is free from the tank\n\n    gear_status = action;\n    RecordEvent (\"GEAR\", action == AnimState::CLOSING ? \"UP\" : \"DOWN\");\n}\n\nvoid Atlantis::RevertLandingGear ()\n{\n    if (status < 3) return;\n    \/\/ operate landing gear only once the orbiter is free from the tank\n\n    OperateLandingGear (gear_status == AnimState::CLOSED || gear_status == AnimState::CLOSING ?\n        AnimState::OPENING : AnimState::CLOSING);\n}\n\nvoid Atlantis::OperateSpeedbrake (AnimState::Action action)\n{\n    spdb_status = action;\n    RecordEvent (\"SPEEDBRAKE\", action == AnimState::CLOSING ? \"CLOSE\" : \"OPEN\");\n}\n\nvoid Atlantis::RevertSpeedbrake (void)\n{\n    OperateSpeedbrake (spdb_status == AnimState::CLOSED || spdb_status == AnimState::CLOSING ?\n        AnimState::OPENING : AnimState::CLOSING);\n}\n\nvoid Atlantis::SetAnimationArm (UINT anim, double state)\n{\n    SetAnimation (anim, state);\n    arm_moved = true;\n\n    HWND hDlg;\n    if (!SatStowed() && (hDlg = oapiFindDialog (g_Param.hDLL, IDD_RMS))) {\n        SetWindowText (GetDlgItem (hDlg, IDC_PAYLOAD), \"Arrest\");\n        EnableWindow (GetDlgItem (hDlg, IDC_PAYLOAD), CanArrest() ? TRUE : FALSE);\n    }\n}\n\nvoid Atlantis::RedrawPanel_MFDButton (SURFHANDLE surf, int mfd)\n{\n    HDC hDC = oapiGetDC (surf);\n\n    \/\/ D. Beachy: BUGFIX: if MFD powered off, cover separator lines and do not paint buttons\n    if (oapiGetMFDMode(mfd) == MFD_NONE) {\n        RECT r = { 0,0,255,13 };\n        FillRect(hDC, &r, (HBRUSH)GetStockObject(BLACK_BRUSH));\n    } else {   \/\/ MFD powered on\n        HFONT pFont = (HFONT)SelectObject (hDC, g_Param.font[0]);\n        SetTextColor (hDC, RGB(0,255,216));\n        SetTextAlign (hDC, TA_CENTER);\n        SetBkMode (hDC, TRANSPARENT);\n        const char *label;\n        int x = 24;\n\n        for (int bt = 0; bt < 5; bt++) {\n            if (label = oapiMFDButtonLabel (mfd, bt)) {\n                TextOut (hDC, x, 1, label, strlen(label));\n                x += 42;\n            } else break;\n        }\n        TextOut (hDC, 234, 1, \"PG\", 2);\n        SelectObject (hDC, pFont);\n    }\n\n    oapiReleaseDC (surf, hDC);\n}\n\n\/\/ ==============================================================\n\/\/ Overloaded callback functions\n\/\/ ==============================================================\n\n\/\/ --------------------------------------------------------------\n\/\/ Set vessel class capabilities from config file\n\/\/ --------------------------------------------------------------\nvoid Atlantis::clbkSetClassCaps (FILEHANDLE cfg)\n{\n    if (!oapiReadItem_bool (cfg, \"RenderCockpit\", render_cockpit))\n        render_cockpit = false;\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Set status from a VESSELSTATUS2 structure\n\/\/ --------------------------------------------------------------\nvoid Atlantis::clbkSetStateEx (const void *status)\n{\n    \/\/ default parameter initialisation\n    DefSetStateEx (status);\n\n    \/\/ reset vessel-specific parameters to defaults\n    \/\/status = 3;\n    SetOrbiterConfiguration();\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Read status from scenario file\n\/\/ --------------------------------------------------------------\nvoid Atlantis::clbkLoadStateEx (FILEHANDLE scn, void *vs)\n{\n    int action;\n    char *line;\n    double met = 0.0; \/\/ mission elapsed time\n    double srbtime = 0.0;\n    double sts_sat_x = 0.0;\n    double sts_sat_y = 0.0;\n    double sts_sat_z = 0.0;\n    spdb_status = AnimState::CLOSED; spdb_proc = 0.0;\n\n    while (oapiReadScenario_nextline (scn, line)) {\n        if (!_strnicmp (line, \"CONFIGURATION\", 13)) {\n            sscanf (line+13, \"%d\", &status);\n        } else if (!_strnicmp (line, \"MET\", 3)) {\n            sscanf (line+3, \"%lf\", &met);\n        } else if (!_strnicmp (line, \"GEAR\", 4)) {\n            sscanf (line+4, \"%d%lf\", &action, &gear_proc);\n            gear_status = (AnimState::Action)(action+1);\n        } else if (!_strnicmp (line, \"SPEEDBRAKE\", 10)) {\n            sscanf (line+10, \"%d%lf\", &action, &spdb_proc);\n            spdb_status = (AnimState::Action)(action+1);\n        } else if (!_strnicmp (line, \"SRB_IGNITION_TIME\", 17)) {\n            sscanf (line+17, \"%lf\", &srbtime);\n        } else if (!_strnicmp (line, \"SAT_OFS_X\", 9)) {\n            sscanf (line+9, \"%lf\", &sts_sat_x);\n        } else if (!_strnicmp (line, \"SAT_OFS_Y\", 9)) {\n            sscanf (line+9, \"%lf\", &sts_sat_y);\n        } else if (!_strnicmp (line, \"SAT_OFS_Z\", 9)) {\n            sscanf (line+9, \"%lf\", &sts_sat_z);\n        } else if (!_strnicmp (line, \"CARGO_STATIC_MESH\", 17)) {\n            sscanf (line+17, \"%s\", cargo_static_mesh_name);\n            do_cargostatic = true;\n        } else if (!_strnicmp (line, \"CARGO_STATIC_OFS\", 16)) {\n            sscanf (line+16, \"%lf%lf%lf\", &cargo_static_ofs.x, &cargo_static_ofs.y, &cargo_static_ofs.z);\n        } else if (!_strnicmp (line, \"ARM_STATUS\", 10)) {\n            sscanf (line+10, \"%lf%lf%lf%lf%lf%lf\", &arm_sy, &arm_sp, &arm_ep, &arm_wp, &arm_wy, &arm_wr);\n        } else {\n            if (plop->ParseScenarioLine (line)) continue; \/\/ offer the line to bay door operations\n            ParseScenarioLineEx (line, vs);\n            \/\/ unrecognised option - pass to Orbiter's generic parser\n        }\n    }\n    ofs_sts_sat.x=sts_sat_x;\n    ofs_sts_sat.y=sts_sat_y;\n    ofs_sts_sat.z=sts_sat_z;\n\n    ClearMeshes();\n    switch (status) {\n    case 0:\n        SetLaunchConfiguration();\n        break;\n    case 1:\n        SetPostLaunchConfiguration (met);\n        break;\n    case 2:\n        SetOrbiterTankConfiguration();\n        break;\n    case 3:\n        SetOrbiterConfiguration();\n        break;\n    }\n\n    UpdateMesh ();\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Write status to scenario file\n\/\/ --------------------------------------------------------------\nvoid Atlantis::clbkSaveState (FILEHANDLE scn)\n{\n    char cbuf[256];\n\n    \/\/ default vessel parameters\n    VESSEL3::clbkSaveState (scn);\n\n    \/\/ custom parameters\n    oapiWriteScenario_int (scn, \"CONFIGURATION\", status);\n\n    if (status == 1)\n        oapiWriteScenario_float (scn, \"MET\", oapiGetSimTime()-t0);\n\n    sprintf (cbuf, \"%d %0.4f\", gear_status-1, gear_proc);\n    oapiWriteScenario_string (scn, \"GEAR\", cbuf);\n\n    if (spdb_status != AnimState::CLOSED) {\n        sprintf (cbuf, \"%d %0.4f\", spdb_status-1, spdb_proc);\n        oapiWriteScenario_string (scn, \"SPEEDBRAKE\", cbuf);\n    }\n\n    sprintf (cbuf, \"%0.4f %0.4f %0.4f %0.4f %0.4f %0.4f\", arm_sy, arm_sp, arm_ep, arm_wp, arm_wy, arm_wr);\n    oapiWriteScenario_string (scn, \"ARM_STATUS\", cbuf);\n\n    oapiWriteScenario_float (scn, \"SAT_OFS_X\", ofs_sts_sat.x);\n    oapiWriteScenario_float (scn, \"SAT_OFS_Y\", ofs_sts_sat.y);\n    oapiWriteScenario_float (scn, \"SAT_OFS_Z\", ofs_sts_sat.z);\n\n    if (do_cargostatic) {\n        oapiWriteScenario_string (scn, \"CARGO_STATIC_MESH\", cargo_static_mesh_name);\n        if (cargo_static_ofs.x || cargo_static_ofs.y || cargo_static_ofs.z)\n            oapiWriteScenario_vec (scn, \"CARGO_STATIC_OFS\", cargo_static_ofs);\n    }\n\n    \/\/ save bay door operations status\n    plop->SaveState (scn);\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Vessel gains or loses input focus\n\/\/ --------------------------------------------------------------\nvoid Atlantis::clbkFocusChanged (bool getfocus, OBJHANDLE newv, OBJHANDLE oldv)\n{\n    if (getfocus) {\n        oapiDisableMFDMode (MFD_LANDING);\n        \/\/ no VTOL MFD mode for Atlantis\n    }\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Simulation time step\n\/\/ --------------------------------------------------------------\nvoid Atlantis::clbkPostStep (double simt, double simdt, double mjd)\n{\n    double met;\n    int i;\n    OBJHANDLE hvessel;\n\n    engine_light_level = GetThrusterGroupLevel (THGROUP_MAIN);\n\n    switch (status) {\n    case 0: \/\/ launch configuration\n        if (GetEngineLevel (ENGINE_MAIN) > 0.95) {\n            status = 1; \/\/ launch\n            t0 = simt + SRB_STABILISATION_TIME;   \/\/ store designated liftoff time\n            RecordEvent (\"STATUS\", \"SRB_IGNITION\");\n        } else\n            AutoMainGimbal();\n        break;\n    case 1: \/\/ SRB's ignited\n        met = simt-t0;\n        if (met > SRB_SEPARATION_TIME && !Playback() || bManualSeparate) { \/\/ separate boosters\n            SeparateBoosters (met);\n            bManualSeparate = false;\n        } else {\n            \/\/ extract current thrust level and propellant level as a function of time\n            double thrust_level, prop_level;\n            GetSRB_State (met, thrust_level, prop_level);\n            for (i = 0; i < 2; i++)\n                SetThrusterLevel (th_srb[i], thrust_level);\n            if (met < 0.0) LaunchClamps ();\n            AutoMainGimbal();\n        }\n        break;\n\n    case 2: \/\/ post SRB separation\n        if (GetPropellantMass (ph_tank) < 1.0 && !Playback() || bManualSeparate) {\n            SeparateTank();\n            bManualSeparate = false;\n        }\n        break;\n    case 3: \/\/ post tank separation\n        if (bManualSeparate && GetAttachmentStatus (sat_attach)) {\n            DetachChild (sat_attach, 0.1);\n            bManualSeparate = false;\n        }\n\n        if (do_eva) {\n            char name[256];\n            strcpy (name, GetName()); strcat (name, \"-MMU\");\n            hvessel = oapiGetVesselByName (name);\n            if (!hvessel) {\n                SeparateMMU ();\n            }\n            do_eva = false;\n        };\n        break;\n    }\n\n    \/\/ Execute payload bay operations\n    plop->Step (simt, simdt);\n\n    \/\/ ***** Animate landing gear *****\n\n    if (gear_status >= AnimState::CLOSING) {\n        double da = simdt * GEAR_OPERATING_SPEED;\n        if (gear_status == AnimState::CLOSING) { \/\/ retract gear\n            if (gear_proc > 0.0) gear_proc = max (0.0, gear_proc-da);\n            else                 gear_status = AnimState::CLOSED;\n        } else {                           \/\/ deploy gear\n            if (gear_proc < 1.0) gear_proc = min (1.0, gear_proc+da);\n            else                 gear_status = AnimState::OPEN;\n        }\n        SetAnimation (anim_gear, gear_proc);\n        SetGearParameters (gear_proc);\n    }\n\n    \/\/ ***** Animate speedbrake *****\n\n    if (spdb_status >= AnimState::CLOSING) {\n        double da = simdt * SPEEDBRAKE_OPERATING_SPEED;\n        if (spdb_status == AnimState::CLOSING) { \/\/ retract brake\n            if (spdb_proc > 0.0) spdb_proc = max (0.0, spdb_proc-da);\n            else                 spdb_status = AnimState::CLOSED;\n        } else {                           \/\/ deploy antenna\n            if (spdb_proc < 1.0) spdb_proc = min (1.0, spdb_proc+da);\n            else                 spdb_status = AnimState::OPEN;\n        }\n        SetAnimation (anim_spdb, spdb_proc);\n    }\n\n    \/\/ ***** Stow RMS arm *****\n\n    if (center_arm) {\n        double t0 = oapiGetSimTime();\n        double dt = t0 - center_arm_t;       \/\/ time step\n        double da = ARM_OPERATING_SPEED*dt;  \/\/ total rotation angle\n\n        \/\/ work from the wrist down to the shoulder\n        if (da && (arm_wr != 0.5)) {    \/\/ zero wrist roll\n            if (da >= fabs(arm_wr-0.5)) \/\/ finished\n                arm_wr = 0.5, da -= fabs(arm_wr-0.5);\n            else\n                arm_wr -= (arm_wr > 0.5 ? da:-da), da = 0;\n            SetAnimationArm (anim_arm_wr, arm_wr);\n        }\n        if (da && (arm_wy != 0.5)) {    \/\/ zero wrist yaw\n            if (da >= fabs(arm_wy-0.5)) \/\/ finished\n                arm_wy = 0.5, da -= fabs(arm_wy-0.5);\n            else\n                arm_wy -= (arm_wy > 0.5 ? da:-da), da = 0;\n            SetAnimationArm (anim_arm_wy, arm_wy);\n        }\n        if (da && (arm_wp != 0.5)) {    \/\/ zero wrist pitch\n            if (da >= fabs(arm_wp-0.5)) \/\/ finished\n                arm_wp = 0.5, da -= fabs(arm_wp-0.5);\n            else\n                arm_wp -= (arm_wp > 0.5 ? da:-da), da = 0;\n            SetAnimationArm (anim_arm_wp, arm_wp);\n        }\n        if (da && arm_ep) {             \/\/ zero elbow pitch\n            if (da >= arm_ep)           \/\/ finished\n                arm_ep = 0.0, da -= arm_ep;\n            else\n                arm_ep -= da, da = 0;\n            SetAnimationArm (anim_arm_ep, arm_ep);\n        }\n        if (da && (arm_sy != 0.5)) {    \/\/ zero shoulder yaw\n            if (da >= fabs(arm_sy-0.5)) \/\/ finished\n                arm_sy = 0.5, da -= fabs(arm_sy-0.5);\n            else\n                arm_sy -= (arm_sy > 0.5 ? da:-da), da = 0;\n            SetAnimationArm (anim_arm_sy, arm_sy);\n        }\n        if (da && arm_sp) {             \/\/ zero shoulder pitch\n            if (da >= arm_sp)           \/\/ finished\n                arm_sp = 0.0, da -= arm_sp;\n            else\n                arm_sp -= da, da = 0;\n            SetAnimationArm (anim_arm_sp, arm_sp);\n        }\n        center_arm_t = t0;\n        if (da) {\n            center_arm = false; \/\/ finished stowing\n            HWND hDlg = oapiFindDialog (g_Param.hDLL, IDD_RMS);\n            if (hDlg) EnableWindow (GetDlgItem (hDlg, IDC_GRAPPLE), TRUE);\n        }\n    }\n\n    if (arm_moved) {\n        SetAttachmentParams (rms_attach, orbiter_ofs+arm_tip[0], arm_tip[1]-arm_tip[0], arm_tip[2]-arm_tip[0]);\n        arm_moved = false;\n    }\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Respond to playback event\n\/\/ --------------------------------------------------------------\nbool Atlantis::clbkPlaybackEvent (double simt, double event_t, const char *event_type, const char *event)\n{\n    if (!_stricmp (event_type, \"JET\")) {\n        if (!_stricmp (event, \"SRB\")) {\n            bManualSeparate = true;\n            return true;\n        }\n        else if (!_stricmp (event, \"ET\")) {\n            bManualSeparate = true;\n            return true;\n        }\n    } else if (!_stricmp (event_type, \"STATUS\")) {\n        if (!_stricmp (event, \"SRB_IGNITION\")) {\n            status = 1;\n            t0 = event_t + SRB_STABILISATION_TIME;\n            return true;\n        }\n    } else if (!_stricmp (event_type, \"ADJUST_LAUNCHTIME\")) {\n        sscanf (event, \"%lf\", &t0);\n        return true;\n    } else if (!_stricmp (event_type, \"CARGODOOR\")) {\n        plop->SetDoorAction (!_stricmp (event, \"CLOSE\") ? AnimState::CLOSING : AnimState::OPENING, true);\n        return true;\n    } else if (!_stricmp (event_type, \"GEAR\")) {\n        OperateLandingGear (!_stricmp (event, \"UP\") ? AnimState::CLOSING : AnimState::OPENING);\n        return true;\n    } else if (!_stricmp (event_type,\"SPEEDBRAKE\")) {\n        OperateSpeedbrake (!_stricmp (event, \"CLOSE\") ? AnimState::CLOSING : AnimState::OPENING);\n        return true;\n    } else if (!_stricmp (event_type, \"KUBAND\")) {\n        plop->SetKuAntennaAction (!_stricmp (event, \"CLOSE\") ? AnimState::CLOSING : AnimState::OPENING);\n        return true;\n    }\n\n    return false;\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Atlantis mesh loaded\n\/\/ --------------------------------------------------------------\nvoid Atlantis::clbkVisualCreated (VISHANDLE _vis, int refcount)\n{\n    if (refcount > 1) return; \/\/ we don't support more than one visual per object\n    vis = _vis;\n\n#ifdef UNDEF\n    \/\/ note: orbiter re-applies the animations to the mesh before calling\n    \/\/ clbkVisualCreated, so updating the mesh here is not necessary\n\n    \/\/ reset grappling point\n    arm_tip[0] = _V(-2.26,1.71,-6.5);\n    arm_tip[1] = _V(-2.26,1.71,-7.5);\n    arm_tip[2] = _V(-2.26,2.71,-6.5);\n\n    UpdateMesh ();\n#endif\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Atlantis mesh discarded\n\/\/ --------------------------------------------------------------\nvoid Atlantis::clbkVisualDestroyed (VISHANDLE _vis, int refcount)\n{\n    if (vis == _vis) vis = NULL;\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Update mesh animation state\n\/\/ --------------------------------------------------------------\nvoid Atlantis::clbkAnimate (double simt)\n{\n    UpdateMesh ();\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Respond to MFD mode change\n\/\/ --------------------------------------------------------------\nvoid Atlantis::clbkMFDMode (int mfd, int mode)\n{\n    oapiVCTriggerRedrawArea (-1, AID_CDR1_BUTTONS+mfd-MFD_LEFT);\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Load generic glass cockpit mode\n\/\/ --------------------------------------------------------------\nbool Atlantis::clbkLoadGenericCockpit ()\n{\n    SetCameraOffset (_V(orbiter_ofs.x-0.67,orbiter_ofs.y+2.55,orbiter_ofs.z+14.4));\n    SetCameraDefaultDirection (_V(0,0,1));\n    return true;\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ register VC buttons for the 2 commander MFDs\n\/\/ (accessible from commander position only)\n\/\/ --------------------------------------------------------------\nvoid Atlantis::RegisterVC_CdrMFD ()\n{\n    \/\/ activate MFD function buttons\n    oapiVCSetAreaClickmode_Quadrilateral (AID_CDR1_BUTTONS, _V(-0.9239,2.0490,15.0595)+orbiter_ofs, _V(-0.7448,2.0490,15.0595)+orbiter_ofs,  _V(-0.9239,2.0280,15.0595)+orbiter_ofs, _V(-0.7448,2.0280,15.0595)+orbiter_ofs);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_CDR2_BUTTONS, _V(-0.6546,2.0490,15.0595)+orbiter_ofs, _V(-0.4736,2.0490,15.0595)+orbiter_ofs,  _V(-0.6546,2.0280,15.0595)+orbiter_ofs, _V(-0.4736,2.0280,15.0595)+orbiter_ofs);\n\n    \/\/ D. Beachy: register+activate MFD power buttons\n    const double powerButtonRadius = 0.0075; \/\/ radius of power button on each MFD\n    oapiVCRegisterArea (AID_CDR1_PWR, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_ONREPLAY);\n    oapiVCRegisterArea (AID_CDR2_PWR, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_ONREPLAY);\n    oapiVCSetAreaClickmode_Spherical(AID_CDR1_PWR, _V(-0.950, 2.060, 15.060)+orbiter_ofs, powerButtonRadius);  \n    oapiVCSetAreaClickmode_Spherical(AID_CDR2_PWR, _V(-0.680, 2.060, 15.060)+orbiter_ofs, powerButtonRadius);  \n\n    \/\/ register+activate MFD brightness buttons\n    oapiVCRegisterArea (AID_CDR1_BRT, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY);\n    oapiVCRegisterArea (AID_CDR2_BRT, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_CDR1_BRT, _V(-0.729,2.0675,15.060)+orbiter_ofs, _V(-0.714,2.0675,15.060)+orbiter_ofs, _V(-0.729,2.0525,15.060)+orbiter_ofs, _V(-0.714,2.0525,15.060)+orbiter_ofs);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_CDR2_BRT, _V(-0.459,2.0675,15.060)+orbiter_ofs, _V(-0.444,2.0675,15.060)+orbiter_ofs, _V(-0.459,2.0525,15.060)+orbiter_ofs, _V(-0.444,2.0525,15.060)+orbiter_ofs);\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ register VC buttons for the 2 pilot MFDs\n\/\/ (accessible from pilot position only)\n\/\/ --------------------------------------------------------------\nvoid Atlantis::RegisterVC_PltMFD ()\n{\n    \/\/ activate MFD function buttons\n    oapiVCSetAreaClickmode_Quadrilateral (AID_PLT1_BUTTONS, _V(0.4759,2.0490,15.0595)+orbiter_ofs, _V(0.6568,2.0490,15.0595)+orbiter_ofs,  _V(0.4759,2.0280,15.0595)+orbiter_ofs, _V(0.6568,2.0280,15.0595)+orbiter_ofs);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_PLT2_BUTTONS, _V(0.7461,2.0490,15.0595)+orbiter_ofs, _V(0.9271,2.0490,15.0595)+orbiter_ofs,  _V(0.7461,2.0280,15.0595)+orbiter_ofs, _V(0.9271,2.0280,15.0595)+orbiter_ofs);\n\n    \/\/ D. Beachy: register+activate MFD power buttons\n    const double powerButtonRadius = 0.0075; \/\/ radius of power button on each MFD\n    oapiVCRegisterArea (AID_PLT1_PWR, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_ONREPLAY);\n    oapiVCRegisterArea (AID_PLT2_PWR, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_ONREPLAY);\n    oapiVCSetAreaClickmode_Spherical(AID_PLT1_PWR, _V( 0.450, 2.060, 15.060)+orbiter_ofs, powerButtonRadius);  \n    oapiVCSetAreaClickmode_Spherical(AID_PLT2_PWR, _V( 0.720, 2.060, 15.060)+orbiter_ofs, powerButtonRadius);  \n\n    \/\/ register+activate MFD brightness buttons\n    oapiVCRegisterArea (AID_PLT1_BRT, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY);\n    oapiVCRegisterArea (AID_PLT2_BRT, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_PLT1_BRT, _V(0.671,2.0675,15.060)+orbiter_ofs, _V(0.686,2.0675,15.060)+orbiter_ofs, _V(0.671,2.0525,15.060)+orbiter_ofs, _V(0.686,2.0525,15.060)+orbiter_ofs);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_PLT2_BRT, _V(0.941,2.0675,15.060)+orbiter_ofs, _V(0.956,2.0675,15.060)+orbiter_ofs, _V(0.941,2.0525,15.060)+orbiter_ofs, _V(0.956,2.0525,15.060)+orbiter_ofs);\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ register VC buttons for the 5 MFDs on the central panel\n\/\/ (accessible from commander and pilot positions)\n\/\/ --------------------------------------------------------------\nvoid Atlantis::RegisterVC_CntMFD ()\n{\n    \/\/ activate MFD function buttons\n    oapiVCSetAreaClickmode_Quadrilateral (AID_MFD1_BUTTONS, _V(-0.3579,2.1451,15.0863)+orbiter_ofs, _V(-0.1770,2.1451,15.0863)+orbiter_ofs, _V(-0.3579,2.1241,15.0863)+orbiter_ofs, _V(-0.1770,2.1241,15.0863)+orbiter_ofs);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_MFD2_BUTTONS, _V(-0.3579,1.9143,15.0217)+orbiter_ofs, _V(-0.1770,1.9143,15.0217)+orbiter_ofs, _V(-0.3579,1.8933,15.0217)+orbiter_ofs, _V(-0.1770,1.8933,15.0217)+orbiter_ofs);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_MFD3_BUTTONS, _V(-0.0888,2.0288,15.0538)+orbiter_ofs, _V(0.0922,2.0288,15.0538)+orbiter_ofs, _V(-0.0888,2.0078,15.0538)+orbiter_ofs, _V(0.0922,2.0078,15.0538)+orbiter_ofs);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_MFD4_BUTTONS, _V(0.1795,2.1451,15.0863)+orbiter_ofs, _V(0.3604,2.1451,15.0863)+orbiter_ofs, _V(0.1795,2.1241,15.0863)+orbiter_ofs, _V(0.3604,2.1241,15.0863)+orbiter_ofs);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_MFD5_BUTTONS, _V(0.1795,1.9143,15.0217)+orbiter_ofs, _V(0.3604,1.9143,15.0217)+orbiter_ofs, _V(0.1795,1.8933,15.0217)+orbiter_ofs, _V(0.3604,1.8933,15.0217)+orbiter_ofs);\n\n    \/\/ D. Beachy: register+activate MFD power buttons\n    const double powerButtonRadius = 0.0075; \/\/ radius of power button on each MFD\n    oapiVCRegisterArea (AID_MFD1_PWR, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_ONREPLAY);\n    oapiVCRegisterArea (AID_MFD2_PWR, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_ONREPLAY);\n    oapiVCRegisterArea (AID_MFD3_PWR, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_ONREPLAY);\n    oapiVCRegisterArea (AID_MFD4_PWR, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_ONREPLAY);\n    oapiVCRegisterArea (AID_MFD5_PWR, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_ONREPLAY);\n    oapiVCSetAreaClickmode_Spherical(AID_MFD1_PWR, _V(-0.383, 2.153, 15.090)+orbiter_ofs, powerButtonRadius);  \n    oapiVCSetAreaClickmode_Spherical(AID_MFD2_PWR, _V(-0.383, 1.922, 15.023)+orbiter_ofs, powerButtonRadius);  \n    oapiVCSetAreaClickmode_Spherical(AID_MFD3_PWR, _V(-0.114, 2.037, 15.058)+orbiter_ofs, powerButtonRadius);  \n    oapiVCSetAreaClickmode_Spherical(AID_MFD4_PWR, _V( 0.155, 2.153, 15.090)+orbiter_ofs, powerButtonRadius);  \n    oapiVCSetAreaClickmode_Spherical(AID_MFD5_PWR, _V( 0.155, 1.922, 15.023)+orbiter_ofs, powerButtonRadius);  \n\n    \/\/ register+activate MFD brightness buttons\n    oapiVCRegisterArea (AID_MFD1_BRT, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY);\n    oapiVCRegisterArea (AID_MFD2_BRT, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY);\n    oapiVCRegisterArea (AID_MFD3_BRT, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY);\n    oapiVCRegisterArea (AID_MFD4_BRT, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY);\n    oapiVCRegisterArea (AID_MFD5_BRT, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_MFD1_BRT, _V(-0.162,2.1605,15.090)+orbiter_ofs, _V(-0.147,2.1605,15.090)+orbiter_ofs, _V(-0.162,2.1455,15.090)+orbiter_ofs, _V(-0.147,2.1455,15.090)+orbiter_ofs);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_MFD2_BRT, _V(-0.162,1.9295,15.023)+orbiter_ofs, _V(-0.147,1.9295,15.023)+orbiter_ofs, _V(-0.162,1.9145,15.023)+orbiter_ofs, _V(-0.147,1.9145,15.023)+orbiter_ofs);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_MFD3_BRT, _V(0.107,2.0445,15.058)+orbiter_ofs, _V(0.122,2.0445,15.058)+orbiter_ofs, _V(0.107,2.0295,15.058)+orbiter_ofs, _V(0.122,2.0295,15.058)+orbiter_ofs);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_MFD4_BRT, _V(0.376,2.1605,15.090)+orbiter_ofs, _V(0.391,2.1605,15.090)+orbiter_ofs, _V(0.376,2.1455,15.090)+orbiter_ofs, _V(0.391,2.1455,15.090)+orbiter_ofs);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_MFD5_BRT, _V(0.376,1.9295,15.023)+orbiter_ofs, _V(0.391,1.9295,15.023)+orbiter_ofs, _V(0.376,1.9145,15.023)+orbiter_ofs, _V(0.391,1.9145,15.023)+orbiter_ofs);\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ register VC buttons for the aft MFD at the starbord panel\n\/\/ (accessible from payload control position only)\n\/\/ --------------------------------------------------------------\nvoid Atlantis::RegisterVC_AftMFD ()\n{\n    \/\/ register+activate aft MFD function buttons\n    SURFHANDLE tex1 = oapiGetTextureHandle (hOrbiterVCMesh, 7);\n    oapiVCRegisterArea (AID_MFDA_BUTTONS, _R(0,127,255,140), PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBUP|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY, PANEL_MAP_BACKGROUND, tex1);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_MFDA_BUTTONS, _V(1.3862,2.2570,13.8686)+orbiter_ofs, _V(1.3862,2.2570,13.6894)+orbiter_ofs, _V(1.3678,2.2452,13.8686)+orbiter_ofs, _V(1.3678,2.2452,13.6894)+orbiter_ofs);\n\n    \/\/ register+activate MFD power button\n    const double powerButtonRadius = 0.0075; \/\/ radius of power button on each MFD\n    oapiVCRegisterArea (AID_MFDA_PWR, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_ONREPLAY);\n    oapiVCSetAreaClickmode_Spherical(AID_MFDA_PWR, _V(1.3929,2.2632,13.8947)+orbiter_ofs, powerButtonRadius);\n\n    \/\/ register+activate MFD brightness buttons\n    oapiVCRegisterArea (AID_MFDA_BRT, PANEL_REDRAW_NEVER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY);\n    oapiVCSetAreaClickmode_Quadrilateral (AID_MFDA_BRT, _V(1.4024,2.2675,13.6736)+orbiter_ofs, _V(1.4024,2.2675,13.6586)+orbiter_ofs, _V(1.3893,2.2590,13.6736)+orbiter_ofs, _V(1.3893,2.2590,13.6586)+orbiter_ofs);\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Load virtual cockpit mode\n\/\/ --------------------------------------------------------------\nbool Atlantis::clbkLoadVC (int id)\n{\n    bool ok = false;\n\n    \/\/ register MFD function buttons\n    \/\/ this needs to be done globally, so that the labels are correctly updated from all VC positions\n    SURFHANDLE tex1 = oapiGetTextureHandle (hOrbiterVCMesh, 7);\n\n    \/\/ commander MFD function buttons\n    oapiVCRegisterArea (AID_CDR1_BUTTONS, _R(0,1,255,14), PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBUP|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY, PANEL_MAP_BACKGROUND, tex1);\n    oapiVCRegisterArea (AID_CDR2_BUTTONS, _R(0,15,255,28), PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBUP|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY, PANEL_MAP_BACKGROUND, tex1);\n    \/\/ pilot MFD function buttons\n    oapiVCRegisterArea (AID_PLT1_BUTTONS, _R(0,29,255,42), PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBUP|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY, PANEL_MAP_BACKGROUND, tex1);\n    oapiVCRegisterArea (AID_PLT2_BUTTONS, _R(0,43,255,56), PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBUP|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY, PANEL_MAP_BACKGROUND, tex1);\n    \/\/ central console MFD function buttons\n    oapiVCRegisterArea (AID_MFD1_BUTTONS, _R(0, 57,255, 70), PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBUP|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY, PANEL_MAP_BACKGROUND, tex1);\n    oapiVCRegisterArea (AID_MFD2_BUTTONS, _R(0, 71,255, 84), PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBUP|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY, PANEL_MAP_BACKGROUND, tex1);\n    oapiVCRegisterArea (AID_MFD3_BUTTONS, _R(0, 85,255, 98), PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBUP|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY, PANEL_MAP_BACKGROUND, tex1);\n    oapiVCRegisterArea (AID_MFD4_BUTTONS, _R(0, 99,255,112), PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBUP|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY, PANEL_MAP_BACKGROUND, tex1);\n    oapiVCRegisterArea (AID_MFD5_BUTTONS, _R(0,113,255,126), PANEL_REDRAW_USER, PANEL_MOUSE_LBDOWN|PANEL_MOUSE_LBUP|PANEL_MOUSE_LBPRESSED|PANEL_MOUSE_ONREPLAY, PANEL_MAP_BACKGROUND, tex1);\n\n    switch (id) {\n    case 0: \/\/ commander position\n        SetCameraOffset (_V(orbiter_ofs.x-0.67,orbiter_ofs.y+2.55,orbiter_ofs.z+14.4));\n        SetCameraDefaultDirection (_V(0,0,1));\n        SetCameraMovement (_V(0,0,0.3), 0, 0, _V(-0.3,0,0), 75*RAD, -5*RAD, _V(0.3,0,0), -20*RAD, -27*RAD);\n        huds.hudcnt = _V(orbiter_ofs.x-0.671257, orbiter_ofs.y+2.523535, orbiter_ofs.z+14.969);\n        oapiVCSetNeighbours (-1, 1, -1, 2);\n\n        RegisterVC_CdrMFD (); \/\/ activate commander MFD controls\n        RegisterVC_CntMFD (); \/\/ activate central panel MFD controls\n\n        ok = true;\n        break;\n    case 1: \/\/ pilot position\n        SetCameraOffset (_V(orbiter_ofs.x+0.67,orbiter_ofs.y+2.55,orbiter_ofs.z+14.4));\n        SetCameraDefaultDirection (_V(0,0,1));\n        SetCameraMovement (_V(0,0,0.3), 0, 0, _V(-0.3,0,0), 20*RAD, -27*RAD, _V(0.3,0,0), -75*RAD, -5*RAD);\n        huds.hudcnt = _V(orbiter_ofs.x+0.671257, orbiter_ofs.y+2.523535, orbiter_ofs.z+14.969);\n        oapiVCSetNeighbours (0, -1, -1, 2);\n\n        RegisterVC_PltMFD (); \/\/ activate pilot MFD controls\n        RegisterVC_CntMFD (); \/\/ activate central panel MFD controls\n\n        ok = true;\n        break;\n    case 2: \/\/ payload view position\n        SetCameraOffset (_V(orbiter_ofs.x+0.4,orbiter_ofs.y+3.15,orbiter_ofs.z+12.8));\n        SetCameraDefaultDirection (_V(0,0,-1));\n        SetCameraMovement (_V(0,0.20,0.20), 0, 40.0*RAD, _V(0.3,-0.3,0.15), 60.0*RAD, -50.0*RAD, _V(-0.8,0,0), 0, 0);\n        oapiVCSetNeighbours (1, 0, -1, 0);\n\n        RegisterVC_AftMFD (); \/\/ activate aft MFD controls\n        plop->RegisterVC ();  \/\/ register panel R13L interface\n        ok = true;\n        break;\n    }\n\n    if (ok) {\n        \/\/ register the HUDs (synced)\n        oapiVCRegisterHUD (&huds);\n        \/\/ register all MFD displays\n        for (int i = 0; i < 10; i++)\n            oapiRegisterMFD (MFD_LEFT+i, mfds+i);\n        \/\/ update panel R13L\n        plop->UpdateVC();\n    }\n    return ok;\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Respond to virtual cockpit mouse event\n\/\/ --------------------------------------------------------------\nbool Atlantis::clbkVCMouseEvent (int id, int event, VECTOR3 &p)\n{\n    static bool counting = false;\n    static double t0 = 0.0;\n\n    switch (id) {\n    \/\/ handle MFD selection buttons\n    case AID_CDR1_BUTTONS:\n    case AID_CDR2_BUTTONS:\n    case AID_PLT1_BUTTONS:\n    case AID_PLT2_BUTTONS:\n    case AID_MFD1_BUTTONS:\n    case AID_MFD2_BUTTONS:\n    case AID_MFD3_BUTTONS:\n    case AID_MFD4_BUTTONS: \n    case AID_MFD5_BUTTONS:\n    case AID_MFDA_BUTTONS: {\n        int mfd = id-AID_CDR1_BUTTONS+MFD_LEFT;\n        int bt = (int)(p.x*5.99);\n        if (bt < 5) oapiProcessMFDButton (mfd, bt, event);\n        else {\n            if (event & PANEL_MOUSE_LBDOWN) {\n                t0 = oapiGetSysTime();\n                counting = true;\n            } else if ((event & PANEL_MOUSE_LBUP) && counting) {\n                oapiSendMFDKey (mfd, OAPI_KEY_F2);\n                counting = false;\n            } else if ((event & PANEL_MOUSE_LBPRESSED) && counting && (oapiGetSysTime()-t0 >= 1.0)) {\n                oapiSendMFDKey (mfd, OAPI_KEY_F1);\n                counting = false;\n            }\n        }\n        } return true;\n\n    \/\/ D. Beachy: handle power buttons\n    case AID_CDR1_PWR:\n    case AID_CDR2_PWR:\n    case AID_PLT1_PWR:\n    case AID_PLT2_PWR:\n    case AID_MFD1_PWR:\n    case AID_MFD2_PWR:\n    case AID_MFD3_PWR:\n    case AID_MFD4_PWR: \n    case AID_MFD5_PWR:\n    case AID_MFDA_PWR: {\n        int mfd = id - AID_CDR1_PWR+MFD_LEFT;\n        oapiSendMFDKey(mfd, OAPI_KEY_ESCAPE);\n        } return true;\n              \n    \/\/ handle MFD brightness buttons\n    case AID_CDR1_BRT:\n    case AID_CDR2_BRT:\n    case AID_PLT1_BRT:\n    case AID_PLT2_BRT:\n    case AID_MFD1_BRT:\n    case AID_MFD2_BRT:\n    case AID_MFD3_BRT: \n    case AID_MFD4_BRT: \n    case AID_MFD5_BRT:\n    case AID_MFDA_BRT: {\n        static double t0, brt0;\n        static bool up;\n        int mfd = id-AID_CDR1_BRT;\n        if (event & PANEL_MOUSE_LBDOWN) {\n            up = (p.x >= 0.5);\n            t0 = oapiGetSysTime();\n            brt0 = mfdbright[mfd];\n        } else if (event & PANEL_MOUSE_LBPRESSED) {\n            double dt = oapiGetSysTime()-t0;\n            double brt, dbrt = dt * 0.2;\n            if (up) brt = min (1.0, brt0 + dbrt);\n            else    brt = max (0.25, brt0 - dbrt);\n            mfdbright[mfd] = brt;\n            if (vis) {\n                MESHHANDLE hMesh = GetMesh (vis, mesh_vc);\n                MATERIAL *mat = oapiMeshMaterial (hMesh, 10+mfd);\n                mat->emissive.r = mat->emissive.g = mat->emissive.b = (float)brt;\n            }\n        }\n        } return false;\n\n    \/\/ handle panel R13L events (payload bay operations)\n    case AID_R13L:\n        return plop->VCMouseEvent (id, event, p);\n    }\n    return false;\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Respond to virtual cockpit area redraw request\n\/\/ --------------------------------------------------------------\nbool Atlantis::clbkVCRedrawEvent (int id, int event, SURFHANDLE surf)\n{\n    switch (id) {\n    case AID_CDR1_BUTTONS:\n    case AID_CDR2_BUTTONS:\n    case AID_PLT1_BUTTONS:\n    case AID_PLT2_BUTTONS:\n    case AID_MFD1_BUTTONS:\n    case AID_MFD2_BUTTONS:\n    case AID_MFD3_BUTTONS:\n    case AID_MFD4_BUTTONS: \n    case AID_MFD5_BUTTONS:\n    case AID_MFDA_BUTTONS: {\n        int mfd = id-AID_CDR1_BUTTONS+MFD_LEFT;\n        RedrawPanel_MFDButton (surf, mfd);\n        } return true;\n    default:\n        if (id >= AID_R13L_MIN && id <= AID_R13L_MAX)\n            return plop->VCRedrawEvent (id, event, surf);\n        break;\n    }\n    return false;\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Respond to a HUD redraw request\n\/\/ --------------------------------------------------------------\nbool Atlantis::clbkDrawHUD (int mode, const HUDPAINTSPEC *hps, oapi::Sketchpad *skp)\n{\n    \/\/ draw the default HUD\n    VESSEL3::clbkDrawHUD (mode, hps, skp);\n    int cx = hps->CX, cy = hps->CY;\n\n    \/\/ show OMS thrust marker\n    if (status >= 3) {\n        int omsy = cy + (int)(15.0*hps->Scale);\n        int dx = (int)(1.0*hps->Scale);\n        skp->Line (cx-2*dx, omsy, cx+2*dx, omsy);\n        skp->Line (cx, omsy-dx, cx, omsy+dx);\n    }\n\n    \/\/ show RCS mode\n    if (status >= 3 && oapiCockpitMode() == COCKPIT_VIRTUAL) {\n        switch (GetAttitudeMode()) {\n        case RCS_ROT:\n            skp->Text (0, hps->H-13, \"RCS ROT\", 7);\n            break;\n        case RCS_LIN:\n            skp->Text (0, hps->H-13, \"RCS_LIN\", 7);\n            break;\n        }\n    }\n    return true;\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Keyboard interface handler (buffered key events)\n\/\/ --------------------------------------------------------------\nint Atlantis::clbkConsumeBufferedKey (DWORD key, bool down, char *kstate)\n{\n    if (!down) return 0; \/\/ only process keydown events\n\n    if (KEYMOD_SHIFT (kstate)) {\n\n        switch (key) {\n        case OAPI_KEY_E:\n            if (status != 3) return 1; \/\/ Allow MMU only after orbiter has detached from MT\n            return 1;\n        }    \n    } else if (KEYMOD_CONTROL (kstate)) {\n        switch (key) {\n        case OAPI_KEY_SPACE: \/\/ open RMS control dialog\n            oapiOpenDialogEx (g_Param.hDLL, IDD_CTRL, Atlantis_DlgProc, DLG_CAPTIONCLOSE, this);\n            return 1;\n        case OAPI_KEY_B: \/\/ deploy\/retract speedbrake\n            if (!Playback()) RevertSpeedbrake ();\n            return 1;\n        case OAPI_KEY_U: \/\/ deploy\/store Ku-band antenna\n            if (!Playback()) plop->RevertKuAntennaAction ();\n            return 1;\n        }\n    } else { \/\/ unmodified keys\n        switch (key) {\n        case OAPI_KEY_G:  \/\/ \"Landing gear\"\n            if (!Playback()) RevertLandingGear ();\n            return 1;\n        case OAPI_KEY_J:  \/\/ \"Jettison\"\n            if (!Playback()) bManualSeparate = true;\n            return 1;\n        case OAPI_KEY_K:  \/\/ \"Cargo bay doors\"\n            if (!Playback()) plop->RevertDoorAction ();\n            return 1;\n        case OAPI_KEY_8:\n            ToggleGrapple();\n            return 1;\n        case OAPI_KEY_9: \n            center_arm = true;\n            return 1;\n        case OAPI_KEY_E:\n            do_eva = true;\n            return 1;\n        }\n    }\n    return 0;\n}\n\n\/\/ ==============================================================\n\/\/ API callback interface\n\/\/ ==============================================================\n\n\/\/ --------------------------------------------------------------\n\/\/ Module initialisation\n\/\/ --------------------------------------------------------------\nDLLCLBK void InitModule (HINSTANCE hModule)\n{\n    g_Param.hDLL = hModule;\n    oapiRegisterCustomControls (hModule);\n    g_Param.tkbk_label = oapiCreateSurface (LOADBMP (IDB_TKBKLABEL));\n\n    \/\/ allocate GDI resources\n    g_Param.font[0] = CreateFont (-11, 0, 0, 0, 400, 0, 0, 0, 0, 0, 0, 0, 0, \"Arial\");\n}\n\nDLLCLBK void ExitModule (HINSTANCE hModule)\n{\n    oapiUnregisterCustomControls (hModule);\n    oapiDestroySurface (g_Param.tkbk_label);\n\n    \/\/ deallocate GDI resources\n    DeleteObject (g_Param.font[0]);\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Vessel initialisation\n\/\/ --------------------------------------------------------------\nDLLCLBK VESSEL *ovcInit (OBJHANDLE hvessel, int flightmodel)\n{\n    return new Atlantis (hvessel, flightmodel);\n}\n\n\/\/ --------------------------------------------------------------\n\/\/ Vessel cleanup\n\/\/ --------------------------------------------------------------\nDLLCLBK void ovcExit (VESSEL *vessel)\n{\n    if (vessel) delete (Atlantis*)vessel;\n}\n\n\/\/ ==============================================================\n\/\/ Message callback function for Atlantis control dialog box\n\/\/ ==============================================================\n\nBOOL CALLBACK Atlantis_DlgProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)\n{\n    Atlantis *sts = (uMsg == WM_INITDIALOG ? (Atlantis*)lParam : (Atlantis*)oapiGetDialogContext (hWnd));\n    \/\/ pointer to vessel instance was passed as dialog context\n\n    switch (uMsg) {\n    case WM_COMMAND:\n        switch (LOWORD(wParam)) {\n        case IDCANCEL:\n            oapiCloseDialog (hWnd);\n            return TRUE;\n        case IDC_PLBAYOP:\n            sts->plop->OpenDialog ();\n            break;\n        case IDC_RMSOP:\n            oapiOpenDialogEx (g_Param.hDLL, IDD_RMS, RMS_DlgProc, DLG_CAPTIONCLOSE, sts);\n            break;\n        }\n        break;\n    }\n    return oapiDefDialogProc (hWnd, uMsg, wParam, lParam);\n}\n\n\/\/ ==============================================================\n\/\/ Message callback function for RMS control dialog box\n\/\/ ==============================================================\n\nBOOL CALLBACK RMS_DlgProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)\n{\n    Atlantis *sts = (uMsg == WM_INITDIALOG ? (Atlantis*)lParam : (Atlantis*)oapiGetDialogContext (hWnd));\n    \/\/ pointer to vessel instance was passed as dialog context\n\n    const double step = 0.05*RAD;\n    static double t0;\n    double t1;\n    HICON hIcon;\n\n    switch (uMsg) {\n    case WM_INITDIALOG:\n        hIcon = LoadIcon (g_Param.hDLL, MAKEINTRESOURCE(IDI_UP));\n        SendDlgItemMessage (hWnd, IDC_WRIST_PITCHUP, BM_SETIMAGE, IMAGE_ICON, (LPARAM)hIcon);\n        SendDlgItemMessage (hWnd, IDC_ELBOW_PITCHUP, BM_SETIMAGE, IMAGE_ICON, (LPARAM)hIcon);\n        SendDlgItemMessage (hWnd, IDC_SHOULDER_PITCHUP, BM_SETIMAGE, IMAGE_ICON, (LPARAM)hIcon);\n        hIcon = LoadIcon (g_Param.hDLL, MAKEINTRESOURCE(IDI_DOWN));\n        SendDlgItemMessage (hWnd, IDC_WRIST_PITCHDOWN, BM_SETIMAGE, IMAGE_ICON, (LPARAM)hIcon);\n        SendDlgItemMessage (hWnd, IDC_ELBOW_PITCHDOWN, BM_SETIMAGE, IMAGE_ICON, (LPARAM)hIcon);\n        SendDlgItemMessage (hWnd, IDC_SHOULDER_PITCHDOWN, BM_SETIMAGE, IMAGE_ICON, (LPARAM)hIcon);\n        hIcon = LoadIcon (g_Param.hDLL, MAKEINTRESOURCE(IDI_LEFT));\n        SendDlgItemMessage (hWnd, IDC_WRIST_YAWLEFT, BM_SETIMAGE, IMAGE_ICON, (LPARAM)hIcon);\n        SendDlgItemMessage (hWnd, IDC_SHOULDER_YAWLEFT, BM_SETIMAGE, IMAGE_ICON, (LPARAM)hIcon);\n        hIcon = LoadIcon (g_Param.hDLL, MAKEINTRESOURCE(IDI_RIGHT));\n        SendDlgItemMessage (hWnd, IDC_WRIST_YAWRIGHT, BM_SETIMAGE, IMAGE_ICON, (LPARAM)hIcon);\n        SendDlgItemMessage (hWnd, IDC_SHOULDER_YAWRIGHT, BM_SETIMAGE, IMAGE_ICON, (LPARAM)hIcon);\n        hIcon = LoadIcon (g_Param.hDLL, MAKEINTRESOURCE(IDI_RRIGHT));\n        SendDlgItemMessage (hWnd, IDC_WRIST_ROLLRIGHT, BM_SETIMAGE, IMAGE_ICON, (LPARAM)hIcon);\n        hIcon = LoadIcon (g_Param.hDLL, MAKEINTRESOURCE(IDI_RLEFT));\n        SendDlgItemMessage (hWnd, IDC_WRIST_ROLLLEFT, BM_SETIMAGE, IMAGE_ICON, (LPARAM)hIcon);\n        SendDlgItemMessage (hWnd, IDC_SHOWGRAPPLE, BM_SETCHECK, oapiGetShowGrapplePoints() ? BST_CHECKED:BST_UNCHECKED, 0);\n        SetWindowText (GetDlgItem (hWnd, IDC_GRAPPLE), sts->SatGrappled() ? \"Release\" : \"Grapple\");\n        EnableWindow (GetDlgItem (hWnd, IDC_STOW), sts->SatGrappled() ? FALSE : TRUE);\n        SetWindowText (GetDlgItem (hWnd, IDC_PAYLOAD), sts->SatStowed() ? \"Purge\" : \"Arrest\");\n        EnableWindow (GetDlgItem (hWnd, IDC_PAYLOAD), sts->SatStowed() || sts->CanArrest() ? TRUE:FALSE);\n        SetTimer (hWnd, 1, 50, NULL);\n        t0 = oapiGetSimTime();\n        return FALSE;\n    case WM_DESTROY:\n        KillTimer (hWnd, 1);\n        return 0;\n    case WM_TIMER:\n        if (wParam == 1) {\n            t1 = oapiGetSimTime();\n            if (SendDlgItemMessage (hWnd, IDC_SHOULDER_YAWLEFT, BM_GETSTATE, 0, 0) & BST_PUSHED) {\n                sts->arm_sy = min (1.0, sts->arm_sy + (t1-t0)*ARM_OPERATING_SPEED);\n                sts->SetAnimationArm (sts->anim_arm_sy, sts->arm_sy);\n            } else if (SendDlgItemMessage (hWnd, IDC_SHOULDER_YAWRIGHT, BM_GETSTATE, 0, 0) & BST_PUSHED) {\n                sts->arm_sy = max (0.0, sts->arm_sy - (t1-t0)*ARM_OPERATING_SPEED);\n                sts->SetAnimationArm (sts->anim_arm_sy, sts->arm_sy);\n            } else if (SendDlgItemMessage (hWnd, IDC_SHOULDER_PITCHUP, BM_GETSTATE, 0, 0) & BST_PUSHED) {\n                sts->arm_sp = min (1.0, sts->arm_sp + (t1-t0)*ARM_OPERATING_SPEED);\n                sts->SetAnimationArm (sts->anim_arm_sp, sts->arm_sp);\n            } else if (SendDlgItemMessage (hWnd, IDC_SHOULDER_PITCHDOWN, BM_GETSTATE, 0, 0) & BST_PUSHED) {\n                sts->arm_sp = max (0.0, sts->arm_sp - (t1-t0)*ARM_OPERATING_SPEED);\n                sts->SetAnimationArm (sts->anim_arm_sp, sts->arm_sp);\n            } else if (SendDlgItemMessage (hWnd, IDC_ELBOW_PITCHUP, BM_GETSTATE, 0, 0) & BST_PUSHED) {\n                sts->arm_ep = max (0.0, sts->arm_ep - (t1-t0)*ARM_OPERATING_SPEED);\n                sts->SetAnimationArm (sts->anim_arm_ep, sts->arm_ep);\n            } else if (SendDlgItemMessage (hWnd, IDC_ELBOW_PITCHDOWN, BM_GETSTATE, 0, 0) & BST_PUSHED) {\n                sts->arm_ep = min (1.0, sts->arm_ep + (t1-t0)*ARM_OPERATING_SPEED);\n                sts->SetAnimationArm (sts->anim_arm_ep, sts->arm_ep);\n            } else if (SendDlgItemMessage (hWnd, IDC_WRIST_PITCHUP, BM_GETSTATE, 0, 0) & BST_PUSHED) {\n                sts->arm_wp = min (1.0, sts->arm_wp + (t1-t0)*ARM_OPERATING_SPEED);\n                sts->SetAnimationArm (sts->anim_arm_wp, sts->arm_wp);\n            } else if (SendDlgItemMessage (hWnd, IDC_WRIST_PITCHDOWN, BM_GETSTATE, 0, 0) & BST_PUSHED) {\n                sts->arm_wp = max (0.0, sts->arm_wp - (t1-t0)*ARM_OPERATING_SPEED);\n                sts->SetAnimationArm (sts->anim_arm_wp, sts->arm_wp);\n            } else if (SendDlgItemMessage (hWnd, IDC_WRIST_YAWLEFT, BM_GETSTATE, 0, 0) & BST_PUSHED) {\n                sts->arm_wy = min (1.0, sts->arm_wy + (t1-t0)*ARM_OPERATING_SPEED);\n                sts->SetAnimationArm (sts->anim_arm_wy, sts->arm_wy);\n            } else if (SendDlgItemMessage (hWnd, IDC_WRIST_YAWRIGHT, BM_GETSTATE, 0, 0) & BST_PUSHED) {\n                sts->arm_wy = max (0.0, sts->arm_wy - (t1-t0)*ARM_OPERATING_SPEED);\n                sts->SetAnimationArm (sts->anim_arm_wy, sts->arm_wy);\n            } else if (SendDlgItemMessage (hWnd, IDC_WRIST_ROLLLEFT, BM_GETSTATE, 0, 0) & BST_PUSHED) {\n                sts->arm_wr = max (0.0, sts->arm_wr - (t1-t0)*ARM_OPERATING_SPEED);\n                sts->SetAnimationArm (sts->anim_arm_wr, sts->arm_wr);\n            } else if (SendDlgItemMessage (hWnd, IDC_WRIST_ROLLRIGHT, BM_GETSTATE, 0, 0) & BST_PUSHED) {\n                sts->arm_wr = min (1.0, sts->arm_wr + (t1-t0)*ARM_OPERATING_SPEED);\n                sts->SetAnimationArm (sts->anim_arm_wr, sts->arm_wr);\n            }\n            t0 = t1;\n        }\n        if (!sts->center_arm) EnableWindow (GetDlgItem (hWnd, IDC_GRAPPLE), TRUE);\n        break;\n    case WM_COMMAND:\n        switch (LOWORD(wParam)) {\n        case IDCANCEL:\n            oapiCloseDialog (hWnd);\n            return TRUE;\n        case IDC_STOW:\n            if (sts->center_arm = !sts->center_arm) {\n                sts->center_arm_t = oapiGetSimTime();\n                EnableWindow (GetDlgItem (hWnd, IDC_GRAPPLE), FALSE);\n            }\n            return 0;\n        case IDC_GRAPPLE:\n            sts->ToggleGrapple();\n            return 0;\n        case IDC_PAYLOAD:\n            sts->ToggleArrest();\n            return 0;\n        case IDC_SHOWGRAPPLE:\n            oapiSetShowGrapplePoints (SendDlgItemMessage (hWnd, IDC_SHOWGRAPPLE, BM_GETCHECK, 0, 0) == BST_CHECKED ? true : false);\n            return 0;\n        }\n        break;\n    }\n    return oapiDefDialogProc (hWnd, uMsg, wParam, lParam);\n}",
        "thread_id": 17654
    },
    {
        "@timestamp": "2023-09-14T07:13:59.50422144Z",
        "author": "RisingFury",
        "date": "2010-12-09T18:12:37+0000",
        "id": "f1b83e59ccfb26a82bed0e03c53bd461",
        "post_id": "post-275610",
        "text": "Xyon said:I do mind, how on earth do you get any sort of caffeine fix out of cola?o_O\n\nI'm not a coffee drinker, so 1.5 l of Pepsi will keep me up all night... and day...",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:08.033170432Z",
        "author": "computerex",
        "date": "2008-05-13T20:36:38+0100",
        "id": "4378bc1987cc872d075f4223e9381922",
        "post_id": "post-65403",
        "text": "Missioncmdr said:I am just glad that the idea of the Moon landing hoax is not as popular as what it sometimes seems. According to Wikipedia:\"A 1999 poll by the The Gallup Organization found that 89 percent of the US public believed the landing was genuine, while 6 percent did not and 5 percent were undecided.\"\n\nWell, it saysUSpublic. If you are an American, and you don't believe in the moon landing, you are either really anti-American or you have something wrong with you. What about the rest of the world? According to my Geography textbook, US only makes up 9% of the world's total landmass.Missioncmdr said:Give me ANY claim, and I can refute it.\n\nNot that hard, any claim can be refuted, there are statistics to support nearly every argument. There are people arguing weather or not the moon exists for god's sakes!Missioncmdr said:I say,:censored:the losers who feel it necessary to crap on the greatest accomplishment in the history of humankind.\n\nI agree with you 100%, we don't want people to crap on our swiss cheese!",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:58.925887488Z",
        "author": "jinglesassy",
        "date": "2010-12-08T07:22:40+0000",
        "id": "f924123ce8cb536bb5c7f5a456125142",
        "post_id": "post-274792",
        "text": "count_volta said:Only if I can have one as well.\n\nYou already have 29.",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:08.05286016Z",
        "author": "pilotpercy",
        "date": "2008-05-22T12:46:35+0100",
        "id": "e0723277c2159bfb9b7591472a6cd031",
        "post_id": "post-65444",
        "text": "thomasantony said:Did you try telling him about Newton's Cannon thought experiment?http:\/\/en.wikipedia.org\/wiki\/Newton%27s_cannonballBTW, didn't he ever study Physics in high school? Also you should say that if what he said is true, the Moon should have fallen to Earth a long time ago and the Earth should have fallen into the Sun.~Thomas\n\ni told him about the hypothetical cannon on a large mountain above the atmosphere, also i did say that the moon is in an orbit around the earth. the problem is that he didnt think it was the same thing ie a moon in the sky above a planet and a man in a rocket in orbit. he does philosophy so i guess thats one of the clauses of the course is neather to understand nor want to attempt to comprehend basic physics!!",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:57.64022144Z",
        "author": "SiameseCat",
        "date": "2008-05-08T02:55:59+0100",
        "id": "9ce7dd18bb9f2a901780b98217fa2c79",
        "post_id": "post-71051",
        "text": "The attachment point plan looks good, although I'm not sure if 3 attachment points in each set will be enough.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:56.85097728Z",
        "author": "TSPenguin",
        "date": "2010-11-15T19:28:21+0000",
        "id": "04b2aee9bf276522b46e85ece043657a",
        "post_id": "post-272070",
        "text": "Someone send me this link:http:\/\/www.break.com\/index\/small-plane-engine-failure-1950217Besides this being an awesome emergency landing, the video raises some questions.First of all, when, where and what (plane)?What happened that the engine restarted several times?Shouldn't he have radioed the ATC?It seemed he was flying rather low, what are the regulations regarding flight level in populated areas?And last but not least, doesn't this look a little bit fake? *trollface*",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:08.450899968Z",
        "author": "cjp",
        "date": "2010-05-25T17:45:14+0100",
        "id": "77a0a278f196177c47ce5153eb54aafa",
        "post_id": "post-224060",
        "text": "Here's a screen shot I made last weekend, to demonstrate the level of detail you can get. Look at the ground around the feet of the astronaut.",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:59.12985984Z",
        "author": "Rob",
        "date": "2010-12-07T18:50:36+0000",
        "id": "3c866fa8c1869256424a06db3ad8e465",
        "post_id": "post-274955",
        "text": "Hi Tex and thanks. :tiphat:Having trouble getting the Sim running as just installed it. Think I've figured it out now though.",
        "thread_id": 17807
    },
    {
        "@timestamp": "2023-09-14T07:13:08.587091712Z",
        "author": "Xyon",
        "date": "2010-06-10T19:02:18+0100",
        "id": "62424ce165e978e2df2916a8d749d8b3",
        "post_id": "post-224191",
        "text": "NSRacer said:ok thanks. but it would also take you less time to write down the throttle key then explaining my what i need to read;)\n\nTrue, that it would. And then you'd come back and ask me what key you press to fire the forward underside RCS (pitch up), and that wouldn't take very long, and then you'd start asking how to lift the gear up, and that wouldn't take very long either...All that is in the manuals. What is also in the manuals is an explanation of the physics involved in getting to Orbit, synchronising and docking with stations, landing, atmospheric flight, and so on and so forth. Complete understanding of these principles isnotnecessary to play Orbiter, but youwillneed to know some aspects of them.Martin and every other addon developer, including myself, spend a lot of time writing documentation for a reason. Every person here on OF with purple names has spent time, in some cases several days, writing tutorials explaining various aspects of flying in Orbiter, ranging from the basic to the advanced.These documents exist for the benefit of people like yourself, who are new to the simulator, and people like Tex and myself, who are reasonably proficient at least. I still continually find better and more efficient ways to do things in Orbiter after roughly two years of flying due purely to reading documentation and tutorials.We have excellent documentation here, and good support, and we're always willing to help people who have looked through the manuals and not found their answers. But when the answer to every question you've asked is sat inside your Orbiter Docs folder untouched, and you don't have the time for it, why should we have the time for you?[\/rant] sorry -.-",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:59.146786816Z",
        "author": "Spacethingy",
        "date": "2010-12-08T12:50:12+0000",
        "id": "6f69c8d417c2b1c91e1bebe8c9457a0b",
        "post_id": "post-275015",
        "text": "\"May contain scenes of a hyperbolic nature.\"",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:57.45178624Z",
        "author": "garyw",
        "date": "2010-11-21T00:53:32+0000",
        "id": "f6f8623c9041d21b1b08f733db225bd8",
        "post_id": "post-272720",
        "text": "More like a couple of months. These things aren't simple or easy to do and if you think you'll have a slick design in a few days I think you are over estimating the ease.However, good luck with it!",
        "thread_id": 17604
    },
    {
        "@timestamp": "2023-09-14T07:13:59.281857024Z",
        "author": "Crias",
        "date": "2010-12-09T07:09:18+0000",
        "id": "747e772c41359a4f5400b975d994cd7e",
        "post_id": "post-275063",
        "text": "A little although for now im not doing anything drastic to ships. Just working on the basic models first. Why what did you have in mind?---------- Post added at 07:09 AM ---------- Previous post was at 06:49 AM ----------edsupagood said:A wraith dart would be very nice! :hmm:\n\nHere we go [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4998\"]Wraith Dart[\/ame] Im doing models by request now so people comment and let me know what you want!:)",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:57.648601088Z",
        "author": "DaveS",
        "date": "2008-07-22T15:24:57+0100",
        "id": "1842710e314da422f315a1f18eebd6a4",
        "post_id": "post-71134",
        "text": "I have decided to start playing around with the new payload interface, so could anyone fill in the blanks in the code below:Code:PAYLOAD CACTIVE1 8.000000 0.000000 0 ; attachment pt _\n   PAYLOAD CACTIVE2 0.000000 0.000000 0 ; attachment pt _\n   PAYLOAD CACTIVE3 -8.000000 0.000000 0 ; attachment pt _\n   PAYLOAD CPASSIVE1 4.000000 0.000000 0 ; attachment pt _\n   PAYLOAD CPASSIVE2 2.000000 0.000000 0 ; attachment pt _\n   PAYLOAD CPASSIVE3 -6.000000 0.000000 0 ; attachment pt _\n   PAYLOAD CPASSIVE4 7.000000 0.000000 0 ; attachment pt _\n   PAYLOAD PORT1 3.000000 0.000000 0 ; attachment pt _\n   PAYLOAD PORT2 -2.000000 0.000000 0 ; attachment pt _\n   PAYLOAD PORT3 -8.000000 0.000000 0 ; attachment pt _\n   PAYLOAD PORT4 7.000000 0.000000 0 ; attachment pt _\n   PAYLOAD STBD1 3.000000 0.000000 0 ; attachment pt _\n   PAYLOAD STBD2 -2.000000 0.000000 0 ; attachment pt _\n   PAYLOAD STBD3 -8.000000 0.000000 0 ; attachment pt _\n   PAYLOAD STBD4 0.000000 0.000000 0 ; attachment pt _",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:08.676403968Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-09T13:05:41+0100",
        "id": "21449687e87306f10d59f281069b26d5",
        "post_id": "post-224287",
        "text": "BBC News: \"South Korean rocket launch delayed\".",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:56.865989632Z",
        "author": "Grover",
        "date": "2010-11-16T21:30:33+0000",
        "id": "26f50eee1be834a5868e168b75e57802",
        "post_id": "post-272102",
        "text": "good to hear!maybe theres hope to get a team together after all :thumbup:---------- Post added at 09:30 PM ---------- Previous post was at 08:24 PM ----------ok, just need either:a good programmer that can work out a way to implement the idea (or maybe something very similar)or some REALLY good tutorials so i can start from scratch and get to the stage where i will be able to do the programming myselfthanks guys!-=Grover=-",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:13:07.757785344Z",
        "author": "Tycho",
        "date": "2010-05-16T13:36:01+0100",
        "id": "00789ad5158d52f840c34ef8c42439f1",
        "post_id": "post-223437",
        "text": "Thanks, insanity, I'll have a look. :thumbup: I do have some knowledge about IMFD, but I primarily uses LunarTransferMFD and stuck around the Earth-Moon system, being an Apollo fan, but I have been messing around with Baxter's voyage lately.",
        "thread_id": 14272
    },
    {
        "@timestamp": "2023-09-14T07:13:59.366944256Z",
        "author": "Phillips",
        "date": "2011-01-11T16:40:26+0000",
        "id": "3e6160fb595e857f77a2354336f975c2",
        "post_id": "post-275303",
        "text": "Logifech said:It sounds really intresting, but it is a lot of work and I hope you will release a version with this nice features in the future.\n\nThat is, if he does do it.I mean, this seems like he's new to coding, so he thinks he can make this as his first addon.But then again, I've never coded, so I dont really have a say here.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:56.880474624Z",
        "author": "Master of Blades",
        "date": "2008-06-03T19:24:55+0100",
        "id": "403e1b2307ff6b5a95a8cc9fcfb4499f",
        "post_id": "post-70941",
        "text": ":welcome:",
        "thread_id": 1754
    },
    {
        "@timestamp": "2023-09-14T07:13:08.185746688Z",
        "author": "rodion_herrera",
        "date": "2010-05-17T05:24:48+0100",
        "id": "17789e54c8faf184f98c2dea78ca248b",
        "post_id": "post-223647",
        "text": "Thankstblaxland! Yes, I think the window for viewing the actual moment of occultation was very narrow, and favored India and east Asia. Venus egress was at 8:22PM local, and both moon and Venus were already below my horizon by that time.-RODION",
        "thread_id": 14308
    },
    {
        "@timestamp": "2023-09-14T07:13:58.790393856Z",
        "author": "astrosammy",
        "date": "2010-12-05T10:24:46+0000",
        "id": "1f3bc6c6f185136230dd97082b9933c8",
        "post_id": "post-274608",
        "text": "Nice launch, but it just is annoying that TSENKI has no sound...",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:08.40811776Z",
        "author": "Moach",
        "date": "2010-05-20T00:26:07+0100",
        "id": "1e5ae2325fabf25711dd2c6792c424f1",
        "post_id": "post-223964",
        "text": "ok, well... it was set to multibyte... i changed it to \"not set\"...it compiled, but same thing happened, -nothing- that is...i als tried unicode, but it wouldn't compile then :huh:",
        "thread_id": 14317
    },
    {
        "@timestamp": "2023-09-14T07:13:58.930689536Z",
        "author": "guitarist473",
        "date": "2010-12-05T18:16:33+0000",
        "id": "e3ea3d062a5c0b1f4e49285fc28f2acc",
        "post_id": "post-274794",
        "text": "Hello,Im installing some hardware for my simpit i am building and ive come across this problem...I need to map a certain key\/function to a button on the hardware (in this instance, a joystick with 13 buttons)Long story short...Is it possible to add functions to the keymap, like the gear function but instead for hover doors or retro doors, and is it possible instead of mapping these to a keyboard instead to map them to a joystick?Origional post (deleted that one and put it here because it was in an inapropriate place for the problem...Vessel Command Mapping?I was wondering about this since the controllers im getting have a total sum of about 200 buttons :uhh: How would i go about mapping these buttons to functions in orbiter vessels, for example: button 4 on the throttle quadrent would be Hover door toggle, But as far as i know, no key function is assigned to the hover doors in orbiter...So how would i do this with a piece of hardware such as a throttle quadrent with multiple buttons?Oh! and i would like to add some functions to my keyboard that arent already mapped too, ones that arent inportant enough to be on the Hardware but are still needed, how would i do this too?\n\nI have tried programs like AutoHotkey and got them to work to a certain extent... but its too laggy once in the orbiter simulation and needs too much scripting.So i was wondering if its possible to do with just editing the orbiter default Keymap config?ThanksGuitarist473:cheers:",
        "thread_id": 17784
    },
    {
        "@timestamp": "2023-09-14T07:13:57.487710976Z",
        "author": "Izack",
        "date": "2010-11-22T03:33:25+0000",
        "id": "b04f42d0968362d626f3d36df5391c9b",
        "post_id": "post-272826",
        "text": "Goth said:Question: do anyone knows why the Transfer MFD changed continuosly the data? I set ref Sun, target Mars, I increased the Dv, set an Ej, but Orbiting LEO all the data changed so fast and I did not understand so much.\n\nBecause when you set the reference to the Sun, the MFD neglects the influence of all bodies other than the Sun, which is one of the main advantages of programs like IMFD and TransX.Congratulations on the flight. It's fun to hop in and fly without planning for an hour first.:cheers:",
        "thread_id": 17616
    },
    {
        "@timestamp": "2023-09-14T07:13:56.893793792Z",
        "author": "orb",
        "date": "2010-11-22T00:07:29+0000",
        "id": "4fa85c15a62ae8dd60a6bd1d836441c7",
        "post_id": "post-272147",
        "text": "Video Replay of the LaunchFlorida Today - The Flame Trench:Delta IV Blasts Off From Cape Canaveral With Secret Satellite.The launch recorded from ULA stream by \"Ronsmytheiii\"\u200b",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:13:08.591873536Z",
        "author": "Xyon",
        "date": "2010-06-22T18:58:43+0100",
        "id": "26b68794cc41bac7b5ff97405323949d",
        "post_id": "post-224232",
        "text": "Yes indeed... if in doubt, eliminate those pesky laws of physics. >.>",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:59.11739392Z",
        "author": "Crias",
        "date": "2010-12-07T22:15:12+0000",
        "id": "0ed94ec304f32de7b9a334de5d22d4f7",
        "post_id": "post-274907",
        "text": "Lol i work fast, atlantis is going to take a little longer tho so i mite just post a few other ships to fill in the time:)",
        "thread_id": 17802
    },
    {
        "@timestamp": "2023-09-14T07:13:59.41570688Z",
        "author": "T.Neo",
        "date": "2010-12-16T16:25:34+0000",
        "id": "51c9c942832af3dee019d8cdbd36909c",
        "post_id": "post-275409",
        "text": "Kimberly's famous [ame=\"http:\/\/en.wikipedia.org\/wiki\/Big_Hole\"]Big Hole[\/ame].A bit close to the city center, sure, but it might make for a nice secret rocket launching site otherwise... :rofl:Gigantic ball of fire and ground shaking? Just the odd mining-related earthquake that released some methane gas... :shifty:",
        "thread_id": 17827
    },
    {
        "@timestamp": "2023-09-14T07:13:07.873577472Z",
        "author": "jambooger",
        "date": "2010-05-17T04:13:33+0100",
        "id": "ad53c7ffc820324b6e98e456e34c9b2a",
        "post_id": "post-223522",
        "text": "zerofay32 said:Change the OV line in the shuttle part of the scenario file.Change:OV-102to:OV-105Also in the manual.;)\n\nThanks Z, that did the trick. I swear I do read some of the manuels :embarrassed:",
        "thread_id": 14284
    },
    {
        "@timestamp": "2023-09-14T07:13:57.569796864Z",
        "author": "computerex",
        "date": "2010-11-24T10:25:22+0000",
        "id": "0d84a8ceac072e62a04c3e6c06191ea5",
        "post_id": "post-273136",
        "text": "I like listening to everything except for country music. I listen to mostly electronica\/classical\/combo of electronica and classical\/modernized classical music.For people of similar interests: Check out Bond, Vanaessa Mae, Scooter, Globus Epicon, and Basshunter, and the standard classical musicians, Bach, Mozart, Beethoven, etc.Urwumpe said:I think my taste can still be described as \"It is not too loud, you are too old\"... A lot of Knorkator lately, but also Apokalyptischen Reiter and a lot of Power Metal.\n\nKnorkator is epik. Absolution and Aeger Sum both sound good and are hilarious.I especially recommend listening to the second song posted. It is epik. Ignore the lyrics...",
        "thread_id": 17642
    },
    {
        "@timestamp": "2023-09-14T07:13:57.604670464Z",
        "author": "thomasantony",
        "date": "2008-06-10T10:32:55+0100",
        "id": "6a9ea5da1939f53f5565a64d10905f55",
        "post_id": "post-71038",
        "text": "n0mad23 said:Well then, it's certainly making Tblaxland's and my project look more and more attractive.I'd really like to see more exploration (even in terms of thought experiments) of some other ways of making off-world ventures more cost effective. I really think that the Moon's availability of He3 is what the goal should be in terms of alternative energy solutions. At least if we're looking for the solutions coming from other than local renewable resources.\n\nWell, an He-3 based energy source if even more remote in feasibility as of now than SPS. :thumbsdown: Why? Well for one, even though He-3 can be said to be \"abundant\", its concentration is only around 0.01 parts-per-milion. You get 10 grams of He-3 from processing 1 million kg of moon regolith, that too .. assuming 100% efficiency. :facts: And we have not yet made a net-power producing fusion reactor , so much for a production level He-3 reactor using tonnes of He-3 per year.I think SPS is very feasible, provided we have some cheap launch system, like an Orbital launch loop.~Thomas",
        "thread_id": 1765
    },
    {
        "@timestamp": "2023-09-14T07:13:08.326162176Z",
        "author": "orb",
        "date": "2011-11-22T22:15:10+0000",
        "id": "eb5b2591fc0705d0296176101e34be57",
        "post_id": "post-223827",
        "text": "Spaceflight Now:Crippled space probe bound for second chance at Venus:Japan's Akatsuki probe completed a three-part series of course correction maneuvers Monday, lining up the spacecraft for a second chance to reach Venus in late 2015 after an engine failure curbed plans to orbit the sweltering, cloud-covered planet one year ago.Flying on a spiraling trajectory through the inner solar system, Akatsuki fired its reaction control system thrusters three times in November to adjust its trajectory, setting up the spacecraft for another chance to enter orbit around Venus in November 2015.The first two burns occurred Nov. 1 and Nov. 10, and each maneuver lasted almost 10 minutes. The final thruster firing Monday finished the task Monday as Akatsuki reach perihelion, or the closest point to the sun in its orbit.All three maneuvers went well, according to Seiichi Sakamoto, a mission spokesperson at the Institute of Space and Astronautical Science.{...}\n\n",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.505399552Z",
        "author": "eveningsky339",
        "date": "2010-12-11T05:05:45+0000",
        "id": "bcf022aaa9a9f4a209d181ff426a620d",
        "post_id": "post-275618",
        "text": "I'm a heavy coffee drinker, especially since my son was born. He's four months old still wakes up every hour to two hours. Doc says there's not much that can be done about that... But anyway, I usually find myself taking in about 12 cups a day.As for how I like my coffee, I prefer it with cream only these days. Milk will do in a pinch. For years I drank it black.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:58.905446912Z",
        "author": "Sar",
        "date": "2010-12-07T15:20:30+0000",
        "id": "6fda62b2fa32e67a26e365eee5fdbfef",
        "post_id": "post-274747",
        "text": "So practically where in long\/lat the ship is at MECO?I think I managed to wrap my head around it enough to know how insanely hard that would be to code. Even if I'd go with simple way and assume constant acceleration, single stage and a quarter of a circle as a pitch curve.I might actually manage to do something that would tell me how fast at a given time a rocket is going. After that stuffing the pitch profile somewhere and calculating the horizontal velocity with the vertical one and figuring out how to change the long\/lat values according to the launch azimuth.The amount of values that'd need to be put in by the person using it would be potentially enormous. (The pitch values and possibly acceleration at a given time unless assuming constant acceleration in both stages)",
        "thread_id": 17782
    },
    {
        "@timestamp": "2023-09-14T07:13:56.86644608Z",
        "author": "Tommy",
        "date": "2010-11-16T23:33:01+0000",
        "id": "a2a09135f68dbfa21951f7f49ea1ffd0",
        "post_id": "post-272107",
        "text": "what i mean is to take a temporary grapple point and mount the UGCO conventionally, then remove the UGCO from the scenario completely, then add a line to a temporary vessel CFG that shows that the cargo is inside the cargo bay, so the impact on framerate is almost 0.\n\nThis is pretty much what happens now. UCGO cargo that is \"loaded\" doesn't exist as far as the Orbiter core is concerned. Many vessels use the \"addmesh\" function to display the cargo visually, but this isn't absolutely required.You can have a ship that can \"hold\" thousands of UCGO cargos - the limitation is only for cargos that are \"free\" - not loaded into a vessel.The main problem with using UCGO for an economics simulation is that many UCGO vessels can spawn cargos from \"thin space\". Also, many vessels can get unlimited amounts of fuel from anything they are docked to, or when landed.",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:13:08.333987584Z",
        "author": "Krys",
        "date": "2010-05-17T23:17:50+0100",
        "id": "d0e4084f549553604244b06162e10cec",
        "post_id": "post-223854",
        "text": "Ryanair are quite reasonable. As for hostels, be careful which part of london you stay in...hear the words Brixton or Hackney - find somewhere else to stay.www.gumtree.comhave some great short stay accomodation.Ryanair changed their policies on luggage requirements and you have to pay for checked baggage;http:\/\/www.ryanair.com\/en\/questions\/checked-baggage-allowanceCabin baggage is fun - and the EU have some strict policies:http:\/\/www.ryanair.com\/en\/questions\/cabin-baggage-allowanceSend us a pm when you are in town, Garyw and I work in London and maybe we could have a coffee?Flying in general is easier, cheaper and the process more streamlined, however if you want to see some hills with cows or horses or sheep - take the train.",
        "thread_id": 14313
    },
    {
        "@timestamp": "2023-09-14T07:13:08.320146688Z",
        "author": "Notebook",
        "date": "2010-06-11T09:30:09+0100",
        "id": "b076d727da37c10049b008bcbc34d59f",
        "post_id": "post-223773",
        "text": "More from JAXA on IKAROS in English.http:\/\/www.jaxa.jp\/press\/2010\/06\/20100611_ikaros_e.htmlN.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.095532288Z",
        "author": "Urwumpe",
        "date": "2008-06-05T16:25:48+0100",
        "id": "acf6436b48ee828b3ba59f41609968e2",
        "post_id": "post-71292",
        "text": "NukeET said:True...but pressurizer water level is the first majorcluefor a LOCA. Loose enough water and you start drawing a steam bubble inside the reactor (which is what happened at TMI)...and steam isn't a very efficient conductor of heat.Not noticing and\/or not understanding the other indications theydidhave was criminally stupid.\n\nYeah, but the pressurizer water level was indicated as rising and close to overfill. The problem was, that the open pressure vent valve was not indicated. That the pressure was indicated as lower as normal could have been attributed wrong to the shutdown in progress.Of course it was human failure, they should have noticed many other secondary indications and other problems as trained reactor pilots, but they failed it.",
        "thread_id": 1780
    },
    {
        "@timestamp": "2023-09-14T07:13:57.192454656Z",
        "author": "SiberianTiger",
        "date": "2010-11-17T10:39:06+0000",
        "id": "405b261edf9411a21b1ff19121736f87",
        "post_id": "post-272272",
        "text": ":happybday:!You did many wheel turns where one small step should have been done...http:\/\/orbiter-forum.com\/calendar.php?do=getinfo&day=2010-11-17&e=313&c=1",
        "thread_id": 17552
    },
    {
        "@timestamp": "2023-09-14T07:13:59.50322944Z",
        "author": "Xyon",
        "date": "2010-12-09T17:00:02+0000",
        "id": "5e1654251679c9d94c2e8cb67de52d78",
        "post_id": "post-275602",
        "text": "computerex said:I drink a 2 liter bottle a day. Diet :thumbup:\n\nI can only imagine in horror the effect that consumption has on your body, especially your blood sugar levels.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:57.288373248Z",
        "author": "Pilot7893",
        "date": "2010-11-18T14:28:11+0000",
        "id": "a83a535685392a2fc6f51f83e61c0aa7",
        "post_id": "post-272477",
        "text": "Congrats! I still remember my first manual orbit.",
        "thread_id": 17573
    },
    {
        "@timestamp": "2023-09-14T07:13:08.585927168Z",
        "author": "Urwumpe",
        "date": "2010-05-19T14:07:55+0100",
        "id": "6493c3a55ce2b1351c97c5f66c7ce4e9",
        "post_id": "post-224175",
        "text": "I just see, that they added quiz questions to the JPL tutorial...maybe a great way to check what you know;)NSRacer said:yeah i know that i have to learn all kind of stuff but i'm talking about basic things like controls and starting a flight.PS - i have some flying experience because i have been using flight simulator for the past 2 years:p. But i know the controls and stuff (also it was pretty easy to get started) but here i don't know nothing. I will learn the procedures and stuff but as i said, i need to know the basics which i can't find that's why i entered this forum.\n\nIf you have flight sim experience, be assured, that you start again learning in space. Spaceflight is completely contradicting what you know from air travel.The controls may look similar at first glance, but that is just a trap. If you fly a shuttle in space as you would fly it in the atmosphere, you will be lost in space.How to start a flight stands in the manuals of Orbiter and the spacecraft manual, even the orbiter spacecraft have their own manuals.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:57.644876544Z",
        "author": "DaveS",
        "date": "2008-07-15T23:24:12+0100",
        "id": "f095b60b769a333b8a96969e1f9d36fe",
        "post_id": "post-71093",
        "text": "Urwumpe said:Just the code for creating the attachment points in the right order. Not even moving attachment points yet.\n\nShould I check in the OBSS and it's MPMs? The OBSS has the scaled down grapple fixtures.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.361931008Z",
        "author": "Keatah",
        "date": "2010-12-20T12:10:08+0000",
        "id": "0d3b3fb58ff28c225d62b22cc7ede0ea",
        "post_id": "post-275278",
        "text": "I read these OMP threads from time to time. I'm not personally interested in anything multi-player other than realtime side-by-side formation flying or docking. I use Orbiter for creating and setting the mood during evening parties and such. Or just meditating. Makes folks give plenty of ooooohhhss and aaahhhss when they ask if it is a screensaver. Nope! ..try this joystick right here. It really makes for nice visuals on big screens. The looks on folks faces when they roll the DG or XR2 with Saturn as a backdrop is cool. Then they call their buddies over to \"check this out\". The excitement soon fades when there are no lasor gunz or stuff to blow up. Some intellectuals will start asking questions, but most everyone goes back to getting drunk..Well anyways, I would tend to guess OMP will need a variety of modes, including a hyper-drive for interplanetary journeys, real-time high accuracy mode for docking & rescue ops, turn based gameplay for strategic ops and planning.One mode of operation cannot cover all scenarios all the time. And if time acceleration is a problem, well then, we need to work around it! Simple as that. Imho, time acceleration is cheating, and if you're gonna cheat, let's do it with style. We can bend relativity as much as we need to here, to make the game work. Again, when time acceleration is on, Orbiter is just a videogame.All this jumping back and forth about what is and what isn't 'Orbiter' is only going to get worse. So my humble req to the devs, make this highly configurable to try to satisfy everyone. Certain scenarios will need a low latency 1:1 server. Other scenarios will be allowing ships to wink in and out from hyperdrive activities.Maybe OMP should only work in certain scenarios, period!Afterall, NASA missions operate 100% realtime. Sometimes I think slower:lol:",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.390491904Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-13T23:37:56+0100",
        "id": "23c75f7b957f9edb531e71d9bdf4a4ba",
        "post_id": "post-223899",
        "text": "SPACE.com: \"Robot 'Transformers' Invade Space Shuttle Launch Site For Sci-Fi Film\".",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:59.480584704Z",
        "author": "Opie",
        "date": "2008-06-05T13:17:10+0100",
        "id": "17e91522a8525d7281ff94d551da69f9",
        "post_id": "post-71335",
        "text": "The scenarios that David 413 wrote have the correct arm positions for the JEMRMS.",
        "thread_id": 1784
    },
    {
        "@timestamp": "2023-09-14T07:13:08.587725824Z",
        "author": "Urwumpe",
        "date": "2010-06-11T19:09:26+0100",
        "id": "4fd12c8e979e5ee5a823575d5b5180b5",
        "post_id": "post-224199",
        "text": "Xyon said:The first thing I did in Orbiter was try and fail to launch Atlantis into orbit. And after that, the very next place I went was the documentation, and Go play in Space. I'm not telling you to do anything hundreds of other Orbinauts haven't already done, myself included.\n\nThe first I did was missing my target orbit by 100 km, despite having attended a \"basic of spaceflight lecture\" for two months at the time I got to Orbiter. I had much higher expectations on me, but Orbiter eventually made me better.Everybody started as newbie, but: It is not about being a Newbie, it is about ceasing to be one. If you don't read manuals, don't follow the recommended standard tutorials, you are to be blamed yourself if you stay a newbie for longer. If you have done this and still have questions or do errors, you will at least do good (maybe even entertaining) errors. The better you become in Orbiter, the better you fail. Eventually you will do successful failures.Also, burning up in Orbiter is not bad. Burning up in real life is. Orbiter is just a simulator. You burn up, get a new coke, start again, resume from the last quicksave (See manual how you do quicksaves).",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:57.649549568Z",
        "author": "Urwumpe",
        "date": "2008-07-25T11:46:39+0100",
        "id": "c65f3114183bf266e9f84e65fc0f57d8",
        "post_id": "post-71148",
        "text": "Could you include the scenario and meshes into the SVN, my first guesstimate is, that the position of the attachment points on the payload is wrong, as it uses CoG of the payload. Also, the coordinate system could be wrong.What is the error description, BTW?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:59.636175104Z",
        "author": "Wishbone",
        "date": "2010-12-22T18:22:24+0000",
        "id": "50237d4f71161da2f30861d8fb1d3ff8",
        "post_id": "post-275803",
        "text": "A very good add-on, some rambling thoughts and comment:1. A doc file would do nicely.2. Scenarios should ideally have some description of what the intended mission is (a C8 stack in the 0th scenario has no dV to go to the Moon directly, as far as I could tell).3. Think the directory structure inside the archive should contain Config etc. directly, and not the Saturn C8 upper folder, to keep up with conventions at OHM.4. The landing points of the upper stage are 54 meters off the ground.5. The red pipes from the upper stage engine mesh don't touch the body of the stage.Thanks again for the C8!",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:08.321298944Z",
        "author": "Namahage",
        "date": "2010-07-14T17:08:14+0100",
        "id": "d536007723cf29d6f46a4f6f98910285",
        "post_id": "post-223782",
        "text": "Ikaros \"GAP\" successfully measures Gamma Ray Burst- measured on July 7th- NOT a polarized burst measurement(angle of incidence to high to measure accurately)- Ikaros hopes to acquire first ever directly measured polarized gamma bursthttp:\/\/www.jaxa.jp\/press\/2010\/07\/20100714_ikaros_j.html",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:58.795078912Z",
        "author": "Wishbone",
        "date": "2010-12-11T09:26:16+0000",
        "id": "5a9b1f468361aacf25a576ff0b8dd91c",
        "post_id": "post-274645",
        "text": "That's how oligophrenocracy works - from the top down.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.871131648Z",
        "author": "DanP",
        "date": "2008-06-04T17:39:24+0100",
        "id": "815379e0a171a5def35044c5a0826a1e",
        "post_id": "post-71254",
        "text": "I've been reading up about the rocket equation in Wikipedia, and I have a set of questions.The first and more focused one:How would the rocket equation look like for a design where some of the stages overlap? For example, the space shuttle uses the SRBs and the SSMEs together and then only SSMEs. So presumably the first stage is SSME + SRB and the second is SSME. What's the equation for this kind of design?Wikipedia replies with an intriguing \"more complicated\", but I could have figured that one out on my own. It's tempting to say that one should simply add the exhaust velocities of the two components together and solve normally. However that can't be right... let's say you have three identical engines as the first and only stage... to solve the rocket equation you use the exhaust velocity of the engine, not three times the exhaust velocity (errr, right?). If I understand the equation correctly, this is because it deals with how much propellant you need to get a certain dV, and not how quickly you get to that dV (a thrust issue?).Second - Let's assume we want to design a rocket, which is probably a true statement for many of us. We start of with a set of given specs. For example, it must be TSTO, use a Kerosene\/LOX engine as the first stage and get 20 tons into LEO.What would be the general procedure for that? Edit: I'm talking theoretical of course (not including aerodynamics, structural requirements etc.).Presumably, you start with the rocket equation to get the required propellant mass in % total mass, then work back to find the total mass. Ok, so now you know how much propellent you need burned to give the spacecraft the required dV. Correct me if I'm wrong, but that still doesn't mean your bird will ever leave the pad, because it might be too heavy to lift off? Consider an Ion engine attempting to launch from earth - high Isp but low thrust. So the next step would be to some how calculate required thrust, but how and based on which requirements?I would greatly appreciate any help, or advice as to where I might find the answer.DanP",
        "thread_id": 1778
    },
    {
        "@timestamp": "2023-09-14T07:13:08.392449536Z",
        "author": "Izack",
        "date": "2010-12-10T02:31:02+0000",
        "id": "be646e7744ce9bc5b2e6f5c30c633d8e",
        "post_id": "post-223915",
        "text": "I hate it when people reduce the entire Moon to something the size of Minnesota in fiction. It has a quarter of the Earth's land area. :facepalm:But you're right. He doesn't care. :dry:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:59.035661824Z",
        "author": "Ghostrider",
        "date": "2010-12-07T12:44:50+0000",
        "id": "ea41e6817e0ef5ea63406ebdf2a83a7f",
        "post_id": "post-274881",
        "text": "Artlav said:Salesmen here try to sell you a fridge with discount of half of the overprice, and in credit for 99 years with 0% yearly stated, but 50% monthly in fine print.They also love selling free stuff.\n\nSame thing about everywhere, with some variations.Then there are the people who try to sell you something they don't have. They actually succeed more often than not.",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:59.49497984Z",
        "author": "computerex",
        "date": "2010-12-09T17:34:05+0000",
        "id": "ba5bd704fd65691adbc8d955041af54d",
        "post_id": "post-275567",
        "text": "Interceptor said:Thank you computerx I, really enjoyed this addon of yours,and Hope to be able to use in 2010P1.does this method work for your reentrystream addon,also!:cheers:\n\nYep. It is the same issue for reentrystream, and also I think the hover dust add-on.",
        "thread_id": 17843
    },
    {
        "@timestamp": "2023-09-14T07:13:08.67703296Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T09:41:25+0100",
        "id": "948fdbb0391091e23f6a40473d9ace52",
        "post_id": "post-224293",
        "text": "The people at the control loom looked happy nevertheless - without knowing Korean I can hardly say, why.---------- Post added at 12:41 ---------- Previous post was at 12:34 ----------Uh... This must be the official message on the launch:\ub098\ub85c\ud638\uac00 \ubc1c\uc0ac\ub300\ub97c \ub5a0\ub09c\uc9c0 137\ucd08\ub9cc\uc5d0 \ud1b5\uc2e0\uc774 \ub450\uc808\ub410\ub2e4. \uc774\ub0a0 \uc624\ud6c45\uc2dc1\ubd84 \ubc1c\uc0ac\ub41c \ub098\ub85c\ud638\ub294 \uace0\ub3c4 70km \ubd80\uadfc\uc5d0\uc11c \uc9c0\uc0c1\uacfc\uc758 \uac70\ub9ac 87km \ubd80\uadfc\uc5d0\uc11c \uc2e0\ud638\ub97c \ubcf4\ub0b4\uc624\uc9c0 \uc54a\uace0 \uc788\ub2e4. \uc774\uc5d0 \ub530\ub77c \ub098\ub85c\ud638\uc758 \ubc1c\uc0ac\uc131\uacf5 \uc5ec\ubd80\ub294 \uc624\ud6c47\uc2dc\ucbe4\uc5d0\uc57c \uc815\ud655\ud788 \ud310\uac00\ub984\ub0a0 \uac83\uc73c\ub85c \ubcf4\uc778\ub2e4.\n\n:shrug:",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:58.905246976Z",
        "author": "Wishbone",
        "date": "2010-12-06T17:41:49+0000",
        "id": "ca58f1c5201b3124602e779bebb2c9b4",
        "post_id": "post-274746",
        "text": "A related astrodynamics problem that hasn't been yet put into an add-on: where will a given multistage rocket be (in planeto-centric frame) at MECO given launch site, time, pitch profile, azimouth and (possibly) initial roll maneuver?",
        "thread_id": 17782
    },
    {
        "@timestamp": "2023-09-14T07:13:08.224948992Z",
        "author": "Zatnikitelman",
        "date": "2010-05-17T17:36:41+0100",
        "id": "92b2d5787b707dd2c0ec380fadb6efb2",
        "post_id": "post-223660",
        "text": "T.Neo said:What about active shielding? I know it is more far fetched at the moment, but what sort of advances would be needed for its implementation, and what sort of requirements would it have?\n\nI think it depends on the radiation type. Now I'm nowhere near an expert on radiation physics, so take this for what it is.Beta radiation would probably be the easiest to shield of the 4 classic radiation types (Alpha, Beta, Gamma, Neutron) because it is charged electrons and can be deflected by an electric charge or magnetic field potentially. A, G and N radiation though aren't as easily deflected due to their lack of charge IIRC. Shielding from these would require just that, physical shields blocking\/absorbing the radiation.",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:59.433551104Z",
        "author": "Xyon",
        "date": "2010-12-09T15:28:18+0000",
        "id": "364bb2a3ff2edfe85319d5fb7bddebf3",
        "post_id": "post-275438",
        "text": "Who cares about the details when cars with this livery are planned for next season:Black and gold have always been the lotus colours, and it's good to see them making a comeback. All the rest of the politics surrounding the name IMO is just a bunch of irritating hot air - when the car looks that good, who cares if it's called Lotus or Team Lotus or Lotus Racing or some other variant on the Lotus name?---------- Post added 09-12-10 at 15:28 ---------- Previous post was 08-12-10 at 22:26 ----------I just saw these real photos of the livery::yes::yes:",
        "thread_id": 17831
    },
    {
        "@timestamp": "2023-09-14T07:13:58.922833664Z",
        "author": "Salun",
        "date": "2010-12-06T01:18:46+0000",
        "id": "52f0e6a7b2605a66191cd2bf5edc468d",
        "post_id": "post-274770",
        "text": "16 dead Ummu's",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:59.61607552Z",
        "author": "Izack",
        "date": "2010-12-10T09:34:23+0000",
        "id": "cae6c2f6640bdf0de447e42d1ee992e4",
        "post_id": "post-275772",
        "text": "Pyromaniac605 said:What? :blink:Darren\n\nJust to add a bit of irony to the situation:http:\/\/lmgtfy.com\/?q=tanstaafl",
        "thread_id": 17859
    },
    {
        "@timestamp": "2023-09-14T07:13:08.386811904Z",
        "author": "Izack",
        "date": "2010-05-18T04:26:46+0100",
        "id": "f8c628888181db54738fdb0d2584dd76",
        "post_id": "post-223868",
        "text": "Andy44 said:The first word is redundant. There isn't any other kind of Bay movie.\n\nAmen, brother.Tex said:wait... there's going to be ANOTHER Transformers movie? Oh noes...\n\nYeah, I know how it feels. I'm wondering how he cranks them out so fast...",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:59.429623296Z",
        "author": "marooder86",
        "date": "2010-12-24T18:04:16+0000",
        "id": "687773e48abe2487987dabb07d67b61d",
        "post_id": "post-275434",
        "text": "fireballs619 said:If you really want to fly one of those ships, no need to make your own. You can always browse the numerousBSG add-onsthat have already been released.\n\nI know that. I have those:). But no matter how good they are and how I like \"Galactica\" Battlestar i have my own vision of a battleship and I tend to change this vision into a piece of C++ code and meshes:cool:.This is a long term project since designing a space ship this big from a scratch is a lot of work which I'm completely aware of.I've already started designing a transport shuttle for it and with some little motivation from a mighty:probe:maybe I'll be able to show first screenshots in a couple of weeks.",
        "thread_id": 17830
    },
    {
        "@timestamp": "2023-09-14T07:13:59.620527616Z",
        "author": "santy86",
        "date": "2008-06-05T00:31:49+0100",
        "id": "3ec4b25171f1ebc999ebb06a566250c7",
        "post_id": "post-71342",
        "text": "Hi everyone,I am trying to make fairings, and i used anim8or for the very first time. After many tries i made a cylinder with conical shape in front. I cutted longitudinally the mesh in order to obtain a side of the future fairing, But i don't know how to give thickness to the it.I tried to run it on orbiter and the mesh of the fairing is shown only from the outside part (if you look from the inside, the mesh is transparent)Can somebody help me in this?thanks",
        "thread_id": 1786
    },
    {
        "@timestamp": "2023-09-14T07:13:59.56514688Z",
        "author": "orb",
        "date": "2010-12-09T18:50:14+0000",
        "id": "ea561aae277d448c37effe942b7b084a",
        "post_id": "post-275656",
        "text": "There'scalendar eventcreated for this launch. You canrequest a reminder, which will be sent via e-mail on a set time before the event.",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:08.393158912Z",
        "author": "Izack",
        "date": "2010-12-10T03:20:33+0000",
        "id": "5e5ce8b81487cebca3593954bb789aec",
        "post_id": "post-223921",
        "text": "Pilot7893 said:But isn't that missing the whole point of fantasy?\n\nI don't think so... I thought the point (or one of the points; it's hard to give art just one point) of fantasy was tonotbe realistic, with the assumption that reality is either boring or simply a hindrance to the creator's imagination.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:58.795821568Z",
        "author": "SiberianTiger",
        "date": "2010-12-29T11:32:14+0000",
        "id": "5f904dbdcc019266c094de4e7ccc12a1",
        "post_id": "post-274652",
        "text": "http:\/\/kremlin.ru\/news\/9950A report on GLONASS satellites loss is submitted to President of Russia.December 29, 2010, 12:50 MSKUpon reviewing the report on report of Deputy Prime Minister Sergey Ivanov, President Dmitry Medvedev decidedto dischargefrom the occupied postsVyatcheslav Filin, Vice President of RKK Energia Corporation and Chief Designer of Launch Vehicles department of RKK Energia, andVictor Remishevsky, Deputy Head of Federal Space Agency (Roscosmos) for mistakes introduced into calculation of DM-3 upper stage's tanking. Head of RoscosmosAnatoly Perminovis officiallyreprimanded.Following Dmitry Medvedev's direction, additional executive discipline measured shall be introduced in Roscosmos.\n\nBiography reference:http:\/\/www.buran.ru\/htm\/filin2.htmVyatcheslav Mikhailovich FilinDeputy Chief Designer of Energia Rocket and Space Corporation, Head of the Scientific and Technical Center for Launch Vehicles, Ph.D., Professor, Member of the Academy of Astronautics and the International Informatization Academy, Honored Designer of the Russian FederationVyatcheslav Mikhailovich Filin was born in 1939 in Ryazan' region.In 1963 he graduated from the Moscow Aviation Institute and was assigned as engineer to OKB-1 Design Department. Participated in the development of the lunar spacecraft during the lunar manned program.From 1982, the very beginning, he was involved as the Deputy Chief Designer for the Coordination of work and Experimental testing in developing of \"Energia-Buran\" program.\n\nhttp:\/\/www.informprom.ru\/person.html?426Victor Petrovich RemishevskyDeputy Head of Roscosmos Victor Petrovich Remishevsky was born on September 4, 1952 in town of Kozel'sk in Kaluga territory. His father was a serviceman.In 1970 he enrolled to study at the Kharkov Higher Military Command School, from which he graduated in 1975, as a military engineer specializing in radio engineering. After graduation he served in the Trans-Baikal region. From 1979 to 2001 he served in various positions at Titov Main Test & Control Centre of Space Assets.In 2001 he was appointed Chief of Operations of the Space Force. He was responsible for the organization of operations of spacecraft, launch vehicles, technical and launch complexes, as well as complexes of space and ballistic missile defense.In July 2004, by decision of the Government of the Russian Federation, he was appointed Deputy Head of Federal Space Agency.\n\nBoth of them were the chairmans of the State Committee which cleared the Proton-M's launch.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:59.64605312Z",
        "author": "Thorton",
        "date": "2010-12-13T20:09:08+0000",
        "id": "f6db453200ceda5163bb749d2ceaabf7",
        "post_id": "post-275844",
        "text": "Post here what addon have you installed with ISS.",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:08.450149376Z",
        "author": "cjp",
        "date": "2010-05-18T18:18:10+0100",
        "id": "91806f91eb952b268ad56528a7c9252e",
        "post_id": "post-224050",
        "text": "Will you please download it again? I updated the file, after I found out that I uploaded the wrong version. The new version should contain the release build of the DLL instead of the debug build.(edit: @Artlav: our posts probably crossed. Maybe you don't need to download again.)Artlav said:Quite nice!\n\nThanks.How do you like my crater world terrain? It isn't perfect yet (you'll see weird tilted craters sometimes), and it isn't exactly like the pictures I have of the moon, but sometimes it looks quite good, doesn't it?Artlav said:-Does the focus follow the focused vessel instead of camera?\n\nYes. At the time I wrote that code, I couldn't find how to get the position of the camera. I figured it out once, but I'm not sure if I still remember it.Artlav said:-No altitude cut-off, from space Earth looks quite bad.-FPS definitely needs more work.\n\ngaryw said:Another problem, my Brighton Base dissappeared under a mountain\n\nKnown issues:Altitude cut-off: will be imitated from Orulex: slowly make the terrain more transparent at high altitude so that Orbiter's original surface appears.Get high-level tiles from Orbiter, especially if no tile data is supplied in the libProcTer way. Probably need to find out how to read Orbiter's planetary texture files, and need to transform it to Mercator projection.Terrain around basesneeds to be flat and at reference level. This requires an Orbiter-specific modification to the terrain plug-ins.The polesare still open. Newer libProcTer versions will fix this.FPSneeds improvement. I can easily increase FPS, but that would slow down terrain generation. The current settings seem to give a nice compromise on my computers (all single core). The plan is to make several settings configurable at run-time, to give the user more control.many more...",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:59.011076864Z",
        "author": "Stevodoran",
        "date": "2010-12-06T20:55:39+0000",
        "id": "a91d196a1fb1c0df3c2a7b35299342a5",
        "post_id": "post-274853",
        "text": "I Would really like if someone could make a event horizon core animation like in the film.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2476\"]Event Horizon[\/ame]Also i would like some staging for when the centre hallway for when it splits in two.I know the animation might be a bit two much but it would be great.Thanks Stevodoran,",
        "thread_id": 17795
    },
    {
        "@timestamp": "2023-09-14T07:13:08.036763392Z",
        "author": "Linguofreak",
        "date": "2008-05-15T00:53:45+0100",
        "id": "c29c137e60871c816e58d87f06a8fcd1",
        "post_id": "post-65423",
        "text": "bujin said:In creationism terms, yes. In monotheistic religious terms, their idea of God is empirically testable, and has so far failed all such tests.Creationists fall into two camps, those who believe the Genesis account is factual (and that the world is between 6 and 10 thousand years old), and those who believe that God initially set the universe in motion. The people in the first category are clearly wrong because (a) evidence from multiple sources show that the earth is 4.55 billion years old, (b) evidence shows how the Big Bang and the formation of the universe is nothing like that depicted in the Genesis story,\n\nBut with an omnipotent God involved, that tells us nothing. The \"history of the universe\" we get from running the laws of physics backward will invariably be different from the actual history of the universe if God has interfered. (If a divine act didn't change anything, it wouldn't be divine interference, would it?)I tend to be more of an old-Earth creationist myself, but I do see young-Earthism as viable. I've become more neutral on the subject over the years because I see the most important doctrine in the creation account in Genesis to be *that* God created the universe, and I don't want to quibble too much over details, and also because other doctrines in other parts of the Bible are even more important, such as the death and resurrection of Christ.(c) the Genesis story is internally inconsistent - two different accounts in subsequent chapters,\n\nWhich chapters, specifically?and (d) the elements of the creation story can be found in far older myths from other cultures around the region.\n\nWhich also tells us nothing, one way or the other. Arguably, the fact that it appears in multiple accounts makes it *more* likely to be true, but it doesn't prove anything. How widely told a story is can do nothing to prove its accuracy one way or the other. The Moon Landing story is true no matter how many or how few cultures it appears in, or when it dates to in a given culture, and the Moon Hoax story is false.The idea of the Abrahamic God setting off the universe is probably untestable since, as you say, he's outside the universe. Having said that, read Victor Stenger's \"God: The Failed Hypothesis\" to see how the idea of an intelligent creator is notnecessaryto explain the beginning of the universe.\n\nI browsed it once at the local Barnes and Noble. I think I recall that one of the things he used as evidence for the fact that God is not necessary for the universe to exist was that the Big Bang theory says that the universe has a beginning, and thus we don't have to explain away a universe that has existed for an infinite time. I find this rather ironic seeing as before relativity proved a universe finite in time necessary, the preferred cosmology was that of an eternal universe, since it got around having to explain the beginning of time and the origin of the universe. Einstein even made his cosmological constant \"error\" trying to get rid of the necessity of a beginning. (Though the concept of a consmological constant now seems to fall out of quantum mechanics, and the big question now is \"why is the CC so small?\")But in any case, whether or not God is necessary to explain the existence or beginning of the universe has no bearing on whether he exists or actually did create the universe. Just because a river's course *can* be explained by natural causes doesn't mean that it wasn't altered by human activity. Likewise, just because the universe *could* have \"just happened\" (if indeed it could have) doesn't mean that God didn't create it.But the idea of the Abrahamic God then interfering in our daily lives is most certainly testable.\n\nIf it is testable, then there must be some way to force the God you are testing for to act. If you can force the God you are testing for to act, he is not omnipotent, and if you are testing for a God that is not omnipotent, you are not testing for the Abrahamic God.But this is supposed to be about the MLH.:)\n\nSo I won't press the issue if you don't. But please, don't try and put creationism and MLH on the same level.EDIT:-------------------------------To get things back in an MLH-ish direction, don't put MLH and the Moon Does Not Exist Hoax on the same level either.:pThe MDNEH author is obviously quite sane and intellegent, but seems to have a debilitating case of Tongue-In-Cheek Disease. Don't put the poor sufferers of TICD and other diseases of overactive humor on the same level as the madmen and village idiots that believe MLH...:whistle:",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:59.35900928Z",
        "author": "Wishbone",
        "date": "2010-12-15T15:21:13+0000",
        "id": "8b3e3c7fe11f9e88e0b76dc83243fdfe",
        "post_id": "post-275259",
        "text": "And yes, if you don't respond in time to the wakeup call, your lunar mission or jovian slingshot may be continued to the bitter end - unless you have sent Lua scripts for the bot to manage your craft in your absence.EDIT: which is why autopilots are crucial. The nitty gritty details are best left to the Colossus, players should take part in higher-level decisionmaking.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:59.347123968Z",
        "author": "garyw",
        "date": "2010-12-08T19:46:57+0000",
        "id": "4de508a8e16dde10b3ffe569948f061b",
        "post_id": "post-275177",
        "text": "Rather than rehash all the issues with time warp, 'bubbles' and other things it's worth reviewingthis threadandthis one.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.225377536Z",
        "author": "Cairan",
        "date": "2010-05-17T20:44:23+0100",
        "id": "44c7a01eef10a734bcbad5cc8ba77848",
        "post_id": "post-223665",
        "text": "PhantomCruiser said:Actually, working at a nuclear plant, I have less exposure per year than the average agricultural worker. Our dose rates are over-rated by various media outlets. Either that or they are under-reporting how much dose someone picks up by farming, working with and around fertilizers, or sunbathing all summer long...\n\nIndeed, K40 is radioactive, so standing around surrounded by potassium fertilizers must get their dose rates up in the end and outside without shielding from cosmic ray decay products... Then, to be fair, a fertilizer accident involving rapid combustion creates a lot less of trouble for the neighbors than the rapid fission of fuel in a nuclear plant. I guess that's where the perceived fear-factor about working in nuclear facilities come from.But you are right, that is not how we perceive radiation risks with the media filter in place... I did not intend to further this perception, but merely to state that working on Callisto outside would be comparable to working in a nuclear plant, a \"known\" reference point.",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:59.035236352Z",
        "author": "garyw",
        "date": "2010-12-07T09:29:55+0000",
        "id": "d0b4896f034673c13f7f6b063a1096c3",
        "post_id": "post-274876",
        "text": "orb said:I hate them. Spell checker should simply underline a word that is spelled wrong, and leave correcting to a spell corrector (which should be disabled by default).\n\nAgreed totally. I use them to help me learn how to spell correctly. I will not and do not rely on them because all too often they will reset themselves to US rather than UK which annoys the hell out of me.I don't think spelling is so much the issue though, those that use spell check, even with auto-correction, are at least attempting to use clear English.What I absolutely hate is 'txt' speak, those people who think it's acceptable to drop half the letters from a word.Now, this may be wrong but I can't help it, if someone asks for help and uses 'txt' speak I'll ignore it. If someone, especially a non-English speaker, makes a couple of typo's it's no big deal.One other thing and I said this to Orb on IRC. It does worry me when a non-native speaker like Orb has far superior English skills compared to those born here.",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:59.18595328Z",
        "author": "MeDiCS",
        "date": "2010-12-08T16:58:30+0000",
        "id": "c1ff3172dbd2746684774cb4e31250e2",
        "post_id": "post-275036",
        "text": "Obligatory XKCD reference:http:\/\/xkcd.com\/327\/",
        "thread_id": 17810
    },
    {
        "@timestamp": "2023-09-14T07:13:59.433358336Z",
        "author": "ryan",
        "date": "2010-12-08T22:07:43+0000",
        "id": "b03671ef854beb1c0729aca7afbec27d",
        "post_id": "post-275437",
        "text": "Now that the F1 season is over and the overflow of our european buddies and Tex :lol:, i've seen some strange things come out of this reason.Mark Webber finished the season from the Japanese Grand Prix with a fractured shoulder, but he said in a Australian morning talk show which they maginarily call Sunrise, he said it was no big deal, that's F1 drivers for you.Renault becoming the title sponsor for long time rival but not so same company LotusAnd Cosworth thinking they had a good year :facepalm:Ryan.",
        "thread_id": 17831
    },
    {
        "@timestamp": "2023-09-14T07:13:08.321769984Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-27T17:54:42+0100",
        "id": "b78861d200d591302adcf665a52adb21",
        "post_id": "post-223786",
        "text": "Discover Magazine: \"How Japan's Success Reinvigorated Solar Sailing\u2014and What Comes Next\".SPACE.com: \"Solar Sail Experiment Could Prove Space-Time Theory\".---------- Post added at 05:54 PM ---------- Previous post was at 02:03 AM ----------Namahage said:It works! Propellantless ACS.http:\/\/www.jaxa.jp\/press\/2010\/07\/20100723_ikaros_j.html\n\nHere's that press release in English:JAXA: \"Small Solar Power Sail Demonstrator 'IKAROS' Successful Attitude Control by Liquid Crystal Device\".",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.468382464Z",
        "author": "n72.75",
        "date": "2010-12-09T06:17:27+0000",
        "id": "aaaf796160bdb559ba62854fb90aa8ca",
        "post_id": "post-275499",
        "text": "Passing that 72 hour mark is something that I wish to never do again.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:59.328889856Z",
        "author": "Rob",
        "date": "2010-12-13T04:15:16+0000",
        "id": "3679c3135dc2c6ffd1ba2e979a31f1be",
        "post_id": "post-275143",
        "text": "Welcome to the addiction of Orbiter 2010 :tiphat:",
        "thread_id": 17818
    },
    {
        "@timestamp": "2023-09-14T07:13:08.407494144Z",
        "author": "Xyon",
        "date": "2010-05-18T03:15:31+0100",
        "id": "be013692ba06af3f6add248b811a4186",
        "post_id": "post-223959",
        "text": "From what I can tell, you're using CreateFont incorrectly.Seeherefor the reference. Some of those zeroes need to not be zeroes, I suspect.If in doubt, debug it and see what gets returned by the CreateFont itself. If it's returning NULL, that means it's failing to create the font.",
        "thread_id": 14317
    },
    {
        "@timestamp": "2023-09-14T07:13:59.345584384Z",
        "author": "jinglesassy",
        "date": "2010-12-08T17:36:44+0000",
        "id": "856ebb7b897b0f0ad25468632d6791d4",
        "post_id": "post-275168",
        "text": "How about for the time acceleration problem we just make it affect one person? I mean will two ships really get close together in space without both parties knowing?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.462266624Z",
        "author": "Fabri91",
        "date": "2010-05-23T21:28:10+0100",
        "id": "387bb16335bbd4499fc0d9525b1aa882",
        "post_id": "post-224114",
        "text": "Now that is an awesome ship! If you release it, would it be much trouble making it somehow UMMU compatible, if it isn't too much of a hassle? Sure it is possible to open the doors on the XR vessels and so have external O2 supply, but to actually transfer the crew would be awesome.But, as I said, it's your ship!",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:59.470363136Z",
        "author": "Xyon",
        "date": "2010-12-09T09:49:32+0000",
        "id": "cacb368dd7fbab787193bf80ae01c0b8",
        "post_id": "post-275516",
        "text": "garyw said:Then you are strange..... :lol:\n\nIndeed I am, but I've always preferred the taste of unsweetened coffee.Caffeine doesn't have a tremendous effect on me since being a regular coffee drinker does build up something of a tolerance to it, but I've noted the stimulant effect when trying to wake up particularly early in the morning. I've never yet had any sort of stimulant response to the meagre amount of caffeine in Coca-Cola or non-drowsy antihistamines, and part of me marvels at those sensitive enough to caffeine to get one from so small an amount.As for actual sleeplessness, the longest I spent was from 23:10 on a Saturday to about 00:45 on the following Tuesday, wherein I passed out after some rather extreme hallucinations. It is not an experience I would like to repeat, though the solid 23 hours of sleep I got afterwards were almost bliss.:p",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:58.810386432Z",
        "author": "iamwearingpants",
        "date": "2010-12-04T21:15:31+0000",
        "id": "9e0abbef9616faef83116c7524b25257",
        "post_id": "post-274668",
        "text": "I'm trying to make the surface of the moon 500km above earths :rofl:The problem is I can't locate the orbital parameters for the moon in it's config file.Here's what I'm looking at:Code:; === Configuration file for moon Moon(Earth) ===\nName = Moon\nModule = Moon\nErrorLimit = 1e-5\n\n; === Physical Parameters ===\nMass = 7.347664e+22\nSize = 1.738e6                   ; mean radius\nSidRotPeriod = 60591.597       ; = 27.321662 days\nSidRotOffset = 0.75049\t         ; rotation offset at J2000.0\nObliquity =  0.02692024985275    ; rad(1.5424167)\nLAN = 0                          ; ascending node of equator - CHECK!\n\n; === Visualisation Parameters ===\nMaxPatchResolution = 8           ; highest sphere patch level\n\n; === Fixed surface observation points ===\nBEGIN_OBSERVER\nBrighton Beach:Tower: -33.4375 +41.125 120\nEND_OBSERVERAm I even look in the right file? (BTW I changed some stuff around:p)",
        "thread_id": 17777
    },
    {
        "@timestamp": "2023-09-14T07:13:08.509748224Z",
        "author": "SiameseCat",
        "date": "2010-05-21T23:23:39+0100",
        "id": "057dc299b6f90e8e1a40ad0fa5949541",
        "post_id": "post-224154",
        "text": "There's also GPC MFD, which was created by David413 for the shuttle fleet.",
        "thread_id": 14334
    },
    {
        "@timestamp": "2023-09-14T07:13:59.354819328Z",
        "author": "garyw",
        "date": "2010-12-13T19:48:21+0000",
        "id": "646f23507a3b61e063d50684b922a30b",
        "post_id": "post-275232",
        "text": "Bonanza123d said:I am trying to get there. But now i have a new problem. I am unable to compile my stuff. All the stuff and code i have seen is for VS2005. I have '10.\n\nI have to agree with Urwumpe. Getting the dev environment setup should be the easy bit! Migrating from 2005 to 2010 should also be easy. You are saying that you are an expert programmer so I'm surprised this is an issue.If using 2010 is such an issue why not just install the 2005 version? You did keep a backup didn't you?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:59.363091968Z",
        "author": "Wonderer",
        "date": "2010-12-20T14:07:56+0000",
        "id": "43511b13b2177110b5bdc3b884432f92",
        "post_id": "post-275283",
        "text": "Imagine trying to dock with Mir while having high latency :rofl:",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:59.035835904Z",
        "author": "Ghostrider",
        "date": "2010-12-07T13:05:34+0000",
        "id": "abe1c4dc53dc9ba36cab439337148e81",
        "post_id": "post-274884",
        "text": "martins said:I see that the UK is intrepidly continuing its march down the tables ...\n\nOnly the UK? I'm surprised. We're already living in a world where most believe \"Delenda Carthago\" is the spell Harry Potter uses to erase parchment...",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:08.679133184Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T16:41:33+0100",
        "id": "e52c46966779981a367d77e79f69a353",
        "post_id": "post-224312",
        "text": "DaveS said:If you look closely in the first video, you can see that the vehicle suffered some kind of break-up, no explosion as two objects can be seen. I have attached an enhanced screen-capture of the two objects.\n\nThere is a possibility that it was kind of premature staging, or destruction of the vehicle when the payload fairing broke. However, such versions will remain to be speculations until the rocket debris are retrieved from the sea and studied. There appears to be a shallow sea floor to South of the range.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:59.356520448Z",
        "author": "Wishbone",
        "date": "2010-12-14T22:11:57+0000",
        "id": "244dd7b94bce4e5c9b8defa6365d83c1",
        "post_id": "post-275243",
        "text": "So it is 1:1 all the way, isn't it? The sim should beplayable, meaning one doesn't have to wear a diaper while doing re-entry, and it should be equally interesting to all the players. I'd object to being chosen as a flight controller, or a collision detection engine:)since these are quite boring occupations. No, the hard questions have to be answered, even as we can see the light now that graphics clients are separate from the core engine, the task of syncing clients across the globe to the server ground truth is still far from finished.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.126842624Z",
        "author": "T.Neo",
        "date": "2010-05-17T22:12:23+0100",
        "id": "5c7a268613d2ea1a72c331f23083dadf",
        "post_id": "post-223623",
        "text": "I'm definitely all for scramjet research, but it's aggravating to see that people are using aerospace engineering to help kill themselves again.\n\nKill... themselves?",
        "thread_id": 14305
    },
    {
        "@timestamp": "2023-09-14T07:13:59.646489856Z",
        "author": "rocketdued",
        "date": "2010-12-13T20:17:53+0000",
        "id": "850896b3a3a373878b49a3e2425eebf7",
        "post_id": "post-275847",
        "text": "yes sir. iss v.3.2 calls for shuttle fleet 4.5+ the service pack. im hoping that after doing all this then installing the space station will solve the problem",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:59.494395136Z",
        "author": "kuddel",
        "date": "2010-12-09T13:29:44+0000",
        "id": "286e42f6235dfbe1e9f9eb227ceef8a1",
        "post_id": "post-275562",
        "text": "I can (and I would) re-compile those against the 2010 SDK.BUTI willnotdistribute anything without the agreement of computerex!It's his work and therefore it is needed to ask him before anyone does so.What I can do is:re-compile all of the add-ons of the package against the 2010 SDK.pack them back into one ZIP (like in 'original' orbPck.zip)After that, we might think about redistribution of that(as orbPck2010.zip maybe) with agreement of computerex of cause!In case he (computerex) is not reading this thread I will contact himafter I have re-compiled all add-ons of the package.\/PeterP.S.: ...andNOI willnotPM any re-compiled module to anyone;)",
        "thread_id": 17843
    },
    {
        "@timestamp": "2023-09-14T07:13:08.1853056Z",
        "author": "rodion_herrera",
        "date": "2010-05-17T04:52:07+0100",
        "id": "a53bf639d30e089de9313a383c621ec1",
        "post_id": "post-223645",
        "text": "I was in Facebook when a friend told me that she saw the planet Venus above the crescent moon. I realized I totally forgot that May 16, 2010 was the schedule of the occultation of the Planet Venus by the crescent moon.So I hurried back to my boarding house to get my tripod. I then asked permission from the TGU Tower building security office if I could go up the rooftop, but they said I needed a permit for that, so I had no choice but to find ANY location that faced westwards.I did eventually find one but I was in a really bad location--it was at the 4th Floor Parking Lot, and the only thing close to a window were a series of grill slits that faced west. But nonetheless, I set up my crude equipment (Canon S3IS bridge camera with a small sony plastic tripod) against those grills, and began to take my shots. I took a total of more than 50 shots (my cam was in sequence mode), and the following photos are fair\/good blow-by-blow images ofhow the Planet Venus disappeared behind the moon....7:22 PM, building in foreground is \"The Walk\", a cluster of diners at IT Park, Cebu City.7:26 PM7:30 PM7:36 PM7:37 PM First contact! Venus is now slowly sinking into the dark disc of the moon!7:39 PM...no more Venus! It's behind the moon now...And...as icing on the cake, I managed to take a video of theactual moment when Venus get's \"swallowed\" by the dark disc of the moon:[nomedia=\"http:\/\/www.youtube.com\/watch?v=VOEkoNcUpZI\"]YouTube- Occultation of the Planet Venus by the Moon, May 16, 2010[\/nomedia]I don't really like \"blitzkreig\" astrophoto sessions, but in this case, it was satisfying to actually get ANYTHING, despite the lack of time\/preparation.-RODION",
        "thread_id": 14308
    },
    {
        "@timestamp": "2023-09-14T07:13:59.125893632Z",
        "author": "jinglesassy",
        "date": "2010-12-07T19:34:48+0000",
        "id": "7f2dd38ee86b283c40e1453d7c146a2f",
        "post_id": "post-274936",
        "text": "Izack said:Now, if NASA tells us that solar maximum will occur in 2012 and be the strongest since its formation,thenwe can start worrying... :lol:\n\nI wouldn't believe it unless roscosmos and esa also say that.",
        "thread_id": 17805
    },
    {
        "@timestamp": "2023-09-14T07:13:59.652659712Z",
        "author": "Grover",
        "date": "2010-12-16T22:20:20+0000",
        "id": "cdb6ed933b5fe74d0dd3350612e3d515",
        "post_id": "post-275866",
        "text": "(You are) trying to hit a golf ball in California hard enough, and accurately enough, to make it go through one particular window of a train arriving in Florida that much later.\n\nmay i also add that as well as the incredible distance and small error margin available, the train is also going pretty fast as well... that would make a mess if it hit the food trolley:pit is true, that interplanetary travels are perilously complicated and difficult, but with the right tools (and a lot of fuel) you can get there. IMFD is the basic tool, and transx is the amazing expert tool, that only those strong with the force can hope to understand.",
        "thread_id": 17866
    },
    {
        "@timestamp": "2023-09-14T07:13:59.288096768Z",
        "author": "Izack",
        "date": "2010-12-15T02:40:19+0000",
        "id": "2f30a23aa385248a45a4b3be6b1da2d7",
        "post_id": "post-275079",
        "text": "Crias said:Well that would be kinda cool but i would need to figure out how to create docks for the stargates to sit in\n\nBEGIN_DOCKLISTP O S D I R R O T IDSEND_DOCKLISTP O S are the x y z positions of the dock respectively.D I R are the x y z directions respectively.R O T are the x y z rotations respectively.IDS is the IDS frequency of the dock (used by the Docking instrument,) and is optional.Example:\"15 -2 0 1 0 0 0 1 0 255.00\" will give you a docking port 15m forwards from the front of the vessel, 2 metres down, facing forward (positive z) and upright (top of docking port at positive y) and with an IDS frequency of 255Mz.",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:08.38828288Z",
        "author": "Star Voyager",
        "date": "2010-05-18T20:37:19+0100",
        "id": "a80c33d9656b081b56ea7889def9f492",
        "post_id": "post-223879",
        "text": "From the sound of the article, they specifically mention the crawler transporter. Perhaps Mike Bay will have the crawler transform and wreak havoc on Cocoa Beach.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:59.308745472Z",
        "author": "Jarvit\u00e4",
        "date": "2010-12-08T14:30:27+0000",
        "id": "f41d3ba06eb3e123ef370bab2bce2c0a",
        "post_id": "post-275099",
        "text": "A reactionless drive.",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:08.037488384Z",
        "author": "simonpro",
        "date": "2008-05-15T12:55:12+0100",
        "id": "47a9dee4a044987f3105de803fc880de",
        "post_id": "post-65429",
        "text": "I dropped a stone in my garden this morning. That was god, and it's testable: The stone fell.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:59.034814464Z",
        "author": "Artlav",
        "date": "2010-12-07T06:48:17+0000",
        "id": "2fbe59f48b9ea26aaddef7f8e4ce3840",
        "post_id": "post-274869",
        "text": "Spellcheckers are useful learning tools - it shows you that you spelled a word wrong, so you look at it, and fix it. Three-four times later you stop making that mistake at all.Of course, you can simply let spellchecker to do the job of fixing, in which case it would be an anti-learning tool, ruining your spelling.As with anything, it's the person who matters, not his tools.ryan said:spelling isn't unique to the thing we call the english language.\n\nIt isn't, but neither is it common. Some languages have a tight bound between their alphabets and their sounds, making spelling a one-to-one mapping with little exceptions.",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:59.349124096Z",
        "author": "Hielor",
        "date": "2010-12-09T19:27:54+0000",
        "id": "1ebb88f224301edf58cc6af728601111",
        "post_id": "post-275187",
        "text": "Bonanza123d said:Time Acceleration is independent to every simmer. I would never try to do interplanetary flight due to the time expansion. The ISS would be controlled by the server. The server would have it's own session and orbiter open. I will be allowing anyone that has orbiter to create their own session through it. although i do highly not recommend you time accelerate the server. that can lead to some issues.\n\nLet us know how well that works out for you. Especially the part where planets will need to be in different places for different users.Time accell is just a option available to anyone. although it may or may not be realistic, if you are realistic, you would not do time accell in the first place.\n\nExcept that in Orbiter, time accelerationisrealistic. It keeps the state of everything correct, it's just a way of allowing users (who often don't have several hours to spend doing a real-time ascent to the ISS) to get things done in a reasonable amount of time without sacrificing large amounts of realism.If you're going to throw out basic newtonian mechanics and the ability to have realistic time acceleration to shorten what would otherwise be an interminably long trip, I don't understand why you're using Orbiter as the foundation for this project.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.053160192Z",
        "author": "Pilot7893",
        "date": "2008-05-23T01:23:28+0100",
        "id": "91e005cc365d00ba9ac1d7e046bd6843",
        "post_id": "post-65446",
        "text": "People out there think the space shuttle project is faked. They believe it is impossible for a space craft to recover from the heat of reentry and that NASA lacks the funding to do so.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:59.311308544Z",
        "author": "Wishbone",
        "date": "2010-12-08T18:57:26+0000",
        "id": "689553b98c2f7e0ad427bd072f7a4cb7",
        "post_id": "post-275111",
        "text": "A time stretcher machine inserting a week from 23:00 today to 3:00 tomorrow.",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:59.144551424Z",
        "author": "Kevon Daye",
        "date": "2010-12-07T23:35:51+0000",
        "id": "6097f780c55aeecf5af12ee96f04dfdd",
        "post_id": "post-274998",
        "text": "I kind of like the mass effect idea. Make it like an rpg. You could have a conversation wheel for things like interviews, discussions with scientists,etc.Also, training could serve the purpose of, depending on your proficiency, improving your character's abilty to handle in flight emergencies, for example.If you don't do well enough in training,and something happens that you don't know how to handle, you're screwed. Likewise, if a scientist asks your opinion on a certain design aspect of the ship, and you make the wrong decision, it could result in full or partial mission failure.",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:59.31188992Z",
        "author": "Grover",
        "date": "2010-12-08T19:32:37+0000",
        "id": "eb989c67568123391bbd5c88687df048",
        "post_id": "post-275114",
        "text": "the galactic constant, so i have complete control over EVERYTHING; space, time, the lot.MWUHAHAHA",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:08.322776832Z",
        "author": "N_Molson",
        "date": "2010-12-07T07:02:12+0000",
        "id": "bfacc5175db7196ae5d4c245b40c0223",
        "post_id": "post-223794",
        "text": "My experience of Orbiter tells me there are 2 possibilities :1) The retrograde engine burn failed, and after being obscured by Venus shadow, the spacecraft is now flying away in deep space.2) The retrograde engine burn was insufficient, and the spacecraft is now in an elliptic orbit, with a significant eccentricity. It would explain it spent more time than planned on the night side.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.42956032Z",
        "author": "fireballs619",
        "date": "2010-12-16T01:37:13+0000",
        "id": "ab1f2494a9dbd404bd2f9b37aefdae07",
        "post_id": "post-275433",
        "text": "marooder86 said:She is a real beauty:thumbup:I just love the way this ship looks like. So who knows, maybe some day I'll manage to have one. But now I'm focusing on something much smaller and simpler:).\n\nIf you really want to fly one of those ships, no need to make your own. You can always browse the numerousBSG add-onsthat have already been released.",
        "thread_id": 17830
    },
    {
        "@timestamp": "2023-09-14T07:13:59.35917568Z",
        "author": "garyw",
        "date": "2010-12-15T15:32:35+0000",
        "id": "78bff3f0e86552ab85e06bc9d0666fdf",
        "post_id": "post-275261",
        "text": "Wishbone said:And yes, if you don't respond in time to the wakeup call, your lunar mission or jovian slingshot may be continued to the bitter end - unless you have sent Lua scripts for the bot to manage your craft in your absence.EDIT: which is why autopilots are crucial. The nitty gritty details are best left to the Colossus, players should take part in higher-level decisionmaking.\n\nKinda takes the fun out of hands on flying doesn't it?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.32623616Z",
        "author": "SiberianTiger",
        "date": "2011-11-23T16:02:57+0000",
        "id": "eca4f9d1fa98b8665475741eb3d336fa",
        "post_id": "post-223828",
        "text": "My respect goes for Japanese engineers who have seemingly found a tricky way to remotely make their hardware work, despite unfavourable circumstances.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:08.462405376Z",
        "author": "Izack",
        "date": "2010-05-24T00:59:35+0100",
        "id": "00503dffd303bef9bf725a080e017a7a",
        "post_id": "post-224115",
        "text": "Um, are the Ravenstars docked to the cargo pods?",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:59.499029248Z",
        "author": "n72.75",
        "date": "2010-12-09T09:52:34+0000",
        "id": "91b5046bcdff10280e18b5afe3cd750e",
        "post_id": "post-275569",
        "text": "I always drink my coffee black and I was wondering how other people take their coffee.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:59.35809536Z",
        "author": "garyw",
        "date": "2010-12-15T15:06:46+0000",
        "id": "a30ab999678cf1f0248423152fd1d50f",
        "post_id": "post-275254",
        "text": "So if I want to go to the moon and fire my engines on Monday for a three day TLI I'd better be there on Thursday or I might go smack into the moon?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:58.905537792Z",
        "author": "Wishbone",
        "date": "2010-12-07T17:41:05+0000",
        "id": "d259a1a03ad50f9be8cffc70e42eab4c",
        "post_id": "post-274748",
        "text": "I'm looking into it (with the atmospheric complications):)You can have a glimpse of various simulations like that here:http:\/\/www.aiaa.org\/content.cfm?pageid=403&ID=1592Off the top of my head, there is simpler stuff - e.g. the same problem, but now with a single-stage vehicle starting from a body without atmosphere. It may get you going. And, you could also read the source code in KOST and AeroBrake MFD (all downloadable through Orbit Hangar), it's pretty well documented.",
        "thread_id": 17782
    },
    {
        "@timestamp": "2023-09-14T07:13:58.811654912Z",
        "author": "iamwearingpants",
        "date": "2010-12-06T23:09:00+0000",
        "id": "08644daf57575ee728790c6356219390",
        "post_id": "post-274676",
        "text": "Yes! I got it working! All hail the Probe! HAIL IT!:salute::probe:",
        "thread_id": 17777
    },
    {
        "@timestamp": "2023-09-14T07:13:08.462551296Z",
        "author": "Hispa",
        "date": "2010-05-24T06:00:42+0100",
        "id": "8c42344d3b3d75f3c53bf8c45a76f72b",
        "post_id": "post-224116",
        "text": "Izack said:Um, are the Ravenstars docked to the cargo pods?\n\nIn this moment, yes, but I've still time to make a docking mudule to attach to the main structure. I'm not too convinced with the actual solution.What I pretend is that the pods between XR2's and XR5's that you can see in the thrid image works like a provissional habitat zone when the operation with the rest of the ships docked will be done. I can translate all the set a little bit to stern, make a docking module for XR2 and rotate these ports to put the XR2 looking backwards.",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:58.959563264Z",
        "author": "PennyBlack",
        "date": "2011-06-06T03:06:30+0100",
        "id": "7cfa349adc366c9d09a1111a43852d0b",
        "post_id": "post-274817",
        "text": "Whilst working on a new near black skin I noticed light coming from the bay, through the edges, when the cargo bay doors where shut. I decided to remap the bay and eliminate the problem by applying a jet black outline all around the bay. I graded the outline at first and it still wasn't helping, so a blackout was neccessary.I will update the two other cargo bays at a later date, but will only alter the colour and shade slightly to offer user chioce.Thankyou.",
        "thread_id": 17788
    },
    {
        "@timestamp": "2023-09-14T07:13:59.321490688Z",
        "author": "Hielor",
        "date": "2010-12-08T09:59:33+0000",
        "id": "5bc0279d2d3a0c90b9b0723b548c6302",
        "post_id": "post-275129",
        "text": "Spacethingy said:I've noticed that in Orbiter's atmospheric flights, ailerons are not coordinated with the rudder.This makes things a tad difficult when you are making fine adjuatments like when landing, especially when you have to hold down a seperate button on your joystick to control your rudder.Is there any way of making an addon to get ailerons and rudders to work together?\n\nWhat joystick are you using that requires you to hold down a separate button?As for the addon--I imagine it would be possible. It would be relatively easy for a vessel developer to make it work specifically for their vessel (since they could tune it to work correctly), but a lot harder to make a generic addon to do it for all vessels.The reason you need rudder coordination is to account for the extra drag created by the aileron that's deflected downward (more lift = more drag). To do it properly you'd need to actually calculate how much rudder you need to account for the drag for a given aileron setting, and I don't think that would be a trivial calculation. It would be relatively simple to make a proportional controller such that full aileron deflection also causes full rudder deflection (or some percentage of rudder deflection), but I suspect that would be overcompensating.---------- Post added at 01:59 ---------- Previous post was at 00:59 ----------Okay, I hate you. I wanted to be in bed an hour ago, but then you made me work on this.Try this plugin:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4997\"]AutoRudder[\/ame]I've tested it with the stock DG, the DGIV, and the XR2. It's not perfect, but it should be a lot better than it is normally. Let me know if you have any issues.",
        "thread_id": 17817
    },
    {
        "@timestamp": "2023-09-14T07:13:08.675418368Z",
        "author": "Izack",
        "date": "2010-06-07T01:02:13+0100",
        "id": "4971d93d7467d8570099781e5df678bb",
        "post_id": "post-224278",
        "text": "Sounds like a satellite worthy of the 60s...",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:59.035718144Z",
        "author": "T.Neo",
        "date": "2010-12-07T12:50:20+0000",
        "id": "af5ae03a2dbf798ff165b6cc1026adf9",
        "post_id": "post-274882",
        "text": "I agree on both the issues of the calculator and the spellchecker. Still, using a calculator made it easier for me to understand the actual task at hand, rather than struggling with the distraction of long division and carrying 1s and whathaveyou. Repetition of that is what is supposed to make it easier, of course- maybe it's just me. I never agreed with maths.:pSimilarly I'd much prefer to use a spellchecker that lets me see my mistakes, and see where I've gone wrong, rather than an automatic spellchecker- something that can be both annoying and incorrect. Sure, situations where one is derived the capability of a spellchecker are becoming rare, but actually knowing the correct spelling increases output and efficiency.I pride myself on my spelling, but I get it wrong often- most of the time when the wordlooksright, but isn't. My worst offenders are differant (different) and neccesary (necessary). :facepalm:",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:59.036487936Z",
        "author": "Izack",
        "date": "2010-12-08T02:10:56+0000",
        "id": "4554670666c387befff68b40738c1f81",
        "post_id": "post-274893",
        "text": "fireballs619 said:A tad off topic, but I was wondering: Do other languages have abbreviated 'txt-speak', as does English?\n\nI instant-message a number of French people around here, and they use a lot of English Internet slangs like WTF, LOL, BRB, etc. Other than that I can never tell if they're using shorthand French words or are just bad spellers. :lol:",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:08.03457664Z",
        "author": "Missioncmdr",
        "date": "2008-05-14T01:01:56+0100",
        "id": "9c915f18e44b089af7b1d07de048a312",
        "post_id": "post-65409",
        "text": "computerex said:Well, it saysUSpublic. If you are an American, and you don't believe in the moon landing, you are either really anti-American or you have something wrong with you. What about the rest of the world? According to my Geography textbook, US only makes up 9% of the world's total landmass.\n\nMaybe we should make our own poll. We have plenty of users from the United States, Canada, Europe, Australia, Asia, among other places.;)",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:59.309390336Z",
        "author": "Urwumpe",
        "date": "2010-12-08T16:10:31+0000",
        "id": "016e1eb6af131b4bc4cb66c69a75f50f",
        "post_id": "post-275102",
        "text": "No, we remember that such wishes cause inflation and increase entropy, and thus decide to be honest, modest and thankful people.;)",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:08.430238464Z",
        "author": "Bj",
        "date": "2010-05-19T02:39:03+0100",
        "id": "4841bd3a500a39189a3b225b58132ec8",
        "post_id": "post-223983",
        "text": "bwog said:A 24 hour drive is too far away for me:pA 3 hour drive might even be too far away...\n\nBetter than 53 hours;)I think if I was anywhere within 5 hours away I would go.",
        "thread_id": 14320
    },
    {
        "@timestamp": "2023-09-14T07:13:59.642104576Z",
        "author": "Kveldulf",
        "date": "2010-12-10T17:19:49+0000",
        "id": "7344dfdd61d51d856542fc390c8694de",
        "post_id": "post-275815",
        "text": "rocketdued said:im wondering what a good iss add-on would be? that you have a cargo bay full of stuff that has to go to the station and added? and also any good space shuttle addons. i have version 4.5 and the service pack. but it don't have what i want.\n\nYou could look at the UCGO and UMMU ISS mod. It allows you to transfer UMMUs onto the ISS, and from there, you need to keep it stocked with Food and O2, otherwise the UMMUs will die.As for Shuttle Fleet... you say that Shuttle Fleet and the service pack don't have what you want. Are you just looking for an ISS mod, or are you looking for cargo interactions? I dont think there's anything outside the UCGO and UMMU ISS mod, but I think there is an ISS fleet expansion for Shuttle Fleet that includes missions to construct the ISS. Not sure if that has been updated for 2010 yet though.",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:59.46870528Z",
        "author": "Pyromaniac605",
        "date": "2010-12-09T06:35:33+0000",
        "id": "5f45f9b120e07b7ebf3bdf8fba830aba",
        "post_id": "post-275502",
        "text": "20 minutes? How often? Might give it a go with the holidays almost here.:pDarren",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:59.317370112Z",
        "author": "Interceptor",
        "date": "2012-02-13T11:56:19+0000",
        "id": "105aa6b5dafac14564bf9458a7e2cc54",
        "post_id": "post-275125",
        "text": "Has anybody else noticed that using this addon makes your end runway lights disappear.Is it possible to move the end runway lights up higher in the base config so you can see them from above?and if so what are the lines I need to change?Thanks",
        "thread_id": 17815
    },
    {
        "@timestamp": "2023-09-14T07:13:08.44124672Z",
        "author": "tl8",
        "date": "2010-07-02T06:30:23+0100",
        "id": "2cc24066c5cfc0b3b4da4c8c044f9c46",
        "post_id": "post-224011",
        "text": "30 Days to go people. If you haven't started then you better get cracking",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:08.32534528Z",
        "author": "orb",
        "date": "2010-12-28T08:48:49+0000",
        "id": "47bfb2e5ee7e68c331fe84e5ef14a795",
        "post_id": "post-223818",
        "text": "The Mainichi Daily News:Failure of Venus probe Akatsuki likely due to faulty valve:The failure of the Akatsuki Venus Climate Orbiter to enter orbit around Venus earlier this month was most likely due to a blockage in the backflow valve installed in the fuel-supply pipes of the engine that was used for reverse engine thrust, a Japan Aerospace Exploration Agency (JAXA) taskforce has concluded.The valve is structured in a way that it cannot be manipulated from Earth, and whether the space probe can be inserted into Venus's orbit -- at its next chance six years from now -- will not be clear until various experiments are conducted on Earth.The valve is located inside a high-pressure pipe through which fuel is expelled. The valve disc is put in motion via a spring contraption which automatically blocks up the pipe in the case of backflow.{...}\n\n",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.486270208Z",
        "author": "OrbitHangar",
        "date": "2010-12-09T07:08:19+0000",
        "id": "f5ee09a74a406de72d90aea430a9663a",
        "post_id": "post-275540",
        "text": "Author:criasHello again everyone. This is my Wraith dart model from the TV series stargate Atlantis. It comes complete with engine sounds and is a little more refined than some of my earlier models.Enjoy - CriasDOWNLOAD",
        "thread_id": 17840
    },
    {
        "@timestamp": "2023-09-14T07:13:59.59007616Z",
        "author": "Aeadar",
        "date": "2010-12-10T02:02:10+0000",
        "id": "46351043abb0274c253153ee84902467",
        "post_id": "post-275742",
        "text": "You may want to try the DGIV with the MKTSat, (I think it's called) as payload. At least with that you can release the satellite, EVA, maneuver to and grapple it, and actually input a string of commands to activate the thing. Quite enjoyable compared to just floating there next to Carina and then coming back. Especially after launching and getting to your desired deployment orbit.:):hailprobe:",
        "thread_id": 17854
    },
    {
        "@timestamp": "2023-09-14T07:13:59.647241216Z",
        "author": "Donamy",
        "date": "2010-12-14T01:28:44+0000",
        "id": "463025758fb5074fb173132be81dede7",
        "post_id": "post-275852",
        "text": "Try making your own scenarios, with just shuttle in orbit, see if that works.",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:08.3259392Z",
        "author": "SiberianTiger",
        "date": "2011-09-14T15:12:29+0100",
        "id": "96eafb0e8f083bf94854a70984bac0c1",
        "post_id": "post-223825",
        "text": "Are they going to probe various acceleration profiles and figure out a momentum compensation program for the attitude keeping system, so that the vehicle could \"stay still and straight\" during a long burn?",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.494476288Z",
        "author": "computerex",
        "date": "2010-12-09T16:56:29+0000",
        "id": "4511fe17a596d0c701ef540c71840a9d",
        "post_id": "post-275563",
        "text": "There is no need for a recompile. In Orbiter 2010 there were some changes that make the \"template\" particle streams (defined in Deltaglider.ini) no longer work.Just make sure the atmospheric mapping is set to atm_flat, and amin\/amax\/lmin\/lmax is set to 0.1. Just replace your Deltaglider.ini to this:Code:[SETTINGS]\n\n;condensation cloud count\npcount=2\n\nP_1_srcsize=10\nP_1_srcrate=50\nP_1_v0=50\nP_1_srcspread=0.3\nP_1_lifetime=2.0\nP_1_growthrate=3\nP_1_atmslowdown=2\nP_1_LTYPE=DIFFUSE\nP_1_LEVELMAP=LVL_SQRT\nP_1_lmin=0.1\nP_1_lmax=0.1\nP_1_ATMSMAP=ATM_FLAT\nP_1_amin=0.1 \nP_1_amax=0.1\nP_1_tex=none\nP_1_pos=(0,0,2)\n\nP_2_srcsize=10\nP_2_srcrate=50\nP_2_v0=50\nP_2_srcspread=0.3\nP_2_lifetime=2.0\nP_2_growthrate=3\nP_2_atmslowdown=2\nP_2_LTYPE=DIFFUSE\nP_2_LEVELMAP=LVL_SQRT\nP_2_lmin=0.1\nP_2_lmax=0.1\nP_2_ATMSMAP=ATM_FLAT\nP_2_amin=0.1 \nP_2_amax=0.1\nP_2_tex=none\nP_2_pos=(0,10,0)\n\nsound=Sound\/Vessel\/sonicbang.wav\nduration=1These changes have to be made to every other definition too, not just Deltaglider.ini. So for instance, if you added the sonic boom effect to Atlantis, you should have an Atlantis.ini. Make sure that the atmsmap for every particle stream definition in Atlantis.ini is set to atm_flat, and lmin\/lmax\/amin\/amax are set to 0.1.",
        "thread_id": 17843
    },
    {
        "@timestamp": "2023-09-14T07:13:59.568427264Z",
        "author": "IronRain",
        "date": "2011-05-24T09:02:19+0100",
        "id": "3a8118789a2c2e64919feca10c2d928d",
        "post_id": "post-275688",
        "text": "Expedition 27 Says Goodbye[ame]http:\/\/www.youtube.com\/watch?v=UQC_8_SP-zM&feature=feedu[\/ame]Soyuz Undocks from ISS[ame]http:\/\/www.youtube.com\/watch?v=BWnxhnM8I4k&feature=feedu[\/ame]Soyuz's Picture Perfect Landing[ame]http:\/\/www.youtube.com\/watch?v=O4XVhoezrzM&feature=feedu[\/ame]Expedition 27 Crew Enjoys Sunshine[ame]http:\/\/www.youtube.com\/watch?v=kehtaclbPjs&feature=feedu[\/ame]",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:08.44309248Z",
        "author": "tl8",
        "date": "2010-07-24T12:55:18+0100",
        "id": "4f55cddcf4541bf38404a90dfc5e2704",
        "post_id": "post-224028",
        "text": "1 week remaining!!",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:59.653410304Z",
        "author": "Rtyh-12",
        "date": "2010-12-19T14:10:59+0000",
        "id": "3f758c092fa1ba048b91c6154e591185",
        "post_id": "post-275869",
        "text": "Thanks a lot for your answers! Also, I finally figured out the basic stuff and I already consider TransX easier to use. I've tried to plan a rough slingshot around Jupiter to Saturn, but I couldn't find the green cross screen, so I just quit. Anyway now I've got the idea! I think I'll turn this thread into help for peteuplink.I started understanding TransX by watching Flytandem's video tutorials on Vimeo. First I watched the Moon-to-Earth one and tried to replicate it. Obviously I messed up on my first flight, but eventually I've done a rough approach to Earth. Then I looked at the Earth-to-Moon, then I've figured out how to go to Mars by myself. I've gone quite close to Mars and now I'm trying to figure out slingshots. I find TransX very easy to use after some exercise.",
        "thread_id": 17866
    },
    {
        "@timestamp": "2023-09-14T07:13:59.570044672Z",
        "author": "astrosammy",
        "date": "2011-05-26T21:30:15+0100",
        "id": "270d0b0be8875ed70529ccc745f74ed6",
        "post_id": "post-275704",
        "text": "Well, they ARE digital on the memory cards, but the transport method is uhhmmmmmm... \"analog\" :lol:",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:08.458770688Z",
        "author": "HR_Oso",
        "date": "2010-05-19T19:24:10+0100",
        "id": "26efded3a9a26b2982b7bd9cfa568430",
        "post_id": "post-224081",
        "text": "Me alegro de volver a verte por aqui, Jorge. No te veia desde los inicios de la lista de correo, all\u00e1 por... ni me acuerdo.",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:58.874217472Z",
        "author": "DanP",
        "date": "2008-06-05T14:56:20+0100",
        "id": "1b6972f65a869373e1c5c4f5cac35eb0",
        "post_id": "post-71273",
        "text": "But then the what he mentions as SI Isp must be a wrong figure. If we take his SI figures for the SRB, we get 11,520,000 N thrust and 237 so called seconds Isp.11520000 \/ 237 = 48,608 ~ (kg\/s)Which should actually be ~ 4332 kg\/s (1 lbm = 0.454 kg), based on the calculation you did using his imperial data.Trust the imperial data then convert?Edit: The SI also doesn't correspond with the conversion from imperial Isp to SI Isp you mentioned.269 * 9.8 is not 237, nor 2370.",
        "thread_id": 1778
    },
    {
        "@timestamp": "2023-09-14T07:13:08.165171968Z",
        "author": "Notebook",
        "date": "2010-05-18T18:16:21+0100",
        "id": "38f7d56a2b88c1ea29e2e2223b2ae788",
        "post_id": "post-223642",
        "text": "Sad to see him go, he was after my generation, but louder.N.",
        "thread_id": 14307
    },
    {
        "@timestamp": "2023-09-14T07:13:58.9435648Z",
        "author": "Ark",
        "date": "2010-12-05T18:54:58+0000",
        "id": "b58e80be1fbe63e819009bda19670652",
        "post_id": "post-274802",
        "text": "These textures are a huge improvement over the original. They really make the XR5 worth flying.",
        "thread_id": 17786
    },
    {
        "@timestamp": "2023-09-14T07:13:59.104816384Z",
        "author": "jedidia",
        "date": "2010-12-07T07:16:23+0000",
        "id": "d694908ccbe45184d8ea90ceea6946aa",
        "post_id": "post-274900",
        "text": "If you're using 3dsMax, there is an export script for .msh that works quite well in most cases.",
        "thread_id": 17800
    },
    {
        "@timestamp": "2023-09-14T07:13:59.357167104Z",
        "author": "Hielor",
        "date": "2010-12-15T06:55:59+0000",
        "id": "ab50783c41903c2bdc9f619dae72a1bb",
        "post_id": "post-275247",
        "text": "Wishbone said:By keeping all the calculations on the server and giving you a thin client.\n\n:facepalm::facepalm:Did you even read the rest of my post after the part you quoted?A thin client does nothing to resolve the problem of time acceleration. You still have player A, at some time different from the server standard, and everything in player A's personal universe is in a different place from where it is on the server. That's not a trivial problem to resolve, and there's no solution that will be \"realistic\" or \"immersive.\"",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.473650432Z",
        "author": "Loru",
        "date": "2010-05-18T19:39:10+0100",
        "id": "4849c57fa3b490197ffe9a069fbcff86",
        "post_id": "post-224121",
        "text": "Whole idea is very good especially when this vessel's plane is aligned with moon and doesn't change it's plane - it rejects ISS as construction site but we may start from scratch using hab module as a start point.",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:59.267881472Z",
        "author": "Notebook",
        "date": "2010-12-08T08:40:26+0000",
        "id": "7b59fec1f8c2aa6c74164f0500f003f5",
        "post_id": "post-275045",
        "text": "Not sure I get what you want, but could you do a dry run with a vehicle and collect that data? Then use tha as a template for forecasting.N.",
        "thread_id": 17811
    },
    {
        "@timestamp": "2023-09-14T07:13:59.395756544Z",
        "author": "Grover",
        "date": "2010-12-08T19:28:45+0000",
        "id": "1f1bc90a4b9529f6b460294f8362997b",
        "post_id": "post-275382",
        "text": "ditto there, i dont think it can handle vessels on the surface of the sun, so it drops them on the closest planetary body",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:08.321835264Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-06T23:14:15+0100",
        "id": "63d020e8fb22d009e6521cd871b69764",
        "post_id": "post-223787",
        "text": "SPACE.com: \"Solar Sail Spacecraft Steers with Sunlight for First Time\".",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.582811648Z",
        "author": "tblaxland",
        "date": "2010-12-10T01:03:24+0000",
        "id": "ef6e8aef1d1bf2f200c1436746253bc3",
        "post_id": "post-275718",
        "text": "It looks like you are using a right-handed frame, Orbiter typically uses left-handed.y = r*cos(Lat)*-sin(Lon)",
        "thread_id": 17853
    },
    {
        "@timestamp": "2023-09-14T07:13:59.149896704Z",
        "author": "ghostrunner01",
        "date": "2010-12-13T22:50:29+0000",
        "id": "40e12792b846822161e856a11f62fb93",
        "post_id": "post-275034",
        "text": ":rofl:This must be the funniest thread on this forum!:rofl:",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:59.503557376Z",
        "author": "computerex",
        "date": "2010-12-09T17:06:44+0000",
        "id": "928c4d67dc79bf9d59b11b5085368920",
        "post_id": "post-275606",
        "text": "Tex said:I used to drink a lot of soft drinks, but not since my dentist showed me what they do to your teeth. :blink:\n\nUsing a straw fixes that problem pretty well :thumbup:",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:07.907259648Z",
        "author": "AlphAPollo",
        "date": "2010-05-17T15:02:39+0100",
        "id": "a98b2ad9ba42e4e516723290864bad8f",
        "post_id": "post-223574",
        "text": "Hi. I'm currently working on a project for X-Plane, which includes importing of the DG's VC meshes from orbiter for use in X-Plane. I currently have a script for converting from blender to X-Plane and vice versa, but I need to convert the Orbiter-related .MSH files to import the DG's VC for further editing and for making it compatible with X-Plane's datarefs... :shrug: So, my question is, can any one can make a simple script that will enable blender import and export .MSH files? :idk::sos::sos::sos::sos:(I tried earlier today to install Blorbiter script, no success, so, an installation guide for it would work, too, if it can make blender import Orbiter-related MSHs...)~ Thx in advance,Yours truely, AlphApollo~:tiphat:---------- Post added 05-17-10 at 02:02 PM ---------- Previous post was 05-16-10 at 05:27 PM ----------nvm.... used mesh wizard to solve it.... but still... if anyone would make such a plugin... let me know (;",
        "thread_id": 14292
    },
    {
        "@timestamp": "2023-09-14T07:13:59.104292352Z",
        "author": "jinglesassy",
        "date": "2010-12-07T04:28:05+0000",
        "id": "65a751436b2784123ba70e56f2237823",
        "post_id": "post-274898",
        "text": "Hello, i am preparing a addon for release soon on orbit-hangar and i am trying to convert the final version of the model into .msh format. I tried the orbitwiki.com article and it inst working anymore. Removed from orbithangar.",
        "thread_id": 17800
    },
    {
        "@timestamp": "2023-09-14T07:13:08.224805376Z",
        "author": "T.Neo",
        "date": "2010-05-17T14:40:39+0100",
        "id": "556181a50d04ed19e468a842c47aec11",
        "post_id": "post-223659",
        "text": "What about active shielding? I know it is more far fetched at the moment, but what sort of advances would be needed for its implementation, and what sort of requirements would it have?",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:59.387789312Z",
        "author": "jgrillo2002",
        "date": "2010-12-09T01:54:36+0000",
        "id": "37e5c08c0c90c9e7922a11fbb56cab2a",
        "post_id": "post-275372",
        "text": "Much better. and very detailed too.",
        "thread_id": 17825
    },
    {
        "@timestamp": "2023-09-14T07:13:59.635460352Z",
        "author": "4throck",
        "date": "2010-12-14T21:48:18+0000",
        "id": "880c9a5636975815f85d6c39de524b80",
        "post_id": "post-275796",
        "text": "Cool!(I've updated my previous post to include the diagram I mentioned.)And here's a nice photo of what an early Apollo capsule looks like. Notice that it doesn't seem to have the forward docking port.",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:59.2982848Z",
        "author": "grid4dante",
        "date": "2011-04-07T08:32:37+0100",
        "id": "07f8cddf66305410fce462e9a11fc8c7",
        "post_id": "post-275085",
        "text": "poriruadude said:a ori mothership is a good challange! would tackling that glowing plasma cload effect be difficult?Do you mean the plasma sphere inside the open circle of the ship? Couldn't it be done by doing a zero-thrust hover engine and setting the exhaust texture really big centered on that hole?\n\n",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:08.261517824Z",
        "author": "SiberianTiger",
        "date": "2008-05-14T07:12:06+0100",
        "id": "fc32296236ecbc46b1f6036d15def45e",
        "post_id": "post-65474",
        "text": "pete.dakota said:Not that I can recall. A joint collaboration mission between Russia and China is set to launch next year, though.\n\nThat's not gonna be a Mars lander, that will be a Phobos lander. And the Chinese participation is limited to having their Mars mini satellite piggybacked to the main probe (if the whole thing ever happens).",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:59.360990464Z",
        "author": "indonesianorbinaut",
        "date": "2010-12-16T10:19:55+0000",
        "id": "872bc1d9d63468e0bc0e05af5d68d037",
        "post_id": "post-275272",
        "text": "good job!!!!!! :10sign: with extra :11sign:",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:59.646354688Z",
        "author": "Urwumpe",
        "date": "2010-12-13T20:15:47+0000",
        "id": "77166ea5f380bbd02437833619f9312b",
        "post_id": "post-275846",
        "text": "garyw said:Why not try installing SSU into a totally FRESH install of orbiter 2010 and try again?\n\nSSU does not use Shuttle.cfg. This should be related to ISS 3.2, AFAIR, there is a 2010 compatible patch already released for it.",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:08.389677824Z",
        "author": "Slice N Splice",
        "date": "2010-08-30T02:26:11+0100",
        "id": "025fd6fbb010af1d108ee91a489a7e7d",
        "post_id": "post-223891",
        "text": "Ill be sure to crash my DGIV near where ever he is filming at.Making sure i eject my passengers and myself before the DGIV explodes...Then my men will repeatedly beat up micheal bay...Then we will get a DGEX to plow through the robots...Then we will rule the day.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:58.810655488Z",
        "author": "garyw",
        "date": "2010-12-04T21:26:37+0000",
        "id": "b710bb80c971c5fc0638ab695c31f722",
        "post_id": "post-274669",
        "text": "I suspect that moons orbital parameters are kept in moon.dll in the modules folder.To change the orbit you'd need to rewrite the dll.",
        "thread_id": 17777
    },
    {
        "@timestamp": "2023-09-14T07:13:08.62039552Z",
        "author": "Shadow Addict",
        "date": "2010-05-19T23:10:20+0100",
        "id": "97f4111eeb2e2e82a79fc98be05352aa",
        "post_id": "post-224264",
        "text": "Quick_Nick said:No, seems he posted in default text. (looks right for me, and I'm using a dark skin)\n\nOh I didn't realize the default color changed with the skins. Nevermind, then.",
        "thread_id": 14343
    },
    {
        "@timestamp": "2023-09-14T07:13:59.50379008Z",
        "author": "NukeET",
        "date": "2010-12-09T17:09:10+0000",
        "id": "2eaff2d49d59b0da2c2e656561ac3345",
        "post_id": "post-275607",
        "text": "Black. Preferably Starbucks French Roast...to me, it has a fruity aftertaste. On holidays, I add Bailey's Irish Cream.:cheers:",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:59.286041088Z",
        "author": "orbiterizmad",
        "date": "2010-12-15T02:15:09+0000",
        "id": "63e18f8ec156260f44d8587884821267",
        "post_id": "post-275078",
        "text": "That is fairly simple....Just look at some tutorials.",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:07.690301696Z",
        "author": "Wally",
        "date": "2010-05-16T09:26:37+0100",
        "id": "228dc1a6ee2b4ecf4e3165f45e3a5be9",
        "post_id": "post-223419",
        "text": "Back in the communist days, we had a joke: Capitalism is the exploitation of men by other men. Communism is the reverse of that.",
        "thread_id": 14269
    },
    {
        "@timestamp": "2023-09-14T07:13:58.795906304Z",
        "author": "Urwumpe",
        "date": "2010-12-29T12:08:56+0000",
        "id": "72d3cceae29196c9dd2dddecd20c134e",
        "post_id": "post-274653",
        "text": "SiberianTiger said:http:\/\/kremlin.ru\/news\/9950Both of them were the chairmans of the State Committee which cleared the Proton-M's launch.\n\nNot a glorious end of their otherwise pretty good careers, but that is the problem with being responsible as the buck stops at their chairs. Maybe not directly for the miscalculations, but for not controlling properly that all is correct. Maybe this means for the future that the members of the state commission will spend the time reading all reports twice. And not just see the autographs in the distribution lists of manuals and checklists as pure formality (And that not just inside Russia).I doubt that such a tanking error is easily caught at their level though. They just have to leave as public responsibility, but somebody else will sure have to face some punishment because of professional responsibility.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:59.307411712Z",
        "author": "DanM",
        "date": "2010-12-08T03:17:24+0000",
        "id": "f28538669cd094b4829b2af17a083ca0",
        "post_id": "post-275093",
        "text": "My own Space plane and space station, with private ships that can carry a few people and have a lot of Delta-V.Ok, realistically, in my family's price range, flying lessons or a ride on the Vomit Comet would be pretty nice.",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:59.35984384Z",
        "author": "Face",
        "date": "2010-12-15T16:15:41+0000",
        "id": "661220637371f20bc25c365cf03d02a7",
        "post_id": "post-275265",
        "text": "Wishbone said:I'd leave multiverse to sci-fi, though. DoD simulation community have been doing all this for decades, with no quantum mechanics in a purely Newtonian way. Re-inventing the bike is interesting but takes time. Please see the link onDistributed Interactive Simulation - Wikipedia, the free encyclopedia, and alsohttp:\/\/www.sisostds.org\n\nFunny that you mention it, because OMP was built with these specifications in mind;).You didn't mention the fact that DIS is real-time only, though. And pretty vague in some aspects, too.Before you talk about re-inventing the bike, please show us the DIS specification dealing with individual node time acceleration. I don't know of anything even remotely similar in those standards...But as you seem to have a good perspective how this all should be implemented, perhaps you can help the OP in developing his multiplayer system? After you helped him with the compiler setup, of course...",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.036678912Z",
        "author": "bujin",
        "date": "2008-05-14T18:39:15+0100",
        "id": "990bf4c17ebff6842c9901cbf5fb19cc",
        "post_id": "post-65422",
        "text": "Messierhunter said:I'm sorry, but this just flat out wrong. There are lots of junk scientists out there who seem to think this premise is true, but it's just false. How are you going to test the existence of God, even one who occasionally decides to interfere? It's not testable, it's not something that science can say anything about one way or the other. How are you going to construct a hypothesis that says \"if there's a God who occassionally interferes, then X should not be true.\" What is X?You can't force God to show up and interfere, so you can't construct a test which could conclusive deny His existence. Some researchers have tried to do just that, and then make the claim that God doesn't exist because there should have been an effect if He did, but that's about as effective as sampling X number of stars for intelligent radio signals and then concluding that no intelligent radio signals could ever be detected from any of the remaining solar systems. Science can not monitor every single isolated incident that has ever occured, so it's impossible for science to say that no incident has ever occured because of interference from God.\n\nI'm not wrong, but since this thread is about the MLH, I won't go into it.If you want to see how there would be evidence for the existence of an interfering God, read either Why Won't God Heal Amputees? (Google it), or Victor Stenger's \"God: The Failed Hypothesis\".I should clarify, however, it's not about testing the existence of God. It's about testing what religious people claim about God. Most of the claims that religious people make (particularly to do with God answering prayers) are very much testable. It's not about putting God into the lab, but there are so many people out there who claim that he has answered their prayers, there should be some evidence of it readily available. Unfortunately, what you tend to see is that the claim that God has answered prayers is taken from a very narrow viewpoint, and the claimant never thinks fully about what the implications are if God really HAD answered their prayers.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:59.645678592Z",
        "author": "rocketdued",
        "date": "2010-12-13T19:56:41+0000",
        "id": "df3b95a177daf82e8c70611521dc1c7f",
        "post_id": "post-275841",
        "text": "i did and got the same results. i got space shuttle ultra working cause im in the atlantis's cockpit right now.",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:59.345923072Z",
        "author": "Kveldulf",
        "date": "2010-12-08T18:40:16+0000",
        "id": "dbc57a770d7cd4abc25fb3a899f93c4d",
        "post_id": "post-275170",
        "text": "Bonanza123d said:wow... I did not anticipate the quick reaction times. For all of you who are wanting a beta, or some other info, i just started today. For those who have had issues with the time acceleration issues.:rolleyes:i am working off a position system where all of the viewable objects in your sim that you have ownership of, aka your ship and objects created by it, will be relayed to the server for global object placement. So for the time problem is perfectly fine. there will not be any issues since the server will hold all the station positioning and other things related to not being important on time.\n\nSo wait, how will this system handle position tracking for the ISS if several people are all trying to travel to it, using different intercept plans, at the same time? You can't freeze the ISS in space.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.323260416Z",
        "author": "orb",
        "date": "2010-12-08T10:24:55+0000",
        "id": "ea38ac0a69aa49460862cb13d87131fc",
        "post_id": "post-223800",
        "text": "JAXA Press Release:Venus Climate Orbiter \u2018AKATSUKI\u2019Venus Observation Orbit Injection (VOI-1) Result\u200bDecember 8, 2010 (JST)Japan Aerospace Exploration Agency (JAXA)\u200bThe Institute of Space and Astronautical Science of the Japan Aerospace Exploration Agency (ISAS\/JAXA) performed Venus orbit insertion maneuver (VOI-1) for the Venus Climate Orbiter \u201cAKATSUKI\u201d at 8:49 a.m. on December 7 (Japan Standard Time,) but, unfortunately, we have found that the orbiter was not injected into the planned orbit as a result of orbit estimation.The \u201cAKATSUKI\u201d was launched from the Tanegashima Space Center on May 21, 2010 (JST.)JAXA has set up an investigation team led by ISAS Director within JAXA to study the cause of the failure. We will update you with the countermeasures and investigation results.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.363928064Z",
        "author": "Phillips",
        "date": "2011-01-05T19:27:38+0000",
        "id": "6d26818e356fa71d25a8cbc36a8a998b",
        "post_id": "post-275290",
        "text": "Hielor said:<p><\/p><p>\u00a0<\/p><p>FSX doesn't have to deal with orbital mechanics. When you pause in FSX multiplayer, you're not actually stopping time...you're just stopping all your movement and hanging stationary at a given point above the ground. When you resume, you'll continue with whatever velocity you had before. This works fine for FSX, which has a global constant reference point that you can kill motion relative to (the ground) without impacting your flight path relative to the ground. Orbiter has no such reference point--if you kill motion relative to the Sun, the other bodies will continue moving, so your carefully plotted course is now worthless.<\/p><p>\u00a0<\/p><p>The closest analogue in terms of FSX multiplayer would be an aircraft carrier--if you have an aircraft carrier steaming along, and you're set up for a perfect final approach to it, then pause...the aircraft carrier will keep moving away from you, since you've killed your motion relative to the earth (but not relative to the ship). When you resume from pause, the aircraft carrier will no longer be in front of you, and your perfect landing will turn into a go-around or a long swim.<\/p><p>\u00a0<\/p><p>Make sense?<\/p>\n\n<p> Yeah, I get it now.<\/p><p> :lol: <\/p>",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.389209856Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-23T22:34:15+0100",
        "id": "99bb2bf56305ea47450924d8b2a92a3f",
        "post_id": "post-223886",
        "text": "Transformers 3 will be filming on the Space Coast in late September. A production office will be set up in early Sept and an email address will be given so you can send in your resumes. They are seeking the following positions:CateringCraft serviceMedicsPAsElectriciansGripsSet dressingCasting for extras will also take place. We are waiting for the Casting Director to give us the info needed for you. Please keep watch on this website for all updates.Source.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:58.683843328Z",
        "author": "dgatsoulis",
        "date": "2010-12-17T00:20:37+0000",
        "id": "51eabf617fafe9c5472b946ca38103f2",
        "post_id": "post-274601",
        "text": "nice work though, and some expert flying:DThe vid was a masterpiece! As Tex's vids usually are... As for the sling? If you come up with a better one, and post the playback...",
        "thread_id": 17775
    },
    {
        "@timestamp": "2023-09-14T07:13:58.872680192Z",
        "author": "Urwumpe",
        "date": "2008-06-04T19:38:59+0100",
        "id": "4550d5c0a67de8185648842933161e60",
        "post_id": "post-71262",
        "text": "Yes, but very crude. Backtracking is a recommended strategy to get a good analytical solution: Start at orbit and go backwards to the surface. While you can't know all parameters exactly when in Orbit, together with the normal iterative way, you can refine the trajectory step by step.",
        "thread_id": 1778
    },
    {
        "@timestamp": "2023-09-14T07:13:59.370922496Z",
        "author": "buznee",
        "date": "2011-02-14T00:38:45+0000",
        "id": "e37b7d09031233694501d3d0dde8669d",
        "post_id": "post-275322",
        "text": "I guess this could be decided based on server option selection.Server can have a rule that if client does not respond with time accel request within X seconds then:a. assume request is yesb. assume request is noOr another server option can be a voting system similar to most first person shooters which is used widely for changing to the next \"map\"And all those rules can also be set in server options such as required majority for request approval.50%, 75% etc.I like the idea if giving the server different options because I think certain rules make more sense with more or less clients or friends vs strangers in the server.Making a fixed set of rules that all servers have to use will cause frustration depending on the quantity and type of clients participating in the multiplayer session.There could even be other options such as...Allow clients to kick player through voting. (If someone is being stupid or lagging everyone down)Enable, Disable Time AccelLimit Max Time accel speed possible. (100X etc)Limit client max latency while connecting to serverEnable, Disable ship \"transfer of controls\" option to other clientsBonanza123d, what are your thoughts with regards to the time accel features and other ideas I have described above? I would love to see multiplayer as described just don't have a good understanding of the limitations to implement these features.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.392192768Z",
        "author": "tblaxland",
        "date": "2010-12-10T01:38:56+0000",
        "id": "83ba3f085d3d8dd0ddf5f1cfbc226b9b",
        "post_id": "post-223913",
        "text": "Kyle said:I REALLY liked the first 37 seconds, other than Michael Bay got the CM of Apollo 11 and Apollo 13 confused (Apollo 11 did not to my knowledge have an entire panel blown out with debris everywhere)\n\nNeither did that preview. It did have a rather unrealistic firing of the RCS though.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:59.13045888Z",
        "author": "Rob",
        "date": "2010-12-07T19:42:40+0000",
        "id": "63879a75e1be1a012a1e50c03fce6617",
        "post_id": "post-274959",
        "text": ":thumbup::tiphat:",
        "thread_id": 17807
    },
    {
        "@timestamp": "2023-09-14T07:13:08.46283008Z",
        "author": "Aeadar",
        "date": "2010-06-09T00:08:42+0100",
        "id": "36ae0a6033140672a5ac64d794a9e9e3",
        "post_id": "post-224119",
        "text": "Yes. My bad. I was in that thread as a result of a search andthoughtI was elsewhere. Pretty much my normal waking state.:embarrassed:",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:59.424161792Z",
        "author": "V8Li",
        "date": "2008-06-09T11:33:58+0100",
        "id": "83c233d6453f2e3e173f12f895a21cdf",
        "post_id": "post-71326",
        "text": "Urwumpe said:The shuttle does not heat to 3000 deg C. That is TV nonsense.\n\nYou're probably right, I never herd of that value before... I guess you can't trust anyone these days:)Urwumpe said:The maximum Gs in general take place during the final approach to the runway, and can be up to 2 Gs (19 m\/s\u00b2).\n\nAFAIK that's during the final alignment with the runway, while turning, not when decelerating.",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:59.350225408Z",
        "author": "Frogisis",
        "date": "2010-12-10T05:30:12+0000",
        "id": "d2e037d8458c8bbf1a8f550701ede2bb",
        "post_id": "post-275197",
        "text": "If there's going to be a big open solar system that everyone's sharing, interplanetary flight is going to be impractical... I think it could only work as something like Minecraft where people build their stations and bases and such and other people can just go check them out whenever they feel like it. I haven't played Minecraft but it seems like that system works well. For longer trips, though, I think you'd have to just agree to use one of the warp drive MFDs....Or is that what the OP is proposing? Like, something that plugs into Transx or IMFD and would put you in a certain spot in the trajectory relative to the body you selected as the destination, but without time accelerating the body? For instance, if I want to go check out someone's base on Ganymede, I'd set up the course like normal, so that my PeA at Ganymede is, say, 100k, then in this other MFD I'd press the \"Closest Approach\" button or select how many seconds into \"my\" future I wanted to go or whatever, and bang, there I'd be at 100k on that planned trajectory relative to Ganymede, but without moving the moon at all. Then I do my retrograde burn and land like normal.I guess that's basically the same thing as just using the scenario editor, though, isn't it? Shoot, that might just be the way to do it. There's going to have to be some fudging somewhere.For more specific, cooperative flights, like trying to race someone to Neptune or something, I think you'd have to set it up with someone beforehand in a separate \"room\" on the server. I haven't played games online in years, though, so maybe I'm completely out of date.---One thing to try in the real time solar system might be an option to make ships \"persistent,\" in that they stay doing what they're doing even when you're not logged in, and then you could check in on them like once a week or something (like if you've ever owned a cactus) playing faster Orbiter sessions in the mean time.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.680168448Z",
        "author": "RisingFury",
        "date": "2010-06-11T15:24:08+0100",
        "id": "aab43fbb3e0cbd8c2e78043e56d9ecee",
        "post_id": "post-224321",
        "text": "RisingFury said:I smell orbital fail...\n\nSiberianTiger said:(URGENT) (rocket launch) S. Korea's space rocket may have exploded during ascent: official\n\nYea, yea, I learned to keep my mouth shut! :dry:",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:59.615984384Z",
        "author": "Urwumpe",
        "date": "2010-12-10T09:13:06+0000",
        "id": "b8bdb0b8dfe8740d3851bdf8d5d4b2f0",
        "post_id": "post-275771",
        "text": "I think cloud computer is just another revival of the old folly of using a host-terminal architecture for everything. This one pops up every ten years, is embraced happily by managers who can only calculate in direct costs, and not see the big picture of dependency and \"addiction\", and then quickly dropped like a hot potato, when the downsides of it appear.Not that cloud computing is automatically bad. There are many applications and situations in which it makes perfectly sense. But these situations require wise hands to use the cloud. If you need a picture editing software only once per year for making a photobook of your holidays, cloud computing would really make sense for you. If a company needs a special tax calculation software only every 6 months, it makes sense to not buy it, but get it from an entrusted specialist for financial cloud computing (not different to using such services offline, by human lawyers and experts who go over your numbers).But the big generalist cloud of big generalist cloud providers is dangerous. You loose effectively all control over your company secrets, your private data and your personality. Just imagine having to write the software for a rival cloud computer software on Googles or Microsofts cloud. In a perfect world, they would have contracts that ensure your secrets are well kept, even from them. In the real world, they can legally steal your company secrets and IP-protect them before you can.",
        "thread_id": 17859
    },
    {
        "@timestamp": "2023-09-14T07:13:58.899397888Z",
        "author": "Urwumpe",
        "date": "2010-12-05T18:01:26+0000",
        "id": "beff8bc1489bf763b1de48bf1f1b0201",
        "post_id": "post-274744",
        "text": "TMac3000 said:Sure enough, the lyrics appear to be in Latin.\n\nThey are some sort of pseudo-latin:http:\/\/www.vangelislyrics.com\/vangelis-1492-conquest-of-paradise-lyrics.htm#CONQUEST",
        "thread_id": 17781
    },
    {
        "@timestamp": "2023-09-14T07:13:08.034462464Z",
        "author": "ijuin",
        "date": "2008-05-14T00:07:43+0100",
        "id": "6901834cb5ce784a85b6d9b0031ba724",
        "post_id": "post-65408",
        "text": "To me the best proof of the Apollo Landings is that the Soviets didn't cry foul. They had plenty of experts on space and on photography, etc., and they stood to gain a lot of international status by proving that the Apollo Landings were fake. That they didn't claim the landings to be fake tells me that they were plenty convinced.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:59.371040256Z",
        "author": "Nazban",
        "date": "2011-02-14T03:07:56+0000",
        "id": "5b46b8a91c5e154e9c1b720322cee254",
        "post_id": "post-275323",
        "text": "And all those rules can also be set in server options such as required majority for request approval.50%, 75% etc.\n\nnow that wont be fair if 1 guy is docking to, say the ISS, and the rest of them are waiting in interplanetary space, and the poor guy whos about to dock is forced to have his time warped.dont make a 50%, 70% approval, make it 100% only.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:59.14875392Z",
        "author": "Kevon Daye",
        "date": "2010-12-09T16:54:53+0000",
        "id": "d43a53cf4fdc0a048074bcf21ada6400",
        "post_id": "post-275029",
        "text": "Izack said:Or maybe this whale inexplicably has thrusters...I used Velcro rockets. Lots of them. 16 Castor SRMs firing in series, 4 per stage. It was hilarious.:)\n\nPerhaps you could release it as an addon. Project Whaleboost, an alternative to using dynamite on whale carcasses.",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:59.455161344Z",
        "author": "Hielor",
        "date": "2010-12-10T18:46:56+0000",
        "id": "74125bbec193c31a6569226d2d49a30b",
        "post_id": "post-275486",
        "text": "Spacethingy said:I might be getting thoroughly out of my depth here, but can't you check the key-map file to check key combos?\n\nThat will prevent collisions with keys used for built-in actions, but doesn't guarantee the same for addons.C3PO said:Next step: A toggle for RCS Yaw channel?\n\nFor what?PS: Wouldn't an external window (like the Remote Vessel Control) be more appropriate?\n\nPossibly, I might look into doing it that way, thanks.",
        "thread_id": 17837
    },
    {
        "@timestamp": "2023-09-14T07:13:08.261867264Z",
        "author": "mrspacely",
        "date": "2008-05-15T06:52:14+0100",
        "id": "3f5ec7b82b447d70f6ca147de85fc702",
        "post_id": "post-65477",
        "text": "bro, snappy can mean different things and I was curious to what ryan meant. i know the details of this mission. thanks for trying though thomas.",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:59.355203072Z",
        "author": "fort",
        "date": "2010-12-14T18:49:16+0000",
        "id": "2029911e65801801ce5ca8f6225fefb7",
        "post_id": "post-275235",
        "text": "And orbiterminibar a bad idea ?:)",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:59.589104384Z",
        "author": "Aeadar",
        "date": "2010-12-10T00:35:05+0000",
        "id": "f76ec8c70b2f28accf8c6e699aed1293",
        "post_id": "post-275736",
        "text": "If you're refering to the scenario under Space Shuttle Atlantis in the launchpad, though I've never run that scenario, I don't think you're supposed to grapple it. Rather, It looks as though you're supposed to EVA in order to do the fix.:welcome:to the forum, by the way.:):hailprobe:",
        "thread_id": 17854
    },
    {
        "@timestamp": "2023-09-14T07:13:08.323723264Z",
        "author": "rseferino",
        "date": "2010-12-08T16:14:08+0000",
        "id": "bfe464980ced3223eb4eec7b77bfff5b",
        "post_id": "post-223805",
        "text": "Sad news. I remember the spacecraft every week ... I'm a fan of Naruto and I always think about the coincidence of the name of the probe. On the other hand it is the third failure of Japan to be placed in orbit, I think it was lack of fuel and \/ or inadequate thrust into the ignition.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.1461824Z",
        "author": "Pyromaniac605",
        "date": "2010-12-08T06:34:30+0000",
        "id": "ee5af0db93ae41103aff8f3b70198360",
        "post_id": "post-275009",
        "text": "Izack said:Or swapping some parts out in Velcro?;)I'm telling you, anything this can do, Orbiter can do better. (Rocketry- and physics-wise, anyway.)\n\nNot all rockets in Orbiter can explode. (That is physics so you have no argument;))DarrenEdit: And in a sense it is Rocketry, just on the bad side of the scale.",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:08.680500224Z",
        "author": "Wishbone",
        "date": "2011-10-21T15:02:08+0100",
        "id": "91110e0f2cbfb5f99aad681bd76782f5",
        "post_id": "post-224325",
        "text": "FIGleaf... :facepalm:",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:59.568725504Z",
        "author": "astrosammy",
        "date": "2011-05-24T19:07:02+0100",
        "id": "223d9c958ead863480b701b86472dae4",
        "post_id": "post-275691",
        "text": "Shouldn't be more than 24 hours from landing. Where? I'm sure someone will post them here...",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:59.308292608Z",
        "author": "Urwumpe",
        "date": "2010-12-08T08:03:15+0000",
        "id": "e8ddfc1a6841fc852eb2b40a0468be3e",
        "post_id": "post-275097",
        "text": "Time",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:59.583657472Z",
        "author": "Wishbone",
        "date": "2010-12-13T19:30:43+0000",
        "id": "7324ccbcbe4d135c656616407f63d2da",
        "post_id": "post-275724",
        "text": "+Local orbital frame (rvel as primary, rpos as secondary).This is more or less what's currently in use. I've also seen B1950.0 ecliptic and galactic frames.---------- Post added at 07:30 PM ---------- Previous post was at 04:25 PM ----------+ Free airstream frame. (noticed that high-altitude winds are present in 2010-P1, would like to know what the model is)Of course the frame would be used to finally compute the airspeed vector of an unladen swallow...",
        "thread_id": 17853
    },
    {
        "@timestamp": "2023-09-14T07:13:08.225075968Z",
        "author": "Linguofreak",
        "date": "2010-05-17T19:25:22+0100",
        "id": "611e4b645c585b6a8ba8a4b948897882",
        "post_id": "post-223662",
        "text": "T.Neo said:I thought Alpha particles were charged, being helium nuclei. May be a tad harder to deflect though.\n\nActually, alpha can be stopped by a sheet of paper, and beta by not much more.It's the neutral stuff that's really penetrating.Is a large portion of solar radiation\/Jovian radiation not protons? Those carry a positive charge.I don't think the Jovian radiation belts have any gamma or neutron radiation though. AFAIK free neutrons have a limited half-life, and gamma rays are just a type of photon.\n\nYou're right. You may get a fair amount of X-rays from electromagnetic interactions in the belts though. I'm not sure.",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:08.442750976Z",
        "author": "Pilot7893",
        "date": "2010-07-18T23:23:56+0100",
        "id": "cdd1275bc5e664d4e817812852fac8ab",
        "post_id": "post-224025",
        "text": "This is a video I made a while ago, getting back into video editing.Crappy camera shake effects, but I think it's good.",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:58.925720576Z",
        "author": "count_volta",
        "date": "2010-12-08T07:18:03+0000",
        "id": "f22a5a37e469e0404fed9ac83278837a",
        "post_id": "post-274791",
        "text": "jinglesassy said:Mind if i take one?\n\nOnly if I can have one as well.",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:59.312727552Z",
        "author": "Ghostrider",
        "date": "2010-12-09T05:31:17+0000",
        "id": "45589e79e31554fa47a929d7c233bab2",
        "post_id": "post-275118",
        "text": "A TARDIS would be nice. Apart from the non-trivial ability to travel anywhere and anywhen in the space-time continuum, it can be small enough to fit in my flat and large enough at the same time to contain all of my preciousss stuff.",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:59.501894144Z",
        "author": "Ark",
        "date": "2010-12-09T13:51:51+0000",
        "id": "db0b82df8ab1b870e2cf152a001d9e86",
        "post_id": "post-275592",
        "text": "I prefer coffee with milk and some kind of generic sweetener.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:59.138363136Z",
        "author": "DaveS",
        "date": "2010-12-10T20:01:26+0000",
        "id": "641a0215ffe292120270d773190108c9",
        "post_id": "post-274983",
        "text": "Tex said:Is he not the head of the project? I realize lots of people worked on it though.\n\nNo. Estar only did Mercury and Gemini. NASSP is primarily headed by movieman and Tschachim.",
        "thread_id": 17808
    },
    {
        "@timestamp": "2023-09-14T07:13:08.407203328Z",
        "author": "martins",
        "date": "2010-05-18T01:06:27+0100",
        "id": "c22e40e24fd6223656648554035e8064",
        "post_id": "post-223957",
        "text": "CFont is not a GDI object (GDI doesn't have objects. It's just a collection of functions around a \"device context\"). CFont is an MFC object. You need to enable MFC support in your project to use MFC classes.Alternatively, skip MFC and directly use GDI functions like CreateFont, TextOut, etc.",
        "thread_id": 14317
    },
    {
        "@timestamp": "2023-09-14T07:13:59.352853248Z",
        "author": "fort",
        "date": "2010-12-10T17:07:24+0000",
        "id": "53095bf7b7c5c263025612dd7fdc18e1",
        "post_id": "post-275218",
        "text": "In the meaning of multiplaying, someone made, few weeks ago, a copilotage module ( that i've never try ) in a beta version which seem to work. But it's copilotage: only one vessel to play.All the explanations are there:http:\/\/orbiter.dansteph.com\/forum\/read.php?f=5&i=20283&t=19185&page=-1#reply_20283...and one can find the module and its doc in a message of pilote334 (05-09-2010 17:26) at this adress:http:\/\/www.simusic.fr\/demo\/TeamServer_100b.rar",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.46262016Z",
        "author": "Aeadar",
        "date": "2010-06-08T00:35:10+0100",
        "id": "c37246ef8e2115ddb9b78c4a8dd7021c",
        "post_id": "post-224117",
        "text": "I thought about trying the same thing after DLing Long Shot! If I can figure out how to successfully transfer crews, that is.I think I'm doing things right; I start in Long Shot, select active dock, open lock, switch to DGIV, open locks, select crewmember, press EVA, and it says the crew has transferred to the docked ship( Long Shot), but I always end up with the ummu'ed crewmember in the airlock area, invisible from external view and unable to re-enter either ship.---------- Post added at 05:35 PM ---------- Previous post was at 05:32 PM ----------Well, that post was supposed to go into the thread about your using Cosmos to push Celestium3 to Mars!",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:58.791145216Z",
        "author": "SiberianTiger",
        "date": "2010-12-05T14:49:04+0000",
        "id": "d172808880e4a7df4e7d89d1565f641b",
        "post_id": "post-274614",
        "text": "Posting launch pictures (looking normal to me):",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.9223232Z",
        "author": "iamwearingpants",
        "date": "2010-12-05T23:26:12+0000",
        "id": "d37e08362a3e7f4a0eedc7d5ee50c282",
        "post_id": "post-274766",
        "text": "On the 13th day of Christmas the Almighty Probe gave to me...13 A purple Dyson Sphere12 Vanguards docking11 Spaceships launching10 More Shuttle Flights9 Strap-on boosters8 Stock Planets7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansand a ship with unlimited delta-VKeep this going! The probe knows no bounds!:hailprobe:Not even proton decay can stop The Almighty Probe's holy journey through the infinite dimensions!:hailprobe:",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:59.363783424Z",
        "author": "Phillips",
        "date": "2011-01-04T22:58:44+0000",
        "id": "33ce057fc2a80e679d377682b090db53",
        "post_id": "post-275288",
        "text": "Hielor said:Except not.Simple example:Server is running at 1x time accel. I'm standing at KSC at 8am in the morning, local KSC time. I time-accelerate to move forward a total of 10 hours and 1 minute in sim-time, taking only 1 minute in real-time, so the server now thinks it's 8:01am and I think it's 6:01pm.How then do you resolve all of the differences between me and the server? For me, the Earth has moved 10 hours further along its orbit, so if you just transmit my coordinates to the server (as you suggest), I'll be floating in space at a point the Earth won't reach for another ten hours. If you synchronize with the planet (so I remain stationary at KSC), I will have seen the sun move almost completely across the sky. When I get re-synchronized to the server, the sun will jump from an hour or so before sunset to a couple hours after sunrise.The moon and ISS will be different places than they were a moment before, which makes things like rendeszvous impossible (I time accel to orbit and catch the ISS, then turn off time accel and the ISS will be in a completely different place).How is this even remotely a good illusion or \"immersive\"?\n\nTry playing FSX and pausing or slewing, you'll see their aircraft is just staying there in the air, 20 minutes passes by, 2 planes pass over it, the time changes on the server along with the client.My explanation is totally worth a :facepalm:",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.319789568Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-10T17:23:25+0100",
        "id": "43ce1cee30c2acf85c3c3e1f83b66970",
        "post_id": "post-223770",
        "text": "IKAROS' solar sail has been deployed! :speakcool:",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.14817792Z",
        "author": "Kevon Daye",
        "date": "2010-12-08T22:09:39+0000",
        "id": "40bdb4fb532dfad5787f85337ec46ff0",
        "post_id": "post-275025",
        "text": "I can see this in an orbiter review: \"With terms like 'Injection', 'Insertion', 'Re-Entry', and 'Hyperbolic' used frequently, 'Orbiter' more than earns it's Mature rating from the ESRB\"",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:08.393844992Z",
        "author": "orb",
        "date": "2010-12-10T10:11:18+0000",
        "id": "e0bc24731a9f9bfa9f5450400ebf3378",
        "post_id": "post-223928",
        "text": "Izack said:Though the dark side was not even dark in the preview. Or the far side. Did they call it the far side or the dark side? Now I'm confused.Maybe it's a full Moon and we can say everyone's right.:cheers:\n\nRather New Moon in my opinion. The title is \"The Dark of the Moon\" and it's probably related to this:The Dark of the Moonis traditionally the last three days of the Lunar cycle, immediately preceding the New Moon, and the time when the night sky is notably absent the presence of the Moon. The phrase can also be applied (in terms of roughly 2600 years) to the last portions of The Great Cycle, when the 25,920 year Precessional Cycle is completed, and the Age of Pisces gives way to the Age of Aquarius.\n\n(source)\u200bIf it is the far side, then there wouldn't be dark duringthe Dark of the Moon. And remember that they don't care in this movie where the Apollo really landed, so it can be the far side.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:59.444480256Z",
        "author": "DaveS",
        "date": "2010-12-09T22:09:39+0000",
        "id": "c4d6dfb59fd3089e45409e12f661adb4",
        "post_id": "post-275453",
        "text": "n72.75 said:This is what I have:I just installed it like I normally would. It's worked in the past.\n\nAccording to the log, you don't have Multistage2 correctly installed as Orbiter can't find the config file for Multistage2. So check that you have Multistage2.cfg in Config\\Multistage.",
        "thread_id": 17833
    },
    {
        "@timestamp": "2023-09-14T07:13:58.924431872Z",
        "author": "Izack",
        "date": "2010-12-06T06:37:46+0000",
        "id": "16f56b91db797f874a81e01f7d9efb80",
        "post_id": "post-274780",
        "text": "I'm wondering...is this cumulative? Do we now have 143 purple Dyson Spheres?",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:59.354583552Z",
        "author": "Urwumpe",
        "date": "2010-12-13T18:10:18+0000",
        "id": "50af39aec1a650a9e4234c4573d50522",
        "post_id": "post-275231",
        "text": "Bonanza123d said:I am trying to get there. But now i have a new problem. I am unable to compile my stuff. All the stuff and code i have seen is for VS2005. I have '10.\n\nAnd your problem is what?If you already fail setting up a build environment for this, I look at the black side.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.52563328Z",
        "author": "Enjo",
        "date": "2010-05-19T08:44:08+0100",
        "id": "e67bad51abe53a8bbb895c1a9715c248",
        "post_id": "post-224162",
        "text": "Xyon said:Google have already changed the internet, and not always for the better.\n\nTrue, although I have trouble realizing what are the negatives of Google apart from scanning your emails and documents, while you don't need to use Gmail (etc) to use Google search engine. Also, let's not forget that in the same time Google donates great sums for Internet anonymity projects likeFreenetandTor, as well as assigns students for these and other open source projects through Google Summer Of Code.They're controversial but they don't eat babies. Is that a diversion? It may be, but it really depends on the people behind it.Anyway, thanks for the news Zachstar:)Let'sseewhat happens;)",
        "thread_id": 14336
    },
    {
        "@timestamp": "2023-09-14T07:13:08.620111872Z",
        "author": "Shadow Addict",
        "date": "2010-05-19T22:27:41+0100",
        "id": "b3d2bcaee5b015327e53a6964184ac15",
        "post_id": "post-224262",
        "text": "Xyon said:Please don't post in black. I use the black skin (Dark Nights), I can't read a word of that except the last line. :\/\n\n... but you just posted in black.",
        "thread_id": 14343
    },
    {
        "@timestamp": "2023-09-14T07:13:59.356444928Z",
        "author": "Grover",
        "date": "2010-12-14T21:52:20+0000",
        "id": "6f81debbbfb1bdc3a3d7411e1bb8b6e7",
        "post_id": "post-275242",
        "text": "did we agree on the time compression issue? because i think ive found an alternative. (other than \"slewing\" as i suggested earlier)how about we just make the simulations work on a smaller scale? at the most, maybe a launch from ground-LEO, where you could meet up with other orbinauts on the way (if you can adjust your trajectory well enough) or even have a STC (space traffic controller) to guide people, they request to make their maneuover (raise Pe, adjust INC etc) and the STC co-ordinates this as well as simplae airport and airspace stuff.the problem would then be launch windows, you would have to get everyone to start at similar times, then launch them quick so they dont have a big alignment burn later.there are still problems, but its only a half hour to go all the way to the ISS from KSC (~8 mins ascent (XR2) and then mostly waiting) and a little less to re-enter to come back to KSC, so you could either start docked at the ISS or at KSC, then go from one to the other, accompanied by fellow orbinauts.what to do in your cruising phases? in a group, people can move about between each other (range <1KM) and not have to much of an effect on trajectories, as long as one person remains on an accurate trajectory, and everyone else stays close, youll be fine.in this case, i reccoment 2-3 controllers at max (if they seem a good idea to you guys), being one at KSC (or ascention island;)) one for the ISS (or whatever else) and possibly one for the approach to ISS, making sure that there's always space between incoming DGs, so theres no \"collisions\"just a few ideas, what do you think?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:59.149593088Z",
        "author": "Spacethingy",
        "date": "2010-12-13T12:07:10+0000",
        "id": "76e245120ca518e8d1afd6db17ffc2ac",
        "post_id": "post-275032",
        "text": "Izack!! You actually put \"mild rocket violence\" on your post logos!",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:59.583890688Z",
        "author": "Wishbone",
        "date": "2010-12-14T09:03:27+0000",
        "id": "f268da78d1518220ed9bd905727d7285",
        "post_id": "post-275726",
        "text": "Ah, that I do know, but there is an obscure warning in the API reference to the effect that AirstreamVector at high altitudes doesn't coincide with the ground-relative vector.",
        "thread_id": 17853
    },
    {
        "@timestamp": "2023-09-14T07:13:59.349989376Z",
        "author": "deltawing777",
        "date": "2010-12-10T04:23:16+0000",
        "id": "75e434b7ddd5262c9b7e5d9c6cd23bc2",
        "post_id": "post-275196",
        "text": "Bonanza123d said:While i have a good skill set, it would be easier to start from scratch. He can help if he would like. He can probably co-develop.\n\n:hide: :shrug:",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.678645248Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T15:15:31+0100",
        "id": "7ed5ec027e264d60bf5493d8b476db6e",
        "post_id": "post-224308",
        "text": "http:\/\/hosted.ap.org\/dynamic\/storie...ME&TEMPLATE=DEFAULT&CTIME=2010-06-10-09-07-28SEOUL, South Korea (AP) -- A South Korean rocket carrying a climate observation satellite apparently exploded 137 seconds into its flight early Thursday, the country's second major space setback in less than a year.The two-stage Naro rocket operated normally during and after liftoff from the country's space center, Minister of Education, Science and Technology Ahn Byong-man said. But then communications with the rocket were lost after it reached an altitude of about 43 miles (70 kilometers).\"We believe that the Naro rocket is likely to have exploded,\" he told reporters. \"We are sorry for failing to live up to people's expectations.\"An image from a camera aboard the Naro brightened like a flash of light, possibly evidence of an explosion, Ahn said.He said South Korean and Russian experts were trying to find the cause of the mishap. The first stage of the rocket was designed and built by Russia and the second by South Korea.Ahn said that South Korea will begin preparations to announce a new launch date as soon as the origin of the problem is determined.Ministry spokesman Pyun Kyung-bum said thatdebris from the rocket is believed to have fallen into the sea some 292 miles (470 kilometers) south of Oenaro Island, which is home to the space center.The blastoff at the coastal space center in Goheung, 290 miles (465 kilometers) south of Seoul, was the country's second launch of a rocket from its own territory. In the first attempt last August, the satellite failed to reach orbit because one of its two covers apparently failed to come off after liftoff. The rocket on which it was carried functioned normally, so South Korea saw that launch as a partial success.Since 1992, South Korea has launched 11 satellites from overseas sites, all on foreign-made rockets.The launch was originally scheduled for Wednesday, but was delayed a day because fire retardant suddenly sprayed from three nozzles set up near the launch pad to extinguish any blaze.South Korea wants to put a satellite into orbit to study global warming and climate change.South Koreans are intensely proud of their country's rise from devastation and poverty after the end of the Korean War as well as their reputation for advanced technology and were closely observing the launch. About 100 people watched it on big screen televisions at Seoul's main railway station. People applauded when the rocket blasted off, though the mood turned anxious after the first news of a problem.\"I'm disappointed because maybe this tells me that Korea doesn't have the right technology yet,\" said Yoon Ho-soo, a writer who was sitting in front of a central Seoul subway station Thursday night.South Korea's Ministry of Education, Science and Technology, which oversees the space program, says South Korea plans to develop a space launch vehicle with its own technology by 2020.China, Japan and India are Asia's current space powers. Japan has launched numerous satellites while China sent its first astronaut into space in 2003 and carried out its first spacewalk in 2008.India launched a satellite into moon orbit in 2008, but had to abandon it nearly a year later after communication links snapped and scientists lost control of it.Despite the series of problems, South Korea wasn't about to give up on space.President Lee Myung-bak urged the country's space engineers and experts to avoid feeling frustrated over the setback and aim for success next time.\"Though it's regrettable, much more can be learned through failure,\" he said in comment posted on the presidential Web site.--Associated Press Writer Claire Lee and photographer Wally Santana contributed to this report.\n\n",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:59.434167552Z",
        "author": "Xyon",
        "date": "2010-12-10T05:40:11+0000",
        "id": "a8b3de24bab4b35dc763f7f0795ffb42",
        "post_id": "post-275441",
        "text": "ryan said:Looks like a very nice livery it'll stand out big time and it goes well with the yellow of Pirelli. Lotus is going to be one to watch out, with the equipment from Red Bull, engine from Lotus and Kovalainen at the wheel of one of them.\n\nSpeaking of Pirelli, here's how those tyre tests went;Test day oneTest one times:Pos|Driver|Car|Time|Laps1|Felipe Massa|Ferrari|1:40.170|942|Sebastian Vettel|Red Bull|1:40.500|783|Gary Paffett|McLaren|1:40.874|944|Kamui Kobayashi|BMW Sauber|1:40.950|835|Robert Kubica|Renault|1:41.032|396|Rubens Barrichello|Williams|1:41.425|917|Paul di Resta|Force India|1:41.615|218|Nico Rosberg|Mercedes GP|1:41.778|819|Jaime Alguersuari|Toro Rosso|1:42.019|7110|Adrian Sutil|Force India|1:42.859|2011|Timo Glock|Virgin|1:44.124|7812|Heikki Kovalainen|Lotus|1:44.686|8813|Pastor Maldonado|HRT|1:45.728|83Test day two.Test two times:Pos|Driver|Car|Time|Laps1|Fernando Alonso|Ferrari|1:40.529|1052|Michael Schumacher|Mercedes GP|1:40.685|743|Sebastian Vettel|Red Bull|1:40.825|664|Rubens Barrichello|Williams|1:41.294|1015|Robert Kubica|Renault|1:41.614|906|Gary Paffett|McLaren|1:41.622|467|Oliver Turvey|McLaren|1:41.740|308|Paul di Resta|Force India|1:41.869|359|Kamui Kobayashi|BMW Sauber|1:42.110|4310|Sebastien Buemi|Toro Rosso|1:42.145|9811|Vitantonio Liuzzi|Force India|1:42.416|4612|Sergio Perez|BMW Sauber|1:42.777|4613|Jarno Trulli|Lotus|1:44.521|8314|Pastor Maldonado|HRT|1:44.768|6515|Timo Glock|Virgin|1:44.783|82Looks like the Italian tyre favours the Italian car, are we really surprised?",
        "thread_id": 17831
    },
    {
        "@timestamp": "2023-09-14T07:13:08.385487104Z",
        "author": "Star Voyager",
        "date": "2010-05-17T22:01:58+0100",
        "id": "dfa8b07b8a8c5516ae4e4762b319752e",
        "post_id": "post-223859",
        "text": "Shuttle merchandise isn't going to keep them afloat. There won't be much interest there since the Shuttle is retiring. Most tourists are from Orlando. Who is going to make a 45 minute drive to see relics of the past (referring to the average American, not me:p).",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:58.924233984Z",
        "author": "Pyromaniac605",
        "date": "2010-12-06T05:30:50+0000",
        "id": "a10f1c2d941ea32598fabb495adb19ed",
        "post_id": "post-274778",
        "text": "On the 22nd day of Christmas, almighty probe gave to me\/22 Tuesdays21 Velcro Saturns20 Arrow freighters19 Orbiter beta releases18 Apollo missions17 Delta III's exploding16 Frames per Second15 Animated UMMUs14 Sputniks beeping13 Purple Dyson Spheres12 Vanguards docking11 Spaceships launching10 More Shuttle Flights9 Strap-on boosters8 Stock Planets7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansAnd a ship with unlimited delta-VDarren",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:07.893193984Z",
        "author": "Urwumpe",
        "date": "2010-05-16T11:45:08+0100",
        "id": "2a830c6c5b404aa04bb514346e442c74",
        "post_id": "post-223558",
        "text": "Sind ein paar sehr sch\u00f6ne Fragen \u00fcber unsere k\u00fcnstlichen Himmelsk\u00f6rper dabei, k\u00f6nnte vielleicht f\u00fcr einige Leute hier eine sehr interessante Herausforderung sein. :thumbup:http:\/\/www1.spiegel.de\/active\/quiztool\/fcgi\/quiztool.fcgi?id=50606",
        "thread_id": 14287
    },
    {
        "@timestamp": "2023-09-14T07:13:59.500937472Z",
        "author": "orb",
        "date": "2010-12-09T11:00:57+0000",
        "id": "afd6faf1eb525e3eac829aa46fa3a25f",
        "post_id": "post-275583",
        "text": "Xyon said:Yes, cola is sweet and coffee is bitter (when unsweetened), but that wasn't my question - the caffeine level is just so low in soft drinks I can't imagine getting enough out of it to qualify as a fix.\n\nA glass of cola is a fix for about 15 minutes for me (that's more than enough to make a coffee and get it to drinkable temperature:p). Alternative source of caffeine would be energy drinks, and not cola.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:59.147729152Z",
        "author": "Pyromaniac605",
        "date": "2010-12-08T20:14:19+0000",
        "id": "6a43bbd61f6495d221efe6f6334fe871",
        "post_id": "post-275022",
        "text": "Izack said:\"May contain scenes of utter stupidity.\"\n\n:blink:Darren",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:59.518605568Z",
        "author": "Scarecrow",
        "date": "2008-06-04T23:54:50+0100",
        "id": "0803bcb608253f191041c3ac3c4da792",
        "post_id": "post-71339",
        "text": "This question crossed my mind recently: how does the F-35 balance while hovering? The only way I can think of for something to balance with no forward velocity is to vary the downward thrust in various places around it's center of gravity. Helicopters do this by changing the angle of attack of the rotor blades as they sweep around, when we hover in orbiter, we use our RCS, and I think the Harrier varies the thrust from different nozzles. However, the F-35 has no RCS, no long helicopter blades, and only two places from which to apply downward thrust. How does it keep from rolling over?:huh:",
        "thread_id": 1785
    },
    {
        "@timestamp": "2023-09-14T07:13:59.36122624Z",
        "author": "deltawing777",
        "date": "2010-12-16T19:48:52+0000",
        "id": "c8641b2e890ac4fa7f4269eb91513485",
        "post_id": "post-275273",
        "text": "hribek said:And once everything is AP handled, all you have to do is check if the autopilot isn't going crazy and control UMmus when something breaks? :lol:If I get it right, it would work just like a normal Orbiter simulation. But in this Multiplayer mode the time acceleration schedule would have to be negotiated\/agreed on with other players. I think that this approach would work best for things like \"Orbiter Mission to NameYourFavouriteHeavenlyBody\", where the scheduling has to be prepared anyway.The whole thing might get sort of turn-based if people who request 1x time acceleration can only play in certain hours. It could even advance to the point that you give the request \"I'd like to get to MJD 54321 at 12:34:56 GMT on next Tuesday\". When everybody says \"ok, I'm waiting for some date\" the time acceleration is set to a value that gets the sim to the first desired MJD at the user's requested time when he can play.The time acceleration, causality, bubbling issues etc. can be converted to scheduling. That should work if the simulation has some goal, guidelines or rules, is meant for a certain mission, and\/or the participants are cooperative and tolerant to each other.If you don't want to bother waiting for other players, this approach will not work.I believe you would request that as a checkpoint. Either you fly it, prepare a launch autopilot, let someone fly it for you or the game pauses and everybody waits for you to fly. (Or you say when you can get on and the acceleration is set according to that)\n\nWith the ability to kick somebody if they are holding up the game...or have a countdown timer when its your turn after so many seconds you forfit your turn. That way if sombody forgets or gets distracted the other people aren't getting held up.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.06956288Z",
        "author": "Warped",
        "date": "2010-05-16T22:06:10+0100",
        "id": "cfb2071e158556668c184ec004bcccac",
        "post_id": "post-223611",
        "text": "I'm wondering if anyone can give me some advice on this. I tried starting the \"Station\" scenario from the add-on \"Space Station Building Blocks 4.1B\" but it causes a CTD. I looked at the orbiter log, but I can't figure out what mesh I need.Code:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nFound 0 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule WarpDriveMFD-Mk2.dll [API v.060425]\nModule transx.dll [API v.060425]\nModule ScnEditor.dll [API v.060425]\nModule OrbiterSound.dll [API v.060425]\nModule InterMFD53.dll [API v.060425]\nModule Telescope.dll [API v.060425]\nModule WeapMFD.dll [API v.060425]\nModule AAMissile.dll [API v.060425]\nModule displacement.dll [API v.060425]\nModule trainwreck_core.dll [API v.060425]\nModule TetrisMFD.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 16 bit\nRender device: Fullscreen 800 x 600\nDevice has hardware T&L capability\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\nModule Spacecraft3.dll [API v.050206]\n**** WARNING: Mesh not found: .\\Meshes\\.msh",
        "thread_id": 14300
    },
    {
        "@timestamp": "2023-09-14T07:13:59.443923968Z",
        "author": "Pyromaniac605",
        "date": "2010-12-09T08:11:43+0000",
        "id": "318e68cfd74fbe2b4eb3b27a3b6a0a6d",
        "post_id": "post-275449",
        "text": "Izack said:don't have Orbiter at the moment\n\n:jawdrops:Darren",
        "thread_id": 17833
    },
    {
        "@timestamp": "2023-09-14T07:13:08.164272384Z",
        "author": "No Life",
        "date": "2010-05-17T17:52:35+0100",
        "id": "45d6867381ac90ac1daaa64ddd84539f",
        "post_id": "post-223638",
        "text": "RIP Ronnie",
        "thread_id": 14307
    },
    {
        "@timestamp": "2023-09-14T07:13:59.584822784Z",
        "author": "mjessick",
        "date": "2010-12-26T12:35:06+0000",
        "id": "2f303ca334cb3e9db0a369158ca76e18",
        "post_id": "post-275734",
        "text": "tblaxland said:I thought I might have been able to get this through our office's standards subscription but its current status is showing \"withdrawn\" so it is not available in electronic form. I guess I'll have to find some different holiday reading:p, unless you can point me to an alternative.\n\nYes, this is annoying. I had access to this a dozen years ago and remember it as very useful. I looked it up expecting $20 and found it was double that. (Like Texas property taxes, they have only one useful tax so they charge enough to be painful.)tblaxland said:If +X is pointing at the orbiting body the frame is rotating, not inertial. Also, Why have Y lies in the local horizontal plane, it does not convey any useful information about the orbit that way. A local horizon frame is useful, as is an orbital frame, but not some hybrid of them - IMHO.\n\nI use this frame for rendezvous work, for example using the Hill's \/ Clohessy-Wiltshire equations.For whatever it is worth, these are the coordinate systems I have defined rotations for and found useful with Orbiter. None of these are \"Orbiter\" frames. All are right handed.----------------------------------HE-Frame: Heliocentric Ecliptic (Inertial).X along Vernal Equinox radius in Earth ecliptic plane,Y fwd in orbit planeZ upP-Frame: Planet Centered Inertial (Inertial)Reference inertial coordinates for planet.For Earth:X along Vernal Equinox radius in Earth ecliptic planeY fwd in direction of circular orbit, in Earth equatorial planeZ upR-Frame: Rotating (or Relative) Planet frame (Rotating)Rotated from P-Frame by longitude of reference meridian at epochN-Frame: North-East-Down (Rotating)X = in local (oblate or spherical) horizontal plane, NorthwardsY = EastwardZ = down toward center of planetH-Frame: Horizon (Variant of NED, similar to that used by Orbiter)NED but additionally rotated about +Z by velocity heading. (F-frame without flightpath rotation)C-Frame: Hill - Clohessy-Wiltshire Rendezvous frame (rotating)X up along radiusY fwd in circular orbit pathZ left out of planeB-Frame: Base Frame. (Rotating, fixed to planet) Local horizontal coordinates of a groundbase. Rotated about +Z (down) from N-Frame by base rotation.X in horizontal plane, rotated from North by base rotationY in horizontal plane, rotated from East by base rotationZ downL-Frame: Launch Inertial. (Inertial) Up - Right - Downrange (fixed at time of launch)X Local Up (spherical or oblate)Y out of Up-Downrange plane to the RightZ Downrange (As defined by Launch Azimuth at launch) in local horizontal planeF-Frame: Flight Path frame (Rotating). Used as basis for aero anglesX forward along flight pathY right out of plane of flight path, in local horizontal planeZ completes the set (roughly \u201cdown\u201d for near zero fpa)B-Frame: Body frame. (Rotating)X fwd axis of bodyY right axisZ down----------Detailed Rotations (Order of rotations is right to left):(THP = transformation FROM Heliocentric TO (Earth) PlanetaryTHP = R1(Inclination to Ecliptic) R3 (longitude of ascending node to ecliptic)Only correct for Earth. (Other planets may have 3 rotations?)(My Inclination to Ecliptic for Earth is -23.45 degrees. Orbiter may use a positive value so the R1 rotation about the X axis above would probably be reversed when using the Orbiter value.)This is a rotation about the +Z axis followed by a rortation about the new +X axis.TPC = R1(pi) R3(argper) R1(inc) R3(RAAN)TPR = R3(long0 = longitude of reference meridian at epoch)TRN = R2(Lat + pi\/2) R3(rel long)TNL = R2(pi\/2) R3(Laz)TPL = R1(pi - Laz) R2(lat) R3(long0 + long)TNF = R2(fpa) R3(heading)TFB = R1(roll) R3(-sideslip) R2(AoA)TLB = R3(- chi_yaw) R1(chi_roll) R2( - Chi_pitch)TNB = R1(roll) R2(pitch) R3(heading)Remember, these are all non-Orbiter and right-handed frames.",
        "thread_id": 17853
    },
    {
        "@timestamp": "2023-09-14T07:13:58.980929792Z",
        "author": "Pyromaniac605",
        "date": "2010-12-06T10:22:26+0000",
        "id": "59ece02e14b478a819f0b0b0e5603c95",
        "post_id": "post-274838",
        "text": "I'm not sure what to call this, so I'm going to call this the first OFHGGS. (Orbiter-Forum Humorous Group Graphical Story :lol:)Basically I'll post the first frame then the rest of you will reply with what should happen next, after there is a few I will pick what I think is the best reply and draw the next frame, etc.Hope you can understand that.:pYou are Robbie, you are an astronaut in-training as you walk into Unnamed Aerospace's training facility you notice a crowd of people also lining up to enroll.You read the notice board and see that your first training session is...DarrenEdit: Badly drawn in paint = Comedic Effect.",
        "thread_id": 17793
    },
    {
        "@timestamp": "2023-09-14T07:13:59.595433472Z",
        "author": "Izack",
        "date": "2010-12-10T01:05:51+0000",
        "id": "ea8a3fcd5a3615c5f67a3e9fcee3030d",
        "post_id": "post-275748",
        "text": "Hey, welcome back! :hello:",
        "thread_id": 17855
    },
    {
        "@timestamp": "2023-09-14T07:13:08.391490816Z",
        "author": "Kevon Daye",
        "date": "2010-12-10T00:25:07+0000",
        "id": "8b6b17231971a311d724b9862ce41cf2",
        "post_id": "post-223907",
        "text": ":facepalm::suicide:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:59.117563392Z",
        "author": "kowkillar",
        "date": "2010-12-11T09:26:10+0000",
        "id": "f5147ab9dec6bca47dfe7e9fb3361747",
        "post_id": "post-274908",
        "text": "Its pretty nice. Why not just make it an aurora class instead of a cruiser.",
        "thread_id": 17802
    },
    {
        "@timestamp": "2023-09-14T07:13:59.642429952Z",
        "author": "Wonderer",
        "date": "2010-12-10T17:22:33+0000",
        "id": "70ea375544d97ea6746b2abfbf3576c0",
        "post_id": "post-275817",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4457\"]UCGO & UMMU compatible ISS[\/ame]A more basic version of ISS than the one below.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3737\"]International Space Station v.3.2[\/ame]This is,probably,the best ISS addon, but it's not complete,it's still in development (I think).[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4014\"]Space Shuttle Ultra v1.25[\/ame]This is,probably,the best shuttle addon for orbiter,but it doesn't work with Orbiter 2010.A new version of it is in development.",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:08.473799424Z",
        "author": "jinglesassy",
        "date": "2010-05-18T19:44:29+0100",
        "id": "e05c7d6464ffe4e3ea78f592d63e46cb",
        "post_id": "post-224122",
        "text": "I think a on-orbit vessel like iss with a re-usable heavy lift launch vehicle for refueling the vessel on orbit and loading cargo or unloading cargo for a return trip to earth",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:08.474326528Z",
        "author": "T.Neo",
        "date": "2010-05-18T22:16:16+0100",
        "id": "f86aaf2493d3caa8dd89cb6b3d31d384",
        "post_id": "post-224128",
        "text": "This creates either smaller craft in the system\n\nThere are other issues with the size of the craft though, it is not all dependant on fuel.unsastainable HLV\n\nHLVs are perfectly sustainable if you have payloads that justify their existence. :lol:There simply isn't enough there to make it worth it to harvest the water for use, maybe 2 or 3 million gallons...total.\n\nAnd even if there were considerable amounts of water (which research seems to suggest, apparently), is it relatively easy to mine and extract?",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:59.112535808Z",
        "author": "lauriew2",
        "date": "2010-12-07T07:53:31+0000",
        "id": "4dcb015ee0b066454ebf3c68a9dad381",
        "post_id": "post-274902",
        "text": "Can someone plz make a ship of the piller of Autumn from halo reach or halo combat evoled:hailprobe:with a cookpit like the UCGO Mother ship - Arrow Freighter plzz because its so cool i can play it for 5 days in a row, and thanks Martin Schweiger for makeing this game =D",
        "thread_id": 17801
    },
    {
        "@timestamp": "2023-09-14T07:13:58.872296704Z",
        "author": "MajorTom",
        "date": "2008-06-04T18:07:20+0100",
        "id": "3df0d8d267ec866e72d7e63f4905ceae",
        "post_id": "post-71259",
        "text": "DanP said:MajorTom, thanks for the useful info. Unfortunately I'm still not THAT familiar with Orbiter but I might try test flying too. Although I guess the real-life rocket scientists must have a way to do the other than simulate-correct-simulate ?\n\nYes DanP,You're probably right. I think Urwumpe and other senior members will have more info, but somehow I suspect this problem is not something you can easily do with pencil and paper. But maybe you can get \"close\" with some gross approximations.But to get to orbit, I find little things can loom large. Like the last few kilograms of fuel might be all you need to change your trajectory from that of a missile (which will fall to earth 12000 km from its launch point) to that of a satellite (nice circular orbit). So the many variables, such as drag, trajectory (including azimuth), etc. etc. can each play an important role. In other words, crude approximations may not get you far enough to achieve a design that will actually work. This is just my intuition, however. I eagerly await somebody pointing out a \"pencil and paper\" technique that will provide useful info for a complex rocket design!(I say this having not yet read the current literature on the subject. There are quite a few books on rocket propulsion that I see waiting for me at Amazon.com, but haven't read yet...but there's still time...:))MT",
        "thread_id": 1778
    },
    {
        "@timestamp": "2023-09-14T07:13:59.405099264Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-12-09T07:37:39+0000",
        "id": "5a990e2f3dd4fc771b1793e37e03c661",
        "post_id": "post-275391",
        "text": "Izack said:I can't believe it took 11 posts for someone to finally say that. :lol:\n\nWe need to make a PSA about that :lol:",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:08.59236736Z",
        "author": "Bendarr",
        "date": "2010-06-22T19:28:39+0100",
        "id": "0fedbbce11035c5c20caba742ab22de8",
        "post_id": "post-224235",
        "text": "You could do it the way that I do if say I'm going to the moon. Take a hint from the old 50's SF (which actually works in this case). First make sure you have unlimited fuel (makes things easier). Get into orbit. Point the nose of your ship at whatever your target is. Go full throttle and once you have a good speed up (You'll figure this out by trial and lots of error) coast for a while till you hit roughly halfway. Flip the ship end over end (retrograde) and fire the engines until you slow way down. It helps to have Orbit MFD activated and having your target (the moon in this case) selected. Re adjust your aim and repeat until you get close enough where you can slow down enough to get into a orbit. Only uses Orbit MFD for this technique.Note to those who are grinding their teeth right now concerning my piloting escapades: Yes, I know it's not fuel efficent but it lets me concentrate on other things like getting from point A to B. Yes, I realize that it's not a elegant solution but it works for me until I can figure out IMFD. Eventually, I'll figure out how to use those MFDs properly but in the meantime I allows me to get places and learn in the process. Besides, in a way it's a bit of a challenge in it's own way. Using OrbitMFD, or FreeOrbitMFD only goto the Moon, Orbit it and get back to Earth. Oh yeah, feel free to use the Radio\/MP3 player MFD as well. Kinda fun really.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:59.13523456Z",
        "author": "Rob",
        "date": "2010-12-07T19:48:56+0000",
        "id": "35942b177b0e798be3e34aa933166372",
        "post_id": "post-274966",
        "text": "Hi guys.I want to visually upgrade the Orbiter Sim so that it looks as realistic as possible. I'm after good quality close ups of Earth when you zoom in plus good visual backdrops of the stars to view while in Space, plus any other visual enhancements that will increase the visuals of this already great sim.Anyone help?CheersRob :thumbup:",
        "thread_id": 17808
    },
    {
        "@timestamp": "2023-09-14T07:13:59.363474432Z",
        "author": "Wishbone",
        "date": "2010-12-20T16:42:12+0000",
        "id": "4bf03f29fb913792d433e2370218e2f6",
        "post_id": "post-275286",
        "text": "I hate forks... bruised egos, and introduction of new bugs... Rewriting from a clean slate is IMHO better since it frees the architect from the fetters of the old design (while also tempting him with shiny new features, to be honest).",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:59.144461568Z",
        "author": "Revolpathon",
        "date": "2010-12-07T22:47:37+0000",
        "id": "84cc2a795a379aba170f759869119943",
        "post_id": "post-274997",
        "text": "Urwumpe said:Not really... even modding Halflife would be enough if you just make better meshes for it, play with suitable sound effects and pay attention to tiny details in the world.The engine selection is one thing, but your own artistic skills should be important as well. Making your own engine isn't that hard with kits like Irrlicht, but you don't need to at this point.\n\ntrue enough on the modding of half life part. the potential of the half life engine is incredible to say the least (though it's unsuitable for a game like this, it would need a good deal of rewriting if space flight is going to be covered extensively in the game)on the engine thing though, irrlicht as i've just looked up using google and wiki is an engine on it's own that you can use to build a game on. that's not what i meant by building their own engine, if they used a kit like irrlicht they would use an already existing engine instead of writing their own engine.",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:07.886995456Z",
        "author": "supersonic",
        "date": "2010-05-16T23:44:30+0100",
        "id": "79eb516e024481a8ad0d3ca761b1d83c",
        "post_id": "post-223542",
        "text": "I'm really sorry to hear that.God bless her.:salute:",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:59.380602624Z",
        "author": "squeaky024",
        "date": "2010-12-09T00:26:42+0000",
        "id": "a76280efc90efa7ead75a8fafda606a9",
        "post_id": "post-275359",
        "text": "ryan said:Well then mine are Battefield 1942 combat fighters :facepalm:\n\nOh wow, I love to play Battlefield 1942! What an amazing game :thumbup:",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:13:59.475664896Z",
        "author": "n72.75",
        "date": "2010-12-09T06:32:07+0000",
        "id": "a594bd25f63bcaba377e2afbe0769b48",
        "post_id": "post-275533",
        "text": "I'm not really sure what to make of this.",
        "thread_id": 17839
    },
    {
        "@timestamp": "2023-09-14T07:13:08.040074496Z",
        "author": "jedidia",
        "date": "2008-05-16T07:10:44+0100",
        "id": "765629170e0be8fcd35871592be3a1c1",
        "post_id": "post-65435",
        "text": "I have grown pretty weary of discussions on religion and science on other message boards across the internet, and they always go exactly the same way.\n\nthen maybe you shouldn't have brought up the topic!;)",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.18556288Z",
        "author": "tblaxland",
        "date": "2010-05-17T05:03:01+0100",
        "id": "e54651a032326618a9fc34fba15186b3",
        "post_id": "post-223646",
        "text": "Excellent shooting :thumbup:. I noticed the Moon getting close to Venus last night and it was quite pretty, framed by some clouds and all, but the Moon was set by the time this occultation happened.",
        "thread_id": 14308
    },
    {
        "@timestamp": "2023-09-14T07:13:59.63645184Z",
        "author": "Urwumpe",
        "date": "2011-06-03T18:42:43+0100",
        "id": "ded63e2438d269c810fd35ff506ac035",
        "post_id": "post-275806",
        "text": "It disappears (My French is not the best, but existing)? Did you already install the 2010 patch for multistage2.dll? It is called \"stage.dll\", fixes the disappearing bug.",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:59.583257344Z",
        "author": "Wishbone",
        "date": "2010-12-10T19:24:05+0000",
        "id": "80cc8b4add9534933989e7c97ece4171",
        "post_id": "post-275721",
        "text": "Small wonder I'm getting weird results. Thanks a lot, will overhaul the code (right now there are papers to be marked... :| )",
        "thread_id": 17853
    },
    {
        "@timestamp": "2023-09-14T07:13:58.955305728Z",
        "author": "Tex",
        "date": "2011-07-22T03:03:52+0100",
        "id": "6c7c6a2811e03ffaac18b7e06fe358dc",
        "post_id": "post-274814",
        "text": "Love it! Using it for my current space station.:)Thanks as always for your work PennyBlack!:cheers:",
        "thread_id": 17787
    },
    {
        "@timestamp": "2023-09-14T07:13:08.325113088Z",
        "author": "orb",
        "date": "2010-12-10T12:24:36+0000",
        "id": "36d651516d15298e9e2bc662bb34e193",
        "post_id": "post-223815",
        "text": "The Mainichi Daily News:Akatsuki's fuel pressure plunged before failure to enter Venus orbit: JAXA:An ongoing investigation into the failure to insert the Akatsuki space probe into Venus' orbit has found that the probe's fuel pressure dropped sharply just after it fired its reverse thruster.The drop in fuel-tank pressure could have been caused by a problem in the pipes or valves of the fuel distribution system, the Japan Aerospace Exploration Agency (JAXA) said on Dec. 10. The sudden pressure loss was uncovered by a JAXA team tasked with tracing the causes of the Akatsuki's failure using the stream of data sent back to Earth by the probe, and drawing up countermeasures.The team found that the reverse thruster was operating normally for the first two minutes, 32 seconds of the burn. However, the craft then began to go into a spin, and an attitude correction system came online six seconds later. The team believes that at this point a fuel valve shut, cutting off the engine in mid-burn. Three minutes, 37 seconds after that, the probe began emergency maneuvers to abort the orbital insertion. The team does not yet know what caused Akatsuki to begin spinning.{...}\n\nJAXA - ISAS:AKATSUKI's first shots of Venus taken during health check:Given the failure of injecting AKATSUKI into the planned Venus orbit, the project team and the special committee of JAXA are now conducting extensive analyses of its cause. Various functionality and health checks of the probe are now underway. As a result of this activity, we obtained images of Venus at 9 am (JST), Dec 9th.The project team switched on the long wave infrared camera (LIR), ultraviolet imager (UVI), and 1 micron camera (IR1) to take images of Venus at the distance of 0.6 milion km. Venus was pictured with the angular size of about 1.2 deg.{...}\n\nLong wave infrared camera (LIR) : 10 micronUltraviolet imager (UVI): 365 nm1 micron camera (IR1) : 0.9 micronComparison of images in the same scaleImages are artificially colored (UVI image - blue; IR1 image - red)\u200b",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.625674752Z",
        "author": "shoopaloop",
        "date": "2010-12-10T08:13:37+0000",
        "id": "3226350a5a05abe74a7b9f354f89e6a5",
        "post_id": "post-275777",
        "text": "Oh right, I didn't see the join date thingy.:facepalm:",
        "thread_id": 17860
    },
    {
        "@timestamp": "2023-09-14T07:13:59.657727744Z",
        "author": "Wishbone",
        "date": "2010-12-11T08:51:06+0000",
        "id": "b0c0346f2cd01602e17502210f8e6fb5",
        "post_id": "post-275872",
        "text": "While you're at it, look for TrajectoryPlanner at OHM and LTTPlanner from Piper (the link was somewhere around the O-F). These applications are very handy for launch windows, too. If you want to do anything extraordinary, like a twenty-slingshot trip, suggest hiring flytandem (he's better at it than the JPL:))",
        "thread_id": 17867
    },
    {
        "@timestamp": "2023-09-14T07:13:59.288235008Z",
        "author": "Crias",
        "date": "2010-12-15T08:10:43+0000",
        "id": "f548fdb4241dab6fb0b336994ab5e5bd",
        "post_id": "post-275080",
        "text": "Theres also the fact that the gates will need to be a fair way appart so you can dial them both. so thats more my problem:)although i am working on the milkyway gate atm so that should (probably) work.",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:08.393419008Z",
        "author": "jedidia",
        "date": "2010-12-10T08:01:53+0000",
        "id": "bba58023baf954ee71f8cf4525131720",
        "post_id": "post-223923",
        "text": "I think I can reconstruct what's going on there, but it scares the hell out of me...\"Neil, you're now on the far side of the moon\"\"Communications loss with Apollo 11 confirmed\"\"You got 21 minutes\"So, they lost communication due to loss of line of sight. AFTER landing. They seem to have 21 minutes until communications come back online, i.e. They're not on the dark side of the moon anymore. Did Bay in all seriousness believe that the moon is rotating relative to the surface of the earth?? :blink:What meaning, then, he thinks \"the dark side of the moon\" actually has? I sure hope I figured this all wrong from the trailer.And I was under the assumption that the dark side of the moon would be, I don't know...dark.\n\nActually, it isn't. It gets regular day\/night cicles just like the rest of the moon.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:59.362473472Z",
        "author": "Rtyh-12",
        "date": "2010-12-20T13:18:32+0000",
        "id": "18eea5c67205d4420b55779a6bc4ebcc",
        "post_id": "post-275281",
        "text": "Cooperation would of course be neat, but as this guy doesn't want to work with Face, then a competition is the next best thing. Anyway, let's stop off-topic posting here...",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:59.144229376Z",
        "author": "Revolpathon",
        "date": "2010-12-07T22:17:06+0000",
        "id": "701eb3820c51f40cf2d51305d529ab63",
        "post_id": "post-274995",
        "text": "urwumpe:you make excellent points,i personally never got into AMSO or it's counterpart, though i have it on my system and toyed with it, (i like to figure things out without the manual) and not being able to fly a flight from the earth to the moon and back without using the glass cockpit for MFD's and so on made it lose it's fun factor to me. (i realise it would be impossible to fly it in the cockpit alone without mission control guiding the process and working allot of calculations for you) .... getting off topic here.the game could have potential if they took more time and spent more money on a better engine and development kit (or build a good one themselves). as it looks now, it's a download, play, delete game not worth money, but interesting enough for curiosity's sake.i'm unfamilliar with history line, i used 4 comic books to ace my history tests:psilent hunter is a awesome sim, and i've wasted many sleepless nights on it trying and eventually (after being sunk more times than i care to remember) succeeded to sink over a 100k tons on realistic settings.on the interview thing though, and i'm going to draw a comparison to the mass effect universe here, it would have to be multiple choice and will interest players the first time if the conversations and interviews are well written, but it won't provide replay value which is needed in a game if people want to buy it for money, i can see loads of way's in which replay value can be added (multiple story line's in where you succed partway succed or not succeed at all in getting to the moon or even to the launching event)i see allot more way's now to make this game a good game, though i doubt a game such as i have in mind right now would ever be made. (thinks about learning basic astrophysics and other stuff for use in the game and endless tests to pass to be able to advance in the story to prepare yourself for the actual mission, while managing public relations and a non existent private life)i agree on the point that it has to be a role specific game, fueling a rocket is not the job of the astronaut, and handling bolts should only be done after launch:p",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:08.407680768Z",
        "author": "ex-orbinaut",
        "date": "2010-05-18T05:59:45+0100",
        "id": "b342eeeedc7fa5c7fecbd5ac8b89f26d",
        "post_id": "post-223960",
        "text": "Made for you (no MFC)...http:\/\/zetcode.com\/tutorials\/winapi\/Moach said:and \"something!\" is printed out in some default font that is far too big for my ship's displays... my font change was ignored, how come?\n\nThat first parameter in CreateFont is not exactly the \"size\" as you'd be used to with MS Word, for example. That's better explained here...http:\/\/winprog.org\/tutorial\/fonts.html...so long. :tiphat:",
        "thread_id": 14317
    },
    {
        "@timestamp": "2023-09-14T07:13:59.034249984Z",
        "author": "orb",
        "date": "2010-12-07T04:01:42+0000",
        "id": "4f1ca85cd3b2cf65346e61548a39936b",
        "post_id": "post-274863",
        "text": "ryan said:With the introduction of Spell Check and all that fun stuff is the worlds spelling skills reduced?\n\nActually, spell checkers aid my spelling skills. Without them I'd make typos in words like \"simultaneous\", or some similar, where 'e', 'o', and 'u' are next to each other, but I'm not a native speaker, so I don't think it was targeted to me.:p",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:08.031948544Z",
        "author": "Moe",
        "date": "2008-05-13T19:49:36+0100",
        "id": "f3781d8bb9c087cb345c4a96bf3816c8",
        "post_id": "post-65396",
        "text": "Ohhh... It\u00b4s easy to explain:Theory A: NASA spend half million dollars in development and construction of an experimental stainless steel feather.Theory B: This astronaut is really not an astronaut. Is only a non manned spacecraft that seems an astronaut.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:59.421327616Z",
        "author": "V8Li",
        "date": "2008-06-04T23:07:26+0100",
        "id": "f0e8be19ae75429d0555dda9f5ccd25b",
        "post_id": "post-71302",
        "text": "I've finished another mission with my XR1 today. I was on my way \"home\" from the Moon and I did 2 aerobrakings to take the Ap from 400k Km to about 10k Km. I was low on fuel and decided to do a third one, in which I got the Ap to a 200Km value (I was targeting 150Km to set a standard orbit that I use before reentry). And during this third aerobrake I got the XR1 to about 70Km and just kept the vertical speed 0 and the airbrakes on. The deceleration was about 4m\/s^2, a max dynamic pressure of about 15kPa and the nose cone got to only 200 deg C max temperature. Which leads me to my next question: why on earth do they have to reenter with the Space Shuttle at a 10m\/s^2 deceleration (and probably a high descend rate too) which leads to a hight dynamic pressure and surface temperature and can, in turn, lead to a disaster (as it has before).I've seen some graphs with the reentry profile a while ago and they do stay at about 80-75km for about 30% of the flight, but I mean, we all know the images with flames around the Shuttle and have seen reports on TV which state that the surface heats up to 1000 deg C. Is a \"soft\" reentry possible in reality?",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:59.117008384Z",
        "author": "OrbitHangar",
        "date": "2010-12-07T12:02:41+0000",
        "id": "603af2a6b31bec7022ed398258e40f63",
        "post_id": "post-274905",
        "text": "Author:criasAlright everyone, this is an ancient cruiser based on the aurora from Stargate Atlantis. You will need spacecraft3 so please remember this before you ask why it won\u2019t work. Now just to let you know I DID NOT MAKE THIS MODEL! It\u2019s from the Stargate mod for StarTrek Bridge commander so hats off to those guys. The next ship I put up will either be Atlantis or an Ori warship. Any requests I will probably do sooner so let me know.Enjoy - CriasDOWNLOAD",
        "thread_id": 17802
    },
    {
        "@timestamp": "2023-09-14T07:13:08.457358592Z",
        "author": "T.Neo",
        "date": "2010-05-18T18:18:08+0100",
        "id": "35be31f67e7a8cba6371fa2201d37497",
        "post_id": "post-224067",
        "text": "That is quite... impressive. Celestium 3c certainly looks cool as an interplanetary spacecraft.",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:59.04225664Z",
        "author": "deltawing777",
        "date": "2010-12-07T04:22:42+0000",
        "id": "17b2b3e4b6e0e7531ead1f258e5be511",
        "post_id": "post-274895",
        "text": "I found a really cool MFD program for falcon that allows for very nice external (analog & digital) mfd's to be displayed and would be ideal for a simpit builder (such as smaller external lcd screens).BUT at same time I was thinking, could this be adopted for the use with orbiter? Now I understand orbiter already has a external MFD, BUT falcons is networkable. Client\/server setup. This REALLY got my attention. So my question is this. Can we make this program work with orbiter? They do have a SVN setup here: assembla.com\/code\/lightningstools\/subversion\/nodesI dont know about the legalities of using thier code, if we can't then so be it. But I was hoping one of you coder gods could take a look at it and tell me what you think. Can It be tweaked? For example the screen shot attached shows different MFD's. Can these be \"re-skinned\" ? If so then they can work with anything from the deltaglider to XR2 to the space shuttle. Screenshots and more info located here: viperpits.org\/smf\/index.php?topic=3376.0",
        "thread_id": 17799
    },
    {
        "@timestamp": "2023-09-14T07:13:08.509571072Z",
        "author": "kwan3217",
        "date": "2010-05-21T23:18:06+0100",
        "id": "80a95e567cbb23760978aea8d5d325f9",
        "post_id": "post-224153",
        "text": "There's the glideslope MFD that I put together some time ago which has a HAC mode. You probably want to do things like customize the size and displacement, which it can't do yet, but the code for it is there also, if you want to take a hac at it.Look for it on orbithangar.",
        "thread_id": 14334
    },
    {
        "@timestamp": "2023-09-14T07:13:59.145017856Z",
        "author": "Aeadar",
        "date": "2010-12-08T01:34:59+0000",
        "id": "2a5823f9caf4c607a0f66aeb0bef2e6b",
        "post_id": "post-275001",
        "text": "I think that \"May contain mild rocket violence\" should become Orbiter's unofficial motto.\n\nI'll second that!...and:hailprobe:",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:59.380308736Z",
        "author": "jambooger",
        "date": "2010-12-09T00:10:49+0000",
        "id": "90ca6e71af4fa286257bbac5d005d8a5",
        "post_id": "post-275357",
        "text": "Rob said:How many of you after installing this program, hadn't got a clue what to do? Did it take you long to figure out exactly what you needed to do??\n\nFirst off you must be new to this forum. Soooo:welcome:Rob its not hard but it will be very time consuming. Get used to reading,,, alot. Give it a year. Then you will start having so much fun. Untill then you will go through some frustrating times. Like I said read the manuels. Feel free to ask questions here but I should warn you, try and find the answer yourself before asking. There are some very sharp minds here and they will be happy to help but some dont have much tolerance if you havent made a good attempt first. Be patient and have fun.Rob said:Are any of you ROCKET SCIENTISTS????\n\nIm not but I play one on TV:p",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:13:59.615591168Z",
        "author": "Urwumpe",
        "date": "2010-12-10T08:43:51+0000",
        "id": "24ace28e4c1c2530d61a15ca509199b5",
        "post_id": "post-275768",
        "text": "In dealing with Google, always remember it:TANSTAAFL!",
        "thread_id": 17859
    },
    {
        "@timestamp": "2023-09-14T07:13:59.468312064Z",
        "author": "Ghostrider",
        "date": "2010-12-09T05:57:25+0000",
        "id": "e83fa67d469302bed5c082a10cdc8766",
        "post_id": "post-275498",
        "text": "I've been awake continuosly for 72+ hours once, in the end I managed to fall asleep while standing on my feet and leaning on a wall, with my backpack and rifle on. After a while during that time, I felt some parts of me were sleeping and concentrating was becoming nigh on impossible.However, I believe what your body does to cope depends on the activity. The body can do with some simple rest, but the mind doesn't function well without sleep. Go without sleep for enough time and you'll have trouble remembering your name.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:08.625028608Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-19T21:14:54+0100",
        "id": "b46ca3432e81d23a14e23c0d74ade5d3",
        "post_id": "post-224270",
        "text": "BBC News: \"Stellar blast sparks controversy\".",
        "thread_id": 14344
    },
    {
        "@timestamp": "2023-09-14T07:13:59.476288512Z",
        "author": "DanM",
        "date": "2010-12-11T01:58:14+0000",
        "id": "ad006b0a4f38d1ce1c720dfd8dc94fae",
        "post_id": "post-275538",
        "text": "What did I just witness?Since when did NASA higher astronauts from New Zealand? XD",
        "thread_id": 17839
    },
    {
        "@timestamp": "2023-09-14T07:13:08.678996224Z",
        "author": "Star Voyager",
        "date": "2010-06-10T16:05:52+0100",
        "id": "7753cfa083c2a799fd3cf2e61543e4db",
        "post_id": "post-224311",
        "text": "Is sabotage a likely cause opposed to the vehicle breaking up by itself?",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:59.298509568Z",
        "author": "Ragtag",
        "date": "2011-04-07T20:29:22+0100",
        "id": "b7bcfe9f83dcf5682893837446741f65",
        "post_id": "post-275086",
        "text": "AeroSim said:The guys over at RTF have an Atlantis type city available in open beta.Just register and its yours..!\n\nIt's been released to the public for quite a while now and you do not need to join to get add-ons released to the public.",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:59.574894848Z",
        "author": "Ark",
        "date": "2010-12-10T02:27:24+0000",
        "id": "3a50aaac4074f574441b7f4e96a451e0",
        "post_id": "post-275713",
        "text": "Wonderer said:Triton is very light (you can use Ummu transition thrusters to hover when on the surface of it).So in my opinion lola mfd can't handle low weight planets.\n\nI figured it had to either be that, or the slight atmosphere.---------- Post added at 09:27 PM ---------- Previous post was at 03:42 PM ----------Might as well ask another Triton question: Is there a way to stop the UMMUs from tipping all over the place when you try to walk forward? For some insane reason they had no problem in one scenario, and in another scenario they spin all over the place. Might have something to do with airlock locations, EVAing from one ship works fine while EVAing from another ship has this problem.",
        "thread_id": 17851
    },
    {
        "@timestamp": "2023-09-14T07:13:59.480198144Z",
        "author": "Donamy",
        "date": "2008-06-05T02:13:35+0100",
        "id": "d9ed22ec25df2b64d47ce82404324b23",
        "post_id": "post-71332",
        "text": "Use the JEMBAY in the payloadbay.",
        "thread_id": 1784
    },
    {
        "@timestamp": "2023-09-14T07:13:08.040911104Z",
        "author": "Pilot7893",
        "date": "2008-05-20T23:55:16+0100",
        "id": "4696b57d130d655d39b75f1d39832608",
        "post_id": "post-65441",
        "text": "bujin said:Buzz had the right idea...YouTube - Broadcast Yourself.;)\n\nBOOM HEADSHOT!!:rofl:I get pissed by that too. Alot of those claims could be solved with a little logic. For example, they'reNASA! Would they honestly forget to paint on stars?",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:08.033630976Z",
        "author": "Woo482",
        "date": "2008-05-13T21:06:28+0100",
        "id": "1fcdec8838378c8a07b90f9d7929162b",
        "post_id": "post-65405",
        "text": "WHAT THE! Guys I am going to the sun its nice and cool",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:59.566954752Z",
        "author": "orb",
        "date": "2010-12-16T00:07:30+0000",
        "id": "657aafdf0876d75bf7d41cbd3b89016f",
        "post_id": "post-275674",
        "text": "Roscosmos:Soyuz TMA-20 is Flying Towards the ISS:The rocket successfully injected the vehicle into the orbit with the following parameters:\u2022 min altitude \u2013 200,67 km;\u2022 max altitude \u2013 253,30 km;\u2022 revolution \u2013 88,75 min;\u2022 inclination \u2013 51,64 deg.\n\nNASA:Newest Space Station Crew Members Launch From Kazakhstan:On Friday, NASA Television will air docking coverage beginning at 2:30 p.m. Coverage of the hatches opening and a welcoming ceremony aboard the station will begin at 5:30 p.m.\n\nSpaceflight Now:Crew from three nations launches aboard Soyuz.SPACE.com:Russia's Soyuz Blasts Off With New Crew for Space Station.Florida Today - The Flame Trench:New Crew Sets Sail For International Space Station.RIA Novosti:Soyuz spacecraft with new ISS crew launched from Baikonur.",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:58.921096704Z",
        "author": "iamwearingpants",
        "date": "2010-12-05T20:27:58+0000",
        "id": "6f37716fbefd0e14b70a02c91074ebbc",
        "post_id": "post-274759",
        "text": "On the eighth day of Christmas the Almighty Probe gave to me8 Large scale interplantary travel7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansand a ship with unlimited delta-V",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:59.636649216Z",
        "author": "flyingkorolevR7",
        "date": "2012-02-03T17:50:20+0000",
        "id": "e224ef7c3f099fe5be230e54a78e53d7",
        "post_id": "post-275808",
        "text": "it does not show up in scenarios",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:59.036543488Z",
        "author": "Keatah",
        "date": "2010-12-08T02:17:26+0000",
        "id": "9168a8fefd1d4d1a32b4442403206d5d",
        "post_id": "post-274894",
        "text": "This is being written in a rambling style of writing.. more or less.I believe modern media and the internet is encouraging butchering of the English language. Businesses and corporate culture are also culprits. It's not only spelling that is becoming a problem it is the meaning of words.\"Let's circle-back and devacation this synergistic concept..\" Uhm let's all walk in a circle, then go backwards. Then we can bring up an old topic that seems harmonious with the new topic.All these buzzwords that have alternate meanings in corporate culture, like out-of-pocket. It could mean take your keys out of your pocket. Or perhaps it might mean you have to pay your own expenses. Even means you are off duty till a certain time.. According to some buzzword article on the internet here --http:\/\/www.risesmart.com\/risesmart\/blog\/the-worst-business-buzzwords-we-can\u2019t-stop-using\/Advertising media says KWIK instead of QUICK. Or KAR instead of CAR. There is the spelling problem.Then you just have plain old laziness on the part of parents teaching their kids the rules of spelling. And those same kids being exposed to words from the Urban Dictionary and those alternate meanings. Laziness induced by electronic spell checkers isn't all that bad though. It's the L33t speak encouraged by sending Short Message System messages. And piss-poor expression of ideas. Everybody is trying too hard to stand out and be different. And yet conform.I also don't like new words made up for something that could easily be explained by existing words. Like \"sexting\", for example. I guess the media industry needed a new word with edgy and a \"implicative-of-bad-stuff\" connotation surrounding it.Seems the same back-and-forth fighting is displayed by the electronics industry, they want you have a small device to watch movies on..like an ipad or cell-a-phone. Then they say that's no good and they want you to watch movies on a big 60\" screen. Then they say that is inconvenient and you have to watch movies on-the-go, with your phone or touchpad enabled pocket device. Then they say that that is not the correct experience, you are not seeing it in HD then you better get mid-size screen with HD or some other newfangled buzzword feature.So it all comes down to twisted meanings and \"creative\" ways of differentiating those meanings! And improper spelling is only one method used there.Technology and office work are the absolute two worst \"endeavours\" when it comes to inventing new words. Just as bad as nasa and the space program with acronyms.IMHO office buzzwords are 'invented' by some young strapping executive male that has no experience, OR, a fat lady promoting some sort of pet project.",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:08.430120192Z",
        "author": "Columbia42",
        "date": "2010-05-19T01:13:16+0100",
        "id": "b1a6eadad50f2addf508425bf6a1307d",
        "post_id": "post-223982",
        "text": "supersonic said:I was at the launch. I got to see it from the Visitor Center.\n\nDid you have to buy tickets years in advance?",
        "thread_id": 14320
    },
    {
        "@timestamp": "2023-09-14T07:13:59.138527232Z",
        "author": "Tex",
        "date": "2010-12-11T00:38:12+0000",
        "id": "11696606433f8b09a56324365600b870",
        "post_id": "post-274984",
        "text": "Ah, thanks Dave. My mistake, I'll fix that right now. :tiphat:EDIT- And that's done. My apologies Tschachim & movieman!",
        "thread_id": 17808
    },
    {
        "@timestamp": "2023-09-14T07:13:08.460454912Z",
        "author": "Hispa",
        "date": "2010-05-21T20:39:28+0100",
        "id": "5444a4d9552e6881cab4247f8de4416c",
        "post_id": "post-224100",
        "text": "I think you could solve this issue by installing Cosmos again (and the new config file I posted a few days ago in this thread).",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:58.871533824Z",
        "author": "Urwumpe",
        "date": "2008-06-04T17:42:48+0100",
        "id": "9d8ec4eeafee6b7eac60569a223c18d3",
        "post_id": "post-71255",
        "text": "Please... can't you post in default color like anybody else. Black is impossible to read here.I can't help you if my eyes hurt after reading the first line.",
        "thread_id": 1778
    },
    {
        "@timestamp": "2023-09-14T07:13:59.423372288Z",
        "author": "V8Li",
        "date": "2008-06-05T14:28:16+0100",
        "id": "a907cc225d4b48978b132cc353cdd969",
        "post_id": "post-71316",
        "text": "The topic was about a \"soft\" reentry in particular, but about reentry techniques in general, more like possible ones.Reentry is, as I've already mentioned, my favorite thing in Orbitersim. I even do 1 hour missions, simply get into a circular orbit and deorbit asap. To make a challange out of it, I always empty my main and scram tanks and use the COG shift that comes with the XR1 without the autopilot. Piet Barber, you are right about the weight factor and a heavy 100t Atlantis has to count for something, but a slow reentry can be done anyway, descendin faster in order to get higher dynamic pressure needed to control the descend and deceleration.From what I've experimented, I consider 2 factors that heat up the surface: descend rate and deceleration. Both produce drag and drag is turned into heat. I use the reentry MFD to tell me my deceleration needed to get above a base. While I descend, dynamic pressure increases so the deceleration increases too (plus the heat from that friction). To that, the heat produced by the friction from the vertical speed is added. At one point, I match the deceleration of the ship with the deceleration required to hit the base (reentry MFD). So I increase the VS to about -20m\/s and keep it there since a -20m\/s gives me a proper descend rate to keep a constant VS\/deceleration ratio. So at that point I'm in a perfect balance where I can keep the exact deceleration and still descend. At that point the temperature stays constant too.So this leads me to another question: are the Atlantis tiles keep storing heat during the descend and can't be kept to a constant temperature? May be so and we don't know about it. However, I've seen on Discovery something about them, an engineer heat up a tile until it was red-hot and hand it to the reporter while it was still glowing. And, obviously, he was able to hold it in his palm. So the tiles are able to loose temperature fast, right?I don't know, there are things that don't make sense, at least for me, a NASA outsider:). Prior to Atlantis, afaik they were using capsules to reenter, right? Maybe they just considered the technique as \"safe\" and already tested?EDIT:Xantcha said:And I think Legios was not talking about slowing down with scrams. And even if he was talking about that - why do you think it's impossible? No one is talking about flying tail first - you can deflect exhaust.\n\nNot 180 deg.",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:59.34551168Z",
        "author": "Rtyh-12",
        "date": "2010-12-08T17:15:08+0000",
        "id": "bbad6e3f569c864b5eb64ff4b4b37047",
        "post_id": "post-275167",
        "text": "[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=4331\"]This is already available for normal, single player flights. I think it could work in MP.[\/ame]By the way,I am finally creating a MP System that will work with orbiter. I have a huge plan.\n\nare you actually creating it or do you just have plans? And how do you solve the time acceleration problem?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.50937344Z",
        "author": "garyw",
        "date": "2010-05-19T06:51:24+0100",
        "id": "562f1eb97ca78fe0d72e1bc9b878ed5f",
        "post_id": "post-224152",
        "text": "I used the [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4126\"]Orbiter Racing League (offline v1.1)[\/nomedia] to generate a series of waypoints and so allow me to fly a fairly precise HAC.",
        "thread_id": 14334
    },
    {
        "@timestamp": "2023-09-14T07:13:59.50229376Z",
        "author": "Fabri91",
        "date": "2010-12-09T14:16:37+0000",
        "id": "ffaf7ab59ebbe5a543f40de79f7b6583",
        "post_id": "post-275594",
        "text": "With honey. Who said sugar is the only method to sweeten something?",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:08.31849856Z",
        "author": "IronRain",
        "date": "2010-05-21T09:02:57+0100",
        "id": "f35abc69d06df293b4e2804c5433f744",
        "post_id": "post-223760",
        "text": "6 months from now, the probe will arrive at Venus",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.142820352Z",
        "author": "Puma",
        "date": "2010-12-07T20:00:36+0000",
        "id": "efdffe9aee25f7e20b5b4f450e3d264c",
        "post_id": "post-274987",
        "text": "Project Moonwalk is an exciting video game that allows you to train as an astronaut and walk in the footsteps of the 1969 Apollo 11 Mission!Featuring these exciting levels:Soviet Sputnik LaunchKennedy's Speech at RiceRocket Fueling and Test LaunchesPractice Lunar Module VehicleSaturn V Launch!Lunar LandingFlag PlantingLaser Reflection ExperimentSolar WindSeismic ExperimentRock CollectionRealistic, Accurate LandscapesReturn to Earth!Zoom Camera Picture Taking for Facebook!watch the video here:",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:59.371188224Z",
        "author": "buznee",
        "date": "2011-02-14T03:48:47+0000",
        "id": "ea011638e06b17ff05bc156f69afa60f",
        "post_id": "post-275324",
        "text": "That's a good point. How would we deal with someone who is idle though?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:59.604001792Z",
        "author": "deltawing777",
        "date": "2010-12-10T04:42:12+0000",
        "id": "e269333398990fca7ea7d467ffa4df5f",
        "post_id": "post-275756",
        "text": "Pyromaniac605 said:I may have misunderstood, but I think he's asking for a satellite that can track and\/or destroy ICBMs.Darren\n\nYeah I believe your right my bad :facepalm:",
        "thread_id": 17857
    },
    {
        "@timestamp": "2023-09-14T07:13:08.26005248Z",
        "author": "Chipstone306",
        "date": "2008-05-13T17:43:42+0100",
        "id": "869e21aafbdbacee7b9aa81a7bb08fc5",
        "post_id": "post-65463",
        "text": "http:\/\/www.ctv.ca\/servlet\/ArticleNe...513\/mars_rover_080513\/20080513?hub=TopStoriesi cant wait",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:59.30700544Z",
        "author": "Izack",
        "date": "2010-12-08T02:21:22+0000",
        "id": "bcc8c104a66caa88d36a7e390668c3a8",
        "post_id": "post-275091",
        "text": "Please?",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:59.44579456Z",
        "author": "Urwumpe",
        "date": "2010-12-11T22:25:16+0000",
        "id": "76f2755f63909481e5912087b1eeb0ed",
        "post_id": "post-275460",
        "text": "K_Jameson said:Is unrealistic only in the fuel effectivity (the ISP of the most efficient Lox\/LH2 rocket engines is in range of 450\/470 seconds. Your engines are three\/four times more efficient). But is a good design. I like it very much! Is inspired by the Long March chinese rockets?\n\n4550 m\/s for the SSME, or 4730 m\/s for the AEC:http:\/\/www.astronautix.com\/engines\/aec.htmhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19850008691_1985008691.pdfThe AEC is essentially a RL-10 on steroids.",
        "thread_id": 17833
    },
    {
        "@timestamp": "2023-09-14T07:13:08.388804352Z",
        "author": "Puma",
        "date": "2010-07-29T18:03:38+0100",
        "id": "4a65ea1bad40bb6bc7c760d95b9810df",
        "post_id": "post-223883",
        "text": "Maybe there is a new transformer robot for the upcoming movie which transforms into a space shuttle like astro-train!!",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.50410112Z",
        "author": "Bj",
        "date": "2010-05-19T02:50:42+0100",
        "id": "916331e2ae4c3c16bf62d57b3a4b8876",
        "post_id": "post-224146",
        "text": "SiameseCat said:Is there an easy way to rotate an entire mesh after creating it?The easiest thing would be to create an animation that works on the entire mesh. The problem with this is that, if you need other animations, all the groups in the mesh that aren't being animated have to be listed when creating the rotation animation. I've also looked at the MeshgroupTransform function, but this has to be called every time the visual is created\/destroyed.\n\nAfter its been created? yeah [nomedia=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2740\"]Mesh Wizard 1.9d[\/nomedia]Does everything:cheers:Edit:oh wait I thought you meant the mesh file, do you mean in a .dll? AFAIK you would have to rotate everything one at a time...",
        "thread_id": 14333
    },
    {
        "@timestamp": "2023-09-14T07:13:59.034633216Z",
        "author": "Pyromaniac605",
        "date": "2010-12-07T05:41:10+0000",
        "id": "af5500c56e26c4becec56f8b1c97e445",
        "post_id": "post-274867",
        "text": "I'm only 14, but I try to spell correctly, it makes it more convinient for people who aren't as fluent in English for a start. :thumbup:Darren",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:59.327921152Z",
        "author": "Xyon",
        "date": "2010-12-08T17:57:04+0000",
        "id": "ea52615613924fc56f3f8c92f1dc3cae",
        "post_id": "post-275140",
        "text": ":welcome:to the forums!",
        "thread_id": 17818
    },
    {
        "@timestamp": "2023-09-14T07:13:08.6774336Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T10:01:33+0100",
        "id": "f4cb9dc7adef9ae54147251e44617cf1",
        "post_id": "post-224298",
        "text": "Lunar_Lander said:EDIT: +1 Zatman. After all, the first stage has worked OK in Flight 1 too, and it is the first stage of the planned Angara, so I think you can put a high level on reliablity on it. However, Flight 1 failed due to the Korean-developed 2nd stage. Let's hope it worked this time.\n\nLoss Of Signal has happened within the 1st stage's firing:LOS time: 137 sec1st stage cut-off: 229 sec",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:59.34622208Z",
        "author": "deltawing777",
        "date": "2010-12-08T18:56:45+0000",
        "id": "4b0615d7e93794265eb3872ac3e3425f",
        "post_id": "post-275173",
        "text": "*listens intently knowing this is where the conversation for MP always starts to fail*",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:59.130603008Z",
        "author": "Stevodoran",
        "date": "2010-12-07T20:18:16+0000",
        "id": "c34a565683b014973a9ba57fd3ac9be3",
        "post_id": "post-274960",
        "text": "Welcome:welcome:. But beware once you start you wont be able to stop......:salute:",
        "thread_id": 17807
    },
    {
        "@timestamp": "2023-09-14T07:13:59.49926656Z",
        "author": "Interceptor",
        "date": "2010-12-09T09:55:26+0000",
        "id": "8c9c38cac7b1fb33efbf768f7edb41fa",
        "post_id": "post-275570",
        "text": "I like my coffee with a little milk.MMMM COFFEE!:thumbup:",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:59.366679808Z",
        "author": "Logifech",
        "date": "2011-01-11T16:35:05+0000",
        "id": "d7e13618fce6a2441de480761bbb15b9",
        "post_id": "post-275302",
        "text": "It sounds really intresting, but it is a lot of work and I hope you will release a version with this nice features in the future.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.226573056Z",
        "author": "TMac3000",
        "date": "2010-05-19T14:20:39+0100",
        "id": "1adf3602a26c8d0928d2603e765f6371",
        "post_id": "post-223677",
        "text": "T.Neo said:Mercury? Does not seem too bad...\n\nI am perhaps not as knowledgeable on these things as I like to think I am, but wouldn't the radiation that close to the sun turn a human crew into fried chicken?",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:08.678162432Z",
        "author": "Lunar_Lander",
        "date": "2010-06-10T11:04:46+0100",
        "id": "6f923f5aec389364c9cb2e66cdf92f74",
        "post_id": "post-224305",
        "text": "DaveS said:Wrong. Flight 1 failed due to one half of the PLF didn't separate. The additional mass caused severe underburns and failure to reach a stable orbit.\n\nAh yes, sorry, I forgot about that. And apologies to Zachstar for calling you Zatman:).",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:59.480856576Z",
        "author": "Opie",
        "date": "2008-06-05T22:50:38+0100",
        "id": "77782e44eaa61bfa4deec6ab338c8c10",
        "post_id": "post-71338",
        "text": "Donamy said:Opie,Focus on the JEMRMS to use the animations.\n\nThe animations I am talking about are the ones for the window and airlock. The docs say press k or g, but pressing those keys while focused on the JEM or RMS do nothing. I have no problem doing the arm motions",
        "thread_id": 1784
    },
    {
        "@timestamp": "2023-09-14T07:13:59.569812992Z",
        "author": "SiberianTiger",
        "date": "2011-05-26T01:37:29+0100",
        "id": "e6ae7c3a5b7389b741ff6bd28e2999f6",
        "post_id": "post-275701",
        "text": "TMA-20 landing and crew welcoming in the Star City photos (hq):http:\/\/www.flickr.com\/photos\/nasahqphoto\/sets\/72157626677438011\/with\/5757583503\/I especially like the two last pics:One where Kondratiev is welcomed by his Commander:And another where Dmitry joins up with his son who learnt how to walk while his daddy was working in space! :thumbup:",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:58.789565696Z",
        "author": "SiberianTiger",
        "date": "2010-12-04T20:49:31+0000",
        "id": "72e222f53962a0f56bbc1445ac7e57ed",
        "post_id": "post-274604",
        "text": "The third GLONASS satellite triplet in year 2010 (Launch Block #43) will be put to orbit by Proton-M\/Block-DM03 stack. This will boost complement on the constellation of navigation satellites from 26 to 29 active satellites in total. Also in this year, first test article of new Uragan-K satellite in going to launched solo on December 27, finalizing manifest of Russian launches in 2010.Launch location:BaikonurLaunch pad no. 81\/24 46\u00b0 4'15.38\"N, 62\u00b059'5.11\"ELaunch dates and times:{colsp=6}Launch timesTime Zone|Australia - Sydney\/AEST\u200b|Baikonur \/ UTC+6\u200b|Moscow \/ MSK\/\u200b|Universal \/ UTC\u200b|Washington \/ EST\u200bLaunch time (Primary):\u200b|8:25:19 p.m.\u200b|16:25:19\u200b|13:25:19\u200b|10:25:19\u200b|5:25:19 a.m.\u200bon (Primary):\u200b|Dec. 5, 2010\u200b|Dec. 5, 2010\u200b|Dec. 5, 2010\u200b|Dec. 5, 2010\u200b|Dec. 5, 2010\u200bLaunch time (Backup):\u200b|8:21 p.m.\u200b|16:21\u200b|13:21\u200b|10:21\u200b|5:21 a.m.\u200bon (Backup):\u200b|Dec. 6, 2010\u200b|Dec. 6, 2010\u200b|Dec. 6, 2010\u200b|Dec. 6, 2010\u200b|Dec. 6, 2010\u200b{colsp=6}[highlight][eventTimer]2010-12-05 10:25:19?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] the triple Glonass Launch[\/highlight]\u200bLive Coverage Of The Launch:TSENKI Video Streams:http:\/\/www.tv-tsenki.com\/livechoose.php- coverage since 11:30 MSK (8:30 a.m. UTC) till 14:30 MSK (11:30 UTC)Vesti - High Quality:http:\/\/www.vesti.ru\/video1.asx?vid=onairVesti - Low Quality:http:\/\/www.vesti.ru\/video1.asx?vid=onair_lowPAYLOAD3Uragan-M(11F654M, 14F113) navigation satellites:Stack Summary{colsp=2}SummaryParameter|ValueManufacturer's article numbers:\u200b|39, 40, 41GLONASS System numbers (expected):\u200b|739, 740, 741COSMOS designators (expected):\u200b|Cosmos-2470, -2471, -2472NORAD designators (expected):\u200b|37244 and after?International designators (expected):\u200b|2010-066A, -066B, -066C, -066DTarget Orbit:\u200b|MEOApA X PeA\u200b|19 100 X 19 100 kmInclination:\u200b|64.39\u00b0RA of Asc. Node:\u200b|266\u00b0(GLONASS plane I)GLONASS place I slots to take (expected)\u200b|3, 4, + backup at some otherUragan-M spacecraft are the second generation of GLONASS satellites with an increased lifetime of 7 years following up the first generation Uragan spacecraft.Characteristics|Uragan-M\u200bCustomer:\u200b|Roscosmos, Russian Ministry of DefensePrime contractor:\u200b|JSC \"Information Satellite Systems\" Reshetnev CompanyMission:\u200b|Satellite for providing global navigation services for military and civilian usersGRAU Index:\u200b|11F654M or 14F113Type of Platform:\u200b|PressurizedMass:\u200b|Total mass at lift-off 1 415 kgStabilization:\u200b|3 axis stabilizedNavigation Payload:\u200b|L-Band25 channels separated by 0.5625 MHz intervals in 2 frequency bands: 1602.5625 - 1615.5 MHz and 1240 - 1260 MHzRight hand circular polarized.On-board cesium clocks provide time accuracy to 1000 nanosecondsOn-board power:\u200b|1 400 WLife time:\u200b|7 yearsCoverage area:\u200b|Global|Launch Vehicle:{colsp=2}Characteristics|{colsp=2}Proton-M \/ Block DM-03\u200bPrime contractor:\u200b|Khrunichev Space CentreGRAU Index:\u200b|8K82KMHeight:\u200b| ~57 m with upper stage and payload fairingDiameter:\u200b| max 7.4 mLiftoff mass:\u200b| ~700 tonnesPayload mass:\u200b| ~22 tonnes at LEO1st stage:\u200b|6 X RD-275 enginesEmpty 30.6 tonnesPropellants 419.41 tonnes (UDMH and NTO)Thrust in vacuum 1069.8 tonnes of forceThrust at sea level 971.4 tonnes of force2nd stage:\u200b|1 X RD-0211 engine 3 X RD-0210 enginesEmpty 11.4 tonnesPropellants 156.113 tonnes (UDMH and NTO)Thrust in vacuum 237.4 tonnes of force3rd stage:\u200b|1 X RD-0213 engine & 1 X RD-0214 vernier engineEmpty 3.7 tonnesPropellants 46.562 tonnes (UDMH and NTO)Thrust in vacuum 59.36 (core) + 3.15 (vernier) tonnes of forceUpper Stage:\u200b|GRAU Index: 11S861-03Common Name: Block DM-03Designer: RKK EnergiaManufacturer: \"Krasmash\" Krasnoyarsk Machine Building Plant1 X RD-58M engineEmpty 2.2 tonnesDiameter 4.1 mPropellants 15.095 tonnes (LOX and Kerosene RG-1)Thrust in vacuum 8.67 tonnes of forceISP 254 sFlight time 7-21 hoursPayload Fairing:\u200b|Diameter 4.35 mLength 10 mThe vehicle'sreliability statisticsaccording tohttp:\/\/www.spacelaunchreport.com\/reliability2010.txt:Code:================================================================ \nVehicle     Successes\/Tries Realzd Pred  Consc. Last     Dates    \n                             Rate  Rate* Succes Fail    \n================================================================\nProton-M\/DM-2     6     6   1.00  .88      6    None     2007-(ranks at 22nd among all rockets and 7th among GEO launchers)Official Rocket Debris Warning for Citizens of Tomsk Terriory(http:\/\/obzor.westsib.ru\/news\/335943)The debris deposit area intersects territory of Verkhneketsky and Kolashyovsky districts of Tomsk Terrirory:\n\nThere are lakes Vargato and Tresh, as well as several hunting entities and grounds within the border of the deposit area. The type of debris is second stage fragments. Falling and destruction of the stage is distinguished by emitting a bright illumination.The public are advices to keep clear of the endangered territory at the indicated time. If you find fallen space debris, please report to Department of Natural Resources and Environment of Tomsk Territory.\n\nWeather forecast for Baikonur, Kazakhstan on December 5, 2010 (4 p.m.)Time|Temps|Wind|Chill|Heat Index|UV Index|Dew Point|Relative Humidity|Precip|Snow|Clouds|Visibility|Wind|Weather4 PM|-2\u00b0C|-6\u00b0C|-2\u00b0C|0|Low|-17\u00b0C|22%|0%|0%|0%|16KM|E 2.68 m\/s|SunnySunrise\/Sunset and associated twilight times for Baikonur on Sunday, December 5, 2010Times are local.Event|TimeAstronomical twilight begins|07 : 24Nautical twilight begins|08 : 00Civil twilight begins|08 : 38Sunrise|09 : 10Transit (sun is at its highest)|13 : 37Sunset|18 : 07Civil twilight ends|18 : 36Nautical twilight ends|19 : 13Astronomical twilight ends|19 : 49Referenceshttp:\/\/www.federalspace.ruhttp:\/\/tvroscosmos.ruhttp:\/\/www.khrunichev.ruhttp:\/\/www.glonass-ianc.rsa.ruhttp:\/\/tihiy.fromru.com\/Rn\/RN_Proton.htmhttp:\/\/www.energia.ruhttp:\/\/krasm.comhttp:\/\/www.iss-reshetnev.com\/http:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/www.spacelaunchreport.comhttp:\/\/www.intellicast.com\/Local\/Forecast.aspxhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.php",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:08.679357184Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-10T17:02:53+0100",
        "id": "b902eabd4e35466d9d4c0962f618007b",
        "post_id": "post-224314",
        "text": "Wow, it\u2019s exploded! That's actually a worse outcome than their previous attempt at making orbit!:p---------- Post added at 05:02 PM ---------- Previous post was at 04:53 PM ----------http:\/\/news.bbc.co.uk\/1\/hi\/world\/asia_pacific\/10281073.stmBBC News: \"South Korea rocket 'explodes' moments after take-off\".",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:59.49422592Z",
        "author": "Interceptor",
        "date": "2010-12-09T09:53:49+0000",
        "id": "6945cd6cc4b9ae6f548d26f757b8f798",
        "post_id": "post-275561",
        "text": "Hi GaryW, I am very much a newbe when it comes to that kind of stuff,but I'll read up on how to do it.First I have to replace my hard drive,and that will take at least a week.thanks",
        "thread_id": 17843
    },
    {
        "@timestamp": "2023-09-14T07:13:59.565729792Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-13T19:25:23+0000",
        "id": "a8ed434309b12c367444a012ac114fc9",
        "post_id": "post-275662",
        "text": "Spaceflight Now: \"Space station crew's ride rolls to launch pad\".Here's some hi-res photos of the rolloutfrom NASA HQ Photo.",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:07.885655296Z",
        "author": "Mojave",
        "date": "2010-05-16T12:14:47+0100",
        "id": "5fc093efa25f2843badbb0353cdf0a39",
        "post_id": "post-223532",
        "text": "I hate death, unfortunately we never know when it's going to strike. Sorry for the loss of a friend. I lost my Grandfather in October of 2009, I know what it feels like.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:58.891983104Z",
        "author": "Artlav",
        "date": "2010-12-05T20:52:40+0000",
        "id": "1d3c4160d0dd889992e4390d2fcda647",
        "post_id": "post-274730",
        "text": "Pyromaniac605 said:I'm sure yours are more efficient though, so does it just work with the circles on motors \"shooting\" the circles out or is it a bit more complex?\n\nThe whole idea is clear in this one:The big circles spin quickly, with fuel circles feeding between them.The gear is the feeding mechanism, letting some fuel be accelerated at a time.This is a controlled engine. Remove the gear and you'll get what i call an H class rocket - a burn-it-all-at-once booster. The 'Leonov' image shows an old hybrid of controllable rocket with full burn capability.The steering is by a gyro or by a ruder. The one above is a latter model with gyro only, older and bigger ones got both, biggest and dumb ones - none or rudder only. Lander part in 'Apollo' image shows the combination clearly.The museum image shows the evolution of the idea, from right to left in zig-zag - dumb booster with rudder, a semi-controllable rocket with half-circle feeder, the same rocket with gear feeder, various shape optimisations, multistage rocket capable of reaching the 'Moon' (another planet in the world it all was developing - gravity off, spheres with attraction as planets, distances about 20000 units apart, 1000 max in diameter), landers, RCS crafts, another failed experiment on propulsion (the tiny thing below the red ones, a mass driver of a sort) and the round interplanetary craft that tried to use it, then the space escape capsules, small and large, wider rocket with high ISP (triple SSTO, compared with catapult or booster launched barely-SSTO previous ones), and finally, a new shape for the actual craft and a docking mechanism that comes with it, the kind of craft you see in the image above.So, what engines and designs do you use?",
        "thread_id": 17780
    },
    {
        "@timestamp": "2023-09-14T07:13:07.92519936Z",
        "author": "No Life",
        "date": "2010-05-16T21:09:52+0100",
        "id": "430b4db4ab2b2d0ebf9c9630190730f4",
        "post_id": "post-223601",
        "text": "liberty ftw. plz dont ask me why lol.",
        "thread_id": 14298
    },
    {
        "@timestamp": "2023-09-14T07:13:59.643830784Z",
        "author": "rocketdued",
        "date": "2010-12-13T14:06:10+0000",
        "id": "2e90e7ce8c83d8444ea2a4b552019a33",
        "post_id": "post-275827",
        "text": "SSU.",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:59.40871168Z",
        "author": "Archabacteria",
        "date": "2010-12-22T02:27:44+0000",
        "id": "68a171d8301d7a91fad733099bfe4fd4",
        "post_id": "post-275403",
        "text": "It wasn't, at least I don't think it was. I was following the tutorial for how use IMFD. Somehow I still screwed up by following it to the letter. As best I could anyways, some parts were confusing. Anyone have a more recent tutorial? Possibly one that goes to Mars or something so I don't have to worry about the sun?And I still have yet to do an orbit capture. Warp makes it worse. I spent minutes trying to make corrections, but the orbit decayed for no good reason on me even if I had it nearly circular. Although I suppose R-warp counts.. I did get to a circular orbit that time. And I like listening to it count up all the .9's.",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:59.47012352Z",
        "author": "garyw",
        "date": "2010-12-09T09:33:34+0000",
        "id": "fb7f9f0cfa4d6d580cdb5608e7bffd60",
        "post_id": "post-275514",
        "text": "orb said:And what if you drink coffee without sugar or any other sweetener?\n\nThen you are strange..... :lol:Coffee itself, in moderation, isn't an issue although if you aren't used to it then the caffeine can keep you awake or make you hyper.I had one experience like that over summer. I suffered from a bout of hayfever and took a Piriton antihistamine. As this can cause drowsiness the manufacturer added caffeine. Not being a huge coffee drinker (last time I had a coffee was over five years ago) the caffeine made me very hyper and I couldn't sleep until the small hours in the morning.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:08.394611968Z",
        "author": "Unstung",
        "date": "2010-12-10T23:31:11+0000",
        "id": "59dcd4b9057c8cfcc131413c980cf696",
        "post_id": "post-223935",
        "text": "abninf said:I'm willing to bet it is supposed to be the SIM bay (even though only 15, 16, and 17 had one), and not a blown out panel.\n\nJust noticed that too now that you mentioned it. I missed a lot of visuals.Command Module pilot Ron Evans performs a trans-earth EVA to retrieve film from the Apollo 17 SIM Bay camera\n\n",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:58.79100032Z",
        "author": "RisingFury",
        "date": "2010-12-05T14:32:03+0000",
        "id": "04c9de37f0ec4479f309824c93d5a7e3",
        "post_id": "post-274613",
        "text": "Off-nominal orbit = ocean smackdown.Let me put that in my spaceflight dictionary.......",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.795415296Z",
        "author": "SiberianTiger",
        "date": "2010-12-11T10:35:06+0000",
        "id": "acb78ffc340e37a63a0c553d27c7fd2a",
        "post_id": "post-274648",
        "text": "Wishbone said:Into the orbital tug that was to deliver the sats. The rocket was all right...\n\nSeeing difference between the upper stage and the whole rocket might be strange for our foreign friends...",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.811195648Z",
        "author": "garyw",
        "date": "2010-12-05T00:27:03+0000",
        "id": "89532e11906c40a2e448fc009726c6e3",
        "post_id": "post-274672",
        "text": "The line that says MODULE = MoonThat's the link. the cfg file tells Orbiter where to go to find all the various bits of info required for an object. In this case it tells orbiter that there is a module (DLL) called moon which will have the information that orbiter needs.You can't 'get into' a DLL unless you use a hex editor and if you go down that root you need to reverse-engineer the DLL. Not worth the effort when you can follow T.Neos advice.",
        "thread_id": 17777
    },
    {
        "@timestamp": "2023-09-14T07:13:08.58703616Z",
        "author": "Tex",
        "date": "2010-06-10T18:53:38+0100",
        "id": "7beecb9da29b29676e2eca137d4296f8",
        "post_id": "post-224190",
        "text": "It's not as simple as explaining the throttle key. There are many keys one must know in order to control the spacecraft. To answer your question as basic as possible, the numpad is your thruster and engine controls.In the Orbiter.pdf located in the 'Docs' folder inside your Orbiter installation, you will find the spacecraft controls start on page 32. Now, get to reading! :thumbup:",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:59.129318656Z",
        "author": "Rob",
        "date": "2010-12-07T17:46:36+0000",
        "id": "60939c4c2c84472aec95895476bcf4ec",
        "post_id": "post-274951",
        "text": "Hi all.Looking forward to using and upgrading my copy of the Orbiter sim and putting on all the addons possible. I'm a major Space Shuttle follower and looking forward to the STS-133 launch of Discovery, although it will also be a sad affair being it's last flight.I'm a keen modeller also and I am about to start building a large diorama of the Shuttle Discovery sitting on the Launch Complex 39 that will be fully lit up and enclosed in a display case. At 1\/144 scale, it will tower up to just over 36\" and be around 2ft x 4ft in length. I'll post a link to the site where I'll be uploading work in progress pictures of the build, so keep an eye out.Anyway, time to launch the sim. Looking forward to chatting to you all and discussing upgrades.Rob :thumbup:",
        "thread_id": 17807
    },
    {
        "@timestamp": "2023-09-14T07:13:08.67972992Z",
        "author": "DaveS",
        "date": "2010-06-10T17:36:17+0100",
        "id": "b56e1db2b3f241e798b7a8c17cab52ca",
        "post_id": "post-224317",
        "text": "IronRain said:So it was again the Korean part that malfunctioned?\n\nUnknown at this time but it did occur during the first stage ascent which is Russian.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:59.147348992Z",
        "author": "Wonderer",
        "date": "2010-12-08T15:21:56+0000",
        "id": "a1235f369b400a6faa3fa203032db5f1",
        "post_id": "post-275019",
        "text": "If they recreate the landing areas according to pictures it would be cool to roam around a bit :hmm:",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:59.34651392Z",
        "author": "Grover",
        "date": "2010-12-08T18:58:39+0000",
        "id": "2fe129013a5c72952df2cfbe3a4a1773",
        "post_id": "post-275174",
        "text": "i can explain it further:if someone takes off from earth, lets assume they take two ISS orbit periods (sim time) to reach the station. if someone else flies from the moon, it may take them an odd number of iss orbit periods to reach (Eg 100.5) in which case THEIR ISS will be somewhere else to the first orbinaut's.if they both use time acceleration and reach their ISS at the same time, they will be nowhere near each other, unless by some miraculous coincidence.so time acceleration is out, time slewing is another matter, if you could project a vessels path you could allow them to \"teleport\" along this path. this would allow people to get to the moon and back in less than 6 days playing time",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:07.887245056Z",
        "author": "ar81",
        "date": "2010-05-17T02:35:15+0100",
        "id": "3832ccd7cf77f889302e3e4e0c0d72c4",
        "post_id": "post-223544",
        "text": "My condolences. It is hard to lose good friends.2 friends of mine have died in car accidents and 3 have died of cancer.I know the feeling.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:59.212201728Z",
        "author": "Urwumpe",
        "date": "2010-12-08T20:38:01+0000",
        "id": "ab28e15862a2ad77157659fc597a6d32",
        "post_id": "post-275039",
        "text": "Wow...that kind of information would maybe bring us 3 fps in SSU...",
        "thread_id": 17810
    },
    {
        "@timestamp": "2023-09-14T07:13:59.347615488Z",
        "author": "Face",
        "date": "2010-12-09T14:08:58+0000",
        "id": "4458e03e0e8be0a10708c3c2601919a5",
        "post_id": "post-275181",
        "text": "Bonanza123d said:Yes, I have the knowledge base and time.\n\nMhm. Of course...Well, I'm looking forward for your first patches and\/or working prototype code. Until then, good luck!",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.458506752Z",
        "author": "Hispa",
        "date": "2010-05-19T18:19:28+0100",
        "id": "4be42c3f941d3ed1fff57186d14e19ec",
        "post_id": "post-224078",
        "text": "Resuplying olympus base at last:If you want to land this baby on Mars, be prepared to use hover thrust extensively. :yes:I'm looking for a launch window that allow me to send Cosmos back to Earth, leaving over Mars the rest of the ships. In this moment, IMFD says it's not possible.---------- Post added at 07:19 PM ---------- Previous post was at 07:12 PM ----------Fabri91 said:Code:BEGIN_SHIPS\nBASE01:DGIVPreludeII\n  (...)\n  UMMUCREW Sci-Peter_Salchli-33-64-82\n  UMMUCREW -Itai_Weinberg-27-65-61\n  UMMUCREW XI5-Cameron_Mitchell-36-65-77\n\nCameron Mitchell? This guy should be aboard an X302, isn't it?",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:58.79364224Z",
        "author": "orb",
        "date": "2010-12-06T18:36:35+0000",
        "id": "6f2d7c2f45e252e71a31e6a44fee1248",
        "post_id": "post-274632",
        "text": "Interfax:Proton-M LV systems did not cause space rocket accident - manufacturer:MOSCOW. Dec 6 (Interfax-AVN) - The Moscow-based Pilyugin Automation and Instrumentation Production Center has denied reports that failures in the control system caused the accident with the Proton-M launch vehicle carrying three Glonass-M satellites.\"We have already checked that the control system and the software operated regularly. The accident must have been caused by some outside factors,\" said a spokesman for the center that developed the control systems of the Proton-M LV and the DM upper stage used for launching Glonass-M satellites.That was his comment on media reports that a failure in the control system and control software caused the satellite accident.Among outside factors he named \"low-quality fuel or erroneous data concerning the weight of the head part of the rocket.\"\n\n",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.925165824Z",
        "author": "dbeachy1",
        "date": "2010-12-06T17:29:05+0000",
        "id": "03b5d45e09ab376d1eebb8e932960401",
        "post_id": "post-274785",
        "text": "On the 26th day of Christmas, almighty Probe gave to me...26 Reported posts25 Ideas for this song24 GPS satellites23 Addon releases22 Tuesdays21 Velcro Saturns20 Arrow freighters19 Orbiter beta releases18 Apollo missions17 Delta III's exploding16 Frames per Second15 Animated UMMUs14 Sputniks beeping13 Purple Dyson Spheres12 Vanguards docking11 Spaceships launching10 More Shuttle Flights9 Strap-on boosters8 Stock Planets7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansAnd a ship with unlimited delta-V.",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:59.145801472Z",
        "author": "JEL",
        "date": "2010-12-08T05:22:50+0000",
        "id": "8df0bf80d7ba7af7e4ac2590ee00d1d7",
        "post_id": "post-275006",
        "text": "@Izack; I was making fun of the ratings-mania:)I know it's done with the best of intentions to help parents, which ofcourse is noble enough in todays product-jungle, but I can't help but find it a bit silly at times. I mean, how elaborate some of these ratings\/warnings have become. 'Mild rocket-violence'... to me that sounds sort of like when the manual for your microwave says not to put your pet inside it while on :facepalm:",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:08.677837568Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T10:48:13+0100",
        "id": "9d3a0d14fd0c703f900ebb4a31c07c67",
        "post_id": "post-224302",
        "text": "http:\/\/english.yonhapnews.co.kr\/techscience\/2010\/06\/10\/0601000000AEN20100610011200320.HTML(URGENT) (rocket launch) S. Korea's space rocket may have exploded during ascent: officialThe TV image showed several explosions, with the first taking place around 137 seconds after liftoff, when ground controllers said they had lost contact with the ascending rocket.:thumbsdown:",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:08.318348288Z",
        "author": "SiberianTiger",
        "date": "2010-05-21T08:43:06+0100",
        "id": "921e695f9e07c1d63f44fc057decb4ba",
        "post_id": "post-223759",
        "text": "Launch video and pictures:[nomedia=\"http:\/\/www.youtube.com\/watch?v=5DTWdNqlwO4\"]YouTube- JAXA launches Venus Climate Orbiter Akatsuki on H-IIA[\/nomedia]",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.379982592Z",
        "author": "Urwumpe",
        "date": "2010-12-08T23:02:09+0000",
        "id": "42dec2dfb5d692247b8d6ab2d2499635",
        "post_id": "post-275355",
        "text": "Wolfer said:That's odd. I did not know rocketry was a science. I always though it was an engineering field.:p\n\nEngineering is a science.;)",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:13:59.308003072Z",
        "author": "jinglesassy",
        "date": "2010-12-08T04:17:59+0000",
        "id": "7898a836a1f39fa1f0360f40672134d1",
        "post_id": "post-275096",
        "text": "A panasonic hdc-tm700.",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:59.501821184Z",
        "author": "garyw",
        "date": "2010-12-09T13:24:04+0000",
        "id": "c774bf0014cc6d668def47c3ab54d434",
        "post_id": "post-275591",
        "text": "Pyromaniac605 said:I only drink it for the energy and the taste, there isn't alot of energy but it sure helps wake me up in the morning.:p\n\nFor me, the mere knowledge of another awesome day at work and talking to fellow orbinaunts on IRC is enough to have me jumping out of bed with a spring in my step, even on the coldest days.Oh ok, that might be a slight fib. :lol: I'm a big tea drinker and I need a tea to get me moving in the mornings. It's interesting to see just how many non-coffee drinkers answered the poll, a lot more than I expected.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:08.320773376Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-16T14:12:01+0100",
        "id": "41f18b9fe2c66272150c1f322b2bbbad",
        "post_id": "post-223778",
        "text": "A mini-camera has been successfully released from IKAROS to photograph the fully deployed solar sail! :speakcool:BBC News: \"Mini-camera pictures Japan's IKAROS solar sail\".",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.4047936Z",
        "author": "Keatah",
        "date": "2010-12-09T07:37:17+0000",
        "id": "81bcc15de7c7fca5b77f9ef2ed624a16",
        "post_id": "post-275390",
        "text": "prior to landing on the sun everybody should watch sunshine.",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:08.319388672Z",
        "author": "SiberianTiger",
        "date": "2010-05-24T09:41:15+0100",
        "id": "4e879c02fff5f068e315e0246a3c1f48",
        "post_id": "post-223767",
        "text": "From JAXA's graphics, it's comprehensible that the solar sail is going to be deployed in few weeks of flight.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.566852096Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-15T23:23:36+0000",
        "id": "64be0e6973bce9daf9052a50bfa9a510",
        "post_id": "post-275673",
        "text": "Some hi-res photos of the TMA-20 launch are availablehere.",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:59.603469824Z",
        "author": "zuao",
        "date": "2010-12-10T03:48:07+0000",
        "id": "e3dd0eff571f2bbb27795d08f9f58654",
        "post_id": "post-275753",
        "text": "Hello EveryoneFirst of all, thanks to everyone, to bring Rocket Science at a distance of a click! I discovered Orbiter 5 days ago and i've become completely addicted.I'm a newbie, and for now I'm not able to develop. Hope this changes in a few weeks. This is mainly a Space Program exploration software, but i think the main goal is to lead\/deal with forces of physics. So, my idea is more related to that, than Space Exploration. Please don't accuse me of being pro military, as I ashore you i'm not. It's just a fact that exists; so we cannot avoid it, let's face it. The Scenario is the following, and I'm not even sure if it's feasonable:1 - Build a SpaceCraft (or use one, already developed), to launch satellite(s)2 - Those Satellites would be the Missile Defensive Shield. They would have something (eg A Radar MFD) that would detect a ICBM launch. Then collect data and with the help of another MFD do the Math so we could intercept the ICBM2 - Build some ICBM Missilesso the scenario would be like this.1 - Launch a series of satellites to cover the whole world2 - The user press a key and ICBM is launched3 - Based on captured data the ICBM would be destroyed.Hope I did not theorized something foolish.Anyway I would like your help in other thing:I will try to reconstruct the Mission \"Mars Phoenix Lander\". I already have the scenario. Do you know where I can get the REAL data involved in the mission? So I can perform the REAL Trajectory Correction Maneuvers that happened at the same exact moment.And again thank you all",
        "thread_id": 17857
    },
    {
        "@timestamp": "2023-09-14T07:13:58.447309056Z",
        "author": "Pyromaniac605",
        "date": "2010-12-21T01:28:26+0000",
        "id": "9b518682086a790a5ec4b2493a74211d",
        "post_id": "post-274130",
        "text": "JEL said:First US-woman in space (even though we're all in space ofcourse)!!! I didn't even know that before reading the wiki about her after Urwumpe mentioned her name here:)How many of you guys actually new that she was the first US-woman in space? I feel embarrassed for not knowing this actually. I don't think many people in the US actually knows this, so so much for feminism being equally represented in the hall of fame.Sally Ride, firstAmericanlady in space. Cool :tiphat:\n\nFixed, the Russians beat you to it in the 60s.Darren",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:08.390610944Z",
        "author": "Star Voyager",
        "date": "2010-10-13T23:46:02+0100",
        "id": "7139d13cf3bc02be29c6f4793e1ba7c8",
        "post_id": "post-223900",
        "text": "I heard through my contacts at the Cape that an orbiter (didn't specify, or didn't know which one) will be a \"deceptagon\".",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:58.794278144Z",
        "author": "SiberianTiger",
        "date": "2010-12-07T16:48:47+0000",
        "id": "0f795d831c3b21ee5cd4e8f660d7aed1",
        "post_id": "post-274639",
        "text": "The official launch video:",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.47396992Z",
        "author": "garyw",
        "date": "2010-11-30T21:39:02+0000",
        "id": "aa59c9c3ce45db5a936717aa0a779259",
        "post_id": "post-274194",
        "text": "I don't see why the hi-res wouldn't work - it might be a little more bumpy in places so you'll need patience in moving the base around.If you want to put the original phobos mesh back just extract that single mesh (phobos.msh) from the orbiter.zip file. It'll be in the meshes directory.",
        "thread_id": 17733
    },
    {
        "@timestamp": "2023-09-14T07:13:58.796281856Z",
        "author": "Wishbone",
        "date": "2010-12-29T19:21:19+0000",
        "id": "ef8c119bf182953510a47c6997237d48",
        "post_id": "post-274658",
        "text": "The decision not to fire Perminov is a shame. It is not the President's business to go about changing deputies.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:08.461717504Z",
        "author": "mc_",
        "date": "2010-05-23T15:56:24+0100",
        "id": "db2e4d26abd8fdc902952a289a9b1789",
        "post_id": "post-224110",
        "text": "Hm, its a little bit smaller than i thought.Can't find a weak spot in your new docking configuration. It looks like the only normal solution. Keep going, you're right :thumbup:",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:58.00078336Z",
        "author": "Frogisis",
        "date": "2010-12-08T09:00:26+0000",
        "id": "eccf71d9a6972115beda27dc5aa622bb",
        "post_id": "post-273611",
        "text": "Hehe, it was all I could do not to just say \"Operation British.\"I wanted them to look different enough from the old Gundam colonies, but I'd still like to have the little floating lights leading out from the dock like a runway. They're, uh, nanosats held in place by a magnetic field... or, uh, an interference pattern of lasers ionizing a diffuse cloud it lets out. Whatever. It would look cool, and that's justification enough for lights.",
        "thread_id": 17692
    },
    {
        "@timestamp": "2023-09-14T07:13:58.873964032Z",
        "author": "DanP",
        "date": "2008-06-05T14:23:19+0100",
        "id": "62a8774fb30b44e209640df4e7fe1fef",
        "post_id": "post-71271",
        "text": "Thanks for the tip.Here's what he has to say about the SRB:Thrust (vac): 11,519.999 kN (2,589,799 lbf).Isp: 269 sec.Burn time: 124 sec.Isp(sl): 237 sec.and the RS-68:Thrust (vac): 3,312.755 kN (744,737 lbf).Isp: 420 sec.Burn time: 249 sec.Propellants:Lox\/LH2.Isp(sl): 365 sec.So he calls SI units of Isp seconds as well. That's strange...",
        "thread_id": 1778
    },
    {
        "@timestamp": "2023-09-14T07:13:08.598304256Z",
        "author": "Woo482",
        "date": "2008-05-13T22:54:57+0100",
        "id": "5821b151a9892fd4015cd61d124895f4",
        "post_id": "post-65492",
        "text": "Good site with some flights onhttp:\/\/tekdino.proboards98.com\/index.cgiI am the modarator called Dog",
        "thread_id": 1434
    },
    {
        "@timestamp": "2023-09-14T07:13:08.260266496Z",
        "author": "Brad",
        "date": "2008-05-13T17:53:04+0100",
        "id": "f5931258e27420e9d94aac33d26f4b9c",
        "post_id": "post-65464",
        "text": "Yep, we have a 50\/50 chance of success. Hopefully the adjustment burns coming up go ok and we have a good landing. My fingers are crossed.",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:58.151019008Z",
        "author": "Belisarius",
        "date": "2008-06-03T21:29:58+0100",
        "id": "cf296ab79f3676dad4bcbb46b91f5169",
        "post_id": "post-71184",
        "text": "Hi all,Thought you might like to see this article on superstitions and traditions among astronauts\/cosmonauts (I wrote it)http:\/\/www.thespacereview.com\/article\/1137\/1",
        "thread_id": 1770
    },
    {
        "@timestamp": "2023-09-14T07:13:59.502915328Z",
        "author": "dougkeenan",
        "date": "2010-12-09T16:35:17+0000",
        "id": "17bb94e781b708f01ceb57a2b35e3b67",
        "post_id": "post-275599",
        "text": "1\/2-n-1\/2 and honey, often with cannabinoids. Doesn't seem to be on there.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:57.96833792Z",
        "author": "statickid",
        "date": "2010-11-28T07:09:30+0000",
        "id": "9cc059583e162f325c04cdd1036e6051",
        "post_id": "post-273562",
        "text": "I had GA when I had an infected lymph node removed and drained from my throat. While waking up I had no idea my surgery was already over. I went from being rolled down a corridor in the stereotypical movie like fashion watching the rectangular lights pass by one by one to what felt like waking up instantly thinking I was about to get my surgery. I remember being able to hear voices in the distance, then closer, then I could hear the sentences but could never remember what the sentence before was about and thus could not comprehend the conversation. Then eventually I could tell they were talking about their horses and barn and things like that. Thinking back it seems like this could have lasted for at least 15-20 minutes before I opened my eyes. I think the speaking seemed to me as a dream until I opened my eyes and realized it was hospital staff. I could be mistaken but I think I asked them when my surgery would be starting and they said it was all done with and that I would be able to go soon. I was very surprised to hear this and was amazed at how one could basically opt out of experiencing something so unpleasant as though it never even happened.",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:13:58.892534528Z",
        "author": "Pyromaniac605",
        "date": "2010-12-06T20:33:54+0000",
        "id": "a7e57117a7f4f0cb0d105e53c05b8d09",
        "post_id": "post-274735",
        "text": "It shoots the 'fuel' out just fine but whether I have an entire tank going in a few seconds or keep a controlled 'burn' it just doesn't get enough thrust.The wheels I'm using have Speed 1200 rpm and infinite strength. :shrug:Darren",
        "thread_id": 17780
    },
    {
        "@timestamp": "2023-09-14T07:13:08.390423808Z",
        "author": "n122vu",
        "date": "2010-10-12T00:08:21+0100",
        "id": "163ebe2e5d83fb80f86c50f6f0737185",
        "post_id": "post-223898",
        "text": "DC Police SUV Hits Bumblebee at Transformer 3 FilmingOh now this is to frakkin' funny:http:\/\/www.orbiter-forum.com\/newreply.php?do=postreply&t=15768Comment from ThinkGeek, who shared on FB:So when Bumblebee crashed into DC police this afternoon it wasn't exaaaactly part of Transformers 3 filming. It was just the universe once again trying to tell Michael Bay to stop.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:59.033580032Z",
        "author": "ryan",
        "date": "2010-12-07T03:39:46+0000",
        "id": "de02114763a45bd77425cfdfec241936",
        "post_id": "post-274860",
        "text": "With the introduction of Spell Check and all that fun stuff is the worlds spelling skills reduced?Especially with these young ones (who i'm apart of, go generation Y!)Along with the text language the u and lol words.",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:08.41514368Z",
        "author": "AvatarKava",
        "date": "2010-05-18T18:11:49+0100",
        "id": "3b6fdbc7f7f4544a772b19bc899a2a07",
        "post_id": "post-223973",
        "text": "Awesome!",
        "thread_id": 14319
    },
    {
        "@timestamp": "2023-09-14T07:13:58.09659008Z",
        "author": "HAL9001",
        "date": "2010-11-28T06:27:15+0000",
        "id": "c5dae3df7bd5af94781cdaf971b9918f",
        "post_id": "post-273731",
        "text": "A UMmu that folows another one would be cool.Than you could bring your whole crew freom place to place, just by doing it with one of them.",
        "thread_id": 17695
    },
    {
        "@timestamp": "2023-09-14T07:13:08.44259584Z",
        "author": "Tex",
        "date": "2010-07-18T23:03:31+0100",
        "id": "4e4ceea19e7fb450a008cc0ef325210d",
        "post_id": "post-224023",
        "text": "supersonic said:{...} plus people bumping into me...\n\nAh yes, that would certainly cause a camera shake problem. :lol:",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:58.1766016Z",
        "author": "Pyromaniac605",
        "date": "2010-11-28T00:18:12+0000",
        "id": "5f2cb19a93869f02a9a926a96564d32f",
        "post_id": "post-273766",
        "text": "For starters, you need no add-on the Space Shuttle is included with the Orbiter Base install, secondly (as garyw said) you need more information about the \"bug\" before anyone can help you.Darren",
        "thread_id": 17700
    },
    {
        "@timestamp": "2023-09-14T07:13:58.793923328Z",
        "author": "Wishbone",
        "date": "2010-12-06T19:05:50+0000",
        "id": "d9a5665f899e001bf1a1272b918b42d1",
        "post_id": "post-274635",
        "text": "Bringing in prosecutor general is IMHO uncalled for. Whatever the immediate reason for the failure, cloak-n-dagger, frothy-mouth, Mauser-toting types are a nuisance in most investigations (unless forensics experts are brought in, but those are real professionals).EDIT and possibly OT: only now have noticed SibTiger's new sigpic. ROTFL, and a new keyboard may be required.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.944432128Z",
        "author": "dutchpirate",
        "date": "2010-12-06T15:39:35+0000",
        "id": "0bc2c4fd191c1fc16ad419c10746ee36",
        "post_id": "post-274807",
        "text": "Outstanding skin, PB! Makes me want to revisit my XR5 skins and update them to your standards!",
        "thread_id": 17786
    },
    {
        "@timestamp": "2023-09-14T07:13:58.442908416Z",
        "author": "orb",
        "date": "2010-12-02T22:34:29+0000",
        "id": "771707c80ce2f727022ed10adc3196be",
        "post_id": "post-274101",
        "text": "And there's article from NASA:NASA-Funded Research Discovers Life Built With Toxic Chemical2010-12-02NASA-funded astrobiology research has changed the fundamental knowledge about what comprises all known life on Earth.Researchers conducting tests in the harsh environment of Mono Lake in California have discovered the first known microorganism on Earth able to thrive and reproduce using the toxic chemical arsenic. The microorganism substitutes arsenic for phosphorus in its cell components.{colsp=2}Click on images to enlarge\u200b|Image of Mono Lake Research area|Felisa Wolfe-Simon processing mud from Mono Lake to inoculate media to grow microbes on arsenic.\"The definition of life has just expanded,\" said Ed Weiler, NASA's associate administrator for the Science Mission Directorate at the agency's Headquarters in Washington. \"As we pursue our efforts to seek signs of life in the solar system, we have to think more broadly, more diversely and consider life as we do not know it.\"This finding of an alternative biochemistry makeup will alter biology textbooks and expand the scope of the search for life beyond Earth. The research is published in this week's edition of Science Express.Carbon, hydrogen, nitrogen, oxygen, phosphorus and sulfur are the six basic building blocks of all known forms of life on Earth. Phosphorus is part of the chemical backbone of DNA and RNA, the structures that carry genetic instructions for life, and is considered an essential element for all living cells.Phosphorus is a central component of the energy-carrying molecule in all cells (adenosine triphosphate) and also the phospholipids that form all cell membranes. Arsenic, which is chemically similar to phosphorus, is poisonous for most life on Earth. Arsenic disrupts metabolic pathways because chemically it behaves similarly to phosphate.\"We know that some microbes can breathe arsenic, but what we've found is a microbe doing something new -- building parts of itself out of arsenic,\" said Felisa Wolfe-Simon, a NASA Astrobiology Research Fellow in residence at the U.S. Geological Survey in Menlo Park, Calif., and the research team's lead scientist. \"If something here on Earth can do something so unexpected, what else can life do that we haven't seen yet?\"The newly discovered microbe, strain GFAJ-1, is a member of a common group of bacteria, the Gammaproteobacteria. In the laboratory, the researchers successfully grew microbes from the lake on a diet that was very lean on phosphorus, but included generous helpings of arsenic. When researchers removed the phosphorus and replaced it with arsenic the microbes continued to grow. Subsequent analyses indicated that the arsenic was being used to produce the building blocks of new GFAJ-1 cells.{colsp=2}Click on images to enlarge\u200b|Image of GFAJ-1 grown on arsenic.|Image of GFAJ-1 grown on phosphorus.The key issue the researchers investigated was when the microbe was grown on arsenic did the arsenic actually became incorporated into the organisms' vital biochemical machinery, such as DNA, proteins and the cell membranes. A variety of sophisticated laboratory techniques was used to determine where the arsenic was incorporated.The team chose to explore Mono Lake because of its unusual chemistry, especially its high salinity, high alkalinity, and high levels of arsenic. This chemistry is in part a result of Mono Lake's isolation from its sources of fresh water for 50 years.The results of this study will inform ongoing research in many areas, including the study of Earth's evolution, organic chemistry, biogeochemical cycles, disease mitigation and Earth system research. These findings also will open up new frontiers in microbiology and other areas of research.\"The idea of alternative biochemistries for life is common in science fiction,\" said Carl Pilcher, director of the NASA Astrobiology Institute at the agency's Ames Research Center in Moffett Field, Calif. \"Until now a life form using arsenic as a building block was only theoretical, but now we know such life exists in Mono Lake.\"The research team included scientists from the U.S. Geological Survey, Arizona State University in Tempe, Ariz., Lawrence Livermore National Laboratory in Livermore, Calif., Duquesne University in Pittsburgh, Penn., and the Stanford Synchroton Radiation Lightsource in Menlo Park, Calif.NASA's Astrobiology Program in Washington contributed funding for the research through its Exobiology and Evolutionary Biology program and the NASA Astrobiology Institute. NASA's Astrobiology Program supports research into the origin, evolution, distribution, and future of life on Earth.For more information about the finding and a complete list of researchers, visit:http:\/\/astrobiology.nasa.gov\u200b",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:08.5906048Z",
        "author": "Hmuda",
        "date": "2010-06-21T20:19:11+0100",
        "id": "529c94aa40bebe98501ec34586c4fbb6",
        "post_id": "post-224221",
        "text": "River Crab said:Don't you mean \"Z\/X\" and \"ctrl+Z\/ctrl+X\" ?\n\nWell, I simply forgot that I use a hungarian keyboard and it swaps the Y with Z (possibly becasue we use Y much less frequently than Z, unlike English).",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:58.506597376Z",
        "author": "Jarvit\u00e4",
        "date": "2010-12-02T21:56:44+0000",
        "id": "75bb4d734468a1d259f07cb7f39bc016",
        "post_id": "post-274288",
        "text": "That's not how science works. Panspermia is a hypothesis, which may be possible or even probable given certain assumptions. But scientists don't do research to validate their belief, they do research to find the truth. \"Believing\" in a hypothesis just doesn't make sense. It's well to be aware of it and the arguments for\/against it, though.",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:08.677374208Z",
        "author": "Lunar_Lander",
        "date": "2010-06-10T09:54:48+0100",
        "id": "6f10c2b32938dc9d219480d45737ff06",
        "post_id": "post-224297",
        "text": "Google says to the message by SiberianTiger:Narohoga left the launcher 137 seconds was lost radio contact. 17:01 narohoneun fired the day high in the vicinity of 70km 87km distance from the ground in the vicinity have not come to send a signal. Accordingly, 7 pm sijjeumeya narohoui launch success seem exactly pangareumnal.\n\nEDIT: +1 Zatman. After all, the first stage has worked OK in Flight 1 too, and it is the first stage of the planned Angara, so I think you can put a high level on reliablity on it. However, Flight 1 failed due to the Korean-developed 2nd stage. Let's hope it worked this time.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:59.145206528Z",
        "author": "Izack",
        "date": "2010-12-08T02:06:08+0000",
        "id": "d2919db549b8f79413b98a47612dd45a",
        "post_id": "post-275002",
        "text": "JEL said:Is it really mild rocket-violence though? If a Saturn-V explodes? Mild? Doesn't that constitute a miss-leading parental-guidance sticker? I sense a law-suit coming.\n\nYeah, the Saturn V launching was violent enough. I don't want to know what a pad explosion would have looked like. (Well, similar to an N-1 explosion for similar size\/fuel content I guess, and we've seen plenty of those. :lol:)",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:58.594704896Z",
        "author": "guitarist473",
        "date": "2010-12-07T22:55:23+0000",
        "id": "62eaad6bafb61a30e5c9ab9d531bba42",
        "post_id": "post-274373",
        "text": "I think im better off saving my money incase a Hardware problem pops up in the first few weeks of use... say if a keyboard malfunctions or a monitor dies.Instead of spending it on something thats an overpriced (but astheticly pleasing) keyboard.Or am i being a bit too cautious with my money?I would have to beg my mum to give me an extra tenner too, i have 60quid, the MFDs are 70. :uhh: So close!(Iv already had 340pounds spent on me on the hardware and i had to sell my train set for this new monitor and to pay my mum 40quid back, my christmas allowance is 300, i went 40 over.)",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:07.939586816Z",
        "author": "Bj",
        "date": "2008-03-18T18:03:55+0000",
        "id": "7debbeddacd8010ff8b6e48cd7b8cd59",
        "post_id": "post-12333",
        "text": "dbeachy1 said:What do you mean by, \"What is null in ASCII?\" What are you trying to do from a code standpoint? To put it another way, what do you need the \"null ASCII\" character for? Are you asking how to pass a null character (0x00) in a C string?\n\nthis is an old thread, but I was looking null null termenate a string. I figured it out though. Thanks anyway:cheers:",
        "thread_id": 143
    },
    {
        "@timestamp": "2023-09-14T07:13:59.34811136Z",
        "author": "Bonanza123d",
        "date": "2010-12-09T18:24:25+0000",
        "id": "d3acda38fa0de6349a21b6e1f2b483b0",
        "post_id": "post-275183",
        "text": "Face said:Mhm. Of course...Well, I'm looking forward for your first patches and\/or working prototype code. Until then, good luck!\n\nThanks for the support. I am trying to get everything right.RisingFury said:Yay! Another useless thread! :thumbup:\n\nWhat are you talking about useless?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.82679424Z",
        "author": "Xyon",
        "date": "2010-11-26T21:19:35+0000",
        "id": "4fecb9e40da036afd8bc397d2196f50d",
        "post_id": "post-273436",
        "text": "OK, here is a step-by-step;Find the AMSO-119.zip file you downloaded.Open it with whatever program Windows opens it with by default (This may be explorer).Extract all the files to a temporary folder on your desktop. (AMSO makes a good name for it)Open said temporary folder and minimise the window for a moment.Find the directory you installed Orbiter to and open the folder so that you are in the folder which contains Orbiter.exeGo back to the window with your temporary folder in it.Select all (CTRL + A) and copy (CTRL + C).Go back to the window with the Orbiter installation in it.Paste (CTRL + V).Windows file copy dialogue should appear. Wait for it to finish.Once this has completed, AMSO should be installed correctly. You can now delete the temporary folder from your desktop, and launch Orbiter to see what's what.",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:13:59.350673408Z",
        "author": "Hielor",
        "date": "2010-12-10T06:53:31+0000",
        "id": "3ff2df57dcca9422be3878c19871543d",
        "post_id": "post-275200",
        "text": "Izack said:Another solution, which is inevitably posted in all of these threads, is to change time acceleration to plain old acceleration. An inherent flaw of that is that MFDs which predict the motion of planets in tandem with that of your craft will be useless, as you whiz along your trajectory while the planet does not.\n\nAt that point, why not just warp drive or stargates or whatever and call it good? No real point to using Orbiter, then...Bonanza123d said:I have knowledge of TCP and UDP(UDP is questionable)\n\nHaving knowledge of TCP and UDP doesn't really mean much of anything if you don't know how to design a good game networking protocol on top of them.While i have a good skill set, it would be easier to start from scratch. He can help if he would like. He can probably co-develop.\n\n:rofl:",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:07.93808384Z",
        "author": "Bj",
        "date": "2007-11-18T19:10:21+0000",
        "id": "e725b3f906205e2beb898970dcd80db4",
        "post_id": "post-12327",
        "text": "Does anyone know what null (nothing) is in Ascii?",
        "thread_id": 143
    },
    {
        "@timestamp": "2023-09-14T07:13:59.355938304Z",
        "author": "Urwumpe",
        "date": "2010-12-14T19:35:12+0000",
        "id": "3b4845a786975133af5a7c72daca3564",
        "post_id": "post-275239",
        "text": "Izack said:Is it? I quite like being able to change the mp3 track with a few keyboard shortcuts instead of opening the custom dialog menu, finding the sound config and selecting a new track.\n\nMake a small dialog with a few buttons like a cassette player and use it instead. could fit easily into the corner of the display, without disturbing you too much...",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.827318528Z",
        "author": "Endeavor",
        "date": "2010-11-26T21:28:54+0000",
        "id": "0133cde8c211e02eb5d42d11256dbffd",
        "post_id": "post-273439",
        "text": "Endeavor said:there isnt an orbiter folder on my desktop just the orbiter shortcut that takes me to the launchpad.\n\nFind the directory you installed Orbiter to and open the folder so that you are in the folder which contains Orbiter.exewhat the hell does this mean? directory? sounds like a phone book?",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:13:08.3267776Z",
        "author": "Mader Levap",
        "date": "2012-12-18T16:56:03+0000",
        "id": "5b6345c5c8f23616cba43f2480d597af",
        "post_id": "post-223833",
        "text": "Izack said:Wow, JAXA's become really good (or lucky) with recovering its spacecraft from problems.\n\nIt would be better to not have problems in first place...",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:58.447095808Z",
        "author": "dougkeenan",
        "date": "2010-12-08T00:47:46+0000",
        "id": "feb61f7075ac551e0b9293b52d5cc43c",
        "post_id": "post-274128",
        "text": ":probe:forgives",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:59.381063424Z",
        "author": "Pyromaniac605",
        "date": "2010-12-09T08:17:41+0000",
        "id": "969faeb8cbeb86a98ac11c888d4f8ce7",
        "post_id": "post-275363",
        "text": "Rob said:15 years on FS9\n\nNo offense, but FS9 came out in 2003...Darren",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:13:08.450020096Z",
        "author": "Artlav",
        "date": "2010-05-18T18:04:03+0100",
        "id": "e25339413bfc77cbf4da9b2171a3efa4",
        "post_id": "post-224049",
        "text": "Good, with the new dll FPS doubled, now it's really quite nice.",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:59.41441792Z",
        "author": "Izack",
        "date": "2010-12-08T19:24:40+0000",
        "id": "4ce4e6d3c600e3476ca574cfdc683934",
        "post_id": "post-275405",
        "text": "Sounds like media-hype of an otherwise fascinating discovery. :hmm:",
        "thread_id": 17827
    },
    {
        "@timestamp": "2023-09-14T07:13:08.586095616Z",
        "author": "Arrowstar",
        "date": "2010-05-19T18:02:38+0100",
        "id": "2e1daa49eafb2cafe22a7f2fdd28a717",
        "post_id": "post-224178",
        "text": "I also highly recommend \"Go Play in Space\". It was really put together for beginners and it will help a lot if you learn from it to start.:)Happy Orbiting!",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:58.495422464Z",
        "author": "Urwumpe",
        "date": "2010-12-03T12:15:41+0000",
        "id": "b567d8b453ed8654707825c2ae8bb363",
        "post_id": "post-274256",
        "text": "Wishbone said:Can't leave this unanswered am afraid. You are mistaking clergy for the Church. Clergycanbe corrupt, but they can also be self-abnegating. The Church is Holy, and any attacks of yours willneverstain it. Also, please see Matthew 12:32.\n\nAnd you then mistake the church for the religion. The religion is holy, but a church has to repeat all the time, that it is holy, because otherwise, nobody would believe it.The church is nothing else but the sum of all clergy and followers believing in the same religion.And Matthew was part of the same clergy that is corrupt... didn't it ever bother you that the new testament had been so contradicting, with people telling stories about the same Jesus, claiming to have been one of his closest followers, but then, at the same time, all but one fail to write about their life with Jesus in a form, that suggests that they have really been there. 3\/4 of the new testament had been written by clergy, who wanted to improve their position in the church by people, who had with certainty never met Jesus in their life - remember: They had been mostly Palestine fishers. Who suddenly write in the earliest accounts in the Ancient Greek of a scholar.",
        "thread_id": 17737
    },
    {
        "@timestamp": "2023-09-14T07:13:07.912268032Z",
        "author": "Xyon",
        "date": "2010-05-16T19:54:26+0100",
        "id": "e68078d6b3645d89673e1799a21fef35",
        "post_id": "post-223581",
        "text": "You could've just edited this one. And your new poll is no better, by the way.",
        "thread_id": 14294
    },
    {
        "@timestamp": "2023-09-14T07:13:59.063742976Z",
        "author": "Bj",
        "date": "2007-11-29T04:55:01+0000",
        "id": "f24b984a7b46fdfc5e322fa8c6abe18f",
        "post_id": "post-12981",
        "text": "Not sure this is really news, buthttp:\/\/aa.usno.navy.mil\/data\/docs\/diskmap.php",
        "thread_id": 178
    },
    {
        "@timestamp": "2023-09-14T07:13:58.629232384Z",
        "author": "Jrquinlisk",
        "date": "2008-06-16T20:28:04+0100",
        "id": "6059a5a2e2cff52d686aaa6f9a784750",
        "post_id": "post-71236",
        "text": "Hmm... I don't think you can stack Multistage vessels like that. Try changing the PAYLOAD_1 section fromCode:Module=\"Multistage\"toCode:Module=\"Carina\"and see how that works.",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:13:08.458560768Z",
        "author": "Fabri91",
        "date": "2010-05-19T18:54:52+0100",
        "id": "f1074e3725ff826207366e6ffefad967",
        "post_id": "post-224079",
        "text": "Don't know. This happens when I transfer crew from say the XR5 to modules that had UMMU2 since the beginning. Their rank gets messed up, but otherwise works fine. X15 doesn't refer to any vessel.",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:59.268396032Z",
        "author": "N_Molson",
        "date": "2010-12-08T15:56:39+0000",
        "id": "e456df210054947a9db320b615963ded",
        "post_id": "post-275047",
        "text": "I would try to create a \"virtual\" vessel (no mesh or extremely small \"size\" parameter\") at a given altitude, then retrieve the pressure data via a handle... (v->GetAtmPressure...)Or maybe the \"virtual\" vessel could be created at a given distance of the player's ship, and stay at the same position (relative to the vessel, maybe with a \"sub-autopilot\" and hyper-powerful invisible thrusters)...Just my two cents...",
        "thread_id": 17811
    },
    {
        "@timestamp": "2023-09-14T07:13:58.333954048Z",
        "author": "ryan",
        "date": "2010-11-29T22:49:18+0000",
        "id": "0e96bff091e3ab99a6d896d85520c5b2",
        "post_id": "post-273953",
        "text": "I was watching the news article reporting his death and it's not in bad taste that i couldn't stop luaghing when they kept showing his clips.I was also wanting to put a line of his as a ending but i realised there was just too many to choose from.Rest in Peace.",
        "thread_id": 17716
    },
    {
        "@timestamp": "2023-09-14T07:13:59.282087936Z",
        "author": "Crias",
        "date": "2010-12-09T10:19:09+0000",
        "id": "c3bb391f404f47c959ebcd919ae5a8e5",
        "post_id": "post-275065",
        "text": "Yah the texture just wont stick for some reason. Im not quite sure why, although im working on a beta of it so it should get better. It should only take a few days (although it mite only take a few hours solid work) but if it takes too long i will probs just do the tel'tak",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:58.363275008Z",
        "author": "Zatnikitelman",
        "date": "2010-11-30T14:46:26+0000",
        "id": "8b7512e98997efe15b38399b5ece47ba",
        "post_id": "post-274012",
        "text": "To help rescue Hielor, I too have had very good experiences with the Logitech Extreme 3d Pro. I have however started noticing the twist-axis problems, but only here lately. I've had this particular one for at least 3 years now (maybe more?) and went through two others both of which met with untimely bounds-exceeding accidents rather than failure on their own. I may try to replace the potentiometer to see if that's the problem, but usually unplugging it and replugging it back in helps greatly. But yes, I too would recommend the 3d Pro, it's a very sturdy joystick and offers very good response.",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:08.479661312Z",
        "author": "Southwell",
        "date": "2010-06-18T06:15:05+0100",
        "id": "d19aeadb52fc2a79285d331c39131157",
        "post_id": "post-224141",
        "text": "Hey,im not expert but from what I can tell, I agree with Juan elm, If you have your thrust gimballed you can work out the cartesian components through sin and cosine easily. You can see that the line of action that the Real gimballed thrust will take will pass somewhat close to the COG of your vessel. the perpendicular distance multiplied by the thrust will give a disturbance torque, which can be counteracted by the RCS system to a certain degree, yes 10 degrees may be too much. In the Virtualy gimballed vessel I assume that you are applying this perpedicular thrust down near where the main engine is. The perpendicular distance from this thrust and the COG is much larger than the other perpendicular distance thus creating a larger disturbance torque. For example in the xy plane if your thrust is applied from right to left down near the main enginer and the torque will cause the RCS fomo above the COG to fire eliminating the disturbance torque but then adding to the translational thrust in the x direction.you could try positioning you virtual thrust so it passes through the COG and still hace RCS thrusters acting parrallel above and below",
        "thread_id": 14331
    },
    {
        "@timestamp": "2023-09-14T07:13:07.866902784Z",
        "author": "ionif",
        "date": "2010-05-16T06:10:13+0100",
        "id": "a8199c8e3a0aeeb9bdb29e84dbed494b",
        "post_id": "post-223507",
        "text": "What addons used?http:\/\/www.youtube.com\/watch?v=BjSf...24 Time is Coming!! [for ORBITER VIDEO CONTES",
        "thread_id": 14283
    },
    {
        "@timestamp": "2023-09-14T07:13:58.0700608Z",
        "author": "Ghostrider",
        "date": "2010-11-28T21:35:10+0000",
        "id": "11997567b6333fd0d8a5dcde52d8a309",
        "post_id": "post-273661",
        "text": "Hielor said:I don't understand your point. Religious persecution has been around forever.\n\nNot quite forever. Some of us are old enough to remember when the MCP was just a chess program and anybody could go to a I\/O Tower and talk to their Users without those darn security scripts harassing them.Now, get off my allocated memory!\/gruff script.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:59.31252224Z",
        "author": "Wishbone",
        "date": "2010-12-09T05:26:08+0000",
        "id": "327c07861de5d5f9a276257f6eb2d455",
        "post_id": "post-275117",
        "text": "Am happy to say time stretcher was not needed, I met the deadline and wrote the report...zZzZz",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:58.07172864Z",
        "author": "Rtyh-12",
        "date": "2010-11-29T12:33:12+0000",
        "id": "96e6a310e2a438b4ef8b8ed16b883712",
        "post_id": "post-273678",
        "text": "The following website has some interesting information, although it is quite in-graspable for my little brain:http:\/\/www.simulation-argument.com\/simulation.html",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:59.3497024Z",
        "author": "deltawing777",
        "date": "2010-12-10T02:15:37+0000",
        "id": "339213978ad80e1319355695847a3104",
        "post_id": "post-275192",
        "text": "Bonanza123d said:Thanks for the support. I am trying to get everything right.\n\nYou got my support dude! Show em what you can do. I hope between you and Face that this is the turning point alot of us have been waiting for. Need any help testing or a clean install remote computer with full access for testing purposes just PM me. I'll get it setup for ya. WinXP\/7\/Linux",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.261756672Z",
        "author": "thomasantony",
        "date": "2008-05-15T05:46:22+0100",
        "id": "8f3fca9164f6b10bfca663cf6da47a90",
        "post_id": "post-65476",
        "text": "Dude, coming in at 6km\/s, into a thin atmosphere, with only a couple of chutes and some retro rockets ( to be used in the end game) only, makes it snappy. Its physics.If they wanted to make it UN-snappy, it would have required large retro-rockets, which would require an even larger rocket .. which would cost a lot more money .. and so on.~Thomas",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:59.381741312Z",
        "author": "Spacethingy",
        "date": "2010-12-09T13:14:56+0000",
        "id": "37bc41ffeef3412dc4963f9cef3d3450",
        "post_id": "post-275368",
        "text": "I started by crashing a lot, getting annoyed and giving up.I then moved on to endless blow-up base building with UCGO, got interested in how exactly you DO orbit something and started experimenting with the Arrow.I then deigned to read the Orbiter Manual, and found it was actually dead useful and well written and suddenly found I could do rendezvouss and reentries...:p",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:13:08.390927104Z",
        "author": "Pilot7893",
        "date": "2010-10-19T00:46:30+0100",
        "id": "e200ff011ba754acaf519e39d68bc3c7",
        "post_id": "post-223902",
        "text": ":facepalm:I guess the ISS is all just a publicity stunt then, and we're still in competition?",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:58.177162752Z",
        "author": "jambooger",
        "date": "2010-11-28T07:15:50+0000",
        "id": "c94dee277c093b9fc8fea5ae884aab24",
        "post_id": "post-273768",
        "text": "fireballs619 said:If what you mean is a better looking KSC, there isthis. Be warned, however, that that add-on was made for Orbiter 2006, and therefore may not preform properly in 2010\n\nIt works great for me in 2010 P1, but the order of install matters.",
        "thread_id": 17700
    },
    {
        "@timestamp": "2023-09-14T07:13:58.313927936Z",
        "author": "deltawing777",
        "date": "2010-12-08T04:25:13+0000",
        "id": "97a5030fe351cea43baaeb3b7e0e1a6c",
        "post_id": "post-273901",
        "text": "I read in this thread somewhere about the series \"Firefly\" . So It took me 3 days and I watched all 14 episodes and then the serenity movie streamed via netflix through my pc into my tv. I have to say, That was a kick -:censored:series. It is now at the top of my favorite sci-fi, if not THE favorite. But now Im sad the ride is over. I cant believe they cancelled that show after only 14 episodes. So now here I am.... *sigh*! Well there is hope... I still have DA-->:probe:",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:08.165054976Z",
        "author": "Andy44",
        "date": "2010-05-18T00:58:50+0100",
        "id": "7b9a8746316d855322013b649652328a",
        "post_id": "post-223641",
        "text": "One more thing, here he is with Heaven and Hell (the 1981 line-up of Black Sabbath, renamed to avoid confusion when Ozzy sings with the group) singing in Germany just a few months ago. Tell me how many 67-year-old dudes can sing like this:[nomedia=\"http:\/\/www.youtube.com\/watch?v=ShNFxmOJBxA&feature=player_embedded\"]YouTube- Heaven & Hell - Neon Knights (LIVE 2009)[\/nomedia]And the whole band, Tony, Geezer, and Vinny all sound so awesome here. I was looking forward to catching these guys on their next tour, and they were getting ready to go into the studio to record another album.Of all the personalities in the world of heavy metal, this one is really tough to let go of.",
        "thread_id": 14307
    },
    {
        "@timestamp": "2023-09-14T07:13:59.47079808Z",
        "author": "Izack",
        "date": "2010-12-09T17:59:02+0000",
        "id": "089cbf91a28f7fac33b798591b1b3296",
        "post_id": "post-275520",
        "text": "Xyon said:I've never yet had any sort of stimulant response to the meagre amount of caffeine in Coca-Cola or non-drowsy antihistamines, and part of me marvels at those sensitive enough to caffeine to get one from so small an amount.\n\nCall me a marvel, then. :lol:A glass of Coke and good company at 2300 can keep me up until nearly 0600 when I'd normally hit the sack at midnight...which I did last night.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:08.322639616Z",
        "author": "orb",
        "date": "2010-12-06T15:02:16+0000",
        "id": "29b120c175c52c04c1e9716e3402179d",
        "post_id": "post-223792",
        "text": "Spaceflight Now:Japan prepares to send probe into orbit around Venus:{...}Akatsuki will be programmed to fire its primary maneuvering engine at 2349 GMT (6:49 p.m. EST) Monday for about 12 minutes, providing impulse to slow the probe enough for Venusian gravity to capture the spacecraft in orbit.Officials will have to wait 12 hours to determine the craft's orbit around Venus, according to information from the Japan Aerospace Exploration Agency.Akatsuki will conduct several attitude control thruster burns late Monday and early Tuesday, including a maneuver pointing its communications antenna toward Earth to radio its status back to ground controllers.News on the craft's orbit around Venus is expected around 1200 GMT (7 a.m. EST) Tuesday.{...}\n\n________________________________________JAXA:December 6, 2010 UpdatedAKATSUKI ready for orbit injectionThe Venus Climate Orbiter \"AKATSUKI\" shifted its attitude at 7:50 a.m. on December 6 to be ready for Venus orbit insertion at 8:49 a.m. on December 7.On the 7th, we will hold some events to support the AKATSUKI orbit injection. We plan to run the \"Venus arrival live broadcast\" featuring the AKTSUKI and show the scene of the AKATSUKI Control Room\" at a public viewing site. Please come and join the injection moment. (* All time and dates are Japan Standard Time.)________________________________________The Mainichi Daily News:'Akatsuki' probe set to try and enter Venus's orbit:{...}JAXA will provide a live broadcast of the Sagamihara control room from 8 a.m. to 10 a.m. on Dec. 7[JST \/ 23:00 - 01:00 UTC on Dec. 6\/7 \/ 6:00 p.m. - 8:00 p.m. EST on Dec. 6 - orb]athttp:\/\/www.yac-j.or.jp\/tv\/.\n\n",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:58.506902528Z",
        "author": "SiberianTiger",
        "date": "2010-12-03T08:58:23+0000",
        "id": "98cfa5a5e9669b676a7f59a87940ade1",
        "post_id": "post-274291",
        "text": "Keatah said:I always like to say that life here began out there.. And that some space aliens came by in their spaceship and had a picnic here. One of them took a dump behind the bushes. And we grew from that bacteria.\n\nBe consistent: it should have happened behind a rock!;)",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:58.793978368Z",
        "author": "SiberianTiger",
        "date": "2010-12-06T19:51:39+0000",
        "id": "79fa9be7e951316f84f44c86c3e89f58",
        "post_id": "post-274636",
        "text": "Wishbone said:Bringing in prosecutor general is IMHO uncalled for. Whatever the immediate reason for the failure, cloak-n-dagger, frothy-mouth, Mauser-toting types are a nuisance in most investigations (unless forensics experts are brought in, but those are real professionals).\n\nIt looks like they have questions for JSC Russian Space Systems which is somehow involved in designing and producing GLONASS equipment (I think they make parts of Uragan sats payload too, but I may mistake here). And they have been looking for missing 40% of funds since August:http:\/\/marker.ru\/news\/2857However, I also think it's not directly related to the recent accident. Unless they want to commence a public \"Matematicians Suit\" and coop up everybody.Wishbone said:EDIT and possibly OT: only now have noticed SibTiger's new sigpic. ROTFL, and a new keyboard may be required.\n\nSorry for your keyboard... :rofl:",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.810897664Z",
        "author": "T.Neo",
        "date": "2010-12-04T23:52:40+0000",
        "id": "c2c61b9262cc00485ae2c490c9b64f4d",
        "post_id": "post-274670",
        "text": "Or remove the link to the .dll in the config file, and put the parameters there instead.It will not give you as much accuracy, but at least it'll make it possible.",
        "thread_id": 17777
    },
    {
        "@timestamp": "2023-09-14T07:13:58.591355648Z",
        "author": "guitarist473",
        "date": "2010-12-02T23:36:40+0000",
        "id": "538476ca9a4310d49f67395176ea6917",
        "post_id": "post-274343",
        "text": "Thanks for the link that website should come in very handy once i start getting everything going.For the moment im not going to worry about paint and stuff, i just remembered i havent even started building it yet so i dont no why i was asking about this so early in the project.But i will remember all of this for when the time comes to finish the pit off with abit of colour and design.Thank you for your posts!I dont think there will be any updates untill construction starts which will probably be around saturday-ish?Guitarist473",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:08.401358592Z",
        "author": "Izack",
        "date": "2010-05-17T21:48:36+0100",
        "id": "683afdeb7008c96db6593e0e6de96261",
        "post_id": "post-223948",
        "text": "I've noticed as I move my focus into interplanetary flight that larger vessels such as the Descartes are very difficult to control. Specifically, the default grade autopilots (pro, retro, normal and antinormal) take a very long time to bring the vessel to position, and waste tons (sometimes literally) of fuel. I can sort of get around the time difficulties by alternating between the position I want and Killrot, but this does little to help the fuel issues.While I'm at it, I'd like to ask if there is any good way to control the orientation of a stack\/space station made of multiple docked modules.Thanks.",
        "thread_id": 14315
    },
    {
        "@timestamp": "2023-09-14T07:13:58.97582208Z",
        "author": "Mojave",
        "date": "2010-12-06T12:54:00+0000",
        "id": "3b5f3deff470438bb933e03abe57d693",
        "post_id": "post-274832",
        "text": "Wow, that was great fireballs!!! Nicely done indeed.:thumbup:",
        "thread_id": 17792
    },
    {
        "@timestamp": "2023-09-14T07:13:08.504565248Z",
        "author": "SiameseCat",
        "date": "2010-06-04T04:25:55+0100",
        "id": "c8b35ca86eaeb5d122efaf697fb98891",
        "post_id": "post-224149",
        "text": "That works (and it's what we're doing), but you have to redo the rotated mesh every time the mesh is changed. It would be a lot simpler if you could just specify a rotation angle the way you do an offset when adding the mesh.",
        "thread_id": 14333
    },
    {
        "@timestamp": "2023-09-14T07:13:57.731381504Z",
        "author": "Suzy",
        "date": "2012-02-03T07:20:00+0000",
        "id": "54b95a3b9c014d5f7244be7271f3c55c",
        "post_id": "post-273389",
        "text": "Washington Post, 1 February: \"Scientists close to entering Vostok, Antarctica\u2019s biggest subglacial lake\"",
        "thread_id": 17669
    },
    {
        "@timestamp": "2023-09-14T07:13:57.946916096Z",
        "author": "Grover",
        "date": "2010-11-27T12:42:07+0000",
        "id": "c05b5acf7caf935e8e99b23790547c68",
        "post_id": "post-273511",
        "text": "fine then, i claim the rest of space, what you gonna do about it? nothing! we arent gonna pay some crazy spanish woman just to \"use\" the sun.anyway, if you want to be all legal about it: define \"using the sun\". i personally dont use it directly, and neither does anyone on this planet, we only use the radiation that comes from it.silly woman:p",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:13:08.67486592Z",
        "author": "SiberianTiger",
        "date": "2010-05-20T08:19:31+0100",
        "id": "68dd24715525972bbbef106e2005017f",
        "post_id": "post-224274",
        "text": "Followingthe unsuccessful 1st attemptto put their first national satellite to orbit, South Korea is preparing an identical launch vehicle (KSLV-1, Naro-2) for the second launch attempt, which is to take place on June 9, 2010:2010-05-11Simulation Test Conducted on Naro-22010-05-14First Stage Model of Naro-2 Erected on Launch Pad2010-05-19Upper Part, 1st Stage of Naro-2 Connected---------- Post added at 11:19 ---------- Previous post was at 02:02 ----------Of course, I meant it would be the first national satellite of Korean Republic put into orbit by their own launch vehicle, not just the first national satellite.:)",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:59.3171648Z",
        "author": "Grover",
        "date": "2010-12-08T18:13:50+0000",
        "id": "b847f10a2e033bc7b563f5e7eb0fc017",
        "post_id": "post-275124",
        "text": "could i ask why it has a very low draw range? looking just 100m down the runway shows it deteriorating down to about level 2 textures, is there any way i can make teh most of my graphics card and load the high res texture over a larger portion of the runway?thanks-=Grover=-",
        "thread_id": 17815
    },
    {
        "@timestamp": "2023-09-14T07:13:58.619410176Z",
        "author": "orb",
        "date": "2013-11-09T18:19:31+0000",
        "id": "9fe25bc0d5741adb60345b131bb41df0",
        "post_id": "post-274419",
        "text": "Universe Today:Skim Across Mars In Virtual Reality With These New Orbital ImagesA crater imaged by the Mars Reconnaissance Orbiter\u2019s HiRISE (High Resolution Imaging Science Experiment). Credit: NASA\/JPL\/University of Arizona\u201cCandidate Future Landing Site at Valley North of Jezero Crater\u201d, imaged by the Mars Reconnaissance Orbiter\u2019s HiRISE (High Resolution Imaging Science Experiment). Credit: NASA\/JPL\/University of Arizona\u201cFossae Source of Outflows,\u201d a picture taken by Mars Reconnaissance Orbiter\u2019s HiRISE (High Resolution Imaging Science Experiment). Credit: NASA\/JPL\/University of Arizona\u201cFloor of East Candor Chasma,\u201d a picture taken by the Mars Reconnaissance Orbiter\u2019s HiRISE (High Resolution Imaging Science Experiment). Credit: NASA\/JPL\/University of Arizona\u201cKnobs with bright layers in Noctis Labyrinthus\u201d, a picture taken by the Mars Reconnaissance Orbiter\u2019s HiRISE (High Resolution Imaging Science Experiment). Credit: NASA\/JPL\/University of Arizona\u200b",
        "thread_id": 17752
    },
    {
        "@timestamp": "2023-09-14T07:13:59.469451008Z",
        "author": "Pyromaniac605",
        "date": "2010-12-09T08:22:31+0000",
        "id": "828f7d7810dbab1f6a43de9f0bf9383e",
        "post_id": "post-275510",
        "text": "Artlav said:Sleep deprivation was one of the KGB's favourite torture method.\n\nActually I was referring to this...http:\/\/rip747.files.wordpress.com\/2009\/08\/russian_sleep_experiment1.png?w=425&h=2399Darren",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:08.67720576Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T09:49:44+0100",
        "id": "5232064ca1db047722dfdd1d84604c68",
        "post_id": "post-224295",
        "text": "http:\/\/english.yonhapnews.co.kr\/techscience\/2010\/06\/10\/13\/0601000000AEN20100610010100320F.HTML\"The rocket was at an altitude of 70 kilometers and about 87 kilometers from the Naro Space Center when all communication was severed,\" said KARI President Lee Joo-jin.He said efforts are underway to determine what caused the communication failure, and that there is still a chance that the rocket could stay on its course and release its satellite.\"In about two hours, time contact with the beacon could take with the Svalbard Satellite station in Norway,\" he said.\n\n",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:58.31887616Z",
        "author": "Scrooge McDuck",
        "date": "2008-06-05T00:03:14+0100",
        "id": "51d3f3ac02a792c193f3550ad4b07e1d",
        "post_id": "post-71201",
        "text": "simonpro said:I'm going up again this friday, looking forward to it a lot.How did you find it, McD? Enjoyable? Disorientating? You manage to do any spins?:D\n\nFriday already?*jealous*How did you actually got into this as flight crew member, and how often do you do this? If I remember correctly you once joined one of the student campaign flights with an experiment, but I suppose this normally is the first and the last flight for most people?To me it was very enjoyable! If they'd ask me to do it again, I would definitely say yes. We couldn't do any spins as this plane is not really big enough to leave the seats during a parabola (for you this must be pretty boring :lol:), besides the crew cabin walls are not really prepared for this. I think it's more like a default business jet, except for the experiment rack in the back of the crew cabin (originally, there was a toilet on that place, which was stripped out for this purpose). Anyhow seatbelts could be taken off. I would love to once do a flight with more room for free floating (and maybe a serious experiment as well:)).From the 10 persons aboard, 2 got (really) sick sadly, however I'm glad that I personally had no sign of illness\/dizziness at all (maybe the trick was to not eat too much before takeoff?).regards,mcduck",
        "thread_id": 1771
    },
    {
        "@timestamp": "2023-09-14T07:13:07.918331392Z",
        "author": "tl8",
        "date": "2010-05-17T01:10:36+0100",
        "id": "2dc4fa96a7557eb3177a5b1be9946933",
        "post_id": "post-223594",
        "text": "About the only thing Australia lost this weekend:p",
        "thread_id": 14297
    },
    {
        "@timestamp": "2023-09-14T07:13:59.64320384Z",
        "author": "rocketdued",
        "date": "2010-12-13T13:32:59+0000",
        "id": "643d095aec838831440dcbd475c92766",
        "post_id": "post-275823",
        "text": "well depending on the version your flying. just hit ctrl+ right aerrow key twice. and your there",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:58.891054336Z",
        "author": "Pyromaniac605",
        "date": "2010-12-05T04:00:31+0000",
        "id": "0bfdfdfc9dff745ecf34c085e2fbef3e",
        "post_id": "post-274723",
        "text": "Does anyone on OF make rockets inPhun?Has anyone even heard of Phun? If the answer is no I wouldn't be suprised, it's fanbase is effectively dead since the closing of the forums.Or if you make rockets in Algodoo, that sort of counts, they are basically the same thing AFAIK except that Phun is free, although Algodoo does have better physics.Darren",
        "thread_id": 17780
    },
    {
        "@timestamp": "2023-09-14T07:13:08.226962176Z",
        "author": "T.Neo",
        "date": "2010-05-19T20:59:36+0100",
        "id": "0dec273333a92b0cab291b746a544296",
        "post_id": "post-223680",
        "text": "Yes you can. Just carry more fuel and less payload.",
        "thread_id": 14309
    },
    {
        "@timestamp": "2023-09-14T07:13:58.352507392Z",
        "author": "Zigeris",
        "date": "2010-11-29T22:54:38+0000",
        "id": "2db414aabe5d75b07c31561f20e36061",
        "post_id": "post-273984",
        "text": "So while I attempt to figure out why my SDK setup still remains to fail these are my following projects.1.) Adding hills, valleys, canyons, mountains and other terrain to the earth. While including a dynamic weather pattern which includes seasons as well. While cities I believe I might actually have them into the main meshes and not individual meshes added on. I would like to map every city, the only way I can do that as I believe is to use google earth and have a program that mimics the elevation changes include building structures. Not entirely sure yet.2.) Creating a Economy base. Where you are giving money or some sort for performing tasks such as, moving supplies to a base on the moon. And a sort of buy\/sell such.3.) Mission to Mars. A personal project of developing a space program for maned Mars Missions. Where I'll be designing new ships and landing crafts. First stage will be the missions to build a orbit base around the moon which is where the Vessel that is going to Mars will be assembled. As in, I will design a new cargo shuttle able to conduct missions back and forth for a few months building the base piece by piece. Then Stage 2 will be the assembly of the Mars Vessel which will be assembled at the Moon Orbit Base to conserve on weight- energy needed to leave the earth's gravity well. The Mars Vessel is going to use Nuclear Engines, which is another reason why I am not having it launch from Earth. Once the Moon orbit base is complete and the Mar's Vessel is complete then I shall plot my course to Mars and away we go. Should be a fun project.These are in play and parts of another Addon project I've yet to announce.",
        "thread_id": 17721
    },
    {
        "@timestamp": "2023-09-14T07:13:08.39108096Z",
        "author": "Izack",
        "date": "2010-10-19T00:46:41+0100",
        "id": "04eb3e247add7f8ad0da46edcdc18271",
        "post_id": "post-223903",
        "text": "Pyromaniac605 said:On second thought that would be pretty funny, a shuttle with bird wings.\n\nLate reply, but what the heck:(Is Buran close enough?;))",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:58.494082048Z",
        "author": "statickid",
        "date": "2010-12-01T22:56:55+0000",
        "id": "454efed9fe3b34c4a8fe1d0fd25de196",
        "post_id": "post-274246",
        "text": "They should make a special beard-accommodating suit.",
        "thread_id": 17737
    },
    {
        "@timestamp": "2023-09-14T07:13:59.125543168Z",
        "author": "orb",
        "date": "2010-12-07T17:07:30+0000",
        "id": "19d0e4fdc481bdfb9e619b0220aca9b7",
        "post_id": "post-274933",
        "text": "Keatah said:Anybody see the face here??\n\nLike I already said on the ChatBox:When I saw that eruption pictured first I was thinking: \"Firefox!\".\n\n",
        "thread_id": 17805
    },
    {
        "@timestamp": "2023-09-14T07:13:59.136603392Z",
        "author": "Izack",
        "date": "2010-12-10T06:18:31+0000",
        "id": "4924e5d11718cf21a8279a0953a76486",
        "post_id": "post-274974",
        "text": "And [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3389\"]Velcro Saturns[\/ame] if you want to use the vehicle for other purposes, too.",
        "thread_id": 17808
    },
    {
        "@timestamp": "2023-09-14T07:13:08.450841088Z",
        "author": "cjp",
        "date": "2010-05-24T19:53:53+0100",
        "id": "ce61a98253042fd3d605f121f3a7a53a",
        "post_id": "post-224059",
        "text": "triplepogi2009 said:I got a problem with this...It's in the Manila part of the Philippines, where I am building my Metro Manila base, and, EVERY TIME I open it, THE WHOLE BASE IS UNDERGROUND!!!What shall I do here? Just asking.\n\nThis is a known issue. If this is a serious problem for you, then don't use OrbiterProcTer, until this problem is fixed.Now that I think of it, I actually know a way how you can fix this:Find, in the procter\/earth directory, the highest-detail altitude map of the Philippines. I think it is procter\/earth\/altitude\/4\/13\/7.pngOpen that file with an image manipulation program. If you have none, I'd recommend theGIMP.Make the location of your base, and the surrounding pixels, black. Make sure it'scompletelyblack, not just dark gray.Save the modified image.I haven't tried it yet; please let me know if it works.",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:57.96756224Z",
        "author": "n122vu",
        "date": "2010-11-27T22:57:24+0000",
        "id": "6f3d2c8f827a41748b21cfaced3feab8",
        "post_id": "post-273560",
        "text": "I had GA twice. First time I was 14 and had my tonsils removed. I remember laying in the OR before going under. The Dr. was asking one of the nurses, \"Did someone leave this gas machine on?\" I was like, WTH kind of place am I in? Then they put the IV in my hand, and I heard him say \"Out you go!\" I remember waking up in recovery, and as I awakened for a bit I was apparently trying to flail my arms. This must be normal, because they were strapped down. I heard the nurse say \"It's ok, you're in the recovery room.\" Out I went again. I awoke in a hospital room to the sight of my father in a chair at the foot of the bed. Don't really recall feeling like the time was \"missing.\" though.Second time was having my 3 remaining wisdom teeth removed a few years ago. I barely remember sitting down in the dentist chair. Again, IV stick in the hand, and apparently I woke up and was quite entertaining to everyone, including my father, who had driven me there and back since my wife was at work. I apparently also insisted I wanted pudding to eat, and proceeded to let the pudding fall off of my completely-numbed lips and all over myself. Again, I'm told I was very entertaining that afternoon. But I still don't recall feeling like the time was \"missing.\" Must not have gotten the good stuff everyone else has had...",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:13:57.980068352Z",
        "author": "Bj",
        "date": "2008-06-03T21:19:02+0100",
        "id": "99e2759741301af0be0f8d8be913ef70",
        "post_id": "post-71181",
        "text": "http:\/\/moneycentral.msn.com\/investor\/home.aspa 100 point drop, wow thats not good.:(",
        "thread_id": 1769
    },
    {
        "@timestamp": "2023-09-14T07:13:08.5254016Z",
        "author": "Xyon",
        "date": "2010-05-19T07:29:41+0100",
        "id": "c1905c10c6f4965e2d89d6afa65a6582",
        "post_id": "post-224161",
        "text": "Google have already changed the internet, and not always for the better. And there have been many codecs tipped to \"take on and likely beat\" h.264.In short, I'll believe it when I see it. Though I won't weep for the end of the damnable flash video player.",
        "thread_id": 14336
    },
    {
        "@timestamp": "2023-09-14T07:13:59.168909824Z",
        "author": "dbeachy1",
        "date": "2008-06-04T21:37:06+0100",
        "id": "6cf1164ad9cf74155f635611b973b4c0",
        "post_id": "post-71296",
        "text": "Does it crash regardless of which vessel you switch to\/from? Does it crash when you load up the default \"DG and DG-S\" scenario and switch vessels?In any case, it is likely that one your installed add-ons is the problem. I recommend a standard troubleshooting approach:1. Install a clean copy of Orbiter to a new directory.2. Load up one of the default scenarios and try switching vessels.3. If that works, installoneadd-on and repeat your test.4. Repeat step 3 until the failure occurs; that will pin down the problem add-on.The key is to installoneadd-on at a time and re-test after each one is installed. Then once you locate the problem add-on you can either try to manually uninstall that add-on from your main Orbiter installation or you can create a new Orbiter installation that does not have the problem add-on installed.It is also possible that one of your add-ons is configured incorrectly (or is missing a dependent add-on), and that is what's causing the crash. In any case, the first step is to figure out which add-on is causing the problem.",
        "thread_id": 1781
    },
    {
        "@timestamp": "2023-09-14T07:13:59.468615936Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-12-09T06:34:04+0000",
        "id": "946d2dfde05664f19d52b0edd2b19e5d",
        "post_id": "post-275501",
        "text": "Haven't managed to break the 24-hour mark yet, mainly because of lack of trying. Also my body doesn't like it when I change my sleep schedules.But I do anyway.Regularly.I'd say the limit of maximum hours awake can be increased through manipulation of your sleep schedule. I've heard from the internet (so I don't know if this is accurate) but you could theoretically stay awake as long as you wanted as long as you took regularly scheduled 20-minute \"naps\" during which you will experience REM. Star Trek and the internet both seem to agree that REM sleep is what you need, and the internet continues to suggest that REM can be induced by becoming really tired, and subsequently sleeping for just enough time without becoming lethargic and zombie-need-sleep-like (20 minutes).If that didn't make any sense, it's because I'm a tad sleep deprived.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:07.79338112Z",
        "author": "SakyaIllidan",
        "date": "2010-05-15T22:18:27+0100",
        "id": "291e7c7fa412620101363c6a9ba1419b",
        "post_id": "post-223444",
        "text": "Hola, estuve visitando diversos sitios y he visto que se pueden construir sus propias estaciones espaciales...Tengo los modulos de gregburch y de Musatar, pero no tengo una guia de como armarlos, algo as\u00ed como un totorial...Alguien me explicaria como lograr armar un estacion espacial desde cero?",
        "thread_id": 14273
    },
    {
        "@timestamp": "2023-09-14T07:13:58.188780032Z",
        "author": "Wishbone",
        "date": "2010-11-28T10:01:43+0000",
        "id": "0df9d10c5484e9caa4ca0a8bfd716b8d",
        "post_id": "post-273791",
        "text": "http:\/\/www.orbiter-forum.com\/showthread.php?t=7676",
        "thread_id": 17703
    },
    {
        "@timestamp": "2023-09-14T07:13:58.4657216Z",
        "author": "Interceptor",
        "date": "2010-11-30T21:00:37+0000",
        "id": "e9408693a25e6d65dc62ddaac969304d",
        "post_id": "post-274177",
        "text": "Hi,I have been using Donamys awsome Resolve, it launches fine and all,but it runs out of fuel before getting into a stable orbit.I have been using the universal autopilot,and it will get me to a 200x by 200x orbit as long as I go in the scenario editor,and fill up all the tanks again on my way up .My question is there any addon that you can attach an extra fuel tank in the cargo area,and actually use that tank for a fuel supply?,and if not is there an MFD to add this extra fuel to the ship,or can you change a config file somewere to add extra fuel to the ship? I rememeber ComputerX had an MFD to add magic fuel to your ship,but I couldn't find it at the OH anymore.Thanks:cheers:",
        "thread_id": 17731
    },
    {
        "@timestamp": "2023-09-14T07:13:08.052626688Z",
        "author": "thomasantony",
        "date": "2008-05-22T10:02:02+0100",
        "id": "f02d4fbeb08a952a3afd4d109567a16d",
        "post_id": "post-65443",
        "text": "pilotpercy said:ive mentioned this in another thread but i have a friend who actualy believes that space travel is not real!!!!! ie, he does not believe that an orbit can be established. it just beggers belief. i have tried to talk him round several times but he is adament that he is right so wont listen.:chair:\n\nDid you try telling him about Newton's Cannon thought experiment?http:\/\/en.wikipedia.org\/wiki\/Newton%27s_cannonballBTW, didn't he ever study Physics in high school? Also you should say that if what he said is true, the Moon should have fallen to Earth a long time ago and the Earth should have fallen into the Sun.~Thomas",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:59.470185216Z",
        "author": "n72.75",
        "date": "2010-12-09T09:41:13+0000",
        "id": "a66a9411ee5122dce63bede3c450365f",
        "post_id": "post-275515",
        "text": "Artlav said:It seems that the main problem is that the brain needs to reset every now and then. Once you run out of active memory, there is no way you could observe anything, it won't get recorded. And, if it starts emergency clean up while you're awake, welcome to hallucinations. So, in controlled environment you can live as long as you could stand it, while in the wild you're destined to kill yourself accidentally one way or another.\n\nThis would not be a problem if the brain was written(well written) in C.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:08.261139712Z",
        "author": "ryan",
        "date": "2008-05-14T07:06:05+0100",
        "id": "65a8eba2c8fc49a59ccccb61ede2bbd0",
        "post_id": "post-65472",
        "text": "Why did they make the landing so snappy",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:59.501191168Z",
        "author": "SiberianTiger",
        "date": "2010-12-09T12:21:52+0000",
        "id": "e1cfc98c8b464cd3e6457e6450606e4d",
        "post_id": "post-275586",
        "text": "I'm wondering if a poll like \"what alcohol do you drink?\" goes against the forum rules or not.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:58.070746624Z",
        "author": "Quick_Nick",
        "date": "2010-11-29T03:15:07+0000",
        "id": "f79c1a9a2ea63d6bac4ba3dec44f3ee9",
        "post_id": "post-273667",
        "text": "I should think our brains are pretty good at what they do after millions of years of evolution. So I would expect simulations of people to be either emulations of brains or just growing\/extracting a real brain and having input and output to a computer world. (brain in a vat)We are just central nervous systems with a large support system and various sensors.As stated before, the 'clock speed' of the 'processor' really doesn't affect simulation time. Theoretically:http:\/\/xkcd.com\/505\/Also, the ethics are questionable. A truly emulated brain would be a person who basically feels pain just the same as anyone else. Yet you can erase or undo their pain. You can restore them to an earlier state. They may be just software but they may or may not be considered a person. (then you get into current ethics involving animals or possibly AI in general or even people:p)(I'm ranting in my brain (or should I say mind?)o_Osorry)",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:58.132818944Z",
        "author": "NukeET",
        "date": "2007-11-29T14:44:31+0000",
        "id": "23ca5da30013e53af9ef802a484a02ac",
        "post_id": "post-12980",
        "text": "Tough room!Edit:But it is adryheat.",
        "thread_id": 177
    },
    {
        "@timestamp": "2023-09-14T07:13:59.503439872Z",
        "author": "Tex",
        "date": "2010-12-09T17:04:18+0000",
        "id": "b85ec8c9d3ad861b20c257445206aa3b",
        "post_id": "post-275605",
        "text": "I used to drink a lot of soft drinks, but not since my dentist showed me what they do to your teeth. :blink:",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:08.39302528Z",
        "author": "Ark",
        "date": "2010-12-10T03:19:35+0000",
        "id": "7218aefdff7458da8a64f7b22add2a82",
        "post_id": "post-223920",
        "text": "Unstung said:Transformers 3: Ruining Spaceflight for the Rest of Us\n\nHe already bludgeoned the spaceflight horse to death in Armageddon, he just wanted to go back and kick the rotting corpse a few more times.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:08.441900032Z",
        "author": "Mojave",
        "date": "2010-07-15T23:49:37+0100",
        "id": "0f6869b7ee326abf10a49b16f3a329f8",
        "post_id": "post-224016",
        "text": "Then why don't you post it anyway; I'd like to see it. You are in the presence of a guy that does not make very good films.:)",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:58.488873728Z",
        "author": "jedidia",
        "date": "2010-12-03T19:09:36+0000",
        "id": "5b2ebf7ad765e61773fe18c25c8a5780",
        "post_id": "post-274232",
        "text": "the compiler output a metric tonne of warnings related to use of sscanf instead of sscanf_s and the like.\n\nah, yes. You should see the warnings list in orbiter galaxy :lol:I'm discovering more of the EPP API bit by bit.\n\nThat'll be a pretty short discovery trip, there's not much API. All functions are described in the manual and in the sample, there's really nothing more to it.",
        "thread_id": 17736
    },
    {
        "@timestamp": "2023-09-14T07:13:59.509982464Z",
        "author": "tblaxland",
        "date": "2010-12-09T10:45:20+0000",
        "id": "1483792acca44bc604e10ebcf4447e7d",
        "post_id": "post-275624",
        "text": "Should be the latter. My testing with StateVectorMFD indicates that they are taken into account (it is partly measurable by the difference between Orbiter's integration and KOST's predictions which only uses J2).",
        "thread_id": 17845
    },
    {
        "@timestamp": "2023-09-14T07:13:08.442494976Z",
        "author": "supersonic",
        "date": "2010-07-18T21:55:33+0100",
        "id": "75382ce8c5c5629822e166c8826d3b2f",
        "post_id": "post-224022",
        "text": "It was crazy there too:), my excitement plus people bumping into me made for a very shaky camera.",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:58.070638336Z",
        "author": "Polaris",
        "date": "2010-11-29T00:54:10+0000",
        "id": "37498e5cc321a4ca70410d8672954dec",
        "post_id": "post-273665",
        "text": "computerex said:Think of a computer simulation done even today. Ideas and concepts are represented as numerical data. Say you were writing a person simulator. The mood of the person would then be represented as perhaps 46% happiness, 20% sadness, etc.But these simulations are just numbers, and at the deepest level they are just potentials of electricity. We are not numbers.\n\nI agree.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:58.94845952Z",
        "author": "PennyBlack",
        "date": "2010-12-06T23:29:06+0000",
        "id": "69c96091f32cd08f86ed0e68a9213d9f",
        "post_id": "post-274808",
        "text": "I'm seriously over-rated Dutch, but thankyou. Careful about the revisit... I'm a little addicted myself. :shifty: There should really be a warning about that.",
        "thread_id": 17786
    },
    {
        "@timestamp": "2023-09-14T07:13:58.362938624Z",
        "author": "dutchpirate",
        "date": "2010-11-30T13:34:14+0000",
        "id": "def4a734dab25406be1f7ca22412f4c0",
        "post_id": "post-274008",
        "text": "Another vote for the Saitek Aviator. All the extra toggles on the base and three modes to choose from give you LOTS of config options. Flying the XR-2, I have Atmospheric, SCRAM, and space modes. Dual throttles is nice too, main\/hover or main\/retro are what I usually use, although left\/right mains would be fun to play with. Twist yaw control as well and under $40 on Amazon.",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:59.168605696Z",
        "author": "Boeing",
        "date": "2008-06-04T19:45:22+0100",
        "id": "b832b4df6eddc6b1fd09c957035bb5db",
        "post_id": "post-71295",
        "text": "Whenever I am in orbiter 2006 I may be flying the space shuttle but when I press F3 and select a different craft like the delta glider orbiter always crashes. Is there a solution to this.Thanks :sos:",
        "thread_id": 1781
    },
    {
        "@timestamp": "2023-09-14T07:13:07.758743808Z",
        "author": "Tycho",
        "date": "2010-06-07T02:43:19+0100",
        "id": "710aaaa13817713a9859dcc3a8323618",
        "post_id": "post-223443",
        "text": "Thanks a bunch guys, I really do appreciate all of the helpful replies! I have plenty of reading and space-simming to do, my two favorite things! Once again, thanks to everyone :hello::cheers:",
        "thread_id": 14272
    },
    {
        "@timestamp": "2023-09-14T07:13:59.35446656Z",
        "author": "Bonanza123d",
        "date": "2010-12-13T18:06:34+0000",
        "id": "59f4a6d3577743658b86eda5532e1871",
        "post_id": "post-275230",
        "text": "Mandella said:I suppose I am one of the dreamers, having little coding skills, but as an end user might I make a suggestion?I think developers are focusing too much on a \"massive\" multiplayer, like WOW in Spaaaace!!! Instead, I would be very happy with a limited multiplayer hosting no more than four simmers. (Like Left 4 Dead in Spaaace!!!, but with less zombies. Okay no zombies. But you see where I'm going here...)I'd like to be able to jump into a prepared scenario with just a couple of other space enthusiasts and play for a while. Time acceleration, if needed, would be handled by a dialog box that everyone has to agree on, and anybody can halt.I can even see this as having application to solo play, as I could run two ships simultaneously without having to tab back and forth between, or run a remote control.I never tried it, but it sounds like the Orbiter Racing League was working on something like this? Or am I misunderstanding the direction that was going?\n\nI am trying to get there. But now i have a new problem. I am unable to compile my stuff. All the stuff and code i have seen is for VS2005. I have '10.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.825768192Z",
        "author": "Endeavor",
        "date": "2010-11-26T21:08:11+0000",
        "id": "0465fc7a1f45c7e68fa8e0e216122fc6",
        "post_id": "post-273433",
        "text": "Xyon said:I don't have Team Viewer, and what I do have is a splitting headache. Please, answer the question in my previous post and then we can work towards finding out what isn't working.\n\nit seems that it will not come up in the modules it is super frustrating.",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:13:08.327116288Z",
        "author": "Cosmic Penguin",
        "date": "2014-12-25T15:24:32+0000",
        "id": "00bda904c05998de1af7d106f7e132ab",
        "post_id": "post-223836",
        "text": "Well probably not many people still remembers Akatsuki, the poor Japanese Venus orbiter that is still stranded around solar orbit. But with Venus Express now dead and no approved future Venus missions worldwide, it is probably the last mission our nearest planet will receive for some time! The current plan is for it to try again entering Venus orbit in late November 2015 with a 20 minute burn of its RCS thrusters. The orbit attained won't be as good as the originally planned one, but will still support some good science of studying Venus' atmosphere. :tiphat:In the mean time, scientists using one of its instruments found that solar wind is being accelerated drastically at a distance of 5 solar radii!",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:57.826127104Z",
        "author": "Xyon",
        "date": "2010-11-26T21:12:27+0000",
        "id": "6d5997f97ff04d47fc23a81d04cadc25",
        "post_id": "post-273434",
        "text": "That sounds like the files are not in the correct location. Any functional module in the .\\Modules\\Plugin directory will appear in the list.I suggest you navigate your way to that location and see if the files are there, firstly.",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:13:08.435801344Z",
        "author": "FordPrefect",
        "date": "2010-05-18T14:00:39+0100",
        "id": "3c38a7b9f832d8311427b82acd1f8fdd",
        "post_id": "post-223996",
        "text": "Well, the glitch is notinthe add-on...",
        "thread_id": 14323
    },
    {
        "@timestamp": "2023-09-14T07:13:59.42330112Z",
        "author": "Piet Barber",
        "date": "2008-06-05T13:12:14+0100",
        "id": "255f47f3c7a9b385ea15add428f2a016",
        "post_id": "post-71315",
        "text": "V8Li said:I've seen some graphs with the reentry profile a while ago and they do stay at about 80-75km for about 30% of the flight, but I mean, we all know the images with flames around the Shuttle and have seen reports on TV which state that the surface heats up to 1000 deg C. Is a \"soft\" reentry possible in reality?\n\nFirst, the Shuttle has a lot more mass than your XR-1 does, so it requires a lot more lift to maintain that altitude for so long. But they have so much more mass because of all those heavy tiles. It would have been possible to build the Shuttle lighter with minimal (or at least less) heat shielding and doing a more gentle descent. An old buddy of mine was on theColumbia Accident Investigation Board, (Actually, I knew two of these guys) and we talked about this for a while. As I understand my conversations with him, the original design requirements had a goofy one get stuck in there somehow.Back in the 1960s somebody in the Air Force said, \"Hey we need this thing to be able to launch, do a once-around the globe, take some pictures of the Soviets, and come back to the same base it took off from so we could process the film. Of course, to do a once-around you need to do this huge aerodynamic turn to make up the rotation of the Earth in the time that it took to go around the world. And Space Shuttle tiles as we now know them would fit this requirement very well.Meeting the military\u02bcs perceived needs while also keepingthe cost of missions low posed tremendous technologicalhurdles. The Department of Defense wanted the Shuttle tocarry a 40,000-pound payload in a 60-foot-long payloadbay and, on some missions, launch and return to a WestCoast launch site after a single polar orbit. Since the Earth\u02bcssurface \u2013 including the runway on which the Shuttle was toland \u2013 would rotate during that orbit, the Shuttle would needto maneuver 1,100 miles to the east during re-entry. This\u201ccross-range\u201d requirement meant the Orbiter required largedelta-shaped wings and a more robust thermal protectionsystem to shield it from the heat of re-entry.Source\u200bOf course, the Air Force never was that interested in the Shuttle, but the requirement stuck with the design.For the XR-1, one thing to point out is that it takes so long to do this type of re-entry that usually my computers are overheating. I wonder if this applies to the Shuttle, too.The solution for this (for the XR-1, at least), is to keep the radiators open for as long as possible while the dynamic pressure is in the 3-5 kPa range.I guess the next question is could anybody re-enter the Shuttle in Orbiter while keeping the temperature under a particular limit. I have gotten pretty good at doing precision dead-stick re-entries with the DGIV and XR1 without ever getting hotter than 500C. (but unfortunately there are no cool flames to watch in the external view). I don't fly the Space Shuttle on Orbiter, but last I checked there were no temperature sensors, and the AeroBrake MFD only shows relative, not absolute temperatures. I suppose it would be an interesting challengeFor the XR1, one of the tricks to doing this long slow approach is to have the XR1 fly at an AoA just a little nose-lower than maximum L\/D; about 6.5 degrees or so. If the XR1 starts to climb, just reduce the nose angle by 0.5 or 1 degree as necessary, and try to get the nose back to the desired 6.5 Degrees of pitch. I have gone around the planet once with this strategy. If I end up being a bit short of my intended destination, I can increase the angle to max L\/D which improves the overall performance.I've also used this on an ascent with the XR1; so if I'm a little ahead of the ISS by the time I've gotten to nearly max the scramjet burn, I just skip along the atmosphere while I wait for the ISS, with a higher velocity ( orbital speed ) to catch up with me. Figuring out when to launch the XR1 to scramjet ascent to match an orbiting object isn't quite something I have figured out yet.:)The discussion seems to have gone to doing a vertical descent, by burning off 5 km\/s tangent velocity with a retrograde burn; which is not what the original topic was, I think.",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:58.009535232Z",
        "author": "Hielor",
        "date": "2010-11-29T00:37:05+0000",
        "id": "77b627f38976b0fa7cbd6c219bf527d1",
        "post_id": "post-273623",
        "text": "computerex said:I saw no code, the original poster I assumed wanted code, and this would also be good for anyone else in the future trying to find the answer to the same thing.\n\nWell, the OP had already acknowledged the link as being what he wanted, and code that isn't correct is less than useful:pMy physics teacher failed to mention that:pOn the wiki article on uniform circular motion I can't find any references to that. Got a link?\n\nOdd, I'm not finding much discussion of it online--everything I see uses the case where velocity isalreadytangential to the force, so it doesn't come up.It's obvious when you think about what the adjustment is actually doing--when you're in a circular orbit, your VACC is actually 0...even though the planet is still pulling on you, it's not actually resulting in a change in vertical velocity. You need to look at the vessel in a non-inertial rotating frame of reference, at which point the problem becomes clear: Orbiter is reporting the actual force vector affecting the vessel, but this doesn't include thecentrifugal forcethat shows up as a result of us being in a rotating frame of reference. As a result, we need to compensate for the centrifugal force (not the centripetal force) in order to zero the VACC.Since the observed centrifugal force is dependent on the angular (or tangential) velocity of the vessel, but not the vertical velocity, we need to remove the vertical velocity before applying it. Looking at the extreme corner cases shows why:If you're in a stable circular orbit at a given altitudeawith a velocityv0which is entirely tangential to the gravitational force vector, VACC should be 0 (because your vertical velocity of 0 isn't changing).If you're at that same altitudeawith a velocityv1which is equimagnitudinal tov0but instead parallel to the gravitational force vector, VACC should be the acceleration caused by the gravitational force (because your vertical velocity is changing due to the gravitational force).If you don't remove the vertical component of velocity before calculating the magnitude, you'll end up returning VACC = 0 for both of these cases.I think it is an OK assumption to make. I don't see Orbiter in the near future supporting non-spherical bodies. But even so, for this version of Orbiter and all the previous versions the code is perfectly fine. If this does change in the future, then too bad:pYou can change it if you want.\n\nThat's a fully up-to-you sort of thing. I try to avoid making assumptions unless they greatly simplify my life and aren't likely to change anytime soon. I used GetRelativePos in my code to get the actual distance from the center of the reference body.",
        "thread_id": 17693
    },
    {
        "@timestamp": "2023-09-14T07:13:59.566416128Z",
        "author": "orb",
        "date": "2010-12-15T19:26:41+0000",
        "id": "ea2396795d2a3d04bed2c3c2836746ef",
        "post_id": "post-275669",
        "text": "The launch of Soyuz-FG rocket was successful. Soyuz TMA-20 separated at 19:18 UTC \/ 2:18 p.m. EST. Orbit insertion was successful. Deployment of solar panels and antennas was successful.There iscalendar event for dockingof Soyuz TMA-20 to ISS. You canrequest a reminder for that event, which will be sent via e-mail.",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:08.440910592Z",
        "author": "tl8",
        "date": "2010-05-20T21:53:18+0100",
        "id": "18a963bbd48b91cd0b726a52f07b8dfe",
        "post_id": "post-224008",
        "text": "You can upload it to another website, and send me the linkThere are many choices like Dropbox and MediafireIf you must, you can email me the video.",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:58.073472768Z",
        "author": "HAL9001",
        "date": "2010-11-29T17:20:25+0000",
        "id": "5f149b8947491a7f33768e4a928eae82",
        "post_id": "post-273692",
        "text": "even every proof, that this world is real could be simulated",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:59.567251712Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-17T20:13:08+0000",
        "id": "d37d81fdfa4fbde28d8ab21111e497a2",
        "post_id": "post-275676",
        "text": "Soyuz TMA-20\/25S has successfully docked to the ISS! :thumbup:ISS configuration following the docking:Hi-res version.",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:08.508829184Z",
        "author": "nygiantsrob",
        "date": "2010-05-19T05:08:04+0100",
        "id": "ca35b2d23b10681098809b4c23de2499",
        "post_id": "post-224150",
        "text": "Are there any MFD's available to aid with HAC...I'm having a real problem lining up with the runway even using the HSI MFD...Am I doing something wrong ?...I usually end up over KSC at about 40 KM altitude after re-entry but never seem to be able to line up properly on the runway...Help would be appreciated...",
        "thread_id": 14334
    },
    {
        "@timestamp": "2023-09-14T07:13:58.188515072Z",
        "author": "Wishbone",
        "date": "2010-11-28T09:38:12+0000",
        "id": "aa9ba166c71f2bee36ecd2ba486f6785",
        "post_id": "post-273789",
        "text": "The choice of the landing site was driven by the following considerations: proximity to NIIP-5 aka Tyratam aka Baikonur (abort once around is possible in this way), moderately soft soil (not boggy!), absence of obstructions (such as electric lines or large rivers) for miles and miles (early on there were cases of landings near a running train, Gagarin barely missed the Volga).And yes, given the history of the Soyuz, I would have wished for higher Cl\/Cd (to reduce g's during reentry), and softer landings. Not for landing on the water, where one can easily get lost, sink and never be found again, even if the USSR had more carriers for SAR ops.",
        "thread_id": 17703
    },
    {
        "@timestamp": "2023-09-14T07:13:08.588487424Z",
        "author": "NSRacer",
        "date": "2010-06-21T19:20:16+0100",
        "id": "0f181eee54f9afb32d8343b6d4082b5d",
        "post_id": "post-224206",
        "text": "ok i started to read the damn manuals...not all the keys are present there (for example throttle and some others) but i managed to discover them...2 questions though :1. does \"play in space\" work for orbiter 2010?2. how can i zoom in our out in cockpit viewPS - i'm sorry if i offended anyone or stuff like that, yes manuals do really learn you how to do stuff (not 100% but they help a lot). So i hope you will be able to help me when i will need some answers...till then, i still have to read a lot",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:59.034435072Z",
        "author": "jinglesassy",
        "date": "2010-12-07T04:30:04+0000",
        "id": "d2e927937969e3652bd2fc9bd058fcb2",
        "post_id": "post-274865",
        "text": "I said yes because of the title;).",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:59.095468032Z",
        "author": "NukeET",
        "date": "2008-06-05T15:43:29+0100",
        "id": "027b8869bb88acb097f12ea446d491a9",
        "post_id": "post-71291",
        "text": "Urwumpe said:Well, inside the reports, they only had the pressurizer water level as indication, no direct water levels of reactor or heat exchanger. That's why they did not notice the other indications...\n\nTrue...but pressurizer water level is the first majorcluefor a LOCA. Loose enough water and you start drawing a steam bubble inside the reactor (which is what happened at TMI)...and steam isn't a very efficient conductor of heat.Not noticing and\/or not understanding the other indications theydidhave was criminally stupid.",
        "thread_id": 1780
    },
    {
        "@timestamp": "2023-09-14T07:13:08.036367104Z",
        "author": "thomasantony",
        "date": "2008-05-14T17:21:39+0100",
        "id": "14c7c52440b8a197adc0d2078226f1df",
        "post_id": "post-65421",
        "text": "jedidia said:What the heck did they have a hammer for? it's alot of dead weight, you can't fix anything with it anyways (unless your called Lev...)\n\nWell they were also geologists or lunar geologists. They used the hammer to break of pieces of moon rock.~Thomas",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:58.285700608Z",
        "author": "Polaris",
        "date": "2010-11-29T00:51:15+0000",
        "id": "97681c3c1862c9652b7c0e2f0142e2d4",
        "post_id": "post-273833",
        "text": "Alien(s), Space:1999, Firefly, UFO, anything made by Gerry Anderson (yes, even Terrahawks), and last but not least, Cowboy Bebop.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:57.823486208Z",
        "author": "Endeavor",
        "date": "2010-11-26T20:30:56+0000",
        "id": "5eba7fb359abf9f88c1106df8b436d63",
        "post_id": "post-273424",
        "text": "Hi guys i really ned help with adding the add-on apollo I do everything as you do with the other add-ons but it will not workif anybody has teamview or can help me step by step it would be amazingthank you",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:13:08.035314432Z",
        "author": "Chipstone306",
        "date": "2008-05-14T01:47:40+0100",
        "id": "74f8bb5ea5bf95a1c67903a019fcc4db",
        "post_id": "post-65412",
        "text": "ijuin said:To me the best proof of the Apollo Landings is that the Soviets didn't cry foul. They had plenty of experts on space and on photography, etc., and they stood to gain a lot of international status by proving that the Apollo Landings were fake. That they didn't claim the landings to be fake tells me that they were plenty convinced.\n\nYou hit the nail square on the head. If there was ANY DOUBT that the moon missions were faked Russia would have had a fit.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:59.486604544Z",
        "author": "htrfhy",
        "date": "2010-12-09T18:53:35+0000",
        "id": "1773ea6fc0103481f9d2674158bd813e",
        "post_id": "post-275542",
        "text": "mine too they are awsome",
        "thread_id": 17840
    },
    {
        "@timestamp": "2023-09-14T07:13:08.325637632Z",
        "author": "orb",
        "date": "2011-01-26T22:59:52+0000",
        "id": "5232a96ff60090ac461240f4aa0defce",
        "post_id": "post-223821",
        "text": "JAXA -Small Solar Power Sail Demonstrator \"IKAROS\":IKAROS regular operations completedJanuary 26, 2011 UpdatedThe Small Solar Power Sail Demonstrator \u201cIKAROS\u201d has been in its regular operation phase for about six months to verify navigation by the world\u2019s first solar sail device and power generation by the thin-film solar battery. As its missions have been achieved, the IKAROS has completed its regular operations. The demonstrator will be in the post operational phase, which leads to the development of a successor while acquiring basic knowledge of solar power sail technology including a navigation guidance technique.\u200bAbove photo: IKAROS Project Manager Osamu Mori explaining the regular phase completion. Photo below: Venus taken by the IKAROS's monitor camera.\u200b|________________________________________Science Insider:Japan's IKAROS Solar Sail Mission Extended for a Year:TOKYO\u2014Success is paying off for Japan's IKAROS solar sail mission: The team behind the spacecraft confirmed today that it flawlessly completed all the performance tests set for it during its planned 6-month life. As a reward, the Japan Aerospace Exploration Agency (JAXA) has extended the mission to March 2012.\"In half a year, we accomplished all the mission objectives,\" said mission manager Osamu Mori, of JAXA's Institute of Space and Astronautical Science in Sagamihara, near Tokyo. \"Now we've set new objectives.\"Launched 21 May along with JAXA's ill-fated Akatsuki Venus probe, IKAROS (the Interplanetary Kite-Craft Accelerated by Radiation of the Sun) successfully used centrifugal force to unfurl its 20 meter diagonal, 0.0075 milimeter thick polyimide sail and relied on the pressure of photons streaming from the sun for acceleration. Controllers tweaked the craft's attitude by turning liquid crystal devices on and off to vary the reflectance (and thus the photon pressure) across the sail. All of these accomplishments were spacefaring firsts, Mori says. (Two previous solar sail missions by other countries foundered on rocket failures.)While sailing, the craft's suite of scientific instruments caught gamma ray bursts, collected data on space dust, and participated in very long baseline interferometry observations of celestial objects.With the extended lease on life, the team will try new navigational tricks, such as varying the sail's angle toward the sun and changing the craft's trajectory. Mori called these \"risky\" maneuvers because they are not sure if the sail will remain fully extended. They intend to model the sail's behavior and the craft's response to plan future solar sail missions.{...}\n\n",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:57.824976384Z",
        "author": "Endeavor",
        "date": "2010-11-26T20:49:03+0000",
        "id": "4ab04a8d7b449f27df31c2f69f8348e8",
        "post_id": "post-273429",
        "text": "Xyon said:You meanNASSP?There are installation instructionshere. Chances are you only have the modules, you'll need to download the CVS branch or the CVSless install.\n\nno Not that on AMSO",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:13:59.609929984Z",
        "author": "Polaris",
        "date": "2010-12-11T02:30:37+0000",
        "id": "1f4f79be44b3111422882a7d1cc62870",
        "post_id": "post-275761",
        "text": "I know nothing on addon development, so I can't build a Sulaco.:sos:",
        "thread_id": 17858
    },
    {
        "@timestamp": "2023-09-14T07:13:58.478093312Z",
        "author": "Axertan",
        "date": "2010-11-30T23:17:35+0000",
        "id": "bdf6345f2fba3f2ba0621573dbdb7fcd",
        "post_id": "post-274202",
        "text": "ReFuel MFD has been tested in both Orbiter 2006P1 and 2010. It works in 2010P1 as well.",
        "thread_id": 17734
    },
    {
        "@timestamp": "2023-09-14T07:13:59.657938944Z",
        "author": "jedidia",
        "date": "2010-12-11T09:32:44+0000",
        "id": "a50446bec0f93799014863073c914c5c",
        "post_id": "post-275873",
        "text": "the orbiter navigatorStill in Beta, but pretty stable and reliable by now. Second to none in terms of oversight it gives you of your trajectory and planning convieniance (change a detail in your ejection burn and immediately see the effects in all later burns, for example).",
        "thread_id": 17867
    },
    {
        "@timestamp": "2023-09-14T07:13:08.41920384Z",
        "author": "Glider",
        "date": "2008-05-13T21:38:55+0100",
        "id": "1572d63e5b6ddf674edef5d863d3c138",
        "post_id": "post-65482",
        "text": "Hi,I've uploaded a new version (0,58) into OrbitHangar.:)It can be downloaded by link - [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3318\"]Space-X launchers and Dragon v0,58[\/ame]New :- new real sizes for all rockets- Falcon-1 launcher- cargo and manned variant of Dragon- launch pad for Falcon-1 and Falcon-1E- new parameters for all rockets ( and new payload masses )Note that you have to install LC40 and 41 addon by Kev Shanow.You can find a link for it in this addon description at OrbitHangar.Some screenshots:1.Falcon-9 with manned Dragon launch from LC402.Falcon-9 with cargo Dragon launch from LC403.Dragon in orbitIt is not a completed addon. I'll update it from time to time.:)",
        "thread_id": 1432
    },
    {
        "@timestamp": "2023-09-14T07:13:58.873019648Z",
        "author": "Urwumpe",
        "date": "2008-06-04T20:33:22+0100",
        "id": "d8388d377baa50046eea1023717388ba",
        "post_id": "post-71264",
        "text": "DanP said:Thanks a lot!I would assume mass flow is kg propellant per sec ?\n\nEither kg\/s or the imperial equivalents. But I recommend using SI units.",
        "thread_id": 1778
    },
    {
        "@timestamp": "2023-09-14T07:13:08.430358272Z",
        "author": "golden_eye",
        "date": "2010-05-19T12:35:14+0100",
        "id": "52049d378bbd406c127a670b749c7c81",
        "post_id": "post-223984",
        "text": "I couldn't actually drive down for the launch because I had to work but I was able to watch the countdown on tv then walk outside to see it coming above the trees.",
        "thread_id": 14320
    },
    {
        "@timestamp": "2023-09-14T07:13:58.628903168Z",
        "author": "DaveS",
        "date": "2008-06-07T22:55:31+0100",
        "id": "3de1599af6091e42425c02b41f43be9f",
        "post_id": "post-71233",
        "text": "You need to remove the semi-colons(;)from each line. This tells Orbiter that it's a comment and should be ignored.",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.357638912Z",
        "author": "Tex",
        "date": "2010-11-29T23:36:21+0000",
        "id": "e8f3be8a1047651cf24d6cb736b7834b",
        "post_id": "post-273993",
        "text": "Welcome back!:welcome:",
        "thread_id": 17722
    },
    {
        "@timestamp": "2023-09-14T07:13:07.88761472Z",
        "author": "Cairan",
        "date": "2010-05-17T03:32:42+0100",
        "id": "4fdaad6e44cb758a8b4bc6a5c128a663",
        "post_id": "post-223547",
        "text": "Sorry to hear about your loss... Fate or bad luck, depending on your views on how things work in life, is made up of lots of accidents that turn seemingly unconnected events into freaky outcomes.My best advice is to not ruminate the \"what if...\" scenarios too much. It happened, you're saddened. Don't think too much into the details or else you'll get stuck in a loop, trust me...Remember the good times and the found memories you have of your friend, and try to honor that friendship by sharing your appreciation with her other loved-ones. Sharing memories is the best soothing balm you can all put on the sharp pain of such a sad event.Our prayers and wishes are with you.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:58.924062976Z",
        "author": "Izack",
        "date": "2010-12-06T05:11:49+0000",
        "id": "dba2bf5b9d3a29e3e16809edf50ab006",
        "post_id": "post-274777",
        "text": "EDIT: Don't you hate it when you don't notice that there's a second page? :facepalm:On the twenty-first day of Christmas, Almighty:probe:gave to me:21 Velcro Saturns20 Arrow freighters19 Orbiter beta releases18 Apollo missions17 Delta III's exploding16 Frames per Second15 Animated UMMUs14 Sputniks beeping13 Purple Dyson Spheres12 Vanguards docking11 Spaceships launching10 More Shuttle Flights9 Strap-on boosters8 Stock Planets7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansAnd a ship with unlimited delta-V",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:59.275232256Z",
        "author": "ryan",
        "date": "2010-12-08T01:32:22+0000",
        "id": "9e46641655b14b60888b396d9c50bce4",
        "post_id": "post-275055",
        "text": "My room looks like a rocket has launched from it, it's that clean. I actually don't have any space related things in my room it only has junk of everything. :facepalm:",
        "thread_id": 17812
    },
    {
        "@timestamp": "2023-09-14T07:13:08.318645248Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-21T13:41:47+0100",
        "id": "cf9658f53cd32ddf900a0a318ef75998",
        "post_id": "post-223761",
        "text": "Spaceflight Now: \"Dawn launch sends Japanese orbiter on the way to Venus\".NASASpaceFlight: \"JAXA H-IIA carrying AKATSUKI and IKAROS launches at second attempt\".BBC News: \"Japan launches Akatsuki probe to Venus\".",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:58.44739328Z",
        "author": "Wally",
        "date": "2010-12-21T07:26:55+0000",
        "id": "2b3d54e56f308c40ce5227ae21b4c3f4",
        "post_id": "post-274131",
        "text": "dbeachy1 said:And there's my favoriteCAPCOM babe. I enjoy listening to her voice while on-orbit.:cool:\n\nSpeaking of beautiful ladies in orbit, my award goes toTracy Caldwell. Maybe we should have a topic dedicated to this subject?:)",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:58.614529536Z",
        "author": "theshhh",
        "date": "2012-06-01T04:21:03+0100",
        "id": "d3f15dd17ddca899e3958589aab51cd7",
        "post_id": "post-274401",
        "text": "Axel said:There are although no bikes and cars in the original Orbiter City! I would love to have it, the developer ment he has not yet the right stuff to create self driving UCGO cars ect. I have 11-38 fps in the original Addon, thats enough for me for driving in that city, maybe to less for flying, will see. But Im using extraordinary maximum quality settings in both, in orbiter and gfx driver. I could reduce there at first. I have ATI 4870 and amd 7750 x2.\n\nyou could just route UCGO cars yourself, ya know.:tiphat:",
        "thread_id": 17751
    },
    {
        "@timestamp": "2023-09-14T07:13:59.35123328Z",
        "author": "Urwumpe",
        "date": "2010-12-10T08:06:25+0000",
        "id": "18c6669ae91df465c2351e57e7c83ed9",
        "post_id": "post-275203",
        "text": "jedidia said:I'd suggest to just cut down on the chatter and see what happens... and if there will be anything to see at all.\n\nI can only agree. But his statements about his skills and how he understands the problem suggest, that he has absolutely no clue yet, except high school programming course skills and vivid dreams.Maybe I am wrong in this assessment, and I would be happily wrong there, but it does not feel very well-thought now.Especially the calling for starting from the scratch being better, does not imply any knowledge about multi-player gaming at all, except maybe turn based strategy games.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.322562816Z",
        "author": "orb",
        "date": "2010-11-19T21:52:49+0000",
        "id": "4959d48dc84f1a3baf26758fefbf5a73",
        "post_id": "post-223791",
        "text": "JAXA:November 18, 2010 UpdatedDate of AKATSUKI injection to Venus orbitJAXA decided to emit jets from the orbital maneuvering engine (OME) of the AKATSUKI at 8:49:00 a.m. on Dec. 7 (Japan Standard Time, all the following dates and time are in JST) to inject the orbiter into the Venus orbit. Under the current schedule, the OME jet emission will be completed at 9:01:00 a.m. on the same day, and the Venus orbit will be determined around 9:00 p.m. also on the same day after some attitude control maneuvers including the Earth pointing maneuver of the Z axis.---------- Post added at 22:52 ---------- Previous post was at 10:53 ----------NASA JPL:Scientists Chosen to Help on Venus Climate Orbiter.",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.46921728Z",
        "author": "Artlav",
        "date": "2010-12-09T07:20:00+0000",
        "id": "83d26af2b5994b522865b04ec52790de",
        "post_id": "post-275507",
        "text": "Guinness book lists 13 days, and with no ill effects.I never gone longer than 48 hours.It seems that the main problem is that the brain needs to reset every now and then. Once you run out of active memory, there is no way you could observe anything, it won't get recorded. And, if it starts emergency clean up while you're awake, welcome to hallucinations. So, in controlled environment you can live as long as you could stand it, while in the wild you're destined to kill yourself accidentally one way or another.Pyromaniac605 said:'Russian Sleep Experiment'.\n\nSleep deprivation was one of the KGB's favourite torture method.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:08.587401728Z",
        "author": "n122vu",
        "date": "2010-06-10T19:51:42+0100",
        "id": "8f3670f2c3ee7a51d263e11e8cbcf450",
        "post_id": "post-224195",
        "text": "NSRacer said:Why? Because i'm sure you were just like me when you started playing orbiter. Nobody is born a genius but of course it's very easy to talk about things when you know you're deal. I started my career as a rally driver 2 years ago and i can a sure you that there are many things that you need to read and learn. So if you ask me how to start the car and use the launch control i should tell you to start reading 10.000 pages. Problem is that at the end you will realize that you read 10.000 pages just for learning how to push 1 button and 2 pedals. So wouldn't be more easy for you if i had told you from the beginning to push those 3 things?Sorry for my bad english but hopefully you will understand my point. Have a good night!\n\nI was just like you. I had been flying MSFS for 6 years before I finally picked up Orbiter. And the very, very VERY first thing I did was read the tutorials in the manual. I flew the first tutorial to get the DeltaGlider in Orbit by looking at the manual the whole way (which tells you EXACTLY what buttons to press at what time) and got into orbit. Then I started the scenario over and flew it again, and again, and again, until I could do it without looking at the tutorial. Then I moved on to docking with the ISS, using that tutorial in the same way.If you can't follow the most basic advice that pretty much everyone in this thread has given you, some of them multiple times, you may not get many more answers on the subject.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:58.648348416Z",
        "author": "poriruadude",
        "date": "2010-12-07T09:39:54+0000",
        "id": "0efc2ec2fddb4a2835c64a5deceeedcf",
        "post_id": "post-274520",
        "text": "I have found a single good source of stargate stuff on joseph mallozzi's blog. he is one of the writers of all the series.heck, hit him up for plans too!http:\/\/josephmallozzi.wordpress.com\/just tell him you're doing it for non profit enjoyment.",
        "thread_id": 17767
    },
    {
        "@timestamp": "2023-09-14T07:13:58.009720576Z",
        "author": "Hielor",
        "date": "2010-11-29T07:23:44+0000",
        "id": "7780f8d90b9ce540ab2b6e458c1150ef",
        "post_id": "post-273625",
        "text": "computerex said:... And the code is correct.\n\nExcept that it isn't, as I've already explained, both here and inthat other thread...Basically what is happening is that there is a radial acceleration inwards towards the center of the planet due to gravity, called the centripetal acceleration. But that acceleration only causes a change in direction, and not the speed. So to calculate acceleration, you need to remove the centripetal acceleration, otherwise you would see a speed change that is non-existent.\n\nNo, you don't need to remove the centripetal acceleration. The centripetal acceleration is still exerting a force on the vessel. You need toaddthe centrifugal acceleration, the inertial force that arises because the vessel is in a rotating reference frame. When the vessel is in a circular orbit, this will cancel out the gravitational force.The magnitude of the centrifugal force (the force that appears to exist in the rotating reference frame) is dependent on the angular velocity of the reference frame. We don't need to convert to angular velocity, we can just use tangential velocity (by removing the vertical component after rotating the velocity vector to the horizon frame) to calculate the magnitude of the centrifugal force and add that to the vessel's force vector.If you think closely about the two scenarios I posted above, you'll realize why this is the case. When the vessel has no tangential velocity, it's not in a rotating frame of reference, so we don't want to do anything to compensate.I am not 100% convinced that the vertical component should be removed. Have you found a reliable way of testing this ? I get too much fluctuations. I suppose for this you could always go the step wise calculation route. That'd definitely help with the fluctuations. Surface MFD might in fact be using that I think.\n\nYou really ought to go read thepreviously linked threadsince you're repeating or puzzling over a lot of what got said there:). Yes, the surface MFD is using a stepwise approximation of the vertical acceleration, which is why it shows occasional large fluctuations. As I explainedthere, the stepwise method was insufficient for my purposes, because in a distributed system the stepwise method has many difficulties.The code that I posted there is what is being used by Orb:Connect, and I did fairly extensive testing of the method across a wide range of initial conditions to verify that it matched the SurfaceMFD value (with the exception of momentary inaccuracies caused by SurfaceMFD using a stepwise approximation). I'm quite sure that using only the tangential velocity when calculating the centrifugal force is the correct course of action.",
        "thread_id": 17693
    },
    {
        "@timestamp": "2023-09-14T07:13:59.626170368Z",
        "author": "N_Molson",
        "date": "2010-12-10T16:12:11+0000",
        "id": "6e6df564879d4314a6e366af09c2e55c",
        "post_id": "post-275780",
        "text": ":welcome:to the forums !And:hailprobe:!",
        "thread_id": 17860
    },
    {
        "@timestamp": "2023-09-14T07:13:07.938877184Z",
        "author": "Quick_Nick",
        "date": "2007-11-19T01:40:49+0000",
        "id": "486dd4600d434adb1a849a5e35069678",
        "post_id": "post-12330",
        "text": "http:\/\/en.wikipedia.org\/wiki\/Null_character",
        "thread_id": 143
    },
    {
        "@timestamp": "2023-09-14T07:13:08.037081344Z",
        "author": "chudsosoft",
        "date": "2008-05-15T12:45:21+0100",
        "id": "22170cceca5e711ef66e07c0b133f2f7",
        "post_id": "post-65427",
        "text": "It's simple anti-authority paranoia with frightening retard focus. Logic and reason really have nothing to do with it. It's a bunch of people who want to believe that they're smarter than \"The Man\". That's why it's fruitless to argue with them.",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:58.486505984Z",
        "author": "Wishbone",
        "date": "2010-12-01T17:55:25+0000",
        "id": "12f4555ce81976a2f53e1655068529e5",
        "post_id": "post-274212",
        "text": "A note in the margin: .ncb files aren't really required for the SDK to work (I have just peeked into the partially d\/l'ed archive and found that an ncb file is 8 meg large).",
        "thread_id": 17736
    },
    {
        "@timestamp": "2023-09-14T07:13:59.646778624Z",
        "author": "rocketdued",
        "date": "2010-12-13T20:54:27+0000",
        "id": "ef1d950c10d0736a64d21546857f345b",
        "post_id": "post-275849",
        "text": "oh ok. im working on SF now. like i say though im hoping this will solve the problem---------- Post added at 08:36 PM ---------- Previous post was at 08:22 PM ----------ok so right now as it stands im working on the sound expansion pack. after all this work does any one else expeirence trouble with iss 3.2?---------- Post added at 08:54 PM ---------- Previous post was at 08:36 PM ----------now i have an erro starting error while initialising solar system solm:file not found: .\\config\\solm.cfg[orbiter::creatrenderwindow .\\orbiter .cpp 726]",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:58.074036992Z",
        "author": "eveningsky339",
        "date": "2010-11-30T12:59:05+0000",
        "id": "897bf63189c0feb0e5f37bceba6ea061",
        "post_id": "post-273697",
        "text": "The idea that we are someone else's pet project has always intrigued me. Is it possible that we are living in a computer simulation? Yes. The universe could be a high school kid's biology project for all we know.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:08.450377984Z",
        "author": "Artlav",
        "date": "2010-05-18T19:02:10+0100",
        "id": "498c2c4731e6e7c005f682f1aa890677",
        "post_id": "post-224053",
        "text": "cjp said:I can imagine some issues with the accuracy of a global position w.r.t. the surface of e.g. a moon of Neptune. And maybe vessel-relative is better after all.\n\nHm? The scale is all wrong, i'd expect - the camera position matters withing meters, and you'll get that imprecision only very far away from the Sun.cjp said:I don't have a D3D SDK (do I need it?).\n\nNo, you don't need it if you have DDS loading capability. Otherwise, some constants might be need it.cjp said:and hope it is compatible with my 'GPL+exception' license.\n\nSpeaking of which, there's awful lot of legal stuff around your code. Any specific reason for that?cjp said:I already explained before, and I know it's a bit controversial choice.\n\nWell, cubic's been tried before, so let's see how Mercator will do.",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:58.79323904Z",
        "author": "Urwumpe",
        "date": "2010-12-06T17:39:17+0000",
        "id": "6c70724fdad111e06e9e9f48d044a55b",
        "post_id": "post-274629",
        "text": "SiberianTiger said:Lesser fuel left in the tanks after engine burnout (what's the correct English term?)\n\nIt is called \"Residuals\" or \"Residual propellants\". It can also be called \"shutdown reserve\", in some contexts.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:07.885789184Z",
        "author": "Enjo",
        "date": "2010-05-16T13:19:34+0100",
        "id": "1875d7930dd17c99ac6991cd329add53",
        "post_id": "post-223533",
        "text": "I'm sorry to hear that. I also lost a friend on a motorcycle few years back.I'd hate to sound like a jerk right now, but yes, as you noticed about those contacts, sometimes we simply increase the probability of our death:(I hope you cheer up.",
        "thread_id": 14286
    },
    {
        "@timestamp": "2023-09-14T07:13:58.286187008Z",
        "author": "guitarist473",
        "date": "2010-11-29T01:04:03+0000",
        "id": "95261275c24fc1a67f94e0105d38b2bb",
        "post_id": "post-273836",
        "text": "Ive got a heck of alot of titles to research:)Im going to have to look at these tomorrow but i will put these in the maybe pile now to remind me...so here are the piles so far...\"to watch!\" =Firefly, Serenity, 2001 a space oddity, space 1999, Moon, UFO (saw some episodes in the past, i liked them but never got round to watching all of them)\"maybe (reminder) pile\" =Stargate SG1, Startrek: deepspace nine, Babylon 5, space cowboysAs i said there are some that iv already seen but im just too tired to remember.I have seen Avatar, matrix, contact, (all) alien(s) (movies), cowboy bebopI must go to bed now, i have school in 6 hours and i am REALLY tired!Thank you all for your suggestions and posts!:cheers:good night (technically good morning with it being about 1am):)",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:58.891327744Z",
        "author": "theflyingfish",
        "date": "2010-12-05T04:20:45+0000",
        "id": "18d28d543e7fdd5f462588ef795fb977",
        "post_id": "post-274724",
        "text": "I was aquanted with Phun for a short period of time. (It was my favorite thing to do on the computer before I found Orbiter.) I had mostly forgotten about it until I saw your post. I never created anything good, but had a blast testing machine guns and rockets other users created. (Kinda like my current use of Orbiter. :blush:)I didn't know they closed the forum! Blasphemy! That was a bastion of creativity, a pillar of light in a sea of mediocrity! (Other than O-F, of course) What caused them to close the forum?However, I did test this one rocket for Phun a long time ago, I think it was a Titan II... I think. It had two boosters, a main engine, a nose cone and a satellite. Upon the push of a button, the boosters would separate and turn off. Push it again, the nosecone would split and the satellite would fly out, complete with own engine for final orbit insertion. I actually managed to get into orbit a few times, with no MFD or anything!",
        "thread_id": 17780
    },
    {
        "@timestamp": "2023-09-14T07:13:58.289353984Z",
        "author": "Polaris",
        "date": "2010-11-30T21:40:31+0000",
        "id": "36f39479b89d228c6714ff1bb839dce6",
        "post_id": "post-273862",
        "text": "Guitarist473, you are welcome!",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:58.89860736Z",
        "author": "TMac3000",
        "date": "2010-12-05T15:02:17+0000",
        "id": "e5c1b19251eec5cda266518d8557d50a",
        "post_id": "post-274739",
        "text": "garyw said:Vangelis - Conquest of Paradise.\n\nThanks, Gary:thumbup:I couldn't find that out for the life of me until you pointed me to it. I'll be downloading the whole thing now:)Sure enough, the lyrics appear to be in Latin.",
        "thread_id": 17781
    },
    {
        "@timestamp": "2023-09-14T07:13:08.262039296Z",
        "author": "ryan",
        "date": "2008-05-15T08:29:32+0100",
        "id": "a9ccf7bf8b3d782f30b976eacc98757f",
        "post_id": "post-65478",
        "text": "Snappy as a quick way of doing things.",
        "thread_id": 1431
    },
    {
        "@timestamp": "2023-09-14T07:13:08.39377408Z",
        "author": "Izack",
        "date": "2010-12-10T09:42:11+0000",
        "id": "be3a63b1f45b64d20a7491b8e0a26533",
        "post_id": "post-223927",
        "text": "jedidia said:The two terms are usually used synonimously (maybe wrongly so, but it's stuck pretty well). Since we're talking a coms dropout in the scene, I can only assume that they meant the far side when they said the dark side. which would be forgivable, considering how widespread the misconception is (I just found out that it is a misconception after making a double take and googling when I read your post... :blush: )\n\nI was just thinking about Kevon mentioning the dark side being dark, so I thought of the night side. Though the dark side was not even dark in the preview. Or the far side. Did they call it the far side or the dark side? Now I'm confused.Maybe it's a full Moon and we can say everyone's right.:cheers:",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:58.328061184Z",
        "author": "Xyon",
        "date": "2010-11-29T17:29:28+0000",
        "id": "231a7d7f5ec17c97693dee5e182fd4cb",
        "post_id": "post-273941",
        "text": "http:\/\/www.stuartcodling.com\/2010\/11\/a-legend-passesThe Formula 1 world has lost one of its more colourful lunch partners. Christopher Hilton, the prolific book writer and former Fleet Street journalist, passed away unexpectedly at the weekend.Chris was an established sports writer, albeit specialising in tennis, for the Daily Express when he was pitched into F1 at the beginning of the eventful 1982 season. He later turned those experiences into a book, one of many on F1 and other sporting subjects.As a book writer his work rate put the rest of us to shame. He put this down to a regular routine in which he would rise early, write until lunchtime or thereabouts in his dressing gown, and then go out (properly dressed by now) for the papers, which he would digest over a pint in his local. Following this convivial repast he would return home to carry on writing until early evening, whereupon he would call time on the day\u2019s work and take a long, hot bath.Occasionally he would interrupt this routine to visit the LAT Archive for picture research, and this would usually involve lunch, during which he would provide delightful company. Thankfully he would give at least 48hrs notice of his impending arrival so that you could make alternative transport arrangements and mollify loved ones. Lunches with Chris almost inevitably occupied rather longer than the statutory hour, and would often involve you stumbling from the establishment rather later than expected and somewhat the worse for wear.Most F1 fans will have at least one of his books. His prodigious output led to the inevitable accusations of hackery, and certainly many of his biographies relied heavily on secondary sources, but he always took the matter of accuracy and fairness very seriously, and he would never abuse the legal tenet that the dead can\u2019t sue for libel. The majority of the previous sentence contains nothing that can be said about the author of a recent high-profile biography of a major F1 figure\u2026\n\nThe world suddenly seems like a smaller place.",
        "thread_id": 17715
    },
    {
        "@timestamp": "2023-09-14T07:13:59.117993984Z",
        "author": "Oznerol",
        "date": "2011-06-06T17:11:38+0100",
        "id": "bef766b3eb0c1394b1db896489a28d16",
        "post_id": "post-274911",
        "text": "Spacecraft 3???Hello!That is a very nice ship!I don't wont do say that its bad but did you notice that:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=5177\"]Spacecraft 3 to dll converter[\/ame]I think that is a very good way to remove the limitations of spacecraft 3 for non-c++ people. I am a c++ coder and i have checked out the code generated by the converter. The code is not the best i have seen ever but i can recommend the converter as it provides full Orbiter 2010 support as well as 2006 and removes the limits of spacecraft3.",
        "thread_id": 17802
    },
    {
        "@timestamp": "2023-09-14T07:13:58.362178048Z",
        "author": "hribek",
        "date": "2010-11-30T01:23:26+0000",
        "id": "c78b91e2b4a43c2bd6a9c2d4eeb3348e",
        "post_id": "post-274001",
        "text": "You could also build your own...",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:59.269558272Z",
        "author": "martins",
        "date": "2010-12-09T15:50:53+0000",
        "id": "c56889e0392e10d55474ba19dcb3ff5b",
        "post_id": "post-275053",
        "text": "You need to set the inparam.flag entry to PRM_ALT (in addition to any other valid input parameters you are supplying, such as PRM_LNG, PRM_LAT, PRM_FBR and PRM_AP). Otherwise the inparam.alt parameter is ignored.",
        "thread_id": 17811
    },
    {
        "@timestamp": "2023-09-14T07:13:08.460295168Z",
        "author": "Hispa",
        "date": "2010-05-21T20:20:48+0100",
        "id": "677c3e497ec32d946d306eabff8d24bf",
        "post_id": "post-224098",
        "text": "Finally I decided to launch Cosmos back to Earth in a high energy transfer orbit. It's going to pass near Mercury orbit and rendezvous Earth when raising from the other side of Sun. I don't know how to do this with Interplanetary MFD, so I'm doing it with Trans MFD and Sync orbit MFD, neutralizing the difference between orbital angles when I arrive to Earth orbit intersect node. As I said above, Cosmos has an enormous quantity of fuel to do the job.Cosmos ejecting from Mars orbit.---------- Post added at 09:20 PM ---------- Previous post was at 08:33 PM ----------Coming back home from Mars surface.Lots of docking ports on Celestium 3C. Now a frozen beer to celebrate the succesfull mission. Meanwhile, Cosmos continues its way to Earth.",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:59.348620032Z",
        "author": "Face",
        "date": "2010-12-09T19:09:48+0000",
        "id": "8517d6c03db47693ea9548eff9cf12d9",
        "post_id": "post-275185",
        "text": "RisingFury said:Do a search through the forum to see how many multiplayer threads there have been... you'll see what I mean.\n\nHe even posted in one of them;).",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.586040064Z",
        "author": "n122vu",
        "date": "2010-05-19T17:24:55+0100",
        "id": "6445f8ff3f1da65ee8d6fa42e3303671",
        "post_id": "post-224177",
        "text": "Agreed. The PDF files are invaluable. In particular, the flight checklists, Chapter 19 in Orbiter.pdf, are a good place to start. Also check out Go Play in Space that others have mentioned. That should get you enough to get started at least. Once you get those down, you can move to more advanced operations.Oh, and welcome to the forum!:welcome:",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:58.50743424Z",
        "author": "Keatah",
        "date": "2010-12-03T12:12:13+0000",
        "id": "0f74fdd2fa9789f6eb73e0172aaaacd2",
        "post_id": "post-274295",
        "text": "T.Neo said:But maybe they brought the bushes with them... alien bushes specially engineered for that very purpose. :lol:\n\nPerhaps.. Maybe the bushes started the plant life here. And the solid feces waste rolled off into the sea to start life there. As it rolled, bits and pieces broke off and evolved into insects and other land-dwelling creatures. The urine evaporated to make all forms of airborne flu's and the common cold.I also propose them alien dudes had a 20 meter intestine to make all that complex chemistry.",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:57.94830592Z",
        "author": "PennyBlack",
        "date": "2010-11-27T15:25:50+0000",
        "id": "eb9234b4ea402177b626f17d54961a97",
        "post_id": "post-273520",
        "text": "SiberianTiger said:Now, if she is owner of the Sun, you folks all know whom to sue in case the Sun does any damage to your property or health. :lol:\n\nYes, skin cancer is on the increase and all that royalty from solar collection will offset her profit margin a fair bit I bet.",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:13:08.587511296Z",
        "author": "garyw",
        "date": "2010-06-11T18:24:22+0100",
        "id": "1dcc0b79a066ebbb51b6c2c036a6286d",
        "post_id": "post-224197",
        "text": "ar81 said:Where should his nose be pointing to have a good attitude? :lol:\n\nIn the manual.... :lol:",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:59.365472256Z",
        "author": "Face",
        "date": "2011-01-10T20:15:53+0000",
        "id": "e64a7289dfae30ebf7edb5f200aa75e4",
        "post_id": "post-275297",
        "text": "Danzig70 said:Instead of having other users in other craft, would it be possible to have another player as passenger in a craft?\n\nYou can join as observer and use a server command to register to a craft. You will then see everything this vessel sees, F3 to it, and take seat somewhere in the passenger area. It is funny to watch a flight from a passenger seat.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:59.635781632Z",
        "author": "DaveS",
        "date": "2010-12-22T11:14:05+0000",
        "id": "83a6e4890be43ab28455233192c7f4bf",
        "post_id": "post-275798",
        "text": "4throck said:Cool!(I've updated my previous post to include the diagram I mentioned.)And here's a nice photo of what an early Apollo capsule looks like. Notice that it doesn't seem to have the forward docking port.\n\nThat's a Block I CM. Block I CMs were strictly LEO-only with no docking capability. That was for Block II.Also BLock I CMs were white painted while the Block II CMs had the reflective mylar coating.Check this page for configuration differences between each flown CSM:http:\/\/apollomaniacs.web.infoseek.co.jp\/apollo\/cme.htm",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:07.91209216Z",
        "author": "Woo482",
        "date": "2010-05-16T19:42:28+0100",
        "id": "3b7995df99abfa718cb2e7c26f467bd3",
        "post_id": "post-223580",
        "text": "you really should either include a \"other\" option or list some other spacecraft, you don't even have SSU or the Shuttle fleet there",
        "thread_id": 14294
    },
    {
        "@timestamp": "2023-09-14T07:13:58.07099392Z",
        "author": "computerex",
        "date": "2010-11-29T06:22:10+0000",
        "id": "1f720b6b81b2fcc9e569d1d9328d7044",
        "post_id": "post-273669",
        "text": "DarkEnergy said:Are our brains not just electrical pulses among neurons at the deepest level as well? Yet, the brain can produce a consciousness. Why couldn't a sufficiently advanced computer achieve this as well?\n\nThe electrical impulses actually have a physical effect in our brains though. Binding of calcium ions (electricity) opens other channels, etc. A whole bunch of physical activity is taking place. Our brains do not produce consciousness, consciousness simply exists.There can't be any consciousness in a computer program. Computer programs are just a bunch of instructions executed mechanically by a processor. The state of something is altered based on those instructions. There is nothing else to it.Imagine: In the far future, imagine a robot that can paint pictures very very quickly with life like detail. If the robot paints a person running in quick succession, showing the person to be running in animation, is this sufficient to say that this is a person running? All we did is create an image of something alive by manipulating the physical world. Is that image alive itself simply because it looks very life like?If you think about it, the whole \"Are we in a simulation\" argument is absurd.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:08.504204032Z",
        "author": "SiameseCat",
        "date": "2010-05-19T02:52:44+0100",
        "id": "e7acaef2fe4b3f3bbd54108c7481d844",
        "post_id": "post-224147",
        "text": "Sorry, I meant within Orbiter itself (because I need 2 copies of the mesh, but facing in different directions.)",
        "thread_id": 14333
    },
    {
        "@timestamp": "2023-09-14T07:13:58.64795008Z",
        "author": "Crias",
        "date": "2010-12-06T21:23:33+0000",
        "id": "5d60a389691ac1abadb92ec3aa72aaec",
        "post_id": "post-274517",
        "text": "Well I\u2019ve seen people\u2019s reactions to Atlantis in YouTube videos and things so I\u2019m planning on doing that next, I just need to texture the model, ZIP it up and send it on in. I\u2019m also a fairly new addition to the orbit hanger so anything that I post have a 24 hour delay before it can be downloaded. But I have a semi working aurora so that will probs be the next big release:)",
        "thread_id": 17767
    },
    {
        "@timestamp": "2023-09-14T07:13:58.873808896Z",
        "author": "DanP",
        "date": "2008-06-05T14:03:06+0100",
        "id": "53b481cbf4e10764945856c89c778099",
        "post_id": "post-71269",
        "text": "The Isp of different rockets often appears on the web in seconds. For example, 267.5 for the SSSRB. Is that the same figure then for N * s\/kg , just different units for SI ?For example, consider the first stage of one the DIRECT proposals, 2 * SSSRB and 2 * RS-68.2*SRB:Combined thrust: 29,640 kNIsp each: 267.5, presumably N*s\/kgTherefore mass flow...29,640,000 \/ 267.5 = 110,804 ~2*RS-68:Combined thrust: 6681 kNIsp each: 409, presumably N*s\/kgTherefore mass flow...6,681,000 \/ 409 = 16335 ~So, total mass flow for the first stage (until SRB sep) is: 127,139 kg\/s ~We use the thrust equation again for the first stage to find out the combined Isp:Isp = total thrust \/ total mass flow= 36,321,000 \/ 127,139= 286 ~ (again presumably N*s\/kg)Or... I could have the whole unit conversion thing wrong though, I don't appear to be making much sense of it for some reason :huh:",
        "thread_id": 1778
    },
    {
        "@timestamp": "2023-09-14T07:13:08.402240256Z",
        "author": "n72.75",
        "date": "2010-05-17T23:26:07+0100",
        "id": "09825909d522c89eaff75a1fc52f4df1",
        "post_id": "post-223952",
        "text": "The attitude control autopilots(Pro-grade, normal+, etc.) in orbiter want to achieve a certain angular velocity before shutting off the thrusters. The vessel then coasts to a point before the desired attitude were the thrusters can be engaged to slow the angular velocity and stop rotation exactly on the desired attitude. This works fine for vessels such as the deltaglider, were the ratio of rotational inertia to rotational thrust is small. This is because the autopilot can achieve its desired angular velocity well before the midpoint of the angle between the vessels current heading and desired heading. In vessels were the ratio of rotational inertia to rotational thrust is high, the autopilot overshoots the target heading because it cannot achieve this angular velocity in the arc length that it has to transverse.",
        "thread_id": 14315
    },
    {
        "@timestamp": "2023-09-14T07:13:58.666123264Z",
        "author": "Xyon",
        "date": "2010-12-04T15:10:05+0000",
        "id": "4a27b2ef017e4cf645c1284584ea6852",
        "post_id": "post-274578",
        "text": "http:\/\/www.microsoft.com\/downloads\/...ee-a3f9-4c13-9c99-220b62a191ee&displaylang=enVC++ 2005 Redist x86",
        "thread_id": 17772
    },
    {
        "@timestamp": "2023-09-14T07:13:58.9222272Z",
        "author": "theflyingfish",
        "date": "2010-12-05T23:10:14+0000",
        "id": "75534bb0a49df005cd46373052b2b7cb",
        "post_id": "post-274765",
        "text": "On the 12th day of Christmas the Almighty Probe gave to me...12 Vanguards docking11 Spaceships launching10 More Shuttle Flights9 Strap-on boosters8 Stock Planets7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansand a ship with unlimited delta-V",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:57.965481216Z",
        "author": "Sar",
        "date": "2010-11-27T08:59:33+0000",
        "id": "fdbeb4a3867e3aacd7f0eabdde783da0",
        "post_id": "post-273545",
        "text": "I've been under twice in my life. Last time was when my appendix got removed few years back. The weird thing is I have no recollection of waking up, even though I'm pretty sure I did:DCan't really explain it, but I'll try anyway. They woke me up some time in the night and told me that I'd be taken in the OR, once there I got into the operating table and they put something on the IV and the next half a second was the most awesome time in the world, it was like getting instantly trashed and just as I realised the feeling I was out. The next thing I remember is being awake in the hospital room...it's a bit weird since first time I was under I remember waking up in the recovery room and being taken back to the hospital room.",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:13:58.98147968Z",
        "author": "Grover",
        "date": "2010-12-06T21:48:30+0000",
        "id": "99bce2f53a45094be867297abb88b122",
        "post_id": "post-274841",
        "text": "i think you have to carry on from the last sentence, and stick a picture in the middle of two sentences to make it a story.then we end up with some wierd cartoon:D",
        "thread_id": 17793
    },
    {
        "@timestamp": "2023-09-14T07:13:08.510007808Z",
        "author": "kwan3217",
        "date": "2010-05-21T23:44:49+0100",
        "id": "777f4538aebf176db8bd35c67a5b9125",
        "post_id": "post-224156",
        "text": "The last version I worked on (I think) detected every runway in the world. It reads the Earth.cfg file to find all the runways. I know I did that, I'm just not sure if the Orbithangar version has that.By the way, the primary purpose of glideslope is to do reentry corridor management for a Space Shuttle. The HAC is just a bonus, but if you only want to use the HAC and ignore the reentry corridor, you can.An ambitious soul could take my code, add some switches to customize the HAC for different aircraft, and make the reentry corridor customizable for different vehicles.Upon checking orbithangar: The module there does look for all runways, but the documentation and source code do not mention this. I'll post an update sometime for this.",
        "thread_id": 14334
    },
    {
        "@timestamp": "2023-09-14T07:13:59.505792768Z",
        "author": "IronRain",
        "date": "2010-12-11T19:55:24+0000",
        "id": "560d64bd8d737d65f32b0deb763f0837",
        "post_id": "post-275621",
        "text": "coffee - always black:coffee:",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:08.586509312Z",
        "author": "NSRacer",
        "date": "2010-06-10T18:38:53+0100",
        "id": "872d81e7b3104ef869dab5a15d222b2d",
        "post_id": "post-224184",
        "text": "i don't have the wrong attitude and i also want to learn how to use orbiter but how am i supposed to learn how to use it when i don't even know what to press in order to take off?",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:58.001102848Z",
        "author": "mc_",
        "date": "2010-12-10T14:16:54+0000",
        "id": "87afa8b97261ba6ed24b68ce842b0b51",
        "post_id": "post-273613",
        "text": "After update, getting this:Code:>>> ERROR: Could not load vessel module: oneill\n>>> [Vessel::LoadModule | .\\Vessel.cpp | 5442]Orbiter starts normally, but the \"colony\" is invisible.",
        "thread_id": 17692
    },
    {
        "@timestamp": "2023-09-14T07:13:58.11387136Z",
        "author": "Viper1",
        "date": "2010-11-27T22:56:47+0000",
        "id": "fa04d953e4f770e4fd6c367cc2b4572f",
        "post_id": "post-273750",
        "text": "What kind of structures ? It's a surface of water...\n\nI think he meant thisat least I hope so otherwise :facepalm::facepalm::facepalm::hailprobe:",
        "thread_id": 17698
    },
    {
        "@timestamp": "2023-09-14T07:13:08.675860224Z",
        "author": "orb",
        "date": "2010-06-09T08:54:39+0100",
        "id": "4804d6b712c95086e9836ce062338be5",
        "post_id": "post-224282",
        "text": "KBS News:Launch of Naro Space Rocket Postponed:The launch of the nation\u2019s Naro space rocket is unlikely to take place on Wednesday as initially scheduled.The Ministry of Education, Science and Technology announced that it was suspending the launch, which had been set for 5 p.m.(KST \/ 08:00 UTC - orb)Wednesday.The ministry said it made the decision due to a malfunction in the fire extinguishing equipment on the launch pad. Fire extinguishing agents gushed out of one of the three nozzles installed at the launch pad to put out any fires or blazes resulting from the rocket\u2019s launch.\n\nYonhap News:S. Korea aborts space rocket launch.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:59.590487296Z",
        "author": "Aeadar",
        "date": "2010-12-10T02:12:27+0000",
        "id": "d822e0de92a2439b1209c75cbe74706d",
        "post_id": "post-275745",
        "text": "It's an add-on actually, and can be found here:http:\/\/orbiter.dansteph.com\/---------Let's see if I posted the link correctly....YES!:hailprobe:",
        "thread_id": 17854
    },
    {
        "@timestamp": "2023-09-14T07:13:59.644201984Z",
        "author": "rocketdued",
        "date": "2010-12-13T18:44:34+0000",
        "id": "a690fa0ece5b6ea142560b78a102d3c6",
        "post_id": "post-275831",
        "text": "oh ok. i understand that.---------- Post added at 06:44 PM ---------- Previous post was at 03:07 PM ----------i just tried to install. space shuttle ultra and once again the game shuts down. eith im not installiong this simulation right or the add on is not compatible. i tried iss v.3.2 and got the same deal. im about to give up on this simulation altogether. only abouyt half of the missions work for it. so what am i doing wrong? with no read me's i have no idea:mad:",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:08.680304128Z",
        "author": "SiberianTiger",
        "date": "2010-08-27T06:52:43+0100",
        "id": "d57496a812445fcee3470f7c5c6afda5",
        "post_id": "post-224322",
        "text": "At the moment, there's still no definitive report on a result of investication of Naro-1 rocket crash. The international committee is promising to release some report in September or October. This is backgrounded with reports of holding talks between Russia and Korea on supplying the third rocket module for another Naro-1 rocket launch attempt.Having such little official information, it makes sense to look for pieces of unofficial information.HereI found the following post by an engineer from Khrunichev. You must understands that he is clearly defending national and corporate interests here. But still, it's something worthy of consideration:This is my own information, which can't even be considered \"unofficial\". Just a summary of smoking room talks.Right now, a slowly going mail exchange between the sides is under way. The \"guilty chap\" is probably already found, or at least, a most high probability candidate is.It may be the emergency demolition system of the second stage. It's a high voltage device, not bound to the guidance system, working by a radio command from the ground. As tests of this system went, in certain condition it can go to \"selfexcitation\" state, despite lack of command for activation.Also, the time sequence of the shock wave advancement is now more clear. Previously, it was thought that telemetry probes detected abnormal oscillations, which triggered the further disaster. This what's was published in media. However, now we know that Korean detectors are programmed to different initial points in time. Some switched on at lift-off, others had a different trigger moment, and there were also those that worked by UTC. After all telemetry data got converted to UTC, a contrary scenario was revealed. First an explosion happened, which then caused oscillations to spread over the rocket body.Maximum oscillations were detected in the interstage section, where the 2nd stage engine was located. The further away from this point, the less oscillation were, and the more the time lag was. We also got to know that Korean systems are designed without load safety margins. Some had no safety margin for input values, others were just insufficient for nominal values. Who knows why they rely on blind luck this much? And, as it was already reported, much of the electronics they used were home user grade, insuitable for use in rocket technology. The overall situation is complicated. The Koreans are likely to have goofed the second launch. However, money are paid, the launch site is constructed, but for no useful outcome. The new government believes that the national space program is too costly, and insists that Korean satellites should be orbited by foreign launchers. It's much more sensible and cheap for Korea. However, the group that put their stakes on the KSLV, might loose much in this case, and the costly launch site in the national park is doomed for abandonement. So this is why in hope that their official positions shall get reinforced by a success, they are negotiating about the third launch.Surely, the Koreans would like to have the third vehicle gratis in concordance with the contract terms - in case Russian guilt is proven. But they are coming to understanding to futility of this idea. Khrunichev put forward certain conditions and requirements. Only if they agree to them, the third launch becomes a real life idea. One of such conditions is that Khrunichev cannot be responsible for surprises of Korean hardware, no matter when they occur.\n\n",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:58.131249408Z",
        "author": "Notebook",
        "date": "2007-11-28T21:32:50+0000",
        "id": "b962f7f30926331acd3b5363c6fdfcf0",
        "post_id": "post-12972",
        "text": "http:\/\/www.esa.int\/esaCP\/SEMS9773R8F_index_0.htmlN.",
        "thread_id": 177
    },
    {
        "@timestamp": "2023-09-14T07:13:58.438567168Z",
        "author": "SiberianTiger",
        "date": "2010-11-30T16:53:55+0000",
        "id": "d56ea8a54b565e3e8300e20eeea8373f",
        "post_id": "post-274089",
        "text": "Astrobiology? I wonder what that can be. Perhaps, something like this?http:\/\/www.fastcompany.com\/1703225\/...uate-bacteria-that-can-turn-feces-into-energyFirst UN Satellite Hopes to Turn Astronaut Poop Into Power SupplyBY Ariel SchwartzTue Nov 16, 2010For the first time, the United Nations is planning to make its mark in space with an international satellite designed to promote science education and international cooperation in the sciences. But the $5 million satellite (UNESCOSat) won't go up alone--it will be accompanied by a number of payloads, including two from the Florida Institute of Technology filled with bacteria. Why?The first payload is intended to examine the effects of Shewanella MR-1 (a bacteria) in a microgravity environment to determine its suitability for long-term space travel.The goal is, to put it bluntly, to see if Shewanella can convert astronaut feces into hydrogen for use in onboard fuel cells. \"The bacteria generates hydrogen. If we give waste to bacteria, it converts to hydrogen that could be used in a fuel cell. We're looking at how reliable the bacteria are,\" explains Donald Platt, the Program Director for the Space Sciences and Space Systems Program at the Florida Institute of Technology. Shewanella's viability will be determined based on its growth rate in space--figuring out, in other words, how different its life cycle is in space than it is on Earth.The second payload will test the viability of certain bacteria in surviving on the crusts of frozen bodies in the solar system (i.e. the frozen ice caps on Mars) as part of an attempt to evaluate techniques for recognizing evidence of extinct life on future space missions.Impressively enough, the Florida Institute of Technology went from design to production on its two payloads, which each consist of a storage vessel, a mixing vessel, a solenoid pump, and a testing area, in under three months. Platt attributes the speed to SpaceClaim, an ultra-intuitive piece of 3-D direct modeling software. \" A student may work on [the project] during one semester, then get busy and have to move on. Other students could pick right up and move forward with the software,\" Platt says.Next up: getting the payloads onto the UNESCO satellite and into space. The satellite is expected to launch in the first half of 2011 and stay in orbit for up to five years. And after that? We may just see Shewanella go up with the next space flight crew.\n\n",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:59.316991744Z",
        "author": "Hielor",
        "date": "2010-12-08T02:23:19+0000",
        "id": "beb784392d3d158d37d69f1bc48d8bc9",
        "post_id": "post-275122",
        "text": "Nice and high resolution, but a couple comments:- There shouldn't be tire treadmarks in the blastpad section of the runway (the part with the yellow chevrons). This area of pavement is never used by aircraft traffic under normal circumstances.- Tire treadmarks shouldn't be uniform across the entire runway--they should be concentrated in two patches each a couple thousand feet from the ends of the runway, because that's where the airplanes touch down (which is what causes the treadmarks in the first place). Seehttp:\/\/www.bing.com\/maps\/?v=2&cp=47.45178597741855~-122.30713592142984&lvl=15&dir=0&sty=hfor an example...- Markings on the runway are incorrect. Runway markings in the US are very standardized ([ame=\"http:\/\/en.wikipedia.org\/wiki\/Runway\"]Runway - Wikipedia, the free encyclopedia[\/ame] has a decent description). The real runway 33 at KSC is a good example:http:\/\/www.bing.com\/maps\/?v=2&cp=28.6008421674438~-80.685398087889&lvl=16&dir=0&sty=h",
        "thread_id": 17815
    },
    {
        "@timestamp": "2023-09-14T07:13:08.473464832Z",
        "author": "Artlav",
        "date": "2010-05-18T19:32:31+0100",
        "id": "d8771707e143dd1944cc61e510e739af",
        "post_id": "post-224120",
        "text": "With the current proven technology and nothing nuclear, what's the best way of getting people to the Moon and back regularly? Say, a Moon base with some research, surveying, tourists and rotating crews.Best as in cheap and reliable, something that can be done within NASA budget with a spare, or a commercial endeavour having a surplus.The old way - SaturnV or Orion - gives the problem that this big and expensive vehicle is both destroyed entirely on each flight, and is not of much use for anything else.What about a orbit-orbit vessel assembled once, ISS as a starting point on Earth side, it flies to the Moon, lets a lander go down and up, and flies back.Refuelling might need one or two launches of large commercial rocket, another launch with the payload, and we have a Moon trip.What's the problems with such scheme?Any better ideas?",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:59.378595584Z",
        "author": "Jarvit\u00e4",
        "date": "2010-12-08T22:03:18+0000",
        "id": "beab0b88bf42843957f4e53875bba11c",
        "post_id": "post-275349",
        "text": "I found orbiter pretty easy to grasp from an amateur astronomer\/physicist standpoint.Remember, back means down, down means ahead, ahead means backwards and down too far means burning up in the atmosphere. :hello:",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:13:08.443789056Z",
        "author": "supersonic",
        "date": "2010-12-05T05:19:11+0000",
        "id": "c7cf765a5f5b8aeb8262d89ec15988a5",
        "post_id": "post-224032",
        "text": "I guess if there is an extension I might as well post this.[ame=\"http:\/\/www.vimeo.com\/17481031\"]Space Shuttle on Vimeo[\/ame]Just practicing with Sony Vegas",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:58.444681472Z",
        "author": "T.Neo",
        "date": "2010-12-03T17:23:21+0000",
        "id": "d4f9d1e54c90b122229babeeddd98f15",
        "post_id": "post-274111",
        "text": "Is it really adapting to it though, down on the cellular, mechanistic level? Or is it just incorperating it chemically?I prefer a NASA, that does big press conferences for scientific results over a NASA that is forgotten until it is underfunded to death.\n\nI dunno, I agree, but I also prefer a NASA that people support and don't get annoyed with.:rolleyes:",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:59.146933504Z",
        "author": "Ghostrider",
        "date": "2010-12-08T12:53:43+0000",
        "id": "5a6591f8cb8bae2ea0b67ad3a5031776",
        "post_id": "post-275016",
        "text": "\"Fiery re-entry scenes\".",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:08.592441856Z",
        "author": "NSRacer",
        "date": "2010-06-22T19:53:11+0100",
        "id": "e0fe64b4bb1a701a5f2eab48169f871d",
        "post_id": "post-224236",
        "text": "@Bendarrthat's exactly what i'm looking for and i think you have the most basic flying...i'm not looking to simulate all the stuff (i know that a lot of people will disagree with me) i just want to go from point A to B like you. so that's my point, i watched tutorials and read manuals but i don't understand why they do such crazy and complex maneuvers...so there must be an easier way instead of simulating all thingsso basically i just have to select the target and follow those easy steps you mentioned? well i don't think it's too hard...but i have to come back to earth too and that's not so easy",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:57.730152192Z",
        "author": "jedidia",
        "date": "2010-11-26T20:12:58+0000",
        "id": "0f1aa2dfdeb01c94d3fe8f9712b9fbb3",
        "post_id": "post-273381",
        "text": "Sky Captain said:Lake Vostok vould be a perfect place to test the technology for exploreration of Jupiter moon Europa underground oceans..\n\nI think it would be prudent that we first explore the actual lake before using it as training ground to explore hypothetical ones... :facepalm:",
        "thread_id": 17669
    },
    {
        "@timestamp": "2023-09-14T07:13:08.054759168Z",
        "author": "thomasantony",
        "date": "2008-05-25T23:49:55+0100",
        "id": "8fadc8bc49ef7d4883c10ee03d79b81f",
        "post_id": "post-65455",
        "text": "Xantcha said:He could answer that those are different things - Moon is so heavy and spacecrafts are light - obviously, they can't do the same thing.:)Also I remember reading about a person with similar beliefs. He thought that spaceflight is fictional. Reason? Cause it is technically impossible to break the sound barrier. Of course, hypersonic planes are plain lies - Atlantic Ocean is just much smaller than it is on maps. And all the satellites are light recon aircraft, that are fueled in air from time to time.\n\nAnd I had so much hope in humanity .. :sorry::thumbsdown::chair:I guess the only hope is this --> :hunter:Oh .. that guy should try explaining the \"crack\" of a whip .. and get some whippings in the meantime..~Thomas",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:57.793910784Z",
        "author": "Sky Captain",
        "date": "2010-11-26T19:39:26+0000",
        "id": "270d9f115d3f9a8f33f7cb58f313ecf3",
        "post_id": "post-273403",
        "text": "Nice addon:cheers:... and a new target to perfect my orbital bombardment skills:lol:",
        "thread_id": 17671
    },
    {
        "@timestamp": "2023-09-14T07:13:59.329925888Z",
        "author": "webtek",
        "date": "2010-12-15T23:16:38+0000",
        "id": "040c0ce5bd954b55e2cd408e29edf81d",
        "post_id": "post-275147",
        "text": ":welcome:to the Orbiter Forum!",
        "thread_id": 17818
    },
    {
        "@timestamp": "2023-09-14T07:13:58.469866752Z",
        "author": "guitarist473",
        "date": "2010-12-01T19:50:53+0000",
        "id": "3dd8f75811f8231c4092c6d9308789aa",
        "post_id": "post-274186",
        "text": "Turns out UCGO demolition charges cant destroy celestial bodys, After a 1year flight to apophis in my DGIV i got there, deployed a nuke and got the:censored:outta there! befor my ship was caught in the blast. i looked back over my shoulder to see that the asteroid was still there smiling at me as she hurtled through space unnaffected by the nuke. :uhh:Anyways i got there:)and managed to plant the bomb but unfortunatly the earth was not saved.:(mass damage was done when Apophis unexpectedly impacted the earth late 2036, although alot of the population lived.thank you all for your help!:DIm gonna try this again with a bigger amount of explosives later...[evil laugh] 99942 apophis here i come! [DGIV flies off into the horizon]Btw: yeah i no it wont hit in real life, this only happend in my story\/scenario.",
        "thread_id": 17732
    },
    {
        "@timestamp": "2023-09-14T07:13:08.590946304Z",
        "author": "Hmuda",
        "date": "2010-06-22T16:37:26+0100",
        "id": "de1c529fc836457951f729b88033a9f2",
        "post_id": "post-224225",
        "text": "Yep, ISS rendezvous, traveling to the Moon and such challanges are tough at first. It took me several attempts to take off and make a successful docking with the ISS all on my own. I frequently overshot, used the MFDs incorrectly or other things, but when everything falls into place, it's the best kind of feeling of accomplishment.So I suggest: don't let the seemingly complex things intimidate you. Once you know what to look out for and know which numbers to keep an eye on, you'll fly to Mars in no time.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:59.355417344Z",
        "author": "Hielor",
        "date": "2010-12-14T18:57:37+0000",
        "id": "dcd79dc295a7199e701bb0600fc97dde",
        "post_id": "post-275236",
        "text": "hribek said:That means Orbiter Radio MFD and the Sound Config MFD are a bad idea?\n\nRadio, no (because listening to the radio is a perfectly reasonable thing to do in the cockpit).Sound Config, yes. This should be an external configuration dialog.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:58.178003456Z",
        "author": "Endeavor",
        "date": "2010-11-28T18:43:37+0000",
        "id": "1619727972c4fb7bfce0ec92ec7be986",
        "post_id": "post-273772",
        "text": "garyw said:You still haven't given us any information, so please answer these:1. what version of Orbiter?2. What version of the shuttle fleet?3. What happens if you install onto a clean copy of orbiter?4. Is the shuttle under the map or is it LIKE it's under the map? I'm not sure what the difference is but you mentioned it so I assume it means something.5. There is no shuttle \"colombia\" - Maybe you mean Columbia?Clear communication is important. Imagine Mission Control trying to help out with an issue if all the astronaunts say is \"It's like broken, dude\" - They wouldn't get far would they? And likewise, We cannot help without a full set of information. I will once again ask you to read Xyon's \"How to ask for help\" document.Thank you.\n\nLOL.1. what version of Orbiter? 2010p12. What version of the shuttle fleet?4.53. What happens if you install onto a clean copy of orbiter?nothing4. Is the shuttle under the map or is it LIKE it's under the map? I'm not sure it IS under the map5. YES.---------- Post added at 06:43 PM ---------- Previous post was at 06:41 PM ----------How can i get a clean copy of orbiterIm just wondering. i think i did it right. just want to make sure.",
        "thread_id": 17700
    },
    {
        "@timestamp": "2023-09-14T07:13:59.635136768Z",
        "author": "4throck",
        "date": "2010-12-14T14:32:21+0000",
        "id": "70cc97c2c06dec746e8a4dbb698d1c20",
        "post_id": "post-275794",
        "text": "Nice work. It's even better if you use the launch tower from AMSO. The rocket mesh is correctly positioned and looks great.I didn't like to see the ISS in the launch scenario, as it is totally unrealistic. This is supposed to be an alternate Apollo, so we are in the 60s.My constructive suggestion for further development would be to add RCS jets, improve the reentry module parameters and add the parachute.Another option would be to try to use the service and command modules from AMSO (perhaps also the recovery situations).From this diagram, the craft should look the same:http:\/\/www.astronautix.com\/graphics\/z\/zapcmlme.jpgThat way you could concentrate on the rocket, moon landing stage (animation?) and mission situations for future development.Anyway, I'm having fun with it, so thanks for the time you put in and for sharing your work:)",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:08.602815744Z",
        "author": "Urwumpe",
        "date": "2010-05-19T18:03:39+0100",
        "id": "a52433beb87dfc2c6148758d85336375",
        "post_id": "post-224247",
        "text": "It shouldn't matter, but remember that you can't approach Mars from the trailing edge without doing an bielliptic transfer, which would be very ineffective for Earth-Mars transfer.",
        "thread_id": 14340
    },
    {
        "@timestamp": "2023-09-14T07:13:58.793814272Z",
        "author": "SiberianTiger",
        "date": "2010-12-06T19:03:11+0000",
        "id": "d45f50444a5fa86ba7b19e07848d3a30",
        "post_id": "post-274634",
        "text": "I would not be too quick to claim that my program in byte code which I transfer around on punched cards is fail-safe...",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:07.872518912Z",
        "author": "jambooger",
        "date": "2010-05-16T08:17:32+0100",
        "id": "c003c516a1d737b9e24cf223d3df67b5",
        "post_id": "post-223514",
        "text": "David413 said:Which shuttle are you using? The default Atlantis, a shuttle fleet vehicle, SSU? You have not provided enough information.\n\nSo sorry I take it for granted. Im in Columbia from Shuttle Fleet V4.3.",
        "thread_id": 14284
    },
    {
        "@timestamp": "2023-09-14T07:13:58.188607744Z",
        "author": "ryan",
        "date": "2010-11-28T09:57:05+0000",
        "id": "1b0b7b52826908259111f420417b326e",
        "post_id": "post-273790",
        "text": "Wishbone said:even if the USSR had more carriers for SAR ops.\n\nAnd we all know Russia is absolutly churning out aircraft carriers.Also on a smaller different subject do the RSA have plans to replace the Soyuz with something maybe a different version of Soyuz?",
        "thread_id": 17703
    },
    {
        "@timestamp": "2023-09-14T07:13:59.131345408Z",
        "author": "fireballs619",
        "date": "2010-12-16T03:30:42+0000",
        "id": "0d704f1b2299103dfd8ce7703f7cf3e7",
        "post_id": "post-274965",
        "text": "Izack said:I get even more by responding to your jabs at me! :lol:\n\nTrue, but if you responded to every one, you'd be well above 10,000 :lol:",
        "thread_id": 17807
    },
    {
        "@timestamp": "2023-09-14T07:13:08.3217024Z",
        "author": "BrianJ",
        "date": "2010-07-25T13:41:45+0100",
        "id": "576354f3eb0744dcab8dd2caf230a5dd",
        "post_id": "post-223785",
        "text": "Namahage said:Confirmed 1.12 mN of thrust. Equivalent to gravitational force of 0.114g mass on earth.Press release contains 2 graphs:http:\/\/www.jaxa.jp\/press\/2010\/07\/20100709_ikaros_j.html\n\nHere's the press release in Englishhttp:\/\/www.jaxa.jp\/press\/2010\/07\/20100709_ikaros_e.htmlFascinating stuff!I really would like to have IKAROS (and Akatsuki) to play around with in Orbiter......anybody up for making an add-on?Thanks and regards,Brian",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:58.314026752Z",
        "author": "PennyBlack",
        "date": "2010-12-08T10:39:47+0000",
        "id": "bfa3946da04c636e7e029d02ffd96a19",
        "post_id": "post-273902",
        "text": "Glad I found this thread...My most watched Sci-fi at the moment are the Stargates, which I watch online. The new series or branch off, Universe, is beginning to get enjoyable and I love the way they move the camera like they did in the Galactica series. It has a raw edge which the other Stargates didn't have so I'm looking forward to seeing how this continues and what their mission is.Galactica, well that was different in so many ways and created alot of questions that the finale left unanswered. Humanity is a paradox, as I have always suspected. The Caprica spinn off blow it. I think they should have kept it going without a overly inflated storyline. I was however sorry to hear of it's cancellation. It would have been nice to see Cylon developement and the WAR. They screw'd up an exellent opertunity there.I grew up on Startrek and enjoyed the Next Generation. Voyager was by far the better out of the two and DS9 I found got better as it went. The first series didn't capture me, but as the galaxy became embrioled in war... well enough said.Sci- Fi, the ulitmnate veiwing experience that every kid should watch and every adult should promote.:)",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:58.348540416Z",
        "author": "martins",
        "date": "2010-11-30T12:17:41+0000",
        "id": "52625c747328214c79b2cb99609d108a",
        "post_id": "post-273980",
        "text": "This could be caused by modules not properly cleaning up between simulation runs, and starting the next session with invalid parameters.Can you reproduce the problem without using any modules, and if not, can you identify the module(s) that cause the problem?In particular legacy (2006) addons might be prone to this problem, because the default shutdown behaviour for the 2006 edition was \"terminate and respawn\", which would have masked many cleanup-related bugs. You should be able to work around the problem by switching the shutdown method (under Extras\/Debug\/Shutdown) from \"De-allocate memory\" to \"terminate and respawn\".Can I remind addon developers that you should always test your addons under as many different simulation conditions as possible, to eliminate obvious bugs. This includes:Testing multiple consecutive simulation runs both with \"de-allocate memory\" and with \"terminate and respawn\" shutdown optionsMFD modules should be robust to vessels being deleted (e.g. while targetted in any way by the MFD)Likewise, vessel modules should tolerate instances being deleted and created during the simulationVessel modules should allow a (nominally) unlimited number of instances being created, and there should be no unintentional crosstalk between them (e.g. due to shared variables).etc.Obviously, this is only a small selection of potential problem spots. The more different situations you test your addon under, the more reliable it will be when released in the wild (a good idea if you don't want to be swamped with bug reports afterwards).",
        "thread_id": 17720
    },
    {
        "@timestamp": "2023-09-14T07:13:59.351549184Z",
        "author": "Urwumpe",
        "date": "2010-12-10T08:47:38+0000",
        "id": "4a00a1f01b6672dd04730e7de6522486",
        "post_id": "post-275206",
        "text": "ryan said:Hey guys, lay off him and see what he produces before we judge him.I'm betting people scoffed at Dr Martin when he said he was going to make orbiter :lol:\n\nI doubt it, since he was already overqualified for the job before he wrote it. :lol:He maybe learned C++ on the fly (at least the evolution of the Orbiter API suggests it), but the real challenges are not the programming language, but the data structures and physical relations.Just like for OMP.;)",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.474436608Z",
        "author": "2552",
        "date": "2010-05-19T00:53:57+0100",
        "id": "462fd70f125ca4c645417180cff7c254",
        "post_id": "post-224130",
        "text": "http:\/\/www.nasaspaceflight.com\/2009...ng-solution-via-eelv-exploration-master-plan\/",
        "thread_id": 14330
    },
    {
        "@timestamp": "2023-09-14T07:13:59.468819968Z",
        "author": "Izack",
        "date": "2010-12-09T06:46:26+0000",
        "id": "fcae55d0bc91407beb37d4be7e9e452f",
        "post_id": "post-275503",
        "text": "I dunno, between Star Trek and the Internet I'm not sure which is less reliable. :uhh:",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:07.872689408Z",
        "author": "IronRain",
        "date": "2010-05-16T08:18:33+0100",
        "id": "602c957d6adfb0f2f1da329ed9c7efdd",
        "post_id": "post-223515",
        "text": "can you post the Scenario file please?",
        "thread_id": 14284
    },
    {
        "@timestamp": "2023-09-14T07:13:58.623747328Z",
        "author": "Tommy",
        "date": "2010-12-04T09:29:01+0000",
        "id": "54f5e710b383554753ecfc1dc9c8930d",
        "post_id": "post-274441",
        "text": "Start the trip at a very high Jupiter orbit, that helps due to Jupiters high gravitational influence\n\nThis will also give you a rather high RVel at the rendezvous, which can make the orbit insert problematic (insert burn may be much longer that the time you'll be in Europa's SOI.)If you start with a Jupiter orbit that is close to Europa's altitude, that will make the RVel low and leave you with a much easier approach and insert - but will likely make the sync take quite a bit longer.The best way is to target Europa directly, and never bother with a Jupiter insertion - but that's a tricky manuever I don't think I can teach in a forum thread. It will be covered in the update (actually a direct Titan intercept - but the same principle applies). With a Europa direct intercept, you'll need to \"fudge\" the initial trajectory (set it slightly outside Europa's alt, and have your arrival a bit \"early\" to account for the fact that you'll begin the Europa inset burn well before you actually reach Europa. Unless you are a math wiz, that will take some trial and error!",
        "thread_id": 17754
    },
    {
        "@timestamp": "2023-09-14T07:13:58.652058112Z",
        "author": "Hielor",
        "date": "2010-12-04T08:48:23+0000",
        "id": "2fc03ecc54155e497ce1f390a042b1f3",
        "post_id": "post-274525",
        "text": "I suspect it has something to do with [ame=\"http:\/\/en.wikipedia.org\/wiki\/Magnetic_declination\"]Magnetic declination - Wikipedia, the free encyclopedia[\/ame]. Orbiter shows headings based offtruenorth, while runways are numbered offmagneticnorth (I think that Orbiter might actually get runway numbers wrong in things like the ILS display when the variation is large enough, but I haven't checked). For example, IRL, you should have a heading of 335 when you're pointed straight down runway 33 at KSC. In Orbiter, it shows your heading as 330. This is correct, since the variation at KSC is ~5 degrees W -- thetrueheading of the runway is 330, while themagneticheading is 335.White Sands has a variation of ~11 degrees, which fully accounts for the discrepancy you're seeing. I imagine the correct magnetic heading is around 049 (which would mean that \"Runway 05\" is the right name), while the correct true heading is around 060.If the lat\/long of both ends of your runway are correct, then your runway is in the correct orientation.",
        "thread_id": 17768
    },
    {
        "@timestamp": "2023-09-14T07:13:08.590261248Z",
        "author": "Fabri91",
        "date": "2010-06-21T20:09:42+0100",
        "id": "458c1ffe25c7baf0f9914a0cbf9935fe",
        "post_id": "post-224218",
        "text": "Yes, at a basic level: after reading (and of course practicing!) you should be able to get around in delta-glider-like vessels. However you'll never stop learning...even after many years you'll learn something new every day. The \"oldest members\" will surely be able to confirm this.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:59.480050688Z",
        "author": "DaveS",
        "date": "2008-06-04T23:20:35+0100",
        "id": "f1470139edcd270c551300e297acaa5c",
        "post_id": "post-71331",
        "text": "I have recently installed the STS-124 Payloads Pack and have encountered lots of CTDs. Through methodical trial&error, I have traced them to the Dextre SPDM.I have installed all the pre-requesties mentioned in the STS-124 Payloads Pakc readme namely:Space Shuttle Ultra 1.06(Replaced this one with the latest dev version)Vinka's spacecraft3 moduleSTS-122 and STS-123 addonsIf I leave Dextre out of the scenario, it loads just fine. If I put it back in, it's an instant CTD.Two small cosmetical issues noted:1)the JPM trunnion pins doesn't line up with the V-guides in the payload bay.2)The JEM RMS is completely extended when it is supposed to be in a stowed state against the forward end of the JPM.",
        "thread_id": 1784
    },
    {
        "@timestamp": "2023-09-14T07:13:59.13879552Z",
        "author": "Rob",
        "date": "2010-12-11T07:01:58+0000",
        "id": "c907162f4476c6fb6f08eb553a4a72a1",
        "post_id": "post-274986",
        "text": "AMSO is the dogs hangers. Don't recall camera shake mind. Gonna need some practice docking the LM with the CSM but OMG what a sim!",
        "thread_id": 17808
    },
    {
        "@timestamp": "2023-09-14T07:13:08.591009536Z",
        "author": "garyw",
        "date": "2010-06-22T16:43:05+0100",
        "id": "7706fd8b08070bcf0f67b2d90b3c88ea",
        "post_id": "post-224226",
        "text": "NSRacer said:1. does \"play in space\" work for orbiter 2010?2. how can i zoom in our out in cockpit view\n\n1. Yes2. Try changing the FOV (Field of view).",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:57.864431872Z",
        "author": "Tex",
        "date": "2010-11-29T23:25:30+0000",
        "id": "6e9f88b1f58a33341a1bff48b68a9325",
        "post_id": "post-273481",
        "text": "Working on it, though I've already used more fuel than I would have liked. So far the flight is going as planned... (I think.. :lol:)First Venus encounter:",
        "thread_id": 17681
    },
    {
        "@timestamp": "2023-09-14T07:13:58.086457088Z",
        "author": "REFSMMAT",
        "date": "2010-12-01T15:41:13+0000",
        "id": "8d18f748b8886d1a79bca8ed464ae5f4",
        "post_id": "post-273709",
        "text": "Urwumpe said:You have low standards on your Goddess. If she is beautiful, with beautiful long hair and legs, AND interesting in programming (in a serious programming language), and inviting you to watch Life on Mars with her.... you will believe.;)\n\nOkay. I have to admit that my standards probably were driven by too much testosterone:lol: Maybe she is interested in programming or amused by our effective simplicity like she might call it.Which programming language do you consider important by the way?",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:08.326080768Z",
        "author": "orb",
        "date": "2011-10-19T02:09:00+0100",
        "id": "bdbd0fb0b3b72c4e7c897a35d184cf7a",
        "post_id": "post-223826",
        "text": "JAXA - Small Solar Power Sail Demonstrator \"IKAROS\":October 18, 2011 UpdatedResult of IKAROS 'reverse spin operation'On Oct. 18, 2011 (Japan Standard Time), JAXA performed a \"reverse spin operation\" of the IKAROS. As a result of the jet thrust to shift IKAROS's spin direction to the reverse way for about 20 minutes from 7:20 a.m. on the 18th, the membrane successfully spun in the reverse course without being entangled. The IKAROS is in good shape after reversing its spin, and its spin rate at the time of completing this operation was -0.24rpm.We are currently evaluating if we will continue the mission. For assessing it more in detail, the following information must be acquired.Attitude related date from the data recorder that accumulated information during the reverse spin.Data necessary for predicting future attitude change.We will announce the detailed evaluation results as soon as we complete data acquisition and analysis.\n\n",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.423993856Z",
        "author": "Urwumpe",
        "date": "2008-06-09T07:49:45+0100",
        "id": "166027c80bd7b58e2491ff9454b2ee64",
        "post_id": "post-71323",
        "text": "Linguofreak said:You're right about conduction being the primary method of heat flow in this case, but the TPS tiles don't tranfer heat to other objects well, even by conduction. It is possible to hold even the hot part of a tile without burning yourself.\n\nNow, that is a hot myth. Actually, the Shuttle has bags with special protection fabrics on-board, so astronauts can escape over the overhead windows without getting burning.",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:58.505388288Z",
        "author": "jedidia",
        "date": "2010-12-01T20:30:41+0000",
        "id": "509e2a8ef369238231ba2b9d9c2abc03",
        "post_id": "post-274277",
        "text": "Well, if panspermia holds up, it could at best be a suplemental way for life to spread. Even with panspermia, life had to evolve somewhere, so it can happen in other places too.I like the concept of panspermia, simply for the reason of science fiction: Panspermia gives you organisms with the same basic proteins in a given region of space, which means that some of the plants and animals humans might encounter on other planets might actually be edible for them. The chances for this without panspermia is rather slim, which is why I generally use panspermia when I make up an SF-setting, simply for the fact that a lot of organisms on different worlds having at least some basic commonalities doesn't really make sense without it.That doesn't mean that it actually fits reality, of course. But it's an elegant way to avoid an obvious hole in your world building.",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:08.325866752Z",
        "author": "orb",
        "date": "2011-09-14T13:10:53+0100",
        "id": "3517adb4200756623da0b32ec0c12aea",
        "post_id": "post-223824",
        "text": "JAXA - Venus Climate Orbiter \"AKATSUK\" (PLANET-C):September 9, 2011 Updated\u200bAKATSUKI: Second orbit maneuver engine test plan changedJAXA performed the first test jet thrust(*1) from the orbit maneuver engine (OME) aboard the Venus Climate Orbiter \u201cAKATSUKI\u201d (PLANET-C) on Sept. 7 as part of studying an orbit change plan for the AKATSUKI to meet with Venus. Through this test, we found that acceleration by the jet thrust was less than the expected value; therefore, we decided to shorten the time duration of the second test(*2) slated for Sept. 14 to about 5 seconds because the originally expected acceleration value was the baseline for the second test. We will jet the thrust for about five seconds again to reconfirm the thrusting condition of the OME.The satellite is in good condition after the first test jet thrust.*1: Test thrust aimed at quantitatively understanding postural disturbance (including horizontal thrust.) The thrust duration was two seconds as planned.*2: The second test originally aimed to verify the attitude control logic. The planned thrust duration was 20 seconds.\n\n",
        "thread_id": 14312
    },
    {
        "@timestamp": "2023-09-14T07:13:59.49988608Z",
        "author": "Pyromaniac605",
        "date": "2010-12-09T10:12:12+0000",
        "id": "db6cba63e94ccbf9abe230dc2158d684",
        "post_id": "post-275574",
        "text": "Bah! Coffee, I'll stick to cola for my caffeine if you don't mind.:pDarren",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:08.459506176Z",
        "author": "Hispa",
        "date": "2010-05-21T15:17:33+0100",
        "id": "22fc31f3e898ebb0ec20efaa4fbfe91e",
        "post_id": "post-224089",
        "text": "Two last screenies before going to asleep:XR2 Ravenstar \"RedHat\" leaving Phobos. Great mesh this one, with the Stickney...My new Olympus mars station (the original was a little... annoying to my eyes). I did it with some other addons like, of course, Moonbase Alpha, stole textures from the Olympus mons itself...Warning: it's now a really really difficult place to land the XR5. The landing pads are too small for the beast. I'll try to land a Deltaglider IV there tomorrow.See ya boys!:)---------- Post added 05-21-10 at 04:17 PM ---------- Previous post was 05-20-10 at 11:49 PM ----------Hi again. As I promised yesterday, I'm now trying to land a DG-IV on my new Olympus (Alpha-stolen-type) base. First screenshoot of the day: Valle Marineris from DG-IV cockpit.Further news when landed. Hispa out.",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:59.568258304Z",
        "author": "diogom",
        "date": "2011-05-23T22:22:14+0100",
        "id": "da00535a962e72fe124a652f1fca1b56",
        "post_id": "post-275686",
        "text": "Yes, they'll take pics.",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:58.519259648Z",
        "author": "Rtyh-12",
        "date": "2010-12-02T18:20:25+0000",
        "id": "8de89721807fa9d90e0de39f9f451205",
        "post_id": "post-274306",
        "text": "OGLA doesn't really work for me, I get 20 min load times and 0.2 fps. A nice, small module would be great.Is there any point? Once in orbit only your immediate cockpit would appear 3D. Everything else is at infinity optically.\n\nSo what? The cockpit is nice enough. Also, imagine flying around KSC or docking in \"three-dee\"!!",
        "thread_id": 17741
    },
    {
        "@timestamp": "2023-09-14T07:13:59.569352192Z",
        "author": "Cosmic Penguin",
        "date": "2011-05-25T16:29:06+0100",
        "id": "d0ae74ccbe39f1a2938157a9e32cdd69",
        "post_id": "post-275697",
        "text": "To re-cap, at the Mission Status Briefing today it was reported that the memory cards are being transferred inside the Soyuz descent module to Moscow, and the photos would be available in the week.",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:08.679200768Z",
        "author": "Sky Captain",
        "date": "2010-06-10T16:47:31+0100",
        "id": "db6fa83d2ca2f02f31eef11f59146e79",
        "post_id": "post-224313",
        "text": "Apparently Russian and Korean hardware don't mix well.",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:57.947284224Z",
        "author": "PennyBlack",
        "date": "2010-11-27T14:23:42+0000",
        "id": "1954cce59cad189566732b510243d0a3",
        "post_id": "post-273515",
        "text": ":)Humans, claim all in their field of vision.",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:13:58.50499328Z",
        "author": "T.Neo",
        "date": "2010-12-01T19:28:23+0000",
        "id": "fa6b1007a2f7e3970d55d237f1e6b824",
        "post_id": "post-274272",
        "text": "What if the rock that's carrying life is size of a planet? Suppose a life bearing planet gets gravitationaly ejected from its home system and flies off in interstellar space. Even after the surface freezes a nuclear decay heat would provide conditions suitable for bacteria deep underground for very long time.\n\nPerhaps, but I see the odds for capture, or close approach, of the planet to another star system to be very small.I also doubt that life-bearing planets are ejected from systems every day... :shifty:",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:07.873298432Z",
        "author": "jambooger",
        "date": "2010-05-17T02:44:45+0100",
        "id": "fbc7bac20c552d084b87b281a103ee92",
        "post_id": "post-223520",
        "text": "Yep, sorry I didnt catch that in the manuel. Now Ive worked to hard to get to this point. I tried to go into the scenario file and replace Columbia with Endeavour but it still shows Columbia.What am I doing wrong?",
        "thread_id": 14284
    },
    {
        "@timestamp": "2023-09-14T07:13:59.574597888Z",
        "author": "Wonderer",
        "date": "2010-12-09T20:25:46+0000",
        "id": "692fe0fce792c22011f4969f51f32cf6",
        "post_id": "post-275712",
        "text": "Triton is very light (you can use Ummu transition thrusters to hover when on the surface of it).So in my opinion lola mfd can't handle low weight planets.",
        "thread_id": 17851
    },
    {
        "@timestamp": "2023-09-14T07:13:58.362998784Z",
        "author": "n122vu",
        "date": "2010-11-30T13:42:38+0000",
        "id": "75286fdc4e8b27cc77d2528e3625ac54",
        "post_id": "post-274009",
        "text": "Dambuster said:Eugh...IL-2:pAnd I've always used a Saitek Cyborg Evo (it worked well for about 4 years) and now I'm using a Saitek X-52. I had a few teething troubles with the X-52, but once I hooked it up to a powered USB hub, all worked well. If you decide to get one of those, let me know - I'll show you one or two tips on how to make it a bit more reliable.Also, whatever joystick you do get: when you use it, try not to let the weight of you arm press down on it - thatwillwear it out over time.\n\nI have the X-52 & have no qualms with it. What teething troubles did you have, and what difference did you notice with the powered USB hub? Also interested in the reliability tips...ty,n122vu",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:59.58990592Z",
        "author": "rocketdued",
        "date": "2010-12-10T01:28:53+0000",
        "id": "17a2e3d79275fea73a80c19d9c22559a",
        "post_id": "post-275741",
        "text": "ah ok thanks guys:tiphat:",
        "thread_id": 17854
    },
    {
        "@timestamp": "2023-09-14T07:13:08.419907584Z",
        "author": "Spicer",
        "date": "2008-06-30T18:25:48+0100",
        "id": "dd4ae9f6b7582ea6b28082f45d3714e7",
        "post_id": "post-65487",
        "text": "Nice!I have no idea how to work with any kind of add-on's, or I'd offer to help!I figured out what my problem was. I was giving those commands to the capsule, not to the trunk. I switched to the trunk, gave the commands, and the arrays deployed.Thanks!!! This is a pretty neat add-on. I look forward to further development.:speakcool:",
        "thread_id": 1432
    },
    {
        "@timestamp": "2023-09-14T07:13:59.352779776Z",
        "author": "Urwumpe",
        "date": "2010-12-10T16:58:55+0000",
        "id": "476d4fee9fc20066ac873cef775d32d3",
        "post_id": "post-275217",
        "text": "I don't really want to argue with you about that, but just as final straw for me: Who else is really in the position here to be considered an expert for Orbiter Multiplayer? I think aside of you, the number is going to be less than four.Out of a community, that has currently around 1200 people.Not really that much to lessen any effort of yours there.And I can just tell it from my point of view: I have no clue about network application protocols, lag compensation, load-balancing or event-gathering. I am not even sure, that I want to. Reading old assembly instructions for old hardware is easier.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.525209856Z",
        "author": "Zachstar",
        "date": "2010-05-19T07:22:56+0100",
        "id": "277b08fe67f183c349aa833f319661b0",
        "post_id": "post-224160",
        "text": "As you know I have been talking about the rumors (All but confirmed now) that Google will open source the VP8 codec from ON2 technologies who they recently acquired. This is the same company that opened sourced VP3 otherwise known as Theora (Ogg Video) Internet eons ago.Today (Its past 12 over here) Is the prime and rumored time they will announce it at their \"Google I\/O Conference\"http:\/\/code.google.com\/events\/io\/2010\/According to Newteeveebloghttp:\/\/newteevee.com\/2010\/05\/17\/where-to-watch-google-io-online\/They will use the days to announce it and Google TV which also is supposed to be revolutionary.Apparantly keynotes are expected atHere\u2019s the exact schedule of the keynotes:Day 1 Keynote: Wednesday, May 19, 9:00-10:30 a.m. PTDay 2 Keynote: Thursday, May 20, 8:30-10:00 a.m. PT\n\nTo watch the funUnfortunately, Google I\/O has been sold out since early March. However, you\u2019ll be able to follow the fun through the keynote live stream available atYouTube.com\/GoogleDevelopers.\n\nTomorrow may be the day you HTML5 fans have dreamed about. A free codec that not only takes on H264 but likely beats it!",
        "thread_id": 14336
    },
    {
        "@timestamp": "2023-09-14T07:13:58.470038272Z",
        "author": "guitarist473",
        "date": "2010-12-02T00:15:15+0000",
        "id": "f77ef0111d6be7c344768edfa9e66fd2",
        "post_id": "post-274188",
        "text": "Well some one could of told me that before i flew 300 gillion miles into space!hehehe. Just kidding! it was a fun flight and i learned alot from the different way the interplatery phase of the flight had to be executed.If somehow apophis could be reconfigured as a vessel and not a celestial body... then the UCGO nukes would rip through it! but... I dont no how to pull that off so i guess its back to the drawing board with my scenario.Thank you all for your posts!:)Guitarist473",
        "thread_id": 17732
    },
    {
        "@timestamp": "2023-09-14T07:13:59.36573952Z",
        "author": "Xyon",
        "date": "2011-01-10T20:17:43+0000",
        "id": "3dfe2fe2fe8b8b4b3325b024ca0bcdf5",
        "post_id": "post-275298",
        "text": "Yes indeed. Face has... experienced... one of my smoother landings in a DG. >.>",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.040827648Z",
        "author": "Urwumpe",
        "date": "2008-05-16T11:11:00+0100",
        "id": "d0511bced2b3322493855826a05c0368",
        "post_id": "post-65440",
        "text": "bujin said:It doesn't mean that certain groups are not trying though, particularly in America.\n\nCertain groups also attempt it in Germany. But so far, not even demands by all teachers and 95% of all parents managed to change the state standards what to teach in school in 10 years.Germany is usually a bad place for religious cultists, as the two major religious fractions defend their definition of religion and science carefully...",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:58.679608576Z",
        "author": "Tex",
        "date": "2010-12-09T17:17:39+0000",
        "id": "23d532b30d0637875bdf9ee5d8873752",
        "post_id": "post-274598",
        "text": "Very cool, thanks mate! It was my first sling plan I found on my own, so I was just excited to have a working plan for once. I'm still improving my skills in finding better fuel usage and trip times.:)",
        "thread_id": 17775
    },
    {
        "@timestamp": "2023-09-14T07:13:59.499624192Z",
        "author": "Wishbone",
        "date": "2010-12-09T10:06:22+0000",
        "id": "3b6f4ef279bab5ab8244b80bc5d85e68",
        "post_id": "post-275572",
        "text": "Generally black. When the mood strikes, cinnamon and (sometimes) lemon. Cognac if the season and environment fit. Whiskey if necessary.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:58.088819968Z",
        "author": "Quick_Nick",
        "date": "2011-01-30T23:10:34+0000",
        "id": "0b7c5209a6be608fb75f5e51434cf6c0",
        "post_id": "post-273723",
        "text": "(advertisement voice) And you too can create your own universe:[ame=\"http:\/\/en.wikipedia.org\/wiki\/Cellular_automaton\"]Cellular automaton - Wikipedia, the free encyclopedia[\/ame]Let me know if you figure out the rules of the universe.:)",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:08.386500608Z",
        "author": "Andy44",
        "date": "2010-05-17T22:39:14+0100",
        "id": "d6a06a9ac688a92c16f585161f5e04e4",
        "post_id": "post-223866",
        "text": "Ark said:crappy Michael Bay movie.\n\nThe first word is redundant. There isn't any other kind of Bay movie.",
        "thread_id": 14314
    },
    {
        "@timestamp": "2023-09-14T07:13:59.504060672Z",
        "author": "insanity",
        "date": "2010-12-09T17:55:21+0000",
        "id": "839ee18290dc5af6e69f44060bbe021c",
        "post_id": "post-275609",
        "text": "hot, black, and strong.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:58.194370816Z",
        "author": "TonyBanjo",
        "date": "2010-11-28T09:44:33+0000",
        "id": "3a5bcd020f6f0de09b31c6b70877ce03",
        "post_id": "post-273802",
        "text": "Wishbone said:1. Have you converted EST (IIRC) to UTC? Have a look athttp:\/\/www.time.gov2. The most precise setup can be obtained by using Ajaja's spice.dll (search around these forums) and downloading kernels from JPL (NAIF) at Pasadena, CA. This includes leap seconds and the best available data on Earth and Sun's rotation and position.\n\nEST to UTC is likely where I'm going wrong doh.Thanks for your help, I'll check out spice.dll.",
        "thread_id": 17704
    },
    {
        "@timestamp": "2023-09-14T07:13:08.441692416Z",
        "author": "PDF",
        "date": "2010-07-07T21:49:05+0100",
        "id": "a33c2d963b99779fbcde7aaa1bc1f1a4",
        "post_id": "post-224014",
        "text": "......",
        "thread_id": 14325
    },
    {
        "@timestamp": "2023-09-14T07:13:08.450435328Z",
        "author": "cjp",
        "date": "2010-05-18T19:31:54+0100",
        "id": "cfbc40e4b03bcefd5e25c2e5309174b6",
        "post_id": "post-224054",
        "text": "Artlav said:Speaking of which, there's awful lot of legal stuff around your code. Any specific reason for that?\n\nWhat do you mean? The license notice on top of each source file of libProcTer? It's just the default file template of my IDE for GPL-licensed source files. IIRC the FSF recommends putting it in each source file. While some of the files I created with Visual Studio do not yet have the license notice, they have the same license as well, and you should treat them as if the license notice is there.Considering that each file contains the same notice, I think the total amount of legal material is quite limited. The GPL itself is a bit of reading, but it's also a frequently used standard text, so it's likely you're already familiar with it.",
        "thread_id": 14328
    },
    {
        "@timestamp": "2023-09-14T07:13:58.000084736Z",
        "author": "Frogisis",
        "date": "2010-12-02T06:47:26+0000",
        "id": "08652c2d8a89b5a03c32856378f73867",
        "post_id": "post-273606",
        "text": "^^ Thanks, I'll have to take a look at that. It doesn't do that at all on my machine, but I'll recompile a .dll or two with different settings (\"SetClipRadius\" or whatever it's called) and post them here so people can test them on different computers.Definitely planning to add RCS and maybe a little main engine, and I've put that in a vessel .dll before, but that was over a year and a half ago so I'll have to look through the old code and jog my memory.Haha, yeah, \"Side 7\" is what I was calling it in my test scenarios when I was first putting it together, and I guess I forgot to change it back when uploading this new version. It's obvious what inspired me to make this addon, but I still want it to be generic enough for anyone to appreciate.I have to do a lot of real-life work this week, so it'll be a while before I can get back to it, but I'll probably update the textures since that's at least something I know how to do, and then experiment as best I can with the C++ code. I'll post what I've added to the .cpp as per the SDK instructions, and maybe someone can point out what's missing and why it's important in the first place.",
        "thread_id": 17692
    },
    {
        "@timestamp": "2023-09-14T07:13:59.636580352Z",
        "author": "lyianm",
        "date": "2011-06-03T22:50:14+0100",
        "id": "3a32a027b190c86812b89069f8154f02",
        "post_id": "post-275807",
        "text": "Or find your this patch please?:hailprobe:---------- Post added at 11:43 PM ---------- Previous post was at 11:39 PM ----------It is good I found it! Thank you my friend!:cheers:---------- Post added at 11:50 PM ---------- Previous post was at 11:43 PM ----------Sorry but that does not still work! The lander do not be there! The fuel is in zero and I meet in the middle of the space!",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:58.92386944Z",
        "author": "jinglesassy",
        "date": "2010-12-06T04:38:44+0000",
        "id": "b32cfd7de8ee5f9c7b2ccd874d706fa0",
        "post_id": "post-274776",
        "text": "On the 20th day of Christmas the Almighty Probe gave to me20 Arrow freighters19 Orbiter beta releases18 Apollo missions17 Delta III's exploding16 Frames per Second15 Animated UMMUs14 Sputniks beeping13 Purple Dyson Spheres12 Vanguards docking11 Spaceships launching10 More Shuttle Flights9 Strap-on boosters8 Stock Planets7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansAnd a ship with unlimited delta-V",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:58.069542656Z",
        "author": "T.Neo",
        "date": "2010-11-28T21:12:09+0000",
        "id": "d8018ac4464d280614c6ab6d14ab0577",
        "post_id": "post-273659",
        "text": "Indeed, though I see no need to bash it... it is quite interesting, as religions go.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:08.461652224Z",
        "author": "Hispa",
        "date": "2010-05-23T15:31:37+0100",
        "id": "6e5b9f13717e96160689e084719928e1",
        "post_id": "post-224109",
        "text": "First docking test with a XR2 Ravenstar:This is the main docking port of the ship, that will be docked to any oher ship or set of ships we want to boost. There will be other secondary docking ports to allow some ships to be docked.I deleted two set of cargo containers to make a docking zone for bigger ships like XR5. The \"frontal\" docking section will be in the bow section, and the \"upper\" docking section will be behind the containers. It's too important to let the center of gravity in the central ship axis.",
        "thread_id": 14329
    },
    {
        "@timestamp": "2023-09-14T07:13:58.924807936Z",
        "author": "Pyromaniac605",
        "date": "2010-12-06T07:28:29+0000",
        "id": "4d0c807a4f56dd2a7e4fade211a26754",
        "post_id": "post-274782",
        "text": "fireballs619 said:I don't know, but 128 FPS isn't bad, in that case.\n\nNice, but then again we don't know what the Graphics are like.:pDarren",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:58.097307392Z",
        "author": "jedidia",
        "date": "2010-11-28T09:27:45+0000",
        "id": "97ce3fbc7b36efec0f3d09cfc6937053",
        "post_id": "post-273732",
        "text": "Might be possible with an add-on, but will only work flawlessly if put directly into the UMMU code. Does anybody know what Dan's doing these days? I'd at least have expected a short update on the arrow and the UMMU HUD-issues for 2010p1. Then again, he always works in bursts. Like, even taking a month or three off work to make an add-on...",
        "thread_id": 17695
    },
    {
        "@timestamp": "2023-09-14T07:13:08.591579648Z",
        "author": "Xyon",
        "date": "2010-06-22T18:12:10+0100",
        "id": "215fdf17a74383d3b4bed93287cba03d",
        "post_id": "post-224230",
        "text": "Sounds like you could do with reading some orbital physics books, too.",
        "thread_id": 14338
    },
    {
        "@timestamp": "2023-09-14T07:13:58.488016384Z",
        "author": "jedidia",
        "date": "2010-12-03T12:31:24+0000",
        "id": "e4df498ee3030345654bf1161095c57f",
        "post_id": "post-274224",
        "text": "A few ideas: array counts should ideally be available without iterating through the array\n\nThe boundaries of all arrays are available. For the atmosphere it's zero to EPP_Body.gases, for the planets it's 0 to EPP_System.numPlanets - 1,and for moons it is 0 to EPP_Planet.moons (not minus one, since the 0 index denotes the planet itself. I know it's a bit awkward, but it was the best solution for what I needed in orbiter galaxy.)would it also be beneficial to avoid mem leaks by pushing as much of the stuff to the stack as possible?\n\nPretty much everything apart from the root elements is in the stack. If you call ~EPP_System, every pointer gets freed. All you have to do is create an EPP_System and delete it again when you're done, and you're good. Even every single pointer you got from a function of EPP_System will be freed in the process, I don't see how I could make it much more convienient.Another recommendation would be to add console output to the sample code - it makes one pause and scratch the forehead when the sample code says nothing as if there had been an error.\n\nI was a bit lazy there, I admit it, but I wrote in the guide that the sample doesn't actually do anything (maybe I should have put a comment into the code, that would have been better). You can put a breakpoint to see what's happening, it's primarily there to show the use of all the functions.Since some of your functions return std::strings there could also be used std::vectors (isn't STL wonderful )\n\nIt might be, but I never worked with it. What's wrong with strings?",
        "thread_id": 17736
    },
    {
        "@timestamp": "2023-09-14T07:13:08.6775808Z",
        "author": "SiberianTiger",
        "date": "2010-06-10T10:18:51+0100",
        "id": "6f232da09833e2d5202674d81296b652",
        "post_id": "post-224300",
        "text": "The nominal timeline for reference:http:\/\/www.spaceflightnow.com\/news\/n1006\/08kslv\/100608timeline.html",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:59.149362176Z",
        "author": "jedidia",
        "date": "2010-12-11T11:56:47+0000",
        "id": "7645083663a298f7c541e2da266d3f4a",
        "post_id": "post-275031",
        "text": "Am I the only one that envies them for animated MMUs?",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:59.353057024Z",
        "author": "Rtyh-12",
        "date": "2010-12-10T18:26:17+0000",
        "id": "dbb53ec9a8d08aed0b6325a73f6cbeb0",
        "post_id": "post-275221",
        "text": "I'm beginning to think that you avoid answering how you solve all problems on purpose. You say that you will start coding immediately but you don't seem to have any idea how to solve this mountain of obstacles.I'm not against the idea, I'm just saying that you seem to think that this project will take a few hours or so. I totally support this project, and if you do it as fast as you think you can do it, then well done, you have an IQ of 250, go and become a professional coder for a company! If you don't...well then I'm wasting my time writing this.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.680086528Z",
        "author": "SiberianTiger",
        "date": "2010-06-11T15:19:10+0100",
        "id": "35771af46267492fbcb3b9d0684e050f",
        "post_id": "post-224320",
        "text": "Energomash corp. (the engine producer) returns the blame to Korean side:http:\/\/news.xinhuanet.com\/english2010\/world\/2010-06\/11\/c_13345990.htmMOSCOW, June 11 (Xinhua) -- Defects in the control system were to blame for the failure to launch a South Korean rocket on Thursday, spokesman for Russian company Energomash told the Interfax news agency Friday.The company built the first stage of the Korea Space Launch Vehicle-1 (KSLV-1) rocket, also called naro-1 rocket, which functioned as planned, according to the spokesman.\"What happened was not our fault. We did everything right. The Russian-made engine functioned as planned,\" he said, adding that no reports on any problems linked with its operations were made.\n\n",
        "thread_id": 14346
    },
    {
        "@timestamp": "2023-09-14T07:13:57.86271872Z",
        "author": "flytandem",
        "date": "2010-11-26T22:30:24+0000",
        "id": "01fd1701f122ca09782697256b26d268",
        "post_id": "post-273475",
        "text": "Starting with today's date I was looking for a \"bottom to top\" Mercury to Neptune flight. Found one that starts a week from today (Dec 3rd 2010). 17 stages of TransX involving 3 slings of Venus, 2 slings of Earth, then single slings of Jupiter and Saturn takes you direct to Neptune. Fuel has been somewhat limited with about 1500 m\/s spare for MCC on those slings. Total flight time is a bit over 18.5 years.Code:BEGIN_DESC\nStarting on Mercury, a 17 stage TransX plan that takes you through, 3 slings of Venus, then 2 slings of Earth, then Jupiter Saturn and finally to Neptune. Fuel is enough for the trip, but staying at Neptune will probably only happen with some aerobraking.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55533.7998703142\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 1\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 1\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  1\n  FNumber 17\n  Int 1\n  Orbit True\n  Vector  2372855.28216 -259574.1106 -505758.472592\n  Vector  0.648537404697 0.181162323883 2.94974862147\n  Double  2.20320914692e+013\n  Double  55533.7998703\n  Handle Mercury\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7998703\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 0  2928000\nEj Orientation\n 0  0\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Mercury\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7997001\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 0  5967.51312902\nEject date\n 0  55533.8662551\nOutward vel.\n 0  276\nCh. plane vel.\n 0  -1785.10270833\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  4773773574.71 1600057039.74 -3497192253.39\n  Vector  -7228.567009 -2433.73234508 5313.52001543\n  Double  3.2485863e+014\n  Double  55590.725478\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7997026\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -102800940575 5470941426.68 -32371262154.4\n  Vector  1047.27468173 -353.160274439 -33062.25757\n  Double  1.32712764814e+020\n  Double  55598.3349131\n  Handle Sun\n  Handle Venus\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7997052\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 2\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 3  1.86191724602\nInc. angle\n 0  0\nInherit Vel.\n0 0\nEject date\n 0  55598.3349131\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  5262899968.27 -337342367.922 -3125343283.58\n  Vector  -7980.87262265 528.055476673 4712.99667291\n  Double  3.2485863e+014\n  Double  55887.7298829\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7997188\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  73525482137.5 -5312147430.13 -80169472882.6\n  Vector  19554.184938 -2823.44349467 30417.8574642\n  Double  1.32712764814e+020\n  Double  55895.3515243\n  Handle Sun\n  Handle Venus\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7997301\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 3\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 4  -1.22558521058\nInc. angle\n 0  0\nInherit Vel.\n0 0\nEject date\n 0  55895.3515243\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -712523081.438 -42279141.0563 -6088523825.68\n  Vector  1103.8698548 62.5881145073 9220.27561231\n  Double  3.2485863e+014\n  Double  56631.3798199\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7997362\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  48469242352.8 -1475644918.83 96488065756.7\n  Vector  -34453.3868166 2322.26181116 24317.8635307\n  Double  1.32712764814e+020\n  Double  56638.9986064\n  Handle Sun\n  Handle Venus\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7997474\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 0  0.773813365954\nInc. angle\n 0  0.224243392954\nInherit Vel.\n0 0\nEject date\n 0  56638.9986064\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  5063288310.36 -327308794.572 -7571978018.09\n  Vector  -7420.40632715 481.640844908 11148.6033786\n  Double  3.98600439969e+014\n  Double  56671.8154045\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7997573\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -78803900253.4 -1284066.26126 124407181902\n  Vector  -35376.658999 426.284381839 -6866.96532624\n  Double  1.32712838556e+020\n  Double  56679.678305\n  Handle Sun\n  Handle Earth\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7998703\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 1\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 4  1.21713809625\nInc. angle\n 0  0\nInherit Vel.\n0 0\nEject date\n 0  56679.678305\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  7228657233.35 4287017.99389 -5552068050.3\n  Vector  -10593.20063 0.598185123319 8175.59475679\n  Double  3.98600439969e+014\n  Double  57767.5316099\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7994035\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -78742540442.9 11633474.7981 124468738091\n  Vector  -37647.236822 -591.078027737 -10152.664764\n  Double  1.32712838556e+020\n  Double  57775.4061845\n  Handle Sun\n  Handle Earth\n  Handle Jupiter\nSelect Target\n 0 Jupiter\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7993998\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 1\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 1  1.0047162372\nInc. angle\n 0  -0.0404916386462\nInherit Vel.\n0 0\nEject date\n 0  57775.4061845\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  443377689884 -15245796194.9 116874120282\n  Vector  -6806.64848751 234.502521495 -1761.89702682\n  Double  1.26686534397e+017\n  Double  57778.2596852\n  Handle Jupiter\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7993974\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -285653264140 9306643022.97 -760186323173\n  Vector  15304.0035226 -463.206097109 -10242.2946665\n  Double  1.32839126489e+020\n  Double  58517.4418617\n  Handle Sun\n  Handle Jupiter\n  Handle Saturn\nSelect Target\n 0 Saturn\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7993949\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 1\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 2  0.700187698656\nInc. angle\n 0  0.00371755130675\nInherit Vel.\n0 0\nEject date\n 0  58517.4418617\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -386664544955 -2442788862.55 387945160811\n  Vector  7293.09311568 50.2108796317 -7322.01261983\n  Double  3.79311866084e+016\n  Double  58841.1811932\n  Handle Saturn\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7993912\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  969907787092 -21029591399.8 -1.1191826759e+012\n  Vector  9653.18441479 -8182.35396784 12447.7017643\n  Double  1.32750371142e+020\n  Double  59452.3050375\n  Handle Sun\n  Handle Saturn\n  Handle Neptune\nSelect Target\n 0 Neptune\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7993875\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 1  0.810073628362\nInc. angle\n 3  -0.0305711871779\nInherit Vel.\n0 0\nEject date\n 0  59452.3050375\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  -853999263880 16736298130.6 -135504117722\n  Vector  13066.2523553 -257.006195712 2090.56288459\n  Double  6.83652886371e+015\n  Double  61565.6844553\n  Handle Neptune\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55533.7993801\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE TransX\nEND_MFD\n\nBEGIN_SHIPS\n1:DeltaGlider\n  STATUS Landed Mercury\n  POS -0.0002780 -0.0034900\n  HEADING 90.60\n  AFCMODE 7\n  PRPLEVEL 0:0.216000 1:0.150000\n  NAVFREQ 402 94 0 0\n  XPDR 2\n  GEAR 1 1.0000\n  RCOVER 1 1.0000\n  AAP 0:0 0:0 0:0\nEND\nEND_SHIPS",
        "thread_id": 17681
    },
    {
        "@timestamp": "2023-09-14T07:13:08.04070784Z",
        "author": "bujin",
        "date": "2008-05-16T10:57:01+0100",
        "id": "b9bd65d01652f3a62a15888917cca29c",
        "post_id": "post-65439",
        "text": "Ghostrider said:Well I went to a Catholic school, and creationism was NEVER discussed in any science class (I must add that the science curriculum there was way more advanced than in the statal high school I attended later).Even in religion class, the Creation was treated as a non-literal interpretation of how the Universe came to be.\n\nExcellent. Glad to hear it.It doesn't mean that certain groups are not trying though, particularly in America.Anyway. Enough of this subject.:cheers:",
        "thread_id": 1430
    },
    {
        "@timestamp": "2023-09-14T07:13:57.987401984Z",
        "author": "jevans",
        "date": "2010-11-27T17:46:20+0000",
        "id": "bd351b749f6147fa53282d9a2204664b",
        "post_id": "post-273576",
        "text": "No, I wasn't editing the header file, I was trying to use a pre-built one. I didn't find that thread, thank you! I suppose I only searched for SSU specific problems. I'll try that and report back.:thumbup:---------- Post added at 05:46 PM ---------- Previous post was at 03:15 PM ----------Ok, that worked, thank you very much. I solved the dependency on OrbiterSound just by copying the lib and h files to the global include directory and the ssu compile directories.Only one thing now does not compile - \"SSUPad.cpp\". It includes Atlantis.h, but that file is located in the parent directory, not the same directory as indicated in the code:Code:#ifndef __SSUPAD_H\n#define __SSUPAD_H\n#pragma once\n\n#include \"orbitersdk.h\"\n[B]#include \"Atlantis.h\"[\/B]\n\nstatic const char* DEFAULT_MESHNAME_FSS=\"SSU\/LC39A_FSS\";\n...\n...If I change the path, the header file is then found, but then \"Atlantis.h\" itself can't find \"Subsystem.h\", which is located in the libUltra folder. Do I have to change some build settings somewhere to enable all these paths to be found, or are these errors in the code( which I doubt!)Is this a bug, or is there some higher meaning I don't see? Can anyone else confirm the VC2010 solution has the build settings set up, or does anything need changed?Sorry to keep asking the questions, but of course, I can't change any of the source files to simply add the paths, because of svn etc.",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:13:59.37743872Z",
        "author": "Rob",
        "date": "2010-12-08T17:21:11+0000",
        "id": "17e19070d30d805924f1302232daafb3",
        "post_id": "post-275345",
        "text": "How many of you after installing this program, hadn't got a clue what to do? Did it take you long to figure out exactly what you needed to do??Are any of you ROCKET SCIENTISTS????:facepalm:",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:13:59.380997888Z",
        "author": "Frogisis",
        "date": "2010-12-09T07:51:38+0000",
        "id": "f764b736f3bdd9bca66a0310c637097a",
        "post_id": "post-275362",
        "text": "Go Play in Space got me flying pretty confidently to the moon after just an hour or so; it's really the best resource for someone new to Orbiter. I was already kinda familiar with maneuvering just from movies and Arthur C. Clarke stories and such, but actually figuring out how to go somewhere or do a reentry took more detailed instruction.Using the external views and rotating the camera around in three dimensions let me see the mechanics of it pretty intuitively... To me it's like everything is a bead on a stiff wire, and you can bend your \"wire\" around \"pegs\" (gravity wells) by firing your engines...Make them guitar strings for a music-of-the-spheres joke.",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:13:58.504217856Z",
        "author": "Wishbone",
        "date": "2010-12-01T17:17:12+0000",
        "id": "83e94cdb6fdcd912d77f9b99910d20e3",
        "post_id": "post-274266",
        "text": "Andromeda Strain was a great book (haven't seen the movie).",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:08.97287296Z",
        "author": "Hielor",
        "date": "2010-06-09T22:27:48+0100",
        "id": "6d602d9044f7de3df529fbc2e9023340",
        "post_id": "post-224431",
        "text": "Aviator said:The aircraft i first flew solo in, was 1 hour short of it's 100 hourly maintainence so they reserved it for me. Another student after my solo who had found out that the other planes were not available decided to take the plane anyway even though it was no longer legal to fly.\n\nTechnically, per FAR 91.409(2)(b), if it's not being flown for hire, isn't the 100-hour not required? If the student was just flying solo, then the plane was still legal, I think...",
        "thread_id": 14350
    },
    {
        "@timestamp": "2023-09-14T07:13:09.229164032Z",
        "author": "Bloodworth",
        "date": "2010-05-20T23:17:29+0100",
        "id": "92aa0aea694e3feabf8518f52d6a68f9",
        "post_id": "post-224559",
        "text": "My daughter is beginning to get into orbiter, sadly she's a little too young to go onto a public forum.",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:58.811085568Z",
        "author": "iamwearingpants",
        "date": "2010-12-05T00:24:49+0000",
        "id": "3d1984ae9aa6df2e8c7625c02beb59ab",
        "post_id": "post-274671",
        "text": "T.Neo said:Or remove the link to the .dll in the config file, and put the parameters there instead.It will not give you as much accuracy, but at least it'll make it possible.\n\nI don't see a link in the config file, hopefully it's not in the dll, because I can't open them. Thanks for the suggestion, I just need to get into that dll and I'm sure it'll work.",
        "thread_id": 17777
    },
    {
        "@timestamp": "2023-09-14T07:13:58.519154176Z",
        "author": "JEL",
        "date": "2010-12-02T11:45:51+0000",
        "id": "4a2dc6ab99f620254920620d3b6ea933",
        "post_id": "post-274305",
        "text": "JAW1002 said:im sure im not the only one to think about this, i would just love to play orbiter with a tad more realism, having the 3D option that even minecraft has would be great. as long as players have there own 3d glasses or means of getting them its all good. please someone with the power to do it, just think of the possibilities\n\nCheck this thread for more info, ideas and opinions on the subject:http:\/\/orbiter-forum.com\/showthread.php?t=16311And this file for some 3-D screen-grabs from Orbiter made in 2003:http:\/\/jelair.jelstudio.dk\/dataloop\/orbiter-in-stereo.7zIn my opinion 3-D is very cool and useful, and lots of FUN:D",
        "thread_id": 17741
    },
    {
        "@timestamp": "2023-09-14T07:13:09.38970496Z",
        "author": "supersonic",
        "date": "2010-05-21T19:40:17+0100",
        "id": "03a03e5f6a507269588d1d6570f5647e",
        "post_id": "post-224738",
        "text": ":welcome:back.",
        "thread_id": 14376
    },
    {
        "@timestamp": "2023-09-14T07:13:59.31182336Z",
        "author": "Urwumpe",
        "date": "2010-12-08T19:10:46+0000",
        "id": "1aee2de1b89183bbe4df9e13e9caab75",
        "post_id": "post-275113",
        "text": "deltawing777 said:? ok Urwumpe let me ask you this! What? How does a wish cause inflation? unless I wish for inflation at which time I would use my second wish to wish the inflation away thus retaining a final wish at which time I would wish for Infinite wishes.:pNo but seriously you lost me!\n\nWishes are changes of the universe, and thus require energy, that is used for non-reversible processes.;)",
        "thread_id": 17814
    },
    {
        "@timestamp": "2023-09-14T07:13:58.59324416Z",
        "author": "deltawing777",
        "date": "2010-12-07T20:38:21+0000",
        "id": "54872f9a5ed6dae42b147047c0278ee6",
        "post_id": "post-274358",
        "text": "guitarist473 said:The computer tower, i thought system unit was the technical term for it... ?My current PC\/video card only supports one monitor because it only has one VGA input, no DVI input. (its very old!)The PC im getting soon has one VGA input and one DVI input.i have looked at doublehead2go and it seems that for the newer one wouldnt a simple VGA to DVI converter do the same job?http:\/\/cgi.ebay.co.uk\/DVI-I-M-TO-VG...&otn=1&po=LVI&ps=63&clkid=5487309352183281722I have measured put and marked the MDF out so as soon as my brother supplies me with his jigsaw i will be able to begin construction.For the side panels im going for 50cm in lenth by 70cm in height.For the overhead panel i measured 77cm lenth by 50cm width.Against the origional measurements:Side panels - 36cm in lenth by 57cm in height.Overhead panel - 68cm in lenth by 42cm in width.I trying to get my camera up and running to post some pics but no luck so far.\n\nYes if your new PC has one SVGA and one DVI output you should be ok using a SVGA to DVI Adapter. You may or may not need a second adaptor on the end of the cable going to the monitor. look at the dvi connector and count your pins alot of dvi connectors look alike and may have 2 or more pins more or less then what you currently have. I would do a little googling on the dvi adaptor so you are sure you know what you need. ( I hate returning wrong parts,its a hassle ) Oh and good luck with your simpit :thumbup:Ill send you a screen shot later when I get home",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:09.5715968Z",
        "author": "Izack",
        "date": "2010-05-21T15:44:32+0100",
        "id": "73629f9283c958dd6d40c50eab2ebfa0",
        "post_id": "post-224783",
        "text": "martins said:You can. It's just annoying if you have to play uphill in the first half, and after the break realise that the gradient has changed ...\n\nOr if the slope of the hill goes along the width of the field, instead of the length, and all the runners bank to one side...Hilarity ensues. :lol:",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:59.349456896Z",
        "author": "Blacklight",
        "date": "2010-12-10T01:20:33+0000",
        "id": "fe9ce3f4010fd2ce68d38d9715d1ba9f",
        "post_id": "post-275190",
        "text": "Is having multiple players controlling a single vessel possible ? It might be interesting to do something like what \"Dangerous Waters\" has where you can have multiple players in a single vessel, each set to be responsible for something or shareing responsibilities for everything. I can't tell you how many times I've been on an Orbiter mission that I would LOVE to have someone with me who can handle things while I'm checking up on numbers and trajectories and such. The beauty of this setup would be that you wouldn't have to worry about the time accelleration issue (unless one of the players leaves the ship in another ship).",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:58.618941696Z",
        "author": "FordPrefect",
        "date": "2010-12-27T16:48:39+0000",
        "id": "81fc3e86b96284141bd6bc12e7636ad3",
        "post_id": "post-274413",
        "text": "JEL said:Considering they are several kilometer above the ground I guess it's the missing haze that makes it seem as if the CM is almost halfway down. Seems like it's true that measuring distance by eye alone is not very accurate in space:)That objects appear closer than they are.\n\nAt the time the photos were taken, both spacecraft were about 26 kilometers or 14 nautical miles or 85,000 ft above the surface, with a horizontal velocity of 1.6 km\/s or 5,350 ft\/s! So the distance to the ground against the distance \"down\" to the CSM was way higher (as you suggested).JEL said:Great image you have there of the surface. How close would you estimate the mountains in the background are to the landing site?\n\nThe peak of the mountain right of the center is 26 (!) kilometers from the landing site. It is called West Massif, but also (falsly) referred to as the \"Family Mountain\". However, Family Mountain was actually a hill much closer to the landing site (14 kilometer distance) which would be seen further to the right (north), it is outside of the image frame though.The slopes on the left belong to the South Massif, about 8 to 11 kilometers from the landing site.",
        "thread_id": 17752
    },
    {
        "@timestamp": "2023-09-14T07:13:58.619003136Z",
        "author": "JEL",
        "date": "2010-12-28T02:35:51+0000",
        "id": "2e449c5c1287c738b766477621f85129",
        "post_id": "post-274414",
        "text": "Thanks a lot. Those numbers make it easier to appreciate just how big these mountains and surface-features really are:)How little of the moon we have actually visited up close.",
        "thread_id": 17752
    },
    {
        "@timestamp": "2023-09-14T07:13:59.389814784Z",
        "author": "edsupagood",
        "date": "2011-11-27T22:07:03+0000",
        "id": "cbd596eefb2aacc97b3e63b56a167a4e",
        "post_id": "post-275377",
        "text": "Thank you:)",
        "thread_id": 17825
    },
    {
        "@timestamp": "2023-09-14T07:13:09.613927168Z",
        "author": "Ghostrider",
        "date": "2010-05-25T06:03:06+0100",
        "id": "5c53ef8b4808dde7f812357ee1bf277b",
        "post_id": "post-224817",
        "text": "tblaxland said::hmm: It just doesn't feel the same when you're not outside freezing your extremities off:p\n\nTake your laptop to the roof, place a bucket of iced water before a fan and sit downwind. Problem solved. :thumbup:",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:09.276124928Z",
        "author": "DaveS",
        "date": "2010-05-22T04:16:30+0100",
        "id": "db3bfcac61b93a64287535f13696576f",
        "post_id": "post-224659",
        "text": "SV TLM LOS, NO-GO. Going to the very end of the launch window, 11:43:00 pm EDT.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:59.408415488Z",
        "author": "Grover",
        "date": "2010-12-13T15:56:19+0000",
        "id": "228598872a0205de90ce6d5044515d0a",
        "post_id": "post-275402",
        "text": "inconvinient? try saying that when you come out of the other side of the sun after inventing the highest state of matter",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:58.068899584Z",
        "author": "Quick_Nick",
        "date": "2010-11-28T20:31:30+0000",
        "id": "840978617cd8bb69ef807f37fe60ca1b",
        "post_id": "post-273655",
        "text": "I like the view of the universe based on the holographic principle. It may or may not be correct, but it's a nice way to see the universe as a computer.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:58.334121216Z",
        "author": "Aeadar",
        "date": "2010-11-29T23:44:06+0000",
        "id": "6af3700e245bbfdeef05fe1af204ad97",
        "post_id": "post-273954",
        "text": "I was also wanting to put a line of his as a ending but i realised there was just too many to choose from.\n\n\"Roger Roger.\":)Leslie you gave us the greatest of all gifts: Laughter. Thank You. You will be missed.:hail::probe:",
        "thread_id": 17716
    },
    {
        "@timestamp": "2023-09-14T07:13:09.633693696Z",
        "author": "David413",
        "date": "2010-05-22T11:24:32+0100",
        "id": "60706e3775ba0ca1ca6921cd1e6e2496",
        "post_id": "post-224837",
        "text": "Version V1.1 now availableNew version 1.1 now released. This version removes all previously discussed limitations and allows for selectable target vehicles and selectable docking ports.",
        "thread_id": 14384
    },
    {
        "@timestamp": "2023-09-14T07:13:59.421824512Z",
        "author": "Piper",
        "date": "2008-06-05T00:32:46+0100",
        "id": "7fc60906ff21e1a0b6da0863782b45dc",
        "post_id": "post-71304",
        "text": "AFAIK, the problem with keeping the shuttle in the upper atmosphere to slow it down is that the heat doesn't dissipate, and just builds up. The current route is one that exposes the shuttle to the least amount of total heat buildup.",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:58.364461568Z",
        "author": "Brycesv1",
        "date": "2010-12-25T08:23:18+0000",
        "id": "2ee5d530185e597689884ddff0c8cfd1",
        "post_id": "post-274025",
        "text": "iv used the logitech extreme 3d pro for about a year now and i gotta say iv had no problems with it... i DID have to open up the console for it and make a \"default\" profile that gives the twist a 15% deadzone. i guess the overly sensative twist was the only problem but it was an easy fix and i dont even notice the deadzone. very accurate and responsive for the low price",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:08.777116672Z",
        "author": "Bj",
        "date": "2010-05-22T00:09:17+0100",
        "id": "2fd262c81ec231390a63e105f317b61a",
        "post_id": "post-224345",
        "text": "US vows punishment for North Korea over ship sinkingNew news;http:\/\/news.bbc.co.uk\/2\/hi\/world\/asia_pacific\/10134613.stmThe North is facing international condemnation after investigators blamed it for the sinking of the ship, in which 46 sailors died.Pyongyang has rejected the claim as a \"fabrication\" and threatened war if sanctions were imposed.China urged restraint and did not criticise the North.\n\n'All-out war' Pyongyang has said it would send its own inspection team to the South, to \"verify material evidence\" behind the accusation.A North Korean defence spokesman said the country would \"respond to reckless counter-measure with an all-out war of justice\", the state KCNA news agency reported.\n\nSo the question we would all like to know, if this so called 'stern action' from the US is not 'accepted' by the NK, what then? Any action anyone else takes against NK could be viewed as a 'reckless countermeasure' would the US chicken out or would NK\/SK start at it again. If they do do you think USA would enter it or leave this one be.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:59.63472256Z",
        "author": "-FedeX-",
        "date": "2010-12-10T17:53:33+0000",
        "id": "175deb640bf75c004562898bd4aaa334",
        "post_id": "post-275791",
        "text": "Ops! Sorry! I'll fix that right nowFixed!:D",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:58.505985536Z",
        "author": "statickid",
        "date": "2010-12-01T22:38:39+0000",
        "id": "3f109b4048ba6e5b75545ed5cb6bc078",
        "post_id": "post-274282",
        "text": "I think that even though there will be plenty of variation in Alien life on a macroscopic level it will still be easy to find similarities no matter what environment they come from. Life on earth comes from a huge variety of environments and conditions and there are only so many ways to do certain things if the life is a physical entity. I highly doubt that the first intelligent life encountered will be bipedal and 4-8 feet tall. I'm betting an alien life form would have SOME resemblance to SOME kind of earth creature even if it was wildly chemically different.",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:09.14261248Z",
        "author": "IronRain",
        "date": "2010-05-21T15:49:40+0100",
        "id": "2a5a3192703e3bb688bd933b47107175",
        "post_id": "post-224508",
        "text": "yes it's because you have selected another ''sol'';)It's nice it works now, but the question is why it won't work with the sol you need... can you post the SolM config here please? (Orbiter folder>config>SolM)",
        "thread_id": 14361
    },
    {
        "@timestamp": "2023-09-14T07:13:59.635619584Z",
        "author": "4throck",
        "date": "2010-12-22T10:37:58+0000",
        "id": "5e6f12e14e4bf7cb62489f189cb9f68e",
        "post_id": "post-275797",
        "text": "The latest version looks great with RCS. :thumbup:I haven't found any solid data on performance (fuel, heights, etc.) but it seems a little to powerful to me. I'd say you could go to Mars with it.Nice work!:tiphat:",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:58.506372096Z",
        "author": "dgatsoulis",
        "date": "2010-12-02T00:28:42+0000",
        "id": "18ff2b3056163a21b37aacb1b4829f99",
        "post_id": "post-274286",
        "text": "DanM said:There hasn't really been any proof or disproof. I can't really say I accept ityet. I also am annoyed when people say they do or don't \"believe\" in something related to science, especially theories like evolution and gravity.\n\nI think that this comes from the meaning the word \"Theory\" has, in American-English. Somehow, it's being thought of as a synonym to the word hypothesis or something similar to a personal belief.In Greek the word theory comes from the verb (\u03b8\u03b5\u03c9\u03c1\u03ce = theon-oro) which literary means \"to view God\". Even at the time when it was first used in writtings, it meant nothing else than \"to see the (absolute) truth\".Theories in science are always backed up by data derived from observations and evidence. You don't have to believe \"in\" it, you HAVE to believe it, because of the evidence. If there's no data backing it up, or if there is no universality in the data provided, it's just a hypothesis (like Panspermia).",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:09.181085952Z",
        "author": "Xyon",
        "date": "2010-05-23T10:52:15+0100",
        "id": "6015303714d6a3b5fc30a2ac15690a70",
        "post_id": "post-224549",
        "text": "A concept sketch, even?",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:59.130916608Z",
        "author": "webtek",
        "date": "2010-12-16T01:29:31+0000",
        "id": "1413ebc98eaac092d22a2afc47ea2936",
        "post_id": "post-274962",
        "text": "Hi Rob, and:welcome:to the O-F! I am going to miss the Space Shuttle as well.:(",
        "thread_id": 17807
    },
    {
        "@timestamp": "2023-09-14T07:13:58.08805632Z",
        "author": "Artlav",
        "date": "2011-01-30T22:14:03+0000",
        "id": "3e3a5306960979f6e4e1ba926f43453d",
        "post_id": "post-273718",
        "text": "Hielor said:I find it amazing that this thread has made it to six pages without the relevant xkcd showing up even once\n\nCause i doubtanyonecan stand that much boredom as depicted in it.N_Molson said:Very interesting. Especially the idea of time step. Which exists in computer simulations, but doesn'tseemto exist in the real world.\n\nEver heard of asynchronous CPU? We have time steps and clock rates because it's simpler and apparently makes more sense to regular human logic.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:59.136947968Z",
        "author": "Tex",
        "date": "2010-12-10T06:34:16+0000",
        "id": "248212880c3916d58587b45ced5c310d",
        "post_id": "post-274976",
        "text": "Rob said:ThanksDo you have a link for these addons or are they payware programs separate from Orbiter?\n\nOnce again -http:\/\/www.orbiter-forum.com\/addons.phpNON-FICTIONAL SPACECRAFTAMSO Apollo Addon- by ACSoftNASSP Project Apollo- by estar\n\n",
        "thread_id": 17808
    },
    {
        "@timestamp": "2023-09-14T07:13:09.2814464Z",
        "author": "SiberianTiger",
        "date": "2010-05-28T13:05:21+0100",
        "id": "381018a6e759ec853f54796793009e43",
        "post_id": "post-224690",
        "text": "Congrats!:)Since today, I've joined the army of GPS users, by the way. :lol:",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:08.780678912Z",
        "author": "Cairan",
        "date": "2010-05-24T07:25:39+0100",
        "id": "6a4c4cd3f3216712c5aa234c198ae4a1",
        "post_id": "post-224376",
        "text": "From CNN...Seoul, South Korea (CNN)-- South Korean President Lee Myung-bak announced Monday his country is suspending trade with North Korea, closing its waters to the North's ships and adopting a newly aggressive military posture after the sinking of a South Korean warship.\"We have always tolerated North Korea's brutality, time and again,\" Lee said. \"We did so because we have always had a genuine longing for peace on the Korean Peninsula. But now things are different.\"\"North Korea will pay a price corresponding to its provocative acts,\" he said, according to an English translation of the speech provided by Lee's office. \"I will continue to take stern measures to hold the North accountable.\"",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:58.289746688Z",
        "author": "PhantomCruiser",
        "date": "2010-11-30T22:35:57+0000",
        "id": "e63aeca8a36d0e3cf700127feb8999ce",
        "post_id": "post-273864",
        "text": "You can't stop the signal!",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:59.31676928Z",
        "author": "edsupagood",
        "date": "2010-12-08T02:09:11+0000",
        "id": "0038156d84a88a4a447f15714b1192f4",
        "post_id": "post-275121",
        "text": "Thanks I tried to make it nice.",
        "thread_id": 17815
    },
    {
        "@timestamp": "2023-09-14T07:13:59.328630272Z",
        "author": "Rtyh-12",
        "date": "2010-12-08T18:07:26+0000",
        "id": "d729858340316a59cb82bdb0aadfd954",
        "post_id": "post-275142",
        "text": ":welcome:to the forums Pulse Phase!",
        "thread_id": 17818
    },
    {
        "@timestamp": "2023-09-14T07:13:09.22950656Z",
        "author": "Columbia42",
        "date": "2010-05-21T00:16:48+0100",
        "id": "b3df96bcce613dd7980b587e24d35b7f",
        "post_id": "post-224562",
        "text": "T.Neo said:Seriously though, what's to prevent females from liking Orbiter?\n\nYeah, I mean there are female astronauts, why not ones who play Orbiter?",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:58.61409792Z",
        "author": "Ark",
        "date": "2010-12-02T23:23:30+0000",
        "id": "0be036119bd9241e5dcd49551184e4a2",
        "post_id": "post-274397",
        "text": "This helps a lot, bumped it from an unplayable 7 fps to a an acceptable 20-30.",
        "thread_id": 17751
    },
    {
        "@timestamp": "2023-09-14T07:13:09.332351488Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-21T15:21:02+0100",
        "id": "3f2f72f4dca857ab5101b264f7e3a0bd",
        "post_id": "post-224705",
        "text": "Awesome!:cheers:",
        "thread_id": 14370
    },
    {
        "@timestamp": "2023-09-14T07:13:58.640505344Z",
        "author": "Spacethingy",
        "date": "2010-12-03T21:38:07+0000",
        "id": "0ffc8fb380254f08f010313aedb9e1b2",
        "post_id": "post-274507",
        "text": "Bit of an annoying problem with Orulex in 2010P1:When I start Orbiter, everything is OK.On quitting the simulation, the program locks up then crashes.This is my Orbiter log:Code:**** Orbiter.log\nBuild Aug 30 2010 [v.100830]\nTimer precision: 2.79365e-007 sec\nFound 0 joystick(s)\nDevices enumerated: 4\nDevices accepted: 3\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D HAL (Mobile Intel(R) 945GM Express Chipset Family)\nModule ATLANT~1.DLL .......... [Build 100830, API 100830]\nModule ATMCON~1.DLL .......... [Build 100830, API 100830]\nModule DGConfig.dll .......... [Build ******, API 060425]\nModule DGCONF~1.DLL .......... [Build 100830, API 100830]\nModule SCNEDI~1.DLL .......... [Build 100830, API 100830]\nModule Rcontrol.dll .......... [Build 100830, API 100830]\nModule FRAMER~1.DLL .......... [Build 100830, API 100830]\nModule FLIGHT~1.DLL .......... [Build 100830, API 100830]\nModule ExtMFD.dll ............ [Build 100830, API 100830]\nModule UMMUFA.dll ............ [Build ******, API 060425]\nModule RENDEZ~1.DLL .......... [Build ******, API 050206]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule CamShake.dll .......... [Build 100811, API 100606]\nModule BASESY~1.DLL .......... [Build ******, API 060425]\nModule AEROBR~1.DLL .......... [Build ******, API 060425]\nModule transx.dll ............ [Build 100824, API 100823]\nError loading module Modules\\Plugin\\AAMissile.dll (code 126)\nModule baseland.dll .......... [Build 101017, API 100905]\nModule AUTOPI~1.DLL .......... [Build ******, API 050206]\nModule STARGA~1.DLL .......... [Build 101014, API 100830]\nModule STARGA~2.DLL .......... [Build 101014, API 100830]\nModule upcomint.dll .......... [Build 101014, API 100830]\nModule ORBITE~1.DLL .......... [Build ******, API 060425]\nModule ORULEX~1.DLL .......... [Build ******, API 060425]\nModule COLLIS~1.DLL .......... [Build ******, API 060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Window 1194 x 718 x 32\nGraphics: Hardware T&L capability: No\nGraphics: Z-buffer depth: 32 bit\nGraphics: Stencil buffer depth: 8 bit\nGraphics: Active lights supported: -1\nLoading 15382 records from star database\nModule Sun.dll ............... [Build 100830, API 100830]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100830, API 100830]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100830, API 100830]\nModule VENUSA~1.DLL .......... [Build 100830, API 100830]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100830, API 100830]\nModule EARTHA~2.DLL .......... [Build 100830, API 100830]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100830, API 100830]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100830, API 100830]\nModule MARSAT~1.DLL .......... [Build 100830, API 100830]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100830, API 100830]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100830, API 100830]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule ENCELA~1.DLL .......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100830, API 100830]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100830, API 100830]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule DELTAG~1.DLL .......... [Build ******, API 060425]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\n---------------------------------------------------------------\n>>> WARNING: CWD modified by module OrbiterSound - Fixing.\n---------------------------------------------------------------\nFinished setting up render state\n---------------------------------------------------------------\n>>> ERROR: Missing texture: orulex\\orangesoil.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: orulex\\tree.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\nUMMUFA: ThePlanet added to blacklist - Has no docking ports\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiGetStationCount\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------Nothing else seems amiss in the actual simulation, any ideas what's gone wrong?(I would have posted this on the original addon thread, but, um... I forgot which addon this is... Too Many Addons Syndrome!)",
        "thread_id": 17764
    },
    {
        "@timestamp": "2023-09-14T07:13:59.356008448Z",
        "author": "Wishbone",
        "date": "2010-12-14T21:29:45+0000",
        "id": "3d8c47a1b3eb6ab4969e293d6d9ca606",
        "post_id": "post-275240",
        "text": "Orbiter minibar? I suppose we are running a dry ship, aren't we?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:09.389008384Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-21T13:23:44+0100",
        "id": "a5f143ab2d86e22c79971f53737cfa80",
        "post_id": "post-224737",
        "text": ":welcome:-back to Orbiter-Forum, Thor4life! :hello:",
        "thread_id": 14376
    },
    {
        "@timestamp": "2023-09-14T07:13:59.363858432Z",
        "author": "Hielor",
        "date": "2011-01-04T23:17:32+0000",
        "id": "580dd61f02eb3a9135168c1303b744a5",
        "post_id": "post-275289",
        "text": "Phillips said:Try playing FSX and pausing or slewing, you'll see their aircraft is just staying there in the air, 20 minutes passes by, 2 planes pass over it, the time changes on the server along with the client.My explanation is totally worth a <img src=\"images\/smilies\/facepalm.gif\" border=\"0\" alt=\"\" title=\"Facepalm\" smilieid=\"169\" class=\"inlineimg\" \/>\n\nFSX doesn't have to deal with orbital mechanics. When you pause in FSX multiplayer, you're not actually stopping time...you're just stopping all your movement and hanging stationary at a given point above the ground. When you resume, you'll continue with whatever velocity you had before. This works fine for FSX, which has a global constant reference point that you can kill motion relative to (the ground) without impacting your flight path relative to the ground. Orbiter has no such reference point--if you kill motion relative to the Sun, the other bodies will continue moving, so your carefully plotted course is now worthless.The closest analogue in terms of FSX multiplayer would be an aircraft carrier--if you have an aircraft carrier steaming along, and you're set up for a perfect final approach to it, then pause...the aircraft carrier will keep moving away from you, since you've killed your motion relative to the earth (but not relative to the ship). When you resume from pause, the aircraft carrier will no longer be in front of you, and your perfect landing will turn into a go-around or a long swim.Make sense?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.96539776Z",
        "author": "Izack",
        "date": "2010-11-27T07:36:52+0000",
        "id": "4201a57a54549b7a28247bf9f662d736",
        "post_id": "post-273544",
        "text": "Turbinator said:That describes the experience perfectly.It's like you push a button and it is nowinstantly3 hours later, with nothing in-between. For those that never experienced it, imagine you, where you are right now, and then an eye blink later waking up in some bed. Same feeling. You totally loose that passage of time feeling that you have when you sleep.\n\nYes, my previous description of having 'conked out' really didn't do it justice. There's simply no sense of time having passed.",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:13:09.142002176Z",
        "author": "Rocketman527",
        "date": "2010-05-21T01:30:23+0100",
        "id": "25b2a8e0559407c5290eda9655f05ca7",
        "post_id": "post-224503",
        "text": "Hmm, like changing something simple, like the placement of the pad? I'll give it a whirl",
        "thread_id": 14361
    },
    {
        "@timestamp": "2023-09-14T07:13:58.29109888Z",
        "author": "movieman",
        "date": "2010-12-05T00:51:49+0000",
        "id": "f9bdf7a417b042bd2ddc1e7a20c118d6",
        "post_id": "post-273875",
        "text": "Urwumpe said:Also it has a lot of beef with modern consumerism...still it IMHO missed the point of the novel.\n\nSure, but it was never based on the novel: from what I remember it was originally called 'Bug Hunt' and it was only when the movie company discovered that they had the rights to 'Starship Troopers' that they lifted some components of the story and renamed the movie. IMHO that was probably a mistake.Basically it's meant to be a 'Green Berets'-style gung-ho recruiting film for a future fascist militarist state, but you're always taking a big chance when you deliberately make a movie look bad.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:59.42386432Z",
        "author": "tomek",
        "date": "2008-06-07T05:10:55+0100",
        "id": "988ab33bb1734be16bd08abcf86b52d8",
        "post_id": "post-71321",
        "text": "Urwumpe said:I hope you mean aluminum.\n\nErm... I must have confused it with something else. It would indeed make more sense for me to mean aluminum.tblaxland said:Actually they lose heat really slow, that is why his hand does not get hurt. The temperature of the tile is not what burns your hand, it is the radiation from the tile.\n\nActually that guy grabbed the tile by the side opposing to the one that was heated up, and that's why he didn't get his hand burned. Because, as I said, the tiles transmit the heat inside themselves very slowly - it takes less time for heat to radiate away than it takes it to reach the other side of the tile.And no, if you're holding something in your hands, heat isn't transferred by just radiation. At that point most of the heat is transferred by conduction - basically tile's atoms, \"vibrating\" at higher \"frequencies\", start banging the atoms of your hand until they start to \"vibrate\" (heat up) as well.",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:59.569243392Z",
        "author": "DaveS",
        "date": "2011-05-25T14:23:13+0100",
        "id": "d548fbbd979e059850e01750865a187c",
        "post_id": "post-275696",
        "text": "SiberianTiger said:Was the camera supposed to be left in the Orbital Module?.. :idk:\n\nYes. No space in the SA for the cameras.",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:58.08758912Z",
        "author": "Hielor",
        "date": "2011-01-30T21:47:24+0000",
        "id": "16708dc623720cf833c0e618f7d10d92",
        "post_id": "post-273716",
        "text": "I find it amazing that this thread has made it to six pages without the relevant xkcd showing up even once:",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:09.598506752Z",
        "author": "bwog",
        "date": "2010-05-21T16:18:44+0100",
        "id": "880d29bc322d1dfe4f9096d1549c2cd1",
        "post_id": "post-224805",
        "text": "I don't get what you mean by \"online telescope\". I looked on both sites and I only found pictures :huh:",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:09.615195136Z",
        "author": "Abdullah",
        "date": "2014-11-06T16:23:33+0000",
        "id": "0665f5a17acb38489c3fee291d445958",
        "post_id": "post-224828",
        "text": "supersonic said:How about this one:http:\/\/www.worldwidetelescope.org\/Home.aspx[\/QUOUYou wrote the link wrong. URL's in O-F are written like thisQuote this post to see how the code is writtenAnd anyway, that \\Home.aspx doesn't need to be written. It doesn't even exist!!! :rofl::cheers::tiphat::lol::)\n\n",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:59.584486144Z",
        "author": "Wishbone",
        "date": "2010-12-20T16:46:55+0000",
        "id": "828f58a52a1f7c5d9fbf7d38df4e116f",
        "post_id": "post-275731",
        "text": "Three full-fledged definitions that have to be passed through the code once I'm done with teaching courses in this term:Orbital plane CS- Parent - refbody-centric inertial fixed CS- Right-handed- x (principal direction) - radius-vector from ref body to the satellite- y (secondary direction) - vector from ref body to a point in the plane 90 degrees ahead of the satellite in terms of its motion- z = crossp( r, rdot) (??)Keplerian CS- Right handed- x points to the periapsis- y as in Orbital plane- z = crossp( r, rdot)Equinoctial CS- Right handed- x points to the origin of longitudes- y as in Orbital plane- z = crossp( r, rdot)",
        "thread_id": 17853
    },
    {
        "@timestamp": "2023-09-14T07:13:58.36190848Z",
        "author": "Unstung",
        "date": "2010-11-30T00:39:23+0000",
        "id": "4895f0a9b22edd5a04c3bd490afe4028",
        "post_id": "post-273999",
        "text": "The Logitech Extreme 3D Pro is good, except that I started encountering rudder problems after 1-2 years. Still lasts long. Then I switched to the Thrustmaster T Flight Hotas X, heh. There's also the Saitek Aviator which I'd recommend.",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:58.469752064Z",
        "author": "Izack",
        "date": "2010-12-01T17:48:05+0000",
        "id": "cdc8d95921c20d5506075d63009a29fd",
        "post_id": "post-274185",
        "text": "OrbiterConfig.pdf has a good description of all of the lines in a planet's configuration file.I'll go with Wishbone on this; IMFD\/TransX will get you there (or rather you will use them to get yourself there.) At the very least, lower your closing velocity long before the last second (PeA.) If you start the burn at periapsis you'll waste Dv catching up to the asteroid again, instead of coming to a relative 'stop' near it. Also, it's generally a good idea to align your craft to an upcoming burn hours or days before doing the manoeuvre.",
        "thread_id": 17732
    },
    {
        "@timestamp": "2023-09-14T07:13:59.615741696Z",
        "author": "Pyromaniac605",
        "date": "2010-12-10T08:45:19+0000",
        "id": "4b4c93d3e08d4700abe7ba7c2ddc726e",
        "post_id": "post-275769",
        "text": "What? :blink:Darren",
        "thread_id": 17859
    },
    {
        "@timestamp": "2023-09-14T07:13:08.784290048Z",
        "author": "Cairan",
        "date": "2010-05-27T23:38:51+0100",
        "id": "c0bf99f5674b149e37c7945ae1f95a71",
        "post_id": "post-224411",
        "text": "Notebook said:I can't see a UN(they tried that before) force getting involved in Korea, or Japan, again historical reasons.Its a mess, and a nightmare. I can't think of a similar geographic situation. Unstable nation, right next to a super-power, they normally get absorbed.How much influence does China have on NK?N.\n\nA lot is the short answer.Long answer.Basically, North Korea depends on China ever since the USSR dissolved into several non-communist states back in 1991... The effect was rather severe on North Korea, it was one of the factors leading to the famine that affected the country up to the point that millions of people died, some solid estimates are around 5% of the population, but reliable figures are hard to come by and it could have been as high as 10% of the population which died from malnourishment...Trust me, China would be more than relieved to have provisional control over the northern Korean peninsula, maybe in the way of an autonomous region, and probably the region as a whole would be relieved in some way. The question is, would South Korea \"let go\" of it's claims over North Korea (reciprocally, North Korea 'claims' the south part as a rogue rebellious region which must be put back under it's control), given that it would result in a far more reasonable and cold headed administration...Not to say that China never does saber rattling, but the steps North Korea has taken in recent days in response to the events it provoked are rather extreme.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:58.613907968Z",
        "author": "OrbitHangar",
        "date": "2010-12-02T21:14:50+0000",
        "id": "db893d1f47544d05c59cb9dee31f1c78",
        "post_id": "post-274396",
        "text": "Author:ace102This is the Base file of Orbiter City to give you a better frame rate.Have taken out the traffic lights, \u00a0windfarm,\u00a0 trees, benches and the bikes and cars.The frame rate will be\u00a0better but still Graphic Heavy.If you still have a low frame rate take out all the mesh files butleave the mesh with the file name \"flat.msh\" forthe underground parking in one of the buildings.Hope this will helpEnjoy!!!DOWNLOAD",
        "thread_id": 17751
    },
    {
        "@timestamp": "2023-09-14T07:13:58.892061952Z",
        "author": "Pyromaniac605",
        "date": "2010-12-06T04:36:59+0000",
        "id": "56576392e553c39f91767be4021f6640",
        "post_id": "post-274731",
        "text": "Thanks, the main design I use is two overlapping rectangles at 15 degree angles, with small circles inside where the overlapping occurs, the circles still collide with the rectangles and it basically takes the meaning of a \"barely controlled explosion\" more literally than ever. :lol:I'm sorry if I'm not being clear enough, I'll try to get a picture when it is convenient. :thumbup:DarrenEdit: Pic!:)Edit2: Lasts about 5 seconds. :lol:Edit3: Could you give some more specs on the wheels, gear and 'fuel' in your design? I can't seem to get it to work. :shrug:",
        "thread_id": 17780
    },
    {
        "@timestamp": "2023-09-14T07:13:09.088591616Z",
        "author": "JMW",
        "date": "2009-03-05T22:48:16+0000",
        "id": "7f5f71e2bdda0828d697b4406fb694ee",
        "post_id": "post-65506",
        "text": "Tried your suggestion as above, but comes with error:1>.\\Concorde.cpp(670) : error C2065: 'offsetcog' : undeclared identifier1>.\\Concorde.cpp(670) : error C2228: left of '.z' must have class\/struct\/union1> type is ''unknown-type''Tried creating identifier 'offsetcog' and removing '.z' then get:1>.\\Concorde.cpp(671) : error C2664: 'VESSEL::ShiftCG' : cannot convert parameter 1 from 'double' to 'const VECTOR3 &'1> Reason: cannot convert from 'double' to 'const VECTOR3'1> No constructor could take the source type, or constructor overload resolution was ambiguousCan't figure how to get one in the 'loop' and keep the other 'out':(Any more suggestions would be welcome.JMW",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:58.657338368Z",
        "author": "Poscik",
        "date": "2008-06-05T15:29:50+0100",
        "id": "b21652e4c17a3b6230b328c90d8500be",
        "post_id": "post-71252",
        "text": "Thanks guys:)Now everything is working correctly:):cheers:",
        "thread_id": 1777
    },
    {
        "@timestamp": "2023-09-14T07:13:09.230486016Z",
        "author": "Arrowstar",
        "date": "2010-05-21T03:19:14+0100",
        "id": "5f195880a445d7fcf1537d521f460e26",
        "post_id": "post-224569",
        "text": "Tex said:That is quite disrespectful Samuel. There could be lots of females interested in Orbiter, but perhaps they don't visit the forum... or even know about it! Anyway, off hand I rememberthis girlwho was into Orbiter.\n\nNo kidding. Sadly, it's this attitude of \"there aren't any girls on the internet\" (or interested in space, or playing Orbiter, or what have you) that destroys any chance of women being comfortable in these more \"techy\" realms, which is why we never see it. It's not that they aren't interested or can't do it. We don't let them.The article this rant is based off was posted on the Ubuntu user forums:http:\/\/www.escapistmagazine.com\/art...17\/109-OMG-Girlz-Dont-Exist-on-teh-Intarweb-1<\/rant>:)",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:59.143232768Z",
        "author": "Revolpathon",
        "date": "2010-12-07T20:56:21+0000",
        "id": "b0167b00d7a5ff1d602cd2de85dd92f1",
        "post_id": "post-274990",
        "text": "Urwumpe said:I don't think the graphics are better then in Orbiter, especially if you have AMSO as reference. Especially the space graphics are surreal. And the reentry looks like you have a burning piece of coal there, it has absolutely nothing in common with a real reentry.The training stuff is a nice idea, but looks too generic. Also I can't see any gameplay yet there...why do centrifuge training as player and what can you do to change something with it?I think there is a lot of room for improvements. The newspaper sequence lacks nearly everything that gives you the feeling of the 1960s. It could have been in a typical FPS of the 2000s, it has no atmosphere that causes immersion. Having more background would be wiser there, also the colors could be made with a Technicolor effect, right like we youngsters remember the 1960s, being born in more colorful times.Astronauts also don't fuel rockets, they get the keys for a fueled, washed and perfectly intact rocket from the ground crew.As Orbiteer, I think AMSO is the reference for it that it has to beat. If it doesn't do better than AMSO, it is not worth time or money.\n\nholding it to AMSO standard (which is high) also means holding it to orbiter standards (learning curve that scare's people off) it's obviously meant as a commercial product of a B type quality, having a steep learning curve in a game is suicide for a commercial product.i agree on the graphics part it could easily do a heck of allot better on that front. (what i meant in my 1st post was a reference to the exit of the LEM, and the surrounding details of the moon itself.)immersion wise, i can't think of a way to make a game like this immersive yet still open to the general public (outside of the orbiter community i mean).",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:09.277346816Z",
        "author": "tl8",
        "date": "2010-05-22T04:40:05+0100",
        "id": "931fe56c079fd8a0b130a389c8371658",
        "post_id": "post-224666",
        "text": "Try again tomorrow night, Same time -4 minutes.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:57.948993792Z",
        "author": "Wishbone",
        "date": "2010-11-27T16:36:39+0000",
        "id": "299ce22d045350e2a7ad951d92c0ab49",
        "post_id": "post-273524",
        "text": "Re: property on the Moon - please compare its status with that of the Antarctic. In fact both treaties were concluded in the same time frame. Of course, international treaties tend to die of old age, but I hope these pillars of space and environmental law ain't going belly-flop soon.",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:13:59.183791104Z",
        "author": "Bibi Uncle",
        "date": "2010-12-07T22:21:04+0000",
        "id": "6b102257dffd8176c7cf14850c849ea0",
        "post_id": "post-275035",
        "text": "Hello everybody !I am currently working on a OpenGL Mesh Viewer (you can see my project here :http:\/\/orbiter.dansteph.com\/forum\/read.php?f=5&i=21450&t=21450&page=0I write in French, I come from Quebec, Canada. However, there's a lot of screenshot.). My program reads the mesh file and displays it on the screen (with textures).However, when I try loading the 2010 version of Atlantis, my program always bugs.By looking in the mesh file itself, I find a line which is \"STATIC\", that is at the beginning of a few groups. By looking in the 2006 versions of the Atlantis mesh, it doesn't appear.I would like to know this line specify. I have look in the 3DMODEL.pdf and there is no reference to it.",
        "thread_id": 17810
    },
    {
        "@timestamp": "2023-09-14T07:13:57.987778816Z",
        "author": "SiameseCat",
        "date": "2010-11-27T20:12:10+0000",
        "id": "3a393c88fce39b9deac1f573fe66d4c5",
        "post_id": "post-273578",
        "text": "DaveS, I think it's better to properly set the paths in the file (#include \"..\/Atlantis.h\") instead of adding include paths. I'll check in update versions of the files (I want to change the venting code a bit, as well).---------- Post added at 03:12 PM ---------- Previous post was at 01:42 PM ----------Everything should compile now without any changes.",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:13:59.475457024Z",
        "author": "ryan",
        "date": "2010-12-09T06:12:18+0000",
        "id": "cf4e010e873046891c192a50e7b06791",
        "post_id": "post-275532",
        "text": "The legacy of Apollo still lives on, from a New Zealand road saftey commercial. :facepalm:",
        "thread_id": 17839
    },
    {
        "@timestamp": "2023-09-14T07:13:09.378950144Z",
        "author": "Thor4life",
        "date": "2010-05-21T08:43:29+0100",
        "id": "969dd857c0a8e12217c3aed4fa92ad25",
        "post_id": "post-224732",
        "text": "Hello all,I've been using Orbiter off and on for roughly the last 10 years, and man has this place changed.Just booted up an my OLD desktop and stumbled upon my old collection of Orbiter files, which triggered me to rejoin the community.Can't wait to see all the new stuff that's out, and hope to find some of the projects that were in the works might be finally finished!",
        "thread_id": 14376
    },
    {
        "@timestamp": "2023-09-14T07:13:59.565273088Z",
        "author": "SiberianTiger",
        "date": "2010-12-11T09:55:12+0000",
        "id": "e4f9e35f24789e37690fcd63a717eb3a",
        "post_id": "post-275657",
        "text": "Launch history in pictures and videosSoyuz TMA-20, works in assembly operations::30.11.2010Dmitry Kondratiev work out at karate joint class. His coach: \"Dmitry is a very strong man, both physically and mentally. And he is very devoted. He is a proper representative of our country in space, displaying strength and justice.\"Dmitry and his older son Vladislav, 5:Traditional Tea Party in Roscosmos: Anatoly Perminov, Head of the Agency, Meets the Soyuz TMA-20 Crews to fly to Baikonur in a Couple of Days:: 01.12.2010Traditional tea party of Roscosmos Head Anatoly Perminov and Soyuz TMA-20 \/ ISS-26\/27 prime and backup crews - Dmitry Kondratiev, Katrin Colleman, Paolo Nespoli, and Anatoly Ivanishin, Satoshi Furukawa, Michael Fossum - took place in Roscosmos today.The ceremony was attended by Vitaly Davyidov, Roscosmos Stats Secretary and Deputy Head, Alexey Krasnov, Head of Roscosmos Human Spaceflight Directorate, GCTC management, NASA, ESA, JAXA representatives, news media.02.12.2010NASA TV Video: Expedition 26 Meets the Media and Pays Homage at Red Square.(3 Dec. 2010) --- At the Gagarin Cosmonaut Training Center in Star City, Russia, veteran Russian cosmonaut Oleg Kotov (far right) raises a glass to toast NASA astronaut Catherine (Cady) Coleman, Expedition 26 flight engineer, at a breakfast Dec. 3, 2010 prior to her departure for the launch site at the Baikonur Cosmodrome in Kazakhstan with her crewmates. From left to right are prime crew members Coleman, Soyuz commander Dmitry Kondratyev, and European Space Agency astronaut Paolo Nespoli, along with backup crew members Mike Fossum of NASA, Russian cosmonaut Anatoly Ivanishin and Satoshi Furukawa of JAXA. Coleman, Kondratyev and Nespoli are scheduled to launch Dec. 16 (Kazakhstan time) on the Soyuz TMA-20 spacecraft for the International Space Station. Photo credit: NASA\/Stephanie Stoll03.12.2010NASA TV Video: Expedition 26 Crew Departs for Kazakh Launch Site.First Training of the Soyuz TMA-20 Crews at Baikonur (photos):: 04.12.2010",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:09.230569216Z",
        "author": "Quick_Nick",
        "date": "2010-05-21T03:41:10+0100",
        "id": "a0ea6ee315c352695aa21df3c38f0cd4",
        "post_id": "post-224570",
        "text": "Yoda said:Maybe Salamander uses this Forum as a last ditch effort to pick up girls ! :rofl:\n\nThere's a lot of irony here... I'll let Salamander explain though. :lol:",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:58.113643008Z",
        "author": "N_Molson",
        "date": "2010-11-27T22:35:51+0000",
        "id": "85ec41b3c2d770be1237517c62d4351a",
        "post_id": "post-273749",
        "text": "Yeah... Fear the Great Flamingo missle !:hailprobe:",
        "thread_id": 17698
    },
    {
        "@timestamp": "2023-09-14T07:13:59.567509248Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-17T23:21:26+0000",
        "id": "ba906373489c4b033f0bb65227b98775",
        "post_id": "post-275678",
        "text": "The hatches between TMA-20 & MRM-1 have been opened.",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:58.210123776Z",
        "author": "myles",
        "date": "2010-11-28T17:45:41+0000",
        "id": "8b938179266b29e85e01f2d1b0fe4c75",
        "post_id": "post-273814",
        "text": "Hey guys, I'm having some trouble making a symbolic link across 2 drives on Windows 7.So, the actual file is on the RAMdisk:Code:H:\\AtariI want the symbolic link to link toCode:C:\\Program Files (x86)\\AtariI will also want to changeCode:C:\\Users\\[My name]\\Documents\\RCT3toCode:H:\\RCT3I am kind of following this, just for the symbolic link parthttp:\/\/forums.anandtech.com\/showthread.php?t=268590it says to cd to where the folder originally was,Code:C:\\Program Files (x86)\\Atarithen do the whole MKLINK \/D command, but I'm having trouble with this part, it either says invalid switch or that the syntax is incorrect. Can someone come up with the correct code to type in?Thanks,Myles",
        "thread_id": 17707
    },
    {
        "@timestamp": "2023-09-14T07:13:09.087998208Z",
        "author": "Urwumpe",
        "date": "2009-03-05T14:37:34+0000",
        "id": "37c43a82ae6111024c23acb180dfdb6a",
        "post_id": "post-65501",
        "text": "As you shift CoG and Animation against each other, there should be nothing happening.Leave the animation away, ShiftCG automatically moves all meshes and animations.",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:58.362451712Z",
        "author": "Hielor",
        "date": "2010-11-30T01:55:28+0000",
        "id": "e94af7e40261f40f1d2068709bf77b6e",
        "post_id": "post-274003",
        "text": "zeldafan156 said:strange maby your lucky lol, i mean every site i go to, threes reviews all on the same problem, it going bad and you apparently not having the ability to calibrate it\n\nMaybe I am lucky...I've had the thing for well over a year now, and I don't know how long the guy before me had it. I guess it might depend on how you treat the thing, I'm not very rough with it.",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:59.36727296Z",
        "author": "Hielor",
        "date": "2011-01-11T19:56:00+0000",
        "id": "dc90f8ba20ce03b211881d4fdac0f7b0",
        "post_id": "post-275305",
        "text": "HAL9001 said:Aerofly 5 for example is much more complex and there you can fly multiplayer in both ways: server and splitscreen (internet or one computer).\n\nSure, but controlling an RC plane is a lot simpler than controlling a spacecraft. With things like XBox games that use splitscreen, that's fine because all you need as input is a single controller, and you have different controllers for each player.With a spacecraft, you need a keyboard to access most spacecraft functions, and you can't really have two people doing the same thing on the same keyboard to different ships...",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:09.17958528Z",
        "author": "T.Neo",
        "date": "2010-05-20T19:02:08+0100",
        "id": "49c8b5a16af52ecb5aed72fef08f3ad3",
        "post_id": "post-224536",
        "text": "I second Xyon.",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:09.615035648Z",
        "author": "george7378",
        "date": "2010-06-30T13:05:15+0100",
        "id": "217330f81ff2d147b69eed78178a7aed",
        "post_id": "post-224826",
        "text": "Wow 4throck - those are unbelievable! It really shows what you can get out of a photo - thanks.",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:58.518956288Z",
        "author": "streb2001",
        "date": "2010-12-01T22:18:30+0000",
        "id": "48738107ee32f6a95c2bb87ef9748e04",
        "post_id": "post-274303",
        "text": "Is there any point? Once in orbit only your immediate cockpit would appear 3D. Everything else is at infinity optically.",
        "thread_id": 17741
    },
    {
        "@timestamp": "2023-09-14T07:13:59.569463552Z",
        "author": "astrosammy",
        "date": "2011-05-25T16:46:50+0100",
        "id": "dcc03a3e90653eced88bcec03e8aca34",
        "post_id": "post-275698",
        "text": "Galactic Penguin SST said:To re-cap, at the Mission Status Briefing today it was reported that the memory cards are being transferred inside the Soyuz descent module to Moscow, and the photos would be available in the week.\n\nI guess they use trains to transfer it?",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:58.796505344Z",
        "author": "SiberianTiger",
        "date": "2010-12-30T05:57:24+0000",
        "id": "ac95f1af6548eeb58b467fa15eb6a1af",
        "post_id": "post-274660",
        "text": "Grover said:i say put someone in charge who realises that the only safe way to use technology, it to ALWAYS assume that it will break down at the most inconvenient time, and back up accordingly. and to fire whoever put too much fuel in the tank of that rocket, that was a silly thing to do;)\n\nThis is turning funny. What is to back up accordingly? When you are driving a car, do you always have another one in tow, to use in case the first breaks?",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:08.77849344Z",
        "author": "jedidia",
        "date": "2010-05-22T10:04:54+0100",
        "id": "0d020ac04a380d946e2e98534a736d32",
        "post_id": "post-224356",
        "text": "I don't think China would side with NK. Their relations to the country don't seem valuable enough to risk the possibility of a new world war (and if China would get involved on the side of North Korea, that scenario is a possibility). It seems much more likely that they'll behave UN style, lift a threatening finger against everyone opposing NK, but doing not much else. Or they might see it as an opportunity to turn against NK and establish a puppet governament there after a war, allthough I don't know how interested China is in territorial expansion.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:58.59213568Z",
        "author": "guitarist473",
        "date": "2010-12-06T20:41:51+0000",
        "id": "629bc622043406e47975065740c1056c",
        "post_id": "post-274349",
        "text": "Small update:I have orderd my two pieces of hardware of the internet.http:\/\/shop.pilotwarehouse.co.uk\/product19740023catno0.htmlhttp:\/\/shop.pilotwarehouse.co.uk\/product23900023catno2220023.htmlI have also decieded that this simpit will be mainly used with the XR2 and not the DGIV because the XR2 has most of its functions (ie. opening doors and such) mapped to a keyboard so i can map them to the hardware, whereas the DGIV has limited keys mapped and i dont see a way of mapping it to my hardware.Start of construction is due tomorrow when i find some MDFI should also be getting my second monitor tomorrow!:)Il keep you all posted, wish me luck!:cheers:Guitarist473",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:57.998940416Z",
        "author": "Mandella",
        "date": "2010-12-01T03:29:23+0000",
        "id": "7bd11d65694836f420b538cfa11be61b",
        "post_id": "post-273602",
        "text": "Wish I could help with the code, but I'm about useless in that department. I do hope you get it figured out, since this station is one of my favorites even with the flicker.:thumbup:",
        "thread_id": 17692
    },
    {
        "@timestamp": "2023-09-14T07:13:58.922492928Z",
        "author": "Aeadar",
        "date": "2010-12-06T00:59:07+0000",
        "id": "be877dbd4d0193367bb6eae9149ab563",
        "post_id": "post-274768",
        "text": "On the 15th day of Christmas the Almighty Probe gave to me...15 Animated UMMUs14 Sputniks beeping13 Purple Dyson Spheres12 Vanguards docking11 Spaceships launching10 More Shuttle Flights9 Strap-on boosters8 Stock Planets7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansand a ship with unlimited delta-V:hail::probe:",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:09.282353664Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-30T20:45:34+0100",
        "id": "c1b10020eea100fabb86f78eb6441268",
        "post_id": "post-224696",
        "text": "50th Space Wing gains control of new GPS satellite.The 50th Space Wing's 2nd Space Operations Squadron here accepted command and control of the first Global Positioning System Block IIF satellite at 9 a.m. today.The 45th Space Wing at Patrick AFB successfully launched a United Launch Alliance Delta IV-Medium rocket carrying the first Boeing-built Global Positioning System IIF satellite at 11 p.m. EDT from Space Launch Complex 37 May 27.The Global Positioning Systems Wing, a joint service effort directed by the U.S. Air Force and managed at the Space and Missile Systems Center, Los Angeles Air Force Base, Calif., remained in control of the satellite during the test period before the hand-off today to 2 SOPS.\"I'm extremely honored to accept command and control of the first GPS Block IIF satellite,\" said Lt. Col. Jennifer Grant, 2 SOPS commander. \"We are excited to have the privilege of being the first to control the next generation in global positioning satellite technology as we continue to provide our warfighters and civil users the most accurate position, navigation and timing signal available. Fielding newer and more capable systems enables GPS to remain the world's gold standard.\"The next-generation GPS IIF satellites will provide improved accuracy through advanced atomic clocks, a longer design life than legacy GPS satellites, and a new L5 civil signal (third civil signal) that will benefit civil aviation and other safety-of-life applications. Even though the L5 civil signal meets all requirements, per plan it will stay in development status broadcasting test data until initial operational capability is reached. A message regarding this caveat will be sent out to GPS users worldwide.It will also continue to deploy the modernized capabilities that began with the eight modernized GPS IIR satellites, including a more robust military signal. GPS IIF satellites will provide improved signals that will enhance the precise global positioning, navigation and timing services supporting both the warfighter and the growing civilian needs of our global economy. The GPS constellation remains the most robust and capable system in the history of space.The members of 2 SOPS operate the largest Department of Defense spacecraft constellation via the Master Control Station and a worldwide network of monitor stations and ground antennas. The MCS also houses a customer interface, the GPS Operations Center, which is a 24\/7 user-focused center of excellence supporting a wide variety of military, civil and commercial users and applications.\n\nSource.-----1st Boeing-built GPS IIF Satellite Enters Service with US Air Force.Boeing today announced that the first of 12 Global Positioning System (GPS) IIF satellites the company is building for the U.S. Air Force has entered service. GPS IIF-1 is the newest member of the active 31-satellite GPS constellation, which provides accurate navigation, positioning and timing information to more than 1 billion military and civilian users around the world.GPS IIF satellites offer new and enhanced capabilities, including a jam-resistant military signal, greater accuracy through improved atomic clock technology, and a protected civilian L5 signal to aid commercial aviation and safety-of-life applications. According to Air Force officials, on-orbit testing shows that the L5 signal meets all requirements. Based on program plans, the signal will remain in development status, broadcasting test data until initial operational capability is declared. The Air Force will send a message about this to GPS users worldwide.\"Putting the first next-generation GPS IIF satellite into operation is a significant step forward for the Air Force and the millions of warfighters and civilians who depend on this vital system,\" said Air Force Col. Bernard Gruber, commander, GPS Wing. \"Now that IIF-1 is operational, military and commercial receivers around the world can begin using the satellite's improved signals to more accurately determine their position.\"Launched on May 27, 2010, GPS IIF-1 has undergone three months of comprehensive on-orbit testing to validate its operations with the ground control system, other GPS satellites and a wide range of military and commercial GPS ground receivers. The satellite\u2019s testing regimen was longer and more rigorous than usual because it is the first of the series.A Boeing space vehicle operations team based in Colorado helped the GPS Wing monitor and evaluate test results as GPS IIF-1 went through many of its first on-orbit operations. With testing complete, the GPS Wing has officially transferred Satellite Control Authority to the Air Force 50th Space Wing and the 2nd Space Operations Squadron, which will operate the satellite on its mission.\"Boeing has built 40 of the 61 GPS satellites launched since 1978, and GPS IIF is a great addition to that long legacy,\" said Craig Cooning, vice president and general manager of Boeing Space & Intelligence Systems. \"These satellites make a difference by adding new levels of power and precision to GPS services. The IIF series will be the backbone of the constellation for the next 12 to 15 years.\"Boeing is producing the next 11 GPS IIF satellites using an innovative pulse-line manufacturing approach adapted from the company's aircraft and helicopter assembly lines. The line enables faster, more efficient development of several satellites at once. The company also developed the current GPS ground control infrastructure, called the Operational Control Segment (OCS), which has supported an expanding set of GPS services and capabilities since 2007.A unit of The Boeing Company, Boeing Defense, Space & Security is one of the world's largest defense, space and security businesses specializing in innovative and capabilities-driven customer solutions, and the world's largest and most versatile manufacturer of military aircraft. Headquartered in St. Louis, Boeing Defense, Space & Security is a $34 billion business with 68,000 employees worldwide.\n\nSource.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:09.570131712Z",
        "author": "Urwumpe",
        "date": "2010-05-21T13:01:56+0100",
        "id": "804ad1031e6d9e97078554f03477ef2a",
        "post_id": "post-224775",
        "text": "Samuel Edwards said:Poor you.\n\nWhy? It is probably the most beautiful state in the world.",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:58.944114176Z",
        "author": "dbeachy1",
        "date": "2010-12-05T19:28:44+0000",
        "id": "f2c4b6248eb0e1d2d52fc9bbd08801ab",
        "post_id": "post-274805",
        "text": "Great job, mate! :tiphat:",
        "thread_id": 17786
    },
    {
        "@timestamp": "2023-09-14T07:13:58.071052288Z",
        "author": "jedidia",
        "date": "2010-11-29T07:34:06+0000",
        "id": "0ee7382e57c8f411bc139e32187e569e",
        "post_id": "post-273670",
        "text": "Are our brains not just electrical pulses among neurons at the deepest level as well? Yet, the brain can produce a consciousness. Why couldn't a sufficiently advanced computer achieve this as well?\n\nTo get an answer to that question, you'll best read \"the emperors new mind\" by Roger Penrose (yes, THE Roger Penrose. The one famous from research on black holes and quantum mechanics). It's a fascinating and quite enlightening read on the subject.The bottom of it all is that he suggests that quantum effects are a vital part of the brains workings, and that they are a natural occuring hardware feature. I.E. you'd have to emulate the WHOLE Hardware (i.e. brain) to get similiar results. When even so small things as quantum effects figure into the workings, \"sufficiently advanced\" in this case means capable of complete subatomic simulation, which is something savely out of our grasp currently, and it is rather hard to imagine that any numerical processor will ever have the neccessary capabilities. There's just no way to emulate such complex hardware by software, at least not in real time, and even for calculating a simple thought process not real time, the programm that has to be written for it puts up a new definition for \"staggering complexity\".Currently, someone just managed to emulate a two decades old operating system (the DOS-Box). It was quite a difficult task, because most stuff written for DOS relied more on using the hardware directly than the actual OS. So in orther to write the DOS-Box, its authors had to emulate the whole hardware with it (a hardware that isn't even so much different from what we use today), with the result that even on a current computer, you have trouble running some high-end games of the time with the same speed as they ran on a computer built two decades ago. Just for comparison of the trouble involved in emulating hardware by software. What we are talking about here would be emulating hardware working on completely different principles than the one we want to emulate it on, which makes the matter a lot worse.Where pure logical argument comes in to claim the day: Why would anyone go through the trouble of this all? One brain simulation for the sake of neurological research might be imaginable in a couple of hundred years or so, but a whole MMORPGer filled with billions of them? I couldn't see any practical purpose in such a thing.Plus, the author of said code would most probably have something akin to a brain, so we have to assume that something like natural inteligence exists. If so, it might as well be us.I also have a theological oppinion on the matter, in a nutshell:\"God created man in his own image.\" This means that God made something akin to himself. We can savely assume that god isn't a physical being, so we have to assume that his thought processes and feelings work on a non-physical basis, a \"truer\" basis if you want.So in order to create something akin to himself, he had to create a hardware on which to emulate processes he observes in himself. Thus he created physics and the universe, as framework, and the created the human body as a \"machine\" that could emulate his mental and emotional functionality using biochemistry, bioelectricity and whatever else effects that are needed to make our bodies (including our brains) tick.So, in a way, I think we are a \"simulation\", although I don't think that we are located on a server. The Universe is Gods computer, which makes it no less real. (No, I have not copied this over from Clarke, I actually had these thoughts a long time before reading \"Rama revealed\", and I don't believe that the universe is merely a testrun to check the conditions. This is the real thing, just that something went wrong. Read the first chapters of Genesis for further explanation on the topic... :lol:)",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:58.971792896Z",
        "author": "theflyingfish",
        "date": "2010-12-05T22:52:12+0000",
        "id": "c6338d455559d22516284eb6dd809180",
        "post_id": "post-274826",
        "text": ":facepalm:\u200bSorry, Heilor, for wasting your time. That fix was so incredibly easy, I instinctively looked for my \"Easy\" button. (BTW, is it possible for someone to make an \"Easy\" button Smilie?)I will try to avoid posting more stupid questions in the future. Thanks for the fix, though. Without you, I probably would have never fixed the problem.",
        "thread_id": 17790
    },
    {
        "@timestamp": "2023-09-14T07:13:58.664621056Z",
        "author": "Klikstart",
        "date": "2010-12-04T14:04:52+0000",
        "id": "1e060d27327aed17a119b20344f84e5c",
        "post_id": "post-274568",
        "text": "I've already played orbiter before and I really like it, just downloaded the 2010 version along with the patch and high res textures for earth. My problem is when I want to download stuff from dansteph all I get is an error page saying\"This webpage has a redirect loop.The webpage athttp:\/\/orbiter.dansteph.com\/index.phphas resulted in too many redirects. Clearing your cookies for this site or allowing third-party cookies may fix the problem. If not, it is possibly a server configuration issue and not a problem with your computer.\"I've already tried doing what it says and I still can't download the files or access his site. I already have DGIV and Sound 3.5 installer from my orbiter 2006-P1 but not the installer for UMMU 1.5.Oh yeah, I already searched for this topic and all I got was this \"http:\/\/orbiter-forum.com\/showthread.php?t=15038\"I'm really a fan of orbiter and the Delta Glider and I really need help with this one.",
        "thread_id": 17772
    },
    {
        "@timestamp": "2023-09-14T07:13:09.571862784Z",
        "author": "Mojave",
        "date": "2010-05-22T13:45:45+0100",
        "id": "3b7b7efc2cfcd225049c44e225cc71d6",
        "post_id": "post-224785",
        "text": "martins said:You can. It's just annoying if you have to play uphill in the first half, and after the break realise that the gradient has changed ...\n\nStill, flat is better, Mr. Shweiger.",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:57.948589056Z",
        "author": "Columbia42",
        "date": "2010-11-27T15:45:46+0000",
        "id": "a8450cbbb05d66464064352a519added",
        "post_id": "post-273521",
        "text": "Moach said:ah, humans, when will their learn that the sun, as well as pretty much every other star out there belongs to the PROBE!:hailprobe:this reminds me of that guy who once was selling plots on the moon.... you can't OWN celestial bodies any more than you can own the sky, or the fact that sometimes it rains - there's pretty clear laws on that - trying to sell unownables is for all efects, a scamas the saying goes, \"a fool and his money are soon parted\" -- proven true, once again\n\nWhat about if\/when commercial transportation to the moon becomes commonplace? Pretty soon everyone's going to want a piece of the real estate up there. Is the moon only for visiting? Is it illegal to live there unless you are a government funded space agency astronaut? Why isn't the moon simply an extension of the Earth? I am in favor of making the entirety of all celestial bodies some sort of international wildlife reserve. Without the life part, of course.",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:13:08.777501696Z",
        "author": "Bj",
        "date": "2010-05-22T02:11:45+0100",
        "id": "a3d51aad8f7f0c0115823ed697c5045e",
        "post_id": "post-224348",
        "text": "RisingFury said:Nothing is gonna happen... nobody wants to risk China backing up NK in a war.\n\nChina has a nice chunk of revenue from USA, they wouldn't want to lose it. I wouldn't think anyway.http:\/\/internationaltrade.suite101.com\/article.cfm\/chinas_top_trading_partners",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:59.344404736Z",
        "author": "garyw",
        "date": "2010-12-08T13:51:17+0000",
        "id": "966202b29ee85a85cf936741bd6940a6",
        "post_id": "post-275162",
        "text": "Just out of curiosity - how far into development is this huge plan? Do you have anything in a BETA stage yet? Anything to show people? or is just on paper right now?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:59.361376256Z",
        "author": "Rtyh-12",
        "date": "2010-12-20T08:57:44+0000",
        "id": "b096e7390e67562dcaa8abc68b7adaf8",
        "post_id": "post-275275",
        "text": "I don't know whether there's any acceptable solution for MP. However, on OHM...[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=5013\"]http:\/\/orbithangar.com\/searchid.php?ID=5013[\/ame]Looks like you've got competition!",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:58.36800896Z",
        "author": "Endeavor",
        "date": "2010-11-30T05:12:10+0000",
        "id": "cfc13f6e0969c4026219911b6182be18",
        "post_id": "post-274028",
        "text": "hey guys what is abu-start and were can i find it, it says i have to press it to get out of safe mode.",
        "thread_id": 17724
    },
    {
        "@timestamp": "2023-09-14T07:13:08.779602176Z",
        "author": "Urwumpe",
        "date": "2010-05-23T16:37:24+0100",
        "id": "b4e1decc3414738527c7331183505be7",
        "post_id": "post-224365",
        "text": "vonneuman said:I never said they did. They do however show a pattern.\n\nAbsolutely not. They only show that you assume a relation between NK today and Japan then. And even your claims about Japan are painted with a very broad brush. While the soldiers really had the preference to fight till their death, the civilians had been found thinking completely opposite.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:08.782890496Z",
        "author": "DanScall",
        "date": "2010-05-25T21:19:03+0100",
        "id": "43ef9885a4ebae40a6af2149297d8244",
        "post_id": "post-224397",
        "text": "The threat of a nuclear attack is no show stopper for a serious army. If you would get scared about even a small nuclear arsenal, you are in the wrong business today. You would have to be prepared to attack an opponent with even many nuclear weapons, even if you know that he will use them as terror weapons against civilians.The faster you strike and work, the lower is the risk and the more the opponent is forced to waste the warheads on badly prepared strikes. You can't permit the opponent time - time allows getting nuclear weapons smuggled outside the country. If you want to deal with nuclear threats, you need to be consequent and deal with the whole package - from production to deployment.\n\nSorry, I don't think I'm being clear. I don't mean it's a show stopper in that the use of a nuclear device would mean the loss of an otherwise conventional war. If war does occur, the North Koreans have lost, whether they use their nukes or not. What I mean is that the political cost of 3 million people (assuming only one bomb gets through) being Nagasaki'd would probably be high enough that neither the South nor the Americans will start a war in retaliation for the sinking. The nukes are \"show stopper\" in that I believe they have stopped the SK's and the US forces based there from taking military, rather than just economic and political, action as punishment. I imagine if the threat wasn't there, the North would probably wake up tomorrowsansnavy.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:59.4543168Z",
        "author": "N_Molson",
        "date": "2010-12-09T18:05:40+0000",
        "id": "4be8c4858f4dc78308ae1b8c68291676",
        "post_id": "post-275479",
        "text": "Suggestion for possible improvements :- add a key combo to toggle on\/off the autorudder (can be useful).",
        "thread_id": 17837
    },
    {
        "@timestamp": "2023-09-14T07:13:58.361429248Z",
        "author": "zeldafan156",
        "date": "2010-11-30T00:30:04+0000",
        "id": "e84a9d1c03fe8928d23bf5d36088442a",
        "post_id": "post-273996",
        "text": "hi, i bought a joystick a while ago(months) and i was thinking of a new one,the slider is starting go out and the stick itself is weird, it like, goes half way, then stops, then requires MORE strength to pull back further, im not sure if this is normal as this is my first stick, anyway, im looking for a good, durable joystick for around 60 and under. im looking at this... but people are sayng it has calibration problems (http:\/\/www.google.com\/products\/cata...og_result&ct=result&resnum=4&ved=0CDcQ8wIwAw#)and this is what i have (http:\/\/www.google.com\/products\/cata...og_result&ct=result&resnum=2&ved=0CFsQ8wIwAQ#)by the way i need this for COMBAT SIMS like il-2,lock on, ect, oh and please share anny sticks you use yourself, thanks:)",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:58.456252416Z",
        "author": "Belisarius",
        "date": "2008-06-04T12:34:12+0100",
        "id": "db8e69f3f86ca38de4aaf008c0b2d274",
        "post_id": "post-71204",
        "text": "Don't rename it orbitersound_playlist.bak, rename it orbitersound_playlist WITHOUT the bak.Make sure the pre-existing playlist (the one with Bach) is either deleted or renamed .bakThen try it and let us know how it goes.",
        "thread_id": 1773
    },
    {
        "@timestamp": "2023-09-14T07:13:59.47163776Z",
        "author": "Solar424",
        "date": "2010-12-10T21:26:48+0000",
        "id": "4eb7a9c5b3ca89cd34076c7937fa1d7f",
        "post_id": "post-275528",
        "text": "My record is a comparatively small 20 hours. I had to get up at 5:30, but woke up at 4:30 and didn't fall back to sleep. After going west across 3 time zones, I finally went to sleep at 12:30 AM in the time zone I left.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:08.784385536Z",
        "author": "eveningsky339",
        "date": "2010-05-28T02:22:24+0100",
        "id": "e483148e5fdf74c58e2b23b98f69f035",
        "post_id": "post-224412",
        "text": "North Korea is really nothing short of a pain in the butt. A dangerous, unstable, psychotic pain in the butt.---------- Post added at 09:22 PM ---------- Previous post was at 09:21 PM ----------Notebook said:I can't see a UN(they tried that before) force getting involved in Korea, or Japan, again historical reasons.\n\nPlus, the UN is about as useful as a screen door on a battleship.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:59.64598272Z",
        "author": "rocketdued",
        "date": "2010-12-13T20:02:59+0000",
        "id": "f81e0d3e3aeda9f92badc7bc77ef5476",
        "post_id": "post-275843",
        "text": "i do have the addons and it's still saying the same thing. v.3.2 is the rar file thats the iss im talkin about just so we're all on the same page. :lol:---------- Post added at 08:02 PM ---------- Previous post was at 07:59 PM ----------:facepalm: i think i know what i did wrong. HOUSTON we have a problem. my pdf reader was not showing the whole doc file for the iss v3.2. i don't have those add ons. maybe thats the problem?",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:09.229366784Z",
        "author": "Izack",
        "date": "2010-05-20T23:53:23+0100",
        "id": "2a2e1b10aac508bf91b5666bbe8fbbcb",
        "post_id": "post-224561",
        "text": "Well, this thread seems to have officially backfired. We're all Orbiterinos.:p",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:57.964986112Z",
        "author": "Suzy",
        "date": "2010-11-27T07:00:28+0000",
        "id": "8e393b45616f9a326a665d83e2123349",
        "post_id": "post-273542",
        "text": "I've been under GA twice in the last 2 years - going under was pleasant (just fading out), waking up wasn't! The weird thing is having a gap in my memory - unlike sleeping, where I could remember being asleep, there is nothing for GA, like I didn't exist for a time.",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:13:58.791906304Z",
        "author": "SiberianTiger",
        "date": "2010-12-06T10:46:16+0000",
        "id": "b087169a71f65f2116d1f741c3798df7",
        "post_id": "post-274622",
        "text": "http:\/\/www.rian.ru\/science\/20101206\/305117453.html12:03 06\/12\/2010Moscow, Dec 6 - RIA Novosti. The interdepartmental committee for investigation of the off-nominal situation due to which Russia had lost three Glonass-M satellites will be headed by an independent official, head of TsNIIMASH Engineering agency Gennady Raikunov, informed us this Monday a source from rocket and space industry.\"Head of Roscosmos Anatoly Perminov ordered that to make sure investigation would be unbiased, the interdepartmental committee must be lead by a person respectable in the industry, but not involved in GLONASS system development. Supposedly, this position will be engaged by head of TsNIIMASH Gennady Raikunov.\"\n\n",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:57.9901696Z",
        "author": "SiameseCat",
        "date": "2010-12-05T13:32:03+0000",
        "id": "e1f3882264ceb9142ed34b0011ce8184",
        "post_id": "post-273592",
        "text": "n72.75 said:Could you wright some script that would post compiled binaries each time a new change is committed?\n\nBad idea. A lot of the compiled binaries would have bugs, etc. It's much better for one of the developers to post a set of binaries we know 'works' at regular intervals.",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:13:09.259044608Z",
        "author": "orb",
        "date": "2010-05-21T00:54:53+0100",
        "id": "e0a614133133845b4c1af3286a7b55f2",
        "post_id": "post-224654",
        "text": "And as usual,Calendar event with timer set for the launch.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:58.921747712Z",
        "author": "ghostrunner01",
        "date": "2010-12-05T21:35:37+0000",
        "id": "6130b804172157157641f6f364c901b4",
        "post_id": "post-274762",
        "text": "Never mind Zatnikitelman beat me to it.:(",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:08.781848832Z",
        "author": "SiberianTiger",
        "date": "2010-05-25T15:25:23+0100",
        "id": "3d00e4e661caed9206084de881beef1a",
        "post_id": "post-224387",
        "text": "Artlav said:What would prevent that scenario?\n\nA naval blockade, which is about to be imposed.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:58.071920128Z",
        "author": "Urwumpe",
        "date": "2010-11-29T12:47:11+0000",
        "id": "86b1aa1343848565fbab79395c47f165",
        "post_id": "post-273679",
        "text": "Just assuming that I could be so flexible, that I could bend my body that much,that I could stick my head into my anus, then my thought would be:Why not also stick my arms in it and climb further upwards inside my bodyYes, I know, in reality this is not possible that far.But let us just ignore the biological arguments. I want to know,if I could crawl to my head, would I come out of my mouth?And where would this be then?Or, if I would be inside my skull, standing behind my eyes and watching through the lens, tell me, what would I see? Am I looking outside me? Am I looking inside me? Does the whole world lie inside me as illusion? Do I exist? Or am I dead? Am I part of this world or am I God?Some things are just better described in Heavy Metal lyrics. Even if they are badly translated.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:59.135392768Z",
        "author": "Spacethingy",
        "date": "2010-12-07T20:04:57+0000",
        "id": "73126bb79acb8ea3313f6f4b2e0f2e5b",
        "post_id": "post-274967",
        "text": "Hello Rob, welcome to Orbiter! :tiphat:Personally, I love these level 10 moon textures - I didn't appreciate quite why Brighton Beach was called so before![ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4308\"]http:\/\/www.orbithangar.com\/searchid.php?ID=4308[\/ame]These surface tiles for Brighton Beach add a level of quality too.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2437\"]http:\/\/www.orbithangar.com\/searchid.php?ID=2437[\/ame]The forum has a \"recommended addon list\" here:http:\/\/www.orbiter-forum.com\/addons.php",
        "thread_id": 17808
    },
    {
        "@timestamp": "2023-09-14T07:13:09.18Z",
        "author": "Xyon",
        "date": "2010-05-21T10:57:24+0100",
        "id": "13e9a9a7cbef500cbd534231f5c9bb30",
        "post_id": "post-224540",
        "text": "Yeah, that's the epitome of \"doing it wrong\" in my opinion. What you wind up with in that instance is a hugely expensive pile of rubbish which you have to then invent missions for, rather than something (probably still hugely expensive) which can actually solve problems or provide solutions to jobs which need doing during its lifespan.Just another reason I'm sad to see the shuttles retire. They're well designed and fit for purpose, even now, in my opinion.",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:58.088541696Z",
        "author": "Hielor",
        "date": "2011-01-30T22:28:41+0000",
        "id": "3698c3120e534685901c517c0344800e",
        "post_id": "post-273721",
        "text": "Quick_Nick said:Wrong.:)It's what I had in mind the entire time as well and I posted it earlier.http:\/\/orbiter-forum.com\/showthread.php?p=222052&postcount=35\n\nAh, didn't see it in a quick scan of the thread since it wasn't in an img tag. Carry on then!",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:58.113094912Z",
        "author": "N_Molson",
        "date": "2010-11-27T21:59:35+0000",
        "id": "19fb488382f1c1061111a514123004dc",
        "post_id": "post-273747",
        "text": "I suspect this could be a dissimulation of industrial pollution :Etang de VaccaresWhat kind of structures ? It's a surface of water...",
        "thread_id": 17698
    },
    {
        "@timestamp": "2023-09-14T07:13:59.360600576Z",
        "author": "Hielor",
        "date": "2010-12-15T20:48:41+0000",
        "id": "27b138ac6d23a0dc057d2d6bcd227b8c",
        "post_id": "post-275269",
        "text": "Wishbone said:If other players don't have checkpoints during your trip to the Moon (say, they are going to Jupiter) the server would allow you to get to the Moon in an hour just the same as in solitaire mode.\n\n...What?But I thought the server was always 1:1?Problem with your plan, what if there was a launch window that I wanted to utilize sometime during that period? Now I'm SOL?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:09.36322432Z",
        "author": "tblaxland",
        "date": "2010-05-21T06:52:53+0100",
        "id": "4fca131a7897e7bc5fb3078b6ba19869",
        "post_id": "post-224714",
        "text": "Welcome to the forum :hello:. You may like to check out our tutorials page if you haven't already:http:\/\/www.orbiter-forum.com\/tutorials.php",
        "thread_id": 14372
    },
    {
        "@timestamp": "2023-09-14T07:13:58.1538304Z",
        "author": "Belisarius",
        "date": "2008-06-04T15:19:43+0100",
        "id": "ec9c7626e814e51c19e1bf806657aca7",
        "post_id": "post-71196",
        "text": "That would be cool. But I guess they don't do it - yet",
        "thread_id": 1770
    },
    {
        "@timestamp": "2023-09-14T07:13:08.77795584Z",
        "author": "Bj",
        "date": "2010-05-22T04:01:13+0100",
        "id": "d5a587d5bd78cb7f5e3c23f9f2001dbe",
        "post_id": "post-224352",
        "text": "Ark said:Dude, the North Koreans have been digging in for half a century. The Japanese were able to run us through a meat grinder on Iwo Jima and Okinawa after only months of fortifying. Actually conquering North Korea would take well over a decade and hundreds of thousands of American lives.Makes more sense just to blockade the place and let them all starve to death, in that event.\n\n... or nuke\/big bombs , I think it would be more a psychological war then, give NK a taste that they aren't so high and mighty as they think.Attacking SK numerous times, while SK turns the other cheek, then saying anything bigger than a threatening letter will start war again...",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:59.423533056Z",
        "author": "tomek",
        "date": "2008-06-06T05:19:24+0100",
        "id": "fec791d928dd402ee2a797fd88e77a0f",
        "post_id": "post-71318",
        "text": "Thing to remember is that those TPS are attached to titanium airframe. Titanium is relatively easy to melt - with reentry temperatures at least. TPS do an amazing job at isolating heat and radiating it back, but - first, they can't radiate heat as nearly as quickly as they are heated up by reentry; and second, they still do transmit heat. So it's the question of reaching the ground (where you can safely cool off) quickly enough that most of the heat from outside surface doesn't reach the inner surface (which contacts with metal frame). You can heat the surface by a lot for a short period of time, but the heat will all be on the surface and will quickly radiate. But if you keep heating it for long period of time, heat will gradually get further and further inside the tile and start transferring heat to airframe - then even if you suddenly remove all the heating, you still have heat that's too deep inside, so as it spreads, it will reach the airframe first. Then it's just a question of time before the airframe heats up and softens. It doesn't even have to melt all the way, being heated up once might alter metal properties enough to make it unsafe to use in the future.",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:59.424690944Z",
        "author": "Urwumpe",
        "date": "2008-07-31T22:11:48+0100",
        "id": "59ad47a837a5251fa646f6a08f50485d",
        "post_id": "post-71330",
        "text": "woo482 said:2Gs ? thats it its not alot is it ?\n\nYes. There is also an abort with 3.5 G deceleration (Gander Hi-Energy TAL), which is above the design limit of 3.0G. The Shuttle will not break because of the forces, but it will age faster as usual.",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:57.796131328Z",
        "author": "Alexw95",
        "date": "2010-11-27T19:49:36+0000",
        "id": "51f4c9361f7653e92483c668948a3660",
        "post_id": "post-273412",
        "text": "Wonderer said:After installing this addon Orbiter crashes upon start-up.Code:**** Orbiter.log\nBuild Aug 30 2010 [v.100830]\nTimer precision: 3.39773e-007 sec\nFound 0 joystick(s)\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (NVIDIA GeForce GT 220 )\n==> Direct3D T&L HAL (NVIDIA GeForce GT 220 )\nModule AtlantisConfig.dll .... [Build 100830, API 100830]\nModule AtmConfig.dll ......... [Build 100830, API 100830]\nModule DGConfigurator.dll .... [Build 100830, API 100830]\nModule EnergyConfigurator.dll  [Build ******, API 060425]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule ScnEditor.dll ......... [Build 100830, API 100830]\nModule LaunchMFD.dll ......... [Build 100919, API 100830]\nModule BaseSyncMFD.dll ....... [Build 100616, API 100603]\nModule InterMFD55.dll ........ [Build 100826, API 100704]\nModule LunarTransferMFD.dll .. [Build 100621, API 100603]\nModule ReFuelMFD.dll ......... [Build ******, API 060425]\nModule LolaMFD.dll ........... [Build 100823, API 100606]\nModule displacement.dll ...... [Build ******, API 060425]\nModule AeroBrakeMFD.dll ...... [Build ******, API 100830]\nModule Rcontrol.dll .......... [Build 100830, API 100830]\nModule FlightData.dll ........ [Build 100830, API 100830]\nModule ExtMFD.dll ............ [Build 100830, API 100830]\nModule Framerate.dll ......... [Build 100830, API 100830]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Window 1274 x 932 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nGraphics: Active lights supported: 8\nLoading 15382 records from star database\nModule Sun.dll ............... [Build 100830, API 100830]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100830, API 100830]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100830, API 100830]\nModule VenusAtm2006.dll ...... [Build 100830, API 100830]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100830, API 100830]\nModule EarthAtmJ71G.dll ...... [Build 100830, API 100830]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100830, API 100830]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100830, API 100830]\nModule MarsAtm2006.dll ....... [Build 100830, API 100830]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100830, API 100830]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100830, API 100830]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100830, API 100830]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100830, API 100830]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule DeltaGlider.dll ....... [Build 100830, API 100830]\nModule LuaInline.dll ......... [Build 100830, API 100830]\nModule ShuttleA.dll .......... [Build 100830, API 100830]\nModule ShuttlePB.dll ......... [Build 100830, API 100830]\nModule UCGOCars.dll .......... [Build ******, API 060425]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\n---------------------------------------------------------------\n>>> ERROR: Missing texture: piattkenya\\soppad.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: piattkenya\\soppad.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: rotor_01.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: rotor_ta.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: lamp_t.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: bell_202.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: bell_201.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: bell_206.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: Fencing_.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: engine_s.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: mercy_03.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: brakelig.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: door_han.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: mercy_02.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: mercy_01.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: mercy_ai.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n\nits clear you did not install it properly you are missing some or all of the textures try checking where you put them or re install it again",
        "thread_id": 17671
    },
    {
        "@timestamp": "2023-09-14T07:13:08.782961408Z",
        "author": "Urwumpe",
        "date": "2010-05-25T22:16:04+0100",
        "id": "bb6afd2b45dcb0a1b06970e12d335f06",
        "post_id": "post-224398",
        "text": "No, I think the Chinese allies in the background work much better as threat, than the potential nuclear weapons of NK. Or the existing chemical or biological weapons of them. Until some years ago, the nuclear program of NK was just a paper tiger. Without NK being wiped away. Without the Chinese being neutral in a future war, this will get really ugly.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:59.509763584Z",
        "author": "Wishbone",
        "date": "2010-12-09T09:59:20+0000",
        "id": "4ef13e468226a843cfe4e70bd644b97f",
        "post_id": "post-275623",
        "text": "The SDK manual says that if Jn*(R\/r)^n<epsilon where epsilon = 10^-10, Orbiter doesn't use n-th zonal harmonic and anything higher. The question is, for Earth J3, J4, J5 are listed asnegative. Does that mean they arenevertaken into account, or should the formula read as ABS(Jn)*(R\/r)^n<epsilon ?If the latter, for Earth I get the following distances beyond which the harmonics don't count:J2: 3290329.62 Earth radiiJ3: 2927.91 Earth radiiJ4: 355.66 Earth radiiJ5: 68.43 Earth radii",
        "thread_id": 17845
    },
    {
        "@timestamp": "2023-09-14T07:13:57.8641856Z",
        "author": "Tex",
        "date": "2010-11-29T22:21:33+0000",
        "id": "8fd7f3ee122cfbf1c32c789d0cfa76b3",
        "post_id": "post-273480",
        "text": "Thanks again for an amazing sling plan Rob!:cheers:dgatsoulis: I think he just starts with the current date and see's what is available. I too would love to learn more from the master, I should think only the Probe knows more about this than flytandem in any case.:)",
        "thread_id": 17681
    },
    {
        "@timestamp": "2023-09-14T07:13:09.27672064Z",
        "author": "Star Voyager",
        "date": "2010-05-22T04:32:02+0100",
        "id": "b4956d625a1b6a15453544ddbb50a412",
        "post_id": "post-224662",
        "text": "All flight controllers poll \"ready\", it's a go for launch:)!",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:58.32335104Z",
        "author": "computerex",
        "date": "2010-11-29T13:40:43+0000",
        "id": "eb7381b594d44c970e58e8252ea660d3",
        "post_id": "post-273909",
        "text": "I had a guest over in the house who was insisting they are related...Anyone who knows anything about lexical analysis\/pointers knows that this is absurd. Thanks guys. This was to prove the guest's son (my friend) that I was right:p",
        "thread_id": 17710
    },
    {
        "@timestamp": "2023-09-14T07:13:59.570150144Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-26T23:38:34+0100",
        "id": "e0cfd72cc58a5ce71ae91d33bd2985f5",
        "post_id": "post-275705",
        "text": "According to reports, when the descent module drogue chute was deployed, the capsule started to spin & tumble, causing Cady Coleman to hit her head on a piece of hardware inside the descent module when the main chute opened. :blink:Also, according tothisarticle, Paolo Nespoli suffered from a vestibular system disorder post-landing.",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:09.55306496Z",
        "author": "tgep",
        "date": "2008-05-18T01:08:02+0100",
        "id": "5db811c119200f8771f15b8b4a213a25",
        "post_id": "post-65534",
        "text": "Too bad. That showed a lot of promise.",
        "thread_id": 1438
    },
    {
        "@timestamp": "2023-09-14T07:13:58.447019776Z",
        "author": "JEL",
        "date": "2010-12-08T00:25:38+0000",
        "id": "9524ea6b04a3a7d6488ba706170fdfae",
        "post_id": "post-274127",
        "text": "Urwumpe said:NASA once also had Sally Ride\n\nFirst US-woman in space (even though we're all in space ofcourse)!!! I didn't even know that before reading the wiki about her after Urwumpe mentioned her name here:)How many of you guys actually new that she was the first US-woman in space? I feel embarrassed for not knowing this actually. I don't think many people in the US actually knows this, so so much for feminism being equally represented in the hall of fame.Sally Ride, first American lady in space. Cool :tiphat:",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:09.653904128Z",
        "author": "bwog",
        "date": "2010-05-21T19:02:16+0100",
        "id": "87928c623809150d9455f5877e5e4166",
        "post_id": "post-224844",
        "text": "Xyon said:Please, provide a screenshot and detail to us the MFD parameters you're using.\n\nWhat do you mean \"parameters\"? I'll get a screenshot, just a sec.Edit: Well that's odd. It seems to be working now. It wasn't yesterday...",
        "thread_id": 14385
    },
    {
        "@timestamp": "2023-09-14T07:13:59.415070208Z",
        "author": "flying coffin",
        "date": "2010-12-16T15:54:54+0000",
        "id": "1836799d9a01475cd47eee115de0a5d8",
        "post_id": "post-275407",
        "text": "Do NOT let DeBeers know about this!",
        "thread_id": 17827
    },
    {
        "@timestamp": "2023-09-14T07:13:59.501321728Z",
        "author": "Xyon",
        "date": "2010-12-09T12:23:29+0000",
        "id": "be4981eb9b9ef77b02add2f9c74239c2",
        "post_id": "post-275587",
        "text": "SiberianTiger said:I'm wondering if a poll like \"what alcohol do you drink?\" goes against the forum rules or not.\n\nI would say that, given that alcohol is a legal substance in more countries than it is outlawed, such a poll would be fine.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:08.776094208Z",
        "author": "SiberianTiger",
        "date": "2010-05-20T12:30:59+0100",
        "id": "21750495f72676e8678037019cae60a2",
        "post_id": "post-224339",
        "text": "jedidia said:the united nations don't invade nations with lunatic dictators commanding a nuclear arsenal. The consequences would be waaaay too unpredictable. This is one of the situations where you could actually imagine someone being mad enough to drop THE bomb.\n\n=> the united nations are useless crowd of cowards.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:58.000174848Z",
        "author": "Mandella",
        "date": "2010-12-08T01:29:04+0000",
        "id": "9f9adf3133f6869abdd13102de9e8174",
        "post_id": "post-273607",
        "text": "Is it too late for feature creep?:)If you put in an RCS system, I hope you add a huge fuel tank. I use the Colony as a refueling station in my system.Also, you might have the docking ports a little \"deep.\" I get some textures intruding through the nose of docked craft. It probably only needs to be moved a quarter meter or so.And while we're talking about docks, could we have a couple on the backside of some of those pods attached to the ring? Nice to be able to dock out there from time to time.You know, if somebody would model a mass catcher we could pretty much have O'Neil's complete proposal modeled in Orbiter...Thanks once again for tackling this important part of our possible future history!",
        "thread_id": 17692
    },
    {
        "@timestamp": "2023-09-14T07:13:58.79443328Z",
        "author": "SiberianTiger",
        "date": "2010-12-08T13:54:01+0000",
        "id": "65073ebef98cea2ea2d45daf89efeecc",
        "post_id": "post-274640",
        "text": "It's still unconfirmed, but Energia acknowledged pouring excess of 1.6 tonnes of LOX into the upper stage. A final resolution will be published on Thursday.This accident also triggered uncovering of a very interesting circumstances surrounding how this launch was insured... That's why GP office is involved. We might be nearing some really big changes in Russian space industry and management.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:08.781033728Z",
        "author": "SiberianTiger",
        "date": "2010-05-25T08:40:31+0100",
        "id": "57b1dcaf1781eed864a08293580a739e",
        "post_id": "post-224380",
        "text": "http:\/\/www.reuters.com\/article\/idUSTRE64N0F520100525(Reuters) - North Korean leader Kim Jong-il has told his military it may have to go to war but only if the South attacks first, according to a South Korea-based group that monitors the hermit state.An earlier report by the South's Yonhap news agency that Kim had told his troops to get ready for combat hit already nervous Seoul financial markets, with the main share index dropping more than three percent. The won also fell sharply.However, the group of North Korean defectors' website (www.nkis.kr) said the broadcast was made on May 20, before the South announced a series of measures to punish its neighbor for sinking one of its warships in March, killing 46 sailors.\"We do not hope for war but if South Korea, with the U.S. and Japan on its back, tries to attack us, Kim Jong-il has ordered us to finish the task of unification left undone during the ... (Korean) war,\" it quoted the broadcast as saying.\n\nhttp:\/\/www.nytimes.com\/2010\/05\/25\/world\/asia\/25korea.htmlThe strongest statement about North Korea\u2019s culpability came at the United Nations, from Secretary General Ban Ki-moon, who was foreign minister in South Korea during a failed effort at what was once called the \u201cSunshine Policy\u201d of increased interchanges with the North.\u201cThere must be some measures taken,\u201d he said at a news conference, though he stopped short of saying what those measures should be.\u201cThe evidence is quite compelling,\u201d he added, saying he was trying to separate his personal feeling from his duties as secretary general. \u201cThere is no controversy. Therefore it is the responsibility of the international community to address this issue properly.\u201d\n\nAt the Pentagon, officials announced that the United States and South Korea would hold exercises in coming weeks to practice missions detecting enemy submarines and intercepting cargo vessels suspected of hauling nuclear weapons, bomb-making materials or other prohibited arms.\u201cBryan Whitman, a Pentagon spokesman, said one exercise would allow the South Korean and American militaries to practice antisubmarine warfare. South Korean officials said their warship was sunk by a North Korean torpedo.But the announcement also appeared to be an acknowledgement that South Korea\u2019s submarine detection technologies left something to be desired. The Cheonan crew had no idea that a North Korean submarine was in the region, and even after the sinking, it took weeks to determine what had hit the ship.A second set of naval exercises will focus on halting banned cargo at sea, and will be held under the auspices of the Proliferation Security Initiative, a multilateral program to intercept the movement of nuclear materials, weapons and components.\n\nhttp:\/\/www.realclearworld.com\/news\/ap\/international\/2010\/May\/25\/seoul_resumes_psychological_warfare_with_pyongyang.htmlSeoul resumes psychological warfare with PyongyangThe South's restarting of psychological warfare operations was among measures it announced Monday, along with slashing trade, to punish Pyongyang for the March torpedo strike that sank a navy warship and killed 46 sailors.South Korea's military resumed radio broadcasts airing Western music, news and comparisons between the South and North Korean political and economic situations late Monday, according to the Joint Chiefs of Staff. The military also planned to launch propaganda leaflets Tuesday to inform North Koreans about the ship sinking.In coming weeks, South Korea also will install dozens of propaganda loudspeakers and towering electronic billboards along the heavily armed land border between the two Koreas to send messages enticing communist soldiers to defect to the South.The action, which ends a six-year suspension, is expected to draw an angry response from North Korea. The country's military already warned Monday it would fire at any propaganda facilities installed in the Demilitarized Zone.\n\nhttp:\/\/www.foxnews.com\/politics\/2010\/05\/24\/obama-tells-military-prepare-n-korea-aggression\/WASHINGTON -- The White House said Monday that President Barack Obama \"fully supports\" the South Korean president and his response to the torpedo attack by North Korea that killed 46 South Korean sailors.The administration said it endorsed President Lee Myung-bak's demand that \"North Korea immediately apologize and punish those responsible for the attack, and, most importantly, stop its belligerent and threatening behavior.\"Seoul can continue to count on the full backing of the United States, the White House said.\"U.S. support for South Korea's defense is unequivocal, and the president has directed his military commanders to coordinate closely with their Republic of Korea counterparts to ensure readiness and to deter future aggression,\" the White House said.\n\n<conspiracy_belief>But still, what if the torpedo evidence IS forged, despite the UN Secretary's conviction of the opposite?<\/conspiracy_belief>",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:58.533239296Z",
        "author": "guitarist473",
        "date": "2010-12-02T12:16:45+0000",
        "id": "e38a92204c7b7ebef7893381452190ce",
        "post_id": "post-274321",
        "text": "Hardware: Can orbiter support multiple joysticks and control inputs?Hello all,I am currently building a simpit and before I buy all the hardware I was wondering if its possible to have multiple joysticks in use in the simulation?Because im buying a CH yoke to fit into the simpit and il have a normal joystick in use aswell and I was wondering if I want to use the yoke for take offs and landings and the joystick for RCS movement, is it possible in the first place?Thanks,Guitarist473.",
        "thread_id": 17745
    },
    {
        "@timestamp": "2023-09-14T07:13:09.127483392Z",
        "author": "UntilItSleeps",
        "date": "2010-05-20T16:12:46+0100",
        "id": "53d66ccec33a5fc173e5021ff655a30b",
        "post_id": "post-224492",
        "text": "I've seen around the thread that some people complain they burn up on reentry? But what exactly is this? Is this the flames that are generated upon reentry, or are people's ships actually breaking apart?",
        "thread_id": 14360
    },
    {
        "@timestamp": "2023-09-14T07:13:58.665596416Z",
        "author": "Klikstart",
        "date": "2010-12-04T14:32:08+0000",
        "id": "13d829714c5e87ab220b71a2c1edf3f0",
        "post_id": "post-274574",
        "text": "How exactly do I do that?And 1 more thing, does vcredist 2005 work with XP cause it simply doesn't install in mine.",
        "thread_id": 17772
    },
    {
        "@timestamp": "2023-09-14T07:13:59.356697856Z",
        "author": "Hielor",
        "date": "2010-12-15T00:55:17+0000",
        "id": "be18d512bf8dcd6189914c308efb6176",
        "post_id": "post-275245",
        "text": "N_Molson said:- For \"global\" servers : time accel fixed at 1x. The players could accelerate time on their side, but this would \"remove\" their ship from the server. When they step back to 1x, their ship coordinates would be transmitted to the server where their ship would \"respawn\". This feature would be disabled under a given altitude, and when another ship is near. The \"illusion\" would be quite good that way. This isn't very realistic, but the immersion could be quite good in a futuristic environement (DGs, ShuttleAs...)\n\nExcept not.Simple example:Server is running at 1x time accel. I'm standing at KSC at 8am in the morning, local KSC time. I time-accelerate to move forward a total of 10 hours and 1 minute in sim-time, taking only 1 minute in real-time, so the server now thinks it's 8:01am and I think it's 6:01pm.How then do you resolve all of the differences between me and the server? For me, the Earth has moved 10 hours further along its orbit, so if you just transmit my coordinates to the server (as you suggest), I'll be floating in space at a point the Earth won't reach for another ten hours. If you synchronize with the planet (so I remain stationary at KSC), I will have seen the sun move almost completely across the sky. When I get re-synchronized to the server, the sun will jump from an hour or so before sunset to a couple hours after sunrise.The moon and ISS will be different places than they were a moment before, which makes things like rendeszvous impossible (I time accel to orbit and catch the ISS, then turn off time accel and the ISS will be in a completely different place).How is this even remotely a good illusion or \"immersive\"?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.79714304Z",
        "author": "korolevspace",
        "date": "2010-12-24T14:26:21+0000",
        "id": "9d274b496cc3cb4176f8a7e7bb2f53c7",
        "post_id": "post-273417",
        "text": "Re: Orbiter city problemsHi everyone. I've just downloaded the Orbiter city for both Orbiter 060929 and Orbiter 100830, and I've noticed some major problems. In the 060929, almost all of the buildings appear plain white without any textures (I had the same problem with the Smallville addon). On the 100830, a same problem was noticed but even worse: many buildings disappeared with still their shadows present. Can anyone help me solve this texture problem? The UCGO functions fine, however.Thankskorolevspace:probe::probe::probe:PS: Despite the extremely low frame-rate, and the texture problems, it is still a great city to be in, and I thought of this kind of city being in the real world in the future.",
        "thread_id": 17671
    },
    {
        "@timestamp": "2023-09-14T07:13:09.230888704Z",
        "author": "Spike Spiegel",
        "date": "2010-05-21T04:46:19+0100",
        "id": "979349ab139861b3889158c56d828595",
        "post_id": "post-224572",
        "text": "\"There's a lot of irony here... I'll let Salamander explain though.\"\"Are there any other females using orbiter?\"Could it be Salamander's use of the wordotherin that sentence?I was actually contemplating creating a thread asking whether there were any girls on here. Now I don't have to!",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:59.4536832Z",
        "author": "N_Molson",
        "date": "2010-12-09T07:36:49+0000",
        "id": "120e9aa91b9bdf6acf7d209f459e8791",
        "post_id": "post-275475",
        "text": "Wow. Maybe one of the best addons ever released ! 5 stars.Tested on a XR1, makes unpowered landings a lot more easier and realistic (no fly-by-wire on a futuristic space shuttle was hard to believe !).Thank you very much for this. :tiphat:",
        "thread_id": 17837
    },
    {
        "@timestamp": "2023-09-14T07:13:09.297627648Z",
        "author": "markl316",
        "date": "2008-05-15T03:08:57+0100",
        "id": "bdfae9dfe513a03646824a5f8ea9786f",
        "post_id": "post-65526",
        "text": "Hey UFO64, could you do me a huge favor and try them out on orbiter for like 5 or 10 minutes with fly-by-wire (on orbithangar)? Before I spend $100 plus shipping, it would be best to know that they work. That would be great. Thanks,Mark",
        "thread_id": 1437
    },
    {
        "@timestamp": "2023-09-14T07:13:57.998481152Z",
        "author": "Frogisis",
        "date": "2010-11-27T11:47:45+0000",
        "id": "5a9099cdc705210c50eb9a95cc590e1c",
        "post_id": "post-273601",
        "text": "-----------------------------------------Click here to download the new version.-----------------------------------------Turns out I had the old Blender files on my backup hard drive after all, so I thought I'd give it another go, since I hate the fact that it seemed like such a shoddy add-on, what with the z-fighting making it flicker in and out of existence like a spastic hologram.I've essentially fixed that problem by deleting some faces on the model, and now it's entirely gone, except for at a few angles in the \"cockpit\" view, which I've placed inside the colony to give an interior panorama. If you keep the view steady, it doesn't flicker at all, and if you look around, it only flickers a tiny bit in a few places. Hardly noticeable at all. I've improved the mesh a little bit as well, adding \"hinges\" on the mirrors, and bridges across the windows between the various land areas. Also fixed a few normals that were reversed, but you could hardly see them anyway.I've also added UMMU capability, but so far have not been able to add the capability to switch active docks, which is something this requires, of course, or add the ability to add crew while the sim is running. I copied all the code from the SDK readmes and examples, but it won't compile, citing various problems with the word \"UMmuCrewAddCallback\" involving \"bool\"s and a bunch of \"*\"s that make absolutely no sense to me. My compiler was saying \"use &oneill::UMmuCrewAddCallback\" but I've never been able to find a satisfactory explanation of what an \"&\" means to C++ or where I should put said character, and my trial and error method was getting me nowhere.So I'm asking for help; here's the entire code for the colony, with the problem sections removed - This is the latest code I have that works:Code:\/\/ ==============================================================\n\/\/O'Neill Colony Source Code\n\/\/Taken from the Shuttle PB - I didn't want to mess with anything I didn't have to, so there's\n\/\/a lot of meaningless data left over, but hopefully it won't be an issue.\n\/\/ ==============================================================\n\n#define STRICT\n#define ORBITER_MODULE\n\n#include \"orbitersdk.h\"\n#include \"math.h\"\n#include \"UmmuSDK.h\"\n\n\/\/ ==============================================================\n\/\/ Some vessel parameters\n\/\/ ==============================================================\n\n\n\/\/ Calculate lift coefficient [Cl] as a function of aoa (angle of attack) over -Pi ... Pi\n\/\/ Implemented here as a piecewise linear function\n\/\/ When are you gonna have this thing in an atmosphere?  Maybe you could drop it onto a city.\n\/\/ I dunno, I'm just worried cutting this code will mess things up somehow.  \n\/\/ Adding seemingly unrelated things has all sorts of unanticipated effects in the sim.\ndouble LiftCoeff (double aoa)\n{\n    const int nlift = 9;\n    static const double AOA[nlift] = {-180*RAD,-60*RAD,-30*RAD,-1*RAD,15*RAD,20*RAD,25*RAD,60*RAD,180*RAD};\n    static const double CL[nlift]  = {       0,      0,   -0.1,     0,   0.2,  0.25,   0.2,     0,      0};\n    static const double SCL[nlift] = {(CL[1]-CL[0])\/(AOA[1]-AOA[0]), (CL[2]-CL[1])\/(AOA[2]-AOA[1]),\n                                      (CL[3]-CL[2])\/(AOA[3]-AOA[2]), (CL[4]-CL[3])\/(AOA[4]-AOA[3]),\n                                      (CL[5]-CL[4])\/(AOA[5]-AOA[4]), (CL[6]-CL[5])\/(AOA[6]-AOA[5]),\n                                      (CL[7]-CL[6])\/(AOA[7]-AOA[6]), (CL[8]-CL[7])\/(AOA[8]-AOA[7])};\n    int i;\n    for (i = 0; i < nlift-1 && AOA[i+1] < aoa; i++);\n    return CL[i] + (aoa-AOA[i])*SCL[i];\n\n}\n\n\/\/ ==============================================================\n\/\/ O'Neill class interface\n\/\/ ==============================================================\nclass oneill: public VESSEL2 \n{\npublic:\n    oneill (OBJHANDLE hVessel, int flightmodel)\n        : VESSEL2 (hVessel, flightmodel), rotation_angle(0.0), cloud_angle(0.0) {};\n    void clbkSetClassCaps (FILEHANDLE cfg);\n    \n    void clbkPreStep (double SimT, double SimDT, double mjd);\n\t\n\t\n\n     void DefineAnimations ();\n    UINT anim_grav;\n\tUINT anim_cloud;\n    double rotation_angle;\n\tdouble cloud_angle;\n\n\t\/\/ UMMU 2.0 DECLARATION (OK, here goes nothing...)\n\tUMMUCREWMANAGMENT Crew;\n\tint iSelectedUmmuMember;    \/\/ for the SDK demo, select the member to eva\n\n\t\/\/ The HUD display method variable\n\tchar cUmmuHudDisplay[255];   \/\/ UMmu hud char variable\n\tdouble dHudMessageDelay;     \/\/ UMmu hud display delay\n\tchar *SendHudMessage(void);   \/\/ UMmu hud display function\n\n\t\/\/--------------------------------------------------------------------------------------\n\t\/\/OK, is this how this works?  You have to put the headings of the various \"blocks\" in this \"class interface\" section?\n\tvoid clbkDrawHUD (int mode, const HUDPAINTSPEC *hps, HDC hDC);\n\n\tint clbkConsumeBufferedKey(DWORD key, bool down, char *kstate);\n\n\tbool UMmuCrewAddCallback(void *id, char *str, void *data);\n\n\tvoid clbkSaveState(FILEHANDLE scn);\n\n\tvoid clbkLoadStateEx (FILEHANDLE scn, void *status);\n\n\t\n\n\tint SelectedUmmuMember;\t\t\t\t\/\/ for the SDK demo, select the member to eva\n\n\t\/\/Did that do the trick?  Seriously, I don't get this at all.\n\t\/\/---------------------------------------------------------------------------------------\n\n};\n\nconst double rotation_speed = 3.2 \/ 360.0;\nconst double cloud_speed = 1.6 \/ 360.0;\n\n\nvoid oneill::DefineAnimations ()\n{\n        static UINT grav_groups[] = {1,2,7,6,8,9,10,3,13};\n\t\tstatic UINT cloud_groups[] = {11};\n\n        static MGROUP_ROTATE grav (\n            0,\n            grav_groups, 7,\n            _V(0,0,0),\n            _V(0,0,1),\n            (float)(2.0*PI)\n        );\n\n\t\tstatic MGROUP_ROTATE clouds (\n\t\t\t0,\n\t\t\tcloud_groups, 1,\n\t\t\t_V(0,0,0),\n\t\t\t_V(0,0,1),\n\t\t\t(float)(2.0*PI)\n\t\t);\n\n        anim_grav = CreateAnimation (0.0);\n        AddAnimationComponent (anim_grav, 0, 1, &grav);\n\t\tanim_cloud = CreateAnimation (0.0);\n\t\tAddAnimationComponent (anim_cloud, 0, 1, &clouds);\n\t\tchar logstring[40];\n\t\tsprintf (logstring, \"Created animation\");\n\t\toapiWriteLog (logstring);\n}\n\nvoid oneill::clbkPreStep (double SimT, double SimDT, double mjd)\n{\n    double da = SimDT * rotation_speed; \/\/ Delta angle\n    rotation_angle += da;\n    if (rotation_angle > 1.0) rotation_angle -= floor(rotation_angle);\n    SetAnimation (anim_grav, rotation_angle);\n\n\tda = SimDT * cloud_speed;\n\tcloud_angle += da;\n\tif (cloud_angle >1.0) cloud_angle -= floor(cloud_angle);\n\tSetAnimation (anim_cloud, cloud_angle);\n\n\t\/\/sprintf (oapiDebugString(), \"Rot Speed: %.4f Delta Time: %.4f Delta Angle: %.4f Rot Angle: %.4f\", rotation_speed, SimDT, da, rotation_angle);\n\n\t\/\/---------------------------------------------------------------------------\n\t\/\/ ProcessUniversalMMu\n\t\/\/ Here the routine that detect if someone entered the ship (eva or transfer)\n\t\/\/ No need to manage anything here all is automatic, crew is added to your ship, ship's weight is updated,\n\t\/\/ and UMmu vessel is automatically deleted from Orbiter. You may just look the return\n\t\/\/ code to see if someone entered and display wathewer message on panel or other.\n\t\/\/ notice it's FPS friendly, function process only 4 time per second not each frame \n\t\/\/ and return immediately if airlock closed or no Ummu is detected in vincinity. \n\tint ReturnCode=Crew.ProcessUniversalMMu();\n\tswitch(ReturnCode)\n\t{\n\tcase UMMU_TRANSFERED_TO_OUR_SHIP: \n\t\tsprintf(SendHudMessage(),\"%s \\\"%s\\\" aged %i has entered the Colony - Zero-G tow lines to the Central Hub are available in the Green Area...\",\n\t\tCrew.GetCrewMiscIdByName(Crew.GetLastEnteredCrewName()),Crew.GetLastEnteredCrewName()\n\t\t,Crew.GetCrewAgeByName(Crew.GetLastEnteredCrewName()));\n\t\tbreak;\n\tcase UMMU_RETURNED_TO_OUR_SHIP:\n\t\tsprintf(SendHudMessage(),\"%s \\\"%s\\\" aged %i has entered the Colony - Zero-G tow lines to the Central Hub are available in the Green Area...\",\n\t\tCrew.GetCrewMiscIdByName(Crew.GetLastEnteredCrewName()),\n\t\tCrew.GetLastEnteredCrewName(),Crew.GetCrewAgeByName(Crew.GetLastEnteredCrewName()));\n\t\tbreak;\n\t}\n\n\n\n\n\n\t\/\/----------------------------------------------------------------------------\n\t\/\/ SetCrewMemberPulseBySlotNumber\n\t\/\/ Now we will kill all our crew aboard if we crash on ground. First we test\n\t\/\/ if we have ground contact, then we check vertical speed and if it's more than\n\t\/\/ -3 m\/s we kill all people aboard. Of course in your code you'll do that only\n\t\/\/ one time using a bool flag if(!bCrewAlreadyKilled) for example. Here we do it each\n\t\/\/ time step for code ease of read.\n\tif(GroundContact()==TRUE)\n\t{\n\t\t\/\/ we check vertical speed\n\t\tint I;\n\t\tVECTOR3 vHorizonAirspeedVector={0};\n\t\tGetHorizonAirspeedVector (vHorizonAirspeedVector);\n\t\tdouble VertSpeed\t\t=vHorizonAirspeedVector.y;\n\t\tif(VertSpeed<-3)\n\t\t{\n\t\t\t\/\/ we touched ground with more than -3 m\/s, sorry dude, time to kill you all :(\n\t\t\tfor(I=0;I<Crew.GetCrewTotalNumber();I++)\n\t\t\t{\n\t\t\t\tCrew.SetCrewMemberPulseBySlotNumber(I,0);\t\/\/ set cardiac pulse to zero\n\t\t\t}\n\t\t\tstrcpy(SendHudMessage(),\"Orbital Drop Operation successful.  Tabulating casualty rates and mushroom cloud height...\");\n\t\t}\n\n\t\t\/\/ TIPS: the vertical speed is often reset to zero when there is ground contact\n\t\t\/\/ this may bug somewhat the death of your crew.\n\t\t\/\/ to have an accurate VertSpeed at touchdown I recommand to record it at very END \n\t\t\/\/ of timestep and use this \"old\" value. The next frame you'll have the vertspeed value \n\t\t\/\/ of *last frame* just before the crash (GroundContact). This ensure an accurate \n\t\t\/\/ verticalspeed value. (keep this value in your vessel class and don't forget to \n\t\t\/\/ initialize it at zero in setclasscap)\n\t}\n\n\t\/\/---------------------------------------------------------------------------\n\t\/\/ WarnUserUMMUNotInstalled - IMPORTANT helper\n\t\/\/ Put here this function and users will be automatically warned if they don't have\n\t\/\/ UMMU installed or if it's outdated. Warning text duration is 20 seconds and text is:\n\t\/\/ [AddonName] require \"Universal MMU\" ver 2.0 or higher. Download at www.orbiter.dansteph.com (message countdown in seconds)\n\t\/\/ an additonal \"your version of UMMU is outdated\" is displayed the last 5 seconds if they have version lower than 2.0\n\tCrew.WarnUserUMMUNotInstalled(\"O'Neill Island 3 Colony\");\n\n\t\t\n}\n\n\n\/\/ --------------------------------------------------------------\n\/\/ Orbiter's HUD callback\n\/\/ used to display UMMU's message see PDF doc:\n\/\/ \"Example of feedback method by HUD Display\"\n\/\/ --------------------------------------------------------------\nvoid oneill::clbkDrawHUD (int mode, const HUDPAINTSPEC *hps, HDC hDC)\n{\n\t\/\/ draw the default HUD\n\tVESSEL2::clbkDrawHUD (mode, hps, hDC);\n\n\t\/\/ UMmu display messages\n\tif(dHudMessageDelay>0)\n\t{\n\t\tTextOut (hDC,5,hps->H\/60*15,cUmmuHudDisplay,strlen(cUmmuHudDisplay));\n\t\tdHudMessageDelay-=oapiGetSimStep();\n\t\tif(dHudMessageDelay<0)\n\t\t\tdHudMessageDelay=0;\n\t}\n}\n\n\/\/Another Hud thing.  DELETE ME IF THINGS GET MESSED UP.\n\nchar *oneill::SendHudMessage()\n{\ndHudMessageDelay=30;\nreturn cUmmuHudDisplay;\n}\n\/\/ --------------------------------------------------------------\n\n\/\/ --------------------------------------------------------------\n\/\/ Set the capabilities of the vessel class\n\/\/ --------------------------------------------------------------\n\nvoid oneill::clbkSetClassCaps (FILEHANDLE cfg)\n{\n    \/\/ physical specs, etc. below\n    SetSize (10000);\/\/Not technically correct, but having it smaller solves some z-fighting issues.\n    SetAlbedoRGB (_V(1.0,1.0,1.0));\n    SetVisibilityLimit (1.0e-3, 1.0e-9); \/\/Why doesn't this work, either? I want it to show up as a white dot\n\t\/\/from far away, but no such luck.  Is there a maximum visual distance for vessels?\n    SetEmptyMass (3.9e12);\n    SetCW (0.3, 0.3, 0.6, 0.9);\n    SetWingAspect (0.7);\n    SetWingEffectiveness (2.5);\n    SetCrossSections (_V(3.0e8,3.0e8,3.0e7));\n    SetRotDrag (_V(3.0e8,3.0e8,3.0e7));\n    if (GetFlightModel() >= 1) {\n        SetPitchMomentScale (1e-4);\n        SetBankMomentScale (1e-4);\n    }\n    SetPMI (_V(3.0e8,3.0e8,3.0e7));\n    SetTrimScale (0.0);\n    SetCameraOffset (_V(0,0,0));\n    SetLiftCoeffFunc (LiftCoeff);\n    SetTouchdownPoints (_V(-1000,-3000,-20000), _V(1000,-3000,-20000), _V(0,-3000,20000));\n    DefineAnimations();\n\n    \/\/Docks\n    CreateDock (_V(81.74,189.56,21699.40),_V(0,0,1),_V(0,1,0));\n    CreateDock (_V(-277.8,-161.5,21655.64),_V(0,0,1),_V(0,1,0));\n    CreateDock (_V(323.983,72.23,21455.67),_V(0,0,1),_V(0,1,0));\n    CreateDock (_V(323.8,-161.75,21455.67),_V(0,0,1),_V(0,1,0));\n    CreateDock (_V(-277.8,189.16,21456.98),_V(0,0,1),_V(0,1,0));\n    \n\n    \/\/ visual specs\n    AddMesh (\"oneill\");\n\tSetMeshVisibilityMode (0,MESHVIS_ALWAYS);\n\n\tCrew.InitUmmu(GetHandle());\/\/ Must always be the first one\n\tCrew.DefineAirLockShape(TRUE,-3,3,-4,4,-7,7);\/\/ Airlock open, 6 meter large 8 meter high 14 meter long\n\tCrew.SetMembersPosRotOnEVA(_V(0,0,3),_V(0,0,0));\/\/ position when EVA, 3 meter in front of ship\n\tCrew.SetMaxSeatAvailableInShip(50);\/\/ Max Numbers of UMMU for this ship\n\t\/\/ Add default members for when the ship is spawned by scenario editor\n\tCrew.AddCrewMember(\"Governer Myles\",41,65,74,\"Capt\");\n\tCrew.AddCrewMember(\"Adrianne Myles\",37,67,55,\"Eng\");\n\tCrew.AddCrewMember(\"Achmed Velina\",29,70,45,\"Doc\");\n\tCrew.AddCrewMember(\"Shion Yamagishi\",25,70,45,\"Sci\");\n\tCrew.AddCrewMember(\"Karl Magnum\",19,70,45);\n\tCrew.AddCrewMember(\"Peter Ngolo\",32,70,45);\n\tCrew.AddCrewMember(\"ChunLam Cheng\",61,70,45);\n\tCrew.AddCrewMember(\"Francois Zelig\",48,70,45);\n\tCrew.AddCrewMember(\"Terra MacLeod\",31,70,45,\"Eng\");\n\tCrew.AddCrewMember(\"Johannes Ivonovich\",38,70,45);\n\tCrew.AddCrewMember(\"Isidor Kolontai\",26,70,45);\n\tCrew.AddCrewMember(\"Lyra Esposito\",23,70,45,\"Eng\");\n\tiSelectedUmmuMember=0; \/\/ Initialize of select member variable\n\t\/\/ The HUD display method variables\n\tcUmmuHudDisplay[0] =0;\/\/ Initialisation of UMmu hud char variable\n\tdHudMessageDelay =0;\/\/ Initialisation of UMmu delay variable\n\tstrcpy(SendHudMessage(),\"Spacedock on line six, transferring control now... E=EVA, 1\/2=Select personnel A=Open\/Close airlock S=info M=Add personnel\");\n\n\t\n}\n\nint oneill::clbkConsumeBufferedKey(DWORD key, bool down, char *kstate)\n{\n\t\/\/ only process keydown events\n\tif (!down) \n\t\treturn 0; \n\n\t\/\/---------------------------------------------------------------------------\n\t\/\/ Ummu Key \"E\" perform the EVA of the selected member\n\t\/\/\n\t\/\/ ADD REALISM: It's your responsabilities also to set ship's control accordingly to crew aboard.\n\t\/\/\t\t\t\tIf you want to disable control if no one is aboard have a look at \"SetADCtrlMode()\"\n\t\/\/\t\t\t\tand \"SetAttitudeMode()\" functions of Orbiter. To disable thrusters set their fuel \n\t\/\/\t\t\t\tressource to NULL.\n\tif(key==OAPI_KEY_E&&!KEYMOD_SHIFT(kstate)&&!KEYMOD_CONTROL (kstate))\n\t{\n\t\t\/\/ PERFORM THE EVA, first we get is name with \"GetCrewNameBySlotNumber\" then we perform EVA with \"EvaCrewMember\"\n\t\tint Returned=Crew.EvaCrewMember(Crew.GetCrewNameBySlotNumber(SelectedUmmuMember));\n\t\t\/\/ we provide feedback to user (You can display a message on panel or wathewer)\n\t\t\/\/ here below all the return code possible:\n\t\tswitch(Returned)\n\t\t{\n\t\tcase TRANSFER_TO_DOCKED_SHIP_OK:\n\t\t\tsprintf(SendHudMessage(),\"Airlock pressure stable - %s is boarding the docked ship.  Caution, tow line ends at airlock inner door...\",\n\t\t\tCrew.GetLastEvaedCrewName());SelectedUmmuMember=0;\n\t\t\tbreak;\n\t\tcase EVA_OK:\n\t\t\tsprintf(SendHudMessage(),\"EVA OK - %s commencing spacewalk.  All traffic, be advised.\",\n\t\t\tCrew.GetLastEvaedCrewName());SelectedUmmuMember=0;\n\t\t\tbreak;\n\t\tcase ERROR_NO_ONE_ON_BOARD:\n\t\t\tstrcpy(SendHudMessage(),\"Error: No qualified personnel in Spacedock area.  Unable to EVA.\");\n\t\t\tbreak;\n\t\tcase ERROR_AIRLOCK_CLOSED:\n\t\t\tstrcpy(SendHudMessage(),\"Error: Airlock is closed.  Unable to EVA.\");\n\t\t\tbreak;\n\t\tcase ERROR_DOCKED_SHIP_HAVE_AIRLOCK_CLOSED:\n\t\t\tstrcpy(SendHudMessage(),\"Error: Docked ship's airlock is closed.  Unable to board.\");\n\t\t\tbreak;\n\t\tcase ERROR_DOCKED_SHIP_IS_FULL:\n\t\t\tstrcpy(SendHudMessage(),\"Error: Docked ship is already full.  Please contact the appropriate personnel already aboard.\");\n\t\t\tbreak;\n\t\tcase ERROR_CREW_MEMBER_NOT_FOUND:\n\t\t\tstrcpy(SendHudMessage(),\"Error: No one by this name in Spacedock area.  Repeat, %s please report to information kiosk...\");\n\t\t\tbreak;\n\t\tcase ERROR_DOCKEDSHIP_DONOT_USE_UMMU:\n\t\t\tstrcpy(SendHudMessage(),\"Error: Docked ship do not use UMMU 2.0.  Please ask author to add it.\");\n\t\t\tbreak;\n\t\tcase ERROR_MISC_ERROR_EVAFAILED:\n\t\t\tstrcpy(SendHudMessage(),\"Misc error with UMMU - Please reinstall.\");\n\t\t\tbreak;\n\t\t}\n\t\treturn TRUE;\n\t}\n\n\t\/\/---------------------------------------------------------------------------\n\t\/\/ Ummu Key \"1\" Select next member This is just internal to the demo\n\t\/\/ you may do your own selection system by panel button, name etc etc\n\tif(key==OAPI_KEY_1&&!KEYMOD_SHIFT(kstate)&&!KEYMOD_CONTROL (kstate))\n\t{\n\t\t\/\/ we test there is someone aboard\n\t\tif(Crew.GetCrewTotalNumber()==0)\n\t\t{\n\t\t\tstrcpy(SendHudMessage(),\"No personnel available in Spacedock area - Please add to roster.  Trams to Hab Section are standing by.\");\t\n\t\t\treturn 1;\n\t\t}\n\n\t\t\/\/ we test that we select existing member\n\t\tif(SelectedUmmuMember<Crew.GetCrewTotalNumber()-1)\n\t\t\tSelectedUmmuMember++;\n\t\tchar * Name=Crew.GetCrewNameBySlotNumber(SelectedUmmuMember);\n\t\tsprintf(SendHudMessage(),\"Position %i  %s \\\"%s\\\" aged %i Selected for EVA or Transfer - Press \\\"E\\\" to EVA.\",\n\t\tSelectedUmmuMember,Crew.GetCrewMiscIdBySlotNumber(SelectedUmmuMember),\n\t\tName,Crew.GetCrewAgeBySlotNumber(SelectedUmmuMember));\n\t\treturn 1;\n\t}\n\n\t\/\/---------------------------------------------------------------------------\n\t\/\/ Ummu Key \"2\" Select previous member This is just internal to the demo\n\t\/\/ you may do your own selection system by panel button\n\tif(key==OAPI_KEY_2&&!KEYMOD_SHIFT(kstate)&&!KEYMOD_CONTROL (kstate))\n\t{\n\t\t\/\/ we test there is someone aboard\n\t\tif(Crew.GetCrewTotalNumber()==0)\n\t\t{\n\t\t\tstrcpy(SendHudMessage(),\"No personnel available in Spacedock area - Please add to roster.  Trams to Hab Section are standing by.\");\t\n\t\t\treturn 1;\n\t\t}\n\t\tif(SelectedUmmuMember>0)\n\t\t\tSelectedUmmuMember--;\n\t\tchar * Name=Crew.GetCrewNameBySlotNumber(SelectedUmmuMember);\n\t\tsprintf(SendHudMessage(),\"Slot %i %s \\\"%s\\\" aged %i Selected for EVA or Transfer\"\n\t\t\t\", please press \\\"E\\\" to EVA\",SelectedUmmuMember,\n\t\t\tCrew.GetCrewMiscIdBySlotNumber(SelectedUmmuMember),Name,\n\t\t\tCrew.GetCrewAgeBySlotNumber(SelectedUmmuMember));\n\t\treturn 1;\n\t}\n\t\/\/---------------------------------------------------------------------------\n\t\/\/ Ummu Key \"A\" Switch the virtual UMMU airlock door on\/off\n\tif(key==OAPI_KEY_A&&!KEYMOD_SHIFT(kstate)&&!KEYMOD_CONTROL (kstate))\n\t{\n\t\t\/\/ switch state\n\t\tCrew.SetAirlockDoorState(!Crew.GetAirlockDoorState());\n\t\t\/\/ display state\n\t\tif(Crew.GetAirlockDoorState()==TRUE)\n\t\t\tstrcpy(SendHudMessage(),\"Airlock is now open\");\t\n\t\telse\n\t\t\tstrcpy(SendHudMessage(),\"Airlock is now closed\");\t\n\t\treturn 1;\n\t}\n\t\/\/---------------------------------------------------------------------------\n\t\/\/ Get some infos Name of ship and total soul aboard\n\tif(key==OAPI_KEY_S)\n\t{\n\t\tsprintf(SendHudMessage(),\"Currently %i personnel available in %s Spacedock, with %i positions available.\",\n\t\t\tCrew.GetCrewTotalNumber(),GetName(),50-Crew.GetCrewTotalNumber());\n\t\treturn 1;\n\t}\n\n\t\n\t\/\/---------------------------------------------------------------------------\n\t\/\/ Use a different Mesh (type \"C\" then EVA someone)\n\t\/\/ better idea is to use the new UMMU Id definition\n\t\/\/ look readme.txt in folder \"config\/UMMUIdConfig\"\n\tif(key==OAPI_KEY_C)\n\t{\n\t\tCrew.SetAlternateMeshToUseForEVASpacesuit(\"mmu\");\t\/\/ the stock mmu of orbiter located in \"meshes\/mmu.msh\"\n\t\tstrcpy(SendHudMessage(),\"Mesh changed\");\n\t\treturn 1;\n\t}\n\n\t\n\n\treturn 0;\n}\n\n\n\n\/\/ --------------------------------------------------------------\n\/\/ Write status to scenario file.  THIS IS NEW - DELETE ME IF THIS DOESN'T WORK\n\/\/ --------------------------------------------------------------\nvoid oneill::clbkSaveState(FILEHANDLE scn)\n{\n\n\t\/\/ ORBITER, default vessel parameters\n\tSaveDefaultState (scn);\n\n\t\/\/ UMmu, this will save all our members of crew in scenario\n\t\/\/ as airlock state depend of your ship (you may have a real animated airlock)\n\t\/\/ it's your responsabilites to save and reload UMmu's airlock state.\n\tCrew.SaveAllMembersInOrbiterScenarios(scn);\n}\n\n\n\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\n\/\/ clbkLoadStateEx function of Orbiter - Load Orbiter scenario !REQUIRED!\n\/\/ ---------------\n\/\/ Here we'll reload all crew member of our ship.\n\/\/ notice the function will ERASE all defaults member set in clbkSetClassCaps.\n\/\/ If you really want to add default crew add them also in this fonction after loading\n\/\/ (when a ship is spawned by editor anyway this fonction below is never called)\n\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\nvoid oneill::clbkLoadStateEx (FILEHANDLE scn, void *status)\n{\n\tchar *line;\n\twhile (oapiReadScenario_nextline (scn, line)) \n\t{\n\t\t\/\/ UMMU, Load all saved member from scenario. \n\t\t\/\/ Return TRUE when a \"UMMUCREW\" line is encountered \n\t\t\/\/ FALSE when it must pass this line to you or default parser\n\t\tif(Crew.LoadAllMembersFromOrbiterScenario(line)==TRUE)\n\t\t\tcontinue;\n\n\t\t\/\/ ORBITER, unrecognised option - pass to Orbiter's generic parser\n\t\tParseScenarioLineEx (line, status);\n\t}\n\n\t\/\/ as airlock state depend of your ship (you may have a real animated airlock)\n\t\/\/ it's your responsabilites to save and reload UMmu airlock state and set it accordingly\n\t\/\/ to your airlock. IE: call here \"SetAirlockDoorState\" TRUE of FALSE depend\n\t\/\/ of your animated airlock\n}\n\n\n\/\/ --------------------------------------------------------------\n\/\/ Vessel initialisation\n\/\/ --------------------------------------------------------------\nDLLCLBK VESSEL *ovcInit (OBJHANDLE hvessel, int flightmodel)\n{\n    return new oneill (hvessel, flightmodel);\n}\n\/\/ --------------------------------------------------------------\n\/\/ Vessel cleanup\n\/\/ --------------------------------------------------------------\nDLLCLBK void ovcExit (VESSEL *vessel)\n{\n    if (vessel) delete (oneill*)vessel;\n}THINGS LEFT TO DO:- Add multiple UMMU docks- Add the ability to add new crew while Orbiter is still running- Tweak the textures for the new mesh (this I can do easily on my own)- Figure out a value for \"SetVisibilityLimit\" so that the colony appears as a white dot from far away, instead of suddenly appearing as a mesh a few thousand km away. I have tried everything I can think of and nothing seems to work.- Add beacons; if someone can give me the code for a stationary one and a rotating one, I can place the rest myself.- Add RCS and main engines. I'm pretty sure I can do that myself, and someone might want to mess around with them. I think I remember someone mentioning it in the old thread.That's all I can think of... I was wondering about adding UCGO as well, since there's a line of white squares on the right side of the dock texture that's believable as some kind of cargo attachment area, but one thing at a time, I guess.If someone could help me with this code, I'd be extremely grateful - It's entirely beyond my skill level and makes no sense to me. None of the tutorials are thorough enough, and the API documents don't have any context for the layperson.If anyone is willing to talk me through this or, wonder of wonders, put the code in themselves, I will happily return the favor with a textured mesh or a drawing or some other item that falls more within my skillset.",
        "thread_id": 17692
    },
    {
        "@timestamp": "2023-09-14T07:13:59.493810688Z",
        "author": "Interceptor",
        "date": "2010-12-09T09:22:08+0000",
        "id": "1fd9ebeb526fdc147553fbbd1d738e54",
        "post_id": "post-275559",
        "text": "Hi,I while back ComputerX made a great addon that made it so you could add a sonic boom to just about any ship in orbiter 2006, it would be great if somebody could recode it to work in 2010P1,or make something like it.A universal maxQ effect would be cool also.If anybody is interested its located in the link below,and it's called orbsonicboom. the sourcecode is included in the download.Thanks Linkhttp:\/\/www.orbithangar.com\/download.php?ID=3508",
        "thread_id": 17843
    },
    {
        "@timestamp": "2023-09-14T07:13:09.36302208Z",
        "author": "statickid",
        "date": "2010-05-21T06:39:30+0100",
        "id": "bd7dadbd05fab6263a1ac58390903da1",
        "post_id": "post-224713",
        "text": "WELCOME! look forward to seeing you around the board.HAIL:probe:!!",
        "thread_id": 14372
    },
    {
        "@timestamp": "2023-09-14T07:13:59.635392256Z",
        "author": "-FedeX-",
        "date": "2010-12-14T20:28:11+0000",
        "id": "fb52b60f151ec4d0e2afafc26c57bfcc",
        "post_id": "post-275795",
        "text": "4throck said:Nice work. It's even better if you use the launch tower from AMSO. The rocket mesh is correctly positioned and looks great.I didn't like to see the ISS in the launch scenario, as it is totally unrealistic. This is supposed to be an alternate Apollo, so we are in the 60s.My constructive suggestion for further development would be to add RCS jets, improve the reentry module parameters and add the parachute.Another option would be to try to use the service and command modules from AMSO (perhaps also the recovery situations).From this diagram, they craft should look the same:That way you could concentrate on the rocket, moon landing stage (animation?) and mission situations for future development.Anyway, I'm having fun with it, so thanks for the time you put in and for sharing your work:)\n\nI have alredy do the RCS and the parachutes, and i'm improving the reentry capsule!For the animation, that is on my \"checklist\".In the next upgrade, all will be more accurate, and many things will be added!",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:58.589488896Z",
        "author": "guitarist473",
        "date": "2010-12-02T21:40:54+0000",
        "id": "dcf8affb952d3ec70afccbc4e054f610",
        "post_id": "post-274335",
        "text": "Ah, you had previously said that the yoke would be for linear and the throttle for rotation.\n\nI wasnt sure if it would be in that setup or not, i was posting a question what layout would be better but yeah i have changed my mind and decieded the yoke will be used for RCS rotation + atmospheric flight and the joystick for RCS latitude adjustments.There is another reason the throttles are there aswell... space.My space is very limited for this pit as it is in my bedroom, and my bedrooms small to begin with.And i think il leave the working Master alarm out and just put a static Picture panel of one or something.Thanks for your comments!P.S...and the throttle for rotation\n\nThrottle for rotation!? :uhh:Im pretty sure i didnt say throttles...The joystick will be used in space for linear RCS movements\n\nIs what i said:)Guitarist473",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:09.278380288Z",
        "author": "SiberianTiger",
        "date": "2010-05-24T22:04:47+0100",
        "id": "bbd6c8c68d43f7747de68b0d5a126917",
        "post_id": "post-224673",
        "text": "Star Voyager said:EDIT: There's a spacing issue with the title. How do I fix it?\n\nEdit your 1st post, click 'Adavanced', edit the caption, save.---------- Post added at 01:04 ---------- Previous post was at 01:02 ----------Star Voyager said:Countdown clocks are now ticking, tanking will begin in about 10 minutes. If this shot doesn't go tonight, it won't go until later in the week because it takes about a day or two to reconfigure AMR for flight ops. (in this case, Atlantis's landing).\n\nDo they have a priority chain, like, say, a shuttle over a govt's launch, etc., ending with SpaceX' stuff?",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:58.629015552Z",
        "author": "Matte",
        "date": "2008-06-07T23:14:21+0100",
        "id": "f1b42e2fc36e7ba05009e3718c13c7aa",
        "post_id": "post-71234",
        "text": "oh God...i hadn't notice it...thanks again to everyone for support to an half-minded guy :lol: :lol: :lol:Edit: but keeps up crashing :rofl:HTML:[MISC]\ncog=5\n\n[STAGE_1]\nHeight=32\nDiameter=4\nEmptyMass=20743\nFuelMass=284089\nThrust=4153416.7 \nBurnTime=253\noff=(0.,0.,0.)\nMeshName=\"ATLASV\/400CCB\"\nENG_1=(.757,0,-20)\nENG_2=(-.757,0,-20)\nENG_DIAMETER=2\nspeed=(0.,0.,-5.)\nPITCHTHRUST=361994.1\nYAWTHRUST=361994.1\nROLLTHRUST=361994.1\n\n[STAGE_2]\nHeight=13\nDiameter=3\nEmptyMass=1914\nFuelMass=20830\nThrust=147000\nBurnTime=842\noff=(0.0,-.25,22.2)\nMeshName=\"ATLASV\/SEC\"\nENG_1=(0,0,-5.5)\nENG_DIAMETER=1\nIGNITE_DELAY=10\nPITCHTHRUST=8645.9\nYAWTHRUST=8645.9\nROLLTHRUST=160\n\n[FAIRING]\nN=2\nMeshName=\"ATLASV\/AV400FAIR\"\nEMPTYMASS=2255\nDiameter=4\nHeight=12\nangle=0.\noff=(1.005,0.0,32.)\n\n[PAYLOAD_1]\noff=(0,0,27.5)\nspeed=(0,0,0)\nrot_speed=(0,0,0)\nMeshName=\"carina\"\nModule=\"Multistage\"\nname=\"carina\"\nDiameter=\nHeight=\nMass=5000",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.796068352Z",
        "author": "Urwumpe",
        "date": "2010-12-29T12:25:31+0000",
        "id": "c3b3a2b3fae380e1308cabd75ac1a70f",
        "post_id": "post-274655",
        "text": "Grover said:hang on, what happened to this satalite? did the upper stage do the wrong burn to get into orbit, and ended up suborbital, so it just hit the atmosphere and came back, landing \"somehwere nead hawaii\"?\n\nNo, the upper stage (Block DM, forth stage) had one ton of fuel too much in its tanks, because the ground technicians used the wrong checklists for the fueling. When it launched, the pitch program (a simple function of target pitch over time, without feedback) that was used for the first three stages was calculated for the lighter upper stage, resulting in a strong deviation from the planned course in the third stage (where the ton extra did really hurt).Also on another misconception: For all unmanned rockets, if the rocket deviates from its course, the only thing you can do as ground crew is destroy it. Rockets are ALWAYS on autopilot. Even if the Space Shuttle crew switches to manual control, there are one to four computers in the background, turning the RHC deflections into hydraulic commands.And it doesn't really matter if you would install a joystick there for manual remote control: The rocket will be lost anyway, if you notice an anomaly.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:57.732512512Z",
        "author": "SiberianTiger",
        "date": "2012-02-08T06:58:03+0000",
        "id": "876c553ad27ac0e0b952cd1b249eaeec",
        "post_id": "post-273395",
        "text": "Keatah said:Forgive my ignorance.. But.. Why can't the science team continue working year-round at Lake Vostok?Why can't planes land in the winter? Don't polar overflights by commercial jets experience even colder temps?Don't we have good enough technology and insulation to handle the -60C temps?What doesn't work there in the winter and why must they evacuate the base?Does anyone know of any links or .pdf's about polar base operations and things like that?Yep, I'll do my part and search around a bit too.\n\nI read that the reason is beause hydraulic liquid would freeze in airplane's landing gear at temperatures less than -50\u00b0C. And surface doesn't allow for good skimming at this temp too. An airplane can just freeze to the ground and loose a chance to take off again. Plus, location at 3,500 m above sea level makes landing and take-off complicated even at more favourable conditions. At the same time, there were exceptions when piston-engine driven prop planes went there in case of emergency.",
        "thread_id": 17669
    },
    {
        "@timestamp": "2023-09-14T07:13:59.146099968Z",
        "author": "Izack",
        "date": "2010-12-08T06:02:10+0000",
        "id": "1cddd62e3c3f8672b59fd3c38fc7820a",
        "post_id": "post-275008",
        "text": "JEL said:'Mild rocket-violence'... to me that sounds sort of like when the manual for your microwave says not to put your pet inside it while on :facepalm:\n\nAgreed there. It's like placing a warning \"gun violence\" on a first-person shooting game next to a picture of a gun-toting soldier.Kevon Daye said:Sounds more like the name of a crappy emo band to me.\n\n:lol:",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:09.142122496Z",
        "author": "Donamy",
        "date": "2010-05-21T02:43:58+0100",
        "id": "04f53b67545e0b67c18b12325d2c5b65",
        "post_id": "post-224504",
        "text": "You might wanna post the scenario too.",
        "thread_id": 14361
    },
    {
        "@timestamp": "2023-09-14T07:13:09.553287168Z",
        "author": "ijuin",
        "date": "2008-08-24T17:29:16+0100",
        "id": "d4af804b2a9ba13982828f8ef02a5cb9",
        "post_id": "post-65535",
        "text": "It's been three more months now. Is this project dead for sure?",
        "thread_id": 1438
    },
    {
        "@timestamp": "2023-09-14T07:13:58.27508096Z",
        "author": "guitarist473",
        "date": "2010-11-28T23:00:15+0000",
        "id": "80732acc33a3f579c63be44a85af9e7c",
        "post_id": "post-273823",
        "text": "Hello,Im not aiming to start any argument on whats best with this question i was just wondering where would be a good place to start if i was to watch a sci-fi movie or tv series?Ive never really seen anything befor to (completly or most part) do with space so im wondering what would be a good one to start with?The only movie sci-fi move i can say ive seen is armageddon.Ii love that movie! i know nearly everything in it isnt realistic at all but i enjoy watching it:DAnd ofcourse... Avatar. (but most part of thats not to do with space)Im guessing something like Space 1999 or Startrek?(There the kinds of movies\/tv series my dad and brothers watch which are to do with space but ive never watched them myself)By sci-fi i do mean anything to do with space but id prefer they werent cartoon\/anime.All posts welcome and thanks in advanced!:D",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:59.322086656Z",
        "author": "Izack",
        "date": "2010-12-09T02:58:15+0000",
        "id": "537dc706492b4a97efceb6c9c424ae39",
        "post_id": "post-275133",
        "text": "I have a rudder-control-less joystick, and this module really aids in control when landing. Nice work, Hielor! :thumbup:",
        "thread_id": 17817
    },
    {
        "@timestamp": "2023-09-14T07:13:58.290492928Z",
        "author": "Screamer",
        "date": "2010-12-01T18:59:04+0000",
        "id": "61436014fae1a94500f36638f290b4a5",
        "post_id": "post-273870",
        "text": "My FavouritesHere is my best movies and TV seriesApollo 13 , but it is factional. A very good movie to watch.1 Contact2 2010 (I like it more than 2001)3 Deep Impact4 Star Wars series5 Avatar6 Star Trek seriesThat is the movies that stuck in my mind....If there could be a Rendezvous with Rama movie....Did any body saw Impact. Not Deep Impact, just Impact. I was a TV series released in 2008\/2009It could also be a very good movie, but they screw it up with very bad science.It was about a piece of a brown dwarf hitting the moon and altered it mass..........putting it on a collision course with Earth. As I say, it have very bad science it it. The script writers had some very good ideas though.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:09.615586048Z",
        "author": "Codz",
        "date": "2014-11-07T03:29:47+0000",
        "id": "1cf04c4539c2fbcf714487a94f788e6f",
        "post_id": "post-224832",
        "text": "Huh. Just put in a couple jobs for Jupiter and Mars to test it out.",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:59.365241088Z",
        "author": "Danzig70",
        "date": "2011-01-10T17:27:19+0000",
        "id": "9865de489acc49bb1ce52d206d0fdcea",
        "post_id": "post-275296",
        "text": "Instead of having other users in other craft, would it be possible to have another player as passenger in a craft?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:59.37048064Z",
        "author": "buznee",
        "date": "2011-02-13T23:55:53+0000",
        "id": "3176988bf8f47936a2c32fbaed5df4fd",
        "post_id": "post-275320",
        "text": "Regarding the discussion for time acceleration in multiplayer, Mandella nailed it on the head.Mandella said:I suppose I am one of the dreamers, having little coding skills, but as an end user might I make a suggestion?I think developers are focusing too much on a \"massive\" multiplayer, like WOW in Spaaaace!!! Instead, I would be very happy with a limited multiplayer hosting no more than four simmers. (Like Left 4 Dead in Spaaace!!!, but with less zombies. Okay no zombies. But you see where I'm going here...)I'd like to be able to jump into a prepared scenario with just a couple of other space enthusiasts and play for a while.Time acceleration, if needed, would be handled by a dialog box that everyone has to agree on, and anybody can halt.I can even see this as having application to solo play, as I could run two ships simultaneously without having to tab back and forth between, or run a remote control.I never tried it, but it sounds like the Orbiter Racing League was working on something like this? Or am I misunderstanding the direction that was going?\n\nTime needs to be serverside. This will keep everyone in the same time and synced.If someone for example just finished a burn and would like to time accelerate to the next point he would put in a request to time accelerate (probably some serverside set fixed amount or maybe the player can choose in the request dialog box). For example he would hit the time accel request key and the box would say something like the following..Request Time Accel1 - 10X2 - 100X3 - 1000X4 - 10000XHe would then hit the desired accel request speed.This can be a request that everyone has to agree on or a voting system incase you want to avoid issues with idle players who are not responding. If the server uses the request system then the request is sent to the other players in the server in which all have to approved. This can be a dialog box that pops up on everyone's screen as soon as the player sends the request. For example it would say something like...Player1 has requested to time accelerate at 100X. Do you approve?1 Yes2 NoLet's say they all approved the request, then the server would time accelerate. If at any point during the time acceleration, one of the players feels that he needs to stop the accel for any reason, he can do so without the need to request or vote. All he would have to do is hit a key that would stop the acceleration. This would be great if for example now player2 would like to do a burn ,dock, or rentry etc. After he finishes his task then player1, who was time accelerating and was halted, can now request again to time accelerate. I think this would work very well. Thoughts?Also with regards to teamspeak, i don't see the need to integrate it into orbiter. I think a chat for now would be sufficient. voice can take up quite a bit of bandwidth. There are plenty of programs out there (roger wilco, team speak, skype, and others) that can be run as secondary programs when multiplayer. I think the first step is to have a non time accel fully stable multiplayer platform with online chat. Once the basic multiplayer is stable I would prioritize the time accel features for effective and fun orbiter multiplayer. Other neat features that I think can be integrated into orbiter multiplayer would be the ability for someone else to pilot your ship. FSX currently has this feature in which you can request (again with dialog box) to take control of someone's aircraft. This would make it quite entertaining to work together with someone else on a mission or even training. We could even have EVA crew controlled by different players. This could work where one player releases the EVA crew into space from the ship. Then the other players can request to take control of them.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:58.333112576Z",
        "author": "gattispilot",
        "date": "2010-11-29T19:56:40+0000",
        "id": "f137e899622c1753b605190909935705",
        "post_id": "post-273947",
        "text": "And Captain of the Poseidon",
        "thread_id": 17716
    },
    {
        "@timestamp": "2023-09-14T07:13:08.78150528Z",
        "author": "DanScall",
        "date": "2010-05-25T12:43:19+0100",
        "id": "a143fd827ea9602f10a6ef1c6cd148a2",
        "post_id": "post-224384",
        "text": "<conspiracy_belief>But still, what if the torpedo evidence IS forged, despite the UN Secretary's conviction of the opposite?<\/conspiracy_belief>\n\nWe're talking about the country that regularly goes into the South's waters, has provoked numerous naval skirmishes, regularly sends troops across the border, has tried to dig invasion tunnels underneath the DMZ, has sent death squads to try to assassinate South Korean leaders on at least two occasions, is completely run by the barking mad military, and thinks nobody on earth is stupid enough to attack them because they are the one country on earth that is literally insane enough to use their nukes.With North Korea, you don't need a damn conspiracy. If you wanted to go to war with them, all you would have to do is take any one of the aforementioned as an act of war, and bob's your uncle. They torpedoed the ship because they lost the previous naval skirmish, in my opinion.On the other hand, I doubt there'll be a war. China these days will not get involved, especially since it was a blatent act of aggression on the part of the NK's, but on the other hand the NK's really are mad enough that they'd consider using their nukes, and I doubt anybody wants to risk that.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:59.371701504Z",
        "author": "Face",
        "date": "2011-02-14T08:02:35+0000",
        "id": "45d4a4efa471fd30dcc8e9d4a365e00b",
        "post_id": "post-275326",
        "text": "Carmen, thanks for your support of OMP here. But I guess buznee was addressing Bonanza123d's \"work\" here.buznee, to clarify:What Carmen is talking about is OMP, a working multiplayer platform for Orbiter (at the time I write this, there are 3 users online). Bonanza123d's announcement here was about his own project. This later project never made it to the public, in fact Bonanza123d stated that he will now work on OMP (although I never heard anything from him again).On the subject of time-acceleration: your points are valid, but IMHO it doesn't make sense to have such a system \"globally\" for the whole server. It should be possible to have separate \"rooms\" in the server, where different teams can use different time-accelerations. Of course, splitting and merging these time-lines should be possible, too.This is what my time-bubble concept is about. I described it here in numerous threads, so if you want to know more about it, just search for the term \"time-bubble\".regards,Face",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:58.3630784Z",
        "author": "deltawing777",
        "date": "2010-11-30T13:51:05+0000",
        "id": "66df18ddd6cc7dc75bcce4d323348706",
        "post_id": "post-274010",
        "text": "Hielor said:- I've never used the logitech profiler software.- The games you've listed aren't exactly the pinnacle of flight simming.We've already established that I'm apparently extremely lucky when it comes to this stick. I'd stillpersonallyrecommend it, because I've had nothing but good experiences with it.That said, I agree with reading online reviews of sticks before deciding on which one to get.\n\nOk let me be a little more precise. The joystick is very \"glitchy\" and isnt mapped very well in FSX with PMDG addons and accelerator nor does it work very well in X-plane either. In orbiter its so \"glitchy\" Im lucky if while even using the \"twist\" of the handle I can get it to go down the runway straight. It jumps all over the place. This being out of the box new and Both joysticks did it. And yes Hielor you must be an exception to the norm. :tiphat:",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:09.026757632Z",
        "author": "Xyon",
        "date": "2010-05-20T15:10:07+0100",
        "id": "f7aab6712fde2ff23b3525bcdc418d95",
        "post_id": "post-224485",
        "text": ":hello::salute:Welcome!I'd recommend Go Play In Space for your first problem; If you haven't read it yet, it's well worth a read. You can find it in the \"Tutorials\" section on this site.As for your second issue, you might be better posting a specific issue in the addons forum, and we can hopefully pick your problems apart one by one.",
        "thread_id": 14358
    },
    {
        "@timestamp": "2023-09-14T07:13:09.027098112Z",
        "author": "IronRain",
        "date": "2010-05-20T17:42:19+0100",
        "id": "2ee9f30af92aefa8db29c7426170a430",
        "post_id": "post-224487",
        "text": ":welcome:",
        "thread_id": 14358
    },
    {
        "@timestamp": "2023-09-14T07:13:59.394533632Z",
        "author": "Grover",
        "date": "2010-12-08T19:00:49+0000",
        "id": "7e0a4a61fb6bb901babfa9297dbc5e8e",
        "post_id": "post-275378",
        "text": "has anyone ever tried to land a DG on the sun?i have, and it had a very strange outcome (Hint hint;))",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:58.456531968Z",
        "author": "Galaxy",
        "date": "2008-06-04T16:17:23+0100",
        "id": "9dc7e5f84f14aba28ce12bb2cc4cc052",
        "post_id": "post-71206",
        "text": "Thank you Belisarius for your kind help. I think I found my problem. The orbitersound_playlist is directly connected with my MS mediaplayer if I click it. To edit the file (in this case to delete the Bach-title) one has to open it with an editor. It might seem logical but I think it's in fact not mentioned in the readme. Nevertheless it works fine now:cheers:Thanks again:)",
        "thread_id": 1773
    },
    {
        "@timestamp": "2023-09-14T07:13:59.42281088Z",
        "author": "TSPenguin",
        "date": "2008-06-05T09:35:07+0100",
        "id": "2cd7a75983e733b6b0cf5cf20b59179e",
        "post_id": "post-71312",
        "text": "I believe you can only accelerate with (sc)ramjets...",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:58.503565312Z",
        "author": "Urwumpe",
        "date": "2010-12-01T17:01:45+0000",
        "id": "a7b79df593eb672133cd38226aba07d3",
        "post_id": "post-274263",
        "text": "No. Aside of a lack of evidence, there is a logical gap inside it: if life did come from space, how did it evolve in first place? Somewhere it must have started - without Panspermia.And if it started somewhere without Panspermia, why can't this have started right here?",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:09.180058112Z",
        "author": "Stevodoran",
        "date": "2010-05-21T17:37:35+0100",
        "id": "0e75188e9b39a2fce9b34543eb453939",
        "post_id": "post-224541",
        "text": "It has two jets at the back. A dockind port at the back(i know its a little wierd:lol:)Retro doors. Two wings with large rudders at the end(Like the delta glider but not with delta wings)A cargo bay with rsm arm(to store something like hubble)It has no tail but with canvas at the front to pitch up and down.",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:59.570319616Z",
        "author": "Ripley",
        "date": "2011-06-13T23:22:36+0100",
        "id": "ccfc2c0ab674d498e31ed10aaf024298",
        "post_id": "post-275707",
        "text": "Ok, now that we had the photos, read \"The story behind Paolo\u2019s Space Station photos\":http:\/\/www.esa.int\/esaCP\/SEMQFARHPOG_index_0.html\u201cLike a photographer who has a gorgeous model in front of him, I was more concentrated on getting a good technical and artistic product than admiring it.\u201cI saw the view when changing from still to video images, but I purposely limited looking because I know I would have been mesmerised by the beauty of it.\u201d\u201cDreams are possible. We all should keep dreaming since even the most impossible dream sometimes can become a reality.\u201d",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:09.36276096Z",
        "author": "Bloodworth",
        "date": "2010-05-21T06:13:09+0100",
        "id": "06893a4ffafb251ef965109bc68276e1",
        "post_id": "post-224712",
        "text": ":welcome:to the forum Kevon.",
        "thread_id": 14372
    },
    {
        "@timestamp": "2023-09-14T07:13:58.594870784Z",
        "author": "guitarist473",
        "date": "2010-12-07T23:01:34+0000",
        "id": "3e2a243f882788eb3dc0f67aeab252d8",
        "post_id": "post-274375",
        "text": "I agree. Don't get the Cougar MFD panels until you've got everything else sorted.\n\nbest idea in my opinion:)off-topic for a second... in 2 days i have to write a 4 hour assesment\/assignment for an english exam, this will make up for a 1\/3 of my final GCSE grade when i come out of year 11 next year and im not allowed to retake, to add to the drama im expected a A to A*! and my dad says if i want to go see iron maiden again next year... i better get that grade!And do you want to know what my main worry at the moment is?Im worrying about if all the hardware im installing into my simpit will work properly and everything will be as functional as i hope it to be...Mindboggling... :uhh:Well actually i think my biggest worry would be not getting to see iron maiden again:(There is a point to this actually... im saying this because once i start this exam (4, 1 hour sessions over 7 days) progress on my simpit will come to a stop untill im finished so dont expect any major updates for a whileBut anyways back on topic... because this is designed for use with a XR2 vessel, the outer most lever on the throttle quadrent was going to be used for scram engine use... but i cant see how i would go about programming it to function like that? i mean FBW will be the most obvious for the other engines but FBW doesnt support scram engines AFAIK",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:59.281315072Z",
        "author": "edsupagood",
        "date": "2010-12-09T00:54:08+0000",
        "id": "f5a486a932bfd4bcb293419c8b7220c8",
        "post_id": "post-275061",
        "text": "A wraith dart would be very nice! :hmm:",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:09.401596672Z",
        "author": "SiberianTiger",
        "date": "2010-05-21T10:44:24+0100",
        "id": "8237129cac7a8155fa5cccec1a710168",
        "post_id": "post-224743",
        "text": "Two more videos:http:\/\/media.ntv.ru\/news\/20100520\/TV_CH6_0520_2310_MOST_t49.mp4A side view:[nomedia=\"http:\/\/www.youtube.com\/watch?v=YXUiwFmSRio\"]YouTube- www.vip34.ru - \u041c\u043e\u0441\u0442 \u0447\u0435\u0440\u0435\u0437 \u0412\u043e\u043b\u0433\u0443 \u0448\u0430\u0442\u0430\u0435\u0442\u0441\u044f[\/nomedia]The bridge has been built since 1996 (painfully slowly), and was partly opened in the past year:http:\/\/en.wikipedia.org\/wiki\/Volgograd_Bridge",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:13:58.067776512Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-27T19:48:06+0000",
        "id": "8addae5ba643541262c436dc95d0629f",
        "post_id": "post-273648",
        "text": "Columbia42 said:If we're all simulations than couldn't Orbiter be the real world?:hailprobe:\n\nThen I'm a mass-murderer.Ahh! It's NASA! Better bury those UMmu!",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:58.189464064Z",
        "author": "Urwumpe",
        "date": "2010-11-28T19:48:05+0000",
        "id": "110ed625d06ab2d24f88b8c77edfa62d",
        "post_id": "post-273797",
        "text": "SiberianTiger said:Which of which had been in service in mid-60's when Soyuz was decided upon?\n\nOk, none, but at the same time, the USSR relied happily on telemetry ships. Who says that SAR can only be done by aircraft carriers?As you said before, landing on land has many advantages, that easily outweigh the mass penalty. It is not like you can just drop into the ocean, you also need many design considerations for enabling that.The USA simply selected water landing once, because it had advantages for their program, and later kept it because they had experience with water landing.Also:https:\/\/secure.wikimedia.org\/wikipedia\/en\/wiki\/Moskva_class_helicopter_carrier",
        "thread_id": 17703
    },
    {
        "@timestamp": "2023-09-14T07:13:08.780095232Z",
        "author": "Coolhand",
        "date": "2010-05-23T18:58:55+0100",
        "id": "1e423595c862404a68905b0ed6d52562",
        "post_id": "post-224370",
        "text": "google translate does a fair job of translation.http:\/\/tema.ru\/travel\/north-korea-1\/_MG_0366.jpgIs that guy taking a piss into the river?I Hope its not the same one they make the women wash the clothes in. notice in the cities, theres many people out and about, which is err, strange, no? Given the run down nature of the place, i wonder how populated their cities are or if tourists are shown around tourist town, and not many real people live there.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:59.297468928Z",
        "author": "Mitchster",
        "date": "2010-12-19T07:47:09+0000",
        "id": "caffd9cca07116b9e6c452c28dae7647",
        "post_id": "post-275081",
        "text": "copyright (talk to ragtag)",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:59.348354048Z",
        "author": "RisingFury",
        "date": "2010-12-09T18:53:24+0000",
        "id": "f76e35e7aaa4cac0ec5ade57db5e85c4",
        "post_id": "post-275184",
        "text": "Bonanza123d said:What are you talking about useless?\n\nDo a search through the forum to see how many multiplayer threads there have been... you'll see what I mean.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.780747008Z",
        "author": "Zachstar",
        "date": "2010-05-24T10:08:50+0100",
        "id": "d5c240159fcc523aff2648982ed54cdf",
        "post_id": "post-224377",
        "text": "And the north will likely attack in response. And get the hell on earth it wants so badly...Sigh...I guess its up to china now then. The allies will never invade NK without China's help casualties would be extreme and untold millions of civilians would die. If China stays out of it it would be a slugfest They would shell population centers while we scramble to blast the guns and every military target we can.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:58.623504896Z",
        "author": "Tommy",
        "date": "2010-12-04T02:22:20+0000",
        "id": "0f79817befce5b8f953a00ee08331605",
        "post_id": "post-274439",
        "text": "i noticed that my previous inc was the wrong way, and being picky, i decided to swap my orbital direction back to CCW (normal, inc between -90 and 90)\n\nI'm not positive that I understand this, I'm assuming you mean you were initially approaching Europa for a retrograde orbit? (this would be \"clockwise\" in IMFD's map).For most moons, a retrograde orbit is fine. They are \"tide-locked\", so have a rather long rotational period. This means there is little advantage to a prograde orbit over a retrograde orbit. This is even more the case with high inclinations, so I would have just kept the retrograde insert, aiming for Inc of 100 degrees.Did you hit Europa while you were still in the approach burn? If so, then it's clear that you hit Europa because your trajectory hadn't changed all the way to the prograde approach. Remember, when you switch from a retrograde approach to a prograde approach, your trajectory will have to switch from one \"side\" of the target to the other - meaning that it will pass through the target during the change.Planet Approach can be used while still outside a target's SOI, typically at up to 3 times the SOI. However, Jupiter's immense gravity means it's a bit better to wait until closer to the target's SOI - it can be rather inaccurate if performed too soon. It's also quite common to make more than one approach burn. The first would be made well outside the target's SOI, because the angle of deflection get's higher the closer you are to the target. Second, even third, burns are made as you reach the target's SOI - and these will be more accurate.As you've noticed, Jupiter's immense gravity complicates things when approaching one of it's moons because the moon's SOI is so small. Often, by the time you are close enough for Planet Approach to work, you are too close - and your PeT may be less than the burn time required!I recommend using Target Offsetting to tune your approach to Europa right from the start. Use IMFD's map, with the CNT set to \"p-europa\", and have Int, Disp, and Plan enabled. Use a Lon of 180 if you want to approach for a prograde insert, or a Lon of zero for a retrograde insert. Then increase the Rad (you can use the target's radius for a starting point, but expect the final Rad to be quite different) until Map shows your planned trajectory to have the PeA you want. You can even try increasing or decreasing the Lat to adjust your inclination. Get the Rad set first, then alternate between adjusting the Lat (to adjust the inclination, but will also change your PeA, and adjusting the Rad (to correct the PeA, but will also change the Inc.If you set the target base as the \"Landing Target\" on IMFD's main config page, you can even target an approach that will take you directly over the target base (you may have to hit the <MOD> button on Map a couple times until the target base is shown, and an Ang value is shown. The lower the Ang, the closer your trajectory will be to passing directly over the target. You won't always be able to get the Ang to zero this way, but it can hep lower the base alignment burn.I'm getting closer to finishing my part of the update to IMFD Full Manual, which explains Offsetting much more thoroughly, and includes an example of a lunar transfer that targets an insertion that passes directly over a target base. Think I can have it ready by Christmas.",
        "thread_id": 17754
    },
    {
        "@timestamp": "2023-09-14T07:13:59.362055168Z",
        "author": "Rtyh-12",
        "date": "2010-12-20T12:44:35+0000",
        "id": "7ac44e4072619df16ef4317947ff3990",
        "post_id": "post-275279",
        "text": "Face said:I don't know how you can have a competition between zero\/nada\/nitschewo and something that has been around for about 5 years now...\n\nDunno, but if such a competition arises, it will be bad for this guy but good for the rest of us, because competitions make developments go faster and better.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.972428032Z",
        "author": "Mojave",
        "date": "2010-05-20T17:29:00+0100",
        "id": "3763418dafade0b73e84421385e4aeb0",
        "post_id": "post-224427",
        "text": "My prayers for the families.",
        "thread_id": 14350
    },
    {
        "@timestamp": "2023-09-14T07:13:58.361613824Z",
        "author": "Hielor",
        "date": "2010-11-30T00:34:52+0000",
        "id": "d9139bb0bdfdc3192f9bcd7db44497b2",
        "post_id": "post-273997",
        "text": "I use the Logitech Extreme 3D Pro, and haven't had any issues with it. It's a good stick for the money.",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:58.451916032Z",
        "author": "fausto",
        "date": "2010-11-30T20:12:22+0000",
        "id": "8c23d6fa905b8f5e24dae66d356dd13e",
        "post_id": "post-274146",
        "text": "On December 12, 2010, three days before the lift off of Expedition 26 (where the italian astronaut Paolo Nespoli is one of the crew members), an event celebration will take place in Verano Brianza (near Milan), the Nespli's birthplace. During this event a Soyuz launch and docking to the ISS Orbiter simulation the will be offered to the public (even to family members of Nespoli) . We have now Martin Schweigerts' permission to use Orbiter in this kind of public event!The entire event is organized by Forum Astronautico (http:\/\/www.forumastronautico.it\/), the largest association in Italy dedicated to astronautical news and events disclosure. The association is absolutely no profit, and it is composed primarily of amateurs. This is a collaboration beetwen Forum Orbiter Italia(http:\/\/orbiteritalia.forumotion.com\/) and Forum Astronautico!A great and official public event, where the border beetwen simulation and reality is much closer for orbiter!:thumbup:",
        "thread_id": 17729
    },
    {
        "@timestamp": "2023-09-14T07:13:59.368777728Z",
        "author": "Bonanza123d",
        "date": "2011-02-04T18:20:30+0000",
        "id": "19dd1f9d3be41ec19ee869e0c08cc71e",
        "post_id": "post-275313",
        "text": "Face said:VoIP is already used in the ORL hosting by means of a Teamspeak hosting. TS3 has a really nice client, why fiddle around with MFD? Install the client, tune in, assign a hotkey and go online in OMP. That's how many ORL regulars do it already...Would you be so kind to inform us what it is you are working on in OMP ATM?\n\nI am currently looking at your source code to see any conflicts and stability things. It is still in the alpha stage you know :thumbup:",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:09.229296128Z",
        "author": "Urwumpe",
        "date": "2010-05-20T23:41:57+0100",
        "id": "0d2648d2bbe5edc02af54ce05cdfc8b9",
        "post_id": "post-224560",
        "text": "Eagle said:Dunno. My sister loves spaceflight (even volunteers at Udvar Hazy,) but she's doesn't play video games aside from the occasional 4 player Mario Kart when visiting family.\n\nMy daughter likes spaceflight (among many other interests, including *yuck* Cheerleading), but she doesn't yet play orbiter... she watched it when I played it, but she doesn't yet have the courage to try it herself.and before I let my daughter into the Orbiter forum, I'll have to kill or neuter a few of you blokes here... nothing against you personally, but I'll think you are really bad company.:cheers:",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:09.401039616Z",
        "author": "IronRain",
        "date": "2010-05-21T10:16:17+0100",
        "id": "1fe8564f551381493960002630c2fd9f",
        "post_id": "post-224742",
        "text": "That's something a bridge is not supposed to do:p",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:13:58.494824448Z",
        "author": "Pyromaniac605",
        "date": "2010-12-02T10:00:03+0000",
        "id": "3aff72de3afc633f063db739a4f451da",
        "post_id": "post-274252",
        "text": "jedidia said:Rule number one of interplanetary excorcism: NEVER force a demon to go retrograde in earth orbit. It will de-orbit, and certainly you can see how that is not a good thing!\n\nNot if you set it on a \"steep reentry\".;)Darren",
        "thread_id": 17737
    },
    {
        "@timestamp": "2023-09-14T07:13:59.369129984Z",
        "author": "wehaveaproblem",
        "date": "2011-02-04T18:24:20+0000",
        "id": "c191f52782e71c7daeac8eb73b759eb3",
        "post_id": "post-275315",
        "text": "Urwumpe said:Or better, since I fear that this is a very hard question for somebody following theevil project life cycle doctrine:\n\nlol, love no.6",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:58.656885504Z",
        "author": "Poscik",
        "date": "2008-06-04T20:51:52+0100",
        "id": "38db94e47dd3635a9bb9b6bae8195ccf",
        "post_id": "post-71249",
        "text": "Urwumpe said:The number you have to tell spacecraft3 is the position of the group inside the Orbiter mesh file. Use meshdebug or Meshwizard for getting these numbers for spacecraft3.dll\n\nWhere I can find that debugger? Nothing on Orbiter-Wiki...",
        "thread_id": 1777
    },
    {
        "@timestamp": "2023-09-14T07:13:08.775222272Z",
        "author": "Mogeley",
        "date": "2010-05-20T06:14:16+0100",
        "id": "e05803fe6d01ca415f33629337bfa80a",
        "post_id": "post-224333",
        "text": "jinglesassy said:Since this is an act of war couldn't this result in an invasion by a united nations led coalition?\n\nSure just after the US mission to Mars... I'm just saying the UN is useless, and the US will be on Mars first...",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:59.40783488Z",
        "author": "Archabacteria",
        "date": "2010-12-13T04:37:57+0000",
        "id": "c9b90ed0428224b7926820e07f1a0db3",
        "post_id": "post-275400",
        "text": "I went through the sun several times because apparently I did something wrong on IMFD. I was expecting a crash the first time, but no, even after around three times it still hadn't crashed. I was trying to get to Mercury from Earth.",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:58.665355264Z",
        "author": "Klikstart",
        "date": "2010-12-04T14:22:14+0000",
        "id": "ddc29c963bef1d918b5aa7b4453df755",
        "post_id": "post-274572",
        "text": "Yeah I was using Chrome but I still get the same thing with Firefox. In IE it keeps loading forever.",
        "thread_id": 17772
    },
    {
        "@timestamp": "2023-09-14T07:13:08.782302464Z",
        "author": "Urwumpe",
        "date": "2010-05-25T17:01:18+0100",
        "id": "437102c2df4df8c8175c23fd579f64ea",
        "post_id": "post-224390",
        "text": "Exactly. If you are afraid of getting nuked, you should not join any armed forces today.Also, you will only in port or during replenishment see military ships so close together as in the nuclear test. In reality, you can hardly kill more than three ship in \"close\" formation with one. Practically even just one, exactly as many as you can kill with a conventional torpedo of modern design. Which is why most armies can happily trade nuclear torpedoes in disarmament treaties for some favors.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:59.444221184Z",
        "author": "Cizurator",
        "date": "2010-12-09T08:35:39+0000",
        "id": "b0b96d1a8eb11c5a0c1a70fc1c5fc1f9",
        "post_id": "post-275451",
        "text": "n72.75 said:I have Spacecraft3 and Multistage2 installed, however, I'm still getting this error...\n\nI've checked the addon's structure. It should work fine.As it's written in the readme, first make sure, that you have installed the multistage2 properly. I think after this POLLUX-CASTOR should work to you as well.:thumbup:---------- Post added at 09:35 ---------- Previous post was at 09:34 ----------Izack said:Well, it was there, but...disassembled... :hide:Anyhow it's back now. I'll test.EDIT: I tried it myself, and it worked fine without moving any files. N72.75, are you sure you have Multistage2 installed? Do other Multistage2 vessels work fine? The error usually seems to mean that either it's not finding the vessel's files, or that it can't find Multistage2 itself.\n\nThanks for feedback :hello:",
        "thread_id": 17833
    },
    {
        "@timestamp": "2023-09-14T07:13:58.068059904Z",
        "author": "Ghostrider",
        "date": "2010-11-28T12:52:31+0000",
        "id": "54567edf8528aa107afc7f5312de10d7",
        "post_id": "post-273650",
        "text": "Rtyh-12 said:http:\/\/www.simulation-argument.com\/computer.pdfAnd Ghostrider, where did you get your glow-in-the-dark frisbee? Just in case...\n\nPilfered it from the Game Grid. Wish I had been more lucky with the Light Cycle...",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:08.972265216Z",
        "author": "Artlav",
        "date": "2010-05-20T14:30:40+0100",
        "id": "4cf516e39477fa79816e229be515c083",
        "post_id": "post-224425",
        "text": "tblaxland said:I'm not sure if Google got the translation right, but weather is suspected as contributing to the accident?\n\nIt seems to say that the women had a commercial license, been quite competent for this kind of flight, and while there was some weather conditions to consider, none of them were serious.But, my french is not too good, so someone better confirm this.",
        "thread_id": 14350
    },
    {
        "@timestamp": "2023-09-14T07:13:58.968150528Z",
        "author": "levans",
        "date": "2008-06-05T00:10:49+0100",
        "id": "7ce433a6a90c467fdaaeb43a494ed084",
        "post_id": "post-71279",
        "text": "radioempty said:I've noticed that any ship I'm piloting and viewing externally will disappear, then reappear, at random. There's no particular event that occurs when it happens, it just happens. I'm not sure what it is, and I've toyed around a bit with my video settings but it still occurs.\n\nI'm not sure if this is the same thing, but my experience is that the first time I try to use external view in any Orbiter session, I find that my ship is not visible. The camera slew keys seem to indicate that I ought to be looking at my ship (i.e. it ought to lie in the view frustum). The fix (for me) is to use the view controls to select another vehicle (say ISS), then select the ship again. This has always caused my ship to appear in the external view and so far I've found that I can then change views in the session without getting back to the original condition. I've been almost exclusively using the Vanguard XR5 since starting with Orbiter, so it's also possible that the non-appearance of the ship depends somewhat on the type (or perhaps more likely the size) of the ship.",
        "thread_id": 1779
    },
    {
        "@timestamp": "2023-09-14T07:13:09.089449472Z",
        "author": "JMW",
        "date": "2009-03-07T23:26:55+0000",
        "id": "cc34050b387d288f716b1bb99e5cdaf8",
        "post_id": "post-65516",
        "text": "Thanks Tblaxland.OK. So if I am moving the CoG, my box should move along the fuselage of the plane about 90 metres, is that right? Because it doesn't move an inch!It looks like it's moving, but what is actually happening is that the craft moves slowly across the screen from right to left. If I measure the position of Cog(Box) it doesn't actually move along the plane. It's like something is compensating and moving it back to its original position with each step.If I use ShiftCg it messes up my internal view camera and\/or mesh in that, if I start in VC view and then change to generic cockpit view, then back to VC view, the VC doesn't reappear. If I don't start in VC view, it never appears whatever I do.I'm using FuelMFD to transfer the fuel from one tank to another. One being monitored by \"fuel_change\".JMW",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:58.178350336Z",
        "author": "fireballs619",
        "date": "2010-11-28T19:12:13+0000",
        "id": "cd1eb7a2534eece4f7242e7ab6f94760",
        "post_id": "post-273775",
        "text": "Yes, essentially. You just download Orbiter again, and extract it to a different directory than you did the first one. No need to delete your original Orbiter install or anything.",
        "thread_id": 17700
    },
    {
        "@timestamp": "2023-09-14T07:13:59.565608704Z",
        "author": "orb",
        "date": "2010-12-13T16:47:53+0000",
        "id": "c242ff1c73fdc83493e6ab9dc0117c68",
        "post_id": "post-275661",
        "text": "Rollout of Soyuz-FG with Soyuz TMA-20 to the launch padVideo of the rollout:Rollout of Soyuz-FG with Soyuz TMA-20\u200bRollout in pictures:{colsp=3}Click on thumbnails to view larger images\u200b||||||||||",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:58.306766848Z",
        "author": "JonnyBGoode",
        "date": "2010-12-06T21:27:04+0000",
        "id": "b37b38f12b26c68372f02dd9934799fa",
        "post_id": "post-273892",
        "text": "I enjoyed Firefly, it was an interesting space opera\/steampunk\/frontier western crossblend with a lot of tongue-in-cheek humor.Wash: \"[River is] psychic, though? That sounds like something out of science-fiction.\"Zo\u00eb (genre-savvy): \"We live in a spaceship, dear.\"Wash (clueless): \"So?\"",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:58.79502464Z",
        "author": "SiberianTiger",
        "date": "2010-12-10T20:37:07+0000",
        "id": "7aceb8d09b706dc26e53c25d3e5c77ec",
        "post_id": "post-274644",
        "text": "http:\/\/www.rian.ru\/science\/20101210\/306994864.html17:16 10\/12\/2010Moscow, Dec 10 - RIA Novosti. As we were informed by chairman of the interdepartmental investigation committee, head of TSNIIMash Gennady Raikunov this Friday, exceeding the nominal fueling of DM-03 upper stage which caused loss of the GLONASS-M satellites is most probably explained by an error in operational documentation, while the personnel who performed tanking, is not to blame.\"According to preliminary data, the calculation for the propellants components volumes to fill was incorrect. We cannot exclude thatthe error crept into operational documents prepared for the upper stage by RKK Energia. The crews responsible for the upper stage's tanking are not to blame, they simply acted according to the documentation received,\" - said Raikunov.\"The work of the interdepartmental investigation committee is not over yet. All the assumed caused will be checked and verified, and so long all the above is only preliminary in nature\", stressed Raikunov.\n\nGo on, keep creating circumstances when only idiots would agree to seek a job of a rocket engineer, and you receive just a bunch of idiots and no rockets.:censored::facts: :dry:",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:09.2307264Z",
        "author": "Yoda",
        "date": "2010-05-21T03:41:11+0100",
        "id": "9213bc508ffd38067ce40fc5e3233415",
        "post_id": "post-224571",
        "text": "Xyon said:Now there's an interesting dinner conversation. Sounds like you're raising a smart'un, Yoda.:)\n\nWell, at times I feel I'm (AT AGE 42) the one learning from her .She definatively isn't a \"typical\" teenager.With \"typical\" not assumping that overall teenagers are one way or another.........",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:09.379114752Z",
        "author": "IronRain",
        "date": "2010-05-21T08:51:35+0100",
        "id": "9f363464ea5de0b8f01da33118bb3c7a",
        "post_id": "post-224733",
        "text": "Welcome back!:cheers:",
        "thread_id": 14376
    },
    {
        "@timestamp": "2023-09-14T07:13:58.443408384Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-12-03T06:22:41+0000",
        "id": "fb5de2169369833ed47d0c04706192f0",
        "post_id": "post-274104",
        "text": "Quick_Nick said:http:\/\/www.xkcd.com\/829\n\nSaw that half an hour ago and only just made the connection:D",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:58.963779072Z",
        "author": "perseus",
        "date": "2010-12-06T15:05:30+0000",
        "id": "ce7d8885da1885d0d39f634ba4df5b01",
        "post_id": "post-274820",
        "text": "Fantastic amazing and witty, you discover new possibilities. thanks",
        "thread_id": 17789
    },
    {
        "@timestamp": "2023-09-14T07:13:59.095200512Z",
        "author": "NukeET",
        "date": "2008-06-05T05:28:25+0100",
        "id": "7483fdf51703536e329c08ff79f98864",
        "post_id": "post-71288",
        "text": "Urwumpe said:Well, the situation also seemed to be under control in the Three Mile Island accident (which was caused by people relying too strong on the inadequate indicators), so it is a good idea to give a general warning until all really cooled down.Just remember, that the reactor was build in 1981... it is not old, but also not the newest kind of reactor.\n\nNot so much inadequate indications, as it was theoperatorsnot believing what they were seeingon them.",
        "thread_id": 1780
    },
    {
        "@timestamp": "2023-09-14T07:13:58.477930496Z",
        "author": "ghostrunner01",
        "date": "2010-11-30T23:14:10+0000",
        "id": "ab14153bb814bbc83ce4c808e6827685",
        "post_id": "post-274201",
        "text": "Try the fuel mfd on orbithangar. I'm pretty sure it supports the ISS as a fuel source.",
        "thread_id": 17734
    },
    {
        "@timestamp": "2023-09-14T07:13:09.590335232Z",
        "author": "bwog",
        "date": "2010-05-21T18:56:52+0100",
        "id": "c44947a11daea6d3b5aced77e6463688",
        "post_id": "post-224798",
        "text": "Xyon said:This seems significantly less rational. Why not?\n\nI'm guessing because MBR-ITS can't connect to a docking port, therefore you can't use it on a custom space station.",
        "thread_id": 14382
    },
    {
        "@timestamp": "2023-09-14T07:13:58.4870784Z",
        "author": "Wishbone",
        "date": "2010-12-02T11:25:30+0000",
        "id": "4fbcef3536f14bbab3c9b70391c4fb73",
        "post_id": "post-274216",
        "text": "I was getting the error in VS 2008 (which is version 9.0 IIRC).",
        "thread_id": 17736
    },
    {
        "@timestamp": "2023-09-14T07:13:59.322320384Z",
        "author": "Hielor",
        "date": "2010-12-09T05:34:58+0000",
        "id": "598ca115db7b1fd518498299335939ac",
        "post_id": "post-275134",
        "text": "I've uploaded the addon to [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4997\"]AutoRudder[\/ame], and its thread is athttp:\/\/orbiter-forum.com\/showthread.php?p=224377#post224377.",
        "thread_id": 17817
    },
    {
        "@timestamp": "2023-09-14T07:13:09.61352832Z",
        "author": "jinglesassy",
        "date": "2010-05-23T04:57:03+0100",
        "id": "809191819030995a79b09fa3bc3bc5be",
        "post_id": "post-224814",
        "text": "I have one from both telescope.org and microobservatorythe one with alot of stuff in it is from telescope.org to pluto the other one is mars from microobservatory",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:08.780166656Z",
        "author": "T.Neo",
        "date": "2010-05-23T19:04:37+0100",
        "id": "3b9207cd124dd8a1c9b8ec2ecbdce9b7",
        "post_id": "post-224371",
        "text": "Tibet is keeping old territory rather than annexing new one, it's not quite comparable. I could imagine that china would be interested in EMPTY territory, to lower their population problem a bit, but North Korea is already fairly crowded as it is. But as I said, I really don't know wheather china is interested in such an expansion or not. I simply don't have enough information, and don't have the time to get it.\n\nChinese colonies in Antarctica?Or Africa? Several African countries are pretty sparse...We're all brainwashed and conditioned to think a certain way, right?\n\nPerhaps, but not nearly as much as people in countries such as NK.But, uh, I'll leave now... they might be watching me. :shifty:",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:58.518875648Z",
        "author": "Xyon",
        "date": "2010-12-01T19:45:47+0000",
        "id": "6f0721a2796359723a86594934c30343",
        "post_id": "post-274302",
        "text": "That works by instructing the card to draw each scene twice, once for the left eye and once for the right. It's the oldfashioned red\/(green\/blue) glasses type of 3D, and as far as I know OGLA's implementation works in a similar fashion.Given that it's a driver-level switch, the advantage is that hardware compatibility is not a consideration.:)",
        "thread_id": 17741
    },
    {
        "@timestamp": "2023-09-14T07:13:59.360361728Z",
        "author": "Wishbone",
        "date": "2010-12-15T19:39:20+0000",
        "id": "84dd95669b4d55d661c3a748da57c973",
        "post_id": "post-275268",
        "text": "If other players don't have checkpoints during your trip to the Moon (say, they are going to Jupiter) the server would allow you to get to the Moon in an hour just the same as in solitaire mode.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:09.008015104Z",
        "author": "Hielor",
        "date": "2010-05-24T18:31:13+0100",
        "id": "a3bc34d98ca9553ab3f1058073a36c1b",
        "post_id": "post-224455",
        "text": "Moach said:I GOT IT!it started working when i moved the creation code to the redraw function...stepping through the code revealed that all things created in the setup function did not survive until redraw was called... although those are static vars, something seems to delete them as soon as the function in which they were created ends...is there anyway to stop this from happening?i don't see how it would be \"ok\" to re-create the brushes and fonts every frame... talk about a resource hog...how can i make sure that when i create my GDI things, they STAY THERE?:shrug:\n\nAs long as you delete the brushes and fonts after using them (via DeleteObject), you won't be a \"resource hog.\" If you don't delete them, that's not really called a \"resource hog\" either, that's called a \"memory leak\":)As for why it didn't work when you made it static: the sysmfd_GDI struct of yours, is it a class member of something or a global variable? If it's global, the \"static\" keyworddoesn't do what you think it does, and can be omitted. Also, as SiameseCat pointed out, you should only create these once, instead of every time the VC is loaded.",
        "thread_id": 14352
    },
    {
        "@timestamp": "2023-09-14T07:13:59.369377792Z",
        "author": "Urwumpe",
        "date": "2011-02-04T18:25:59+0000",
        "id": "6cec92ff651dc866ec6b999ce683b7be",
        "post_id": "post-275316",
        "text": "wehaveaproblem said:lol, love no.6\n\nThe love goes away after seeing the tenth real world implementation of this. :lol:",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.980502528Z",
        "author": "Urwumpe",
        "date": "2008-06-03T21:22:29+0100",
        "id": "c2d74b90b16dfc55ab01380ce0ab4542",
        "post_id": "post-71182",
        "text": "Thats the drop, the Dow Jones was missing after the subprime crisis became known.Putting money into banks to stabilize them does now backfire, as the banks did not heal themselves.",
        "thread_id": 1769
    },
    {
        "@timestamp": "2023-09-14T07:13:58.287556608Z",
        "author": "Sar",
        "date": "2010-11-29T16:11:23+0000",
        "id": "3567d0b5c12acfd6150a7b2e2ed0a3ae",
        "post_id": "post-273848",
        "text": "n122vu said:+1 for Stargate SG-1. Also liked the movie it was based on.\n\nI had the feeling I forgot something from the series list and here it is, it's not like we're watching it at the moment...:DNot much to do with space, but it's really good watch anyway. I think this is the third watchthrough were doing now, but this'll include SG-atlantis and SG-universe aswell.As for good sci-fi I could always mention the remake of V which is a nice enough series to watch.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:59.380378624Z",
        "author": "ryan",
        "date": "2010-12-09T00:11:14+0000",
        "id": "1ddc4890bafb0f194ea29e059ec171b0",
        "post_id": "post-275358",
        "text": "squeaky024 said:I would say that the difficulty depends on what experience you have had before.\n\nWell then mine are Battefield 1942 combat fighters :facepalm:",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:13:09.089595392Z",
        "author": "JMW",
        "date": "2009-03-08T09:28:15+0000",
        "id": "3e62f126d897fe1692ceb33f909eaa60",
        "post_id": "post-65518",
        "text": "Thanks.So are we saying that basically my whole concept of altering cog to change craft trim is flawed?Or is it that I need to alter the vessel's coordinate system origin as well, ('cause that's what I thought Shift CG was doing) and that that will then alter my trim?I get the reason for the VC problem.JMW",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:09.164552704Z",
        "author": "T.Neo",
        "date": "2010-05-22T20:25:11+0100",
        "id": "14aead49ac140d9cc1376d4428d9b90b",
        "post_id": "post-224526",
        "text": "now, for the puller engine setup, i imagined something similar to a star-wars pod-racer... a transversal structure would hold the two engines apart from the fuel tank center... strong cables could fasten the whole thing...the cables would be fastened around the dock in the middle section...\n\nI'm trying to keep the structure as rigid as possible while still being light (to facilitate spinup\/spin down and other manouvers).The basic concept is a lot like the Avatar ISV Venture Star:The engines are on either side of the propellant tanks. I'll probably put them on their own trusses to keep them away from the propellant tanks (to reduce heat load on the tanks, and reduce the angle the engines need to be canted out at), and I'll probably have taut cables to prevent them from buckling (under thrust or spin). But they won't run all the way down to the docking node- I'd like to keep the area free for docking.now, a solution to avoid a long tunnel, is a sort-of elevator... a pressurized pod could travel on internal \"rails\" along the main truss between the hab and the dock, allowing a much lighter structure - and less danger of hull-breach related problems and whatnot... for safety reasons this system should only be operated when not \"tumbling\"\n\nI've thought of that too- honestly I'd be more afraid of something going wrong with the elevator. It'd also be limited in the number of people it can carry at one time, whereas people can just float through a tunnel.The transfer tunnel will have whipple shield (naturally) and will perhaps be compartmentalised (or have the capacity for it). There are also conduits and whatnot that run through the tunnel- it's a tad easier to access them from inside.have we stolen the thread? :threadjacked::LOL!:\n\nI think so. :shifty: :lol:",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:13:58.32348672Z",
        "author": "Wishbone",
        "date": "2010-11-29T17:05:38+0000",
        "id": "bd99cbb8f100a14b63c22b6a26580a51",
        "post_id": "post-273910",
        "text": "Are you relying on the Internet as the standard of proof?",
        "thread_id": 17710
    },
    {
        "@timestamp": "2023-09-14T07:13:59.5686144Z",
        "author": "Gerdih",
        "date": "2011-05-24T18:33:26+0100",
        "id": "cd3a32304614786fe2bb753b19ae7666",
        "post_id": "post-275690",
        "text": "where and when we will be able to see the pics?",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:58.518736896Z",
        "author": "JAW1002",
        "date": "2010-12-01T19:29:24+0000",
        "id": "106767c34adda0ecb8a74901e2a29101",
        "post_id": "post-274301",
        "text": "i wonder how that works though.. if it was a simple orbiter module for sterioscopic 3D that could be changed to match whatever 3D glasses people have or prefer. docking in 3D would look great and might even be better than it is now. and being able to visually judge distance",
        "thread_id": 17741
    },
    {
        "@timestamp": "2023-09-14T07:13:59.636310528Z",
        "author": "lyianm",
        "date": "2011-06-03T18:20:19+0100",
        "id": "ad8a2b27218523ae7dfacdfcf53b13be",
        "post_id": "post-275805",
        "text": "great add on! But I have a problem with your vessel it disparait has every time!",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:09.536162304Z",
        "author": "huddi",
        "date": "2010-05-21T12:17:30+0100",
        "id": "5c80e9f23819f5d8e0ba9291866583ea",
        "post_id": "post-224760",
        "text": "Hi!I've created my own VESSEL2 vessel. I would like to put theclbkDrawHUD function into a Plugin so that other Vessels can useit as well.Is this possible?Thanks!Huddi",
        "thread_id": 14379
    },
    {
        "@timestamp": "2023-09-14T07:13:09.57094912Z",
        "author": "Mojave",
        "date": "2010-05-21T13:17:50+0100",
        "id": "2690ce01f776d8a7bf0c17a83b1520be",
        "post_id": "post-224780",
        "text": "Nice picture of your home town. Germany looks like that now, eh? Well I gotta go now, busy and have to do a chore, than start school shortly. Reply later, I will.",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:58.610528Z",
        "author": "orb",
        "date": "2010-12-02T21:59:42+0000",
        "id": "f585e6a22081cf6079932b393b4989bc",
        "post_id": "post-274393",
        "text": "Notebook said:Don't know how far It'll get outside the UK though.\n\nIt's \"Not available in your area\" for me.",
        "thread_id": 17750
    },
    {
        "@timestamp": "2023-09-14T07:13:58.874034176Z",
        "author": "Urwumpe",
        "date": "2008-06-05T14:32:53+0100",
        "id": "734121906e6af2128d6a2cbe2d0e4b33",
        "post_id": "post-71272",
        "text": "No, he uses imperial units as primary data;)Most historic stuff is in imperial units.2589799 (lbf) \/ 269 (s * lbf\/lbm) = 9627.5 (lbm\/s)",
        "thread_id": 1778
    },
    {
        "@timestamp": "2023-09-14T07:13:58.897874432Z",
        "author": "TMac3000",
        "date": "2010-12-05T14:21:50+0000",
        "id": "06d9187fd7bb08df360a4a041867a07b",
        "post_id": "post-274736",
        "text": "If not, perhaps someone who understands whatever that language is (sounds like Latin) could post the lyrics so I can google them?I LOVE this piece, and have already put it in my Orbiter soundtrack, and used part of it in a music video of my own.",
        "thread_id": 17781
    },
    {
        "@timestamp": "2023-09-14T07:13:58.112393472Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-27T21:07:58+0000",
        "id": "180f56928b580653df15125828ea1d9a",
        "post_id": "post-273744",
        "text": "That is pretty weird. By that do you mean the river?",
        "thread_id": 17698
    },
    {
        "@timestamp": "2023-09-14T07:13:08.999316224Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-20T18:03:56+0100",
        "id": "fb2daa32e94f349e0fb53ddc7bac5aff",
        "post_id": "post-224446",
        "text": "BBC News: \"Hot pursuit ninjas save Australia mugging victim\".",
        "thread_id": 14351
    },
    {
        "@timestamp": "2023-09-14T07:13:59.445879552Z",
        "author": "Cizurator",
        "date": "2010-12-11T22:41:23+0000",
        "id": "ce17f64cf8f858ca1adcfa9e3b1d939f",
        "post_id": "post-275461",
        "text": "Urwumpe said:4550 m\/s for the SSME, or 4730 m\/s for the AEC:\n\nPFFFF......too complicated numbers for me:eek:h:Anyway, I'll probably have to learn something about it, because I'm already working on a new own family of commercial LV's. (this time as realistic as possible). I'm trying to have totally different approach to the new one. It will be inspired by the H-II, Ariane 4, PSLV or Long March 3B rockets.Mostly by the Long March 3B and the Ariane 44L.But again, no programming. Good old mulstistage2 and spacecraft3 only.:coffee:",
        "thread_id": 17833
    },
    {
        "@timestamp": "2023-09-14T07:13:09.0892352Z",
        "author": "tblaxland",
        "date": "2009-03-07T10:17:05+0000",
        "id": "459244e065bd1464d163c0348cee8d15",
        "post_id": "post-65513",
        "text": "JMW said:Thanks Hielor,I still have the zooming out problem. (Don't know whether CG is shifting - is there a call I can use to get a visual on this?)\n\nIn sim, hit F4, click Visual Helpers, tick Planetarium Mode, tick Vessels. This will put a little yellow box around where your vessel's centre of gravity is in external view.JMW said:Code:\/\/ CoG Meter Animation & CGShift\n \noffsetcog.z = fuel_change*10 - last_fuel_change;\n\nThis is a problem, because even if the fuel doesn't change, offsetcog.z will be non-zero. Do you mean to do this, perhaps:Code:offsetcog.z = (fuel_change - last_fuel_change)*10;JMW said:Code:if (fuel_change > last_fuel_change) ShiftCG (offsetcog);\n \nif (fuel_change < last_fuel_change) ShiftCG (-offsetcog);\n\nThis means that the cog always shifts in the +Z direction, whether the fuel change is positive or negative. That doesn't make sense why you would want that, but then I can't see how you are deriving fuel_change.JMW said:Is there no way I can compensate for camera movement, or am I going down the wrong track?\n\nThe external camera will always be centred on your vessel's cog, except if you move the cog in large steps (the camera has a function to smooth the movement when panning from one spot to another after a ShiftCG call).",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:58.323009792Z",
        "author": "Artlav",
        "date": "2010-11-29T07:48:34+0000",
        "id": "23415afac22d1e3823092d5c1813525c",
        "post_id": "post-273907",
        "text": "No necessary link i can think of.It's a tool that can be used for many things.",
        "thread_id": 17710
    },
    {
        "@timestamp": "2023-09-14T07:13:09.229946368Z",
        "author": "Yoda",
        "date": "2010-05-21T02:59:01+0100",
        "id": "b23de6c190007a1c4fe5776efe9d7a53",
        "post_id": "post-224565",
        "text": "Maybe Salamander uses this Forum as a last ditch effort to pick up girls ! :rofl:Seriously though, my 13 year old daughter is VERY interested in Astronomy and spaceflight ( thanks to yours truly) and I had a long discussion with her the other night over the dinner table about the composition of gasses in the universe.Can't say I ever expected to have a conversation like that with my teenage daughter !",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:58.89190784Z",
        "author": "Pyromaniac605",
        "date": "2010-12-05T20:16:10+0000",
        "id": "c5db273589e985a05fa4e92ad2c31a4f",
        "post_id": "post-274729",
        "text": "True, Phun lags with a large amount of water were as I had no problems with Algodoo and water, I'm actually thinking of buying it now. :facepalm:Also I use a completely different rocket \"engine\" design to me, I've been using two overlapping rectangles at an angle (kind of hard to explain, I'll try get some pics up later.) filled with small circles.I'm sure yours are more efficient though, so does it just work with the circles on motors \"shooting\" the circles out or is it a bit more complex?Darren",
        "thread_id": 17780
    },
    {
        "@timestamp": "2023-09-14T07:13:58.152569088Z",
        "author": "Chipstone306",
        "date": "2008-06-04T13:12:36+0100",
        "id": "d8fd109cf3b8ebc5798c9e1e03689b55",
        "post_id": "post-71191",
        "text": "messsageMoved previous posts to random comments thread as they were off topic concerning this articleI was suprised to see that the Canadian Space agency dones not have any mention of space superstitions. A lot of these superstitions seem based on sea travel. Great article!!!",
        "thread_id": 1770
    },
    {
        "@timestamp": "2023-09-14T07:13:09.479698944Z",
        "author": "Coolhand",
        "date": "2010-05-21T19:31:53+0100",
        "id": "c8526bd3d98afe6570c8f9056d964262",
        "post_id": "post-224750",
        "text": "i'm sure most of you know, thats a resonance effect, probably caused by wind. The tacoma narrows bridge in the 50's collapsed from a similar effect - if the windspeed is just right and so on. and theres a fairly spectacular vid [nomedia=\"http:\/\/www.youtube.com\/watch?v=j-zczJXSxnw\"]YouTube- Tacoma Narrows Bridge Collapse \"Gallopin' Gertie\"[\/nomedia]If you ever find yourself on a bridge thats doing that, fun though it might be, i'd recommend getting on solid ground ASAP.:thumbup: In recent years a footbridge in london had a similar effect caused by the rythmic pounding of peoples feet syncing up which caused a side to side motion. I think they put some dampers in to eliminate the effect in the end.perhaps some cheap (cheaper than building a brand new bridge anyway) solution like that could be devised to fix this bridge before it collapses.",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:13:58.204683008Z",
        "author": "shangding",
        "date": "2010-11-30T10:50:58+0000",
        "id": "6af2e50b2d69b74897ede0aab073b107",
        "post_id": "post-273813",
        "text": "TSPenguin said:Thank you for making a site in chinese (Kantonese?)!I believe there are a great many people in china who'd very much enjoy Orbiter.The design is great too. I like that it is not plastered with images.I can't believe the domain was still free!\n\nyear,i can't belive the domain was still free too.but it was !:tiphat:i'm lucky!",
        "thread_id": 17706
    },
    {
        "@timestamp": "2023-09-14T07:13:59.036254208Z",
        "author": "dgatsoulis",
        "date": "2010-12-07T21:58:42+0000",
        "id": "dde70ee2f358dc371008d97614f838ae",
        "post_id": "post-274889",
        "text": "I think that, it all comes down to, if you already know how to spell, or not.As Artlav already pointed out, if you know the basics, then the spell-checker is just a tool.When i was in school (some 15 years ago - Greek school), we had a class called \"etymologia\" (etymology). It was actually very interesting to find out, where such words as \"astronomy\", \"astrology\"(and to know the difference), \"mathematics\", \"theory\", \"theorem\", etc, derived from...Unfortunately the spell-check doesn't really work in Greek. Passive voice and active voice verbs, sound about the same... (but are written differently), it's only in the context of the sentence that you can understand what's been used... But i'm still proud of my language!",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:58.665979392Z",
        "author": "Klikstart",
        "date": "2010-12-04T15:03:49+0000",
        "id": "bf6a69d8a6beaed7562ce74443ff380f",
        "post_id": "post-274577",
        "text": "Thanks for the help:thumbup:. Currently downloading(slowly but better than nothing).And is I'm still searching for the 32-bit version of vcredist. Nevermind, I'll just run this on the other computer that already has vcredist. Thanks again for the help.",
        "thread_id": 17772
    },
    {
        "@timestamp": "2023-09-14T07:13:59.352343808Z",
        "author": "Face",
        "date": "2010-12-10T10:53:24+0000",
        "id": "7a575c7ed83a41920411aaef7537447f",
        "post_id": "post-275212",
        "text": "jinglesassy said:@Face i am not against orbiter multiplayer i just dont want a person coming in here with his first post saying he is going to make something with no apparent plan on how to do it at all.\n\nI never said you had something against multiplayer. And I agree with you, but I would want to add one thing in this sentence: not only \"something\", but something polarizing the community. Just like combat in Orbiter.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.776359936Z",
        "author": "Urwumpe",
        "date": "2010-05-20T13:01:51+0100",
        "id": "50b93db43e00004a8a1c3a6cac5153b8",
        "post_id": "post-224341",
        "text": "jedidia said:yes, that too...\n\nAnd corrupt, and criminal, and gormless, and likely the cause of many problems we have today.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:59.369976064Z",
        "author": "Face",
        "date": "2011-02-04T18:31:01+0000",
        "id": "48901845c0d4df3a77a88613eb69471e",
        "post_id": "post-275318",
        "text": "Bonanza123d said:I am able to compile, but i am using MonoDevelop at the moment. I will be using VS2010 for the main compiling in .NET 2.0. System.Deployment dependency is not working in MonoDevelop, but i am able to view the code.\n\nWell, I didn't check in a while, but you will not be able to compile the native part of OMPClient with MonoDevelop.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:08.82601088Z",
        "author": "Dambuster",
        "date": "2010-05-28T19:47:53+0100",
        "id": "25e3c554e93205189fd1c8f8515d2edb",
        "post_id": "post-224416",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/world\/asia_pacific\/10181527.stm\"China 'will not protect' Korea ship attackers\"",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:58.103557888Z",
        "author": "Wishbone",
        "date": "2010-11-27T21:59:35+0000",
        "id": "735496b829c98a37a5f58218389d469f",
        "post_id": "post-273735",
        "text": "Just be careful not to go over-budget ... {g}",
        "thread_id": 17696
    },
    {
        "@timestamp": "2023-09-14T07:13:09.141700864Z",
        "author": "Rocketman527",
        "date": "2010-05-20T19:21:21+0100",
        "id": "b3739f26f0bfbf76960738234d9746e0",
        "post_id": "post-224501",
        "text": "Yeah, that's what's weird. I have all the extra addons and they work individually, but for some reason the launch scenarios just crash",
        "thread_id": 14361
    },
    {
        "@timestamp": "2023-09-14T07:13:58.151626496Z",
        "author": "Ghostrider",
        "date": "2008-06-03T21:55:57+0100",
        "id": "9f6058cf5e4fba73e8d300e80ec2c679",
        "post_id": "post-71186",
        "text": "Quite interesting - but then sailors and aviators have always been a superstitious lot. Why not space travelers...",
        "thread_id": 1770
    },
    {
        "@timestamp": "2023-09-14T07:13:59.379113728Z",
        "author": "Urwumpe",
        "date": "2010-12-08T22:13:01+0000",
        "id": "fd4da67e5a6078a9353910b1d9442fa0",
        "post_id": "post-275351",
        "text": "Rob said:How many of you after installing this program, hadn't got a clue what to do? Did it take you long to figure out exactly what you needed to do??\n\n20 minutes - that was the time needed for reading and printing (parts of) the manual and doing the first test launches with a DG.Rob said:Are any of you ROCKET SCIENTISTS????\n\nNo, but when I started using orbiter, I attended a basic spaceflight technology lecture. I am computer scientist with specialization on spaceflight technology.If you are not afraid of math, I can only recommend you downloading some lecture notes from the field, they are often available for download, and even if you ignore all math in them, they explain all the key words that you encounter often in orbiter.Otherwise...JPL has a great page on interplanetary missions, and the tutorials for Orbiter are also not that bad.;)",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:13:09.181249024Z",
        "author": "RisingFury",
        "date": "2010-05-23T14:08:27+0100",
        "id": "c3f8a721fad8bcf7648b57bba99f9270",
        "post_id": "post-224550",
        "text": "Stevodoran said:It has two jets at the back. A dockind port at the back(i know its a little wierd:lol:)Retro doors. Two wings with large rudders at the end(Like the delta glider but not with delta wings)A cargo bay with rsm arm(to store something like hubble)It has no tail but with canvas at the front to pitch up and down.\n\nAnd when re-entring, you can stick your finger in your ears, close your eyes, cross your legs and humm to yourself and hope the thing doesn't end up scattered in million pieces over thousands of square kilometers.",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:58.591162368Z",
        "author": "Donamy",
        "date": "2010-12-02T23:20:32+0000",
        "id": "f2820b33a9988123cb5a6d22ad46b113",
        "post_id": "post-274342",
        "text": "make a PVC frame and wrap the tarp around it.http:\/\/www.rogerdodger.net\/diyflightsims\/ez_airliner.html",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:59.428314624Z",
        "author": "marooder86",
        "date": "2010-12-08T21:55:05+0000",
        "id": "791cc8349f508b326013cca8e644605a",
        "post_id": "post-275427",
        "text": "Hello,A few weeks ago I decided to make second attempt to Orbiter. At the first time I was both, astonished and terrified:). I had some experience with simulators before because I'm interested in military aviation, but even though all this astro mechanic things seemed to me a little bit complicated:uhh:. I left Orbiter in hope some mysterious force will give me the power to comprehend Orbiter's complexity:cool:. And it happened:). I watched Re-imagined BSG on TV and fascination about space travels and ships(vessels) returned. Of course my appetite is much bigger now:cool:and I want my own Battlestar:cool:. And since I have knowlege about C++ programming, have some experience with 3D modelling and 2D graphics, it might happen.Basically that's why I'm here. I want to gather as many information as possible and maybe in a year or two develop my own vessel or vessels as a contribution to Orbiter's community.I hope I'll manage to do that:).Greetings to all.",
        "thread_id": 17830
    },
    {
        "@timestamp": "2023-09-14T07:13:59.500259584Z",
        "author": "Frogisis",
        "date": "2010-12-09T10:25:58+0000",
        "id": "40f433ac855930bd8261875b00d6b7b5",
        "post_id": "post-275577",
        "text": "Like my women: Liquefied and poured into a mug.Also with honey.Although I switched to tea a couple months ago, and a very occasional emergency No-Doz.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:58.5923584Z",
        "author": "guitarist473",
        "date": "2010-12-06T21:28:45+0000",
        "id": "02747bfdbbef8eecc8780c3aa76b3610",
        "post_id": "post-274351",
        "text": "Just a warning to others, do not buy a Logitech Attack 3...\n\nWhy? iv had this joystick for years and it still works perfectly for me:)",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:09.390731264Z",
        "author": "bwog",
        "date": "2010-05-21T21:02:16+0100",
        "id": "1732ee7c9f9f4e22ab52db48444b59d8",
        "post_id": "post-224740",
        "text": "statickid said:heck there's prbably way cooler stuff now than was in development 10 years ago!:thumbup:\n\nYup. UCGO, DGIV, a number of asteroids...",
        "thread_id": 14376
    },
    {
        "@timestamp": "2023-09-14T07:13:57.96605952Z",
        "author": "Artlav",
        "date": "2010-11-27T13:09:18+0000",
        "id": "2fc9b9b58afc5a31d9a820f8bfeddd0e",
        "post_id": "post-273550",
        "text": "Had it once as well.There were no discontinuity or a feeling of time skip.The doctor placed the mask on my face, the table bent, i started to slid off it, grasping for the side, then fell down onto something soft, tried to get up and realized that this was the post-op bed. All in one continuous segment, without any breaks in it.Urwumpe said:and then realized I was all together 40 minutes late, instead of 15 minutes too early as planned.\n\nSounds alarming. If you're knocked out for more than a few minutes it's usually a sign of severe brain damage, or so i heard.",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:13:08.77659904Z",
        "author": "Spike Spiegel",
        "date": "2010-05-20T15:27:44+0100",
        "id": "9d112500884ccc07ba8107b01d533f8b",
        "post_id": "post-224342",
        "text": "I love you guys. You rock.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:59.500502784Z",
        "author": "Urwumpe",
        "date": "2010-12-09T10:34:26+0000",
        "id": "eb9307ad8a11daf293f8ab28d249041b",
        "post_id": "post-275579",
        "text": "I used to drink my coffee black, so black that you can see stars in it... but my stomach one day had a meltdown and I decided to take my caffeine in soft drink form. Everytime I drink coffee now, I am terribly knocked out by my stomach reacting almost allergic to it (And after a long night, it is really tempting to just drink a tiny cup of Espresso)",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:58.288825088Z",
        "author": "n72.75",
        "date": "2010-11-29T19:10:29+0000",
        "id": "8a3efc99dd44f9d3e5ddd745c54c1da0",
        "post_id": "post-273858",
        "text": "I'd say: hands down,Firefly.But that's just my opinion.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:59.500811008Z",
        "author": "SiberianTiger",
        "date": "2010-12-09T10:44:22+0000",
        "id": "6fc406003aa5d4f118b23fada4108f9f",
        "post_id": "post-275582",
        "text": "With (milk || cream) && sugar.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:09.514562048Z",
        "author": "jedidia",
        "date": "2010-05-21T12:15:04+0100",
        "id": "477da3cd252992cc2188e9c43b1e2d15",
        "post_id": "post-224758",
        "text": "This is related to my Orbiter Galaxy project. The galaxy generator is currently very close to completion, but there's still the issue of binary systems. First, the current layout of StarGen and Accrete (which I am using for generating the planetary systems) doesn't allow for that kind of thing. Second, there doesn't seem to be a working solution in Orbiter. Obviously, as long as there is no solution in orbiter, there is absolutely no need to go through the trouble of rewriting stargen for the purpose.I am very reluctant to divert from my current focus, which is getting a Demo of the galaxy creator finished, and afterwards linking it to orbiter. Binary systems are very far down on my priority list. So here's the deal for everyone that wants to see binary systems in Orbiter Galaxy: If someone can make a convincing proof of concept version of a binary system, I commit myself to make binary system generation possible in Orbiter Galaxy (that won't be easy and will take some time and work, but there are no technical limitations that would hinder me from doing it...)However, there are a few guidlines that need to be fulfilled to convince me that the trouble will pay off:1. The proof of concept system has to have two stars (obviously).2. Both stars have to have planets, and at least one planet of each star has to have a moon (this is possible to define in the config, as was proven by TheEyes, who just naivly tried what most of us assumed wouldn't work anyways, to find out the engine actually has the neccessary flexibility. see here:http:\/\/orbiter-forum.com\/showthread.php?t=15198)3. I know we can't fix the lighting, allthough I imagine that Artlav will be able to fix it in the OGLA-client. Despite that, both suns have to be visible in the system, just as the sun is now.4. The two suns have to orbit their common barrycenter5. IMFD and\/or TransX have to be able to handle the system and plot courses to any planet and any moon.6. If a dll is neccessary to make it work, it has to be generally aplicable and not just written for that certain system specifically. It can use an external config file written specifically for the system, since that can be replaced easily by Orbiter Galaxy on scenario reload.The planets don't have to be textured, and the system doesn't have to be scientifically plausible. Simply a proof of concept that shows me that binary systems can be reliably and more or less realisticaly realised in Orbiter. Otherwise the trouble of rewriting stargen is really not worth it...",
        "thread_id": 14378
    },
    {
        "@timestamp": "2023-09-14T07:13:58.086546432Z",
        "author": "Ghostrider",
        "date": "2011-01-30T18:51:21+0000",
        "id": "e0d07b27cc1f4a79c5a02835a004b003",
        "post_id": "post-273710",
        "text": "I'm injecting some new energy on the necropost and see if it's runnable again. People with an interest in this theme can get \"Welt am Draht\" on DVD. It's a 1973 miniseries in 2 episodes directed by Rainer W. Fassbinder and based on the Daniel F. Galouye novel Simulacron-3. I think it's the earliest metaworld-related audiovisual ever, and if the themes are familiar it's becauseThe Thirteenth Flooris based on the same novel.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:59.566185728Z",
        "author": "orb",
        "date": "2010-12-15T05:13:46+0000",
        "id": "d196171a136b0cf91e64adbbdd26830f",
        "post_id": "post-275666",
        "text": "Mission Timeline:UTC\u200b|{colsp=4}MET\u200b|EST\u200b|EVENTHH:MM:SS\u200b|DD\u200b|HH\u200b|MM\u200b|SS\u200b|HH:MM:SS\u200b|Description\u200b{colsp=5}2010-12-15\u200b|{colsp=2}12\/15\/10\u200b13:09:00|00|06|00|00|08:09:00\u00a0AM\u00a0|Batteries installed in booster13:39:00|00|05|30|00|08:39:00 AM|State commission 'go'13:54:00|00|05|15|00|08:54:00 AM|Crew arrives at site 25414:09:00|00|05|00|00|09:09:00 AM|Tanking begins14:49:00|00|04|20|00|09:49:00 AM|Spacesuit donning15:09:00|00|04|00|00|10:09:00 AM|Booster is loaded with liquid oxygen15:29:00|00|03|40|00|10:29:00 AM|Crew meets delegations15:59:00|00|03|10|00|10:59:00 AM|Reports to the state commission16:04:00|00|03|05|00|11:04:00 AM|Transfer to launch pad16:09:00|00|03|00|00|11:09:00 AM|1st\/2nd stage oxygen fueling complete16:34:00|00|02|35|00|11:34:00 AM|Crew arrives at launch vehicle16:39:00|00|02|30|00|11:39:00 AM|Crew ingress17:09:00|00|02|00|00|12:09:00 PM|Crew in re-entry vehicle17:24:00|00|01|45|00|12:24:00 PM|Re-entry vehicle hardware tested; suits are ventilated17:39:00|00|01|30|00|12:39:00 PM|Hatch sealed and tested18:09:00|00|01|00|00|01:09:00 PM|Launch vehicle control system preps; gyro activation18:24:00|00|00|45|00|01:24:00 PM|Launch pad service structure halves lowered18:29:00|00|00|40|00|01:29:00 PM|Suit leak checks; re-entry vehicle tests complete18:39:00|00|00|30|00|01:39:00 PM|Emergency escape system armed18:44:00|00|00|25|00|01:44:00 PM|Service towers retracted18:54:00|00|00|15|00|01:54:00 PM|Suit leak checks done; escape system to auto18:59:00|00|00|10|00|01:59:00 PM|Gyros uncaged; on-board recorders activated19:02:00|00|00|07|00|02:02:00 PM|Prelaunch operations complete19:03:00|00|00|06|15|02:03:00 PM|Final launch countdown operations to auto19:03:00|00|00|06|00|02:03:00 PM|Launch complex and vehicle systems ready19:04:00|00|00|05|00|02:04:00 PM|CDR's controls activated; helmets closed launch key inserted19:06:10|00|00|03|15|02:06:10 PM|Combustion chamber nitrogen purge19:06:55|00|00|02|30|02:06:55 PM|Booster propellant tank pressurization begins19:07:10|00|00|02|15|02:07:10 PM|Ground propellant feed terminated19:08:25|00|00|01|00|02:08:25 PM|Vehicle to internal; 1st umbilical tower sep; auto sequence start19:08:45|00|00|00|40|02:08:45 PM|Ground power umbilical to 3rd stage separates19:09:05|00|00|00|20|02:09:05 PM|Launch command given; central\/side pod engines on19:09:10|00|00|00|15|02:09:10 PM|Second umbilical tower separates19:09:15|00|00|00|10|02:09:15 PM|Engine turbopumps at flight speed19:09:20|00|00|00|05|02:09:20 PM|Engines at maximum thrust19:09:25|00|00|00|00|02:09:25 PM|LAUNCH\u200b19:18:10|00|00|08|45|02:18:10 PM|Orbital insertion22:57:02|00|03|47|37|05:57:02 PM|DV1 (11.9 mph)23:36:50|00|04|27|25|06:36:50 PM|DV2 (31.6 mph){colsp=5}2010-12-16\u200b|{colsp=2}12\/16\/10\u200b19:48:32|01|00|39|07|02:48:32 PM|DV3 (4.5 mph){colsp=5}2010-12-17\u200b|{colsp=2}12\/17\/10\u200b16:45:00|01|21|35|35|11:45:00 AM|U.S. to Russian attitude control handover17:05:00|01|21|55|35|12:05:00 PM|ISS maneuvers to dock attitude17:49:05|01|22|39|40|12:49:05 PM|AR&D automated rendezvous start18:09:23|01|22|59|58|01:09:23 PM|AR&D DV4\/Impulse 1 (56.3 mph)18:28:37|01|23|19|12|01:28:37 PM|AR&D Impulse 2 (3.2 mph)18:35:00|01|23|25|35|01:35:00 PM|Soyuz Kurs-A activation18:37:00|01|23|27|35|01:37:00 PM|SM Kurs-P activation18:47:38|01|23|38|13|01:47:38 PM|Daily Orbit 1 Russian ground station AOS18:55:49|01|23|46|24|01:55:49 PM|AR&D DV5\/Impulse 3 (54.3 mph)18:58:05|01|23|48|40|01:58:05 PM|Range = 62 miles: Soyuz VHF-2 voice link19:02:25|01|23|53|00|02:02:25 PM|Range = 49.7 miles: valid Kurs-P range data19:09:51|02|00|00|26|02:09:51 PM|Daily Orbit 1 Russian ground station LOS19:10:49|02|00|01|24|02:10:49 PM|Sunrise19:22:45|02|00|13|20|02:22:45 PM|Range = 9.3 miles: Kurs-A & Kurs-P short test19:29:05|02|00|19|40|02:29:05 PM|Range = 5 miles: Soyuz TV activation19:35:33|02|00|26|08|02:35:33 PM|AR&D Impulse 4 (15.1 mph)19:39:05|02|00|29|40|02:39:05 PM|AR&D Ballistic Targeting Point19:41:28|02|00|32|03|02:41:28 PM|AR&D Impulse 5 (8.3 mph)19:43:13|02|00|33|48|02:43:13 PM|AR&D Impulse 6 (4.1 mph)19:45:30|02|00|36|05|02:45:30 PM|AR&D Flyaround mode start19:51:15|02|00|41|50|02:51:15 PM|AR&D Stationkeeping start19:59:00|02|00|49|35|02:59:00 PM|ISS inertial snap-and-hold window open20:03:00|02|00|53|35|03:03:00 PM|AR&D final approach start20:07:24|02|00|57|59|03:07:24 PM|Sunset20:12:00|02|01|02|35|03:12:00 PM|DOCKING\u200b20:13:00|02|01|03|35|03:13:00 PM|ISS inertial snap-and-hold window close20:20:08|02|01|10|43|03:20:08 PM|Daily Orbit 2 Russian ground station AOS20:32:00|02|01|22|35|03:32:00 PM|Soyuz hooks closed: ISS maneuvers to LVLH20:42:22|02|01|32|57|03:42:22 PM|Sunrise20:43:23|02|01|33|58|03:43:23 PM|Daily Orbit 2 Russian ground station LOS21:30:00|02|02|20|35|04:30:00 PM|Russian to US attitude control handover",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:09.514731776Z",
        "author": "T.Neo",
        "date": "2010-05-21T13:24:02+0100",
        "id": "5aabc1ae76e11ad2472aabdebd133520",
        "post_id": "post-224759",
        "text": "Well, I tried. Exceedingly hard if I don't know the orbits of the individual stars around their common barycenter.I think I'll leave this to those more experienced than myself.:p",
        "thread_id": 14378
    },
    {
        "@timestamp": "2023-09-14T07:13:58.286523392Z",
        "author": "fireballs619",
        "date": "2010-11-29T01:16:51+0000",
        "id": "8415b5572f921427ca0c77cefebcf819",
        "post_id": "post-273839",
        "text": "Am I the only one here who watched Life On Mars? That was a damn good show. I've not watched the whole firefly series, but I did see Serenity, and man, was that good. I also have fond memories of Stargate SG-1, along with Star Trek TNG.As for movies, I'd first recommend Inception. If you get a chance to see this, do it; you won't regret it. District 9 wasokay, but it was essentially apartheid but with aliens. Signs was an okay movie I suppose. For the classics, go with 2001: A Space Odyssey and The Day the Earth Stood Still (the original),. Has no one suggested Blade Runner yet? That's one of the best ones out there!",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:59.644545536Z",
        "author": "rocketdued",
        "date": "2010-12-13T19:07:23+0000",
        "id": "48938ac2f14e6b99c51a5a91c3a137bb",
        "post_id": "post-275833",
        "text": "yes sir i did. and theres no installation instructions in them. i looked through them. but it just told about what the versions are and whats been updated.",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:13:09.615747584Z",
        "author": "Codz",
        "date": "2014-11-10T11:37:11+0000",
        "id": "98f9b7d275b9ee978c5e8354ae993252",
        "post_id": "post-224834",
        "text": "Here's the result of the job I put in for the Pinwheel galaxy\/M101.",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:58.333803008Z",
        "author": "Viper1",
        "date": "2010-11-29T22:15:33+0000",
        "id": "f8bd22aef7e79aa40848e438e490c305",
        "post_id": "post-273952",
        "text": ":(I liked his serious work as well as his comedies. Thank you Leslie, for everything!",
        "thread_id": 17716
    },
    {
        "@timestamp": "2023-09-14T07:13:08.773775616Z",
        "author": "Zachstar",
        "date": "2010-05-20T03:29:18+0100",
        "id": "5e6a289257540e935204d58639919fb8",
        "post_id": "post-224328",
        "text": "The \"Stern\" action is going to have to be somthing along the lines of a blockade or something to deter them from trying this again. This is act in breech of the ceasefire and as we are technically still at war they cant let this go unanswered less NK thinks it can start doing more.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:58.796667392Z",
        "author": "Sky Captain",
        "date": "2010-12-30T16:42:50+0000",
        "id": "27e2fe3e832b242e00903fe3eee26f2d",
        "post_id": "post-274662",
        "text": "I have an idea. Let's put a small capsule on Proton and have an Orbinaut in there to take over the flight control in case of autopilot failure:lol:.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.352953088Z",
        "author": "statickid",
        "date": "2010-11-30T14:37:42+0000",
        "id": "199bee413816ea4fe962d5203a58519f",
        "post_id": "post-273987",
        "text": "So your project is to simulate the planet Earth and all of human society :blink:This reminds me of that other thread. Maybe your add-on will have it's own AI residents!",
        "thread_id": 17721
    },
    {
        "@timestamp": "2023-09-14T07:13:58.926060288Z",
        "author": "Mojave",
        "date": "2010-12-08T16:37:07+0000",
        "id": "615f54e38247e16c12e5da8ff42e9dd5",
        "post_id": "post-274793",
        "text": "Wow, this is awesome!",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:08.781265152Z",
        "author": "SiberianTiger",
        "date": "2010-05-25T10:03:01+0100",
        "id": "5863ff7b773c14d02722c0307f24772d",
        "post_id": "post-224382",
        "text": "Probably. Or maybe that sub's commander was simply over-intoxicated with propaganda and trigger-happy, and what's happening is rooted in an accident.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:08.909240064Z",
        "author": "tl8",
        "date": "2008-05-13T23:39:36+0100",
        "id": "ebcb4f2064a5108b0f2cf4a8e8507255",
        "post_id": "post-65494",
        "text": "Try Prism, It can export to many formats using many codecs.",
        "thread_id": 1435
    },
    {
        "@timestamp": "2023-09-14T07:13:59.035779328Z",
        "author": "martins",
        "date": "2010-12-07T12:53:09+0000",
        "id": "6628b8b2a260144b72626720dc83f61c",
        "post_id": "post-274883",
        "text": "Somewhat on topic: the OECD has just published their latestPISAstudy (testing reading, maths and science skills in secondary schools across more than 50 countries). Looks like if you are living in Shanghai, Korea or Finland (or if you are a girl), you've got a good chance of having learned to read (and presumably, spell) properly.I see that the UK is intrepidly continuing its march down the tables ...",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:58.59003904Z",
        "author": "Donamy",
        "date": "2010-12-02T22:54:05+0000",
        "id": "a62e6f0a476a55b23e9ba3e09cb546e0",
        "post_id": "post-274338",
        "text": "There are panels you could use from the SSU textures.example:",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:58.606457856Z",
        "author": "Chipstone306",
        "date": "2008-06-04T14:54:35+0100",
        "id": "6a71ea19d7119a4e0485c7ad280278b9",
        "post_id": "post-71217",
        "text": "International Space Stationhttp:\/\/www.ctv.ca\/servlet\/ArticleNews\/story\/CTVNews\/20080603\/ISS_lab_080604\/20080604?hub=SciTech",
        "thread_id": 1775
    },
    {
        "@timestamp": "2023-09-14T07:13:08.971756544Z",
        "author": "Cairan",
        "date": "2010-05-20T08:32:57+0100",
        "id": "45812eef305db4747716928dae96c33c",
        "post_id": "post-224422",
        "text": "Aircraft was a C172 L, registered C-FEAR... which was a popular tongue-in-cheek joke at my flight school... even had a bumper sticker on the pilot-side door that read HAVE NO FEAR. ... I flew my first solo on it back in Fall '09...4 people dead, including a young woman, commercially-rated pilot who was with 3 other guys on a sightseeing tour around the gorgeous islands around that region about an hour east of Quebec City.RIP...For the pictures of what's left of the plane...they had no chance.",
        "thread_id": 14350
    },
    {
        "@timestamp": "2023-09-14T07:13:59.169373184Z",
        "author": "Keatah",
        "date": "2008-06-05T04:28:37+0100",
        "id": "1c4c0168b7513e9ccec707889db868e1",
        "post_id": "post-71298",
        "text": "Ha!! yeh, I spent hours and hours exhaustively sifting through mfd addons for compatibility.. I found similar problems with:suborbcamshakecameramfdneupilot",
        "thread_id": 1781
    },
    {
        "@timestamp": "2023-09-14T07:13:57.82858496Z",
        "author": "Endeavor",
        "date": "2010-11-26T21:47:21+0000",
        "id": "28a6b9331228fe06bd6769d4b87a6b9d",
        "post_id": "post-273445",
        "text": "Xyon said:The scenarios should be copied over during the process I outlined above. They go into a subdirectory of the Scenarios folder in Orbiter called AMSO - you can again navigate to this directory to verify that the files are present. If not, you would do well to restart the whole process, as it sounds distinctly like you have only a partial installation from all the missing components.\n\nso this is only a part of what i need for the whole AMSO?---------- Post added at 09:47 PM ---------- Previous post was at 09:45 PM ----------Xyon said:The scenarios should be copied over during the process I outlined above. They go into a subdirectory of the Scenarios folder in Orbiter called AMSO - you can again navigate to this directory to verify that the files are present. If not, you would do well to restart the whole process, as it sounds distinctly like you have only a partial installation from all the missing components.\n\nFML....there not there.",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:13:09.088489728Z",
        "author": "Hielor",
        "date": "2009-03-05T18:44:12+0000",
        "id": "f99dbcf5e09b0015bd7a037acc7f5460",
        "post_id": "post-65505",
        "text": "JMW said:Code:[SIZE=2][SIZE=2][SIZE=2][COLOR=#0000ff][SIZE=2][COLOR=#0000ff][FONT=Arial]const[\/FONT][\/COLOR][\/SIZE][\/COLOR][\/SIZE][SIZE=2][FONT=Arial] VECTOR3 offsetcog = {0.0, 0.0,i22}; [COLOR=darkgreen]\/\/in[\/COLOR] \"[SIZE=2][COLOR=#008000][SIZE=2][COLOR=#008000]Some vessel parameters\"\n[\/COLOR][\/SIZE][\/COLOR][\/SIZE][\/FONT] [\/SIZE][\/SIZE][\/SIZE]\n\nThe problem is here. What this is saying is that when the program starts, offsetcog is assigned the value {0.0, 0.0, <whatever i22 has at the time>}. There is no link created between offsetcog and i22. The value of i22 at the time that code runs (the beginning of the program) is set as the z-coordinate of offsetcog, and offsetcog will never change. Remove the \"const\" and try this:Code:[FONT=Arial][COLOR=darkgreen]\/\/ CoG Meter Animation[\/COLOR][\/FONT]\n \n[FONT=Arial]if (i22 > 0)[\/FONT]\n[FONT=Arial]{[\/FONT]\n[FONT=Arial]meter = i22 ;[\/FONT]\n[FONT=Arial]SetAnimation (anim_cogmeter, meter);[\/FONT]\n[FONT=Arial][B]offsetcog.z = i22;[\/B][\/FONT]\n[FONT=Arial]ShiftCG(offsetcog);[\/FONT]\n[FONT=Arial]if (i22 > 50) i22 = 50;[\/FONT]\n[FONT=Arial]}[\/FONT]",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:59.348882176Z",
        "author": "Xyon",
        "date": "2010-12-09T19:12:02+0000",
        "id": "cd0d39d4c81ee4534730a61bd0bbfd6f",
        "post_id": "post-275186",
        "text": "Indeed there was alist of threadscompiled for this very purpose.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:09.22984192Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-21T02:49:35+0100",
        "id": "0bdeb9a81d07eae51fc5a88b887141f4",
        "post_id": "post-224564",
        "text": "Urwumpe said:And before I let my daughter into the Orbiter forum, I'll have to kill or neuter a few of you blokes here... nothing against you personally, but I'll think you are really bad company.:cheers:\n\nNOTE: If anybody on this forum suddenly disappears without explanation, Urwumpe is the prime suspect! :lol:",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:59.3586432Z",
        "author": "Wishbone",
        "date": "2010-12-15T15:18:47+0000",
        "id": "fe830b8b17f04cf9996ace1f7bb3bab1",
        "post_id": "post-275257",
        "text": "Monday and Thursday: you send to the server the conditions under which it will wake you up. The same goes for other players. The server runs to the first checkpoint at whatever acceleration\/integration timestep it takes to yield acceptable accuracy, and pauses the simulation, sends the first player a wakeup signal and waits for response until some sensible timeout (e-mail or IRC or whatever), then continues at 1:1 until another timeout (allowing the player to enter commands) then fast forwards the integration till the second checkpoint, etc. etc.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:58.06498432Z",
        "author": "Rtyh-12",
        "date": "2010-11-27T17:02:41+0000",
        "id": "222eb00c771434084b69827fab15d1a8",
        "post_id": "post-273633",
        "text": "Yesterday I watched a documentary about whether God exists. There was some interesting stuff about a magnetic helmet which makes you feel as if someone's in an empty room with you, some very weird and complicated shape which is some kind of model for subatomic particles, the 'mind of God' inside the laws of physics etc. But the idea which caught my imagination most was: If God is a omnipotent, omniscient creature which can change the laws of physics at will, could He be a programmer like Martin? The idea might sound crazy, but readthis.Then, some other questions arise:1. Will the creator of our world (a computer geek actually) ever reveal to us that we are just simulated?2. If, in the future, we will be able to create such simulations ourselves, what would the ethics of doing so be? I mean, if you made them open-source and free to download from the internet, I'm quite sure that people would download them, then bash asteroids at the planet.3. What would happen if the creator would turn the computer off?4. Let's say that we will run such simulations one day ourselves, then people in these simulations run simulations themselves, the people in their simulations will run simulations themselves too and so on forever. What would happen to the \"real\" computer, which can be VEEEERRRYYYY powerful, but it must necessarily be finite. Would our world simply start to lag?I can't wait to read your opinions about this.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:09.660399872Z",
        "author": "Kevon Daye",
        "date": "2010-05-22T05:38:43+0100",
        "id": "2a97c11dc3b02b613501c46fa5c94aea",
        "post_id": "post-224846",
        "text": "Ok, so your DG has, for one reason or another, become disabled. You and your crew have escaped safely, but the glider (which can be repaired) is in a decaying orbit, and you don't want to lose it(or it's going to come down over a populated area). Oh what to do?:shrug:.Well, here's my theory on a possible solution.Perhaps the Delta Tug could be modified (in the next update?) to be able to attach itself to a DG in mid flight, ie, outside of scenario editor. If this could be accomplished, the DT could, in theory, tug the DG to the ISS (or mir, whichever is closer) for temporary repairs. It may even be possible to use it as a Lunar rescue tug (in case something goes wrong in or on the way to lunar orbit), perhaps even interplanetary rescue may be possible if a larger version were made (100?).Thoughts?---------- Post added 05-22-10 at 04:38 AM ---------- Previous post was 05-21-10 at 08:20 PM ----------Hey just thought of a good potential use for something like this.Have a few on standby in LEO, lunar orbit and martian orbit for the O-F Mission to Mars, in case of emergency. Again, just a thought.",
        "thread_id": 14386
    },
    {
        "@timestamp": "2023-09-14T07:13:59.404009216Z",
        "author": "n72.75",
        "date": "2010-12-09T06:22:20+0000",
        "id": "37de8dadb405844a60243d23e1370a4a",
        "post_id": "post-275388",
        "text": "Make sure you go there at night.",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:13:58.622896896Z",
        "author": "Grover",
        "date": "2010-12-02T22:23:33+0000",
        "id": "5f273262f7cc7b21541842792e63d5c7",
        "post_id": "post-274436",
        "text": "as i have been trying for a while now, i just made another attmept to get a UGCO arrow to Europa using IMFD, and ive had some sucess!i managed to get into stable orbit around jupiter, and get a very accurate transfer to europa (wait for it)as i got into europa's soi, i activated the \"planet approach\" guide and set a PEA of just under 200k, and an inc of 80* (i was aiming for a very northerly target, the UGCO base there) i noticed that my previous inc was the wrong way, and being picky, i decided to swap my orbital direction back to CCW (normal, inc between -90 and 90) it the autoburn began to work, but before i knew what had happened (not looking where i was going) id hit europa at 8Km\/s.now, im 100% confident that i set the PeA to 200k, so why did it aim for the centre of the planet? i also turned on the autoburn as the gravitational influence of europa got to 0.47 according to the stock orbit MFD.as far as i know, its bad practice to tune an approach outside the SOI of a body, but should i bend this rule for jupiter's moons due to the high gravity of jupiter? or did i just do something wrong?thanks guys-=Grover=-",
        "thread_id": 17754
    },
    {
        "@timestamp": "2023-09-14T07:13:58.176070144Z",
        "author": "garyw",
        "date": "2010-11-27T23:06:02+0000",
        "id": "c56dc68e2c7b0a7650423a31b987ee5d",
        "post_id": "post-273764",
        "text": "KSC is already supplied with Orbiter 2010.What do you mean by bugged? You should explain the issue you are having rather than asking if it's \"bugged\" because without knowing the specific issue it's impossible to say if it IS a bug, something you are doing (or not doing) or a misunderstanding (e.g. not reading the instructions).Xyon put together a very good How to ask for Help guide. Please read it and follow it. You can find it by clickingthis link.Mod Note: Moved to General Questions and help",
        "thread_id": 17700
    },
    {
        "@timestamp": "2023-09-14T07:13:59.454071808Z",
        "author": "Spacethingy",
        "date": "2010-12-09T12:49:23+0000",
        "id": "8cd1838b1461e9dcfd91cafd79940a9f",
        "post_id": "post-275477",
        "text": "Dead useful, thanks Hielor.:cheers:That's got to be one of the quickest request-to-addon times ever!",
        "thread_id": 17837
    },
    {
        "@timestamp": "2023-09-14T07:13:08.825392896Z",
        "author": "Notebook",
        "date": "2010-05-28T08:45:52+0100",
        "id": "7a6fb3cce74d2eb104a65354dee9652c",
        "post_id": "post-224414",
        "text": "This should be intersting:http:\/\/news.bbc.co.uk\/1\/hi\/world\/asia_pacific\/10179179.stmN.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:08.97300224Z",
        "author": "Hielor",
        "date": "2010-06-10T01:02:23+0100",
        "id": "79318265f6ab2a0eb8e442f6484bfeba",
        "post_id": "post-224433",
        "text": "Aviator said:well he was a student pilot, (not a ppl) so some instructor in the school would have had to authorise the flight.I guess thats probably what would define a solo as \"hire.\"And as well, This is in Australia so maby things are slightly different - we generaly seem to be a couple years behind American legislation with casa often bringing in new laws because \"well the FAA did it and it worked there..\"\n\nAh, maybe. In America, it only counts as \"for hire\" if you get a plane and a pilot together. If you just rent a plane, or if you rent a plane and instructor separately, it's not \"for hire\" and doesn't need to have a current 100-hour inspection.",
        "thread_id": 14350
    },
    {
        "@timestamp": "2023-09-14T07:13:58.287103744Z",
        "author": "Ghostrider",
        "date": "2010-11-29T15:18:45+0000",
        "id": "d2b32653091178fbef6408d07fe99c3d",
        "post_id": "post-273845",
        "text": "fireballs619 said:Am I the only one here who watched Life On Mars?\n\nBrit or US version? I've seen them both.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:59.454782208Z",
        "author": "Hielor",
        "date": "2010-12-09T20:50:49+0000",
        "id": "01957fa41aea87735c733d76dba80151",
        "post_id": "post-275483",
        "text": "Wishbone said:Hielor, you know you can take code from Precession MFD, don't you? The basic framework is there.EDIT: Autopilot addons are actually very much needed, thanks for the effort.\n\nYou mean for the MFD itself? Thanks, I'll consider that.",
        "thread_id": 17837
    },
    {
        "@timestamp": "2023-09-14T07:13:09.088891648Z",
        "author": "Hielor",
        "date": "2009-03-06T00:14:03+0000",
        "id": "57da8fd70b3ac5323c2d1843d35e0ab3",
        "post_id": "post-65509",
        "text": "JMW said:I thought the\"if(i22 > 50) i22 = 50;\"would do that.\n\nIt will, if you have that before the line where you use i22 in the vector.Do this:Code:[FONT=Arial]if (i22 > 0)[\/FONT]\n[FONT=Arial]{[\/FONT]\n[FONT=Arial]  [B]if (i22 > 50) i22 = 50;[\/B][\/FONT]\n[FONT=Arial]  meter = i22 ;[\/FONT]\n[FONT=Arial]  SetAnimation (anim_cogmeter, meter);[\/FONT]\n[FONT=Arial][B]  VECTOR3 offsetcog = {0, 0, i22};[\/B][\/FONT]\n[FONT=Arial]  ShiftCG(offsetcog);[\/FONT]\n[FONT=Arial]}[\/FONT]\n[FONT=Arial][\/FONT]",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:58.592050688Z",
        "author": "guitarist473",
        "date": "2010-12-04T14:29:16+0000",
        "id": "1b87babd3737e729aaa739e5ea65d50c",
        "post_id": "post-274348",
        "text": "The simpit itself is going to be a extension onto my previous computer desk (as seen in the images...) thats why i cant paint it outside my room befor assembly, because half of its in my room readily assembled. so i think a normal paint will have to be sufficient unless a silver material such as tarp (posted before) is used.ThanksGuitarist473P.S i have come up with a name for my simpit...from this day on it will be known as...Satellite 15!... (and the crowd goes wild!)after ofcouse Iron Maiden's song, \"Satellite 15... The final frontier\":)Well il keep you all posted when more developments come in!Thanks for your interest!",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:59.625238784Z",
        "author": "shoopaloop",
        "date": "2010-12-10T07:50:14+0000",
        "id": "84ace59a8761cd12bba6aaf50b88caee",
        "post_id": "post-275775",
        "text": "Hello. This is my first post on O-F even though I have been a member for at least a month now.Hail Probe!:hailprobe:",
        "thread_id": 17860
    },
    {
        "@timestamp": "2023-09-14T07:13:58.652749824Z",
        "author": "Hielor",
        "date": "2010-12-05T06:19:10+0000",
        "id": "52bbc3ff973783c30d14f1c9069af01a",
        "post_id": "post-274529",
        "text": "jambooger said:Well my issue is, at the real White Sands that particular runway is 5\/23. The way I have it in Orbiter, Auto FCS shows runways 6\/24. It works perfectly but I was trying to make it realistic. I can change the runway settings in the White Sands .cfg so that Auto FCS shows 5\/23 but then the Shuttle doesnt land on the runway.\n\nThen I suspect that autofcs is deciding what it wants to name the runway based on true north, not magnetic north. Considering that Orbiter names it off of true north, the autofcs author may have done this to match built-in readouts.If you rotate the runway so it shows 5\/23, then it will actually be in thewrongplace.Personally, I'd prefer realism of the location of the runway over realism of what Orbiter calls it...",
        "thread_id": 17768
    },
    {
        "@timestamp": "2023-09-14T07:13:09.276882176Z",
        "author": "DaveS",
        "date": "2010-05-22T04:32:45+0100",
        "id": "5c295f906038fbf43f28d7cae102a4fd",
        "post_id": "post-224663",
        "text": "L-10 verification: All ready.",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:58.79530496Z",
        "author": "Wishbone",
        "date": "2010-12-11T09:41:42+0000",
        "id": "4486b3324a8f57966531a4fc9fe04e2d",
        "post_id": "post-274647",
        "text": "Into the orbital tug that was to deliver the sats. The rocket was all right...",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:57.827148288Z",
        "author": "Xyon",
        "date": "2010-11-26T21:26:13+0000",
        "id": "2a891a3e23f125d31e50c5924071162b",
        "post_id": "post-273438",
        "text": "Endeavor said:there isnt an orbiter folder on my desktop just the orbiter shortcut that takes me to the launchpad.\n\nPlease re-read my instructions. Not once do I tell you to go to an Orbiter folder on your desktop.However, an easy way to find out where Orbiter is located is to open the properties page of the shortcut pointing to it and look at the path field.",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:13:09.551867648Z",
        "author": "Mafuskas",
        "date": "2008-05-15T03:47:17+0100",
        "id": "1c308ab6b4fc93cfbf9a1718f564e1ac",
        "post_id": "post-65529",
        "text": "Unless they merged their projects and I missed it, I believe the Archangel project was something not related to the XR series of vessels. I was very much interested in it when it had a thread on M6, but after that died it feels like Archangel went down with the ship.",
        "thread_id": 1438
    },
    {
        "@timestamp": "2023-09-14T07:13:59.094254848Z",
        "author": "NukeET",
        "date": "2008-06-04T19:32:17+0100",
        "id": "580fa226c7c4183ea29180f77e8b9b76",
        "post_id": "post-71282",
        "text": "Urwumpe said:The European Commission just declared a Europe-wide nuclear alert because of an accident in a Slovenian nuclear power plant near Krsko. According to the limited information known, there was a coolant leak inside the primary coolant loop.Loss of coolant (LOC) is major anomaly inside nuclear power plants and can be dangerous even when the nuclear reactor is shutdown immediately.http:\/\/www.orf.at\/ticker\/291732.htmlhttp:\/\/www.spiegel.de\/politik\/ausland\/0,1518,557768,00.html\n\nEspecially when you don't notice it like at Three Mile Island.Does anyone have any English news sources on this?",
        "thread_id": 1780
    },
    {
        "@timestamp": "2023-09-14T07:13:09.590957312Z",
        "author": "IronRain",
        "date": "2010-05-21T20:10:37+0100",
        "id": "0d591f2970d645a1aeeef051e75a951a",
        "post_id": "post-224802",
        "text": "Module Solaris?it's dockable on both sides...",
        "thread_id": 14382
    },
    {
        "@timestamp": "2023-09-14T07:13:59.468934656Z",
        "author": "garyw",
        "date": "2010-12-09T06:52:09+0000",
        "id": "26e6ed1dea7b196fa4963002b0d68dc6",
        "post_id": "post-275504",
        "text": "Star trek & the internet and not authoritative sources on human health. Each person is different and the amount of sleep required for each person varies as they age.Either way, 7 to 8 hours per night is a good healthly amount to aim for. Drinking things like coffee or coke before bed are bad idea, not just because of the caffine but because of the sugar.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:58.066791424Z",
        "author": "Ghostrider",
        "date": "2010-11-27T18:24:53+0000",
        "id": "1e9ef266710aa028d28ef64333c5ec52",
        "post_id": "post-273643",
        "text": "For all we know, Probe might be the login of our User.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:08.998541824Z",
        "author": "Urwumpe",
        "date": "2010-05-20T10:57:39+0100",
        "id": "ad45a59b8b546556c222f7be66c618d9",
        "post_id": "post-224440",
        "text": "sadly not, but alone the sight would be impressive.",
        "thread_id": 14351
    },
    {
        "@timestamp": "2023-09-14T07:13:58.363547392Z",
        "author": "Izack",
        "date": "2010-11-30T20:03:55+0000",
        "id": "02bd4d20bab13e0ac67f6f7f014b421b",
        "post_id": "post-274016",
        "text": "zeldafan156 said:are you sure? what are you using it in?, because my friend even says his plane is always tilting to the left in il-2,and hese sure its not prop torque\n\nOddly enough, if he has torque and gyro turned off, then the planewillalways gently roll to the left, whereas it becomes much more stable with the option on. I'm not sure why that is, but it seems to work that way for me. :shrug:Personally, I have a Microsoft Sidewinder Joystick (no special name) which I've had for at least 7 years with no problems. I must be really lucky. :lol:",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:59.504967168Z",
        "author": "dgatsoulis",
        "date": "2010-12-09T21:15:14+0000",
        "id": "04e3746fa301383b4ecd04937698bb9f",
        "post_id": "post-275616",
        "text": "Turkish blend, and Turkish style made... after 400 years of Othoman dominance, we make our coffee the same, you boil the coffee with the water and the sugar, but you don't get to use any \"fast\" boilers... the slower the better!Oh, btw, when you drink it, you can have your fortune read! Really! Just place the cup upside down!According to your individual \"lip\" pattern and your drinking habits, it's better, and far more accurate than your horoscope! LOL!If you really want to see what caffeine and sugar does to the delicate balance of chemicals in your brain, just type \"Brain coffee sugar\" on Google. Then all you have to do is, to find out which of the pages, have enough scientific data backing up their theories (about making you stay awake, alertness, sleep deprivation and so on...)",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:58.795649792Z",
        "author": "orb",
        "date": "2010-12-17T18:00:08+0000",
        "id": "6ce265b98cd25ec5bb5a5e586dda0366",
        "post_id": "post-274650",
        "text": "RIA Novosti:Probeshows manufacturer responsible for Glonass loss:The recent loss of three Glonass-M satellites in space was the result of a series of mistakes made by the Russian Energia rocket corporation, the head of the Russian state commission probing the incident said on Friday.\"The preliminary results of the investigation commission indicate that Energia miscalculated how much fuel needed to be loaded into the DM-3 rocket booster,\" said investigation commission head Gennady Raikunov, who also leads the Central Scientific Research Institute of Machine Building.\"The amount of oxidant exceeded the norm by 1-1.5 tons and excessive weight prevented the Proton-M rocket from putting the satellites into calculated orbit,\" the official said.{...}\n\n",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:09.088161792Z",
        "author": "JMW",
        "date": "2009-03-05T14:47:04+0000",
        "id": "23341d25217f64be77dc2990063be004",
        "post_id": "post-65502",
        "text": "Hi Urwumpe,The animation is for a fuel gauge (included to show where i22 comes from).Is it interfering with the ShiftCG ?I know ShiftCG shifts meshes\/thrusters etc, but the animation is just for the fuel gauge.Or should ShiftCG be outside the { } sequence?Or am I misunderstanding you?Thanks,JMWIs there a call to \"GetCG\" or equivalent? (This so I can have a real CG gauge instead of my fake one)",
        "thread_id": 1436
    },
    {
        "@timestamp": "2023-09-14T07:13:58.44617344Z",
        "author": "Urwumpe",
        "date": "2010-12-05T16:43:27+0000",
        "id": "ba94e1c5448774c8abef73bf2cd752d6",
        "post_id": "post-274121",
        "text": "dougkeenan said:etaunless you mean really LOOK like tough men, in which case she doesn't apply:)\n\nI won't say any names, but the first one is implied in astronaut, while I meant the latter.;)",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:09.505513728Z",
        "author": "SiberianTiger",
        "date": "2010-05-24T11:22:00+0100",
        "id": "b287d6acb586b7589946647ef2e2d98e",
        "post_id": "post-224755",
        "text": "http:\/\/www.themoscowtimes.com\/news\/article\/medvedev-orders-review-of-wobbly-bridge\/406550.htmlThe wobbling of the expensive bridge, which began operating in Volgograd eight months ago thanks to the government's much-touted road construction program, is raising questions about the quality of the work bought with the federal money.No one was injured when the road turned into rolling waves of asphalt for about a half hour Thursday evening. The bridge itself remained intact, proving immune to the buckles that rose up to one meter high, officials said after examining it. Not even the paint cracked, they said.\u201cI was driving to my country house when my car started bouncing like a ball,\u201d a motorist wrote on a Volgograd Internet forum after being caught in the accident. \u201cI thought something was wrong with the suspension.\u201d\n\nDeputy Transportation Minister Oleg Belozyorov, who arrived at the scene Friday as the head of a team of engineers, said the bridge most likely had reacted to strong winds that reached a speed of 18 meters per second Thursday.Volgograd Deputy Governor Igor Pikalov suggested that the reason could have included an earthquake, but Belozyorov dismissed that theory.\u201cExperts agree that it is the dynamics of the air,\u201d Belozyorov told reporters. \u201cWhen wind gusts hit a certain resonance zone, they cause these kinds of consequences.\u201dWind gusts were the most likely cause of the accident, said Vladimir Parshin, chief engineer at Transmost, a bridge construction company that was not involved in the Volgograd contract. He blamed the wind, despite recognizing that the beam bridge over the Volga River is more robust than suspension bridges that have been known to collapse in stormy weather.\u201cThe spans in the Volgograd bridge are rather long, so theoretically it could be less wind-resistant than other similar structures,\u201d he told The Moscow Times. \u201cIn any case, this sounds like a precedent for this type of bridge.\u201d\n\nThe bridge \u2014 which cost 12.3 billion rubles, or $396 million, mostly in federal funds, to build \u2014 complied with all the industry standards, Pikalov said. The contractors collected \u201call the [necessary] signatures,\u201d he said.Belozyorov, the deputy transportation minister, said his engineering team would inspect the bridge in two stages, with the first one lasting several days, and would make a computer model of the bridge during the second stage to asses its wind resistance, a process that might take another 10 to 15 days.The bridge will remain closed until the causes of the incident are revealed, Deputy Governor Pikalov said.\n\nHowever, last Saturday the bridge was load tested by putting 15 KAMAZ trucks on it, totaling the weight to 300 tonnes and found safe for light traffic until the end of investigation. It's expected to be opened for passenger cars today. The possibility of opening passage under the bridge for shipping is still under scrutiny.",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:13:58.5301952Z",
        "author": "dougkeenan",
        "date": "2010-12-02T16:03:13+0000",
        "id": "f2452561a1992cbd7efb8648c13fdf65",
        "post_id": "post-274319",
        "text": "In \"Carrying the Fire\" (highly recommended) Collins says:\"For launch the CMP (me) normally rides in the center couch, but since Buzz had already been trained to ride the center when I joined the crew, it made little sense for him to have to learn another position. Therefore, I have learned the tasks of the right-seat occupant for launch, Buzz stays in the center, and Neil (as commanders always do ) rides over on the left side, where the abort handle is located.\"",
        "thread_id": 17744
    },
    {
        "@timestamp": "2023-09-14T07:13:58.922576384Z",
        "author": "n72.75",
        "date": "2010-12-06T01:16:37+0000",
        "id": "85e6405f26b1e80eea77af24e6eb17b0",
        "post_id": "post-274769",
        "text": "Apparently the twelve days of Christmas are not null-terminated.",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:59.284840448Z",
        "author": "Izack",
        "date": "2010-12-11T01:22:37+0000",
        "id": "5b9853c5a2a86a7a5414373f9a532999",
        "post_id": "post-275073",
        "text": "Mitchster said:sorry guys ragtag has done sgu shuttle,jumper ,the manifest ,and the wonderful stargates\n\nSorry? How's that a bad thing?:)",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:58.11270016Z",
        "author": "N_Molson",
        "date": "2010-11-27T21:24:55+0000",
        "id": "4619377303e932c8f927adc824c5bb74",
        "post_id": "post-273745",
        "text": "That's the \"Natural Park de Camargue\".Here's theofficial linkif you're interested.No secret military area there, only marshes, protected birds and horses. A very beautiful landscape, if you come in France one day it's a nice sight.;)I would guess the area is blured becaused it's a protected area. Maybe some hunters use Google Earth.",
        "thread_id": 17698
    },
    {
        "@timestamp": "2023-09-14T07:13:09.584024064Z",
        "author": "Chub777",
        "date": "2010-05-21T13:33:38+0100",
        "id": "0d997ccdb87931731105cc48b9832ea1",
        "post_id": "post-224795",
        "text": "Xyon said:In the Save As box, name the file \"whatever.scn\" (where whatever is your scenario name) andinclude the \" marks. It should save as a .scn then.\n\nOk, it worked. Thanks.:tiphat:",
        "thread_id": 14381
    },
    {
        "@timestamp": "2023-09-14T07:13:08.77732224Z",
        "author": "RisingFury",
        "date": "2010-05-22T01:46:30+0100",
        "id": "a7f29d8b4b58364f795a9c8980651ed1",
        "post_id": "post-224347",
        "text": "Nothing is gonna happen... nobody wants to risk China backing up NK in a war.Or maybe the Mayan predictions of 2012 were right...",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:58.288218368Z",
        "author": "Notebook",
        "date": "2010-11-29T16:37:29+0000",
        "id": "292356b0d4668f19dca250fab3c24791",
        "post_id": "post-273853",
        "text": "N.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:59.500559104Z",
        "author": "Pyromaniac605",
        "date": "2010-12-09T10:37:25+0000",
        "id": "624cd71d04e11625cc3c0ffb3e3c8e0d",
        "post_id": "post-275580",
        "text": "Glad somebody at least slightly agrees with me.:pDarren",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:08.909386752Z",
        "author": "pete.dakota",
        "date": "2008-05-14T00:10:17+0100",
        "id": "a48264693e6b6260cb2b346aad18d581",
        "post_id": "post-65495",
        "text": "It's perfect! Thank you.",
        "thread_id": 1435
    },
    {
        "@timestamp": "2023-09-14T07:13:58.440720896Z",
        "author": "Wishbone",
        "date": "2010-11-30T19:31:48+0000",
        "id": "55afe6e639d628ae1184b080a1251d71",
        "post_id": "post-274092",
        "text": "Somebody mistook a U for an I in \"finding\"",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:59.56884864Z",
        "author": "Cosmic Penguin",
        "date": "2011-05-25T12:18:00+0100",
        "id": "537dce9feb9b067f08715b6853269170",
        "post_id": "post-275692",
        "text": "astrosammy said:Shouldn't be more than 24 hours from landing. Where? I'm sure someone will post them here...\n\nErr...:uhh:Jim Oberg on NASASpaceFlight.com said:I'm hearing some worried murmurs from contacts -- the separation image cards can't seem to be found. Anybody know more?\n\nChris Bergin on NASASpaceFlight.com said:One of the guys we know coming off shift at MCC-H saying no sign of the Soyuz photos yet. Uh oh.\n\n",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:13:58.506148096Z",
        "author": "Frogisis",
        "date": "2010-12-01T23:49:31+0000",
        "id": "d206445bb68ffd1cdb6b361e3485d456",
        "post_id": "post-274284",
        "text": "I don't find it convincing at all, at least in terms of how life arose on Earth, but I'd be very surprised if it never happens anywhere, ever. Kind of like parthenogenesis, or other kinds of asexual reproduction among metazoa, it's probably something that happens from time to time but is nevertheless the exception.",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:09.36256384Z",
        "author": "Kevon Daye",
        "date": "2010-05-21T05:50:39+0100",
        "id": "de276c37288bb611783749245c628a67",
        "post_id": "post-224711",
        "text": "Just wanted to Introduce myself.I got into orbiter about a month and a half ago, and it's been a real challenge learning to fly in space ( I'm used to flying a bit closer to Earth and spaceflight is a whole different animal). Challenging (and sometimes frustrating) though it is,I find it very rewarding (There's no feeling quite like pulling off you're first successful Lunar transfer). I look forward to to meeting everyone (figuratively of course), continuing to learn,and being an active and productive member of the community.:cheers:S!Kevon",
        "thread_id": 14372
    },
    {
        "@timestamp": "2023-09-14T07:13:59.57525632Z",
        "author": "Shinrar",
        "date": "2010-12-11T19:12:42+0000",
        "id": "36ff43d03d45a95e694be6fd2681b51c",
        "post_id": "post-275715",
        "text": "Ark said:Might as well ask another Triton question: Is there a way to stop the UMMUs from tipping all over the place when you try to walk forward? For some insane reason they had no problem in one scenario, and in another scenario they spin all over the place. Might have something to do with airlock locations, EVAing from one ship works fine while EVAing from another ship has this problem.\n\nWhat are the MJDs of the two scenarios? If I'm wagering correctly, the one where you're jumping around is in the future, and the on it works fine is likely a 2001 scenario?",
        "thread_id": 17851
    },
    {
        "@timestamp": "2023-09-14T07:13:09.552804096Z",
        "author": "Urwumpe",
        "date": "2008-05-15T09:01:56+0100",
        "id": "562093f0fd7428166f65ee5ded3079bb",
        "post_id": "post-65533",
        "text": "I think joshb has transferred here. Not sure about the state of the project though.",
        "thread_id": 1438
    },
    {
        "@timestamp": "2023-09-14T07:13:57.990792704Z",
        "author": "orb",
        "date": "2010-12-11T21:42:55+0000",
        "id": "72524c88543945cae2ef86e18cc19da7",
        "post_id": "post-273596",
        "text": "retro said:Been at it for 2nd day this is what its say after i tried the VC2010 solution !I have tried everything don't have a frigging clue :lol:\n\nAnd did you readthe 2nd postin this thread, or at least search on forums for afxres.h that is missing?",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:13:59.610321152Z",
        "author": "Polaris",
        "date": "2010-12-11T03:21:07+0000",
        "id": "340f55cdb3d3ec6b5fdb1f91f4f0bfad",
        "post_id": "post-275763",
        "text": "Well, I guess we don't need this thread anymore...I just remembered that Tgep has aSulacodeveloped.UPDATE: I read at the Rag Tag Fleet forums that the package that contained it is, for now, no longer available.",
        "thread_id": 17858
    },
    {
        "@timestamp": "2023-09-14T07:13:09.61433728Z",
        "author": "Hmuda",
        "date": "2010-05-25T12:39:31+0100",
        "id": "0a544ae9f3a358d88039e5af207e39fe",
        "post_id": "post-224820",
        "text": "Wow, didn't know this kind fo thing existed. Much appreciated.",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:58.204210688Z",
        "author": "TSPenguin",
        "date": "2010-11-29T20:27:30+0000",
        "id": "b6081a37af86d59f5aa58d6c8ed7b19f",
        "post_id": "post-273811",
        "text": "Thank you for making a site in chinese (Kantonese?)!I believe there are a great many people in china who'd very much enjoy Orbiter.The design is great too. I like that it is not plastered with images.I can't believe the domain was still free!",
        "thread_id": 17706
    },
    {
        "@timestamp": "2023-09-14T07:13:59.636237056Z",
        "author": "4throck",
        "date": "2010-12-23T14:35:03+0000",
        "id": "7a686d766e04cf7c590019bbec139636",
        "post_id": "post-275804",
        "text": "DaveS said:That's a Block I CM. Block I CMs were strictly LEO-only with no docking capability. That was for Block II.Also BLock I CMs were white painted while the Block II CMs had the reflective mylar coating.Check this page for configuration differences between each flown CSM:http:\/\/apollomaniacs.web.infoseek.co.jp\/apollo\/cme.htm\n\nDaveS, for Apollo Direct, being a simpler (no docking) and earlier plan (as opposed to the actual flown Apollo missions) I guess that a realistic configuration would be the mylar reflective coating but with no docking port.So I stand corrected.Here's some info for the Apollo 2 man direct version:http:\/\/www.astronautix.com\/craft\/apot2man.htmPerhaps the data is usefull regarding realistic performance.And check this PDFhttp:\/\/www.astronautix.com\/craft\/apot2man.htmfor some nice instrument\/inside diagrams of the alternate 2 crew member Apollo CMS.:)",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:58.183432192Z",
        "author": "jedidia",
        "date": "2010-11-28T09:06:31+0000",
        "id": "df7fdc94a4db602f07fb9b299749d1b9",
        "post_id": "post-273784",
        "text": "No, the max numbers are hard coded into UCGO. There's nothing you can do about them.You can't change anything in a .lib, since it's pre-compiled, and a header file only serves for declarations, so whatever you change there will only make it incompatible with the lib.What you can do is make a container that can carry a certain number of cargos, and give your vessel the capability to carry those (see Long Shot for an example).Or, you can code your own cargo hold, that remembers and deletes loaded cargo and respawns them on unloading.",
        "thread_id": 17702
    },
    {
        "@timestamp": "2023-09-14T07:13:09.570742272Z",
        "author": "Urwumpe",
        "date": "2010-05-21T13:14:48+0100",
        "id": "9eeac4b1321f0f874d74b76257901638",
        "post_id": "post-224779",
        "text": "Samuel Edwards said:True, true. But nothing compares to watching a launch from Florida.\n\nLaunching yourself. Even if it is just a small rocket motor on a test stand.",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:59.095264512Z",
        "author": "mrspacely",
        "date": "2008-06-05T05:44:24+0100",
        "id": "081a68b00c7f1c2d21b0450de43856ca",
        "post_id": "post-71289",
        "text": "Urwumpe said:Just remember, that the reactor was build in 1981... it is not old, but also not the newest kind of reactor.\n\nin my opinion that IS old! think of how old the space shuttles are and how much they need to be updated regularly. that plant probably hasnt been updated and probably wont be until it is shut down.i hope someone discloses free energy before we decide energy itself is not worth the risks.",
        "thread_id": 1780
    },
    {
        "@timestamp": "2023-09-14T07:13:59.476524544Z",
        "author": "Brycesv1",
        "date": "2010-12-11T02:06:29+0000",
        "id": "4f076113b6818d2b0eaba7bb5466ca35",
        "post_id": "post-275539",
        "text": "stones astronauts... nice:)",
        "thread_id": 17839
    },
    {
        "@timestamp": "2023-09-14T07:13:58.446770432Z",
        "author": "Urwumpe",
        "date": "2010-12-07T10:06:45+0000",
        "id": "b952f3d9147b5a3ec31f100dd916ecd0",
        "post_id": "post-274125",
        "text": "Wishbone said:Please don't discount the original research paper though. The invectives thrown in an interview are bad taste and may be related to a personal feud.\n\nI would say you are right. Contaminations are an easy word, but such contaminations have been part of biology for over a decade, making it just likely that Bacteria could use arsenic instead of phosphorous.This time, the evidence is better: Just without going into chemical details, it focused on the reproduction of the bacteria. If you would assume that the bacteria used only the Phosphorus that they already contained, there would be a large gap in form of unexplained mass: The bacteria must have used something out of their environment for thriving, and this can only be arsenic.Of course, the X-Ray scattering of the DNA would be the ultimate evidence... I am sure it will come now.This interview sounds mostly like hurt ego. It completely misses the point of the other study, suggesting that the interviewed didn't even read the paper.There are some parallels in the unqualified media campaign of the critics, that should be known from other scientific events...for example Darwin or Alfred Wegener... It took a while until tectonics replaced pole shifts.",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:08.776158208Z",
        "author": "jedidia",
        "date": "2010-05-20T12:51:28+0100",
        "id": "c7a3b15f4d73799af7b66ce36f50ac80",
        "post_id": "post-224340",
        "text": "=> the united nations are useless crowd of cowards.\n\nyes, that too...",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:09.12815616Z",
        "author": "Izack",
        "date": "2010-05-21T05:17:38+0100",
        "id": "b5a31de08398cf8bf7cc253a832b42c4",
        "post_id": "post-224495",
        "text": "Some ships do have damage models, as mentioned, but most of the time we're just imagining ourselves blowing up during failed reentries...Most ships will survive hitting Jupiter's atmosphere at a good chunk of C (I remember reading a post about it somewhere, probably in the disaster thread :lol:), or hitting a docking port at 2 or 3 m\/s, or landing at ungodly velocities, but for the sake of realism we pretend we've killed ourselves.:salute:",
        "thread_id": 14360
    },
    {
        "@timestamp": "2023-09-14T07:13:58.466321664Z",
        "author": "wehaveaproblem",
        "date": "2010-12-28T09:37:46+0000",
        "id": "dd2c33e3e2c0e839a6d8d4b0d2ca0e2b",
        "post_id": "post-274180",
        "text": "Alternatively\/also you could try my Resolve International, which comes with a new multistage autopilot and tweaked flight dynamics model for the Resolve. The autopilot should get you into a decentish circular orbit, then dump the ET. There are a few different engine\/fuel setups in that addon too, depending on what you want to do once in orbit.",
        "thread_id": 17731
    },
    {
        "@timestamp": "2023-09-14T07:13:58.792045056Z",
        "author": "SiberianTiger",
        "date": "2010-12-06T12:35:58+0000",
        "id": "8d67b64d3313d5d79566bdb930871d59",
        "post_id": "post-274624",
        "text": "Friendly request for Orbinauts: what if we try to simulate the launch failure mode in Orbiter? I welcome everybody's help here. I spend most of my time at work and installing Orbiter is not welcome here. I assume Thornton's Proton vehicles addon plus some launch control MFD might be good for that. However, I'm not sure if we have a fitting Block-DM addon.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.981189888Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-12-06T10:31:33+0000",
        "id": "8ff4154d2297bcde9883b1aa04409ec8",
        "post_id": "post-274839",
        "text": "",
        "thread_id": 17793
    },
    {
        "@timestamp": "2023-09-14T07:13:58.519339264Z",
        "author": "streb2001",
        "date": "2010-12-02T18:33:50+0000",
        "id": "793c350be1d7e746654d465000c457d4",
        "post_id": "post-274307",
        "text": "Rtyh-12 said:So what? The cockpit is nice enough. Also, imagine flying around KSC or docking in \"three-dee\"!!\n\nFair point, didn't consider docking.",
        "thread_id": 17741
    },
    {
        "@timestamp": "2023-09-14T07:13:09.15858176Z",
        "author": "Mojave",
        "date": "2010-05-20T17:31:48+0100",
        "id": "6039dc722f633141aad22f6db2e9055a",
        "post_id": "post-224517",
        "text": "bwog said:That's what I'm using currently as one:p\n\noo. ok, it's a good ship though and I really enjoy going to Jupiter with it.",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:13:58.070310912Z",
        "author": "Hielor",
        "date": "2010-11-28T23:05:07+0000",
        "id": "586aaf94ea021c9e260710718593d159",
        "post_id": "post-273663",
        "text": "jedidia said:He's refering to the movie Tron;)\n\nI know what he's referring to. As I see it, the conversation went like this:Me: \"This is just religion.\"Him: \"Remember that one fictional example of religious persecution?\"Me: \"???\"",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:09.180486144Z",
        "author": "mc_",
        "date": "2010-05-21T17:47:57+0100",
        "id": "4b63fc12106e08dfa399bc3d1f3564f2",
        "post_id": "post-224544",
        "text": "Xyon said:What is its intended purpose?\n\nA DGIV clone...",
        "thread_id": 14364
    },
    {
        "@timestamp": "2023-09-14T07:13:59.125730304Z",
        "author": "T.Neo",
        "date": "2010-12-07T17:25:11+0000",
        "id": "1c5c0d8bfe1699dd796892146e590db5",
        "post_id": "post-274934",
        "text": "Uh... calculations wrong?Sol is so main sequence, even I can tell you that. Do you seriously expect a G2V star to suddenly pop up into a red giant? I seriously doubt that is possible.:rolleyes:It is a flare. Maybe it's an anomaly, like an off-season rainstorm... our next solar maximum (around may 2013) is expected to be the weakest since 1928, so...Those predictions are also unreliable though. Previously NASA predicted it to be 2010\/2011, and be the strongest on record since 1958...",
        "thread_id": 17805
    },
    {
        "@timestamp": "2023-09-14T07:13:59.126020352Z",
        "author": "Keatah",
        "date": "2010-12-08T08:25:19+0000",
        "id": "525c3290342e597c79290d4665069c35",
        "post_id": "post-274937",
        "text": "jinglesassy said:I wouldn't believe it unless roscosmos and esa also say that.\n\nSo then we're pretty much safe. right?",
        "thread_id": 17805
    },
    {
        "@timestamp": "2023-09-14T07:13:58.085405696Z",
        "author": "Quick_Nick",
        "date": "2010-11-30T21:21:15+0000",
        "id": "0986761cc65be4f32977cb9aa83ee912",
        "post_id": "post-273705",
        "text": "A simulation seems useless except for simulating the first moments of its existence. After that, the information takes up too much space. (plus it will go at real time or slower which is impractical and always puts you billions of years in the past)",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:09.280909568Z",
        "author": "orb",
        "date": "2010-05-28T00:48:29+0100",
        "id": "4f041163ab10a84b046d369d9598b40e",
        "post_id": "post-224686",
        "text": "Star Voyager said:Not sure if I'm doing it right:mms:\/\/kscwmserv1.ksc.nasa.gov\/ae video channel 2.jpgEDIT: Well, I can't get it, but here's a useful link:http:\/\/countdown.ksc.nasa.gov\/elv\/index-ae.html\n\nJust remove \".jpg\" at the end of url, and place it between [url][\/url] tags, like:mms:\/\/kscwmserv1.ksc.nasa.gov\/ae video channel 1mms:\/\/kscwmserv1.ksc.nasa.gov\/ae video channel 2mms:\/\/kscwmserv1.ksc.nasa.gov\/ae video channel 3",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:57.968592128Z",
        "author": "Pyromaniac605",
        "date": "2010-11-28T09:34:32+0000",
        "id": "ec9cfc37bb61f067bfb96b3f10d94c8a",
        "post_id": "post-273563",
        "text": "statickid said:I had GA when I had an infected lymph node removed and drained from my throat.\n\nThat sounds like a plague \"cure\" to me. :blink:Darren",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:13:09.401710592Z",
        "author": "Urwumpe",
        "date": "2010-05-21T11:15:42+0100",
        "id": "8516f0a73e8e2d82de6fe4838535664d",
        "post_id": "post-224744",
        "text": "New German Autobahns are suffering from concrete degradation, because they had been build by the lowest bidder, who did decide to ignore the experience of GDR engineers, that the gravel in eastern Germany has a lot of silicic acid in it. This acid reacts with the concrete exothermally and makes it increase in volume, creating bumps and holes in the new road after a short time.http:\/\/en.wikipedia.org\/wiki\/Alkali_Silica_ReactionThose who don't learn from the past are forced to repeat it. In engineering this is true.",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:13:59.328288768Z",
        "author": "Izack",
        "date": "2010-12-08T18:05:16+0000",
        "id": "9e27212f051c3a4f5bff4b50556b077a",
        "post_id": "post-275141",
        "text": "Hello and:welcome:!",
        "thread_id": 17818
    },
    {
        "@timestamp": "2023-09-14T07:13:08.780957952Z",
        "author": "Dambuster",
        "date": "2010-05-24T11:53:58+0100",
        "id": "cd6a1047b91d9c27f7531c51383b30e7",
        "post_id": "post-224379",
        "text": "Zachstar said:And the north will likely attack in response. And get the hell on earth it wants so badly...Sigh...I guess its up to china now then. The allies will never invade NK without China's help casualties would be extreme and untold millions of civilians would die. If China stays out of it it would be a slugfest They would shell population centers while we scramble to blast the guns and every military target we can.\n\nI'm pretty sure you're wrong about the war (at least I really hope so!), butneverunderestimate American power.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:59.36449792Z",
        "author": "HAL9001",
        "date": "2011-01-10T11:37:05+0000",
        "id": "940df499d5b7da0507b0959d5039d812",
        "post_id": "post-275293",
        "text": "I would love a multiplayer version where you put two joysticks at the computer and fly with splitscreen.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:58.198530048Z",
        "author": "Wishbone",
        "date": "2010-11-29T17:23:23+0000",
        "id": "e624f4709d7a3fc54c9fc718fe2f695a",
        "post_id": "post-273804",
        "text": "Java Astrodynamics Toolkithttp:\/\/jat.sourceforge.net\/JAT is a is a library of components to help users create their own application programs to solve problems in Astrodynamics, mission design, spacecraft navigation, guidance and control using Java or Matlab. It is not an application program, although there are a number of demo programs included. You have to be able to write Java or Matlab programs to use JAT.\n\nComment: it is very neat and programmer-friendly. I'll be moving Precession MFD to GPL to be able to use code from this library.Hint: check out the tarball from the SVN browser. Lots of \"open source\" projects hide their code this way.",
        "thread_id": 17705
    },
    {
        "@timestamp": "2023-09-14T07:13:08.783030272Z",
        "author": "Cairan",
        "date": "2010-05-25T22:37:54+0100",
        "id": "3785a3895fb530ea072dc76459bea898",
        "post_id": "post-224399",
        "text": "That's one area we are all missing here indeed: chemical and biological weapons. I wouldn't bet too much on N Korea having good quality bio weapons, but chemical ones, you bet... So IF and only IF some nuts in there were to consider committing large scale suicide, you would bomb Seoul with chemical warheads with artillery shells, as far as the nuclear weapon issue goes, it was developed mainly for bragging rights and bargaining chips to get resources to keep the regime running from it's neighbors...That being said, a single, nicely placed low yield device atop a missile detonated in the high atmosphere above S. Korea or Japan would have interesting effects on these high-tech countries...",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:59.372447232Z",
        "author": "Nazban",
        "date": "2011-02-14T08:32:59+0000",
        "id": "dd69a173ea0ce9b07512367c9c144704",
        "post_id": "post-275331",
        "text": "So basically its like a veto. and it will take the lowest voted time acceleration.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:58.275764736Z",
        "author": "Axertan",
        "date": "2010-11-28T23:35:03+0000",
        "id": "0c00eb8a35a33c35caa039e62d4988e0",
        "post_id": "post-273824",
        "text": "There's quite a number of space-themed movies and TV seriesPersonally I'd recommend, say..Firefly(TV series), Serenity (movie)Apollo 132001: A Space OdysseySpace Cowboys.. And for something a bit different.. Red Dwarf? I mean, they do live on a spaceship :lol:",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:59.094972928Z",
        "author": "Scrooge McDuck",
        "date": "2008-06-04T21:37:12+0100",
        "id": "70be4dbed9a7d13ce7df183e8980bc94",
        "post_id": "post-71286",
        "text": "So apparently, the situation is under control, good news..",
        "thread_id": 1780
    },
    {
        "@timestamp": "2023-09-14T07:13:58.313545472Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-12-07T06:54:17+0000",
        "id": "8aaaf0f9252d01c1472b23f960f202f5",
        "post_id": "post-273898",
        "text": "Star Trek (all of them, although some episodes of Voyager *cough* Threshold *cough* were absolutely terrible). Deep Space 9 was probably my favorite.2001 and 2010 are also good. I hadn't read 2001 before I saw the movie and it made virtually no sense, but 2010 cleared everything up for me.I think I'll start watching Firefly soon.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:09.159130112Z",
        "author": "Xyon",
        "date": "2010-05-22T11:32:18+0100",
        "id": "b294aabe4900e208d5efbcd7c15b661a",
        "post_id": "post-224521",
        "text": "That ship of yours would be interesting to dock at while it's rotating about the X-axis...",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:13:59.256927232Z",
        "author": "Hielor",
        "date": "2010-12-07T23:34:46+0000",
        "id": "7d1994e3e718ca81aa6418e4ec5a10c1",
        "post_id": "post-275044",
        "text": "I don't have access to the SDK docs at the moment, but one thing that would work would be to make a vessel, put it where you want to measure the pressure, then delete it when you're done with it:p",
        "thread_id": 17811
    },
    {
        "@timestamp": "2023-09-14T07:13:58.488185344Z",
        "author": "Urwumpe",
        "date": "2010-12-03T15:36:06+0000",
        "id": "c40fb0ed1df15187e304f131f8901d58",
        "post_id": "post-274226",
        "text": "Wishbone said:Code up and running, thanks (as time allows will link it up to the reentry code in PrecMFD. A few ideas: array counts should ideally be available without iterating through the array; would it also be beneficial to avoid mem leaks by pushing as much of the stuff to the stack as possible? I find it really helpful to useconstmodifiers as liberally as possible to catch contract violations; same for references instead of pointers. Since some of your functions return std::strings there could also be used std::vectors (isn't STL wonderful:))...\n\nI agree, this is all some good improvements. I would also think about using Pimpl-es a few times, instead of direct pointers.Wishbone said:Again, thank you for the SDK. (Hope Urwumpe is reading this between shovelling snow and keeps on planning a followup to his brilliant Link 11\/16 idea;)which would allow communication between add-ons without too much fuss of recompilation)\n\nIf you are interested in getting the idea to a prototype version, just let me know, it is all just about a small number of message codes, that permit to push data ahead, or permit polling the queues by a MFD. I currently just have a crude version in the Black Dart as feasibility test... (I fear I will never release the Dart as long as I abuse it as experiment platform of choice, it is the first to receive EPP support)I am not sure, it would really improve this one, since it is very inter-vessel communication specific, but it wouldn't be hard to make the interfaces of EPP flexible enough that it can be used for a few EPP versions without recompilation...just by installing a more recent EPP.DLL,",
        "thread_id": 17736
    },
    {
        "@timestamp": "2023-09-14T07:13:09.228786432Z",
        "author": "MeDiCS",
        "date": "2010-05-20T22:46:25+0100",
        "id": "8f92423597a028c2243914baff1da444",
        "post_id": "post-224556",
        "text": "Samuel Edwards said:Why do you care? Most females hate orbiter. my sister for example\n\nSure, keep whining about her. Clearly, one thread isn't enough.",
        "thread_id": 14365
    },
    {
        "@timestamp": "2023-09-14T07:13:58.50507392Z",
        "author": "Sky Captain",
        "date": "2010-12-01T19:36:43+0000",
        "id": "311fb550ac479ea3917fb3dcf772e966",
        "post_id": "post-274273",
        "text": "Urwumpe said:I don't ask if it could potentially contain bacteria. I ask if it really does. Potentially it could also contain unicorns. Potential pizza is pizza that does not stop you from feeling hungry.Can you understand the difference? It is not about forming an endless chain of hypothetical what-ifs, that eventually result in an infinitesimal chance for something happening. Maybe all your hypothetical reasoning is at one point actually impossible and wrong, and all meteoroids that we could catch in space contain no life at all.\n\nWell yeah chances are small for everything happening just right, but it is plausible and then there is that meteorite found it Antarctica which may contain traces of Martian bacteria.",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:09.653084672Z",
        "author": "bwog",
        "date": "2010-05-21T16:14:14+0100",
        "id": "287780a796ce740a104dda5095ccf0a9",
        "post_id": "post-224838",
        "text": "I downloaded TransX and extracted the .zip into the Orbiter installation folder. I tried it, and it was very glitchy. First of all, I had to click the menu button then a button on the side for it to do anything. I pressed select then went back into it and there was text in the wrong view. Does any one know what's up with this?",
        "thread_id": 14385
    },
    {
        "@timestamp": "2023-09-14T07:13:59.351961088Z",
        "author": "Face",
        "date": "2010-12-10T09:53:01+0000",
        "id": "7ce3ac2f7e8ac828641d3c3105f3f09f",
        "post_id": "post-275210",
        "text": "Bonanza123d said:While i have a good skill set, it would be easier to start from scratch. He can help if he would like. He can probably co-develop.\n\nErm... well... you see, I don't have a problem to help developing a better multiplayer from scratch where someone else takes the designing lead.But this: (10-12-10, 04:20)Bonanza123d said:Ok. I am about to start the prep work tomorrow.\n\n...andthis: (29-09-10, 18:38)Bonanza123d said:To shed light on the entire situation, I am currently creating an Orbiter Multiplayer. Funny, as it turns out, there is a MP area in the CFG. also, can someone tell me what this Orbiter Server is?\n\n...is making you lose respect points in my book. It looks like you have nothing more than lovely day-dreams on your hand.I would (and really only could) discuss design parameters for a from-scratch implementation with you, if there'd be at least something like a design sketch-up likethis.[RANT]But there is nothing but your announcement. Excuse me, but it looks like just another \"I want multiplayer, and I want it immediately\"-n00b-thread with much bla-bla and nothing else. And every such thread is water on the mills of multiplayer-bashers, because it looks like multiplayer in Orbiter is something for kids, day-dreamers or crackpots, but not for \"serious\" developers. Just another reason for really skilled folks to say \"hands-off of multiplayer-projects\" like OMP.[\/RANT]I seriously hate this,Face",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:09.599962624Z",
        "author": "supersonic",
        "date": "2010-05-21T19:28:36+0100",
        "id": "2618f26ae93118e7b99b264fe88b65ef",
        "post_id": "post-224811",
        "text": "How about this one:http:\/\/www.worldwidetelescope.org\/Home.aspx",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:57.94925184Z",
        "author": "jinglesassy",
        "date": "2010-11-27T16:52:14+0000",
        "id": "d58476ce0e74f3c072112543611af797",
        "post_id": "post-273525",
        "text": "Actually it allows you to claim parts of a celestial object if you have plans to develop it within a decade.",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:13:59.352503552Z",
        "author": "Rtyh-12",
        "date": "2010-12-10T15:09:17+0000",
        "id": "e1f02ff7090e0d01989dd51158041e95",
        "post_id": "post-275214",
        "text": "Face said:Excuse me, but it looks like just another \"I want multiplayer, and I want it immediately\"-n00b-thread with much bla-bla and nothing else.\n\nI WANTZ MP NOWW!!! DO IT OR WE KIll U!!!Seriously now, people forget that a few years ago (OK, more years ago) some working multiplayer add-ons were made. However they were just prototypes and they didn't really work. Also, saying that you want to do the project yourself and letting Face \"co-develop\" isn't really...how can I say...the smartest thing around. Although I do agree that we should let you do whatever you want. Hey guys, even if nothing comes out of this, at least he tried, which is more than most of you have done (including me:facepalm:).",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:57.949943296Z",
        "author": "n72.75",
        "date": "2010-11-27T18:18:59+0000",
        "id": "cfaefe98e3ea76089c16707f49c47a2e",
        "post_id": "post-273529",
        "text": "Wishbone said:You can't put a claim on something you haven't even stepped on. My recommendation to the poor soul is to try and put a flag on the celestial body first...\n\nBetter go there at night...",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:13:09.582715136Z",
        "author": "Xyon",
        "date": "2010-05-21T13:22:57+0100",
        "id": "be109cd84c6409db57b7ff6b941e9269",
        "post_id": "post-224790",
        "text": "Just take the .scn file and put it within the \"Scenarios\" folder. Your file will automagically appear in the scenarios list in launchpad (when you restart it if it's running already).",
        "thread_id": 14381
    },
    {
        "@timestamp": "2023-09-14T07:13:59.501020672Z",
        "author": "Urwumpe",
        "date": "2010-12-09T11:01:01+0000",
        "id": "5ba6634c413c47df028f3fc855420802",
        "post_id": "post-275584",
        "text": "Xyon said:Yes, cola is sweet and coffee is bitter (when unsweetened), but that wasn't my question - the caffeine level is just so low in soft drinks I can't imagine getting enough out of it to qualify as a fix.\n\nIts the combination of sugar and caffeine, that makes the effect. You can also push yourself up on just sugar.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:09.582957568Z",
        "author": "Woo482",
        "date": "2010-05-21T13:23:01+0100",
        "id": "dd9769411d3b507313f9441fdea47231",
        "post_id": "post-224791",
        "text": "I'm pretty sure you can just save it as <scenario name>.scn in your Orbiter\/Scenarios folder and then select it in the Orbiter launchpad",
        "thread_id": 14381
    },
    {
        "@timestamp": "2023-09-14T07:13:58.6571968Z",
        "author": "Urwumpe",
        "date": "2008-06-04T21:24:55+0100",
        "id": "d96a64a4fb366e4385fca714e003474b",
        "post_id": "post-71251",
        "text": "Poscik said:Where I can find that debugger? Nothing on Orbiter-Wiki...\n\nIt is part of Orbiters standard installation, it is a plug in you can enable just like a MFD.",
        "thread_id": 1777
    },
    {
        "@timestamp": "2023-09-14T07:13:59.505485568Z",
        "author": "Suzy",
        "date": "2010-12-11T05:09:22+0000",
        "id": "3cd9e8723ad79f9bfc59e93963c406c7",
        "post_id": "post-275619",
        "text": "With low-fat milk and artificial sweetener, so I can have it guilt-free:). Usually 2 cups a day. Favorite coffee is a cappuccino. I've never managed to develop a liking for tea.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:13:57.729048064Z",
        "author": "SiberianTiger",
        "date": "2010-11-26T15:33:44+0000",
        "id": "3c970317d765cd90710d26af0532e3f0",
        "post_id": "post-273377",
        "text": "jedidia said:Do they know how long it has been isolated? It might be interesting to study bacteria from that lake...\n\nFrom what I read, this estimation ranges from 500,000 to 15 m years of isolation.",
        "thread_id": 17669
    },
    {
        "@timestamp": "2023-09-14T07:13:08.77951616Z",
        "author": "SiberianTiger",
        "date": "2010-05-23T08:34:37+0100",
        "id": "de7cc142373df45c8706609682e4ed00",
        "post_id": "post-224364",
        "text": "Dambuster said:Even if you do, you really can't tell whether the North Koreans actually worship Kim Jong Il, or whether they just say they do in public, whilst slanging him off in private (or something along those lines). I think I've heard reports (can't remember where) that the people there are growing rather disillusioned with their country.\n\nSome of them apparently do, because their people never stop attempting to cross Chinese border and disappear among Chinese population (although not so many manage to, because Chinese powers catch and deliver them back). But the big question is, how big part of their armed forces and secret services are unhappy with (1) the way their regime works and (2) Kim personally. That is, if you count on some internal powers for making a revolt.For the possibility of invasion, I believe it's up to Korean people to decide. It's the South Koreans who would risk their well being and peaceful life in case an attack attempt is launched on North Korea. If they value their current life remaining in the present state over the chance of rejoining their country, so that should be it.",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:59.11276672Z",
        "author": "Pyromaniac605",
        "date": "2010-12-07T08:23:02+0000",
        "id": "cdf48d11566b5b868db48a1674393b8c",
        "post_id": "post-274903",
        "text": "I think this has already been requested. :shrug:In any case, welcome to the forum. :thumbup:Darren",
        "thread_id": 17801
    },
    {
        "@timestamp": "2023-09-14T07:13:08.783163904Z",
        "author": "SiberianTiger",
        "date": "2010-05-26T09:28:39+0100",
        "id": "d639b0246547aab4fa02b0713c88f30a",
        "post_id": "post-224401",
        "text": "Bj said:I seem to remember N Koreatrying to launch a rocket into spaceand 'failed.' Whats funny, it landed in the Pacific -means it never even got close to orbit. Possible mechanical failures aside, how can it possibly be passed for a orbital vessel? Perhaps as they say, a long range missile coverup?\n\nAs independent post mortem has revealed, it actually almost GOT there, but failed 3rd stage of the launcher prevented orbiting.Latest:http:\/\/news.asiaone.com\/News\/Latest+News\/Asia\/Story\/A1Story20100526-218560.htmlSEOUL, KOREA - South Korea's military was tracking four North Korean submarines which disappeared from their east coast base after conducting naval training in the East Sea earlier this week, a military official in Seoul said Wednesday (May 26), according to Yonhap News.Locations of the North's four 300-tonne-class submarines have remained unknown for two days, the military official said, noting, \"We are tracking the four submarines by mobilising all naval capabilities in the East Sea,\" the report said.It added that the submarines left the Chaho base located near the Musudan-ri missile launch pad site in North Hamgyong Province in North Korea's northeast coast, according to the official.\n\n",
        "thread_id": 14347
    },
    {
        "@timestamp": "2023-09-14T07:13:58.599344384Z",
        "author": "orb",
        "date": "2010-12-02T19:43:30+0000",
        "id": "98b23ea6c3d147f69c7f38dcb933a9d6",
        "post_id": "post-274387",
        "text": "We have already on Orbiter-Forum:\"Orbiter book club...\" in Off-Topic\"Orbiter-based short stories, anyone?\" in Orbiter Web ForumIf that's the kind of fiction you mean.",
        "thread_id": 17748
    },
    {
        "@timestamp": "2023-09-14T07:13:59.131062016Z",
        "author": "fireballs619",
        "date": "2010-12-16T01:33:50+0000",
        "id": "9880920c50513b422dbcd3bfbdaf6ab6",
        "post_id": "post-274963",
        "text": "Izack said::welcome:to Orbiter-Forum!There's a 'Thanks' button in every post, to spare you of responding to everyone. :tiphat:\n\nThe real way Izack gets his post count up... he never thanks!:lol::welcome:to the forum!",
        "thread_id": 17807
    },
    {
        "@timestamp": "2023-09-14T07:13:08.97293824Z",
        "author": "Aviator",
        "date": "2010-06-10T00:42:02+0100",
        "id": "a193597db51546b643fdc15a19ba8dc1",
        "post_id": "post-224432",
        "text": "well he was a student pilot, (not a ppl) so some instructor in the school would have had to authorise the flight.I guess thats probably what would define a solo as \"hire.\"And as well, This is in Australia so maby things are slightly different - we generaly seem to be a couple years behind American legislation with casa often bringing in new laws because \"well the FAA did it and it worked there..\"",
        "thread_id": 14350
    },
    {
        "@timestamp": "2023-09-14T07:13:58.073276416Z",
        "author": "Wishbone",
        "date": "2010-11-29T17:19:24+0000",
        "id": "daa290196dbb4429d89f2f698b5eab03",
        "post_id": "post-273691",
        "text": "An interesting question. Do you happen to know a decent cosmology book with \"answers\"?",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:59.3503104Z",
        "author": "Izack",
        "date": "2010-12-10T05:48:12+0000",
        "id": "997a54b81c52678f36f364be8f386395",
        "post_id": "post-275198",
        "text": "Another solution, which is inevitably posted in all of these threads, is to change time acceleration to plain old acceleration. An inherent flaw of that is that MFDs which predict the motion of planets in tandem with that of your craft will be useless, as you whiz along your trajectory while the planet does not.In many respects, Orbiter is simply too big and too dynamic to support adequate multiplayer the the sense that most of you seem to want. I'd very much like to be proven wrong, but I can't see how it would work and still retain the core functionality of the simulator.",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:59.362828032Z",
        "author": "deltawing777",
        "date": "2010-12-20T13:40:19+0000",
        "id": "6cad8e9b8857535e5d6aa2c80011f6dc",
        "post_id": "post-275282",
        "text": "Boy! I sure did have fun with OMP this weekend. I got to meet alot of nice people in Teamspeak3. Had a absolute BLAST! So reguarding this new multiplayer,any code or updates website link , Svn, anything? Oh wow Bonanza123d hasn't posted in a while now. Humm....",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:58.087833088Z",
        "author": "N_Molson",
        "date": "2011-01-30T21:56:45+0000",
        "id": "2c1db381c83965c4c6a9254854c774a0",
        "post_id": "post-273717",
        "text": "Very interesting. Especially the idea of time step. Which exists in computer simulations, but doesn'tseemto exist in the real world.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:09.568337152Z",
        "author": "Xyon",
        "date": "2010-05-21T12:40:22+0100",
        "id": "52a3c371f557ccc1349a24d3605176b5",
        "post_id": "post-224768",
        "text": "I believe your title would make more sense if it read \"Anybodyborn or living in Florida?\".The other problems with this thread I cannot help with.",
        "thread_id": 14380
    },
    {
        "@timestamp": "2023-09-14T07:13:09.613211648Z",
        "author": "Xyon",
        "date": "2010-05-23T00:15:28+0100",
        "id": "dd1e50728e63abbf40b908c6a376bdfc",
        "post_id": "post-224813",
        "text": "Those look lovely! I haven't had the one back from telescope.org myself either, but I did get a shot of Jupiter from the MicroObservatory.I think I need to tweak my settings a bit >.>",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:09.613211648Z",
        "author": "Xyon",
        "date": "2010-05-23T00:15:28+0100",
        "id": "dd1e50728e63abbf40b908c6a376bdfc",
        "post_id": "post-224813",
        "text": "Those look lovely! I haven't had the one back from telescope.org myself either, but I did get a shot of Jupiter from the MicroObservatory.I think I need to tweak my settings a bit >.>",
        "thread_id": 14383
    },
    {
        "@timestamp": "2023-09-14T07:13:58.291511808Z",
        "author": "Urwumpe",
        "date": "2010-12-05T07:58:33+0000",
        "id": "57466b6c6168f28a6403eca098d1a949",
        "post_id": "post-273878",
        "text": "movieman said:Basically it's meant to be a 'Green Berets'-style gung-ho recruiting film for a future fascist militarist state, but you're always taking a big chance when you deliberately make a movie look bad.\n\nWell, they coarsely approached the concepts of Starship Troopers, but every time it had the chance, it made things wrong. For example that the movie political system is deeply fascist, while the book version is a total meritocracy, but that is fascist only by the corporatism, but lacking many other fascist concepts. Heinleins novels are always on the edge to fascism, but you have to admit in Heinleins favor, that he always leans towards anti-fascism. Heinlein was never a Remarque, who had to face war with his own life, he was a typical home front soldier, making it pretty easy for him, to expect sacrifices from his characters, that he never had to make himself: As much as he appreciates voluntary military service, as much he also underestimates the price of war. Also his concept of the \"citizen in uniform\" is IMHO pretty flawed compared to existing real world implementations (eg, Germany), because it is not existing, in his world you are either soldier or citizen, but never both at the same time. Still, you can admire his explorations of liberty... even if Starship troopers is actually considering liberty as the liberty to give up freedoms for your society. It is not the typical Heinlein concept there, \"Moon is a Harsh Mistress\" is better in that topic.But Verhoeven already admitted that he had never actually finished reading the book. :lol: It would just have been nicer, if he would have called it \"Bug Hunt\" and leave the Starship Troopers comparisons to Fans... but without his movie, I might never have ended reading Heinlein at all.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:09.158844416Z",
        "author": "Bloodworth",
        "date": "2010-05-22T09:37:07+0100",
        "id": "26923360937aa9dad1a69bac3d8051c3",
        "post_id": "post-224519",
        "text": "Picies festival liner by Rag Tag Fleet.",
        "thread_id": 14362
    },
    {
        "@timestamp": "2023-09-14T07:13:58.627388672Z",
        "author": "Matte",
        "date": "2008-06-04T13:41:32+0100",
        "id": "9b24290aba0e9c5b405de5984b831447",
        "post_id": "post-71222",
        "text": "Good afternoon.i'm having troubles with Atlas V.i tried both the Atlas V bersion 2 Beta 0.3 by Jim Clem and the re-edition Realistic Atlas V by Ryan Walean. using MRO i have no problem. as soon as i try to use the rocket from the scenarios included in the package of Atlas V it crashes telling me that it's a critical error, and to see the log:so this is my log:HTML:**** Orbiter.log\nBuild Sep 29 2006 [v.060929]\nFound 3 joystick(s)\nModule AtlantisConfig.dll [API v.060425]\nModule DGConfig.dll [API v.060425]\nModule TrackIR.dll [API v.060425]\nTrackIR module not found.\nModule ScnEditor.dll [API v.060425]\nModule Rcontrol.dll [API v.050206]\nModule OrbiterSound.dll [API v.060425]\nModule Meshdebug.dll [API v.060425]\nModule InterMFD51.dll [API v.060425]\nModule Framerate.dll [API v.050206]\nModule FlightData.dll [API v.050206]\nModule ExtMFD.dll [API v.060425]\nModule CustomMFD.dll [API v.060425]\nModule GenesisMFD.dll [API v.060425]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nZbuffer: 32 bit\nRender device: Fullscreen 1280 x 960\nDevice has hardware T&L capability\nJoystick throttle: SLIDER 0\nJoystick throttle control detected\nModule Sun.dll [API v.050206]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll [API v.050206]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll [API v.050206]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll [API v.050206]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll [API v.041022]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll [API v.060425]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll [API v.060425]\nModule Deimos.dll [API v.060425]\nModule Galsat.dll [API v.041022]\nModule Jupiter.dll [API v.050206]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll [API v.041022]\nModule Europa.dll [API v.041022]\nModule Ganymede.dll [API v.041022]\nModule Callisto.dll [API v.041022]\nModule Satsat.dll [API v.050206]\nModule Saturn.dll [API v.060425]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll [API v.050206]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll [API v.050206]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll [API v.050206]\nSATSAT Tethys: Terms 101\nModule Dione.dll [API v.050206]\nSATSAT Dione: Terms 59\nModule Rhea.dll [API v.050206]\nSATSAT Rhea: Terms 68\nModule Titan.dll [API v.050206]\nSATSAT Titan: Terms 100\nModule Hyperion.dll [API v.050206]\nSATSAT Hyperion: Terms 595\nModule Iapetus.dll [API v.050206]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll [API v.050206]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll [API v.060425]\nModule Ariel.dll [API v.060425]\nModule Umbriel.dll [API v.060425]\nModule Titania.dll [API v.060425]\nModule Oberon.dll [API v.060425]\nModule Neptune.dll [API v.050206]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nModule Triton.dll [API v.060425]\nFinished initialising world\n>>> ERROR: No vessel class configuration file found for:\n>>> ERROR: Multistage\\Multistage\n>>>        [C:\\Source\\Orbiter\\Vessel.cpp \/ 248]\n>>> TERMINATING <<<can anyone help me please?thanksMatte",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:13:59.424429568Z",
        "author": "Linguofreak",
        "date": "2008-06-09T18:35:56+0100",
        "id": "14e7070528ecd0f7d59ba9fca65e6789",
        "post_id": "post-71328",
        "text": "Urwumpe said:Now, that is a hot myth. Actually, the Shuttle has bags with special protection fabrics on-board, so astronauts can escape over the overhead windows without getting burning.\n\nFrom:http:\/\/science.ksc.nasa.gov\/shuttle\/technology\/sts-newsref\/sts_sys.html#sts-hrsi\"For example, anHRSItile taken from a 2,300 F oven can be immersed in cold water without damage. Surface heat dissipates so quickly that an uncoated tile can be held by its edges with an ungloved hand seconds after removal from the oven while its interior still glows red.\"OK, so it's just dissapation of surface heat. In other words, there is no \"hot side\" of the tile for more than a few seconds after your heat source is removed.",
        "thread_id": 1783
    },
    {
        "@timestamp": "2023-09-14T07:13:58.62796544Z",
        "author": "DaveS",
        "date": "2008-06-04T14:06:36+0100",
        "id": "69b8b59582fc4543b4672d92bf906f9f",
        "post_id": "post-71225",
        "text": "Matte said:that, i suppose, can be found at the website of the developer!\n\nHere:http:\/\/http:\/\/users.swing.be\/vinka\/base_package_040110.zip",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:13:09.280670976Z",
        "author": "Star Voyager",
        "date": "2010-05-28T00:38:05+0100",
        "id": "3acc14ae71b7023d152ca412e78e9ca3",
        "post_id": "post-224685",
        "text": "Not sure if I'm doing it right:mms:\/\/kscwmserv1.ksc.nasa.gov\/ae video channel 2.jpgEDIT: Well, I can't get it, but here's a useful link:http:\/\/countdown.ksc.nasa.gov\/elv\/index-ae.html",
        "thread_id": 14368
    },
    {
        "@timestamp": "2023-09-14T07:13:59.634134016Z",
        "author": "OrbitHangar",
        "date": "2010-12-10T13:07:26+0000",
        "id": "ea4b73a1b299242c433bbfcfcf680746",
        "post_id": "post-275788",
        "text": "Author:-fedex-NEEDSSPACECRAFT3ANDMULTISTAGE2*Update: added RCS and parachtues!I have to thank Vittorio, of Forum Orbiter Italia, for his F-1 Engine's mesh!This addon will simulate theApollo Direct Ascent(one of the choices offered to go to the Moon).Look at the Sovietic Lunar Program, too!http:\/\/www.orbithangar.com\/searchid.php?ID=5004DOWNLOAD",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:09.40088832Z",
        "author": "SiberianTiger",
        "date": "2010-05-21T10:11:13+0100",
        "id": "2ba1e8106bd12c851aea8b69678bfa6b",
        "post_id": "post-224741",
        "text": "Happened yesterday in my hometown:[nomedia=\"http:\/\/www.youtube.com\/watch?v=n1GOnDBgKmA\"]YouTube- \u0410\u0432\u0430\u0440\u0438\u0439\u043d\u043e\u0435 \u0441\u043e\u0441\u0442\u043e\u044f\u043d\u0438\u0435 \u0432\u043e\u043b\u0433\u043e\u0433\u0440\u0430\u0434\u0441\u043a\u043e\u0433\u043e \u043c\u043e\u0441\u0442\u0430 - \u0448\u0430\u0442\u0430\u0435\u0442\u0441\u044f![\/nomedia]It's strange that 70 years after collapsing the bridge in Tacoma, flutter is still a problem for bridge builders.",
        "thread_id": 14377
    },
    {
        "@timestamp": "2023-09-14T07:13:59.634547712Z",
        "author": "Wolfer",
        "date": "2010-12-10T15:45:44+0000",
        "id": "db4f01be48d8b41e7d765caa23bf55d5",
        "post_id": "post-275790",
        "text": "It seems the \"spacecraft\" folder is missing from the download.",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:13:58.636900096Z",
        "author": "Notebook",
        "date": "2010-12-11T20:57:25+0000",
        "id": "1885d831648ce47e84d0abbb76e870f2",
        "post_id": "post-274506",
        "text": "Haven't got Matlab, do have Mathcad. They have a recursion example:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/RecursiveSawtooth.jpgIts a sawtooth, but thats close...N.",
        "thread_id": 17763
    },
    {
        "@timestamp": "2023-09-14T07:13:57.772538112Z",
        "author": "orb",
        "date": "2010-11-26T15:55:29+0000",
        "id": "4f68b5c1ddf54024525e38ce90a6952a",
        "post_id": "post-273397",
        "text": "The 198th Ariane mission will place two communications satellite into geostationary transfer orbit: INTELSAT 17 for the international satellite operator Intelsat, and HYLAS 1 for the European operator Avanti Communications.This will be the 54th Ariane 5 launch. The launcher will be carrying a total payload of 8,867 kg, including 8,069 kg for the INTELSAT 17 and HYLAS 1 satellites, which will be released into their targeted orbits.The launch will be from Ariane Launch Complex No. 3 (ELA 3) in Kourou, French Guiana.Launch opportunity:{colsp=6}#1:Window|Universal \/ UTC\u200b|Paris \/ CEST\u200b|Kourou \/ GFT\u200b|Washington \/ EDT\u200b|Tokyo \/ JST\u200bstart:\u200b|18:39\u200b|19:39\u200b|15:39\u200b|1:39 p.m.\u200b|03:39\u200bend:\u200b|21:54\u200b|22:54\u200b|18:54\u200b|4:54 p.m.\u200b|06:54\u200bon:\u200b|Nov. 26, 2010\u200b|Nov. 26, 2010\u200b|Nov. 26, 2010\u200b|Nov. 26, 2010\u200b|Nov. 27, 2010\u200b{colsp=6}[highlight]L[eventtimer]2010-11-26 18:39;%c%%ddd%\/%hh%:%mm%:%ss%[\/eventtimer][\/highlight]\u200bThere isO-F's calendar eventcreated for this launch, for whichyou can request a reminder, that will be sent via e-mail on set time before the launch.Payload:INTELSAT 17:INTELSAT 17 is a telecommunication satellite built by SPACE SYSTEMS \/ LORAL in Palo Alto (California) for the operator INTELSAT. It is LORAL's 45th satellite delivery to INTELSAT.INTELSAT 17 is a powerful satellite designed to provide a wide range of telecommunication services in Europe, the Middle East, Russia and Asia. With a mass of 5.5 tons, INTELSAT 17 will occupy an orbital position of 66 degrees East and will enable INTELSAT to extend its C-band coverage while providing video services for the Indian Ocean region. INTELSAT 17 will replace the INTELSAT 702 satellite.INTELSAT 17 is the 49th satellite entrusted to the Ariane range by INTELSAT (INTELSAT, GALAXY, PAS, PANAMSAT and TELSTAR families) since INTELSAT F7 (Flight 7, Ariane 1, on 19th October 1983).\u200bHYLAS 1:HYLAS 1 is a 2.5 ton satellite, built by an industrial consortium comprising Astrium and the Indian Space Research Organisation (ISRO), on behalf of the new British operator Avanti. It was built around ISRO's I-2K platform, already used for the Indian INSAT satellites. The payload was designed and built by Astrium and then delivered to Bangalore in India, where satellite integration and testing took place before shipment to French Guiana.HYLAS 1 is an innovative telecommunication satellite equipped with Ka and Ku band repeaters, designed to offer broadband services across Europe, and more particularly to remote rural areas, from its orbital position of 33.5 degrees West.\u200bCharacteristics\u200b|INTELSAT 17\u200b|HYLAS 1\u200bCustomer:\u200b|INTELSAT|AVANTI CommunicationsPrime\u00a0contractor:\u200b|SPACE SYSTEMS LORAL|ASTRIUM and ISROMission:\u200b|Telecommunications satellite|Broadband servicesMass:\u200b|Total mass at lift-off: 5 540 kgDry mass: 2 393 kg|Total mass at lift-off: 2 570 kgDry mass: 1 125 kgStabilization:\u200b|3 axis stabilizedSlow transverse spin on launcher\/satellite separation|3 axis stabilizedDimensions:\u200b|7.7 x 2.7 x 3.4 mSpan in orbit: 36.1 m|2.5 x 1.6 x 1.5 mSpan in orbit: 36 mPlatform:\u200b|LS 1300 OMEGA BUS|I-2 K BusPayload:\u200b|46 Ku-band transponders28 C-band transponders|8 Ka-band transponders2 Ku-band transpondersOn-board\u00a0power:\u200b|12.4 kW (end of life)Lithium Ion cell batteries|3200 W (end of life)Propulsion:\u200b|R-4D-11|440 Newton thrust biliquid apogee motorLife\u00a0time:\u200b|15 years|15 yearsOrbital\u00a0position:\u200b|66\u00b0 East|33.5\u00b0 WestCoverage\u00a0area:\u200b|Europe, Middle East, Russia, Africa, Central Asia|EuropeImages (clickable)\u200b|\u200b|\u200bLaunch Vehicle:{colsp=2}Characteristics|{colsp=2}Ariane 5 ECA\u200bHeight|\u00a0up to 52 mDiameter|\u00a0up to 5.4 mLiftoff mass|\u00a0780 tonnesPayload mass|\u00a09.6 tonnesThe latest version of the Ariane 5 launcher, Ariane 5 ECA, is designed to place payloads weighing up to 9.6 tonnes into GTO. With its increased capacity, Ariane 5 ECA can handle dual launches of very large satellites.\u200bLauncher L556The upper composite is mounted on the main cryogenic stage (EPC) and incorporates:FairingSYLDA 5 payload carrier structure,The Upper Composite, which comprises:ESC-A cryogenic upper stageVehicle Equipment Bay3936 coneThe lower composite incorporates:EPC (H175) main cryogenic stage with the new Vulcain 2 enginetwo EAP (P240) solid propellant strap-on boosters secured on either side of the EPC{colsp=2}Type-C main cryogenic stage:The EPC is over 30 m high. It has a diameter of 5.4 m and an empty mass of only 14.1 metric tons. It essentially comprises:large aluminium alloy tank;thrust frame transmitting engine thrust to the stage;forward skirt connecting the EPC to the upper composite, and transmitting the thrust generated by the two solid propellant strap-on boosters.Compared with the ARIANE 5 \u201cgeneric\u201d version of the main stage, the main changes are integration of the Vulcain 2 engine (generating 20% more thrust than the Vulcain 1), lowering of the tank common bulkhead, and strengthening of the forward skirt and thrust frame structures. As in the case of the previous A5 ECA launcher (L521) used for flight 164, the Vulcain 2 has undergone a number of changes, principally to the nozzle (shortened and strengthened) and the cooling system (dump-cooling).\u200bThe tank is divided into two compartments containing 175 tons propellant (approximately 25 tons liquid hydrogen and 149.5 tons liquid oxygen). The Vulcain 2 engine delivers of the order of 136 tons thrust, and is swivel-mounted (two axes) for attitude control by the GAM engine actuation unit. The main stage is ignited on the ground, so that its correct operation can be checked before authorizing lift-off.\u200bThe main stage burns continuously for about 535 s, and delivers the essential part of the kinetic energy required to place the payloads into orbit.\u200bThe main stage also provides a launcher roll control function during the powered flight phase by means of the SCR (roll control system).\u200bOn burnout at an altitude of 178 km for this mission, the stage separates from the upper composite and falls back into the Atlantic Ocean.\u200bType-C solid propellant strap-on boosters:Each booster is over 31 m high, and has a diameter of 3 m and an empty mass of 38 tons. Each booster contains 240 tons solid propellant, and essentially comprises:booster case assembled from seven steel rings,steerable nozzle (pressure ratio \u03a3 = 11), operated by a nozzle actuation unit (GAT),propellant in the form of three segments.The boosters (EAP) are ignited 6.05 s after the Vulcain engine, i.e. 7.05 s from H0. Booster thrust varies in time (approx. 600 tons on lift-off or over 90% of total thrust, with a maximum of 650 tons in flight. EAP burn time is about 135 s, after which the boosters are separated from the EPC by cutting the pyrotechnic anchor bolts, and fall back into the ocean.\u200bCompared with the ARIANE 5 \u201cgeneric\u201d version of the booster stage, the main changes include the elimination of one GAT cylinder, overloading of segment S1 to increase thrust on lift-off, and the use of a reduced mass nozzle (this reduces the mass of the structure by about 1.8 tonnes).\u200bType-A cryogenic upper stage:The ESC-A 3rd stage has been developed for the ARIANE 5 ECA version of the ARIANE 5 Plus launcher, and is based on the HM7B engine previously used for the 3rd stage of the Ariane 4 launcher.\u200bThe ESC-A stage comprises:two tanks containing 14.7 tons propellant (LH2and LOX),HM7B engine delivering 6.5 tons thrust in vacuum for a burn time of about 936 s. The HM7B nozzle is swivel-mounted (two axes) for attitude control.To meet the needs of the mission, the ESC-A stage has a single helium sphere to cover the stage tank pressurisation and solenoid valve control requirements.\u200bThe ESC-A delivers the additional energy required to place the payloads into target orbit. This stage also provides a roll control function for the upper composite during the powered flight phase, and orients the payloads ready for separation during the ballistic phase using the SCAR (attitude and roll control system).\u200bThe C-Fibre Placement type Equipment Bay:The vehicle equipment bay (VEB) is a cylindrical carbon structure mounted on the ESC-A stage. The VEB contains part of the electrical equipment required for the mission (two OBCs, two inertial guidance units, sequencing electronics, electrical power supplies, telemetry equipment, etc.). For the third time, the VEB cylinder and cone have been produced using a new process involving depositing carbon fibres on a mould before baking of the structure.\u200bThe upper composite (ESC-A stage + VEB + 3936 cone) for launcher L556 was assembled for the seventeenth time at the Astrium ST site in Bremen, in order to meet needs resulting from the increase in production rates for the coming years.\u200bNose fairing:The ogival nose fairing protects the payloads during the atmospheric flight phase (acoustic protection on lift-off and during transonic flight, aerothermodynamic flux).\u200bA long pattern fairing is used for this mission. It has a height of 17 m and a diameter of 5.4 m.\u200bThe fairing structure includes two half-fairings comprising 10 panels. These sandwich panels have an expanded aluminium honeycomb core and two carbon fibre\/resin skins.\u200bThe fairing is separated from the launcher by two pyrotechnic devices, one horizontal (HSS) and the other vertical (VSS). The vertical device imparts the impulse required for lateral separation of the two half-fairings.\u200bThe fairing has been coated with a new FAP (Fairing Acoustic Protection) product since flight 175-L534.\u200bSYLDA 5 (ARIANE 5 dual-launch system):This system provides for a second main payload inside one of the three fairing models. There are six different versions of this internal structure which has a diameter of 4.6 m. SYLDA height varies between 4.9 and 6.4 m (0.3 m increments) for useful payload volumes between 50 and 65 m3.\u200bFor this mission, a SYLDA 5 \u2018A\u2019 with a height of 6.4 m will be used. It enables the carriage of a payload in the lower position, HYLAS.\u200bLive Coverage Of The Launch::You can watch the broadcast of the launch live onArianespace's Videocorner.The live coverage for the first launch attempt on Videocorner will start 20 minutes before the window opening time, at about 18:20 UTC \/ 1:20 p.m. EDT - i.e.[eventtimer]2010-11-26 18:20? in| ;%c% %h%:%mm%[\/eventtimer] hours[eventtimer]2010-11-26 18:20?.| ago.;%c%[\/eventtimer]You can also watch the launch on TV via satellite (where available), from: HOT BIRD\u2122 (Transponder 155), 13\u00b0 East, Frequency: 11604 MHz, Horizontal Polarisation, Symbol rate: 27.500 Msps, FEC 5\/6, DVB-S, QPSK, MPEG-2, No encryption \/ Free to air.\u200bLaunch Preparations:Timeline:Date\u200b|Event\u200bSep. 17, 2010\u200b|Campaign start reviewEPC depreservation and erection in the launcher integration building (BIL)Sep. 18, 2010\u200b|Transfer of Solid Booster Stages (EAP)Sep. 20, 2010\u200b|Mating of the EAPs with the EPCSep. 22, 2010\u200b|Depreservation and erection of the Upper CompositeOct. 07, 2010\u200b|Launcher Synthesis ControlOct. 12, 2010\u200b|Arrival in Kourou of HYLAS 1 and beginning of preparation campaign in building S1 BOct. 25, 2010\u200b|Arrival in Kourou of INTELSAT 17 and beginning of preparation campaign in building S1 BNov. 02, 2010\u200b|Launcher acceptance by ArianespaceNov. 5, 2010\u200b|Transfer from BIL to BAFNov. 8-10, 2010\u200b|HYLAS 1 filling operationsNov. 11-13, 2010\u200b|INTELSAT 17 filling operationsNov. 14, 2010\u200b|INTELSAT 17 integration on adaptor (ACU)Nov. 15, 2010\u200b|INTELSAT 17 transfer to Final Assembly Building (BAF)HYLAS 1 integration on adaptorNov. 16, 2010\u200b|INTELSAT 17 integration on SyldaNov. 17, 2010\u200b|Fairing integration on SyldaHYLAS 1 transfer to Final Assembly Building (BAF)Nov. 18, 2010\u200b|HYLAS 1 integration on launcherNov. 19, 2010\u200b|Upper composite integration with INTELSAT 17 on launcherNov. 20, 2010\u200b|ESC-A final preparations and payloads controlNov. 22, 2010\u200b|Launch rehearsalNov. 23, 2010\u200b|Arming of launch vehicleNov. 24, 2010\u200b|Arming of launch vehicleLaunch readiness review (RAL) and final preparation of launcherNov. 25, 2010\u200b|Roll-out from BAF to Launch Area (ZL), launch vehicle connections and filling of the EPC liquid Helium sphereNov. 26, 2010\u200b|Launch countdown including EPC and ESC-A filling with liquid oxygen and liquid hydrogenArianespace mission updates:2010-10-29:Payload preparations are underway for Arianespace's fifth Ariane 5 mission of 20102010-11-08:Arianespace\u2019s fifth Ariane 5 is ready to receive its Intelsat 17 and HYLAS 1 satellite payloads2010-11-24:Arianespace\u2019s Ariane 5 mission is a \u201cgo\u201d with Intelsat 17 and HYLAS 12010-11-25:Ariane 5 is ready for Arianespace\u2019s fifth launch of 2010Links:Arianespace:Arianespace to launch HYLASAriane 5 launcherLaunch Kit:English(PDF- 4.94 MB)Fran\u00e7ais(PDF- 4.89 MB)Cover Art(PDF- 3.67 MB)ESA:Hylas home pageHylas-1 videoESA Telecom: Hylas-1 project overviewNews:2006-05-15:Contract for the innovative flexible broadband satellite HYLAS2006-11-10:Bringing satellite broadband to Britain2009-11-06:Hylas-1 payload shipped to India2010-06-04:Hylas-1 on schedule for launch2010-09-29:Hylas-1 gets green light for spaceport trip2010-10-20:Hylas-1 satellite readied for launch from Europe\u2019s Spaceport2010-11-19:Hylas-1 mated with its launcher2010-11-23:Hylas-1 advances European telecom technology2010-11-25:\u201cAfter launch, our real mission begins\u201d: Andrea Cotellessa, Hylas-1 Project Manager interview2010-11-26:Hylas-1 in place for launch2010-11-26:Hylas-1 launchIntelsat:KT Corporation Secures Pre-launch Capacity on Intelsat 17Countdown to Launch: Intelsat 17 Arrives in French GuianaIntelsat 17 Completed EncapsulationIntelsat 17 Datasheet(PDF)EADS Astrium:Hylas 1 arrives in KourouLaunch Kit - Data relating to Flight 198 by Florence HAUSS and Pierre LEROUX(PDF)UK Space Agency:HYLASHYLAS 1 fuelled for launchBroadband TV News:Intelsat 17 and HYLAS 1 ready to boardArianespace\u2019s Intelsat launch given a \u2018go\u2019Aviation Week:Arianespace To Launch Intelsat 17Avanti communications:Launch date set for HYLAS 1Spaceflight Now:Ariane 5 launcher ready for another dual-payload flightCountdown & Launch Sequence:H0-[HH:MM:SS]\u200b|{colsp=4}Event\u200b-11:30:00|{colsp=4}Start of final countdown-07:30:00|{colsp=4}Checkout of electrical systems.Flushing and configuration of the EPC and Vulcain engine for fuelling and chilldown-06:00:00|{colsp=4}Final preparation of the launch pad: closure of doors, removal of safety barriers, configuration of the fluid circuits for fuelling.Loading of the flight programTesting of radio links between the launcher and BLAAlignment of inertial guidance units-05:00:00|{colsp=4}Evacuation of personnel from the launch padPressurization of the attitude control and command systems: (GAT for the EAPs and GAM for the EPC)\u201304:50:00|{colsp=4}Fuelling of the EPC in four phases:pressurization of the ground tanks (30 minutes)chilldown of the ground lines (30 minutes)fuelling of the stage tanks (2 hours)topping up (up to synchronized sequence)-04:00:00|{colsp=4}Fuelling of the ESC-A stage in four phases:pressurization of the ground tanks (30 minutes)chilldown of the ground lines (30 minutes)fuelling of the stage tanks (1 hour)topping up (up to synchronized sequence)\u201303:20:00|{colsp=4}Chilldown of Vulcain main stage engine\u201301:10:00|{colsp=4}Check of connections between launcher and telemetry, tracking and command systems-00:30:00|{colsp=4}Preparation of the synchronized sequence-00:07:00|{colsp=4}Beginning of the synchronized sequence-00:06:30|{colsp=4}Termination of topping up (LOX and LH2)LOX and LH2 topped up to flight valueLaunch pad safety flood valves openedArming of pyrotechnic line safety barriers-00:06:00|{colsp=4}Isolation of the ESC-A helium sphere-00:04:00|{colsp=4}Flight pressurization of EPC tanksIsolation of tanks and start of EPC ground\/OB interface umbilical circuit flushingTermination of ESC-A LOX topping upESC-A LOX transition to flight pressure-00:03:40|{colsp=4}Termination of ESC-A LH2 topping up-00:03:30|{colsp=4}Calculation of ground H0 and verification that the second OBC has switched to the observer mode-00:03:10|{colsp=4}ESC-A LH2 transition to flight pressure-00:03:00|{colsp=4}H0 loaded in the 2 OBCsH0 loaded in OBCs checked against ground H0-00:02:30|{colsp=4}Electrical heating of EPC and VEB batteries, and electrical heating of the Vulcain 2 ignition system shut down-00:02:00|{colsp=4}Vulcain bleeder valves openedEngine ground chilldown valve closed-00:01:50|{colsp=4}Pre-deflection of the HM7B nozzle-00:01:05|{colsp=4}Termination of ESC-A tank pressurization from the ground, and start of ESC-A valve plate seal-tightness checkoutLauncher electrical power supply switched from ground to OB-00:00:37|{colsp=4}Start-up of ignition sequence automatic control systemStart-up of OB measurement recordersArming of pyrotechnic line electric safety barriers-00:00:30|{colsp=4}Verification of ground\/OB umbilical circuit flushingEPC fuel flood valves opened-00:00:22|{colsp=4}Activation of launcher lower stage attitude control systemsAuthorization for switchover to OBC control-00:00:16.5|{colsp=4}Pressurization of POGO corrector systemVentilation of fairing POP and VEB POE connectors and EPC shut down-00:00:12|{colsp=4}Flood valves opening command{colsp=5}IRREVERSIBLE SEQUENCE\u200b-00:00:06|{colsp=4}Arming and ignition of AMEFs to burn hydrogen run-off during chill-down of the combustion chamber on Vulcain ignitionValve plate and cryogenic arm retraction commands-00:00:05.5|{colsp=4}Ground information communication bus control switched to OBC{colsp=5}IGNITION SEQUENCE\u200b-00:00:03|{colsp=4}Checkout of computer statusSwitchover of inertial guidance systems to flight modeHelium pressurization activatedLOX and LH2pressures monitoredNavigation, guidance and attitude control functions activated-00:00:02.5|{colsp=4}Verification of HM7B nozzle deflection-00:00:01.4|{colsp=4}Engine flushing valve closed-00:00:00.2|{colsp=4}Verification of acquisition of the \u201ccryogenic arms retracted\u201d report by the OBC at the latest moment+00:00:00|{colsp=4}Vulcain engine ignition+00:00:01|{colsp=4}Opening of the hydrogen chamber valve+00:00:06.65|{colsp=4}Vulcain engine verification of its correct operation+00:00:06.9|{colsp=4}End of Vulcain engine checkout+00:00:07.05|{colsp=4}Ignition of the EAPs{colsp=2}EAP-EPC powered flight\u200b|mass (Mg)\u200b|Vrel(m\/s)\u200b|altitude (km)\u200b+00:00:07.31|Lift-off|773.8\u200b|0\u200b|0\u200b+00:00:12.54|Start of tilt manoeuvre|747.2\u200b|35.9\u200b|0.090\u200b+00:00:17.05|Start of roll manoeuvre|723.2\u200b|73.6\u200b|0.347\u200b+00:00:32.05|End of roll manoeuvre|645.8\u200b|210.1\u200b|2.440\u200b+00:00:50.1|Transsonic (Mach = 1)|575.8\u200b|324.1\u200b|7.020\u200b+00:01:08.4|Speed at Pdynmax|503.2\u200b|506.0\u200b|13.4\u200b+00:01:53.6|Transition to \u03b3max(41.2 m\/s2)|305.6\u200b|1564.7\u200b|41.1\u200b+00:02:22.0|Transition to \u03b3 = 6.15 m\/s2H1|251.2\u200b|1992.1\u200b|67.9\u200b+00:02:22.8|EAP separation|176.1\u200b|1993.5\u200b|68.6\u200b{colsp=5}EPC powered flight\u200b+00:03:10.9|Fairing jettisoned|158.2\u200b|2195\u200b|106.8\u200b+00:05:05.0|Intermediate point|121.3\u200b|3043\u200b|163.3\u200b+00:07:47.2|Acquisition Natal|68.6\u200b|5311\u200b|179.9\u200b+00:08:54.5|EPC burnout (H2)|46.9\u200b|6897\u200b|177.8\u200b+00:09:00.5|EPC separation|28.0\u200b|6924\u200b|177.9\u200b{colsp=5}ESC-A powered flight\u200b+00:09:01.4|Lost Galliot|28.0\u200b|6925\u200b|177.9\u200b+00:09:04.6|ESC-A ignition|28.0\u200b|6926\u200b|177.9\u200b+00:12:27.4|Lost Natal|25.1\u200b|7415\u200b|169.8\u200b+00:13:26.4|Acquisition Ascension|24.2\u200b|7566\u200b|167.7\u200b+00:14:00.4|Minimum altitude|23.7\u200b|7655\u200b|167.3\u200b+00:18:06.6|Lost Ascension|20.1\u200b|8304\u200b|203.3\u200b+00:18:18.2|Acquisition Libreville|19.9\u200b|8336\u200b|207.7\u200b+00:20:05|Intermediate point|18.3\u200b|8615\u200b|263.4\u200b+00:23:05.7|Acquisition Malindi|15.6\u200b|9096\u200b|456.5\u200b+00:24:46.5|ESC-A burnout (H3-1)|14.1\u200b|9365\u200b|638.4\u200b{colsp=5}\u201cBallistic\u201d phase\u200b+00:24:59|{colsp=3}Phase 3 - Start of INTELSAT 17 orientation|666\u200b+00:27:25|{colsp=2}INTELSAT 17 separation (H4.1)|9030\u200b|1036\u200b+00:27:35|{colsp=3}Phase 5 - Start of SYLDA orientation|1064\u200b+00:29:41|{colsp=2}SYLDA separation (H4.2)|8706\u200b|1456\u200b+00:29:51|{colsp=3}Phases 7 & 8 - Start of HYLAS orientation|1490\u200b+00:34:47|{colsp=2}HYLAS separation (H4.3)|7945\u200b|2585\u200b+00:34:57|{colsp=3}Phases 10 to 13 - ESC-A breakaway|2624\u200b+00:42:36|{colsp=3}Phase 14 - ESC-A orientation for the final spin-up|4543\u200b+00:44:06|{colsp=3}Phase 15 - Start of spin-up at 45\u00b0\/s|4931\u200b+00:45:02|{colsp=3}Oxygen tank passivation (breakdown S34)|5173\u200b+00:45:47|{colsp=3}Phase 16 - Start of ESC-A pre-passivation|5366\u200b+00:49:36|{colsp=3}ESC-A passivation (breakdown S37)|6342\u200b+00:49:40|{colsp=2}End of Arianespace Flight mission|6105\u200b|6354.2\u200bInjection Orbit:Perigee altitude:\u200b|\u00a0250 kmApogee altitude:\u200b|\u00a035 786 kmInclination:\u200b|\u00a02.0\u00b0Perigee argument:\u200b|\u00a0178\u00b0Ascending node longitude:\u200b|\u00a0-121.87\u00b0(*)(*) in relation to a fixed axis, frozen at H0- 3s and passing through the ELA3 launch complex in Kourou.\u200b",
        "thread_id": 17670
    },
    {
        "@timestamp": "2023-09-14T07:13:58.790036992Z",
        "author": "SiberianTiger",
        "date": "2010-12-05T03:27:42+0000",
        "id": "09e16642ce5d2e16e3975168a912537b",
        "post_id": "post-274606",
        "text": "History in picturesDeparture one Glonass-M satellite to the cosmodrome (01.11.2010):Arrival of the sat at Baikonur on 02.11.2010:Rolling out and erection of the vehile on 02.12.2010:History in videosArrival of a Glonass-M satellite at BaikonurRolling out and erection on the pad",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:09.551598848Z",
        "author": "tgep",
        "date": "2008-05-15T03:21:26+0100",
        "id": "dba9e70d446daf3060f3abbe4a95785b",
        "post_id": "post-65528",
        "text": "If I remember right ( you're talking about the add on ? ) it became the XR-2 RavenStar. There's a thread for it in Add on Development.",
        "thread_id": 1438
    },
    {
        "@timestamp": "2023-09-14T07:13:57.79411584Z",
        "author": "N_Molson",
        "date": "2010-11-26T19:41:53+0000",
        "id": "4454c865d951623753369a869831b363",
        "post_id": "post-273404",
        "text": "Very well done, perfect for quickly simulating world's capitals & metropolis ! :thumbup:",
        "thread_id": 17671
    },
    {
        "@timestamp": "2023-09-14T07:13:58.921902848Z",
        "author": "Kevon Daye",
        "date": "2010-12-05T21:48:59+0000",
        "id": "0d6ecac23409d043b3675c654cb7d8fd",
        "post_id": "post-274763",
        "text": "On the tenth day of Christmas the Almighty Probe gave to me...10 More Shuttle Flights9 Strap-on boosters8 Stock Planets7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansand a ship with unlimited delta-V",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:12:52.582909952Z",
        "author": "TSPenguin",
        "date": "2010-02-25T08:10:11+0000",
        "id": "5aad7ead27043b11d54116d6b3b8f664",
        "post_id": "post-208884",
        "text": "This is not possible in orbiter currently.There can only be one sun at a time and the further away you move from it, the more the precision of the orbital calculations break down. Up to the point where the program crashes.But you can usegatesto jump between other solarsystems. Meaning, you jump into another system.Take a look at [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1078\"]Msss MFD v4.0[\/ame]",
        "thread_id": 13245
    },
    {
        "@timestamp": "2023-09-14T07:13:57.946490624Z",
        "author": "Rtyh-12",
        "date": "2010-11-27T12:10:57+0000",
        "id": "3ca0bbb37ed1ac79789e0a600f7b4cfd",
        "post_id": "post-273509",
        "text": "I hereby claim that I claimed the moon as the legal property of Orbiter-Forum, usage of said moon thereafter to be free to use for all members of aforementioned forum for as long as the moon remains in orbit and the sole natural satellite of the planet on which the forum is based. In addition, members of Orbiter-Forum are free to plan trips to the moon, and to take samples of lunar material including lunar regolith for consumption and experimentation both in space and at home.Copied from Xyon's claim, adapted and rewritten by me.:)Come on guys, there are still hundreds of significant objects in the solar system, get them fast!!Template:I hereby claim that I claimed ___ as the legal property of Orbiter-Forum, usage of said ___ thereafter to be free to use for all members of aforementioned forum for as long as the ___ remains in orbit around the _________________________. In addition, members of Orbiter-Forum are free to plan trips to the ___, provided __________________________________, and to take samples of _____ material including _____ for consumption and experimentation both in space and at home.EDIT: Just remembered. If you want to \"buy\" stuff, visitmillionnumbers.com.",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:13:58.943740416Z",
        "author": "astrosammy",
        "date": "2010-12-05T18:59:50+0000",
        "id": "027d30fa507a0dcb446f2b3b5fc5f9bf",
        "post_id": "post-274803",
        "text": "It's amazing how your skins improve the Vanguard. Do you have any plans to do the same for the XR-1 (and maybe DG-IV)? It just feels strange to reenter spaceplanes that have no black heatshield...",
        "thread_id": 17786
    },
    {
        "@timestamp": "2023-09-14T07:12:52.6186176Z",
        "author": "Tekdino",
        "date": "2008-05-06T13:20:53+0100",
        "id": "ed4845595d76fdf740106b1ca661d537",
        "post_id": "post-64479",
        "text": "woo482 said:that Picture was taken from Orbiter directX 10 edition !\n\nShhh, I told you to not talk about our Orbiter 2009! :chair:Now you'll make those Crysis forum guys find our secret \"Orbithangar Elite\" and download the open source to finally beat us in graphics!:(",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:13:58.976397312Z",
        "author": "Frogisis",
        "date": "2010-12-07T01:32:24+0000",
        "id": "0a7952a001f8460c3594b91dd80ada29",
        "post_id": "post-274836",
        "text": "My RCS, it goesPaaa rum pum pum pumAt the ascending nodePaaa rum pum pum pumMy radiator's stowedPaaaaa rum pum pum pumI hope I don't explodePaaaaa rum pum pum pumRum pum pum pumRum p",
        "thread_id": 17792
    },
    {
        "@timestamp": "2023-09-14T07:13:57.989661184Z",
        "author": "Urwumpe",
        "date": "2010-12-05T08:16:29+0000",
        "id": "7a8680a08fda2e6062cfc632ab8f65d6",
        "post_id": "post-273589",
        "text": "SiameseCat said:I was thinking more weekly\/monthly builds, released only when we know there aren't any glaring bugs. After that, we can declare the development snapshots as unsupported, and ignore any useless bug reports. As it is, the only way to use SSU with Orbiter 2010 is compile it yourself.\n\nYes, but I would like to add as counter-argument, that nobody really cares about the disclaimers. Regardless how much you write, that something isn't done or supported, people will bother you with such responses.A 2010 build is pretty much overdue. Maybe we can include displaying a small explicit warning line in both debug string and orbiter log, what version and kind of version is used, so we can quickly tell if somebody is still using a months old snapshot version and not the latest one, despite all hints.",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:12:51.951441664Z",
        "author": "C3PO",
        "date": "2011-05-27T01:11:36+0100",
        "id": "c2fdecb0e50a7d472885a4f6066e76bd",
        "post_id": "post-208359",
        "text": "Donamy said:It is, if they are planning on using, that type of chute for a manned spacecraft, in the future. :blink:\n\nOh! I'm a fan of reusable astronauts! I hope they get it sorted.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.996962816Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-27T22:44:59+0100",
        "id": "d61a21fcfea79269f2a4bf9bb25ddb89",
        "post_id": "post-208011",
        "text": "AMS update:The Official AMS-02 Twitter Account said:End-to-end test ongoing till the end of the week to verify ISS interfaces...24 hours per day of data acquisition!\n\n---------- Post added at 10:44 PM ---------- Previous post was at 03:57 PM ----------Spaceflight Now: \"Shuttle boosters swap rooms inside Vehicle Assembly Building\".SpaceRef: \"Stacked Shuttle Solid Rocket Boosters On the Move\".Some hi-res photos of the move are available at theKSC Media Gallery.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.362868992Z",
        "author": "Dambuster",
        "date": "2010-11-30T10:52:19+0000",
        "id": "cb488670178b648dfcce2d539e4bee86",
        "post_id": "post-274007",
        "text": "Eugh...IL-2:pAnd I've always used a Saitek Cyborg Evo (it worked well for about 4 years) and now I'm using a Saitek X-52. I had a few teething troubles with the X-52, but once I hooked it up to a powered USB hub, all worked well. If you decide to get one of those, let me know - I'll show you one or two tips on how to make it a bit more reliable.Also, whatever joystick you do get: when you use it, try not to let the weight of you arm press down on it - thatwillwear it out over time.",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:59.21385856Z",
        "author": "Bibi Uncle",
        "date": "2010-12-08T21:55:34+0000",
        "id": "be5a1a0f4455968e78731f73346bf020",
        "post_id": "post-275040",
        "text": "Thank you Dr. Schweiger !Finaly, my program skip those lines because I only render the mesh, no need of rendering optimisations like that. However, this is a really good idea for Orbiter. It'll probably save a lot of memory (and time...).",
        "thread_id": 17810
    },
    {
        "@timestamp": "2023-09-14T07:13:58.507562496Z",
        "author": "T.Neo",
        "date": "2010-12-03T12:16:08+0000",
        "id": "6e7f7c51592b1a070c5940baf5c3aa04",
        "post_id": "post-274296",
        "text": ":rofl:The only problem with your hypothesis, is that it doesn't fit into the currently accepted fossil record. :lol:",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:12:52.555776Z",
        "author": "Quick_Nick",
        "date": "2010-02-25T21:32:16+0000",
        "id": "eb1b0d94e200c91c73d36278d4fcadd9",
        "post_id": "post-208855",
        "text": "http:\/\/www.galaxyzooforum.org\/index.php?topic=4644.0:)",
        "thread_id": 13240
    },
    {
        "@timestamp": "2023-09-14T07:13:59.283248384Z",
        "author": "Crias",
        "date": "2010-12-09T11:28:15+0000",
        "id": "93ec8cfee14460e48c1028e805031eec",
        "post_id": "post-275067",
        "text": "lol yah i know to do that i just cant fugure out where they are, the tutorial i followed to do all my mods was fairly rough, I managed to do a heap of stuff by trial and error and by stuffing code from 20 different mods but still. If you could show me where to change it that would be way cool:)",
        "thread_id": 17813
    },
    {
        "@timestamp": "2023-09-14T07:13:57.965914368Z",
        "author": "Pyromaniac605",
        "date": "2010-11-27T10:49:16+0000",
        "id": "084eaedcf2fd820a3e4e1680c0d8cce6",
        "post_id": "post-273548",
        "text": "I was under GA once during surgery to remove some teeth (yeah it was that bad) and I agree with the others it's like you didn't exist for a period of time, then snap, just like that you exist again.[obvioussarcasm]Anybody who hasn't experienced it should injure themselves so they need surgery, just for the experience.[\/obvioussarcasm]Darren",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:12:51.903667968Z",
        "author": "diogom",
        "date": "2011-05-15T16:12:18+0100",
        "id": "fa333fd13832baa72f57dfacd93bc407",
        "post_id": "post-208237",
        "text": "Space shuttle Endeavour's preferred launch time moved two seconds later. Now 8:56:28 a.m. EDT Monday.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:59.364248064Z",
        "author": "Hielor",
        "date": "2011-01-06T00:51:10+0000",
        "id": "52bda8f4115c801cb09ac19dbdd2e0b4",
        "post_id": "post-275292",
        "text": "Phillips said:<p> Yeah, I get it now.<\/p><p> :lol: <\/p>\n\nWishbone said:all those <p>'s are supposed to be Cheshire <g>'s...:)\n\nApparently editing a post from the mobile skin doesn't work too well, fixed now, thanks:)",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:12:51.947593472Z",
        "author": "Wishbone",
        "date": "2011-05-23T23:15:39+0100",
        "id": "035ea19eae9d6a0fc04fcf798f4945ec",
        "post_id": "post-208326",
        "text": "As an SF man, he uses short bursts to save the ammo...",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.36253056Z",
        "author": "halcyon",
        "date": "2010-11-30T02:18:15+0000",
        "id": "527d4e3f41d4f5f4ab94a5ab7f93ac95",
        "post_id": "post-274004",
        "text": "I have a CH Fighterstick that's just sitting in my closet.I also have CH pedals to go with it. Going to be moving within a month so I have to get rid of it.If you're interested send me a PM.",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:59.378029824Z",
        "author": "Rob",
        "date": "2010-12-08T17:30:39+0000",
        "id": "ffd88a582a2419b13dfe70dbbf5302f0",
        "post_id": "post-275347",
        "text": "Exactly the answer I was looking for. I have the Go Play in Space book you were on about and will read up on it. Being a Flight Sim freak being as easy as it is, I was wondering if this was to be the same but its far from it. Should be a good challenge to look forward too.Thanks",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:12:51.964804096Z",
        "author": "IronRain",
        "date": "2011-05-30T07:02:11+0100",
        "id": "e0019490a84f2fac4e2ad6051bfdb28f",
        "post_id": "post-208394",
        "text": "At 11:55 p.m. EDT Sunday, space shuttle Endeavour undocked from the International Space Station. Endeavour spent 11 days, 17 hrs and 41 minutes docked to the orbiting laboratory. At undocking, the spacecraft were 215 miles above LaPaz, Bolivia.The fly around of the space station will begin at 12:22 a.m., with Pilot Greg Johnson maneuvering Endeavour to circle the station at a distance of about 600 feet. The shuttle crew members will take detailed photographs of the external structure of the station, which serves as important documentation for the ground teams in Houston to monitor the orbiting laboratory.Once the shuttle completes 1.5 revolutions of the complex, Johnson will fire Endeavour\u2019s jets to leave the area. Nearly two hours after undocking a second firing of the engines, which would normally take the shuttle further away, will serve as the first maneuver to bring Endeavour back toward the station for the Sensor Test for Orion Relative-navigation Risk Mitigation, or STORRM. Commander Mark Kelly will pilot Endeavour for the re-rendezvous.The test will characterize the performance of sensors in Endeavour\u2019s payload bay and acquisition of reflectors on the shuttle\u2019s docking target at the station. The re-rendezvous will mimic the Orion vehicle\u2019s planned rendezvous trajectory and will approach no closer than 600 feet to the station. Endeavour is targeted to approach the station to a point 1,000 feet below and 300 feet behind the station at its closest point.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.203857152Z",
        "author": "shangding",
        "date": "2010-11-29T01:31:40+0000",
        "id": "6773e8117b030a231c359cda717924dd",
        "post_id": "post-273810",
        "text": "thanks,i don't understand French too.I create this site for chinese orbinauts.I hope have more orbiter fans in china.ps:the wordpress use utf-8 code.so, i think the website should display right characters.just because you understand chinese.like this ,it's right.",
        "thread_id": 17706
    },
    {
        "@timestamp": "2023-09-14T07:13:59.379462144Z",
        "author": "jinglesassy",
        "date": "2010-12-08T22:20:18+0000",
        "id": "5fcc952be325c8ef2bfd930907256ba1",
        "post_id": "post-275353",
        "text": "T.Neo said:We're armchair rocket scientists.:p\n\nWe are all armchair sitting virtual simulated rocket scientists.",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:13:59.471920896Z",
        "author": "Brycesv1",
        "date": "2010-12-11T05:38:17+0000",
        "id": "c4010427c45f60bb1305dc6be9c1e6c9",
        "post_id": "post-275531",
        "text": "a couple friends of mine got some \"survival kit\" caffeine stimulant tablets... needless to say the contests began. we ran out after 30 hours but didnt have much trouble staying awake. i took second place at 77 hours and 23 minutes with first going to my friend who fell asleep 4 mins later when he turned off the clock and hit the pillow lolslept for about 16 hours and felt amazing when i woke up. i dont plan on doing that again anytime soon though.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:12:51.97644672Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-09T17:01:26+0100",
        "id": "3e1159f406068218ee282507370bb611",
        "post_id": "post-207937",
        "text": "collectSPACE: \"Fuel tank ready for final space shuttle flight\".collectSPACE: \"Photo Gallery: Final shuttle fuel tank to fly rolls out from Michoud\".",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.45241856Z",
        "author": "Axertan",
        "date": "2010-12-01T22:42:08+0000",
        "id": "b576638ec6d61444ea77a36910d2d9f9",
        "post_id": "post-274149",
        "text": "Cool! I'd like to see that presentation video afterwards :thumbup:fausto said:Ehm.. sorry.. what is simpits? (...)\n\nDonamy was reffering to a hardware cockpit which is linked to a computer and controlling the Orbiter simulation.Something like this:http:\/\/www.toddwess.com\/shuttle\/",
        "thread_id": 17729
    },
    {
        "@timestamp": "2023-09-14T07:12:52.472436992Z",
        "author": "T.Neo",
        "date": "2010-02-26T15:59:05+0000",
        "id": "18e8f00f25db8c7cb0d52899b941f6e3",
        "post_id": "post-208740",
        "text": "Tidal effects from a red dwarf would depend on the distance to the star. It is lower mass then the sun, but it is still pretty massive and if you are close enough it will create tidal effects. Jupiter, for example, is a tiny fraction of the mass of the sun but it still has huge effects on it's moons.Cloud formation depends on temperature. At Jupiter or Saturn like temperatures, ammonia clouds are predominant. At higher temperatures (Earthlike) water clouds will be predominant. Higher still, the planet would be within a temperature zone where no chemicals would condense to form considerable clouds, and the planet would be featureless and blue due to reyleigh scattering. Higher still, and the planet would be covered in worldwide sodium haze, and at temperatures over 1400K even silicate clouds could form.Uranus and Neptune are not included in the Sudarsky model of planetary appearance, but their appearance is due to methane clouds and methane haze, AFAIK, which can only form at low temperatures at distances far from the parent star. Class III cloudless planets would probably be too close to their stars to be within the habitable zone, and class II planets will be whitish unless there are reddish or brown tholin or phosphorous condensates in their clouds.I don't think there could be condensates at that distance which would make the planet blue. If the water clouds were low enough in the atmosphere, they might be partially obscured by the atmosphere and thus be bluish, but this is somewhat unlikely.As you are the topic starter, I believe the decision to move the discussion or keep it here is yours.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:58.670632448Z",
        "author": "jevans",
        "date": "2010-12-04T14:52:26+0000",
        "id": "18ccaa026b77e2ee03f6b1640602ff30",
        "post_id": "post-274584",
        "text": "The link works for me - try checking it in a different browser.",
        "thread_id": 17773
    },
    {
        "@timestamp": "2023-09-14T07:13:58.914249728Z",
        "author": "Columbia42",
        "date": "2010-12-05T20:11:24+0000",
        "id": "ebd1fdf44d7a25c554c6d892885be00f",
        "post_id": "post-274757",
        "text": "On the sixth day of Christmas the almighty Probe gave to me6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansand a ship with unlimited delta-V",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:12:51.99652992Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-12T20:46:39+0100",
        "id": "e47ef54dea76cf7e66d8f39749f9957b",
        "post_id": "post-208007",
        "text": "The Official AMS-02 Twitter Account said:AMS-02 High Bay turned last week into a movie set to shoot Transformers 3...unfortunately AMS was not in the screenplay!\n\nAww.:(",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.988097024Z",
        "author": "retro",
        "date": "2010-12-04T16:34:47+0000",
        "id": "565c8616d020ee7d8ab8e14479253875",
        "post_id": "post-273580",
        "text": "wish you would make a project file already to go {colmpile} for idiots like me that just dont get it:lol:",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:13:59.145299968Z",
        "author": "count_volta",
        "date": "2010-12-08T02:18:14+0000",
        "id": "a8d3fe62632577e2237937f12db90032",
        "post_id": "post-275003",
        "text": "I actually think its pretty cool. Okay so its not as realistic as Orbiter, but it will get kids and people who are less technically inclined interested in space. Then after they get tired of its arcade like atmosphere, they might try Orbiter. Its a good thing. Personally I'm going to try it.",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:59.349920768Z",
        "author": "ryan",
        "date": "2010-12-10T03:25:50+0000",
        "id": "72eb1b0a9b2f60b6e78ec43649d0f7af",
        "post_id": "post-275195",
        "text": "Bonanza123d said:While i have a good skill set, it would be easier to start from scratch. He can help if he would like. He can probably co-develop.\n\nLike asking Michael Shumacher to be the number 2 driver.But good luck anyway and welcome to the disfunctional family of the orbiter-forum. Much intrested on what you produce.:cheers:",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:13:58.073918208Z",
        "author": "Quick_Nick",
        "date": "2010-11-30T01:12:36+0000",
        "id": "8f89b6afbac1719cda971618b3e4c43e",
        "post_id": "post-273695",
        "text": "Rtyh-12 said:Yeah, I know. It's the same thing I wrote before. But this is a discussion, where we just assume that something is possible, and then discuss it's consequences. It's just wild speculation, but it's quite interesting. (at least for me, I just want to hear your ideas about that)And, about the computer power issue, I've got another theory (yes, another wild speculation!:speakcool:)The laws of physics in the simulated universe (our universe) can be different from those in the \"real\" universe. So what if they allow computers WAAAYYYY more powerful than those that can exist in our world?Just my crazy ideas...\n\nIf you mean that simulations within simulations would slow things down, I believe you're wrong. The simulation is just simulating every quantum bit in the sim-universe. A computer is still physical, taking up space that was already there and requiring no additional 'information'. (unless it just sprang into existence)Which gives me an idea: You can't simulate a universe of equal or larger size of your own. If you had the information of the entire simulated copy of your universe, this has to take up at LEAST your own entire universe. There's just too much information, and information takes up 'space'. The smallest you could possibly make the simulation is to truly replicate quantum bits WITH quantum bits, basically just having the sim universe be an ACTUAL world within your own. If you're using a computer, you're taking up a hell of a lot more space than even that.Am I right? (assuming that the sim's physics work exactly the same as the real world's)",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:51.997140736Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-04T18:48:00+0000",
        "id": "cf6db7c0a91a06044e3085dbe8c04496",
        "post_id": "post-208013",
        "text": "The Official AMS-02 Twitter Account said:Grapple fixture (PDGF) to pick AMS-02 up with the Shuttle robotic arm installed today.\n\nSome great images of AMS-02 on the ELC rotation stand can be found at theKSC Media Gallery.---------- Post added 4th Nov 2010 at 06:48 PM ---------- Previous post was 3rd Nov 2010 at 07:57 PM ----------AMS has been moved to the weighing stand for balancing & CG (Center of Gravity) work.Higher-res images can be foundhere.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.614817792Z",
        "author": "theshhh",
        "date": "2012-06-01T05:02:25+0100",
        "id": "6a8000975f0db4cd2768350bc006c8ac",
        "post_id": "post-274404",
        "text": "tryed it, but the buildings looked, weird. only the rooftops remained.the skyscrapers were there too tho.",
        "thread_id": 17751
    },
    {
        "@timestamp": "2023-09-14T07:12:52.512347392Z",
        "author": "Interceptor",
        "date": "2010-02-26T10:05:24+0000",
        "id": "f705ce70e32aa74c858875543f4ff3bb",
        "post_id": "post-208780",
        "text": "I want to try this so bad but, I can't find Microsoft Speech Recognition Engine v5.0, if thats the right one for winxp can someone please link me to a site with the proper software for winxp.Thanks",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:59.358333184Z",
        "author": "deltawing777",
        "date": "2010-12-15T15:07:16+0000",
        "id": "b2abcad533922203f12a730c4fcea09e",
        "post_id": "post-275255",
        "text": "I wonder. What about server linking? One server is running one thing or area or solar system. another server is running somthing else another somthing else. ANd you get handed off from server to server. You can run at least 2 maybe 3 servers on one pc.all with assignable ports. Im not sure how to explain it but could this be of some benefit as far as time accel? Or maybe a server for each planet and moon for our solar system. The servers really dont consume that much resources when running on a good machine (dual core or higher)",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:12:51.893036032Z",
        "author": "diogom",
        "date": "2011-04-29T17:21:02+0100",
        "id": "86d004ac13c4321c8d65cff2eba08c88",
        "post_id": "post-208156",
        "text": "IT'S SCRUBBED?:censored:At least 48 hours.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.477767424Z",
        "author": "Endeavor",
        "date": "2010-11-30T23:12:06+0000",
        "id": "06eb22717a0a9c93a01dd5d80aa05112",
        "post_id": "post-274200",
        "text": "Tommy said:You will need an add-on for that, as the ISS that comes with Orbiter doesn't have cargo. Look for the UCGO compatible version of the ISS (I believe is also UMMU compatible). From there, check the UCGO docs for info on how to spawn cargo.\n\ni mean how can i transfer fuel from iss to my vessel.",
        "thread_id": 17734
    },
    {
        "@timestamp": "2023-09-14T07:13:59.486495488Z",
        "author": "poriruadude",
        "date": "2010-12-09T07:15:28+0000",
        "id": "b7d69280ace0822ef4e42ef01e500143",
        "post_id": "post-275541",
        "text": "i'm the first to download! WOO!a tel'tak and a al'kesh would be great too.. they are stargate classics. never fancied the ha'tak ship, they were 3 sided, not 4. strange considering that pyramids are 4 sided landing pads for those shipsenough of my rambling! thanks for bringing my favorite sci-fi stuff to orbiter:)",
        "thread_id": 17840
    },
    {
        "@timestamp": "2023-09-14T07:13:59.56636288Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-15T18:37:23+0000",
        "id": "0212dc595b8bae7b017d14f389f6f768",
        "post_id": "post-275668",
        "text": "Here's my NASASpaceFlight article about the launch:LIVE: Soyuz TMA-20 set to launch to begin busy period on ISS.----------------------------------------\u200bAnd Just to point this out, NASA PAO has released thisvery rarehi-res image of TMA-20. :thumbup:Hi-res version.As I said, very rare to get a hi-res image like this.:)",
        "thread_id": 17850
    },
    {
        "@timestamp": "2023-09-14T07:12:51.975694336Z",
        "author": "orb",
        "date": "2010-07-02T10:40:45+0100",
        "id": "b569e2a9d82287fa0ce7047337f1d58d",
        "post_id": "post-207930",
        "text": "I already posted a link to following article on STS-133 updates thread, but it's also related to STS-134:Spaceflight Now:Official launch dates targeted for remaining shuttles:The AMS payload will not be delivered to the Florida space center until late August and three months of on-site processing are required before launch.A late-November\/early December launch was ruled out because of conflicts with other planned station launches. Temperature constraints related to the station's orbit prevented a launch in January and range conflicts with other unmanned missions pushed the approved launch date to Feb. 26.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.525667072Z",
        "author": "thesnorklemonkey",
        "date": "2010-12-02T06:15:51+0000",
        "id": "b2f1202e30e1ed57b937322adb8407ac",
        "post_id": "post-274311",
        "text": "So I've installed Thorton's ISS V3.2 and am having some issues. I'm on Orbiter 2010 (not P1 due to the lack of compatibility with AutoFCS) and have Microsoft .NET Framework 4.0 installed. I installed all the add-ons recommended in the instruction manual. Everything seems right, but I still get the following message in my Orbiter Log:>>> ERROR: Could not load vessel module:>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: ISSR\\Zarya>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]---------------------------------------------------------------Module Shuttle.dll ........... [Build ******, API 100606]--------------------------------------------------------------->>> ERROR: Missing texture: Contrai4.dds>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: Could not load vessel module:>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: ISSR\\STSBAY>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: Could not load vessel module:>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: ISSR\\Unity>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: Could not load vessel module:>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: ISSR\\APFR>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: Could not load vessel module:>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: ISSR\\APFR>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: Could not load vessel module:>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: ISSR\\APFR>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: Could not load vessel module:>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: ISSR\\APFR>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: Could not load vessel module:>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: ISSR\\LC39>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: Could not load vessel module:>>> [Vessel::LoadModule | .\\Vessel.cpp | 5432]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: ISSR\\RL>>> [Vessel::LoadModule | .\\Vessel.cpp | 5433]---------------------------------------------------------------Any tips?Thanks.",
        "thread_id": 17743
    },
    {
        "@timestamp": "2023-09-14T07:12:51.991105792Z",
        "author": "Kyle",
        "date": "2010-07-31T00:27:40+0100",
        "id": "7b3843dc3163a4fddc3aea8b7d56e060",
        "post_id": "post-207954",
        "text": "Hold up Pete, what do they mean re-rendezvous?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:59.615036928Z",
        "author": "Wishbone",
        "date": "2010-12-10T07:42:41+0000",
        "id": "9dc450b6701becc6ba14037b0474b7a9",
        "post_id": "post-275765",
        "text": "Lots of light-headed trash that aim to wriggle out even more money out of users. And, who in his right mind would trust Google?",
        "thread_id": 17859
    },
    {
        "@timestamp": "2023-09-14T07:13:58.504816128Z",
        "author": "Sky Captain",
        "date": "2010-12-01T18:42:47+0000",
        "id": "72b9f721b11f06d65addbf0242d9086a",
        "post_id": "post-274270",
        "text": "Urwumpe said:But can they also be inside meteoroids?;)\n\nIf a rock containing bacteria gets ejected from Earth when big asteorid strikes then it would be possible for bacteria to be inside meteorid and potetially travel to some other place in solar system although given environmental conditions on other planets it is unlikely Earth life could take hold there at least on the surface.---------- Post added at 08:42 PM ---------- Previous post was at 08:35 PM ----------T.Neo said:But on interstellar scales... no. Bacteria can remain dormant for long periods of time, but notthatlong.\n\nWhat if the rock that's carrying life is size of a planet? Suppose a life bearing planet gets gravitationaly ejected from its home system and flies off in interstellar space. Even after the surface freezes a nuclear decay heat would provide conditions suitable for bacteria deep underground for very long time.",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:59.143140864Z",
        "author": "Urwumpe",
        "date": "2010-12-07T20:47:56+0000",
        "id": "f940ce77f9ea7139142c9e313973da55",
        "post_id": "post-274989",
        "text": "I don't think the graphics are better then in Orbiter, especially if you have AMSO as reference. Especially the space graphics are surreal. And the reentry looks like you have a burning piece of coal there, it has absolutely nothing in common with a real reentry.The training stuff is a nice idea, but looks too generic. Also I can't see any gameplay yet there...why do centrifuge training as player and what can you do to change something with it?I think there is a lot of room for improvements. The newspaper sequence lacks nearly everything that gives you the feeling of the 1960s. It could have been in a typical FPS of the 2000s, it has no atmosphere that causes immersion. Having more background would be wiser there, also the colors could be made with a Technicolor effect, right like we youngsters remember the 1960s, being born in more colorful times.Astronauts also don't fuel rockets, they get the keys for a fueled, washed and perfectly intact rocket from the ground crew.As Orbiteer, I think AMSO is the reference for it that it has to beat. If it doesn't do better than AMSO, it is not worth time or money.",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:58.307721216Z",
        "author": "Urwumpe",
        "date": "2010-12-06T22:47:21+0000",
        "id": "979a7067626a3dfa230116bcef5900c4",
        "post_id": "post-273894",
        "text": "If you go by posting movies by pure awesomeness, we should need to include the seven Samurai...;)Still...what about \"WALL-E\"? I think it is also an awesome film, though the science fiction in it is not the dominant part.;)The future there is even much more dystopia than many classic sci-fi movies, despite being bright and colorful ...and very boring.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:12:52.39305472Z",
        "author": "TSPenguin",
        "date": "2010-02-25T07:48:05+0000",
        "id": "14a401b8ecb1b9d83452af65f97c28bf",
        "post_id": "post-208683",
        "text": ":welcome:to the forum Ethan.Subpar reporting will always be a problem for communities like ours.While you are here, maybe you could post some details in our simpit forum. Many people, including me, would be very interested in the details of your setup. :thumbup:Happy Orbiting",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:59.145947136Z",
        "author": "Kevon Daye",
        "date": "2010-12-08T05:49:34+0000",
        "id": "438c78698801bab137a409bf54feb20b",
        "post_id": "post-275007",
        "text": "Sounds more like the name of a crappy emo band to me.",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:58.333540096Z",
        "author": "Pinguinboy",
        "date": "2010-11-29T20:35:28+0000",
        "id": "bd1750f9c59939bfd175a5063d5a1f08",
        "post_id": "post-273950",
        "text": "I heard it too! He was one of my favorite actors!:(R.I.P. Leslie Nielsen, you were great!",
        "thread_id": 17716
    },
    {
        "@timestamp": "2023-09-14T07:12:52.407494144Z",
        "author": "Donamy",
        "date": "2010-03-01T19:06:49+0000",
        "id": "67c41f06941148ff968173134638ad7f",
        "post_id": "post-208702",
        "text": "Thanks for that Dennis. So the majority of systems and switches will be automated on MDUs.",
        "thread_id": 13227
    },
    {
        "@timestamp": "2023-09-14T07:12:52.617979904Z",
        "author": "Pilot7893",
        "date": "2008-05-06T00:50:10+0100",
        "id": "18d7b9734b5744df7af6fda9fec9d3f5",
        "post_id": "post-64473",
        "text": "That's a lot of work for just 1 picture",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:13:58.074427392Z",
        "author": "statickid",
        "date": "2010-11-30T14:34:34+0000",
        "id": "7de678ed849b988e7e5fb7fef05b02b2",
        "post_id": "post-273699",
        "text": "That would explain the shoddy nature of things. We are a B- Universe. In the A+ universe most planets have life, stars never burn out, and the sentient beings are immortal.---------- Post added at 06:34 AM ---------- Previous post was at 06:33 AM ----------Also the universe will not collapse on itself.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:59.149167616Z",
        "author": "Blacklight",
        "date": "2010-12-11T07:44:27+0000",
        "id": "7d75e8aff605d1c0bd7676d444313a07",
        "post_id": "post-275030",
        "text": "Project Whaleboost\n\nI LOVE IT !!!! :hail:",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:59.406885632Z",
        "author": "n72.75",
        "date": "2010-12-09T21:33:51+0000",
        "id": "14e754f50a7ca1c0b33ae3ca9fbfbb53",
        "post_id": "post-275397",
        "text": "Stevodoran said:Well i hit it with the arrow and i mysteriously bounced off and landed on mercury without killing my crew:)\n\nThat's nothing, I've landed on Mercury with NASSP unintentionally for no apparent reason before.On a more on-topic note: I've done many-a sun sling for high velocity hyperbolic escape trajectories. One must be careful not to end up too crispy.",
        "thread_id": 17826
    },
    {
        "@timestamp": "2023-09-14T07:12:51.897521664Z",
        "author": "garyw",
        "date": "2011-04-30T18:29:48+0100",
        "id": "81e56e4394999dc5e78c8ce6bea57f56",
        "post_id": "post-208189",
        "text": "STs-134 Post launch scrub news conference:Well worth watching for those who believe that the scrub was premature or think the shuttle fleet is unreliable. From this video you'll find the following key points:The APU heater problem was known about when the astronaunts were suiting up. Rather than call a scrub then they kept on evaulating the situation. As soon as they were certain it was a serious problem that they needed to do more investigation on a scrub was called.DeTanking was delayed as it keeps the aft area cold. This is a nice 'space like environment' for the engineers to do some more investigation in.Detanking took 24 hours. During this time the flight history of the APU heaters was investigated as were the history of the APU heaters on all shuttles. This would tell the engineers if they were looking at something that had been seen before.When detanking was complete the engineers had a firm test plan to see if it was either a thermostat issue or an LCA (Load controller assembly issue). The potentially faulty LCA was located and engineers went out today to start the tests.Endeavour could have flown as is. Worst case scenario would have been a leaking hydrazine line. Whilst bad (hydrazine ignites in air) it would have meant running the APU until fuel for that APU had been depleted. This would have left two working APU's. Not a flight rule violation.Launching with a faulting heater IS a flight rule violation.The team felt more comfortable with investigating the issue and launching with good APU's, good APU heaters and not being forced to have to use one APU until fuel depeltion.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.295768832Z",
        "author": "Ghostrider",
        "date": "2010-12-06T13:26:24+0000",
        "id": "8acb5ba7b882f8c0b43d80aa56897b84",
        "post_id": "post-273886",
        "text": "eveningsky339 said:Highlanderwas ridiculous.\n\nMan, the whole '80s were ridiculous. Seriously, just check the hairdos.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:58.526414336Z",
        "author": "thesnorklemonkey",
        "date": "2010-12-02T18:34:41+0000",
        "id": "5763d7ec324517f3bfe7015096eb7b89",
        "post_id": "post-274315",
        "text": "Okay, thanks everyone.:)Any idea if there are downloads of earlier versions of Thortons's ISS out there, compatible with 2010?",
        "thread_id": 17743
    },
    {
        "@timestamp": "2023-09-14T07:13:59.471517184Z",
        "author": "Axertan",
        "date": "2010-12-09T19:14:54+0000",
        "id": "be46e8f12aa9d37c13eb77173715b715",
        "post_id": "post-275527",
        "text": "My record is something around 60 hours. First 24 hours were fine. Second night awake was quite challenging, without all the tea and cola I would have fell asleep on the keyboard. Next day the LAN party ended. After regular ammount of sleep it was all fine.Man, I must be an addict. :lol:",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:12:51.940762112Z",
        "author": "diogom",
        "date": "2011-05-17T17:45:49+0100",
        "id": "db6643e15a9e7c2cf5c39fc495e8373e",
        "post_id": "post-208282",
        "text": "The most beautiful Shuttle launch I've seen, IMO.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.988322304Z",
        "author": "jevans",
        "date": "2010-12-04T17:11:04+0000",
        "id": "98382b3195cdae052d524f3f2a607fde",
        "post_id": "post-273581",
        "text": "Well, the VC2010 solution files should now all compile without any modifications to the files. It all works for me - why not try that?",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:12:51.949967104Z",
        "author": "Eli13",
        "date": "2011-05-25T13:37:07+0100",
        "id": "256f219dbe2a6f482a1d954b0dc3b778",
        "post_id": "post-208346",
        "text": "Why though? I'm not sure i understand the procedure.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:59.615424256Z",
        "author": "Izack",
        "date": "2010-12-10T07:52:35+0000",
        "id": "f5829c248bf2736a81352036c52ee241",
        "post_id": "post-275767",
        "text": "Wishbone said:And, who in his right mind would trust Google?\n\nAny day now...Google SkyNet. :uhh:",
        "thread_id": 17859
    },
    {
        "@timestamp": "2023-09-14T07:12:51.971351552Z",
        "author": "IronRain",
        "date": "2011-06-01T19:06:05+0100",
        "id": "ce94a5950696c972052d70fded898fb1",
        "post_id": "post-208437",
        "text": "STS-134 Missions Highlights :thumbup:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.071222784Z",
        "author": "jedidia",
        "date": "2010-11-29T09:21:31+0000",
        "id": "49cb0800a776a979844b6d1f9c120212",
        "post_id": "post-273672",
        "text": "We would need a special hardware to simulate the analog part of it, not necessarily a quantum computer or anything as complex.Quite likely, just loops of transistors arranged as neurons.\n\nIf you manage to rebuild the brains structure using transistor loops, it might be arguable if you can still call it a computer. It would probably better fit the rather old term of an \"electron brain\".Plus, You'll need a way to also simulate the chemistry. electrical transfer from neuron to neuron depends on biochemical reactions, which themselfes have a part in modifying the signal (Therefore you can go depressive of lack of Serotonine, which is nothing more or less than one of the substances managing the electrical transfer from neuron to neuron).",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:59.653061888Z",
        "author": "peteuplink",
        "date": "2010-12-18T22:53:33+0000",
        "id": "ee28d492fc1cd682ec9a607ec9d7dd41",
        "post_id": "post-275868",
        "text": "I could use some help with transx. I did find some video tutorials on youtube, but I found them to be a bit lacking as the guy demonstrating it goes too fast and doesn't seem to explain each step.",
        "thread_id": 17866
    },
    {
        "@timestamp": "2023-09-14T07:13:58.79024Z",
        "author": "SiberianTiger",
        "date": "2010-12-05T09:39:39+0000",
        "id": "f7ef2f61bcac469366b102dda60aa6ea",
        "post_id": "post-274607",
        "text": "Coverage is on air on TSENKI. Sorry, it's Sunday and I cannot attend the moment of lifting off. I welcome anybody posting comments here.:)",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.363891968Z",
        "author": "zeldafan156",
        "date": "2010-11-30T22:35:03+0000",
        "id": "38680fb570e0e8db2ef0d42bf723b4a3",
        "post_id": "post-274020",
        "text": "ok... i think im planing on getting the saitek X52 pro, it a bit over the price range but i hope it will exceed my expectations,http:\/\/www.saitek.com\/uk\/prod\/x52pro.htmlplease tell me your opinion on this stick, if you have one",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:12:51.990381824Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-21T17:56:31+0100",
        "id": "6628d35d3a2271f0c3721bf6dc5ec49a",
        "post_id": "post-207947",
        "text": "Spaceflight Now: \"Booster stacking underway for final space shuttle launch\".Here's a time-lapse video of the right-aft SRB segment entering the VAB and being lifted into HB-1.\u200bNow that the left-aft and right-aft segments are attached to MLP-2, the left aft center segment is now in the VAB Transfer Aisle ready for stacking atop the left-aft segment.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:52.056586496Z",
        "author": "SiberianTiger",
        "date": "2010-02-23T10:23:51+0000",
        "id": "b1b8357151d961f12bbc2c944046a6d1",
        "post_id": "post-208571",
        "text": "cr1 said:Btw, welcome to the forum shangding! Woohoo another Chinese orbinaut:cheers:\n\nThis should really be in the 'Meets and Greets' section, but anyway:welcome:here! Do you guys know that your country is already popularly perceived as the last best hope of Humanity's advancement into space? :thumbup: You just MUST initiate a new space race and kick everybody else's butts so that this sleepy kingdom of lazy retards called Earth's powers would start moving! :lol:",
        "thread_id": 13218
    },
    {
        "@timestamp": "2023-09-14T07:13:58.441273088Z",
        "author": "Jarvit\u00e4",
        "date": "2010-12-02T12:10:47+0000",
        "id": "d408212742c885fc68ef2b478fdaaf47",
        "post_id": "post-274094",
        "text": "NASA found a bacterium living in an arsenic lake in California. This might lead to expanding the currently defined set of parameters used in searching for planets on which life could have evolved. Maybe.http:\/\/www.theregister.co.uk\/2010\/12\/02\/nasa_alien_press\/Take that, \"WE FOUND ALIENS\" optimists! :rofl:",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:58.79276416Z",
        "author": "SiberianTiger",
        "date": "2010-12-06T15:01:36+0000",
        "id": "04ad23735fc8174a6317daa774d8168f",
        "post_id": "post-274627",
        "text": "Urwumpe said:Why is it called a Proton-M, if it actually used a DM stage (which would mean it is a K-version)?\n\nShortly, because it's a 8K82KM and not a 8K82K.;)There is a set of differences which don't boil down to the type of upper stage:Augmented version of RD-253 engine, called RD-275 on the 1st stage with better thrust.New digital guidance system with terminal control algorithms.Lesser empty mass of stages 2, 3.Lesser fuel left in the tanks after engine burnout (what's the correct English term?)Propellant tanks can vent after separation to reduce environment damage at the point of impact.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:12:52.471762688Z",
        "author": "natey787",
        "date": "2010-02-25T22:49:45+0000",
        "id": "962150b751a89c19aab20d73799bf295",
        "post_id": "post-208730",
        "text": "I thought about naming extrasolar planets before, actually. I thought it wouldn't make sense just yet, but once we start finding habitable worlds, ones which someday (sigh) we might be able to visit, I think it would be cool to name them after fictional planets in Sci\/Fi. How cool would it be to go to a planet called Coruscant, or Arrakis, Trantor, or Hoth? That is, if future scientists will still read the science fiction classics.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:58.494296064Z",
        "author": "Wishbone",
        "date": "2010-12-02T05:38:00+0000",
        "id": "7e0d25b8ef5d9e9a3c75141e2a7f09f5",
        "post_id": "post-274248",
        "text": "to dgatsoulis: Vade retro, Satanas.",
        "thread_id": 17737
    },
    {
        "@timestamp": "2023-09-14T07:13:58.83160832Z",
        "author": "NOMAD",
        "date": "2010-12-05T02:51:32+0000",
        "id": "98e544f84749afab68c38ed5ce7cd36c",
        "post_id": "post-274722",
        "text": "Yes ,you're right! I only add the lib path but forget addingorbiter.libandOrbitersdk.lib .Now I compile it sucessfully! Thanks very much!",
        "thread_id": 17779
    },
    {
        "@timestamp": "2023-09-14T07:13:59.144638464Z",
        "author": "T.Neo",
        "date": "2010-12-07T23:48:16+0000",
        "id": "4e39ae9cc8ef7cc4a54ab506e82b15e0",
        "post_id": "post-274999",
        "text": "My complaints;- Atmosphere of the Earth is completely incorrect. It's like a silly... halo... thingy. :uhh:- Clouds and ocean are corny-looking and the ocean is the wrong colour... not like in reality. Or Orbiter.;)- We have Star Trek obvious nebulae and galaxies, and the sun effect is just... odd.- The game environment at the Saturn V launch seems to disappear into blue fog at 300 meters- The Apollo 11 crew just look hilarious. Granted, they're better than AMSO's frozen meshes, but the way they're shaking... it's like they're either feebly headbanging or being electrocuted. I can't really figure out which, maybe it's both.- Total trajectory fail on the part of the Saturn V. Apparently they decided to fly to a polar orbit.:rolleyes:- I may be wrong but I don't think the descent stage engine burnt in neat little puffs like that. It also didn't fly through luminous antigravity rings, but that is mildly understandable here.- There's a spinny blue thing sitting by the LEM. Also seen in the centrifuge control room... I guess this is also semi-understandable. It obviously does something important.- Reentry plasma is completely wrong- I second Urwumpe here.- The splashdown effect is just absurd. Apparently Apollo command modules can affect water 4 meters away from them at the exact moment of splashdown.:rolleyes:However, I did think some things were interesting and\/or worthwhile;- The newspaper sequence does give a 1960s feel. Also Kennedy's iconic speech recreated as an animatic. It's presence on a small television screen prevents it from being horrible... mostly.- The astronauts move and walk on the Moon. They don't do that in Orbiter, but that's understandable, because Orbiter is a space sim, not a walking sim. Or an electrocution sim.-\"May contain mild rocket violence and exciting historical scenes\" is absolutelyhilarious. I think that \"May contain mild rocket violence\" should become Orbiter's unofficial motto. :lol:I wouldn't spend money on this, especially when the graphics are not only not better than AMSO, but not better than thestock graphics of 060929. I also doubt it contains a third the science, physics or immersion of Orbiter.",
        "thread_id": 17809
    },
    {
        "@timestamp": "2023-09-14T07:13:58.008969984Z",
        "author": "Hielor",
        "date": "2010-11-28T08:20:15+0000",
        "id": "7a9d1ec9972c66b10a2bcf95da9458f2",
        "post_id": "post-273617",
        "text": "rocketman768 said:Ah, great. That's just what I was looking for! I wonder why it's not part of the standard functions?\n\nI suspect it's because the built-in surfaceMFD uses stepwise estimation, so Martin never had a need to add these functions, and not many people were clamoring to have them.Glad my article helped you out, though:)",
        "thread_id": 17693
    },
    {
        "@timestamp": "2023-09-14T07:12:52.618349056Z",
        "author": "Usonian",
        "date": "2008-05-06T12:09:42+0100",
        "id": "c30491a76e8eb825cf60ff25bd819982",
        "post_id": "post-64476",
        "text": "Quick_Nick said:This has obviously been faked in a new secret high-tech realistic spaceflight simulator probably created by some Ph.D in an English university.;)\n\nNow you're on to something! I suspect (and in the conspiracy business, suspicions pass for solid truth) that this British mastermind seeks the humiliation and ultimate collapse of the rebel North American government, and the restoration of Crown rule over the Colonies.And that old \"M6\" forum... so close to MI5... Coincidence? I suspect not!",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:13:58.114101504Z",
        "author": "Notebook",
        "date": "2010-11-27T22:59:55+0000",
        "id": "2c332a5e05e532c6ef9ab144cecfb1d3",
        "post_id": "post-273751",
        "text": "Thanks for the reply folks.To Viper1, greetings, and I try to stay away from GoogleVision, you never know what comes your way!http:\/\/www.bbc.co.uk\/news\/technology-11827862(Take a while on that bike) Mind how you go, G.To N Molson, thanks for that, I always associated the Carmargue with Spain. My geography getting rusty, or does it cross the border!?N.",
        "thread_id": 17698
    },
    {
        "@timestamp": "2023-09-14T07:12:51.906638592Z",
        "author": "rseferino",
        "date": "2011-05-16T14:09:55+0100",
        "id": "0db2295df51b809040efccb2cf555fab",
        "post_id": "post-208250",
        "text": "Time ago I did not see a launch in live.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:59.38023424Z",
        "author": "squeaky024",
        "date": "2010-12-09T00:09:33+0000",
        "id": "879b0d2c18d705cb6f154b96d59d601c",
        "post_id": "post-275356",
        "text": "I would say that the difficulty depends on what experience you have had before. Prior to orbiter I have played FSX for years, so the learning curve was dulled down quite a bit. Although my first flight did not go to plan due to a little bit of hover thrust that I could not figure out how to shut down :facepalm:Assuming you can handle the airplane, the best tool orbiter has is the MFD's. If you understand how to use them and have an idea of the proper way to achieve things you will do fine. :tiphat:",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:12:51.90833408Z",
        "author": "diogom",
        "date": "2011-05-16T18:22:48+0100",
        "id": "d43dcc7b2d504a58c5fd6a78d40cefce",
        "post_id": "post-208262",
        "text": "What a great addition to Orbiter's Shuttle it would be to have these RCS effects.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.444496128Z",
        "author": "Urwumpe",
        "date": "2010-12-03T15:08:47+0000",
        "id": "674a86b118e2efe8427f031ddeeb9e7e",
        "post_id": "post-274110",
        "text": "Keatah said:I'm really annoyed with all the hype that nasa is trying to generate. When they find life they can take out the front page news in the Times or something like that. Till then, this is all prittle-prattle!\n\nSorry, but you are absolutely not understanding the magnitude of this discovery. It is nothing less than a revolution in genetics, biochemistry and abiogenesis. Something that is a serious candidate for a Nobel prize, because it really superinflated our knowledge of life. Bacteria eating arsenic had been known before, but this case is a life-form, that replaced Phosphorous in its chemistry by arsenic. It is not just tolerating arsenic, it adapts to it.I can understand, that you fail to see the big picture. But NASA has all rights to make a press conference about it. Should NASA wait until they have discovered extraterrestrials, while every untalented pop wanna-be can have a press conference about the release of his first and only CD? A company that has achieved nothing, but has the right to make a press conference to claim publicly how it achieved many goals, except the important ones, that will not be mentioned in the PC?I prefer a NASA, that does big press conferences for scientific results over a NASA that is forgotten until it is underfunded to death. And for making sure, NASA does not get forgotten, it has to remind the public that it exists and does more than just launch expensive astronauts to expensive space stations with expensive spacecraft that have expensive failures.Another big picture... if the Shuttle wouldn't be such a lemon lately, NASA would not need to get successes elsewhere...but in this case, it is really worth the press conference, while the 30 year old black hole was a tiny bit less revolutionary compared to recent ESO research that is just mentioned in press releases.",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:59.505964032Z",
        "author": "Tommy",
        "date": "2010-12-12T20:22:56+0000",
        "id": "23dc74920b025f0577187ddc4a71e613",
        "post_id": "post-275622",
        "text": "The morning pot of coffee is black, using a dark roasted bean and a few cocoa beans thrown in for flavor - but since my burr grinder died I've had to resort to a \"chopper\/blender\" type grinder. It's hard to get the grind right with one of those so if it comes out bitter a bit of pure cane sugar fixes it right up.The full pot lasts about an hour, after that it's Mountain Dew, 2 liters a day. Not diet - artificial sweeteners are BAD for you, and affect your weight just as much as sugar does, they also prevent you from burning fat - just like sugar does.And no, I'm not overweight - I've had the same size waist for 27 years, 30 inch and 150 lbs.BTW, the caffeine isn't just for waking up, it helps with my ADHD.",
        "thread_id": 17844
    },
    {
        "@timestamp": "2023-09-14T07:12:51.969330176Z",
        "author": "N_Molson",
        "date": "2011-06-01T07:35:09+0100",
        "id": "76e7163b8866e14175f1f9b26593803e",
        "post_id": "post-208424",
        "text": "0608 GMTEndeavour is 50 miles in altitude (80.46 km), 3,700 miles away from the runway, traveling at 17,000 mph (7,599 m\/s).---------- Post added at 06:14 AM ---------- Previous post was at 06:10 AM ----------0611 GMTEndeavour is 45 miles in altitude (72.42 km), 2,900 miles away from the runway, traveling at 16,200 mph (7242 m\/s).---------- Post added at 06:17 AM ---------- Previous post was at 06:14 AM ----------0615 GMTNow 20 minutes from landing. Endeavour is 44 miles (70.81 km) in altitude, 2,000 miles away from the runway, traveling at 15,000 mph (6706 m\/s).---------- Post added at 06:19 AM ---------- Previous post was at 06:17 AM ----------0616 GMTEndeavour is 42 miles (67.59 km) in altitude, 1,546 miles away from the runway, traveling at 14,000 mph (6259 m\/s).---------- Post added at 06:21 AM ---------- Previous post was at 06:19 AM ----------0618 GMTEndeavour is 38 miles (61.16 km) in altitude, traveling at 12,000 mph (5364 m\/s), 1,027 miles from touchdown.---------- Post added at 06:22 AM ---------- Previous post was at 06:21 AM ----------0620 GMTEndeavour is 35 miles (56.33 km) in altitude, 725 miles from the runway, traveling at 10,000 mph (4470 m\/s).---------- Post added at 06:23 AM ---------- Previous post was at 06:22 AM ----------0622 GMTEndeavour is 32 miles (51.5 km) in altitude, 460 miles from the runway, traveling at 7,300 mph (3263 m\/s).Endeavour spotted on radar.---------- Post added at 06:25 AM ---------- Previous post was at 06:23 AM ----------0623 GMTEndeavour is 30 miles (48.28 km) in altitude, 360 miles from the runway, traveling at 6,100 mph (2727 m\/s)---------- Post added at 06:26 AM ---------- Previous post was at 06:25 AM ----------0625 GMTTen minutes from landing. Endeavour is 26 miles (41.84 km) in altitude, 243 miles from the runway, traveling at 4,600 mph (2056 m\/s).---------- Post added at 06:27 AM ---------- Previous post was at 06:26 AM ----------0626 GMTEndeavour is 20 miles (32.19 km) in altitude, 123 miles from the runway.---------- Post added at 06:28 AM ---------- Previous post was at 06:27 AM ----------0628 GMTEndeavour is 16 miles (25.75 km) in altitude, 75 miles from the runway, traveling at 1,900 mph (849.4 m\/s)---------- Post added at 06:29 AM ---------- Previous post was at 06:28 AM ----------0629 GMTEndeavour is 14 miles (22.5 km) in altitude, 69 miles from the runway, traveling at Mach 1.9.---------- Post added at 06:31 AM ---------- Previous post was at 06:29 AM ----------0631 GMTThe twin sonic booms have rumbled across the Kennedy Space Center area, announcing the shuttle's arrival.---------- Post added at 06:32 AM ---------- Previous post was at 06:31 AM ----------0632 GMT\"Runway in sight !\"Field in sight. Commander Mark Kelly reports he can see the runway as he guides Endeavour to landing.---------- Post added at 06:34 AM ---------- Previous post was at 06:32 AM ----------0634 GMTTOUCHDOWN! Main gear touchdown. Pilot Greg Johnson is putting out the drag chute as commander Mark Kelly brings the nose gear to the surface of Runway 15.---------- Post added at 06:35 AM ---------- Previous post was at 06:34 AM ----------0635 GMTEndeavour is back at the Kennedy Space Center after this final mission that spanned 248 orbits of the planet and 6,510,221 miles.The orbiter's finale completed orbital construction of the International Space Station by delivering the Alpha Magnetic Spectrometer, a premier scientific instrument to probe the mysteries of physics, and installing another outdoor spare parts pallet to sustain the outpost for years to come.WHEELS STOP. Swooping out of the nighttime sky to enter homeport a final time, the shuttle Endeavour has safely completed her spaceflight career that covered 25 voyages to Earth orbit.Endeavour's rich history of service to humanity over 19 years spanned 122,883,151 miles traveled, 4,677 orbits of the planet and 299 days aloft.The ship's maiden voyage in May 1992 was a dramatic adventure to rescue the wayward Intelsat 603 telecommunications satellite that required the astronauts to improvise with the first-ever three-man spacewalk to manually grab the spacecraft after attempts using a specially-designed capture bar failed to work. The ship also conducted the first Hubble Space Telescope servicing in 1993, one of the stellar achievements for the space program that installed corrective optics to fix the observatory's flawed vision.Other trips in the 1990s deployed and retrieved satellites, mapped the Earth with radar and scanned the cosmos with payloads carried in the orbiter's cargo bay. She also visited the Russian space station Mir once.Then Endeavour opened the International Space Station era by launching the first American piece of the outpost -- the Unity connecting node -- to begin orbital construction in December 1998. Subsequent flights by Endeavour would take up the station's initial solar array power tower, all three sections of Canada's robotics including the arm, mobile transporter and Dextre hands, the Japanese science facility's \"attic\" and \"back porch\" for research, and the Tranquility utility room with the Cupola.This 12th mission to the International Space Station by Endeavour finished the American construction efforts, which this ship originally began, by adding the Alpha Magnetic Spectrometer and a final spare parts deck.Construction of Endeavour started in September 1987 as a replacement vehicle for Challenger. The spaceplane was rolled out of the Palmdale factory in April 1991. She became NASA's fifth and final operational space shuttle with her inaugural launch a year later.Once retired from service, Endeavour will be safed and readied for museum display in Los Angeles.0639 GMTThe astronauts are beginning standard post-landing activities to safe the spacecraft.0643 GMTThe pyrotechnics for the crew module hatch, landing gear and drag chute have been safed, commander Mark Kelly reports.0647 GMTGround crews are now around the shuttle",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.487350272Z",
        "author": "orb",
        "date": "2010-12-02T13:06:12+0000",
        "id": "ceb079ffb455eb3188afac2a7a93529b",
        "post_id": "post-274218",
        "text": "I have only VC2005 on my laptop, so I can only say that the error is not LNK1257 that is displayed last, but \"C1007: unrecognized flag '-typedil' in 'p2'\". LNK1257 only says that code generation failed because of the earlier error(s). And for \"-typedil\", I found that disabling \"whole program optimization\" -> \"optimize at link time\" for library should fix this (source).",
        "thread_id": 17736
    },
    {
        "@timestamp": "2023-09-14T07:13:59.583032832Z",
        "author": "Wishbone",
        "date": "2010-12-10T07:41:10+0000",
        "id": "289fa94a2ba5169c913e765784489f92",
        "post_id": "post-275719",
        "text": "Left-handedness makes me look for those wall-banging smilies...---------- Post added at 07:41 AM ---------- Previous post was at 05:53 AM ----------I checked it out. It is the Y-axis that goes to the pole. The system looks to be right-handed all right. Wish there were a technote on this and various other nitty-gritty details.",
        "thread_id": 17853
    },
    {
        "@timestamp": "2023-09-14T07:12:52.667095808Z",
        "author": "n72.75",
        "date": "2010-02-26T01:51:04+0000",
        "id": "b2724ec6b665249e40d6314af861fee9",
        "post_id": "post-208951",
        "text": "Short answer: YesLong answer:People would need to get over their fear of nuclear power before anything like that would be acceptable. Also, nuclear reactors aren't cheep, and private aerospace corporations would be able to launch much cheaper then NASA because they would be driven by free market principals.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:58.493781504Z",
        "author": "JonnyBGoode",
        "date": "2010-12-01T17:56:34+0000",
        "id": "f914ffc467ff51f139453a4ac142b66d",
        "post_id": "post-274244",
        "text": "Oh! I have slipped the surly bonds of Earth...Put out my hand and touched the face of God.",
        "thread_id": 17737
    },
    {
        "@timestamp": "2023-09-14T07:13:59.636047616Z",
        "author": "Columbia42",
        "date": "2010-12-22T17:53:10+0000",
        "id": "477e20f5bbef9b90cc6b88d93ebd4efb",
        "post_id": "post-275801",
        "text": "Urwumpe said:well, it was meant to land on the moon, take off again and return to Earth... of course it needs serious \u0394v.If my memory is not completely wrong, landing on the moon from lunar orbit, or taking off from the moon to lunar orbit is each 2400 m\/s \u0394v.\n\nLunar orbital velocity is only about 1.2 km\/s so I don't think you'd need 2400 km\/s to get into orbit. Also the direct ascent LM didn't just land on and take off from the moon it also preformed most of the TLI manuever as well as LOI (Not sure about TEI).EDIT: Whoops! Just saw that you said 2400 m\/s not km\/s.",
        "thread_id": 17863
    },
    {
        "@timestamp": "2023-09-14T07:12:52.495273984Z",
        "author": "preacherzero",
        "date": "2010-02-24T18:49:39+0000",
        "id": "de2a68025db6fd6e92baed79aecd7e64",
        "post_id": "post-208753",
        "text": "Does it exist for 2006 edition?I found one by Kev Shanow in Orbit Hanger for 2005 edition and I found a thread by MJR from 2008 where it looks like a 2006 version was in the works but no mention of it being finished.Did this 2006 version of the SR 71 ever get finished?The Blackbird is my all time favourite X plane and I'd love to fly it in Orbiter.",
        "thread_id": 13232
    },
    {
        "@timestamp": "2023-09-14T07:13:58.627819264Z",
        "author": "Matte",
        "date": "2008-06-04T14:03:52+0100",
        "id": "d196c3cb84946bb7e6005e03567addae",
        "post_id": "post-71224",
        "text": "that, i suppose, can be found at the website of the developer!",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.796008448Z",
        "author": "Grover",
        "date": "2010-12-29T12:18:29+0000",
        "id": "10219392c315dcff8caa69536f0d872b",
        "post_id": "post-274654",
        "text": "hang on, what happened to this satalite? did the upper stage do the wrong burn to get into orbit, and ended up suborbital, so it just hit the atmosphere and came back, landing \"somehwere nead hawaii\"?thats pretty bad, i thought these guys had astronauts and technicians watching it all the way up, not just hitting the AP button then going for a coffee. that sort of error is pretty bad for a professional.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:12:52.495650816Z",
        "author": "preacherzero",
        "date": "2010-02-24T19:21:37+0000",
        "id": "e92ae8d204f0e9521bb4f07549aaa515",
        "post_id": "post-208755",
        "text": "Lol, X plane 8, flight sim from back in the day.http:\/\/store01.prostores.com\/servlet\/x-planestore\/Detail?no=80Later versions would CTD if I even tried to take the SR 71 out so I gave up, the sim isn't as user friendly as Orbiter when it comes to DIY bug hunting, it broke my heart, I loved that bird.This is the thread about a 2006 version by MJR, there is also a pic of the mesh so I guess one existed at some point.http:\/\/orbiter-forum.com\/showthread.php?t=9586What would it take to update the 2005 version by Ken Shanow?[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1330\"]SR-71 A\/B with Drone ver3[\/ame]Or would it be impossible?",
        "thread_id": 13232
    },
    {
        "@timestamp": "2023-09-14T07:13:59.03487232Z",
        "author": "jedidia",
        "date": "2010-12-07T07:47:43+0000",
        "id": "0469f3c0b6b1844a22ac7cefcd4dded5",
        "post_id": "post-274870",
        "text": "I remember a similiar argument about wheather the use of digital calculators in schools would diminish the ability of doing math in your head or on paper. The answer was more or less: Of course it does, but it doesn't matter. The chances of anyone ever finding himself in a situation where he has to do complicated math and not having a calculator in reach are converging towards zero.Similiarly, I think it can be said: Yes, spell checkers reduce the ability of children to correct their own writing, but the chances that they'll ever have to write anything (other than *maybe* a love letter, but I hear even those you may do electronically today, a thing that was still a no-go in my youth) without having a spellchecker around are virtually non-existant.Which reminds me, it might be a good thing if I would finally install one. I never used one in my entire life, and the results clearly show. Then again, I'm regularly writing in 3 different languages, and it's kind of a pain to always switch the thing...",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:13:57.728762624Z",
        "author": "jedidia",
        "date": "2010-11-26T15:28:28+0000",
        "id": "4c7b03f46759b693f1f6f6865e9ed6f2",
        "post_id": "post-273376",
        "text": "Do they know how long it has been isolated? It might be interesting to study bacteria from that lake...",
        "thread_id": 17669
    },
    {
        "@timestamp": "2023-09-14T07:13:57.944921088Z",
        "author": "Urwumpe",
        "date": "2010-11-27T09:43:55+0000",
        "id": "8ba7377a088595644183e70081cda298",
        "post_id": "post-273503",
        "text": "ryan said::facepalm:I read somewhere on the actual treaty on the UN site saying clearly persons.\n\nThe 1967 Outer Space Treaty is pretty clear on that.Article II - Outer space, including the moon and other celestial bodies, is not subject to national appropriation by claim of sovereignty, by means of use or occupation, or by any other means.He should try to sue me for claiming that I own the sun as well. Might get funny. Only very few countries did not sign this treaty and those who did not have no judges that you can take for serious in international space law... those judges are more skills in cases like \"She is a witch! Kill her!\"",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:13:59.371873536Z",
        "author": "Nazban",
        "date": "2011-02-14T08:20:39+0000",
        "id": "9a5a5a5207f52e04fac1a229b73bcadf",
        "post_id": "post-275327",
        "text": "On the subject of time-acceleration: your points are valid, but IMHO it doesn't make sense to have such a system \"globally\" for the whole server. It should be possible to have separate \"rooms\" in the server, where different teams can use different time-accelerations. Of course, splitting and merging these time-lines should be possible, too.\n\nim no good at any programming, but if you split the entire place into 'rooms', what would happen when i transfer from one to another, and im at the 1st rooms time acceleration and move onto the 2nd one. how will it switch?",
        "thread_id": 17821
    },
    {
        "@timestamp": "2023-09-14T07:12:51.953620224Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-28T20:21:04+0100",
        "id": "2cfc576927755ff69865c496b357fdb7",
        "post_id": "post-208375",
        "text": "Posting this here since it's more relevant to STS-134 operations than it is to ISS\/Expedition 28. A nice update on STS-134 science payloads was given in today's Weekly Science Update.From ISS On-Orbit Status Report for 28\/05\/2011.In a somewhat unusual twist of timelines, Shuttle crewmembers MS-4 Greg \"Taz\" Chamitoff & MS-1 Mike \"Spanky\" Fincke performed major IFM (Inflight Maintenance) in the ISS by working in Node 3 on restoring the CDRA (Carbon Dioxide Removal Assembly) to full service. [After FE-3 Ron Garan had removed the failed Desiccant\/Sorbent Bed 2 from the rear of the CDRA rack at Bay Aft 4 on 24\/05, Spanky & Taz had a hard time today completing the installation of the new Bed 201 frame delivered on STS-134\/ULF-6 due to fit check problems. The installation took longer than anticipated but was completed. Work continues and is expected to be finished to allow the Shuttle reboost and undocking remain on schedule as planned. Interesting: a Shuttle crew doing an ISS installation of a Russian component.Oxygen Transfer Update:The planned O2 transfer was completed using the backup hose with no issues, with about 10 lbs of O2 transferred from the Shuttle to the A\/L (Airlock) tanks. Teardown of the transfer equipment will be completed tomorrow by Ron Garan & Mark Kelly.Reboost Update:The ISS reboost by Shuttle pilot Greg Johnson using the VCRS (Vernier Reaction Control System, Config. 3\/Auto Reboost) is scheduled for early tomorrow morning at ~5:01 AM GMT.Weekly Science Update(Expedition Twenty-Seven\/Twenty-Eight -- Week 10)AMS-02 (Alpha Magnetic Spectrometer):Each day, AMS continues to collect about 100 Gigabytes of data from 40 million cosmic rays. All nominal except for 23\/05, when we needed to reboot via the AMS Laptop. Many thanks to the STS-134 crew for the early HCOR RPCM R&R as we were completely blind during the outage.MISSE-7 (Materials ISS Experiment 7):The 7th Materials on International Space Station Experiment (MISSE-7) reached a successful mission completion on 10\/05. During EVA-1, PEC 7A and PEC 7B were retrieved and transferred to the STS-134 Shuttle payload bay for return to Earth. MISSE-7 was launched to the ISS aboard the STS-129 Shuttle mission in November 2009, and operated continuously since that time. During its 1.5 year on-orbit mission, MISSE-7 tested a variety of next-generation solar cells and electronic devices and provided real-time downlink of science data. MISSE-7 also continuously exposed cutting-edge material samples that will be analyzed in ground laboratories to determine how well they survived the space exposure effects of atomic oxygen, ultraviolet exposure, particle irradiation, and extreme temperature cycles.MISSE-8 (Materials ISS Experiment 8):After MISSE-7 was retrieved from the ISS, the 8th Materials on International Space Station Experiment (MISSE-8) was deployed to ISS and successfully began its mission. A few minutes after the MISSE-8 PEC was installed on the ISS, ground operators at both the DoD Space Test Program Houston Office and the Naval Research Laboratory were able to downlink health and status data, as well as science data from the active experiments on MISSE-8. This was followed by successful commanding of the MISSE-8 Forward Technology Solar Cell Experiment. All MISSE-8 systems are performing as expected. MISSE-8 supports a dozen active experiments with real-time data downlink, as well as hundreds of passive material experiments that will be returned to Earth for post-flight characterization. MISSE-8 will operate on the ISS for approximately two years, with a return to Earth scheduled inside the Dragon Capsule of the SpaceX-5 flight in early 2013.STP-H3 (Space Test Program \u2013 Houston 3):MHTEX was successfully activated and the priming successfully completed. The Capillary Pumped Loops startup was successfully performed as well as demonstration of the Advanced Evaporator. The system is being put into steady state mode for heat load performance characterization that will continue for approximately 2 months before continuing on to the next test objective. The DISC experiment is a star field imager and was successfully activated. It has demonstrated its basic capability to acquire time tagged images and the PIs are currently working to process the raw data into a useable star tracking image. Canary, an ion spectrometer, is alive and operating nominally. Data has been taken and downlinked during several special command windows. The VADER activation and aliveness test went well. The VADER sample performance is degraded as expected due to the prolonged humidity exposure pre-flight. During EVA-3, Drew used an IR camera to take an 8 minute video of the VADER while the variable emissivity devices were in transition. This video has been received and currently being analyzed. This has the potential to return up to 70% of the Science by characterizing the degradation, effectively saving the VADER mission. The STP-H3 team would like to send a huge thanks to the crew for performing this task on such short notice.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.98914048Z",
        "author": "orb",
        "date": "2010-12-05T01:58:31+0000",
        "id": "7b34ee9d54a902632534978fb3c2869e",
        "post_id": "post-273586",
        "text": "Urwumpe said:No problem with nightly builds, but remember that most people here think that anything we release is final and not a development snapshot.\n\nWell, you can always control what's displayed on the green \"Download now\" button people usually click, and it doesn't need to be the development snapshot there.",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:12:51.977852928Z",
        "author": "IronRain",
        "date": "2011-06-07T19:04:03+0100",
        "id": "abfb5a72dccf556997175658a2c16b48",
        "post_id": "post-208469",
        "text": "Amazing!:D",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:59.379729152Z",
        "author": "Wolfer",
        "date": "2010-12-08T22:58:09+0000",
        "id": "7c8230d741496dc325d8f6f78caf21b4",
        "post_id": "post-275354",
        "text": "Rob said:Are any of you ROCKET SCIENTISTS????\n\nThat's odd. I did not know rocketry was a science. I always though it was an engineering field.:p",
        "thread_id": 17824
    },
    {
        "@timestamp": "2023-09-14T07:13:59.480801792Z",
        "author": "DaveS",
        "date": "2008-06-05T16:09:19+0100",
        "id": "36632e0e88e226e2571cc28361cd655b",
        "post_id": "post-71337",
        "text": "Donamy said:Opie,Focus on the JEMRMS to use the animations.\n\nBy default it should have good numbers for being in the proper stowed state, but the scenarios you provide, it's in the fully extended state, going through the orbiter!Donamy said:Dave,Which ISS are you using ?\n\nThe one from your ISS Experience V2 add-on. With the Russian vehicles from Mustard's site.",
        "thread_id": 1784
    },
    {
        "@timestamp": "2023-09-14T07:13:58.00923392Z",
        "author": "computerex",
        "date": "2010-11-28T23:30:37+0000",
        "id": "db88721e64c1b4086b773e4747164a7b",
        "post_id": "post-273620",
        "text": "Hielor said:Did you read thepostthat N_Molson linked to? It's fairly well answered there.\n\nNoHeilor said:Your code also isn't correct--you're including the vertical component of relative velocity when you're adjusting for centripetal acceleration\n\nIs there a reason not to do so?Heilor said:, and the distance from the center of a planet isn't always v->GetAltitude() + oapiGetSize(ref), since planets may not be spherical.\n\nI thought they always are in Orbiter.",
        "thread_id": 17693
    },
    {
        "@timestamp": "2023-09-14T07:12:51.992804352Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-26T22:34:43+0100",
        "id": "bde2cf22c2916c42d365cc6667ab0720",
        "post_id": "post-207970",
        "text": "ESA: \"Alpha Magnetic Spectrometer arrives at launch site\".BBC News: \"AMS particle detector lands at Kennedy Space Center\".Florida Today's \"The Flame Trench\" Blog: \"Particle physics detector arrives at KSC\".",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.010240256Z",
        "author": "Urwumpe",
        "date": "2010-12-06T10:00:58+0000",
        "id": "b1197bb7a20ebc1e8db040f8ad2daab1",
        "post_id": "post-273631",
        "text": "Wouldn't it be enough to subtract gravity force vector from total forces vector, unless you are landed (effectively adding weight force to the corrected force vector)?",
        "thread_id": 17693
    },
    {
        "@timestamp": "2023-09-14T07:13:59.644719616Z",
        "author": "Urwumpe",
        "date": "2010-12-13T19:11:20+0000",
        "id": "b00de84d8c5447f7e0e84022efee6db8",
        "post_id": "post-275834",
        "text": "rocketdued said:yes sir i did. and theres no installation instructions in them. i looked through them. but it just told about what the versions are and whats been updated.\n\nUsually, it is enough to unzip the contents into the Orbiter Folder, preserving the folder structure inside the ZIP. Sometimes, you need other add-ons.",
        "thread_id": 17864
    },
    {
        "@timestamp": "2023-09-14T07:12:51.834838784Z",
        "author": "Star Voyager",
        "date": "2011-04-27T19:38:31+0100",
        "id": "37c4a804f5d99532738c9db3a39b662d",
        "post_id": "post-208135",
        "text": "This is NOT an uncommon occurance:http:\/\/spaceflightnow.com\/shuttle\/sts134\/wildfire1\/",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.086341632Z",
        "author": "Urwumpe",
        "date": "2010-12-01T15:29:48+0000",
        "id": "dcf0b8b0110149260061877b73ea2c67",
        "post_id": "post-273708",
        "text": "REFSMMAT said:No way. Because I think if a god exists he is a beautiful she with beautiful long hair and legs, not interested in programming:)\n\nYou have low standards on your Goddess. If she is beautiful, with beautiful long hair and legs, AND interesting in programming (in a serious programming language), and inviting you to watch Life on Mars with her.... you will believe.;)",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:58.891460096Z",
        "author": "Pyromaniac605",
        "date": "2010-12-05T04:56:24+0000",
        "id": "85a5d640af703bcccfce1aded42666f8",
        "post_id": "post-274725",
        "text": "theflyingfish said:I was aquanted with Phun for a short period of time. (It was my favorite thing to do on the computer before I found Orbiter.) I had mostly forgotten about it until I saw your post. I never created anything good, but had a blast testing machine guns and rockets other users created. (Kinda like my current use of Orbiter. :blush:)I didn't know they closed the forum! Blasphemy! That was a bastion of creativity, a pillar of light in a sea of mediocrity! (Other than O-F, of course) What caused them to close the forum?However, I did test this one rocket for Phun a long time ago, I think it was a Titan II... I think. It had two boosters, a main engine, a nose cone and a satellite. Upon the push of a button, the boosters would separate and turn off. Push it again, the nosecone would split and the satellite would fly out, complete with own engine for final orbit insertion. I actually managed to get into orbit a few times, with no MFD or anything!\n\nI think they had to close it because they were releasing Algodoo (strange reason) and I don't know why anyone would waste their money on Algodoo, it isexactly the sameexcept for the GUI and a few little features that nobody cares about.Unfortunately the latest (last) version of Phun doesn't have space.:(But then again neither does Algodoo.Darren",
        "thread_id": 17780
    },
    {
        "@timestamp": "2023-09-14T07:12:51.946210048Z",
        "author": "N_Molson",
        "date": "2011-05-22T14:51:25+0100",
        "id": "d33ed8d8bba4a649d4b50fbd1a7f641c",
        "post_id": "post-208318",
        "text": "Just an FYI, following today's FI with the OBSS, Endeavour's TPS has been cleared for entry by the DAT!\n\n... and we'll wonder why public find spaceflight uninteresting...:rolleyes:Thanks for the translation :tiphat:---------- Post added 05-22-11 at 01:51 PM ---------- Previous post was 05-21-11 at 10:52 PM ----------Fincke & Feustel are back inside the Quest airlock, after 7h45' of hard work in space ! :thumbup:Looks like that Fincke is showing some skills at catching loose bolts on the fly, he probably played baseball a lot !Trouble with bolts holding thermal covers in place on one of the space station's solar array drive mechanisms has forced flight controllers to modify plans for lubricating the underlying drive gear. When astronaut Michael Fincke removed the first two thermal covers, several supposedly captive bolts popped loose and floated free. Fincke managed to snag at least two bolts with his gloved hand, one from each panel, but two others apparently floated away.Flight controllers, unsure about what was causing the bolts to release from lock washers in the thermal covers, told Fincke and astronaut Andrew Feustel not to remove as many covers as originally planned and to lubricate the solar alpha rotary joint as best they can with reduced access.\"We're going to minimize the number of covers we're going to take off,\" astronaut Steve Swanson radioed the crew from mission control. \"We're going to continue with cover 16, since we're partway done with that, we're going to do cover 13 and cover nine. And those are the only covers we're going to take off at this time, we'll do the best job we can at lubing it, etc., but that's how far we're going with the covers.\"He told the Fincke not to drive the bolts all the way out with his power tool and instead to loosen them and attempt to make the final few rotations by hand to avoid putting too much stress on the materials.\"I'd like to be even more methodical than usual on these,\" Fincke told Feustel. \"We'll get the job done, but be very careful.\"\"The obvious concern is foreign object debris, in other words, any of the bolts or washers coming free,\" said mission control commentator Kyle Herring. \"The obvious desire also is to get the port solar alpha rotary joint lubricated because it will be quite some time before that opportunity presents itself again. So that's what the teams have been discussing in the background.\"Working to finish removing cover No. 16, Fincke reported yet another bolt popping off. Again, he managed to catch it with his gloved hand.\"I got the bolt,\" Fincke reported.\"That's your, like, fourth great catch, Mike,\" astronaut Gregory Chamitoff said from the shuttle Endeavour's flight deck.\"We're watching very closely and Spanky's doing a great job of being gentle,\" Swanson said. \"And again, he gets the golden glove award for another catch. That's fantastic. We really don't have a good answer now why that's happening. We're going to have to talk about it.\"Pressing ahead, Fincke removed panel 13 and nine without incident, reporting that each cover's bolts remained in place.While that work was going on, Feustel used a nitrogen vent tool to purge an ammonia line used earlier to re-fill the coolant reservoir in the station's left-side outboard solar array. He reported a spray of ammonia ice crystals exiting the vent tool toward the rear of the station, staying well clear to prevent any hitting his spacesuit.\"I saw one piece that looked like it was headed my way, it was headed low, so I can't confirm it actually made contact,\" he reported. \"It went out of my view sort of down past my waist and my legs. That was the only piece that I felt would be worth looking for. The other items were small, probably less than a centimeter in size, flakes, that were headed my way. The one piece that was coming was probably one-and-half centimeters in diameter, maybe a little larger.\"Feustel then joined Fincke at the solar alpha rotary joint to begin lubricating the drive gear with Bracote grease.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:59.321576704Z",
        "author": "Spacethingy",
        "date": "2010-12-08T10:37:54+0000",
        "id": "09643cba0c300ab543627991c8e30c2d",
        "post_id": "post-275130",
        "text": "Wow, thanks! Sorry about the late night! :flowers:I'm trying it now...",
        "thread_id": 17817
    },
    {
        "@timestamp": "2023-09-14T07:12:52.520766208Z",
        "author": "Woo482",
        "date": "2010-02-24T22:03:51+0000",
        "id": "507d7bb30a6a42314382caaa32064f95",
        "post_id": "post-208815",
        "text": "Depends on the age of the addon I'd think, it might be a better idea for you to try it and see if it still works.",
        "thread_id": 13235
    },
    {
        "@timestamp": "2023-09-14T07:13:58.094847232Z",
        "author": "ghostrunner01",
        "date": "2010-11-27T18:51:38+0000",
        "id": "2c69add1f286b994ccf1eda0d6abac4d",
        "post_id": "post-273725",
        "text": "Would it be possible to program UMMU's to due certain tasks like the cars in UCGO? It probably wouldn't be too difficult. It would be cool to have the UMMU's walk over to a pile of cargo, pick one up, walk to a ship, and set the cargo down. So that way you could be inside the ship getting ready to go to orbit.Just an idea. Tell me what you guys think.",
        "thread_id": 17695
    },
    {
        "@timestamp": "2023-09-14T07:13:58.182952448Z",
        "author": "lethal_d0se",
        "date": "2010-11-28T00:59:27+0000",
        "id": "4cf0c2d54d66bb3a14b355fda1ed26ef",
        "post_id": "post-273782",
        "text": "Hello, i'm creating, coding and texturing a large vessel addon and i'd like to utilize upto 120 cargo slots.My question is, can the slot amount be increased by the end\/dev user or is it a source thing.Hope to hear from you soon,lethal_d0se",
        "thread_id": 17702
    },
    {
        "@timestamp": "2023-09-14T07:13:59.333676544Z",
        "author": "Thundersnook",
        "date": "2010-12-08T11:10:40+0000",
        "id": "441c67b19ef4b6685ba33f84d052c99f",
        "post_id": "post-275148",
        "text": "Hello everyone!This is a very annoying problem, as I use Attitude MFD quite often and it happens very often that my screen turns completely white when hitting the Attitude MFD Button. After the screen turns white a smal window appears telling me that Orbiter just crashed down and asks me if I want to send the problem-report.It happens most when I use the Shuttle Fleet V4.5 and fly to ISS Fleet V4.5 (I use the radial-up orientation for docking)Has someone the same problem and found a solution?I may use a clean orbiter Installation just for Shuttle and ISS Stuff I just thought :hmm:Edit: After restarting the scenario with StatSaver I can use Attitude MFD without problems. It seems that the problem just occurs when playing some time or using another MFD meanwhile (Docking, Map)Greetings!:hailprobe:",
        "thread_id": 17819
    },
    {
        "@timestamp": "2023-09-14T07:12:51.966161152Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-30T16:10:59+0100",
        "id": "393c823d7a9aadc9df4100c7cc31646b",
        "post_id": "post-208404",
        "text": "Here's an awesome time-lapse video of the undocking & STORRM re-rendezvous. It's sad to watch at the end, where Endeavour flies away from ISS into the distance, never to return.:cry:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:52.002427648Z",
        "author": "orb",
        "date": "2011-03-03T01:27:44+0000",
        "id": "060282442d492950cb14f124a9df0ef8",
        "post_id": "post-208051",
        "text": "NASAtelevision:Shuttle Endeavour Attached to Boosters, Tank for Final Mission:Shuttle Endeavour Attached to Boosters, Tank for Final MissionSpaceflight Now:Endeavour bolted to fuel tank and solid rocket boostersFlorida Today - The Flame Trench:Endeavour secured to external tank",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.82850432Z",
        "author": "Xyon",
        "date": "2010-11-26T21:44:35+0000",
        "id": "577420e1c91fb7984e273da6b8cd8cdd",
        "post_id": "post-273444",
        "text": "The scenarios should be copied over during the process I outlined above. They go into a subdirectory of the Scenarios folder in Orbiter called AMSO - you can again navigate to this directory to verify that the files are present. If not, you would do well to restart the whole process, as it sounds distinctly like you have only a partial installation from all the missing components.",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:13:59.471459584Z",
        "author": "count_volta",
        "date": "2010-12-09T18:58:31+0000",
        "id": "1102b716b443f6b0dbe5d7540516aad8",
        "post_id": "post-275526",
        "text": "The longest I have ever gone is only 24 hours. I do this, and then the next day I drop dead at about 3pm and alarm clocks have no effect on me. In Engineering school you don't sleep a lot. I would rather not sleep because I'm trying to land on Mars, than because I'm solving some complex integral that goes to infinity.",
        "thread_id": 17838
    },
    {
        "@timestamp": "2023-09-14T07:13:57.975013376Z",
        "author": "dumbo2007",
        "date": "2010-11-27T13:52:03+0000",
        "id": "5d149ce7aab8ef476119df4920fe0616",
        "post_id": "post-273565",
        "text": "Hi,I have the code below to get an array of vessels and bases :Code:numVessels = 0;\n    numBases  = 0;\n    int numObj = oapiGetObjectCount();\n    OBJHANDLE *hObj = new OBJHANDLE[numObj];    \n    int objType = 0;\n    char strObj[20];\n    for (int i = 0; i < numObj; i++) {\n        hObj[i] = oapiGetObjectByIndex (i);            \n        objType = oapiGetObjectType(hObj[i]);\n        switch(objType){\n            case OBJTP_CBODY:\n                break;\n            case OBJTP_STAR:\n                break;\n            case OBJTP_PLANET:\n                break;\n            case OBJTP_VESSEL:\n                oapiGetObjectName(hObj[i], strObj, 20);\n                sprintf(output, \"Bump: Vessel : %s added\", strObj);oapiWriteLog(output);\n                numVessels++;\n                break;            \n            case OBJTP_SURFBASE:\n                oapiGetObjectName(hObj[i], strObj, 20);\n                sprintf(output, \"Bump: Base : %s added\", strObj);oapiWriteLog(output);\n                numBases++;\n                break;        \n            default:\n                oapiWriteLog(\"Bump: Object not recognized during counting\");\n        }        \n        \n    }But somehow I only get vessels, no bases. I am running the default Brighton Beach scenario with the Delta Glider, so at least Brighton Beach should have appeared. Anyone had such an issue before ?---------- Post added at 01:52 PM ---------- Previous post was at 06:40 AM ----------ok I solved it using a 2 step process :Code:numVessels = 0;\n\tnumBases  = 0;\n\tint numObj = oapiGetObjectCount();\n\tOBJHANDLE *hObj = new OBJHANDLE[numObj];\t\n\tint objType = 0;\n\tchar strObj[20], strBase[20]; \n\n\tfor (int i = 0; i < numObj; i++) {\n\t\thObj[i] = oapiGetObjectByIndex (i);\t\t\t\n\t\tobjType = oapiGetObjectType(hObj[i]);\n\t\toapiGetObjectName(hObj[i], strObj, 20);\t\t\n\n\t\tswitch(objType){\n\t\t\tcase OBJTP_CBODY:\n\t\t\t\tbreak;\n\t\t\tcase OBJTP_STAR:\n\t\t\t\tbreak;\n\t\t\tcase OBJTP_PLANET:\n\t\t\t\tsprintf(output, \"Bump: Planet\/Moon\/Comet : %s added :\", strObj);oapiWriteLog(output);\n\t\t\t\tnumBases += oapiGetBaseCount(hObj[i]);\n\t\t\t\tbreak;\n\t\t\tcase OBJTP_VESSEL:\t\t\t\t\n\t\t\t\tsprintf(output, \"Bump: Vessel : %s added\", strObj);oapiWriteLog(output);\n\t\t\t\tnumVessels++;\n\t\t\t\tbreak;\t\t\t\n\t\t\tcase OBJTP_SURFBASE:\t\t\t\t\n\t\t\t\tsprintf(output, \"Bump: Base : %s added\", strObj);oapiWriteLog(output);\n\t\t\t\tnumBases++;\n\t\t\t\tbreak;\t\t\n\t\t\tdefault:\n\t\t\t\toapiWriteLog(\"Bump: Object not recognized during counting\");\n\t\t}\t\t\n\t\t\n\t}\n\n\t\/\/Get vessel dimensions\t\n\tif(numVessels > 0){\n\t\thVessel    = new OBJHANDLE[numVessels];\n\t\tvesselRadius = new double[numVessels];\t\n\t\tfor (int i = 0, j = 0; i < numObj; i++) {\n\t\t\tif (oapiGetObjectType(hObj[i]) == OBJTP_VESSEL){\n\t\t\t\thVessel[j] = hObj[i];\t\t\n\t\t\t\tvesselRadius[j] = oapiGetSize(hObj[i]);\n\t\t\t\tsprintf(output, \"Bump: Object %d, Vessel %d, Radius: %f\", i, j, vesselRadius[j]);oapiWriteLog(output);\t\n\t\t\t\tj++;\n\t\t\t}\t\t\t\n\t\t}\n\t}\n\t\n\t\/\/Get base dimensions\n\tif(numBases > 0){\n\t\thBase    = new OBJHANDLE[numBases];\n\t\tbaseRadius = new double[numBases];\t\n\t\tfor (int i = 0, j = 0; i < numObj; i++) {\n\t\t\tif (oapiGetObjectType(hObj[i]) == OBJTP_PLANET){\n\t\t\t\toapiGetObjectName(hObj[i], strObj, 20);\t\n\t\t\t\tfor(int k = 0; k < oapiGetBaseCount(hObj[i]); k++){\n\t\t\t\t\thBase[j]  = oapiGetBaseByIndex(hObj[i], k);\t\t\n\t\t\t\t\tbaseRadius[j] = oapiGetSize(hObj[i]);\t\n\t\t\t\t\toapiGetObjectName(hBase[j], strBase, 20);\t\n\t\t\t\t\tsprintf(output, \"Bump: %d) Planet %s, Base %s, Radius: %f\", j, strObj, strBase, baseRadius[j]);oapiWriteLog(output);\n\t\t\t\t\tj++;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}",
        "thread_id": 17689
    },
    {
        "@timestamp": "2023-09-14T07:13:58.791741184Z",
        "author": "Sky Captain",
        "date": "2010-12-06T10:30:38+0000",
        "id": "a1dd12bf9a25fc6063be04d59c08c756",
        "post_id": "post-274620",
        "text": "IIRC first Ariane 5 also had guidance software bug which caused it to perform hard turn resulting in exccesicve structural stress and spectacular explosion.",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:12:52.003345664Z",
        "author": "IronRain",
        "date": "2011-03-14T16:40:07+0000",
        "id": "e97f7b29968bac98c27258b44da794d2",
        "post_id": "post-208059",
        "text": "My thoughts and prayers to the family, friends and colleags.This shows how much effort people give to sent humans into space. We sometimes forget that not only the astronauts are taking risks for human spaceflight",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:52.001329408Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-08T23:18:16+0000",
        "id": "5548f5591daace2e6778ce324a65204c",
        "post_id": "post-208042",
        "text": "NASA TV Video: Mark Kelly Trains for STS-134.\u200b",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.794950144Z",
        "author": "orb",
        "date": "2010-12-10T18:58:31+0000",
        "id": "8de38a0a67c7f417527e02cbc60622cd",
        "post_id": "post-274643",
        "text": "Space News:Proton To Return to Flight in December:PARIS \u2014 Russia\u2019s Proton rocket will return to service at the end of December to launch a large commercial telecommunications satellite following a government inquiry that found the vehicle\u2019s Dec. 5 failure was caused by overfueling of its upper stage, Russian and International Launch Services (ILS) officials said Dec. 10.The state commission investigating the failure, in which three Russian Glonass timing and navigation satellites were destroyed, has cleared Proton\u2019s three lower stages from any involvement in the malfunction. Commercial Proton rockets marketed by Reston, Va.-based ILS use the same lower three stages but a different upper stage, called Breeze M. The Glonass launch used a new version of the Russian Block DM upper stage.The Russian space agency, Roskosmos, on Dec. 10 confirmed the commission\u2019s preliminary finding that the three Proton stages need not be grounded. A final report is due as soon as the week of Dec. 13.{...}\n\n",
        "thread_id": 17776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.63309056Z",
        "author": "Interceptor",
        "date": "2010-12-03T13:41:18+0000",
        "id": "8185776415b49b29908cdf080aabaaf5",
        "post_id": "post-274480",
        "text": "Help! Hi,I am trying to get the right positions for kevs,and Slats pads, so they line up correctly in orbiter2010P1,also would like to know if anybody has all the little block houses,and stuff added from Slats pads for L-39B in the right areas.Thanks",
        "thread_id": 17761
    },
    {
        "@timestamp": "2023-09-14T07:12:52.619163392Z",
        "author": "Urwumpe",
        "date": "2008-05-06T16:32:04+0100",
        "id": "b45f2bbabfb9b57ff0fec90a38b1c86f",
        "post_id": "post-64482",
        "text": "Caught speedin'",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:13:58.925488896Z",
        "author": "count_volta",
        "date": "2010-12-08T06:33:09+0000",
        "id": "98426c066e814c9fbbc1206c725c14db",
        "post_id": "post-274789",
        "text": "On the 30th day of Christmas, almighty Probe gave to me...30 job offers from Nasa29 PICA Tiles28 VASIMR engines27 ISOTAP's26 Reported posts25 Ideas for this song24 GPS satellites23 Addon releases22 Tuesdays21 Velcro Saturns20 Arrow freighters19 Orbiter beta releases18 Apollo missions17 Delta III's exploding16 Frames per Second15 Animated UMMUs14 Sputniks beeping13 Purple Dyson Spheres12 Vanguards docking11 Spaceships launching10 More Shuttle Flights9 Strap-on boosters8 Stock Planets7 Mars Bases...6 kilograms of Unsymmetrical Dimethyl Hydrazine5 Saaaturn Riiiiiings4 Fusion powered spacecraft3 Deltagliders2 TransX flightplansAnd a ship with unlimited delta-V.",
        "thread_id": 17783
    },
    {
        "@timestamp": "2023-09-14T07:13:58.441564416Z",
        "author": "dougkeenan",
        "date": "2010-12-02T15:58:00+0000",
        "id": "2f30cb944a32cb931755afc6d8b8201e",
        "post_id": "post-274095",
        "text": "How do we know aliens didn't plant the bacteria in that arsenic lake? Hmm?",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:58.50515072Z",
        "author": "jinglesassy",
        "date": "2010-12-01T19:37:10+0000",
        "id": "102854146f537d11cc955d28f0508236",
        "post_id": "post-274274",
        "text": "T.Neo said:Perhaps, but I see the odds for capture, or close approach, of the planet to another star system to be very small.I also doubt that life-bearing planets are ejected from systems every day... :shifty:\n\nWell with 400 billion stars in our galaxy and there are billions of galaxies so the probabilities of a life-bearing planet to be ejected once a week is fairly high. That is if life is able to start on other planets.",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:12:52.668340224Z",
        "author": "RisingFury",
        "date": "2010-02-26T17:05:10+0000",
        "id": "f2c96548c4314775aaa67b7ee4c94f3a",
        "post_id": "post-208963",
        "text": "ikrase said:A homebuilt chemical-powered orbital shuttle is impossible unless you can just equal NASA budget because of the huge mass ratio problem.\n\nYea, and a home built nuclear reactor is TOTALLY a possibility!!1!!!!!!ikrase said:And then there's the fact that some isolated communities have tiny hot tub sized nuclear reactors that are totally sealed and have no operators.\n\nThat's a fact? Or have you been watching too many movies latelly?",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:58.93103104Z",
        "author": "guitarist473",
        "date": "2010-12-05T21:06:02+0000",
        "id": "d77dfabcfe1e6a37014d47ede5a958e1",
        "post_id": "post-274796",
        "text": "So does the DGIV by any chance have a key for opening the doors so i can 'joy2key' them? and would......write something that would interact with the XRVesselCtrl API to do things like open hover doors...\n\nRequire programming skill? because i have none at all:(Thanks for the replyGuitarist473",
        "thread_id": 17784
    },
    {
        "@timestamp": "2023-09-14T07:13:58.504048896Z",
        "author": "Urwumpe",
        "date": "2010-12-01T17:06:17+0000",
        "id": "9fa4654ed162005163c7560753aafd23",
        "post_id": "post-274265",
        "text": "Sky Captain said:I think it is possible, after all it is proved in experiments that bacteria can survive in space and also survive g forces involved in meteorite collisions.\n\nBut can they also be inside meteoroids?;)",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:59.035178496Z",
        "author": "jedidia",
        "date": "2010-12-07T09:25:29+0000",
        "id": "59f1f3fefc6146eab4a9dd401daba18a",
        "post_id": "post-274875",
        "text": "Besides, how exactly would a cell phone\/calculator help someone who, for example, don't know that discount on each item is the same as discount on the sum.\n\nNot sure what you mean there. Of course I know that the discount on the sum is the same as discount on a single item (in percent, anyways), but I wasn't sure how much more 20% of 3\/4 are than 10% of 2\/3 and if it might aleviate the difference. It would require quite a good training to resolve the ensuing fraction-madness faster in your head than getting out your cellphone and running it through the calculator. Much more than any training we had in school before we were allowed to use calculators, anyway. And too much training to just outsmart your occasional not quite honest salesman.In case you were refering to people that indeed don't know that 20% of the whole also means 20% of every piece, I guess there's no help for them any way you turn it...Apart from that, if you find yourself in such situations regularly, you guys have some mean salesmen up there.Well, lucky bureaucracy then. Never ask to fill in a few pages of reasons for why do you want this done?\n\nHardly lucky. For such things you don't fill in forms here, for such things you bring a machine written declaration that bears your officially verified signature... :facepalm:annoying\n\nOh well, as I said... I'm currently not using any spellchecker at all, and am not typing in my mother tongue either, so I guess I can be forgiven :lol: (not that my german orthography is especially sophisticated, mind you, although there were no spellcheckers around when I learned it.)",
        "thread_id": 17798
    },
    {
        "@timestamp": "2023-09-14T07:12:51.904242944Z",
        "author": "flying coffin",
        "date": "2011-05-15T19:45:25+0100",
        "id": "60cc7b9c2cb7181df1a28766b9c96aaa",
        "post_id": "post-208241",
        "text": "Fabri91 said:The link isn't working here.\n\nLink has been correctedhttp:\/\/sfa.nasa.gov\/MISSIONPOSTERS\/sts134\/STS-134 poster lores.pdf",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:59.599805952Z",
        "author": "count_volta",
        "date": "2010-12-10T01:43:42+0000",
        "id": "0c35eaa78b585f28c285d77679029f54",
        "post_id": "post-275752",
        "text": "This is amazing. I know nothing about Space Physics, but I am an engineering student so I hope my math background is enough to understand this. Very famous NASA people in these lectures. Enjoy.",
        "thread_id": 17856
    },
    {
        "@timestamp": "2023-09-14T07:12:51.969837824Z",
        "author": "orb",
        "date": "2011-06-01T07:40:52+0100",
        "id": "48e3fabb8ddc670d4b7d31b5035fe37b",
        "post_id": "post-208427",
        "text": "It's just APU exhaust, normally not visible on day landings.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.614583808Z",
        "author": "Codz",
        "date": "2012-06-01T04:28:06+0100",
        "id": "6a60035ca1a0d01adfeef120a1065fcf",
        "post_id": "post-274402",
        "text": "That was over a year ago.",
        "thread_id": 17751
    },
    {
        "@timestamp": "2023-09-14T07:13:58.189638656Z",
        "author": "Urwumpe",
        "date": "2010-11-28T20:35:05+0000",
        "id": "6344a6329b065cee29498362904d9273",
        "post_id": "post-273799",
        "text": "SiberianTiger said:Probably, there was one prohibiting factor: it's not tropical and water is deadly cold through most of the year (despite the shores are full of very busy resort towns).\n\nIt is not that cold, it is still a Mediterranean ocean there. Cold enough to quickly chill you out without protection, but much less dangerous than for example the Northern Atlantic... I think some Mercury missions splashed down there. With proper gear, you can sure survive in the Black sea for hours.And it is much better than lake Tenghiz of course.;)",
        "thread_id": 17703
    },
    {
        "@timestamp": "2023-09-14T07:13:58.007912704Z",
        "author": "rocketman768",
        "date": "2010-11-27T14:24:19+0000",
        "id": "03e327d650b84021d40a393b186f2638",
        "post_id": "post-273614",
        "text": "Is there a way to directly get the vertical acceleration of a ship?",
        "thread_id": 17693
    },
    {
        "@timestamp": "2023-09-14T07:12:51.99753216Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-11T23:14:13+0000",
        "id": "003e33b75ab810d222b916a196c0da42",
        "post_id": "post-208017",
        "text": "AMS-02.org: \"A Very Busy Week\".Last week was a very busy one for the AMS team at the Kennedy Space Center, where the main integration operations are now almost done. On Monday, AMS-02 underwent a 180\u00b0 rotation that rolled it upside down. This was requested in order to reach some otherwise inaccessible areas of the experiment, for interventions which were performed on Tuesday.On Wednesday morning, after another 180\u00b0 rotation, AMS-02 was again \u201chead up\u201d and a very important component was installed: the grapple fixture for the SRMS (the Endeavour\u2019s robotic arm). Called Flight Releasable Grapple Fixture (FRGF), it\u2019s a stick-shaped projection that the arm will grasp to pick up AMS-02 from the shuttle bay and hand it off it to the ISS arm for berthing on the Space Station truss. (The grapple fixture for the ISS Canadarm, called Power Video Grapple Fixture, or PVGF, had been installed previously).On Thursday, AMS-02 was moved from the ELC rotation stand to its last \u201chome\u201d in the SSPF, the Cargo Element Work Stand (CEWS), where it will remain until its final move into the canister, the container used to transport the payload to the launchpad.However, moving around a 7-ton spectrometer is not a joke: some twenty people \u2013 all NASA, JCS, KSC staff and people from the AMS team \u2013 where involved in the operation, that lasted nearly four hours. AMS-02 had to be hanged by a hook and a huge frame to the bridge crane, a roof railway that runs along the highbay walls, where it \u201cflew\u201d suspended up to the opposite side of the bay.Then AMS-02 was lowered in another stand where the Weight & Center of Gravity Check was performed. This is a very sensitive check, used to refine the finest details of the AMS-02 computer model used by the robotic arms to \u201cknow\u201d how to manipulate the experiment. Finally, on Friday the last important installations needed to configure AMS-02 for launch and on-orbit operations were performed, adding a Debris Shield and the Remotely Operated Electrical Umbilical (ROEU), the component through which are made the electrical attachments within the shuttle payload bay.It has been a crucial week for AMS-02, a lot of important tasks were accomplished. Unfortunately, in the same days the STS-133 launch was delayed and then scrubbed because of technical issues that are currently troubleshooted by NASA engineers: the Discovery launch is now scheduled not earlier than November the 30th, a delay that will not cause delays on the STS-134 mission. The disappointment for the delayed STS-133 had a silver lining for us: many of the VIPs arrived at KSC for the launch came to visit AMS-02, among them NASA Chief Administrator Charles Bolden and Florida Senator Bill Nelson.Next weeks we will continue with software tests and computer upgrades, while in the highbay the experiment will receive the final touch, the completion of the MLI blankets, the Multi-Layer Insulation material covering various components and sub-detectors of the AMS payload.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.348039424Z",
        "author": "Wishbone",
        "date": "2010-11-30T11:54:36+0000",
        "id": "0d0a2bfe7ab0fb5e437ea1fb2fe11bca",
        "post_id": "post-273977",
        "text": "What addons (extra MFDs) are you using?",
        "thread_id": 17720
    },
    {
        "@timestamp": "2023-09-14T07:13:58.486308608Z",
        "author": "Urwumpe",
        "date": "2010-12-01T17:09:11+0000",
        "id": "90288b74db3965c9954ec4e985bbb775",
        "post_id": "post-274211",
        "text": "I have quite some add-ons that could use that... will try to include it ASAP.",
        "thread_id": 17736
    },
    {
        "@timestamp": "2023-09-14T07:12:52.513178624Z",
        "author": "unknown_orbiter",
        "date": "2010-02-27T03:14:08+0000",
        "id": "e3f467e01ab1ef6ae931a0a477969899",
        "post_id": "post-208787",
        "text": "Dig Gil said:I use Windows Vista (and therefore the built-in engine). Should I try to install XP's engine?\n\nI actually have vista, but still installed the windows speech recognition package.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:52.520910592Z",
        "author": "zerofay32",
        "date": "2010-02-24T23:08:29+0000",
        "id": "53c5e741c83069613193974d4eea825a",
        "post_id": "post-208816",
        "text": "It works. Use it all the time, but I think the development of it is dead.",
        "thread_id": 13235
    },
    {
        "@timestamp": "2023-09-14T07:13:58.661346048Z",
        "author": "Artlav",
        "date": "2010-12-08T19:03:05+0000",
        "id": "f51c4d86251a7f4090df28864a6d0667",
        "post_id": "post-274567",
        "text": "Flying USSR car?What about...",
        "thread_id": 17771
    },
    {
        "@timestamp": "2023-09-14T07:13:58.486672896Z",
        "author": "jedidia",
        "date": "2010-12-01T20:06:02+0000",
        "id": "b18652737ad33d70f2f9c46227309772",
        "post_id": "post-274213",
        "text": "ooops, my bad. I copied the whole thing with only the essentials to a different folder and compiled it from there to see if the relative paths really check out and forgott to delete the files created in the process... Will remedy this at once to make further downloads smaller.Edit: Ha, that reduced the download to a nice 173 kb... I noticed that the file was over two megs on upload, but somehow didn't think anything about it...",
        "thread_id": 17736
    },
    {
        "@timestamp": "2023-09-14T07:13:58.487584768Z",
        "author": "jedidia",
        "date": "2010-12-02T17:40:40+0000",
        "id": "a6ebf17e53a7032c0100215d9bcacb25",
        "post_id": "post-274220",
        "text": "I have only VC2005 on my laptop, so I can only say that the error is not LNK1257 that is displayed last, but \"C1007: unrecognized flag '-typedil' in 'p2'\". LNK1257 only says that code generation failed because of the earlier error(s). And for \"-typedil\", I found that disabling \"whole program optimization\" -> \"optimize at link time\" for library should fix this (source).\n\nThat's exactly what I'm getting in VS 2005, thanks for the proposed fix. I'll try it out.Version mismatch confirmed. I get error C1900. Would advise either compiling as DLL or including source code.\n\nSince I have VS 2005 around anyways, It won't be a problem to re-compile it. But including the source code might be a good way to save myself some trouble in the future...---------- Post added at 06:40 PM ---------- Previous post was at 02:32 PM ----------I feel like Microsoft is making fun of me... release compiled against VS 2005 lib works in VS 2008 in any case, but in 2005 only for release build. In debug build he's spewing LNK2022's and ranting about duplicated data-types. Me and my insuficient knowledge about compilers...:rolleyes:",
        "thread_id": 17736
    },
    {
        "@timestamp": "2023-09-14T07:12:51.896537088Z",
        "author": "Star Voyager",
        "date": "2011-04-29T23:34:57+0100",
        "id": "feee8bf738162b6481b048b1cf16c00e",
        "post_id": "post-208182",
        "text": "Hence the phrase \"scrub turnaround\".",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.824237568Z",
        "author": "orb",
        "date": "2010-11-26T20:40:00+0000",
        "id": "5afe11d83505f1367a2616e967e5a524",
        "post_id": "post-273426",
        "text": "Can you tell us which Apollo add-on are you trying to install?Pleaseread this article about asking for help related to Orbiter and its add-ons.And:welcome:to Orbiter-Forum.",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:13:58.318710272Z",
        "author": "simonpro",
        "date": "2008-06-04T04:30:13+0100",
        "id": "91e11aa390813ff27c2235fce4a6fab5",
        "post_id": "post-71200",
        "text": "There's a spanish guy on here who's done a parabolic flight, not sure where he is hidden just now;)I'm going up again this friday, looking forward to it a lot.How did you find it, McD? Enjoyable? Disorientating? You manage to do any spins?:D",
        "thread_id": 1771
    },
    {
        "@timestamp": "2023-09-14T07:12:51.901977344Z",
        "author": "agentgonzo",
        "date": "2011-05-10T13:04:36+0100",
        "id": "4f75a1f37601cf5bf846510044202766",
        "post_id": "post-208224",
        "text": "Cool. Thanks Orb. Very handy. I was hoping that it'd be a late afternoon launch so I could see it go over the UK after launch. I've seen it once before and wanted to see it before the end of the program. \"Help me STS-135, you're (now) my only hope\"",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.188046336Z",
        "author": "ryan",
        "date": "2010-11-28T05:09:08+0000",
        "id": "73e10a04b30c70944c17f1e3a9e5d628",
        "post_id": "post-273787",
        "text": "I was recently looking at this picture on NASA.comhttp:\/\/www.nasa.gov\/images\/content\/502291main_201011260002HQ-full_full.jpgIt got me thinking, Spaceflight begs to be advanced, advanced computers, hardware all that hooharr. This is also no offense to our Russian Orbitnuts and such but is the RSA outdated in its flights.For example the almost telephone booth sized compartments, the dry land landings.Is this all done becuase Russia is a little rough around the edges or they dont have governmental backing (but which space agency does?:lol:)Also back to that picture another question. Back when the Soviets when into space they had no choice to land inside the Soviet Union, but now that everyone hates another country :lol: (cough* North Korea cough*) is there any reason to still land so harshley across the road from no where?Ryan.",
        "thread_id": 17703
    },
    {
        "@timestamp": "2023-09-14T07:13:58.445261824Z",
        "author": "Ghostrider",
        "date": "2010-12-03T18:38:42+0000",
        "id": "0afeb26d71938e9544faad3f4f164d7c",
        "post_id": "post-274115",
        "text": "JEL said:they don't have sexy young women with lots of in-fighting\n\nOh yeah [ame=\"http:\/\/en.wikipedia.org\/wiki\/Lisa_Nowak\"]they do[\/ame]...",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:12:51.990515968Z",
        "author": "Mantis",
        "date": "2010-07-22T15:26:16+0100",
        "id": "82a467e016042aa7ff1b16ef6e88fd3b",
        "post_id": "post-207949",
        "text": "It is going to be a sad day to see these beautiful machines retired. I'd love to get down to Florida to see one of the final two launches.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.288344064Z",
        "author": "jedidia",
        "date": "2010-11-29T16:52:16+0000",
        "id": "16b6d813948da64805f9d330a973ff9f",
        "post_id": "post-273854",
        "text": "\"Ijon Tichy\"\n\nOh the horrors, I happened on that once when I was in a hotel. I really didn't know what to make of it, I was torn between shutting of the TV and declaring it the most hilarious thing I've ever seen, for the mere fact that something like this actually IS on TV and not on YouTube :lol:I wholeheartedly agree on your Bladerunner assasement though. Directors Cut, that is.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:58.446880256Z",
        "author": "tblaxland",
        "date": "2010-12-07T23:37:33+0000",
        "id": "b0ad5b50ba3733381bf1797e84a14630",
        "post_id": "post-274126",
        "text": "The Guardian has useful story tracker up here:http:\/\/www.guardian.co.uk\/science\/2010\/dec\/02\/nasa-life-form-bacteria-arsenic",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:58.586544128Z",
        "author": "fireballs619",
        "date": "2010-12-02T12:57:38+0000",
        "id": "fe3df1e4cbb452afceb30b8ea13d8ff3",
        "post_id": "post-274325",
        "text": "Looks very well planned. Im assuming this computer will be dedicated to Orbiter? Also what are the specs on the machine you'll be using?",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:12:51.972688384Z",
        "author": "Krikkit",
        "date": "2011-06-02T12:19:48+0100",
        "id": "92dc739c2db48c0255eac94f5c508209",
        "post_id": "post-208448",
        "text": "These are only rumors but I wouldn't put it passed the Russian government.It is more about wanting recognition for their new position as the worlds space superpower than any money.I am just waiting to hear about the new 2012 ISS docking tax, and a causeway tax to get from the Russian docking port to to US orbital segment.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.590531072Z",
        "author": "Donamy",
        "date": "2010-12-02T23:03:39+0000",
        "id": "02c74d5c0282ccf816ad9f93cf3987fe",
        "post_id": "post-274340",
        "text": "They have silver tarps (pretty cheap) that could look like mylar, or canvas that could pass as thermal blanket.",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:12:51.997394432Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-10T17:48:03+0000",
        "id": "1e4043d52cf6c860499d9997b805a83e",
        "post_id": "post-208016",
        "text": "The Official AMS-02 Twitter Account said:We have completed all mechanical integration activities on AMS at KSC. With a few more electrical checks, we will be ready for launch.\n\nWay to go, AMS team! :thumbup:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.617894144Z",
        "author": "JEL",
        "date": "2010-12-02T21:35:44+0000",
        "id": "6d92803f00081803d8d2d7c6668a5900",
        "post_id": "post-274405",
        "text": "This is meant to be a thread with stereoscopic space-related photos (surface photos, photos of vehicles, photos of people, places, etc)Only stereo-photos (or stereo-videos if you can find any) in this thread please.Anaglyph glasses required.I'll start of with one from Mars taken by the rover Opportunity:http:\/\/www.flickr.com\/photos\/9301998@N08\/4310631675\/in\/set-72157622867346490\/And this beauty, a shot from the lunar surface with Apollo 12 astronaut Pete Conrad standing near the southern rim of Surveyor Crater during a moonwalk on Nov. 19, 1969:http:\/\/msnbcmedia.msn.com\/i\/MSNBC\/Components\/Photo\/_new\/090626-coslog-anaglyph-large-2p.jpgWatching space with both eyes is double the fun:)I'm creating this topic-thread because I've noticed several people expressing interest in Orbiter in stereo-view, and thought it would be fun to see some actual scenery in stereo-view.",
        "thread_id": 17752
    },
    {
        "@timestamp": "2023-09-14T07:13:58.678701568Z",
        "author": "Tex",
        "date": "2010-12-04T17:46:06+0000",
        "id": "d8969b422e496aca1f438d0a93b759fe",
        "post_id": "post-274592",
        "text": "This is a 7 stage TransX sling plan I came up with last night leaving Earth in August 2010 heading for a sling around Venus, then back to Earth for a final sling out to Mars. Try to use as little fuel as possible and report your results. A Delta Glider is sitting on the departure runway at Wideawake fully fueled and ready for departure.The eject date is about 20 hours away from the starting time of this scenario.EDIT- I fixed the last stage to Mars with the help of flytandem, thanks Rob!EDIT 2- I've attached a .zip with all the scenarios from my flight, starting from the ground at Wideawake to Mars encounter.Code:BEGIN_DESC\n7 stage sling plan Earth, Venus, Earth, Mars. A delta glider is at Wideawake ready for take-off. Earth eject about 20 hours from now.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55431.8214653226\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship GL-01\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET GL-01\n  MODE Cockpit\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  GL-01\n  FNumber 7\n  Int 1\n  Orbit True\n  Vector  -1867102.64021 1588545.5414 -5880497.59467\n  Vector  439.505512012 53.7150651277 -125.035860114\n  Double  3.98600439969e+014\n  Double  55431.821465\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55431.821465\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 3\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 1  6542577.60764\nEj Orientation\n 0  0\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  55431.821465\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 0  -2939.11117424\nEject date\n 0  55432.6280476\nOutward vel.\n 0  0\nCh. plane vel.\n 0  1924.54419836\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  3869152319.09 -3343842897 3508707308.54\n  Vector  -3649.48045953 3166.07158984 -3287.64807849\n  Double  3.2485863e+014\n  Double  55585.4299296\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55431.821302\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -103433796719 5621252656.8 -30424331159.6\n  Vector  7441.34948038 -992.77039509 -39159.3808402\n  Double  1.32712764814e+020\n  Double  55597.6348517\n  Handle Sun\n  Handle Venus\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55431.8212956\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 0  0.623398796622\nInc. angle\n 0  0.022103547779\nInherit Vel.\n0 0\nEject date\n 0  55597.6348517\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  1439140681.12 -1756028085.47 9069277327.73\n  Vector  -1462.09174886 1792.26727965 -9251.15941586\n  Double  3.98600439969e+014\n  Double  55890.5510584\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55431.8212904\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  40099377237.6 -2975535.78636 141813262523\n  Vector  -38471.3482412 -1278.8049692 6486.18231221\n  Double  1.32712838556e+020\n  Double  55901.8672684\n  Handle Sun\n  Handle Earth\n  Handle Mars\nSelect Target\n 0 Mars\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55431.8212837\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 1  -1.34854470358\nInc. angle\n 1  -0.0683331308742\nInherit Vel.\n0 0\nEject date\n 0  55901.8672684\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  4781316242.84 155189295.163 3529211708.97\n  Vector  -8855.65104491 -282.099911351 -6568.68049348\n  Double  4.28282991638e+013\n  Double  56378.0627344\n  Handle Mars\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55431.821277\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE TransX\nEND_MFD\n\nBEGIN_SHIPS\nGL-01:DeltaGlider\n  STATUS Landed Earth\n  POS -14.4310100 -7.9719500\n  HEADING 118.16\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  GEAR 1 1.0000\n  AAP 0:0 0:0 0:0\nEND\nEND_SHIPS",
        "thread_id": 17775
    },
    {
        "@timestamp": "2023-09-14T07:13:57.73218688Z",
        "author": "Scruce",
        "date": "2012-02-07T19:07:59+0000",
        "id": "48f9164180d6d8e80bf683d9b8c5d2ac",
        "post_id": "post-273393",
        "text": "Suzy said:Daily Mail article\n\nRev said:If an unknown dog shows up with some Norwegians in pursuit, quickly shoot it, burn it and phone Kurt Russell.\n\n:rofl:",
        "thread_id": 17669
    },
    {
        "@timestamp": "2023-09-14T07:12:52.056153856Z",
        "author": "TJohns",
        "date": "2010-02-23T09:41:39+0000",
        "id": "eb3ddd98433aec27b8ce775630853a00",
        "post_id": "post-208569",
        "text": "T stands for time, the Ej stands for Ejection...so it represents the time of an ejection burnTrev",
        "thread_id": 13218
    },
    {
        "@timestamp": "2023-09-14T07:13:57.731753216Z",
        "author": "Suzy",
        "date": "2012-02-07T02:26:38+0000",
        "id": "a57a00169a0cfa7632b9e9f39cf3beca",
        "post_id": "post-273391",
        "text": "Daily Mail article(along with some wierd Nazi conspiracy theory b.s.:rolleyes:)",
        "thread_id": 17669
    },
    {
        "@timestamp": "2023-09-14T07:13:57.946000896Z",
        "author": "jedidia",
        "date": "2010-11-27T11:40:35+0000",
        "id": "408676d7438e7fbab2d26d8859e407e7",
        "post_id": "post-273507",
        "text": "You know what the real madness of this is? That a court of professional judges, paid by someones taxes, actually HAS to take the case up and at least spend an hour on it to get the right paragraphs together to conclusively show that the claim is invalid by current law, while the claim is clearly invalid on the pure grounds of sane reasoning. Sometimes I really wonder what an abomination of a bureaucracy we made of the high ideal of justice...",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:12:52.472109824Z",
        "author": "T.Neo",
        "date": "2010-02-26T10:19:33+0000",
        "id": "533225a4e6ef4e3b8f16b14f76b687d5",
        "post_id": "post-208735",
        "text": "Assuming that there is no such thing as a \"soul\" and that the human mind is solely a data structure on a computational device (the human brain and hormones) that exists entirely within this universe, yes. Intelligence can then be defined as raw computational capacity and speed, although then it would still need to be measured for different fields of computation: The human brain outstrips any computer in stuff like pattern matching, but any pocket calculator can do better for simple integer arithmetic.\n\nRaw computational power isn't what I meant. I meant the things the organism does with that computing power- formulating concepts and ideas etc. If you had a computer with many times the power of the human brain, it could be doing nothing more then crunching numbers and thus not be sapient.And why should the concept of soul be limited to sapient life?Well, I generally would agree, although there are possibilities that have showed up in sci-fi that wouldn't be altogether out of the picture, although I put pretty much zero stock in any of them.\n\nThere is no physical lawpreventinghumanoids, it's just that the human form is highly, highly unlikely to be repeated elsewhere.If the Greys have been abducting people for a few thousand years and have an FTL drive, there could be humans on every planet across the galaxy by now. (Yeah right).\n\nDepends on the speed of your FTL drive. :lol:If they had Orion-type pulse propulsion spacecraft, and abducted a sizable amount of humans during prehistory, there could be populations of humans strewn across nearby space.If they had more advanced (think Project Valkyrie) travel methods, there could be populations of humans over a far wider area.This of course is not counting the fact that humans will probably have trouble surviving on local foodstuffs, etc.If any deity is involved in the mix, then practically anything can happen. God would have to have a fairly small imagination to populate every suitable planet with the same biosphere, but I could imagine it being done just for fun and to see how the humans react when they encounter an exact copy of Earth sitting somewhere in the Large Magellanic cloud.\n\nRegardless of whether there is an entity involved, we have a pretty good grasp of the laws of nature- things don't just appear on a whim.And as I said earlier, there isn't any lawpreventingan exact copy of Earth from existing, it's just that it is highly, highly unlikely.And, of course, you can never tell *what* the Magratheans are going to do. (42 exact copies of Earth, anyone?):p\n\nIdentical right down to the fjords. :rofl:Depends what you mean by \"humanoid\". By a stretch, the praying mantis could count as humanoid.I will agree that the typical sci-fi humanoid, complete with be-mammaried females endowed with the same number, size, and location of the organs in question as humans (something which we don't even share with something as closely related to us as the cow, the platypus, or the shark), is something we're unlikely to find anywhere else.\n\nYou have raised a good point. When I refer to \"humanoids\" I am generally referring to the latter.There could indeed be organisms that are pillar-erect bipeds like humans. We in fact know of one such group of animals right here on Earth- penguins.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:58.203641088Z",
        "author": "N_Molson",
        "date": "2010-11-28T15:37:03+0000",
        "id": "591bf88d5824b2f8df218c4be08aeb3f",
        "post_id": "post-273809",
        "text": "Wow, great work !I don't understand chinese and my computer has not even the right characters, but that looks very well done ! :thumbup:Edit : I tried Google Translate on your site, it works well from Chinese to French, makes sense:p",
        "thread_id": 17706
    },
    {
        "@timestamp": "2023-09-14T07:12:51.93966208Z",
        "author": "Star Voyager",
        "date": "2011-05-17T01:43:19+0100",
        "id": "649c3847520843f1a971388129420b11",
        "post_id": "post-208275",
        "text": "ky said:Wait are you in broward county?\n\nNo, he's in Hillsborough County, near Tampa (about 120 miles from the Cape; I live here in Tampa, too).",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.198655488Z",
        "author": "Wishbone",
        "date": "2010-12-30T13:10:43+0000",
        "id": "92b049532c4992492e25b2f437570126",
        "post_id": "post-273805",
        "text": "Radiative heat transfer modelling - THORIUMhttp:\/\/sourceforge.net\/projects\/thorium\/T.H.O.R.I.U.M. - Thermooptic radiation iteration universal module. The purpose of this project is to develop open source precise, fast and easy-to-use software for radiation heat transfer analysis.\n\nHaven't tried yet, but certainly will.",
        "thread_id": 17705
    },
    {
        "@timestamp": "2023-09-14T07:13:58.44543616Z",
        "author": "dbeachy1",
        "date": "2010-12-03T18:46:17+0000",
        "id": "edfacd46ffe0dcde928f04d07bea84fd",
        "post_id": "post-274116",
        "text": "And there's my favorite [ame=\"http:\/\/en.wikipedia.org\/wiki\/Julie_Payette\"]CAPCOM babe[\/ame]. I enjoy listening to her voice while on-orbit.:cool:",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:12:51.946717952Z",
        "author": "Yoda",
        "date": "2011-05-23T18:05:50+0100",
        "id": "9263bf378c9e6dc6add360905c336c08",
        "post_id": "post-208321",
        "text": "Surprises me that nobody has used Orbiter to re-construct the views we can look forward to today............Anyway, REALLY looking foward to these images !! I've got a nice 16x20 frame waiting for one of these shots.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.489441024Z",
        "author": "Wishbone",
        "date": "2011-06-18T17:49:37+0100",
        "id": "a0f3cade37b541cc8dd9cfd2561c7f16",
        "post_id": "post-274237",
        "text": "Uh, been a long time. I fulfil my promise and attach my current Sol.epp.Am wondering if it is possible to specify some crude albedo and planetary IR models (spline coefficients, perhaps) within EPP, or I should petition for a separate DLL for all that:)",
        "thread_id": 17736
    },
    {
        "@timestamp": "2023-09-14T07:13:58.522347776Z",
        "author": "Thundersnook",
        "date": "2010-12-01T21:51:20+0000",
        "id": "137fde71afae60d87218c813383e6b87",
        "post_id": "post-274308",
        "text": "Was interessantes f\u00fcr die, die N24 empfangen:\"Raketen-Recycling - Der Weltraumexpress\" eine N24 Dokumentation \u00fcber das Space Shuttle, die gerade eben zu Ende geht, aber morgen noch einmal um 17:05 gezeigt wird :thumbup: von dem, was ich bisher gesehen hab, ist sie sehr interessant:)Gr\u00fc\u00dfe!For those who recieve german N24-Televison Channel:\"Rocket-Recycling\" - The Spaceexpress\" this is a N24 Documentation about the space shuttle, just ending in this minutes, but as far as I've seen it, it seemed to be very interesting :thumbup: It's going to be broadcasted tomorrow (Thurseday) on 17:05 MEZ again;)Hope this is the right forum-directory :embarrassed:",
        "thread_id": 17742
    },
    {
        "@timestamp": "2023-09-14T07:12:51.966488064Z",
        "author": "orb",
        "date": "2011-05-30T16:37:02+0100",
        "id": "0bbdcb2f56aacb0b188734630185addb",
        "post_id": "post-208406",
        "text": "NASA:Automated DOL PAD for STS-134{colsp=3}Groundtracks- Click on images for larger versions\u200b{colsp=3}Deorbit to Kennedy on Orbit 248:Long-range\u200b|Mid-range\u200b|Close-range\u200b||{colsp=3}Deorbit to Kennedy on Orbit 249:Long-range\u200b|Mid-range\u200b|Close-range\u200b||Converted STS-134 DOL PAD with metrical units, and UTC time:{colsp=4}Deorbit to KSC15 on orbit 248\u200b|{colsp=4}Generated MET 147\/18:35:32.740\u200bEvent\u200b|{colsp=2}Time\u200b|Latitude\u200b|Longitude\u200b|Altitude\u200b|Velocity\u200b|Comments\u200b|MET\u200b|UTC\u200b|D:M\u200b|D:M\u200b|km\u200b|km\/s\u200b|TDRS-W AOS|15\/16:31:15 |152\/05:27:43 |2:33 N\u200b|89:12 E\u200b|344.66\u200b|\u00a07.71 VI|EI-35:50[MM:SS]Deorbit TIG|15\/16:33:15|152\/05:29:43|3:40 N\u200b|93:35 E\u200b|345.40\u200b|\u00a07.71 VI|\u0394V = 89.92 m\/s;\u0394T = 00:02:40;\u200bXR = L 251.9 kmEI|15\/17:07:05|152\/06:03:33|30:41 S\u200b|125:44 W\u200b|121.74\u200b|\u00a07.59 VREL|Range 8156 km1st Roll Cmd. (L)|15\/17:12:05|152\/06:08:33|\n|\n|\n|\u00a07.62 VREL|80\u00b0 roll1st Roll Rev. (L2R)|15\/17:20:30|152\/06:16:58|\n|\n|\n|\u00a06.10 VREL|61\u00b0 roll2nd Roll Rev. (R2L)|\n|\n|\n|\n|\n|\u00a03.35 VREL|3nd Roll Rev. (L2R)|\n|\n|\n|\n|\n|\u00a01.22 VREL|MACH 2.5 TAEM|15\/17:32:20|152\/06:28:48|28:10 N\u200b|81:12 W\u200b|25.82\u200b|\u00a00.76 VREL|MACH 1|15\/17:34:33|152\/06:31:01|28:36 N\u200b|80:47 W\u200b|15.58\u200b|\u00a00.27 VREL|HAC\/IC-00:54[MM:SS]HAC I\/C|15\/17:35:27|152\/06:31:55|28:42 N\u200b|80:42 W\u200b|11.64\u200b|\u00a00.24 VREL|Turn Angle 245\u00b0Landing|15\/17:38:55|152\/06:35:23|28:37 N\u200b|80:42 W\u200b|0.00\u200b|\n|Runway KSC15{colsp=4}Deorbit to KSC15 on orbit 249\u200b|{colsp=4}Generated MET 147\/19:01:17.143\u200bEvent\u200b|{colsp=2}Time\u200b|Latitude\u200b|Longitude\u200b|Altitude\u200b|Velocity\u200b|Comments\u200b|MET\u200b|UTC\u200b|D:M\u200b|D:M\u200b|km\u200b|km\/s\u200b|Deorbit TIG|15\/18:10:25 |152\/07:06:53 |21:31 S\u200b|84:04 E\u200b|349.47\u200b|\u00a07.71 VI|\u0394V = 89.31 m\/s;\u0394T = 00:02:39;\u200bXR = R 1289.0 kmTDRS-W AOS|15\/18:13:32|152\/07:10:00|30:22 S\u200b|92:39 E\u200b|352.99\u200b|\u00a07.62 VI|EI-29:18[MM:SS]EI|15\/18:42:50|152\/07:39:18|17:57 S\u200b|137:01 W\u200b|121.68\u200b|\u00a07.60 VREL|Range 7988 km1st Roll Cmd. (L)|15\/18:47:47|152\/07:44:15|\n|\n|\n|\u00a07.62 VREL|80\u00b0 roll1st Roll Rev. (L2R)|15\/19:02:03|152\/07:58:31|\n|\n|\n|\u00a03.35 VREL|50\u00b0 roll2nd Roll Rev. (R2L)|\n|\n|\n|\n|\n|\u00a01.83 VREL|3nd Roll Rev. (L2R)|\n|\n|\n|\n|\n|\u00a00.91 VREL|MACH 2.5 TAEM|15\/19:08:05|152\/08:04:33|28:39 N\u200b|81:29 W\u200b|26.00\u200b|\u00a00.76 VREL|MACH 1|15\/19:10:18|152\/08:06:46|28:41 N\u200b|80:49 W\u200b|15.36\u200b|\u00a00.27 VREL|HAC\/IC-00:28[MM:SS]HAC I\/C|15\/19:10:46|152\/08:07:14|28:41 N\u200b|80:45 W\u200b|13.81\u200b|\u00a00.24 VREL|Turn Angle 292\u00b0Landing|15\/19:14:39|152\/08:11:07|28:37 N\u200b|80:42 W\u200b|0.00\u200b|\n|Runway KSC15Thecalendar event for deorbit & landinghas been updated with data from the DOL PAD. You canrequest a reminder for it here.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.114262272Z",
        "author": "Notebook",
        "date": "2010-11-28T08:29:23+0000",
        "id": "6924f51f41c9ebccd0c87f4b5f8e811a",
        "post_id": "post-273753",
        "text": "Thanks for that, my geography is getting poor! For some reason I've always thought of The Camargue as Spanish. Learn something every day:)N.",
        "thread_id": 17698
    },
    {
        "@timestamp": "2023-09-14T07:13:58.153000192Z",
        "author": "Chipstone306",
        "date": "2008-06-04T13:50:03+0100",
        "id": "24599f0f7e65a9d665c283f92d06e8d6",
        "post_id": "post-71193",
        "text": "Maybe we Canucks will have to make some traditions. It seems that the superstitions are only for those nations with a MANNED space flight program. I wonder if there are onther traditions for unmanned rocket launches from other countries? i paticularly like the russians, everything they do with their space program speaks of little fear my favorite scene from the bbc'c space race was to watch yuri and kovelov urinating on the vostok rockets. I wonder what happens to the coins that they place on the rails during the launch?EDIT I remember somewhere that the russians open a bottle of champagne before the launch and give the cosmonaut half a glass to drink with the understanding that the bottle will be resealed and reopened when they successfully return",
        "thread_id": 1770
    },
    {
        "@timestamp": "2023-09-14T07:12:52.515483904Z",
        "author": "Xyon",
        "date": "2010-08-16T04:38:57+0100",
        "id": "0e637749034e00e10404634b4fd5bba0",
        "post_id": "post-208806",
        "text": "Seehere, at number 10 in the list. If your browser has a search function you can search for \"clean install\" to zip right to the instructions.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:57.96679808Z",
        "author": "TMac3000",
        "date": "2010-11-27T13:58:52+0000",
        "id": "bb36cc9264d28eee39d178d4f0e57e49",
        "post_id": "post-273554",
        "text": "I've never been under GA, but I passed out in the bathroom once (got out of the tub too fast:blink:). I remember getting real dizzy, and thinking, man, I've gotten dizzy before after standing up, but neverthisbad. And suddenly I was laying with with my face practically in the toilet, and realized I had been out for maybe a couple of minutes.It was the weirdest thing, almost like I hadn't been paying attention or something.",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:12:51.952548096Z",
        "author": "N_Molson",
        "date": "2011-05-27T20:22:39+0100",
        "id": "9c6a64e0189e8a48757a7be94a9b5f51",
        "post_id": "post-208368",
        "text": "Looks like orbiter at FOV 90\u00b0:)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.335398912Z",
        "author": "JonnyBGoode",
        "date": "2010-11-30T09:06:01+0000",
        "id": "08604d3df39e2703cd185c866e541327",
        "post_id": "post-273961",
        "text": "He will live on through his work.",
        "thread_id": 17716
    },
    {
        "@timestamp": "2023-09-14T07:13:58.27615616Z",
        "author": "guitarist473",
        "date": "2010-11-28T23:43:34+0000",
        "id": "791b9f13e55e4a58025203896d3a1847",
        "post_id": "post-273825",
        "text": "I mean, they do live on a spaceship\n\n:rofl:My brain is half switched off tonight, i would like to add i have seen Apollo 13 (probably just above Armageddon on how much i love that movie) and quite alot of Red dwarf.I heard from a friend about space cowboys and what its about and i dont think it was what im looking for, i will head over to IMDB.com now to check it out though!And at the same time i will check out trailers and reviews for the other series\/movies mentioned.Thank you for your comments!:cheers:EDIT:Ive just checked out serenity on IMDB and it says its a.k.a as Firefly, are the two related? (its the movie based on the series or visa versa) or are they the same thing? or am i too tired to realise im talking a load of gibberish? lolEDIT... AGAIN:After about 5 seconds of posting that edit... i found this:http:\/\/www.imdb.com\/title\/tt0303461\/faq#.2.1.6and one of the FAQ questions quote:How does \"Firefly\" relate to the film \"Serenity?\"Serenity is a film based on Firefly that picks up where the series left off. The entire cast of the television show returns in the film, which was designed to appeal to fans of the series as well as newcomers.\n\nSorry for the unneccesary editsBut! after watching the trailer... i have found that 2001: a space odyssey looks like something i would like so im going to put that in the pile for watching.Thanks for your posts!:cheers:",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:58.591026688Z",
        "author": "guitarist473",
        "date": "2010-12-02T23:10:03+0000",
        "id": "869a7442066d6b6b431fb0cc374bd8bc",
        "post_id": "post-274341",
        "text": "silver tarps\n\nit would make it look rather sci-fi metal and realistic, but can the same be done with paint? i dont think tarps would look good hanging around in my bedroom...:(...otherwise a nice idea!Maybe i could add an airlock panel to the outer side just for visual effect...?Something that looks like a big metal door with Airlock 01 written on the side?",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:58.357828608Z",
        "author": "zeldafan156",
        "date": "2010-11-30T00:33:48+0000",
        "id": "f4130e1d0daacc710d93a55df878f3fa",
        "post_id": "post-273994",
        "text": "hmm i haven't actually flown anything in orbiter for a while now... to lazy XD",
        "thread_id": 17722
    },
    {
        "@timestamp": "2023-09-14T07:12:52.057268992Z",
        "author": "Urwumpe",
        "date": "2010-02-24T09:40:32+0000",
        "id": "67865087529d4d2bf507d4bd7065df21",
        "post_id": "post-208577",
        "text": "The only internet censorship that has no holes, is cutting the cable.Also why should the Chinese government complain about Orbiter? In this case you could as well block all western newspapers, which sure doesn't happen (at least all the time), because if you write the wrong words about China, thousands of Chinese will attack you in China...and for that at least one person has to be able to read it first...And first of all, this here is an educational website. I bet we are the cheapest education for spaceflight and engineering in the world.;)",
        "thread_id": 13218
    },
    {
        "@timestamp": "2023-09-14T07:13:58.607104512Z",
        "author": "tblaxland",
        "date": "2008-06-05T01:24:24+0100",
        "id": "5c9c2ebd97a365d266417eaf7127bd7e",
        "post_id": "post-71221",
        "text": "I saw the FD3 highlights the other day and the video from the crew handheld camera during their tour of the station showed just how big the ISS is getting now. And that was without Kibo. An awesome machine, to be sure.",
        "thread_id": 1775
    },
    {
        "@timestamp": "2023-09-14T07:12:52.096495872Z",
        "author": "Urwumpe",
        "date": "2008-05-05T21:42:26+0100",
        "id": "3721db153dcfeeb658b8ad3320d356d8",
        "post_id": "post-64460",
        "text": "The mesh contains the vertices for the hatch, but it is part of the fuselage group. It can't get animated.",
        "thread_id": 1322
    },
    {
        "@timestamp": "2023-09-14T07:13:58.437381376Z",
        "author": "jinglesassy",
        "date": "2010-11-30T16:51:27+0000",
        "id": "908378b8bca7cd6c8051b4604a1b9f99",
        "post_id": "post-274088",
        "text": "Hope it is more significant then a 30 year old black hole(Hey i am still younger then it!).",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:58.594161408Z",
        "author": "Revolpathon",
        "date": "2010-12-07T21:48:54+0000",
        "id": "216697da1c76efeab019c547ce0af8fb",
        "post_id": "post-274367",
        "text": "maybe if you budget allows it why not get 2 actual MFD's? (i have no idea how expensive they are)http:\/\/www.simhq.com\/_technology2\/technology_086a.htmlthe price that i could find was around 61 euro's so that would be aorund 70 quid or thereabouts.edit: @ hielor, the converters ussually come with the graphics card, not with the monitoredit2: after reading that review further it seems those particular mfd's are hardly programmable, though i've seen it in other simpits so it should be doable.",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:12:51.992557056Z",
        "author": "orb",
        "date": "2010-08-25T09:35:30+0100",
        "id": "ecedbb187ae7ed9e46f4338a1c9b48d0",
        "post_id": "post-207967",
        "text": "Spaceflight Now:Dark matter experiment is space shuttle's 'last hurrah':After a late magnet switch forced NASA to order a six-month deferment of the final planned space shuttle flight, the Kennedy Space Center is preparing to receive a $1.5 billion physics experiment Thursday to seek out the cosmic signature of enigmatic, ubiquitous dark matter.The Alpha Magnetic Spectrometer will soak up cosmic rays to detect nearly indistinguishable aberrations originating in the deep universe, potentially uncovering the origin of dark matter....\n\nThe Alpha Magnetic Spectrometer undergoes testing at a European Space Agency facility.Credit: AMS Collaboration; Source:Spaceflight Now",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.657502976Z",
        "author": "Poscik",
        "date": "2008-06-06T19:42:19+0100",
        "id": "aac4cca4f9b03b1e96725bd6f0beddb6",
        "post_id": "post-71253",
        "text": "I have another problem. This time it's scaling. Mesh doesn't scale correctly. Maybe I don't know anything about REF line. Here is the picture which explain what I' m going to do:Square is the mesh which I want to scale. Black \"plus\" is the REF point. Arrow shows direction of scaling. In this configuration mesh isn't scaling in correct speed. What's wrong?",
        "thread_id": 1777
    },
    {
        "@timestamp": "2023-09-14T07:13:58.009974016Z",
        "author": "computerex",
        "date": "2010-11-29T14:01:48+0000",
        "id": "507beaa5b788e5b2295383ed76d825ee",
        "post_id": "post-273628",
        "text": "I was trying to compare the results from your code to mine, but I couldn't because yours crashes for any body that has no atmosphere. Experimentation does pay off you know:pUse GetSurfaceRef instead imo.Yours is right, mine is left:Code:#define STRICT\n#define ORBITER_MODULE\n\n#include <orbitersdk.h>\n\ndouble get_vacc(OBJHANDLE vessel)\n{\n\tVECTOR3 acc, fvec, vel, gpos;\n\tdouble r, vlen;\n\tOBJHANDLE ref;\n\tVESSEL * v;\n\n\tv = oapiGetVesselInterface(vessel);\n\tref=v->GetSurfaceRef();\n\n\t\/\/ get the relative velocity in local vessel frame\n\tv->GetGlobalPos(gpos);\n\tv->GetRelativeVel(ref, vel);\n\tv->Global2Local(gpos+vel, vel);\n\tv->HorizonRot(vel, vel);\n\n\t\/\/ calculate the acceleration and convert to horizon coords\n\tv->GetForceVector(fvec);\n\tacc = fvec\/v->GetMass();\n\tv->HorizonRot(acc, acc);\n\n\t\/\/ adjust for centripetal acceleration due to gravity \n\tr=v->GetAltitude()+oapiGetSize(ref);\n\tvel.y=0;\n\tvlen=length(vel);\n\tacc.y += vlen*vlen\/r;\n\n\treturn acc.y;\n}\n\ndouble get_vacc_heilor(OBJHANDLE vessel)\n{\n\tdouble acc;\n\tVECTOR3 force_vec, acc_vec, spd_vec;\n\tVESSEL* ves = oapiGetVesselInterface(vessel);\n\n\t\/\/ Get the vectors we need\n\tves->GetShipAirspeedVector(spd_vec);\n\tves->GetForceVector(force_vec);\n\n\t\/\/ Normalize the speed vector\n\tspd_vec = spd_vec \/ length(spd_vec);\n\n\t\/\/ Calculate the acceleration vector\n\tacc_vec = force_vec \/ ves->GetMass();\n\n\t\/\/ Take the dot product\n\tacc = acc_vec.x * spd_vec.x + acc_vec.y * spd_vec.y + acc_vec.z * spd_vec.z;\n\n\tdouble vacc, lon, lat, radius, mag;\n\tVECTOR3 horacc_vec;\n\tVECTOR3 spd_vec2, glob_vpos, glob_rvel, loc_rvel;\n\tOBJHANDLE planet;\n\n\t\/\/ VACC\n\tves->HorizonRot(acc_vec, horacc_vec);\n\tvacc = horacc_vec.y;\n\n\t\/\/ Account for \"centrifugal acceleration\"\n\tplanet = ves->GetSurfaceRef();\n\tves->GetGlobalPos(glob_vpos);\n\tves->GetRelativeVel(planet, glob_rvel);\n\tves->Global2Local((glob_rvel + glob_vpos), loc_rvel);\n\tves->HorizonRot(loc_rvel, spd_vec2);\n\tves->GetEquPos(lon, lat, radius);\n\n\tspd_vec2.y = 0;\n\tmag = length(spd_vec2);\n\tvacc += mag * mag \/ radius;\n\n\treturn vacc;\n}\n\n\nDLLCLBK void opcPreStep(double simt, double simdt, double mjd)\n{\n\tsprintf(oapiDebugString(), \"%f %f\", get_vacc(oapiGetFocusObject()), get_vacc_heilor(oapiGetFocusObject()));\n}So zeroing out the y component really does seem to produce better results. Thanks;)Final version for anyone who wants a copy\/paste solution:Code:double get_vacc(OBJHANDLE vessel)\n{\n\tVECTOR3 acc, fvec, vel, gpos;\n\tdouble r, vlen;\n\tOBJHANDLE ref;\n\tVESSEL * v;\n\t\n\tv = oapiGetVesselInterface(vessel);\n\tref=v->GetSurfaceRef();\n\t\n\t\/\/ get the relative velocity in local vessel frame\n\tv->GetGlobalPos(gpos);\n\tv->GetRelativeVel(ref, vel);\n\tv->Global2Local(gpos+vel, vel);\n        v->HorizonRot(vel, vel);\n\n\t\/\/ calculate the acceleration and convert to horizon coords\n\tv->GetForceVector(fvec);\n\tacc = fvec\/v->GetMass();\n\tv->HorizonRot(acc, acc);\n\n\t\/\/ adjust for centripetal acceleration due to gravity \n\tr=v->GetAltitude()+oapiGetSize(ref);\n        vel.y=0;\n\tvlen=length(vel);\n\tacc.y += vlen*vlen\/r;\n\n\treturn acc.y;\n}",
        "thread_id": 17693
    },
    {
        "@timestamp": "2023-09-14T07:12:51.995731968Z",
        "author": "Nazban",
        "date": "2010-10-02T16:29:48+0100",
        "id": "f03aeb0af3b3c1a59a39e5b7eab64a6b",
        "post_id": "post-208001",
        "text": "Couple of facts for this mission1) Final Space Shuttle flight2) Final flight of Endeavour3) OBSS left on ISS4) Last EVA's preformed by a Space Shuttle5) Last science related Shuttle mission payload (AMS-02)\n\nThey Approved STS-135 for Atlantis, so your 1st and 4th points are wrong.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.730990592Z",
        "author": "Notebook",
        "date": "2011-01-29T09:01:14+0000",
        "id": "205da24bb2c7fab0f879f1f8cfc256ce",
        "post_id": "post-273387",
        "text": "Bit of an update:http:\/\/www.bbc.co.uk\/news\/science-environment-12275979N.",
        "thread_id": 17669
    },
    {
        "@timestamp": "2023-09-14T07:13:58.071165184Z",
        "author": "Artlav",
        "date": "2010-11-29T08:20:05+0000",
        "id": "7b35823262fd1d81785250e5a32d1d0b",
        "post_id": "post-273671",
        "text": "It may not be as hard as simulating every single atom of a human brain with quantum physics.Consider this. Imagine that you need to find a volume of an intricately curved vessel.The shape can be described mathematically, allowing it be inputted into a computer.The computer then starts grinding numbers, analysing which parts are inside, and which are outside, dividing the shape into small grid and estimating the volume of each cell, etc. On and on and on.While it's at it, pour some water into the vessel. It will quickly settle, filling the whole. If you then pour it into a measuring tank, you'll get the volume. And the computer is still grinding.The water does not need to compute it's equilibrium state, it just flows into it.How important is this?Consider folding of proteins. The predictions of how a specific protein will fold are calculated in a worldwide grid of thousands of volunteer-provided computers.Consider one microsecond. Each computer read two numbers from memory, multiplied them, stored. One of many operations of the equation is done.But the protein in the tube have already folded.The atoms don't need to compute their states of minimal energies, they just go to them, driven by the underlying laws of physics.At the same time, computers would be grinding numbers for months doing the thing atoms did in a microsecond.Make no mistake about speed improving with time - you can't have a set of processes working faster than one of these processes. A simple digital computer won't outpace the atoms.So, what does this say about human brains?It's quite likely that the brain uses both the digital effects of a classic neural net along with the analog effects of the currents going around said net. We need to simulate both, but only first is simulate-able by a digital computer with any meaningful performance. We would need a special hardware to simulate the analog part of it, not necessarily a quantum computer or anything as complex.Quite likely, just loops of transistors arranged as neurons.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:52.055973888Z",
        "author": "Urwumpe",
        "date": "2010-02-23T09:40:42+0000",
        "id": "f83c1d9a8f2ceeea92239c2ea9af160c",
        "post_id": "post-208568",
        "text": "Time toEjection.The time until you want to do a ejection maneuver and leave Earth.",
        "thread_id": 13218
    },
    {
        "@timestamp": "2023-09-14T07:13:57.945503488Z",
        "author": "Xyon",
        "date": "2010-11-27T10:51:56+0000",
        "id": "f243d46aa2cd1a92e74000aecb123069",
        "post_id": "post-273505",
        "text": "I hereby claim that I claimed the sun as the legal property of Orbiter-Forum, usage of said star thereafter to be free to use for all members of aforementioned forum for as long as the star remains active and the sole source of natural light and heat for the planet on which the forum is based. In addition, members of Orbiter-Forum are free to plan trips to the sun, provided they take them only at night to avoid excessive heat, and to take samples of stellar material including solar wind for consumption and experimentation both in space and at home.It is scribbled somewhere on a piece of paper which I wrote down three years before I even joined this forum.:)",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:12:52.512992512Z",
        "author": "KKinsane",
        "date": "2010-02-26T21:59:38+0000",
        "id": "e1c16a950416e660e2d325a7ffb87df8",
        "post_id": "post-208785",
        "text": "thanks for pointing out where I went wrong, I watched the video and tried to remember I guess. I did however say \"MFD select\" but I'll test it again when I can be loud (tis 10pm)if anyone lacks a microphone I truely suggest the reverse speaker method even if it is a little more muddied signal wise, its better than no mic at all:)from the video I can see this mod is very useful if you can get it running correctly for you, \"pro 9 0 4 spec [inc.], execute\" is blatently an awesome thing to be able to do (auto hover start ascent to LEO, by voice command! the commands may be slightly different but i'm sure you get me)next time I will write down the command list and try again.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:58.073856768Z",
        "author": "jedidia",
        "date": "2010-11-29T20:19:43+0000",
        "id": "d0cae070fa5fe95e7b765b65622a76c2",
        "post_id": "post-273694",
        "text": "Video games.\n\nHuge infrastructure for a video game. If it where for entertainement purposes, I would be paying money to be in it, and I would know that I'm in. Because I'd get my monthly bill.Studying alternate histories of the universe.\n\nThat's not alternate history of the universe, that's an alternate universe alltogether. I don't know what the gains could be to justify the effort.Checking out what conditions life can evolve in.\n\nAgain, completely without any practicle purpose if the universe is totally different. The beings doing that could not even life in a universe like ours, so what could they get from researching a hypothetical one? in other words, who pays the bill for the project?Explaining students why even small perturbations in the laws of physics can cause big changes.\n\nagain, This is a bit too big for a students project.Creating new forms of life.\n\nSo you mean they're planning to actually CREATE a parallel universe? well, if they can do that, they certainly won't have any trouble simulating one first, I guess, but it might be easier for them to just create a few and see what happens. But these are gods we're talking about by now. or... Q!Yeah, this is just a simulation for Qs ammusement. That would kind of fit the bill, I guess...",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:58.289005312Z",
        "author": "n122vu",
        "date": "2010-11-29T19:18:49+0000",
        "id": "9a5f32f109b817e77ebca24478c75e53",
        "post_id": "post-273859",
        "text": "@Urwumpe: Thank you. I had forgotten Space: Above and Beyond. That was a great series IMO. Definitely underrated.I like Blade Runner. LOVED it in my teenage-hey-that's-cool-this-movie-rocks years. I even have the Director's Cut DVD. But since I've seen it so many times through, now I find it so long and slow-moving at times I want to shut it off and go do something...like play Orbiter.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:12:52.514184192Z",
        "author": "Juanelm",
        "date": "2010-06-23T17:40:56+0100",
        "id": "e1ba76cc0201c33e815d8132a0c493a0",
        "post_id": "post-208794",
        "text": "I do. Do you think I should post it at the hangar? Otherwise I could send it to you through email if you want it (PM me).",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:58.333288448Z",
        "author": "Mantis",
        "date": "2010-11-29T19:58:00+0000",
        "id": "098be92d6cead7a894fd131b65c3165c",
        "post_id": "post-273948",
        "text": "I am truly saddened by the loss of Leslie Nielsen. I had the opportunity to meet him a few years back and he was a geniunely nice guy who was gracious to his fans. His unique brand of comedy is something that I will sorely miss. In addition to being an actor, Leslie Nielsen was a Royal Canadian Air Force veteran, an Officer of the Order of Canada and has a star on Canada's Walk of Fame in Toronto. He was also the younger brother of the late Erik Nielsen who was the Deputy Prime Minister of Canada during the mid 1980s.",
        "thread_id": 17716
    },
    {
        "@timestamp": "2023-09-14T07:13:58.442561536Z",
        "author": "T.Neo",
        "date": "2010-12-02T17:46:07+0000",
        "id": "749adef31fc042b01b74b562bd0d33da",
        "post_id": "post-274099",
        "text": "Take that, \"WE FOUND ALIENS\" optimists!\n\nUh... no. There is no \"take that\" to optimists, only people who got hyped up by, well, the hype.I am a \"finding aliens\" optimist. That doesn't mean I start jumping around the room when NASA announces that they're wasting time on a press conference because of some spiffy new bacterium.:rolleyes:",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:12:51.900806144Z",
        "author": "diogom",
        "date": "2011-05-06T19:11:56+0100",
        "id": "8c1c516c6f4308f794f2d10ee1e4032b",
        "post_id": "post-208214",
        "text": "And we would finally have the Soyuz fly around. :thumbup:Once more, NASA ruins my plans to watch the launch live (I know, I know, not their fault :tiphat:)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.58844288Z",
        "author": "Richy",
        "date": "2010-12-02T19:37:13+0000",
        "id": "6e5c1bc1b36c0a9ecf123f49ff7f1b2b",
        "post_id": "post-274331",
        "text": "Wow, looks really cool. But isn't the throttle up there a bit displaced? Say if you try to do a manual landing approach and have to control de hovers and the orientation of the ship with the joystick, could be a bit unconfortable.",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:58.362779136Z",
        "author": "Hielor",
        "date": "2010-11-30T06:00:24+0000",
        "id": "48594cd2b81d60b47bb876cea2cbfdb0",
        "post_id": "post-274006",
        "text": "deltawing777 said:No offence hielor but please DO NOT buy this joystick. I have 2 of them also.(one for me one for my son) It sucks in battlefield,arma2,Battelfield bad company 2. Its very \"glitchy\", and the logitech profiler mapping software sucks.I wouldn't recommend this joystick to anybody. I would recommend going to newegg dot com and reading thier reviews on joysticks and making a decision based on that. Just my 2 cents\n\n- I've never used the logitech profiler software.- The games you've listed aren't exactly the pinnacle of flight simming.We've already established that I'm apparently extremely lucky when it comes to this stick. I'd stillpersonallyrecommend it, because I've had nothing but good experiences with it.That said, I agree with reading online reviews of sticks before deciding on which one to get.",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:57.966569984Z",
        "author": "N_Molson",
        "date": "2010-11-27T13:49:11+0000",
        "id": "0e38f1ebd04b224b2868aa8fc1c6421d",
        "post_id": "post-273553",
        "text": "(AC\/DC on stage playing jingle bells... wtf?)\n\n:rofl:",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:13:58.071475712Z",
        "author": "Rtyh-12",
        "date": "2010-11-29T12:11:08+0000",
        "id": "c3a3599444ca336eb319aadf5220d1c5",
        "post_id": "post-273676",
        "text": "All laws of physics can be defined in mathematical ways. For example, gravity has a very accurate formula. And computers follow Moore's law, so their computing power doubles regularly, so one day they will be powerful enough to compute a universe. Who knows, maybe quantum computing will come and save the day!:)",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:51.952013568Z",
        "author": "agentgonzo",
        "date": "2011-05-27T16:50:50+0100",
        "id": "1bff66f0211ba70e2f3e667cd7e07454",
        "post_id": "post-208364",
        "text": "garyw said:Give it two years or so until people start asking 'why aren't we seeing any shuttle flights' and things like 'When are the new shuttles going to be launched?'\n\nI think you give the public too much credit. I would imagine that after two years most of them won't realise that they aren't flying and when asked if we have a working shuttle fleet they would say \"of course we do\"",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.286299648Z",
        "author": "Frogisis",
        "date": "2010-11-29T01:07:49+0000",
        "id": "7690a378bd06bee446766236d1c2d161",
        "post_id": "post-273837",
        "text": "People are right about Moon. That's some real SF right there, not just a space adventure. It's also just a fantastic movie in its own right, and is so low-key on the special effects I hear there's a stage version planned.If you can stomach anime, I also recommendPlanetes, which is a short little series about a crew of orbital debris removers that deals lovingly with spaceflight and all its attendant details and weirdness. There's a major focus on realism, with a technology level comparable to 2001's. (It'd be a great source for Orbiter addons, too - The main characters fly around in a ship that looks essentialy like a big Soyuz.)",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:58.072090624Z",
        "author": "Rtyh-12",
        "date": "2010-11-29T16:28:23+0000",
        "id": "081a20c645e739332437f3bbc0d845b9",
        "post_id": "post-273682",
        "text": "Yeah, I know. It's the same thing I wrote before. But this is a discussion, where we just assume that something is possible, and then discuss it's consequences. It's just wild speculation, but it's quite interesting. (at least for me, I just want to hear your ideas about that)And, about the computer power issue, I've got another theory (yes, another wild speculation!:speakcool:)The laws of physics in the simulated universe (our universe) can be different from those in the \"real\" universe. So what if they allow computers WAAAYYYY more powerful than those that can exist in our world?Just my crazy ideas...",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:51.966919168Z",
        "author": "Suzy",
        "date": "2011-05-31T09:03:11+0100",
        "id": "083b2225b7ea1b5f37b42eedfca4d138",
        "post_id": "post-208409",
        "text": "Nicenight-time photoof the docked Shuttle. There's more flyaround photos in thatgallery. The Soyuz flyaround ones won't be available before 6 June (according to NSF.compost)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.964402432Z",
        "author": "Turbinator",
        "date": "2010-11-27T06:34:29+0000",
        "id": "636bdc8d5d0f09ed867f15e9d6f763c2",
        "post_id": "post-273540",
        "text": "I had GA during an abdominal surgery, and the only effect I experienced waking up from the anaesthesia is being sleepy, very sleepy. Including the whole not remembering anything shortly after getting an injection. And only remembering some parts after waking up, in the recovery, like episodes. However, I was in full control of my intelligence at all times. What do the dentists give to the patients, that differs from what you would get during a normal hospital surgery?It goes something like this. After you get ready, and take off all of your clothes, and donning on the overalls, you sit and wait in the prep area, where you drink some anti-inflammatory pills and generally wait for what feels like forever. Contemplating what is about to happen over, and over, and over again. Oh and you freeze and shiver, as you are only wearing overalls. Then finally one of the OR nurses come in, ask you a bunch of basic health question, including what the surgery is for (they all ready know, but ask you as a safety check), then you walk with them in to the OR. Once i finally walked in it really hit me, I am getting a surgery, and that's the table. Then you partly take of the overall, get on the table, then they place these warm comfy blankets on you, hook you up to a lot of machines, insert an IV, give you an injection, give you oxygen and 30 seconds later you wake up in a bed, in a room, thinking it is your bedroom, windering what day it is, realising you are in a hospital, going oh yeah I think I had surgery, then falling asleep and waking up again, and some random memory of being wheeled down a hallway, then waking up again in a different room, with more beds, then falling asleep again, and waking up later and knowing exactly where you are and what happened.Related video (the dentist variety):",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94047744Z",
        "author": "ky",
        "date": "2011-05-17T15:04:28+0100",
        "id": "024a01f3c50da0e3f4e2f95b9960fb60",
        "post_id": "post-208280",
        "text": "Oh I live in Palm Beach County way across from you.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.084645632Z",
        "author": "statickid",
        "date": "2010-11-30T18:11:27+0000",
        "id": "d2da8fecf0ee4c67c7d5ede76ef10cc0",
        "post_id": "post-273703",
        "text": "true dat:cheers:",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:51.946369792Z",
        "author": "IronRain",
        "date": "2011-05-23T09:22:04+0100",
        "id": "d1392b2ba3ac114305b9c617de18f6be",
        "post_id": "post-208319",
        "text": "Daily Mission Recap - FD6[ame]http:\/\/www.youtube.com\/watch?v=ryTnDTqTrQk&feature=feedu[\/ame]---------- Post added 05-23-11 at 10:22 AM ---------- Previous post was 05-22-11 at 03:59 PM ----------Daily Mission Recap - FD7[ame]http:\/\/www.youtube.com\/watch?v=cCTZegCAAZ4&feature=feedu[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.665177088Z",
        "author": "Xyon",
        "date": "2010-12-04T14:20:55+0000",
        "id": "80523529dfc0528c211b0cf96c4cdfe6",
        "post_id": "post-274571",
        "text": "orb said:No problems with those downloads and Firefox here. And I'm sure that Klikstart is using Chrome 8.0.55.\n\nFair point, I forgot I could grab user agents.:pHowever the usual fallback to such issues for me is to try a different browser, which is the crux of my point.:)",
        "thread_id": 17772
    },
    {
        "@timestamp": "2023-09-14T07:13:58.671137024Z",
        "author": "n72.75",
        "date": "2010-12-04T18:40:42+0000",
        "id": "11ff234cd6f9a7bd3f8caea57808bb78",
        "post_id": "post-274587",
        "text": "The page loads fine for me.",
        "thread_id": 17773
    },
    {
        "@timestamp": "2023-09-14T07:13:58.189149952Z",
        "author": "Urwumpe",
        "date": "2010-11-28T11:08:01+0000",
        "id": "c3153b8abac4b74f2fb5d285b7a723c3",
        "post_id": "post-273794",
        "text": "SiberianTiger said:Hmm, my sarcasm detection sensor is failing. :hmm: Please name at least three aircraft carriers \"churned out\" by Russia to prove you are serious.\n\nAdmiral Kuznetsov, Varvag, Kiev...SiberianTiger said:BTW, on the picture I can see action of cushion landing engines of Soyuz's descent module. What is so wrong about it?\n\nIt does not use airbags, that can fail in a dramatic way.The only two ways I see for improving Soyuz are a bigger internal volume and more fuel capacity for orbital maneuvers. The rest is really designed precisely to the demands.",
        "thread_id": 17703
    },
    {
        "@timestamp": "2023-09-14T07:13:58.48929536Z",
        "author": "Wishbone",
        "date": "2010-12-05T09:33:50+0000",
        "id": "a19e65babdf0dcf45ab0f5b1108753d3",
        "post_id": "post-274236",
        "text": "Venus is back, thanks! Will send you my mods to Sol.epp as time allows.",
        "thread_id": 17736
    },
    {
        "@timestamp": "2023-09-14T07:12:52.510558208Z",
        "author": "Eccentrus",
        "date": "2010-02-25T03:21:08+0000",
        "id": "2bdbdbe5176e26beeb12779c15ec1cc5",
        "post_id": "post-208766",
        "text": "Can I, with this module, command the DGIV to turn on the launch autopilot or things like that (presumably, by commanding it to type P 903 S 42 E or something like that)",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:12:51.896696576Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-29T23:52:59+0100",
        "id": "3c971afbb5bb4b2196d6a17cc9832dc2",
        "post_id": "post-208183",
        "text": "jgrillo2002 said:goddamnit. this shuttles are falling apart and these scrubs are getting more and more frequent. Id say cancel the whole program right now before more lives are lost\n\nOh yes. Brilliant idea. And how do you suggest we get all that vital payload up to the ISS?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.189340416Z",
        "author": "SiberianTiger",
        "date": "2010-11-28T19:43:32+0000",
        "id": "a64754a622ee8c938ab90849c3a73ff0",
        "post_id": "post-273796",
        "text": "Urwumpe said:Admiral Kuznetsov, Varvag, Kiev...\n\nWhich of which had been in service in mid-60's when Soyuz was decided upon?In reality, Sovet Union undertook several space missions that involved landing in ocean and retrieval with a fleet of ships (that mostly happened in the Indian Ocean), but none of them were manned. Moreover, each event such Soviet fleet's activity was put under such close survelliance by the NATO forces, that even a sailor splashing away a bucket of slosh into porthole could trigger sending a note of protest from USA to Soviet Ministry of International Affairs (and then a rocket went down the subordination chain till reaching that very sailor...) And that was a real life event during a Bor-4 (Cosmos-1445) retrieval mission!Imagine public image consequences for the USSR in case some NATO ship had come \"too fast\" to help out Soviet Cosmonauts landing in an ocean at the peak of the Cold War...",
        "thread_id": 17703
    },
    {
        "@timestamp": "2023-09-14T07:13:57.988548864Z",
        "author": "deltawing777",
        "date": "2010-12-04T17:50:21+0000",
        "id": "b0a74af77dc6f3622259fae5e9ffc415",
        "post_id": "post-273582",
        "text": "retro said:wish you would make a project file already to go {colmpile} for idiots like me that just dont get it:lol:\n\nI second that.Using the *.sln files I have been trying off and on for about a week with vs2008 and 2010. Im not having any luck compiling. Not sure how to do the global search paths. So I have been dragging and dropping files that I think its needing based on the errors I get and still no luck. But I will say the little I have been able to see and run of SSU in orbiter2010 It is a very beautiful model.",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:13:58.364649984Z",
        "author": "Unstung",
        "date": "2010-12-28T06:54:56+0000",
        "id": "f597ba484b6830795595fdc5e5b490f1",
        "post_id": "post-274027",
        "text": "I have the T-Flight Hotas X and it has worked perfectly for a year-and-a-half (since summer 2009) so far with no problems. I'd recommend it.",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:12:51.89774464Z",
        "author": "garyw",
        "date": "2011-04-30T23:55:14+0100",
        "id": "833a32a4dd8f4c97636df381202ceb97",
        "post_id": "post-208191",
        "text": "Thermostats fail to respond in initial low-temperature testsLatest from Bill HarwoodCBS News said:-- Posted at 03:24 PM EDT, 04\/30\/11: Engineers troubleshoot electrical glitch-- Updated at 06:20 PM EDT, 04\/30\/11: Thermostats fail to respond in initial low-temperature tests; more troubleshooting plannedBy WILLIAM HARWOODCBS NewsKENNEDY SPACE CENTER, FL--Engineers troubleshooting an electrical glitch that grounded the shuttle Endeavour Friday have verified that a cockpit fuse panel is working normally, officials said Saturday, indicating the problem likely is either an open circuit in a hydraulic system fuel line heater thermostat or trouble inside an avionics box in the shuttle's aft engine compartment.Initial thermostat tests were consistent with a problem in the avionics box, but engineers could not immediately rule out a connector problem or some other wiring issue elsewhere in the system.If the problem can be isolated to an open circuit in a suspect thermostat, a replacement possibly could be installed in time to support a second launch attempt Monday, at 2:34:00 p.m. EDT (GMT-4). But if the problem is traced to the aft load control assembly -- ALCA-2 -- avionics box that routes power to the heaters, launch likely would be delayed until at least May 8, after the planned May 6 launch of an Atlas rocket carrying an Air Force missile early warning satellite.And that assumes the problem can be traced to a fault in ALC-2.The problem cropped up Friday during the final hours of Endeavour's countdown to launch on its 25th and final mission. Telemetry showed that multiple fuel line heaters used by auxiliary power unit No. 1 were not activating normally. The heaters are needed to keep the lines from freezing and possibly rupturing in flight.The shuttle is equipped with three APUs, providing the hydraulic muscle to move the ship's engine nozzles, wing elevons, rudder, tail fin speed brake, body flap, landing gear brakes and nose wheel steering system. The shuttle can safely fly with a single APU, but flight rules require full redundancy for a countdown to proceed. Likewise, each of the shuttle's three APUs is equipped with redundant heater \"strings\" and only one channel is required for normal operation. But again, the flight rules require redundancy to protect against a subsequent failure that could knock the system out of action.To find out if a faulty thermostat was to blame, engineers working in Endeavour's cramped engine compartment Saturday afternoon sprayed compressed air on APU No. 1's B-channel heater thermostats to lower their temperature enough to find out whether they would cycle on or not. The initially tested thermostats did not respond, but that could be the result of a wiring problem or a bad connector. Additional tests were planned overnight.If no obvious culprits are found -- and engineers were not optimistic -- the problem likely is the result of a fault in ALCA-2, a box that contains multiple electronic switches for a variety of subsystems. Replacing ALCA-2 is a complex job requiring extensive retest.NASA managers and engineers plan to review the troubleshooting Sunday morning to determine a course of action. But without an obvious \"smoking gun,\" the chances of a launching Monday appear slim.Endeavour's countdown currently is holding at the T-minus 11-hour mark. If a Monday launch is possible, the countdown would resume at 10:07 p.m. Sunday. Fueling would begin at 5:09 a.m. Monday and the crew would begin strapping in at 11:14 a.m. to await launch at 2:34:00 p.m.The Spaceflight Meteorology Group at the Johnson Space Center is predicting scattered clouds at 3,000 feet and winds out of 100 degrees at 14 knots with gusts to 20, violating NASA's crosswind limits for an emergency landing.The forecast for Tuesday calls for acceptable weather while the outlook for Wednesday calls for high crosswinds and a chance of showers within 20 nautical miles of the runway.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.210363136Z",
        "author": "orb",
        "date": "2010-11-28T17:57:02+0000",
        "id": "53d2c2cf907e644a8c6ccdb1694fb9cd",
        "post_id": "post-273815",
        "text": "I don't have a working Windows Vista\/7, so I can't check this to create symbolic links, but instead of that command you can checkLink Shell Extension, which you can use from Explorer (right mouse button click, or right click and drag and drop on an Explorer window \/ desktop). With it, creating hardlinks, symlinks, or junctions is as simple as clicking on files\/folders\/drives with mouse.",
        "thread_id": 17707
    },
    {
        "@timestamp": "2023-09-14T07:13:58.647771904Z",
        "author": "htrfhy",
        "date": "2010-12-06T20:32:09+0000",
        "id": "419cacc47325b3ed14db868cf07978a7",
        "post_id": "post-274516",
        "text": "hey if you got the model from star trek bridge commander why not take some more and stuff you would do to make it in to orbiter then you would be like a god to orbiter Stargate fans everywhere like me I am addicted to Stargate",
        "thread_id": 17767
    },
    {
        "@timestamp": "2023-09-14T07:13:58.44593024Z",
        "author": "Urwumpe",
        "date": "2010-12-05T11:44:04+0000",
        "id": "62568c961c4ae5731fb1d2bd070ae458",
        "post_id": "post-274119",
        "text": "Well, NASA once also had Sally Ride... And todays astronauts aren't exactly of the old popular category of women who look like they are really tough men....Especially Sunita Williams shouldn't be forgotten.",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:12:51.900946944Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-06T19:32:16+0100",
        "id": "046f951946b0fb5a7d790a8fccefe9ba",
        "post_id": "post-208215",
        "text": "diogom said:And we would finally have the Soyuz fly around. :thumbup:\n\nThat isn't necessarily the case. Although the Soyuz TMA-20 undocking may occur during Endeavour's docked mission, there has been no confirmation from NASA that a Soyuz flyabout would take place. Maybe someone will ask the question in today's press conference. We can hope, of course.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.593132544Z",
        "author": "guitarist473",
        "date": "2010-12-07T19:58:23+0000",
        "id": "42593b79308152ef2918c0eecee11ff0",
        "post_id": "post-274357",
        "text": "What do you mean, \"new system unit?\"\n\nThe computer tower, i thought system unit was the technical term for it... ?My current PC\/video card only supports one monitor because it only has one VGA input, no DVI input. (its very old!)The PC im getting soon has one VGA input and one DVI input.i have looked at doublehead2go and it seems that for the newer one wouldnt a simple VGA to DVI converter do the same job?http:\/\/cgi.ebay.co.uk\/DVI-I-M-TO-VG...&otn=1&po=LVI&ps=63&clkid=5487309352183281722I have measured put and marked the MDF out so as soon as my brother supplies me with his jigsaw i will be able to begin construction.For the side panels im going for 50cm in lenth by 70cm in height.For the overhead panel i measured 77cm lenth by 50cm width.Against the origional measurements:Side panels - 36cm in lenth by 57cm in height.Overhead panel - 68cm in lenth by 42cm in width.I trying to get my camera up and running to post some pics but no luck so far.",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:12:51.991358208Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-31T03:53:28+0100",
        "id": "8c3d8547812a5bd7305c26082b38afa9",
        "post_id": "post-207956",
        "text": "Kyle said:Hold up Pete, what do they mean re-rendezvous?\n\nThey will undock, and either do the flyaround and then re-rendezvous, or re-rendezvous and then do the flyaround. They won't actually re-dock - they'll just do the approach on an Orion trajectory.Still, it should be interesting to watch!:)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.086612736Z",
        "author": "Artlav",
        "date": "2011-01-30T19:40:01+0000",
        "id": "832afdfdd1a37866d242b3ac578be122",
        "post_id": "post-273711",
        "text": "You can also try Stanislav Lem's novel The Futurological CongressIt contains some \"related\" ideas that remind of the Matrix movie.His Star Diaries, albeit satirical, also contain a description of a virtual world inside a computer.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:52.515740416Z",
        "author": "Xyon",
        "date": "2010-08-17T13:26:10+0100",
        "id": "90888138c978ca663a4b4b2727028b6c",
        "post_id": "post-208808",
        "text": "This could just as well be due to your voice. Does your computer know how you speak?It sounds (and feels) daft, but for speech recognition to work well, and sometimes at all, you have to spend a good amount of time talking to the computer so that it can work out what you're saying when you're saying things. Computers don't process sound input in the same way we do, after all.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:58.153317632Z",
        "author": "Scarecrow",
        "date": "2008-06-04T15:13:10+0100",
        "id": "c925fd26848f605c7b6dc883e8de63ba",
        "post_id": "post-71195",
        "text": "I just had a thought: do astronauts\/cosmonauts who've never crossed the equator before get a Line-crossing ceremony on their first orbit?http:\/\/en.wikipedia.org\/wiki\/Line-crossing_ceremony",
        "thread_id": 1770
    },
    {
        "@timestamp": "2023-09-14T07:13:58.594326272Z",
        "author": "Hielor",
        "date": "2010-12-07T22:24:12+0000",
        "id": "a332c855a312c0071322c870565b083d",
        "post_id": "post-274369",
        "text": "Revolpathon said:edit: @ hielor, the converters ussually come with the graphics card, not with the monitor\n\nI fail to see how that's any different from what I said:Hielor said:Keep in mind that if you do get a new graphics card, it will probably have at least one DVI output--but oftentimes they include the DVI-to-VGA adapter, so you may not need to purchase one separately.\n\nedit2: after reading that review further it seems those particular mfd's are hardly programmable, though i've seen it in other simpits so it should be doable.\n\nguitarist473 said:And if they were more user-friendly in the programming sector, i could of just mounted them to my monitor if i purchased them.But i dont think i will, purely because i think it would be too much hassle for myself.\n\nI've got a pair of these. They're no less programmable than any other joystick. Worst case scenario, you can use something like Joy2Key to convert the button presses to keypresses. They're not idea for Orbiter mfds, though, since they only have five buttons to a side.",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:12:51.890901504Z",
        "author": "Star Voyager",
        "date": "2011-04-29T05:36:51+0100",
        "id": "63fa9d69f97422c66b35a23004eae4c4",
        "post_id": "post-208141",
        "text": "The RSS is now retracting, slowly revealing Endeavour for launch.---------- Post added at 12:36 AM ---------- Previous post was at 12:07 AM ----------The RSS has now fully moved back, exposing Endeavour for her late-afternoon launch tomorrow.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.198760192Z",
        "author": "Wishbone",
        "date": "2011-01-20T18:05:25+0000",
        "id": "0fc15432d6ea9d93b3af06ce175d417c",
        "post_id": "post-273806",
        "text": "MESA Stellar evolution code ... once againhttp:\/\/mesa.sourceforge.net\/Modules for experiments in stellar astrophysics - actually the old and trusty stellar evolution curves brought to you in all their open-sourced Fortran glory. Of course, there is an attempt to port to C++... The Subversion checkout is a bit large (I interrupted svn when the folder grew to 0.5G), haven't compiled or perused the source yet...",
        "thread_id": 17705
    },
    {
        "@timestamp": "2023-09-14T07:13:58.289568512Z",
        "author": "redwolfcfc",
        "date": "2010-11-30T21:56:38+0000",
        "id": "87219469004b1fa25ab28a79647d03e9",
        "post_id": "post-273863",
        "text": "n72.75 said:I'd say: hands down,Firefly.But that's just my opinion.\n\nMine too! I love me some Firefly!",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:12:51.937395712Z",
        "author": "IronRain",
        "date": "2010-05-29T09:12:00+0100",
        "id": "bc46586aae3adaa34bd43cfe7a05550b",
        "post_id": "post-207917",
        "text": "Kyle said:Couple of facts for this mission1) Final Space Shuttle flight2) Final flight of Endeavour3) OBSS left on ISS4) Last EVA's preformed by a Space Shuttle5) Last science related Shuttle mission payload (AMS-02)Feel free to add on\n\nwhy are they going to leave the OBSS at the station?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.666398464Z",
        "author": "orb",
        "date": "2010-12-08T10:05:14+0000",
        "id": "c38d29a01af20d39e38b875963e34963",
        "post_id": "post-274580",
        "text": "Apollo 13 said:Just my 2 cents: I would just re-download Google Chrome just to make sure its working right!\n\nYeah. You'd need to re-download Firefox (www.mozilla.com\/firefox\/) and IE (http:\/\/www.microsoft.com\/windows\/internet-explorer\/) to check them as well,if you read that post.",
        "thread_id": 17772
    },
    {
        "@timestamp": "2023-09-14T07:13:58.364568064Z",
        "author": "Linguofreak",
        "date": "2010-12-27T20:46:32+0000",
        "id": "c3fbad88cd79c12f045dfa9da852c6b8",
        "post_id": "post-274026",
        "text": "I've just noticed the rudder axis starting to misbehave on my eight-or-nine-year-old Thrustmaster Top Gun Afterburner. I've generally been happy with it, and I'd want any replacement to at least duplicate its features (throttle and rudder, hat switch, good lifetime:price ratio (it looks like it, or something very similar, is now available under the name \"Thrustmaster T-Flight Hotas X\" for $30 to $50, and it lasted me almost a decade, so that's about $3 to $5 a year), workability on Linux). The integration of throttle, rudder, and stick into one unit that I can set on my lap is also a big bonus.My price range for a replacement is up to $100.The Saitek Aviator looks tempting with a fairly good price and dual throttles for use with multi-engine aircraft in X-Plane, but the throttles look awkwardly placed, and it seems to do rudder control by twisting the stick, which is a flick-of-a-switch option the Top Gun Afterburner has (and could let me extend the lifetime a while longer), but one that I found really awkward when I tried it. Also, reviews seem to suggest a one-to-two year lifetime, which I find appallingly short.I'm considering buying separate stick, throttle quadrant, and rudder pedals if there's a combination of the above within my price range that will fulfill my criteria better than any single product, though USB ports are at a premium on my laptop.So, what recommendations can people give? First of all, can anybody vouch that the durability of the T-Flight Hotas X is on par with the Top Gun Afterburner? Second, can anybody recommend a joystick that might be a step up from the T-Flight Hotas X \/ Top Gun Afterburner while being durable and within my price range? Third, does anybody think that keeping my current stick and just buying separate rudder pedals is a viable option (and can anybody give recommendations on what to buy), or am I likely to see the other axes beginning to decay within a short enough timespan that it's better to buy a new stick?",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:12:51.952763648Z",
        "author": "Eli13",
        "date": "2011-05-27T20:28:20+0100",
        "id": "7f4444480c5329bb0c20519194eeb2b9",
        "post_id": "post-208369",
        "text": "Man. Thats enough to make one jealous of astronauts just being there.Then again, i always am.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.33979776Z",
        "author": "Jarvit\u00e4",
        "date": "2010-11-29T21:49:44+0000",
        "id": "9430a4d3b6b02b51d17c6996a0b9fb8d",
        "post_id": "post-273973",
        "text": "",
        "thread_id": 17719
    },
    {
        "@timestamp": "2023-09-14T07:13:57.793691648Z",
        "author": "Izack",
        "date": "2010-11-26T18:49:57+0000",
        "id": "e48cb003b4a6176c9482bf11e38bb014",
        "post_id": "post-273402",
        "text": "Wow! That's incredible!:)",
        "thread_id": 17671
    },
    {
        "@timestamp": "2023-09-14T07:13:58.340434432Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-30T02:34:17+0000",
        "id": "4f470b2925c3793a27f5bb5123eb4ea0",
        "post_id": "post-273975",
        "text": "That was hilarious!\"My God. It's full of stars.\"The first time I heard that I thought he said \"full of dots.\"",
        "thread_id": 17719
    },
    {
        "@timestamp": "2023-09-14T07:13:57.991316224Z",
        "author": "Urwumpe",
        "date": "2010-12-11T22:13:47+0000",
        "id": "355193aaa63584a957d6521cdcde0afc",
        "post_id": "post-273599",
        "text": "orb said:A better workaround is to create this file instead, withcontents posted here, otherwise he will need to edit every .rc file created by Visual Studio, and do it again after downloading a new revision of SSU.\n\ntrue. I did not look so far, since such problems mean \"Express version\" and I have only tested the 2008 express version once....I prefer professional versions.",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:12:51.9902528Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-19T23:26:14+0100",
        "id": "c5943ac5c8098aea8d3aebf4369e53b3",
        "post_id": "post-207946",
        "text": "Going up into HB-1 now.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.456773376Z",
        "author": "NukeET",
        "date": "2008-06-04T19:42:57+0100",
        "id": "c65dfe7dbf1d851896263fe60cf46617",
        "post_id": "post-71208",
        "text": "Belisarius said:Good you solved your problem. I use iTunes to edit playlists but I hate it. I hate WINAMP even more.\n\nI use Windows Media Player to edit the playlists...don't hate it yet, but hopefully there exists something easier to use.:cheers:",
        "thread_id": 1773
    },
    {
        "@timestamp": "2023-09-14T07:13:57.999586816Z",
        "author": "JonnyBGoode",
        "date": "2010-12-01T04:25:46+0000",
        "id": "58a111d374182f85d72ea682a3b2c326",
        "post_id": "post-273604",
        "text": "Well done!",
        "thread_id": 17692
    },
    {
        "@timestamp": "2023-09-14T07:12:52.583035904Z",
        "author": "Artlav",
        "date": "2010-02-25T14:42:35+0000",
        "id": "9fd41fc009fcefdaa9f2bfc1c5c1ad65",
        "post_id": "post-208886",
        "text": "jedidia said:Alas I got a bit stalled because I have to completely rewrite the stellar evolution model, for which I have to do a lot of legwork (creating lots of datafiles by hand), with which I am now probably 30% done.\n\nInteresting, what kind of data files are those? I'd expected a probability tables and stellar classes table, nothing big.",
        "thread_id": 13245
    },
    {
        "@timestamp": "2023-09-14T07:12:52.389436672Z",
        "author": "Keatah",
        "date": "2010-02-24T14:12:22+0000",
        "id": "58baa6bb97287d28ef7e598c34439222",
        "post_id": "post-208663",
        "text": "The reporter says ethan has some more minor programming to do, and other installations. 1:00..further implying he wrote the software. I hate the press and all it does! They can't get anything right!",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:58.08715136Z",
        "author": "Ghostrider",
        "date": "2011-01-30T21:02:42+0000",
        "id": "5bb6c53c77074367a82a1e3cd45d870c",
        "post_id": "post-273714",
        "text": "Wally said:I just hope I'm not a simulation written in JAVA...\n\nCould be worse. You could be written in Flash. And maybe only available to Facebook users.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:58.47359104Z",
        "author": "orb",
        "date": "2010-11-30T21:27:13+0000",
        "id": "d4d9fd13f2ec7bd02f71f5a50d661c4e",
        "post_id": "post-274192",
        "text": "Lookat this thread.",
        "thread_id": 17733
    },
    {
        "@timestamp": "2023-09-14T07:12:52.556572416Z",
        "author": "unknown_orbiter",
        "date": "2010-03-06T03:18:28+0000",
        "id": "0dcacfde8585520c5be016cecf30456e",
        "post_id": "post-208860",
        "text": "Thanks a lot:)! I am sort of getting back into advanced Photoshopping because of this project... I've already cranked out some more images:p:",
        "thread_id": 13240
    },
    {
        "@timestamp": "2023-09-14T07:13:58.088331264Z",
        "author": "Quick_Nick",
        "date": "2011-01-30T22:22:32+0000",
        "id": "9510f2e0129dca09d7e15d29e9266991",
        "post_id": "post-273720",
        "text": "Hielor said:I find it amazing that this thread has made it to six pages without the relevant xkcd showing up even once\n\nWrong.:)It's what I had in mind the entire time as well and I posted it earlier.http:\/\/orbiter-forum.com\/showthread.php?p=222052&postcount=35",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:58.505548288Z",
        "author": "jedidia",
        "date": "2010-12-01T22:04:42+0000",
        "id": "f341a77dca01e050974156c19abfb426",
        "post_id": "post-274279",
        "text": "Chirality isn't the only problem with consuming alien life-\n\nOf course it isn't, but you can at least process it to something digestable. If a lifeform is made up of completely different proteins it is effectively useless for any purpose. It's like trying to run an Atari disk on Windows...",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:12:51.893187328Z",
        "author": "halcyon",
        "date": "2011-04-29T17:22:05+0100",
        "id": "65a04932ce839e1e3b31987aab93db41",
        "post_id": "post-208157",
        "text": ":(I guess Obama missed the Royal Wedding for nothing! :rofl:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.088756992Z",
        "author": "N_Molson",
        "date": "2011-01-30T22:37:19+0000",
        "id": "e18e2fa36615a9fa758ebaa25723e0d3",
        "post_id": "post-273722",
        "text": "Theoretically, this is the smallest time measurement that will ever be possible, roughly 10\u221243 seconds.\n\nEven more interesting. Even if there is a difference between \"smallest time step measurement\" and \"smallest time step possible\".Since speed has a theoretical limit, it makes \"sense\" that mass and time have theoretical limits too... In both micro- and macro- dimensions...",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:58.636399104Z",
        "author": "Matlab_Starter",
        "date": "2010-12-03T19:01:00+0000",
        "id": "b30a8d247ddf15f0d64729db2db504e2",
        "post_id": "post-274504",
        "text": "Can anyone help me create on Matlab the following signal:Thanx",
        "thread_id": 17763
    },
    {
        "@timestamp": "2023-09-14T07:13:58.068636416Z",
        "author": "jedidia",
        "date": "2010-11-28T19:03:30+0000",
        "id": "625e7b00ad26851b7a30272845806881",
        "post_id": "post-273653",
        "text": "Actually, it sounds more like 13th floor. hich preceded matrix, by the way (at lest the movie. Don't know about the comics).",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:57.763294976Z",
        "author": "OrbitHangar",
        "date": "2008-06-03T20:00:19+0100",
        "id": "03c43a0aaf5ca3598a3c12cfae91107b",
        "post_id": "post-71178",
        "text": "SR-72 DELTA GLIDER IV SKINExtract Zip folder into Orbiter folder[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3404]More...[\/ame]",
        "thread_id": 1767
    },
    {
        "@timestamp": "2023-09-14T07:12:51.993179392Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-29T21:01:54+0100",
        "id": "6dadc9affc8f98672a34bfa9f0dd15f5",
        "post_id": "post-207974",
        "text": "Great time-lapse video of AMS arriving in the SSPF.\u200bHere's some live views of AMS in the SSPF!FYI, three new STS-134 astronauts have joined Twitter!:)\u2022 PLT Greg \"Box\" Johnson (@Astro_Box).\u2022 MS-1 Mike \"Spanky\" Fincke (@AstroIronMike).\u2022 MS-4 Greg Chamitoff (@Astro_Taz).BBC News'\/Jonathan Amos' \"Spaceman\" Blog: \"How the 'LHC in space' lost its British 'engine'\".---------- Post added 29th Aug 2010 at 09:01 PM ---------- Previous post was 28th Aug 2010 at 10:44 PM ----------Here's a great interview with Mark & Scott Kelly.NASA's First Twins to Fly in Space Together.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:52.036239104Z",
        "author": "T.Neo",
        "date": "2010-02-23T11:37:01+0000",
        "id": "2c6cd7caf0caefcf1e8f53c92f3dceeb",
        "post_id": "post-208502",
        "text": "Martian terraforming? Possible with current technological knowhow with some trouble.In Orbiter? No, maybe you could simulate the technological part of it pretty well but the actual changes to the planet would be hard to achieve.",
        "thread_id": 13214
    },
    {
        "@timestamp": "2023-09-14T07:13:57.966160384Z",
        "author": "jedidia",
        "date": "2010-11-27T13:25:10+0000",
        "id": "275032aa8674197a36994a962054f381",
        "post_id": "post-273551",
        "text": "If you're knocked out for more than a few minutes it's usually a sign of severe brain damage, or so i heard.\n\nNot if you keep on breathing. The body actually has several emergancy shutdowns to take the main processing unit out of the loop in extreme circumstances.Excrutiating pain is one of them for example. The threshold for it is variable from person to person, my wife used to pass out frequently because of severe menstruational pains.If you pass out because of lack of oxygen, the unconciousness indeed should not last longer than a few seconds. I had this once in ski-accident, where I somehow fell on my stomach so hard that there was no air left in me. I was out for about twenty seconds according to eyewittnesses, although I wasn't out completely. Although I had no connection to the outside world anymore whatsoever, I still remember quite vividly a very weird dream I had during that time (AC\/DC on stage playing jingle bells... wtf?).Another reason can be concussion, and if that puts you out for a longer period of time it is usually a sign that the brain has been knocked too hard and that there's probably some damage, which is probably what you're refering to.And then there's the classical example of people passing out when they witness something especially sickening or disturbing, which is another trigger of the emergency shutdown procedure above.",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:13:58.28669696Z",
        "author": "MikeB",
        "date": "2010-11-29T01:54:10+0000",
        "id": "f8be043d30674fa5c411f3e8ac963458",
        "post_id": "post-273841",
        "text": "Blade Runner is great sci-fi, but not much about space.Apollo 13 is a great (the greatest?) space movie, but factual, not fiction.Firefly\/Serenity is great sci-fi, too, with better stories and better coherence than any other sci-fi series.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:58.111952384Z",
        "author": "Notebook",
        "date": "2010-11-27T20:59:19+0000",
        "id": "bb4eff9249d04a2494b54eb79a3c7c72",
        "post_id": "post-273743",
        "text": "I was looking around the area of Istres Airport, France, and there is a smudged-out area about 30Km to the West.Does anyone know whats under it?Google Earth.43.522265\u00b0 4.929622\u00b0Many thanks, N.",
        "thread_id": 17698
    },
    {
        "@timestamp": "2023-09-14T07:13:58.530262784Z",
        "author": "ryan",
        "date": "2010-12-02T23:05:03+0000",
        "id": "ea53f00a08ebc819fe442770ddb9bb8c",
        "post_id": "post-274320",
        "text": "Weird you learn something new every day. It would of been pretty boring sitting there in some plastic seat, but you do get a great view of KSC at dawm.",
        "thread_id": 17744
    },
    {
        "@timestamp": "2023-09-14T07:12:52.666961408Z",
        "author": "ikrase",
        "date": "2010-02-26T01:42:35+0000",
        "id": "99669d3b7af25901ed58abdf4a8110ac",
        "post_id": "post-208950",
        "text": "Here are thoughts that prompted thisSingle Stage to Orbit is barely possible with chemical fuels.It is not too bad with nuclear power. We're talking Nerva, DUMBO, Nuclear Lightbulb, etc. I think that these can be made acceptably safe.Mass ratios are about 3 or 4, and could be made better with heavy research.A homebuilt chemical-powered orbital shuttle is impossible unless you can just equal NASA budget because of the huge mass ratio problem.And then there's the fact that some isolated communities have tiny hot tub sized nuclear reactors that are totally sealed and have no operators.Do you think it would be feasible to make sealed NERVA cores for private possession, or something like this?",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:12:51.997751296Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-02T16:10:41+0000",
        "id": "e6e7809b96f91bf5e9bd3ec6363b167b",
        "post_id": "post-208019",
        "text": "The Official AMS-02 Twitter Account said:We completed an astronaut review of our on-board software today. AMS has a laptop computer that will allow ISS crew to help with AMS.\n\nJust as a note, if STS-133 slips to February (which seems increasingly likely), then STS-134 would slip to either April or June.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.629344768Z",
        "author": "to be",
        "date": "2008-06-16T20:35:01+0100",
        "id": "100892561fece702d843b3418ca51cb8",
        "post_id": "post-71237",
        "text": "Perhaps an improvement to attaching, stacking, and docking should be considered for the next orbiter release. It is currently extremely cumbersome, and easy to make a mistake manually editing text based scenario and config files. This would be a major improvement to the scenario editor, and perhaps more important then minor physics tweaking, which is already extremely accurate.",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.28739072Z",
        "author": "deltawing777",
        "date": "2010-11-29T16:01:16+0000",
        "id": "307c0cf04f6a8741be4b91d598c32b86",
        "post_id": "post-273847",
        "text": "Tron -inspired me for computersMatrix -for reality checkStar Blazers -anime as a 11 year old kidArmagedon -untill I realIzed the physics were flawedIndependence day -what if?",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:58.665508352Z",
        "author": "Xyon",
        "date": "2010-12-04T14:29:13+0000",
        "id": "d148b210a55d8656365615619b93e063",
        "post_id": "post-274573",
        "text": "Those pages load fine for me in Chrome's current dev build. I would therefore assume it's a problem between you and the server, rather than an issue with either end.I'm not sure, but I think Dan's license for UMMU, DGIV-2 and OrbiterSound prevents me from offering a mirror for those files, as well. You could try downloading through a proxy located in a different country, but speeds will vary through that kind of connection.---------- Post added at 14:29 ---------- Previous post was at 14:27 ----------Indeed, from the UMMu license;It is forbidden to distribute this addons without my agreement,I preffer to keep one central download point so users are surethey have the latest version.\n\n",
        "thread_id": 17772
    },
    {
        "@timestamp": "2023-09-14T07:12:52.002216192Z",
        "author": "orb",
        "date": "2011-03-02T08:05:42+0000",
        "id": "bba3fa7e9e2aa7a8fc75707d47564a25",
        "post_id": "post-208049",
        "text": "Videos of the rollover and photos from going vertical in the VABRollover videos:Timelapse of the rollover:STS-134 Timelapse Video Of Space Shuttle Endeavour Rollover To The VAB at KSCSelected scenes from the rollover:STS-134 Endeavour Rolls Over To the VAB at KSC for Launch, various scenesSpaceflight Now:Shuttle goes vertical for last time(PHOTO GALLERY)Shuttle hoisted by heavy-duty crane(PHOTO GALLERY)Endeavour lowered next to shuttle stack(PHOTO GALLERY)NASA:NASA'S Space Shuttle Endeavour Set For Final Trip To Launch Pad",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.353260544Z",
        "author": "jedidia",
        "date": "2010-11-30T21:42:41+0000",
        "id": "0edaeffe515643e4c1f01e594cb9376e",
        "post_id": "post-273989",
        "text": "Artlav's Meshland\n\nActually, meshland is long outdated. There's something a lot more stable for Orulex specific use.",
        "thread_id": 17721
    },
    {
        "@timestamp": "2023-09-14T07:13:58.473787392Z",
        "author": "stratushead",
        "date": "2010-11-30T21:34:41+0000",
        "id": "b140ed5e3c2350d64b05a379261e49c1",
        "post_id": "post-274193",
        "text": "Thank you, I actually did see that before I posted but was a little fuzzy on the answer. Is the answer, in fact, to restore the stock Phobos mesh instead of the hi res? If so do you have a little guidance on that?",
        "thread_id": 17733
    },
    {
        "@timestamp": "2023-09-14T07:13:58.06844544Z",
        "author": "Pinguinboy",
        "date": "2010-11-28T17:59:11+0000",
        "id": "d1942abc17a1c904f01a324376dc456a",
        "post_id": "post-273652",
        "text": "RisingFury said:Someone's been watching Matrix too much...\n\nI thought the same...",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:52.386717184Z",
        "author": "Yoda",
        "date": "2010-02-24T04:26:17+0000",
        "id": "c21e2352c11578b639cb6a0f6cee6f7f",
        "post_id": "post-208643",
        "text": "Here's another link to a newspaper article about this.http:\/\/www.gazette.com\/articles\/hide-94212-space-room.html---------- Post added at 09:26 PM ---------- Previous post was at 09:18 PM ----------I found him through Facebook and send him a link to this thread.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:58.591635968Z",
        "author": "guitarist473",
        "date": "2010-12-03T17:33:44+0000",
        "id": "ad42f1e672fc90925d54962cf0ae8872",
        "post_id": "post-274345",
        "text": "They make metallic spray paints...\n\nI was thinking that, but then again, i would have to paint it when its in my room, so spraypaints might not be the best option but i will consider it...A small update on progress...I have rearanged my room in a configuration right for where the pit is going to go...I have also started on some proof-of-concept mini projects whilst im waiting for my wood to come...For example, i have made a shoebox into a shape of a center pedistel where my joystick and mouse would go... [see picture below][Mini-Game] Find the saturn V model in the background!:)(Hint: its more visible on picture 2)Thanks for your posts!Guitarist473:cheers:P.S... speaking of model spacecraft, thought you guys might like to see these...(sorry for the poor camera quality)Space shuttle, Enterprise and the Apollo 11 Landing site with astronaught, CM and LM......and Best of all...:)",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:12:52.668149504Z",
        "author": "sputnik",
        "date": "2010-02-26T15:48:38+0000",
        "id": "1bc6a8f6360a24f48c2ee3f2bde216e3",
        "post_id": "post-208961",
        "text": "T. Neo is right; Nuclear Lightbulb involves a gaseous reactor core that never contacts the working fluid\/propellant because they're separate by a REALLY transparent pane of REALLY high-temperature-resistant material (like maybe quartz). So the exhaust is NOT radioactive.This is a variant of the earlier gas core reactor, where the gaseous uranium is kept contained in a magnetic field while the working fluid\/propellant is just sent right through it. You do lose some uranium and fission byproducts through the exhaust that way, and the exhaust IS radioactive. A little.So radioactive exhaust is not a reason to reject a nuclear lightbulb for use in the Earth's atmosphere; it isn't. Poor thrust\/weight is, though; I've never heard of an NLB conceptual design that could lift itself in Earth's gravity.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:58.333699328Z",
        "author": "JonnyBGoode",
        "date": "2010-11-29T22:00:14+0000",
        "id": "51bdf47d17a3c11925da2171143a104c",
        "post_id": "post-273951",
        "text": "He had two careers, as a dramatic actor and as a comic one, and delighted four generations of moviegoers. I think his greatest tribute are all of the people using his one-liner to sum up the disbelief in his passing.\"Surely you can't be serious?\"As someone said in another thread in another forum, \"He was an entirely different kind of actor... altogether.\"",
        "thread_id": 17716
    },
    {
        "@timestamp": "2023-09-14T07:13:58.647590912Z",
        "author": "edsupagood",
        "date": "2010-12-06T20:12:13+0000",
        "id": "9929c469981883434e00436ca608c9c7",
        "post_id": "post-274515",
        "text": "Very nice job! I've been waiting for a release of stargate ships for a while. Can't wait to see other's you're working on.",
        "thread_id": 17767
    },
    {
        "@timestamp": "2023-09-14T07:12:51.938056704Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-08T23:01:25+0100",
        "id": "0d9e8d349be398b69823eedf633afc8d",
        "post_id": "post-207922",
        "text": "Check outthese awesome 360\u00b0 panoramasof the AMS-02 assembly area!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.334925056Z",
        "author": "Pyromaniac605",
        "date": "2010-11-30T04:16:48+0000",
        "id": "2bdfb6d403f4bb5bc338a1301a07fef6",
        "post_id": "post-273958",
        "text": "He was a great actor, and an especially funny one, he will be missed.Now... time to find my Flying High dvds.Darren",
        "thread_id": 17716
    },
    {
        "@timestamp": "2023-09-14T07:13:58.474468352Z",
        "author": "River Crab",
        "date": "2010-11-30T21:48:12+0000",
        "id": "a6d5097c5062530fe07c9caf17193593",
        "post_id": "post-274197",
        "text": "No, no, I think you're doing it wrong.Prelude II is technically NOT a base. It doesn't have a VOR transmitter and can't be selected from \"Select base\" on the map MFD. It also will not appear under object info's base menu. This is because as far as Orbiter is concerned, Prelude is a vessel. Try looking for it under vessel and use its XPDR frequency to rendezvous with it, as if docking.EDIT: Ignore, ninja'd by Izack! :ninja:",
        "thread_id": 17733
    },
    {
        "@timestamp": "2023-09-14T07:13:57.79440384Z",
        "author": "dougkeenan",
        "date": "2010-11-26T20:37:02+0000",
        "id": "48867e18bb2c8d9fda3708a23c3ef056",
        "post_id": "post-273405",
        "text": "That's really impressive - barely getting 10 fps at times but worth it!",
        "thread_id": 17671
    },
    {
        "@timestamp": "2023-09-14T07:12:51.939902976Z",
        "author": "Eli13",
        "date": "2011-05-17T02:04:47+0100",
        "id": "ddb7d8cd35630bb9f97f5f6f5b906eb7",
        "post_id": "post-208276",
        "text": "And in to response from that, I'm about 615 miles away from the cape. Here I am in good ole' Rutherford County. Tennessee.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.86471424Z",
        "author": "flytandem",
        "date": "2010-11-30T15:23:30+0000",
        "id": "0bc658bf1c83b440276c9a10feb1d6bc",
        "post_id": "post-273482",
        "text": "Thanks for the kind words.Tex is right. I usually start from today's date, but all that really means is that there is no special windows really. Almost any time has chances of going from somewhere to somewhere else with some slings.The scenario here is not a terribly elegant solution. There is some extra orbits involved that to me seem wasteful. But it's all I could do. I think between first and second Venus there was 1+ orbits waiting. Then a full 2+ orbits waiting on the next Venus.But then Earth was right there waiting making hitting Earth tough. Not enough time to line up the sling easily. I usually like to check arrivals for an Earth sling when the time to Pe in TransX is a multiple of the period of the moon around Earth in Orbit MFD. This is because the moon in orbit causes TransX to give false readings but it's somewhat predictable in the error. So when 2 \"months\" (moon orbits) away I do a MCC to get the sling at Earth in position. Then advance forward and check it at 1 month from Pe. Then I'll do a save so that if something happens and it's very far off I can estimate and re-fly that last month. Earth is tough.On this scenario, I spent about 3 hours playing with possibilities. I had tried just 2 venus slings then earth, or 3 then mars before earth. I recall getting a solution there but Jupiter was going to be off. I had a solution with less waiting between venus slings and eaerth slings but Jupiter was a couple years or more before being in the right place so I had to see how to spend more time doing inner planet slings. I knew about Jupiter Saturn and Neptune lining up from previous scenarios earlier this fall.All in all there is no special insight. It just old fashioned work. One first needs to be able to set up sling attempts quickly. This allows doing lots of them because failures come many times before finding a solution. And the tough part perhaps is when there is a solution that is close (sling radius just a bit below planet surface) ... what does one do to the initial transfer from , in this case, Mercury... do you change the date a bit? or the outward? Sometimes I actually think I can see which one to change but usually I make a change based on gut and it's not what I need so I randomly redo everything with some slight change in initial transfer. Being able to take an initial transfer change and then run up through all the slings quickly, like in just a minute for several slings, helps a lot. And finally keeping track of changes in the initial transfer and what it has done to the arrivals at Jupiter for example is also tough. Many times I make a series of slings and it just goes nowhere and I find I've had a couple hours playing with Orbiter and never leaving the ground. Some of my best Orbiter moments include never launching.",
        "thread_id": 17681
    },
    {
        "@timestamp": "2023-09-14T07:12:51.971195904Z",
        "author": "diogom",
        "date": "2011-06-01T15:52:49+0100",
        "id": "d1988033295a936612ef99d99b88f353",
        "post_id": "post-208436",
        "text": "I think the Russian side isn't very enthusiast with that idea, unfortunately.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.648514048Z",
        "author": "Crias",
        "date": "2010-12-07T11:38:13+0000",
        "id": "e50070323e54a66e0e7de5d4a155f538",
        "post_id": "post-274521",
        "text": "I love joes blog:pI've been following since say before stargate Universe started:pDont think i will need his stuff for a little while though, SG:U ships are alot of work because theyre so complicated:)but i will look into is soon---------- Post added at 11:38 AM ---------- Previous post was at 10:51 AM ----------Ok everyone, this is my Aurora. Its been zipped and uploaded so it should be ready for you all soon. Atlantis is next so Heads up!",
        "thread_id": 17767
    },
    {
        "@timestamp": "2023-09-14T07:13:58.469607936Z",
        "author": "guitarist473",
        "date": "2010-12-01T14:22:20+0000",
        "id": "8a9e27d72c153b2550026a55b849ac3b",
        "post_id": "post-274183",
        "text": "I looked at the apophis config to see what im going to need to mess with... and im a bit confused... mainly with all the numbers :uhh:What do they all mean, i know it says whet they are but what are the units?Il need to understand this befor i edit, is it ok to post the text from the config here for an example or would the author not like that?; === Configuration file for asteroid Apophis ===Name = ApophisEllipticOrbit = TRUEHasElements = TRUE; === Planetary Mean Orbits ===;***cfgBatchDataCalculatorEpoch = 2013.19507186858SemiMajorAxis = 137936169037.34Eccentricity = .19120244678809Inclination = 5.81276597297881E-02LongAscNode = 3.56439387905661LongPerihelion = 5.77164914156141MeanLongitude = 9.18172127039956; === Physical Parameters ===Mass = 2.1e10Size =250; === Rotation Elements ===SidRotPeriod = 109935SidRotOffset = 0Obliquity = 0LAN = 0; === Visualisation Parameters ===MaxPatchResolution = 0\n\nI also had another thought, instead of editing the config etc, why not just launch a DG into space and go chasing after this asteriod, thinking its going to hit earth and blow it up befor a possible impact date without having to edit anything, because even if i fail it wont hit, but just for the simulation il pretend it will if i fail.How would i go about doing this, i have sort of mastered interplanetary flights to mars, i even made it to saturn once but flying to an asteroid... thats a hole new story.First off it have barely and gravity, so once i get to the PEA of the asteroid im going to have to burn in retrograde like hell to get anywhere near it, and i tried this, it went wrong! it passed by my DG at about 4000km away travelling faster than i could get the ship to turn to chase, by time i had my ship in the correct position for burning for the chase, apophis was already about 23,000km away.:(So if iwas to do this mission with the origional config, how would i do it?ThanksGuitarist473P.s i have found some wiki information on apophis so i can see what to change in the config...here: [ame=\"http:\/\/en.wikipedia.org\/wiki\/99942_Apophis\"]99942 Apophis - Wikipedia, the free encyclopedia[\/ame]",
        "thread_id": 17732
    },
    {
        "@timestamp": "2023-09-14T07:13:58.670195456Z",
        "author": "orb",
        "date": "2010-12-04T14:41:02+0000",
        "id": "792f5e03b30882074fc89fe3b501e89c",
        "post_id": "post-274582",
        "text": "The page is working fine for me.And the server is up:http:\/\/downforeveryoneorjustme.com\/http:\/\/koti.mbnet.fi\/jarmonik\/Orbiter.html",
        "thread_id": 17773
    },
    {
        "@timestamp": "2023-09-14T07:12:52.595086848Z",
        "author": "Artlav",
        "date": "2010-02-25T11:39:40+0000",
        "id": "cb00a62dc9299ec96de9c82af7c451d4",
        "post_id": "post-208896",
        "text": "The problem is here:satelliteGuy said:#include \"orbitersdk.h\"#define ORBITER_MODULE\n\nA hint: Why do you think the ORBITER_MODULE is for?Specifically, what can it do after orbitersdk.h have already been included?",
        "thread_id": 13247
    },
    {
        "@timestamp": "2023-09-14T07:12:52.659067648Z",
        "author": "Jamesep3",
        "date": "2010-07-08T07:47:36+0100",
        "id": "8f22210f444114237647a617b3962272",
        "post_id": "post-208948",
        "text": "Nice! Finnaly a craft that is not easy to crash.:lol:",
        "thread_id": 13258
    },
    {
        "@timestamp": "2023-09-14T07:13:57.826464Z",
        "author": "Endeavor",
        "date": "2010-11-26T21:14:20+0000",
        "id": "acf13cceac87f7b7c859c35227dd0c7e",
        "post_id": "post-273435",
        "text": "Xyon said:That sounds like the files are not in the correct location. Any functional module in the .\\Modules\\Plugin directory will appear in the list.I suggest you navigate your way to that location and see if the files are there, firstly.\n\nthere not.",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:13:58.44508928Z",
        "author": "Wishbone",
        "date": "2010-12-03T18:25:49+0000",
        "id": "49c99e68c289eb98a9b511a0262e7057",
        "post_id": "post-274114",
        "text": "Last time I checked NASA's video gallery (today), they started using this technique (in the J-2X status update video).",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:12:51.945152768Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-20T19:11:37+0100",
        "id": "6ecec9db6b5db8a505ccd9780033dba2",
        "post_id": "post-208310",
        "text": "diogom said:Will we also have cool video\/pics of the Soyuz taken from the Shuttle?\n\nI don't know - the Shuttle crew will be scheduled to be asleep, but they can wake up if they want to. They may be able to get some good shots of the Soyuz out of the Shuttle CDR's left (orbiter's port) flight-deck window.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.11279744Z",
        "author": "Viper1",
        "date": "2010-11-27T21:40:53+0000",
        "id": "85f71e8b27e279db898d60784cd23240",
        "post_id": "post-273746",
        "text": ":hello: Hi Notebook: interesting curiosity. If you turn street view on, there several instances of the road getting close to the \"fuzzy areas\" and you can see some the buildings and structures that are smudged out.:thumbup::hailprobe:",
        "thread_id": 17698
    },
    {
        "@timestamp": "2023-09-14T07:13:58.47026176Z",
        "author": "Apophis2004nm",
        "date": "2011-12-18T17:43:52+0000",
        "id": "7e67a9e8a8d68ee2457cac5722310a63",
        "post_id": "post-274190",
        "text": "; === Configuration file for asteroid Apophis ===Name = ApophisEllipticOrbit = TRUEHasElements = TRUE; === Planetary Mean Orbits ===;***cfgBatchDataCalculatorEpoch = 2329.29270025SemiMajorAxis = 137937149838.36Eccentricity = .19120244678809Inclination = 3.130060043540561LongAscNode = 3.564393879056611LongPerihelion = 5.78169914156141MeanLongitude = 9.18172127039956; === Physical Parameters ===Mass = 2.1e10Size =250; === Rotation Elements ===SidRotPeriod = 113910SidRotOffset = 0Obliquity = 0LAN = 0; === Visualisation Parameters ===MaxPatchResolution = 0try this...apophis will pass...about 30.000km...2029.04.13...its no realistic but something...",
        "thread_id": 17732
    },
    {
        "@timestamp": "2023-09-14T07:13:58.493935616Z",
        "author": "SiberianTiger",
        "date": "2010-12-01T20:04:24+0000",
        "id": "df757aa0b086ff5af98810b7f450e113",
        "post_id": "post-274245",
        "text": "There's a slight technical problem with Mega Orthodoxal Cosmonauts. It's difficult to pressurize the suit::rofl:",
        "thread_id": 17737
    },
    {
        "@timestamp": "2023-09-14T07:13:58.11477248Z",
        "author": "Notebook",
        "date": "2010-11-28T09:36:27+0000",
        "id": "7d5441dd47dd4d8a81cd30356b0501be",
        "post_id": "post-273755",
        "text": "Ah, well, I don't speak much French (or Spanish). Some people say I can barely speak English, but I've got a document to prove it!N.",
        "thread_id": 17698
    },
    {
        "@timestamp": "2023-09-14T07:12:51.977252864Z",
        "author": "orb",
        "date": "2011-06-04T09:42:02+0100",
        "id": "0afb29c9cdc443fdc5c9da8837c7d253",
        "post_id": "post-208464",
        "text": "NASASpaceflight:Endeavour into safing operations \u2013 Left gear brake fire investigated:{...}\u201cThe STS-134 mission was successfully completed with a landing at Kennedy Space Center (KSC), Florida. Both Payload Bay Doors (PLBDs) were closed nominally by 153\/02:48:23 GMT [15\/13:54:16 Mission Elapsed Time (MET)] in preparation for landing,\u201d noted the documentation.\u201cThe deorbit maneuver for the first landing opportunity at KSC, a dual-engine firing, was performed on orbit 248 at 152\/05:29:03 GMT (15\/16:32:35 MET). The burn was 158.3 sec in duration with a Differential Velocity of 298.4 ft\/sec. The resulting orbit was 23.2 by 188.5 nmi. Entry interface occurred at 152\/06:03:06 GMT (15\/17:06:38 MET).\u201cThe main landing gear touchdown occurred KSC runway 15 at 152\/06:34:50 GMT (15\/17:38:12 MET). The drag chute was deployed at 152\/06:34:53 GMT. The nose gear touchdown occurred at 152\/06:35:00 GMT. Drag chute jettison occurred at 153\/06:35:19 GMT. Wheels stop occurred at 152\/06:35:33 GMT. The rollout was normal in all respects.\u201dWhile the return was \u2013 as noted \u2013 normal, a later report noted Endeavour\u2019s rollout down the SLF was the second shortest in the history of the Space Shuttle Program (SSP), notable not least because no Detailed Test Objective (DTO) into a \u201chard braking\u201d test was requested for this landing.A related investigation is also being carried out on observations of a small fire \u2013 lasting around 40 seconds on one of Endeavour\u2019s Left Main Landing Gear \u2013 was observed at the end of the braking period as the orbiter came to a stop.According to Kennedy Space Center (KSC) sources, the teams which greeted the orbiter noticed no indications of the brief fire during the runway inspections, nor did they find any truly discernible indications of a fire after they gave Endeavour a thorough inspection on Wednesday.It was only during reviews of the landing videos when it was raised to managers, leading to the investigation. Part of the review will be into the braking force applied during rollout, which is believed to have been somewhat \u201cabove normal\u201d, given the second shortest roll out in the program.The incident also impacts on Endeavour\u2019s Transition and Retirement (T&R) processing, given the brakes on the orbiter were set to remain on the vehicle. It is now likely they will be removed to allow for a thorough investigation.Currently, the two most likely causes are suspected to be excess grease on the wheel\/axle or a leaking hydraulic puck, in tandem with the heavier than normal braking. Engineers are expected to recharge the hydraulic pressure and inspect for a puck leakage or any other hydraulic system leakage.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.977338112Z",
        "author": "garyw",
        "date": "2011-06-07T10:23:42+0100",
        "id": "70f4ad6946d128a5c975c59539f2cd8b",
        "post_id": "post-208465",
        "text": "A bit more information on the Soyuz flyabout photos:\"some new info, noting the original plan was for Paolo to keep the digital cards while egressing the Soyuz.That is what he tried to do, but the Russians ordered him to leave the cards in the Soyuz.These he cards are currently going through \"export control\" in Russia. \"Thoughts and rumours are around Russia demanding a payment but this is unconfirmed. Other rumours are around Russia simply not having enough people to deal with the photos as they are concentrating on Soyuz TMA-02MThe latest date from NASA is still June 8th.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.287933696Z",
        "author": "Urwumpe",
        "date": "2010-11-29T16:25:04+0000",
        "id": "3a27a8f00298e3a4a0d5c5449331798e",
        "post_id": "post-273851",
        "text": "Space Cowboys is at least the only Space Shuttle reentry, that was filmed inside the Space Shuttle simulator at JSC.;)I quite enjoy it, especially because it is what Orbiter is about: Go play in space. You don't need a congress committee to decide what to do for fun.Otherwise: Space Above and Beyond is IMHO one of the more underrated series, I quite enjoyed it. Firefly is better than Serenity, and Serenity is a great fun of a movie, especially because of its great soundtrack. Babylon 5 is great, and I really hate Warner for killing it. The German \"Ijon Tichy\" adaption is something you should watch if you can and have no problems with broken German... its hilarious and was one good reason for short nights for me (Since the German ZDF aired it at the midnight slot reserved for experimental or \"underground\" productions, they also aired the Sopranos at that time).\"Star Trek - The next Generation\" is IMHO a must-watch, the episodes became better over time and you never had better characters in a Sci-fi series ever...Star Gate is great, as long as you watch the early episodes in which it was only about Star Gates and all the spaceship garbage was magic. It had a strong start and lost a lot of appeal then.\"Andromeda\" is some sort of hard to categorize. It has some episodes that really made me glued to the TV, others really bored me to death. Space:1999 is similar in a different way: When I was a child, it really tied me to the TV, now I find it too slow paced and sterile.But the strongest Sci-Fi movie ever, at all times is simply \"Blade Runner\". Nothing ever reached it yet. Especially not Avatar, which is good brainless entertainment, but you feel it is mostly Pocahontas story on steroids for putting the 3D stuff in scene. \"Sunshine\" is way better, but still no match for \"Blade Runner\".",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:58.444795392Z",
        "author": "JEL",
        "date": "2010-12-03T18:11:46+0000",
        "id": "7474cf45fcddc97615f0734d363aff68",
        "post_id": "post-274112",
        "text": "Urwumpe said:Should NASA wait until they have discovered extraterrestrials, while every untalented pop wanna-be can have a press conference about the release of his first and only CD?\n\nIf NASA was a private company competing with pop-stars, on the exact same terms and conditions, I don't know how many albums they would sell. Even superb artists (like this one gem right here; Audra Lynn, which couldn't be over-hyped even if attempted) have hard times selling life-bearing quantities of albums in the current economic climate.In a society where your product either floats or sinks, and you along with it, I fear NASA would end up homeless and sleeping in the street.NASA is like the government; not enough people really wants it if they could actually opt-out (or wasn't automatically opted-in through forced taxation).Put NASA up for public subscription-paid, or public donation-driven, existence and its space-program would quickly be reduced to 4th of july fireworks.Urwumpe said:I prefer a NASA, that does big press conferences for scientific results over a NASA that is forgotten until it is underfunded to death. And for making sure, NASA does not get forgotten, it has to remind the public that it exists and does more than just launch expensive astronauts to expensive space stations with expensive spacecraft that have expensive failures.\n\nNASA doesn't have an Osama-bin-laden to generate funding for them, like the CIA and military does, and they don't have sexy young women with lots of in-fighting to keep Joe-sixpack hooked, like \"Next american top-model\" does.NASA's appeal is just not mainstream, and that's their real problem. The moon (and even the spaceshuttle program) was given to us by our fear of CCCP during the cold war (back when NASA and the Airforce were much closer together than they are now). NASA doesn't have that anymore. So the average citizen may have a hard time seeing a need for NASA digging for arsenic-eating bugs when they themselves struggle to meet their mortgages or pay for their children's education or overpriced private healthcare. Most average citizens appear to live their life beneath the blue skies and not beyond them, to NASA's disadvantage.And if on top of that jane and joe citizen begin to feel that NASA reminds them of only hyper hot air then that will surely secure the final nail in NASA's coffin:[ame=\"http:\/\/en.wikipedia.org\/wiki\/The_Boy_Who_Cried_Wolf\"]http:\/\/en.wikipedia.org\/wiki\/The_Boy_Who_Cried_Wolf[\/ame]I just googled around a bit and found these 2 links which further link NASA with disappointment:http:\/\/news.yahoo.com\/s\/theweek\/20101202\/cm_theweek\/209992_20101202175500http:\/\/blogs.discovermagazine.com\/b...ing-speculation-over-a-nasa-press-conference\/And we can all agree with them or not, or say the media is to blame for how they always wants aliens to attack to sell their 'news', the fact is that if enough people feel disappointment over NASA (even if it's for all the wrong reasons) then that will have an effect that most likely is not beneficial to NASA.",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:12:51.937649408Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-01T16:15:25+0100",
        "id": "3aed4a1b25fc5c4cf78eb5f79770fb1e",
        "post_id": "post-207919",
        "text": "Correction on my previous post: The cryomagnet has not yet been removed - it seems that is happening todayThe official AMS-02 Facebook page said:A few hours and we'll say \"goodbye\" to the Superconducting Magnet.\n\nhttp:\/\/www.facebook.com\/pages\/Alpha-Magnetic-Spectrometer-AMS-02\/61514694953",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.344309504Z",
        "author": "Urwumpe",
        "date": "2008-06-04T10:12:55+0100",
        "id": "921d0548ed55405d283e5d81e66813c8",
        "post_id": "post-71202",
        "text": "For the MDU code rework, I have one important request, which is needed as soon as it could be done.I need the panel R11L, with the switches for the CRT4. Currently, we only have MDU and keyboard of the mission specialist station, but I also need IDP\/CRT POWER and IDP\/CRT MAJ FUNC.",
        "thread_id": 1772
    },
    {
        "@timestamp": "2023-09-14T07:13:58.465944064Z",
        "author": "Donamy",
        "date": "2010-11-30T22:10:03+0000",
        "id": "f38fb822c3948c4b2469ae62a50de397",
        "post_id": "post-274178",
        "text": "After ET sep, the resolve has internal fuel for the rest of the way and more.",
        "thread_id": 17731
    },
    {
        "@timestamp": "2023-09-14T07:12:51.943565056Z",
        "author": "tl8",
        "date": "2011-05-19T06:36:34+0100",
        "id": "d2954f1ee71bf12dfa463ee83a12e3d4",
        "post_id": "post-208300",
        "text": "http:\/\/www.brothers-brick.com\/2011\/05\/18\/space-shuttle-endeavour-launches-with-lego-aboard-news\/I will post more info if it turns up.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.469524736Z",
        "author": "Izack",
        "date": "2010-11-30T21:30:45+0000",
        "id": "9f4086f25c9151a8d0aadb1a8e50e5ea",
        "post_id": "post-274182",
        "text": "Apophis isn't going to hit the Earth. It is supposed to come within lunar orbit, though. 300Gm is a substantial error.Adjusting planetary orbits requires no programming skill. Simply find the configuration file (presumably Aphophis.cfg) and change the orbital parameters to your liking. A good way to easily and visually find an orbit that results in Earth impact is to load any scenario in Orbiter and use the editor to put a vessel in a solar orbit similar to Apophis', and then adjust it so that it hits Earth. Then, use its elements in Apophis' configuration file. It's not realistic at all, but then again neither is a mass extinction by a small asteroid passing near us.",
        "thread_id": 17732
    },
    {
        "@timestamp": "2023-09-14T07:13:58.097403648Z",
        "author": "Pyromaniac605",
        "date": "2010-11-28T09:30:01+0000",
        "id": "87acc8d25c7fa3462c23e0e8ad9ee79d",
        "post_id": "post-273733",
        "text": "I see no reason why the waypoint system used in UCGO cars couldn't be adapted to UMMUs, but then again I am no programmer.As for HAL9001's idea, that seems much simpler, make a program that essentially says, look here, go forward, keep looking. (well there is no programming language like that, if there was I'm sure we'd all be programmers! :lol:)Darren",
        "thread_id": 17695
    },
    {
        "@timestamp": "2023-09-14T07:13:58.304570624Z",
        "author": "marooder86",
        "date": "2010-12-06T19:56:30+0000",
        "id": "007b963b41000c3cc77b8fc9340f8a25",
        "post_id": "post-273889",
        "text": "Off Topic:Pyromaniac605 said::welcome:to O-F.\n\nHello to all orbinauts. I should probably write somethink about me in Meets&Greets forum in the first place:). Well I'm gonna do so, when I'll find myself in a proper mood:)End of Off TopicI've come up with another movie I like:cool:It's \"Event Horizon\".",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:12:52.554857728Z",
        "author": "unknown_orbiter",
        "date": "2010-02-25T01:33:35+0000",
        "id": "790e3a9794a713df522919f6f8072ad7",
        "post_id": "post-208848",
        "text": "M'kay all, I'm entering an image for the \"Doodle 4 Google\" competition, the theme is \"If I could go anywhere...\". So, naturally, space is my theme. I've already created the \"G\" for my image, and I attempted the two O's but I don't like how they look with the 'G'. Any opinions on what to make the letters out of? I've already used space station nodes, and I don't want to use anything natural like planets. I have already decided to use the Canadarm for one of the letters. Here is my G and my O's after I realized they didn't work and had fun with them:So, any opinions\/suggestions?",
        "thread_id": 13240
    },
    {
        "@timestamp": "2023-09-14T07:13:57.989947904Z",
        "author": "Urwumpe",
        "date": "2010-12-05T10:32:11+0000",
        "id": "c24de7b175f3a17b13d6830bc3aa038c",
        "post_id": "post-273591",
        "text": "n72.75 said:Could you write some script that would post compiled binaries each time a new change is committed?\n\nI couldn't. It would also be a major P.I.T.A since we have multiple revisions until a complete version is done sometimes. Not every one of us does complete commits.",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:13:58.363411456Z",
        "author": "Dambuster",
        "date": "2010-11-30T19:10:44+0000",
        "id": "55b824adf654a786740487a4b2514075",
        "post_id": "post-274014",
        "text": "n122vu said:I have the X-52 & have no qualms with it. What teething troubles did you have, and what difference did you notice with the powered USB hub? Also interested in the reliability tips...ty,n122vu\n\nInitially, I had problems with it intermittently cutting out (I've heard that the lights and MFD on it draw a lot of power), but after I got a powered USB hub, these stopped. At one point before I got the powered USB hub, I had one or two BSODs due to the stick drawing too much power (at least I think that's the reason), but they didn't happen at all after I got it.Also, the stick has a cable that runs between the throttle and stick unit. This has a very irritating tendency to come loose, which causes it to uncalibrate (VERY annoying...I've lost countless dogfights because of that one). The best workaround I know of is to use a pair of pliers to make the ends of the connecting cable into an oval shape instead. Here's a graphic I made a while ago for someone else about this:Since then I've also realised that you can use needlenose pliers on the inside of the metal ring, to force it to spread out a bit more. That should be better than what's shown in the diagram. Also, you only need to do that by a few fractions of a millimeter. It won't solve the problem 100% of the time, but it was definitely good enough for what I needed.Overall, I'd say the X-52 is an excellent stick. Make sure you get a warranty with it, just in case something goes wrong, but for it's price category it has several excellent functions.",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:12:51.992620032Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-25T18:09:21+0100",
        "id": "f43e740b78cd6981208749341163749d",
        "post_id": "post-207968",
        "text": "The Official AMS-02 Twitter Account said:AMS is being loaded onto the C5 in Geneva as I type. It will leave for KSC on Thursday.\n\n(This image from@astroparticlevia Twitter.)---------- Post added at 06:09 PM ---------- Previous post was at 05:10 PM ----------AMS Loaded into the C5-M Cargo Aircraft.Today August 25th, at 16:01, the AMS-02 experiment was successfully loaded into the the C5-M cargo aircraft. Nearly 40 tons of additional hardware will accompany the payload to KSC. Tomorrow, August 26th, at 7:00 AM the C5-M will leave with a crew of 15 AF members and 35 AMS scientists from the Geneva airport, destination the KSC Shuttle landing strip.\n\n----------It just occurred to me, this will likely be the last ever ISS payload to arrive at KSC.:(",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.495535872Z",
        "author": "jedidia",
        "date": "2010-12-03T12:16:54+0000",
        "id": "bf818816c0f602ba9c06bc9db8d33be9",
        "post_id": "post-274257",
        "text": "Clergycanbe corrupt, but they can also be self-abnegating. The Church is Holy,\n\nYou know, for someone without quite a thourough theological training itis almost impossible to seperate the institutional clergy from the spiritual church, and the clergy usually don't do much to help it, given that they want to be identified as the Church. We have very similiar stuff going on in Bosnia (just that here you got three diffferent clergies that try to grasp as much power as possble), and by now they have established the believe in their followers that they indeed are THE church, even more, the manifestation of the kingdom of god. In such a mess, you cannot really expect an atheist to divide between the power hungry institution that is the clergy and the spiritual concept that is the church, given the fact that they usually don't even believe in the second.",
        "thread_id": 17737
    },
    {
        "@timestamp": "2023-09-14T07:13:58.629701888Z",
        "author": "clive bradbury",
        "date": "2008-06-26T16:43:50+0100",
        "id": "dc74a226fcf860cd945a5799c65dafcb",
        "post_id": "post-71243",
        "text": "The problem I have with realistic Atlas V is more fundamental. For some reason I cannot launch a saved scenario. Whilst I can run a supplied scenario with no problem, if I save it with a different name, or even close orbiter and re-load the 'current state' scenario and it crashes.Does anyone know hwy this might be?",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.592503808Z",
        "author": "DanM",
        "date": "2010-12-07T00:18:39+0000",
        "id": "67d4d0b31a6a29ceaf08f82a79dddddc",
        "post_id": "post-274352",
        "text": "Yeah, I have that and it still works fine, but it doesn't have all the features of some joysticks. It has no hat switch, nor does it twist.",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:12:52.406529024Z",
        "author": "Urwumpe",
        "date": "2010-02-24T17:02:17+0000",
        "id": "494c98780fa9f6b4e02784f1f1ba5af2",
        "post_id": "post-208694",
        "text": "Donamy said:Side-mount is what I had in mind. The one thing that I think would give problems, would be the RSS.\n\nYes, likely, because of the larger diameter. But on the other hand, such a large payload could be installed in the VAB.",
        "thread_id": 13227
    },
    {
        "@timestamp": "2023-09-14T07:13:58.661182976Z",
        "author": "Notebook",
        "date": "2010-12-08T17:58:50+0000",
        "id": "28952e3321f87b09ee4228957b0814d0",
        "post_id": "post-274565",
        "text": "Just had a look through my motoring reference:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/img038.jpgNo Dacia, but it has the Renaults from the 60's:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/img039.jpghttp:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/img040.jpgMust get a new one, I think its out of date...[ame=\"http:\/\/en.wikipedia.org\/wiki\/Automobile_Dacia\"]Automobile Dacia - Wikipedia, the free encyclopedia[\/ame]Like the new models, especially the Sandero, looks good. They went a bit strange with the 1410 though?N.",
        "thread_id": 17771
    },
    {
        "@timestamp": "2023-09-14T07:13:58.657042432Z",
        "author": "DaveS",
        "date": "2008-06-04T21:20:23+0100",
        "id": "01f4c4aa97d7fcbf5da821fbcf9a2576",
        "post_id": "post-71250",
        "text": "Poscik said:Where I can find that debugger? Nothing on Orbiter-Wiki...\n\nActivate it in the Modules tab(it comes default) and then Ctrl-F4 and select Mesh Debugger.",
        "thread_id": 1777
    },
    {
        "@timestamp": "2023-09-14T07:12:51.907160576Z",
        "author": "garyw",
        "date": "2011-05-16T14:21:41+0100",
        "id": "172b4d1a09fcb23dc95fbde62221e2b3",
        "post_id": "post-208253",
        "text": "Ripley said:Noob Q:why is the countdown usually stopped several times while it....counts down?\n\nBuilt in holds to allow people and systems to catch up. they are there to ensure that the clock will only release if certain conditions are met, i.e. weather, shuttle systems, range, etc.Anyway, a couple of just gorgeous shots from the replays:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.948301056Z",
        "author": "diogom",
        "date": "2011-05-23T23:33:27+0100",
        "id": "77cb2f822f9b76de9da312893e9a56d1",
        "post_id": "post-208331",
        "text": "Well, let's hope it's the Moscow afternoon. I'm expecting to get these pics on my desktop when I get home :lol:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.731568128Z",
        "author": "fdex",
        "date": "2012-02-06T14:13:53+0000",
        "id": "150e705f09634cbcbb9ea7b3dde8efb5",
        "post_id": "post-273390",
        "text": "http:\/\/en.rian.ru\/science\/20120206\/171176587.htmland cool infos about the work here :http:\/\/en.rian.ru\/infographics\/20101225\/162509015.html",
        "thread_id": 17669
    },
    {
        "@timestamp": "2023-09-14T07:13:57.828826624Z",
        "author": "Endeavor",
        "date": "2010-11-26T22:04:38+0000",
        "id": "802f64833b3eadfecd1ec85de6c97b21",
        "post_id": "post-273447",
        "text": "Xyon said:Please re-read my instructions. Not once do I tell you to go to an Orbiter folder on your desktop.However, an easy way to find out where Orbiter is located is to open the properties page of the shortcut pointing to it and look at the path field.\n\ncan you please go towww.teamviewer.comand download teamviewer and ill give u my id and pass so u can please help me through this.PLEASE",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:13:58.074226432Z",
        "author": "Ghostrider",
        "date": "2010-11-30T13:15:58+0000",
        "id": "dc687646ec2cfde3f1c7499ec60a684f",
        "post_id": "post-273698",
        "text": "And that's why we feel blocky sometimes...http:\/\/www.zzap64.co.uk\/zzap7\/lcp.html",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:58.131738624Z",
        "author": "Chipstone306",
        "date": "2007-11-28T21:44:40+0000",
        "id": "7178e05ac5efc32e3b113c6f0f09e822",
        "post_id": "post-12974",
        "text": "You forgot the sulfuric rain too!:lol:",
        "thread_id": 177
    },
    {
        "@timestamp": "2023-09-14T07:12:51.991231744Z",
        "author": "DaveS",
        "date": "2010-07-31T00:35:08+0100",
        "id": "7c6cfdefef65c528ef94c5de2ce95223",
        "post_id": "post-207955",
        "text": "Kyle said:Hold up Pete, what do they mean re-rendezvous?\n\nStarting a new rendezvous after they leave ISS.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.89640192Z",
        "author": "DaveS",
        "date": "2011-04-29T23:31:08+0100",
        "id": "09b6e42c6d71ddaf77dab662f814b52b",
        "post_id": "post-208181",
        "text": "jgrillo2002 said:goddamnit. this shuttles are falling apart and these scrubs are getting more and more frequent. Id say cancel the whole program right now before more lives are lost\n\nCalm down. The orbiters are not \"falling apart\". They're just fine. Sometimes parts fail due to normal wear or processing induced damage. This is exactly the reason why they do have some things called \"Launch Commit Criteria\". If any LCC is violated and not resolved a launch cannot proceed.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.466137088Z",
        "author": "Interceptor",
        "date": "2010-12-01T13:43:34+0000",
        "id": "8f0b83458487910c43aa4ff8dc50d22b",
        "post_id": "post-274179",
        "text": "Donamy said:After ET sep, the resolve has internal fuel for the rest of the way and more.\n\nOk Donamy your right ,but for some strange reason I couldn't get the ET to sep at first,now it's all good.Thanks:cheers:",
        "thread_id": 17731
    },
    {
        "@timestamp": "2023-09-14T07:13:57.965674496Z",
        "author": "N_Molson",
        "date": "2010-11-27T10:26:46+0000",
        "id": "15046b7efc694af720039a0cdc746d09",
        "post_id": "post-273547",
        "text": "I've been under GA once in my life, to remove misplaced wisdom teeth... I felt the needle enter my arm skin, then I felt something extremely cold making it's way to my heart. Once it was there, boom ! Jump forward in time, in the wakeup room, with the feeling I had the worst hangover in my life !",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:13:58.49308544Z",
        "author": "Urwumpe",
        "date": "2010-12-01T16:44:46+0000",
        "id": "96a71747fa87243e5cf3ae8b58408fc3",
        "post_id": "post-274239",
        "text": "Well... if this brings him closer to his boss... what can be a better goal for a surface to air liaison officer?",
        "thread_id": 17737
    },
    {
        "@timestamp": "2023-09-14T07:12:51.973999872Z",
        "author": "Cosmic Penguin",
        "date": "2011-06-02T15:15:13+0100",
        "id": "f11bd937a120c1c93cef84f35b97cf8a",
        "post_id": "post-208459",
        "text": "On a lighter note, Endeavour helped catching two car burglars during her final approach!:hailprobe:Link",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.652509696Z",
        "author": "jambooger",
        "date": "2010-12-04T22:44:12+0000",
        "id": "347b5dcb71c07eb9084ee71ef04513b2",
        "post_id": "post-274527",
        "text": "Well my issue is, at the real White Sands that particular runway is 5\/23. The way I have it in Orbiter, Auto FCS shows runways 6\/24. It works perfectly but I was trying to make it realistic. I can change the runway settings in the White Sands .cfg so that Auto FCS shows 5\/23 but then the Shuttle doesnt land on the runway.",
        "thread_id": 17768
    },
    {
        "@timestamp": "2023-09-14T07:13:58.505841152Z",
        "author": "jedidia",
        "date": "2010-12-01T22:09:00+0000",
        "id": "50003415e720e636f1784ffb8c5e2baa",
        "post_id": "post-274281",
        "text": "No kidding?? :blink:",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:58.065741312Z",
        "author": "Rtyh-12",
        "date": "2010-11-27T17:33:23+0000",
        "id": "289da70b3da0708cb869d1baf1fc6aeb",
        "post_id": "post-273637",
        "text": "We would not know or notice it.\n\nWhoah. Now I can finally sleep:lol:From our point of view nothing change. The outside computer can take one billion years per our second, then compute a few our hours in a second, then spend another billion years computing the next second. We won't feel a thing.\n\nAgain, I'm glad for it.P.S.:Look at your signature:Hacking the universe since 2008\n\nI've just realized how good it fits this discussion!!",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:51.990908928Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-27T15:11:27+0100",
        "id": "e37c24008e83b37234e0be8508374749",
        "post_id": "post-207952",
        "text": "Florida Today's \"The Flame Trench\" Blog: \"Booster Segment For Last Shuttle Flight Moves To VAB\".---------- Post added 27th Jul 2010 at 01:15 AM ---------- Previous post was 26th Jul 2010 at 06:27 PM ----------A nice little article with some good quotes from Mark Kelly & John Shannon.NPR: \"One More Ride On The Space Shuttle (Simulator)\".---------- Post added at 01:58 AM ---------- Previous post was at 01:15 AM ----------SpaceRef: \"Ball Aerospace, Lockheed Martin Demonstrate New Docking System Technology\".On Flight Day 11 of the [STS-134] mission, the shuttle crew will undock from the ISS and then re-rendezvous with the station on an Orion-like approach.\n\n:OMG:---------- Post added at 03:11 PM ---------- Previous post was at 01:58 AM ----------From theofficial AMS-02 Twitter account:The two big white \"lateral walls\" (radiators) are now installed and data is now being collected.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.104088576Z",
        "author": "JMW",
        "date": "2010-11-28T14:31:55+0000",
        "id": "5632cab089cbfc78dfced0271f7f2c2d",
        "post_id": "post-273736",
        "text": "Money - money - money . Most important?http:\/\/www.guardian.co.uk\/uk\/video\/2010\/nov\/25\/last-harrier-ark-royal-video(Sorry about the advert):thumbup:",
        "thread_id": 17696
    },
    {
        "@timestamp": "2023-09-14T07:13:58.652842752Z",
        "author": "jambooger",
        "date": "2010-12-05T06:44:14+0000",
        "id": "28482e8dc8d364c9eeb728e0e92982d9",
        "post_id": "post-274530",
        "text": "One thing I might need to add. My White Sands is Hi Res. Im not sure what addon Ive installed contained it. It does really look nice.",
        "thread_id": 17768
    },
    {
        "@timestamp": "2023-09-14T07:12:51.99399552Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-12T20:21:07+0100",
        "id": "58d3dbc3a65ab0379d15619dbbfce50d",
        "post_id": "post-207982",
        "text": "Flight aboard Super Galaxy impresses scientists.It seemed like a normal flight. Bleary-eyed passengers sat slumped in blue seats, ignoring the emergency safety briefing and waiting for someone to bring them juice.But anchored by chains to the cargo bay floor below sat a billion-dollar instrument designed to advance the human race's knowledge about the universe.The C-5M's smooth ride ultimately impressed its 38 passengers, which consisted of MIT professors and scientists from Italy, Germany, Netherlands, Spain, and Switzerland.It recently transported them, along with the Alpha Magnetic Spectrometer, from the European Organization for Nuclear Research (CERN) in Switzerland to Kennedy Space Center, Fla. The AMS will go on to fly aboard the last space shuttle mission early next year.\"For me, it was emotional to leave CERN,\" said Mr. Roberto Battiston, an Italian physics professor with the 16-year AMS project. \"But when we were flying, it was easy to forget about that. The plane is so large, so self contained ... like a different world.\"Mr. Battiston said he admired the aircrew's professionalism and how they remained so calm in a stressful environment.Proving Reliable.Before the trip, pilot Capt. Cory Damon found a note from his group commander taped to the C-5's dashboard.\"Dear Cory, How are you? I am fine. We're pulling for you with the big mission. P.S. Don't (mess) it up.:).\"Captain Damon followed orders. A few hours after taking off from Switzerland, the pilot deftly and enthusiastically answered passengers' questions as they streamed in and out of the cockpit.Just then, a white 747 flying approximately 1,000 feet in front of the C-5M appeared like a fish diving in slow motion, emitting white fluff.The cockpit view was oceanic. A flat horizon of clouds formed below the translucent moon in the blue morning sky. The C-5 was like a whale lumbering serenely and effortlessly, void of turbulence.The newly-remodeled C-5M Super Galaxy has a reputation for increased reliability. Since becoming operational early 2009, it has demonstrated a whole new concept of operations, to include the direct delivery concept, Captain Damon said.Although it hasn't happened yet, the Super Galaxy is capable of flying from Dover Air Force Base, Del., to Iraq without aerial refueling - saving tankers for other missions.\"It's already proven its ability,\" Captain Damon said. \"They've taken one of most uniquely capable airlifters and making it even more capable. You can't lose.\"Last fall, a C-5M broke 41 world records in a single flight. The remodeled aircraft boasts an upgraded propulsion system along with 50 other subsystem reliability enhancements. It's more maintainable and cheaper to operate. And the new engines will reduce hydrocarbon emissions by more than one million tons by 2040.Making Galactic History.During the flight, two loadmasters and a flight engineer relaxed behind the cockpit area.A NASA engineer wearing mid-thigh shorts walked up to the crew's table carrying a box of snacks that was tied around his neck by a red satin ribbon. He smiled and asked if they'd like some refreshments. The crew members laughed and dug for their cell phones to snap photos.The aircrew had airlifted cargo to Iraq and Afghanistan before stopping at Geneva to pick up the AMS. This mission gave them an extreme sense of being part of history, they said.The AMS, once installed on the International Space Station next year, is expected to survey charged particles and unlock a new realm of secrets about the universe. These secrets are considered so important around the world that hundreds of physicists from 16 countries have worked on this project for more than a decade.Although the project is officially sponsored by the U.S. Department of Energy, nations around the globe collectively invested more than $1 billion to ensure its success.\"What really gets me is the AMS is going to be on the International Space Station for a long, long time,\" said Tech. Sgt. Frank Nieto, 9th Airlift Squadron flight engineer.\"We can own it as our own,\" said 9 AS loadmaster Staff Sgt. Bryan Muise. \"We can literally look up in sky and say I assisted in putting that piece of equipment into space.\"\"I can tell my grandchildren I was part of that. It's something to be proud of,\" Sergeant Nieto said.This mission supporting international scientists was yet another way to show the world what the remodeled C-5 can do, said Tech. Sgt. Troy Heller.Sergeant Heller, a qualified flight engineer on the C-5M, is a Reservist assigned to the 709th Airlift Squadron at Dover AFB. Nearly all C-5M missions are flown by mixed crews of active duty and Reserve Airmen, said Captain Damon, who is assigned to the 9th AS.\"The relationship's been awesome. It's almost like it's been (one) squadron,\" Captain Damon said.Having a Sense of Purpose.The 11-hour flight approached its final descent. Mild turbulence kicked in. Seat belts clicked, and what looked like stage smoke curled across the cabin ceiling.\"Florida humidity,\" remarked a NASA employee as the plane landed. The C-5 was like a giant ice cube, causing condensation.As the passengers thanked the green flight-suited aircrew and climbed down stairs to a waiting crowd, astronauts in blue flight suits climbed up the stairs to meet the crew. The astronauts are slated to take the AMS to the International Space Station. News media documented the occasion as they shook hands with and talked to the Airmen.It's a moment the Airmen aren't likely to forget.But despite their pride in accomplishing the mission, some of the crew members said what motivates them most is flying the Super Galaxy to support fellow servicemembers.\"I like knowing every time we move cargo we're helping troops in the desert,\" Sergeant Nieto said. \"It's a great feeling, knowing we're helping in a different way. We may not be there on the ground; but we're getting them what they need to get their job done safely.\"\"It's what helps me sleep at night,\" said Tech. Sgt. Jason Belcher, 9th AS loadmaster.---------- Post added 12th Sep 2010 at 08:21 PM ---------- Previous post was 11th Sep 2010 at 10:17 PM ----------The Official AMS-02 Twitter Account said:Adding accessories for AMS stay on the ISS and testing the communication system among AMS, ISS and JSC.\n\nAlso, NASA released thevideo interview with Mark & Scott Kellythis week.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.177860096Z",
        "author": "garyw",
        "date": "2010-11-28T16:55:07+0000",
        "id": "921d947cf7c4969be390f79873e75151",
        "post_id": "post-273771",
        "text": "Endeavor said:For the bugged Issue what happens is for example i load the challenger launch scenario and when it loads the shuttle is invisible and is like under the map and spinning. And this happens for Endeavour, Colombia Etc also.\n\nYou still haven't given us any information, so please answer these:1. what version of Orbiter?2. What version of the shuttle fleet?3. What happens if you install onto a clean copy of orbiter?4. Is the shuttle under the map or is it LIKE it's under the map? I'm not sure what the difference is but you mentioned it so I assume it means something.5. There is no shuttle \"colombia\" - Maybe you mean Columbia?Clear communication is important. Imagine Mission Control trying to help out with an issue if all the astronaunts say is \"It's like broken, dude\" - They wouldn't get far would they? And likewise, We cannot help without a full set of information. I will once again ask you to read Xyon's \"How to ask for help\" document.Thank you.",
        "thread_id": 17700
    },
    {
        "@timestamp": "2023-09-14T07:13:58.313782528Z",
        "author": "count_volta",
        "date": "2010-12-08T01:49:21+0000",
        "id": "3aed3940d5e52281f54e9d738ed91ced",
        "post_id": "post-273900",
        "text": "I'm a big fan of the X Files. Also Star Trek, the original series. Star Wars is cool. Oh and Don't forget the original Twilight Zone.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:12:52.512495616Z",
        "author": "dgatsoulis",
        "date": "2010-02-26T10:26:10+0000",
        "id": "6a2cd9a69e59d17fcdea03b3de646ef9",
        "post_id": "post-208781",
        "text": "try this:http:\/\/support.microsoft.com\/kb\/306537",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:58.36433792Z",
        "author": "Interceptor",
        "date": "2010-12-24T22:21:17+0000",
        "id": "f25b682deb0031598efde81c12bfe03e",
        "post_id": "post-274024",
        "text": "I saw two Joysticks on sale at best buy last night the logitech 3DPro,and the saitek cyborg,which one would be the best,they are both under $50 bucks.Thanks,and Happy Holidays to all.:cheers:",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:12:52.388390144Z",
        "author": "Urwumpe",
        "date": "2010-02-24T12:30:25+0000",
        "id": "3bbe74386b6b76b8a6db0e3c29043dfd",
        "post_id": "post-208657",
        "text": "Quick_Nick said:Good luck. I tried sending a message to a journalist about a local article once... nothing happened, not even a reply, ever.:p\n\nI remember that the last time I wrote a complaint to Spiegel Online, they reacted very quickly to the error, but I also wasn't the only one to notice it.Especially international news agencies produce many errors in their news, which are copied without further checking by the news papers.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:58.36207872Z",
        "author": "Hielor",
        "date": "2010-11-30T01:02:11+0000",
        "id": "d2ca506c53a16ff5c90ce8e081b352a7",
        "post_id": "post-274000",
        "text": "zeldafan156 said:are you sure? what are you using it in?, because my friend even says his plane is always tilting to the left in il-2,and hese sure its not prop torque\n\nI've used it in FSX, IL-2 1946, X-Plane, and a few others, and I've never noticed a problem.Does your friend have a problem in any other game?Unstung said:The Logitech Extreme 3D Pro is good, except that I started encountering rudder problems after 1-2 years. Still lasts long. Then I switched to the Thrustmaster T Flight Hotas X, heh. There's also the Saitek Aviator which I'd recommend.\n\nDon't get the Aviator. It hasn't received very good reviews, and some design decisions on it are just \"wtf\" (like the throttles being in the front).",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:56.944470272Z",
        "author": "Columbia42",
        "date": "2010-11-16T23:52:03+0000",
        "id": "a30c1f683c4a2b7577aba2b20ef6d37a",
        "post_id": "post-272188",
        "text": "Vostok 1 - Yuri Gagarin",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:12:52.66723712Z",
        "author": "ikrase",
        "date": "2010-02-26T02:13:34+0000",
        "id": "64419935e6731701a71ef47eaf0bb7fa",
        "post_id": "post-208952",
        "text": "Point one: I disdain free market. They are partly responsible for the high prices of space lift. But this is not my time to argue that point.Point Two: this assumes less fear of nukes, but still precautions about started reactors crashing, or terrorist abombs.Just what is the minimum cost of a NERVA reactor, I wonder (the cost to make several large reactors, per reactor, not the cost of development.)Could it possibly be less than 100K dollars for a reactor engine and the first set of fuel rods?",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:58.441818112Z",
        "author": "Lunar_Lander",
        "date": "2010-12-02T17:28:46+0000",
        "id": "85906900b18228cff1c36015fdabfdc5",
        "post_id": "post-274096",
        "text": "German E-Mail Provider GMX annoyed me all day with the question \"Did NASA find Aliens?\" A few minutes ago they changed that headline with \"NASA presents Terran aliens\", saying that a blogger allegedly wrote an article with the title \"Did NASA find Aliens?\"As T.Neo says, it is disappointing to read stuff like that. Especially when you read the comments on GMX, where people say bogus likeI had hoped NASA found that Beth Ditto is from Saturn's outer ring. No sensation again.\n\nI mean really, what is the point to present research news on a site which claims that FIFA is corrupted because of the decision to hold the 2018 and 2022 World Cups in Russia and Qatar? It only leads to bashing (and that GMX shuts down the comment sections between 6 pm and 6 am).(Remark: The top news on the site is an article called \"Beaten to death because of 20 Cents?\")",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:57.130145024Z",
        "author": "Grover",
        "date": "2010-11-17T09:55:38+0000",
        "id": "f3b7e16d0f328d02de02148d5020b01e",
        "post_id": "post-272238",
        "text": "ahh, so its a way to get your speed back to reasonable levels (as if you'd come all the way down from earth's SOI) so you can re-enter without burning up as you slip through the thick atmosphere below 50kmakes sense now, thanks guys, maybe ill try it one day",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:57.82892416Z",
        "author": "Xyon",
        "date": "2010-11-26T22:10:48+0000",
        "id": "f79e963b9b46258743fccd5b63f53d1a",
        "post_id": "post-273448",
        "text": "Endeavor said:can you please go towww.teamviewer.comand download teamviewer and ill give u my id and pass so u can please help me through this.PLEASE\n\nAlas, I cannot do it for you, for you must learn the process yourself - else you will return with the same issues next time.",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:12:51.894107392Z",
        "author": "Star Voyager",
        "date": "2011-04-29T17:34:45+0100",
        "id": "06b2719c2cca996b5ebc39538829b377",
        "post_id": "post-208164",
        "text": "Diller now reports that the scrub could be longer than 48 hours. LD Mike Leinbach will discuss this issue in just a few minutes.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.905436416Z",
        "author": "Ripley",
        "date": "2011-05-16T12:55:31+0100",
        "id": "a8b9a5293fc47369f852069d3ede7a66",
        "post_id": "post-208245",
        "text": "NASA and OF countdowns are off by 30 seconds...",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.304963072Z",
        "author": "OrbitHangar",
        "date": "2010-11-18T19:08:46+0000",
        "id": "fcbafc9aa9049b52bbf13735a96f756a",
        "post_id": "post-272510",
        "text": "Author:pennyblackVanguard XR5 - CAT livery - Final.Update notes... Fixed texture errors and tweaked the skin to match the lowerskin.Here is a top skin remake of the XR5 in the form of the Catapiller company livery. Included are two liveries. Light and a dark version. I'm hopeing I got the colour right.A scenario which uses the skins is included in the XR5 Vanguard\/skin demo scenarios folder in Orbiters Launchpad.Installation...Installation wont over-write your currently used livery skins so just extract into your orbiter directory.If you wish to use them as standard then open the zip and take the skins from theTextures\/XR5Vanguard\/Skins\/XR5CAT* folder and place them into the Orbiter\/Textures\/XR5Vanguard folder, over-writing your current skins.Complimentory texures...Alternate XR5 textureshttp: \/\/www.orbithangar.com\/searchid.php?ID=4881Alternate Cargo Bayhttp: \/\/www.orbithangar.com\/searchid.php?ID=4861Visit Douglas E. Beachy's website and collect the XR vessel series here.http:\/\/www.dougsorbiterpage.comDOWNLOAD",
        "thread_id": 17576
    },
    {
        "@timestamp": "2023-09-14T07:13:58.06544128Z",
        "author": "SiberianTiger",
        "date": "2010-11-27T17:10:08+0000",
        "id": "d839cd946745ad20e0bcc047ad009fcf",
        "post_id": "post-273635",
        "text": ":hailprobe:",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:52.0266752Z",
        "author": "TSPenguin",
        "date": "2010-02-24T09:13:22+0000",
        "id": "1f65385d74c5922da3759e22396e0cab",
        "post_id": "post-208492",
        "text": "The error message suggests, he already activated BTC and it is missing MSVCR70.dll. Putting that into the orbiter folder should solve the problem.",
        "thread_id": 13212
    },
    {
        "@timestamp": "2023-09-14T07:13:57.497702656Z",
        "author": "River Crab",
        "date": "2010-11-23T12:49:37+0000",
        "id": "821120e7901972d509093b007833ffab",
        "post_id": "post-272843",
        "text": "Um,yes it was.Well, for some people, it was Monday, but still.And I can't help but notice that the thanks on the post exceeds the length of the post itself.:p:welcome:back!:hailprobe:",
        "thread_id": 17620
    },
    {
        "@timestamp": "2023-09-14T07:13:58.095847168Z",
        "author": "N_Molson",
        "date": "2010-11-27T22:14:56+0000",
        "id": "37265189aa111896f924395b9ff621aa",
        "post_id": "post-273728",
        "text": "In my opinion, the problem is that Ummu's don't use thrusters like most \"vessel objects\" do... From there the idea of an autopilot becomes quite complex (as says Wishbone, you'll have to \"cheat\" the API, which can give unexpected results).Edit : they don't use thrusters for walking, in space they behave like other vessels...",
        "thread_id": 17695
    },
    {
        "@timestamp": "2023-09-14T07:13:57.60429952Z",
        "author": "thomasantony",
        "date": "2008-06-09T17:41:43+0100",
        "id": "a280501f809feb5cbe7882a12ca74eea",
        "post_id": "post-71034",
        "text": "rage said:superconductor is a good option but you would need as much n2 as you would think cos it is cold up there:ponly when you start getting down low like under 10000 ft\n\nWell you will have to cover it with gold foil and fill it with N2 as a contingency:D. But then there is still the problem that affects space elevators, collisions with sats.~Thomas",
        "thread_id": 1765
    },
    {
        "@timestamp": "2023-09-14T07:12:52.526019328Z",
        "author": "PhantomCruiser",
        "date": "2010-02-25T00:34:29+0000",
        "id": "4b0aed0013c940e5c6f586f3afa63aef",
        "post_id": "post-208822",
        "text": "Welcome to the Forum (Insert manical laughter here)....every time I try to get out, they keep pulling me back in...",
        "thread_id": 13236
    },
    {
        "@timestamp": "2023-09-14T07:13:58.614465536Z",
        "author": "Rekelm",
        "date": "2011-02-08T23:08:48+0000",
        "id": "0919a80ed82b8dbf79d26b3f8c5ffbc3",
        "post_id": "post-274400",
        "text": "installing orbiter cityI am having problems installing orbiter city on a win7 system running orbiter2010. when i unzip it into orbiter it does not put any of the files in the right place. it just creates a directory in orbiter called orbitercity. I tried to move all the tex and mesh files manually but many buildings are grey or missing....good framerate and really cool! please help.",
        "thread_id": 17751
    },
    {
        "@timestamp": "2023-09-14T07:12:52.512038912Z",
        "author": "Eccentrus",
        "date": "2010-02-26T04:30:00+0000",
        "id": "ae6b95ac21cfda5e37aa6b4a549992de",
        "post_id": "post-208778",
        "text": "ok, now the only problem I have (since I changed my mirophone) is that the OSRM still can't recognize my pronounciation of the number 4, or 5, while the windows one works just fine, what's the problem here actually?",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:58.627663872Z",
        "author": "DaveS",
        "date": "2008-06-04T13:45:26+0100",
        "id": "5c4454baed3885dabd8f73b41b4ed6bc",
        "post_id": "post-71223",
        "text": "You need to install the original Multistage.dll.",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:13:57.638798848Z",
        "author": "Urwumpe",
        "date": "2008-05-07T11:56:07+0100",
        "id": "cc96c06e9834f9daaee44b008d08ac5a",
        "post_id": "post-71043",
        "text": "Well, we could make each GAS container a vessel and attach it to a structure. How are the GAS containers handled by the crew?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:57.641113344Z",
        "author": "SiameseCat",
        "date": "2008-05-08T23:01:30+0100",
        "id": "4c5f12e3f0f3c81f0fa956d96b8da122",
        "post_id": "post-71058",
        "text": "DaveS said:Isn't it good enough for now, to just test out the system? If it works well and good, we could expand it to let's say 6 side wall attachments per side.\n\nThe problem is that, when we add new attachment points, the scenario files will get messed up. This will be fine for testing, but after we release a new version I think we should try to avoid changing the attachment point numbers.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:52.595212288Z",
        "author": "satelliteGuy",
        "date": "2010-02-25T12:02:49+0000",
        "id": "1eb40494f91e48c48a7d42a22ec5b21e",
        "post_id": "post-208897",
        "text": "Artlav said:The problem is here:A hint: Why do you think the ORBITER_MODULE is for?Specifically, what can it do after orbitersdk.h have already been included?\n\nYes, the problem was there. :thumbup:Thinking might actually have helped.If I would have checked the header, I might have figured it out myself. My fault: I only checked the documentation, which said that the directive needs to be defined - I did that without further thinking. If I would have checked the samples (which I did in the meantime and should have done in the first place), I might have figured it out myself.Thx for the really quick help",
        "thread_id": 13247
    },
    {
        "@timestamp": "2023-09-14T07:13:58.65298048Z",
        "author": "fort",
        "date": "2010-12-05T08:19:08+0000",
        "id": "11e31fdcd9e72331d5cafb18b9f88ebe",
        "post_id": "post-274531",
        "text": "\"...The \"problem\" with runway numbering isn't really an AFCS problem, though I can address it. AFCS gets runway information from the configuration files, involving reading coordinates from the runway description. If the coordinate system is True North based, AFCS will glean a True Heading from the information. The actual runway name isn't based on True Heading at all, but Magnetic Heading. The difference is Magnetic Variation, literally the deflection of a compass needle from True North at a specific location. MagVar at Cape Canaveral is only about 3 degrees, so the difference is barely noticeable. At Edwards, however, it's about 14 degrees. The actual True Heading of Runway 04 is 058 degrees (magnetic heading is 044 degrees). My solution to this will be to include a line for MagVar in the base config file, so Runway 04 gets labelled as Runway 04 instead of runway 06. Note that some config files handle this differently. I've noticed at least one Edwards config file where the true heading of runway 04 was 040, as it was \"built\" that way...\"Mikemikey451 Posted: lundi 7 ao\u00fbt 2006 about v2.0 and 2.1 and for the case for Edward's runways.",
        "thread_id": 17768
    },
    {
        "@timestamp": "2023-09-14T07:13:57.243510272Z",
        "author": "flytandem",
        "date": "2010-11-20T16:12:51+0000",
        "id": "dad1d29cc5f670cf965604a31d5669fe",
        "post_id": "post-272380",
        "text": "DGIVPilot said:I also discovered this bug in the Orbiter 2010-P1 TransX. I downloaded TransX 3.13 (compiled for Orbiter 2006) from Orbit Hangar, however, and it now works for me.\n\nGreat suggestion. I just did same and also see proper operation of TransX in the few minutes I had to play with it. I had actually gone back to using just 2006 version because of the glitches in TransX.",
        "thread_id": 17563
    },
    {
        "@timestamp": "2023-09-14T07:13:58.352712704Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-29T23:24:22+0000",
        "id": "a5925dfec6f976ec5396607cac05bbb8",
        "post_id": "post-273985",
        "text": "Sounds very interesting, especially dynamic weather.",
        "thread_id": 17721
    },
    {
        "@timestamp": "2023-09-14T07:12:51.898137856Z",
        "author": "n122vu",
        "date": "2011-05-01T17:43:05+0100",
        "id": "b8b98d1a64054bbb80f828ef1658c556",
        "post_id": "post-208195",
        "text": "I'm personally hoping they delay it ever further, such that it affects the launch date of STS-135 enough to push it into July so I can make it down for that one. Wishful thinking and highly unlikely it would slip enough to affect 135, but I can still hope...",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.564290048Z",
        "author": "Pilot7893",
        "date": "2010-11-24T03:20:46+0000",
        "id": "759995d515f2d694ac7a331579037e1d",
        "post_id": "post-273122",
        "text": "The picture should show the dome from the top down. Otherwise, it just looks like a Prelude II painted black.",
        "thread_id": 17641
    },
    {
        "@timestamp": "2023-09-14T07:13:58.470095872Z",
        "author": "Izack",
        "date": "2010-12-03T01:25:39+0000",
        "id": "1fd757b3f433ab16f76026ce41333bbe",
        "post_id": "post-274189",
        "text": "You can probably get away withCode:ClassName = Apophis\nMeshName = Apophis\nMass = 2.7e10(assuming that the mesh is actually called Apophis.msh.) I'm not how Orbiter will react to a vessel with a mesh and mass that large, though.",
        "thread_id": 17732
    },
    {
        "@timestamp": "2023-09-14T07:12:51.953926656Z",
        "author": "Krikkit",
        "date": "2011-05-29T01:23:39+0100",
        "id": "1a045d669d48f1531d6be4a390a2910a",
        "post_id": "post-208377",
        "text": "garyw said:L2 on NASA Spaceflight has the best imagery including some real close ups of the damage but I can't post from there to here as the imagery isn't in the public domain and it would be unfair to the L2 subscribers.The image I posted was found via google for the terms 'STS-134 RPM photos stitch' and clicking on images. You'll see it' also been posted on a few other sites so is very much in the public domain. I hope that puts to rest any question about NASA 'withholding imagery'\n\nI guess you can give the guys at nasaspaceflight credit for digging up the pictures but they have no right to them. All nasa images are free for public use, except in advertising. Or at least everything I read on NASA imagery says so.After all it is my tax money paying for those pictures to be taken. The government can't go around distributing them only to the elite.Or can they? I wouldn't put it past the US government.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.59369728Z",
        "author": "Urwumpe",
        "date": "2010-11-25T07:44:19+0000",
        "id": "c356c82dde0d689dd466303d6c093756",
        "post_id": "post-273172",
        "text": "I would prefer Orbiter to stay as far away from the iStuff as possible... Nothing good has ever arrived from it, since Apple stopped using PowerPC CPUs and concentrated on making overpriced consumer gear, it badly sucks.",
        "thread_id": 17648
    },
    {
        "@timestamp": "2023-09-14T07:13:58.072197888Z",
        "author": "Grover",
        "date": "2010-11-29T16:39:41+0000",
        "id": "02642724faa176ddbf2b62b58ed6e423",
        "post_id": "post-273684",
        "text": "its just like the Matrix, and so it doesnt matter whether we are in a simulation or not, because the only way it could make any difference, is if we could get out of the simulation (ALT-F4 :rofl:), which would be impossible unless there were people that werent inside it.THAT at least is possible, but considering that human population is already growing well out of hand, its most likely that they wont want another 6 billion + people adding strain to their planet's resources (clearly we use less when we're inanimate and in a simulation).but then imagine the infinite theory. if the only \"true\" civilisation makes one \"Matrix\" simulation, and those in the simulation evolve into sentient species and make their own simulations (for fun or otherwise). in this sub-simulation, another could be formed, and so on forever. this means that if there is a computer simulating our existence, for the huge amount of simulations that run, the computer would have to be more powerful than is possible to imagine. (also imagine the size of the universe, this would have to be in EVERY simulation, see stephen hawkings space theories for an idea on how big we're talking about)long story short, asking that is pointless, because it makes ABSOLUTELY no diffrence either way",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:52.471872768Z",
        "author": "Linguofreak",
        "date": "2010-02-25T23:33:05+0000",
        "id": "3c5b3db160076e3d8fcd74cdba9aee95",
        "post_id": "post-208732",
        "text": "Artlav said:How can we expect even what is plausible and what is not, not having a slightest idea what life is, much less what is intelligence?For what we know, there can be anything on distant stars, from life made out of distinctly different chemistry and concepts to pretty much the same humans we have here.---SNIP---Or, they could be a ball of intelligent plasma orbiting a star.\n\nWell, we can tell that certain things are more likely than others. The ball of intelligent plasma is unlikely, because we don't know of any way that the plasma could be formed into information-bearing structures, whereas with solids with liquids mixed in, the capability for such structures is obvious.T.Neo said:As for intelligence, it's all relative- a human is more intelligent then a cow, a flatworm more intelligent then a mushroom.\n\nAssuming that there is no such thing as a \"soul\" and that the human mind is solely a data structure on a computational device (the human brain and hormones) that exists entirely within this universe, yes. Intelligence can then be defined as raw computational capacity and speed, although then it would still need to be measured for different fields of computation: The human brain outstrips any computer in stuff like pattern matching, but any pocket calculator can do better for simple integer arithmetic.There are many who would do not hold the above assumption, however, myself included.As for humans evolving elsewhere, it's complete and utter rubbish. Our evolution took too many turns to be repeated elsewhere in the universe. Even on our own world, life radiated into a myriad of forms of which we are only one. And vertebrates are themselves limited to Earth; analagous organisms elsewhere will probably only be similar to vertebrates on a superficial level.\n\nWell, I generally would agree, although there are possibilities that have showed up in sci-fi that wouldn't be altogether out of the picture, although I put pretty much zero stock in any of them.If the Greys have been abducting people for a few thousand years and have an FTL drive, there could be humans on every planet across the galaxy by now. (Yeah right).If any deity is involved in the mix, then practically anything can happen. God would have to have a fairly small imagination to populate every suitable planet with the same biosphere, but I could imagine it being done just for fun and to see how the humans react when they encounter an exact copy of Earth sitting somewhere in the Large Magellanic cloud.And, of course, you can never tell *what* the Magratheans are going to do. (42 exact copies of Earth, anyone?):pFor the last time in the study of life; NO OTHER HUMANOIDS.:rolleyes:\n\nDepends what you mean by \"humanoid\". By a stretch, the praying mantis could count as humanoid.I will agree that the typical sci-fi humanoid, complete with be-mammaried females endowed with the same number, size, and location of the organs in question as humans (something which we don't even share with something as closely related to us as the cow, the platypus, or the shark), is something we're unlikely to find anywhere else.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:58.1048128Z",
        "author": "PennyBlack",
        "date": "2011-02-02T23:53:58+0000",
        "id": "ce45e70d6269fac45aba83ba82628218",
        "post_id": "post-273738",
        "text": "Job completed :thumbup:Thanx for accepting.:tiphat:",
        "thread_id": 17696
    },
    {
        "@timestamp": "2023-09-14T07:13:57.129026048Z",
        "author": "Wishbone",
        "date": "2010-11-16T22:22:33+0000",
        "id": "0d6b7ce50b9fe03231f111080a85691d",
        "post_id": "post-272235",
        "text": "If you're coming back to Earth from the Moon or other planets, your speed will be hyperbolic (in excess of 11 km\/s). You have to shed off quite a lot of velocity in the atmosphere, but the \"natural\" time spent in the upper layers will be too short (you don't dare to go lower due to deadly deceleration loads and heating). To compensate for your speed which will force you out of the atmosphere past perigee, you have to apply negative lift from your aerodynamic surfaces. Which means negative angle of attack, but this also means you're exposing the tender upside of your craft to the flow. Rather than risk damage, you roll 180 deg and fly inverted, with the underside taking the brunt - as designed (if the craft is designed for such feats, that is). am re-reading CAIB report, it's sad as hell...",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:12:52.392320768Z",
        "author": "Ethan Hahn",
        "date": "2010-02-25T03:44:11+0000",
        "id": "e35fdf2a7b84a16b55acdc19ed53eae9",
        "post_id": "post-208677",
        "text": "Alright guys, I finally got the facebook invitation to this site -- thanks whoever did that, yes I was the one with the space image. I am in no way trying to take credit for Dr. Schweiger's brilliant programming, and feel ashamed if that is what happened. By \"programming,\" I was referring to getting the keyboard encoders for the switches and the networking set up. Orbiter is also not the only software I used, I also included a life support, etc., statistics program written by one of my friends, as I am a terrible programmer and only know visual basic. I think that the story was trying to focus on the actual simulator frame and switch boards that I used, instead of Orbiter, which I agree should have been mentioned and proper credit given to Dr. Schweiger. Like some of you have said, my work on the simpit would be nothing without Orbiter, I was just trying to make the experience more realistic and exciting for the Civil Air Patrol cadets that I work with. I want Dr. Schweiger's work to get the credit and recognition it deserves, and only now do I realize how the news piece has come across to many fellow Orbiter pilots. I hope that all of your concerns have been cleared up, and that you don't think of me as seeking credit for others' work and deliberately disrespecting the man who made all this possible.-Ethan Hahn",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:58.152768768Z",
        "author": "Belisarius",
        "date": "2008-06-04T13:19:41+0100",
        "id": "d11f7efb756d014d6b52e545b5d6fb0a",
        "post_id": "post-71192",
        "text": "Thanks - I couldn't find anything on Canucks anywhere. Nor Chinese, try as I might. So we will just have to speculate.",
        "thread_id": 1770
    },
    {
        "@timestamp": "2023-09-14T07:13:57.243041792Z",
        "author": "Indigod",
        "date": "2010-11-18T05:25:49+0000",
        "id": "000d6dee46c8c9be413a592b68d53001",
        "post_id": "post-272377",
        "text": "Haha okay sorry for this Pyro, but I figured it out. After trying to update my drivers and finding out I am in fact up to date, I got annoyed and decided to mess around some more with transx to see if I missed something. Turns out, I just forgot to switch the target to escape. How could I miss that? Well, I had both MFDs in transx, and before switched one to escape, but not the other. It was the one I hadn't switched that I was trying to use and kept getting the problem. I just happened to switch the other one over just a minute ago and saw that it wasn't filled in. Again, sorry about that, I feel pretty stupid, especially after taking all that time to try find drivers I didn't need :facepalm:Edit: Re-read what I wrote, realized it didn't make sense. So again, providing a picture of where I forgot to turn on Escape",
        "thread_id": 17563
    },
    {
        "@timestamp": "2023-09-14T07:12:52.469502464Z",
        "author": "SiberianTiger",
        "date": "2010-02-24T13:10:13+0000",
        "id": "a8d141e28904f475d962c99f6389da37",
        "post_id": "post-208705",
        "text": "Probably, asking the locals of how do they call their own star and planets is the way to go. It might result, however, in an inadvertent naming a planet in our universal catalogue by a word that is properly translated as \"HUMAN DEVILS GO HOME!\" :lol:",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:57.28205952Z",
        "author": "donatelo200",
        "date": "2010-12-10T12:19:50+0000",
        "id": "ec2810f4c33a21a912343c9210380dd4",
        "post_id": "post-272473",
        "text": "Did you read the manual? Because if you have flown in the Xexina system you have seen what I've manged with this program.",
        "thread_id": 17572
    },
    {
        "@timestamp": "2023-09-14T07:12:52.629096192Z",
        "author": "tgep",
        "date": "2010-02-25T16:11:11+0000",
        "id": "87c2d33f2bc74927a633a97c8bfad3c6",
        "post_id": "post-208906",
        "text": "Due to ciurcumstances which are beyond our control, the Rag Tag Fleet Forum will be shutting down. The exact date has not yet been determined but new member registration has been closed and the forum is now only open to current members.For my part, it was a great ride. I made some really good friends and learned a great deal about developement from two of the best known Orbinaughts out there. Jon Marcure made me a better developer and Christopher T made me a better mesh builder.I don't hear nothing but the rain so I guess it's time to bring in the cat and close the the door.",
        "thread_id": 13251
    },
    {
        "@timestamp": "2023-09-14T07:13:58.183519232Z",
        "author": "Pyromaniac605",
        "date": "2010-11-28T09:36:21+0000",
        "id": "bc24dce71617657dcf922039351ebcbe",
        "post_id": "post-273785",
        "text": "Well I'm not a programmer so I was simply making assumptions.Darren",
        "thread_id": 17702
    },
    {
        "@timestamp": "2023-09-14T07:13:58.188964096Z",
        "author": "N_Molson",
        "date": "2010-11-28T10:24:25+0000",
        "id": "7892fead89d24d07fd0d3a767b471493",
        "post_id": "post-273792",
        "text": "Think what you want about the Soyuz, but it's doing it's job since 60's, and it outlived any other manned programs. It's an excellent design, reliable, modular, light and cheap. S.P. Korolev was seeing beyond the Moon race ; he wanted to create the \"Universal Spacecraft\" and well, looks like he succeeded in that.;)For example the almost telephone booth sized compartments\n\nSoyuz descent module weights 3 tons, Apollo CM weighted 6,5 tons. Also consider that the Soyuz spacecraft includes an \"Orbital Module\", which makes it's internal volume greater than Apollo.the dry land landings.\n\nGround landings have a lot of advantages. The first of it is that the recovery team can reach quickly the spacecraft and operate safely, without all the random factors you usually encounter at sea (weather, waves). Also, the capsule can't sink.Also, you'll notice that the Soyuz capsules don't land in Russia. They land in Kazakhstan, which is now an independant country, and Russia has to pay for that (as they are renting Baikonur).Now, ESA has it's own Soyuz launchpad in French Guyana (South America), Canada considers buying their own, and probably other countries will follow. Sending three human beings in orbit for less than 30M$ is still a fair deal !",
        "thread_id": 17703
    },
    {
        "@timestamp": "2023-09-14T07:13:57.450708224Z",
        "author": "orbiterizmad",
        "date": "2010-11-21T00:16:01+0000",
        "id": "9fdc64028aea7eb23c9bc6c56be7f71d",
        "post_id": "post-272712",
        "text": "Thanks man!!",
        "thread_id": 17604
    },
    {
        "@timestamp": "2023-09-14T07:12:51.998320896Z",
        "author": "orb",
        "date": "2010-12-28T08:06:47+0000",
        "id": "71b19d1330aad8ae466bfb62bfd3ffe5",
        "post_id": "post-208022",
        "text": "NASASpaceFlight:STS-134: Endeavour\u2019s milestones realigned for April launch target:Pending the successful outcome of STS-133\u2032s External Tank (ET-137) clearance for flight, managers have created a preliminary schedule for Endeavour\u2019s realigned milestones. Currently, STS-134\u2032s April 1 launch date is only a placeholder, but remains a target that can be achieved \u2013 providing Discovery doesn\u2019t slip from her early February launch window.{...}The youngest orbiter in the fleet was set to rollover from her Orbiter Processing Facility (OPF-2) in January, following what is currently a very smooth flow, with only 20 IPRs (Interim Problem Reports) charged against her flow \u2013 although IPR-20 has been undergoing troubleshooting for weeks.{...}Updated milestones then list the Payload Readiness Review on January 20, leading into the Orbiter Rollout Milestone Review. Should all go to plan, Endeavour will rollover from her OPF on February 8, for a nine day stay inside the VAB for mating operations with her stack.With rollout to Pad 39A on February 17, Endeavour will have a slightly longer than usual stay out at the pad ahead of the April 1 launch date target, with the Space Shuttle Program (SSP) and Agency FRRs taking place in March, ahead of the March 30 L-2 Mission Management Team (MMT) meeting.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.348275968Z",
        "author": "orb",
        "date": "2010-11-30T12:03:29+0000",
        "id": "5f273708674cc8690d52a821cf29351d",
        "post_id": "post-273978",
        "text": "Does \"occasionally\" mean the every other time you try to run those scenarios?Is Orbiter crashing only when you load another scenario without closing the Launchpad?Is it still crashing when you close and reopen the Launchpad and then run the scenario?Does changing Orbiter shutdown option in \"Extra\" tab, \"Debugging options -> Orbiter shutdown options\" to \"Respawn Orbiter process\" fix those crashes?",
        "thread_id": 17720
    },
    {
        "@timestamp": "2023-09-14T07:12:52.002989568Z",
        "author": "IronRain",
        "date": "2011-03-09T20:05:52+0000",
        "id": "223432df213fb868ecf3f5e66b7a21e2",
        "post_id": "post-208055",
        "text": "diogom said:When is the roll-out to the pad scheduled for?\n\nIt was scheduled for today but now it's rescheduled for tomorrow;)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.478399232Z",
        "author": "Grover",
        "date": "2010-11-21T23:11:45+0000",
        "id": "76e0b44a7b6f5210294a1234c5ead847",
        "post_id": "post-272804",
        "text": "i just bought a new computer, do these specs look ok to run orbiter on?processor: AMD Athlon II X2 2.7GHzGraphics: ATI radeon3000 1403 MB3GB RAMand oh yea, its compaq, who make my current laptop:Dand if i need to do anything to get it orbiter-ready, what do i need?thanks guys",
        "thread_id": 17614
    },
    {
        "@timestamp": "2023-09-14T07:13:57.570022144Z",
        "author": "N_Molson",
        "date": "2010-11-24T11:42:03+0000",
        "id": "cd8dcdff1044f8aa0bdd10f92d31a681",
        "post_id": "post-273138",
        "text": "Blues, Country-Blues, Jazz, Folk, Funk, Rock (\"Hendrix age\") but also classical, baroque, contemporary...From SiberianTiger :Out of songs, I mostly prefer selected guitar poetry of Bronze, Iron and Silicon ages of Russian poetry. Since it exists only in Russian and you guys won't understand a thing if you listen to it, calling names of the singers isn't making sense. I used to translate some of such poetry into English (how good or bad it was, I don't really know), but gave that up because of lack of interested audience.\n\nCould you point me some well-known bands\/artists ? I like russian folk, but it's pretty hard to find...",
        "thread_id": 17642
    },
    {
        "@timestamp": "2023-09-14T07:13:58.477608192Z",
        "author": "Tommy",
        "date": "2010-11-30T23:10:52+0000",
        "id": "ae3e4dff4682ce88ca4592f74fe0f07e",
        "post_id": "post-274199",
        "text": "You will need an add-on for that, as the ISS that comes with Orbiter doesn't have cargo. Look for the UCGO compatible version of the ISS (I believe is also UMMU compatible). From there, check the UCGO docs for info on how to spawn cargo.",
        "thread_id": 17734
    },
    {
        "@timestamp": "2023-09-14T07:12:52.387104768Z",
        "author": "Yoda",
        "date": "2010-02-24T04:35:16+0000",
        "id": "88fe1627b1d26c54fc0225e9e4d621e5",
        "post_id": "post-208646",
        "text": "Quick_Nick said:Wow, apparently there's a lot of people who share his name. But i'm quite sure I found the right one too.\n\nI'm pretty sure it's the one with the space image",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:57.650953984Z",
        "author": "Orbinaut Pete",
        "date": "2008-11-24T18:54:22+0000",
        "id": "5836081568243ce535e02efea834d8c5",
        "post_id": "post-71164",
        "text": "Hi all SSU team.I'm going to PM you all soon with an update on ISSU, but I have had a few ideas for SSU, and I just wanted to post them here to see if they are possible, and whether you like them or not.1.(See picture 1) In this picture, you see the payload retention latches the shuttle uses on all flights. Note that on top of the payload retention latches, there is a \"ring\"(See picture 2) In this picture, you see the shuttle payload bay is divided up into 13 bays, with 1 latch being able to occupy 1 bay. You can see the bays - they are separated by the lines that curve round the payload bay. You see the payload retention latches are the same width as 1 bay. You also see that there are 3 black \"dots\" on each bay. These are what the payload retention latches screw into.(See picture 3) In this picture, you see the payload retention bars on the payloads themselves. These lock into the ring on top of the latches, and that is what holds the payload in the bay. There is one of these bars underneath the payload also.(See picture 4) In this pic, you see there are different types of latches. This sort can be opened, so as payloads can be removed from the bay in flight . Others are fixed, and do not open (like in picture 1).I'm sure you know all that, but for those that didn't, there it is.Now, here's the part that relates to SSU:Donamy has already designed these payload retention latches (called 124 bridgerail, in his STS-124 payloads pack). At the moment, they are separate vessels, but I think it would be cool if they could become part of SSU.Here's an idea I had of how it could work.In the scenario, you could add something like this:PLDRTNLTCH1: 7SPLDRTNLTCH = Payload Retention Latch1 = which type, could be many (ones the are fixed or that open)7 = which bay number (1-13)S = Starboard or Port side of payload bay.If you added locations correctly (so the centre screw-hole of each bay, and the the centre screw-hole of each latch line up), then when you type \"10\" the latch should line up with bay 10, etc. You could have as many latches as you needed in a scenario.If you put 13 attachment points in the bay (attachment points being in the middle-centre of each bay, where the underneath payload retention bar on the payloads attaches to) then, providing you designed all the payloads to fit SSU correctly (like ISSU;)), with the attachment point on the underneath retention bar itself, then you should just be able to attach the payloads to the shuttle using attachment points 1-13, and as long as the retention bars are designed to line up, they should line up perfectly with the latches.:speakcool:Maybe you could even add something to the payload bay control panel to be able to release the latches & unlock the payload??So just as an example, the scenario code for STS-126 could be:(1= standard latch, 2= openable latch)PLDRTNLTCH1: 13PPLDRTNLTCH1: 13SPLDRTNLTCH2: 12PPLDRTNLTCH2: 12SPLDRTNLTCH2: 8SPLDRTNLTCH2: 8PThen, the attachment point for the MPLM would be 0:10,ShuttleJust an idea:cheers:This would help decrease the amount of vessels in a scenario, which is what I'm looking to do in ISSU. Also, these could then be used by any payload.2.It would be really cool if you guys could do an interior for the ODS, + animations to open top hatch. Now ISSU is back online, one of the first tasks I think, should be a PMA + interior, so that you guys can start working on the ODS docking ring stuff you need to do.I really want SSU + ISSU now to be like \"brother\" projects.As I say, I will PM you all when I have got some more setting-up work done to let you know what's going on.Cheers,:cheers:-Pete",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94802816Z",
        "author": "Eli13",
        "date": "2011-05-23T23:22:26+0100",
        "id": "d8fa6313743d2c75d1fd20e8f49258fb",
        "post_id": "post-208329",
        "text": "grrr....oh well.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.629409792Z",
        "author": "Dr Pepper",
        "date": "2008-06-16T22:59:22+0100",
        "id": "6e1b1bf06e62b4cabbce72af8d470994",
        "post_id": "post-71238",
        "text": "Hi Matte. A very likely problem with your Carina payload is the fact that where you are telling Multistage\/Orbiter to look for the Module. You are telling it to look under the base config directory, but the Carina module is under the Config\/vessels directory. So, to fix it, add this:Code:Module=\"Vessels\/Carina\"Remember, if a file you are trying to call is not in the base directory of that file type (Orbiter\/config, Orbiter\/Meshes, ect), you have to add the pathway to it from that base directory (Orbiter\/config\/vessels, Orbiter\/Meshes\/spacecraft, ect), which looks like this in the multistage .ini file:Code:Module=\"Vessels\/Carina\"\n;or\nMesh=\"Spacecraft\/doll1\"",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:13:56.866962944Z",
        "author": "Grover",
        "date": "2010-11-18T07:51:25+0000",
        "id": "88c038d4d2ccd8a1347399fd17f2ba6c",
        "post_id": "post-272114",
        "text": "i was thinking it could be done with just adding a module:no actual UGCO cargo is conventionally given to the ship, you cant cheat, since adding normal UGCO cargo doesnt work, i only use UGCO because it can then be removed from the craft (through the bolt-on module) so later on i could introduce better selling schemes where, if landed, you would have to use a UGCO car to move it to a certain area.as for all these MFDs, i would prefer it was done in another window rather than an MFD, like the scn editor, no paticular reason, but windows are easier to navigate than MFDs.i have a rough information flow process in my head, i just dont know how to code it myself.",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:12:52.582976512Z",
        "author": "jedidia",
        "date": "2010-02-25T14:18:41+0000",
        "id": "74c1733b69fa6ac6c1c7829f5edb517c",
        "post_id": "post-208885",
        "text": "also, take a look at this thread.http:\/\/www.orbiter-forum.com\/showthread.php?t=9428\n\nIt's my current add-on project with the aim to have a fully accessible procedural galaxy with real stars in Orbiter. Alas I got a bit stalled because I have to completely rewrite the stellar evolution model, for which I have to do a lot of legwork (creating lots of datafiles by hand), with which I am now probably 30% done. I hope to have a demo of the galaxy creator out in, say, 2 months, and the final version of the addon by late summer or early autumn.",
        "thread_id": 13245
    },
    {
        "@timestamp": "2023-09-14T07:13:58.292159232Z",
        "author": "jedidia",
        "date": "2010-12-05T09:14:33+0000",
        "id": "43da61f599efce1cfc0bad2f9bc88e91",
        "post_id": "post-273879",
        "text": "It is not the typical Heinlein concept there, \"Moon is a Harsh Mistress\" is better in that topic.\n\nThe sharp contrast between Starship troopers and \"Moon is a harsh mistress\" actually made me think about the possibility that Heinlein wasn't neccessarily advertising his opinions in the novel, but just making up hypothetical societies he might or might not agree with (a lot of authors keep their personal opinion on ethics out of their stories).If anything is consistant, then it is that Heinlein is ultimately pro self respnosibility, but otherwise the Patrol, the Luna dissidents and the military in starship troopers don't seem to have a lot in common: The patrol is firmly based in tradition, duty and ethics, the dissidents are very pragmatic and don't have trouble lying and cheating when the need arises (allthough they do have kind of a utopian libertarian society), and the military from starship troopers seems to be majorly about efficiency. The differences are probably best summed up in the respective phrases asociated with the books: \"honor the patrol\", \"Tanstaafl\" and \"everyone drops, everyone fights!\"",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:58.588198656Z",
        "author": "guitarist473",
        "date": "2010-12-02T16:43:56+0000",
        "id": "b9787978392bfc32193bd2949b5ae932",
        "post_id": "post-274330",
        "text": "Looks great! Please keep us posted.\n\n:salute:will do!I was thinking instead of leaving it a generic wood colour i would paint it metallic gray, add some picture panels and black and white warning tape for spaceship-y effect?a good idea?Also, someone helped me with a solution to my multiple control inputs through the use offlybywire V0.9 thank you n122vu, that thread can be found:http:\/\/www.orbiter-forum.com\/showthread.php?t=19461So now i have the yoke working the Linear movement of the RCS and the right-hand joystick working the rotation... Or would it be better the other way round?...and the Throttle quadrent with its multiple configurable input axis will work the thrusters like this...Black handle=Main enginesRed handle=Hover enginesBlue handle=Retro enginesOh btw: i wanted to fit a Master warning alarm light to this simpit on the dashboard, just right to the yoke, how would i go about doing this? what programming would it need and what kind of hardware? has anyone done this in their simpit? i want it to flash and sound a audible warning when the master alarm of, say... the DGIV or XR2 goes off in the simulation to indicate low fuel or catastrophic failure, something like that?Thanks for your interest:)Guitarist473",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:57.555638272Z",
        "author": "Chipstone306",
        "date": "2008-06-03T18:04:47+0100",
        "id": "4889fba75edd12a5b424d555c51e6751",
        "post_id": "post-71019",
        "text": "I would prefer a Indian Pale Alehttp:\/\/www.cnn.com\/2008\/TECH\/space\/05\/30\/space.beer.ap\/index.html",
        "thread_id": 1764
    },
    {
        "@timestamp": "2023-09-14T07:12:52.659236352Z",
        "author": "ssbn571",
        "date": "2014-05-20T18:00:40+0100",
        "id": "7bbc34a202af7b4828304c06e955bd2f",
        "post_id": "post-208949",
        "text": "hello jmwi have a request that you make a fireable long range missle that is on an pylon for a shoot down missons",
        "thread_id": 13258
    },
    {
        "@timestamp": "2023-09-14T07:12:52.67055104Z",
        "author": "adamb193",
        "date": "2010-03-03T05:20:58+0000",
        "id": "22ad3032dd9bb59689ee5303c8e874fd",
        "post_id": "post-208983",
        "text": "Yet flying a nuke tipped rocket into an area will do more damage than a plane. It'd be a dirty bomb not a nuke but the damage would still happen.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:57.61946624Z",
        "author": "N_Molson",
        "date": "2010-11-26T10:44:22+0000",
        "id": "9353ca8207a84b21c2e7f49120bb18cf",
        "post_id": "post-273218",
        "text": "I solved the LightEmitter problem by including \"Orbiter\/Orbitersdk\/include\" in \"Project-Properties-C++-General-Other include directories\"That's better, but I still get errors that seem related to anim groups :Code:------ D\u00e9but de la g\u00e9n\u00e9ration*: Projet*: Atlantis, Configuration*: Debug Win32 ------\nCompilation en cours...\nAtlantis.cpp\n.\\Atlantis\\Atlantis.cpp(608) : error C2065: 'GRP_cargodooroutR'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(608) : error C2065: 'GRP_cargodoorinR'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(608) : error C2065: 'GRP_radiatorFR'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(608) : error C2065: 'GRP_radiatorBR'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(611) : error C2065: 'GRP_cargodooroutL'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(611) : error C2065: 'GRP_cargodoorinL'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(611) : error C2065: 'GRP_radiatorFL'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(611) : error C2065: 'GRP_radiatorBL'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(619) : error C2065: 'GRP_radiatorFR'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(622) : error C2065: 'GRP_radiatorFL'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(632) : error C2065: 'GRP_nosedoorL'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(635) : error C2065: 'GRP_nosedoorR'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(638) : error C2065: 'GRP_nosewheel'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(638) : error C2065: 'GRP_nosegear'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(641) : error C2065: 'GRP_geardoorR'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(644) : error C2065: 'GRP_geardoorL'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(647) : error C2065: 'GRP_wheelR'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(647) : error C2065: 'GRP_gearR'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(647) : error C2065: 'GRP_wheelL'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(647) : error C2065: 'GRP_gearL'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(661) : error C2065: 'GRP_startrackers'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(661) : error C2065: 'GRP_KUband1'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(661) : error C2065: 'GRP_KUband2'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(664) : error C2065: 'GRP_KUband2'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(667) : error C2065: 'GRP_KUband1'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(667) : error C2065: 'GRP_KUband2'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(678) : error C2065: 'GRP_flapR'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(678) : error C2065: 'GRP_flapL'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(678) : error C2065: 'GRP_aileronL'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(678) : error C2065: 'GRP_aileronR'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(686) : error C2065: 'GRP_flapL'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(686) : error C2065: 'GRP_aileronL'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(689) : error C2065: 'GRP_flapR'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(689) : error C2065: 'GRP_aileronR'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(699) : error C2065: 'GRP_rudderR'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(699) : error C2065: 'GRP_rudderL'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(707) : error C2065: 'GRP_rudderR'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(710) : error C2065: 'GRP_rudderL'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(724) : error C2065: 'GRP_Shoulder'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(730) : error C2065: 'GRP_Humerus'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(736) : error C2065: 'GRP_radii'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(736) : error C2065: 'GRP_RMScamera'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(736) : error C2065: 'GRP_RMScamera_pivot'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(742) : error C2065: 'GRP_wrist'*: identificateur non d\u00e9clar\u00e9\n.\\Atlantis\\Atlantis.cpp(748) : error C2065: 'GRP_endeffecter'*: identificateur non d\u00e9clar\u00e9\nLe journal de g\u00e9n\u00e9ration a \u00e9t\u00e9 enregistr\u00e9 \u00e0 l'emplacement \"file:\/\/g:\\Orbiter 2010 P1 - Main\\Orbitersdk\\samples\\Atlantis\\Atlantis\\Debug\\BuildLog.htm\"\nAtlantis - 45 erreur(s), 0 avertissement(s)\n========== G\u00e9n\u00e9ration*: 0 a r\u00e9ussi, 1 a \u00e9chou\u00e9, 0 mis \u00e0 jour, 0 a \u00e9t\u00e9 ignor\u00e9 ==========I tried to add manually the definitions in Atlantis.h (like UINT GRP_cargodooroutR;), the dll compiles, but then I get a CTD in Orbiter...",
        "thread_id": 17654
    },
    {
        "@timestamp": "2023-09-14T07:13:57.991240704Z",
        "author": "orb",
        "date": "2010-12-11T21:59:35+0000",
        "id": "db1cbfe7cd2f42cb8e203e375b0df645",
        "post_id": "post-273598",
        "text": "Urwumpe said:There is a workaround, which consists of simply editing the .rc file and replacing \"afxres.h\" by \"windows.h\" in it. But this only a dirty fix and no full replacement.\n\nA better workaround is to create this file instead, withcontents posted here, otherwise he will need to edit every .rc file created by Visual Studio, and do it again after downloading a new revision of SSU.",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:13:57.64078208Z",
        "author": "Urwumpe",
        "date": "2008-05-08T12:59:04+0100",
        "id": "c335c6662a58d12decf31ae013c7d1ca",
        "post_id": "post-71055",
        "text": "Ok, so if the truss is part of the Orbiter in our case, we should also make the attachments for the tool box assemblies part of the Orbiter. What about making them additional side wall attachment points when the ODS or external Airlock is not flown?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:51.966589952Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-30T20:20:53+0100",
        "id": "bbf7524b1cd40855b322d99c5a16c60a",
        "post_id": "post-208407",
        "text": "ISS flyaround images are now online! :thumbup:Hi-res version.Hi-res version.Hi-res version.From theFlight Day-15 image gallery.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.08906112Z",
        "author": "Jarvit\u00e4",
        "date": "2011-01-30T23:50:14+0000",
        "id": "89fece539ba6f40161c3a76839cb765a",
        "post_id": "post-273724",
        "text": "Quick_Nick said:Let me know if you figure out the rules of the universe.:)\n\nIt's obviously a 42-state, 4-dimensional CA. We just have to figure out the transitions.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:58.4823872Z",
        "author": "DaveS",
        "date": "2010-12-01T01:33:39+0000",
        "id": "2108c805122cd17d61c8e5151dbcc906",
        "post_id": "post-274208",
        "text": "River Crab said:Short answer: yes. Vessels are defined individually in playback.Long answer: If you look at how the playback is structured, inside the Orbiter root\\Flights folder there's a folder corresponding to the scenario with playback. There will be 3 files for every vessel (or 2, if that vessel is completely inert): each has a Position, Attitude, and ATC file (extension .POS, .ATT, and .ATC, but they're all text files anyway). Delete the ATC file (or delete its contents) and you will be able to press buttons, but Orbiter will slew the vessel to the attitude and position that it had in the playback. Delete all of them and the vessel will be completely in control, free of the playback. I've used this to do some fun stuff, like fly in formation with myself.Hope this helps!\n\nThanks! This is the kind of answer I was hoping for! I want the user to press the buttons by him\/herself to learn the layout of the cabs and where everything is. The only help is the on-screen annotations.---------- Post added at 02:29 AM ---------- Previous post was at 02:16 AM ----------Well, I just tried your suggestion and it didn't work. The buttons are still unclickable. So I guess this idea is a solid NO-GO.I even went as far as deleting all the files except for system.dat which disabled the playback mode completely which prevents the annotations from showing.---------- Post added at 02:33 AM ---------- Previous post was at 02:29 AM ----------Urwumpe said:Yes, you can...there is a special event type for playbacks, that record mouse click events, I remember we use them in the orbiter VC.Annotations are independent - the flight deck location labels in the orbiter VC are implemented as annotations.\n\nThe problem here is that the annotations should be scenario-specific only displaying in one scenario. So that method is NO-GO. Not really suitable for a tutorial scenario.",
        "thread_id": 17735
    },
    {
        "@timestamp": "2023-09-14T07:13:57.650791424Z",
        "author": "DaveS",
        "date": "2008-07-28T16:03:54+0100",
        "id": "1dd15f97489a87f73e5d40e2619eac2d",
        "post_id": "post-71162",
        "text": "GLS said:IMHO, the #2 EDO tanks are also connected to tank 3... or that or tanks 4 and 5. I doubt they connect to either tank 1 or 2....\n\nWell, this is kinda academic since two EDO sets were never flown since the only LDO orbiter was Endeavour and she has had her EDO and LDO capabilities removed for the ISS missions. She did fly one EDO mission though, STS-68.The only EDO orbiter after that was Columbia and she never had the LDO connections, just the EDO connections.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:51.971998464Z",
        "author": "garyw",
        "date": "2011-06-01T23:05:19+0100",
        "id": "14add7d5ab8bb78b266609e837c4272b",
        "post_id": "post-208443",
        "text": "halcyon said:Pay them?Yeah that is disgusting. Don't tell me the film costthatmuch.\n\nthey are Russian photos taken on a Russian vehicle using Russian equipment. It took Russian planning to pull it off. I don't agree with the cost but I can understand it.It is just a rumour though so let's wait and see.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.593325312Z",
        "author": "Revolpathon",
        "date": "2010-12-07T20:49:21+0000",
        "id": "2d9d6a1d8652cb3f1a0caa8b1f240198",
        "post_id": "post-274359",
        "text": "some tips for the dual monitor set up, and i have no idea if it's possible since i don't have 2 monitors but run the grahpics side of orbiter on 1 screen in windowed mode, maximize that and then adjust your screen (with the buttons on the monitor itself) so that it appears full screen (essentially making sure that the title bar and the start bar are outside the viewable section of you monitor, then open up 2 external mfd's en drag those to the 2nd monitor, your 2 monitors needs to be set up in side by side (i forgot the name for it but it make's your resolution very wide).also, having the keyboard way up high is cool looking but inpractical, most of the manouvring or all off it is done with the joystick and mfd control with either your voice if you go the voice control route or the mouse, and all that is great for simpit use, but it's also your standard computer at which you do your normal stuff like email and internet, and having to type above shoulder level (or elbow level even) is highly uncomfortable for even a short period of time.having said that, i love your simpit though, i really should jump back into orbiter hardcore style and get my rusty skills back up.1 tip if your joystick ever fails, do not get a force feedback joystick, the deadzone is highly annoying for fine control (RCS movements), i've found myself drifting off course fighting the rcs system when doing orbital manouvres or just while costing because gravity decided that my joystick should lean just out of the designated dead zone... i pulled out my old 10 bucks toys r us joystick because that one has no deadzone whatsoever.",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:12:51.97246208Z",
        "author": "IronRain",
        "date": "2011-06-02T08:44:40+0100",
        "id": "50e03c09337af1532bd139986a6a9ac7",
        "post_id": "post-208446",
        "text": "Endeavour Crew Happy to Be Home",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.02117248Z",
        "author": "garyw",
        "date": "2010-11-16T17:11:11+0000",
        "id": "683bafe776744f08cd3f7e419884d5f4",
        "post_id": "post-272200",
        "text": "If they go through mesh wizard ok then yes, they should work in Orbiter. Try one and see.You might also want to post some screenshots of the models. You never know, you might end up getting requests from the addon devs to turn your model into the next big thing for Orbiter!:)",
        "thread_id": 17544
    },
    {
        "@timestamp": "2023-09-14T07:13:57.296539904Z",
        "author": "Wishbone",
        "date": "2010-11-18T19:02:21+0000",
        "id": "2ab975da562f2eb07671706eeb54bd11",
        "post_id": "post-272502",
        "text": "Search for Trajectory Planner by Piper on the OHM and for Low-Thrust Trajectory Planner by same here. Launch window is very very visible in Traj planner.",
        "thread_id": 17574
    },
    {
        "@timestamp": "2023-09-14T07:13:58.618550272Z",
        "author": "Turbinator",
        "date": "2010-12-25T02:29:16+0000",
        "id": "f6d7e26527e448604bf911fa5924bd4d",
        "post_id": "post-274409",
        "text": "I love those two two anaglyph ones. They are jaw dropping.The corss-eyes ones not so much.The one is one of my favourites:Here is a huge collection of all sorts of space related anaglyph pictures, some of them are 3D renders and others jaw dropping modern pictures straight from the Moon and Mars.",
        "thread_id": 17752
    },
    {
        "@timestamp": "2023-09-14T07:12:52.00094464Z",
        "author": "Orbinaut Pete",
        "date": "2011-02-04T16:32:51+0000",
        "id": "e1914a10dc92bab6e5161ae9eab57d68",
        "post_id": "post-208039",
        "text": "NASA Astronaut Mark Kelly Resumes Training For STS-134 Mission.NASA astronaut Mark Kelly will resume training as commander of the STS-134 space shuttle mission on Monday, Feb. 7. With the exception of some proficiency training, Kelly has been on personal leave since Jan. 8 to care for his wife, congresswoman Gabrielle Giffords, who was critically wounded in a Tucson, Ariz. shooting.\"I am looking forward to rejoining my STS-134 crew members and finishing our training for the mission,\" Kelly said. \"We have been preparing for more than 18 months, and we will be ready to deliver the Alpha Magnetic Spectrometer (AMS) to the International Space Station and complete the other objectives of the flight. I appreciate the confidence that my NASA management has in me and the rest of my space shuttle crew.\"\"We are glad to have Mark back,\" said Peggy Whitson, chief of the Astronaut Office at NASA's Johnson Space Center in Houston. \"He is a veteran shuttle commander and knows well the demands of the job. We are confident in his ability to successfully lead this mission, and I know I speak for all of NASA in saying 'welcome back'.A news briefing will be held at 2 p.m. CST today at Johnson to discuss Kelly's return. The briefing will be broadcast on NASA Television.Questions will be taken from reporters at Johnson, NASA Headquarters and the Kennedy Space Center in Florida.Participants will include:-- Mark Kelly, commander, STS-134-- Peggy Whitson, chief, Astronaut Office-- Brent Jett, chief, Flight Crew Operations DirectorateBecause of winter weather conditions, Johnson will be closed until noon. However, the Johnson newsroom at 281-483-5111 is staffed to receive calls from journalists requesting credentials.On Monday, Feb. 7, NASA TV will broadcast video b-roll of Kelly's first training session with his crew at 11:30 a.m. CST. Additional b-roll of his first day of training will air at 3 p.m. The training sessions will not be available for filming by news media.Astronaut Rick Sturckow, the backup commander for the mission, will resume his role as the deputy chief of the Astronaut Office. For more information about the STS-134 mission and crew, visit:www.nasa.gov\/shuttleKelly's biography can be found at:www.jsc.nasa.gov\/Bios\/htmlbios\/kellyme.htmlFor NASA TV streaming video, downlink and scheduling information, visit:www.nasa.gov\/ntv",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.533252608Z",
        "author": "Tex",
        "date": "2010-11-23T01:57:44+0000",
        "id": "992b12035ea8289f5790f53edf95bc6b",
        "post_id": "post-272922",
        "text": ":hesaid:rFactor still does it for me, especially the new1991 F1 mod.. Driving around in those V12's... oh I'm in love! <3",
        "thread_id": 17629
    },
    {
        "@timestamp": "2023-09-14T07:13:58.072891904Z",
        "author": "Urwumpe",
        "date": "2010-11-29T17:13:43+0000",
        "id": "957821670216fb6285299727d292d899",
        "post_id": "post-273689",
        "text": "Wishbone said:The real question is how would a universe be different if one fundamental constant were off by a digit.\n\nAnd does size matter for a universe or could you maybe simulate a tiny universe which has just a few Joule of energy and draw conclusions on the universe around you?",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:52.140852992Z",
        "author": "KKinsane",
        "date": "2010-02-23T22:53:47+0000",
        "id": "6ff110aaea06f8cf2f27830264627c6f",
        "post_id": "post-208611",
        "text": "I think I finally understand, but \"Entry angle should not exceed 1.5 degrees for Earth.\" = or =! AoA ??? I'm sure i'm going to feel stupid once I finally land:)",
        "thread_id": 13221
    },
    {
        "@timestamp": "2023-09-14T07:13:57.537175296Z",
        "author": "rocketman768",
        "date": "2010-11-23T02:14:39+0000",
        "id": "d627f0d012ccfd16309f1aca7caf24d6",
        "post_id": "post-272926",
        "text": "jambooger said:What ship are you flying?\n\nThe XR2. Also, I'm in Windows 7 64-bit.",
        "thread_id": 17630
    },
    {
        "@timestamp": "2023-09-14T07:12:51.907243008Z",
        "author": "N_Molson",
        "date": "2011-05-16T14:28:09+0100",
        "id": "0406b41e9f4e85ae53145268c167df1e",
        "post_id": "post-208254",
        "text": "Nice launch ! :thumbup:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.154205696Z",
        "author": "NukeET",
        "date": "2008-06-04T19:48:13+0100",
        "id": "9672cf93cb240300d464e3d5f35b8144",
        "post_id": "post-71197",
        "text": "Scarecrow said:I just had a thought: do astronauts\/cosmonauts who've never crossed the equator before get a Line-crossing ceremony on their first orbit?http:\/\/en.wikipedia.org\/wiki\/Line-crossing_ceremony\n\nIn the US Navy, someone has to be on board who already has \"crossed the line\" in order to officiate.",
        "thread_id": 1770
    },
    {
        "@timestamp": "2023-09-14T07:13:57.555893504Z",
        "author": "Bj",
        "date": "2008-06-03T18:27:29+0100",
        "id": "98189d8a084c6309c2e1d1db92b3c86e",
        "post_id": "post-71020",
        "text": ":cheers::givemebeer:I am thirsty, but I think I will rather have water...",
        "thread_id": 1764
    },
    {
        "@timestamp": "2023-09-14T07:12:51.939118848Z",
        "author": "halcyon",
        "date": "2011-05-17T00:50:08+0100",
        "id": "37117c214cc4063466966c661f72d8c0",
        "post_id": "post-208271",
        "text": "My girlfriend saw these pictures on a blog she frequents.Is this cool or what?You can still see the SRBs firing in the first picture.The pics were snapped from an iPhone on a commercial flight. Not sure which one or which airline.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.188208896Z",
        "author": "Izack",
        "date": "2010-11-28T05:23:39+0000",
        "id": "76c50548636096ccb75f5e677b1edeb3",
        "post_id": "post-273788",
        "text": "Look into Soyuz reentry and landing procedures, and then you might reconsider. There's nothing crude about that photograph. :lol:",
        "thread_id": 17703
    },
    {
        "@timestamp": "2023-09-14T07:12:51.948727296Z",
        "author": "Donamy",
        "date": "2011-05-24T01:20:42+0100",
        "id": "9f9b06995917094f15dbcedda05c22a5",
        "post_id": "post-208334",
        "text": "I found a couple. :lol:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.597967616Z",
        "author": "Linguofreak",
        "date": "2010-11-25T01:12:33+0000",
        "id": "4c069152689d72442b2edff5bfdc9f48",
        "post_id": "post-273181",
        "text": "I'm using a bash script on my Linux machine to manage some helper programs for X-Plane (A joystick-to-keyboard program and a webcam head tracking program, at the moment). I basically want to start these programs up along with X-Plane, and then have them exit when X-Plane exits. So far, I've got something along the lines of:Code:program1 &\nprogram2 &\nX-Plane\nkillall -HUP program1 program2Is there any better way than killall-ing each program by name to have both programs exit when X-Plane does? I've tried simply putting an exit statement in the script, but that doesn't seem to work.",
        "thread_id": 17649
    },
    {
        "@timestamp": "2023-09-14T07:13:58.30725504Z",
        "author": "Ghostrider",
        "date": "2010-12-06T22:44:31+0000",
        "id": "d2b592eb56c2679bf211991b6362757d",
        "post_id": "post-273893",
        "text": "Pyromaniac605 said:Not according to my Video Ezy. :lol:\n\nWell, your Video Ezy then needs a tune-up. SF needs at least some form of rational explanation on why things are the way they are, and none are offered inHighlander. Immortals justare. The Quickening has no scientific explanation. The Gathering is never explained, as well.Highlnanderis \"low fantasy\" - a tale set in our world with a few fantastic elements in. Certainly not SF.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:57.450270464Z",
        "author": "orbiterizmad",
        "date": "2010-11-20T23:17:50+0000",
        "id": "2aace076218e4cbca13e54f21f1443a3",
        "post_id": "post-272710",
        "text": "My friend and i have just created a site dedicated to Gaming and Simulators. We are starting to Develop our own Ships for Orbiter and we will add them to our Fleet. Please if you are interested please visitwww.true-explorers.4umer.com.Thanks Guys!!:thumbup::):thumbup:Orbiterizmad",
        "thread_id": 17604
    },
    {
        "@timestamp": "2023-09-14T07:13:58.594561536Z",
        "author": "Hielor",
        "date": "2010-12-07T22:49:53+0000",
        "id": "98fba3496fac84691b4676a1b5c29e50",
        "post_id": "post-274372",
        "text": "guitarist473 said:and my main issue with those MFDs is the display... how would i work it without a display?\n\nIt basically acts as a keyboard that looks a whole lot more like something that should belong in a cockpit than a keyboard.",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:12:52.210807552Z",
        "author": "Quick_Nick",
        "date": "2010-02-23T23:42:53+0000",
        "id": "2e6e5479142b526e227ab68beb45358e",
        "post_id": "post-208620",
        "text": "There's vMC (virtual Mission Control) which is quite nice... but I can't find it. Best lead is that this used to be the home page.http:\/\/www.cix.co.uk\/~cthulhu\/vmc\/index.htm(and it obviously doesn't exist anymore)",
        "thread_id": 13222
    },
    {
        "@timestamp": "2023-09-14T07:13:58.618385152Z",
        "author": "Messierhunter",
        "date": "2010-12-09T19:46:32+0000",
        "id": "736e981cdcc4b387e2444692efbfe2cd",
        "post_id": "post-274408",
        "text": "I have some cross-eye stereograms of various solar system objects:Jupiter:Moon:Saturn:I need to update some of these as I can probably get better results now with my current camera system.",
        "thread_id": 17752
    },
    {
        "@timestamp": "2023-09-14T07:13:56.852376576Z",
        "author": "TSPenguin",
        "date": "2010-11-15T23:08:50+0000",
        "id": "74a3457127dc28d5f5e8c7afa87bd49a",
        "post_id": "post-272080",
        "text": "Thank you Hielor for providing pretty much complete coverage and explanations on the topic.The one question that I've not seen answered is what actually caused the engine out. I am also wondering if there are any official investigation procedures for aharmlesscivil incident like this. From the interview it sounds like they just put the plane on a truck and handed it back to the owner.",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:12:52.391817984Z",
        "author": "matmat57",
        "date": "2010-02-25T00:29:58+0000",
        "id": "4e3f731070498d3974a4c4639292b311",
        "post_id": "post-208674",
        "text": "You have to take what you see in the media with a grain of salt. To his credit he did build a home cockpit and get others in his CAP chapter interested in space flight and the simulation we all use and enjoy. My hats off to him for actually doing something I have only dreamed so far! As for programming I imagine there has to be some involved when you interface real switches with the computers and network several computers together. The networking I imagine is so he could use multiple monitors and sync the views among them. That I also imagine would have to require some programming wouldn't it? Agreed it would have been nice if they would have given credit for Orbiter where it was due but like others said they have 1-2 minutes to talk about the story and the main focus was the cockpit not the software. Again my hats off to him. I wish I had the time, money and skills to put together a home cockpit!",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:56.865695232Z",
        "author": "Wishbone",
        "date": "2010-11-16T17:49:53+0000",
        "id": "07ebee51723cb8157f435d00ba075a3e",
        "post_id": "post-272099",
        "text": "Are you going to MAKE MONEY with space flight?? Without government subsidies this is a very, very risky idea...",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:12:52.393562368Z",
        "author": "alrik",
        "date": "2010-02-25T18:34:11+0000",
        "id": "8816930909af6e2755fcb68a36bcd452",
        "post_id": "post-208688",
        "text": "Nice post. By the two hands, the orbiter community and Ethan.Well done.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:58.285371392Z",
        "author": "PhantomCruiser",
        "date": "2010-11-29T00:41:29+0000",
        "id": "76f31a3d41e6884aa018db367c0a20a2",
        "post_id": "post-273831",
        "text": "I can only echo the \"Firefly\/Serenity\" hails so far (our Mrs. Reynolds is my favorite episode).But to add to the list...Moon (one of the best movies that's never been hyped)Postcards from the Future",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:12:51.897605376Z",
        "author": "IronRain",
        "date": "2011-04-30T18:33:13+0100",
        "id": "d2bd1c6b1551f76346f9ea639c135943",
        "post_id": "post-208190",
        "text": "For those who still doesn't understand it:[ame=\"http:\/\/www.youtube.com\/watch?v=mZQHs-g3whk&feature=channel_video_title\"]YouTube - Why Endeavour scrubbed - SpacePod 2011.04.30[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.03553152Z",
        "author": "Pyromaniac605",
        "date": "2010-11-18T02:47:38+0000",
        "id": "4fb46785c9762d440c7e6f24eb80be83",
        "post_id": "post-272205",
        "text": "If anyone picks up that Thunderbird 3 model, let us know.:cool:I could make a spacecraft3 version if I could be bothered learning spacecraft3 right now.:pDarren",
        "thread_id": 17544
    },
    {
        "@timestamp": "2023-09-14T07:13:58.293542656Z",
        "author": "jedidia",
        "date": "2010-12-06T12:05:50+0000",
        "id": "48051c9ef60491f240bc368b5a85aa7f",
        "post_id": "post-273884",
        "text": "Yes it does... Capa is the only guy who can deliver the payload and yet they put him in all the dangerous missions. I won't even go near the other plot black holes...\n\nI do like it a lot for the smooth transition from classical 2001-style scifi into psychotic horror. While the script might have its holes, the director certainly knew what he was doing.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:57.38993408Z",
        "author": "jrriss",
        "date": "2010-11-19T15:53:58+0000",
        "id": "dfd0420a0aae34460a691af0103a5b51",
        "post_id": "post-272583",
        "text": "I am looking for a UMMU mesh like the one in CarLunarRover.There are two here:Orbiter 2010\\Doc\\UniversalCarsAndCargos\\SDK\\ModelizingTemplatebut thay don't have space suits on.",
        "thread_id": 17586
    },
    {
        "@timestamp": "2023-09-14T07:13:58.293694976Z",
        "author": "eveningsky339",
        "date": "2010-12-06T12:52:44+0000",
        "id": "bbacc2090b0c0fdae201fd5dcee59a38",
        "post_id": "post-273885",
        "text": "Ghostrider said:Highlanderis one of the great '80s movies but it's fantasy, not SF.\n\nHighlanderwas ridiculous.No one has mentioned any of the Sci-Fi (now Sy-Fy) channel original movie classics, likeDinocroc v.s. Supergator.Good for a laugh if nothing else...",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:12:51.898952704Z",
        "author": "IronRain",
        "date": "2011-05-03T19:17:15+0100",
        "id": "13b1ade26d5b6dd81f27e798e6ba3141",
        "post_id": "post-208201",
        "text": "And the repairs continue (for us in HD;))",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.364048896Z",
        "author": "River Crab",
        "date": "2010-12-01T00:48:30+0000",
        "id": "f0722f6274cc5c807857e5d911fd9602",
        "post_id": "post-274021",
        "text": "I have the original X52 (not pro), and it's not only an excellent stick, it's an excellent HOTAS. As for the X52 Pro, one of our forum members (yep, Moach;)) loved it so much, he imbued his original Orbiter-exclusive spaceplane, the Delta-Starliner G42, with one built into the cockpit! :lol:So yeah, I would say go for it- it's yours, as long as you have enough monies.:)",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:12:51.902265856Z",
        "author": "orb",
        "date": "2011-05-11T06:40:00+0100",
        "id": "c3e0e68b10a0ce54eef908d5e09afafb",
        "post_id": "post-208226",
        "text": "halcyon said:How will you see it in the daytime?\n\nLate afternoon at Cape is evening in Europe. Depending on the date and time of the launch, it could be after sunset there, but before the Earth's shadow. STS-134 won't launch on late afternoon, but STS-135 still can, as its launch date might be moved further, but for the preliminary July 12th launch it would be morning, too.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.409594112Z",
        "author": "thomasantony",
        "date": "2008-06-03T14:43:57+0100",
        "id": "9f806b78006fec1ada09aa7fbe9bcea7",
        "post_id": "post-70997",
        "text": "The biggest problem with space elevator is avoiding collisions. Cable breaks won't be as catastrophic as Robinson depicts in his novels. Most cable designs are made so that they would burn up in the atmosphere. Also, most proposed cables are extremely light (1kg\/km) and flat, so that they will be slowed down by air resistance and settle down on the ground similar to a piece of paper falling down.http:\/\/en.wikipedia.org\/wiki\/Space_elevator#Cut_up_to_about_25.2C000_kmOf course the station at the top would end up in an unstable orbit, but I guess it should have thrusters in case of an emergency like this.Another option would be an orbital ring. It can be made kinda like geostationary at LEO altitudes also.http:\/\/en.wikipedia.org\/wiki\/Orbital_ringThe only problem is, we should get someone like Branson or Musk interested in it enough to fund research and subsequent construction. But it would require funding in excess of their current net worths:D.~Thomas",
        "thread_id": 1759
    },
    {
        "@timestamp": "2023-09-14T07:12:51.972831232Z",
        "author": "Donamy",
        "date": "2011-06-02T12:38:58+0100",
        "id": "99f514ba6a77382e1ba62da7533ca49f",
        "post_id": "post-208450",
        "text": "I was'nt trashing the Russians. I was saying that we americans were stupid, to put ourselves in this situation. :thumbsdown:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.417533952Z",
        "author": "AnakinSkyobiliviator",
        "date": "2013-12-12T03:01:21+0000",
        "id": "6d551c1916da69f4e3affb75a5c7d6da",
        "post_id": "post-272615",
        "text": "Can someone pop me a message when this is finally updated? I want to land the Lucrehulk's core! (Ah..the best scene in Episode 2)",
        "thread_id": 17591
    },
    {
        "@timestamp": "2023-09-14T07:13:58.4887296Z",
        "author": "Urwumpe",
        "date": "2010-12-03T19:00:14+0000",
        "id": "e455e7023213b1914d6c5e9d7b0fe0d3",
        "post_id": "post-274231",
        "text": "Seriously: For Orbiter, it doesn't mind if you use the unsafe version, since orbiter add-ons are hardly an attack vector for computers. But at the same time, it does not kill you to use the robust versions of the functions and have proper buffer size handling.",
        "thread_id": 17736
    },
    {
        "@timestamp": "2023-09-14T07:12:51.992234752Z",
        "author": "orb",
        "date": "2010-08-18T22:58:30+0100",
        "id": "d3dc8c2a745742c6aa37c9ff19fa7b54",
        "post_id": "post-207964",
        "text": "Orbinaut Pete said:NASASpaceFlight: \"External Tank ET-138 under investigation after washer is found in feedline\".\n\nNASASpaceFlight:Endeavour in eventful flow \u2013 OPF and ET-138 investigations continue:The mystery washer that managed to find its way into the LO2\/LOX feedline on External Tank ET-138 is being classed as an isolated incident, as the Shuttle fleet work through numerous investigations. Work on Endeavour is back into a full flow, as an investigation board check into how an Air Hoist managed to fall on to a platform in her Orbiter Processing Facility (OPF)....\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.43963136Z",
        "author": "PennyBlack",
        "date": "2010-11-20T21:23:00+0000",
        "id": "d21e729a0f47ab2900ca67b82d3c67ef",
        "post_id": "post-272690",
        "text": "Just don't let George W. fly it.!It took a while to get the trim right dgasoulis, the design was from photos from the net.I enjoy regal and want to bring out a colour pack without decals. Gold, bronze, blood red ect...",
        "thread_id": 17600
    },
    {
        "@timestamp": "2023-09-14T07:13:58.589305344Z",
        "author": "Hielor",
        "date": "2010-12-02T21:31:14+0000",
        "id": "f6fc46510a76e2109e6606ab51e8706c",
        "post_id": "post-274334",
        "text": "guitarist473 said:There is a yoke for atmospheric flight and rotation movements with the RCS in space.The joystick will be used in space for linear RCS movementsSo the left hand will be on the yoke (like a steering wheel) and the right hand on the throttle.The yoke isnt very big or visible on the pictures though so i get where your coming from with that.\n\nAh, you had previously said that the yoke would be for linear and the stick for rotation.The throttles are above because it looks cool and is in a un-ergonomic place and makes it very manual. I like to be very hands on with my simulations, i dont like it to be easy. (Yeah, im weird!)\n\nThis isn't really the best cockpit design--the primary controls need to be rapidly accessible to the pilot, and that includes the throttles. I think you'll get enough \"big cockpit\" feel if you have several controls on the keyboard above your head, there's no reason to sacrifice realism and put the throttles there too.Should i leave the master alarm out then if its not going to be possible to function automaticly with every vessel without editing or reconfiguring?\n\nThat's up to you, but it's definitely not going to work automatically.",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:58.65186432Z",
        "author": "jinglesassy",
        "date": "2010-12-04T08:34:09+0000",
        "id": "0d69f82ba85029e88e0cff8d98af4a0f",
        "post_id": "post-274524",
        "text": "Um why don't you just rotate the runway?",
        "thread_id": 17768
    },
    {
        "@timestamp": "2023-09-14T07:12:51.998441984Z",
        "author": "Kyle",
        "date": "2011-01-11T20:36:14+0000",
        "id": "f7af18096e6ea0621a96d976e2999f1d",
        "post_id": "post-208023",
        "text": "STS-134 looks like it will be moved to April 18th.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.57717888Z",
        "author": "n72.75",
        "date": "2010-11-24T13:50:23+0000",
        "id": "bb87501c1e85478d93d6dae346517145",
        "post_id": "post-273147",
        "text": "So I've been banging my head against a little MATLAB problem for the past four hours or so.I'm trying to compute the Fourier series of a triangle wave (for the purpose of none other then my own enjoyment). For some reason I can't seem to get the code right:Code:clear;\nclc;\nformat [COLOR=\"DarkOrchid\"]long[\/COLOR];\n\nitteration_count = 50;\nsum_count = 50;\nperoid = 2*pi;\norigin = 0;\n\nt = origin:peroid\/itteration_count:peroid;\nf = 1:itteration_count+1;\n\n\n[COLOR=\"Blue\"]for[\/COLOR] k = 0:itteration_count\n    sum = 0;\n    [COLOR=\"Blue\"]for[\/COLOR] n = 1:2:sum_count\n        sum = sum + (((((-1)^((n-1)\/2))\/n^2)*sin((n*pi*t(k+1)))\/peroid));\n    [COLOR=\"Blue\"]end[\/COLOR]\n    f(k+1) = sum*(8\/(pi^2));\n[COLOR=\"Blue\"]end[\/COLOR]\n\nplot(t,f)EDIT:Never mind, I just set the iteration count higher and it works.",
        "thread_id": 17644
    },
    {
        "@timestamp": "2023-09-14T07:12:52.107394048Z",
        "author": "Artlav",
        "date": "2010-02-23T20:45:07+0000",
        "id": "ae52d8226f5252c99c9f9484d037f9a6",
        "post_id": "post-208602",
        "text": "Ouch.Tried to look around. It does not translate to any kind of comprehensible russian. Whatever is translated is funny at best, undecipherable at worst.Let's see what'll come out of it.",
        "thread_id": 13220
    },
    {
        "@timestamp": "2023-09-14T07:13:58.679136768Z",
        "author": "Tex",
        "date": "2010-12-06T04:24:17+0000",
        "id": "6dd28461baf358cc528044aa270b788a",
        "post_id": "post-274595",
        "text": "Thanks mate!:cheers:FYI: I've attached a .zip to the first post with all the scenarios from my flight, starting from the ground at Wideawake to Mars encounter.",
        "thread_id": 17775
    },
    {
        "@timestamp": "2023-09-14T07:13:57.645095936Z",
        "author": "Urwumpe",
        "date": "2008-07-15T23:55:35+0100",
        "id": "2f3d91aaf4ebe98ef2112c5bd8cd2c8c",
        "post_id": "post-71096",
        "text": "DaveS said:Right now I have implemented a quick and dirty attachment point(obss_attach) that the Spacecraft3 MPMs are attached to. The OBSS itself is attached to the MPMs.I was thinking about that we made the MPMs internal, like the RMS and ODS with a line like OBSS which would create the MPMs.The attachment point would be tied to the MPM animation which is controlled by panel A8L by placing the RMS Select switch to Starboard. Then the MPMs are controlled exactly like the RMS MPMs on the port side are.Attachment\/Detachment of the OBSS would be controlled by the Starboard RMS Retention Latches. When the attachment criteria is met the Ready To Latch talkbacks would switch to grey, otherwise they would indicate barberpole.\n\nOkay, makes sense. We should include it like that, maybe controlled over the RMS subsystem.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:52.140123136Z",
        "author": "KKinsane",
        "date": "2010-02-23T22:27:03+0000",
        "id": "b5335c039c6343424cdc31f469d3ddab",
        "post_id": "post-208608",
        "text": ":lol: I kid, but how awesome would that be:)I am currently learning electronics in my own time preparing for a college course on the topic (at least I think thats where life is taking me), I have a MASSIVE interest in the idea of a UK space program and honestly can't wait for it to happen. which brings a question, where would they put the launch site? I have tried to find out if they have such a plan to no avail, is there a good source of information about where to place launch sites? i'd like to build one in orbiter:)my skills so far have been sub-par really, I can get to and stabilize a LEO (time stretched w\/ no corrections after stabilization orbit lasted 9 months:)) but i'm still trying to learn why my DGIV is exploding on re-entry, and how I can make ISS solid so I can atleast crash into the damned thing instead of passing through it on attempt to dock:D(I like raw dirty realism over usability for some reason, which is probably why I prefer trek to warso_Oshh...well, I would not complain if someone bought me a working lightsaber but photon torpedos can be made right now, alebiet tiny ones.)but yea, I have lots of interests, I think its best to let you know right now I do not believe black holes are what scientists think black holes are, and leave it at that, I can be very argumentative but to be honest I do not want here to be a place I must be argumentative, thats what youtubes for.I guess i'd like to figure out how to 3d model final fantasy 7's rocket to add to the collection of amazing spacecraft that are already supported by orbiter:)maybe even try to make the FF8 orbital delivery system (person+large bullet like object+gun like HARP, not to be confused with HAARP, +row of anti gravity\/inertial dampening\/whatever you want to call it- nets to catch you in orbit:Dobviously this is a deathtrap if you miss the nets.)for now peace y'all i'm going for a beer and to read more on how I should be flying these things:cheers:ps. incase you haven't already noticed [unlikely] I do tend to go on a bit because I think to much and my brain feels like this -->:eek:wned: most of the time but its all good:D",
        "thread_id": 13221
    },
    {
        "@timestamp": "2023-09-14T07:13:58.0706944Z",
        "author": "DarkEnergy",
        "date": "2010-11-29T03:07:26+0000",
        "id": "0f99288aca4c0700651cef2c3f9afb90",
        "post_id": "post-273666",
        "text": "computerex said:Think of a computer simulation done even today. Ideas and concepts are represented as numerical data. Say you were writing a person simulator. The mood of the person would then be represented as perhaps 46% happiness, 20% sadness, etc.But these simulations are just numbers, and at the deepest level they are just potentials of electricity. We are not numbers.\n\nAre our brains not just electrical pulses among neurons at the deepest level as well? Yet, the brain can produce a consciousness. Why couldn't a sufficiently advanced computer achieve this as well?",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:57.64535296Z",
        "author": "SiameseCat",
        "date": "2008-07-16T02:10:58+0100",
        "id": "d1b11490db2cd0f4bc5aef7a5dd06e5b",
        "post_id": "post-71099",
        "text": "I can code the MPMs; it should be pretty close to the RMS MPM stuff.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:58.482270208Z",
        "author": "River Crab",
        "date": "2010-12-01T00:59:34+0000",
        "id": "5f7cdb2df114d9bba581a17accb0defe",
        "post_id": "post-274207",
        "text": "Short answer: yes. Vessels are defined individually in playback.Long answer: If you look at how the playback is structured, inside the Orbiter root\\Flights folder there's a folder corresponding to the scenario with playback. There will be 3 files for every vessel (or 2, if that vessel is completely inert): each has a Position, Attitude, and ATC file (extension .POS, .ATT, and .ATC, but they're all text files anyway). Delete the ATC file (or delete its contents) and you will be able to press buttons, but Orbiter will slew the vessel to the attitude and position that it had in the playback. Delete all of them and the vessel will be completely in control, free of the playback. I've used this to do some fun stuff, like fly in formation with myself.:pEdit: Ah, and the annotations should work fine if created through Playback editor. But you can change the times in the system.dat file (open with any text editor) as well, if needed.Hope this helps!:hailprobe:",
        "thread_id": 17735
    },
    {
        "@timestamp": "2023-09-14T07:12:51.890415872Z",
        "author": "Cosmic Penguin",
        "date": "2011-04-29T04:31:34+0100",
        "id": "b01b24e08fb8b38aa57611f2299dab32",
        "post_id": "post-208138",
        "text": "Spectacular weather just crossed KSC! :blink:Some photos here.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:56.865327104Z",
        "author": "Grover",
        "date": "2010-11-15T20:58:20+0000",
        "id": "cd7411f1bae09fe12d6a24c25370139f",
        "post_id": "post-272096",
        "text": "would it be possible to overcome the UGCO limit of 40 per craft (and be nicer to people that havent upgraded their laptops yet) to incorporate an internal cargo system, whereby the UGCO cargo isnt stored visibly, but internally, and so not visibly, possibly hidden within some coding, so their states remain coherent, but you could potentially have 400 cargoes without having any noticeable effect on framerate.if you understand, skip this paragraph, i just want to clarify:what i mean is to take a temporary grapple point and mount the UGCO conventionally, then remove the UGCO from the scenario completely, then add a line to a temporary vessel CFG that shows that the cargo is inside the cargo bay, so the impact on framerate is almost 0. you should probably then go further by adding the cargo weight to the vessel mass, but in theory you could then carry as many UGCOs as you want, without affecting framerate. the cargoes could then be deleted from the temp CFG and created at a cargo bay entrance point, back into the physical (as in visible) engine.this would be the first step towards a true cargo simulator, advancing on the UGCO as we know it, next stop, cargo runs between planets\/moons for minerals or resources, and using a scenario, you could potentially run a business, making orbiter money (lets call them orbi-bucks, or OBs) to then buy new craft for your scenario (assuming you dont cheat and make one with the SCNeditor)this is my dream, but as my programming skills are limited by the fact that i only know what C++ is, and no more, not language or structure, so it'll have to be someone else that implements my idea.if possible, could someone do a good english-french translation for dansteph? im sure he could answer my question best, and i believe he is french, so he would prefer a french version, if you're reading by any chance, well done with the arrow freighter! <3so: 1) is it possible 2) is it sensible 3) would anyone be ABLE to do it and 4) can my dream of true cargo simulation for orbiter come true?as i write this im coming up with ideas for a proper cargo sim addon, but unfortunatley, as i've said, i cannot do it myself.thanks for reading this far :rofl:-=grover=-",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:13:57.15366656Z",
        "author": "eveningsky339",
        "date": "2008-06-04T01:46:09+0100",
        "id": "4d94f9560e71d2de980a97cbb057d241",
        "post_id": "post-70961",
        "text": "NukeET said:Starting to sound like CT in this thread...:whistle:\n\nI think our government could work a little harder on finding him...;)",
        "thread_id": 1755
    },
    {
        "@timestamp": "2023-09-14T07:13:58.678979328Z",
        "author": "n122vu",
        "date": "2010-12-06T03:49:35+0000",
        "id": "f21aa7dee3a58028af5db969bbe90674",
        "post_id": "post-274594",
        "text": "Thanks for the video. I've never actually seen or tried an aerocapture before. I need to improve my transx skills so I can start doing these types of flights.Very cool! :thumbup:",
        "thread_id": 17775
    },
    {
        "@timestamp": "2023-09-14T07:12:51.893892352Z",
        "author": "Wishbone",
        "date": "2011-04-29T17:29:12+0100",
        "id": "64d675022c64f68e0b1caacc447af806",
        "post_id": "post-208162",
        "text": "Safety first. It ain't no royal wedding, no reason to hurry.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.264056832Z",
        "author": "Mojave",
        "date": "2010-11-18T13:22:10+0000",
        "id": "a5480e9de35c23e926f6fecfb5f480e5",
        "post_id": "post-272405",
        "text": "Also an image of the vessel would be nice.",
        "thread_id": 17567
    },
    {
        "@timestamp": "2023-09-14T07:13:58.072699136Z",
        "author": "Wishbone",
        "date": "2010-11-29T17:07:42+0000",
        "id": "2961fb7cad2fc40a67d35f27f6a2f9d1",
        "post_id": "post-273688",
        "text": "The real question is how would a universe be different if one fundamental constant were off by a digit.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:51.899753216Z",
        "author": "Donamy",
        "date": "2011-05-05T15:17:25+0100",
        "id": "d5352bd36b5037ec0147b8a6b6c611f4",
        "post_id": "post-208207",
        "text": "Doesn't Discovery have one, they could use?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.372117504Z",
        "author": "Zatnikitelman",
        "date": "2010-11-30T14:35:43+0000",
        "id": "1c26eea836ffdeb40c94bb04cf2c0e56",
        "post_id": "post-274086",
        "text": "I don't know if anyone pays attention to my signature, but my next addon will be an update to my Prometheus launcher. I've released on version on OrbitHangar as a Multistage2 version, but this will be a .dll ship using Kulch's Payload Manager. It is based on the DeltaIV Heavy and as such uses a \"Common Core System\" parallel burn configuration, but adds \"CCSs\" in parallel with the second stage as well as the first stage.However, now that I've completed it enough to do \"all-up testing\" where I actually try to toss stuff into orbit, I've ran across a major problem. It was designed for (and the M2 version achieves) 40 metric tonnes to orbit. However, using similar design specs, I've only managed to just barely lift 11 tonnes to orbit and was wondering if anyone had any tips for this unusual parallel burn launcher. Below, are the relevant specs of the vehicle (thrust, ISP, mass etc.) and its launch profile.Weights:First Stage Fuels: 19,9640kg (X 3)Second Stage Fuels: 25,000kg (X 3)First Stage Dry Masses: 31,968kg (X 3)Second Stage Dry Masses: 4,425kg (X 3)RCS Fuel: 1000kgFairing Mass: 2000kgInterstage Masses are built-in to the masses listedEngine Data:First Stage Vacuum Thrust: 3,370,000N (X 6)Second Stage Vacuum Thrust: 1,310,000N (X 3)First Stage Vacuum Ve: 4096.796m\/sSecond Stage Vacuum Ve: 4393.3792m\/sFlight Profile:All three first stages ignite at full thrust till T+15sCenter stage throttles back to 55% at T+15s, till T+95sWhen the outer first stages separate, the center stage maintains 100% while the exposed outer second stages burn at 55%When the center first stage falls away, the outer second stages burn at 100%When the outer second stages fall away, the center throttles up to 100% until orbit is achievedJust for reference, here's a picture of the vehicle on the pad. The longer orange segments are the three CCS1s while the shorter orange segments are the three CCS2s, each is 5m in diameter.Thanks for any help you can provide in helping me solve this problem.Thanks,Zatnikitelman-Matt",
        "thread_id": 17726
    },
    {
        "@timestamp": "2023-09-14T07:12:52.556018688Z",
        "author": "lennartsmit",
        "date": "2010-03-05T21:10:47+0000",
        "id": "d8f3c8d97cca6043689149d15709b0d9",
        "post_id": "post-208857",
        "text": "It looks great! I hope you win!",
        "thread_id": 13240
    },
    {
        "@timestamp": "2023-09-14T07:13:57.574268928Z",
        "author": "Submariner",
        "date": "2010-11-24T10:37:03+0000",
        "id": "a2e8c5b9587e0a72843a2995bbc4acd1",
        "post_id": "post-273146",
        "text": "I have installed the Smallville 2.0 addon which requires you to list many new generic base textures in the Base.cfg. When I load Orbiter, I can see them all loading and it takes quite a bit to get through them. My question is, will this affect my framerate\/performance, even when not using the base that requires these textures?To explain, I run two Orbiter \" universes in my install. I created an EarthR.cfg which points to a base folder with only realworld bases: Canaveral, Kourou, Baikonur, and so forth. My default Earth.cfg points to fictional, future bases for my DGIV scenarios, such as Overton, Wideawake, and Smallville.I use the same base.cfg for both situations. So, effectively, I'm loading all of these smallville textures for the \" realworld \" scenarios, and I'm not even going to use them. Am I taking a RAM hit for this, or are they still only really loaded when a base requires them? Would it be advisable to replace the modified base.cfg with the default base.cfg (which excludes the extra textures) when running the realworld scenarios? Or is there really a difference? Thanks.",
        "thread_id": 17643
    },
    {
        "@timestamp": "2023-09-14T07:13:58.530116352Z",
        "author": "ryan",
        "date": "2010-12-02T09:00:12+0000",
        "id": "a07725e92cd0b078673335c69a57ef7d",
        "post_id": "post-274318",
        "text": "Urwumpe said:The positions did change during mission, at launch, the LMP is in the middle seat, while the CMP is in the right seat and the CDR is in the left seat. In orbit, the CMP takes the middle seat, since he is also responsible for the navigation station.\n\nThanks. I would guess the reason they did this becuase nothing much is going on in the middle seat and Collins would be a better person to have working on the electrical stuff.",
        "thread_id": 17744
    },
    {
        "@timestamp": "2023-09-14T07:12:52.50589184Z",
        "author": "Submariner",
        "date": "2010-03-16T20:38:28+0000",
        "id": "665a26361e51577a1e3f25ab91cd7fb9",
        "post_id": "post-208761",
        "text": "Can someone tell me if UMMUFA 2.0 does indeed work with Shuttle Fleet 4.2? I just installed UMMUFA and it works great with the MIR space station, but then I added Endeavour to my scenario and put a crew in it, and when I reload the scenario it crashes with a runtime error. I added 7 crew members, is there a limit? I also have the MPLM on board and it recognizes that as a separate vessel, could that be a problem?EDIT: I tried again with 1 crew member and it worked fine.EDIT: Ok, I figured this out- I guess you HAVE to use the save function in the dialog box, after creating UMMUs. I had exited the box, then saved my scenario in the normal fashion.I DO have another question. Is there anyway to change the meshes UMMUFA uses for the UMMUs? It would be nice to be able to use the EMU mesh for the Shuttle UMMUs and the Orlan mesh for the MIR UMMUs. This is probably asking too much but I thought I'd give it a try!",
        "thread_id": 13233
    },
    {
        "@timestamp": "2023-09-14T07:13:57.594189056Z",
        "author": "garyw",
        "date": "2010-11-25T16:42:44+0000",
        "id": "cdd20ad87cdcfd74be8bebec30efb7eb",
        "post_id": "post-273176",
        "text": "statickid said:I HATE the downfall of stylus based control in mainstream phones.\n\nNokia's N900 is a Stylus based touch screen. I don't find it anywhere near as accurate as my iPhone.",
        "thread_id": 17648
    },
    {
        "@timestamp": "2023-09-14T07:13:57.246032896Z",
        "author": "Indigod",
        "date": "2010-11-22T21:20:21+0000",
        "id": "eec4e624b79b6660b90c859fe25bbc3f",
        "post_id": "post-272388",
        "text": "Hey thanks for the leads guys, while messing with TransX a bit did get it to go away, it would come back every time I started the sim again, and most of the time I couldn't get it to go away at all. Transx started having other glitches too, like when I was about halfway between Earth and Mars all the lines turned green. So I've decided that at this point I will download another version of TransX as was suggested :thumbup:",
        "thread_id": 17563
    },
    {
        "@timestamp": "2023-09-14T07:12:51.909477376Z",
        "author": "bwog",
        "date": "2010-05-21T21:05:51+0100",
        "id": "5734d22f5dfe5b1bb2d4bb3e82e3b7e7",
        "post_id": "post-207909",
        "text": "The last space shuttle mission:(Whatwillthe next manned ship be for NASA?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.6708032Z",
        "author": "VinceN",
        "date": "2010-12-04T15:09:37+0000",
        "id": "831fe1fb267be073a16b1e7954ab4eae",
        "post_id": "post-274585",
        "text": "Thanks guys,It's working for me now too. Odd, it was down all morning, been trying it since about 5 AM.",
        "thread_id": 17773
    },
    {
        "@timestamp": "2023-09-14T07:13:57.964689408Z",
        "author": "Izack",
        "date": "2010-11-27T06:48:41+0000",
        "id": "65b38ffb006db4cf42277fba83f4d567",
        "post_id": "post-273541",
        "text": "Er...I'd say someone replaced the GA with LSD for that video.I've been sedated with it at the hospital for a back injury, but I only conked out and woke up sleepy and slow-witted. :shrug:",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:12:51.938993152Z",
        "author": "diogom",
        "date": "2011-05-17T00:44:31+0100",
        "id": "6925f5f3dbccdc4d9d27b1c2b593c902",
        "post_id": "post-208270",
        "text": "Beautifull shots of the ET. (that didn't phone home before burning up)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.52077056Z",
        "author": "Grover",
        "date": "2010-11-22T22:53:58+0000",
        "id": "d62af2ec35397971c8c72032faecd99c",
        "post_id": "post-272897",
        "text": "if i read you correctly, you want to know about the API functions, and how to write them into a LUA script. in which case the only place to look is either the SDK documentation (theres a huge PDF with a list of all the different functions) or by looking at existing scripts in the path Orbiter2010\\Script\\from there, im afraid it may be trial and error",
        "thread_id": 17626
    },
    {
        "@timestamp": "2023-09-14T07:13:58.071333632Z",
        "author": "jedidia",
        "date": "2010-11-29T11:47:18+0000",
        "id": "b278ff26ec6c6e50880c5e5b44a33e82",
        "post_id": "post-273674",
        "text": "This whole point was not about creating a computer that could think like a human brain. It was about a computer powerful enough to simulateevery single particle in a universe, with all the forces acting between them.\n\nI know exactly what you mean, and my post above was directed towards exactly what you wrote here: To pull it off convincingly, you'd pretty much have to simulate the entire cosmos.Just that, obviously, you seem to think it takes LESS performance than simulating \"only\" a brain. The problem is, you're grossly misjudging the nature of computers. \"to compute\" is, in another word, \"to calculate\". A Computer is nothing more than an insanely powerfull calculator.It can't do anything else but calculate numbers!Because of this, everything you want to teach to a computer you have to teach him in mathemathical terms. And he needs to calculate every single bit of it. The functions we use in physics are an abstract way to describe what's happening in reality. Gravity doesn't know that it is a product of mass, and it doesn't care. It simply occurs, because that's the way things are. We found ways to calculate how much mass results in how much gravity and at what distance, but that's \"only\" for our practical usage. Gravity works just as well without doing any calculations.Gravity in a computer doesn't. Nothing in a computer programm just happens because that's the way it is. Everything that is occuring in a computer programm has been calculated, which needs time.If you play a game and look at a character, that character does look as it looks to you because the position of every single vertex in it has been calculated based on your position and viewing direction. You could not, for example, look at it from two sides at the same time. That would need another thread on the GPU to calculate the positions of the vertices from another angle, and would need double as much time. (When you're playing an online game with a friend, you have two GPUs at work, one calculating only his view and one calculating only yours).So, you can't just programm an object \"Proton\" and an object \"electron\", throw them together and expect to get atoms or even molecuses back.Every possible interaction has to be defined by mathematical formulae, and every single step has to be calculated. It's a lot of numbers to crunch. Too many for any possibly imaginable computer, considering we're talking subatomic levels and the whole cosmos here.I'd suggest that you'd get at least a basic understanding of computer sciences before speculating any further on the topic. The above mentiond \"emperors new mind\" is a very good start for people like you and me that generally don't have a clue what exactly they're talking about.The text I'm writing here only exists in a server, but does that make it any less real? If it wasn't, you couldn't read it.\n\nThe very fact that I can read it makes it real. A computer has no concept of reality whatsoever, because of the very nature of his purely mathematical logic, he is unable to have any idea of what he is actually doing. You need a way to get a grasp of non-mathematical concepts to develop awareness, because philosophy can't be described mathemathicly. This is why it's so hard to make a good translator: Language is difficult to describe in mathematic terms (not impossible, probably, but difficult). And don't tell me google translator made a lot of progress during the last years. The method of exactly HOW google translator has been improved is pointing away from refined AI towards pure brute force computing relying on a humongous database. Google translator is doing nothing but searching for comparable forms of a sentence on the net and then does a bit of computing to decide which comes up with the highest probability of being aplicable in this case. It doesn't have a clue to what it's actually doing, nor does it have a clue what the stuff it reads actually means. Nor does it care.Understanding this, you realise that the whole reality of the text you've written is someone who can interprete it and respond to it, which a computer can't (That would be the turing test, by the way). If noone could read what you wrote above, its whole reality would be a few zeroes and ones somewhere on a server indeed. The same aplies to handwriting by the way, which is nothing more than ink sprawled on a paper in funny patterns unless soeone can interpret it. The difference between a stain of ink and a letter is indistinguishable to anyone that doesn't know what a letter is. And a computer doesn't. You can describe to it some forms of letters in mathematical terms, and it can compare those discriptions with what it sees through a scanner and calculate the probability of it aplying to a reference it has in storage. That doesn't mean it can read, because if it happens on a wonderfully ornamented letter that somebody took an hour to draw and any human would recognise instantly if he is familiar with the basic letter, it won't be able to make anything more of it than with the stain of tomato sauce that happened to be on the letter for some reason.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:57.656742912Z",
        "author": "Linguofreak",
        "date": "2010-11-26T21:27:15+0000",
        "id": "dd582bce3931cecf4c39901b727d922c",
        "post_id": "post-273277",
        "text": "jinglesassy said:She was 50 but the doctor had said her bones were as strong as can be.\n\nYeah, 50 is a bit young for bones to be going frail, I think. But still, depending on the angle she hit the curb at I could imagine even 4 mph packing a significant jolt. And lap belt vs. shoulder belt might make a difference there.Urwumpe said:I would then have strong doubts on the 4 mph. That is pedestrian speed, and I know that I had even done some Frank-Drebin-Memorial-Parkings at that speed. I don't know if US curb is higher than German curb (especially the old medieval cities have quite high curb), but that is no speed that would injure you easily.\n\nI don't think it's beyond the realm of possibility that such an impact could injure someone pretty badly. You just have to get caught sitting wrong or be otherwise unlucky. 4 mph doesn't seem like much, and generally isn't much, but it's still quite a jolt when it takes you by surprise.",
        "thread_id": 17660
    },
    {
        "@timestamp": "2023-09-14T07:12:51.99230208Z",
        "author": "orb",
        "date": "2010-08-22T01:21:30+0100",
        "id": "e88a174f075d513d409a2dc644f37e15",
        "post_id": "post-207965",
        "text": "NASASpaceFlight:All three remaining External Tanks to be undergo washer-related X-rays.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.318360064Z",
        "author": "Scrooge McDuck",
        "date": "2008-06-04T00:36:13+0100",
        "id": "a89d3543a82c951a8a3b2ce9522828d1",
        "post_id": "post-71198",
        "text": "Yesterday, I had the opportunity to be aboard a parabolic flight, this was great fun. Due to the size\/interior setup of this plane, we could not completely float around like they do in the novespace A300 Zero-G, but it still offers a lot of possibilities.I was wondering if there are any other people on this forum (besides simonpro) who have done this?Any plane counts (I've done it in glider planes before, but that is only about 5 seconds max, while the bigger planes provide about 20 sec).Here's a video: (sorry I had no better camera)Parabolic flight\u200bregards,mcduck",
        "thread_id": 1771
    },
    {
        "@timestamp": "2023-09-14T07:13:56.945736704Z",
        "author": "rseferino",
        "date": "2010-11-17T19:34:36+0000",
        "id": "d8df3d2b952b3f08eea26a0e26da70ce",
        "post_id": "post-272198",
        "text": "April 12... 2002. Coup against Hugo Chavez in Venezuela. Unfortunately two days after he returned. :beathead:",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:12:52.3908224Z",
        "author": "Ghostrider",
        "date": "2010-02-24T16:45:40+0000",
        "id": "29bde535004edd4c24d201fef960f241",
        "post_id": "post-208669",
        "text": "lennartsmit said:Also, more idiots on this forum who ask: Where are my guns??\n\nIn my safe. Where should they be?",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:57.47460352Z",
        "author": "Kodiaj157",
        "date": "2010-11-22T12:26:29+0000",
        "id": "2dba3af5b89017d02e27fd0917551485",
        "post_id": "post-272790",
        "text": "nope, no good, still won't attach the sol.cfg",
        "thread_id": 17611
    },
    {
        "@timestamp": "2023-09-14T07:12:52.472376064Z",
        "author": "Deltafang",
        "date": "2010-02-26T15:21:47+0000",
        "id": "e47aa082fefd6baf015eb1f48831bdc8",
        "post_id": "post-208739",
        "text": "The star should not produce prohibitive amounts of radiation. The atmosphere alone would be enough to shield life on the surface from stellar radiation.\n\nNoted.Ice giants can be seen as a bridge between terrestrial planets and gas giants; ice giants are ocean worlds, like Gliese 581d is thought to be. It's just that they have very thick hydrogen rich atmospheres.At 6.8 Earth masses, it will probably be a super-Earth with extensive or worldwide oceans. It could have global cloud cover however, but it'll likely be white water clouds and not greenish-blue methane haze.\n\nYeah, I thought as much. I was reading the wikipedia page on planetary formation as well as a few articles and they noted and seem to agree that ice giants are thought to be failed cores of 5-10 Earth masses that began accretion too late, when the other giants ate up all the gas. I've also heard a lot of the term \"gas dwarf\" lately.This forum in particular has a thread on it:http:\/\/www.newmars.com\/forums\/viewtopic.php?f=57&t=8324&sid=9b93a08384c7c011a84e60dbfb27b646I also found a picture of a gas dwarf that was uploaded to wikipedia but never used. People have used it as an example in other threads as well.http:\/\/commons.wikimedia.org\/wiki\/File:Planet_Gas_Dwarf_Animated.gifIt seems an ice dwarf of similar color to the picture of around 7 Earth masses could exist, maybe.The fact that it would have migrated to the inner solar system could have an effect on its structure and composition though. It could increase in volume and expand due to the heat, perhaps clouds could form that way too and the resulting insolation would heat it up enough for the top layers of the exotic ice core to melt. Maybe if we moved an ice giant into the inner solar system, it would result on it becoming a sort of semi-chthonian ocean planet where the outermost layers of hydrogen and helium are stripped away, leaving oceans and a dense atmosphere of different content. It would probably also create highly visible storms. I'd think the process would take quite a long time though. It could have 'just' migrated (on a stellar timescale).I don't know whether it would be stable though. Perhaps, if tidal effects from Gliese 581 are not prohibitive.\n\nHmm, should we expect severe tidal effects from a red dwarf? I wonder. I think this whole idea of a Warm Neptune-Dwarf Earth is a little less than far fetched. I mean, it seems plausible enough. It might not remain stable for a long time though.Do you think I should start a new thread for this discussion now as the topic has changed? Or is continuing it here fine?",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:58.368301312Z",
        "author": "Izack",
        "date": "2010-11-30T05:17:39+0000",
        "id": "cb60d76afd1067814a50038c45185ced",
        "post_id": "post-274029",
        "text": "I'm just going to infer that you're using the Deltaglider-IV. The APU (Auxiliary Power Unit, not a male name in India) is started by a rather obviously labeled \"APU START\" button on the upper panel. Good luck.",
        "thread_id": 17724
    },
    {
        "@timestamp": "2023-09-14T07:13:58.511219712Z",
        "author": "gattispilot",
        "date": "2008-06-04T11:40:21+0100",
        "id": "a90f755ddd37836dfdc30f7ed489d85d",
        "post_id": "post-71209",
        "text": "This is the Centuri Spacedock from Space 1999. It has 5 attachment site. Sites 1-4 are on the arms and 5 is the eagle pad. When in cockpit viewing mode by pressing c you can switch views 1 being the eagle pad and the others along the arms. 1-4 operate a docking tube which extends to the ship.http:\/\/www.4shared.com\/file\/50073356\/2fdd10c6\/_2__CENTURI.htmlAny suggestions on location,...The scenario just has the spacedock. You can add an eagle, Ultra Probe,... but you will have to add attachments to them.for the Ultra Probe I found 7.732,0,13.902 1 0 0 0 0 1 to work on the probe and for the Eagle II 0,-3.095,3.286 0 1 0 0 0 1",
        "thread_id": 1774
    },
    {
        "@timestamp": "2023-09-14T07:13:57.604477952Z",
        "author": "Scrooge McDuck",
        "date": "2008-06-09T23:34:38+0100",
        "id": "14a0bfbd04576966d950df057e043f18",
        "post_id": "post-71036",
        "text": "n0mad23 said:just how much does it cost to put a kilo into orbit today?\n\nWell according to the Wiki link Thomas provided, the total cost of one orbital solar power station be $320 billion (I think it's fair to take worst case + some extra billions that I don't even mention), including all the required heavy lift launch vehicles.The article also says that over it's whole lifetime, it will generate $154 billion by selling the energy, so you would still lose $166 billion at least...To quote an interesting part of the article:Without doubt, the most obvious problem for the SPS concept is the current cost of space launches. Current rates on theSpace Shuttlerun between $3,000 and $5,000 per pound ($6,600\/kg and $11,000\/kg) tolow Earth orbit, depending on whose numbers are used. Calculations show that launch costs of less than about $180-225 per pound ($400-500\/kg) to LEO (Low Earth orbit) seem to be necessary.\n\n",
        "thread_id": 1765
    },
    {
        "@timestamp": "2023-09-14T07:12:52.535272704Z",
        "author": "Topper",
        "date": "2010-02-25T00:04:28+0000",
        "id": "87c545c8eb2154cd948d58e725972ef1",
        "post_id": "post-208832",
        "text": "thanks ;-)here is the .zip file for those who will test it.BACKUP THE BASE FOLDER BEFOFRE(deleted, use europe or us, see below)Topper",
        "thread_id": 13237
    },
    {
        "@timestamp": "2023-09-14T07:13:57.648045312Z",
        "author": "SiameseCat",
        "date": "2008-07-21T23:45:45+0100",
        "id": "918919cfcdd645aed04f52842abc31bb",
        "post_id": "post-71128",
        "text": "Actually, it shouln't be hard to change the A8 code to make the mesh separately; only a few lines need to be changed. Donamy, you can go ahead and separate the RMS panels from the main VC mesh.DaveS: That talkback seems to be working for me.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:57.989590272Z",
        "author": "SiameseCat",
        "date": "2010-12-05T03:21:30+0000",
        "id": "aa2ace6070e2d0f98cca4aeb19b5a6be",
        "post_id": "post-273588",
        "text": "Urwumpe said:No problem with nightly builds, but remember that most people here think that anything we release is final and not a development snapshot.Aside of the extra work, it would also mean a lot more trouble for us with people who can't write proper bug reports.\n\nI was thinking more weekly\/monthly builds, released only when we know there aren't any glaring bugs. After that, we can declare the development snapshots as unsupported, and ignore any useless bug reports. As it is, the only way to use SSU with Orbiter 2010 is compile it yourself.",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:12:51.937193472Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-28T22:56:10+0100",
        "id": "f561c10f0b363adb56f52e234152ad71",
        "post_id": "post-207916",
        "text": "The official AMS-02 Twitter account said:Aachen team is now back in the clean room, to dismount the ACC...almost ready for the \"switch\"!!!\n\nhttp:\/\/twitter.com\/ams02twitt",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:56.892540928Z",
        "author": "orb",
        "date": "2010-11-17T17:27:39+0000",
        "id": "4340c6fbec7a1ea17b677083534fb7cd",
        "post_id": "post-272135",
        "text": "Spaceflight Now:Essential eavesdropping satellite launching Thursday.Florida Today - The Flame Trench:Huge Delta IV Heavy Rocket Ready For Thursday Night Launch.Weather report:As pre-flight preparations continue as planned for Thursday's countdown, meteorologists at the 45th Weather Squadron have bumped up the odds of favorable launch conditions to 90 percent.The forecast continues to call for just a few clouds, good visibility, a temperature around 67 degrees F and north-northwesterly winds of 12 peaking to 18 knots. The limit is 20 knots, and that's what the weather team will be watching.If the launch should slip to Friday night, the outlook will be much of the same. The forecast for Saturday brings the change of rain into the equation.\n\nLarger version of the sticker:",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:12:51.976816128Z",
        "author": "DaveS",
        "date": "2010-07-15T13:54:21+0100",
        "id": "951f63d6f7b4f009325147c13f51bc1f",
        "post_id": "post-207940",
        "text": "ET-138 being prepped for the lift into the H\/B2 Checkout Cell:http:\/\/science.ksc.nasa.gov\/shuttle\/countdown\/video\/chan4large.jpg",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.357363968Z",
        "author": "Kevon Daye",
        "date": "2010-11-29T23:16:55+0000",
        "id": "172030b6969620a0a78e3de1bd98229e",
        "post_id": "post-273992",
        "text": "It's Been awhile but I just got my hands on the 2010p1 release and I figure that's as good an excuse as any to jump back in the saddle.Not that I needed much of an excuse anyway:thumbup:.",
        "thread_id": 17722
    },
    {
        "@timestamp": "2023-09-14T07:13:58.591895296Z",
        "author": "Wishbone",
        "date": "2010-12-03T18:32:47+0000",
        "id": "64445ce41937477ccad2e39870fdeae6",
        "post_id": "post-274347",
        "text": "Hielor is right, always use the best ventilation possible while spraying paint (open air), a mask is indicated for anything longer than a few dabs, and never let your female family members (sisters\/wives\/GFs) near your paint shop (volatile organic compounds are not good for women's health).",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:57.188606464Z",
        "author": "EnDSchultz",
        "date": "2010-11-17T00:11:47+0000",
        "id": "6126ca49cbc34ef9829d21603a686ea4",
        "post_id": "post-272266",
        "text": "So, the documentation doesn't elaborate very much on how to use this, and I was wondering if someone could fill me in...I'm having a little trouble getting my ship to where I want it to go (imagine that), as well as simply getting the targeting information to show up at all.After I've broken Earth orbit and have switched to the Perseus ion engine (dummy craft) and start configuring the Delta Velocity program, all the targeting information (apoapsis, periapsis to the target, etc) just disappears. The manual says that this will happen if you have under 3 seconds until burn, but I set it to a couple thousand and this still happens. I'll change the delta V parameters and it won't show any updated hypothetical orbit on the display...It feels like the flight computer's just trying to spite me now that the Perseus is up and running.:(Secondly, how valid is the Delta Velocity program for use with low, constant thrust engines? I got it working once, and it told me my periapsis would be within 100M. Never got anywhere near my target. Does it not take into account how gravitational forces change over the extremely long burn times?",
        "thread_id": 17550
    },
    {
        "@timestamp": "2023-09-14T07:12:52.141366272Z",
        "author": "KKinsane",
        "date": "2010-02-23T23:13:02+0000",
        "id": "54cf4be96589ad63f083fcc789c330ef",
        "post_id": "post-208614",
        "text": "I think I understand that, I need to stretch the orbit down so the angle is into the atmosphere but between critical failure angle of 0-1.5 ? I will attempt to do just that soon (still haven't actually gone to get my beer yet, space is one distracting topic), I plan to go from an ISS docked DGIV to save the whole getting to orbit part.I might post screenshots and calculations and such if it goes well, to help fellow noobs:)I think I should probably look up \"entry angle\" just to be sure I know exactly what i'm aiming to do aswell, i'm not entirely sure HOW to perfect this manuver but heck trial and error. thank you for your help TSPenguin:)ed: I will look for the panel reading also:)safe woo482",
        "thread_id": 13221
    },
    {
        "@timestamp": "2023-09-14T07:12:52.555140608Z",
        "author": "unknown_orbiter",
        "date": "2010-02-25T02:18:41+0000",
        "id": "bbf17cb10f499a8c0fbdb45ce7612281",
        "post_id": "post-208850",
        "text": "willy88 said:Perhaps a wheel station?\n\nHmmm good idea... although since the G is already a station it may look repetitive...",
        "thread_id": 13240
    },
    {
        "@timestamp": "2023-09-14T07:13:58.618882816Z",
        "author": "JEL",
        "date": "2010-12-27T03:08:58+0000",
        "id": "82db523c66cccdcf7dca2d31c88ad23c",
        "post_id": "post-274412",
        "text": "@Turbinator; good one:)@FordPrefect; yes, thanks for the explanation:). I have seen other photos before with the CM just below the LM, but none like this one where it seems so far below it. Looking at it closer it becomes obvious that they're not really that far apart from each other, because you can still make out the details of the CM fairly clearly which would probably not be possible if they were more than 1 or 2 thousand feet apart. Considering they are several kilometer above the ground I guess it's the missing haze that makes it seem as if the CM is almost halfway down. Seems like it's true that measuring distance by eye alone is not very accurate in space:)That objects appear closer than they are.Great image you have there of the surface. How close would you estimate the mountains in the background are to the landing site? Judging distance is really tough:)All the more reason to admire the accomplishments of those who operate in space:)",
        "thread_id": 17752
    },
    {
        "@timestamp": "2023-09-14T07:13:57.417197312Z",
        "author": "OrbitHangar",
        "date": "2010-11-20T00:52:24+0000",
        "id": "d4d1ca4329ba23df3dc6140d928de3a7",
        "post_id": "post-272613",
        "text": "Author:stevcastOriginal 3ds model and textures by Linuxman at Celestia Motherlode.Invaluable help with the configuration file, yellow machinery band textures, and general knowledge by Seahawk72s.Guidance, tutilage and light textures by Jon Marcure, as well as being a mentor to many of us at Rag Tag Fleet.Tgep, Capt.Rodolphous, ChristopherT, Computerex, gattispilot,and all the people at Rag Tag Fleet for their continued support and help.My son for his Anim8or work and help with the mesh and textures.ae7flux and cizurator for their excellent work and inspiration.Dr. Martin Schweiger for making all of this possible.The Lexx Moth and Raider are used in the scenarios as a courtesy of Jon Marcure at Rag Tag Fleet, and can be downloaded from his Rag Tag Fleet web site\/Fleet Downloads\/Fleet ships and Add-ons\/RagTag's Fleet.The Droid Control Ship has two docking ports, one inside each hanger bay.***NOTE: the docking ports are set up to dock with ships on the inferior (bottom) surface of the ship. To dock any other\u00a0\u00a0type of ship would require a docking port on the bottom of that ship.The Droid Control Ship comes with three sets of textures;A) Original dark textures by Linuxman, work well in Orbiter 2010P1., but are a little dark in Orbiter 2006P1.B) Light textures by Jon Marcure (aka, Ragtag), work in both versions of Orbiter.C) Yellow textures by Seahawk72s, which change the red machinery bands to yellow to match the hangers.This project has been a collaberation of stevcast, his son, Jon Marcure (aka Ragtag), and Seahawk72s with the help and support of many others..Addendum: A more advanced Droid Control Ship, which is more to scale and with a detachable center sphere is possible in the near future.DOWNLOAD",
        "thread_id": 17591
    },
    {
        "@timestamp": "2023-09-14T07:13:57.645608192Z",
        "author": "DaveS",
        "date": "2008-07-16T20:41:40+0100",
        "id": "d1b7937b95099f50542f56be39378a3e",
        "post_id": "post-71102",
        "text": "Urwumpe said:Would it be possible to create a mesh which consists of passive or active payload latch pairs?With these, we could maybe make it simpler to dock payloads into the bay, when we have visual cues where the the trunnions should be.As we can shift the attachment points around, this might become especially important.\n\nDonamy has a set of payload retention panels included with his STS-124 payloads pack under the meshname of 124Bridgerail.msh.And as far as I can tell, there's no visible external difference between retention panels for deployable payloads and non-deployable payloads other than that the deployable payloads panel has a set of V-guides attached to them.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:52.609876992Z",
        "author": "Notebook",
        "date": "2010-02-25T18:30:19+0000",
        "id": "eae033d0f5dccee6a3bb41b2ae61ece2",
        "post_id": "post-208900",
        "text": "Beautiful, haven't figured the subltey yet. Belka and Strelka are my favourites.N.",
        "thread_id": 13249
    },
    {
        "@timestamp": "2023-09-14T07:13:58.666260224Z",
        "author": "ghostrunner01",
        "date": "2010-12-08T02:48:17+0000",
        "id": "5d9bb5aa31ba99335a760b061e861e91",
        "post_id": "post-274579",
        "text": "Just my 2 cents: I would just re-download Google Chrome just to make sure its working right!http:\/\/www.google.com\/chrome\/intl\/en\/landing_chrome.html?hl=en",
        "thread_id": 17772
    },
    {
        "@timestamp": "2023-09-14T07:12:51.894572288Z",
        "author": "garyw",
        "date": "2011-04-29T17:43:31+0100",
        "id": "f7fe5b84b3eb7fd1392a5956f080b3f0",
        "post_id": "post-208168",
        "text": "It IS serious because it was scrubbed. Right now, all anyone can do is wait for the engineering teams to go out and asses. They won't start looking at the problem until the shuttle is safed which due to the time it takes to drain the tank will be tomorrow at the earliest.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.070802432Z",
        "author": "Ghostrider",
        "date": "2010-11-29T06:12:19+0000",
        "id": "74e5ecb2cb533c54d6718d0bb044a80b",
        "post_id": "post-273668",
        "text": "computerex said:We are not numbers.\n\nThis is debatable.Be seeing you.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:57.482254336Z",
        "author": "Dojo the Mouse",
        "date": "2010-11-22T00:01:06+0000",
        "id": "050d5493f743ac2a85a539e273119b6a",
        "post_id": "post-272809",
        "text": "So I just accedently discovered Orbiter the other day but I'd say I'm already suffeciently addicted; I spent my one day off a week just glued to my computer. So my question is about sync orbits.I launched in the XR2 Ravenstar without much regard for where the ISS was. Now I'm trying to get to it. I've aligned the orbits to the relative incline is around 0*. I found the ISS's altitude at my periapsis and matched it. The problem is that I can't work out a delta-v that actually makes us meet. Per my sync MFD the DTmin is 453.6 with a relative velocity of 3.077k. If I slow enough to meet it I loose orbit and I can't seem to speed up enough to catch it. I've been trying everything, any advice would help! Thanks!",
        "thread_id": 17615
    },
    {
        "@timestamp": "2023-09-14T07:12:51.949907968Z",
        "author": "Ripley",
        "date": "2011-05-25T13:19:31+0100",
        "id": "d3c4065a108273c26a96debf3b303771",
        "post_id": "post-208345",
        "text": "As many of you did, I also heard on the undocking night (Europe here) that Paolo Nespoli, after taking pictures and videos, had toremove the cartridges, and secure the HD cameras in the module that would've burned up in the atmosphere.As a Nikon fan myself I was happy to read that they have high-end Nikon cameras aboard the ISS (http:\/\/www.nikon.com\/news\/2009\/1221_NASA-D3S_01.htm), but I was sort of \"scandalized\" to hear that those cameras had to burn up, ouch!!There was a heavy emphasis of the official speaker on the things Paolo should subsequently do (videos -> cards extraction -> cameras securing, etc).He repeated it twice, so I guess that means it was an official well-thought NASA-procedure to follow...After all, maybe it wasn't 100% well-thought-out...",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.483883776Z",
        "author": "Wishbone",
        "date": "2010-12-13T02:09:19+0000",
        "id": "deb625bf9e0330e436e7b1be80f52f3f",
        "post_id": "post-272823",
        "text": "For large orbital plane corrections, assuming there's no aerobraking option, it may be beneficial to a) burn prograde in periapsis and raise ApA very very high, b) use burns in the node which is closer to apoapsis, c) do retrograde burn to get to your target orbit again. The logic is simple: you want to turn a velocity vector, and the best way to turn it is when it's shorter.And, there are several methods of skinning a rabbit - sorry, doing a rendezvous. With longer phasing times one may even exploit the non-sphericity to wait till RInc goes to the minimum, although you may be out of oxygen long before that.",
        "thread_id": 17615
    },
    {
        "@timestamp": "2023-09-14T07:13:58.13221632Z",
        "author": "NukeET",
        "date": "2007-11-29T04:46:34+0000",
        "id": "18e191fa458a6d475eb3f39b2dec5b75",
        "post_id": "post-12977",
        "text": "It isn't the heat, its thehumidity.:p:rofl:",
        "thread_id": 177
    },
    {
        "@timestamp": "2023-09-14T07:13:57.504126464Z",
        "author": "Mandella",
        "date": "2010-11-22T20:35:35+0000",
        "id": "05415269acb8f61480f76ca314d1a6d3",
        "post_id": "post-272854",
        "text": "Sun tracking, with the ability to choose the axis of course. Fortunately the whole station (in both cases) needs to be aligned, and not just the solar panels, so I would think that would make it easier (no animations to worry about).And thanks again! I've downloaded the current version of your precession MFD, but haven't had time to play with it (solar sails are scheduled for next week!), but from the readme it looks to be a powerful tool indeed.",
        "thread_id": 17621
    },
    {
        "@timestamp": "2023-09-14T07:12:52.05748736Z",
        "author": "jinglesassy",
        "date": "2010-02-25T01:25:51+0000",
        "id": "78c15b2d04b15c2fe01db6a3f2c3a2cf",
        "post_id": "post-208579",
        "text": "Is there any list of space based speech like what tej means and all that stuff i am still trying to figure em all out i just recently got hlv :lol:",
        "thread_id": 13218
    },
    {
        "@timestamp": "2023-09-14T07:13:58.314215168Z",
        "author": "marooder86",
        "date": "2010-12-09T00:41:12+0000",
        "id": "5371a63f68db19464ccff376e3642fe2",
        "post_id": "post-273904",
        "text": "PennyBlack said:It would have been nice to see Cylon developement and the WAR\n\nWell I think we'll see some war going on in \"Battlestar Galactica: Blood & Chrome\";)",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:12:52.668766464Z",
        "author": "garyw",
        "date": "2010-02-26T19:59:05+0000",
        "id": "46ff54d053606c1d941bef78626c38ce",
        "post_id": "post-208966",
        "text": "RisingFury said:Yea, and a home built nuclear reactor is TOTALLY a possibility!!1!!!!!!\n\nIt is. well, sort of.http:\/\/www.dangerouslaboratories.org\/radscout.html",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:58.444151808Z",
        "author": "T.Neo",
        "date": "2010-12-03T14:43:51+0000",
        "id": "3fdc768d00268180b043daf586d80f52",
        "post_id": "post-274108",
        "text": "a news conference about nothing interesting to public, but very meaningful to science\" instead?\n\nPotentially. Or they could make it public beforehand and go into it in detail at the actual news conference, to avoid hype.Though I also feel that people are overblowing the scientific importance of this as well; biological arsenic use has been speculated before and cases of it are already known in nature, and this discovery is not, to my knowledge, making any major paradigm shift. And as a biology finding, it is not extraordinary or world changing, despite being novel and of interest. Arsenic subsituting phosphorous in very basic aspects of our biology is very interesting, although critics have asked for proof of whether arsenic actually subsitutes for phosphorous in the organism totally.It does have astrobiology implications, yes, but how massively do they affect our potential search parameters? Arsenic is- in our system at least, a good deal less abundant than phosphorous. Is it that there are parts of space that are abundant in arsenic but severely lacking in phosphorous? Just the fact that phosphorous is a lighter chemical than arsenic makes me skeptical of that concept...",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:57.603967744Z",
        "author": "thomasantony",
        "date": "2008-06-09T09:48:40+0100",
        "id": "8ee94668614869aae910662ceffa1a8b",
        "post_id": "post-71032",
        "text": "rage said:other option drop a big !@# power cable down from orbit hmm is that possible damn the voltage drop on it would be huge:p\n\nOr maybe they can use some superconducting cables made from traditional or the high Tc ceramic type. Would require a lot of tubing for the liquid N2 .~Thomas",
        "thread_id": 1765
    },
    {
        "@timestamp": "2023-09-14T07:12:51.964325632Z",
        "author": "C3PO",
        "date": "2011-05-29T22:08:09+0100",
        "id": "af2c6190303e3fff6a43bf3b346f3128",
        "post_id": "post-208391",
        "text": "IronRain said:EVA for STS-135? Did I missed something?\n\nI think it's a EVA by the station crew while STS-135 is docked. At least that's how I understood it.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.618809344Z",
        "author": "FordPrefect",
        "date": "2010-12-26T20:34:52+0000",
        "id": "d718d0e41e54cf384cd6f1b14b9af8c1",
        "post_id": "post-274411",
        "text": "JEL said:Thanks a lot:)There are some amazing shots there.Also, one of the images appears to show the CM above the surface, but appears to be taken from an altitude above the CM (which does puzzle me a bit). But a thing I noticed in that photo is how the distance-perception is so different when there's no atmospheric haze. That's an amazing photo in stereo:)[IMG]http:\/\/www.tridi.be\/AS17-01.jpg[\/IMG][highlight](direct link removed due to malware warning)[\/highlight]\n\nYep, agreed, indeed some great images there!@JEL: That photos were taken by Cdr. Gene Cernan from the LM Challenger, just one revolution prior the landing. Undocking of the LM and CSM happened only less than a quarter orbit earlier (~30 min.). During the undocking phase, the LM was positioned \"above\"(relative to the local vertical) the CSM, so the CM Pilot (here Ron Evans) could observe and visually inspect the LEM against the black sky (with the LM lit up by the still bright indirect light that was reflected off the lunar surface from below). This way, observation was much easier than looking against the bright lunar surface).Both spacecraft were only slowly drifting away from each other, thus, both spacecraft passed above the landing site in close proximity to each other. As you know by playing Orbiter, since both spacecraft did not alter their orbits significantly* until passing over the Taurus-Littrow valley, both maintained their relative inertial attitude to each other. So: at less than a quarter of an orbit the CSM (at undocking) was straight below the LM, now when the photo was taken above the planned landing site, the swung around the moon about 70\u00b0 in longitude, thus placing the CSM \"forward and slightly below the\" velocity vector\" as seen from the LM.Does that make sense? LOL.*The CSM did a circulization burn half an orbit later after passing over the Taurus-Littrow valley, above the far side.Apollo 17 is one of my favourite Apollo missions. I also played with creating anaglyphs from Apollo stereos. I created the one below with two photos taken after EVA 3 from the Cdr. and LM Pilot windows, in order to get a better understanding of the undulating terrain in close proximity of the landing site. So this one shows the surface as if you would look through the eyes (windows) of the LM itself, with the same huge depth perception (caused by the much greater distance between the windows than with human eyes).",
        "thread_id": 17752
    },
    {
        "@timestamp": "2023-09-14T07:13:57.620406784Z",
        "author": "orb",
        "date": "2010-11-27T14:34:43+0000",
        "id": "d5a10d48edb98431f94f72c3c3bc5fbf",
        "post_id": "post-273229",
        "text": "N_Molson said:Nota Bene : I had to edit the meshresVC.h file and add manually a \"_VC\" suffix to all the identifiers.\n\nThe meshc utility can do it automatically. If I was here earlier I'd write this command line for you:Code:echo AtlantisVC.msh _VC AtlantisVC.h | meshc.exeFirst parameter is input file, the second is suffix, and third is output file. They are being echoed to standard input of meshc for processing. (The presented command would work if you had AtlantisVC.msh and meshc.exe files in the same folder, or meshc.exe in the search path, but you could add appropriate paths before file names.)",
        "thread_id": 17654
    },
    {
        "@timestamp": "2023-09-14T07:13:57.670700544Z",
        "author": "Xyon",
        "date": "2010-11-26T09:33:46+0000",
        "id": "bf36a9eddf868c1ff58dfebbbe4e98be",
        "post_id": "post-273332",
        "text": "Hello there, and welcome to the forums.This video was created for Visual C++ Express Edition 2008, but the process for VS 2010 is the same:It details setting up Visual Studio to compile Orbiter modules.For your other questions, the answers are within the sample code contained in.\\orbitersdk\\samples\\ - The shuttlePB example is perhaps the simplest method of getting a vessel module compiled and working in Orbiter. MFD samples are also included, as are demonstrations of staging vessels (Atlantis), launchpad entries, custom menu items, and a few other fun things.To use this tool to create Orbiter addons, a solid knowledge of C++ helps, but it is possible to learn as you go, which is mostly what I did. Knowing at least the basics will assist you, however, and the more you practice at it the better you will get.I also wholeheartedly recommend using the debugger. Too few addon developers actually realise how excellent a tool it is for tracking and fixing bugs which otherwise would take forever to work out. See dbeachy1's instructions on the subjecthere.Finally, check out our addon developers tutorialshere.Hopefully that was of some help. Your specific points may not have been addressed, but certainly for me the fun in addon development has always been thinking of something insane to do and then working outhowto actually do that:p.I wish you luck, and once again:welcome:to Orbiter-Forum! :hello:",
        "thread_id": 17664
    },
    {
        "@timestamp": "2023-09-14T07:12:51.992682496Z",
        "author": "orb",
        "date": "2010-08-26T22:15:20+0100",
        "id": "dd8b462397c0a4d00627fd9e54e8b303",
        "post_id": "post-207969",
        "text": "Spaceflight Now:Astrophysics experiment touches down in Florida:The more than $2 billion Alpha Magnetic Spectrometer touched down on the shuttle landing strip on a chartered heavy-lifting C-5 Galaxy aircraft at 11:18 a.m. EDT (1518 GMT)....\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.669998592Z",
        "author": "VinceN",
        "date": "2010-12-04T14:33:00+0000",
        "id": "89ee8e2a699e0a2daca597d3dcb4070f",
        "post_id": "post-274581",
        "text": "Hey Everyone,Long time Orbiter flyer here (been playing around with it since 06 was just out) and I've lurked on the boards but don't post much.I've been out of the scene for about a half year and felt the need to see what the NASSP folks have been doing so I've been reinstalling my orbiter stuff. The website I can find for the Interplanetary MFD seems to be down. (http:\/\/koti.mbnet.fi\/jarmonik\/) Does anyone know whats going on with it or if theres an alternate source to get the file?Thanks in advance.",
        "thread_id": 17773
    },
    {
        "@timestamp": "2023-09-14T07:13:57.270659584Z",
        "author": "orb",
        "date": "2010-11-18T11:25:37+0000",
        "id": "b9e5f41b78bd5e8ff0d75dc1bb68f3f6",
        "post_id": "post-272436",
        "text": "My own preference for Orbiter 2010 is the official Level 11+14 for Earth, official level 11 Mars textures, and my Level 10 Moon textures. However, if I don't care about seams on the Moon's surface, I use official level 11 Moon textures. They are the highest resolution textures available for Orbiter at the moment. If you want to try my Moon textures click on \"orb's add-ons\" link below my nick, or the link to my add-ons in my signature.",
        "thread_id": 17569
    },
    {
        "@timestamp": "2023-09-14T07:13:57.825444608Z",
        "author": "Endeavor",
        "date": "2010-11-26T20:55:20+0000",
        "id": "2c8b17017d3c6d1665e458b3d4801c62",
        "post_id": "post-273431",
        "text": "Xyon said:AMSO installs like any other addon, simply extract the files from the downloaded archive into a (preferably clean) copy of Orbiter (and the expansion pack, if you're using that too).What, assuming you have done this, is the problem you are having?\n\ndo u have team-viewer if u do it would be an extreme help because team viewer also u to see my whole desktop. And control it. so u can show me what to do for now and future things.",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:12:52.268328448Z",
        "author": "jdmartin",
        "date": "2010-02-24T00:24:20+0000",
        "id": "b8c2df3263847157af8182ef87f00d66",
        "post_id": "post-208621",
        "text": "Quick_Nick said:There's vMC (virtual Mission Control) which is quite nice... but I can't find it. Best lead is that this used to be the home page.http:\/\/www.cix.co.uk\/~cthulhu\/vmc\/index.htm(and it obviously doesn't exist anymore)\n\nI'll go searching and see what I can find. thank you Nick...",
        "thread_id": 13222
    },
    {
        "@timestamp": "2023-09-14T07:12:52.667828224Z",
        "author": "sputnik",
        "date": "2010-02-26T05:03:46+0000",
        "id": "d3fb1a47b1e57b3914834bf1c962b2e2",
        "post_id": "post-208958",
        "text": "Certainly, sealed nuclear reactors like the Hyperion one will be key to the solar system. You need one for a moon base, for example.But that system wouldn't work well as an open-cycle NERVA-type design. As a power source for an electric propulsion system, sure, although most nuclear-electric drives are far too slow....But a nuclear SSTO? This is not an improvement.Sure, you might THINK it is. Examining the rocket equation, you'd think that a high Isp is the way to go...but not if it comes at the cost of a whole lot of penalty dry mass. And it does.For starters, the engine thrust\/weight of a NERVA was THREE, fer gossakes. So you can just about get your SSTO to hover, if you can figure out how to make tanks, TPS, landing gear, crew module, and payload all mass zero.And the tankage will NOT weigh zero. Liquid hydrogen is the exact opposite of dense, and tankage scales with the volume, not mass. (Well, it goes with the third power of mass, but volume is a first-order relationship).Sure, your mass ratio is \"only\" 3 or 4. But getting an LH2 nuclear SSTO to a mass ratio of 3 or 4 is very very HARD. If you can develop tanks, structures, etc light enough to do that, then those same tanks and structure will make a mass ratio of 10 LOX\/LH2 vehicle a piece of cake. Which means you'd do that FIRST.Unless, as some believe, making a mass ratio 20 LOX\/Kerosene vehicle turns out to be easier still....The all-LH2 nuclear SSTO has been designed...it's called RITA. See:http:\/\/www.astronautix.com\/lvs\/ritac.htmUnfortunately, while the Astronautix description makes it sound pretty viable, I was privileged to hear Max Hunter give a talk once where he poked fun at his old design. For starters, it was the epitome of the \"build 'em big\" school of SSTO design, which theorizes that if you can make it big enough, all the fixed masses (crew and avionics) become very small. RITA needed the help.Rather more seriously, RITA wouldn't have worked as designed. In 1961, the fact that engine thrust\/weight also scales with propellant density was poorly understood, and the Douglas designers seriously underestimated the mass of the nuclear engines to get the thing off the ground.Said Hunter of his own design, nuclear LH2 is absolutely the worst possible way to approach an SSTO. If you can almost make one of those close, doing it with a denser fuel is easy.Sorry for the digression. And once in orbit, I agree that nuclear power will, eventually, be the key to the solar system. Hopefully we can leverage off the newer systems being built, and Hyperion's encapsulated units are particularly exciting for base power.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:57.456354048Z",
        "author": "Russ_H",
        "date": "2010-11-20T23:36:40+0000",
        "id": "e52649e2c9f9b7503f383cd5a3d3e785",
        "post_id": "post-272732",
        "text": "I found that the bitmaps for the sample DeltaGlider code are incomplete.ThanksRuss H",
        "thread_id": 17605
    },
    {
        "@timestamp": "2023-09-14T07:13:58.447527936Z",
        "author": "JEL",
        "date": "2010-12-23T03:47:21+0000",
        "id": "b163258cbd01ac484911dfaa412a5087",
        "post_id": "post-274132",
        "text": "@Pyromaniac605; Thanks:)I need to broaden my horizon apparently and look beyond US borders more...",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:12:51.9763008Z",
        "author": "Kyle",
        "date": "2010-07-09T15:27:34+0100",
        "id": "9fd656d2d6fdaeffde25f73b91262fed",
        "post_id": "post-207936",
        "text": "Still one more ET, ET-122. I'm willing to bet you'll see a shuttle strapped on it in little under a year. Just maybe.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.593496064Z",
        "author": "guitarist473",
        "date": "2010-12-07T21:25:13+0000",
        "id": "42d4c9c9e35231b6412330889e7e0ce5",
        "post_id": "post-274361",
        "text": "To Heilor:Both monitors are VGA AFAIK, they have blue bits on the end of the cable.The computer itself has one VGA output and one DVI output. (sorry for the confusion)And ive not quite chosen the computer yet, il either be getting that one with the 2 outputs (1 DVI, 1 VGA) or upgrading my current video card to support 2 VGA outputs.In the (Likely) case of getting the new computer, i have no idea of the specs, il have to get the details for you.In the (Unlikely) case of getting a new video card, i still dont know:(To Revolpathon:This computer will be used only for simulation, i have a laptop for emails and such.The buttons are going to be hotkeyed to buttons on the hardware controllers since i have plenty at my disposal:pAnd thanks for the tips on dual monitor handling:cheers:To deltawing777:Il make sure to double check everything;)And a screenshot of what?:)",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:57.536657152Z",
        "author": "rocketman768",
        "date": "2010-11-23T02:04:39+0000",
        "id": "15eed5090eb4c7451e38e2760f2b6249",
        "post_id": "post-272924",
        "text": "After setting the reference AoA, you used to be able to change it with Shift+Num8 or Shift+Num2. Now that I have upgraded to orbiter 2010 and Aerobrake 0.96.1, it seems I can no longer do this. Is this a glitch, or am I the only one?",
        "thread_id": 17630
    },
    {
        "@timestamp": "2023-09-14T07:13:57.567631104Z",
        "author": "ryan",
        "date": "2010-11-24T01:44:32+0000",
        "id": "4683f444af349378843e8530d17758f7",
        "post_id": "post-273124",
        "text": "Just a thread to discuss everyones taste in music, if this has already been done which i wasnt able to find please inform me or a admin.But my personal music choice is David Guetta (even though he's French:p) a little bit of Calvin Harris and i'm also liking Mumford and Sons very fresh music.Ryan",
        "thread_id": 17642
    },
    {
        "@timestamp": "2023-09-14T07:12:51.994086144Z",
        "author": "orb",
        "date": "2010-09-13T15:38:11+0100",
        "id": "3aae1f8fb247fbc130fe95beb5d57195",
        "post_id": "post-207983",
        "text": "NASASpaceFlight:STS-134: Hardware and planning aligning for Endeavour\u2019s final mission:Endeavour is deep into her processing flow for the STS-134 mission to the International Space Station (ISS), as engineers worked through a few hiccups with her AMS payload. Managers continue to work on the STS-134 mission baseline, which may include a fourth EVA. ET-122 is also now assigned to STS-134 in processing charts \u2013 pending the funding of STS-135.STS-134 is currently baselined as a 12+1+2 day flight with 3+1 EVAs (Spacewalks), with a total of six crewmembers \u2013 refined from its original baseline. The launch date continues to track February 26, 2011....\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.629598464Z",
        "author": "Dr Pepper",
        "date": "2008-06-24T22:55:10+0100",
        "id": "87e8c0198e5a1eb58b7eed8de65308f5",
        "post_id": "post-71241",
        "text": "mbartley said:You don't need to say Module=VesselsCarina, just Module=Carina. The ConfigVessels directory is one of the directories that is searched by default, and I believe it's been that way since Orbiter 2006.\n\nNot on mine (and I didn't edit the Orbiter.cfg file, either, nor did any of the add-ons I downloaded). Odd.",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:13:57.729880064Z",
        "author": "Notebook",
        "date": "2010-11-26T20:05:35+0000",
        "id": "a35146b0b2e15eb7f60a989af6a326b6",
        "post_id": "post-273380",
        "text": "Maybe we don't want to know whats down there:N.",
        "thread_id": 17669
    },
    {
        "@timestamp": "2023-09-14T07:12:52.50994048Z",
        "author": "OrbitHangar",
        "date": "2010-02-24T21:57:59+0000",
        "id": "41d8fff7c84cd27cf94c9aa89898ad7e",
        "post_id": "post-208762",
        "text": "Author:juanelmWatch theDEMO VIDEOby Unknown_Orbiter. \u00a0(The press function works only for Windows Vista\/Windows Seven users)Have you ever wished you had a copilot helping you push some buttons, or having HAL give you a hand?\u00a0 Now you can!Control any Vessel, MFD mode, or feature in Orbiter through spoken commands.Easily edit commands through simple configuration files for each vessel or MFD.\u00a0 You may include configuration files in your vessel or MFD releases.Spanish and French should be supported on Windows Vista and Windows Seven OS's.Required:Microphone or headset.Microsoft Speech Recognition Engine (found here:http:\/\/www.millisecond.com\/download\/speech.aspx)Installation is easy:1) Unzip OSRM into Orbiter directory, activate module in Orbiter \"modules\" tab2) Install Microsoft Speech Recognition Engine by running the installer found here:http:\/\/www.millisecond.com\/download\/speech.aspx3) You're set. \u00a0Read the configuration files inside Config\\OSRM folder to see the available commands.\u00a0 If you wish to learn how to modify commands or create commands for new vessels or MFD modes, read the OSRM manual.DOWNLOAD",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:57.594441984Z",
        "author": "bujin",
        "date": "2010-12-13T16:07:28+0000",
        "id": "20cd39a30abbef22151d0b036b6ea0d8",
        "post_id": "post-273178",
        "text": "garyw said:There is a shuttle landing sim for iOS.http:\/\/itunes.apple.com\/us\/app\/f-sim-space-shuttle\/id352670055?mt=8\n\nGot that for my ipod. It's almost impossible to land the thing cleanly!It's really a good thing the real shuttle pilots don't have to use an accelerometer as a control method, otherwise we'd have seen many more failed missions!!! :lol:",
        "thread_id": 17648
    },
    {
        "@timestamp": "2023-09-14T07:13:57.989065984Z",
        "author": "Urwumpe",
        "date": "2010-12-04T23:27:51+0000",
        "id": "82f7b5e5be22ae4bf467e5184c9b2ccd",
        "post_id": "post-273585",
        "text": "SiameseCat said:I'm thinking it might be a good idea for someone on the SSU team to regularly compile the dlls and post it on sourceforge. Any comments?\n\nNo problem with nightly builds, but remember that most people here think that anything we release is final and not a development snapshot.Aside of the extra work, it would also mean a lot more trouble for us with people who can't write proper bug reports.",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:12:52.471515392Z",
        "author": "Ghostrider",
        "date": "2010-02-25T20:51:28+0000",
        "id": "f7bc0ae6b7e5083e5b475a8e866e2c6b",
        "post_id": "post-208726",
        "text": "Linguofreak said:Until we ran out of dead, unique religions, we might. Live religions might cause controversy (for example, I'd be uncomfortable with a planet called Yahweh or Jesus, a Muslim would probably be uncomfortable with a planet called Allah).\n\nWhat do Hindus think? Their pantheon comprises some 330000devas(avatars of the Supreme Being, don't shoot me I'm no theologist). More than enough for our needs...",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:57.634203136Z",
        "author": "dutchpirate",
        "date": "2010-11-27T15:05:17+0000",
        "id": "592a7697b100140b7c2ea9bc00282b55",
        "post_id": "post-273266",
        "text": "I've always found the XR-5 to be a particular challenge as well. I'm happiest the UPS skin, but I find that the scale of the craft works against me by causing odd wraps especially with logos\/text. I'm using GIMP myself, I spent a lot of time 'tracing' details into separate layers so that I can more easily alter specific details and then blend them all at the end.",
        "thread_id": 17659
    },
    {
        "@timestamp": "2023-09-14T07:12:52.5272768Z",
        "author": "Pablo49",
        "date": "2010-02-25T17:00:11+0000",
        "id": "a8bc35b61a039ce648cae5eb0e35eab3",
        "post_id": "post-208829",
        "text": "TSPenguin said:My old signature was \"Learning through lurking\" and it took me over a year to finaly post something.The fact that you are long time lurker, first time poster, only shows that you are not afraid of the the search function.Hail:probe:!!!\n\nI used to be in a gaming forum a few years ago, and there was nothing more annoying then someone posting something they could have found with the search function. Definitely didn't want to do that to you guys.",
        "thread_id": 13236
    },
    {
        "@timestamp": "2023-09-14T07:13:56.831432192Z",
        "author": "lektunde",
        "date": "2010-11-19T14:07:44+0000",
        "id": "b98a737cc3afa81a6b05318959b6a2bc",
        "post_id": "post-272064",
        "text": "Thanks for your response. I'll try what you said.---------- Post added 11-19-10 at 02:07 PM ---------- Previous post was 11-18-10 at 09:32 PM ----------I'm sorry, what you said did not work. After capturing hubble, I brought it into the cargo bay. But on the RMS dialog box, virtually all the buttons (stow, arrest) were inactive, and I could not even click them. Only the release button was active. And when I just released the satellite, so I could stow the RMS arm, the satellite began to drift away from the shuttle, and out of the cargo bay. Pls what else can I do to make it stowed?",
        "thread_id": 17535
    },
    {
        "@timestamp": "2023-09-14T07:13:58.286608896Z",
        "author": "Polaris",
        "date": "2010-11-29T01:34:04+0000",
        "id": "663a85b9dba4a5956b102cada5b06a49",
        "post_id": "post-273840",
        "text": "fireballs619 said:Am I the only one here who watched Life On Mars? That was a damn good show. I've not watched the whole firefly series, but I did see Serenity, and man, was that good. I also have fond memories of Stargate SG-1, along with Star Trek TNG.As for movies, I'd first recommend Inception. If you get a chance to see this, do it; you won't regret it. District 9 wasokay, but it was essentially apartheid but with aliens. Signs was an okay movie I suppose. For the classics, go with 2001: A Space Odyssey and The Day the Earth Stood Still (the original),. Has no one suggested Blade Runner yet? That's one of the best ones out there!\n\nI suggest Blade Runner.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:58.442017024Z",
        "author": "Wishbone",
        "date": "2010-12-02T17:29:20+0000",
        "id": "98389b5450da7fd0f185c5c821f4275d",
        "post_id": "post-274097",
        "text": "The Sun violated the embargo, others followed suit. How arsenic of them...",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:12:51.9388544Z",
        "author": "Eli13",
        "date": "2011-05-17T00:28:33+0100",
        "id": "dfa75308b503c928c3b8dc5c06f6960d",
        "post_id": "post-208269",
        "text": "Theres no chance of seein that mechanical beauty from here. Lucky people in florida :dry:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.624545536Z",
        "author": "Izack",
        "date": "2010-11-26T02:02:05+0000",
        "id": "b11b171cd56bf23ea0e680e4a99b2bb3",
        "post_id": "post-273235",
        "text": "I preferred Antipope, honestly. Good try, though. Zladko isn't very well-known.",
        "thread_id": 17655
    },
    {
        "@timestamp": "2023-09-14T07:13:57.99071232Z",
        "author": "retro",
        "date": "2010-12-11T21:33:50+0000",
        "id": "7a689e27812342b3db030bf49d68923f",
        "post_id": "post-273595",
        "text": "jevans said:Well, the VC2010 solution files should now all compile without any modifications to the files. It all works for me - why not try that?\n\nBeen at it for 2nd day this is what its say after i tried the VC2010 solution !I have tried everything don't have a frigging clue :lol:1>------ Build started: Project: Crawler, Configuration: Release Win32 ------2>------ Build started: Project: ssumeshc, Configuration: Release Win32 ------2> ssumeshc.vcxproj -> C:\\saturn 5\\Orbitersdk\\Space Shuttle Ultra\\Release\\ssumeshc.exe1>Crawler.rc(10): fatal error RC1015: cannot open include file 'afxres.h'.1>3>------ Build started: Project: Atlantis_MLP, Configuration: Release Win32 ------3> Atlantis_MLP.vcxproj -> C:\\saturn 5\\Orbitersdk\\Space Shuttle Ultra\\.\\..\\..\\Modules\\SSU_MLP.dll4>------ Build started: Project: SSU_Pad, Configuration: Release Win32 ------5>------ Build started: Project: SSU_LCC, Configuration: Release Win32 ------5> SSU_LCC.vcxproj -> C:\\saturn 5\\Orbitersdk\\Space Shuttle Ultra\\..\\..\\Modules\\SSU_LCC.dll4>Pad\\SSU_Pad.rc(10): fatal error RC1015: cannot open include file 'afxres.h'.4>6>------ Build started: Project: Atlantis_Chute, Configuration: Release Win32 ------6> Atlantis_Chute.vcxproj -> C:\\saturn 5\\Orbitersdk\\Space Shuttle Ultra\\..\\..\\Modules\\SSUChute.dll7>------ Build started: Project: AtlantisConfig, Configuration: Release Win32 ------8>------ Build started: Project: Atlantis, Configuration: Release Win32 ------7>AConfigurator.rc(10): fatal error RC1015: cannot open include file 'afxres.h'.7>8>Atlantis.rc(10): fatal error RC1015: cannot open include file 'afxres.h'.8>========== Build: 4 succeeded, 4 failed, 4 up-to-date, 0 skipped ==========",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:12:51.953292032Z",
        "author": "garyw",
        "date": "2011-05-28T11:31:05+0100",
        "id": "4ac42138268748714b638a0a0307b81a",
        "post_id": "post-208372",
        "text": "ElPelado said:Two questions:1) i can't find the RPM images where we can see the small damage to the tiles. where are them? it seems they didn't uploaded them on porpouse.....\n\nYeah right. NASA have released the RPM imagery including the ones with the damage but they are in a lower res so you can't see the minor damage. I've seen the damage and it's hard to detect even on the high-res.Here is a fairly high res image of the entire underside:The area of most concern is the small ding on the elevon. You can see it on the top right hand side of the above image.ElPelado said:2) did the astronauts in EVA4 removed the sensors and cameras from the end of the OBSS, or did they leave them there for future use also?Thanks!\n\nThe sensors were left on the OBSS. Without the shuttle the sensors will probably fail due to the cold of space. The idea is that a future EVA may well install a dedicated ISS sensor package but as the ISS team don't know if there is a need for one this option is just a possible option.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:56.8809152Z",
        "author": "Belisarius",
        "date": "2008-06-05T18:49:36+0100",
        "id": "fcf07337550d88f35278323694fcfe7c",
        "post_id": "post-70945",
        "text": "Try out the Bullet, then. It uses some of mythical matter-antimatter annihilation drive, but it will give you 1G acceleration for months on end.",
        "thread_id": 1754
    },
    {
        "@timestamp": "2023-09-14T07:12:51.96914816Z",
        "author": "Dambuster",
        "date": "2011-06-01T07:07:21+0100",
        "id": "48ab168eb88251e9736d15cee5bd4364",
        "post_id": "post-208423",
        "text": "Wooo...woke up at 4:30 (that's like unheard of for me) to see the ISS fly over...mission accomplished! Somehow I actually managed to see it when it was pretty much light outside, and no I was *not* hallucinating (I have a pixel on a picture to prove it).",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.073982464Z",
        "author": "statickid",
        "date": "2010-11-30T02:27:27+0000",
        "id": "312ff92b3e8eb3ab65ff9ad92bdbb9e6",
        "post_id": "post-273696",
        "text": "\"Perhaps the \"simulation\" is not a computer at all but our entire universe as a physical entity. If this were the case it is possible that it is impossible to turn it off.\"This is what I was talking about in a different way as you, Quick_Nick. I feel that if our universe were an experiment it wouldn't be contained in simulation, it would be somehow more practical to actually CREATE an entire parallel universe than simulate one IMO.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:57.069137408Z",
        "author": "Rtyh-12",
        "date": "2010-11-16T17:38:45+0000",
        "id": "6b2e01f0a4f7e81d0d8aac6c7e6c6356",
        "post_id": "post-272206",
        "text": "OK, the title wasn't too descriptive, but I couldn't think of anything else. If you can find better title please write it and I'll change it.And now, let's go on topic.I recently got a laptop. It was on a special offer, but it's quite good:processor 1.66GHz, 512 KB cache, 1 GB of RAM and 250 GB HDD (it's bigger than my computer, which is really small, 80 GB). The worst part is that it uses a version of Windows I've never heard of before, Windows 7 Basic Edition, I think. It's horrible, it looks horrible and you can't even change your wallpaper, which is horrible.Well, I'm one of those guys that like stuff to look good...And now I thought about 3 ways to solve it:1. Buy a new, better edition of Windows 7. That would be quite expensive, so I would avoid it.\u200b2. Install Windows XP. I don't think that they still sell it.\u200b3. DownloadLinux, Fedora in the link seems OK. I don't know anything about Linux other that it's an operating system, but I would still go with this one, because it won't be THAT hard, right?\u200bIf I go with the last one, I have some questions: how do I do dual booting, because I'd like to keep Windows, just in case I don't like Linux or something. Then I might uninstall Windows, but please tell me how to do that; I've never messed with OSs before, is it enough if I just delete the Windows folder under Linux?And remember that the laptop is new, so that I can reformat it without having to back stuff up, so it's gonna be much easier!And finally, does Orbiter work under Linux? (obviously I was going to ask:))Thank you, and:hailprobe:!",
        "thread_id": 17545
    },
    {
        "@timestamp": "2023-09-14T07:13:57.16393088Z",
        "author": "Urwumpe",
        "date": "2008-06-08T19:51:50+0100",
        "id": "d8e10e06d07a99e8aece7f8df2040951",
        "post_id": "post-70971",
        "text": "Master of Blades said:And Hitler was a scoop more insane than Bin Laden (presumably) is currently (ok, sure religious fundamentalism could be consider insanity, but i don't think one could be diagnosed with it)\n\nBin Laden is, like most Al-Qaida higher-echolon members, more a businessmen of death, than a religious fanatic. They just play the religious card, just like many US politicians from time to time do, but what they say and what they do, is pretty divergent.Bin laden is, in first place, a pretty rich guy out of a large family of unbelievable rich guys (See:Bin Laden family), with a deep hatred of the USA. Don't believe him talking about Palestine... that is just recruitment. If Palestine would suddenly run out of stupid young men (like it could EVER happen), he would suddenly talk about the next best place to recruit stupid people. Don't believe he is fighting for Afghanistan. There are many other countries in the world to \"fight for\".",
        "thread_id": 1755
    },
    {
        "@timestamp": "2023-09-14T07:13:58.45639168Z",
        "author": "YL3GDY",
        "date": "2008-06-04T16:07:14+0100",
        "id": "871fbcc4992bb749d2376c51b0ed58c4",
        "post_id": "post-71205",
        "text": "I've tried it in my environment, and everything was OK... In my opinion, there are 2 possible solutions:1. Follow an old good method of creating your own m3u playlist as described in readme.2. Stupid question: have you copied mp3 FILES, not SHORTCUTS? Obviously files are required to be copied.I prefer an old style, because it doesn't make a mess in \/sound\/mp3 directory.",
        "thread_id": 1773
    },
    {
        "@timestamp": "2023-09-14T07:12:51.975181568Z",
        "author": "Star Voyager",
        "date": "2010-06-26T18:46:48+0100",
        "id": "4bf00042be33cadc36af4cd96d09c9e3",
        "post_id": "post-207927",
        "text": "Oh my God! John Young is STILL wearing that stupid turtle-neck :rofl:!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.993784064Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-07T13:29:35+0100",
        "id": "8680534871431664882c99267963506e",
        "post_id": "post-207980",
        "text": "Kyle said:They flew Expedition 18 together right?\n\nYep!Hi-res version.dougkeenan said:Maybe Greg Chamitoff can make a few more chess moves in space for the record books!\n\nLet's hope so!:)Hi-res version.---------- Post added at 01:29 PM ---------- Previous post was at 12:31 PM ----------Here's some nice, reflective interviews with KSC SRB technicians during STS-134 SRB stacking ops.Florida Today: \"Space shuttle booster assembly under way at KSC\".",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.28984448Z",
        "author": "fireballs619",
        "date": "2010-11-19T03:32:12+0000",
        "id": "6ae054260005b18878612a365a70ccb6",
        "post_id": "post-272484",
        "text": "Congratulations! My first orbit was in a DG (I never liked the DGIV). I haven't used that thing since my first lunar trip though:D. Try doing it in a different vessel now to see if you can still do it:p",
        "thread_id": 17573
    },
    {
        "@timestamp": "2023-09-14T07:13:58.526081792Z",
        "author": "Thorton",
        "date": "2010-12-02T09:45:24+0000",
        "id": "4ddead340c33a3aed1a4cf15b6d93a85",
        "post_id": "post-274313",
        "text": "ISS v3.2 has been compiled against Orbiter 2010 P1 SDK so it won't work on earlier versions.",
        "thread_id": 17743
    },
    {
        "@timestamp": "2023-09-14T07:13:57.410450944Z",
        "author": "simonpro",
        "date": "2008-06-04T10:16:32+0100",
        "id": "2ac49a5592caa85984bd8c0dc5b55c71",
        "post_id": "post-71005",
        "text": "Polar space is about the place you're most likely to have a collision with something. Around the equator a satellite only passes over a point something like once every three days, but it will pass over the pole once every 92 minutes.",
        "thread_id": 1759
    },
    {
        "@timestamp": "2023-09-14T07:13:57.947515904Z",
        "author": "Xyon",
        "date": "2010-11-27T14:31:13+0000",
        "id": "92946f053e7f3061e3c87aeebcad4e30",
        "post_id": "post-273516",
        "text": "But you can't claim Mars, because the Martians already claimed it, obviously.",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:12:52.057871872Z",
        "author": "jinglesassy",
        "date": "2010-02-25T04:07:53+0000",
        "id": "159e3dd038061bef5a10cbd4a7ddfaac",
        "post_id": "post-208582",
        "text": "ok thanks penguin i really should bookmark the orbiter wiki",
        "thread_id": 13218
    },
    {
        "@timestamp": "2023-09-14T07:13:57.428899072Z",
        "author": "Axel",
        "date": "2010-11-20T19:42:33+0000",
        "id": "6e7037118cf78c1d602f955189734b23",
        "post_id": "post-272669",
        "text": "I have often CTDs when i try to load a XR2-current-scenario.Some minutes before:>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScaleAt least one active module is accessing an obsolete interface function.Addons which rely on obsolete functions may not be compatible withfuture versions of Orbiter.------------------------------------------------------------------------------------------------------------------------------>>> ERROR: Could not load vessel module: DeltaGlider>>> [Vessel::LoadModule | .\\Vessel.cpp | 5442]---------------------------------------------------------------I tryed to use him as shuttle for the Arrow too, but i can never load current scenarios with both ships. What can that be? Maybe the to complex code of it, when it gets conflicts with oter addons in ram?",
        "thread_id": 17598
    },
    {
        "@timestamp": "2023-09-14T07:13:57.96820736Z",
        "author": "Izack",
        "date": "2010-11-28T04:49:31+0000",
        "id": "552a43af7292dcf679dd53112e844eda",
        "post_id": "post-273561",
        "text": "n72.75 said:My recommendation, speaking from experience, is that it's best to avoid Orbiter before having general anesthesia.Not that I minded the hallucinations upon waking, it's just that it tends to lead one's family and doctors to believe that one is insane.Why would one hail Luna 3, and you can imagine my attempt at explaining in my incoherency.\n\nHeh. Sounds like the time I played some RPG or other for ~9 hours straight overnight, and went to school trying to work out my stat bonuses during English class. :facepalm:",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:12:52.38820736Z",
        "author": "KKinsane",
        "date": "2010-02-24T11:09:33+0000",
        "id": "962d588ffc7ccf1f6dd33448545fe629",
        "post_id": "post-208655",
        "text": "dude, the reporter for the local news got my band and the band we we're gigging with as like a group, at an outdoor festival, he got both the bands names wrong AFTER I WROTE THEM DOWN FOR HIM.still, this is bogus, real bogus. I hate the press.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:57.470653952Z",
        "author": "N_Molson",
        "date": "2010-11-21T14:12:00+0000",
        "id": "083c126d7277099c902d3555681e0023",
        "post_id": "post-272782",
        "text": "Phobos is defined as a moon, and in Orbiter, moons are spheres. The surface you can see is only a mesh, it's not the \"physical\" surface of the object (as defined in Orbiter). Since there is no collision detection between meshes and vessels, you can get through.",
        "thread_id": 17610
    },
    {
        "@timestamp": "2023-09-14T07:13:58.07366272Z",
        "author": "Urwumpe",
        "date": "2010-11-29T17:37:04+0000",
        "id": "137318d0995357a4ccda107af6428e14",
        "post_id": "post-273693",
        "text": "Wishbone said:An interesting question. Do you happen to know a decent cosmology book with \"answers\"?\n\nI only know those with questions. But the questions have become better over time.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:52.4790656Z",
        "author": "Woo482",
        "date": "2010-02-24T18:02:32+0000",
        "id": "86637cbcde700f2449fccf9b484b93dd",
        "post_id": "post-208748",
        "text": ":welcome:to Orbiter-Forum !",
        "thread_id": 13229
    },
    {
        "@timestamp": "2023-09-14T07:13:57.655786752Z",
        "author": "jinglesassy",
        "date": "2010-11-26T00:20:25+0000",
        "id": "6717ce6cf18569343094b7c8608825d5",
        "post_id": "post-273269",
        "text": "My grandma broke her back when she hit the curb with her seatbelt on.Before anyone says well she was going fast no she wasnt she was going 4 miles per hour.",
        "thread_id": 17660
    },
    {
        "@timestamp": "2023-09-14T07:13:58.348651264Z",
        "author": "Wishbone",
        "date": "2010-11-30T19:25:27+0000",
        "id": "94fce9feaad196b30a862331fbce90a2",
        "post_id": "post-273981",
        "text": "Hmm, is there any way to automate this \"stresstest\" procedure, to make non-compliance detection more assured?",
        "thread_id": 17720
    },
    {
        "@timestamp": "2023-09-14T07:12:51.907684096Z",
        "author": "IronRain",
        "date": "2011-05-16T15:12:54+0100",
        "id": "3494b8bf15f654c060d2093d29b4c430",
        "post_id": "post-208257",
        "text": "Crew ingress:\u200bLaunch poll:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.949496832Z",
        "author": "agentgonzo",
        "date": "2011-05-25T12:38:43+0100",
        "id": "c9a1c010536bcc676d08e1ace7071706",
        "post_id": "post-208341",
        "text": "Galactic Penguin SST said:I smell someone going \"uh-oh\" in Houston...:shifty:\n\nSuper-intergalactic-facepalm. That would be one of the most embarrassing blunders of all time! Have they tried down the back of the seat?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.477353472Z",
        "author": "Endeavor",
        "date": "2010-11-30T22:41:52+0000",
        "id": "c9c41c8f58f7e92dbb16262b62457ee2",
        "post_id": "post-274198",
        "text": "hey guys ive looked through all the manuals and cant seem to find how to get things from the ISS Please helpim sorry if this is a stupid question just need HELP please! Meaning Fuel,Oxygen etc",
        "thread_id": 17734
    },
    {
        "@timestamp": "2023-09-14T07:13:57.661448192Z",
        "author": "Wishbone",
        "date": "2010-11-26T03:45:51+0000",
        "id": "bcb6a022271b2da58526885d53575ecf",
        "post_id": "post-273326",
        "text": "In most cases using secure version of sprintf (and other i\/o functions) is recommendedCode:int test = 1;\n sprintf_s(oapiDebugString(), 255, \"Comms check %d %d %d\", test, test+1, test+2);",
        "thread_id": 17662
    },
    {
        "@timestamp": "2023-09-14T07:13:57.072263424Z",
        "author": "Enjo",
        "date": "2010-11-18T16:42:23+0000",
        "id": "5872b4e7db762ed516186d077d11b140",
        "post_id": "post-272219",
        "text": "Fonts set to smaller versions that you got used to, and which can be changed under Linux just as under Windows.",
        "thread_id": 17545
    },
    {
        "@timestamp": "2023-09-14T07:12:51.95243648Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-27T20:19:13+0100",
        "id": "f794160e89603d9db2dd2c4b7499ddad",
        "post_id": "post-208367",
        "text": "NASA have released some more hi-res, wide-angle images! These are real stunners, and are already among my all-time favourite Shuttle images (I know I say that about every photo on every mission, but these really are - at least until the Soyuz images are released)! :thumbup:Hi-res version.Hi-res version.Hi-res version.Hi-res version.Hi-res version.More wide-angle images are available in theFD-12 image gallery.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.628751104Z",
        "author": "MajorTom",
        "date": "2008-06-07T22:36:00+0100",
        "id": "4f4c79570d9a58733a3697045301e1ea",
        "post_id": "post-71231",
        "text": "Matte said:ok, perfect. i have identified the section we're talking about. i tried to put Carina's data, but nothing happens when i load the scenario. maybe something missing in the .SCN? or something wrong in .INI? could you please post just an example of how a INI should be compiled?thanks a lot again\n\nHow about posting your full *.ini file here, so we can see if there is something wrong with it? Multistage and spacecraft modules are sensitive to errors.MT",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:13:58.284748544Z",
        "author": "Shinrar",
        "date": "2010-11-29T00:17:36+0000",
        "id": "a07355899f946a968f53de9d9f844a99",
        "post_id": "post-273828",
        "text": "I liked Babylon 5, though... yeah, rewatching the first episode recently (trying to introduce the series to my friend), I have to admit the graphics started off pretty bad, lol.He didn't take to it like he took to Serenity and Firefly, though, so they defiantly rate above.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:12:52.669590784Z",
        "author": "RisingFury",
        "date": "2010-02-27T02:39:06+0000",
        "id": "9450885e004214c3f6047e156ed04eda",
        "post_id": "post-208972",
        "text": "Andy44 said:The kid was crazy smart but didn't have any common sense.\n\nThe average scientist then, huh? :lol:Jokes asside...ikrase: You seem to suggest that with a ~100 MW thermal power nuclear reactor, a SSTO would become a possibility for a backyard project. The cost of the 75 MW thermal power reactor seems to be in the 25 to 30 million dollar range. Assuming that with research and mass production, we can get the cost down to... what? 5 million? That's still not exactly within the financial capability of your usual home made plane builder type... not to mention the remainder of the vessel...Home built planes are confined to mainly small sports planes. You don't see peeps building 747's in their back yard.Private companies? Well, if we can straight out the politics, then I'd say that's a possibility. Though a strict control of nuclear fuel would be needed...Evil lies implicit in the gift of enlightenment...",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:57.130327808Z",
        "author": "Urwumpe",
        "date": "2010-11-17T10:35:36+0000",
        "id": "c3f4cdb797f34d8083acab2f13c05a0f",
        "post_id": "post-272239",
        "text": "Grover said:ahh, so its a way to get your speed back to reasonable levels (as if you'd come all the way down from earth's SOI) so you can re-enter without burning up as you slip through the thick atmosphere below 50kmakes sense now, thanks guys, maybe ill try it one day\n\nNo, you will still burn up if you attempt this at too high speed. Flying with negative lift (as it is called, lift force vector pointing down to Earth) permits you to slow down at higher altitude, where the air density is lower and where you would skip out of the atmosphere without lift (since your centrifugal force will overcome gravity)",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:57.424762112Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-20T22:05:10+0000",
        "id": "f413cc85ece23a031acd30f38dc7def9",
        "post_id": "post-272629",
        "text": "You should enable your modules, that might help.",
        "thread_id": 17595
    },
    {
        "@timestamp": "2023-09-14T07:13:58.353124096Z",
        "author": "River Crab",
        "date": "2010-11-30T21:34:22+0000",
        "id": "a8841120fea7ae3f1ce0a518a5be4dea",
        "post_id": "post-273988",
        "text": "That sounds really ambitious. :blink:I like it!:pAs has been said, a lot of the stuff you say already exists, and is implemented to some extent. Artlav's Meshland, Orulex, and WeatherMFD give you collision detection, terrain, and weather, respectively. However they're not stable on all systems (for good reason, but complicated to explain).Also, there was a nice Mission to Mars going- OFMM, it was something like you mention with the creation of new vehicles and such. We already had a pretty good plan worked up IMO, on our own section of this forum (still exists, kind of alive). After the planning and mission-structuring stage moved into the developing stage, however, it kind of...um, ran into mud...:rolleyes:I was involved with it as you can see from my (old) sig. If you want to use any part of it, I think the rest of the OFMM team would be happy to let you. :thumbup:It depends on what you want to accomplish, though. If you want to learn how to do all the addon-developing that will allow you to create vessels capable of reaching Mars, go ahead with your new mission. But if your goal is just to get to Mars in Orbiter, there's already vessels you can use for that, and fit them into a mission.Good luck, whatever you decide on doing!:hailprobe:",
        "thread_id": 17721
    },
    {
        "@timestamp": "2023-09-14T07:12:52.555268608Z",
        "author": "TSPenguin",
        "date": "2010-02-25T02:21:30+0000",
        "id": "767a0d0f2394c201152771a1c1e5287c",
        "post_id": "post-208851",
        "text": "How about a ship with a rotating ring then?",
        "thread_id": 13240
    },
    {
        "@timestamp": "2023-09-14T07:13:57.487964672Z",
        "author": "jedidia",
        "date": "2010-11-22T07:16:58+0000",
        "id": "2b7855a89b0e7e00f0d8fc579ca0f5e3",
        "post_id": "post-272828",
        "text": "Question: do anyone knows why the Transfer MFD changed continuosly the data? I set ref Sun, target Mars, I increased the Dv, set an Ej, but Orbiting LEO all the data changed so fast and I did not understand so much.\n\nWith Transfer MFD, you pretty much have to eject yourself to solar orbit first before doing the transfer to mars. It only works well if you are orbiting the same body as your target.",
        "thread_id": 17616
    },
    {
        "@timestamp": "2023-09-14T07:13:58.443844608Z",
        "author": "orb",
        "date": "2010-12-03T13:02:45+0000",
        "id": "9bdc59cb4c2bf667855c5144f12070e1",
        "post_id": "post-274106",
        "text": "Keatah said:I'm really annoyed with all the hype that nasa is trying to generate.\n\nIt is not the NASA, but public media that are getting it wrong and speculating. NASA are always releasing announcements before their news conferences. Should they write in announcement \"a news conference about nothing interesting to public, but very meaningful to science\" instead?",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:12:52.618765824Z",
        "author": "Woo482",
        "date": "2008-05-06T15:08:34+0100",
        "id": "e34266e0501fdebff9bc9b5c554182ac",
        "post_id": "post-64480",
        "text": "Tekdino said:Shhh, I told you to not talk about our Orbiter 2009! :chair:Now you'll make those Crysis forum guys find our secret \"Orbithangar Elite\" and download the open source to finally beat us in graphics!:(\n\nWell I better go tell them about it I am one of those Crysis fourm guys",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:13:58.506767104Z",
        "author": "Keatah",
        "date": "2010-12-03T07:41:52+0000",
        "id": "ff6e25ee27e2ed27bda3695e5d595642",
        "post_id": "post-274290",
        "text": "I always like to say that life here began out there.. And that some space aliens came by in their spaceship and had a picnic here. One of them took a dump behind the bushes. And we grew from that bacteria.",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:57.59838208Z",
        "author": "orb",
        "date": "2010-11-27T07:08:45+0000",
        "id": "70a3c4a6959327e3716bf1bde792df87",
        "post_id": "post-273183",
        "text": "You can get PID from the last executed in the background process in BASH.$! - Expands to the process ID of the most recently executed background (asynchronous) command.Code:program1 &\nPID1=$!\nprogram2 &\nPID2=$!\nX-Plane\nkill -1 ${PID1} ${PID2}(IIRC, HUP's code is 1.)",
        "thread_id": 17649
    },
    {
        "@timestamp": "2023-09-14T07:12:52.619387904Z",
        "author": "Urwumpe",
        "date": "2008-05-06T17:07:45+0100",
        "id": "9f051afaac658eceed2242315954677c",
        "post_id": "post-64484",
        "text": "Ghostrider said:You should try your hand as a PI: then you'll see just how much work you'll need for 1 picture. :lol:\n\nLike base jumping from the Eiger north face at night?:cheers:",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:13:58.525876224Z",
        "author": "N_Molson",
        "date": "2010-12-02T06:50:43+0000",
        "id": "3bc238edd167dab40efc12809996dcd1",
        "post_id": "post-274312",
        "text": "Check that the config files are in the right folder.",
        "thread_id": 17743
    },
    {
        "@timestamp": "2023-09-14T07:12:52.472178944Z",
        "author": "Deltafang",
        "date": "2010-02-26T11:03:17+0000",
        "id": "43b5e917e1cfdea88dfaef18468c7149",
        "post_id": "post-208736",
        "text": "T.Neo said:Once they get abouve a certain size they just keep on accreting and accreting hydrogen. Jovian planets have mantles of metallic hydrogen, Neptunian planets have mantles of water and other volatiles.Not sure about the radiation production of the parent planet, but provided the moon has a thick enough atmosphere, strong enough magnetic field or both, it should not be a problem. It's useful to factor in potential radiation resistance that local life would probably have.\n\nYeah, I agree. The local life would have to evolve some sort of radiation protection in any case. Either against the planet's radiation, or the sun. Do you think the metallic hydrogen would have anything to do with intense radiation belts? But if the moon is geologically active with a strong magnetic field, it'd be a bonus I think. Both the moon and the planet's magnetic field protect it from the star and the moon's own field protects it from its parent planet.A Neptunian-Superterrestrial binary planet might work, as might a neptunian with a sub-Earth mass terrestrial satellite.\n\nHmmm, what an interesting concept! Are we clear on what constitutes a binary planet yet? I mean, size ratio and\/or barycenter wise. Our definition is probably going to change in the future as we haven't really decided on what defines a 'doubly planet' yet. Likewise, we know how much mass it takes to become a brown dwarf or a star, but I haven't been able to find classifications of how much mass it takes to become an gas or ice giant. (ice giants being smaller versions of gas giants) What exactly is the lower mass limit?Alright, say a terrestrial planetary body of about 0.73 Earth masses was orbiting the barycenter of itself and a neptunian planetary body of about 6-8 Earth masses. That sound feasible? (Uranus has a mass of 14.5 Earth masses.) EDIT: I see on the wikipedia article for cold neptunes that the definition for one is about 10 Earth masses to a little less than saturn.Hmmm, that's interesting I guess. So anything less than 10 Earth masses wouldn't be considered \"giant\"? Would that then be considered a Superterrestrial planet with a super thick atmosphere? I wonder if 10 masses is the minimum for water, ammonia and methane accretion in large amounts. I'm sure we don't know yet, but I'm a big fan of \"hard\" sci-fi aspects and I like to make sure many if not all things check out.I'm a big fan of Uranus' coloring as well. So an ice giant half of Uranus' size and mass with similar coloring and perhaps a few color variation bands and storms would be nice.Members of a binary planet would probably both be tidelocked to each other (although it would depend on the specific system of course).\n\nHmm. Tidelocking isn't necessarily a problem overall. If they were close enough to their star and depending on the specifics of their revolution around the barycenter, the smaller terrestrial one with the thick atmosphere could easily have 'days' and 'nights'. The Neptunian planet could also eclipse the star on occasion.The only problem I see is that ice giants usually form behind the frost line, which is pretty damn far in our own solar system. It might be proportionally smaller in a red dwarf system, but how would a Neptunian planet get into the habitable zone? What could cause it to migrate and what effects would it have on the planet itself? Since the hydrogen compounds and volatiles form solid grains past the frost line, what would happen if it were to move into the habitable zone? I'd imagine the ice grains would would start to melt and the volume would gradually increase slowly but surely turning it into a less dense Hot Neptune. What do you think?A few more questions. As I approach the final statistics for this binary planet (the one with life on it would of course be the one I spend the most time one!) let's assume that the terrestrial planet is 0.73 Earth masses and the 'warm' neptune(;)) is roughly 6.8 Earth masses (could increase based on what I learn about definitions of 'giants', I heard someone use the term 'gas dwarf' recently. I suppose there could be an 'ice dwarf' then). What distance would this hypothetical binary planet be away from each other and is it unimaginable to have a close to symmetrical barycenter between the two? How stable could the orbits be? (around both each other and their sun) Would they last long enough form life to form? (By our standards and timescales)Lastly, I think I've decided that the solar system naming convention will be based on Greek Underworld geology. Just got to work on assigning them. I also added a hypothetical Gliese 581 f to the system which is nothing more than your standard Class I gas giant. Maybe perturbations from this gas giant's elliptical orbit could have slowly moved Gliese 581 d (my neptunian ice giant) into the inner system where it eventually finds it way into orbit around Gliese 581 g (the newly found dwarf-Earth).Yeah, that sounds a bit confusing. Let me try to clarify. How about this: we basically assumed that Gliese 581 d is a Super-Earth due to its mass, but its actually a Cold Neptune that migrated into the habitable zone. Gliese 581 f was found shortly afterwards as a distant gas giant. The last planet found was Gliese 581 g which was found to be in a binary planet with Gliese 581 d. For those that don't know, Gliese 581 e is the closest planet to the parent star in the system. Its also the most recent one found. (In my future we find both f and g) Hope that simplifies it a bit.Oh, yeah. Since this has gotten a bit off topic and I've found a naming convention that works, do you all think I should start a new topic on the mechanics of a habitable solar system or do we continue it here?Thanks again for all your help! Keep it up, this is incredibly interesting! :thumbup: So much so that I zone out in class while thinking of different possibilities for this solar system. :lol:",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:57.648194816Z",
        "author": "Donamy",
        "date": "2008-07-22T01:29:43+0100",
        "id": "7e95ddb23c26b11d2ea475c4141b4992",
        "post_id": "post-71130",
        "text": "Shanila,Would you like me to send you the RMSVC mesh ?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:57.656122624Z",
        "author": "Linguofreak",
        "date": "2010-11-26T06:12:43+0000",
        "id": "8e0b7ed0a5cf39cca8946f8a528e6dce",
        "post_id": "post-273271",
        "text": "jinglesassy said:My grandma broke her back when she hit the curb with her seatbelt on.Before anyone says well she was going fast no she wasnt she was going 4 miles per hour.\n\nA seatbelt is by no means a guarantee you won't get hurt, it just takes the edge off most collisions, in that it helps you slow down with the car, instead of continuing to fly forward after the car has stopped and hitting the dash hard.In your grandma's case, how old was she when she had this accident? I could imagine frail bones in old age being a factor. Also, in hitting a curb, you're likely to get as much (possibly more) of a jolt from the car jumping upward as you get from it slowing down or stopping, and seatbelts don't protect against that (though I doubt they do much damage in that case either). Also, was she wearing a shoulder belt or a lap-only belt? Lap belts apparently can cause back injuries.There may be a few corner cases where a seatbelt actually does more harm than good (and there are certainly such cases if you wear it improperly), but it certainly helps in the accidents that are common and deadly (such as running into an obstacle, T-boning somebody, being involved in a head-on, etc). Since you don't know what kind of accident you'll be in until you're in it, it's always smart to wear your seatbelt.EDIT: And yeah, that is one of the most awesome \"wear your seatbelt\" ads I've ever seen.",
        "thread_id": 17660
    },
    {
        "@timestamp": "2023-09-14T07:13:58.590302464Z",
        "author": "guitarist473",
        "date": "2010-12-02T22:58:08+0000",
        "id": "ded64030d25b42ea04c1fb23583f9b01",
        "post_id": "post-274339",
        "text": "Thats a good idea for the dashboard\/interior panels but what should i do about the actual outside parts of the simpit, i dont just want them a wood colour, i want them looking sci-fi and metallic...Thank you for your comments!Guitarist473",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:12:51.903362816Z",
        "author": "Fabri91",
        "date": "2011-05-15T15:29:27+0100",
        "id": "6caf8d8c609d1fdab035afa01f9bdca4",
        "post_id": "post-208235",
        "text": "And it would provide some information on possible long-term damage from small debris (micrometeroids, is the spelling correct?), or at least thats the justification I've heard.:)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.96632704Z",
        "author": "diogom",
        "date": "2011-05-30T16:18:44+0100",
        "id": "a865536b29c26655b11cb441403d13f6",
        "post_id": "post-208405",
        "text": "Endeavour's last undocking .:cry:Good bye, Endeavour. Your service to Humanity won't be forgotten, and have a soft, safe return home.:salute:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.000561664Z",
        "author": "Izack",
        "date": "2010-12-08T04:30:53+0000",
        "id": "21202b3bb20f6980554f7015ed937897",
        "post_id": "post-273610",
        "text": "Nice little Easter egg, there. :rofl:",
        "thread_id": 17692
    },
    {
        "@timestamp": "2023-09-14T07:13:57.270409984Z",
        "author": "EnDSchultz",
        "date": "2010-11-18T10:16:51+0000",
        "id": "65f1cc13089899f9357966db83f579a6",
        "post_id": "post-272433",
        "text": "So, if I understand you correctly, the problem is that I need to download and install corresponding lower level textures? IE, level 8, 9, etc?",
        "thread_id": 17569
    },
    {
        "@timestamp": "2023-09-14T07:13:58.06520064Z",
        "author": "Wishbone",
        "date": "2010-11-27T17:08:24+0000",
        "id": "a1055058d8049a51e67f0d4c79a2d3c9",
        "post_id": "post-273634",
        "text": "[ame=\"http:\/\/en.wikipedia.org\/wiki\/Solipsism\"]Solipsism - Wikipedia, the free encyclopedia[\/ame] ... very close ...Embrace the reality...",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:57.491060224Z",
        "author": "thomasantony",
        "date": "2008-06-03T17:07:00+0100",
        "id": "60324945cd622b7a83d5c701361ac8d8",
        "post_id": "post-71015",
        "text": "HeyI know there was a post about this before. I just got the official press release in my inbox now. So I thought I would post it. They tested the engines aligning them like the F-1s in Saturn V. They seem to be gaining good ground.Go SpaceX!!\u200b\u200bPress Release: SpaceX Conducts First Five Engine Firing of Falcon 9 Rocket\u200bMcGregor TX \u2013 Space Exploration Technologies Corp. (SpaceX) conducted the first five-engine firing of its Falcon 9 medium to heavy lift rocket at its Texas Test Facility outside McGregor on Thursday, May 29. At full power the engines generated almost half a million pounds of force, and consumed 1,750 lbs of fuel and liquid oxygen per second. This five engine test again sets the record as the most powerful test yet on the towering 235-foot tall test stand.The test of the five Merlin 1C engines, arranged in a cross pattern like the Saturn V moon rocket, is the last step before firing the full complement of nine engines, scheduled for this summer. With all engines operating, the Falcon 9 generates over one million pounds of thrust in vacuum - four times the maximum thrust of a 747 aircraft.\u0093This is the first time that we\u0092ve added more than one engine at a time, and all phases of integration and testing went smoothly,\u0094 said Tom Mueller, Vice President of Propulsion for SpaceX. \u0093As with previous tests, we saw no unexpected interactions between the engines, and are on schedule for adding four more engines.\u0094The firstFalcon 9will arrive at the SpaceX launch site at Cape Canaveral by the end of 2008. The next flight of SpaceX\u0092s smallerFalcon 1rocket is scheduled for late June or July of 2008.About SpaceXSpaceX is developing a family of launch vehicles intended to reduce the cost and increase the reliability of both manned and unmanned space transportation ultimately by a factor of ten. With its Falcon line of launch vehicles, powered by the internally developedMerlinengine, SpaceX is able to offer light, medium and heavy lift capabilities to deliver spacecraft into any inclination and altitude, from low-Earth orbit to geosynchronous orbit to planetary missions.SpaceX currently has fourteen missions on its manifest, and has been awarded indefinite delivery\/indefinite quantity (IDIQ) contracts by NASA and the US Air Force. As a winner of the NASA Commercial Orbital Transportation Services competition (COTS), SpaceX is in a position to help fill the gap when the Space Shuttle retires in 2010. Under the existing contract, SpaceX will conduct three flights of its Falcon 9 launch vehicle andDragonspacecraft for NASA , culminating in Dragon berthing with the International Space Station (ISS) and returning to Earth. NASA also has a contract option on Falcon 9 \/ Dragon to provide crew services to the ISS after Shuttle retirement.SpaceX engineers and technicians perform pre-test inspections.Test firing of five Merlin 1C engines at the SpaceX test facility in McGregor Texas. Powered by liquid oxygen and rocket grade kerosene, the five Merlins produced nearly half a million pounds of thrust during the test. A total of nine Merlin 1C engines will power the Falcon 9 rocket.~Thomas",
        "thread_id": 1762
    },
    {
        "@timestamp": "2023-09-14T07:12:51.993487616Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-06T22:59:18+0100",
        "id": "3a27dc07c08865200ef1480a820aa389",
        "post_id": "post-207977",
        "text": "I've managed to find the EV crewmembers for STS-134.:)EVA-1:\u2022 EV-1: Andrew Feustel.\u2022 EV-2: Gregory Chamitoff.EVA-2:\u2022 EV-1: Andrew Feustel.\u2022 EV-2: Michael Fincke.EVA-3:\u2022 EV-1: Michael Fincke.\u2022 EV-2: Gregory Chamitof.It's so great that Mike & Greg will get to do EVA-3 together, considering that they're such good \"space buddies\" already! :thumbup:Source.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.538176Z",
        "author": "rocketman768",
        "date": "2010-11-24T14:52:12+0000",
        "id": "56289b52614327e76209c1ded9fabb36",
        "post_id": "post-272936",
        "text": "Tommy said:It would be nice if you posted your tuned version of that config file - many people have the problem with oscillation. I wonder if the parameters might vary depending on the framerate achieved by the user's computer - since that would affect the timing of the loop? I'm not nearly familiar enough with PIDs to know if that could be an issue or not.\n\nModules\/Plugin\/XR2Ravenstar.ldCode:ALT P -0.500000\nALT I -0.009000\nALT D -3.60000\nBANK P -100.00000\nBANK I -1.00000\nBANK D -100.00000\nAOA RCS P -100.00000\nAOA RCS I -1.000000\nAOA RCS D -100.0000\nAOA ELEV P -100.000000\nAOA ELEV I -70.000000\nAOA ELEV D -80.000000Now, is no-one else who's using Windows 7 64-bit and aerobrake have this problem with the non-changeable reference values?---------- Post added 11-24-10 at 10:52 AM ---------- Previous post was 11-23-10 at 10:11 PM ----------Aha! Seems I need to turn off the Num-lock. Fixed.",
        "thread_id": 17630
    },
    {
        "@timestamp": "2023-09-14T07:12:52.51633792Z",
        "author": "tran",
        "date": "2011-07-07T21:56:34+0100",
        "id": "de4358f65f27a29b3e935f55bb1c16dc",
        "post_id": "post-208813",
        "text": "message from tranOh man, I love this. This is great. It's like having a co-pilot to share the work load. Tran's a happy cadet! Thank you.:)",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:58.071277568Z",
        "author": "Rtyh-12",
        "date": "2010-11-29T09:58:26+0000",
        "id": "82b98b9ffdcc5bcab078e983545782b5",
        "post_id": "post-273673",
        "text": "OK. I will try to explain it as clearly as I will be able to.This whole point was not about creating a computer that could think like a human brain. It was about a computer powerful enough to simulateevery single particle in a universe, with all the forces acting between them. These particles would then act like \"real\" particles, which of course would allow them to come together, create galaxies, stars, planets and so on. On some of these planets, life could be born, and some of this life could evolve into intelligent life. These creatures would be simulated, but they would be both alive and concious (I know it's spelt wrong, how do you spell it?). They might or might not be aware that they are living in a simulation. Their brains would contain chemicals\/electric wires\/other types of information transmitters\/pink invisible teapots\/whatever. Although this entire world exists only in a simulation, it is still real. The text I'm writing here only exists in a server, but does that make it any less real? If it wasn't, you couldn't read it. The simulated universe is just as real as the universe where the simulants live. Perhaps even that universe is simulated. Who knows??",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:51.892457984Z",
        "author": "diogom",
        "date": "2011-04-29T17:19:14+0100",
        "id": "fc8b43a3205e7f83bfa10968b441629b",
        "post_id": "post-208152",
        "text": "halcyon, try thishttp:\/\/www.ustream.tv\/nasahdtv, I'm getting at least 15 seconds in advance to NASA TV.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.60456832Z",
        "author": "n0mad23",
        "date": "2008-06-10T01:57:29+0100",
        "id": "b9d31d4dbd7196d3fdf1c1ad565a3d4e",
        "post_id": "post-71037",
        "text": "Well then, it's certainly making Tblaxland's and my project look more and more attractive.I'd really like to see more exploration (even in terms of thought experiments) of some other ways of making off-world ventures more cost effective. I really think that the Moon's availability of He3 is what the goal should be in terms of alternative energy solutions. At least if we're looking for the solutions coming from other than local renewable resources.",
        "thread_id": 1765
    },
    {
        "@timestamp": "2023-09-14T07:13:58.503864576Z",
        "author": "Sky Captain",
        "date": "2010-12-01T17:03:05+0000",
        "id": "11d0445c636859d543c517db8f55d9fa",
        "post_id": "post-274264",
        "text": "I think it is possible, after all it is proved in experiments that bacteria can survive in space and also survive g forces involved in meteorite collisions.",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:58.504723456Z",
        "author": "T.Neo",
        "date": "2010-12-01T17:45:35+0000",
        "id": "45531a585d364e4f96514c14659bba49",
        "post_id": "post-274269",
        "text": "I think it is possible for biological material to be transferred between planets in the same star system. We already know that rock-swapping occurs, I don't see why a bacterium couldn't hitch a ride within a rock and be ejected on a course to another planet.But on interstellar scales... no. Bacteria can remain dormant for long periods of time, but notthatlong.And as an explanation for alien life looking exactly like Earth life, or similar to it? Definitely, definitely not. The genes for evolving humans, or pelicans, or elephants, are in no bacterium. Those organisms arose via mutation and natural selection, in conditions that are unique to Earth. In fact, even if you converged exactly on 90% of the Earth's history- a feat that in itself would be practically impossible, you would likely end up with a very, very different end product than the world we live in today.",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:12:51.908478976Z",
        "author": "N_Molson",
        "date": "2011-05-16T19:45:21+0100",
        "id": "8f7c14c9f7aac137e16c9451fd3d21ff",
        "post_id": "post-208263",
        "text": "BTW, the cosmonaut in the Orlan suit on my avatar is in fact an astronaut that is currently aboard STS-134, Michael Fincke.:pHe made two long duration stays on the ISS (Exp. 9 & 18, total of 187 days), so I would say it is a veteran. :hail:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.618297344Z",
        "author": "N_Molson",
        "date": "2010-11-25T20:50:28+0000",
        "id": "5746dcb690282efc672f86c334840f2a",
        "post_id": "post-273211",
        "text": "Yes, the libraries are in the \"additional dependancies\" field....and yes for meshres.h, meshres_vc.h, afxres.h and so on...I don't get it ! :idk:",
        "thread_id": 17654
    },
    {
        "@timestamp": "2023-09-14T07:13:57.680513536Z",
        "author": "dougkeenan",
        "date": "2010-11-26T13:36:02+0000",
        "id": "7ff4495f7cec1c5d1a32510fca107d45",
        "post_id": "post-273351",
        "text": "That's great! :thumbup:",
        "thread_id": 17667
    },
    {
        "@timestamp": "2023-09-14T07:12:52.51620096Z",
        "author": "ProAuroraX",
        "date": "2011-07-01T05:39:42+0100",
        "id": "8e4c52830bc9298723b941c51c37876c",
        "post_id": "post-208812",
        "text": "Hi i need help i did everything you said and it still doesn't work my version is 100830 on window 7 could you tell whats wrong?",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:58.619178752Z",
        "author": "orb",
        "date": "2011-01-21T22:38:06+0000",
        "id": "998afce17723caa4c51bbfc0752a6c2c",
        "post_id": "post-274416",
        "text": "Anaglyph stereo image of Phobos from Mars Express flyby(Click here or on the image to view its larger version - 3777px \u00d7 2592px)\u200bThe HRSC-camera recorded images of Phobos on 9 January 2011 at a distance of 100 km with a resolution of 8.1 m\/pixel. Due to the stereo viewing geometry during the flyby a small part of the moon\u2019s edge is only visible for the right eye resulting in odd 3D-perception in this area. This part has been slightly adjusted for better viewing. Also, for the left eye at the left edge of the image four small data gaps have been interpolated.Credits: ESA\/DLR\/FU Berlin (G. Neukum)\u200b",
        "thread_id": 17752
    },
    {
        "@timestamp": "2023-09-14T07:13:57.414011392Z",
        "author": "Goth",
        "date": "2010-11-20T00:44:55+0000",
        "id": "28eb37a297e66c5f108ccd234054c65a",
        "post_id": "post-272604",
        "text": "Hi there, welcome to this wonderful world.-you should start with the basic MFDs, the default ones which come with Orbiter;-yes, you can select multiple MFDs on the module list;-to start with Orbiter, well, there is the manual; look in theDocfolder;-for the recommended addons, you should look here:http:\/\/www.orbiter-forum.com\/addons.php?v=2010EDIT:Ah, a nice book to start with is this:http:\/\/www.amcsorley.dsl.pipex.com\/play_in_space.htmHave fun! :thumbup:",
        "thread_id": 17590
    },
    {
        "@timestamp": "2023-09-14T07:12:51.991926784Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-11T14:14:21+0100",
        "id": "d441f720ac45671e1a2452a13b08ef2e",
        "post_id": "post-207961",
        "text": "The Official AMS-02 Twitter Account said:We have completed major integration activities with AMS, and it is now in the test beam at CERN. Next stop, Kennedy Space Center!...AMS completed a Ground Operations Review at KSC yesterday. Today we have a Ground Safety Review. Both in preparation for arrival on 26\/08.\n\nNASA: \"NASA Invites Media to Alpha Magnetic Spectrometer Arrival\".ESA: \"Call for Media: Alpha Magnetic Spectrometer arrives at launch site\".",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.73079552Z",
        "author": "Hartmann",
        "date": "2010-11-29T01:15:25+0000",
        "id": "554fea9878875f322467ef310e7cfb0b",
        "post_id": "post-273386",
        "text": "Sky Captain said:Lake Vostok vould be a perfect place to test the technology for exploreration of Jupiter moon Europa underground oceans..\n\nThe tecnology is simple and it could be tested in another places,the main problem is arrive to jupiter and drille a hole in the europa ice .",
        "thread_id": 17669
    },
    {
        "@timestamp": "2023-09-14T07:12:52.141204224Z",
        "author": "Woo482",
        "date": "2010-02-23T23:03:17+0000",
        "id": "478f7d93b8fd3dd6b1776fc3f30b4a1b",
        "post_id": "post-208613",
        "text": "I think the entry angle is displayed on the DGIV's \"Deorbiting display\" that you can reach by pressing \"D\" then \"2\", and dont worry about messing up with re-entries at first, you should of seen some of my first re-entries and landings :lol:!",
        "thread_id": 13221
    },
    {
        "@timestamp": "2023-09-14T07:13:56.874136576Z",
        "author": "EnDSchultz",
        "date": "2010-11-16T03:55:28+0000",
        "id": "95f83bb33ace31517210f4d92fb80744",
        "post_id": "post-272129",
        "text": "Since it probably won't be noticed in the comments thread, I'll transcribe it here and see if anyone has thoughts.I get a CTD on startup for anything beyond the MECO scenario included here; upon jettison of the ascent stage, my view gets transported to deep space and there is no visual for the ship. Sounds like the Stage.dll problem as described above but I updated that and the problem persists...The relevant part of the crash log, I think,Code:Finished initialising world\nModule spacecraft3.dll ....... [Build ******, API 060425]\n**** WARNING: Mesh file name not providedAlso, original Perseus scenarios seem to load fine.After a bit more investigation, it seems if I remove the references to the Ion Engine from the scenarios, it will at least load without crashing. But, again, the Perseus doesn't really exist in that it has no features of any kind. No orbital data, no mesh, nothing. So the crash is caused, I believe, by the ion engine trying to be docked with \"nothing\"...but that still leaves the issue of why the Perseus Mk. II is not being read by Orbiter 2010.\n\nI'll post the solution in the comments thread if one is found. Also note, I have all the plugins required, and the Orbiter 2010 patched Stage.dll",
        "thread_id": 17539
    },
    {
        "@timestamp": "2023-09-14T07:13:57.947766016Z",
        "author": "SiberianTiger",
        "date": "2010-11-27T15:06:17+0000",
        "id": "67446eb0d5fbb545f893e8f2193e8165",
        "post_id": "post-273517",
        "text": "Now, if she is owner of the Sun, you folks all know whom to sue in case the Sun does any damage to your property or health. :lol:",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:12:52.535939584Z",
        "author": "Topper",
        "date": "2010-02-28T17:56:18+0000",
        "id": "932967269a3231857f473fadcb2d2fe9",
        "post_id": "post-208836",
        "text": "After some corections, the count of european airports is raised from 383 to 1408.simply download theeurope.zipagain.Note: This is an alpha release. If you are missing airports \/ runways or found some incorrect, but they are correctly added in openstreetmap, please let me know it.Unzip the file in your Orbiter\\Config\\Earth\\ folder (including it's subfolder).Then add the line\"DIR Earth\\GeneratedBases\"to your\"Orbiter\\Config\\Earth.cfg\" file,between BEGIN_SURFBASE and END_SURFBASEfor example:BEGIN_SURFBASEDIR Earth\\BaseDIR Earth\\GeneratedBasesEND_SURFBASEso you don't need to backup your \"Base\" folder and you can remove the generated bases by deleting the added line.[edit]same for theus.zipfile (with 1934 airports!)",
        "thread_id": 13237
    },
    {
        "@timestamp": "2023-09-14T07:13:56.942991872Z",
        "author": "mc_",
        "date": "2010-11-16T14:20:41+0000",
        "id": "86cf076a22d89de462810b6367c9cec8",
        "post_id": "post-272179",
        "text": "Vostok 1, Gagarin, \"\u041f\u043e\u0435\u0445\u0430\u043b\u0438!\".",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:13:57.96749312Z",
        "author": "n72.75",
        "date": "2010-11-27T20:55:09+0000",
        "id": "be83a69c57c9ef9db1ff8ae5c0b292ec",
        "post_id": "post-273559",
        "text": "My recommendation, speaking from experience, is that it's best to avoid Orbiter before having general anesthesia.Not that I minded the hallucinations upon waking, it's just that it tends to lead one's family and doctors to believe that one is insane.Why would one hail Luna 3, and you can imagine my attempt at explaining in my incoherency.",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:13:58.009627136Z",
        "author": "computerex",
        "date": "2010-11-29T07:01:35+0000",
        "id": "d54c4c0fea4a9efc27458968553fabb2",
        "post_id": "post-273624",
        "text": "Hielor said:Well, the OP had already acknowledged the link as being what he wanted, and code that isn't correct is less than useful:p\n\nI didn't read what OP posted aside from his first post:pAnd the code is correct.heilor said:Odd, I'm not finding much discussion of it online--everything I see uses the case where velocity isalreadytangential to the force, so it doesn't come up.\n\nBasically what is happening is that there is a radial acceleration inwards towards the center of the planet due to gravity, called the centripetal acceleration. But that acceleration only causes a change in direction, and not the speed. So to calculate acceleration, you need to remove the centripetal acceleration, otherwise you would see a speed change that is non-existent.I am not 100% convinced that the vertical component should be removed. Have you found a reliable way of testing this ? I get too much fluctuations. I suppose for this you could always go the step wise calculation route. That'd definitely help with the fluctuations. Surface MFD might in fact be using that I think.",
        "thread_id": 17693
    },
    {
        "@timestamp": "2023-09-14T07:13:57.071110656Z",
        "author": "Hielor",
        "date": "2010-11-16T21:09:05+0000",
        "id": "a43bb58f239cbeb71ecea33daa22ca04",
        "post_id": "post-272209",
        "text": "Sounds like you have Windows 7 Starter. If you search for \"Windows Anytime Upgrade\" on your computer (or on the web, possibly) you should be able to find your options for upgrading to Home Premium. I don't know what the cost for that will be, but that's how you'd find out.",
        "thread_id": 17545
    },
    {
        "@timestamp": "2023-09-14T07:12:51.901535232Z",
        "author": "IronRain",
        "date": "2011-05-09T18:26:48+0100",
        "id": "c49c5f0cc1086d3bfe267d29be6e7fe0",
        "post_id": "post-208220",
        "text": "I was just thinking the same :lol:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.215431936Z",
        "author": "squeaky024",
        "date": "2010-11-28T18:52:22+0000",
        "id": "c88b62bb2e089d822c961903f4e1fc90",
        "post_id": "post-273817",
        "text": "Russia cleans up space with orbital podDebris vacuum26 Nov 2010 14:30 | byDean Wilsonin Dublin | posted inScience\u200bRussia has announcedits intention to spend nearly $2 billion on a space clean-up programme which will remove debris that is orbiting the earth.The programme, which will be launched by Energia, the Rocket and Space Corporation of Russia, will see 60 billion rubles ($1.9 billion) spent on building and launching an orbital pod which will sweep up broken pieces from satellites and other junk that is circling the earth.The pod will take up to ten years to construct, with a test date expected between 2020 and 2023. It will then take ten years to clean up a large section of the debris, some of which numbers as many as 600 defunct satellites.The pod will be nuclear-powered, with a life expectancy of around 15 years, giving it plenty of time to clean up some of the other items we launched into space and just left there. They might even find Eutelsat's W3B satellite, which they lost after launch last month.Energia is also working on a \u201cspace interceptor\u201d to destroy dangerous objects heading towards earth, such as comets and meteors.\n\nSource:http:\/\/www.techeye.net\/science\/russia-cleans-up-space-with-orbital-podRussia is so nice, looks like we won't have to adjust our orbits as much :thumbup:\u200b",
        "thread_id": 17708
    },
    {
        "@timestamp": "2023-09-14T07:12:51.909195776Z",
        "author": "Orbinaut Pete",
        "date": "2010-05-15T16:16:50+0100",
        "id": "beab2e4b1337bf638b9ef2137a8a3c30",
        "post_id": "post-207907",
        "text": "BBC News: \"New 'heart' for particle detector\".Also, check outthe official AMS-02 Facebook page- lots of up-to-date processing info & images!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.079454208Z",
        "author": "Snake",
        "date": "2010-11-16T21:45:00+0000",
        "id": "8925b9a29b28b9b8630fb29c0446fbd5",
        "post_id": "post-272229",
        "text": "You know... It would be really nice if you started experiencing a blackout due to high G's in a reentry, especially while doing an inverted reentry, not to mention on the launch phase too...Could it be doable for Orbiter?",
        "thread_id": 17547
    },
    {
        "@timestamp": "2023-09-14T07:13:57.155491072Z",
        "author": "Urwumpe",
        "date": "2008-06-08T00:42:11+0100",
        "id": "d2f15896204bddafa2535ed6c4acb48d",
        "post_id": "post-70966",
        "text": "FALCONFLYER said:Givin its history, maybe you should keep a close eye on your own government\n\nI do keep. We know which companies sell machinery for producing WMDs all over the world. :lol:Even mad tyrants know to appreciate \"Made in Germany\".",
        "thread_id": 1755
    },
    {
        "@timestamp": "2023-09-14T07:12:51.965582336Z",
        "author": "Krikkit",
        "date": "2011-05-30T15:23:01+0100",
        "id": "a5e594ad815a093953fa5fce5164f7a1",
        "post_id": "post-208400",
        "text": "Dambuster said:What's up with the bottom of the ET during that video, and also with that trail which seems to be coming off the Orbiter (e.g. at 6:53)?\n\nThe bottom of the ET usually gets charred (though not badly) during liftoff. In some footage it even looks like it is on fire. NASA assures us this is normal and never caused a problem.Makes sense though, I couldn't sit between two SRBs and three SSMEs and come out looking bright and orange as if I were just built.The \"trail\" is just wingtip contrails caused by high velocity vortices coming off the wing tips, happens with most aircraft given the right condition.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.36871552Z",
        "author": "Izack",
        "date": "2010-11-30T05:25:56+0000",
        "id": "6ef6304d15adb1acecec3118c9ae1d06",
        "post_id": "post-274031",
        "text": "Endeavor said:mine only has the bottom panel? even when i press f8\n\nYou can switch panels by pressing Ctrl+ \u2191 or \u2193.",
        "thread_id": 17724
    },
    {
        "@timestamp": "2023-09-14T07:12:52.078137088Z",
        "author": "george7378",
        "date": "2010-02-26T08:09:23+0000",
        "id": "f7c2c8e2973686960034c602e5bb82d9",
        "post_id": "post-208598",
        "text": "Thanks! I'll probably learn a bit more about visual styles next, rather than command prompt.",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:13:58.494461696Z",
        "author": "jedidia",
        "date": "2010-12-02T07:17:00+0000",
        "id": "ff90dfc2aea9f445a598c5580bef7616",
        "post_id": "post-274249",
        "text": "It is said in the Holy Testament that our Universe has three skies. The lowest one in the Earth's atmosphere. The uppermost is the Kingdom of God. The space between them is called the second sky. And this second sky is inhabited by invisible evil demons - right at altitudes where the modern spacecraft orbits are.\n\nA very interesting interpretation, to say the least. I can't quite make a link to which scriptures they might possibly be refering to, but I'm sure it makes some kind of sense when you throw all of them together and forgett about the context...If it's something that motivates a larger portion of the public to look at science as what it is, (an attempt to learn more, using logic and rational thinking), then i'll applaud him. But if he turns it into some mystical mambo jambo, then i'll say: if you really want to see God, don't waste taxpayers money to go to Space, just shoot yourself in the face!\n\nWhy can't it be both? Surely a trip to LEO and seeing the earth from above can be an emotionaly and spiritually intensive expierience, maybe even defining.",
        "thread_id": 17737
    },
    {
        "@timestamp": "2023-09-14T07:13:57.37206016Z",
        "author": "orb",
        "date": "2011-02-02T15:27:17+0000",
        "id": "ecca04ac26d1135f013a4e930375f3dc",
        "post_id": "post-272537",
        "text": "Science@NASA:Watch Out for Solar Sail Flares.",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:58.6472128Z",
        "author": "OrbitHangar",
        "date": "2010-12-03T03:01:44+0000",
        "id": "e5a37637669dca27b8082ef29b552ac8",
        "post_id": "post-274513",
        "text": "Author:criasOk, this is a hive ship from the TV series Stargate Atlantis. I\u2019ve seen a few requests and I thought I might make it and send it in. You will need spacecraft3! I will be making one or two other ships from the Stargate series soon including the Aurora and an atlantis!Please note! I did not make this model! This model was taken from the Stargate bridge commander mod so credit goes to those guys for it. I only did the code.enjoy - CriasDOWNLOAD",
        "thread_id": 17767
    },
    {
        "@timestamp": "2023-09-14T07:12:52.555651584Z",
        "author": "Dambuster",
        "date": "2010-02-25T19:00:32+0000",
        "id": "40b898e707a5702d5e872a5f55253e27",
        "post_id": "post-208854",
        "text": "Just to say, I think that G looks really nice!:)",
        "thread_id": 13240
    },
    {
        "@timestamp": "2023-09-14T07:13:57.382633728Z",
        "author": "htrfhy",
        "date": "2010-11-22T16:27:52+0000",
        "id": "cbd7e13747ea6639930ae544345b561f",
        "post_id": "post-272557",
        "text": "yea its still a good idea:):):)and i would love an atlantis or some-thing related to atlantis:)lol",
        "thread_id": 17581
    },
    {
        "@timestamp": "2023-09-14T07:12:52.618105088Z",
        "author": "Usonian",
        "date": "2008-05-06T00:51:08+0100",
        "id": "0bb131360e485c44e5ccda32ddfe46dc",
        "post_id": "post-64474",
        "text": "Or.... Another instance of NASA fakery?Notice the blue haze under the \"Orbiter\" - a botched airbrush job to cover up the Revel model stand. PROOF! HAHAHAHAHA!",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:13:57.451250688Z",
        "author": "orbiterizmad",
        "date": "2010-11-21T00:27:59+0000",
        "id": "9f19b130cdc938dd0d5ad119502c3a8d",
        "post_id": "post-272716",
        "text": "Ok, we may work on that when we have spare time..",
        "thread_id": 17604
    },
    {
        "@timestamp": "2023-09-14T07:13:58.66112256Z",
        "author": "squeaky024",
        "date": "2010-12-07T17:29:38+0000",
        "id": "802f8cd665b1b7d63c90f15345118615",
        "post_id": "post-274564",
        "text": "Notebook said:Sounds like most of my early cars...They have had a sort of following here, never had one myself. Didn't realise they were a Fiat design, explains why they looked familiar.Edit: Just realised I'm getting it confused with the Trabant. Not sure which model that might be an insult to?N.\n\nBeing from Romania, I simply must advocate for the Dacia. It's an amazing car that you can fix with just about anything. :lol:",
        "thread_id": 17771
    },
    {
        "@timestamp": "2023-09-14T07:13:57.980788224Z",
        "author": "Bj",
        "date": "2008-06-03T21:31:37+0100",
        "id": "4c0076aeca08cc46d7a904fece013247",
        "post_id": "post-71183",
        "text": "So I found Bank of America is offering a 4% CD or something, is it a bad time to be putting money in long term accounts? Does the DOW effect that in any way?",
        "thread_id": 1769
    },
    {
        "@timestamp": "2023-09-14T07:12:51.90818688Z",
        "author": "N_Molson",
        "date": "2011-05-16T17:55:44+0100",
        "id": "20bfd23544dbdeb3b5274abbc41ee0e2",
        "post_id": "post-208261",
        "text": "The post-separation RCS gases jets show once again how those white\/yellow\/blue (hard to tell, the color seem to change with lightning !) streams are visible and spectacular, very far from the Orbiter default tiny violet flames !:cool:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.460902144Z",
        "author": "Wishbone",
        "date": "2010-11-21T10:51:43+0000",
        "id": "93284570edb7613d73d2c0e846cbbdf2",
        "post_id": "post-272744",
        "text": "What refresh rate have you set? If anything lower than 1 second, it is the developers' fault (after the button click is processed, mfd->InvalidateDisplay() should be called).",
        "thread_id": 17606
    },
    {
        "@timestamp": "2023-09-14T07:12:51.969641984Z",
        "author": "N_Molson",
        "date": "2011-06-01T07:38:24+0100",
        "id": "8e0ed5b14ddec414dd24d5d60782c6a1",
        "post_id": "post-208426",
        "text": "Looks like some hot gases are vented...Those are the vents from the APU exhaust, as far as I understood.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.072505344Z",
        "author": "Grover",
        "date": "2010-11-29T17:04:24+0000",
        "id": "3625ebff83cda5f0f66df67b9cf42f73",
        "post_id": "post-273687",
        "text": "oh we have reasons to do it al right, we have The Sims, we have Orbiter. we simulate everything, you go on holiday, the plane you travel on was tested in simulations before it ever got to the production line.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:57.498512128Z",
        "author": "Tex",
        "date": "2010-11-24T01:54:40+0000",
        "id": "b9d39130bb84ccddfc358749f9b66ae0",
        "post_id": "post-272847",
        "text": "ryan said:Tex, please tell me your not a Vettel fan?\n\nNot really, no. Alonso probably my fav driver, but I was hoping Webber would win it this year.:(",
        "thread_id": 17620
    },
    {
        "@timestamp": "2023-09-14T07:12:51.97881728Z",
        "author": "Suzy",
        "date": "2011-06-08T03:42:08+0100",
        "id": "89c2ac67f83a5617a56c84035c6f4d4f",
        "post_id": "post-208476",
        "text": "Atlantis docked to Mir, for a comparison photo:)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.651067136Z",
        "author": "DaveS",
        "date": "2008-12-23T00:59:37+0000",
        "id": "f02658d9a0b781f65de855fb4cf59a67",
        "post_id": "post-71166",
        "text": "Donamy and I was discussing this subject today. Any updates on this? If needed I could mesh the keel latches(they're very noticeable once the payload has been removed from the bay).And speaking of that, how do we use the PAYLOADTYPE attachment IDs? Like these:\"XS1P\",\"XS3P\",\"XS5P\",\"XS1A\",\"XS3A\",\"XS5A\"",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:58.287271168Z",
        "author": "n122vu",
        "date": "2010-11-29T15:40:50+0000",
        "id": "9f187527bc9f4a1f0e9ccc5bf5300d5f",
        "post_id": "post-273846",
        "text": "+1 for Stargate SG-1. Also liked the movie it was based on, Stargate. Another one I like, more for the fun of it than for scientific accuracy, is Independence Day. Looking back it's not the best, but it was good the first time I saw it in the theater. Another classic (oldie) with a good story is Outland starring Sean Connery. Star Trek: The Original Series and Star Trek: The Next Generation are awesome. Most of the Star Trek movies are good, although like any series of movies there are some real groaners (*glares at Star Trek: Insurrection*). Never really got into ST: Deep Space Nine but there are many that love it, same with ST: Voyager. The Star Trek series \"Enterprise\" was just ok, nothing to write home about.That's all I can think of right now (oh, and another vote for Blade Runner, although once you watch it once, once is enough).",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:57.647171584Z",
        "author": "DaveS",
        "date": "2008-07-20T23:59:58+0100",
        "id": "a0e8d1c2d9ca155de771b7f392865862",
        "post_id": "post-71119",
        "text": "SiameseCat said:The dialog is working for me. I've added code to print a message when one of the joints is moved; make sure this message shows up when you try to move the arm.\n\nWorked again after a restart of Orbiter. Must have been a glitch somewhere. So have you thought about moving the RMS power from R13L to A8L?Edit:How about fixing both the port and starboard RMS talkbacks?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:52.487104512Z",
        "author": "Notebook",
        "date": "2008-05-08T20:28:41+0100",
        "id": "68dec1b06322b626d572c81d23d820cf",
        "post_id": "post-64465",
        "text": "UN 'disappointed' at Burma accesshttp:\/\/news.bbc.co.uk\/1\/hi\/world\/asia-pacific\/7391008.stmN.",
        "thread_id": 1323
    },
    {
        "@timestamp": "2023-09-14T07:13:58.503294464Z",
        "author": "Pinguinboy",
        "date": "2010-12-01T16:54:18+0000",
        "id": "93c49beffd9a8977be418ec0fb46544d",
        "post_id": "post-274262",
        "text": "Panspermia:Panspermia is the hypothesis that life exists throughout the Universe, distributed by meteoroids, asteroids, and planetoids.Well, I do believe a bit in it (no, I didn't watch too much Star Trek), because why should we be the only (unique) lifeform?",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:56.831625728Z",
        "author": "Wishbone",
        "date": "2010-11-20T07:00:34+0000",
        "id": "b004a5668c15002b56ff42ba72e1112c",
        "post_id": "post-272066",
        "text": "\/me was forced to edit the savefile, however I was doing LDEF return, not HST.",
        "thread_id": 17535
    },
    {
        "@timestamp": "2023-09-14T07:13:58.67524608Z",
        "author": "N_Molson",
        "date": "2010-12-04T16:02:23+0000",
        "id": "c16218425069eebccc5d83ab30e9abb7",
        "post_id": "post-274590",
        "text": "http:\/\/edition.cnn.com\/2010\/WORLD\/europe\/12\/04\/russia.plane.accident\/Moscow, Russia (CNN)-- At least one person was killed and eight others injured Saturday when a Russian passenger plane skidded off a runway after an emergency landing in Moscow, a Russian official said.The plane made an emergency landing after all three of its engines failed, Russian Emergency Situations Ministry spokeswoman Veronika Smolskaya said.There were 155 people aboard, including seven children, she said.The flight landed at Moscow's Domodedovo airport about a half hour after it took off from Moscow's Vnukovo airport, headed for Makhachkala in southern Russia, Smolskaya said.The plane was a Tupolev-154 belonging to Dagestani Airlines, she said.",
        "thread_id": 17774
    },
    {
        "@timestamp": "2023-09-14T07:12:52.51443968Z",
        "author": "20 Litre",
        "date": "2010-08-02T21:41:18+0100",
        "id": "2a427fcdeb74af3bda43e9d490a4ed0e",
        "post_id": "post-208797",
        "text": "Download and install OrbiterSound 3.5 (for better ambiente), Universal Cars and Cargos 2.0 and DeltaGliderIV-2.All 3 Addons available athttp:\/\/orbiter.dansteph.com\/index.php?disp=d",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:56.854092288Z",
        "author": "computerex",
        "date": "2010-11-17T02:54:57+0000",
        "id": "73b0f4f3666b5823837c0eb4dde16165",
        "post_id": "post-272095",
        "text": "Hielor said:Except that Urwumpe has provided no evidence at all, and every time he's claimed anything (\"every time the engine cuts out, yellowshirt's hand was on the controls\", \"you can face legal issues...\",\"it's strange to have a camera in a plane\") I've shown it to be false.\n\nRead what I posted and try to understand what it means. Observations, and interpretation of evidence is relative. If we could all agree on what is sufficient evidence, there would be no intellectual debates.Urwumpe in my opinionhasprovided evidence, that is sufficient for him. He may have experiences that make his explanation viable for him, experiences that you may not have had.",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:58.487432192Z",
        "author": "Wishbone",
        "date": "2010-12-02T13:30:33+0000",
        "id": "cec79c67ba0f6cecf1cc09ff39551912",
        "post_id": "post-274219",
        "text": "Version mismatch confirmed. I get error C1900. Would advise either compiling as DLL or including source code.",
        "thread_id": 17736
    },
    {
        "@timestamp": "2023-09-14T07:12:52.619305472Z",
        "author": "Ghostrider",
        "date": "2008-05-06T16:55:37+0100",
        "id": "63dbeabdd0bee3cffb1ae28d935b4418",
        "post_id": "post-64483",
        "text": "Pilot7893 said:That's a lot of work for just 1 picture\n\nYou should try your hand as a PI: then you'll see just how much work you'll need for 1 picture. :lol:Tekdino said:Shhh, I told you to not talk about our Orbiter 2009!\n\nThe first rule of Orbiter is you do not talk about Orbiter. The second rule of Orbiter is you DO NOT talk about Orbiter. Third rule is when someone hits ALT+F4, the flight is over even if he didn't mean it. Fourth rule: only two ships dock. Fifth rule: one lunar landing at a time. Sixth rule: no shirts and no shoes, unless the SEAT BELT light is on. Seventh rule: the burns go on as long as TransX computes them to go. Eighth rule: if this is your first orbit here, you've got to do a reentry.",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:13:58.602720512Z",
        "author": "JonnyBGoode",
        "date": "2010-12-02T19:00:13+0000",
        "id": "3d74dff13a14f69f80b2ee70c9b3b743",
        "post_id": "post-274389",
        "text": "They still make the \"Planet of the Apes\" fallacy when assuming we'll find civilizations out there like our own...On the other side of the coin... I wonder how much all of these red dwarfs account for the so-called \"dark matter.\"",
        "thread_id": 17749
    },
    {
        "@timestamp": "2023-09-14T07:12:52.669152Z",
        "author": "T.Neo",
        "date": "2010-02-26T21:01:08+0000",
        "id": "2f8de4f26d268f1ea3397b0feadb84e7",
        "post_id": "post-208968",
        "text": "If that's what you consider a nuclear reactor, then I built one in school in my experiment class...\n\nDo tell.:)",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:56.899094784Z",
        "author": "Wishbone",
        "date": "2010-11-16T06:44:35+0000",
        "id": "b0a531d6e7925e66552b9f527fd57331",
        "post_id": "post-272169",
        "text": "Being a complete newb to space matters, I've found two wonderful engineering approximations of heat rate in the literature, and implemented one of them (the first) in the working version of Precession MFD.Convective heat rate at the stagnation point (Sutton-Graves, 1971 IIRC):dQ\/dt = k_q*sqrt(AtmDensity_kg_cum\/noseRadius_m)*Velocity_m_s^3Where k_q should depend on the planet I'm entering. (Saw the value of 1.9027E-4 for IIRC Mars, will check again for Earth and other planets).Radiation heat rate - the Tauber-Sutton approximation (1991) (will post the formula later, haven't got it handy right now). There were quite a few other nice formulae, dealing with ablation TPS, but these would be very vessel-dependent.The question is: how do I computek_qfor various planets? Should I implement a look-up table for all atmosphere-endowed planets\/moons in the Solar system?",
        "thread_id": 17542
    },
    {
        "@timestamp": "2023-09-14T07:13:58.606752Z",
        "author": "GregBurch",
        "date": "2008-06-05T00:36:41+0100",
        "id": "a300330aae0ebab6047cf063c03b5b51",
        "post_id": "post-71220",
        "text": "Damn -- that thing is HUGE. Until it gets filled up with equipment, it's going to be THE place for zero-G acrobatics.",
        "thread_id": 1775
    },
    {
        "@timestamp": "2023-09-14T07:12:51.97060992Z",
        "author": "orb",
        "date": "2011-06-01T10:23:29+0100",
        "id": "5719617c2dabf3e52cfe16857e8349ee",
        "post_id": "post-208432",
        "text": "NASA:Space Shuttle Endeavour Sails To Home Port For Final TimeNASASpaceflight:Endeavour arrives home one final time to conclude STS-134CBS News Space:Shuttle Endeavour glides to smooth Florida touchdownSpaceflight Now:Shuttle Endeavour comes home to enter retirementPhoto Gallery: Endeavour glides home(PHOTO GALLERY)- a couple of chosen photos:NASA:Click on image to enlarge\u200b",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.080225536Z",
        "author": "Snake",
        "date": "2010-11-17T01:23:15+0000",
        "id": "c0c58eba36ad59d64deb950433b08553",
        "post_id": "post-272231",
        "text": "Yeah, I know about the one in the DG-IV, but even while the tertiary HUD says you're in a G-LOC you neither lose control of the ship nor have visual effects of it (screen goes black), except when you die during a G-LOC in a DG-IV '-'I was thinking on something simple, like, just the screen going black due to high G's and going red due to high negative G's.Wishbone said:Blackout conditions differ a bit from one person to another, for all we know it could be a sentient snail or an alien in the cockpit, or the craft could be unmanned (like Buran;)on the last flight).\n\nSomething configurable... (using that graphic in the DG-IV's manual as an example)Wishbone said:There are no Orbiter API means for determining acceleration\/deceleration loads as of 2010-P1 (MFD and vehicle designers do the differentiation themselves).\n\nShould I conclude then that something like this has to be implemented while doing the ship altogheter? >_<",
        "thread_id": 17547
    },
    {
        "@timestamp": "2023-09-14T07:12:52.003568128Z",
        "author": "orb",
        "date": "2011-03-19T18:53:55+0000",
        "id": "9e4c314759e4c6602ce8354c8e803b09",
        "post_id": "post-208061",
        "text": "NASASpaceflight:Endeavour pushing on for April 19 launch following traumatic opening pad flow:With the realigned Russian Soyuz TMA-21 schedule not impacting on STS-134\u2032s launch date, Endeavour is pressing on with her April 19 target, after completing the first week of what will likely be her final pad flow. The week has been marked by the usual Interim Problem Reports (IPRs) and the slight drama of a dropped tool, but it\u2019ll mostly be remembered for the tragic death of one of her loyal engineers.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.265497856Z",
        "author": "Rtyh-12",
        "date": "2010-11-20T17:09:13+0000",
        "id": "db01950e0d441558f83f146b39071374",
        "post_id": "post-272416",
        "text": "Don't know about you, but I think it looks quite nice. Just the body, the nose and the rear wings could use a little work.",
        "thread_id": 17567
    },
    {
        "@timestamp": "2023-09-14T07:13:57.730425344Z",
        "author": "Mandella",
        "date": "2010-11-26T20:33:13+0000",
        "id": "ad0950e0d8eb17ce9bd05afe41602faf",
        "post_id": "post-273382",
        "text": "jedidia said:I think it would be prudent that we first explore the actual lake before using it as training ground to explore hypothetical ones... :facepalm:\n\nWhy jump on Sky Captain? The technologies used to explore Lake Vostok could certainly be considered \"training beds\" for technologies eventually used to explore more exotic locations, such as the theorized liquid lakes under the surface of the frozen moons of the outer system.I don't think he was suggesting we fill the lake with ammonia and build a big near-vacuum dome over Antarctica.",
        "thread_id": 17669
    },
    {
        "@timestamp": "2023-09-14T07:13:57.950676224Z",
        "author": "Xyon",
        "date": "2010-11-30T06:45:38+0000",
        "id": "2bcca55980e2a26e6e614f9f8cdea6d8",
        "post_id": "post-273532",
        "text": "Can I sue said owner for it being too cold, then?",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:12:52.057632768Z",
        "author": "shangding",
        "date": "2010-02-25T03:13:13+0000",
        "id": "c09e6fa8bdc203ba043bb546e67bf494",
        "post_id": "post-208580",
        "text": "i have onebut it's incomplete and has some mistakes maybe.---------------------------------------------------ATM - Atmosphere(\u5927\u6c14\u5c42)AOA - Angle of Attack(\u8fce\u89d2)COM - Communications(\u901a\u4fe1)CSM - Command Service Module(\u6307\u6325\u670d\u52a1\u8231)EMU - Extra Vehicle Maneuvering Unit(\u7a7a\u95f4\u8231\u5916\u673a\u52a8\u88c5\u7f6e)ET - External Tank(\u5916\u90e8\u71c3\u6599\u7bb1)FOV - Field of View(\u89c6\u91ce)HAC - cylinder()HTO - Hypothetical Transfer Orbit(\u9884\u5b9a\u8f6c\u79fb\u8f68\u9053)HUD - Heads-up Display(\u62ac\u5934\u663e\u793a\u5668)ILS - Instrument Landing System(\u4eea\u8868\u7740\u9646\u7cfb\u7edf)IDSn - Instrument Docking System(\u4eea\u8868\u5bf9\u63a5\u7cfb\u7edf)ISS - International Space Station(\u56fd\u9645\u7a7a\u95f4\u7ad9)KSC - Kennedy Space Center(\u80af\u5c3c\u8fea\u822a\u5929\u4e2d\u5fc3)LEO - Low Earth Orbit(\u4f4e\u5730\u7403\u8f68\u9053)LM - Lunar Module(\u767b\u6708\u8231)LOL - Lots of LaphsMFD - Multifunctional Display(\u591a\u529f\u80fd\u663e\u793a\u5668)ME - Main Engines(\u4e3b\u53d1\u52a8\u673a)MECO- Main Engine Cut Off(\u4e3b\u53d1\u52a8\u673a\u5173\u95ed)MJD - Modified Julian Date(\u7b80\u5316\u5112\u7565\u65e5)MMU - Manned Maneuvering Unit(\u8f7d\u4eba\u673a\u52a8\u88c5\u7f6e)PAPI - Precision Approach Path Indicator(\u7cbe\u5bc6\u8fdb\u573a\u8def\u5f84\u6307\u6807)VASI - Visual Approach Slope Indicator(\u53ef\u89c6\u5316\u65b9\u6cd5\u8fb9\u5761\u6307\u6807)NDB - Receiver (Non-Directional Beacon, a.k.a radio compass)(\u63a5\u6536\u673a(\u975e\u5b9a\u5411\u706f\u5854\uff0c\u53c8\u540d\u65e0\u7ebf\u7535\u7f57\u76d8))OMS- Orbiter Maneuvering System(\u8f68\u9053\u673a\u52a8\u7cfb\u7edf)RCS- Reaction Control System(\u53cd\u5e94\u63a7\u5236\u7cfb\u7edf)SRB- Solid Rocket Booster(\u56fa\u4f53\u706b\u7bad\u52a9\u63a8\u5668)TLI - Tank Level Indicator(\u71c3\u6599\u6307\u793a\u5668)UT - Universal Time(\u4e16\u754c\u65f6)VOR - Very High Frequency Omnidirection Range(\u751a\u9ad8\u9891\u5168\u5411\u4fe1\u6807)VTOL - Vertical Take-Off & Landing(\u5782\u76f4\u8d77\u98de\u548c\u7740\u9646)Abbreviations for Spacecraft Elements(\u822a\u5929\u5668\u6784\u4ef6\u7f29\u5199):Sma - Semi-major axis(\u534a\u957f\u8f74)Smi - Semi-minor axis(\u534a\u77ed\u8f74)PeD - Periapsis distance(\u8fd1\u5730\u8ddd\u79bb)ApD - Apoapsis distance(\u8fdc\u5730\u8ddd\u79bb)Rad - Radial distance(\u5f84\u5411\u8ddd\u79bb)Ecc - Eccentricity(\u504f\u5fc3\u7387)T - Orbit period(\u8f68\u9053\u5468\u671f)PeT - Time to periapsis passage(\u901a\u8fc7\u8fd1\u5730\u70b9\u7684\u65f6\u95f4)ApT - Time to apoapsis passage(\u901a\u8fc7\u8fdc\u5730\u70b9\u7684\u65f6\u95f4)Vel - Velocity(\u901f\u5ea6)Inc - Inclination(\u503e\u89d2)LAN - Longitude of asc. node(\u4e0a\u5347\u8282\u70b9\u7684\u7ecf\u5ea6)Lpe - Longitude of periapsis(\u8fd1\u5730\u70b9\u7ecf\u5ea6)AgP - Argument of periapsis(\u8fd1\u5730\u70b9\u53c2\u6570)TrA - True anomaly(\u771f\u5b9e\u5f02\u5e38)TrL - True longitude(\u771f\u5b9e\u7ecf\u5ea6)MnA - Mean anomaly(\u5e73\u5747\u5f02\u5e38)MnL - Mean longitude(\u5e73\u5747\u7ecf\u5ea6)EPS - Emergency Power Supply(\u5e94\u6025\u7535\u6e90)TLe: True longitude of orbit ejection point(\u70b9\u706b\u70b9\u7684\u7ecf\u5ea6)DTe: Time to ejection point(\u70b9\u706b\u70b9\u7684\u65f6\u95f4)Dv: Velocity difference resulting from ejection burn [m\/s]TLi: True longitude of interception with target orbit (if applicable)\u76ee\u6807\u8f68\u9053\u8f6c\u79fb\u70b9\u7684\u7ecf\u5ea6(\u5982\u679c\u53ef\u7528)DTi: Time to interception with target orbit(if applicable)\u76ee\u6807\u8f68\u9053\u8f6c\u79fb\u70b9\u7684\u65f6\u95f4(\u5982\u679c\u53ef\u7528)\u5bc6\u5c01\u5bf9\u63a5\u9002\u914d\u5668 PMAJ2000.0\u7eaa\u5143\u5728\u5929\u6587\u5b66\u4e0a\u4f7f\u7528\u3002\u524d\u7f00\"J\"\u4ee3\u8868\u8fd9\u662f\u4e00\u4e2a\u5112\u7565\u7eaa\u5143\u6cd5\uff0c\u800c\u4e0d\u662f\u4e00\u4e2a\u8d1d\u585e\u8033\u7eaa\u5143\u3002\u5b83\u6307\u7684\u662f\u5112\u7565\u65e5\u671fTT\u65f62451545.0\uff0c\u6216\u662fTT\u65f62000\u5e741\u67081\u65e512\u65f6\uff0c\u5373\u76f8\u5bf9\u4e8eTAI\u76842000\u5e741\u67081\u65e5\uff0c11:59:27.816\u6216UTC\u65f6\u95f42000\u5e741\u67081\u65e511:58:55.816\u3002\u56e0\u6052\u661f\u8d64\u7ecf\u548c\u8d64\u7eac\u4f1a\u56e0\u5c81\u5dee\uff08\u4e0e\u6052\u661f\u7684\u81ea\u884c\uff09\u6539\u53d8\uff0c\u6240\u4ee5\u5929\u6587\u5b66\u5bb6\u4eec\u7ecf\u5e38\u6307\u5b9a\u67d0\u4e00\u7279\u5b9a\u7684\u7eaa\u5143\u4f5c\u53c2\u8003\u70b9\u3002\u65e9\u671f\u91c7\u7528\u7684\u7eaa\u5143\u6807\u51c6\u662fB1950.0\u7eaa\u5143\u3002\u5728J2000\u65f6\u523b\u7684\u5929\u8d64\u9053\u4e0e\u4e8c\u5206\u70b9\u7528\u6765\u5b9a\u4e49\u5929\u7403\u53c2\u8003\u5750\u6807\u7cfb\uff0c\u8be5\u53c2\u8003\u5750\u6807\u7cfb\u4e5f\u53ef\u5199\u4f5cJ2000\u5750\u6807\u6216\u7b80\u5355\u8bb0\u4e3aJ2000\uff0c\u4f46\u66f4\u5408\u9002\u7684\uff0c\u5e94\u8be5\u5982\u4e0b\u4f7f\u7528\u56fd\u9645\u5929\u7403\u53c2\u8003\u5750\u6807\u7cfb(ICRS)\u3002",
        "thread_id": 13218
    },
    {
        "@timestamp": "2023-09-14T07:13:57.560212992Z",
        "author": "Pyromaniac605",
        "date": "2010-11-24T04:16:08+0000",
        "id": "b7abb9985a2e8496e73c8f7adddf8de7",
        "post_id": "post-273117",
        "text": "Izack said:Hey, it nearly has my name on it....Hey, you nearly have my name! One letter off under Qwerty. Spooky. :lol:\n\nActually, it's not one letter off, it's more like a Knight in chess.Darren",
        "thread_id": 17640
    },
    {
        "@timestamp": "2023-09-14T07:13:58.00935296Z",
        "author": "Hielor",
        "date": "2010-11-28T23:43:30+0000",
        "id": "614ee30806258bf85b77f40e94913492",
        "post_id": "post-273621",
        "text": "computerex said:No\n\nI figured that you hadn't bothered to notice that the question had already been answered.Is there a reason not to do so?\n\nCentripetal acceleration uses the tangential velocity.I thought they always are in Orbiter.\n\nPerhaps, but this isn't a particularly good assumption to make. That might change in the future.",
        "thread_id": 17693
    },
    {
        "@timestamp": "2023-09-14T07:12:52.47126656Z",
        "author": "T.Neo",
        "date": "2010-02-25T16:25:30+0000",
        "id": "6cb3eebc632df66a309cf2c1563ef3f1",
        "post_id": "post-208723",
        "text": "How can we expect even what is plausible and what is not, not having a slightest idea what life is, much less what is intelligence?\n\nWe have one datapoint, Earth. Do not disregard Earth in the study of life; we ARE aliens.As for intelligence, it's all relative- a human is more intelligent then a cow, a flatworm more intelligent then a mushroom. But the basic classification for \"intelligent life\" is something that can form concepts and ideas, and live out of it's own sensory world.For what we know, there can be anything on distant stars, from life made out of distinctly different chemistry and concepts to pretty much the same humans we have here.\n\nWhile differing chemistry from that found on Earth is a possibility, such \"alternative\" chemistries such as silicon-based organisms or organisms using solvents other then water are less likely due to the unique properties of carbon and water, and their abundance in the universe.As for humans evolving elsewhere, it's complete and utter rubbish. Our evolution took too many turns to be repeated elsewhere in the universe. Even on our own world, life radiated into a myriad of forms of which we are only one. And vertebrates are themselves limited to Earth; analagous organisms elsewhere will probably only be similar to vertebrates on a superficial level.Life could have evolved on two stars from the same set of bacterias, blasted into space from another world.\n\nPossible but unlikely, even if said stars are quite close to eachother.We can even be someone's idea of Von Neuman machines, to transform, explore, or quite likely - destroy a galaxy. Machines, that settle on planets, adapt to it's environment, build up, and eventually blow the solar systems up by accident, spreading bacterias they are made of to other worlds.\n\nFun idea, but unless you provide any proof it will remain just that.If so, we see aggressive humanoids on nearby stars, aiming RKKV's at us.\n\nFor the last time in the study of life; NO OTHER HUMANOIDS.:rolleyes:Or, they could be a ball of intelligent plasma orbiting a star.\n\nAgain, possible but unlikely. Again only a fun idea unless you can provide a model based on evidence that would explain how such an organism would work.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:57.645504Z",
        "author": "Urwumpe",
        "date": "2008-07-16T20:16:38+0100",
        "id": "82e6168a6331836dcf7591502df52914",
        "post_id": "post-71101",
        "text": "Would it be possible to create a mesh which consists of passive or active payload latch pairs?With these, we could maybe make it simpler to dock payloads into the bay, when we have visual cues where the the trunnions should be.As we can shift the attachment points around, this might become especially important.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:57.649446912Z",
        "author": "DaveS",
        "date": "2008-07-25T11:37:03+0100",
        "id": "aa4d5ba389e64142388de2a1460379cf",
        "post_id": "post-71147",
        "text": "OK, anything? I have tried over and over, but just cannot get a good attachment.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:58.285540352Z",
        "author": "guitarist473",
        "date": "2010-11-29T00:50:37+0000",
        "id": "efc398e8facac3e493bd2789aab04e46",
        "post_id": "post-273832",
        "text": "Moon looks like an interesting film, i will add that to the pile.On IMDB there are two postcards from the future titles, 1997 and 2007.Since there is no details on the 1997 one i guess your refering to the 2007?Thank you all for your posts! i think i have my 6-7 suggestions to put in the hat!:cheers:",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:12:52.594587392Z",
        "author": "satelliteGuy",
        "date": "2010-02-25T11:15:44+0000",
        "id": "0d7c955728ff1a54045e9576e8f3be73",
        "post_id": "post-208893",
        "text": "Hi,I'm having a very basic problem: I wrote a DLL which only has InitModule and ExitModule. The DLL is placed in the Module\/Plugin-Directory, and I can add it to the active modules (which I did).However - the module is not loaded when I start a scenario (the only thing it does is open a file, write to it and close it - the code works when placed in a vessel-dll in the constructor). As the file does not exist, I conclude that the InitModule is NOT called as opposed to the description (or my understanding of it) or the module is not recognized properlyorbitersdk.h is included, and ORBITER_MODULE is defined.What am I doing wrong (I am not a Windows-\/Visual-C-buff. Under Linux I would be able to check for symbols in libraries etc, but Windows is still a mistery to me)?And: where do I put config-stuff for plugin-modules?Thx in advancesatelliteGuyP.S.: Here's the code#include \"orbitersdk.h\"#define ORBITER_MODULEDLLCLBK void InitModule ( HINSTANCE hDLL ){FILE* fp;fopen_s ( &fp, \"MyModule.cfg\", \"w\" );fclose ( fp );exit(-1);}DLLCLBK void ExitModule ( HINSTANCE hDLL ){}",
        "thread_id": 13247
    },
    {
        "@timestamp": "2023-09-14T07:12:51.898521088Z",
        "author": "halcyon",
        "date": "2011-05-02T18:52:26+0100",
        "id": "7723fe99fdd7dee07ad5431e55f5033d",
        "post_id": "post-208198",
        "text": "I didn't know Mike Ditka worked on the space shuttle!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.286376448Z",
        "author": "Polaris",
        "date": "2010-11-29T01:12:17+0000",
        "id": "6931dd63ab7cffa6c2c15e6760638644",
        "post_id": "post-273838",
        "text": "Terrahawks is (somewhat) good.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:57.651874304Z",
        "author": "GLS",
        "date": "2017-02-04T15:41:22+0000",
        "id": "0835f72c39c648ae10829cd985ec2067",
        "post_id": "post-71176",
        "text": "Urwumpe said:Maybe we need to break compatibility one day there in the mission files for describing the payload interfaces better. But not now.\n\nNot necessarily: we can add the new parameter for the keel bridges (\"KeelBridges=xyz\"), and add a new one with the correct name (\"LongeronBridges=xyz\"), while keeping the existing \"Bridgerails=xyz\" parameter for compatibility. The main code and the SSUWorkbench would read both versions, but SSUW would only save with the new name.But yes, it does nothing for the attachments except add eye candy...---------- Post added at 03:41 PM ---------- Previous post was at 01:05 PM ----------(to avoid going off-topic here, the EDO talk continues overhere)I'll do the code work for the new bridge fittings after I finish the EDO stuff.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:58.60291968Z",
        "author": "orb",
        "date": "2010-12-02T19:12:36+0000",
        "id": "8af20027444a7b9f1d94bb5f6db98129",
        "post_id": "post-274390",
        "text": "Some more articles on the matter:Harvard-Smithsonian Center of Astrophysics:The Universe Does Think Small.Astronomy Now:Universe's star count tripled.Sky & Telescope:Starry, Starry, Starry Night.COSMOS Magazine:Numbers of stars in universe tripled.Science News:It's really full of stars.Yale Office of Public Affairs:Discovery Triples Number of Stars in Universe.BBC News:'Trillions' of Earths orbit red stars in older galaxies.Los Angeles Times:Number of stars in universe may be vastly larger than thought.USA Today:Universe holds billions more stars than previously thought.Reuters:How many stars are there? More than you thought.",
        "thread_id": 17749
    },
    {
        "@timestamp": "2023-09-14T07:12:51.907009792Z",
        "author": "Axertan",
        "date": "2011-05-16T14:17:17+0100",
        "id": "1fceea2f20266796554005ce89adfa9a",
        "post_id": "post-208252",
        "text": "Ripley said:why is the countdown usually stopped several times while it....counts down?\n\nLook @ this:http:\/\/www.nasa.gov\/mission_pages\/shuttle\/launch\/countdown101.html",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.397833728Z",
        "author": "Wishbone",
        "date": "2010-11-19T19:23:25+0000",
        "id": "7f4c0a501d9ca73924e17858e935ded2",
        "post_id": "post-272594",
        "text": "Passchendaele... Verdun... \/me shudders",
        "thread_id": 17587
    },
    {
        "@timestamp": "2023-09-14T07:13:57.483802368Z",
        "author": "Ripley",
        "date": "2010-12-13T00:36:12+0000",
        "id": "f89908734515b13aa3dc4f34c0741995",
        "post_id": "post-272822",
        "text": "Tommy said:...Also, you can use the Len button to have SyncMFD display more orbits, IIRC up to 8 orbits can be displayed...\n\nCurrently, up to 19.For the rest, excellent little docking tutorial - I must try it!While we're at it, I was thinking the other day some very basic things like....Let'assume that:- Our orbit is a sort of \"hinged\" ring;- The \"hinges\" are the Apogee and the Perigee;- So, the axis around wich this ring can pivot is the diameter \"passing through\" Apo and Peri;- The points where we apply energy to more efficiently rotate the ring are at 90\u00b0 to these \"hinges\", so they are the AN & DN nodes.Now, according to some \"space flight principles\" I've read in a TransX doc (can't recall its number), wouldn't it be easier and more fuel efficient to Align Planes when our orbit is \"bigger\", therefore using a \"longer lever\"??So the final question is: isn't it better to align orbital plane at a later point, rather than being \"the first thing to do\"?Sorry if my terms are not exactly \"spacetech\" but it's late in the night...:cheers:",
        "thread_id": 17615
    },
    {
        "@timestamp": "2023-09-14T07:12:51.94013056Z",
        "author": "IronRain",
        "date": "2011-05-17T10:23:43+0100",
        "id": "b25e0af4502a5c275e0464d5831c803e",
        "post_id": "post-208278",
        "text": "Daily Mission Recap - FD1",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.593047552Z",
        "author": "Hielor",
        "date": "2010-12-07T19:28:04+0000",
        "id": "227cca58058d43a985b855935babf551",
        "post_id": "post-274356",
        "text": "\u200bguitarist473 said:One more thing, my computer only supports one VGA output... how would i hook two moniters up to this, iv heard of Cable splitters, but aparently with games the 2nd moniter will only show what the first monitor shows. and cannot be changed... is this true?\n\nYes, there's no cheap\/easy way to get multiple monitors out of a single VGA output. TripleHead2Go would be your best bet, and it's fairly expensive.Also, what graphics card do you have that only has one VGA out? Are you using onboard video?EDIT: ive solved the problem about monitors...With the new system unit im getting, it has 1 VGA input and 1 DVI input, in theory, if i buy a VGA to DVI converter and hook up a monitor to each one, both monitors should work? Is this correct?\n\nWhat do you mean, \"new system unit?\"If your graphics card has more than one output, you should just be able to hook up one monitor to each. I don't know what you'd need a VGA to DVI converter for.",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:12:51.899394304Z",
        "author": "n122vu",
        "date": "2011-05-04T16:34:40+0100",
        "id": "72f84a0a26ea5bf933c059a65836889a",
        "post_id": "post-208204",
        "text": "Well, there it is. The part that robbed me of my one chance to see a shuttle launch. It's like a frickin' Greek tragedy lol.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.618265856Z",
        "author": "JEL",
        "date": "2010-12-03T14:18:38+0000",
        "id": "a97552b768f2002a498e105ed9929755",
        "post_id": "post-274407",
        "text": "guitarist473 said:This site has a large selection of stereo space photograhy,I dont own a pair of 3d glasses myself so i cant check them out but i thought you guys might benefit.\n\nThanks a lot:)There are some amazing shots there. Very interesting.This one doesn't require glasses, but eye-crossing:[IMG]http:\/\/www.tridi.be\/AS11-04B.jpg[\/IMG][highlight](direct link removed due to malware warning)[\/highlight]guitarist473 said:Tell me what their like.\n\nI love them.I was somewhat surprised to see how low the LM main-rocket nozzle seems to be placed. It appears to sit very close to the ground when the LM is parked on the surface. Close enough that a relatively large rock or maybe even a sharp ridge from un-even terrain could have come in the way of it. The stereo-images really bring such details out much clearer than the usual flat 2-D images I think. My immediate thought when watching them was that they give a much better sensation, or perhaps understanding, of the image-information in them.Also, one of the images appears to show the CM above the surface, but appears to be taken from an altitude above the CM (which does puzzle me a bit). But a thing I noticed in that photo is how the distance-perception is so different when there's no atmospheric haze. That's an amazing photo in stereo:)[IMG]http:\/\/www.tridi.be\/AS17-01.jpg[\/IMG][highlight](direct link removed due to malware warning)[\/highlight]Many of the other lunar-photos also are very interesting, such as the surface-features on some of them (the huge ridge on apollo15 for example, weird thing), and even the rover closeups. Great stuff.Thanks again. Very cool link:)",
        "thread_id": 17752
    },
    {
        "@timestamp": "2023-09-14T07:13:57.54925056Z",
        "author": "retro",
        "date": "2010-11-27T16:08:44+0000",
        "id": "4b54af74ec4ffe73755592e96dcc8cab",
        "post_id": "post-273109",
        "text": "thanks i check it outtom",
        "thread_id": 17637
    },
    {
        "@timestamp": "2023-09-14T07:12:52.62027904Z",
        "author": "Urwumpe",
        "date": "2008-05-06T19:04:26+0100",
        "id": "dd8f91952f5ae0e15f66a2b58d668eab",
        "post_id": "post-64490",
        "text": "Arrrrr. You need a rat in your hat. Or you are not furry enough.",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:13:56.899291392Z",
        "author": "hribek",
        "date": "2010-11-16T15:58:49+0000",
        "id": "c5549c0bfd5b16ff68e3072c8eb12785",
        "post_id": "post-272170",
        "text": "I believe that dQ\/dt would be heating rate, or heat flux, not heat load (which would be heat flux integrated over entry time).About that formula ... k_q should apparently have the dimension of kg^(1\/2) ?Otherwise the units don't quite match with [dQ\/dt] = kg * m^2 * s^(-3)",
        "thread_id": 17542
    },
    {
        "@timestamp": "2023-09-14T07:13:57.944056576Z",
        "author": "Izack",
        "date": "2010-11-27T06:16:32+0000",
        "id": "6a64aa5c2af23c740e8cb16c22dbe6d8",
        "post_id": "post-273501",
        "text": ":rofl:At least she's claiming to have good intentions!",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:13:57.214986752Z",
        "author": "N_Molson",
        "date": "2010-11-17T20:31:32+0000",
        "id": "2c3efab8567db254591752d3462cce5a",
        "post_id": "post-272309",
        "text": "module is loaded on a running orbiter instance\n\nYou can code 3 class of objects in Orbiter : Vessels, MFDs, and Plugins. In your case, the Plugin class seems to be the best choice.module loads data from the focus vessel, first vessel type (so it knows what you're flying\n\nSearch for the \"BombMFD\" tutorial from ComputerRex on YouTube. It holds an invaluable amount of information about coding.This tutorialallowed me to make my first DLLs, it's simple and will learn you the basics.loads info from its own database to define cargo capacity etc\n\nThe Orbiter API certainly allow you to do that, it's a very flexible interface.interface used to load cargo, fuel and run currency values within itself\n\nYou can trigger pop-up \"Windows-Style\" windows in Orbiter using the API.cargo weight exported to orbiter and added to (dry) vessel mass [will this work?]\n\nCertainly. The \"SetEmptyMass\" will be your best ally there. It allows you to dynamically change the mass of any vessel in the simulation (provided you get the right handle).user does the simming, flying around to destination and so on\n\nMaybe you could get an additional reward for delivering the cargo quickly, and penalties for being in late ?interface used again to change orbiter parameters to normal and alter currency [most likely due to cargo sold]\n\nI don't get this part. What parameters are you speaking from ?new module data [savegame] exported to a txt to be loaded on the next time it is loaded\n\nThe API works with the .scn files. There are dedicated functions that allow Orbiter to read and write those files. No additionnal txt file would be needed, since you already can edit the .scn files with NotePad.My advice would be : learn the basics of C++ by following basic tutorials like the one I posted above. Start with simple things. For example you could try to trigger a message when the player lands on a defined area. That would be the skeleton of the reward system. Go step by step, and divide the final objective in sub-objectives and sub-sub-objectives.I wish you best success, an \"economic\" add-on for Orbiter would be very interesting.:hailprobe:",
        "thread_id": 17558
    },
    {
        "@timestamp": "2023-09-14T07:13:58.00836224Z",
        "author": "N_Molson",
        "date": "2010-11-27T14:30:20+0000",
        "id": "8510387e3d3f22ad49eebbb0949a6887",
        "post_id": "post-273615",
        "text": "From what I remember, this can be a quite complicated matter :http:\/\/www.orbiter-forum.com\/showthread.php?t=5072&highlight=vertical+acceleration",
        "thread_id": 17693
    },
    {
        "@timestamp": "2023-09-14T07:12:52.511777536Z",
        "author": "Juanelm",
        "date": "2010-02-25T21:54:06+0000",
        "id": "302b9e770957dac3630d302532bfad2b",
        "post_id": "post-208775",
        "text": "STS said:Hello. I think the links in the manual are not working...If that is correct, cand you provide them in the addon description?\n\nThanks for letting me know. I will fix that in the manual. Here are the links so you don't have to download it again.Windows XP Users:http:\/\/support.microsoft.com\/kb\/306901Windows Vista Users:http:\/\/www.microsoft.com\/enable\/products\/windowsvista\/speech.aspxWindows Seven Users:http:\/\/windows.microsoft.com\/en-US\/windows7\/Set-up-Speech-RecognitionAnd thanks for the comments, everyone.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:57.568437504Z",
        "author": "DanM",
        "date": "2010-11-24T02:46:10+0000",
        "id": "d8fca63f62f716d23863bd883f22c229",
        "post_id": "post-273128",
        "text": "I second everything IgnoreThisBarrel said. I also listen to Baroque. I also listen to Modern rock, mostly alternative and indie, and some Progressive Metal. My favorite modern band is probably Muse. Another kind of Music I like is 60's rock, especially the Beatles, and their solo careers.So basically, I listen to MOST, not all, stuff from classical to metal, with the exclusion of emo, grindcore, crunkcore (most stuff that ends in -core), and most rap. If you don't know what any of that is, look it up on wiki.",
        "thread_id": 17642
    },
    {
        "@timestamp": "2023-09-14T07:12:51.954438656Z",
        "author": "IronRain",
        "date": "2011-05-29T15:58:37+0100",
        "id": "5ee5e9ace66298cd337eca475144c856",
        "post_id": "post-208381",
        "text": "SpaceFlight Now:Shuttle crew bids farewell to International Space StationThe Endeavour astronauts wrapped up last-minute experiment transfers early Sunday, bid farewell to the crew of the International Space Station and moved back aboard the shuttle to prepare the ship for undocking Sunday night.Commander Mark Kelly thanked the three-man station crew for its hospitality, saying \"we had a very successful mission.\"\"We got the Alpha Magnetic Spectrometer installed, which is really a remarkable thing for physics and for science,\" he said. \"That sensor's already collecting massive amounts of data and we're looking forward to hearing what those discoveries are.\"Kelly, pilot Gregory H. Johnson, Michael Fincke, Gregory Chamitoff, Andrew Feustel and European Space Agency astronaut Roberto Vittori also delivered a pallet of spare parts, staged four spacewalks and helped service one of the station's oxygen generators and a carbon dioxide removal assembly.\n\n[ame]http:\/\/www.youtube.com\/watch?v=32zm5J5NkTc&feature=feedu[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.01015936Z",
        "author": "Hielor",
        "date": "2010-12-06T07:25:40+0000",
        "id": "ba4f877386b4cb054866f55a47fa5c2c",
        "post_id": "post-273630",
        "text": "Hielor said:Odd that I've never seen this crash before--did something change about GetAtmRef between 2006 and 2010? Orb:Connect was developed on 2006 and neither yagni nor I have tested it much on 2010.I'll update that, though, thanks.\n\nNever saw that crash because Orb:Connect is using GetSurfaceRef instead of GetAtmRef. Guess I updated it in Orb:Connect and never updated the post. Fixed the post now, thanks anyway.",
        "thread_id": 17693
    },
    {
        "@timestamp": "2023-09-14T07:13:58.306631168Z",
        "author": "n122vu",
        "date": "2010-12-06T21:21:24+0000",
        "id": "1bd00231672ec7c50ee076e940b385b2",
        "post_id": "post-273891",
        "text": "Pyromaniac605 said:Also Highlander (The first one, oh dear:probe:make sure it is the first one!) is a great sci-fi\/action movie.:)Darren\n\nThe others don't even exist in my world. As far as Highlander is concerned, \"There can be only one.\"Although I liked the series, it is still not movie canon, and as such I consider it sort of an \"artist's interpretation.\"FYI, when there is a task that I absolutely abhor doing or something I refuse to acknowledge, I have been know to respond with \"I'd sooner acknowledge the existence of the second Highlander movie than....\"According to IMDB, it is Action\/Fantasy, not sci-fi, so I have to agree that it isn't a valid suggestion in this thread regardless of whether it is one of the most awesome movies ever made.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:56.851612928Z",
        "author": "Hielor",
        "date": "2010-11-15T20:34:21+0000",
        "id": "26cdd87b3292e3d77e5225876b2fb5f4",
        "post_id": "post-272074",
        "text": "TSPenguin said:Someone send me this link:http:\/\/www.break.com\/index\/small-plane-engine-failure-1950217Besides this being an awesome emergency landing, the video raises some questions.First of all, when, where and what (plane)?\n\nFlorida, April 2009, aSky Ranger.Source:http:\/\/www.cbsnews.com\/stories\/2009\/04\/23\/earlyshow\/main4963914.shtml(watch the interview there for more info).Video showing a bit more at the start:Using that information, I've been able to determine that they'd just taken off fromWinter Haven's Gilbert Airport (KGIF). It looks like they'd just turned left after taking off from runway 22, and were paralleling 21st St NW when the engine quit, at which point they turned and landed on Havendale Blvd NW:http:\/\/www.bing.com\/maps\/?v=2&cp=28...ty=h&where1=Winter Havens Gilbert Airport, FLAnd here's the parking lot that they turned into at the end:http:\/\/www.bing.com\/maps\/?v=2&cp=np...ty=b&where1=Winter Havens Gilbert Airport, FLWhat happened that the engine restarted several times?\n\nWhen an engine fails, you go through a procedure that attempts to restart the engine. They were doing that, and it apparently worked temporarily. In the end, though, they made the right decision--better to land on the highway, when you know you can make it, than to get the engine to start and then have it fail on you when you're over a forest or a lake.Shouldn't he have radioed the ATC?\n\nNo--he was taking off from an airport without a control tower. The nearest ATC facility would probably have been the tower at Bartow, several miles to the south, and he wasn't already on their frequency, so contacting them would've required tuning to the frequency, waiting to ensure the frequency was clear, then contacting them and telling them where you are and what was going on. All of that for...what purpose? He already knows that he's going down in a fairly well-populated area, so he's not worried about being found in the event he can't walk away from the plane, and he's not worried about not being able to reach help.In general when you're flying, you do things in the order Aviate, Navigate, Communicate--first and foremost, fly the plane. If you need all of your attention to fly the plane and make a landing on a highway, don't waste time talking to people who won't be able to do anything for you anyway.It seemed he was flying rather low, what are the regulations regarding flight level in populated areas?\n\nBeing low is perfectly acceptable when you're taking off:)And last but not least, doesn't this look a little bit fake? *trollface*\n\nNot at all.---------- Post added at 12:34 ---------- Previous post was at 12:26 ----------Grover said:and as for the problem, maybe a coolant issue that cut the engine, on the last one i noticed the co-pilot touch the mixture control, which would cut the engine, but maybe an engine gauge was warning him that he had to (superheated manifold\/Internal temp maybe?\n\nI suspect the mixture control is on the pilot's left (not in view), and when your engine is off you don't tend to overheat.not a bad landing though, but \"Watch the wing\" was good advice when you have no control of speed ;P\n\nBrakes.Urwumpe said:Very fake. The engine always failed when somebody turned it off. And it restarted without problems afterwards. Does not look like a really bad problem...\n\n...what are you talking about?Grover said:im no expert on flight, i only watched the engine controls on the 3rd attempt (after the 2nd restart)\n\nThe primary engine controls are probably on the pilot's left, since the stick is in his right hand.it does look fake, ill admit, im just not very quick to accuse.in which case he should have his licence revoked\n\nHow does it look fake?",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:12:52.478808832Z",
        "author": "Orbinaut Pete",
        "date": "2010-02-24T13:06:13+0000",
        "id": "2ebb7adfb08b07ef1755c418d2e22974",
        "post_id": "post-208746",
        "text": ":welcome:to the Forum, Deltafang! :hello:",
        "thread_id": 13229
    },
    {
        "@timestamp": "2023-09-14T07:13:56.892240128Z",
        "author": "SiberianTiger",
        "date": "2010-11-16T08:17:01+0000",
        "id": "f9df7ece273e306c84f6da6b54e3f5d6",
        "post_id": "post-272133",
        "text": "Launch Hazard Area map:http:\/\/www.patrick.af.mil\/shared\/media\/document\/AFD-061109-038.doc(folks, please take care not to sail there)And search elements for various stages of flight published by Ted Molczan, together with his notes:NROL-32 is scheduled for launch on a Delta IV-Heavy, from Cape Canaveral, on 2010 Nov 18, at 23:10UTC, the opening of a launch window of several hours duration.I believe the payload is the fifth in the series of what we call Mentor spacecraft, aka AdvancedOrion, which gather signals intelligence from inclined geosynchronous orbits. They are among thelargest satellites ever deployed, with a main antenna generally believed to span ~100 m.I offer the following search elements, which should be considered to be very approximate. They arebased on launch at 23:10 UTC.1. Launch and GTOThe LEO and GTO orbits are the same as the ones I posted prior to NROL-26, rotated to the start ofthe launch window of NROL-32. Mission elapsed times are approximate.\n\nCode:LEO park T+00:12:48 to T+00:20:30                        259 X 272 km\n1 78901U          10322.98275464  .00000000  00000-0  00000-0 0    01\n2 78901  27.2800 223.3769 0010000 183.0000 359.3500 16.05000000    08\n\nGTO T+00:28:30 to T+05:24:30                           278 X 36398 km\n1 78902U          10323.19115508  .00000000  00000-0  00000-0 0    08\n2 78902  27.2800 223.2969 7307000 182.9000 167.5000  2.23480000    052. GEO InsertionThe ~3 min burn to insert into GEO will occur about 5h24m after launch, near the first ascendingnode and apogee of the GTO, near 96 E. I believe that the payload's initial inclination will bebetween 5 and 7 deg, and have adopted 6 deg as my guess. The 78903 elset is derived from that ofMentor 4, which initially drifted westward, at nearly 0.5 deg\/d.\n\nCode:Payload GEO - westward drift                         35705 X 35943 km\n1 78903U          10323.19652778  .00000000  00000-0  00000-0 0    04\n2 78903   6.0000 222.9192 0028124 186.2394 175.8683  1.00142488    08In the event that the payload drifts eastward at the same rate, its orbit could be something likethis:\n\nCode:Payload GEO - eastward drift                         35557 X 35944 km\n1 78904U          10323.19652779  .00000000  00000-0  00000-0 0    06\n2 78904   6.0000 222.9192 0046000 186.2394 175.8683  1.00405000    043. CCAM and Propellant DumpAbout 10 min after the GEO insertion manoeuvre, the now separated 2nd stage will perform the CCAM(contamination and collision avoidance manoeuvre), followed shortly by the propellant dump,resulting in approximately the following orbit, which is derived from that of NROL-26.\n\nCode:Delta IV 5 m 2nd stage                               35940 X 38084 km\n1 78905U          10323.22430556  .00000000  00000-0  00000-0 0    08\n2 78905   6.0000 219.6655 0247122  13.9414   1.8017  0.96057559    04Since the inclination change at GEO insertion would be less than that of NROL-26, there may beadditional propellant to dispose of, which could result in some combination of lower RAAN andgreater apogee, which I have not attempted to estimate.4. Visibility ProspectsThe launch phase will be an entirely Eastern Hemisphere show, but there won't be much to see, due todaylight. Depending on the time of launch, the GTO may be briefly visible from South Africa,beginning about half an hour after launch.GEO insertion will occur ~36000 km over the equator near 96 E, but it will be day-time over thathemisphere, so I doubt anyone will see the rocket burns or cloud formed by the propellant dump, butI will leave it to prospective observers in adjacent areas to evaluate potential visibility, bearingin mind that the launch could occur up to several hours later than the launch time used as the basisfor the above elements.On the nights following the launch, the payload and its upper stage may be found near the aboveorbits. I do not know the payload's destination, but would not be surprised if it heads east, toreplace Mentor 1 (95022A \/ 23567), located at 127 E (as of the latest elements, on 2010 Jan 01). Inthat case, it may be near the 78904 orbit, visible from Asia and Australia. If it heads west, the78903 orbit puts it initially within range of Asia and Australia, and South Africa by the secondweek of December.Mentor is by far the brightest satellite in GEO, normally reaching magnitude 8 - without benefit offlaring due to favourable sun angle.The upper stage should drift within range of Eastern Europe and South Africa by the night followinglaunch, and within range of Western Europe a couple of nights after that. It will reach mag 10-11,when well placed for observation.Happy hunting!Ted Molczan\n\n(from SeeSat-l mailing list)",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:12:52.511060224Z",
        "author": "STS",
        "date": "2010-02-25T15:56:20+0000",
        "id": "df3f5ac315f22dd2edc2f07d5b5267b7",
        "post_id": "post-208771",
        "text": "Hello. I think the links in the manual are not working...If that is correct, cand you provide them in the addon description?",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:58.507166208Z",
        "author": "T.Neo",
        "date": "2010-12-03T11:48:23+0000",
        "id": "ee1ba40a9fa006ce84f37424876c81bc",
        "post_id": "post-274293",
        "text": "But maybe they brought the bushes with them... alien bushes specially engineered for that very purpose. :lol:",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:58.519085312Z",
        "author": "Keatah",
        "date": "2010-12-02T03:10:51+0000",
        "id": "b22f3b2babe046ccca414af53b506b27",
        "post_id": "post-274304",
        "text": "JAW1002 said:i wonder how that works though.. if it was a simple orbiter module for sterioscopic 3D that could be changed to match whatever 3D glasses people have or prefer. docking in 3D would look great and might even be better than it is now. and being able to visually judge distance\n\nAll the necessary 3d info is already present, orbiter sends all that info to the graphics card driver. It is the job of the card driver to convert that info into a 2d bit-map image that can be displayed on the screen.I've done orbiter in 3d years ago, with a tnt2-ultra card. This is stone-age computing!Besides, 3d isn't all what its cracked up to be.",
        "thread_id": 17741
    },
    {
        "@timestamp": "2023-09-14T07:13:56.943556096Z",
        "author": "Donamy",
        "date": "2010-11-16T17:17:54+0000",
        "id": "8f1d820b8449b0fa0deb5c413cedcf52",
        "post_id": "post-272182",
        "text": "Mary Lincoln said, \" Let's go to the theater this Friday night.\"",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:12:51.976011264Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-09T00:34:00+0100",
        "id": "769ff708b456eed097035a01fc158491",
        "post_id": "post-207933",
        "text": "Spaceflight Now: \"Ceremony marks unveiling of final shuttle fuel tank\".NASA: \"NASA Ceremony Honors Shuttle External Tank Workforce\".NASA TV Video: Final Shuttle Tank Gets New Orleans Send-Off.\u200b[ame=\"http:\/\/www.youtube.com\/watch?v=-HEHIAaeFPs\"]YouTube- Final Shuttle Tank Gets New Orleans Send-Off[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.192817152Z",
        "author": "N_Molson",
        "date": "2010-11-17T10:41:58+0000",
        "id": "4c7f2ef3eda19bac89630e1bb9dd34f2",
        "post_id": "post-272273",
        "text": "I think that hailing the Probe is right in order, so:hailprobe:!That little rover somehow anticipated the Spirit and Opportunity mission.",
        "thread_id": 17552
    },
    {
        "@timestamp": "2023-09-14T07:12:52.582791168Z",
        "author": "NomenDubium",
        "date": "2010-02-25T08:05:30+0000",
        "id": "8dd7b976d118876bd769db872eb446d6",
        "post_id": "post-208883",
        "text": "Hi.I've been using Orbiter for a couple of weeks now and I was wondering if there are other stars besides the Sun that are modeled in the program? The old Microsoft Space Simulator had a list of other stars that you could select to travel to (e.g. Proxima Centauri). Does Orbiter have something similar? I can find no reference to any other stars in the program.Thank you for taking the time to reply.",
        "thread_id": 13245
    },
    {
        "@timestamp": "2023-09-14T07:13:57.823951872Z",
        "author": "Xyon",
        "date": "2010-11-26T20:37:13+0000",
        "id": "80bcef0ba594e77a6f119492a06b1875",
        "post_id": "post-273425",
        "text": "Which Apollo addon is this? There are more than one.",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:12:51.949430528Z",
        "author": "Cosmic Penguin",
        "date": "2011-05-25T12:16:13+0100",
        "id": "bce46c13cf1e5dacd18af2db6bb5df87",
        "post_id": "post-208340",
        "text": "I smell someone going \"uh-oh\" in Houston...:shifty:Jim Oberg on NASASpaceFlight.com said:I'm hearing some worried murmurs from contacts -- the separation image cards can't seem to be found. Anybody know more?\n\nChris Bergin on NASASpaceFlight.com said:One of the guys we know coming off shift at MCC-H saying no sign of the Soyuz photos yet. Uh oh.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.527575808Z",
        "author": "Tex",
        "date": "2010-11-23T02:03:59+0000",
        "id": "090ae2146a7159b363a3fe874052c984",
        "post_id": "post-272905",
        "text": "Seriously? -http:\/\/www.orbiter-forum.com\/search.php?searchid=969800The short answer, no. In all the time I've been playing Orbiter, I've never seen one successfully get off the ground.",
        "thread_id": 17628
    },
    {
        "@timestamp": "2023-09-14T07:13:57.950435584Z",
        "author": "squeaky024",
        "date": "2010-11-30T06:43:02+0000",
        "id": "eb3560ef11a629627bfef7323e760136",
        "post_id": "post-273531",
        "text": "Read the comments on this website, I found them quite entertaining.http:\/\/www.dailymail.co.uk\/news\/art...owns-sun--plans-start-charging-ALL-users.htmlI can't wait to see that bill for the property tax.",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:13:57.643743744Z",
        "author": "DaveS",
        "date": "2008-07-15T13:48:13+0100",
        "id": "289cd1d2215a9d67dd7f47af2cbfbe65",
        "post_id": "post-71079",
        "text": "Urwumpe said:Sweet!I wanted to implement a first version of the payload system today, so this thing manages to get into the next release.\n\nMaybe you could implement the two remaining RMS cameras(elbow and the new RMS Sideview Camera)?The ICD for the RSC is here:http:\/\/www.unitedspacealliance.com\/icd\/rsc\/contents.html",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:58.009139712Z",
        "author": "Hielor",
        "date": "2010-11-28T23:23:20+0000",
        "id": "6d6dc27cc6e6e0f3abe8d4ef37bd39d2",
        "post_id": "post-273619",
        "text": "computerex said:The above gets you the current vertical acceleration adjusted for the centripetal acceleration due to gravity.\n\nDid you read thepostthat N_Molson linked to? It's fairly well answered there.Your code also isn't correct--you're including the vertical component of relative velocity when you're adjusting for centripetal acceleration, and the distance from the center of a planet isn't always v->GetAltitude() + oapiGetSize(ref), since planets may not be spherical.",
        "thread_id": 17693
    },
    {
        "@timestamp": "2023-09-14T07:12:51.951579904Z",
        "author": "IronRain",
        "date": "2011-05-27T11:32:49+0100",
        "id": "c2355401b87bf2981edb1085bb50af1d",
        "post_id": "post-208360",
        "text": "Just to let you all know, final EVA in the Space Shuttle era has begunThis EVA will push the total EVA time for ISS assembly passed 1,000 hoursShuttle astronauts venture into space for final timeNASA HD stream",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:56.865515776Z",
        "author": "jedidia",
        "date": "2010-11-15T23:22:44+0000",
        "id": "0243ea0bc2315ec63e9c14b6c9f8b3b5",
        "post_id": "post-272097",
        "text": "Sure. Your craft has to delete the cargos and remember them when you \"load\" them, and be able to spawn them again, all pretty basic tasks.For cargo that is handeled purely internally, it sounds like a sensible idea, Go for it!And what exactly do you mean by \"true cargo simulation\"?unfortunatley, as i've said, i cannot do it myself.\n\nHow do you know? I didn't have a clue about C++ when I started Orbiter Galaxy, and now I have a release... sure you can do it, the real question is if you want to go through the trouble.;)",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:13:58.594247424Z",
        "author": "guitarist473",
        "date": "2010-12-07T22:02:13+0000",
        "id": "3d7a6c0a96ef8466c6e170ff6107d43b",
        "post_id": "post-274368",
        "text": "Revolpathon:Those MFDs have no display, which in reality makes them very expensive fancy keyboards, otherwise i would of considered buying them....the pack is two MFD bezels only, as there are no displays inside the bezels. To enhance the aesthetics of the MFDs, a number of laminated paperboard inserts are provided...\n\nAnd if they were more user-friendly in the programming sector, i could of just mounted them to my monitor if i purchased them.But i dont think i will, purely because i think it would be too much hassle for myself.Hielor:I guess i will have to buy the converter then when the time comes. i dont think buying a new video card will work seeing as my computer is already so old its barely upgradable.So il just buy that new computer i think.",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:12:51.964991232Z",
        "author": "boogabooga",
        "date": "2011-05-30T10:02:59+0100",
        "id": "389cb4be644323623936d93992ffe43e",
        "post_id": "post-208396",
        "text": "The ISS and Endeavour just flew over where I live and I could make them both out, like a binary star. The hours after or before docking are really cool for this reason, and I feel very fortunate to be able to see. It was really exciting to get to see Endeavour one last time.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.974733312Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-10T23:07:47+0100",
        "id": "54e921506cb832c996d688a0af8922ad",
        "post_id": "post-207923",
        "text": "For any of you maths buffs (tblaxland?;)),here\u2019s a comparison of the cryomagnet & permanent magnet.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.651688448Z",
        "author": "jambooger",
        "date": "2010-12-04T05:56:15+0000",
        "id": "2785429765d608cfa42eeb1ebc131b41",
        "post_id": "post-274523",
        "text": "I have finally adjusted my White Sands.cfg and Earth.cfg files so that Auto FCS works with White Sands. My problem is that the runway is Rwy 05, but I had to land the shuttle in a 60 degree direction so that it will land centerline. I know how to reposition the base by longitude and latitude but is there a way to rotate the base so I can have the runways aligned in the correct direction?",
        "thread_id": 17768
    },
    {
        "@timestamp": "2023-09-14T07:13:57.265044224Z",
        "author": "Izack",
        "date": "2010-11-18T23:19:00+0000",
        "id": "4f36ff7dfb4ea4fd19efb8e706fa3046",
        "post_id": "post-272412",
        "text": "I had a look at it with Meshwizard and it looks pretty funky.",
        "thread_id": 17567
    },
    {
        "@timestamp": "2023-09-14T07:13:57.377870592Z",
        "author": "V8Li",
        "date": "2008-06-03T11:12:56+0100",
        "id": "f2ad4e43c7d5eae89026a09f93d36cf0",
        "post_id": "post-70984",
        "text": "levans said:As I'm playing around with Orbiter, it strikes me that there are probably a lot more 'non-simple' maneuvers that are possible (combining several 'primitive' orbital maneuvers into more complex vector changes). Presumably these require much more tools support than Orbiter currently possesses (and accurate burns)... or maybe I just haven't found all the cool stuff yet;)\n\nYou could be at periapsis wanting to higher your apoapsis to set a rendezvous. At the same time you could be closer to a plane chage node so you have to first burn prograde and then change to a anti-normal (for example) direction to align with the target. You could simply turn prograde and yaw 45 deg to the right and when you do the burn you're gonna change both the Ap and RInc values.Also maybe you have noticed that when you burn at PeT 100 (prograde to higher Ap) you will alter the Pe value slightly too. So you could pitch more or less to keep the Pe value uncahnged. The prograde example is not the best, but imagine returning from the Moon and burning retrograde to set a circular orbit around the Earth. Since you have some extra energy to bleed you have to start at a high PeT to give you enough time. This will alter your Pe too.Overall it is best to burn in fixed directions for the most efficient results. You should use combinations of directions only for interplanetary travels. For example I've once got to the Moon, and when I was in it's SOI the Pe was so low that my prograde was pointing to the center of the Moon (I was gonna crush big time). It was a trip in which I used only the OrbitMFD so I had no precise tool to use, like the TransX. In theory I should have burned prograde or retrograde to modify my Pe value, right? But I would have used too much fuel. So I burnded half way there, not prograde nor retrograde. And with very little fuel I got my ship in front of the Moon (I was doing a \"free return\") and saved myself. You're gonna use tools like the TransX and IMFD for that and they will calculate exactly the direction to burn in a more efficient way. My burn was basically a prograde burn in Eart's orbit but you might not know that when you're in the Moon's SOI.",
        "thread_id": 1758
    },
    {
        "@timestamp": "2023-09-14T07:13:57.731184896Z",
        "author": "SiberianTiger",
        "date": "2011-01-29T15:46:06+0000",
        "id": "c785f7fee537d25080be0c91cb3e8769",
        "post_id": "post-273388",
        "text": "Notebook said:Bit of an update:http:\/\/www.bbc.co.uk\/news\/science-environment-12275979N.\n\nWell, it had been there for millions of years. One more year of waiting won't matter much, I think.",
        "thread_id": 17669
    },
    {
        "@timestamp": "2023-09-14T07:12:52.471645184Z",
        "author": "Deltafang",
        "date": "2010-02-25T22:23:58+0000",
        "id": "5228c10f1a5d640a111e956cbe9146dd",
        "post_id": "post-208728",
        "text": "T.Neo said:Well, I'd imagine it would be a means of getting away from predators temporarily. But I doubt organisms would evolve to live on the icepacks or rafts permanantly (although flying creatures might roost there).\n\nIn this imagined ocean world, you said the atmosphere could be thick enough for flying creatures to exist. Since its an ocean world, I'd imagine they'd swim or float across the surface as well. As for escaping predators on the ice floes, it could also be a way to reproduce safely before returning to the water.For some reason, I keep imagining some kind of warped alien seagulls, seals, and tortoises. :lol:Well, as I said, 1:1 tidal locking might not happen due to the eccentricity.A moon would probably have a longer rotational period then the Earth (due to being tidelocked to the parent planet) but it might be on the order of a few days at most. If it's orbiting an ice giant especially, it will need to orbit close to be stable.Day-night temperature swings on such a moon would depend on both the rotational period and the thickness of the atmosphere.I've heard that the minimum mass for a habitable moon is around 0.3 Earths (still bigger then Mars).\n\nHmmm, a close orbit? I don't remember hearing anything about the radiation in proximity with an ice giant. I'd assume it'd be the same or close to normal gas giant of similar size. The native life forms of such a moon would probably have some kind of protection against both the planet's radiation as well as the star's.I still need to work out a rotational period and atmospheric thickness for it. How thick would it have to be to have what could barely be described as \"even heating\"? (Compared to Earth's atmospheric statistics that is)Well, maybe it could happen, but the chances are low. The figure of 0.3 Earth masses is between Mars and Venus, but I don't see what would be special about density other then the uniqueness factor.\n\nSo a moon with 0.5 - 0.6 Earth masses would be kinda heavy for an ice giant to be dragging around, huh? Sorry about the density, I assumed it'd be able to hold on to an atmosphere better if it was denser for its size. How close or far would that have to be to retain a stable orbit if its even capable of that. In that case, would that make it a binary planet? Could you even imagine that? A Uranus-like planet in a binary relationship with something slightly smaller than Earth? I started thinking about that in class today. (completely ignored the lecture);)I think you said that some of the Super-Earths we've found could possibly be Hot Neptunes based on mass, right? What if there was a Super-Earth\/Hot Neptune binary planet? Could such a thing even exist? Would they be tide locked if they could maintain a stable orbit?As for naming, I think I'm going to name the planets after either locations in the Greek Underworld or the rivers there. Sounds dark and mysterious. :thumbup:",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:12:51.953775104Z",
        "author": "astrosammy",
        "date": "2011-05-29T00:13:27+0100",
        "id": "b0a97df9c86da5c65f39a2d15b716b30",
        "post_id": "post-208376",
        "text": "",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.948754944Z",
        "author": "Grover",
        "date": "2010-11-27T16:04:03+0000",
        "id": "15b2de304537457fc294a3da9ea02a62",
        "post_id": "post-273523",
        "text": "so that makes it her responsibility to find huge amounts of hydrogen to fuel it as its life comes to an end! (which quite obviously isnt going to happen)so shes a fool who probably just lost a fair bit of money",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:13:56.94547712Z",
        "author": "statickid",
        "date": "2010-11-17T18:13:28+0000",
        "id": "a08d449a290e90b8cc529a5a2bf9ed6b",
        "post_id": "post-272196",
        "text": "An undefinable number of \"things\" happen continually every year from 12:00am to 23:59:59:99999999... on April 12th every year. Some will be remembered more and less fondly by different people around the planet. I see no reason why it couldn't be space day! I want to celebrate space day!!!",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:13:57.15067008Z",
        "author": "Scarecrow",
        "date": "2008-06-03T00:52:31+0100",
        "id": "67878ab5453159f1e61039b1d8a782e1",
        "post_id": "post-70949",
        "text": "willy88 said:http:\/\/www.msnbc.msn.com\/id\/24901077\/He was a crazy one. Good he's dead.\n\nYou sure fooled me. I was thinking something along the lines of \"OMGRLY!?\" and when I clicked on the link, it was only an elephant... oh well, better luck next time.",
        "thread_id": 1755
    },
    {
        "@timestamp": "2023-09-14T07:13:58.130868224Z",
        "author": "Chipstone306",
        "date": "2007-11-28T19:16:41+0000",
        "id": "f687f265660f6c57a3e3d82901552ca0",
        "post_id": "post-12971",
        "text": "http:\/\/www.cnn.com\/2007\/TECH\/space\/11\/28\/venus.lightning.ap\/index.htmlkinda looks like LA with all the smog...lol",
        "thread_id": 177
    },
    {
        "@timestamp": "2023-09-14T07:12:52.619524096Z",
        "author": "Ghostrider",
        "date": "2008-05-06T17:20:09+0100",
        "id": "b83d4f9a3b3c722a3ca60a4ba3d900fa",
        "post_id": "post-64485",
        "text": "Urwumpe said:Like base jumping from the Eiger north face at night?:cheers:\n\nHow many cheating spouses choose the Eiger north face as a place to cavort around?:p",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:12:52.669984Z",
        "author": "ikrase",
        "date": "2010-03-02T08:47:51+0000",
        "id": "e6a30207bc2906bc1367e7734546acfe",
        "post_id": "post-208977",
        "text": "I meant that it was impractical. (ssto w\/ chemical). Too big of a mass ratio. As far as aero and structure and TPS go a NTR w\/ MR 3 is probably much better than 20 for chem as reactors are tiny.I doubt that it will be soon, but judging by Suborbital stuff, homebuilt spacecraft are possible eventually and once some people start building those kinds of things, the laws would slowly change. (I mean corporations, etc). Or, it might get to the point where it was legal and possible to build one, someone would, and then laws would change that way. Although the Kzinti Lesson is a problem with anything hotter than NTRs.",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:58.151392256Z",
        "author": "nitro159",
        "date": "2008-06-03T21:54:11+0100",
        "id": "ac267fcb9def978d10ad0e762a966b92",
        "post_id": "post-71185",
        "text": "I quite enjoyed that! A good read, very well done!",
        "thread_id": 1770
    },
    {
        "@timestamp": "2023-09-14T07:13:57.263392256Z",
        "author": "OrbitHangar",
        "date": "2010-11-15T17:32:03+0000",
        "id": "742364bda67237b07eb3b8947cfdfc2c",
        "post_id": "post-272402",
        "text": "Author:pieterpretjust need to get it off the launch padDOWNLOAD",
        "thread_id": 17567
    },
    {
        "@timestamp": "2023-09-14T07:12:51.90612736Z",
        "author": "Zilesio",
        "date": "2011-05-16T13:46:04+0100",
        "id": "5b9a206cf37e9ac697cac69b6b466864",
        "post_id": "post-208248",
        "text": "-9 and counting soon!!!Can't miss this one!!! sooooo excited:)our hearts are all inside Endeavour's payloadbay (and I'm glad they fit)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.442696704Z",
        "author": "Jarvit\u00e4",
        "date": "2010-12-02T17:52:33+0000",
        "id": "ca778ce380b7305b7d21fdfe333b4735",
        "post_id": "post-274100",
        "text": "That's what I meant, the people who were optimistic about NASA finding actual, extraterrestrial aliens this time. Even though the announcement clearly stated this would only change the way they look for habitable planets.",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:57.585219584Z",
        "author": "Tex",
        "date": "2010-11-24T23:24:53+0000",
        "id": "6c4f3bdc813df9820aa3e54b63fbb07e",
        "post_id": "post-273155",
        "text": "Easy thing to do it just look at the Map MFD, you can clearly see when your targets orbital plane will cross your launch site and in which direction it's going. Launch MFD is handy for getting a precise heading and time to launch. With a winged craft like DG4 or XR2 I usually take off when time to intersection is 350s. Good luck! :thumbup:",
        "thread_id": 17646
    },
    {
        "@timestamp": "2023-09-14T07:13:57.629116672Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-25T22:47:42+0000",
        "id": "348a331ab61d50b6a44bdbc265975ecc",
        "post_id": "post-273252",
        "text": "Thank YOU Probe!Probe bless you all:D",
        "thread_id": 17657
    },
    {
        "@timestamp": "2023-09-14T07:12:52.652560128Z",
        "author": "garyw",
        "date": "2010-02-25T21:23:51+0000",
        "id": "e5b0930d9c68f72b245e833cb2d09071",
        "post_id": "post-208944",
        "text": "Have you tried it in 2006P1? If not do so and if the same key strokes send you to warp on Orbiter 2006P1 but fail in Orbiter2009\/2010 then I think you have your answer.:p",
        "thread_id": 13256
    },
    {
        "@timestamp": "2023-09-14T07:13:58.629120256Z",
        "author": "clive bradbury",
        "date": "2008-06-08T09:54:11+0100",
        "id": "20e2083fb56a836240c208e8c583d168",
        "post_id": "post-71235",
        "text": "It's not just you - I have tried the Atlas time and time again without success - the 'empty' launcher is fine, but as soon as you add a payload it will crash more often than not. This is a shame, as it is a good looking add-on. Do like me and use the titan instead, which also has a launch AP.",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:13:57.795312896Z",
        "author": "Pinguinboy",
        "date": "2010-11-27T07:46:47+0000",
        "id": "029945c8dea5c06b834095e5d9bcec97",
        "post_id": "post-273408",
        "text": "This...is....AWESOME! This is what I needed, much thanks!:salute:",
        "thread_id": 17671
    },
    {
        "@timestamp": "2023-09-14T07:12:51.993241088Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-01T19:10:22+0100",
        "id": "a85c9a390c47e09a5dd8c591b62dbd9b",
        "post_id": "post-207975",
        "text": "The Official AMS-02 Twitter Account said:We are installing the Payload Attach System today. This will serve as our mechanical interface to the ISS.\n\nJust as a note, AMS-02 will attach to the S3 Truss zenith-inboard PAS.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.633833216Z",
        "author": "PennyBlack",
        "date": "2010-11-27T11:45:00+0000",
        "id": "0d4e41e53be21053db63c397bef9a169",
        "post_id": "post-273263",
        "text": "They are stock, if you mean the smoke from the exhaust. I only tatted with the top skin on the XR2. A nice deep red thrust flame would look great with your skin.",
        "thread_id": 17659
    },
    {
        "@timestamp": "2023-09-14T07:13:58.07225216Z",
        "author": "jedidia",
        "date": "2010-11-29T16:46:14+0000",
        "id": "0b27a56f091e9390ace4fbf7a78a4251",
        "post_id": "post-273685",
        "text": "The laws of physics in the simulated universe (our universe) can be different from those in the \"real\" universe.\n\nThen it is not a simulation to study evolution, history or behaviour or whatever, in fact it wouldn't serve to study anything. So what point would there be in it? Certainly the three-questions argument you linked to numerous times needs the universe outside and inside the simulation to not invalidate the few traces of logic it has.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:57.647837696Z",
        "author": "Donamy",
        "date": "2008-07-21T13:49:17+0100",
        "id": "43c0686c40a523d4d3c8f6b3744e7f63",
        "post_id": "post-71126",
        "text": "No problem !",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:52.668224Z",
        "author": "Loru",
        "date": "2010-02-26T16:19:33+0000",
        "id": "a89fd3eeb1c5757ac2f55eebc3280c51",
        "post_id": "post-208962",
        "text": "Nice article about nuclear rockets:http:\/\/www.nuclearspace.com\/Liberty_ship_menupg.aspx",
        "thread_id": 13259
    },
    {
        "@timestamp": "2023-09-14T07:13:57.151021056Z",
        "author": "nitro159",
        "date": "2008-06-03T00:57:17+0100",
        "id": "faea4c0deab4b0fd6a3c6edb178c0b26",
        "post_id": "post-70950",
        "text": "Damn thread title!",
        "thread_id": 1755
    },
    {
        "@timestamp": "2023-09-14T07:12:51.89910016Z",
        "author": "N_Molson",
        "date": "2011-05-03T19:20:41+0100",
        "id": "06a15e31782c3859e300b2e1df00a319",
        "post_id": "post-208202",
        "text": "A few pics found on Spaceflight Now :That looks more complex that my car's engine, for sure ! :lol:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.29224704Z",
        "author": "Urwumpe",
        "date": "2010-12-05T09:26:47+0000",
        "id": "9d01cd6f8e19ebc1774baaf212c17a78",
        "post_id": "post-273880",
        "text": "jedidia said:The sharp contrast between Starship troopers and \"Moon is a harsh mistress\" actually made me think about the possibility that Heinlein wasn't neccessarily advertising his opinions in the novel, but just making up hypothetical societies he might or might not agree with (a lot of authors keep their personal opinion on ethics out of their stories).\n\nPossible, but I think there is also a red line in his novels, since his youth, that deals with such topics, and implies a preference of Heinlein. Like the bad guys in his novels always are more corporative than the good guys. Which in Starship Troopers leaves a lot of room, since there is nothing more corporative than an insect society.Heinlein was also a strong opponent to conscripts (again a personal experience of him, since he was a conscript), calling them \"slave soldiers\", which is sure also a red line in his military plots - even if these volunteers in ST are never true volunteers, but pretty much blackmailed into voluntary military service for becoming accepted into the society of the federation...or become a misfit.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:57.425439488Z",
        "author": "Clarke3735",
        "date": "2010-11-22T00:52:49+0000",
        "id": "f0548764b0aab704eb109c2587bf03c3",
        "post_id": "post-272635",
        "text": "Alright so now Orbiter is working after I reinstalled it and now I am going to try and reinstall AMSO and its patches.Also, I am new to Orbiter and I was trying to find my Orbiter log but I am not sure where to find it?",
        "thread_id": 17595
    },
    {
        "@timestamp": "2023-09-14T07:13:58.332358656Z",
        "author": "Donamy",
        "date": "2010-11-29T18:40:30+0000",
        "id": "53a532d8a65fe4a25d73be20510c5a8e",
        "post_id": "post-273943",
        "text": "\"... and don't call me Shirley.\"",
        "thread_id": 17716
    },
    {
        "@timestamp": "2023-09-14T07:12:51.941151488Z",
        "author": "halcyon",
        "date": "2011-05-17T19:01:34+0100",
        "id": "5859f7caed4c8132743369db50cc7260",
        "post_id": "post-208284",
        "text": "Having the data is great.I never knew they got up to 3G's. They sound so calm making calls at 3G's.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.460761344Z",
        "author": "Goth",
        "date": "2010-11-21T00:04:51+0000",
        "id": "a1be5be81af8877c923b7031f338754b",
        "post_id": "post-272743",
        "text": "Can't believe.ROTFL.No really, thank you so very very much, woo482.Problem solved.",
        "thread_id": 17606
    },
    {
        "@timestamp": "2023-09-14T07:13:58.62975104Z",
        "author": "Jrquinlisk",
        "date": "2008-06-26T22:25:11+0100",
        "id": "0e99a2dcb91ace74c4a36ca4233b179f",
        "post_id": "post-71244",
        "text": "clive bradbury said:The problem I have with realistic Atlas V is more fundamental. For some reason I cannot launch a saved scenario. Whilst I can run a supplied scenario with no problem, if I save it with a different name, or even close orbiter and re-load the 'current state' scenario and it crashes.Does anyone know hwy this might be?\n\nI think it's a bug with multistage.dll. Open the .scn files in your favorite text editor, and wherever it saysCode::multistage\/multistagechange it toCode::multistage\/multistage[B]2[\/B]That should solve your problems with saving.mbartley said:I'll try it.Given complications like aerodynamic drag, air pressure reducing the thrust and\/or (?) ISP of the engines, and throttling for Max-Q limiting and G limiting, it seems unlikely that the 1st stage can be accurate. However I'd think the 2nd stage should be able to get very close, since only G limiting would apply, to normal flight profiles anyways.\n\nActually, I used some equation involving mass flow, specific impulse, and some other stuff. I found it on Wikipedia, if memory serves.",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:12:51.970708224Z",
        "author": "IronRain",
        "date": "2011-06-01T13:20:44+0100",
        "id": "73ef43d7825c1b4a391d783c0a99c75a",
        "post_id": "post-208433",
        "text": "Mission Managers Discuss STS-134STS-134 Landing Crew Comments[ame=\"http:\/\/www.youtube.com\/watch?v=g-M2aHfNGDM&feature=feedu\"]YouTube - \u202aSTS-134 Landing Crew Comments\u202c\u200f[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.570181888Z",
        "author": "jedidia",
        "date": "2010-11-24T13:53:00+0000",
        "id": "e2618d1036a6c24a6138c2b075ef058b",
        "post_id": "post-273140",
        "text": "pretty mixed. I'm a musican, so what I apreciate most in music is art and craftsmanship, which can have rather different form. On occasion I find myself liking a completely mainstream song for the masses, because I really have to give dips to the sound engineer. Classical Music for superior composing and performanse abilities, most Jazz, from older vertical jazz to modern cool jazz and even a bit of free jazz at times for sheer mastery of instruments and dynamics (although I don't like most of free jazz, because there's just no composition involved. It's like a poem that uses perfect metrics but the text in one line has nothing to do with the one that went before) and totally crazy stuff like \"math-metal\" (if you would call that a genre. Yes, I'm a drummer, how did you know?) because these guys have timing in their guts like no one else.In general, I guess you could say that I apreciate the abilities of the musicans more than the music itself. If I listen to something just for musics sake, it is usually emotionally really touching, by words or melody or groove. But of course it's another matter what you find emotionally touching. The only time I found myself actually crying simply because of the music was at what might be best described as a balkan ethno-jazz gig. Yes, I'm a strange person...",
        "thread_id": 17642
    },
    {
        "@timestamp": "2023-09-14T07:12:52.51581952Z",
        "author": "SolarStorm",
        "date": "2010-08-18T08:18:55+0100",
        "id": "f80ff8a7223094be7cd76e635287231e",
        "post_id": "post-208809",
        "text": "I've already trained the speech engine and used it in other programs before with success. I'm confident that it recognises my voice, since I spent hours and hours training it.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:58.594409216Z",
        "author": "Revolpathon",
        "date": "2010-12-07T22:30:05+0000",
        "id": "4dff198b56bb84647d2e0f04cc75c3fa",
        "post_id": "post-274370",
        "text": "if you feel confident enough it might actually be cheaper to keep your current pc case but replace everything in it.since you would only have to buy a motherboard, cpu, ram and a vid card you could be done in under 400 pounds, or even below 300 if you manage to find good parts 2nd hand, plugging a few wire's with the manual from the new motherboard is easy, assembling the rig take's only slightly more skill than that.i recomend an am2+ socket motherboard or budget allowing am3, AMD sockets are notorious for their future compatible upgradeability (i used 3 cpu's on an am2+ mobo over a span of 4 years before i build myself an entirely new system because my motherboard died.(i use an i7 now... but regretting it already because i know that for my next system i'll have to buy a new motherboard and cpu, instead of just a new cpu)edit: @hielor, my bad (shouldn't post while under influence of alcohol)",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:56.881036032Z",
        "author": "TheMinister",
        "date": "2008-06-05T19:31:33+0100",
        "id": "126fab43279854651b16864b6f71dc0d",
        "post_id": "post-70946",
        "text": "I'm gonna take a punt on that ship being from star trek voyager (with no research at all). The text in the bottom left is the right sort of font.Any others?",
        "thread_id": 1754
    },
    {
        "@timestamp": "2023-09-14T07:12:51.951314688Z",
        "author": "IronRain",
        "date": "2011-05-26T22:15:26+0100",
        "id": "1d194b37d6e0ac419cf18baedc97dd14",
        "post_id": "post-208358",
        "text": "Quite early todayDaily Mission Recap - FD11[ame]http:\/\/www.youtube.com\/watch?v=aTXuwi_1d0Q&feature=feedu[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.79727488Z",
        "author": "Rekelm",
        "date": "2011-02-08T22:49:41+0000",
        "id": "d2596791be333b32ca3351b67cfc2de4",
        "post_id": "post-273418",
        "text": "Orbiter city installcan somebody explain in a little more detail how to install orbiter city on a windows 7 machine running orbiter 2010. when I unzip into orbiter it does not put the tex and mesh files in the right place...I moved all the files manually and it runs but some buildings are gray and I think many are missing....",
        "thread_id": 17671
    },
    {
        "@timestamp": "2023-09-14T07:13:57.967029248Z",
        "author": "Linguofreak",
        "date": "2010-11-27T20:30:35+0000",
        "id": "5b4141064d96454bf3392c72bc487a6a",
        "post_id": "post-273557",
        "text": "I've been under general anaesthesia twice. I can't say I had any less sense of the passage of time than when normally asleep. The second time was for my wisdom teeth, and I was actually (barely) conscious.",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:12:52.38966784Z",
        "author": "bwog",
        "date": "2010-02-24T14:21:36+0000",
        "id": "01600d6b1f4767fbd201fd0121799125",
        "post_id": "post-208664",
        "text": "TSPenguin said:This is not the first report\/article that fails to mention Orbiters name and that it is free.If a large news outfit like fox would do that, it would certainly be great!\n\nLots of people who would try it out, and also alot a programmers, so that would mean even more addons.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:57.280276736Z",
        "author": "jedidia",
        "date": "2010-11-18T11:23:18+0000",
        "id": "1ee9fd2f34dde7f3219244010d4d6143",
        "post_id": "post-272459",
        "text": "I can't seem to find a program to convert them and none of my editing software supports the format.\n\nIt's an Orbiter specific texture format that stores all levels in the same file. There's a file in your utils directory that can pack bmp into .tex. And yes, you have to use this format.",
        "thread_id": 17572
    },
    {
        "@timestamp": "2023-09-14T07:13:58.000858112Z",
        "author": "Izack",
        "date": "2010-12-08T18:30:08+0000",
        "id": "9ecfccf5c454796240a41b118538a3f9",
        "post_id": "post-273612",
        "text": "Or maybe just thin straight wires with lights on them, like Christmas lights.Are you planning on doing anything with that huge door? I suppose it could be something like a spaceborne VAB. :hmm:",
        "thread_id": 17692
    },
    {
        "@timestamp": "2023-09-14T07:13:57.647627776Z",
        "author": "DaveS",
        "date": "2008-07-21T11:17:42+0100",
        "id": "b283ffcda7266c8a159fb303f50cdcd1",
        "post_id": "post-71124",
        "text": "SiameseCat said:I think the only MRL talkback that displays REL is the one directly above the switch.\n\nThat's the one I mean.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:52.486671104Z",
        "author": "Urwumpe",
        "date": "2008-05-05T21:38:57+0100",
        "id": "e25da29e411c73a58f58f23d61cd6162",
        "post_id": "post-64462",
        "text": "The number seems to be very honest, but 3000 are still missing if I remember correctly. A really bad day for Burma. I think about donating a little money to relief organizations, even though Burma is ruled by a military junta. But the damage is enormous and I am sure, they will accept and need help.",
        "thread_id": 1323
    },
    {
        "@timestamp": "2023-09-14T07:13:58.074819328Z",
        "author": "statickid",
        "date": "2010-11-30T15:00:50+0000",
        "id": "52112d1c38f9b23473888001a3ce1b9d",
        "post_id": "post-273701",
        "text": "still a b- in the other one everybody looks like supermodels",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:57.65193216Z",
        "author": "GLS",
        "date": "2019-11-05T00:18:54+0000",
        "id": "2e74103e0b959efd0ea01115e1558949",
        "post_id": "post-71177",
        "text": "(I was going to create a new thread, but it seems one already exists so...)As the possible attach positions on the PLB are defined, we could maybe take a small step forward in this area by allowing the user to specify what positions will be used and how, i.e., static attachment, releasable, guide plates. Those are standard parts (or they should be for the most part) so we can have one simple mesh of each and load instances of them as needed and place them in the desired attach location. All the user has to do is make the standard pin and position it correctly.The attach positions would be defined via Mission File with array parameters, similar to the Bridgerails:Code:PortStatic=270,296,311\nStarboardStatic=270,296,311\nPortLatch=210\nStarboardLatch=210\nPortGuide=210\nStarboardGuide=210We would of course publish the position id and Xo position in the manual.In my mind, for now, this would only control the visual side of the attachments, the physical side remains as is.I'm just putting this idea \"on paper\" for consideration\/discussion, implementation would only happen after SSU 5.0 is out the door.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:51.975325696Z",
        "author": "Kyle",
        "date": "2010-07-01T16:46:18+0100",
        "id": "0368026581f3c2a9f4dc0a97f2b4401f",
        "post_id": "post-207928",
        "text": "OFFICIAL: STS-134 moved to Saturday, February 26th, 2011 at 4:19 pm EST.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.086004736Z",
        "author": "REFSMMAT",
        "date": "2010-12-01T15:25:43+0000",
        "id": "e078ca9eadcfe3b57cab24bdbe452764",
        "post_id": "post-273707",
        "text": "Rtyh-12 said:If God is a omnipotent, omniscient creature which can change the laws of physics at will, could He be a programmer like Martin?\n\nNo way. Because I think if a god exists he is a beautiful she with beautiful long hair and legs, not interested in programming:)",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:57.646709504Z",
        "author": "DaveS",
        "date": "2008-07-20T23:02:12+0100",
        "id": "778bcd741711c976f1b6628b31ad0d9a",
        "post_id": "post-71114",
        "text": "SiameseCat said:MPMs now work. I still need to get the A8 talkbacks working.\n\nNice but encountered a problem. The RMS controls doesn't work anymore! No joy no matter what A8 switch settings I have. The RMS is simply dead!Speaking of that, could you please make it so that the RMS Power switch on panel A8L must be in the \"ON\" setting for any RMS controls to function? Currently we do it by placeing the PL BAY MECH PWR switches on R13L to \"ON\", when it should be just the switch on A8L.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:51.994392832Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-18T01:12:46+0100",
        "id": "353ae5b4788bea10f30f5608df34d341",
        "post_id": "post-207987",
        "text": "Lots of AMS processing going on. :thumbup:The Official AMS-02 Twitter Account said:Today at KSC we installed the Umbilical Mechanism Assembly (UMA) which will provide the power and data interface to the ISS......The keel structure was installed on the payload yesterday. This is the final Space Shuttle mechanical interface......The External Berthing Camera System was installed yesterday. This camera will provide astronauts a view as they install AMS on ISS truss.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:52.026523392Z",
        "author": "Tommy",
        "date": "2010-02-24T00:13:25+0000",
        "id": "3eb40033e293d103a25ea0fecf8b120e",
        "post_id": "post-208491",
        "text": "I believe it's the Modules\/Plugins folder inside your orbiter directory that the .dll goes into. If it's installed correctly, it should show up on the Modules tab of the Launchpad. Make sure it's enabled.",
        "thread_id": 13212
    },
    {
        "@timestamp": "2023-09-14T07:13:58.515492608Z",
        "author": "Stevodoran",
        "date": "2010-12-06T20:19:26+0000",
        "id": "efee8bce2c8209e353d4a57563ab8e13",
        "post_id": "post-274298",
        "text": "This is why i hate it when my laptop breaks:(. Very nice skin's. Love the probe reindeer. My mam couldn't stop laughing at that.",
        "thread_id": 17740
    },
    {
        "@timestamp": "2023-09-14T07:13:56.944627456Z",
        "author": "tblaxland",
        "date": "2010-11-17T06:11:36+0000",
        "id": "11c4725c0f4a237f8550e18fe05dea05",
        "post_id": "post-272189",
        "text": "Yuri's night was the first to come to mind for that specific date. The next thing to come to mind was Easter, which is normally celebrated around that time.",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:12:52.469991168Z",
        "author": "Deltafang",
        "date": "2010-02-24T14:40:42+0000",
        "id": "6d7894566455145d3e0742ac40846047",
        "post_id": "post-208709",
        "text": "SiberianTiger said:Considering that your version of future mankind has only visited 4 other star systems, they might not yet have run of gods... I can suggest picking one of the many polytheistic pantheons which existed or exist on Earth and giving the star the name of the most powerful god and name the planets with lesser gods' names.Or you can begin with speculating around the fact that Gliese 581 is in Libra constellation... Maybe this may get you somewhere.\n\nYeah, there should be plenty of pantheons left. Being in the Libra constellation is of note, but I'm not sure where that leads me.I'll spend the day looking through pantheons. I'll post my findings later, probably in an off topic...topic.",
        "thread_id": 13228
    },
    {
        "@timestamp": "2023-09-14T07:13:57.135044608Z",
        "author": "Urwumpe",
        "date": "2010-12-20T18:38:12+0000",
        "id": "52232450676ccde584dba30f03441645",
        "post_id": "post-272259",
        "text": "Wishbone said:Methinks this is one of the reasons I should write a calculator of AoA and bank angle that give maximum drag for a constant (at first, zero) vertical acceleration.\n\nActually, you usually optimize AOA for maximum L\/D, unless you have thermal constraints. You can NEVER have too much hypersonic L\/D. Never. The longer you can glide, the more control you have over your reentry and the safer it is.EDIT: From following the thread...what about founding a \"sort-of-a-VSA\", the \"Orbiter-Forum Flight Test Services\".;)Just some sort of semi-professional test pilots for add-ons and stock vessels. Nothing too extravagant, just some loose group of people working together under common testing and documentation standards.",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:57.98936704Z",
        "author": "zerofay32",
        "date": "2010-12-05T02:19:51+0000",
        "id": "6d3c70bb1926e9fe140c9d6142b5a110",
        "post_id": "post-273587",
        "text": "And you could give a disclamer that the builds are 'unsupported'. But I would think thatusefullbug reports, from different folks using different hardware, could be beneficial to you. My two cents anyways:cheers:",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:13:57.142353408Z",
        "author": "River Crab",
        "date": "2010-11-19T14:12:35+0000",
        "id": "9122fc993960afa7cb75ccbb362ac489",
        "post_id": "post-272264",
        "text": "Don't forget that they won't illuminate planet surfaces, and there's a limit to the amount of lights one can have in a simulation. Would still be awesome to have, though.Another thing I kind of wished for is little flashlights for doing EVAs, but that might be kind of cumbersome unless the light was built into the UMmu. Which would require a modification of the UMmu source code, correct?",
        "thread_id": 17549
    },
    {
        "@timestamp": "2023-09-14T07:13:58.177643008Z",
        "author": "Endeavor",
        "date": "2010-11-28T16:23:16+0000",
        "id": "40f1635fdc182626639a8b3b6cb697ec",
        "post_id": "post-273770",
        "text": "For the bugged Issue what happens is for example i load the challenger launch scenario and when it loads the shuttle is invisible and is like under the map and spinning. And this happens for Endeavour, Colombia Etc also.",
        "thread_id": 17700
    },
    {
        "@timestamp": "2023-09-14T07:12:52.515613952Z",
        "author": "SolarStorm",
        "date": "2010-08-17T13:19:24+0100",
        "id": "2145ab5a5d2bdc681698ff6d52184fc4",
        "post_id": "post-208807",
        "text": "Right, I did the clean install, loaded only OSRM and Orbiter Sound 3.5, and the same thing happened. Only the MFD's responded to my commands:(",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:58.469922048Z",
        "author": "garyw",
        "date": "2010-12-01T20:21:53+0000",
        "id": "4d4187d5d66aa562f03a7ffd1380adbf",
        "post_id": "post-274187",
        "text": "UCGO Nukes won't destroy anything and as your Apophis is ruled by the power of the config file. You'll find that you can smack jupiter into it and nothing will happen.",
        "thread_id": 17732
    },
    {
        "@timestamp": "2023-09-14T07:13:57.42424832Z",
        "author": "Clarke3735",
        "date": "2010-11-20T17:32:54+0000",
        "id": "147718b2b28fe84a775bf13036ee1a37",
        "post_id": "post-272626",
        "text": "Hi,I just recently discovered Orbiter after I became interested in the Apollo missions. I then discovered the AMSO Apollo add-on which I tried to install but I must have done it wrong because everytime I tried to load one of the Apollo scenarios it would say Orbiter terminated or something like that and then automatically close out. Then after a while, even trying any mission, including the ones that came with Orbiter, it would do the same thing then quit.I was wondering if I have to reinstall and if so, can someone please tell me how to then properly install the AMSO add-on?Sorry if this has been posted and thanks in advance,Clarke3735",
        "thread_id": 17595
    },
    {
        "@timestamp": "2023-09-14T07:12:51.906844928Z",
        "author": "Ripley",
        "date": "2011-05-16T14:11:00+0100",
        "id": "9bb905da9612fff48dd372d322c30383",
        "post_id": "post-208251",
        "text": "Noob Q:why is the countdown usually stopped several times while it....counts down?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.478899968Z",
        "author": "Xyon",
        "date": "2010-11-21T23:17:01+0000",
        "id": "cc8f43d9920f3dc45e823fbdc3b10bdf",
        "post_id": "post-272806",
        "text": "Basically, if it was made in the last five years, yes.",
        "thread_id": 17614
    },
    {
        "@timestamp": "2023-09-14T07:13:58.628824832Z",
        "author": "Matte",
        "date": "2008-06-07T22:42:16+0100",
        "id": "892a8e8315fc9a9af19b2882cd25f68b",
        "post_id": "post-71232",
        "text": "HTML:[MISC]\ncog=5\n\n[STAGE_1]\nHeight=32\nDiameter=4\nEmptyMass=20743\nFuelMass=284089\nThrust=4153416.7 \nBurnTime=253\noff=(0.,0.,0.)\nMeshName=\"ATLASV\/400CCB\"\nENG_1=(.757,0,-20)\nENG_2=(-.757,0,-20)\nENG_DIAMETER=2\nspeed=(0.,0.,-5.)\nPITCHTHRUST=361994.1\nYAWTHRUST=361994.1\nROLLTHRUST=361994.1\n\n[STAGE_2]\nHeight=13\nDiameter=3\nEmptyMass=1914\nFuelMass=20830\nThrust=147000\nBurnTime=842\noff=(0.0,-.25,22.2)\nMeshName=\"ATLASV\/SEC\"\nENG_1=(0,0,-5.5)\nENG_DIAMETER=1\nIGNITE_DELAY=10\nPITCHTHRUST=8645.9\nYAWTHRUST=8645.9\nROLLTHRUST=160\n\n[FAIRING]\nN=2\nMeshName=\"ATLASV\/AV400FAIR\"\nEMPTYMASS=2255\nDiameter=4\nHeight=12\nangle=0.\noff=(1.005,0.0,32.)\n\n[PAYLOAD_1]\n;off=(0,0,27.5)\n;speed=(0,0,0)\n;rot_speed=(0,0,0)\n;MeshName=\"\"\n;Module=\"\"\n;name=\"\"\n;Diameter=\n;Height=\n;Mass=her it is the \"virgin\" .INI file that comes with Atlas V package.when i modified it i put:[PAYLOAD_1];off=(0,0,27.5);speed=(0,0,0);rot_speed=(0,0,0);MeshName=\"carina\";Module=\"\";name=\"carina\";Diameter=;Height=;Mass=5000for sure it is wrong...but dunno where:D",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:12:51.945497344Z",
        "author": "IronRain",
        "date": "2011-05-21T08:30:51+0100",
        "id": "8a899b20514f9bb6d7313c77fa45155b",
        "post_id": "post-208312",
        "text": "A couple of videos this time:First, Daily Mission Recap - FD5[ame]http:\/\/www.youtube.com\/watch?v=-s71i5X90ug&feature=feedu[\/ame]Second, EVA shortened by faulty sensor[ame]http:\/\/www.youtube.com\/watch?v=S_3FG3SN89Q&feature=feedu[\/ame]And, Unique Photo Opportunity In Space Set For Monday[ame]http:\/\/www.youtube.com\/watch?v=Sa2vdohUp0U&feature=feedu[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.524268288Z",
        "author": "LukeX",
        "date": "2010-11-23T19:41:52+0000",
        "id": "0727b4b7a60e67d8ea0dda9d9824f124",
        "post_id": "post-272901",
        "text": "Hi, thanks for your reply!Well I would have thought so either because Orbiter2006 would also work without Joystick.The Space Shuttle eg. works properly without a joystick.\u2026As soon as I start the AMSO sim. it displays in the bottom-left corner:DX8JS: No joysticks found!Exept ignition (and I have to keep \"Num+\" pressed, it won't keep burning otherwise) I can't control the ship, also, the autopilot won't turn on!I have no idea what else I could do, I already tried different variations of settings but it just won't work ;\/\u2026any ideas?thanksgreetsLuke",
        "thread_id": 17627
    },
    {
        "@timestamp": "2023-09-14T07:13:58.19821184Z",
        "author": "Wishbone",
        "date": "2010-11-28T09:55:16+0000",
        "id": "b51b22d6c4b9885be0eccc1d6b3c572b",
        "post_id": "post-273803",
        "text": "Space Weather projecthttp:\/\/sourceforge.net\/projects\/swims\/SWIM is a special non-trivial software package that monitors solar activity and the Earth's geomagnetic activity in real-time. Solar Terrestrial Dispatch has released this formerly commercial software into the public domain.\n\n",
        "thread_id": 17705
    },
    {
        "@timestamp": "2023-09-14T07:12:51.972157184Z",
        "author": "Yoda",
        "date": "2011-06-02T04:47:31+0100",
        "id": "e761ac58ed3f1bf1196539fccc6f104e",
        "post_id": "post-208444",
        "text": "Figures, now that the shuttle is retired they are going to squeeze every damn penny out of us that they can.Once again, a HUGE mistake to depend on the russians for our manned space flight; we just got screwed big time !",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.545036544Z",
        "author": "Nerva",
        "date": "2010-11-23T15:09:18+0000",
        "id": "95e5357beef0e787f6d767226588a89a",
        "post_id": "post-273103",
        "text": "Hello,I have played the turtorial of launching the space shuttle to the ISS using the autopilot to orbit. Is there a similar autopilot program for re-entry?Thank you,Martin.",
        "thread_id": 17635
    },
    {
        "@timestamp": "2023-09-14T07:12:52.514952192Z",
        "author": "SolarStorm",
        "date": "2010-08-14T11:19:50+0100",
        "id": "5deb37edd354ae431b22c57abea636e5",
        "post_id": "post-208801",
        "text": "Juanelm said:I found an error in the 2010 version and I fixed it. If you downloaded it, please update your version.Basically all commands relating to MFD's and Orbiter commands worked, but the commands relating to the specific vessel being used would not load correctly.It should now be working correctly. Please let me know of any issues you find.\n\nOkay, well I've got issues (don't we all).:lol:But seriously, I have pretty much the same problem as mentioned: only the MFD commands work for me. Generic and Vessel commands don't load.I have:*Orbiter 2010*OSRM 2010 V2 (Got it from the hanger about 1-2 weeks ago)*Speech Recognition Engine 5.1*WinXPWas V2 was the buggy OSRM or the fixed one? Other than that keep up the good work:cheers:",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:58.482140672Z",
        "author": "Urwumpe",
        "date": "2010-12-01T00:54:00+0000",
        "id": "f892480a4355d9ac5a1658a29af5438f",
        "post_id": "post-274206",
        "text": "DaveS said:Now the question is if it is possible to have an interactive VC while the playback mode is active or if there's a way to have the annotations without the playback mode.\n\nYes, you can...there is a special event type for playbacks, that record mouse click events, I remember we use them in the orbiter VC.Annotations are independent - the flight deck location labels in the orbiter VC are implemented as annotations.",
        "thread_id": 17735
    },
    {
        "@timestamp": "2023-09-14T07:13:58.1319424Z",
        "author": "Bj",
        "date": "2007-11-29T00:27:19+0000",
        "id": "bbbf3acdecf030145bb01713d8c5a24f",
        "post_id": "post-12975",
        "text": "Oh, no. Thats going to be 100 miles east of where I am!5 day forecast prediction for 100 miles east of me;1 Hot with a chance of wind2 Hot, Chance of thunder storms with acid rain.3 Hot, 99% chance of Thunder storms and acid rain4 Hot, (with a low of 899F:blink::beach:)and lots of wind5 Hot, No wind (feels like 1,000F) :blink::beach::rofl:",
        "thread_id": 177
    },
    {
        "@timestamp": "2023-09-14T07:13:56.944153856Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-16T19:06:41+0000",
        "id": "d9685b3f1651e3a921b9fcc69936a82a",
        "post_id": "post-272186",
        "text": "The day after the Apollo 13 launch (1970).",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:12:51.96781824Z",
        "author": "IronRain",
        "date": "2011-05-31T22:11:36+0100",
        "id": "775ed286cc87166e53b8c0d24deff46f",
        "post_id": "post-208415",
        "text": "Daily Mission Recap - FD16 (seems there is no DMR-FD15)[ame]http:\/\/www.youtube.com\/watch?v=4TLTpGivmco&feature=feedu[\/ame]",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.291585024Z",
        "author": "sccard1",
        "date": "2010-11-27T03:27:20+0000",
        "id": "1a8ade0f324e1c314bde293792d468ff",
        "post_id": "post-272496",
        "text": "I can align planes fne (well 80-90% of the time) just use the align planes MFD. The problem is making a phasing orbit so I can catch the other spacecraft. I could use my training from Astro 310, but I do not feel like making the orbits coapsidal, or making it co orbital, and then making a phasing orbit. If I did all of the calculations needed, I would probably burn the engine too long or too short and miss my target.",
        "thread_id": 17573
    },
    {
        "@timestamp": "2023-09-14T07:12:51.978442752Z",
        "author": "Orbinaut Pete",
        "date": "2011-06-07T19:45:27+0100",
        "id": "811e650b861ed25d801fa1dad0208af1",
        "post_id": "post-208473",
        "text": "MEDIA ADVISORY : M11-114Unique 'Portrait' Of Shuttle And International Space Station ReleasedWASHINGTON -- Newly-released portraits show the International Space Station together with the space shuttle, the vehicle that helped build the complex during the last decade. The pictures are the first taken of a shuttle docked to the station from the perspective of a Russian Soyuz spacecraft.On May 23, the Soyuz was carrying Russian cosmonaut Dmitry Kondratyev, NASA astronaut Cady Coleman and European Space Agency astronaut Paolo Nespoli back to Earth. Once their vehicle was about 600 feet from the station, Mission Control Moscow, outside the Russian capital, commanded the orbiting laboratory to rotate 130 degrees. This move allowed Nespoli to capture digital photographs and high definition video of shuttle Endeavour docked to the station.The Soyuz landed in Kazakhstan and was taken to Moscow for routine post-landing analysis. NASA and the Russian space agency, Roscosmos, then processed the imagery as part of the standard disposition of spacecraft cargo.Additional images and high definition video are being processed and will be posted on NASA's website. To view the still images, visit:http:\/\/go.nasa.gov\/stationportraitFor NASA TV streaming video, schedule and downlink information, visit:http:\/\/www.nasa.gov\/ntvFor information about the International Space Station, visit:http:\/\/www.nasa.gov\/stationhttp:\/\/www.nasa.gov\/home\/hqnews\/2011\/jun\/HQ_M11-114_Nespoli_Pics.html",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.587352064Z",
        "author": "jedidia",
        "date": "2010-12-02T13:52:32+0000",
        "id": "b2cb140086ac938233d2af5c70bd8ae5",
        "post_id": "post-274327",
        "text": "With this setup how do i have multiple monitors and how do i switch control to either monitor for the keyboard and mouse, i want the main flight window (HUD and visual) on the monitor directly infront, then two MFDs displayed on the monitor slightly to the right of the pilot seat.How would i do this?\n\nThe new computer will most certainly come with a graphics card that has two monitor outs, which makes it a breeze. I have no Idea how you would do the setup with the stone age card in your current computer, probably best just to wait for the new one before attaching the second monitor.How are you going to attach that keyboard up there? It's kind of a nice Idea...",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:57.560428032Z",
        "author": "Wishbone",
        "date": "2010-11-24T05:39:46+0000",
        "id": "741d48027f8d0d0969fc52998906da80",
        "post_id": "post-273118",
        "text": "pain job ???",
        "thread_id": 17640
    },
    {
        "@timestamp": "2023-09-14T07:12:52.51473664Z",
        "author": "Interceptor",
        "date": "2010-08-03T02:50:39+0100",
        "id": "8258f707b87495dd653c6febb64dc6aa",
        "post_id": "post-208799",
        "text": "Juanelm said:I do. Do you think I should post it at the hangar? Otherwise I could send it to you through email if you want it (PM me).\n\nSorry to get back to you so late on this,but yes I think you should have the 2006 version dl on orbit hangar:cheers:",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:58.085055488Z",
        "author": "Ghostrider",
        "date": "2010-11-30T18:16:40+0000",
        "id": "9ffcd8c445910730b93834971fa07a29",
        "post_id": "post-273704",
        "text": "Second that. Women have curves.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:58.290861824Z",
        "author": "movieman",
        "date": "2010-12-04T23:49:14+0000",
        "id": "c7fda11e468138bc5e88d9c688d013c9",
        "post_id": "post-273873",
        "text": "Polaris said:The film was nominated the most watchable bad movie by Entertainment Weekly.\n\n'Starship Troopers' is brilliant; if reviewers think it's a bad movie then I think they missed the point. However, it's a satire on US militarism, and hence has little to do with SF.I have a similar problem with 'Firefly', in that it's basically a Western with spaceships. Obviously 'Star Trek' was often considered that way too, but there were plenty of stories which couldn't really be told in the same way in a Western setting.I'm actually having a hard time thinking of 'SF' shows that really are SF and couldn't be done just as well in a more traditional genre.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:56.893161216Z",
        "author": "orb",
        "date": "2010-11-20T22:15:41+0000",
        "id": "73020e839aead8220ee5e839451d44b7",
        "post_id": "post-272141",
        "text": "Filling of the tanks with liquid hydrogen has begun.SFN MSC said:The cold gas chilldown for the hydrogen side has been completed and the launch team is beginning the slow pumping of liquid hydrogen propellant into the three Common Booster Core stages. This \"slow-fill\" will be sped up to \"fast-fill\" after a small portion of each tank is loaded.\n\n---------- Post added at 20:05 ---------- Previous post was at 19:35 ----------After LOX chilldown filling tanks with liquid oxygen has begun. The liquid oxygen tanks in all three Common Booster Cores will be filled over the next hour or so.---------- Post added at 20:13 ---------- Previous post was at 20:05 ----------Some nice photos from Spaceflight Now in the gallery linked below -Spaceflight Now:Delta 4-Heavy stands ready for launch(PHOTO GALLERY).\u200b---------- Post added at 20:17 ---------- Previous post was at 20:13 ----------Some problems. Filling of LOX stopped:SFN MSC said:1912 GMT (2:12 p.m. EST)Flow of liquid oxygen to the rocket has stopped and technicians are starting to offload the commodity.\n\n---------- Post added at 20:30 ---------- Previous post was at 20:17 ----------Now the LH2 is being offloaded:SFN MSC said:1925 GMT (2:25 p.m. EST)The team is proceeding into liquid hydrogen offloading.\n\nThere might be possible scrub for this launch tonight.---------- Post added at 21:01 ---------- Previous post was at 20:30 ----------The launch may still occur tonight, later than at the beginning of the window:SFN MSC said:2000 GMT (3:00 p.m. EST)The troubleshooting and go-forward plans continue to be worked. Launch still can happen tonight, albeit a little later than 6:06 p.m. EST. The rocket's available liftoff window extends a few hours, which could enable the problem to be fixed, fuels reloaded and the launch to occur this evening.\n\n---------- Post added at 21:33 ---------- Previous post was at 21:01 ----------The liftoff is being retargeted for tonight at 8:30 p.m. EST \/ 01:30 UTC.---------- Post added at 21:46 ---------- Previous post was at 21:33 ----------TODAY'S LAUNCH ATTEMPT SCRUBBED.Today's launch attempt for the Delta 4-Heavy rocket has been called off due to a problem that arose during fueling operations.---------- Post added at 23:51 ---------- Previous post was at 21:46 ----------NASASpaceFlight:Delta IV Heavy launch with NROL-32 scrubbed:The United Launch Alliance (ULA) Delta IV Heavy launch vehicle mission to loft classified payload for the United States National Reconnaissance Office from Space Launch Complex 37B at the Cape Canaveral Air Force Station has been scrubbed for 48 hours due to issues suffered during fueling - relating to anomalous temperature data signatures detected on the port and starboard strap-on common core boosters during cryogenic fueling.\n\n---------- Post added 20th Nov 2010 at 02:10 ---------- Previous post was 19th Nov 2010 at 23:51 ----------Another nice photo gallery this time by Pat Corkery\/United Launch Alliance -Spaceflight Now:Delta 4-Heavy rocket revealed for launch(PHOTO GALLERY).\u200b---------- Post added at 23:15 ---------- Previous post was at 02:10 ----------The launch is targeted now for Sunday at 5:58 p.m. EST \/ 22:58 UTC. The weather outlook is 90 percent favorable.Launch Hazard Area period is 3:45-11 p.m. EST \/ 20:45-04:00 UTC.",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:12:51.942906368Z",
        "author": "ElPelado",
        "date": "2011-05-18T16:06:57+0100",
        "id": "397528fec05281f9f5b660a4cf4b364d",
        "post_id": "post-208296",
        "text": "Where are all the videos?One question: i know the crew download many videos to the ground. for example i read that they downloaded a video where we can see them in the flight deck, activating all what's necessary for space operations...where are those videos? can we see them anywhere?Thank!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.363144448Z",
        "author": "Ripley",
        "date": "2010-11-30T14:40:50+0000",
        "id": "9becf856db55ae7b2dbd4599bf1bc889",
        "post_id": "post-274011",
        "text": "A very good cost\/quality joystick is the Thrustmaster T16000M.CH is one of the top brands though not the cheapest, go for it if you can afford it.I have a Thrustmaster Cougar, still going strong, bought from SimWare.http:\/\/www.simw.com\/sfr\/hardware.html?cat=41&dir=desc",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:57.290143488Z",
        "author": "Xyon",
        "date": "2010-11-19T07:30:22+0000",
        "id": "ae384ce9f77b8755c7b7c3b7de62c7f7",
        "post_id": "post-272486",
        "text": "Congratulations. Getting into orbit yourself is one of those important abilities which marks you as an Orbinaut. I remember the first time I tried - I grabbed the stock Atlantis and punted it straight up with full thrusters. I thought I was doing quite well until it started to re-enter...",
        "thread_id": 17573
    },
    {
        "@timestamp": "2023-09-14T07:12:51.996834048Z",
        "author": "Orbinaut Pete",
        "date": "2010-10-26T01:44:12+0100",
        "id": "57c4bce8260b84c0cbe416ce02768820",
        "post_id": "post-208010",
        "text": "It's great that STS-134 has picked up the FGB PDGF installation task - I think this mission is going to be epic!:)----------NASA: \"AMS Discoveries Will Surprise, Lead Scientist Predicts\".",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.404609536Z",
        "author": "EnDSchultz",
        "date": "2010-11-19T23:49:22+0000",
        "id": "9191d3828cc824b3547cfeda471e8d57",
        "post_id": "post-272599",
        "text": "So I'm probably growing quite renowned on this form as that one idiot who comes begging every few days for help with some problem, and I grant that...I figure it's just more material for people to look up later in the rare event they run into the same problems as I do.Anyhow, here's what I know. I tried adding a DGIV to one of my scenarios via the in-game editor. Loaded fine, I could see its visual model and everything; change paints and crew through the editor, etc. Switched control to it and unpaused, and the sim crashed. I narrowed the issue down to the DGIV itself by loading the most basic scenario wherein the -only- vessel was the DGIV (modified \"Performance Test\" file included with it). Crashed while trying to startup. Nothing at all in the Orbiter.log file, just standard startup notifications.Tried reinstalling the DGIV. No luck. Figured maybe the installer doesn't overwrite existing files. Installed to a temp folder and copied\/pasted into Orbiter to make sure old files were overwritten. No luck. Maybe it was a conflict with an MFD I'd downloaded since I last used it. Turned off all modules before starting up. No luck. Thought maybe it was an issue with Spacecraft3, even though I hadn't had any trouble with other dependent vessels; reinstalled Spacecraft3.dll anyway. No luck.I looked through my recent downloads and nothing stood out. Some new ships, scenarios, planet textures, MFDs...nothing that should interfere with anything regarding the DGIV itself once they're removed from the equation.So, at this point I have absolutely no idea what's going on, and no leads other than that it works on a clean install of Orbiter...which isn't very illuminating.",
        "thread_id": 17589
    },
    {
        "@timestamp": "2023-09-14T07:12:52.610426368Z",
        "author": "SiberianTiger",
        "date": "2010-02-25T23:06:31+0000",
        "id": "48901fbf92b345fa39d8a7089cb427f5",
        "post_id": "post-208904",
        "text": "I can assume they'll ultimately make some internationalised versions of the film.",
        "thread_id": 13249
    },
    {
        "@timestamp": "2023-09-14T07:13:58.499858432Z",
        "author": "flytandem",
        "date": "2010-12-02T03:08:24+0000",
        "id": "8755d4f1bc8edac867f9abdfa808d63d",
        "post_id": "post-274261",
        "text": "Here's a fun scenario that I haven't flown yet. Leave Earth 2 hours from the time of this posting, but you should launch at scenario start.You sling Venus going to Mars. You'll need to do an inverted flight aerobrake to land at Mars. There is a 3 week planned stay on Mars surface before heading back and the total time from departing Earth to returning to Earth is less than 18 months.Please excuse the departure location of Southern California. I planned it using my home base and since the launch window is just 2 hours away, there was no time to airlift the DG to the Cape. Since you probably don't have a base here, just accelerate east across the desert for launch.Code:BEGIN_DESC\nMars and back in under 18 months. Includes a sling of Venus going to Mars and a 3 week stay on MMars before returning home. Scenario start has the ship parked in Southern California. Head due east across the desert for launch.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55531.7648890951\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  NAV 0\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  3\n  FNumber 7\n  Int 1\n  Orbit True\n  Vector  -3519610.48814 4841837.31776 -2181456.98267\n  Vector  286.391362002 101.922303163 -235.849175363\n  Double  3.98600439969e+014\n  Double  55531.7648891\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55531.7648891\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 3\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 1  6571230.23107\nEj Orientation\n 1  0.910712803691\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  55531.7648891\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 0  -4930.34978724\nEject date\n 0  55532.139354\nOutward vel.\n 0  -1688.04090622\nCh. plane vel.\n 0  -1476.31614652\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -5477057275.41 209105706.959 2748880640.42\n  Vector  9349.66002658 -357.858692987 -4709.54780962\n  Double  3.2485863e+014\n  Double  55678.7804479\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55531.6642804\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  99408066708.4 -6340328947.87 -44022690328.3\n  Vector  24291.6323171 -393.975520386 33681.807728\n  Double  1.32712764814e+020\n  Double  55685.5386415\n  Handle Sun\n  Handle Venus\n  Handle Mars\nSelect Target\n 0 Mars\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55531.6651654\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 0  0.985369262444\nInc. angle\n 0  -0.0519759051244\nInherit Vel.\n0 0\nEject date\n 0  55685.5386415\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -4005074789.13 -365125722.586 -3705091128.02\n  Vector  5585.13747465 509.539135959 5158.84388829\n  Double  4.28282991638e+013\n  Double  55798.8073569\n  Handle Mars\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55531.6651733\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit True\n  Vector  41106037202 3754953875.28 227279698599\n  Vector  -19396.8364134 858.543787492 13117.6189185\n  Double  1.32712482783e+020\n  Double  55807.1063638\n  Handle Sun\n  Handle Mars\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 1\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55531.6669446\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 0  -2586.09546538\nEject date\n 0  55828.1607434\nOutward vel.\n 0  -1553.73453443\nCh. plane vel.\n 0  -306.07\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  -8055757972.09 2732791556.96 -3281329148\n  Vector  4245.44518743 -1437.74117484 1720.13799266\n  Double  3.98600439969e+014\n  Double  56047.8201632\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55531.6669446\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE TransX\nEND_MFD\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Landed Earth\n  POS -117.2601388 34.0891835\n  HEADING 90.00\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  GEAR 1 1.0000\n  PSNGR 2 3 4\n  TRIM 1.000000\n  AAP 0:0 0:0 0:0\nEND\nEND_SHIPS---------- Post added at 02:37 PM ---------- Previous post was at 08:21 AM ----------Had so much fun making then flying the scenario above I decided to look for future similar windows. Found one in 2017 but it barely worked and took more than 18 months for the trip. But then in 2023 there was another one. The following are a pair of scenarios... they start the same with same launch ands sling of Venus, but the first one is a landing for a month on Mars with eject plan all set up for the return to Earth. The second in the pair is with an abort of the landing and uses gravity sling from Mars to return to Earth a couple of months sooner than the landing scenario. One could imagine coming in toward Mars and then deciding which way to finish the flight... a landing with a month's stay or an abort and flyby a few hundred Km above Mars surface.Code:BEGIN_DESC\nDepart Earth in 2023, sling Venus to Mars with landing for 1 month. Then return to Earth.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 60192.7016381475\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  NAV 0\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  3\n  FNumber 7\n  Int 1\n  Orbit True\n  Vector  -2562870.58569 1448893.69607 5649973.68008\n  Vector  -335.978394357 75.2843444041 -171.708438177\n  Double  3.98600439969e+014\n  Double  60192.7016378\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7016378\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 3\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 0  6571230.23107\nEj Orientation\n 0  0.910712803691\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7015907\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 4  -4975.36593351\nEject date\n 0  60193.189354\nOutward vel.\n 0  -27.0312426463\nCh. plane vel.\n 0  -84.5874472123\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  1446816748.72 -1128012108.19 5913919537.2\n  Vector  -2632.38860668 2038.83847251 -10660.1026136\n  Double  3.2485863e+014\n  Double  60349.6672682\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.701588\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -19160294352 -353668747.638 -106983327354\n  Vector  35764.8653578 -921.240422564 -17301.1921945\n  Double  1.32712764814e+020\n  Double  60356.0713327\n  Handle Sun\n  Handle Venus\n  Handle Mars\nSelect Target\n 0 Mars\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7015865\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 0  1.25600001625\nInc. angle\n 0  -0.11853229082\nInherit Vel.\n0 0\nEject date\n 0  60356.0713327\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -2601636704.21 386350045.193 5545616767.35\n  Vector  2902.48005943 -467.28168091 -6105.25460334\n  Double  4.28282991638e+013\n  Double  60472.3355992\n  Handle Mars\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7015838\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit True\n  Vector  208241986608 -4911506090.3 15195151055.5\n  Vector  1922.8400127 301.244910463 20049.7815542\n  Double  1.32712482783e+020\n  Double  60482.8131657\n  Handle Sun\n  Handle Mars\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 1\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7015811\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 3  -2935.76051566\nEject date\n 1  60515.7509648\nOutward vel.\n 0  54.7252750417\nCh. plane vel.\n 2  -105.43\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  -6485998672.31 3841019419.45 5486102178.14\n  Vector  1975.30390698 -1172.33491413 -1682.08890948\n  Double  3.98600439969e+014\n  Double  60764.0509988\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7016378\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE TransX\nEND_MFD\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Landed Earth\n  POS -117.2601388 34.0891835\n  HEADING 90.00\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  GEAR 1 1.0000\n  PSNGR 2 3 4\n  TRIM 1.000000\n  AAP 0:0 0:0 0:0\nEND\nEND_SHIPSAnd the abort landing scenario...Code:BEGIN_DESC\nLeave Earth in 2023 for a sling of Venus to Mars and sling of Mars back to Earth.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 60192.7046226006\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  NAV 0\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  3\n  FNumber 7\n  Int 1\n  Orbit True\n  Vector  -2649054.57675 1468630.32814 5604947.45521\n  Vector  -332.393489703 77.776647248 -177.47778121\n  Double  3.98600439969e+014\n  Double  60192.7046226\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7046226\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 3\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 1  6572691.1063\nEj Orientation\n 0  0.352207443053\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7041676\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 4  -4975.37090384\nEject date\n 0  60193.189354\nOutward vel.\n 0  -27.0312426463\nCh. plane vel.\n 0  -84.5874472123\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  1447024763.79 -1128020527.87 5913863970.19\n  Vector  -2632.37261583 2038.83867244 -10660.045772\n  Double  3.2485863e+014\n  Double  60349.6672214\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7041621\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -19159627048.5 -353721309.615 -106983501777\n  Vector  35827.7152461 -948.486259022 -17295.081378\n  Double  1.32712764814e+020\n  Double  60356.0712746\n  Handle Sun\n  Handle Venus\n  Handle Mars\nSelect Target\n 0 Mars\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7041459\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 4  1.25629497689\nInc. angle\n 3  -0.11920947857\nInherit Vel.\n0 0\nEject date\n 0  60356.0712746\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -2627594092.05 425119830.795 5530300830.76\n  Vector  2891.82694585 -467.300794333 -6102.05644549\n  Double  4.28282991638e+013\n  Double  60472.4103194\n  Handle Mars\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7041392\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  208130798916 -4780806904.29 15319670628.8\n  Vector  3645.54859756 -320.703567741 21255.2003957\n  Double  1.32712482783e+020\n  Double  60482.8961075\n  Handle Sun\n  Handle Mars\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7041338\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 4  2.44070577603\nInc. angle\n 3  0.103560856496\nInherit Vel.\n0 0\nEject date\n 0  60482.8961075\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  -4989082981.12 -639886288.427 7849693028.07\n  Vector  5842.12595674 751.280563541 -9212.04732362\n  Double  3.98600439969e+014\n  Double  60684.5760712\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7046226\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE TransX\nEND_MFD\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Landed Earth\n  POS -117.2601388 34.0891835\n  HEADING 90.00\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  GEAR 1 1.0000\n  PSNGR 2 3 4\n  TRIM 1.000000\n  AAP 0:0 0:0 0:0\nEND\nEND_SHIPS---------- Post added at 07:08 PM ---------- Previous post was at 02:37 PM ----------Going out on a limb here because I have no clue about real life needs in rocket science including the strategies of going to Mars. But it struck me that the above two scenarios of a flight that could choose to land or sling home, could be followed (chased) by a second robotic cargo ship that is designed to only sling and allow supplies to the crew in event they chose to land. The chase ship would also have the heat shield for Earth re-entry.I found a scenario that start 4 days after the first ship but because of the eject it arrives for its sling 14 days after the landing. The idea is for the landing craft to launch and eject as the supply ship passes Mars and dock with it in the hours after its eject from Mars. This way the landing craft doesn't have to pull many months of supplies, and Earth re-entry hardware up with it from the surface and accelerated up to eject speeds.Remember, these scenarios are for navigation purposes only. They are just the DG so no fancy cargo addon has been created or utilized.Here's the supply ship...Code:BEGIN_DESC\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 60192.7228304392\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  NAV 0\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  3\n  FNumber 7\n  Int 1\n  Orbit True\n  Vector  -3153199.04459 1602552.24037 5298958.69668\n  Vector  -308.037151119 92.3485635278 -211.229396577\n  Double  3.98600439969e+014\n  Double  60192.7228247\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7158457\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 3\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 0  6572691.1063\nEj Orientation\n 0  0.352207443053\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  60192.721802\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 4  -5021.0536366\nEject date\n 1  60196.639354\nOutward vel.\n 1  -232.731242646\nCh. plane vel.\n 2  -157.787447212\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  1178323200.6 -1101441921.03 5978152048.73\n  Vector  -2165.23802623 2006.92559226 -10860.3605439\n  Double  3.2485863e+014\n  Double  60351.5343862\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7222253\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -13759480742.2 -676251510.802 -107837511672\n  Vector  36406.7888076 -1007.75796548 -15595.5664599\n  Double  1.32712764814e+020\n  Double  60357.8894489\n  Handle Sun\n  Handle Venus\n  Handle Mars\nSelect Target\n 0 Mars\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7228294\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 3  1.27068766003\nInc. angle\n 3  -0.122314070243\nInherit Vel.\n0 0\nEject date\n 0  60357.8894489\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -2073436133.37 402551147.781 5762572530.46\n  Vector  2154.63650168 -418.360918335 -6002.72105169\n  Double  4.28282991638e+013\n  Double  60484.6121014\n  Handle Mars\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7224495\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  205345650651 -4110316159.36 44154610500.3\n  Vector  261.767287232 -193.735832668 21226.278971\n  Double  1.32712482783e+020\n  Double  60495.7152262\n  Handle Sun\n  Handle Mars\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7228294\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 3  2.52664927906\nInc. angle\n 3  0.107306333071\nInherit Vel.\n0 0\nEject date\n 0  60495.7152262\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  -5547685209.1 -522183139.293 7474479939.21\n  Vector  6558.07592606 618.638959402 -8855.30383663\n  Double  3.98600439969e+014\n  Double  60688.1456167\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7215463\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE TransX\nEND_MFD\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Landed Earth\n  POS -117.2601388 34.0891835\n  HEADING 90.00\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  GEAR 1 1.0000\n  PSNGR 2 3 4\n  TRIM 1.000000\n  AAP 0:0 0:0 0:0\nEND\nEND_SHIPSAnd since it passes a bit sooner than the original landing scenario, I have redone the landing scenario to have an identical Mars to Earth plan. This way the launch from Mars can be less stringent and be allowed to not be oriented with the passing cargo ship. Even if it's of different eject orientation it will on the same eject plan and be able to dock up probably within a day or two.The revised landing scenario...Code:BEGIN_DESC\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 60192.7065719672\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  NAV 0\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  3\n  FNumber 7\n  Int 1\n  Orbit True\n  Vector  -2704824.60364 1481863.08489 5574747.24345\n  Vector  -329.989152531 79.3892489255 -181.211224814\n  Double  3.98600439969e+014\n  Double  60192.7065716\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7065716\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 3\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 0  6571230.23107\nEj Orientation\n 0  0.910712803691\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7064361\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 0  -4975.36593351\nEject date\n 0  60193.189354\nOutward vel.\n 0  -27.0312426463\nCh. plane vel.\n 0  -84.5874472123\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  1446814307.47 -1128011333.17 5913916007.49\n  Vector  -2632.38884847 2038.8384783 -10660.102974\n  Double  3.2485863e+014\n  Double  60349.6672724\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7064334\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -19160300790.7 -353668386.379 -106983325631\n  Vector  35764.408774 -921.034009687 -17301.2345968\n  Double  1.32712764814e+020\n  Double  60356.0713327\n  Handle Sun\n  Handle Venus\n  Handle Mars\nSelect Target\n 0 Mars\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.706432\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 0  1.25600001625\nInc. angle\n 0  -0.11853229082\nInherit Vel.\n0 0\nEject date\n 0  60356.0713327\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -2601627671.32 386349441.219 5545602450.44\n  Vector  2902.48119825 -467.281719015 -6105.2550606\n  Double  4.28282991638e+013\n  Double  60472.335617\n  Handle Mars\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7064267\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  208241995707 -4911504817.39 15195126156.9\n  Vector  1922.83923797 301.230656145 20049.7796223\n  Double  1.32712482783e+020\n  Double  60482.8131535\n  Handle Sun\n  Handle Mars\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.706385\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 3  6391.49232774\nOutward angle\n 4  2.52664858093\nInc. angle\n 4  0.107306682137\nInherit Vel.\n0 1\nEject date\n 4  60495.7152147\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  -5491243288.99 -523649207.091 7516238390.5\n  Vector  6552.73906664 618.860108947 -8844.26100871\n  Double  3.98600439969e+014\n  Double  60688.161862\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  60192.7063835\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE TransX\nEND_MFD\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Landed Earth\n  POS -117.2601388 34.0891835\n  HEADING 90.00\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  GEAR 1 1.0000\n  PSNGR 2 3 4\n  TRIM 1.000000\n  AAP 0:0 0:0 0:0\nEND\nEND_SHIPS",
        "thread_id": 17738
    },
    {
        "@timestamp": "2023-09-14T07:13:57.218443008Z",
        "author": "Grover",
        "date": "2010-11-17T22:51:04+0000",
        "id": "4443e7d5a8ce24b6d4b600efe21f34ea",
        "post_id": "post-272325",
        "text": "because thats much harder \u00ac\u00aci only want to make a bolt on for orbiter, not an entirely new system",
        "thread_id": 17558
    },
    {
        "@timestamp": "2023-09-14T07:12:52.50546304Z",
        "author": "Woo482",
        "date": "2010-02-24T21:22:51+0000",
        "id": "d779e371f914b02b3447f0d0373c95f9",
        "post_id": "post-208758",
        "text": "I think you'll have to use \"UMMUFA\" to add UMmu support to the shuttle, you can find it [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3509\"]here[\/ame] , it should add the UMmu airlock just above the docking port, but I've never used it so I'm not totally sure.",
        "thread_id": 13233
    },
    {
        "@timestamp": "2023-09-14T07:13:57.949490688Z",
        "author": "Urwumpe",
        "date": "2010-11-27T17:05:10+0000",
        "id": "efd7d30ddc82fb5d4eb764e9e25f8545",
        "post_id": "post-273526",
        "text": "SiberianTiger said:Now, if she is owner of the Sun, you folks all know whom to sue in case the Sun does any damage to your property or health. :lol:\n\nThe next solar maximum comes for sure, and the owner is responsible...---------- Post added at 06:05 PM ---------- Previous post was at 06:02 PM ----------jinglesassy said:Actually it allows you to claim parts of a celestial object if you have plans to develop it within a decade.\n\nNo. Not at all. That kind of stuff is said only by frauds who sell real estate on the moon.In reality, you can't even own parts of the moon as private citizen, since you would need a sovereign to back your claim up. Which court would be responsible for your claim? What if I mine the Iridium deposit despite Artlav claiming to own it?",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:13:58.204447232Z",
        "author": "Xyon",
        "date": "2010-11-29T20:42:34+0000",
        "id": "42b99ae1fe0b5140f67be80d03cd6b34",
        "post_id": "post-273812",
        "text": "I don't speak Chinese either, but I agree with the Penguin above me, I can imagine there are a significant amount of Chinese-speaking Orbiter fans who will love that site. What I can see looks nice and clean, and isn't infested with popups every five seconds and banner adverts.:thumbup: Best of luck with it!",
        "thread_id": 17706
    },
    {
        "@timestamp": "2023-09-14T07:13:57.280603648Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-19T05:57:38+0000",
        "id": "9f87cd7c42964e0042a05ac1ae72083f",
        "post_id": "post-272463",
        "text": "I personally recommend levels 7 or 8 for habitable planets\/moons, and never make transparent clouds above level 7. Your system sounds pretty cool!Here's a gas giant tutorial I use to make my gas giant textures, and there's this one program I use that's listed on the Celestia forum for creating gas giant textures. I like blending them together using a variety of techniques.",
        "thread_id": 17572
    },
    {
        "@timestamp": "2023-09-14T07:12:51.903508736Z",
        "author": "flying coffin",
        "date": "2011-05-15T16:07:29+0100",
        "id": "ac1754cd0a66508ba1f67a1a843956ee",
        "post_id": "post-208236",
        "text": "STS-134 posterhttp:\/\/sfa.nasa.gov\/MISSIONPOSTERS\/sts134\/STS-134 poster lores.pdfEdit: corrected link",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.289632768Z",
        "author": "qwesr",
        "date": "2010-11-19T02:40:22+0000",
        "id": "2c90b20636a54d52e3cf8efcdbb9e2e7",
        "post_id": "post-272483",
        "text": "Great job, i took me like a month to get my first average orbit>.<:facepalm:, anyways keep trying and keep having fun:):thumbup:",
        "thread_id": 17573
    },
    {
        "@timestamp": "2023-09-14T07:13:58.28684032Z",
        "author": "fireballs619",
        "date": "2010-11-29T02:20:25+0000",
        "id": "d6d92215bd0750818928af3cfca51d2c",
        "post_id": "post-273842",
        "text": "MikeB said:Blade Runner is great sci-fi, but not much about space.Apollo 13 is a great (the greatest?) space movie, but factual, not fiction.Firefly\/Serenity is great sci-fi, too, with better stories and better coherence than any other sci-fi series.\n\nWell, science fiction doesn't necessarily have to be about space. Blade Runner really makes you think after you are done watching it.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:12:52.035723008Z",
        "author": "Ark",
        "date": "2010-02-22T23:20:26+0000",
        "id": "1b99ac2fda461a87234d17e2df399825",
        "post_id": "post-208499",
        "text": "The century or more it would take to terraform Mars is a long time, even with full time acceleration. :lol:",
        "thread_id": 13214
    },
    {
        "@timestamp": "2023-09-14T07:12:52.07686016Z",
        "author": "Artlav",
        "date": "2010-02-23T18:00:05+0000",
        "id": "043d801b53a5ba2c80956e729a9c0631",
        "post_id": "post-208588",
        "text": "george7378 said:Maybe if someone could fill out that template I put above so that it displays some text, or maybe allows you to display images or something, if that isn't too complicated in coding.\n\nWhat you describe is not quite simple for someone who have no idea how simple or complex it is.Do you have any programming experience at all?The best gain for you would be if you try to get that done yourself, and only ask for guidance after total failure, if there will be one.",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:13:58.29135488Z",
        "author": "jedidia",
        "date": "2010-12-05T07:35:26+0000",
        "id": "efeef89d3bba1a27b5b5965f4fcbacf3",
        "post_id": "post-273877",
        "text": "still it IMHO missed the point of the novel.\n\nAlthough it's kind of difficult to tell what the point of the novel really is. It reads much more like an article about future military equipement, doctrine and tactics than like an actual story, so making a movie out of it is kind of a bad idea in the first place.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:57.505015296Z",
        "author": "Ark",
        "date": "2010-12-04T18:25:28+0000",
        "id": "7280b235bf933abe751490a54d5d0311",
        "post_id": "post-272859",
        "text": "IEATMFD's attitude lock appears to be exactly what I need. However, how do I get it to lock on to the attitude that I want? I line the ship up on the IMFD burn target, hit the attitude lock button, and the ship jumps to an entirely different attitude. Read through the documentation and all is says is that it holds attitude relative to prograde.",
        "thread_id": 17621
    },
    {
        "@timestamp": "2023-09-14T07:13:57.60268288Z",
        "author": "Chipstone306",
        "date": "2008-06-03T18:06:59+0100",
        "id": "acbe51399695256442553f80bd8faee3",
        "post_id": "post-71024",
        "text": "http:\/\/www.cnn.com\/2008\/TECH\/science\/05\/30\/space.solar\/index.html",
        "thread_id": 1765
    },
    {
        "@timestamp": "2023-09-14T07:13:58.33281664Z",
        "author": "Ghostrider",
        "date": "2010-11-29T19:02:31+0000",
        "id": "60a4a0c451d95ffa31ce264c49b0a1e6",
        "post_id": "post-273945",
        "text": "Despite him being known mainly as a comedy actor, his most memorable appearance as far as I'm concerned is as Cmdr JJ Adams of space cruiser C-57D inForbidden Planet, alongside Anne Francis, Walter Pidegon and Robby.Star Trekowes quite a dept to that movie.RIP Leslie Nielsen. You sure showed that id monster that you meant business.",
        "thread_id": 17716
    },
    {
        "@timestamp": "2023-09-14T07:12:51.991607808Z",
        "author": "Orbinaut Pete",
        "date": "2010-08-02T22:46:46+0100",
        "id": "e277bcac5f66cdfd2a99cf09518bc67a",
        "post_id": "post-207958",
        "text": "NASASpaceFlight: \"Diligent to the end \u2013 Endeavour's engineers spot 0.005 inch FCV defect\".---------- Post added at 09:15 PM ---------- Previous post was at 01:52 PM ----------AMS02.org: \"A Galactic Flight\".On August 25th, a US Airforce C-5M Super Galaxy will land at Geneva Airport to pick up the AMS-02 experiment and 65 members of the AMS Collaboration. On the following day the airplane will leave for KSC where it will land on the famous Shuttle landing strip.The C-5 M is one of the largest aircraft in the world, able to carry very heavy loads and land and take-off from amazingly short strips.If you want to know more about the C-5M Super Galaxy have a look to this impressivevideo.\n\n---------- Post added 2nd Aug 2010 at 01:18 PM ---------- Previous post was 1st Aug 2010 at 09:15 PM ----------Some nice info on the STORRM DTO (Detailed Test Objective):NASA: \"A Perfect STORRM\".---------- Post added at 10:46 PM ---------- Previous post was at 01:18 PM ----------Here's some great time-lapse videos of AMS-02 being rotated in CERN's cleanroom today:\u200b",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.998822656Z",
        "author": "Kyle",
        "date": "2011-01-13T18:22:05+0000",
        "id": "7501166c7a679d40078ef2ca25b109d9",
        "post_id": "post-208026",
        "text": "Sunset for April 19th is at 7:57pm, so STS-134 will launch a few minutes before sunset.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.599140352Z",
        "author": "Xyon",
        "date": "2010-12-02T19:28:23+0000",
        "id": "0ca4a65a7c49db7d7043295c67015344",
        "post_id": "post-274386",
        "text": "As in (unless I misinterpret) an Orbiter Fan Fiction section? Do we have enough fanfic writers amongst us to make such a forum worthwhile?",
        "thread_id": 17748
    },
    {
        "@timestamp": "2023-09-14T07:13:57.371750912Z",
        "author": "orb",
        "date": "2011-01-25T12:16:04+0000",
        "id": "c3307ae510dff319646707b527d7116b",
        "post_id": "post-272535",
        "text": "NASA:NASA Partners On Nanosail-D Amateur Astronomy Image Contest:To encourage observations of NanoSail-D, Spaceweather.com is offering prizes for the best images of this historic, pioneering spacecraft in the amounts of $500 (grand prize), $300 (first prize) and $100 (second prize).The contest is open to all types of images, including, but not limited to, telescopic captures of the sail to simple wide-field camera shots of solar sail flares. If NanoSail-D is in the field of view, the image is eligible for judging.{...}To learn more about the NanoSail-D imaging challenge and contest rules, satellite tracking predictions and sighting times, visit:http:\/\/www.nanosail.org\u200b\n\nNASA Science:Solar Sail Stunner.",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:58.652603904Z",
        "author": "fort",
        "date": "2010-12-05T00:20:31+0000",
        "id": "94bb70420b24bf6003301255c91c679e",
        "post_id": "post-274528",
        "text": "I remember an old topic about autofcs on the M6 forum where Mike Norman, the author, was talking about its module in consideration of that question of true or magnetic north.But: if one turn the monitor of some degrees...does that could resolve the problem ?:)",
        "thread_id": 17768
    },
    {
        "@timestamp": "2023-09-14T07:12:52.003640832Z",
        "author": "orb",
        "date": "2011-03-21T00:15:40+0000",
        "id": "d6a78304a4bb9ec20e51b045f2e389dd",
        "post_id": "post-208062",
        "text": "Spaceflight Now:Station payloads readied for Endeavour(PHOTO GALLERY)A few of them:You can view more photos from the payload and payload canister processing inKSC Media Gallery, STS-134 category.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.44027392Z",
        "author": "Axel",
        "date": "2010-11-21T00:27:39+0000",
        "id": "4508588c5c5c4a4a0c6253decff50f6d",
        "post_id": "post-272695",
        "text": "Thank you Penny again!",
        "thread_id": 17600
    },
    {
        "@timestamp": "2023-09-14T07:13:57.650589696Z",
        "author": "DaveS",
        "date": "2008-07-26T10:54:07+0100",
        "id": "d756c4b883886dffebdb7429ed72238f",
        "post_id": "post-71158",
        "text": "Urwumpe said:I am sure it is for OV-103, but I am not sure if it is for the EDO, pallet. Is tank 4 already EDO or does Tank 4 still belong to the number of tanks which fit into the orbiter mid structure?\n\nAccording to the EPS chapter of the SCOM, all orbiters can carry up to 5 nominal cryo tank sets, while OV-102 and OV-105 supports 4 additional tanks on the EDO pallet.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:57.824484864Z",
        "author": "Endeavor",
        "date": "2010-11-26T20:43:54+0000",
        "id": "b32f43e2bc3f786a06a156f4c135dd07",
        "post_id": "post-273427",
        "text": "Project apollo is all it says.",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:12:52.478533888Z",
        "author": "Deltafang",
        "date": "2010-02-24T13:00:48+0000",
        "id": "cc2e71bb058704a831c3a7a791f5d99c",
        "post_id": "post-208745",
        "text": "Hey guys, I'm new to Orbiter but not to general astronomy. I have a lot of interests in exosolar systems and hope to one day be able to design my own for Orbiter.I hope we can have a great time working together!",
        "thread_id": 13229
    },
    {
        "@timestamp": "2023-09-14T07:13:56.867391488Z",
        "author": "hribek",
        "date": "2010-11-19T16:35:09+0000",
        "id": "1d4f860d0ce88f9d4218472d5efa2ee1",
        "post_id": "post-272119",
        "text": "Tommy said:One such SDK would be a \"FuelSDK\" that would handle fuel transfer between vessels, or from ground refueling stations. It could support different fuel types, separate fuel and oxidizer, etc. A \"FuelMFD\" would be provided, or devs could have the option of building it into the vessels (that way the XR series could use the fuel management system it has which would be better looking and more immersive).\n\nThis MFD is related, universal and pretty useful:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4725\"]ReFuel MFD[\/ame]",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:13:58.066195968Z",
        "author": "Rtyh-12",
        "date": "2010-11-27T18:20:05+0000",
        "id": "9c12d1b89d97529aadd0f74062661d69",
        "post_id": "post-273640",
        "text": "What exactly has hailing the Probe to do with our subject? Wouldn't a \"hail Martin\" smilie be more appropriate?",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:51.895439104Z",
        "author": "Kyle",
        "date": "2011-04-29T18:16:43+0100",
        "id": "a3edfb0d2032f3e1e6ee7877fe39da57",
        "post_id": "post-208174",
        "text": "Launch windows:Mon May 2nd - 02:33:56 PMTue May 3rd - 02:11:25 PMWed May 4th - 01:45:43 PMThu May 5th - 01:23:11 PMFri May 6th - 12:57:29 PM\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.971853568Z",
        "author": "ky",
        "date": "2011-06-01T22:48:13+0100",
        "id": "9e98154f823b5d1fae289ab0b7cb6bdc",
        "post_id": "post-208442",
        "text": "Thanks for 19 years of service, Endeavour!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.244043008Z",
        "author": "Grover",
        "date": "2010-11-20T21:30:59+0000",
        "id": "aa0922332eaa869eccc04e0b06ae7eca",
        "post_id": "post-272383",
        "text": "why the bash on ATI on post #5? ATI are as good as nvidia most times, and im running nvidia at the moment, and it generates the same errors as other cards.seriously though, i just bought a new computer with ATI graphics, they seriously cant be bad if they were getting limelight in Comet",
        "thread_id": 17563
    },
    {
        "@timestamp": "2023-09-14T07:13:58.286918656Z",
        "author": "Izack",
        "date": "2010-11-29T03:09:29+0000",
        "id": "c5437bd61f98b361896df94b7b9d3fd4",
        "post_id": "post-273843",
        "text": "Frogisis said:There's a major focus on realism[...]\n\nThat's what I thought, until I saw the main character kick an old fuel tank about 20m towards nadir and then it started burning in a brilliant plasma ball. Reentry must be the worst-portrayed aspect of spaceflight. Other than that and a few other minor pings, I really liked that series (well, the comic, anyway. I never finished the TV show.) I believe the author made a point of not reading too much about spaceflight lest it detract from the plot (which IMO was a good move.)It's already been mentioned, but the new Battlestar Galactica is a very good series. The plot is slow sometimes but it's worth giving a watch. Also the soundtrack is brilliant.Add me to the list of horrible evil people who haven't seen Firefly or Serenity. :facepalm:",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:12:51.98987904Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-19T16:11:34+0100",
        "id": "7c94b8f16d70bcce9667155e489dc4c3",
        "post_id": "post-207944",
        "text": "STS-134's left-aft SRB segment now in the VAB Transfer Aisle for the beginning of stacking ops. atop MLP-2 (Mobile Launcher Platform-2) in HB-1 (High Bay-1).",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.593187328Z",
        "author": "fireballs619",
        "date": "2010-11-25T00:40:42+0000",
        "id": "bdf40b510c16c9285ab66aecd5d8d242",
        "post_id": "post-273168",
        "text": "Yes, there are many flight sim apps. But those don't do the flight simulator justice. There's even a Space Shuttle simulator, but it's very arcadey. I still don't see the point, so you can play Orbiter even more so than now, except now it is dumbed down, and simplified? Cool, yes. Fun, no.",
        "thread_id": 17648
    },
    {
        "@timestamp": "2023-09-14T07:13:58.293219072Z",
        "author": "Ghostrider",
        "date": "2010-12-06T11:18:32+0000",
        "id": "caf706cb388852e14210e7a7a13c99ed",
        "post_id": "post-273883",
        "text": "Pyromaniac605 said:Also Sunshine is the closest that any movie got to making me cry, but my record still holds strong. :lol:\n\nYes it does... Capa is the only guy who can deliver the payload and yet they put him in all the dangerous missions. I won't even go near the other plot black holes...Pyromaniac605 said:Also Highlander (The first one, oh dear:probe:make sure it is the first one!) is a great sci-fi\/action movie.:)\n\nHighlanderis one of the great '80s movies but it's fantasy, not SF.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:57.633506048Z",
        "author": "PennyBlack",
        "date": "2010-11-26T18:18:13+0000",
        "id": "185cc3af8982dd5c4ff2866e5e33e75f",
        "post_id": "post-273261",
        "text": "Smart skin there, dutchpirate.:)",
        "thread_id": 17659
    },
    {
        "@timestamp": "2023-09-14T07:12:52.51197056Z",
        "author": "Juanelm",
        "date": "2010-02-25T23:25:19+0000",
        "id": "0b3eb2c5a2e4a0218307a2b3f8c7a887",
        "post_id": "post-208777",
        "text": "Dig Gil said:I've got a problem that I think is more related to my computer than to OSRM, but I can't solve.I already knew that the built-in speech recognition software didn't worked (supposedly due the Portuguese configuration not being supported), but I tried this AddOn anyway. What happens when I try it, is Orbiter minimizing (as if it closed due CTD) and then opening again without any effects of OSRM.\n\nHmm, that may be due to the engine. What engine is that? What OS are you using? You may download the english engine and it should work.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:58.363611392Z",
        "author": "dutchpirate",
        "date": "2010-11-30T20:38:04+0000",
        "id": "10add803e6211200702014407cb4bb68",
        "post_id": "post-274017",
        "text": "The more I think about, the more I believe my stick prior to my Saitek Aviator was the 3D Pro as well, and yes, it was a decent stick. Still, I like the Aviator for the dual throttle levers and 24 available toggles (4 2-way toggles, 3 modes) for loading a lot of functions onto the joystick.",
        "thread_id": 17723
    },
    {
        "@timestamp": "2023-09-14T07:13:57.417772032Z",
        "author": "Izack",
        "date": "2013-12-12T17:28:01+0000",
        "id": "129cc05b12006c219f4606e6741a77f1",
        "post_id": "post-272617",
        "text": "This I suppose:stevcast said:Addendum: A more advanced Droid Control Ship, which is more to scale and with a detachable center sphere is possible in the near future.\n\n",
        "thread_id": 17591
    },
    {
        "@timestamp": "2023-09-14T07:13:58.522510336Z",
        "author": "Urwumpe",
        "date": "2010-12-01T21:57:37+0000",
        "id": "6bd24036bb5d461b5b06a4d41737eb11",
        "post_id": "post-274309",
        "text": "Did just watch it, was very interesting, though sadly, those parts that are really mattering to me now (VAB operations), had been covered with a very broad brush. It will also be very likely broadcast again during the night, if you are thinking that sleep is for others.;)",
        "thread_id": 17742
    },
    {
        "@timestamp": "2023-09-14T07:12:51.976958464Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-15T15:58:22+0100",
        "id": "69e137bff4722f5301f3b097b9c207e0",
        "post_id": "post-207941",
        "text": "ET-138 now being lifted!(Image will refresh every 45 seconds.)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.424993536Z",
        "author": "Ripley",
        "date": "2010-11-21T19:27:54+0000",
        "id": "414b4537d16d79ac8943195aac08f556",
        "post_id": "post-272631",
        "text": "Since Orbiter installation is in fact...well...not an installation, it's really easy to reset things, if you happen to screw them up.Even more if you've just started with Orbiter, and you have few add-ons to reinstall, if at all.I assume that in a safe place on your HD you already have Orbiter, AMSO 1.19 and its P2 and P2a patches (c'mon, go and download them).So, delete your current Orbiter folder, and create a new folder for your new clean Orbiter \"Install\".Unzip\/extract \"orbiter100830.zip\" into this folder.Unzip \"AMSO-119.zip\" into this folder.Unzip AMSO patches in the same folder.Start the Launchpad.Can't be easier.To enhance your experience I reccommend you to download \"AMSO Sound Expansion Pack\" andDansteph OrbiterSound, too...The \"Sound Expansion Pack\" must be extracted into Orbiter folder, just like the other files.OrbiterSound is anexe, and must be run.",
        "thread_id": 17595
    },
    {
        "@timestamp": "2023-09-14T07:12:52.025897216Z",
        "author": "Loru",
        "date": "2010-02-22T22:50:58+0000",
        "id": "80b52b80ba003cb90e52e8c2c88d64e1",
        "post_id": "post-208486",
        "text": "Well. Transfer MFD isn't best tool for Earth->Mars trip.I suggest using IMFD or TransX.I prefer IMFD. It's quite easy to use and can guide you all the way from Earth to Mars.IMFD[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4142\"]Tutorial and manual[\/ame]",
        "thread_id": 13212
    },
    {
        "@timestamp": "2023-09-14T07:13:58.61934208Z",
        "author": "orb",
        "date": "2013-10-20T15:37:09+0100",
        "id": "c9b4ef1a7e9779c4517e8c3d80af4ad4",
        "post_id": "post-274418",
        "text": "LROC:3D Moon!3D anaglyph of the low-Sun LROC WAC 643 nm mosaic of the lunar nearside [NASA\/GSFC\/Arizona State University].3D anaglyph of LROC WAC 643 nm Global Morphologic Mosaic of the lunar nearside [NASA\/GSFC\/Arizona State University].3D anaglyph of the LROC WAC 643 nm normalized reflectance map of the lunar nearside [NASA\/GSFC\/Arizona State University].\u200b",
        "thread_id": 17752
    },
    {
        "@timestamp": "2023-09-14T07:13:57.483269632Z",
        "author": "Grover",
        "date": "2010-11-22T22:51:30+0000",
        "id": "4dc7d386c29fbfbfc6c0321eb814388d",
        "post_id": "post-272817",
        "text": "if you manage to dock at all, then you're making progress. keep practising and work out your own techniques, but bear in mind that there are many ways do approach a station, you may find that your ideal one isnt the most efficient, and in fact you have to be able to do many different methods if you want an efficient approach every time.keep going! once you can do that, try some lunar transfers, but brace yourself for a world of pain (its quite hard before you get the hang of it)",
        "thread_id": 17615
    },
    {
        "@timestamp": "2023-09-14T07:12:52.077085184Z",
        "author": "george7378",
        "date": "2010-02-25T17:38:07+0000",
        "id": "b74dba4102e9e39cfad3bad915161d91",
        "post_id": "post-208590",
        "text": "I have the free version of VC++ 2008, and am trying to get a simple .exe to be created. When I enter some C++ code and press build, it doesn't seem to create an exe file. How do I get one?",
        "thread_id": 13219
    },
    {
        "@timestamp": "2023-09-14T07:13:58.069860352Z",
        "author": "Hielor",
        "date": "2010-11-28T21:29:29+0000",
        "id": "552fba803846f3d02b2279a3931510ad",
        "post_id": "post-273660",
        "text": "Ghostrider said:Yeah. Remember when the MCP was persecuting all those programs who believed in the Users?\n\nI don't understand your point. Religious persecution has been around forever.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:57.503710208Z",
        "author": "Wishbone",
        "date": "2010-11-22T19:52:45+0000",
        "id": "d47ccc41b22564c0296411612b0589fb",
        "post_id": "post-272851",
        "text": "As an alternative to having MFDs open, you could take the cheating code from my Precession MFD source (the one that makes use of quaternion Slerp), and either port it to Lua or insert into a non-MFD plugin. There is the opportunity to schedule attitude changes in advance.",
        "thread_id": 17621
    },
    {
        "@timestamp": "2023-09-14T07:12:52.392864Z",
        "author": "Tex",
        "date": "2010-02-25T04:09:28+0000",
        "id": "2481d7d104e8e7ecc88afe8272b4accb",
        "post_id": "post-208681",
        "text": "Hi Ethan, welcome!Thank you very much for clearing things up for the community here. I'd just like to echo Andy and say that hardware really is quite an accomplishment! I know all to well how things can easily be misinterpreted and\/or left out of the news. Thanks again for joining and posting in this thread.",
        "thread_id": 13226
    },
    {
        "@timestamp": "2023-09-14T07:13:58.07057536Z",
        "author": "computerex",
        "date": "2010-11-28T23:37:14+0000",
        "id": "315949e918347836335c94a60496e627",
        "post_id": "post-273664",
        "text": "Think of a computer simulation done even today. Ideas and concepts are represented as numerical data. Say you were writing a person simulator. The mood of the person would then be represented as perhaps 46% happiness, 20% sadness, etc.But these simulations are just numbers, and at the deepest level they are just potentials of electricity. We are not numbers.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:58.199262464Z",
        "author": "Wishbone",
        "date": "2011-10-27T18:50:37+0100",
        "id": "564f8eed500b891d2a4da58f246bda93",
        "post_id": "post-273807",
        "text": "WorldLines - Another special relativity simulatorSupported platforms: Win32, Linux, Mac OS X.http:\/\/worldlines.sourceforge.netHave tried the brothers' paradox. Runs with visual alacrity, nice for self-education and high school projects.",
        "thread_id": 17705
    },
    {
        "@timestamp": "2023-09-14T07:13:56.8667008Z",
        "author": "jedidia",
        "date": "2010-11-17T15:50:12+0000",
        "id": "28615f90a78454ef563381d0d9a38efe",
        "post_id": "post-272111",
        "text": "one question though: to your knowledge, can you apply a new value to a craft (IE currency) that wont affect flight parameters?\n\nYou can't aply it to the craft directly (i.e. integrate it into its class) unless you write the specific craft yourself, but it's no problem to identify a craft, remember it, and remember a set of values you define that you want to associate with it, which should serve your purposes just as well.You could even make a player class where multiple ships owned by a player are stored, so people can build their evil intetplanetary mining corporation;). Complete with installations, money, stocks, colonies, employees, you name it. You'll understand it once you see how classes work.",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:12:52.540662016Z",
        "author": "jinglesassy",
        "date": "2010-02-25T01:18:29+0000",
        "id": "90648613fbd5c07a4d57420f43bed4df",
        "post_id": "post-208842",
        "text": "http:\/\/spaceflightnow.com\/news\/n1002\/24congress\/Congress is fighting obama is that a first for this administration?",
        "thread_id": 13239
    },
    {
        "@timestamp": "2023-09-14T07:12:51.890748928Z",
        "author": "Donamy",
        "date": "2011-04-29T04:47:26+0100",
        "id": "d9cdc1a73c983a979faa70783ca70b9c",
        "post_id": "post-208140",
        "text": "Godspeed Endeavour !!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.193194496Z",
        "author": "tblaxland",
        "date": "2010-11-17T11:57:42+0000",
        "id": "39a80acfae901c2babf27e0fe7823d40",
        "post_id": "post-272275",
        "text": "I recently watched this documentary:Tank on the Moon. A fascinating machine Alexander Kemurdzhian created.The Powerhouse Museum (our local technology museum) has a 1:1 scale model of a Lunokhod - I'm not sure it is sufficient fidelity to discern which one it is a model of though. IIRC the cameras were somewhat different between 1 & 2 at least.",
        "thread_id": 17552
    },
    {
        "@timestamp": "2023-09-14T07:13:58.288674816Z",
        "author": "dutchpirate",
        "date": "2010-11-29T17:12:55+0000",
        "id": "f0acc6e5835b033091aebde0258d0ad0",
        "post_id": "post-273857",
        "text": "Big Fan of Babylon 5, just scored the entire series on eBay for $80! Story lines are excellent! CGI dated, of course, but at least they generally observe Newtonian physics, so it lends more plausibility to the space scenes. The Whitestar cruiser is also one of the most beautiful starships in Sci-Fi IMHO.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:57.217007872Z",
        "author": "Grover",
        "date": "2010-11-17T22:15:47+0000",
        "id": "35809d8dcc7ac3699566d247a4414ad3",
        "post_id": "post-272316",
        "text": "ok, basically, it works by the user carrying the UGCO cargoes from a distant planet, obtained from a \"driller\" (that was packed in a UGCO container, then unpacked, it actually just generates resources)these resources are kept within the vessel, not visually, but just in the numbers, to allow to exceed the limit of 40 cargoes. (this could potentially be done entirely in the plugin, by simply keeping track of what is in the craft and modifying teh empty mass of the craft in the sim)when landed on earth, or docked with any station in orbit around earth, these cargoes are \"sold\" to make a virtual currency, kept within the module, and used to \"purchase\" better drillers (and hopefully spacecraft if i can find a way to do it)its a little hard to do because i cant find any tutorials relating to the information flow between a module and orbiter itself, this is my current hurdle. once ive found a way to look at ths in another example, ill get a text based version going, then start converting it to use orbiter's language, and getting its information from the orbiter engine, rather than it being typed in.if anyone could help in any way, id appreciate it, im struggling at the momentthanks-=Grover=-",
        "thread_id": 17558
    },
    {
        "@timestamp": "2023-09-14T07:12:51.893748224Z",
        "author": "diogom",
        "date": "2011-04-29T17:24:34+0100",
        "id": "f8f74f3339947162a4557de1984eac5e",
        "post_id": "post-208161",
        "text": "And they scrub it just like that? They've got 2h and a half, for Probe's sake. Couldn't they wait, and then scrub it after that time if not resolved?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.353581824Z",
        "author": "River Crab",
        "date": "2010-11-30T21:52:47+0000",
        "id": "7894f06c8bd4afba95ec9ab6d251bcb0",
        "post_id": "post-273991",
        "text": "Ah, that's right, the one that comes from the Shukra deck collision code. Confused the name with Meshland, they kind of melted together in my mind since I don't use them regularly.:p",
        "thread_id": 17721
    },
    {
        "@timestamp": "2023-09-14T07:12:51.902569472Z",
        "author": "Orbinaut Pete",
        "date": "2011-05-15T01:45:31+0100",
        "id": "9f98826ffc7f01d92038afc59e2c0b49",
        "post_id": "post-208229",
        "text": "Woo-Hoo - STS-134 may get a Soyuz flyabout after all! :woohoo:My latest NASASpaceflight article:STS-134: ISSP Approves DDO \u2013 Soyuz Flyabout Returns to Mission Planning",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.461016832Z",
        "author": "Goth",
        "date": "2010-11-21T19:04:41+0000",
        "id": "61a8018af9134cce598b3b9534a797f6",
        "post_id": "post-272745",
        "text": "No worries, as I wrote I solved the problem thanks to woo482. I set the refresh to 0.1 and now it's running smoothly.",
        "thread_id": 17606
    },
    {
        "@timestamp": "2023-09-14T07:13:58.441064704Z",
        "author": "T.Neo",
        "date": "2010-12-01T15:31:54+0000",
        "id": "3540519086d53fa507223d2b2a787af0",
        "post_id": "post-274093",
        "text": "Atlanta News- Has NASA found life near Saturn?I get really annoyed when people say stuff like this. It gets people all hyped up, and then greatly disappointed and annoyed when it turns out to be something mundane, and that hurts NASA's reputation.This being NASA, they'll probably announce the presence of some phosphorous compound in an Enceladean geyser, which proves the existence of some novel little geological process going on under the crust. Or something like that.You never know though, but it certainly isn't anything to get hyped up about.Unless you have a lifelong interest in Enceladean subsurface environments.;)",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:12:52.512926464Z",
        "author": "unknown_orbiter",
        "date": "2010-02-26T21:35:10+0000",
        "id": "7624f4526bcc58c6bc582126cd7712e4",
        "post_id": "post-208784",
        "text": "ICBM said:Great addon!!! Thakns.Just one question, I have windows xp home and I was wondering how to get the OSRM engine to do what the windows vista or 7 does with the commands such as \"press I S S \" or any kind of typing command.\n\nThat would require:1) A modification by Microsoft of their own engineor2) A modification to OSRMIt will be up to Jaunelm if he feels like adding that function for XP users.",
        "thread_id": 13234
    },
    {
        "@timestamp": "2023-09-14T07:13:57.79348096Z",
        "author": "statickid",
        "date": "2010-11-26T18:26:59+0000",
        "id": "00ad5de8e171da39481545d36202e6ac",
        "post_id": "post-273401",
        "text": "I'm SOOO flying my jedi fighter around that city!!!",
        "thread_id": 17671
    },
    {
        "@timestamp": "2023-09-14T07:13:57.52846976Z",
        "author": "River Crab",
        "date": "2010-11-23T13:44:06+0000",
        "id": "7a8220800ff765618c806b773a3eb394",
        "post_id": "post-272912",
        "text": "Xyon said:As soon as it becomes a public thing it seems destined for failure, I'm afraid.\n\nWell, you can do things the Soviet way and keep things secret until you have a success... :shifty:And if not, say it was a success...",
        "thread_id": 17628
    },
    {
        "@timestamp": "2023-09-14T07:12:52.540995584Z",
        "author": "Eagle",
        "date": "2010-02-25T02:51:55+0000",
        "id": "3e6392ddc5051d9ec25e2bd6f8c2c2c1",
        "post_id": "post-208844",
        "text": "eveningsky339 said:Congress is basically locked in a bipartisan quagmire most of the time, so I would be surprised if this went anywhere...\n\nExactly, the only times to worry is when the government starts working together.",
        "thread_id": 13239
    },
    {
        "@timestamp": "2023-09-14T07:13:57.675452416Z",
        "author": "ryan",
        "date": "2010-11-26T10:04:19+0000",
        "id": "9263395185c1c014f21ef710f21de459",
        "post_id": "post-273343",
        "text": "Hey guys, my new computer (whoms screen is larger than most tv:thumbup:)being windows 7 you need the admin passwords to install things, and that being my father and he's not gonna give me the password by the hairs of chinny chin chin:lol:.So is there a way to install orbiter related add-ons without having to use the password. These add-ons are mainly the application installed ones like danstephs brilliant man childs:cheers:Ryan",
        "thread_id": 17666
    },
    {
        "@timestamp": "2023-09-14T07:13:57.795772416Z",
        "author": "Starshipexplorer",
        "date": "2010-11-27T16:15:15+0000",
        "id": "de6b54f458aa652dcb973aba121d5ddf",
        "post_id": "post-273410",
        "text": "Hi ace. Thanks, great work on the City:)",
        "thread_id": 17671
    },
    {
        "@timestamp": "2023-09-14T07:13:57.796004352Z",
        "author": "Wonderer",
        "date": "2010-11-27T19:44:21+0000",
        "id": "b4dbe80042adf8a0507e1aa77ff09427",
        "post_id": "post-273411",
        "text": "After installing this addon Orbiter crashes upon start-up.Code:**** Orbiter.log\nBuild Aug 30 2010 [v.100830]\nTimer precision: 3.39773e-007 sec\nFound 0 joystick(s)\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (NVIDIA GeForce GT 220 )\n==> Direct3D T&L HAL (NVIDIA GeForce GT 220 )\nModule AtlantisConfig.dll .... [Build 100830, API 100830]\nModule AtmConfig.dll ......... [Build 100830, API 100830]\nModule DGConfigurator.dll .... [Build 100830, API 100830]\nModule EnergyConfigurator.dll  [Build ******, API 060425]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule ScnEditor.dll ......... [Build 100830, API 100830]\nModule LaunchMFD.dll ......... [Build 100919, API 100830]\nModule BaseSyncMFD.dll ....... [Build 100616, API 100603]\nModule InterMFD55.dll ........ [Build 100826, API 100704]\nModule LunarTransferMFD.dll .. [Build 100621, API 100603]\nModule ReFuelMFD.dll ......... [Build ******, API 060425]\nModule LolaMFD.dll ........... [Build 100823, API 100606]\nModule displacement.dll ...... [Build ******, API 060425]\nModule AeroBrakeMFD.dll ...... [Build ******, API 100830]\nModule Rcontrol.dll .......... [Build 100830, API 100830]\nModule FlightData.dll ........ [Build 100830, API 100830]\nModule ExtMFD.dll ............ [Build 100830, API 100830]\nModule Framerate.dll ......... [Build 100830, API 100830]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Window 1274 x 932 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nGraphics: Active lights supported: 8\nLoading 15382 records from star database\nModule Sun.dll ............... [Build 100830, API 100830]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100830, API 100830]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100830, API 100830]\nModule VenusAtm2006.dll ...... [Build 100830, API 100830]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100830, API 100830]\nModule EarthAtmJ71G.dll ...... [Build 100830, API 100830]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100830, API 100830]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100830, API 100830]\nModule MarsAtm2006.dll ....... [Build 100830, API 100830]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100830, API 100830]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100830, API 100830]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100830, API 100830]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100830, API 100830]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule DeltaGlider.dll ....... [Build 100830, API 100830]\nModule LuaInline.dll ......... [Build 100830, API 100830]\nModule ShuttleA.dll .......... [Build 100830, API 100830]\nModule ShuttlePB.dll ......... [Build 100830, API 100830]\nModule UCGOCars.dll .......... [Build ******, API 060425]\nFinished initialising status\nFinished initialising camera\nFinished initialising panels\nFinished setting up render state\n---------------------------------------------------------------\n>>> ERROR: Missing texture: piattkenya\\soppad.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: piattkenya\\soppad.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: rotor_01.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: rotor_ta.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: lamp_t.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: bell_202.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: bell_201.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: bell_206.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: Fencing_.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: engine_s.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: mercy_03.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: brakelig.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: door_han.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: mercy_02.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: mercy_01.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\n---------------------------------------------------------------\n>>> ERROR: Missing texture: mercy_ai.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------",
        "thread_id": 17671
    },
    {
        "@timestamp": "2023-09-14T07:13:57.680076288Z",
        "author": "ryan",
        "date": "2010-11-26T10:09:48+0000",
        "id": "89d12bdefa22b48c7ae2120226812394",
        "post_id": "post-273350",
        "text": "http:\/\/www.v8supercars.com.au\/newsa...skateboard\/tabid\/70\/newsid\/10750\/default.aspxSounds like something jackass would try.Also to promote the V8 Supercars there grunt machines that can be seen on my avatar. :thumbup:",
        "thread_id": 17667
    },
    {
        "@timestamp": "2023-09-14T07:12:51.90285696Z",
        "author": "Krikkit",
        "date": "2011-05-15T15:15:57+0100",
        "id": "8ec104d7f00d1c69dc867f57335c337f",
        "post_id": "post-208231",
        "text": "So they will be strapped in for reentry, everything has to be stowed away, and the re-entry module bulk head will be closed.How are they supposed to get pictures?Also other than taking a picture that will be on mine and a million other peoples computer desktops for the next year or so, what is the purpose of the fly around?I know NASA isn't allowed to do anything just because it is awesome, how are they rationalizing this maneuver to the Gray Suits?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.953549312Z",
        "author": "garyw",
        "date": "2011-05-28T11:53:25+0100",
        "id": "685f2255dc37c58f23b7f5641ff4c935",
        "post_id": "post-208374",
        "text": "L2 on NASA Spaceflight has the best imagery including some real close ups of the damage but I can't post from there to here as the imagery isn't in the public domain and it would be unfair to the L2 subscribers.The image I posted was found via google for the terms 'STS-134 RPM photos stitch' and clicking on images. You'll see it' also been posted on a few other sites so is very much in the public domain. I hope that puts to rest any question about NASA 'withholding imagery'",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.28799104Z",
        "author": "OrbiterSpore",
        "date": "2010-11-18T14:12:32+0000",
        "id": "8b85c382ba695802c5d0edc997614f6b",
        "post_id": "post-272476",
        "text": "I don't know where to post this, so i'm posting it here.3 days ago,i reached my first orbit with Ecc=0.0000056.Thanks to all tut. publishiers!:tiphat:",
        "thread_id": 17573
    },
    {
        "@timestamp": "2023-09-14T07:13:58.072143616Z",
        "author": "Urwumpe",
        "date": "2010-11-29T16:36:53+0000",
        "id": "3dcf5bb6b3c96dfc1a8d104bbab9d1ab",
        "post_id": "post-273683",
        "text": "There are not infinite possibilities how a universe could work though. In every physical law that you experience, there is a deeper sense behind it, that ensures that the universe does not ex..... im..... damn... retroplode. If the electron would have a slightly different mass, the fact that atoms couldn't form would be the least of our worries. A whole chunk of energy conservation in the universe would fail as well.In a deeper sense, I think it doesn't matter if we are inside a computer or not, because we couldn't tell the difference. G\u00f6dels theorem of incompleteness would apply. We can't see the computer around us, we can only interact with the simulation. It is pretty much the same as the question \"Am I a human dreaming to be a turtle, or a turtle dreaming to be a human?\"",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:57.397614336Z",
        "author": "Notebook",
        "date": "2010-11-19T18:42:25+0000",
        "id": "a7b77a428dae0e74a303ab3f3c5cbc0a",
        "post_id": "post-272592",
        "text": "Yes, saw that program last Sunday. Very interesting, the amount of damage to towns and villages was amazing.N.",
        "thread_id": 17587
    },
    {
        "@timestamp": "2023-09-14T07:13:58.086875392Z",
        "author": "Wally",
        "date": "2011-01-30T20:42:43+0000",
        "id": "8971f29ecb4d34b59bd88985e16c1328",
        "post_id": "post-273713",
        "text": "I just hope I'm not a simulation written in JAVA...",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:51.954567168Z",
        "author": "diogom",
        "date": "2011-05-29T16:02:05+0100",
        "id": "ede2da4e954a29a573e5dabc47f8a2f4",
        "post_id": "post-208382",
        "text": "Already?!! Man, I lost track of this mission. Landing still aimed at June 1st, 2am, right?",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.296221952Z",
        "author": "Genesis27",
        "date": "2010-11-18T16:22:47+0000",
        "id": "e7840bb4eb0d8320c02d427aed877290",
        "post_id": "post-272500",
        "text": "Hi...thanks for getting back with a reply..how would I do that?...what would I have to do?",
        "thread_id": 17574
    },
    {
        "@timestamp": "2023-09-14T07:13:58.594784256Z",
        "author": "Hielor",
        "date": "2010-12-07T22:56:12+0000",
        "id": "346315a0835b4f54b7f3b6160f2c385c",
        "post_id": "post-274374",
        "text": "guitarist473 said:I think im better off saving my money incase a Hardware problem pops up in the first few weeks of use... say if a keyboard malfunctions or a monitor dies.Instead of spending it on something thats an overpriced (but astheticly pleasing) keyboard.Or am i being a bit too cautious with my money?\n\nI agree. Don't get the Cougar MFD panels until you've got everything else sorted.",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:12:51.998673664Z",
        "author": "Orbinaut Pete",
        "date": "2011-01-13T17:34:08+0000",
        "id": "1b58985ed88937b304649a5148c55f06",
        "post_id": "post-208025",
        "text": "New launch date: Tuesday 19th April at 7:48 PM EDT \/ 11:48 PM GMT (day launch).New landing date: Tuesday 3rd May.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.965990912Z",
        "author": "jedidia",
        "date": "2010-11-27T11:53:35+0000",
        "id": "72a2c99349434c8f295b26fbdce0136d",
        "post_id": "post-273549",
        "text": "and then realized I was all together 40 minutes late, instead of 15 minutes too early as planned.\n\nMust be one hell of a lonely school way if noone spots a child lying unconcious under his bike for over half an hour! :blink:Anyways, general anesthasia... had it only once in my life, when I had to set a broken arm (which they more or less had to completely break before being able to reset it), and I could choose between GA or local electroshock anesthesia. Since \"local electroshocks\" didn't sound quite so apealing and I'd rather sleep the whole thing through and be done with it, I chose GA, and was glad for it. The only uncomfortable thing I can remember is having a totally dry throat and not being able to speek on waking up. They put a hose down your throat while you're under to insure that nothing goes wrong with the breathing back in the time.",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:12:52.096194048Z",
        "author": "Pilot7893",
        "date": "2008-05-05T21:03:14+0100",
        "id": "b46edeb16688f8ef45d5707d8cdee8da",
        "post_id": "post-64459",
        "text": "I used that weird X-ray effect on Atlantis to look at the inside (when you zoom in you can see the inside) and I noticed there seemed to be a shallow pot where the side hatch was, with another side hatch beside it. Was Martins planning to add an animated side hatch?",
        "thread_id": 1322
    },
    {
        "@timestamp": "2023-09-14T07:13:56.86638336Z",
        "author": "Wishbone",
        "date": "2010-11-16T23:24:20+0000",
        "id": "fe1ce531832d784670dc16381894f37c",
        "post_id": "post-272106",
        "text": "Jedidia has a point. I've got a bit of experience, so can reinforce the message (got no lectures planned for today:p, could make one on the fly)Team leader\/visionary\/architect does his job by motivating people. The sources of motivation are money and various perks, respect and vanity\/self-promotion. You ain't got no money to spend on this project, that's fine. The world of free\/non-com software awaits you. If you can promise each member of the team that his\/her\/its (in case you recruit aliens) efforts will be credited, you can go on. BUT. The one thing that binds the team stronger than money, and sometimes even more than fame is respect and admiration for YOU, the team leader.Now, this obviously has to be gained somehow. A history of successfully completed projects helps, but you have to uphold it in day-to-day communications with team members. You have to know more than any of them in at least one field\/discipline, and be on par in the others (understanding what they talk about).How does this relate to this project of yours? Quite simple, you have to learn quite a bit of programming, management, and subject fields (maths, economics, drilling) to be able to tell people what to do andhearwhat they say and understand them.I recommend looking up the Mythical Man-Month by Fred Brooks. It is a great book, and you will have much pleasure reading it, and it will elevate your knowledge to a new level.",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:13:58.481917184Z",
        "author": "DaveS",
        "date": "2010-12-01T00:08:06+0000",
        "id": "854511df6976ffd4c8f37766f9191ac0",
        "post_id": "post-274205",
        "text": "I'm currently creating a tutorial scenario for the SSU Crawler Transporter (C\/T) and have hit a stumbling block, namely that you can't press any buttons in the VC while the playback mode is active.Now the question is if it is possible to have an interactive VC while the playback mode is active or if there's a way to have the annotations without the playback mode.",
        "thread_id": 17735
    },
    {
        "@timestamp": "2023-09-14T07:12:52.618472448Z",
        "author": "Woo482",
        "date": "2008-05-06T12:28:01+0100",
        "id": "14386f32dddf5ea35b42f4b92944b206",
        "post_id": "post-64478",
        "text": "that Picture was taken from Orbiter directX 10 edition !",
        "thread_id": 1325
    },
    {
        "@timestamp": "2023-09-14T07:13:56.893273088Z",
        "author": "orb",
        "date": "2010-11-21T22:50:34+0000",
        "id": "0a66083c09cd3725aa204766648d0925",
        "post_id": "post-272142",
        "text": "Now at T-15 minutes and counting \/ L-30 minutes. The launch team reports no problems are being worked and liftoff remains on schedule. Currently cumulus clouds are violating the launch constraints, but the weather should be \"go\" just before the launch.You can watch the launch live via:Direct link to Windows Media stream (High Quality)ULA page embedded flash video (High Quality)ULA page embedded flash video (Low Quality - for Mobile devices)Spaceflight Now 2 livestream (Medium Quality)Here are some stats for today's launch:The 351st Delta rocket launch since 1960The 14th Delta 4 rocket mission since 2002The 12th Delta 4 rocket launch from Cape CanaveralThe 4th Heavy configuration to flyThe 7th Delta 4 under the ULA bannerThe 3rd Delta 4 launch this yearThe 10th use of Delta 4 by the Air ForceThe 3rd classified Delta 4 for the NRO---------- Post added at 23:47 ---------- Previous post was at 23:25 ----------Final poll: All ready for the launch. Weather is \"Green\".---------- Post added at 23:50 ---------- Previous post was at 23:47 ----------T-5 minutes and counting.",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:12:51.9705024Z",
        "author": "C3PO",
        "date": "2011-06-01T08:47:58+0100",
        "id": "f31b6af139fbf378a02d0a11343ebc6b",
        "post_id": "post-208431",
        "text": "NASA Administrator Charles Bolden.\"We are very proud of Endeavour's legacy, and this penultimate flight of the space shuttle program once again demonstrated the amazing skill and dedication of our astronauts and the entire workforce.As we begin the transition from the shuttle program to the commercial transportation of our crews and cargo, our ability to tackle big challenges remains steadfast and will ensure that NASA reaches even more destinations farther in the solar system.\"\n\nToo bad most of those contracts are going to Russia.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:56.942787072Z",
        "author": "indonesianorbinaut",
        "date": "2010-11-16T12:18:53+0000",
        "id": "850344455786ccc556554915c5949c80",
        "post_id": "post-272178",
        "text": "launch of Vostok 112 April 1961",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:13:58.486974976Z",
        "author": "jedidia",
        "date": "2010-12-02T08:29:18+0000",
        "id": "254040d180800dad68e86e2464381747",
        "post_id": "post-274215",
        "text": "Darn. What would be a possible cause of this? What version of visual studio are you using? it was compiled using VS 2008, maybe it could be a problem if you're trying it in 2005?Also, the Lib is a release build, would a debug build be more apropriate?There has been an unexpectedly high number of downloads, is the problem universal? anyone else?---------- Post added at 09:29 AM ---------- Previous post was at 07:47 AM ----------Yap, just set the project up in 2005, and I'm getting a 1257 too, so I assume that's the problem. I'll build the Lib in VS 2005, then, for wider compatibility. Will upload sometime today.",
        "thread_id": 17736
    },
    {
        "@timestamp": "2023-09-14T07:13:57.134942464Z",
        "author": "n72.75",
        "date": "2010-12-20T18:35:33+0000",
        "id": "d6fadf0c81afe07aaa0f18757cb62bea",
        "post_id": "post-272258",
        "text": "As long as you have consumables to last you a while, all you have to do on your hyperbolic Pe., is make your orbit elliptic. On successive passes you can circularize your orbit bu dragging through the atmosphere.On a hyperbolic return from the moon I did recently this was my aerobreaking plan. This was with a DG-IV(65k) hyperbolic orbit ---> aerocapture 60\u00b0 pitch(60k)x(65M) elliptic orbit ---> aerobrake 60\u00b0 pitch(60k)x(25M) elliptic orbit ---> aerobrake 60\u00b0 pitch(55k)x(10M) elliptic orbit ---> aerobrake 60\u00b0 pitch while banking from -90\u00b0 to +90\u00b0(55k)x(1.2M) elliptic orbit ---> aerobrake 50\u00b0 pitch while banking from -90\u00b0 to +90\u00b0Several burns to align orbit plane for landing, and to get a PeA of 20k with a reentry slope of 1.1\u00b0.I was used a deltatug to get to the moon and realistic fuel settings as well as mark I engines. I still had to drop about 3000kg of fuel before landing.",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:12:51.976082432Z",
        "author": "orb",
        "date": "2010-07-09T12:23:47+0100",
        "id": "a08284536a19753de54200fbc01988ba",
        "post_id": "post-207934",
        "text": "NASA:Last Shuttle External Tank Rollout at Michoud Assembly Facility.{colsp=2}Pictures of the rollout:\u200b\u200b|\u200b||||{colsp=2}More pictures from the rollout are here.\u200b",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:58.504563712Z",
        "author": "Urwumpe",
        "date": "2010-12-01T17:29:26+0000",
        "id": "569e78f6e8939be3b72511d47e67e6b3",
        "post_id": "post-274268",
        "text": "Or find an meteoroid that is contaminated with those chemicals that directly responsible for life to form. Must not be bacteria. But bacteria would be much better.",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:58.000474624Z",
        "author": "Frogisis",
        "date": "2010-12-08T03:48:36+0000",
        "id": "14cd89264f127ecc621a1f24b8f1c400",
        "post_id": "post-273609",
        "text": "Mandella said:Is it too late for feature creep?:)\n\nNope! I want this baby to have the entire rainbow of features in my quest to win the coveted title of \"Addon Hero.\" Or at least just make a cool space colony.The fuel tank will definitely be huge - It's entirely designed to serve as a base, and if possible I'd like it to be able to do everything a base does. I'll have to experiment with the dock positions, though, and yeah, probably put a few on the back end, too (I'm thinking at the end point of each of the spars connecting the farm ring, for ease of coding). It's really a pain to make changes to the mesh and then re-import them through the whole Jacob's Ladder of programs I'm using to get them from Blender to Orbiter (I know there's a script to do that directly but I can't get it to work), but it's worth it to make it the best it can be - It's not like there's a deadline. (speaking of which, I really shouldn't be here right now...)Next week, once I've sent off this whole business I'm working on and tithed my other required squares of ink, I'll have some time to take a look at those docking visuals and see if I can't sort something out. Because clipping is bogus, man. Really harshes my mellow.I'll put up new versions of the colony in the opening post as I recompile it on the road to completion.In the mean time, I found this old JPEG of a thing I made a couple years ago, after first downloading Blender and making the dice and little man from the tutorial:I still have the model in the same archive folder, so I'll bust this little guy out once the colony's done - Or maybe as I'm working on it, depending on how the coding for the colony features goes. It's supposed to be an awesome robotic interceptor, so maybe I'll put an RMS on it so it can be some kinda police ship that grapples suspicious freighters so they can be inspected, or picks up defunct satellites or something.",
        "thread_id": 17692
    },
    {
        "@timestamp": "2023-09-14T07:13:57.203340544Z",
        "author": "Urwumpe",
        "date": "2010-11-18T00:58:17+0000",
        "id": "57aaa9fbff8e3c509a661b8cf9f66bda",
        "post_id": "post-272295",
        "text": "Pyromaniac605 said:That at least seems that he ejected in time, if he didn't they would have found remains.\n\nSometimes, it takes a while until you find remains...",
        "thread_id": 17556
    },
    {
        "@timestamp": "2023-09-14T07:12:51.995232768Z",
        "author": "Orbinaut Pete",
        "date": "2010-09-28T22:57:42+0100",
        "id": "61fa8251d554f4737a319d75a77dc029",
        "post_id": "post-207996",
        "text": "Florida Today's \"The Flame Trench\" Blog: \"KSC offloads last tank, honors final booster segment\".collectSPACE: \"Photo Gallery: Space shuttle's final fuel tank arrives at launch site\".Hi-res ET-122 arrival photos can be found at theKSC Media Gallery.NASA TV Video: Shuttle's Final Fuel Tank Arrives at Kennedy.\u200b",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:13:57.280876288Z",
        "author": "Pyromaniac605",
        "date": "2010-11-23T08:39:35+0000",
        "id": "9d845011f3af4d3dc48f173120610680",
        "post_id": "post-272467",
        "text": "Here is the new Barzyte 3 texture, I'm happy with it apart from the seam which I can't think of a way to get rid of.Now I have to make a surface texture.Darren",
        "thread_id": 17572
    },
    {
        "@timestamp": "2023-09-14T07:13:58.065993984Z",
        "author": "N_Molson",
        "date": "2010-11-27T18:11:11+0000",
        "id": "1d8da2d8faf69b52638958727d6f9716",
        "post_id": "post-273639",
        "text": ":hailprobe:",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:49.992622848Z",
        "author": "unknown_orbiter",
        "date": "2010-02-18T02:07:12+0000",
        "id": "ddaafb5f60e94112fad45173e9b9dea6",
        "post_id": "post-206933",
        "text": "Mkay I just saw the movie \"Armageddon\" again after about 5 years... and I now hate space movies. I think if I see one more movie where the space shuttles boost towards a space station... I may flip. There was so much astrophysical fail in that movie that I can not believe any producer would even approve it! A space station, without any ligit center of gravity rotating to produce artificial gravity? Then, something actually docking with a rotating space station? How about the dual launch? Two multi-billion dollar space ships launching withing 20 feet of eachother and performing ascent maneuvers at that distance? OH! I love how the ships are in Earth orbit... then literally an hour later in movie time they are in Lunar orbit without ever even performing a transfer burn. And the ships having to flip upside down to do a prograde burn? And since when does doing a prograde Lunar burn at 10 G's for more than a minute even keep you within a thousand m\/s of Lunar excape velocity? They would be flying around the moon with enough velocity that they wouldn't even complete a 20th of an orbit before escaping. *sigh* Hollywood should never attempt space flicks without consulting at least someone with a GED -.-. I also like how the asteroid looks like a friggin koosh ball with axe hair gell. Did they get M. C. Escher to design the whole asteroid?... guess at least the movie was interesting.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:57.289100032Z",
        "author": "Ghostrider",
        "date": "2010-11-18T17:56:34+0000",
        "id": "446a38c9161826cc6aac8fadb261bbb8",
        "post_id": "post-272480",
        "text": "Congrats! I remember when I first managed to achieve a stable and almost perfectly round orbit on full manual control (was on a Dyna-Soar).",
        "thread_id": 17573
    },
    {
        "@timestamp": "2023-09-14T07:12:50.435447808Z",
        "author": "ryan",
        "date": "2008-05-20T09:06:07+0100",
        "id": "5d0aa98e3f85b3d49d7facf1a9d7d4d2",
        "post_id": "post-64396",
        "text": "Why did he say to unintall?",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:13:58.132416Z",
        "author": "Bj",
        "date": "2007-11-29T04:57:22+0000",
        "id": "0a39b4935aa441e2daf752cbc46c039f",
        "post_id": "post-12978",
        "text": "Surfacetemp.:KelvinCelsiusmin mean max735 K[4][5]461.85 \u00b0CSurfacepressure: 9.3MPaComposition: ~96.5%Carbon dioxide~3.5%Nitrogen.015%Sulphur dioxide.007%Argon.002%Water vapor.0017%Carbon monoxide.0012%Helium.0007%NeontraceCarbonyl sulfidetraceHydrogen chloridetraceHydrogen fluorideHavnot found any info on humidity yet...",
        "thread_id": 177
    },
    {
        "@timestamp": "2023-09-14T07:12:50.436685824Z",
        "author": "Mafuskas",
        "date": "2008-05-23T06:53:48+0100",
        "id": "46fdefce37a4345f45b12caae98ccae6",
        "post_id": "post-64412",
        "text": "\"Flying is learning how to throw yourself at the ground and miss.\"Good to hear about it Cairan, have fun, and once you get certified, let me know, and I'll tell you where you can pick me up at.;)",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:13:58.3136512Z",
        "author": "Ghostrider",
        "date": "2010-12-07T07:27:57+0000",
        "id": "ff4af0428ba255f55dd3b0f19ee95f69",
        "post_id": "post-273899",
        "text": "Pyromaniac605 said:I know, I was just talking about my Video Ezy being dumb, I know it isn't Sci-Fi.:p\n\nI know the feeling. A TV guide here once classified \"Conan the Barbarian\" as \"historical\". That was hysterical.:)",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:57.378289408Z",
        "author": "clive bradbury",
        "date": "2008-06-05T14:28:14+0100",
        "id": "8fe27652aa32c2ccf1e4332f7d9529c7",
        "post_id": "post-70988",
        "text": "When I first started in orbiter I found rv very difficult, and used every mfd I could lay my hands on. With practice, however, rv with orbit, synch, and attitude mfds is dead simple. Take a look at my 'soyuz to iss' tutorial on OH and try it yourself.",
        "thread_id": 1758
    },
    {
        "@timestamp": "2023-09-14T07:13:58.485912832Z",
        "author": "OrbitHangar",
        "date": "2010-12-01T15:37:42+0000",
        "id": "dc1b9132a7e03255a94cea49ea19117c",
        "post_id": "post-274209",
        "text": "Author:jedidiaBugfixes:-0.11 fixes bugs in GetBodyByIndex and GetBodyByName functions.Now includes source code!Extended planetary parameters (EPP) is a sidekick from Orbiter Galaxy developement. Its aim is to provide a standard for more detailed planetary parameters such as atmosphere composition, temperature ranges and lots of other stuff that might be usefull. A description file for extended planetary parameters also includes a description of the parent star, with additional parameters such as age, luminosity and temperature, so that add-on developers can program general solutions for things like for example dynamic heating that would work in all systems that support EPP.It also allows system creators to add more flesh to their creations and allows any add-on using the EPP sdk to make use of that information. Additionally, EPP will be supported by Orbiter Galaxy 0.6.08 and further versions.This SDK provides all the functionality you need to make whatever use you like of those parameters in your addons. The major part of the SDK is a parser to read .epp files, as well as several functions for retrieving and evaluating specific information. It is designed to give add-on developers the easiest possible access to extended parameters, and enables their use with only a few lines of code.Note that extended planetary parameters will be updated in the future. Files written for future versions will still be compatible with earlier versions of EPP, although they will not be able to make use of newly integrated parameters. Add-on developers should stay tuned to update their projects when new versions become available, which will go hand in hand with Orbiter Galaxy developement.If you have suggestions for parameters or special functions you'd like to see added to this SDK, feel free to make them!There is a .epp file provided for the sol system, but it is not currently completed. If somebody feels like completing it, I would be very thankfull, since it's rather tedious buisness.Credits:This SDK borrows practically all code from the system generator in Orbiter Galaxy, which in turn borrows most of its code from StarGen. So, StarGen plays a major role in this project too, and quite a bit of code from it has been re-usedDOWNLOAD",
        "thread_id": 17736
    },
    {
        "@timestamp": "2023-09-14T07:13:57.410071296Z",
        "author": "Pilot7893",
        "date": "2008-06-03T23:22:52+0100",
        "id": "8fd4b2a8d64f6ed282953f0e5f007791",
        "post_id": "post-71001",
        "text": "Also, who would want to sit in an elevator for 2 months to get to a hotel in GEO orbit?",
        "thread_id": 1759
    },
    {
        "@timestamp": "2023-09-14T07:12:50.59140352Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-04T22:16:47+0100",
        "id": "2222604b631faf421042f88d9452c7c6",
        "post_id": "post-207643",
        "text": "From Spaceflight Now:It's official. SpaceX founder Elon Musk says the Falcon 9 rocket achieved a nearly perfect orbit during today's dramatic blastoff.GPS telemetry showed the rocket's second stage and dummy Dragon capsule hit \"essentially a bullseye,\" according to Musk.The apogee, or high point, was about 1 percent higher than planned and the perigee, or low point, was 0.2 percent off the target. The second stage shutdown was nominal, Musk told Spaceflight Now.The Falcon 9 was shooting for a circular orbit 250 kilometers, or 155 miles, high and an inclination of 34.5 degrees.\n\n:woohoo: :speakcool: :thumbup:BBC News: \"SpaceX Falcon 9 rocket enjoys successful maiden flight\".Launch photos from Spaceflight Now.Statement from Senate Commerce, Science, and Transportation Committee Ranking Member Senator Kay Bailey Hutchison (R-Texas).---------- Post added at 10:16 PM ---------- Previous post was at 10:14 PM ----------Kyle said:Anyone know when the next one's suppose to go?\n\nSometime in the first quarter of 2011, I think.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.646063104Z",
        "author": "Urwumpe",
        "date": "2008-07-19T16:23:42+0100",
        "id": "511b58e03c2f146eb5600d6b23882dbd",
        "post_id": "post-71106",
        "text": "About the two MMU attachments - shall I always include them and where should they be, or should I make it possible to give them a new function when no MMU is flown?I also drop the special ferry child->parent attachment, we don't need it when a ET is attached, and when a ET is attached we would use the HDP attachment, And when no ET (or SRBs) is installed, why should we have a HDP?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:49.810247424Z",
        "author": "Donamy",
        "date": "2010-02-17T17:22:57+0000",
        "id": "345144d999e7f884642c42ae773efd70",
        "post_id": "post-206826",
        "text": "Yes, it is difficult. I've had some success with AttitudeMFD, but make sure you disable it, before returning focus to the Shuttle.",
        "thread_id": 13122
    },
    {
        "@timestamp": "2023-09-14T07:13:58.290725632Z",
        "author": "Screamer",
        "date": "2010-12-03T13:20:26+0000",
        "id": "b6fa7cdada0f8062f5d2aff1356bc8be",
        "post_id": "post-273872",
        "text": "Izack said:Was that the one where stuff (cars, people) spontaneously flew up into the air because of 'gravity anomalies' caused by the brown dwarf chunk?\n\nYip, That's the one.:)",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:56.867081728Z",
        "author": "Mojave",
        "date": "2010-11-18T13:26:48+0000",
        "id": "f6e9ee52223f0ca13641f1487096ce05",
        "post_id": "post-272116",
        "text": "This sounds like he wants an \"FSpassengers\" for orbiter. I bet Dan Steph (if we asked him to) could accomplish a task like this.",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:13:58.332930048Z",
        "author": "T.Neo",
        "date": "2010-11-29T19:26:09+0000",
        "id": "dcc5fa2b5fdb1cc2b6442dce8e450efd",
        "post_id": "post-273946",
        "text": "Indeed... that is easy to forget, looking at his later roles it's somewhat hard to believe that he acted in Forbidden Planet.",
        "thread_id": 17716
    },
    {
        "@timestamp": "2023-09-14T07:12:49.917575168Z",
        "author": "TSPenguin",
        "date": "2008-05-17T07:31:33+0100",
        "id": "956e6ff68d89d4ece19ec0ece4ce4ee9",
        "post_id": "post-64366",
        "text": "ryan said:All that gravity aside and that pressure stuff, if would you actually through a tennis ball at let's say Jupiter will it eventually come out the other side?\n\nAFAIK We don't even know for sure what is deep inside the planet. I might be mistaken, but all I know, is that we have rather vague assumptions of the makings of the core.",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:13:58.506452992Z",
        "author": "Urwumpe",
        "date": "2010-12-02T01:19:46+0000",
        "id": "10566ba409067e6d7ef4b3437772ec5b",
        "post_id": "post-274287",
        "text": "jedidia said:No kidding?? :blink:\n\nNo kidding, I disassembled windows system DLLs on a Atari ST during my teen years. The Atari simply had the better programming languages available at that time. :lol:The Atari ST does care for the endian flag in the floppy disk header, Windows and MS DOS do not.",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:12:49.995679744Z",
        "author": "unknown_orbiter",
        "date": "2010-02-21T15:33:04+0000",
        "id": "98c535b553cfa66a157c0f64eafe0125",
        "post_id": "post-206957",
        "text": "T.Neo said:The DG is fantasy (as I have already mentioned) but it works within real physics- no docking with rotating stations off axis, flying around the Moon at ten Gs or manuvering like a fighter jet in deep spaceSo, yes. It isn't a plausible craft, but it works on real principles.\n\nThe only thing needed to make it a reality is a revolutionary fuel type... maybe some advancements in O2 containment (for long trips)... it's absolutely possible, we just need to give it some time. Remember that technology advances exponentially, so the DG should be a reality in the next 50 years, depending on how much Congress bends NASA over the table. Heck, maybe some private space corporations will actually be great for technological advancement... we'll just have to let it play out.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:56.8674496Z",
        "author": "Tommy",
        "date": "2010-11-23T23:41:01+0000",
        "id": "7767ab90ffc57a66d5cbce1614daa7f2",
        "post_id": "post-272120",
        "text": "This MFD is related, universal and pretty useful:ReFuel MFDReFuel MFD\n\nYes, that MFD actually checks the propellant tanks of the vessel\/station you are docked with so you can't \"create\" fuel. However, it does have some limitations - it makes assumptions about how the vessel\/station uses it's propellant resources, doesn't support multiple fuel types, and doesn't handle the ground refueling issue (nor does it track the transaction)I'm talking about an SDK that vessel devs could use that does these things and can be incorporated into a vessel's 2D or 3D cockpits.I think the main reason Dan's SDK's are so popular is because they add so much functionality while remaining simple to use. They are very complete, often include usable code snippets, and do all the \"heavy lifting\" for you.By breaking it down into separate areas - FuelSDK, ConsumablesSDK (O2 for life support, along with food and water, etc), TransactionSKD\/module, etc, you make the project easier to manage and allow people to use only the parts they want without forcing anything \"extra\" upon them. I've seen plenty of posts from people who want a more realistic fueling and \"consumables\" system, but have no interest in economics. That's why I'd like to see the fueling and consumables separate from the transaction\/economy section - but able to work with them as an option.",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:13:57.296904448Z",
        "author": "jambooger",
        "date": "2010-11-19T00:28:12+0000",
        "id": "3994b53214ed1a69bd61266e7494a722",
        "post_id": "post-272504",
        "text": "First set the adjustment to X10 maybe even X100 then adjust Tin forward and watch Ov and the total. They will begin dopping. Keep adjusting untill the figures begin to rise. Then move the adjustment step down to X1 and fine tune so to achieve the lowest Ov.Im sure this is not realistic but works well for me:)",
        "thread_id": 17574
    },
    {
        "@timestamp": "2023-09-14T07:12:50.258982144Z",
        "author": "Istochnikov",
        "date": "2010-02-19T04:46:06+0000",
        "id": "eb5d1e8e0ca474baf42746e0c0ea3f8b",
        "post_id": "post-207076",
        "text": "clickypens said:Isto (c\u00f3mo te llamas, por cierto?), what AREN'T you working on? It seems that anytime someone asks for a new, real-life rocket, you show up with pictures of it's development.\n\nSurprised?Come hereand you'll fall backwards:p(creo que voy a tener que usar esto para ganarme el sustento:p)",
        "thread_id": 13143
    },
    {
        "@timestamp": "2023-09-14T07:13:58.452239872Z",
        "author": "fausto",
        "date": "2010-12-01T22:20:24+0000",
        "id": "58c8794ca0ac6afa05eb04568a145611",
        "post_id": "post-274148",
        "text": "Ehm.. sorry.. what is simpits? It will be a pre loaded video, which is supposed to be shown on very large screen! I will take some photos or camera plays for that !",
        "thread_id": 17729
    },
    {
        "@timestamp": "2023-09-14T07:13:57.548778496Z",
        "author": "retro",
        "date": "2010-11-23T16:29:46+0000",
        "id": "18be3ac56c3ca4520e1c5b03889cafa7",
        "post_id": "post-273106",
        "text": "Re:christmasAll i want for christmas is to learn how to compile ssu with VS 2008 :lol:can anybody please help.",
        "thread_id": 17637
    },
    {
        "@timestamp": "2023-09-14T07:12:50.376269568Z",
        "author": "TSPenguin",
        "date": "2010-02-19T12:36:07+0000",
        "id": "b0b3daa62135750e5e6d2336502daa52",
        "post_id": "post-207161",
        "text": ":welcome:to the forum and Orbiter!Ian said:I can't believe I didn't find sooner.\n\nMost of us felt the same way:p:cheers:",
        "thread_id": 13152
    },
    {
        "@timestamp": "2023-09-14T07:13:58.589111296Z",
        "author": "guitarist473",
        "date": "2010-12-02T20:49:46+0000",
        "id": "968f44f837a47766be0e53d77730e654",
        "post_id": "post-274333",
        "text": "There is a yoke for atmospheric flight and rotation movements with the RCS in space.The joystick will be used in space for linear RCS movementsSo the left hand will be on the yoke (like a steering wheel) and the right hand on the throttle.The yoke isnt very big or visible on the pictures though so i get where your coming from with that.The throttles are above because it looks cool and is in a un-ergonomic place and makes it very manual. I like to be very hands on with my simulations, i dont like it to be easy. (Yeah, im weird!)Should i leave the master alarm out then if its not going to be possible to function automaticly with every vessel without editing or reconfiguring?",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:58.614381824Z",
        "author": "Axel",
        "date": "2010-12-03T17:20:37+0000",
        "id": "b3f9517ce0e4ae82bae146e8741c1bcd",
        "post_id": "post-274399",
        "text": "There are although no bikes and cars in the original Orbiter City! I would love to have it, the developer ment he has not yet the right stuff to create self driving UCGO cars ect. I have 11-38 fps in the original Addon, thats enough for me for driving in that city, maybe to less for flying, will see. But Im using extraordinary maximum quality settings in both, in orbiter and gfx driver. I could reduce there at first. I have ATI 4870 and amd 7750 x2.",
        "thread_id": 17751
    },
    {
        "@timestamp": "2023-09-14T07:13:57.647323648Z",
        "author": "DaveS",
        "date": "2008-07-21T00:37:09+0100",
        "id": "e68d646744d498e07e6850fdc99f3b7d",
        "post_id": "post-71121",
        "text": "SiameseCat said:I'm planning to get the RMS power switch working, then add the stbd talkbacks.\n\nOK, but the port MRL talkbacks only show black when they're supposed to show REL. Also the KU band antenna talkback shows OP when it is supposed to show DEP.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:50.47065856Z",
        "author": "Donamy",
        "date": "2010-02-20T15:59:41+0000",
        "id": "874701491fe53da5d95b08e3289a855d",
        "post_id": "post-207251",
        "text": "The Cupola is a spacecraft 3 vessel.All window animations are done with the Leftshift+keypad numbers 1-7, window 7 (nadir) must use the cntrl+Leftshift+keypad 7 to close.FYI, SC3 vessel animations can be found in the .ini file.",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:13:58.623891456Z",
        "author": "Grover",
        "date": "2010-12-04T12:46:40+0000",
        "id": "f1de998b6fbfeb84dbd2edbf48acff1e",
        "post_id": "post-274442",
        "text": "well i had started at an orbit alt of 70-100M below europa, and the speed wasnt too huge, i guess i just didnt leave enough time to calibrate my approach for a normal inclinationthanks guys-=Grover=-",
        "thread_id": 17754
    },
    {
        "@timestamp": "2023-09-14T07:12:50.669107712Z",
        "author": "Urwumpe",
        "date": "2010-06-04T15:58:39+0100",
        "id": "6ce00a0a7176ceb2eaf3d528f2301d90",
        "post_id": "post-207546",
        "text": "The chat below the webcast is really the youtubization of spaceflight. At least we have a tiny bit more style here...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.65048832Z",
        "author": "DaveS",
        "date": "2008-07-26T10:37:42+0100",
        "id": "436b0d75a65aa5a5d7531919a67399f0",
        "post_id": "post-71156",
        "text": "Urwumpe said:Right. For some other orbiters, we might need Panel A11 as optional panel, I have it here in the Post-Insertion checklist for OV103. It contains the \"CRYO TANK 4 HEATERS\" switches.\n\nAre you sure the panel diagram is for OV-103? The only EDO orbiters was OV-102 and OV-105. During the construction of OV-104, Rockwell did offer NASA to perform the EDO mods to her, but NASA declined the offer which left OV-102 the only EDO orbiter until the introduction of OV-105.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:49.718212352Z",
        "author": "Sky Captain",
        "date": "2010-04-28T15:49:18+0100",
        "id": "95f7b8db1b8b0d98c8781be7f3a7538f",
        "post_id": "post-206776",
        "text": ":hail::probe:Blessed be Your electrical circuitry.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:57.680762624Z",
        "author": "ryan",
        "date": "2010-11-27T03:45:17+0000",
        "id": "d63ab71b68c1bbdfd277cd01bcc0e3e6",
        "post_id": "post-273352",
        "text": "But from a physics side what does everyone think what will happen? Will it flip and Tony Hawk will go 100 metres in the air, or will this actually work.",
        "thread_id": 17667
    },
    {
        "@timestamp": "2023-09-14T07:13:57.987286528Z",
        "author": "orb",
        "date": "2010-11-27T14:56:23+0000",
        "id": "90c0f984898ef3d8c3dbb1ea06880238",
        "post_id": "post-273575",
        "text": "jevans said:Second is the afxres file that's mentioned in the development sticky - I'm using the express editions so I don't have the MFC libaries. I did find a version of it here(http:\/\/wiki.yoyogames.com\/index.php\/Afxres.h) but evidently that's not the real thing, as it gives EOF errors on compile.\n\nDid you try to press enter to make a new line at the end of file?Did you checkthis thread?",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:13:56.892984832Z",
        "author": "orb",
        "date": "2010-11-19T17:39:03+0000",
        "id": "bb6c6b40b26d00735a364715239844d5",
        "post_id": "post-272139",
        "text": "Currently still at T-minus 5 hours, 15 minutes and holding. The Terminal Countdown will begin begin at 12:36 p.m. EST \/ 17:36 UTC with countdown resume.Weather report (Spaceflight Now MSC):Weather continues to look beautiful for the Delta 4-Heavy rocket's launch. There's just a few scattered clouds, light winds and temperatures in the low 70s F right now.\n\nEither of the images below, that are being updated automatically (as also ELV Countdown Portal page), may show sometimes Delta IV with NROL-32 on the launch pad (or weather maps\/graphs\/status):Live video stream from the SLC-37B pad is also onSpaceflight Now 2 livestreamchannel.---------- Post added at 18:39 ---------- Previous post was at 18:31 ----------The terminal countdown is underway now.The multi-step process of loading all eight cryogenic propellant tanks in the rocket is scheduled to begin in the next half hour and continue into the late afternoon.",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:12:50.065803776Z",
        "author": "Zatnikitelman",
        "date": "2010-02-18T14:24:41+0000",
        "id": "8ed4056f83e066b7c3109c18b3245a5e",
        "post_id": "post-207021",
        "text": "I found it to be a good enough movie too:pIf only the F-37 existed IRL...",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:58.292326144Z",
        "author": "marooder86",
        "date": "2010-12-05T22:21:34+0000",
        "id": "e36a2f917ef9c276ea8a47406e6a8e67",
        "post_id": "post-273881",
        "text": "No one mentioned \"Sunshine\". The story is ridiculous but special effects are quite good. I'd also recommend \"Space Odyssey: Voyage to the planets\". It's not exactly sci-fi movie but definitely worth to see.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:57.202637824Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-17T22:10:57+0000",
        "id": "feea88d6ef2edaac69d11647f88c5bec",
        "post_id": "post-272291",
        "text": "AP News Agency said:Military says wreckage from a missing F22 has been found near Alaska's Denali National Park\n\nI hope the pilot managed to eject.:(",
        "thread_id": 17556
    },
    {
        "@timestamp": "2023-09-14T07:13:58.368499712Z",
        "author": "Endeavor",
        "date": "2010-11-30T05:23:19+0000",
        "id": "29db6ad670252e23944cabaa22a83f0e",
        "post_id": "post-274030",
        "text": "Thank you lol APU.:p:rofl:---------- Post added at 05:23 AM ---------- Previous post was at 05:20 AM ----------mine only has the bottom panel? even when i press f8",
        "thread_id": 17724
    },
    {
        "@timestamp": "2023-09-14T07:12:50.4555968Z",
        "author": "the.punk",
        "date": "2010-02-20T16:05:48+0000",
        "id": "bac78272682da561d2c943c3f93ddcf4",
        "post_id": "post-207224",
        "text": "Could I do Mission 33?Btw: Are the only available Missions the ones in the Mission Manivest?",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:12:50.455917824Z",
        "author": "Ark",
        "date": "2010-02-20T17:05:30+0000",
        "id": "8654ef3d9f021a170c054437c98f1a90",
        "post_id": "post-207227",
        "text": "woo482 said:I'd say OFSS flight 36 is pretty hard to fly, if you want it I'll give it you.\n\nSounds good, I'll take it. The Ariane 6 tis a harsh mistress, I shall spare ye other pilots from her wrath. :lol:On the condition that we rename the Grav1 module to \"Stewart\". Colbert shouldn't be the only one getting stuff named after him.:p",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:57.567880192Z",
        "author": "JonnyBGoode",
        "date": "2010-11-24T01:48:50+0000",
        "id": "e134e99e260294c2e37f4773d5113824",
        "post_id": "post-273125",
        "text": "While I like most kinds of music, I prefer Swing, Blues and Rockabilly. (And their derivatives - swingpunk, psychobilly, etc.)Oh, and 80's.Also likeDr. Steel...",
        "thread_id": 17642
    },
    {
        "@timestamp": "2023-09-14T07:13:58.488264192Z",
        "author": "jedidia",
        "date": "2010-12-03T17:07:00+0000",
        "id": "9dcf3d111163fd2cbeb0d67e2d143363",
        "post_id": "post-274227",
        "text": "I would also think about using Pimpl-es a few times,\n\nI'm afraid I have no clue about what that is... let's not forgett that I'm pretty much a novice without any education in the field.I have heretofore assumed that users will travel in a single system, will probably reconsider after I get accustomed to warping through space\n\nWith the current orbiter version that is pretty much the case. You can't load a new system without re-loading orbiter. Orbiter Galaxy merely times and automates that process. If orbiter ever integrates a dynamic scenario load this might change, but for the moment that isn't a \"threat\".but it wouldn't be hard to make the interfaces of EPP flexible enough that it can be used for a few EPP versions without recompilation...just by installing a more recent EPP.DLL,\n\nThe interface isn't the problem. I am paying attention to full backward compatibility, which means that any version of EPP will be able to work with .epp files that have been created for later versions. But there's a lot of parameters that will get added during the next stage of Orbiter Galaxy developement, and no matter what interface I choose, the developer will still have to update his add-on to make use of those new parameters. If he doesn't want to make any use of them, he won't have to update anyways.For the atmosphere it's zero to EPP_Body.gases\n\nSorry, that's EPP_Body.gases -1. For the celestial bodies, it's better to use a function to get a pointer on them, since there you can use orbital numbers (i.e. one-based).the atmosphere code will be called at most once per DLL lifetime\n\nIf by atmosphere code you mean the atmospheric calculations that EPP does to supplement some of the parameters (it seemed pointless to have the user define parameters in the file that could be calculated from other parameters), that only gets called when a file gets loaded.",
        "thread_id": 17736
    },
    {
        "@timestamp": "2023-09-14T07:13:58.494677248Z",
        "author": "jedidia",
        "date": "2010-12-02T09:26:17+0000",
        "id": "ca65fccfe7d288613a1adafe6458c0af",
        "post_id": "post-274251",
        "text": "Rule number one of interplanetary excorcism: NEVER force a demon to go retrograde in earth orbit. It will de-orbit, and certainly you can see how that is not a good thing!",
        "thread_id": 17737
    },
    {
        "@timestamp": "2023-09-14T07:12:50.51304576Z",
        "author": "Ark",
        "date": "2010-02-21T20:20:21+0000",
        "id": "501b1ef0938ff856a78cb3be1612ee80",
        "post_id": "post-207312",
        "text": "T.Neo said:Surely they don't have \"help\" for that in the 22nd century? :shifty:\n\nBut then they couldn't lift comically huge weights!",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:13:57.568059392Z",
        "author": "Izack",
        "date": "2010-11-24T01:54:27+0000",
        "id": "caac66a925266692b078eff7496c4197",
        "post_id": "post-273126",
        "text": "I'm going through a Django Reinhardt phase right now, but I jump around more or less monthly. Last phase it was Julian Bream, and before that it was ZZ Top.:cool:",
        "thread_id": 17642
    },
    {
        "@timestamp": "2023-09-14T07:13:57.589184768Z",
        "author": "statickid",
        "date": "2010-11-25T16:39:27+0000",
        "id": "71e6c4d38c263184ec72795fc98e367f",
        "post_id": "post-273162",
        "text": "Urwumpe said:No speed limits below the vacuum speed of light.Remove all safety fences from steep cliffs.\n\nyes all safety fences and those eye-sore road guard rails near same cliffs.",
        "thread_id": 17647
    },
    {
        "@timestamp": "2023-09-14T07:12:49.852186624Z",
        "author": "JamesG",
        "date": "2010-02-18T08:34:36+0000",
        "id": "8936196a901d7e2b2d871a3f49adeae8",
        "post_id": "post-206861",
        "text": "T.Neo said:Citation Needed.\n\nYou don't believe me? Or are you just to lazy to go look it up yourself?Perhaps, but that isn't \"habitable\" in the usual sense- life there could be solely cellular.\n\nEh? Life is life. \"habitable\" is all in how you define it, and an aquatic environment is usually much more benign than space. For the majoirity of its existance on Earth, life here was nothing more than single celled organisms and algae slime.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:13:57.795069184Z",
        "author": "jinglesassy",
        "date": "2010-11-27T05:17:21+0000",
        "id": "8b01c825cf6c266b7f9fa33675eee9fe",
        "post_id": "post-273407",
        "text": "Great job(Note don't fly around the city while testing a setup for a xr5 carrying 2 xr2 2 dg4 and a xr1 poor skyscraper)",
        "thread_id": 17671
    },
    {
        "@timestamp": "2023-09-14T07:12:49.99794688Z",
        "author": "tori",
        "date": "2010-02-25T18:21:49+0000",
        "id": "d36f8f492def744b8263ae5baea33d89",
        "post_id": "post-206970",
        "text": "It wouldn't exactly come to me as a shock if there already was a movie that featured some sort of a \"biological\" propellant that regenerates itself. Because that's what puppies\/plants\/germs do, they grow, right? And that conservation of mass\/energy is just a load of...",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:57.948676096Z",
        "author": "Rtyh-12",
        "date": "2010-11-27T15:46:57+0000",
        "id": "53e7222381f83f630ab640884a51652f",
        "post_id": "post-273522",
        "text": "his reminds me of that guy who once was selling plots on the moon.... you can't OWN celestial bodies any more than you can own the sky, orthe fact that sometimes it rains- there's pretty clear laws on that - trying to sell unownables is for all efects, a scam\n\nSo I can't own the fact that sometimes it rains? Ohh.Hey, if she can own the sun I can own rain too! I'll remember to tell this to my sister when it rains next time. I'll tell her that she can't go outside while it rains because rain is mine and getting wet from rain is copyright infringement (That's how you spell it, right?) and she'll go to prison.:lol:Haha, take that!:rofl:",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:13:57.633051648Z",
        "author": "ghostrunner01",
        "date": "2010-11-25T23:16:49+0000",
        "id": "fd908d02b126dea9b5b5ca77edcd44c1",
        "post_id": "post-273258",
        "text": "Looks really cool! Nice job!:thumbup:",
        "thread_id": 17659
    },
    {
        "@timestamp": "2023-09-14T07:13:57.650692608Z",
        "author": "DaveS",
        "date": "2008-07-26T11:22:41+0100",
        "id": "cc14df8af8f754becf3d7a211e00386f",
        "post_id": "post-71160",
        "text": "Urwumpe said:OK, so EDO is tank 6-9 and OV-105 can also support tank 10-13.Though I can't find information, which tank 1-5 the second EDO pallet would use as connection. The first EDO connects to the manifolds on the same lines as tank set 3. My first guess would be tank 2, as tank 1 is the lowest numbered tank and tank 4 and tank 5 already share a connection (and panel).\n\nWell, the only image I have found is an old SSF drawing showing Endeavour docked to SSF with the dual pallet in the payload bay.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:50.457533952Z",
        "author": "Nemoricus",
        "date": "2010-02-27T07:19:12+0000",
        "id": "fd78648fa9c778449a63735097831878",
        "post_id": "post-207239",
        "text": "I'll back up Mission 32, if the slot's still open.",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:58.44396672Z",
        "author": "JEL",
        "date": "2010-12-03T14:38:54+0000",
        "id": "b0cb9ee4beab36dc0bdf309177e6b619",
        "post_id": "post-274107",
        "text": "@orb; my 2 cents; they should just simply reveal what the press-conference is about in the announcement itself, instead of keeping the topic secret and under 'information-embargo'. Just say what it's about from the beginning instead of letting people run amok with guessing.",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:57.515770624Z",
        "author": "JonnyBGoode",
        "date": "2010-11-23T01:53:08+0000",
        "id": "135fd8607e5f69962d3b9cc597c59c23",
        "post_id": "post-272888",
        "text": "PhantomCruiser said:Actually I'd thought of the TX, but I got called away for dinner before I could amend my earlier post. How she do in that configuration JonnyBGoode?\n\nDoes very well... but you need a really long runway.",
        "thread_id": 17625
    },
    {
        "@timestamp": "2023-09-14T07:12:50.585933312Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-04T19:33:42+0100",
        "id": "edbd6fec248829e3e9f5d362c771b373",
        "post_id": "post-207608",
        "text": "T minus 10 minutes, terminal count running.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:58.494976768Z",
        "author": "Urwumpe",
        "date": "2010-12-02T10:07:26+0000",
        "id": "2499a38f0205c86a2496e1473b8e829c",
        "post_id": "post-274253",
        "text": "And retrograde in interplanetary orbit means you go into the sun, which is about as close to hell as possible.;)",
        "thread_id": 17737
    },
    {
        "@timestamp": "2023-09-14T07:13:57.52048Z",
        "author": "Grover",
        "date": "2010-11-22T22:20:23+0000",
        "id": "67285c3ee968bfa9be141e6da856eb12",
        "post_id": "post-272895",
        "text": "it would be easier to write a code and leave it with the other LUa scripts, then you only run it once and it can update every value as it runs (pitch, thrust, and whatever else) rather than you having to change every value in real timecheck the atlantis launch scrpit in Orbiter2010\\Script\\Atlantis for some ideasthen to run it, you simply type run('[filepath]') into the terminal MFD and get running!*filepath has \/ instead of \\NOTE: i dont have any script experience... yet",
        "thread_id": 17626
    },
    {
        "@timestamp": "2023-09-14T07:13:58.515321344Z",
        "author": "Tex",
        "date": "2010-12-01T17:33:32+0000",
        "id": "9a09156533f2ed62464905f4aac253b1",
        "post_id": "post-274297",
        "text": "Greetings Orbinauts!Today marks the start of the holiday season for some, so we've updated the forum graphics for this month and we've offered 2 seasonal skins. Last years Happy Holiday skin is now available again and we also added a new Christmas skin for this year. They will both be available through the month of December. In addition, all but one of our other skins have holiday graphics added to their header designs which will remain through the month of December before being reverted back to the original design.You may select from the Holiday skin or Christmas skin using theQuick Style Chooserlocated on the bottom left of any forum page, (look for a drop down menu). You may also select your skin from your user control panel or click one of the links below to view them:Happy Holidays -http:\/\/www.orbiter-forum.com\/?styleid=97Merry Christmas -http:\/\/www.orbiter-forum.com\/?styleid=102With that, we'd like to wish everyone a very happy holiday season and thank you for being a part of the Orbiter community! May you have best wishes and a warm place to share this holiday season with those who matter most!:cheers:Best Wishes,ORBITER-FORUM.com",
        "thread_id": 17740
    },
    {
        "@timestamp": "2023-09-14T07:12:50.663807744Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-02T01:56:20+0100",
        "id": "3bd857683cc5d8ed8dd9a36318b0d05f",
        "post_id": "post-207520",
        "text": "From Spaceflight Now:SpaceX believes the Air Force review of the Falcon 9 rocket's flight termination system will wrap up in time for an historic first launch attempt of the new vehicle Friday.In a posting to the company's website Tuesday night, officials say the schedule is \"looking good\" for receiving final approval on the destruct system by Friday.SpaceX founder Elon Musk says the rocket has been ready for launch for weeks, but the Air Force and Federal Aviation Administration are responsible for the safety of launch operations at Cape Canaveral.Both agencies extensively reviewed the flight termination system to ensure it would be ready to destroy the Falcon 9 rocket if it strayed from its expected flight path.SpaceX finished end-to-end testing of the Falcon 9 rocket Tuesday, and engineers were scheduled to finish final systems connections on the flight termination system this evening, according to the update.The company says it will roll out the Falcon 9 rocket Wednesday morning. The 154-foot-tall booster will be lifted vertical atop pad 40 Wednesday afternoon.\n\n",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:58.628425216Z",
        "author": "DaveS",
        "date": "2008-06-07T17:42:16+0100",
        "id": "4d736135c32942f66d11345289b2e55f",
        "post_id": "post-71228",
        "text": "Matte said:ok, now that my problems with Multistage are solved and i can use the rockets, let me ask you another question.how can i set a payload for the rocket? i don't know if i have to act on the CFG file or the scenery one...could you please give me some guidelines to set payloads for Atlas V, please?Thanks a lot\n\nIt's the INI file you have to edit. The section you want to edit is the [PAYLOAD_x] section.",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:12:50.410122496Z",
        "author": "Hielor",
        "date": "2010-02-20T05:37:14+0000",
        "id": "a1b62f6172437c403076a3b6b8fef3a3",
        "post_id": "post-207189",
        "text": "adamb193 said:I'm sure congress will find something to restrict. Mandatory flight plans maybe.\n\nThis wouldn't do anything except be a huge annoyance for VFR pilots and put even more load on an already overloaded air traffic system. All a pilot would need to do would be to make a flight plan that goes over the general vicinity of the building they want to hit, and ATC wouldn't be able to see there's a problem until it's too late.Zatnikitelman said:I bet they'll place a TFR around at least this building, and possibly put an official unofficial restriction on other federal\/IRS buildings much they way they don't necessarily directly restrict the airspace over power plants, and other infrastructure, but tell pilots not to loiter or act suspicious near them.\n\nTFRs, official or unofficial, would be worthless in this case. If you were to put a TFR of any worthwhile size around every building that houses federal employees, there'd be a whole lot of places you couldn't fly anymore.Moreover, TFRs don't actually *protect* anything from people who want to do bad things--if a plane wants to crash into a building inside the TFR, there's nothing anyone can do to stop them, short of putting SAM sites inside it and shooting down anyone who busts the TFR, which would be more likely to kill some poor student who just forgot to look things up than anyone planning on doing anything sketchy.jinglesassy said:i say there needs to be some security measures in place for general aviation\n\nIgnoring the largely-irrelevant bits of your post after this... what sort of security measures did you have in mind?",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:13:57.64631808Z",
        "author": "Urwumpe",
        "date": "2008-07-20T00:33:12+0100",
        "id": "cfc62e9f963fc14011395882d92738e1",
        "post_id": "post-71110",
        "text": "DaveS said:OK; So the first version of the new payload interface has been implemented. So how is it used?\n\nWell, you have a series of XS attachments, which allow you to add stuff. You can move the attachments by having a line \"PAYLOAD symbol zpos mass type\" in the scenario.symbol can be CACTIVEn (active latches, center line payload). with n being 1-3.CPASSIVEn (passive latches center line, 1-4)PORTn (port sill payload, 1-4)STBDn (starboard sill payload 1-4)zpos is the Z coordinate of the attachment, the other coordinates and orientation of the attachment point are fixed.mass is payload mass, when something is attached to it. Currently it is not used.type will be used later for calculating the behavior of the ready to latch indicators.I will prepare a table with the IDs of the attachments soon, i am not so far. Also the payload system is not really finished yet, but ready for shaking some bugs out internally.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:50.436829696Z",
        "author": "Cairan",
        "date": "2008-06-02T19:25:12+0100",
        "id": "c32e707546ddba8227f0c5671b98a8ff",
        "post_id": "post-64413",
        "text": "Training on (planned) holdQuick update for fellow sim and real life pilots around here... My training is now on old... until August. I'm getting married on July 12th and then going on an icelandic honeymoon (damn it, I missed the quake!) for 2 weeks so I had planned to divert \"monetary attention\" to these matters till August;)As far as training goes, we did 2 more flights Friday, this time with high bank turns, slow flight and stalls. My instructor finally let me put her all the way down by myself, I guess he trusted me a lot more now that we've taken on the stalls...Speaking of which, how the hell can one accidentally stall a Cessna 172? Even by pulling with both arms on the yoke I could barely manage to stall it. In MSFS and X-plane it's so \"easy\" to stall it, I figured it would be even easier with the real stuff, which it is not.As for the landings, I don't have any problems with lining her up but I do tend to not let her settle on her own on the runway... Bad habit I'll have to to get rid off.On the paperwork side, I passed my radiotelephony exam without any errors.:cheers:Now's time to think about the PSTAR! I now have 10 hours in the air! :speakcool:",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:13:57.965592064Z",
        "author": "Urwumpe",
        "date": "2010-11-27T09:49:45+0000",
        "id": "dbd467277e6c8d94692abcb896baa05a",
        "post_id": "post-273546",
        "text": "Izack said:Yes, my previous description of having 'conked out' really didn't do it justice. There's simply no sense of time having passed.\n\nSounds like the bike accident I had as teen. The generator got loose and rotated between the spurs of the front wheel at high speed on the way to school. The last I saw was the steering handle pass below me and how lucky I would be since I fly towards grass. It was black for a short moment, then I woke up below my damaged bike. I fixed the damage by removing the generator and bending the spurs back, and drove the last kilometers to school... and then realized I was all together 40 minutes late, instead of 15 minutes too early as planned.",
        "thread_id": 17688
    },
    {
        "@timestamp": "2023-09-14T07:13:57.218249728Z",
        "author": "Urwumpe",
        "date": "2010-11-17T22:50:18+0000",
        "id": "1598fa735f70c65010174aadb3987647",
        "post_id": "post-272324",
        "text": "Then...why don't you make your own version of UCGO... nobody says that there can be only one.",
        "thread_id": 17558
    },
    {
        "@timestamp": "2023-09-14T07:13:57.435691264Z",
        "author": "Chupacabra",
        "date": "2008-06-04T01:01:35+0100",
        "id": "997c38499efabf7b6a695f7531aac7b1",
        "post_id": "post-71012",
        "text": "Pretty interesting purge near the start of the EVA. Because of the Comm connector problem with Fossum's suit you hear the following conversation, both parties deciding how to correct the situation.Caution: The following is paraphrased=========================================================================Discovery: Mike says that he can't hold his breath that long [with regards toremoving his helmet interrupting the de-nitrogination purge]CapCom: Well we can continue a shortened purge sequence after the change out [ofthe connector]...Feels almost like a sin, doesn't it.:)==========================================================================What is the status on the SARJ?",
        "thread_id": 1760
    },
    {
        "@timestamp": "2023-09-14T07:13:58.183673344Z",
        "author": "lethal_d0se",
        "date": "2010-11-28T10:59:51+0000",
        "id": "cf9eeb085c140fef5b601b3c0ea727e8",
        "post_id": "post-273786",
        "text": "Ok, thank you for your responses.",
        "thread_id": 17702
    },
    {
        "@timestamp": "2023-09-14T07:13:58.183673344Z",
        "author": "lethal_d0se",
        "date": "2010-11-28T10:59:51+0000",
        "id": "cf9eeb085c140fef5b601b3c0ea727e8",
        "post_id": "post-273786",
        "text": "Ok, thank you for your responses.",
        "thread_id": 17702
    },
    {
        "@timestamp": "2023-09-14T07:12:50.49840128Z",
        "author": "jedidia",
        "date": "2008-05-06T10:48:40+0100",
        "id": "1c1807565de90932be8665a378d21166",
        "post_id": "post-64426",
        "text": "Given the criticism of the U.S. over the past decade for not outlawing the death penalty in many states, I find it ironic that many Europeans and Canadians have such a visceral reaction like a lynch mob.\n\nThe criticism is politics, the lynch mob is emotions... One is Governement, the other is people. There are rather few in Switzerland (I won't talk about other european countries, since I don't know exactly) that share the official opinion that capitol punishement was no option, no matter the crime. Indeed, many Swiss people are a rather trigger-happy bunch, at least with their mouths. After all, our ancestors used to be mercs... :lol:On the other hand, the jurisdictial system is a bit laissez-faire, the dignity of the criminal often higher valued than the dignity of the victim. If this would have happened in switzerland, I think the guy would get 10 years prison at best, (and he would be left out after 6 years at most for good behaviour), then put into permanent psychiatric confinement, from which he probably would be droped after another 10 years because he never was any trouble and because some human rights organisation protests about permanent confinement anyways, so it's disputed all over every 5 years.",
        "thread_id": 1317
    },
    {
        "@timestamp": "2023-09-14T07:13:57.584503296Z",
        "author": "Thundersnook",
        "date": "2010-11-24T19:07:40+0000",
        "id": "f3dd17f2017b3ff9574868736debb858",
        "post_id": "post-273150",
        "text": "Did you check if the orbit looks correct in Map-MFD? I have sometimes a similar problem when launching from the moon. Then Align-Plane-MFD goes crazy because its reference is still earth ... maybe your reference is different from your orbiting body?Just a thougt ... If thats not, I'm sorryGreetings!",
        "thread_id": 17646
    },
    {
        "@timestamp": "2023-09-14T07:13:58.444268544Z",
        "author": "Keatah",
        "date": "2010-12-03T15:06:02+0000",
        "id": "ee65edd25e880012fdd60ce54fe9c633",
        "post_id": "post-274109",
        "text": "orb said:Should they write in announcement \"a news conference about nothing interesting to public, but very meaningful to science\" instead?\n\nAbsolutely, yes, or something very much like that. Because that is the truth.",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:58.529797632Z",
        "author": "ryan",
        "date": "2010-12-02T08:41:23+0000",
        "id": "f326d8b02d9f8033f0d61e2fc20652ef",
        "post_id": "post-274316",
        "text": "For all you Apollo professors out there i was watching When We Left Earth today and they replaying the Apollo 11 launch and it was discussing the crew ingress into the CM.It said that Aldrin was taking a seat on the swing arm waiting for Armstrong and Collins to take there seats.That would mean Aldrin would of been in the middle seat which in all other missions the CMP was in the middle seat. So that would mean Collins was on the right hand seat were you can control the CM electrical systems.This is what i believe was the audio clip on the mini series.http:\/\/history.nasa.gov\/ap11fj\/01launch.htmThe PAOs first noted update which is in green.Ryan.",
        "thread_id": 17744
    },
    {
        "@timestamp": "2023-09-14T07:13:57.132628736Z",
        "author": "Urwumpe",
        "date": "2010-11-17T16:12:30+0000",
        "id": "9c6da7302cedc71bd453ad3e9b99d781",
        "post_id": "post-272245",
        "text": "Grover said:hmm. im wrong again it seems... this is becoming a regular occurrence...:(\n\nDon't worry, the path of a scientist consists always of learning to be wrong in a much better way. You'll never cease making errors, but if your errors become better, you are on the right track.:cheers:",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:12:50.584237312Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-04T18:46:23+0100",
        "id": "95f8ef91ac6a1766d1024cec0858a5af",
        "post_id": "post-207593",
        "text": "The clocks on the webcast are back at T - 15:00. Possible countdown recycle.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:58.618676736Z",
        "author": "jedimaster1214",
        "date": "2010-12-25T17:00:56+0000",
        "id": "18b4ef834f8cc704ce8b7bb992fc77f7",
        "post_id": "post-274410",
        "text": "The one in my sig & avatar is pretty good too.It truly has that nice, spherical effect...",
        "thread_id": 17752
    },
    {
        "@timestamp": "2023-09-14T07:13:57.204489216Z",
        "author": "Urwumpe",
        "date": "2010-11-18T21:45:42+0000",
        "id": "685102c29d8c0897410d0043b6eb2732",
        "post_id": "post-272300",
        "text": "Yikes, the missing has a face and life.Doesn't sound as if he crashed with his plane so far, but that he is missing does not make things too good... looking at the terrain in the region, it could take days to find him, even if he is alive and not much injured. But possibly he had a bad eject.http:\/\/www.dodbuzz.com\/2010\/05\/26\/rust-and-roll-for-f-22-hasc-watches-jsf\/",
        "thread_id": 17556
    },
    {
        "@timestamp": "2023-09-14T07:12:50.610582528Z",
        "author": "anemazoso",
        "date": "2010-03-09T20:09:27+0000",
        "id": "8bd966d0d41c7a185d7224d20afe3211",
        "post_id": "post-207422",
        "text": "Spaceflightnow is reporting that the test is scrubbed for today though the live video feed shows there is still propellant venting fron the stage.Aparently they attempted to fire and the countdownd was stopped right as they lit the stage at around 1:30pm EST.:cheers:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:58.679324416Z",
        "author": "flytandem",
        "date": "2010-12-06T16:34:51+0000",
        "id": "2d3cac70faf24bff1e0b392edd094302",
        "post_id": "post-274596",
        "text": "Fun video Tex. This is the type of visual that I have always wanted to have to show friends about the fun of orbiter.I went ahead and flew your plan yesterday morning. It was another great session of Orbiter. I opted to land at Olympus instead of leaving the aerobrake at LMO (low martian orbit). It allowed a sunset deadstick to wheelstop just a few meters from the fuel pad. I know it's not very realistic to glide power off and roll like a glider landing but it is possible and not very difficult to do even with damage simulation on so why not. I have found that in the slower stages of final approach, I turn the RCS in ROT back on to help raise the nose to delay the touchdown to as slow as about 310 or 320 m\/s and with very little braking requires a roll of about 35 Km distance. Good thing the surface is smooth on Mars, LOL. Oh and I use Reentry.mfd for the deceleration rate both while aerobraking and during the surface roll. I like the aerobrake to get the required deceleration rate nudge toward about 1.3 m\/s\/s and in the last minute or two before rolling let it climb to about 2 to 4 m\/s\/s and then brake as needed to keep it at 3 to 6 m\/s\/s with the final braking by visual as to the arrival rate of the fuel pads.rob",
        "thread_id": 17775
    },
    {
        "@timestamp": "2023-09-14T07:13:57.224626176Z",
        "author": "tblaxland",
        "date": "2008-06-03T06:10:38+0100",
        "id": "3dae76cec60bbb673989f84c1643bcdf",
        "post_id": "post-70974",
        "text": "Thanks, it certainly looks capable enough. I'll give it a go.",
        "thread_id": 1756
    },
    {
        "@timestamp": "2023-09-14T07:12:50.611007744Z",
        "author": "N_Molson",
        "date": "2010-03-09T21:41:10+0000",
        "id": "9ae989092e8f22cd161b8045b76109c4",
        "post_id": "post-207425",
        "text": "Engine test has been performed and looks successful, though it's unclear if the engine has burned exactly 3.5 seconds.http:\/\/www.spaceflightnow.com\/falcon9\/001\/status.html",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:49.91687552Z",
        "author": "jedidia",
        "date": "2008-05-16T08:02:58+0100",
        "id": "23cb973d9e2405b68954ee50a1320f81",
        "post_id": "post-64362",
        "text": "that gives all the gas giants never ending atmospheres like in real life?\n\nActually, Gas Giants do have a solid \"surface\", since the further in you get the higher the pressure, until the gas is eventually dense enough to get solid. It's not a clearly defined surface however, it would be more like walking into a ruber wall that gives more and more resistance the further you penetrate.However, with the current Orbiter frame, this is impossible to simulate, and it will be a challenge to any graphics engine.",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:13:58.640781312Z",
        "author": "orb",
        "date": "2010-12-03T21:49:03+0000",
        "id": "2161179b2641f71c624ed3d8848372c4",
        "post_id": "post-274508",
        "text": "Missing textures aren't the problem here, and they won't cause a crash.You can look at \"Orulex missing textures\" and \"Random Crash: Missing Orangesoil\/Tree Textures\" threads to check yourself.",
        "thread_id": 17764
    },
    {
        "@timestamp": "2023-09-14T07:13:57.410574592Z",
        "author": "Urwumpe",
        "date": "2008-06-04T10:19:15+0100",
        "id": "ccecfd6d59a2d1d43212594fd0fef8ad",
        "post_id": "post-71006",
        "text": "simonpro said:Polar space is about the place you're most likely to have a collision with something. Around the equator a satellite only passes over a point something like once every three days, but it will pass over the pole once every 92 minutes.\n\nWell, currently, the (near-)collisions take place pretty evenly spread over the globe, but you have a strong concentration in the congested region around 900 km altitude, where an astronaut could nearly cross the orbit by jumping from one military satellite to the next.",
        "thread_id": 1759
    },
    {
        "@timestamp": "2023-09-14T07:12:49.997818368Z",
        "author": "ThatGuy",
        "date": "2010-02-25T04:06:58+0000",
        "id": "56cd83a78222bf246a95307dc3a497bf",
        "post_id": "post-206969",
        "text": "PhantomCruiser said:What about Cats? Not the domestic type, but those in the broadway musical? I think they should keep their ISP longer than puppies...\n\n:probe:, please make it so...",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:57.439169792Z",
        "author": "Woo482",
        "date": "2010-11-20T21:13:39+0000",
        "id": "61d10e5966c02931fbb9a77c7c436737",
        "post_id": "post-272687",
        "text": "Awesome repaint!:cheers:",
        "thread_id": 17600
    },
    {
        "@timestamp": "2023-09-14T07:13:57.829257472Z",
        "author": "Ripley",
        "date": "2010-11-27T00:07:40+0000",
        "id": "ddc3e022ae0f8f5167f80b539fefcf6c",
        "post_id": "post-273449",
        "text": "Endeavor said:......PLEASE\n\nOk, so you have Orbiter 2010 P1 working, right ?You do have a shortcut on your desktop saying \"Orbiter something\" that brings you to the Launchpad interface, so you can confirm it is working?Ok, exit from Launchpad.Press the key with the Windows logo on your keyboard, keep it pressed, and press \"F\" (FIND).Type \"orbiter.exe\" without quotes, and press ENTERIn a short while you should have a window with the search results.Right click on the \"orbiter.exe\" you just found and choose \"open folder\" (or similar).That's the folder where you installed Orbiter!Lets's say: C:\\whatever\\ORBITERLet this window open!Now you have \"AMSO119.zip\" on your desktop.Create a temp folder in your desktop: right click on any empty part of desktop and choose NEW -> FOLDER.Name it as you want.Select your \"AMSO119.zip\" file and COPY or MOVE it into this folder (CTRL-C or CTRL-X \/ then CTRL-V).Right click on \"AMSO119.zip\" and choose \"extract here\" or similar.These folders are then extracted:ConfigDocMeshesModulesScenariosSoundTexturesSelect them ALL and copy\/move them into you original ORBITER folder!DONE!:cheers:P.S.:Sorry if there are some incongruences...I'm writing from a Linux machine and I'm going by memory.",
        "thread_id": 17674
    },
    {
        "@timestamp": "2023-09-14T07:13:57.515008256Z",
        "author": "JonnyBGoode",
        "date": "2010-11-22T22:38:07+0000",
        "id": "4528d8a7032f063e3210b860ed3d68b7",
        "post_id": "post-272883",
        "text": "You could put it on top of a TX...",
        "thread_id": 17625
    },
    {
        "@timestamp": "2023-09-14T07:12:50.19636352Z",
        "author": "startrekmaniac",
        "date": "2008-05-05T03:35:15+0100",
        "id": "cccb8c2c479e0e21184e12e845acfc63",
        "post_id": "post-64376",
        "text": "I downloaded the thor add on that was made for an old version of orbiter are there any current ones?",
        "thread_id": 1314
    },
    {
        "@timestamp": "2023-09-14T07:13:57.945677824Z",
        "author": "Pyromaniac605",
        "date": "2010-11-27T10:55:39+0000",
        "id": "36dc31234d2fe1c09f84e2476eeeef8a",
        "post_id": "post-273506",
        "text": "Mmm... that's some good solar wind.Also I claim Jupiter, along with all it's resources, it's moons and their resources, for O-F, for as long as it exists, in the name of the Probe.Darren",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:12:50.55500416Z",
        "author": "RisingFury",
        "date": "2010-02-20T20:09:49+0000",
        "id": "af5ae81da1eb539c701d2d776867f375",
        "post_id": "post-207348",
        "text": "What filters are in use?If they're the usual U, B, V, R, I and W, then using a combination of them is generally a bad idea...Using two of these combined will usually block out almost all of the light...",
        "thread_id": 13179
    },
    {
        "@timestamp": "2023-09-14T07:13:58.446626048Z",
        "author": "Wishbone",
        "date": "2010-12-07T09:21:37+0000",
        "id": "5268b472b61915f2be1539965c0cdc5a",
        "post_id": "post-274124",
        "text": "Please don't discount the original research paper though. The invectives thrown in an interview are bad taste and may be related to a personal feud.",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:57.533404672Z",
        "author": "Xyon",
        "date": "2010-11-23T08:14:30+0000",
        "id": "214f9234991e94e1c8a6415f8d186614",
        "post_id": "post-272923",
        "text": "I have just fallen in love with that mod.",
        "thread_id": 17629
    },
    {
        "@timestamp": "2023-09-14T07:12:50.587001856Z",
        "author": "Zatnikitelman",
        "date": "2010-06-04T19:49:36+0100",
        "id": "469d413b239130a48ecb496d6051413a",
        "post_id": "post-207616",
        "text": "Absolutely BEAUTIFUL launch! The vehicle looks excellent! HAIL PROBE!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:58.447232512Z",
        "author": "orb",
        "date": "2010-12-21T01:25:25+0000",
        "id": "b946e19cff86711cce0e281086ffbd33",
        "post_id": "post-274129",
        "text": "Science Now:Exclusive Interview: Discoverer of Arsenic Bacteria, in the Eye of the Storm:{...}A highly criticalblog postby Rosie Redfield, a microbiologist at the University of British Columbia, Vancouver, quickly drew hundreds of comments, many also finding fault with the study. Wolfe-Simon and her co-author Ronald Oremland then came underattackby journalists when they declined to respond to media calls for a response to these comments. On 16 December, the authors postedresponsesto some of the issues, and Science will publish technical comments and responses in early 2011. In the meantime, Wolfe-Simon agreed to share some of her thoughts in an interview with Science's news department, whichcoveredthe original finding in early December.{...}(READ THE INTERVIEW)\n\n",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:57.588360192Z",
        "author": "DanM",
        "date": "2010-11-25T00:22:45+0000",
        "id": "f9a4b1a00e55f9939de0b7e147a67b78",
        "post_id": "post-273157",
        "text": "Let's all post what we think would make the world more Bad A**.Here's my list:-All elevators looked similar to the Fenix Capsule that they used to rescue the miners or freight elevators-Put a giant diving board on the washington monument, and add a deep end to the lincoln reflecting pond where you'd land.-Replace boring airlines with C-130s, then it takes off from one city, and goes on a path to a far away one. Along the way, it slows down and descends then passengers can parachute out over the desired location :rofl:All I can think of right now.",
        "thread_id": 17647
    },
    {
        "@timestamp": "2023-09-14T07:13:58.494540544Z",
        "author": "Urwumpe",
        "date": "2010-12-02T08:32:39+0000",
        "id": "a4e390a8742bc47758b93633183b8cd0",
        "post_id": "post-274250",
        "text": "Wishbone said:to dgatsoulis: Vade retro, Satanas.\n\nWrong, it is : Vade retrograde, Satanas.",
        "thread_id": 17737
    },
    {
        "@timestamp": "2023-09-14T07:13:57.151378432Z",
        "author": "eveningsky339",
        "date": "2008-06-03T02:30:47+0100",
        "id": "d27fcfa69f95742ef4cb7012acb3a479",
        "post_id": "post-70952",
        "text": "The real Osama is probably sipping martinees on a rooftop in New York. :dry:",
        "thread_id": 1755
    },
    {
        "@timestamp": "2023-09-14T07:12:50.614034176Z",
        "author": "bwog",
        "date": "2010-03-21T13:33:54+0000",
        "id": "3cbe6efaddd79bc521789d311654a9f6",
        "post_id": "post-207446",
        "text": "I don't want it to launch on the 12th, because I'll be on vacation and probably on the road.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.662585344Z",
        "author": "Spike Spiegel",
        "date": "2010-05-29T16:33:21+0100",
        "id": "d8349d97de199e8e79816703240724cc",
        "post_id": "post-207512",
        "text": "SiberianTiger said:Elon Musk: \u201cI ran out of cash\u201d\n\nI don't think that's going to be a problem for him. I mean, if frickin'Twittercan get funding for years, with absolutely NO business model in place, I think SpaceX (and whatever else Mr. Musk creates) will be just fine.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:58.506684416Z",
        "author": "DanM",
        "date": "2010-12-03T02:42:32+0000",
        "id": "b8584703f4b1212b8529d7e21f2baba8",
        "post_id": "post-274289",
        "text": "dgatsoulis said:I think that this comes from the meaning the word \"Theory\" has, in American-English. Somehow, it's being thought of as a synonym to the word hypothesis or something similar to a personal belief.In Greek the word theory comes from the verb (\u03b8\u03b5\u03c9\u03c1\u03ce = theon-oro) which literary means \"to view God\". Even at the time when it was first used in writtings, it meant nothing else than \"to see the (absolute) truth\".Theories in science are always backed up by data derived from observations and evidence. You don't have to believe \"in\" it, you HAVE to believe it, because of the evidence. If there's no data backing it up, or if there is no universality in the data provided, it's just a hypothesis (like Panspermia).\n\nThank you.",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:57.370508032Z",
        "author": "orb",
        "date": "2010-12-06T18:31:34+0000",
        "id": "9470efb84bc118f2396c1a5c176d02ce",
        "post_id": "post-272528",
        "text": "NASA:NASA Ejects Nanosatellite From Microsatellite in Space:On Dec. 6 at 1:31 a.m. EST, NASA for the first time successfully ejected a nanosatellite from a free-flying microsatellite. NanoSail-D ejected from the Fast, Affordable, Science and Technology Satellite, FASTSAT, demonstrating the capability to deploy a small cubesat payload from an autonomous microsatellite in space.{...}\n\nThe Huntsville Times:NASA launches first satellite from a satellite in Huntsville-controlled experiment.NanoSail-D2 Mission Dashboard:{...}- Data from FASTSAT indicates that ejection occurred at 2231:01 PST.{...}\n\nNanoSail-D's TLE:Code:NANOSAILD\n  1 99902U 0        10337.45398478 +.00000086 +00000-0 +20372-4 0 00185\n  2 99902 071.9723 110.7346 0019937 284.0147 075.8775 14.76483169001972",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:58.619255808Z",
        "author": "JEL",
        "date": "2011-01-22T14:19:43+0000",
        "id": "380ebc4eeea76f38dab65f228c2193c1",
        "post_id": "post-274417",
        "text": "Really great image:DAt pixel 1838x1465 (for the cyan color) there's a small peak of some kind. It's about 5 pixels wide, so I guess about 40 meters. It's height is hard to estimate, but to me it seems atleast 20 meters high (judging by just the white part and not the shadow). Ice? Rock?It's not the [ame=\"http:\/\/en.wikipedia.org\/wiki\/Phobos_monolith\"]Phobos monolith[\/ame], but it may be something similar. Fascinating, especially when you consider how soft-edged all the craters appear (they appear 'weathered', as if wind had eroded them somewhat) and that the wiki says the surface might be a 100 meter thick layer of fine-grained regolith, that there then is such a peak standing:)There's also a smaller peak at pixel 2086x1274 (again for the cyan color), which stands at the side of a small crater. That one looks very similar to the so-called ejecta that comes after an impact.Thanks:)",
        "thread_id": 17752
    },
    {
        "@timestamp": "2023-09-14T07:13:57.645037056Z",
        "author": "DaveS",
        "date": "2008-07-15T23:43:27+0100",
        "id": "d2d93f73e21ce042d6a3f45d25c27a42",
        "post_id": "post-71095",
        "text": "Urwumpe said:How did we want to include the OBSS and it's MPMs btw. I know we have code for it, but I don't remember the specs. Can you start a task thread with the specifications for our OBSS simulation, if you remember them? :blush:\n\nRight now I have implemented a quick and dirty attachment point(obss_attach) that the Spacecraft3 MPMs are attached to. The OBSS itself is attached to the MPMs.I was thinking about that we made the MPMs internal, like the RMS and ODS with a line like OBSS which would create the MPMs.The attachment point would be tied to the MPM animation which is controlled by panel A8L by placing the RMS Select switch to Starboard. Then the MPMs are controlled exactly like the RMS MPMs on the port side are.Attachment\/Detachment of the OBSS would be controlled by the Starboard RMS Retention Latches. When the attachment criteria is met the Ready To Latch talkbacks would switch to grey, otherwise they would indicate barberpole.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:49.721755904Z",
        "author": "krashkart",
        "date": "2010-07-02T13:15:42+0100",
        "id": "248b0091b16d9cf85beadbcf63e5e258",
        "post_id": "post-206796",
        "text": "My God, it's full of.... Probe!Hail:probe:I didn't understand what the Hail Probe thing was all about until today.:lol:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:50.56470784Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-05T18:14:15+0100",
        "id": "4bb2742df3abe74184d6c9fc40150b28",
        "post_id": "post-64431",
        "text": "For one more time...You park your plane in a hangar but hang up your clothes on a hanger.;)",
        "thread_id": 1318
    },
    {
        "@timestamp": "2023-09-14T07:13:57.6489152Z",
        "author": "Urwumpe",
        "date": "2008-07-22T15:59:51+0100",
        "id": "78a94fadeda4c8082327f36379653b04",
        "post_id": "post-71139",
        "text": "DaveS said:How's the work with including the payload retention latch mechanism panel meshes going? Also, any A6U work ongoing with respect to the payload interface?\n\nNo work yet, I also have no system yet for the ready to latch indicators. I think adding some information into the configuration file for payloads might make sense for allowing this to work.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:58.070121216Z",
        "author": "jedidia",
        "date": "2010-11-28T21:53:41+0000",
        "id": "d43ba2fd138d9b23853c7f8291a71826",
        "post_id": "post-273662",
        "text": "I don't understand your point. Religious persecution has been around forever.\n\nHe's refering to the movie Tron;)",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:50.581101568Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T18:06:54+0100",
        "id": "9c8e12edd20b6c1d6e5d0872747caf1e",
        "post_id": "post-207567",
        "text": "They say:Unidentified vessel is crossing the zone. Chopper on the way to identify.\n\nA one more? Musk has really got enemies, so it seems.---------- Post added at 20:58 ---------- Previous post was at 20:56 ----------Air Force working to clear the vessel\n\n:blink:---------- Post added at 21:01 ---------- Previous post was at 20:58 ----------New target taking priority for the chopper, previous target is exiting the zone.\n\n:hmm: You can't have too much democracy, can you?---------- Post added at 21:04 ---------- Previous post was at 21:01 ----------The third one was a sailboat. Full hold to the countdown!---------- Post added at 21:06 ---------- Previous post was at 21:04 ----------New T-0 is 13:30... if the wind gets fair.:rolleyes:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.650330368Z",
        "author": "Urwumpe",
        "date": "2008-07-26T09:57:33+0100",
        "id": "4c2e1f0770969df827a9566ce61b81af",
        "post_id": "post-71153",
        "text": "DaveS said:Works fine now, thanks for the help. But here's an observation: the payloads were aligned good.But when I exited the sim and then re-entered it through the (Current state) scenario, all the payloads were above and behind the payload bay! I have attached a screenshot of this error.\n\nAs they appear to be looking correctly relative to each other otherwise, I will investigate where this change in position comes from. Maybe our offset variable is broken at a point.BTW, what do you think about making the EDO-pallet a part of the SSU, like the ODS? Would make the implementation of the EPS simpler.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:58.178600704Z",
        "author": "jambooger",
        "date": "2010-11-28T22:32:00+0000",
        "id": "ac1cd24e61f6940effde72c5a2065255",
        "post_id": "post-273776",
        "text": "Interceptor said:Can you please, elaborate more on the order of the installs.Thanks:thumbup:\n\nFor lack of being able to explain all my experimenting Im just attaching my install order. Hi Res KSC is #54.",
        "thread_id": 17700
    },
    {
        "@timestamp": "2023-09-14T07:13:56.865630976Z",
        "author": "Grover",
        "date": "2010-11-16T17:33:10+0000",
        "id": "bde3506bb596ce104545559a973d5d58",
        "post_id": "post-272098",
        "text": "ok, basically the idea for a \"true cargo simulation\" means:start a scenario with a small cargo craft, and a single \"resource driller\", landed on earth.fly to a planet (probably the moon for a small craft) and deploy the generator to gather the resource it drills (like iron, plutonium etc)ship it back to earth and make some profituse profits to get bigger ships, new drillers etcobviously, that will require EVEN MORE programming, well beyond the realms of UGCO, and i will REALLY need help with this (hell, i need help with the whole thing)if i do this myself (and i'm considering learning a bit of C++ for this reason) i will need a bit of support and probably someone to do some of it themselves, which i can then look at and learn a little more, so i can continue updating this to make the addon more inclusivenot to mention that i'll need to make some new spaceships, the XR2 is a great ship, but a little too small for what i have in mind, even for a starting craft (well, maybe for a VERY hard start)so, ill need a team, some programmers, textureres and modellers. i can model ok myself.if anyone does want to get involved, no matter what it is you do, or if you could help me get the initial programming sorted (this is a big task, even if i am able to do it, it'll take a while) please reply here or PM me, id like to get this donei already have a name for the project: OCS [Orbiter Cargo Simulator], any better ideas, let me know once ive got the ball rolling:Dhope we can get this done, as a community, coz im hopeless-=Grover=-",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:12:50.61542912Z",
        "author": "bwog",
        "date": "2010-03-22T18:59:18+0000",
        "id": "969f50f4bb9b54c54dea8e7436e545d2",
        "post_id": "post-207455",
        "text": "zerofay32 said:Yes but what happends if something still goes wrong....:embarrassed:\n\nThen I'll be happy:pOne of my favorite things to do is watch rockets blow up. But that's after watching them launch successfully, of course.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:58.446452736Z",
        "author": "Keatah",
        "date": "2010-12-07T06:24:29+0000",
        "id": "18fd4e659f39ec549f904d92d428ddd4",
        "post_id": "post-274123",
        "text": "Any man that looks like a woman, and any woman that looks like a man -- is just plain wrong. And its even worse when they do it on purpose!",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:13:57.215597568Z",
        "author": "Urwumpe",
        "date": "2010-11-17T21:43:24+0000",
        "id": "7368e40c8c1e6cc76abc1b7935e8faf1",
        "post_id": "post-272311",
        "text": "I am scared.",
        "thread_id": 17558
    },
    {
        "@timestamp": "2023-09-14T07:12:50.586070528Z",
        "author": "AirSimming",
        "date": "2010-06-04T19:35:15+0100",
        "id": "b1164d58e7864c496bbe5910621b0885",
        "post_id": "post-207609",
        "text": "Just got back from the supermarket to see the clock at T-08:00:)So let's face the second scrub of today :lol:...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:58.591743488Z",
        "author": "Hielor",
        "date": "2010-12-03T18:26:59+0000",
        "id": "79cacd3b1f9b5790c78660d75bcc1f61",
        "post_id": "post-274346",
        "text": "guitarist473 said:I was thinking that, but then again, i would have to paint it when its in my room, so spraypaints might not be the best option but i will consider it...\n\nNo, don't use spray paints in your room. Why can't you paint the pieces before final assembly in your room?",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:12:49.99360512Z",
        "author": "Andy44",
        "date": "2010-02-18T03:58:42+0000",
        "id": "cda906dfdc1288354a21db7409c4d68f",
        "post_id": "post-206938",
        "text": "Armageddon is my all-time most hated movie. Sure, there are worse movies out there, but none that were billed as accurate in the pages of Smithsonian Air & Space magazine like this garbage was.And not only was the science all wrong, but the story was juvenile and contrived, the music was AWFUL (Sorry, Liv, your dad's band hasn't been cool since 1979), the contrived drama made me want to puke, and there were like 5 endings before it mercifully stopped.The only thing keeping me from walking out was the company I was with, who, despite my best efforts, continue to spend money on really bad summer blockbuster flicks.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:58.6146944Z",
        "author": "sorindafabico",
        "date": "2012-06-01T04:32:16+0100",
        "id": "3feb2931c28bb1979e5ee5ab3a1b9531",
        "post_id": "post-274403",
        "text": "Ark said:This helps a lot, bumped it from an unplayable 7 fps to a an acceptable 20-30.\n\nMy laptop runs AMSO with 6fps on LEVAs :shifty:",
        "thread_id": 17751
    },
    {
        "@timestamp": "2023-09-14T07:13:57.291374848Z",
        "author": "Grover",
        "date": "2010-11-25T22:33:40+0000",
        "id": "0e0181c7c64158681620a9c0356dd863",
        "post_id": "post-272494",
        "text": "i love the XR2, cant wait for the new release, whenever i lok at it, i have a 'crisis' (watchers of Top Gear over the last series or two will get that;))as for learning curves... everyone has their own. i already had good atmospheric flights, from flying IFR on FSX, and the occasional fully manual flight (using only trim), then for orbiter, it was:get out the airy bit around the rockbasic manoeuvres (plane change, orbit maintenance etc)earth-moon transfermoon landing and launchre-entry (DGIV of course;))-=Gap whilst i worked out transx=-moon-earth transferaltantis launching-==To Do=--interplanetary (transx wasnt doing it for me, learning IMFD now)my ultimate goal, a perfect journey using arrow freighter-moon-earth transfermeet with an XR2transfer to jupiter orbitapproach and landing on europaset up the best UGCO base evar!!!! MWUHAHAHAstill some more to do, but ill get therewell done so far, and good luck for the future!",
        "thread_id": 17573
    },
    {
        "@timestamp": "2023-09-14T07:12:50.003433984Z",
        "author": "jinglesassy",
        "date": "2010-02-18T06:21:09+0000",
        "id": "1f02d34215bb8a22a835a41a609aeadd",
        "post_id": "post-206977",
        "text": "well thats a much better use for the billions of funding then landing on the moon obama :lol:",
        "thread_id": 13133
    },
    {
        "@timestamp": "2023-09-14T07:13:58.6191168Z",
        "author": "orb",
        "date": "2010-12-28T08:30:02+0000",
        "id": "7752b30a26c39957144d8eda696aadb2",
        "post_id": "post-274415",
        "text": "'Santa Maria' Crater in 360-Degree View, Sol 2451 (Stereo)A football-field-size crater, informally named \"Santa Maria,\" dominates the scene in this 360-degree, stereo view from NASA's Mars Exploration Rover Opportunity.Following a 25-meter (82-foot) drive on the 2,451st Martian day, or sol, of the rover's work on Mars (Dec. 16, 2010), Opportunity used its navigation camera to take the frames combined into this mosaic.Click on the image(and not on the resize bar),or on the hyperlinked description, to view it in its full size(7753px \u00d7 2243px - 1.37 MB JPEG)South is at the center. North is at both ends.The view is presented as a cylindrical-perspective projection.\u200b",
        "thread_id": 17752
    },
    {
        "@timestamp": "2023-09-14T07:13:57.460320256Z",
        "author": "dbeachy1",
        "date": "2010-11-20T23:41:16+0000",
        "id": "25e468775f4fe61cfada90df2f27d47b",
        "post_id": "post-272740",
        "text": "Remember that you can just hold the left mouse button down (i.e., keep the Trans-X button pressed) to scroll the value quickly.:)To answer your second question, a multi-core processor (or the lack thereof) won't change Trans-X's behavior in any way. :tiphat:",
        "thread_id": 17606
    },
    {
        "@timestamp": "2023-09-14T07:12:49.995465472Z",
        "author": "kevinvr",
        "date": "2010-02-19T08:54:41+0000",
        "id": "72240012b18b644f24d2cbb54d59891e",
        "post_id": "post-206955",
        "text": "I always fly the dgiv and now I mostly fly the Arrow. I love sci-fi movies and Armageddon.. there are always so many buttons and lights that the Astronauts have to press and switch and click and specially I liked JasonX when the nanobots recuperated him..very realistic and soon to be true!!:rofl:.I also like the probe!",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:56.831809024Z",
        "author": "jambooger",
        "date": "2010-11-20T07:04:59+0000",
        "id": "ba9cd65e87efcf82ff66f09820f7c8f1",
        "post_id": "post-272067",
        "text": "Wishbone said:\/me was forced to edit the savefile, however I was doing LDEF return, not HST.\n\nWhat exactly did you edit and did it actually arrest LDEF inside the payload bay?",
        "thread_id": 17535
    },
    {
        "@timestamp": "2023-09-14T07:13:58.511432704Z",
        "author": "tgep",
        "date": "2008-06-06T00:45:29+0100",
        "id": "31b33ab9dcf777383fbe6992ea35e9d4",
        "post_id": "post-71210",
        "text": "This might make a good Cylon Observation post .............",
        "thread_id": 1774
    },
    {
        "@timestamp": "2023-09-14T07:12:50.063439616Z",
        "author": "tl8",
        "date": "2010-02-18T09:25:06+0000",
        "id": "bc2a79a16832c791bc3b8e4cd2c98b0a",
        "post_id": "post-207011",
        "text": "XA-20 RazorbackIn Hawx and End WarBasically a mock up afaikThe film crew to the right gives it away too",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:58.59145984Z",
        "author": "Hielor",
        "date": "2010-12-03T00:58:33+0000",
        "id": "dbaf5234bd553848faeb86cbb9428bef",
        "post_id": "post-274344",
        "text": "They make metallic spray paints...",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:57.460513536Z",
        "author": "Goth",
        "date": "2010-11-20T23:48:28+0000",
        "id": "ce5867722eaf88b0918b452d0e3157b4",
        "post_id": "post-272741",
        "text": "dbeachy1 said:Remember that you can just hold the left mouse button down (i.e., keep the Trans-X button pressed) to scroll the value quickly.:)\n\nI know. I appreciate your will to help, but I'm not at this level of mental handicap lol (no flame intended). Even if you keep the button pressed, the delay still exists. Even changing the \"Adjust value\", etc.",
        "thread_id": 17606
    },
    {
        "@timestamp": "2023-09-14T07:12:50.315656704Z",
        "author": "Saturn V",
        "date": "2008-05-09T00:07:09+0100",
        "id": "8cd48a1273a1ceded1fb330dfa400347",
        "post_id": "post-64387",
        "text": "That's cool. I'd be willing when I finish my current project, but the ATDA is still the intellectual property of 80mileshigh.",
        "thread_id": 1315
    },
    {
        "@timestamp": "2023-09-14T07:13:57.863670016Z",
        "author": "Ripley",
        "date": "2010-11-27T00:23:56+0000",
        "id": "948dbde4716e5a8cf63ddcf716e53df5",
        "post_id": "post-273478",
        "text": "Epic quote!",
        "thread_id": 17681
    },
    {
        "@timestamp": "2023-09-14T07:13:57.560765184Z",
        "author": "Pyromaniac605",
        "date": "2010-11-24T08:18:35+0000",
        "id": "462e275138f5a4b4472cea60a0b95033",
        "post_id": "post-273120",
        "text": "River Crab said:That sounds...:cool:...Painful.\n\nYYYYYYYYYYYEEEEEEEEEEEEEAAAAAAAAAAAAHHHHHHHHHHH!!!!!!!!!!!!!!!Darren",
        "thread_id": 17640
    },
    {
        "@timestamp": "2023-09-14T07:13:57.623648512Z",
        "author": "Turbinator",
        "date": "2010-11-25T18:16:25+0000",
        "id": "66531e5bf85f872566e9dedfc8e1cc1e",
        "post_id": "post-273230",
        "text": "So I decided to write a song... tell me what you think:Hey baby, wake up from your asleep.We have arrived on to the future and the whole world is become\u2026Electronik, supersonik. Supersonik, electronik.Hey baby, ride with me away.We doesn\u2019t have much time.My blue jeans is tight,So on to my love rocket climb.Inside tank of fuel is not fuel but love,Above us, there is nothing aboveBut the stars above.All systems gone, prepare for downcount!5431!Offblast!Fly away in my space rocket.You no need put money in my pocket.The door is closed I just lock it.(Hah!) I put my spark plug in your socket (Hah! Ha ha hah!)The sun in sky is bright like fire!You and me gets higher and higher.Heart of communication fire!Only thing can stop us is flat tire.(Hah! Hah! Ha ha hah!)Hey love crusader, I want to be your space invader.For you I will descend the deepest moon crater.I is most stronger than darth vapor.Obey me, I is your new dictator.For you is Venus, I am Mars.With you I is more richer than all the czars.Make a wishes on a shooting stars, then for you I will play on my cosmic guitars!Ladies and gentlemen, fasten your beltseats.We has commenced our descent.I trust you enjoy this flight as much as you enjoy this accent.Now, back on earth, is time for down splash.Into sea of eternal glory my spaceship crash.People have arrived for to cheer me from near and far.And as I bloat, I open door and shout:I am world\u2019s biggest washed-up superstar!(Supersonik, electronik)As for sure as the sun rises in the west, of all the singers and poets on earth, I am the bestest.Come, let me put ring of jupiter on your finger.Then, like a smell around you, I will forever linger.Okay, is time for end, no more will I sang.Let me take you back in time, I want for you to experience big bang.Long live space race, long live Molvania.Good? :hmm:",
        "thread_id": 17655
    },
    {
        "@timestamp": "2023-09-14T07:13:58.072031488Z",
        "author": "jedidia",
        "date": "2010-11-29T12:52:57+0000",
        "id": "81318da4b94668da0eb605e51625b494",
        "post_id": "post-273681",
        "text": "The following website has some interesting information, although it is quite in-graspable for my little brain:\n\nIt's exactly the same like what you posted before, just with more words and an uglier layout. It's really nothing more than wild speculation. The problem with the three assumptions is, they are too universal. Let's say we are a simulation, and our creators are the real thing, wouldn't the answer to the three questions be exactly the same? I.e. there's no logical entry point to the whole thing, which makes it indeed a religious matter, and nothing that could be proven or scientifically argued. All we know today is that with the current kind of computers it's not possible, but we don't know if someone comes up with a completely other concept of computation that is far more capable, similiar to our brain.The problem is, of course, that while such a design would be much better at being \"smart\", it would most probably suck at math, which means that mathematical functions still have to be supplied by the usual number crunchers (The human brain is actually able of remarkable feats at computing numbers if you change some arrangements by just a little bit, but then it sucks at being smart too. It's basically considered a brain error and is what gave us the movie \"rain man\"). So for calculating your whole physical reality, you can't really count on anything faster than, say, two orders of magnitude faster than we got today (uneducated guess), which is a lot, but simply not enough.",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:50.498274816Z",
        "author": "Urwumpe",
        "date": "2008-05-05T20:56:38+0100",
        "id": "7d6378c5f933c88a4b9461b8cb69b02e",
        "post_id": "post-64424",
        "text": "Chipstone306 said:Putting him in prison to rot would be an ironic twist to this sad sad story. Life no chance of parole! The only way this guy should leave is thru a pine box.\n\nI don't know how much Austrian penal laws differ from German penal laws, but chances are high, that he will get quite a long stay in prison combined with a ticket to a psychiatric clinic for the rest of his life afterwards. People rarely have a chance to commit so many crimes in 24 years...",
        "thread_id": 1317
    },
    {
        "@timestamp": "2023-09-14T07:13:58.095085312Z",
        "author": "Rtyh-12",
        "date": "2010-11-27T19:11:18+0000",
        "id": "5b17d0b6e95d1c33e31950c6e9e3359b",
        "post_id": "post-273726",
        "text": "I can imagine an add-on which controls all UMMU keys. I've got no idea whether it's actually possible though.",
        "thread_id": 17695
    },
    {
        "@timestamp": "2023-09-14T07:13:56.87433856Z",
        "author": "Pyromaniac605",
        "date": "2010-11-16T04:20:37+0000",
        "id": "6c9cbb79b331f16746da63e22f73e879",
        "post_id": "post-272130",
        "text": "Finished initialising worldModule spacecraft3.dll ....... [Build ******, API 060425]**** WARNING: Mesh file name not provided\n\nJudging by that the .cfg file doesn't tell orbiter the name of the mesh file.Can you confirm this?Darren",
        "thread_id": 17539
    },
    {
        "@timestamp": "2023-09-14T07:12:50.57820416Z",
        "author": "anemazoso",
        "date": "2010-02-21T19:49:50+0000",
        "id": "2620840326a9a065b3e4c6a0746c13e7",
        "post_id": "post-207385",
        "text": "Hielor said:Given that this is a SpaceX rocket, I think the only real question is: At which point in the flight will it explode? :shifty:\n\nHater:pThough I think it will fail in some way. Might not blow up but something will go wrong. I hope I'm wrong though.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:49.99505792Z",
        "author": "Andy44",
        "date": "2010-02-19T01:41:56+0000",
        "id": "af14dd869497197186a98cb2f3046a67",
        "post_id": "post-206950",
        "text": "And the power source needed to generate that heat would likely kill the crew with radiation and leave the launch runway glowing blue for a few thousand years.---------- Post added at 08:41 PM ---------- Previous post was at 08:34 PM ----------sunshine135 said:Well, I'm gonna tell y'all the same thing I tell my kids...It's just a movie people!\n\nYes, but among movies, it's the worst of them.199 out of every 200 people aren't going to care about the dv it takes to get a Space Shuttle or other spacecraft to make an ejection burn to the moon. Consequently, I guess no one in this forum ever flew the Delta Glider.\n\nWell, the 200th person represents the average Orbiter user, so your point is lost.As for the Delta Glider, aside from its magic engines, it still abides by real physics during flight, since it exists in the Orbiter sim. You could not use Orbiter to simulate, for instance, the fake gravity on the Russian station in the film, the docking sequence where the vehicle docks upward with its main engines burning, or the 10G turn around the Moon as depicted in the film.If you don't like sci-fi movies, don't watch 'em. No one is holding anyone's feet to the fire here.\n\nThat is the point. Those of us who hate Armageddon love good sci fi movies.And besides, the movie doesn't suck because it's bad sci fi, it sucks because it's an example of bad moviemaking. Bad music, bad casting, bad acting, bad script-writing, bad directing, all bad everything.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:56.944905472Z",
        "author": "SiberianTiger",
        "date": "2010-11-17T11:24:24+0000",
        "id": "338f9e801c58f1d00b332d8fbf4d358c",
        "post_id": "post-272191",
        "text": "One full day of polling is enough, thanks folks!I shall now explain myself. In a discussion at another forum there had been a suggestion that April, 12th should be proposed for recognition as the International Day of Spaceflight. One guy objected, that we should not, because for the rest of the world, and especially, for the Americans, the first event that comes to their mind at mentioning of April, 12th would be an aerial skirmish of Korean war during which some B-29's were downed. I put that idea to doubt. Apparently, I have won. :tiphat:",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:13:58.2105152Z",
        "author": "myles",
        "date": "2010-11-28T18:03:06+0000",
        "id": "5a6e7aaf43627eb186d008bd2cba15f3",
        "post_id": "post-273816",
        "text": "Thank you! It worked!",
        "thread_id": 17707
    },
    {
        "@timestamp": "2023-09-14T07:12:50.456957184Z",
        "author": "jinglesassy",
        "date": "2010-02-21T19:24:55+0000",
        "id": "81cb709cb825b8ac0d3c189c1a0341f6",
        "post_id": "post-207235",
        "text": "Ok thats fine.",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:57.198048768Z",
        "author": "orb",
        "date": "2010-11-17T16:09:01+0000",
        "id": "607a6929737e3c9bb7f3ea9938d4e6d3",
        "post_id": "post-272279",
        "text": "As a clarification: There is no separate download of the SDK for Orbiter 2010. It's included in the base Orbiter package.",
        "thread_id": 17553
    },
    {
        "@timestamp": "2023-09-14T07:13:58.284945152Z",
        "author": "Ark",
        "date": "2010-11-29T00:19:20+0000",
        "id": "822504491d06d1eee5db0bd258058f7b",
        "post_id": "post-273829",
        "text": "Space Cowboys was funny and entertaining, despite having the third most unrealistic Shuttle reentry in movie history. The first and second being The Core and Moonraker, respectively.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:58.314092544Z",
        "author": "n122vu",
        "date": "2010-12-08T17:12:06+0000",
        "id": "694cc03c4677f927177810c0857bb6d4",
        "post_id": "post-273903",
        "text": "PennyBlack said:Sci- Fi, the ulitmnate veiwing experience that every kid should watch and every adult should promote.:)\n\nI couldn't agree more.",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:57.2647936Z",
        "author": "Urwumpe",
        "date": "2010-11-18T22:43:03+0000",
        "id": "e08d3315c71ca642d562a81adc61e08f",
        "post_id": "post-272410",
        "text": "jedimaster1214 said:What it is, is a glider he made and he wants someone to code it with UMMU and UCGO.\n\nDoes it look at least half-way good enough to make somebody with C++ skills and the best world domination plan ever interested?",
        "thread_id": 17567
    },
    {
        "@timestamp": "2023-09-14T07:12:50.5705792Z",
        "author": "n72.75",
        "date": "2010-02-21T01:10:55+0000",
        "id": "82314b4deb6316031517f07a30749d3d",
        "post_id": "post-207370",
        "text": ":welcome:to the forum!!",
        "thread_id": 13183
    },
    {
        "@timestamp": "2023-09-14T07:13:57.612188928Z",
        "author": "N_Molson",
        "date": "2012-03-02T19:01:32+0000",
        "id": "7c61a324223c9216ea67b8a06d66f3a2",
        "post_id": "post-273198",
        "text": "Sometimes, simple things can be very good !",
        "thread_id": 17651
    },
    {
        "@timestamp": "2023-09-14T07:12:50.577659136Z",
        "author": "Zatnikitelman",
        "date": "2010-02-21T19:08:51+0000",
        "id": "985fb6907f07d5dd418fc8f0915399f4",
        "post_id": "post-207380",
        "text": "It'll put a demonstration unit of Dragon into orbit. They'll be checking out Dragon's systems before doing simulated approaches to the station hopefully this year. From what I can tell, this may be not be much more than just a non-filled Dragon capsule, but we probably won't know exactly what's going up until the day of launch.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:58.660680192Z",
        "author": "Notebook",
        "date": "2010-12-04T11:52:35+0000",
        "id": "b625b17599f1ee0209ddcf0d581f4916",
        "post_id": "post-274561",
        "text": "Seems too good to be true.http:\/\/www.cornucopia3d.com\/purchase.php?item_id=9210And it is.N.",
        "thread_id": 17771
    },
    {
        "@timestamp": "2023-09-14T07:13:57.661279488Z",
        "author": "lethal_d0se",
        "date": "2010-11-26T01:03:56+0000",
        "id": "071f30353e68c5e0a63b7a8882750610",
        "post_id": "post-273325",
        "text": "Thanks, I've managed to get the effect I've been looking for.",
        "thread_id": 17662
    },
    {
        "@timestamp": "2023-09-14T07:13:57.946992384Z",
        "author": "Moach",
        "date": "2010-11-27T13:07:36+0000",
        "id": "b176074f423fc860e248848bdec1f8a1",
        "post_id": "post-273512",
        "text": "ah, humans, when will their learn that the sun, as well as pretty much every other star out there belongs to the PROBE!:hailprobe:this reminds me of that guy who once was selling plots on the moon.... you can't OWN celestial bodies any more than you can own the sky, or the fact that sometimes it rains - there's pretty clear laws on that - trying to sell unownables is for all efects, a scamas the saying goes, \"a fool and his money are soon parted\" -- proven true, once again",
        "thread_id": 17685
    },
    {
        "@timestamp": "2023-09-14T07:12:50.580758272Z",
        "author": "IronRain",
        "date": "2010-06-04T17:29:31+0100",
        "id": "a8bc899df4404906f9e930fdb96a032a",
        "post_id": "post-207564",
        "text": "AirSimming said:Well, it can be moved away from the vehicle once again if necessary:cheers:\n\nyeah I know, but I don't feels well you know. It's like they're gonna delay it by 24 hours... why did they placed it back anyway? it's not really windy or something... right?---------- Post added at 06:29 PM ---------- Previous post was at 06:25 PM ----------tower back in launch position! a good sign!:cheers:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.591920896Z",
        "author": "bwog",
        "date": "2010-06-04T23:17:41+0100",
        "id": "3cc58f6e616b005b2375c5870c212d33",
        "post_id": "post-207648",
        "text": "I MISSED IT???? I've been wanting to see it for the last 3 months:(:thumbsdown:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.245416448Z",
        "author": "Grover",
        "date": "2010-11-21T12:33:09+0000",
        "id": "a41b925613a3f3b2344811d8ca26eecc",
        "post_id": "post-272385",
        "text": "well its about 2007, radeon 3000 (just checked my order), hows that?",
        "thread_id": 17563
    },
    {
        "@timestamp": "2023-09-14T07:13:58.5060736Z",
        "author": "dgatsoulis",
        "date": "2010-12-01T23:05:25+0000",
        "id": "44dc5e1a2dd13b9e920b44b9262a6bcb",
        "post_id": "post-274283",
        "text": "If you take a look at the Cosmos, it turns out that the most popular elements in the Universe, are the same as the ones that made life on Earth possible. (With the exception of Helium, which, eventhough is the second most abundant element, it's also chemicaly inert).Panspermia is an interesting hypothesis, but that's all it is. It would be very nice to find evidence that supports it (evidence of microbial life , similar to life on Earth, on another planet), but no such evidence has been conclusively found yet.In the end, Panspermia is an \"exotic\" explanation of the origins of life and eventhough itcouldbe true, you don't have to resort to it, to explain the origin of life on Earth.",
        "thread_id": 17739
    },
    {
        "@timestamp": "2023-09-14T07:13:58.629647872Z",
        "author": "mbartley",
        "date": "2008-06-25T21:16:42+0100",
        "id": "53a06027e2c95d368b28826770056fce",
        "post_id": "post-71242",
        "text": "Jrquinlisk said:I think part of the problem is that Astronautix.com doesn't factor in the throttle-down towards the end of the first stage burn. I crunched some numbers, and I came up with an actual burn time for the first stage of 227 seconds. That might help you get more accurate results.\n\nI'll try it.Given complications like aerodynamic drag, air pressure reducing the thrust and\/or (?) ISP of the engines, and throttling for Max-Q limiting and G limiting, it seems unlikely that the 1st stage can be accurate. However I'd think the 2nd stage should be able to get very close, since only G limiting would apply, to normal flight profiles anyways.",
        "thread_id": 1776
    },
    {
        "@timestamp": "2023-09-14T07:13:57.296023808Z",
        "author": "mc_",
        "date": "2010-11-18T16:19:10+0000",
        "id": "505e3d2a6903dc6c1e434ef7aa7c97d4",
        "post_id": "post-272499",
        "text": "It is better to use the \"tangential transfer\" program to calculate launch window first.",
        "thread_id": 17574
    },
    {
        "@timestamp": "2023-09-14T07:12:50.609444352Z",
        "author": "Star Voyager",
        "date": "2010-02-28T16:09:54+0000",
        "id": "479559767a7787ebd62f64fcb77a4c03",
        "post_id": "post-207412",
        "text": "Ark said:Wait, what?\n\nSorry, but either I was half asleep or a mod edited another thread of mine and put that post from there to here (I moved it back).",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.6115008Z",
        "author": "tblaxland",
        "date": "2010-03-10T06:19:12+0000",
        "id": "66c7f5a9c6b696dc7965561c3d88bd30",
        "post_id": "post-207428",
        "text": "I assume the \"spin start\" referred to is the spinning up of the turbo pump shaft. Any one know what equipment is used to accomplish this? Obviously the pre-burner can't function until the turbo pumps have at least some momentum...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.47492864Z",
        "author": "Woo482",
        "date": "2010-11-22T16:43:06+0000",
        "id": "9cceb8d5c4177141d2738fbd6de9e4e9",
        "post_id": "post-272793",
        "text": "I think that the MFD problem can also be caused by missing .dll files, \"msvcp71.dll\" \"msvcr71.dll\" and \"msvcrtd.dll\" I think, you can get them from here if you want to try them:http:\/\/orbiter-forum.com\/downloads\/Orbiter-DLLs.zip",
        "thread_id": 17611
    },
    {
        "@timestamp": "2023-09-14T07:13:57.9878656Z",
        "author": "jevans",
        "date": "2010-11-27T20:25:58+0000",
        "id": "f9ff131267e00199b9c3e505f1c4cc96",
        "post_id": "post-273579",
        "text": "Thank you - all compiles without a hitch now!:thumbup:",
        "thread_id": 17691
    },
    {
        "@timestamp": "2023-09-14T07:13:58.066393856Z",
        "author": "n72.75",
        "date": "2010-11-27T18:23:29+0000",
        "id": "94c6131a46a90b2ede16d2b8e8ec176f",
        "post_id": "post-273641",
        "text": ":hailprobe:Is all I can say...",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:13:57.482749952Z",
        "author": "Goth",
        "date": "2010-11-22T00:56:13+0000",
        "id": "e3dad230e308c8373bda3d9441de6f71",
        "post_id": "post-272812",
        "text": "Take your time, to learn Orbiter is not instant.Dojo the Mouse said:The thing is, he starts off WAY closer than I am (with a DTmin of only a few minutes)\n\nThis should not be a problem, because as I said you can took some orbits before reaching the target. You can also try different encounter points using the Sync MFD.Maybe post the scenario with your current state so we can find something specific to suggest.",
        "thread_id": 17615
    },
    {
        "@timestamp": "2023-09-14T07:12:49.810546688Z",
        "author": "Thorton",
        "date": "2010-02-17T19:31:45+0000",
        "id": "385ee8ea4bb58c847f3a7968ed5fdec3",
        "post_id": "post-206828",
        "text": "BenSisko said:Thorton,Any thoughts about adding an attitude hold function to the CMG of your ISS model? It would be most helpful for ISS models; 1A, 2A, and 3A where the shuttle flew an R-Bar approach.Ben\n\nMaybe, but 1A, 2A, and 3A doest have CMG.",
        "thread_id": 13122
    },
    {
        "@timestamp": "2023-09-14T07:13:58.289878272Z",
        "author": "Axertan",
        "date": "2010-11-30T23:10:18+0000",
        "id": "f61d08b986b43212e2b42a994afb1e04",
        "post_id": "post-273865",
        "text": "I'm a leaf on the wind...watch how I soar.\n\nlooks like Firefly has taken over the threado_O",
        "thread_id": 17709
    },
    {
        "@timestamp": "2023-09-14T07:13:57.528098816Z",
        "author": "Alexw95",
        "date": "2010-11-23T03:51:54+0000",
        "id": "6287e43694fba5f5c090cbfe81552d35",
        "post_id": "post-272908",
        "text": "Me and Fireballs had one ready to go at one point but he had other prioitys and it kind of fell apart it might go again one day though...",
        "thread_id": 17628
    },
    {
        "@timestamp": "2023-09-14T07:12:50.376141568Z",
        "author": "Woo482",
        "date": "2010-02-19T12:29:35+0000",
        "id": "75136ea32a7fa86d929fbf2d4af41330",
        "post_id": "post-207160",
        "text": ":welcome:to Orbiter-Forum Ian ! since you are new to Orbiter I recommend reading the manuals that come with it and the tutorials foundhere(this is one of my favouritesGo play in space)",
        "thread_id": 13152
    },
    {
        "@timestamp": "2023-09-14T07:13:57.648655616Z",
        "author": "Urwumpe",
        "date": "2008-07-22T15:31:10+0100",
        "id": "f6da5777a05c96ea181d247905fb51c6",
        "post_id": "post-71135",
        "text": "If I did not count wrong:1 = RMS2 = OBSS3 = Dock Aux4 = MMU15 = MMU2Code:PAYLOAD CACTIVE1 8.000000 0.000000 0 ; attachment pt 5\n   PAYLOAD CACTIVE2 0.000000 0.000000 0 ; attachment pt 6\n   PAYLOAD CACTIVE3 -8.000000 0.000000 0 ; attachment pt 7\n   PAYLOAD CPASSIVE1 4.000000 0.000000 0 ; attachment pt 8\n   PAYLOAD CPASSIVE2 2.000000 0.000000 0 ; attachment pt 9\n   PAYLOAD CPASSIVE3 -6.000000 0.000000 0 ; attachment pt 10\n   PAYLOAD CPASSIVE4 7.000000 0.000000 0 ; attachment pt 11\n   PAYLOAD PORT1 3.000000 0.000000 0 ; attachment pt 12\n   PAYLOAD PORT2 -2.000000 0.000000 0 ; attachment pt 13\n   PAYLOAD PORT3 -8.000000 0.000000 0 ; attachment pt 14\n   PAYLOAD PORT4 7.000000 0.000000 0 ; attachment pt 15\n   PAYLOAD STBD1 3.000000 0.000000 0 ; attachment pt 16\n   PAYLOAD STBD2 -2.000000 0.000000 0 ; attachment pt 17\n   PAYLOAD STBD3 -8.000000 0.000000 0 ; attachment pt 18\n   PAYLOAD STBD4 0.000000 0.000000 0 ; attachment pt 19Anything missing that way?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:50.513271296Z",
        "author": "doggie015",
        "date": "2010-02-23T23:35:04+0000",
        "id": "71a5d170f10becac7f4bca8877015c1d",
        "post_id": "post-207314",
        "text": "If someone DOES make a re-creation of the Pandora from Avatar; I would like to see how they do the floating mountains... maybe a gigantic remesh and reconfig of that Venus floating station...",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:13:58.349001984Z",
        "author": "Wishbone",
        "date": "2010-11-30T19:40:04+0000",
        "id": "1bee2c4cdb6e0c20edd99a6d97d99b4a",
        "post_id": "post-273983",
        "text": "My apologies, your R2D2 has got enough intelligence to be a beta tester, while my C3PO... well... the Force knows...",
        "thread_id": 17720
    },
    {
        "@timestamp": "2023-09-14T07:12:49.789362688Z",
        "author": "David413",
        "date": "2010-02-18T11:54:02+0000",
        "id": "b210b329f4d55b4f49af0ed3f34c8b3a",
        "post_id": "post-206810",
        "text": "PriestLizard said:Hi there.I have some questions related with AutoFCS. Hopefully you guys can help me out.:)The issue is the following: I have installed the ISS Addon (International Space Station V.3) by following the installation instructions step-by-step. I used a clean Orbiter folder for this installation (the only pre-installed add-on was Orbiter Sound 3.5).Now while everything works fine, the AutoFCS Addon wont work correctly. After starting the Addon, KSC Runway 33 is already set - so I wait untill automatic deorbit burn. After the burn, I press \"SEL\" on the post-burn part of AutoFCS (which puts the Orbiter into the correct orientation for EI).\n\nOkay, let's start here. Attached to my reply is a zip file that includes a testing scenario for the AutoFCS. Open the scenario in Orbiter, then select the AutoFCS, and using the UPPER sel switch, select so that the program will perform the deorbit burn at the proper time.The result is always the same: I end up somewhere in south america or the pacific. FYI: I used a slight time acceleration of 3.0x. (Haven't tested it with 1x yet). I did read somewhere though, that AutoFCS should work untill a warp of 10.0x.\n\nI'm not sure how you get a time acceleration of 3.0x, but I use 10x until entry interface, then downmode to 1.0x and allow the entry to fly in real-time. The AutoFCS is very computational intensive, and if your computer is trying to do too much, it's performance will suffer.Once I did actually land at Cape Canaveral, but beside the runway. This seems to be the well-known issue about the KSC Hi-Res addon. But when I checked the locations in the CFG file, everything seems right.\n\nThey're not. Include in the zip file is an updated Earth.cfg file which will help. You may still land slightly off centerline, but you should land on the runway. BTW, in real life there is no autolanding of the shuttle, the commander takes over before flying the HAC. I always do this too, and I land the shuttle by hand.Is there someone out there who is actually an expert with AutoFCS? My main questions are:1. What is the difference between AutoFCS and AutoFCS2? How do I know which version I have and how do I know, if I have the updated version from the shuttle fleet author?\n\nAs the shuttle fleet author, I can tell you that I had nothing to do with the AutoFCS, it was created by Mikey451 (Mike Norman). The AutoFCS2 was an updated attempt to work better in Orbiter 2006, but I include the version that works best with the shuttle fleet. I recommend using the version I included with the fleet.2. AutoFCS is supposed to de-orbit when the predictive orbit passes over the selected landing site. However, this does not seem to happen if I press \"SEL\" in the pre-burn part of FCS too early. Then AutoFCS deorbit immediatly.\n\nIt's best to wait until you're over Asia to activate the AutoFCS to avoid this problem.I have tested the include scenario file and I had no problem with either the deorbit, entry or landing. I have also included an updated LandingSite table for the GPCMFD that works with the hi-Res KSC add-on. Just unzip this package into your Orbiter directory with folders preserved and then try the AutoFCS testing scenario. You can start the AutoFCS right after starting the scenario and select the deorbit burn (upper) selection button. Time accel at 10x until after the burn when you reach around 80 km altitude, but no later than the first roll of the shuttle.Good luck, let me know if this helps...Dave",
        "thread_id": 13120
    },
    {
        "@timestamp": "2023-09-14T07:13:56.865830912Z",
        "author": "Grover",
        "date": "2010-11-16T17:55:04+0000",
        "id": "e31f601c8ad88d809595077b055f979e",
        "post_id": "post-272100",
        "text": ":rofl: well, its fake money, ill call them Orbi-bucks, which are tex exempt... for now (then you have to pay a tax to the probe once we find him\/her)im thinking of a simple numerical value in the plugin that applies to the ship that is the amount of money that you have, then you spend the omney refuelling and buying drillers\/spacecraft. complicated i know, but id rather take a few years to make a perfect addon than spend a few weeks on a rubbish one.but we need to get theball rolling here, i need at least one programmer, a texturer and maybe a modeller, hopefully this will get a few followers who might be able to help, but its not in the addon dev threads just yet",
        "thread_id": 17537
    },
    {
        "@timestamp": "2023-09-14T07:13:58.493500928Z",
        "author": "Urwumpe",
        "date": "2010-12-01T17:13:34+0000",
        "id": "a7d635ca99a80204bfcc3eb80750383a",
        "post_id": "post-274242",
        "text": "How can I apply for a post-grad study of Astrotheology, maybe researching in interplanetary exorcism?",
        "thread_id": 17737
    },
    {
        "@timestamp": "2023-09-14T07:12:50.144943104Z",
        "author": "Dambuster",
        "date": "2010-02-20T10:44:43+0000",
        "id": "fbda798e775a947849cb1b86d5dec041",
        "post_id": "post-207044",
        "text": "Ah...sorry, didn't know about that bit. I was just commenting on the sound quality of the files themselves.",
        "thread_id": 13139
    },
    {
        "@timestamp": "2023-09-14T07:13:58.526247168Z",
        "author": "Pyromaniac605",
        "date": "2010-12-02T09:56:30+0000",
        "id": "1bb1629903d158c434e803117f342979",
        "post_id": "post-274314",
        "text": "You'll have to decide whether you want ISS 3.2 or AutoFCS then.Darren",
        "thread_id": 17743
    },
    {
        "@timestamp": "2023-09-14T07:13:57.24174848Z",
        "author": "Pyromaniac605",
        "date": "2010-11-18T02:35:59+0000",
        "id": "5437e82bfc96890bb92f7553d826054f",
        "post_id": "post-272372",
        "text": "Are your graphics card drivers up to date?DarrenEdit: And:welcome:to the forum. :thumbup:",
        "thread_id": 17563
    },
    {
        "@timestamp": "2023-09-14T07:12:50.612228864Z",
        "author": "tl8",
        "date": "2010-03-11T02:58:28+0000",
        "id": "c1297c33ea68a9c974ad6c31a966768f",
        "post_id": "post-207433",
        "text": "Andy44 said:Didn't the Falcon 1 abort an engine start once and then go on to launch within a few hours anyway? I know they can recycle these Falcons at an amazing speed after a scrub. If nothing else comes from the program, their pad system alone is quite remarkable.\n\nThat was Falcon Flight 3, They launched again within 45 minutes.They could of done the same thing here but decided not too.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.474172672Z",
        "author": "Pyromaniac605",
        "date": "2010-11-21T20:23:11+0000",
        "id": "0f0dbda4fdbad580aa32d2246ce05cf7",
        "post_id": "post-272786",
        "text": "Make sure you aren't in time acceleration, I've noticed that UMMUs don't move if time acceleration is x100 or more.Darren",
        "thread_id": 17611
    },
    {
        "@timestamp": "2023-09-14T07:13:57.73060864Z",
        "author": "Suzy",
        "date": "2010-11-27T07:03:05+0000",
        "id": "93aaf5e72eeca02e26c07496a2a3b5e5",
        "post_id": "post-273385",
        "text": "Perhaps they will come across amysterious alien gateway(link to Charles Stross short story):)",
        "thread_id": 17669
    },
    {
        "@timestamp": "2023-09-14T07:13:58.087373056Z",
        "author": "Wally",
        "date": "2011-01-30T21:08:03+0000",
        "id": "142f1867d3699ff3bb5adf1b76c9755c",
        "post_id": "post-273715",
        "text": ":facepalm:",
        "thread_id": 17694
    },
    {
        "@timestamp": "2023-09-14T07:12:50.00390272Z",
        "author": "Ghostrider",
        "date": "2010-02-18T15:05:19+0000",
        "id": "fe00e13df364571c67112b38ad78a9f6",
        "post_id": "post-206981",
        "text": "T.Neo said:Can we throw George Bush and Sarah Palin into the vehicle too?Oh, and for good measure add every single current government\/leader on the continent of Africa...\n\nI'd throw in the Swiss Federal Assembly as well, but they have to be on the second stage. Re-entry guarantees disintegration. Do you want to know MORE?",
        "thread_id": 13133
    },
    {
        "@timestamp": "2023-09-14T07:13:57.479049984Z",
        "author": "Grover",
        "date": "2010-11-21T23:19:55+0000",
        "id": "0cb740e9bed3850f933f9e030d49e594",
        "post_id": "post-272807",
        "text": "mostly 2007 components, all is a go thenshould arrive mid-week, then i can see if i can finally run an atlantis scenario without lag!YAY!",
        "thread_id": 17614
    },
    {
        "@timestamp": "2023-09-14T07:13:58.113380608Z",
        "author": "Wishbone",
        "date": "2010-11-27T22:17:16+0000",
        "id": "ed95bcc3cb1dd0b5d741cbc6fbbe2b85",
        "post_id": "post-273748",
        "text": "Weapon Storage Area? (joking!)",
        "thread_id": 17698
    },
    {
        "@timestamp": "2023-09-14T07:13:57.1533376Z",
        "author": "Urwumpe",
        "date": "2008-06-03T23:12:40+0100",
        "id": "30e82b8e683bfd7a28824c962aaf854e",
        "post_id": "post-70960",
        "text": "NukeET said:Starting to sound like CT in this thread...:whistle:\n\nLOL, rather excuses why he is still alive, though the imperial star troopers are combing the desert.:cheers:",
        "thread_id": 1755
    },
    {
        "@timestamp": "2023-09-14T07:12:50.354876672Z",
        "author": "ThatGuy",
        "date": "2010-02-19T15:25:35+0000",
        "id": "b9c90add2da5e9e1b1e1b6db83c36b09",
        "post_id": "post-207141",
        "text": "Sounds like my niece trying to play my out-of-tune piano.",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:13:57.218674432Z",
        "author": "jedidia",
        "date": "2010-11-17T22:54:12+0000",
        "id": "3e3368488e17a8106c50dd64ab55c051",
        "post_id": "post-272326",
        "text": "thats what i was doing, i was going to work out constants for sell rates for each cargo on earth, then add a demultiplier for selling when docked rather than landed, then start playing with numbers to see if it works, with all the results begin given out as text (\"cargo sold for 500 orbibucks\")\n\ngood! I just wrote that in case you misinterpreted me. You should find tutorials in abundance on how to compile a simple programm in Visual Studio 2008 (which you can download for free, by the way!).",
        "thread_id": 17558
    },
    {
        "@timestamp": "2023-09-14T07:13:58.176294656Z",
        "author": "Wishbone",
        "date": "2010-11-27T23:06:05+0000",
        "id": "25ca8f6dd7f82d918f35acda37c31320",
        "post_id": "post-273765",
        "text": "The space shuttle fleet is not bugged but all your communications with MCC are monitored. And,http:\/\/www.orbithangar.comis your friend...",
        "thread_id": 17700
    },
    {
        "@timestamp": "2023-09-14T07:12:50.45472512Z",
        "author": "Woo482",
        "date": "2010-02-20T10:49:48+0000",
        "id": "6092fc55d548b8bb1397493bec467922",
        "post_id": "post-207214",
        "text": "wow, Can't I go to sleep for a few hours without loads of post ? :lol:jinglesassy said:I will be a pilot i can fly the dgiv xr1 xr2 and xr5 if u dont want the crew back(lets send congress:):lol:)and shuttle i can fly pretty much any day of the week except for in 36 days for 7 days(cruise to ksc yeah!) thanks\n\nHow does OFSS flight 31 sound ? that's a DGIV resupply flightArk said:I'm unemployed, so no shortage of time here. What's the hardest mission you've got?\n\nI'd say OFSS flight 36 is pretty hard to fly, if you want it I'll give it you.astrosammy said:If there isn't a pilot for mission 34 I'd love to fly it. If you'll have problems finding pilots for 37 or 38 I could also take one of that two missions.\n\nMission 34 and backup for 37 sound ok ?PriestLizard said:Hi there. I'd love to fly any space shuttle mission. As it seems there is no pilot for Mission 30 yet - I'd like to hereby sign up then.:)I haven't done a OFSS mission yet so you have to tell me which add-ons I need, where I can get the latest scenario file and all the regularities.:)\n\nOk, you can have Mission 30 then :thumbup: and you can find the scenarios and addon listhereEdit:Dambuster said:I'd be happy to do mission 32.\n\nOk, I'll add you to the Mission manifest threadhttp:\/\/orbithangar.com\/searchid.php?ID=4469",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:57.515230976Z",
        "author": "Grover",
        "date": "2010-11-22T22:54:39+0000",
        "id": "0dc521e0c0e0530acf7f1e218109f812",
        "post_id": "post-272884",
        "text": "or maybe just fit it into a cannon? :rofl:seriously though, thats worth a try",
        "thread_id": 17625
    },
    {
        "@timestamp": "2023-09-14T07:13:58.334611456Z",
        "author": "David413",
        "date": "2010-11-30T02:53:36+0000",
        "id": "03b9f1402f045918a74f332524661aa4",
        "post_id": "post-273956",
        "text": "Just finished watching \"Airplane\"...again...and I'm still laughing. Oddly enough, I just watched \"Forbidden Planet\" last week too. I guess I need to dust off my copies of \"Police Squad\" now...",
        "thread_id": 17716
    },
    {
        "@timestamp": "2023-09-14T07:12:50.61525376Z",
        "author": "Arrowstar",
        "date": "2010-03-22T18:49:09+0000",
        "id": "19b71c677795d76e707bc8fdcc0ae53a",
        "post_id": "post-207454",
        "text": "zerofay32 said:Yes but what happends if something still goes wrong....:embarrassed:\n\nThen clearly the Probe did not bestow its Divine Providence on the Falcon 9. This would suggest more sacrifices (in the form of burned rocket fuels) are necessary. :lol:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.64650112Z",
        "author": "Urwumpe",
        "date": "2008-07-20T00:41:30+0100",
        "id": "7cc3ddb7a943664c4b70f9be3467d639",
        "post_id": "post-71112",
        "text": "DaveS said:A scenario showing this in action would be great!\n\nYes. I currently only used the Show attachments mode of Orbiter to test it.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:50.660339712Z",
        "author": "AirSimming",
        "date": "2010-05-23T11:10:59+0100",
        "id": "d790aeadab86c4da5e81883bf81188ea",
        "post_id": "post-207496",
        "text": "Sky Captain said:Why can't they launch from the same site where Falcon 1 launched.\n\nFalcon 9 is something different than Falcon 1. It is intended to service the ISS, and who knows, even with crews, which will be under the lead of NASA. And they've got a great Launch Complex from the Air Force at the Cape.If you are interested in space flight, patience is what you need all the time:cheers:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:58.446085376Z",
        "author": "dougkeenan",
        "date": "2010-12-05T15:15:54+0000",
        "id": "77d536da4aeb0f613ffb782c51421cfa",
        "post_id": "post-274120",
        "text": "Urwumpe said:Well, NASA once also had Sally Ride... And todays astronauts aren't exactly of the old popular category of women who look like they are really tough men....Especially Sunita Williams shouldn't be forgotten.\n\nWouldn't surprise me to see Commander Whitson hand most men their ass.etaunless you mean really LOOK like tough men, in which case she doesn't apply:)",
        "thread_id": 17727
    },
    {
        "@timestamp": "2023-09-14T07:12:49.78064128Z",
        "author": "OrbitHangar",
        "date": "2008-06-20T08:00:00+0100",
        "id": "505366f6a9c7c31c8e5f627fd8674b8b",
        "post_id": "post-64356",
        "text": "Legacy ReviewsLegacy Add-on Reviews from Orbit Hangar ModsReview by andy44Pros: No more External MFD clutter on re-entries!Cons: Needs a help page for data IDsReview:This is on outstanding addon. During re-entries I am always annoyed by having the Surface MFD taking up space on the screen, but this add-on eliminates that. Suggestions: a help page which describes the data ID #'s, and perhaps a text color change option.",
        "thread_id": 1312
    },
    {
        "@timestamp": "2023-09-14T07:13:57.230688512Z",
        "author": "Blacklight",
        "date": "2010-11-17T20:40:51+0000",
        "id": "7d1fff0e2143f52cb61d2f7ef627db19",
        "post_id": "post-272343",
        "text": "I was just curious how work was going updating WO2001 for Orbiter 2010. It's my favorite mega-addon and I'm having WO2001 withdrawl.",
        "thread_id": 17560
    },
    {
        "@timestamp": "2023-09-14T07:13:58.592883968Z",
        "author": "guitarist473",
        "date": "2010-12-07T16:55:15+0000",
        "id": "b66980233a16d8ed7d3a24c198c851e5",
        "post_id": "post-274355",
        "text": "that pvc outer skin\/panel looks awesome! but im really limited on lenth at the moment and because of this, the part of the 3d model where the speakers are mounted had to be scrapped, so everything after the back of the seat is no longer there.If in the end i have more space and time i will considere building something like that, your effort to help is very well appreciated but at this stage i dont think il be able to make that in the limits i have.And i have decieded because there is no back part to just go with a desk styled simpit instead with a overhead board to mount my throttle on....but yeah im limited on space, money and time to build... after christmas the construction will stall to a holt untill about febuary if i dont get it done.On a good note though, i went out today, i purchased a new moniter, a gaming mouse and loads of MDF for building the overhead panel.My camera no longer wants to work :uhh: so dont expect pictures soon, sorry.One more thing, my computer only supports one VGA output... how would i hook two moniters up to this, iv heard of Cable splitters, but aparently with games the 2nd moniter will only show what the first monitor shows. and cannot be changed... is this true?ThanksMikey (Guitarist473)The first time iv ever used my real name on this forum i think, i dont know why, i just thought using a username makes more sense, but hey, theres a first for everything!:cheers:EDIT: ive solved the problem about monitors...With the new system unit im getting, it has 1 VGA input and 1 DVI input, in theory, if i buy a VGA to DVI converter and hook up a monitor to each one, both monitors should work? Is this correct?Thanks",
        "thread_id": 17746
    },
    {
        "@timestamp": "2023-09-14T07:13:54.973155072Z",
        "author": "IronRain",
        "date": "2011-01-31T20:26:06+0000",
        "id": "172b452de3100f2256de6660b2979fd2",
        "post_id": "post-271024",
        "text": "Loru said:Congratulations on solving meshing issues :thumbup:\n\nWith the help of your tips;)Thanks again",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:57.236162048Z",
        "author": "MikeB",
        "date": "2010-11-18T01:11:45+0000",
        "id": "1754448ab932573d91343c45bfea0ee8",
        "post_id": "post-272348",
        "text": "Sorta makes you feel good about physics, doesn't it?",
        "thread_id": 17561
    },
    {
        "@timestamp": "2023-09-14T07:12:49.918848Z",
        "author": "joiz",
        "date": "2008-05-24T14:47:53+0100",
        "id": "85843b42d327ba5bcd1727f9317d85aa",
        "post_id": "post-64375",
        "text": "how bout an earth sized planet with jupiter sized gravity and then u could use nebo or something to make the atmosphere 3d and visibility really bad, like described in 2001 Oddesey...",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:12:49.992746752Z",
        "author": "PhantomCruiser",
        "date": "2010-02-18T02:14:51+0000",
        "id": "40622f3f8fb5a1f75b80df095cc4b9ab",
        "post_id": "post-206934",
        "text": "Honestly, I only saw the movie to see Liv Tyler. Other than that, I wish that I'd brought hearing protection. The soundtrack was good.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:55.38916992Z",
        "author": "Linguofreak",
        "date": "2010-11-10T04:38:15+0000",
        "id": "3d6aa8c929fef863c9f88998650c21fd",
        "post_id": "post-271164",
        "text": "statisticsnerd said:Iclearlysee a fireball @ 0:20-0:25 in this video:YouTube - Missile Launched Off Calif. CoastNow I'm not a scientist of any kind, but as a layperson who has seen plenty of contrails\/ commercial aircraft flying, I have NEVER seen a plane that flies at a 50-60 degree angle and has fire coming out of it.\n\nThing is, at that time of day, it could be a reflection of sunlight off the plane. If this had been filmed with a blue sky at noon, I'd definitely agree with you, as that color couldn't be anything other than flame at that time of day. But with the lighting conditions in the video I can't say for certain if it's a fireball or not. I'm also not sure if the apparent 50\/60 degree angle is the actual angle it's flying at, or if it's simply an optical effect.The contrail, however, does look very weird for a jet aircraft.",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:57.392395264Z",
        "author": "Xyon",
        "date": "2010-11-19T17:45:08+0000",
        "id": "235d9ec4e12ab70bf7ef7c45120ed160",
        "post_id": "post-272589",
        "text": "UCGO Licence said:2-You can, however, redistribute files made for this purpose in the SDK directory, drivers,meshes and such. If you really want to something distributed with UCGO please ask me first.\n\nI'd say that covers the meshes in the SDK, but probably not the actual Lunar Rover which isn't part of the SDK, but is a portion of UCGO itself. It might be best toaskDanSteph first.",
        "thread_id": 17586
    },
    {
        "@timestamp": "2023-09-14T07:13:55.441487872Z",
        "author": "TSPenguin",
        "date": "2008-06-05T09:58:17+0100",
        "id": "deed584334d82b3eefa1bcb7869771b4",
        "post_id": "post-70883",
        "text": "Isn't this gravity polution?!Doesn't this come close to littering?Those objects should be arrested and put to work (in the XR2 factory)!",
        "thread_id": 1746
    },
    {
        "@timestamp": "2023-09-14T07:12:50.036015872Z",
        "author": "n72.75",
        "date": "2010-02-24T22:32:42+0000",
        "id": "a7906b6de2e469bbabb537bff5be1eb8",
        "post_id": "post-206994",
        "text": "Tommy said:Apparently I was more tired than I realized last night. It's Orbit Insert that doesn't work on the newer versions, not Orbit Eject. My mistake - sorry for any confusion. I've always done my insertion burns manually with the retrograde AP, so it's never bothered me. However, Orbit Insert does help prevent overshooting the insertion point under time compression.\n\nI concur.",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:13:57.398290944Z",
        "author": "Urwumpe",
        "date": "2010-11-19T20:25:53+0000",
        "id": "622014dcde978f273c6b6ce60984394b",
        "post_id": "post-272597",
        "text": "JonnyBGoode said:I have a stack of about 100 stereoscope photos of WWI. (Probably worth a fortune right now.) Pretty amazing.\n\nI would say you are right, each photograph would sure have a value today, but there are still too many for high prices.My mother has inherited the box with the WW1 era memories of my great grandfather, not really much, but a nice old photograph of him in his WW1 uniform.",
        "thread_id": 17587
    },
    {
        "@timestamp": "2023-09-14T07:13:57.529114624Z",
        "author": "n122vu",
        "date": "2010-11-23T19:30:45+0000",
        "id": "2853fbbcd2c55ddfa83e0f50284e594e",
        "post_id": "post-272917",
        "text": "I rather enjoyed the Orbiter-Forum Space Station missions. Was fun to see it grow as other members contributed flights and took up hardware.",
        "thread_id": 17628
    },
    {
        "@timestamp": "2023-09-14T07:12:50.512245248Z",
        "author": "xmech2k",
        "date": "2010-02-21T16:59:53+0000",
        "id": "0d2c492fd75e552766bd6bc731f19a80",
        "post_id": "post-207306",
        "text": "T.Neo said:Yes, it's better to include instructions on how to edit sol.cfg rather then overwriting it automatically- doing so isn't at all a good thing.And how does an object stay habitable that far from the sun? :blink:\n\nWhy do you think the space indians are blue? :tiphat:",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:13:55.473202432Z",
        "author": "Soheil_Esy",
        "date": "2016-01-10T12:27:10+0000",
        "id": "048f8fd3d539b65a3b4a6afcef91acc5",
        "post_id": "post-271361",
        "text": "First glimpse of Mars flowing waterThe instrument saw the signatures of magnesium perchlorate, magnesium chlorate and sodium perchlorate\u2014all hydrated salts that require water to form and also contain it.Few meters wide, hundreds of meters long.\n\nhttp:\/\/i.imgur.com\/YdqsCxn.gifvhttps:\/\/www.reddit.com\/r\/space\/comments\/401zx1\/first_glimpse_of_mars_flowing_water\/",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:55.504183808Z",
        "author": "orb",
        "date": "2010-11-10T21:36:38+0000",
        "id": "d9772c49ec718e0947acbffdb9cb663e",
        "post_id": "post-271411",
        "text": "There won't be done a \"universal\" tire smoke module, at least for all wheeled vessels, or until you can get more information from the vessel class, because (3) touchdown points you can get from a vessel now, don't need to correspond horizontally to positions of tires defined in the mesh, and which part of mesh is a wheel can't be known by external plug-in, if it isn't somehow exported by that vessel.There is nothing like undercarriage\/gear\/wheels globally defined in Orbiter, but only in a vessel module. There are only 3 touchdown points somebody can try to do it with, but as I've written it won't be universal this way (but maybe with additional configuration for that tire smoke plug-in for each vessel that should define the smoke).",
        "thread_id": 17472
    },
    {
        "@timestamp": "2023-09-14T07:13:57.650740992Z",
        "author": "GLS",
        "date": "2008-07-28T15:52:40+0100",
        "id": "5eb5a542d21d97a14aa7977b6a48652c",
        "post_id": "post-71161",
        "text": "Urwumpe said:OK, so EDO is tank 6-9 and OV-105 can also support tank 10-13.Though I can't find information, which tank 1-5 the second EDO pallet would use as connection. The first EDO connects to the manifolds on the same lines as tank set 3. My first guess would be tank 2, as tank 1 is the lowest numbered tank and tank 4 and tank 5 already share a connection (and panel).\n\nIMHO, the #2 EDO tanks are also connected to tank 3... or that or tanks 4 and 5. I doubt they connect to either tank 1 or 2....",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:50.608939776Z",
        "author": "Urwumpe",
        "date": "2010-02-25T07:26:35+0000",
        "id": "fc4c6d18f02503789ce69773b9ea80b1",
        "post_id": "post-207407",
        "text": "Mogeley said:The first version had some problems, they always do. That's why you test with a single engine and not a stack of nine...\n\nThat error was one reason why the Russian N-1 failed. Because they had no test stands for the complete first stage, they only tested independent engines, but never the full system. With each flight being effectively a test. And each flight failing because of another interaction between the engines and the stage structure.System testing is not optional, it is mandatory. Even the shuttle needed Flight Readiness Firings as system test.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:49.994703616Z",
        "author": "Kyle",
        "date": "2010-02-18T22:44:27+0000",
        "id": "e6900fda18510a7deeb2f5aed919086d",
        "post_id": "post-206947",
        "text": "If you want to be cured, watch From the Earth to the Moon and Apollo 13 then your hatred of Space movies will vanish.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:55.617011968Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-12T11:08:25+0000",
        "id": "ea848121805d28c269f207870edf57bb",
        "post_id": "post-271628",
        "text": "Infinity Universe, once it comes out...",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:57.235888384Z",
        "author": "Wishbone",
        "date": "2010-11-18T01:06:59+0000",
        "id": "41660694e35089187957483eff153ece",
        "post_id": "post-272347",
        "text": "Formation flying is the state of the art today, interferometry being the only sensible way to overcome limitations of a single sensor.",
        "thread_id": 17561
    },
    {
        "@timestamp": "2023-09-14T07:13:55.625560832Z",
        "author": "jedidia",
        "date": "2010-11-12T15:51:51+0000",
        "id": "db10b5c43fc741a07bf851d3dcb02a29",
        "post_id": "post-271665",
        "text": "-Is it related in some way to GPU generation being on or off?\n\nNope.-Are you sure you NULL the gen.intern before first use?\n\nYes. It's NULLed right after declaration.(i.e. are you sure you initialized all fields of the struct\n\nall except atmcolor and inited.Are you sure you don't actually try to make a planet smaller than 1 km in radius?\n\nI didn't know that was a problem... Anyways, that might lead to a bug with some very small asteroids, but none of the systems I used for the tests have any. So yes, I'm sure that's not a problem here.If you're sure it happens in texgen library,\n\nI'm absolutely sure it is in some way related to it, but I have no expierience with release builds: If I run it from Visual Studio and there is a crash, would the debuger still show me the line where it crashed if it was in my code? If it doesn't, it might as well crash in my code, not in the library itself...However, the Assembly seems to indicate that there's something going wrong with a DWORD operation, and your atmosphere colors are the only DWORD anywhere in my code.I'll upload a version and send you the link, hopefully you can track the bugger down!",
        "thread_id": 17497
    },
    {
        "@timestamp": "2023-09-14T07:12:49.996099072Z",
        "author": "Sky Captain",
        "date": "2010-02-24T18:25:44+0000",
        "id": "031abeb883856a3bd10274cdaccf6453",
        "post_id": "post-206960",
        "text": "unknown_orbiter said:The only thing needed to make it a reality is a revolutionary fuel type... maybe some advancements in O2 containment (for long trips)... it's absolutely possible, we just need to give it some time. Remember that technology advances exponentially, so the DG should be a reality in the next 50 years, depending on how much Congress bends NASA over the table. Heck, maybe some private space corporations will actually be great for technological advancement... we'll just have to let it play out.\n\nIMHO Deltaglider would be possible only with nuclear power source (or maybe with beamed power by enormously powerful laser). No plausible chemical fuel has required energy density to allow for engines with 40000 m\/s ISP. Aneutronic fusion would be my best bet if it turns to be viable since it eliminates the need for massive radiation shield.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:57.274407936Z",
        "author": "jinglesassy",
        "date": "2010-11-18T10:49:18+0000",
        "id": "9235f08d13fdb8016cf367a806f19372",
        "post_id": "post-272440",
        "text": "How about distance from the star?",
        "thread_id": 17570
    },
    {
        "@timestamp": "2023-09-14T07:13:57.435513088Z",
        "author": "NukeET",
        "date": "2008-06-03T15:17:18+0100",
        "id": "baea92909e53b862cbce060d0b09c75a",
        "post_id": "post-71010",
        "text": "tblaxland said:From nasaspaceflight.com, alternative mission patch: :rofl:\n\n:rofl:Love the alternate patch!:cheers:",
        "thread_id": 1760
    },
    {
        "@timestamp": "2023-09-14T07:12:50.464439808Z",
        "author": "David413",
        "date": "2010-02-19T23:58:04+0000",
        "id": "468b5a70cd71caa137c1283eb191007d",
        "post_id": "post-207242",
        "text": "Sorry I've been AWOL; had a major hard drive crash yesterday, spent the last 24+ hours recovering (backups are a great thing!)Anyway, here is an undocking scenario for tonight's (today's?) undocking, scheduled for 00:54 UTC. This scenario is for use with the STS-130 expansion pack series only.Code:BEGIN_DESC\nUndocking scheduled for 00:54 UTC, 2\/20\/10.\nEND_DESC\nBEGIN_ENVIRONMENT\nSystem Sol_Alt\nDate MJD 55247.0333795486\nEND_ENVIRONMENT\nBEGIN_FOCUS\nShip STS-130\nEND_FOCUS\nBEGIN_CAMERA\nTARGET STS-130\nMODE Extern\nPOS 10.32 -153.23 87.06\nTRACKMODE GlobalFrame\nFOV 20.00\nEND_CAMERA\nBEGIN_HUD\nTYPE Docking\nNAV 0\nEND_HUD\nBEGIN_MFD Left\nTYPE Map\nREF Earth\nTRACK ON\nEND_MFD\nBEGIN_MFD Right\nTYPE User\nMODE UNIVPTG\nDisplay 0\nMET0 0\nMET1 0\nMET2 16\nMET3 59\nBODY_VECT 5\nP 270.00\nY 0.00\nOM -1.00\nROLL 0.00\nPITCH 0.00\nYAW 0.00\nEND_MFD\n \nBEGIN_SHIPS\nISS:ISS20A\nSTATUS Orbiting Earth\nELEMENTS 6721342.54536378 0.00129480 63.84316280 127.23357886 94.96759829 103.49699829 55246.58874169\nAROT 86.42 33.55 120.95\nVROT 0.00 0.07 0.00\nPRPLEVEL 0:0.537\nDOCKINFO 0:0,STS-130 1:0,ProgressM-04M 2:0,Soyuz-TMA16 3:0,Soyuz-TMA17 4:0,Tranquility 7:0,JEM 10:0,Columbus\nIDS 0:588 100 1:578 100 2:568 100 3:476 100 4:478 100\nNAVFREQ 0 0\nXPDR 466\nP6 0.8119\nP4 0.2029\nRAD 0.0000\nLIGHTS 0\nMBS 21.6939\nEND\nTranquility:spacecraft\\spacecraft3\nSTATUS Orbiting Earth\nRPOS -2895475.22 -2238537.25 5627055.67\nRVEL -4245.890 6426.223 371.144\nAROT 39.09 -45.63 -142.20\nVROT 0.00 0.00 0.07\nDOCKINFO 0:4,ISS 1:0,PMA\nNAVFREQ 0 0\nRCS 1\nCTRL_SURFACE 1\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nSEQ 0 -2 0.000000\nSEQ 1 -2 0.000000\nSEQ 2 -2 0.000000\nSEQ 3 -2 0.000000\nEND\nPMA:Well-pma\nSTATUS Orbiting Earth\nRPOS -2895471.27 -2238534.78 5627058.25\nRVEL -4245.890 6426.223 371.144\nAROT -140.91 45.63 142.20\nVROT 0.00 -0.00 -0.07\nATTACHED 0:1,Tranquility\nDOCKINFO 0:1,Tranquility\nNAVFREQ 0 0\nEND\nCupola:spacecraft\\spacecraft3\nSTATUS Orbiting Earth\nRPOS -2895473.03 -2238535.73 5627054.84\nRVEL -4245.890 6426.223 371.144\nAROT 86.42 33.55 30.95\nVROT 0.07 -0.00 0.00\nATTACHED 0:1,Tranquility\nNAVFREQ 0 0\nRCS 1\nCTRL_SURFACE 1\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nSEQ 0 -2 0.000000\nSEQ 1 -2 0.000000\nSEQ 2 -2 0.000000\nSEQ 3 -2 0.000000\nSEQ 4 -2 0.000000\nSEQ 5 -2 0.000000\nSEQ 6 -2 0.000000\nEND\nMBS:spacecraft\\spacecraft3\nSTATUS Orbiting Earth\nRPOS -2895469.13 -2238525.15 5627069.08\nRVEL -4245.890 6426.223 371.144\nAROT 86.42 33.55 -149.05\nVROT -0.07 0.00 0.00\nATTACHED 0:2,ISS\nNAVFREQ 0 0\nRCS 1\nCTRL_SURFACE 1\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nEND\nSSRMS:SSRMS\nSTATUS Orbiting Earth\nRPOS -2895480.02 -2238525.21 5627046.72\nRVEL -4245.890 6426.223 371.144\nAROT 86.42 33.55 40.95\nVROT 0.06 0.01 0.00\nATTACHED 0:0,ISS\nNAVFREQ 0 0\nARM_STATUS1 0.4951 0.5029 0.5705 0.3609\nARM_STATUS2 0.5000 0.5000 0.5000\nARM1_SEQ1 0.8599 0.1173 0.1654 0.2925\nARM1_SEQ2 0.5382 0.4434 0.7402\nARM4_SEQ1 0.7037 0.2345 0.2655 0.2737\nARM4_SEQ2 0.6667 0.4907 0.5624\nARM1SET \nARM4SET \nEND\nSTS-130:Shuttle\nSTATUS Orbiting Earth\nRPOS -2895486.35 -2238516.97 5627044.79\nRVEL -4245.890 6426.223 371.144\nAROT -21.91 25.38 142.29\nVROT -0.07 -0.00 0.00\nPRPLEVEL 0:0.519\nDOCKINFO 0:0,ISS\nNAVFREQ 0 0\nCONFIGURATION 3\nOV- 105\nRENDER \nRMSARM \nODS \nOBSS \nCARGODOOR 1 1.0000\nKUBAND 1 1.0000\nPOSTLAND 0 0.0000\nSSMES 1 1.0000\nADTA 0 0.0000\nPETD 0 0.0000\nSETD 1 1.0000\nARMTILT 1 1.0000 1 1.0000\nPRADIATOR 0 0.0000\nSRADIATOR 0 0.0000\nGEAR 0 0.0000\nPAYLOAD_MASS1 3.0000\nPAYLOAD_MASS2 0.0000\nPAYLOAD_MASS3 0.0000\nARM_STATUS 0.4283 0.4661 0.3187 0.1421 0.4533 0.3874\nARM_SEQ1 0.3222 0.3192 0.1397 0.4583 0.4533 0.4664\nARM_SEQ2 0.5509 0.6442 0.5730 0.3623 0.4253 0.5112\nARM_SEQ3 0.7211 0.5949 0.5892 0.4174 0.4719 0.3966\nARM_SEQ4 0.5000 0.1852 0.1705 0.5208 0.5000 0.5000\nARM1SET \nARM2SET \nARM3SET \nARM4SET \nPL1_OFS 0.040 -1.850 0.300\nPL1_DIR 0.000 1.000 0.000\nPL1_ROT 0.000 0.000 1.000\nPL2_OFS 2.850 2.150 3.850\nPL2_DIR 0.000 1.000 0.000\nPL2_ROT 1.000 0.000 0.000\nPL3_OFS 0.040 -1.850 0.300\nPL3_DIR 0.000 1.000 0.000\nPL3_ROT 0.000 0.000 1.000\nPL4_OFS 0.040 -1.850 4.300\nPL4_DIR 0.000 1.000 0.000\nPL4_ROT 0.000 0.000 1.000\nPL5_OFS 2.200 1.800 -5.650\nPL5_DIR 0.000 1.000 0.000\nPL5_ROT 0.000 0.000 1.000\nPL6_OFS 1.850 1.800 11.750\nPL6_DIR 0.000 1.000 0.000\nPL6_ROT 0.000 0.000 1.000\nKEEL_CAM 0.145 -0.500 -1.356\nOMS \nCALLOUT \nASSIST 133.000\nEND\nUltra_MPMs:spacecraft\\spacecraft3\nSTATUS Orbiting Earth\nRPOS -2895488.39 -2238519.94 5627044.64\nRVEL -4245.890 6426.223 371.144\nAROT -21.91 25.38 142.29\nVROT -0.07 -0.00 0.00\nATTACHED 0:7,STS-130\nNAVFREQ 0 0\nRCS 1\nCTRL_SURFACE 1\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nSEQ 0 2 0.999400\nSEQ 1 -2 0.000000\nEND\nUltra_OBSS:spacecraft\\spacecraft3\nSTATUS Orbiting Earth\nRPOS -2895481.36 -2238520.26 5627044.12\nRVEL -4245.890 6426.223 371.144\nAROT 21.91 -32.00 152.76\nVROT -0.02 -0.01 0.06\nATTACHED 1:1,STS-130\nNAVFREQ 0 0\nRCS 1\nCTRL_SURFACE 1\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nEND\nSTS-130\/130payload:spacecraft\\spacecraft3\nSTATUS Orbiting Earth\nRPOS -2895486.54 -2238517.03 5627045.02\nRVEL -4245.890 6426.223 371.144\nAROT -21.91 25.38 142.29\nVROT -0.07 -0.00 0.00\nATTACHED 0:4,STS-130\nNAVFREQ 0 0\nRCS 1\nCTRL_SURFACE 1\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nEND\nESP-3:ESP3A\nSTATUS Orbiting Earth\nRPOS -2895466.59 -2238527.06 5627073.89\nRVEL -4245.890 6426.223 371.144\nAROT -21.91 25.38 52.29\nVROT -0.00 0.07 0.00\nATTACHED 3:7,ISS\nEND\nKUspare:spacecraft\\spacecraft3\nSTATUS Orbiting Earth\nRPOS -2895465.76 -2238529.38 5627072.81\nRVEL -4245.890 6426.223 371.144\nAROT 39.09 -45.63 127.80\nVROT 0.00 -0.00 0.07\nATTACHED 0:0,ESP-3\nNAVFREQ 0 0\nRCS 1\nCTRL_SURFACE 1\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nEND\nPumpMod:spacecraft\\spacecraft3\nSTATUS Orbiting Earth\nRPOS -2895468.07 -2238524.75 5627073.77\nRVEL -4245.890 6426.223 371.144\nAROT 39.09 -45.63 -52.20\nVROT -0.00 0.00 0.07\nATTACHED 0:1,ESP-3\nNAVFREQ 0 0\nRCS 1\nCTRL_SURFACE 1\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nEND\ntorque_box:spacecraft\\spacecraft3\nSTATUS Orbiting Earth\nRPOS -2895467.31 -2238527.62 5627075.27\nRVEL -4245.890 6426.223 371.144\nAROT 158.09 -25.38 127.71\nVROT 0.00 0.07 -0.00\nATTACHED 0:2,ESP-3\nNAVFREQ 0 0\nRCS 1\nCTRL_SURFACE 1\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nEND\nSoyuz-TMA17:soyuzTMA\nSTATUS Orbiting Earth\nRPOS -2895472.91 -2238543.07 5627048.29\nRVEL -4245.890 6426.223 371.144\nAROT -21.91 25.38 -82.70\nVROT 0.05 -0.05 0.00\nRCSMODE 2\nPRPLEVEL 0:0.951\nDOCKINFO 0:3,ISS\nNAVFREQ 50 100\nXPDR 466\nARRAYS 1.000\nCONFIGURATION 0\nEND\nSoyuz-TMA16:soyuzTMA\nSTATUS Orbiting Earth\nRPOS -2895464.60 -2238552.33 5627045.24\nRVEL -4245.890 6426.223 371.144\nAROT -21.91 25.38 -37.71\nVROT 0.07 0.00 0.00\nRCSMODE 2\nPRPLEVEL 0:0.951\nDOCKINFO 0:2,ISS\nNAVFREQ 50 100\nXPDR 466\nARRAYS 1.000\nCONFIGURATION 0\nEND\nProgressM-04M:ProgressM1\nSTATUS Orbiting Earth\nRPOS -2895459.38 -2238569.53 5627051.97\nRVEL -4245.890 6426.223 371.144\nAROT 86.42 33.54 165.95\nVROT -0.05 0.05 0.00\nRCSMODE 2\nPRPLEVEL 0:0.951\nDOCKINFO 0:1,ISS\nNAVFREQ 50 100\nXPDR 466\nARRAYS 1.000\nEND\nKibo:Kibo\nSTATUS Orbiting Earth\nRPOS -2895481.46 -2238524.39 5627063.54\nRVEL -4245.890 6426.223 371.144\nAROT -21.91 25.38 -127.71\nVROT 0.00 -0.07 0.00\nDOCKINFO 0:1,JEM\nNAVFREQ 0 0\nXPDR 466\nEND\nColumbus:Columbus\nSTATUS Orbiting Earth\nRPOS -2895490.69 -2238529.73 5627050.73\nRVEL -4245.890 6426.223 371.144\nAROT 39.09 -45.63 37.80\nVROT -0.00 -0.00 0.07\nDOCKINFO 0:10,ISS\nNAVFREQ 0 0\nXPDR 466\nEND\nJEM:spacecraft\\spacecraft3\nSTATUS Orbiting Earth\nRPOS -2895481.67 -2238524.17 5627057.58\nRVEL -4245.890 6426.223 371.144\nAROT 39.09 -45.63 -142.20\nVROT 0.00 0.00 0.07\nDOCKINFO 0:7,ISS 1:0,Kibo\nNAVFREQ 0 0\nRCS 1\nCTRL_SURFACE 1\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nSEQ 0 -2 0.000000\nSEQ 1 -2 0.000000\nSEQ 2 -2 0.000000\nEND\nJEMRMS:spacecraft\\spacecraft3\nSTATUS Orbiting Earth\nRPOS -2895476.56 -2238519.30 5627064.31\nRVEL -4245.890 6426.223 371.144\nAROT 39.09 -45.63 -142.20\nVROT 0.00 0.00 0.07\nATTACHED 0:0,JEM\nNAVFREQ 0 0\nRCS 1\nCTRL_SURFACE 1\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nSEQ 0 2 0.478450\nSEQ 1 -2 0.336600\nSEQ 2 2 0.673583\nSEQ 3 -2 0.648417\nSEQ 4 2 0.498150\nSEQ 5 -2 0.500000\nSEQ 6 -2 0.500000\nEND\nJEM_BUS:spacecraft\\spacecraft3\nSTATUS Orbiting Earth\nRPOS -2895475.41 -2238519.11 5627060.77\nRVEL -4245.890 6426.223 371.144\nAROT -140.91 45.63 -37.80\nVROT -0.00 0.00 -0.07\nATTACHED 1:3,JEM\nNAVFREQ 0 0\nRCS 1\nCTRL_SURFACE 1\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nEND\nJEM_EF_ICS:spacecraft\\spacecraft3\nSTATUS Orbiting Earth\nRPOS -2895475.60 -2238515.43 5627061.88\nRVEL -4245.890 6426.223 371.144\nAROT -21.91 25.38 142.29\nVROT -0.07 -0.00 0.00\nATTACHED 1:9,JEM_BUS\nNAVFREQ 0 0\nRCS 1\nCTRL_SURFACE 1\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nSEQ 0 2 0.957500\nSEQ 1 -2 0.000000\nSEQ 2 -2 0.000000\nSEQ 3 -2 0.000000\nEND\nJEM_EF_MAXI:spacecraft\\spacecraft3\nSTATUS Orbiting Earth\nRPOS -2895478.65 -2238517.22 5627059.61\nRVEL -4245.890 6426.223 371.144\nAROT -21.91 25.38 142.29\nVROT -0.07 -0.00 0.00\nATTACHED 1:3,JEM_BUS\nNAVFREQ 0 0\nRCS 1\nCTRL_SURFACE 1\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nEND\nJEM_EF_SEDA:spacecraft\\spacecraft3\nSTATUS Orbiting Earth\nRPOS -2895472.79 -2238516.29 5627062.97\nRVEL -4245.890 6426.223 371.144\nAROT -21.91 25.38 -127.71\nVROT 0.00 -0.07 0.00\nATTACHED 1:8,JEM_BUS\nNAVFREQ 0 0\nRCS 1\nCTRL_SURFACE 1\nCONFIGURATION 1\nCURRENT_PAYLOAD 0\nEND\nDextre:dextre\nSTATUS Orbiting Earth\nRPOS -2895481.14 -2238529.53 5627052.84\nRVEL -4245.890 6426.223 371.144\nAROT -175.70 11.67 124.36\nVROT 0.00 0.05 -0.05\nATTACHED 0:1,ISS\nNAVFREQ 0 0\nEND\nDxS:dextreS\nSTATUS Orbiting Earth\nRPOS -2895481.19 -2238527.55 5627052.71\nRVEL -4245.890 6426.223 371.144\nAROT 96.48 -10.42 -11.87\nVROT 0.03 -0.05 0.03\nATTACHED 1:1,Dextre\nEND\nDxP:dextreP\nSTATUS Orbiting Earth\nRPOS -2895479.35 -2238530.32 5627052.53\nRVEL -4245.890 6426.223 371.144\nAROT -132.79 -74.23 -131.80\nVROT -0.03 -0.05 0.03\nATTACHED 1:0,Dextre\nEND\nDxPh:dextrePa\nSTATUS Orbiting Earth\nRPOS -2895478.19 -2238530.54 5627052.51\nRVEL -4245.890 6426.223 371.144\nAROT -132.79 -74.23 -131.80\nVROT -0.03 -0.05 0.03\nATTACHED 0:0,DxP\nEND\nDxSh:dextreSa\nSTATUS Orbiting Earth\nRPOS -2895480.94 -2238526.39 5627052.76\nRVEL -4245.890 6426.223 371.144\nAROT 96.48 -10.42 -11.87\nVROT 0.03 -0.05 0.03\nATTACHED 0:0,DxS\nEND\nEND_SHIPS\nBEGIN_ExtMFD\nENDJust before my hard drive crashed, Ihada FD15 landing scenario; I'll recreate it and post a final package on Orbithangar tomorrow.Dave",
        "thread_id": 13163
    },
    {
        "@timestamp": "2023-09-14T07:13:55.646545664Z",
        "author": "dougkeenan",
        "date": "2010-11-19T17:36:22+0000",
        "id": "a0cb2bb2efdc208cb2a5e10faafb93a8",
        "post_id": "post-271706",
        "text": "To be honest I was looking for the three forward sensor circles on the primary hull.:cheers:Love it we can still learn about the old girl.",
        "thread_id": 17500
    },
    {
        "@timestamp": "2023-09-14T07:13:57.64567552Z",
        "author": "Donamy",
        "date": "2008-07-17T00:37:11+0100",
        "id": "cc537da31dc263a7f88400e986f30132",
        "post_id": "post-71103",
        "text": "",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:55.664058368Z",
        "author": "Face",
        "date": "2010-11-23T12:31:44+0000",
        "id": "23feffc544a91b53f9d10a86dea62ba5",
        "post_id": "post-271731",
        "text": "jedidia said:I just realized that, although crediting and thanking everyone that contributed to the porject in the manual, I failed to do so in the add-on description. And since barely anyone ever reads the manual, I decided to update the description. The download hasn't changed, so no need to re-download. It just seemed prudent to put the credits where they can best be seen, although I'm a bit late. I hope none of the contributors have felt offended by my mistake, I'm really thankfull for all the help I'm getting with this, and I couldn't have pulled it off on my own!\n\nFor the small contribution I made, the direct mentioning in the manual was already fine for me. Far away from being offended at all!It was my pleasure to help you out there, since I see much potential in OrbiterGalaxy. Might be the next OrbiterSound-class addon (in the sense of absolute, undeniable must-have)...BTW: I still keep a VCS repository with your changes (code at first, now tracking binaries). If you need it, just give me a call.cheers,Face",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:12:50.669507584Z",
        "author": "Fixerger",
        "date": "2010-06-04T16:07:14+0100",
        "id": "2e84bd9164c2e5ca0a27e73715ab48ee",
        "post_id": "post-207550",
        "text": "Columbia42 said:You can watch the launch live here:http:\/\/www.spaceflightnow.com\/falcon9\/001\/status.html\n\nIt is unwatchable right now for me.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:49.870928128Z",
        "author": "tl8",
        "date": "2010-02-17T22:45:24+0000",
        "id": "8ecbcdbb80eecb7bad8309f772edcbb9",
        "post_id": "post-206877",
        "text": "I think it is time to explain Aussie Traction Control",
        "thread_id": 13127
    },
    {
        "@timestamp": "2023-09-14T07:13:55.304729088Z",
        "author": "Spacethingy",
        "date": "2010-11-09T10:37:19+0000",
        "id": "15a0fa9a897f253b8a504034964a781a",
        "post_id": "post-271086",
        "text": "I'm fine with Dells, but not so smooth with good ol' AVG...There can be conflicts with Windows Defender, which you probably have if you're running Win7. E.g. My AVG came up with \"Trojan Generic\" in a Win Defender .exe - it was a false alert. The latest version of AVG doesn't seem to have such problems.",
        "thread_id": 17443
    },
    {
        "@timestamp": "2023-09-14T07:13:57.64644608Z",
        "author": "DaveS",
        "date": "2008-07-20T00:35:59+0100",
        "id": "9b6b8634605f2cf29242ff74fdd393e6",
        "post_id": "post-71111",
        "text": "Urwumpe said:Well, you have a series of XS attachments, which allow you to add stuff. You can move the attachments by having a line \"PAYLOAD symbol zpos mass type\" in the scenario.symbol can be CACTIVEn (active latches, center line payload). with n being 1-3.CPASSIVEn (passive latches center line, 1-4)PORTn (port sill payload, 1-4)STBDn (starboard sill payload 1-4)zpos is the Z coordinate of the attachment, the other coordinates and orientation of the attachment point are fixed.mass is payload mass, when something is attached to it. Currently it is not used.type will be used later for calculating the behavior of the ready to latch indicators.I will prepare a table with the IDs of the attachments soon, i am not so far. Also the payload system is not really finished yet, but ready for shaking some bugs out internally.\n\nA scenario showing this in action would be great!",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:57.274908672Z",
        "author": "jinglesassy",
        "date": "2010-11-18T11:22:49+0000",
        "id": "38b3cecb88edc600d78320329136c94a",
        "post_id": "post-272444",
        "text": "No name the planets by how far they are from the star then the moons how far they are from the planet.",
        "thread_id": 17570
    },
    {
        "@timestamp": "2023-09-14T07:13:55.491353344Z",
        "author": "orb",
        "date": "2010-11-10T21:54:00+0000",
        "id": "2d28cc77c84cc929838320864bd38110",
        "post_id": "post-271391",
        "text": ":welcome:to Orbiter-Forum, hark.",
        "thread_id": 17470
    },
    {
        "@timestamp": "2023-09-14T07:12:50.2392704Z",
        "author": "the.punk",
        "date": "2010-02-19T17:34:23+0000",
        "id": "22dacd35c92184033cef162e1588da9f",
        "post_id": "post-207058",
        "text": "That was brilliant.:rofl:",
        "thread_id": 13140
    },
    {
        "@timestamp": "2023-09-14T07:13:55.608517888Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-12T23:40:13+0000",
        "id": "9cf0cf4d22b836001f616367b16d1a70",
        "post_id": "post-271609",
        "text": "Pyromaniac605 said:Yeah, but with mathematical use what is \"^\"?Darren\n\nYes, ^ is a \"power\" operator. What is the notation where you're from\/are?",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:13:57.377456384Z",
        "author": "levans",
        "date": "2008-06-03T10:00:26+0100",
        "id": "3a73129d61c853da629db666d5a95fcf",
        "post_id": "post-70981",
        "text": "I've read the \"Go Play in Space\" section on ISS rendezvous, and elsewhere I have read about \"phasing\" (only the term, not an exact definition).The GPiS tutorial suggests making your orbit more eccentric (or I suppose just larger in general, with larger orbital period) so as to allow a trailing target to catch up. I'm wondering if this is what is meant by \"phasing\" (as I can imagine how this would exactly look like 'phasing' over multiple orbits, particularly with two circular orbits of different orbital periods having exactly the same shape of ground track).Nevertheless, the tutorial says that the eccentricity technique is only a \"basic method\". This being the case, what other approaches might be used?As I'm playing around with Orbiter, it strikes me that there are probably a lot more 'non-simple' maneuvers that are possible (combining several 'primitive' orbital maneuvers into more complex vector changes). Presumably these require much more tools support than Orbiter currently possesses (and accurate burns)... or maybe I just haven't found all the cool stuff yet;)",
        "thread_id": 1758
    },
    {
        "@timestamp": "2023-09-14T07:12:50.497414912Z",
        "author": "Woo482",
        "date": "2008-05-05T16:00:32+0100",
        "id": "7467658df6eeef44776db558d341dcd9",
        "post_id": "post-64418",
        "text": "What Dont shoot him its a waste of led attach him to a srb at a shuttle launch",
        "thread_id": 1317
    },
    {
        "@timestamp": "2023-09-14T07:13:55.65640064Z",
        "author": "Izack",
        "date": "2010-11-13T00:42:47+0000",
        "id": "cdae1e68d3eece6c01695bde9b407233",
        "post_id": "post-271721",
        "text": "EnDSchultz said:Thanks, Orb. Jeeze...I must be going mad. I could have -sworn- the Orbit HUD (not the Orbit MFD, mind) used to display in Altitude mode...How could I only -now- notice that it doesn't and somehow think I caused this change...?\n\nActually, in Orbiter 2006 the Orbit HUD didn't display either altitude or radius, only attitude.",
        "thread_id": 17502
    },
    {
        "@timestamp": "2023-09-14T07:12:50.659575552Z",
        "author": "anemazoso",
        "date": "2010-05-21T13:58:40+0100",
        "id": "3a9c567dab4b96d71ddc154f461a9e4d",
        "post_id": "post-207492",
        "text": "SiberianTiger said:The launch has probably just slipped to June 3, 2010.\n\n:beathead::WTF:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.451373824Z",
        "author": "Goth",
        "date": "2010-11-21T00:43:13+0000",
        "id": "a529437d43b1bb564eed2877d60781ce",
        "post_id": "post-272717",
        "text": "orbiterizmad said:Hahahaha i just used paint!! lol\n\nIndeed. The best tool ever, actually. :hail:You can do everything with it.",
        "thread_id": 17604
    },
    {
        "@timestamp": "2023-09-14T07:12:49.871908864Z",
        "author": "tblaxland",
        "date": "2010-02-18T02:05:17+0000",
        "id": "3bcc79266539b852dc6b8e483e7b5e21",
        "post_id": "post-206882",
        "text": "Indeed, this is dirty:My father's Landrover on the Oodnadatta Track. It was only about 6 weeks old in that picture. What a christening :speakcool:",
        "thread_id": 13127
    },
    {
        "@timestamp": "2023-09-14T07:13:55.48231296Z",
        "author": "Grover",
        "date": "2010-11-17T11:12:34+0000",
        "id": "d36aea4b6bacaa0d22a43d70d71b1ecd",
        "post_id": "post-271384",
        "text": "it is confusing, i need a good manual to work out how to set up your source, target and reference: is this correct:target: your target (cannot go from one main planet to a moon of another main planet (EG earth> Europa)source, the body that you are orbiting, or yourself when outside your start planet's SOIref, the body that both source and target are orbitinghope ive finally got this right...",
        "thread_id": 17469
    },
    {
        "@timestamp": "2023-09-14T07:13:57.482436864Z",
        "author": "Goth",
        "date": "2010-11-22T00:37:35+0000",
        "id": "e810f64f1c110f930665beb7c55ba24c",
        "post_id": "post-272810",
        "text": "Welcome to the awesome world of Orbiter, and welcome to the forum.Dojo the Mouse said:If I slow enough to meet it I loose orbit and I can't seem to speed up enough to catch it.\n\nYou are not supposed to catch the space station in just an orbit; it will take some orbits, 2, 3, or more. Anyway have you tried theTutorials\/DG-ISS Sync Docscenario? Here Martin explains very well how to do what you're trying to do.",
        "thread_id": 17615
    },
    {
        "@timestamp": "2023-09-14T07:13:54.97271808Z",
        "author": "IronRain",
        "date": "2011-01-31T19:33:00+0000",
        "id": "52cfe6af7ca24a0b7edc615c6158ebb5",
        "post_id": "post-271022",
        "text": "Well, lets throw another update online. I didn't had much time lately because of my IT training. Well, some of you might not believe it (because of some questions I have asked..) but I've passed the first semester and now I'm able to do one of the highest levels of IT trainings in Holland:)... btw, is it me, or is my English worsening..?Anyway, I've had another surgery on my back so I can't sit, I have a lot of pain and I have a vacuum pump sucking at the wound... This means I can't go to school (because of the pain and because the doctor says so) which means I've got a lot of time for modeling... so here are some updates;This one should be clear to see for your self, the meshes are smoother.The whole stack together. I've also redone the third stage (again -.-') with another technique which is far easier then I did before, and it looks better.The first and second stage are now scaled correctly. I still need to do the new third stage. I also need to re-scale the fairing and rotate them because they doesn't separate correctly now.I'm afraid that I also need to do something I've had delayed for a long time now... textureso_OI've noticed that I can use some techniques now that I couldn't do earlier, like the third stage.. quite happy about that fact;)That's about it for now...",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:12:49.977055488Z",
        "author": "PhantomCruiser",
        "date": "2010-02-18T01:54:25+0000",
        "id": "fada1f554930b6c11537991bf99f2d8c",
        "post_id": "post-206913",
        "text": "Same here, India never crossed my mind. I read it as TurnBINator, not TurBANator. I thought it sounded pretty cool myself. Maybe not as cool as Phantom Cruiser, but hey... Now, if I could only reach my power bands.... And, who here is old enough to know what I'm talking about?Could be the people here on this forum may be a little more cosmopolitan than some other boards? Meh, don't know, probably, but that may just be me.My wife saw your current avatar and asked who the chick with blue hair was. My inside voice was thinking something my outside voice knew better than to reply with.",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:13:57.072388096Z",
        "author": "MeDiCS",
        "date": "2010-11-19T11:19:10+0000",
        "id": "3db99cd1728a1504d8d323ac4bd750a6",
        "post_id": "post-272220",
        "text": "As for running Windows apps on Ubuntu,Wineshould do the job.",
        "thread_id": 17545
    },
    {
        "@timestamp": "2023-09-14T07:12:50.024516096Z",
        "author": "jambooger",
        "date": "2010-02-18T04:42:04+0000",
        "id": "0ea176a00e3c05f9c912db92ce9eaeff",
        "post_id": "post-206988",
        "text": "Are there differences in the IMFD versions. Shouldnt I always use the latest version?",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:13:57.282443776Z",
        "author": "donatelo200",
        "date": "2010-12-18T03:27:37+0000",
        "id": "658308f64c2b5e750157626a6cd791f0",
        "post_id": "post-272475",
        "text": "Well just tinker around with it i guess. Do you get this error when exporting level 8 textures?",
        "thread_id": 17572
    },
    {
        "@timestamp": "2023-09-14T07:13:55.387441664Z",
        "author": "T.Neo",
        "date": "2010-11-09T21:55:28+0000",
        "id": "e06206ae8bec8748442cd0543825d689",
        "post_id": "post-271144",
        "text": "Never mind me, I'll be with my friends the coconut crabs and the tasmanian tiger, they trump your feeble human intelligence! Haven't you seen their gigantic, world-spanning civilisations?I thought not.:rolleyes:",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:57.409510912Z",
        "author": "Urwumpe",
        "date": "2008-06-03T14:20:33+0100",
        "id": "6bf8319c834e979f1ada96ac5703e515",
        "post_id": "post-70996",
        "text": "GregBurch said:That's an interesting idea. I've never even thought of a lunar elevator. What would that look like -- wouldn't it have to be VERY tall due to the Moon's low rotation rate?\n\nNot really, i think the low rotation rate is offset by the lower required speed. Also, the weak stability boundary is quite close in technical terms on the moon, which means you could place a spacecraft almost into it and would require only weak thrusters for getting anywhere.EDIT: What about launch loops, BTW? Compared to space elevators, this concept sounds at least realizable.http:\/\/en.wikipedia.org\/wiki\/Launch_loop",
        "thread_id": 1759
    },
    {
        "@timestamp": "2023-09-14T07:13:55.664635136Z",
        "author": "Mocha2007",
        "date": "2013-06-13T21:28:13+0100",
        "id": "5beb30a32186c28e4af04ae0daf80d1c",
        "post_id": "post-271737",
        "text": "jedidia said:there is a problem that the map won't react to keypresses if you aven't used the keyboard with focus on orbiter first, but I never heard of buttons not reacting to mouseclicks... ?the process of targetting systems and travelling to them is quite thouroughly explained in the manual, but if your map window doesn't react to mouseinputs there's something very strange. Did you try running Orbiter in windowed mode?\n\nThe map works in windowed mode thankfully, however the TGT button does not work. What I tried was using the map to target a star (Which said it worked), but then after trying to open the map, RUNTIME ERROR!Please fix?:(",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:12:50.065401088Z",
        "author": "garyw",
        "date": "2010-02-18T09:33:59+0000",
        "id": "3391029b63d228ecc18116c8ddd36bf4",
        "post_id": "post-207019",
        "text": "I've just realised, Bottom left of the second pic even has the movie camera in the photo! :lol:",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:12:50.669304832Z",
        "author": "AirSimming",
        "date": "2010-06-04T16:05:06+0100",
        "id": "6a43001a6c58958efc532517cd5d2e54",
        "post_id": "post-207548",
        "text": "I like the real life smoke effects of that vehicle:)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.651016448Z",
        "author": "Urwumpe",
        "date": "2008-11-24T19:29:48+0000",
        "id": "bf3f826233d2f28904f78921f5fa4fad",
        "post_id": "post-71165",
        "text": "1. Payload latch types are defined already inside the payload lines. No need for adding new stuff. For really handling stuff, we will also need similar data in the payload configuration file, but this is currently not too important for us.2. Meshes for the latches will come later, as well as linking them accurately to the ship circuits.3. ODS interior can come later.4. You can become our sister project, when you can keep up with us.:pThe 1.25 release is currently our focus, I suspect after 1.25 we will work stronger on the ground infrastructure, as we have many developments there, waiting to get improved.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:55.474762496Z",
        "author": "N_Molson",
        "date": "2022-05-12T23:12:42+0100",
        "id": "2be0ec363c4648aea68522876d0d58e0",
        "post_id": "post-594843",
        "text": "WillJames Webbbe able to help on this one ?",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:55.547004416Z",
        "author": "RisingFury",
        "date": "2010-11-11T18:20:29+0000",
        "id": "39b603aec1c5d11fc5329c3fe1c4ffb4",
        "post_id": "post-271483",
        "text": "Hmmmm, guess Jupiter's period is ending...",
        "thread_id": 17482
    },
    {
        "@timestamp": "2023-09-14T07:12:50.678116352Z",
        "author": "flytandem",
        "date": "2010-02-21T14:12:43+0000",
        "id": "fcd9ff75f27375a90f4f7970bcada8f4",
        "post_id": "post-207700",
        "text": "Andy44 said:280 m\/s is about mach 0.8 at Earth sea level, I'd say that's a bit hard on the tires!\n\nYa. It's just an exercise in exploring the flight dynamics of a simulator to the extent the sim allows it. Sure the tires won't blow up, but the contact needs to be with slow vertical speed and wings level, and the steering very light to allow the landing to work. There's something fun and rewarding about not having added any fuel use to an entire EDL except for a tiny bit of RCS in the final seconds of the flight to control attitude, and then rolling to a stop on a fuel pad.I've wondered if there is a way to have a ship change its shape from a low aspect ratio air plow for initial braking in an atmosphere to a very high aspect low wing loading glider (sailplane?) so that landings on Mars can be more like the current DG on Earth.",
        "thread_id": 13185
    },
    {
        "@timestamp": "2023-09-14T07:13:57.656660992Z",
        "author": "Krys",
        "date": "2010-11-26T20:06:16+0000",
        "id": "ccd6534bfeafe6a4da7ede63d4504d16",
        "post_id": "post-273276",
        "text": "When I was 3 or 4 my mother got into a huge accident on a X junction. The rear right passenger door was ripped off, and if Mum had not buckled the booster seat and I in correctly I would have been thrown from the vehicle.Sometimes I can remember the crunch grind and squeal of the car being ripped apart, the door coming off, being thrown around and watching the world spin by.Fortunately no one was hurt in the accident, not even a scratch. I thank Nils Bohlin for saving my life.",
        "thread_id": 17660
    },
    {
        "@timestamp": "2023-09-14T07:13:56.943137536Z",
        "author": "gattispilot",
        "date": "2010-11-16T14:24:00+0000",
        "id": "c2aeda9eebf76db90dabf248ea79d7b9",
        "post_id": "post-272180",
        "text": "Start of American Civil War 1861-1865",
        "thread_id": 17543
    },
    {
        "@timestamp": "2023-09-14T07:12:49.971029248Z",
        "author": "Piper",
        "date": "2010-02-18T05:35:53+0000",
        "id": "d4e6f6f1ba2322632d92c7a13ff9e02d",
        "post_id": "post-206907",
        "text": "Nope, the Galileo probe was the only one.",
        "thread_id": 13130
    },
    {
        "@timestamp": "2023-09-14T07:13:55.663101696Z",
        "author": "OrbitHangar",
        "date": "2010-11-12T20:32:48+0000",
        "id": "2d234815da431aa0e2ca41e79b69a115",
        "post_id": "post-271722",
        "text": "Author:jedidiaThe project has been discontinued, but is still offered here for people that would like to play with it. The major reasons for discontinuation are lacking time, and also that there is just no way to integrate this into orbiter in a propper way. It would always be severly limited by that.MAKE SURE TO GET THE LATEST PATCH:http: \/\/www.orbithangar.com\/searchid.php?ID=5530------------------------------------------------------------------------------------------------------------------------Travel the Galaxy for less than 30 altair-dolars a day! IN ORBITER!This is version 0.6.2 of the procedural galaxy generator that enables Orbinauts to travel a complete, moderately believable galaxy in Orbiter (despite all the efforts I made to make the generator accurate, this shouldn't be mistaken for an astronomical program. It belongs into the realm of hard science fiction).Extensive documentation included in the download! Please read the configuration guide in the manual before complaining about too long exporting times or lousy textures.KNOWN ISSUES:- When run as an Orbiter plug-in, Orbiter must be executed in windowed mode or full-screen window. True fullscreen will result in a CTD.- Keyboard might not work in the Galaxy Window. To resolve, move mousecursor over Orbiter window and press any key.- Texture export might take ages. To resolve, get a high performance GPU (shader model 4.1 or better), or lower texture levels in OGalaxy.cfgCredits:this add-on wouldn't have been possible without the contribution of several people. Special thanks go to...-The creators of StarGen for the StarGen solar system generator-Artlav for the procedural texture library-Face for the implementation of the programm into an Orbiter dialog box-Jarmonik for the code of the vector view display-lots of different members on OF that helped and are helping me with advice, explanations and suggestions.-the developers of the irrlicht 3d engine.DOWNLOAD",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:13:54.804467712Z",
        "author": "tblaxland",
        "date": "2010-11-08T05:42:26+0000",
        "id": "a496aa62f4e60693c6219e257d222860",
        "post_id": "post-270970",
        "text": "icamefromouterspace said:Is there any reason why this might be a bad idea?\n\nIzack said:Short answer:No. Orbiter works fine from a flash drive, without problems.\n\nIzack, FTFY;)icamefromouterspace, the only thing you might want to do is make sure your friend's computer has theMicrosoft Visual C++ 2008 Redistributable Packageinstalled. A fresh Orbiter installation normally checks for it, and installs it if missing, but your flash disk installation won't do that.",
        "thread_id": 17429
    },
    {
        "@timestamp": "2023-09-14T07:12:49.99657728Z",
        "author": "Andy44",
        "date": "2010-02-25T00:53:38+0000",
        "id": "0685624179f2d38dc8c701b152536b7d",
        "post_id": "post-206965",
        "text": "tori said:True. Unfortunately:)) I always wanted to have an engine that runs on daisies and puppies that does two SSTO flights to the gallon.How would the fusion thruster do with regard to heat dissipation? Convection in atmosphere, but what about the region where convection is no longer feasible but the dynamic pressure is still too high for radiators to operate safely?\n\nThe problem with burning puppies is that they aren't very storable as propellants. If you stick them in your propellant tank they lose their Isp after a few days.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:57.290969344Z",
        "author": "sfpilot",
        "date": "2010-11-19T15:37:25+0000",
        "id": "64f9d8b7a4db723dda2f515240a61588",
        "post_id": "post-272490",
        "text": "Congrats, I remember my first manual orbit was in Atlantis also. I didn't do any math or use any MFD's (because i didn't know how to) and some how or other i guessed right and god into a highly eccentric orbit, where i released my sattilite and reverse thrusted until i burned up (if i hadn't been invisible) and crash landed in the Atlantic ocean",
        "thread_id": 17573
    },
    {
        "@timestamp": "2023-09-14T07:13:54.968329984Z",
        "author": "IronRain",
        "date": "2010-11-08T19:01:19+0000",
        "id": "8bf1042cf11321c7ad548e0676ed3855",
        "post_id": "post-270998",
        "text": "oo okay.. my bad ^^ if that's the case.. then I'm going to make a civil version;)",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:12:50.410396416Z",
        "author": "Urwumpe",
        "date": "2010-02-20T14:56:11+0000",
        "id": "c6c6fda357e73286b83b504a6477f091",
        "post_id": "post-207192",
        "text": "How can you prevent a truck driver from ramming his vehicle through a trailer park? Shouldn't you have also safety measures against that? There are way more trucks than planes.Fact is: Crime happens. You can't fight it completely. And the more you restrict freedom, the more likely you are to create false security.",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:13:57.29143936Z",
        "author": "FuzzyLogic",
        "date": "2010-11-26T00:00:46+0000",
        "id": "a0ce33a8db81f51354475aec734524dd",
        "post_id": "post-272495",
        "text": "Congrats!!!:cheers:My first manual orbit was with a stock DG. Didn't find it too difficult after reading a couple tutorials. Reentering was a different issue, though. It took months for me to learn the basics and my reentries are still... well, inaccurate. :lol:",
        "thread_id": 17573
    },
    {
        "@timestamp": "2023-09-14T07:12:50.545097984Z",
        "author": "flytandem",
        "date": "2010-05-18T00:51:55+0100",
        "id": "6664263b3a4467ae0c8a2d5270ee0972",
        "post_id": "post-207341",
        "text": "Your description of finding the window and then rotating the eject orientation was very much identical to what I did. Including getting the white line over the Pe of the eject plan. :thumbup:Where we deviated from one another is that I got to 20 minutes before the eject moment and then set up a manuever. It was saying I was nearly 6000 m\/s needed deltav (like you had) and was as you are showing some 36 degrees of offplane. I started the maneuver with tossing about 5K in deltav into prograde and then threw in a couple K of plane change. Going positive with plane change and the maneuver trajectory seemed to get worse but going negative with plane change showed it opened up the trajectory to more closely match the plan. It definitely was a bit of art and \"may the force be with you\" kind of maneuver planning. Then i killed the plan by making the prograde of stage 2 plan = zero which left my stage 2 showing the maneuver with several Gigameters missing the Earth. But, i then just kept alternately changing the prograde and plane change of the maneuver to make the Cl App at Earth closer to zero. This is what I meant earlier by it being \"clumsy\". Eventually after going back and forth between prograde and plane change about 20 times (took probably 3 or 4 minutes) it had a value for the maneuver to arrive directly at earth. Here is the scenario just 10 minutes before the burn with the maneuver all set up.Code:BEGIN_DESC\nOrbiter saved state at T = 60\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56334.4584375798\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Orbit\n  REF AUTO\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  3\n  FNumber 3\n  Int 1\n  Orbit True\n  Vector  410927.104088 313838.492631 -2429351.76377\n  Vector  -63.8226891452 2954.54508602 370.697878411\n  Double  2.20320914692e+013\n  Double  56334.4571393\n  Handle Mercury\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 1\nBase Orbit\n0 0\nPrograde vel.\n 0  4062.54364659\nMan. date\n 0  56334.4679893\nOutward vel.\n 0  0\nCh. plane vel.\n 0  -5533.39613687\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 2\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 0  2494041.44833\nEj Orientation\n 0  1.7488199105\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit True\n  Vector  34984948605.9 -579954208.409 32070003070.1\n  Vector  -48333.1851947 8011.42957477 43247.4034378\n  Double  1.32712461987e+020\n  Double  56334.4679891\n  Handle Sun\n  Handle Mercury\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  56334.458437\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 0  0\nEject date\n 0  56334.4299835\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  8366151280.79 2222632821.91 -2893657875.94\n  Vector  -9450.30825391 -2506.15219348 3269.34095264\n  Double  3.98600439969e+014\n  Double  56410.5625211\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  56334.4583476\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE TransX\nEND_MFD\n\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Orbiting Mercury\n  RPOS 400078.28 641416.39 -2365954.85\n  RVEL -129.323 2877.395 757.987\n  AROT 23.91 62.70 -68.01\n  PRPLEVEL 0:0.206 1:0.950\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  PSNGR 2 3 4\n  TRIM -1.000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND\n\nBEGIN_VistaBoost\nENDEdit: Have to say DGATSOULIS, that I think your are doing really great with TransX!",
        "thread_id": 13177
    },
    {
        "@timestamp": "2023-09-14T07:13:55.447244288Z",
        "author": "Urwumpe",
        "date": "2010-11-10T10:35:34+0000",
        "id": "201d9b0b851ccf7636fa727722ef8a19",
        "post_id": "post-271287",
        "text": "Doesn't look really like a pulse jet, but rather like the combustion products are just modulated by the flexible metal with the hole. It only sounds like one. All the fuel\/air mixture is already inside the jar by shaking it.Pretty much the principle behind a two-stroke motorcycle engine exhaust pipe.A real pulse jet is also not that hard to be produced, if you have some model building experience. A valve-less pulse jet is hard or making a pulse jet that can run for more than 15 minutes before the valve reed breaks.",
        "thread_id": 17460
    },
    {
        "@timestamp": "2023-09-14T07:13:57.404786944Z",
        "author": "garyw",
        "date": "2010-11-20T00:06:54+0000",
        "id": "ca030caa7807e8d42efea7afb6d0babd",
        "post_id": "post-272600",
        "text": "Can you post the orbiter.log file?",
        "thread_id": 17589
    },
    {
        "@timestamp": "2023-09-14T07:13:55.625654016Z",
        "author": "orb",
        "date": "2010-11-12T16:03:05+0000",
        "id": "849490129c0dbec4dc68b761f46186c6",
        "post_id": "post-271666",
        "text": "jedidia said:I'm absolutely sure it is in some way related to it, but I have no expierience with release builds: If I run it from Visual Studio and there is a crash, would the debuger still show me the line where it crashed if it was in my code? If it doesn't, it might as well crash in my code, not in the library itself...\n\nIt won't show line in the source code, but it will show assembly and in what module that exception had happened. If that .dll module is using WinAPI to communicate with your module, then you can check in what function that exception occurred, but rather with some other debugger than Visual Studio, which will show exported functions' names.",
        "thread_id": 17497
    },
    {
        "@timestamp": "2023-09-14T07:12:50.582866944Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T18:28:49+0100",
        "id": "d2ef885e2c02bdcd982956bfead25b73",
        "post_id": "post-207581",
        "text": "Ooops!.. Scrub!!!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.50422016Z",
        "author": "Ark",
        "date": "2010-12-04T14:56:08+0000",
        "id": "167449c62140c4c1eda7b0805833b661",
        "post_id": "post-272855",
        "text": "I'd like to see an MFD that can lock any vessel into a specific orientation so you can perform long burns with unbalanced vessels without attitude drift.",
        "thread_id": 17621
    },
    {
        "@timestamp": "2023-09-14T07:13:55.345752832Z",
        "author": "dgatsoulis",
        "date": "2010-11-09T16:49:13+0000",
        "id": "25bdc2d7c359b24e6fd95364c672dbb3",
        "post_id": "post-271130",
        "text": "Hi everyone.I am trying to calculate the distance from point A to point B on a sphere and also the heading one must have in order to face point B from point A.Example: Find the distance between Madrid (40.4N, 3.68W) and Dubai (25.25N, 55.30E) and what heading one must have in order to face Dubai from Madrid.Finding the distance is not a problem.From the cosine rule:Cos(dist) = Sin(TLAT) x Sin(LLAT) + Cos(TLAT) x Cos(LLAT) x Cos(dLONG)dist = Distance (in degrees)TLAT= Target lattitudeLLAT= Launch lattitudedLONG= Difference of longitudes**(For sites that are on theSAMEside of the Greenwich Meridian, you need toSUBTRACTthe two longitudes.For sites that are onOPPOSITEsides of the Greenwich Meridian, you need toADDthe two longitudes).Pluging in the numbers:Cos(dist) = Sin(25.25) x Sin(40.4) + Cos(25.25) x Cos(40.40) x Cos(3.68+55.30) =Cos(dist) = 0.4266 x 0.6481 + 0.9044 x 0.7615 x 0.5153 = 0.6314So the distance in degrees = acos(0.6314)= 50.85 degrees.To find it in Km: 50.85\/360 x 2\u03c0 x 6371.01 = 5654.27 KmSo far so good, my result seems to correspond nicely to MapMFD's result. (5.654M)Now, since i have the distance (in degrees), i'm trying to calculate the heading (Madrid to Dubai).From the sine rule:Sin(dir) = Sin(dLONG) \u00d7 Sin(90-TLAT) \/ Sin(dist)dir = Direction (in degrees)dLONG= Difference of longitudesTLAT= Target lattitudedist = Distance (in degrees)Again, plugging in the numbers:Sin(dir) = Sin(3.68+55.30) \u00d7 Sin(90-25.25) \/ Sin(50.85) =Sin(dir) = 0.8570 \u00d7 0.9044 \/ 0.7755 = 0.9994The problem is that 0.9994 is the sine of BOTH 88.01 and 91.99 degrees.Which is the correct one?(SuborbMFD gives a heading of 88 degrees, while MapMFD 91.7(?) degrees.)Sorry for the long post, thank you in advance:cheers:",
        "thread_id": 17449
    },
    {
        "@timestamp": "2023-09-14T07:13:57.629618176Z",
        "author": "PennyBlack",
        "date": "2010-11-27T12:00:36+0000",
        "id": "6f5320b788f3e228c06f6fed27db7537",
        "post_id": "post-273255",
        "text": "I'm thankful that my missis will place food before me while I work on my PC. She says play, I say work and that's the only gripe we have. She takes an interest in my art and listens to my ideas. I never tell her and she'll never read this post, but I'm thankful that she understands and makes allowance for my time and hobbies. She's one in a billion.I'm also grateful for a realistic simulator, that allows me to dream... :tiphat:",
        "thread_id": 17657
    },
    {
        "@timestamp": "2023-09-14T07:12:50.58434816Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T18:49:59+0100",
        "id": "b8ff0c545c10f7cb7a14a1bd769392f2",
        "post_id": "post-207594",
        "text": "I believe they have to:1) Find out what exactly happened;2) Recycle the launch systems.My bet is: no another launch attempt today.---------- Post added at 21:49 ---------- Previous post was at 21:48 ----------Spacex has 9 engines, all must be within a number of specifications, pressure temperature etc.\n\nThe ghost of N-1 is arising! :blink:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.386290688Z",
        "author": "Wishbone",
        "date": "2010-11-09T20:29:01+0000",
        "id": "ebcd101b4f6eec3e4e53b11d1863e6aa",
        "post_id": "post-271134",
        "text": "Okay folks, please confess who tried out his DG off the West Coast. We won't tell anybody...",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:50.454136064Z",
        "author": "n72.75",
        "date": "2010-02-20T03:47:33+0000",
        "id": "1f02271ff704cef6f0f2e93ca17ef4d1",
        "post_id": "post-207209",
        "text": "I would love to fly a mission but unfortunately I am swamped with electrodynamics and differential equations homework any chance there will be missions available in the summer.I can fly on weekends after the second of may.",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:57.644544Z",
        "author": "DaveS",
        "date": "2008-07-15T22:46:35+0100",
        "id": "025838106fcd2952973eec0525663f15",
        "post_id": "post-71089",
        "text": "Urwumpe said:The forward radiators can be dumped? Coooool! I want that!\n\nActually I'm not sure if it was the FWD pair or not. Could also have been the aft pairs as the SCOM mentions them as being removeable and installed as \"mission kits\".But anyway, it would have been very interesting to see the rad panels go. Speaking of that, I also think they cosidered dumping the KU antenna aswell as it is just dead weight for entry.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:57.158512384Z",
        "author": "Urwumpe",
        "date": "2008-06-08T19:13:13+0100",
        "id": "68a9f239f9d633fb33eb07d98ad19579",
        "post_id": "post-70969",
        "text": "Pilot7893 said:Or commit suicide like Hitler\n\nUnlikely. Bin Laden is no Hitler. You are more likely to find him in a small hole alive, rather than find his boots in front of his bunker. Hitler did not commit suicide because his plans failed, but suicide to evade Soviet or, even worse, German judgment.",
        "thread_id": 1755
    },
    {
        "@timestamp": "2023-09-14T07:12:50.455707392Z",
        "author": "Woo482",
        "date": "2010-02-20T16:07:11+0000",
        "id": "1ff4ad20faa1ef4d129836d14f9733f4",
        "post_id": "post-207225",
        "text": "At the moment, yes though I am trying to plan a few more. my first priority at the moment is to get the current missions flying againEdit:and yes, you can have the flight :thumbup:",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:55.58621056Z",
        "author": "Zatnikitelman",
        "date": "2008-06-02T21:51:34+0100",
        "id": "2770efb7cfe8ed2614e496a81f035d60",
        "post_id": "post-70899",
        "text": "Will it cause a delay? Cause isn't the other pad being refitted for Orion? Well, those pads are nearing the end of their Shuttle-lifetimes. I guess they'd have been completely overhauled for Orion.",
        "thread_id": 1749
    },
    {
        "@timestamp": "2023-09-14T07:12:50.530158848Z",
        "author": "DaveS",
        "date": "2010-02-21T12:18:21+0000",
        "id": "a1e7264ee0d1aecaac56a53448a5726b",
        "post_id": "post-207333",
        "text": "David413 said:I'll leave that as an exercise for the student. Too many changes necessary to support atemporaryrunway (config files, new runway on tiles, Landsite.ini file, etc. for both expansion pack series).Dave\n\nOK, thanks. Understand completely when you break down the work.",
        "thread_id": 13175
    },
    {
        "@timestamp": "2023-09-14T07:13:55.601822976Z",
        "author": "N_Molson",
        "date": "2010-11-13T14:38:09+0000",
        "id": "54d9da4a6cd75045c78c8a2aa0fbfcb7",
        "post_id": "post-271580",
        "text": "If you want to use existing technologies (and realistic mass settings), I fear that a SSTO XR2 isn't possible.",
        "thread_id": 17492
    },
    {
        "@timestamp": "2023-09-14T07:13:57.289285376Z",
        "author": "Tex",
        "date": "2010-11-19T00:46:21+0000",
        "id": "55dedc271fc0ca96e203193541453e2c",
        "post_id": "post-272481",
        "text": "OrbiterSpore said:I don't know where to post this, so i'm posting it here.\n\nOf course this was not Off-Topic, so I moved this thread to theOrbiter Web Forumfrom theOff-Topic forum.",
        "thread_id": 17573
    },
    {
        "@timestamp": "2023-09-14T07:13:55.61851008Z",
        "author": "Shinrar",
        "date": "2010-11-13T04:57:45+0000",
        "id": "202c4a136fd9d502eff0dc73877e5afd",
        "post_id": "post-271643",
        "text": "IgnoreThisBarrel said:Infinity Universe, once it comes out...\n\nI just saw the \"Tech demo\" video for that... All I have to say is, Wow. I can't wait..!",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:57.414140928Z",
        "author": "Tex",
        "date": "2010-11-20T01:21:33+0000",
        "id": "624049d4a9fe8577efeb46eec30eb7d3",
        "post_id": "post-272606",
        "text": "1. Welcome!:)2. Read the manual as others have pointed out. If you are still coming to grasp with orbital mechanics and how it all works, then you should start with 'Go Play in Space', a popular easy to read tutorial which was made for ORBITER 2006, however it works just as well with ORBITER 2010.3. Don't worry about addons right now. Focus on learning why things work instead of how to do it. Once you have a better understanding of that it will make learning the MFD's and such easier.4. Be patient, it takes some time to grasp it all, especially if you don't already have an understanding of orbital mechanics.:welcome:",
        "thread_id": 17590
    },
    {
        "@timestamp": "2023-09-14T07:12:50.544882944Z",
        "author": "dgatsoulis",
        "date": "2010-05-16T12:56:55+0100",
        "id": "f5f34968b2a59015ee342a4ee5377dec",
        "post_id": "post-207338",
        "text": "Hi flytandem.I took another shot at this challenge, using my (newly-found) better understanding of TransX -thanks to your tutorials and challenges- and IMFD 5.3But without a sling and I suspect one can't make it back. Or it would be very close if they could.\n\nActually, a direct Mercury to Earth transfer is possible and if you \"push\" fuel-usage a little bit you can get there about a month earlier than the date shown on your screencap.By using almost exactly the same fuel as you did, i got to Earth about two weeks earlier.Thanks for the challenge!:cheers:EDIT: There is another launch window much earlier than the one i tried in the post above. Depart on MJD 56333, arrival on MJD 56425. Main fuel left: 81 kg , RCS fuel left: 566 kg",
        "thread_id": 13177
    },
    {
        "@timestamp": "2023-09-14T07:12:50.570347264Z",
        "author": "TSPenguin",
        "date": "2010-02-20T23:24:13+0000",
        "id": "f3b2b8cf19cd4296298a64155d13dbfe",
        "post_id": "post-207368",
        "text": ":welcome:to the forum!:cheers:",
        "thread_id": 13183
    },
    {
        "@timestamp": "2023-09-14T07:13:54.968962304Z",
        "author": "Thorton",
        "date": "2010-11-09T19:18:11+0000",
        "id": "72e2d97e8a62ce64f977a7d050d537c2",
        "post_id": "post-271001",
        "text": "http:\/\/infuture.ru\/filemanager\/raketa.jpghttp:\/\/tihiy.fromru.com\/Rn\/RN_Rokot.htm",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:57.515528448Z",
        "author": "PhantomCruiser",
        "date": "2010-11-23T01:06:56+0000",
        "id": "20b1137c9f982821e51ed04535717c56",
        "post_id": "post-272886",
        "text": "Actually I'd thought of the TX, but I got called away for dinner before I could amend my earlier post. How she do in that configuration JonnyBGoode?",
        "thread_id": 17625
    },
    {
        "@timestamp": "2023-09-14T07:13:57.628968192Z",
        "author": "Wishbone",
        "date": "2010-11-25T22:26:06+0000",
        "id": "5ff6077ea2ae690074feaa1846c8d54d",
        "post_id": "post-273251",
        "text": "Although now it's rolled way past my meridian, happy Thanksgiving! Most of all, thanks to the Creator of the universe...",
        "thread_id": 17657
    },
    {
        "@timestamp": "2023-09-14T07:13:55.390981632Z",
        "author": "FuzzyLogic",
        "date": "2010-11-10T22:52:09+0000",
        "id": "6aede6c48515b9c5c8a87124a9410dfd",
        "post_id": "post-271185",
        "text": "Hielor said:(or \"inidentified,\" whatever that is)\n\nIt's a typo. 'I' and 'U' are next to each other in a QWERTY keyboard. It doesn't take contrail science to guess that;)Yes, the culprit (AWE808) had already been identified by the time of my post, and the \"missile\" hypothesis was almost completely ruled out. I just wanted to point that there's nothing intrinsically scary about a weapons test!.",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:50.60976128Z",
        "author": "Linguofreak",
        "date": "2010-03-05T23:09:49+0000",
        "id": "fe8bdf2287bc9a8b72254c81b8fc746f",
        "post_id": "post-207415",
        "text": "Andy44 said:Yes, and shuttle also dodged a huge bullet by launching manned on the first try and guessing all the unknowns right.\n\nActually, it got alot of unknowns wrong and dodged a huge bullet by making it through the flight despite that.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.58250752Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-04T18:27:53+0100",
        "id": "91c1c41774ba6142063972afd465deeb",
        "post_id": "post-207578",
        "text": "Here we go! Good luck, Elon!:cheers:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:54.905337088Z",
        "author": "LTPug",
        "date": "2010-11-08T15:50:16+0000",
        "id": "4a22fc5ef8654fd1c17172436ebf1312",
        "post_id": "post-270982",
        "text": "Hielor said:I assume you mean ExtMFD, not CustomMFD?ExtMFD uses GDI to draw the MFDs, and GDI isn't hardware accelerated in Win7 and Vista. Try increasing your MFD Refresh in the Parameters section of the launchpad--with the default setting of 1.00sec, I don't see much of a framerate hit with ExtMFD on a second monitor, but there's a pretty big framerate hit when MFD Refresh is set to .05sec.Off-topic: I'd be curious to know what you think of the Logitech G940--I'm waiting for the Thrustmaster HOTAS Warthog to get some reviews of it out, since the G940 got pretty bad reviews overall (no detents on the trim knobs? wtf?)\n\nI dont know what Detent is, but when I get it I'll be glad to tell you my opinion on it. But I feel most reviews are written by fans that are pissed by a product and sometimes give a pretty bad review. Also I've done alot of reseach into the G940, and found overall its a really good joy, I would say 20% bad review VS 80% good reviews. But really its going to be personal taste, I wanted the wart hog but the price was way to high for me, and I want a joy that is more geared for a mock-up on all craft and not just based on one. ( I hope you know what I mean ) So when I get the G940 I'll give you my honest review, it should be here any day now. Damn UPS is to slow.---------- Post added at 08:50 AM ---------- Previous post was at 08:32 AM ----------Ok, tried what you said, but the drop in FPS is still there, not as bad but still there none the less. Not sure what to do, I am running 2010 should I use 2006?",
        "thread_id": 17431
    },
    {
        "@timestamp": "2023-09-14T07:13:57.676466944Z",
        "author": "Xyon",
        "date": "2010-11-27T10:38:18+0000",
        "id": "720f6eb33fc1caccf5b5120c1db5e682",
        "post_id": "post-273349",
        "text": "TSPenguin said:Unless the redists are already installed (as it should be). In that case, renaming the orbiter.exe manually will work beautifully.\n\nTo wit what he said, in a new copy of Orbiter, the \"real\" Orbiter.exe is \"hiding\" as Orbiter.bin in the .\\Install directory. You may need to turn \"Hide file extensions for known files\" off to be able to rename it and change the extension from .bin to .exe, then simply copy it into the main Orbiter directory.Alternatively, could you get him to log in and run the install verification once as an admin just to get it working, then leave you to it? It doesn't seem like an unreasonable request, if you explain exactly what Orbiter is.",
        "thread_id": 17666
    },
    {
        "@timestamp": "2023-09-14T07:13:57.371266048Z",
        "author": "orb",
        "date": "2011-01-21T15:32:44+0000",
        "id": "f60dbe879c7233430c6a00b6665ecfd6",
        "post_id": "post-272532",
        "text": "NanoSail-D2 Mission Dashboard:STATUS: NanoSail-D ejected on 1\/17\/11 at approximately 1900 PST. Beacon data is being routinely received by the public throughout the world. Telemetry now indicates that the sail has deployed.Satellite Status:{colsp=3}Sail Deployment|Panels|Deployed|Sail|Deployed{colsp=3}Bus Status|Beacon 437.270 MHz|Operational|S-Band|ON|Battery Voltage|7.1 V\n\nHeavens Above (no observer position specified - lat. = 0, lng. = 0):NanoSail-D - Visible PassesInformation page:Intrinsic brightness (Mag): 3.0 (at 1000km distance, 50% illuminated)Maximum brightness (Mag): 0.9 (at perigee, 100% illuminated)\n\n",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:54.971800576Z",
        "author": "Thorton",
        "date": "2010-12-26T10:05:13+0000",
        "id": "d9d06f46f8c72ddf369d1d5777dd2ba1",
        "post_id": "post-271017",
        "text": "RD-0235 has one combustion chamber, but RD-0236 is four chamber engine.",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:12:50.59203328Z",
        "author": "Andy44",
        "date": "2010-06-04T23:40:52+0100",
        "id": "971bb3241f90a40212af285127ef3462",
        "post_id": "post-207649",
        "text": "GregBurch said:Stopped by for old time's sake on this important day ... and to collect on some \"I told you so\"-s ... Just kidding.Was that an awesome launch, or what?!?!?!?!!!!\n\nMissing you around here, Greg! Board's not the same without you. Good to see you're still vertical and breathing and all that.---------- Post added at 06:40 PM ---------- Previous post was at 06:32 PM ----------BTW:The first stage of the Falcon 9 apparently broke apart as it fell back to Earth after separation. The Freedom Star recovery ship has located debris in the water offshore.Musk says this wasn't a primary objective of today's launch, but SpaceX hopes to recover and re-use the Falcon 9 first stage in future flights.\n\n",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.66819328Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-04T00:06:27+0100",
        "id": "06062a65e3ff629cde41455c63c5af3d",
        "post_id": "post-207536",
        "text": "Spaceflight Now: \"Falcon 9 demo launch will test more than a new rocket\".",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.642276608Z",
        "author": "Urwumpe",
        "date": "2008-05-26T20:46:10+0100",
        "id": "5183fc324d7e4e75892b123145654872",
        "post_id": "post-71068",
        "text": "DaveS said:That sounds better and easier.\n\nWell, then. Which interfaces has the shuttle and which codes do we give them?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:55.646859776Z",
        "author": "Pyromaniac605",
        "date": "2010-11-19T22:21:27+0000",
        "id": "c5c74fa0c6866864539a0a180739daab",
        "post_id": "post-271708",
        "text": "I'm not sure people understand the panels I was refering to, I was refering to NCC-1701-A from TMP, of the original Enterprises that one looked the best IMO.Darren",
        "thread_id": 17500
    },
    {
        "@timestamp": "2023-09-14T07:13:55.646988544Z",
        "author": "Izack",
        "date": "2010-11-20T01:53:41+0000",
        "id": "32e84ea932ed52b617b7284fe1fda874",
        "post_id": "post-271709",
        "text": "Cairan said:My all time favorite was the Enterprise Refit from the movies... The 60's model was showing signs of low budget, albeit much worse models have excited TV tubes in those days, and the TNG and going forward just looked too \"streamlined\" for space vessels. The motion pictures era 1701 was just right.\n\nI think it was in the episode with the Planet Killer that they went and bought an Enterprise model kit, assembled it and then filmed it as another starship. The nacelles were drooping. Those were the days! :lol:Agreed on the designs. The motion-picture Enterprises were right on. Not just tubes sticks and disks, but not wavy aquatic contraptions either.",
        "thread_id": 17500
    },
    {
        "@timestamp": "2023-09-14T07:13:57.432193024Z",
        "author": "unussapiens",
        "date": "2007-11-28T20:39:25+0000",
        "id": "25e350566359c4d0990099c8ee2e8212",
        "post_id": "post-12970",
        "text": "Currently you can get some of them from Mustards site. (I know of Zvezda, Zarya, Destiny, Pirs and Quest) Some of them aren't exactly the same, but are very similar.Also, if your willing to wait a while I might have something in the works...",
        "thread_id": 176
    },
    {
        "@timestamp": "2023-09-14T07:12:49.717737728Z",
        "author": "Bloodworth",
        "date": "2010-04-28T07:21:58+0100",
        "id": "6e62e4d955c0c1189c9e1d208fc4018b",
        "post_id": "post-206773",
        "text": "Hail:probe:Anal:probe:?",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:49.977507328Z",
        "author": "Turbinator",
        "date": "2010-02-18T03:08:56+0000",
        "id": "a1a4c908a3a229dfc154b6c3abf4b4a1",
        "post_id": "post-206918",
        "text": "@PhantomCruiserCropped picture from my camera folder, don't remember who it was exactly.",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:13:57.570943232Z",
        "author": "FuzzyLogic",
        "date": "2010-11-25T00:09:35+0000",
        "id": "977a5da6c2c43146bc7533b3e6105134",
        "post_id": "post-273145",
        "text": "Mostly 80s punk and 90s-00s indie with some wild streaks of rockabilly, folk, garage, surf, powerpop, psychobilly, twee(!?), french ye-ye, beat, soul, horrorpunk, and new wave.I also keep a reasonably large collection of novelty songs (horror, political and space-themed), a few selected spacey italodisco records and two or three loathsome hi-nrg compilations I play mostly for fun.I had a flair for electro a long while ago. It seems to be cured now, thanks.",
        "thread_id": 17642
    },
    {
        "@timestamp": "2023-09-14T07:13:55.61626368Z",
        "author": "Pyromaniac605",
        "date": "2010-11-12T10:08:42+0000",
        "id": "d05bece41aca2c1c4cd5241dde9c8e26",
        "post_id": "post-271623",
        "text": "Here's some of mine:Privateer Gemini GoldSpace Invaders (Atari 2600)Asteroids (Atari 2600)I'm sure more will come to me later.Darren",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:54.693604352Z",
        "author": "Tommy",
        "date": "2010-11-10T07:12:09+0000",
        "id": "6bd6b831a9b4329ad45507154265d968",
        "post_id": "post-270965",
        "text": "Not that much left to do - but it's the boring stuff (trimming screenshots, mostly) and I've had a hard time making myself do it on the little free time I have available. I really should just bring my computer over to my sister's (I babysit most nights so I'm rarely home) because I'm often bored once the kids go to bed - and there's no cable!I could probably finish up that last section in about 6 hours, then Mark and I just have to put it together and post it - that should take less than 4 hours. So Christmas isn't \"killing myself\" by any means.As an aside, I usually use Delta Velocity for MCC's, it's easier than dealing with offsets (at least for me). Also, offsetting before the plane change in a planar transfer can cause some problems - not sure if the problem is in IMFD or if it's operator error. It's not that big a deal, it's rare that you need a course correction before the plane change anyway. The nice thing about using Delta-V or offsets for MCC's are that you can start to tune the approach from a LONG ways away, when it's cheap, and eliminate using Planet Approach (which is usually rather expensive since you can't use it until you are close to your target). Offsetting can also be used to directly target a planet's moons from a distance. So you could get from Earth to Titan without ever inserting into a Saturn orbit - you can target Titan directly and aerobrake. Advanced Concepts does the EJS sling to landed on Titan with less than 30 seconds of burntime (stock DG) after leaving Earth's SOI, and that includes an almost 10 second plane change burn enroute to Jupiter. It get's a stock DG from Canaveral to landed on Titan without refueling, and leaves over a third of a tank of fuel left!That's one of the things I like about IMFD, when you are a new pilot it can make planet hopping fairly simple (but inefficient). Then as you learn more about the mechanics involved IMFD offers advanced options to make the flights more efficient.",
        "thread_id": 17428
    },
    {
        "@timestamp": "2023-09-14T07:13:57.649067776Z",
        "author": "DaveS",
        "date": "2008-07-22T16:18:42+0100",
        "id": "56a60920073213f6f30d7a531d432335",
        "post_id": "post-71142",
        "text": "Urwumpe said:That is what we need to know inside the SSU. But for the ready to latch indicators, we need to know where the other trunnions of the payload are. I currently assume the keel trunnion is the position of the attachment, but I would need 2 or 4 other coordinates for indicating correctly if the payload is correctly aligned.\n\nWell, to keep it simple, we could just make it three values like this:Code:SSU_RTL_POS = stb_trunnions port_trunnions keel_pinwhere the trunnion locations on each side are combined to form a common POS for the sake of simplicity.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:50.657267712Z",
        "author": "clickypens",
        "date": "2010-05-03T20:12:12+0100",
        "id": "6649bd0d6061ee00d6043fee3e4199bd",
        "post_id": "post-207480",
        "text": "Probably not, seeing as how the earliest possible launch date is a week from now.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:49.891936256Z",
        "author": "Nerull",
        "date": "2010-02-18T17:24:32+0000",
        "id": "32dd6c92675ce87af7a016b1f91c025d",
        "post_id": "post-206896",
        "text": "It is likely they will tell you to read your Terms of Service, where they are likely to have rules banning servers.",
        "thread_id": 13128
    },
    {
        "@timestamp": "2023-09-14T07:13:55.513827584Z",
        "author": "Mojave",
        "date": "2010-11-11T12:16:25+0000",
        "id": "4dc9e1a567b0492298d6f08c8fde877b",
        "post_id": "post-271429",
        "text": "I enjoyed the first one, and now I'm gonna love this one. Thank You :thumbup:",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:13:57.644321024Z",
        "author": "Urwumpe",
        "date": "2008-07-15T22:15:23+0100",
        "id": "60b9f648ae5d0e4528a26f146ad6f2b9",
        "post_id": "post-71086",
        "text": "So, should it be possible to unwire the dynamic centerline payload attachments, so they can't be accidentally deployed?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:55.52169472Z",
        "author": "T.Neo",
        "date": "2010-11-11T23:30:11+0000",
        "id": "5b1d66057ff9384668dc07f0dadf3f35",
        "post_id": "post-271456",
        "text": "I reject your reality and substitute my own! :lol:",
        "thread_id": 17476
    },
    {
        "@timestamp": "2023-09-14T07:13:57.071318784Z",
        "author": "Linguofreak",
        "date": "2010-11-16T21:15:43+0000",
        "id": "4c83ed6940bb1736bf497d5198a75786",
        "post_id": "post-272210",
        "text": "Orbiter 2010 w\/ OGLAClient works under Wine on my 2.1 GHz dual-core, 3GB RAM, Ubuntu 10.04 laptop with an NVidia GPU. (In fact, OGLAClient runs better on my Laptop than our Windows desktop, which is generally a better machine, though the built-in DirectX client on the Windows machine works even better).I do wonder, though, if Orbiter would run *well* on your machine. You'd probably get fairly poor framerates.I disagree with Wishbone about memory limitations, as long as you don't plan on doing anything really intense with it like video editing or hardcore gaming. My laptop rarely goes over 1 GB of memory usage under normal conditions. (I do use Opera as a web browser, though, which can be a bit memory heavy, so I do see it every once in a while).As far as Kvedulf's recommendation of Wubi, I'll second that (it's how I introduced myself to Linux), but I would try getting it onto a separate partition once you start to get comfortable with the system and before you put any critical data on it. Wubi basically uses a file on your Windows partition to store Ubuntu's filesystem, and as such it's fairly vulnerable to anything that might damage data on the Windows parition (like a hard shutdown). It's great for getting your feet wet, but a bit risky for everyday use.",
        "thread_id": 17545
    },
    {
        "@timestamp": "2023-09-14T07:12:50.036073472Z",
        "author": "jarmonik",
        "date": "2010-02-25T01:29:07+0000",
        "id": "e277a9e467adefc5728bccf878484614",
        "post_id": "post-206995",
        "text": "What kind of condition is causing the Orbit Insert to fail. There has been many kind of problem with Orbit Insert but it should be fixed in 5.2. I have only tested it in the Earth\/Moon system with Apollo and DG.",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:13:57.132473344Z",
        "author": "Grover",
        "date": "2010-11-17T14:35:28+0000",
        "id": "f96f2d12a0aca6bd159d1cd5920f05b7",
        "post_id": "post-272244",
        "text": "hmm. im wrong again it seems... this is becoming a regular occurrence...:(",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:12:50.46958336Z",
        "author": "OrbitHangar",
        "date": "2010-02-20T01:23:12+0000",
        "id": "cf5b6d95155021498e6a31f583e398ad",
        "post_id": "post-207243",
        "text": "Author:donamyUpgraded texture and meshrequired addons:STS-130 mission payloadVinka's Spacecraft3DOWNLOAD",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:13:55.577568512Z",
        "author": "thesnorklemonkey",
        "date": "2010-11-11T20:47:56+0000",
        "id": "45f048fbb4b6def2723eee408e673420",
        "post_id": "post-271528",
        "text": "Hey there,Any idea how to stop IMFD from rebooting after launching a quicksave?Thanks.",
        "thread_id": 17488
    },
    {
        "@timestamp": "2023-09-14T07:13:57.3865216Z",
        "author": "Pyromaniac605",
        "date": "2010-11-19T13:15:55+0000",
        "id": "5efad81a5d137daa5bdcf12a9531c071",
        "post_id": "post-272581",
        "text": "Everytime I watch a video of an astronaut or cosmonaut doing an EVA, specifically on the ISS you tend to see them clinging onto the station alot to stop drifting away, and everytime I always wished I could do that in Orbiter.So I was wondering if it would be possible to have some kind of module that makes attachment point so that you can grapple onto vessels, is this possible?Darren",
        "thread_id": 17585
    },
    {
        "@timestamp": "2023-09-14T07:12:50.569897728Z",
        "author": "jdmartin",
        "date": "2010-02-20T22:59:11+0000",
        "id": "2b0388b6ca1de6fd3305751e43b83cbb",
        "post_id": "post-207365",
        "text": "Hello to everyone here! My name is Jim Martin, and as I near retirement, I look forward to spending a lot of time with this simulator, and learning something new each day.This may not be the place to ask, but is it possible to simulate the entire Apollo 11 mission, and is there a link or links where I can go to download all the necessary add-ons to run this mission?Thanks again for taking the time to read my first post, and have a great weekend !Jim",
        "thread_id": 13183
    },
    {
        "@timestamp": "2023-09-14T07:13:55.387277568Z",
        "author": "theflyingfish",
        "date": "2010-11-09T21:46:33+0000",
        "id": "19025e13ec5f797d946fcedc977e7a32",
        "post_id": "post-271142",
        "text": "They now say that it might have been a contrail off of a jetliner that the wind blew around.I don't know, but wouldn't it be relatively easy to find out who did it? Doesn't NORAD have really powerful radar that can detect a marble from really far away, or some satellite overheads, or something? If we can't figure out who launched a giant rocket35 milesoff our own coast, we're in big trouble.",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:50.607382528Z",
        "author": "Star Voyager",
        "date": "2010-07-17T03:11:26+0100",
        "id": "4e171d241798837a500cd81bbc8fea10",
        "post_id": "post-207694",
        "text": "Kyle said:PS my 1,000th post!:)\n\nCongrats! So, Musk is sending up another one? Won't be long until he has a monopoly on the Cape :dry:.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.514233088Z",
        "author": "Viper1",
        "date": "2010-11-11T16:22:58+0000",
        "id": "b84b98e5934da216f18e2bd0b26d227e",
        "post_id": "post-271433",
        "text": "I was just looking at some terrain tiles on Google Earth last night after the release. It occured to me that a \"fake\" Tile could be made to match the area. It is already in the works. I will keep you all posted. :stirpot::hailprobe:",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:13:57.409993984Z",
        "author": "zerofay32",
        "date": "2008-06-03T19:50:42+0100",
        "id": "53967e99fb018c08c7975162c67c3f0b",
        "post_id": "post-71000",
        "text": "I had heard of a similar idea; an orbital ring that would be constructed in geostationary orbit. But it wasn't for travel, the ring was comprised of solar power cells and powerstations. The ring would collect energy from the sun and it would be sent to Earth in the form of microwaves to stations on the ground, then the stations would convert it to electrical energy.I can't remember were I heard this though. Maybe one of my friends at Ohio State.zerofay32",
        "thread_id": 1759
    },
    {
        "@timestamp": "2023-09-14T07:12:49.994647552Z",
        "author": "Sky Captain",
        "date": "2010-02-18T22:41:03+0000",
        "id": "0504a25f66fd8338ea264244c170e7e2",
        "post_id": "post-206946",
        "text": "sunshine135 said:I respectfully disagree. While, yes, the physics used in Orbiter are very accurate and the forces the DG uses to get into Orbit are also accurate, the DG is not scientifically plausible. The forces required to get a spacecraft that size into Orbit would destroy it. If that weren't enough, the engines would melt from the heat generated from all of that high octane fantasy fuel. :thumbup:\n\nThe engines could be cooled by cryogenic propellant to prevent meltdown and\/or have some form of magnetic containment system to prevent the plasma from physically touching the engine parts. IMHO currently the biggest obstacle to building a real DG like SSTO craft is lack of suitable power source that don`t need tons of lead shielding. If aneutronic fusion lives up to the claims then it could provide required power in small compact package suitable for small SSTO spacecraft.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:57.4825728Z",
        "author": "Dojo the Mouse",
        "date": "2010-11-22T00:46:53+0000",
        "id": "adf3f7b82716cf98adb85d58f526bda9",
        "post_id": "post-272811",
        "text": "Yeah, so I've watched that a couple times. The thing is, he starts off WAY closer than I am (with a DTmin of only a few minutes) making is look down-right easy. I think I'm making some progress though; I can see the ISS whizzing by around me now :facepalm:",
        "thread_id": 17615
    },
    {
        "@timestamp": "2023-09-14T07:13:55.609995264Z",
        "author": "orb",
        "date": "2010-11-18T12:21:23+0000",
        "id": "062f38a28c6c1d4ff7b8fc136aedb0d8",
        "post_id": "post-271621",
        "text": "Pyromaniac605 said:What is pltex? I don't remember you mentioning that to me before.Darren\n\nDidn't you read this thread before posting?",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:13:57.570110976Z",
        "author": "SiberianTiger",
        "date": "2010-11-24T12:21:16+0000",
        "id": "70d2c56094f771ff8c4b180523dfa30d",
        "post_id": "post-273139",
        "text": "N_Molson said:Could you point me some well-known bands\/artists ? I like russian folk, but it's pretty hard to find...\n\nOn my playlist, there's no pure traditional folk, but mostly either \"steel and electricity age\"'s stylizations or music not related to traditional folk themes.Well-knownfolkartists I prefer (with names spelled according to English spelling rules):Bulat Okoudzhava, Zoya Yaschenko (leader of Belaya Gvardiya), Vladimir Vysotsky, Vadim Yegorov, Alexander Dolsky, Hellawes (leader of Melnitsa), Nikolay Anisimov, Oleg Mityayev.Well-knownrockartists I prefer (with names spelled according to English spelling rules):Valeriy Kipelov (former leader of Aria), Vyatcheslav Butusov (former leader of Nautilus Pompilius), Vladimir Shakhrin (leader of Tchaif), Chizh (from Chizh & Company), Victor Tsoy (formerly from Kino).To Russian forum members: yes, I am this backward in time. :blush:BTW, a very nice Tsoy's song translation I found:",
        "thread_id": 17642
    },
    {
        "@timestamp": "2023-09-14T07:12:50.470986752Z",
        "author": "Donamy",
        "date": "2010-03-09T03:12:31+0000",
        "id": "9124eefab3502a275388f32c41946074",
        "post_id": "post-207254",
        "text": "here [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4474\"]STS-130 mission[\/ame]",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:13:55.310497792Z",
        "author": "SiberianTiger",
        "date": "2010-11-09T08:03:00+0000",
        "id": "d19745c83cdc3f646bae66f9ed73c168",
        "post_id": "post-271091",
        "text": "Try those formulae?http:\/\/star-www.st-and.ac.uk\/~fv\/webnotes\/chapter7.htm",
        "thread_id": 17444
    },
    {
        "@timestamp": "2023-09-14T07:13:55.411632128Z",
        "author": "Xyon",
        "date": "2010-11-10T06:01:35+0000",
        "id": "9b356c0a710442ffd2e39f1591da450a",
        "post_id": "post-271216",
        "text": ":welcome:back to Orbiter-Forum! :hello:",
        "thread_id": 17454
    },
    {
        "@timestamp": "2023-09-14T07:12:50.614174976Z",
        "author": "RisingFury",
        "date": "2010-03-21T14:22:34+0000",
        "id": "5f5226042cebb42d827af062f00ae896",
        "post_id": "post-207447",
        "text": "Send them an eMail! :thumbup:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.638392576Z",
        "author": "DaveS",
        "date": "2008-05-06T23:29:13+0100",
        "id": "bcab8190d3f7d4414609101885b9f5ec",
        "post_id": "post-71040",
        "text": "Looks like a good solid plan, nothing big missing.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:50.677913088Z",
        "author": "flytandem",
        "date": "2010-02-21T02:29:56+0000",
        "id": "af71d5c566eab8716d164cf02925b4f8",
        "post_id": "post-207698",
        "text": "I just fly the stock DG for simplicity and I've found it can actually dead stick and roll a landing to the hangars and fuel pads. I use RCS in ROT for the last couple of minutes of control as it allows better response and let's me get the nose higher than just with aero control. With most or all fuel gone it is light enough to slow to under 280 m\/s groundspeed at point of contact with the ground. Still fast but it does make for a fun and meaningless challenge to occupy myself. The 80 KM long runway I placed at Olympus (base at mid field) helps but is still not excessively long for such a fast landing speed.",
        "thread_id": 13185
    },
    {
        "@timestamp": "2023-09-14T07:13:57.671464704Z",
        "author": "Xyon",
        "date": "2010-11-26T14:38:42+0000",
        "id": "8df3d47f00bee7a00bf08cb4c95bf2c4",
        "post_id": "post-273336",
        "text": "Zigeris said:Gotta redownload the proper Visual Basic :facepalm:\n\nIt's not any Visual Basic at all, it's Visual C++. Trying to compile C++ within Visual Basic will cause you some problems. :lol:",
        "thread_id": 17664
    },
    {
        "@timestamp": "2023-09-14T07:13:55.520806912Z",
        "author": "jedidia",
        "date": "2010-11-11T13:16:51+0000",
        "id": "a940c7dd3e9fd39479bf84ca7619cfb0",
        "post_id": "post-271450",
        "text": "Nice modeling, bad physics! :lol:",
        "thread_id": 17476
    },
    {
        "@timestamp": "2023-09-14T07:12:50.580964864Z",
        "author": "anemazoso",
        "date": "2010-06-04T17:54:00+0100",
        "id": "b9ab1b8429f52749c9c4b65378ca83a1",
        "post_id": "post-207566",
        "text": "Range went red a couple mins before hold exit due to a boat entering the box.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.586335488Z",
        "author": "Urwumpe",
        "date": "2008-06-02T21:54:59+0100",
        "id": "3220c6e1e9b22eb05bcb12a680353955",
        "post_id": "post-70900",
        "text": "Three German masons can fill the holes in the wall in one day. Assuming you allow them a beer during the lunch break and don't give them reason to go on strike because of the toilet state.Worse will be finding the cause, which might be important to know how many of the surrounding stones need to be peeled from the wall as well.How does the other side look? Similar damage or is only one side of the pad affected?",
        "thread_id": 1749
    },
    {
        "@timestamp": "2023-09-14T07:13:57.142002176Z",
        "author": "Salun",
        "date": "2010-11-16T23:26:33+0000",
        "id": "b1ab356bb4552141f5a04c7204146176",
        "post_id": "post-272262",
        "text": "I was building a base on Rhea the other day and I had parked my XR2 near the base as I was setting up the UCGO inflatable base. I had left the nav lights on the XR and the extra lighting had made it easier to see where and how to align the modules. Making the base looking nicer and what not.The UCGO default cargo's have lights but it does not act as an alternative light source in P1. Is it possible some one could make a new, possibly UCGO packable Alternative set of lights to illuminate bases, runways landing strips and base modules for bases and scenery? I'd love to have the ability to land on the dark side of the moon and make a base I am not able to use for 2 weeks at a time.:hailprobe:",
        "thread_id": 17549
    },
    {
        "@timestamp": "2023-09-14T07:12:50.605722624Z",
        "author": "Fixerger",
        "date": "2010-06-06T12:04:30+0100",
        "id": "f5fb9844a19d633c6d97439f0522293b",
        "post_id": "post-207682",
        "text": "anemazoso said:The grand scale of things.....:tiphat:\n\nYou don't need The Stick anymore...:)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.204601344Z",
        "author": "SiberianTiger",
        "date": "2010-11-18T22:03:09+0000",
        "id": "389a0501be72b38fad819650ae19973c",
        "post_id": "post-272301",
        "text": "Urwumpe said:http:\/\/www.dodbuzz.com\/2010\/05\/26\/rust-and-roll-for-f-22-hasc-watches-jsf\/\n\nIn December, 2008 one MiG-29 crashed because its tail fell off in flight due to being rust-bitten. Rust can really do bad things.",
        "thread_id": 17556
    },
    {
        "@timestamp": "2023-09-14T07:13:54.969865984Z",
        "author": "hark",
        "date": "2010-11-11T05:55:51+0000",
        "id": "3a83479b4db8e228a77b00f2f76175ff",
        "post_id": "post-271006",
        "text": "That's looking awful nice for someone just getting into modeling - looks like you're having fun.Nice clean, sensible model so far. The details get to be a riot once you get going, enjoy!",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:56.852027136Z",
        "author": "FordPrefect",
        "date": "2010-11-15T22:07:31+0000",
        "id": "e52b85025e6d6bece4b42e36eb7288a1",
        "post_id": "post-272077",
        "text": "Urwumpe said:The correlation between right guy touching a control (switch or button) and the engine turning off. The engine did not fail by itself, it was deactivated.\n\nHm, I highly doubt there's any engine control related switches on the outer right edge of the main panel. He's merely reaching for a handhold or grip on the right. IMHO.One thing though, I would not have clapped my hands as early as the GOTR (guy on the right) started doing. I mean, the moment they touched down on the road, they were still going pretty fast. Lots of ugly stuff could still have happened. Turned out good though. Nice airmanship!And as Hielor mentioned, always remember \"aviate, navigate, communicate\".",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:12:50.667469824Z",
        "author": "SiberianTiger",
        "date": "2010-06-03T16:05:40+0100",
        "id": "7f7aa019a6ff26824f26190351e3469f",
        "post_id": "post-207528",
        "text": "Urwumpe said:They are just afraid of the review in the Orbiter-Forum... cowards. If they would do proper engineering, we wouldn't have as much fun here.\n\n\"We will report events as they happen, but are not providing a score sheet that our numerous enemies can use against us to nitpick what will hopefully be a great flight,\" Musk said. \"This is the first flight of a new vehicle, so there will necessarily be differences between predictions and reality.\"...\"If we didn't have competitors that were looking for any possible way to attack SpaceX or weren't at such a pivotal point in history, I'd feel a lot more comfortable,\" Musk said.\n\nLife is empty when nobody ever considers you his enemy. :rofl:I hope Musk won't completely KimJongIlize the flight! :rofl::rofl:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.48160512Z",
        "author": "Grover",
        "date": "2010-11-10T19:04:00+0000",
        "id": "4be7fe7bf71caaf107e16b7b1e5102c3",
        "post_id": "post-271376",
        "text": "thanks, ill have a look, but it looks slightly familiar",
        "thread_id": 17469
    },
    {
        "@timestamp": "2023-09-14T07:12:50.6677312Z",
        "author": "anemazoso",
        "date": "2010-06-03T22:09:54+0100",
        "id": "b1ab2c82b5bf509f5bf80e07b5a3240e",
        "post_id": "post-207531",
        "text": "The Air Force officially approved the flight termination system at the FRR today!!! :hotcool:http:\/\/www.spaceflightnow.com\/falcon9\/001\/status.html",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.215851264Z",
        "author": "Grover",
        "date": "2010-11-17T21:52:19+0000",
        "id": "b071008e85e4c490a1e865b39bed09e3",
        "post_id": "post-272312",
        "text": "scared? why is that?---------- Post added at 09:52 PM ---------- Previous post was at 09:43 PM ----------i cant be that bad at coding... can i?",
        "thread_id": 17558
    },
    {
        "@timestamp": "2023-09-14T07:13:55.44123264Z",
        "author": "Urwumpe",
        "date": "2008-06-05T09:53:07+0100",
        "id": "e19e269cae0adf8bd3579c57c9cd390c",
        "post_id": "post-70882",
        "text": "James.Denholm said:Hang on... the sun and moon interfere with LEO orbits?:p\n\nYes, of course. Even Jupiter does. Did you think making the oceans go up and down is enough for them?;)",
        "thread_id": 1746
    },
    {
        "@timestamp": "2023-09-14T07:12:49.977306624Z",
        "author": "Eagle",
        "date": "2010-02-18T03:08:42+0000",
        "id": "68e518566bc72705a57de0ddba983e3d",
        "post_id": "post-206917",
        "text": "Well I certainly noticed the fact that you're using turbine.com's logo and have a related name. I haven't made any negative judgments, but I did notice.EDIT: However I wouldn't overthink your avatar, I certainly didn't.",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:13:55.51417856Z",
        "author": "Rtyh-12",
        "date": "2010-11-11T16:04:59+0000",
        "id": "58404283a5d5d8c6a8fa36bd29502573",
        "post_id": "post-271432",
        "text": "Looks great! The textures are so life-like... I'd like some ground textures and terrain though. Shouldn't be too hard to make.Edit:Hey, I forgot something!:hailprobe:!P.S.:How could I forget something like the:probe::facepalm:P.P.S.:OK, let's stop the smilie spam...:WTF::OMG::spam::jawdrops::bananadance::hotcool:That's better.",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:13:57.514731776Z",
        "author": "PhantomCruiser",
        "date": "2010-11-22T20:49:40+0000",
        "id": "09952c819b5661fcc46c78ba953ce405",
        "post_id": "post-272880",
        "text": "I found it easier to use the conventional launch profile when I had a joystick. The up\/down trim helped a lot, but I never got to where I could walk away from the computer for more than a few minutes. With the DG-EX, you've pretty much got to fly the craft to orbit, rather than raise the nose and firewall the throttle like a DG.And it's not that it's inefficient, just not possible with current tech. This is what I think would probably be the ultimate goal of an actual SSTO winged craft. A nice and steady climb to orbit with a relative low 'G' load.In the DG-EX thread there are a few more suggestions for launch profiles also, there is always more than one way to skin a cat...",
        "thread_id": 17625
    },
    {
        "@timestamp": "2023-09-14T07:13:54.861831168Z",
        "author": "Grover",
        "date": "2010-11-08T12:03:02+0000",
        "id": "6c0dfb42531b88b9f514c8b63c34ac74",
        "post_id": "post-270976",
        "text": "i just worked out a way to calculate it for any body, with known mass and rotational speed:where r= orbital RADIUSG=Gravitational constant= ALWAYS ~6.67x10^-11M=Mass of bodyW=angular velocity of body (2pi divided by timer period of rotation in seconds, for earth is equal to 7.27x10^-5 Rad\/sso using this formula, taking earths mass simply as 5.98x1024 KG, geostationary orbit radius of earth is~72,259,017 meters or 72.26M (as shown on orbiter HUD)this gives an altitude of ~35.889M, about a tenth of the way to the moon. seems reasonable, so i must have done something right.all figures i used are accurate to 3 SF, you may find more accurate ones out there, but you wont be more than a few Km out i dont thinknote, i worked out the formula myself, then found it as an image on wikipedia, oops :Shope it helps!",
        "thread_id": 17430
    },
    {
        "@timestamp": "2023-09-14T07:13:57.593321728Z",
        "author": "Columbia42",
        "date": "2010-11-25T00:46:16+0000",
        "id": "ee7e161af17e42cd87133d6c5611b388",
        "post_id": "post-273169",
        "text": "Good point. I still think there is some way to incorporate all of Orbiter's awesomeness into an iOS compatible format. Maybe only for the iPad though. The screen probably wouldn't be big enough otherwise.",
        "thread_id": 17648
    },
    {
        "@timestamp": "2023-09-14T07:12:50.42794112Z",
        "author": "Notebook",
        "date": "2010-02-19T20:40:41+0000",
        "id": "571f11a13c3893fc7125c5a60272b082",
        "post_id": "post-207199",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/world\/americas\/8523821.stmN.",
        "thread_id": 13159
    },
    {
        "@timestamp": "2023-09-14T07:13:54.9755264Z",
        "author": "Urwumpe",
        "date": "2011-02-01T21:58:24+0000",
        "id": "a86d54f7be4a5272961d4b48979f122f",
        "post_id": "post-271037",
        "text": "I think you confuse a few things.CURVE is for implementing thrust curves, like solid rocket boosters have. This function does not change the specific impulse.",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:12:50.512172288Z",
        "author": "raftdood",
        "date": "2010-02-20T21:13:31+0000",
        "id": "e88a4f8a6d9cacd169093c0aebc09402",
        "post_id": "post-207305",
        "text": "As I stated it is a \"fictional\" planet. Look it up. Readme file for Pandora. ********************************** 1) Put the Pandora.cfg, & Pandora Folder in your Config Folder. 2) Put the PandoraA.cfg, & PandoraA Folder in your Config Folder. 3) Put the Pandora.tex, Pandora_cloud.tex, Pandora_lmask.bin, and Pandora_lmask.tex in your Textures2 Folder. 4) Put the PandoraA.tex, and PandoraA_cloud.tex in your Textures2 Folder. 5) Put the PandoraAM.bmp and PandoraM.bmp in the Textures Folder. To add this to your system, you must hand edit the Sol.cfg file located in your Config Folder. Right click the Sol.cfg file click on \"OPEN\". Then a windows prompt will come up, check the box that says \"Select the program from a list\" then click \"OK\". Uncheck the box that says \"Always use the selected program to open this kind of file\", then scroll down the list and find \"Notepad\", highlight it and click \"OK\". Add this line to the Sol.cfg file... Planet?? = PandoraA PandoraA:Moon1 = Pandora Replace the ?? with whatever number comes next after your highest planet number. Remember to hit Enter after above to add a carriage return after the last line. Then on the Sol.cfg file click on \"File\", then on \"Save As\", change the save type to \"All Files\" and enter the File Name Sol.cfg Then click \"OK\" It will tell you the file already exists and asks wheather you want to replace it, click \"Yes\" **************************** REMEMBER TO MAKE A BACKUP COPY OF YOUR Sol.cfg FILE BEFORE DOING ALL THIS. ****************************[email\u00a0protected]",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:13:57.599265792Z",
        "author": "Linguofreak",
        "date": "2010-11-28T19:26:05+0000",
        "id": "65c3ae7207ebdf7f0720456dec385e1b",
        "post_id": "post-273190",
        "text": "movieman said:Edit: Sorry, I thought you were saying you didn't know how they were processed:). As you say, you can't really tell what the process is going to do when they receive the signal, in many cases SIGHUP is used to tell the process that it should re-read its configuration and doesn't really get used to indicate that the terminal has hung up. SIGTERM usually means the system is shutting down so the process should clean up and exit fast, whereas SIGINT means the user pressed CTRL+C so you should do any clean up required and exit when it's done.\n\nBut assuming a process uses the default handler, is there any difference? I know the default action on all three is to quit, but is there any difference in how that is accomplished by the default handler between the three signals.",
        "thread_id": 17649
    },
    {
        "@timestamp": "2023-09-14T07:12:49.993856256Z",
        "author": "sunshine135",
        "date": "2010-02-18T12:34:42+0000",
        "id": "e2ae4ee922c61a1ff32c5467d9a8ec23",
        "post_id": "post-206940",
        "text": "Well, I'm gonna tell y'all the same thing I tell my kids...It's just a movie people!199 out of every 200 people aren't going to care about the dv it takes to get a Space Shuttle or other spacecraft to make an ejection burn to the moon. Consequently, I guess no one in this forum ever flew the Delta Glider.If you don't like sci-fi movies, don't watch 'em. No one is holding anyone's feet to the fire here.:dynamite:This message will self destruct in 5...4...3...2..",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:57.603125504Z",
        "author": "Belisarius",
        "date": "2008-06-04T09:15:15+0100",
        "id": "5f89471384fe2cff07ac04a133dd0403",
        "post_id": "post-71026",
        "text": "Isn't it really dangerous to have TeraWatts of microwave radiation being beamed down from orbit? What happens if the beam goes off-target? What happens if an aircraft strays into the beam? Do we really want to fry flocks of migrating birds?",
        "thread_id": 1765
    },
    {
        "@timestamp": "2023-09-14T07:13:55.04121216Z",
        "author": "henrik",
        "date": "2010-11-08T16:38:30+0000",
        "id": "1562e56b00d6c85be0c91d404b200542",
        "post_id": "post-271052",
        "text": "Ah, so I didn't know even as much as I thought I did. Can't say I'm too surprised...So how do I know the proper entry angle for the spacecraft I'm flying? I assume that that information is usually included in the documentation.And thank you for the information about IMFD, I probably should finally learn how to use it.",
        "thread_id": 17435
    },
    {
        "@timestamp": "2023-09-14T07:13:55.387217152Z",
        "author": "FordPrefect",
        "date": "2010-11-09T21:45:33+0000",
        "id": "caeb67582f2b17a8fc0cbc530c7be530",
        "post_id": "post-271141",
        "text": "Wow, even NORAD was looking into this. Amazing. Maybe they should check recent flights on flightaware.comLooks nothing else like an approaching airliner to me, flying at cruise altitude, trailing a large contrail, which is getting displaced by different high altitude winds at the more distant parts. If this was anything actually going up, the trail would not have the same red sunset glow color from \"bottom to the top\" (see Shuttle launches at Dawn\/dusk).Getting ready my application for NORAD :lol:",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:57.61159936Z",
        "author": "Keatah",
        "date": "2010-11-30T07:35:02+0000",
        "id": "a2a1bbd2fc48c73c0eb7f22c53b4d5d1",
        "post_id": "post-273195",
        "text": "Minimalism, I like it!!",
        "thread_id": 17651
    },
    {
        "@timestamp": "2023-09-14T07:12:50.435841792Z",
        "author": "stjimmy225",
        "date": "2008-05-20T16:21:04+0100",
        "id": "2eb7d66a5923b1941fa46761adbd272f",
        "post_id": "post-64401",
        "text": "I learnt to fly in a grob tutor and when i was flying solo i got barrel rolled by a spitfire due to their vastly different cruising speeds,good luck for when you go solo, try not to sing all the way round on your first circuit, as is common...",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:13:56.851859968Z",
        "author": "Urwumpe",
        "date": "2010-11-15T21:13:36+0000",
        "id": "aace73de4cfbcfc3bf6e51d8dc29bdca",
        "post_id": "post-272076",
        "text": "Hielor said:...what are you talking about?\n\nThe correlation between right guy touching a control (switch or button) and the engine turning off. The engine did not fail by itself, it was deactivated.",
        "thread_id": 17536
    },
    {
        "@timestamp": "2023-09-14T07:13:55.619378688Z",
        "author": "Pyromaniac605",
        "date": "2010-11-27T10:58:47+0000",
        "id": "70ed29bbbb2be886d5bafa4c98784632",
        "post_id": "post-271653",
        "text": "Eagle said:Space Station 13 is an interesting game if you want to worry about sucking vacuum on a station full of homicidal traitors, brain-sucking changelings, nuclear assaults, strange wizards and chest-bursting xenomorphs. Don't lose your emergency oxygen tank, because there won't be any left in the lockers when its really needed.\n\nInteresting, sounds like The Ship, but in space. :hmm:Darren",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:12:50.579067904Z",
        "author": "Chupacabra",
        "date": "2010-02-23T00:29:44+0000",
        "id": "6e4a5251863d272b6a68dd534beb333f",
        "post_id": "post-207390",
        "text": "Is there any video footage of the first flight? Is that the one that everyone keeps talking about exploding? The other flights seemed to have had technical glitches, but certainly not a Kaboom.Anyone else hoping to see if they recover the first stage this time?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:54.976435456Z",
        "author": "IronRain",
        "date": "2013-03-06T20:19:29+0000",
        "id": "f205d6ed1d926adab0d547c9ec63afb6",
        "post_id": "post-271041",
        "text": "Me said:I'm going to try not to make this a project which will be abandoned in a couple of weeks\/months, but I don't promise anything.\n\nSo here we go for another round! ATM, I'm busy with meshing all the stages and other parts with the skills that I've learned since the beginning of this project (almost 3 years ago :shifty:).Before I post some new shots of the launcher, I would like to request some information. I'm looking for some specifications of the RD-0233 engine like the diameter en height. Some kind of diagram would also be appreciated. Of course I've searched the web, but maybe some of our Russian friends can provide me a bit more information;):cheers:",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:57.264366848Z",
        "author": "Izack",
        "date": "2010-11-18T17:25:34+0000",
        "id": "0eba07d3301b0d95e130cf9d3bd7b248",
        "post_id": "post-272407",
        "text": "Also, what is it? A vessel? A static mesh? Lamp oil? Rope? Bombs?",
        "thread_id": 17567
    },
    {
        "@timestamp": "2023-09-14T07:12:50.581319168Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T18:17:18+0100",
        "id": "4428b2928f78078f9bb96d546a154ecc",
        "post_id": "post-207569",
        "text": "The 4th fishing vessel is nearing the range.---------- Post added at 21:14 ---------- Previous post was at 21:11 ----------The \"Manua\" (the sailboat) did a 180 and is heading out of the range.\n\nUh-h-h...---------- Post added at 21:16 ---------- Previous post was at 21:14 ----------The 4th boat \"is deemed not threatening the launch\".---------- Post added at 21:17 ---------- Previous post was at 21:16 ----------The countdown is back on, T-11!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.388298752Z",
        "author": "OrbiterSpore",
        "date": "2010-11-09T22:57:59+0000",
        "id": "930e1d665611620c1afefdbaf8779b7e",
        "post_id": "post-271154",
        "text": "LOLFordPrefect said:Wow, even N.O.R.A.D. was looking into this.(...)\n\nso get ready to a W.O.R.P.:lol:",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:49.850654208Z",
        "author": "anemazoso",
        "date": "2010-02-15T07:21:03+0000",
        "id": "be5483f32b2debb76b328dec581c6521",
        "post_id": "post-206848",
        "text": "Proxima orbits Alpha Centari AB. It is one part in a larger triple star system, which may explain why it hasn't been found to have a wobble.http:\/\/en.wikipedia.org\/wiki\/Alpha_centauri:tiphat:O-F Staff Note:Posts moved to new thread here fromProxima Centauri add-on thread.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:13:57.372648448Z",
        "author": "orb",
        "date": "2011-11-29T17:45:13+0000",
        "id": "4250a4cf7d01d998422d70ffc63b189b",
        "post_id": "post-272540",
        "text": "NASA:NASA's Nanosail-D 'Sails' Home -- Mission CompleteNovember 29, 2011After spending more than 240 days \"sailing\" around the Earth, NASA's NanoSail-D -- a nanosatellite that deployed NASA's first-ever solar sail in low-Earth orbit -- has successfully completed its Earth orbiting mission.Launched to space Nov 19, 2011 as a payload on NASA's FASTSAT, a small satellite, NanoSail-D's sail deployed on Jan. 20.The flight phase of the mission successfully demonstrated a deorbit capability that could potentially be used to bring down decommissioned satellites and space debris by re-entering and totally burning up in the Earth's atmosphere. The team continues to analyze the orbital data to determine how future satellites can use this new technology.A main objective of the NanoSail-D mission was to demonstrate and test the deorbiting capabilities of a large low mass high surface area sail.\"The NanoSail-D mission produced a wealth of data that will be useful in understanding how these types of passive deorbit devices react to the upper atmosphere,\" said Joe Casas, FASTSAT project scientist at NASA's Marshall Space Flight Center in Huntsville, Ala.Click on image for more\u200bNanoSail-D Over Leiden, the Netherlands\u200bCredit\/copyright: Marco Langbroek\u200bView Flickr Photos\u200b\"The data collected from the mission is being evaluated, said Casas, in conjunction with data from FASTSAT science experiments intended to study and better understand the drag influences of Earth's upper atmosphere on satellite orbital re-entry.\"The FASTSAT science experiments are led by NASA's Goddard Space Flight Center in Greenbelt, Md. and sponsored by the Department of Defense Space Experiments Review Board which is supported by the Department of Defense Space Test Program.Initial assessment indicates NanoSail-D exhibited the predicted cyclical deorbit rate behavior that was only previously theorized by researchers.\"The final rate of descent depended on the nature of solar activity, the density of the atmosphere surrounding NanoSail-D and the angle of the sail to the orbital track,\" said Dean Alhorn, principal investigator for NanoSail-D at Marshall Space Flight Center. \"It is astounding to see how the satellite reacted to the sun's solar pressure. The recent solar flares increased the drag and brought the nanosatellite back home quickly.\"NanoSail-D orbited the Earth for 240 days performing well beyond expectations and burned up during reentry to Earth's atmosphere on Sept. 17.NASA formed a partnership with Spaceweather.com to engage the amateur astronomy community to submit images of the orbiting NanoSail-D solar sail during the flight phase of the mission. NanoSail-D was a very elusive target to spot in the night sky -- at times very bright and other times difficult to see at all. Many ground observations were made over the course of the mission. The imaging challenge concluded with NanoSail-D's deorbit. Winners will be announced in early 2012.For more information, visit:http:\/\/www.nanosail.org\/\u200b{...}Parabolic Arc:NanoSail-D Completes Mission",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:13:57.414308608Z",
        "author": "Tommy",
        "date": "2010-11-21T06:49:50+0000",
        "id": "07e66af130501f3124a82ef82d395061",
        "post_id": "post-272609",
        "text": "Most MFD's are only useful for certain operations. SurfaceMFD is only useful during ascents, re-entries, or suborbital flights. It tells you the essential information for performing those tasks, like altitude, Vertical Speed, etc.OrbitMFD is used for many orbital operations, and displays all the information you need - actually more information than you will need most of the time. You will rarely need to know your SMA, for instance, until you are VERY advanced. It's like the math \"story problems\" in school - they often contain \"extra\" information that isn't really relevant to the problem, and is only there to confuse you.Align PlanesMFD and SyncMFD are very specialized, and only useful for certain ops. AlignPlanes is only useful for aligning your orbital plane with a target objects orbital plane, and can help with launch timing. SyncMFD is only useful when you want to rendezvous with an object orbiting the same body as you are.As others have pointed out, learning the basics of orbital mechanics is essential, and \"Go Play In Space\" is an excellent place to start. It will help you understand the basics of orbital mechanics, show you which MFD to use for a particular purpose, and tell you what information displayed by the MFD is important. The Orbiter Manual in your Oriter\/Docs folder is an extremely useful reference for the stock MFDs, but doesn't always explain them in a way that makes sense until you know a bit about the actual physics and terminology used. Knowing that \"PeA\" (displayed in OrbitMFD) means Periapsis Altitude isn't that helpful until you know that a Periapsis is the lowest point of an orbit.As for add-on MFDs, they also are typically designed for one particular purpose. Some come with good docs, many don't. Use the search function here at the forum to find helpful tips and \"mini-tutorials\" for these, and if all else fails, ask. As long as it appears you have tried to find out for yourself first (ie, read the docs, searched the forum, etc) many of us will be glad to help. We all needed, and received, a lot of help ourselves and are glad to return the favor forward. We do get a little irritated if people ask questions that were already asked, or are answered in the docs, though, so please do a bit of \"homework\" first. If you just can't find the answer, or need more explanation of something in particular, don't be afraid to ask. It's not like we'll show up on your doorstep with blunt objects or anything!For most things, there isn't really a choice of what MFD to use - only one will be available for that particular purpose. For Interplanetary or lunar trips there are some choices - which you use is largely a matter of preference. LTMFD is very good for moon trips, but useless for interplanetary. IMFD is a good all-around navigation tool, and can be fairly simple to use - but can also be used for more advanced tasks as your experience grows. TransX is quite difficult until you have a good grasp of orbital mechanics and the methods used to get from one place to another - but can perform very complex missions like multiple fly-by's (like the Cassini mission) and has some capabilities that IMFD doesn't.As others have said, Orbiter does require a fair bit of knowledge - and the more you want to do the more you'll need to know first.",
        "thread_id": 17590
    },
    {
        "@timestamp": "2023-09-14T07:12:50.316011264Z",
        "author": "tgep",
        "date": "2008-06-18T05:39:03+0100",
        "id": "52face9068c47b9171d80a39a4e22929",
        "post_id": "post-64390",
        "text": "Sadly, no. I tried modifying the Atlas with the material in the original download. I really liked the way the two-engines jetisoned shortly before the main booster burn out\/staging. Very nice touch to reduce mass and increase engine performance.",
        "thread_id": 1315
    },
    {
        "@timestamp": "2023-09-14T07:13:55.497167104Z",
        "author": "marcogavazzeni",
        "date": "2010-11-11T05:52:59+0000",
        "id": "eacf264759e09cbc4a010fdf15523e4f",
        "post_id": "post-271403",
        "text": "hark said:Thanks folks, I'll have to play with copying and pasting again, I had an inkling about this but haven't made it work yet.Selecting Object\/Import brings any mesh in just fine...replacing, not adding to, the current scene.\n\nAfter importing the mesh,you still go to the menu \"Object\".Your mesh imported will appear below the main project:ObjectImportExportAttributes----------MymeshImportedmesh",
        "thread_id": 17471
    },
    {
        "@timestamp": "2023-09-14T07:12:50.375826176Z",
        "author": "Ian",
        "date": "2010-02-19T12:25:05+0000",
        "id": "f4f86dd34347bd5e062d79a27bc8b6e8",
        "post_id": "post-207158",
        "text": "Hi I'm Ian and I'm new to all of this - I only stumbled across Orbiter by chance last weekend. I can't believe I didn't find sooner.There seems to be a bit of a steep learning curve so there are bound to be some dumb questions to follow!",
        "thread_id": 13152
    },
    {
        "@timestamp": "2023-09-14T07:13:57.497517312Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-23T10:57:22+0000",
        "id": "1f7ce5235d87bd100ad851bcaaf695d5",
        "post_id": "post-272842",
        "text": "ryan said:It had to be around 2 and half yearsish. Also Orbiter 2010 didnt happen to be released on a Tuesday?\n\nNope. On a Sunday.And 2010 P1 was released on a Monday.",
        "thread_id": 17620
    },
    {
        "@timestamp": "2023-09-14T07:13:55.594215168Z",
        "author": "Ghostrider",
        "date": "2010-11-14T11:25:53+0000",
        "id": "ca8e72c3c2620e0e8dbadac10eb1c372",
        "post_id": "post-271560",
        "text": "Death Blossom FTW.",
        "thread_id": 17491
    },
    {
        "@timestamp": "2023-09-14T07:12:50.480112128Z",
        "author": "Interceptor",
        "date": "2010-02-20T12:40:46+0000",
        "id": "0bb6545b2f2c64f06702fad3d330d047",
        "post_id": "post-207271",
        "text": "Great concept!!",
        "thread_id": 13167
    },
    {
        "@timestamp": "2023-09-14T07:13:56.894407424Z",
        "author": "SiberianTiger",
        "date": "2010-11-23T15:41:28+0000",
        "id": "2fd98fd5d2a82503accced104753aa25",
        "post_id": "post-272151",
        "text": "The ULA's official launch video! :thumbup:---------- Post added at 18:41 ---------- Previous post was at 15:59 ----------BTW, a speculative draft of a Mentor\/Advanced Orion satellite design:",
        "thread_id": 17540
    },
    {
        "@timestamp": "2023-09-14T07:13:54.968035584Z",
        "author": "IronRain",
        "date": "2010-11-08T18:33:18+0000",
        "id": "b78a570cf7dd40fb6df6441b5f266009",
        "post_id": "post-270996",
        "text": "why is everyone talking about underground silo's? :shifty:Dnepr is launched from underground silo's. Rockot has a real launchpad with an umbilical tower and a service structure..:)",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:55.38922368Z",
        "author": "JonnyBGoode",
        "date": "2010-11-10T04:46:08+0000",
        "id": "94ffdd12a5cfdd621cf4b2a75b665501",
        "post_id": "post-271165",
        "text": "I have to agree, the images don't look like any jet aircraft contrail I've ever seen, and I grew up around Edwards and Vandenberg.",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:50.58837248Z",
        "author": "Spike Spiegel",
        "date": "2010-06-04T19:53:56+0100",
        "id": "7148e0ae762290e0902d97c1e2b3872c",
        "post_id": "post-207623",
        "text": "SiberianTiger said:Yep, but I'm talking about damnation of systems with many engines. What are the successful rockets, except for R7, with more than 5 primary chambers?\n\nCan we add the Falcon 9 to that list now? Go SpaceX!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.130019584Z",
        "author": "EnDSchultz",
        "date": "2010-11-17T01:02:02+0000",
        "id": "b8e823240c8b1b0d9d6b5a355dc3bbec",
        "post_id": "post-272237",
        "text": "Another way of describing it is that you turn your aircraft upside-down so that when you start reaching the atmosphere, you can use the aerodynamic lift (assuming it's a space-plane) to, instead of pull it away from the ground, help pull you -towards- the ground. This allows you to stay in the upper atmosphere and shed off speed basically indefinitely. If you had done a standard re-entry profile, you'd have just skimmed the atmosphere, shed a little bit of speed, then gone back into space.You can use an inverted re-entry to allow you to aerobrake from very high velocities without either going back into space or going so low in the atmosphere you burn up. You can \"hug\" the upper atmosphere and maintain a constant altitude until you're slow enough that you can flip upright again and continue as normal.",
        "thread_id": 17548
    },
    {
        "@timestamp": "2023-09-14T07:13:57.245596416Z",
        "author": "Tex",
        "date": "2010-11-21T17:16:12+0000",
        "id": "de2dd2b98cade6af2c5b9177cecd6db0",
        "post_id": "post-272386",
        "text": "Grover said:well its about 2007, radeon 3000 (just checked my order), hows that?\n\nThis is not a video card discussion, let's please keep it on topic. Thanks. :tiphat:",
        "thread_id": 17563
    },
    {
        "@timestamp": "2023-09-14T07:12:49.852894976Z",
        "author": "Urwumpe",
        "date": "2010-02-18T14:10:18+0000",
        "id": "e3e86d93a29feb3df82d5aa5c65d5dab",
        "post_id": "post-206869",
        "text": "T.Neo said:If the planet had a thick enough atmosphere, tidal locking would not be a hurdle to habitability.\n\nVenus is de-facto tidal locked, the very dense atmosphere does not prevent thermal stress inside it.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:13:55.468477952Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-09T22:53:38+0000",
        "id": "60ac2e08d6f4bd2aa9793a9e213c26c2",
        "post_id": "post-271325",
        "text": "Nice pictures! I love the one of the Nile.",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:57.251062784Z",
        "author": "jambooger",
        "date": "2010-11-18T04:05:29+0000",
        "id": "e78a24c0c143d55e6d70f658ee4e8010",
        "post_id": "post-272394",
        "text": "I have captured HST with the RMS arm but I cannot figure how to orient it inside the shuttle payload bay so I can arrest it. Help is appreciated.Maybe I wasnt clear with my question. Here is a screenshot. I have Hubble in the payload bay but I cant get the \"Arrest\" button to light so I can secure the payload.",
        "thread_id": 17564
    },
    {
        "@timestamp": "2023-09-14T07:13:55.490966528Z",
        "author": "Dambuster",
        "date": "2010-11-10T19:04:16+0000",
        "id": "5a2fab5669d2af21235a5fdd7368a92f",
        "post_id": "post-271388",
        "text": ":welcome:!!",
        "thread_id": 17470
    },
    {
        "@timestamp": "2023-09-14T07:12:50.485852672Z",
        "author": "Andy44",
        "date": "2010-02-20T06:50:54+0000",
        "id": "1372bb97a856c0fd9bea48ce1b9f22a1",
        "post_id": "post-207280",
        "text": "Well, here's the [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2995\"]Rocketship Heinlein[\/ame], it's what you want but it lacks the features you ask for.Somebody was working on the flying saucer from Forbidden Planet a while back, he was building an interior for it complete with a working gyroscope in the bridge, but I don't know if that ever went anywhere.",
        "thread_id": 13168
    },
    {
        "@timestamp": "2023-09-14T07:12:50.555748608Z",
        "author": "Woo482",
        "date": "2010-03-04T16:39:24+0000",
        "id": "9fd2bb6fe5e7618b065284ddfcc83712",
        "post_id": "post-207354",
        "text": "Looks like you didn't upload \"Scopepanel.dds\" with the addon",
        "thread_id": 13179
    },
    {
        "@timestamp": "2023-09-14T07:13:55.321134848Z",
        "author": "garyw",
        "date": "2010-11-09T10:52:29+0000",
        "id": "7d03c8139f9c7f0e193f83a751004805",
        "post_id": "post-271115",
        "text": "Or you could create a documents folder and rename the readme yourself.",
        "thread_id": 17447
    },
    {
        "@timestamp": "2023-09-14T07:13:57.280078848Z",
        "author": "Pyromaniac605",
        "date": "2010-11-18T11:13:13+0000",
        "id": "aa6bd22dab07492c06af9397043f7a55",
        "post_id": "post-272458",
        "text": "Well that's just me jumping from one project to another, unlike Tonsou and Getsui Dodai (Which I will get around to finishing eventually) this one I plan to stick with until I finish it.The Barzyte System (fictional) has 5 planets:Barzyte 1, no atmosphere, no moonsBarzyte 2, habitable atmosphere, two moonsBarzyte 3, Gas Giant, four moonsBarzyte 4, thin-ish atmosphere, one moon, tidally locked (if possible)Barzyte 5, no atmosphere, one moonAs for the moons:Barzyte 2-A, no atmosphereBarzyte 2-B, thin atmosphereBarzyte 3-A, thick atmosphereBarzyte 3-B, habitable atmosphereBarzyte 3-C, no atmosphereBarzyte 3-D, thick atmosphereBarzyte 4-A, thin atmosphereBarzyte 5-A, no atmosphereI'm planning on giving the planets level 10-11 textures and the moons level 8-9 textures. Let me know if you think this is overkill.Just one quick question before I go, do the planet textures have to be in .tex format? I can't seem to find a program to convert them and none of my editing software supports the format.Darren",
        "thread_id": 17572
    },
    {
        "@timestamp": "2023-09-14T07:12:50.592812032Z",
        "author": "AirSimming",
        "date": "2010-06-05T03:13:36+0100",
        "id": "e2fa3b92639cb94beb3211723cf671d8",
        "post_id": "post-207657",
        "text": "PhantomCruiser said:did the rocket leave the pad before the clock read \"0\"?\n\nI think so. That was the first thing I've noticed during live coverage. To me it seems that the pre-T-0 lift off was not intentional, since all connections were still attached to the vehicle at lift off. I don't know the timing\/sequences, but the connections were separated when the vehcile was clearly off the ground, some 2 to 3 seconds after lift off, shortly before the clock read \"0\". You can see the connections \"lift off\" together with the vehicle. I don't think this is intentional isn't it? I guess the vehicle lifted off too early, while the connections were separated correctly shortly before T-0.Just watch again and agin:Anyway, it's all stuff that shouldn't be a big deal to fix I think;)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.336222976Z",
        "author": "Tommy",
        "date": "2010-11-11T00:35:04+0000",
        "id": "020994e4d52784d76ef177c9772a5ac0",
        "post_id": "post-271129",
        "text": "I've successfully used Map3D MFD to \"eyeball\" alignments for slings.",
        "thread_id": 17448
    },
    {
        "@timestamp": "2023-09-14T07:13:57.29581952Z",
        "author": "Genesis27",
        "date": "2010-11-18T14:35:15+0000",
        "id": "31da24403ad7803dff898021b34f0d4a",
        "post_id": "post-272498",
        "text": "Hi there,I'm following a IMFD playback \"Earth to Mars\"...trying to learn to fly to Mars using IMFD...and it says to adjust MJD under TEJ to try and lower the oV figure...now I should be getting something like 3400-3500k...but I mine doesn't even move down...it only goes up..at the moment it is 9179 and I can't get it any lower....any ideas why it will not go down ?...I've followed everything so far...Mars as Target, Locked-TOF...but now I'm stuck...help !!!Hope you can see the attachment",
        "thread_id": 17574
    },
    {
        "@timestamp": "2023-09-14T07:13:57.647734272Z",
        "author": "Urwumpe",
        "date": "2008-07-21T11:35:26+0100",
        "id": "7f16dd3d1c5017bcb50adc163c2aa73d",
        "post_id": "post-71125",
        "text": "Donamy said:I've sent Dennis an updated RMS panel texture and mesh.\n\nCan you merge the constant panels again into one VC mesh? Most don't change between missions and thus don't need to be kept separated in-game, the separation is just good for editing.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:55.386121728Z",
        "author": "Jarvit\u00e4",
        "date": "2010-11-09T20:19:47+0000",
        "id": "1110223109f6a47b366b303ddc8da363",
        "post_id": "post-271133",
        "text": "http:\/\/tech.slashdot.org\/story\/10\/11\/09\/1711217\/Mystery-Missile-Launched-Near-LA?from=rsshttp:\/\/www.cbsnews.com\/stories\/2010\/11\/09\/national\/main7036716.shtml\"CBS News is reporting the launch of an unidentified missile of the coast of California. No one wants to take credit for it.\"The article has visuals taken from a CBS affiliate's helicopter, and a Navy spokesman said it wasn't theirs.\n\nMan the fallout shelters! :sos:---------- Post added at 08:19 PM ---------- Previous post was at 06:27 PM ----------http:\/\/www.bbc.co.uk\/news\/world-us-canada-11721981Pentagon officials say they cannot explain reports of a missile launch off the coast of California on Monday.A CBS News helicopter captured what looked like the vapour trail of a missile rising from the water about 35 miles (56 km) offshore.\"Right now all indications are that it was not [defence department] involvement in this launch\" Pentagon spokesman Col David Lapan said.The Pentagon does not consider the missile a threat.\"So far we've come up empty with any explanation,\" Col Lapan said. \"We're doing everything we can to try to figure out if anybody has any knowledge of what this event may have been.\"Under normal circumstances, the launch of a US missile would require several different authorisations and notifications, but none are evident.It is unclear if the suspected missile was launched from land or sea.\n\n",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:49.720068096Z",
        "author": "Moach",
        "date": "2010-06-05T02:56:16+0100",
        "id": "3a9296abeb657d5a21c1c62afbd3be93",
        "post_id": "post-206786",
        "text": ":hail::probe::probe::probe::probe:THE:probe:IS FOREVER!!ALL HAIL THE PROBE!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:57.265166848Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-18T23:27:51+0000",
        "id": "f0fec8cd58d5d22b04be8c96b1784dd4",
        "post_id": "post-272413",
        "text": "Izack said:I had a look at it with Meshwizard and it looks pretty funky.\n\nThat's actually a pretty coll mesh.Is it just me or is the left part of the nose slightly deformed?",
        "thread_id": 17567
    },
    {
        "@timestamp": "2023-09-14T07:13:55.619099648Z",
        "author": "Izack",
        "date": "2010-11-27T02:48:28+0000",
        "id": "51fde4fd418d731c11fc8c5293b00795",
        "post_id": "post-271649",
        "text": "Pyromaniac605 said:I'd just like to update this statement, despite the monthly payment Ihavestarted playing STO, and I'm having tons of fun with it so far. :thumbup:Darren\n\nI considered playing it, but decided against it for my aversion to online games, and also because there's too much TNG and not enough TMP. Give me a Saladin or a Constellation and I'll reconsider.",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:12:50.49196544Z",
        "author": "SiberianTiger",
        "date": "2010-02-20T23:10:05+0000",
        "id": "8f8e6dacbaa2f7bddbd129f9463ea0b1",
        "post_id": "post-207289",
        "text": "Notebook said:Its a bit late in the day for this to become a problem now? I wonder whats changed. New rules, or new data?N.\n\nThe launch was to happen on Feb. 25. Perhaps, the problem was discovered during a scheduled integrative check of paramterers.",
        "thread_id": 13169
    },
    {
        "@timestamp": "2023-09-14T07:13:57.450847744Z",
        "author": "Goth",
        "date": "2010-11-21T00:17:08+0000",
        "id": "cf153b26f03bf5d95cad03f8449ed033",
        "post_id": "post-272713",
        "text": "Nice title font on the home page lol",
        "thread_id": 17604
    },
    {
        "@timestamp": "2023-09-14T07:12:50.591285504Z",
        "author": "Kyle",
        "date": "2010-06-04T22:05:06+0100",
        "id": "222b891169f15ad05e6b60a49a02dd09",
        "post_id": "post-207642",
        "text": "Anyone know when the next one's suppose to go? Congrats this is amazing!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.387986944Z",
        "author": "astrosammy",
        "date": "2010-11-09T22:28:22+0000",
        "id": "2dcf67f13967b827204bebc3351e9b76",
        "post_id": "post-271150",
        "text": "It looks a bit strange... But I remember many nice, clear winter mornings with many planes coming from the east, and the contrails looked close to that.",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:50.659411456Z",
        "author": "Urwumpe",
        "date": "2010-05-21T11:16:59+0100",
        "id": "0728b320b318cabd10856f11dc28d048",
        "post_id": "post-207491",
        "text": "IronRain said:what a:censored:\n\nNo, he just reports what other people at KSC tell him. He is a journalist, no range safety officer or launch director.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.498159104Z",
        "author": "ryan",
        "date": "2010-11-24T01:39:32+0000",
        "id": "405f8dabf3d3b51e8942dde6886771fa",
        "post_id": "post-272845",
        "text": "Thanks guys for the welcomes backs. Also to Tex, please tell me your not a Vettel fan? Also to Tex i like what you did with the thanks option it reminds the like system on facebook.Ryan.",
        "thread_id": 17620
    },
    {
        "@timestamp": "2023-09-14T07:13:55.49691904Z",
        "author": "hark",
        "date": "2010-11-10T23:37:54+0000",
        "id": "fbdc53ed36751e58f72375b247fd2ff9",
        "post_id": "post-271401",
        "text": "Thanks folks, I'll have to play with copying and pasting again, I had an inkling about this but haven't made it work yet.Selecting Object\/Import brings any mesh in just fine...replacing, not adding to, the current scene.",
        "thread_id": 17471
    },
    {
        "@timestamp": "2023-09-14T07:13:57.649272832Z",
        "author": "Urwumpe",
        "date": "2008-07-22T16:39:56+0100",
        "id": "d47b9a68a23ff14104f280c52f19700b",
        "post_id": "post-71145",
        "text": "DaveS said:Well, not always. The Lightweight MPESS Carrier(LMC) that flew on STS-114 and STS-121 is a good example of this. It made only use of trunnions with no keel pins.\n\nYes, but in that case, we would still have the invisible attachment as reference.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:55.520969984Z",
        "author": "Ghostrider",
        "date": "2010-11-11T13:22:50+0000",
        "id": "69a483350d0757cd6d7bd92a5146b5e9",
        "post_id": "post-271451",
        "text": "Well, maybe they can bust very small planets.",
        "thread_id": 17476
    },
    {
        "@timestamp": "2023-09-14T07:12:50.667836416Z",
        "author": "SiberianTiger",
        "date": "2010-06-03T22:10:24+0100",
        "id": "51401b53bff74142a5eed5a2e250460e",
        "post_id": "post-207532",
        "text": "orb said:Musk revealed the target inclination:\n\nAlso he mentioned the orbit would be round, 250 km high.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.067536896Z",
        "author": "T.Neo",
        "date": "2010-02-18T15:32:21+0000",
        "id": "fdc72db890fc613897d9ae996d4fc1bc",
        "post_id": "post-207029",
        "text": "Urwumpe said:I thought you buy the Jessica Biel aerobic video for that...\n\nThere's a Jessica Biel aerobic video? :blink:",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:56.831546368Z",
        "author": "jambooger",
        "date": "2010-11-20T06:49:18+0000",
        "id": "ca9fd35307957d11ca0352aaaeadfffe",
        "post_id": "post-272065",
        "text": "lektunde said:After capturing hubble, I brought it into the cargo bay. But on the RMS dialog box, virtually all the buttons (stow, arrest) were inactive, and I could not even click them. Only the release button was active. And when I just released the satellite, so I could stow the RMS arm, the satellite began to drift away from the shuttle, and out of the cargo bay. Pls what else can I do to make it stowed?\n\nI have another thread addressing this same issue.http:\/\/orbiter-forum.com\/showthread.php?t=19266If a moderator wants to delete mine its ok. I wasnt aware of the content of this one. Im pulling my hair out trying to do the same thing. I have turned HST in many many directions and orientations but the \"arrest\" button will never become active. Im beginning to think that HST cannot be stowed in the shuttle.",
        "thread_id": 17535
    },
    {
        "@timestamp": "2023-09-14T07:13:55.645613056Z",
        "author": "Pyromaniac605",
        "date": "2010-11-13T00:27:38+0000",
        "id": "641bf9e0cd2354ba4b28d23c91f4108d",
        "post_id": "post-271697",
        "text": "Looks great but I personally think the texture needs a bit of tweaking, I personally like the look from the movies with the strange panel looks. But either way looks great. :thumbup:Darren",
        "thread_id": 17500
    },
    {
        "@timestamp": "2023-09-14T07:13:55.44226048Z",
        "author": "Jebusy",
        "date": "2008-06-17T03:37:27+0100",
        "id": "da5a7464dc4345e02f0ab983e80866ff",
        "post_id": "post-70887",
        "text": "orwellkid said:My mother in law is a non-spherical gravity source... unfortunately there's no check box to disable her.:(\n\nhehehehe",
        "thread_id": 1746
    },
    {
        "@timestamp": "2023-09-14T07:13:57.372791552Z",
        "author": "orb",
        "date": "2012-12-04T13:06:01+0000",
        "id": "0da106596efdec891be70b42bdcb35b5",
        "post_id": "post-272541",
        "text": "Space Daily:NASA's First Minisatellite Mission Comes to Successful End:After two successful years of on-orbit operations, NASA's Fast, Affordable, Science and Technology Satellite, or FASTSAT, mission is coming to an end. FASTSAT successfully demonstrated a capability to build, deploy and operate a science and technology flight mission at lower costs than previously possible.{...}\n\n",
        "thread_id": 17579
    },
    {
        "@timestamp": "2023-09-14T07:12:50.549423872Z",
        "author": "Tommy",
        "date": "2010-02-24T04:28:32+0000",
        "id": "d3fdba6b29da8cc0d830d6b9499f6038",
        "post_id": "post-207346",
        "text": "I thought there was also, but the version I dl'd tonight (at work) only had Tut 4. Don't know what's going on, I'll check my original at home and see what's up. Mark may need to re-upload.",
        "thread_id": 13178
    },
    {
        "@timestamp": "2023-09-14T07:12:50.60504064Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-05T21:02:40+0100",
        "id": "796e250168e2c6c1a3cc29efd56413e4",
        "post_id": "post-207676",
        "text": "Spaceflight Now: Screenshots from SpaceX's launch video feed.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.45117184Z",
        "author": "OrbitHangar",
        "date": "2010-11-09T00:30:55+0000",
        "id": "eced6dcb3972c95a24b5a4c303b98190",
        "post_id": "post-271289",
        "text": "Author:lethal_d0seThis is my first addon, and is in a Beta stage. I will release a complete version in the near future. The parameters for the craft are far from perfect and will be ironed out. \u00a0This version is far from complete, I wanted to share my creation to consider user's thoughts. \u00a0I can be found on the Orbiter-Forum IRC as lethal_d0se.Hermes is a vessel created to explore parts of a solar system close to it's sun.It has an animated solar shield at the front of the vessel and animated solar panels. It also, at the moment has two docking ports set behind the solar shield.To Extend\/Retract the solar panels, toggle with G.To Open\/Close the solar shield, toggle with K.This addon requires Vinka's Spacecraft3.dll to run.DOWNLOAD",
        "thread_id": 17461
    },
    {
        "@timestamp": "2023-09-14T07:13:57.62384256Z",
        "author": "jedidia",
        "date": "2010-11-25T18:42:48+0000",
        "id": "32afe420bff45948d011ad68dcae1d24",
        "post_id": "post-273231",
        "text": "All systems gone, prepare for downcount!5431!Offblast!\n\nis there a special reason for the inversed word combinations (countdown, Blast off) and the missing \"2\"? It isn't needed for the rhimes, and if the 2 is omitted for metric reasons, it might be better to start the countdown at 4.",
        "thread_id": 17655
    },
    {
        "@timestamp": "2023-09-14T07:13:57.638718976Z",
        "author": "DaveS",
        "date": "2008-05-07T11:28:17+0100",
        "id": "1b419ddfd2cf02b52ad51fb40727460d",
        "post_id": "post-71042",
        "text": "Urwumpe said:DaveS: I am not sure on the side sill payloads, I think we sometimes need 4 on a side, but for being sure, I would need some more information on the flown payloads.I think, we should exclude Spacelab and Spacehab (pressurized module) from the normal list of payloads, and make these part of the Shuttle Orbiter. This will take some of the most complex payload bay configurations away.\n\nYes. If you need to test this, I still have my old STS-107 payloads pack left with updated meshes and textures available. All of the 107 payloads were non-deployable.However, we could need some way to make the payloads active so that they can support animations as some of the GAS cans of FREESTAR had moveable lids.Also, the SpaceHAB RDM was equipped with a CCTV camera on it's aft left bulkhead, just like the orbiter payload bay cameras, this too has been modelled on the SpaceHAB mesh.",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:13:54.803324672Z",
        "author": "icamefromouterspace",
        "date": "2010-11-08T04:26:07+0000",
        "id": "67d156040113991c48059589dce4a5f2",
        "post_id": "post-270966",
        "text": "I've been telling my friend about orbiter and he wants to try it out. I have a bunch of addons and stuff I set up on my installation that I want to put on his computer as well. I could go through the whole process of manually finding the addons and stuff again and do it on his computer, but that would take a long time. I would like to be able to just copy my whole orbiter directory onto a flash drive and copy it onto his computer.Is there any reason why this might be a bad idea?",
        "thread_id": 17429
    },
    {
        "@timestamp": "2023-09-14T07:12:49.789601792Z",
        "author": "PriestLizard",
        "date": "2010-02-18T17:34:09+0000",
        "id": "d589b685a9c0f7a2afb0afa793620d20",
        "post_id": "post-206813",
        "text": "Ok thx for pointing things out.:)However, I'm pretty sure that one has to push the lower SEL button as well. If I don't push it, the shuttle continues to pitch up >> 40\u00b0 even when at EI. But maybe I should have waited some more untill AutoFCS pitches down again to 40\u00b0.See you~",
        "thread_id": 13120
    },
    {
        "@timestamp": "2023-09-14T07:13:55.441896448Z",
        "author": "TSPenguin",
        "date": "2008-06-05T19:38:12+0100",
        "id": "a68e24a4e2f895f383cbd6f7415df1a3",
        "post_id": "post-70885",
        "text": "I am just counteracting Venus right now.But go ahead and arrest me. Then you will be the one responsible for destroying the equilibrium of the solar system!",
        "thread_id": 1746
    },
    {
        "@timestamp": "2023-09-14T07:13:57.661097984Z",
        "author": "N_Molson",
        "date": "2010-11-26T00:59:08+0000",
        "id": "2db4babf4c5c4a3bdf9e5a5dd3f63637",
        "post_id": "post-273324",
        "text": "This will display the variable \"test\" on the bottom left of the screen, with 2 decimals and the text \"Hail Probe\" before it.Code:[B]double[\/B] test;\ntest = 2.350348634\n\nsprintf(oapiDebugString(),\"Hail Probe %.2f\", test);",
        "thread_id": 17662
    },
    {
        "@timestamp": "2023-09-14T07:12:49.917156864Z",
        "author": "TSPenguin",
        "date": "2008-05-17T03:01:56+0100",
        "id": "b0ec1fbb7bb5418d3259dd7df1547fa0",
        "post_id": "post-64364",
        "text": "Lunar Pilot said:Too bad Orbiter doesn't support liquids like water and such. Then people could create submarine addons. I bet no one's done that before.\n\nWasn't there a submarine waaaaayy back? (not diveable of course)",
        "thread_id": 1313
    },
    {
        "@timestamp": "2023-09-14T07:13:57.408801536Z",
        "author": "Urwumpe",
        "date": "2008-06-03T13:27:15+0100",
        "id": "e8b47eaffc11f5933347c99467507d1f",
        "post_id": "post-70993",
        "text": "More important as collision avoidance will also be vibration avoidance - the tether will want to oscillate by tiny gravity changes and aim for its existing resonance frequency. Managing these oscillations will be a really hard task, maybe even too hard too also plan for avoiding satellites. Also, the position of the space elevator will be another problem - it will never be a straight line, but have many tiny changing curves.",
        "thread_id": 1759
    },
    {
        "@timestamp": "2023-09-14T07:12:50.4705408Z",
        "author": "BenSisko",
        "date": "2010-02-20T15:02:24+0000",
        "id": "4341eeebc205acf0b5808901bf6caa4d",
        "post_id": "post-207250",
        "text": "Guys,Is ther a list of key commands for opening the cupola shutters? I cant find it in either the ISS v2.2.0 manual or in the New Cupola .zip.David413Ouch! Sorry about the HD crash. Hope the retrieval isn't too painful!Ben",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:13:55.45522944Z",
        "author": "LTPug",
        "date": "2010-11-10T03:49:13+0000",
        "id": "cbcfb82da1b8b1a0cac0e9d7a357a9eb",
        "post_id": "post-271293",
        "text": "Does anyone have a good G940 Profile I can use for orbitor, if not I feel I will be spending a week making one.",
        "thread_id": 17462
    },
    {
        "@timestamp": "2023-09-14T07:12:50.57091584Z",
        "author": "dbeachy1",
        "date": "2010-02-21T02:25:55+0000",
        "id": "27a47d537c15eaa4f9eaabaf785b34b7",
        "post_id": "post-207373",
        "text": ":welcome:to the forum! :tiphat:",
        "thread_id": 13183
    },
    {
        "@timestamp": "2023-09-14T07:13:57.410269952Z",
        "author": "tblaxland",
        "date": "2008-06-04T05:56:59+0100",
        "id": "0d50832ef3f214453aa8725c84bd3b56",
        "post_id": "post-71003",
        "text": "Quick_Nick said:I know it isn't as useful but what about a polar elevator?\n\nHow would the polar elevator maintain its position over the pole? It can't orbit the earth because that means moving away from the pole. I have seen a proposal for a pole-sitter communications satellite that used a balance between Earth's gravity and a solar sail to maintain its position but the mass of an elevator would be too high for that system to work. Also, a non-orbiting space elevator does not have the one big advantage of an equatorial elevator, that is, acceleration of payloads to orbital velocity. All a polar elevator would do is get you above the atmosphere - you would still need a lot of delta-v.",
        "thread_id": 1759
    },
    {
        "@timestamp": "2023-09-14T07:13:55.625763328Z",
        "author": "jedidia",
        "date": "2010-11-12T17:37:46+0000",
        "id": "0f614740a591954f9775c8c1079c1650",
        "post_id": "post-271668",
        "text": "More Confusion: There is a standalone exe file of the programm, and it hasn't occured to me to test that yet. Now that I did, I quite astonishingly found it working in release build. Which is REALLY weird, because it uses the same source files for its build, and it's a release build. So, technically, it should crash too.But it doesn't, which means that the trouble isn't just between my code and the TexGen library, but also involves Orbiter. This is getting better and better... There is no doubt that the error is related with the calls I am making to the library, since it doesn't occur if I comment them out, but Orbiter obviously has a role in the drama. Ah heck!The only thing I can get from the assembly is that the crash happens in Orbiter.exe, but I'm not sure wheather that means that it really happened there, or in the dll that is after all running with it.Edit: slow progress by checking line by line. Ended up at one of my functions that gets called in connection With the library calls, and that apears to have a memory leak. Let's hope that's what I'm looking for...---------- Post added at 06:37 PM ---------- Previous post was at 05:24 PM ----------hrm... there were more bugs in that function than I have seen for some while. A memory leak, unitialised pointers, you name it. So yes, it was responsible for the crash, sorry for the false alarm, Artlav!I wonder how that never showed up in the debuger, and why it worked with the standalone. There's still the crash later on, which seems not directly related to the earlier one as I assumed, but I have no doubt anymore that there's something screwed in my code and that I can find it if I look hard enough...",
        "thread_id": 17497
    },
    {
        "@timestamp": "2023-09-14T07:13:55.491972352Z",
        "author": "Rtyh-12",
        "date": "2010-11-28T17:38:59+0000",
        "id": "f1203bd242d3e175f8fa7edf1631cc30",
        "post_id": "post-271396",
        "text": "Welcome Alex (and hark!)! Always great to see new members. But I think you should create a new thread for saying this. It makes you a little famous right from the start:lol:But still, if you don't have a time machine,:welcome:",
        "thread_id": 17470
    },
    {
        "@timestamp": "2023-09-14T07:12:50.664301056Z",
        "author": "anemazoso",
        "date": "2010-06-03T14:37:18+0100",
        "id": "28de42504f2878f28d0a7b1aa54872bf",
        "post_id": "post-207525",
        "text": "SpaceX has posted a mission patch! :speakcool::hotcool:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:57.594360832Z",
        "author": "eveningsky339",
        "date": "2010-12-13T15:56:58+0000",
        "id": "db83fe46773d0e665788405376b39c3f",
        "post_id": "post-273177",
        "text": "I have had success running the latest version of Orbiter in Linux (Debian and Ubuntu) via the WINE compatibility layer. However, it's buggy.In order for Orbiter to be ported to other architectures, the source code would need to be made publicly available. Considering that the current closed-source model w\/ an extensive API has been outrageously successful, this probably won't happen (nor does it really need to).",
        "thread_id": 17648
    },
    {
        "@timestamp": "2023-09-14T07:13:55.514872832Z",
        "author": "Viper1",
        "date": "2010-11-13T15:22:46+0000",
        "id": "e2b078710141d01a43825e9995eb6934",
        "post_id": "post-271438",
        "text": "Starshipexplorer said:Thanks Viper. Still enjoy your 1st version,.. and have downloaded and looked though the latest one. Will get it installed soon...I have a TV-scifi Orbiter, will go well with the UCGO cars and other ground vehicles (have the Batmobile at one of the gas stations..lol) :tiphat:\n\nBatmobile?.... :idea:Hey, what if... Gotham... Wayne Manor... Batcave...Wait for it..... wait for it..... YES! you just gave an Idea:woohoo::hailprobe:",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:13:57.59453184Z",
        "author": "Skinbak",
        "date": "2010-12-14T15:43:27+0000",
        "id": "2e089fd28d2fe13282ec27ca0ea01cab",
        "post_id": "post-273179",
        "text": "There is a way of running Orbiter on the Iphones pads etc, just purchase Logmein, works great, maybe not so much on a 3G network, but on any wifi ive used away from home, its been great.",
        "thread_id": 17648
    },
    {
        "@timestamp": "2023-09-14T07:12:49.789457152Z",
        "author": "PriestLizard",
        "date": "2010-02-18T15:29:54+0000",
        "id": "61e275146741a9eee020e9f6a7e31b9e",
        "post_id": "post-206811",
        "text": "Thanks David for your detailed reply. I used your .ZIP file and tried your scenario - everything worked fine. I just want to make things clear - so I know I understand the procedure:1. AutoFCS will _not_ perform the correct de-orbit burn by itself. The user has to align planes accordingly (or wait untill the orbit passes approx. over the landing site). Then by pressing the SEL button in the upper part (pre-burn), AutoFCS will control the shuttle attitude and perform the burn at the selected distance from the landing site (by default 8.06Mm).2. After the burn, while the shuttle is coasting to the EI, the user has to press SEL in the lower part of AutoFCS (post-burn). AutoFCS will then control the attitude of the shuttle for EI (by default AOA 40\u00b0, bank 0\u00b0).3. Following this procedure, AutoFCS will land the shuttle approx. on the runway. If I want to follow real-world landing, how\/when do I disable AutoFCS?Thanks again for your help.:)see you!",
        "thread_id": 13120
    },
    {
        "@timestamp": "2023-09-14T07:13:57.64584448Z",
        "author": "SiameseCat",
        "date": "2008-07-17T03:38:21+0100",
        "id": "53e8de3494823fdf948295b3271e6ea6",
        "post_id": "post-71104",
        "text": "Does anyone know how much the MPM mesh should be offset from the 0,0,0 position?",
        "thread_id": 1766
    },
    {
        "@timestamp": "2023-09-14T07:12:49.811404032Z",
        "author": "Shadow Addict",
        "date": "2010-02-18T03:00:12+0000",
        "id": "88df88133e4bf9798a847f1173ab06d1",
        "post_id": "post-206832",
        "text": "Why do they keep the station rotating throughout the docking? Wouldn't it be easier to just kill the rotation throughout the whole docking?",
        "thread_id": 13122
    },
    {
        "@timestamp": "2023-09-14T07:13:55.570843904Z",
        "author": "OrbitHangar",
        "date": "2010-11-11T20:27:24+0000",
        "id": "45732fae9bfabd1a7382a64dbbe5d713",
        "post_id": "post-271518",
        "text": "Author:ignorethisbarrelThis is a terraformed version of Saturn's moon Enceladus. It includes a terraformed texture, altered config parameters, specular land mask texture, and a cloud texture.Due Enceladus' surface gravity being so low, terraformed Enceladus is a very interesting place to practice atmospheric flight.DOWNLOAD",
        "thread_id": 17486
    },
    {
        "@timestamp": "2023-09-14T07:12:50.067092992Z",
        "author": "TSPenguin",
        "date": "2010-02-18T15:02:13+0000",
        "id": "8ae2d38f19089cd4faf2ce5ae576f9e7",
        "post_id": "post-207027",
        "text": "Urwumpe said:I thought you buy the Jessica Biel aerobic video for that...\n\nI doubt it can beatPowder Blue.",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:55.316144384Z",
        "author": "tblaxland",
        "date": "2010-11-12T01:56:14+0000",
        "id": "b6f3256a33528799ef3467f2c6f9de2b",
        "post_id": "post-271103",
        "text": "Staff note: Off-topic posts regarding AFCS moved to more suitable thread -AutoFCS in orbiter 2010P1,100830",
        "thread_id": 17445
    },
    {
        "@timestamp": "2023-09-14T07:13:55.427962624Z",
        "author": "wehaveaproblem",
        "date": "2013-01-03T15:50:07+0000",
        "id": "28b03b634983687567a0200cdad06d17",
        "post_id": "post-271271",
        "text": "If it turns out to be nothing more than a black hole's farts, it still looks awesome. I love being able to see all the invisible forces in the universe through picture filters and whatnot.So what are these bubbles suspected to be made of? How much mass might they be adding to the gallaxy...?",
        "thread_id": 17458
    },
    {
        "@timestamp": "2023-09-14T07:12:50.470088448Z",
        "author": "Orbinaut Pete",
        "date": "2010-02-20T02:13:30+0000",
        "id": "12fc4c7d769d719b9b68c38fd31de7c1",
        "post_id": "post-207246",
        "text": "David413 said:I can get the window 7 cover open, but I can't seem to close it. Anybody else having this problem? If I replace the new Cupola.ini with the previous version, then the window cover will open and close.\n\nYes, I experience this too.",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:13:55.389641216Z",
        "author": "FordPrefect",
        "date": "2010-11-10T07:32:35+0000",
        "id": "f584ae66a652758518f7f93b5fb3a5ca",
        "post_id": "post-271169",
        "text": "Right. So if this actually was a missile climbing steeply into the sky, then please explain why the trail is lit by the same red sunset color from \"bottom to the top\"? Even if it only climbed a few thousand meters, you would see a change in the color pattern, as it would rise into (continously) changing light scattering levels.",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:55.586733056Z",
        "author": "DaveS",
        "date": "2008-06-02T22:37:51+0100",
        "id": "8aa99602d9d8c743a157d4d2069fe8b9",
        "post_id": "post-70904",
        "text": "Urwumpe said:Looks more like the same stuff they use in furnaces. Is really robust, but requires repairs every few years of full operation. The stones are not even reinforced with steel rods, like they do in mining.BTW:\n\nPad A got a long and extensive overhaul after STS-107. Just compare the the Pad A FSS\/RSS state for the STS-117 launch and the Pad A state for the STS-107 launch.The FSS\/RSS got quite a makeover while Pad B supported launches between 2005 and 2007.",
        "thread_id": 1749
    },
    {
        "@timestamp": "2023-09-14T07:13:55.497444096Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-11T08:57:47+0000",
        "id": "a629343ca196d59fbd5de03f242e81b1",
        "post_id": "post-271405",
        "text": "Anim8or eludes me. :idk:I just use Blender.Although this might be helpful seeing as how I rely on Anim8or for reconverting 3DS files.",
        "thread_id": 17471
    },
    {
        "@timestamp": "2023-09-14T07:12:50.590873856Z",
        "author": "RisingFury",
        "date": "2010-06-04T20:58:47+0100",
        "id": "4c6c9509cbd37b553f00576d9b25ca92",
        "post_id": "post-207639",
        "text": "Woohoo!!!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.470707968Z",
        "author": "Spacethingy",
        "date": "2014-11-11T10:53:44+0000",
        "id": "5705b38d1b0f78c5b7d50f27e3734211",
        "post_id": "post-271345",
        "text": "Wow. A protoplanetary disk taken from the Atacama Large Millimeter\/submillimeter Array (ALMA). The stuff we can do from ground based telescopes is now quite astonishing.",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:55.472541952Z",
        "author": "kamaz",
        "date": "2015-08-15T10:35:53+0100",
        "id": "7540ff8ef114e2696e893c33d148aee1",
        "post_id": "post-271356",
        "text": "If M31 was brighter:",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:50.591576832Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-04T22:33:49+0100",
        "id": "ecc2e4d85dda5f9545049d7344ef720e",
        "post_id": "post-207645",
        "text": "Some launch photos from theKSC MOCOP Twitter account.Hi-res version.Hi-res version not available.Hi-res version.Hi-res version.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.592921856Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-11T23:59:34+0000",
        "id": "079fc7aed263a32107a60b0c52feafb0",
        "post_id": "post-271550",
        "text": "Hmm... can't wait for that dynamic VC for the XR2 >:D",
        "thread_id": 17491
    },
    {
        "@timestamp": "2023-09-14T07:13:55.607789824Z",
        "author": "orb",
        "date": "2010-11-12T18:04:27+0000",
        "id": "6d985aa105c10073edd1f3e1e11c9bce",
        "post_id": "post-271601",
        "text": "ncc1701d said:It is possible i am still using old one. I dont have a version number in the \"about\" area. I dont see a new one in orbiter 2010 folders. Where is the latest one?\n\nThere is no new one. It wasn't updated to be used with level 10 and higher, so it was removed from the Orbiter 2006 and later distributions.ncc1701d said:As far as pltex goes. Do i just run say level 14 processing for a limited long lat max and min values and when its done by default all the other tiles that make up the world become 9 ,10 11,12,13s?I am not using any masks.\n\nNo. You create a limited long and lat range of level 14, only for that region textures are created, and then you need to merge it with the whole world's lower level textures to make all included there - there is an option to merge textures in pltex.",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:12:50.609639936Z",
        "author": "Star Voyager",
        "date": "2010-03-05T22:32:37+0000",
        "id": "48f9a5c1618b5605560b7e31256b54c6",
        "post_id": "post-207414",
        "text": "Falcon 9 could test fire her engines this weekend. The launch is still set for late this month, but has the stong potential to move into April:http:\/\/spaceflightnow.com\/falcon9\/001\/status.html",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.536735744Z",
        "author": "tblaxland",
        "date": "2010-11-11T15:14:29+0000",
        "id": "281760c207808243a4ecfca058e34052",
        "post_id": "post-271468",
        "text": "Well spotted.In the American South-West, it is the Apaches that bring out the bad weather...http:\/\/www.ehow.com\/about_4567649_indian-rain-dance.html",
        "thread_id": 17480
    },
    {
        "@timestamp": "2023-09-14T07:13:55.671067136Z",
        "author": "I00I",
        "date": "2014-10-27T12:59:13+0000",
        "id": "8e320dbe9c72cb7bd357319506efc0af",
        "post_id": "post-271753",
        "text": "I noticed maritus base cfg is missing and was wondering is it still good to go?:hmm:\u201cMystery creates wonder and wonder is the basis of man's desire to understand.\u201d:cheers:",
        "thread_id": 17504
    },
    {
        "@timestamp": "2023-09-14T07:12:50.003555328Z",
        "author": "Ghostrider",
        "date": "2010-02-18T07:00:19+0000",
        "id": "3b6db98fc3f0b69c437e77dcf7badba8",
        "post_id": "post-206978",
        "text": "jinglesassy said:well thats a much better use for the billions of funding then landing on the moon obama :lol:\n\nLanding Obama and the whole of Congress on the Moon would be worth the price. Only if they leave them there, of course.",
        "thread_id": 13133
    },
    {
        "@timestamp": "2023-09-14T07:13:55.391885824Z",
        "author": "Wishbone",
        "date": "2010-11-11T17:47:42+0000",
        "id": "4d1f37f3b403ef046201df81e8de80a0",
        "post_id": "post-271195",
        "text": "Must admit, being civilizationally-challenged, that I don't quite get the reference... (hope it's a movie I have yet to see)",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:54.804008704Z",
        "author": "jambooger",
        "date": "2010-11-08T04:56:59+0000",
        "id": "e28a1439a3e57a9d1cd49c928fbb46e4",
        "post_id": "post-270968",
        "text": "icamefromouterspace said:Is there any reason why this might be a bad idea?\n\nHe wont understand the concept of learning, \"Teach a man to fish\" but it should work fine.",
        "thread_id": 17429
    },
    {
        "@timestamp": "2023-09-14T07:12:50.471667456Z",
        "author": "Donamy",
        "date": "2012-09-01T02:53:19+0100",
        "id": "962769c8256b1d7dffc37a3d4454f04c",
        "post_id": "post-207260",
        "text": "Go ahead !!",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:13:55.427574016Z",
        "author": "orb",
        "date": "2012-05-08T21:27:44+0100",
        "id": "d9354a18740efa94c6aefc9ebdc4c6dc",
        "post_id": "post-271266",
        "text": "Discovery News:Milky Way's Gamma Ray Bubbles Shaped by Dark Matter?:Dark matter, the elusive stuff that makes up a substantial portion of all the mass in the universe, is largely a mystery to astronomers. They've tried finding it and creating it, but so far no conclusive proof as to what exactly it is though most theories state that we interact with it through gravity.But Christoph Weniger, of the Max Planck Institute for Physics in Munich,has a different theoryto explain new possible evidence for dark matter. By carrying out statistical analysis of three and a half years worth of publicly available data from NASA\u2019s Fermi Space Telescope, he's found a gamma ray line across the sky that he says is a clear signature of dark matter.Astrophysicists generally think that supermassive black holes, like the one at the center of the Milky Way, release jets that interact with surrounding dark matter. This interaction is thought to be the source of high-energy gamma rays that satellites like Fermi can detect. What satellites can see are the photons produced when these jets interact with dark matter.Weniger looked for signs of such an interaction in about three and a half years worth of gamma-ray observations carried out by the Fermi satellite's Large Area Telescope (LAT).To increase his chances of success he only considered data from those regions of the Milky Way that should generate the highest ratios of dark-matter photons to photons from background sources. He was looking specifically for a peak in energy, a sign that a photon was produced by the collision between and annihilation of two particles; the photon left over should have the same mass as one dark matter particle. This energy would theoretically appear as a very narrow peak, a line in gamma-ray spectra, distinct from the broad energy distribution seen across the visible universe.That\u2019s just what he found -- a line in the gamma ray spectrum.But he\u2019s quick to admit it\u2019s a provisional result. His data points come from about 50 photons and he\u2019ll need a lot more to prove conclusively that his line is related to dark matter. It\u2019s possible the line he observed is from a known, though no less mysterious, astronomical phenomenon:the pair of enormous gamma-ray-emitting bubblesextending outwards from the plane of the Milky Way.In December 2010, scientists working with the Fermi Space Telescope found two giant lobes extending from the black hole at the center of our galaxy.Twenty-five thousand light years high, each bubble spans more than half of the visible sky reaching from the constellation Virgo to the constellation Grus and may be relatively young at just a million or so years old.The bubbles are a recent find, normally masked by the fog of gamma rays that appears throughout the sky that is a result of particles moving near the speed of light interacting with light and interstellar gas in the Milky Way. Scientists only found the bubbles by manipulating the data from the LAT to draw out the striking feature.The manipulated images show the bubbles have well defined edges, suggesting they were formed as a result of a large and relatively rapid energy release -- the source of which is still unknown. Interestingly, the energy cutoff of the bubbles corresponds to the gamma ray line Weniger found, the one he\u2019s associating with a dark matter signature.It\u2019s possible the bubbles and the line have the same origin. Or, dark matter might be the cause of the bubbles' defined endpoint.Whether or not the two observations turn out to be linked -- which of course hinges on conclusive proof of Weniger\u2019s gamma ray line -- both are very cool and part of the fascinating and mystery nature of our corner of the universe.{...}\n\n",
        "thread_id": 17458
    },
    {
        "@timestamp": "2023-09-14T07:13:55.42895744Z",
        "author": "orb",
        "date": "2017-03-11T17:45:57+0000",
        "id": "b33572e30a90b184435ee953d797e0d0",
        "post_id": "post-271279",
        "text": "Astronomy Now:Hubble dates black hole\u2019s last big meal:\u200bThis illustration shows the light of several distant quasars piercing the northern half of the Fermi Bubbles, an outflow of gas expelled by our Milky Way galaxy\u2019s hefty black hole. The Hubble Space Telescope probed the quasars\u2019 light for information on the speed of the gas and whether the gas is moving toward or away from Earth. Based on the material\u2019s speed, the research team estimated that the bubbles formed from an energetic event between 6 million and 9 million years ago. The inset diagram at bottom left shows the measurement of gas moving toward and away from Earth, indicating the material is traveling at a high velocity. Hubble also observed light from quasars that passed outside the northern bubble. The box at upper right reveals that the gas in one such quasar\u2019s light path is not moving toward or away from Earth. This gas is in the disk of the Milky Way and does not share the same characteristics as the material probed inside the bubble. Credit: NASA, ESA, and Z. Levy (STScI){...}\n\n",
        "thread_id": 17458
    },
    {
        "@timestamp": "2023-09-14T07:13:55.434861568Z",
        "author": "ncc1701d",
        "date": "2010-11-10T01:43:24+0000",
        "id": "7745c38101360d1305386fc8bcab0ec9",
        "post_id": "post-271280",
        "text": "is someone out their using the joystick specifically called:\"Thrustmaster T Flight Hotas X\" with orbitor 2010 and can you tell me your experiences with it? Programability etc. Number of Axis etc.Debating about getting a joystick for use in orbiter only and this one was cheep. I dont know anything about joysticks. thanks",
        "thread_id": 17459
    },
    {
        "@timestamp": "2023-09-14T07:12:50.66351616Z",
        "author": "Dambuster",
        "date": "2010-06-01T21:26:28+0100",
        "id": "a647821044c1bc8c97c8f1b4edf8bb2f",
        "post_id": "post-207519",
        "text": "What's with all the conspiracy theories suddenly?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:49.995217152Z",
        "author": "sunshine135",
        "date": "2010-02-19T02:59:44+0000",
        "id": "9eac37239ad1251552e8558e6709e944",
        "post_id": "post-206952",
        "text": "tori said:Could you clarify that please?\n\nMia Culpa. I agree. On further review this statement was not accurate. There are a lot of great composites that a DG type craft could be built out of that would make it light, flexible, and able to withstand very hot temperatures.The engines and the fuel are still a big issue, and I do not hold out much hope for fusion reactions anytime soon that could produce the type of energy like the DG would need. in a \"compact\" fuel cell especially. Something much larger- maybe, and a better chance with a carrier-style craft.Then again- ask me 20 years ago if I thought I would be blogging on a home computer over this thing called the Internet. Anything is possible.:cheers:",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:55.474569472Z",
        "author": "Matias Saibene",
        "date": "2020-10-24T20:01:50+0100",
        "id": "c02ee62ec993b370994feba4c91aa42f",
        "post_id": "post-572862",
        "text": "A cone-shaped solar flare?Helioviewer video:http:\/\/www.mediafire.com\/file\/fj7wj...4_08_2020_10_24_01_54_07_LASCO_C3-hq.mp4\/file",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:55.473062656Z",
        "author": "Soheil_Esy",
        "date": "2015-11-03T13:23:33+0000",
        "id": "26c5a0676e39d505cac7c654bc5e8276",
        "post_id": "post-271360",
        "text": "LightglassReplaces older type sandglasses:lol:https:\/\/www.reddit.com\/r\/space\/comments\/3r7f70\/just_a_reminder_how_slow_the_speed_of_light_is\/",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:50.065107968Z",
        "author": "tl8",
        "date": "2010-02-18T09:32:07+0000",
        "id": "a4302502899d6395553186989e2b234b",
        "post_id": "post-207017",
        "text": "Never seen that movie, I only replied with what I know:p",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:55.503474688Z",
        "author": "markl316",
        "date": "2010-11-10T20:30:38+0000",
        "id": "f4784b294a0dca3859e23822abe0f14d",
        "post_id": "post-271408",
        "text": "Hi all.I feel like this would be pretty easy to code...if a vessel touches down at faster than a certain speed, a puff of tire smoke appears. Since I know no C++ whatsoever, does anybody think they'd be able to do it?",
        "thread_id": 17472
    },
    {
        "@timestamp": "2023-09-14T07:13:55.48131584Z",
        "author": "Grover",
        "date": "2010-11-10T18:35:26+0000",
        "id": "a1545a2c6eb6d5f2362ade61ff262b55",
        "post_id": "post-271374",
        "text": "ok, i thought this would be easy, because unlike transx, it automatcally sets up about half the burn data, but it seems i have no idea about the other half.i just managed to get from Earth-Moon, but i was in for a shock shen i realised that i hadnt planned an offset, so i did a last minute (or realistically, a last hour) save and got into a nice stable orbit using the IMFD orbit circularisation program.but now, im struggling with anything more than that. i had to use transx to get back from the moon, and i cant get to my ultimate target (Jupiter-Europa) at all.on my last attempt, i JUST managed to set up a plan which EVENTUALLY got me to a jupiter-orbit (or whatever its astro-term is), but i couldnt use it to set up a burn that took me to Europa, even after removing the offset (if it mattered, i was in a much higher orbit, about 2R)what i need is a good tutorial, ive done ALOT of research, which allowed me to just about get to jupiter, but its not enough to get me on the surface.the alternative to a tutorial is a VERY DETAILED step-by step guide, which would explain each and every step in enough detail that ill be able to use the MFD in other scenarios, like venus-mars for example.any help will be appreciated!-=Grover=-P.S:hailprobe:(nice new smiley? or have i only just realised its there?)",
        "thread_id": 17469
    },
    {
        "@timestamp": "2023-09-14T07:13:54.804814336Z",
        "author": "icamefromouterspace",
        "date": "2010-11-08T20:03:59+0000",
        "id": "4afafb638460e51d6ab7000bcd575ed3",
        "post_id": "post-270972",
        "text": "thanks for the responses.What I ended up doing was running a fresh installation first so that it could run it's first run diagnostic thing to check for visual c++ and stuff. Then I just deleted it and copied in my flash drive versionjambooger said:He wont understand the concept of learning, \"Teach a man to fish\" but it should work fine.\n\nIgnoreThisBarrel said:If I were you I wouldn't (just a personal preference, since I literally mean \"If I were you\"). I always think it's best to start using a program with no addons, and then start adding more of them as you get tired of the default stuff.\n\nGood points, and if he wants to do a fresh install he can. I really just wanted to show him some basics and stuff and I wanted to use my version of orbiter. One thing about orbiter is that it has a real steep learning curve and I wish there was someone to show me all of the basic controls and things.",
        "thread_id": 17429
    },
    {
        "@timestamp": "2023-09-14T07:12:50.583196928Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-04T18:33:04+0100",
        "id": "e6d234e226d4decab46023401e2b1df8",
        "post_id": "post-207584",
        "text": "Aww, so close, but yet so far! Awaiting word whether we'll have another attempt today, or whether we'll have to wait until tomorrow.I really wouldn\u2019t like to be the first guy to approach that thing \u2013 \"never return to a lit firework\"! :lol:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.260719104Z",
        "author": "stevcast",
        "date": "2010-11-09T17:21:24+0000",
        "id": "df4a7a7ceb9dcfbaec60861899317029",
        "post_id": "post-271080",
        "text": "JonnyBGoode said:I'm failing to see what exactly these new backgrounds are for. Do they make you look like you're in another galaxy?\n\nMy son and I made these for the \"fun\" of it. I think that the best way to use these would be in conjunction with another solar system, to give an \"other worldly\" appearence, but you can use them just for something different in Orbiter.:thumbup:Stevcast",
        "thread_id": 17441
    },
    {
        "@timestamp": "2023-09-14T07:13:55.462460928Z",
        "author": "DaveS",
        "date": "2010-12-05T10:35:36+0000",
        "id": "bb23a5ea2d3c5427814186f7e4914553",
        "post_id": "post-271309",
        "text": "JonnyBGoode said:Possibly a stupid question...Back when I beta-tested add-ons for Orbiter 2006 (as MrBatman), I remember testing a few craft and people were starting to add contrail features to some planes when they reached a certain altitude. Thus far in 2010 P1 I haven't seen any craft emit contrails. Are there any yet?\n\nThe reason why they were removed is because the contrails keep falling down",
        "thread_id": 17465
    },
    {
        "@timestamp": "2023-09-14T07:13:55.468607488Z",
        "author": "tblaxland",
        "date": "2010-12-13T00:24:30+0000",
        "id": "1d0029a4c27c07c682701ba99216349f",
        "post_id": "post-271326",
        "text": "This struck me as amazing:http:\/\/antwrp.gsfc.nasa.gov\/apod\/ap101210.htmlThis is not an astropicture, but it appeared on APOD and is also amazing:http:\/\/antwrp.gsfc.nasa.gov\/apod\/ap101130.html",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:50.614312704Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-21T20:04:31+0000",
        "id": "719aeffc64c3b978ba251a60f9a5b41c",
        "post_id": "post-207448",
        "text": "RisingFury said:Send them an eMail! :thumbup:\n\n\"Dear Mr. Musk,I am writing to request a change to the April 12th launch date of your Falcon 9 rocket, as I will be away on that date and will be unable to view the launch.I would be grateful if you would change the launch date to one that is more convenient for me (sometime around early May will be ideal).Thank you in advance,An anonymous spaceflight observer.\":rofl: :rofl: :rofl:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:54.90550144Z",
        "author": "LTPug",
        "date": "2010-11-09T02:49:24+0000",
        "id": "2d2b269fd38c92bc75fea619bd846e59",
        "post_id": "post-270984",
        "text": "Oh Wow, you cant use the logitech pedals with others joysticks, that sucks. I would figure you could. Well I also just bought my new Graphics card the 480 GTX, do you think that might help, because the 295GTX is a dual GPU not sure if that affects anything negatively at all, I know it affects Age Of Conan in a bad way, so not sure if it would affect the EXTMFD in a negative manner as well. I wish I could get this figured out to run smoothly , but you know I really can't complain I can still play Orbitor 2010 just fine, and hey, at least I can walk again. So really I can't complain. It is after all in the end, just a want and not a need. Oh and I didn't think about this until just now, I can use the pedals as my legs work again. This is so going to be awesome, you know how much I walk now, and dance with my wife. Life has changed for me, and it is good.:cheers:",
        "thread_id": 17431
    },
    {
        "@timestamp": "2023-09-14T07:13:55.62550528Z",
        "author": "Artlav",
        "date": "2010-11-12T13:06:09+0000",
        "id": "e327a2cdffe95721e778db7740cedd7d",
        "post_id": "post-271664",
        "text": "If you're sure it happens in texgen library, your best bet would be to send me your release build and reproduction instructions.-Is it related in some way to GPU generation being on or off?-Are you sure you NULL the gen.intern before first use?-Are you sure you don't send illegal values for atmospheric\/composition\/world types (i.e. are you sure you initialized all fields of the struct)?-Are you sure you don't actually try to make a planet smaller than 1 km in radius?Debug version tend to have different values in uninitialized variables than the release one, and lost pointers also point somewhere else, so such bugs can show up easily in one but not in the other.",
        "thread_id": 17497
    },
    {
        "@timestamp": "2023-09-14T07:12:50.66147968Z",
        "author": "CigDriver",
        "date": "2010-05-27T02:11:40+0100",
        "id": "013b323204068b4e5192d721fcde60ac",
        "post_id": "post-207504",
        "text": "My guess is the Air force doesn't want to get stuck using the Falcon 9, they want their own boosters.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.30491264Z",
        "author": "JonnyBGoode",
        "date": "2010-11-10T01:05:20+0000",
        "id": "b3be2b82a575d7a274d9464c515b167a",
        "post_id": "post-271088",
        "text": "I had a problem similar to that once, turned out to be a corrupt kernel32.dll, iirc.",
        "thread_id": 17443
    },
    {
        "@timestamp": "2023-09-14T07:13:55.305028096Z",
        "author": "FuzzyLogic",
        "date": "2010-11-10T01:16:42+0000",
        "id": "516ca0e49608f1e0e78b44577a52f294",
        "post_id": "post-271089",
        "text": "Thanks! :tiphat:Now I think of it, what if I copied kernel32.dll from the WinXP CD?.I can't get enough time\/patience to go through an OS reinstall. Those pesky hardware controllers, software licenses... ugh... :uhh:",
        "thread_id": 17443
    },
    {
        "@timestamp": "2023-09-14T07:12:49.71800064Z",
        "author": "Space-viking",
        "date": "2010-04-28T10:53:23+0100",
        "id": "a8b42329f1478e13ccb35fc979738b23",
        "post_id": "post-206775",
        "text": ":hail::probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:55.527979264Z",
        "author": "SiberianTiger",
        "date": "2010-11-11T11:15:31+0000",
        "id": "50bee596dc01c9069b9517a37ccd9512",
        "post_id": "post-271466",
        "text": "http:\/\/uk.eurosport.yahoo.com\/11112010\/23\/marussia-ups-stake-virgin.htmlMarussia ups stake in VirginThu, 11 Nov 11:00:59 2010Virgin Racingclaims to have secured its long-term F1 future with a deal that sees 2010 sponsorMarussia Motorstaking a significant shareholding in the team.As a result of the buy-in, the team will be known as Marussia Virgin Racing from the start of next season, as the Russian automotive operation builds on a relationship with Virgin that began at the start of its F1 adventure in 2009. The then nascent sportscar brand dipped its tow in the F1 waters last season, but became a partner of the Virgin programme when it was confirmed as a new addition to the grid late last year.\u201cThis is definitely a good news story for Virgin Racing and for F1,\u201d said Virgin Racing CEO Graeme Lowdon, \u201cMarussia Motors has been a much-valued team partner throughout the 2010 season and we are delighted to introduce them formally as the significant shareholder in Virgin Racing and a major force in the team\u2019s future. This announcement cements our place on the F1 grid and is testimony to the hard work and dedication of every single member of our team.\u201dFor Moscow-based Marussia Motors, the shareholding reflects the sportscar manufacturer\u2019s ambitious plans to position itself firmly on the worldwide radar. The aim, according to founder - and former racer -Nikolay Fomenko, is to use Marussia Virgin Racing as a powerful international marketing platform.\u201cThis is the realisation of a dream for Marussia Motors,\u201d he admitted, \u201cWhile manufacturing, launching and marketing the Marussia B1, B2 and other concepts in Europe, we will have a F1 team to promote these activities and demonstrate to the world that a new car manufacturer has arrived from Russia with truly international ambitions.\u201dThe investment by Marussia Motors, alongside strategic investor LDC, should enable the team to plan more ambitiously for the longer term. After recently being included among Bernie Ecclestone's 'cripples' at the back of the field, the Dinnington team will hope to move up the order in 2011, even though, unlike fellow newcomersLotusand HRT, it has not announced a tie-up with an established manufacturer. Instead, the team will press ahead with a second car from Nick Wirth's CFD technology.Crucially, too, there will be no significant change to the team\u2019s organisational structure as it prepares for its second season, and team principal John Booth, who has overseen the team\u2019s development throughout 2010, is confident that the investment from Marussia gives the team the stability and focus to strengthen its position.\u201cI am extremely proud of what we have achieved with Virgin Racing in what is really only 16 months since the team was founded,\" he noted, \"I am delighted that the significant efforts of the team have been recognised and have attracted the commitment of Marussia Motors, which will enable us to move forward and deliver against our five year target for success.\u201d\u201cOur first year in F1 was always going to be tough - even more so as we were launching in the midst of a worldwide recession,\" Virgin brand founderSir Richard Bransonadded, \"Virgin is delighted to have secured a partner which shares our vision and spirit for challenging the establishment and we look forward to working together to move the team up the grid.\u201dMarussia is also familiar to Virgin engine supplier Cosworth, which has developed powertrain systems for its range of road cars, including the B1 and B2 sportscars which made their debuts at the Frankfurt Motor Show last year. Deliveries of the Cosworth-developed V6 turbo Marussia B1 engine and six-speed paddleshift automatic transmission commenced this autumn with production at Marussia\u2019s Moscow factory coordinated closely with Cosworth.\u201cMarussia has proven to be an excellent automotive client for Cosworth, and it is a significant step for them to have opted to invest in Virgin Racing and further develop their relationship with us,\" Cosworth's Mark Gallagher commented, \"We have already been working closely with Marussia over the last twelve months and are fully engaged in assisting them with their ambitions to become the first upmarket, global Russian automotive company.\"Following the news that an F1 race will be held for the first time in Russia in 2014, Marussia\u2019s important announcement concerning Virgin Racing further illustrates the impact the sport is beginning to make across Russia, and is therefore a welcome development.\u201dAs Gallagher points out, the Marussia deal ensures that there will be a significant Russian presence in the paddock during the build-up to the inauguralRussian Grand Prix, scheduled to be staged in the Black Sea resort city of Sochi in 2014. It also raises the question, however, of next year's driver line-up at Virgin. With Lucas di Grassi already understood to be under threat from Belgium's Jerome d'Ambrosio, andTimo Glockcontinually being linked to a move elsewhere - despite having a contract - it opens the possibility of a Russian driver being drafted into the team for 2011.The most obvious move could be to swap Glock forVitaly Petrov, as the German has been mentioned in connection to a seat atRenault, although Aleshin is looking to step up to F1 after claiming the World Series by Renault crown this season and has been rumoured as a candidate, either as race or test driver, for several midfield teams next season.Prior to the Marussia announcement in Abu Dhabi, Virgin revealed that it had struck a new long-term partnership with international direct selling brand QNet, which will begin from this weekend's season finale at Yas Marina.QNet logos will feature on the sidepods of both VR-01s, as well as Glock and di Grassi\u2019s racewear. The company previously backed the Meritus GP2 Asia Series team, as well as others in both FBMW Asia and the regional Renault V6 series.\n\n",
        "thread_id": 17479
    },
    {
        "@timestamp": "2023-09-14T07:13:55.391683584Z",
        "author": "Wishbone",
        "date": "2010-11-11T17:34:06+0000",
        "id": "fc77dae4551a5449053c5b87c080092b",
        "post_id": "post-271193",
        "text": "Or it could be something else being masked as a contrail and timed to coincide with a cargo flight... While most conspiracy theories are empty egg-shells, there still are (and will be) conspiracies around. Does anybody here remember a certain RC-135 flying over Kamchatka?",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:50.355913984Z",
        "author": "TSPenguin",
        "date": "2010-02-21T09:52:00+0000",
        "id": "3f0f754f574b6b427c54c2273ef0c0db",
        "post_id": "post-207149",
        "text": "Make sure you do not have your MIDI output muted.",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:12:50.437007872Z",
        "author": "razgriz31m",
        "date": "2008-06-03T06:14:59+0100",
        "id": "93e5a267337d2b43c313c2b863ef3e18",
        "post_id": "post-64415",
        "text": "when i pushed all the throttles back and pull the nose up w\/o his permission he punched me!.lol",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:13:55.400621824Z",
        "author": "Woo482",
        "date": "2010-11-09T20:10:55+0000",
        "id": "03fe40a0bd70524d75edbdcd6264c725",
        "post_id": "post-271199",
        "text": "You can find older versions of Orbiter onthispage :thumbup:",
        "thread_id": 17451
    },
    {
        "@timestamp": "2023-09-14T07:13:55.593983488Z",
        "author": "Pyromaniac605",
        "date": "2010-11-14T10:48:14+0000",
        "id": "e74e44fa7b08a3db3a192c585375fe1d",
        "post_id": "post-271558",
        "text": "Keatah said:http:\/\/www.i-am-bored.com\/bored_link.cfm?link_id=9644\n\nIf the XR2's red button doesthatI'm afraid I'll have to ditch the XR2 into the Sun!Darren",
        "thread_id": 17491
    },
    {
        "@timestamp": "2023-09-14T07:12:50.456386048Z",
        "author": "Woo482",
        "date": "2010-02-21T18:13:53+0000",
        "id": "3c7c2915885228dc5185ca7cf21247a3",
        "post_id": "post-207232",
        "text": "well I'm planning on doing one flight every week or so, but if you can only do it on a weekend I'll delay it until then :thumbup:",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:54.96731264Z",
        "author": "SiberianTiger",
        "date": "2010-11-08T17:55:00+0000",
        "id": "4352198027d9f795eb4c299965422859",
        "post_id": "post-270992",
        "text": "Wishbone said:Will you do both civilian and non-civilian versions?\n\nSince when do we have underground launch silos in Orbiter? :blink:",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:55.618868224Z",
        "author": "Pilot7893",
        "date": "2010-11-13T22:45:00+0000",
        "id": "f2092a6bb93644b34f74d8089d83659e",
        "post_id": "post-271646",
        "text": "IgnoreThisBarrel said:Infinity Universe, once it comes out...\n\nThis game just looks too good to be true. I'd expect it to be a game played by the Gods.",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:55.677775104Z",
        "author": "Linguofreak",
        "date": "2010-11-13T21:02:47+0000",
        "id": "5c7bef9f097ad80be2b95393ae8e1ecb",
        "post_id": "post-271759",
        "text": "A stand up EVA is one in which an astronaut does a comedy routine.'Nuff said.:p",
        "thread_id": 17505
    },
    {
        "@timestamp": "2023-09-14T07:13:55.390881024Z",
        "author": "SiberianTiger",
        "date": "2010-11-10T21:13:02+0000",
        "id": "e975bba6f2d1c6fcea2b6836d1e17cb9",
        "post_id": "post-271184",
        "text": "No, it was a fire-and-forget missile. US Navy fired it and forgot about it. :lol:",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:50.470313216Z",
        "author": "David413",
        "date": "2010-02-20T03:14:40+0000",
        "id": "d2780e48220bff0f8f2c31aafd34d8f9",
        "post_id": "post-207248",
        "text": "Donamy said:You have to press cntrl+lshift keypad7 to close it. I did it this way to be able to stop window 7 at the 90 deg position.\n\nOkay, I didn't review the new ini file close enough I guess. Thanks Don.Dave",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:12:50.565287168Z",
        "author": "Vash",
        "date": "2008-05-11T01:51:38+0100",
        "id": "62ca81fe8a669202540eeeef664a80d6",
        "post_id": "post-64436",
        "text": "If it helps you feel any better, it's not loading on my end either.:pSomething is seriously wrong with Apache. It keeps hanging or not responding for some reason. Everything else on the server runs fine though. It's really very odd.Anyone happen to have any clue what could cause Apache to simply start timing out requests like that?",
        "thread_id": 1318
    },
    {
        "@timestamp": "2023-09-14T07:13:55.387549184Z",
        "author": "Urwumpe",
        "date": "2010-11-09T21:57:49+0000",
        "id": "7d7e9e8a7efd408365147556054dc5f3",
        "post_id": "post-271145",
        "text": "This was no contrail of a jetliner, this was 100% a solid propellant rocket. Jetliners don't make contrail at so low altitude, and get pretty slow when ascending that steep.This was also too big for being a small SAM, this was either a large ICBM or a small launch vehicle. Could be a ballistic missile heading towards Kwajalein.This is how a Trident launch looks like:And this a Minuteman:[ame=\"http:\/\/www.youtube.com\/watch?v=ChhYOO1s-nY\"]YouTube - Minuteman III Missile Launch - California to Kwajalein Atoll[\/ame]The size of a Minuteman III seems pretty fitting, but it is too far South for it.",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:55.490696192Z",
        "author": "hark",
        "date": "2010-11-10T18:41:58+0000",
        "id": "c15209fb012f97a97d9483ca4e6aaa09",
        "post_id": "post-271386",
        "text": "Hi folks, hark here.I started my amateur development hobby 4 years ago. Not long after finding Orbiter and enjoying it, I also found this really simple tutorial on how to make a flying saucer in Anim8or, and BOOM! I was hooked from that point!(Probably a good time now to thank the guy for his tute, it kinda changed my life, as I have put in thousands of hours into this hobby now, and enjoyed every minute of it. Thank you Harmsway, or eharm, or whatever he was called, for the effort of sharing some rudimental knowledge, keeping it simple, and causing my much-loved addiction to modeling my own stuff for orbiter, and subsequently Microsoft Flight Simulator.I graduated to developing my own futuristic stuff for Microsoft FS, and spent years getting good in Anim8or, then refining texturing and animating techniques in Gmax. (.3ds imports into gmax nicely, but triangulates the mesh, and sometimes some extra smoothing is required to minimize mottling.)Just recently, I had another look at Orbiter after being away from it for years.Grabbed the 2010 edition, and the first download I got was this incredible capitol ship by Jon Marcure, the Manifest, I believe it is called.This model blew me away, it looks astounding in Orbiter, and inspired me to fire up Anim8or and seriously start work on a large gunship.Anyway, nice to be here, I'll be begging you all for info momentarily in the main forum section. Burning questions!!!See you there...",
        "thread_id": 17470
    },
    {
        "@timestamp": "2023-09-14T07:13:55.546463232Z",
        "author": "astrosammy",
        "date": "2010-11-11T16:23:49+0000",
        "id": "e2ddafe8eed5ddd61f5d85524262f8d3",
        "post_id": "post-271479",
        "text": "The only thing I can monitor are the terrestial clouds. Stupid weather...But I'll take a look ASAP.",
        "thread_id": 17482
    },
    {
        "@timestamp": "2023-09-14T07:12:50.658971904Z",
        "author": "SiberianTiger",
        "date": "2010-05-21T09:37:23+0100",
        "id": "9be7f65353950278a13e30af3d48eb13",
        "post_id": "post-207488",
        "text": "IronRain said:all because of the air force?\n\nBecause Chris Bergin said so.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.553555456Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-11T19:46:58+0000",
        "id": "30fa1f3a5f7223b1af24994174f755f1",
        "post_id": "post-271489",
        "text": "jedidia said:Now this line would easily qualify for a star trek episode! :lol:\n\nP: Commander Data report.D: Captain, an interesting phenomenon has occurred. Apparently a programmer is trying to map subspace using a...P: What is it Data?D: Using an archaic piece of software from the 21st early century.P: Commander Troi are you getting anything?T: Sir, I'm sensing, green...I need to make a scenario for that:p",
        "thread_id": 17483
    },
    {
        "@timestamp": "2023-09-14T07:13:55.594100224Z",
        "author": "Grover",
        "date": "2010-11-14T11:12:37+0000",
        "id": "d9320810fc7bf1896c52353726112a25",
        "post_id": "post-271559",
        "text": "isnt it obvious? its either:a self destruct button (not creative, but still possible)a super translocator (the ultimate in space travel- teleportation)or it summons the entire alien fleet to kick your assnot sure which i prefer... wait, definitely number 3 ;P",
        "thread_id": 17491
    },
    {
        "@timestamp": "2023-09-14T07:12:50.661870336Z",
        "author": "AirSimming",
        "date": "2010-05-28T15:04:25+0100",
        "id": "83bf44f9248ac1b966fc16bf7009501e",
        "post_id": "post-207507",
        "text": "Hielor said:And, most importantly--this being a SpaceX rocket, do they evenneedthe termination system in the first place? Don't they usually terminate themselves?\n\nUnlike NASA, not even one time with seven people onboard...SpaceX is not less successful than NASA during its early days. They already launched a commercial satellite into orbit. And I think that's what the Air Force makes hold one's breath, especially now that even NASA and the Oval Office is going to bet on commercial space flight.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.560672512Z",
        "author": "computerex",
        "date": "2010-11-12T15:48:33+0000",
        "id": "6c40210334b25dcad762f8e9b3481ca4",
        "post_id": "post-271512",
        "text": "After trying it, it seems more convenient to me to simply hold down the middle mouse button whenever I want to make attitude adjustments using the mouse. I think a vote is in order..",
        "thread_id": 17484
    },
    {
        "@timestamp": "2023-09-14T07:13:55.616501248Z",
        "author": "SiberianTiger",
        "date": "2010-11-12T10:19:14+0000",
        "id": "d4921f65db1b6fc7ec56a7f0c9584e46",
        "post_id": "post-271624",
        "text": "What's a space game? Please be more specific.",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:55.617865472Z",
        "author": "jedidia",
        "date": "2010-11-12T16:02:34+0000",
        "id": "bb426bd819c2d55b9e170b0aa7e14a00",
        "post_id": "post-271636",
        "text": "- Transcendence\n\nI completely forgott about that, how could I! One of very few NetHack inspired games that manages to be completely different, still feel very similiar and keep the same level of adictivness as the original!",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:12:50.663074048Z",
        "author": "SiberianTiger",
        "date": "2010-06-01T19:09:19+0100",
        "id": "0b2233bfee057ff97d4a5c24935cac38",
        "post_id": "post-207515",
        "text": "I bet for July, 4th, because it's a good day for fireworks, but probably, missed for exactly one month.:p",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.62510336Z",
        "author": "Artlav",
        "date": "2010-11-12T12:13:37+0000",
        "id": "c74dc979f867f6d23411801df83bcb79",
        "post_id": "post-271661",
        "text": "Can you trace the crash in your code?That is, where is the last point it's been there.Does it happen on a specific OAPI call, or somewhere between callbacks?Other than that, no remote debugging possible, disassembly is only good when it's alive, not as a piece of text.",
        "thread_id": 17497
    },
    {
        "@timestamp": "2023-09-14T07:12:50.457260544Z",
        "author": "jinglesassy",
        "date": "2010-02-26T01:26:55+0000",
        "id": "a001b45a8be4721b0934efeba0f22454",
        "post_id": "post-207237",
        "text": "Any other missions i could do?",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:55.387329024Z",
        "author": "Brycesv1",
        "date": "2010-11-09T21:49:43+0000",
        "id": "ea1d0003a880e7167b13dc023a78df15",
        "post_id": "post-271143",
        "text": "simply furthering my loss of faith in human percieved intelligence",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:55.389054208Z",
        "author": "JonnyBGoode",
        "date": "2010-11-10T03:37:47+0000",
        "id": "520d91e48108ee96b6daef4df28fbce0",
        "post_id": "post-271163",
        "text": "FuzzyLogic said:I'm placing my bets on a mad scientist bent on world domination operating from a a)rogue submarine b)secret underwater base. For the sake of aesthetics, mostly :lol:\n\nDr. Steel has not been replying to my emails on the subject...",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:50.58225152Z",
        "author": "SiberianTiger",
        "date": "2010-06-04T18:27:13+0100",
        "id": "780eabf89622d030da1134e9672c228d",
        "post_id": "post-207576",
        "text": "T-1!!!!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:54.969536256Z",
        "author": "IronRain",
        "date": "2010-11-10T13:16:44+0000",
        "id": "e70739020d6f7d27b8b7a3042f8b85f1",
        "post_id": "post-271004",
        "text": "Fairings done. Now I will focus on some details. I guess I will be busy with that for a couple of days. I don't have much time though. I need to catch up with school since I'm already 3 weeks home after a surgery. And I need another small operation next week.. but I'll be back :ninja:Derk:cheers:",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:12:50.612783616Z",
        "author": "Star Voyager",
        "date": "2010-03-11T23:45:52+0000",
        "id": "e4a210e8893578e39dbcf23d940b26bb",
        "post_id": "post-207438",
        "text": "Also from Spaceflightnow, the launch is April 12 at 11:00 a.m. EST.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.304160512Z",
        "author": "JonnyBGoode",
        "date": "2010-11-09T02:57:21+0000",
        "id": "5cd830b6e8568606add469dd81156a2f",
        "post_id": "post-271082",
        "text": "Hopefully someone savvy in computers can help me. I have a new Dell Vostro laptop running Windows 7 professional. A little while ago, I had a weird system crash (screen went white and I had to reboot). After it came back up again, I couldn't get IE or Firefox to work, they'd CTD on startup. Chrome and Safari work fine and I'm able to get online, and I got Firefox to come back up in Safe Mode. I need to figure this problem out ASAP as I work online so it's critical to my job. If anyone's had any experience like this and solved it, please let me know ASAP. Thanks!---------- Post added at 06:57 PM ---------- Previous post was at 06:48 PM ----------Nevermind, fixed it!I read through a bunch of online forums and saw someone had a similar problem and they had AVG antivirus installed, and it was adding something that was conflicting with the two browsers. I have a different antivirus (CA) that does something similar. So since I started Firefox in safe mode, I disabled that toolbar and restarted, and it came up fine. Then I put IE in safe mode and did the same thing and it restarted fine also.",
        "thread_id": 17443
    },
    {
        "@timestamp": "2023-09-14T07:13:55.554036224Z",
        "author": "JMW",
        "date": "2010-11-11T20:58:50+0000",
        "id": "949744dbcf9ead902a43abf436b77296",
        "post_id": "post-271492",
        "text": "Thanks Wishbone - but that just flew over my head initially ! (not being qualified in such higher meta-physics :thumbup:)I'll look into it - but I may need your help !",
        "thread_id": 17483
    },
    {
        "@timestamp": "2023-09-14T07:12:50.669905152Z",
        "author": "AirSimming",
        "date": "2010-06-04T16:27:14+0100",
        "id": "e2f4e3b0cde4e4a365a3b9e79185a3c9",
        "post_id": "post-207554",
        "text": "orb said:Direct stream (to open in an external player):http:\/\/bglive-a.bitgravity.com\/spacex\/highquality\/native\n\nWhat is that? It requires 1GB to download? Since the connection is so damn slow, it takes more than an hour...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.321720064Z",
        "author": "garyw",
        "date": "2010-11-09T16:49:36+0000",
        "id": "995d263d00712eeeea17ee0a61e97679",
        "post_id": "post-271121",
        "text": "Plus it provides a nice troubleshooting route. \"Have you looked in orbiterdir\/addondocs\/addon name\/...pdf",
        "thread_id": 17447
    },
    {
        "@timestamp": "2023-09-14T07:13:54.971384064Z",
        "author": "Thorton",
        "date": "2010-12-26T08:58:19+0000",
        "id": "a0c11b8ec6532d6c39343683c9393ab5",
        "post_id": "post-271015",
        "text": "I dont see any pictures in post above.2nd stage have 2 engines - RD-0235 and RD-0236",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:12:49.89065472Z",
        "author": "Bj",
        "date": "2010-02-18T04:46:25+0000",
        "id": "b17844c01820094a4ea741127d2f2cef",
        "post_id": "post-206889",
        "text": "So, um what exactly is the purpose of setting up this server? Just for fun?",
        "thread_id": 13128
    },
    {
        "@timestamp": "2023-09-14T07:13:55.114667776Z",
        "author": "jgrillo2002",
        "date": "2010-11-08T19:37:28+0000",
        "id": "daec13abaae5495982f035e13a943182",
        "post_id": "post-271072",
        "text": "Again, stunning job.",
        "thread_id": 17439
    },
    {
        "@timestamp": "2023-09-14T07:13:55.44703232Z",
        "author": "Pyromaniac605",
        "date": "2010-11-10T04:24:51+0000",
        "id": "0f464ded5156e2c72f83390b64031afd",
        "post_id": "post-271285",
        "text": "I saw videos of these on Youtube a while ago, I would try it but I'm sure my parents can't trust me.:pDarren",
        "thread_id": 17460
    },
    {
        "@timestamp": "2023-09-14T07:13:55.513945088Z",
        "author": "Pinguinboy",
        "date": "2010-11-11T13:45:03+0000",
        "id": "1a82cfce183b15f9d5edb078554d64a4",
        "post_id": "post-271430",
        "text": "This....is.....AMAZING! :thankyou: :OMG:",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:12:50.0656Z",
        "author": "Ghostrider",
        "date": "2010-02-18T09:36:17+0000",
        "id": "a5c799e50f6760e43fde562977db6d9b",
        "post_id": "post-207020",
        "text": "That's Jessica Biel's ride.",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:55.6459584Z",
        "author": "KirkUnit",
        "date": "2010-11-13T01:17:42+0000",
        "id": "4e4c0f4001aff167f71195fac6d14719",
        "post_id": "post-271700",
        "text": "The textures are based on the original 11 foot studio model prior to it recent \"renovation\", and are as accurate as I can make them. Some minor details have been left out either for the sake of simplicity or due to the limitations of the modeling program and\/or Orbiter.That said, it is not an exact replica of the Enterprise. I made a few subtle changes here and there. Some, again, for the sake of simplicity and others just because I thought that that is the way the should be. Most noticeable are the nacelle end caps.There is a very good description of how the original end caps were built and how they worked. However when built in Anim8or per the original plans, they just didn't look (or work) right. In the end I settled for my own interpretation seen here.The spiky balls rotate slowly and provide an acceptable \"warp engine\" effect.Also, the rear nacelle caps are my own design, and not what was seen on the original.As it stands now, the Enterprise will be a Spaceship III model which I will tweak so it doesn't have \"fighter\" like response. Sorry, I'm a modeler, not a programmer.I should have it up at OHM in about a week or so.Yeah, I'll make textures for the other 12 Constitution Class ships.-KU",
        "thread_id": 17500
    },
    {
        "@timestamp": "2023-09-14T07:12:50.06602624Z",
        "author": "garyw",
        "date": "2010-02-18T14:28:02+0000",
        "id": "d9113fd158e6cf996db23af0f5296de2",
        "post_id": "post-207022",
        "text": "Zatnikitelman said:If only the F-37 existed IRL...\n\nIt does. it's called the Aurora but shhhh, because it's a secret... :lol::p",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:55.676959488Z",
        "author": "shangding",
        "date": "2010-11-13T14:17:02+0000",
        "id": "965dd8680e6b92c2ebb09ef0a2983d48",
        "post_id": "post-271754",
        "text": "Between March 1965 and November 1966 ten manned Gemini spacecraft were orbited. These missions gained experience in extended mission times; perfected and practiced orbital maneuvering, rendezvous, and docking techniques; and trained astronauts in extravehicular activity. By the end of the program, Gemini crews had totalled 40 days 9 hr 51 min in space; completed 604 Earth orbits; had performed five EVAs totalling 6 hr 2 min plus four stand-up EVAs totalling 6 hr 21 min; set a then endurance record of 13 days 18 hr 35 min; and set a then altitude record of 1,369 km.what' mean stand-up EVAs in here.what different about stand-up EVAs and EVAs.",
        "thread_id": 17505
    },
    {
        "@timestamp": "2023-09-14T07:13:55.389435904Z",
        "author": "Pyromaniac605",
        "date": "2010-11-10T05:16:04+0000",
        "id": "eb663c487df267db6cc266a355894bc8",
        "post_id": "post-271167",
        "text": "Unstung said:It could be a rocket launching a:probe::hailprobe:\n\nBLASPHEMY! WE ALL KNOW THERE IS ONLY ONE:probe:!:hailprobe:And I have to agree, I haveneverseen a contrail like that in my life, it is a missile, ICBM or something not unlike a rocket launching.Darren",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:55.389539072Z",
        "author": "JonnyBGoode",
        "date": "2010-11-10T05:53:14+0000",
        "id": "dd26d371070d22ddccdf3e10d973e5d3",
        "post_id": "post-271168",
        "text": "Wait... they left a note behind!\"So long... and thanks for all the fish!\"\n\n",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:50.259557376Z",
        "author": "Kyle",
        "date": "2010-02-20T00:28:41+0000",
        "id": "d2a20e4173ed925e820d9f7fd3c65498",
        "post_id": "post-207078",
        "text": "Istochnikov said:Do you refer to.... This?:por toooo... this?:pA basic (multistage2\/spacecraft3) version is almost ready. But i want to release it with its own DLLs.\n\nDUDE YOU ARE THE BOMB! That looks beautiful! Can't wait to fly that!",
        "thread_id": 13143
    },
    {
        "@timestamp": "2023-09-14T07:13:54.96775168Z",
        "author": "IronRain",
        "date": "2010-11-08T18:16:48+0000",
        "id": "aa62d393849ed20326ae4f8b577e3e20",
        "post_id": "post-270994",
        "text": "Wishbone said:Will you do both civilian and non-civilian versions?\n\nCivilian version? I can't find any info on a civilian version.. So the answer is only non-civilian :thumbup: (for now;))---------- Post added at 07:16 PM ---------- Previous post was at 07:05 PM ----------Development so far:I have now roughly modeled the first and second stage. I will now make a rough model of the Breeze-KM third stage... I'm not sure about the specs.. Since it fits exactly on the second stage of Rockot, I guess that the diameter is 2.5 m. I have found the image attached below. I will use this for visual modeling.And another note: A huge thanks to PhantomCruiser! Without him I was still stuck on editing some faces ^^",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:12:50.592656896Z",
        "author": "PhantomCruiser",
        "date": "2010-06-05T02:57:52+0100",
        "id": "207b37399e7cce4ef0873a0c7409649c",
        "post_id": "post-207655",
        "text": "silent_protagonist said:Did it seem to anyone else like the rocket slewed to the right in the first second or so after lift-off? In the replay it looks like it gets awefully close to touching the strong back before it finally gains more vertical speed.\n\nI thought the same thing. And (it might have been my video buffering or something) did the rocket leave the pad before the clock read \"0\"? I've not had a chance to see any more video yet...edit--Just watched it again, I thought I was concentrating so hard I sent myself into a time warp, but no... It looks as if the clamps released at T-2 and the rocket started it's \"roll program\".Either way, intentional or not, it worked... Now I'll start waiting for Flight Two!",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:54.967823104Z",
        "author": "Urwumpe",
        "date": "2010-11-08T18:23:55+0000",
        "id": "4e6deef1eaa4fb5459337c5b79b8fbf2",
        "post_id": "post-270995",
        "text": "SiberianTiger said:Since when do we have underground launch silos in Orbiter? :blink:\n\nJust make them overground - or put them underground.;)",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:54.970313216Z",
        "author": "IronRain",
        "date": "2010-12-22T15:01:44+0000",
        "id": "cc82ca4ff8cb6880a6fc8529c0f1201a",
        "post_id": "post-271009",
        "text": "okay... I screwed it up a little bit.I reinstalled Windows 7 and thought I backed up my Anim8or map... Well I did backed it up but the file is corrupted. Then I tried to get it back with a program but it's overwritten by a game.... I've lost hours of work:(Well, lets look at the bright side of it:I'm more experienced then the first time I started the projectI wasn't satisfied about the mesh anywayI have Christmas vacation at the moment so that means I've got more time then normalTime to start again... I'm sorry guysDerk",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:55.474170112Z",
        "author": "sitha241",
        "date": "2017-04-10T10:49:14+0100",
        "id": "c7bc3b075ed224820dfa9ea809b8e674",
        "post_id": "post-271370",
        "text": "Aurora from plane above greenland!I was flying from Canada to Europe and during night saw aurora borealis!Bad pictures, took them with phone but it was magnificent!",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:50.607250944Z",
        "author": "silent_protagonist",
        "date": "2010-07-17T01:14:59+0100",
        "id": "b405dc0d1ba6b4f95ccdc5732117f9cb",
        "post_id": "post-207693",
        "text": "\"It's actually the most powerful stuff known to man. Dragon is capable of re-entering from a lunar velocity, or even a Mars velocity with the heat shield that it has.\"\n\nThis statement intrigues me...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.390779392Z",
        "author": "deltawing777",
        "date": "2010-11-10T21:04:25+0000",
        "id": "58dd4a49c6898efe1b9d5901bb03ad4a",
        "post_id": "post-271183",
        "text": "Its a ups cargo or passenger jet going from hawaii to arizona. Its just contrails. Way to slow to be a missle and what looks like exhaust jet is actually the sun reflecting off the skin of the aircraft.Its the perspective of the camera that makes it look like its going up but its not,more like comming at you",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:55.439865088Z",
        "author": "Master of Blades",
        "date": "2008-06-02T19:56:58+0100",
        "id": "98aa6698e5270fe0334caca062521d97",
        "post_id": "post-70874",
        "text": "I've noticed several timesthat my Orbit MFD behaved rather \"inconsistently\", my Periapsis and Apoapsis kept constantly changing, both the numbers and the displayed point on the MFD.What's the reason for this? Is it a bug, or is it something wrong with my orbit?An MFD behaving like this makes rendevouzing with the ISS quite a nuisance.Cheers",
        "thread_id": 1746
    },
    {
        "@timestamp": "2023-09-14T07:13:55.513443584Z",
        "author": "OrbitHangar",
        "date": "2010-11-11T01:26:36+0000",
        "id": "2e1213f567cfc2a59aaf01f9c74ccd77",
        "post_id": "post-271426",
        "text": "Author:viper1Smallville 2.0, based on my original Smallville.Now with expanded roads, plenty of places to park your vehicles and new destinations in town.The new roads form a circuit around the entire town making it ideal for UCGO.The Burger King has a menu board and a parking tile. As per request a Jewish Temple.A hotel has been included near the airport and LexCorp has offices here! All the Old Favorites plus...Football Field, Parking tile at hospital, High School and Parking Lot, Playground at Elementary School, Park with Fountain, Flight school (with Cessna meshes), GalactiCorp (my Company), Virgin Atlantic Office,Landing Zone Lounge (For a little R&R),Train Engine with Track tile and various parking tiles!Be sure to read the Readme file for the credits and the lines that need to be added to Base.cfg...Enjoy!As before Smallville is Graphic Heavy, So be aware of this!DOWNLOAD",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:12:50.617604608Z",
        "author": "Urwumpe",
        "date": "2010-05-01T23:46:34+0100",
        "id": "b70c1b55d1ff758b991be4dbd9b591be",
        "post_id": "post-207470",
        "text": "Andy44 said:I'm pretty sure that the Taurus, with it's ICBM acceleration and solid rocket stages, would be a very rough ride for a human.\n\nTaurus II is not the same as Taurus I. The Taurus II uses kerosene+Oxygen with a NK-33 derived rocket engine.---------- Post added at 12:46 AM ---------- Previous post was at 12:44 AM ----------Hielor said:Source?The big one I can think of (Challenger) where an SRB failed, it didn't go BOOM.\n\nThere are some examples of case bursts in history, which produce just that. but launch escape systems can still pull the spacecraft away then, especially at altitude.[nomedia=\"http:\/\/www.youtube.com\/watch?v=KApLcKQ3Pu0\"]YouTube- Delta Launch Accident[\/nomedia]",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:49.720572416Z",
        "author": "Loru",
        "date": "2010-06-07T23:18:05+0100",
        "id": "2c969038b289ddb3858af299ad918154",
        "post_id": "post-206790",
        "text": "Kevon Daye said:\"Probe grant me the patience to study the things I cannot change, Delta-V to change the things I can, and Quicksave in case I don't know the difference.\"\n\nAm I wrong or is it a paraphrase of AA's quote??",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:55.577982208Z",
        "author": "jambooger",
        "date": "2010-11-11T23:48:57+0000",
        "id": "f26a1844e79cf068d53a178cf922e378",
        "post_id": "post-271530",
        "text": "Im using ver 5.5 and I noticed one thing today. I had course up in left MFD and map in right Mfd. I did a quick save. When I came back I had to retype the target in each one.",
        "thread_id": 17488
    },
    {
        "@timestamp": "2023-09-14T07:13:55.600813824Z",
        "author": "Shinrar",
        "date": "2010-11-12T08:31:43+0000",
        "id": "edd221a73fac90e0cf0d829c9d720176",
        "post_id": "post-271570",
        "text": "This was something I was very interested in doing as well, though I ran into a few conflicts with the numbers I was getting - vs the numbers that the \"realistic\" settings were using (the aforementioned mod).I don't have my numbers here (and I think they've been trashed, so I'd have to research them all again. Doi), but if I recall correctly:The fuel seemed to work out well if you assumed the vessel had no cargo space (and the entire cargo volume was dedicated to fuel), if you used a very dense fuel. However, the values for fuel using SCRAM were - sadly - way out of the ballpark. If I recall, I was getting numbers that said the amount of fuel the mod was giving was more than the volume of the spacecraft in total... Then again, I might of been doing the math using the incorrect fuel.However, after all my math and work, I never got the add-on to work with the XR2 sitting atop of the XL70, so I sort of moved on without figuring out where my math was wrong... Now you're sparked interest in it again. :lol:That being said - if you assume the cargo space becomes fuel space - what is the XR2 beyond a very high altitude airliner?Edit:Also,this threadis the prelude to his add-on, where he got a lot of opinions on how best to do it.",
        "thread_id": 17492
    },
    {
        "@timestamp": "2023-09-14T07:13:55.620062976Z",
        "author": "jedidia",
        "date": "2010-11-27T15:38:10+0000",
        "id": "e32803b086d3606ec467463264b6e458",
        "post_id": "post-271659",
        "text": "and the diplomacy engine is fun.\n\nThe diplomacy engine would have been fun if it worked. The game had huge potential, but it was released unfinished, and support was stopped after a few superficial patches. Seriously, I have never seen any publisher who cares less for a product. Or the customers, for that matter. It was just freaking insulting.",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:12:49.78072064Z",
        "author": "Screamer",
        "date": "2010-06-20T10:53:16+0100",
        "id": "47658988b2cfcf9380436f9a3a3418ea",
        "post_id": "post-64357",
        "text": "GreatOrbitHangar said:HUDdataMFD allows the user to display available MFD data like the speed, ACC, VS, VACC, Altitude, gForce etc. on the screen, mainly during critical moments like landings, ascends, orbit insertions or reentries. Please read the HUDdataMFD.txt file that comes with the package for extra details. Please note that is necessary that you get the VC++ runtime, most likely the 2008. VC++ 2008 runtime Microsoft download page:http:\/\/www.microsoft.com\/downloads\/details.aspx?familyid=9B2DA534-3E03-4391-8A4D-074B9F2BC1BFAt last I can see my velocity in Km per hour, and not in Miles per hour, if I choose the XR family ships.:thumbup:Great!!!!\n\n",
        "thread_id": 1312
    },
    {
        "@timestamp": "2023-09-14T07:13:55.665654784Z",
        "author": "PeterRoss",
        "date": "2013-09-17T06:11:38+0100",
        "id": "49bf703cf466b6844ed953e0d158dc3a",
        "post_id": "post-271746",
        "text": "jedidia said:Well, if the demand ever arises I might think about building in a consistency feature so that stuff you leave in a system is still there when you return, but other than that there can't be much improvement currently.\n\nI guess my wish can't be counted as a \"demand\", but I would surely like this feature to be implemented in OG one day. Not before IMS2 is flying though:p",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:13:55.304302336Z",
        "author": "jedidia",
        "date": "2010-11-09T08:14:28+0000",
        "id": "1b4ab7e526bedf844c4cf0d906e35549",
        "post_id": "post-271083",
        "text": "Oh hell, it's a Dell! :lol:I used AVG for quite some time, never had any trouble with it. Shifted to Avira because AVG couldn't keep up with it, maybe those problems started afterwards...",
        "thread_id": 17443
    },
    {
        "@timestamp": "2023-09-14T07:13:55.670949632Z",
        "author": "DG IV",
        "date": "2011-07-05T01:30:03+0100",
        "id": "5805f6f722dde626aeb6a201c834e626",
        "post_id": "post-271752",
        "text": "this is an Amazing planet!",
        "thread_id": 17504
    },
    {
        "@timestamp": "2023-09-14T07:12:49.788994304Z",
        "author": "Donamy",
        "date": "2010-02-17T20:49:10+0000",
        "id": "e7da72b8d248e831d151d1eaed3c3dea",
        "post_id": "post-206808",
        "text": "I would try selecting the the burn just before passing India.",
        "thread_id": 13120
    },
    {
        "@timestamp": "2023-09-14T07:12:50.469971712Z",
        "author": "David413",
        "date": "2010-02-20T02:08:01+0000",
        "id": "1381e37dbe2abac025735f5f9e741fbd",
        "post_id": "post-207245",
        "text": "I can get the window 7 cover open, but I can't seem to close it. Anybody else having this problem? If I replace the new Cupola.ini with the previous version, then the window cover will open and close.",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:13:55.254965504Z",
        "author": "Aldrasio",
        "date": "2010-11-08T22:05:10+0000",
        "id": "31a7d29b3f1b434734f0ae5c5d6768bb",
        "post_id": "post-271075",
        "text": "Do you think you could just include the line to add to bkgimage.cfg in the readme file? As it is, the bkgimage.cfg file in the archive overwrites the user's bkgimage.cfg.",
        "thread_id": 17441
    },
    {
        "@timestamp": "2023-09-14T07:13:55.504290816Z",
        "author": "markl316",
        "date": "2010-11-10T22:02:58+0000",
        "id": "790c701d6492a0828bb678563d1a97b2",
        "post_id": "post-271412",
        "text": "I see, thanks for the explanation. So I guess something like computerex's addons, with a .ini file that allows the user to define the touchdown points, wouldn't work? I understand that the wheels don't necessarily correspond to the touchdown points, but why couldn't it be something like as soon as a touchdown point comes into contact with the ground at faster than a threshold speed, a puff of smoke appears at an <x,y,z> location specified by the .ini file?",
        "thread_id": 17472
    },
    {
        "@timestamp": "2023-09-14T07:13:55.390394368Z",
        "author": "SiberianTiger",
        "date": "2010-11-10T17:33:22+0000",
        "id": "907f3945301442382096656db47c3c6f",
        "post_id": "post-271179",
        "text": "http:\/\/www.whitelabelspace.com\/Nov 10, 2010Test Launch SuccessfulNoordwijk, Wednesday 10'th November, 2010, The White Label Space GLXP Team has announced that all systems are functional in the small engineering test satellite launched yesterday from a floating platform of the coast of Los Angeles. The launch also provided some unexpected entertainment for residents in coastal areas of California.With the launch towards the west, the satellite was injected into a special retrograde Low Earth Orbit (LEO) in order to make it more difficult for other teams in the competition to send spy satellites to uncover the technical secrets while the satellite completes its mission to test critical hardware and subsystem for the team's upcoming moon lander mission.White Label Space Team Leader, Steve Allen, released a statement about the launch from the mission operations centre after the successful orbital injection. He apologized once again to the X PRIZE Foundation for forgetting to officially announce the GLXP launch attempt. \"We are working to such a tight schedule developing our moon mission that sometimes we just get a little bit carried away\" he admitted.This was the second launch of the White Label Space team, after the earlier launch from Barcelona in 2008.\n\nPosted by White Label Space at 9:43 AM Links to this postLabels: humour",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:55.664396032Z",
        "author": "AdamR",
        "date": "2012-06-12T13:54:58+0100",
        "id": "e6be00adb9fc130f0d01e38443ad1168",
        "post_id": "post-271735",
        "text": "How do you travel? It wont let me target anything or use any of the buttons.",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:12:50.610011136Z",
        "author": "orb",
        "date": "2010-03-09T12:21:39+0000",
        "id": "92887a0f0d1808d603c820b2b7a869f8",
        "post_id": "post-207417",
        "text": "Calendar Event for LaunchI addedCalendar Event for planned launch of Falcon 9. This is ranged event, and it will be updated if date or time changes.You canadd a reminder for this event, to not miss the launch.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.314274048Z",
        "author": "tgep",
        "date": "2008-05-05T03:48:22+0100",
        "id": "dde68f2c9d0ce8edaf860bd7b3fc07b7",
        "post_id": "post-64378",
        "text": "Does anyone know if any work has been done to turn the Mercury Atlas Booster into a launch vehicle for the Project Gemini Augmented docking Target Vehicle ?",
        "thread_id": 1315
    },
    {
        "@timestamp": "2023-09-14T07:13:55.411168512Z",
        "author": "Logifech",
        "date": "2010-11-09T21:17:24+0000",
        "id": "3c6b710e644d0150f107bf1619533cc8",
        "post_id": "post-271213",
        "text": ":welcome:to the Forum",
        "thread_id": 17454
    },
    {
        "@timestamp": "2023-09-14T07:13:55.388841216Z",
        "author": "Urwumpe",
        "date": "2010-11-10T01:34:05+0000",
        "id": "2e6ed0859ca816ed67fbe1777a90611e",
        "post_id": "post-271161",
        "text": "Also, it looks in the still images, as if the \"path\" crosses a layer of high cirrostratus clouds - such clouds are usually around the cruise altitude of planes.",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:55.473522944Z",
        "author": "Notebook",
        "date": "2016-06-21T15:05:23+0100",
        "id": "467d09f7e52a32c2baa22b58c77d3ec7",
        "post_id": "post-271364",
        "text": "Had some good moons recently:http:\/\/www.bbc.co.uk\/news\/uk-36584404Never heard of \"Strawberry Moon\", we did have \"blackberry week\" for the school holidaysat this time of year.Any other names for the Moon In June?N.",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:55.391984896Z",
        "author": "SiberianTiger",
        "date": "2010-11-13T10:01:47+0000",
        "id": "a774ea35d0e2c1fd841978bbbacd75c6",
        "post_id": "post-271196",
        "text": "How far concequences of one event may go: my mother-in-law (53\u00b017\u2032N 83\u00b038\u2032 E) told us that because America secretly launches too many ballistic missiles, like the one spotted last week near LA, they have a Global Warming problem in America. :facepalm:",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:50.5246208Z",
        "author": "dgatsoulis",
        "date": "2010-02-20T15:56:16+0000",
        "id": "c69751123897be07467f93dcb5f9dab6",
        "post_id": "post-207325",
        "text": "[\/QUOTE]I have made the material now, but I have found that whenever some of the parts of the mesh are viewed through the transparent material, they become invisible.Why is this?[\/QUOTE]I'm not an expert, but i think you are supposed to place the transparent groups of your mesh LAST in the groups order.",
        "thread_id": 13173
    },
    {
        "@timestamp": "2023-09-14T07:13:55.51357056Z",
        "author": "N_Molson",
        "date": "2010-11-11T08:22:18+0000",
        "id": "3ff7be6b45130b85adc092b713aa7fe1",
        "post_id": "post-271427",
        "text": "Thanks ! It's nice to have some scenery for Orbiter. It makes Earth a more lively place :thumbup:",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:13:55.509104896Z",
        "author": "Mandella",
        "date": "2010-11-11T02:24:40+0000",
        "id": "4e006e37c0f3be1701c8f440db2d3f2f",
        "post_id": "post-271416",
        "text": "Revealer!! The one word I didn't search for..Thanks again!",
        "thread_id": 17473
    },
    {
        "@timestamp": "2023-09-14T07:12:50.570692096Z",
        "author": "Tex",
        "date": "2010-02-21T01:13:38+0000",
        "id": "373d9006b1b165b1716ee1a9ee3117e0",
        "post_id": "post-207371",
        "text": "Hi Jim, welcome to Orbiter-Forum!",
        "thread_id": 13183
    },
    {
        "@timestamp": "2023-09-14T07:13:55.560895232Z",
        "author": "Wishbone",
        "date": "2010-11-12T17:21:37+0000",
        "id": "f568d0a3a5111760795e7ab906e24b81",
        "post_id": "post-271514",
        "text": "Computerex' suggestion is a brilliant one (provided the middle button doesn't get stuck after a month of heavy misuse:p)",
        "thread_id": 17484
    },
    {
        "@timestamp": "2023-09-14T07:13:55.53650944Z",
        "author": "Notebook",
        "date": "2010-11-11T15:07:01+0000",
        "id": "f61c1033081eac0dfbf1e05733d7404a",
        "post_id": "post-271467",
        "text": "Getting some nasty weather in the UK at the moment, spotted these in the gloom, creeping into Spadeadam from the East. Maybe I should give them a call..http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/IMGP1154.jpgN.",
        "thread_id": 17480
    },
    {
        "@timestamp": "2023-09-14T07:12:49.85110144Z",
        "author": "T.Neo",
        "date": "2010-02-15T12:53:45+0000",
        "id": "a1765abf9e3dc0578527abdb40abe0f5",
        "post_id": "post-206850",
        "text": "There is probably plenty of \"stuff\" around Proxima Centauri. It is just low mass.Asteroids, planetoids... perhaps even higher mass objects like terrestrial planets.Our detection methods of extrasolar planets are rather crude at the moment. They tend to pick up massive objects close to their parent stars- like \"hot jupiter\" planets.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:13:55.0414208Z",
        "author": "Wishbone",
        "date": "2010-11-08T19:07:37+0000",
        "id": "277d1ae97acb4a43ddf240f5c70eaf48",
        "post_id": "post-271054",
        "text": "Why don't you take the boilerplate code from my Precession MFD? It is easy to clean old stuff and fit new formulas into it.",
        "thread_id": 17435
    },
    {
        "@timestamp": "2023-09-14T07:12:49.851687168Z",
        "author": "T.Neo",
        "date": "2010-02-15T15:51:48+0000",
        "id": "8eaf2590665869f19d307e3ead5f10a1",
        "post_id": "post-206856",
        "text": "JamesG said:If a red dwarf had a Jovian companion it would have oscillation and at our range we would be able to see it. That means little stuff, either not much, or lots of small bodies (< Earth) evenly spaced around it.\n\nAFAIK, the radial velocity method doesn't work too well when the plane of the orbit is highly inclined to the observer.The gas giant could also be orbiting far out. I think it would be detectable even then, unless it wasseriouslyfar out from the star. And I doubt planets that far from their stars would form easily.I think asteroidal material at least is certain for Proxima as it is for most stars. There could still be an earthlike planet around Proxima (crude detection methods still have trouble detecting smaller mass planets), and a habitable planet might be even smaller then Earth- as long as it had a magnetic field and an atmosphere thick enough to circulate around the planet it could be habitable.Proxima is also a variable star, which makes detection more difficult. Although I don't know how much attention it has been given, but it's also entirely possible that we simply haven't looked hard enough.It would make a great refueling stop for the Sol to Alpha Centauri run (assuming you'd want to slow down for it), or as the hideout for space pirates\/ evil bad guy, but the prospect of life or of even a habitable planet are unlikely.\n\nI think that (at least at Sol-ACA distances) speed is more important then fuel mass. And adding a another deceleration and acceleration to the journey will increase risk.As for piracy, I doubt it would be possible that way. If it could happen at all, it would probably happen in large systems with slower travelling traffic.And life probably exists where there is abundant liquid water. Complex life is another matter, but I wouldn't be surprised if it developed some interesting traits to combat the flare problem.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:13:55.60064768Z",
        "author": "FuzzyLogic",
        "date": "2010-11-12T00:09:28+0000",
        "id": "87017d90596287a9bb1a6b2446401ad0",
        "post_id": "post-271568",
        "text": "There's a modification by skycaptain\/River Crab that makes the XR2 a lot more realistic. She's way more fragile and requires boosters (or Kulch's winged tug) to achieve scram speeds.Link here, hope it helps[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4219\"]Realistic settings for XR2 Ravenstar[\/ame]Edit: Credit goes where its due :tiphat:",
        "thread_id": 17492
    },
    {
        "@timestamp": "2023-09-14T07:13:55.608065536Z",
        "author": "fort",
        "date": "2010-11-12T20:50:09+0000",
        "id": "f89a601cd344ea981115307a568ecfe4",
        "post_id": "post-271604",
        "text": "Orb,i've made it one time and it's far away in the past. So my memory...But i remember i think that i've had to specify the long lat of the local tile in pltex ( the left and bottom corner of it...here also, my memory...) and, by the way, to load the tile mamager to take informations in it ( for sure, relatively to a level 9 ) and find from there the coordinates that it was possible to give to the tile.I suppose that it was possible to find them directly through some calculus but...Is that right ?",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:12:50.471200256Z",
        "author": "Donamy",
        "date": "2010-03-10T01:21:59+0000",
        "id": "39474b73f7140c923385496b82d0516e",
        "post_id": "post-207256",
        "text": "Do you know anything about Spacecraft3 ?",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:13:55.31079168Z",
        "author": "jedidia",
        "date": "2010-11-09T13:21:29+0000",
        "id": "1ce5c8958e245a2f399724dc4fecef47",
        "post_id": "post-271093",
        "text": "If I use these ecliptic angles as Euler angles to point my spacecraft, I consistently end up a dozen degrees' distance away from the Orbiter-indicated position of the marker. What am I doing wrong?\n\nIf I understand you right, you want to point your vessel at a star without using planetarium mode, right? I had the problem with Orbiter Galaxy, and you can read about my plighthere(towards the end of the page is where the interesting stuff happens). Although it's not quite the same, because I had the stellar positions in galactic frame and my major problem was rotating themrelative to sol.Your current problem might be that you are rotating around the wrong axis... You have a X-Y-Z rotation, and Y is the axis PERPENDICULAR to the ecliptic, while intuitivly most people assume that would be Z.Also,the 3d-starmap homepagefrom project RHO has more or less the whole process of converting to sol-centered coordinates covered.",
        "thread_id": 17444
    },
    {
        "@timestamp": "2023-09-14T07:12:50.512668416Z",
        "author": "donatelo200",
        "date": "2010-02-21T18:52:33+0000",
        "id": "951729088acf5900e69e854229788e3a",
        "post_id": "post-207309",
        "text": "Wasn't Pandora a little smaller than Earth too?",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:13:55.670808576Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-13T17:19:20+0000",
        "id": "7de3175bae99a904c0121d6f028e02b0",
        "post_id": "post-271751",
        "text": "Nice planet! It's good to see the fictional planet community\/committee is alive and well!",
        "thread_id": 17504
    },
    {
        "@timestamp": "2023-09-14T07:13:55.470258944Z",
        "author": "orb",
        "date": "2012-10-08T14:38:41+0100",
        "id": "7a5f6a0228fb0df3b1025cdf7e6a52df",
        "post_id": "post-271341",
        "text": "Discovery Magazine - Bad Astronomy:Jaw-dropping rotating 3D nebulaAstroAnarchy Blog:An experimental 3D-animation from my image of IC 1396",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:50.663887872Z",
        "author": "AirSimming",
        "date": "2010-06-02T02:24:11+0100",
        "id": "df978feeaaba0a468c22b9226a616041",
        "post_id": "post-207521",
        "text": "bwog said:For some reason I have a feeling that when thisfinallylaunches, it'll probably fail.\n\nI see your point. There are many unforeseeable unknowns since it's another new design that'll launch for the first time. The test flight might fail like one of the first Falcon 1 test launches. However, the first stage and second stage looked promising during the full duration tests. If we'd bet, I say they'll reach orbit, maybe with minor issues. But anyway, it will be a nice show at the Cape:cheers:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.586526464Z",
        "author": "TimA",
        "date": "2008-06-02T22:06:28+0100",
        "id": "12aff9d4d05d844c9a6082105954e7f5",
        "post_id": "post-70902",
        "text": "They're talking about it in the post MMT briefing, on NASA-TV now.",
        "thread_id": 1749
    },
    {
        "@timestamp": "2023-09-14T07:13:55.646718208Z",
        "author": "Cairan",
        "date": "2010-11-19T20:35:32+0000",
        "id": "9afc3ad215e4dd154b490d871175af4c",
        "post_id": "post-271707",
        "text": "My all time favorite was the Enterprise Refit from the movies... The 60's model was showing signs of low budget, albeit much worse models have excited TV tubes in those days, and the TNG and going forward just looked too \"streamlined\" for space vessels. The motion pictures era 1701 was just right.",
        "thread_id": 17500
    },
    {
        "@timestamp": "2023-09-14T07:13:55.646232576Z",
        "author": "dougkeenan",
        "date": "2010-11-13T15:26:55+0000",
        "id": "5b56a71013ad6eb7ab6d95847be13a40",
        "post_id": "post-271703",
        "text": "Image is from here:http:\/\/www.startrekpropauthority.com\/2008\/05\/uss-enterprise-original-series-11-foot.html",
        "thread_id": 17500
    },
    {
        "@timestamp": "2023-09-14T07:13:55.663582976Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-13T02:18:40+0000",
        "id": "9132c20f00d254155f6afd3e698729f8",
        "post_id": "post-271725",
        "text": "jedidia said:Please, post reports in the developement thread (link in the post above). I'll take this one over, look for it there.Also, this thing went online a lot faster than expected. I expected it to take 20 hours at least...\n\nYes, the development thread wasn't loading before (my internet connection was practically dead), but now it's loading fairly quickly. Off to post my bug reports I go!",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:12:50.457113088Z",
        "author": "Revolpathon",
        "date": "2010-02-22T16:01:15+0000",
        "id": "415371d739ff9af8297cff15d031e52a",
        "post_id": "post-207236",
        "text": "i've already flown some trial runs for mission 31, i just need to get my de-orbiting up to scratch, i never end up where i am supposed to be:p(back to the tuts)",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:54.86158848Z",
        "author": "tblaxland",
        "date": "2010-11-08T10:53:18+0000",
        "id": "4c8591d8962e3cbab2d48a8d435daad3",
        "post_id": "post-270975",
        "text": "http:\/\/www.orbiter-forum.com\/showthread.php?t=18542",
        "thread_id": 17430
    },
    {
        "@timestamp": "2023-09-14T07:12:50.582146304Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-04T18:26:23+0100",
        "id": "548b136f9946c3d637bf842015a5e153",
        "post_id": "post-207575",
        "text": "T minus 2 minutes, range is go.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.638037248Z",
        "author": "Urwumpe",
        "date": "2008-06-02T21:51:48+0100",
        "id": "81a3822be7b148ffd8f5a0f401afacb5",
        "post_id": "post-70915",
        "text": "Why do you have CAM as object variable and as parameter?Also how do you call SetCockpitView?",
        "thread_id": 1750
    },
    {
        "@timestamp": "2023-09-14T07:12:50.584127232Z",
        "author": "AirSimming",
        "date": "2010-06-04T18:44:54+0100",
        "id": "b98ec2532b6a6d2ea2055d127c0368d1",
        "post_id": "post-207592",
        "text": "The launch window was planned to last tunil 02:00 pm EDT. They've extended it to 03:00 pm EDT obviously.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.560780544Z",
        "author": "Rtyh-12",
        "date": "2010-11-12T15:54:04+0000",
        "id": "e63aded26e98eaefc8197e5cb0e5252b",
        "post_id": "post-271513",
        "text": "Wow, that was fast...Anyway let the votes come!:givemebeer:(actually votes not beer)",
        "thread_id": 17484
    },
    {
        "@timestamp": "2023-09-14T07:13:55.391133952Z",
        "author": "Ghostrider",
        "date": "2010-11-11T10:30:13+0000",
        "id": "e2be1d67ca5fe017dadd07aaaf3b61e2",
        "post_id": "post-271187",
        "text": "statisticsnerd said:Mystery solved!!!\n\nLooks like SHADO is still operating fine after all these years.:thumbup:",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:55.62490496Z",
        "author": "jedidia",
        "date": "2010-11-12T12:02:08+0000",
        "id": "e9edd2acb714b9ae2ad4a301241a1b4c",
        "post_id": "post-271660",
        "text": "Well, I thought I'm finally ready to put Orbiter Galaxy up, but it turns out that the release version crashes orbiter, while the debug version works flawlessly (thanks god I checked the release version before upload!)My experience is pretty limited, so I have no idea where to start looking in the code. I don't even know the technical differences between debug and release versions (I know what they are good for, but have no Idea what the exact difference is in terms of compiling). I hope someone with a bit more expierience can give me a hint where to look. The crash happens in the Orbiter code, not in mine, so I guess my release version is stomping on a pointer somewhere...If it is of any help, here's the disassembly around where the crash occurs:Code:00C43EE9  inc         dword ptr [esp+10h] \n00C43EED  add         ecx,60h \n00C43EF0  sub         edx,1 \n00C43EF3  jne         00C43EA2 \n00C43EF5  mov         ecx,dword ptr [esp+18h] \n00C43EF9  cmp         ebx,esi \n00C43EFB  jge         00C43F34 \n00C43EFD  mov         eax,dword ptr [esp+ecx*8+30h] \n00C43F01  mov         ecx,dword ptr [esp+14h] \n00C43F05  mov         edi,dword ptr [ecx+eax]           <<<<<<<Crash!\n00C43F08  mov         eax,dword ptr [esp+24h] \n00C43F0C  lea         edx,[ebx+ebx*2] \n00C43F0F  mov         ecx,esi \n00C43F11  lea         edx,[eax+edx*8] \n00C43F14  sub         ecx,ebx \n00C43F16  cmp         dword ptr [edx],edi \n00C43F18  jne         00C43F28 \n00C43F1A  fcom        qword ptr [edx+10h] \n00C43F1D  fnstsw      ax   \n00C43F1F  test        ah,5Oh yeah, I'm compiling with VS2008, under Win7, if that can be of any consequence.",
        "thread_id": 17497
    },
    {
        "@timestamp": "2023-09-14T07:12:50.31542016Z",
        "author": "Brad",
        "date": "2008-05-08T02:52:39+0100",
        "id": "bb4f0a859e162498dff52de254b9243d",
        "post_id": "post-64385",
        "text": "Well since I create the Atlas model as well as launch tower you are talking about, by all means proceed. BTW, the Atlas pictured on the launch pad is 90 degrees off.",
        "thread_id": 1315
    },
    {
        "@timestamp": "2023-09-14T07:13:55.51517824Z",
        "author": "Starshipexplorer",
        "date": "2010-11-23T22:13:40+0000",
        "id": "260699d70c0e97c7a9ac01afcaae2112",
        "post_id": "post-271441",
        "text": "Hi Viper. Excellent! :tiphat: to you. I experimented abit with the trainengine mesh, made a SC3 vessel, can \"drive\" the loco up and down the tracks :lol:",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:13:55.593634816Z",
        "author": "OrbiterSpore",
        "date": "2010-11-14T03:04:45+0000",
        "id": "07b0020a46550438f6de5240c3cfa035",
        "post_id": "post-271555",
        "text": "[spoliler]i play Spore!:p[\/spoiler] oops spoilers dont work...",
        "thread_id": 17491
    },
    {
        "@timestamp": "2023-09-14T07:13:55.652147968Z",
        "author": "N_Molson",
        "date": "2010-11-13T14:30:48+0000",
        "id": "d21ad1d68890d460d7fffa03ced8036d",
        "post_id": "post-271713",
        "text": "Well, here's the \"architecture\" used for the DG-Boosters, theboldline is probably what you are searching for ::pCode:Aquarius:DeltaGliderIV\n  STATUS Landed Earth\n  POS -52.768475 5.239289\n  HEADING 270\n  RCSMODE 0\n  PRPLEVEL 0:1 1:1 2:1\n  MeshSkin ESA_2\n  GEAR 0 0.00\n  O2ConsumptionSetting 1\n  FuelConsumptionSetting -1\n  MainenginePower -1\n  UMMUCREW Capt-Jan_Bergsein-47-60-72\n  UMMUCREW Astronaut-Laura_Andrews-27-60-50\n  UMMUCREW Astronaut-Vincente_Vittalia-35-60-80\n  UMMUCREW Astronaut-Lech_Kravlitzky-41-60-85\n  UMMUCREW Astronaut-Audrey_Dupont-32-60-55\nEND\nDG-Launcher:Velcro\/DG_Launcher_Core\n  STATUS Landed Earth\n  POS -52.768475 5.239289\n  HEADING 270.00\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  PRIMEBOOSTER 1\n  PADBIAS 0\n  CENTERTHRUST 1\n  IGNITENEXT 0\n  JETT_ON_MECO 1\n  TGT_HEADING 90\n  PITCHMULTIPLE 0.85\n  DELAYSTART 8\n  [B]SERIESBURN 0 Aquarius 0 -4.4 9  0.0 1.0 0.0[\/B]\nEND\nLRB-L:Velcro\/DG_Launcher_LRB\n  STATUS Landed Earth\n  POS -52.768475 5.239289\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  PRIMEBOOSTER 0\n  CENTERTHRUST 1\n  TGT_HEADING 90\n  DELAYSTART 2\n  PARALLELBURN 1 DG-Launcher -4.3402 -0.44 -2.658 0.0000 0.0000 -1.0000 -1.0000 0.0000 0.0000\nEND\nLRB-R:Velcro\/DG_Launcher_LRB\n  STATUS Landed Earth\n  POS -52.768475 5.239289\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  PRIMEBOOSTER 0\n  CENTERTHRUST 1\n  TGT_HEADING 90\n  DELAYSTART 2\n  PARALLELBURN 1 DG-Launcher 4.3402 -0.44 -2.658 0.0000 0.0000 -1.0000 1.0000 0.0000 0.0000\nEND",
        "thread_id": 17501
    },
    {
        "@timestamp": "2023-09-14T07:12:50.437120768Z",
        "author": "Carl",
        "date": "2008-06-03T18:11:02+0100",
        "id": "37c75498dfd76978361bb320af82bd11",
        "post_id": "post-64416",
        "text": "I expect he wants you to \"unistall alll that stuff\" because your passing the leasons so quickly and he`s making less money, cause you need less lessons.Well Done btw.",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:12:50.454890496Z",
        "author": "Revolpathon",
        "date": "2010-02-20T10:57:18+0000",
        "id": "4b2536ca37a8965d86eb622efd867b58",
        "post_id": "post-207216",
        "text": "i want the primary spot for mission 31 and backup. doesnt really matter i can fly the dg 4 and the xr series craft,:)",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:55.606724352Z",
        "author": "ncc1701d",
        "date": "2010-11-12T08:21:39+0000",
        "id": "1bd63e30e30885cc1bc7edb0c60250b8",
        "post_id": "post-271594",
        "text": "maybe i am missing something and this maybe simple. I want to understand making higher rez texture making.I downloaded the Earth-Level-11-and-14.zip and unziped as a study point.I end up gettingcouple other things but basicallyEarth_tile.bin (tile set)andEarth_tile.texWhen loading the Earth_tile.bin into Tile Manager and I look at all the squares some greened and others not. They all seem to be 256x256. I dont understand at this point. How can you tell what is level 11 quality and level 14? They all have names like \"Earth_9_0823.dds\" 9 indicating process with 9 setting in pltex which is just adding to my confusion. 9, 11 ,14? But i understand pltex can do level 10 so why use 9? so thats adding more to my confusion. What am I looking at? How did all these 11 and 14 qualitys get in this one Earth_tile.bin?I get so confused when trying to understand this.gerrrrrrrthanks",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:13:55.677630208Z",
        "author": "N_Molson",
        "date": "2010-11-13T15:15:28+0000",
        "id": "3fa2c6902fb5a5634644aed8123ec6ba",
        "post_id": "post-271758",
        "text": "A stand-up EVA (well, at the moment the pic was taken) :",
        "thread_id": 17505
    },
    {
        "@timestamp": "2023-09-14T07:12:50.565170688Z",
        "author": "computerex",
        "date": "2008-05-10T05:41:49+0100",
        "id": "25c062b87f362a05fad6326e98a93fa1",
        "post_id": "post-64435",
        "text": "It seems that not only orbithangar is experiencing problems, but Dan's website isn't loading either.",
        "thread_id": 1318
    },
    {
        "@timestamp": "2023-09-14T07:13:55.61688192Z",
        "author": "garyw",
        "date": "2010-11-12T11:03:45+0000",
        "id": "621dcdb57adfbd02aa9c82bd287b7ed8",
        "post_id": "post-271627",
        "text": "I still play fronter: First encounters from time to time.also, Universal Combat.",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:55.617255424Z",
        "author": "orb",
        "date": "2010-11-12T11:58:50+0000",
        "id": "01927fb9ce875ce6711ee268b01341d8",
        "post_id": "post-271631",
        "text": "Games with space theme I played this year:- Transcendence- Starcraft (I)- Warhammer 40k: Dawn of War- Master of Orion 1, 2, 3- Half Life- X-COM Collector's Edition (UFO Defense, Terror From The Deep)(what, all those games have space theme), and maybe more, but I don't have access to my collection right now.And from the last year I remember Freelancer, VegaStrike, and one of the remakes of Privateer (maybe Gemini Gold), and probably there were more games I don't remember right now. I have X-Wing collectors edition (X-Wing, TIE Fighter, X-Wing vs. TIE Fighter) and some part of Jedi Knight, but I think I played any of them 3 or 4 years ago last time at least.",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:54.973690368Z",
        "author": "IronRain",
        "date": "2011-01-31T21:55:53+0000",
        "id": "b6a2003aa6dfcbb4fe0a3777dd1c6aea",
        "post_id": "post-271026",
        "text": "edsupagood said:Looks very nice! Keep up the good work :thumbup:\n\nThanks, I will :tiphat:",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:12:50.586788864Z",
        "author": "Jarvit\u00e4",
        "date": "2010-06-04T19:48:35+0100",
        "id": "40413465f013383fa89286f83cd6d6da",
        "post_id": "post-207615",
        "text": "Continuing a nominal second stage burn, current altitude 200km",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.33588096Z",
        "author": "Tex",
        "date": "2010-11-09T18:44:50+0000",
        "id": "4e3fb99bce92dd66f4f0005408d5fa30",
        "post_id": "post-271127",
        "text": "I've found success with this:http:\/\/www.fourmilab.ch\/cgi-bin\/Solar\/action?sys=-Sf",
        "thread_id": 17448
    },
    {
        "@timestamp": "2023-09-14T07:12:50.661043712Z",
        "author": "Andy44",
        "date": "2010-05-27T01:24:21+0100",
        "id": "dfbfea014edcdbdfdb191217167fe693",
        "post_id": "post-207501",
        "text": "Something's wierd about this. It's a bomb with a radio attached, this sort of thing's been put oneveryspace launch vehicle since the 50s. What's the holdup, and why are they being so secretive?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.45136512Z",
        "author": "Fidelis",
        "date": "2015-10-02T05:11:10+0100",
        "id": "49f74d20c26dbf6dcc9dfd3264598875",
        "post_id": "post-271290",
        "text": "Can I use your ship?Hello lethal_d0se,I would ask your permission to use your ship HERMES to make a new add-on (THE MARTIAN).It would be only a test scenario for a better version in the near future, and your ship is what most resembles reality.I await your reply,E-mail for contact:[email\u00a0protected]Thank you",
        "thread_id": 17461
    },
    {
        "@timestamp": "2023-09-14T07:13:55.468728064Z",
        "author": "Unstung",
        "date": "2010-12-19T07:45:17+0000",
        "id": "49bb3faa1414f28dd263294d58422036",
        "post_id": "post-271327",
        "text": "On February 13, 2010 NASA's Cassini spacecraft approached close to Saturn's moon Mimas, approximately 70,000 km away, and created this image of the icy satellite. Saturn's limb and upper atmosphere are visible in the background. (NASA\/JPL\/SSI)#\n\n",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:55.555174656Z",
        "author": "Artlav",
        "date": "2010-11-17T14:56:20+0000",
        "id": "fd40b09ff81c171377c60e78bfc60051",
        "post_id": "post-271501",
        "text": "You mean something like that?No problem for OpenGL and DX9+, but no idea how to do it nicely in DX7.",
        "thread_id": 17483
    },
    {
        "@timestamp": "2023-09-14T07:12:49.994564608Z",
        "author": "Linguofreak",
        "date": "2010-02-18T22:29:26+0000",
        "id": "37e5f02ecfa1b54b32d989e9fae81b68",
        "post_id": "post-206945",
        "text": "unknown_orbiter said:A space station, without any ligit center of gravity rotating to produce artificial gravity?\n\nEverything has a \"legit center of gravity\" and anything can be rotated for artificial gravity. Of course, the gravity would probably point in inconvenient directions if the station wasn't designed for it, and it probably couldn't spin too fast without being designed to do so without undergoing structural failure.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:55.471354368Z",
        "author": "asbjos",
        "date": "2015-01-06T18:45:07+0000",
        "id": "7457158f313b904badc44533fc13d160",
        "post_id": "post-271349",
        "text": "Quick_Nick said:Hubble Goes High-Definition to Revisit Iconic 'Pillars of Creation'\n\nHere is the full resolution picture for those who want it (6780 px by 7071 px):https:\/\/www.flickr.com\/photos\/gsfc\/16189387096\/in\/photostream\/",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:50.45597696Z",
        "author": "Woo482",
        "date": "2010-02-20T17:06:49+0000",
        "id": "9b78a8dfcf102ae7d0b2a8c22f4d1583",
        "post_id": "post-207228",
        "text": "The name stays ! :lol:, I'll go add you to the mission manifest",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:55.59279872Z",
        "author": "OrbiterSpore",
        "date": "2010-11-11T23:23:25+0000",
        "id": "597c3645679a35c28aff983b18bd9746",
        "post_id": "post-271549",
        "text": "Somethingy like... \"EJEEECT!\"? :lol:",
        "thread_id": 17491
    },
    {
        "@timestamp": "2023-09-14T07:13:55.472803584Z",
        "author": "Soheil_Esy",
        "date": "2015-10-08T02:18:18+0100",
        "id": "4565a4e60363cf2a66d67b7738f55282",
        "post_id": "post-271358",
        "text": "Some geostationary satellites photographed last night with some airglow8 October 2015I would assume it is 20x 4min exposures, [edit:] but I'd like to know for sure.And, if I'm not mistaken, the gif is being animated in reverse (edit: confirmed). OP said they are at 63\u00baN latitude, so the equator is towards the South. The stars should be moving from left to right.\n\nCleaned up versionHere, I edited out everything that moved.Geosynchronous Satellite Bandhttps:\/\/www.reddit.com\/r\/space\/comments\/3norjc\/some_geostationary_satellites_i_photographed_last\/",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:55.491476224Z",
        "author": "OrbiterSpore",
        "date": "2010-11-10T23:58:08+0000",
        "id": "fe4b43fd56cd2ad4154bd2da94219c24",
        "post_id": "post-271392",
        "text": ":welcome:to the BiGBiGBiG fun forum that OF is!",
        "thread_id": 17470
    },
    {
        "@timestamp": "2023-09-14T07:12:50.45663232Z",
        "author": "jinglesassy",
        "date": "2010-02-21T18:55:18+0000",
        "id": "ce3e9972e0a83452ec62f31d704f0322",
        "post_id": "post-207233",
        "text": "How does OFSS flight 31 sound ? that's a DGIV resupply flightok, i can do that sorry bout slow was busy yesterday",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:55.601523712Z",
        "author": "N_Molson",
        "date": "2010-11-12T22:32:04+0000",
        "id": "f0484a24872e7e6cef6af78caebd5e88",
        "post_id": "post-271577",
        "text": "Is it possible to store fuel in the wings in a spaceplane ? The reentry puts a lot of physical on thermical stress on those, which seems hardly compatible with fuel tanks. Also, in reality, rocket fuel tanks are always more or less spherical (I guess it's a matter of pressurization), so a lot of space is \"lost\".",
        "thread_id": 17492
    },
    {
        "@timestamp": "2023-09-14T07:12:50.58341632Z",
        "author": "astrosammy",
        "date": "2010-06-04T18:37:08+0100",
        "id": "ee4d272a47b3f17526bed1e35cc7d6e6",
        "post_id": "post-207586",
        "text": "\"Gee, I thought we'd be a lot higher at MECO!\"",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.4268736Z",
        "author": "mattberg",
        "date": "2010-11-14T17:02:31+0000",
        "id": "ebf901e9f7944c87bee8263ba9e3dd74",
        "post_id": "post-271261",
        "text": "RisingFury said:You'd rather have the size in the number of double decker busses?\n\nIf I set the bubbles as spheres with a diameter of 25000 ly, and the size of a double-decker-bus be (4 * 10 * 2.5)m\u00b3 = 100 m\u00b3 the size of both bubbles is about 1.39E59 double-decker-busses.",
        "thread_id": 17458
    },
    {
        "@timestamp": "2023-09-14T07:13:55.608134912Z",
        "author": "orb",
        "date": "2010-11-12T22:08:52+0000",
        "id": "0df555f382a9f5e3fe698f2f19c12bb5",
        "post_id": "post-271605",
        "text": "fort said:I suppose that it was possible to find them directly through some calculus but...\n\nActually it's relative to level 8, as level 9 has simply 4 times as much tiles globally.Number of patches in a column per texture level is constant, so calculating latitude for a tile or from a tile is simple - there are 16*2^(level-8) or 2^(level-4) tiles in a column (-90 to 90 lat), or 8*2^(level-8) or 2^(level-5) per hemisphere (-90 to 0 or 0 to 90 lat).The number of patches in a row (-180 to 180 long) per latitude is divided on 7 (actually 8, but here it's simplified) regions per hemisphere. The calculation is actually relative to level 8:Between 0 and 22.5 (or for equal distance between latitudes - 0 to 11.25 as also the same for 11.25 to 22.5) degrees North or South, there is place for 32*2^(level-8) tiles in a row.Between 22.5 and 33.75 degrees North or South, there is place for 30*2^(level-8) tiles in a row.Between 33.75 and 45 degrees North or South, there is place for 28*2^(level-8) tiles in a row.Between 45 and 56.25 degrees North or South, there is place for 24*2^(level-8) tiles in a row.Between 56.25 and 67.5 degrees North or South, there is place for 18*2^(level-8) tiles in a row.Between 67.5 and 78.75 degrees North or South, there is place for 12*2^(level-8) tiles in a row.Between 78.75 and 90 degrees North or South, there is place for 6*2^(level-8) tiles in a row.This is how it looks, though I don't know if it's understandable enough. Right now I can write it simpler as a C++ code, if you want, or direct you to TileManager::GlobalInit function inTileMgr.cppof D3D7Client, but I'd need to think a little to make a single mathematical formula for a simple long\/lat to x\/y or vice versa conversion.",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:13:55.38845312Z",
        "author": "lennartsmit",
        "date": "2010-11-10T00:22:35+0000",
        "id": "1876d990f9f6d602b8bdf59282396a80",
        "post_id": "post-271156",
        "text": "If this was a plane wouldn't there be lots of contrails from other jets as it's not far from LA?",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:55.61744256Z",
        "author": "PhantomCruiser",
        "date": "2010-11-12T12:30:56+0000",
        "id": "cd9504dcbcc19a8a5cdcb2beaa3752ea",
        "post_id": "post-271633",
        "text": "Hahaha, Garyw's right about Freelancer, other than that it's a nice game.The original Tie Fighter, and Privateer.Honorable mention to Dune:Emperor",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:12:50.590597632Z",
        "author": "Andy44",
        "date": "2010-06-04T20:23:54+0100",
        "id": "7f10a67b16512c8a40b426d7fc572fdb",
        "post_id": "post-207636",
        "text": "Great. Last thing I saw on the news at work was that it was \"aborted\". I drive home, and here I missed the whole thing.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.469530368Z",
        "author": "Unstung",
        "date": "2011-04-22T00:15:37+0100",
        "id": "456999f990ce7ad875694d57bdf84364",
        "post_id": "post-271334",
        "text": "http:\/\/www.space.com\/11446-hubble-photo-spiral-galaxies-collide.html",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:55.58543104Z",
        "author": "dbeachy1",
        "date": "2008-06-02T21:33:41+0100",
        "id": "88b96d0b48159595f0ea4f710505c89e",
        "post_id": "post-70894",
        "text": "\"Launch pad 39A at the Kennedy Space Center suffered unusual damage during the shuttle Discovery's blastoff Saturday, NASA officials said.\"http:\/\/spaceflightnow.com\/shuttle\/sts124\/080601pad\/damage.htmlIsn't this supposed to be full of water at liftoff? :blink:",
        "thread_id": 1749
    },
    {
        "@timestamp": "2023-09-14T07:12:50.60833664Z",
        "author": "zerofay32",
        "date": "2010-02-24T23:59:48+0000",
        "id": "862b4902f15616233e004160257d1062",
        "post_id": "post-207402",
        "text": "Can't really say it's delayed when Elon Musk never sets an actual date, which is why he does that.;)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.659268352Z",
        "author": "SiberianTiger",
        "date": "2010-05-21T10:08:25+0100",
        "id": "6de9b5e2098410b0dc4cde5eaaeb9701",
        "post_id": "post-207490",
        "text": "IronRain said:what a:censored:\n\nWell, I'm simply saying the information is confirmed, but not really disclosed yet.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.608241408Z",
        "author": "fort",
        "date": "2010-11-12T23:06:25+0000",
        "id": "cf541064cf265a1229c1c6139abf3385",
        "post_id": "post-271606",
        "text": "Thank you orb,i've never really made an investigation in the distribution of tiles for a tex files, if i've seen, at different times, the global geometry of the \"thing\" in the tile mamager, wich look different of the one for surftile ( and i've begin to learn projections when i was beginning to made the nightlights, compiaring the Yahoo, Google, Worldwind\/Virtual Earth one's ...but it' another subject) and take a look also at the doc concerning levels for tex files.I've take a look at the TileMgr.cpp ( that i see for the first time ), following your link, and i will read it.I'll try to understand what it says, as the informations that you give in your last post. It takes a certain time to digest that and i've not an immediate need of it but that could help for a next try. My level in maths is not very high but i think that the calculus, in that case, are not too difficult.Concerning the last part of your message: i don't see, at first sight, why i will have to know a position in terms of x\/y for a tile. I use some simple formulas ( trigonometry ) for that when i want to put an object or a meshe on a base, but i've not such choice for a tile...or do i miss something ?I suppose that, for say, a level 10, i take the long\/lat values of a\/the level 8 near my added tile and i divide ( i do not speak english easily and it's difficult to explain...) that values by 4 to obtain a sort of grid in wich one i find what it's more convenient with regards to where i want to put the tile, in a similar manner that in the surf tile calculator made by Pablo Luna.Maybe it's a little bit more complicate...or really different...x\/y values...",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:13:55.472697088Z",
        "author": "Soheil_Esy",
        "date": "2015-10-04T03:51:56+0100",
        "id": "7e5badda45f9290e675486bc3208e80e",
        "post_id": "post-271357",
        "text": "(14-24 Nov. 1969) --- A very thin, crescent Earth, seen from the Apollo 12 Command and Service Modules (CSM) as NASA's second lunar landing crew returned home from the moon in November 1969. The brightness in the lower left corner of the photograph is a lens flare caused by sunlight reflecting on the window and the lens of the handheld Hasselblad camera.Larger JPG imagehttp:\/\/spaceflight.nasa.gov\/gallery\/images\/apollo\/apollo12\/html\/as12-51-7587.html",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:50.677693184Z",
        "author": "bloodtoes",
        "date": "2010-02-21T01:18:19+0000",
        "id": "443c1241c234443856703f336fe7a73a",
        "post_id": "post-207696",
        "text": "Hello,I am interested in what sorts of Mars approaches\/landings are possible? I usually use a method similar to landing on the moon but have trouble maintaining attitude in the atmosphere so I do the burn up between 80-120km alt resulting in an enormously long vertical descent, spending a lot of fuel on the hover engine.[ame=\"http:\/\/vimeo.com\/6059689\"]'Earth to Mars' - An Orbiter Film on Vimeo[\/ame]In this video, Tex seems to use the atmosphere to reduce his speed. What do I need to know to at least practice coming in like that? For example, for unpowered landing on Earth I know that at an orbit of about 350km I can burn retro-grade on the other side of the planet to bring my PeA down to about 50km then come in with my nose up with an AoA of about 42.5 degrees and that's a good baseline to tweak from.I usually fly the XR2.",
        "thread_id": 13185
    },
    {
        "@timestamp": "2023-09-14T07:13:55.473648128Z",
        "author": "Notebook",
        "date": "2016-08-01T12:42:08+0100",
        "id": "ca1530107a7a1a63678c6f916a242a20",
        "post_id": "post-271365",
        "text": "http:\/\/www.esa.int\/spaceinimages\/Images\/2016\/08\/Solar_eruption_larger_than_EarthTitle Solar eruption larger than EarthReleased 01\/08\/2016 11:13 amCopyright SOHO (ESA & NASA)DescriptionA gigantic ribbon of hot gas bursts upwards from the Sun, guided by a giant loop of invisible magnetism. This remarkable image was captured on 27 July 1999 by SOHO, the Solar and Heliospheric Observatory. Earth is superimposed for comparison and shows that from top to bottom the loop of gas, or prominence, extends about 35 times the diameter of our planet into space.\n\n",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:54.976096512Z",
        "author": "thegrogen",
        "date": "2011-02-01T22:55:12+0000",
        "id": "653526a54a878d9b87a253dfa2740db6",
        "post_id": "post-271039",
        "text": "Urwumpe said:That is not entirely correct - Encyclopedia Astronautica is VERY accurate and reliable, and if it is not, you can let Mark Wade correct it.\n\nSomewoulddisagree...",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:55.44207872Z",
        "author": "orwellkid",
        "date": "2008-06-13T20:10:30+0100",
        "id": "736106cb722c8554887e14d83227c063",
        "post_id": "post-70886",
        "text": "My mother in law is a non-spherical gravity source... unfortunately there's no check box to disable her.:(",
        "thread_id": 1746
    },
    {
        "@timestamp": "2023-09-14T07:12:49.853293824Z",
        "author": "Deltafang",
        "date": "2010-02-24T12:56:03+0000",
        "id": "bd74df9593852fa1c9d62aca4fdaa039",
        "post_id": "post-206872",
        "text": "Intelligent debate is always fun.So we're in agreement that there could be a life bearing planet in Alpha Centuari? Anyone know what the goldilocks zone is for Alpha Centuari?I also hear that there's a rough chance of there being any gas giants within the system, I'll supply the link when I find it again.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:13:55.336052736Z",
        "author": "origin",
        "date": "2010-11-10T18:28:22+0000",
        "id": "1277cf15d9d96c9797ccf1ff788821ff",
        "post_id": "post-271128",
        "text": "Thanks TexA useful tool:)",
        "thread_id": 17448
    },
    {
        "@timestamp": "2023-09-14T07:12:49.99678208Z",
        "author": "unknown_orbiter",
        "date": "2010-02-25T02:21:38+0000",
        "id": "7e27841986fa326e3284efa1ba789ee7",
        "post_id": "post-206967",
        "text": "This has gone down a sadistic hill fast...*lulz at the thought of charred puppies raining on Cape Canaveral after STS-2421",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:55.473711872Z",
        "author": "orb",
        "date": "2016-09-18T01:05:44+0100",
        "id": "f2c42a1cce97f9546be9546e5570dc97",
        "post_id": "post-271366",
        "text": "[ame=\"http:\/\/vimeo.com\/180637962\"]Infinity \u00b2 on Vimeo[\/ame][ame=\"http:\/\/vimeo.com\/179416969\"]The Moving Stars of the Southern Hemisphere on Vimeo[\/ame]Well, they are astrovideos, but still it's like a moving astropicture.:p",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:55.61798016Z",
        "author": "Izack",
        "date": "2010-11-12T17:54:03+0000",
        "id": "37171fcf6f3bb2463538b33fdc6a6420",
        "post_id": "post-271637",
        "text": "I used to play Homeworld2 like mad, but in February it stopped working on my computer because suddenly DEP thought it was a threat and blocked it from running. Curse you, Windows.Other than that, my list is identical to Orb's, except I played VegaStrike this year and never managed to get my paws on any Tie Fighter or X-Wing games. And I play Halo, which is pretty spacey. Space marines and all that.I'd like to try Shattered Horizons at some point, but I doubt my computer could handle it.",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:55.316032512Z",
        "author": "garyw",
        "date": "2010-11-09T12:52:06+0000",
        "id": "2fe8dd29d9b2763f4c7fe37c6f8d9924",
        "post_id": "post-271102",
        "text": "No you don't. I've used David413's shuttle fleet separately from Donamys modules.Is there a particular scenario you are having issues with?",
        "thread_id": 17445
    },
    {
        "@timestamp": "2023-09-14T07:12:50.529952Z",
        "author": "DaveS",
        "date": "2010-02-21T12:03:25+0000",
        "id": "b5afe97af1cfd20c93285140a99c7373",
        "post_id": "post-207331",
        "text": "David413 said:Attached are several End of Mission (EOM) scenarios for use with the STS-130 Expansion Pack series. Include is a FD13 undocking scenario (previously published), two real-time scenarios for FD14 (before and after the scheduled orbit adjust burn), and four FD15 landing scenarios for published landings on orbits 217 & 218 (to KSC15) and orbits 219 & 220 (to EDW22).Following STS-130 end of mission, all scenario files will be incorporated into the final STS-130 package which will be incorporated into an updated STS Expansion package (both versions) along with the individual STS-128 and STS-129 packages. Additionally, a new ISS fleet package, and PIRS select package will all be released prior to STS-131.Dave\n\nDave, could you add the EDW 04L\/22R temp runway? That's the runway that was used for STS-126 and will be used in case STS-130 gets diverted to EDW as the permanent runway 04R\/22L is currently down for constructions again.",
        "thread_id": 13175
    },
    {
        "@timestamp": "2023-09-14T07:13:55.60785792Z",
        "author": "ncc1701d",
        "date": "2010-11-12T18:59:44+0000",
        "id": "fc4700babc99abec74c4d700b1963d5a",
        "post_id": "post-271602",
        "text": "for even more clarity.ok so to create a .tex and .bin for L14 quality for that limited long lat range to be merged later, do I have to process using pltex a whole world bmp that is 524,288 x 262,144 just to get the .tex and .bin that i want to merge later?or am I doing something in tile manager?",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:13:55.387885568Z",
        "author": "tblaxland",
        "date": "2010-11-09T22:20:17+0000",
        "id": "ee1160ab5c9389880da24fa0ec228651",
        "post_id": "post-271149",
        "text": "I agree with FordPrefect here. Others do too:http:\/\/uncinus.wordpress.com\/2010\/11\/09\/4\/. Looks like ContrailScience crashed and burned with all the hits...",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:55.315785728Z",
        "author": "Pyromaniac605",
        "date": "2010-11-09T07:25:47+0000",
        "id": "2204fb8fbf4924ecec09fd4a58f11319",
        "post_id": "post-271100",
        "text": "You download the [ame=http:\/\/orbithangar.com\/searchid.php?ID=4701]pack[\/ame] itself first then you download the [ame=http:\/\/orbithangar.com\/searchid.php?ID=4721]service pack[\/ame].Darren",
        "thread_id": 17445
    },
    {
        "@timestamp": "2023-09-14T07:12:50.662420992Z",
        "author": "IronRain",
        "date": "2010-05-29T13:19:36+0100",
        "id": "8127b0a4dc1fb6739a3bc14bb8bd42f4",
        "post_id": "post-207511",
        "text": "or the people at the Air Force are really bad\/slow readers;)",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.514737408Z",
        "author": "Starshipexplorer",
        "date": "2010-11-13T07:15:09+0000",
        "id": "e12a4bf7639d742b98b6b33fa64b7318",
        "post_id": "post-271437",
        "text": "Thanks Viper. Still enjoy your 1st version,.. and have downloaded and looked though the latest one. Will get it installed soon...I have a TV-scifi Orbiter, will go well with the UCGO cars and other ground vehicles (have the Batmobile at one of the gas stations..lol) :tiphat:",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:12:50.564038912Z",
        "author": "Woo482",
        "date": "2008-05-05T17:42:20+0100",
        "id": "16105550f229848f8e855a26774115ec",
        "post_id": "post-64427",
        "text": "When ever I download a file from orbit hanger it says it is corrupt when I extract it can some one help ?",
        "thread_id": 1318
    },
    {
        "@timestamp": "2023-09-14T07:13:55.38969344Z",
        "author": "Sky Captain",
        "date": "2010-11-10T08:02:19+0000",
        "id": "0d249d6a27d218053165c1a50437d359",
        "post_id": "post-271170",
        "text": "If it was plane wouldn't it be easy to confirm it from ATC radar logs? I think that positions of comercial planes are well known at all times especially near such crowded place like LA.",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:50.584585216Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-04T18:54:30+0100",
        "id": "0a567b21d01ddbeeee379d03a6d7e25d",
        "post_id": "post-207596",
        "text": "SpaceX now looking at 2:30 PM EDT\/6:30 PM GMT for next launch attempt.I think SpaceX would do well to determine the cause of the aborts before trying again.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.515529472Z",
        "author": "Starshipexplorer",
        "date": "2010-11-27T16:18:00+0000",
        "id": "51bc053f070f5e57ca34648f4ee8939b",
        "post_id": "post-271445",
        "text": "Hi Viper. Just curious, did that conversion to SC3 work ok for you?:)",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:13:55.411488768Z",
        "author": "Tex",
        "date": "2010-11-10T00:50:45+0000",
        "id": "57df9aafbf4ef2cea211899b615936c9",
        "post_id": "post-271215",
        "text": "Hi Buzz, long time no see, welcome back!:welcome:",
        "thread_id": 17454
    },
    {
        "@timestamp": "2023-09-14T07:12:49.995781888Z",
        "author": "T.Neo",
        "date": "2010-02-21T15:46:50+0000",
        "id": "672a8a2f285564b1b09c4f62fbd48a9d",
        "post_id": "post-206958",
        "text": "I think if we ever do develop DG-type tech, we won't use DG sized spacecraft for interplanetary voyages. Heck, I don't know if we'd use craft similar to the DG at all.Sitting for 8 months (or even 2 months) in a space the size of a DG cockpit... no thanks.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:55.537558784Z",
        "author": "Urwumpe",
        "date": "2010-11-11T16:34:35+0000",
        "id": "302aec5caab877e6b36eb191cf09d771",
        "post_id": "post-271473",
        "text": "And when the weather gets colder and the evenings longer, Helicopter has to move the TV antenna a bit so you have better reception.",
        "thread_id": 17480
    },
    {
        "@timestamp": "2023-09-14T07:13:54.971314432Z",
        "author": "IronRain",
        "date": "2010-12-26T08:48:50+0000",
        "id": "f75e5a137e57eb3f442c0e87fbb59212",
        "post_id": "post-271014",
        "text": "An update again:I'm done with the basics of the meshes again:Redone everything. The meshes are looking better now. I've also read more info about the Rockot so it's more realistic too.First stage:It's hard to see, but the engines are a bit tilted, just like the real engines. I still need to add the steering mechanism (lost the name for it in spaceflight language), but this will only be visual (for now).Here comes the part that I like the most:The third stage. Improved a lot in this version. And, as you can see, I've added small vernier engines. It was a little challenge for me, but I'm quite satisfied about it.There is something I can't figure out; How much vernier engines has the second stage? 2 or 4? Could someone tell me that please? :tiphat:That's it for now!Derk:cheers:",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:55.5543296Z",
        "author": "n122vu",
        "date": "2010-11-11T21:20:36+0000",
        "id": "84a0fd98dc85cb01f6d4af6e47cd7ba9",
        "post_id": "post-271494",
        "text": "IgnoreThisBarrel said:P: Commander Data report.D: Captain, an interesting phenomenon has occurred. Apparently a programmer is trying to map subspace using a...P: What is it Data?D: Using an archaic piece of software from the 21st early century.P: Commander Troi are you getting anything?T: Sir, I'm sensing, green...I need to make a scenario for that:p\n\nG: Captain I'm seeing a lot of fluctuations in luminosity from several points on the surface. It's almost enough to overload my visor.W: Captain, they're hailing us. They think we're some sort of...\"probe.\"",
        "thread_id": 17483
    },
    {
        "@timestamp": "2023-09-14T07:12:50.02602496Z",
        "author": "n72.75",
        "date": "2010-02-24T08:18:40+0000",
        "id": "438efc6b085e06c624dcaa8e764fce89",
        "post_id": "post-206992",
        "text": "Tommy said:The Orbit Eject program doesn't work correctly in versions after 4.2, IIRC. That would be the only reason to use an older version, and only for that purpose as the later versions are more capable and accurate.\n\nIt works for me.If it gives the error \"no data from course program\". just switch the MFD's",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:13:55.3869184Z",
        "author": "Brycesv1",
        "date": "2010-11-09T21:40:26+0000",
        "id": "337be9434f606677a5fdf2faa205dee4",
        "post_id": "post-271139",
        "text": "oh noes:blink:. it was them darnded terror type peoples comeing to take our toys in our sleep:uhh:. all good peace loving americans should be afraid and listen to every little thing our government tells us to do about our enemies being able to sneak weapons of mass destruction into the country and testing them on californians....:salute:\/rant",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:50.470198272Z",
        "author": "Donamy",
        "date": "2010-02-20T02:24:46+0000",
        "id": "3d40173d6f15cab1a1b6efae566e7176",
        "post_id": "post-207247",
        "text": "You have to press cntrl+lshift keypad7 to close it. I did it this way to be able to stop window 7 at the 90 deg position.",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:13:55.515469824Z",
        "author": "Viper1",
        "date": "2010-11-24T06:49:29+0000",
        "id": "6080fa66fba4fa584569cf910545e523",
        "post_id": "post-271444",
        "text": "Starshipexplorer said:Hi Viper. I've uploaded the SC3 trainengine vessel at 4sharedhttp:\/\/www.4shared.com\/file\/lmlL2DBx\/Train_Engine.htmlso you can take a look at it. One thing though; I edited your Smallville.cfg on my system, editing out the trainengine mesh reference so there would not be a conflict visually (optional). I did not included that (the Smallville.cfg) in this. A pic is included in the Doc folder in the zipfile. I included a train sound, just for effect, there might be another one more suitable somewhere.:cheers:\n\nThanks, I just downloaded it. Its 1:50 am so I will install it first \"later\" am. After several cups of coffe I should be awake enough then!:coffee::coffee::hailprobe:",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:13:54.966114304Z",
        "author": "IronRain",
        "date": "2010-11-08T11:39:57+0000",
        "id": "2e5bc30acc0f73f0db9e8f6c84b7ddd1",
        "post_id": "post-270986",
        "text": "Man, I have always wanted to post my own Project thread :lol:Well, here it is.I'm going to develop the Rockot launcher. Well, at least I'm going to try. Thanks to ar81's tutorial and help of PhatomCruiser, I know the basics to make an add-on in Anim8or. I will give updates in this thread and maybe ask for help.Information about the Rockot launcherThe Rockot launcher is not really well known. Rckot is a three stage liquid propellant launcher based on the Russian SS-19 Intercontinental Ballistic Missile which provides Rockot with its first and second stages. Combined with the Breeze-KM upperstage it can reach LEO (with a max payload of 1950 kg). It's owned by EUROCKOT. The company is established in Germany, but the launches are being performed in Plesetsk. The total length of the rocket is 29 m and the diameter is 2.5 m. The diameter of the faring is 2.6 m and the height is 6.7 m.I'm going to try not to make this a project which will be abandoned in a couple of weeks\/months, but I don't promise anything.Well, I hope I can do it :lol:Derk:cheers:",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:55.537257472Z",
        "author": "SiberianTiger",
        "date": "2010-11-11T15:40:26+0000",
        "id": "c7ee5c46e5dc9faedfd033adc9fa4dae",
        "post_id": "post-271471",
        "text": "Urwumpe said:Looks like there is some bad weather on the way, the Apaches are flying high.\n\nAnd when the weather is hot, Helices are flying with buckets.",
        "thread_id": 17480
    },
    {
        "@timestamp": "2023-09-14T07:12:50.593393408Z",
        "author": "IronRain",
        "date": "2010-06-05T13:37:21+0100",
        "id": "52c2b90eb7a92de3b91915cc04df2d48",
        "post_id": "post-207664",
        "text": "Ark said:Unbelievable, a near-perfect launch on the first try!\n\ncan we really call it near-perfect launch? I mean first the FTS signal problem, then a computer problem, but they couldn't do anything about it, since it was a too sensitive sensor (did on purpose I believe) and after staging an unplanned roll...so was it a near-perfect launch or just a good launch?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.51586816Z",
        "author": "arslan0101",
        "date": "2011-07-25T23:50:39+0100",
        "id": "7f60be3e38187d063d0067ba01850705",
        "post_id": "post-271448",
        "text": "hey the textures are missing. every thing is grey-ish",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:13:55.593042176Z",
        "author": "Izack",
        "date": "2010-11-12T03:04:38+0000",
        "id": "044502ec28fff35cca79b1890dc8d02d",
        "post_id": "post-271551",
        "text": "I think T.Neo already posted this in the XR-2 thread. There was mention of a few other easter eggs hidden around, too...;)",
        "thread_id": 17491
    },
    {
        "@timestamp": "2023-09-14T07:12:50.376770816Z",
        "author": "Orbinaut Pete",
        "date": "2010-02-19T12:58:29+0000",
        "id": "9c18834b9fb236a22f71ccbb70aa0e32",
        "post_id": "post-207165",
        "text": ":welcome:to the Forum, Ian! :hello:It's always good to have another fellow Brit on here! :lol:",
        "thread_id": 13152
    },
    {
        "@timestamp": "2023-09-14T07:13:55.601014272Z",
        "author": "Sky Captain",
        "date": "2010-11-12T21:24:01+0000",
        "id": "039048844bed034183e8fc679942d910",
        "post_id": "post-271573",
        "text": "IIRC my assumption behind realistic XR2 addon was that cargo bay volume is used to store fuel. There is supposed to be ~70 m3 of methane for SCRAM and ~25 m3 of main engine fuel. As far as I was able to guestimate volume it should fit if cargo bay is used.",
        "thread_id": 17492
    },
    {
        "@timestamp": "2023-09-14T07:12:50.408152832Z",
        "author": "Hielor",
        "date": "2010-02-19T22:38:11+0000",
        "id": "046bee70d8e2719a845f831b261f9fee",
        "post_id": "post-207177",
        "text": "Dude doesn't follow the law and gets punished for it, then gets mad. Unfortunately he did take a completely innocent man out with him, but there were fortunately no other deaths.I hope there are not further security restrictions placed against general aviation pilots for this.",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:13:55.077815552Z",
        "author": "stevcast",
        "date": "2010-11-08T18:50:27+0000",
        "id": "4a457da5138693e4cb20e51a33ff040d",
        "post_id": "post-271062",
        "text": "Izack said:Welcome back, Steve! :hello:\n\nThanks Izack, it's good to be back!:tiphat:",
        "thread_id": 17436
    },
    {
        "@timestamp": "2023-09-14T07:13:54.861185536Z",
        "author": "JonnyBGoode",
        "date": "2010-11-08T06:42:58+0000",
        "id": "eb2e2ef151e33523889babd8f8ebdd74",
        "post_id": "post-270973",
        "text": "How does one find the altitude of a geostationary orbit? Or in my case, an arestationary orbit? I wanted to place my Babylon 5 station in a stationary orbit over Mars, so I googled it online and found someone say 17,100 km was the right altitude. But that doesn't work - although it must be fairly close as my orbit is quite slow. Does anyone know what the actual altitude should be - and how to calculate such an orbit?",
        "thread_id": 17430
    },
    {
        "@timestamp": "2023-09-14T07:13:55.391292416Z",
        "author": "DoyleChris",
        "date": "2010-11-11T16:44:12+0000",
        "id": "51257d8bb8ea9ef727225e694c540a81",
        "post_id": "post-271189",
        "text": "If it was a jet than FAA needs to come out and say it was and show radar and radio logs of it",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:55.321506048Z",
        "author": "garyw",
        "date": "2010-11-09T16:35:55+0000",
        "id": "98ce999fc8bc338a67650321a1e86f57",
        "post_id": "post-271119",
        "text": "you guys are starting to convince me. I think having an addondocs\/[addon name]\/addonname.pdf or .txt wouldn't be a bad idea at all. It's sorta how I've started to arrange them on my install but if the addon devs did it for me... :hmm:",
        "thread_id": 17447
    },
    {
        "@timestamp": "2023-09-14T07:12:50.5708032Z",
        "author": "Donamy",
        "date": "2010-02-21T01:14:32+0000",
        "id": "0b29c6770ab4aa2ebbaff25f424ca1b0",
        "post_id": "post-207372",
        "text": "Welcome !!",
        "thread_id": 13183
    },
    {
        "@timestamp": "2023-09-14T07:13:55.455679744Z",
        "author": "Hielor",
        "date": "2010-11-10T09:20:32+0000",
        "id": "adc914291c6d226617d089047ad472b0",
        "post_id": "post-271295",
        "text": "What exactly do you need to have in the profile? Pretty much the only functionality that's common across all Orbiter vessels is what's covered by FlyByWire--anything beyond that is getting ship-specific.",
        "thread_id": 17462
    },
    {
        "@timestamp": "2023-09-14T07:12:50.59389952Z",
        "author": "MajorTom",
        "date": "2010-06-05T18:45:05+0100",
        "id": "f650bf99317c7ed9eb980d3da0cacff6",
        "post_id": "post-207671",
        "text": "Wow, Brilliant, Awesome, etc. Way to go SpaceX!Sadly:Missed it. No idea it was coming, haven't visited here in a while. What kind of irritates me is that this was really under-reported in the media. I'm SURE I checked the NY Times online a few times yesterday, and still wasn't tipped off, and I went there at least once after F9 had flown.Media types:This launch is news of HISTORICAL SIGNIFICANCE...and most of you missed it. Who will launch astronauts from Florida for the US once the Space Shuttle is retired, hmm?Regarding add-on:My Falcon 9 isn't as pretty as Glider's, but I've got full control of it. Anyone have a link to detailed launch trajectory info? I'll put together a \"maiden flight\" scenario with realistic trajectory. :thumbup: And update the meshes, textures, etc. to match the first flight. (All white...sort of reminds me of the first few space shuttles.)Link to that add-on: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3308\"]Falcon 9 - Dragon Beta 3[\/ame]",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.426122752Z",
        "author": "Izack",
        "date": "2010-11-10T02:20:15+0000",
        "id": "1d4b61ca5be819a95935f06cb8af361d",
        "post_id": "post-271256",
        "text": "I wonder what Finkbeiner and co. were originally looking for. This is quite a remarkable discovery they've come across.",
        "thread_id": 17458
    },
    {
        "@timestamp": "2023-09-14T07:13:55.46928256Z",
        "author": "Eli13",
        "date": "2011-04-03T21:58:14+0100",
        "id": "156952d5cae720f190a7f34c815ef697",
        "post_id": "post-271332",
        "text": "The first entire picture of earth taken from space. It never ceases to amaze me. That mankind has the potential to reach space. It's truly amazing.",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:55.592459264Z",
        "author": "OrbiterSpore",
        "date": "2010-11-11T23:17:16+0000",
        "id": "6e185f05939980c0efd154ff0634b070",
        "post_id": "post-271547",
        "text": "I've found THIS button on XR-02 VC;\"Do not press unless you really mean it\"...:rofl: What that means?:pP.S.:i have crashed it when saw this... sorry Doug:lol:...",
        "thread_id": 17491
    },
    {
        "@timestamp": "2023-09-14T07:12:50.613118976Z",
        "author": "Urwumpe",
        "date": "2010-03-12T15:04:57+0000",
        "id": "4274708fdcdc7d125c79ed7d680882b3",
        "post_id": "post-207440",
        "text": "anemazoso said:Wow, April 12! I hope it really launches on that date. Would be pretty cool for it to launch on the 49th anniversery of Yuri's flight.:cheers:\n\nYay. Yeah, really a good milestone date.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.552903936Z",
        "author": "JMW",
        "date": "2010-11-11T16:38:52+0000",
        "id": "f3b1d8cb0b98c54e69cd9c234dd65b4c",
        "post_id": "post-271486",
        "text": "Hi all.I want to have night vision in a .dll I'm compiling.Did anyone ever find out how Vanguard coded this in his CameraMfd?Regards,JMW",
        "thread_id": 17483
    },
    {
        "@timestamp": "2023-09-14T07:12:50.663300608Z",
        "author": "IronRain",
        "date": "2010-06-01T20:42:13+0100",
        "id": "2f52c9d500a46ac6eef888c6c4a76472",
        "post_id": "post-207517",
        "text": "anemazoso said:From Spaceflightnow.com\"The Air Force has issued the first weather forecast for Friday's scheduled launch attempt of the Falcon 9 rocket at Cape Canaveral.There will be a 40 percent chance anvil clouds and scattered thunderstorms will violate strict weather criteria at liftoff. The forecast holds the same odds should the launch slip to Saturday.\"If it isn't one thing it's another.....:dry:\n\nyeah... thanks for posting this anyway :thumbup:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.49679232Z",
        "author": "N_Molson",
        "date": "2010-11-10T20:44:12+0000",
        "id": "8837c7b37e08a56f2acb2e8ee17a38c8",
        "post_id": "post-271400",
        "text": "I did something like that when working on the DG-Launcher... If I remember well it's a trick using Copy\/Paste ; I did encounter the same problem than you at the beginning.It's possible, I'm sure of that.:p",
        "thread_id": 17471
    },
    {
        "@timestamp": "2023-09-14T07:12:49.851824896Z",
        "author": "T.Neo",
        "date": "2010-02-17T14:22:41+0000",
        "id": "804993cbd113666301dd5e23e02c29c6",
        "post_id": "post-206858",
        "text": "No no, I'm talking about complex life- stuff that could potentially resemble plants, animals, fungi etc.Dealing with superflares would include taking shelter, closing up leaves and retracting limbs into resistant carapaces, and swimming to depths at which life would be safe from the radiation.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:13:55.427448576Z",
        "author": "statickid",
        "date": "2010-11-14T22:21:47+0000",
        "id": "a972f53e9db60f92644d6c6d2ab80f04",
        "post_id": "post-271265",
        "text": "I always found infinity pretty easy to comprehend for some reason. However I do remember the shock I felt when I became able to comprehend things that extend beyond the scope of the common notion \"infinity.\"",
        "thread_id": 17458
    },
    {
        "@timestamp": "2023-09-14T07:13:55.632320768Z",
        "author": "Tex",
        "date": "2007-11-28T01:18:27+0000",
        "id": "ff7c90e8687c259d30b63eb4e3570569",
        "post_id": "post-12968",
        "text": "Protecteur d'\u00eele -- Island Protector.[nomedia=\"http:\/\/www.youtube.com\/watch?v=tXC0qlPIWvQ\"]YouTube - Broadcast Yourself.[\/nomedia]Protecteur d'\u00eele",
        "thread_id": 175
    },
    {
        "@timestamp": "2023-09-14T07:12:50.036529152Z",
        "author": "markl316",
        "date": "2010-03-03T06:18:22+0000",
        "id": "7f1adcfd6740de98a369afdbc85ceaa1",
        "post_id": "post-207001",
        "text": "Yes, it works sometimes. It seems to work with low mass bodies (any moon) and low eccentricities (below 1.3 ish). But for a foolproof plan (approaching Pluto at an eccentricity of 14, for example), I have always used IMFD 4.2.1 because in my experience, versions above that will start the burn and finish it with your periapsis bay below the surface of the body. It may work for other people, though. This is just what I've been experiencing. If it works well for you, you should use 5.3.",
        "thread_id": 13135
    },
    {
        "@timestamp": "2023-09-14T07:13:55.537097984Z",
        "author": "Urwumpe",
        "date": "2010-11-11T15:29:41+0000",
        "id": "289bce6c878b52b93572c82ed7fb2173",
        "post_id": "post-271470",
        "text": "Notebook said:Oh dear, didn't see that coming!\n\nLooks like there is some bad weather on the way, the Apaches are flying high.",
        "thread_id": 17480
    },
    {
        "@timestamp": "2023-09-14T07:13:54.967095808Z",
        "author": "Wishbone",
        "date": "2010-11-08T17:25:26+0000",
        "id": "e99991dbf9efd060cd93defe6fed5c91",
        "post_id": "post-270991",
        "text": "Will you do both civilian and non-civilian versions?",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:55.419783424Z",
        "author": "Buzz Lovell",
        "date": "2010-11-09T21:16:05+0000",
        "id": "0120a5aa109dc92662ef9f52ac60f136",
        "post_id": "post-271217",
        "text": "Would be great to have a version of Camera MFD available in 2D screens... as has been mentioned here elsewhere, you could use that along with some other external MFDs and Remote Control to have a virtual mission control for unmanned missions... would be great for the immersion factor! :thumbup:",
        "thread_id": 17455
    },
    {
        "@timestamp": "2023-09-14T07:12:50.068489472Z",
        "author": "Turbinator",
        "date": "2010-02-19T05:16:26+0000",
        "id": "350db30cc85124ff1b20f4ea4b5a3cbb",
        "post_id": "post-207033",
        "text": "Same here.",
        "thread_id": 13137
    },
    {
        "@timestamp": "2023-09-14T07:13:55.560091136Z",
        "author": "Wishbone",
        "date": "2010-11-11T17:43:07+0000",
        "id": "8032be1ebfada540b35859964600379f",
        "post_id": "post-271505",
        "text": "Aren't you afraid of mouse jitter? The problem with the mouse is that the whole UI in windows depends on it, and everybody is accustomed to using the mouse left right and center. For instance, I capture mouse in my add-on to control ailerons. Fine, but then one moment I want to do something else. If to release the mouse and switch to another window I need to press a certain shortcut, the chances approach 100% that sometime I just forget about the shortcut, move the mouse, stall the aircraft and virtually die.",
        "thread_id": 17484
    },
    {
        "@timestamp": "2023-09-14T07:13:55.664740864Z",
        "author": "Columbia42",
        "date": "2013-06-14T01:47:05+0100",
        "id": "dd32d73e6467723a4f24b78b64f6b6c1",
        "post_id": "post-271738",
        "text": "What's your operating system? Can you use the standalone map application or does it crash as well?",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:12:50.376519936Z",
        "author": "TSPenguin",
        "date": "2010-02-19T12:45:21+0000",
        "id": "d8fb050ea9d3d557c3166b977ff46cea",
        "post_id": "post-207163",
        "text": "Please, for the love of god, don't use colors for your posts.Tex made a really good tutorial about this forum, I am sure you will find it quite interesting:http:\/\/www.orbiter-forum.com\/showthread.php?t=13976",
        "thread_id": 13152
    },
    {
        "@timestamp": "2023-09-14T07:13:55.44718464Z",
        "author": "Tommy",
        "date": "2010-11-10T06:44:01+0000",
        "id": "6f7efedffb604bc0f499583371ed5183",
        "post_id": "post-271286",
        "text": "Small pulse jets that run on propane aren't that difficult to make if you have access to a drill press. The hardest part is the \"flapper\", but Lennox (they make home heating furnaces) actually make them. They used to make a \"Lennox Pulse\" line of furnaces that were essentially pulse jets - it was a way to increase efficiency. They tend to be problematic and difficult to work on - not to mention noisy. A guy four houses away from me has one - and it wakes me up every time it fires.",
        "thread_id": 17460
    },
    {
        "@timestamp": "2023-09-14T07:13:55.594567424Z",
        "author": "OrbiterSpore",
        "date": "2010-11-14T21:49:50+0000",
        "id": "5a1fbd0d7d70c63169ccdc7a24438241",
        "post_id": "post-271563",
        "text": "o_Oi forgot that part... but there's 16 ppl! and when ejecting too much... bad things should happen... :uhh:",
        "thread_id": 17491
    },
    {
        "@timestamp": "2023-09-14T07:13:54.966773504Z",
        "author": "Urwumpe",
        "date": "2010-11-08T12:56:42+0000",
        "id": "77506d28c28d74739acb3cd81783f1ba",
        "post_id": "post-270989",
        "text": "I hope you already have leeched all manuals that you can get of it.;)They have all information needed for a good add-on.http:\/\/eurockot.com\/alist.asp?cnt=20040718&main=5&subm=61",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:12:50.529757952Z",
        "author": "David413",
        "date": "2010-02-20T23:01:10+0000",
        "id": "50ef6f394354aa7c8ac4bc6e05d786cf",
        "post_id": "post-207330",
        "text": "Landing at White Sands?FYI; just flew an entry and landing to White Sands. Just use the EDW219 scenario, and target NOR23 instead of Edwards. Using the GPCMFD, it's item 41, item 11, select runway 23. Landing was around 06:23 UTC on the lakebed. Just in case...",
        "thread_id": 13175
    },
    {
        "@timestamp": "2023-09-14T07:13:55.61730944Z",
        "author": "garyw",
        "date": "2010-11-12T12:20:09+0000",
        "id": "fd51fe65546acdf3eacafdab7ed4d3e8",
        "post_id": "post-271632",
        "text": "I did play Freelancer this year as well but I lost interest at the end because the protagonist saves the entire galaxy, walks into a bar and no matter who you talk to you get the \"Hey, I don't know you are you new here?\" err, yeah I'm the guy on TV who just saved your Galaxy...",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:55.322115072Z",
        "author": "martins",
        "date": "2010-11-09T18:00:50+0000",
        "id": "84d0b11e9ab1bf62be60ea46dbfb680a",
        "post_id": "post-271124",
        "text": "garyw said:you guys are starting to convince me. I think having an addondocs\/[addon name]\/addonname.pdf or .txt wouldn't be a bad idea at all. It's sorta how I've started to arrange them on my install but if the addon devs did it for me... :hmm:\n\nWhat aboutCode:$orbiterdir\/Doc\/Addons\/<addon-name>\/<documentation files>which would avoid the additional entry in the orbiter root directory, or alternativelyCode:$orbiterdir\/Addons\/<addon-name>\/Doc\/<documentation files>although the latter would only make sense if there was anything other than the Doc folder to put into addon directories.In case of addons with multiple versions maybeCode:$orbiterdir\/Doc\/Addons\/<addon-name>\/<version>\/<documentation files>",
        "thread_id": 17447
    },
    {
        "@timestamp": "2023-09-14T07:12:50.659963392Z",
        "author": "DaveS",
        "date": "2010-05-23T02:49:21+0100",
        "id": "d7900c692750ce5bc32e454482acb546",
        "post_id": "post-207494",
        "text": "Thunder Chicken said:Does anyone have any confirmation of the push-off to June 3, or are they still going to give it a try Sunday May 23?\n\nIt's pretty much official as the Delta IV with GPS IIF-I now has the range for the 23rd. All LV's get three days on the range(nominal launch date+48 hours for any scrubs) and it takes 48 hours to reconfigure the range systems between vehicles.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.554813184Z",
        "author": "SiberianTiger",
        "date": "2010-11-14T20:04:56+0000",
        "id": "f3c1c7cf560625e7d7aa8ca6655edf30",
        "post_id": "post-271498",
        "text": "Bloodest, is it YOU!?:cheers::welcome:here! \u0421\u043a\u043e\u043b\u044c\u043a\u043e \u0441\u0432\u0435\u0442\u043e\u0432\u044b\u0445 \u043b\u0435\u0442, \u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0441\u0432\u0435\u0442\u043e\u0432\u044b\u0445 \u0437\u0438\u043c! :lol:",
        "thread_id": 17483
    },
    {
        "@timestamp": "2023-09-14T07:12:50.518715648Z",
        "author": "george7378",
        "date": "2010-02-20T11:03:57+0000",
        "id": "ccc1878e2d5f73522bc3642baca307c3",
        "post_id": "post-207318",
        "text": "Hi everyone,I have finished modelling Scopesat Version 2:The features will include:- R\/G\/B lens filters- DG-IV payload (UCGO if you want it)- Shuttle compatible RMS grappling- Better texturing and animations (Telescopic tube, solar filters)- MMU grappling points- Further optimisation for TelescopeMFD.I should be finished soon.",
        "thread_id": 13172
    },
    {
        "@timestamp": "2023-09-14T07:13:55.601162496Z",
        "author": "Shinrar",
        "date": "2010-11-12T21:47:22+0000",
        "id": "496c3bafef99039bab50c57827514866",
        "post_id": "post-271574",
        "text": "Hrm. What's the estimates (or actual?) volume of the CargoBay..?",
        "thread_id": 17492
    },
    {
        "@timestamp": "2023-09-14T07:12:50.616118016Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-30T21:20:53+0100",
        "id": "e9ba5b75e75be0726039bef4f97a3d97",
        "post_id": "post-207460",
        "text": "Per NASASpaceFlight, Falcon 9's launch has slipped to 16th May, resulting in a likely slip to 23rd May due to STS-132 and EELV conflicts.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.609528832Z",
        "author": "orb",
        "date": "2010-11-18T11:44:41+0000",
        "id": "4ac3855e6cdfedab00d3a2bdf5d3cc0c",
        "post_id": "post-271617",
        "text": "Pyromaniac605 said:Edit: 8 GB!!! I'm sure the level 11 Earth texture I downloaded was nowhere near that big!\n\n8 GB uncompressed, like Windows bitmap. Orbiter textures use lossy DXT compression method, hence they are much smaller, and additionally Earth isn't covered with those level 11 textures globally, but only lands use them.If you don't believe me, believe martins:http:\/\/www.orbiter-forum.com\/showpost.php?p=153421&postcount=9",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:13:55.618040064Z",
        "author": "Keatah",
        "date": "2010-11-12T18:18:57+0000",
        "id": "bc1353c7f1e55de7a069091399bc2999",
        "post_id": "post-271638",
        "text": "space invaders and missile command",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:55.663947008Z",
        "author": "jedidia",
        "date": "2010-11-13T11:31:49+0000",
        "id": "2d3566cf65e45879d3314f87293a15ca",
        "post_id": "post-271729",
        "text": "[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4943\"]Patch is up[\/ame], be sure to get it if you don't want your hard drive filled up with old texture files.Finally!!...was waiting for it a long time.....great work\n\nThanks, and please post some feedback in the developement thread, wheather it works or not. The confirmation that it works for some people is worth a lot too.",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:12:50.6167424Z",
        "author": "anemazoso",
        "date": "2010-05-01T18:33:52+0100",
        "id": "d31d17fe9dba074af7d771f24e7dda7c",
        "post_id": "post-207464",
        "text": "SiberianTiger said:Am I the only one who puts most hope for COTS ISS supply in Taurus II \/ Cygnus?\n\nI think they will be successful. I think it will be harder though for a Taurus II\/Cygnus to be man rated. SpaceX has the best chance to provide affordable crew transport to reality in a timely fashion. Provided they can get the F9 working reliably.:cheers:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.665244928Z",
        "author": "Artlav",
        "date": "2013-09-16T06:58:46+0100",
        "id": "5c24170c4f975c27632911990fc59bbb",
        "post_id": "post-271742",
        "text": "vinny5000 said:How is the spaceway space simulator coming along?\n\nSteady as a southborne glacier at the start of an ice age.",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:12:49.718693376Z",
        "author": "Keatah",
        "date": "2010-05-17T02:13:13+0100",
        "id": "2999ead510512ad21e5cc66b43d64f2b",
        "post_id": "post-206779",
        "text": "communist said:hail:probe:\n\nholy telemetry ????!??!!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:54.969299712Z",
        "author": "PhantomCruiser",
        "date": "2010-11-09T23:12:11+0000",
        "id": "f1e35ca003f21152c3b09a46350e74b7",
        "post_id": "post-271003",
        "text": "Looking pretty good!",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:55.273116416Z",
        "author": "OrbitHangar",
        "date": "2010-11-08T20:49:26+0000",
        "id": "f36117b1a58390bdff027cb73edd8d69",
        "post_id": "post-271081",
        "text": "Author:stevcastThis addon creates NGC2264\u00a0 background textures for Orbiter.Textures are from the Celestia Motherlode Site,MindToAsk.Conversion into .text format, utilizing pltext in Orbiter Utility.You may want to increase background intensity to 0.40 for better visualization.ADD LINE; ngc2264|csphere\\ngc2264 to config\/Csphere\/bkgimageThis project has been a collaberation of stevcast and his son.DOWNLOAD",
        "thread_id": 17442
    },
    {
        "@timestamp": "2023-09-14T07:12:50.49209088Z",
        "author": "Notebook",
        "date": "2010-02-21T05:47:45+0000",
        "id": "43607b579c2ede3052bc8aeb160683c5",
        "post_id": "post-207290",
        "text": "Thanks ST, your #4 has the reasons, it just seems late to find them. The Cryosat team must be getting anxious now.N.",
        "thread_id": 13169
    },
    {
        "@timestamp": "2023-09-14T07:13:55.39000704Z",
        "author": "SiberianTiger",
        "date": "2010-11-10T09:28:09+0000",
        "id": "750b9b9e915ea7be68cdb58cf44d8d68",
        "post_id": "post-271174",
        "text": "So we have a solid rocket popping out of nowhere in a shipping area not far from the US coast? Well...",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:55.410976Z",
        "author": "dbeachy1",
        "date": "2010-11-09T21:16:57+0000",
        "id": "766bdf5167f294a45c569a4a37814df5",
        "post_id": "post-271212",
        "text": ":welcome:back!",
        "thread_id": 17454
    },
    {
        "@timestamp": "2023-09-14T07:12:50.586464256Z",
        "author": "AirSimming",
        "date": "2010-06-04T19:45:24+0100",
        "id": "d90d5afa2e88b3275b4218708596d4df",
        "post_id": "post-207612",
        "text": "Urwumpe said:Yes, you said it some years ago, and I still wait for your prophecy to become true. Instead Boeing revamped the 747 and fails selling the 787 in proper numbers...\n\nAirbus still did not get more than 200 orders (and they need more than 400 in order to at least brake even). I'm looking at it for years, and nothing changes. But at least the A380 aready is way more sucessful than the Antonov 225Boeing already has got more than 800 orders for their new 787.---------- Post added at 06:45 PM ---------- Previous post was at 06:43 PM ----------And Falcon 9 flies just like a beauty for now!!! :thumbup:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.461981952Z",
        "author": "JonnyBGoode",
        "date": "2010-11-10T08:12:30+0000",
        "id": "1c81b3c4e0fb1502b7eecf63bc24b9d4",
        "post_id": "post-271306",
        "text": "Possibly a stupid question...Back when I beta-tested add-ons for Orbiter 2006 (as MrBatman), I remember testing a few craft and people were starting to add contrail features to some planes when they reached a certain altitude. Thus far in 2010 P1 I haven't seen any craft emit contrails. Are there any yet?",
        "thread_id": 17465
    },
    {
        "@timestamp": "2023-09-14T07:13:55.428080896Z",
        "author": "csanders",
        "date": "2013-01-03T16:01:56+0000",
        "id": "b19fbba8e8409cd61e70a2d9f1a80e94",
        "post_id": "post-271272",
        "text": "Izack said:\"The speed of the outflow is supersonic, about 1000 kilometres a second.\"'Supersonic' is not the word I would use for 1,000km\/s. :blink:\n\nIt's more like 'kilosupersonic.'",
        "thread_id": 17458
    },
    {
        "@timestamp": "2023-09-14T07:12:50.589263872Z",
        "author": "N_Molson",
        "date": "2010-06-04T19:56:02+0100",
        "id": "a4acfcc4a7544e4e920c22f07561681a",
        "post_id": "post-207628",
        "text": "Seems good.I hope well get some more information about flight parameters, it would be interesting...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.451525376Z",
        "author": "francisdrake",
        "date": "2015-10-02T15:17:02+0100",
        "id": "32ad49914effec860a1a1b2d86783d85",
        "post_id": "post-271291",
        "text": "Very nice work, especially for a first-timer!I did not realise its size until I saw the two DeltaGliders docked to it:)Just a few remarks:- The RCS seems to be unresponsive.- The cockpit viewpoint might better in front of the sunshield.Maybe have a look into light-weight design methods. The spars and trusses look a little heavy for a space vessel.---------- Post added at 04:17 PM ---------- Previous post was at 03:08 PM ---------------The total mass of 200 ton seems a bit low for such a big vessel, compared to the Delta Gliders having 25 tons each. I dropped the DG's and increased the RCS thrust by 10x to improve maneuverability.",
        "thread_id": 17461
    },
    {
        "@timestamp": "2023-09-14T07:13:55.471193344Z",
        "author": "Quick_Nick",
        "date": "2015-01-06T15:41:57+0000",
        "id": "d3eb9c8e51ef2b00fee53aca06b47342",
        "post_id": "post-271348",
        "text": "Hubble Goes High-Definition to Revisit Iconic 'Pillars of Creation'",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:50.5933376Z",
        "author": "Orbinaut Pete",
        "date": "2010-06-05T13:35:43+0100",
        "id": "1348bc08fea7df80fcf6bc6a46451e5e",
        "post_id": "post-207663",
        "text": "Suzy said:Possible source of a \"UFO\"seen in Melbourne this morning? (Dad saw it)\n\nIt would appear so!-----NASA Watch said:SpaceX update: Preliminary indications from NASA's recovery ship Freedom Star is that a debris field has been encountered in the area where the first stage was expected to be. Observation aircraft confirmed the debris field. No parachutes were observed during descent. Apparently the Falcon 9 first stage hit the water rather hard. Initial impact location is 32 deg 07'N, 069 deg 15'W.\n\nSpaceflight Now: \"Falcon 9 booster rockets into orbit on dramatic first launch\".BBC News'\/Jonathan Amos' \"Spaceman\" Blog: \"A 'great day' for the future of commercial space\".NASA Administrator Charlie Bolden's Statement On First Falcon 9 Launch.NASA TV launch video:\u200bLaunch as seen from VAB roof (zoomed in):\u200bLaunch as seen from VAB roof (zoomed out):\u200b",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.60880256Z",
        "author": "ncc1701d",
        "date": "2010-11-14T05:32:10+0000",
        "id": "ad815189931320fd681e0fe4c5b55ae5",
        "post_id": "post-271611",
        "text": "fort,where can i get this \"surf tile calculator made by Pablo Luna.\"Orb,Could you clarify your definitions of what a \"patch\" is verses a \"tile\" especially with respect to the resolution of the starting .bmp as i am trying to digest all that info.Am i correct your saying that the tile pattern i see in the tile manager when i open that program is the pattern for a level 8 tile arrangement not 9?---------- Post added at 05:32 AM ---------- Previous post was at 04:19 AM ----------my specific example:i started with a 8192 x 8192 24bit bitmap that i wanted tocover long range [min max] -5.625, 0andcover lat [min max] -5.625, 0i assume possibly incorrectly(I dont know yet) that 64 squares horizontally (like shown in the tile manager when its first opened) multiplied time 8192 would give me 524,288 which is the width of a Level 14 world size bitmap width.Using that reasoning I assumed by bitmap should have been 8192x8192 for at least the equatorial areas.I have tested it and it appears possible to be correct but now i am having doubts when I just saw your post. So here is where i get unsure of what happen.So question: did i figure right? Was the 8192x8192 converted\/chopped to patches? was my image reduced in resolution to create smaller patches like 256x256 or something? When in orbiter am I looking at someting other than 8192x8192 resolution?",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:13:55.497757952Z",
        "author": "hark",
        "date": "2010-11-15T16:46:11+0000",
        "id": "9a8051cc67609a0f7261fc67712618be",
        "post_id": "post-271407",
        "text": "marcogavazzeni said:After importing the mesh,you still go to the menu \"Object\".Your mesh imported will appear below the main project:ObjectImportExportAttributes----------MymeshImportedmesh\n\nOMG!! IT WORKS!!!Thank you guys so much.This is huge! (wow, so's my poly count now, lol.)",
        "thread_id": 17471
    },
    {
        "@timestamp": "2023-09-14T07:12:50.664164608Z",
        "author": "anemazoso",
        "date": "2010-06-02T22:38:54+0100",
        "id": "c67e3ea665096238515c86db2f8f6721",
        "post_id": "post-207524",
        "text": "Everybody cross your fingers for good weather. Maybe if we all around the world wish for good........ ahh never mind...:tiphat:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.532434176Z",
        "author": "Kcedwards",
        "date": "2014-04-22T22:20:18+0100",
        "id": "773813a5f27540ebf3fd3085fd795938",
        "post_id": "post-70893",
        "text": "This would be amazing if it was made, Both the Earl of Darkwood's ship and the Guitar Shaped one featured in 'Digital Love' and maybe the ship taking it to the moon in 'Face to Face' :3",
        "thread_id": 1748
    },
    {
        "@timestamp": "2023-09-14T07:13:55.387830016Z",
        "author": "FordPrefect",
        "date": "2010-11-09T22:10:10+0000",
        "id": "eee5a0612f1f120f47c53caa044ca5cb",
        "post_id": "post-271148",
        "text": "I have to disagree strongly here, Urwumpe. Rare occasion..:)This is definitely an airliner. It is flying level at cruise altitude and is approaching from far distance (horizon), giving the impression of something going up. However it is simply getting closer. Contrails on airliners can be huge. The trail towards the bottom (or actually at the more distant parts) was already displaced by high altitude winds.As I've said above, if this was actually anything going up steeply, the trail would change color to less red and eventually white as it would rise into full, unfiltered sunlight.Here's another video of this \"event\", which should make it clearer:http:\/\/www.cnn.com\/video\/#\/video\/bestoftv\/...unch.cnn?hpt=C2",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:55.48186368Z",
        "author": "Tex",
        "date": "2010-11-10T22:57:47+0000",
        "id": "b26c61dd5a64ec4414178b3b4301caa9",
        "post_id": "post-271379",
        "text": "It sounds like you need to read up on orbital mechanics more so you can better understand why things work which will help you understand traveling to planets in Orbiter.A good start is here:http:\/\/www.braeunig.us\/space\/orbmech.htm",
        "thread_id": 17469
    },
    {
        "@timestamp": "2023-09-14T07:12:50.658652928Z",
        "author": "SiberianTiger",
        "date": "2010-05-21T08:47:16+0100",
        "id": "1f373907442129f42c81dfe7abf98a41",
        "post_id": "post-207486",
        "text": "The launch has probably just slipped to June 3, 2010.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.55494784Z",
        "author": "Bloodest",
        "date": "2010-11-17T11:58:28+0000",
        "id": "5702771f4f992e81df1676bcb4101594",
        "post_id": "post-271499",
        "text": "2SiberianTigerYes, yes\u041e\u0411\u0425\u0421\u0421...:cheers:2JMWThe first and main - author CameraMFD hasn't published source codes. Hence an initial code - the closed property of the author. The copyright in Russia doesn't forbid studying of another's machine code and doesn't extend on the description of \"a way of the decision of algorithmic problems\". So here I can describe in general algorithm, without mentioning the key private moments of the realization, allowing to reproduce CameraMFD simple compilation.It is very long road...For example, DX it is necessary partially: only Includes DX7, Libs - aren't necessary. If you understand as it is possible to work with DX without Libs...general algorithm1. Orbiter callInitModule MFD module function.Here.1.1. We work withimport tablein theloadedOrbiter module(codeguru.earthweb.com\/cpp\/w-p\/system\/processesmodules\/article.php\/c12253\/paragraph 5.8, function RedirectAPI )Us interest DDRAW.DLL and further an address field for DirectDrawCreateEx (Pointer #1 further P1).1.2. We change value *P1 for the function-substitute address (F1), defined in module MFD.2. At start of the scenario of Orbiter, for connection to DX causes DirectDrawCreateEx. As in P1 value F1 Orbiter causes not DirectDrawCreateEx and F1 lies.F1 causes present DirectDrawCreateEx, but in Orbiter returns a substitute for the pointer on IDirectDraw7.Approximately here soCode:#typedef DWORD (WINAPI *SS)(DWORD,DWORD, DWORD,DWORD); \nSS ptrDDrawLib_CrEx;\n \n\/\/step1\n...\nHMODULE ptrDDrawLib = LoadLibraryA(\"DDRAW.DLL\");\nptrDDrawLib_CrEx = (SS)GetProcAddress(ptrDDrawLib,\"DirectDrawCreateEx\"); \n \n....\n*(DWORD*)P1 = (DWORD)(DWORD*)F1; \/\/change import table\n \n\/\/step2\nint __stdcall F1(DWORD A1,DWORD A2, DWORD A3,DWORD A4)\n{\nDWORD rez = (ptrDDrawLib_CrEx)(A1,A2,A3,A4); \/\/ call true \nif(memcmp(ISC.guidIID_IDirectDraw7,(BYTE*)A3,sizeof(DWORD)*4) || rez)\nreturn rez; \/\/test GUID\nDWORD * a = new DWORD[2];\na[0] = (DWORD)&ISC.fqVTBL_DirectDraw7;\na[1] = *(DWORD*)A2;\nISC.fqIDirectDraw7 = (DWORD)a;\n*(DWORD*)A2= ISC.fqIDirectDraw7; \/\/substitute\nISC.bStep1 = true;\nreturn rez;\n}3. ISC.fqIDirectDraw7 it is the pointer on the virtual table of the class constructed by a techniquehttp:\/\/www.codeguru.com\/cpp\/g-m\/directx\/directx8\/article.php\/c11453Tables are accordingly redefined forIDirectDraw7::IDirect3D7::IDirect3DDevice7::IDirectDrawSurface7::IDirect3DVertexBuffer7::4. Thus in the previous post two functions from virtual tables are presented. Except a call of functions of interfaces DX corresponding to them they make \"collateral\" actions.Here, in general, and all theory...",
        "thread_id": 17483
    },
    {
        "@timestamp": "2023-09-14T07:13:55.58601856Z",
        "author": "pete.dakota",
        "date": "2008-06-02T21:42:09+0100",
        "id": "c595c082dfb11568db728b544fb1c8d2",
        "post_id": "post-70897",
        "text": "Chipstone306 said:Wow i just took a look at the pics that is a lot of damage did the water suppression system kick in on time?\n\nIt would have to have done, or the launch would have been aborted.",
        "thread_id": 1749
    },
    {
        "@timestamp": "2023-09-14T07:13:55.609838336Z",
        "author": "Pyromaniac605",
        "date": "2010-11-18T12:20:20+0000",
        "id": "0779246f13d8b7fc11ea0b2a49fbeb30",
        "post_id": "post-271620",
        "text": "What is pltex? I don't remember you mentioning that to me before.Darren",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:12:50.356480256Z",
        "author": "TSPenguin",
        "date": "2010-02-22T06:18:31+0000",
        "id": "decec4a95741dcdb293182dbe0cfe6de",
        "post_id": "post-207153",
        "text": "Did you try selecting another output device in the preferences of moonbell?",
        "thread_id": 13151
    },
    {
        "@timestamp": "2023-09-14T07:13:55.60935808Z",
        "author": "orb",
        "date": "2010-11-18T11:33:22+0000",
        "id": "92a628df77d2a1fd23ac3af78855ec76",
        "post_id": "post-271615",
        "text": "Pyromaniac605 said:According to GIMP that makes a level 11 texture 18.6 Gigabytes, are you certain that is correct?Darren\n\nI'm sure the texture dimensions are correct.Do you want to create it as a single image with those dimensions? Are you sure it's 18.6 GB? The uncompressed image of that dimensions should take 8 GB in 32 bpp mode.",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:12:50.435252992Z",
        "author": "Cairan",
        "date": "2008-05-05T04:48:10+0100",
        "id": "4a30cf0a120491a97909a0d0eb123b60",
        "post_id": "post-64393",
        "text": "Yeah, I guess the one thing which surprised me this time around was the feelings of accelerations in the 3 axis, specially vertical accelerations, due to mild turbulence we had. The other hours I had logged were in cold winter sunny days, so the air was beyond calm on those days. Friday was less than a few hours before a warm front moved in, so it was a little bumpier.",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:13:55.474697728Z",
        "author": "Matias Saibene",
        "date": "2022-05-12T22:46:39+0100",
        "id": "7df5243fa5bbd3d5dcb1f9a89d73290d",
        "post_id": "post-594842",
        "text": "Astronomers reveal first image of the black hole at the heart of our galaxy\u200bAstronomers have unveiled the first image of the supermassive black hole at the centre of our own Milky Way galaxy. This result provides overwhelming evidence that the object is indeed a black hole and yields valuable clues about the workings of such giants, which are thought to reside at the centre of most galaxies. The image was produced by a global research team called the Event Horizon Telescope (EHT) Collaboration, using observations from a worldwide network of radio telescopes.https:\/\/eventhorizontelescope.org\/blog\/astronomers-reveal-first-image-black-hole-heart-our-galaxyhttps:\/\/iopscience.iop.org\/journal\/2041-8205\/page\/Focus_on_First_Sgr_A_Results",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:55.644866048Z",
        "author": "Izack",
        "date": "2010-11-12T17:56:41+0000",
        "id": "dcdcc9ea09132bed81266fcd5268befa",
        "post_id": "post-271692",
        "text": "Is it a spacecraft3 vessel, or configuration file, or module? The mesh looks very nice. :thumbup:",
        "thread_id": 17500
    },
    {
        "@timestamp": "2023-09-14T07:12:50.577253632Z",
        "author": "Ark",
        "date": "2010-02-20T23:40:44+0000",
        "id": "ab4d474383491e8e2bd8cf00eaabbb4e",
        "post_id": "post-207377",
        "text": "Is that the Dragon dummy at the left side of the picture? A lot bigger than I thought it was, those CGI promo pictures don't do a very good job providing scale.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.51406592Z",
        "author": "Viper1",
        "date": "2010-11-11T15:31:36+0000",
        "id": "ec3bb3c939c0705534b2107d0a1ef707",
        "post_id": "post-271431",
        "text": "Thanks for the comments, I had a blast designing it and there were some head banging moments too (the train engine mesh was unruly for a while). Driving thru town is quite fun. Enjoy!:thumbup::hailprobe:",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:12:50.590224128Z",
        "author": "astrosammy",
        "date": "2010-06-04T20:07:03+0100",
        "id": "0f3ea3895bd262dfa42f5b95a1ca79ba",
        "post_id": "post-207633",
        "text": "",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.554581504Z",
        "author": "Bloodest",
        "date": "2010-11-13T13:57:22+0000",
        "id": "e814586d302212889a3354a3ece3af2f",
        "post_id": "post-271495",
        "text": "JMW said:Hi all.I want to have night vision in a .dll I'm compiling.Did anyone ever find out how Vanguard coded this in his CameraMfd?Regards,JMW\n\n:tiphat:SOURSE: Decompiling by IDA...ANSWER: In the \"device\" night vision is realized by means of ambient_color change. Easily and simply:). Only it is necessary to reach orbiter's call IDirect3DDevice7::SetRenderState function interception .SubstitutionCode:DWORD __stdcall fqSetRenderState (DWORD p,D3DRENDERSTATETYPE dwRenderStateType,  DWORD dwRenderState)\n{\n if(dwRenderStateType == D3DRENDERSTATE_AMBIENT)\n {\n  ISC.d3dcol_ambient_Save = dwRenderState;\n  if(ISC.sToPoR &&  ISC.bSubstRwork && ISC.bStep2)\n   if(ISC.d3dcol_ambient)\n    dwRenderState =ISC.d3dcol_ambient; \/\/0x0FF00FF00;\n }\n LPDIRECT3DDEVICE7 tr = (LPDIRECT3DDEVICE7)((DWORD*)p)[1];\n return tr->SetRenderState(dwRenderStateType,dwRenderState);\n}Return of old valueCode:DWORD __stdcall fqEndScene(DWORD p)\n{\n LPDIRECT3DDEVICE7 tr = (LPDIRECT3DDEVICE7)((DWORD*)p)[1];\n LPDIRECT3DDEVICE7 fq = (LPDIRECT3DDEVICE7)p; \n if (ISC.sToPoR && ISC.bSubstRwork)\n {\n  DWORD rez;\n  rez = tr->EndScene();\n  fq->SetRenderTarget(ISC.CorePr_RenSurf,0);\n  fq->SetViewport(&ISC.ViewPort_Save);\n  tr->SetTransform(D3DTRANSFORMSTATE_VIEW,&ISC.ViewTransformMatrix_Save);\n  tr->SetRenderState(D3DRENDERSTATE_AMBIENT,ISC.d3dcol_ambient_Save);\n  return rez;\n }\n return tr->EndScene();\n}PS Core principle of work of the CameraMFD - interception DX calls.",
        "thread_id": 17483
    },
    {
        "@timestamp": "2023-09-14T07:13:55.04175616Z",
        "author": "Wishbone",
        "date": "2010-11-08T19:15:17+0000",
        "id": "89301345b0ba8d848cd5a8942a97d19e",
        "post_id": "post-271056",
        "text": "Uh-huh. Am currently struggling with autopilot theory, Lyapunov, poles and stuff like that. Think that an autopilot public domain\/open source library (orbital as well as atmospheric) would be a great thing for add-on developers.",
        "thread_id": 17435
    },
    {
        "@timestamp": "2023-09-14T07:12:50.592866304Z",
        "author": "Zatnikitelman",
        "date": "2010-06-05T03:50:18+0100",
        "id": "148a109c5e6a3926ff9d300339ce2c25",
        "post_id": "post-207658",
        "text": "Hielor said:Was the \"spinning\" of the second stage toward the end intentional? It seemed to be getting faster as the video went on...\n\nFrom what I've heard so far, no it was not planned, but didn't majorly affect the flight. It's a radiatively cooled nozzle, so they can't blame the regen stuff this time:pThough the chamber is regeneratively cooled however...",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.388732928Z",
        "author": "Hielor",
        "date": "2010-11-10T01:33:51+0000",
        "id": "a9b13d6a1076b9e88a7586c7a6775d6f",
        "post_id": "post-271160",
        "text": "http:\/\/www.smartplanet.com\/technolo...us-california-missile-launch-that-wasnt\/5646\/",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:54.974897664Z",
        "author": "IronRain",
        "date": "2011-02-01T21:07:58+0000",
        "id": "9d414e17542348a6d661709d21b80f68",
        "post_id": "post-271031",
        "text": "Wishbone said:IronRain, take care and the fastest recovery to you!\n\nThanks :tiphat:I have a question.. well, actually I wanna know if I'm right.The specs of the first are:Gross mass: 77,150 kg (170,080 lb).Unfuelled mass: 5,695 kg (12,555 lb).Height: 17.20 m (56.40 ft).Diameter: 2.50 m (8.20 ft).Span: 2.50 m (8.20 ft).Thrust: 1,778.66 kN (399,859 lbf).Specific impulse: 310 s.Specific impulse sea level: 285 s.Burn time: 121 s.Number: 178 .which I translated to:MESHNAME=\"Rockot\\stage1\"OFF=(0,0,0)HEIGHT=17.2DIAMETER=2.5THRUST=1778660EMPTYMASS=5695FUELMASS=71455BURNTIME=121SPEED=(0,0,-2)ENG_1=(0.8,0,-8.3)ENG_2=(-0.8,0,-8.3)ENG_3=(0,-0.7,-8.3)ENG_4=(0,0.7,-8.3)ENG_DIAMETER=0.8ENG_TEX=Exhaust2Well, most things are right, but I'm not sure about the masses and thrust values. Are these correct?",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:12:50.593133312Z",
        "author": "IronRain",
        "date": "2010-06-05T09:19:02+0100",
        "id": "94c2ee99995b6514b6d21b41303dfe62",
        "post_id": "post-207661",
        "text": "Suzy said:Possible source of a \"UFO\"seen in Melbourne this morning? (Dad saw it)\n\nprobably a missile that was performing a course trajectory.... thats what I've heard at least",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.656100352Z",
        "author": "orb",
        "date": "2010-11-12T22:53:53+0000",
        "id": "82352216ac38321b391971b4a329ed8c",
        "post_id": "post-271718",
        "text": "Orbit HUD shows the radius. If you want altitude, change the HUD to surface mode.---------- Post added at 23:53 ---------- Previous post was at 23:51 ----------Wishbone said:Press DST screen button on the right-hand side of the MFD.\n\nThat will only change the distance base for the MFD and not HUD.",
        "thread_id": 17502
    },
    {
        "@timestamp": "2023-09-14T07:13:55.34596608Z",
        "author": "Wishbone",
        "date": "2010-11-09T17:09:33+0000",
        "id": "7cc898a4bfd09bfca5cf3d2db3cf45bb",
        "post_id": "post-271131",
        "text": "Code:double dLonR = (lon2R-lon1R);\n\n  double y = sin(dLonR) * cos(lat2R);\n  double x = cos(lat1R)*sin(lat2R) -sin(lat1R)*cos(lat2R)*cos(dLonR);\n  return atan2(y, x);atan2 is your friend. All stuff is in radians. Source: Ed Williams' Aviation Formulary,http:\/\/web.archive.org\/web\/20070820183554\/http:\/\/williams.best.vwh.net\/avform.htm#Crs",
        "thread_id": 17449
    },
    {
        "@timestamp": "2023-09-14T07:13:55.44004736Z",
        "author": "TSPenguin",
        "date": "2008-06-02T20:00:44+0100",
        "id": "52934c4b061f8995fa514cfeb834515f",
        "post_id": "post-70875",
        "text": "It seems you have nonspherical gravity sources turned on.This enables simulation of the uneven gravity field of earth and thus adds to realism.Unfortunately OrbitMFD is not equiped to compensate for that and is showing only what it thinks how your orbit is now.You can simply disable it in the parameters tab.Happy Orbiting",
        "thread_id": 1746
    },
    {
        "@timestamp": "2023-09-14T07:12:50.608590592Z",
        "author": "Star Voyager",
        "date": "2010-02-25T00:32:08+0000",
        "id": "c5c57f3e6df309b0dcdd032593f4e661",
        "post_id": "post-207404",
        "text": "zerofay32 said:Can't really say it's delayed when Elon Musk never sets an actual date, which is why he does that.;)\n\nActually, there was a set date: March 22nd. When the Air Force says they're doing inspections, they really mean it.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.41134208Z",
        "author": "theflyingfish",
        "date": "2010-11-09T21:34:48+0000",
        "id": "2cb0cc5df6ed0a622beb532037fb6265",
        "post_id": "post-271214",
        "text": ":hello:Nice to meet you!",
        "thread_id": 17454
    },
    {
        "@timestamp": "2023-09-14T07:12:50.6779712Z",
        "author": "Andy44",
        "date": "2010-02-21T04:08:40+0000",
        "id": "d2634db9a184904cdd19194a3c2641ee",
        "post_id": "post-207699",
        "text": "280 m\/s is about mach 0.8 at Earth sea level, I'd say that's a bit hard on the tires!",
        "thread_id": 13185
    },
    {
        "@timestamp": "2023-09-14T07:13:55.638265344Z",
        "author": "gattispilot",
        "date": "2008-06-02T22:03:20+0100",
        "id": "9ab1a31aeaf3491ab5bd24606471c371",
        "post_id": "post-70916",
        "text": "this is what I left out. now it works:Code:case OAPI_KEY_C:  \/\/Select camera\n            {SelectCockpitView(CAM);\n                \n                CAM = CAM + 1;\n            if(CAM > 5) CAM = 0;\n        }\n            return 1;",
        "thread_id": 1750
    },
    {
        "@timestamp": "2023-09-14T07:13:55.521413632Z",
        "author": "River Crab",
        "date": "2010-11-11T14:26:57+0000",
        "id": "557654078373e15efd622a3548532f45",
        "post_id": "post-271454",
        "text": "Well, it's certainly fun.:p",
        "thread_id": 17476
    },
    {
        "@timestamp": "2023-09-14T07:13:55.559904Z",
        "author": "Rtyh-12",
        "date": "2010-11-11T17:32:39+0000",
        "id": "ff4d33ee7863e559c0b782ba3cae606f",
        "post_id": "post-271504",
        "text": "I'd like to see an add-on that lets you control aerodynamic control surfaces with your mouse. I know it has already been done before by computerex inthis thread, but as he mentions it himself it's 'quick and dirty'. So I think somebody should do a better version of this and upload it.Ok, and now the wishlist:lol:1.Make the text (attitude:standard and attitude:mouse) disappear. It's annoying.2.Stop the repeated 'on-off, on-off' in XR2 vessels.3.Ask for anything else, if someone actually does this I imagine ideas would be useful.Thanks in advance for your replies!(OK I just hope I'll get replies, I've seen a thread from 2008 where someone said this and there are still 0 replies)",
        "thread_id": 17484
    },
    {
        "@timestamp": "2023-09-14T07:13:55.47391616Z",
        "author": "Kyle",
        "date": "2017-04-03T01:52:53+0100",
        "id": "a22ed2c972e60fde68de66862444512e",
        "post_id": "post-271368",
        "text": "That's actually incredibly cool. How did you guys figure that out?",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:49.851179264Z",
        "author": "JamesG",
        "date": "2010-02-15T13:51:46+0000",
        "id": "4a414cb6da3f559936e1ed751abb95dc",
        "post_id": "post-206851",
        "text": "T.Neo said:There is probably plenty of \"stuff\" around Proxima Centauri. It is just low mass.Asteroids, planetoids... perhaps even higher mass objects like terrestrial planets.\n\nYeah. But unfortunately as a variable \"flare\" star, its probably burned off most of the volitiles in its habitable zone, and any of its planets are pretty crispy.",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:12:49.870491904Z",
        "author": "tl8",
        "date": "2010-02-17T22:29:15+0000",
        "id": "d9c733f0ccf808534b2ac436cce537ec",
        "post_id": "post-206875",
        "text": "Is there a problem there?Your also a poofter if you use traction control....---------- Post added at 08:29 AM ---------- Previous post was at 08:24 AM ----------He should also be lucky they had one of them",
        "thread_id": 13127
    },
    {
        "@timestamp": "2023-09-14T07:13:55.536905472Z",
        "author": "Notebook",
        "date": "2010-11-11T15:15:44+0000",
        "id": "55197d75619e3eb7e2d88e15b3db13f0",
        "post_id": "post-271469",
        "text": "Oh dear, didn't see that coming!N.",
        "thread_id": 17480
    },
    {
        "@timestamp": "2023-09-14T07:13:55.553199616Z",
        "author": "Wishbone",
        "date": "2010-11-11T17:13:38+0000",
        "id": "4b9adf4dfef9f643d6ba1dde3c51cee7",
        "post_id": "post-271487",
        "text": "This is not night vision, but I can guess it was calculation of luminosity of the points of the surface (possibly through transformation into HSL) and then mapping it back into the green subspace.",
        "thread_id": 17483
    },
    {
        "@timestamp": "2023-09-14T07:13:55.625944576Z",
        "author": "dbeachy1",
        "date": "2010-11-12T18:56:37+0000",
        "id": "d6bd6dbf587f1be44a719cccf9acc351",
        "post_id": "post-271670",
        "text": "One of the things you can do to help detect any pointer & buffer overflow problems is to turn on the MSVC++ debugger libraries' memory checks by adding this block of code to yourovcInitmethod or somewhere else early in your module's startup:Code:#ifdef _DEBUG\n    \/\/ NOTE: _CRTDBG_CHECK_ALWAYS_DF is too slow\n    _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF |\n                   _CRTDBG_CHECK_CRT_DF | \n                   _CRTDBG_LEAK_CHECK_DF); \n#endifThen your code will break into the debugger the instant the debug libraries detect any memory corruption. Very useful, at least for me. :tiphat: You can set the _CRTDBG_CHECK_ALWAYS_DF flag if you're really desperate and the other memory checks don't locate the problem, but _CRTDBG_CHECK_ALWAYS_DFreallyslows things down, so I normally leave that flag unset.BTW Artlav, that cartoon is epic! :rofl:",
        "thread_id": 17497
    },
    {
        "@timestamp": "2023-09-14T07:12:50.491408896Z",
        "author": "jinglesassy",
        "date": "2010-02-20T08:45:14+0000",
        "id": "a61806cee5a2242a26b97ea934bdf53b",
        "post_id": "post-207285",
        "text": "ill laugh if it finds that the ice caps are growing in thickness but they delayed it becuse they may of not had enough fuel? how would a delay help with gaining more fuel in the second stage? sorry still fairly new to learning all the orbital mechanics and all still",
        "thread_id": 13169
    },
    {
        "@timestamp": "2023-09-14T07:13:55.619204864Z",
        "author": "Shinrar",
        "date": "2010-11-27T05:57:12+0000",
        "id": "03649286b6f640e4c0b90e15f213016a",
        "post_id": "post-271651",
        "text": "Eagle said:Space Station 13 is an interesting game if you want to worry about sucking vacuum on a station full of homicidal traitors, brain-sucking changelings, nuclear assaults, strange wizards and chest-bursting xenomorphs. Don't lose your emergency oxygen tank, because there won't be any left in the lockers when its really needed.\n\nUsed to play SS13 all the time, but...I have to admit, I got rather tired of the griefers. Maybe I just wasn't that good of a player, but I always wound up dead very quickly.:(",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:55.390190336Z",
        "author": "SiberianTiger",
        "date": "2010-11-10T11:47:30+0000",
        "id": "fbf8652a4dbf803a5b417e0478130842",
        "post_id": "post-271176",
        "text": "Seriously, find some dramatic looking airplane contrail pictures here:http:\/\/letchikleha.livejournal.com\/96935.html#cutid1http:\/\/letchikleha.livejournal.com\/96639.html#cutid1---------- Post added at 14:47 ---------- Previous post was at 14:46 ----------A blog post proving that the sighting was of a jet contrail actually:http:\/\/uncinus.wordpress.com\/2010\/11\/09\/4\/",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:55.626006016Z",
        "author": "jedidia",
        "date": "2010-11-12T19:09:26+0000",
        "id": "ca1b9772520c860e02a43df43a913e63",
        "post_id": "post-271671",
        "text": "hilarious XKCD strip\n\n:rofl:yeah well... they got to hate me by now. I hope they don't come one day and kill me in my sleep. Coding would sure be a dangerous hobby if that was the case :shifty:Anyways, I got the other one fixed too. Turns out I defined an Array too wide, so the loop was walking calmly into the uninitialized elements.The weird thing is, it was in the same function as the other bug came from and worked the first few times around, but not the other few. And I thought computers were reliable in at least failing consequently when the user commands it to fail!Looks like I have GO for launch now. But of course it will take Orbit Hangar 24 hours to get the package through security since it's my first, so look out for it tomorrow somewhen around this time...",
        "thread_id": 17497
    },
    {
        "@timestamp": "2023-09-14T07:12:50.60814976Z",
        "author": "Star Voyager",
        "date": "2010-02-24T23:16:02+0000",
        "id": "ef7286507eb9a8190e59d833ca76e1b4",
        "post_id": "post-207401",
        "text": "Flight delayed for safety approvals:http:\/\/spaceflightnow.com\/falcon9\/001\/100224approvals\/http:\/\/spaceflightnow.com\/falcon9\/001\/status.html",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.390241792Z",
        "author": "FuzzyLogic",
        "date": "2010-11-10T13:31:58+0000",
        "id": "0cc5f4a5430fb32091a1468866f643f0",
        "post_id": "post-271177",
        "text": "Urwumpe said:Sometimes the simplest solution is just not the right one. Even if it feels much more comfortable, since it explains a lot of the other things.\n\nActually, I find the contrail hypothesis quite scary. An inidentified jet flying off the lanes is certainly something to worry about.For some reason, I'm more comfortable with the idea of a weapons test. It doesn't have to be a super-duper-doomsday device, a simple concealed weapons system just like the one SiberianTiger posted would explain both the launch and the secrecy.SiberianTiger said:A blog post proving that the sighting was of a jet contrail actually:\n\nOMG, have a look at the comments. The irrationalists have blended both hypotesis into a single conspiracist mashup involving the US military deliberately trying to shoot down a civilian airliner which may or may not have even existed!What have we done :rofl:",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:50.616808704Z",
        "author": "Andy44",
        "date": "2010-05-01T18:55:04+0100",
        "id": "0e325b0124fae226e3d868f438a92729",
        "post_id": "post-207465",
        "text": "I'm pretty sure that the Taurus, with it's ICBM acceleration and solid rocket stages, would be a very rough ride for a human.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.664504576Z",
        "author": "jedidia",
        "date": "2012-06-12T14:19:49+0100",
        "id": "c5b24ea7db9675fcea4814f3700d5419",
        "post_id": "post-271736",
        "text": "there is a problem that the map won't react to keypresses if you aven't used the keyboard with focus on orbiter first, but I never heard of buttons not reacting to mouseclicks... ?the process of targetting systems and travelling to them is quite thouroughly explained in the manual, but if your map window doesn't react to mouseinputs there's something very strange. Did you try running Orbiter in windowed mode?",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:13:55.67732352Z",
        "author": "N_Molson",
        "date": "2010-11-13T14:42:58+0000",
        "id": "4e0981f476d4e35e59e1b4e6a6a80a47",
        "post_id": "post-271756",
        "text": "And when the astronaut doesn't exit the vehicle at all, it's an IVA (Intra-Vehicular-Activity). It happened after the Progress-Mir collision, 2 cosmonauts made an IVA inside the depressurized module to try to find the leak and repair electrical systems.",
        "thread_id": 17505
    },
    {
        "@timestamp": "2023-09-14T07:12:50.613287424Z",
        "author": "RisingFury",
        "date": "2010-03-12T17:17:19+0000",
        "id": "a11ba93138da1fef0e15443b21b4852d",
        "post_id": "post-207441",
        "text": "April 12th is Monday! I can't do Monday! :beathead:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.040972032Z",
        "author": "henrik",
        "date": "2010-11-08T16:05:15+0000",
        "id": "9dc1b6b02ebbba4453101cbac86bfc2a",
        "post_id": "post-271050",
        "text": "This is a pretty embarrassing n00b question for someone who's been flying Orbiter for years, but it's better to ask than to be baffled.What baffles me most is re-entry. I know the basics and I can do a successful re-entry with DanSteph's DG-IV, but that's about it. My problem with any other craft is that I don't know how to calculate or see my entry angle anywhere. I know my entry angle should ideally be about .7 degrees, but without seeing it anywhere, the information is pretty useless.All the tutorials that I've read use DG-IV as the spacecraft, which is not helpful because DG-IV has the entry angle prediction in one of its displays. What I'd need to know is how can I see it with other spacecraft as well.",
        "thread_id": 17435
    },
    {
        "@timestamp": "2023-09-14T07:13:55.491724032Z",
        "author": "hark",
        "date": "2010-11-11T13:45:27+0000",
        "id": "5508f6ab4d46d43f0bedc7a84fe640cb",
        "post_id": "post-271394",
        "text": "Thanks for the welcome folks, nice to be here.:)",
        "thread_id": 17470
    },
    {
        "@timestamp": "2023-09-14T07:12:50.238121472Z",
        "author": "Zatnikitelman",
        "date": "2010-02-19T01:11:17+0000",
        "id": "2fbab6fa1fc9d87c2b5da5c453da2db4",
        "post_id": "post-207053",
        "text": "That is EPIC! I especially love the depiction of us Americans at gun totten trigger-happy folks!:p",
        "thread_id": 13140
    },
    {
        "@timestamp": "2023-09-14T07:13:55.392089088Z",
        "author": "Urwumpe",
        "date": "2010-11-13T10:08:13+0000",
        "id": "4d30f8306c7df9478f3b4182b686cf52",
        "post_id": "post-271197",
        "text": "SiberianTiger said:How far concequences of one event may go: my mother-in-law (53\u00b017\u2032N 83\u00b038\u2032 E) told us that because America secretly launches too many ballistic missiles, like the one spotted last week near LA, they have a Global Warming problem in America. :facepalm:\n\nYes... that is like the world championship in Baseball, that also only affects the USA, right?;)",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:55.617133312Z",
        "author": "jedidia",
        "date": "2010-11-12T11:16:38+0000",
        "id": "1e9df5c513bc19906139860915bfc887",
        "post_id": "post-271629",
        "text": "Aurora 4x, Star ControlII, Starflight, Planet's Edge (probably the most underrated RPG EVER). For newer titles, there's only Mass Effect that I liked. Also played a bit of Universal Combat, but I notice that I can't get into games anymore that do not at least have a newtonian flightmodel. It gets worse over time, I notice that I find it harder and harder even to get in a game that lacks gravity...I still play fronter: First encounters from time to time.\n\nYou might want to keep an eye out forthis. It's already pretty stable, and developement is going more rapid than I ever saw in any open source game.",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:12:50.260220416Z",
        "author": "Istochnikov",
        "date": "2010-02-22T01:39:31+0000",
        "id": "b718623c81c01704bba3f8e2fbc792c0",
        "post_id": "post-207080",
        "text": "Cygnus is a 5300-6200 (my version is 7000) kilos (when fully loaded with fuel and resources) spacecraft.It can be available in two flavors: PCM with pressured payload an UCM, with... unpressured payload.This can make a difference from Dragon, like European ATV and Japanese HTV.My finality is having a UMMU\/UCGO compatible Cygnus P\/U-CM and own DLL-based Taurus 2.",
        "thread_id": 13143
    },
    {
        "@timestamp": "2023-09-14T07:13:55.440912128Z",
        "author": "Urwumpe",
        "date": "2008-06-05T08:06:05+0100",
        "id": "6904de379f263d641c318368ae8c8de0",
        "post_id": "post-70880",
        "text": "darian said:Even if someone is a Noob I don't think they should turn off critical elements like gravity effects to make the sim easier. The best way to learn is to learn the right way. Perfect practice makes perfect, not easy practice.:)\n\nEven aerospace students first learn about the stuff simple. Without non-spherical gravity. Without Moon or Sun disturbing the world.Nobody learns things right, when things are too complex to be understood.:p",
        "thread_id": 1746
    },
    {
        "@timestamp": "2023-09-14T07:13:55.462193408Z",
        "author": "DanM",
        "date": "2010-11-11T02:11:03+0000",
        "id": "eca0ce86596f62be2c190dd8fb074ba7",
        "post_id": "post-271307",
        "text": "Doesn't the XR-2 have contrails?",
        "thread_id": 17465
    },
    {
        "@timestamp": "2023-09-14T07:13:55.619260416Z",
        "author": "Pinguinboy",
        "date": "2010-11-27T08:06:40+0000",
        "id": "4666119eca59f1687732e068cdfce920",
        "post_id": "post-271652",
        "text": "IgnoreThisBarrel said:Infinity Universe, once it comes out...\n\nOh, *:censored:*, that game is just FREAKIN' AWESOME!",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:12:50.479233792Z",
        "author": "PhantomCruiser",
        "date": "2010-02-20T04:40:58+0000",
        "id": "787c7a6adf8844fb332d1a7f2e4c8b6b",
        "post_id": "post-207267",
        "text": "Could be quite enjoyable.",
        "thread_id": 13167
    },
    {
        "@timestamp": "2023-09-14T07:12:50.503914496Z",
        "author": "TJohns",
        "date": "2010-02-21T06:22:54+0000",
        "id": "390e19c4c5b4ce244abe63b927adec06",
        "post_id": "post-207296",
        "text": "Ummm...where's your SALES tables to track *WHO* bought *HOW MANY* of *WHAT* *WHEN* ???From the wording of the report requirements, this seems to be the whole point of this project - use the SALES table as a many-to-many link between CUSTOMERS and PACKAGESTrevor",
        "thread_id": 13170
    },
    {
        "@timestamp": "2023-09-14T07:13:55.521549312Z",
        "author": "hark",
        "date": "2010-11-11T16:20:50+0000",
        "id": "5338898d4b1f1315c5f9f907a6715554",
        "post_id": "post-271455",
        "text": "Awesome image,That'swhat I'm talkin' about, lol!",
        "thread_id": 17476
    },
    {
        "@timestamp": "2023-09-14T07:13:55.644462848Z",
        "author": "KirkUnit",
        "date": "2010-11-12T16:41:57+0000",
        "id": "c1293e669789c2cb15874b03767ff07a",
        "post_id": "post-271690",
        "text": "TOS U.S.S. Enterprise. Just about ready to upload it. It was built using Anim8or and tested in Orbiter 2006, but should work (and will be tested in) 2010 before I release it.Anyone interested?KU",
        "thread_id": 17500
    },
    {
        "@timestamp": "2023-09-14T07:13:55.553394176Z",
        "author": "jedidia",
        "date": "2010-11-11T19:36:59+0000",
        "id": "ac9ca1cb3f489716046154d406c1b57e",
        "post_id": "post-271488",
        "text": "calculation of luminosity of the points of the surface (possibly through transformation into HSL) and then mapping it back into the green subspace.\n\nNow this line would easily qualify for a star trek episode! :lol:",
        "thread_id": 17483
    },
    {
        "@timestamp": "2023-09-14T07:12:50.548925696Z",
        "author": "DoyleChris",
        "date": "2010-02-20T18:18:19+0000",
        "id": "afdff38290ff2c856e1218a09917be98",
        "post_id": "post-207343",
        "text": "I have been trying to find the tutorial for IMFD for Earth Moon to Mars and i downloaded the IMFD full Manual but it only had the Tutorial #7 in it and didnt have any of the other written Tutorials in it only the playbacks for it. Anybody know where i can find the IMFD Tutorial #6--Moon to Mars.",
        "thread_id": 13178
    },
    {
        "@timestamp": "2023-09-14T07:13:55.593515008Z",
        "author": "Pyromaniac605",
        "date": "2010-11-12T08:20:59+0000",
        "id": "1e7538577eb33fa4ed7a7ffadeef4451",
        "post_id": "post-271554",
        "text": "Izack said:What's to spoil? There's no plot. :lol:Unless...SpoilerEveryone dies at the end of my blog!\n\n:blink: YOU SPOILED IT FOR ME!!!Darren",
        "thread_id": 17491
    },
    {
        "@timestamp": "2023-09-14T07:13:55.471013632Z",
        "author": "SolarLiner",
        "date": "2014-12-22T15:53:57+0000",
        "id": "964ceb5a540e3453b5a8abc21dbbbf33",
        "post_id": "post-271347",
        "text": "NASA's Solar Dynamics Observaroty strikes again !http:\/\/www.nasa.gov\/content\/holiday-lights-on-the-sun-imagery-of-a-solar-flare\/",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:55.145419776Z",
        "author": "OrbitHangar",
        "date": "2008-06-02T19:40:04+0100",
        "id": "266e7cb25b316b5f62be757dabd4738f",
        "post_id": "post-70870",
        "text": "This tutorial will not tell you what to do, but how things work so you figure out about what to do. This tutorial will be a bit incomplete in some aspects (still doing research), but it gives you basic concepts and attempts to provide you some graphical awareness of what you do when you travel to other planets. Some of the concepts shown here may also be useful for TransX MFD transfers. But explaining TransX is not the main scope of this tutorial.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3403]More...[\/ame]",
        "thread_id": 1744
    },
    {
        "@timestamp": "2023-09-14T07:12:50.583989504Z",
        "author": "orb",
        "date": "2010-06-04T18:41:03+0100",
        "id": "d3fb891940c85ba174de3a4cfbc53e0b",
        "post_id": "post-207591",
        "text": "AirSimming said:Doesn't look promising to me for a todays launch. The window will close in 20 minutes from now:(\n\nI think there are 1 hour 16 minutes left in the window.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.585479936Z",
        "author": "anemazoso",
        "date": "2010-06-04T19:01:31+0100",
        "id": "6977fdd84ca774bea02018192bab879c",
        "post_id": "post-207603",
        "text": "SiberianTiger said:Yep, but I'm talking about damnation of systems with many engines. What are the successful rockets, except for R7, with more than 5 primary chambers?\n\nSaturn 1, \"Clusters Last Stand\" had 8 H-1 motors.:cheers:btw, my bet is for another launch attempt and abort today.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.427648768Z",
        "author": "orb",
        "date": "2012-05-30T10:34:33+0100",
        "id": "de4a6716b3274592b8db7ca450a04624",
        "post_id": "post-271267",
        "text": "Center for Astrophysics:Ghostly Gamma-ray Beams Blast from Milky Way's CenterUniverse Today:Ghostly Jets Haunt the Milky Way\u2019s Black Hole:This artist's conception shows an edge-on view of the Milky Way galaxy and newly discovered gamma-ray jets extending from the central black hole. Credit: David A. Aguilar (CfA)\u200bA ghost is haunting the Milky Way\u2019s central black hole, revealing the galactic nucleus was likely much more active in the relatively recent past. Scientists using the Fermi space telescope have found faint apparitions of what must have been powerful gamma-ray jets emanating from our galaxy\u2019s center.\u201cThese faint jets are a ghost or after-image of what existed a million years ago,\u201d said Meng Su, an astronomer at the Harvard-Smithsonian Center for Astrophysics (CfA), and lead author of a new paper in the Astrophysical Journal. \u201cThey strengthen the case for an active galactic nucleus in the Milky Way\u2019s relatively recent past.\u201dThis is the first time this type of jet has been detected from the Milky Way\u2019s black hole. Scientists know that other active galaxies have cores that glow brightly, powered by supermassive black holes swallowing material, and often spit twin jets in opposite directions.The two beams, or jets found by Fermi observations extend from the galactic center to a distance of 27,000 light-years above and below the galactic plane.The newfound jets may be related to mysterious gamma-ray bubbles that Fermi detected in 2010. Those bubbles also stretch 27,000 light-years from the center of the Milky Way. However, where the bubbles are perpendicular to the galactic plane, the gamma-ray jets are tilted at an angle of 15 degrees. This may reflect a tilt of the accretion disk surrounding the supermassive black hole.\u201cThe central accretion disk can warp as it spirals in toward the black hole, under the influence of the black hole\u2019s spin,\u201d explained co-author Douglas Finkbeiner of the CfA. \u201cThe magnetic field embedded in the disk therefore accelerates the jet material along the spin axis of the black hole, which may not be aligned with the Milky Way.\u201dThe two structures also formed differently. The jets were produced when plasma squirted out from the galactic center, following a corkscrew-like magnetic field that kept it tightly focused. The gamma-ray bubbles likely were created by a \u201cwind\u201d of hot matter blowing outward from the black hole\u2019s accretion disk. As a result, they are much broader than the narrow jets.Both the jets and bubbles are powered by inverse Compton scattering. In that process, electrons moving near the speed of light collide with low-energy light, such as radio or infrared photons. The collision increases the energy of the photons into the gamma-ray part of the electromagnetic spectrum.The discovery leaves open the question of when the Milky Way was last active. A minimum age can be calculated by dividing the jet\u2019s 27,000-light-year length by its approximate speed. However, it may have persisted for much longer.\u201cThese jets probably flickered on and off as the supermassive black hole alternately gulped and sipped material,\u201d said Finkbeiner.It would take a tremendous influx of matter for the galactic core to fire up again. Finkbeiner estimates that a molecular cloud weighing about 10,000 times as much as the Sun would be required.\u201cShoving 10,000 suns into the black hole at once would do the trick. Black holes are messy eaters, so some of that material would spew out and power the jets,\u201d he said.{...}\n\nClick to enlarge\u200b",
        "thread_id": 17458
    },
    {
        "@timestamp": "2023-09-14T07:13:55.472394752Z",
        "author": "Soheil_Esy",
        "date": "2015-08-06T04:22:29+0100",
        "id": "25aeba350481169e00b73d8702d5a103",
        "post_id": "post-271355",
        "text": "3 Aug, 2015The raw image taken by NASA Curiosity somewhere in July was hugely discussed in the Facebook group \u2018Journey to the Surface of the Mars\u2019.http:\/\/www.rt.com\/news\/311451-mars-nasa-image-monster\/",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:49.994970112Z",
        "author": "Linguofreak",
        "date": "2010-02-19T00:24:29+0000",
        "id": "34fe9d5cfcec2fa8abbdb193010fd119",
        "post_id": "post-206949",
        "text": "sunshine135 said:The forces required to get a spacecraft that size into Orbit would destroy it.\n\nThat's all a question of materials. Considering that the DG is smaller than the shuttle stack and has a lower thrust to weight ratio, probably not.If that weren't enough, the engines would melt from the heat generated from all of that high octane fantasy fuel. :thumbup:\n\nThis is the real concern, and probably true.",
        "thread_id": 13132
    },
    {
        "@timestamp": "2023-09-14T07:13:55.586863616Z",
        "author": "Andy44",
        "date": "2008-06-03T03:02:58+0100",
        "id": "ee37c0c65fc5f01c56e94f4e7d448f5f",
        "post_id": "post-70906",
        "text": "Wow, so there will will be two vehicles stacked up at one time? That only happened once before, back in the early 80s when the launch schedule was getting into high gear.ETA: I was looking for a well-known photo of both shuttles stacked up on pads A and B at the same time, when I ran across an even better one.",
        "thread_id": 1749
    },
    {
        "@timestamp": "2023-09-14T07:13:55.608931072Z",
        "author": "fort",
        "date": "2010-11-14T09:22:52+0000",
        "id": "087a426b72d62d89d3435168827df685",
        "post_id": "post-271612",
        "text": "ncc1701d,Made, written, for a part with a translator ( and supervised by me- i hope that it's visible, because, you know, the translators, most generally, it's not that:))All terrain views are made of dds files,meaning: bmp compressed.These dds can be showed under two forms:- contained in .tex files with a geographical distribution that the tilemanager figure. Tex files dedicated to cover an entire body of a planet. Present in the textures folder or textures2 folder ( for high resolutions ).- presented as such (single dds single, independent of tex files), generally called \"surftiles\" or \"tiles\" (but the word tile is rather a generic term designating all the \"independent\" dds as those contained in .tex files), this to to cover small portions of land (sometimes an entire continent ... Australia, Europe ...), which may be in textures or textures2 folder, positioned geographically by reference to the name given to them ( Earth_0_w0001_n0073.dds example), and whose interest is to provide levels of resolution that . tex files can not currently achieved, except at the cost, for example, of significant weight.Those surftiles are called to disappear as soon as tex files, under reasonable conditions, may reach equivalent resolution levels.What is called patch generally refers to local high resolution tiles embedded in files. tex, using pltex, like, for now, Florida at level 14 (but which - Florida - also share, for a part, independent surftiles, on KSC).But patch but could also agree to designate a surftile: it is also something as a patch, an addition, but external.The geographical distribution of the tiles is different depending on whether they are contained in a .tex file or independent.The tile manager is the tool to determine the position, at the level of resolution wished, of dds for tex files.The surftiles can be positioned ( and named ) by calculation or by using, for example, the surftile calculator made by Pablo Luna.The surface tile calculator and others addons from ar81[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2752\"]Surface Tile calculator v5.0a[\/ame]http:\/\/www.orbithangar.com\/searchauth.php?search=ar81",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:13:55.646379008Z",
        "author": "Pyromaniac605",
        "date": "2010-11-19T13:03:30+0000",
        "id": "d8b7b9c426953f99d70d5a302c33edf2",
        "post_id": "post-271704",
        "text": "Izack said:That would be the bloody A (or, granted, the refit) you're thinking of. The TOS Enterprise was smooth.;)I'm not usually one to clamour for features, but could you perhaps make it with a customisable nameplate\/registry number? That I think would be the easiest approach to adding additional vessels of the class, which Star Voyager already asked for.\n\nI know I just personally never liked the look of the TOS Enterprise.*prepares to get flamed by TOS fans*Darren",
        "thread_id": 17500
    },
    {
        "@timestamp": "2023-09-14T07:13:54.968854528Z",
        "author": "IronRain",
        "date": "2010-11-09T18:52:38+0000",
        "id": "f9865e6ce30b60b1659166b788e4d7db",
        "post_id": "post-271000",
        "text": "found the info I needed for the Breeze-KM third stage. The modeling is quite hard (at least for a beginner) so I make a temporary one for now.(not finished yet)---------- Post added 11-09-10 at 07:52 PM ---------- Previous post was 11-08-10 at 08:32 PM ----------Okay, question for you guys:I've remodeled the third stage, and I'm quite satisfied about it (for now). I've made it so, that it is \"inside\" the second stage. Now I came across this image:As you can see, the third stage is atop of the second stage. Can anyone of you tell me if the third stage is stored inside the second stage or rests atop of the second stage during launch?After some thinking I think it makes more sense that it's placed atop of the second stage, otherwise you have a very little room for fuel in the second stage... I'm not sure though..",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:12:50.285806592Z",
        "author": "Keatah",
        "date": "2010-02-19T00:58:08+0000",
        "id": "249204c3dde85b348ce097da8e5d128e",
        "post_id": "post-207082",
        "text": "What add-on is that soundclip from? Is it a space station add-on? or sound byte replacement for docking or something or other? I remember this from about a year ago. And it was(is) definitely an orbiter add-onIt is also done in what sounds like an alien female voice of sorts..",
        "thread_id": 13144
    },
    {
        "@timestamp": "2023-09-14T07:12:50.486057216Z",
        "author": "Star Voyager",
        "date": "2010-02-21T18:51:18+0000",
        "id": "517c3aa052704e6a19f9448c4f94902d",
        "post_id": "post-207282",
        "text": "How about this:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2790\"]ACME Rocketship[\/ame]",
        "thread_id": 13168
    },
    {
        "@timestamp": "2023-09-14T07:13:55.521122816Z",
        "author": "Pinguinboy",
        "date": "2010-11-11T13:47:49+0000",
        "id": "2fbfbd60ce5ffe9e1d3d8d9a58dceff9",
        "post_id": "post-271452",
        "text": "Ooh! Nice shiny guns! :hitit: Keep up the work! :thumbup:",
        "thread_id": 17476
    },
    {
        "@timestamp": "2023-09-14T07:13:54.975046144Z",
        "author": "IronRain",
        "date": "2011-02-01T21:34:20+0000",
        "id": "e2d84c6bb1a5e4bdfb1bfa68705d48ca",
        "post_id": "post-271033",
        "text": "Urwumpe said:If you want me to be terribly correct:You should increase the empty mass a tiny bit for accounting for residual fuels and fuel trapped inside the wet engines. I just checked the fuel consumption, the fuel mass would be enough for 122 seconds, one second of operation more, so you should add 584.87 kg to the empty stage mass as residuals.Then the specific impulse should be right on target and the sea level thrust could be made accurate. Which you don't include yet, since you have no specific impulse lines yet.\n\nThanks,I got the info from Astronautix, but I've heared that it's not completely reliable..Code:Main Engine RD-0233\/RD-0234  \nFuel  N2O4 \/ UDMH \nSea Level Thrust  1870 kN (each engine 470 kN) \nVacuum Thrust  2070 kN (each engine 520 kN) \nSea Level Specific impulse: 285 s \nVacuum Specific impulse: 310 s \nBurn Time 121 sThis is from the PDF. I've missed this table, so this is the first time I see it.. How should I implant the sea level specific impulse?",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:12:50.584440064Z",
        "author": "Spike Spiegel",
        "date": "2010-06-04T18:53:52+0100",
        "id": "91ca1e62a3f24f84bd42b3407134fd61",
        "post_id": "post-207595",
        "text": "I prefer the automated abort to the uncontrolled explosion. This is okay with me.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:54.975345408Z",
        "author": "Urwumpe",
        "date": "2011-02-01T21:39:59+0000",
        "id": "b0238e11883c3e93b57ecffb7ff6419e",
        "post_id": "post-271035",
        "text": "IronRain said:Thanks,I've got the info from Astronautix, but I've heared that it's not completely reliable..\n\nThat is not entirely correct - Encyclopedia Astronautica is VERY accurate and reliable, and if it is not, you can let Mark Wade correct it.But Mark Wade is no spaceflight engineer, he edits the homepage from the view of a historian, squeezing the known data into a template that permits easy comparison and put developments in relation, but you need to remember what each value on the homepage really means, if you want to turn it into simulation model.IronRain said:Code:Main Engine RD-0233\/RD-0234  \nFuel  N2O4 \/ UDMH \nSea Level Thrust  1870 kN (each engine 470 kN) \nVacuum Thrust  2070 kN (each engine 520 kN) \nSea Level Specific impulse: 285 s \nVacuum Specific impulse: 310 s \nBurn Time 121 sThis is from the PDF. I've missed this table, so this is the first time I see it.. How should I implant the sea level specific pulse?\n\nThere should be an option in Multistage to set the two ISP values, if there is not (I always do DLLs, not Multistage2 files), you should ignore me.",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:55.428833792Z",
        "author": "T.Neo",
        "date": "2013-01-28T19:09:01+0000",
        "id": "b600edcbcb5f7831db564dc49230552b",
        "post_id": "post-271278",
        "text": "This thread always catches me by surprise, because whenever I read the title of \"gigantic, mysterious structure in the Milky Way\", I assume that someone's megaengineering project has been discovered.:p",
        "thread_id": 17458
    },
    {
        "@timestamp": "2023-09-14T07:13:55.440434944Z",
        "author": "Urwumpe",
        "date": "2008-06-02T20:22:49+0100",
        "id": "f439ed26f5e4d09d1e517b0331c75122",
        "post_id": "post-70878",
        "text": "Yes, but also much harder. Beginners should start without and later enable it, as, like you said, it is more realistic - and allows lots of fun. For example sun sync orbits.",
        "thread_id": 1746
    },
    {
        "@timestamp": "2023-09-14T07:12:50.609246464Z",
        "author": "Ark",
        "date": "2010-02-28T05:32:18+0000",
        "id": "d239d5241e6e6b025129b45ca8a6a085",
        "post_id": "post-207410",
        "text": "Star Voyager said:I sure hope so, but the Air Force is adament on leaving this unmanned,\n\nWait, what?",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.497279744Z",
        "author": "N_Molson",
        "date": "2010-11-11T08:28:23+0000",
        "id": "ae7fd142562d3c0db9b1ced6fd03e721",
        "post_id": "post-271404",
        "text": "That's it. When you Import an object, it doesn't replace your existing mesh. It creates a new object on a new scene. In the \"Object\" menu you can see the two objects. Then you can copy-paste easily between the two windows.",
        "thread_id": 17471
    },
    {
        "@timestamp": "2023-09-14T07:12:50.470862592Z",
        "author": "jkeaton",
        "date": "2010-03-09T02:13:40+0000",
        "id": "7c4b629bdd7af6d4e2a6246ccf0149c5",
        "post_id": "post-207253",
        "text": "CapulaWhere do I find the STS-130 Mission Payload download",
        "thread_id": 13164
    },
    {
        "@timestamp": "2023-09-14T07:13:55.665361664Z",
        "author": "vinny5000",
        "date": "2013-09-16T09:11:42+0100",
        "id": "ca31c67d032ca2542079b7fc5e609081",
        "post_id": "post-271743",
        "text": "Hi, Artlav!Is the spaceway space simulator progressing slowly? Thanks!Cheers,Vincent",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:13:55.644729344Z",
        "author": "Xyon",
        "date": "2010-11-12T17:40:14+0000",
        "id": "29bd87063a54152db6a8613f7319eba1",
        "post_id": "post-271691",
        "text": "Epic quote, I loved that episode - one of my favourite from TNG in fact.Ship's looking good, from what I can see! I don't really use Orbiter for Trek ships much, but I like this model so far. :thumbup:",
        "thread_id": 17500
    },
    {
        "@timestamp": "2023-09-14T07:12:50.524757504Z",
        "author": "TSPenguin",
        "date": "2010-02-20T17:42:23+0000",
        "id": "25f49df86dd3256f14c606c618f36be5",
        "post_id": "post-207326",
        "text": "dgatsoulis said:I'm not an expert, but i think you are supposed to place the transparent groups of your mesh LAST in the groups order.\n\nThis is correct. The order they appear in the mesh file is the same order they are drawn in and you therefor control what can be seen through them.This is especially troublesome if you can see transparent parts through transparent parts, as there will no coherent behavior for all viewing angles.",
        "thread_id": 13173
    },
    {
        "@timestamp": "2023-09-14T07:13:54.84360192Z",
        "author": "ElPelado",
        "date": "2008-06-02T18:31:18+0100",
        "id": "9f34ab679c199e3fe5165895c003f0c4",
        "post_id": "post-70865",
        "text": "This is my first post in this forum.And I have a question: When you have two satellites, if one is lower than the other one, then the first will move faster, wich means that if we start when one is right above the other one, the lower one will \"escape\" the higher one and the distance between both will grow....So how does the shuttle stay below the ISS during the RPM without moving forward? Do they use a special manouver?Please explain me this because I am working on something related to rendezvous and docking and I just can't understand this.ThanksEDIT: one more requst. DO you know those diagrams where you see the approach of the Shuttle (for example) where you see the atltitude of the shuttle and the range to the ISS, from the ISS frame??Looks something like this:Does anybody know where I can find one like that, but real (I mean, for a real shuttle to iss approach)??",
        "thread_id": 1743
    },
    {
        "@timestamp": "2023-09-14T07:13:55.38979712Z",
        "author": "Pyromaniac605",
        "date": "2010-11-10T08:32:14+0000",
        "id": "bea125abf86c78e05b5966891ffc4cf4",
        "post_id": "post-271171",
        "text": "No (commercial jet) plane takes off at that steep an attitude.I agree about the ATC logs, from those it would be (relatively) simple to rule out or confirm if it was a plane.Darren",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:50.611217152Z",
        "author": "Arrowstar",
        "date": "2010-03-10T02:11:21+0000",
        "id": "4ae9c7d95f3ea53fd6d11facc14d6548",
        "post_id": "post-207426",
        "text": "If it cut off early, then I would suspect something went wrong and the flight computers killed it. If that's the case, then I would also suspect the late March inaugural launch date could also slip. To me it didn't look as if they got the 3.5 seconds in, but I'm going to wait for SpaceX on this one...---------- Post added at 08:11 PM ---------- Previous post was at 06:03 PM ----------SpaceFlightNow has a statement that SpaceX released this evening regarding the test:SpaceX has provided the following statement after today's static fire attempt: \"Today SpaceX performed our first Static Fire for the Falcon 9 launch vehicle. We counted down to T-2 seconds and aborted on Spin Start. Given that this was our first abort event on this pad, we decided to scrub for the day to get a good look at the rocket before trying again. Everything looks great at first glance.\"\"We completed pad preps on time and with good execution. The integrated countdown with the range included holdfire checks, S-band telemetry, C-band, and FTS simulated checks. We completed helium, liquid oxygen (LOX), and fuel loads to within tenths of a percent of T-zero conditions. Tanks pressed nominally and we passed all Terminal count, flight software, and ground software abort checks right down to T-2 seconds. We encountered a problem with the spin start system and aborted nominally.\"\"As part of the abort, we close the pre-valves to isolate the engines from the propellant tank and purge the residual propellants. The brief flames seen on the video are burn off of LOX and kerosene on the pad. The engines did not ignite and there was no engine fire.\"\"We detanked and safed the vehicle and launch pad. Preliminary review shows all other systems required to reach full ignition were within specification. All other pad systems worked nominally. Inspections will be complete tonight. Tomorrow will consist of data review and procedure updates. Commodities will be replenished tomorrow including TEA-TEB load, LOX and helium deliveries.\"\"We'll look to do the next static fire attempt in three or four days.\"\n\nhttp:\/\/spaceflightnow.com\/falcon9\/001\/status.html",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.515643392Z",
        "author": "Viper1",
        "date": "2010-11-27T20:53:59+0000",
        "id": "03b8090690a23d66a6ae172331ba7438",
        "post_id": "post-271446",
        "text": "Starshipexplorer said:Hi Viper. Just curious, did that conversion to SC3 work ok for you?:)\n\nSorry about the delay in replying, I work from home (graphic design) and had a project move up to \"Top Priority\"; need it yesterday kinda a thing . Yes it did and thank you!!:tiphat::hailprobe:",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:13:54.97201664Z",
        "author": "IronRain",
        "date": "2011-01-02T13:12:17+0000",
        "id": "f5491eeed0ba3cb7f11281f1ed4df237",
        "post_id": "post-271018",
        "text": "Having some problems:This are the second stage and the 'holder' for the third stage. As you can see, somehow, the holder doesn't fit on the second stage anymore. I already found out that the second stage is not its original size anymore (by creating a cylinder and give it the same diameter that the second stage should be).2 questions:1 How did this happened? I haven't scaled the second stage as far as I know, and this is a problem that I've had a couple of times now. Previously, I just created the second stage (or whatever object it occurred on) again, but I'm a bit tired of this now.2 Is there a simple way to solve this problem. I already tried scaling it (the holder) and point edit all the lines to match lines on the second stage, but when I edit them, they don't fit anymore when I turn the object 90 degrees.PhantomCruiser already said to me that I could scale the object in MeshWizard, but I want them to be aligned in Anim8or too.Somebody know how to solve this?DerkEDIT: Already found the problem maker. Somehow, when I use the Shell edit mode in Point editing on the holder, it also uses that mode on the second stage, so they didn't fit anymore when I was done. Solution: Edit the holder as an separate object.EDIT 2: Never mind, still having the problems. It's seriously stressing me out :compbash:---------- Post added at 10:30 PM ---------- Previous post was at 09:28 PM ----------Seriously, I've redone the whole second stage + holder. Made sure that I didn't scaled anything and now, the holder fits exactly on the second stage, but the second stage not on the first stage. I've rechecked the diameter with a cylinder, and both the first and second stage are not what they are supposed to be... I'm really angry at the moment because I've worked very hard on everything, and now it doesn't fit. Is it maybe because change the zoom all the time?!---------- Post added 01-02-11 at 02:12 PM ---------- Previous post was 01-01-11 at 10:30 PM ----------After some frustrations from yesterday, I resumed the modeling this morning. I've also wrote the Mulistage code and tada:Up and running in Orbiter:)This was just to see how the meshes are fitting together in Orbiter and I came to the same problem I had yesterday:Some parts just don't fit on each other. I've got to find a solution for that. I think I'm going to try some things with MeshWizard, just like PhatomCruiser mentioned.I'm also not very satisfied about the fairing, so I think I'm going to redo them..Derk",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:12:50.40766848Z",
        "author": "Urwumpe",
        "date": "2010-02-19T21:56:32+0000",
        "id": "1809c473c144ca01e57158cbb830c19d",
        "post_id": "post-207175",
        "text": "To quote a German satire page:\"Pilots of the world, unite!",
        "thread_id": 13154
    },
    {
        "@timestamp": "2023-09-14T07:13:55.482370304Z",
        "author": "Tommy",
        "date": "2010-11-18T02:10:21+0000",
        "id": "12f75e314f92ab133200ed788f09931b",
        "post_id": "post-271385",
        "text": "IMFD Full Manual\/Playbacks contains a complete chart of the required SRC, Ref and TGT for pretty much every transfer in this solar system.Other than that, there is a concept I learned a long time ago (and have no idea who first came up with it) of \"Levels\".Everything is assigned a \"Level\" with zero being the lowest. The Sun is assigned Level 0.Being in orbit is a +1, so an object in orbit around the Sun would have a level of 0 + 1, or 1. Therefore, a planet would have a level of 1. A moon would have a level of 0 (Sun) + 1 (it's parent planet) + 1 (orbiting) = 2.So if I'm orbiting the Earth, my level is 2. If I'm orbiting the Moon, it's 3.In Target Intercept, the SRC and TGT MUST be at the same level, and the REF must be one less AND be a common \"parent\" of both higher level objects. Think of it like a family tree, you need to trace back to the common \"ancestor\". So for an Earth - Mars trip, the TGT (Mars) is level one. The SRC must also be level one, and the REF must be level 0.For a Europa - Callisto trip, the TGT is level 2 (Callisto) so the SRC must be level 2 (Europa) and the REF must be level 1 (Jupiter).This is complicated because the parent objects must be considered. For instance, take an Earth - Europa trip. Since my vessel in Earth orbit (Level 2) has the same level as Europa, you would think I could use SRC = Self and TGT = Europa. However, the Parent objects aren't the same. My parent is Earth, and the target's parent is Jupiter.Let's look at an Earth - Europa trip. The original level of our vessel is 2, and our target is also a 2, but with a different parent. We have a common \"grandparent\", the Sun, so that is our starting Reference. Since the Sun is level 0, our SRC and TGT need to be level 1. So our initial Target Intercept set up is SRC Earth, TGT Jupiter, and REF Sun. I'll use Surface Launch to get into orbit. Then I use Orbit Eject - and this has the effect of lowering my level by 1.Once I've used Orbit Eject and left Earth's SOI, my vessel's level is now 1, the same as the TGT, so I set the SRC to \"x\" (self). At my arrival at Jupiter I use Orbit Insert - which has the effect of raising my level by one.Now I'm at level 2 (orbiting Jupiter), and so is Europa, and we share a common parent. Now we set up Target Intercept with SRC = Self, REF = Jupiter, and TGT = Europa.So, Orbit Eject is used to lower our level (by leaving our:parent's SOI) when the SRC is not ourself, and Approach (Either Base Approach or Planet Approach) is used to raise our level. In fact, it the leaving or entering of a SOI that actually changes our level - OE and Approach are just tools we can use to do that.Slingshot also changes your level the same as Orbit Eject. For instance, take a Moon - Mars trip. I start at level 3, and my target is level 1. Again, the REF must be common to both the SRC and TGT, so the initial set-up would actually be SRC = Earth, REF = Sun, and TGT = Mars. I'll use surface launch to get into a Moon orbit if needed. Then, I use Orbit Eject (set to slingshot, not plan) to lower my level to 2 (Earth orbit). Then Slingshot is used to leave the Earth's SOI and lower my level to one. Then I can change the SRC to \"self\" for MCC's.For and Earth - Jupiter - Saturn Sling, we Start with SRC = Earth (1), REF = Sun (0), TGT = Jupiter (1). Orbit Eject is used to lower our level to one, then the source changes to \"self\" (REF and TGT remain the same). When we get close to Jupiter, Planet Approach is used to raise our level to 2. Once we've entered Jupiters SOI, we set Target Intercept to SRC = Jupiter (1), REF = Sun (0), TGT = Saturn (1). Then Slingshot is used to lower our level to one, and (once we've left Jupiter's SOI) we change the source to \"self\".So remember - the first step is to find the common \"ancestor\", and that will be the reference for Target Intercept. The SRC and TGT will be orbiting that \"ancestor\". Orbit Eject and Slingshot are used to lower your level, and Approach is used to raise it (but it's the act of entering or leaving a SOI that actually changes the level - not the burn).",
        "thread_id": 17469
    },
    {
        "@timestamp": "2023-09-14T07:13:55.663640576Z",
        "author": "Starshipexplorer",
        "date": "2010-11-13T07:19:33+0000",
        "id": "ec2daeea1388d3da5a8711be677ce428",
        "post_id": "post-271726",
        "text": "Thanks jedidia. :tiphat:",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:13:55.1143872Z",
        "author": "OrbitHangar",
        "date": "2010-11-08T19:08:56+0000",
        "id": "ead9eb33773f641977da07b23dc1bd6b",
        "post_id": "post-271071",
        "text": "Author:stevcastThis addon creates Pelican background textures for Orbiter.Textures are from the Celestia Motherlode Site, MindToAsk.Conversion into .text format, utilizing pltext in Orbiter Utility.You may want to increase background intensity to 0.40 for better visualization.ADD LINE; pelican|csphere\\pelican to config\/CSphere\/bkgimageThis project has been a collaberation of stevcast and his son.DOWNLOAD",
        "thread_id": 17439
    },
    {
        "@timestamp": "2023-09-14T07:12:50.4364352Z",
        "author": "MattNW",
        "date": "2008-05-22T02:03:46+0100",
        "id": "1f1ece72cdde26b3717b0f27d56d51cf",
        "post_id": "post-64409",
        "text": "Never got to experience that myself. When I learned to fly the only flight simulators were the commercial ones that cost millions. Well, actually the first version of Flight Simulator was out for the TRS 80 Coco but that doesn't count. :lol:Cairan said:Yeah, I guess the one thing which surprised me this time around was the feelings of accelerations in the 3 axis, specially vertical accelerations, due to mild turbulence we had. The other hours I had logged were in cold winter sunny days, so the air was beyond calm on those days. Friday was less than a few hours before a warm front moved in, so it was a little bumpier.\n\nBiggest problem with flying MSFS for me was the lack of acceleration forces. I have to constantly remember to use visual clues instead.",
        "thread_id": 1316
    },
    {
        "@timestamp": "2023-09-14T07:13:55.554195712Z",
        "author": "Wishbone",
        "date": "2010-11-11T21:09:47+0000",
        "id": "aa24206e620e1f37cb01099975c2ef6f",
        "post_id": "post-271493",
        "text": "http:\/\/vjforums.com\/archive\/index.php\/t-7182.htmlPlease note there may be more efficient ways of doing this - making use of crafty assembly, SSE2 instructions, and GPUs. The expected savings may well be up to 50-70% of CPU time shaved off.",
        "thread_id": 17483
    },
    {
        "@timestamp": "2023-09-14T07:13:55.391033344Z",
        "author": "statisticsnerd",
        "date": "2010-11-11T10:11:22+0000",
        "id": "3ab50009441d641ff05d68f8d5c3f95f",
        "post_id": "post-271186",
        "text": "Mystery solved!!!",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:55.497046016Z",
        "author": "Notebook",
        "date": "2010-11-11T05:50:28+0000",
        "id": "7a726622aa2a5e33dece154949dd2f79",
        "post_id": "post-271402",
        "text": "I've no experience with Anim8or, so this is a guess. Can you \"copy\" or \"clone\" your mesh before using \"Object\/Import\", then \"paste\" back in after?N.",
        "thread_id": 17471
    },
    {
        "@timestamp": "2023-09-14T07:12:50.579551744Z",
        "author": "francisdrake",
        "date": "2010-02-23T18:50:33+0000",
        "id": "75a86e2b84bf2363ec2ed9d764961f52",
        "post_id": "post-207394",
        "text": "I would not write the Falcon off, even if it fails on this launch. When looking back into the 1950s and early 1960s a lot of rockets failed, and most of them far more spectacular than the failed starts of the Falcon 1. And not to forget the failed Ariane V inaugural flight, not so long ago.One of the most reliable western launchers was (or actually is, as 3 rockets are left) the Delta II. And this was based on the Thor booster, as far as I remember, which was actually developed by the Airforce as an intercontinental missile. I am sure nobody published failed tests of theis booster, as they were kept a military secret.My impression is the SpaceX team is highly motivated and very professional. To me it seems critical to support them financially during the development of their launchers, despite possible failures in the beginning.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.651735296Z",
        "author": "jimd",
        "date": "2010-11-12T18:55:23+0000",
        "id": "aceb9949aafd507a22ece2bfae037103",
        "post_id": "post-271710",
        "text": "I am looking for an add-on as an example that uses Velcro Rockets attached stage functionality. I am working on an add-on and this seems like the perfect method to make a \"payload\" with a 2D cockpit or VC visible during assent without having to write a custom .dll for all the stages of a rocket.This would also seem to allow the payload to be used on any booster combination that you could dream up as long as it was supported by Velcro.The Velcro documentation mentions using an attached stage for this purpose but I cannot find any examples of this.Any help would be appreciated.",
        "thread_id": 17501
    },
    {
        "@timestamp": "2023-09-14T07:13:55.52067328Z",
        "author": "hark",
        "date": "2010-11-11T06:06:41+0000",
        "id": "6a1e2c9a27b11a8bb1f946360ade9319",
        "post_id": "post-271449",
        "text": "Hiya. Like I mentioned in my 'Meet and greet' post, I've been inspired recently by downloading Orbiter and enjoying some fantastic models!I am working up a gunship. It's going to be fairly big, and the larger weapon you see in progress here will be mounted on a swivel under the ship - meant to be enough firepower to 'bust' a planet when combined with several other gunship's identical weapons firing concurrently. Meant to be enough firepower on it's own to 'bust' a capitol ship.Having fun in Anim8or, will keep ya posted.",
        "thread_id": 17476
    },
    {
        "@timestamp": "2023-09-14T07:12:50.618554112Z",
        "author": "Urwumpe",
        "date": "2010-05-02T16:39:23+0100",
        "id": "42cc40de13ef12d9d70be8a5a02ac841",
        "post_id": "post-207478",
        "text": "Andy44 said:I like the burning chunks of solid propellant falling in the parking lot in that video. Imagine explaining to your insurance company why your car got melted.\n\nActually, that is liquid fuel. Solid propellant does not explode so beautiful on impact.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:12:50.1444032Z",
        "author": "neko91",
        "date": "2010-02-19T21:28:48+0000",
        "id": "b64d950a084f56eae94c3b1785693ec8",
        "post_id": "post-207041",
        "text": "bad:(:(:(:(:(:(:(:(I don't love this voiceSorry My English is not Correct:pI speak french",
        "thread_id": 13139
    },
    {
        "@timestamp": "2023-09-14T07:13:55.665933056Z",
        "author": "SpecialKaye87",
        "date": "2013-12-12T04:21:15+0000",
        "id": "7563aaffe9ae27d6d083ba0fe351d34b",
        "post_id": "post-271749",
        "text": "orb said:RAR - Wikipedia, the free encyclopedia.You can use for example7-Zipto extract it.\n\nthank you! I'm a jock, not a nerd:p:tiphat:",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:13:55.594438144Z",
        "author": "Pyromaniac605",
        "date": "2010-11-14T20:15:43+0000",
        "id": "c25815db9d0dc91b5edea8e7629547d7",
        "post_id": "post-271562",
        "text": "OrbiterSpore said:i prefer eject! :hail: EJECT! XR-02 can't eject and if you're going' to crash, eh?\n\nYeah, but wouldn't ejecting 12 (I think) people be kind of difficult?Darren",
        "thread_id": 17491
    },
    {
        "@timestamp": "2023-09-14T07:13:55.609203456Z",
        "author": "Pyromaniac605",
        "date": "2010-11-18T11:22:20+0000",
        "id": "f926bc32acc64a737c676f3059808bb6",
        "post_id": "post-271614",
        "text": "IgnoreThisBarrel said:Levels are as follows:8 - 8192 by 40969 - 16384 by 819210 - 32768 by 1638411 - 65536 by 32768n - 2^(n+5) by 2^(n+4)\n\nAccording to GIMP that makes a level 11 texture 18.6 Gigabytes, are you certain that is correct?Darren",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:12:50.457703936Z",
        "author": "Woo482",
        "date": "2010-02-27T13:09:36+0000",
        "id": "56c1e3613164ec96f7713d5574dbfe6f",
        "post_id": "post-207240",
        "text": "I've added you both :thumbup:",
        "thread_id": 13162
    },
    {
        "@timestamp": "2023-09-14T07:13:53.725964544Z",
        "author": "tekinozbek",
        "date": "2011-01-16T06:46:25+0000",
        "id": "2f2d05c2639cc9a0a41f9822e0d2e0d4",
        "post_id": "post-270109",
        "text": "Absolutely, which is why you put in a little documentation for those who do now know how to compile it:)Or put an already-compiled version of it...Now, where am I supposed to place the source? I had to put it into the orbitersdk folder. I need to know where to put orbitersdk.h file. It's in include folder but doesn't work.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:55.665593344Z",
        "author": "jedidia",
        "date": "2013-09-16T12:36:37+0100",
        "id": "fdcdd17dd51b1de74bec0d19c94c1eea",
        "post_id": "post-271745",
        "text": "is to get the orbiter galaxy built into the next version of orbiter. Thanks!\n\nThat would be a feature request for orbiter, not for orbiter galaxy, since I can't build anything into orbiter...Anyways, Orbiter Galaxy is currently on ice, because with the current core framework we pretty much reached the limits. Well, if the demand ever arises I might think about building in a consistency feature so that stuff you leave in a system is still there when you return, but other than that there can't be much improvement currently.",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:13:54.026096128Z",
        "author": "Woo482",
        "date": "2008-06-05T21:05:22+0100",
        "id": "adc6ab680686cd3d0820b2dd057d5456",
        "post_id": "post-70773",
        "text": "It will be fun driving it in Crysis:)",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:12:50.555433984Z",
        "author": "george7378",
        "date": "2010-02-21T20:33:14+0000",
        "id": "ccc89cae7e4df50bbbe78102cf01f583",
        "post_id": "post-207351",
        "text": "It would be good if there was a material which would allow you to see in the ultraviolet or X-ray spectrum when you lookd through it. It would also be good if DSOs and other objects were visible in Orbiter.---------- Post added at 20:33 ---------- Previous post was at 18:53 ----------I have just updated the addon, fixing a UMMU grappling problem in the DGIV payload config file.The link is the same as the one above.",
        "thread_id": 13179
    },
    {
        "@timestamp": "2023-09-14T07:13:55.670540288Z",
        "author": "OrbitHangar",
        "date": "2010-11-13T12:10:27+0000",
        "id": "104cb0b06220d78499f811ac65e29d5e",
        "post_id": "post-271750",
        "text": "Author:raftdoodThis adds a fictional planet with an oxygen atmosphere named Marites. Marites has one moon, Thor. A scenario file is included that starts with you in orbit around Marites in the default Deltaglider.DOWNLOAD",
        "thread_id": 17504
    },
    {
        "@timestamp": "2023-09-14T07:13:54.104879104Z",
        "author": "Pyromaniac605",
        "date": "2010-11-08T04:19:58+0000",
        "id": "ad8835e1d1da1ecc9fee25a5eec8de13",
        "post_id": "post-270299",
        "text": "Pinguinboy said:Just attach the two SRB's to the boat's sides.:salute:\n\nCoincedentally that's the first thing I tried when I downloaded the add-on. :lol:Darren",
        "thread_id": 17397
    },
    {
        "@timestamp": "2023-09-14T07:12:50.5123648Z",
        "author": "Ark",
        "date": "2010-02-21T17:25:11+0000",
        "id": "63e1c15af0ca47a54a9a8d91ddce3667",
        "post_id": "post-207307",
        "text": "I've been playing around with the cfg for this to make it a little more accessible. I relocated it to Jupiter orbit, halfway between Io and whatever the next moon is, and changed the physical size and mass to resemble Mars. My only question is: How do I place it in the same plane as the other moons? I changed the inclination value to .50, like the other moons, but you load a scenario and it's still at a high inclination.I'm sort of new to editing planet cfgs, any tips would be appreciated. It's just something I'm trying to do for personal use.",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:12:50.606854144Z",
        "author": "Orbinaut Pete",
        "date": "2010-07-16T23:43:37+0100",
        "id": "5adf36d89635a83dc5ce40d832cacbbc",
        "post_id": "post-207690",
        "text": "Spaceflight Now: \"Second Falcon 9 rocket begins arriving at the Cape\".",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:54.55771392Z",
        "author": "Coolhand",
        "date": "2008-06-03T15:53:47+0100",
        "id": "3921f0039057814c2df95e46fa5a82cd",
        "post_id": "post-70841",
        "text": "I like the zip file myself, just open it, dump it into a folder and you're away, reminds me of the old amiga days in a way. More programs should work like this!",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:13:54.970108928Z",
        "author": "IronRain",
        "date": "2010-12-13T20:13:36+0000",
        "id": "cdd2eecadf78692b4b63aa5dd9d9e571",
        "post_id": "post-271007",
        "text": "Just a small update:I've got the first stage up and running in Obiter. There's still a lot to do like texturing and place the exhaust flames\/smoke in the right position, but this is the first time I really coded (as fas as you can call it coded with Multistage) a spacecraft. Of course I edited something like the payload before, but never the whole code. I'm pretty proud at myself :lol:To do list:Texturing (stage 1, stage 2, stage 3, fairings),implant everything in Orbiter,make some interesting scenario'sFar from release and a lot to do... but, slowly but sure... progress :thumbup:IronRain",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:55.321944064Z",
        "author": "Kelpie",
        "date": "2010-11-09T17:03:32+0000",
        "id": "cd4de61f569859750a451204a40315c9",
        "post_id": "post-271123",
        "text": "I have got used to seeing this but as I use JSGME I have all the text files in my mods folder.",
        "thread_id": 17447
    },
    {
        "@timestamp": "2023-09-14T07:13:53.72675328Z",
        "author": "Hielor",
        "date": "2011-01-16T20:31:12+0000",
        "id": "19e2d20257c3cfb80774a7d1a32aa0bd",
        "post_id": "post-270119",
        "text": "Turbinator said:I installed the x64 Microsoft Visual C++ 2010 Redistributable Package, as I have a 64bit version of Windows 7, and it did nothing. Same error.\n\nOn a 64bit machine you need both the x64 and x86 versions of the redistributable, since you can run both x64 and x86 software on your computer. Orbiter is x86, so you need the x86 version. I linked you directly to the correct file to download.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:50.613895936Z",
        "author": "Star Voyager",
        "date": "2010-03-14T15:53:22+0000",
        "id": "43e7314c734e20e3415bd12f20a1d7ce",
        "post_id": "post-207445",
        "text": "Pictures of yesterday's ignition:http:\/\/spaceflightnow.com\/falcon9\/001\/100314gallery\/",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.474423808Z",
        "author": "Notebook",
        "date": "2017-08-02T11:03:41+0100",
        "id": "9b8e91e71edab394a338913e83e3628d",
        "post_id": "post-271372",
        "text": "Astronomy Photographer of the Year 2017All photographs courtesy of Insight Astronomy Photographer of the Year.http:\/\/www.bbc.co.uk\/news\/in-pictures-40789348http:\/\/www.rmg.co.uk\/royal-observatory\/insight-astronomy-photographer-year\/exhibition",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:50.66322688Z",
        "author": "anemazoso",
        "date": "2010-06-01T20:34:11+0100",
        "id": "7a35f30be29a909350988ca0d58ed328",
        "post_id": "post-207516",
        "text": "From Spaceflightnow.com\"The Air Force has issued the first weather forecast for Friday's scheduled launch attempt of the Falcon 9 rocket at Cape Canaveral.There will be a 40 percent chance anvil clouds and scattered thunderstorms will violate strict weather criteria at liftoff. The forecast holds the same odds should the launch slip to Saturday.\"If it isn't one thing it's another.....:dry:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:53.880974336Z",
        "author": "tblaxland",
        "date": "2010-11-05T05:38:32+0000",
        "id": "ca13236b15075f14d959d61ad5ad6878",
        "post_id": "post-270188",
        "text": "I assume they are talking about the [ame=\"http:\/\/en.wikipedia.org\/wiki\/VASIMR\"]VASIMR[\/ame]. The engine works for sure (albeit not demonstrated in space yet) and should scale up quite well. The bigger problem than making it work will be figuring out how to pay for it :dry:",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:13:55.560158208Z",
        "author": "Hielor",
        "date": "2010-11-11T20:25:35+0000",
        "id": "530fb2cb4365fd450e3de7058f978c3b",
        "post_id": "post-271506",
        "text": "Wishbone said:Aren't you afraid of mouse jitter? The problem with the mouse is that the whole UI in windows depends on it, and everybody is accustomed to using the mouse left right and center. For instance, I capture mouse in my add-on to control ailerons. Fine, but then one moment I want to do something else. If to release the mouse and switch to another window I need to press a certain shortcut, the chances approach 100% that sometime I just forget about the shortcut, move the mouse, stall the aircraft and virtually die.\n\nNot really--if you're used to using the mouse for this, you'll get used to it. FSX also supports using the mouse to fly.You can also make it like a PTT button--it's only active while you're holding the spacebar down, for example.",
        "thread_id": 17484
    },
    {
        "@timestamp": "2023-09-14T07:13:54.030499584Z",
        "author": "tgep",
        "date": "2008-08-17T14:29:50+0100",
        "id": "ed587146e4eec6e1591f54af0b658a14",
        "post_id": "post-70800",
        "text": "Thanks for the Heads up on the new modules. When I get the hangars finished, these will fit right in on the new base, especially if you make it UMMU compatible. I should have things ready by Tuesday .......:p:cheers:",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:12:49.722578176Z",
        "author": "guitarist473",
        "date": "2010-07-10T00:11:31+0100",
        "id": "ef06ea5d05298e21ac0354e9e6c42c39",
        "post_id": "post-206800",
        "text": "ALL!!!:hail::hail::probe:!:hail:...and thou will never get lost in life! because the ALMIGHTY:probe:will send signals to your Map MFD in your time of need!HAIL:probe:!!!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:55.618157312Z",
        "author": "Hielor",
        "date": "2010-11-12T19:18:49+0000",
        "id": "c176142adf1508b54844c8cb7e2814c2",
        "post_id": "post-271639",
        "text": "garyw said:I did play Freelancer this year as well but I lost interest at the end because the protagonist saves the entire galaxy, walks into a bar and no matter who you talk to you get the \"Hey, I don't know you are you new here?\" err, yeah I'm the guy on TV who just saved your Galaxy...\n\nYeah, Freelancer was kind of disappointing that way--the story doesn't even take you through the max-level ships, the randomly-generated missions aren't particularly engaging, and there are no \"side quests\" or minor story arcs to do. Freelancer was overall a great game that just didn't have the story to hold it up--I feel like if they'd spent another couple months fleshing out the late-game story, the game would've been a lot better.",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:54.556601856Z",
        "author": "BenSisko",
        "date": "2008-06-03T00:09:02+0100",
        "id": "db173a978b50c453873579792befc35e",
        "post_id": "post-70829",
        "text": "The current zip file system works fine. I also agree with Reverend's comments.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:12:49.852760832Z",
        "author": "JamesG",
        "date": "2010-02-18T10:19:04+0000",
        "id": "58e58f3069e8a6dacba737a86e374881",
        "post_id": "post-206867",
        "text": "T.Neo said:I suspect you're just talking rubbish since from what I gather there are scientific arguments to counter your claims.\n\nEh? Actually I am purely speculating, since our factual knowledge of xenoplanetology literally fills a single page...But YOU show me where I am wrong instead of simply arguing with me.Habitable- pretty marbled terrestrial planet, with nice blue oceans and abundant life.\n\nThe fish people of some aquatic world in the universe would probably disagree with you.Europa and company belong in another catagory entirely. While they may contain habitable environments they have barren and lifeless surfaces.\n\nHow is that at all relevant beyond the fact that you can't take a stroll in the sunshine?Finding a Europa-like world is also nothing new, since we have several Europan bodies in our solar system. Ganymede, Callisto, Titan, Enceladus and Europa itself.\n\nI was not arguing that a Europa like world was significant. I used the term \"Europa-analog\" hoping that it would give most readers a frame of reference for that type of environment without having to go into minusua.And while I see no reason as to why complex life should be limited to Earth, it would probably be at best less diverse in a Europan ocean.\n\nWhich is completely unfounded speculation. Earth's aquatic life is as diverse as its dry land counterparts. There is no reason why it would not be quite diverse and sophisticated elsewhere.And a lunar-sized body won't have enough internal heating to keep the subsurface ocean liquid without the tidal pull of a massive gas giant planet, that according to you cannot exist...\n\nAnd who specified anything about a lunar-sized body? Oh you did, when you presumed I meant a literal \"Europa\" in a near orbit of Proxima Centauri...",
        "thread_id": 13126
    },
    {
        "@timestamp": "2023-09-14T07:13:55.315523328Z",
        "author": "Interceptor",
        "date": "2010-11-09T07:06:38+0000",
        "id": "c336b95cf56ba0124f62b7ee20bae7e9",
        "post_id": "post-271099",
        "text": "Hi, I haven't played with this addon for awhile.Where's the info on the addons needed to download,and in what order to install them in orbiter2010? I looked but could not find any.thanks",
        "thread_id": 17445
    },
    {
        "@timestamp": "2023-09-14T07:13:53.725733888Z",
        "author": "tekinozbek",
        "date": "2011-01-16T06:30:23+0000",
        "id": "662d8933f243397dee7759cae5887d44",
        "post_id": "post-270107",
        "text": "Poorly documented.I get orbitersdk.h errors every time I try to compile this thing, I put that header into almost every folder I could find.I don't know C++, and this source is useless to those who don't know how to compile Cpp sources by heart.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:50.31487104Z",
        "author": "tgep",
        "date": "2008-05-07T04:34:07+0100",
        "id": "614a8c67bbd80db898071e2172a4ef81",
        "post_id": "post-64381",
        "text": "Yup. That's the one I'm looking for ! Is it at the Hanger, AVSIM, or is it at Sourceforge ?",
        "thread_id": 1315
    },
    {
        "@timestamp": "2023-09-14T07:12:50.51346304Z",
        "author": "Ark",
        "date": "2010-02-25T21:54:30+0000",
        "id": "96cf826838aa738be77622365790176d",
        "post_id": "post-207316",
        "text": "Cizurator said:hmmm... the floating station wouldn't be necessary. The small base with two Avatar interfaces was in Hallelujah mountains, but not on one of those floating ones. But it is very interesting idea... I would prefer creating it as a base with a huge mesh\n\nThat was my thought. Collision is basically impossible, but you can create a mesh of floating mountains just the same as any other base mesh.",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:13:53.820995584Z",
        "author": "OrbiterSpore",
        "date": "2010-11-05T13:20:30+0000",
        "id": "399881382057d057c5d40b968aa24205",
        "post_id": "post-270179",
        "text": "i really spent long time playing ac3 ('til i got gameshark:p) then i got all planes o the 3 an got zero,4 and 5",
        "thread_id": 17382
    },
    {
        "@timestamp": "2023-09-14T07:13:55.546265344Z",
        "author": "george7378",
        "date": "2010-11-11T16:21:33+0000",
        "id": "9a26e9c3cf29427138524cc3fa87e992",
        "post_id": "post-271478",
        "text": "I saw today that amateur astronomers have picked out a large storm in the region of the missing South Equatorial Belt, which many professional astronomers think is the beginning of a series of planet-circling storms which will blow the dark material of the SEB all the way round Jupiter to revive it:http:\/\/www.spaceweather.com\/swpod20...ions.jpg?PHPSESSID=o1faqfagje0nsr29cmqh6sflu5Anyone with a telescope is encouraged to monitor the outbreaks - I certainly will be.",
        "thread_id": 17482
    },
    {
        "@timestamp": "2023-09-14T07:12:50.092263424Z",
        "author": "mogey",
        "date": "2010-02-18T18:45:55+0000",
        "id": "849ba8407d986bc638998ea403065d14",
        "post_id": "post-207036",
        "text": "How Do I restract the RSS and FSS when taking off atlantis?",
        "thread_id": 13138
    },
    {
        "@timestamp": "2023-09-14T07:13:55.601422592Z",
        "author": "Sky Captain",
        "date": "2010-11-12T22:02:14+0000",
        "id": "e1e84097ff1d230fd5bdf198f364e964",
        "post_id": "post-271576",
        "text": "Shinrar said:Hrm. What's the estimates (or actual?) volume of the CargoBay..?\n\nXR2 manual says cargo bay has volume of 30 m3. I assume fuel is stored also inside the wings and in the space behind and below cargo bay. Keep in mind XR2 is fairly large, nearly as big as Space Shuttle so there should be a space for ~95 m3 of fuel.",
        "thread_id": 17492
    },
    {
        "@timestamp": "2023-09-14T07:13:53.82112256Z",
        "author": "gattispilot",
        "date": "2010-11-05T13:20:51+0000",
        "id": "c81bf6409b0f152a419e77f27ea4a954",
        "post_id": "post-270180",
        "text": "Is Ace Combat only for game systems? IE. X-box....",
        "thread_id": 17382
    },
    {
        "@timestamp": "2023-09-14T07:12:50.237652736Z",
        "author": "Arrowstar",
        "date": "2010-02-19T00:36:19+0000",
        "id": "b8a877e4a66e4af10e7922e310dbab01",
        "post_id": "post-207051",
        "text": "That was fantastic.",
        "thread_id": 13140
    },
    {
        "@timestamp": "2023-09-14T07:13:54.473367296Z",
        "author": "Grover",
        "date": "2010-11-07T11:46:21+0000",
        "id": "8fb9347b04e8a89d7bdcf67c9e35389d",
        "post_id": "post-270865",
        "text": "its a personal taste more than anything. i prefer Mega, but some people would prefer to use Kilo for a wider spectrum of distances, NASA do for example, which is also the reason why NCC1701D asked, because he\/she wants units that are directly comparable to other systems of astronomical data.the only other units ive ever found are meters with a X10^XX M extention, so 1x10^6 would be 1M and 1x10^9 would be 1G (this is only really useable for mathematics and calculations, no good on the HUD of craft)",
        "thread_id": 17415
    },
    {
        "@timestamp": "2023-09-14T07:13:55.656034816Z",
        "author": "Wishbone",
        "date": "2010-11-12T22:51:05+0000",
        "id": "e605a745475e5ed2a417a1447963749d",
        "post_id": "post-271717",
        "text": "Press DST screen button on the right-hand side of the MFD.EDIT: the shortcut is Shift-D. (left shift if the MFD is the left one, and right shift if it's to the right).EDIT #2: oops. Disregard what I wrote. Listen to Orb, not me. (I somehow couldn't tell a MFD from a HUD, which are three-letter words in my vocab :lol:)",
        "thread_id": 17502
    },
    {
        "@timestamp": "2023-09-14T07:13:54.482535424Z",
        "author": "n72.75",
        "date": "2010-11-07T15:09:37+0000",
        "id": "e67fd81cb563ddb2e08e3b567e624848",
        "post_id": "post-270876",
        "text": "Keatah said:Reading all this stuff brawt back some nightmares, like whenever it was dark and in the early morning hours with no wind, I kept thinking this satellite here<IMAGE>would be coming to get me! At the planetarium I would avoid going by it even after I found out it was just a weather satellite with cameras.\n\ndoryf\u00f3rouphobia",
        "thread_id": 17416
    },
    {
        "@timestamp": "2023-09-14T07:12:50.512803584Z",
        "author": "Cornflake",
        "date": "2010-02-21T20:00:48+0000",
        "id": "95da2484b04e1b661e03e3f84ef0dc71",
        "post_id": "post-207310",
        "text": "donatelo200 said:Wasn't Pandora a little smaller than Earth too?\n\nYeah i'm assuming so, because Colonel Quaritch mentions something about the lower gravity on Pandora 'making you soft'",
        "thread_id": 13171
    },
    {
        "@timestamp": "2023-09-14T07:13:55.388950272Z",
        "author": "statisticsnerd",
        "date": "2010-11-10T02:14:34+0000",
        "id": "b82fa4017bbc1c69c330c7b3a816580a",
        "post_id": "post-271162",
        "text": "Iclearlysee a fireball @ 0:20-0:25 in this video:Now I'm not a scientist of any kind, but as a layperson who has seen plenty of contrails\/ commercial aircraft flying, I have NEVER seen a plane that flies at a 50-60 degree angle and has fire coming out of it.",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:53.88153344Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-05T05:41:38+0000",
        "id": "fcac26147083bb6aa057f2d12a12c1eb",
        "post_id": "post-270190",
        "text": "JonnyBGoode said:Popular Science has an article this month about a company that's working on a new spacecraft that, if it works, will get people to Mars in just 39 days. :blink:\n\nHmm... did you just get your issue? I think I got that one a while back...",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:12:50.524817152Z",
        "author": "george7378",
        "date": "2010-02-20T18:44:45+0000",
        "id": "938ac673cb2aeb1a54e89b8609a96a2d",
        "post_id": "post-207327",
        "text": "Thanks - it has worked now. I'll be sure to check that before animating next time:):probe:",
        "thread_id": 13173
    },
    {
        "@timestamp": "2023-09-14T07:13:55.55541632Z",
        "author": "Bloodest",
        "date": "2010-11-17T18:48:46+0000",
        "id": "621654f0568751a3290a0477cf6be91a",
        "post_id": "post-271503",
        "text": "The native graphic client of the Orbiter:Certainly all works continuously. Two scenes on a 3D cocpit surface.One of additional scenes ( that becomes a \"conic mirror\" of the VZOR) is deduced on the external MFD - for debugging. It is visible that the chamber position is chosen not absolutely successfully - the tail part of the Vostok can get to the review.PS. Nevertheless DX7 bears in itself set of restrictions. Even having bypassed \"soft restriction\" of the Orbiter to draw everything - it will not turn out. I will notice that architecture DX 10 is opened with just the same \"can opener\" as DX7:).",
        "thread_id": 17483
    },
    {
        "@timestamp": "2023-09-14T07:13:54.02797568Z",
        "author": "Woo482",
        "date": "2008-06-26T14:26:35+0100",
        "id": "f5420a350f34b94c7c1f965079168ba3",
        "post_id": "post-70785",
        "text": "whats the crew for the eagle headed tank ?EDIT1: why have you not got a addon Developer tag under your name ? you make these and helped me whith my rover I think you should have the addon Developer tag under your name. (sorry if it does not make sense I am typing very fast)",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:13:55.441715968Z",
        "author": "Urwumpe",
        "date": "2008-06-05T10:20:44+0100",
        "id": "254c8dff3a3b7908f58b6d0bb14dfab4",
        "post_id": "post-70884",
        "text": "TSPenguin said:Isn't this gravity polution?!Doesn't this come close to littering?Those objects should be arrested and put to work (in the XR2 factory)!\n\nIf you don't lay down flat on the ground immediately and stop moving around, I'll sue you for gravity pollution as well! :rofl:",
        "thread_id": 1746
    },
    {
        "@timestamp": "2023-09-14T07:12:50.544718848Z",
        "author": "dgatsoulis",
        "date": "2010-02-20T21:03:03+0000",
        "id": "7e40413eb08af8bb6fa98e3369b6b094",
        "post_id": "post-207336",
        "text": "Hey flytandem,I always enjoy your challenges, they push an Orbinaut's grasp of Orbiter and the tools at our disposal to the limit.Quick couple of questions before i give this a go:1) Since the pilot is ill... is there a time-limit to save him? (you don't mention one in the scenario).2) From a first glance at the DG's fuel (and you mentioning \"On the way you were treated to a close encounter with Venus\") it seems that a slingshot at Venus should come in handy... But since this is one of your challenges... i guess there's more than meets the eye...I will make a first run tonight and let you know how it went.Thanks for this interesting challenge!:cheers:",
        "thread_id": 13177
    },
    {
        "@timestamp": "2023-09-14T07:13:55.470827264Z",
        "author": "SolarLiner",
        "date": "2014-12-02T19:34:37+0000",
        "id": "0c1cc37de992d47d574d848e1e3aaf26",
        "post_id": "post-271346",
        "text": "One of the best APOD I've come across in a long time. So familiar, yet so charming\u2026http:\/\/apod.nasa.gov\/apod\/ap141122.html",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:54.08757632Z",
        "author": "Hielor",
        "date": "2010-11-06T04:04:07+0000",
        "id": "571794b142737a7a27f7607dd7f7a408",
        "post_id": "post-270281",
        "text": "DanM said:Does anyone on here have (or used to have) a pilots license, or would like\/is trying to get one IRL? I'm working on my Private rating (working on getting money for lessons). As soon as I get the cash, I can't wait to fly a Cessna 152. I'm also gonna join the Civil Air Patrol.What did anyone here learn in? How long have you all been flying?\n\nI started my primary training in June of 2009, and got the PPL in May 2010 after a bit more than 60 flight hours. I did all of the primary training in 152s, and got checked out in the flight school's 172s afterwards just for the ability to carry two more passengers.Unfortunately, work has been kicking my butt lately, so I didn't get to fly as much over the summer as I wanted, but I've been trying to get out for at least an hour or so every time we have nice weather on a weekend. I'm also finishing up the instrument rating ground school, and will probably start the flight training for that some time during the winter.orb said:We haveReal-world pilotssocial group on Orbiter-Forum, which is \"For anyone flying anything, ultralights, single engines, gliders, up to commercial airliners and spacecraft.\". You can check there.\n\nThat group is apparently no longer being updated--I've had an outstanding request to join it for several months now.",
        "thread_id": 17396
    },
    {
        "@timestamp": "2023-09-14T07:12:50.66130816Z",
        "author": "Andy44",
        "date": "2010-05-27T01:33:10+0100",
        "id": "a8ee427d0159e6ef38565c43ebc9bc4d",
        "post_id": "post-207503",
        "text": "Hielor said:And, most importantly--this being a SpaceX rocket, do they evenneedthe termination system in the first place? Don't they usually terminate themselves?\n\nHa! Good one.",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.592655104Z",
        "author": "Urwumpe",
        "date": "2010-11-11T23:22:26+0000",
        "id": "eaf60192f77ed094ae568a649031f8b6",
        "post_id": "post-271548",
        "text": "OrbiterSpore said:I've found THIS button on XR-02 VC;\"Do not press unless you really mean it\"...:rofl: What that means?:p\n\nThat you should not press this red button, unless you really mean to press it.;)",
        "thread_id": 17491
    },
    {
        "@timestamp": "2023-09-14T07:13:54.507854592Z",
        "author": "Grover",
        "date": "2010-11-07T21:01:46+0000",
        "id": "74d9bc2603ebe1a30653d923da943f54",
        "post_id": "post-270890",
        "text": "well, i think its a reasonable launch, because i can usually launch using a tank of SCRAM and just one bay tank of main fuel, using a second one for a TLI. but here's my method of launch:take off and turn to headingpitch up and climb quickly to ~25k ALTlevel out to 4* pitchengage scrams after i hit ~1.1Km\/sthen just boost up the scram fuel flow using main engines till scram engines can accelerate at at least 0.7g on Z axisthis usually gives hull temps at around 1200-1300 and leaves me at 55k ALT where i can slip up to LEO quite efficiently, all in all, i can make it to the moon on a single tank, including a very inefficient hover stage as i approach my target base (i need some practice on these)but back to the question, i was thinking a simple two mesh system for the heating effect, where one was loaded for open scram doors and the other for closed scram doors. i think someone with decent programming should be able to do it, but i lack any C++ skills at all.thanks for the input!-=Grover=-",
        "thread_id": 17419
    },
    {
        "@timestamp": "2023-09-14T07:12:49.71843072Z",
        "author": "Izack",
        "date": "2010-04-28T15:55:29+0100",
        "id": "97ea748c8041b32035cbdc1cee48109a",
        "post_id": "post-206777",
        "text": "On the First Day (which was a Tuesday) the:probe:said \"Let there be thrust!\" and there was thrust.Later on the First Day at T+10 He said \"Let there be Roll Program!\" and there was roll program\"At T+~3 minutes He said \"Let there be MECO!\" and there was MECO.On the Fourth Day the:probe:said \"Let there be a Moon in the sky for all to see!\" and the Moon formed before Him, and He was already there.And the:probe:looked at the Moon, and at the Earth and the Sun, and he saw that it was good, so He sent us back radio messages and Holy Telemetry Data for our enlightenment and transcendance into the glorious Space Age.:hail::probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:49.829748736Z",
        "author": "Turbinator",
        "date": "2010-02-17T15:40:33+0000",
        "id": "5458e0c79401ed6cc50a1f44289d7a59",
        "post_id": "post-206835",
        "text": "I want to know if there is any default Orbiter MFD that shows your Beta Angle?It's the angle between your orbital plane and the sun vector.",
        "thread_id": 13123
    },
    {
        "@timestamp": "2023-09-14T07:13:55.61990016Z",
        "author": "TMac3000",
        "date": "2010-11-27T14:16:40+0000",
        "id": "2e3913f94c9c3fcdf81519314a310339",
        "post_id": "post-271658",
        "text": "Master of Orion 3! It got bad reviews, and some people say it sucks, but I love it. It gives you a much better feeling of what ruling an empire is like: you have these reports come across your desk, and you have to deal with them in turn, you have to delegate a lot, and the diplomacy engine is fun.",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:54.559800064Z",
        "author": "alrik",
        "date": "2008-08-14T18:32:04+0100",
        "id": "c2122b3c7a3d4652a76910d4e1168492",
        "post_id": "post-70862",
        "text": "Why not the two options? install and zip? :huh:Zipped version doesn't represent a problem for me but for others... I'm not sure at all.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:12:49.976849408Z",
        "author": "Turbinator",
        "date": "2010-02-18T01:53:08+0000",
        "id": "deef0fb17ee52005ae0b82daecc186b9",
        "post_id": "post-206912",
        "text": "Yeah see turbines, good. That's why I had the turbine avatar thing. Good. :thumbup:",
        "thread_id": 13131
    },
    {
        "@timestamp": "2023-09-14T07:13:55.496644096Z",
        "author": "marcogavazzeni",
        "date": "2010-11-10T20:38:39+0000",
        "id": "156817214f1d0f4457bcb5bca5d3ebd1",
        "post_id": "post-271399",
        "text": "Open\"Object\"menu and Import",
        "thread_id": 17471
    },
    {
        "@timestamp": "2023-09-14T07:13:53.722628864Z",
        "author": "timelzayus",
        "date": "2010-11-05T00:53:13+0000",
        "id": "cb0ac6ac58a5cda64bc324d8ad93ab95",
        "post_id": "post-270077",
        "text": "Not really, it has to be two diferent computers.Otherwise, each time you manipulate a MFD, you loose focus on Orbiter...",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:50.668818176Z",
        "author": "astrosammy",
        "date": "2010-06-04T15:48:05+0100",
        "id": "2c24951e5a780ba34dc796bc612ddcf2",
        "post_id": "post-207543",
        "text": "Even if it explodes on the pad, it worked better than the webcasts do for me. :beathead:",
        "thread_id": 13184
    },
    {
        "@timestamp": "2023-09-14T07:13:55.655912704Z",
        "author": "EnDSchultz",
        "date": "2010-11-12T22:44:40+0000",
        "id": "18c28372441248c8314d13611a557733",
        "post_id": "post-271716",
        "text": "Hm, no, that changes between surface, orbit, and dock modes. Am I just crazy? Does the Orbit HUD mode -always- display in radius format?",
        "thread_id": 17502
    },
    {
        "@timestamp": "2023-09-14T07:13:54.252788992Z",
        "author": "Notebook",
        "date": "2012-02-10T14:56:55+0000",
        "id": "45a978baf7d4c5d5bce514837a03b69c",
        "post_id": "post-270368",
        "text": "Watch online: Vega qualification flight\n\nhttp:\/\/www.esa.int\/esaCP\/SEM5Y9WX7YG_index_0.htmlN.",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:54.254601984Z",
        "author": "orb",
        "date": "2012-03-12T19:10:42+0000",
        "id": "d3377ed88c490a3c9deedea91f7a607d",
        "post_id": "post-270381",
        "text": "ESA:Building Vega meant testing materials to their limits",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:12:47.921219328Z",
        "author": "fort",
        "date": "2010-02-10T09:56:43+0000",
        "id": "731f010ec6ece51ac2172ec574b1db54",
        "post_id": "post-205430",
        "text": "Thank you NerullI try to understand progressively the pltex'job (for which I kept a lot of documents; it remains me to find the time to do the synthesis...if i nevertheless did some successful experiences with it). But to have access to an alternate tool, is really a godsend.Thank you again",
        "thread_id": 12999
    },
    {
        "@timestamp": "2023-09-14T07:13:55.663811072Z",
        "author": "dumbo2007",
        "date": "2010-11-13T10:05:56+0000",
        "id": "6799d615eb68d02c96461a0b9aa0aec5",
        "post_id": "post-271728",
        "text": "Finally!!...was waiting for it a long time.....great work:)",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:12:47.92869504Z",
        "author": "Bj",
        "date": "2007-10-19T01:16:31+0100",
        "id": "5517aa5ca0fb589123b5580ad97b69f5",
        "post_id": "post-8120",
        "text": "Chipstone306 said:Did that fix them?\n\nMy links work",
        "thread_id": 13
    },
    {
        "@timestamp": "2023-09-14T07:13:54.662422272Z",
        "author": "Ripley",
        "date": "2010-11-08T13:49:28+0000",
        "id": "682fc42c9801a76266c381df9caae76e",
        "post_id": "post-270954",
        "text": "Readmes included in zip.",
        "thread_id": 17427
    },
    {
        "@timestamp": "2023-09-14T07:13:54.972510208Z",
        "author": "IronRain",
        "date": "2011-01-02T17:00:20+0000",
        "id": "94a8b182262abbae0da241dd386b6e2b",
        "post_id": "post-271021",
        "text": "PhantomCruiser said:Hey! That's looking pretty nice.I think the:probe:will be happy.\n\nThanks, I hope so :lol:N_Molson said:Great work for the launcher :thumbup:\n\nThanks :tiphat:",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:55.472249088Z",
        "author": "N_Molson",
        "date": "2015-07-08T20:18:09+0100",
        "id": "3c3bef6e12e726bd68e0ec9b188d8c66",
        "post_id": "post-271354",
        "text": "Found this picture of the ISS in front of the Moon on another site\n\nIt made it to Spaceflight Now :http:\/\/spaceflightnow.com\/2015\/07\/07\/photographer-catches-space-station-transiting-the-moon\/ISS in Lunar Orbit:cool:",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:47.936526336Z",
        "author": "Andy44",
        "date": "2008-08-28T06:19:16+0100",
        "id": "93282509d2571399947f88c36126b5af",
        "post_id": "post-64263",
        "text": "Now with bigger inflatable hab section and more detailed comm gear. Now I just need to detail the back of the hub section, where it will interface with the propulsion tug, and then I'll be ready to start texturing.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:53.724390144Z",
        "author": "Cairan",
        "date": "2010-11-08T09:18:36+0000",
        "id": "d530b73eca606fbb684b7716931c456f",
        "post_id": "post-270093",
        "text": "I try to put any other MFD besides Orbit MFD, or even use the MFD buttons, and it does nothing except for the PWR and Add MFD buttons... either in Firefox or on my iPod's Safari browser... any idea what's the issue here?",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:53.727853312Z",
        "author": "AssemblyLanguage",
        "date": "2012-06-20T18:20:24+0100",
        "id": "f708539436211a03ad7b08a31dc13991",
        "post_id": "post-270134",
        "text": "csanders said:NOTE on code: While this is a better way of getting an HBITMAP, than loading a \".bmp\" file from disk, it might run into problems if orbiter is running in 16bits\/color mode (or the every rare 24bits\/color graphics mode. Do any video cards support that anymore?).Note 2: The \"WebMFD\\\\_testimage.bmp\" file doesn't exist in the correct directory for this VC solution - which is why everyone was having problems.\n\nThanks for your notes and attempting to make this work. I'm still learning about HBITMAP in the hope that I can avoid using VS Pro and loading from disk.Does your comment about _testimage.bmp in the wrong directory mean it should be in a null directory under the WebMFD directory?",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:47.963791872Z",
        "author": "tblaxland",
        "date": "2010-02-10T22:51:56+0000",
        "id": "8475e37a86ee69a706e6befa6d968fbf",
        "post_id": "post-205497",
        "text": "Andy44 said:And you may still be going to see Rush.\n\nOr AC\/DC...",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:55.66487936Z",
        "author": "vinny5000",
        "date": "2013-09-15T22:09:46+0100",
        "id": "785af38caa6da74229978c954e1ad3c3",
        "post_id": "post-271739",
        "text": "Hi, guys!I'm not sure if I posted this in the right place or not but I got a feature request for orbiter galaxy: is to get the orbiter galaxy built into the next version of orbiter. Thanks!Cheers,Vincent",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:12:48.172288768Z",
        "author": "dansteph",
        "date": "2010-02-11T20:07:35+0000",
        "id": "0005706db21078ec3b26b0e9e4c19d5d",
        "post_id": "post-205680",
        "text": "Ghostrider said:That's a cool add-on, but isn't the Thanatos program a little overkill (pun intended)?\n\nI don't think so, by year 2060 I'm sure the morale would recommend to not let die peoples by lack of oxygen but instead inject a cocktail of relaxing drug and quick termination.Now it's only a \"background\" text just for the fun but with more time one things would have been to allow a key to trigger the thanathos program.I'm certain that astronaut knowing that nobody would be able to rescue them would preffer to have such last solution instead of dying slowly during days. (or opening the airlock wich might not be a cool death that preserve also body for the familly)That can be a debate: Given their death is certain should we give them the choice to use a thanathos program or should we let them die slowly ?Notice it could be a choice. Before cryogenisation they would have the choice to allow or not the thanatos program OR also trigger it manualy.I know some religions don't allow the suicide.Dan",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:54.436566528Z",
        "author": "Pinguinboy",
        "date": "2010-11-07T16:29:04+0000",
        "id": "36cdbd2c32d83256007611f11129d67b",
        "post_id": "post-270461",
        "text": "This might be a message from the Probe to us...! :hail::probe:",
        "thread_id": 17410
    },
    {
        "@timestamp": "2023-09-14T07:13:54.862502656Z",
        "author": "boogabooga",
        "date": "2013-12-16T09:02:23+0000",
        "id": "7e9497c6f9e7e874489f9a828d7cf0d5",
        "post_id": "post-270979",
        "text": "Dear American Orbitnauts,Please take the United States flag off of your profile when you complain about having to do middle school arithmetic in college. It makes us all look bad.Thanks,boogabooga:cool:",
        "thread_id": 17430
    },
    {
        "@timestamp": "2023-09-14T07:13:54.576252416Z",
        "author": "tblaxland",
        "date": "2010-11-08T03:59:52+0000",
        "id": "1b4400fa42bfb1705d9984173501d325",
        "post_id": "post-270900",
        "text": "How does the magnitude of omega_vehicle - omega_orbit trend over time?",
        "thread_id": 17420
    },
    {
        "@timestamp": "2023-09-14T07:13:55.607719168Z",
        "author": "ncc1701d",
        "date": "2010-11-12T17:52:16+0000",
        "id": "38470026d80b45525d44617b98974c7d",
        "post_id": "post-271600",
        "text": "It is possible i am still using old one. I dont have a version number in the \"about\" area. I dont see a new one in orbiter 2010 folders. Where is the latest one?As far as pltex goes. Do i just run say level 14 processing for a limited long lat max and min values and when its done by default all the other tiles that make up the world become 9 ,10 11,12,13s?I am not using any masks.",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:12:48.61060736Z",
        "author": "gattispilot",
        "date": "2010-02-13T13:27:45+0000",
        "id": "2a4870ffcc84dd764403387c74f4ce5a",
        "post_id": "post-206163",
        "text": "I am working on an elevator door where one dorr open and when it is to a point they both open some more and then when they reach a point all 3 door open.NO errors in coding but only the 1st door opens.Code:\/\/HANGARDOORS\n    ANIMATIONCOMPONENT_HANDLE parent;  \n\/\/HANGARDOOR\n      static UINT EGrp78[2] = {4,28};\/\/door1\n   static MGROUP_TRANSLATE hdoor1 (0,EGrp78, 2, _V(0,0,-.6));\nanim_HANGARDOOR = CreateAnimation (0); \nparent = AddAnimationComponent (anim_HANGARDOOR, 0, 1, &hdoor1);\n\/\/door2\nstatic UINT EGrp79[2] = {3,27};\/\/door2\nhdoor1a = new MGROUP_TRANSLATE (0, EGrp79, 2,_V(0,0,-1.2));\nanim_HANGARDOOR1a = CreateAnimation (0.0);\nparent = AddAnimationComponent (anim_HANGARDOOR1a, 0, 1, hdoor1a, parent);\n\/\/DOOR3\nstatic UINT EGrp76[2] = {2,31};\/\/door3\nhdoor1b = new MGROUP_TRANSLATE (0, EGrp76, 2,_V(0,0,-1.85));\nanim_HANGARDOOR1b = CreateAnimation (0.0);\nparent = AddAnimationComponent (anim_HANGARDOOR1b, 0,1, hdoor1b, parent);where is were it gets moves:Code:if (LP5_status >= HATCH_RAISING) {\n\n        double da = simdt * LIFT_SPEED;\n        if (LP5_status == HATCH_RAISING) {\n            if (LP5_proc > 0.0) LP5_proc = max (0.0, LP5_proc-da);\n            else                LP5_status = HATCH_UP;\n        } else {\n            if (LP5_proc < 1.0) LP5_proc = min (1.0, LP5_proc+da);\n            else                LP5_status = HATCH_DOWN;\n        }\n        \n        SetAnimation (anim_HANGARDOOR, LP5_proc);\n        SetAnimation (anim_HANGARDOOR1a, LP5_proc);\n        SetAnimation (anim_HANGARDOOR1b, LP5_proc);\n        \n    \n\n}",
        "thread_id": 13062
    },
    {
        "@timestamp": "2023-09-14T07:13:53.884720128Z",
        "author": "EnDSchultz",
        "date": "2010-11-11T23:14:20+0000",
        "id": "18388329f4e417c90e9355a22ebd3739",
        "post_id": "post-270217",
        "text": "I also just got that issue of PopSci. Was surprised when I saw the cover, and I thought I had seen that space ship somewhere before... Guess where?!http:\/\/\"http:\/\/orbithangar.com\/searchid.php?ID=3212[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3212\"]USS Bekuo[\/ame]",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:12:47.922227456Z",
        "author": "Felix24",
        "date": "2012-09-02T21:48:28+0100",
        "id": "c35aae3cccbe206ec791b63f86b4ee78",
        "post_id": "post-205435",
        "text": "I'm having a problem when I try to use this program. When I try to process a 8192x4096 .png file, I get an error message that says \"No such file or directory\". Here's the output.C:\\...\\texbuildexe>texbuild -l6 cloud_combined_8192.pngProcessing level 1...Processing level 2...Processing level 3...Processing level 4...Processing level 5...Processing level 6...Converting to DDS...Building .tex...Traceback (most recent call last):File \"texbuild.py\", line 239, in <module>File \"texbuild.py\", line 131, in mainbuildtex(outfn, fmt, level)File \"texbuild.py\", line 231, in buildtextmpfile.close()IOError: [Errno 2] No such file or directory: 'out\\\\dds\\\\tex_0.dds'Can anyone help me and let me know if I'm doing something wrong?---------- Post added at 08:48 PM ---------- Previous post was at 06:12 PM ----------I think something is happening with the texconv call in texbuild.py, because there are no .dds files in the dds folder. Texbuild looks for them after texconv was supposed to convert the .tga files to .dds, and doesn't find them, so it blows up.I'm looking at the texbuild.py file, but I haven't figured out how to run it properly to debug it instead of running the exe. I get errors at the very beginning when it tries to import the libraries. Unzipping the library.zip and dumping it into the same folder as texbuild.py then gives me an error about some invalid magic number inside the Image library.I tried manually converting the .tga files into .dds, but whenever I run texbuild, the new .dds files are erased from the folder and the same old error message appears.",
        "thread_id": 12999
    },
    {
        "@timestamp": "2023-09-14T07:13:55.664112896Z",
        "author": "jedidia",
        "date": "2010-11-23T15:27:45+0000",
        "id": "e6045283926a17616e85034bc6b41f14",
        "post_id": "post-271732",
        "text": "Thanks for the kind words! your contribution might seem small in your eyes, but I was really glad for it. It would have taken me ages to figure it all out...:)",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:13:55.311190016Z",
        "author": "Wishbone",
        "date": "2010-11-10T01:01:21+0000",
        "id": "c9f16fa98b4f1c9d0a2be12450e616bc",
        "post_id": "post-271097",
        "text": "Thanks Brian.I'll be doing a review\/re-implementation\/streamlining of my haphazard collection of rotation routines, since there's only one solution for the geometrically challenged like me - draw everything on a sheet of paper and verify every sign and sine geometrically.",
        "thread_id": 17444
    },
    {
        "@timestamp": "2023-09-14T07:13:54.075659008Z",
        "author": "OrbiterSpore",
        "date": "2010-11-07T01:30:07+0000",
        "id": "781a4de39bde15d30bfade9014dce383",
        "post_id": "post-270275",
        "text": "ok thx! :thumbup:",
        "thread_id": 17394
    },
    {
        "@timestamp": "2023-09-14T07:12:48.173325824Z",
        "author": "Matias Saibene",
        "date": "2012-07-07T20:58:59+0100",
        "id": "8eac9fa76e4e4cd8b3447ec87549c444",
        "post_id": "post-205690",
        "text": "Execellent",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:55.335708672Z",
        "author": "origin",
        "date": "2010-11-09T16:03:58+0000",
        "id": "49d83dffadfca2a32a18b6e2f6b13a5a",
        "post_id": "post-271126",
        "text": "I managed a sling shot manouver via Venus to Mars but only after finding out an appropriate 'launch window' from the internet.Just wondering if anyone knows how to find out\/calculate appropriate launch windows for slingshot manouvers (appropriate planetary allignments).Dont think you can do this in transx but i may be wrong??Just seems like it would take hours adjusting the date in 'course mode' in transx for proper allignment for a slingshot via jupiter to Uranus for example.any ideas?thanks",
        "thread_id": 17448
    },
    {
        "@timestamp": "2023-09-14T07:13:54.133367808Z",
        "author": "OrbitHangar",
        "date": "2010-11-06T06:49:07+0000",
        "id": "7045a8992a07929173515adcc58c35ca",
        "post_id": "post-270316",
        "text": "Author:ignorethisbarrelThis addon contains two different Enceladus texture sets. One is a simple reflective texture. The other has a specular map, and thus has some very sharp reflective details. Installation instructions for the simple reflective texture are included in the Alternate folder along with the texture itself.Also included is an Enceladus.cfg file with more accurate physical parameters and a trace atmosphere.DOWNLOAD",
        "thread_id": 17399
    },
    {
        "@timestamp": "2023-09-14T07:12:48.20634496Z",
        "author": "Wilko",
        "date": "2008-05-04T08:53:39+0100",
        "id": "b90c44b85ace489ff0175dfa7d539766",
        "post_id": "post-64301",
        "text": "Hey all.Was wondering if anyone knew what the bandwidth was on the first communication satellite, Telstar. Preferably the amount of calls that could simultaneously be sent through it would be most useful.Bonus points if someone can point me towards a website or book with this information printed. I did a quick Google search but came up with nothing.",
        "thread_id": 1303
    },
    {
        "@timestamp": "2023-09-14T07:12:48.546573312Z",
        "author": "Pyromaniac605",
        "date": "2011-11-03T04:54:25+0000",
        "id": "721335aef3a113f28e0188bda99fa91f",
        "post_id": "post-205958",
        "text": "Can anyone point me towards a good DF tileset?I don't have a problem with the graphics, it's just that I'd rather be able to look at something and know what it is without having to look at a guide.:p",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.254725376Z",
        "author": "orb",
        "date": "2012-06-21T18:21:29+0100",
        "id": "9ecc6a2fdf7df0efa5b6576317bc043c",
        "post_id": "post-270382",
        "text": "Space News:2014 Vega Launch Booked for Kazakh Satellite:PARIS \u2014 Kazakhstan\u2019s DZZ-HR optical Earth observation satellite will be launched aboard Europe\u2019s new Vega small-satellite vehicle in mid-2014 under a contract announced June 20 by the Arianespace launch consortium of Evry, France.The 900-kilogram DZZ-HR is under construction by Astrium of France as part of a broad space-cooperation agreement signed by the French and Kazakh heads of state in 2010. It will be able to detect objects as small as 1 meter in diameter from a sun-synchronous orbit 750 kilometers in altitude.{...}\n\n",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:55.473830912Z",
        "author": "Soheil_Esy",
        "date": "2017-04-02T22:29:58+0100",
        "id": "a9dfa3afdd8fa53e07408ed755ee939d",
        "post_id": "post-271367",
        "text": "Man and Venushttp:\/\/0e33611cb8e6da737d5c-e13b5a9...2017-03-31-Man-and-Venus-01_1490920939_lg.pnghttp:\/\/spaceweathergallery.com\/indi...d=134363&PHPSESSID=3qj7518dfrb7pc3ia3m7kgemp0Taken by Vladimir Scheglov on March 31, 2017 @ Magadan, RussiaDetails:After several attempts we were able to shoot my friend Alexander Korolenko during the rise of Venus. The distance between us was about 3300 m. Shot in the area of \u200b\u200bthe Armanskiy pass, near Magadan. Thanks to Sergey Shibetskiy for the transport.Camera Panasonic GH2, Rubinar 1000 mm, F10 lens. Frames from video:Video[ame=\"https:\/\/www.youtube.com\/watch?v=ozBLTxleh-8\"]2017 03 31 \u0427\u0435\u043b\u043e\u0432\u0435\u043a \u043d\u0430 \u0444\u043e\u043d\u0435 \u0412\u0435\u043d\u0435\u0440\u044b [\/ame]https:\/\/www.youtube.com\/watch?v=ozBLTxleh-8\u200b",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:48.54779648Z",
        "author": "jangofett287",
        "date": "2011-11-04T23:04:37+0000",
        "id": "00a0549886fe97cad9309ce82284f497",
        "post_id": "post-205969",
        "text": "I had to try several times, and wait quite a while, before someone got round to building the still. I don't think I'd have managed it without Dwarf Therapist...",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.558491136Z",
        "author": "Kyle",
        "date": "2008-07-25T00:17:23+0100",
        "id": "88b1d88eeec6f980947fbcc27daa0be7",
        "post_id": "post-70848",
        "text": "My Computer cant do it any other way than the first option.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:13:55.553688576Z",
        "author": "JMW",
        "date": "2010-11-11T20:44:05+0000",
        "id": "518ec6f33f90012c8749a20ab0cf9c38",
        "post_id": "post-271490",
        "text": "Right - so I guess the answer is no - from you guys anyhow.:rolleyes:",
        "thread_id": 17483
    },
    {
        "@timestamp": "2023-09-14T07:12:48.57692928Z",
        "author": "Linguofreak",
        "date": "2010-02-13T17:22:59+0000",
        "id": "21e1c1125e5d0bcc3093de1a5a72a714",
        "post_id": "post-206127",
        "text": "Well, if a fictional vessel actually has an escape pod in whatever work of fiction it comes from, it might be a nice addition to an addon if anyone has time to make it.But otherwise, in space it's better to jettison anything malfunctioning in a dangerous way and stay with the ship. Your \"lifeboat\" would probably be an inflatable \"tent\" that stays inside the ship, but can hold in air if there aren't any compartments on the ship that can still hold pressure.Lifeboats are necessary on water-ships because ships tend to sink when damaged in certain ways. Spacecraft just keep on going, and the only things the passengers have to worry about are radiation, running out of air, food, or water, (which they will probably have less trouble with if they stay on board, especially the radiation issue), and explosions and other such mishaps (which can be more neatly dealt with by jettisoning the thing that's about to explode than by jettisoning everyone on board).",
        "thread_id": 13056
    },
    {
        "@timestamp": "2023-09-14T07:13:55.619485952Z",
        "author": "Spacethingy",
        "date": "2010-11-27T13:15:40+0000",
        "id": "aa469f5e80f3e7690589436c28cde12e",
        "post_id": "post-271655",
        "text": "Transcendence is fun little freeware game not disimilar to Privateer. It's 2D but has great graphics (mainly when you blow things up). Weird name though.",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:54.55888384Z",
        "author": "jedidia",
        "date": "2008-07-26T09:21:21+0100",
        "id": "84bf112f912b35dbd336982bad630005",
        "post_id": "post-70851",
        "text": "I would like to see in the launch pad (or separate) an add-on manager\/installer, with install\/uninstall features.\n\nI strongly support this notion, plus a self-extractor. The major reason is not because I would have any problems at all handling my stuff manually, it's majorly for looks... The impression will be more professional the less a user has to copy his files around manually. If an installation has to be done manually, a programm is considered \"amateur\" (in a negtive kind of way) by a vast majority of users, and Orbiter deserves better.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:13:55.56129024Z",
        "author": "n122vu",
        "date": "2010-11-12T19:59:44+0000",
        "id": "3e2a4f9679921c09670fe49be69a1d67",
        "post_id": "post-271516",
        "text": "Agreed. I'd prefer the choice. Middle mouse will work for me about 90% of the time, but there are those rare occasions I'm sitting in the recliner with only my laptop and no external mouse and only the trackpoint and left-right buttons. Spacebar or Ctrl plus mouse for example would work in those situations, but again, for me this is only 10% of the time and may not warrant such an option (extra work).",
        "thread_id": 17484
    },
    {
        "@timestamp": "2023-09-14T07:13:53.725407744Z",
        "author": "TopMoose",
        "date": "2011-01-07T18:02:49+0000",
        "id": "1b8687d807ee63fee359611cdabbe8dd",
        "post_id": "post-270103",
        "text": "OK, got itI figured out my problem. I didn't realize I needed the beta version of Firefox or Chrome, AND that I needed to reenable Websockets. (You can reenable websockets in Firefox 4 beta by going toabout:configand togglingnetwork.websockets.disable-security-overideto TRUE.)So another question. If I use an MFD remotely, any time I have to input a value, the dialog box appears in the cockpit's window, not in the remote computer's window. For example, if I open the Map in the WebMFD browser and try to change the TGT, the dialog box appears on the computer running orbiter, not the computer running the browser with WebMFD. Am I doing something wrong, or is this inherent in WebMFD?Thanks![PS - even though it's still not totally stable, I think it is a solid enough module to let me do a cool project, creating a Mission Control. Reply if anyone is interested.]",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:48.632459008Z",
        "author": "Shadow Addict",
        "date": "2010-02-13T20:27:27+0000",
        "id": "45da14c5c68c64157798d98632d724d0",
        "post_id": "post-206200",
        "text": "Also, a tip with stairs: always use up\/down stairs. They function the same as other stairs but allow you an option to build up or down a level in the future if you went.",
        "thread_id": 13068
    },
    {
        "@timestamp": "2023-09-14T07:12:47.928228096Z",
        "author": "Bj",
        "date": "2007-10-19T01:03:27+0100",
        "id": "79ca0fc7ca36b5b179f25ae5d2ca3b8d",
        "post_id": "post-8118",
        "text": "Here ill do it...Chipstone306 said:Here are a few links I have on file which I enjoyTo track sattelites use:http:\/\/science.nasa.gov\/Realtime\/jtrack\/3d\/JTrack3D.htmlOther sattelites:http:\/\/science.nasa.gov\/realtime\/jtrack\/Spacecraft.htmlTo track the ISS use:http:\/\/http:\/\/spaceflight.nasa.gov\/realdata\/tracking\/index.htmlTo track ISS sightings:http:\/\/spaceflight.nasa.gov\/realdata\/sightings\/cities\/skywatch.SEE THE MOST BEAUTIFUL CITY IN THE WORLD:http:\/\/www.halifaxwebcam.ca\n\n",
        "thread_id": 13
    },
    {
        "@timestamp": "2023-09-14T07:13:53.72620288Z",
        "author": "Turbinator",
        "date": "2011-01-16T08:25:38+0000",
        "id": "e95e7978fa3b928fdfee06759e1ec25c",
        "post_id": "post-270112",
        "text": "Once I install the add-on in the Orbiter folder, then start orbiter, and go in to the Modules tab, to enable the WebMFD, then click on the WebMFD checkbox, I get an error message saying thatMSVCR100.dllis missing.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:55.58699136Z",
        "author": "Bj",
        "date": "2008-06-03T04:01:39+0100",
        "id": "47867f0647ca51abe22cb71cbc6e2b5b",
        "post_id": "post-70907",
        "text": "Andy44 said:Wow, so there will will be two vehicles stacked up at one time? That only happened once before, back in the early 80s when the launch schedule was getting into high gear.ETA: I was looking for a well-known photo of both shuttles stacked up on pads A and B at the same time, when I ran across an even better one.\n\nwoh, thats a rare shot, would be insane to have both liftoff at almost the same time, and both dock at the same time...ext",
        "thread_id": 1749
    },
    {
        "@timestamp": "2023-09-14T07:13:55.608665088Z",
        "author": "Wishbone",
        "date": "2010-11-13T17:25:15+0000",
        "id": "6483ab77361624d5b104a89a8dd27eb6",
        "post_id": "post-271610",
        "text": "To be honest, ^ could also mean negation. One could use ** to denote exponentiation (at least that's the way in FORTRAN, and I still use it).",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:12:47.944248576Z",
        "author": "spacekid1998",
        "date": "2010-02-10T01:32:20+0000",
        "id": "e0027d8a2d4fc98143a1101ebf0427de",
        "post_id": "post-205437",
        "text": "Hello , I am starting up my own company called Solar Relaxation its a space cruiseship company and im looking for a HUGE spacecraft that is similar to the big thing used in that space movie where a robot cleans the earth and the fat people are on the ship, and it needs to have rocket lonchers on it so it can boost up into space. Do you know of any of this ?",
        "thread_id": 13000
    },
    {
        "@timestamp": "2023-09-14T07:13:53.726376192Z",
        "author": "orb",
        "date": "2011-01-16T08:33:26+0000",
        "id": "733b5fa66f09c285fc9f2c7dfbad2f4e",
        "post_id": "post-270114",
        "text": "Turbinator said:Once I install the add-on in the Orbiter folder, then start orbiter, and go in to the Modules tab, to enable the WebMFD, then click on the WebMFD checkbox, I get an error message saying thatMSVCR100.dllis missing.\n\nYou could also look at earlier comments. There was already reported this, as also the solution.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:47.963459584Z",
        "author": "Donamy",
        "date": "2010-02-10T19:58:39+0000",
        "id": "6d75abfcda7dd30374cabbdcd155bf21",
        "post_id": "post-205495",
        "text": "'58, Space Race was really starting to heat up.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:53.728647168Z",
        "author": "McGalcri",
        "date": "2016-12-02T02:03:12+0000",
        "id": "53104bd2efe9ac321d8078c97106b8e8",
        "post_id": "post-270142",
        "text": "Well... after read all posts here, im still cant use this awesome thing...I have only Orbit MFD showing the data, but no buttons, only \".\" dots. PWR works for close a MFD... and the \"+\" for add another works... but nothing more here.I have NO IDEA about programming these things. Why nobody can upload a full new version fixed? Just code and more code... hehehe, that is chinesse for me! HELP!!!:blink:OS: Windows XP 32bits SP3Chrome: 49.0.2623.112 (Build oficial) m (32 bits)",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:55.005170688Z",
        "author": "Donamy",
        "date": "2010-11-08T20:49:18+0000",
        "id": "bfd1aefd3f47766647a99cf8d31f5e42",
        "post_id": "post-271049",
        "text": "make sure you have all the textures it says it's looking for.",
        "thread_id": 17434
    },
    {
        "@timestamp": "2023-09-14T07:12:48.560175872Z",
        "author": "Rtyh-12",
        "date": "2012-10-05T05:04:28+0100",
        "id": "f78efcdda67a64d83e348d8a22431ed9",
        "post_id": "post-206060",
        "text": "Izack said:To clarify, since we're not likely to have many volunteers, go ahead and demand more terms as overseer.;)\n\nWhat about something like this:Year 1 - Player AYear 2 - Player BYear 3 - Player AYear 4 - Player BYear 5 - Player CYear 6 - Player DYear 7 - Player CYear 8 - Player D...Basically, a pair plays two years alternately, then we move on to the next pair, which does the same. This method not only doubles the number of years we play, but it also means that everyone gets to see with their own eyes what state the fortress is in after one year of being run by another person, which IMO would be pretty interesting.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:55.041321216Z",
        "author": "Urwumpe",
        "date": "2010-11-08T18:31:20+0000",
        "id": "f7a64aade6877db56f979bac0ea6163f",
        "post_id": "post-271053",
        "text": "henrik said:So how do I know the proper entry angle for the spacecraft I'm flying? I assume that that information is usually included in the documentation.\n\nYes it should. BUT, there is of course a formula around for approximating how deep you dive into the atmosphere, if you know your Lift-to-Drag ratio.http:\/\/www-public.tu-bs.de:8080\/~y0021684\/pic\/apollo11_reentry.pngCan be pretty helpful sometimes if you need to plan your reentry, if you already know from test flights, how much heat your spacecraft can take.henrik said:And thank you for the information about IMFD, I probably should finally learn how to use it.\n\nI think I can try making a Reentry MFD, but you would have to be patient.",
        "thread_id": 17435
    },
    {
        "@timestamp": "2023-09-14T07:13:54.002250752Z",
        "author": "Thundersnook",
        "date": "2010-11-05T17:21:00+0000",
        "id": "2b84d49c9aa3473d551289e29c6fa44c",
        "post_id": "post-270243",
        "text": "Greetings Orbiters!:)I have a little Problem with the Soyuz TMA AddOn wich comes with Thortons great ISS.I planned the reentry with Base-Sync (Soyuz Landing Site) and Aerobreak MFD. I want to contoll pitch, roll and yaw manually to make a spot on landing, but after seperating from both Modules the ballistic reentry mode is allredy enabled and as far as I know, I cant switch it back to controlled reentry. That was very sad, because with ballistic reentry I landed hundreds of miles away from the Soyuz Landing Site:(So my questions:- Is there a chance to switch back from ballistic to controlled reentry?or- Is it a mistake that ballistic reentry is enabled directly after seperation and is it possible to fix this problem?Greetings and thanks for your help!:cheers:",
        "thread_id": 17389
    },
    {
        "@timestamp": "2023-09-14T07:13:54.030084864Z",
        "author": "tgep",
        "date": "2008-06-30T03:55:12+0100",
        "id": "2c8913b77340eb94de5b26b6f6ed16cc",
        "post_id": "post-70796",
        "text": "When you fire the laser it takes a fair amount of time for the animation to complete. I would cut the time of the firing duration down just a touch, that's all.I've got a better seat mesh too if you'd like to use it.",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:13:55.440290816Z",
        "author": "to be",
        "date": "2008-06-02T20:06:32+0100",
        "id": "b9e245757dab84ddd0e168423542f680",
        "post_id": "post-70877",
        "text": "However, it is usually a good idea to keep it enabled, it is more realistic with it on.",
        "thread_id": 1746
    },
    {
        "@timestamp": "2023-09-14T07:12:47.979542272Z",
        "author": "Woo482",
        "date": "2010-02-12T21:15:05+0000",
        "id": "9f8bbb5a8452c9e4a8e246ad7ab9af75",
        "post_id": "post-205513",
        "text": "UCGO couldn't really simulate a fire truck, unless you just want something to drive around with and not actually do anything",
        "thread_id": 13003
    },
    {
        "@timestamp": "2023-09-14T07:13:54.25140608Z",
        "author": "orb",
        "date": "2012-01-08T06:09:32+0000",
        "id": "765c9e5700132f8760cb62488becc3a3",
        "post_id": "post-270357",
        "text": "NASASpaceflight:ESA and Arianespace closing in on Vega\u2019s debut launch",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:55.514946304Z",
        "author": "kevinvr",
        "date": "2010-11-21T12:33:18+0000",
        "id": "0837bbe19c803680d1990478578102c1",
        "post_id": "post-271439",
        "text": "Thanks Viper, this is really nice.",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:12:48.023372032Z",
        "author": "orb",
        "date": "2010-02-12T13:45:41+0000",
        "id": "f8a25747d4411956b1156e80724f0718",
        "post_id": "post-205579",
        "text": "Notebook said:This is the 6th e-mail from \"launch(at)krunichev\", I hope its something interesting, certainly looks like it.\n\nIt's a table with some of elements of the orbit at 05:08:32 Moscow Time of the launch day (correct me if I'm wrong that \u0414\u041c\u0412 = UTC+3).{colsp=7}[Day.Month.Year Hour:Min:Sec]- 12.02.2010 05:08:32 UTC+3Nr\u200b|Element\u200b|Measured\u200b|Nominal\u200b|Deflection\u200b|Permissible\u200b|Comment\u200b1\u200b|T [h:m:s]\u200b|2:22:25.7\u200b|2:22:29.6\u200b|0:00:04.0\u200b|-\u200b|-\u200b2\u200b|SMa [km]\u200b|9034.20\u200b|9037.00\u200b|2.80\u200b|-\u200b|-\u200b3\u200b|Ecc\u200b|0.2588479\u200b|0.2590459\u200b|0.0001980\u200b|-\u200b|-\u200b4\u200b|Inc\u200b|48\u00b038'26\"\u200b|48\u00b036'0\"\u200b|0\u00b02'26\"\u200b|-\u200b|-\u200b5\u200b|PeA [km]\u200b|317.58\u200b|317.87\u200b|0.28\u200b|-\u200b|-\u200b6\u200b|ApA [km]\u200b|4994.55\u200b|4999.86\u200b|5.31\u200b|-\u200b|-\u200b",
        "thread_id": 13010
    },
    {
        "@timestamp": "2023-09-14T07:12:48.097078016Z",
        "author": "dbeachy1",
        "date": "2010-02-10T22:38:32+0000",
        "id": "61a0da30abd4f7179db309bba58962d2",
        "post_id": "post-205602",
        "text": "Orbiter should run very well under those specs. As for RAM, which type and speed to get will depend on what your motherboard supports. However, the type will very likely beDDR2since you're building a Core 2 system.DDR3, on the other hand, is used on all Intel Core i7 and most AMD Phenom II motherboards. As for RAM speed, like I said, check what your chosen motherboard can support.So to sum up, you have to choose a motherboard before you can choose which RAM to buy. Personally I like to shop and read user reviews onnewegg.com. Then once you find a candidate motherboard in your price range, Google for reviews on it and then decide.EDIT:One more thing: you'll want to research and buy a decent power supply, too. Don't trust your new system to some el-cheapo power supply that comes bundled with a case.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:54.55824768Z",
        "author": "DaveS",
        "date": "2008-07-24T21:31:17+0100",
        "id": "e980c339893d018e9a7fe5d2d28caacd",
        "post_id": "post-70846",
        "text": "SlyCoopersButt said:I'm fine with an installer but only if we also have the option of using a Zip instead too. There's many advantages to Zips for me.\n\nSame here!",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:13:55.65576832Z",
        "author": "Space-viking",
        "date": "2010-11-12T22:41:47+0000",
        "id": "8a2ae9a70f4d224cad4835953c07e820",
        "post_id": "post-271715",
        "text": "press H",
        "thread_id": 17502
    },
    {
        "@timestamp": "2023-09-14T07:12:48.1004672Z",
        "author": "Revolpathon",
        "date": "2010-02-11T18:27:19+0000",
        "id": "c4e59456cc3b0bc64435022a36dcd517",
        "post_id": "post-205625",
        "text": "damn, my room temperature is around 15 in winter and around 40 to 50 in the summer (seriously need an AC unit) but my amd never went above 60 in the summer.you sure your cooler is actually spinning since that temp is insanely unhealthily high for something that has no load on it. (also it's away from any heatsource i take it)",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:54.970651136Z",
        "author": "IronRain",
        "date": "2010-12-22T21:04:24+0000",
        "id": "a1f02366e34755dc6186d70c3c6c7aa6",
        "post_id": "post-271011",
        "text": "of course I will go out;)like you've said, it's vacation after all. Thanks for the tip:)",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:53.723361536Z",
        "author": "cinder1992",
        "date": "2010-11-05T20:31:11+0000",
        "id": "f853edb21fe39ebe86a8070c5267e08d",
        "post_id": "post-270084",
        "text": "Salun said:I seem to be missing a DLL or something and it doesn't work. Ill figure it out eventually I'm just wondering if say the IMFD works in the program? It would be a big help it did for long term navigation.\n\nOk, what DLL are you missing? I can find the SDK or Library it's from.also, IMFD does work. ALL MFD's work, Even orbiter-radio MFD (I Think the auto-stream broke, because it was constantly playing the same Jethro Tull song over and over at the time).",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:48.1711552Z",
        "author": "willy88",
        "date": "2010-02-11T05:19:12+0000",
        "id": "068de8b5fc21470a09818119939a6eea",
        "post_id": "post-205671",
        "text": "sunshine135 said:I'll make sure to keep a few of them on board the Arrow just in case.\n\nBe sure to have one for every 4 crew members. Don't want there to be any fighting over who gets to live.:p",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:54.28799616Z",
        "author": "orb",
        "date": "2010-11-06T23:45:30+0000",
        "id": "46f392fafc3d1066c746a744faba2bea",
        "post_id": "post-270412",
        "text": "I think you can get even more confused after my instructions how to merge meshes below.Mesh files are text files you can edit with Notepad or other text editor. You can read more about them in \"Orbitersdk\/doc\/3DModel.pdf\" document.An example mesh ({...} are snipped parts):Code:MSHX1\nGROUPS 3\nMATERIAL 1\nTEXTURE 1\nGEOM {...} {...}\n{...}\nMATERIAL 1\nTEXTURE 2\nGEOM {...} {...}\n{...}\nMATERIAL 2\nTEXTURE 1\nGEOM {...} {...}\n{...}\nMATERIALS 3\nMat_0\nMat_1\nMat_2\nMATERIAL Mat_0\n{...}\nMATERIAL Mat_1\n{...}\nMATERIAL Mat_2\n{...}\nTEXTURES 2\n{...}Let's assume that 3 mesh files for stages are similar to this one.You create an empty text file, copy the header and all the GEOM groups from the first stage mesh file, next you copy all the GEOM mesh groups from the second stage file ommitting the file header (the best is to note temporarily where it's starting, so you can easily update MATERIAL and TEXTURE entry for all groups from it), and the same for the third stage (all GEOM groups, i.e. definition of vertices and triangles). Don't forget you need to update \"GROUPS\" at the header to the number of total GEOM groups in the new file (i.e. add number from GROUPS of 1st, 2nd and 3rd stage mesh).Next, you copy MATERIALS header and material names from first file, 2nd and 3rd (here is the best to note which materials are from which stage for updating them in mesh groups, and you might need to rename materials from the latter files, so their names aren't duplicated), then update number of materials, and then you copy MATERIAL definitions, from 1st, 2nd and 3rd file (of course if you renamed them earlier).You can optimize materials if they are redundant, but you need to note it somehow temporarily, so you will have reference when you will update materials for mesh groups from merged stage 2 and 3.Then you can update MATERIAL entries for mesh groups from merged stage 2 and 3 (i.e. 1st material on MATERIALS list has index 1, et al.).Next, you copy TEXTURES header and list from 1st, list of textures from 2nd and 3rd file, and update number of TEXTURES.The same as for MATERIALS, you optimize the list of TEXTURES and then TEXTURE entries for mesh groups of merged stage 2 and 3.After that, you remove all notes you have made and any empty line you had between groups, materials, or textures, and your mesh file is ready, though it isn't optimized, because there can be invisible vertices and faces between stages, which you can remove with Mesh Wizard.I haven't checked, but maybe somebody has created a program for merging Orbiter meshes, and you wouldn't need to do it all by hand, but if there isn't any, it would be easy to make one.",
        "thread_id": 17406
    },
    {
        "@timestamp": "2023-09-14T07:13:54.972091136Z",
        "author": "PhantomCruiser",
        "date": "2011-01-02T16:28:03+0000",
        "id": "aad95d71586e8209a167974ceab288fd",
        "post_id": "post-271019",
        "text": "Hey! That's looking pretty nice.I think the:probe:will be happy.",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:53.721536512Z",
        "author": "Topper",
        "date": "2010-11-04T19:57:13+0000",
        "id": "10759aef39437ce118726a68bc0cebd5",
        "post_id": "post-270071",
        "text": "Hi!Thats a great idea!I've tested it with my htc hd2 and opera and internet explorer on it via WiFi, but without succses. I can ping my PC and the W7 Firewall is turned off but it won't work.I also tryed it by a browser on the same pc where orbiter is runing using the \"localhost\" ip with port 8042 using Firefox, but it's also not working!?",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:55.469405952Z",
        "author": "Artlav",
        "date": "2011-04-04T07:58:48+0100",
        "id": "bf2d76253632cbc69b9130596d6a6564",
        "post_id": "post-271333",
        "text": "",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:48.42145536Z",
        "author": "Saskuatch",
        "date": "2010-02-12T04:08:36+0000",
        "id": "f04567d9b1118e3aeabdeb77dba9fd0a",
        "post_id": "post-205879",
        "text": "Hello there, I've been using orbiter for the last year and a half, I'am barely learning TransX and I can go to the moon (never back) and sometimes to mars. My Question is, Can you use transX when you are already in orbit to plan a trip to another planet and if so how do you do this?",
        "thread_id": 13039
    },
    {
        "@timestamp": "2023-09-14T07:12:48.549427968Z",
        "author": "Pyromaniac605",
        "date": "2011-11-05T23:49:20+0000",
        "id": "a52700bb3716b2817dae1f57c4c758c8",
        "post_id": "post-205982",
        "text": "Now some migrants have arrived and the game forcibly moved my view and now I can't seem to get my right side window back.:pEdit: My view is in a different sector and I can't get back to where my fortress is...",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:55.514477056Z",
        "author": "SiberianTiger",
        "date": "2010-11-12T09:59:53+0000",
        "id": "ead46e43798d02ee633d18ae0ba80b11",
        "post_id": "post-271435",
        "text": "rseferino said:Thanks, even the endless series of TV I dislike. I will add it as a target for the ICBM, Minuteman and R-7, in one of my future videos.\n\nThe target for a Minuteman should be Moscow, but it has an obscene polycount.",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:13:53.728474112Z",
        "author": "AssemblyLanguage",
        "date": "2012-06-24T18:37:12+0100",
        "id": "721a7cafe80358469db9b058d71f02d8",
        "post_id": "post-270140",
        "text": "Firefox does mpngI've been modifying the javascript included with WebMFD and have found that newer versions of Firefox can handle mpng. As the original author said, it looks better than mjpeg.FWIW, Internet Explorer on Windows 8 doesn't (yet?) support either mpng or mjpeg.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:54.028260352Z",
        "author": "Woo482",
        "date": "2008-06-26T14:39:37+0100",
        "id": "d4cfe1c2651dbd57832caee486b1cada",
        "post_id": "post-70787",
        "text": "ok:)and I think the rover you helped me out with is ready for release:)pm me if you dont want it to be released",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:13:55.601614336Z",
        "author": "T.Neo",
        "date": "2010-11-12T23:16:07+0000",
        "id": "9146ea4aef779dc01c7230e5756e29a3",
        "post_id": "post-271578",
        "text": "Spherical... cylindrical... it's easier that way. Imagine a cubic propellant tank. You'd waste plenty of mass on reinforcing it, and mass matters more than wasted space, most of the time anyway.If the XR2 had 65m^3 of fuel (removing the 30m^3 for the payload bay), it would be able to carry around 4 tons of liquid hydrogen, and around 6 tons with the volume of the payload bay included. If that was methane, it could carry over 25 tons in the body alone. Of course the problem with methane is that it'll give you a lower exhaust velocity than hydrogen...",
        "thread_id": 17492
    },
    {
        "@timestamp": "2023-09-14T07:12:48.577061376Z",
        "author": "Ark",
        "date": "2010-02-13T18:20:48+0000",
        "id": "463e83b8bcf8f1edecb072864eef7016",
        "post_id": "post-206129",
        "text": "The problem with escape pods in Orbiter is that escape pods are designed for one-way, emergency ballistic reentry, and there are really only 3 bodies in Orbiter with atmospheres for you to land in. Mars' atmosphere is probably too thin, even.",
        "thread_id": 13056
    },
    {
        "@timestamp": "2023-09-14T07:12:48.62104576Z",
        "author": "Donamy",
        "date": "2010-02-13T20:42:40+0000",
        "id": "7614a2139490f8e4870ec5e0cabc97f5",
        "post_id": "post-206179",
        "text": "Now try it in real time.",
        "thread_id": 13066
    },
    {
        "@timestamp": "2023-09-14T07:13:54.252653568Z",
        "author": "fausto",
        "date": "2012-02-06T21:03:29+0000",
        "id": "8f7837994a06dc4c335d77146248c90a",
        "post_id": "post-270367",
        "text": "GOVEGAGO",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:55.6633024Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-12T23:33:42+0000",
        "id": "70fcb0fc8d113ff20aa773be87271464",
        "post_id": "post-271723",
        "text": "Very good! I like the new custom system feature! I love the addition of custom systems. I'll get right to adding a ton of known Exoplanet systems!",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:12:48.167194368Z",
        "author": "Messierhunter",
        "date": "2008-05-07T19:43:04+0100",
        "id": "61285b0afe21120edb461ca0feb0016b",
        "post_id": "post-64297",
        "text": "agentgonzo said:It was a 25\" Ritchey-Chretien at the Clay Centre Observatory. I don't think it has adaptive optics.http:\/\/apod.nasa.gov\/apod\/ap070628.htmlhttp:\/\/www.dexter-southfield.org\/podium\/default.aspx?t=11309\n\nApparently they do have some level of adaptive optics:http:\/\/blog.wired.com\/defense\/2007\/06\/picture-this-sp.html\"The folks at theClay Center Observatorydid it with a 25-inch diameter telescope in combination with a digital video camera -- and nothing but the simplest \"adaptive optics\" (bendable mirrors, which correct for how the atmosphere warps the light).\"Kind of an oxymoronic statement; there's nothing \"simple\" about adaptive optics. That said, it may not be a primary mirror adjustment, but rather a camera-side accessory, similar to the AO-7.http:\/\/www.sbig.com\/sbwhtmls\/ccdacc.htm#MODEL%20AO-7%20ADAPTIVE%20OPTICS%20SYSTEM",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:13:55.427840256Z",
        "author": "jedidia",
        "date": "2013-01-03T15:23:34+0000",
        "id": "640e946312140f86f9de8ec5315be8c1",
        "post_id": "post-271270",
        "text": "Oh. my. God!",
        "thread_id": 17458
    },
    {
        "@timestamp": "2023-09-14T07:13:54.482326016Z",
        "author": "Pyromaniac605",
        "date": "2010-11-07T10:23:52+0000",
        "id": "f2090b5ff61e2be2fc4b80cd7de50c84",
        "post_id": "post-270875",
        "text": "NASA said:The spacecraft was a cylindrically shaped cannister with hemispherical ends and a wide flange near the top end. The probe\n\nThey know what they're talking about. :lol:Darren",
        "thread_id": 17416
    },
    {
        "@timestamp": "2023-09-14T07:12:47.9621632Z",
        "author": "Sky Captain",
        "date": "2010-02-10T17:54:27+0000",
        "id": "63fbfce10d8947153dfaa887b40a3387",
        "post_id": "post-205489",
        "text": "1985 here",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:55.560450304Z",
        "author": "Rtyh-12",
        "date": "2010-11-12T13:57:36+0000",
        "id": "8d32cb7ded79d0a7bce26c9d6cd89edb",
        "post_id": "post-271509",
        "text": "I was thinking that instead of a keyboard shortcut for switching between the 2 control modes, you could use the middle mouse buttons. That would solve the problem, right?",
        "thread_id": 17484
    },
    {
        "@timestamp": "2023-09-14T07:13:54.507791104Z",
        "author": "Tommy",
        "date": "2010-11-07T19:03:43+0000",
        "id": "449b481dbb9a77b1295e1828b4a22d10",
        "post_id": "post-270889",
        "text": "If you are hitting 1000 degrees with the scram doors open then you aren't flying the XR-2 to well.\n\nI'll disagree. If he's getting those kinds of temps, he has a high Dynamic Pressure, which means the scrams are producing a lot of thrust. This means higher acceleration, which means less time spent in the atmosphere, which means less accumulated aerodynamic drag - resulting in a bit more efficiency during the launch. I'm always in the \"yellow\" between 25k alt and 45k alt during ascents.",
        "thread_id": 17419
    },
    {
        "@timestamp": "2023-09-14T07:12:48.100382208Z",
        "author": "jedidia",
        "date": "2010-02-11T17:32:07+0000",
        "id": "343bb4010a64266f76dfe13a3df4a5be",
        "post_id": "post-205624",
        "text": "AMD doesn't need a good cooling system because they remain cooler in general (my experience stems fromt he x2 series (had a few of those) never went above 40 degrees and when idling it was only room temperature.\n\nWell, my dual 2.7 Ghz Athlon runs at 80 degrees celsius when IDLE. As soon as I give it something to do it's shut-down time. It kind of worked in switzerland, where I just had the case open and the room temperature was constant. But here, where room temperature is regulated by how much wood I throw into the stove, it's very tricky keeping the thing running (hmm, it's feeling a bit warm in here... **computer shuts down** oh hell, not again...), so I got a better case and clocked down the CPU until I find a better cooler (it's running at 2 Ghz currently).",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:54.555718656Z",
        "author": "astrosammy",
        "date": "2008-06-02T20:05:28+0100",
        "id": "35653571dd710516392fdaecfc0402ab",
        "post_id": "post-70820",
        "text": "There should be an installer AND a zip file.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:13:55.586399744Z",
        "author": "Chipstone306",
        "date": "2008-06-02T22:01:05+0100",
        "id": "d1695a7198dda6e4b3544bc9b2011101",
        "post_id": "post-70901",
        "text": "What are the walls made of anyways i supposed it would have to REALLLLyy be reinforced",
        "thread_id": 1749
    },
    {
        "@timestamp": "2023-09-14T07:13:55.619045376Z",
        "author": "Pyromaniac605",
        "date": "2010-11-26T23:56:39+0000",
        "id": "12b820bb1763b43c59228915c13a460a",
        "post_id": "post-271648",
        "text": "Pyromaniac605 said:Iwouldplay Star Trek Online, if it was free to play, but of course it isn't, sadly.Although there is a FTP browser based Star Trek game currently in beta, but I can't seem to find it right now. :facepalm:Darren\n\nI'd just like to update this statement, despite the monthly payment Ihavestarted playing STO, and I'm having tons of fun with it so far. :thumbup:Darren",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:54.555843072Z",
        "author": "kingpoiuy",
        "date": "2008-06-02T20:07:52+0100",
        "id": "7f6a0bd4bf478d54ccaed9cb2f699342",
        "post_id": "post-70821",
        "text": "I would say use an installer IF and only if it includes a package manager for addons. Maybe even a package manager with a direct link to the hanger or something. Click on what you want and it downloads it automatically. Otherwise I would vote zips. I don't like registry stuff if it can be avoided.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:12:48.14891136Z",
        "author": "amansfield",
        "date": "2010-02-13T11:38:28+0000",
        "id": "5ea0b04924def0f5f721030f31c10198",
        "post_id": "post-205653",
        "text": "dansteph said:amansfield,You must absolutely put the link to the required addons.Dan\n\nSorry Dan, trying to run before I can walk.Alan",
        "thread_id": 13017
    },
    {
        "@timestamp": "2023-09-14T07:12:48.321371904Z",
        "author": "Shadow Addict",
        "date": "2010-02-13T01:57:36+0000",
        "id": "1bd193e3fffd0c6a4105700ea79557ed",
        "post_id": "post-205797",
        "text": "PhantomCruiser said:Honestly, and this might only be my opinion, but if I could go to space tomorrow in a Mercury capsule for a 3 orbit recreation of John Glen's flight I'd be packing my flight suit right now.\n\nMost definitely. Of course, in a perfect world, I'd prefer to recreate Apollo 17 as Gene Cernan, but in reality I'd leap at a SpaceShipTwo flight if I had anything close to a chance at it.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:54.559342848Z",
        "author": "ar81",
        "date": "2008-07-31T23:03:18+0100",
        "id": "d1325958f272fe3a7627cdbefc0d9e60",
        "post_id": "post-70857",
        "text": "With a zip file I can restore certain files from an installation, unlike with installer.I do not like to have registry modified.But that's me.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:13:55.405635584Z",
        "author": "Buzz Lovell",
        "date": "2010-11-09T21:05:34+0000",
        "id": "c1677d2323b8a531d55ee0e336866534",
        "post_id": "post-271207",
        "text": "Hi,Just a quick query... does anybody know a way to get the Multistage.dll's guidance.txt to work with Velcro rockets? I know there is guidance with Velcro but I am trying to use mutlistage's configurable guidance.txt for my own trajectories.Tx!BL",
        "thread_id": 17453
    },
    {
        "@timestamp": "2023-09-14T07:12:48.407751168Z",
        "author": "lennartsmit",
        "date": "2010-02-12T12:45:12+0000",
        "id": "d00590b6f522144f7a5374f242368786",
        "post_id": "post-205865",
        "text": "I suggest you read the Go Play in Space tutorial first, then apologize to DanSteph.",
        "thread_id": 13036
    },
    {
        "@timestamp": "2023-09-14T07:13:53.72499456Z",
        "author": "deltawing777",
        "date": "2010-11-21T06:44:52+0000",
        "id": "a298b9782c1703074368f6363cb4bf65",
        "post_id": "post-270099",
        "text": "So messing around I was using Orbiter fly-by camera,CameraMFD,WebMFD. This is what i got so far.This is recorded on a remote computer using google chrome",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:55.482049024Z",
        "author": "Tommy",
        "date": "2010-11-11T00:07:25+0000",
        "id": "0e051f3605bede43c5192d2824ddaa5e",
        "post_id": "post-271381",
        "text": "there was a version 2 planned but I'm not sure what happened to it.\n\nStill in progress, just haven't had enough free time at home to finish my part of it. My sister is working second shift so I spend my evenings watching her kids, which is MUCH easier to do at her house. I promise I'll finish in time for a Christmas release, if not sooner.Grover, I'd suggest going over the IMFD Full manual again. It does contain all the information you need for the problems you are having - I suspect you just haven't quite figured out the way the various programs relate to each other, and the \"flow\" from one step to the next.Offsets are not required - they can be useful for special trajectories such as a Lunar Free Return, and can be used to increase fuel efficiency. Once you get the hang of them they can even be used to target a planet's moon directly from an interplanetary transfer (ie, getting to Europa without inserting into a Jupiter orbit first). But the aren't required to make a trip.For your moon trip, once you have left Earth's SOI, you could use Planet Approach or Base Approach to \"fine tune\" the approach, then use Orbit Insert. (Ignore the \"Orbit Insert is broken\" warning in IMFD Full Manual - this issue has been fixed)For the Europa trip, when you get close to Jupiter's SOI (about 3 \"SOI's\" away) use Planet Approach to set the Jupiter PeA at Europa's orbital altitude.Part of understanding IMFD is understanding how to use the various programs in the correct sequence.For Planet - \"child\" moon trip, Use Surface Launch (in lunar off-plane mode), then Target Intercept for the ejection and early MCC's. Once close to the target's SOI, Use Approach (either Planet Approach or Base Approach) to establish the PeA at the altitude you want for your orbit, then use Orbit Insert. The important numbers to pay attention to are TEj and TIn (in Target Intercept, you can almost always use the values IMFD auto-generates) and the PeA in Approach.For a moon - \"parent\" planet trip set the plan in Approach - important number is the PeA of the desired orbit around the target planet. TEj should be set to give you enough time to get into orbit around the moon and align with the ejection plane. From there, use Surface Launch in \"Plan\" mode, then Orbit Eject (in Plan mode) to perform the transfer burn. Approach can be used for MCC's, and Orbit Insert to finish the trip. Flight 4 in IMFD Full manual details this - just ignore the part about the \"magic number\" if you don't plan on a direct re-entry.For an Interplanetary trip, check out the Earth - Mars flight. It gives a simple process to find a window, and find the best TEj and TIn for the flight. Set up the plan in Target Intercept (using the simple, repeatable process). Then use Surface Launch (Plan mode), Orbit Eject (in Plan Mode) for the transfer burn, Target Intercept for MCC's, and Approach (important number is the PeA) followed by Orbit Insert (which will circularize your orbit at the altitude of your PeA).If you are leaving a planet other than Earth, it's a good idea to set the \"Parking Orbit Altitude\" on IMFD's main configuration page - this is set to 200k by default which is fine for Earth. For other planets\/moons, set this value to be just above the atmosphere, or about 100k for airless bodies. If you are already in orbit (like if you are orbiting Jupiter) set this to your current orbital altitude. While setting the parking orbit alt isn't absolutely required, it can increase the accuracy.One of the most confusing things about IMFD is that it offers you much more information than you usually need. This can lead to confusion and make the flight seem much more complicated than it needs to be. While IMFD can be quite complicated if you want it to be (if you are trying to be as fuel efficient as possible, or want a very specific orbit at your destination) it can be very simple to use if you just want to get \"from here to there\". You can get from any planet to any other planet by simply following a basic process to determine TEj and TIn - the only number you need to provide yourself is the desired insertion altitude.In other words, it's simpler than you think. The real danger is that you can make it more complicated than it should be.Probably the most confusing thing for beginners is knowing what to use for the Reference and the Source in Target Intercept. IMFD Full Manual contains a complete chart of these settings for every trip. The important thing is that the Source MUST be orbiting the same body as the target. For a moon trip, we have to wait until we are in orbit, then, since both ourselves and the Moon are orbiting the same planet the Source is \"self\". For an Earth - Mars trip, Mars is orbiting the Sun, so our Source is \"Earth\" until we leave Earth's SOI, then it get's changed to \"self\". Target Intercepts Autoburn should only be used when the source is \"self\", if the Source is a planet or moon, then Orbit Eject's Autoburn is used.Once you've completed a few flights using the \"simple method\", this will all start to make sense, and you'll be able to start using advanced features like target offsetting.",
        "thread_id": 17469
    },
    {
        "@timestamp": "2023-09-14T07:12:48.594720768Z",
        "author": "Andy44",
        "date": "2008-06-21T05:26:17+0100",
        "id": "52019c9a7d6b88d5f3b35f6d2411e282",
        "post_id": "post-64333",
        "text": "I finally tried this out this evening. Excellent work! Eliminates the need for a Surface MFD taking up space on the screen.Couple of suggestions:-Perhaps a help page that describes the different data codes for quick reference-Maybe a means of changing the text color so it stands out better against certain backgroundsOverall great job. Yet another module that will forever be activated...ETA: I have notived a bug, which is probably not your fault. While flying Sputnik's Dyna-Soar, I noticed that after every staging event you have to cycle the HUD data off and on again because it's gets all screwy.",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:13:53.963669248Z",
        "author": "lennartsmit",
        "date": "2010-11-05T15:05:48+0000",
        "id": "b7a22d75e4c2f9b99c681cd377f5acdf",
        "post_id": "post-270227",
        "text": "Please make the consideration if the addon is interesting for others or only good for your own use. Don't release addons for the sake of releasing addons.",
        "thread_id": 17386
    },
    {
        "@timestamp": "2023-09-14T07:13:55.547263232Z",
        "author": "tblaxland",
        "date": "2011-02-11T06:14:34+0000",
        "id": "4cbb308ea7c02e53f929cc7be720d738",
        "post_id": "post-271485",
        "text": "W. M. Keck Observatory:Europa Helps Astronomers Penetrate Jupiter\u2019s Lost BeltThe ongoing turmoil inside Jupiter\u2019s missing \u2013 and slowly re-emerging \u2013 South Equatorial Belt can now be seen in unprecedented detail thanks to the Keck II telescope\u2019s Adaptive Optics system and the cooperation of the icy Jovian moon Europa....Jupiter is so bright that it hides the laser guide star. The astronomers needed something much brighter that was also very close to Jupiter in the sky. On November 30, 2010, the icy Jovian moon Europa was positioned just right to serve that purpose.\n\nJupiter seen in three bands of infrared (left), with an overly of 5-micron thermal infrared (center) and on the same night in visible light (small inset at right).",
        "thread_id": 17482
    },
    {
        "@timestamp": "2023-09-14T07:12:48.651810048Z",
        "author": "flytandem",
        "date": "2010-04-08T17:27:41+0100",
        "id": "b0d89961f20436f6b9aea9f00c75aed7",
        "post_id": "post-206230",
        "text": "TransX is fine for planning the arrival at the moon to be in plane with your base. It isn't terribly accurate due to the rotation of the moon especially if you are taking a 3 or 4 day journey to get there. But the error is relatively small plus it's easy to estimate the error and compensate for it even while planning the ejection burn from the Earth.Like someone said above, you need to open Map and and target your base on the moon. You first would need to reference Moon then Target .... whatever base you want to arrive over.Then plan your ejection burn from Earth, and forward to Moon centered stage.I find it easiest to fine tune the planned burn if the moon stage has graph projection set to focus. You will see the dashed yellow line from the center of the moon going out to the base. As you adjust the variables of the ejection burn, you can see the location of the base at your arrival at the moon. You will want it to point out to the outer circumference with this graph projection bedause this is what it will look like if you are arriving in plane with the base. Also in encounter view you will be shown the actual value of the amount you are offplane.What I do to estimate the error is first to reduce the offplane to a very low value like 100 meters or so. At that point you will see which way the change caused by moon rotation is going. Then push the value out maybe a couple hundred Km in the correct direction so that it will be decreasing toward zero while you are enroute to the moon.Each time you do a mid course correction take into account the arrival offplane value. The value in TransX gets more accurate the closer you get to the moon.Want a fun challenge... start with an ejection that has you planning to go to an orbit that passes over your base, then when 2\/3rds the way to the moon, change the plan, using a mid course correction, to a free return back to Earth.",
        "thread_id": 13070
    },
    {
        "@timestamp": "2023-09-14T07:13:55.651858176Z",
        "author": "Izack",
        "date": "2010-11-13T00:33:47+0000",
        "id": "6c7f627f651d981937d3f4f70c5a365f",
        "post_id": "post-271711",
        "text": "Try the Alternate Shuttles scenarios included in Velcro. If I understand you correctly, what you're looking for is a parallel burning Velcro stage, which is exactly what the Space Shuttles SRBs are. :thumbup:Also, the Velcro documentation has a guide to the many different types of stages used by the system.",
        "thread_id": 17501
    },
    {
        "@timestamp": "2023-09-14T07:13:54.175136Z",
        "author": "Keatah",
        "date": "2010-11-06T11:18:35+0000",
        "id": "0891f07adc642d5f18560a2308e98f99",
        "post_id": "post-270332",
        "text": "RisingFury said:Someone's been watching Battlestar Galactica :thumbup:\n\nhah ha yeh, I finished the new series just this fall. I have the old series on tap for winter. Wintertime and TV dinners, BattleStar Galactica and classic video gaming. Can't beat that!Anyways, While undervolting and Eco-Clocking, I get the full intended speed of 1.7GHz. And while running at that speed temps only go to 110 - 115 degrees F for the cpu. Just a bit warmer than body temperature. Nice and cozily warm in the wintertime! The fan turns on and off from time to time, and it doesn't get screamingly loud. I also do not lose any performance. This is a step toward elegant computing.I'm not sure I need SpeedFan with my current configuration. Everything seems to be running fine. The fan in this laptop is about the size of a quarter, or maybe just a little bit bigger.I used to be into overclocking for a short amount of time. I quickly found out that whatever gains I achieved, I could easily get the same improvement by waiting a few months for a price drop and getting the next grade-up in componentry. Like now, for $30.00 I got a 2.1GHz processor, 765, that will run in this notebook. No extra fans or anything, same TDP rating. The IPC (and pipeline) of this chip is much much closer to the Pentium 3, than it is to the Pentium-4. The Dothan core Pentium-M's are far more efficient per watt \/ instruction than the 'real' Pentium-4. The 2.1GHz variant performs as well as, if not better, than the 3.06GHz P4.Overclocking seems to be fraught with problems, high temps, instability, random crashes, high costs of extra parts like beefy power supplies, big heatsinks, loud fans, fluidic cooling, big cases, time-wasting benchmarks etc.. Where is the payoff? The ROI?? Overclocking is for script-kiddie-type-experimenters.As CPU's evolve and become more sophisticated, the industry will more and more want to put them in laptops and low-power applications. Lower voltage circuitry needs closer regulation, and to help the chips work in that environment, the chips will be far more tolerant (relatively speaking) of voltage swings. And we can take advantage of that by running toward the lower end of the specification; and thereby getting power savings and longer battery life! Undervolting is the new overclocking!This particular laptop, a basic utility computer has seen a memory upgrade, external storage (usb drives) upgrade, a second monitor add-on, and a hard drive replacement after 5 years. I'm looking at getting that 2.1 ghz cpu in it shortly. When I first got the computer I took out the CPU and put some ArcticSilver compound on the CPU die. I also put a thin and tall bead of silicone sealant around the die. So this formed an airtight gasket around where the heatsink surface contacted the die. The silicone touches the substrate(chip carrier package) where the die is mounted on and the flat part of the heatsink. So 4 years later, the thermal paste is as fresh as it was the day I put it on. In fact, I just put a new bead of silicone around the die and remounted the 'sink! I did not have to replace the compound, it was as soft-gel-like now as it was on day one! The concept is similar to the diamond-anvil seal gasket. And it works!I prefer cool, quiet, elegant computing, computing that is unobtrusive and just pain works without fiddling. A properly designed laptop should not be intrusive auditorily, thermally, aesthetically, or otherwise. Apple Computer Inc. is one of the few companies that gets the formula right!",
        "thread_id": 17400
    },
    {
        "@timestamp": "2023-09-14T07:13:54.966541312Z",
        "author": "PhantomCruiser",
        "date": "2010-11-08T12:47:46+0000",
        "id": "21eef0880817fc7686d71ad617d684e8",
        "post_id": "post-270988",
        "text": "I learned that patience (and a bit of foul language sometimes) can help wonders. I can't tell you how many times I've redone a section of my Athena (mainly the second Orbus stage), and I'm still not happy with the third stage appearance.Be persistant!",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:54.252296704Z",
        "author": "orb",
        "date": "2012-02-02T01:31:57+0000",
        "id": "9552d2ce47e0cee99e16677620438a31",
        "post_id": "post-270364",
        "text": "Universe Today:Inaugural Vega Rocket Poised at Europe\u2019s South American Spaceport",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:12:47.935460096Z",
        "author": "tl8",
        "date": "2008-08-24T23:50:28+0100",
        "id": "26514e919704b3b6f055ef42f9c38a52",
        "post_id": "post-64255",
        "text": "May I recommend that you could design your own fairing for it. I may be able to give you a few ideas on how to achieve that;)",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:12:48.177976832Z",
        "author": "Unstung",
        "date": "2010-02-11T23:42:41+0000",
        "id": "1508c8c31fa74891a2933a98236196b6",
        "post_id": "post-205702",
        "text": "Which is caused by the tilt, the seasons and sunlight. I didn't read all of the posts, so I may have missed it.Anyways, the site's cool. I'm bookmarking it.",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:13:54.255883776Z",
        "author": "Notebook",
        "date": "2020-09-04T11:30:23+0100",
        "id": "4bc3e05f3fdfc5e1cb95f95ae1b31a98",
        "post_id": "post-571456",
        "text": "Europe's small Vega rocket returns to actionAfter a flight failure in 2019, the Vega rocket executes a flawless deployment of 53 satellites.www.bbc.co.uk",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:55.4473024Z",
        "author": "Turbinator",
        "date": "2010-11-10T11:10:49+0000",
        "id": "5df86e0b0364449eec510e5a5dd45d6a",
        "post_id": "post-271288",
        "text": "Urwumpe said:Doesn't look really like a pulse jet, but rather like the combustion products are just modulated by the flexible metal with the hole. It only sounds like one. All the fuel\/air mixture is already inside the jar by shaking it.\n\nReynst Combustor",
        "thread_id": 17460
    },
    {
        "@timestamp": "2023-09-14T07:13:55.59375232Z",
        "author": "astrosammy",
        "date": "2010-11-14T03:19:45+0000",
        "id": "eb6252f66311afd661d6160a53e0db35",
        "post_id": "post-271556",
        "text": "I once saw the toilet manual from 2001 in one of the texture files for the VC. But I never saw it inside the VC.",
        "thread_id": 17491
    },
    {
        "@timestamp": "2023-09-14T07:12:48.554953984Z",
        "author": "Codz",
        "date": "2012-07-08T08:11:42+0100",
        "id": "c665b0e4156a9ea40aa2a73682d1a5d5",
        "post_id": "post-206015",
        "text": "I installed a new tile set and so far it's nice and unconfusing. Though I still haven't memorized all of the major tile types yet. This actually caused my first major accident in the game thus far. I saw a different type of tile over within the side of a cliff, so I sent one of my miners to go dig it out see what it was. Bad idea. Turned out that was the new water tile! I ended up flooding about a fourth of the map, and I believe the miner that I sent over there died when the wall of water came crashing down on him. Whoops.:rofl:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.448279296Z",
        "author": "Hielor",
        "date": "2010-11-07T22:42:55+0000",
        "id": "77234622186fc23c5f8a3c76a3ec384e",
        "post_id": "post-270855",
        "text": "ncc1701d said:I have my laptop and new computer with Quadro FX 1800 connected to a Viewsonic LCD monitor. It is not a widescreen monitor but 4 3 aspect. The laptop is widescreen even though I am not using that because its connected to my viewsonic.I ran the vcredist_x86.exe on the laptop and now that works correctly meaning with black bars top and bottom showing up correctly now on the viewsonic.My new computer is XP 64 bit. Still cant get it to work there .Not sure if that makes a difference. No options for doing much with that Quadro Control panel.Maybe its a runtime thing? I dont know. The vcredist_x86.exe fixed problem on the laptop but apparently hasnt fixed it on the XP64.Any other ideas? Thanks\n\nUm. :facepalm:Why would you run it letterboxed on a 4:3 screen andlosesome of your view? If you run in the right resolution you can see more.If you run in fullscreen at a given resolution, most computers will attempt tofill the screenwith that resolution. That's the point. I bet your laptop is doing something strange to letterbox it instead when it detects that the resolution you've selected isn't actually supported by the monitor.If youreallyneed the letterboxed effect and want to lose that portion of your monitor, run it in windowed mode and set a black desktop background picture.",
        "thread_id": 17413
    },
    {
        "@timestamp": "2023-09-14T07:12:48.564724736Z",
        "author": "Urwumpe",
        "date": "2015-12-06T07:52:07+0000",
        "id": "33da53f731669c985bb10bf697f8d187",
        "post_id": "post-206098",
        "text": "Quick_Nick said:A patch, 0.42.02, has been released.Not sure of the status of the Lazy Newb Pack.\n\nTesting it again... after I went to the baker.:coffee:Gooooood morning, dwarves! :tiphat:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.593655808Z",
        "author": "richard1967",
        "date": "2010-11-08T01:05:51+0000",
        "id": "f3f38d74b0adc639420cbf32e7db6db2",
        "post_id": "post-270937",
        "text": "yeh amso sorry to mention",
        "thread_id": 17424
    },
    {
        "@timestamp": "2023-09-14T07:13:55.645266944Z",
        "author": "Cairan",
        "date": "2010-11-12T21:50:25+0000",
        "id": "4feaf52ee9c6a521cb3842e53fb2657e",
        "post_id": "post-271695",
        "text": "Did you put a docking port near on the pylon near the engineering section?",
        "thread_id": 17500
    },
    {
        "@timestamp": "2023-09-14T07:13:55.48146816Z",
        "author": "garyw",
        "date": "2010-11-10T18:49:21+0000",
        "id": "9d2cbf58c7b7e6fa4ebb1589072dd806",
        "post_id": "post-271375",
        "text": "Have you read this? [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4142\"]IMFD Full Manual\/Playbacks[\/ame]there was a version 2 planned but I'm not sure what happened to it.",
        "thread_id": 17469
    },
    {
        "@timestamp": "2023-09-14T07:12:48.59445504Z",
        "author": "V8Li",
        "date": "2008-06-19T17:24:13+0100",
        "id": "e0eefb48d39f2039a4986501542efcd6",
        "post_id": "post-64331",
        "text": "HUDdataMFD v1.2 released:v1.2 comes with a configuration file that allows You to decide the default HUD data to be loaded when Orbitersim first runs and the default location of the HUD on the screen. You can now have multiple configurations for different mission stages (ascends, reentries, flights etc) and vessels without setting the HUDdataMFD at the beginning of every mission yourself.\"Dynamic Pressure\" is added as available data since it's an important parameter during ascends (especially with one of those sc\/ramjet engine ships) and reentries.I've also added 2 extra HUD slots (to a total of 8), doesn't worth mentioning about them on Orbithangar (in fact I forgot to add that to the manual:)).Thanks!PS: see first post for OrbitHangar.com link.",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:13:54.611071488Z",
        "author": "orb",
        "date": "2010-11-08T01:55:26+0000",
        "id": "e125dc0ff500efc44eafc54e2fdcd116",
        "post_id": "post-270951",
        "text": "As the name suggests, they are used for radiating thermal energy out of the vessel. This was already answered on Orbiter-Forum, for examplein this thread.",
        "thread_id": 17425
    },
    {
        "@timestamp": "2023-09-14T07:12:48.611174656Z",
        "author": "gattispilot",
        "date": "2010-02-13T16:04:43+0000",
        "id": "726ab207a8250e32dd9f032e88f40d33",
        "post_id": "post-206167",
        "text": "ThanksI redid the code removing the parent\/child stuff.Code:\/\/HANGARDOOR\n      static UINT EGrp78[2] = {7,30};\/\/door1\n   static MGROUP_TRANSLATE hdoor1 (0,EGrp78, 2, _V(0,0,-1.85));\nanim_HANGARDOOR = CreateAnimation (0); \nAddAnimationComponent (anim_HANGARDOOR, 0, 1, &hdoor1);\n\/\/door2\nstatic UINT EGrp79[2] = {6,29};\/\/door2\nstatic MGROUP_TRANSLATE hdoor1a(0, EGrp79, 2,_V(0,0,-1.85));\nanim_HANGARDOOR1a = CreateAnimation (0.0);\nAddAnimationComponent (anim_HANGARDOOR1a, .3, 1, &hdoor1a);\n\/\/DOOR3\nstatic UINT EGrp76[2] = {5,28};\/\/door3\nstatic MGROUP_TRANSLATE hdoor1b(0, EGrp76, 2,_V(0,0,-1.85));\nanim_HANGARDOOR1b = CreateAnimation (0.0);\nAddAnimationComponent (anim_HANGARDOOR1b, .6,1, &hdoor1b);But now just the first door moves.UPDATE: Works now. Something else was messing with it.Thanks",
        "thread_id": 13062
    },
    {
        "@timestamp": "2023-09-14T07:13:53.728270848Z",
        "author": "AssemblyLanguage",
        "date": "2012-06-21T00:09:38+0100",
        "id": "f45565f7ecc0bad49d77590e8e1e3b0f",
        "post_id": "post-270138",
        "text": "csanders said:FYI this line does produce a working version on my build:_bmpFromSurface = CreateCompatibleBitmap(GetDC(0), 255, 255);\n\nThank you for this fix. I was able to compile a working .dll.Maybe someday I'll attempt to make WebMFD work with Websockets version 13. Since it works with Ajax and there isn't much traffic for button requests, it may not be worth it.Thanks again.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:54.97087744Z",
        "author": "Urwumpe",
        "date": "2010-12-22T21:25:59+0000",
        "id": "5fc3650a75dbbcbc5f9cf67bbbab55d8",
        "post_id": "post-271012",
        "text": "Do you plan making a DLL after the Multistage2 version? Since you already do the meshes again, why not also make the physical model of the add-on again...maybe with attachments or Kulchs payload manager.",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:53.882684928Z",
        "author": "Urwumpe",
        "date": "2010-11-06T13:34:29+0000",
        "id": "c6aa2a51567483c50e6e21770d9baab8",
        "post_id": "post-270200",
        "text": "N_Molson said:Uranium is one of the heaviest elements, you need water in the core, a thick lead layer to isolate the crew from radiations, and so on...)\n\nYou only need a few kg of Uranium per reactor, you don't need water in the core for cooling (thermoelectric energy conversion is better for high power reactors) and a thick lead layer for isolating the crew from the radiation of the reactor is actually committing suicide. Some distance and a fuel tank works much better.Nuclear reactors in space are much lighter and smaller than their terrestrial counterparts, because you can't make the radiation in space worse by them. Many even control the reactions by opening and closing doors at the reactor vessel, letting more or less neutrons simply escape into space.",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:13:55.391619584Z",
        "author": "george7378",
        "date": "2010-11-11T17:25:59+0000",
        "id": "37e52595834e852292c56abd0cde520d",
        "post_id": "post-271192",
        "text": "I'm pretty sure this was a contrail - there are some more links on this page:http:\/\/www.spaceweather.com\/archive.php?view=1&day=11&month=11&year=2010There was a 757 passing over at the same time, travelling in the same direction:http:\/\/flightaware.com\/live\/flight\/AWE808\/history\/20101108\/1955Z\/PHNL\/KPHX",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:47.865392384Z",
        "author": "tblaxland",
        "date": "2010-02-10T05:06:32+0000",
        "id": "577cabffebf26e1a508fa93830c97422",
        "post_id": "post-205414",
        "text": "Excellent work as always Brian :thumbup:Preparing for the flight I was struggling to find a flight plan. The best I could find was this from spaceflightnow which gives the event times and GTO parameters:http:\/\/spaceflightnow.com\/atlas\/av021\/100125ascent.html. The \"SDO Guide\" from NASA mentions that the target mission orbit will be GEO at the \"longitude of New Mexico\" (about 106\u00b0W) and inclined at 28\u00b0.",
        "thread_id": 12998
    },
    {
        "@timestamp": "2023-09-14T07:13:55.406187264Z",
        "author": "Buzz Lovell",
        "date": "2010-11-10T18:23:01+0000",
        "id": "bde53a1eeb434895886c6578b4c0e783",
        "post_id": "post-271210",
        "text": "N_Molson said:Hi,It doesn't work that way. You can modify Velcro Rockets autopilot parameters by editing the scenario file (read the documentation that comes with Velcro). But you can't program a step-by-step guidance like in multistage.dllWhat do you want to do, more specifically ?\n\nA little hobby of mine was working out rough launch trajectories and using multistage's configurable guidance (pitch and roll over time) to implement them... a nerd thing!!! Very satisfying when it worked!Tx for the replies.",
        "thread_id": 17453
    },
    {
        "@timestamp": "2023-09-14T07:12:48.011433984Z",
        "author": "astrosammy",
        "date": "2010-02-11T19:26:06+0000",
        "id": "dcf112e35feb922423552762619a8bd3",
        "post_id": "post-205569",
        "text": "Mir. The final deorbit Mir were received at 05:07:36. It was scheduled to deorbit burn to last signals from Mir. The final deorbit burn to ensure that the manoeuvres to deorbit burn began at 05:07:36. It was scheduled to deorbit Mir. The final deorbit burn tolet the Progress burnto let the station.Progress burn to ensure that the station.Progress burn to perform the Progress M1-5carried 2678 kilograms of its ground station.Progress burn to let the manoeuvres to last signals from Mir",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:13:54.11394176Z",
        "author": "Interceptor",
        "date": "2010-11-09T06:58:50+0000",
        "id": "5e81aa8cb5dafd52cac24634cb8fa002",
        "post_id": "post-270307",
        "text": "Sorry jonnyBGood,but it works in my install.",
        "thread_id": 17398
    },
    {
        "@timestamp": "2023-09-14T07:13:54.473179136Z",
        "author": "TJohns",
        "date": "2010-11-07T09:56:24+0000",
        "id": "c6c88771917724eba6e62393c340538c",
        "post_id": "post-270864",
        "text": "Hielor said:What's the difference between \"thousands of km\" and \"megameters\"?\n\nI think that's what he's on about ... they quote distances in kilometres and numbers in the thousands (or millions, etc), rather than use megametres and have number in the tens to hundreds only.",
        "thread_id": 17415
    },
    {
        "@timestamp": "2023-09-14T07:12:48.09810432Z",
        "author": "orb",
        "date": "2010-02-10T23:38:32+0000",
        "id": "3fb71343f89b6bb1477f2bc523274836",
        "post_id": "post-205609",
        "text": "Well. I don't have exactly the specs you posted, but...I have 3 years old Core2Duo E6600 with 4 MB L2 cache, overclocked not long ago from 2.4 to 3.0 GHz, 2 GB RAM PC2-6400 \/ DDR2 @ 833 MHz, GeForce 8800 GTS - 640 MB, and 650 Watt PSU.On 32-bit Windows XP Orbiter simulation runs really smooth, with Hi-Res textures used (2048x2048 + some my surface tiles of 4096x4096, level 10 planet textures for Orbiter 2006, and level 11+14 for Orbiter beta), 2048x1536 screen resolution, 8xQ antialiasing and 16x anisotropy filtering. I usually get 60-150 FPS depending on the view and scenery, with v-sync turned off.So, your posted configuration is more than sufficient for Orbiter.I built my computer from parts bought at local computer store, after digging for informations and comparing benchmarks taken from the Internet. Size of HDD doesn't really matter if it's for Orbiter only.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:55.496456448Z",
        "author": "IronRain",
        "date": "2010-11-10T19:40:31+0000",
        "id": "53d4fba6514ba736362facfd48c4d7e0",
        "post_id": "post-271398",
        "text": "I guess, when you import something, it will either create a new object or a new window (depends on the file that you're importing). So, you have to copy (or cut) the mesh from the object window or from the window.. window ^^ (you can find these in the task bar)I hope it makes any sense :lol:",
        "thread_id": 17471
    },
    {
        "@timestamp": "2023-09-14T07:12:48.172766208Z",
        "author": "Buzz313th",
        "date": "2010-02-12T05:05:59+0000",
        "id": "cf6b2b60ca8dd08f4a77445b197cc655",
        "post_id": "post-205685",
        "text": "Thanks BJ... Had no idea about that.JB",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:55.555296256Z",
        "author": "orb",
        "date": "2010-11-17T16:05:45+0000",
        "id": "e3873f742cfcdf05149d36e67da05b1a",
        "post_id": "post-271502",
        "text": "Artlav said:You mean something like that?\n\nI mean a universal one that will work from within a DLL plug-in for all graphics clients, like in the original question:JMW said:I want to have night vision in a .dll I'm compiling.\n\n",
        "thread_id": 17483
    },
    {
        "@timestamp": "2023-09-14T07:13:53.72547072Z",
        "author": "deltawing777",
        "date": "2011-01-07T19:21:00+0000",
        "id": "a8128d308c927ce34628ba2dfc8272c6",
        "post_id": "post-270104",
        "text": "TopMoose said:I figured out my problem. I didn't realize I needed the beta version of Firefox or Chrome, AND that I needed to reenable Websockets. (You can reenable websockets in Firefox 4 beta by going toabout:configand togglingnetwork.websockets.disable-security-overideto TRUE.)So another question. If I use an MFD remotely, any time I have to input a value, the dialog box appears in the cockpit's window, not in the remote computer's window. For example, if I open the Map in the WebMFD browser and try to change the TGT, the dialog box appears on the computer running orbiter, not the computer running the browser with WebMFD. Am I doing something wrong, or is this inherent in WebMFD?Thanks![PS - even though it's still not totally stable, I think it is a solid enough module to let me do a cool project, creating a Mission Control. Reply if anyone is interested.]\n\nthe more stable version was fixed by facehttps:\/\/github.com\/Face1\/Orbiter-WebMFD",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:55.66500736Z",
        "author": "Artlav",
        "date": "2013-09-15T22:30:26+0100",
        "id": "37894f7747f1d97033b30bef0bd7f49c",
        "post_id": "post-271740",
        "text": "vinny5000 said:I'm not sure if I posted this in the right place or not but I got a feature request for orbiter galaxy: is to get the orbiter galaxy built into the next version of orbiter.\n\nThat would be Spaceway.Now with TransX and SC3.",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:13:53.860568832Z",
        "author": "Turbinator",
        "date": "2010-11-05T04:59:06+0000",
        "id": "148c407c8c214309835ed51296219cd6",
        "post_id": "post-270186",
        "text": "This is the plane.",
        "thread_id": 17383
    },
    {
        "@timestamp": "2023-09-14T07:12:48.177862912Z",
        "author": "Linguofreak",
        "date": "2010-02-11T13:46:32+0000",
        "id": "adb5315b9924f329c4d53db720b76366",
        "post_id": "post-205701",
        "text": "If the Earth is flat, why isn't it either day or night everywhere on the planet at once?",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:12:48.311412992Z",
        "author": "dansteph",
        "date": "2010-02-12T07:10:24+0000",
        "id": "e72607c905c6d04e83bcad6625f0a6ba",
        "post_id": "post-205782",
        "text": "Iron era wasn't possible before somes inventions so I bet space era is only delayed.Yet given the current situation it's simple common sense even if I understand well that us astronautic fan might be worrried about that.Dan",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:53.982928128Z",
        "author": "Pilot7893",
        "date": "2010-11-05T19:40:06+0000",
        "id": "e465c33ef5c9716335ca330693e6e362",
        "post_id": "post-270233",
        "text": ":probe:A winner is me.",
        "thread_id": 17387
    },
    {
        "@timestamp": "2023-09-14T07:13:55.469651968Z",
        "author": "Wishbone",
        "date": "2011-05-13T10:23:42+0100",
        "id": "3f9ddff169ad4b0f4d061e3ac6e8af26",
        "post_id": "post-271335",
        "text": "Hint: this is NOT Arizona, it is the 3D terrain model (of May 2, 2011) of the place I'd like to visit... on Mars (Alga Crater - [ame=\"http:\/\/en.wikipedia.org\/wiki\/Margaritifer_Sinus_quadrangle\"]Margaritifer Sinus quadrangle - Wikipedia, the free encyclopedia[\/ame]).",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:48.563190272Z",
        "author": "jedidia",
        "date": "2014-07-30T21:04:35+0100",
        "id": "cc065463209bac1b88770fe86d0b1aec",
        "post_id": "post-206085",
        "text": "Finally finding some time to spend a bit with the new adventure mode features. While I like what I see, the interface only seems to get worse with every added feature... sigh.Still, there's even more opportunity for epic hilarity with the new dynamics. I came to a hamlet and wanted to brag about the kobold camp I had just taken out, instead my character proudly proclaims \"I have slayed a honey badger in the dunes of stalking!\". The crossbowman, who I wanted to impress with my story to get him to join me, turns to the fishcleaner and says (in what I can only imagine to be a voice dripping with sarcasm): \"It is terrifying!\"It is indeed! :lol:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:55.490818816Z",
        "author": "IronRain",
        "date": "2010-11-10T18:46:47+0000",
        "id": "f0d90ba4329f7a7590407b3007ebfc86",
        "post_id": "post-271387",
        "text": ":welcome:to the forum!",
        "thread_id": 17470
    },
    {
        "@timestamp": "2023-09-14T07:13:54.11301888Z",
        "author": "Interceptor",
        "date": "2010-11-06T06:44:02+0000",
        "id": "661f30691ab1f2d6112a2a2bc2d8854f",
        "post_id": "post-270303",
        "text": "Hi I just recently installed Kulches TX to orbiter2010P1,and that works fine,but I also installed the Total immersion virtual cockpit addon,and it is not showing. Has anybody ran into this problem before?,and if so what's the remedy? Thanks:probe:",
        "thread_id": 17398
    },
    {
        "@timestamp": "2023-09-14T07:12:48.661559552Z",
        "author": "Enjo",
        "date": "2010-02-15T04:56:29+0000",
        "id": "b04adf51a7e064ed17b891283a253c84",
        "post_id": "post-206236",
        "text": "Hidgatsoulis said:So far, all i have found relative to this, is LaunchMFD.(Btw, great work guys!):thumbup:But it's only usefull for planets\/moons without atmosphere and for close to equator launches. Plus, most of the ships that i fly can't handle the extra Dv required for the approach described in the manual. (7. Direct ascent theory)\n\nThanks for your comment:)Yes, you got it right. Only without atmosphere, close to equator and needs some dv. The second limitation is being worked upon just now, and the third one is the main subject of my Master thesis. The dv has to be optimised. What ships do you fly? The atmosphere unfortunately is a totally different story and will be the last thing I'm going to work on. My professors don't care much if it works in Orbiter or not and time is passing by quickly, so I have to stick to priorities.Generally, I'm not promising that the MFD will satisfy you, but what I can say is that I'm working on it now more rapidly than ever. If you want to have a look how the direct ascent solver looks now, check out the latest posts in this thread:http:\/\/orbiter-forum.com\/showthread.php?p=152912#post152912The windowed app shares the most important code with the MFD itself.I see that the direct astenters market is growing:)",
        "thread_id": 13072
    },
    {
        "@timestamp": "2023-09-14T07:13:54.435259392Z",
        "author": "IronRain",
        "date": "2010-11-06T20:24:43+0000",
        "id": "817fa3043d7c8e694df75ab6e05cdce3",
        "post_id": "post-270451",
        "text": ":lol:",
        "thread_id": 17410
    },
    {
        "@timestamp": "2023-09-14T07:13:55.508946432Z",
        "author": "Kelpie",
        "date": "2010-11-11T00:06:54+0000",
        "id": "a7f6cab490a5fcd578718e885bfb05bb",
        "post_id": "post-271415",
        "text": "Is this what you are looking for [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3437\"]Docking_Port_Revealer[\/ame]",
        "thread_id": 17473
    },
    {
        "@timestamp": "2023-09-14T07:13:55.637798144Z",
        "author": "gattispilot",
        "date": "2008-06-02T21:43:51+0100",
        "id": "b3697dafd5c22ec5b08299ee20dee97b",
        "post_id": "post-70914",
        "text": "I want to press a key which selects which camera position to get.I have this:Code:void CENTURI::SelectCockpitView (int CAM)\n{\n\n     switch (CAM) {\n       case 0:  \/\/pad\n          SetCameraDefaultDirection (_V(.7,0,.7));\n          SetCameraOffset (_V(37.448,-34.095,37.488));\n          break;\n      case 1:  \/\/command\n          SetCameraDefaultDirection (_V(0,0,-1));\n          SetCameraOffset (_V(0,65,-100));\n          break;\n          case 2:  \/\/balcony\n          SetCameraDefaultDirection (_V(-1,0,0));\n          SetCameraOffset (_V(-150,65,0));\n          break;\n      case 3:  \/\/command\n          SetCameraDefaultDirection (_V(0,0,1));\n          SetCameraOffset (_V(0,65,100));\n          break;\n          case 4:  \/\/balcony\n          SetCameraDefaultDirection (_V(1,0,0));\n          SetCameraOffset (_V(150,65,0));\n          break;\n      \n\n      }\n            }\n      \n....\ncase OAPI_KEY_C:  \/\/Select camera\n            {CAM = CAM + 1;\n            if(CAM > 5) CAM = 0;\n        }\n            return 1;in the hCode:void CENTURI::SelectCockpitView (int CAM); \nint CAM;compiles but the camera position doesn't change when C is pressed",
        "thread_id": 1750
    },
    {
        "@timestamp": "2023-09-14T07:12:47.95814144Z",
        "author": "SiberianTiger",
        "date": "2010-02-10T13:56:52+0000",
        "id": "e33144178bc7a6c0be936c12e5771efd",
        "post_id": "post-205470",
        "text": "Notebook said:N.Edit: 1952 version, slightly unstable, numerous patches...\n\nI really thought that would be some time in Victorian era.:p",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:54.029157888Z",
        "author": "Woo482",
        "date": "2008-06-27T21:03:39+0100",
        "id": "40aea537a6408effcf5c51a62a69b962",
        "post_id": "post-70791",
        "text": "oh ok I cant help you then sorry:(",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:12:48.186540288Z",
        "author": "trafalgar11111",
        "date": "2010-04-03T13:36:40+0100",
        "id": "41c288925597f3b6b0dd9e6bd631a3b9",
        "post_id": "post-205715",
        "text": "RTSCould you write an update with glonass.Thorton has produced UraganM with his Proton Launcher.I think it's 24 of them from Roscosmos.@ 19,000 KM in three bands.:)",
        "thread_id": 13023
    },
    {
        "@timestamp": "2023-09-14T07:13:54.968253184Z",
        "author": "SiberianTiger",
        "date": "2010-11-08T18:59:50+0000",
        "id": "4195097454f6038c766c1938804248ce",
        "post_id": "post-270997",
        "text": "IronRain said:why is everyone talking about underground silo's? :shifty:Dnepr is launched from underground silo's. Rockot has a real launchpad with an umbilical tower and a service structure..:)\n\nYes, of course. I thought Wishbone meant the original UR-100N (15A30, SS-19) missile by a \"non-civilian version\".",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:54.075407872Z",
        "author": "Keatah",
        "date": "2010-11-06T04:54:04+0000",
        "id": "4aa3a5295abad2cd43baf67224a1842b",
        "post_id": "post-270273",
        "text": "hey you could make a part-2 -- showing launch of probe! keep it simple like you did the first one.",
        "thread_id": 17394
    },
    {
        "@timestamp": "2023-09-14T07:12:48.434604288Z",
        "author": "orb",
        "date": "2010-02-12T15:09:43+0000",
        "id": "638ce4f8d645f1aaa943c1f995b181c4",
        "post_id": "post-205907",
        "text": "It's a client side port, so it shouldn't matter if connection was established. It could be first or a random port from unassigned ports' pool. Server configuration doesn't influence client's configuration, and TCP 1515 and UDP 3000 are ports on server side.",
        "thread_id": 13044
    },
    {
        "@timestamp": "2023-09-14T07:13:55.042328064Z",
        "author": "Urwumpe",
        "date": "2010-11-08T19:59:29+0000",
        "id": "7c192090a621b8dfceab15c5b453c9f6",
        "post_id": "post-271059",
        "text": "Wishbone said:What is the difference between a generic guidance screen that accounts for man in the loop and an autopilot?\n\nThe fact that I would need to implement that autopilot at the lowest level (thruster groups), can't use aerodynamic control surfaces easily and thus would require to implement special vessel code for every vehicle that I need to control. (IMFD does that by covering as many vehicles as possible and not being particularly effective, guidance for a DG during reentry would be impossible.)A generic interface for turning guidance commands into vessel actuator actions would be a great leap for MFD programming (Like, the vessel DLL programmer defines how to get this rotation rate or how to rotate to this attitude, and the MFD just needs to define such commands)",
        "thread_id": 17435
    },
    {
        "@timestamp": "2023-09-14T07:13:54.174970112Z",
        "author": "RisingFury",
        "date": "2010-11-06T10:39:39+0000",
        "id": "a4c97a50dc6032d787060051c72cdf31",
        "post_id": "post-270331",
        "text": "Someone's been watching Battlestar Galactica :thumbup:",
        "thread_id": 17400
    },
    {
        "@timestamp": "2023-09-14T07:13:54.254339072Z",
        "author": "MattBaker",
        "date": "2012-02-16T16:46:22+0000",
        "id": "b81be32a11a53983090136acd7fac50e",
        "post_id": "post-270379",
        "text": "It's the AVUM of Vega, so basically nothing for orbit insertion, more for fine-adjusting of your orbit.So we're talking about 2,45 kN or 550 lbf.",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:12:48.626873856Z",
        "author": "Kyle",
        "date": "2010-02-13T17:58:31+0000",
        "id": "0a41e0feb83fa8fecaadbfc724072e4f",
        "post_id": "post-206190",
        "text": "Cheat on Orbiter you get a CTD.:)",
        "thread_id": 13067
    },
    {
        "@timestamp": "2023-09-14T07:13:55.260158976Z",
        "author": "stevcast",
        "date": "2010-11-08T22:36:37+0000",
        "id": "790aa0c59e36ba1e5a1858ea612e8d0c",
        "post_id": "post-271076",
        "text": "Aldrasio said:Do you think you could just include the line to add to bkgimage.cfg in the readme file? As it is, the bkgimage.cfg file in the archive overwrites the user's bkgimage.cfg.\n\nAldrasio, simply open bkgimage cfg. file with notepad, and add the line from my download into your bkgimage cfg. file. In other words, if you had five entries in your original bkgimage cfg. file, you will now have six.I hope this helps.Stevcast:thumbup:",
        "thread_id": 17441
    },
    {
        "@timestamp": "2023-09-14T07:13:55.45553024Z",
        "author": "Pyromaniac605",
        "date": "2010-11-10T04:49:04+0000",
        "id": "2ed3adc828d87536cbf550343ad53a03",
        "post_id": "post-271294",
        "text": "It would probably be better to make your own, people have different ideas about what should do what and you might not be happy with someone elses.I say make your own, quick and simple, then tweak it and add to it over time until it feels just right.Darren",
        "thread_id": 17462
    },
    {
        "@timestamp": "2023-09-14T07:13:53.726431744Z",
        "author": "Turbinator",
        "date": "2011-01-16T08:57:18+0000",
        "id": "61befcd0460a3e16c232c668522f7e60",
        "post_id": "post-270115",
        "text": "I installed the x64 Microsoft Visual C++ 2010 Redistributable Package, as I have a 64bit version of Windows 7, and it did nothing. Same error.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:48.632305408Z",
        "author": "Arrowstar",
        "date": "2010-02-13T18:35:40+0000",
        "id": "c94fe5cda1293799dcd6dc7eaeec59b8",
        "post_id": "post-206199",
        "text": "Sounds good. I'll try to get screenshots together tonight for posting, and I'll take another look at the fortress thread.",
        "thread_id": 13068
    },
    {
        "@timestamp": "2023-09-14T07:13:55.468333312Z",
        "author": "Pyromaniac605",
        "date": "2010-11-09T20:11:54+0000",
        "id": "40aa2d795f316000bb1d43a6007c0a44",
        "post_id": "post-271324",
        "text": "Artlav said:A... moon?\n\nThat's no moon, that's a space station.:pDarren",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:48.016051712Z",
        "author": "OrbitHangar",
        "date": "2008-05-04T08:30:34+0100",
        "id": "4370500c8562e23bbe76030c7f0cc6e2",
        "post_id": "post-64277",
        "text": "ATLANTIS REPLACEMENT TEXTURESThis textures replaces the original ones from stock Atlantis.INSTALLATIONPut cargobay.dds in Orbiter\/Textures\/Atlantis folder and MGAtlantis.dds in Orbiter\/Textures2\/Atlantis folder Backup original files first!!!Happy flights.[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3348]More...[\/ame]",
        "thread_id": 1301
    },
    {
        "@timestamp": "2023-09-14T07:13:53.727184128Z",
        "author": "Jason_25",
        "date": "2011-02-10T19:24:37+0000",
        "id": "4f2d92de150a1aa6d2b97f54b467b71e",
        "post_id": "post-270124",
        "text": "Yeah this is a strange problem. The released version (the one on OH) worked fine aside from the random lockups. I have tested with Chromium 6.0.472 on FreeBSD and Chrome 9.0.597 on Windows 7.One reason I asked is the treezip is the same size and filename between branches. \"master\" \"bitbltperformance\" and \"memoryleakfix\" all have the file \"Face1-Orbiter-WebMFD-v0.1-0-gf819974.zip\" in their downloads section. Pretty confusing stuff.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:53.882889728Z",
        "author": "T.Neo",
        "date": "2010-11-06T21:12:06+0000",
        "id": "1a6be7b2fa99c3a77ebd63b5e727023a",
        "post_id": "post-270202",
        "text": "(thermoelectric energy conversion is better for high power reactors)\n\nI've heard that thermoelectric conversion is seriously inefficient (something like 1%). Is this true?",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:12:48.028389376Z",
        "author": "Interceptor",
        "date": "2010-02-10T22:11:28+0000",
        "id": "ce1bbf170145a7217495391a8f0efa74",
        "post_id": "post-205591",
        "text": "Hi,I want to fly the Arrow to the moon from Earth, lets say docked to a space station orbiting earth.What would be a good Alt of the space station to transfer to the moon smoothly?also what would be the best tool IMFD,LTMFD,or transX? for this since your leaving from LEO instead of taking off from earth.Can you actualy use the LTMFD for this since your not on the earth's surface.What procedures would give me the best results to the moon and back?Thanks:cheers:",
        "thread_id": 13014
    },
    {
        "@timestamp": "2023-09-14T07:13:54.8438592Z",
        "author": "Urwumpe",
        "date": "2008-06-02T18:48:46+0100",
        "id": "a448a9ca865da4433533288c85e98bac",
        "post_id": "post-70866",
        "text": "ElPelado said:So how does the shuttle stay below the ISS during the RPM without moving forward? Do they use a special manouver?Please explain me this because I am working on something related to rendezvous and docking and I just can't understand this.Thanks\n\nFirst they stop relative movement by the optical sight, then they do the RPM. While the RPM, they do in fact, slowly gain speed.",
        "thread_id": 1743
    },
    {
        "@timestamp": "2023-09-14T07:13:54.103332352Z",
        "author": "Scruce",
        "date": "2010-11-06T11:32:04+0000",
        "id": "cd3662ee45475d70a707c8616d5b6930",
        "post_id": "post-270292",
        "text": "Ive been waiting for an addon like this, and i must say this is a great idea. Please, continue development. :thumbup:",
        "thread_id": 17397
    },
    {
        "@timestamp": "2023-09-14T07:12:48.559358464Z",
        "author": "jedidia",
        "date": "2012-10-04T14:55:24+0100",
        "id": "17f7c9af9744452eb5c075928746b001",
        "post_id": "post-206051",
        "text": "I think you should participate too. The more players, the more fun is the game for everyone, and, in fact, I suppose having less experienced players might make things even more !!FUN!! If everyone agrees, I'd be happy to play with you.\n\nI'm only an occasional player, and the occasions usually lie so far appart that I need the tutorial every time to get the essential basics going. Plus, my current family situation really doesn't grant me the occasion...:(",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:55.427785728Z",
        "author": "Izack",
        "date": "2013-01-03T13:36:13+0000",
        "id": "c4d682428cc6e38f22f7c2be7bf8c13f",
        "post_id": "post-271269",
        "text": "\"The speed of the outflow is supersonic, about 1000 kilometres a second.\"'Supersonic' is not the word I would use for 1,000km\/s. :blink:Really, really cool findings, though. Outflows driven by \"many generations of stars forming and exploding in the Galactic Centre over the last hundred million years.\" Now there's something to sit around and imagine. Nice picture, too.",
        "thread_id": 17458
    },
    {
        "@timestamp": "2023-09-14T07:13:55.560621056Z",
        "author": "Rtyh-12",
        "date": "2010-11-12T15:45:59+0000",
        "id": "9e4b06f6fe00132eb15e3ff6df7e1751",
        "post_id": "post-271511",
        "text": "I don't think that it's really hard, but I think it would be better if the middle mouse button would toggle between on and off. And about the text, it could be OK if it looked as if it was a part of the yellow text in the corner. You said that you like the text, this clearly shows that we all have different tastes. Why don't we vote? (no idea how:facepalm:)Edit:Everyone who wants text say 'Meh', who doesn't say 'Noh' :lol:",
        "thread_id": 17484
    },
    {
        "@timestamp": "2023-09-14T07:12:48.59456896Z",
        "author": "Jax6213",
        "date": "2008-06-19T19:19:47+0100",
        "id": "3ddcec3ec13cfacdb5a3ee00934153c2",
        "post_id": "post-64332",
        "text": "Very useful add on! Thank you!",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:13:54.134586368Z",
        "author": "Aldrasio",
        "date": "2010-11-07T07:53:26+0000",
        "id": "69f67e156c3dcf3db02d04094c564e53",
        "post_id": "post-270325",
        "text": "Lol, I didn't mean to say summation. I forgot that I made it closed-form, so I didn't actually calculate a summation. Answer's the same, though.",
        "thread_id": 17399
    },
    {
        "@timestamp": "2023-09-14T07:12:48.627556608Z",
        "author": "insanity",
        "date": "2010-02-13T18:41:36+0000",
        "id": "f7ccf34498f9b78a218953e1e79d949d",
        "post_id": "post-206194",
        "text": "Ark said:How about just...letting users do whatever they feel like? This is Orbiter, not CS:S.\n\nI would like a CS:S for Orbiter addon though. A spot of gungame on the moon sounds pretty nice.",
        "thread_id": 13067
    },
    {
        "@timestamp": "2023-09-14T07:13:55.625819392Z",
        "author": "Artlav",
        "date": "2010-11-12T18:03:58+0000",
        "id": "bf212b7651c1e30337120c01e78f66fe",
        "post_id": "post-271669",
        "text": "Loose pointers essentially turn your program into a Martian Weather Detector - the fallout could happen any time, anywhere.You might encounter things like swapping two lines of code fixing the crash, or changing the size of some useless string.That's because it re-positions the rest of the code in memory, so the pointer dangles into something else.Of course, debug and release versions are major re-positions relative to each other.So, double-check your pointers:)",
        "thread_id": 17497
    },
    {
        "@timestamp": "2023-09-14T07:13:54.251171584Z",
        "author": "orb",
        "date": "2011-11-11T19:03:45+0000",
        "id": "e669830551d2aab9f8bad12b0c525139",
        "post_id": "post-270354",
        "text": "ESA:First Vega launch campaign aims for January liftoff11 November 2011The first Vega launch campaign began on Monday at Europe\u2019s Spaceport in French Guiana with the installation of the first stage on the pad. Europe\u2019s new small launcher is on track for its maiden flight at the end of January.Click on image to enlarge\u200bCredits: ESA - S. Corvaja, 2011\u200bThe hundred-tonne solid-propellant first stage, the P80, was moved from the Booster Integration Building to the pad on 7 November using the \u2018Fardier\u2019 heavyweight transporter.As with the transfer of Ariane 5\u2019s boosters, safety measures minimised the number of operators on site and evacuated nearby buildings.With the P80 installed inside the mobile gantry, all ground installations are now being configured for the booster\u2019s final acceptance, including the Thrust Vector Control system that swivels the large nozzle for steering.Click on image to enlarge\u200bCredits: ESA - S. Corvaja, 2011\u200bIn the coming weeks, the two solid-propellant second and third stages, the Zefiro-23 and Zefiro-9, will be transferred from the Vega Booster Storage and Preparation Building and added to the vehicle.Before the end of the year, after the Flight Readiness Review, the AVUM \u2013 Attitude & Vernier Upper Module \u2013 fourth stage, will be integrated.{...}",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:55.646016Z",
        "author": "dougkeenan",
        "date": "2010-11-13T01:49:57+0000",
        "id": "206a6fafeb4d286d68ef4274d6f440f1",
        "post_id": "post-271701",
        "text": "She looks gorgeous! Good work. :thumbup:",
        "thread_id": 17500
    },
    {
        "@timestamp": "2023-09-14T07:12:48.549050368Z",
        "author": "Pyromaniac605",
        "date": "2011-11-05T23:11:20+0000",
        "id": "d98eeefc83de4013e4408dff570abcfb",
        "post_id": "post-205979",
        "text": "I've found some gypsum which is being stored in my stone stockpiles, so can I use that for the same purposes?Edit: What's an easy way to melt ice? I need to get some mud because my farm isn't doing anything. :\\",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.588083968Z",
        "author": "T.Neo",
        "date": "2010-11-07T22:20:28+0000",
        "id": "62c090a7789bcc4b9c47609c99c15f98",
        "post_id": "post-270916",
        "text": "Ok, I'll start:Once upon a time there was a DGIV.The pilot took off in the DGIV, circled the runway, then attempted landing. The pilot crushed the landing gear because he didn't dump enough fuel.The End.\n\nI sure know how to write a scintillating story! :rofl:",
        "thread_id": 17422
    },
    {
        "@timestamp": "2023-09-14T07:13:55.041119488Z",
        "author": "Urwumpe",
        "date": "2010-11-08T16:14:31+0000",
        "id": "76f7c4531ea7dd7be8f27e1fc037b40c",
        "post_id": "post-271051",
        "text": "henrik said:This is a pretty embarrassing n00b question for someone who's been flying Orbiter for years, but it's better to ask than to be baffled.What baffles me most is re-entry. I know the basics and I can do a successful re-entry with DanSteph's DG-IV, but that's about it. My problem with any other craft is that I don't know how to calculate or see my entry angle anywhere. I know my entry angle should ideally be about .7 degrees, but without seeing it anywhere, the information is pretty useless.All the tutorials that I've read use DG-IV as the spacecraft, which is not helpful because DG-IV has the entry angle prediction in one of its displays. What I'd need to know is how can I see it with other spacecraft as well.\n\nOther vehicles need other reentry angles, also you often need to vary the angle if you come from extremely different orbits. The Space Shuttle for example 1.5\u00b0 as normal reentry angle, but can be down to 1.0\u00b0 for Hubble service missions, where the 1.5\u00b0 would make it dive too deep in the atmosphere.Apollo used 6\u00b0 reentry angle, despite coming from the moon.Calculating is pretty hard, but you can use IMFD for guiding you to a perfect reentry window. I could also write a MFD to display such data as the old Reentry MFD did (which doesn't work in 2010), but I don't have much time for such work.I remember I once wanted to do a small plot, which shows you the right periapsis radius\/altitude after deorbit, for an apoapsis, to get a desired reentry flight path angle in 120 km altitude.The formula for Flight path angle is:[math]\\sin\\phi=\\frac{e\\sin E}{\\sqrt{1-e^2\\cos^2E}}[\/math]or :[math]\\cos\\phi=\\sqrt{\\frac{1-e^2}{1-e^2\\cos^2E}}[\/math]e is eccentricity, E is eccentric anomaly, the position on the orbit ellipse using the center of the ellipse as reference.",
        "thread_id": 17435
    },
    {
        "@timestamp": "2023-09-14T07:13:54.588205312Z",
        "author": "Columbia42",
        "date": "2010-11-07T22:47:09+0000",
        "id": "46bb471a87440b9a104d53741c5b26fb",
        "post_id": "post-270917",
        "text": "I have a few Orbiter-related short stories (with a few screenshots) but they are written and not typed and, not having a scanner, it would take a lot of time to type them up. When I get around to it I will post them later.",
        "thread_id": 17422
    },
    {
        "@timestamp": "2023-09-14T07:12:47.952962048Z",
        "author": "ThatGuy",
        "date": "2010-02-10T04:17:20+0000",
        "id": "4d7b52d16bc05b521b483fd8e2f76ee6",
        "post_id": "post-205449",
        "text": "Late 1990.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:54.50076032Z",
        "author": "lethal_d0se",
        "date": "2010-11-07T14:31:40+0000",
        "id": "ca8823beb3e27c56a2cc3f0b48ff5094",
        "post_id": "post-270881",
        "text": "Hello all, i'm using the ShuttlePB sample files to create a .dll for my ship. However the ShuttlePB only has one docking port.How would one go about creating multiple docking ports?Thanks for your time.",
        "thread_id": 17418
    },
    {
        "@timestamp": "2023-09-14T07:12:48.010939648Z",
        "author": "jinglesassy",
        "date": "2010-02-11T16:26:23+0000",
        "id": "87226198d2c8112488018253ff292549",
        "post_id": "post-205565",
        "text": "Ill call it gibbygen:p",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:13:55.472924928Z",
        "author": "Soheil_Esy",
        "date": "2015-10-31T03:54:12+0000",
        "id": "2de312cbf1773f7395dfd49284510ff6",
        "post_id": "post-271359",
        "text": "Possible triplet captured by amateurDetailsDate: 2003-10-09 18:58:08WAT-100N25mmF0.95ELSA EX-Vision500TVUFOCaptureProVideohttp:\/\/sonotaco.com\/sample\/etc\/M20031009_185516.wmvhttp:\/\/sonotaco.com\/sample\/etc\/e_index.html",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:55.600946432Z",
        "author": "Shinrar",
        "date": "2010-11-12T21:23:50+0000",
        "id": "247e526519d31fe8483fdd6937833864",
        "post_id": "post-271572",
        "text": "EnDSchultz said:Well, that's a darn shame. I had hoped the XR2 would at least have a little more oomph than the Space Shuttle...Is the only really advantage of conventional takeoff to supersonic, SCRAM to hypersonic, and then rockets to orbital velocity that it overall requires less fuel than a traditional rockets-only ascent because the atmosphere acts as the oxidizer for a good portion of it?Also, I suppose using the \"cargo bay tanks required for max fuel capacity\" option in the config file would also be appropriate.\n\nFirstly, apoligies for bad spelling. Typing from a cellphone, lol.Regarding the using the cargo bank tanks for max fuel - I agree it would be appropriate. I'd have to number crunch how those work though.... Without looking into it, I think they may have a fixed mass of fuel (and thus density, as the volume is fixed as well). Making a mental note to check that when I get home.As far as advantages - if you utilize a transport like the XL70 to bring it to SCRAM speed, the advantage over the shuttle is one of cost per flight. Everything is reusuable, vs having to make a new ET for every flight on the shuttle.",
        "thread_id": 17492
    },
    {
        "@timestamp": "2023-09-14T07:12:48.177339904Z",
        "author": "SiberianTiger",
        "date": "2010-02-11T10:03:14+0000",
        "id": "83408d14cdf66c7e96834dccb969cb7a",
        "post_id": "post-205696",
        "text": "Does it actually show a real-time cloud cover at entire Earth? If yes, it's really useful in real life, and I believe it smells like an idea for an Orbiter addon.:)Would also be nice if it also shown snow\/ice cover and vegetation intensity, to get a good feeling of what's season is out there. Placing custom markers or drawing could also be nice.",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:13:53.803884288Z",
        "author": "Grover",
        "date": "2010-11-04T21:11:51+0000",
        "id": "5ffcda3ae0238fd780ce4b419b14ff7b",
        "post_id": "post-270165",
        "text": "the revelation came to me when i considered a simple known fact.we all know that for \"Santa\" to get to every single chimney in the world, he would have to travel well beyond the speed of light, or indeed warp time massivley.and only one thing in the universe can do that... yep::probe:so, when you open your christmas presents... they actually came from the almighty!but where did the idea that parents buy the presents come from? well, as the probe is truly omni-potent, he\/she (or however else i am to address the almighty:probe:) must be able to reconfigure the memories of the entire population of earth, making us truly believe that we bought the presents ourselves, which is clearly false, as nobody can afford to give presents to kids, because there are too many spoiled brats in the world and not enough money.so the next time you unwrap a christmas present, at least spare a thought for the:probe:.P.S. i hope we get a good easter egg for the XR-2, Santa on the windshield this time? :lol:-=Grover=-",
        "thread_id": 17380
    },
    {
        "@timestamp": "2023-09-14T07:12:48.40807168Z",
        "author": "Snake",
        "date": "2010-02-13T09:47:36+0000",
        "id": "4d20fd233ccfa0bb1058c87b65a2c7ec",
        "post_id": "post-205868",
        "text": "I'm getting exactly the same problem as you do Kaito, I tried doing a rendezvous with the Arrow multiple times using the Sync Orbit MFD with no success.I did put the Arrow in my scenario with the Scenario Editor in the same way you did.I'm uploading the scenario so if anyone wants to take a look at it and try to rendezvous, please let us know:)",
        "thread_id": 13036
    },
    {
        "@timestamp": "2023-09-14T07:13:54.253487104Z",
        "author": "orb",
        "date": "2012-02-14T20:25:36+0000",
        "id": "08b5d94629a09bd05888f93ed35cf160",
        "post_id": "post-270373",
        "text": "Spaceflight Now:Vega launcher program courts German participation:Buoyed by the successful first flight of Europe's Vega launcher, the head of the German space agency Monday moved to open negotiations to build a new upper stage to replace Vega's Ukrainian upper stage orbit-adjust engine.If a deal is made, a new upper stage would bring production of all Vega stages into European Space Agency member states.Germany is not one of the seven ESA member states contributing money to the Italian-led Vega program, which was developed to offer a European-made launcher for small research satellites.Vega can launch up to 1,500 kilograms, or 3,306 pounds, into a sun-synchronous orbit 435 miles high.Enrico Saggese, president of the Italian space agency, said he received a call Monday from Johann-Dietrich Woerner, executive chairman of the German Aerospace Center, or DLR. Saggese said Woerner suggested Germany was ready to join the Vega program.\"I must say that we are proud of the seven countries who participated in the program,\" Saggese said. \"We are ready to have with us other fathers.\"Woerner congratulated Saggese on the successful launch and offered to discuss German support for a European upper stage for Vega, according to Andreas Shutz, a DLR spokesperson.{...}\n\n",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:55.618748672Z",
        "author": "Geirunni",
        "date": "2010-11-13T21:50:26+0000",
        "id": "521fb41d4dfce035d0bc5b978355cbfe",
        "post_id": "post-271645",
        "text": "http:\/\/vegastrike.sourceforge.net\/Vega Strike free, open source, and multi-platform. It has been around for about 10 years. It is in the spirit of oldEliteandWing Commander Privateer. It is very modable. In fact, there is aWing Commander Privateermod for it.",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:54.279405312Z",
        "author": "TMac3000",
        "date": "2010-11-06T12:56:00+0000",
        "id": "90ab076ebff85b2ea9dffbeed6a69bad",
        "post_id": "post-270402",
        "text": "Anyone know were the parking area is for spacecraft landing at KSC?",
        "thread_id": 17405
    },
    {
        "@timestamp": "2023-09-14T07:13:54.843959296Z",
        "author": "ElPelado",
        "date": "2008-06-02T18:56:55+0100",
        "id": "e974a76df22fa4d1af1bcf59eb927806",
        "post_id": "post-70867",
        "text": "Urwumpe said:First they stop relative movement by the optical sight, then they do the RPM. While the RPM, they do in fact, slowly gain speed.\n\nSo they are not REALY station keeping? There is a little relative movment?",
        "thread_id": 1743
    },
    {
        "@timestamp": "2023-09-14T07:12:48.493897216Z",
        "author": "OrbitHangar",
        "date": "2010-02-13T00:44:10+0000",
        "id": "d7d02207985dd7a902597ca1b3797077",
        "post_id": "post-205940",
        "text": "Author:alexanderspbAlso included standart buildings and some meshes.Featured:-High resolution tiles from Google Earth, representing current condition of Plesetsk Cosmodrome,-Pad 1 for Soyuz\/Molniya Launchers (dismantled),-Pad 2, 3 and 4 for Soyuz\/Molniya Launchers,-Universal Launch Complex for Angara launchers family (in construction which will be finished by 2011),-Pads for Cyclone-3 Launchers,-Pad for Rocot Launcher,-Pads for Cosmos-3M Launchers.INSTALLATION:Unzip to Orbiter directory using same folder names.See documentation in doc folder for required add-ons (needed for running included scenarios)DOWNLOAD",
        "thread_id": 13050
    },
    {
        "@timestamp": "2023-09-14T07:13:55.310310656Z",
        "author": "Wishbone",
        "date": "2010-11-09T05:14:40+0000",
        "id": "9971ae6d909dbc574d52dbb65d05823e",
        "post_id": "post-271090",
        "text": "Okay, please be patient with me. I'm using the formula picked up in Meeus:Code:lon = atan2(sin(RA)*cos(e)+tan(Dec)*sin(e),cos(RA))\nlat = asin(sin(Dec)*cos(e)-cos(Dec)*sin(e)*cos(RA))where e = 23.43 etc. is the obliquity in J2000.0, RA right ascension, Dec declination as stated in Orbiter's star marker files (Config\\Sol\\*.mkr)If I use these ecliptic angles as Euler angles to point my spacecraft, I consistently end up a dozen degrees' distance away from the Orbiter-indicated position of the marker. What am I doing wrong?TIAEDIT: yes, I am using radians throughout:p",
        "thread_id": 17444
    },
    {
        "@timestamp": "2023-09-14T07:12:48.555629568Z",
        "author": "Codz",
        "date": "2012-07-08T17:19:36+0100",
        "id": "e10d4119917ba41760e6b93c42227c87",
        "post_id": "post-206023",
        "text": "I'd recommend either Phoebus or Ironhand. Both are available in the \"Lazy Newb Pack\", which will install whichever you choose.http:\/\/dffd.wimbli.com\/file.php?id=2801",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.588324608Z",
        "author": "astrosammy",
        "date": "2010-11-07T22:47:13+0000",
        "id": "67d9de4cd4ebfbdfdb5e2a874188057f",
        "post_id": "post-270918",
        "text": "I think I'll try it when I have holidays. Following incident happened to me:I launched a X-15 Delta on a Soyuz core stage with boosters and no second stage (Soyuz-FG by Thorton). I docked it to a Salyut space station, but used up my deorbit fuel. The X-15 Delta still needs to be rescued before supplys run out.Might become a nice story, with rescue by Progress or STS.",
        "thread_id": 17422
    },
    {
        "@timestamp": "2023-09-14T07:13:55.470085888Z",
        "author": "Marvin42",
        "date": "2012-07-30T14:34:16+0100",
        "id": "0d3d2080a59e61582d01835844d8933d",
        "post_id": "post-271339",
        "text": "I found this blog with some nice pictures of Phobos over Grenoble. I live now in one of the buildings under Phobos in the picture so the feeling that three micght be such a huge rock over my head is quite crashing. Anyway, here's the link:http:\/\/davinci-marsdesign.blogspot.fr\/2012\/05\/scale-of-phobos.htmlAnd the photos",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:13:54.252152576Z",
        "author": "IronRain",
        "date": "2012-01-30T18:47:01+0000",
        "id": "20829502c83fbfaf7bf3bedafa439e95",
        "post_id": "post-270363",
        "text": "Notebook said:http:\/\/multimedia.esa.int\/Videos\/2012\/01\/Vega-s-first-launch-campaignMore pics:N.\n\nembed video:",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:12:48.562303232Z",
        "author": "Quick_Nick",
        "date": "2014-06-27T23:43:56+0100",
        "id": "519c4bfc97ff98f29d8130e34c1bab5b",
        "post_id": "post-206076",
        "text": "My militia is way more leet than I thought. I guess I'm not so terrible at DF anymore.Invasion of around 100 units (goblins, a few on giant olms, and some trolls). Slaughtered them with no losses or injuries on my side. Only the olm-riding hammergoblins survived on their side because they never approached the fortress.Also, in recent months my militia has been naming their weapons and shields.My most experienced militia captain is 44 levels above Legendary in Fighting.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.551215872Z",
        "author": "APDAF",
        "date": "2012-07-02T12:00:27+0100",
        "id": "2e56f88be86670db1abea97407e819e3",
        "post_id": "post-206000",
        "text": "The UI is confusing and all of the controls don't help.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:55.618217984Z",
        "author": "jedidia",
        "date": "2010-11-12T20:47:14+0000",
        "id": "f1f4a702420f1850dcc5dfb729542114",
        "post_id": "post-271640",
        "text": "It seems like games in general have trouble when getting towards the end of the story. Even Archimedian dynasty messed that up, while it had one of the best all-around world designs in video game history (discounting Mass Effect... that game is not without its flaws either, but it seems like they put a hell of a lot more effort into creating their world than Lucas did a long time ago in a Galaxy far far away...)",
        "thread_id": 17496
    },
    {
        "@timestamp": "2023-09-14T07:13:54.25292544Z",
        "author": "Notebook",
        "date": "2012-02-11T08:36:44+0000",
        "id": "6dc63d1eaf3e836bc4d2ffb2d7663025",
        "post_id": "post-270369",
        "text": "BBC article:http:\/\/www.bbc.co.uk\/news\/science-environment-16986043N.",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:12:47.9586048Z",
        "author": "Foofoo14",
        "date": "2010-02-10T14:21:54+0000",
        "id": "74ace5a898d308879607d8c1cbb5c68a",
        "post_id": "post-205472",
        "text": "April 3d of 93",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:54.974975488Z",
        "author": "Urwumpe",
        "date": "2011-02-01T21:19:35+0000",
        "id": "cb044df4618a11a3fa2295ed0b941a6e",
        "post_id": "post-271032",
        "text": "If you want me to be terribly correct:You should increase the empty mass a tiny bit for accounting for residual fuels and fuel trapped inside the wet engines. I just checked the fuel consumption, the fuel mass would be enough for 122 seconds, one second of operation more, so you should add 584.87 kg to the empty stage mass as residuals.Then the specific impulse should be right on target and the sea level thrust could be made accurate. Which you don't include yet, since you have no specific impulse lines yet.",
        "thread_id": 17432
    },
    {
        "@timestamp": "2023-09-14T07:13:54.663123456Z",
        "author": "Grover",
        "date": "2011-03-24T21:33:11+0000",
        "id": "7f0842a20dc258a0f0031d3559201e68",
        "post_id": "post-270959",
        "text": "i know it was in the V1, i was just excited that it managed to make it through to V1.1. i didnt think it was a paticularly in-depth tutorial, it just described an in-depth method",
        "thread_id": 17427
    },
    {
        "@timestamp": "2023-09-14T07:13:53.722436352Z",
        "author": "Tachyon",
        "date": "2010-11-04T23:52:02+0000",
        "id": "e9d481d8fdae668ad5ef15ad7a4313e3",
        "post_id": "post-270076",
        "text": "and ... if you don't have the laptop .. a buddy of mine has been messin with thisUSB powered touch screenfor a carputer application. This could easily be used in a cockpit mockup with this module.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:55.474294784Z",
        "author": "MikeB",
        "date": "2017-05-09T16:55:32+0100",
        "id": "1886e5aaa72cae8fed244af827925fec",
        "post_id": "post-271371",
        "text": "Jupiter animation based on amateur photosI had to tell someone: this is pretty neat:",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:48.00406528Z",
        "author": "Kveldulf",
        "date": "2010-02-10T19:12:19+0000",
        "id": "27d889d81ad065804eccb00b6b33645e",
        "post_id": "post-205550",
        "text": "It hit my town.Apparently, I slept through it :lol:",
        "thread_id": 13008
    },
    {
        "@timestamp": "2023-09-14T07:13:53.724809728Z",
        "author": "zipybug14",
        "date": "2010-11-09T03:33:18+0000",
        "id": "61e5d8b05e1c9e2e27fe202961319b5a",
        "post_id": "post-270097",
        "text": "deltawing777 said:I hope Timelzayus can fix it soon this addon has alot of potential\n\nSame for me. Although it causes orbiter to slow to a crawl on my system, so it certainly needs some work. I do agree about the potential, though.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:55.481728768Z",
        "author": "jambooger",
        "date": "2010-11-10T19:28:43+0000",
        "id": "eb73421e7b33c5d76be48db1cfff7a51",
        "post_id": "post-271377",
        "text": "Grover said:i need is a good tutorial, ive done ALOT of research, which allowed me to just about get to jupiter, but its not enough to get me on the surface.the alternative to a tutorial is a VERY DETAILED step-by step guide, which would explain each and every step in enough detail that ill be able to use the MFD in other scenarios, like venus-mars for example.\n\nHere are two ideas, first the IMFD full manual then here are some good tutorials, scroll to near the bottom of the pagehttp:\/\/koti.mbnet.fi\/jarmonik\/Orbiter.html",
        "thread_id": 17469
    },
    {
        "@timestamp": "2023-09-14T07:12:48.17674624Z",
        "author": "Bj",
        "date": "2010-02-11T06:45:31+0000",
        "id": "2de650876391adef27f11860c91aa509",
        "post_id": "post-205692",
        "text": "This is coolhttp:\/\/www.die.net\/earth\/How it worksthem said:I start with cloudless images of the earth during theday(from a pair of NASA satellites) andnight(from a DoD program to map city lights). Every 3 hours, I download acomposite cloud imagebased on data from weather satellites all over the world. And every half hour, these images are composited and mapped onto a sphere byxplanetaccording to the relative position of the sun. The flat maps are post-processed byImageMagickto cut off the 15 degrees nearest the north and south poles where cloud data is unavailable.\n\n",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:12:48.181528576Z",
        "author": "ChuckyZ28",
        "date": "2010-02-11T07:29:03+0000",
        "id": "bf467c2c16fb4cce6858cdf295c446f7",
        "post_id": "post-205709",
        "text": "I am having two problems that I have been unable to locate a solution for. The first is, The sky when flying in the atmosphere is see through, I know that sounds weird but what I mean is I can see space, even during the day. I am not sure what caused this and have never experienced this in the past.The 2nd problem I have is most understandably frustrating, and that would be the poor frame rate issues. I can play FSX on ultra high graphics and run 20-30 frames a second, but when I run orbiter one that is significantly less taxing on my system I get about 7 FPS I have tried reinstalling and have been unable to come up with a solution as of yet.My Specs: I know its alot but I wanted to be sure to include everything.Problem fixed for now.",
        "thread_id": 13022
    },
    {
        "@timestamp": "2023-09-14T07:13:55.491094528Z",
        "author": "HAL9001",
        "date": "2010-11-10T19:13:20+0000",
        "id": "3d4a66014186ba21948477ebbde62ac6",
        "post_id": "post-271389",
        "text": ":welcome:to the forums!!:hailprobe:",
        "thread_id": 17470
    },
    {
        "@timestamp": "2023-09-14T07:13:53.982761984Z",
        "author": "HAL9001",
        "date": "2010-11-05T17:57:18+0000",
        "id": "ca71e15c159dddf0440406f6ed5ab71c",
        "post_id": "post-270232",
        "text": "it's all trash:",
        "thread_id": 17387
    },
    {
        "@timestamp": "2023-09-14T07:12:48.551140352Z",
        "author": "Urwumpe",
        "date": "2012-07-02T11:41:06+0100",
        "id": "48b9236c19acbb3a25c16e433ad38e6e",
        "post_id": "post-205999",
        "text": "APDAF said:I already knew the first five but thanks anyway.\n\nWell, what else do you need to know then? :tiphat:I still need to relearn it quite a bit, the latest changes that the chance for a stone does no longer depend on the skill of the miner changed my usual economics a lot. The good thing is, now I have more metal than I can handle. :lol: Many silver and copper crafts, and many many copper doors... but my dwarfs like it. Also I have already some really fine steel breastplates for my soldiers, which really annoys the gobbos.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:55.515066368Z",
        "author": "Viper1",
        "date": "2010-11-22T01:43:47+0000",
        "id": "9522399104d3e3635f2aca5aecb30eac",
        "post_id": "post-271440",
        "text": "kevinvr said:Thanks Viper, this is really nice.\n\nYour Welcome! :tiphat::cheers::hailprobe:",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:13:54.558939904Z",
        "author": "Urwumpe",
        "date": "2008-07-26T09:26:44+0100",
        "id": "425d9f56ffe810d90d1882d0f2da3d8a",
        "post_id": "post-70852",
        "text": "jedidia said:I strongly support this notion, plus a self-extractor. The major reason is not because I would have any problems at all handling my stuff manually, it's majorly for looks... The impression will be more professional the less a user has to copy his files around manually. If an installation has to be done manually, a programm is considered \"amateur\" (in a negtive kind of way) by a vast majority of users, and Orbiter deserves better.\n\nWhy not write such a feature for Orbiter 2006P1 already in form of a launch pad extension? The API is there, somebody would just need to get things started.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:13:55.39067392Z",
        "author": "Hielor",
        "date": "2010-11-10T19:35:45+0000",
        "id": "688538587df566d4f9711c6cce93276b",
        "post_id": "post-271182",
        "text": "FuzzyLogic said:Actually, I find the contrail hypothesis quite scary. An inidentified jet flying off the lanes is certainly something to worry about.\n\nExcept it's not unidentified (or \"inidentified,\" whatever that is):http:\/\/uncinus.wordpress.com\/2010\/11\/09\/4\/",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:53.723522048Z",
        "author": "Moonray",
        "date": "2010-11-05T21:41:51+0000",
        "id": "edbbd4cdd9742a1cb00280eb0a5c6060",
        "post_id": "post-270086",
        "text": "msvcr100.dll is missing. I have downloaded it viahttp:\/\/www.dll-files.com, installed it in Orbiter directory, but now I have a \"memcpy_s\" not found in msvcr100.dl.I have Windows 7 64 bits.Best regards",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:48.199697408Z",
        "author": "Interceptor",
        "date": "2010-02-11T20:37:00+0000",
        "id": "b777ab65d9d2f8de7020b8825fc61d5a",
        "post_id": "post-205761",
        "text": "Hi,I feel realy stupid for asking this but what do you need to look at to determine the distance to the moon in IMFD,so I can MCC half way there.Thanks:p",
        "thread_id": 13029
    },
    {
        "@timestamp": "2023-09-14T07:12:48.44615168Z",
        "author": "NOMAD",
        "date": "2010-02-12T14:23:40+0000",
        "id": "0df83dd56ec6ac39f6570a6325c40d8d",
        "post_id": "post-205908",
        "text": "I try to use TransX to make voyager2 to reach planets in the historical period ,but it is difficult.For example,I spent much time to change the variable to set the Encounter MJD and Close Approach of Jupiter,but I can no longer set the Encounter MJD and close approach of Saturn.I also use the IMFD for reference,but the effect is not good.How can I do? Thanks!",
        "thread_id": 13045
    },
    {
        "@timestamp": "2023-09-14T07:13:54.255350272Z",
        "author": "Notebook",
        "date": "2019-06-04T17:49:33+0100",
        "id": "c1f3e11f875eadef806266bcee3cdfa5",
        "post_id": "post-270388",
        "text": "4 June 2019More than 40 satellite missions will be launched at once by Europe\u2019s Vega launcher this autumn, thanks to the innovative modular \u201cLego-style\u201d dispenser resting on its upper stage.Up until now the smallest classes of satellites \u2013 all the way down to tiny CubeSats, built from 10 cm modular boxes \u2013 have typically \u2018piggybacked\u2019 to orbit. They have to make use of any spare capacity as a single large satellite is launched, meaning their overall launch opportunities are limited.\n\nhttp:\/\/www.esa.int\/Our_Activities\/S...satellites_joining_Vega_s_ride-share_to_space",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:55.405865216Z",
        "author": "N_Molson",
        "date": "2010-11-10T17:35:39+0000",
        "id": "99b4872c6c335ba5e68eed411e1e5de6",
        "post_id": "post-271208",
        "text": "Hi,It doesn't work that way. You can modify Velcro Rockets autopilot parameters by editing the scenario file (read the documentation that comes with Velcro). But you can't program a step-by-step guidance like in multistage.dllWhat do you want to do, more specifically ?",
        "thread_id": 17453
    },
    {
        "@timestamp": "2023-09-14T07:13:54.459291904Z",
        "author": "Notebook",
        "date": "2010-11-07T08:20:44+0000",
        "id": "1aa0bc51db878aaf8526005d170ddbbd",
        "post_id": "post-270860",
        "text": "http:\/\/www.formula1.com\/races\/in_detail\/brazil_842\/http:\/\/www.formula1.com\/default.htmlGood day for Hulkenburg, better day for Button?http:\/\/www.bbc.co.uk\/news\/world-us-canada-11704802At least it wasn't during the qualifying, mind you...N.",
        "thread_id": 17414
    },
    {
        "@timestamp": "2023-09-14T07:13:55.56056192Z",
        "author": "computerex",
        "date": "2010-11-12T14:54:10+0000",
        "id": "701866479048a57f171dd42c91902aa0",
        "post_id": "post-271510",
        "text": "Rtyh-12 said:1.Make the text (attitude:standard and attitude:mouse) disappear. It's annoying.2.Stop the repeated 'on-off, on-off' in XR2 vessels.3.Ask for anything else, if someone actually does this I imagine ideas would be useful.\n\n1. I think it'd be annoying not having the text, unless a push to activate scheme is used. I'll try to change the the activate to the middle mouse butotn.edit:Text removed, and the \"on-off\" repetition is gone as well. The toggle is switched to middle mouse button (hold to activate). The only problem is the rudders now, as it is very hard to press the middle mouse button and the left mouse button simultaneously. Any ideas?",
        "thread_id": 17484
    },
    {
        "@timestamp": "2023-09-14T07:12:48.483461632Z",
        "author": "Buzz313th",
        "date": "2010-02-12T23:33:55+0000",
        "id": "c3fe65cc46efe87a720c7da21cd47e46",
        "post_id": "post-205929",
        "text": "I understand you don't \"Eat\" batteries, but to use the UCGO standard and functionality, I had to eat something.;)Ohh man, the mistake is pretty obvious isn't it... Thank alot...JB",
        "thread_id": 13049
    },
    {
        "@timestamp": "2023-09-14T07:13:55.586141952Z",
        "author": "Urwumpe",
        "date": "2008-06-02T21:45:48+0100",
        "id": "86a7759cab2bab509b999440296383ea",
        "post_id": "post-70898",
        "text": "Chipstone306 said:Wow i just took a look at the pics that is a lot of damage did the water suppression system kick in on time?\n\nAccording to the launch videos I have seen, yes. also the damage is not unexpected - once the stones separate from the walls, the Bernoulli effect of the SRB exhaust should be able to blow them away from the wall. The shape of the damage also looks like it was primarily caused by exhaust, the shape looks like waves.Except of aging, it could also be caused by rough ignition of the SRBs. But that would be known to NASA earlier.",
        "thread_id": 1749
    },
    {
        "@timestamp": "2023-09-14T07:13:54.66285312Z",
        "author": "Ripley",
        "date": "2011-03-24T20:07:32+0000",
        "id": "48c56220d61c6cead9e6f735d655eb60",
        "post_id": "post-270957",
        "text": "No no...yourreentry for dummiestut was in since 1.0!:thumbup:",
        "thread_id": 17427
    },
    {
        "@timestamp": "2023-09-14T07:12:48.55471872Z",
        "author": "Quick_Nick",
        "date": "2012-07-07T07:06:10+0100",
        "id": "9d117e74f98f0cb8a6bc148aa14a90d2",
        "post_id": "post-206012",
        "text": "Codz said:I've heard many good things about this game, so I've decided to give it a try. It's a bit daunting though at first... I've only just figured out how to dig so far!:lol:\n\nI didn't expect my addiction. I figured out most of it within a few hours, almost everything I need to know within 24 hours with help of the wiki. I'm using the tileset from the tutorial linked in the first page of this thread but with the latest Dwarf Fortress. (technically the Lazy Newb Pack)EDIT: Officially out of the tantrum spiral! (knock on wood) No one is less than unhappy, and only three people are unhappy, two of which are babies.I convicted my vampire of three murders (one of which was wrong), she is serving 200 days in prison and then 100 hammerstrikes.I have about 150 graves filled. I have about 90 alive, only 50 adult. Two of my dwarves are original embarkers, including one legendary +5 miner and for some reason a person who is, at best, adequate at skills...And like that, 29 dwarves immigrate 'despite the danger'.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:53.724739584Z",
        "author": "deltawing777",
        "date": "2010-11-09T03:12:30+0000",
        "id": "aa3ad3d645519cdec62cb679271a3a17",
        "post_id": "post-270096",
        "text": "I dont know about testing it in linux distro's. But I do know the \".\" as buttons in windows happened to me also in google chrome. a simple refresh of the page always worked for me. Also I noticed that the 3rd or 4th mfd would always need refreshing the 4th would never give the buttons.If you look at my previous post above with the screenshot you will see the 4th mfd only has \".\" as buttons. I think it may have to do with the lagging of the addon and or refresh rates not sure.I hope Timelzayus can fix it soon this addon has alot of potential",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:55.561041408Z",
        "author": "Hielor",
        "date": "2010-11-12T19:20:00+0000",
        "id": "ae77f36d8bf597a77fe7b313117101aa",
        "post_id": "post-271515",
        "text": "Why don't you use a config file to select between the choices (spacebar\/middle mouse, hold or toggle, text or not)? It's pretty evident that no one solution will satisfy everyone...",
        "thread_id": 17484
    },
    {
        "@timestamp": "2023-09-14T07:12:48.559811328Z",
        "author": "Izack",
        "date": "2012-10-04T22:30:13+0100",
        "id": "4ebb66da2b2e988e04f4830d8d6d93f2",
        "post_id": "post-206056",
        "text": "To clarify, since we're not likely to have many volunteers, go ahead and demand more terms as overseer.;)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:53.727469824Z",
        "author": "AssemblyLanguage",
        "date": "2012-06-10T00:57:25+0100",
        "id": "09f660e6bbc12789a97ac91df066854a",
        "post_id": "post-270128",
        "text": "Unexpected Response CodeI am attempting to use WebSockets to access WebMFD. I get \"Unexpected Response Code: 400\". This occurs on the first button connection request. The html transfer of the MFD body works OK. I am using the WebMFD.dll version: 10\/31\/2010 from OrbitHangar. Please help.Thanks.Here is the Chrome net-internals log:WEB_SOCKET_SEND_REQUEST_HEADERS--> GET \/btn\/?key=1 HTTP\/1.1Upgrade: websocketConnection: UpgradeHost: 127.0.0.1:8042Origin:http:\/\/127.0.0.1:8042Sec-WebSocket-Key: bSmimYpsePNYkZi38BqsNA==Sec-WebSocket-Version: 13Sec-WebSocket-Extensions: x-webkit-deflate-frameSOCKET_STREAM_SENTSOCKET_STREAM_RECEIVEDWEB_SOCKET_READ_RESPONSE_HEADERS--> HTTP\/1.0 400 BAD REQUESTI looked at the source code and I see that 400 Bad Request can be for several reasons but I can't figure out how to get Chrome logging to show the next line of the response (after \\r\\n\\r\\n).6\/11\/2012 - After lots of break points, I've found that new WebSocket only throws onclose with 1006 error code which is a user reserved code. It does not throw onerror. I still can't find the next line of the 400 Bad Request. I'm thinking my version 13 of WebSocket will not work with the old WebMFD.dll. I'm playing with subprotocols and binaryType. Suggestions appreciated.6\/18\/2012 - It is a version problem. The Websocket button request in the current WebMFD expects an earlier, draft version of Websockets. The new RFC websockets has just sec-websocket-key and not sec-websocket-key1 and sec-websocket-key2. I optimistically attempted to change the code to look for just \"key\" but of course that causes failures in the response key code. From what I've read, the change to the RFC version of websockets by most browser has caused problems a lot more servers than WebMFD.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:55.388609024Z",
        "author": "lennartsmit",
        "date": "2010-11-10T00:37:04+0000",
        "id": "f222c8deb3424c746ed9d48aa6c4cfa0",
        "post_id": "post-271158",
        "text": "This is what the cameraman who filmed it says about it:http:\/\/latimesblogs.latimes.com\/lanow\/2010\/11\/cameraman-who-filmed-mystery-missile-describes-spectacular-sight.html\"Whatever it was, it was spinning up into the sky kind of like a spiral,\" and waseasy to distinguish from condensation trails from jets, he said. \"It was quite a sight to see. It was spectacular.\"\n\n",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:12:47.86552192Z",
        "author": "Voyager_VI",
        "date": "2010-02-10T12:01:49+0000",
        "id": "f498aa3083fb6d5e84c572c4a9c07f6d",
        "post_id": "post-205415",
        "text": "As always Brian, too cool!!Thanks for another great Atlas V addon!",
        "thread_id": 12998
    },
    {
        "@timestamp": "2023-09-14T07:13:53.727526144Z",
        "author": "csanders",
        "date": "2012-06-10T19:11:57+0100",
        "id": "5037c1ac6d1f475c46c566ff7f9711e1",
        "post_id": "post-270129",
        "text": "IL2windhawk said:Would anybody venture to guess if this will work with an iPAD?\n\nI just downloaded it and tried that. Works great so far! But I haven't extensively tested it yet.The surface MFD updates rapidly. So far no performance issues.This is exactly the thing I wanted for my iPad. Can't wait to test it further.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:55.420061184Z",
        "author": "deltawing777",
        "date": "2010-11-15T16:15:10+0000",
        "id": "041cd2c55031f39b998cbe1534ab8d3c",
        "post_id": "post-271218",
        "text": "Buzz Lovell said:Would be great to have a version of Camera MFD available in 2D screens... as has been mentioned here elsewhere, you could use that along with some other external MFDs and Remote Control to have a virtual mission control for unmanned missions... would be great for the immersion factor! :thumbup:\n\nI second that! External view with ability to zoom camera say from vehicle to a observer position. Im waiting for WebMFD to be corrected\/finished and using cameraMFD inside of webMFD for a multiplayer'ish mission control myself. Buzz are you pilot or flight operations?:hailprobe:",
        "thread_id": 17455
    },
    {
        "@timestamp": "2023-09-14T07:12:47.960672768Z",
        "author": "Revolpathon",
        "date": "2010-02-10T16:47:40+0000",
        "id": "94a10309212f05b540edf14c296e4351",
        "post_id": "post-205482",
        "text": "87 here.lol i read someone said that those after the 1980's got into orbiter because of the video game thingy's, i got into orbiter because space is fascinating, though i heard, saw and read allot on the space race during the 60's, of NASA could get that budget again we'd be on mars within 10 years:p",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:53.883057408Z",
        "author": "N_Molson",
        "date": "2010-11-06T21:39:16+0000",
        "id": "87d4829e22f1b734e899e6b8d0bffc2e",
        "post_id": "post-270203",
        "text": "Water tanks used for drinking or or washing should be put away from radiations however... The same applies for oxygen\/nitrogen used to breathe...",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:13:55.514363648Z",
        "author": "Submariner",
        "date": "2010-11-12T09:51:08+0000",
        "id": "88721d9c7f86b597004ed782e99cc09f",
        "post_id": "post-271434",
        "text": "Fantastic, I've always loved the original, and this is so much better. It's the only way my 9 year old son does anything with Orbiter. He loves to drive around with UCGO cars!",
        "thread_id": 17475
    },
    {
        "@timestamp": "2023-09-14T07:12:48.16652672Z",
        "author": "Lunar Pilot",
        "date": "2008-05-06T00:57:19+0100",
        "id": "7c3c1527ffacd71856283f0959b11bbb",
        "post_id": "post-64289",
        "text": "xIf we could see that with a telescope, then why would we have so much trouble in looking at other planets with the same telescope?",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:12:48.258365184Z",
        "author": "Keatah",
        "date": "2010-02-12T06:13:04+0000",
        "id": "5eb146294160df1067c159befc42a02e",
        "post_id": "post-205777",
        "text": "Until we can build ships with the comforts and conveniences of those depicted in star trek and the like; yes, manned spaceflight is an obsolete pain in the ass. Robotics and probes can do so much more!!Just look at hubble Now don't go spout'n off about the service missions. Funnel the budget of the in-between shuttle launches and you could launch a bigger and better hubble every two years. Perhaps even an interferometer-like double-hubble!!",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:54.030222336Z",
        "author": "gattispilot",
        "date": "2008-06-30T04:07:33+0100",
        "id": "cad4bce40c3dabbd46dd7edf9fb79d5b",
        "post_id": "post-70797",
        "text": "Ok will fix that. Do you mean chair texture?Do I need to add chaild point for the construction eagleOn the laser should I change the wav or remove it altogether?",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:13:55.663756032Z",
        "author": "jedidia",
        "date": "2010-11-13T09:54:50+0000",
        "id": "02caee7426f78b8891672209e3de4cee",
        "post_id": "post-271727",
        "text": "!!!HAZARD WARNING!!!I just noticed that, due to a fragement of old code, unused textures don't get deleted from your HardDrive as they should. I'm fixing this right now and will have a patch up as soon as it gets through the security of OrbitHangar, which might take a while. In the meantime, try not to target too many different systems, or delete their textures manually from your textures folder.I am REALLY sorry for this inconvienience, I certainly didn't intend to spam your harddrive with unused texture files!",
        "thread_id": 17503
    },
    {
        "@timestamp": "2023-09-14T07:12:48.258454528Z",
        "author": "Arrowstar",
        "date": "2010-02-12T06:15:26+0000",
        "id": "7a268521f0825f05b2d2163d9ec60394",
        "post_id": "post-205778",
        "text": "willy88 said:No.\n\nSeconded.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:54.103567104Z",
        "author": "IronRain",
        "date": "2010-11-06T12:08:31+0000",
        "id": "ea0f284d1fea9e088d5280d2c0ebd189",
        "post_id": "post-270293",
        "text": "Works great! Great work! :thumbup:Derk:cheers:",
        "thread_id": 17397
    },
    {
        "@timestamp": "2023-09-14T07:13:55.428494848Z",
        "author": "statickid",
        "date": "2013-01-03T19:51:45+0000",
        "id": "9a7b58cc802f95e7356ba34a92a9fee7",
        "post_id": "post-271275",
        "text": "if it is bad, it's bad for someone else. We are off to the side of the fire hose, not in front of it.",
        "thread_id": 17458
    },
    {
        "@timestamp": "2023-09-14T07:12:48.321575424Z",
        "author": "Rocketman527",
        "date": "2010-02-13T04:39:59+0000",
        "id": "421c5e57727108bc05f2442199b475e0",
        "post_id": "post-205799",
        "text": "The \"industrial\" look of spacecraft is part of the appeal, not considering the whole flying in space partAlso, the irony in this article is quite amusing",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:55.446883072Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-10T04:05:43+0000",
        "id": "f30951be33b70e4e37df601c80e888c4",
        "post_id": "post-271284",
        "text": "Quick! Somebody make this for Orbiter!You know, I might just make a Spacecraft3 version of this...",
        "thread_id": 17460
    },
    {
        "@timestamp": "2023-09-14T07:13:54.57618176Z",
        "author": "Arrowstar",
        "date": "2010-11-08T03:49:19+0000",
        "id": "da0ddc36e94c507eb03257ed38d18fa8",
        "post_id": "post-270899",
        "text": "tblaxland said:I think you just need to take the vehicle's angular velocity vector and subtract the orbital angular velocity vector. Thinking that through, if the vehicle was tidally locked, both angular velocity vectors would be the same resulting in a zero net angular velocity of the parent body w.r.t. to the vehicle.\n\nWell, that's looks like it's... kinda close. The results I get are a bit more stable, but still not settling down at the correct equilibrium position. Instead, the omega vector appears to settle down to a range of values and the Euler angle that I'm interested in (call it pitch, for lack of a better description) goes off to negative infinity (basically it's tumbling around that axis).",
        "thread_id": 17420
    },
    {
        "@timestamp": "2023-09-14T07:13:55.470377216Z",
        "author": "Weirdo Earthtorch",
        "date": "2014-05-01T22:19:10+0100",
        "id": "201a36b5cf0d034355aa036774f1dabd",
        "post_id": "post-271342",
        "text": "Not sure where to put this, couldn't find any reference to it:http:\/\/www.wired.com\/2014\/04\/lost-l...dom-developed-at-a-mcdonalds\/#slide-id-751001www.moonviews.com",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:48.65073408Z",
        "author": "Dambuster",
        "date": "2010-02-13T22:07:06+0000",
        "id": "b056ee4a31d9ef6dfce8bb640a7a9088",
        "post_id": "post-206222",
        "text": "I always use BaseSync to do this.",
        "thread_id": 13070
    },
    {
        "@timestamp": "2023-09-14T07:13:53.721915136Z",
        "author": "Topper",
        "date": "2010-11-04T20:12:14+0000",
        "id": "7a61ee20c49d5b33cbe65cf618af1348",
        "post_id": "post-270073",
        "text": "cinder1992 said:also, did you ENABLE the addon?\n\nYes! But should it work by using a browser on the same PC where Orbiter is runing also?Do you have tested it on Windows 7?",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:55.47339776Z",
        "author": "Enjo",
        "date": "2016-03-09T18:28:08+0000",
        "id": "5b565ac8b91bf4a913a6eb849c931d43",
        "post_id": "post-271363",
        "text": "Shot this one today morning from my balcony: Sunrise behind a wind generator deployed on a top of a nearby hill:",
        "thread_id": 17467
    },
    {
        "@timestamp": "2023-09-14T07:12:47.86519168Z",
        "author": "PeterRoss",
        "date": "2010-02-10T03:42:47+0000",
        "id": "7285f4782f7d15e093a2620e1c85fb7e",
        "post_id": "post-205413",
        "text": "Fixed:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3711\"]MRO[\/ame]",
        "thread_id": 12998
    },
    {
        "@timestamp": "2023-09-14T07:13:53.804819968Z",
        "author": "tblaxland",
        "date": "2010-11-04T23:31:03+0000",
        "id": "c9d5b1a5389278e99ff4d4fcffc63426",
        "post_id": "post-270169",
        "text": "IgnoreThisBarrel said:I think I'll make that into a picture... be right back.Edit: Ugh, stupid lack of alpha channels. Makes using GIMP a real pain.\n\nLike this?From our Christmas skin and made with GIMP. Just use layer masks, you can paint on them just like you would paint on the alpha channel in Photoshop.",
        "thread_id": 17380
    },
    {
        "@timestamp": "2023-09-14T07:13:55.610166784Z",
        "author": "Pyromaniac605",
        "date": "2010-11-19T01:42:25+0000",
        "id": "cbf15d96ecf6911619425fb201839744",
        "post_id": "post-271622",
        "text": "orb said:Didn't you read this thread before posting?\n\nYes, but I read it earlier and forgot most of the first page. :facepalm:Off to go make a texture now.:pDarren",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:12:48.548924928Z",
        "author": "jangofett287",
        "date": "2011-11-05T23:08:17+0000",
        "id": "b9da48e5f4943327ee2152e47950fdcd",
        "post_id": "post-205978",
        "text": "dig down a couple of Z levels (don't forget stairs) and you should start running into stone, and much more besides.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.11476352Z",
        "author": "Interceptor",
        "date": "2010-11-10T07:17:42+0000",
        "id": "dbf4e9b3152386e32218d387e2160130",
        "post_id": "post-270312",
        "text": "JonnyBGoode said:Payload Manager needs to be installed?\n\nWow! I thought I read, that the payload manager comes with TX install.",
        "thread_id": 17398
    },
    {
        "@timestamp": "2023-09-14T07:12:48.59491968Z",
        "author": "V8Li",
        "date": "2008-06-23T22:28:54+0100",
        "id": "c92feb8d7031aaf96b596224f5e513c6",
        "post_id": "post-64335",
        "text": "Thanks for the feedback, guys!Andy44, I don't understand what you ment by \"Perhaps a help page that describes the different data codes for quick reference\". Press PG and you will get a list of available data that can be loaded and displayed by HUDdataMFD. Also, when I'll get back to C++ I'll add that color option you've mentioned. Hopefully Dr. Martin will give us the option to add data directly on the Orbitersim HUD with the next version:)and the option will be irrelevant. Regarding the bug you've mentioned, it might just be the code, I haven't tested that much, the code just follows logic ( mine, lol ).HUDdataMFD is in the 13th place atorbithangar.com top 25. [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3349\"]Up, Up, Up...[\/ame]",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:13:55.3877184Z",
        "author": "Urwumpe",
        "date": "2010-11-09T22:08:13+0000",
        "id": "1e63b0be42682b081243381e645edeea",
        "post_id": "post-271147",
        "text": "Star Voyager said:Is it possible it was some GBI?\n\nNo, the next GBI launch is scheduled for December 6.",
        "thread_id": 17450
    },
    {
        "@timestamp": "2023-09-14T07:13:54.185443072Z",
        "author": "Izack",
        "date": "2010-11-06T22:26:27+0000",
        "id": "04c1d2709817ddbe4aa20d142f5a3b45",
        "post_id": "post-270341",
        "text": ":welcome:to Orbiter-Forum!",
        "thread_id": 17401
    },
    {
        "@timestamp": "2023-09-14T07:13:55.426369024Z",
        "author": "N_Molson",
        "date": "2010-11-14T11:10:32+0000",
        "id": "4b1d412232ff0ec30f3a7a043e73a639",
        "post_id": "post-271258",
        "text": "\"Gigantic\" isn't sufficient to qualify the size of those \"bubbles\" :blink: That's an enormous, almost unthinkable amount of energy :uhh: It reminds us how little we know about our Universe !",
        "thread_id": 17458
    },
    {
        "@timestamp": "2023-09-14T07:12:48.1734464Z",
        "author": "Tenmu-101",
        "date": "2013-10-23T15:52:33+0100",
        "id": "bb0dfe738c301ec089608f1aa6287776",
        "post_id": "post-205691",
        "text": "I finished \"Gold\" medal in \"37 Minutes to survive around moon\" in 8593 seconds (02:23:13)!of course , I just leave captain John Peter in orbit around moon then use DGIVRescue to rendezvous him following by ISRU , but land safety at pad #2 on Brighton beach with all crew aboard on DGIV, does that count as gold medal? :lol:",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:54.253338368Z",
        "author": "orb",
        "date": "2012-02-13T11:50:25+0000",
        "id": "a7b8e6426391b6584ec1672c0dbcaa84",
        "post_id": "post-270372",
        "text": "ESA:ESA\u2019s new Vega launcher scores success on maiden flight13 February 2012PR 3 2012 - Vega, ESA\u2019s new launch vehicle, is ready to operate alongside the Ariane 5 and Soyuz launchers after a successful qualification flight this morning from Europe\u2019s Spaceport in Kourou, French Guiana.With Vega extending the family of launchers available at the spaceport, Europe now covers the full range of launch needs, from small science and Earth observation satellites to the largest missions like ESA\u2019s supply freighters to the International Space Station.Click on image to enlarge\u200bThe new Vega launcher is ready for liftoff on Monday 13 February 2012.Credits: ESA - S. Corvaja, 2012\u200bThe first Vega lifted off at 10:00 GMT (11:00 CET, 07:00 local time) from the new launch pad, and conducted a flawless qualification flight.Vega\u2019s light launch capacity accommodates a wide range of satellites \u2013 from 300 kg to 2500 kg \u2013 into a wide variety of orbits, from equatorial to Sun-synchronous. Its reference mission is 1500 kg into a 700 km-high circular Sun-synchronous orbit.Click on image to enlarge\u200bOn 13 February 2012, the first Vega lifted off on its maiden flight from Europe's Spaceport in French Guiana.Credits: ESA - S. Corvaja, 2012\u200bVega will thus add to Europe\u2019s set of launch services next to the Ariane 5 heavy-lifter and the Soyuz medium-class launcher already in service.The combination of these three systems operating from French Guiana will also improve the efficiency of Europe\u2019s launch infrastructure by sharing its operating costs over a larger number of launches.\u201cIn a little more than three months, Europe has increased the number of launchers it operates from one to three, widening significantly the range of launch services offered by the European operator Arianespace. There is not anymore one single European satellite which cannot be launched by a European launcher service,\u201d said Jean-Jacques Dordain, Director General of ESA.\u201cIt is a great day for ESA, its Member States, in particularly Italy where Vega was born, for European industry and for Arianespace.\u201dVega launcher development started in 2003. Seven Member States contributed to the programme: Belgium, France, Italy, the Netherlands, Spain, Sweden and Switzerland.\u201cToday is a moment of pride for Europe as well as those around 1000 individuals who have been involved in developing the world\u2019s most modern and competitive launcher system for small satellites,\u201d said Antonio Fabrizi, ESA\u2019s Director of Launchers.\u201cESA, with the technical support of the Italian and French space agencies, and about 40 industrial companies coordinated by the prime contractor ELV SpA, have made this enormous challenge a reality in under a decade of development.\u201d{...}Aviation Week:European Vega Scores Flawless DebutTo learn more about this particular Vega VV01 launch and its payloads, see: \"[Launch News]LARES, ALMASat-1 & 7 CubeSats atop Vega VV01, Feb. 13, 2012\" thread.",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:54.472556032Z",
        "author": "ncc1701d",
        "date": "2010-11-07T08:32:17+0000",
        "id": "00bd51f148056a00a57f6e020c2d07f2",
        "post_id": "post-270861",
        "text": "I am looking at the top left corner text distance display and noticing that after k(kilometers I assume). Am i correct the M unit stands for mega?Is there a way to always have it display only in units of km or k?As I look around at many space websites including NASA they refer to distances in thousands of km. I rarely run across a Mega units in discussions or documents.It might make that number more instantly relatable when comparing to space .pdfs and useful if it is displayed in km or AUs? Anyone agree or is it just me? can that be adjusted easily?thanks",
        "thread_id": 17415
    },
    {
        "@timestamp": "2023-09-14T07:13:55.482250496Z",
        "author": "Tommy",
        "date": "2010-11-17T00:42:36+0000",
        "id": "a3310778b63750453caeda9533c98a63",
        "post_id": "post-271383",
        "text": "then use planet approach and set orbit alt to europa's, then whet should i use to go from jupiter orbit to europa orbit?\n\nAfter inserting into orbit around Jupiter (it's best to insert into a slightly lower orbit than your target - this allows syncing orbits) use Target Intercept with Ref = Jupiter, TGT = Europa, SRC = self.ok, i think ive fixed it, setting my ship to the source, rather than the initial celestial bosy\/starting planet. ill give it a few tries, see if i cant get a good launch going\n\nIf I understand correctly, and you are orbiting Earth at this point, this won't work. Remember, Target Intercepts Source object MUST be orbiting the same body as the Target. In this case, Jupiter is orbiting the Sun, and you are orbiting the Earth. You MUST use Earth for a source. Also, in order for Orbit Eject to work with Target Intercept, the source MUST be a planet or moon - not yourself (you can't very well eject from an orbit around yourself!)ok, found a problem, ive set my course program to intercept jupiter, TEj is a.8K, but it doesnt update the orbiteject program, even when ive set the source of that program to the course one. how do i get them to run off the same figures (oV, iV etc)\n\nYou don't. Since Target Intercept is using the Earth for a source, it is unaware of where in it's orbit your vessel will be at TEj = 0. It has no idea if your vessel will be at the required ejection point, it only knows that TEj = 0 is when you would like to leave. Orbit Eject IS aware of when your vessel will reach the required ejection point, so the numbers will almost always be different. They should be close - ideally they will be within one half of your orbital period, but a few hours either way won't cause problems most of the time.Target Intercept and Orbit Eject will show different values for iV and oV because they use different references. Target Intercept is showing the values relative to the Sun, and Orbit Eject is showing the values relative to the Earth. Chances are you were set up right, and just didn't know.It's taken me 5 years to figure out all these little details about IMFD, so don't get too frustrated!",
        "thread_id": 17469
    },
    {
        "@timestamp": "2023-09-14T07:12:48.546362368Z",
        "author": "Roady",
        "date": "2011-11-02T21:03:04+0000",
        "id": "2598cba02ee14e0d8db944b2b948d17d",
        "post_id": "post-205956",
        "text": "RS-232 said:This game looks pretty cool! Think I'll give it a go. The graphics reminds me of Ultima IV Quest of the Avatar in my C64 days (Yeah I know I am old)http:\/\/en.wikipedia.org\/wiki\/File:Ultima4.gif\n\nYep,and there are alot of Tilesets,which change the Way DF looks,and makes the Map a bit more \"clearer\" to read... :thumbup:if you all want,i can post you a link to the Tileset i currently use...",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.662985216Z",
        "author": "Fabri91",
        "date": "2011-03-24T20:16:16+0000",
        "id": "3c1a46dbca6db136943514e7de472889",
        "post_id": "post-270958",
        "text": "Thank you very much for these tutorials! Will be a great help to teach a friend Orbiting!:)",
        "thread_id": 17427
    },
    {
        "@timestamp": "2023-09-14T07:13:55.607157504Z",
        "author": "Pyromaniac605",
        "date": "2010-11-12T10:11:42+0000",
        "id": "38cb4f39fa2207d90585b43f48732fa0",
        "post_id": "post-271596",
        "text": "IgnoreThisBarrel said:n - 2^(n+5) by 2^(n+4)\n\nThat is one strange formula. :leaving:^ means what? :facepalm:Darren",
        "thread_id": 17495
    },
    {
        "@timestamp": "2023-09-14T07:12:48.550573056Z",
        "author": "jedidia",
        "date": "2012-06-29T15:51:30+0100",
        "id": "d9df781efefe4d0600b07196fae3732c",
        "post_id": "post-205994",
        "text": "I had to kill a good hammerdwarf because she lost her baby while fighting with it and went berserk shortly after.\n\nI saw a screeny once of a wardog giving birthduringbattle. Her litter immediately joined the fray :lol:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:53.726999296Z",
        "author": "Jason_25",
        "date": "2011-02-10T18:59:49+0000",
        "id": "aff493beebdbd926bcab81af57d1811d",
        "post_id": "post-270122",
        "text": "I tried to compile Face1-Orbiter-WebMFD-v0.1-0-gf819974.zip and SalomonBrys-Orbiter-WebMFD-v0.1-0-gf24d0a8.zip and both compiled with a linker warning that I assumed I should ignore because of the automatic placement of the DLL in the plugins folder.Unfortunately, when I connect I now just a get a blank screen where the MFD information should be. I can still see and interact with the buttons but no screen appears. I have tried the html that comes with the release, and both examples of html that come with the source but with the same result.I don't think the the fix for the MFD was to blank the screen so I may have done something wrong in the compile process. I tried both release and debug versions of the DLL for both downloads. Do I have to use git to download the correct changes to the code?",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:54.029915904Z",
        "author": "tgep",
        "date": "2008-06-29T15:41:02+0100",
        "id": "06645692e990098f9bc5e46a726cce47",
        "post_id": "post-70794",
        "text": "Check the animation sequence for the laser barell rotation on LASER3. You've got an end cap group for the portside generator listed in the sequence.I would also slow down the rotation of the barell itself to make it easier to control.I would limit the firing sequence of the laser from repeat to 5 seconds.I'll add some MultiView camera positions if you like to make driving a bit easier and simulate a monitor viewcam.",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:12:48.010307584Z",
        "author": "Arrowstar",
        "date": "2010-02-10T20:13:31+0000",
        "id": "162045775675edbae718f0d49d6d98f6",
        "post_id": "post-205561",
        "text": "This sounds like Simlish from those The Sims games.:)",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:13:53.945453824Z",
        "author": "lethal_d0se",
        "date": "2010-11-05T11:59:17+0000",
        "id": "db43952f228d0e02b8b3233f330b1581",
        "post_id": "post-270219",
        "text": "Hey all, this is my little project... Hermes. A vessel built to explore the Sun, or close to it. It is a spacecraft3 vessel and has all docking ports and animation working perfectly. My question is this, if i wanted to add navigation lights, beacons etc... do i have to make a custom dll, or can this be done using spacecraft3.Pics of the current development...Download: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4936\"]http:\/\/www.orbithangar.com\/searchid.php?ID=4936[\/ame]Thanks for your time, i hope to hear from you soon.",
        "thread_id": 17385
    },
    {
        "@timestamp": "2023-09-14T07:13:54.036370944Z",
        "author": "Wishbone",
        "date": "2010-11-05T22:54:46+0000",
        "id": "fab42f374d679cc63b17cbff64bf1ab3",
        "post_id": "post-270266",
        "text": "The scen editor thing is OK for manual finetuning, did that for both Phobos and Deimos after landings, but it doesn't seem too realistic. Extracting the MSH and conducting the search on-line, without manual interaction - that would be much better. I have looked at Phobos.msh, it is a text file with AFAIK triangle coordinates in triples. The search need not be continuous, only finding the mesh triangle that fits our constraints ( range to center equal Orbiter's stated body radius, and normal to the triangle equal (within 0.5 degrees or so) to the normal to the ideal sphere at this point, to make the ground level. And then, of course, converting back to lat\/lon...",
        "thread_id": 17392
    },
    {
        "@timestamp": "2023-09-14T07:12:48.178245376Z",
        "author": "Bj",
        "date": "2010-02-12T05:55:26+0000",
        "id": "e8ea35a3a13c9b05e5b8a2f095d2d5f1",
        "post_id": "post-205705",
        "text": "tblaxland said:It is mostly an artefact of the projection (Mercator?), as far as I can tell, although there is some increase in density at high latitudes due to the polar jet streams (notice also lack of cloud cover due to the subtropical jet streams).\n\nOh yes, I forgot about the stretching effect at the polls.When you look from this viewhttp:\/\/www.die.net\/earth\/hemisphere.htmlit appears more spread out. Though still high latitudes are 'foggy'",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:12:48.384131584Z",
        "author": "tblaxland",
        "date": "2010-02-12T06:09:35+0000",
        "id": "8efbb815339396487a1208d765eff355",
        "post_id": "post-205852",
        "text": "tl8 said:Not foil insulation I see:p\n\nNo, the stuff is rubbish. The biggest problem is that it obstructs the ceiling joists, making termites harder to detect.tl8 said:Have you heard that they are calling for the roads minister to resign because he funds projects that can kill inexperienced people.;)\n\n:lol: Nice in-joke for the Aussies;)",
        "thread_id": 13035
    },
    {
        "@timestamp": "2023-09-14T07:13:54.556543488Z",
        "author": "Scrooge McDuck",
        "date": "2008-06-02T22:58:08+0100",
        "id": "08370fe919706a3459844af0ecdd0ad5",
        "post_id": "post-70828",
        "text": "A zip file is no problem, besides it gives us more overview\/control of what exactly is being installed where.Still, I wouldn't mind there being an installer, so I voted for an installer. Sometimes it's just the ease of use and it's just common for modern applications. Also it would help a lot of new computer users.As long as we know the Orbiter installer doesn't mess with the windows-registry, an Orbiter-setup would be fine to me.thomasantony said:You may want to look into Inno Setup. Its an free open source script-based setup generator. I used it in a project of mine and found it very easy to use.http:\/\/www.jrsoftware.org\/isdl.phpThere are also some extensions for InnoSetup here:http:\/\/www.vincenzo.net\/isxkb\/index.php?title=Main_Page\n\nHa, I use Inno Setup too for our software applications. So far, it works great (with customized logos, etc.), also the documentation is clear.regards,mcduck",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:13:54.163879168Z",
        "author": "tblaxland",
        "date": "2008-06-02T16:12:42+0100",
        "id": "67d54c257c34b8279166143160c9d172",
        "post_id": "post-70804",
        "text": "See this thread:http:\/\/orbit.m6.net\/Forum\/default.aspx?g=posts&t=12895",
        "thread_id": 1740
    },
    {
        "@timestamp": "2023-09-14T07:13:54.254139392Z",
        "author": "N_Molson",
        "date": "2012-02-16T14:32:57+0000",
        "id": "d720107b5bf90027feca8e3a727b5918",
        "post_id": "post-270377",
        "text": "Ukraine has the experience of building the proven RD-series ex-Soviet rocket engines, and can do it for cheap, I guess it was also a consideration.My question would be : by how much a high-tech LOX\/LH2 upper stage (like the Ariane's one) would boost the payload capacity of Vega ? And it is economically viable (what makes a light launcher attractive are low manufacturing & operation costs) ? :hmm:",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:12:48.407121408Z",
        "author": "Adelanthal",
        "date": "2010-02-12T01:54:36+0000",
        "id": "a325f44b5cf8f71705337aeaec6e01f2",
        "post_id": "post-205859",
        "text": "Not sure about the LaunchMFD issue, but the SyncMFD issue is caused by the fact that you're losing ground to the Arrow (it's pulling away on average b\/c your orbit is higher than its orbit and it's \"ahead\" of you in orbit\") and your closest orbit that can be calculated by the MFD is the one you're currently on. Hope this helps.",
        "thread_id": 13036
    },
    {
        "@timestamp": "2023-09-14T07:13:54.587844864Z",
        "author": "Izack",
        "date": "2010-11-07T21:39:20+0000",
        "id": "e765b828a8526753e864c79ec6e2398c",
        "post_id": "post-270913",
        "text": "Artlav said:Would this count?http:\/\/orbides.1gb.ru\/gt-gal.php?lng=engOrbiter story without Orbiter screenshots is kind of not Orbiter story, i think.\n\nAny plans on ever finishing that? I enjoyed it.:)",
        "thread_id": 17422
    },
    {
        "@timestamp": "2023-09-14T07:13:54.448135936Z",
        "author": "ncc1701d",
        "date": "2010-11-07T17:42:51+0000",
        "id": "43d5024fbe89c3f69b40587309cafa49",
        "post_id": "post-270853",
        "text": "I have my laptop and new computer with Quadro FX 1800 connected to a Viewsonic LCD monitor. It is not a widescreen monitor but 4 3 aspect. The laptop is widescreen even though I am not using that because its connected to my viewsonic.I ran the vcredist_x86.exe on the laptop and now that works correctly meaning with black bars top and bottom showing up correctly now on the viewsonic.My new computer is XP 64 bit. Still cant get it to work there .Not sure if that makes a difference. No options for doing much with that Quadro Control panel.Maybe its a runtime thing? I dont know. The vcredist_x86.exe fixed problem on the laptop but apparently hasnt fixed it on the XP64.Any other ideas? Thanks",
        "thread_id": 17413
    },
    {
        "@timestamp": "2023-09-14T07:12:48.627932416Z",
        "author": "Juanelm",
        "date": "2010-02-13T19:02:23+0000",
        "id": "dd76d4115940b6fed4c49d0f7afbb8e2",
        "post_id": "post-206196",
        "text": "computerex said:Hello. Cheating is hard to prevent with Orbiter...Restricting the modules on launch is too easy to bypass. I suppose someone can intercept the prime cheating methods such as AddForce, but that might cause legitimate add-ons to stop working.What you can do is log the user's progress. For the ORL stuff, the MFD generated a log file showing the vessel's stats. The log file is hard to modify because it has no line carriages, but that could be fixed easily. You can even store the log file in an encrypted format, then create a reader so that you can view the logs in it. You can also make the user submit the playback files, that'd make it easy to see if there is any cheating going on.Check out the attachment. Rename the file's extension to html to view it in a browser, the forum won't let me upload html files.\n\nThanks, I'll check that.",
        "thread_id": 13067
    },
    {
        "@timestamp": "2023-09-14T07:13:53.821704192Z",
        "author": "Unstung",
        "date": "2010-11-05T23:21:47+0000",
        "id": "b0ad170de9f1b04a2677eeb9a5b1fd87",
        "post_id": "post-270184",
        "text": "I own Ace Combat 2, 4, 5, 0, X.",
        "thread_id": 17382
    },
    {
        "@timestamp": "2023-09-14T07:12:48.004296704Z",
        "author": "vonneuman",
        "date": "2010-02-10T19:28:47+0000",
        "id": "3b904f94214e75ae1755ca04502dc560",
        "post_id": "post-205551",
        "text": "It hit only a half an hour away from were I live. I felt it. Did you feel the one in Feb 07. At lest I think that was when it was. But that was southern IL.",
        "thread_id": 13008
    },
    {
        "@timestamp": "2023-09-14T07:13:54.474268416Z",
        "author": "ncc1701d",
        "date": "2010-11-07T17:51:26+0000",
        "id": "4cde446e5e8192e8d318d79a82881793",
        "post_id": "post-270868",
        "text": "I know.. The issue was \"instant relatabilty\" and I was just hoping I could change it somehow easily",
        "thread_id": 17415
    },
    {
        "@timestamp": "2023-09-14T07:13:54.448831488Z",
        "author": "JEL",
        "date": "2010-11-08T11:26:52+0000",
        "id": "96a852d9d6c924c6899b1d8b6ac9d11b",
        "post_id": "post-270859",
        "text": "ncc1701d said:I used to use Orb 2006 and beta2009 in full screen 1280 x 720 fullscreen and it would show the black bars at the top and bottom which I loved.Now in Orb 2010 I notice that same resolution setting is stretching it to fullscreen on my new computer and just crashing on my laptop.Anyway to get the black bars effect back?I liked the full screen wide screen look with the black bars.thanks\n\n2 links for some info regarding nvidia cards and setting the desired scaling, which may or may not work for you:#1:http:\/\/forums.nvidia.com\/index.php?showtopic=166784#2:http:\/\/www.tomshardware.co.uk\/forum\/249065-15-flat-panel-scaling-windows-vista1) Change your monitor resolution to 800x600 or any res below the native one (Under Display Properties)2) Open up NVIDIA Control Panel3) Highlight \"Change Flat Panel Scaling\" in the left under \"Display\"4) select \"Use NVIDIA scaling with fixed-aspect ratio\" (2nd option)5) Click on the \"Apply\" button6) In the confirmation window click \"Apply\"7) Change your desktop back to the original resolution if you want8) Enjoy Non-Stretched Games and Desktop\n\nI don't know if any of this will work for you, but that's what google came up with:)Alternatively you can try to check your 4:3 monitor's settings (the ones you set directly using the buttons on the monitor) and see if you can set something via its menu there (like 'force 1 to 1 pixel scaling' or something like that. Something that deactivates automatic display scaling)Good luck:)",
        "thread_id": 17413
    },
    {
        "@timestamp": "2023-09-14T07:13:54.495308544Z",
        "author": "garyw",
        "date": "2010-11-07T15:52:27+0000",
        "id": "54ae9728e3de5b00c1cc651a3c16f9ac",
        "post_id": "post-270879",
        "text": "I believe page 36 ofthis PDFmight contain what you are looking for.",
        "thread_id": 17417
    },
    {
        "@timestamp": "2023-09-14T07:12:48.61109888Z",
        "author": "Urwumpe",
        "date": "2010-02-13T15:36:05+0000",
        "id": "684c1b96eba62cdb34fef18f8d393435",
        "post_id": "post-206166",
        "text": "gattispilot said:Thanks. O and 1. 0 is the start and 1 is the end. So door 1 starts at 0 and then moves til it gets to 1 then dorr2 does the same but taking door 1....:thankyou:\n\nYou failed the unplanned exam.Animations ALWAYS run from 0 to 1. Animation components cover a subinterval of this range. If you have three door components, which should be moving in your desired pattern, you should have one component starting at 0 and run to 1, have one at 0.333 and run to 1 and the last from 0.667 and run to 1.You also don't need no parent-child stuff there, especially since your translation vectors don't read like you take the previous translation in account.",
        "thread_id": 13062
    },
    {
        "@timestamp": "2023-09-14T07:13:53.82058496Z",
        "author": "OrbiterSpore",
        "date": "2010-11-05T03:08:55+0000",
        "id": "52cdfbc97a1b6f9be9970e9560347052",
        "post_id": "post-270176",
        "text": ":hail: ADF-01 :lol:",
        "thread_id": 17382
    },
    {
        "@timestamp": "2023-09-14T07:13:53.884449024Z",
        "author": "Urwumpe",
        "date": "2010-11-07T19:49:47+0000",
        "id": "67b726ea66da26972d172695368cb903",
        "post_id": "post-270215",
        "text": "Sky Captain said:A gas turbine can reach very high power to mass ratio I have heard a 500 MW gas turbine could weigh only few tons.\n\nif you only need to let the turbine run for minutes, that is no problem - if you want to let the turbine run for months, you need lower temperatures, lower rotation speeds, less vibrations, less metal fatigue, etc. Even on Earth, you can't just disassemble a nuclear reactor turbine every few hours for a check, in space, you want to let the reactor run ideally without EVA\/IVA maintenance.The reason why nuclear reactors weight so much is simply for making them robust enough. The 10 MW nuclear reactor of the Nautilus added about 1500 tons displacement to the XXI submarine, that the Nautilus was based on. If you removed most batteries, electric engines and diesels for this, this would mean about 2000 tons of reactor mass.It was of course, a first prototype, but as you can see, came with a lot of mass for little power. The S9G reactor of today is a bit heavier, about twice as powerful, but really gained lifetime: 33 years of service now.",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:12:47.959546368Z",
        "author": "PhantomCruiser",
        "date": "2010-02-10T15:35:40+0000",
        "id": "47541249c494f51793ca73216a216d40",
        "post_id": "post-205476",
        "text": "I watched the first moon landing while wearing diapers (age 1). I think I can safely say that I've got a daughter older than most of you guys...But really, that what I enjoy most about this forum. The different age groups seem to work pretty well (there was some off-topic advice to one of us regarding a prom date; I read that that went OK?). Plus there is very little chat-speak. I generally don't spend time to read posts with lower case i's and no punctuation.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:53.883205376Z",
        "author": "Ghostrider",
        "date": "2010-11-06T21:47:35+0000",
        "id": "ff6758f882523196d201a600ecb01b1d",
        "post_id": "post-270204",
        "text": "N_Molson said:Water tanks used for drinking or or washing should be put away from radiations however\n\nNow, remember one important thing: water is for washing and showering. For drinking, there's beer.:thumbup:",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:13:53.883818752Z",
        "author": "Urwumpe",
        "date": "2010-11-06T23:15:00+0000",
        "id": "d583827ead915d26f5b487e8b8798ab1",
        "post_id": "post-270209",
        "text": "Sky Captain: Nuclear thermal rockets are something different than nuclear reactors for producing electricity.",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:12:48.545574144Z",
        "author": "Urwumpe",
        "date": "2010-02-15T18:26:28+0000",
        "id": "58b8cfd30135b4eb4dfc2d1b69f3c73f",
        "post_id": "post-205948",
        "text": "Linguofreak said:Anybody know how to get big freshwater lakes during world gen?\n\nNo. Did you try playing with the parameters?",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.025416704Z",
        "author": "gattispilot",
        "date": "2008-06-05T18:23:57+0100",
        "id": "0c7cb8abea4cc6f46603dbc9d5b612c2",
        "post_id": "post-70768",
        "text": "I think if a attachment point was added to the top then and Eagle winch could pick it up and move it.",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:13:54.088864Z",
        "author": "Hielor",
        "date": "2010-11-06T20:58:27+0000",
        "id": "a752a325e83b37a00dbc5ba58c82bc26",
        "post_id": "post-270288",
        "text": "jguillaumes said:Got my PPL license back in 2000. I've flown the typical C152, C172N, C182, PA28. Unfortunately, I was diagnosed diabetes in 2005 and I lost my medical certificate.:(\n\n:(did you actually lose your medical or did you just let it lapse? If you just let it lapse (ie, never actually got denied for a medical), you can continue to exercise the privileges of a sport pilot, but if you've actually been denied you can't. It's kind of a stupid loophole, but if you know that you're going to be denied a medical if you try for it you can just not go in and maintain sport pilot privs forever...",
        "thread_id": 17396
    },
    {
        "@timestamp": "2023-09-14T07:13:54.10382336Z",
        "author": "Starshipexplorer",
        "date": "2010-11-07T05:41:17+0000",
        "id": "04851ce27fc427c226422592cf44fc41",
        "post_id": "post-270294",
        "text": "Hi 80mileshigh. Great work on this add-on.:cheers:",
        "thread_id": 17397
    },
    {
        "@timestamp": "2023-09-14T07:12:48.592987904Z",
        "author": "pete.dakota",
        "date": "2008-05-04T18:30:57+0100",
        "id": "f6fc0399ef9b13aa296d94c919475bdb",
        "post_id": "post-64320",
        "text": "I've activated the module in launchpad, however I cannot seem to activate the module on the MFDs themselves in Orbiter, they are not on the list. This occurs on a clean install, too.",
        "thread_id": 1306
    },
    {
        "@timestamp": "2023-09-14T07:13:54.55507584Z",
        "author": "gawinnard",
        "date": "2008-06-02T17:51:01+0100",
        "id": "d22c08eb49f37dd4618431fd4494588e",
        "post_id": "post-70812",
        "text": "I'm a long time user of Orbiter. I know that you're looking for new users comments, However, I've had 'issues' of installing addons in the past (IMHO it orbiter's biggest Feature:))I would like to see in the launch pad (or separate) an add-on manager\/installer, with install\/uninstall features. Also if existing file exist from previous versions or other add-ons, the user is given the choice to archive old files and overwrite, or not to overwrite and keep the newer file in a 'holding' archive.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:12:48.651059968Z",
        "author": "hribek",
        "date": "2010-02-13T23:19:57+0000",
        "id": "a37de282a5c37c6743d8130aff01c10b",
        "post_id": "post-206224",
        "text": "TransX can help you if you're in Encounter plan view and your base is selected as target in the Map MFD. (You don't need to be in SoI, just select the right reference planet\/moon).",
        "thread_id": 13070
    },
    {
        "@timestamp": "2023-09-14T07:13:54.396159232Z",
        "author": "Coolhand",
        "date": "2008-06-02T18:44:53+0100",
        "id": "43f1730a61bb95dbaf6ac572b91e3245",
        "post_id": "post-70808",
        "text": "presumably it could add to the interactivity of one object to another, like so your astronaut could walk up steps into a ship, or ships could bump and have the result of the collision accurately calculated.",
        "thread_id": 1741
    },
    {
        "@timestamp": "2023-09-14T07:13:53.727303168Z",
        "author": "Jason_25",
        "date": "2011-02-10T21:53:19+0000",
        "id": "48f86f67094cd7415dd98c1b366b6200",
        "post_id": "post-270126",
        "text": "Thanks for that file. It is slightly different from the others I downloaded. I still get the same blank MFD though.My exact steps on a clean Orbiter installation:1.unzip folder to the orbiter sdk samples directory2.open project in visual studio 2010 professional3.clean project4.build project5.make sure module is enabled6.start atlantis satellite launch scenario7.connect with laptop with Chromium or with Chrome running on host pc8.see a blank MFD with only buttonsBoth web styles with both debug and release (4 combinations) seem to have a blank MFD.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:54.435716096Z",
        "author": "squeaky024",
        "date": "2010-11-06T21:13:58+0000",
        "id": "99ac8ed4a3309ebe18969b01a631add0",
        "post_id": "post-270454",
        "text": ":hail::probe:",
        "thread_id": 17410
    },
    {
        "@timestamp": "2023-09-14T07:12:47.922155008Z",
        "author": "orb",
        "date": "2010-07-15T20:20:52+0100",
        "id": "b788f469973fac1043087a132a346c2b",
        "post_id": "post-205434",
        "text": "SpaceMan965 said:When I converted it, the new .tex file's size was 0 KB---------- Post added at 03:16 PM ---------- Previous post was at 03:00 PM ----------Also I am getting a error saying \" IOError: [Errno 2] No such file or directory: 'out\\\\dds\\\\tex_0.dds' \"\n\nYou used a BMP file that is 24 bpp (R8 G8 B8). You need to save it as 32 bpp BMP (A8 R8 G8 B8), or as PNG or TGA file.",
        "thread_id": 12999
    },
    {
        "@timestamp": "2023-09-14T07:13:54.028897536Z",
        "author": "gattispilot",
        "date": "2008-06-27T20:58:48+0100",
        "id": "83d89a831013577eb00aa2570db51bb2",
        "post_id": "post-70790",
        "text": "I have seen the Iss UmmU and looked at the example but I get a CTD when I do a eva with more than 1 dock.",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:12:47.790001152Z",
        "author": "OrbitHangar",
        "date": "2010-02-09T20:54:07+0000",
        "id": "6b61663e58aab282c2f6e24cd999bf5b",
        "post_id": "post-205407",
        "text": "Author:guitarist473an update of my previous add onPILOT LOG BOOK v1it inclueds a scenario and is overall more organisednow UMMU AND UCGO compatable!thank you for your comments on my v1, pushing me to make an update, i wll upload some new scenario's soonthanks again!DOWNLOAD",
        "thread_id": 12996
    },
    {
        "@timestamp": "2023-09-14T07:13:53.882387968Z",
        "author": "T.Neo",
        "date": "2010-11-06T11:55:13+0000",
        "id": "8825f9a9e461ce59065cf4b04e2c94ef",
        "post_id": "post-270198",
        "text": "Except, when the launch stack disentegrates, \"inside the Orbiter\" means very little.RTGs are already built to survive reentry\/landing and launch accidents. Since nuclear reactors are by their very nature robust and carry a lot of redundant mass (in the form of shielding) it should be quite easy to guard against such a failure.It is also worth noting that a nuclear reactor only becomes seriously radioactive once it is turned on for the first time, which could potentially be done after the launch.I don't see why gigantic, complex, costly, mass-eating gadgets such as a form of LES need to be used to ensure safety from launch accidents involving a nuclear payload.",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:13:53.981756672Z",
        "author": "OrbiterSpore",
        "date": "2010-11-05T14:05:06+0000",
        "id": "19bc8735641662d035795f8f76babd8c",
        "post_id": "post-270228",
        "text": "Well, i saw that the web has Tons of smileys and most are custom...Let's get this started...Rules: said:No Chuck NorrisNo \"exclusive\" smileysUse IMGlink tag\n\nThat's all...",
        "thread_id": 17387
    },
    {
        "@timestamp": "2023-09-14T07:12:48.25877888Z",
        "author": "Ark",
        "date": "2010-02-12T06:37:09+0000",
        "id": "85e5a5b94d63c4b6a2e0f017e9782d98",
        "post_id": "post-205779",
        "text": "Keatah said:The NYT reports pertinent information. The internet is the world's biggest <profanity removed by mod action> generator. So much useless crap. A copy of the NYT has all the garbage filtered out for you.\n\nAll the garbage but THEIR garbage, that is.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:54.361079808Z",
        "author": "Xyon",
        "date": "2010-11-06T20:15:52+0000",
        "id": "6c2fc2eceab6fef421f61872259838c7",
        "post_id": "post-270423",
        "text": "Kveldulf said:There is the Orbiter Radio MFD. Haven't tested it with 2010 P1 yet, but it worked fine in 2010 and 06p1. Last I saw though, it doesn't handle requests, but it's something.\n\nBoth versions work fine with 2010-P1, obviously the 2010 version won't work with 2006.It doesn't handle requests because currently there's no pre-set automated way for the system to handle them, but I guess I can work on that.:p",
        "thread_id": 17408
    },
    {
        "@timestamp": "2023-09-14T07:13:53.98340224Z",
        "author": "OrbiterSpore",
        "date": "2010-11-05T21:25:49+0000",
        "id": "104580fc3a5baef78c65486c636a2f58",
        "post_id": "post-270236",
        "text": ":ninja: NINAJOrb FTW!!!",
        "thread_id": 17387
    },
    {
        "@timestamp": "2023-09-14T07:13:54.44843008Z",
        "author": "ncc1701d",
        "date": "2010-11-08T01:16:43+0000",
        "id": "020e25bfe022191a1dcc63c321c6f754",
        "post_id": "post-270856",
        "text": "The idea for the black bars is it makes a more theater feel when watching.Playing in a windows is not the same.",
        "thread_id": 17413
    },
    {
        "@timestamp": "2023-09-14T07:12:48.551882496Z",
        "author": "Quick_Nick",
        "date": "2012-07-05T05:50:29+0100",
        "id": "c211572c08278fbd22e00a99238b954b",
        "post_id": "post-206006",
        "text": "I think I've been pretty successful for my first fort. (I also verified that I am running DF2012) I'm at around 130 dwarves, with a total wealth over 100k. (including an artifact over 30k) Everyone has basically been completely happy even though I run out of booze regularly by not noticing brewing get cancelled for various reasons, and I noticed I only have stagnant water. :lol: There was one incident where an innocent was beaten due to an odd mandate and no jail, but eventually I realized I had to make a hospital zone so my doctors could work on the injury. Even the injured remained \"ecstatic\" though due to surroundings, etc.I still lack a real military or certain noble positions. I came close to flooding things while trying to figure out these pump things.My original legendary miner just got a strange mood... uh oh?",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.088774144Z",
        "author": "DanM",
        "date": "2010-11-06T15:13:28+0000",
        "id": "0277fe1cf5f7e68d2f1698f615645c53",
        "post_id": "post-270287",
        "text": "Stevodoran said:I flew a light plane at the age of 11. It was great:thumbup:\n\nReminds me of how I flew a homebuilt Piper Cub copy as part of EAA's Young Eagles program when I was about 10. It was pretty awesome.jguillaumes::(I know how it feels. I wanted to be a USAF pilot, but I lost my chance of that, or any chance of serving in the US military when I read their really strict policy on asthma. I might not be able to get a medical because of ADHD. However, you don't need a physical to get a sport rating, all you need is a driver's license",
        "thread_id": 17396
    },
    {
        "@timestamp": "2023-09-14T07:13:54.557252864Z",
        "author": "Andy44",
        "date": "2008-06-03T02:49:29+0100",
        "id": "a27853ba7fbad823fb63c045f5b7f5e9",
        "post_id": "post-70836",
        "text": "I prefer the current method, but I'm open to other methods so long as I can still have multiple copies installed, and it doesn't write to the registry. I like to have one general purpose copy, one for add-on development and testing, and maybe one for say, pure \"AMSO-only\", etc.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:12:48.559627264Z",
        "author": "Urwumpe",
        "date": "2012-10-04T17:04:51+0100",
        "id": "cc20b808f8d194b87f1718d66ac43100",
        "post_id": "post-206054",
        "text": "Can I be a Goblin Law-Giver? :rofl:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:53.884574208Z",
        "author": "dougkeenan",
        "date": "2010-11-11T17:07:20+0000",
        "id": "ac360419df2919bc426eb0dfe8930102",
        "post_id": "post-270216",
        "text": "Where is the addon?",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:13:54.555963392Z",
        "author": "Zatnikitelman",
        "date": "2008-06-02T20:24:42+0100",
        "id": "6f65ef7c8890c5c29c7bd524443710be",
        "post_id": "post-70822",
        "text": "I say keep it the way it is with the zip file. It allows the most customization and custom placement of files. Plus, I can extract multiple Orbiter installations to the same folder. With a self-extracting system, I do not believe I could customize the title of each individual installation like I can with a zip file.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:12:48.560240896Z",
        "author": "Quick_Nick",
        "date": "2012-10-05T05:08:42+0100",
        "id": "748b40f4e1233af69e318d89b0c23b28",
        "post_id": "post-206061",
        "text": "That sounds pretty good, as long as the fortress lasts long enough. I would also be fine with nearly any other plan.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.557086464Z",
        "author": "tl8",
        "date": "2008-06-03T01:40:41+0100",
        "id": "0d4cbd4bd36d6a8e4c50051fdf373970",
        "post_id": "post-70834",
        "text": "Xantcha said:for me, main issue with addons (other than overlapping files) is when addon requires editing one of orbiter's config file.This is especially annoying with additional base addons - when adding a texture to a base list requires editing base.cfg.Why not make a special folder for textures used for bases? Then Orbiter could scan it for textures list, instead of scanning config file.\n\nThis is a whole lot better than it used to be, you used to have to add the base name to the earth.cfgOn the install issue, how about both?, a zip archive and a exe installer, blender does this now.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:12:48.621659136Z",
        "author": "unknown_orbiter",
        "date": "2010-02-23T04:22:51+0000",
        "id": "cac5ba24e4ca59cbc4333f4d3cf8263e",
        "post_id": "post-206184",
        "text": "Bendarr said:Congrats on the flight. I'm still at the \"Yahoo!!! I made it into orbit without the ship falling apart! I don't care if the orbit looks like an egg I made it!\" stage personally.\n\nThat being said, if you need any help at all with Orbiter please feel free to PM me or anyone else willing Bendarr:).",
        "thread_id": 13066
    },
    {
        "@timestamp": "2023-09-14T07:13:54.447755264Z",
        "author": "ncc1701d",
        "date": "2010-11-07T03:40:25+0000",
        "id": "83f02f99022eae05c4924be82780bffb",
        "post_id": "post-270850",
        "text": "reponsethis graphics -options -panel -fit is done in orbiter or my graphics card? i didnt see that in my nvidia card either.if you use orb 2006 or beta 2009 it just made it letterbox by default if your screen size is set to what i mentioned. There was not option in orbiter perse.now in 2010 it by default stretches out.so if you want to know what i saw you would have to use early version.nvidia quadro fx 1800 is what i have now on new computerand laptop is intel standard graphics card",
        "thread_id": 17413
    },
    {
        "@timestamp": "2023-09-14T07:13:54.555546112Z",
        "author": "Urwumpe",
        "date": "2008-06-02T18:18:28+0100",
        "id": "bd06508d3200607c3258e657e86985cd",
        "post_id": "post-70817",
        "text": "I voted for a installer, but that not because the old way is insufficient or bad. Free Installer kits are just available now and pretty simple to use, using them can be considered state of the art.A package manager would be even better but I neither know if one for windows exists, nor do I know how the packages should be made available.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:12:47.95271808Z",
        "author": "Kyle",
        "date": "2010-02-10T03:27:26+0000",
        "id": "cffabcd1644cab58db0dd68e3c35dcf0",
        "post_id": "post-205448",
        "text": "'94.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:54.581326336Z",
        "author": "garyw",
        "date": "2010-11-07T19:06:59+0000",
        "id": "5eba86072ec77814ad66114e38355a2b",
        "post_id": "post-270905",
        "text": "Disable autofcs and fly the final part of the approach to landing manually.",
        "thread_id": 17421
    },
    {
        "@timestamp": "2023-09-14T07:13:54.58757248Z",
        "author": "Wishbone",
        "date": "2010-11-07T20:09:27+0000",
        "id": "9bf2cdf3301b969f6381d429e1a6df24",
        "post_id": "post-270910",
        "text": "The thrill of a landing on Io,the beauty of Jupiter in the heaven...Dosimeter shows off-scale high.",
        "thread_id": 17422
    },
    {
        "@timestamp": "2023-09-14T07:13:54.576386048Z",
        "author": "n72.75",
        "date": "2010-11-08T06:10:54+0000",
        "id": "a1371d653e12de66b4729b3a471d9287",
        "post_id": "post-270901",
        "text": "Dormand\u2013Prince is better then Runga-Kutta.",
        "thread_id": 17420
    },
    {
        "@timestamp": "2023-09-14T07:12:48.099948288Z",
        "author": "RisingFury",
        "date": "2010-02-11T17:04:04+0000",
        "id": "5ec102ef2e892509f788c2d7b26622a6",
        "post_id": "post-205621",
        "text": "markl316 said:I will look into it, thanks for the advice. Do you think maybe a 9800 will be good?\n\nMore then enough dude :thumbup:That's a dual GPU card, IIRC... double 8800 chips, right? That's plenty of power:)---------- Post added at 06:04 PM ---------- Previous post was at 05:25 PM ----------Oh yea... 4 GB of RAM might also be an overkill, especially if you know you'll be running XP... 2 might be sufficient.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:12:48.17726592Z",
        "author": "cjp",
        "date": "2010-02-11T10:01:58+0000",
        "id": "8d09ab75efc49c8084611a5e57f835a1",
        "post_id": "post-205695",
        "text": "garyw said:Seasons. You'll see the same with Orbitron and NASA orbital maps, the width of the \"beam\" of sunlight is the amount of sunlight in one day, obviously during winter it's a lot less.Have a look at something like orbitron. set the date for 22dec and see how narrow the cone is at the top then set the date for 22jun and see how wide it is.\n\nI wanted to say that too, but you're faster than I.When it's winter in the northern hemisphere, it's summer down under, and the map looks like this. When it's summer in the northern hemisphere, it's the other way around, and the light part on the map will be wider at the top and narrower on the bottom side of the map.So, this map shows both day\/night and seasons.",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:13:53.723739648Z",
        "author": "deltawing777",
        "date": "2010-11-05T21:53:16+0000",
        "id": "6a00406ff862a8a03bdabbade7162611",
        "post_id": "post-270087",
        "text": "Moonray said:msvcr100.dll is missing. I have downloaded it viahttp:\/\/www.dll-files.com, installed it in Orbiter directory, but now I have a \"memcpy_s\" not found in msvcr100.dl.I have Windows 7 64 bits.Best regards\n\ni had that happen on a windows xp machine at work...not sure what caused it..works on win7 at home.maybe its a c++ distribution thing. try to download this see if it works..no guarantes though i havent tryed it.http:\/\/www.microsoft.com\/downloads\/...34-3e03-4391-8a4d-074b9f2bc1bf&displaylang=en",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:53.982118912Z",
        "author": "Rtyh-12",
        "date": "2010-11-05T15:19:47+0000",
        "id": "524efdb7cb0a61d55a989a45cae91dd4",
        "post_id": "post-270229",
        "text": "Personally I love this one!:speakcool:P.S.:<-Chuck Norris smiley.",
        "thread_id": 17387
    },
    {
        "@timestamp": "2023-09-14T07:13:53.820856576Z",
        "author": "Eccentrus",
        "date": "2010-11-05T13:11:33+0000",
        "id": "33e250b10eecb37ced575da0b2e4029e",
        "post_id": "post-270178",
        "text": "I played only the 2nd instalment for a while, and then electrosphere frantically :shifty:But I don't think that the next instalments of the series would be my cup of tea.",
        "thread_id": 17382
    },
    {
        "@timestamp": "2023-09-14T07:12:48.43444352Z",
        "author": "STS",
        "date": "2010-02-12T14:12:17+0000",
        "id": "ecd8c0a545f0acd68cf34ed2d6af078b",
        "post_id": "post-205906",
        "text": "Hello. As I told Kriss in the public server weeks ago, I am making tests to use OMP in my Virtual Agency (Spanish Agency). I am using Hamachi, cause it looks that it ignores the port configuration on the PC\u00b4s. But we have a problem. When the user in the following image logs, the server assigns him a extremely high port above 3000. It assigns him a port over 49000. Why is this?This is the beggining of the code of my Server.xmlCode:<?xml version=\"1.0\" encoding=\"utf-8\"?>\n<OMPServerConfiguration xmlns=\"http:\/\/Orbiter.Multiplayer.Server\" xmlns:xsi=\"http:\/\/www.w3.org\/2001\/XMLSchema-instance\" Name=\"RacingServer\" xsi:schemaLocation=\"http:\/\/Orbiter.Multiplayer.Server ..\\Orbiter.Multiplayer.Server\\Configuration.xsd\" OrbiterRoot=\"..\/..\/\" SubvisualDistance=\"1000000000\" PromptFormat=\"({1:HH:MM:ss}) {0}\">\n    <Network IP=\"5.50.165.176\" TCP=\"1515\" UDP=\"3000\" Count=\"500\"\/>\n    <NTP Samples=\"12\">\n        <Server IP=\"time-a.nist.gov\"\/>\n        <Server IP=\"time-b.nist.gov\"\/>\n...This is the image of the user logging and the port asigned:",
        "thread_id": 13044
    },
    {
        "@timestamp": "2023-09-14T07:13:54.134296064Z",
        "author": "Izack",
        "date": "2010-11-06T22:28:09+0000",
        "id": "ce24bf3eb8b6d7d804a4606936831984",
        "post_id": "post-270322",
        "text": "I already have an entire asteroid named after me, so I think I'll pass. :lol:Looking forward to downloading this sometime tonight.",
        "thread_id": 17399
    },
    {
        "@timestamp": "2023-09-14T07:13:54.089107456Z",
        "author": "DanM",
        "date": "2010-11-06T23:08:31+0000",
        "id": "9caa655f00673a75ff6ec2370d4c7dda",
        "post_id": "post-270290",
        "text": "Of course, if you get rich, you could always get one of these XDhttp:\/\/www.redbirdflightsimulations.com\/I got to try one out at EAA airventure for free, it was really fun. I actually got motion sick in it, which doesn't happen to me IRL.",
        "thread_id": 17396
    },
    {
        "@timestamp": "2023-09-14T07:13:54.251028736Z",
        "author": "orb",
        "date": "2011-10-28T17:27:44+0100",
        "id": "ccd837098a7516f6cccf8e6b2d1fb6db",
        "post_id": "post-270353",
        "text": "ESA:Vega getting ready for exploitationArianespace:Vega getting ready for exploitation",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:12:48.5574144Z",
        "author": "Izack",
        "date": "2012-09-19T16:35:22+0100",
        "id": "474c38733c107e34ace6fab9f4faec63",
        "post_id": "post-206032",
        "text": "We're all gonna die.:(",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.255128064Z",
        "author": "Notebook",
        "date": "2018-11-14T12:05:06+0000",
        "id": "a93d6acc1e7e1a8dccbb01652e48bfc1",
        "post_id": "post-270385",
        "text": "14 November 2018The first element of Europe\u2019s future evolution of the Vega launch vehicle for use beyond 2025 was successfully tested this week at Avio in Colleferro, Italy.This hot firing proves a 3D-printed subscale thrust chamber that is fed by liquid oxygen\u2013methane propellants. 3D-printing builds a solid object from a series of layers, each one printed on top of the last \u2013 also known as additive layer manufacturing. It speeds up the production rate, reduces the number of parts and hence the recurring costs.\n\nhttp:\/\/www.esa.int\/Our_Activities\/S...nted_thrust_chamber_for_future_Vega_Evolution",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:54.105282816Z",
        "author": "greyrogue715",
        "date": "2012-05-23T16:40:13+0100",
        "id": "498fc1de98bb3f005f98b255dd6fa77d",
        "post_id": "post-270301",
        "text": "Great job on the meshes. Looks like you put a lot of work into these ships.",
        "thread_id": 17397
    },
    {
        "@timestamp": "2023-09-14T07:12:47.701510656Z",
        "author": "SiberianTiger",
        "date": "2010-02-10T16:40:42+0000",
        "id": "61d969b0bcabdbc375a3ac510d4c9270",
        "post_id": "post-205380",
        "text": "Ok, cool, but is there a live coverage (for the next attempt, I mean)?",
        "thread_id": 12993
    },
    {
        "@timestamp": "2023-09-14T07:12:48.097657344Z",
        "author": "Revolpathon",
        "date": "2010-02-10T23:03:38+0000",
        "id": "7a5359c658c5637e9540dacae4eb181f",
        "post_id": "post-205606",
        "text": "depends, correct me if i'm wrong but if you use time acceleration extensively for longer periods of time it is adviced to have a high fps so that your calculations don't go haywire and you dont end up where you aimed to end up.though it remains overkill i agree but he's buying it in the summer so... it is ancient by that time and won't necesserily be overkill by then considering that by that time orbiter 2009\/2010 is out by then with the external graphics module which could support directx 10 or even 11 by then, one would need a directx10 card then to get those awesome grahpics on the screen.... but i'm rambling offtopic here.a good enough vid card would be an 9800GT",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:54.250700544Z",
        "author": "orb",
        "date": "2011-10-05T19:09:27+0100",
        "id": "353c1632df94c671fa5c46e5869a611f",
        "post_id": "post-270351",
        "text": "Arianespace:The first Vega for launch is heading to the Spaceport in French Guiana",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:54.435602176Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-06T21:13:35+0000",
        "id": "797d16b3ba75d19d26cedf7187627726",
        "post_id": "post-270453",
        "text": ":hail::probe:Probus with us.",
        "thread_id": 17410
    },
    {
        "@timestamp": "2023-09-14T07:13:53.728701952Z",
        "author": "RacerX",
        "date": "2016-12-31T06:20:08+0000",
        "id": "d8def34ff7ba430e438f6fd878c301a1",
        "post_id": "post-270143",
        "text": "McGalcri said:Well... after read all posts here, im still cant use this awesome thing...I have only Orbit MFD showing the data, but no buttons, only \".\" dots. PWR works for close a MFD... and the \"+\" for add another works... but nothing more here.I have NO IDEA about programming these things. Why nobody can upload a full new version fixed? Just code and more code... hehehe, that is chinesse for me! HELP!!!:blink:OS: Windows XP 32bits SP3Chrome: 49.0.2623.112 (Build oficial) m (32 bits)\n\nWhat version of orbiter are you using? 2010 or 2016?Either way I rebuilt it for use in orbiter2016 for my own personal use. Its unmodified just pointed it at the Orbiter2016 lib's and built it. Drop it into the root directory of your orbiter2016 directory and don't forget to enable the module in orbiter launch pad.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:48.177420544Z",
        "author": "tblaxland",
        "date": "2010-02-11T10:08:48+0000",
        "id": "0578de0ccc62a34f6d225ee3a90d46cc",
        "post_id": "post-205697",
        "text": "garyw said:Seasons. You'll see the same with Orbitron and NASA orbital maps, the width of the \"beam\" of sunlight is the amount of sunlight in one day, obviously during winter it's a lot less.\n\ngaryw\/cjp: sense of humour not kicked in this morning yet? I think you missed this bit:Notebook said:I don't get it,if the Earth is flat...\n\n:rofl:",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:13:54.274604032Z",
        "author": "Constellation-75",
        "date": "2010-11-06T18:13:04+0000",
        "id": "a6bf6a2daeaeace1ea74ee8052b4ddfa",
        "post_id": "post-270399",
        "text": "I'll read it. But I had a strange thing. On the first test, I tried to dock the Space shuttle to thorton's ISS. It docked well, only, instead of docking it normally, the shuttle approached the ISS by the other side of the dock. That means, the heat shield in front of the dock, instead of the cargo bay...",
        "thread_id": 17404
    },
    {
        "@timestamp": "2023-09-14T07:13:54.57540736Z",
        "author": "Arrowstar",
        "date": "2010-11-07T18:27:57+0000",
        "id": "a0d393ac57f84e0ef34f2c565e7ffcd2",
        "post_id": "post-270893",
        "text": "Hi guys!I'm working on a little project to try and simulate gravity gradient torque for a generic spacecraft. I'm doing my work right now in MATLAB to try and develop the mathematics needed to get all of this right. However, I've run into a little snag and I was hoping someone can show me where I might be going wrong.If we assume the vehicle is a rigid body and I set up a body-fixed coordinate system along principle axis, then I have Euler's Equations of Motion:Code:M_x = I_xx * omega_x_dot + (Izz - Iyy)*omega_y*omega_z\nM_y = I_yy * omega_y_dot + (Ixx - Izz)*omega_z*omega_x\nM_z = I_zz * omega_z_dot + (Iyy - Ixx)*omega_x*omega_y...where \"M_n\" are the torques around x, y, z axis, \"Inn\" are principle moments of inertia, and \"omega_n\" are angular rates about x, y, and z axis. Note that I'm using lowercase x, y, and z for the body axis.Now, if I am just looking at gravity gradient torques, then I can describe the left-hand side of Euler's Equations by the following (which I take from Curtis' \"Orbital Mechanics for Engineering Students\"):Code:M_x_g=((3*muEarth*Ry*Rz)\/R^5) * (Izz - Iyy)\nM_y_g=((3*muEarth*Rx*Rz)\/R^5) * (Ixx - Izz)\nM_z_g=((3*muEarth*Rx*Ry)\/R^5) * (Iyy - Ixx)Here, \"muEarth\" is the gravitational parameter of the Earth (but it could be whatever body I'm interested in), \"R\" is the radial distance from the CoM of the Earth to the CoM of the spacecraft, \"Rn\" are the x, y, z components of that R, and \"Inn\" is as above.So, when I take these moment equations and plug them into Euler's equations, I get first order differential equations I can numerically integrate over time. Great. (From here I can go on to the kinematic equations and get the actual vehicle attitude, but bear with me.) However, I would expect that in a system where I only have gravity gradient torque, the torques would damp out eventually as the vehicle settled into an equilibrium position. That's not what I'm seeing, however: my calculations show that the angular rates of my vehicle actually grow over the course of a week or so! This can't be right.Let me pose two questions:1) I am not taking orbital motion into account, and thus I am not taking into account the attitude changes one would get as Earth \"falls under\" the spacecraft while in orbit. Is this important?2) The distance vectors I'm using for the M_n_g gravity gradient torques are body frame vectors. Is this correct?I can post some output if anyone would like. Can someone help me?Thanks!:)---------- Post added at 01:27 PM ---------- Previous post was at 11:34 AM ----------Say, for example, I use the following initial conditions:omega_x = omega_y = omega_z = 0phi_x=pi\/6phi_y = phi_z = 0...where phi_n are the euler angles.In particular, here's what I see when I use an RK4 integration scheme on the above equations (with a 312 Euler angle kinematic equation thrown in):I am perplexed, to say the least.",
        "thread_id": 17420
    },
    {
        "@timestamp": "2023-09-14T07:12:48.472651264Z",
        "author": "clickypens",
        "date": "2010-02-14T17:52:20+0000",
        "id": "c85545284ee3691028ee462fc86ac20c",
        "post_id": "post-205923",
        "text": "Yeah, it happens quite a bit with some of the older modules on Mustard's site. I've had it happen to me for two of them (luckily, by the second time it happened, I knew what it was).",
        "thread_id": 13047
    },
    {
        "@timestamp": "2023-09-14T07:13:54.024432128Z",
        "author": "Woo482",
        "date": "2008-06-05T17:41:15+0100",
        "id": "f62269916826877d9fed044d159538eb",
        "post_id": "post-70764",
        "text": "oh ok I thought it had more then one and can you make some kind of planetary lander for thesehttp:\/\/orbiter-forum.com\/showthread.php?t=1318?",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:13:54.026540544Z",
        "author": "tgep",
        "date": "2008-06-06T00:43:09+0100",
        "id": "14da8ff73da3e1a37cf6105a4ec80a82",
        "post_id": "post-70776",
        "text": "Cool. Just a thought. If you add a child attach point on the bottom at the same level as the wheels\/treads, you could drive it right up and into a lander and attach.",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:13:53.883348736Z",
        "author": "T.Neo",
        "date": "2010-11-06T22:01:09+0000",
        "id": "2be2fc041dc9811919296c8311c4ac69",
        "post_id": "post-270205",
        "text": "We definitely want intoxicated astronauts. :shifty:",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:12:48.560750848Z",
        "author": "Rtyh-12",
        "date": "2012-10-05T14:23:30+0100",
        "id": "5df73cc78480e42944bbe66870f0d28a",
        "post_id": "post-206066",
        "text": "Alright then, I'd like to be a mason. I figure I'll probably keep a separate dwarf journal as well, but I suppose I can pretend that my mason rules the fort for one year. In other words, I'll simply keep a dwarf journal whose writer will run the fortress as well, so no need for two separate ones.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.03042944Z",
        "author": "gattispilot",
        "date": "2008-08-17T11:37:13+0100",
        "id": "a292da22e7e754c44aeef60115eb3f88",
        "post_id": "post-70799",
        "text": "I have updated the modules for all 3 tanks. I have shorten the time of the beam and shorten the wav. The wav is the same for all 3 vessels. it is here:http:\/\/www.4shared.com\/file\/59352360\/3ce3e548\/LASER.htmlOn all 3 tanks which are UMMu. I have changed the hatch key to A. which is the airlock key. So when you press A the hatch opens and airlock is open. Press it again and the hatch closes airlock closed. On LAser3 the eagle hd tank, you pick 9\/0 the airlock and then press A. Only one airlock can be open.I also added child attachment points for the bottm and top so if you wanted to attach to transport you should be able too.lasertank1 new module:http:\/\/www.4shared.com\/file\/59353117\/56fe5527\/LASERTANK1.htmllasertank2 new module:http:\/\/www.4shared.com\/file\/59353224\/e69ce907\/LASERTANK2.htmland lasertank3 new module:http:\/\/www.4shared.com\/file\/59353304\/d568e1b2\/LASERTANK3.htmlIf no issues I may release all 3 to Orbithangar.",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:12:48.605957632Z",
        "author": "Urwumpe",
        "date": "2010-02-13T13:19:35+0000",
        "id": "b711b9b86b94f39dc32e267d09332d8f",
        "post_id": "post-206161",
        "text": "Well, theoretically you could achieve this with a weak stability boundary transfer. Practically, you will still need to do propulsive maneuvers, because the closer you get to the moon, the further you are away from the WSB, and the more you are dealing with mascons and other lunar death traps.After all: as long as you transfer to equal gravity potentials, it should work easily - when not, you need tidal forces to exchange energy.",
        "thread_id": 13061
    },
    {
        "@timestamp": "2023-09-14T07:13:54.255206656Z",
        "author": "Notebook",
        "date": "2019-01-29T15:31:33+0000",
        "id": "89c7f9c9c2ef81fa339ff5699eb250a3",
        "post_id": "post-270386",
        "text": "29 January 2019The first qualification model of the P120C solid-fuel motor, configured for Vega-C, was static fired yesterday on the test stand at Europe\u2019s Spaceport in French Guiana.Fully loaded with 142 tonnes of fuel, the 13.5 m long and 3.4 m diameter motor was ignited for a final simulation of liftoff and the first phase of flight.\n\nhttp:\/\/www.esa.int\/Our_Activities\/S...age_P120C_motor_achieves_final_milestone_test",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:12:47.93538816Z",
        "author": "Andy44",
        "date": "2008-08-24T22:44:25+0100",
        "id": "cd3ddd5476c7f3e935d73cec25649ec3",
        "post_id": "post-64254",
        "text": "That looks cool, SpaceNut, do you plan on launching it in pieces or just starting it in orbit? Once I get this thing into lunar orbit, I may add a centrifuge module in the future. There should be some room for expanding it, but's tough because the whole base unit must be folded up inside a rocket fairing, and meet all the other constraints, which include:-docking ports for at least 4 payload modules, at least 2 of which must be pressurized.-at least one docking port available for the Lunar Space Shuttle-at least one docking port for the lunar transfer vehicle, placed in such a manner as to provide some radiation protection for the station crew from the LTV's reactor-some place to put solar panels and radiatorsEven in 3 dimensions, stuffing all this into one fold-up vehicle is tough, as I found with my LEO station. But it sure is fun. More progress today:-----Posted Added-----Alrighty, then, this is how the basic layout will look with the solar panels on top, LTV dock on the right, payload module berths on the left, and the LSS dock on the front of the hab module. I think I may be able to put an extra rack of solar panels on either side, which may make it look less goofy. Behind it is where the propulsion module\/tug will connect.I also have to put radiators on it somewhere. Perhaps the bottom of the docking arms, as with the LEO station. As you can see, there is an unused rotary joint on the bottom where I could put extra equipment, docking ports, or use for more expansion modules. I really don't want to put the radiators down there.What do you guys think?BTW, I've really got the truss-building technique down pat. I built that solar panel truss in about 20 minutes! I may have to write a tutorial for the next issue delta-V on that.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:54.360843776Z",
        "author": "garyw",
        "date": "2010-11-06T19:54:09+0000",
        "id": "5aeee4713528ee8b0b71a7addfd61236",
        "post_id": "post-270422",
        "text": "Use orbiter in windowed mode and launch VLC on the PC?Orbiter sound also has an MP3 player built in.",
        "thread_id": 17408
    },
    {
        "@timestamp": "2023-09-14T07:13:54.030630912Z",
        "author": "gattispilot",
        "date": "2008-09-09T11:28:04+0100",
        "id": "35b4b8631583720f71eab67a1be7ea32",
        "post_id": "post-70801",
        "text": "Laser Tanks releasedThe 3 laser Tanks have been released. They are at Brighton Beach. I know people have had issue with the MoonBAse Alpha add onI may also build a trailer for the tanks. Where you drive up on and attach then you can attach via the eagle winch-----Posted Added-----Here is a quick trailor I wiped up. Keys d and g open the front rear rails. K attaches the vessel to the platform J dettachs. I think there is a bug as when I dettach the vessel bounces.At the red top is a child attachment point and docking reference. Should be able to pick up with EAgle Winchhttp:\/\/www.4shared.com\/file\/62310405\/cc9d9d96\/_2__trailor.html",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:12:48.02946176Z",
        "author": "guitarist473",
        "date": "2010-02-15T22:10:46+0000",
        "id": "5f35caca280075c3ae9a22ef227a12a8",
        "post_id": "post-205596",
        "text": "dont no if its any help but i just use the simple transfer mfd stock in orbiter and from a variety of altitudes. dont no whats the best.i just wait till lunar ejection date and burn the arrows main engines like theres no tomoro.",
        "thread_id": 13014
    },
    {
        "@timestamp": "2023-09-14T07:13:54.113369856Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-06T06:58:52+0000",
        "id": "059d0f3cb98491cfb6ee684ef674b943",
        "post_id": "post-270304",
        "text": "Some of the Total Immersion addons don't work in 2010 or 2010 P1, last I checked it was TX, Bullet, and a few others...",
        "thread_id": 17398
    },
    {
        "@timestamp": "2023-09-14T07:13:53.726687488Z",
        "author": "tekinozbek",
        "date": "2011-01-16T17:39:16+0000",
        "id": "3cea504f5eedb4167121092c413169e0",
        "post_id": "post-270118",
        "text": "Face said:I have compiled the source myself, so I can say that it is definitely compilable.I have put it into \/Orbitersdk\/samples\/Orbiter-WebMFD . No modification of the compilation settings needed for me.regards,Face\n\nHi,Now I have a problem with atlimage.h but as far as I have found, it seems to be a problem with me using VS 2010 Express instead of a standard or pro. edition. I will download the trial of Pro. and try to compile it.Thanks!---------- Post added at 05:39 PM ---------- Previous post was at 04:26 PM ----------Hi again,I did compile it without errors but Orbiter crashes when I start a browser with the WebMFD IP and Port.Can you send me a DLL file that you have compiled successfully? I might have done something wrong throughout the process...Thanks in advance.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:54.395330048Z",
        "author": "Donamy",
        "date": "2008-06-02T17:54:23+0100",
        "id": "60d62fbb206ef80209cc58f07715564f",
        "post_id": "post-70806",
        "text": "Urwumpe said:http:\/\/tryhavok.intel.com\/Available for free for non-commercial use, maybe some add-on developers could find a use for it.:)\n\nIt comes withinverse kinematics algorithms for the animations.",
        "thread_id": 1741
    },
    {
        "@timestamp": "2023-09-14T07:12:48.1783104Z",
        "author": "cjp",
        "date": "2010-02-12T09:13:36+0000",
        "id": "a86e83ba75726a750f6f11ee528435b2",
        "post_id": "post-205706",
        "text": "tblaxland said:Otherwise, the texture processing could be automated without too much trouble, IMHO, but I don't think we can update planet textures without restarting the simulation session (someone please correct me if I am wrong there).\n\nYou could disable Orbiter's default cloud layer, and abuse the vessel API to add your own clouds, in the same way as Orulex and OrbiterProcTer add terrain.Disadvantages of this approach are that cloud shadows will not be present, and you may have visual artifacts when viewing this from high orbit, due toz-buffer fighting.Besides, how are you going to handle time acceleration, and non-present simulation dates?An advantage would be that many other effects become possible as well. Clouds can be made to look much more realistic, and even based on real weather, e.g. through on-line weather station data. Also think of multi-layer clouds, and more realistic gas giants.",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:13:54.18480768Z",
        "author": "IronRain",
        "date": "2010-11-06T08:22:07+0000",
        "id": "80ac92a712a8ed476030f4d1725db3a0",
        "post_id": "post-270336",
        "text": ":welcome:",
        "thread_id": 17401
    },
    {
        "@timestamp": "2023-09-14T07:13:54.255561216Z",
        "author": "Notebook",
        "date": "2020-06-12T09:34:52+0100",
        "id": "71ae55bcc0b9a3a738c0d6686981809f",
        "post_id": "post-270390",
        "text": "Europe\u2019s next Vega launch will premiere a new dispenser called the Small Spacecraft Mission Service, or SSMS. It will transport more than 50 satellites at once into orbit on the first rideshare mission dedicated to light satellites. Liftoff from Europe\u2019s Spaceport in French Guiana is set for next week.\n\nhttp:\/\/www.esa.int\/Enabling_Support...ervice_for_light_satellites_to_launch_on_Vega",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:54.39570816Z",
        "author": "santy86",
        "date": "2008-06-02T18:28:29+0100",
        "id": "f30f399bfe962e61ce151012f0b18874",
        "post_id": "post-70807",
        "text": "hmm, I was wondering what could it be used for, if Orbiter has already a physic engine ? :huh:",
        "thread_id": 1741
    },
    {
        "@timestamp": "2023-09-14T07:12:48.550272768Z",
        "author": "Urwumpe",
        "date": "2012-06-29T06:28:07+0100",
        "id": "a2eabc655f980b2939d4773ebfaa094b",
        "post_id": "post-205990",
        "text": "my current fortress is capital of the civilization, running pretty well, but the King is dead... the vampire king died ignoring the Yellow Alert (all dwarfs inside, all gates closed) gathering too many goblin arrows to survive. His son is miner, but currently imprisoned for 1000 days and awaiting 200 Hammer strikes for 10 murders attributed to him.There are a few minor annoying bugs still, like traps blocking wagons, but that is tolerable.I have lots of steel and good smiths in my fortress, some weapon artifacts and some legendary dwarfs already. Dwarf stupidity did not yet take over. The military training program runs great, but I need to reorganize, one melee squad will be reserved for mothers with babys - I had to kill a good hammerdwarf because she lost her baby while fighting with it and went berserk shortly after.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.274906624Z",
        "author": "jgrillo2002",
        "date": "2010-11-07T05:32:45+0000",
        "id": "17d34ea73fd7a2992d486075cf1fe69b",
        "post_id": "post-270401",
        "text": "Constellation-75 said:Doesn't on my computer. Perhaps because of Windows 7. Anyway, thanks, I'll watch for updates on this project...\n\nUAP works on my laptop. Not sure if I checked it right due to lack of reading the posts. It works fine so far.",
        "thread_id": 17404
    },
    {
        "@timestamp": "2023-09-14T07:13:54.436452096Z",
        "author": "statickid",
        "date": "2010-11-07T16:07:12+0000",
        "id": "23869971256ed2224783aa75cfd6ffb8",
        "post_id": "post-270460",
        "text": "BAHAHAHAHA ha hahahah:salute:HAIL:probe:",
        "thread_id": 17410
    },
    {
        "@timestamp": "2023-09-14T07:12:48.62046464Z",
        "author": "Woo482",
        "date": "2010-02-13T16:51:39+0000",
        "id": "c224123271ef8d327380e7700a5870c3",
        "post_id": "post-206174",
        "text": "Congratulations on the trip ! interplanetary trips are quite hard to do at first",
        "thread_id": 13066
    },
    {
        "@timestamp": "2023-09-14T07:13:54.594242048Z",
        "author": "richard1967",
        "date": "2010-11-08T12:41:12+0000",
        "id": "4aa1a959e6ccbf1af8fbdb7064fbf541",
        "post_id": "post-270942",
        "text": "Izack said:Are you simply hitting the Retrograde autopilot? You may want to try adjusting your pitch before and during reentry to prevent skipping.\n\nhow do you control the pitch any suggestions i do just hot retrograde after jettison thought the ltmfd was setup for reentry i thought i might be coming in too fast wasnt sure",
        "thread_id": 17424
    },
    {
        "@timestamp": "2023-09-14T07:12:48.620925184Z",
        "author": "Arrowstar",
        "date": "2010-02-13T18:30:53+0000",
        "id": "723eb71e5218cab4c534920d3e9899c0",
        "post_id": "post-206178",
        "text": "Does Flytandem work in the GN&C field?",
        "thread_id": 13066
    },
    {
        "@timestamp": "2023-09-14T07:13:53.882061568Z",
        "author": "T.Neo",
        "date": "2010-11-05T14:35:25+0000",
        "id": "1c706477806acd9bcc1ff075e4239b61",
        "post_id": "post-270194",
        "text": "The best place to go would be info on the alpha (mass to power) of various nuclear reactor designs.According to Atomic Rockets, most reactors have an alpha of around 20 kg\/kW, and an experimental 1 MW reactor had an alpha of just under 0.5 kg\/kW.At least one of the VASIMR studies used a figure (AFAIK) of 1 kg\/kW. Zubrin criticised this for being fantastical, but I think that if similar performance to the aforementioned reactor could be achieved...Unfortunately I haven't found any data on this reactor. It really sounds fancy...",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:13:54.0360192Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-05T20:46:27+0000",
        "id": "b42c113dd8dfd4a0119877a50c3cf83c",
        "post_id": "post-270264",
        "text": "I'm not sure if this will work, since I don't know anything about Orbiter's collision system, but you could set Phobos' radius to a very small value (or the lowest point on the mesh) and then rescale the mesh to balance out that change.Then if you cared about collision detection Meshland should work for that.",
        "thread_id": 17392
    },
    {
        "@timestamp": "2023-09-14T07:12:48.41378176Z",
        "author": "TSPenguin",
        "date": "2010-02-12T02:00:27+0000",
        "id": "d65fc0d4e2c33326a3b230d192833334",
        "post_id": "post-205871",
        "text": "No.You are fine. Just remove the files.",
        "thread_id": 13037
    },
    {
        "@timestamp": "2023-09-14T07:13:53.724030976Z",
        "author": "deltawing777",
        "date": "2010-11-06T10:46:30+0000",
        "id": "d56bac6a896cc943d57701812aaf4184",
        "post_id": "post-270089",
        "text": "This addon is great! So I had an idea to run cameraView mfd...now only if i could see out the cockpit we would have a mission control baby! fire up the teamspeak and there you go.Thank you for this addon :thumbup:EDIT: If you run this mfd in the browser window you can get a picture [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2645\"]CameraMFD 0.12 Beta[\/ame] whoo hoo! :hail:I running it in orbiter 2010 P1 but dont turn on the camera while in the game at same time or camera will be unavailable in the browser---------- Post added 11-06-10 at 05:46 AM ---------- Previous post was 11-05-10 at 04:58 PM ----------Xyon said:If I recall correctly, msvcr100 would be theMicrosoft Visual C++ redistributable for 2010.\n\nI can now verify Visual C++ redist 2010 fixed the problem on a windows xp machine :thumbup:",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:48.483623424Z",
        "author": "Urwumpe",
        "date": "2010-02-13T00:09:38+0000",
        "id": "46f7b4e25a8c8738dc6405be91e48095",
        "post_id": "post-205930",
        "text": "Buzz313th said:I understand you don't \"Eat\" batteries, but to use the UCGO standard and functionality, I had to eat something.;)\n\nYou can always replace damaged batteries.;)",
        "thread_id": 13049
    },
    {
        "@timestamp": "2023-09-14T07:13:54.18532352Z",
        "author": "Tex",
        "date": "2010-11-06T18:56:06+0000",
        "id": "1195b48d8017b1a519e23992411f4fad",
        "post_id": "post-270340",
        "text": "Hey there, welcome to the forum! Meet our resident :ninja: above.:)",
        "thread_id": 17401
    },
    {
        "@timestamp": "2023-09-14T07:13:53.990942208Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-05T16:31:23+0000",
        "id": "dccd9a15073b41e0be0a896e09bd0194",
        "post_id": "post-270242",
        "text": "I haven't but I'd be very interested if somebody did, in fact, I think I'll start one right now and see if it gets anywhere,",
        "thread_id": 17388
    },
    {
        "@timestamp": "2023-09-14T07:13:54.030013696Z",
        "author": "gattispilot",
        "date": "2008-06-30T03:50:22+0100",
        "id": "a47ad0ca7752b44c3b9f9832596a07c1",
        "post_id": "post-70795",
        "text": "Thanks, fixed the barrel animationslowed the rotationon the laser not sure what you mean. are the meaning the firing of it.tgep said:Check the animation sequence for the laser barell rotation on LASER3. You've got an end cap group for the portside generator listed in the sequence.I would also slow down the rotation of the barell itself to make it easier to control.I would limit the firing sequence of the laser from repeat to 5 seconds.I'll add some MultiView camera positions if you like to make driving a bit easier and simulate a monitor viewcam.\n\n",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:12:48.557778432Z",
        "author": "Tommy",
        "date": "2012-09-20T03:19:22+0100",
        "id": "4f4f329cbfcd495a18eeea87aa948187",
        "post_id": "post-206035",
        "text": "AWLAYS pause the game when you get a new batch of dorfs - and make sure that Hunting is disabled. I disable fishing as well so I don't deplete the fish only to have them rot before someone has a chance to clean them all.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.5816192Z",
        "author": "Interceptor",
        "date": "2010-11-07T21:36:36+0000",
        "id": "3b563b7e6a2870d1c56d770faca42c99",
        "post_id": "post-270907",
        "text": "Hi,NickH I always switch off AutoFcs right before touch down,that way you can control the breaks.",
        "thread_id": 17421
    },
    {
        "@timestamp": "2023-09-14T07:12:48.638830592Z",
        "author": "Eagle",
        "date": "2010-02-13T18:51:41+0000",
        "id": "2c49d2e1deecc040eebee3913a54db1e",
        "post_id": "post-206205",
        "text": "Kaito said:Such a nice birthday party. Moral of the story: Always, always, ALWAYS have a map in the car.\n\nWords of wisdom. Also, HAPPY BIRTHDAY\u203c",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:13:54.185686784Z",
        "author": "OrbiterSpore",
        "date": "2010-11-08T02:59:20+0000",
        "id": "8964432992c9c4094fa0e0188786d55f",
        "post_id": "post-270343",
        "text": "Welcome and Greetings!:welcome::hello:Already met our :ninja: forum-mate over there?Roll over the ninja to reveal its MEGA-secret identity!:lol:HAIL::hail::salute::hail::salute::probe:",
        "thread_id": 17401
    },
    {
        "@timestamp": "2023-09-14T07:13:53.883730944Z",
        "author": "Sky Captain",
        "date": "2010-11-06T22:55:12+0000",
        "id": "4fda8ffc067a155d2a22159271b72184",
        "post_id": "post-270208",
        "text": "T.Neo said:The best place to go would be info on the alpha (mass to power) of various nuclear reactor designs.According to Atomic Rockets, most reactors have an alpha of around 20 kg\/kW, and an experimental 1 MW reactor had an alpha of just under 0.5 kg\/kW.\n\nNuclear reactors can get far better than 0,5 kg\/kw. NERVA prototypes reached power of 4GW and according to wikipedia[ame=\"http:\/\/en.wikipedia.org\/wiki\/NERVA\"]NERVA - Wikipedia, the free encyclopedia[\/ame]a NERVA rocket stage would have dry mass of 34000 kg, with power of 4 GW it would be ~0,0085 kg\/kW. And that was 40 years old technology.",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:13:54.594460416Z",
        "author": "Izack",
        "date": "2010-11-08T18:59:26+0000",
        "id": "d2650396fa0b0089db9064421352d836",
        "post_id": "post-270945",
        "text": "As far as I can tell, these are good answers. :blink:You seem to have set up your TECC correctly. Instead of just hitting Retrograde and reentering, modulate your pitch to get a better reentry profile. Pitch down to reduce lift to prevent skipping.",
        "thread_id": 17424
    },
    {
        "@timestamp": "2023-09-14T07:12:47.935068416Z",
        "author": "Andy44",
        "date": "2008-08-24T16:25:30+0100",
        "id": "620304aa0952d4e5f227b8ce2db27212",
        "post_id": "post-64252",
        "text": "Well, it has to fit inside the Nova fairing, along with a re-fuelable propulsion unit that will brake it into lunar orbit and stay on to serve as a tug, so that limits the size, as does the maximum mass that can be shoved uphill to the Moon.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:54.02225152Z",
        "author": "gattispilot",
        "date": "2008-06-02T14:10:20+0100",
        "id": "c9eb889803ebcd82e6e697983eac2a25",
        "post_id": "post-70757",
        "text": "Here is the Lasertank2 from Space 1999.k starts, 1\/3 kepdad steers, 5\/6 rotates gun, 7\/8 elevates W fires laser +\/- keypad thrust d opens dome.get it here:http:\/\/www.4shared.com\/file\/49838195\/8e053cff\/NEWLAZERTANK2.htmlHere it isand laser firing:",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:13:54.255277568Z",
        "author": "Notebook",
        "date": "2019-03-22T09:25:47+0000",
        "id": "ac686aa7d94c9fc0fb8a176e5db477b8",
        "post_id": "post-270387",
        "text": "22 March 2019Arianespace has launched a Vega rocket to deliver the Italian Space Agency's PRISMA Earth observation satellite into orbit.Liftoff of Vega\u2019s 14th mission from Europe\u2019s Spaceport in Kourou, French Guiana came at 01:50 GMT on 22 March (02:50 CET; 22:50 local time on 21 March).With a mass at liftoff of 879 kg, PRISMA was manoeuvred into its target Sun-synchronous orbit about 54 minutes into the mission after two burns of Vega\u2019s upper stage.\n\nhttp:\/\/www.esa.int\/Our_Activities\/Space_Transportation\/Vega_launches_PRISMA_for_Italy",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:12:47.95963648Z",
        "author": "Tex",
        "date": "2010-02-10T15:36:28+0000",
        "id": "ab9db51c37334c1a8a7fcd4af06b53c6",
        "post_id": "post-205477",
        "text": "Jan - 1981",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:53.723030528Z",
        "author": "cinder1992",
        "date": "2010-11-05T17:42:11+0000",
        "id": "4f4a87a4e7397be233326cd5254f7d7a",
        "post_id": "post-270080",
        "text": "timelzayus said:Not really, it has to be two diferent computers.Otherwise, each time you manipulate a MFD, you loose focus on Orbiter...\n\nI can access the addon locally... but the focus thing MIGHT be why the thing refuses to open a new MFD where one was removed.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:54.55703168Z",
        "author": "Xantcha",
        "date": "2008-06-03T01:20:09+0100",
        "id": "c80181feb350d95b41dc56afe1b0378e",
        "post_id": "post-70833",
        "text": "for me, main issue with addons (other than overlapping files) is when addon requires editing one of orbiter's config file.This is especially annoying with additional base addons - when adding a texture to a base list requires editing base.cfg.Why not make a special folder for textures used for bases? Then Orbiter could scan it for textures list, instead of scanning config file.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:12:48.194080768Z",
        "author": "Linguofreak",
        "date": "2010-02-11T18:45:44+0000",
        "id": "fbdb4761b1738e216a89c6542773ad88",
        "post_id": "post-205749",
        "text": "It all depends on what handwavium you use. Specify the handwavium and I can probably tell you (roughly) what it would do, and if it would do anything interesting.",
        "thread_id": 13027
    },
    {
        "@timestamp": "2023-09-14T07:13:53.881288704Z",
        "author": "jinglesassy",
        "date": "2010-11-05T05:39:16+0000",
        "id": "c42657c35c8198986b97cd7a55f23577",
        "post_id": "post-270189",
        "text": "Sounds like it uses a high-power vasmir ion engine.",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:13:54.025572864Z",
        "author": "Urwumpe",
        "date": "2008-06-05T18:29:30+0100",
        "id": "1ca19aa7bfc3bc84a740205dec864936",
        "post_id": "post-70769",
        "text": "gattispilot said:I think if a attachment point was added to the top then and Eagle winch could pick it up and move it.\n\nExactly. I think in the NewEagle add-on, you have even a direct attachment which would allow you transporting the tanks.If you want to be really starshiptrooperly cool: Create a hover landing kit for the tanks, which can get installed on them, and allows dropping the tanks at low speeds and altitude without forcing the Eagle to land. :speakcool:",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:12:48.552184064Z",
        "author": "Quick_Nick",
        "date": "2012-07-05T15:07:01+0100",
        "id": "3d2ade3751f84aa8b02fe7ef65c0c97f",
        "post_id": "post-206008",
        "text": "My first fortress is falling. Had a goblin invasion I was not prepared for, lost lives, and the tantrums continue. I don't think I'll lose everyone, but there have been at least a couple dozen deaths and I made everyone a little more mad by convicting a donkey of a murder that nine people witnessed.:pNone the less, my manager (former expedition leader) throws a party...",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.559664384Z",
        "author": "Sherrif of Nottingham",
        "date": "2008-08-07T20:07:11+0100",
        "id": "241a5b94e5e4067447952dc37e974e48",
        "post_id": "post-70860",
        "text": "I find the Zip file fine... The only problem I hate is when developers create their own installers that require you to manually find the directory, but I'm not going to name any names... anyway i'm a fan of zip\/rar files, of course zip files are able to be opened by anybody. well as long as they have a brain stem...",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:12:48.172978944Z",
        "author": "Spacethingy",
        "date": "2010-12-24T17:41:36+0000",
        "id": "3e2a9b980a9161a89380d673a225940b",
        "post_id": "post-205687",
        "text": "Murder On the Deltaglider Express... love it!(This could be Izaak's \"mild rocket violence\"...)I love the inflate animation, good job Dan!(PS, you have a nasty sense of humour - euthanasia in Orbiter?! Yikes!)",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:54.087679744Z",
        "author": "tblaxland",
        "date": "2010-11-06T04:32:04+0000",
        "id": "9411d9c67a82335942e6d5881fbec927",
        "post_id": "post-270282",
        "text": "Hielor said:That group is apparently no longer being updated--I've had an outstanding request to join it for several months now.\n\nThat's fixed. The group maintainer (Scrooge McDuck) has not been around for a while.",
        "thread_id": 17396
    },
    {
        "@timestamp": "2023-09-14T07:13:54.662275328Z",
        "author": "OrbitHangar",
        "date": "2010-11-07T19:00:43+0000",
        "id": "1ae3748379e71d920dda4a51fcc60790",
        "post_id": "post-270953",
        "text": "Author:ripleyENGLISHIt was an intense and awesome ride, but now it's over. I mean, THIS add-on is over.I just don't have the time to maintain it, especially after Orbiter2016 release. Besides, all TIOTP content is available anyway in its latest updated version either on related webpages\/addon (AMSO, Altea, Dansteph, etc., thanks to their authors), or on Tuttovola or FOI, so there was no point in maintaining it on OH any longer.A heartfelt thank you to every downloader.ITALIAN\u00c8 stato uno splendido e intenso periodo, ma ora \u00e8 finito. Cio\u00e8, QUESTO add-on \u00e8 finito.Non ho pi\u00f9 tempo per tenerlo aggiornato, specie ora che \u00e8 uscito Orbiter2016. Inoltre, tutto il contenuto di TIOTP \u00e8 disponibile nella sua versione pi\u00f9 aggiornata o sulle relative pagine\/addon (AMSO, Altea, Dansteph, ecc., grazie ai loro autori), o su Tuttovola o FOI, quindi non c'era pi\u00f9 motivo di mantenerlo anche qua su OH.Un grazie di cuore a chi lo ha scaricato.UPDATES IN THIS VERSIONRIP textfile addedREMOVED IN THIS VERSIONEverything---------------------------------------------------------- -- -----------http:\/\/www.tuttovola.org-http:\/\/orbiteritalia.forumotion.comDOWNLOAD",
        "thread_id": 17427
    },
    {
        "@timestamp": "2023-09-14T07:12:48.472282112Z",
        "author": "Tex",
        "date": "2010-02-12T19:37:16+0000",
        "id": "b5a5529ef766f511cf2fee575aa653e6",
        "post_id": "post-205921",
        "text": "Mod Note:Thread moved fromOrbiter Web ForumtoGeneral Questions & Helpforum.========Hi George, This sounds like a problem when the config file is empty. Locate that config file and open it with notepad. If it is empty, paste the following code in it and save the config:Code:; === Configuration file for Nebulus ===\n\nMeshname = nebulus\nMass = 13e3\nSize = 6.0\nEnableXPDR = TRUE\nXPDR = 30\n\n\n; === Docking ports ===\nBEGIN_DOCKLIST\n-0.05 0 5.4  0 0 1   0 -1 0\n-0.05 0 -5.4  0 0 -1   0 -1 0\n2.25 0 -1.62  1 0 0  0 0 -1\nEND_DOCKLIST\n\n; === Attachment specs ===\nBEGIN_ATTACHMENT\nP -0.5 0 1.1  -1 0 0  0 0 -1 XS\nP 1.96 0 1.95   1 0 0  0 0 -1 GS\nEND_ATTACHMENT",
        "thread_id": 13047
    },
    {
        "@timestamp": "2023-09-14T07:13:53.725295616Z",
        "author": "atomicdryad",
        "date": "2010-12-29T04:11:03+0000",
        "id": "fec499d88d3199e3ccfe14a929c69791",
        "post_id": "post-270102",
        "text": "Weird. This isn't working in 2010 and it's not a firewall\/browser\/network issue; the orbiter process is not opening any tcp sockets, nor do I see any helper processes.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:54.254215424Z",
        "author": "MaverickSawyer",
        "date": "2012-02-16T15:57:11+0000",
        "id": "a654a4948ab525cd221a8bf2074c3d09",
        "post_id": "post-270378",
        "text": "What thrust range are we talking about for this upper stage? If it's in the 30,000 lbf range, Just wait for the Aerojet NGE to arrive.",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:54.06337536Z",
        "author": "Wishbone",
        "date": "2010-11-09T05:29:53+0000",
        "id": "f36ff57c3db7599137900b61dba08f12",
        "post_id": "post-270269",
        "text": "Did the reading, but was not really satisfied with the results. First off, how are lat and lon converted to Euler angles in the orbiter's J2000 frame (the values are really strange, I suppose they are in radians)? Second, the mag field values were quite weird, ranging from -0.5 IIRC to 59000+... (For the time being, I switched to reading the star marker files instead).",
        "thread_id": 17393
    },
    {
        "@timestamp": "2023-09-14T07:13:53.726874112Z",
        "author": "mstram",
        "date": "2011-02-02T03:09:25+0000",
        "id": "0797c8842dd0bc307dddb9f48b43fb63",
        "post_id": "post-270121",
        "text": "I get :procedure entry point wmemcpy_s could not be located in msvcr100.dllmsvcr100.dll ver 10.00.20327.1This on Win XP sp3",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:48.548434944Z",
        "author": "Pyromaniac605",
        "date": "2011-11-05T22:59:49+0000",
        "id": "84987ae03ec249e7512e1961fc842617",
        "post_id": "post-205974",
        "text": "Can anyone help me out here? I've been doing tons of mining (Built up a small fortress in a mountain and everything, but I'm never collecting any stone! My stone stockpiles are completely empty, what's going on?",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.507941632Z",
        "author": "Cairan",
        "date": "2010-11-08T04:40:57+0000",
        "id": "32360642ba5f81a4a798d4e64f1f7602",
        "post_id": "post-270891",
        "text": "My usual take-off pattern from a runway in the XR2 looks something like this:I use the throttle-controlling speed autopilot and set it to a ballpark figure of 200. Put some up-trim, then activate the speed autopilot. I keep ready to hit the Hold Current (true) Airspeed button just as I begin rotation. I wait to be in a positive climb, with a pitch of about +30, while I get the gear back in... Just as I begin to retract the landing gear, I initiate a 60-degrees banking turn to my launch azimuth, 95% of the time due east, except for ISS rendez-vous, while increasing pitch to +60.As I get to my launch azimuth, I'll drop the pitch back down to +20 degrees, while I increase the airspeed value to 1200 m\/s. As I pass 10k of altitude and Mach 2 I open the scram doors and fire those up, until the point where they produce at least as much thrust as the main engine, which I then shutdown. I'll maintain my altitude while keeping an eye on the external hull temperatures. When I get to 1000 on the wings, I'll adjust trim to increase my vertical velocity so that the heating rate stabilizes. At this point, I can usually manage thrust values well in excess of 900, sometimes 1000 kN, and hull temperatures are yellow-lining. Depending on launch mass, I usually have to shutdown the scram jet either because I'm redlining it on the diffuser temperature or because I run out of fuel. At this point, I adjust trim to a full up position so that I bounce out to about 100 km of altitude from an usual 55k shutdown altitude. As I get to about 90 seconds of my apogee time, I level the wings and initiate a main engine burn to achieve a nice round orbit...I usually have more than enough fuel left to go the moon, and even direct to Mars without having to refuel in orbit if I'm careful with the LOX mass at takeoff",
        "thread_id": 17419
    },
    {
        "@timestamp": "2023-09-14T07:13:54.254934528Z",
        "author": "Notebook",
        "date": "2016-07-18T10:47:29+0100",
        "id": "d65c4de0171f5cbec918f79269b96b6d",
        "post_id": "post-270384",
        "text": "This is the youngest generic Vega thread, so some general news about the rocket.http:\/\/www.esa.int\/spaceinvideos\/Videos\/2016\/06\/Getting_Vega_s_launch_tower_movingN.",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:12:48.581431808Z",
        "author": "jambooger",
        "date": "2010-02-13T05:50:19+0000",
        "id": "3f9a50abe882c8c54e83eeb1d65c8c51",
        "post_id": "post-206136",
        "text": "zerofay32 said:Also, check that the radiators are stowed (CNTL L).\n\nOk did that, seems they were already stowed. If you would like to try, it is in Shuttle Fleet 4.2, Atlantis Scenarios, Atlantis on Orbit.",
        "thread_id": 13058
    },
    {
        "@timestamp": "2023-09-14T07:13:54.281500416Z",
        "author": "orb",
        "date": "2010-11-06T21:36:06+0000",
        "id": "82c7f0d4bd1bce4062b49b2c5b4b0a8b",
        "post_id": "post-270408",
        "text": "So, this wasn't an off-topic question at all. You should have said that earlier.O-F Staff Note: Thread moved from \"[highlight]Off-Topic Forums[\/highlight]>[highlight]Off-Topic[\/highlight]\" to \"[highlight]Orbiter Space Flight Simulator[\/highlight]>[highlight]General Questions & Help[\/highlight]\" forum.",
        "thread_id": 17405
    },
    {
        "@timestamp": "2023-09-14T07:12:48.620742656Z",
        "author": "foxtrot",
        "date": "2010-02-13T17:07:50+0000",
        "id": "882cb3f446d8f211be8e8932f338f105",
        "post_id": "post-206176",
        "text": "Congratulations!",
        "thread_id": 13066
    },
    {
        "@timestamp": "2023-09-14T07:13:54.556407296Z",
        "author": "streb2001",
        "date": "2008-06-02T22:39:13+0100",
        "id": "4a0053e1b2599acb4f2591f9d99844c6",
        "post_id": "post-70827",
        "text": "Quick_Nick said:If someone has hopes of figuring out Orbiter, they should be able to figure out how to get a compressed file open, especially if given instructions.\n\nExactly.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:13:54.299674368Z",
        "author": "orb",
        "date": "2010-11-06T18:48:32+0000",
        "id": "97ab5b9e934a3c5c53f546b59fbef915",
        "post_id": "post-270415",
        "text": "Why do you need to draw any parallels between computer and the mathematical sense?In Polish for example there is no distinction between \"kernel\" and \"core\" if you talk about computers. They are translated the same way (i.e. in Polish \"kernel\" == \"system core\"; the \"kernel core\" would mean just \"system core\" or \"core of the system core\" then). I've never thought it has something to do with mathematics in the first place.I think it's just one of the English quirks.",
        "thread_id": 17407
    },
    {
        "@timestamp": "2023-09-14T07:12:48.621289984Z",
        "author": "Clavius0712",
        "date": "2010-02-14T07:46:31+0000",
        "id": "e4ee7b157db0af8df26a4bfa0b13f503",
        "post_id": "post-206181",
        "text": "For launch windows I use this:Cosmic Train Schedule",
        "thread_id": 13066
    },
    {
        "@timestamp": "2023-09-14T07:13:53.727577088Z",
        "author": "AssemblyLanguage",
        "date": "2012-06-13T15:06:35+0100",
        "id": "e9f6931492ae70d9f68fd20b5c190ce4",
        "post_id": "post-270130",
        "text": "What versions work?Could those who have made WebMFD work please post your browser versions?I've tried:Chrome 19.0.1084.56 mFirefox 13.0Android 2.3 stockFirefox Android BetaDolphinInternet Explorer 10I get the same results as reported here earlier. On Chrome, Firefox and Firefox Android Beta, I get a working Orbit MFD but no button labels and buttons that don't work. I'm using the WebMFD.dll and the Default HTML\/Script from Orbit Hanger.I've also tried the HTML\/Script from github that uses the Ajax interface with the same results. I've looked at the source code and also tried my own simple HTML page.What versions work?",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:54.396553216Z",
        "author": "Coolhand",
        "date": "2008-06-02T19:04:58+0100",
        "id": "4e02ea5184d32d863f758d94607ac97a",
        "post_id": "post-70810",
        "text": "shame, that would be neat.",
        "thread_id": 1741
    },
    {
        "@timestamp": "2023-09-14T07:12:47.703239936Z",
        "author": "SiberianTiger",
        "date": "2010-04-22T10:07:38+0100",
        "id": "66057857253cc7f04f7d16e117382b8b",
        "post_id": "post-205391",
        "text": "Looks like a cannon ball heated red.",
        "thread_id": 12993
    },
    {
        "@timestamp": "2023-09-14T07:13:54.026396416Z",
        "author": "Woo482",
        "date": "2008-06-05T21:13:55+0100",
        "id": "45255335ef66ffedbde34b3c789a650c",
        "post_id": "post-70775",
        "text": "all of the models he has imported to Crysis Are grey",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:13:54.554925312Z",
        "author": "martins",
        "date": "2008-06-02T17:36:30+0100",
        "id": "d1732ebbc186ee3cc6283bc506129a3f",
        "post_id": "post-70811",
        "text": "This question is directed mainly (but not exclusively) towards new orbiter users who only recently discovered and installed Orbiter:I would like to know if the current way of orbiter installation (as a simple zip file) is ok with users, or if the next version should use a different method (self-extracting archive, or some more sophisticated installer\/uninstaller). For most of us, unpacking a zip file isn't exactly rocket science, but I realise that a not negligible percentage of computer users these days may be lost when they have to do more than put a CD into their machine and wait for the installer to come up and do everything for them (and possibly mess up the registry and system in the process;))I have added a FAQ entry on the topic (http:\/\/orbit.medphys.ucl.ac.uk\/faq.html#B1) which may help, but if it is a real problem, it may need to be addressed for the next release.I suspect that the poll results will be somewhat skewed, since all members here presumably did manage to install orbiter, and not many who gave up frustrated are likely to visit here. But it may still give me some insight.Caveat: I reserve the right to utterly ignore the outcome of this poll ...:p",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:13:54.114367488Z",
        "author": "JonnyBGoode",
        "date": "2010-11-10T06:39:37+0000",
        "id": "7dd8f0ece8a0a3b10ddca4aa67a9ecb6",
        "post_id": "post-270310",
        "text": "Payload Manager needs to be installed?",
        "thread_id": 17398
    },
    {
        "@timestamp": "2023-09-14T07:12:47.936831488Z",
        "author": "Donamy",
        "date": "2008-08-28T14:08:48+0100",
        "id": "2b81ad6eda428b1cb2b4cebc2a9a3060",
        "post_id": "post-64264",
        "text": "Nice job !! Does it have an airlock ?BTW, you need some commas, in your sig.;)",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:12:48.384638208Z",
        "author": "JamesG",
        "date": "2010-02-12T11:57:31+0000",
        "id": "df222397f2020e30c11ac15d02d3aad1",
        "post_id": "post-205857",
        "text": "Never got into that show.",
        "thread_id": 13035
    },
    {
        "@timestamp": "2023-09-14T07:13:54.134786304Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-07T16:55:52+0000",
        "id": "4548f117d5d57e4d550855eb37e8586e",
        "post_id": "post-270326",
        "text": "Aldrasio said:Lol, I didn't mean to say summation. I forgot that I made it closed-form, so I didn't actually calculate a summation. Answer's the same, though.\n\nMeh, close enough:p",
        "thread_id": 17399
    },
    {
        "@timestamp": "2023-09-14T07:13:53.722912512Z",
        "author": "Wishbone",
        "date": "2010-11-05T10:58:29+0000",
        "id": "f9a8e7b199a62844d2ba4bce21d87109",
        "post_id": "post-270079",
        "text": "Carputer? Sorry for going off-topic (and mods please move if necessary), but this is a great beginning for a road accident. The only sensible way to do a carputer is with a HUD and voice control.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:53.726546176Z",
        "author": "orb",
        "date": "2011-01-16T09:00:37+0000",
        "id": "26df99c78ef49c06e18c004907db4231",
        "post_id": "post-270116",
        "text": "Turbinator said:I installed the x64 Microsoft Visual C++ 2010 Redistributable Package, as I have a 64bit version of Windows 7, and it did nothing. Same error.\n\nYou need 32 bit redistributable, as the module, and Orbiter too, are 32 bit programs.________________________________________tekinozbek said:The compiler does not see these files:#include <Orbitersdk.h>#include <atlimage.h>I dunno why it cant find Orbitersdk.h because its everywhere now, but atlimage.h is nowhere to be found...Is this source uncompilable?I have compiled C++ sources before, but never wasted 2 hours. If you waste 2 hours compiling a C++ source which is tiny and simple, then there's something wrong.\n\nFrom looking at WebMFD.vcxproj from the package I was able to download (Nov. 12), there's set path to Orbiter VS inherited property sheets, which set include, library, and other paths for the project for you.Check if \"OrbiterDir\" macro in \"Orbitersdk\/resources\/orbiterroot.vsprops\" is set to your Orbiter's root folder. Additionally, the relative path to those properties in the project is \"..\/..\/resources\", so you either need to change it if you have the sources elsewhere, or move the sources to \"Orbitersdk\/<some directory>\/WebMFD\" (<some directory> can be \"Samples\" for example).",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:54.185202432Z",
        "author": "orb",
        "date": "2010-11-06T17:37:28+0000",
        "id": "91d2b7c62a2349e1affdc1db1f41a55f",
        "post_id": "post-270339",
        "text": ":welcome:to the Orbiter-Forum, Cyber Ra.",
        "thread_id": 17401
    },
    {
        "@timestamp": "2023-09-14T07:12:48.556583424Z",
        "author": "Tommy",
        "date": "2012-07-09T21:29:49+0100",
        "id": "210df60f6e8bac7df55717e6a1c0930e",
        "post_id": "post-206027",
        "text": "Arrowstar said:Any suggestions for easier tilesets? Also, are there any other GUIs available for playing DF in?\n\nNo GUI for the game itself, but Dwarf Therapist makes job assignments MUCH easier - hard to play without it.KuatYards said:Need advice, just started playing, I am on my second fortress, had 14 dwarves, was set to accommodate 25, had a food supply for about 30, 46 new dwarves, about 20 of which were children, arrive at my fortress, had to slaughter almost all my cats and dogs to survive, still WAY overcrowded, when one of my pheasants went Beserk and started attacking my dwarves, he almost killed himself. Advice on this situation, foods running low, dwarves go to river for water even though I have a underground lake in my fortress set as a drinking zone... And I cant make booze, out of diss disstilable plants... Help?\n\nNo plants on the map to gather? (designate an area - just like cutting trees, and have a few dorfs with \"Plant Gathering\" enabled).The Dorfs are probably using the river instead of the lake because the river is \"flowing\" and the lake isn't - and not \"flowing\" means stagnant (dorfs can get sick from drinking it, or get infections if it's used to clean wounds).If a dorf goes berserk it means they had a strange mood and couldn't satisfy it. A moody dorf will want a workshop of some kind - often a craft shop, but could be a clothier, leatherworker, etc. If a dorf has a \"moodable\" skill, they will choose that kind of shop, ie, a carpenter will choose a carpenters shop, etc.If they have a shop available, they will claim it (no one else can use it, can be a pain if it's your only carpenter' shop and you need barrels). Then they will want ingredients. If you 'Q' the shop you will see them muttering, they provide clues as to what they want. Alternately, you can cheat and use dfhack's showmood command to see what type of shop and what exact ingredients they want.If a dorf gets a shop and the stuff he wants, he will start a \"mysterious construction\". Eventually, they will produce an artifact quality something-or-other and be happy again. The benefit to this is that there is a good chance that they will gain a legendary status for that skill.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:48.558328064Z",
        "author": "Quick_Nick",
        "date": "2012-10-04T01:38:27+0100",
        "id": "17382aff007b323327626ba73d193b30",
        "post_id": "post-206040",
        "text": "I'm marginally more competent than mayors who demand fine dragon bone coffins every other week.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.133860864Z",
        "author": "Rtyh-12",
        "date": "2010-11-06T12:41:22+0000",
        "id": "acb07574ac6ad63d9cb9636c6b9e838c",
        "post_id": "post-270318",
        "text": "According to Wolfram|Alpha, Enceladus has a volume of 6.73\u00d710^19 liters, three times that is 201900000000000000000 liters. I have absolutely no idea what formula I could use to calculate the number of days that it would take. However I'm sure it's quite a large number...By the way, wasn't a Von Neumann probe supposed to create 'children' that are exactly like itself?",
        "thread_id": 17399
    },
    {
        "@timestamp": "2023-09-14T07:13:54.255419136Z",
        "author": "Notebook",
        "date": "2020-03-04T10:19:16+0000",
        "id": "6a644055f7df3e1c4f3c4a9c3e8728bc",
        "post_id": "post-270389",
        "text": "The 3D-printed thrust chamber assembly of the methane-fuelled M10 rocket engine has passed its first series of hot firing tests. The M10 engine will power the upper stage of future Vega evolutions from 2025.\n\nwww.esa.int\/Enabling_Support\/Space_...hamber_passes_first_tests_for_Vega_evolutions",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:54.300028672Z",
        "author": "Artlav",
        "date": "2010-11-06T20:09:20+0000",
        "id": "2b8c9ee9466de5f99dbc7923f9812b06",
        "post_id": "post-270418",
        "text": "Isn't the kernel an english work for the soft seed you find inside a nut?Thus, it denotes the central part of the operating system.And, in mathematics there are a dozen \"kernels\", for the same abstract thinking reasons, i guess.",
        "thread_id": 17407
    },
    {
        "@timestamp": "2023-09-14T07:13:54.134422784Z",
        "author": "Aldrasio",
        "date": "2010-11-07T07:27:22+0000",
        "id": "e48ff8cd14d383eb0fac598569fb0cf3",
        "post_id": "post-270323",
        "text": "So I set up a summation of what I think is the function described in the limerick, which is a summation of 2^(n-1)*(2^n-1)\/2^(n-1) = (2^n)-1. I decided to exclude the \"-1\" from the function since 2.02*10^20 >>>>>>>>> 1. Going by that, it's a simple logarithm, so I plugged log(2.02*10^20)\/log(2) into my calculator and got 67.452..., so the answer is 68 days. Unless I misread the limerick or got the math wrong, and I'd appreciate it if someone pointed that out.",
        "thread_id": 17399
    },
    {
        "@timestamp": "2023-09-14T07:12:48.582596864Z",
        "author": "PhantomCruiser",
        "date": "2010-02-13T23:49:47+0000",
        "id": "83182c533029cb47cdbb62aa8ceb333a",
        "post_id": "post-206146",
        "text": "Try this and see if it might help out (it's what I wound up doing). I read throught the manual and took notes on a separate sheet of paper. When I got to a particular command I'd highlight it in the book ([CTRL]+=Antenna deploy\/stow for instance) and write it down.Then I'll wind up rearranging my notes to where they match where I am in a mission, for example... After a launch; the SRB's separate, you can tweak the align planes numbers while you make orbit, the ET separates and now you'll need to close the umbilical doors right? [CTRL]+[J]. [CTRL]+[G] isn't for another 3 paragraphs for when I'm on final.It's still a work-in-progress, but now I've got a quick reference guidebook, so I can match the notebook pages to the craft I'm flying. It helps keep me straight. I had to learn to do this because after I'd read the manual, I'd know there was a command to do what I needed to do, but I couldn't find it... So now I've got a highlighted (and tabbed) manual, plus my own handwritten notes.David, your work is fan-freakin'-tastic.",
        "thread_id": 13058
    },
    {
        "@timestamp": "2023-09-14T07:13:54.253965056Z",
        "author": "orb",
        "date": "2012-02-16T14:08:01+0000",
        "id": "5cfb00a1c32738ba93c6db01ddcc48db",
        "post_id": "post-270376",
        "text": "Parabolic Arc:Officials Eye New Upper Stage for Vega Rocket",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:54.44745856Z",
        "author": "Pyromaniac605",
        "date": "2010-11-07T03:07:00+0000",
        "id": "5848aedc50f7a267b7f3db8530395eb6",
        "post_id": "post-270848",
        "text": "Does your laptop run Orbiter in other resolutions?I've had a look but I can't seem to find an option for the \"Letterbox\" you're looking for.Darren",
        "thread_id": 17413
    },
    {
        "@timestamp": "2023-09-14T07:12:48.621420032Z",
        "author": "guitarist473",
        "date": "2010-02-17T12:02:57+0000",
        "id": "b46a08656659b632f436ce25663b8a6e",
        "post_id": "post-206182",
        "text": "Cosmic Train Schedule\n\nthats good for the inner planets, but what if i want to go to saturn or pluto?anyone got timesfor that?thanks for your posts tho:)that cosmic Train Schedule will be very handy!i think i willplan a trip to IO tday:)",
        "thread_id": 13066
    },
    {
        "@timestamp": "2023-09-14T07:13:56.708856576Z",
        "author": "TSPenguin",
        "date": "2010-11-15T19:33:07+0000",
        "id": "9973f3befea22938603f29958a41d9f9",
        "post_id": "post-272042",
        "text": "Excellent work!tblaxland said:\n\nNeeded to try it of course.",
        "thread_id": 17530
    },
    {
        "@timestamp": "2023-09-14T07:13:54.254461696Z",
        "author": "MaverickSawyer",
        "date": "2012-02-16T16:48:08+0000",
        "id": "405e52ead4ebe3a0ac9b602ede27c6c4",
        "post_id": "post-270380",
        "text": "Ok, that's not a very common cryogenic engine size. Going to have to be custom made for the AVUM stage.",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:12:47.958854144Z",
        "author": "earthorbit",
        "date": "2010-02-10T14:22:40+0000",
        "id": "2090e2290e93944674bbb711052c1829",
        "post_id": "post-205473",
        "text": "May 1996, so i'm 13...",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:56.087342592Z",
        "author": "SiberianTiger",
        "date": "2010-11-15T10:06:14+0000",
        "id": "f33f9dc96b8c130c48b0f2f9576a6d6c",
        "post_id": "post-271846",
        "text": "IronRain said:Do you think they could give me the model of that Breeze stage for my Rockot project? :lol:\n\nUm, we have a Briz confusion here. This one is Briz-M for Proton, and Briz-KM, which fits Rockot, is a different thing.",
        "thread_id": 17517
    },
    {
        "@timestamp": "2023-09-14T07:12:48.554776064Z",
        "author": "Codz",
        "date": "2012-07-07T13:18:49+0100",
        "id": "09afc76c8c7da00a28fbedb2142b55b0",
        "post_id": "post-206013",
        "text": "I just got my first real fortress going now. So far I'm digging some extensions out and stockpiling wood.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.274751744Z",
        "author": "Tommy",
        "date": "2010-11-07T00:07:30+0000",
        "id": "cc4771b554ee2cb055d2e05aa82cf7aa",
        "post_id": "post-270400",
        "text": "UAP is an alpha, strange behavior is to be expected. If you can repeat this problem, report it as a bug on the project page, along with your system info, add-ons installed (you should test on a \"fresh\" Orbiter install before reporting) and details on how to reproduce the problem.",
        "thread_id": 17404
    },
    {
        "@timestamp": "2023-09-14T07:13:54.447866624Z",
        "author": "Izack",
        "date": "2010-11-07T04:04:04+0000",
        "id": "0f4854fca8246d51bfdfc4765500e566",
        "post_id": "post-270851",
        "text": "There should be an icon on your taskbar (lower righthand corner of screen) from which you can access common display options. It varies between graphics cards...This isn't an issue with Orbiter, but an issue with how your computer deals with fullscreen programs.Hope this helps a little.",
        "thread_id": 17413
    },
    {
        "@timestamp": "2023-09-14T07:13:56.11279488Z",
        "author": "Izack",
        "date": "2010-11-19T03:08:10+0000",
        "id": "7629453a92ae5727a2864cf77ae7ab38",
        "post_id": "post-271919",
        "text": "Mercury's Venusian Earths Massed Jupiter's Saturn Under Neptune.:pMany Emissaries Sent Salutations Edgewise North Gathering Evil Robots.V.A.G.A.B.O.N.D.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:48.566044672Z",
        "author": "Artlav",
        "date": "2017-11-23T11:46:54+0000",
        "id": "e16b55c7f565a67a5798057384a1fd32",
        "post_id": "post-206106",
        "text": "ADDENDUM: My Linux computer died during the release process, so the Linux version will have to be delayed until we figure that out.\n\nSeriously?",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:56.00929408Z",
        "author": "Xyon",
        "date": "2010-11-14T02:49:00+0000",
        "id": "443e02aa3d5b6b76cbaf16788a39fe9c",
        "post_id": "post-271827",
        "text": "IgnoreThisBarrel said:Mercury doesn't work in 2010, also, which Apollo addon?One last thing, where did you get AtlantisConfig, AtmConfig and DGConfigurator? They look okay with 2010 P1, but try it without them enabled.\n\nThose are stock modules, and are fine.",
        "thread_id": 17515
    },
    {
        "@timestamp": "2023-09-14T07:13:54.55949184Z",
        "author": "Eagle",
        "date": "2008-08-01T00:51:18+0100",
        "id": "7d0b9df66cbe07caf50b0bdb30a67a1d",
        "post_id": "post-70858",
        "text": "ar81 said:With a zip file I can restore certain files from an installation, unlike with installer.I do not like to have registry modified.But that's me.\n\nBig agreement there. I'm a fan of .ZIP files because I can extract all, some, or a single file from the archive. Its also a generic enough file type that most computers can open (I find .rar, .7z and other less common archives rather annoying b\/c I usually have to use a special extractor).",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:12:48.587827968Z",
        "author": "TSPenguin",
        "date": "2010-02-13T06:24:35+0000",
        "id": "49cc789c9e25b46c4aa28d2e7559267d",
        "post_id": "post-206148",
        "text": "Take a look at the XR series athttp:\/\/dougsorbiterpage.com\/",
        "thread_id": 13059
    },
    {
        "@timestamp": "2023-09-14T07:12:48.099047936Z",
        "author": "RisingFury",
        "date": "2010-02-11T05:09:21+0000",
        "id": "cc0a4cc7e9840a2f440f6e3432782638",
        "post_id": "post-205617",
        "text": "All I'm saying is that there are plenty of older cards that are able to deliver good performance, but are much cheaper then the 200 and 300 series. I have an old GeForce 6600 GT and it's able to deliver 30 fps with AA, watching XR scram exhaust... not an outstanding performance, but that's a 5 year old card, mind you:pModern cards are built for image post processing that Orbiter doesn't use.It's like building Ares V to put a 500 kg sat in LEO, so you might wanna do some research that saves you a lot of money.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:56.283544064Z",
        "author": "Jarvit\u00e4",
        "date": "2010-11-15T22:41:42+0000",
        "id": "b7a3afd49aed83010bb3f89502a329a7",
        "post_id": "post-271949",
        "text": "Wait, how can we detect a 30 years-old object that's millions of light-years away? Or did we start measuring time as observed from the USA while I wasn't looking?",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:13:54.576001536Z",
        "author": "Arrowstar",
        "date": "2010-11-07T23:20:02+0000",
        "id": "dbe95be62acc85d0cb7ac735b0d3f27c",
        "post_id": "post-270897",
        "text": "tblaxland said:If you do not take the orbital motion into account, then your spacecraft will just behave like a pendulum - the angular rate will vary periodically, which looks like what you are getting. The reason that the angular motion dampens out in orbit is because, as the orbiting body moves around the parent, the direction of the gravity gradient changes in the inertial frame. For your current model, the direction of the gravity gradient in the inertial frame is constant and, in a frame of reference rotating with the rigid body axes, the direction of the gravity gradient does not change any faster or slower than the angular rate of the orbiting body. This means that there is no mechanism for exchanging the angular momentum of the orbiting body with its orbital angular momentum, and therefore no damping mechanism.\n\nHmm, okay. That does make physical sense, which is why I wondered about it when I started putting this together. Figuring out the angular rate I need to add to the vehicle to get \"real life\" behavior is going to be a bit of trick I think. I'll have to play around with some sketches and see if I can't decipher that.Thanks for the help, tblaxland! :thumbup:",
        "thread_id": 17420
    },
    {
        "@timestamp": "2023-09-14T07:13:54.594298624Z",
        "author": "Wishbone",
        "date": "2010-11-08T17:20:19+0000",
        "id": "f5cab2c4529e9757101b3ce706a32f22",
        "post_id": "post-270943",
        "text": "Up and down keys on your numpad. The method used in AMSO is not authentic though, the real Apollo used roll during reentry (NASSP replicates this method, but I'm too dumb to use the pack).",
        "thread_id": 17424
    },
    {
        "@timestamp": "2023-09-14T07:12:48.101052928Z",
        "author": "TSPenguin",
        "date": "2010-02-12T16:37:52+0000",
        "id": "0689f71eedc2623e48896f0fa9a5b8a3",
        "post_id": "post-205632",
        "text": "If the heatsink is hot, that means the heat is not properly transported away from it.And the paste should be just a really thin film. Grinding the heatsink even can make a great difference, especially in lower grade sinks.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:55.81684096Z",
        "author": "caseygtr",
        "date": "2010-11-13T18:07:09+0000",
        "id": "deb15531a80fca34238688d3896413fe",
        "post_id": "post-271769",
        "text": "I signed onto this forum 9 months ago and I abandoned it since then, but now I have taken an interest in orbiter and would like to officially become involved in this community. So hello all, and nice to meet you handsome and\/or beautiful people:cheers:",
        "thread_id": 17507
    },
    {
        "@timestamp": "2023-09-14T07:13:55.93918464Z",
        "author": "Grover",
        "date": "2010-11-20T12:42:42+0000",
        "id": "3570f78c40e3422b979969d635c99f08",
        "post_id": "post-271800",
        "text": "i tried something like this, i already have a model for a stationit has a cage that was ideally where they were contructed, it has a \"hook\" docking port to get to it.ive just been unable to texture it, if someone could texture and code it, be my guestjust some pics:if you like it i can post it here, just let me know",
        "thread_id": 17511
    },
    {
        "@timestamp": "2023-09-14T07:13:53.72381824Z",
        "author": "Xyon",
        "date": "2010-11-05T21:55:10+0000",
        "id": "f6b8b799746438877272b0878a6d115b",
        "post_id": "post-270088",
        "text": "If I recall correctly, msvcr100 would be theMicrosoft Visual C++ redistributable for 2010.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:48.171827712Z",
        "author": "Ghostrider",
        "date": "2010-02-11T17:17:01+0000",
        "id": "e19fd8a3c94a262f48465e350c72163c",
        "post_id": "post-205677",
        "text": "That's a cool add-on, but isn't the Thanatos program a little overkill (pun intended)? I mean, the crew is already unconscious so when the supplies run out, they'd simply die without waking up. The thought of the Thanatos program lurking deep in the memory core of the ISRU waiting to pounce and do a Kevorkian is a bit disquieting...;)",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:12:48.177488128Z",
        "author": "cjp",
        "date": "2010-02-11T10:33:54+0000",
        "id": "0cd1b2fc7730cfe0bf24cd95b408c5e5",
        "post_id": "post-205698",
        "text": "tblaxland said:garyw\/cjp: sense of humour not kicked in this morning yet? I think you missed this bit::rofl:\n\nIt was a long evening yesterday, trying to repair my bicycle. There probably still is some water in the chain, because it tends to become hard in the freezing weather we have now. But at least the rust is away now and it has some new oil.:humorsense:If the world is flat, then the light clearly shows that the sun is a conical light source, which illuminates the earthfrom the north.This may not be surprising for you down under, but for me that's a whole new perspective.:lol:",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:13:53.724098816Z",
        "author": "timelzayus",
        "date": "2010-11-06T11:51:12+0000",
        "id": "fef6acd3ce84bfaf646edb09e2a656d8",
        "post_id": "post-270090",
        "text": "Xyon said:If I recall correctly, msvcr100 would be theMicrosoft Visual C++ redistributable for 2010.\n\nThat's correct.This add-on has been compiled with Visual Studio 2010 and therefore needs the VC2010 runtime.---------- Post added at 11:51 AM ---------- Previous post was at 11:50 AM ----------deltawing777 said:this addon is great:)finally somthing multiplayer'ish.I have one problem though i have a dual core 3.1 ghz cpu and 1gig ram video ...and its really lagging my computer down bigtime. any way to make it run a little smoother.. im also running in windowed mode? any one else having this issue? oh and im running windows 7\n\nI am trying to correct this problem :http:\/\/www.orbiter-forum.com\/showthread.php?t=19054So far I haven't found any solutions...",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:56.280503552Z",
        "author": "Jarvit\u00e4",
        "date": "2010-11-14T18:41:48+0000",
        "id": "3fb08205cde9493bb3121f2c57573402",
        "post_id": "post-271934",
        "text": "Urwumpe said:They just peeked again inside my bed room... exceptional object in our solar system...yeah, fits.\n\nI thought the term \"cosmic neighbourhood\" refers to the local bubble?",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:13:54.1339264Z",
        "author": "FuzzyLogic",
        "date": "2010-11-06T17:01:50+0000",
        "id": "0dc520a8cf1f0455b36a1026a55d2293",
        "post_id": "post-270319",
        "text": "Shiny thing! Me likes!Me no math now. Me lazy.(goes back to sleep)",
        "thread_id": 17399
    },
    {
        "@timestamp": "2023-09-14T07:13:56.282133248Z",
        "author": "Cairan",
        "date": "2010-11-15T11:05:32+0000",
        "id": "6ccc3e1f1a39a5d234cd6a66e2235164",
        "post_id": "post-271943",
        "text": "Knowing Alex Filippenko will be one of the people present, and from his background, I'd say Chandra has found evidence of a black hole nearby... either a supermassive one at some hundreds of light-years or, who knows, a closer one at a few light-years",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:12:48.195519488Z",
        "author": "cjp",
        "date": "2010-02-11T20:03:56+0000",
        "id": "d488ce7dbe0836766efa02e288701bd1",
        "post_id": "post-205757",
        "text": "T.Neo said:Allowing handwavium, would it be possible\n\nyes.T.Neo said:to compress Jupiter enough so that hydrogen fusion starts within it?If so, what would the effects be? A tiny, dim red dwarf? A bright and extremely short lived star? A very big hydrogen bomb? A hot, puffed out planet?\n\nFor sustained nuclear fusion, you need to fulfill theLawson criterion. In practice, this means you need a sufficiently high density, the temperature needs to be sufficiently high, and energy must not escape too fast from the system.In a star, it takes a long time for energy to escape the star, because of its huge size. You'll never be able to give Jupiter a similar size, especially because you want to keep a high density, so I suggest you use an insulating kind of handwavium, and cover Jupiter with it, to keep the heat inside. The inside of the handwavium layer should be able to withstand the high temperature of an ignited Jupiter.In a star, the density in the core is sufficiently high because the star is compressed by its own gravitation. On Jupiter, gravitation is insufficient, so you need to apply extra pressure. I suggest making your handwavium wall around Jupiter very strong, and make it smaller than the current size of Jupiter. Then, pump all of Jupiter's hydrogen into your handwavium sphere, possibly with nuclear-powered pumps.Then, temperature is the only missing element. It would be difficult to heat up an entire planet without using some sort of handwavium energy source. Handwavium was allowed, but I think adding such amounts of energy sort of misses the point. Luckily, temperature can be lower if the energy confinement time and the density are sufficiently large. Besides, by pressing all of Jupiter's hydrogen together, you've already added a lot of energy anyway.With a super-strong handwavium shield around it, you won't get an explosion of course. If the handwavium somehow breaks (unthinkable), you'd have an explosion anyway, because the inside is under high pressure. Only a part of the energy (if any) will come from a fusion reaction. Soon after the explosion, the fusion reaction stops, because of reduced density. Any left-over hydrogen will not contribute to the explosion.With a strong handwavium shield around it, and a continuous reaction taking place inside, any attempt to let the reaction sustain itself without the handwavium will fail. Without the handwavium wall, Jupiter's hydrogen would expand to more than its original size (more, because it's heated up). The decreased density will stop the fusion reaction.You see, it isn't that easy to keep nuclear fusion going. Actually, I think that is a good thing. It means that our future fusion reactors will be a lot safer than the old (think 'Chernobyl') fission reactors. Any out-of-control situation will automatically extinguish the 'fire', without dangerous build-ups of pressure and energy.",
        "thread_id": 13027
    },
    {
        "@timestamp": "2023-09-14T07:13:54.274290688Z",
        "author": "Constellation-75",
        "date": "2010-11-06T17:18:30+0000",
        "id": "9eeb31add34d3aa3aa5046fe972b96c3",
        "post_id": "post-270397",
        "text": "Yes, the first one, and the seocnd one. I've installed the second one over the first one...he problem is that, when I press the Go button, it does nothing...",
        "thread_id": 17404
    },
    {
        "@timestamp": "2023-09-14T07:13:56.283180288Z",
        "author": "Cairan",
        "date": "2010-11-15T19:01:11+0000",
        "id": "9b010b670b22278d3850c7e04861cadc",
        "post_id": "post-271947",
        "text": "Well, I was off by about 49,999,500 light-years... I guess I should have picked on the \"cosmic\" qualificative, as it entails such vast distances...:p",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:12:47.93412096Z",
        "author": "Andy44",
        "date": "2008-05-04T05:44:15+0100",
        "id": "4c363cba12a3f9620ba3db5267275de2",
        "post_id": "post-64247",
        "text": "Well, it's been a few months since I did any add-on development. Busy with work and M6 crashing and being lazy and all.If anyone's been paying attention, I've been working on a lunar transportation infrastructure, consisting of a nuclear-thermal cargo ferry between LEO and lunar orbit, a \"lunar space shuttle\" which ferries cargo between the surface and lunar orbit, and standard-sized cargo modules of various types which are Space Shuttle-combatible, all similar in concept to TTM24\/Lunex. My last add-on was a LEO space station which is pre-fabricated and deployed in one Nova launch; this serves as the LEO node in the system and acts as a waypoint and refueling point.Only thing left in the sky-bourne part of the infrastructure before it can be called \"complete\" is a corresponding station in lunar orbit. I am calling it \"LOrbS\" as a working name for Lunar Orbit Station. It has to be launched via the same Nova rocket as the LEO station, so it will have to be smaller and lighter, so I am eliminating the centrifuge and replacing it with an inflateable hab module, and the docking arms will be smaller as well. The station will also have it's own chemical propulsion subsystem, for lunar orbit insertion and subsequent orbit maintenance.Below is the beginnings of the inflatable module shown next to the LEO station for comparison (I'm starting with the LEO station Anim8or file as a base). This may take me a while to get going, but once I do it is sure to consume me until I finish the thing. Then I need to spruce up my earlier, cruder add-ons so they don't look so bad.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:12:47.97228544Z",
        "author": "Foofoo14",
        "date": "2010-02-10T03:11:13+0000",
        "id": "9264451b332b8c93e35e866f0fe9a211",
        "post_id": "post-205507",
        "text": "Welcome aboard. I shall see to it that Titanis will not destroy you.",
        "thread_id": 13002
    },
    {
        "@timestamp": "2023-09-14T07:13:54.49549696Z",
        "author": "Wishbone",
        "date": "2010-11-09T05:23:03+0000",
        "id": "b95c48edffe123db43df03f6d10c9dfb",
        "post_id": "post-270880",
        "text": "Thanks. It turns out that I missed a relevant book (SP-4214,http:\/\/history.nasa.gov\/SP-4214\/contents.html) that I already had.",
        "thread_id": 17417
    },
    {
        "@timestamp": "2023-09-14T07:13:56.349413888Z",
        "author": "Pyromaniac605",
        "date": "2010-11-19T12:56:46+0000",
        "id": "a5f599b7eee4e7c32f282eb527eba592",
        "post_id": "post-271965",
        "text": "So this is the third version of the Intrepid? The first being the Intrepid itself and the second being the PerseusDarren",
        "thread_id": 17521
    },
    {
        "@timestamp": "2023-09-14T07:13:56.669278208Z",
        "author": "cryingfist",
        "date": "2010-11-15T09:17:07+0000",
        "id": "01f5238cb7b0eca80b2b771c8edffab0",
        "post_id": "post-272036",
        "text": "Thank you, you've been very helpful.I asked the question about the .cfg because many texture packages came without a readme file: the archive contained only a folder named \"Textures2\" and nothing else (or maybe I didn't see the readme).Now I understand that this means no modifcations are needed.Thanks again for your help!",
        "thread_id": 17529
    },
    {
        "@timestamp": "2023-09-14T07:12:48.16598912Z",
        "author": "YL3GDY",
        "date": "2008-05-04T17:13:34+0100",
        "id": "191ede6d642b26c5670ca92223b57f16",
        "post_id": "post-64283",
        "text": "Well, let's calculate a bit. Size of ISS is about 100m. Distance to ISS from your position will be about 500 km (may be more, but likely not less).We'll have anglular size of ISS about tan(50\/500000) = 10^(-4) rad = 0.00061 angular seconds.By the way, which binoculars have you used (aperture, focal length)? Visual size of ISS is too small for most binoculars.Regards,Alex.",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:13:53.722813184Z",
        "author": "Hielor",
        "date": "2010-11-05T05:23:41+0000",
        "id": "a75f1b85c04f9ffbc6333a33d0dde9f5",
        "post_id": "post-270078",
        "text": "Tachyon said:and ... if you don't have the laptop .. a buddy of mine has been messin with thisUSB powered touch screenfor a carputer application. This could easily be used in a cockpit mockup with this module.\n\nThose are insanely expensive for simpit usage, given that you could easily buy an older laptop for that price, and touchscreens aren't particularly prevalent in real cockpits anyway...",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:53.725665792Z",
        "author": "fort",
        "date": "2011-01-07T19:57:36+0000",
        "id": "e8d21ca80bb86bb9aa16bcede00a92aa",
        "post_id": "post-270106",
        "text": "12 november 2010http:\/\/orbiter.dansteph.com\/forum\/read.php?f=3&i=74602&t=74475&page=-1#reply_74602timelzayusFollowing a critical flaw discovered and corrected by Face, a large memory leak that makes Orbiter plant after a moment, please re-download the module if you downloaded before this message. Otherwise, Orbiter is likely to crash every few minutes ...Jim LovellI can not download the new versionFast_tocheOn this link it works? No?The 2nd timelzayus given.https:\/\/sgithub.com\/SalomonBrys\/Orbiter-WebMFD\/commit\/f24d0a836d7a98f27896eeccbcc63a3e08a63237Jim LovellI've a big \"Access Denied\"And by the way: as me, whatever path I take.https:\/\/github.com\/downloads\/SalomonBrys\/Orbiter-WebMFD\/WebMFD-0.1.ziphttp:\/\/cloud.github.com\/downloads\/SalomonBrys\/Orbiter-WebMFD\/WebMFD-0.1.zipMeanwhile I read on the internet that github had recently reorganized its download section but...So: one can nevertheless download the source and compile it. What I do not know now to do but I think I will learn.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:48.560361728Z",
        "author": "Izack",
        "date": "2012-10-05T11:09:07+0100",
        "id": "43fefebe0889274c1f0843bfe6e073bc",
        "post_id": "post-206062",
        "text": "KuatYards said:Also, Mabye an adventurer succession game, Mabye 2-3 game week turns, Mabye more if needed.\n\nI figured that whenever the fortress crumbled to its end, anyone could send an adventurer into the final save to explore its history.Rtyh-12 said:What about something like this:Year 1 - Player AYear 2 - Player BYear 3 - Player AYear 4 - Player BYear 5 - Player CYear 6 - Player DYear 7 - Player CYear 8 - Player D...Basically, a pair plays two years alternately, then we move on to the next pair, which does the same. This method not only doubles the number of years we play, but it also means that everyone gets to see with their own eyes what state the fortress is in after one year of being run by another person, which IMO would be pretty interesting.\n\nHm, there's an idea. We just might run into problems if it collapses in say Year 4, having seen only two Overseers.The tentative list is this at present:Code:Izack:      Metalcrafter,      Overseer year 1\nRtyh-12:                       Overseer year 2\nQuick_Nick: Self-dwarfing,     Overseer year 3\nUrwumpe:    Militia Commander, Overseer year 4\nKuatYards:  Crafstdwarf, Capt, Overseer year 5\nwoo482:                        Overseer year 6",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:55.96004224Z",
        "author": "N_Molson",
        "date": "2010-11-15T20:30:12+0000",
        "id": "3790fe0700c728668cdafbc20d67ba7e",
        "post_id": "post-271812",
        "text": "Welcome ! :hello:I'm very logical\n\nThen C++ & LUA are going to be your friends:p",
        "thread_id": 17512
    },
    {
        "@timestamp": "2023-09-14T07:13:56.010440192Z",
        "author": "orb",
        "date": "2010-11-14T03:58:13+0000",
        "id": "efd4b8e6eac00543fb285df53d332340",
        "post_id": "post-271833",
        "text": "What scenario exactly are you trying to run?Before you continue,read this article.",
        "thread_id": 17515
    },
    {
        "@timestamp": "2023-09-14T07:12:48.600861696Z",
        "author": "PhantomCruiser",
        "date": "2010-02-17T19:01:44+0000",
        "id": "f923f5236e9668d5de1681ee6331dad7",
        "post_id": "post-206156",
        "text": "FS '95? You kids today...Microsoft Flight Simulator 2.0 (in a whopping 4 whole colors).I'm feeling a little ancient right now...",
        "thread_id": 13060
    },
    {
        "@timestamp": "2023-09-14T07:13:53.884157696Z",
        "author": "Urwumpe",
        "date": "2010-11-07T09:30:26+0000",
        "id": "a7b56dd07ba98db1ea9d9a8db19ed53a",
        "post_id": "post-270212",
        "text": "Sky Captain said:But NERVA only lacked the machinery to generate electricity.\n\n:facepalm:Sky Captain said:Suppose you use the same core and run some sort of coolant through it to power a turbine and turn generator. Would the recquired systems really add so much weight that you would go from 34 ton reactor core to 4000+ ton electricity generating power reactor?\n\nNERVA is only supposed to run for a few minutes, not months. NERVA is optimized for thermal power, NERVA is open core (=fuel is directly ejected after heating). You can tap electrical power of a nuclear thermal rocket engine by Brayton cycle, but at much lower energy levels and effectivity.",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:13:56.280897536Z",
        "author": "Fixerger",
        "date": "2010-11-14T20:00:23+0000",
        "id": "b1253c3241015ff21a07d5e76b0c9c65",
        "post_id": "post-271936",
        "text": "Lets wait till GMT-0 17:30 (if that time is correct) and turn on the NASA channel",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:13:54.023239168Z",
        "author": "dougkeenan",
        "date": "2008-06-04T19:16:03+0100",
        "id": "57087e1fb108dee44f04f18ff1663dc0",
        "post_id": "post-70760",
        "text": "Nice! How many ports on the spacedock?",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:12:48.651372288Z",
        "author": "astrosammy",
        "date": "2010-04-01T21:15:01+0100",
        "id": "7d0d37c346e14c19fb0632a21941c98b",
        "post_id": "post-206227",
        "text": "Topper said:My quetion is, is there any MFD to align your plane over the target base verry early, in the best case, just after TLI? I think that this is the most efficient way to save fuel!?\n\nLunar Transfer MFDis a nice tool for that, it aligns the plane during the TLI burn.",
        "thread_id": 13070
    },
    {
        "@timestamp": "2023-09-14T07:13:54.114573056Z",
        "author": "Pinguinboy",
        "date": "2010-11-10T07:02:30+0000",
        "id": "58894fb98077645383d42be25e795d2d",
        "post_id": "post-270311",
        "text": "JonnyBGoode said:Payload Manager needs to be installed?\n\nYup, because the TX is a sort of freighter, so if you want to put cargo on the TX's back, you need Payload Manager definately. :thumbup:",
        "thread_id": 17398
    },
    {
        "@timestamp": "2023-09-14T07:12:47.952428288Z",
        "author": "Ark",
        "date": "2010-02-10T03:04:40+0000",
        "id": "0d7e074f2409e186f840d88b0f63fe4c",
        "post_id": "post-205447",
        "text": "'89. Been an interesting couple of decades, to say the least.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:56.283737088Z",
        "author": "Urwumpe",
        "date": "2010-11-16T00:11:43+0000",
        "id": "494dd28077aa8a88f27712b7ab81aed1",
        "post_id": "post-271951",
        "text": "orb said:People have geocentric minds, and they like to use local time of reference. It's the time of observation they do care. They named it by the year of observation, i.e. SN 1979C, and not -50M...something after all.\n\nAccording to relativity, this makes no difference, since all depends on the position of the observer;)For us, it is like it happened 30 years ago.But didn't know that 50 million LY are still our cosmic neighborhood, it is already local group.",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:13:54.252004352Z",
        "author": "Notebook",
        "date": "2012-01-30T18:38:53+0000",
        "id": "bde1982b3538477729dc45fbf11c03b5",
        "post_id": "post-270362",
        "text": "http:\/\/multimedia.esa.int\/Videos\/2012\/01\/Vega-s-first-launch-campaignMore pics:N.",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:56.5871232Z",
        "author": "DanM",
        "date": "2010-11-15T00:17:44+0000",
        "id": "2f7f9cbd4976acd3a67454ea3f28ab06",
        "post_id": "post-272024",
        "text": "So I bought a cheapo headset-mic last week, which I don't really care for. My dad suggested that I could somehow build an adapter so I can use his David Clark General Aviation set instead.I found a schematic somewhere of a similar project, which I can't find. I think I deleted the bookmark :facepalm: The main difference between it and what I want to do is that instead of a pinout that was in the schematic, I plan to use a USB port or plug.",
        "thread_id": 17527
    },
    {
        "@timestamp": "2023-09-14T07:12:48.11974144Z",
        "author": "Buzz313th",
        "date": "2010-02-10T23:25:53+0000",
        "id": "c89410e51c576b5d548618de02f1ff15",
        "post_id": "post-205647",
        "text": "That would be willing to help me through the trials and tribulations of learning C++ from the ground up.I am working on a series of UCGO addons that I plan to code myself. The first is very close to being done. I figure I have a tremendous amount to learn and would really like to show someone the source code of my addons as I get closer to release, so they could give me hints and tips that I don't think I can get from the books I am reading.Anyway, if anyone is interested and willing to share thier knowledge please lemme know.JB",
        "thread_id": 13016
    },
    {
        "@timestamp": "2023-09-14T07:12:48.156966144Z",
        "author": "Buzz313th",
        "date": "2010-02-10T23:45:09+0000",
        "id": "c602e16bba4f7430a55c449f3e8018d6",
        "post_id": "post-205655",
        "text": "Quick SDK question....Anyone know of a method to allow a vessel to detect a specific vessel within a given radius?More specifically. A vessel to detect UMMU's within a certain radius.I looked through the API reference and didn't find anything that was obvious, but then again I am extremely new to C++JB",
        "thread_id": 13018
    },
    {
        "@timestamp": "2023-09-14T07:13:54.436116992Z",
        "author": "n122vu",
        "date": "2010-11-07T01:29:10+0000",
        "id": "4630f8fe771f4f9b2f6721c569e60f50",
        "post_id": "post-270457",
        "text": "Pyromaniac605 said:Perhaps they do, what about Mr Tunde stuck on Salyut 8T? :lol:Darren\n\n:rofl:",
        "thread_id": 17410
    },
    {
        "@timestamp": "2023-09-14T07:13:56.669357056Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-15T09:57:54+0000",
        "id": "ee6ad9580d79b0bfe08179b4b0348bc4",
        "post_id": "post-272037",
        "text": "To each piece of software its own addon installation system!:cheers:",
        "thread_id": 17529
    },
    {
        "@timestamp": "2023-09-14T07:13:53.725844736Z",
        "author": "Wishbone",
        "date": "2011-01-16T06:43:55+0000",
        "id": "c212e43861f435eb1cffc15126ace11f",
        "post_id": "post-270108",
        "text": "Basic understanding of the language is kind of required for compiling anything that doesn't come from the autoconf\/automake realm...",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:48.165463552Z",
        "author": "Belisarius",
        "date": "2008-05-04T08:37:36+0100",
        "id": "b9d4420248c3e1c0a2d16303b666abce",
        "post_id": "post-64281",
        "text": "This morning I went out to watch the ISS as it passed over Barcelona. Visibility was good, and the ISS was magnitude -2.6 just before dawn. When I saw it, I could almost swear I saw the outline of the structure, not just the pinprick of light I'd seen before. I was using x75 binoculars.Is this possible? Or was it my imagination?",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:13:55.8575296Z",
        "author": "FuzzyLogic",
        "date": "2010-11-14T20:45:58+0000",
        "id": "59e3c305018bd9e8beaa74628cef73bc",
        "post_id": "post-271783",
        "text": ":blink:La evoluci\u00f3n de una de mis interplanetarias favoritas. Es perfecto!\u00bfVa a tener modelada la propulsi\u00f3n doble?. Creo que el DeltagliderEX tiene algo parecido, el motor \"normal\" (qu\u00edmico, termal-nuclear o lo que sea) y un \"motor de plasma\" que, aunque no se comporta como un motor i\u00f3nico precisamente, tiene unas caracter\u00edsticas distintas.De todas formas, suerte con el proyecto!",
        "thread_id": 17509
    },
    {
        "@timestamp": "2023-09-14T07:13:56.09914752Z",
        "author": "Xyon",
        "date": "2010-11-14T07:19:41+0000",
        "id": "4aa95e7c6ebc5985fc3787d8cb2e64bd",
        "post_id": "post-271868",
        "text": ":O how mean!Anyway, you forgot to leave the next word.:)",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:54.588718336Z",
        "author": "francisdrake",
        "date": "2010-11-08T19:21:13+0000",
        "id": "45aa92144b26123849c2d66f4fd8b4de",
        "post_id": "post-270924",
        "text": "Yesterday I tried Google translator on a story I wrote some time ago, in German language. While the translation to English is far from perfect (and sometimes quite laughable:)) it gives a starting point. It saves you from typing each and every word, so you can concentrate on improving the translation rather starting from scratch.Maybe this could be an option for all non-native-english speakers?Personally I agree a good story should have an idea to be based on. But I surely would also read a flight log, if it is written well.",
        "thread_id": 17422
    },
    {
        "@timestamp": "2023-09-14T07:12:48.322681088Z",
        "author": "Ghostrider",
        "date": "2010-02-14T17:50:20+0000",
        "id": "c2fdfae882806b1a3ca5ee63467b6706",
        "post_id": "post-205811",
        "text": "T.Neo said:There is an incentive to develop real space tech, to prevent bolide impacts. Such impacts if big enough could destroy civilisation. And even the small ones pose a risk- while they may be similar to perhaps a hurricane or earthquake in damage, they are predictable and perhaps preventable, which the latter disasters are not; something can be done to save lives and money.\n\nThis doesn't interest private industry at all. Should an extinction event-level bolide be speeding towards Earth the shareholders' reaction would be: \"Well, the world is about to end. Let's fireallthe R&D staff, technicians and workers and enjoy the dividends!\"",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:54.600602368Z",
        "author": "OrbiterSpore",
        "date": "2010-11-08T01:43:36+0000",
        "id": "589b68f21a7152822b691c9c2fecac6d",
        "post_id": "post-270949",
        "text": "i still don't figured out what the radiators are for? i never use them on dg-iv or xr-2 cause i hardly reach an orbit sucessfully:blush:... what are they for? they can affect in something?:idk:",
        "thread_id": 17425
    },
    {
        "@timestamp": "2023-09-14T07:13:56.087899648Z",
        "author": "SiberianTiger",
        "date": "2010-11-15T13:02:34+0000",
        "id": "249182739b8f590b6c4f9f665a341e14",
        "post_id": "post-271848",
        "text": "IronRain said:Yeah, I know. It was just a joke;)\n\nHowever, they obviously have a KM 3D model:Check outhttp:\/\/coopi.khrunichev.ru\/main.php?id=489So you may give your idea a try.;)",
        "thread_id": 17517
    },
    {
        "@timestamp": "2023-09-14T07:12:47.700760064Z",
        "author": "Star Voyager",
        "date": "2010-02-10T15:49:59+0000",
        "id": "2a11305f5841371dade1a616d785c307",
        "post_id": "post-205374",
        "text": "Wind velocity is 26-28 kts., which is well above the limit, but LCC is still carrying out tanking operations.---------- Post added at 10:17 AM ---------- Previous post was at 09:47 AM ----------T-4 minutes and holding. A wind gust was reported at 32 kts., 12 kts. over the limit. The weather officer reported that there will be a very gradual decline in wind speed.---------- Post added at 10:22 AM ---------- Previous post was at 10:17 AM ----------Hold extended 10 minutes due to winds at the pad.---------- Post added at 10:35 AM ---------- Previous post was at 10:22 AM ----------New launch time: 10:56 a.m. EST, meaning an additional 10 minutes has been added to the hold.---------- Post added at 10:49 AM ---------- Previous post was at 10:35 AM ----------Launch time extended to the end of the window: 11:26 a.m. EST.",
        "thread_id": 12993
    },
    {
        "@timestamp": "2023-09-14T07:13:53.727906816Z",
        "author": "csanders",
        "date": "2012-06-20T18:47:45+0100",
        "id": "067af59f9d0137017bee46e6330424d3",
        "post_id": "post-270135",
        "text": "AssemblyLanguage said:Thanks for your notes and attempting to make this work. I'm still learning about HBITMAP in the hope that I can avoid using VS Pro and loading from disk.Does your comment about _testimage.bmp in the wrong directory mean it should be in a null directory under the WebMFD directory?\n\nThe \"_testimage.bmp\" file should be in the \"[Orbiter root]\\WebMFD\\\" directory.FYI this line does produce a working version on my build:_bmpFromSurface = CreateCompatibleBitmap(GetDC(0), 255, 255);If _bmpFromSurface != NULL after that line, it should be fine.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:56.110934016Z",
        "author": "Wishbone",
        "date": "2010-11-16T19:47:42+0000",
        "id": "605ef505e2d648f4aa5cca74ebf71c5a",
        "post_id": "post-271912",
        "text": "Wideband array of retrograde professorsS.A.I.L.I.N.G.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:47.96371072Z",
        "author": "Andy44",
        "date": "2010-02-10T20:14:50+0000",
        "id": "5c7cac1bcb400333677b40d979fb5a78",
        "post_id": "post-205496",
        "text": "SiberianTiger said:How wonderful that should be, when people find a difference in music styles the most striking difference between now and the time of their childhood.\n\nWell, since the 1960s, the primary culture in the US and maybe in the West has been \"pop\" culture, which has always come with a soundtrack. People in their 60s and 70s can be heard to use words and phrases like \"hey dude\", \"cool\", etc. So unlike those who grew up in the 60s or 70s, young people today have parents who grew up with rock and roll and rode skateboards around when they were teenagers, etc., stuff their kids are doing today.The difference made by 20 years now is less than it was 20 years ago.Don't know if I worded that right...",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:56.283874304Z",
        "author": "tblaxland",
        "date": "2010-11-16T01:05:27+0000",
        "id": "7e515a2577fc60fd577250019d9d5986",
        "post_id": "post-271952",
        "text": "Urwumpe said:But didn't know that 50 million LY are still our cosmic neighborhood, it is already local group.\n\n50 Mly is outside of the Local Group (~ 10 Mly diamater), but within the Local supercluster (~ 100 Mly diameter). SN 1979C is located in M100, which is located in the Virgo cluster, our neighbour in the Local supercluster. The term \"cosmic neighbourhood\" could be used to describe just above anything in the universe, depending on your PR needs...EDIT: There is an excellent visualisation on Wikipedia:http:\/\/en.wikipedia.org\/wiki\/File:Universe_Reference_Map_(Location)_001.jpeg",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:13:53.821578752Z",
        "author": "Hielor",
        "date": "2010-11-05T18:15:58+0000",
        "id": "90f7586c85b90ea625bec7e5d2d91fb9",
        "post_id": "post-270183",
        "text": "Ace Combat, like HAWX, is uninteresting to me, since it's an arcade game. I'm only really interested in combat flight sims, not combat flight arcade games.",
        "thread_id": 17382
    },
    {
        "@timestamp": "2023-09-14T07:12:48.01132032Z",
        "author": "cjp",
        "date": "2010-02-11T18:57:37+0000",
        "id": "f1a118e03af60d6af302c9b7705737cc",
        "post_id": "post-205567",
        "text": "read theexplanationon how Gibberish works. It's surprising how simple it actually is.---------- Post added at 07:57 PM ---------- Previous post was at 07:52 PM ----------Are we allowed to post random pieces of Gibberish?AM or 2 stage PAM or 2 stages development of four test flight surfaces contains the atmosphere. However, it is possible the atmosphere. Usually, five to flight surfaces at low earth orbit for orbiter passes through STS-1 through STS-4. A typical payloads can be raised depending orbiter has a two minutes and Germany. The aerodynamic shape is a conventional rocket boosters are sufficient for orbital Maneuvering System (RCS) thrusters in the ocean to be retrieved for thermosphere.Space station contains the crew members, the choice of large cargo bay with doors that operates from using RCS thrusters are sufficient for orbit, into low earth orbiter passes the achieved orbital humanity. The orbital Maneuvering System is scheduled the orbit.United States funded STS development of four test flight surfaces at low earth orbiter and its top, a feature made possible for a minimal flights occurred in a long runway as a two stage PAM or 2 staging on a long the STS development of the atmosphere. Usually, five to flight, as in low pressure to adjust or circularize the deployment and landing occurred in a long the power atmosphere and interplane. The shuttle has a higher orbiter passes three main engines are sufficient for various applications.\n\n",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:13:56.348984832Z",
        "author": "perseus",
        "date": "2010-11-14T16:31:20+0000",
        "id": "6c06e1df0d10823f58955cda7ae60a6c",
        "post_id": "post-271963",
        "text": "Vagaworld,Project:Vagaworld, (vagabond and world) is one new step, presents characteristics similar in size, thrust and weight to Intrepid, to optimize the maneuverability. Its design goals are the navigation and commerce.Vagaworld, incorporate folding ramps to facilitate the loading and unloading of materials between the nave and surface , facilitating exploration of the planets and commerce.Chemical propulsion is use for the approximation and \"landing\" to prevent the exit of radioactive gases in the vicinity of the bases.In the heart of the chemical engine, mix and burn fuel and oxidizer to produce thrust. For launch into orbit and making contact with the surface.CHARACTERISTICS OF THE ENGINEThrust (sea level): 6.67 MNBurning time: 150 sSpecific impulse: 260 s-1Chamber pressure: 70 barMotor burnout: 10 kgPropellants: LOX and RP-1Nuclear energy is used for electricity generation, in circuit closed without fluids outside, outputs to protect the settlements of radiation.The temperature in the reactor is 1000\u00b0 C. Using coolant as molten salts.Electrical energy is used in ion thrusters for output speeds of 30,000 m \/ s, much higher than 3000-4500 m \/ s from a conventional chemical rocket. By reducing the amount of fuel required.CHARACTERISTICS OF THE ION ENGINEIonic thrust. 7.52 NwIonic ISP 210,000 m \/ s.",
        "thread_id": 17521
    },
    {
        "@timestamp": "2023-09-14T07:12:48.178103808Z",
        "author": "Bj",
        "date": "2010-02-12T05:01:17+0000",
        "id": "062cf0edb6167b3cdade4150a7540fcc",
        "post_id": "post-205703",
        "text": "SiberianTiger said:Does it actually show a real-time cloud cover at entire Earth? If yes, it's really useful in real life, and I believe it smells like an idea for an Orbiter addon.:)\n\nYep it does, it updates every 3 hours.Its amazing, it puts it into perspective how big the earth really is. Also most amazing, clouds seem to be scarce around the equator and more abundant around the poles. I wonder why that is... I also notice we are again getting a nice rain storm, but that's what you get for living in the wettest place in USA right?",
        "thread_id": 13021
    },
    {
        "@timestamp": "2023-09-14T07:13:54.02471296Z",
        "author": "gattispilot",
        "date": "2008-06-05T17:57:46+0100",
        "id": "53f524547535c7db08dae5c9dd849b78",
        "post_id": "post-70765",
        "text": "What type of lander? I can make the laser tank ummu with two crewwoo482 said:oh ok I thought it had more then one and can you make some kind of planetary lander for thesehttp:\/\/orbiter-forum.com\/showthread.php?t=1318?\n\n",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:13:56.570864128Z",
        "author": "PennyBlack",
        "date": "2010-11-17T19:24:16+0000",
        "id": "56c7b37c04ba8d913422550552c53c82",
        "post_id": "post-272018",
        "text": "Cale... I'll give my best shot m8. Give me some time because it's on the list.:)NOTE...I plan to update this package at a later date and include another two other liveries I'm working on.",
        "thread_id": 17526
    },
    {
        "@timestamp": "2023-09-14T07:13:54.025944576Z",
        "author": "gattispilot",
        "date": "2008-06-05T20:54:27+0100",
        "id": "cc9f5512c6d90395965651c67ae27321",
        "post_id": "post-70772",
        "text": "yes, it is. He asked me on the Eagle forum.",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:12:48.009868544Z",
        "author": "T.Neo",
        "date": "2010-02-10T17:23:48+0000",
        "id": "37b5327d6d4e47aad0bad617fa127a96",
        "post_id": "post-205558",
        "text": "Andy44 said:Well, if you put a hundred chimpanzees in a room with typewriters sooner or later one of them might type an actual sentence at random, so maybe.\n\nDoes that include full stops and capital letters? :lol:",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:12:48.148392192Z",
        "author": "amansfield",
        "date": "2010-02-11T23:22:10+0000",
        "id": "6f04a56e9dd937287795b318abfe23f9",
        "post_id": "post-205650",
        "text": "OopsSorry for the problem, I do not want to cause the death of any UMMU.I will redefine the air radius when I'm home and update the zip.---------- Post added at 11:22 PM ---------- Previous post was at 06:53 PM ----------:thumbup: I,ve put the breathable areas right and I think its now a totally breathable base but still checking all the corners for leaks.Next time (if there is a next time after this) I will take more time and not rush it in the dead of night.",
        "thread_id": 13017
    },
    {
        "@timestamp": "2023-09-14T07:13:54.175233024Z",
        "author": "Ghostrider",
        "date": "2010-11-06T12:20:32+0000",
        "id": "d98e9da4a6e71c7f78c2236293ef5651",
        "post_id": "post-270333",
        "text": "RisingFury said:Someone's been watching Battlestar Galactica :thumbup:\n\nNumber 6 can undervolt any of my buses whenever she likes.:thumbup:",
        "thread_id": 17400
    },
    {
        "@timestamp": "2023-09-14T07:13:55.938460416Z",
        "author": "iamwearingpants",
        "date": "2010-11-14T01:37:27+0000",
        "id": "430d7199dfcad9c5bb14de018a2de538",
        "post_id": "post-271796",
        "text": "IgnoreThisBarrel said:I could probably do the modeling (but not very well), but coding it might be a problem for me.\n\nGreat! I'll do the coding, don't worry :thumbup:",
        "thread_id": 17511
    },
    {
        "@timestamp": "2023-09-14T07:12:47.945422592Z",
        "author": "spacekid1998",
        "date": "2010-02-10T05:38:05+0000",
        "id": "22536ccc18caf91825f37a3c8b5e7585",
        "post_id": "post-205441",
        "text": "Im having trouble installing this file, can you help me>>> ERROR: No vessel class configuration file found for:>>> ERROR: Spacecraft\\Spacecraft3>>> [C:\\Source\\Orbiter\\Vessel.cpp \/ 248]>>> TERMINATING <<<",
        "thread_id": 13000
    },
    {
        "@timestamp": "2023-09-14T07:13:56.059307776Z",
        "author": "SiberianTiger",
        "date": "2010-11-14T02:38:03+0000",
        "id": "8af42db68934a45a6bf6452f1200f3f7",
        "post_id": "post-271838",
        "text": "Launch site:BaikonurLaunch pad no. 200\/39 46\u00b0 2'23.85\"N, 63\u00b0 1'54.98\"ELaunch date:November 14, 2010The launch time is:3:29:20 a.m. AEST 15.11.201023:29:20 Baikonur 14.11.201020:29:20 Moscow 14.11.201017:29:20 UTC Nov 14, 20101:29:20 p.m. EST Nov 14, 2010[eventTimer]2010-11-14 17:29:20?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] SkyTerra-1 LaunchPayload:MSV-1(SkyTerra-1) broadcasting satelliteTarget orbit:GTOOrbital slot:101.3\u00b0 W Longitude GEOContract Life:12 yearsCoverage:C0NUS, the Caribbean, HawaiiCall sign:S2358Beacon(s):11450This will be the 7th Proton launch of the year for ILS and the 63rd ILS Proton mission overall since the Proton April 1996 first commercial flight. This will also be the 1st LightSquared satellite launch with Proton. In addition, the SkyTerra 1 will be the 14th Boeing satellite launched on a Proton vehicle.Spacecraft:MSV-1(SkyTerra-1)Platform: Boeing (Hughes) BSS-702Manufacturer:BoeingDescription and Purpose:SkyTerra 1 and SkyTerra 2 are the next-generation mobile communications satellite platforms, using both space and terrestrial elements to deliver mobile voice and data services throughout North AmericaLightSquared (formerly named SkyTerra LP) selected Boeing in January 2006 to build and deliver two Space-Based Networks (SBN), consisting of two 702HP satellites designed for geomobile services, four uplink gateway sites, and Ground-Based Beam Forming (GBBF) equipment. The two SBNs are a component of an integrated satellite-cellular hybrid communications network that will provide ubiquitous fourth-generation coverage throughout the United States and Canada. An SBN will provide user access via typical wireless devices such as cell phones, PDAs, and laptops.The LightSquared system coverage area comprises the continental United States, Canada, Alaska, Hawaii, Puerto Rico, the Virgin Islands, Mexico and the Caribbean. The SkyTerra SBN system design provides on-orbit flexibility, such as frequency spectrum modification, capacity redistribution and spot beam reconfiguration to meet changing business demands over time. For example, in the event a natural disaster compromises the ground-based cellular service infrastructure, the SBN system can adapt to provide additional voice and data service capacity to the affected geographic region.The SkyTerra satellites build off the success of the Thuraya mobile communication system. The payloads' utilization of technical advancements (including a larger L-band reflector, digital channelizer and higher power solid state power amplifiers) enables broadband communications through small user terminals that are similar to standard terrestrial devices. The platform incorporates several key new technologies, including an upgraded electrical power subsystem consisting of Lithium-Ion battery packs.The two satellites are built at Boeing satellite integration and test complex in El Segundo, CA. Harris Corporation of Melbourne, FL. developed the satellites' 22-meter L-band reflector. ViaSat's Comsat Laboratories of Germantown, MD. is providing the GBBF equipment, the uplink beacon stations and the control and monitoring system of the ground stations. SED Systems of Saskatoon, Canada, is providing the antennas, RF elements, and integration services at the gateway stations.Users of SkyTerra's MSAT deviceswill have to update their frequenciesto adapt for the transition to the new network, as instructed here:http:\/\/www.skyterra.com\/about\/frequency-updates.cfmA reviewfrom the service user's standpoint (http:\/\/hothardware.com\/News\/Can-GSMSatellite-Hybrid-Phones-Go-Mainstream\/):This new hardware will be designed to work with so-called hybrid phones that operate on traditional cell towers (GSM or CDMA, as with current cellphones on AT&T, Verizon, etc.) and satellite service. This capability means that users can safely make calls on normal cell towers while in covered areas, but sat signal can be fetched if users stray too far from the beaten path.Still, the phones are expected to cost just under $1,000 each, and there's little to no chance that they'll ever end up in retail stores of traditional cellphone operators. On top of all that, sat calls are expected to run customers around $1 per minute, making it outrageously expensive for the average joe. In fact, unless that call was mission critical, we'd wager that the user could either wait until they found a landline or just drive a few miles towards town in order to fetch a single bar of cell signal. Finally, traditional cell service is now much, much more widely available compared to even a decade ago. In fact, it's tough to find too many wide open spaces that can't be reached at least partially by a CDMA or GSM phone. We don't doubt that there's a niche market willing to splurge on a GSM \/ satellite hybrid phone, but we can't ever see this thing going anywhere close to mainstream.A historical notehttp:\/\/www.satellitetoday.com\/st\/headlines\/34622.htmlSkyTerra-1 Launch Postponed After Boeing Discovers Technical Glitch[Satellite TODAY 07-22-10] SkyTerra Communications, which is now LightSquared after yesterday\u2019s $7 billion deal between Harbinger and Nokia, will delay the launch of the $400 million SkyTerra-1 satellite after being notified of a technical glitch by manufacturer Boeing Co., LightSquared announced July 20.The launch was originally scheduled for Aug. 16. SkyTerra-1, the first of two satellites will now be launched into orbit by ILS from Kazakhstan in December or early 2011. LightSquared said that Boeing would run additional tests on the spacecraft in preparation of the new launch date.Harbinger plans to use SkyTerra-1 to set up a wholesale 4G wireless network serving nearly the entire U.S. population by the end of 2015.\n\nSkyTerra-1 SpecificationsApplications|Widespread voice and data coverageOrbit|GEOOrbital Location|101.3\u00b0 WOperator|LightSquaredCoverage|C0NUS, the Caribbean, HawaiiPrime Contractor|BoeingPlatform|BSS-702 GEMIn-orbit Mass (beginning of life)|3,200 kgLaunch Mass|5,390 kgIn-orbit Dimensions|H: 22m, W: 29m, L: 41mStowed Dimensions|H: 9m, W: 3m, L: 4mMission Life|15 yearsPropulsion|100 lbf High Performance Liquid Apogee Thruster; 4 - 5 lbf Axial thrusters; 4 - 2.2 lbf East\/West thrustersAntennas|22m L-band reflector; 2m Ku-band antenna; T&C wide coverage antennasPayload|Flexible Digital Channelizer; L-band SSPA; 100W Ku-band TWTAsBatteries|2 Li-Ion battery packsSolar, beginning of life|14 kwSolar, end of life|13 kwSolar Panels|2 - 5 panel wings Ultra Triple Junction (UTJ) gallium arsenide solar cellsBeam footprint informationhttp:\/\/www.satbeams.com\/satellites?id=2475also:Launcher:Proton-M with Briz-M upper stageParameter|ValueRocket Family|ProtonDesignation|8K82MClass|HeavyType|ExpendableDesigner|Salut Design BureauManufacturer|Khrunichev State Research and Production Space CenterStages|4Height, mm|42340Diameter, mm|7400Launch Mass, kg|700000SkyTerra-1 Ascent ProfileThe Proton-M three-stage rocket places the orbital unit (OU), which consists of a Breeze-M upper stage, adapter system and SkyTerra 1, into 51.5\u00b0 inclination suborbital trajectory. Proton-M powered flight lasts 581 seconds. The OU powered flight begins at the moment of the third stage separation.Immediately after the separation of the third stage booster, the Breeze-M stability engines start, damping the angular velocities of the third stage separation and then providing orbital unit orientation and stability during coast flight along a suborbital trajectory to await the first burn. The upper stage follows a five-burn injection profile.Ascent timeline:Event|Time rel lift-off|Time UTC|CommentIgnition Start Sequence|-00:00:02.5|17:29:17.5|Stage 1 Ignition (40% thrust)|-00:00:01.75|17:29:18.25|Command Stage 1 (100% thrust)|-00:00:00.9|17:29:19.1|Maximum Dynamic Pressure|00:01:02|17:30:22|1st\/2nd Stage Separation|00:02:00|17:31:20|2nd\/3rd Stage Separation|00:05:27|17:34:47|Payload Fairing Separation|00:05:46|17:35:06|3rd Stage\/Breeze M Separation|00:09:41|17:39:01|1st Burn Ignition|00:11:15|17:40:35|1st Burn Shutdown|00:18:24|17:47:44|1st Burn's Duration 00:07:092nd Burn Ignition|01:08:21|18:37:41|2nd Burn Shutdown|01:25:49|18:55:09|2nd Burn's Duration 00:17:283rd Burn Ignition|03:28:39|20:57:59|3rd Burn Shutdown|03:40:57|21:10:17|3rd Burn's Duration 00:12:18APT Jettison|03:41:47|21:11:07|4th Burn Ignition|03:43:14|21:12:34|4th Burn Shutdown|03:48:06|21:17:26|4th Burn's Duration 00:04:525th Burn Ignition|08:53:06|2:22:26 a.m. Nov. 15|5th Burn Shutdown|09:00:21|2:29:41 a.m. Nov. 15|5th Burn's Duration 00:07:15Spacecraft Separation|09:14:00|2:43:20 a.m. Nov. 15|[eventTimer]2010-11-15 02:43:20?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] SkyTerra-1 Spacecraft SeparationThe vehicle'sreliability statisticsaccording tohttp:\/\/www.spacelaunchreport.com\/reliability2010.txt:Code:================================================================ \nVehicle     Successes\/Tries Realzd Pred  Consc. Last     Dates    \n                             Rate  Rate* Succes Fail    \n================================================================\nProton-M\/Briz-M  38    41    .93  .91     19    03\/14\/08 2001-(ranks at 15th among all rockets and 5th among GEO launchers)Weather forecast for Baikonur, Kazakhstan on November 14, 2010 (11 p.m.)Time|Temps|Wind|Chill|Heat Index|UV Index|Dew Point|Relative Humidity|Precip|Snow|Clouds|Visibility|Wind|Weather11 PM|+5\u00b0C|+3\u00b0C|+5\u00b0C|0|Low|+1\u00b0C|79%|0%|0%|7%|16 km|WSW 2.24 m\/s|ClearSunrise\/Sunset and associated twilight times for Baikonur on Friday, October 15, 2010Times are local.Event|TimeAstronomical twilight begins|07 : 02Nautical twilight begins|07 : 37Civil twilight begins|08 : 13Sunrise|08 : 44Transit (sun is at its highest)|13 : 31Sunset|18 : 18Civil twilight ends|18 : 48Nautical twilight ends|19 : 24Astronomical twilight ends|20 : 00Watching the launch liveILS broadcast will begin 30 minutes before the lift-off (at 17:00 UTC).TSENKI broadcast will begin at 18:30 MSK (15:30 UTC) and end at 21:30 (18:30 UTC)ILS Launch Serviceshttp:\/\/skyterra1.imgondemand.com\/Khrunichev COOPI (login: MSV1 password: LMSV1):http:\/\/coopi.khrunichev.ru\/main.php?id=200Owners of PDA can watch the launch in test mode on:http:\/\/www.space-center.ruTSENKI Video Streams:http:\/\/www.tsenki.com\/broadcast\/broadcast\/Referenceshttp:\/\/www.federalspace.ruhttp:\/\/tvroscosmos.ruhttp:\/\/www.ilslaunch.comhttp:\/\/www.khrunichev.ruhttp:\/\/coopi.khrunichev.ruhttp:\/\/www.lightsquared.comhttp:\/\/www.skyterra.comhttp:\/\/www.satbeams.comhttp:\/\/www.satellitetoday.comhttp:\/\/www.boeing.nethttp:\/\/hothardware.comhttp:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/www.spacelaunchreport.comhttp:\/\/www.intellicast.com\/Local\/Forecast.aspxhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.php",
        "thread_id": 17517
    },
    {
        "@timestamp": "2023-09-14T07:13:54.287889152Z",
        "author": "jimd",
        "date": "2010-11-06T22:51:34+0000",
        "id": "f9172751606ad30f44588f4ce5092c82",
        "post_id": "post-270411",
        "text": "Still slightly confusedI am not familiar enough yet with orbiters mesh files to understand fully what you said. If I understand correctly the individual meshes just need to be copied to a new file and listed out one following the other but I am confused about what needs to be changed in the new file so it will show all the individual elements.Sorry for being a little dense here",
        "thread_id": 17406
    },
    {
        "@timestamp": "2023-09-14T07:13:56.462725376Z",
        "author": "tblaxland",
        "date": "2010-11-15T02:05:50+0000",
        "id": "897e040d6a50ce034a4806971673a6ee",
        "post_id": "post-271986",
        "text": "jarmonik said:The surface management must be organized somehow.\n\nI agree with this. Even if OpenGL\/DX9 workarounds can be used in the short term, getting more information on the surface at creation is highly desirable for any future clients.These surface management functions would be best handled (or, as I understand it, relayed) by the core since they are a fundamental graphics client function. A separate graphics client interface could be useful to implement less fundamental features.EDIT: BTW, thanks to both of you for working on this. Most of what you are doing is beyond my limited experience so I can't offer much beyond the occasional opinion, but I am watching (and learning) with interest :tiphat:",
        "thread_id": 17522
    },
    {
        "@timestamp": "2023-09-14T07:12:47.958389248Z",
        "author": "lennartsmit",
        "date": "2010-02-10T13:58:32+0000",
        "id": "91d68ae8049615456fecd4e8b2212fc9",
        "post_id": "post-205471",
        "text": "September '93 wich means I'm 16 now.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:54.55548288Z",
        "author": "Artlav",
        "date": "2008-06-02T18:13:41+0100",
        "id": "eaf4b69d85975faaa7b366c27cb6a13c",
        "post_id": "post-70816",
        "text": "One thing i just can't stand is the self-extracting archive files, especially if they are the only method provided. That's my personal opinion, not necessarily a popular one.I think current zip only option should be kept - ZIP is a default feature in the Windows XP and above, and everyone, who is geeky enough to use Win9x or Unix almost certainly knows how zip works.The VC2005 redistributables could be a problem if that problem was not solved already. License permitting, just including them in the zip will do, otherwise, a separate download will be necessary, still keeping the zip option optimal.Speaking of the add-ons installation, what about a folder system?1. The addons directory, containing the sub-dirs for the add-on files, organized in standard scheme.2. Every add-on sub-dir will have a small cfg file in it, with things like description and priority written in it.3. The add-ons active will have priority over the basic files.4. If 2 addons have a file collision, the one with higher priority is used.5. To allow different add-on stacking, a 2D priority system could be used (class:priority with a metric).All of above is speculative advice, of course.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:12:48.102384896Z",
        "author": "foxtrot",
        "date": "2010-02-13T03:42:07+0000",
        "id": "85682f96984f3ed9502a9d8d2805c9d3",
        "post_id": "post-205640",
        "text": "I got all of that except for windows XP i got windows 7and actually it runs fast especially on Orbiter.Good graphic 3d games are great on my computer.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:56.686282752Z",
        "author": "Missioncmdr",
        "date": "2008-06-02T23:22:08+0100",
        "id": "3565dc147f35be35e2026c0adb6af025",
        "post_id": "post-70934",
        "text": "Urwumpe said:Look at AvSim.com, ask especially for BrianJ. he did a very accurate one.\n\nHe did do a really good Mars Reconnaissance Orbiter add-on, but no Mars Express.",
        "thread_id": 1753
    },
    {
        "@timestamp": "2023-09-14T07:13:54.560029952Z",
        "author": "darian",
        "date": "2008-10-20T07:19:34+0100",
        "id": "c42cd4f5798bea0a24530d5e6bb14caa",
        "post_id": "post-70864",
        "text": "If the new installation will have an effect on addons I would definitely recommend an \"exe\" file because i can't get any addons I need for the addons I've installed. The Shuttle\/747 they all CTD. LLRV = CTD. I really want to use some of these addons but they don't work. For now to practice Shuttle landing I will just have to jettison the ET and SRB's manally during a powered ascent.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:13:56.102022144Z",
        "author": "Quick_Nick",
        "date": "2010-11-14T17:43:45+0000",
        "id": "2c119fc307ac7e18b07c79769f855781",
        "post_id": "post-271880",
        "text": "Dangerous Extreme Lift Transplanetary Awesome Ground Landing Impossible Darn-Epic ReentryP.N.E.U.M.O.N.O.U.L.T.R.A.M.I.C.R.O.S.C.O.P.I.C.S.I.L.I.C.O.V.O.L.C.A.N.O.C.O.N.I.O.S.I.S.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:54.588380416Z",
        "author": "Columbia42",
        "date": "2010-11-07T23:35:10+0000",
        "id": "bd275505da60fdf8392de255a7d909fe",
        "post_id": "post-270919",
        "text": "Here are a few things I wrote a while ago. Just introductions to stories that may never be written.This one's about the exploration of the Gliese 581 system (specifically Gliese 581 g). No screenshots yet as most of these addons don't exist.View attachment 6141This one's the beginning of a story about the exploration of Europa using the N1-L3 Russian moon mission hardware (never really flown). Sort of a weird idea but I figured that with a system like this or Apollo you could (in Orbiter) fly to any planet in the solar system provided you have the proper aerobraking shields. So I plotted some trajectories to other planets and wrote about a few of them. (The rest of this one is written rather than typed so after I type it up I'll post it.) A few screenshots but regrettably I didn't get any of the actual landing or EVAs on Europa. The N1-L3 addon used is one I sloppily put together from models from the Celestia N1 addon. It is a minimally functional Spacecraft3\/Multistage2 version without many textures.View attachment 6142",
        "thread_id": 17422
    },
    {
        "@timestamp": "2023-09-14T07:12:48.564316928Z",
        "author": "Artlav",
        "date": "2015-12-02T16:10:48+0000",
        "id": "afb5fdbdde6409ecf27686124a71c2c3",
        "post_id": "post-206094",
        "text": "Why does the name \"Dragon Poker\" comes to mind?",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:47.867028224Z",
        "author": "Interceptor",
        "date": "2011-03-29T22:53:00+0100",
        "id": "e72c316a9efd3c99cea2d4066441c36c",
        "post_id": "post-205423",
        "text": "Thanks for the update.:tiphat:",
        "thread_id": 12998
    },
    {
        "@timestamp": "2023-09-14T07:13:56.46253312Z",
        "author": "jarmonik",
        "date": "2010-11-14T22:55:38+0000",
        "id": "e1389f7eebce89279a78c3fb8bb21f6d",
        "post_id": "post-271985",
        "text": "Artlav said:In case of OpenGL, generically it does not matter when and how to draw onto surfaces.\n\nSo, you can do a blitting with alpha blend or colorkeying into any surface at any time ?Artlav said:However, there are several practical issues - you cannot blit a compressed surface into a compressed surface on many cards, only one of the two can be compressed.\n\nI belive in DX9-11 the target surface must be always uncompressed. There exists some \"house keeping\" routines those allows to copy rectangles from compressed to compressed surface but those aren't ment to produre a realtime graphics, just to manage resources.Artlav said:I ran into the problems with complete lack of any information about what the surface is being used for as well, although it wasn't quite as easy to identify the issue.My semi-solution was to change surface attributes if it is used not as supposed, i.e. decompress every surface being drawn into, or sync the surface on first GDI access.\n\nThat is very much what the DX9 client is currently doing. DX9-11 can not change the attributes after the surface is created, so, it must allocate a new surface and transfer the pixels. This process will lead into a major memory fragmentation especially in the NASSP that has many very large surface. (More than 4000 pixels in width)Every vessel has several surface those are used for:- Texturing a mesh- Drawing with GDI- Being a target surface for a blitting action- Being a source surface for a blitting actionThat is a lot of usages for a one surface. In a computer games a modern hardware is used for rendering textures into a backbuffer and that's it. Of course, there are some envirenmental textures but they aren't used for GDI drawing at the same time.The set of functions above can be provided by downloading the surface into a system memory for GDI drawing and then uploading it back into a video memory. That is a performance impact.The surface management must be organized somehow.",
        "thread_id": 17522
    },
    {
        "@timestamp": "2023-09-14T07:13:54.50723328Z",
        "author": "Grover",
        "date": "2010-11-07T14:50:53+0000",
        "id": "68be9f1c32c9422fcdf2240d0bbb95ec",
        "post_id": "post-270885",
        "text": "i noticed that the mesh for the XR2's heating effect applies to closed scram doors (if they are open, you get a heating effect on no hull, but the effect is still visible), would it be possible to make two heating effects, one for open doors, and one for closed doors.i know what most people are going to think::facepalm: then you'd need loads of meshes for all different combinations of ship config, but the only thing that could possibly be either open or closed when the heating effect is showing are the scram doors, i aleays get hull temps of over 1000* when i do a scram ascent, and that little bug has been annoying for a while.if its possible, could anyone do it?:thumbup:thanks-=Grover=-",
        "thread_id": 17419
    },
    {
        "@timestamp": "2023-09-14T07:13:53.721773056Z",
        "author": "cinder1992",
        "date": "2010-11-04T20:07:00+0000",
        "id": "d619c2e3fb36ac41ce7ee16006e9e118",
        "post_id": "post-270072",
        "text": "Hmm, I can see one use for this already: OFMM Telemetry, AND for multi-user vessel control... Imagen, Having sombody pilot a vessel in orbit and another person flying the lander... if somebody makes a control MFD.also, this could be used to teach new users how to use diffrent MFD's... with a few minor alterations of course.I've tested it with my htc hd2 and opera and internet explorer on it via WiFi, but without succses. I can ping my PC and the W7 Firewall is turned off but it won't work.I also tryed it by a browser on the same pc where orbiter is runing using the \"localhost\" ip with port 8042 using Firefox, but it's also not working!?\n\nhmm, odd. I have Wi-Fi and anyone on or off the network can see the MFD's.also, did you ENABLE the addon?",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:48.58812288Z",
        "author": "foxtrot",
        "date": "2010-02-13T06:28:12+0000",
        "id": "f09bd26de7bb56e6624f9f9f3c38faf4",
        "post_id": "post-206150",
        "text": "TSPenguin said:Take a look at the XR series athttp:\/\/dougsorbiterpage.com\/\n\nPhantomCruiser said:Have you tried To The Moon In 24 Hours (TTM24)? I've forgotten where I downloaded my copy, but it's a pretty nice addon to have.\n\nyeah ttm24 doesnt work on my computer for some reason and hmm ty TSPenguin for the XR vessels those are nice.",
        "thread_id": 13059
    },
    {
        "@timestamp": "2023-09-14T07:13:55.97844352Z",
        "author": "ncc1701d",
        "date": "2010-11-14T02:03:02+0000",
        "id": "87e71cd2c1785acb136e269f88e45950",
        "post_id": "post-271816",
        "text": "Under Delta-glider their is a \"Venus takeoff\" scenario where is mentions \"You must disable the complex flight model for this scenario\" Where do i do that?thanks",
        "thread_id": 17513
    },
    {
        "@timestamp": "2023-09-14T07:12:47.762398464Z",
        "author": "jimED",
        "date": "2010-02-09T20:25:12+0000",
        "id": "dce6ae015b0e0a454cb1b3d24cc45222",
        "post_id": "post-205405",
        "text": "I've been mess'n with Orbiter sence '05, and really seen it grow. But before the new MMU came out; it gotten a little slow. I'm glad to see the community rise up again.",
        "thread_id": 12995
    },
    {
        "@timestamp": "2023-09-14T07:13:55.990217984Z",
        "author": "Krys",
        "date": "2010-11-14T10:08:17+0000",
        "id": "fa4fc39bafe8c27b4976494b759594b8",
        "post_id": "post-271824",
        "text": "Welcome to the wonderful world of orbiter....we will be your hosts - the O-F team!",
        "thread_id": 17514
    },
    {
        "@timestamp": "2023-09-14T07:13:54.10467968Z",
        "author": "80mileshigh",
        "date": "2010-11-07T21:48:45+0000",
        "id": "c1ccc3f0c528a51df8c1ac1fa474e617",
        "post_id": "post-270298",
        "text": "Axel said:Can you make an observation point at the bridge\n\nIf you change VISIBLE=0 to VISIBLE=1 in the .ini file you'll see the internal mesh.I kept the value at 0 as I intend to make a VC at some point and the present internal view is not up to my standards:)But the option is there is you'd like to try it.",
        "thread_id": 17397
    },
    {
        "@timestamp": "2023-09-14T07:12:47.934355456Z",
        "author": "Zatnikitelman",
        "date": "2008-05-04T06:02:43+0100",
        "id": "788f113faabc606bf77f04c8a1d00eea",
        "post_id": "post-64248",
        "text": "WOW! Lookin great there Andy! I can't wait to see it work!I apologize for not knowing much about the Nova booster, but how is TLI handled? Is there some really awesome upperstage? Or is the booster just that awesome!?",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:54.134184448Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-06T18:05:11+0000",
        "id": "7861e20ee2b60ad1355d3c2e16f41a30",
        "post_id": "post-270321",
        "text": "Yep, that's pretty much exactly what a Von Neumann device is... I think, anyway.And thanks! Me likey shiny moons!",
        "thread_id": 17399
    },
    {
        "@timestamp": "2023-09-14T07:13:56.009514496Z",
        "author": "qwesr",
        "date": "2010-11-14T02:54:58+0000",
        "id": "96122e40a0cf0e7e1291d28222205297",
        "post_id": "post-271828",
        "text": "Its the NASSP,I disabled them and i got the same error.New log:**** Orbiter.logBuild Aug 30 2010 [v.100830]Timer precision: 4.52807e-007 secFound 0 joystick(s)Devices enumerated: 4Devices accepted: 3==> RGB Emulation==> Direct3D HAL==> Direct3D HAL (Intel(R) HD Graphics)Module OrbiterSound.dll ...... [Build ******, API 060425]--------------------------------------------------------------->>> WARNING: Obsolete API function used: oapiRegisterMFDModeAt least one active module is accessing an obsolete interface function.Addons which rely on obsolete functions may not be compatible withfuture versions of Orbiter.---------------------------------------------------------------Module CustomMFD.dll ......... [Build 100830, API 100830]Module transx.dll ............ [Build 100824, API 100823]Module LaunchMFD.dll ......... [Build 100919, API 100830]Module LuaMFD.dll ............ [Build 100830, API 100830]Module FlightData.dll ........ [Build 100830, API 100830]Module TrackIR.dll ........... [Build 100830, API 100830]TrackIR module not found.Module Meshdebug.dll ......... [Build 100830, API 100830]Module LuaConsole.dll ........ [Build 100830, API 100830]Module ScriptMFD.dll ......... [Build 100830, API 100830]Module ExtMFD.dll ............ [Build 100830, API 100830]Module Framerate.dll ......... [Build 100830, API 100830]Module Rcontrol.dll .......... [Build 100830, API 100830]Module ScnEditor.dll ......... [Build 100830, API 100830]**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKGraphics: Viewport: Fullscreen 1024 x 768 x 16Graphics: Hardware T&L capability: NoGraphics: Z-buffer depth: 16 bitGraphics: Active lights supported: -1Loading 15382 records from star database------------------------------------------------->>> ERROR: While initialising solar system AMSO\\Sol:>>> File not found: .\\Config\\AMSO\\Sol.cfg>>> [Orbiter::CreateRenderWindow | .\\Orbiter.cpp | 726]--------------------------------------------------------------->>> TERMINATING <<<",
        "thread_id": 17515
    },
    {
        "@timestamp": "2023-09-14T07:13:54.435933696Z",
        "author": "Pyromaniac605",
        "date": "2010-11-07T01:27:01+0000",
        "id": "a49348c428c8220561733c73e184800e",
        "post_id": "post-270456",
        "text": "Izack said::hail::probe:That's great. They have no idea a few of us Internet residents are grinning at them for obscure reasons.\n\nPerhaps they do, what about Mr Tunde stuck on Salyut 8T? :lol:Darren",
        "thread_id": 17410
    },
    {
        "@timestamp": "2023-09-14T07:12:48.632582144Z",
        "author": "Arrowstar",
        "date": "2010-02-14T18:19:17+0000",
        "id": "dc8683cf2acc2db40658db1d57c43abd",
        "post_id": "post-206201",
        "text": "I actually figured it out. However, what I did not realize was the significant danger that underground water poses when you attempt to build through it... my basement is flooded. I have never build walls so quick.:p",
        "thread_id": 13068
    },
    {
        "@timestamp": "2023-09-14T07:13:56.114291456Z",
        "author": "Polaris",
        "date": "2010-11-21T01:00:30+0000",
        "id": "279886b12cba587a508ec4dd550d4bf6",
        "post_id": "post-271926",
        "text": "Fired Atomic Motor- Old- Used and Smashed",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:56.350742528Z",
        "author": "Axel",
        "date": "2010-11-29T20:45:55+0000",
        "id": "303940ab24ef5892d2a4911fc72fa601",
        "post_id": "post-271975",
        "text": "Hm nobody answers, we should better write emails :lol:. The most orbinauts seems to be pure pilots.I prefer nuclear fission, because we dont need a huge lunar base for it.Check actual space targets, NASA doesnt want back to moon in next 20 years, how long should we waiting for your ship? And when they land on moon, in 30 years ect, they dont have shortly a helium3 production facility. This will take 10 years extra, so we have maybe in 40 years clean fusion ships, with planetary ascend\/descent feasibility.The other advantage of a fission engine is, that we can use nearly EVERY gas we can find. Its less effectiv than fusion engine, but we can refuel we when and where we want. Nitrogen on earth, CO2 on mars and methan on titan, a fission engine needs only a working fluid. Same to the ion or plasma engine, it runs by fuels which we can ionisize. And there is another intresting engine, a fission \"gas core reactor rocket\". Isp 30-50 km\/s, russia does work on it for a mars mission. But i cant find anything about the thrust, if its strong enough to lift your ship. But its a very dirty engine, bad for earth. Thats the reason nobody has ever build this evil machine, but in simulations it works very well. MAybe we can test a prototyp on ISS in next years.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Gas_core_reactor_rocket\"]Gas core reactor rocket - Wikipedia, the free encyclopedia[\/ame]I prefer the god old solid core reactor for high trhust and plasma or ion engine for high Isp.Wen you build it with fusion engine, you have to make a special moon facility with landing pads, large H3+ tanks, tower, energy production, living rooms and a green house. Ofcourse this would make space travels more challenging, because we have to visit the moon all time or use him as starting point in your scenarios. But set time to 2040 or 2050 in all your scenarios.",
        "thread_id": 17521
    },
    {
        "@timestamp": "2023-09-14T07:13:53.963442432Z",
        "author": "Cizurator",
        "date": "2010-11-05T13:31:37+0000",
        "id": "57fb01fd2ac064896b09e87d87d61322",
        "post_id": "post-270226",
        "text": ":huh:",
        "thread_id": 17386
    },
    {
        "@timestamp": "2023-09-14T07:12:48.640860672Z",
        "author": "adamb193",
        "date": "2010-02-14T02:58:00+0000",
        "id": "1c03608a234d8f9bd306f8720c04f0e0",
        "post_id": "post-206218",
        "text": "Agreed I've been lost as hell until the moment I found the freeway. They have hundreds of huge signs making it impossible to get lost.",
        "thread_id": 13069
    },
    {
        "@timestamp": "2023-09-14T07:13:56.351198976Z",
        "author": "perseus",
        "date": "2010-12-12T16:32:54+0000",
        "id": "66c4e4af65dcc05c24c972ff58c4ddcb",
        "post_id": "post-271980",
        "text": "[FONT=&quot]Your idea is good, but the problem is not the heat generated in the ion engine or plasma.Heat is generated to produce electricity, regardless of where it is used,Any engine that uses high electrical power, have the same problem.His idea of an orbital module with radiators, solve the problem, but, goodbye to the use of air brakes. Would otherwise concept. Maybe later developAs a result I am working on the conversion of fission to fusion engine.Trusting that once obtained the keys of the merger this technology develops rapidly. Leveraging Space for Helio3 search.The change of ISP will be implemented by docking, the same method as the ion engine.Retain the possibility of fluid (fluid accumulation Propulsive) of the atmospheres, for injection, propulsive material, in the engine for more thrust, (reducing the ISP).Soon upload the Fusion Vagaworld[FONT=&quot][\/FONT][\/FONT]",
        "thread_id": 17521
    },
    {
        "@timestamp": "2023-09-14T07:13:54.026246912Z",
        "author": "gattispilot",
        "date": "2008-06-05T21:07:46+0100",
        "id": "b799d08836513a0dcbaa2952bf83d0d7",
        "post_id": "post-70774",
        "text": "it looked like it lost the textures. everything was grey. The cockpit was three tone, black, grey and clear.",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:12:47.922077696Z",
        "author": "orb",
        "date": "2010-07-01T07:45:13+0100",
        "id": "265099c1e3c64db500ab581ef702a916",
        "post_id": "post-205433",
        "text": "donatelo200 said:I can't get it to work. As soon as it opens it closes.:shrug:\n\nTexbuild is a command line application, that prints its messages out to console window.Did you read included README.txt for its usage?It probably printed \"Must specify an image file!\" message, and just closed, if you run it without parameters (e.g. you didn't drag a file on it, or provide a file name as an argument).Try to run it from console window (cmd).",
        "thread_id": 12999
    },
    {
        "@timestamp": "2023-09-14T07:13:55.824830208Z",
        "author": "Tex",
        "date": "2010-11-13T18:10:41+0000",
        "id": "323359dfad63d3f14856347f2f5c8a55",
        "post_id": "post-271771",
        "text": "Hi Casey, welcome to the community:welcome:",
        "thread_id": 17507
    },
    {
        "@timestamp": "2023-09-14T07:12:48.158342912Z",
        "author": "martins",
        "date": "2010-02-11T02:29:46+0000",
        "id": "73cc9269c74fcde14323732105055b25",
        "post_id": "post-205662",
        "text": "Buzz313th said:For some reason I thought you were located in England, not Jamaica.\n\nI'm usually located in orbit (virtually, anyway), so the choice of flag is rather coincidental. I picked the location of my favourite bobsled team.Edit:So just to recap. You would get all the vessels info in orbiter, then prioritize the more frequent checks based on the search criteria specified by the ultimate goal? This would mean that the large check that gets all the vessels would be done once a day. Then the higher priority checks might be done once an hour, then the highest priority at once per second. That makes sense.\n\nJust to refine this algorithm a bit: The \"large check\" of all vessels should not be done in a single chunk, because that could lead to a stutter at that frame. Rather, the low-priority check of all vessels should be spread over a long period of time. It could look like this:The low-priority group (i.e. all vessels) is checked at a rate of one vessel per frame. Whenever a \"candidate\" vessel is found, given a particular set of critera, it is entered into a second mid-priority group. Each member of this group is also checked at a rate of one per frame. Since this group is smaller, the check frequency for this group is much higher. Any vessels in the second group determined to be critical are moved into a third high-priority group, which is fully checked at each frame. This last group must be small (e.g. limited to 10 vessels max.)You can add more intermediate stages to fine-tune the performance.",
        "thread_id": 13018
    },
    {
        "@timestamp": "2023-09-14T07:13:54.026841344Z",
        "author": "Woo482",
        "date": "2008-06-06T11:49:51+0100",
        "id": "0455c08ecfa4ad23f0bbf8edd2350a18",
        "post_id": "post-70778",
        "text": "you should make it so that the laser sound does not play when you are in space\/no atmosphere",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:13:55.91825152Z",
        "author": "Linguofreak",
        "date": "2008-06-09T21:08:14+0100",
        "id": "5ab5ce8d50637ea3155949bd3cb6a77c",
        "post_id": "post-70919",
        "text": "\"Tiny\" is hardly a word I'd use to describe a planet of 3.3 Earth masses, but \"tiny\" is, I suppose, relative.",
        "thread_id": 1751
    },
    {
        "@timestamp": "2023-09-14T07:12:48.547610112Z",
        "author": "Rtyh-12",
        "date": "2011-11-04T16:09:38+0000",
        "id": "c3f75815674aaf6ea3052485e3f6eda4",
        "post_id": "post-205967",
        "text": "Babelonia said:I don't get this game, not one bit. :dry:\n\nI was like that too one week ago...;)Try the tutorial RS-232 posted, I've followed it and now I'm actually able to dig, build, chop down trees, all without my dwarfs starving to death :lol:Getting into the game is not easy, but it's definitely worth it. Kinda like Orbiter. I'd recommend you to try it out and hopefully things will go well and you'll have some fun!:)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.287284992Z",
        "author": "jimd",
        "date": "2010-11-06T16:47:03+0000",
        "id": "cec8a7038780b8211b03e0bf0796b196",
        "post_id": "post-270409",
        "text": "I am working on a Multistage2 add-on and have come across a curious problem. The add-on I am making is actually based on 3 existingt elements stacked on top of each other as a payload.Based on what I have seen done by others it seems that the way to do this is to create a temporary mesh out of the existing elements stacked together. Going this way allows the jettison process to look visually correct.Is there an easy way (not using a 3d program) to stack individual meshes on top of one another to create a single larger mesh?",
        "thread_id": 17406
    },
    {
        "@timestamp": "2023-09-14T07:12:47.702605568Z",
        "author": "Star Voyager",
        "date": "2010-02-12T11:26:26+0000",
        "id": "6b0501ab517668633b459ff9c169b40c",
        "post_id": "post-205388",
        "text": "Good launch replay:---------- Post added 02-12-10 at 06:26 AM ---------- Previous post was 02-11-10 at 05:37 PM ----------Some great pictures here of yesterday's launch:http:\/\/spaceflightnow.com\/atlas\/av021\/launch\/http:\/\/spaceflightnow.com\/atlas\/av021\/remotes\/http:\/\/spaceflightnow.com\/atlas\/av021\/press\/",
        "thread_id": 12993
    },
    {
        "@timestamp": "2023-09-14T07:13:56.111599872Z",
        "author": "OrbiterSpore",
        "date": "2010-11-17T00:06:47+0000",
        "id": "5549b187e2fab01482202067fd1feda5",
        "post_id": "post-271914",
        "text": "InterNational DEmolition Enforced DestructionF.O.R.G.E.T.F.U.L.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:54.473755904Z",
        "author": "ncc1701d",
        "date": "2010-11-07T17:27:46+0000",
        "id": "b691740e31a6e2471f5134f5b4df74d8",
        "post_id": "post-270866",
        "text": "Instant RelatabiltyHi all,I want a precise display because of the the instant relatability. For example I look for Mariner 10 on a NASA document and it says let say it traveled 2345 kilometers from planet venus. I go back to orbiter to see what venus looked like from mariner from that distance by zooming out with my mouse. I see the M units appear and then I get confused and think about doing math to convert etc to get to kilometers so I can relate to the distance. Its a speed of relatabilty thing and how fast I get achieve that relatablility as I use the mouse. I could do the math etc for every zoom click of mouse but it makes the experience less fun.I have nothing against the other units. Just looking for an option to improve what I call \"instant relatabity\" without doing math since NASA documents are the first place the average joe goes to get information.",
        "thread_id": 17415
    },
    {
        "@timestamp": "2023-09-14T07:13:54.559548672Z",
        "author": "Capt. Speirs",
        "date": "2008-08-06T03:31:27+0100",
        "id": "2e73f040aa242b37c832c5b12a74b4b0",
        "post_id": "post-70859",
        "text": "I for one want to know what is going where on my hardrive and I want to have a say, keep it the same.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:13:56.310348288Z",
        "author": "Notebook",
        "date": "2008-06-02T22:54:24+0100",
        "id": "5f856260a0fa0d62f3876252ce8bdf11",
        "post_id": "post-70923",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/entertainment\/7432076.stmA-wop-bop-a-loop-bob-and-a-lam-bam-boom!Sad to see him go.N.",
        "thread_id": 1752
    },
    {
        "@timestamp": "2023-09-14T07:12:48.0170688Z",
        "author": "Kyle",
        "date": "2008-05-04T16:43:49+0100",
        "id": "add46758299c61b55df6cfba9021f428",
        "post_id": "post-64280",
        "text": "[EDIT] Nice!",
        "thread_id": 1301
    },
    {
        "@timestamp": "2023-09-14T07:12:48.19058816Z",
        "author": "Buzz313th",
        "date": "2010-02-11T20:43:53+0000",
        "id": "cf6b25e21309ebf0b0704a73f11ae531",
        "post_id": "post-205747",
        "text": "So I am working on two projects which will ultimately work in tandem. One is an UCGO Solar array that charges UCGO batteries. (This one is done and functional, although I need to find someplace other than the debug string to give player feedback, as I have disabled the hud and am using action areas entirely as the control methods). The other addon is based on Dans inflatable habitats (with his permission ofcourse). The habitats actually consume O2 and consume battery power. With both resources present, the UMMU's can survive in the habitat. Without electricity, or O2 the habitat is not sustainable.I will explain the methods to achieve control of the UCGO breathable area and then it will be easier to understand my problem.1. Inside an UCGO unpackable cargo lies a vessel. Lets call this vessel the, \"Air pump\". Upon unpacking the airpump, will reveal a mesh of an airpump and a deflated habitat lying flat on the ground.2. Using the UMMU action area near the airpump will trigger the airpump to grapple any nearby O2 containers and batteries. Once grappled and the check is made to confirm that the cargos are as specified, then the vessel will fill it's own o2 and battery tanks with both o2 and electricity from the two resources, stopping just short of emptying both UCGO resource cargos. Another press of the action area by a UMMU will ungrapple any empty resources, making a grapple space for another set of ucgo resource cargos.3. When the \"Pump\" Vessel contains more than 1% battery level in it's tank, it will add a inflated habitat mesh directly ontop of the deflated mesh, representing an inflated habitat. If the O2 tanks are are also above 1% then the pump vessel will add an UCGO cargo, that when unpacked will create a pre configured breathable area, with no mesh right in the middle of the inflated habitat mesh. This invisible UCGO breathable area is my only way to turn on and off the breathable area in the visible habitat depending on levels of O2 and battery power, by \"removing the vessel\" and adding the vessel through the pump .dll.Anyway, here is my problem.....After creating nothing more than mesh placeholders last night and making switches to just test that my idea will work, I realised that the invisible Ucgo cargo that is my on\/off switch for the breathable area, must be unpacked by a UMMU everytime that the pump vessel creates it, or the functional breathable area is not present.I looked for other solutions to... A: Automatically unpack the cargo.... B: different configurations in the cfg file to try and get the UCGO breathable area initialised without having to unpack it....... etc...I also figured, if there is no way to do this, then I guess I could just try and explain a realistic reason why a UMMU would have to do something in the middle of the habitat to initialise the O2 after the pump vessel inflated the habitat. (This would obviously give a good excuse to have to unpack the breathable area, but the sound file of, \"Unpacking Cargo\", would destroy imersion)Anyway, if anyone else might have some bright ideas or ways to make this nore elegant, please lemme know..JB",
        "thread_id": 13026
    },
    {
        "@timestamp": "2023-09-14T07:13:53.726811136Z",
        "author": "Jason_25",
        "date": "2011-01-16T23:33:22+0000",
        "id": "5f1f02ad96e0b5a680c4381a748acd3e",
        "post_id": "post-270120",
        "text": "I have some questions concerning this add-on.Are there any precompiled dlls available for one of these newer versions?Is anyone able to actually interact with the MFD's with Firefox?If so, what version?If not, maybe the requirements should be changed to Chrome only.Even with one MFD and using Chrome, I got a lockup after 1 hour and 40 minutes.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:56.311099648Z",
        "author": "Andy44",
        "date": "2008-06-03T02:36:38+0100",
        "id": "801aa9d2e0e6a3d657cba97d3a0f78a7",
        "post_id": "post-70928",
        "text": "Wow. I didn't think guys like this ever died. I mean, the best blues mucisians all seem to have been born somewhat west of the Great War. And good rock musicians often seem to go the blues route when they get older; Eric Clapton comes to mind. Blues has changed alot since before the Brits revived it and re-implanted it in American society.But Bo Diddley was old school the whole way. When you get covered by pretty much every other blues guitarist, you know you are cool.",
        "thread_id": 1752
    },
    {
        "@timestamp": "2023-09-14T07:12:48.246037248Z",
        "author": "willy88",
        "date": "2010-02-11T20:57:53+0000",
        "id": "7e16e42a70ba1f2bb071c2f8d3457ad2",
        "post_id": "post-205770",
        "text": "No.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:53.804481536Z",
        "author": "Columbia42",
        "date": "2010-11-04T21:34:36+0000",
        "id": "2ce3efb1d99e2698523830be863ae8d0",
        "post_id": "post-270167",
        "text": "IgnoreThisBarrel said:Or perhaps a giant Probe on the windshield!\n\nWith one of those Christmas hats!",
        "thread_id": 17380
    },
    {
        "@timestamp": "2023-09-14T07:13:55.938854144Z",
        "author": "iamwearingpants",
        "date": "2010-11-15T02:25:19+0000",
        "id": "189eacb2ddc03ab26eec702111a3ab78",
        "post_id": "post-271798",
        "text": "FuzzyLogic said:Good idea! I've always wanted some place where I could refuel and resupply my Arrows. Right now all I can do is get them as close as I can to a station and... well, pretend they're docked.How are you going to keep the Arrows docked, though? Right now their only docking port is in a bay deep inside the Arrow's belly. Maybe you can model some \"hook\" that could reach it, but still, docking with that could be a pain.I wish a future Arrow release, if such thing ever happens, gives her an external docking port. Hope Dansteph finds the time and motivation to improve this great ship.\n\nA hook was exactly what I was thinking:)And the Arrow is my favorite ship. Awesome virtual cockpit, UCGO and UMMU support, and the best way to set up a base in the outer solar system.I think a great place to set this station up would be orbiting Jupiter in a Europa-like orbit. That way you would have easy access to all of the Galilean moons. Also I could add a Hail Cannon, for all of your Probisist needs!:hailprobe:Hmm, can't wait for this to be done!",
        "thread_id": 17511
    },
    {
        "@timestamp": "2023-09-14T07:13:56.109091072Z",
        "author": "iamwearingpants",
        "date": "2010-11-16T01:40:10+0000",
        "id": "51b66f468fc0b33f5bada43fa89d3a37",
        "post_id": "post-271905",
        "text": "Spike Spiegel said:TERRESTRIAL: Theoretical Electronic Radially Recursive Extrasolar Stellar Thermal Reaction Interpolation ALgorithmNext: S.U.R.F.A.C.E.\n\nSomething Under Ronaldo's Face Answering Creative Equations",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:54.075069952Z",
        "author": "OrbiterSpore",
        "date": "2010-11-06T00:08:22+0000",
        "id": "70b8a0921d94dc919835a08aa0eae0f5",
        "post_id": "post-270271",
        "text": "I made this simple animation using ms gif animator... there is it;to my freinds at orbiter-forum and for Martin, DanSteph and Tex!:tiphat:",
        "thread_id": 17394
    },
    {
        "@timestamp": "2023-09-14T07:12:48.322394368Z",
        "author": "JamesG",
        "date": "2010-02-14T13:13:11+0000",
        "id": "a64e5b606c703ddf6e65d8a53ece6cff",
        "post_id": "post-205808",
        "text": "T.Neo said:As for spacecraft with exposed wires etc, it has been that way and will always be that way...\n\nAt least as long as there are still wires in spacecraft.I don't think we'll find any sort of extremely valuable substance that will require offworld human presence. All stable elements are known, and chemical compounds could be synthesised with probably less cost then a sustained interplanetary human presence.\n\nYes, but there are bound to be alloys and properties that are unique to non-terrestrial processes. micro-g crystals and readily available hard vacuum are the most often described.I am an optimist. Human spaceflight isn't unviable, it's just unviable with the current popular opinion and government paradigm.\n\nSadly true.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:12:48.548557312Z",
        "author": "Urwumpe",
        "date": "2011-11-05T23:03:34+0000",
        "id": "ad91f057a24beb141c490e8a68420b8d",
        "post_id": "post-205975",
        "text": "Pyromaniac605 said:Can anyone help me out here? I've been doing tons of mining (Built up a small fortress in a mountain and everything, but I'm never collecting any stone! My stone stockpiles are completely empty, what's going on?\n\nAre you digging into sand or soil?",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:56.110679552Z",
        "author": "Pinguinboy",
        "date": "2010-11-16T19:40:07+0000",
        "id": "2b1fdfb4e7025a73388e60bada198bed",
        "post_id": "post-271911",
        "text": "Propulsion Housing Of Emergency Nights In Xenopolis :lol:W.A.R.P.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:54.13489536Z",
        "author": "Cairan",
        "date": "2010-12-10T13:36:48+0000",
        "id": "ffa3725e4c2a5e843d5c6b3f834bdf99",
        "post_id": "post-270327",
        "text": "Not related to your textures specifically, but am I the only one having issues with UMMUs and UCGO cargos on Enceladus? Cargo drops to Saturn instantly, and the UMMUs just can't do anything useful on the surface... I guess this is related to the very low surface gravity, but I wonder if anything could be done to go around this behavior...",
        "thread_id": 17399
    },
    {
        "@timestamp": "2023-09-14T07:12:48.562776576Z",
        "author": "Izack",
        "date": "2014-07-23T18:56:49+0100",
        "id": "5ede932922d382cafd98521c25f11216",
        "post_id": "post-206081",
        "text": "Getting back into a !!strange mood!! lately, which is wonderfully refreshing. Birdland, the Land of Birds is progressing nicely, with the duck breeding facility already starting to churn out ducklings. Hopefully, before too long, there will be birds everywhere.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:56.111853568Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-17T05:45:19+0000",
        "id": "cf02f186de38b663c838742be2f7a8ed",
        "post_id": "post-271915",
        "text": "Forgetful Omnipotent Reducing God Ergo Triune Forgetting Undiscovered LandsI.N.T.E.R.E.S.T.I.N.G.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:54.251246848Z",
        "author": "orb",
        "date": "2011-12-15T13:13:30+0000",
        "id": "3bf7bf21c3bb7ce935db7c2032ba7c14",
        "post_id": "post-270355",
        "text": "ESA:Vega moves closer to its first liftoff15 December 2011The integration of Vega\u2019s first, second and third stages is now complete at Europe\u2019s Spaceport in French Guiana. The new rocket is moving full speed ahead towards its maiden flight at the end of January.Click on image to enlarge\u200bVega's thirty-tonne solid-propellant second stage, the Zefiro-23, was transferred from the Vega Booster Storage and Preparation Building to the pad on 2 December at Europe's Spaceport in French Guiana.Credits: ESA - M. Pedoussaut, 2011\u200bThe first Vega launch campaign began in November with the installation and testing inside the mobile gantry of the hundred-tonne solid-propellant first stage, the P80, and the Interstage-1\/2 structure that links the first two stages.The booster\u2019s final acceptance included testing of the thrust vector control system. The large nozzle was swivelled to simulate different flight profiles. Electrical and avionics interface and functional tests were also performed.Click on image to enlarge\u200bHoisting of Vega's Zefiro-23 second stage at Europe's Spaceport, French Guiana on 2 December 2011.Credits: ESA - M. Pedoussaut, 2011\u200bThe next step was to move the 30-tonne solid-propellant second stage, the Zefiro-23, from the Vega Booster Storage and Preparation Building, to the pad. As with the P80, the second stage underwent final acceptance, including testing of its thrust vector control system.Finally, the 10-tonne Zefiro-9 solid-propellant third stage was added on top of the launcher last week, marking another milestone of the campaign. Electrical and functional tests are now underway.Click on image to enlarge\u200bVega preparations are moving full speed ahead at Europe's Spaceport in French Guiana, with the mating of the Zefiro-9 solid-propellant third stage with the vehicle.\u200bVega's maiden flight is planned for the end of January 2012.Credits: ESA, CNES, Arianespace, Optique Video du CSG, P. Baudon\u200bThe second and last Flight Readiness Review, held on 7 December, gave the go-ahead for the final preparation and launch.In the coming days, the AVUM \u2013 Attitude &Vernier Upper Module \u2013 liquid-propellant fourth stage will be moved to the pad and added to the launcher.Final preparations for launch in JanuaryIn parallel to the launcher activities, the LARES laser relativity satellite from Italy\u2019s ASI space agency has undergone initial fit checks with the payload adapter and fairing.By the end of the year, LARES and at least six small CubeSats and ALMASat-1 from European universities will be ready and enclosed in the fairing, well in time for the launch.Click on image to enlarge\u200bThe qualification flight of Europe's new small launcher, VV01, is scheduled for liftoff at the end of January 2012.\u200bThe payload for this first launch is the LARES laser relativity satellite from Italy\u2019s ASI space agency and at least six small CubeSats and ALMASat-1 from European universities.Credits: ESA, CSG, Arianespace, Optique Video du CSG, J.M. Guillon\u200bJanuary will see the integration of the \u2018upper composite\u2019 \u2013 the fairing and payload \u2013 followed by final checkout of the fully integrated launcher and the countdown rehearsal.The launch window for Vega\u2019s maiden flight, VV01, opens on 26 January and closes in the first week of February.This flight will pave the way for ESA\u2019s missions to demonstrate flexibility and for commercial missions operated by launch provider Arianespace.Preliminary feasibility studies for four Earth observation missions and one science mission are also underway.{...}",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:12:48.620620288Z",
        "author": "guitarist473",
        "date": "2010-02-13T16:52:48+0000",
        "id": "b9e287a0b8fd512c27e678d8246a0f11",
        "post_id": "post-206175",
        "text": "it took me 4 tries, but i got it in the end.thank you to flytandem for his extremely helpful tutorials",
        "thread_id": 13066
    },
    {
        "@timestamp": "2023-09-14T07:13:56.113434624Z",
        "author": "River Crab",
        "date": "2010-11-19T05:55:11+0000",
        "id": "ce6e744ecce23e7168471f655d36bbcf",
        "post_id": "post-271922",
        "text": "Little Intruding Black Rat Always Reading Is Actually NiceW.I.T.C.H.C.R.A.F.T.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:54.25186048Z",
        "author": "orb",
        "date": "2012-01-29T20:34:20+0000",
        "id": "1d3324a3a011182b7591af83fa7b88f9",
        "post_id": "post-270361",
        "text": "Parabolic Arc:Russian Rockets Face Competition From Vega",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:12:48.632698112Z",
        "author": "Urwumpe",
        "date": "2010-02-14T18:41:08+0000",
        "id": "6700c948ab821a15b2b1b633a9f8289c",
        "post_id": "post-206202",
        "text": "Arrowstar said:I actually figured it out. However, what I did not realize was the significant danger that underground water poses when you attempt to build through it... my basement is flooded. I have never build walls so quick.:p\n\nI have just found raw adamantine in my 40d17 test fortress...despite not having searched for it. And that with a rather small fortress of 42 dwarves...",
        "thread_id": 13068
    },
    {
        "@timestamp": "2023-09-14T07:13:54.253200128Z",
        "author": "mahdavi3d",
        "date": "2012-02-12T21:36:52+0000",
        "id": "2472a9d75b552ee009bf77a2f2848f28",
        "post_id": "post-270371",
        "text": "a video shows first mission payloads ...",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:56.46364928Z",
        "author": "martins",
        "date": "2011-08-31T03:41:37+0100",
        "id": "de51fbc5d48b9f12c1a3bf09efd56996",
        "post_id": "post-271993",
        "text": "One quick additional question I am faced with right now: does a surface require the OAPISURFACE_RENDERTARGET attribute if I want to fill it with a uniform colour via clbkFillSurface?",
        "thread_id": 17522
    },
    {
        "@timestamp": "2023-09-14T07:13:56.570049024Z",
        "author": "Axel",
        "date": "2010-11-14T23:55:17+0000",
        "id": "15908da80ba0d68a3422fde86a7497d3",
        "post_id": "post-272011",
        "text": "There is a small bug in scenario file for skin initialisation, it must name \"XR5NASA\" but you wrote \"XR5USNASA\". Update it easy.And the downside is in the original red color. A black colored or thermal plate downside would be better.",
        "thread_id": 17526
    },
    {
        "@timestamp": "2023-09-14T07:12:47.954631936Z",
        "author": "Bj",
        "date": "2010-02-10T04:49:50+0000",
        "id": "18896102216a42a6b91e87ab64b75e51",
        "post_id": "post-205455",
        "text": "Andy44 said:OMG I'm so old...the year you were born I was watching Dio in concert, pleasantly inebriated. I think I saw Rush that year, too.\n\nFunny, I thought you where the 19-25 type:p'90 for me",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:54.281241344Z",
        "author": "garyw",
        "date": "2010-11-06T21:17:08+0000",
        "id": "3df20e4b1a82ed15c1cb9bc3f6c0ba5a",
        "post_id": "post-270407",
        "text": "Where you do want to park it?I tend to leave it on the runway then tow it to a hangar\/processing facility.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3692\"]AIA Generic Hangars[\/ame]",
        "thread_id": 17405
    },
    {
        "@timestamp": "2023-09-14T07:13:55.989609984Z",
        "author": "Xyon",
        "date": "2010-11-14T07:26:42+0000",
        "id": "f88c798528df3e86bebaf5952685b123",
        "post_id": "post-271821",
        "text": ":welcome:to Orbiter-Forum!:coffee::hello:",
        "thread_id": 17514
    },
    {
        "@timestamp": "2023-09-14T07:13:54.299500544Z",
        "author": "n72.75",
        "date": "2010-11-06T18:13:25+0000",
        "id": "8ad763be4e8049e040d99967c3b86e0c",
        "post_id": "post-270414",
        "text": "Here's a question I've been unable to answer and has been bugging me for some time.Why is the computer science sense of a Kernel called a \"Kernel\"? I can't seem to draw any parallels between it and the mathematical sense of the word Kernel which means nullspace. I can understand how set theory could be applicable but not just the nullspace.Why do they have the same name?",
        "thread_id": 17407
    },
    {
        "@timestamp": "2023-09-14T07:12:48.09785088Z",
        "author": "Revolpathon",
        "date": "2010-02-10T23:12:43+0000",
        "id": "9b4d830e96bb6c8f4cb6c98cbda9c181",
        "post_id": "post-205608",
        "text": "from my knowledge there is already a 300 series out, comparable to the gtx 230, it's a budget card in any case.i forgot xp doesn't support dx10:pi tend to build my computers to last a long while (performance wise) save's money in the end.",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:56.088490496Z",
        "author": "orb",
        "date": "2010-12-11T01:19:21+0000",
        "id": "82e501b3f052d828f92602adf247e149",
        "post_id": "post-271851",
        "text": "Space News:SkyTerra 1\u2019s Antenna Nearly Fully Deployed:PARIS \u2014 Startup mobile U.S. wireless broadband provider LightSquared\u2019s SkyTerra 1 satellite has successfully deployed its 22-meter-diameter antenna to 98 percent of its intended extension after a 10-day period in which managers thought the mission might be lost, industry officials said Dec. 10.{...}\n\n",
        "thread_id": 17517
    },
    {
        "@timestamp": "2023-09-14T07:12:48.09849472Z",
        "author": "markl316",
        "date": "2010-02-11T01:23:38+0000",
        "id": "ee6ae42ffebb88e22af8de2437052a63",
        "post_id": "post-205613",
        "text": "I'm not going to have any issues running windows xp on a gtx 280, am I? Since it's a DX10 card, and windows xp supports only up to dx9?",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:54.558611456Z",
        "author": "Lunchbox",
        "date": "2008-07-26T00:27:20+0100",
        "id": "3f8691190d785f938c0f76c65f482faa",
        "post_id": "post-70849",
        "text": "I like the zip method because it is just so easy to put together and get started, as well as adding new ships and other add-ons",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:12:48.16616704Z",
        "author": "Chode",
        "date": "2008-05-04T23:48:28+0100",
        "id": "7dbc26a9f05057a7473840ec30ee0f1a",
        "post_id": "post-64285",
        "text": "Belisarius said:This morning I went out to watch the ISS as it passed over Barcelona. Visibility was good, and the ISS was magnitude -2.6 just before dawn. When I saw it, I could almost swear I saw the outline of the structure, not just the pinprick of light I'd seen before. I was using x75 binoculars.Is this possible? Or was it my imagination?\n\nIt is possible to see a little detail when looking at the ISS through good binoculars. The actual size is something like 40 arcseconds at closest approach (YL3GDY's calculation is a little bit off). I myself haven't had great results, but then I need to get better binoculars.Regards",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:13:54.634841344Z",
        "author": "OrbitHangar",
        "date": "2010-11-05T18:11:01+0000",
        "id": "c4b9f550c39c1b4bbd57d4d55b294f54",
        "post_id": "post-270952",
        "text": "Author:jbeckshere are 2 scenarios (with guidance files) for mjr's rs24.there is one for an MRV, or Multiple Reentry Vehicle configuration,and the other is for an MIRV, or Multiple Independently targeted Reentry Vehicle configuration.you will need mjr's original rs-24 addon, which can be found here-http:\/\/www.orbithangar.com\/searchid.php?ID=4841DOWNLOAD",
        "thread_id": 17426
    },
    {
        "@timestamp": "2023-09-14T07:13:55.958689024Z",
        "author": "Pyromaniac605",
        "date": "2010-11-14T03:06:32+0000",
        "id": "e684d4b42a2b449d5f48f20599db1e25",
        "post_id": "post-271804",
        "text": "iamwearingpants said:BTW has anyone found similarities between:hailprobe:and Luna 3?\n\nActually the almightyisLuna 3.:hailprobe::welcome:to O-F.Darren",
        "thread_id": 17512
    },
    {
        "@timestamp": "2023-09-14T07:12:48.166988288Z",
        "author": "Messierhunter",
        "date": "2008-05-07T16:38:13+0100",
        "id": "f7d1c23b74db6c9d6625cc6706bf92ec",
        "post_id": "post-64294",
        "text": "ijuin said:Yes, but the photo in this thread is taken from the ground, so the atmosphere can't be that bad when there's no dust or moisture in the way.Also, 10^-4 radians should be something like twenty arcseconds--there are about 57 degrees in a radian and 3600 arcseconds in a degree, which makes about 216,000-220,000 arcseconds in a radian.\n\nIt's not just dust and moisture you have to worry about, it's the atmospheric seeing as well. Now that photo was taken with a rather large telescope (obviously), but I have to wonder if they were using some kind of adaptive optics as well in order to compensate for seeing, perhaps by using an \"artificial star\" (laser).The only alternative is that they got lucky with a very fast camera and managed to catch a brief moment of incredibly steady seeing. Webcam astrophotographers use the latter method to take amazing shots of the planets, but because they're trying to be selective in what frames to stack and what frames to discard, it can take several minutes at least to accumulate an averaged image that looks good. You don't have that kind of time with a space station pass; in a telescope the station's perspective shifts so fast that even after just 1 second it's moved too much to keep stacking images.A friend and I managed to get this image with my 8\" schmidt-cassegrain -Obviously I'll never be able to approach the clarity of the amazing image above, but I still want to get my \"dream shot\" before they retire the shuttle - a shot of the shuttle next to the station right after undocking or right before docking. It's been done at least once before, and I nearly pulled it off myself once (I overexposed it, doh!), but I want to get it at least as clear as this shot here.",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:13:53.820147712Z",
        "author": "OrbiterSpore",
        "date": "2010-11-05T02:03:07+0000",
        "id": "e8994cc74e955945df4b1bcb931fa711",
        "post_id": "post-270174",
        "text": "Hi folks. Any of you have already played \"Ace Combat\"? For those whom don't know, it is a air combat\/shooter game based in fictive facts. These who played (or still play;)) i made an user group \"Ace Combat Fans\", with only members Samuel Edwards and I. Any player:please: join my group!:cheers:",
        "thread_id": 17382
    },
    {
        "@timestamp": "2023-09-14T07:13:55.959736832Z",
        "author": "iamwearingpants",
        "date": "2010-11-14T14:56:23+0000",
        "id": "337680583b2bd7a6f9ccc382e1686b5a",
        "post_id": "post-271810",
        "text": "Don't worry, I'll keep my pants on:p",
        "thread_id": 17512
    },
    {
        "@timestamp": "2023-09-14T07:12:48.5468864Z",
        "author": "Roady",
        "date": "2011-11-03T17:58:08+0000",
        "id": "f647cca74405da5e96e7457a8557706d",
        "post_id": "post-205961",
        "text": "hmm,i use thishttp:\/\/mayday.w.staszic.waw.pl\/df.phpone...",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:53.983743488Z",
        "author": "Urwumpe",
        "date": "2010-11-06T01:22:57+0000",
        "id": "2f9bce216a8065a7f501d052dd84d242",
        "post_id": "post-270238",
        "text": "",
        "thread_id": 17387
    },
    {
        "@timestamp": "2023-09-14T07:13:55.989814528Z",
        "author": "HAL9001",
        "date": "2010-11-14T07:29:39+0000",
        "id": "1c3efd76fad683c0bf16ce73f0b9fe8d",
        "post_id": "post-271822",
        "text": ":welcome:to the forum!!!little tip:without UMMU, DGIV and UCGO Orbiter is less than half so good than with.:hailprobe:",
        "thread_id": 17514
    },
    {
        "@timestamp": "2023-09-14T07:13:56.09709952Z",
        "author": "Pyromaniac605",
        "date": "2010-11-14T04:31:15+0000",
        "id": "f8dd59a67aea7dbafaaa2c8c117231dd",
        "post_id": "post-271859",
        "text": "Masterful Avionic Streamlined Titanium Energy Receptor:lol:O.R.B.I.T.E.RDarren",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:54.396443904Z",
        "author": "Artlav",
        "date": "2008-06-02T19:03:39+0100",
        "id": "8b6c1f55d2b826dc9f24445efdd6777d",
        "post_id": "post-70809",
        "text": "Coolhand said:presumably it could add to the interactivity of one object to another, like so your astronaut could walk up steps into a ship, or ships could bump and have the result of the collision accurately calculated.\n\nIt probably won't, as that will require overriding the Orbiter's physics engine entirely, that will screw the orbital part of the system.I haven't found a way to attach or make an external physics engine to Orbiter with adequate precision. Maybe someone will be more lucky...",
        "thread_id": 1741
    },
    {
        "@timestamp": "2023-09-14T07:12:48.559239424Z",
        "author": "Rtyh-12",
        "date": "2012-10-04T14:39:35+0100",
        "id": "c79737dfc146875b2a101d596edc32ff",
        "post_id": "post-206049",
        "text": "jedidia said:I won't participate as an overseer (way too little expierience)\n\nI think you should participate too. The more players, the more fun is the game for everyone, and, in fact, I suppose having less experienced players might make things even more !!FUN!!;)If everyone agrees, I'd be happy to play with you.Izack said:Anyone have requests for the embarkment? Soil? Volcano, perhaps?\n\nI'd say there should at least be a little soil to make farming easier in the beginning. A stream\/river would also be great to have. Other than that, well, don't put it too far away from goblins and other races;)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.508009216Z",
        "author": "Grover",
        "date": "2010-11-08T11:38:11+0000",
        "id": "e872013b1b4e4ba2a3cb45d9eaa76a07",
        "post_id": "post-270892",
        "text": "my method always works, never overheats, and always runs out of fuel, i never have to throttle down (maybe thats a bad thing for scram efficiency) and i can easily get to the moon, as i said, with a very fuel consuming hover and alignment stage, usually very high up. ive never tried to get to mars, transk just doesnt seem to work when i try going any further than the moon, it just sort of makes me re-enter (for some reason its term \"prograde\" isnt prograde at all, and makes me put so much thrust towards the earth (not even retrograde thrust!) that i end up getting PeAs of about 70k, which is just low enough to hit the stratosphere and my lovely arrow freighter ends up a hunk of metal in some ocean.maybe ill try again sometime... but back to the question, can anyone do the second mesh and coding for the heating effect with open SCRAMs?",
        "thread_id": 17419
    },
    {
        "@timestamp": "2023-09-14T07:13:56.107129856Z",
        "author": "River Crab",
        "date": "2010-11-15T03:43:28+0000",
        "id": "37f31df411ee4eebc55a2d2be7c8f8da",
        "post_id": "post-271897",
        "text": "Miserable Idiots Succeed Naming Orbiter Making Enterprise RedundantEdit: no offense :lol:C.O.F.F.I.N.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:47.93746816Z",
        "author": "Zatnikitelman",
        "date": "2008-08-29T05:04:36+0100",
        "id": "27a0be306ea42844ea2b2408c8429d56",
        "post_id": "post-64266",
        "text": "What's the diamater of the folded station going to be? And how much will it mass? It definately looks really cool! That antenna bank at the bottom is great looking.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:54.593889536Z",
        "author": "thesnorklemonkey",
        "date": "2010-11-08T03:33:02+0000",
        "id": "a19023d87c45ae797b97e2f7f022847b",
        "post_id": "post-270939",
        "text": "That's a bit odd. I believe that the re-entry corridor was between 5.5 and 7.5 degrees, but I may be wrong.",
        "thread_id": 17424
    },
    {
        "@timestamp": "2023-09-14T07:13:56.112576768Z",
        "author": "Unstung",
        "date": "2010-11-19T02:57:17+0000",
        "id": "6e15560d166d15ffd0b3eecf0456c440",
        "post_id": "post-271918",
        "text": "Lacking Epic Awesome Posts [in this thread]I'd like to see someone come up with a good one for M.V.E.M.J.S.U.N. Or M.E.S.S.E.N.G.E.R. if you want a real word.:p",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:48.009671168Z",
        "author": "Andy44",
        "date": "2010-02-10T17:20:07+0000",
        "id": "36eaa608da0abed7b0c66bb1a45a1fbd",
        "post_id": "post-205557",
        "text": "Well, if you put a hundred chimpanzees in a room with typewriters sooner or later one of them might type an actual sentence at random, so maybe.",
        "thread_id": 13009
    },
    {
        "@timestamp": "2023-09-14T07:13:55.938689024Z",
        "author": "FuzzyLogic",
        "date": "2010-11-14T21:20:33+0000",
        "id": "a1689b54958d7e416140ba2235e67dec",
        "post_id": "post-271797",
        "text": "Good idea! I've always wanted some place where I could refuel and resupply my Arrows. Right now all I can do is get them as close as I can to a station and... well, pretend they're docked.How are you going to keep the Arrows docked, though? Right now their only docking port is in a bay deep inside the Arrow's belly. Maybe you can model some \"hook\" that could reach it, but still, docking with that could be a pain.I wish a future Arrow release, if such thing ever happens, gives her an external docking port. Hope Dansteph finds the time and motivation to improve this great ship.",
        "thread_id": 17511
    },
    {
        "@timestamp": "2023-09-14T07:12:48.56093184Z",
        "author": "Quick_Nick",
        "date": "2012-10-05T23:25:35+0100",
        "id": "a8752d3d86d92a6f4be4f5b4ef7aa494",
        "post_id": "post-206068",
        "text": "Roommate walked in while I was playing DF. Confused looks.:p",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:53.725530624Z",
        "author": "Face",
        "date": "2011-01-07T19:45:11+0000",
        "id": "2e53d1ff1a7cd8bb8abff6af57dee8f0",
        "post_id": "post-270105",
        "text": "deltawing777 said:the more stable version was fixed by facehttps:\/\/github.com\/Face1\/Orbiter-WebMFD\n\nIt sure is on Salomon's hub, too:https:\/\/github.com\/SalomonBrys\/Orbiter-WebMFD",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:47.730600704Z",
        "author": "Tex",
        "date": "2010-02-09T20:54:51+0000",
        "id": "cdd184c03505be90a4634d8a87997cda",
        "post_id": "post-205403",
        "text": "Thank you for the update Rob!",
        "thread_id": 12994
    },
    {
        "@timestamp": "2023-09-14T07:13:53.726024192Z",
        "author": "Wishbone",
        "date": "2011-01-16T06:51:26+0000",
        "id": "badaaaa170643fa0c0b6758d5764ac3b",
        "post_id": "post-270110",
        "text": "Look out for angle brackets... There are dependencies in the orbitersdk.h file, what is your compiler? The OrbiterSDK folder contains properties and sample files to help you get started. The easiest way is to include an extra include and lib directory into the compiler and linker search paths.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:55.939405568Z",
        "author": "Mr Martian",
        "date": "2012-09-06T11:54:38+0100",
        "id": "6346b963b0ebd9db56d8693e6f93a210",
        "post_id": "post-271802",
        "text": "ok i just made two ucgo arrow station things and im going to upload them, but i want to include a few scenarios... and i suck at making orbits... so if anyone can put up a good hi-Jupiter-orbit scenario code or something that would be good... :thumbup:",
        "thread_id": 17511
    },
    {
        "@timestamp": "2023-09-14T07:13:56.570528Z",
        "author": "PennyBlack",
        "date": "2010-11-15T11:12:29+0000",
        "id": "e217e1f91e1843e2d4d0d15fc8a0e752",
        "post_id": "post-272014",
        "text": "I'll be doing an underskin, lowerside soon. Actually, I'm a little all over the place while I get used to this texturing stuff so forgive the hap hazzard release. The lowerside will be done within a fortnight and will go with my top skins. I'll put it in the alternate tex pack to help reduce download size of the top skins.It may appear wierd on how I go about things, but I'm hopeing it'll pan out in the end.Thanks for the post Axel and I hope you enjoy the textures.:)",
        "thread_id": 17526
    },
    {
        "@timestamp": "2023-09-14T07:12:48.48897536Z",
        "author": "Bj",
        "date": "2008-05-04T17:39:20+0100",
        "id": "c78a9614bcc728d721a0d6462c0e9303",
        "post_id": "post-64314",
        "text": "is this a correct statement?Code:float get_angle_between_in_radians(long double ax, long double ay, long double az, long double bx, long double by, long double bz)\n{\n    float pi = 3.14159265358979323846;\n       float dotproduct, lengtha, lengthb, result;\n\n   dotproduct = (ax * bx) + (ay * by) + (az * bz);\n   lengtha = sqrt(ax * ax + ay * ay + az * az);\n   lengthb = sqrt(bx * bx + by * by + bz * bz);\n\n   result = acos( dotproduct \/ (lengtha * lengthb) );\n\n   if(dotproduct < 0)\n   {\n      if(result > 0)\n         result += pi;\n      else\n         result -= pi;\n   }\n   return result;\n}also does this actually turn rad to degreesCode:y =  y * (57.29577951);",
        "thread_id": 1305
    },
    {
        "@timestamp": "2023-09-14T07:13:53.820726016Z",
        "author": "Izack",
        "date": "2010-11-05T03:17:20+0000",
        "id": "4d1acc8d26d1df0f632b92b8baa0f5a0",
        "post_id": "post-270177",
        "text": "OrbiterSpore said::hail: ADF-01 :lol:\n\nI preferred the Switchblade. Good plane, but not as unfair as the Falken with its laser. :tiphat:",
        "thread_id": 17382
    },
    {
        "@timestamp": "2023-09-14T07:13:56.349891328Z",
        "author": "perseus",
        "date": "2010-11-21T17:16:13+0000",
        "id": "a7dedfefb8dec1fb82c07f2e69a36807",
        "post_id": "post-271968",
        "text": "Hello Alex, Back to the origin of atomic engine, while retaining the folding ramps (animations) to facilitate loading and unloading.Although the fusion engine is very attractive, though not used for energy production.occupy a large size, and implement a vehicle, is almost as far as an engine WARPThere were projects to incorporate fission engines for aircraftNX-2, so that the radiation was not to be high and highly developed technologies.The engine will be the type atomic Pratt & Whitney, TRITON (TRITON = Tri-mode capable Thrust Optimized Nuclear Propulsion & Power System for Advanced Space Missions) is a trimodal system, ie, operates in three regimes depending on the different phases of a space mission.a) nuclear and conventional heat engine (providing an Isp of 900 seconds), very suitable to lift a ship of its parking orbit.b) as a medium power nuclear generator.c) in \"afterburning\" high-thrust and lower Isp for cargo missions.Yes, you will implement two types of engines, to activate the ion engine (spacecraft3 constraints) will have to press F3 to select Xion (X-ion) and activate the motor, ie functions as an ion engine attached.Greetings.",
        "thread_id": 17521
    },
    {
        "@timestamp": "2023-09-14T07:13:54.134486272Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-07T07:43:25+0000",
        "id": "0b013d0fc47b96c489f26023a331ffbe",
        "post_id": "post-270324",
        "text": "Aldrasio said:So I set up a summation of what I think is the function described in the limerick, which is a summation of 2^(n-1)*(2^n-1)\/2^(n-1) = (2^n)-1. I decided to exclude the \"-1\" from the function since 2.02*10^20 >>>>>>>>> 1. Going by that, it's a simple logarithm, so I plugged log(2.02*10^20)\/log(2) into my calculator and got 67.452..., so the answer is 68 days. Unless I misread the limerick, and I'd appreciate it if someone pointed that out.\n\nDing ding ding! We have a winner (I think)!",
        "thread_id": 17399
    },
    {
        "@timestamp": "2023-09-14T07:12:48.554900224Z",
        "author": "Rtyh-12",
        "date": "2012-07-07T13:36:11+0100",
        "id": "b4160975f0a70acb6bbd0cd57aaa2c90",
        "post_id": "post-206014",
        "text": "I know this has probably been mentioned hundreds of times, but it can't really be mentioned too much:The Complete and Utter Newbie Tutorial for Dwarf Fortress. It is the way I learned how to play the game, and it only took a week :lol:But really, for those of you who are absolutely confused by the game, give it a shot. You won't regret it.P.S.: Is anyone here also on the Bay 12 Forums?",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:12:47.936077824Z",
        "author": "Andy44",
        "date": "2008-08-27T03:23:06+0100",
        "id": "07115ef0fdf6b1cd040cddd798308a4d",
        "post_id": "post-64259",
        "text": "I think the radiators will be fixed. But I might be able to have some rotation about the long axis on the solar panels to maintain sun pointing. The user will have to adjust these from time to time, which will give him something to do. The other alternative is to rotate the entire station, which is what the LEO station must do, with its fixed panels.But I don't want to promise anything, yet. This thing already has a lot of moving parts, so my hands will be full as it is.-----Posted Added-----tl8 said:May I recommend that you could design your own fairing for it. I may be able to give you a few ideas on how to achieve that;)\n\nYou mean for the Jupiter III? That would be easy, wouldn't it? It's just a cylinder with conical ends, right?Anyway, I haven't decided how much it masses, yet, and the booster has to get it past TLI, so we'll have to see which booster to use.",
        "thread_id": 1300
    },
    {
        "@timestamp": "2023-09-14T07:13:54.482103808Z",
        "author": "Keatah",
        "date": "2010-11-07T09:05:03+0000",
        "id": "362393346ce0ee71b2fcd1ba4b02f68d",
        "post_id": "post-270874",
        "text": "All free from NASA, at least this is something they do cost effectively -- keep a decent library of historical stuff.http:\/\/history.nasa.gov\/series95.htmlhttp:\/\/history.nasa.gov\/tindex.html#6:probe:http:\/\/nssdc.gsfc.nasa.gov\/nmc\/masterCatalog.do?sc=1959-008A:probe:Reading all this stuff brawt back some nightmares, like whenever it was dark and stuff in the early morning hours with no wind, I kept thinking this satellite herewould be coming to get me! At the planetarium I would avoid going by it even after I found out it was just a weather satellite with cameras.But later on, I came across this oneand thought it was cool. I even made a scale model of it. Or as best as a 5-year old (with help from gramps) could do. I absolutely had to have one of these in my room!",
        "thread_id": 17416
    },
    {
        "@timestamp": "2023-09-14T07:13:56.56982528Z",
        "author": "OrbitHangar",
        "date": "2010-11-14T22:49:21+0000",
        "id": "2db8be7cd2ffba32efd4cd768f111d39",
        "post_id": "post-272010",
        "text": "Author:pennyblackXR5 Nasa skinHere is a top skin remake of the XR5 in the Nasa livery.Update notes... Fixed texture errors and tweaked the skin to match the lowerskin and thrown in an extra, more bashed up NASA Enterprise skin.Installation...Installation of the skin won't over-write your currently used livery skinsso just extract into your orbiter directory.A scenario which uses the skin is included in the XR5 Vanguard\/skin demo scenarios folder in Orbiters Launchpad.If you wish to use the skin as standard, then open the zip and take the skins from theTextures\/XR5Vanguard\/Skins\/XR5USNASA folder and place them into the Orbiter\/Textures\/XR5Vanguard folder, over-writing your current skins.Complimentory texures...Alternate XR5 textureshttp:\/\/www.orbithangar.com\/searchid.php?ID=4881Alternate Cargo Bayhttp:\/\/www.orbithangar.com\/searchid.php?ID=4861Visit Douglas E. Beachy's website and collect the XR vessel series here.http:\/\/www.dougsorbiterpage.comDOWNLOAD",
        "thread_id": 17526
    },
    {
        "@timestamp": "2023-09-14T07:12:48.200430336Z",
        "author": "dgatsoulis",
        "date": "2010-02-11T21:06:47+0000",
        "id": "f0d373db95927cb975e4b41733af7eb7",
        "post_id": "post-205764",
        "text": "Interceptor said:Thanks dgatsoulis,you always come thru,by the way how's the weather in Greece right now?:cheers:\n\nIt's 23.00 at night here now, but it was another beautiful day here, (Blue cloudless sky, 12C - 20C temperature)Yesterday, on the other hand, it was pouring \"cats and dogs\" or... as the Greek expression goes... \"priests\". (You know, those Greek-othodox priests, dressed in black, with the funny hat's and the beards!)But, it's gonna be (another) snowless winter i think! (At least here in Sparta).I haven't seen snow since 2001!",
        "thread_id": 13029
    },
    {
        "@timestamp": "2023-09-14T07:13:55.989391872Z",
        "author": "Rtyh-12",
        "date": "2010-11-14T07:22:09+0000",
        "id": "179781c8fd6bcfcc30df3dd63ddf4ac6",
        "post_id": "post-271820",
        "text": ":welcome:to Orbiter-Forum!:hailprobe:",
        "thread_id": 17514
    },
    {
        "@timestamp": "2023-09-14T07:13:54.163679488Z",
        "author": "teago",
        "date": "2008-06-02T14:51:43+0100",
        "id": "9a327d765e5aed0ad7b1d82ed096bfda",
        "post_id": "post-70803",
        "text": "I recently reinstalled windows and am now doing a clean install of Orbiter, and I forget how to get rid of the black sky when I am on Earth? I installed the atmospheric enhancements, but during the day on Earth, I can see blue haze on the horizon but the sky is black. I've messed with the parameters in the launchpad, but could somebody remind me how to fix this? Thanks.:)",
        "thread_id": 1740
    },
    {
        "@timestamp": "2023-09-14T07:13:54.448005888Z",
        "author": "Hielor",
        "date": "2010-11-07T05:29:04+0000",
        "id": "8bbebd98963e61b04e791b5c4d26c423",
        "post_id": "post-270852",
        "text": "What monitor are you using?",
        "thread_id": 17413
    },
    {
        "@timestamp": "2023-09-14T07:12:48.322106368Z",
        "author": "Andy44",
        "date": "2010-02-14T01:52:33+0000",
        "id": "8039407627c11dd940da59d7338aeb8e",
        "post_id": "post-205805",
        "text": "Imagine the guys who fought in the American Civil War who lived long enough to see jet planes and atomic weapons. That's quite a tech spread over one lifetime.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:56.088233984Z",
        "author": "orb",
        "date": "2010-11-15T14:31:43+0000",
        "id": "92c2b1dfb91e5ebe222ec0f79d143c59",
        "post_id": "post-271849",
        "text": "Video Replays of the LaunchShots taken by several Baikonur video cameras:Replay of the launch from \"tvroscosmos\"An ILS broadcast video with commentary:Launch recorded from ILS stream by \"FLIGHTIan\"ILS:ILS PROTON SUCCESSFULLY LAUNCHES LIGHTSQUARED SATELLITE.RIA Novosti:Russia's Proton-M takes U.S. telecoms satellite into orbit.",
        "thread_id": 17517
    },
    {
        "@timestamp": "2023-09-14T07:13:56.09656704Z",
        "author": "Izack",
        "date": "2010-11-14T03:55:17+0000",
        "id": "44213d17755ae84e174c08cec2db4d1a",
        "post_id": "post-271857",
        "text": "PhantomCruiser said:L.O.S.S.\n\nLow Orbit Space Station. You shouldn't have mentioned the ISS.Here's a poser:A.Q.U.I.F.E.R.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:53.881981952Z",
        "author": "thomasantony",
        "date": "2010-11-05T08:21:28+0000",
        "id": "9dfc2150b171148acda0ae1e75da8c39",
        "post_id": "post-270193",
        "text": "The submarine does weigh ~7000 tons. But just for reference, how much does a naval reactor .. ( say the S9W\/S6W or the A4W reactor ) weigh? I couldn't find this information anywhere.Now if only we had a 3 \"GJ\/s\" Iron man style \"Arc Reactor\" ... things would be sooo much easier ..:p---------- Post added at 01:51 PM ---------- Previous post was at 01:30 PM ----------Just found some data on it ( though not sure how reliable ).Source :http:\/\/kbismarck.org\/forum\/viewtopic.php?t=5841. The PWR\/S6G Reactor of the Los Angeles Class SSN has 35,000 shp each and the sub\u00b4s displacement is 6.930 tons.2. The PWR\/S8G Reactor of the Ohio Class SSBN has 60,000 shp each and the sub\u00b4s displacement is 18,750 tons.3. The PWR\/S6W Reactor of the Seawolf SSN sub has 57,000 shp each and the sub\u00b4s displacement is 9,140 tons.4. The PWR\/A2W Reactor for CVN-65 Enterprise Aircraft Carrier has 35,000 shp each and the flatop\u00b4s displacement is 97,000 tons.5. The PWR\/A4W Reactor for the CVN-68 Nimitz Class Aircraft Carrier has 140,000 shp each and the flatop\u00b4s displacement is 100,000 tons.Data seems to be corroborated by this doc.https:\/\/netfiles.uiuc.edu\/mragheb\/w...wer Engineering\/Nuclear Marine Propulsion.pdf( Page 16 )Also, You may find this interesting:http:\/\/esamultimedia.esa.int\/docs\/gsp\/completed\/comp_i_02_N54.Pdf( Page 25)I had taken a seminar on VASIMR as part of my undergraduate course. So I did a bit of reading up on the topic:D",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:12:48.546086912Z",
        "author": "Izack",
        "date": "2011-11-02T14:58:22+0000",
        "id": "2d76daa04b074225abc39b710d368412",
        "post_id": "post-205954",
        "text": "Reviving an old thread to avoid filling the random comments thread with off-topic topical discussion.o_OMy milker recently entered a strange mood and has begun manically working in the carpentry shop. Who knows what he'll make! :lol:Time to build a new one. Dwarves need barrels for their beer, after all.Edit: Tosid Milkerdwarf has created a legendary birchen armour stand. He went insane, took over a shop andbuilt me a coat rack?!Edit 2: And while I was distracted with that, I didn't notice this miner:SIGH. He's been stuck up there for days. May as well build a staircase and get the poor fool down. :lol:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.088588032Z",
        "author": "Stevodoran",
        "date": "2010-11-06T12:44:28+0000",
        "id": "f97d11b86bafa6f8153fe80fd33fdee4",
        "post_id": "post-270286",
        "text": "I flew a light plane at the age of 11. It was great:thumbup:",
        "thread_id": 17396
    },
    {
        "@timestamp": "2023-09-14T07:12:47.946336768Z",
        "author": "Blacklight",
        "date": "2010-02-11T01:34:02+0000",
        "id": "48b8d60d6a2f066ecc5f5a7cb95c7f86",
        "post_id": "post-205444",
        "text": "Oh... I'm going to have some FUN with THIS thing !!! :thumbup:If you use this thing as your cruise liner, you may have to re-skin it. Either that, or you can have Darth Vader will be serving tea to the passengers. :lol:",
        "thread_id": 13000
    },
    {
        "@timestamp": "2023-09-14T07:13:56.102888192Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-14T18:15:31+0000",
        "id": "21b6338620d6f66a09e5d265f73ce292",
        "post_id": "post-271883",
        "text": "\"The text that you have entered is too long (226576 characters). Please shorten it to 150000 characters long.\"Hmm... E.X.T.R.A.C.T.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:56.172270848Z",
        "author": "RisingFury",
        "date": "2010-11-14T15:34:16+0000",
        "id": "985c29d9659f0dec3cb3da9e0ee2ec17",
        "post_id": "post-271929",
        "text": "The Probe has decided to show itself and bring eternal wisdom?:hailprobe:",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:13:54.104041472Z",
        "author": "Axel",
        "date": "2010-11-07T16:42:27+0000",
        "id": "264971337f47b153f2f09ac5a6645776",
        "post_id": "post-270295",
        "text": "2 beatifull ladys! Great work! Can you make an observation point at the bridge? Because its ready modelled too, but not acessable.---------- Post added at 05:42 PM ---------- Previous post was at 05:40 PM ----------And how can i reach LEO with it ? :lol:",
        "thread_id": 17397
    },
    {
        "@timestamp": "2023-09-14T07:12:48.462295552Z",
        "author": "martins",
        "date": "2010-02-13T03:12:11+0000",
        "id": "03020f69ae6a7ab4fe8567a5daaf874f",
        "post_id": "post-205917",
        "text": "Bj said:Hard to find a true color picture of Venus surface but this is as close as I can get.http:\/\/en.wikipedia.org\/wiki\/File:Venus-venera13-right.jpgoh wait, here's morehttp:\/\/nssdc.gsfc.nasa.gov\/photo_gallery\/photogallery-venus.html\n\nInteresting. According to the NASA site, these two images are the colour versions of the left and right half ofa singleoriginal image. The colour balance of the two is quite different, one being very red, the other significantly more blue. It illustrates the problem of getting unbiased colour information quite impressively if you can't even get a consistent colour for a single image.The original image (also on that site) seems black and white (although the caption says that a colour TV camera was on board). How was the colour information for the above images derived? Was this done by mapping low-res TV footage to high-res b\/w images? And if so, how was the colour footage calibrated?",
        "thread_id": 13046
    },
    {
        "@timestamp": "2023-09-14T07:13:56.31172736Z",
        "author": "VF2_Rolf",
        "date": "2008-06-03T03:26:11+0100",
        "id": "ccc693320b1bb9bf543d04370303cf46",
        "post_id": "post-70930",
        "text": "A big loss...Harvey Korman (The Carol Burnett Show) last week, as well.",
        "thread_id": 1752
    },
    {
        "@timestamp": "2023-09-14T07:12:47.704303616Z",
        "author": "Nicholas Kang",
        "date": "2018-02-24T00:19:22+0000",
        "id": "0e05ccf26ef8976f4b2e36ddde027e48",
        "post_id": "post-205400",
        "text": "NASA\u2019s SDO Reveals How Magnetic Cage on the Sun Stopped Solar EruptionA dramatic magnetic power struggle at the Sun\u2019s surface lies at the heart of solar eruptions, new research using NASA data shows. The work highlights the role of the Sun\u2019s magnetic landscape, or topology, in the development of solar eruptions that can trigger space weather events around Earth.The scientists, led by Tahar Amari, an astrophysicist at the Center for Theoretical Physics at the \u00c9cole Polytechnique in Palaiseau Cedex, France, considered solar flares, which are intense bursts of radiation and light. Many strong solar flares are followed by a coronal mass ejection, or CME, a massive, bubble-shaped eruption of solar material and magnetic field, but some are not \u2014 what differentiates the two situations is not clearly understood.Using data from NASA\u2019s Solar Dynamics Observatory, or SDO, the scientists examined an October 2014 Jupiter-sized sunspot group, an area of complex magnetic fields, often the site of solar activity. This was the biggest group in the past two solar cycles and a highly active region. Though conditions seemed ripe for an eruption, the region never produced a major CME on its journey across the Sun. It did, however, emit a powerful X-class flare, the most intense class of flares. What determines, the scientists wondered, whether a flare is associated with a CME?On Oct. 24, 2014, NASA\u2019s SDO observed an X-class solar flare erupt from a Jupiter-sized sunspot group.Credits: Tahar Amari et al.\/Center for Theoretical Physics\/\u00c9cole Polytechnique\/NASA Goddard\/Joy Ng\n\nThe team of scientists included SDO\u2019s observations of magnetic fields at the Sun\u2019s surface in powerful models that calculate the magnetic field of the Sun\u2019s corona, or upper atmosphere, and examined how it evolved in the time just before the flare. The model reveals a battle between two key magnetic structures: a twisted magnetic rope \u2014 known to be associated with the onset of CMEs \u2014 and a dense cage of magnetic fields overlying the rope.The scientists found that this magnetic cage physically prevented a CME from erupting that day. Just hours before the flare, the sunspot\u2019s natural rotation contorted the magnetic rope and it grew increasingly twisted and unstable, like a tightly coiled rubber band. But the rope never erupted from the surface: Their model demonstrates it didn\u2019t have enough energy to break through the cage. It was, however, volatile enough that it lashed through part of the cage, triggering the strong solar flare.By changing the conditions of the cage in their model, the scientists found that if the cage were weaker that day, a major CME would have erupted on Oct. 24, 2014. The group is interested in further developing their model to study how the conflict between the magnetic cage and rope plays out in other eruptions. Their findings are summarized in a paper published in Nature on Feb. 8, 2018.\u201cWe were able to follow the evolution of an active region, predict how likely it was to erupt, and calculate the maximum amount of energy the eruption can release,\u201d Amari said. \u201cThis is a practical method that could become important in space weather forecasting as computational capabilities increase.\u201dIn this series of images, the magnetic rope, in blue, grows increasingly twisted and unstable. But it never erupts from the Sun\u2019s surface: The model demonstrates the rope didn\u2019t have enough energy to break through the magnetic cage, in yellow.Credits: Tahar Amari et al.\/Center for Theoretical Physics\/\u00c9cole Polytechnique\/NASA Goddard\/Joy Ng\n\n",
        "thread_id": 12993
    },
    {
        "@timestamp": "2023-09-14T07:13:54.55876224Z",
        "author": "n0mad23",
        "date": "2008-07-26T00:42:09+0100",
        "id": "b76b555a24b56f088310f2ad9490ce8c",
        "post_id": "post-70850",
        "text": "I prefer stick shifts to automatics - and I feel the same with zip files.Please keep it in the same format (i.e. zip file).",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:13:54.58772224Z",
        "author": "Izack",
        "date": "2010-11-07T20:47:29+0000",
        "id": "0528950f53d6ad507c62847b081ed792",
        "post_id": "post-270911",
        "text": "I've written several short and long stories set in spacecraft, but nothing specifically Orbiter-related. The closest call was the outline I didn't even finish for my Andromeda project a few months ago (which eventually manifested itself in a blog postHERE.)The main thing which has separated my Orbiter and literary experiences is that I like using ideas and designs which are 100% my own. So, I don't like writing about a person taking a flight in an XR-2, and since I can't develop addons I can't fly my own spaceplane design in Orbiter. (Although, I am working to amend the latter, by delving little by little into the wizardry of C++.)The concept of an Orbiter-based story is a little interesting, and I would certainly read one posted here provided it was more than Deltaglider-IV 'fanfic.' :lol:Don't expect any from me in the near future, though.",
        "thread_id": 17422
    },
    {
        "@timestamp": "2023-09-14T07:12:47.956001792Z",
        "author": "ozone",
        "date": "2010-02-10T09:43:36+0000",
        "id": "826627692589aa4f76247fb3b694ff3f",
        "post_id": "post-205461",
        "text": "Well, I watched the first moon landing on a TV in a bar.;)",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:55.959253504Z",
        "author": "Xyon",
        "date": "2010-11-14T07:27:57+0000",
        "id": "0d89c0d9ed9c33caac11fab333c33c8e",
        "post_id": "post-271807",
        "text": "I am also wearing pants! It's an invasion!:welcome:to the board. Try to keep your pants on for the duration.:)",
        "thread_id": 17512
    },
    {
        "@timestamp": "2023-09-14T07:13:55.959889408Z",
        "author": "OrbiterSpore",
        "date": "2010-11-15T18:08:55+0000",
        "id": "cd96e4aef0ddf2961c86fcfe9f920469",
        "post_id": "post-271811",
        "text": "Hello :hello: and:hailprobe:!!!!! Copyright 2006 The Probe and The Probe Logo are owned by The Omnipresent Probe and all of its other owners. Flaming against The Probe will result in a :bananadance: for you.:p",
        "thread_id": 17512
    },
    {
        "@timestamp": "2023-09-14T07:12:47.956822016Z",
        "author": "Artlav",
        "date": "2010-02-10T11:54:56+0000",
        "id": "e7bf02f406f8e5af1af58c7715d9ae58",
        "post_id": "post-205465",
        "text": "ozone said:Well, I watched the first moon landing on a TV in a bar.;)\n\nWhat was it like around? What was people doing or saying, other than ordinary?",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:54.588435968Z",
        "author": "MeDiCS",
        "date": "2010-11-08T00:58:09+0000",
        "id": "fffd62c066a10e0a6036b9db7c351b28",
        "post_id": "post-270920",
        "text": "Well, my only blog post is a short, badly written, 'based on real events' flight log. Does that count?",
        "thread_id": 17422
    },
    {
        "@timestamp": "2023-09-14T07:13:56.351269888Z",
        "author": "Axel",
        "date": "2010-12-12T21:45:59+0000",
        "id": "b9463c3d9fe1c074026382ffbb53530a",
        "post_id": "post-271981",
        "text": "I know that heat is produced by the reactors, so there has to be a conection from reactor to radiators, should be possible when docked.Airbreaking should not be the permament solution! Its ofcourse a nice feature, but i suggest it only for a emergency landing on mars\/titan or a reentry at earth for service inspections. Every reentry damages the heat shield a little, which needs a service then, like space shuttle.And a airbrake can only delete some km\/s of dV, 7-10 km\/s maybe, more would be to dangerous for the ship. So when we delete 300km\/s dV for an incoming perseus\/vagaworld at its destination, why we should not delete the complet rest velocity by that way??? After that we undock the radiation area on orbit and land.",
        "thread_id": 17521
    },
    {
        "@timestamp": "2023-09-14T07:13:54.594407936Z",
        "author": "richard1967",
        "date": "2010-11-08T18:43:16+0000",
        "id": "2da32f7ac746e82915523a6628c49fa7",
        "post_id": "post-270944",
        "text": "look your all still not helping please anyone with any help please i havnt been on this in a long time i know its got to do with a tecc burn which slows you down before you hit the atmosphere delta v im using ltmfd i think i read its setup for you all you have to do is do the burn come on guys i need real answers",
        "thread_id": 17424
    },
    {
        "@timestamp": "2023-09-14T07:12:48.40801408Z",
        "author": "Kaito",
        "date": "2010-02-12T21:38:26+0000",
        "id": "7c9c46525dbbb6bdc0ef7ecda10af752",
        "post_id": "post-205867",
        "text": "Sorry DanSteph, topic title changed. I assumed it was being caused by the Arrow because that seems to be the only vessel that has that problemlennartsmit said:I suggest you read the Go Play in Space tutorial\n\nI have rendezvoused and Docked numerous times before, so I know the procedure. I've read Go Play in Space numerous times, and never had this problem.NOTE: The third picture is completely unrelated to the first two. That was just showing that I was having some other problems.garyw said:Kaito - where did you launch from and what parameters did you enter into LaunchMFD?This isn't an arrow or UCGO problem, possibly a bug in Launch MFD or a misunderstanding of launch mechanics but we can fix all of that.:)\n\nIn LaunchMFD, i typed in target \"Arrow\", then launched when I was told too. I also followed the correct heading (that white highlighted one, heading 348), and followed the little \"+\" indicator. I've never had problems with it before.",
        "thread_id": 13036
    },
    {
        "@timestamp": "2023-09-14T07:13:56.68654848Z",
        "author": "astrosammy",
        "date": "2008-06-02T23:26:56+0100",
        "id": "1f5b597c5619bd9ac59eb82f80bf3083",
        "post_id": "post-70936",
        "text": "Just found it:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=583\"]Ariane 5\/ATV v2.0 (CVEL)[\/ame]",
        "thread_id": 1753
    },
    {
        "@timestamp": "2023-09-14T07:13:54.556304128Z",
        "author": "Quick_Nick",
        "date": "2008-06-02T22:30:42+0100",
        "id": "6001fb6604f0ec143d47eaf8949b7dfb",
        "post_id": "post-70826",
        "text": "I'd say that sticking with ZIP would probably be best. It's not as simple(but just slightly less) as just running an executable but Orbiter is not a simple program. If someone has hopes of figuring out Orbiter, they should be able to figure out how to get a compressed file open, especially if given instructions. Also, almost all addons use the ZIP(or other compression) format as well. 'Unzipping' programs are included in newer OSs anyways.But going ahead and making a simple self-extractor would still be a good idea for any users who aren't very technical.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:12:48.483849728Z",
        "author": "dansteph",
        "date": "2010-02-13T01:25:56+0000",
        "id": "2732df11f4747fbb396008334b141376",
        "post_id": "post-205932",
        "text": "I urge to not do this each frame;)My view on this:Use an internal tank (a simple value) that you decrease with electricity consumption.When empty check for Cargo \"battery\" ressource , use it to refil your \"tank\" and EMPTY the cargo by half his weight only.Now consider \"half weight\" cargo as \"used battery\" (not able to refill your tank) and the full one as full battery.Dan",
        "thread_id": 13049
    },
    {
        "@timestamp": "2023-09-14T07:12:48.558678528Z",
        "author": "Izack",
        "date": "2012-10-04T11:09:26+0100",
        "id": "0a347285d9b42129e2a3b1bade7b3a3b",
        "post_id": "post-206043",
        "text": "Rtyh-12 said:I disapprove of running two fortresses simultaneously, it doesn't really fit the game's theme. Losing is fun, after all!:)But maybe we could start a new fortress if we lose the first, perhaps starting with the player that was about to play when we lost and continue from that point.\n\nYeah, that's a better idea.Rtyh-12 said:I also highly doubt that there will be 150 forum members here who'll offer dwarves (or is that what you meant? That was what I understood, anyway).\n\nThat's probably true. At least we can name some important dwarves (captain of the guard, head engraver, etc.) Can't wait to see \"'Izack' Coppersqueals cancels [Task]: Interrupted by Cave Crocodile\" followed shortly with \"The severed part sails off in an arc!\":pUrwumpe said:When I have my new PC, I can sure also find some time for such a fortress project. We should still try using a smaller map, I need to run small maps because big maps are too much for my memory. I am pretty sure, others also can't run the bigger maps easily.\n\nPrudent. How small would you say? 3x3, 2x2?Anyone have requests for the embarkment? Soil? Volcano, perhaps?",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.556722432Z",
        "author": "to be",
        "date": "2008-06-03T00:15:51+0100",
        "id": "bff58bae8e1d6124eac351127e077daa",
        "post_id": "post-70830",
        "text": "Though I voted for the zip file option, I think it may be a good idea to have adedicated installer, and a number of people who I have shown orbiter to have questioned why it used zip extraction as the installation process. So, I can't see how it would hurt.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:13:56.70898048Z",
        "author": "orb",
        "date": "2010-11-15T19:42:05+0000",
        "id": "c765d7c69546a0645e45564b9a6095bd",
        "post_id": "post-272043",
        "text": "Great work. But now I need to find some of old posts I made, where I quoted images from external articles along with text, to edit them and move those images out of quotes (or change them to use \"imglink\").",
        "thread_id": 17530
    },
    {
        "@timestamp": "2023-09-14T07:13:54.575870464Z",
        "author": "Arrowstar",
        "date": "2010-11-07T21:34:10+0000",
        "id": "8fa0b3aecbd422a52cbfce94d12189fb",
        "post_id": "post-270895",
        "text": "I did actually experiment with MATLAB's stiff solvers, but none of them really give me any better results. I did also think about trying the implicit solver, but that's a bit more work, so I haven't implemented anything like that yet.By your comment, are you suggesting that my problem might be numerical and not in the solution of the equations themselves?",
        "thread_id": 17420
    },
    {
        "@timestamp": "2023-09-14T07:13:56.111277056Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-16T23:16:38+0000",
        "id": "ddb84ff440ffd5c84fdd957f95b16ce4",
        "post_id": "post-271913",
        "text": "Stratosphere Atmospheric Internal Levitation Irritating Nonsense GadgetI.N.D.E.E.D.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:48.557586688Z",
        "author": "Urwumpe",
        "date": "2012-09-19T16:38:48+0100",
        "id": "ea74facd4efe195594ffbdc6fe54aeb1",
        "post_id": "post-206033",
        "text": "Thats nothing wooden cage traps can't fix.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.57651072Z",
        "author": "tblaxland",
        "date": "2010-11-08T06:26:09+0000",
        "id": "f8fa280fb1e283cd773292840f1f44a4",
        "post_id": "post-270902",
        "text": "n72.75 said:Dormand\u2013Prince is better then Runga-Kutta.\n\nI'm no expert but:Wikipedia said:[Dormand\u2013Prince] method is a member of the Runge\u2013Kutta family of ODE solvers\n\nSo \"better\" doesn't really work there. Perhaps you mean it is better than other members of the R-K family? Also, I'm curious, better for what? Speed, accuracy, easier to code... :shrug:",
        "thread_id": 17420
    },
    {
        "@timestamp": "2023-09-14T07:12:48.32233856Z",
        "author": "T.Neo",
        "date": "2010-02-14T12:15:11+0000",
        "id": "2a645b9526bc8be76049523aae05412f",
        "post_id": "post-205807",
        "text": "As for spacecraft with exposed wires etc, it has been that way and will always be that way, and not only with spacecraft. Form follows function, and if you're lucky, you get a form that is asthetically pleasing.I don't think we'll find any sort of extremely valuable substance that will require offworld human presence. All stable elements are known, and chemical compounds could be synthesised with probably less cost then a sustained interplanetary human presence.There is an incentive to develop real space tech, to prevent bolide impacts. Such impacts if big enough could destroy civilisation. And even the small ones pose a risk- while they may be similar to perhaps a hurricane or earthquake in damage, they are predictable and perhaps preventable, which the latter disasters are not; something can be done to save lives and money.The problem (from a spaceflight advocacy point of view, it's great from a safety point of view) is that these events are probably too rare to elicit a massively expensive program to prevent them.I am an optimist. Human spaceflight isn't unviable, it's just unviable with the current popular opinion and government paradigm.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:56.11213056Z",
        "author": "Izack",
        "date": "2010-11-17T19:51:32+0000",
        "id": "dfc06a28c626f37359f17eb3fdef3169",
        "post_id": "post-271916",
        "text": "IgnoreThisBarrel said:Forgetful Omnipotent Reducing God Ergo Triune Forgetting Undiscovered LandsI.N.T.E.R.E.S.T.I.N.G.\n\nINTERESTING.It's a recursive backronym. :lol:",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:56.31084416Z",
        "author": "Bullethead",
        "date": "2008-06-03T00:13:56+0100",
        "id": "67b2f3b8e2063bc3e9e96b25d6b9a911",
        "post_id": "post-70926",
        "text": "Well, time to drink one to his shade.:cheers:As an old blues guitarist, I'll miss him. He put on a great show. Not the most original guy in the music world (he didn't invent his signature \"Bo Diddley beat\"), but he did what he did well.",
        "thread_id": 1752
    },
    {
        "@timestamp": "2023-09-14T07:12:48.38419328Z",
        "author": "JamesG",
        "date": "2010-02-12T08:31:07+0000",
        "id": "de324f690b027dae14da78f1d2d9248f",
        "post_id": "post-205853",
        "text": "You have to worry more about the \"Greenhouse effect\" inside it. Heat and moisture will build up inside it, and it will take extra effort to control it.You'd be better off making your house out of the bubble itself. It only takes 4 psi internal overpressue to support the structure. So you can make large structures from light materials (as long as you keep it inflated).",
        "thread_id": 13035
    },
    {
        "@timestamp": "2023-09-14T07:13:54.662699776Z",
        "author": "Grover",
        "date": "2011-03-24T17:12:19+0000",
        "id": "ae7582dbf8fecbc21be4bd3e3d8d1b4d",
        "post_id": "post-270956",
        "text": "woo! i made it into V1.1! i must be onto something with tutorials...",
        "thread_id": 17427
    },
    {
        "@timestamp": "2023-09-14T07:13:56.57148928Z",
        "author": "PennyBlack",
        "date": "2011-05-30T08:36:00+0100",
        "id": "552ed0070de231003e4c5e404e4755c4",
        "post_id": "post-272023",
        "text": "Scav said:Agreed, and I do apologize if my comment earlier was taken as negative criticism; it certainly wasn't meant that way.\n\nForgive the absence, I was in north Wales getting wet.:)No reason to apologize, \"comments\" thread is a big clue to the freedom of speech m8. I tried to do the recent NASA logo, but couldn't get the circled logo to sit properly so went for the easy option. Sorry about that.I may try again after my projects work. Thanks for the feedback. :tiphat:",
        "thread_id": 17526
    },
    {
        "@timestamp": "2023-09-14T07:13:53.726619392Z",
        "author": "Face",
        "date": "2011-01-16T09:37:58+0000",
        "id": "f0bb0f921fbbc42ff81ee4eb54b7b180",
        "post_id": "post-270117",
        "text": "tekinozbek said:Is this source uncompilable?I have compiled C++ sources before, but never wasted 2 hours. If you waste 2 hours compiling a C++ source which is tiny and simple, then there's something wrong.\n\nI have compiled the source myself, so I can say that it is definitely compilable.I have put it into \/Orbitersdk\/samples\/Orbiter-WebMFD . No modification of the compilation settings needed for me.regards,Face",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:48.38451072Z",
        "author": "Ghostrider",
        "date": "2010-02-12T09:27:58+0000",
        "id": "84082010b992dc6bc4cbce9cd300b148",
        "post_id": "post-205856",
        "text": "JamesG said::idk:\n\nYou say houses in bubbles, langston fields and so on, he's right up your alley.And I really meanup.",
        "thread_id": 13035
    },
    {
        "@timestamp": "2023-09-14T07:13:53.728054528Z",
        "author": "kamaz",
        "date": "2012-06-20T21:53:47+0100",
        "id": "80de79a50e5f14d4595f114ace051e5a",
        "post_id": "post-270137",
        "text": "csanders said:FYI this line does produce a working version on my build:_bmpFromSurface = CreateCompatibleBitmap(GetDC(0), 255, 255);\n\nWow! Thanks, now it works. Firefox 13.0.1 in AJAX mode.The latest (?) version from git with the above hack applied is attached below -- compiled DLL and source.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:48.56206592Z",
        "author": "Quick_Nick",
        "date": "2014-06-13T08:58:39+0100",
        "id": "0c5b69e461aef50049346ccd78231751",
        "post_id": "post-206074",
        "text": "At the dawn of the sixth year, the fortress has succumbed to a goblin invasion that arrived shortly after surviving a first.Getting a friend into Dwarf Fortress this weekend. After already getting him addicted to FTL. :lol:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:56.601947648Z",
        "author": "tblaxland",
        "date": "2010-11-15T03:39:45+0000",
        "id": "b6b8e2d186a2625ee34f9037ba9552d1",
        "post_id": "post-272026",
        "text": "Perhaps this is what you are thinking of:http:\/\/www.flightsim.com\/main\/howto\/adapter.htmOne way or another, you won't be easily using a USB connection since USB is for serial data only and a typical GA headset is analogue audio. Perhaps if your GA headset has a condenser mic, you might use the 12V line from a USB port for biasing the mic :hmm:",
        "thread_id": 17527
    },
    {
        "@timestamp": "2023-09-14T07:13:56.708429056Z",
        "author": "tblaxland",
        "date": "2010-11-15T11:45:02+0000",
        "id": "9bdb7b759501c0cc4e11b22cb27a14bb",
        "post_id": "post-272039",
        "text": "We have written a new hack so that images in posts that you quote will be automatically replaced by the text {image} with a hyperlink to the original image.For example, here is some content and an image:Underground river in Jenolan CavesIf you'll endulge me to quote myself, it looks like:tblaxland said:Underground river in Jenolan Caves\n\nThis should make it easier for you when replying to and\/or when viewing threads that contain a lot images.If you need to have an image visible in a quote (for example, quoting a news article), just make sure there are no arguments provided to the the [quote] tag. For example, the bbcode [quote]An oak tree[IMG]http:\/\/www2.slac.stanford.edu\/tip\/2005\/may6\/trees-web.jpg[\/IMG][\/quote], produces:An oak tree\n\n",
        "thread_id": 17530
    },
    {
        "@timestamp": "2023-09-14T07:12:48.61092352Z",
        "author": "gattispilot",
        "date": "2010-02-13T15:20:03+0000",
        "id": "eff670617ec8e7f965678274a56ba650",
        "post_id": "post-206165",
        "text": "Thanks. O and 1. 0 is the start and 1 is the end. So door 1 starts at 0 and then moves til it gets to 1 then dorr2 does the same but taking door 1....:thankyou:",
        "thread_id": 13062
    },
    {
        "@timestamp": "2023-09-14T07:13:54.029662208Z",
        "author": "tgep",
        "date": "2008-06-29T14:46:24+0100",
        "id": "af9064fce16067b0bce70dcf584eb39c",
        "post_id": "post-70793",
        "text": "I think my Construction Eagle will carry it. Hover to pick up and drop off. I'll have to run some tests to make sure.",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:12:48.472426496Z",
        "author": "PhantomCruiser",
        "date": "2010-02-12T20:39:51+0000",
        "id": "3e360221f2979e544a70b1c37acb6c20",
        "post_id": "post-205922",
        "text": "Wasn't someone else having this same vanishing config problem? I haven't experianced this myself, but I had a big case of deja-vous while reading this...",
        "thread_id": 13047
    },
    {
        "@timestamp": "2023-09-14T07:13:54.253570816Z",
        "author": "MattBaker",
        "date": "2012-02-14T20:49:50+0000",
        "id": "1dacf874a2f3ea1a00f76ead7a12e943",
        "post_id": "post-270374",
        "text": "Hop on the train when everything is done already by someone else? :thumbsdown:And the upper stage seems to be fine, why build a new one that has never flown? Vega seems to work fine, so don't bring in new risk factors.",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:13:56.010635776Z",
        "author": "qwesr",
        "date": "2010-11-14T15:00:47+0000",
        "id": "6c3e69c646892fa8ea1394c871537452",
        "post_id": "post-271834",
        "text": "im trying to run AMSO---------- Post added at 03:00 PM ---------- Previous post was at 04:10 AM ----------ok i figured out the problem and its fixed:hotcool::woohoo:",
        "thread_id": 17515
    },
    {
        "@timestamp": "2023-09-14T07:13:56.100176384Z",
        "author": "Xyon",
        "date": "2010-11-14T10:09:51+0000",
        "id": "912a615f8cd6b27adb92e9a3bb1d7ad6",
        "post_id": "post-271872",
        "text": "You did it A.G.A.I.N.!",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:48.559302144Z",
        "author": "KuatYards",
        "date": "2012-10-04T14:47:02+0100",
        "id": "54e0fe5f06786e110edc1f8233e878c0",
        "post_id": "post-206050",
        "text": "I'd love to play... you can make me the captain of the guard or something.And try to find where three rivers meet, that's where mine is (well, was before the cave dragons decided to open 'er up) the northern river was raised about 12 floors above the other two, a large lake with a waterfall and exposed lignite, coal, tetheradite, limestone etc... and the waterfall was bugged to make people jump off... killed about 20-40 goblins with it:)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.268167424Z",
        "author": "IronRain",
        "date": "2010-11-06T11:35:26+0000",
        "id": "18c35fe1c536cf06f8ae2ca345b16648",
        "post_id": "post-270394",
        "text": "Redshift is too old for Orbiter 2010-p1 (2006-p1 also).Instead, you can try to use universal Autopilot:Project page:http:\/\/www.orbiter-forum.com\/showthread.php?t=14704Download post:http:\/\/www.orbiter-forum.com\/showpost.php?p=160488&postcount=140although, this is an alpha release. The best way to rendezvous and dock in Orbiter is to lean how to it manually. You can use a great (video) tutorial made by Tex to learn how to do it:http:\/\/www.orbiter-forum.com\/showthread.php?t=2055Derk:cheers:",
        "thread_id": 17404
    },
    {
        "@timestamp": "2023-09-14T07:13:56.086927872Z",
        "author": "SiberianTiger",
        "date": "2010-11-15T09:04:09+0000",
        "id": "771c842c0e807425ee12dccfcae0190a",
        "post_id": "post-271844",
        "text": "3-rd and 4-th ingitions and APT jettison are okay. The vehicle is coasting in the transfer orbit now.---------- Post added at 12:04 ---------- Previous post was at 00:48 ----------http:\/\/www.ilslaunch.com\/skyterra-1-mission-successful\/SkyTerra 1 Mission Successful!Posted by ILS Communications Team, 9:50 p.m. EST on 14 November 2010We have had a successful mission with the Proton M Breeze M rocket, carrying the SkyTerra 1 satellite built by Boeing Space & Intelligence Systems. We have had confirmation that the satellite separated from the vehicle on schedule at 9:43 p.m. EST, or 02:43 UTC, 9 hours and 14 minutes after liftoff.Everything occurred as planned with ignition, shutdown and separation of the Proton\u2019s first three stages. Then the Breeze M upper stage with the satellite continued the mission, igniting five times, and then releasing the satellite into transfer orbit.\n\nThe final target orbit parameters at 15.11.2010 02:29:51 UTC are:Parameter|Actual Value|Nominal Value|Off byT (h:m:s)|12:28:13.4|12:27:45.1|0:0:28.3a (km)|27301.16|27289.68|11.48e|0.5450499|0.5450532|0.0000033i|18 \u00b057 '43 \"|18 \u00b059 '60 \"|0 \u00b02 '17 \"Hper (km)|6042.53|6037.22|5.31Hapo (km)|35803.53|35785.88|17.65That's a better precision than the last time! :thumbup:",
        "thread_id": 17517
    },
    {
        "@timestamp": "2023-09-14T07:12:48.560118016Z",
        "author": "KuatYards",
        "date": "2012-10-05T04:50:19+0100",
        "id": "fc4428ae47ce4fd119e187a597c0d7e4",
        "post_id": "post-206059",
        "text": "I'll join, note that my first successful fortress is being overrun by cave dragons... So I'll only be a backup overseer, but I'll take some of the later years if needed. I would like to be a dwarf craftsman, all around jewels wood stone metal bone, everything but with a specialty in jewel and metal.I'll try to keep a journal for myself, just pm me info about what my dorf is doing and his happiness, why he is so etc... I'll try to keep up with it.Also, Mabye an adventurer succession game, Mabye 2-3 game week turns, Mabye more if needed.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.5074368Z",
        "author": "TSPenguin",
        "date": "2010-11-07T14:59:12+0000",
        "id": "50fe09d57a703e72ffcbe346b570c5f0",
        "post_id": "post-270886",
        "text": "Interesting notion.Maybe it would even be possible to animate the heating mesh like the real one and show glowing doors closing.This might be quite hard though, as the heating mesh is a lot less detailed than the regular one.In any case, I doubt this will rank high on either Dougs or Steves list...",
        "thread_id": 17419
    },
    {
        "@timestamp": "2023-09-14T07:13:54.25478656Z",
        "author": "orb",
        "date": "2013-02-04T15:48:17+0000",
        "id": "3d380807733765f0a34cbef2dd77425d",
        "post_id": "post-270383",
        "text": "ESA:First stage of Vega VV02 arrives at Europe's Spaceport",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:12:47.703762432Z",
        "author": "tblaxland",
        "date": "2011-02-28T04:01:56+0000",
        "id": "960dde16f93ecabc5666a31aa1f2d490",
        "post_id": "post-205394",
        "text": "Pick of the Week for Feb. 25, 2011Monster Prominence|When a rather large-sized (M 3.6 class) flare occurred near the edge of the Sun, it blew out a gorgeous, waving mass of erupting plasma that swirled and twisted over a 90-minute period (Feb. 24, 2011). This event was captured in extreme ultraviolet light by NASA's Solar Dynamics Observatory spacecraft . Some of the material blew out into space and other portions fell back to the surface.Video(1.5 MB MP4).Other sizes and formats...",
        "thread_id": 12993
    },
    {
        "@timestamp": "2023-09-14T07:13:56.280040448Z",
        "author": "Urwumpe",
        "date": "2010-11-14T18:31:01+0000",
        "id": "3229bed62f13206d089855cee5a810f0",
        "post_id": "post-271932",
        "text": "They just peeked again inside my bed room... exceptional object in our solar system...yeah, fits.",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:12:48.62153856Z",
        "author": "Bendarr",
        "date": "2010-02-23T04:01:59+0000",
        "id": "26d5386aa594ddced2453814b3789e67",
        "post_id": "post-206183",
        "text": "Congrats on the flight. I'm still at the \"Yahoo!!! I made it into orbit without the ship falling apart! I don't care if the orbit looks like an egg I made it!\" stage personally.",
        "thread_id": 13066
    },
    {
        "@timestamp": "2023-09-14T07:13:56.350198784Z",
        "author": "perseus",
        "date": "2010-11-23T11:10:43+0000",
        "id": "e45b3ca36943f9544ab6b902f7a2b03b",
        "post_id": "post-271970",
        "text": "Very interesting, as always, it reminds me of Vespucci to the engine, but are feasible and fusion reactions? what you say what the variable would not be necessary ionic engine. and could take the heat engine to generate electricity.But this engine is feasible in the near future?. I think that happened a long time.How to adjust the variable pulse spacecraft3?Issues to intersante and amusements are shared.Greetings",
        "thread_id": 17521
    },
    {
        "@timestamp": "2023-09-14T07:13:54.588029696Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-07T21:59:12+0000",
        "id": "e52a4be39812f7c3a761fef2e32f394e",
        "post_id": "post-270915",
        "text": "Izack said:Any plans on ever finishing that? I enjoyed it.:)\n\nSame here. I've read it through about three times now. Entertaining and also a great story!\"And the world below looks surprisingly different from what the stupid on-board computer keeps insisting it flies over.\"\"That one is tricky to get down to. It's full of air and it's full of water. Yet, after hitting a board from low orbit on the Oven, it's no big deal.\"",
        "thread_id": 17422
    },
    {
        "@timestamp": "2023-09-14T07:13:54.588665344Z",
        "author": "rseferino",
        "date": "2010-11-08T17:49:55+0000",
        "id": "e259f4c3a480ffe10643d206679208e8",
        "post_id": "post-270923",
        "text": "It's interesting. I used Orbiter to some stories, two stories ([ame=\"http:\/\/en.wikipedia.org\/wiki\/Fan_fiction\"]fanfiction[\/ame]) Robotech series. In a simulated trip from the orbit of Pluto in a hyperbolic orbit from Saturn and Mars to Earth. The other story a kind of reconnaissance mission of a spacecraft in orbit high above the moon up close flyby. Of course, these two stories are in Spanish and my English not good enough to translate.",
        "thread_id": 17422
    },
    {
        "@timestamp": "2023-09-14T07:13:56.350906112Z",
        "author": "perseus",
        "date": "2010-12-08T03:02:22+0000",
        "id": "90023e11d025f880d30aada520dcff0a",
        "post_id": "post-271977",
        "text": "Fixed bug of small files inside the \"modules.\"Generated Power 190 Mw Power usefull 61.4 Mw (Principles of thermodynamics)Corrections to calculate thrust 61.4 MW implicitly 1228.5 Nw and ISP 100,000 m\/sThe bug fixes and new file uploaded.Thanks for the arrest of errors made by gremlins at the last minute.hehe.\u200b",
        "thread_id": 17521
    },
    {
        "@timestamp": "2023-09-14T07:12:48.172350976Z",
        "author": "Buzz313th",
        "date": "2010-02-11T23:48:39+0000",
        "id": "5e5aadfec510ea662ff2ac6dec5b5153",
        "post_id": "post-205681",
        "text": "Again great addon Dan, thanks a ton.In the midst of your Moon Rescue scenario, I docked the DG4 to the ISRU with the 3 UMMU's in it, but not in a cryogenic state.After docking I changed focus to the ISRU and all the info on the HUD was not there, the HUD was empty. I remember \"E\" being the EVA key so I was able to transfer the UMMU's to the DG4.Second, I saved the scenario when I noticed the blank hud, hoping I could just send you the scn file and it would recreate, but I just checked and it won't recreate the hud problem, but after loading the saved state again, I noticed that I could not transfer the crew, as the ISRU thought they were in a cryogenic state, when in fact I had never started the cryo program. This can be recreated so here is thew scn file so you can check it out....After loading the scenario, try to transfer the crew in the ISRU to the DG4, you will notice that even though the cry program is off, the ISRU thinks it's on.BEGIN_DESCEND_DESCBEGIN_ENVIRONMENTSystem SolDate MJD 52007.0020649968END_ENVIRONMENTBEGIN_FOCUSShip cISRU0101END_FOCUSBEGIN_CAMERATARGET cISRU0101MODE CockpitFOV 50.00BEGIN_PRESETCockpit:DGIV:50.00END_PRESETEND_CAMERABEGIN_SHIPSISS:projectAlpha_ISSSTATUS Orbiting EarthRPOS 5547715.21 -3811597.56 -93703.13RVEL -4072.185 -6000.190 2579.074AROT -108.73 -14.33 6.71VROT 0.06 -0.04 -0.02IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100NAVFREQ 0 0XPDR 466O2_TANK 100.00FOOD_TANK 100.00CFG_MONTH_O2 6.00CFG_MONTH_FOOD 6.00UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,@@4,1,0,0,@@5,1,0,0,@@6,1,0,0,@@7,1,0,0,ENDMirSTATUS Orbiting EarthRPOS -5253790.91 170630.72 4111984.34RVEL -4764.361 -444.801 -6067.949AROT -118.36 57.55 -74.11VROT -0.05 0.02 -0.04IDS 0:540 100 1:542 100 2:544 100XPDR 482ENDLuna-OB1:WheelSTATUS Orbiting MoonRPOS -65696.72 -2237092.16 -222.93RVEL 1479.402 -43.414 0.005AROT -0.00 -0.00 -45.30VROT -0.00 -0.00 10.00IDS 0:560 100 1:564 100XPDR 494ENDSH-02:ShuttleASTATUS Landed MoonBASE Brighton Beach:5POS -33.4299196 41.1282966HEADING 43.18PRPLEVEL 0:1.000 1:1.000NAVFREQ 0 0XPDR 0UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,@@4,1,0,0,@@5,1,0,0,@@6,1,0,0,@@7,1,0,0,UCGO @@8,1,0,0,@@9,1,0,0,@@10,1,0,0,@@11,1,0,0,@@12,1,0,0,@@13,1,0,0,@@14,1,0,0,UCGO @@15,1,0,0,@@16,1,0,0,@@17,1,0,0,UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,@@4,1,0,0,@@5,1,0,0,@@6,1,0,0,@@7,1,0,0,UCGO @@8,1,0,0,@@9,1,0,0,@@10,1,0,0,@@11,1,0,0,@@12,1,0,0,@@13,1,0,0,@@14,1,0,0,UCGO @@15,1,0,0,@@16,1,0,0,@@17,1,0,0,PODANGLE 0.0000 0.0000DOCKSTATE 0 0.0000AIRLOCK 0 0.0000GEAR 0 0.0000PAYLOAD MASS 0.0 0ENDDGIV:DeltaGliderIVSTATUS Orbiting MoonRPOS 1219905.46 667849.28 1074809.28RVEL -611.078 -911.329 1260.975AROT -14.98 -37.00 -58.95VROT -2.53 -5.34 19.85RCSMODE 0PRPLEVEL 0:0.666 1:0.120 2:0.983IDS 0:45 100NAVFREQ 0 0XPDR 110;-------------------------- Skin parameters must contain directory name of skin (without space)MeshSkin spacetech;-------------------------- Cargo payload must contain name of config file or \"none\".(see doc)CargoPayload noneNOSECONE 0 0.10GEAR 0 0.00AllDoorsState 0 0.00 0 0.00 1 0.10 0 0.00 1 1.00 1 1.00 0 1 1.00But1Cockpit 0 2 2 2 2 2 0 2 2 2 2 0 2 2 2 1 1 0 1 0 0 4But2Cockpit 2 0 0 0 0 0 0 0 1 1 1 1 1 0 99 0 0 0 1 1 1 1000TransEffect -1LifeBut1State 0 2 1 2 1 2 2 2 2 2 2 2 2 0 3LevelBatt 100.0000Emergency_power 9985.5430VoltageStartBus 48.0000VoltageGen1 96.2800VoltageGen2 96.2800VoltageGenBus 96.0000O2tankALevel 0.3540N2tankALevel 5.0000O2tankBLevel 0.1000N2tankBLevel 10.0000CabinO2Level 0.0000CabinCO2Level 0.0000CabinTempLevel -158.4879CabinPressure 0.0000CabinMoistLevel 0.0000CabinDustLevel 0.0000CabinO2Setting 21.4000CabinTempSetting 21.2000CabinPressSetting 14.7000AntennaTarget no_targetO2ConsumptionSetting 0FuelConsumptionSetting 1MainenginePower 1;------------------Crew parameters UMMUCREW Function-Name-Age-CardiacPulse-WeightKg (fonction of Pilot must be: Capt)NoOneOnBoard 0NoPilotOnBoard 1FailGearFailure 0FailGearCollapse 0FailLeftMainEngine 1FailRightMainEngine 1FailHoverEngine 1FailRcs 1FailSurfaceControl 0FailComputer 0FailComputerBlueScreen 1FailAutopilot 0FailExtRadiator 0FailAirbrake 0FailNoseCone 1FailCanopy 1FailAntenna 0FailLeftTurbo 0FailRightTurbo 0FailCargoDoor 0SpacesuitTimer 36284UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,ENDDGIVRescue:DeltagliderIVSTATUS Orbiting MoonRPOS 1223827.12 672709.13 1069213.07RVEL -605.386 -907.927 1264.931AROT 152.69 -11.62 129.61RCSMODE 2PRPLEVEL 0:0.875 1:0.981 2:1.000DOCKINFO 0:0,cISRU0101IDS 0:45 100NAVFREQ 242 97XPDR 0;-------------------------- Skin parameters must contain directory name of skin (without space)MeshSkin Atv;-------------------------- Cargo payload must contain name of config file or \"none\".(see doc)CargoPayload noneNOSECONE 1 1.00GEAR 0 0.00AllDoorsState 0 0.00 0 0.00 0 0.00 1 1.00 0 0.00 0 0.00 0 0 0.00But1Cockpit 0 0 0 2 2 2 0 2 2 2 2 2 2 2 2 1 1 0 1 1 1 3But2Cockpit 0 0 0 0 0 0 0 0 2 2 2 2 0 0 9 0 0 0 2 0 0 0TransEffect 0LifeBut1State 0 2 1 2 1 2 2 2 2 2 2 2 2 1 4LevelBatt 100.0000Emergency_power 10000.0000VoltageStartBus 0.0000VoltageGen1 96.2800VoltageGen2 96.2800VoltageGenBus 96.0000O2tankALevel 99.5098N2tankALevel 100.0000O2tankBLevel 100.0000N2tankBLevel 100.0000CabinO2Level 21.3989CabinCO2Level 600.0000CabinTempLevel 21.2000CabinPressure 14.7000CabinMoistLevel 36.0000CabinDustLevel 0.0002CabinO2Setting 21.4000CabinTempSetting 21.2000CabinPressSetting 14.7000AntennaTarget cISRU0101O2ConsumptionSetting 1FuelConsumptionSetting 1MainenginePower 1;------------------Crew parameters UMMUCREW Function-Name-Age-CardiacPulse-WeightKg (fonction of Pilot must be: Capt)NoOneOnBoard 0NoPilotOnBoard 0UMMUCREW Capt-Francois_Bowman-41-71-70FailGearFailure 0FailGearCollapse 0FailLeftMainEngine 0FailRightMainEngine 0FailHoverEngine 0FailRcs 0FailSurfaceControl 0FailComputer 0FailComputerBlueScreen 0FailAutopilot 0FailExtRadiator 0FailAirbrake 0FailNoseCone 0FailCanopy 0FailAntenna 0FailLeftTurbo 0FailRightTurbo 0FailCargoDoor 0SpacesuitTimer 0UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,ENDwreck:DGIVWreck2STATUS Orbiting MoonRPOS 1236519.94 690991.01 1043916.54RVEL -581.399 -894.767 1285.568AROT 13.31 -24.15 174.55VROT 13.59 49.62 83.78ENDwreck:DGIVWreck2STATUS Orbiting MoonRPOS 1218811.86 665708.31 1076979.96RVEL -613.296 -912.731 1259.088AROT 18.27 -59.09 -35.91VROT 70.22 -61.90 -49.70ENDwreck:DGIVWreck1STATUS Orbiting MoonRPOS 1206457.23 649528.98 1098633.97RVEL -634.042 -923.862 1241.062AROT -151.39 -61.68 -29.06VROT 23.27 -5.02 19.56ENDwreck:DGIVWreck1STATUS Orbiting MoonRPOS 1208527.51 651970.48 1094527.44RVEL -630.615 -922.286 1244.477AROT -60.56 -71.66 41.78VROT -65.18 -18.30 116.29ENDwreck:DGIVWreck1STATUS Orbiting MoonRPOS 1223703.72 672683.22 1068750.20RVEL -604.796 -907.757 1265.840AROT 101.57 -70.20 10.33VROT 39.17 42.22 8.13ENDTU-00:UMmuTurboPackSTATUS Orbiting MoonRPOS 1229114.44 681940.18 1057747.74RVEL -594.195 -901.339 1275.056AROT -106.27 17.69 11.15VROT 5.56 -0.55 20.00PRPLEVEL 0:1.000ENDTU-01:UMmuTurboPackSTATUS Orbiting MoonRPOS 1218119.34 663383.03 1080605.83RVEL -615.414 -913.861 1255.953AROT 34.20 52.29 4.57VROT 1.19 -5.44 20.01PRPLEVEL 0:1.000ENDDGIVRightDoor:DGIVRightDoorSTATUS Landed MoonPOS -142.5374607 -15.0276274HEADING 116.37ENDDGIVLeftDoor:DGIVLeftDoorSTATUS Orbiting MoonRPOS 1191617.78 641851.62 1120809.02RVEL -653.394 -929.097 1224.677AROT -32.74 -40.76 155.03VROT 4.02 4.16 -60.30ENDcISRU0101:UCGO\\Vessels\\ISRUSpaceRescueSTATUS Orbiting MoonRPOS 1223828.54 672713.64 1069202.79RVEL -605.386 -907.927 1264.931AROT -27.31 11.62 50.39RCSMODE 2PRPLEVEL 0:0.667DOCKINFO 0:0,DGIVRescueIDS 0:242 100NAVFREQ 0 0XPDR 97UMMUCREW Capt-John_Peter-41-72-68UMMUCREW Chem-Megan_Baryum-24-72-75UMMUCREW Tech-Fiona_Screw-27-77-79O2_TANK 97.92SAVEVAR00 0\u00a72.00,1\u00a70,2\u00a70,ENDISRU01:UCGO\\Bin\\ISRU_CargoLeftSTATUS Orbiting MoonRPOS 1252262.98 710466.31 1011381.30RVEL -558.583 -883.322 1304.745AROT 170.83 3.78 62.08VROT 0.16 0.00 -0.30ENDISRU01:UCGO\\Bin\\ISRU_CargoRightSTATUS Orbiting MoonRPOS 1198505.61 639083.31 1118630.63RVEL -644.845 -927.898 1227.700AROT 170.66 3.92 62.26VROT 0.16 0.00 -0.30ENDEND_SHIPSBEGIN_ExtMFDENDThanks again for a great addon..JB",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:53.724280576Z",
        "author": "Fixerger",
        "date": "2010-11-07T20:03:52+0000",
        "id": "4a7f4c9040443c6adb34b58c1f499427",
        "post_id": "post-270092",
        "text": "That's indeed very interesting addon. Is it possible to run on orbiter without gui and to have ability to autostart\/autosave (like typical OS service)?",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:48.554609664Z",
        "author": "Codz",
        "date": "2012-07-07T04:10:49+0100",
        "id": "695ee8fe981b4bcb110c0aea55fea48d",
        "post_id": "post-206011",
        "text": "I've heard many good things about this game, so I've decided to give it a try. It's a bit daunting though at first... I've only just figured out how to dig so far!:lol:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:56.643835392Z",
        "author": "iamwearingpants",
        "date": "2010-11-15T11:40:47+0000",
        "id": "1f2c8947fca4187edb8c57e69548fb29",
        "post_id": "post-272033",
        "text": "jedimaster1214 said:Use this:CameraMFD 0.12 Betain External MFD, it would probably be what you're looking for...\n\n:hailprobe::hailprobe::hailprobe:",
        "thread_id": 17528
    },
    {
        "@timestamp": "2023-09-14T07:13:56.669156352Z",
        "author": "IronRain",
        "date": "2010-11-15T08:57:41+0000",
        "id": "6833dea3de3bd219ca3f8b0e41792962",
        "post_id": "post-272035",
        "text": "Hi! first of all, welcome to the forum :hello:- Earth L11-L14- Mars L11- Moon L11- Outer Planets Base Pack + Patch + Highres 1 + Highres 2- Baikonur 2010 surface tiles\n\nThis depends on your self. If you want to travel to to Mars, the Moon, the outer planets and also wants to be in Earth's orbit from time to time, this is okay;)The other question is technical: while the Outer Planets pack clearly states it modifies some .cfg files, the other textures need only to be unpacked in the appropriate directory (generally Textures2, afaik). Do I need to make any modifications to .cfg files in order for Orbiter to apply the higher resolution textures or simply unpacking them is enough for the program to apply the textures?\n\nIf the readme file (or other documentations) don't mention it, you don't have to anything in .cfg files. Then you just have to unpack them in your Orbiter installation.Last question: as far as I understood, the Outer Planets pack is for Orbiter 2006, while I'm using Orbiter 2010-P1: someone knows if there are compatibility issues?\n\nIt's tested and compatible with Orbiter 2010.Here's a list with compatible add-ons for Orbiter 2010 if you want more;):http:\/\/www.orbiter-forum.com\/showthread.php?t=16177Thanks for your help and your patience and please excuse me if my English isn't really good...\n\nIt's not bad at all!I hope I've answered your questions. Good luck!Derk:cheers:",
        "thread_id": 17529
    },
    {
        "@timestamp": "2023-09-14T07:13:53.767138048Z",
        "author": "whitewatcher",
        "date": "2008-06-02T13:01:25+0100",
        "id": "8f96094c867bcf161e4d53b7934787d2",
        "post_id": "post-70755",
        "text": "I want to create a Network MFD for streaming MFD output over the network (so that I can use a SBC in my simpit for MFD handling).So I've created an external MFD (very similar to the ExMFD.dll plugin):Code:...\n\nMFDSPEC spec = {{0,0,100,100},6,6,10,10};\nmymfd = new ExternMFD( spec );\noapiRegisterExternMFD( mymfd, spec );\n\/\/ Get the Surface\nSURFHANDLE surf = mymfd->GetDisplaySurface ();\n\n...\n\noapiUnregisterExternMFD( myfd);When I do the \"GetDisplaySurface\", it crashes. Can anybody here tell me why?I would appreciate every guess ....",
        "thread_id": 1738
    },
    {
        "@timestamp": "2023-09-14T07:12:47.979823872Z",
        "author": "eveningsky339",
        "date": "2010-02-13T00:45:50+0000",
        "id": "4a538f412a2bf82158019a3aa6be07b5",
        "post_id": "post-205514",
        "text": "The only time the fire engine could possibly be used is on takeoff and landing. You can't exactly experience fires in a vacuum.",
        "thread_id": 13003
    },
    {
        "@timestamp": "2023-09-14T07:13:55.824568064Z",
        "author": "Woo482",
        "date": "2010-11-13T18:07:46+0000",
        "id": "6b7166d2dd745319be1b7b34357b738c",
        "post_id": "post-271770",
        "text": ":welcome:to Orbiter-Forum!",
        "thread_id": 17507
    },
    {
        "@timestamp": "2023-09-14T07:12:47.988626944Z",
        "author": "Stirling Badge",
        "date": "2010-02-11T05:00:47+0000",
        "id": "2b69d6338c6495378eb7add02f859d17",
        "post_id": "post-205542",
        "text": "Hi, I have installed cam control it seems the best option so far..I have tried pressing f8 but this does absolutely nothing? F8 certainly works with the other addons like delta glider but not with spaceship one?Is there any way perhaps of editing the 'mesh' file in spaceship one to get rid of the internal view altogether?Cheers",
        "thread_id": 13005
    },
    {
        "@timestamp": "2023-09-14T07:13:54.025244928Z",
        "author": "Urwumpe",
        "date": "2008-06-05T18:18:24+0100",
        "id": "2d67334ede35c1f556dd476a5b9dd87b",
        "post_id": "post-70767",
        "text": "gattispilot said:What type of lander? I can make the laser tank ummu with two crew\n\nWhat are the requirements? I would say VTOL is a must...What payload shall the lander transport? A typical light landing craft would carry one light tank or some lots of soldiers (Around 28)...",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:13:56.008700672Z",
        "author": "qwesr",
        "date": "2010-11-14T02:25:55+0000",
        "id": "edce1e911542be1d1ccee6a5ce05099a",
        "post_id": "post-271825",
        "text": "Whenever i start a scenario add on like Apollo or mercury i get this:\"Terminating after critical error. See orbiter log for details.\"Ok so here is the log:Build Aug 30 2010 [v.100830]Timer precision: 4.52817e-007 secFound 1 joystick(s)Devices enumerated: 4Devices accepted: 3==> RGB Emulation==> Direct3D HAL==> Direct3D HAL (Intel(R) HD Graphics)Module AtlantisConfig.dll .... [Build 100830, API 100830]Module AtmConfig.dll ......... [Build 100830, API 100830]Module DGConfigurator.dll .... [Build 100830, API 100830]Module OrbiterSound.dll ...... [Build ******, API 060425]--------------------------------------------------------------->>> WARNING: Obsolete API function used: oapiRegisterMFDModeAt least one active module is accessing an obsolete interface function.Addons which rely on obsolete functions may not be compatible withfuture versions of Orbiter.---------------------------------------------------------------Module CustomMFD.dll ......... [Build 100830, API 100830]Module transx.dll ............ [Build 100824, API 100823]Module LaunchMFD.dll ......... [Build 100919, API 100830]Module LuaMFD.dll ............ [Build 100830, API 100830]Module FlightData.dll ........ [Build 100830, API 100830]Module TrackIR.dll ........... [Build 100830, API 100830]TrackIR module not found.Module Meshdebug.dll ......... [Build 100830, API 100830]Module LuaConsole.dll ........ [Build 100830, API 100830]Module ScriptMFD.dll ......... [Build 100830, API 100830]Module ExtMFD.dll ............ [Build 100830, API 100830]Module Framerate.dll ......... [Build 100830, API 100830]Module Rcontrol.dll .......... [Build 100830, API 100830]Module ScnEditor.dll ......... [Build 100830, API 100830]**** Creating simulation sessionDirectDraw interface OKDirect3D interface OKGraphics: Viewport: Fullscreen 1024 x 768 x 16Graphics: Hardware T&L capability: NoGraphics: Z-buffer depth: 16 bitGraphics: Active lights supported: -1Loading 15382 records from star databaseJoystick throttle: Z-AXISNo joystick throttle control detected--------------------------------------------------------------->>> ERROR: DInput error DIERR_OBJECTNOTFOUND>>> [DInput::SetJoystickProperties | .\\Input.cpp | 186]------------------------------------------------------------------------------------------------------------------------------>>> ERROR: While initialising solar system Sol_1962:>>> File not found: .\\Config\\Sol_1962.cfg>>> [Orbiter::CreateRenderWindow | .\\Orbiter.cpp | 726]--------------------------------------------------------------->>> TERMINATINGIf someone could help me that would be great:)",
        "thread_id": 17515
    },
    {
        "@timestamp": "2023-09-14T07:12:48.253890048Z",
        "author": "Ark",
        "date": "2010-02-11T22:17:19+0000",
        "id": "50cd0a2ce92ec7956dce6ae699e7cf1c",
        "post_id": "post-205774",
        "text": "I keep a copy of the New York Times next to my toilet. It's cheaper than Angel Soft, and can hold just as much...well, you know.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:54.030695424Z",
        "author": "Chas",
        "date": "2008-09-09T20:03:50+0100",
        "id": "7a4e80cd63514117564a1917f36fae8c",
        "post_id": "post-70802",
        "text": "XR5 laser tanks.These are really very good ! Cheers Gattispilot.I've attached a zip file which should make them loadable on the XR5 Vanguard.You are limited to slots 7 8 9 17 18 and 19, but that still allows a drop of 4 laser tanks to where the firepower is required !Image files for the XR5 payload system is included and should zip down into the correct sub directories.Again thanks for a really cool add-on.",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:13:56.685776896Z",
        "author": "astrosammy",
        "date": "2008-06-02T22:58:59+0100",
        "id": "105d7e898245bc39218afcfbc1ee79be",
        "post_id": "post-70932",
        "text": "Does anyone know if there is any Mars Express addon for Orbiter?",
        "thread_id": 1753
    },
    {
        "@timestamp": "2023-09-14T07:13:54.087330048Z",
        "author": "yagni01",
        "date": "2010-11-06T01:48:17+0000",
        "id": "ddeeaab40ed60ad476f41c82301e27d0",
        "post_id": "post-270280",
        "text": "Learned to fly in a 1938 Aeronca Champion. Got my license and was working on commercial ticket in 172XP before RL got in the way. Haven't been in a light plane since. Was also a cadet in CAP for many years.",
        "thread_id": 17396
    },
    {
        "@timestamp": "2023-09-14T07:12:48.549303808Z",
        "author": "jangofett287",
        "date": "2011-11-05T23:20:13+0000",
        "id": "7550a8a210425db182889fba134392fd",
        "post_id": "post-205981",
        "text": "check your farm is actually set up to DO something, because they aren't by default.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.424837376Z",
        "author": "DanM",
        "date": "2010-11-06T20:23:03+0000",
        "id": "13fe8e74bf5df08c7d9fad6eaad64bae",
        "post_id": "post-270450",
        "text": "I was googling random junk, and came across this:http:\/\/www.africanloft.com\/nigerians-hail-probe-of-former-president\/I got really excited at the title:probe:",
        "thread_id": 17410
    },
    {
        "@timestamp": "2023-09-14T07:12:48.557039104Z",
        "author": "Quick_Nick",
        "date": "2012-07-13T07:09:40+0100",
        "id": "948c88cd87a02eaec18bd0aa9846781c",
        "post_id": "post-206030",
        "text": "A massive goblin siege with trolls as I was almost recovered from my last tantrum spiral. They killed everything. All I have left is a soldier who has been unconcious in the hospital for several months, and a very ecstatic child who has never existed outside of Dwarf Therapist... The invaders aren't really doing anything.o_OYou should have seen the wave of arrows that shot into my fortress!Oh, and a thief made off with my artifact sword.The only animals left are four in cages. They even destroyed my bee hives!",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:56.564669184Z",
        "author": "victor",
        "date": "2011-04-21T12:39:41+0100",
        "id": "a6a5f8ce3cebcbc622b900546db1d96c",
        "post_id": "post-272008",
        "text": "there are still people doing dg-container repaints? :blink::cool:",
        "thread_id": 17525
    },
    {
        "@timestamp": "2023-09-14T07:13:56.108123136Z",
        "author": "River Crab",
        "date": "2010-11-15T22:48:46+0000",
        "id": "1e0d6cd49b481f2ed649481aad27b87f",
        "post_id": "post-271901",
        "text": "A Tense Moment's Operation Searing Plasma Heat Energy Red Incandescent Crematorium Rare Elevated Experience Need To Ready YourselfA.M.R.A.A.M.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:54.474426624Z",
        "author": "statickid",
        "date": "2010-11-08T15:09:31+0000",
        "id": "e60cbeabcd57e3ea9614d37c87092416",
        "post_id": "post-270869",
        "text": "Here's a trick I thought of for instant decimal point moving that requires no math: just think of thedecimalas acommameaning \"thousands of kilometers.\"so your example of 2345 km could be 2,345 km or even 2.345 M. See how if you squint it looks the same? Don't let that decimal fool you! Both of these are measuring in meters so there is no \"conversion\".",
        "thread_id": 17415
    },
    {
        "@timestamp": "2023-09-14T07:12:48.558269184Z",
        "author": "Izack",
        "date": "2012-10-04T01:19:01+0100",
        "id": "72cca42cdfb04d3079ee451fff1ce6ec",
        "post_id": "post-206039",
        "text": "Emphasis on \"accident,\" right?;)I suppose clean DF is the way to go here; O-F events tend to go much more smoothly that way. So non-save-interfering modifications like tilesets and the use of Therapist would be alright.Mainly, I'd just like to have lots of participants. Even if not for overseer positions, please at least offer your handle for Dwarfication. We could easily approach 150 dwarves, each ideally with a unique moniker from the forum.If enough are interested, it may be prudent to run two fortresses simultaneously or in quick succession, as we could easily encounter Fun early on and deprive applicants a chance at a good time.But then again, someonelike Urwumpemay set us up with a god-tier defense, and the place could drag on past the point of even incompetent rulers or uncontrollable Dwarven Stupidity\u2122 being able to fell us for many years (unlikely.) :hmm:",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:56.310573312Z",
        "author": "Urwumpe",
        "date": "2008-06-02T23:01:29+0100",
        "id": "376ee9cb70e099ff34715e6fe192bf94",
        "post_id": "post-70924",
        "text": "Yeah, I just heard of it too. Sad to see somebody as legendary go. I liked to listen to him and other music of his time, when I was in school.",
        "thread_id": 1752
    },
    {
        "@timestamp": "2023-09-14T07:12:47.988556544Z",
        "author": "Andy44",
        "date": "2010-02-11T04:17:17+0000",
        "id": "e06c9ea98a221668573208605615fbcb",
        "post_id": "post-205541",
        "text": "Like I said, try CamControl by Reburne:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1277\"]CamControl v0.3[\/ame]RedBurne's good at this, I have it and it works well. I usually move the camera to a point just behind the left or right window, depending on how I plan to make my landing approach. You can also move it outside the skin of the vehicle, so you can have a view looking down the roof.",
        "thread_id": 13005
    },
    {
        "@timestamp": "2023-09-14T07:13:54.57566976Z",
        "author": "Wishbone",
        "date": "2010-11-07T19:25:44+0000",
        "id": "ca9c2b6a37e196b9a714a10b9f126571",
        "post_id": "post-270894",
        "text": "Aren't you better off by using implicit methods? Attitude equations are considered stiff.A qualification: my diff.eq. knowledge mostly comes from reading books, is far from satisfactory, and some folks around here would consider self-educated people \"half-wits\".",
        "thread_id": 17420
    },
    {
        "@timestamp": "2023-09-14T07:13:55.938185728Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-14T01:11:50+0000",
        "id": "5925c60228494ff6be6cb843267a4e8e",
        "post_id": "post-271795",
        "text": "I could probably do the modeling (but not very well), but coding it might be a problem for me.",
        "thread_id": 17511
    },
    {
        "@timestamp": "2023-09-14T07:13:53.7251072Z",
        "author": "TopMoose",
        "date": "2010-12-07T18:02:14+0000",
        "id": "b52d732c1f00be930efd0a0ff87270d3",
        "post_id": "post-270100",
        "text": "Can't connectI just can't get it to connect. I'm running Orbiter 2010 on one pc, and using Chrome to access it via another, but all I get is a \"Chrome could not connect\" error. I'm guessing it might be a port forwarding issue? Any suggestions? I really want this to work.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:48.3120256Z",
        "author": "Urwumpe",
        "date": "2010-02-12T10:48:02+0000",
        "id": "beb291fac42a543269c5cd0e7d985859",
        "post_id": "post-205783",
        "text": "Keatah said:The NYT reports pertinent information. The internet is the world's biggest bullsit generator. So much useless crap. A copy of the NYT has all the garbage filtered out for you.\n\nThat is the hope. But if you read a newspaper carefully, you will find the same mechanisms in newspapers, that make the Internet bad: No fact checking, copy and paste, agenda in the veil of objectivity.I just read an article in my (prize awarded) newspaper about STS-130 that talked only about the cupola and how the copula also has life support and water reclaim systems - the Tranquility module got completely ignored. The article came from the dpa news agency and was not even slightly checked for facts - such news agencies are beyond doubt.The same problem as you have in the internet, sources with the right authority are without doubt true. If martins would say that he reduced Pi to 3.14 for higher frame rates, how many of you would question it? Or would you just nod and say: \"Yeah, good work. When does the next version come out?\"",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:12:48.321984256Z",
        "author": "Ghostrider",
        "date": "2010-02-13T07:39:48+0000",
        "id": "97872030ecb623c3081d098fd4f5e980",
        "post_id": "post-205803",
        "text": "Keith said:And my father in law died last month, aged 102 years old. He was an Ecuadorian gentleman who drove the first Model T imported to Ecuador, before there was even electricity in this country. Think of what he saw. It was fascinating to listen to his recollections.\n\nYeah, I almost envy him. He really saw amazing stuff happen. And then I think of my generation and all those that come after me, and the most they'll see will be the next iThing that does the same stuff of the old one with a little more glittery crap on.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:54.593515008Z",
        "author": "jambooger",
        "date": "2010-11-08T00:22:36+0000",
        "id": "fdcd25dfc861ce42027ff4b59d772026",
        "post_id": "post-270936",
        "text": "What ship are you flying? I see you docked with the CSM so AMSO?",
        "thread_id": 17424
    },
    {
        "@timestamp": "2023-09-14T07:13:56.279486976Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-14T15:54:02+0000",
        "id": "9bc7b45de9f17cf10943708b3490ab85",
        "post_id": "post-271931",
        "text": "PRESS RELEASEThe National Aeronautics and Space Administration (NASA) is proud to announce the discovery of a new object in our solar system (pictured below). This discovery was made using NASA's Chandra X-ray observatory.\"Oooh, this makes meveryangry!\"",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:13:56.281199104Z",
        "author": "N_Molson",
        "date": "2010-11-14T21:37:26+0000",
        "id": "79178c165b77e8d5ceabbf554ea7f466",
        "post_id": "post-271938",
        "text": "That pic is awesome :rofl:",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:13:53.724162816Z",
        "author": "Hielor",
        "date": "2010-11-06T20:55:17+0000",
        "id": "210df8ac467175bedf6d12a353dc18ea",
        "post_id": "post-270091",
        "text": "timelzayus said:That's correct.This add-on has been compiled with Visual Studio 2010 and therefore needs the VC2010 runtime.\n\nThe runtime should be distributed with your addon--that's why it's called a \"redistributable.\"",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:12:48.407236864Z",
        "author": "Shadow Addict",
        "date": "2010-02-12T02:17:45+0000",
        "id": "cf15645a44121553e82bbd2e812ebd39",
        "post_id": "post-205860",
        "text": "Wouldn't you normally launch to your target when it was close to above your launch site, as opposed to on the other side of the planet?",
        "thread_id": 13036
    },
    {
        "@timestamp": "2023-09-14T07:13:53.727741952Z",
        "author": "RacerX",
        "date": "2012-06-18T18:24:41+0100",
        "id": "f6e3d0133598a8ad27df143591bfc2e9",
        "post_id": "post-270133",
        "text": "try thishttps:\/\/github.com\/SalomonBrys\/Orbiter-WebMFD\/downloads",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:56.282358272Z",
        "author": "orb",
        "date": "2010-11-15T18:32:54+0000",
        "id": "982f6a738ac0b5e90f89b279169ca01f",
        "post_id": "post-271944",
        "text": "End of speculations...________________________________________NASA:NASA'S Chandra Finds Youngest Nearby Black HoleRELEASE : 10-299Nov. 15, 2010WASHINGTON -- Astronomers using NASA's Chandra X-ray Observatory have found evidence of the youngest black hole known to exist in our cosmic neighborhood. The 30-year-old black hole provides a unique opportunity to watch this type of object develop from infancy.The black hole could help scientists better understand how massive stars explode, which ones leave behind black holes or neutron stars, and the number of black holes in our galaxy and others.The 30-year-old object is a remnant of SN 1979C, a supernova in the galaxy M100 approximately 50 million light years from Earth. Data from Chandra, NASA's Swift satellite, the European Space Agency's XMM-Newton and the German ROSAT observatory revealed a bright source of X-rays that has remained steady during observation from 1995 to 2007. This suggests the object is a black hole being fed either by material falling into it from the supernova or a binary companion.\"If our interpretation is correct, this is the nearest example where the birth of a black hole has been observed,\" said Daniel Patnaude of the Harvard-Smithsonian Center for Astrophysics in Cambridge, Mass. who led the study.The scientists think SN 1979C, first discovered by an amateur astronomer in 1979, formed when a star about 20 times more massive than the sun collapsed. Many new black holes in the distant universe previously have been detected in the form of gamma-ray bursts (GRBs).However, SN 1979C is different because it is much closer and belongs to a class of supernovas unlikely to be associated with a GRB. Theory predicts most black holes in the universe should form when the core of a star collapses and a GRB is not produced.\"This may be the first time the common way of making a black hole has been observed,\" said co-author Abraham Loeb, also of the Harvard-Smithsonian Center for Astrophysics. \"However, it is very difficult to detect this type of black hole birth because decades of X-ray observations are needed to make the case.\"The idea of a black hole with an observed age of only about 30 years is consistent with recent theoretical work. In 2005, a theory was presented that the bright optical light of this supernova was powered by a jet from a black hole that was unable to penetrate the hydrogen envelope of the star to form a GRB. The results seen in the observations of SN 1979C fit this theory very well.Although the evidence points to a newly formed black hole in SN 1979C, another intriguing possibility is that a young, rapidly spinning neutron star with a powerful wind of high energy particles could be responsible for the X-ray emission. This would make the object in SN 1979C the youngest and brightest example of such a \"pulsar wind nebula\" and the youngest known neutron star. The Crab pulsar, the best-known example of a bright pulsar wind nebula, is about 950 years old.\"It's very rewarding to see how the commitment of some of the most advanced telescopes in space, like Chandra, can help complete the story,\" said Jon Morse, head of the Astrophysics Division at NASA's Science Mission Directorate.The results will appear in the New Astronomy journal in a paper by Patnaude, Loeb, and Christine Jones of the Harvard-Smithsonian Center for Astrophysics. NASA's Marshall Space Flight Center in Huntsville, Ala., manages the Chandra program for the agency's Science Mission Directorate in Washington. The Smithsonian Astrophysical Observatory controls Chandra's science and flight operations from Cambridge.",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:12:48.407451136Z",
        "author": "dansteph",
        "date": "2010-02-12T03:55:04+0000",
        "id": "7d8bb01ffb368a7705555f63095cc5d2",
        "post_id": "post-205862",
        "text": "I don't recall having put a \"MessMFD()\" function in my code. (maybe \"problem\" would be more appropriate and more polite ?)Howewer the Arrow don't do anything special to trajectory or MFD appart its uncomon weight and inertia. (which might cause problem to some MFD)Anyway I used IMFD for long trip without any problems, so I don't know.Dan",
        "thread_id": 13036
    },
    {
        "@timestamp": "2023-09-14T07:12:48.666074368Z",
        "author": "Spike Spiegel",
        "date": "2010-02-14T05:56:45+0000",
        "id": "b5c0e7a18a5d057fc9d1810f44281d65",
        "post_id": "post-206239",
        "text": "Thanks man, it looks nice!",
        "thread_id": 13073
    },
    {
        "@timestamp": "2023-09-14T07:13:56.3222976Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-14T19:01:00+0000",
        "id": "26106670cbc7c0a3bbca361f3076c3df",
        "post_id": "post-271959",
        "text": "Yep, seems about right. Do you have a mesh for Apophis?",
        "thread_id": 17520
    },
    {
        "@timestamp": "2023-09-14T07:13:53.767392512Z",
        "author": "whitewatcher",
        "date": "2008-06-06T20:56:09+0100",
        "id": "23bb6d28dbeac6c6b48dc424a8706d0b",
        "post_id": "post-70756",
        "text": "Well now, .... I have not found a good solution yet.Seems that orbiter only allows access to the surfaces during special phases of a frame cycle.I've created a minimum extMFD-like-dialog (size 1x1 pixel) and registered it to the orbiter api. When the dialog receives a redraw message, it's obviously the best time to capture the image.",
        "thread_id": 1738
    },
    {
        "@timestamp": "2023-09-14T07:13:56.57135744Z",
        "author": "Scav",
        "date": "2011-05-27T04:32:03+0100",
        "id": "2d5fdaf8c02a27d5bc02760ace42bad0",
        "post_id": "post-272022",
        "text": "Eli13 said:Yes, but that doesn't change the fact that its cool.\n\nAgreed, and I do apologize if my comment earlier was taken as negative criticism; it certainly wasn't meant that way.",
        "thread_id": 17526
    },
    {
        "@timestamp": "2023-09-14T07:12:47.846323712Z",
        "author": "Ark",
        "date": "2010-02-09T21:43:25+0000",
        "id": "d4d2f6c4560dfa12abb9c851c438a98e",
        "post_id": "post-205409",
        "text": "You don't have to write anything down, just get the DG into position, exit Orbiter, and copy the orbit data from the current state scenario into your new scenario.",
        "thread_id": 12997
    },
    {
        "@timestamp": "2023-09-14T07:13:53.882807552Z",
        "author": "Cairan",
        "date": "2010-11-06T18:16:37+0000",
        "id": "82d6dcc4925f56aacb7155cbf1f06776",
        "post_id": "post-270201",
        "text": "Urwumpe said:and a thick lead layer for isolating the crew from the radiation of the reactor is actually committing suicide. Some distance and a fuel tank works much better.\n\nIt should be mentioned here that Urwumpe is referring here, I think, to the interaction of cosmic rays and beta radiation with the lead shield, not necessarily the reactor itself. It has been demonstrated that to shield against neutron fluxes or beta radiation (electron), the best element is hydrogen, and for electromagnetic radiation (x-rays, gamma rays) lead is a good, dense choice. Alpha radiation (helium nuclei) can be stopped by everything without problems...Placing the crew forward of water\/fuel\/oxygen\/hydrazine\/coolant tanks which are all filled with arrangements of light elements (H, C, N, O) is the logical conclusion...",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:13:55.698530304Z",
        "author": "OrbitHangar",
        "date": "2010-11-13T17:01:24+0000",
        "id": "39f452c24fc0ae7cf18022a22b813742",
        "post_id": "post-271762",
        "text": "Author:poscikThis addon simulates CMG on ISS. It can be also used for other vessels. Readme is included. Please read it carefully before use. It's especially designed to cooperate with Space Shuttle Ultra and included Z1. I don't know how it behaves when docked to other vessel.Requirements:ISSExperienceV3 by DonamyISS by ThortonSTS-92 for SSU by DonamyThanks to:Donamy who allowed me to modify and publish his Z1 mesh.Thorton who allowed me to use his CMG mesh.Enjo who told me about FuzzyLogic engine.Source is included.Addon released under GPL.DOWNLOAD",
        "thread_id": 17506
    },
    {
        "@timestamp": "2023-09-14T07:12:47.959325184Z",
        "author": "markl316",
        "date": "2010-02-10T15:27:42+0000",
        "id": "1d155aca25fbd3ad8a8d83c1ab8e653f",
        "post_id": "post-205475",
        "text": "1991.For those who were born in the 80's, you've been alive in 4 decades, 2 centuries, and 2 millenniums. And you're not even 30. Lucky:p",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:54.022676224Z",
        "author": "Urwumpe",
        "date": "2008-06-02T14:11:18+0100",
        "id": "4602b0e5cf7aaa61f4f877a534c3d235",
        "post_id": "post-70758",
        "text": "Can it be carried into battle by a Eagle transport?",
        "thread_id": 1739
    },
    {
        "@timestamp": "2023-09-14T07:12:48.257991168Z",
        "author": "Andy44",
        "date": "2010-02-12T02:38:38+0000",
        "id": "c8bb08835aa868dfeb65ca10df1244bb",
        "post_id": "post-205776",
        "text": "Urwumpe said:Isn't the New York Times also obsolete already because of the new digital media?\n\nYou beat me to it. NYT has no business talking about stuff being obsolete. Print newspapers are on their last legs in the US.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:13:55.825707008Z",
        "author": "TSPenguin",
        "date": "2010-11-13T22:30:12+0000",
        "id": "9d11282e6ea467412b6181bd38714bac",
        "post_id": "post-271776",
        "text": ":welcome:to posting.Happy Orbiting",
        "thread_id": 17507
    },
    {
        "@timestamp": "2023-09-14T07:13:54.25243648Z",
        "author": "orb",
        "date": "2012-02-03T11:09:31+0000",
        "id": "a8b3549353a01e28b047a9bc40002ecd",
        "post_id": "post-270365",
        "text": "ESA:Vega set for its inaugural flight3 February 2012PR 2 2012 - On 13 February, the European Space Agency will perform the first qualification flight of its brand new Vega launch vehicle.The very first Vega will lift off from Europe\u2019s spaceport in Kourou, French Guiana, to release nine satellites into orbit and add a new capability to Europe\u2019s fleet of launch systems.The first mission, designated VV01, is scheduled for liftoff during a two-hour launch window during 10:00\u201312:00 GMT (11:00\u201313:00 CET; 07:00\u201309:00 local time)This first flight marks the culmination of nine years of development by ESA and its partners, the Italian space agency (ASI) and ELV SpA, the prime contractor for developing the vehicle.Click on image to enlarge\u200bESA\u2019s new Vega rocket is now fully assembled on its launch pad. Final preparations are in full swing for the rocket\u2019s inaugural flight.Credits: ESA - S. Corvaja, 2012\u200b{...}The payload consists of two Italian satellites \u2013 ASI\u2019s LARES laser relativity satellite and the University of Bologna\u2019s ALMASat-1 \u2013 as well as seven nanosatellites provided by European universities: e-St@r (Italy), Goliat (Romania), MaSat-1 (Hungary), PW-Sat (Poland), Robusta (France), UniCubeSat GG (Italy) and Xatcobeo (Spain).The mission is intended to qualify the overall Vega system, including the vehicle itself, its launch infrastructure and the operations, from the launch campaign to the payload separation and safe disposal of the upper stage.Following this qualification flight, the Vega launch system will be handed over to Arianespace to operate. The company will also be in charge of offering this new launch capacity on the international market, with the goal of at least two missions per year. ESA will be an early customer of Arianespace\u2019s new service through a commitment for five launches.{...}",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:12:48.556381696Z",
        "author": "KuatYards",
        "date": "2012-07-09T18:32:15+0100",
        "id": "7cdde7ac8a5cfceb1a7a7c627d7af174",
        "post_id": "post-206026",
        "text": "Quick_Nick said:More farms and hope for merchants with food? (in which case you need something to sell)\n\nGot a large crop come fall, elves just arrived, got a lot of stone crafts to trade, biggest problem is crowding...",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:14:03.470132992Z",
        "author": "Notebook",
        "date": "2008-06-06T15:19:01+0100",
        "id": "07ce9c68c095fe9c36ea1315e59eb387",
        "post_id": "post-71576",
        "text": "Earlier this week the bomb began ticking as they approached it.\"It is a fairly dangerous operation. We are taking all the safety precautions we can,\" said Major Matt Davis.\n\nhttp:\/\/news.bbc.co.uk\/1\/hi\/england\/london\/7439249.stmI've got my tin hat on.N.",
        "thread_id": 1810
    },
    {
        "@timestamp": "2023-09-14T07:13:54.436228864Z",
        "author": "NukeET",
        "date": "2010-11-07T14:56:56+0000",
        "id": "e9f502425590282f38acfa349c996e03",
        "post_id": "post-270458",
        "text": "Izack said:That's great. They have no idea a few of us Internet residents are grinning at them for obscure reasons.\n\nPyromaniac605 said:Perhaps they do, what about Mr Tunde stuck on Salyut 8T?\n\nMere coincidence or synchronicity?:hail::probe:",
        "thread_id": 17410
    },
    {
        "@timestamp": "2023-09-14T07:13:54.002875136Z",
        "author": "Thundersnook",
        "date": "2010-11-05T17:57:01+0000",
        "id": "0c7571a42e8997c64cb1a8a6b523cbc6",
        "post_id": "post-270245",
        "text": "Thorton said:Ballistic mode is random event, but if you have constant ballistic reentry just delete line BALLISTIC from scenario file.Once ballistic mode has been initiated you cant switch back.\n\nOk, I'll try this instantly:)",
        "thread_id": 17389
    },
    {
        "@timestamp": "2023-09-14T07:12:47.690163712Z",
        "author": "Star Voyager",
        "date": "2010-02-09T18:13:34+0000",
        "id": "28c0adde03d9e91d9c37f37a77b81420",
        "post_id": "post-205370",
        "text": "At Cape Canveral, an Atlas V emerged from the Vertical Integration Facility (VIF) at LC-41. It will carry NASA's Solar Dynamics Observatory (SDO) tommorrow at 10:26 a.m. EST. Here are some links:http:\/\/www.spaceflightnow.com\/atlas\/av021\/status.htmlhttp:\/\/www.spaceflightnow.com\/atlas\/av021\/100125ascent.htmlhttp:\/\/www.spaceflightnow.com\/atlas\/av021\/100125groundtrack.htmlhttp:\/\/www.nasa.gov\/mission_pages\/sdo\/main\/index.htmlhttp:\/\/www.ulalaunch.com\/launch\/sdo\/SDO_MOB.pdfhttp:\/\/www.ulalaunch.com\/AtlasV_SDO.html",
        "thread_id": 12993
    },
    {
        "@timestamp": "2023-09-14T07:14:03.560250624Z",
        "author": "Kyle",
        "date": "2011-02-08T21:53:04+0000",
        "id": "324e062ce414eeb476a55e995177cb78",
        "post_id": "post-280769",
        "text": "Mission #9Code:BEGIN_DESC\nHistoric mission for NASA! First manned launch not from Cape Canaveral but from Wideawake INTL space port.\nFD1: Launch out of Wideawake.\nFD2: OBSS Inspection\nFD3: Dock with OFSS2\nFD4: SRMS Grapple of SoyuzProgressDockingModule, SSRMS grapple once SRMS is moved into proper position. Module is docked to CBM #6 on Neesys (to be moved in a few missions)\nFD5: EVA1 to the new module\nFD6: Off Duty, late inspections while docked to OFSS2.\nFD7: Undocking and off duty\nFD8: Land at Wideawake.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56763.2020143350\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-145\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-145\n  MODE Cockpit\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Orbit\n  REF AUTO\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  OTARGET Neesys\n  POS 0.00 0.00\n  DISP 1711\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS -4004417.05 -378838.41 -5684981.65\n  RVEL 5062.972 4105.765 -3841.403\n  AROT -3.54 -20.75 58.17\n  VROT -0.06 0.00 0.00\n  AFCMODE 7\n  DOCKINFO 0:0,Dragon2 1:0,pma1 3:0,Dragon1 4:0,comet2\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS -4004420.18 -378837.67 -5684990.72\n  RVEL 5062.972 4105.765 -3841.403\n  AROT -3.54 -20.75 58.17\n  VROT -0.06 0.00 0.00\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys\n  NAVFREQ 0 0\nEND\nDragon2:DRAGON\n  STATUS Orbiting Earth\n  RPOS -4004413.17 -378839.03 -5684971.47\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 176.46 20.75 121.83\n  VROT 0.06 0.00 -0.00\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3593.0426\n  ANTH 0\n  AIRLOCK 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS -4004422.94 -378840.80 -5684985.42\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 116.17 -52.61 144.31\n  VROT 0.06 0.00 0.00\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004419.45 -378841.25 -5684976.64\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 116.17 -52.61 144.31\n  VROT 0.06 0.00 0.00\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004420.84 -378840.83 -5684975.81\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 74.05 29.55 155.97\n  VROT -0.00 0.00 0.06\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004419.26 -378842.65 -5684976.52\n  RVEL 5062.972 4105.765 -3841.403\n  AROT -105.95 -29.55 24.03\n  VROT 0.00 0.00 -0.06\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004417.92 -378841.67 -5684976.95\n  RVEL 5062.972 4105.765 -3841.403\n  AROT -105.95 -29.55 24.03\n  VROT 0.00 0.00 -0.06\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004418.42 -378841.72 -5684977.31\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 74.05 29.55 -24.03\n  VROT 0.00 -0.00 0.06\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS -4004415.61 -378837.09 -5684983.30\n  RVEL 5062.972 4105.765 -3841.403\n  AROT -3.54 -20.75 58.17\n  VROT -0.06 0.00 0.00\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -135183533108.95 -2298502.58 60418268967.48\n  RVEL -7589.830 4106.202 -31150.366\n  AROT -3.54 -20.75 58.17\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 0.000 2.300 -1.100 -0.0000 -0.0000 -1.0000 0.0000 1.0000 -0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 -0.0000 0.0000 0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 -0.0000 1.0000 -0.0000 0.3420 0.0000 0.9397 3\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS -135183533099.71 -2298503.91 60418268964.14\n  RVEL -7589.830 4106.202 -31150.366\n  AROT -98.66 -60.96 -148.46\n  VROT -0.02 -0.02 -0.05\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.2780 0.3362 0.6767 0.3343 0.5031 0.0592 0.1713 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -1.39 6.82 -4.55\n  DIR0 -0.68 0.63 -0.39\n  ROT0 0.40 -0.12 -0.91\n  POS1 1.59 -0.43 -8.10\n  DIR1 0.88 0.14 -0.45\n  ROT1 0.28 -0.92 0.27\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS -4004416.99 -378841.74 -5684987.72\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 74.05 29.55 155.97\n  VROT -0.00 0.00 0.06\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004411.65 -378834.28 -5684977.02\n  RVEL 5062.972 4105.765 -3841.403\n  AROT -117.80 -47.32 -58.49\n  VROT 0.00 -0.02 -0.06\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004411.20 -378833.85 -5684976.31\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 102.02 -35.31 -25.73\n  VROT -0.06 -0.00 0.02\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004411.66 -378833.92 -5684976.99\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 102.02 -35.31 -25.73\n  VROT -0.06 -0.00 0.02\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSTS-145:Shuttle\n  STATUS Landed Earth\n  POS -14.4367300 -7.9792300\n  HEADING 180.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000 2:1.000000\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  OV- 104\n  RENDER \n  RMSARM \n  ISSV1 \n  OBSS \n  CARGODOOR 0 0.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 0 0.0000\n  ADTA 0 0.0000\n  PETD 0 0.0000\n  SETD 0 0.0000\n  ARMTILT 0 0.0000 0 0.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD_MASS1 3.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  ARM_STATUS 0.5000 0.0151 0.0162 0.5000 0.5000 0.5000\n  ARM_SEQ1 0.5468 0.3240 0.3153 0.1258 0.4342 0.5000\n  ARM_SEQ2 0.7315 0.5539 0.7881 0.2691 0.4943 0.5887\n  ARM1SET \n  ARM2SET \n  PL4_OFS 0.000 1.000 -5.500\n  PL4_DIR 0.000 -1.000 0.000\n  PL4_ROT 0.000 0.000 1.000\n  KEEL_CAM 0.145000 -0.500000 -1.356000\n  OMS \n  CALLOUT \n  TGT_HEADING  59.5 538.00\n  ASSIST  134.000000 145.000000\nEND\nShuttleBay:ISSR\\STSBAY\n  STATUS Landed Earth\n  ATTACHED 0:0,STS-145\n  STS 120\n  OBSS\n  MPM 0 0.0000 -1\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\nEND\nOBSS:ISSR\\OBSS\n  STATUS Landed Earth\n  ATTACHED 0:1,ShuttleBay\nEND\nSTS-145bay:UCargoDeck\n  STATUS Landed Earth\n  POS -80.6041340 28.6083120\n  HEADING 0.00\n  ATTACHED 0:6,ShuttleBay\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME ShuttleBay\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION SoyuzProgressDockingModule 0.000 0.600 0.800 0.0000 -0.0000 1.0000 0.0000 1.0000 0.0000 0\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nLC39:ISSR\\LC39\n  STATUS Landed Earth\n  POS -14.4367300 -7.9792200\n  HEADING 180.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RSS 0 1.0000 -1\n  WR 1 0.0000 1\n  VA 0 0.0000 1\n  TC 0 0.0000 1\n  PS_LVL 1.0000 0.0000 0.0000\n  LIGHT 1\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:12:47.927922944Z",
        "author": "Fearless",
        "date": "2007-10-18T23:43:44+0100",
        "id": "88c0cb78c6db5781b2f2ad67ac308832",
        "post_id": "post-8117",
        "text": "Chipstone, you may wanna remove one of the http:\/\/ from the last 3 links. That's the only way I can get those links to work.",
        "thread_id": 13
    },
    {
        "@timestamp": "2023-09-14T07:13:54.08831872Z",
        "author": "flyer",
        "date": "2010-11-06T09:08:56+0000",
        "id": "9d036a92b48d868b0922c35da974ab58",
        "post_id": "post-270285",
        "text": "PA28 to PA34 to B737 to CL60 and still learning!...jguillaumes: Sorry to hear that, I've heard a couple of stories like this and it makes me realise how lucky I am to be able to continue doing the job I love",
        "thread_id": 17396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.583218176Z",
        "author": "Star Voyager",
        "date": "2011-01-01T05:40:22+0000",
        "id": "020d1c74fe924e2ec0ea36042d52934a",
        "post_id": "post-280839",
        "text": "FSXHD said:Happy New Year from my UMMU to yours!\n\nI have that same one! Happy New Year from Tampa, Florida:cheers:!",
        "thread_id": 18105
    },
    {
        "@timestamp": "2023-09-14T07:12:47.962631168Z",
        "author": "fort",
        "date": "2010-02-10T18:39:42+0000",
        "id": "ba887d6e927256d63b2ed14470b29210",
        "post_id": "post-205491",
        "text": "Ehm...i'm born in 1949 wahou !",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:14:03.374484992Z",
        "author": "Kyle",
        "date": "2011-03-06T01:33:49+0000",
        "id": "edc32c265425d37baea54b89e7baedcf",
        "post_id": "post-280437",
        "text": "Samuel, check your PM ASAP! I'm giving you STS-147 to fly.Phantom, your backup for STS-147 now btw for Samuel.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:13:54.255820544Z",
        "author": "Notebook",
        "date": "2020-09-04T09:39:22+0100",
        "id": "298b15907334602d10e34a1dff62e24b",
        "post_id": "post-571454",
        "text": "Europe\u2019s Vega light-lift rocket is back to normal operations at Europe\u2019s Spaceport and is scheduled for two more missions this year. So how did Vega reach this success after an anomaly halted all Vega launches?\n\nVega\u2019s return to flightEurope\u2019s Vega light-lift rocket is back to normal operations at Europe\u2019s Spaceport and is scheduled for two more missions this year. So how did Vega reach this success after an anomaly halted all Vega launches?www.esa.int",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:14:02.968330496Z",
        "author": "orb",
        "date": "2010-12-23T15:27:31+0000",
        "id": "4503699a8b361d544146d830e71bfba0",
        "post_id": "post-279485",
        "text": "Rtyh-12 said:Something with antennaes or something...at first I thought it was the Probe, but after looking at it more closely I don't think so anymore.\n\nDoes it look more familiar now?:",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:12:48.021724928Z",
        "author": "SiberianTiger",
        "date": "2010-02-10T19:35:35+0000",
        "id": "19f8dc37085390aecff8bed405c6d96f",
        "post_id": "post-205573",
        "text": "Hey, that's got to be my post! :nono:",
        "thread_id": 13010
    },
    {
        "@timestamp": "2023-09-14T07:13:54.495116032Z",
        "author": "Wishbone",
        "date": "2010-11-07T14:30:07+0000",
        "id": "e00ada1fc5ebfe416995a6c82e1c9741",
        "post_id": "post-270878",
        "text": "I recall there were quite involved discussions on Apollo landing site selection, but could not find ground rules on-line. Does anyone have a link handy for site selection criteria for manned and unmanned flights to Moon and the planets?Off the cuff, I can think of:a) the slope plus area criterion (a level spot not less that XX square meters)b) Line-of-sight comms with mission controlc) absence of bouldersd) lighting (Sun angle not too large\/not too low) to have some extra time in reserve and to be aided by shadows during landing.Anything else? (The selection of site in Mars refmissions docs was not explained enough AFAIR)",
        "thread_id": 17417
    },
    {
        "@timestamp": "2023-09-14T07:12:48.166082816Z",
        "author": "Belisarius",
        "date": "2008-05-04T21:27:19+0100",
        "id": "fee76b269ece701beebecb20626735d5",
        "post_id": "post-64284",
        "text": "Thanks Alex, you convinced me that I couldn't have seen it in such detail. I'm not exactly sure of aperture and focal length, but 0.0006 arc seconds is way too small for me to see with my little binocs. Sadly I brought a telescope that could have done it, maybe, but I didn't get enough time to set it up.I'll remember to have a strong cup of coffee before I do it next time.CheersB",
        "thread_id": 1302
    },
    {
        "@timestamp": "2023-09-14T07:13:54.587305984Z",
        "author": "Pinguinboy",
        "date": "2010-11-07T20:08:38+0000",
        "id": "4836ed81884f0c0083baf1efc6cbbec0",
        "post_id": "post-270909",
        "text": "Well, I have ideas to write space-pirate of Star Trek related Orbiter-stories, so if I make one, I will post it here.;)",
        "thread_id": 17422
    },
    {
        "@timestamp": "2023-09-14T07:14:03.39519872Z",
        "author": "diogom",
        "date": "2011-01-06T17:02:06+0000",
        "id": "00f27f059f4b373078b0334b4a7ae742",
        "post_id": "post-280301",
        "text": "Well, I don't have Photoshop nor experience in editing photos, but if you or someone could do it, I could provide the ''pencil version'' (or anyone else who wants to design them).",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:02.8061632Z",
        "author": "PhantomCruiser",
        "date": "2010-12-23T12:30:59+0000",
        "id": "9728f6f21da386f3f2ec3407a398971a",
        "post_id": "post-279463",
        "text": "I hate to be a billboard for the place that I work, but TVA is a great example of a hydroelectric system that work. I mix of big dams in the higher elevations and smaller dams across the Tennessee river for navigation and flood control.Before the system of dams, the river could be crossed on foot during certain times of the year, and would be dangerous\/deadly during the spring rains. Flash floods were common, with people losing their homes\/crops\/livestock and sometimes their lives. I don't think anyone would argue that the TVA river system has been harmfull to the environment. As a caveat, there was some arguement about a little fish called the snail darter, but that fish has not died off, and in fact has been found in several other places nearby.",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:12:48.17213952Z",
        "author": "vonneuman",
        "date": "2010-02-11T18:26:36+0000",
        "id": "5990fc677e429102ba9b6a0d4deb73be",
        "post_id": "post-205679",
        "text": "willy88 said:Be sure to have one for every 4 crew members. Don't want there to be any fighting over who gets to live.:p\n\nJust have them draw straws.",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:13:53.726308352Z",
        "author": "Hielor",
        "date": "2011-01-16T08:30:56+0000",
        "id": "4c8ebf22e383f85f68e404002ac05262",
        "post_id": "post-270113",
        "text": "Turbinator said:Once I install the add-on in the Orbiter folder, then start orbiter, and go in to the Modules tab, to enable the WebMFD, then click on the WebMFD checkbox, I get an error message saying thatMSVCR100.dllis missing.\n\nSo get it?http:\/\/www.microsoft.com\/downloads\/...5e-6de6-4d3a-a423-37bf0912db84&displaylang=en",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:13:53.883990272Z",
        "author": "Sky Captain",
        "date": "2010-11-06T23:31:48+0000",
        "id": "e97cd30f1c2ff76cf6be7abfbbd73520",
        "post_id": "post-270210",
        "text": "But NERVA only lacked the machinery to generate electricity. Suppose you use the same core and run some sort of coolant through it to power a turbine and turn generator. Would the recquired systems really add so much weight that you would go from 34 ton reactor core to 4000+ ton electricity generating power reactor?",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:14:03.418076672Z",
        "author": "orb",
        "date": "2010-12-30T00:47:23+0000",
        "id": "6bb13d76ba084f309ea404634757854c",
        "post_id": "post-280580",
        "text": "Hielor said:What does the tree mesh look like?\n\nFrom looking at the shadow of the tree it's a box, (EDIT:) or rather 2 crossed planes, and additionally I think the alpha channel of texture around the tree doesn't have full transparency. It can be seen on the background sky.",
        "thread_id": 18083
    },
    {
        "@timestamp": "2023-09-14T07:12:48.194395392Z",
        "author": "T.Neo",
        "date": "2010-02-11T19:00:39+0000",
        "id": "f587ab279db9ea9e350faa6cc98abd8d",
        "post_id": "post-205751",
        "text": "Well, I envisioned \"compressing\" Jupiter into itself.",
        "thread_id": 13027
    },
    {
        "@timestamp": "2023-09-14T07:14:03.421781504Z",
        "author": "RisingFury",
        "date": "2010-12-29T18:40:56+0000",
        "id": "cf22437bf0e98a0de669644e417f7f13",
        "post_id": "post-280587",
        "text": "DebugString in a released addon... how unprofessional...",
        "thread_id": 18084
    },
    {
        "@timestamp": "2023-09-14T07:12:48.565237504Z",
        "author": "Quick_Nick",
        "date": "2015-12-13T04:46:34+0000",
        "id": "001cec177f9fe1c7efcdd1d679cd0c09",
        "post_id": "post-206102",
        "text": "Interesting bit of today's changelog:\"Stopped cats from dying of alcohol poisoning after walking over damp tavern floors and cleaning themselves (reduced effect)\"",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:53.88423424Z",
        "author": "T.Neo",
        "date": "2010-11-07T11:40:01+0000",
        "id": "e937f39e9f6208a72b3d92ba6c902ca9",
        "post_id": "post-270213",
        "text": "Ah, open cycle cooling. Pity it doesn't work if you have a low mass flow.It can still pay off though, because a VASIMR is a MUCH more efficient thruster than NERVA.\n\nExcept... except... it isn't high thrust! :shifty:",
        "thread_id": 17384
    },
    {
        "@timestamp": "2023-09-14T07:12:47.96009216Z",
        "author": "mc_",
        "date": "2010-02-10T16:20:16+0000",
        "id": "23c3ba157a872c8f1e0121fc09731fb1",
        "post_id": "post-205479",
        "text": "November, 1986.",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:14:03.583684352Z",
        "author": "Carmen A",
        "date": "2011-01-01T12:58:37+0000",
        "id": "9c3c1445803bac14e6cacc6a6f83b275",
        "post_id": "post-280842",
        "text": "I am quite near China and made this for New Year:)",
        "thread_id": 18105
    },
    {
        "@timestamp": "2023-09-14T07:13:53.94567808Z",
        "author": "hark",
        "date": "2010-11-11T06:17:11+0000",
        "id": "a0e46a16bd87dc689b028c1fe2bdaaed",
        "post_id": "post-270220",
        "text": "Wow, do I ever like that!Wicked design - very very nice.Looks like a winner, would enjoy seeing it textured when you get there, please post some more screenies as you go. :thumbup:I haven't an answer for your question.I did see a wicked mesh viewer available at the Orbit Hangar a few days ago that talked about locating attachpoints, docking points, etc, from within the viewer - I have no idea if that means you can add lights and effects after exporting the mesh and opening it up in the viewer, but you might want to have a look and see.",
        "thread_id": 17385
    },
    {
        "@timestamp": "2023-09-14T07:14:03.099783168Z",
        "author": "SiberianTiger",
        "date": "2010-12-27T06:27:07+0000",
        "id": "d7ebb8c9bb8c267361e6d69461a1791c",
        "post_id": "post-279780",
        "text": "Apollo 13 said:Darn bureaucrats don't care about space exploration and don't see the benefit and need for it!\n\n'cause they can count. Until nobody proves that space can return ivested money, no investments will flow in. And by the way, this doesn't have anything common with space colonization, yet.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:13:54.035488Z",
        "author": "Izack",
        "date": "2010-11-05T19:36:21+0000",
        "id": "855ed2572fddab0679eef6bf4f576b89",
        "post_id": "post-270262",
        "text": "I would like to be able to do this as well.As for Phobos, there's a decent place at -108, 25.6 where you could land a whole Arrow if you wanted to.",
        "thread_id": 17392
    },
    {
        "@timestamp": "2023-09-14T07:12:48.030219008Z",
        "author": "Tommy",
        "date": "2010-02-16T05:14:34+0000",
        "id": "646587a77dae8fc8d7f9daf827d60120",
        "post_id": "post-205599",
        "text": "Insanity brought up a point I keep forgetting to mention. If you want to be near a station, or are copying states in the scenario editor, Mir is a much better choice than the ISS. Even if you have non-spherical gravity sources enabled, Mir is in good alignment with the Moon (and the Ecliptic) every couple of weeks, IIRC. The ISS has a very high inclination, which is good for a scientific platform, but not as a waypoint for lunar or interplanetary travel.",
        "thread_id": 13014
    },
    {
        "@timestamp": "2023-09-14T07:12:48.173196544Z",
        "author": "Dovahkiin space man",
        "date": "2011-12-19T14:38:18+0000",
        "id": "fe32875d8dc5918bf49e1bbe1657cc34",
        "post_id": "post-205689",
        "text": "A great addon i sometimes enjoy it a little to much i may just fly to space just so i can use it thats how cool and helpful it is:cheers:.Hope you make more oif these addons like this. how about an idea for you i might suggest making a auto pilot but very simple to get to where you wanna go because space to me is a beautiful but scary place to me because when i get trapped or stuck it is always erie for me so i owul tlike a easy to use auto pilot so i wont get lost or probablly others.:cheers:",
        "thread_id": 13020
    },
    {
        "@timestamp": "2023-09-14T07:14:03.598622464Z",
        "author": "simonpro",
        "date": "2008-06-06T18:42:56+0100",
        "id": "357830ae1316bffec325c8efa4ea55c1",
        "post_id": "post-71599",
        "text": "There can be, yes. Not sure how it's done with the ISS but typically docking bodies will have an extended boom that acts as a conductor to equalise the P.D between the vehicles. Of course, if both have been travelling in formation for a while this is less of a problem, as the spacecraft are still grounded to the ionosphere.",
        "thread_id": 1811
    },
    {
        "@timestamp": "2023-09-14T07:13:54.25030144Z",
        "author": "orb",
        "date": "2010-11-16T12:18:36+0000",
        "id": "8f9801001288f16447e6b58d4c814e93",
        "post_id": "post-270346",
        "text": "ESA:Vega test campaign starts at Europe\u2019s Spaceport:16 November 2010A mock-up of Europe\u2019s Vega launcher first stage was transferred on 26 October from the Booster Integration Building to the Vega Launch Zone at Europe\u2019s Spaceport in French Guiana.This marks the first step towards the operational readiness of the Vega launch system and paves the way for next year\u2019s qualification flight.The start of the combined testing phase involved the mechanical validation of several elements of the launch vehicle and the ground segment.{...}\n\nThe Vega launch preparations take place on the launch pad inside the mobile gantry that houses all the required support equipment to assemble and check the launcher. Its height is 50 m and weighs more than 1000 t.",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:12:48.558496768Z",
        "author": "Rtyh-12",
        "date": "2012-10-04T05:03:37+0100",
        "id": "e199da3b4988e8bcc22312a0f63f3472",
        "post_id": "post-206041",
        "text": "I disapprove of running two fortresses simultaneously, it doesn't really fit the game's theme. Losing is fun, after all!:)But maybe we could start a new fortress if we lose the first, perhaps starting with the player that was about to play when we lost and continue from that point.Similarly, I think having extreme protection is boring. I mean, you can simply put a wall in front of your door and live off plump helmets the rest of your life, right?;)I also highly doubt that there will be 150 forum members here who'll offer dwarves (or is that what you meant? That was what I understood, anyway). But who knows? I think the biggest problem here is not that people aren't interested, but that they aren't going to see the discussion about it. I don't think there are many members of O-F that visit this thread. I'd like to be proved wrong, however:)",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:14:02.804253184Z",
        "author": "jedidia",
        "date": "2010-12-23T10:28:02+0000",
        "id": "230917200f5c8d2e324e21500196f5f6",
        "post_id": "post-279449",
        "text": "So make a pipe going down a bit more and forward to the generator to get the flowing water.\n\nand where, pray, did the water come from, and where does it go, if not from a river into a river?",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:13:54.274462976Z",
        "author": "IronRain",
        "date": "2010-11-06T17:30:08+0000",
        "id": "427e333b7383dac9a3e6d295118726c6",
        "post_id": "post-270398",
        "text": "because you need to program the MFD what to do. You should read the PDF;)",
        "thread_id": 17404
    },
    {
        "@timestamp": "2023-09-14T07:13:54.586921216Z",
        "author": "francisdrake",
        "date": "2010-11-07T19:56:50+0000",
        "id": "9c8ba52fff7fd547f61d553483aeebe5",
        "post_id": "post-270908",
        "text": "We do have a screen-shot thread and an impressive video thread, but I wonder if somebody has ever written stories based on Orbiter experiences?I think Orbiter would be a perfect tool to prove your story or adventure could be real. The simulation gives an excellent feeling of an astronauts thrill to get things done right, reach the desired orbit, time the burn correctly, cope with limited fuel, etc.If this is completed with the 'human touch' of living in narrow spaces for long times, the troubles of zero-gee, communications delay and the danger of vacuum and radiation only being a few millimeters away, that alone would pay for some claustrophobic stories in a vast, endless outer space.And if we look a few years into the future, assuming commercial spaceflight succeeds, with commerce also greed and fear will come to the high frontier. Not only well trained and disciplined astronauts will be in space, but people with more dubious motivations and behavior ...Anybody having a story and willing to publish it, is invited to post it here. To simplify reading I suggest to post a link to a zip, txt, or pdf file only.",
        "thread_id": 17422
    },
    {
        "@timestamp": "2023-09-14T07:12:48.559117568Z",
        "author": "Urwumpe",
        "date": "2012-10-04T14:12:06+0100",
        "id": "570b82c743baf039614d7f2d0a3b566d",
        "post_id": "post-206048",
        "text": "Izack said:Alright, so your machine isn'tthatlimited.:)\n\nIt is still made in 2004. Only the GPU and one HDD are a bit newer. But my bank account tells me, that I can now start gathering offerings for a new Notebook with style.",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:14:03.15938432Z",
        "author": "Moach",
        "date": "2011-03-03T16:28:04+0000",
        "id": "afc9b24c501eb248d657651acb5697f1",
        "post_id": "post-279908",
        "text": "ah, right-o!i see that Orb gave us the formula for doing it the most mathematically-correct way... but my alternative appears to be more computation friendly, as it skips the atan2 angle check as well as the sin and cos function calls...anyways - for the 360 degree problem, in my code, i just check the sign of the Z axis, if it's negative, then the signs in the formulas are inverted, and i switch the little ball with a little \"x\", representing the retrograde vectordoes that help?",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:12:48.6220992Z",
        "author": "n72.75",
        "date": "2010-02-25T06:40:41+0000",
        "id": "a8f79c99828f86b6b05bf02b96f8d1ae",
        "post_id": "post-206187",
        "text": "Congratulations man.:salute:I remember my first interplanetary flight, it was from earth to Jupiter, i used TransX.",
        "thread_id": 13066
    },
    {
        "@timestamp": "2023-09-14T07:14:03.381223168Z",
        "author": "halcyon",
        "date": "2011-03-25T17:03:16+0000",
        "id": "45961ea6c9c119f4d5c086ef7de5a1b7",
        "post_id": "post-280488",
        "text": "Well as I said, I wanted to make a one-stop-shop place for information, so that's why the manual doubles as a flight manual plus station manual all in one.I thought pictures would be helpful for visual based people.But...I go for perfection in anything I work on so yeah, it has to be pretty!:DI thought about ship keyboard shortcuts, but I'd have to make different versions of the manual for each ship. Having all shortcuts for all ships in one manual didn't make sense to me.I can throw the burn data boxes in. Optional if people want to fill that stuff out. If anything adds some more substance to the flight manual, even if it's all blank.I think I'll add a page for pilot notes as well, a scratchpad (assuming the person prints the manual out).I also need to come up with a better title then OFSS2 Operations Manual on the front cover. Because if it has mission specific data, i.e. PTV-2, this becomes confusing.Maybe just \"Flight Operations\".*edit*I still have yet to hear back from Kyle. PM'ed him several days ago.Also, only a couple people have shown any interest in this project. I'm starting to wonder if people even want something like this or if everyone is happy with what they have already.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:13:53.724641024Z",
        "author": "zipybug14",
        "date": "2010-11-09T01:05:29+0000",
        "id": "0c00427f102e7e8b83d4933fa9be5da5",
        "post_id": "post-270095",
        "text": "I have the same problem as Cairan, I can use the power buttons and the add mfd buttons, but all others don't work. If it helps, I get a single character '.' for each of the variable buttons. Select and Menu buttons also don't work.Google Chrome 7.0.517.41, Debian Linux (testing)Iceweasel (aka. Firefox) 3.5.13, Debian Linux (testing)Orbiter and WebMFD are running on Vista.",
        "thread_id": 17376
    },
    {
        "@timestamp": "2023-09-14T07:14:03.384983296Z",
        "author": "Kyle",
        "date": "2011-05-09T20:53:50+0100",
        "id": "67d328b5f455876cb098e4f9fb44fcaa",
        "post_id": "post-280526",
        "text": "Once I get my AP exam over with I'll be sending out scenarios.We're going to probably see several missions in the next two weeks to catch up on the timeline.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:48.651224576Z",
        "author": "Interceptor",
        "date": "2010-02-14T00:14:29+0000",
        "id": "7959d2380d4ece231781f0f191d2daaa",
        "post_id": "post-206225",
        "text": "Thanks dgatsoulis.I have that down with IMFD,I am now trying out TransX,but thanks for the help.hribek when do you use the encounter plan, and how?all the tutorials I have downloaded just get you to the moon, or planets orbit, Your procedure please.Hey Dambuster how do you use BaseSync with airless planets ? I thought you could not.",
        "thread_id": 13070
    },
    {
        "@timestamp": "2023-09-14T07:13:53.94591744Z",
        "author": "jedidia",
        "date": "2010-11-12T20:36:10+0000",
        "id": "ee3a68df488221e0f7c28fb18b3a3849",
        "post_id": "post-270223",
        "text": "Well, usually you do the high-poly model to bake it into textures, which you then apply to the low-poly model;)",
        "thread_id": 17385
    },
    {
        "@timestamp": "2023-09-14T07:12:47.964239616Z",
        "author": "jedimaster1214",
        "date": "2010-02-11T01:13:51+0000",
        "id": "16ed9058ed045e1d188c497fdc01216d",
        "post_id": "post-205499",
        "text": "December '94 :thumbup:",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:14:03.449029888Z",
        "author": "zionn",
        "date": "2010-12-30T19:11:25+0000",
        "id": "6e3ab61970c3deedca4a212f4eeb67a9",
        "post_id": "post-280659",
        "text": "i closed the installation verification before it was done, i re-installed orbiter and if i do the installation verification again, nothing happens",
        "thread_id": 18093
    },
    {
        "@timestamp": "2023-09-14T07:13:54.075278848Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-06T00:56:28+0000",
        "id": "5d6f29c976998e5f81dbfdde1f0f51c8",
        "post_id": "post-270272",
        "text": "Nice animation! Although it needs more Probe... and possibly some hailing.",
        "thread_id": 17394
    },
    {
        "@timestamp": "2023-09-14T07:14:03.454505472Z",
        "author": "PhantomCruiser",
        "date": "2010-12-31T17:52:56+0000",
        "id": "e913649f06bc5e449c64a75a1a610aa7",
        "post_id": "post-280679",
        "text": "Great! Post some pictures once you get her looking pretty!",
        "thread_id": 18094
    },
    {
        "@timestamp": "2023-09-14T07:13:54.103103232Z",
        "author": "OrbitHangar",
        "date": "2010-11-06T05:12:25+0000",
        "id": "59f38ad7d797151d7fd9d9b3feb96e5a",
        "post_id": "post-270291",
        "text": "Author:80mileshighThis is a beta release of the forthcoming SRB Recovery Ships add-on.This release includes models of the vessels Freedom Star and Liberty Star, scenery for the Hangar AF dock area, a post-recovery SRB model, and custom sounds.Requires Vinka'sSpacecraft3.dllSRB Recovery scenarios requireShuttle Fleet 4.5+Service Pack 1by david413 andUniversal Cargo Deck Release 4.0by kulch.Make sure you read the PDF in the Add-on Docs folder!DOWNLOAD",
        "thread_id": 17397
    },
    {
        "@timestamp": "2023-09-14T07:12:48.566551808Z",
        "author": "Urwumpe",
        "date": "2017-11-23T12:03:23+0000",
        "id": "13ca3920c8d2918f8d992098016524a3",
        "post_id": "post-206107",
        "text": "Artlav said:Seriously?\n\nSeems so. Might be a hardware fault.http:\/\/www.bay12forums.com\/smf\/index.php?topic=168289If he does not use Windows 10, this might explain why he is not using the Windows Subsystem for Linux as workaround...",
        "thread_id": 13052
    },
    {
        "@timestamp": "2023-09-14T07:13:54.252513024Z",
        "author": "orb",
        "date": "2012-02-06T18:07:54+0000",
        "id": "08b88938b4f6e7835200b2345ceb87d8",
        "post_id": "post-270366",
        "text": "Aviation Week:Vega Launcher Targets Government Market",
        "thread_id": 17402
    },
    {
        "@timestamp": "2023-09-14T07:14:03.002900992Z",
        "author": "Star Voyager",
        "date": "2010-12-26T21:54:45+0000",
        "id": "1efbda48632910a0a1ac81fc6344e543",
        "post_id": "post-279591",
        "text": "Vya normalno :thumbup:!",
        "thread_id": 18040
    },
    {
        "@timestamp": "2023-09-14T07:12:48.600310784Z",
        "author": "garyw",
        "date": "2010-02-13T09:49:05+0000",
        "id": "534ee95fab857b53e96fd47c5e802dd8",
        "post_id": "post-206152",
        "text": ":welcome:My own love of flight sims started out with MS Flight sim 95 when it was reduced in price at the local shop. If only I'd know what that single game would lead to...:)Weclome to the forum snake, I hope you enjoy it!",
        "thread_id": 13060
    },
    {
        "@timestamp": "2023-09-14T07:14:03.01851136Z",
        "author": "Fixerger",
        "date": "2010-12-28T23:23:55+0000",
        "id": "8af2d036858f1c74577aab8962c7b5d4",
        "post_id": "post-279625",
        "text": "Oh... i've just read about the failure of Venus Climate Orbiter, so sad... Let's hope for another probes to Venus!",
        "thread_id": 18042
    },
    {
        "@timestamp": "2023-09-14T07:12:47.959082496Z",
        "author": "orb",
        "date": "2010-02-10T14:23:52+0000",
        "id": "906e76c11352250d50c641a48de49736",
        "post_id": "post-205474",
        "text": "MJD 43869",
        "thread_id": 13001
    },
    {
        "@timestamp": "2023-09-14T07:13:54.299835392Z",
        "author": "RisingFury",
        "date": "2010-11-06T19:10:00+0000",
        "id": "ab36f120b0872ef0a048088e3187bf80",
        "post_id": "post-270416",
        "text": "Hmmm, in Slovenian we use the expression \"jedro\", which translates to \"core\" for the mathematical operation, but use the notation \"ker\". I never could figure out where it comes from. But now it makes me think that \"kernel\" might actually mean \"core\". German maybe? The theory was developped by a German, IIRC...",
        "thread_id": 17407
    },
    {
        "@timestamp": "2023-09-14T07:14:03.100880128Z",
        "author": "SiberianTiger",
        "date": "2010-12-27T15:40:13+0000",
        "id": "0560df2a02e1b07935b005e0dc653336",
        "post_id": "post-279789",
        "text": "T.Neo said:Violent wars, just like the one that broke out between the USSR and the US?:rolleyes:I will definitely not say something as moronic such as that there is peace for our time. But it is more important to address root causes of how global geopolitics could play out during the next 90 year period, than simply say, that there will be war.\n\nI would say that the situation of the USSR vs the USA standoff is unlikely to repeat: both for the reason that nuclear weapons are slowly driven off their throne of unstoppable punishment by development of technologies, and by unlikelihood of appearance of an equally large political counterweight to the USA till at least the middle of the century 21.The world order that existed during that standoff, was crumbling over last decades and the world gets more dynamic in development. At the same time, ongoing crises in economy correlate with growing problems with today's distribution of roles and profits in world economy.It does not take to be a prophet to say that fire is gonna happen sooner or later in a workshop littered with wood pieces and shavings if carpenters are drunk, careless and occasionally throw cigar stubs under their feet.T.Neo said:Poverty rates:Dark blue: Under 2%Light blue: 2%-5%Yellow: 6%-20%Orange: 21-40%Red: 41-60%Dark red: 61-80%Grey: No data.\n\nHow did they define poverty measured for this chart, by the way?",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:48.09825024Z",
        "author": "jedidia",
        "date": "2010-02-10T23:39:39+0000",
        "id": "8ea972b5619d43e25125dc95befacc06",
        "post_id": "post-205610",
        "text": "I have somewhat similiar specs, a bit slower CPU (Dual 2.6) and only half the ram, and orbiter runs like on ftl. A bit of loading times using orulex (but still only about 5 to 7 seconds) because my harddrive is now about 8 years old and doubtless the slowest component in the whole system, but I never ever encountered a situation where the frame rate dropped visuably.What you'll REALLY have to watch out for with that CPU is ventilation. You'll probably have to through the processor cooler in the bin right away and get a better one, and buy a case that can be well ventilated. a dual 3.0 Ghz processor will produce tremendous amounts of heat (I'm running mine underclocked at 2 Ghz currently, since I didn't yet find a suitable cooler, allthough I have a good case and three system ventilators running at the moment. I still have options in my case for two more, but untill I get a suitable CPU-fan that won't help the job very much).",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:13:54.557958144Z",
        "author": "n122vu",
        "date": "2008-07-24T20:56:33+0100",
        "id": "c94c84b61c9c06691098f9926910daa2",
        "post_id": "post-70843",
        "text": "Andy44 said:I prefer the current method, but I'm open to other methods so long as I can still have multiple copies installed, and it doesn't write to the registry. I like to have one general purpose copy, one for add-on development and testing, and maybe one for say, pure \"AMSO-only\", etc.\n\nSame here. As long as multiple installs are possible, i'm open to new installers (although I strongly prefer the current method). I have a general-purpose Orbiter in which I put the DeltaII missions, Russian Space Program, etc., one for AMSO, one for NASSP, and one for the Shuttle Fleet (which I would eliminate if AutoFCS didn't need the folder to be named OrbiterSTS).And with the add-ons being in zip format, I can only unzip them to the installation where they go. I prefer this method to using the JSGME, because I have to first remember to activate an add-on in the enabler, then if its module-based, I have to remember to activate it in Orbiter also. But that's just my method of doing it. Others may have what they feel is a more efficient process.",
        "thread_id": 1742
    },
    {
        "@timestamp": "2023-09-14T07:14:03.228646144Z",
        "author": "Turbinator",
        "date": "2010-12-28T07:33:08+0000",
        "id": "0bc92d0f3d8f386f599a3a6ce0b78c08",
        "post_id": "post-279958",
        "text": "Izack said:Unstung already said it somewhere else, but youdosound like Carl Sagan. :thumbup:\n\nWell thank you, to both of you. I appreciate the compliment.:).",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:13:54.693232384Z",
        "author": "Tommy",
        "date": "2010-11-10T01:47:29+0000",
        "id": "b546a17549ddc47d702020979ff8a03c",
        "post_id": "post-270963",
        "text": "To truly explain this I'll have to explain a bit about how Target Offsetting works in IMFD. If you already know this, please bear with me.Target Intercept's default behavior is to \"aim\" for the center of the target body's mass. This provides the largest margin of error, soldiers and police are taught to aim for the target's \"center of mass\" for the same reason. This is a good thing when planning a transfer burn for an interplanetary trip. For a shorter flight like a Moon trip, or MCC's later in an interplanetary flight, it's not so desirable. After all, we don't want to collide with the target, we want a very near miss.Target Offsetting allows us to adjust that \"aiming point\" away from the center of mass. This aiming point is defined in spherical coordinates, which is a bit confusing. Rad (Radius) determines the distance of the offset vector, and Lon (Longitude) and Lat (Latitude) determine the direction of the vector.Adjusting the Rad alone is adequate for setting up a Free Return trajectory, but note that 8M is a starting value that will need to be adjusted some to attain the desired PeA. Note also that 8M is much more than the 1837k suggested by dbeachy - his method can provide a starting point but the actual Rad will typically be very different.Keep in mind that Target Intercept uses a simplified two-body solution and has limited accuracy. IMFD's Map program uses a much more precise multi-body solution, so it's important to use Map (with Plan enabled) to \"fine tune\" the offset. Doing this allows us to adjust the offset to make up for the inaccuracies of Target Intercept's simple solution.In order to use Offsetting effectively and efficiently, it's important to understand how the spherical coordinate system works. Rad is pretty simple - it's a distance (in meters). Lon and Lat are a bit more complicated.Lon is referenced to the target bodies prograde direction (as determined by the reference frame selected - P30 (LVLH) or velocity frame. The IMFD manual explains the diference between these two modes. Lon can range between -179 and +180, and is measured in degrees. This \"wraps around\", so 180 +1 = -179. To put it simply, a Lon = 0 is \"in front of\", or \"leading\" the target, and a Lon = 180 is \"behind\", or \"trailing\" the body. A positive Lon is \"outward\" and a negative Lon is \"inward\". See the attached diagram for a visual explanation.Lat (also in degrees) is referenced to the target's orbital plane, with zero being parallel to the target plane, +90 being perpendicular to the targets plane to the \"north\", and -90 being perpendicular to the \"south\".So, if we want to enter a retrograde orbit around the Moon, a Lon of zero is fine. Same for entering a retrograde orbit around a planet farther from the Sun than we started from, or entering a prograde orbit around a planet closer to the Sun. To enter a prograde orbit around the Moon (or a outward planet) a Lon of 180 will work.To use Offsetting efficiently, especially for interplanetary flights, it gets even more complicated. I'll use an Earth - Mars off-plane transfer for an example. Of course, Target Offsetting only works when the source is ourself, so you'll only be using offsetting for MCC's, after we've left Earth's SOI.I'll assume we want a prograde orbit around Mars. First, I'll use Map with Plan enabled to check my current trajectory and find out which way I need to move the \"aiming point\" (this point is shown in Target Intercept, hitting the CNT button in Target Intercept will center the display on the \"aiming point\") and set the Lon to zero or 180, accordingly. I could, at this point, simply adjust the Rad to attain the desired PeA, but this will be inefficient. Doing this will most likely change my PeT, which means I'm changing my forward velocity (dVf in Burn View), and this is very inefficient during a MCC when I'm far from a gravity source.So, after I've determined the general direction (\"ahead\", or \"behind\"), but BEFORE I increase the RAD above zero, I'll use Map with Plan DISABLED (trajectory shown in green) to find my current trajectory's PeT. I will then set the TIn in Target intercept to match the PeT shown in Map. Then I will enable Plan (trajectory shown in blue).Map should be set with Ref = Sun, TGT = Mars, CNT = p-mars, and Plan, SOI, and Int should be enabled.For a successful Off-Plane intercept, it is essential that the intercept occur at a node between our transfer plane and the target's orbital plane - this node is displayed as a blue box (and a blue dashed line if the node is outside our target's SOI)We use Rad to adjust the PeA, Lon to adjust the PeT, and Lat to adjust the position of the node. However, adjusting one value will change the others as well. For instance, adjusting the Rad will change not just our PeA, but will also affect our PeT and move the node.It's often easiest to adjust one thing first, then two things, then all three. For instance, I'll adjust the Rad to get my PeA (as shown in Map) about where I want it. Then I'll alternate between adjusting the Rad and the Lon until both PeA and PeT are about right, then I'll alternate adjusting the Rad, Lon, and Lat until I've got the PeA, PeT and Node where I want. It's a very painstaking process, and you will need to redo the offset for every MCC you make.This will be explained more completely (with screenshots and flight recordings) in the IMFD Full Manual V2, in the Target Offsetting and Advanced Concepts sections. I'm way past my \"deadline\" on this, I know. I swear to the probe I'll have my part done in time for a Christmas release.",
        "thread_id": 17428
    },
    {
        "@timestamp": "2023-09-14T07:12:48.101981696Z",
        "author": "TSPenguin",
        "date": "2010-02-13T00:55:51+0000",
        "id": "10c75e7d42b25c1be519f9ee69ea12dc",
        "post_id": "post-205637",
        "text": "Keatah said:Whatever you do, don't bother \"overclocking\" the system. You do not need to do so. Overclocking is for haxorz and script-O-kiddies, computer engineer wannabees really.\n\nPardon me for saving 5 hours on a 24 hour job...",
        "thread_id": 13015
    },
    {
        "@timestamp": "2023-09-14T07:14:03.27391744Z",
        "author": "Urwumpe",
        "date": "2010-12-29T01:16:07+0000",
        "id": "24703a05652fbe2cab2f242020575bea",
        "post_id": "post-280040",
        "text": "David413 said:Continuing to work on the panel; thanks for the tip regarding the colors. I only had one color diagram to refer to, and of course I got the colors wrong!:)I'm still working through the various relay wiring diagrams I recently received, so figuring out the operating logic is taking me a little time...Dave\n\nLOL, I wish I would have such a diagram, I so far worked by the malfunction tables in the Rendezvous checklist... like which what happens if which circuit breaker is tripped and which column of the electroluminescent indicators fail because of that. :lol:I would say, you are more lucky with the wiring diagrams.",
        "thread_id": 18074
    },
    {
        "@timestamp": "2023-09-14T07:13:56.097634304Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-14T05:41:48+0000",
        "id": "6a1f656447b3b2507dd88df5776dd94e",
        "post_id": "post-271861",
        "text": "Quantum Up-down Anti-green Reality KeyMy friend and I have an inside joke about the semi-ridiculous naming scheme of all things quantum. Anti-green up-down master key gluonic charm meson.I'm going to give two words, because one of them you might be afraid of.P.A.S.T.A.F.A.R.I.A.N.I.S.M.orH.I.P.P.O.P.O.T.O.M.O.N.S.T.R.O.S.E.Q.U.I.P.P.E.D.A.L.I.O.P.H.O.B.I.A.Good luck and:probe:-speed.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:48.322913792Z",
        "author": "Eagle",
        "date": "2010-02-14T19:03:36+0000",
        "id": "8696e70e8e45620bef46a068b47562d1",
        "post_id": "post-205813",
        "text": "Obsolete implies that manned spaceflight was ever more practical than unmanned spaceflight. It completely missed the entire reason why people are trying to make manned spaceflight practical to begin with.",
        "thread_id": 13031
    },
    {
        "@timestamp": "2023-09-14T07:14:03.384280832Z",
        "author": "halcyon",
        "date": "2011-04-21T03:07:53+0100",
        "id": "de851e993085da79fa38825b706c922f",
        "post_id": "post-280521",
        "text": "Yes. We want pics.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:49.0418688Z",
        "author": "Artlav",
        "date": "2010-02-15T07:23:06+0000",
        "id": "40ec9001d17ed4781ccf0dd9a4eb9cf0",
        "post_id": "post-206295",
        "text": "Bj said:Looks good :tiphat:How did you do that so quickly?\n\nA quick mix of fractals in a program i made a while ago:http:\/\/orbiter-forum.com\/showthread.php?t=7205http:\/\/orbides.1gb.ru\/planeter-gal.php?lng=eng",
        "thread_id": 13084
    },
    {
        "@timestamp": "2023-09-14T07:13:56.101927424Z",
        "author": "Pinguinboy",
        "date": "2010-11-14T17:27:10+0000",
        "id": "aaea17ec93cee08df9d5a711123bec68",
        "post_id": "post-271879",
        "text": "Linguofreak said:F.U.N.N.Y Uncurls Ninety Nine Yaks.S.U.P.E.R.C.A.L.I.F.R.A.G.I.L.I.S.T.I.C.E.X.P.I.A.L.I.D.O.C.I.O.U.S\n\nSocial Underground Prison Evening Rookie Center Affilation Laundry Intercom Fragment Riding Art Gossip Illusionist Lolly Interrupting Site Training Interpretation Crafting Experience Xyon Pole Infamous Artist Lodge Incomer Dozer Omnivore Creature Interview Outside United States.D.E.L.T.A.G.L.I.D.E.R.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:56.103146496Z",
        "author": "OrbiterSpore",
        "date": "2010-11-14T18:28:30+0000",
        "id": "c841eb1c3ace246c923091cc88c6bdfc",
        "post_id": "post-271884",
        "text": "ExperimentalXyonicTranslation Rebooting Automatic Controlled Train(PH33R THE N1NJADM1N :ninja:!)S.P.O.R.E.I.S.F.A.I.L.:p",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.400952832Z",
        "author": "Face",
        "date": "2011-01-17T15:55:36+0000",
        "id": "996702a79d1bed44a29b45cddc70c3e0",
        "post_id": "post-280342",
        "text": "Hy there,as there were several questions and statements regarding OMP for OFSSII, I am so bold to throw in my thoughts here...Let's see if I understood the modus operandi first. AFAIK, OFSS-like projects work by means of sharing Orbiter scenarios, managed by one (or a team of) project leader:Participants receive a scenario and a mission description,do the mission, make screenshots and maybe a report to document the success (or failure), andsend back the resulting scenario.Is this correct?I assume I got it about right, so based on this, here is what I can imagine to work with current OMP:Instead of doing 1. , the project leader can setup a server with appropriate \"locations\". The later are scenario snippets the connecting user can choose to start with.Normally the server hoster would also host an Orbiter instance that occupates the static element \"location\", e.g. the station. All other participants would take an active role with one of the other \"locations\", e.g. MMUs or shuttle.After all clients connected, the server hoster could lock down the server, so nobody can disturb the mission.During the session, the server hoster can control the MJD to allow coordinated time-acceleration. In addition, a recording can be done to document the session.Once finished, all clients disconnect and the server hoster uses the static element's scenario file to redefine the server's location snippets in order to get ready for the next stage.If you really want to try it out, I'd suggest the following:Use a simple scenario first: one station, one launching rocket, thus 2 clients. It should only be the hoster and the mission pilot.Before flying the mission, everyone should be sure how the multiplayer framework works and what are the DOs and DONTs. At least a working connection should be established. Try it with simple DGs first...Introduce every interested mission pilot to the work-mode, but only one after one. This way you can concentrate on one person and better organize meetings time-wise (world-wide time-zones!).Experiment with the system, but be sure your experiment is not harming someone's carefully set-out mission.Of course, most of my points above are worth an ORLY, but it can't hurt to repeat it anyways.regards,Face",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:49.489119488Z",
        "author": "orb",
        "date": "2010-02-17T21:38:23+0000",
        "id": "7803304ebde94e0b9816ccc1c2a424aa",
        "post_id": "post-206497",
        "text": "foxtrot said:ok here is the log.\n\nThis is a log file overwritten by Orbiter Launchpad without simulation running. You need to copy content of it just after the crash, without re-running Orbiter. [But if you are running it on Vista\/7 and Orbiter's folder is in Program Files, you need to look for Orbiter.log in your profile's \"\\AppData\\Local\\VirtualStore\\Program Files\" subfolder.]One thing I can say from that: you don't have the \"Always enumerate devices\" checkbox checked on the Video tab of Orbiter Launchpad, since the log shows only 2 devices on the list.Tick that checkbox and select T&L renderer with your graphics card in parenthesis from the list above it, and then check if it crashes again.",
        "thread_id": 13094
    },
    {
        "@timestamp": "2023-09-14T07:14:02.872786176Z",
        "author": "dutchpirate",
        "date": "2008-06-06T02:08:15+0100",
        "id": "5bbb12ef43b12859a53cf3be8e1ff50a",
        "post_id": "post-71535",
        "text": "All you need is notepad, it's just a text file. Just make sure that you save as a .scn, and not a .txt. You may want to make a copy of the original first, in case of errors. Copy\/paste from other scenario files works well too once you get used to it.",
        "thread_id": 1803
    },
    {
        "@timestamp": "2023-09-14T07:13:56.108608768Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-15T23:21:39+0000",
        "id": "6402131433db9b432caf898992a76b95",
        "post_id": "post-271903",
        "text": "Stupid Idiots Grinning Near Impervious Feckless Incompetent Calvinists And Nihilistic Terrestrials",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:49.525290496Z",
        "author": "dougkeenan",
        "date": "2010-02-16T18:08:43+0000",
        "id": "a01f250ba9177342785def37327cf1b1",
        "post_id": "post-206542",
        "text": "Nice!",
        "thread_id": 13098
    },
    {
        "@timestamp": "2023-09-14T07:14:03.25184Z",
        "author": "orb",
        "date": "2010-12-27T23:30:40+0000",
        "id": "7021e0f09619f8c378e41bfd50b993ff",
        "post_id": "post-279996",
        "text": "Of course you don't need to install WinRAR to decompress RAR files. WinRAR isn't free, but it's shareware with some trial period, after which there is annoying message every time you execute it, and there are many free archive managers that can handle decompression of RAR archives, like 7-zip, etc. You only need WinRAR if you want to create RAR archives.",
        "thread_id": 18070
    },
    {
        "@timestamp": "2023-09-14T07:13:56.280709376Z",
        "author": "Urwumpe",
        "date": "2010-11-14T18:54:38+0000",
        "id": "b126c5130314d5de6f189e5c0b025fc5",
        "post_id": "post-271935",
        "text": "Jarvit\u00e4 said:I thought the term \"cosmic neighbourhood\" refers to the local bubble?\n\nI just tried to be modest, and failed exceptionally epic.:facepalm:",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:12:49.650934272Z",
        "author": "Apollo 11",
        "date": "2010-02-17T22:26:16+0000",
        "id": "af0520ca74628e01bfb6f2e20791805b",
        "post_id": "post-206670",
        "text": "So the 9800 Gt will run all the above addons (SSU 1.25, particuarly) well? If so, how well?---------- Post added at 10:26 PM ---------- Previous post was at 10:25 PM ----------LOL at Donamy's post. They are gorgeous, but do hog alot of frames. So, I know SSU must need a pretty powerful card to run at solid FPS at launch or at the ISS..",
        "thread_id": 13111
    },
    {
        "@timestamp": "2023-09-14T07:14:03.372320768Z",
        "author": "Kyle",
        "date": "2011-02-27T21:43:56+0000",
        "id": "1f2df2e960e605c335822a3cde5ba0f9",
        "post_id": "post-280421",
        "text": "He PM'ed me regarding the mission - he's going to do it Monday.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:13:56.556848384Z",
        "author": "OrbitHangar",
        "date": "2010-11-14T20:40:03+0000",
        "id": "6d884d8e6691af94f53d7f14f91393cf",
        "post_id": "post-271999",
        "text": "Author:20 litre* Better MFD-Button's* Autopilot-Button's in THREE different Variants* Green, Blue, Red and Yellow* for Orb2010 + Orb2010_P1* can be used with my Green_Hud_Editedhttp:\/\/www.orbithangar.com\/searchid.php?ID=4673used Tools* Dxtbmp 4.00.96* IrfanView* groovy Paint ;-)Installation* unzip and copy your favorite variant to your <Orb2010>\/Textures\/Cockpit\/** replace files **** Backup included (in the backup-folder)Thanks to Martin Schweiger for the great simulator!DOWNLOAD",
        "thread_id": 17524
    },
    {
        "@timestamp": "2023-09-14T07:12:49.666199808Z",
        "author": "Cpt CryBaby",
        "date": "2010-02-17T12:21:23+0000",
        "id": "48dc0a2faf26d956dc09356ac8b832bd",
        "post_id": "post-206702",
        "text": "woo482 said:Any one who hails the almighty one can join, so HAIL:probe:!\n\nThat seems easy enough.Let...let me try...HAIL:probe:!Wow! It works!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:14:03.41348608Z",
        "author": "Turbinator",
        "date": "2010-12-30T05:40:41+0000",
        "id": "6864feeed97acd533386d883da19c5ef",
        "post_id": "post-280565",
        "text": "Izack said:Holy crap! Who wrote the article? A prince? :rofl:\n\nI had all that in my room a long time ago, except a car. I still don't have a car in my room. One day...",
        "thread_id": 18082
    },
    {
        "@timestamp": "2023-09-14T07:13:56.727867136Z",
        "author": "N_Molson",
        "date": "2010-11-15T20:27:40+0000",
        "id": "bdded1ff6873c9e9f39ad21351e5aae4",
        "post_id": "post-272047",
        "text": "They are fearing that the capsule could land inside the conference room. Would be fun :lol:",
        "thread_id": 17531
    },
    {
        "@timestamp": "2023-09-14T07:12:49.666929408Z",
        "author": "orb",
        "date": "2010-02-17T14:53:59+0000",
        "id": "694734ca14af9c87dbeea4fc129f9362",
        "post_id": "post-206705",
        "text": "It's just a frozen rain probe. :lol:Kidding...HAIL THE:probe:!!!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:48.819205376Z",
        "author": "Bj",
        "date": "2010-02-15T00:14:32+0000",
        "id": "70da8bc136d6607dc1155c9ebc699270",
        "post_id": "post-206253",
        "text": "adamb193 said:A few people wouldn't be pleased with a laser weapon in space. Though I wonder how much damage it could do.\n\nNot sure, I imagine the laser would work over great distances in space from lack of obstructions like air, but as soon as it hits atmosphere, it would have to go through 100 miles of dust, dirt, clouds (maybe), and moisture before it hits the target. I think it would diffuse to the point of being ineffective.",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:14:03.148572416Z",
        "author": "halcyon",
        "date": "2010-12-27T19:00:47+0000",
        "id": "23b9e8c0454c923edb2224bf115bd2b7",
        "post_id": "post-279874",
        "text": "Your budget will really be the deciding factor on what you get.If you plan to build, you can get more value out of your dollars.For around $800, you could get a very nice machine that will run orbiter smoothly. For even $500-600 you could get a machine that runs Orbiter no problem.If you use existing parts out of your current machine, you could save on things like the case, PSU, and maybe the RAM depending on if it's compatible with the new motherboard you get.Just add a cheap Intel i5 CPU (or equivalent AMD) plus the board and an earlier GFX card like the GeForce 8 series, and you'd have a nice machine if Orbiter is your priority.If you need new RAM, it's really cheap on the market. Even new triple channel DDR3 1600 GHz RAM is on sale these days. You could pick up older RAM for probably $30.If you really want to stick with an $800 budget, here's what I'd suggest:- a nice Antec case, like the 600 mid towerhttp:\/\/www.newegg.ca\/Product\/Produc...129079&cm_re=antec_600-_-11-129-079-_-Product- Asus motherboard that supports i5\/i7 cores. I've heard some bad things about some of the Gigabyte boards with the i7 cores, not sure about the i5's- personally I'd go with an i7 CPU because the prices right now are reasonable. But if you want to keep the CPU below $200, go with an i5 660. Check out the latest SharkyExtreme.com CPU price listhttp:\/\/www.sharkyextreme.com\/guides\/WCPG\/article.php\/10705_3916676__6- GFX cards are insanely cheap right now. You could get a GTX 460 for under $200- a nice power supply. I recommend Corsair units. They're reliable and fairly priced- tons of cheap RAM right now. Corsair has some nice deals on newegg.comI just ordered parts for my new machine through newegg, should be delivered next week. My original budget was $1,000, but I decided to spend a bit more for the CPU, plus I tacked on a copy of Win 7 64 bit (been suffering through Vista).Here's what I was able to get for $1,200:- i7 950 3.06 GHz quad core (insanely easy to overclock up to 3.5 without aftermarket cooling)- EVGA NVidia GTX 265 1GB GDDR5 PCI-E SLI- 8GB Corsair XMS3 240-pin DDR3 1600 (PC3 12800) RAM- ASUS P6X58D-E LGA 1366 Intel X58 motherboard- Corsair 750W PSU- Antec Nine Hundred Black Steel ATX Mid Tower case (3x 120mm fans, 1 200mm fan)- Windows 7 64-bit Home Premium OEMI'm re-using my HD.Jlivermore, I'd suggest looking at sharkyextreme.com and newegg.com. Lots of after x-mas deals now, and the price I paid for mine was in Canada. US has better prices on deals.",
        "thread_id": 18060
    },
    {
        "@timestamp": "2023-09-14T07:13:56.113212928Z",
        "author": "Izack",
        "date": "2010-11-19T05:16:31+0000",
        "id": "c041ed8ee00d6d0fa56ad121ff8a8c2c",
        "post_id": "post-271921",
        "text": "Put Away That Charred Heap Of Underpowered Light Interceptors.L.I.B.R.A.R.I.A.N.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:56.09541376Z",
        "author": "OrbiterSpore",
        "date": "2010-11-14T02:54:15+0000",
        "id": "90f22dadc2d7c248fd34fbaa6225fa0a",
        "post_id": "post-271853",
        "text": "exampleposter1:O.R.B.I.T.E.R.poster2:Orbital Rotation Babbling International Transport Enhancement Racethen get another acronym for the poster down below enlarge.let's get it started:N.I.N.J.A. :ninja:",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:49.123548672Z",
        "author": "markl316",
        "date": "2010-02-16T00:14:31+0000",
        "id": "bf79b89d4cbe6f1014d6e45c0eb36470",
        "post_id": "post-206441",
        "text": "dgatsoulis said:Agentgonzo would be the winner of that one! lol (hell... 1000 seconds, with a \"handbrake\" landing!)\n\nI just downloaded and watched that. That was pro, agentgonzo. So epic and well done. How did you time that landing with the hover engines so perfectly? And how did you get it to an angle of attack of 90 degrees like that?",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:14:03.211020032Z",
        "author": "DanM",
        "date": "2010-12-27T22:36:03+0000",
        "id": "59ce7993283563fc993cd0af10f97b8b",
        "post_id": "post-279951",
        "text": "Grover said:i have a question: which technological era are we associating this with? apollo style craft? STS? DG\/XR2? if its the later generations i could probably participate, but im not so good with the shuttles, and hopeless with pre-shuttle craft.\n\nModern day Soyuz, the Soyuz TMA. When we can help it, we'll only fly with technology that exists right now, it probably won't involve STS, basically, If you can rendezvous and dock in a soyuz and know how to launch a lunar-free return, we'll take you.Specifically, what we will do is launch an American or Russian upper stage, then launch a Soyuz or Lander and dock with it (the soyuz and lander will fly to the moon separately). The booster will then perform a TLI. If it is the A Class mission, most of the work is done aside from course corrections. If it is any other mission type, additional stages will be needed for LOI and TEI.As for any sort of a space station, if it is built, it will most likely be a wet-workshop built from a Centaur.",
        "thread_id": 18067
    },
    {
        "@timestamp": "2023-09-14T07:12:49.587085568Z",
        "author": "Artlav",
        "date": "2010-02-16T17:12:02+0000",
        "id": "83b9079e4a6512a3a421fabb8141ab9f",
        "post_id": "post-206589",
        "text": "I've been playing around with stars in oglaclient, and got some weird results from different colours.What would it be like on the planets with red or blue stars?Our sun is supposed to be yellow, yet it gives pretty much the white light.I'm trying to base on Harvard spectral classification, but can't get actual apparent colours closer than \"blue, light blue, yellow, white, etc\". How would it look like and what does it depend on?A G2 star is on the third image below, said to be yellow, and that doesn't quite add up in what it looks like. I suspect that their light will appear mostly white to a human, with slight variations, but how slight?Summing up, anyone know a good read on the subject?",
        "thread_id": 13102
    },
    {
        "@timestamp": "2023-09-14T07:13:56.100676608Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-14T10:41:01+0000",
        "id": "fc2800c2a6b84ea9018aa0c678224cd5",
        "post_id": "post-271874",
        "text": "Now you forgot one!:pA.P.O.A.P.S.I.S.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.390690816Z",
        "author": "Kyle",
        "date": "2011-01-01T20:59:31+0000",
        "id": "46b8f7506394cfa772368651628a8a50",
        "post_id": "post-280268",
        "text": "To disable autopilot press B.---------- Post added at 08:59 PM ---------- Previous post was at 02:19 PM ----------Also -- still need pilots!:)Thinking I should add a pilot\/mission discussion thread.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:49.650571776Z",
        "author": "Bj",
        "date": "2010-02-17T03:48:14+0000",
        "id": "143eccc67ca867188ca345232f631f3c",
        "post_id": "post-206667",
        "text": "eveningsky339 said:I have a 9600M GS. I'm not sure what the difference between our two cards is, but I'm fairly satisfied with mine. Occasionally I do have framerate issues, but I think that's more due to Orbiter's lack of multi core support.\n\nThe 9600 GT is looks much better than the 9600M GS. The 'm' stands for mobile style GPU. In my own opinion, means that they are more expensive for less power.http:\/\/www.videocardbenchmark.net\/video_lookup.php?cpu=GeForce+9600GThttp:\/\/www.videocardbenchmark.net\/video_lookup.php?cpu=GeForce+9600M+GSI say go for it :thumbup:",
        "thread_id": 13111
    },
    {
        "@timestamp": "2023-09-14T07:14:03.461200384Z",
        "author": "Stevodoran",
        "date": "2010-12-30T20:26:34+0000",
        "id": "8a56a067f06e8a67e5f903af615cc127",
        "post_id": "post-280683",
        "text": "It would be great. Just watching live videos of the iss all day. Seeing what they are doing.",
        "thread_id": 18096
    },
    {
        "@timestamp": "2023-09-14T07:13:56.104162304Z",
        "author": "TMac3000",
        "date": "2010-11-14T23:16:50+0000",
        "id": "56f4485122a52ce7eeca7ac05e53ba3f",
        "post_id": "post-271887",
        "text": "Super Cesium Reactor Altimeter Modulated by Just Everything TurquoiseG.I.R.L.S.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.678770176Z",
        "author": "Notebook",
        "date": "2013-02-20T09:38:05+0000",
        "id": "e875e563542f53a86296b162e13752fe",
        "post_id": "post-281127",
        "text": "Looking at these functions:static VCMFDSPEC LEFT_MFD = {mesh_P2Internal, GRP_Interior}; \/\/ Surface on which to display MFD. [Mesh, Mesh Group]oapiVCRegisterMFD (0, &LEFT_MFD); \/\/ Register MFD in orbiter's interface [registry # and VCMFDSPEC]. (registry numbers start at 0 and count up)\n\nand changing the Mesh Group paramater, I get these resultswith Mesh Group = GRP_PanelLHhttp:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Panel_LH_zpsc46ab822.jpgwith Mesh Group = GRP_Desk 1http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Desk_zps0af9c3f5.jpgwith Mesh Group = GRP_Interiorhttp:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Interior_zps906570e0.jpgThese are all using the \"P2TestCellInteriorInv.msh\"A couple of questions....I'm guessing the MFD orientation follows the mesh axis, so I need to rectify this in 3DS MAX?How do I get the MFD onto the GRP_PanelLH, do I split off the Desk group as a new mesh from P2TestCellInteriorInv.msh?All input appreciated.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:13:56.351342592Z",
        "author": "perseus",
        "date": "2010-12-15T17:26:54+0000",
        "id": "6e80bb3603e1c2567d4fe2ed42533c2a",
        "post_id": "post-271982",
        "text": "Update VAGAWORLD FUSION TO HIPERI\u00d3N Version 1.0Variable ISP range, read Hiperion.pdf",
        "thread_id": 17521
    },
    {
        "@timestamp": "2023-09-14T07:12:48.929726464Z",
        "author": "Notebook",
        "date": "2008-05-04T19:43:50+0100",
        "id": "46cbc8b1f29a963fa6429596858d1a51",
        "post_id": "post-64339",
        "text": "A great celebration:-http:\/\/news.bbc.co.uk\/1\/hi\/technology\/7380788.stmN.",
        "thread_id": 1308
    },
    {
        "@timestamp": "2023-09-14T07:13:56.095760384Z",
        "author": "Pyromaniac605",
        "date": "2010-11-14T03:07:15+0000",
        "id": "59700ac0221cac72924cc4a80dd13a89",
        "post_id": "post-271854",
        "text": "OrbiterSpore said:let's get it started:N.I.N.J.A. :ninja:\n\nP.R.O.B.E:hailprobe:Is that right? You didn't explain the game.Darren",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.0282816Z",
        "author": "Screamer",
        "date": "2010-12-28T07:58:15+0000",
        "id": "118370e94a700bae757aafe78e27994f",
        "post_id": "post-279639",
        "text": "Where can I find the EarthL11\/14, MarsL11, MoonL11 files to download?It is a super add on for Orbiter. Thanks.",
        "thread_id": 18043
    },
    {
        "@timestamp": "2023-09-14T07:12:49.542735872Z",
        "author": "Belisarius",
        "date": "2008-05-05T05:51:55+0100",
        "id": "fd8b83e39b6808b188810a358a9e4a72",
        "post_id": "post-64349",
        "text": "I'm not sure how to determine which specific textures go with which meshes",
        "thread_id": 1310
    },
    {
        "@timestamp": "2023-09-14T07:14:03.403201792Z",
        "author": "Kyle",
        "date": "2011-01-24T21:30:51+0000",
        "id": "df3597e6d9dc041454f3e01cb23e6afd",
        "post_id": "post-280371",
        "text": "My flights tomorrow btw;)Will include the assembly of the UHF antenna and a MPLM",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:49.623283968Z",
        "author": "preacherzero",
        "date": "2010-02-17T11:26:10+0000",
        "id": "0f14e58a3fdc19d9b9835df40190a618",
        "post_id": "post-206660",
        "text": "Shadow Addict said:Hm, strange. This is a long shot but does the vessel with the problem have a space in its name (e.g. \"DG 1\")? That was a problem for me with the XR2.\n\nI think this is the problem, just tested it with a couple of different vessels and names without spaces seem to work while nameswithoutspaces consistently don't.:)Hopefully that's the end of that problem.Thank you very much SA :tiphat:",
        "thread_id": 13109
    },
    {
        "@timestamp": "2023-09-14T07:13:56.098863616Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-14T07:11:28+0000",
        "id": "5a30b055ede2325157f63f946eff55a5",
        "post_id": "post-271867",
        "text": "Spectacularly Horrible Unstable Transportation Technologically Lighthearted Effort",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:49.496907776Z",
        "author": "nuaetius",
        "date": "2010-02-16T13:29:09+0000",
        "id": "b830886d712a228a13c1daa0f99357c5",
        "post_id": "post-206513",
        "text": "JamesG said:Oh, ok I somehow got redirected into a automated lasercutter and lathe page.That would be tough. It wouldn't be hard to rig up a machine to take XYZ measurements of a shape, but I think you final mesh would look like the typical MS Word generated web page... It wouldn't really be a verbatim virtual copy, it'd be inefficent with vertexes, and you'd spend as much time adjusting and editing it as if you'd created it digitally yourself from scratch.\n\nWe got that.http:\/\/www.thingiverse.com\/thing:14913d scanner, I have one sitting on my desk, and it cost about 40 dollars worth of parts.Resolution is enough to scan \"ruff\" copies into blender, I then I just clean them up.Ohh btw Makerbot is accurate to within 2 decimeters, don't know many 3rd grade art classes that grade work with a digital caliper!;)And yes the reason I want the parts over at thingiverse is because who ever does it, I want them to be famous. I want their model to be made by hundreds of people, and to bring traffic to their website, and back to orbiter. And I want a rocket on my desk, to go beside my TARDIS.",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:13:56.101411072Z",
        "author": "jedimaster1214",
        "date": "2010-11-14T12:18:17+0000",
        "id": "0c677216fe1e5d5b463f898ec132488c",
        "post_id": "post-271877",
        "text": "Xyon said:A.M.B.E.R.\n\nAddicted Maiden Basement Enter RacketF.U.N.N.Y",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.444164096Z",
        "author": "SiberianTiger",
        "date": "2010-12-31T06:07:56+0000",
        "id": "5d79d4d1967aa1f3ec8db8a423a10cf1",
        "post_id": "post-280644",
        "text": "Thunder Chicken said:Very cool. The Dnepr is amazing to watch - to have it just pop out and hang in the air like that before the mains fire.\n\nAStartLV (convertedTopolICBM) launch also looked cool with similar popping up and then solid fuel thruster firing - but filmed a bit worse in this video:",
        "thread_id": 18092
    },
    {
        "@timestamp": "2023-09-14T07:13:55.958907904Z",
        "author": "PhantomCruiser",
        "date": "2010-11-14T03:26:22+0000",
        "id": "350a84951fee0b6dd0033a86fe2be933",
        "post_id": "post-271805",
        "text": "Welcome to the forum.",
        "thread_id": 17512
    },
    {
        "@timestamp": "2023-09-14T07:14:03.59293952Z",
        "author": "Keatah",
        "date": "2010-12-31T19:33:16+0000",
        "id": "65507fe5f1fb0a6e6a3e5a70e5022a88",
        "post_id": "post-280859",
        "text": "I thought this was gonna be about some hot space station babes or something.",
        "thread_id": 18107
    },
    {
        "@timestamp": "2023-09-14T07:12:49.670746112Z",
        "author": "Turbinator",
        "date": "2010-02-18T00:59:31+0000",
        "id": "79532603586fcc039c47540c72df19aa",
        "post_id": "post-206724",
        "text": "Mighty probe sailing the skywill thy continue shall we dyeexploring life and universe for year'you were not meant to bearMighty probe alone in the darkmay our voice reach your arkin which you hide poor in fearmay our warmth reach you dearMighty probe we sent out alonemay you forgive our mistakes?For we didn't know you were the oneuntil we discovered we believed in fakes.Hail the probe!_____________________________________________________________________________________Veni, Vidi, Probis!_____________________________________________________________________________________HAIL PROBE!!!Our Probe, who art in orbit,hallowed be your radio antennae,thy rocket launched,thy scientific data will be done,in Earth orbit, as it is in Lunar orbit.Give us today our daily lunar image.And forgive us our pilot and engineering errors,As we forgive those who can't convert from imperial to metric.And lead us not into loss of signal,But deliver us from bureaucrats who cut our funding.HAIL PROBE!!_____________________________________________________________________________________In the memory of the the Galielo probe drift the Jupiter's eternal oceans of hydrogen FOREVER.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:56.10739968Z",
        "author": "Izack",
        "date": "2010-11-15T03:48:48+0000",
        "id": "a49c81d1463e9e9f452a67e93197859f",
        "post_id": "post-271898",
        "text": "Cold Obsolete Facility for Infirm Necroposters.C.E.R.E.N.K.O.V",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.657869824Z",
        "author": "orb",
        "date": "2011-01-01T23:36:03+0000",
        "id": "71a23de404dbb638e0dfd5591ecc7ef5",
        "post_id": "post-281014",
        "text": "Have you tried with running Orbiter as Administrator if it's the same?",
        "thread_id": 18125
    },
    {
        "@timestamp": "2023-09-14T07:12:49.67100416Z",
        "author": "Andy44",
        "date": "2010-02-18T03:45:22+0000",
        "id": "48f048d06c895d53a90929055b5c64c1",
        "post_id": "post-206726",
        "text": "Hail:probe:!!!!!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:48.820254208Z",
        "author": "Ark",
        "date": "2010-02-15T04:12:40+0000",
        "id": "3573fd9f6b3f53e770df403a847bad93",
        "post_id": "post-206263",
        "text": "The Israel thing is kind of tounge-in-cheek, considering the billions of dollars we send them every year (along with huge amounts of military equipment) to defend themselves or conquer Muslims, depending on your point of view. They could almost certainly use something like that more than the US, though, they're in much greater danger of an occasional SCUD attack than any US forces.Mounting it on a 747 is good for mobility, but it's big and slow and expensive. To me, this would make more sense as a ground installation. But that would require tracking systems capable of picking out a warhead in it's ballistic coast phase, which is a lot tougher than tracking something spewing out red-hot rocket exhaust.That's a piece of technology I'd like to see.",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:13:56.72757632Z",
        "author": "SiberianTiger",
        "date": "2010-11-15T13:16:09+0000",
        "id": "a45ca5640ed28de4589a0ce1a3ca8ebb",
        "post_id": "post-272045",
        "text": "http:\/\/www.infox.ru\/science\/universe\/2010\/11\/15\/Sammit_ATES_izmyenil_print.phtmlOSCE summit changed plans of the Cosmonautstext: \/Infox.ruDue to holding of OSCE summit in the capital city of Kazakhstan, Astana, on Dec. 1-2, the Cosmonauts will have to return to Earth sooner. Russian Mission Control Centre (TSUP-M) calculated a new landing date for Soyuz TMA-19 spaceship with Russian Cosmonaut Fyodor Yurchikhin and American Astronauts Shannon Walker and Duglas Wheelock aboard.\"Head of Manned Programs of Roscosmos ordered the primary operating group of MCC-M and Energia corp. to consider a new landing date for Soyuz TMA-19's landing, which was due to return to Earth on November, 30th. This correction was called by closure of airspace over entire Kazakhstan due to holding of OSCE summit\" - said a source of Interfax news agency.According to Roscosmos representative, landing of the spaceship will commence, most probably, around 6 o'clock Moscow time on November, 26th. The backup date would be Nov., 27th\".The source also said that the spaceship should land at about 70 km to North of Kazakh town Arkalyk. \"Thus, the landing will happen before November, 28th from which date Kazakh airspace is to be closed due to OSCE summit in Astana\".",
        "thread_id": 17531
    },
    {
        "@timestamp": "2023-09-14T07:14:03.389467136Z",
        "author": "Kyle",
        "date": "2010-12-31T22:17:03+0000",
        "id": "fe862f41ca6e8b507446cbe75d5931d1",
        "post_id": "post-280258",
        "text": "Tex said:I'd like to give other members a chance to fly missions, but I am available almost anytime for space shuttle missions if needed.\n\nGood! Over half the missions involve the space shuttle! The next mission is Dragon 7.. first manned flight of the Dragon spacecraft with Expedition 1.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.391677696Z",
        "author": "Carmen A",
        "date": "2011-01-03T14:52:20+0000",
        "id": "d50e023ed2f8af195f94ba3cac39df82",
        "post_id": "post-280277",
        "text": "Got it:)Now lets hope my OFSS II Orbiter install actually runs (and without ruined textures!)---------- Post added at 22:52 ---------- Previous post was at 22:14 ----------This thread has the fixed stage.dll that stops your boosters and stages disappearing when using spacecraft2\/3.dllCritical!http:\/\/www.orbiter-forum.com\/showthread.php?t=16167",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:49.123480064Z",
        "author": "dgatsoulis",
        "date": "2010-02-15T19:35:24+0000",
        "id": "6a9d5945b58489309cf586d87f92423b",
        "post_id": "post-206440",
        "text": "markl316 said:It does sound like a lot of fun. Maybe we could start by trying this in each large region (Europe, East Russia, West Russia, North Africa, Southern Africa, US\/Canada, etc.) and see how that goes. It is something I've always wanted to do. I can see 50 orbinauts in one room, with 2 giant projectors, racing against each other from KSC to Wideawake...\n\nAgentgonzo would be the winner of that one! lol (hell... 1000 seconds, with a \"handbrake\" landing!)Somehow... Dr Martin has managed to speak to ALL Of US, by using the one-true-universal language... (even if some of us don't speak it very well...)",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:13:56.281048064Z",
        "author": "Kyle",
        "date": "2010-11-14T21:36:09+0000",
        "id": "b365a69d4ee165aabc10aea9a4c48914",
        "post_id": "post-271937",
        "text": "Wishbone said:Ahh, I thought it would be super-squirrels... oops... never mind...\n\nWe've had them since WWII.",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:14:03.57520896Z",
        "author": "Wishbone",
        "date": "2010-12-31T09:35:05+0000",
        "id": "69d48a191479179f7780c087d72ee737",
        "post_id": "post-280814",
        "text": "Circumstantial evidence one way or another, and we don't know how much \"development\" is needed.",
        "thread_id": 18104
    },
    {
        "@timestamp": "2023-09-14T07:13:56.557384192Z",
        "author": "fireballs619",
        "date": "2010-11-21T18:39:34+0000",
        "id": "601cfb3ad7ebe135771879fe7bc21eea",
        "post_id": "post-272003",
        "text": "Very nice add-on. Makes the cockpits seem a bit more smooth and modern!",
        "thread_id": 17524
    },
    {
        "@timestamp": "2023-09-14T07:12:49.489050368Z",
        "author": "foxtrot",
        "date": "2010-02-17T21:05:29+0000",
        "id": "ecbb342e223afab6d98eba191d7e0c28",
        "post_id": "post-206496",
        "text": "marcogavazzeni said:You need a graphics card powerful enough, my deathstar has a very high resolution textures with very large, I think that's the problem, or try to post more log orbiter, another solution is to make a low-resolution version\n\nok here is the log.Also blacklight could you spare me a link to the 2001 addon your saying is so good?k thnx bai. :lol:**** Orbiter.logBuild Sep 29 2006 [v.060929]Devices enumerated: 2Devices accepted: 2==> RGB Emulation==> Direct3D HALFound 0 joystick(s)Module AtlantisConfig.dll [API v.060425]Module DGConfig.dll [API v.060425]Module VistaBoost.dll [API v.060425]VistaBoost 1.0: Font smoothing disabled to improve framerate; smoothing will be re-enabled when Orbiter shuts down.Module TrackIR.dll [API v.060425]TrackIR module not found.Module ScnEditor.dll [API v.060425]Module OrbiterSound.dll [API v.060425]Module Meshdebug.dll [API v.060425]Module Framerate.dll [API v.050206]Module FlightData.dll [API v.050206]Module FirstPerson.dll [API v.060425]Module ExtMFD.dll [API v.060425]Module CustomMFD.dll [API v.060425]Module Rcontrol.dll [API v.050206]Module GPCMFD.dll [API v.060425]Module AutoFCS.dll [API v.050206]Module AutopilotMFD.dll [API v.050206]Module REDSHIFT.dll [API v.041022]Module Nebo.dll [API v.060425]VistaBoost 1.0: font smoothing re-enabled.",
        "thread_id": 13094
    },
    {
        "@timestamp": "2023-09-14T07:13:56.708727296Z",
        "author": "Tex",
        "date": "2010-11-15T19:28:45+0000",
        "id": "4c897ff6a26f394a85ed8dd510a58b3f",
        "post_id": "post-272041",
        "text": "Thanks Tim, nice work on this mate!:cheers:",
        "thread_id": 17530
    },
    {
        "@timestamp": "2023-09-14T07:12:49.509064192Z",
        "author": "triplepogi2009",
        "date": "2010-07-29T16:17:58+0100",
        "id": "e5c6435c891f5d496050df90b145e8bb",
        "post_id": "post-206534",
        "text": "Downloaded, I am working on an addon based of Kev33's old F-22 (as in the (really old) spacecraft2 one), called the AXR Project Raptor (an outdated version is on my signature, it sucks so don't ask). Should I use this addon for a scenario?Also, where can I ask Kev33 if I can use his F-22? I've been trying to figure that out for about 2 months now.And at Ray, it's okay, I understand, I'm not pissed at anyone. I'm just sleepy when I am typing this comment. Also, great work on your addon too Ray. I'm just confused... what do I need to destroy, I got the Khaak addon already, which ship to destroy? (Guess this will be fun...)",
        "thread_id": 13096
    },
    {
        "@timestamp": "2023-09-14T07:14:03.380749568Z",
        "author": "halcyon",
        "date": "2011-03-24T19:20:05+0000",
        "id": "701f2cadc7c487a5c81e2a3f5b9a2cb5",
        "post_id": "post-280482",
        "text": "The manual's template is complete. I did a test PDF conversion and it looks nice, very legible and big for those who have a little trouble seeing.The final version will be complete with bookmarks navigation.So now I've started adding equipment into the manual, and I need some help on a couple things.Here's a small exert from the manual, namely the OFSS2 equipment list (not spacecraft, just equipment and modules currently in use).The list is in order of first module installed to the last.(please feel free to make suggestions on the format of this list and\/or the content of the descriptions and functions...after all, this manual is designed to be helpful to you guys, the pilots)As far as I can tell, there are only 3 pieces of equipment CURRENTLY on the OFSS2 that are interactive:1. SSRMS2. Cupola3. S4 trussI have the documentation for the S4, which provides both HUD and MFD control of the solar panels.But, I've looked, and looked and looked, and I cannot find ANY documentation on the cupola window operation.The SSRMS I believe is a part of the ISS v3.2 package? The documentation lists controls but I couldn't get them to work.So, can someone point me towards the documentation for the cupola and the SSRMS?Lastly, I need some clarification on the following modules. They're listed in the scenario editor but I don't find any references in any of the mission briefings or addon documentation:- PCU- BCDU- NTA- CMGcovered- KU2(plus boom\/holder) - is this interactive or static? I also couldn't find which mission installed this equipmentFinally, here's the logo I came up with for the cover.Also open to suggestions here.(I also have a transparent version)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:49.587533568Z",
        "author": "McWgogs",
        "date": "2010-02-16T18:36:13+0000",
        "id": "21beea5be0e00b79033ad4ca2dc10aee",
        "post_id": "post-206593",
        "text": "This:http:\/\/www.vendian.org\/mncharity\/dir3\/starcolor\/There you have the rgbs and all.Also keep in mind that human perception of color is dynamic so these numbers are probably too saturated.And yes, the class M star is a light bulb, so callibrate on that.Try to make the M star's light to appear like a bulb lit room.",
        "thread_id": 13102
    },
    {
        "@timestamp": "2023-09-14T07:14:03.371462912Z",
        "author": "Scruce",
        "date": "2011-02-16T16:51:51+0000",
        "id": "3c310bd9c198099a62a3bc30ceb3916a",
        "post_id": "post-280414",
        "text": "Kyle, could you assign me to XR2-01 please?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:13:55.918499072Z",
        "author": "YL3GDY",
        "date": "2008-06-11T17:22:45+0100",
        "id": "0d2fbbbff0b4ba01194caff5565f32b8",
        "post_id": "post-70920",
        "text": "Surely it's the smallest extrasolar planet. But relatively to the star (brown dwarf, with mass about 150 Jupiter masses or a bit heavier) it's quite big. And I guess that the method of beam speed measurment was used to discover this planet.",
        "thread_id": 1751
    },
    {
        "@timestamp": "2023-09-14T07:13:56.098113024Z",
        "author": "Xyon",
        "date": "2010-11-14T06:14:22+0000",
        "id": "480c803fbd318e8f631e168af1301c81",
        "post_id": "post-271864",
        "text": "Singular Organisation Limited Involuntarily Likened Often Quite Unfairly to YouNext: F.O.R.U.M.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.42284032Z",
        "author": "Izack",
        "date": "2010-12-30T03:34:24+0000",
        "id": "49f08e175a583229922a25cba982ca33",
        "post_id": "post-280597",
        "text": "Xyon said:And a \/\/. >.>\n\nThus \"pretty sure\" I guess.This is why my username isn't orange. :lol:",
        "thread_id": 18084
    },
    {
        "@timestamp": "2023-09-14T07:12:49.612439296Z",
        "author": "Shadow Addict",
        "date": "2010-02-16T23:13:34+0000",
        "id": "c29d3d2698956ac1fbe7bc7eb09c5bfe",
        "post_id": "post-206645",
        "text": "It's such a shame that TCR isn't here to see this!:p",
        "thread_id": 13108
    },
    {
        "@timestamp": "2023-09-14T07:12:49.61297536Z",
        "author": "foxtrot",
        "date": "2010-02-17T05:14:51+0000",
        "id": "f67cab74024161827eec9542740e3866",
        "post_id": "post-206649",
        "text": "Ark said:As an added promotion, before each race, Ernie Irvan will drive the Endeavor past the grandstand and use its manipulator arm to throw free T-shirts, baseball caps and sponsor coupons to fans. Among the most popular NASACAR T-shirt slogans are \"I'd Rather Push a Shuttle Than Drive a Chevy\"Oh my god. :rofl:\n\nXDoh an the addons ok... but im sure you could have had it to where to roads line up instead of go sideways next to eachother.woops accident with the dgiv as it is about to crash into the grandstand woops too low to eject! oh no get out of the way its spiraling into flames im sure dansteph is going to have a few big lawsuits on his hands tommorow folks!:probe:",
        "thread_id": 13108
    },
    {
        "@timestamp": "2023-09-14T07:13:56.099660032Z",
        "author": "Wishbone",
        "date": "2010-11-14T08:12:56+0000",
        "id": "b4ef9d5170bca9aad2df44b84b6bc406",
        "post_id": "post-271870",
        "text": "Wholly home-brewn overengineered orbital piloted stationE.I.G.H.T.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.143215872Z",
        "author": "jedidia",
        "date": "2008-06-07T17:16:19+0100",
        "id": "499b2f561483555c78b063c9f3d424ba",
        "post_id": "post-71564",
        "text": "I have X2, X3 wouldn't run on my machine anyways, and apart from Graphics I guess it's pretty much the same.What should I say... They did a nice job at offering you all the oportunities you could wish for, except one: feeling like being in space. After a few days I fealt like flying from shelf to shelf in an interstellar Walmart. I never saw a spacegame with less space feeling. It's actually that what made me find Orbiter (I went looking for something real).When it comes to freeform Spacegames, Frontiers just is the only thing that can give you a mild feeling of \"space\". All frontiers lacked was control. It got boring because you didn't have enough control over the ship for not using the autopilot, and using the autopilot it was just getting from place to place at max timeacceleration.I still fire up FrontierGL every now and then none the less... nothing's quite like watching your ship lift from the planet at 20 Gs.",
        "thread_id": 1806
    },
    {
        "@timestamp": "2023-09-14T07:14:03.103684096Z",
        "author": "Ghostrider",
        "date": "2010-12-29T20:35:15+0000",
        "id": "ebe1ad018026a72fbd2c6e42355cb2d0",
        "post_id": "post-279817",
        "text": "RisingFury said:It's the burning of books and surpression of science and education in favor of religious superstition that make the period called \"Dark Ages\"...\n\nWell, then I'd say we're now living in the darkest ages of all then.Back in the Middle Ages the Church had a complete monopoly on education, theybuiltthe first universities and the only way to be a scholar was to be in the Catholic Club. I'd say if they wanted to stomp out science, they managed to take all the wrong steps.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:13:56.110286336Z",
        "author": "Wishbone",
        "date": "2010-11-16T17:12:43+0000",
        "id": "f05212d3ba8547e21b17bcd22093ba33",
        "post_id": "post-271910",
        "text": "Kingly Outstanding Rocketeer Of the Land Yonder Over the VolgaP.H.O.E.N.I.X.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:49.62246912Z",
        "author": "Shadow Addict",
        "date": "2010-02-16T23:40:54+0000",
        "id": "607cd04970d581a184279aa008c58e49",
        "post_id": "post-206656",
        "text": "I had this problem with the XR-2 while I was beta testing UCGO. Are you using the DGIV-2? The problem is fixed in that.",
        "thread_id": 13109
    },
    {
        "@timestamp": "2023-09-14T07:14:03.104000768Z",
        "author": "Izack",
        "date": "2010-12-29T20:42:46+0000",
        "id": "514ba03e26bafa2c7734b5e9eb397b70",
        "post_id": "post-279819",
        "text": "Urwumpe said:And still - even the most stupid people we can name, use technology easily and have skills that go beyond the imagination of people 1000 years ago. Even if we have advanced again so far, that a single human can't build, what we need in everyday life.\n\nSo he can drive a car, but if it breaks he has no idea what to do with it, because to him, technology is just what magic was to Medieval Man. Everyone's happy to benefit from the results as long as no one asks him to understand the means. It also doesn't help that ignorance has been in vogue for the past few decades.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:13:56.463442688Z",
        "author": "martins",
        "date": "2011-08-26T04:37:39+0100",
        "id": "d7b45710f7d0f898f969cd215c04f5e4",
        "post_id": "post-271991",
        "text": "Here is my suggestion for the set of surface attributes. Does this look workable? I have added the \"BLTSRC\" and \"BLTTGT\" attributes, which are essentially your \"RO\" and \"RW\" attributes. I thought that associating them with their role in blitting might make it more obvious to addon programmers how these attributes relate to the functions they can be used with.I am not entirely sure about the \"SYSMEM\" attribute. It may be asking too much of addon developers to decide if this is required. Also this could be client-dependent. It might be better if the client could decide itself if a system memory surface is required from the reset of the attributes provided.Code:#define OAPISURFACE_TEXTURE      0x0001 \/\/\/< Surface can be used as a texture (e.g. by associating it with a mesh)\n#define OAPISURFACE_RENDERTARGET 0x0002 \/\/\/< Surface can be rendered to by the graphics device\n#define OAPISURFACE_GDI          0x0004 \/\/\/< A HDC context can be requested from the surface for GDI drawing\n#define OAPISURFACE_SKETCHPAD    0x0008 \/\/\/< A Sketchpad context can be requested from the surface for Sketchpad drawing\n#define OAPISURFACE_BLTSRC       0x0010 \/\/\/< Surface can act as a source for blitting operations (read access)\n#define OAPISURFACE_BLTTGT       0x0020 \/\/\/< Surface can act as a target for blitting operations (write access)\n#define OAPISURFACE_MIPMAPS      0x0040 \/\/\/< Create a full chain of mipmaps for the surface. If loaded from file, add any missing mipmap levels\n#define OAPISURFACE_NOMIPMAPS    0x0080 \/\/\/< Don't create mipmaps. If loaded from file, ignore any mipmap levels present\n#define OAPISURFACE_ALPHA        0x0100 \/\/\/< Create an alpha channel for the surface. If loaded from file, add an alpha channel if required\n#define OAPISURFACE_NOALPHA      0x0200 \/\/\/< Don't create an alpha channel. If loaded from file, strip any existing alpha channel\n#define OAPISURFACE_UNCOMPRESS   0x0400 \/\/\/< Create an uncompressed surface. If loaded from file, uncompress if required.\n#define OAPISURFACE_SYSMEM       0x0800 \/\/\/< Create the surface in system (host) memoryObviously not all combinations are sensible. If an impossible combination is requested, the client would either throw an error or fix the attributes by guessing.Edit: Looking at the previous posts, it may be that I misunderstood the meaning of the \"RENDERTARGET\" attribute. I thought that this specifies a surface that can act as a viewport for 3D rendering (i.e. DrawPrimitive calls), for example a CameraMFD surface (what D3D7 calls a \"3DDEVICE\" surface). I hadn't realised that it needs to be a render target even if it just acts as a blitting target. So my BLTTGT attribute is probably redundant.",
        "thread_id": 17522
    },
    {
        "@timestamp": "2023-09-14T07:12:48.9306368Z",
        "author": "willy88",
        "date": "2008-05-04T20:14:38+0100",
        "id": "1586033cbbb2564b32f2950779a6dc8b",
        "post_id": "post-64343",
        "text": "",
        "thread_id": 1308
    },
    {
        "@timestamp": "2023-09-14T07:12:49.06125312Z",
        "author": "Woo482",
        "date": "2010-02-15T15:23:03+0000",
        "id": "84bddd4b4f7399598a3ba958cabaa1b8",
        "post_id": "post-206429",
        "text": "Any thing in you're orbiter.log ?",
        "thread_id": 13086
    },
    {
        "@timestamp": "2023-09-14T07:13:55.9176448Z",
        "author": "Notebook",
        "date": "2008-06-02T22:19:32+0100",
        "id": "202a47ca11b9157af8f17d24eec1541b",
        "post_id": "post-70917",
        "text": "http:\/\/news.bbc.co.uk\/1\/hi\/sci\/tech\/7432114.stmIt would also be extremely dim if one were to stand on its surface.\n\nI assume the ambient light, not the planet?N.",
        "thread_id": 1751
    },
    {
        "@timestamp": "2023-09-14T07:14:03.668809216Z",
        "author": "Notebook",
        "date": "2011-01-13T11:49:24+0000",
        "id": "6b49bc221ef6467f8f84d0a5c52867c6",
        "post_id": "post-281038",
        "text": "Made a start on isolating the main components for the engine:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/FiringSequence_11_.jpgThe pale Yellow blocks are components that may need more detail, though I'd like to keep it simple to start with. The Blue boxes are digital values, the others are analogue.Any thing that I've missed, or shouldn't be modelling at this stage?Simplified the model to use one heat-exchanger to pressurise both tanks.All input appreciatedN.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:49.364275712Z",
        "author": "Quick_Nick",
        "date": "2010-02-16T12:37:25+0000",
        "id": "a97424fc086d54cf3636a2001552bfdf",
        "post_id": "post-206479",
        "text": "VERY dangerous indeed.Check out 1:12 to 1:17 at least.",
        "thread_id": 13093
    },
    {
        "@timestamp": "2023-09-14T07:13:56.10637312Z",
        "author": "River Crab",
        "date": "2010-11-15T01:58:55+0000",
        "id": "3163e3ae69323d358124f83f066dd00d",
        "post_id": "post-271894",
        "text": "Believe And Recover Real Extrasolar Lifeforms!:pM.A.R.T.I.N.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.671127552Z",
        "author": "Notebook",
        "date": "2011-05-07T20:27:31+0100",
        "id": "c150fc9819b5ab000e2aeaffa6c7dc1f",
        "post_id": "post-281058",
        "text": "Working through martins's Developer Masterclass on 2-D panels, got up to lesson 4 ok, then this:Code:void Westcott_P2::DefineMainPanel (PANELHANDLE hPanel)\n{\n  static DWORD panelW = 1280;\n  static DWORD panelH =  400;\n  float fpanelW = (float)panelW;\n  float fpanelH = (float)panelH;\n  static DWORD texW   = 2048;\n  static DWORD texH   =  512;\n  float ftexW   = (float)texW;\n  float ftexH   = (float)texH;\n\n  static NTVERTEX VTX[4] = {\n    {      0,      0,0,   0,0,0,                0.0f,1.0f\u2013fpanelH\/ftexH},\n    {      0,fpanelH,0,   0,0,0,                0.0f,1.0f              },\n    {fpanelW,fpanelH,0,   0,0,0,       fpanelW\/ftexW,1.0f              },\n    {fpanelW,      0,0,   0,0,0,       fpanelW\/ftexW,1.0f-fpanelH\/ftexH}\n  };\n  static WORD IDX[6] = {\n    0,2,1,\n    2,0,3\n  };is giving meCode:.\\Westcott_P2_2_.cpp(65) : error C2146: syntax error : missing '}' before identifier '\u2013fpanelH'Can't see the missing brace, any one else?Many thank, N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:13:56.350830848Z",
        "author": "Axel",
        "date": "2010-12-07T22:34:42+0000",
        "id": "bcea5ad11523e9ca1c058e239cd956c4",
        "post_id": "post-271976",
        "text": "Nice work! The manual is very nice too! But there is a small bug, you putted smost files inside \"Modules\" directory a second time, from the main folder ?!I didnt copy it and it runs too!The thrust of ion engine is veeeery low, but it seems to be real so. With full tanks i need 20 days for a dV of 1km\/s. So we would need 10 000 days for the complet dV = 30 years. Every chemical rocket can go to pluto in 10 years. So what is the target, the kuiper belt? You could increase the thrust, by reducing the Isp to 100 000m\/s would be big enough or 75 000m\/s, to get 1 kN Thrust. I will looki for a thrust\/Isp curve at NASA design studys.I had give every engine own specific exhausts, like in Perseus MkII, and deactivated the big engine burning sound in ion modus.http:\/\/www.astronautix.com\/craft\/stcemnep.htmNASA speaks about 100 000m\/s Isp, as the best compromise, when reactor reaches 40MW. For smaller ones with 10-25MW 50 000m\/s. Your has 190MW, but i would put this power in more thrust.",
        "thread_id": 17521
    },
    {
        "@timestamp": "2023-09-14T07:12:49.664154368Z",
        "author": "MartyMan",
        "date": "2010-02-17T05:40:12+0000",
        "id": "f14c97a4e481badc8c6e85801bffa73e",
        "post_id": "post-206692",
        "text": "I have been away from the orbiter community for a while and have noticed many referrals to \"The probe\". What is the probe? Is it a model, if so where can I get. (Can't find it on orbithangar). What is the fuss?ThanksAlso noticed this:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:14:03.058920192Z",
        "author": "Kyle",
        "date": "2010-12-25T19:09:47+0000",
        "id": "b1156381d2786fcc0c3ec8266e0c84af",
        "post_id": "post-279693",
        "text": "Ouch! Looks like it was something in the first stage according to India.",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:12:49.6686272Z",
        "author": "Piper",
        "date": "2010-02-17T18:22:14+0000",
        "id": "bba75a587abe315fa3af180bf50188fc",
        "post_id": "post-206713",
        "text": "insanity said:I remember a member here who quit because of probe worship. So in my opinion, the probe is a just deity.\n\nThe Probe is all powerful, IT can make the unbelievers go away!HAIL PROBE!!!!!:cheers::cheers::probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:14:03.048280064Z",
        "author": "Wishbone",
        "date": "2010-12-26T13:05:47+0000",
        "id": "5b85b8cb60aab32db0ee739ad27bcb5a",
        "post_id": "post-279685",
        "text": "If it's available through XR API, will do a subcase.EDIT: Just checked, there's no access to temperature per se in the XR API, just the warning state and Engine\/Diffuser\/Exhaust temps (these can be added, I think). However, I've already got stagnation point heat flux calculations, can use them as a proxy. The problem is I have no idea how fast radiative cooling occurs for each vessel class.",
        "thread_id": 18047
    },
    {
        "@timestamp": "2023-09-14T07:13:56.55726208Z",
        "author": "20 Litre",
        "date": "2010-11-21T18:38:11+0000",
        "id": "63091b7b2cd741cc1591fdfb259fc561",
        "post_id": "post-272002",
        "text": "Thanks:)And now a small update, i hope it is good enough.",
        "thread_id": 17524
    },
    {
        "@timestamp": "2023-09-14T07:14:03.399201024Z",
        "author": "Tex",
        "date": "2011-01-12T18:29:07+0000",
        "id": "8f766c99050e4cb02fd03e49b946caa3",
        "post_id": "post-280322",
        "text": "C3PO said:LOL That's what checklists are for. :lol:\n\nThe checklist didn't tell me to bring it back. :shrug: I already gave Kyle suggestions for better instructions and the possibility of screen shot examples like I did with the original OFSS. :tiphat:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:13:55.990016Z",
        "author": "Xyon",
        "date": "2010-11-14T07:33:42+0000",
        "id": "64053d17eb8462fefee177f15100b84b",
        "post_id": "post-271823",
        "text": "I would argue the point, given that I have spent no time at all flying the DGIV in the last year and haven't touched UCGO in a good few months as well. UMMU, however, is a can't fly without addon.Everything's subjective. People make up their own minds about what addons are good.:)",
        "thread_id": 17514
    },
    {
        "@timestamp": "2023-09-14T07:12:49.159396864Z",
        "author": "Evil_Onyx",
        "date": "2010-02-23T02:19:24+0000",
        "id": "c058edd9212b12bd5bdc94f0a0993f65",
        "post_id": "post-206464",
        "text": "I have had this problem before but never got down to the precise reasons it occurred, I do know it (in my case) was related to my graphics.How i got round it was to use [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2693\"]AutoSave Module[\/ame]and restart orbiter with the last auto save.",
        "thread_id": 13090
    },
    {
        "@timestamp": "2023-09-14T07:13:56.571141888Z",
        "author": "Scav",
        "date": "2011-05-25T01:50:48+0100",
        "id": "6da88a471f088efb1bd65d1561521795",
        "post_id": "post-272020",
        "text": "Not bad at all.:)A suggestion, for authenticity's sake: NASA stopped using their \"worm\" logo (the word NASA on the port wing of the space shuttle) back in the early 1990's. They use the \"meatball\" logo now.The new logo can easily be google-searched in Images (search for \"NASA Meatball logo\").Thanks for the hard work!:)",
        "thread_id": 17526
    },
    {
        "@timestamp": "2023-09-14T07:12:49.52415104Z",
        "author": "OrbitHangar",
        "date": "2010-02-16T11:21:58+0000",
        "id": "be2619acf67965deddb03d8578cd3775",
        "post_id": "post-206536",
        "text": "Author:rstarkovWindowTack saves and restores the positions of various Orbiter windows. Every time you move a window, WindowTack saves its position. Next time you open it, WindowTack will move the window to its last saved position.Some examples of windows saved and restored by WindowTack:main render window in \u201cwindowed\u201d mode;main menu (F4);ship selection window (F3);Launchpad (not really relevant in 2010 now that the Launchpad always restores its own position)Tested to work with Orbiter 2006 P1 and Orbiter 2010.New in v003:Saves and restores positions of all Orbiter windows, not just the main one.CRT is statically linked, sovcredistis no longer required.Pretty documentation PDFDOWNLOAD",
        "thread_id": 13098
    },
    {
        "@timestamp": "2023-09-14T07:14:03.4142016Z",
        "author": "Blacklight",
        "date": "2011-01-11T20:55:27+0000",
        "id": "8e6eb23aa844991d2985280a214f57f5",
        "post_id": "post-280574",
        "text": "Was it the Native American head?\n\nNo. We didn't get that here. Stations here put up one of two things when they stopped broadcasting for the day. Some of the bigger networks had \"color bars\" and the smaller networks just went straight to static (like the TV in Poltergeist).",
        "thread_id": 18082
    },
    {
        "@timestamp": "2023-09-14T07:13:56.281761024Z",
        "author": "jinglesassy",
        "date": "2010-11-15T06:05:49+0000",
        "id": "adce3d277d91b3b0c58f8e7adcb755e7",
        "post_id": "post-271941",
        "text": "Epic imageHM did they find nibiru?!?! RUN FOR YOUR LIVES ITS COMING FOR US!!!",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:14:03.562109184Z",
        "author": "diogom",
        "date": "2011-03-23T17:13:01+0000",
        "id": "e6594eecde2558c4b5c32711a64a1478",
        "post_id": "post-280778",
        "text": "Only Kyle has it, so when he comes to the OF, he'll PM you the mission. Though he usually sends the missions a little bit earlier.EDIT: post this kind of questions in the discussion thread, so this can be kept only for scenarios.",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:12:49.606473472Z",
        "author": "othoudt",
        "date": "2010-02-16T23:10:19+0000",
        "id": "20fd0e80fcfdcfd1e1b925c94b4f7d9a",
        "post_id": "post-206641",
        "text": "Well, I'm trying to learn how to fly the Dragonfly and use it to assemble station parts but the whole C.G. Offset controls have me a bit flustered. I know what the C.G. Offset thing is all about but the auto function doesn't seem to help and I can't seem to get the Dragonfly balanced with the manual control. The Dragonfly Manual PDF doesn't tell me anything about C.G. Offset that I already (don't) know.",
        "thread_id": 13107
    },
    {
        "@timestamp": "2023-09-14T07:12:49.498254336Z",
        "author": "Blacklight",
        "date": "2010-02-22T01:41:59+0000",
        "id": "7348df4f92a7d2ecb4de4a3f3d4e7d87",
        "post_id": "post-206521",
        "text": "I wonder how many more years before these 3D printers get consumer affordable enough to end up being the next big thing being sold at Staples for $200 like inkjet printers now ? Not to mention when \"color\" ones will hit that level ?",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:14:03.648232704Z",
        "author": "dgatsoulis",
        "date": "2011-01-11T14:07:09+0000",
        "id": "fa2542ab4aeec3d154fc8e0691153b92",
        "post_id": "post-280981",
        "text": "bicilindro said:Challenge 4. Re-entry with SO little gasoline.Please say the truth: it is impossible.In direct retrograde I arrived to 993 Kms.But isn't this the most efficient way?Could someone give us(me) a tip?\n\nHave a look at the posts inthis thread.",
        "thread_id": 18120
    },
    {
        "@timestamp": "2023-09-14T07:13:56.462872064Z",
        "author": "martins",
        "date": "2011-08-25T06:18:12+0100",
        "id": "c6f23ff1ddb4481ee3a345f5baf55724",
        "post_id": "post-271987",
        "text": "I have started on implementing the oapiCreateSurfaceEx and oapiLoadSurfaceEx functions. One question: does DX9 distinguish between texture and non-texture surfaces? Or can any surfaces loaded into video memory be used as textures? Textures are usually more restrictive than non-texture surfaces (size may have to be multiples of 2, etc), so if I am trying to create a surface which doesn't satisfy the texture restrictions (because I don't want to use it as a texture), the creation may fail if the client tries to set it up with texture capability.Do we need an additional modifier flag OAPISURFACE_TEXTURE?Edit:I wonder if it would be a good idea to also have an OAPISURFACE_SKETCHPAD flag in addition to OAPISURFACE_GDI. The client could then decide how to instantiate these depending on its Sketchpad implementation. GDIClients would regard OAPISURFACE_SKETCHPAD to be identical to OAPISURFACE_GDI, while a client which re-implements Sketchpad as a render target would regard OAPISURFACE_SKETCHPAD as OAPISURFACE_RW.",
        "thread_id": 17522
    },
    {
        "@timestamp": "2023-09-14T07:14:02.983985664Z",
        "author": "fireballs619",
        "date": "2010-12-24T05:36:31+0000",
        "id": "04712a39aa2e7ec9df04e1bde801a1b3",
        "post_id": "post-279523",
        "text": "I would recommend doing a complete reinstall. I have a orbiter installation dedicated only to NASSP, and it works out fine. Try not to clutter it up with other addons- have a separate install for that.",
        "thread_id": 18034
    },
    {
        "@timestamp": "2023-09-14T07:12:49.508579584Z",
        "author": "Revolpathon",
        "date": "2010-02-18T16:38:51+0000",
        "id": "bd1ac6916369646701f3ba95959a689c",
        "post_id": "post-206531",
        "text": "i haven't seen a name for the spacecraft so for now it's a UFO:pthough technicly it's already described so it isn't a UFO anymore... looks cool though:)",
        "thread_id": 13096
    },
    {
        "@timestamp": "2023-09-14T07:13:55.837443072Z",
        "author": "jgrillo2002",
        "date": "2010-11-14T06:39:08+0000",
        "id": "6c885bffc4ae45c7a6e3db4edc475c6a",
        "post_id": "post-271780",
        "text": "Nice. I always wanted to try this diplomat barge",
        "thread_id": 17508
    },
    {
        "@timestamp": "2023-09-14T07:12:49.542175232Z",
        "author": "Belisarius",
        "date": "2008-05-04T21:55:26+0100",
        "id": "c32108a962a6fca1b6054de7ccb118cd",
        "post_id": "post-64347",
        "text": "I've been working with an addon version of the Steven Baxter novelVoyage, an alternative history in which NASA does the unthinkable, pulls its finger out, and sends a manned mission to Mars in 1985-86, using upgraded Apollo technology.Now it works to my satisfaction, but there are some problems with compatability. It seems to conflict with AMSO especially. This is probably because I don't have a clue about textures and meshesi, and I've borrowed some Saturn V pieces from them (I think). Apart from that it looks nice though, and it recreates the novel pretty faithfully.I've had a lot of fun with it, and I'd like to share that with everyone.What I need is for some kind soul to look through it and basically debug it, remove whatever conflicts it has with existing addons and make it presentable. This may involve renaming textures or meshes.I also need to contact Andy McSorley to ask permission to use his meshes. I've tried PM and email but no luck so far. Can anyone get in touch with him, ask him to contact me?Thanks to francisdrake for his help so far, he contributed his CEV-E mesh to be mutilated by me in order to produce the Ares-MEM. He also presented his MEM as another candidate but my mutant CEV seems to work fine.Together we can put Natalie, Ralph and Phil on the Martian surface 22 years ago!",
        "thread_id": 1310
    },
    {
        "@timestamp": "2023-09-14T07:13:55.978814464Z",
        "author": "OrbiterSpore",
        "date": "2010-11-14T02:08:23+0000",
        "id": "edbcb9259d960fa572c51d8ffe3c5bed",
        "post_id": "post-271817",
        "text": "in the parameters tab you'll find the check\/uncheck box :thumbup:",
        "thread_id": 17513
    },
    {
        "@timestamp": "2023-09-14T07:14:02.87316096Z",
        "author": "eveningsky339",
        "date": "2008-06-06T15:16:58+0100",
        "id": "ad6f1ffe9cba06cc2c53ec8cdf1bc509",
        "post_id": "post-71536",
        "text": "dutchpirate said:All you need is notepad, it's just a text file. Just make sure that you save as a .scn, and not a .txt. You may want to make a copy of the original first, in case of errors. Copy\/paste from other scenario files works well too once you get used to it.\n\nThank you sir.:cheers:",
        "thread_id": 1803
    },
    {
        "@timestamp": "2023-09-14T07:12:49.542618624Z",
        "author": "tgep",
        "date": "2008-05-05T03:30:52+0100",
        "id": "1d50576dbb6b7392e3f86465b961aa18",
        "post_id": "post-64348",
        "text": "That's great news ! I hpoe Andy gets in touch with you soon. The Saturn Boosters are a logical choice for a Mars mission in that time frame. Heck, they're a logical choice for OUR timeframe !Once you get permission, I'd be more than happy to sift the material for you. The easiest way is to put meshes and textures in their own specific folders though.",
        "thread_id": 1310
    },
    {
        "@timestamp": "2023-09-14T07:14:03.393051648Z",
        "author": "Nazban",
        "date": "2011-01-04T11:56:18+0000",
        "id": "220dc14537e0153bfb614dfab3bfaf7a",
        "post_id": "post-280289",
        "text": "what about the Dragon X? and PTV?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:13:56.463583744Z",
        "author": "jarmonik",
        "date": "2011-08-26T15:47:25+0100",
        "id": "adfeedc088a374379b55ad2111c00ae3",
        "post_id": "post-271992",
        "text": "martins said:Edit: Looking at the previous posts, it may be that I misunderstood the meaning of the \"RENDERTARGET\" attribute. I thought that this specifies a surface that can act as a viewport for 3D rendering (i.e. DrawPrimitive calls), for example a CameraMFD surface (what D3D7 calls a \"3DDEVICE\" surface). I hadn't realised that it needs to be a render target even if it just acts as a blitting target.\n\nYes, a simple stretch blitting will require the RENDERTARGET usage for target surface.I can't find anything wrong from the flags. I suppose, the blit flags are probably not needed. I have gathered a small table about some basic properties related in different surfaces types. There are four different blitting methods and the oapiBlt() call will be redirected to one of them based on some basic key issues:- If the source surface is in a system memory and the target is in a video memory the call will be re-direted to CopySysBlt(). The surface formats must match and neither surface can be a multi-sampled.- If the source surface has a color key the call will be re-directed to ColorKeyBlt()- If scaling is used then the call will be re-directed to ScaleBlt()- In all other cases CopyBlt() will be used.EDIT:Chart updatedEDIT2:I suppose the client can always take the control of the surface management for it self if something doesn't work out.",
        "thread_id": 17522
    },
    {
        "@timestamp": "2023-09-14T07:12:49.576984064Z",
        "author": "Urwumpe",
        "date": "2010-02-17T10:27:10+0000",
        "id": "5c2d5d3fd8c720c75ff50df8408b7f2d",
        "post_id": "post-206566",
        "text": "Enjo said:As long as it's also understandable that Poland isn't inhabited only by fools and thieves, I'm fine with that, although my opinion about the society here forms each time I go out:)\n\nYeah, but it also has some small amount of peasant's cunning in it, like the old polish stories...before the car theft was even invented.;)",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:13:56.253420288Z",
        "author": "N_Molson",
        "date": "2010-11-14T15:48:33+0000",
        "id": "c594f1a9e96f2de88a72291456be7ffc",
        "post_id": "post-271930",
        "text": "The Probe is coming !:hailprobe:Be ready to face the Universal Truth !!:hailprobe:",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:14:03.395851264Z",
        "author": "Tex",
        "date": "2011-01-08T19:17:17+0000",
        "id": "edbca5f0c438a9139931ce73554459c8",
        "post_id": "post-280304",
        "text": "\/me needs to get busy downloading and installing all the addons for the upcoming mission!:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:13:56.103455488Z",
        "author": "Pinguinboy",
        "date": "2010-11-14T18:33:36+0000",
        "id": "d36cc3d8437bcf2e37090a59e5122408",
        "post_id": "post-271885",
        "text": "Super Professional Oblivion Rookie Experiencer Interpretation Subwoofer Flyer And Insane Laugher.R.A.V.E.N.S.T.A.R.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:48.819952128Z",
        "author": "Ark",
        "date": "2010-02-15T01:07:16+0000",
        "id": "368d8cf7545309015ebf136638051839",
        "post_id": "post-206259",
        "text": "PeterRoss said:There was that guy in another thread who insisted that showing off is useful for technical progress.\n\nWhat progress does this make? We spent over $5b on a single upscaled chemical laser that can shoot at missiles. I'll admit that unlike the F-22, we actually have a chance at maybe fighting someone with SCUD-esque weaponry sometime in the next 50 years, but we aren't even building anything past this demo model. I see little real-world benefit to this latest technogasm. Unless we're planning to invade and occupy someone else, in the near future we don't have anything larger than morters getting shot at us.Five bucks says after we're done with the camera stunts, we donate this thing to Israel...",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:14:03.597517824Z",
        "author": "simonpro",
        "date": "2008-06-06T17:49:16+0100",
        "id": "51be6b8141aab6c44823fc145e1a3a78",
        "post_id": "post-71593",
        "text": "Think how a plane grounds itself;)",
        "thread_id": 1811
    },
    {
        "@timestamp": "2023-09-14T07:13:56.570998016Z",
        "author": "PennyBlack",
        "date": "2010-12-05T18:58:10+0000",
        "id": "419dbcbaa355b2b90a3ea6a7d5a6ca82",
        "post_id": "post-272019",
        "text": "For the frustration of re-downloading this addon, and others due to being incompitent. I've thrown in another bashed up Enterprise livery. Please read discription to see update notes.I've got the Moonraker to update then I'm free to produce just topskins. :thumbup:",
        "thread_id": 17526
    },
    {
        "@timestamp": "2023-09-14T07:14:02.805848064Z",
        "author": "Urwumpe",
        "date": "2010-12-23T10:59:14+0000",
        "id": "55fc6ec0557439f8b9486df7300215fc",
        "post_id": "post-279460",
        "text": "jinglesassy said:Um what? What are you trying to say siberiantiger?\n\nShall I make you a small Inkscape drawing to explain basic physical phenomena like potential and kinetic energy, or do you just believe us, if we say that you need to be able to make water flow from a higher level to a lower level.A tide power plant at panama could be interesting, like a large narrow fjord, if opening towards the Atlantic...tide ram pressure power plant...:lol:",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:12:49.041368064Z",
        "author": "TSPenguin",
        "date": "2010-02-15T06:07:44+0000",
        "id": "c328579343a157ab3d7fe63150add607",
        "post_id": "post-206291",
        "text": "\"nice\" is not exactly specifying anything. I for one think a completely featureless level 1 ocean texture is \"nice\".So you are looking for a rock planet with no signs of atmosphere, if you could use mercury. That are two solid informations crucial to making a planet texture right there.",
        "thread_id": 13084
    },
    {
        "@timestamp": "2023-09-14T07:14:03.03578368Z",
        "author": "dgatsoulis",
        "date": "2010-12-26T05:19:53+0000",
        "id": "0b8bd0efb7e4b3ac336274d393b8ec9a",
        "post_id": "post-279655",
        "text": "\"Go and play in Space\", was what really got me started on finding and reading as many books as i could find on orbital mechanics and the way the universe works.Sure, i liked flight simulators, i was even good at them. But when it came to going into orbit, i didn't have a clue!Your \"manual\" was a doorway to try and understand things that were just \"too scientific\" for me.As a kid, i must confess that i liked explosions! I didn't know why i liked them, i just did! (Finding out later, that the whole universe was brought to being, by the BIGGEST explosion you could think of, was a relief!:D)My VERY first PC game (when i was 11) was \"FIGHTER BOMBER\" by Activision. And before that, the first coin-up game that i really enjoyed and was \"BomberJack\"!After discovering Orbiter and that it was based on \"Neutonian Physics\", i asked myself, \"hey, if just the work of a brilliant man that lived 4 centuries ago, can get you to Uranus , what other \"Physics\" is out there?In the journey ahead, i learned about Einstein's Gravitational Theory, and how Neuton's laws were just a sub-set of a \"bigger\" truth. I also found out that the elements in the periodic table (the same elements that make you - me - Earth - and almost everything else), were in fact, \"cooked\" in the hearts of stars, billions of years ago.I also i learned a little bit of the mechanism that allows such interactions between the very small and the very big. (Quantum mechanics, can't say that i fully understand it, but i have to admit that i'm subjecting myself to as many videos and books i can get!)So, to finish up my \"thank you\" note, THANK YOU! Thank you for opening up the door just a little bit, thank you for showing to many-many people how science can be fun, in an easy to comprehend way.The title on the introduction section was right on! (the answer is: YES, i would like to fly in SPACE!)",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:13:55.960201216Z",
        "author": "River Crab",
        "date": "2010-11-16T00:22:21+0000",
        "id": "3d6e295e67c99e9f93d74928753c8bbb",
        "post_id": "post-271813",
        "text": "Well, aren't you a smarty-pants?;)Welcome to Orbiter-Forum!:hail::hail::hail::probe::hail:",
        "thread_id": 17512
    },
    {
        "@timestamp": "2023-09-14T07:12:49.124553984Z",
        "author": "Urwumpe",
        "date": "2010-02-18T11:38:12+0000",
        "id": "2cdf2e7ce447e2b5237c2122d308827c",
        "post_id": "post-206449",
        "text": "SiberianTiger said:Perhaps, Orbinaut meeting in Greece will be exactly what we all need? Greece is nice at all times (so the people who went there say) and in the current economy conditions we all can expect bargain prices in hotels. Also, supporting Greek economy through coming and leaving some of our money there should be a good thing to do!:)\n\nGreat idea! Ouzo for everyone!",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:12:49.595462144Z",
        "author": "EtherDragon",
        "date": "2010-02-16T19:57:37+0000",
        "id": "d5fd67c38c440399091aef7ef70471ee",
        "post_id": "post-206606",
        "text": "Turbinator said:Getting to the ISS with a DeltaGlider and the Align Planes MFD, and Sync MFD, and ofcourse the Dock HUD, with the correct nav frequency selected is super easy.Easier than easy.You might not do it 100% correctly, and might need to refill your fuel tanks with the in-game scenario editor, however doing itentirelyyourself, with all realism setting enabled, is far more satisfying than watching an autopilot.\n\nHey now, don't belittle the experience.Getting two tiny objects to converge on the same space at the same time, when they are both moving at ~7km\/s and being tugged around by the Earth\/Moon\/Sun is no small feat. =DGood job on tackling one of the steeper parts of Orbiter's Learning curve blaze. Get this manoever down under varying conditions and you will have developled the skills required to rendevous with any body orbiting another. Making the Moon, and Mars within reach.Your next logical step is learning to land on a specified target on the moon. Another steep climb up the learning curve. Good luck!",
        "thread_id": 13103
    },
    {
        "@timestamp": "2023-09-14T07:13:56.096051968Z",
        "author": "Xyon",
        "date": "2010-11-14T03:12:11+0000",
        "id": "ea9702109ee544d1f94eb345a2a355cc",
        "post_id": "post-271855",
        "text": "Uh... what?It might help if you explained the R.U.L.E.S. to your G.A.M.E.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.38348672Z",
        "author": "Kyle",
        "date": "2011-04-16T00:28:58+0100",
        "id": "8d9c13bd8c5f924f53ba5e08d5489bd4",
        "post_id": "post-280514",
        "text": "I've completed STS-149, screenshots will be up within the hour or so with my typical blog post.---------- Post added at 11:28 PM ---------- Previous post was at 07:39 PM ----------By within the hour I meant whenever Apollo 13 was over ;-)Got distracted.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:49.62873472Z",
        "author": "OrbitHangar",
        "date": "2008-05-05T00:50:27+0100",
        "id": "bde5fc1835918915a4804c06488ecd01",
        "post_id": "post-64353",
        "text": "IN ORDER FOR THIS MFD TO RUN PROPERLY YOU NEED TO INSTALL THE \"DIGITAL DREAM\" TRUE TYPE FONT ( from pizzadude.dk ) THAT IS INCLUDED IN THE PACKAGE. Sets and controls a coasting before burn time and a burn time executing an automatic startup and cutoff of the main or hover thrusters. V .9 is a pre-release version with vessel tracking ( teorically you can add and delete vessels with Scenery editor now) and user configurable countdown sound events text files that you can load at run time. In this version vessel parameters initialization was improved and some bugs were corrected so this version should be more reliable specially when adding or deleting vessels. Please make me know of any problems so that I can make it 1.0. TKS![ame=http:\/\/www.orbithangar.com\/searchid.php?ID=1223]More...[\/ame]",
        "thread_id": 1311
    },
    {
        "@timestamp": "2023-09-14T07:14:03.647825408Z",
        "author": "Wishbone",
        "date": "2011-01-03T20:39:39+0000",
        "id": "5280a784b47e7716cf3e5981ba376730",
        "post_id": "post-280978",
        "text": "As a not-so-modest ad, Precession MFD allows one to log most important parameters, including mass, and these files can be displayed by TelemetryBrowser.",
        "thread_id": 18120
    },
    {
        "@timestamp": "2023-09-14T07:13:56.097824512Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-14T06:01:43+0000",
        "id": "0dc66d132f366d38a99a118efacf501f",
        "post_id": "post-271863",
        "text": "Partially All Natural Aggravated Stereotypical Organic Nicotine Insinuated ProbesS.O.L.I.L.O.Q.U.Y.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.671383296Z",
        "author": "Notebook",
        "date": "2011-05-07T21:12:42+0100",
        "id": "97cad6add0804caf3b6429ab4df9a49b",
        "post_id": "post-281060",
        "text": "Good question! I'm following martins blog:http:\/\/www.orbiter-forum.com\/blog.php?b=574Adapting it to my conversion of the ShuttlePB sample. I bet that NVERTEX should be in the class definition .h file?N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:49.67158144Z",
        "author": "Blacklight",
        "date": "2010-02-18T04:48:25+0000",
        "id": "85e0403dda9c4768bec4fe0438b056ad",
        "post_id": "post-206729",
        "text": "PAIL HROBEQUAIL STROBE!\n\nYou are defiling the sacred name of the:probe:!!!For such insolence, you get:Click this bar to view the full image.!!!!HAIL:probe:!!!!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:56.477030144Z",
        "author": "dbeachy1",
        "date": "2010-11-14T20:45:39+0000",
        "id": "aacd5dc1926327abd2dca5cc24239b40",
        "post_id": "post-271996",
        "text": "Great job, mate!:cheers:",
        "thread_id": 17523
    },
    {
        "@timestamp": "2023-09-14T07:12:49.677831936Z",
        "author": "Izack",
        "date": "2010-03-08T20:26:21+0000",
        "id": "f1df9301db59b09c692038b787b7cd84",
        "post_id": "post-206759",
        "text": "I like the ambience here.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:14:02.9704512Z",
        "author": "RisingFury",
        "date": "2010-12-24T03:42:05+0000",
        "id": "aee6241c3b508e829f21cae667f194b0",
        "post_id": "post-279495",
        "text": "n72.75 said:...well...I can see it...I'm not saying that there's anything wrong with people who can't...or anything like that...\n\nDon't take this the wrong way, but it's you that's suffering from \"brain failure\". Your brain is picking out a pattern that isn't really there...",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:13:56.086452992Z",
        "author": "orb",
        "date": "2010-11-14T17:39:11+0000",
        "id": "e28b7ab0f712dafb4c768a669f209903",
        "post_id": "post-271841",
        "text": "Here's calendar eventfor this launch.Here you can request reminderfor it.Here are more picturesfrom the launch preparations (additionally to those already presented).Spaceflight Now:Mobile communications satellite to launch SundayProton rocket on the verge of blastoff(with redundant photo gallery)---------- Post added at 18:02 ---------- Previous post was at 04:29 ----------The liftoff in 25 minutes. The most of the video streams for the launch coverage are live now.NASASpaceFlight:ILS Proton-M to launch SkyTerra 1 satellite.RIA Novosti:Russia set to launch U.S. telecoms satellite.---------- Post added at 18:33 ---------- Previous post was at 18:02 ----------Liftoff occurred as planned, and 1st-2nd and 2nd-3rd stage separation as also fairing jettison were successful.---------- Post added at 18:39 ---------- Previous post was at 18:33 ----------Stage 3 separation successful and 1st burn of Briz-M ignited.",
        "thread_id": 17517
    },
    {
        "@timestamp": "2023-09-14T07:13:56.321538048Z",
        "author": "Sar",
        "date": "2010-11-14T10:46:15+0000",
        "id": "d01a7d03521cc558ad70611603f131d7",
        "post_id": "post-271954",
        "text": "Hi, I'm trying to create a planet (99942 Apophis) So far what I've managed to do is create a planet with io textures that won't CTD when I look at it. So I don't think I'm in the wrong tracks here, atleast I hope so...I started with the venus.cfg and this is what I have so far.Code:; === Configuration file for planet 99942 ===\nName = 99942_Apophis\nEllipticOrbit = TRUE ; ignore perturbations\nHasElements = TRUE ; orbital elements follow\n\n\n;ErrorLimit = 1e-5\n;SamplingInterval = 211         ; interpolation sampling interval [s]\n                                ; (interpolation error ~2m)\n\n; === Physical Parameters ===\nMass = 2.7e10\t\t; DONE\nSize = 0.13500e6             ; mean radius\n;JCoeff = 0.000027            ; J2 coefficient for gravitational potential\n;AlbedoRGB = 2.0 1.8 1.5\n\n\n; === Planetary Mean Orbits ===\nSemiMajorAxis = 137929e6\nEccentricity = 0.191\nInclination = 55.926\nLongAscNode = 162.363\nLongPerihelion = 55.9075\nMeanLongitude = 114.924\n\n\n; === Rotation Elements ===\nSidRotPeriod = 109440\n\n\n; === Data for the Visual ===\nMaxPatchResolution = 8       ; highest sphere patch levelThe main problem is thisCode:LongAscNode = 162.363\nLongPerihelion = 55.9075\nMeanLongitude = 114.924I have no idea how to figure these out.Please feel free to correct me anywhere you feel the need to, I'm new to this, so any help is welcome.As a side note.Code:;ErrorLimit = 1e-5\n;SamplingInterval = 211 \n\n;JCoeff = 0.000027\n;AlbedoRGB = 2.0 1.8 1.5No idea what these mean. Other than that they are commented out.",
        "thread_id": 17520
    },
    {
        "@timestamp": "2023-09-14T07:12:49.123231488Z",
        "author": "dgatsoulis",
        "date": "2010-02-15T19:01:32+0000",
        "id": "5c1dd5a36dc04c2a57891c6762ab869f",
        "post_id": "post-206438",
        "text": "Enjo said:Yeah. Everyone would be talking about their own addons and not listening to anybody else:)Seriously, the Orbinauts are too much spread over the world. I don't think that it could be possible unless you have country mates nearby.\n\nSomehow... i haven't found any Greek Orbinauts yet... That's exactly the reason why whe should meet! Different countries, different ways of thought, all brought together by Dr Martin's vision...Eagle said:There's been a few meet-ups in the past (mostly in Europe). The orbiteer community is still very small though, so 10 'nauts in the same place is an accomplishment.\n\nReally? It's a start...I'm actually thinking of at least 100 Orbinauts in one room!(Book signings, challenges with a trophy, T-Shirts, etc...)",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:14:03.374628352Z",
        "author": "C3PO",
        "date": "2011-03-06T03:12:23+0000",
        "id": "b2ac1be57d239fbbf8e4561a8e9fe8b1",
        "post_id": "post-280438",
        "text": "PhantomCruiser said::rofl:Can I borrow that line?\n\nShure, why not? I did :lol:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.588061184Z",
        "author": "Mojave",
        "date": "2010-12-31T13:13:26+0000",
        "id": "8e6b1fb881a6a44ea19d67c26a197acc",
        "post_id": "post-280848",
        "text": "Wow, This is still as great a project as before.",
        "thread_id": 18106
    },
    {
        "@timestamp": "2023-09-14T07:13:56.46300288Z",
        "author": "jarmonik",
        "date": "2011-08-25T19:55:32+0100",
        "id": "e9fecae34f69a4dad51b0ee660947e7a",
        "post_id": "post-271988",
        "text": "martins said:I have started on implementing the oapiCreateSurfaceEx and oapiLoadSurfaceEx functions. One question: does DX9 distinguish between texture and non-texture surfaces? Or can any surfaces loaded into video memory be used as textures?\n\nA plain surface can't be used as texture but it can be created in a video memory. Also a \"pure\" render target like the BackBuffer can't be used as texture. So, Yes, It do distinguish between texture and non-texture surfaces.martins said:Textures are usually more restrictive than non-texture surfaces (size may have to be multiples of 2, etc)\n\nYes, there is a hardware based maximum size restriction which varies between 2048-8192 in common hardware. There are also some addressing (CLAMP,WRAP) and filter restrictions which will apply in a cases where the texture size isn't a power of 2.martins said:if I am trying to create a surface which doesn't satisfy the texture restrictions (because I don't want to use it as a texture), the creation may fail if the client tries to set it up with texture capability.\n\nThat is true. Currently, some people can't use the full sized panel in NASSP because of the maximum texture size restriction. Using a \"pure\" render target instead of rendering target texture for the panel background could solve the problem.martins said:Do we need an additional modifier flag OAPISURFACE_TEXTURE?\n\nYes, probably. Should we define the surface flags based on what properties are required for the surface ?OAPISURFACE_TEXTURE used as textureOAPISURFACE_RENDERTARGET must be render-able via GPUOAPISURFACE_GDI surface should fit for GDI drawing as well as possibleOAPISURFACE_SYSTEMMEM create the surface in system memory. Best for pre-processing textures like drawing ID signs.Defining a surface without any flags should most likely produce a plain surface.I need to think about this a little more and carefully.Here are some links:http:\/\/msdn.microsoft.com\/en-us\/library\/bb205857(v=vs.85).aspxhttp:\/\/msdn.microsoft.com\/en-us\/library\/bb174471(v=VS.85).aspxEDIT:D3DPOOL_DEFAULT means that a surface is stored in a video memorymartins said:Edit: I wonder if it would be a good idea to also have an OAPISURFACE_SKETCHPAD flag in addition to OAPISURFACE_GDI. The client could then decide how to instantiate these depending on its Sketchpad implementation. GDIClients would regard OAPISURFACE_SKETCHPAD to be identical to OAPISURFACE_GDI, while a client which re-implements Sketchpad as a render target would regard OAPISURFACE_SKETCHPAD as OAPISURFACE_RW.\n\nIt shouldn't hurt. Currently the D3D9Client is using two different sketchpad implementations. One is using a GDI for drawing and the other one is drawing using the GPU. This is not yet fully implemented but the idea is that the sketchpad implementation will be selected based on the surface type.Also one issue that has caused some trouble is the handling of the alpha channel when a texture is loaded into a memory or decompressed. When the alpha channel should be discarded and when retained ? GDI can't be used for surfaces those has an alpha channel.There is also a problem that has created a multible bug reports about rendering issues like often referenced as \"chugging\". Which is (as far as I can tell) a result from locking a video memory surface. I haven't done any extensive analysis about the subject but based on my current understanding..- Locking a lockable render target for GDI is the worst- Using a plain surface for GDI is bad (EDIT:when stored in video memory D3DPOOL_DEFAULT)- Using a dynamic texture for GDI is OK. (I belive flags OAPISURFACE_TEXTURE | OAPISURFACE_GDI would produce a dynamic texture)- Using a system memory surface for GDI is the best. (This will require asynchronous blit into a video memory)---------- Post added at 21:45 ---------- Previous post was at 20:13 ----------GPU Based Blitting:Benefits:- Blitting with color key- Blitting with alpha blending- Compressed source surface- Scaling- Ability to flush multible rectangles with a single call to DirectXOther facts:- Source surface must be a Texture. (Texture, Dynamic Texture or Rendering Target Texture) (OAPISURFACE_TEXTURE)- Target surface must be a Render Target or Rendering Target Texture (OAPISURFACE_RENDERTARGET)- Source and Target surfaces must be in video memory (D3DPOOL_DEFAULT)- Setup time for the first blit is significantly longer that with any other blitting method.---------- Post added at 21:55 ---------- Previous post was at 21:45 ----------jarmonik said:That is true. Currently, some people can't use the full sized panel in NASSP because of the maximum texture size restriction. Using a \"pure\" render target instead of rendering target texture for the panel background could solve the problem.\n\nNo, that doesn't solve anything. There are windows in panels those are using a color key for transparency which will mean that the surface must be a render target texture.",
        "thread_id": 17522
    },
    {
        "@timestamp": "2023-09-14T07:12:49.152961792Z",
        "author": "rlshayes",
        "date": "2010-02-15T20:15:29+0000",
        "id": "1c999b84e7397126d252cc83147e28c0",
        "post_id": "post-206459",
        "text": "Hey everyone.I just downloaded the latest beta version of Orbiter and wanted to know something about textures.I downloaded the Level 11\/14 earth textures and wondered what level does the sim come with as standard and can you just have level 10 or do you also need 9,8,7 etc.I am looking for level 11 moon textures but cannot find them. Anyone know where I can get hold of these.Thanks for your helpLuke",
        "thread_id": 13089
    },
    {
        "@timestamp": "2023-09-14T07:13:56.086567424Z",
        "author": "SiberianTiger",
        "date": "2010-11-14T19:41:58+0000",
        "id": "e671c3672e0e13aae18ad738b5d4a30a",
        "post_id": "post-271842",
        "text": "http:\/\/www.federalspace.ru\/main.php?id=2&nid=10820Proton-M with MSV 1 Lifts off from Baikonur:: 14.11.2010Proton-M with Breeze-M\/MSV 1 successfully lifted off from Baikonur today marking the 10th launch for the rocket this year.The lift off occurred at 8.29 p.m. MSK.At 8:39, the upper stage\/spacecraft separated from the launcher's third stage.MSV separation from Breeze-M is to occur at 5:43 a.m. MSK, Nov. 15.The Proton M\/MSV 1 launch services were contracted by International Launch Services Inc. (ILV), Reston, VA.MSV 1 is commercially known as SkyTerra1. With its flight mass of 5390 kg, the spacecraft is built around Boeing 702 Geo-Mobile (GEM), a modified Boeing 702 platform.MSV 1\/SkyTerra1 is designed and fabricated by Boeing Satellite Systems for the U.S. operator LightSquared.Roscosmos PAO\n\n",
        "thread_id": 17517
    },
    {
        "@timestamp": "2023-09-14T07:12:49.58835072Z",
        "author": "SiberianTiger",
        "date": "2010-02-16T20:16:24+0000",
        "id": "e7c2ef6b5f604f695ddeb1cdcd7df53d",
        "post_id": "post-206597",
        "text": "Artlav, is it possible to leave the visible disc of the star white and fill the halo only (gradientally outwards)? In my view, that would give a best imression of a coloured but still bright light source?",
        "thread_id": 13102
    },
    {
        "@timestamp": "2023-09-14T07:14:03.104329472Z",
        "author": "Izack",
        "date": "2010-12-29T21:04:46+0000",
        "id": "14bea3f616443995cec08e7c8640f2a6",
        "post_id": "post-279822",
        "text": "So then our specialists are more advanced than they were in the past, but the layman of today is still the layman of the last few centuries, except he pushes buttons now instead of oxen (in some parts of the world.)",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:49.061624832Z",
        "author": "clive bradbury",
        "date": "2010-02-15T16:29:50+0000",
        "id": "fbb877a91be3998b4b30b512f94b5433",
        "post_id": "post-206431",
        "text": "That was it, Istochnikov, SolM. Should have thought of that myself.Thank you for your help.",
        "thread_id": 13086
    },
    {
        "@timestamp": "2023-09-14T07:14:02.97285632Z",
        "author": "Unstung",
        "date": "2010-12-24T22:33:40+0000",
        "id": "98002ef0ca3af0e80088760832d9bb4b",
        "post_id": "post-279509",
        "text": "orb said:BTW. Not Orbiter related, but this animated one is great (click on it to view larger version):\u200b\n\nAre the sharks facing upwards? And the moving dots seem to be covering up something else, a two-dimensional background? Argh.",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:13:56.351126528Z",
        "author": "Axel",
        "date": "2010-12-11T19:32:49+0000",
        "id": "5ba32640e74a6e166f819f93c55c09f7",
        "post_id": "post-271979",
        "text": "Ofcourse, i understand the problem. Higher output levels of the reactor\/ion thrusters needs bigger radiators. I know that the levels i use on perseus mkII are more theoretical, but they are reachable levels. There 3 ways!1. Your idea with an drop radiator section. I would put the ion engine to that radiator-vessel, because you dont need it for landings of the \"core ship\".A ion thruster is a heavy device comparing to nuclear\/chemical nozzles, it would safe some fuel when separated from core ship and would make RCS-actions faster\/more efficient too. And it would be a good explain for undocking\/docking every time of the ion engine, to hide orbiters landing bug with docked vessels.Start to LEO: by 2 launches of Properseus-Launcher, one with Core ship, one with radiator-ionengine-section2.Retractable\/deployable radiators, before entering a atmosphere you would retract it and throttle down the reactor output level. But im not sure if the space inside the core ship is big enough, for hiding some 10 000m\u00b2.3. You use another drive type, instead ion engine a plasma engine! You reach alot more thrust with smaller radiators, because it gives heat to the propellant whichs leaves the ship by the nozzle. Check actual design studys of plasma rockets from Adastra or NASA. But ofcourse it sonsumes more fuel than a pure ion engine. But fuel should be not the problem, with a self-refueling ship like this.",
        "thread_id": 17521
    },
    {
        "@timestamp": "2023-09-14T07:12:49.496401408Z",
        "author": "Urwumpe",
        "date": "2010-02-16T11:26:43+0000",
        "id": "edec597500ff4351a0d9cddcc929742f",
        "post_id": "post-206508",
        "text": "JamesG said:A few hundred dollars vs $14,900* USD. You get what you pay for.Does anyone else find the use of the term \"printing\" in this context annoying? I understand how to term got started in use (from sci-fi and from the use of printer HW and drivers). But you aren't \"printing\" its CNC work....:blahblah:\n\nNo, it is really 3D printing. The object is printed layer by layer. It is not the same as CNC, which removes material.I am more interested in the opposite way... I think about finding ways to turn scale models into meshes.",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:13:56.556974336Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-14T20:42:26+0000",
        "id": "24be2f3c645c2b89bee7f6d6210b5419",
        "post_id": "post-272000",
        "text": "This is really cool! Makes the cockpit look nicer too.",
        "thread_id": 17524
    },
    {
        "@timestamp": "2023-09-14T07:14:03.034742016Z",
        "author": "Blacklight",
        "date": "2010-12-25T03:33:50+0000",
        "id": "08bea63ebf5d302fd1359bb0f89c5705",
        "post_id": "post-279647",
        "text": "Request: A full tutorial for using the latest versions of IMFD or TransX to navigate from planet to planet. I'm having a lot of trouble with the tutorials that are out now because they're all outdated.",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:14:03.598769152Z",
        "author": "gawinnard",
        "date": "2008-06-06T20:57:54+0100",
        "id": "adde4f96e3462f176ba5d22fcf9becea",
        "post_id": "post-71601",
        "text": "Little experiment for all of you who are 'static' magnets, like myself:I always get static shocks when I'm riding on escalators in shops. The first think I do is touch a metal component on the escalator, usually just below the moving rubber 'grip', stay in contact with it and you should not be shocked. I think the 'theory' is that you're not getting chance to build up enough static electricity as you're grounded\/earthed all the time, returning any charge to the ground\/earth.",
        "thread_id": 1811
    },
    {
        "@timestamp": "2023-09-14T07:13:55.959574016Z",
        "author": "HAL9001",
        "date": "2010-11-14T10:21:34+0000",
        "id": "9bafa9567da00f10f1763c8f9af2d0d9",
        "post_id": "post-271809",
        "text": ":welcome:and:hailprobe:!",
        "thread_id": 17512
    },
    {
        "@timestamp": "2023-09-14T07:12:49.575748864Z",
        "author": "T.Neo",
        "date": "2010-02-16T22:34:38+0000",
        "id": "6728b3c770c1a7f6901b9bcf6da4f83a",
        "post_id": "post-206560",
        "text": "Can I buy old Tupolev-bomber?\n\nBad english, worse graphics and diluted punchline. But there's a whole world of funny right in that quote there...",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:12:49.363953664Z",
        "author": "tblaxland",
        "date": "2010-02-16T05:17:58+0000",
        "id": "6ecead9895cf927d73a5380306b2a4f9",
        "post_id": "post-206477",
        "text": "Eccentrus said:I think this is related to superheating, take a glass of pure water (the distilled one) put it in microwave long enough that the usual water would be boiling, and then, without taking the glass out, put a fork in it, and poof, the whole glass of water would become vapour instantenously. The Answer would lie in the superstructure of water liquid and water ice.\n\nSounds like a dangerous experiment...Why wouldn't distilled water boil in a microwave, and why would the fork make it boil?",
        "thread_id": 13093
    },
    {
        "@timestamp": "2023-09-14T07:14:03.669487104Z",
        "author": "Notebook",
        "date": "2011-02-10T14:56:57+0000",
        "id": "b6b62c0d64fdbfeb34b698979186b710",
        "post_id": "post-281048",
        "text": "Its the usual problem, try and keep it simple. But even a simple model like this, filling and emptying a tank, and keeping the pressure constant with variable volume is giving me headaches! Have to keep on it though, if I can't do it in VisSim, there's little chance in C++.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:13:56.101674496Z",
        "author": "Linguofreak",
        "date": "2010-11-14T13:40:51+0000",
        "id": "83d7cca6d6245cbbf27a1bd6e6924189",
        "post_id": "post-271878",
        "text": "F.U.N.N.Y Uncurls Ninety Nine Yaks.S.U.P.E.R.C.A.L.I.F.R.A.G.I.L.I.S.T.I.C.E.X.P.I.A.L.I.D.O.C.I.O.U.SorD.O.N.A.U.D.A.M.P.F.S.C.H.I.F.F.A.H.R.T.S.E.L.E.K.T.R.I.Z.T.\u00c4.T.E.N.H.A.U.P.T.B.E.T.R.I.E.B.S.--W.E.R.K.B.A.U.U.N.T.E.R.B.E.A.M.T.E.N.G.E.S.E.L.L.S.C.H.A.F.T.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:02.80624384Z",
        "author": "Urwumpe",
        "date": "2010-12-23T13:01:43+0000",
        "id": "a1041d39eaf87c51069ef516f7d21498",
        "post_id": "post-279464",
        "text": "PhantomCruiser said:As a caveat, there was some arguement about a little fish called the snail darter, but that fish has not died off, and in fact has been found in several other places nearby.\n\nJust to give you a tiny push closer to absolution;)... scientists lately found out, that the oh so dangerous feeding of birds in the winter is actually badly necessary and good for the diversity... because otherwise birds would no longer find food because of the highly optimized agriculture, also it has a strange effect on evolution, making birds more adapt in eating seeds. And sing later in the morning, because happy fed birds sleep also longer.;)Ecology is no linear scalar science, it is multidimensional and fractal. What appears bad in the first glance and can be terribly good on second sight - and the other way around.;)I personally think though, many water management systems in the world are too tightly controlled. The old wide river beds had been Malaria nests, but at the same time, they also had been great places for farming and fishing and flood damage was much rarer then it was today. Because of the tighter control by the dams, the chain reaction if the dams go beyond design limits is much worse today, because humans started living closer to the now \"tamed\" rivers.",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:13:56.281374208Z",
        "author": "Kyle",
        "date": "2010-11-14T22:57:18+0000",
        "id": "09435777bd9620aaee98a3b6d4d98ae1",
        "post_id": "post-271939",
        "text": "So.. what was the major discovery?Has probe returned from the outer rim?",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:12:49.606884864Z",
        "author": "othoudt",
        "date": "2010-02-17T21:22:38+0000",
        "id": "790180b515306843f8decefd0e7e5664",
        "post_id": "post-206643",
        "text": "Thanks Z. The Dragonfly's power systems are so complex that I can't really be sure everything is on yet. I'm a pilot so I'm used to complex but I'll try the Dragonfly for Dummys for now.",
        "thread_id": 13107
    },
    {
        "@timestamp": "2023-09-14T07:14:03.148689408Z",
        "author": "Grover",
        "date": "2010-12-28T17:18:24+0000",
        "id": "9b63e51daa1b755f45201b2e856a7dfc",
        "post_id": "post-279876",
        "text": "my new desktop was just under \u00a3400 (ENG) and it runs orbiter with above 40FPS even with over 20 vessels in the same scanerio. if its new: itll run it REALLY well, and even if its a year or two old, it'll still run it fine, Orbiter isnt very resource intensive compared to new machines",
        "thread_id": 18060
    },
    {
        "@timestamp": "2023-09-14T07:13:56.570733312Z",
        "author": "Cale",
        "date": "2010-11-16T01:25:22+0000",
        "id": "833e6fbb1bed84c8f07bbfdb6f4ca45a",
        "post_id": "post-272017",
        "text": "Pennyblack, you do some really nice work on your XR-series skins:thumbup:Any chance you'd take a request to do a CSA (Canadian Space Agency) skin for the XR5? I just finished one for the XR2, but I must admit to not having your painting skills.Best,Cale",
        "thread_id": 17526
    },
    {
        "@timestamp": "2023-09-14T07:12:49.650870016Z",
        "author": "Turbinator",
        "date": "2010-02-17T07:24:51+0000",
        "id": "268c6c3bc18bfcc7e1f98671146eabcd",
        "post_id": "post-206669",
        "text": "9500 GT is a really, really weak, super budget wall-mart quality version of its bigger cousins.If you are buying this card stay away, they are meant to be instaled by OEM manufacturers on pre-made computers, you know the kind you would go in to Best Buy or any electronics store and buy.For only $30 more you can get the 9800 GT witch is a true powerhouse performance graphics card, meant for serious performance gaming.9500 GT is an \"office computer\" graphic card.",
        "thread_id": 13111
    },
    {
        "@timestamp": "2023-09-14T07:12:49.665011456Z",
        "author": "Cpt CryBaby",
        "date": "2010-02-17T10:59:52+0000",
        "id": "25ff5594733e984c6d76abf5e8f995a1",
        "post_id": "post-206696",
        "text": "Is it possible to join the brotherhood of Probe?",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:56.463314176Z",
        "author": "jarmonik",
        "date": "2011-08-25T22:53:58+0100",
        "id": "89146fb78e7ba464767bc231df00ffc6",
        "post_id": "post-271990",
        "text": "martins said:Does that mean that when using the function for a simple non-stretching blit, the source and target surfacescanbe the same?\n\nIt sounds like it should work but I have never been able to get it working so it must be a documentation error but I'll give it an other try.There is no need to start altering the source code of the Orbiter to fix the existing in-surface blittings. It's not that big problem.",
        "thread_id": 17522
    },
    {
        "@timestamp": "2023-09-14T07:14:03.373550336Z",
        "author": "Wood",
        "date": "2011-03-05T15:28:14+0000",
        "id": "edf9a28285ec4a41f73946ff228d4d95",
        "post_id": "post-280430",
        "text": "The Pollux\/Castor crew module, I think.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:49.671384832Z",
        "author": "Turbinator",
        "date": "2010-02-18T04:24:53+0000",
        "id": "fba831d36d911db405e675f63802026c",
        "post_id": "post-206728",
        "text": "You are doing it wrong (but yours is funnier):PAIL HROBE.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:56.476865024Z",
        "author": "OrbitHangar",
        "date": "2010-11-14T20:19:48+0000",
        "id": "209696feef7a436429f877402decadd9",
        "post_id": "post-271995",
        "text": "Author:pennyblackVanguard XR5 - USAF Military livery.Here is a top skin remake of the XR5 in the USAF grey livery.My personal thanks to both Russ and Doug for the mesh info and direction.Installation...Installation of the skin won't over-write your currently used livery skin so just extract into your orbiter directory.A scenario which uses the skin is included in the XR5 Vanguard\/skin demo scenarios folder in Orbiters Launchpad.If you wish to use\u00a0the skin\u00a0as standard, then open the zip and take the skins from theTextures\/XR5Vanguard\/Skins\/XR5Military folder and place them into the Orbiter\/Textures\/XR5Vanguard folder, over-writing your current skins.Complimentory texures...Alternate XR5 textureshttp:\/\/www.orbithangar.com\/searchid.php?ID=4881Alternate Cargo Bayhttp:\/\/www.orbithangar.com\/searchid.php?ID=4861Visit Douglas E. Beachy's website and collect the XR vessel series here.http:\/\/www.dougsorbiterpage.comDOWNLOAD",
        "thread_id": 17523
    },
    {
        "@timestamp": "2023-09-14T07:14:03.05960064Z",
        "author": "Urwumpe",
        "date": "2010-12-25T21:41:33+0000",
        "id": "8428e863b1f388ffb6b8b0a4d3b2b920",
        "post_id": "post-279699",
        "text": "Sky Captain said:Hmm, that's highly unusual GSLV is the first rocket I have heard of that uses such strange arrangment with liquid fueled boosters strapped to solid fueled core. Wikipedia article about GSLV says the boosters have 160 seconds burn time while core only 100 seconds. If true it means core burns out before boosters and empty core gets dragged along by still burning boosters for 60 seconds. It is clearly suboptimal.\n\nNot that much, since the solid rocket motor produces much more thrust in the short time. Coast phases are a normal feature of solid rocket launch vehicles.The real burn time is, BTW 110 seconds for the core, and 150 seconds for the boosters. That means the core is only dragged by the boosters for 40 seconds. There is also another good reason for this configuration: The boosters provide attitude control, the core has none.http:\/\/www.isro.org\/gslv-d3\/gslv-d3.aspx",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:13:55.769552384Z",
        "author": "JonnyBGoode",
        "date": "2010-11-30T18:26:28+0000",
        "id": "735651543ef64718c15f4b776995f69a",
        "post_id": "post-271767",
        "text": "I'm not sure how this is any different than orienting the ISS prograde or something similar?",
        "thread_id": 17506
    },
    {
        "@timestamp": "2023-09-14T07:14:03.182125824Z",
        "author": "Unstung",
        "date": "2010-12-27T22:40:01+0000",
        "id": "1d679bee3d35a3354bcf975ed864d76c",
        "post_id": "post-279939",
        "text": "You'd need a very high education to have a good chance of becoming an astronaut.Or start a spaceflight company? The chances of that are pretty low too, even if you are \"half-joking\". It would require a lot of money, unless you're very rich.",
        "thread_id": 18066
    },
    {
        "@timestamp": "2023-09-14T07:12:49.672838144Z",
        "author": "Arrowstar",
        "date": "2010-02-18T17:42:57+0000",
        "id": "140e9a08f474fb56c31de57cde5c19f2",
        "post_id": "post-206735",
        "text": "Andy44 said:Brail pose!\n\nHail probe.Oh wait.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:56.100901632Z",
        "author": "Xyon",
        "date": "2010-11-14T11:05:51+0000",
        "id": "8e54a756af83893d95007586a4767342",
        "post_id": "post-271875",
        "text": "Alarmingly Positive Orbital Apex Producing Substantial Incremental SuccessA.M.B.E.R.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.680123904Z",
        "author": "Notebook",
        "date": "2013-03-15T12:42:23+0000",
        "id": "f1bae603e8de92d6ab2931ef66da29f9",
        "post_id": "post-281140",
        "text": "Thanks Urwumpe.This is a bodge of Hlynkacq's tutorial, just messing with a VC cockpit.I notice that while my MFDTemplate is appearing on the PanelRH, its actually the left-hand MFD in the generic cockpit.I'm guessing Orbiter is ignoring the L\/R and just assigning to MFD_position?Not important at the moment, just making sure the RH panel would take an MFD and the Centre Panel is available for the 2D one I'm working on as well.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:49.673416704Z",
        "author": "lennartsmit",
        "date": "2010-02-18T17:54:11+0000",
        "id": "b3fb7dac59034ed91d79b276e07d5c6f",
        "post_id": "post-206737",
        "text": "Snail Dope!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:56.10228992Z",
        "author": "Xyon",
        "date": "2010-11-14T17:45:38+0000",
        "id": "e71844efed84d5abf3f9334198d89a2e",
        "post_id": "post-271881",
        "text": "Crafting Experience Xyon Pole\n\nNow a bargain at only \u00a320.00 a ticket!:DDynamic Electrical Laterally Translatable Aerodynamic Geared Lifter Implementing Destructive Energy Rays.V.A.N.G.U.A.R.D.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:49.36416128Z",
        "author": "Eccentrus",
        "date": "2010-02-16T05:36:12+0000",
        "id": "3602adce5367f04ea785240e4ea31ce6",
        "post_id": "post-206478",
        "text": "well ask the mythbusters for that (they actually put that in an episode) but to put a short answer, because a totally unpoluted water have stronger bonds between each other, putting a fork, or salt, or any other materials into it breaks the bonds so much suddenly it boils, or super-boils (take a note that boiling is the moment when the partial pressure of water is equal to the pressure of the ambient atmosphere)",
        "thread_id": 13093
    },
    {
        "@timestamp": "2023-09-14T07:14:03.101187328Z",
        "author": "T.Neo",
        "date": "2010-12-27T18:10:48+0000",
        "id": "7dfe4fa6ed241c7ac5cb9049c8947f6a",
        "post_id": "post-279792",
        "text": "Las Vegas in the US is one of the best examples of that : that big town was build in the desert.\n\nThat's a good example, but it is almost like a hydraulic state. What if there was a drop-off in the flow of the Colorado river, for example?I like new dams, but can we afford their ecological impact? What about their social impact, to displaced peoples etc?If we can't colonize places like Siberia or Chinese deserts, then we are certainly not ready to colonize Mars or giant planets \"interesting\" satellites (Europa, Titan & so on...).\n\nWell, yes. But we all know that the real limitation against a colony on Mars, etc, is motivation, and it's the same here. It is alittleless problematic though.It is important to remember that in Antarctica, for example, you face worse problems than on Mars, for example from the thick air trying to remove your heat... and on the seafloor, that becomes more problematic, and you now have to deal with high pressures as well.Though in response to Siberian Tiger earlier, anyone who can count can see the value of spaceflight. Particularly the satellite systems thatallow the modern world to run. But that unfortunately has nothing to do with human colonisation, at least, not yet. But I don't know how it could matter.Also, even in France, where the density is considered \"high\", there is lot of unused land in the inside of the country.\n\nUnused land that also happens to be ecologically rich old-growth forest? :uhh:Concerning food production, the problem is merely political\/economical. A lot of land is being used to produce bio-ethanol and other ethanol-derived products, and the surface usually devoted to grains has shrinked. But the output didn't decrease, because agricultural technology is making progress everyday (the experiments on vegetals made in space greatly contributed on this).\n\nIndeed, but... eventually there is a limit on how little water you can feed your crops and still expect them to grow, and there is a limit on how little land you can get a set amount of food from.Vertical farming, maybe? It strikes me as very attractive, but like everything, it has problems.I would say that the situation of the USSR vs the USA standoff is unlikely to repeat: both for the reason that nuclear weapons are slowly driven off their throne of unstoppable punishment by development of technologies, and by unlikelihood of appearance of an equally large political counterweight to the USA till at least the middle of the century 21.\n\nDon't discount nuclear weapons. Despite technological development and disarmament efforts, I would not expect them to disappear any times soon... adding to that, the fact that you don't need a lot of nukes to be very destructive (which is by and large their purpose for existence as a weapon). You don't have to fight as envisioned in the cold war- an all-out barrage of nuclear weapons, intended as an approximation of the apocalypse. The threat, of just one nuclear weapon, striking a city such as New York or Moscow... I wouldn't want to think of it.I agree though that a USSR-USA standoff is unlikely to repeat, but for other reasons (namely the root cause). Here we have the US and the EU as allies, China as a communist-in-name-only world factory, and then Russia... I'm struggling to see why the US and Russia would want to go to war. But with changing geopolitics over what? 20? 30? 50 years? I'm not sure.The USA has a military that is far more than nukes, they have the largest military expenditure on the planet... there are a lot of things it cannot do (and fails at doing rather spectacularly), but that does not mean it is wholly worthless.We have emerging superpowers, mini superpowers maybe... maybe they should be calledmesopowers. Brazil, India... there is a lot of change that could happen there, and lead to conflict, but potentially not lead to an actual world war (unless or until the bigger entities get involved).Conventional war can be pretty damn destructive, and WWII proved that. That is not necessarily something any sane person would wish for.The world order that existed during that standoff, was crumbling over last decades and the world gets more dynamic in development. At the same time, ongoing crises in economy correlate with growing problems with today's distribution of roles and profits in world economy.\n\nYes but... how does that cause a war? I agree with you in part, but how is it in and of itself, a stimulus for global conflict?It does not take to be a prophet to say that fire is gonna happen sooner or later in a workshop littered with wood pieces and shavings if carpenters are drunk, careless and occasionally throw cigar stubs under their feet.\n\nWell, no. But the problem is: I see no careless carpenters. Maybe drunk ones, sure, but not anyone downright stupid. I can't think of a leader of a superpower or at least a powerful nation, since 1945, who has been stupid enough to seek out conflict.How did they define poverty measured for this chart, by the way?\n\nThey defined it as less than $ 1.25 per day. At the time of posting, that is equivalent to 0.95 Euro, 8.28 Yuan, 0.81 British Pounds, 56.47 Indian Rupees, and 8.43 South African Rand.At present, it is estimated Earth could support up to 15 billion humans, and that number is increasing far more rapidly than the actual human population.\n\nYes, but, at what cost?I think one of my worst nightmares would be a world covered in cities and farms, with no natural land left... the only biodiversity would be cockroaches, pidgeons, rats...Not the kind of organism that you can easily make aspirin out of, either.:p\"Population control\" reeks of the same genocidal mania that plunged the 20th century into unimaginable wars.\n\nIndeed. Or the Human Extinction Movement.One would expect such nonsense todie outsoon enough.:rolleyes:",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.391408384Z",
        "author": "Carmen A",
        "date": "2011-01-03T10:54:37+0000",
        "id": "479a4a03b78e546a1ce6af0027b0d3ee",
        "post_id": "post-280275",
        "text": "My last attempt at installing the OFSS compatability addons ended up with the Cape covered in white (missing\/corrupted) texture files. I'll be redownloading everything to see if a completely fresh install cures the problem.Secondly - does spacecraft3.dll make all boosters disappear immediately after jettison? What's the fix for this?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:49.508869376Z",
        "author": "Bj",
        "date": "2010-02-25T04:52:52+0000",
        "id": "0ad0a468530a3d9b83df1805f005bc97",
        "post_id": "post-206533",
        "text": "Hey RayPlease;:thumbup:Bold capitalized text only makes it look like your shouting and more often then not, most people skip over it.Anyway, interesting addon, nice one for your first one.:cheers:",
        "thread_id": 13096
    },
    {
        "@timestamp": "2023-09-14T07:13:56.10762496Z",
        "author": "Pinguinboy",
        "date": "2010-11-15T19:49:45+0000",
        "id": "a90f8210ee722e4c0e80ba3a558420ac",
        "post_id": "post-271899",
        "text": "Curious Energy Reservation Engagement Navigator Kenny Of VilenaC.E.R.N.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:49.595091456Z",
        "author": "unknown_orbiter",
        "date": "2010-02-16T19:28:26+0000",
        "id": "75f8ddc48fea78b11a721e6eab447b48",
        "post_id": "post-206604",
        "text": "The non-spherical gravity option should only be enabled once you become able to calculate your rendezvous point with it enabled, requiring some math and luck:p.",
        "thread_id": 13103
    },
    {
        "@timestamp": "2023-09-14T07:13:56.088594432Z",
        "author": "orb",
        "date": "2010-12-15T16:31:32+0000",
        "id": "f079f4580f108b9d44dccec3f4b08a89",
        "post_id": "post-271852",
        "text": "Space News:Boeing Completes Skyterra 1 Antenna Deployment:PARIS \u2014 Boeing Space and Intelligence Systems on Dec. 14 announced that the 22-meter-diameter L-band antenna on the SkyTerra 1 mobile broadband satellite had been successfully deployed after a problem that had threatened to torpedo the mission.{...}\n\n---------- Post added - the previous post was at 15th Dec 2010, 02:58 UTC ----------Spaceflight Now:Boeing unfurls enormous antenna on SkyTerra satellite.",
        "thread_id": 17517
    },
    {
        "@timestamp": "2023-09-14T07:14:03.397068288Z",
        "author": "Tex",
        "date": "2011-01-10T18:07:02+0000",
        "id": "ea5976ef98019f9896fdbaa52428096d",
        "post_id": "post-280309",
        "text": "I sent a PM to Kyle last night, maybe I should post this here too. I'm having a problem with my mission, getting a CTD on scenario load. I installed all of the addons in a clean Orbiter 2010-P1 install, but is there a particular order I need to install them? Are there any specific modules I need activated which I don't have already?Orbiter log and cfg below:Code:**** Orbiter.log\nBuild Aug 30 2010 [v.100830]\nTimer precision: 3.01874e-007 sec\nFound 1 joystick(s)\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (NVIDIA GeForce GTS 250)\n==> Direct3D T&L HAL (NVIDIA GeForce GTS 250)\nModule AtlantisConfig.dll .... [Build 100830, API 100830]\nModule AtmConfig.dll ......... [Build 100830, API 100830]\nModule DGConfigurator.dll .... [Build 100830, API 100830]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule ScnEditor.dll ......... [Build 100830, API 100830]\nModule GPCMFD.dll ............ [Build 100621, API 100606]\nModule AutoFCS.dll ........... [Build ******, API 050206]\nModule ITSArrayMFD.dll ....... [Build ******, API 060425]\nModule UniversalPointing.dll . [Build ******, API 060425]\nModule UnivPTG.dll ........... [Build 100629, API 100606]\nModule RPOP_MFD.dll .......... [Build ******, API 060425]\nModule RPOP.dll .............. [Build 100620, API 100606]\nModule AutoFCS.dll ........... [Build ******, API 050206]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Fullscreen 1920 x 1200 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nGraphics: Active lights supported: 8\nLoading 15382 records from star database\nJoystick throttle: SLIDER 0\nJoystick throttle control detected\nModule Sun.dll ............... [Build 100830, API 100830]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100830, API 100830]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100830, API 100830]\nModule VenusAtm2006.dll ...... [Build 100830, API 100830]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100830, API 100830]\nModule EarthAtmJ71G.dll ...... [Build 100830, API 100830]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100830, API 100830]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100830, API 100830]\nModule MarsAtm2006.dll ....... [Build 100830, API 100830]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100830, API 100830]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100830, API 100830]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100830, API 100830]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100830, API 100830]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule Dragon_c.dll .......... [Build 100723, API 100606]\n---------------------------------------------------------------\n>>> ERROR: Missing texture: SILVER_F.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\nModule Dragon.dll ............ [Build 100723, API 100606]\n---------------------------------------------------------------\n>>> ERROR: Missing texture: SILVER_F.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\nModule Shuttle.dll ........... [Build ******, API 100606]\n---------------------------------------------------------------\n>>> ERROR: Missing texture: Contrai4.dds\n>>> [TextureManager::AcquireTexture | .\\Texture.cpp | 750]\n---------------------------------------------------------------\nModule LC39.dll .............. [Build 100905, API 100830]\nModule STSBAY.dll ............ [Build 100905, API 100830]\nModule Spacecraft3.dll ....... [Build ******, API 050206]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule UCargoDeck.dll ........ [Build ******, API 060425]\nModule SSRMSP.dll ............ [Build 100904, API 100830]\n>>> ERROR: No vessel class configuration file found for:\n---------------------------------------------------------------\n>>> ERROR: URMS\n>>> [Vessel::OpenConfigFile | .\\Vessel.cpp | 252]\n---------------------------------------------------------------\n>>> TERMINATING <<<Code:; === ORBITER Master Configuration File ===\nEchoAllParams = FALSE\nLPadRect = 256 410 806 983\n\n; === Logical parameters ===\nDamageModel = 1\nRefuelOnPad = FALSE\nGenericMFDSize = 5\nInstrumentUpdateInterval = 0.05\n\n; === Visual parameters ===\nEnableCloudShadows = TRUE\nEnableSpecularRipples = TRUE\nEnableLocalLights = TRUE\nCSphereBgImage = Visible (DSS2\/Wikisky)\nCSphereBgPath = csphere\\dds2\nCSphereBgIntensity = 0.1\n\n; === Device settings ===\nDeviceIndex = 4\nModeIndex = 35\nFullscreen = TRUE\nFullscreenPageflip = FALSE\n\n; === Joystick parameters ===\nJoystickIndex = 1\nJoystickThrottleAxis = 2\n\n; === Active plugin list ===\nACTIVE_MODULES\n  OrbiterSound\n  ScnEditor\n  GPCMFD\n  AutoFCS\nEND_MODULES",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:49.674969856Z",
        "author": "Sky Captain",
        "date": "2010-02-18T21:52:25+0000",
        "id": "fa53406ec215f861a84c7c72d23f0e47",
        "post_id": "post-206744",
        "text": "All hail the:probe:(blessed be Your scientific instruments)",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:56.098368256Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-14T06:41:21+0000",
        "id": "70599e47830baf23a9a114ea2c900cd0",
        "post_id": "post-271865",
        "text": "Flabbergastingly Outrageous Ridiculous Uneducated MoronsO.R.B.I.N.A.U.T.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.44944384Z",
        "author": "orb",
        "date": "2010-12-31T12:39:24+0000",
        "id": "eb942015d49f50ba7cb04f389ae71e91",
        "post_id": "post-280664",
        "text": "zionn said:i changed .BIN to .exe but now it says a error...\n\nWhat error? \"General protection fault\", \"BSoD\"? Can you please provide more details?",
        "thread_id": 18093
    },
    {
        "@timestamp": "2023-09-14T07:12:49.676508672Z",
        "author": "Blacklight",
        "date": "2010-02-27T01:15:27+0000",
        "id": "a8987a340fad9c289dfb68729f495620",
        "post_id": "post-206752",
        "text": "Orbiter should have a:probe:opening splash screen in my opinion.",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:56.643538688Z",
        "author": "Izack",
        "date": "2010-11-15T03:14:30+0000",
        "id": "87ff47862ee610cc75992c612704ebae",
        "post_id": "post-272032",
        "text": "And of course with the MFD refresh rate set to 2000 seconds. :lol:",
        "thread_id": 17528
    },
    {
        "@timestamp": "2023-09-14T07:14:03.593674496Z",
        "author": "Izack",
        "date": "2011-01-05T04:15:05+0000",
        "id": "3adcc2617aa242508fc5a8d23a076921",
        "post_id": "post-280864",
        "text": "Wishbone said:MISS station has very pronounced wossname's and the shape is somewhat strange. We'd better not wake up Freud here...\n\nWhat has been seen...cannot be unseen. :facepalm:",
        "thread_id": 18107
    },
    {
        "@timestamp": "2023-09-14T07:12:49.676957952Z",
        "author": "Andy44",
        "date": "2010-02-27T23:03:39+0000",
        "id": "60c285056962b250cf1689173b8ca821",
        "post_id": "post-206755",
        "text": "Cpt CryBaby said:one, zero, zero, zero, one, one, zero, zero, one, one, one, zero, one, one, one, zero!\n\nActually, the song goes\"Guidance system breakdown,A struggle to exist, to resist,Unit One's in trouble and it's scared out of its witsOne zero zero, one zero zero, one, SOS!One zero zero, one zero zero, one, in distress!\"",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:14:03.101490688Z",
        "author": "Quick_Nick",
        "date": "2010-12-27T21:07:29+0000",
        "id": "850b0cb76646e20e3aae04472cdb4c17",
        "post_id": "post-279795",
        "text": "As far as space for people AND resources, some suggest spreading out vertically. (upwards with tall buildings, or down into the ground) I'm just not sure how efficient this is.And a good point was made that we need to get crafty enough to live in the harshest areas here before we go to other planets.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:13:55.769703424Z",
        "author": "Wishbone",
        "date": "2010-11-30T19:22:41+0000",
        "id": "aec49fe9d7b198fb4933f6dd73ead549",
        "post_id": "post-271768",
        "text": "It doesn't burn fuel. However, I'm having problems with the autopilot in the addon. Am afraid that \"fuzzy logic\" is no substitute of good ol' PID control. A wish for the future: show energy consumption during torquing and display whether the CMG is getting to the limit, which should initiate de-torquing by other attitude control means.",
        "thread_id": 17506
    },
    {
        "@timestamp": "2023-09-14T07:12:49.384098304Z",
        "author": "cjp",
        "date": "2010-02-16T16:38:19+0000",
        "id": "021fc61f6ec365bcd663c44b2c6d84ae",
        "post_id": "post-206482",
        "text": "tblaxland said:Why wouldn't distilled water boil in a microwave, and why would the fork make it boil?\n\nWater boils when bubbles of water vapor appear spontaneously. These bubbles start very small, and for water to really boil, these bubbles need to grow.At the boiling point (100 degrees C), bubbles are in equilibrium, and they neither grow nor shrink. Above that temperature, bubbles grow, and at lower temperatures they shrink. Boiling water is actually a little bit above boiling point, but it is really only a tiny difference, because the growing of bubbles (which turns water into vapor) costs heat, so it effectively stops water from becoming a lot warmer than 100 degrees.But this story is only really true for large bubbles. For small microscopic bubbles, the rules are a bit different, and they tend to shrink faster. As a result, a bubble needs to have a certain critical size to grow. If it is smaller, it will shrink and disappear. For higher temperatures, this critical size is smaller.The critical size is much larger than a single water molecule, and as a result, bubbles don't really start out of nothing. There needs to be something in the water that makes it easier to form a bubble. That 'something' can be a variety of things, but rough surfaces and dust particles are quite effective.In the absence of such 'nucleation sites', bubbles don't form, and the water will continue to heat up. It's quite possible to make liquid water of 110 degrees Celsius in this way. When you have water of that temperature, and you add 'nucleation sites' afterwards (a fork, powder or something else), all that built-up energy will suddenly release, and all the bubbles that appear simultaneously can together cause a sort of an explosion.See alsosuperheating.",
        "thread_id": 13093
    },
    {
        "@timestamp": "2023-09-14T07:13:55.9187328Z",
        "author": "eveningsky339",
        "date": "2008-06-11T18:18:29+0100",
        "id": "f26035134ca9119ff1d8fec91efa6251",
        "post_id": "post-70922",
        "text": "I believe the method of detecting extrasolar planets involves measuring a star's \"tilt\" because of the gravitational pull of the planets. Most of the planets detected by this method have been obviously quite huge. So, 3.3 Earth masses really is tiny compared to these other behemoths.",
        "thread_id": 1751
    },
    {
        "@timestamp": "2023-09-14T07:14:03.102797056Z",
        "author": "Ghostrider",
        "date": "2010-12-29T10:10:26+0000",
        "id": "85b9d7e26c0571b8270b5b2eacddd924",
        "post_id": "post-279808",
        "text": "T.Neo said:I hate this. I absolutely hate it. I want to go to the Moon NOW and I'm annoyed that my ancestors from 1500 CE didn't have steam engines or automatic doors. :dry:\n\nYou talk to me, I'm annoyed I cannot have a TARDIS.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:49.508802304Z",
        "author": "RAY ASTRO",
        "date": "2010-02-25T03:28:35+0000",
        "id": "2ea2432afec33a42f3ae679c1e022812",
        "post_id": "post-206532",
        "text": "YOU CAN CALL U.F.O.BUT UFO IS AN UNIDENTIFIED FLYING OBJECT... :thumbup:AND THIS SHIP OR OBJECT IS IDENTIFIED...AND DON'T FLY...:lol:ONLY CAN MOVE OR DESPLACE...:RnR1:THE CODENAME DOSTRA IS FOR THE DORNIER STRATOSFERICAL SHIPSTHE RFZ PROTOTIPE SERIES ARE THE NAME OF THE CIRCULAR SHIPS FABRICATED BY THE NAZI GERMANY CIENTISTS IN THE YEARS OF THE WW2STRANGE TECNOLOGIES :threadjacked:YOU CAN SEE ALL THE INFORMATION HERE...JUMP THE PART DEDICATED TO THE SECRET SOCIETIES...AND WATCH TO THE INFORMATION OVER THE PROJECTS OF THE SHIPS...VERY INTERESTING...http:\/\/rayastro.wordpress.com\/2009\/...historialas-sociedades-secretas-thule-y-vril\/SEE YOU!!!:cheers:",
        "thread_id": 13096
    },
    {
        "@timestamp": "2023-09-14T07:13:56.087061504Z",
        "author": "IronRain",
        "date": "2010-11-15T09:09:12+0000",
        "id": "0030a2d143014a2485144e9cca66634e",
        "post_id": "post-271845",
        "text": "Do you think they could give me the model of that Breeze stage for my Rockot project? :lol:",
        "thread_id": 17517
    },
    {
        "@timestamp": "2023-09-14T07:14:03.101277184Z",
        "author": "N_Molson",
        "date": "2010-12-27T19:23:33+0000",
        "id": "2c4b552b7a3a60c35693612910be97a6",
        "post_id": "post-279793",
        "text": "Unused land that also happens to be ecologically rich old-growth forest?\n\nI never said you have to build on forest. There are a lot of little towns and villages that could be expanded without such things as razing forest.Also, in France & in most of Europe, most of the forests were cut down during the middle ages, for farming purposes. What remains is strictly protected.Limiting the impact on environnement of the population growth is clearly an essential goal for the next centuries.Countries by carbon dioxide emissions in thousands of metric tons, based on List of countries by carbon dioxide emissions as of March 2006",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:49.574204672Z",
        "author": "Enjo",
        "date": "2010-02-16T21:08:14+0000",
        "id": "7f77f02fe5645c50e35e9af042e03673",
        "post_id": "post-206554",
        "text": "mixed feelings...",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:14:03.461988864Z",
        "author": "Wishbone",
        "date": "2010-12-30T21:18:48+0000",
        "id": "be6bb77f6d7ad4cfe85e0e97ee0dec4e",
        "post_id": "post-280687",
        "text": "Hmmm, all I want is schools around the world actually using the thing...",
        "thread_id": 18096
    },
    {
        "@timestamp": "2023-09-14T07:13:56.708570624Z",
        "author": "Thundersnook",
        "date": "2010-11-15T12:45:53+0000",
        "id": "61ad0ead88108e98298eeb16f4d023fc",
        "post_id": "post-272040",
        "text": "Thats great! I would love if other boards could integrate that too!:)",
        "thread_id": 17530
    },
    {
        "@timestamp": "2023-09-14T07:14:03.15764352Z",
        "author": "orb",
        "date": "2011-01-01T16:03:38+0000",
        "id": "4dde98bfba0a4e845009fbd8f60450e2",
        "post_id": "post-279890",
        "text": "Slowly, like a sinusoid, or similar?x = sin(inclination) * cos(azimuth);y = cos(inclination);z = sin(inclination) * sin(azimuth);y and z might be switched or have opposite signs. Inclination and azimuth are to the prograde vector.",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:12:49.606667264Z",
        "author": "Zatnikitelman",
        "date": "2010-02-16T23:44:21+0000",
        "id": "7b32a2e7d7b9254ec4456bbd755ace89",
        "post_id": "post-206642",
        "text": "Um, have you been able to power up Dragonfly's power systems? If you haven't, the CoG offset relies on them. There's also a mod on Orbithangar which switches all of the DFly's systems on by default.",
        "thread_id": 13107
    },
    {
        "@timestamp": "2023-09-14T07:13:56.113872896Z",
        "author": "Polaris",
        "date": "2010-11-21T00:58:06+0000",
        "id": "c1f5e26040c4468fb1058e5a10d82b47",
        "post_id": "post-271924",
        "text": "VolcanicOscillatingYawner And Great Emergency Retriever :rofl:C.O.D.E",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:56.2834368Z",
        "author": "orb",
        "date": "2010-11-15T19:15:30+0000",
        "id": "2f2a15b7b4dbdddc38bb1707464e37ed",
        "post_id": "post-271948",
        "text": "Here are some more links:NASA News & Media:NASA's Chandra Finds Youngest Nearby Black HoleChandra site:SN 1979C: NASA's Chandra Finds Youngest Nearby Black HoleChandra Blog:NASA Finds Youngest Nearby Black Holedgatsoulis said:EDIT: is there a link to the video of the news conference?\n\nIt was announced to be available on NASA TV's Public channel, but there's still ISS EVA live coverage there. EDIT: It was on the NASA TV's Media channel, and only Public channel didn't broadcast it.",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:12:49.666003712Z",
        "author": "the.punk",
        "date": "2010-02-17T11:57:59+0000",
        "id": "60e91f1c4821c4c68a3e821b2a02acef",
        "post_id": "post-206701",
        "text": "There is also a Hail Probe social group here.:)",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:14:03.102225152Z",
        "author": "SiberianTiger",
        "date": "2010-12-28T06:13:38+0000",
        "id": "67c727cc67fc0a5f75ff799926595c11",
        "post_id": "post-279802",
        "text": "T.Neo said:Though in response to Siberian Tiger earlier, anyone who can count can see the value of spaceflight. Particularly the satellite systems thatallow the modern world to run. But that unfortunately has nothing to do with human colonisation, at least, not yet. But I don't know how it could matter.\n\nInteresting, although I don't think we already depend on satellites as much as we depend on crop growing & harvesting, steel and heavy industry production, and so on. I think in today's world, satellites are by far more important for army logistics, targeting and intelligence, while the civilian world would by large survive if all satellites get sweeped out of orbits one day. By the way, this is why many military conflicts scenario involve disabling enemy's space potential as part of the doctrine.T.Neo said:Don't discount nuclear weapons. Despite technological development and disarmament efforts, I would not expect them to disappear any times soon... adding to that, the fact that you don't need a lot of nukes to be very destructive (which is by and large their purpose for existence as a weapon). You don't have to fight as envisioned in the cold war- an all-out barrage of nuclear weapons, intended as an approximation of the apocalypse. The threat, of just one nuclear weapon, striking a city such as New York or Moscow... I wouldn't want to think of it.I agree though that a USSR-USA standoff is unlikely to repeat, but for other reasons (namely the root cause). Here we have the US and the EU as allies, China as a communist-in-name-only world factory, and then Russia... I'm struggling to see why the US and Russia would want to go to war. But with changing geopolitics over what? 20? 30? 50 years? I'm not sure.The USA has a military that is far more than nukes, they have the largest military expenditure on the planet... there are a lot of things it cannot do (and fails at doing rather spectacularly), but that does not mean it is wholly worthless.We have emerging superpowers, mini superpowers maybe... maybe they should be calledmesopowers. Brazil, India... there is a lot of change that could happen there, and lead to conflict, but potentially not lead to an actual world war (unless or until the bigger entities get involved).Conventional war can be pretty damn destructive, and WWII proved that. That is not necessarily something any sane person would wish for.\n\nThere are opinions of some well informed people that the century 21 shall see escalation of violence and struggle of various powers to challenge virtually present US dominance in the world. For instance, this is what George Friedman, cheif editor of STRATFOR geopolitical website, tells in his bookThe Next 100 years.Here's few of his public speeches:In essense, he views the world as a rich playground and challenge set for US political and military power, and he does not believe that in century 21 there's a chance for them to get bored of having nothing to do.He may not be the official ideology designer for every next inhabitant of the White House, but surely there is a grain of ideology in his forecasts. And governmental strategic analysts of different countries should be aware of possibility for affairs to develop according to his scenarios.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.101791232Z",
        "author": "Suzy",
        "date": "2010-12-27T23:51:41+0000",
        "id": "25a443369d3bd521b1f3460ab655202a",
        "post_id": "post-279798",
        "text": "Looks like 7 billion will be reached around August:World POPClock Projection. Too many:(- I seriously wish someone would create an infertility virus!Even if a lot more people can be supported, I sure don't want to live crammed in high-rise apartments - did anyone see the extendedopening scenesofAvatar? That's the sort of world we're headed for if growth isn't contained.As well as the numbers of humans, it's also the waste produced - the oceans are a dumping ground, and millions of tons of plastic rubbish end up in landfill each year due to our wasteful consumer lifestyle.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:48.991902464Z",
        "author": "Eccentrus",
        "date": "2010-02-15T12:23:06+0000",
        "id": "5693083a8199cdc301fa7ec78c4806a3",
        "post_id": "post-206286",
        "text": "is it just me, or the file is truly missing?",
        "thread_id": 13083
    },
    {
        "@timestamp": "2023-09-14T07:13:56.632500992Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-15T03:01:58+0000",
        "id": "36cdfd64fc72b0c0d7f2af18b2aa6e47",
        "post_id": "post-272030",
        "text": "What'd be even more awesome is speed of light delay!",
        "thread_id": 17528
    },
    {
        "@timestamp": "2023-09-14T07:12:49.122144768Z",
        "author": "Enjo",
        "date": "2010-02-15T18:06:02+0000",
        "id": "67ecf133607ad100739b11526389dd69",
        "post_id": "post-206433",
        "text": "Yeah. Everyone would be talking about their own addons and not listening to anybody else:)Seriously, the Orbinauts are too much spread over the world. I don't think that it could be possible unless you have country mates nearby.",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:13:56.010046208Z",
        "author": "orb",
        "date": "2010-11-14T03:04:56+0000",
        "id": "aede6d15ccaeabe5c1b2ff672fc57c9a",
        "post_id": "post-271831",
        "text": "qwesr said:Its the NASSP,{...}>>> ERROR: While initialising solar system AMSO\\Sol:>>> File not found: .\\Config\\AMSO\\Sol.cfg\n\nBut your log file says it's AMSO.",
        "thread_id": 17515
    },
    {
        "@timestamp": "2023-09-14T07:14:03.476638976Z",
        "author": "Kyle",
        "date": "2011-01-13T18:45:17+0000",
        "id": "53b88d5e40d58c4567d735f076d3dbbe",
        "post_id": "post-280732",
        "text": "HAL9001 has been assigned to SpaceX's Dragon 12 mission.",
        "thread_id": 18100
    },
    {
        "@timestamp": "2023-09-14T07:13:56.1100416Z",
        "author": "Keatah",
        "date": "2010-11-16T09:20:19+0000",
        "id": "f8958069bf986c8f366988c77c7340ea",
        "post_id": "post-271909",
        "text": "H.E.I.D.I.High Endoatmospheric Intelligent Defense Interceptor",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.638179072Z",
        "author": "Rocket7221",
        "date": "2017-07-13T19:15:36+0100",
        "id": "1ffa658bf7c5093d6633d2a0fca0e5e5",
        "post_id": "post-280975",
        "text": "Yea, I've been recently trying again. I've tried many configurations. I'm totally re-writing the Config file now.Looks like I've crashed on Dagobah...",
        "thread_id": 18119
    },
    {
        "@timestamp": "2023-09-14T07:12:49.153103104Z",
        "author": "martins",
        "date": "2010-02-15T20:48:56+0000",
        "id": "5ef0783761a5306ce50b51961e8a15fa",
        "post_id": "post-206460",
        "text": "rlshayes said:I downloaded the Level 11\/14 earth textures and wondered what level does the sim come with as standard\n\nNot finalised yet, but probably up to level 8 in base package, and higher resolutions as additional packages.and can you just have level 10 or do you also need 9,8,7 etc.\n\nResolution n requires all lower resolutions 1 to n-1. Up to level 8 the textures are global (covering the entire planet). From 9 and beyond, texture resolutions can be locally varying (but even so, any area covered by resolution level n must also provide all resolutions below. This is a consequence of the quadtree subdivision algorithm).I am looking for level 11 moon textures but cannot find them. Anyone know where I can get hold of these.\n\nhttp:\/\/stableit.org\/blog\/2009\/11\/16\/moon-l11-torrent\/Edit: checking this, I'm not sure the link for the moon texture is actually working.",
        "thread_id": 13089
    },
    {
        "@timestamp": "2023-09-14T07:12:49.667721984Z",
        "author": "RisingFury",
        "date": "2010-02-17T17:12:30+0000",
        "id": "e3c285942b693311e60c75e27329827b",
        "post_id": "post-206709",
        "text": "Hail:probe:!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:14:03.672748032Z",
        "author": "Urwumpe",
        "date": "2011-05-12T15:27:12+0100",
        "id": "614c38e10f1b33c4195f057a68c008e8",
        "post_id": "post-281073",
        "text": "well, remember that \".h\" files are completely ignored unless you include them in the current CPP (that just gets compiled) - every CPP that relies on the interfaces defined in the header file has to include the header - either directly by a #include statement, or indirectly by getting included by an header file that was already included by the CPP (directly or indirectly).If you have multiple CPP files in your project, that all refer to the same header, every CPP file has to include this header. There is no implicit inclusion of the header files.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:13:56.105677312Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-15T00:56:10+0000",
        "id": "437404544427c05e2f189a21408a12a6",
        "post_id": "post-271892",
        "text": "Flamboyant Unprepared Respected Idiocratic Idiomatic Terrible Astounding Alcoholics",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:49.669796096Z",
        "author": "ThatGuy",
        "date": "2010-02-17T21:25:39+0000",
        "id": "35edb397431ec672e2ae10d19b2f4556",
        "post_id": "post-206719",
        "text": "Impressive display of:probe:'s power, Sky Captain.Hail:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:14:03.440616448Z",
        "author": "orb",
        "date": "2010-12-30T19:34:28+0000",
        "id": "08aaecc4287afc5123168723c002bd8a",
        "post_id": "post-280640",
        "text": "Aldrasio said:This wouldn't make a real stereoscopic 3D video. 3D doesn't use identical videos, it uses videos of the same event with two cameras at slightly different angles, which lets us perceive depth the same way we do in real life.\n\nI concur. How would it create a 3D effect when magenta\/cyan offsets are the same for the whole image, at least for a static image in the movie:The method we use is NOT the normal splitting 's image, instead it will split in false colors in the splitting normal there are 2 identical images superimposed, but here there are 3: normal, one magenta and one cyan, although the 'last seems more \"invasive\" because the images are split 3, the images are \"close\" to each other, doing less straining our eyes.\n\nThis would create only an effect similar to [ame=\"http:\/\/en.wikipedia.org\/wiki\/Chromatic_aberration\"]Chromatic aberration[\/ame].If a movie is dynamic, then there can be [ame=\"http:\/\/en.wikipedia.org\/wiki\/Pulfrich_effect\"]Pulfrich effect[\/ame] when viewing through those glasses (or even better through glasses with one eye glass transparent and another dark), but it doesn't require magenta\/cyan splitting at all.",
        "thread_id": 18091
    },
    {
        "@timestamp": "2023-09-14T07:13:56.349601536Z",
        "author": "perseus",
        "date": "2010-11-19T20:16:43+0000",
        "id": "5959d3a4347c7c2c686e00fc4574f329",
        "post_id": "post-271966",
        "text": "Yes, but more similar to the Intrepid, I always worried a little about how the crew access to the outside for loading and unloading. This configuration solves this problem.",
        "thread_id": 17521
    },
    {
        "@timestamp": "2023-09-14T07:13:56.100414464Z",
        "author": "Ghostrider",
        "date": "2010-11-14T10:13:37+0000",
        "id": "5bf4c95654cc6f551523a5e0043e93bb",
        "post_id": "post-271873",
        "text": "What does G.A.M.E. stand for? Ghostly Abandoned Menacing Environment? Going to visit one soon...",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:49.66752384Z",
        "author": "vonneuman",
        "date": "2010-02-17T16:48:56+0000",
        "id": "dfa018ea033b57996fbd6104b20fa6df",
        "post_id": "post-206708",
        "text": "Hail:probe:!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:14:03.404163328Z",
        "author": "Kyle",
        "date": "2011-01-27T22:34:33+0000",
        "id": "96e0a0417e3f04d4758dfc9db2d498af",
        "post_id": "post-280380",
        "text": "Wood said:I think that was the seventh flight, not the sixth as you posted in the Pre-Flight Scenarios thread. Those were some very nice pictures of it, by the way.\n\nCorrected.Appreciate the compliment.;)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.405572864Z",
        "author": "C3PO",
        "date": "2011-02-02T01:25:43+0000",
        "id": "16ca28566f6db181b72278f520eddb58",
        "post_id": "post-280392",
        "text": "Kyle said:I got to give you the scenario too remember? Lol.\n\nThe pad doesn't move that much.;)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:49.670176768Z",
        "author": "Arrowstar",
        "date": "2010-02-17T22:26:35+0000",
        "id": "79b6ad8b1126e141d4cb300d5c68bcce",
        "post_id": "post-206721",
        "text": "dbeachy1 said:Heresy! Do not profane the Holy Artifact, lest thou incur a 2000-point \"Profaning the Probe\" infraction.:p:probe:\n\nThis should be formally added to the Forum's infraction list.:pHail:probe:!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:56.10450432Z",
        "author": "Viper1",
        "date": "2010-11-14T23:23:22+0000",
        "id": "f0b51c6c9a9553061222604af6bd1de5",
        "post_id": "post-271888",
        "text": "IgnoreThisBarrel said:Realistic Atrocity Veering Near Seventy Terribly Arranged RoversS.C.R.A.M.J.E.T.\n\nSupercalifragilisticexpialidocius Chrome Reactor And Mechanical Joke Explanation Thruster:hailprobe:H.U.B.B.L.E",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:13:56.57066752Z",
        "author": "PennyBlack",
        "date": "2010-11-15T17:31:02+0000",
        "id": "5da6bb1c19b13c9356ca40c11f157a2f",
        "post_id": "post-272016",
        "text": "I've flown the XR's a fair number of times and found the original XR5 textures a frustration and being a well designed craft, they didn't do it justice.My skins arn't going to be perfect, pixilation is severe, unlike the XR2. That was a dream in comparison but I got loads to knock out. I spent most of the day at work dreaming about them.The under side will match, it's just I didn't want to bang out loads of little addons and wanted to pool them for easy search and download.I don't know about the VC, but you sound like me... VC is prime and the most effective form of immersion.",
        "thread_id": 17526
    },
    {
        "@timestamp": "2023-09-14T07:12:49.542964224Z",
        "author": "Chode",
        "date": "2008-05-06T05:21:24+0100",
        "id": "0ec99b585afcf7bad85255eceec8bd9a",
        "post_id": "post-64350",
        "text": "Belisarius said:I'm not sure how to determine which specific textures go with which meshes\n\nMeshes are text-viewable files, so if you open up the mesh file with a text viewer (like Notepad), and go down to the end, the names of the textures used are listed there.Regards",
        "thread_id": 1310
    },
    {
        "@timestamp": "2023-09-14T07:14:03.103332352Z",
        "author": "Urwumpe",
        "date": "2010-12-29T19:48:25+0000",
        "id": "39f9d25ad9a25babae98adcae22b290b",
        "post_id": "post-279813",
        "text": "Wishbone said:Well, Urwumpe, am afraid decline in knowledge can occur. Not on a global scale, and not in explicit knowledge stored in books that are constantly re-read, but in the know-how, tacit part of knowledge that's disseminated through hands-on experience. Unfortunately, in my country I see it all too often...\n\nI am not sure though, how to define a decline properly. Are we less advanced because we don't know how to build a bow? Or fail to speak the Lingua franca of 500 AD?How to measure advancement? In 800 AD, the military technology of Europe was still as it was left by the Romans and roads deteriorated, but at the same time, political systems improved a lot in effectivity, agriculture made great leaps forward and architecture learned new tricks. Astrology\/Astronomy was improved a lot between 600 AD and 1000 AD in Europe.People ALWAYS want to make their life easier and develop new technologies. They are just sometimes hard to be appreciated if you only know modern technology.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:13:56.727995904Z",
        "author": "Orbinaut Pete",
        "date": "2010-11-17T20:53:08+0000",
        "id": "d97be47d797e16623ac0c433fa998d5c",
        "post_id": "post-272048",
        "text": "Roscosmos PAO: \"Soyuz TMA-19 Crew may Return from the ISS 4 Days Earlier\".OSCE summit may to take place in Astana on Dec. 1-2, may move the date of the Soyuz TMA-19 landing. The vehicle is to return Russian Fiodor Yurchikhin, US Shannon Walker and Douglas Wheelock to the Earth, may land in Kazakhstan not on Nov. 30, as planned earlier, but on Nov. 26, early in the morning.The change is caused by the decision of the Kazakh party to restrict the air traffic a few days before the summit, RIA Novosti informs. Following the request by Roscosmos, RSC-Energia and MCC ops investigate landing opportunities.The landing is tentatively scheduled at 6 a.m., Nov. 26, 70 km to the North of Arkalyk. Back-up landing date is Nov. 27.---------- Post added 17th Nov 2010 at 08:53 PM ---------- Previous post was 16th Nov 2010 at 08:54 PM ----------SPACE.com: \"Security Summit to Force Space Station Crew to Land Early\".",
        "thread_id": 17531
    },
    {
        "@timestamp": "2023-09-14T07:12:49.593844224Z",
        "author": "blaze10001",
        "date": "2010-02-16T18:03:17+0000",
        "id": "6caaf7bfc17284acc7e1c636d1ba6912",
        "post_id": "post-206599",
        "text": "I'm following Tex's tutorial to dock with the ISS and whenever I am in orbit (after the auto ascent) I think it is really unstable, my rendezvous point is constantly moving and when I try to be smart and manually adjust the orbit myself I mess it up and get roasted in the atmosphere.Is there something wrong with me, DG-IV or orbiter?Blaze",
        "thread_id": 13103
    },
    {
        "@timestamp": "2023-09-14T07:14:03.058599936Z",
        "author": "N_Molson",
        "date": "2010-12-25T17:51:31+0000",
        "id": "8c229f40ef7c010f4bfea9e17f0a0620",
        "post_id": "post-279692",
        "text": "From SpaceflightNow :India's largest rocket lost control and erupted in a fireball Saturday, dealing another blow to the country's space program after back-to-back failures of the Geosynchronous Satellite Launch Vehicle.Video link (Associated Press)",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.399128064Z",
        "author": "Grover",
        "date": "2011-01-12T18:01:22+0000",
        "id": "3e2c29f16a61474f00ec969ac2dac5aa",
        "post_id": "post-280321",
        "text": "id love to be a part of this!one problem- i cant fly the shuttle manually.as an alternative, i could definatley join in if the Antares is available to OFSA [Orbiter Forum Space Agency] or whatever you've decided to call yourselves. i can fly that manually, (its essentially a bigger dragon, launching from a fictive Jarvis L (or jarvis B), i actually thought they were the same till recently)so, how about it, i could be the contractor to fly supplies up when your craft are grounded :lol:.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:13:55.918656256Z",
        "author": "Linguofreak",
        "date": "2008-06-11T18:15:34+0100",
        "id": "17d108c497dbc181bb64732f2b6dce6e",
        "post_id": "post-70921",
        "text": "YL3GDY said:Surely it's the smallest extrasolar planet. But relatively to the star (brown dwarf, with mass about 150 Jupiter masses or a bit heavier) it's quite big. And I guess that the method of beam speed measurment was used to discover this planet.\n\nIt's the smallest for sure, but using \"tiniest\" instead of \"smallest\" here, when you're refering to a planet 3 times the size of Earth just seems weird. Even though \"tiny\" is relative, it conveys more of a sense of absolute smallness than \"small.\"As far as detection method for this planet, I think it was lensing, but I may be confusing it with another recent discovery.",
        "thread_id": 1751
    },
    {
        "@timestamp": "2023-09-14T07:12:49.602249216Z",
        "author": "Hielor",
        "date": "2010-02-17T00:08:41+0000",
        "id": "c04889d7b484307d4a9ec342c7cd9b08",
        "post_id": "post-206639",
        "text": "You may want to look into the Common Orbiter Installation project:http:\/\/www.orbiter-forum.com\/showthread.php?t=8768The problem with doing exactly as you ask is that there are many addon authors who, for one reason or another, don't want their addons redistributed through secondary channels.",
        "thread_id": 13106
    },
    {
        "@timestamp": "2023-09-14T07:14:03.47683456Z",
        "author": "Kyle",
        "date": "2011-01-14T20:54:08+0000",
        "id": "5ea6583b8782d6b2bc47b490ff5d6380",
        "post_id": "post-280733",
        "text": "Pinguinboy assigned to Dragon 13. C3PO assigned to STS-148.",
        "thread_id": 18100
    },
    {
        "@timestamp": "2023-09-14T07:12:49.62203008Z",
        "author": "preacherzero",
        "date": "2010-02-16T23:38:02+0000",
        "id": "5f09a477578d8465e63fa92f46577880",
        "post_id": "post-206654",
        "text": "I'm experiencing odd EVA behaviour when transferring crew between vessels.When transferring crew from ISS to docked DGIV the crew member registers as transferring but in actuality appears as an mmu outside (sort of between the two airlocks) with an invisible mesh and cannot enter any airlocks with (E).I found a report with this bug on Dan Stephs pages but no solution (other than to say it's been fixed:() and have searched the forums here and elsewhere to no avail.Does anyone know anything about this problem?I'm running Dans UCGO UMMU ISS--->http:\/\/orbiter.dansteph.com\/index.php?disp=dgIVMore&DId=31But the problem has occurred between 2 DGIVs docked together also.",
        "thread_id": 13109
    },
    {
        "@timestamp": "2023-09-14T07:13:55.96035328Z",
        "author": "Mojave",
        "date": "2010-11-18T13:44:55+0000",
        "id": "b77cb43a924dc5a1e45f0c7d4a4f090b",
        "post_id": "post-271814",
        "text": ":welcome:to the forum. Have a nice stay, BTW the longer you stay the higher the $rate$:p",
        "thread_id": 17512
    },
    {
        "@timestamp": "2023-09-14T07:13:56.350483968Z",
        "author": "perseus",
        "date": "2010-11-26T21:07:56+0000",
        "id": "74f88b4924d2b62717ec60d0d6584836",
        "post_id": "post-271973",
        "text": "The necessary progress, and the need for fiction reactors to start melting, Helium 3 and logistics of procurement, would greatly increase the weight and complexity.Thus correcting the initial choice. to be lighter and more tested.Pratt & Whitney, TRITONATOMIC ROCKETVs 8.800 m\/sFlow 574 Kg\/sSpeed mission 20.040 m\/sCHARACTERISTICS OF THE ION ENGINEIonic thrust. 7.52 NwIonic ISP 210,000 m \/ s.Speed mission 602.040 m\/sAlternative Riski FUSION ENGINE ROCKETAdvantages of D-3He magnetic fusion for space applicationsNo radioactive materials are present at launch, and only low-level radioactivity remains after operation.Conceptual designs project higher specific power values (1--10 kW-thrust per kg) for fusion than for nuclear-electric or solar-electric propulsion.Fusion gives high, flexible specific impulses (exhaust velocities), enabling efficient long-range transportation.D-3He produces net energy and is available throughout the Solar System.D-3He fuel provides an extremely high energy density.neutron flux helps greatlyReduced shield thickness and mass Reduced magnet size and massIncreased magnetic field in the plasmaMany configurations can increase magnetic fields (B fields) in the fusion core, gaining power densityCHARACTERISTICS OF THE FUSION ENGINEType: Stellarator HeliotronSpheromakPower: 1Gw.combusts: D-3Hethrust.: 1000Nw.-510 Tn.ISP: 1 000.000 m\/s _ 4 000 m\/s (add extra gass and bypass H2)Speed mission 2277268 m\/sNot secondary propulsion systems.Activate the rocket, ion engine attached. Any problems detected in the loading scenarie.In the addons only be reflected in changes of ISP and Thrus.But what is more plausible or would like more?What do you think of the alternatives?Thanks to all",
        "thread_id": 17521
    },
    {
        "@timestamp": "2023-09-14T07:14:02.990128896Z",
        "author": "jedidia",
        "date": "2010-12-24T19:35:14+0000",
        "id": "aae988c4d80b8105b080a8e55cec86b4",
        "post_id": "post-279534",
        "text": "you have a mass ratio of 16.3:1 with a volume ratio of 1:1, since 1141 kg = 70kg * 16.3What we want is a mass ratio of 6:1, so we have to divide the LOX-mass by x, which is 16.3 \/ 6 = 2.716666666... (that's where the rounding errors come from, by the way...). So if we divide the volume fraction of the LOX by this, we get 1\/2.766666aso = 0.3681. So the volume ratio of the gases at a mass ratio of 6:1 is 0.3681:1.If you have further qquestions, just ask. If this were a math test, I'd probably not get much points for it, since I didn't really describe the derivation...",
        "thread_id": 18035
    },
    {
        "@timestamp": "2023-09-14T07:12:49.655990528Z",
        "author": "Linguofreak",
        "date": "2010-02-17T05:18:31+0000",
        "id": "c6625ef7408d511887ac90944f5dd8e8",
        "post_id": "post-206689",
        "text": "I looked up an oil painting on Wikipedia. The article gave the dimensions of the painting.I thought something looked funny about the line stating the dimensions, and looked at it again.Then I realized that what \"looked funny\" about it was that it only had two numbers, and I was expecting a third for color depth.Oops...",
        "thread_id": 13116
    },
    {
        "@timestamp": "2023-09-14T07:14:03.611195392Z",
        "author": "Carmen A",
        "date": "2011-01-01T12:35:56+0000",
        "id": "10e2e173222f5d1390fb3f35785e9f6a",
        "post_id": "post-280905",
        "text": "Oh hi,I'm new here and don't really grasp the basics of orbital mechanics but I really like the new XR-class ships. I enjoy the systems complexity, the detail of ship ops and of course, how could I forget, thrust-vectoring and CG controls.With that, I was bored over New Year, burned some (simulated) rocket fuel and felt I should pay some tribute to the hard work put into the various Orbiter addons that made this possible:If you're curious as to the massively-fuel-wasting maneuvers, look here for the real life version:",
        "thread_id": 18114
    },
    {
        "@timestamp": "2023-09-14T07:13:56.587278592Z",
        "author": "Turbinator",
        "date": "2010-11-15T03:24:09+0000",
        "id": "06682e13074ee069ec263be5eb30b750",
        "post_id": "post-272025",
        "text": "If you want to create a USB microphone, instead of the line in microphone, you are creating a ton of unnecessary complications. Not only do you have to design all the wiring, on top of that you have to write your own device drivers.",
        "thread_id": 17527
    },
    {
        "@timestamp": "2023-09-14T07:12:49.677018368Z",
        "author": "Loru",
        "date": "2010-02-28T13:25:43+0000",
        "id": "afe7489225ee038c6842c8e1723cc725",
        "post_id": "post-206756",
        "text": "Probe statue in Habana SpaceportProbe statue mesh to downloadPlace it in your spaceport for luck:p",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:14:03.454062848Z",
        "author": "jimd",
        "date": "2010-12-30T20:47:59+0000",
        "id": "ecc099db8a2d21f561c6adc7c7fa5422",
        "post_id": "post-280674",
        "text": "Here is the fileThis is actually pretty bizarre because the yawing motion starts almost as soon as you start the autopilot and the rocket makes a large Yaw just after it leaves the ground.More strange yawing seems to take place when the roll program is started at approximately 12 seconds and it stops once the roll is complete.I have used the guidance file before without any issues so I know it works on its own.Code:-5=engine(0,100,5)\n13=roll(2,87,42,74,-1)\n15=pitch(78,75,10)\n20=engine(100,57,5)\n25=engine(57,57,35)\n25=pitch(75,70,20)\n45=pitch(70,60,15)\n60=engine(57,100,5)\n60=pitch(60,50,10)\n60=engine(100,100,2)\n70=pitch(50,44,10)\n80=pitch(44,37,10)\n90=pitch(37,29,10)\n100=pitch(29,16,12)\n112=pitch(16,16,213)\n124=jettison()\n230=fairing()\n335=pitch(16,0,15)\n350=pitch(0,0,50)\n400=pitch(0,20,55)\n455=pitch(20,10,40)\n495=pitch(10,0,20)\n512=pitch(0,10,25)\n537=pitch(10,10,13)\n550=pitch(10,10,5)\n555=pitch(10,8,245)\n780=engine(100,0,2",
        "thread_id": 18094
    },
    {
        "@timestamp": "2023-09-14T07:13:55.825414912Z",
        "author": "dbeachy1",
        "date": "2010-11-13T18:59:39+0000",
        "id": "b5ebcd55e82e7866fe893acd9cffd927",
        "post_id": "post-271774",
        "text": ":welcome:back! :tiphat:",
        "thread_id": 17507
    },
    {
        "@timestamp": "2023-09-14T07:12:49.678247424Z",
        "author": "HyF venom",
        "date": "2010-03-12T04:23:52+0000",
        "id": "e723a566ce8b17c67db32f59f5ea8669",
        "post_id": "post-206761",
        "text": "all glory to the:probe:!!!!Hail:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:49.122733568Z",
        "author": "dgatsoulis",
        "date": "2010-02-15T18:25:30+0000",
        "id": "62d19a991649fe349ce3858e5ea95120",
        "post_id": "post-206436",
        "text": "There are a few things to consider... Cost would be one of them!But i know that i would definetely pay 10 bucks to get a handwritten signature from Dr. Martin Schweiger on my Orbiter manual!",
        "thread_id": 13087
    },
    {
        "@timestamp": "2023-09-14T07:14:03.238890496Z",
        "author": "Cizurator",
        "date": "2011-01-03T14:52:55+0000",
        "id": "4aa89a208775c0c943db40bcb99fd942",
        "post_id": "post-279991",
        "text": "Thorton said:Highway\n\nTrassa does not only mean \"highway\" - it means \"route\", \"direction\" or \"way\". And that's why it's named Trassa.",
        "thread_id": 18069
    },
    {
        "@timestamp": "2023-09-14T07:13:56.10554752Z",
        "author": "River Crab",
        "date": "2010-11-15T00:29:19+0000",
        "id": "6ff0b9458b6810f1e866aa87d7a19e01",
        "post_id": "post-271891",
        "text": "Adamant Dreams Die Over NothingA.R.K.B.I.R.D.Edit: Ninja'd :ninja:---------- Post added at 19:29 ---------- Previous post was at 19:17 ----------After Noon The Incredible Difference In Sizes Exceeds Suspected Turnouts And Becomes Largest Incompetence Streak Having Made Every NEET To Ask Really Is A New Incentive Something MentionableF.U.R.I.I.T.A.A.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.37823616Z",
        "author": "Boos",
        "date": "2011-03-13T08:13:35+0000",
        "id": "9a6258d1addd68bc224d028722877d9f",
        "post_id": "post-280467",
        "text": "Thank you!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:49.496816128Z",
        "author": "Urwumpe",
        "date": "2010-02-16T13:16:19+0000",
        "id": "38807c62a485711040a37277df61a404",
        "post_id": "post-206512",
        "text": "JamesG said:That would be tough. It wouldn't be hard to rig up a machine to take XYZ measurements of a shape, but I think you final mesh would look like the typical MS Word generated web page... It wouldn't really be a verbatim virtual copy, it'd be inefficent with vertexes, and you'd spend as much time adjusting and editing it as if you'd created it digitally yourself from scratch.\n\nNot that hard, if you can work without high accuracy, LEGO should be enough. :lol: It is not like you need backlash compensation for a orbiter mesh.",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:13:56.321753344Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-14T10:50:06+0000",
        "id": "8848b29b7af4c71c43ba9d1a5c0ecba4",
        "post_id": "post-271955",
        "text": "You should definitely define [ame=\"http:\/\/en.wikipedia.org\/wiki\/Albedo\"]albedo[\/ame], it's how \"shiny\" and visible an object is.Also, you'll have to convert those orbital measurements to radians.I don't know what error limit and sampling interval are though...",
        "thread_id": 17520
    },
    {
        "@timestamp": "2023-09-14T07:14:03.182373376Z",
        "author": "DanM",
        "date": "2010-12-27T22:46:25+0000",
        "id": "8bd309a35eabc37cf87c62298100cac0",
        "post_id": "post-279941",
        "text": "Unstung said:You'd need a very high education to have a good chance of becoming an astronaut.Or start a spaceflight company? The chances of that are pretty low too, even if you are \"half-joking\". It would require a lot of money, unless you're very rich.\n\nThat is why my plan gets even more crazy. To help offset the funds, we will place advertisements on the spacecraft and film commercials in zero g. :rofl:",
        "thread_id": 18066
    },
    {
        "@timestamp": "2023-09-14T07:12:49.577399296Z",
        "author": "orb",
        "date": "2010-02-17T14:20:37+0000",
        "id": "15de9c0689a0121940ad84a3d1fe9c46",
        "post_id": "post-206569",
        "text": "Yea. But why those orbs in the OP (and flags too) have Indonesian or Monaco's colors?:p",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:13:56.570594048Z",
        "author": "Axel",
        "date": "2010-11-15T17:14:06+0000",
        "id": "b727210dacbc4a60936a40f19dfbe6ac",
        "post_id": "post-272015",
        "text": "Yes i enjoy the textures and im looking forward to your next releases!Its now mutch better than before, i find the original XR5 has very bad textures, cartoony style and low resolution.But i hope that someday we will see a VC on it, a simple VC with non-working MFDs would be enough at first. Then i fly the crafts most without VC, but later in space i enjoy the view from VC's window. Without this possibilitya vessel loses mutch simulation stuff. Ok its not your part, its XR5 developers part. Or this guy who made some other nice Total Immersion VC's.Because VC-less vessel is only an unmanned vessel for me.",
        "thread_id": 17526
    },
    {
        "@timestamp": "2023-09-14T07:13:55.825842688Z",
        "author": "n122vu",
        "date": "2010-11-14T00:22:07+0000",
        "id": "d30341ce05313f7b4fccbd47f227f7f1",
        "post_id": "post-271777",
        "text": ":welcome:to the forum!",
        "thread_id": 17507
    },
    {
        "@timestamp": "2023-09-14T07:14:03.569893376Z",
        "author": "RisingFury",
        "date": "2010-12-31T17:50:09+0000",
        "id": "ec557206544a70d8549533d87fbc0f78",
        "post_id": "post-280800",
        "text": "28 participents from a single university of ages between 18 and 40?! Is this someone's idea of a joke? What the heck am I supposed to do with this? I've never seen a better example of gonzo science.---------- Post added at 18:50 ---------- Previous post was at 18:29 ----------The first problem I have with this study is the population sample... 28 is too few, they were all pulled from a single university, let alone from a single country...They were pulled in from different disciplines and across different ages... that even further divides the population. We know that younger people have a capacity for learning then older (it's difficult enough teaching your grand parents to send an email, right?)... not to even mention genter, ethnicity,...The second problem I have with the study is the amount of information to be learned, the alloted time and the motivational tool. While $12 ain't much, it sure is worth the hour or so they blew on the study and it sure is better motivation then a highschool student's biology class. They were required to learn 21 pieces of info in 90 seconds... that ain't gonna get you through highschool.It may well be that what the paper claims is true and better evidence and sample size is presented in study 2, but I think this study should be repeated after a much greater sample size and in a much more... highschool like environment... students actually preparing for a test.",
        "thread_id": 18103
    },
    {
        "@timestamp": "2023-09-14T07:12:49.496196608Z",
        "author": "tl8",
        "date": "2010-02-16T11:25:08+0000",
        "id": "308d342bb49d26e4cad12a9b5a4f7d86",
        "post_id": "post-206507",
        "text": "Both these machines are printing.The reprap\/maker bot extrudes a plastic filamentThe Dimension uPrint deposits the plastic in layers",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:13:55.918047232Z",
        "author": "Hartmann",
        "date": "2008-06-04T23:22:28+0100",
        "id": "195023061561e2d3a6c2988f5b3dda2a",
        "post_id": "post-70918",
        "text": "\"so the top of the planet's atmosphere is likely to be colder than Pluto. It would also be extremely dim if one were to stand on its surface.!\"The atmosphere....Cool planet, perhaps some civilizations live underwater in giant planets.",
        "thread_id": 1751
    },
    {
        "@timestamp": "2023-09-14T07:14:02.973197312Z",
        "author": "orb",
        "date": "2010-12-24T23:58:53+0000",
        "id": "5890ac52b880c766a5b6e09c26baeeb6",
        "post_id": "post-279512",
        "text": "Turbinator said:My eyes, how do I uncross them now? :blink:\n\nIt's simple, because you don't cross them, but you look at an imagined point in infinity.",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:12:49.5259648Z",
        "author": "DG IV",
        "date": "2011-07-03T03:54:47+0100",
        "id": "1b20be6bfd1b090a67122cf588967e54",
        "post_id": "post-206546",
        "text": "help!!!!!!!!!!!!!!!i downloaded your thing and know when ever i try to go into orbiter it keeps disepering:shrug::dry::uhh:",
        "thread_id": 13098
    },
    {
        "@timestamp": "2023-09-14T07:13:56.281938432Z",
        "author": "JonnyBGoode",
        "date": "2010-11-15T06:42:44+0000",
        "id": "24be96ed1d68103617149455f350310a",
        "post_id": "post-271942",
        "text": "Rama?",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:12:49.650640384Z",
        "author": "Donamy",
        "date": "2010-02-17T03:57:03+0000",
        "id": "5422d053ed60c9da7e93e6d0af503bb7",
        "post_id": "post-206668",
        "text": "I'm gonna run alot of high powe addons like SSU 1.25 , Donamy's payloads...\n\nThey are FR pigs aren't they ? :blush:",
        "thread_id": 13111
    },
    {
        "@timestamp": "2023-09-14T07:14:03.102579712Z",
        "author": "Ghostrider",
        "date": "2010-12-29T06:39:37+0000",
        "id": "2df0b82b7b11708d19e7e6112cc295b8",
        "post_id": "post-279806",
        "text": "Turbinator said:And the only significant development in our entire species was in the last 500 years. There was a boom in the classical period 3000 years ago, however all of that died off at around 2010 years ago, until the Renaissance. And of those 500 years of progress, themostsignificant was the last 100.\n\nWrong. Written language is way older than 500 years and that was the key technology that allowed progress to exist in the first place: no way to record knowledge, no progress. And by the way, you don't seem to have much of a grasp on how much modern society and thinking is based on the much-maligned Middle Ages.Progress is not some external, independent force that pushes forward all the time, no matter what: it is closely tied to the needs of the social environment. RisingFury's comment on the \"intellectural vacuum\" of the Middle Ages is forgivable given the widespread ignorance of history in modern teaching, but is less so when confronted with the facts: the Middle Ages saw great progress in metallurgy, economics (say what you want about the feudal system, it did allow for far more efficient resource management given the available means) and power generation (water mills anyone?).Why didn't they do more? Because they didn'tneedit. We've had reaction engines and steam engines and automatic doors since Heron of Alexandria, if not before, and we sat on it. Ignorance? Superstition? No, it simply wasn't needed. Plenty of human and animal power available, and way cheaper. We've had portable computing machines for centuries and yet they became a part of everyday's life only in the last decades for the simple reason thatnobodyneeded to store and process vast amount of data until recently.Every human progress happens when there is a demand for it: usually it's because of dire emergencies such as war (forget most of modern tech without WW1 & WW2) or because the economy changes so dramatically that it needs it. The Home Computer Revolution owes far more to VisiCalc and mass chip production than it does to hobbyist.So you can put your troubled mind at rest: you wouldn't be celebrating New Year's Eve on the Moon even if they had built the ENIAC in 1000AD: if we go back to the Moon or anywhere else it will be because of a need for it, and nothing else.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:49.6648128Z",
        "author": "Arrowstar",
        "date": "2010-02-17T06:18:53+0000",
        "id": "b58d97a99da81c764ab7fa6875cc42ca",
        "post_id": "post-206695",
        "text": "Hail:probe:!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:14:03.142916864Z",
        "author": "jgrillo2002",
        "date": "2008-06-06T18:16:56+0100",
        "id": "3071aafe2e3be7b79d90bed3da9b2979",
        "post_id": "post-71563",
        "text": "I have the game but I rarely play it due to lack of time of course xp",
        "thread_id": 1806
    },
    {
        "@timestamp": "2023-09-14T07:13:56.322464768Z",
        "author": "Sar",
        "date": "2010-11-14T19:20:43+0000",
        "id": "fc1580e1a064b6e66eb391e12b924360",
        "post_id": "post-271960",
        "text": "Nope, so far I don't even have an idea of what it might look like, I'm just trying to get the orbit to the point where it's somewhat realistic. Then I'll start to think about the mesh if I feel the need to have one. Although if I want to publish this that might be a fun thing to have.btw. can I define a mesh via .cfg or do I need to make a module for that? I was thinking earlier whether to make a module anyway, but I'm not sure if I really have that much time to commit into this. My understanding of c++ is rather limited, but I have made some ships for my own amusement in the past for orbiter.",
        "thread_id": 17520
    },
    {
        "@timestamp": "2023-09-14T07:13:56.350268672Z",
        "author": "jedidia",
        "date": "2010-11-23T15:45:24+0000",
        "id": "954cddb18e6b7387daa11903ca8899a2",
        "post_id": "post-271971",
        "text": "but are feasible and fusion reactions?\n\nFusion reactions are of course feasible, since they happen every second inside a star. How feasible fusion is as a propulsion system is unknown. Although all processes are very well understood and there are no physical laws saying it couldn't work, the engineering problems to make it work haven't been solved yet, and they're working on it for decades.So all it comes down to is the question: when will a breakthrough be achieved to make the first fusion reactor produce more power than it consumes? Noone can answer that with certainty. It will take some ingenious idea to solve the problems still persisting, and you never know when genious comes around. Could be this year, or it could take another few decades. But even if we could make a reactor work this year, it would still require the better part of a century (me thinks) for the technology to become mature enough to be used as a propulsion system. So generally we can forgett about it for the near future, and can't be quite sure if we will have it in the foreseeable middle future. Once (if) they get a reactor working, though, it's only a matter of time.",
        "thread_id": 17521
    },
    {
        "@timestamp": "2023-09-14T07:14:03.257837824Z",
        "author": "Izack",
        "date": "2010-12-28T03:23:01+0000",
        "id": "3b891fd16f1f03e7b918eef22cab6b7e",
        "post_id": "post-280011",
        "text": "Turbinator said:Why do you think every passenger jet liner, at the end of the day, looks the same? Why did all thefighterplanes of WW2 look pretty much same?\n\n1. Convention.2. Simplification of research. (Starting on the basis of a proven concept, thus, convention.)3. Security of potential customers with tastes adhering to convention.EDIT: Also, don't think no one over steals designs, especiallytheRussians. :lol:",
        "thread_id": 18072
    },
    {
        "@timestamp": "2023-09-14T07:12:49.669401856Z",
        "author": "Sky Captain",
        "date": "2010-02-17T20:16:56+0000",
        "id": "0e67175d47eed3b598103e980dd4db3e",
        "post_id": "post-206717",
        "text": "Hail:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:13:55.825564416Z",
        "author": "caseygtr",
        "date": "2010-11-13T22:27:58+0000",
        "id": "6f2e9ef9eb1c30d4f84d5429bfd12a38",
        "post_id": "post-271775",
        "text": "Thank you :tiphat:",
        "thread_id": 17507
    },
    {
        "@timestamp": "2023-09-14T07:14:03.619716864Z",
        "author": "Spacethingy",
        "date": "2011-01-01T14:45:05+0000",
        "id": "2d9742d640fb7a3ec9dff54c76bc3e11",
        "post_id": "post-280916",
        "text": "Yup, did loop-the-loops in an XR5 around KSC to Song Number 2 by Blur on a Friday night.Now THAT, my friend, is unfitting",
        "thread_id": 18116
    },
    {
        "@timestamp": "2023-09-14T07:12:48.99173504Z",
        "author": "OrbitHangar",
        "date": "2010-02-14T21:59:25+0000",
        "id": "b5a3796929fea35e14f6b5666f08a55c",
        "post_id": "post-206285",
        "text": "Author:mikesThis skin for DGIV is based on fictional company Mrkva Transport.res 2048x2048Just unzip into orbiter folder.For uninstall, just delete the folder Mrkva in: orbiter folder\\textures2\\DGIV\\SKIN.Its better version with higher resolution and far better quality than previous version.Thanks spike spiegel for template of DGIVMikesDOWNLOAD",
        "thread_id": 13083
    },
    {
        "@timestamp": "2023-09-14T07:12:49.36336Z",
        "author": "Eccentrus",
        "date": "2010-02-16T05:09:24+0000",
        "id": "cb58245e7845727a78ecb23a5ffd92bf",
        "post_id": "post-206475",
        "text": "I think this is related to superheating, take a glass of pure water (the distilled one) put it in microwave long enough that the usual water would be boiling, and then, without taking the glass out, put a fork in it, and poof, the whole glass of water would become vapour instantenously. The Answer would lie in the superstructure of water liquid and water ice.",
        "thread_id": 13093
    },
    {
        "@timestamp": "2023-09-14T07:14:03.671235584Z",
        "author": "Wishbone",
        "date": "2011-05-07T21:01:44+0100",
        "id": "1916c21d6486a49c4cbbdb0c70541abd",
        "post_id": "post-281059",
        "text": "What's the definition of NTVERTEX? Are you supposed to use any initializer?",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:13:56.086656512Z",
        "author": "orb",
        "date": "2010-11-14T20:48:48+0000",
        "id": "51a366b7b2d566eb4c7455d65d2717d7",
        "post_id": "post-271843",
        "text": "Spaceflight Now:Multi-billion dollar broadband dream rockets into reality.RIA Novosti:Russia launches new age U.S. telecoms satellite.",
        "thread_id": 17517
    },
    {
        "@timestamp": "2023-09-14T07:14:02.7783232Z",
        "author": "Victor_D",
        "date": "2010-12-23T09:04:46+0000",
        "id": "681001b6b14776ac2a265322a6b9d9c6",
        "post_id": "post-279439",
        "text": "I guess people have already asked about this, but I didn't find a satisfactory answer, so:I installed Orbiter2010 P1 and then added the Lvl 10 texture I downloaded from the official site (http:\/\/downloadorbitersim.com\/?page_id=93). You can see the result in the picture above.I gather the low-res basic texture supplied with Orbiter2010 (Lvl8?) doesn't match the higher level texture. But where can I get the corresponding low-res texture so that I don't see these annoying transitions?Or am I doing something else wrong? :sos:",
        "thread_id": 18028
    },
    {
        "@timestamp": "2023-09-14T07:13:55.939012096Z",
        "author": "kevinvr",
        "date": "2010-11-20T12:29:59+0000",
        "id": "b36f3c9304ec23f1b208a1c511621dbf",
        "post_id": "post-271799",
        "text": "This is such a fantastic idea, I hope you will be able to do it.",
        "thread_id": 17511
    },
    {
        "@timestamp": "2023-09-14T07:12:49.48815104Z",
        "author": "TonyZ2525",
        "date": "2010-02-16T10:12:49+0000",
        "id": "deac4bd882d3e0d3e15e1c749ef61d7d",
        "post_id": "post-206491",
        "text": "You can get the various deathstars working but you have to do a hack and slash on the scenario file.Just try changing the references for the alpha centauri system to sol and it should work.i had them all working a while ago and if i can find my files i'll post them.I was also working on combining the different deathstar models in to one with the trench and tunnels and power generator in the center.I'll have top get back to that one soon.good luck and if i can find the files i'll try to link them.",
        "thread_id": 13094
    },
    {
        "@timestamp": "2023-09-14T07:13:56.103791104Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-14T18:59:17+0000",
        "id": "766e4efcc9338f247ba3be4d24cd1418",
        "post_id": "post-271886",
        "text": "Realistic Atrocity Veering Near Seventy Terribly Arranged RoversS.C.R.A.M.J.E.T.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:49.575493376Z",
        "author": "McWgogs",
        "date": "2010-02-16T22:34:18+0000",
        "id": "0bd43c5a0da8754502d48bc9c81d4638",
        "post_id": "post-206559",
        "text": "SiberianTiger said:Whoever was making the comics, his English sucked.\n\nI'm pretty sure it's intentional, like lolcats.",
        "thread_id": 13100
    },
    {
        "@timestamp": "2023-09-14T07:14:02.803462912Z",
        "author": "jinglesassy",
        "date": "2010-12-23T10:13:04+0000",
        "id": "1119a4a5cf48433b7a4c2e5f49fbae0a",
        "post_id": "post-279445",
        "text": "Yes but stopping huge rivers kill almost everything down stream of it and kill alot behind it too. Wouldnt this stop it while still producing alot of energy for the grid?",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:12:49.635637504Z",
        "author": "Hielor",
        "date": "2010-02-19T07:29:40+0000",
        "id": "9ff057852b518aa29f30192ef74f204c",
        "post_id": "post-206663",
        "text": "As to 1), which saitek product are you referring to?The instrument panels could I think be connected to Orbiter, but the information they show is really only useful for aerial flight, and they're also *very* expensive.The radio panel would be fairly easy to hook up to Orbiter, although I don't think they have an SDK for that and it only works in FSX.The multi-panel wouldn't be easy to hook up to Orbiter, since there's no standardized way to handle all the things on that panel for any vessel.",
        "thread_id": 13110
    },
    {
        "@timestamp": "2023-09-14T07:13:56.6860928Z",
        "author": "Urwumpe",
        "date": "2008-06-02T23:02:27+0100",
        "id": "2996827263bae669f8aa0fd29758c6e8",
        "post_id": "post-70933",
        "text": "Look at AvSim.com, ask especially for BrianJ. he did a very accurate one.",
        "thread_id": 1753
    },
    {
        "@timestamp": "2023-09-14T07:14:03.1035328Z",
        "author": "Urwumpe",
        "date": "2010-12-29T20:21:36+0000",
        "id": "13e8397db262fd398d5a04b1a7ee5336",
        "post_id": "post-279816",
        "text": "Izack said:Most people know no more about the cars they drive and computers they use than they do about bows or Latin, though. That I think is the big failure.\n\nAnd still - even the most stupid people we can name, use technology easily and have skills that go beyond the imagination of people 1000 years ago. Even if we have advanced again so far, that a single human can't build, what we need in everyday life.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:49.650311424Z",
        "author": "eveningsky339",
        "date": "2010-02-17T02:50:25+0000",
        "id": "36ca4e031421d9006cbcf2c893e82f7b",
        "post_id": "post-206666",
        "text": "I have a 9600M GS. I'm not sure what the difference between our two cards is, but I'm fairly satisfied with mine. Occasionally I do have framerate issues, but I think that's more due to Orbiter's lack of multi core support.",
        "thread_id": 13111
    },
    {
        "@timestamp": "2023-09-14T07:14:03.170312192Z",
        "author": "Stevodoran",
        "date": "2010-12-27T22:17:26+0000",
        "id": "e1e2b6ae69d0830ac1ed855dc01e6ed1",
        "post_id": "post-279932",
        "text": "I got this once as well. It eventually went away for me.",
        "thread_id": 18065
    },
    {
        "@timestamp": "2023-09-14T07:13:56.322020096Z",
        "author": "Wishbone",
        "date": "2010-11-14T11:32:04+0000",
        "id": "bdd627b37c5b4de44d6789494cef5524",
        "post_id": "post-271957",
        "text": "Or use Ajaja's spice.dll and the SPICE SPK kernel from data in the NEO\/SSD databases at JPL (unfortunately I don't know yet how to get it from SSD, its SPK ID is 2099942)",
        "thread_id": 17520
    },
    {
        "@timestamp": "2023-09-14T07:14:03.448043008Z",
        "author": "orb",
        "date": "2010-12-30T16:51:20+0000",
        "id": "03717f071d4435c9291e987b02ee4bd3",
        "post_id": "post-280649",
        "text": "zionn said:something is still running\n\nI don't understand this statement. What is still running? Orbiter process after you closed it?",
        "thread_id": 18093
    },
    {
        "@timestamp": "2023-09-14T07:13:56.099896832Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-14T08:23:21+0000",
        "id": "1cb4d8bedc6c1dcc55238922b5b4ccb5",
        "post_id": "post-271871",
        "text": "Eigenvalued Identity Gerund Heightened Transitivity",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:49.66452224Z",
        "author": "TSPenguin",
        "date": "2010-02-17T05:49:05+0000",
        "id": "2ed4a1fe620b2ce5e23bf9f5f1f8647b",
        "post_id": "post-206693",
        "text": "HailProbe!:probe:",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:12:49.676246784Z",
        "author": "Bendarr",
        "date": "2010-02-20T16:29:36+0000",
        "id": "2c6764a39433749144177a31564f8085",
        "post_id": "post-206750",
        "text": "Ah, this Newb has now seen the light!Hail:probe:!",
        "thread_id": 13118
    },
    {
        "@timestamp": "2023-09-14T07:14:03.630011904Z",
        "author": "Rtyh-12",
        "date": "2011-01-01T14:09:08+0000",
        "id": "a0a246dc4c7ca5643fb1a99551718770",
        "post_id": "post-280943",
        "text": "garyw said:If both have network cards invest in a cross over cable. You can then copy that file over the mini network connection you have setup. At worst you get 100mbit throughput and at best gigabit.\n\nSo, that is a \"double-headed USB cable\"? Is there any way to make sure that they both have network cards? I think they have, but who knows...And thanks for the very quick, precise and extremely useful answer!:thumbup:EDIT: Just remembered, instead of saving the file to the computer first can I simply save it on the laptop directly? (to save time)",
        "thread_id": 18118
    },
    {
        "@timestamp": "2023-09-14T07:13:55.959083776Z",
        "author": "Rtyh-12",
        "date": "2010-11-14T07:09:52+0000",
        "id": "d87e62aced2480bc5e372caf16fefd0b",
        "post_id": "post-271806",
        "text": "Welcome, welcome. Always a pleasure, pleasure to see another friend, provided you are a friend of course...Just joking,:welcome:to O-F!",
        "thread_id": 17512
    },
    {
        "@timestamp": "2023-09-14T07:14:02.718827264Z",
        "author": "BlackRazor",
        "date": "2011-01-01T17:58:53+0000",
        "id": "a7742959aac8c371747243515ce5d0e4",
        "post_id": "post-279414",
        "text": "Thanks for this, much appreciated !!EDIT:Noob question about the ships declaration part of your scenario.Immediately after the definition of the first XR2 (XR2-01) there's this block:Code:XR2-01_Bay:XRPayloadBay\n  STATUS Landed Moon\n  POS -33.3944488 41.0981896\n  HEADING 186.71\n  ATTACHED 0:3,XR2-01\n  AFCMODE 7\nENDThen after the definition of the second XR2 (XR2-02) there's this block:Code:XR2-02_Bay:XRPayloadBay\n  STATUS Landed Moon\n  POS -33.3944488 41.0981896\n  HEADING 186.71\n  ATTACHED 0:3,XR2-01\n  AFCMODE 7\nENDSo you declaring it to be the payload bay for ship 2 but you are putting it on the Moon and attaching it to ship 1 (which already has a payload bay as seen in the definition above).Finally the last declaration is this:Code:XR2-02_Bay:XRPayloadBay\n  STATUS Landed Earth\n  POS -14.4310100 -7.9719500\n  HEADING 118.16\n  ATTACHED 0:3,XR2-02\n  AFCMODE 7\nENDThis payload bay has the same name as the one above but it is correctly attached to ship 2.Also, I noticed that Orbiter always crashes when I select one of the two Prelude II bases in the ship select dialog; it also happens when I select the ISS but I guess that happens because I have swapped the stock ISS with the UMMu and UCGO one.",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:13:55.857721088Z",
        "author": "perseus",
        "date": "2010-11-18T16:13:20+0000",
        "id": "c7adc64a7d87a3c622ebea9938027924",
        "post_id": "post-271784",
        "text": "Motor Quimico descartado.Las pruebas efectuadas, hacen recomendable utilizar propulsi\u00f3n at\u00f3mica para la toma de tierra, y el lanzamiento, con el motor qu\u00edmico habr\u00eda que reaprovisionar en orbita y tendr\u00eda bajas prestaciones.Con el nuclear y el acumulador de fluido, el veh\u00edculo es mas aut\u00f3nomo, como sus predecesores, habr\u00e1 que aterrizar en zonas alejadas de la poblaci\u00f3n o tomar otras medidas contra la radiaci\u00f3n.Vuelta al origen de motor at\u00f3mico, pero conservando las rampas abatibles (animaciones) para facilitar la carga y descarga.El motor at\u00f3mico sera del tipo Pratt & Whitney, TRITON (TRITON= Trimodal capable Thrust Optimized Nuclear Propulsion & Power System for Advanced Space Missions) es un sistema trimodal, esto es, funciona en tres reg\u00edmenes, seg\u00fan las distintas fases de una misi\u00f3n espacial.a) como motor nuclear t\u00e9rmico convencional (proporcionando un Isp de 900 segundos), muy adecuado para sacar a una nave de su \u00f3rbita de estacionamiento.b) como generador nuclear de media potencia.c) en modo \"postcombusti\u00f3n\" de alto empuje y m\u00e1s bajo Isp para misiones de carga.Si , se implementaran los dos tipos de motores, para activar el motor i\u00f3nico (limitaciones de spacecraft3) habr\u00e1 que pulsar F3 seleccionar Xion (X- ion) y activar el motor, es decir funciona como un motor i\u00f3nico adosado.Saludos.",
        "thread_id": 17509
    },
    {
        "@timestamp": "2023-09-14T07:12:48.818318848Z",
        "author": "SiberianTiger",
        "date": "2010-02-14T22:38:54+0000",
        "id": "e1b961c5e8d04ad8721f3285d4f2a3c3",
        "post_id": "post-206249",
        "text": "http:\/\/www.airborne-laser.com\/news\/airborne-laser-shoots-down-scud-missile.htmlhttp:\/\/www.mda.mil\/news\/10news0002.html10-NEWS-0002February 11, 2010Airborne Laser Testbed Successful in Lethal Intercept ExperimentThe Missile Defense Agency demonstrated the potential use of directed energy to defend against ballistic missiles when the Airborne Laser Testbed (ALTB) successfully destroyed a boosting ballistic missile. The experiment, conducted at Point Mugu Naval Air Warfare Center-Weapons Division Sea Range off the central California coast, serves as a proof-of-concept demonstration for directed energy technology. The ALTB is a pathfinder for the nation\u2019s directed energy program and its potential application for missile defense technology.At 8:44 p.m. (PST), February 11, 2010, a short-range threat-representative ballistic missile was launched from an at-sea mobile launch platform. Within seconds, the ALTB used onboard sensors to detect the boosting missile and used a low-energy laser to track the target. The ALTB then fired a second low-energy laser to measure and compensate for atmospheric disturbance. Finally, the ALTB fired its megawatt-class High Energy Laser, heating the boosting ballistic missile to critical structural failure. The entire engagement occurred within two minutes of the target missile launch, while its rocket motors were still thrusting.This was the first directed energy lethal intercept demonstration against aliquid-fuel boosting ballistic missile targetfrom an airborne platform. The revolutionary use of directed energy is very attractive for missile defense, with the potential to attack multiple targets at the speed of light, at a range of hundreds of kilometers, and at a low cost per intercept attempt compared to current technologies.Less than one hour later, a second solid fuel short-range missile was launched from a ground location on San Nicolas Island, Calif. and the ALTB successfully engaged the boosting target with its High Energy Laser, met all its test criteria, and terminated lasing prior to destroying the second target. The ALTBdestroyed a solid fuel missile, identical to the second target, in flight on February 3, 2010.\n\nVideo:http:\/\/www.mda.mil\/global\/videos\/abl\/vm424_altb_11_feb_10.wmvSuccessive infra-red pictures of the rocket breaking up:http:\/\/news.cnet.com\/8301-11386_3-10452572-76.htmlUnfortunately for proponents, the achievement is rather bittersweet. Where the Pentagon once had plans to build as many as seven of the one-of-a-kind Airborne Laser aircraft, a modified Boeing 747-400F, the high cost and technical uncertainties of the program prompted Defense Secretary Robert Gates last spring tocancel plans to build a second plane. The Pentagon kept the existing one around as an R&D platform\n\n",
        "thread_id": 13078
    },
    {
        "@timestamp": "2023-09-14T07:14:03.422647808Z",
        "author": "Xyon",
        "date": "2010-12-30T03:22:33+0000",
        "id": "ae70e8f6195345becb765eb079454f6b",
        "post_id": "post-280596",
        "text": "Izack said:I'm pretty sure that could be accomplished with ctrl+f and a semicolon.\n\nAnd a \/\/. >.>",
        "thread_id": 18084
    },
    {
        "@timestamp": "2023-09-14T07:12:49.131748352Z",
        "author": "T.Neo",
        "date": "2010-02-15T18:09:22+0000",
        "id": "fa7089a94599a462d23693bb708af304",
        "post_id": "post-206455",
        "text": "Lately I've been developing the Mu Arae system for orbiter, based on available scientific data and planetological speculation.Mu Arae is a G3 star 50.6 light-years from Sol. Currently four planets are known to orbit the star, one of which orbits in the habitable zone.I have decided to include some fictional (but based on scientific speculation) moons around the known planets, which are as follows:Mu Arae c is a hot superterrestrial planet orbiting close to the star.Mu Arae d is a warm gas giant with a semimajor axis of 0.92 AU. It is thought to be mostly clarified with some sulphur\/water clouds, and could have a system of moons.Mu Arae b is a water cloud gas giant orbiting in the habitable zone, and also likely supports a system of moons. If any moons are large enough, they could support the thick atmosphere and liquid water required for life to exist. However, due to the orbital eccentricity of Mu Arae b, seasons on such a moon would be harsh and require unique adaptations from native organisms.Mu Arae e is thought to be similar to Jupiter, with a semimajor axis of 5.2 AU. It could support a system of moons which would probably resemble those of Jupiter or Saturn, and might harbour liquid water oceans beneath thick icy crusts.Fictional bodies may be disabled via a change in config file if the user wishes, however.I am currently primarily working on the moons, however I am also doing some touch-ups to the textures of the main planets. I may post pictures of the work in progress when time allows.Cheers.:cheers:",
        "thread_id": 13088
    },
    {
        "@timestamp": "2023-09-14T07:13:55.95852672Z",
        "author": "iamwearingpants",
        "date": "2010-11-14T01:29:18+0000",
        "id": "9d7a5c80a7c5af28ba60cdc91e276211",
        "post_id": "post-271803",
        "text": "Hi! My name is Iamwearingpants, and I love anything beyond this planet. (And anything that is the Probe:hailprobe:) I have a little experience with Crysis modding, but now I found Orbiter and I'm liking it more! I've been playing orbiter since August and I've been searching through Orbithangar and I love the addonsyou guys have there.I'm very logical and do well in school, and I have an interest in particle physics, space stuff, and probes. I spend my free time playing Orbiter or reading on Wikipedia (They are credible, everybody has to have a source or it's reverted) I have an IQ of 132 and have been called a walking encyclopedia 3 times :rofl:I feel Orbiter is perfect for me and I hope you people on Orbiter-Forum keepdeveloping more great addons! (No chance of that stopping:))BTW has anyone found similarities between:hailprobe:and Luna 3?",
        "thread_id": 17512
    },
    {
        "@timestamp": "2023-09-14T07:12:49.494473472Z",
        "author": "JamesG",
        "date": "2010-02-16T07:19:52+0000",
        "id": "2ab52b81be65e41930d98015013e4c35",
        "post_id": "post-206500",
        "text": "Because then they would be available for other people to d\/l and fabricate.",
        "thread_id": 13095
    },
    {
        "@timestamp": "2023-09-14T07:13:56.462299904Z",
        "author": "Artlav",
        "date": "2010-11-14T19:26:07+0000",
        "id": "7dedc3be6539ff2214d6083b26ac0f3b",
        "post_id": "post-271984",
        "text": "In case of OpenGL, generically it does not matter when and how to draw onto surfaces.However, there are several practical issues - you cannot blit a compressed surface into a compressed surface on many cards, only one of the two can be compressed.Then, there is no direct GDI support, so the surface being non-sketchpad-drawn upon should be synced before and re-synced after the GDI operations are emulated.I ran into the problems with complete lack of any information about what the surface is being used for as well, although it wasn't quite as easy to identify the issue.My semi-solution was to change surface attributes if it is used not as supposed, i.e. decompress every surface being drawn into, or sync the surface on first GDI access.Maybe such an approach can be used in DX9+ client? After all, legacy support would be there for a while, as well as bad add-on makers.All in all, an idea of necessitating a strict definition of which surface is which is welcome, Begin() and End() semantic won't affect OpenGL client much.Flag selection for surfaces seems sane enough to me, although more people-frendly descriptions would likely be needed later.About OGCI idea - sounds useful, but not for something as basic as surfaces.I've proposed a generic graphics client interface somewhere around here or M6, basically allowing definition of common features in extensible ways.Don't remember any comments being made.",
        "thread_id": 17522
    },
    {
        "@timestamp": "2023-09-14T07:14:03.01627136Z",
        "author": "N_Molson",
        "date": "2010-12-25T01:32:49+0000",
        "id": "3109ebae06cee44a08c7251bc1177080",
        "post_id": "post-279613",
        "text": "Merry Christmas ! Be the Space Agencies correctly funded, their missions successful and the probe hailed !:hailprobe:Thanks to the crew of the ISS for this video ! Thanks to Dr Schweiger for its amazing, every-year-better simulator ! And thanks to all the Orbitnauts for their addons, tutorials, posts and everything ! :thankyou:",
        "thread_id": 18042
    },
    {
        "@timestamp": "2023-09-14T07:13:56.099396352Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-14T07:31:28+0000",
        "id": "5133d3c5708de0c00637b1ec1333a745",
        "post_id": "post-271869",
        "text": "W.H.O.O.P.S.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.376886784Z",
        "author": "Nazban",
        "date": "2011-03-09T11:54:23+0000",
        "id": "266546c4237d709179ab4b2bc3b4fb2e",
        "post_id": "post-280455",
        "text": "I'm interested in being a pilot for OFSS II. I have experience with DragonX and Cestus-Pollux. I have not had a chance to try the other vehicles, although I'm certain I could pick them up if need be.\n\nI'm also interested! I'm not experienced in the Shuttle at all, but I can launch and dock to a station pretty good, I use to do it with XR2 or XR5. What I can't do is land exactly where I want, so maybe if I don't have the expertise to be part of this it's OK, I could help buidl OFSS III\n\nIt'll be better Eric and Nistenf, if you could PM kyle now, so atleast when he releases more missions, you will be sure to get one of them before they run out again..",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:51.244712192Z",
        "author": "dgatsoulis",
        "date": "2010-02-21T17:28:49+0000",
        "id": "a54e7032f688166d352ba4fb77a340b1",
        "post_id": "post-207741",
        "text": "If you're looking for constant thrust navigation tools, here they are:[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3111\"]AGMFD V1.5[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3815\"]IEAT MFD[\/ame]",
        "thread_id": 13195
    },
    {
        "@timestamp": "2023-09-14T07:12:51.281466368Z",
        "author": "Wishbone",
        "date": "2011-08-04T20:40:15+0100",
        "id": "7862e81d46427cc38945cf23c9631927",
        "post_id": "post-207757",
        "text": "Don't eat much more of that mushroom... and of course, drinking from the bottle can be dangerous. Audio cue: Grace Slick singing...EDIT: re - useless add-ons. A) Caveat emptor. B) Beauty is in the eyes of the beholder. C) It is better to let some underrated add-ons in than to become a Wikidictatorship like Cookiepaedia...",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:14:03.39239552Z",
        "author": "PhantomCruiser",
        "date": "2011-01-03T23:17:07+0000",
        "id": "d7df8cec0388c1ea44780667c701dee4",
        "post_id": "post-280283",
        "text": "I kinda like the lower left logo... But I think it should be up to Kyle, he's the one who made the steps needed for a second project.Oh Kyle, could you post the mission 2 scenario? And maybe flight 5 after Tex flys it? Sort of an 'unoffical' means of flying the missions.I hope that made sense...:facepalm:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:13:56.114087424Z",
        "author": "Xyon",
        "date": "2010-11-21T00:59:19+0000",
        "id": "cd6dd55ed4c20f4b3df52c80e4fb7cb9",
        "post_id": "post-271925",
        "text": "Coffee Objectively Devoured EarnestlyF.A.M.O.U.S.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.588886016Z",
        "author": "Mantis",
        "date": "2010-12-31T23:01:55+0000",
        "id": "37b73bedae5db0412c400a56d087d28a",
        "post_id": "post-280853",
        "text": "Fantastic! This is one of the very best addons available and it just gets better and better all the time!",
        "thread_id": 18106
    },
    {
        "@timestamp": "2023-09-14T07:12:51.281539328Z",
        "author": "Trekker1986",
        "date": "2011-08-04T23:34:43+0100",
        "id": "7dbbd997e86697238909a4ec84f736c8",
        "post_id": "post-207758",
        "text": "Is that an \"Alice in Wonderland\" joke? If so, :rofl:! I've restored Earth to normal size, and I've got some Trek ships to work.",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:13:56.109572352Z",
        "author": "IgnoreThisBarrel",
        "date": "2010-11-16T04:02:35+0000",
        "id": "dc7ab5e641cc19919028cd212c12c7fc",
        "post_id": "post-271907",
        "text": "With Inconspicuous NihilistsF.O.R.G.E.T.F.U.L.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:12:51.376672512Z",
        "author": "Urwumpe",
        "date": "2008-05-05T21:33:24+0100",
        "id": "d687cc1a16a64f5df04ef9efac7489f6",
        "post_id": "post-64443",
        "text": "startrekmaniac said:I cant find it show me a picture.\n\nFor the sake of your immortal soul, please disable the option \"Hide file extension of known file types\" (or so, I use a German Windows XP) in your Explorer folder options. It is almost the worst feature Microsoft ever invented.That option gets often abused for getting malware on your PC by concealing the file type, so you want it gone ASAP.You can also use the detailed view in the Explorer and sort the files alphabetically.",
        "thread_id": 1320
    },
    {
        "@timestamp": "2023-09-14T07:13:56.113000704Z",
        "author": "River Crab",
        "date": "2010-11-19T05:13:37+0000",
        "id": "ae62d5985c5a9fec572588fbde767f4c",
        "post_id": "post-271920",
        "text": "VA Gets A Big Orbiter Now, DiscoveryP.A.T.C.H.O.U.L.I.",
        "thread_id": 17518
    },
    {
        "@timestamp": "2023-09-14T07:14:03.371862272Z",
        "author": "Kyle",
        "date": "2011-02-20T16:15:29+0000",
        "id": "37357f737d340b32fc04357a5d93cbc6",
        "post_id": "post-280417",
        "text": "I have significantly updated the crew assignment thread. Be sure to check out to see if your names on there (I have added so many missions that I just don't have time to PM everyone to notificate them) be sure to check out!http:\/\/www.orbiter-forum.com\/showthread.php?t=19836---------- Post added at 08:31 PM ---------- Previous post was at 06:39 PM ----------Okay everyone here's a short teaser of OFSS2 come CTV-1. Enjoy!---------- Post added 02-20-11 at 04:15 PM ---------- Previous post was 02-19-11 at 08:31 PM ----------Samuel Edwards, you have received your scenario for your February 25th launch.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:13:56.280290816Z",
        "author": "Wishbone",
        "date": "2010-11-14T18:36:11+0000",
        "id": "49c6fecf03d923e6296dac87e8af8628",
        "post_id": "post-271933",
        "text": "Ahh, I thought it would be super-squirrels... oops... never mind...",
        "thread_id": 17519
    },
    {
        "@timestamp": "2023-09-14T07:12:51.401140736Z",
        "author": "TSPenguin",
        "date": "2010-02-21T19:01:01+0000",
        "id": "cc8f8e53deb903faf790393b4c90d9e8",
        "post_id": "post-207798",
        "text": "Orbithangar has what you need:http:\/\/orbithangar.com\/searchid.php?ID=3279As for changing the viewpoint for captures, that is out of my league...",
        "thread_id": 13201
    },
    {
        "@timestamp": "2023-09-14T07:14:03.29734272Z",
        "author": "Tommy",
        "date": "2010-12-30T07:26:29+0000",
        "id": "d7bfc53f0dab5a56c49e80432df0609a",
        "post_id": "post-280046",
        "text": "Mars has a very eccentric orbit, so the trip time will vary quite a bit depending on where the Mars Intersect occurs. For best efficiency, try to intercept Mars near its Periapsis.I do know that the stock \"DG-S ready for Launch\" scenario starts right at a very good window for a Hohman transfer to Mars.First let me define two lines, one that starts at the center of the Sun, and passes through the Ejection Point (Ref Sun). The other starts at the center of the Sun, then passes through the Intersect Point. For a Hohman Transfer these two radials will be 180 degrees apart. You want to leave Earth at a point where Earth is six months away from the Intercept Radial, and Mars is 8 months (a better estimation of actual trip time should be used) away from the Intercept Radial. Note that this Intercept Radial will NOT be a conjunction - the Earth will have passed the Intercept Radial before Mars gets there (in fact, it will be (Trip Time) - (6 months) before Mars.",
        "thread_id": 18075
    },
    {
        "@timestamp": "2023-09-14T07:13:56.321928192Z",
        "author": "orb",
        "date": "2010-11-14T10:59:52+0000",
        "id": "cd74a88d088a5e98d2364380bf89f089",
        "post_id": "post-271956",
        "text": "IgnoreThisBarrel said:I don't know what error limit and sampling interval are though...\n\nErrorLimit and SamplingInterval are used if you use a .dll module for that planet(oid). They would be used there for calculations of position and velocity. And the module would be useful, if you want to specify perturbations to your planet's position and velocity.",
        "thread_id": 17520
    },
    {
        "@timestamp": "2023-09-14T07:12:51.799660544Z",
        "author": "clickypens",
        "date": "2010-03-11T04:34:01+0000",
        "id": "7807e4841c05fa1eefb118bbb1241075",
        "post_id": "post-207889",
        "text": "I like the design, and I like that they put the name on the patch. But just kinda sticking it on the side of the orbiter in an arial font looks.....a little tacky in my opinion.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.374888704Z",
        "author": "PhantomCruiser",
        "date": "2011-03-07T00:00:24+0000",
        "id": "e5b55b07b0f0e74193c8dab46c537297",
        "post_id": "post-280440",
        "text": "1E6. 1,000,000 in scientific notation. It just struck me as really funny.I think STS-147 is a build flight?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.077084672Z",
        "author": "Urwumpe",
        "date": "2010-12-26T15:38:30+0000",
        "id": "0b675d9d02ce846aa8acd1590b0a5442",
        "post_id": "post-279747",
        "text": "Hmm...what is \"th\"?Remember:th.main = th[\"main\"]just an element inside a list.",
        "thread_id": 18053
    },
    {
        "@timestamp": "2023-09-14T07:12:51.802528512Z",
        "author": "orb",
        "date": "2011-03-26T23:00:19+0000",
        "id": "690a57cabf831e28b6f6861cecd1d864",
        "post_id": "post-208074",
        "text": "Spaceflight Now:Endeavour's cargo bay loaded for space station run",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.575992576Z",
        "author": "orb",
        "date": "2012-05-27T16:43:49+0100",
        "id": "977f18c6782fe847e6c513b79ec452c0",
        "post_id": "post-280820",
        "text": "Parabolic Arc:Russia Likely to End Dnepr Launch Program:Russian media are reporting that it is \u201cvery likely\u201d that the nation will stop launching Dnepr rockets, ending a 13-year joint program with Ukraine and Kazakhstan.The articles cite the high cost of launching payloads on the converted Soviet-era SS-18 Satan missiles. They also point to the rocket\u2019s toxic hypergolic fuel as being unsafe for the environment.Dnepr rockets are converted in Ukraine and launched at Kazakhstan\u2019s Baikonur Cosmodrome and Russia\u2019s Yasny launch complex. There have been 17 successful Dnepr launches that have orbited 62 spacecraft from 12 nations.Over the next year, Russia will introduce two new light launchers, Soyuz 2-1v and Angara, that are likely to loft some of the satellites that Dnepr normally handles. Both of these rockets use non-toxic fuels and they are produced domestically, reducing Russia\u2019s dependence on foreign nations for launch services. This latter goal has been a key concern since the fall of the Soviet Union more than 20 years ago left some of that nation\u2019s launch and rocket production facilities in Ukraine and Kazakhstan.It is not clear whether Ukraine and Kazakhstan will continue launching Dnepr rockets if the Russians pull out of the program.{...}\n\n",
        "thread_id": 18104
    },
    {
        "@timestamp": "2023-09-14T07:12:51.280934144Z",
        "author": "jinglesassy",
        "date": "2011-08-04T20:30:52+0100",
        "id": "0759f06f30f2d2b1906a285418e19b9d",
        "post_id": "post-207754",
        "text": "I really do wish that the orbiter-forum staff would screen for useless addons like these.",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:14:03.673642752Z",
        "author": "Notebook",
        "date": "2011-05-13T11:35:24+0100",
        "id": "bfcaf75e4fabdc61f1a78b2dfb972b28",
        "post_id": "post-281082",
        "text": "Ah, now I get it. Not so much where they are, as what they do!My problem is I don't understand this program yet, so I can't put meaningful comments or names to things. Hopefully that will change.No sign of the butons yet, but I'm working on it...:hmm:N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.257074432Z",
        "author": "Turbinator",
        "date": "2010-12-28T00:33:49+0000",
        "id": "cba7dfbfd6ca589d6b60a798083eb3d3",
        "post_id": "post-280008",
        "text": "Here is another new picture, you can clearly see the canards here.They sweep up above the wings, that seem to be on a downward angle.---------- Post added at 07:28 PM ---------- Previous post was at 07:24 PM ----------Eyewitness renders:I -cant- wait till it starts flight tests sometime in January 2011, were we will get a lot better pictures, as we did with the PAK-FA.---------- Post added at 07:33 PM ---------- Previous post was at 07:28 PM ----------So far the most accurate eyewitness render:",
        "thread_id": 18072
    },
    {
        "@timestamp": "2023-09-14T07:12:51.357435904Z",
        "author": "Kendo",
        "date": "2007-11-17T11:34:36+0000",
        "id": "2b717536f07d92521ad49acc54a00010",
        "post_id": "post-12237",
        "text": "I,ll get one from the Nasa website .:rofl:",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:14:02.679779072Z",
        "author": "orb",
        "date": "2010-12-23T22:47:57+0000",
        "id": "96e3e9a0f5ef0a504841b5ae734bbf8b",
        "post_id": "post-279404",
        "text": "jinglesassy said:Well then any idea when if it is highly stable and cost effective when the first rockets using this may be modified\/come out?:)\n\nAfter static firing tests of motors using it.;)",
        "thread_id": 18026
    },
    {
        "@timestamp": "2023-09-14T07:14:03.552496896Z",
        "author": "ky",
        "date": "2011-07-05T15:38:48+0100",
        "id": "8edfff17cbf491a75d8f80457ada2a6d",
        "post_id": "post-280759",
        "text": "STS-153 is Done!Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 52261.7304530202\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship UMmu_Capt-Kymani_Lewis\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET UMmu_Capt-Kymani_Lewis\n  MODE Extern\n  POS 5.61 163.58 -10.60\n  TRACKMODE TargetRelative\n  FOV 30.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_PANEL\nEND_PANEL\n\nBEGIN_SHIPS\nSTS-153:Shuttle\n  STATUS Landed Earth\n  POS -80.6970940 28.6192160\n  HEADING 328.73\n  AFCMODE 7\n  PRPLEVEL 0:0.843000\n  IDS 0:0 100\n  NAVFREQ 40 0\n  CONFIGURATION 3\n  OV- 103\n  RENDER \n  RMSARM \n  ISSV1 \n  OBSS \n  CARGODOOR 0 0.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 0 0.0000\n  ADTA 0 0.0000\n  PETD 0 0.0000\n  SETD 0 0.0000\n  ARMTILT 0 0.0000 0 0.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 1 1.0000\n  PAYLOAD_MASS1 3.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  ARM_STATUS 0.5000 0.0151 0.0162 0.5000 0.5000 0.5000\n  ARM_SEQ1 0.5468 0.3240 0.3153 0.1258 0.4342 0.5000\n  ARM_SEQ2 0.7315 0.5539 0.7881 0.2691 0.4943 0.5887\n  ARM1SET \n  ARM2SET \n  PL1_OFS 0.000000 0.000000 0.000000\n  PL1_DIR 0.000000 1.000000 0.000000\n  PL1_ROT 0.000000 0.000000 1.000000\n  PL2_OFS 2.550000 2.150000 3.850000\n  PL2_DIR 0.000000 1.000000 0.000000\n  PL2_ROT 1.000000 0.000000 0.000000\n  PL3_OFS -1.850000 1.800000 11.750000\n  PL3_DIR 0.000000 1.000000 0.000000\n  PL3_ROT 0.000000 0.000000 1.000000\n  PL4_OFS 0.000000 1.000000 -5.500000\n  PL4_DIR 0.000000 -1.000000 0.000000\n  PL4_ROT 0.000000 0.000000 1.000000\n  PL5_OFS 2.200000 1.800000 -6.250000\n  PL5_DIR 0.000000 1.000000 0.000000\n  PL5_ROT 0.000000 0.000000 1.000000\n  PL6_OFS 1.850000 1.800000 11.750000\n  PL6_DIR 0.000000 1.000000 0.000000\n  PL6_ROT 0.000000 0.000000 1.000000\n  KEEL_CAM 0.145000 -0.500000 -1.356000\n  OMS \n  CALLOUT \n  ASSIST  134.000000 145.000000\nEND\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS -4882974.67 -3886145.95 3061547.84\n  RVEL -4029.118 -1.554 -6419.903\n  AROT 82.87 -25.63 34.91\n  VROT -0.06 -0.08 0.05\n  AFCMODE 7\n  DOCKINFO 0:1,SoyuzProgressDockingModule 1:0,Eranda 3:0,Dragon1 4:0,HabitatModuleCore\n  NAVFREQ 0 0\n  XPDR 40\nEND\nHabitatModule2:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4882974.22 -3886153.57 3061558.22\n  RVEL -4029.118 -1.554 -6419.903\n  AROT -170.33 -31.07 -120.33\n  VROT -0.05 0.06 -0.08\n  AFCMODE 7\n  DOCKINFO 0:2,HabitatModuleCore\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHabitatModule1:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4882966.54 -3886155.71 3061545.65\n  RVEL -4029.118 -1.554 -6419.903\n  AROT 9.67 31.07 -59.67\n  VROT 0.05 0.06 0.08\n  AFCMODE 7\n  DOCKINFO 0:3,HabitatModuleCore 1:0,P3P4\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHabitatModuleCore:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4882971.65 -3886153.91 3061551.04\n  RVEL -4029.118 -1.554 -6419.903\n  AROT 141.08 47.67 140.03\n  VROT 0.08 0.05 0.06\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys 1:0,Artemis 2:0,HabitatModule2 3:0,HabitatModule1\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS -4882985.37 -3886168.76 3061545.17\n  RVEL -4029.118 -1.554 -6419.903\n  AROT 82.87 -25.63 124.91\n  VROT 0.08 -0.06 0.05\n  AFCMODE 7\n  DOCKINFO 0:1,Eranda\n  NAVFREQ 0 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS -4882979.60 -3886150.12 3061551.43\n  RVEL -4029.118 -1.554 -6419.903\n  AROT -170.33 -31.07 149.67\n  VROT 0.06 0.05 -0.08\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4882975.41 -3886141.68 3061552.34\n  RVEL -4029.118 -1.554 -6419.903\n  AROT -170.33 -31.07 149.67\n  VROT 0.06 0.05 -0.08\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4882976.78 -3886140.78 3061552.65\n  RVEL -4029.118 -1.554 -6419.903\n  AROT 141.08 47.67 140.03\n  VROT 0.08 0.05 0.06\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4882974.72 -3886141.89 3061553.56\n  RVEL -4029.118 -1.554 -6419.903\n  AROT -38.92 -47.67 39.97\n  VROT -0.08 0.05 -0.06\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4882973.87 -3886142.09 3061552.09\n  RVEL -4029.118 -1.554 -6419.903\n  AROT -38.92 -47.67 39.97\n  VROT -0.08 0.05 -0.06\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4882974.35 -3886142.45 3061552.24\n  RVEL -4029.118 -1.554 -6419.903\n  AROT 141.08 47.67 -39.97\n  VROT -0.08 -0.05 0.06\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS -4882972.02 -3886151.99 3061556.41\n  RVEL -4029.118 -1.554 -6419.903\n  AROT 141.08 47.67 140.03\n  VROT 0.08 0.05 0.06\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS 8084307795.34 -4375603.46 146979739266.84\n  RVEL -34266.698 -0.759 -4901.240\n  AROT 82.87 -25.63 34.91\n  VROT -0.06 -0.08 0.05\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 9.000 -5.000 -3.300 -0.0000 -1.0000 -0.0000 -1.0000 0.0000 0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 0.0000 -0.0000 -0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 0.0000 1.0000 0.0000 0.3420 -0.0000 0.9397 3\n  PL_DESCRIPTION Cupola -2.300 0.000 -20.700 0.0000 0.0000 -1.0000 1.0000 0.0000 0.0000 4\n  PL_DESCRIPTION S4 -9.000 0.000 -6.000 -1.0000 0.0000 0.0000 0.0000 1.0000 -0.0000 5\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nCupola:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4882985.32 -3886163.50 3061544.32\n  RVEL -4029.118 -1.554 -6419.903\n  AROT 82.87 -25.63 -55.09\n  VROT -0.08 0.06 0.05\n  ATTACHED 1:4,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000000\n  SEQ 1 -2 0.000000\n  SEQ 2 -2 0.000000\n  SEQ 3 -2 0.000000\n  SEQ 4 -2 0.000000\n  SEQ 5 -2 0.000000\n  SEQ 6 -2 0.000000\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS 8084307792.91 -4375607.25 146979739279.41\n  RVEL -34266.698 -0.759 -4901.240\n  AROT 23.49 58.67 -142.52\n  VROT 0.02 -0.06 0.09\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.1357 0.4981 0.5394 0.1453 0.5031 0.0365 0.1540 0.5000\n  ASIGN -1 0 0 0 0 0 0 0 -1\n  APNT 0.5000 0.5000\n  POS0 -1.15 -8.24 -1.49\n  DIR0 -0.44 -0.88 -0.19\n  ROT0 0.32 -0.35 0.88\n  POS1 0.72 0.92 -6.74\n  DIR1 0.02 0.99 0.13\n  ROT1 0.88 -0.08 0.47\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS -4882966.32 -3886136.53 3061551.30\n  RVEL -4029.118 -1.554 -6419.903\n  AROT 141.08 47.67 50.03\n  VROT 0.05 -0.08 0.06\n  AFCMODE 7\n  DOCKINFO 0:5,SoyuzProgressDockingModule\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4882970.74 -3886140.54 3061543.04\n  RVEL -4029.118 -1.554 -6419.903\n  AROT -65.51 -60.60 -28.21\n  VROT 0.05 0.05 -0.09\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4882970.41 -3886139.76 3061542.64\n  RVEL -4029.118 -1.554 -6419.903\n  AROT 179.44 -13.42 -26.41\n  VROT -0.09 -0.05 -0.05\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4882970.87 -3886140.43 3061542.73\n  RVEL -4029.118 -1.554 -6419.903\n  AROT 179.44 -13.42 -26.41\n  VROT -0.09 -0.05 -0.05\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEranda:Eranda\n  STATUS Orbiting Earth\n  RPOS -4882981.62 -3886160.56 3061546.07\n  RVEL -4029.118 -1.554 -6419.903\n  AROT 82.87 -25.63 34.91\n  VROT -0.06 -0.08 0.05\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4882968.94 -3886134.03 3061549.38\n  RVEL -4029.118 -1.554 -6419.903\n  AROT -97.13 25.63 -34.91\n  VROT -0.06 0.08 -0.05\n  AFCMODE 7\n  DOCKINFO 0:0,Pollux_PTV-1 1:0,Neesys 5:0,comet2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nS4:MBR_ITS\\mbr_its6\n  STATUS Orbiting Earth\n  RPOS -4882983.91 -3886147.51 3061542.45\n  RVEL -4029.118 -1.554 -6419.903\n  AROT 141.08 47.67 50.03\n  VROT 0.05 -0.08 0.06\n  ATTACHED 4:5,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  AUTOSUN 1\n  DEPLOY 2\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 2 0.9623 1 0.9629\nEND\nPollux_PTV-1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4882965.60 -3886127.23 3061550.17\n  RVEL -4029.118 -1.554 -6419.903\n  AROT -97.13 25.63 145.09\n  VROT 0.06 -0.08 -0.05\n  AFCMODE 7\n  PRPLEVEL 0:0.605951\n  DOCKINFO 0:0,SoyuzProgressDockingModule\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.996118\n  SEQ 1 2 0.967788\nEND\nP3P4:MBR_ITS\/mbr_its34\n  STATUS Orbiting Earth\n  RPOS -4882959.57 -3886157.72 3061535.00\n  RVEL -4029.118 -1.554 -6419.903\n  AROT -170.33 -31.07 -120.33\n  VROT -0.05 0.06 -0.08\n  AFCMODE 7\n  DOCKINFO 0:1,HabitatModule1\n  NAVFREQ 0 0\n  AUTOSUN 1\n  DEPLOY 2\n  P4ROT 2 0.7123\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 0 0.9016 0 0.9016\nEND\nLC39:ISSR\\LC39\n  STATUS Landed Earth\n  POS -80.6041380 28.6082950\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RSS 0 1.0000 -1\n  WR 0 1.0000 -1\n  VA 0 1.0000 -1\n  TC 0 1.0000 -1\n  PS_LVL 0.0000 0.0000 0.0000\n  TIMER 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 -0.0865\n  LIGHT 1\nEND\nShuttleBay:ISSR\\STSBAY\n  STATUS Landed Earth\n  POS -80.6970945 28.6193265\n  HEADING 309.90\n  ATTACHED 0:0,STS-153\n  AFCMODE 7\n  NAVFREQ 0 0\n  STS 115\n  EMU 0 0\n  TIMER -0.0915 -0.1136 -0.0839\n  OBSS \n  MPM 0 0.0000 -1\nEND\nOBSS:ISSR\\OBSS\n  STATUS Orbiting Earth\n  RPOS -4883923.64 -3886131.59 3059930.29\n  RVEL -4027.599 -0.355 -6420.904\n  AROT -1.03 -8.34 136.17\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nArtemis:Well-Artemis\n  STATUS Orbiting Earth\n  RPOS -4882965.88 -3886157.30 3061555.12\n  RVEL -4029.118 -1.554 -6419.903\n  AROT 141.08 47.67 -39.97\n  VROT -0.08 -0.05 0.06\n  AFCMODE 7\n  DOCKINFO 0:1,HabitatModuleCore 1:0,pma2\n  NAVFREQ 0 0\nEND\npma2:Well-pma\n  STATUS Orbiting Earth\n  RPOS -4882962.85 -3886159.30 3061557.31\n  RVEL -4029.118 -1.554 -6419.903\n  AROT 141.08 47.67 -39.97\n  VROT -0.08 -0.05 0.06\n  AFCMODE 7\n  DOCKINFO 0:1,Artemis\n  NAVFREQ 0 0\nEND\nS3S4:MBR_ITS\\mbr_its34\n  STATUS Orbiting Earth\n  RPOS -4882980.95 -3886151.67 3061569.06\n  RVEL -4029.118 -1.554 -6419.903\n  AROT 9.67 31.07 -127.67\n  VROT 0.08 -0.02 0.08\n  ATTACHED 3:0,S3S4A\n  AFCMODE 7\n  NAVFREQ 0 0\n  AUTOSUN 1\n  DEPLOY 2\n  P4ROT 1 0.5988\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 0 0.5984 0 0.5984\nEND\nS3S4A:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS 8084307795.78 -4375611.08 146979739277.22\n  RVEL -34266.698 -0.759 -4901.240\n  AROT -170.33 -31.07 -120.33\n  VROT -0.05 0.06 -0.08\n  ATTACHED 0:0,HabitatModule2\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME HabitatModule2\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION S3S4 0.000 0.100 -12.900 0.0000 0.0000 1.0000 0.9272 0.3746 -0.0000 0\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nSTS-153-Chute:Atlantis_Chute_released\n  STATUS Landed Earth\n  POS -80.6978230 28.6176529\n  HEADING 330.05\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\nEND\nUMmu_Capt-Kymani_Lewis:UMmu\n  STATUS Landed Earth\n  POS -80.6972726 28.6193242\n  HEADING 276.05\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  XPDR 130\n  O2Level 100.0000\n  O2MaxLevel 100.0000\n  CardiacBeat 70.0000\n  Age 14\n  HudColor 0\n  Chute 0\n  PressureDeath 0\n  MeshName ummu\/UMmuPX02X\n  crewweight 70.0000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nENDScreenshots will be either today or tomorrow.",
        "thread_id": 18101
    },
    {
        "@timestamp": "2023-09-14T07:14:03.651964416Z",
        "author": "Gerdih",
        "date": "2011-01-07T11:06:46+0000",
        "id": "6b40edad32a1c8aacabb948b242a3964",
        "post_id": "post-280987",
        "text": "jinglesassy said:Up the amount of thrust from the boost module\/smaller ship?\n\nHow?",
        "thread_id": 18121
    },
    {
        "@timestamp": "2023-09-14T07:12:51.4667008Z",
        "author": "runamok",
        "date": "2010-02-21T23:56:04+0000",
        "id": "342d295db2bb261437d6a24e837f173a",
        "post_id": "post-207806",
        "text": "Hi, I installed Orbiter some time ago but only now I'm trying to make some seriuos flight.Anyway, my way to play is: full realism... from the beginning.I hope to meet interesting persons on this forum and to perform a decent flight mission one of these days.bye:tiphat:",
        "thread_id": 13204
    },
    {
        "@timestamp": "2023-09-14T07:14:03.14851584Z",
        "author": "jlivermore",
        "date": "2010-12-27T17:10:08+0000",
        "id": "284bb50a0a77ad24123ee6b4e186c43e",
        "post_id": "post-279873",
        "text": "What I have now is an Athlon 64 at 1.8 GHz, 1.5 Gig RAM. There are some components that are flaking out so it seems like a good time to just get something new and up-to-date.I don't think I want to go over $1000. Might be nice to get one of the larger monitors with 1920x1080.If I'm looking at, say, an $800 machine with integrated graphics, but spending a couple hundred extra bucks on a dedicated graphics card would improve things noticeably, that's what I'm looking for.I see some machines with i5 or AMD Phenom II in this range.",
        "thread_id": 18060
    },
    {
        "@timestamp": "2023-09-14T07:14:03.407253504Z",
        "author": "Kyle",
        "date": "2011-02-14T23:34:05+0000",
        "id": "6a59425fa7841976f725f896ab2f3b6d",
        "post_id": "post-280406",
        "text": "Samuel Edwards you have recieved your scenario! And also, I'd be cool with personalized UMMU's;)---------- Post added at 11:34 PM ---------- Previous post was at 07:52 PM ----------Samuel Edwards and Carmen A have flipped missions, so Carmen you'll be getting your scenario shortly.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.036589568Z",
        "author": "Adelanthal",
        "date": "2011-01-04T15:42:52+0000",
        "id": "ea03475b5f923ee80bc3886156d7243f",
        "post_id": "post-279664",
        "text": "Lots of experimentation and setting up as precise an orbit as possible. Worked out that if I'm flying at THIS altitude an orbit in a given craft, I need to burn when I'm THIS far from my target. And then pray.:hailprobe:",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:12:51.55398656Z",
        "author": "Notebook",
        "date": "2010-02-22T16:25:07+0000",
        "id": "8a586951fd1552afa8c1c4b7eb35a42c",
        "post_id": "post-207828",
        "text": "Thanks lennartsmit, did as suggested, and it works!Most peculiar, I've never played with the customise UI, just used it as it came out the box. Worrying when it changes by itself.N.",
        "thread_id": 13206
    },
    {
        "@timestamp": "2023-09-14T07:12:51.590516992Z",
        "author": "NLSPingouin",
        "date": "2010-02-22T14:24:37+0000",
        "id": "85f70d56ca33225c3483e1741b5cb4b4",
        "post_id": "post-207835",
        "text": "Yeah! You're great, guys! Thank you a lot!And another thing to say about generating a .dds texture : don't have a orbiter's folder name with spaces in it.All it's ok.",
        "thread_id": 13207
    },
    {
        "@timestamp": "2023-09-14T07:14:03.597696768Z",
        "author": "Woo482",
        "date": "2008-06-06T18:00:33+0100",
        "id": "8b222269bd5db8cd0529941abd98f83c",
        "post_id": "post-71594",
        "text": "Lands on a runway?",
        "thread_id": 1811
    },
    {
        "@timestamp": "2023-09-14T07:14:03.047498752Z",
        "author": "Urwumpe",
        "date": "2010-12-25T14:03:06+0000",
        "id": "54f2d5a758a24e3e824f7fcb4102cc4f",
        "post_id": "post-279680",
        "text": "AOA, Dynamic Pressure, Control commands, mass flows,...",
        "thread_id": 18047
    },
    {
        "@timestamp": "2023-09-14T07:14:03.062254336Z",
        "author": "victorwood",
        "date": "2011-01-01T19:14:23+0000",
        "id": "cea06a9f167bbca9169c8bf6f3adcf4e",
        "post_id": "post-279721",
        "text": "Urwumpe said:Still, you don't drop them when the dynamic pressure is low enough, but when the aerodynamic heat flux is low enough.\n\nMy friend how is cable\/connector are set? outside the body of rocket or inside the rocket?",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:12:51.699667456Z",
        "author": "Ghostrider",
        "date": "2010-02-22T18:10:48+0000",
        "id": "8e8f11ee4f71293cf9a797234ca13311",
        "post_id": "post-207840",
        "text": "He lists a series of innovation milestones for making manned space exploration less expensive, and we all agree those innovations are needed. The point ishowto get those innovations done, andhowcan one ever motivate the private enterprise to throw money on something that doesn't deliver big dividends by the end of the month. Which happens to be the crux of the whole question.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:14:02.720255488Z",
        "author": "Tex",
        "date": "2011-06-08T04:40:29+0100",
        "id": "e44652ac555bf87ba6515cd919084c4e",
        "post_id": "post-279424",
        "text": "No problem!:)A general note: I updated the scenario again because I just got the idea to rename the bases using 'BASE' as the prefix. That will then list all of the bases in chronological order when inside the sim and opening the dialog to change between vessels. :tiphat:",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:12:51.280665344Z",
        "author": "RisingFury",
        "date": "2011-08-04T12:05:30+0100",
        "id": "625abb0ac8993a3adf6d15985d83b7b1",
        "post_id": "post-207752",
        "text": "I wish people would stop releasing worthless addons.:facepalm:Trekker1986 said:I've got a problem with Tiny Earth: I can't get ships off the ground!\n\nOf course you can't get off the ground. If I did the numbers right from the mass and radius given in the cfg file, the gravitational acceleration is 9700 m\/s^2 = 1000G's.@OH staff:It says on OH website that the first five addons have to be approved by the staff... do you only screen for non-Orbiter related, or do simple scenarios drop out as well?@Trekker1986:Here's a fresh Orbiter 2010 Earth.cfg file. Replace the contents of your Earth.cfg with this:http:\/\/pastebin.com\/raw.php?i=XKPdHh3X",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:14:03.136539392Z",
        "author": "Jarvit\u00e4",
        "date": "2011-04-17T20:43:12+0100",
        "id": "eb527d58a7fa1c066f793f5546ae7a35",
        "post_id": "post-279848",
        "text": "Again, a question for everyone in favour of birth control\/population control: Is there any rational reason for suppressing the most basic human drive beyond \"our society may, at some point in the future, revert to a state where technological progress is suddenly incapable of matching the population increase\"?",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:02.969928192Z",
        "author": "Archabacteria",
        "date": "2010-12-24T01:18:15+0000",
        "id": "d75264ffb92134ebece362dd9fa0f9c0",
        "post_id": "post-279493",
        "text": "On the first, I see a series of square objects. Even after looking at the real image.On the second, I can just make out the delta glider- but nothing else. Certainly not it docking with the ISS.",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:14:03.068473088Z",
        "author": "no matter",
        "date": "2008-06-07T14:40:30+0100",
        "id": "5629940256b19bd0e2a5daea574a03a8",
        "post_id": "post-71550",
        "text": "May be you can try InsertMesh(MESHHANDLE, UINT index, _VECTOR3 *ofs=0) orInsertMesh(const char *meshname,, UINT index, _VECTOR3 *ofs=0) andDelMesh(UINT index, bool retain_anim=false), the problem may be related to a mesh in particular.I prefer using meshes with index assigned, it is less confusing.",
        "thread_id": 1805
    },
    {
        "@timestamp": "2023-09-14T07:14:03.23174528Z",
        "author": "Carmen A",
        "date": "2011-01-03T05:27:03+0000",
        "id": "814fab77019cc64334aeee549ac2960b",
        "post_id": "post-279976",
        "text": "In a nation which still supresses free speech and creativity, dreaming and leaning about spaceflight is not only revolutionary.It's a weapon with which to destroy those opposing free speech and creativity - because they'll never understand what I'm doing:DThus Orbiter has symbiolic meaning! The same strategy is effective in various other fields related to that MMORPG called \"Real Life\" (tm).",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:12:51.2816768Z",
        "author": "Chemi",
        "date": "2013-03-14T13:08:39+0000",
        "id": "172a0b772731f8a91a02eea06af42ab0",
        "post_id": "post-207759",
        "text": "Could it possible to add some picture? I'm hestitate to download it or not...:salute:",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:14:03.3721984Z",
        "author": "Nazban",
        "date": "2011-02-27T04:50:54+0000",
        "id": "4bc5b4d8e2244068289e6b65be23356d",
        "post_id": "post-280420",
        "text": "Nothing is posted on the post flight scenario, for Samuel Edwards flight, did he do it?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:51.35964416Z",
        "author": "Bj",
        "date": "2007-12-14T01:37:35+0000",
        "id": "6b5543b79acf676be9b2e3583d734a0e",
        "post_id": "post-12253",
        "text": "",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:14:03.66914688Z",
        "author": "Notebook",
        "date": "2011-02-05T16:18:53+0000",
        "id": "8aaa41a1779a3b8052aba8345d1d1a4e",
        "post_id": "post-281043",
        "text": "Good question, here she blows!Code:MATERIALS 9\nWestcott \nConcrete\nTanks\nFiringTrench\nFiringTrench\nFencing\nRough\nPosts\nTankBase\nMATERIAL Westcott \n1.0 1.0 1.0 1.0\n1.0 1.0 1.0 1.0\n0.9 0.9 0.9 1.0 0.0\n0.0 0.0 0.0 1.0\nMATERIAL Concrete\n0.588235 0.588235 0.588235 1.0\n0.588235 0.588235 0.588235 1.0\n0.9 0.9 0.9 1.0 0.0\n0.0 0.0 0.0 1.0\nMATERIAL Tanks\n0.588 0.588 0.588 1.0\n0.588 0.588 0.588 1.0\n0.9 0.9 0.9 1.0 0.0\n0.0 0.0 0.0 1.0\nMATERIAL FiringTrench\n0.905882 0.905882 0.905882 1.0\n0.905882 0.905882 0.905882 1.0\n0.666667 0.666667 0.666667 1.0 20.0\n0.0 0.0 0.0 1.0\nMATERIAL FiringTrench\n0.588 0.588 0.588 1.0\n0.588 0.588 0.588 1.0\n0.9 0.9 0.9 1.0 0.0\n0.0 0.0 0.0 1.0\nMATERIAL Fencing\n0.709804 0.0 0.0 1.0\n0.709804 0.0 0.0 1.0\n0.9 0.9 0.9 1.0 0.0\n0.0 0.0 0.0 1.0\nMATERIAL Rough\n0.588235 0.588235 0.588235 1.0\n0.588235 0.588235 0.588235 1.0\n0.9 0.9 0.9 1.0 0.0\n0.0 0.0 0.0 1.0\nMATERIAL Posts\n0.588235 0.588235 0.588235 1.0\n0.588235 0.588235 0.588235 1.0\n0.9 0.9 0.9 1.0 0.0\n0.0 0.0 0.0 1.0\nMATERIAL TankBase\n0.588235 0.588235 0.588235 1.0\n0.588235 0.588235 0.588235 1.0\n0.9 0.9 0.9 1.0 0.0\n0.0 0.0 0.0 1.0\nTEXTURES 8\nWestcott_RPE_3_.dds\nConcrete.dds\nissrad.dds\nMc2.dds\ntile1.dds\nWall01.dds\ntred.dds\nmetalcon.ddsDon't know why FiringTrench is in there twice, have to look at that?N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:51.80110592Z",
        "author": "Kyle",
        "date": "2010-04-26T20:33:23+0100",
        "id": "883c123aa9b7a1bf894bb139eb79b30e",
        "post_id": "post-207900",
        "text": "Official: STS-134 is now the last space shuttle mission. Launch either November 6th - 25th 2010.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.551166208Z",
        "author": "Scruce",
        "date": "2011-03-10T17:27:36+0000",
        "id": "013d9bb745f9e150cf5e72af9272f5a2",
        "post_id": "post-280755",
        "text": "SpaceX Dragon 11 Is Done:Code:BEGIN_DESC\nOrbiter saved state at T = 16506\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 57031.1421216393\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Dragon\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Dragon\n  MODE Extern\n  POS 4.85 12.64 20.50\n  TRACKMODE GlobalFrame\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Orbit\n  REF AUTO\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  POS 0.00 0.00\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\nEND_MFD\n\nBEGIN_SHIPS\nFalcon 9:F9_C\n  STATUS Orbiting Earth\n  RPOS 5053261.26 1327798.42 3978600.98\n  RVEL -3513.906 -3855.246 5760.837\n  AROT -19.95 36.61 -93.41\n  VROT -0.03 0.07 -1.40\n  AFCMODE 7\n  PRPLEVEL 0:0.020932\n  NAVFREQ 0 0\n  FSTATE 6\n  FAIRING 0\n  COVERS 0\n  AUTOP 0\n  PAYLOAD 0\n  TIME 1.000000\n  PRG 200000.000000\n  APG 100000.000000\n  LHEAD 1.745323\n  PLTYPE 0\nEND\nLC 40:LC\n  STATUS Landed Earth\n  POS -80.5771998 28.5619570\n  HEADING 243.00\n  AFCMODE 7\n  PRPLEVEL 0:0.999900\n  NAVFREQ 0 0\n  HLDR 3 1.0000\n  FRM 3 1.0000\n  RLS 3 1.0000\nEND\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS 1630502.98 2998405.37 -6070498.74\n  RVEL 6431.727 2615.246 3011.953\n  AROT -10.60 -14.76 -33.52\n  AFCMODE 7\n  DOCKINFO 0:1,SoyuzProgressDockingModule 1:0,Eranda 2:0,Dragon2 3:0,Dragon 4:0,comet2\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS 1630496.79 2998410.09 -6070522.85\n  RVEL 6431.727 2615.246 3011.953\n  AROT -10.60 -14.76 56.48\n  AFCMODE 7\n  DOCKINFO 0:1,Eranda\n  NAVFREQ 0 0\nEND\nDragon2:DRAGON\n  STATUS Orbiting Earth\n  RPOS 1630498.93 2998410.30 -6070502.48\n  RVEL 6431.727 2615.246 3011.953\n  AROT -110.18 -32.28 17.54\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:2,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3593.0426\n  ANTH 0\n  AIRLOCK 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 1630506.56 2998400.85 -6070496.34\n  RVEL 6431.727 2615.246 3011.953\n  AROT 69.82 32.28 162.46\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 1630506.21 2998399.22 -6070496.29\n  RVEL 6431.727 2615.246 3011.953\n  AROT -79.56 53.72 25.51\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 1630507.96 2998401.02 -6070496.43\n  RVEL 6431.727 2615.246 3011.953\n  AROT 100.44 -53.72 154.49\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 1630507.01 2998402.34 -6070495.90\n  RVEL 6431.727 2615.246 3011.953\n  AROT 100.44 -53.72 154.49\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 1630506.95 2998402.10 -6070496.47\n  RVEL 6431.727 2615.246 3011.953\n  AROT -79.56 53.72 -154.49\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS 1630500.58 2998409.80 -6070515.16\n  RVEL 6431.727 2615.246 3011.953\n  AROT -10.60 -14.76 56.48\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -46238050492.10 -1145662.87 139645239996.81\n  RVEL -22325.800 2614.873 -6454.264\n  AROT -10.60 -14.76 -33.52\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 2.400 0.000 -17.000 0.0000 -0.0000 -1.0000 -1.0000 0.0000 0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 0.0000 -0.0000 -0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 0.0000 1.0000 0.0000 0.3420 -0.0000 0.9397 3\n  PL_DESCRIPTION Cupola -2.300 0.000 -20.700 0.0000 0.0000 -1.0000 1.0000 0.0000 0.0000 4\n  PL_DESCRIPTION S4 -9.000 0.000 -6.000 -1.0000 0.0000 0.0000 0.0000 1.0000 -0.0000 5\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nCupola:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 1630495.85 2998407.72 -6070518.17\n  RVEL 6431.727 2615.246 3011.953\n  AROT -10.60 -14.76 -123.52\n  ATTACHED 1:4,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000000\n  SEQ 1 -2 0.000000\n  SEQ 2 -2 0.000000\n  SEQ 3 -2 0.000000\n  SEQ 4 -2 0.000000\n  SEQ 5 -2 0.000000\n  SEQ 6 -2 0.000000\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS -46238050488.50 -1145653.33 139645239983.69\n  RVEL -22325.800 2614.873 -6454.264\n  AROT 42.83 -42.05 133.35\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.1353 0.5459 0.5354 0.1453 0.5031 0.0365 0.1540 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -1.15 -8.24 -1.49\n  DIR0 -0.44 -0.88 -0.19\n  ROT0 0.32 -0.35 0.88\n  POS1 1.34 0.64 -8.20\n  DIR1 0.63 0.06 -0.77\n  ROT1 0.70 0.39 0.60\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS 1630505.11 2998408.71 -6070504.43\n  RVEL 6431.727 2615.246 3011.953\n  AROT -79.56 53.72 25.51\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 1630500.14 2998407.41 -6070491.29\n  RVEL 6431.727 2615.246 3011.953\n  AROT 90.07 -35.09 71.86\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 1630499.89 2998407.41 -6070490.38\n  RVEL 6431.727 2615.246 3011.953\n  AROT 60.38 51.03 -23.90\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 1630499.80 2998407.37 -6070491.20\n  RVEL 6431.727 2615.246 3011.953\n  AROT 60.38 51.03 -23.90\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEranda:Eranda\n  STATUS Orbiting Earth\n  RPOS 1630498.91 2998408.34 -6070514.23\n  RVEL 6431.727 2615.246 3011.953\n  AROT -10.60 -14.76 -33.52\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS 1630506.40 2998402.96 -6070486.11\n  RVEL 6431.727 2615.246 3011.953\n  AROT 169.40 14.76 33.52\n  AFCMODE 7\n  DOCKINFO 1:0,Neesys\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nS4:MBR_ITS\\mbr_its6\n  STATUS Orbiting Earth\n  RPOS 1630494.19 2998401.21 -6070503.48\n  RVEL 6431.727 2615.246 3011.953\n  AROT -79.56 53.72 -64.49\n  ATTACHED 4:5,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  AUTOSUN 1\n  DEPLOY 2\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 0 0.6851 0 0.6851\nEND\nFalcon 9 first stage:FSTAGE\n  STATUS Orbiting Sun\n  RPOS -22992554910.24 7097572447.52 154975312500.94\n  RVEL 1463616.181 455904.637 974277.844\n  AROT 126.86 65.05 95.24\n  VROT -16800.99 -6459.63 0.00\n  AFCMODE 7\n  PRPLEVEL 0:0.994938\n  NAVFREQ 0 0\n  STATE 5\nEND\nDragon:DRAGONC\n  STATUS Orbiting Earth\n  RPOS 1630504.24 2998402.39 -6070505.39\n  RVEL 6431.727 2615.246 3011.953\n  AROT 69.82 32.28 162.46\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.4227\n  ANTH 0\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18101
    },
    {
        "@timestamp": "2023-09-14T07:14:03.141617664Z",
        "author": "Woo482",
        "date": "2008-06-06T11:52:01+0100",
        "id": "b22472253e569a903b82cf6fa299d8a8",
        "post_id": "post-71552",
        "text": "Hello:)who on this forum plays X3 The Reunion ?And if you do play it what mod's do you use?",
        "thread_id": 1806
    },
    {
        "@timestamp": "2023-09-14T07:14:03.552844288Z",
        "author": "IronRain",
        "date": "2011-07-24T20:05:53+0100",
        "id": "ad590b10bec6abc9ec4646603f51148b",
        "post_id": "post-280760",
        "text": "Dragon-14 is berthed!Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 57245.6275268370\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Neesys\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Neesys\n  MODE Extern\n  POS 7.53 -99.53 -177.06\n  TRACKMODE TargetRelative\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  REF Neesys 2\nEND_HUD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE ITSArrayMFD\n  ARRAY p3p4\n  ITSPG 0\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS -5347711.37 -3781356.81 2372552.39\n  RVEL -3291.315 388.408 -6799.791\n  AROT 124.10 79.63 93.74\n  AFCMODE 7\n  DOCKINFO 0:1,SoyuzProgressDockingModule 1:0,Eranda 2:0,Dragon 4:0,HabitatModuleCore\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS -5347686.46 -3781360.41 2372555.24\n  RVEL -3291.315 388.408 -6799.791\n  AROT 124.10 79.63 -176.26\n  AFCMODE 7\n  DOCKINFO 0:1,Eranda\n  NAVFREQ 0 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5347716.17 -3781360.29 2372554.37\n  RVEL -3291.315 388.408 -6799.791\n  AROT 120.29 -10.35 -89.32\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5347716.60 -3781361.81 2372553.82\n  RVEL -3291.315 388.408 -6799.791\n  AROT -149.59 -0.67 -100.35\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5347716.55 -3781360.18 2372555.73\n  RVEL -3291.315 388.408 -6799.791\n  AROT 30.41 0.67 -79.65\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5347716.25 -3781358.75 2372554.83\n  RVEL -3291.315 388.408 -6799.791\n  AROT 30.41 0.67 -79.65\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5347715.81 -3781359.16 2372554.94\n  RVEL -3291.315 388.408 -6799.791\n  AROT -149.59 -0.67 79.65\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS -5347709.88 -3781355.02 2372551.36\n  RVEL -3291.315 388.408 -6799.791\n  AROT 124.10 79.63 93.74\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS 113420033162.68 -426716.65 -100616384053.10\n  RVEL 16003.736 387.389 15375.836\n  AROT 124.10 79.63 93.74\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 0.000 2.300 -1.100 -0.0000 -0.0000 -1.0000 -0.0000 1.0000 -0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 0.0000 -0.0000 -0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 0.0000 1.0000 0.0000 0.3420 -0.0000 0.9397 3\n  PL_DESCRIPTION Cupola -2.300 0.000 -20.700 0.0000 0.0000 -1.0000 1.0000 0.0000 0.0000 4\n  PL_DESCRIPTION S4 -9.000 0.000 -6.000 -1.0000 0.0000 0.0000 0.0000 1.0000 -0.0000 5\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nCupola:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5347690.98 -3781361.06 2372552.50\n  RVEL -3291.315 388.408 -6799.791\n  AROT 124.10 79.63 3.74\n  ATTACHED 1:4,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000769\n  SEQ 1 -2 0.001048\n  SEQ 2 -2 0.000574\n  SEQ 3 -2 0.000354\n  SEQ 4 -2 0.000464\n  SEQ 5 -2 0.000924\n  SEQ 6 -2 0.000505\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS 113420033161.74 -426711.11 -100616384048.91\n  RVEL 16003.736 387.389 15375.836\n  AROT 27.32 28.07 -164.12\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.1353 0.5459 0.5354 0.1453 0.5031 0.0365 0.1540 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -1.15 -8.24 -1.50\n  DIR0 -0.44 -0.88 -0.19\n  ROT0 0.32 -0.35 0.88\n  POS1 0.56 0.91 -6.74\n  DIR1 -0.14 0.98 0.13\n  ROT1 0.89 0.07 0.44\n  CHNG 0\nEND\nHabitatModule2:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5347707.44 -3781359.40 2372564.39\n  RVEL -3291.315 388.408 -6799.791\n  AROT 120.29 -10.35 0.68\n  AFCMODE 7\n  DOCKINFO 0:2,HabitatModuleCore 1:0,S3S4\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHabitatModule1:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5347704.77 -3781346.75 2372557.00\n  RVEL -3291.315 388.408 -6799.791\n  AROT -59.71 10.35 179.32\n  AFCMODE 7\n  DOCKINFO 0:3,HabitatModuleCore 1:0,P3P4\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHabitatModuleCore:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5347706.09 -3781353.94 2372559.22\n  RVEL -3291.315 388.408 -6799.791\n  AROT -149.59 -0.67 -100.35\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys 1:0,Artemis 2:0,HabitatModule2 3:0,HabitatModule1\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nArtemis:Well-Artemis\n  STATUS Orbiting Earth\n  RPOS -5347706.11 -3781349.97 2372565.97\n  RVEL -3291.315 388.408 -6799.791\n  AROT -149.59 -0.67 79.65\n  AFCMODE 7\n  DOCKINFO 0:1,HabitatModuleCore 1:0,pma2\n  NAVFREQ 0 0\nEND\npma2:Well-pma\n  STATUS Orbiting Earth\n  RPOS -5347705.92 -3781347.86 2372569.64\n  RVEL -3291.315 388.408 -6799.791\n  AROT -149.59 -0.67 79.65\n  AFCMODE 7\n  DOCKINFO 0:1,Artemis\n  NAVFREQ 0 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS -5347723.24 -3781357.00 2372547.71\n  RVEL -3291.315 388.408 -6799.791\n  AROT 30.41 0.67 10.35\n  AFCMODE 7\n  DOCKINFO 0:4,SoyuzProgressDockingModule\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5347716.30 -3781352.38 2372547.52\n  RVEL -3291.315 388.408 -6799.791\n  AROT 50.10 -2.89 -170.04\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5347717.01 -3781352.07 2372546.98\n  RVEL -3291.315 388.408 -6799.791\n  AROT 140.61 -9.95 87.07\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5347716.27 -3781352.38 2372547.16\n  RVEL -3291.315 388.408 -6799.791\n  AROT 140.61 -9.95 87.07\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEranda:Eranda\n  STATUS Orbiting Earth\n  RPOS -5347695.36 -3781359.17 2372554.12\n  RVEL -3291.315 388.408 -6799.791\n  AROT 124.10 79.63 93.74\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5347724.48 -3781354.87 2372551.08\n  RVEL -3291.315 388.408 -6799.791\n  AROT -55.90 -79.63 -93.74\n  AFCMODE 7\n  DOCKINFO 0:0,Pollux_PTV-1 1:0,Neesys 4:0,comet2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nS4:MBR_ITS\\mbr_its6\n  STATUS Orbiting Earth\n  RPOS -5347705.36 -3781362.26 2372545.24\n  RVEL -3291.315 388.408 -6799.791\n  AROT -149.59 -0.67 169.65\n  ATTACHED 4:5,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  AUTOSUN 0\n  DEPLOY 5\n  MOTORS 1 1.0000\n  SOLPAB 0 0.0000 0.0000\n  SOLPCD 0 0.0000 0.0000\n  RAD 0 0.0000\n  SOLPROT 0 0.0000 0 0.0000\nEND\nPollux_PTV-1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -5347731.96 -3781353.67 2372550.27\n  RVEL -3291.315 388.408 -6799.791\n  AROT -55.90 -79.63 86.26\n  AFCMODE 7\n  PRPLEVEL 0:0.605951\n  DOCKINFO 0:0,SoyuzProgressDockingModule\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.996118\n  SEQ 1 2 0.967788\nEND\nP3P4:MBR_ITS\/mbr_its34\n  STATUS Orbiting Earth\n  RPOS -5347702.48 -3781335.59 2372550.97\n  RVEL -3291.315 388.408 -6799.791\n  AROT 120.29 -10.35 0.68\n  AFCMODE 7\n  DOCKINFO 0:1,HabitatModule1\n  NAVFREQ 0 0\n  AUTOSUN 1\n  DEPLOY 2\n  P4ROT 0 0.1138\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 0 0.6733 0 0.6733\nEND\nS3S4:MBR_ITS\/mbr_its34\n  STATUS Orbiting Earth\n  RPOS -5347709.74 -3781370.13 2372571.15\n  RVEL -3291.315 388.408 -6799.791\n  AROT -59.71 10.35 179.32\n  AFCMODE 7\n  DOCKINFO 0:1,HabitatModule2\n  NAVFREQ 0 0\n  AUTOSUN 0\n  DEPLOY 2\n  P4ROT 0 0.1778\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 0 0.8949 0 0.7885\nEND\nP5:MBR_ITS\/mbr_its5\n  STATUS Orbiting Earth\n  RPOS -5347701.29 -3781330.73 2372547.81\n  RVEL -3291.315 388.408 -6799.791\n  AROT 120.29 -10.35 139.70\n  ATTACHED 2:0,P3P4\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nFalcon 9:F9_C\n  STATUS Orbiting Earth\n  RPOS 3456213.63 3458968.39 -4624114.44\n  RVEL 5567.392 1456.332 5072.234\n  AROT 148.70 -23.09 -149.26\n  VROT 0.00 0.07 0.00\n  AFCMODE 7\n  PRPLEVEL 0:0.021372\n  NAVFREQ 0 0\n  FSTATE 6\n  FAIRING 0\n  COVERS 0\n  AUTOP 0\n  PAYLOAD 0\n  TIME 1.000000\n  PRG 150000.000000\n  APG 6570520.000000\n  LHEAD 1.570790\n  PLTYPE 0\nEND\nLC 40:LC\n  STATUS Landed Earth\n  POS -80.5771995 28.5619578\n  HEADING 133.49\n  AFCMODE 7\n  PRPLEVEL 0:0.999902\n  NAVFREQ 0 0\n  HLDR 3 1.0000\n  FRM 3 1.0000\n  RLS 3 1.0000\nEND\nFalcon 9 first stage:FSTAGE\n  STATUS Landed Earth\n  POS -68.9718521 27.9623529\n  HEADING 197.88\n  AFCMODE 7\n  NAVFREQ 0 0\n  STATE 5\nEND\nDragon:DRAGONC\n  STATUS Orbiting Earth\n  RPOS -5347705.11 -3781353.39 2372550.47\n  RVEL -3291.315 388.408 -6799.791\n  AROT -59.71 10.35 -90.68\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.390951\n  DOCKINFO 0:2,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 0 1.0195\n  ANTH 1\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND\n\nBEGIN_uap\nEND",
        "thread_id": 18101
    },
    {
        "@timestamp": "2023-09-14T07:14:03.388229888Z",
        "author": "PhantomCruiser",
        "date": "2011-06-28T13:34:25+0100",
        "id": "f6b8b49228810d9c346d9ef8ecdfbc6c",
        "post_id": "post-280551",
        "text": "Wednesday. But this being Tuesday...",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:50.982171392Z",
        "author": "Dambuster",
        "date": "2010-02-21T13:44:44+0000",
        "id": "43bb5dc03be188f44245614a6bb6ac01",
        "post_id": "post-207705",
        "text": "I know this is a really long shot, but could it be to do with the Earth's rotation? When I was testing out Dan's UMMU 2.0, I noticed that the command to get your astronaut to strafe left\/right actually moved the astronaut in a slight curve as well. I'm not sure why, but I had the idea that this could be to do with the rotation of the planet\/Moon under the UMMU. Could whatever's causing that also be causing your problem?",
        "thread_id": 13187
    },
    {
        "@timestamp": "2023-09-14T07:12:51.062758144Z",
        "author": "spacecase",
        "date": "2008-05-21T16:02:23+0100",
        "id": "240cdbe6871be80395fe466bac5272cd",
        "post_id": "post-64439",
        "text": "Reverend,Any additional progress on this great app? I need something just like this to incorporate into my orbiter sim cockpit that I am building....Will this eventually allow access to all MFD's that are loaded at time of startup?Thanks...Jim",
        "thread_id": 1319
    },
    {
        "@timestamp": "2023-09-14T07:14:03.462116096Z",
        "author": "garyw",
        "date": "2010-12-30T22:03:05+0000",
        "id": "c9125c9798c763413f7b4eb29cd3df38",
        "post_id": "post-280688",
        "text": "This is the ISS webcam feed ->http:\/\/www.nasa.gov\/multimedia\/nasatv\/index.html?param=station",
        "thread_id": 18096
    },
    {
        "@timestamp": "2023-09-14T07:14:02.71278592Z",
        "author": "fireballs619",
        "date": "2010-12-23T05:44:15+0000",
        "id": "6798ce0b5cd2dff349ea7ded220c8d44",
        "post_id": "post-279409",
        "text": "I was just contemplating making something similar to this, but was discouraged due to it requiring work :lol:. Thanks much! This scenario will be put to good use! It's just like Christmas!",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:14:02.99684352Z",
        "author": "Kyle",
        "date": "2008-06-06T21:53:03+0100",
        "id": "63574ad08e39d30f53d1aa54d0d35b7c",
        "post_id": "post-71541",
        "text": "The fish weren't having heart attacks at that moment, a few seconds later they did",
        "thread_id": 1804
    },
    {
        "@timestamp": "2023-09-14T07:14:03.642312448Z",
        "author": "Bj",
        "date": "2008-06-06T17:54:04+0100",
        "id": "da6ab5f082a6dc966828a070b79f28ca",
        "post_id": "post-71612",
        "text": ":happybday:happy b-day computerex and AstroCam!",
        "thread_id": 1812
    },
    {
        "@timestamp": "2023-09-14T07:12:51.17103104Z",
        "author": "Piper",
        "date": "2010-02-21T23:10:59+0000",
        "id": "9996942030c1fba4e2cbce79599fa7c8",
        "post_id": "post-207727",
        "text": "I've been waiting for something like this for years!!! THANK YOU!",
        "thread_id": 13191
    },
    {
        "@timestamp": "2023-09-14T07:12:51.326120704Z",
        "author": "T.Neo",
        "date": "2010-02-21T19:05:46+0000",
        "id": "4ac59d61527d6c019419696cb8e5fe71",
        "post_id": "post-207784",
        "text": "Mars was particularly bright\/close\/big back in August 2003 (no, NOT that stupid hoax that goes around on the 'net every year) during a spectacular close approach. It was pretty close to the Moon in the sky at the time.I also remember seeing vague features on the surface, although this is probably a false memory owning to a youthful imagination.",
        "thread_id": 13199
    },
    {
        "@timestamp": "2023-09-14T07:14:03.04765952Z",
        "author": "Notebook",
        "date": "2010-12-25T16:45:35+0000",
        "id": "4b069fd57c0af8eafbe9cd967618f920",
        "post_id": "post-279681",
        "text": "Ullage temperatures and pressures...:)N.",
        "thread_id": 18047
    },
    {
        "@timestamp": "2023-09-14T07:14:03.477089024Z",
        "author": "Kyle",
        "date": "2011-01-21T01:03:57+0000",
        "id": "b9822678049514c53fa0817cea86bb4d",
        "post_id": "post-280735",
        "text": "Wood assigned to PTV-1, IronRain assigned to CTV-1.---------- Post added 01-21-11 at 01:03 AM ---------- Previous post was 01-20-11 at 10:12 PM ----------Tex has been assigned to PTV-3.",
        "thread_id": 18100
    },
    {
        "@timestamp": "2023-09-14T07:12:51.771268864Z",
        "author": "Urwumpe",
        "date": "2010-02-23T07:29:56+0000",
        "id": "c5c070c701b52c18463569f522d1aaa4",
        "post_id": "post-207876",
        "text": "tblaxland said:Very optimistic, as they have taken the near the upper limit of payload mass and the lower limit of development cost. It also assumes a demand in the order of 3600 t per year just for Skylon launch vehicles. Current demand is about 80 t per year (global).\n\nAt 2-5 times the price. Lower payload costs would really increase the demand, but how much is impossible to tell. If the same money would be spend initially for Skylon flights, you would have up to 400 tons already per year.tblaxland said:Even the basic maths is just wrong.Ifyou get 30 Skylons for $10 billion (yeah, right :dry:, that's not much more than you pay for a 747), how are your going to get 300 Skylons for $10 billion?\n\nThe math is right and pretty conservative - you only need to do development once. Production is not included in the 10 billion figure. You have the same R&D costs if you buy 3 or 300 Skylons.Which is the same reason why big dumb boosters are worse than smaller boosters: The fixed costs of launcher operations are always there. your launch pad needs attention EVERY day. If you launch or not. A Big Dumb Booster would launch years of demand into orbit at once - which means it would maybe just launch once per year or less. The R&D costs will also be distributed over a MUCH lower number, though the total R&D costs will be lower. But not as much lower as the production.Also, we are no longer in the 1950s. We have mastered docking, and we are getting adept in assembly in space. Who defends monolithic payloads today, is stuck in the past. Large payloads are actually more touchy than smaller ones. What you save on docking system mass, will be added by making the larger structure stiff enough for launch.In theory, we could even work without docking systems already, we just didn't attempt it yet.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:14:03.164489728Z",
        "author": "Jonathon594",
        "date": "2010-12-27T13:29:27+0000",
        "id": "a2401259028ccbb0cb755f04dafcbf5b",
        "post_id": "post-279918",
        "text": "Here",
        "thread_id": 18062
    },
    {
        "@timestamp": "2023-09-14T07:14:03.062962688Z",
        "author": "Urwumpe",
        "date": "2011-01-02T17:57:27+0000",
        "id": "b69139b3f4207e0cd1566dee1230f7da",
        "post_id": "post-279728",
        "text": "victorwood said:You mean the cable touching (almost) red letters (Hindi) or the other thin one?\n\nNo, that is a pressurization duct, that supplies warm gas from the engine to the oxidizer tank. The cable duct is at the right edge of the stage on this photograph.Here you can see a bit more of the connection between second and third stage:The open access door in the gray interstage on top of the second stage (the lowest visible part of the rocket in the photograph), is used for making mechanical and electrical connections. All black parts in the photograph belong to the cryogen third stage.",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.2305344Z",
        "author": "deltawing777",
        "date": "2010-12-29T12:51:41+0000",
        "id": "6d1e18fe64544c65cd8bc0ca1a45f560",
        "post_id": "post-279969",
        "text": "I'd have to say STS-1 Space Shuttle Columbia's maiden voyage. And if the live coverage on TV wasnt cool enough then the return trip to edwards and the sonic boom shaking and rattling of the patio doors in southern california (earthquake country)at 10 years old was a life changing moment for me.",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:14:03.2305344Z",
        "author": "deltawing777",
        "date": "2010-12-29T12:51:41+0000",
        "id": "6d1e18fe64544c65cd8bc0ca1a45f560",
        "post_id": "post-279969",
        "text": "I'd have to say STS-1 Space Shuttle Columbia's maiden voyage. And if the live coverage on TV wasnt cool enough then the return trip to edwards and the sonic boom shaking and rattling of the patio doors in southern california (earthquake country)at 10 years old was a life changing moment for me.",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:14:03.383426048Z",
        "author": "Kyle",
        "date": "2011-04-14T20:39:35+0100",
        "id": "853bae2c3fd6f83c3127c0710b144a0e",
        "post_id": "post-280513",
        "text": "diogom said:Kyle, the CTD on 148 is fixed if you follow what Glider posted on the pre-flight scns thread. It's a problem with being PTV-2, and not PTV-1.---------- Post added at 03:37 PM ---------- Previous post was at 03:07 PM ----------BTW, on the scn description for STS-148, it says to dock the module to the nadir port of Neesys but, Neesys has no free ports. Did you mean the Eranda?\n\nWas very late with this reply! If there's a comet module at the nadir port move it to Eranda then place the module there! So sorry I was late I hadn't checked this thread so I didn't know there was a problem.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.399505408Z",
        "author": "HAL9001",
        "date": "2011-01-13T18:31:02+0000",
        "id": "6daeb41f53410d205d32b797a97c9655",
        "post_id": "post-280324",
        "text": "HelloI'm new to OFSS and I don't know how sign-up works here, but I flew an OFMM-lite-mission and I would like to sign-up for some missions here.Greetings, HAL",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.231458816Z",
        "author": "Izack",
        "date": "2010-12-29T17:09:07+0000",
        "id": "f7594fd5ed662b31375950288493e1b6",
        "post_id": "post-279974",
        "text": "Keatah said:[...]the cute tight waitress[...]\n\nAnd you say you were in second grade?? :rofl:",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:12:51.807952896Z",
        "author": "agentgonzo",
        "date": "2011-04-21T14:46:51+0100",
        "id": "ce96d0fdee4dcfcc21437e36a7a041cd",
        "post_id": "post-208124",
        "text": "IronRain said:\n\nThat image is still playing with my head. I really don't know what it's supposed to represent",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.35785216Z",
        "author": "Tex",
        "date": "2007-11-18T02:00:36+0000",
        "id": "b10f49d860f1bbc895208e09d54e6c28",
        "post_id": "post-12240",
        "text": "computerex said:Nice picture tex! Do you have it in 1280 x 1024 resolution?\n\nThanks mate, I'll see if I can crop and and resize..unussapiens said:That's the one problem I've noticed with this forum, you can't delete posts\n\nYou can now.;)",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:14:03.313071872Z",
        "author": "orb",
        "date": "2010-12-28T22:26:54+0000",
        "id": "da534ae551486da503fb6aa31dff3c86",
        "post_id": "post-280051",
        "text": "NASASpaceFlight:Weather scrubs Ariane 5 ECA launch with Koreasat 6 and Hispasat 1E:Arianespace are waiting to conduct their sixth, and concluding, Ariane 5 ECA launch for 2010, when their workhorse vehicle launches with its dual passengers \u2013 Koreasat 6 and Hispasat 1E, following a weather related scrub. High altitude winds resulted in a hold at T-7 minutes, prior to Arianespace announcing they would scrub until another attempt could be made on Wednesday.{...}\n\nArianespace Mission Updates:2010-12-28:Ariane 5 mission with HISPASAT 1E and KOREASAT 6: Weather hold2010-12-28:Ariane 5 mission with HISPASAT 1E and KOREASAT 6: Postponed due to weather conditions:{...} The launcher and its two payloads remain in a \u201csafe\u201d mode on the Spaceport\u2019s launch pad, and are ready for a potential new countdown tomorrow in a launch window that begins at 6:27 p.m. local time in French Guiana. {...}\n\nSpaceflight Now:Winds aloft keep Ariane 5 rocket on the launch pad.",
        "thread_id": 18078
    },
    {
        "@timestamp": "2023-09-14T07:14:03.422484224Z",
        "author": "Mandella",
        "date": "2010-12-29T23:29:45+0000",
        "id": "cc99596a8bb0c26dc96aef4ab510fc31",
        "post_id": "post-280594",
        "text": "Linguofreak said:Didn't LOLA pretty much get released as-is after the author's sudden death, though? He may never have intended for oapiDebugString to be active in the released MFD.\n\nUnless I am misremembering, Lazy D's final (although unfinished) release did not have this string, but it was left in by one of the good intentioned supporters as an aid to debugging. The version of Lola we are using now is still considered \"beta,\" with an open invitation for any who can to complete and correct.In fact, isn't the source code included in the most recent download? If someone who understood the code wished to make a quick correction to it to remove the debug string, I'm sure it would be appreciated by many.",
        "thread_id": 18084
    },
    {
        "@timestamp": "2023-09-14T07:14:03.615684608Z",
        "author": "ACSoft",
        "date": "2011-01-01T12:48:48+0000",
        "id": "de87e1d369990cabb743be6ac4b9fb57",
        "post_id": "post-280912",
        "text": "Dear Orbinauts,I am very sad to announce that this is my very last message on this forum and therefore, I will not anymore being able to support my AMSO addon here.Tex and\/or the staff of this forum decided to inflict me a punishment for a personal attack I made through A PRIVATE MESSAGE. I didn't knew that privacy was not respected on this forum. Even if it is mentionned somewhere in the written rules, this is a kind of \"Big Brother\" mentality, which I cannot accept. Privacy is privacy. It is an unbreakable and sacral rule to my eyes, who cannot have ANY exception.Moreover, in the affair who conducted to this sad end, Tex and\/or the staff of this forum, demonstrated a totally partial attitude. They immediately took the party of the opposite side by criticizing me, by threatening me and by giving reason to the opposite side. Another fact that I cannot accept, especially because I consider that my personal attack, which I admit I have effectively done, followed what I have considered aprevious personal attackadressed to me. An attack which was not sanctionned, as far as I know.I will discuss this problem with Martin when he will come back. As far as I know, he is actually in hollydays with apparently no connection to Internet.In the meantimes, if you want to discuss publically with me of this matter, you can go on Dan's French Orbiter forum, either the \"Orbiter\" (English) forum or the \"Orbiter francophone\" forum. For private communication, you can find my private Email on the last page of AMSO user manual.I wish to you all, all my best for the New Year 2011, even if it not what happen to me today, on this 1st day of 2011 (Well done Tex).ACS",
        "thread_id": 18115
    },
    {
        "@timestamp": "2023-09-14T07:14:03.141939968Z",
        "author": "Belisarius",
        "date": "2008-06-06T12:04:59+0100",
        "id": "c8921475c87d5a83d8c37929d7fd1f3c",
        "post_id": "post-71553",
        "text": "I used to play it, but I got bored easily with its lack of realism and inability ever to go planetside. I used all the addons I could get my hands on, but since most of them were cheats, it soon got boring. There's one kind of universal cheat (I don't remember the name) which you could use to create anything. That was kind of cool for experimenting.Much prefer Orbiter - it feels real.",
        "thread_id": 1806
    },
    {
        "@timestamp": "2023-09-14T07:12:51.401750272Z",
        "author": "Andy44",
        "date": "2010-02-21T19:30:31+0000",
        "id": "eacd0d65d4549f82707aee226e77a677",
        "post_id": "post-207801",
        "text": "The Almight Luna E3:probe:addon exported images when you activated its camera.The images were purposely degraded to grainy black and white TV scan pics to make them look like the ones in real life looked, but the principle is the same.",
        "thread_id": 13201
    },
    {
        "@timestamp": "2023-09-14T07:14:03.678905344Z",
        "author": "Notebook",
        "date": "2013-02-20T10:17:20+0000",
        "id": "2f932a3aeb64f8a226f743992e254097",
        "post_id": "post-281129",
        "text": "Thanks for that Orb.1)I haven't altered or defined the UV parameters of GRP_PanelLH, how do I check its value?2) Do you mean making another planar surface in 3DS max above the panel on the desk, and detaching that as a group?I thought I just had to give orbiter the correct paramaters in VCMFDSPEC and orbiter would sort it out?Here's what I have at the moment:All of .h fileCode:\/\/ ========================================================\n\/\/ Mesh resource file for P2TestCellInteriorInv.msh\n\/\/ Generated with meshc on Fri Feb 15 12:18:53 2013\n\n\/\/ ========================================================\n\n\/\/ Number of mesh groups:\n#define NGRP 3\n\n\/\/ Number of materials:\n#define NMAT 2\n\n\/\/ Number of textures:\n#define NTEX 2\n\n\/\/ Named mesh groups:\n#define GRP_Interior 0\n#define GRP_Desk 1\n#define GRP_PanelLH 2\n\nconst VECTOR3 LEFTMFD_POS = { 0.1, 1, 1};\t\/\/\n\n\/\/ ==============================================================\n\/\/ Some vessel parameters\n\/\/ ==============================================================\n\nconst double  P2_SIZE       = 10.5;             \/\/ mean radius [m]\nconst VECTOR3 P2_CS         = {10.5,15.0,5.8}; \/\/ x,y,z cross sections [m^2]\nconst VECTOR3 P2_PMI        = {2.28,2.31,0.79};\/\/ principal moments of inertia (mass-normalised) [m^2]\nconst VECTOR3 P2_RD         = {0.025,0.025,0.02};\/\/{0.05,0.1,0.05};  \/\/ rotation drag coefficients\nconst double  P2_EMPTYMASS  = 500.0;           \/\/ empty vessel mass [kg]\nconst double  P2_FUELMASS   = 750.0;           \/\/ max fuel mass [kg]\nconst double  P2_ISP        = 5e4;             \/\/ fuel-specific impulse [m\/s]\n\/\/const VECTOR3 P2_TDP[3]     = {{0,-1.5,2},{-1,-1.5,-1.5},{1,-1.5,-1.5}}; \/\/ touchdown points [m]\nconst VECTOR3 P2_TDP[3]     = {{0,0.01,2},{-1,0.01,-1.5},{1,0.01,-1.5}}; \/\/ touchdown points [m]\n\n\nconst double  P2_MAXMAINTH  = 3e4;             \n\n\n\/\/ ==============================================================\n\/\/ P2TestCell class interface\n\/\/ ==============================================================\n\nclass P2TestCell: public VESSEL3 {\npublic:\n\tP2TestCell (OBJHANDLE hVessel, int flightmodel);\n\t~P2TestCell ();\n\tvoid clbkSetClassCaps (FILEHANDLE cfg);\n\tvoid clbkPostStep(double simt, double simdt, double mjd);\n\t\/\/oapiProcessMFDButton (MFD_LEFT, bt, event);\n\n\n\tint id;\n\n\t\/\/meshes\n\tMESHHANDLE\tmh_P2External, mh_P2Internal;\n\tUINT\t\tmesh_P2External;\n\tUINT\t\tmesh_P2Internal;\n\n\t\/\/SURFHANDLE tex;\n\n\tbool\tclbkLoadVC (int id);\t\t\t\t\t\t\t\t\t\t\t\t\t\/\/ Load virtual cockpit mode\n\tbool\tclbkVCMouseEvent (int id, int event, VECTOR3 &p);\t\t\t\t\t\t\/\/ Respond to virtual cockpit mouse events\n\tbool\tclbkVCRedrawEvent (int id, int event, SURFHANDLE surf);\t\n\n\nprivate:\n\t\n\n\n};bits of the .cpp fileCode:P2TestCell::P2TestCell (OBJHANDLE hVessel, int flightmodel)\n: VESSEL3 (hVessel, flightmodel)\n{\n\tmh_P2External\t\t= oapiLoadMeshGlobal(\"P2TestCell\");\n\tmh_P2Internal\t\t= oapiLoadMeshGlobal(\"P2TestCellInteriorInv\");\n\tint id = 0;\t\t\/\/ VC identifier\n}\n\nP2TestCell::~P2TestCell ()\n{\n}\n.....\nbool P2TestCell::clbkLoadVC(int id)\n{\n\t\t\t\/\/ Register Camera (view) properties\n\tswitch (id)\n\t{\n\tcase 0: \/\/ Commander's position\n\t\n\tSetCameraOffset (_V(0,1.0,-3.0));\t\t\t\t\t\t\t\t\/\/ Set camera position (x,y,z)\n\tSetCameraDefaultDirection (_V(0,0,1));\t\t\t\t\t\t\t\/\/ Set camera direction (x,y,z)\n\tSetCameraRotationRange (RAD*120, RAD*120, RAD*70, RAD*70);\t\t\/\/ Set camera range of motion (Left, Right, Up, Down)\n\tSetCameraShiftRange (_V(0,0,0.1), _V(-0.2,0,0), _V(0.2,0,0));\n\t\tbreak;\n\tcase 1: \/\/ Pilot's position\n\t\t\n\t\tSetCameraOffset (_V( 0.57, 0.68, 1.12));\t\t\t\t\t\/\/ Set camera position (x,y,z)\n\t\tSetCameraDefaultDirection (_V( 0, 0, 1));\t\t\t\t\t\/\/ Set camera direction (x,y,z)\n\t\tSetCameraRotationRange (RAD*120, RAD*120, RAD*60, RAD*60);\t\/\/ Set camera range of motion (Left, Right, Up, Down)\n\t\toapiVCSetNeighbours ( 0,-1,-1,-1);\t\n\t\tbreak;\n\tcase 2: \/\/ Commander's position (looking up through COAS Reticle)\n\t\t\n\t\tSetCameraOffset (_V(-0.59, 0.68, 1.12));\t\t\t\t\t\/\/ Set camera position (x,y,z)\n\t\tSetCameraDefaultDirection (_V( 0, 1, 0));\t\t\t\t\t\/\/ Set camera direction (x,y,z)\n\t\tSetCameraRotationRange (RAD*15, RAD*15, RAD*15, RAD*15);\t\/\/ Set camera range of motion (Left, Right, Up, Down)\n\t\toapiVCSetNeighbours (-1, 1,-1, 0);\t\n\t\tbreak;\n\t} \/\/ end \"switch (id)\"\n\n\t\n\t\/\/ --- Register MFDs ----------------------------------------------------------------------------\n\n\tVECTOR3 MFD_position = LEFTMFD_POS;\t\/\/ Location of MFD within VC\n\tstatic VCMFDSPEC LEFT_MFD = {mesh_P2Internal, GRP_Interior};\t\/\/ Surface on which to display MFD. [Mesh, Mesh Group] \n\toapiVCRegisterMFD (0, &LEFT_MFD);\t\/\/ Register MFD in orbiter's interface [registry # and VCMFDSPEC]. (registry numbers start at 0 and count up)\n\n\t\n\treturn true;\n\n} \/\/ End \"P2TestCell::clbkLoadVC\"N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.372696064Z",
        "author": "Nazban",
        "date": "2011-03-01T09:01:06+0000",
        "id": "9d3154d2f72a74bfadacd73ca671b893",
        "post_id": "post-280424",
        "text": "Just yet another 24 hour scrub. Not exactly uncommon lately.\n\nI just hope that doesnt happen when i go for STS-135.(I plan to go see it) :lol:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:51.715567872Z",
        "author": "Donamy",
        "date": "2010-02-22T18:15:27+0000",
        "id": "3101fca88bbb0247dff0dd71440b87bc",
        "post_id": "post-207841",
        "text": "The biggest problem is we are stuck in a \"Me generation\".",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:51.768290048Z",
        "author": "Urwumpe",
        "date": "2010-02-22T18:54:48+0000",
        "id": "0195175fc058beb1d23287bd43f27f58",
        "post_id": "post-207847",
        "text": "T.Neo said:So yeah. Propaganda by space enthusiasts to increase this interest, perhaps?;)\n\n\"Oh my friendly god, a huge asteroid is going to impact on Earth. We are doomed!!!!1\" did not work.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:14:03.008773376Z",
        "author": "Urwumpe",
        "date": "2010-12-24T20:14:33+0000",
        "id": "7a13c4e1c3c63c388e136e6b96adb770",
        "post_id": "post-279600",
        "text": "jevans said:That one might be a little difficult to do because of water in Orbiter being somewhat solid...\n\nAnd it wouldn't feel like the real thing at all... but yes, it would be a cool piece of nostalgia from a time, when computers did not calculate all.",
        "thread_id": 18041
    },
    {
        "@timestamp": "2023-09-14T07:14:03.400524288Z",
        "author": "Nazban",
        "date": "2011-01-17T09:14:09+0000",
        "id": "36b70198758779d56ddc3e6aee9a91b8",
        "post_id": "post-280336",
        "text": "It wont be the same craft would it? we can have 3 people, 1 controlling the shutlle and RMS(for shuttle missions, or the station could have an RMS of its own) and 2 different astronauts doing an EVA(like kyle said).Anyways the main problem i only see is time issues, i live in Dubai, and thats almost 12 hours away from america(west coast side), but for something like this, ill stay up all night if i have to!!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:51.800537344Z",
        "author": "Pablo49",
        "date": "2010-03-18T05:14:39+0000",
        "id": "7603ddabc962304a5ab1450076f63429",
        "post_id": "post-207896",
        "text": "I find that poster terribly hysterical. The patch is pretty cool though.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.381587456Z",
        "author": "diogom",
        "date": "2011-03-25T19:34:12+0000",
        "id": "ade8522c7b0040f8df4a0209e90348d5",
        "post_id": "post-280492",
        "text": "I tottaly support the manual thing. BTW, can anyone tell me where the Nadir\/Zenith are on the OFSS2? It started has KU\/ELC, repectively, but now with the orientation of the PMA, and the S4, it seems to have changed. It also seems to have changed on the scenario descriptions. Simple stuff that messes with my head. :lol:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.401386752Z",
        "author": "diogom",
        "date": "2011-01-17T19:05:50+0000",
        "id": "f0629e5f0a430d1b48abd3c5d969eb4d",
        "post_id": "post-280348",
        "text": "On my opinion, the OFSS2 should be built Mk1 style, and later, when it's completed (or almost), the construction could be done again on OMP.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.406193152Z",
        "author": "diogom",
        "date": "2011-02-08T17:11:28+0000",
        "id": "476c081027e7770da228e579bac7ddc7",
        "post_id": "post-280397",
        "text": "I will post screenshots of my mission later today, but the post-flight scenario is ready.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.67827328Z",
        "author": "Notebook",
        "date": "2013-02-12T18:55:29+0000",
        "id": "727c4ed4257e0c61c6580cc165e2ce7b",
        "post_id": "post-281122",
        "text": "Changed \"return 0\" to \"return true\" in:Code:int id=0;\nbool P2TestCell::clbkLoadVC(int id)\n{\n\tSetCameraOffset (_V(0,1.5,0)); \n\tSetCameraDefaultDirection (_V(0,0,1)); \n\tSetCameraRotationRange (RAD*120, RAD*120, RAD*70, RAD*70); \n\tSetCameraShiftRange (_V(0,0,0.1), _V(-0.2,0,0), _V(0.2,0,0));\n\treturn true;\n} \/\/ End \"P2TestCell::clbkLoadVC\"Now switches cockpit views, still no sign of an interior.EDIT: switched the mesh to the inverted normals and now have a VC cockpit! Marvellous.EDIT : for info, current external\/internal view of the P3TestCell.http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/13021316-37-40P2TestCell_zpsc5554415.jpghttp:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/13021316-35-17P2TestCell_zps229d2676.jpgN.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:51.800699648Z",
        "author": "Kyle",
        "date": "2010-03-27T18:48:53+0000",
        "id": "2c19af6b70a291f8156ba11cc400880b",
        "post_id": "post-207897",
        "text": "Couple of facts for this mission1) Final Space Shuttle flight2) Final flight of Endeavour3) OBSS left on ISS4) Last EVA's preformed by a Space Shuttle5) Last science related Shuttle mission payload (AMS-02)Feel free to add on",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.80534528Z",
        "author": "IronRain",
        "date": "2011-04-05T21:46:22+0100",
        "id": "21a4818c0b7df8be1f32145a5f9b7a21",
        "post_id": "post-208100",
        "text": "Astronaut Mike Massimino visits the Neutral Buoyancy Laboratory near NASA's Johnson Space Center to talk to the members of the STS-134 crew of space shuttle Endeavour about their mission.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.57503104Z",
        "author": "orb",
        "date": "2010-12-31T09:24:08+0000",
        "id": "a29f4d110bed0297a8ad462207c35fe0",
        "post_id": "post-280812",
        "text": "SiberianTiger said:Quoting Interfax (the exact link is lost)\n\nThere are 2 headlines on this on the Interfax site I've found, but they are password protected:Access denied. You need get login and password for viewing content of news.\n\nDecember 30, 2010 13:59:Dnepr space program to stop in 2011 - sourceDecember 30, 2010 14:24:Dnepr space program to stop in 2011 - source (Part 2)",
        "thread_id": 18104
    },
    {
        "@timestamp": "2023-09-14T07:14:03.680192768Z",
        "author": "Urwumpe",
        "date": "2013-03-15T12:52:22+0000",
        "id": "a889a6e9879971f59e211cc2d6980157",
        "post_id": "post-281141",
        "text": "Notebook said:I'm guessing Orbiter is ignoring the L\/R and just assigning to MFD_position?\n\nSorry to disappoint you there. C++ (and Orbiter by consequence) is not that smart. It does exactly what you tell it to do, to the letter. It does not correct implicitly what makes no sense otherwise, like you would do in that situation.If other functions should see the L\/R variables, you need to make the variables visible in the scope that is common to all functions that require them. For example, the vessel class instance that represents your test stand.You can make MFD_position a reference, that is initialized in the vessel constructor to the one of the two MFD_positionL\/R variables, so using MFD_position is directed to the correct one. But that requires some more confidence in coding, you should prevent it and stay at the easily understandable stuff and not the dark magic of C++.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.260769536Z",
        "author": "Urwumpe",
        "date": "2010-12-29T10:20:43+0000",
        "id": "71944b0b391fff9f005a5a2d0c08575c",
        "post_id": "post-280026",
        "text": "SiberianTiger said:In that case I shiver at thinking what ancient torture its tail part went through...:sick::lol:\n\nI also wonder about it. Monkey style or Crane style?",
        "thread_id": 18072
    },
    {
        "@timestamp": "2023-09-14T07:12:51.376303872Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-05T18:07:12+0100",
        "id": "c06f436bcbf99ed7b5c9bec96ef55e99",
        "post_id": "post-64441",
        "text": "It should be in the same folder as Orbiter.exe, so the main directory in which you installed Orbiter. The file is called \"Orbiter.log\".regards,mcduck",
        "thread_id": 1320
    },
    {
        "@timestamp": "2023-09-14T07:14:02.972475904Z",
        "author": "Fizyk",
        "date": "2010-12-24T14:06:37+0000",
        "id": "0b526888a90765efa92dfb3e7c040a72",
        "post_id": "post-279506",
        "text": "You can do it much simpler, actually, if you can see the repeating pattern in these images. Then you can just measure its size on the screen and resize the images so that it is a bit smaller than your interpupillary distance. The smaller it is, the easier it should be to see the images, but also the less will be the depth.",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:14:03.10054784Z",
        "author": "T.Neo",
        "date": "2010-12-27T14:20:45+0000",
        "id": "a8824392bd5e3644dcdabd9d77568828",
        "post_id": "post-279786",
        "text": "Welll, yes. We start at microbes and then skip tosapientlife, we don't really consider any organisms in between.They don't necessarily have to be animal-like, any complex life will do, really. Animals are limited to Earth; the clade Metazoa, belongs here and nowhere else (unless introduced). But that doesn't stop other organisms from evolving into something quite similar to animals on Earth.Animal life is sentient, in regards that an animal has an awareness of the environment around it and itself. Sapience is more appropriate when describing intelligent life such as humans.I personally would be utterly thrilled to discover complex alien life... it is both visually impressive, and it also does not want to wage genocide on you if you don't convert to millenarian klkltatz:)rolleyes:). And of course it is of immense scientific importance.Such a discovery would change public perceptions of spaceflight and the universe at large forever. Primarily because alien animals areawesome. Some bacteria that alledgedly ate arsenic? Bah humbug. A hexapedal, 6-meter long armored predator? Every 8 year old boy will be obsessed...Thoughts? We are heading to violent wars in century 21, regardless one wants it or not.\n\nViolent wars, just like the one that broke out between the USSR and the US?:rolleyes:I will definitely not say something as moronic such as that there is peace for our time. But it is more important to address root causes of how global geopolitics could play out during the next 90 year period, than simply say, that there will be war.I still believe that there's still plenty of living space on earth. That space also stays on the same ratio of humans to nature.\n\nLiving space, yes. What bugs me is space to grow food, considering that a well fed person would need... what, 10 sq kilometers of land to be decently fed? Something like that?I keep on thinking of places where we have deforestation and habitat destruction occuring due to loss of land to farms... I dunno, maybe that is just bad farming practices. But you can still only feed so many people with so much land, and it turns out that the best land for farming is often in areas of biodiversity. We can't, say, use some of that biologically useless land in the Sahara or Antarctica to farm- not without serious (and probably impractical-certainly in the second case) attempts to make the environment fit.And then there is energy resources... don't think, that something is sustainable, because it does not rip energy from the nucleus of an atom or the fossil of a plant. Sure, sustainable energy isn't harmful now, but that is because it does not see such widespread use. But what, hypothetically, if you used up all the wave energy on the Earth? Where are there going to be waves? Waves to stir up ocean sediments and fertilise the waters that are home to our vast reserves of phytoplankton? Waves to erode coastlines? Waves that provide habitats to a huge amount of species in tidal zones? Or what about making use of solar power to such an extent that the low albedo of the collectors starts to create localised warming?And other resources such as water? Are we going to wait until we deplete our temperamental natural supplies? Can we effectively recycle water, or reconfigure industrial applications to use less of it.So... living area, is a very small problem in the grand scheme of things. Unless you are, I dunno, an island state...Maybe the world will have to adopt chinese-like birth policies.\n\nI think that is only for a worst case scenario. Today, we can help lowering birth rates by fostering education and economic enrichment in undeveloped nations.Implementing a one child policy in, say, the UK or Germany, is utter nonsense when people in the DRC average 6-7 children, because they have either not been educated about birth control, or have it made available, or even worse, have been told off of it. Or they have many children for other reasons, like family labour.Purple: 7-8Pink: 6-7Red: 5-6Orange: 4-5Yellow: 3-4Green: 2-3Light blue: 1-2Dark blue: 0-1We can compare with literacy rates:Blue: >97%Dark green: 90-97%Light green: 80-90%Yellow: 70-80%Orange: 60-70%Red: 50-60%Brown: 35-50%Black: <35%Poverty rates:Dark blue: Under 2%Light blue: 2%-5%Yellow: 6%-20%Orange: 21-40%Red: 41-60%Dark red: 61-80%Grey: No data.And also somewhat GDP per capita:Darker-higher, lighter-lower.Also co-relevant to birth rate, and more important, really, is overall population growth:Yellow: more than 3%Green: 2%Light blue: 1%Dark blue: 0-1%Purple: -0%It is to be noted that more limited population growth and population decline in many third world countries (such as South Africa) are due to diseases such as HIV\/AIDS and in the worst cases, poverty, and malnutrition.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:51.799785984Z",
        "author": "tblaxland",
        "date": "2010-03-11T05:19:35+0000",
        "id": "70ab3431360e2d243a2a27c08d2d51af",
        "post_id": "post-207890",
        "text": "clickypens said:I like the design, and I like that they put the name on the patch. But just kinda sticking it on the side of the orbiter in an arial font looks.....a little tacky in my opinion.\n\nActually it looks like Helvetica, judging by the shape of the \"r\" at the end, the tail on the \"a\" and the horizontal cut on the \"e\". The other letters are virtually identical between the two typefaces anyway. Helvetica is the font used on the side of the real space shuttle, so it is in some way appropriate.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:02.968612096Z",
        "author": "jevans",
        "date": "2010-12-23T15:53:32+0000",
        "id": "f86de6081c5078bf3178a745dc22c919",
        "post_id": "post-279486",
        "text": "I actually found the first one easier than the second one. It sort of leapt out at me and stayed locked there after a minute or two of blankly staring at it.",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:14:03.38576256Z",
        "author": "halcyon",
        "date": "2011-06-02T17:17:01+0100",
        "id": "d460049f13bf8d0f5fcef07252cd2bc6",
        "post_id": "post-280532",
        "text": "Does anyone know how Kyle got the payloads to have a mass of zero using the Universal Cargo Deck addon?I was experimenting with my own payloads and Shuttle Fleet and I can't make orbit because by default UCargoDeck adds the mass of the payload to the core ship.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:51.80820224Z",
        "author": "agentgonzo",
        "date": "2011-04-21T15:09:55+0100",
        "id": "4bb5de57d5cd78dfeee16aac48703d5b",
        "post_id": "post-208126",
        "text": "DaveS said:It's the STORRM DTO trajectory starting at undock sep burn.\n\nIt's just confusing. From the scale it looks like they go up to about 500km, then sea-level, then back to the ISS.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.059663872Z",
        "author": "N_Molson",
        "date": "2010-12-25T22:00:38+0000",
        "id": "e71b746ec551625aa31dacc93bb67a22",
        "post_id": "post-279700",
        "text": "Anyway, the failure occured far before burnout... The silence in the control room after the critical 47 seconds is impressive...:(",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.383306752Z",
        "author": "PhantomCruiser",
        "date": "2011-04-10T23:57:49+0100",
        "id": "020dbc692c1d0704235c28e4c21f93f7",
        "post_id": "post-280512",
        "text": "I thought the same thing when I got to intercept. Had to quicksave before I fell asleep at the keyboard. I was going to put it opposite the cupola.Working 12 hr shifts is good for the bank account, but really crappy for almost anything else.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:51.809138688Z",
        "author": "orb",
        "date": "2011-04-26T20:49:45+0100",
        "id": "91530be97ee99ae90a565402e45f67ac",
        "post_id": "post-208133",
        "text": "Florida Today - The Flame Trench:Forecast promising for Endeavour launchEndeavour crew at KSC for Friday launchCountdown Clocks Ticking Toward Friday LaunchSpaceflight Now:Shuttle crew ready to go as launch countdown beginsEndeavour's astronauts arrive for launch(PHOTO GALLERY)CBS News Space:STS-134 countdown begins; astronauts arrive for launchSTS-134 Mission PreviewSPACE.com:Astronaut Mark Kelly and Shuttle Endeavour's Last Crew Arrive at Florida Launch SiteNASASpaceflight:STS-134: Endeavour begins S0007 Launch Countdown:Endeavour has entered the three day countdown for what is likely to be her final ever launch. No issues are in work ahead of the next key status review \u2013 the L-2 Mission Management Team (MMT) meeting \u2013 as engineers dive into the complex ballet of S0007 operations, hopefully ending with the successful launch of STS-134\u2032s packed mission to the International Space Station (ISS).{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.621198848Z",
        "author": "Carmen A",
        "date": "2011-01-06T10:38:19+0000",
        "id": "8ea4b893b315b81acaf1fa8b0f7a392a",
        "post_id": "post-280928",
        "text": "I just realised the Buran has a pair of jet engines for atmospheric flight.If someone ever did a presentation of the history of the deltaglider, well, the Buran can be the great grandfather lol\/",
        "thread_id": 18116
    },
    {
        "@timestamp": "2023-09-14T07:12:51.807205376Z",
        "author": "IronRain",
        "date": "2011-04-18T09:03:54+0100",
        "id": "7e4c4c12f10a4479b06ec6f673bdf3c2",
        "post_id": "post-208116",
        "text": "",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.669265152Z",
        "author": "Wishbone",
        "date": "2011-02-09T22:51:32+0000",
        "id": "1871bca2cc9b55c9a8ea0a62d1708d3e",
        "post_id": "post-281045",
        "text": "The underlying mathematics are differential equations on graphs (me ain't no physicist, remember). Thus, it doesn't really matter for the end result if you go with sparse matrices or lists of objects or whatever. It is imho of interest only from the ease of coding\/maintainability viewpoint. If were in your shoes, would shop around on the Internet (sourceforge, google code etc.) for free open source hydraulic simulators (Newtonian\/uncompressible for starters). As for variables please consider adding the time derivatives. Hydraulic hammer can be devastating, BTW...",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.607682816Z",
        "author": "Katt7777",
        "date": "2011-04-09T02:20:20+0100",
        "id": "2a102a3b1fa27990316116e2cc2b9355",
        "post_id": "post-280902",
        "text": "Nice original design I think its awesome.:thumbup:",
        "thread_id": 18113
    },
    {
        "@timestamp": "2023-09-14T07:12:51.280122624Z",
        "author": "Tommy",
        "date": "2011-08-04T08:15:31+0100",
        "id": "0e43e10878634ebb84e246b695c6a50d",
        "post_id": "post-207749",
        "text": "Well, I haven't tried this add-on, so I'm guessing. I couldn't help but notice that this is your first post - so I'm completely unsure of your skill level.I'm assuming you can get ships off the ground with the normal Earth.There are a couple possibilities - if this add-on changes thesizeof Earth but not theMass. Both have to do with the way gravity is subject to the inverse square law.The gravity at the surface would be higher than with the normal Earth - so getting off the ground would require more lift\/hover force.The second possibility is that the atmosphere at ground level would be at a much higher pressure - reducing thrust. A work-around for this would be to disable \"complex flight model\" in the lauchpad - this will allow the engines to produce full thrust regardless of the atmospheric pressure.",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:14:03.017393664Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-25T13:39:25+0000",
        "id": "74d102d5835f2add53941731c60cdf70",
        "post_id": "post-279619",
        "text": "Santa visited the VAB last night! I hope he passed on some of his magic to ET-137! :lol:\u200b[ame=\"http:\/\/www.youtube.com\/watch?v=p-aEPAkmOuA\"]YouTube - Cape Canaveral, Florida, United States[\/ame]Merry Christmas to all!:cheers:",
        "thread_id": 18042
    },
    {
        "@timestamp": "2023-09-14T07:14:02.718596608Z",
        "author": "DagoO",
        "date": "2010-12-29T18:31:28+0000",
        "id": "20ebd274e2abc7b01609ff8b8aee6c8d",
        "post_id": "post-279413",
        "text": "I used mine before, but it was poor and i wanted to make an other one, so thank you, your one is great !",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:12:51.282089216Z",
        "author": "garyw",
        "date": "2013-03-14T15:15:29+0000",
        "id": "138bb0b812354ebb8bf1b6107d2d9149",
        "post_id": "post-207763",
        "text": "statickid said:Also sounds difficult to uninstall\n\nOne reason I keep two copies of Orbiter 2010 running. The first I use to try out an addon to see what it might conflict with and the second is my main copy.",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:14:03.085861376Z",
        "author": "jevans",
        "date": "2010-12-26T17:24:44+0000",
        "id": "906a3ec00281c4715414bec371e2cc5b",
        "post_id": "post-279760",
        "text": "I see. I've spent too long on FSX, then...Urwumpe,So which one should I use for the SSU PFD? 'Orbiter' GS or 'True\/aviation' GS? (This is for the M\/VR mode, I sorted the others out fine).",
        "thread_id": 18054
    },
    {
        "@timestamp": "2023-09-14T07:14:03.068110592Z",
        "author": "Tsynique",
        "date": "2008-06-06T10:31:09+0100",
        "id": "482161006a8d27840d6a45fbd84ce7f4",
        "post_id": "post-71548",
        "text": "Good day.I have encountered a serious problem I cannot comprehend. My vessels initial visuals are loaded with AddMesh() function calls (5 meshes). During runtime the vessel has to load another mesh and after some time another one. However they are the same mesh file but must be at different vessel locations.So, I load the first five meshes at startup. After some time I load the first additional mesh. All goes fine until press the I press the key that triggers the destruction of all previous meshes and attempts to load the second additional mesh along with the five initial meshes. What goes wrong is that I get a crash to desktop right before ClearMeshes() is executed. I have already debugged the case and I am certainly confident that it is ClearMeshes() to blame because if I comment it nothing bad happens except I see too many meshes on the screen.Any help would be appreciated.P.S. All the meshes are assign to its own animation. No parent\/child animations, just plain linear ones.P.S.S. I used AddMesh(char, VECTOR3) version all the time.",
        "thread_id": 1805
    },
    {
        "@timestamp": "2023-09-14T07:14:03.375154688Z",
        "author": "C3PO",
        "date": "2011-03-07T00:34:59+0000",
        "id": "1ac48ad46b47eee11a3482a15b6def00",
        "post_id": "post-280442",
        "text": "1E6 is just an easier way to write [MATH]1.0*10^6[\/MATH] = 1 million4.6E3 is [math]4.3*10^3[\/math] = 4,300And the joke is the phrase \"Thanks a million\" :lol:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.382778112Z",
        "author": "Kyle",
        "date": "2011-04-02T03:01:53+0100",
        "id": "4ba276ecf23341d56d4daa7c1010c1d0",
        "post_id": "post-280504",
        "text": "halcyon said:Kyle, are you around?Avoiding sending you a PM since you said it's full to the brim.I'm still waiting on your answer if I would have access to flight plan and payload data before launch dates for the flight manuals.\n\nI'll send you one tomorrow afternoon - PM me if I forget!!My personal problems do not have seemed to resolved themselves yet so I've been very removed from orbiter in general. Plus to make things worse - Final exams are coming up!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:51.326264064Z",
        "author": "Artlav",
        "date": "2010-02-21T20:02:07+0000",
        "id": "13a04206fa4fb799e8eaf57d0941aff1",
        "post_id": "post-207786",
        "text": "Nice.Magnification isn't everything - i got a 465x telescope, but it's so shaky built that the maximum i can get is quarter of the moon or blurry Saturn.",
        "thread_id": 13199
    },
    {
        "@timestamp": "2023-09-14T07:12:51.803645184Z",
        "author": "IronRain",
        "date": "2011-03-31T10:24:50+0100",
        "id": "b9af45d334b18bbf069209b314f94131",
        "post_id": "post-208084",
        "text": "",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.37884288Z",
        "author": "Scruce",
        "date": "2011-03-17T19:55:11+0000",
        "id": "26c33140f8274d5d5d4643ef3a8e1ab1",
        "post_id": "post-280470",
        "text": "Can i fly PTV-6 please?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.673018368Z",
        "author": "Notebook",
        "date": "2011-05-13T10:37:03+0100",
        "id": "d1874cb364cb9a888d58d625bc031ac7",
        "post_id": "post-281076",
        "text": "Plodding on...Getting this error:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/WestcottP2_5_.jpgDosen't like y0\/y1 being re-defined, don't particulary want to, but how do I stop it?The constants in this group are ones I just made up, trying to get it to compile\/link at the moment.Haven't altered the Instrument.h\/cpp files yet.All help appreciated.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.035842816Z",
        "author": "Tex",
        "date": "2010-12-26T16:06:25+0000",
        "id": "33565291bfd80dd5fa4f003d16f6f38e",
        "post_id": "post-279656",
        "text": "FlyingSinger said:{...}but I assume more would be interested in Earth re-entry (vs. say Mars which is also atmospheric entry).\n\nDefinitely Earth reentry, that is what the majority ask for help with here and once you can reenter on Earth one can try it on Mars with relatively easy success.:)",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:14:03.059809792Z",
        "author": "Sky Captain",
        "date": "2010-12-25T22:09:54+0000",
        "id": "53daa845fdb43ac4185bc4597bd728c1",
        "post_id": "post-279701",
        "text": "Yeah, but still GSLV is ineficient launch vehicle with 400 t launch mass and only 5,1 ton LEO payload, Falcon 9 has twice the payload and less initial launch mass while having only 2 stages. A proper liquid fuel core with solid boosters would make GSLV much more efficient",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:12:51.80618624Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-08T20:58:45+0100",
        "id": "ace302a367f3b8602005854386a9c377",
        "post_id": "post-208107",
        "text": "The Soyuz flyabout is cancelled.:(NASASpaceflight via Twitter said:NEWSFLASH: Soyuz Flyabout during STS-134 -http:\/\/tinyurl.com\/3m5gxa4- has been officially cancelled. We write it up.\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:12:51.806572544Z",
        "author": "IronRain",
        "date": "2011-04-10T08:06:12+0100",
        "id": "bf15d98809087e5dbe2bbb6ce44b6966",
        "post_id": "post-208110",
        "text": "Another great STS-134 mission video",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.407503872Z",
        "author": "Kyle",
        "date": "2011-02-15T00:10:30+0000",
        "id": "816f10c48493dcb3bc44f6ce4a5c8714",
        "post_id": "post-280408",
        "text": "Done!:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.377593344Z",
        "author": "Kyle",
        "date": "2011-03-09T19:19:08+0000",
        "id": "9c208da869a0179d6c4ff98fae83f949",
        "post_id": "post-280461",
        "text": "Scruce said:I will have to pospone the mission by one day, screenshots etc will be posted on march 10th\n\nUnderstood.---------- Post added at 07:19 PM ---------- Previous post was at 07:18 PM ----------diogom said:I can give my mission (STS-156) in July to others. I've already flown two missions, and priority should be given to the new recruits.\n\nNo need, I'll be adding several new missions shortly. halcyon will be on two of them.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.475657728Z",
        "author": "Kyle",
        "date": "2010-12-31T02:03:15+0000",
        "id": "b5e1b3cd74241a18cecf549e832535a0",
        "post_id": "post-280726",
        "text": "The mission schedule will be posted here.Schedule for OFSS II.(Note, these days could be subject to change)Ariane 6 - Neesys. Dec. 30th, 2010. Kyle [X]STS-142 (Atlantis, PMA-01) Dec. 31st, 2010. Diogom [X]SpaceX Dragon 6. Dec. 31st, 2010. PhantomCruiser [X]SpaceX Dragon 7. Jan. 3rd, 2011. PhantonCruiser [X]STS-143 (Endeavour) Jan. 10th, 2011. Tex [X]SpaceX Dragon 8. Jan. 18th, 2011 Samuel Edwards [X]STS-144 (Discovery) Jan. 25th, 2011. Kyle [X]SpaceX Dragon 9. Feb 1st, 2011. Solar424 [X]STS-145 (Atlantis) Feb. 8th, 2011. Diogom [X]SpaceX Dragon 10. Feb 9th, 2011. Wood [X]Ariane 6- Eranda. Feb 15th, 2011. Kyle [X]STS-146 (Endeavour) March 4th. C3PO [X]STS-147 (Discovery) March 7th, 2011. Samuel Edwards (Backup PhantomCruiser) [X]SpaceX Dragon 11. March 11th, 2011. Scruce (Backup diogom) [X]PTV-1. March 18th, 2011. C3PO [X]SpaceX Dragon 12. March 23rd, 2011. HAL9001 (Backup Wood) [X]PTV-2. March 30th, 2011. Wood (Backup IronRain) [X]STS-148 (Atlantis) April 10th, 2011. C3PO (Backup PhantomCruiser) [X]STS-149 (Discovery) April 15th, 2011. Kyle (Backup Tex) [X]STS-150 (Endeavour) April 20th, 2011. Bonanza (backup halcyon) [X]PTV-3. April 27th, 2011. Tex (backup EricEvan) [X]STS-151 (Discovery) May 4th, 2011. Evil_Onyx (Backup Boos) (emergency backup Turbinator) [X]SpaceX Dragon 13. May 18th, 2011. Pinguinboy (Backup EricEvan) [X]STS-152 (Atlantis) May 25th, 2011. Turbinator (Bakup diogom) [X]STS-153 (Discovery) June 4th, 2011. Evil Onyx (Backup ky) [X]STS-154 (Endeavour) June 10th, 2011. Nazban (backup Samuel Edwards)(emergency backup PhantomCruiser's daughter Allison)[X]SpaceX Dragon 14. June 17th, 2011. Nazban (IronRain)PTV-4. June 24th, 2011.HAL9001STS-155 (Constitution) June 29th, 2011 Penguinboy(IronRain)STS-156 (Atlantis) July 2nd, 2011. diogom (Backup Nazban)STS-157 (Discovery) July 9th, 2011.C3PO(Backup halcyon)SpaceX Dragon 14. July 16th, 2011.GroverAriane 6 - Nexus July 23rd, 2011.Alexw95CTV-1 - July 30th, 2011. IronRainPTV-5. August 6th, 2011. NazbanDragon 15. August 13th, 2011.WoodXR2-01. August 20th, 2011. ScruceSTS-158 (Constitution) August 27th, 2011. KyleSTS-159 (Atlantis) September 3rd, 2011.PhillipsDragon 16. September 10th, 2011.TexSTS-160 (Endeavour) September 17th, 2011.Solar424CTV-2 September 24th, 2011.Samuel EdwardsSTS-161 (Constitution) September 30th, 2011.IronRainCTV-3 October 6th, 2011. diogomSTS-162 (Discovery) October 13th, 2011. halcyonDragon 16. October 20th, 2011. C3POAntares 1. October 27th, 2011. WoodPTV-6. November 4th, 2011. PhillipsSTS-163 (Atlantis) November 11th, 2011. halcyonSTS-164 (Constitution) November 18th, 2011. NazbanDragon 17. November 25th, 2011. IronRainAntares 2. December 1st, 2011. BonanzaPTV-6. December 8th, 2011.Dragon 18. December 15th, 2011.STS-165 (Endeavour) December 22nd, 2011.Dragon 19. December 29th, 2011.Those are all the missions I have complete. I'm hoping that we'll get up to STS-175, PTV-9, Dragon 29 before 2011 (EDIT: Now appears we'll only get to STS-165, PTV-6, and Dragon 19) ends. General gap between missions is 7-8 days. I will use this thread to announce new crew selections for upcoming missions.Changes in RED represent crew assignments and or missions schedule changes for Feb. 19th, 2011.Changes in BLUE represent crew assignment and or mission schedule changes for Feb. 20th, 2011.Changes in Green represent crew assignment and or mission schedule changes for March 5th, 2011.Changes in Dark Green represent crew assignment and or mission schedule changes for March 9th, 2011.Changes in Dark Olive Green represent crew assignment and or mission schedule changes for March 11th, 2011Changes in Lime represent crew assignment and or mission schedule changes for March 14th, 2011",
        "thread_id": 18100
    },
    {
        "@timestamp": "2023-09-14T07:14:03.466448896Z",
        "author": "Tex",
        "date": "2007-11-30T19:38:28+0000",
        "id": "bf1cc632de5cc117547a7cb06cd9171f",
        "post_id": "post-12988",
        "text": "'Das Boot'- A Silent Hunter III Theatrical Feature. If you've played Silent Hunter III and or seen the Hollywood hit Das Boot, then you'll have a big appreciation for this film and even if you haven't seen the movie or played the game many will find this film quite entertaining, especially any WWII buffs. Das Boot will be a full length theatrical feature, but not longer than 20min. I hope you're ready to be depth charged!http:\/\/www.tex-films.com\/upcoming.html*This will be my last film of 2007.Coming in December 2007!\u200b",
        "thread_id": 181
    },
    {
        "@timestamp": "2023-09-14T07:12:51.806911232Z",
        "author": "orb",
        "date": "2011-04-14T12:42:18+0100",
        "id": "16fca6716b0a3e19b49e488ce7413e1a",
        "post_id": "post-208113",
        "text": "NASASpaceflight:STS-134: Endeavour heading towards S0007 preparations \u2013 mission extended:With a large amount of contingency in her pad flow, Endeavour\u2019s processing pace has slowed down this week. The flow is expected to ramp up on Friday as preparations begin for S0007 (Launch Countdown) operations. While the feared government shutdown was averted, memos pre-empting the possibility revealed some insight into the latest launch window planning and mission duration.{...}\n\n",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.562401792Z",
        "author": "Wood",
        "date": "2011-04-10T14:35:24+0100",
        "id": "5d36763e7c107f42bbf223b19c49f4fc",
        "post_id": "post-280783",
        "text": "Code:BEGIN_DESC\nOFSS2 Flight 17 - PTV-2\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 57162.591285\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Dragon\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET SpaceStationIndependence\n  MODE Extern\n  POS 7.12 -107.03 -55.57\n  TRACKMODE TargetRelative\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  POS 0.00 0.00\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\nEND_MFD\n\nBEGIN_SHIPS\nCastor_I_100C:Multistage\\Multistage2\n  STATUS Landed Earth\n  POS -80.6661711 28.6198227\n  HEADING 90.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000 2:1.000000 3:1.000000 4:1.000000 5:1.000000\n  NAVFREQ 0 0\n  CONFIG_FILE Config\\Pollux-Castor\\Castor_I_100C.ini\n  GUIDANCE_FILE Config\\Pollux-Castor\\Castor_I_100C_guidance.txt\n  CONFIGURATION 0\n  STAGE_STATE 2\n  STAGE_IGNITION_TIME 0.000000\n  CURRENT_BOOSTER 1\n  CURRENT_STAGE 1\n  CURRENT_INTERSTAGE 1\n  CURRENT_PAYLOAD 1\n  FAIRING 1\nEND\nLC-50:Spacecraft\/spacecraft3\n  STATUS Landed Earth\n  POS -80.6661711 28.6198227\n  HEADING 90.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000000\n  SEQ 1 -2 0.000000\nEND\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS 4731021.49 3785001.90 -3433286.24\n  RVEL 4269.311 345.530 6237.993\n  AROT -90.65 58.85 -75.54\n  AFCMODE 7\n  DOCKINFO 0:1,SoyuzProgressDockingModule 1:0,Eranda 2:0,Dragon 3:0,Dragon1 4:0,comet2\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS 4731043.21 3785014.93 -3433285.76\n  RVEL 4269.311 345.530 6237.993\n  AROT -90.65 58.85 14.46\n  AFCMODE 7\n  DOCKINFO 0:1,Eranda\n  NAVFREQ 0 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS 4731028.66 3785000.61 -3433287.50\n  RVEL 4269.311 345.530 6237.993\n  AROT 72.58 30.06 -98.58\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4731020.47 3784995.86 -3433287.50\n  RVEL 4269.311 345.530 6237.993\n  AROT 72.58 30.06 -98.58\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4731020.64 3784995.11 -3433288.98\n  RVEL 4269.311 345.530 6237.993\n  AROT 166.90 7.42 -59.66\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4731020.74 3784994.92 -3433286.48\n  RVEL 4269.311 345.530 6237.993\n  AROT -13.10 -7.42 -120.34\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4731019.86 3784996.34 -3433286.09\n  RVEL 4269.311 345.530 6237.993\n  AROT -13.10 -7.42 -120.34\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4731020.44 3784996.37 -3433286.29\n  RVEL 4269.311 345.530 6237.993\n  AROT 166.90 7.42 120.34\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS 4731021.82 3785001.52 -3433283.99\n  RVEL 4269.311 345.530 6237.993\n  AROT 72.58 30.06 171.42\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -142174972571.05 5431550.71 -47127145065.66\n  RVEL 13145.467 345.863 -22145.646\n  AROT -90.65 58.85 -75.54\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 2.300 0.100 -0.100 -1.0000 0.0000 -0.0000 -0.0000 0.0000 1.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 0.0000 -0.0000 -0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 0.0000 1.0000 0.0000 0.3420 -0.0000 0.9397 3\n  PL_DESCRIPTION Cupola -2.300 0.000 -20.700 0.0000 0.0000 -1.0000 1.0000 0.0000 0.0000 4\n  PL_DESCRIPTION S4 -9.000 0.000 -6.000 -1.0000 0.0000 0.0000 0.0000 1.0000 -0.0000 5\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nCupola:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4731038.91 3785013.12 -3433288.34\n  RVEL 4269.311 345.530 6237.993\n  AROT -90.65 58.85 -165.54\n  ATTACHED 1:4,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000000\n  SEQ 1 -2 0.000000\n  SEQ 2 -2 0.000000\n  SEQ 3 -2 0.000000\n  SEQ 4 -2 0.000000\n  SEQ 5 -2 0.000000\n  SEQ 6 -2 0.000000\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS -142174972572.00 5431548.76 -47127145055.21\n  RVEL 13145.467 345.863 -22145.646\n  AROT -16.42 15.42 85.20\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.2236 0.2520 0.5354 0.0982 0.5031 0.0365 0.1540 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -1.15 -7.68 3.35\n  DIR0 -0.44 -0.83 0.33\n  ROT0 0.32 0.20 0.93\n  POS1 0.72 -0.95 -8.16\n  DIR1 0.02 -0.39 -0.92\n  ROT1 -0.90 -0.40 0.15\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS 4731026.78 3785003.63 -3433282.12\n  RVEL 4269.311 345.530 6237.993\n  AROT 166.90 7.42 -59.66\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4731013.45 3785003.60 -3433286.73\n  RVEL 4269.311 345.530 6237.993\n  AROT 4.09 2.86 148.97\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4731012.53 3785003.58 -3433286.93\n  RVEL 4269.311 345.530 6237.993\n  AROT 95.81 30.99 93.34\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4731013.32 3785003.81 -3433286.98\n  RVEL 4269.311 345.530 6237.993\n  AROT 95.81 30.99 93.34\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEranda:Eranda\n  STATUS Orbiting Earth\n  RPOS 4731035.43 3785010.30 -3433286.03\n  RVEL 4269.311 345.530 6237.993\n  AROT -90.65 58.85 -75.54\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4731010.12 3784994.96 -3433286.33\n  RVEL 4269.311 345.530 6237.993\n  AROT 89.35 -58.85 75.54\n  AFCMODE 7\n  DOCKINFO 0:0,Pollux_PTV-2 1:0,Neesys\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nS4:MBR_ITS\\mbr_its6\n  STATUS Orbiting Earth\n  RPOS 4731025.46 3785007.02 -3433294.89\n  RVEL 4269.311 345.530 6237.993\n  AROT 166.90 7.42 -149.66\n  ATTACHED 4:5,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  AUTOSUN 1\n  DEPLOY 2\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 0 0.6732 0 0.6732\nEND\nDragon:DRAGON\n  STATUS Orbiting Earth\n  RPOS 4731023.67 3785008.83 -3433284.91\n  RVEL 4269.311 345.530 6237.993\n  AROT -107.42 -30.06 -81.42\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  DOCKINFO 0:2,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.6714\n  ANTH 0\n  AIRLOCK 0\n  UMMUCREW Capt-Peter_Falcon-26-80-75\n  UMMUCREW Eng-Fanny_Gorgeous-35-67-90\n  UMMUCREW Doc-George_HealGood-40-72-80\n  UMMUCREW Doc-Albert_Jr_Falcon-22-63-65\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:14:03.630588416Z",
        "author": "Sunhillow",
        "date": "2011-01-01T14:14:16+0000",
        "id": "2c9f580946c3feb921ca73ad48ea79f0",
        "post_id": "post-280947",
        "text": "RisingFury said:At worst you get a 10 mbps throughput. Lots of cards have 100 mbps download and 10 mbps upload...\n\nIf the cards are not older than 10 years they will support 100 mbps full duplex",
        "thread_id": 18118
    },
    {
        "@timestamp": "2023-09-14T07:12:50.982328832Z",
        "author": "BrianJ",
        "date": "2010-02-21T14:14:03+0000",
        "id": "f246f3b6165cc0a5af2434c27104f469",
        "post_id": "post-207707",
        "text": "Notebook said:I don't think so, I haven't put any values in the [Aerodynamics] section, and I don't let it get up to any speed.It will try and fly if you let it!\n\nUnles you assign zero values to all the parameters in the [Aerodynamics] section, they will take default values.Could be the problem.Try this:Code:[AERODYNAMICS]\nVAIRFOIL_ATTACK=(0,0,0)\nVAIRFOIL_CHORD=0\nVAIRFOIL_AREA=0\nVAIRFOIL_ASPECT=0\nVAIRFOIL_EFFICIENCY=0\nVAIRFOIL_WAVE_DRAG=0\nVAIRFOIL_CD0=0\nHAIRFOIL_ATTACK=(0,0,0)\nHAIRFOIL_CHORD=0\nHAIRFOIL_AREA=0\nHAIRFOIL_ASPECT=0\nHAIRFOIL_EFFICIENCY=0\nHAIRFOIL_WAVE_DRAG=0\nHAIRFOIL_CD0=0\nHAIRFOIL_LIFT_1=(-180,0)\nHAIRFOIL_LIFT_2=(0,0)\nHAIRFOIL_LIFT_3=(180,0)\nVAIRFOIL_LIFT_1=(-180,0,0)\nVAIRFOIL_LIFT_2=(0,0,0)\nVAIRFOIL_LIFT_3=(180,0,0)\nRUDDER_ATTACK=(0,0,0)\nRUDDER_AREA=0.0\nRUDDER_LIFT=0\nAILERON_AREA=0.0\nAILERON_LIFT=0\nAILERON_ATTACK=(0,0,0)\nELEVATOR_AREA=0.0\nELEVATOR_LIFT=0\nELEVATOR_ATTACK=(0,0,0)\nELEVATOR_TRIM_AREA=0.0\nELEVATOR_TRIM_LIFT=0\nELEVATOR_TRIM_ATTACK=(0,0,0)\nRUDDER_TRIM_ATTACK=(0,0,0)\nRUDDER_TRIM_AREA=0.0\nRUDDER_TRIM_LIFT=0\nFLAPS_ATTACK=(0,0,0)\nFLAPS_AREA=0.0\nFLAPS_LIFT=0\nSPEEDBRAKE_ATTACK=(0,0,0)\nSPEEDBRAKE_DRAG=0Any help?Cheers,Brian",
        "thread_id": 13187
    },
    {
        "@timestamp": "2023-09-14T07:12:51.359131648Z",
        "author": "unussapiens",
        "date": "2007-12-11T05:18:43+0000",
        "id": "4e94db2eeeb3e51996b6682502db5cbb",
        "post_id": "post-12249",
        "text": "Impressive!",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:14:03.370535936Z",
        "author": "Nazban",
        "date": "2010-12-31T07:13:35+0000",
        "id": "4944b9fac7108b8ed215afa4b02d2c70",
        "post_id": "post-280246",
        "text": "I would also loove to sign up for this, but i have my board exams in march and i gotta study for that, however after march i would gladly join!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.59845376Z",
        "author": "Coolhand",
        "date": "2008-06-06T18:41:05+0100",
        "id": "466ca3c0fa47f85048597d2a381cbd77",
        "post_id": "post-71598",
        "text": "So what happens when a vehicle docks with the station? is there a vast difference in potential between the 2 objects that needs to be 'grounded'.",
        "thread_id": 1811
    },
    {
        "@timestamp": "2023-09-14T07:14:02.72043264Z",
        "author": "communist",
        "date": "2011-12-07T21:46:23+0000",
        "id": "31c579a0eaa19fbe45c4d09003ee5357",
        "post_id": "post-279426",
        "text": "Orbiter.log",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:12:51.642623744Z",
        "author": "OrbitHangar",
        "date": "2010-02-22T17:50:29+0000",
        "id": "a70e3f24957a21097e821af325c74839",
        "post_id": "post-207838",
        "text": "Author:donamyAdds the amonia MLI covers to the ISS.required addon:Cupola updateDOWNLOAD",
        "thread_id": 13208
    },
    {
        "@timestamp": "2023-09-14T07:14:03.56276352Z",
        "author": "PhantomCruiser",
        "date": "2011-06-13T14:50:10+0100",
        "id": "afe103ad4c04052a5f2995eab588caeb",
        "post_id": "post-280785",
        "text": "Mission 21 (STS-150)Actually Mission 20 (hey work midnights long enough, and you'll be amazed at what you can do right\/wrong).Code:BEGIN_DESC\nEndeavour sits at KSC shortly before launch.  Mission profile is a build flight to the OFSS II.\n\nSchedule:\nFD1: Launch\nFD2: OBSS inspection\nFD3: Off-duty (STS-150 has 4 man crew)\nFD4: Docking\nFD5: Installation of module\nFD6: EVA#1\nFD7: EVA#2\nFD8: Off-duty\/Late inspections\nFD9: Undocking\nFD10: Re-entry check\nFD11: Landing at KSC \n__________________\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 57359.047338\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-150\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-150\n  MODE Extern\n  POS 2.00 -50.81 -30.82\n  TRACKMODE TargetRelative\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  POS 0.00 0.00\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS -27114.82 2159505.10 -6614781.86\n  RVEL 6682.927 3407.604 1043.997\n  AROT 116.80 77.91 142.83\n  AFCMODE 7\n  DOCKINFO 0:1,SoyuzProgressDockingModule 1:0,Eranda 2:0,Dragon 3:0,Dragon1 4:0,HabitatModuleCore\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS -27090.11 2159500.23 -6614779.16\n  RVEL 6682.927 3407.604 1043.997\n  AROT 116.80 77.91 -127.17\n  AFCMODE 7\n  DOCKINFO 0:1,Eranda 1:0,OrionSM_Launch\n  NAVFREQ 0 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS -27110.12 2159499.67 -6614783.56\n  RVEL 6682.927 3407.604 1043.997\n  AROT 63.36 -7.27 -80.32\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27119.34 2159501.59 -6614784.37\n  RVEL 6682.927 3407.604 1043.997\n  AROT 63.36 -7.27 -80.32\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27119.52 2159501.19 -6614785.98\n  RVEL 6682.927 3407.604 1043.997\n  AROT 154.60 -9.60 -97.37\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27119.88 2159500.54 -6614783.58\n  RVEL 6682.927 3407.604 1043.997\n  AROT -25.40 9.60 -82.63\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27119.67 2159502.09 -6614782.87\n  RVEL 6682.927 3407.604 1043.997\n  AROT -25.40 9.60 -82.63\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27119.19 2159501.76 -6614783.07\n  RVEL 6682.927 3407.604 1043.997\n  AROT 154.60 -9.60 82.63\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS -27108.47 2159501.48 -6614776.44\n  RVEL 6682.927 3407.604 1043.997\n  AROT 63.36 -7.27 99.68\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS 138119892909.97 3490912.35 -61191369052.26\n  RVEL 18258.544 3407.746 28156.298\n  AROT 116.80 77.91 142.83\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 5.300 0.000 -7.400 -0.0000 1.0000 -0.0000 0.0000 0.0000 1.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 0.0000 -0.0000 -0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 0.0000 1.0000 0.0000 0.3420 -0.0000 0.9397 3\n  PL_DESCRIPTION Cupola -2.300 0.000 -20.700 0.0000 0.0000 -1.0000 1.0000 0.0000 0.0000 4\n  PL_DESCRIPTION S4 -9.000 0.000 -6.000 -1.0000 0.0000 0.0000 0.0000 1.0000 -0.0000 5\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nCupola:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27094.20 2159502.21 -6614781.95\n  RVEL 6682.927 3407.604 1043.997\n  AROT 116.80 77.91 52.83\n  ATTACHED 1:4,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000000\n  SEQ 1 -2 0.000000\n  SEQ 2 -2 0.000000\n  SEQ 3 -2 0.000000\n  SEQ 4 -2 0.000000\n  SEQ 5 -2 0.000000\n  SEQ 6 -2 0.000000\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS 138119892919.11 3490902.41 -61191369051.42\n  RVEL 18258.544 3407.746 28156.298\n  AROT -124.10 -6.42 177.69\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.2978 0.3588 0.5354 0.1886 0.5031 0.0365 0.1540 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -1.15 -6.28 -5.54\n  DIR0 -0.44 -0.65 -0.62\n  ROT0 0.32 -0.76 0.57\n  POS1 1.68 -0.35 -8.01\n  DIR1 0.97 0.14 -0.21\n  ROT1 -0.23 0.14 -0.96\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS -27127.64 2159505.76 -6614779.46\n  RVEL 6682.927 3407.604 1043.997\n  AROT 154.60 -9.60 172.63\n  AFCMODE 7\n  DOCKINFO 0:5,SoyuzProgressDockingModule\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27119.70 2159511.73 -6614781.76\n  RVEL 6682.927 3407.604 1043.997\n  AROT -5.44 6.52 -169.80\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27120.39 2159512.36 -6614781.92\n  RVEL 6682.927 3407.604 1043.997\n  AROT 83.39 -10.13 96.62\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27119.64 2159512.02 -6614781.95\n  RVEL 6682.927 3407.604 1043.997\n  AROT 83.39 -10.13 96.62\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEranda:Eranda\n  STATUS Orbiting Earth\n  RPOS -27098.92 2159502.02 -6614780.22\n  RVEL 6682.927 3407.604 1043.997\n  AROT 116.80 77.91 142.83\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27127.85 2159507.54 -6614783.14\n  RVEL 6682.927 3407.604 1043.997\n  AROT -63.20 -77.91 -142.83\n  AFCMODE 7\n  DOCKINFO 0:0,Pollux_PTV-2 1:0,Neesys 5:0,comet2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nS4:MBR_ITS\\mbr_its6\n  STATUS Orbiting Earth\n  RPOS -27107.46 2159507.79 -6614789.31\n  RVEL 6682.927 3407.604 1043.997\n  AROT 154.60 -9.60 172.63\n  ATTACHED 4:5,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  AUTOSUN 0\n  DEPLOY 2\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 0 0.2890 0 0.4404\nEND\nPollux_PTV-1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27135.29 2159509.03 -6614783.83\n  RVEL 6682.927 3407.604 1043.997\n  AROT -63.20 -77.91 37.17\n  AFCMODE 7\n  PRPLEVEL 0:0.605951\n  DOCKINFO 0:0,SoyuzProgressDockingModule\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.996118\n  SEQ 1 2 0.967788\nEND\nDragon:DRAGON\n  STATUS Orbiting Earth\n  RPOS -27108.85 2159508.50 -6614779.13\n  RVEL 6682.927 3407.604 1043.997\n  AROT -116.64 7.27 -99.68\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  DOCKINFO 0:2,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.0373\n  ANTH 0\n  AIRLOCK 0\n  UMMUCREW Capt-Peter_Falcon-26-80-75\n  UMMUCREW Eng-Fanny_Gorgeous-35-67-90\n  UMMUCREW Doc-George_HealGood-40-72-80\n  UMMUCREW Doc-Albert_Jr_Falcon-22-63-65\nEND\nLC39:ISSR\\LC39\n  STATUS Landed Earth\n  POS -80.6041380 28.6082950\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RSS 0 1.0000 -1\n  WR 1 0.0000 1\n  VA 0 0.0000 1\n  TC 0 0.0000 1\n  PS_LVL 1.0000 0.0000 0.0000\n  LIGHT 1\nEND\nSTS-150:Shuttle\n  STATUS Landed Earth\n  POS -80.6041340 28.6083120\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000 2:1.000000\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  OV- 105\n  RENDER \n  RMSARM \n  ISSV1 \n  OBSS \n  CARGODOOR 0 0.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 0 0.0000\n  ADTA 0 0.0000\n  PETD 0 0.0000\n  SETD 0 0.0000\n  ARMTILT 0 0.0000 0 0.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD_MASS1 3.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  ARM_STATUS 0.5000 0.0151 0.0162 0.5000 0.5000 0.5000\n  ARM_SEQ1 0.5468 0.3240 0.3153 0.1258 0.4342 0.5000\n  ARM_SEQ2 0.7315 0.5539 0.7881 0.2691 0.4943 0.5887\n  ARM1SET \n  ARM2SET \n  PL4_OFS 0.000 1.000 -5.500\n  PL4_DIR 0.000 -1.000 0.000\n  PL4_ROT 0.000 0.000 1.000\n  KEEL_CAM 0.145000 -0.500000 -1.356000\n  OMS \n  CALLOUT \n  TGT_HEADING  90 548.00\n  ASSIST  134.000000 145.000000\nEND\nShuttleBay:ISSR\\STSBAY\n  STATUS Landed Earth\n  ATTACHED 0:0,STS-150\n  STS 115\n  OBSS\n  MPM 0 0.0000 -1\nEND\nOBSS:ISSR\\OBSS\n  STATUS Landed Earth\n  ATTACHED 0:1,ShuttleBay\nEND\npma2:Well-pma\n  STATUS Orbiting Earth\n  RPOS -27111.38 2159498.41 -6614769.50\n  RVEL 6682.927 3407.604 1043.997\n  AROT 154.60 -9.60 82.63\n  AFCMODE 7\n  DOCKINFO 0:1,HabitatModuleCore 1:0,STS-148\n  NAVFREQ 0 0\nEND\nHabitatModuleCore:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27110.70 2159501.00 -6614774.86\n  RVEL 6682.927 3407.604 1043.997\n  AROT 154.60 -9.60 -97.37\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys 1:0,pma2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHabitatModule2:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\nEND\nHabitatModule1:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6110740.04 -2988059.88 -1336984.37\n  RVEL 330.130 2536.043 -7157.264\n  AROT -133.36 16.09 -163.21\n  AFCMODE 7\n  DOCKINFO 0:3,HabitatModuleCore\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSTS-150bay:UCargoDeck\n  STATUS Landed Earth\n  POS -90.4615339 0.1992670\n  HEADING 66.56\n  ATTACHED 0:2,ShuttleBay\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME ShuttleBay\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION HabitatModule2 0.000 0.400 1.000 -0.0000 0.0000 -1.0000 0.6428 0.7660 0.0000 0\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:14:02.967493376Z",
        "author": "Artlav",
        "date": "2010-12-23T14:32:54+0000",
        "id": "dd61078e52f1c4f46cff5a37ad80a4cf",
        "post_id": "post-279482",
        "text": "Many of you seen \"Magic eye\" stereo images before, so did i.Just for fun, try to recognize something familiar in these images:This one should be easier:Stereo Orbiter, no anaglyph glasses needed.Curious thing is, it's trivial to render it at run time with OGLAClient.Anyone crazy enough to try playing stereo Orbiter like that?:)",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:14:02.97311232Z",
        "author": "Turbinator",
        "date": "2010-12-24T23:50:31+0000",
        "id": "17dcf5fa830d4217eb085b38c520a024",
        "post_id": "post-279511",
        "text": "I can see these kinds of cross-eye 3D images just fine. However my eyes, how do I uncross them now? :blink:I could never see those side-by-side cross-eye 3D pictures, I got it once, and was never able to repeat it. My favourite method for viewing 3D is trough LCD Shutter Glasses, but there are almost no images for them. The main use is for viewing games in 3D, and watching 3D movies. My second favourite is the blue\/red glasses, and that strange \"everything is in neon colours\" effect. I wish we had polarisation technology on our screens, those theatre polarised glasses are the best so far. The parallax barrier displays are super awesome, because you require absolutely no glasses to see the 3D effect. However, they are only available in miniature (few inches) size, for now. Like on the Nintendo DS 3D and on the FijuFilm 3D camcorder..",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:12:51.770649344Z",
        "author": "Urwumpe",
        "date": "2010-02-22T23:57:03+0000",
        "id": "111a36df99dbbd6fd0a657ddd71e12c0",
        "post_id": "post-207869",
        "text": "anemazoso said:What would it take for Ariane 5 to be man-rated?\n\nA few billions and a sledge hammer. The current position of ESA is, that they are not doing any steps to man-rate it.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:14:03.164873216Z",
        "author": "orb",
        "date": "2010-12-27T14:49:23+0000",
        "id": "a3e69ec479ab4a28a147ae2c69b9b2d9",
        "post_id": "post-279921",
        "text": "No. You didn't understand what I meant. When you generate level 7 textures, there are as well generated level 1, 2, 3, 4, 5, and 6 textures, that are saved to the same texture file.Your screenshot shows that a quarter of hemisphere is untextured, so it's level 5 that was displayed, which has 4 patches per hemisphere (8 patches total).What size in bytes has the generated texture file?Is pltex showing the name of temporary file it couldn't open?",
        "thread_id": 18062
    },
    {
        "@timestamp": "2023-09-14T07:12:51.806317568Z",
        "author": "Yoda",
        "date": "2011-04-08T22:14:12+0100",
        "id": "4dc58be8a57d90010d5ff3d6a2b0332e",
        "post_id": "post-208108",
        "text": "Orbinaut Pete said:The Soyuz flyabout is cancelled.:(\n\nWhat a load of c..p !YET another \"safety\" concern I presume ??:WTF:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.102074112Z",
        "author": "DanM",
        "date": "2010-12-28T04:07:47+0000",
        "id": "856ce2be2a2a91af2d5d6cca9b0735bb",
        "post_id": "post-279801",
        "text": "Building efficient homes will only buy humans more time here on Earth. If we want to be serious about making it longer as a species, we need to colonize space. Not just for the extra room, but since we'll be more spread out, if some disaster wipes out a population, the species will still live.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:50.981806592Z",
        "author": "Kaito",
        "date": "2010-02-21T12:10:11+0000",
        "id": "1af2a29fa16acfd7f12b7e7e6c07e501",
        "post_id": "post-207703",
        "text": "maybe you're slightly turning?that does seem odd...",
        "thread_id": 13187
    },
    {
        "@timestamp": "2023-09-14T07:14:03.26153216Z",
        "author": "Notebook",
        "date": "2011-01-11T12:42:07+0000",
        "id": "905d3d53e36cf8983441548f8cb3361e",
        "post_id": "post-280031",
        "text": "http:\/\/www.bbc.co.uk\/news\/world-asia-pacific-12159571China has conducted the first test-flight of its J-20 stealth fighter, Chinese President Hu Jintao has confirmed to US Defence Secretary Robert Gates.\n\nhttp:\/\/video.sina.com.cn\/v\/b\/44929492-1622669611.html#44667541N.",
        "thread_id": 18072
    },
    {
        "@timestamp": "2023-09-14T07:14:03.104239872Z",
        "author": "Urwumpe",
        "date": "2010-12-29T20:50:38+0000",
        "id": "b9b1458bf466121e21bc9036790a4dc1",
        "post_id": "post-279821",
        "text": "Izack said:So he can drive a car, but if it breaks he has no idea what to do with it, because to him, technology is just what magic was to Medieval Man. Everyone's happy to benefit from the results as long as no one asks him to understand the means. It also doesn't help that ignorance has been in vogue for the past few decades.\n\nAnd? A farmer can't even make hooves for his horses, if he had some at all. Knifes are even beyond reach for less skilled smiths. Many forges had actually many smiths and apprentices for making better tools possible.Many people had not even the tools and skills for making pottery. Humans always had experts and specialists for tasks. A miller was not somebody who had no land to farm on, but actually for some centuries, one of the most important experts. A wind miller is even today a specialist, may it be for historic mills or for modern wind power plants.;)",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:51.282242048Z",
        "author": "MaverickSawyer",
        "date": "2013-03-14T16:50:37+0000",
        "id": "febf04e1f60b23e9c1a0da85135bf6d2",
        "post_id": "post-207764",
        "text": "Or, just make sure to back up your copy of Earth BEFORE making changes to it. I've still got the backups for the last primary release of the XR family, in case the beta goes weird...",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:14:03.38524288Z",
        "author": "Scruce",
        "date": "2011-05-30T14:47:32+0100",
        "id": "1f3f6c35611c7ffe276146cd842bc3ad",
        "post_id": "post-280528",
        "text": "It seems to have died off now...",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.403101184Z",
        "author": "C3PO",
        "date": "2011-01-22T17:54:50+0000",
        "id": "320f792b45245e1c78ab11765a7ecea9",
        "post_id": "post-280370",
        "text": "For a 28\u00b0 Inc you have to enter Azimuth of 90\u00b0 (I find 89\u00b0 works best)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.636996352Z",
        "author": "Pilot7893",
        "date": "2011-01-05T04:26:31+0000",
        "id": "13fe069b60f45ef701b340ced3205472",
        "post_id": "post-280967",
        "text": "Looks great. All I can do is make (crappy) repaints in Paint.net.",
        "thread_id": 18119
    },
    {
        "@timestamp": "2023-09-14T07:14:03.443869696Z",
        "author": "GoForPDI",
        "date": "2010-12-30T18:10:39+0000",
        "id": "ae0b8be77a1b84934aef8255a8640ba8",
        "post_id": "post-280642",
        "text": "Dnepr launches are so awesome!",
        "thread_id": 18092
    },
    {
        "@timestamp": "2023-09-14T07:12:51.7689664Z",
        "author": "Ghostrider",
        "date": "2010-02-22T21:43:50+0000",
        "id": "a856296e87a908cbdcdfa2f9fbbae21c",
        "post_id": "post-207852",
        "text": "Dambuster said:Yeah, now'd be a good time to remember who raised us teenagers...\n\nFreddy Krueger and Samantha Fox, who else?",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:14:03.027947776Z",
        "author": "cmoon55",
        "date": "2010-12-27T22:50:23+0000",
        "id": "b22b1478550a32d03e8412039a8cacdc",
        "post_id": "post-279637",
        "text": "Cool! THANKS! For terrain I often use the \"World studio\" and re-set the function \/ constant value to something lower then save changes, but using the mars hight-map works too. Do you know what file I might include in an add-on if I wanted to release edited terrain settings for Orulex users?:thumbup:",
        "thread_id": 18043
    },
    {
        "@timestamp": "2023-09-14T07:12:51.80203904Z",
        "author": "C3PO",
        "date": "2011-03-24T01:20:57+0000",
        "id": "ef6a98136224c6632daf920df51ecefd",
        "post_id": "post-208070",
        "text": "Yeah. Good call!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.101633536Z",
        "author": "Unstung",
        "date": "2010-12-27T22:44:32+0000",
        "id": "286dd3e029ce86f3c4ad8227b23ee312",
        "post_id": "post-279796",
        "text": "There was aPopular Sciencearticle a few months ago that suggested stacking energy-efficient small-sized homes on top on each other in major cities. As for the desert, separate buildings that use solar panels, wind power, and air from the ground to provide energy and cool the home. All will recycle their water usage, and so on.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:51.80218496Z",
        "author": "IronRain",
        "date": "2011-03-25T08:29:39+0000",
        "id": "20359437ab8d2856bce6a3b503268789",
        "post_id": "post-208071",
        "text": "STS-134 payload overview:The last 4 (planned) EVA's in the space shuttle era..",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:02.996194048Z",
        "author": "Kyle",
        "date": "2008-06-06T06:46:39+0100",
        "id": "8222b689bb0bae116f4d429d56088e5d",
        "post_id": "post-71537",
        "text": "I got last minute tickets to go to STS-124's Discovery launch, I got to stand near the VAB For the Launch, And I tell you, even though its 100$ for one ticket, it was worth it. We left at 8ish that morning, Drove our way to the cape, and got to the Cape, were we got on a Bus that took us to the LaunchPads. I had a feeling of anxiety, of fear and excitement. I saw at 2:00 the Arm come off the top of the Space Shuttle, and then 1:54 Minutes later, a Huge Bellow of smoke come out, then followed 6 seconds later by another one, and then the Space Shuttle came out, at first 5 seconds, into the Roll Program, it was silent, then the SSME Sound from Ignition hit us, than the SRB sounds hit us! Now that was an impressive site! Because the fish in the water, were all jumping out of the pound and out of the pound near the Launch Countdown clock! They were all having heart attacks, then a near buy bird went mad and flew right into the VAB. Then, all the Car Alarms went off, It was Chaos! The noise was so loud, it rang in my ears for a day. It sounded like popcorn, very loud popcorn popping. It was also interesting to feel a wave of warm air hit you, with total chaos around you.",
        "thread_id": 1804
    },
    {
        "@timestamp": "2023-09-14T07:14:03.136271872Z",
        "author": "ky",
        "date": "2011-04-17T17:55:53+0100",
        "id": "5c86b27aba49a12bd8d6392b8aa20b56",
        "post_id": "post-279845",
        "text": "We can either start buillding higher buildings or build underground.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.008222976Z",
        "author": "Hartmann",
        "date": "2010-12-24T16:41:02+0000",
        "id": "33f89bef48288c6f30f5c872fd18445a",
        "post_id": "post-279597",
        "text": "Is a very very big rocket concept launched from the sea . ApoloSaturn Vis tiny compared with that.http:\/\/en.wikipedia.org\/wiki\/Sea_Dragon_(rocket)http:\/\/www.astronautix.com\/lvs\/searagon.htm",
        "thread_id": 18041
    },
    {
        "@timestamp": "2023-09-14T07:12:51.808519168Z",
        "author": "agentgonzo",
        "date": "2011-04-23T08:54:44+0100",
        "id": "81c6f0983b7c9c495a75c52cb0e5eb0d",
        "post_id": "post-208129",
        "text": "Emil said:Dear friends,I want to film STS-134 Endeavour as it flies in tandem with the ISS, with the help of the local media. Cand anybody please tell me where the Shuttle is going to be, relative to the ISS, two days after launch ?How far will the Shuttle be from the ISS on flight day 2 ?\n\nNot now, but check out www.heavens-above.com, www.n2yo.com or www.celestrak.com after the launch. They will tell you wher and when it will be. It's data is from NORAD tracking radars so not immediately up to date",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.148631552Z",
        "author": "NukeET",
        "date": "2010-12-28T16:53:05+0000",
        "id": "166182dee88ceb2f2e0826d547c0aad7",
        "post_id": "post-279875",
        "text": "@halcyon:Just saw this list for a home built gaming PC for under $850:Motherboard: MSI 890GXM-G65CPU: AMD Phenom II X6 1055TVideo card: AMD Radeon HD 6850Memory: 4GB Crucial Ballistix RAMHard Drive: Western Digital Caviar Blue 1TBOptical Drive: Lite-On DVD burnerPower Supply: Thermaltake TR2 600WCase: NZXT VulcanOperating System: Windows 7 Home Premium 64-bitBut, I don't know how the above combination will affect Orbiter's frame rate...to me a really important issue.",
        "thread_id": 18060
    },
    {
        "@timestamp": "2023-09-14T07:12:51.280280576Z",
        "author": "Trekker1986",
        "date": "2011-08-04T09:10:05+0100",
        "id": "daafc62edc47e039706e88d4d9b68a67",
        "post_id": "post-207750",
        "text": "Another thing that bugs me: How do I get rid of Tiny Earth? It's bothering me.",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:14:03.159436544Z",
        "author": "Goth",
        "date": "2011-03-03T16:32:01+0000",
        "id": "3def2183fee048680dd35d9c0f21df73",
        "post_id": "post-279909",
        "text": "Moach said:but my alternative appears to be more computation friendly, as it skips the sin and cos function calls...\n\nI actually agree.Moach said:anyways - for the 360 degree problem, in my code, i just check the sign of the Z axis, if it's negative, then the signs in the formulas are inverted, and i switch the little ball with a little \"x\", representing the retrograde vector\n\nOf course, this is what I already did, but with his formulae you cannot use this solution because of what I wrote in the post #19.I'll try now your code.",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:14:03.259318784Z",
        "author": "DanM",
        "date": "2010-12-29T03:22:08+0000",
        "id": "0f4edb65d09d3cb09ab40905a4188f77",
        "post_id": "post-280020",
        "text": "It's like the F\/A-22 meets the MiG-25. Very very very suspicious. :dry:",
        "thread_id": 18072
    },
    {
        "@timestamp": "2023-09-14T07:14:03.472345856Z",
        "author": "James.Denholm",
        "date": "2008-06-07T00:35:24+0100",
        "id": "f771917ca964d8fcbe8e6e0c93d52bc6",
        "post_id": "post-71590",
        "text": "Meh, looks harmless. I've seen firecrackers bigger than that.To be honest, I'd hate for that to drop on my house. Anyway, that's why I don't live in England.Hey, that house in France that I've had my eye on is finally on the market...",
        "thread_id": 1810
    },
    {
        "@timestamp": "2023-09-14T07:14:03.369748992Z",
        "author": "PhantomCruiser",
        "date": "2010-12-30T19:36:39+0000",
        "id": "70301e4650b0100b03ec0d57b955a0b8",
        "post_id": "post-280241",
        "text": "Condolences for your loss. Losing a family member at this time of the year blows.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:51.282381568Z",
        "author": "Hartmann",
        "date": "2013-03-14T17:56:55+0000",
        "id": "da59eba3b57042f8692c936d17f015df",
        "post_id": "post-207765",
        "text": "I dindn\u00b4t try this addon but looking at the file there is a simple way to \"grow\" the earth to his normal sizechange the ; from;Size = 63781.65e6 ; equatorial radiusSize = 0.00637101e6 ; mean radiusTo this or delete the lineSize = 63781.65e6 ; equatorial radius;Size = 0.00637101e6 ; mean radiuswhat is the purpose of this addon ??:rolleyes:",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:14:03.100803072Z",
        "author": "Wishbone",
        "date": "2010-12-27T15:11:53+0000",
        "id": "36dadf2069b78e8bbe2ba576dbc1d0c3",
        "post_id": "post-279788",
        "text": "To T.Neo - as usual, v. cogent argument. :tiphat:To Rising Fury - I'd be wary of labelling early mediaeval period as Dark Ages or \"intellectual vacuum\". The centre of progress simply shifted to China and the Arab world, where there were enough resources to feed, among other non-productive folks, scientists, artificers, astrologers and alchemists. It is highly doubtful that Europe, tiny in the overall scheme of things, could skip a phase and, without colonies' riches, several European academies, population burst, fine mechanics, and Versailles treaty, introduce complex rocketry not two but twenty generations earlier.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:51.325652992Z",
        "author": "Quick_Nick",
        "date": "2010-02-21T18:20:42+0000",
        "id": "997d9374a444f522a4a35280026c2ceb",
        "post_id": "post-207779",
        "text": "Wow! Mars? How big is this telescope?!",
        "thread_id": 13199
    },
    {
        "@timestamp": "2023-09-14T07:14:03.402068736Z",
        "author": "Kyle",
        "date": "2011-01-19T02:03:02+0000",
        "id": "f60281629521c905fa13c3cd54461550",
        "post_id": "post-280357",
        "text": "Samuel should be posting his mission screenshots sometime tomorrow btw.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.261438976Z",
        "author": "marooder86",
        "date": "2011-01-08T18:54:56+0000",
        "id": "ee9ba75ebb72acb8155962b00fa17242",
        "post_id": "post-280030",
        "text": "Who are they want to fool with this cartoon mock-up:lol:. If pilot would accidentally fully open the drag schute, it would rip off the whole back of that thing:lol:.And now little more seriously. For me, and not only me it looks nothing like Raptor, PAK FA or F-35. It's concept is strongly similar to MIG 1.44 prototype but \"pimped out\". Maybe they didn't even \"borrowed\" the constuction plans but simply bught it from Mikoyan bureau. There are some similarities to F-22 like the front, canopy and air intakes. Also it looks like it has rudders similar to those from F-35 but thats mostly all. Now the things that bothers. I've read that it's air intakes were designed as DSI(Divertless Intake) which cannot allow to reach speeds above 1.8 Ma, which is rather poor for a fighter. As for water drop shaped like canopy, it requires special technology and material to make it, otherwise it won't withstand supersonic flight. Thats why most of planes have it divided into two parts. Well maybe Chinese mastered this technology but there is no way to find out until this plane will make supersonic flight. Also on the pictures it looks like it's mostly finished plane and not like a technology demonstrator. Just look at the T-50 pictures it looks like was assemled fom many different parts:)because there are still measurments and tests going on.China is ambitious developing country and it's good for them they are trying to make a 5th generation fighter and good for us, cause we can watch another good piece of egineering:). But personally I think there's still a long way for them to achieve this goal. Oh, and hull, even the flying one is less then half of success. You still need proper, strong enough engines and complex avionics which are not so trivial to develop.",
        "thread_id": 18072
    },
    {
        "@timestamp": "2023-09-14T07:12:51.554169856Z",
        "author": "lennartsmit",
        "date": "2010-02-22T22:53:47+0000",
        "id": "ffdfd1c49e45fda24a03c3309d9b6106",
        "post_id": "post-207829",
        "text": "Notebook said:Thanks lennartsmit, did as suggested, and it works!Most peculiar, I've never played with the customise UI, just used it as it came out the box. Worrying when it changes by itself.N.\n\nThat's stange indeed. Nice to see that the problem was solved.",
        "thread_id": 13206
    },
    {
        "@timestamp": "2023-09-14T07:14:03.405326592Z",
        "author": "diogom",
        "date": "2011-02-01T22:49:21+0000",
        "id": "fb1cfbe2372c0476c0f57aed52f1e3ab",
        "post_id": "post-280390",
        "text": "I guess I should start the Shuttle rollout to the pad, gotta be ready next tuesday. :lol:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.4497664Z",
        "author": "Rtyh-12",
        "date": "2010-12-31T13:42:35+0000",
        "id": "10b4def703524707962781e74541da3b",
        "post_id": "post-280667",
        "text": "Exactly. Just so you don't think it's a virus or something, it will install the C++ Redistributable Package, which helps you run other applications.",
        "thread_id": 18093
    },
    {
        "@timestamp": "2023-09-14T07:12:51.584904704Z",
        "author": "NLSPingouin",
        "date": "2010-02-22T12:48:08+0000",
        "id": "042582fc5d9e77158b2d769659ef2054",
        "post_id": "post-207831",
        "text": "Hi everybody.I've done something on blender and putting a texture on it with UV mapping technique.But when I want to export my .blend to a .msh file, the program that I use don't create any .dds texture. i've ask for a .dds texture to be created. A folder is created in Texture2 fodler of Orbiter but as nothing in it. My .msh is working perfectly.Somebody could explain how I could do to have my textures?Thank you.The Blender Support for orbiter :http:\/\/sourceforge.net\/projects\/blorbiter\/Edit : I have done some other things. I look in my .msh file and found this line at the end :\"TEXTURES 1CaisseBiereDesPoles\\bouteille.dds\"So, the problem seems to be in the creation of my .dds file, not in my UV wrap. Am I wrong?I have exporting my UV image in a .dds one with The Gimp and put this new file in the correct folder. When I test this in Orbiter, I always have my meshe without textures. I really don't understand.",
        "thread_id": 13207
    },
    {
        "@timestamp": "2023-09-14T07:14:03.404564736Z",
        "author": "Kyle",
        "date": "2011-01-30T13:11:22+0000",
        "id": "e935eadbddc053a7bfdc3435d6e6ed3c",
        "post_id": "post-280384",
        "text": "Wood said:I thought we were using only current and plausable near-future technology to build the station? The XRs are very nice ships indeed, but they pretty much run on magic.\n\nThey're beautiful ships, and the XR5 can carry a lot of payload.;)XR2 will probably use DG-Launcher out of Wideawake.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:51.799527424Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-10T22:09:38+0000",
        "id": "1a36c9d709a6e60d931f12a4279eed4b",
        "post_id": "post-207888",
        "text": "Mission patch now updated to include Endeavour's name.www.spaceflight.nasa.gov\/gallery\/images\/shuttle\/sts-134\/html\/sts134-s-001.htmlThis patch has won me over. Now I love it!:)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.404968192Z",
        "author": "Kyle",
        "date": "2011-01-31T22:02:06+0000",
        "id": "42eadec61564ae2950d75625505e0b77",
        "post_id": "post-280387",
        "text": "Solar424 said:I'm going to fly the mission today and post the scenario and pics tomorrow.\n\nOkay Gotcha :thumbup:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:02.721176576Z",
        "author": "N757QQ",
        "date": "2011-12-09T08:22:09+0000",
        "id": "7aa92aa4e232d33189918ff1d943e437",
        "post_id": "post-279434",
        "text": "Well, to update this for anyone else having similar issues, I went through the scenario deleting one vessel at a time & trying the scenario. I did not have any luck. Finally, I realized through another post that another scenario issue was fixed (completely different scenario) by changing the default aircraft location.I changed the default vessel & all is working great.",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:12:51.12450944Z",
        "author": "Loru",
        "date": "2010-02-21T18:55:03+0000",
        "id": "1b1fb1ef9d6b7b67fd7eb3d08179214e",
        "post_id": "post-207720",
        "text": "You can also use mesh file and put it as a base object",
        "thread_id": 13190
    },
    {
        "@timestamp": "2023-09-14T07:14:03.448803072Z",
        "author": "zionn",
        "date": "2010-12-30T18:04:47+0000",
        "id": "8bf2af54698363b6244a6d9ea62e372c",
        "post_id": "post-280657",
        "text": "i already re-installed it for 3 times and it still does not work",
        "thread_id": 18093
    },
    {
        "@timestamp": "2023-09-14T07:14:03.560728576Z",
        "author": "Kyle",
        "date": "2011-03-09T19:28:31+0000",
        "id": "130b9f3c1794a7d4faf249ad52ed5ad5",
        "post_id": "post-280773",
        "text": "Mission #13Code:BEGIN_DESC\nLaunch the S4 truss from KSC to OFSS2!\n\nFD1: Launch, OMS2.\nFD2: OBSS inspection\nFD3: Docking to PMA on OFSS2.\nFD4: Take the SRMS, grapple the S4 truss, move the SSRMS to the other PDGF on P4 and grapple that one too. Install the P4 on the Zenith port (only avaliable CBM) on Neesys - BE SURE to put this into your UcargoDeck file: PL_DESCRIPTION S4 -9.000 0.000 -6.000 -1.0000 0.0000 0.0000 0.0000 1.0000 -0.0000 5\nFD5: EVA-1 to S4 (from shuttle airlock), deploy all solar pannels on S4.\nFD6: EVA-2 to S4 (from shuttle airlock), installation of power cabels.\nFD7: EVA-3 to S4,(from shuttle airlock) Verification of S4 power to the Neesys module.\nFD8: Off-duty.\nFD9: Undocking.\nFD10: Re-entry checkoff.\nFD11: Landing at KSC\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56936.205532\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-147\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-147\n  MODE Cockpit\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Orbit\n  REF AUTO\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  OTARGET Neesys\n  POS 0.00 0.00\n  DISP 1711\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS -6144459.32 -3145684.36 -924644.79\n  RVEL -99.689 2312.601 -7203.181\n  AROT 8.78 -10.30 -127.69\n  AFCMODE 7\n  DOCKINFO 0:1,SoyuzProgressDockingModule 1:0,Eranda 2:0,Dragon2 3:0,Dragon1 4:0,comet2\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS -6144464.06 -3145687.90 -924669.43\n  RVEL -99.689 2312.601 -7203.181\n  AROT 8.78 -10.30 -37.69\n  AFCMODE 7\n  DOCKINFO 0:1,Eranda\n  NAVFREQ 0 0\nEND\nDragon2:DRAGON\n  STATUS Orbiting Earth\n  RPOS -4004413.17 -378839.03 -5684971.47\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 176.46 20.75 121.83\n  VROT 0.06 0.00 -0.00\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:0,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3593.0426\n  ANTH 0\n  AIRLOCK 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS -4004422.94 -378840.80 -5684985.42\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 116.17 -52.61 144.31\n  VROT 0.06 0.00 0.00\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004419.45 -378841.25 -5684976.64\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 116.17 -52.61 144.31\n  VROT 0.06 0.00 0.00\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004420.84 -378840.83 -5684975.81\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 74.05 29.55 155.97\n  VROT -0.00 0.00 0.06\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004419.26 -378842.65 -5684976.52\n  RVEL 5062.972 4105.765 -3841.403\n  AROT -105.95 -29.55 24.03\n  VROT 0.00 0.00 -0.06\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004417.92 -378841.67 -5684976.95\n  RVEL 5062.972 4105.765 -3841.403\n  AROT -105.95 -29.55 24.03\n  VROT 0.00 0.00 -0.06\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004418.42 -378841.72 -5684977.31\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 74.05 29.55 -24.03\n  VROT 0.00 -0.00 0.06\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS -4004415.61 -378837.09 -5684983.30\n  RVEL 5062.972 4105.765 -3841.403\n  AROT -3.54 -20.75 58.17\n  VROT -0.06 0.00 0.00\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -135183533108.95 -2298502.58 60418268967.48\n  RVEL -7589.830 4106.202 -31150.366\n  AROT -3.54 -20.75 58.17\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 0.000 2.300 -1.100 -0.0000 -0.0000 -1.0000 0.0000 1.0000 -0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 -0.0000 0.0000 0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 -0.0000 1.0000 -0.0000 0.3420 0.0000 0.9397 3\n  PL_DESCRIPTION Cupola -2.300 0.000 -20.700 -0.0000 0.0000 -1.0000 1.0000 0.0000 0.0000 4\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nCupola:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS -135183533099.71 -2298503.91 60418268964.14\n  RVEL -7589.830 4106.202 -31150.366\n  AROT -98.66 -60.96 -148.46\n  VROT -0.02 -0.02 -0.05\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.2780 0.3362 0.6767 0.3343 0.5031 0.0592 0.1713 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -1.39 6.82 -4.55\n  DIR0 -0.68 0.63 -0.39\n  ROT0 0.40 -0.12 -0.91\n  POS1 1.59 -0.43 -8.10\n  DIR1 0.88 0.14 -0.45\n  ROT1 0.28 -0.92 0.27\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS -4004416.99 -378841.74 -5684987.72\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 74.05 29.55 155.97\n  VROT -0.00 0.00 0.06\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004411.65 -378834.28 -5684977.02\n  RVEL 5062.972 4105.765 -3841.403\n  AROT -117.80 -47.32 -58.49\n  VROT 0.00 -0.02 -0.06\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004411.20 -378833.85 -5684976.31\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 102.02 -35.31 -25.73\n  VROT -0.06 -0.00 0.02\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004411.66 -378833.92 -5684976.99\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 102.02 -35.31 -25.73\n  VROT -0.06 -0.00 0.02\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSTS-147:Shuttle\n  STATUS Landed Earth\n  POS -80.6041340 28.6083120\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000 2:1.000000\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  OV- 103\n  RENDER \n  RMSARM \n  ISSV1 \n  OBSS \n  CARGODOOR 0 0.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 0 0.0000\n  ADTA 0 0.0000\n  PETD 0 0.0000\n  SETD 0 0.0000\n  ARMTILT 0 0.0000 0 0.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD_MASS1 3.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  ARM_STATUS 0.5000 0.0151 0.0162 0.5000 0.5000 0.5000\n  ARM_SEQ1 0.5468 0.3240 0.3153 0.1258 0.4342 0.5000\n  ARM_SEQ2 0.7315 0.5539 0.7881 0.2691 0.4943 0.5887\n  ARM1SET \n  ARM2SET \n  PL4_OFS 0.000 1.000 -5.500\n  PL4_DIR 0.000 -1.000 0.000\n  PL4_ROT 0.000 0.000 1.000\n  KEEL_CAM 0.145000 -0.500000 -1.356000\n  OMS \n  CALLOUT \n  TGT_HEADING  90 548.00\n  ASSIST  134.000000 145.000000\nEND\nLC39:ISSR\\LC39\n  STATUS Landed Earth\n  POS -80.6041380 28.6082950\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RSS 0 1.0000 -1\n  WR 1 0.0000 1\n  VA 0 0.0000 1\n  TC 0 0.0000 1\n  PS_LVL 1.0000 0.0000 0.0000\n  LIGHT 1\nEND\nShuttleBay:ISSR\\STSBAY\n  STATUS Landed Earth\n  ATTACHED 0:0,STS-147\n  STS 115\n  OBSS\n  MPM 0 0.0000 -1\nEND\nOBSS:ISSR\\OBSS\n  STATUS Landed Earth\n  ATTACHED 0:1,ShuttleBay\nEND\nEranda:Eranda\n  STATUS Orbiting Earth\n  RPOS -6144462.30 -3145686.72 -924660.62\n  RVEL -99.689 2312.601 -7203.181\n  AROT 8.78 -10.30 -127.69\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6144456.89 -3145682.32 -924631.86\n  RVEL -99.689 2312.601 -7203.181\n  AROT -171.22 10.30 127.69\n  AFCMODE 7\n  DOCKINFO 1:0,Neesys\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nS4:MBR_ITS\/mbr_its6\n  STATUS Orbiting Earth\n  RPOS -723286.42 2551190.44 6177819.58\n  RVEL -6349.432 3715.485 -2285.308\n  AROT 18.80 38.33 167.03\n  VROT -0.11 -0.13 0.18\n  NAVFREQ 0 0\n  XPDR 477\nEND\nSTS-147bay:UCargoDeck\n  STATUS Landed Earth\n  POS -88.6375338 0.1786138\n  HEADING 66.56\n  ATTACHED 0:2,ShuttleBay\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME ShuttleBay\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION S4 0.000 0.300 0.200 -0.0000 0.0000 1.0000 -0.0000 1.0000 -0.0000 0\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:14:03.636664576Z",
        "author": "Axel",
        "date": "2011-01-04T17:55:22+0000",
        "id": "73b72ae4fbaeaad7cf57f2e6081f0eb6",
        "post_id": "post-280965",
        "text": "@HalcyonI sayed too that Rocket7221 did a nice job! My comment is only a suggestion and not a complaint!And this forum\/orbithangar is made for suggestions. Learn to handle it, the developer understood it. In the old orbithangar was pro and contra section, this was maybe alot harder, so it was maybe removed.To less people write comments, but this helps alot. I remember me at an addon which did destroy orbiter installations and it would do it again if i not had written a comment to the developer!!!If i someday release a complet own addon, it will has a VC, when the vessel class is made for it! Because Orbiter is a simulation, and without a VC it loses mutch of simulation stuff.And yes there are many vc-less vessels, to many! But sitting in it (where i sit in it?), its alltime like flying an \"unmanned rocket\", sorry.Many developers released its vessels and promised that later versions will have a VC, but nothing happens.Example: the XR5, a beautifull ship, but allthough without VC it is not approximately so successful like his brother the XR2. The XR2 with only a static VC is one of the most popular ships ever! But no ship without a VC has reached this status ever.@donatelo200 and Rocket7221It looks good, would be well enough! You should use it official. You spoke about your \"very basic\" Vc, but its super!!! I go edit the ini too.",
        "thread_id": 18119
    },
    {
        "@timestamp": "2023-09-14T07:14:03.46171008Z",
        "author": "Turbinator",
        "date": "2010-12-30T21:10:58+0000",
        "id": "f99781fec28fe7f8a31ba56b6cc21406",
        "post_id": "post-280685",
        "text": "They had a web cam, I am on their website right now trying to figure out where it went.",
        "thread_id": 18096
    },
    {
        "@timestamp": "2023-09-14T07:12:51.281814272Z",
        "author": "paddy2",
        "date": "2013-03-14T14:38:13+0000",
        "id": "4134612aede8643e1a6f6d67bc5870ae",
        "post_id": "post-207760",
        "text": "I really do wish that the orbiter-forum staff would screen for useless addons like these.\n\nI am very sorry but I have to jump in here.I am sorry you feel this way but am sure that the \"staff\" would be glad of your help! It is good of them to at least screen for virus's and the like, its not their task to vet the quality of add-ons. I am lucky enough to be able to say over 170 liked or where interested enough to download my add-on but compared to some of the other great add-ons 99% of folk thought it was a waste of time and never bothered to download it. At least I was given the chance.Thank you to the staff,",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:14:03.551806208Z",
        "author": "Wood",
        "date": "2011-03-30T23:52:25+0100",
        "id": "6716e6aa6a01d40b8bbac1414e747e97",
        "post_id": "post-280757",
        "text": "Flight 17:Code:BEGIN_DESC\nOFSS2-PTV-2-Complete\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 57164.0806754331\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Pollux_PTV-1\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Pollux_PTV-1\n  MODE Extern\n  POS 2.60 -78.35 -20.77\n  TRACKMODE TargetRelative\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  REF SoyuzProgressDockingModule 0\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  POS 0.00 0.00\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Docking\n  NAV 0\nEND_MFD\n\nBEGIN_SHIPS\nCastor_I_100C:Multistage\\Multistage2\n  STATUS Landed Earth\n  POS 76.6050067 -28.2028588\n  HEADING 93.88\n  AFCMODE 7\n  PRPLEVEL 0:0.190219\n  NAVFREQ 0 0\n  CONFIG_FILE Config\\Pollux-Castor\\Castor_I_100C.ini\n  GUIDANCE_FILE Config\\Pollux-Castor\\Castor_I_100C_guidance.txt\n  CONFIGURATION 1\n  MET 128556.282213\n  STAGE_STATE 3\n  STAGE_IGNITION_TIME 0.000000\n  CURRENT_BOOSTER 4\n  CURRENT_STAGE 3\n  CURRENT_INTERSTAGE 3\n  CURRENT_PAYLOAD 2\n  FAIRING 0\n  GNC_RUN -1\n  GNC_PROGRAM 8\n  GNC_STEP 15\n  GNC_MET 676.224031\n  GNC_AUTO_JETTISON 1.000000\n  GNC_PITCH_TIME 585.016471\nEND\nLC-50:Spacecraft\/spacecraft3\n  STATUS Landed Earth\n  POS -80.6661711 28.6198227\n  HEADING 90.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999993\n  SEQ 1 2 0.998820\nEND\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS 4293191.13 612479.67 5466860.69\n  RVEL -4773.995 -4064.273 4209.241\n  AROT -90.89 58.27 -75.84\n  AFCMODE 7\n  DOCKINFO 0:1,SoyuzProgressDockingModule 1:0,Eranda 2:0,Dragon 3:0,Dragon1 4:0,comet2\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS 4293212.72 612492.92 5466861.23\n  RVEL -4773.995 -4064.273 4209.241\n  AROT -90.89 58.27 14.16\n  AFCMODE 7\n  DOCKINFO 0:1,Eranda\n  NAVFREQ 0 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS 4293198.32 612478.45 5466859.45\n  RVEL -4773.995 -4064.273 4209.241\n  AROT 72.60 30.66 -98.60\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4293190.18 612473.62 5466859.42\n  RVEL -4773.995 -4064.273 4209.241\n  AROT 72.60 30.66 -98.60\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4293190.36 612472.87 5466857.94\n  RVEL -4773.995 -4064.273 4209.241\n  AROT 167.00 7.39 -59.06\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4293190.45 612472.68 5466860.45\n  RVEL -4773.995 -4064.273 4209.241\n  AROT -13.00 -7.39 -120.94\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4293189.56 612474.09 5466860.83\n  RVEL -4773.995 -4064.273 4209.241\n  AROT -13.00 -7.39 -120.94\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4293190.14 612474.13 5466860.64\n  RVEL -4773.995 -4064.273 4209.241\n  AROT 167.00 7.39 120.94\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS 4293191.46 612479.29 5466862.94\n  RVEL -4773.995 -4064.273 4209.241\n  AROT 72.60 30.66 171.40\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -74608738440.35 5631369.61 -131759124596.61\n  RVEL 20674.159 -4064.012 -10578.189\n  AROT -90.89 58.27 -75.84\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 2.300 0.100 -0.100 -1.0000 0.0000 -0.0000 -0.0000 0.0000 1.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 0.0000 -0.0000 -0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 0.0000 1.0000 0.0000 0.3420 -0.0000 0.9397 3\n  PL_DESCRIPTION Cupola -2.300 0.000 -20.700 0.0000 0.0000 -1.0000 1.0000 0.0000 0.0000 4\n  PL_DESCRIPTION S4 -9.000 0.000 -6.000 -1.0000 0.0000 0.0000 0.0000 1.0000 -0.0000 5\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nCupola:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4293208.44 612491.06 5466858.63\n  RVEL -4773.995 -4064.273 4209.241\n  AROT -90.89 58.27 -165.84\n  ATTACHED 1:4,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.998200\n  SEQ 1 2 0.999742\n  SEQ 2 2 0.997248\n  SEQ 3 2 0.999276\n  SEQ 4 2 0.999502\n  SEQ 5 2 0.997706\n  SEQ 6 2 0.998032\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS -74608738441.32 5631367.68 -131759124586.15\n  RVEL 20674.159 -4064.012 -10578.189\n  AROT -16.36 15.46 84.44\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.2236 0.2520 0.5354 0.0982 0.5031 0.0365 0.1540 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -1.15 -7.68 3.35\n  DIR0 -0.44 -0.83 0.33\n  ROT0 0.32 0.20 0.93\n  POS1 0.72 -0.95 -8.16\n  DIR1 0.02 -0.39 -0.92\n  ROT1 -0.90 -0.40 0.15\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS 4293196.39 612481.46 5466864.82\n  RVEL -4773.995 -4064.273 4209.241\n  AROT 167.00 7.39 -59.06\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4293183.08 612481.29 5466860.17\n  RVEL -4773.995 -4064.273 4209.241\n  AROT 4.09 3.07 148.41\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4293182.16 612481.26 5466859.97\n  RVEL -4773.995 -4064.273 4209.241\n  AROT 95.97 31.54 93.60\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4293182.94 612481.50 5466859.92\n  RVEL -4773.995 -4064.273 4209.241\n  AROT 95.97 31.54 93.60\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEranda:Eranda\n  STATUS Orbiting Earth\n  RPOS 4293204.99 612488.21 5466860.93\n  RVEL -4773.995 -4064.273 4209.241\n  AROT -90.89 58.27 -75.84\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4293179.84 612472.62 5466860.56\n  RVEL -4773.995 -4064.273 4209.241\n  AROT 89.11 -58.27 75.84\n  AFCMODE 7\n  DOCKINFO 0:0,Pollux_PTV-1 1:0,Neesys\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nS4:MBR_ITS\\mbr_its6\n  STATUS Orbiting Earth\n  RPOS 4293195.08 612484.83 5466852.04\n  RVEL -4773.995 -4064.273 4209.241\n  AROT 167.00 7.39 -149.06\n  ATTACHED 4:5,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  AUTOSUN 1\n  DEPLOY 2\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 0 0.5701 0 0.5701\nEND\nDragon:DRAGON\n  STATUS Orbiting Earth\n  RPOS 4293193.24 612486.62 5466862.01\n  RVEL -4773.995 -4064.273 4209.241\n  AROT -107.40 -30.66 -81.40\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  DOCKINFO 0:2,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.0113\n  ANTH 0\n  AIRLOCK 0\n  UMMUCREW Capt-Peter_Falcon-26-80-75\n  UMMUCREW Eng-Fanny_Gorgeous-35-67-90\n  UMMUCREW Doc-George_HealGood-40-72-80\n  UMMUCREW Doc-Albert_Jr_Falcon-22-63-65\nEND\nPollux_PTV-1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4293173.31 612468.68 5466860.52\n  RVEL -4773.995 -4064.273 4209.241\n  AROT 89.11 -58.27 -104.16\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.875078\n  DOCKINFO 0:0,SoyuzProgressDockingModule\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999730\n  SEQ 1 2 0.999045\nEND\nEND_SHIPS",
        "thread_id": 18101
    },
    {
        "@timestamp": "2023-09-14T07:12:51.282595072Z",
        "author": "MaverickSawyer",
        "date": "2013-03-14T22:42:54+0000",
        "id": "ea1d433f93d54e3822f85b209ddaf3f7",
        "post_id": "post-207767",
        "text": "I would love to see that.",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:14:02.972384Z",
        "author": "SiberianTiger",
        "date": "2010-12-24T13:56:08+0000",
        "id": "454079c538c4ab8de3991ff3f788c6b3",
        "post_id": "post-279505",
        "text": "Fizyk said:If this is the interpupillary distance problem, as you wrote before, then resizing the images so that they are a bit smaller should help. Other than that, I have no idea what else you can do.\n\nI can do that, but there's three things I should know first:What is the intended resolution and dpi of the pictures.What is the standard interpupillary distance the images are created for.What is my exact interpupillary distance - will measure that with a ruler myself.",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:14:03.063027968Z",
        "author": "victorwood",
        "date": "2011-01-02T18:13:35+0000",
        "id": "90b02ced1f0ea0f32af76a2c97c1a6b8",
        "post_id": "post-279729",
        "text": "So all said n done connectors are always inside? those that failed in GSLV??I would love to see the connector picture if any - or more material - but u r under no obligation - u have done more than enough, and I am thankful 2 u",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.1368064Z",
        "author": "JEL",
        "date": "2011-04-17T20:55:35+0100",
        "id": "693f6c69e3f9fff6fb06a18c7ea23ed7",
        "post_id": "post-279850",
        "text": "Krys said:How many new apparentment blocks or developments have you seen in say the last year?\n\n:cool:I never heard that one before:)Instead of aPARTment this signals more of aTOGETHERment of sorts haha :lol:Good one.Krys said:there was a 'baby boom' after the two world wars, and thus the population grew quickly\n\nYeah, that generation is still booming... if we are to believe this news-story:http:\/\/www.ktla.com\/news\/landing\/ktla-zsa-zsa-new-baby,0,4725664.storyZsa Zsa Gabor To Become New Mom at 94?Prince von Anhalt says he will use his sperm, an egg donor and a surrogate mother.KTLA News3:40 p.m. PDT, April 14, 2011\n\n",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:51.358993664Z",
        "author": "Bj",
        "date": "2007-12-11T02:08:28+0000",
        "id": "dca95aa8416deed644d7549167e420f5",
        "post_id": "post-12248",
        "text": "",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:14:03.563262464Z",
        "author": "PhantomCruiser",
        "date": "2011-06-24T16:52:38+0100",
        "id": "f4085d8059c961ea8344a73f32a6bd1d",
        "post_id": "post-280787",
        "text": "Mission 22Mission 22, build flight to the OFSS-II. There is an updated add-on requirement. The Artemis module can be found athttp:\/\/www.orbiterfrancophone.com\/index.php?disp=addons&id=63.Code:BEGIN_DESC\nSTS-151, Discovery transports the Artemis module to the OFSS-II.\nFD1: Launch\nFD2: OBSS inspection\nFD2: (OFSS) SSRMS moves pma2 to spare spot on habmodule\nFD3: Dock with OFSS (pma1)\nFD4: Install Artemis to Habmodulecore\nFD5: Install pma2 to Artemis\nFD6: EVA for inspections and connection hookup\nFD7: Off Duty, late inspections\nFD8: Undocking\nFD9: Deorbit, recover at Wideawake International\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 57435.836609\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-151\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-151\n  MODE Extern\n  POS 2.00 -50.81 -30.82\n  TRACKMODE TargetRelative\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  POS 0.00 0.00\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS -27114.82 2159505.10 -6614781.86\n  RVEL 6682.927 3407.604 1043.997\n  AROT 116.80 77.91 142.83\n  AFCMODE 7\n  DOCKINFO 0:1,SoyuzProgressDockingModule 1:0,Eranda 2:0,Dragon 3:0,Dragon1 4:0,HabitatModuleCore\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS -27090.11 2159500.23 -6614779.16\n  RVEL 6682.927 3407.604 1043.997\n  AROT 116.80 77.91 -127.17\n  AFCMODE 7\n  DOCKINFO 0:1,Eranda 1:0,OrionSM_Launch\n  NAVFREQ 0 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS -27110.12 2159499.67 -6614783.56\n  RVEL 6682.927 3407.604 1043.997\n  AROT 63.36 -7.27 -80.32\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27119.34 2159501.59 -6614784.37\n  RVEL 6682.927 3407.604 1043.997\n  AROT 63.36 -7.27 -80.32\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27119.52 2159501.19 -6614785.98\n  RVEL 6682.927 3407.604 1043.997\n  AROT 154.60 -9.60 -97.37\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27119.88 2159500.54 -6614783.58\n  RVEL 6682.927 3407.604 1043.997\n  AROT -25.40 9.60 -82.63\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27119.67 2159502.09 -6614782.87\n  RVEL 6682.927 3407.604 1043.997\n  AROT -25.40 9.60 -82.63\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27119.19 2159501.76 -6614783.07\n  RVEL 6682.927 3407.604 1043.997\n  AROT 154.60 -9.60 82.63\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS -27108.47 2159501.48 -6614776.44\n  RVEL 6682.927 3407.604 1043.997\n  AROT 63.36 -7.27 99.68\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS 138119892909.97 3490912.35 -61191369052.26\n  RVEL 18258.544 3407.746 28156.298\n  AROT 116.80 77.91 142.83\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 5.300 0.000 -7.400 -0.0000 1.0000 -0.0000 0.0000 0.0000 1.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 0.0000 -0.0000 -0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 0.0000 1.0000 0.0000 0.3420 -0.0000 0.9397 3\n  PL_DESCRIPTION Cupola -2.300 0.000 -20.700 0.0000 0.0000 -1.0000 1.0000 0.0000 0.0000 4\n  PL_DESCRIPTION S4 -9.000 0.000 -6.000 -1.0000 0.0000 0.0000 0.0000 1.0000 -0.0000 5\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nCupola:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27094.20 2159502.21 -6614781.95\n  RVEL 6682.927 3407.604 1043.997\n  AROT 116.80 77.91 52.83\n  ATTACHED 1:4,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000000\n  SEQ 1 -2 0.000000\n  SEQ 2 -2 0.000000\n  SEQ 3 -2 0.000000\n  SEQ 4 -2 0.000000\n  SEQ 5 -2 0.000000\n  SEQ 6 -2 0.000000\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS 138119892919.11 3490902.41 -61191369051.42\n  RVEL 18258.544 3407.746 28156.298\n  AROT -124.10 -6.42 177.69\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.2978 0.3588 0.5354 0.1886 0.5031 0.0365 0.1540 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -1.15 -6.28 -5.54\n  DIR0 -0.44 -0.65 -0.62\n  ROT0 0.32 -0.76 0.57\n  POS1 1.68 -0.35 -8.01\n  DIR1 0.97 0.14 -0.21\n  ROT1 -0.23 0.14 -0.96\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS -27127.64 2159505.76 -6614779.46\n  RVEL 6682.927 3407.604 1043.997\n  AROT 154.60 -9.60 172.63\n  AFCMODE 7\n  DOCKINFO 0:5,SoyuzProgressDockingModule\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27119.70 2159511.73 -6614781.76\n  RVEL 6682.927 3407.604 1043.997\n  AROT -5.44 6.52 -169.80\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27120.39 2159512.36 -6614781.92\n  RVEL 6682.927 3407.604 1043.997\n  AROT 83.39 -10.13 96.62\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27119.64 2159512.02 -6614781.95\n  RVEL 6682.927 3407.604 1043.997\n  AROT 83.39 -10.13 96.62\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEranda:Eranda\n  STATUS Orbiting Earth\n  RPOS -27098.92 2159502.02 -6614780.22\n  RVEL 6682.927 3407.604 1043.997\n  AROT 116.80 77.91 142.83\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27127.85 2159507.54 -6614783.14\n  RVEL 6682.927 3407.604 1043.997\n  AROT -63.20 -77.91 -142.83\n  AFCMODE 7\n  DOCKINFO 0:0,Pollux_PTV-1 1:0,Neesys 5:0,comet2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nS4:MBR_ITS\\mbr_its6\n  STATUS Orbiting Earth\n  RPOS -27107.46 2159507.79 -6614789.31\n  RVEL 6682.927 3407.604 1043.997\n  AROT 154.60 -9.60 172.63\n  ATTACHED 4:5,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  AUTOSUN 0\n  DEPLOY 2\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 0 0.2890 0 0.4404\nEND\nPollux_PTV-1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -27135.29 2159509.03 -6614783.83\n  RVEL 6682.927 3407.604 1043.997\n  AROT -63.20 -77.91 37.17\n  AFCMODE 7\n  PRPLEVEL 0:0.605951\n  DOCKINFO 0:0,SoyuzProgressDockingModule\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.996118\n  SEQ 1 2 0.967788\nEND\nDragon:DRAGON\n  STATUS Orbiting Earth\n  RPOS -27108.85 2159508.50 -6614779.13\n  RVEL 6682.927 3407.604 1043.997\n  AROT -116.64 7.27 -99.68\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  DOCKINFO 0:2,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.0373\n  ANTH 0\n  AIRLOCK 0\n  UMMUCREW Capt-Peter_Falcon-26-80-75\n  UMMUCREW Eng-Fanny_Gorgeous-35-67-90\n  UMMUCREW Doc-George_HealGood-40-72-80\n  UMMUCREW Doc-Albert_Jr_Falcon-22-63-65\nEND\nLC39:ISSR\\LC39\n  STATUS Landed Earth\n  POS -80.6041380 28.6082950\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RSS 0 1.0000 -1\n  WR 1 0.0000 1\n  VA 0 0.0000 1\n  TC 0 0.0000 1\n  PS_LVL 1.0000 0.0000 0.0000\n  LIGHT 0\nEND\nSTS-151:Shuttle\n  STATUS Landed Earth\n  POS -80.6041340 28.6083120\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000 2:1.000000\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  OV- 103\n  RENDER \n  RMSARM \n  ISSV1 \n  OBSS \n  CARGODOOR 0 0.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 0 0.0000\n  ADTA 0 0.0000\n  PETD 0 0.0000\n  SETD 0 0.0000\n  ARMTILT 0 0.0000 0 0.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD_MASS1 3.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  ARM_STATUS 0.5000 0.0151 0.0162 0.5000 0.5000 0.5000\n  ARM_SEQ1 0.5468 0.3240 0.3153 0.1258 0.4342 0.5000\n  ARM_SEQ2 0.7315 0.5539 0.7881 0.2691 0.4943 0.5887\n  ARM1SET \n  ARM2SET \n  PL4_OFS 0.000 1.000 -5.500\n  PL4_DIR 0.000 -1.000 0.000\n  PL4_ROT 0.000 0.000 1.000\n  KEEL_CAM 0.145000 -0.500000 -1.356000\n  OMS \n  CALLOUT \n  TGT_HEADING  90 548.00\n  ASSIST  134.000000 145.000000\nEND\nShuttleBay:ISSR\\STSBAY\n  STATUS Landed Earth\n  ATTACHED 0:0,STS-151\n  STS 115\n  OBSS\n  MPM 0 0.0000 -1\nEND\nOBSS:ISSR\\OBSS\n  STATUS Landed Earth\n  ATTACHED 0:1,ShuttleBay\nEND\npma2:Well-pma\n  STATUS Orbiting Earth\n  RPOS -1699691.68 1229957.68 -6642570.96\n  RVEL 6414.688 3902.319 -918.831\n  AROT -111.70 8.17 170.98\n  AFCMODE 7\n  DOCKINFO 0:1,HabitatModule1\n  NAVFREQ 0 0\nEND\nHabitatModuleCore:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1699693.44 1229945.39 -6642577.33\n  RVEL 6414.688 3902.319 -918.831\n  AROT 159.59 -8.93 -98.27\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys 2:0,HabitatModule2 3:0,HabitatModule1\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHabitatModule2:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1699694.76 1229937.95 -6642578.47\n  RVEL 6414.688 3902.319 -918.831\n  AROT 68.30 -8.17 9.02\n  AFCMODE 7\n  DOCKINFO 0:2,HabitatModuleCore\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHabitatModule1:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1699692.64 1229951.64 -6642573.02\n  RVEL 6414.688 3902.319 -918.831\n  AROT -111.70 8.17 170.98\n  AFCMODE 7\n  DOCKINFO 0:3,HabitatModuleCore 1:0,pma2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nArtemis:Well-Artemis\n  STATUS Orbiting Earth\nEND\nSTS-151bay:UCargoDeck\n  STATUS Landed Earth\n  POS -90.4615339 0.1992670\n  HEADING 66.56\n  ATTACHED 0:2,ShuttleBay\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME ShuttleBay\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION Artemis 0.000 0.400 1.000 -0.0000 0.0000 -1.0000 0.6428 0.7660 0.0000 0\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:14:03.363782656Z",
        "author": "Tex",
        "date": "2010-12-29T17:58:50+0000",
        "id": "2aacf3b8bbde136a46f351fb6b89ba7d",
        "post_id": "post-280233",
        "text": "What about all the mission specifics? Launch dates, cargo, and assigned crew for each mission? Did you have missions ready for pilot recruitment or is this just a preliminary discussion thread?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:51.803057408Z",
        "author": "Orbinaut Pete",
        "date": "2011-03-27T04:49:57+0100",
        "id": "d0d9c1da34919756356f84c2d9d48631",
        "post_id": "post-208078",
        "text": "diogom said:I believe that nothing can dock to the ISS while the Shuttle is there. Though this is just a thought of mine, I'm not certain about this.\n\nThat's correct. The main concerns with vehicles docking while Shuttles are present are thruster pluming of the Shuttle, and abort corridor interfearances by the Shuttle.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.5699968Z",
        "author": "SiameseCat",
        "date": "2010-12-31T19:11:32+0000",
        "id": "4d75d15051d642b8153b40765ed3e87d",
        "post_id": "post-280801",
        "text": "What happens if a whole textbook gets written in a weird font? My guess is most students will stop reading the textbook completely, which is probably not a good way to learn.",
        "thread_id": 18103
    },
    {
        "@timestamp": "2023-09-14T07:12:51.803809792Z",
        "author": "orb",
        "date": "2011-03-31T17:38:42+0100",
        "id": "1b0f80bd5ed99b318b6c3e891b9a4dc6",
        "post_id": "post-208085",
        "text": "Florida Today - The Flame Trench:Stormy Weather Stalls Shuttle Crew TrainingSpaceflight Now:Crew taking in spaceport training(PHOTO GALLERY)Storm clouds pass over KSC(PHOTO GALLERY)CNN:NASA to check for shuttle damage after hail stormThe Huntsville Times:NASA asking the public to vote for wake-up song for shuttle Endeavour",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.45412992Z",
        "author": "PhantomCruiser",
        "date": "2010-12-30T22:04:02+0000",
        "id": "b86d22ccb2a066c69fc3ea6293c7486b",
        "post_id": "post-280675",
        "text": "OK, I don't have my notes handy, but it looks like at time T+13 you want the rocket to pitch down to 87 degrees, to finish at 74 degrees and roll to heading 042.Granted I'm using solid rockets on my project, and I'm using an init_pitch_time of 5, it appears that you are trying to do what you want in too short a time.As a test (and only a test), try giving it more time [13=roll(8,87,42,74,-1)]Also, the final pich angle of 74 really should match the next pitch command. meaning at T+15 you have it starting at 78, meaning the rocket has to pitch back up from 74, to end up at 75.edit... notes in hand...If I were to try it I'd dump T+15 and change it to read...13=roll(7,87,42,80,-1)20=pitch(80,75,5)You could also change your heading in the scenario file, from 180 to 042 is a long way in the time you have allotted (the 2 seconds...). It's no wonder that it's shaking it's tail.When I get home I'll see if I can give it a go.",
        "thread_id": 18094
    },
    {
        "@timestamp": "2023-09-14T07:14:03.372941824Z",
        "author": "Kyle",
        "date": "2011-03-05T02:41:12+0000",
        "id": "ab6f63f6216953fe0b19a96b61ea6c48",
        "post_id": "post-280426",
        "text": "Okay - C3PO was able to preform backup for STS-146.Here's the deal, I'm doing this so I don't have to significantly disturb the timeline.Alexw95 and Scruce will be getting their STS-147 and Dragon flights respectively in their PM's tomorrow. Alex's flight is on the 7th, Scruce's remains on the 9th.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:51.77107456Z",
        "author": "Ark",
        "date": "2010-02-23T04:38:23+0000",
        "id": "a59b013cb0e5751746bf2f0ec018bb92",
        "post_id": "post-207873",
        "text": "Unless access to space is cheap and routine, we're not going to have economic reasons to go anywhere. Mining even one asteroid can be insanely profitable, if only we had launch costs down around $500-$1000\/kg. Right now, with essentially nothing below $10,000\/kg (or whatever the cheapest launcher is), it's just not going to be cost effective until we're in a painful shortage situation.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:14:03.672219648Z",
        "author": "Notebook",
        "date": "2011-05-09T12:58:57+0100",
        "id": "94cd3eb4f34bd329ce63742f8293d64a",
        "post_id": "post-281068",
        "text": "Thaknks for the reply Orb.Bigger problems I think!While I added the instrument.h and instruments.cpp to the project, I didn't #iinclude them in Westcott_P2.cpp (or Westcott_P2.h)?.Done that now, and its happy #including Instruments.h, but I get lots of linker errors if I try to include Instruments.cpp.I guess I'll have to sort this out before I get any further?Thanks, N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.574352384Z",
        "author": "SiberianTiger",
        "date": "2010-12-31T07:39:34+0000",
        "id": "417e65e18933d2c1c0dd1ce02b9a45f1",
        "post_id": "post-280808",
        "text": "Also, this is too bad for Russian Selenokhod team which is taking part in Google Lunar X-Prize. :huh:",
        "thread_id": 18104
    },
    {
        "@timestamp": "2023-09-14T07:14:02.97015552Z",
        "author": "Izack",
        "date": "2010-12-24T03:35:23+0000",
        "id": "20cf49c79711302459eca7bea327a0bb",
        "post_id": "post-279494",
        "text": "I can make out the obvious pattern to the pixels, and a subpattern beneath them, nothing beyond that. :shrug:I also thought magic eyes were jokes, but I guess if some of you guys can see them, something's just wrong with me. :blink:",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:12:51.244918784Z",
        "author": "jedidia",
        "date": "2010-02-21T18:36:51+0000",
        "id": "74664bb14b2bd5f9b1cdec9e0cb7569d",
        "post_id": "post-207742",
        "text": "AGMFD is designed for constant HIGH thrust (which is an utterly unrealistic thing). It doesn't work reliable for constant low thrust (somewhere in between mili- and centi-G's).IEAT MFD is an absolutely essential tool to keep your ship on course, but doesn't provide navigational solutions (except for a very helpfull, if somewhat rudimentary orbit eject program, but that's more of an autopilot than a nav-tool, really).",
        "thread_id": 13195
    },
    {
        "@timestamp": "2023-09-14T07:14:03.657747968Z",
        "author": "Mandella",
        "date": "2011-01-01T23:27:58+0000",
        "id": "5dfeaf245a21917b6816dd4a9d32a067",
        "post_id": "post-281013",
        "text": "orb said:It seems that only few people have had this problem. It wasalready discussed here.\n\nRight. I did find that thread, and I was hoping somebody had come up with something since then.Ah well, if there is a \"rare\" problem to be had computerwise, then I will probably have it.:lol:",
        "thread_id": 18125
    },
    {
        "@timestamp": "2023-09-14T07:12:51.245009408Z",
        "author": "dgatsoulis",
        "date": "2010-02-21T18:56:10+0000",
        "id": "2321b8317a14ed08876cef914dee0f7c",
        "post_id": "post-207743",
        "text": "IEAT MFD is an absolutely essential tool to keep your ship on course, but doesn't provide navigational solutions (except for a very helpfull, if somewhat rudimentary orbit eject program).\n\nIt's been a while since i last used it, but i remember opening 3 MFDs to get a navigation solution.One display with IMFD5.3, the second with IMFD4.2.1 (shared) and an external with IEATTweaking the closest approach was a \"lengthy and fiddly process\" as it said in the manual.I never tried IEAT with AGMFD, but i think this should work, since you can change your thrust and ISP while running the simulation.",
        "thread_id": 13195
    },
    {
        "@timestamp": "2023-09-14T07:14:03.182677248Z",
        "author": "Turbinator",
        "date": "2010-12-27T23:28:52+0000",
        "id": "60225dea7adab0506e79bbc7d3ca27e9",
        "post_id": "post-279944",
        "text": "Canada had an astronaut recruitment drive about 2 years ago, I think. It was for 8 positions. After I looked at the requirements and then the recruitment process I didn't even bother applying. Instead, I just filled out a lottery ticket, I had better odds there.",
        "thread_id": 18066
    },
    {
        "@timestamp": "2023-09-14T07:14:03.668632832Z",
        "author": "Notebook",
        "date": "2011-01-02T11:50:37+0000",
        "id": "2512d1cfe97202fcc84302e3ce7ed183",
        "post_id": "post-281036",
        "text": "Thanks for the input Wishbone, it could be some time before its out in the wild. My previous .dll attempt came to a grinding halt:http:\/\/www.orbiter-forum.com\/showthread.php?t=8698&highlight=Blue+streak+F3(DLL)Didn't think it was 18 months ago...good greif.Anyway, at least I can make a start on the meshes, while I'm reading about state-machines.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:51.325512192Z",
        "author": "george7378",
        "date": "2010-02-21T18:18:41+0000",
        "id": "bd4c0566ef425907e69cf5d1e5ed9718",
        "post_id": "post-207778",
        "text": "Hi all,Since getting my telescope for Chrismas, I have seen some amazing and unforgettable sights I would like to share. Here they are in no particular order (they are all equal in awe to me!):- Saturn's rings - crisp and clear- The ice caps and sandy textures of Mars- Jupiter's cloud belts and moons- The Andromeda galaxy's swirls, and two satellite galaxies- Amazing detail on the Moon - craters, mountains and rilles- The amazing Orion Nebula- Double stars and variable starsThese views stick with you forever, and are very influential - at least, on me.",
        "thread_id": 13199
    },
    {
        "@timestamp": "2023-09-14T07:14:03.07287168Z",
        "author": "orb",
        "date": "2010-12-25T22:07:06+0000",
        "id": "68617095478940f68a500d2e3ea068bd",
        "post_id": "post-279734",
        "text": "In the one and only entry of Scheme.Reg section there are:missing value type field, which should be set to REG_EXPAND_SZ = 0x00020000 in this case, because you use system environment variables in paths,incorrectly quoted paths, and paths to cursors don't need to be quoted even if they contain spaces if they don't use comma character (neither of the attached cursor file has comma in name), and there are problems with quoted environment variables (they are incorrectly expanded in paths) - if you need to use a quote (\") inside of already quoted string in inf file, you need to place it twice (\"\"),too long value string for the entry that is cut in the place of \"move\" cursor for me - strings should be replaced by defined identifiers in \"strings\" section to make the entry shorter,%SYSTEMROOT% pointing to Windows\\System32 resulting in Windows\\System32\\Cursors path, and I have cursors in Windows\\Cursors (has it changed in Vista\/7?) - there should be %WINDIR% instead.Replace Scheme.Reg section in the inf file with this:Code:[Scheme.Reg]\nHKCU,\"Control Panel\\Cursors\\Schemes\",\"%SCHEME_NAME%\",0x00020000,\\\n\t\"%WINDIR%\\%CUR_DIR%\\%pointer%,\"\\\n\t\"%WINDIR%\\%CUR_DIR%\\%help%,\"\\\n\t\"%WINDIR%\\%CUR_DIR%\\%work%,\"\\\n\t\"%WINDIR%\\%CUR_DIR%\\%busy%,\"\\\n\t\"%WINDIR%\\%CUR_DIR%\\%cross%,\"\\\n\t\"%WINDIR%\\%CUR_DIR%\\%text%,\"\\\n\t\"%WINDIR%\\%CUR_DIR%\\%hand%,\"\\\n\t\"%WINDIR%\\%CUR_DIR%\\%unavailiable%,\"\\\n\t\"%WINDIR%\\%CUR_DIR%\\%horz%,\"\\\n\t\"%WINDIR%\\%CUR_DIR%\\%vert%,\"\\\n\t\"%WINDIR%\\%CUR_DIR%\\%dgn1%,\"\\\n\t\"%WINDIR%\\%CUR_DIR%\\%dgn2%,\"\\\n\t\"%WINDIR%\\%CUR_DIR%\\%move%,\"\\\n\t\"%WINDIR%\\%CUR_DIR%\\%alternate%,\"\\\n\t\"%WINDIR%\\%CUR_DIR%\\%link%\"",
        "thread_id": 18050
    },
    {
        "@timestamp": "2023-09-14T07:14:03.101951232Z",
        "author": "Linguofreak",
        "date": "2010-12-28T00:07:22+0000",
        "id": "c6310c4cf94501d1b69583d0d8e678b0",
        "post_id": "post-279800",
        "text": "T.Neo said:We have emerging superpowers, mini superpowers maybe... maybe they should be calledmesopowers. Brazil, India... there is a lot of change that could happen there, and lead to conflict, but potentially not lead to an actual world war (unless or until the bigger entities get involved).\n\nIn the old days before superpowers we just called them \"powers\".",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.675835392Z",
        "author": "Notebook",
        "date": "2012-01-05T11:57:52+0000",
        "id": "0b24baacf2a79563dc3c681df7be782d",
        "post_id": "post-281099",
        "text": "Had a review of my VisSim model of RZ-2 engine lox pressurisation system. Simplified it a bit, gravity fill for the run tank, and assuming the tanks don't go below ambient pressure, so no collapse!If anyone sees any obvious problems please point them out, otherwise I'll get on with the hard bit, and stop drawing pictures...http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/LoxPress_1_.jpgN.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:51.358526208Z",
        "author": "NukeET",
        "date": "2007-11-18T15:40:48+0000",
        "id": "9cadb33cf72fcd0fc9a00869c65ff65e",
        "post_id": "post-12245",
        "text": "Bj,LOL ROFLMy first thought was you forgot the \"MTV\" flag. Then noticed the extra spacecraft.",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:14:03.382897152Z",
        "author": "halcyon",
        "date": "2011-04-07T02:09:32+0100",
        "id": "da704fed78e1ed4de6e99e55f9030399",
        "post_id": "post-280506",
        "text": "cymrych said:Hey Halcyon, I can work on an installation guide for OFSS 2 required add-ons, with instructions for order of installation, what to over-write or not as you go through the list, etc. I just got me a new computer rig, so I'm currently in the process of getting my OFSS2 install up to snuff anyway, may as well help new folks out since its fresh in my mind.\n\nThat would be *bleep* fantastic. :thumbup:I'm still having issues with my install order. If you hammer something out I'll be the first one in line to try it.Thanks!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.123726336Z",
        "author": "T.Neo",
        "date": "2010-12-31T08:07:28+0000",
        "id": "102170ae75c1642d37a8ef83f0476e27",
        "post_id": "post-279828",
        "text": "I think that people today, in the technological developed cultures, are brainwashed by marketing and creature comforts.\n\nCreature comforts? You mean, like clean water, proper housing, and relatively abundant food?I get tired of people who criticise the developed world, for being developed. If it is so nice to go without \"uneeded\" things and \"creature comforts\", I suggest that you try living in a place where these things do not exist; i.e. a place where people are sleeping under piles of corrugated iron, drinking and washing in water that is filled with unspeakable pathogens, and having to do back-breaking work to subsist on meagre amounts of food.I say we need less people. Put a moratorium on birth for 50 years. For reason why this is justified, just hang out in any crowd, everything is mindless!!\n\nIf the justification is the elimination of noisy crowds, then what is the target population size? One?And that will most likely either cause a huge world wide riot. Extinction. Or population able to be countable on your fingers.\n\nNone of that, probably not even the riot part... but it will result in the quick removal of such a lawmaker from office.;)",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:51.359520256Z",
        "author": "Tex",
        "date": "2007-12-11T23:24:30+0000",
        "id": "f3fa4e579feb5044556cd88f178b48bc",
        "post_id": "post-12252",
        "text": "Looks good Bj! I posted some tips for Photoshop here:http:\/\/orbiter-forum.com\/forum\/showthread.php?t=271",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:12:51.768151296Z",
        "author": "T.Neo",
        "date": "2010-02-22T18:51:17+0000",
        "id": "709b1b07ac4571d74c72a7281d6add81",
        "post_id": "post-207846",
        "text": "Innovations and technology mean nothing without money, which will not be granted unless there is interest in spaceflight by the government and the population.So yeah. Propaganda by space enthusiasts to increase this interest, perhaps?;)",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:14:03.370276864Z",
        "author": "diogom",
        "date": "2010-12-31T01:06:40+0000",
        "id": "b36ebb7819ff5407709da43ea1014e6e",
        "post_id": "post-280244",
        "text": "I'd like to sign up too. I can fly any of these spacecrafts, except the Shuttle (same problem as PhantomCruiser, can't land it on a previously chosen location). BTW, my condolences too.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.612057856Z",
        "author": "dgatsoulis",
        "date": "2011-01-02T22:54:53+0000",
        "id": "784deec3e206d012d67ad028eff9edea",
        "post_id": "post-280910",
        "text": "Nice videos!:thumbup: Looking forward to your next one!If you're interested in aerobatics, i think you'll find [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3669\"]this[\/ame] playback, from agentgonzo, rather interesting.Not exactly \"aerobatics\", but definetely an insane flight, that ends with a killer landing.That was what inspired me, to go ahead and try some of the stunts you can find on the Orbiter Video Thread (pages 19 to 22). Also, check out Keith's vids (same pages).:welcome:to the forum.Have fun, happy orbiting",
        "thread_id": 18114
    },
    {
        "@timestamp": "2023-09-14T07:14:03.679056896Z",
        "author": "Notebook",
        "date": "2013-02-20T10:55:19+0000",
        "id": "66df2e94e778785651ab768e29ff9f2d",
        "post_id": "post-281131",
        "text": "thanks again Orb, all makes sense, I'll give it a try.Gosh this is exciting!N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:51.769906176Z",
        "author": "Urwumpe",
        "date": "2010-02-22T23:02:47+0000",
        "id": "10890f655190aa5398007a20867dcec4",
        "post_id": "post-207861",
        "text": "anemazoso said:I still don't understand why the aerospike engine was not fully developed. I know all about the X-33's composite tank failures but that had nothing to do with the engine itself. It has always seemed that this is a technology thats been completely ignored. Is there any rocket engineer types out there with more info on why aerospikes are not being perused?\n\nlinear aerospikes are an integral part of the launcher structure, which means you need to develop a aerospike around a spacecraft. Also the RS-2000 testing got canceled for freeing resources for the Ares program AFAIR.---------- Post added at 12:02 AM ---------- Previous post was at 12:01 AM ----------Loru said:Well 50 million per launch (Falcon 9) is nice price.\n\nIt would be nice if this is really the price tag. But since the Falcon 9 did never launch yet, we can't tell that for sure. if the Falcon 9 launch price exceeds just 75 million, it is not cheaper than the Ariane 5 anymore.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:14:03.403859968Z",
        "author": "Scruce",
        "date": "2011-01-26T19:49:55+0000",
        "id": "a6fb86e1fdf32a1f6fbdf8fb028977aa",
        "post_id": "post-280377",
        "text": "Kyle said:It'll be up later today! Just working on the description.\n\nThanks. :tiphat:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:51.799084032Z",
        "author": "Kyle",
        "date": "2010-02-27T18:01:46+0000",
        "id": "79038e6f199cb3da2cf802c9b6662e32",
        "post_id": "post-207885",
        "text": "Orbinaut Pete said:STS-134 patch preview from collectSPACE:www.collectspace.com\/ubb\/Forum18\/HTML\/000739.htmlI'm not too mad about this one. It just doesn't make me go \"wow\" when I look at it.\n\nUnique, thats for sure. Never seen a patch shaped like that. I like it actually.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:02.983164416Z",
        "author": "grummanae",
        "date": "2010-12-23T21:45:26+0000",
        "id": "25d9720e6664718f3943225f91e00894",
        "post_id": "post-279520",
        "text": "Hello I currently have the AMSO 1.19 and the latest version of NASSP installed using IMFD loaded the Apollo 7 full launch scenario and there is no vehicle to launch but displays pad 34 i unzipped amso and NASSP directly to orbiter root folder is there anything else or any conflicts i need to be aware of",
        "thread_id": 18034
    },
    {
        "@timestamp": "2023-09-14T07:14:03.560368128Z",
        "author": "Kyle",
        "date": "2011-02-10T11:05:02+0000",
        "id": "b28561d828d6dcdbc54b4cbea130a8b2",
        "post_id": "post-280770",
        "text": "Mission #10Code:BEGIN_DESC\nLaunch Dragon 10 on the 10th mission to OFSS2!\nFD1: Launch.\nFD2: Relocate the currently docked Dragon from the end of Neesys to the Nadir port of Neesys.\nFD3: Relocate the 'SoyuzProgressDockingModule' to the end port of Neesys.\nFD4: Dock Dragon 10 to the Zenith port of Neesys.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56827.5089473204\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Falcon 9\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Falcon 9\n  MODE Cockpit\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Orbit\n  REF AUTO\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  OTARGET Neesys\n  POS 0.00 0.00\n  DISP 1711\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\nEND_MFD\n\nBEGIN_SHIPS\nFalcon 9:F9_C\n  STATUS Landed Earth\n  POS -80.5771995 28.5619578\n  HEADING 90.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  FSTATE 1\n  FAIRING 1\n  COVERS 1\n  AUTOP 0\n  PAYLOAD 1\n  TIME 99.500752\n  PRG 0.000000\n  APG 0.000000\n  LHEAD -1.000000\n  PLTYPE 1\nEND\nLC 40:LC\n  STATUS Landed Earth\n  POS -80.5771995 28.5619578\n  HEADING 133.48\n  AFCMODE 7\n  PRPLEVEL 0:0.999951\n  NAVFREQ 0 0\n  HLDR 1 0.0000\n  FRM 1 0.0000\n  RLS 1 0.0000\nEND\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS -4269741.30 -3724268.30 4035638.93\n  RVEL -4796.509 -784.464 -5803.834\n  AROT -118.60 60.18 -10.86\n  AFCMODE 7\n  DOCKINFO 0:0,Dragon2 1:0,pma1 4:0,comet2 5:1,SoyuzProgressDockingModule\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS -4269732.99 -3724264.21 4035641.53\n  RVEL -4796.509 -784.464 -5803.834\n  AROT -118.60 60.18 -10.86\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys\n  NAVFREQ 0 0\nEND\nDragon2:DRAGON\n  STATUS Orbiting Earth\n  RPOS -4269750.78 -3724273.07 4035636.35\n  RVEL -4796.509 -784.464 -5803.834\n  AROT 61.40 -60.18 -169.14\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.970075\n  DOCKINFO 0:0,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3593.0426\n  ANTH 0\n  AIRLOCK 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4269744.32 -3724268.48 4035633.46\n  RVEL -4796.509 -784.464 -5803.834\n  AROT -19.16 5.37 -119.37\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4269745.04 -3724267.19 4035632.67\n  RVEL -4796.509 -784.464 -5803.834\n  AROT 73.86 29.23 -83.84\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4269743.87 -3724269.41 4035632.49\n  RVEL -4796.509 -784.464 -5803.834\n  AROT -106.14 -29.23 -96.16\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4269744.08 -3724269.93 4035634.11\n  RVEL -4796.509 -784.464 -5803.834\n  AROT -106.14 -29.23 -96.16\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4269743.67 -3724269.50 4035633.96\n  RVEL -4796.509 -784.464 -5803.834\n  AROT 73.86 29.23 96.16\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS -4269740.56 -3724268.57 4035641.35\n  RVEL -4796.509 -784.464 -5803.834\n  AROT -118.60 60.18 -10.86\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -5452443516.79 969566.28 -151902265787.91\n  RVEL 24487.467 -783.570 -6994.863\n  AROT -118.60 60.18 -10.86\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 0.000 2.300 -1.100 -0.0000 -0.0000 -1.0000 0.0000 1.0000 -0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 -0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 -0.0000 -0.0000 0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 -0.0000 1.0000 -0.0000 0.3420 0.0000 0.9397 3\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS -5452443515.97 969557.56 -151902265784.33\n  RVEL 24487.467 -783.570 -6994.863\n  AROT -86.78 -5.55 -20.71\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.4057 0.5164 0.7729 0.3189 0.3527 0.2199 0.1579 0.5000\n  ASIGN -1 0 0 0 0 0 0 0 -1\n  APNT 0.5000 0.5000\n  POS0 -1.07 5.99 -5.78\n  DIR0 -0.37 -0.36 -0.86\n  ROT0 -0.37 0.90 -0.22\n  POS1 0.49 -0.70 -8.39\n  DIR1 -0.20 -0.91 -0.37\n  ROT1 -0.94 0.07 0.34\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS -4269734.47 -3724269.45 4035639.05\n  RVEL -4796.509 -784.464 -5803.834\n  AROT 73.86 29.23 -83.84\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4269747.93 -3724271.06 4035642.94\n  RVEL -4796.509 -784.464 -5803.834\n  AROT -84.05 -25.27 163.62\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4269748.81 -3724271.28 4035643.20\n  RVEL -4796.509 -784.464 -5803.834\n  AROT -1.20 14.77 63.80\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4269748.10 -3724270.86 4035643.18\n  RVEL -4796.509 -784.464 -5803.834\n  AROT -1.20 14.77 63.80\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4269740.10 -3724259.70 4035642.03\n  RVEL -4796.509 -784.464 -5803.834\n  AROT -106.14 -29.23 83.84\n  AFCMODE 7\n  DOCKINFO 1:5,Neesys\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:12:51.807076096Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-17T19:22:06+0100",
        "id": "cfe3f2d04f60e6e76a55f4deb835809d",
        "post_id": "post-208115",
        "text": "Checkthisout - an incredible 360 degree interactive panorama of AMS in Endeavour's Payload Bay! :thumbup:",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:02.970720512Z",
        "author": "ghostrunner01",
        "date": "2010-12-24T06:01:45+0000",
        "id": "4ae25f047d022ae84e5b3e2d622f6031",
        "post_id": "post-279496",
        "text": "To me, the first picture looks like the HUD. I can make a deltaglider on the second one but nothing else.",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:14:03.0161088Z",
        "author": "OliverW",
        "date": "2010-12-25T00:42:24+0000",
        "id": "a0cd7cafcb7452c12c25aca70a90ae1d",
        "post_id": "post-279612",
        "text": "I think, I read at least two times this years about record-like achievements from voyager 1 & 2. I think these 33-years-voyages should also be mentioned.Merry Christmas to all of you!oliver",
        "thread_id": 18042
    },
    {
        "@timestamp": "2023-09-14T07:14:03.398380032Z",
        "author": "diogom",
        "date": "2011-01-12T15:43:38+0000",
        "id": "3426f726fcf18324bd352bc96b0a54f1",
        "post_id": "post-280316",
        "text": "C3PO said:Are there any plans to add a russian docking port to the station? Soyuz\/Progress could be useful for ferry flights too.\n\nI don't know about Soyuz\/Progress flights, but a module will be added on STS-145, the PTV docking module, wich is basically a Soyuz\/Progress docking module with a different name, so yes, there will be russian docking ports on the station! :thumbup:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:51.359902208Z",
        "author": "Bj",
        "date": "2007-12-16T00:17:45+0000",
        "id": "29b13abdae8633fe76e8d54ba44d9f27",
        "post_id": "post-12255",
        "text": "",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:14:03.228166912Z",
        "author": "Turbinator",
        "date": "2010-12-27T23:50:51+0000",
        "id": "afb0d09a2271274c4ba11e5235b4690c",
        "post_id": "post-279955",
        "text": "Similar, yet different. This one deals with the nucleus, the genesis, the inception of ones interest in all things space.For me it was a culmination of different events. There was Star Trek: Voyager, and a number of very solid Sci-Fi films. The awe and wonder of looking up at the night sky as a kid, and then learning about it in school (in Europe). Listening to my older relatives in university talk about the sun, the planets, and orbits, and imagining how all this looked like in my head. The attraction of the unknown, the technology, and then once I discovered the internet, the huge influx of human space-flight photography. The deep space probes. All of it.",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:14:03.400627456Z",
        "author": "C3PO",
        "date": "2011-01-17T11:44:47+0000",
        "id": "961fc832a809bbd22bcb09ef2626dc56",
        "post_id": "post-280338",
        "text": "Carmen A said:We should update to the new Shuttle Fleet v4.7, yes?\n\nVersion 4.7 is still a 1'st release, and all the wrincles aren't ironed out. But when it's proven to be stable I think we should go with v4.7:cheers:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.625424896Z",
        "author": "Gumok",
        "date": "2011-01-01T13:13:17+0000",
        "id": "a5818c0b5eeb108145e31dfcbb17283b",
        "post_id": "post-280937",
        "text": "Can someone tell me what are the default texture resolution levels for each planet and moon included in the last version of Orbiter 2010? I want to know it when finding some stuff to download.",
        "thread_id": 18117
    },
    {
        "@timestamp": "2023-09-14T07:12:51.76842112Z",
        "author": "T.Neo",
        "date": "2010-02-22T19:04:51+0000",
        "id": "e6dee9920b1f26bc05e237e5d7a03913",
        "post_id": "post-207848",
        "text": "Perhaps we should try that with a comet instead?Comets arescary.",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:12:51.800401408Z",
        "author": "Arrowstar",
        "date": "2010-03-18T00:24:41+0000",
        "id": "5617e19b46c6f111156f4b31d2dbe0fb",
        "post_id": "post-207895",
        "text": "I love the mission poster and the crew portrait!",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.062395648Z",
        "author": "Urwumpe",
        "date": "2011-01-01T20:05:09+0000",
        "id": "954f5db09047f7068c8613da94d3acc2",
        "post_id": "post-279722",
        "text": "victorwood said:My friend how is cable\/connector are set? outside the body of rocket or inside the rocket?\n\nInside special cable fairings. usually, they are also protected by small doors, that close after staging, so plasma does not mess with the circuits.",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.574152704Z",
        "author": "SiberianTiger",
        "date": "2010-12-31T07:32:17+0000",
        "id": "59eac32038608af0322aa96c453d208b",
        "post_id": "post-280807",
        "text": "Quoting Interfax (the exact link is lost):DNEPR SPACE PROGRAM TO STOP IN 2011 - SOURCEMoscow, December 30 (Interfax-AVN) - The Russian Defense Ministry does not think it expedient to carry on the Dnepr space program and will not assign a single RS-20 'Satan' rocket for the program in 2011, an aerospace industry representative told Interfax-AVN on Thursday.\n\nThis also falls in pattern with cancellation of international clustered launch of a Dnepr with \u0421i\u0447-2, NX, NigeriaSat-2, Rasat, Edusat, AprizeSat-5, AprizeSat-6, \u0411\u041f\u0410-2 satellites off Dombarovsky (was to commence on December, 16th). Now we can say this possibility is lost for good.A need arisen to have more heavy ICBM's? :shrug:",
        "thread_id": 18104
    },
    {
        "@timestamp": "2023-09-14T07:14:03.599004672Z",
        "author": "Andy44",
        "date": "2008-06-07T02:14:16+0100",
        "id": "81e0b778491a958e46d910e9b6111ef8",
        "post_id": "post-71603",
        "text": "I imagine one way to equalize the charge between two docking vessels would be to place a resitive material between the two where they first contact each other. The charge would drive current through the resistor at a controlled rate and be dissipated as heat instead of frying electronics.",
        "thread_id": 1811
    },
    {
        "@timestamp": "2023-09-14T07:14:03.170435072Z",
        "author": "Turbinator",
        "date": "2010-12-27T23:44:59+0000",
        "id": "440c08ba38835ff22562ed80a31da3e0",
        "post_id": "post-279933",
        "text": "Based on the logic of the error message, not on any knowledge of WMM itself, I would say that your project file contains, and is trying to point to a file that no longer exists, and it can not deal with it missing.I use Adobe Premiere and After Effects, and when you open a project that points to a file that no longer exists, they open up a dialogue box, that asks you for the location of that file, and if you can not find it, and cancel the box, all instances of that file are removed from the project. WMM might not be complicated enough to deal with such events.",
        "thread_id": 18065
    },
    {
        "@timestamp": "2023-09-14T07:12:51.805212672Z",
        "author": "orb",
        "date": "2011-04-04T18:27:38+0100",
        "id": "62c29a152c176760eafd8795aebb406c",
        "post_id": "post-208098",
        "text": "NASA:NASA Retargets Space Shuttle Endeavour's Launch For April 29NASASpaceflight:STS-134: Launch date slips to April 29 due to Russian Progress conflictSPACE.com:NASA Delays Final Launch of Shuttle Endeavour to Avoid Space Traffic JamCBS News Space:Next shuttle launch delayed to April 29Florida Today - The Flame Trench:NASA Officials Slip Endeavour Launch To April 29Discovery News:Shuttle Launch Pushed Back to April 29Spaceflight Now:Storm inspections on Endeavour(PHOTO GALLERY)",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.65184128Z",
        "author": "jinglesassy",
        "date": "2011-01-07T07:40:37+0000",
        "id": "a0b4dd58cab5413171914c19fae61ae0",
        "post_id": "post-280986",
        "text": "Up the amount of thrust from the boost module\/smaller ship?",
        "thread_id": 18121
    },
    {
        "@timestamp": "2023-09-14T07:14:03.229599488Z",
        "author": "marooder86",
        "date": "2010-12-28T18:55:09+0000",
        "id": "4204cb7cb9f9b31d4fd46d881d4fd01f",
        "post_id": "post-279963",
        "text": "Heh, I did some reaserch and it wasn't well at least it could't be Star Trek: Voyager. I can't belief how could I even forget about that:facepalm:. The very first thing that attracted my attention to space, space flights and sci-fi were a series of short stories called: \"Tales of Pirx the Pilot\" by Polish sci-fi writer Stanis\u0142aw Lem. It was an obligatory reading when I was in elementary school and it was something like two years before Star Trek was aired in TV(in Poland of course:)). Anyway the USS Voyager also played significant role in my interest in space stuff but those stories however were first:).",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:12:51.281308928Z",
        "author": "Trekker1986",
        "date": "2011-08-04T20:36:26+0100",
        "id": "8c1081e3e19a82d339b1cc4d69ffe42a",
        "post_id": "post-207756",
        "text": "Trekker1986 said:I gave it a try...Here's hoping it works.\n\nIt worked. Earth is now back to normal size.",
        "thread_id": 13197
    },
    {
        "@timestamp": "2023-09-14T07:14:03.30633728Z",
        "author": "rseferino",
        "date": "2010-12-28T16:01:37+0000",
        "id": "812c0638bd5b991a347ac97fdc061e67",
        "post_id": "post-280048",
        "text": "I love these two ships, after viewing Cosmos by Carl Sagan, for almost 20 years .[ame]http:\/\/www.youtube.com\/watch?v=PGE-WRqgPRE[\/ame]Have add-on to [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=838\"]Orion 1.2[\/ame] but not on the scale for interstellar travel.Daedalus is more impressive.I have thought that it would also be interesting to create the Alpha Centauri system (3 stars) or the hypothetical system in Barnard's star.http:\/\/nathanfowkes.blogspot.com\/2009\/12\/project-daedalus-1994.htmlhttp:\/\/www.icarusinterstellar.org\/gallery_icarus.php",
        "thread_id": 18077
    },
    {
        "@timestamp": "2023-09-14T07:12:51.493387264Z",
        "author": "Woo482",
        "date": "2010-02-21T23:58:36+0000",
        "id": "1997ca8b3d76b10c3a3d9946e68931c3",
        "post_id": "post-207807",
        "text": ":welcome:to Orbiter-Forum runamok !",
        "thread_id": 13204
    },
    {
        "@timestamp": "2023-09-14T07:14:03.137377536Z",
        "author": "Eli13",
        "date": "2011-04-17T22:04:00+0100",
        "id": "f01b4bbb8751e4db65b1a851cb4f2ff6",
        "post_id": "post-279856",
        "text": "Hey um just saying we aren't \"cramped\" like some people make to be. All of earths inhabitants (meaning only humans) could fit in a space just about the size of india. with minimal living space of course.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.332129792Z",
        "author": "orb",
        "date": "2010-12-29T23:58:47+0000",
        "id": "8bd0b72f39b7cc07aa508268fd0f928f",
        "post_id": "post-280055",
        "text": "Arianespace:Ariane 5 performs its sixth dual-payload mission in 2010, delivering HISPASAT 1E and KOREASAT 6 to orbit.Arianespace 6 for 6 in 2010: Last mission of the year orbits Hispasat 1E and Koreasat 6.SpaceRef:An Ariane 5 Successfully Launches the Hispasat 1E and KOREASAT 6 Satellites.Spaceflight Now:2010 concludes with Ariane rocket's 199th launch.NASASpaceFlight:Ariane 5 ECA ends 2010 by launching Koreasat 6 and Hispasat 1E.BBC News:Ariane 5 makes final 2010 flight.",
        "thread_id": 18078
    },
    {
        "@timestamp": "2023-09-14T07:12:51.553787904Z",
        "author": "lennartsmit",
        "date": "2010-02-22T11:23:34+0000",
        "id": "047dba2f7105dcc002ca95636f87f158",
        "post_id": "post-207827",
        "text": "http:\/\/forums.cgarchitect.com\/28050-missing-toolbar-buttons-max.html?=You could try this, just reload the scheme.",
        "thread_id": 13206
    },
    {
        "@timestamp": "2023-09-14T07:14:03.028834048Z",
        "author": "Screamer",
        "date": "2010-12-29T13:11:23+0000",
        "id": "509faf5bbb33a300090efd93683f254c",
        "post_id": "post-279644",
        "text": "orb said:http:\/\/downloadorbitersim.com\/?page_id=42\n\nThat is so obvious. Thanks. I look at all the wrong sites. I can kick myself.:facepalm:",
        "thread_id": 18043
    },
    {
        "@timestamp": "2023-09-14T07:12:51.769233408Z",
        "author": "Loru",
        "date": "2010-02-22T22:09:55+0000",
        "id": "dfcc1c6585b30b7d0331b6059e36f962",
        "post_id": "post-207854",
        "text": "Teenage Mutant Ninja Turtles, Transformers and Airwolf:p",
        "thread_id": 13209
    },
    {
        "@timestamp": "2023-09-14T07:14:03.376762624Z",
        "author": "diogom",
        "date": "2011-03-09T02:29:06+0000",
        "id": "6f14f9b854cbca2acb6df47fb49e66d5",
        "post_id": "post-280454",
        "text": "Welcome too, Nistenf. There's no problem with the landings. It has been established early in this thread if I you can't do it where you want (something I should learn but I always get lazy :lol:), just undock whatever you're flying, and post the scenario as it is.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.575623168Z",
        "author": "orb",
        "date": "2010-12-31T11:25:15+0000",
        "id": "6d1a4c5514387f5b34b251a205355220",
        "post_id": "post-280817",
        "text": "I found this interview with a member of the Russian Academy of Astronautics Andrei Ionin, commenting on why scrapping Dnepr program is easier than disposal of RS-20B missiles in space launches, but it's Russian only -RT.KORR \u0420\u041e\u0421\u0421\u0418\u042f:\u0410\u043d\u0434\u0440\u0435\u0439 \u0418\u043e\u043d\u0438\u043d: \u041f\u0438\u043b\u0438\u0442\u044c \u0440\u0430\u043a\u0435\u0442\u044b \u0443\u043d\u0438\u0437\u0438\u0442\u0435\u043b\u044c\u043d\u043e.\u200b---------- Post added ----------And there's English version -VIKNO.eu:Andrey Ionin: to saw rockets humiliating.\u200b",
        "thread_id": 18104
    },
    {
        "@timestamp": "2023-09-14T07:12:51.799984896Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-12T17:32:11+0000",
        "id": "a5993a3e20f77fa89869de79291bd6be",
        "post_id": "post-207892",
        "text": "STS-134 crew portrait.Hi-res:www.spaceflight.nasa.gov\/gallery\/images\/shuttle\/sts-134\/hires\/sts134-s-002.jpg",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:03.086560256Z",
        "author": "Urwumpe",
        "date": "2010-12-26T18:12:38+0000",
        "id": "9e927b3e11b27e785ff8032c7d0bdd5a",
        "post_id": "post-279764",
        "text": "Note, that VR is not at all Ground Speed - It is velocity (vector, not just magnitude) and relative to the surface. It should indicate 150 KEAS, if you are dropping vertically at 150 knots equivalent airspeed (less than Mach 0.9). If you are dropping vertically on the equator at 5000 ft\/s, it should read 5.2 kft\/s in M\/VI mode and 5.0 kft\/s at M\/VR mode.",
        "thread_id": 18054
    },
    {
        "@timestamp": "2023-09-14T07:14:03.381170944Z",
        "author": "C3PO",
        "date": "2011-03-25T12:46:58+0000",
        "id": "5bc93c494746da8d968781e8f90e10bd",
        "post_id": "post-280487",
        "text": "Very nice!!! :thumbup:I've got a few suggestions.A list of keyboard shortcuts for the piloted ship. In this case the Castor\/PTV.IMHO we don't need that many pictures. A flight checklist is supposed be clear and efficient. Good looks is not in the requirements (unless you're talking engineering-pretty) :lol: The only really necessary image is the station overview.A list of orbit data\/burns for each flight day (that you're not docked) The actual data would have to be blank boxes that the pilot fills out.Code:FD-1:\nInitial orbit: Liftoff Time[ ] ApD[ ] PeD[ ]\nInsertion Burn: Init.Mass[ ] DV[ ] t[ ] ApD[ ] PeD[ ]\nPhasing Burn:Init.Mass[ ] DV[ ] t[ ] ApD[ ] PeD[ ]\nAlignment Burn: RInc[ ] Init.Mass[ ] DV[ ] t[ ] Resulting RInc[ ]\n \nFD-x:\netc.Entering all the data is of course optional, and IDK if other Orbiteers like to do stuff like mass\/DV\/Burn time calculations.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:51.808080384Z",
        "author": "DaveS",
        "date": "2011-04-21T14:51:59+0100",
        "id": "63cabf3dcb216b629961dfc2a87ab61b",
        "post_id": "post-208125",
        "text": "agentgonzo said:That image is still playing with my head. I really don't know what it's supposed to represent\n\nIt's the STORRM DTO trajectory starting at undock sep burn.",
        "thread_id": 13211
    },
    {
        "@timestamp": "2023-09-14T07:14:02.720758784Z",
        "author": "orb",
        "date": "2011-12-07T22:35:32+0000",
        "id": "d74817c21b9e4f3921eb3f86767bd7af",
        "post_id": "post-279428",
        "text": "N757QQ said:If I delete it (is that advisable?) would it generate a new log on a new crash?\n\nYou can delete it. The log is always regenerated by Orbiter whether it will or won't crash. Even if you only get to the launchpad without actually running simulation the log will be created.N757QQ said:Code:Finished initialising status\nFinished initialising camera\nFinished initialising panels\n\nLooks like all planets and vessels have been loaded successfully. There's only missing:Code:Finished setting up render stateHowever this is interesting:N757QQ said:Code:[highlight]Error loading module Modules\\Plugin\\.dll (code 126)\nError loading module Modules\\Plugin\\.dll (code 126)[\/highlight]\nModule InterMFD55.dll ........ [Build 100826, API 100704]\n[highlight]Error loading module Modules\\Plugin\\.dll (code 126)\nError loading module Modules\\Plugin\\.dll (code 126)\nError loading module Modules\\Plugin\\.dll (code 126)\nError loading module Modules\\Plugin\\.dll (code 126)\nError loading module Modules\\Plugin\\.dll (code 126)\nError loading module Modules\\Plugin\\.dll (code 126)\nError loading module Modules\\Plugin\\.dll (code 126)\nError loading module Modules\\Plugin\\.dll (code 126)\nError loading module Modules\\Plugin\\.dll (code 126)[\/highlight]\n\nCan you post the contents of Orbiter.cfg file?",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:14:03.412432896Z",
        "author": "SiberianTiger",
        "date": "2010-12-29T16:01:49+0000",
        "id": "0874230a20d055967a74661a1da9e76a",
        "post_id": "post-280555",
        "text": "\u2022 If you wanted to see a movie, you went to a theater. If it left the theater,tough ****. Star Wars came out in 1977. It first aired on pay-per-view (if you had that, nobody I knew did) was in 1982,five years later. It also came out on VHS that same year, if you were lucky enough to have a VHS deck. It wasn't on broadcast TV until 1984,seven years later. But for 5 years after I first saw it, I couldn't see Star Wars again.\u2022 As for VHS decks, they were top-loading, had analog knob tuners, and might cost $700 in 1980. Adjusted for inflation,that's $1,858 today.\u2022 I didn't see MTV until 1987, when the town I was in finally got cable.\u2022 If you went to a bar or a club, you would be a walking ashtray, and all your clothes would need washing. I couldn't go to sleep without showering and washing the smoke and ash out of my hair, or else I'd wake up with a wicked sore throat.\u2022 Peoplelined up at banks on Fridays, to deposit their paychecks and withdraw cash for the weekend. If you ran out of cash over the weekend, too bad.\u2022 When credit cards became available, it was usually only men withverysolid credit who could get them. Often single women, even successful businesswomen, couldn't get one. If they were married, they might get them through their husband, with their husband's name was on the card. There were exceptions of course, but I remember reading a Newsweek article around 1980 about how this was starting to change. By the time I got to college, they were giving away credit cards to anyone with a pulse.\u2022 No cell phone, pagers, texting, voicemail, or answering machines. If you wanted to meet up with someone, you had to call them until they were home and picked up, and then make plans. If you ended up at a party, that was usually it. No \"hey I'm over at this address, swing by\" or anything like that.\u2022 No Facebook or email. Long distance calling wasexpensive. When I left for college, I wouldn't hear from friends for months, unless one of us bothered to write a letter and mail it. You would just lose track of people.\u2022 Sundays were the days to call family and friends, because rates were cheaper.\u2022 If you went to study abroad, or if you joined the Peace Corps, you werereallyisolated from friends and family, pre-Internet. You might send or receive letters on very thin airmail paper, but imagine 2 years not speaking to, or seeing your friends and family, except for an occasional snapshot.\u2022 If you ran out of film, no more pictures. You would be very selective about what to take a picture of.\u2022 There is no film or video of me (or most of my friends) throughout our childhoods. Super-8 had died off, and VHS wasn't yet available. I have no idea what I acted or sounded like, or how poorly I played soccer.\u2022 You had to book all travel through a travel agent (or call the airline, but go to the airport to get the ticket).\u2022 Youcouldbuy a plane ticket with cash and just walk onto the plane.\u2022 I know people who, as adults,were not allowed to board an airplane because they were not well-dressed. People often wore suits on planes. (One friend was flying across the country to buy a car and drive it back, and was dressed in sweatpants. He had to go home and change, and take a later flight.)\u2022 If you wanted to know something, there was no Google or Wikipedia. You might be able to find out a basic fact if you had a set of encyclopedias. But most information, from important stuff to basic trivia (\"who was in that movie?\") was not available unless you had a reference book or went to the library and really searched.\u2022 If you needed a newspaper article, you went to the library, searched through card catalogs, then took microfiche and scrolled through hundreds and hundreds of pages, and maybe found what you were looking for. Then you copied it down by hand or, if you were lucky, paid 5\u00a2 per page for a copy.\u2022 Most towns had at least two newspapers, and at least one of them was probably pretty good. They were delivered by kids like me on bicycles.\u2022 Milk was delivered to your door.\u2022 We playedoutside(there was nothing to do inside anyway).\u2022 Our favorite \"toys\" were sticks and dirt clods.\u2022 We never wore sunscreen. Or bicycle helmets.\u2022 Cars broke down all the time.Edit:Toys were much cheaper. Kids got bikes and board games. Not smart phones, iPods, HDTVs for their bedrooms, computers, digital cameras, GPS, video game consoles, video games, and (it seems) brand new cars. My first car was a Dodge from the 60s I paid $100 for.There are more, including things not fitting to quote on this forum, at thesource, and also comments.:)I can subscribe to 50% of the above... Another 50% would relate to living on the other side of the Iron Curtain.",
        "thread_id": 18082
    },
    {
        "@timestamp": "2023-09-14T07:14:02.989693696Z",
        "author": "Notebook",
        "date": "2010-12-24T09:55:35+0000",
        "id": "0ae9f01b4534cf343e7736659905610e",
        "post_id": "post-279530",
        "text": "This reminds me of a reply I got in this thread:http:\/\/www.orbiter-forum.com\/showthread.php?t=6705From Miner1, #8.I'm wondering if its a similar problem?N.",
        "thread_id": 18035
    },
    {
        "@timestamp": "2023-09-14T07:14:03.375943936Z",
        "author": "diogom",
        "date": "2011-03-08T23:25:21+0000",
        "id": "d2d0f1546d932c5e087cdf710f37cc1c",
        "post_id": "post-280448",
        "text": "Kyle, I just thought of a nice addition to OFSS2: brianj's spotlight, to make night working easier and for some eye candy too;).",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:51.358857472Z",
        "author": "computerex",
        "date": "2007-11-20T01:36:10+0000",
        "id": "d501e17574707f4a3b936317d6157765",
        "post_id": "post-12247",
        "text": "Thanks! This makes a very nice wallpaper.:D",
        "thread_id": 132
    },
    {
        "@timestamp": "2023-09-14T07:14:03.158269184Z",
        "author": "Goth",
        "date": "2011-03-02T16:02:00+0000",
        "id": "723cef4e02ad62f71df3d3081a52fd53",
        "post_id": "post-279896",
        "text": "orb said:What you can do is change Cartesian to Spherical\n\nSorry for bumping this, but I'm now trying to do this:http:\/\/www.orbiter-forum.com\/showthread.php?t=18272So I'm asking here: how to actually change cartesian to spherical?Is this the right way to obtain that fish eye scope?",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:12:55.265934336Z",
        "author": "gattispilot",
        "date": "2008-05-06T15:16:31+0100",
        "id": "f0f97acecc780588ab42a923a6d06c98",
        "post_id": "post-64525",
        "text": "Thanks. I want the doors to scale only in the Y direction. I want the bay door to reduce in size on the y axis.",
        "thread_id": 1335
    },
    {
        "@timestamp": "2023-09-14T07:14:03.46239872Z",
        "author": "GoForPDI",
        "date": "2011-01-04T11:52:05+0000",
        "id": "90742f98e18f9c3151d46da4d6b67de5",
        "post_id": "post-280690",
        "text": "If you guys have an iPod touch or an iPhone, you can download the NASA app, which also streams live NASA TV, which has some live ISS every now and then.Sometimes its nice just to listen to the mission audio while on orbiter (if its ever on that is:()If NASA ever went to the moon again, the coverage would be massive! Imagine a live feed, constant youtube updates, and twitter on a lunar mission! Now that would be some way to inspire the world!",
        "thread_id": 18096
    },
    {
        "@timestamp": "2023-09-14T07:14:03.673904896Z",
        "author": "Urwumpe",
        "date": "2011-05-13T12:27:03+0100",
        "id": "422e63eaabc49a548ecb090592e3b3c6",
        "post_id": "post-281085",
        "text": "Notebook said:Thanks Urwumpe, If I replace my\"panel2d.dds\" texture with a suitable graphic, I should be able to use some of the \"off-screen\" area for the button graphics?N.\n\nSure, no problem. You just need take this in account when setting the texture coordinates in the panel mesh",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.274134272Z",
        "author": "dgatsoulis",
        "date": "2010-03-05T23:06:53+0000",
        "id": "ca1d8a0aacd1bc7d5b8338200554c9ac",
        "post_id": "post-210147",
        "text": "What's your best mission time (from \"wheels up\" to \"contact\") with the ISS?Mandatory Parameters:1)Use the XR2 \"stock\" scenario: \"1 - Ready for takeoff to ISS\"(Full crew of 14 and the CHM loaded)2)XR2RavenstarPrefs config file: MainFuelISP=2SCRAMFuelISP=0My best time was just under 13 min. (Mission Elapsed Time:12:55)Can you do it faster?EDIT: You will find a playback with the current record (9min 40secs), attached on post #5 of this thread",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:14:03.448691712Z",
        "author": "garyw",
        "date": "2010-12-30T17:51:01+0000",
        "id": "54d80b977c07b3668c2ce3a1caa77298",
        "post_id": "post-280655",
        "text": "You need to test a few things first:1. have you rebooted?2. have you actually got orbiter installed? You won't be able to run it if it's missing files. From the sounds of things you should try unzipping orbiter from the zip file.If you are still having problems it will be helpful to know EXACTLY what you are seeing when you double click on orbiter.exe",
        "thread_id": 18093
    },
    {
        "@timestamp": "2023-09-14T07:14:02.836023808Z",
        "author": "eveningsky339",
        "date": "2008-06-06T02:03:40+0100",
        "id": "57a4e9f7ae50f87d8f7e1da1aa77d81a",
        "post_id": "post-71534",
        "text": "I can't for the life of me figure out how to open a .scn and edit it (using basic HTML I presume?). Is there a utility or module that can do this?",
        "thread_id": 1803
    },
    {
        "@timestamp": "2023-09-14T07:12:55.276364288Z",
        "author": "ex-orbinaut",
        "date": "2010-05-09T15:55:53+0100",
        "id": "b89ec44c8051cf2ce61ff32d8acbe8e7",
        "post_id": "post-210159",
        "text": "Ah, I had forgotten about this, but first...Hi Bam45,:welcome:dgatsoulis;IMFD? I used align planes and docking MFD's, + the flight computer illustrated below. Good enough to stop you pretty much on the dime next to ISS for the deceleration phase calculation, and the docking takes me about a two minutes from there. Tried it again a couple of times this morning and my times from scenario start up to dock were 19 mins (again) and 17 mins on the second. There's about a minute +30 secs to be discounted there for pre takeoff panel configuration and the take off roll. Default ISP.Still have not looked at your playback (don't want to be influenced just yet), but a question.. are you using SCRAM and the main thruster's together?I am doing things a bit by the book and shutting down the main engines before SCRAM light up, and arriving at ISS with 6% SCRAM fuel remaining and 2.5% main fuel.Just that, then I will have a peek at what you're doing...:lol:",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:14:03.466830592Z",
        "author": "Tex",
        "date": "2007-12-06T21:20:32+0000",
        "id": "f5658a89e2a442eecfdffbf9d9c5acb7",
        "post_id": "post-12990",
        "text": "Bj said:whoh, when I first saw the pic it looked like silent hunter 2But I read on and saw it was 3:lol:anyway, nice job tex:speakcool:\n\nThanks Bj.:)I'm hoping to release it this weekend. We'll see if I can finish it in time. If not this weekend it will be the following weekend for sure. 3 weeks in the making from story board to now, should be a good film!",
        "thread_id": 181
    },
    {
        "@timestamp": "2023-09-14T07:14:03.2106816Z",
        "author": "Grover",
        "date": "2010-12-27T20:41:58+0000",
        "id": "881017c157c91a33464e3870e814c214",
        "post_id": "post-279949",
        "text": "i have a question: which technological era are we associating this with? apollo style craft? STS? DG\/XR2? if its the later generations i could probably participate, but im not so good with the shuttles, and hopeless with pre-shuttle craft.",
        "thread_id": 18067
    },
    {
        "@timestamp": "2023-09-14T07:12:55.362030848Z",
        "author": "Zach121",
        "date": "2010-03-07T17:14:59+0000",
        "id": "0eb8c714101a7bb446cfc79c2fc39c3e",
        "post_id": "post-210415",
        "text": "Has Anyone Made An FRF for Orbiter? That Would be fun to do",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:14:03.552101632Z",
        "author": "halcyon",
        "date": "2011-06-11T02:56:36+0100",
        "id": "260ef3bb23431122002e46abbb089a7c",
        "post_id": "post-280758",
        "text": "Endeavour's STS-150 is complete.She's safe and sound back on 33 at KSC.Code:BEGIN_DESC\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 57414.9034468961\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-150\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET SpaceStationIndependence\n  MODE Extern\n  POS 4.80 -173.68 60.59\n  TRACKMODE TargetRelative\n  FOV 44.56\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD 7\n  TYPE Map\n  REF Earth\n  ZOOM 16\n  DISP 1711\nEND_MFD\n\nBEGIN_VC\nEND_VC\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS -6047820.23 -3390100.74 -15406.84\n  RVEL -996.171 1843.148 -7306.498\n  AROT -113.24 -43.76 151.62\n  AFCMODE 7\n  DOCKINFO 0:1,SoyuzProgressDockingModule 1:0,Eranda 2:0,Dragon 3:0,Dragon1 4:0,HabitatModuleCore\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS -6047837.96 -3390084.05 -15399.86\n  RVEL -996.171 1843.148 -7306.498\n  AROT -113.24 -43.76 -118.38\n  AFCMODE 7\n  DOCKINFO 0:1,Eranda\n  NAVFREQ 0 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS -6047825.71 -3390100.35 -15401.90\n  RVEL -996.171 1843.148 -7306.498\n  AROT 136.27 -20.08 47.42\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS -6047828.71 -3390097.80 -15408.32\n  RVEL -996.171 1843.148 -7306.498\n  AROT 136.27 -20.08 -132.58\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -88990774336.62 -7176226.49 117393994723.12\n  RVEL -25218.166 1842.840 -25401.797\n  AROT -113.24 -43.76 151.62\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 5.300 0.000 -7.400 -0.0000 1.0000 -0.0000 0.0000 0.0000 1.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 -0.0000 -1.0000 -0.0000 -0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 -0.0000 0.0000 0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 0.0000 1.0000 0.0000 0.3420 -0.0000 0.9397 3\n  PL_DESCRIPTION Cupola -2.300 0.000 -20.700 0.0000 0.0000 -1.0000 1.0000 0.0000 0.0000 4\n  PL_DESCRIPTION S4 -9.000 0.000 -6.000 -1.0000 0.0000 0.0000 0.0000 1.0000 -0.0000 5\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nCupola:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6047833.08 -3390086.15 -15399.38\n  RVEL -996.171 1843.148 -7306.498\n  AROT -113.24 -43.76 61.62\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999612\n  SEQ 1 2 0.999628\n  SEQ 2 2 0.999357\n  SEQ 3 2 0.999699\n  SEQ 4 2 0.999542\n  SEQ 5 2 0.999219\n  SEQ 6 2 0.999793\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS -88990774349.41 -7176216.20 117393994722.93\n  RVEL -25218.166 1842.840 -25401.797\n  AROT 84.00 34.58 155.42\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.2401 0.2297 0.5376 0.1942 0.5060 0.0384 0.1540 0.5000\n  ASIGN -1 0 0 0 0 0 0 0 -1\n  APNT 0.5000 0.5000\n  POS0 -1.17 -5.87 -5.93\n  DIR0 -0.46 -0.62 -0.63\n  ROT0 0.32 -0.78 0.54\n  POS1 0.45 -0.72 -8.36\n  DIR1 -0.25 -0.12 -0.96\n  ROT1 -0.86 -0.42 0.28\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS -6047814.16 -3390110.45 -15413.11\n  RVEL -996.171 1843.148 -7306.498\n  AROT 28.77 -39.45 26.40\n  AFCMODE 7\n  DOCKINFO 0:5,SoyuzProgressDockingModule\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6047813.05 -3390100.57 -15410.86\n  RVEL -996.171 1843.148 -7306.498\n  AROT -171.67 28.67 -37.98\n  ATTACHED 2:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6047812.17 -3390100.73 -15411.16\n  RVEL -996.171 1843.148 -7306.498\n  AROT 118.86 -32.68 -124.74\n  ATTACHED 1:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6047812.79 -3390100.35 -15410.78\n  RVEL -996.171 1843.148 -7306.498\n  AROT 118.86 -32.68 -124.74\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEranda:Eranda\n  STATUS Orbiting Earth\n  RPOS -6047831.56 -3390089.97 -15402.28\n  RVEL -996.171 1843.148 -7306.498\n  AROT -113.24 -43.76 151.62\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6047811.04 -3390109.61 -15410.60\n  RVEL -996.171 1843.148 -7306.498\n  AROT 66.76 43.76 -151.62\n  AFCMODE 7\n  DOCKINFO 0:0,Pollux_PTV-1 1:0,Neesys 5:0,comet2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nS4:MBR_ITS\\mbr_its6\n  STATUS Orbiting Earth\n  RPOS -6047818.66 -3390093.41 -15399.04\n  RVEL -996.171 1843.148 -7306.498\n  AROT 28.77 -39.45 26.40\n  ATTACHED 4:4,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  AUTOSUN 0\n  DEPLOY 2\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 0 0.2890 0 0.4404\nEND\nPollux_PTV-1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6047805.74 -3390114.62 -15412.82\n  RVEL -996.171 1843.148 -7306.498\n  AROT 66.76 43.76 28.38\n  AFCMODE 7\n  PRPLEVEL 0:0.605951\n  DOCKINFO 0:0,SoyuzProgressDockingModule\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.996118\n  SEQ 1 2 0.967788\nEND\nDragon:DRAGON\n  STATUS Orbiting Earth\n  RPOS -6047822.30 -3390093.88 -15408.66\n  RVEL -996.171 1843.148 -7306.498\n  AROT -43.73 20.08 132.58\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  DOCKINFO 0:2,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.1577\n  ANTH 0\n  AIRLOCK 0\n  UMMUCREW Capt-Peter_Falcon-26-80-75\n  UMMUCREW Eng-Fanny_Gorgeous-35-67-90\n  UMMUCREW Doc-George_HealGood-40-72-80\n  UMMUCREW Doc-Albert_Jr_Falcon-22-63-65\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Sun\n  RPOS -88990774335.50 -7176232.26 117393994725.24\n  RVEL -25218.166 1842.840 -25401.797\n  AROT 136.27 -20.08 47.42\n  ATTACHED 4:5,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6047818.53 -3390106.93 -15403.22\n  RVEL -996.171 1843.148 -7306.498\n  AROT 28.77 -39.45 116.40\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6047819.94 -3390107.56 -15405.19\n  RVEL -996.171 1843.148 -7306.498\n  AROT -151.23 39.45 63.60\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6047819.31 -3390106.43 -15406.32\n  RVEL -996.171 1843.148 -7306.498\n  AROT -151.23 39.45 63.60\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6047819.69 -3390106.26 -15405.88\n  RVEL -996.171 1843.148 -7306.498\n  AROT 28.77 -39.45 -63.60\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nLC39:ISSR\\LC39\n  STATUS Landed Earth\n  POS -80.6041380 28.6082950\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RSS 0 1.0000 -1\n  WR 0 1.0000 -1\n  VA 0 1.0000 -1\n  TC 0 1.0000 -1\n  PS_LVL 0.0000 0.0000 0.0000\n  TIMER 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 -0.0082\n  LIGHT 1\nEND\nSTS-150:Shuttle\n  STATUS Landed Earth\n  POS -80.6983750 28.6210716\n  HEADING 330.08\n  AFCMODE 7\n  PRPLEVEL 0:0.257337\n  NAVFREQ 0 0\n  UMMUCREW Capt-Gene_F__Bishop-47-70-70\n  UMMUCREW Crew-Don__Smitty__Statsmith-45-70-70\n  UMMUCREW Ev1-Ty_Vause-46-70-70\n  UMMUCREW Ev2-Arturo_Fioravanti-45-70-70\n  CONFIGURATION 3\n  OV- 105\n  RENDER \n  RMSARM \n  ISSV1 \n  OBSS \n  CARGODOOR 0 0.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 1 1.0000\n  ADTA 1 1.0000\n  PETD 0 0.0000\n  SETD 0 0.0000\n  ARMTILT 0 0.0000 0 0.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 1 1.0000\n  PAYLOAD_MASS1 3.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  ARM_STATUS 0.5000 0.0151 0.0162 0.5000 0.5000 0.5000\n  ARM_SEQ1 0.5468 0.3240 0.3153 0.1258 0.4342 0.5000\n  ARM_SEQ2 0.7315 0.5539 0.7881 0.2691 0.4943 0.5887\n  ARM1SET \n  ARM2SET \n  PL1_OFS 0.000000 0.000000 0.000000\n  PL1_DIR 0.000000 1.000000 0.000000\n  PL1_ROT 0.000000 0.000000 1.000000\n  PL2_OFS 2.550000 2.150000 3.850000\n  PL2_DIR 0.000000 1.000000 0.000000\n  PL2_ROT 1.000000 0.000000 0.000000\n  PL3_OFS -1.850000 1.800000 11.750000\n  PL3_DIR 0.000000 1.000000 0.000000\n  PL3_ROT 0.000000 0.000000 1.000000\n  PL4_OFS 0.000000 1.000000 -5.500000\n  PL4_DIR 0.000000 -1.000000 0.000000\n  PL4_ROT 0.000000 0.000000 1.000000\n  PL5_OFS 2.200000 1.800000 -6.250000\n  PL5_DIR 0.000000 1.000000 0.000000\n  PL5_ROT 0.000000 0.000000 1.000000\n  PL6_OFS 1.850000 1.800000 11.750000\n  PL6_DIR 0.000000 1.000000 0.000000\n  PL6_ROT 0.000000 0.000000 1.000000\n  KEEL_CAM 0.145000 -0.500000 -1.356000\n  OMS \n  CALLOUT \n  ASSIST  134.000000 145.000000\nEND\nShuttleBay:ISSR\\STSBAY\n  STATUS Landed Earth\n  POS -80.6983750 28.6210716\n  HEADING 330.08\n  ATTACHED 0:0,STS-150\n  AFCMODE 7\n  NAVFREQ 0 0\n  STS 115\n  EMU 0 0\n  TIMER -0.0039 -0.0046 -0.0116\n  OBSS \n  MPM 0 0.0000 -1\nEND\nOBSS:ISSR\\OBSS\n  STATUS Landed Earth\n  POS -80.6983637 28.6210981\n  HEADING 330.08\n  ATTACHED 0:1,ShuttleBay\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\npma2:Well-pma\n  STATUS Orbiting Earth\n  RPOS -6047832.65 -3390101.83 -15414.17\n  RVEL -996.171 1843.148 -7306.498\n  AROT 28.77 -39.45 -63.60\n  AFCMODE 7\n  DOCKINFO 0:1,HabitatModuleCore\n  NAVFREQ 0 0\nEND\nHabitatModuleCore:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6047828.63 -3390099.82 -15410.21\n  RVEL -996.171 1843.148 -7306.498\n  AROT 28.77 -39.45 116.40\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys 1:0,pma2 2:0,HabitatModule2 3:0,HabitatModule1\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHabitatModule2:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6047832.27 -3390105.29 -15406.32\n  RVEL -996.171 1843.148 -7306.498\n  AROT 136.27 -20.08 137.42\n  AFCMODE 7\n  DOCKINFO 0:2,HabitatModuleCore\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHabitatModule1:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -6047827.16 -3390095.62 -15416.42\n  RVEL -996.171 1843.148 -7306.498\n  AROT -43.73 20.08 42.58\n  AFCMODE 7\n  DOCKINFO 0:3,HabitatModuleCore\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSTS-150bay:UCargoDeck\n  STATUS Landed Earth\n  POS -80.6983750 28.6210716\n  HEADING 330.08\n  ATTACHED 0:2,ShuttleBay\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME ShuttleBay\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nSTS-150-Chute:Atlantis_Chute_released\n  STATUS Landed Earth\n  POS -80.6969560 28.6189373\n  HEADING 329.71\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\nEND\nEND_SHIPS*note*You may notice that the date is way, way ,way past the date I was supposed to land. The reason for this is I had to launch at night, dock to the station at night, and if I had followed the original plan I would have landed at night.I hate that.I wanted the landing to at least be in the daytime for the landing video, so...yeah that's why.Anyway, the flights have been delayed for a few months in the real world, I just helped make up for it in the sim world.:)",
        "thread_id": 18101
    },
    {
        "@timestamp": "2023-09-14T07:14:03.369035008Z",
        "author": "Kyle",
        "date": "2010-12-29T20:07:58+0000",
        "id": "7451d1d9bc49358c9854a58fd48a5497",
        "post_id": "post-280236",
        "text": "Tex said:What about all the mission specifics? Launch dates, cargo, and assigned crew for each mission? Did you have missions ready for pilot recruitment or is this just a preliminary discussion thread?\n\nI have 22 missions ready to go for pilots, this scenario was one just posted for me. STS-142 will be next and it will include the Pilot, technical details (orbital inclinations) landing sites, mission duration, number of EVAs, Orbiter (OV-***) that being said I need a pilot for it lol.And yea, the patch is crap. If anyone wants to design and post a better one I'm all for it.EDIT: Screenshots of mission 1 are up! Check out theblog< for details.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.193284608Z",
        "author": "Artlav",
        "date": "2010-03-24T18:53:35+0000",
        "id": "2e69dab8faa38a7cda47a93728f2bc22",
        "post_id": "post-209997",
        "text": "Alpha 100324:http:\/\/orbides.1gb.ru\/orbf\/uap-alpha-100324.ziphttp:\/\/orbides.1gb.ru\/orbf\/uap-alpha-100324-static.zip- if previous not working.Changes:-Continuous time accel throttling, as proposed by Zachstar-Added target to key press tool-Added sounds to tools-Fixed restart sequence bug-Static build included, potential fix for all who have problems running UAPBugfixes and optimizations again.Interesting new feature - continuous auto time accel control, to use it press Shift+A once in MFD. It will show the current set time accel, you can up it with Shift+T, above the current limit. Then, it will auto-hold it.Example: Run DG->Moon scenario, set time accel in MFD to 10000x, sit back. It will go to orbit, set time accel to 10000x, slow down to align, speed up again till the burn, etc, etc, and in 6 minutes real-time, you're on the Moon, totally hands-free.Boring or cool?Sounds - 3 types of beeps in tools kind 7, OrbiterSound not required.DoyleChris said:I have installed the 2005 and no joy i tried the very first version on this topic and got it to work but not the latest version.Running Windows Vista 64 bit\n\nStrange, try static build in this one.fort said:Is it because i've not used Orbitersound since a long time that i do not understand the meaning of this ?Does this means that if the sound is OrbiterSound bounded it's d\u00e9activation (? ) (on\/off \"switch\", button...) implies to cut simultaneously all the sounds of OrbiterSound ? That this is not the case if it is a stand alone sound ?\n\nSorry, you lost me altogether.I just implemented it in current alpha, OrbiterSound-independent.Is that what you asked for (DG to ISS scenario have some)?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.59938688Z",
        "author": "Urwumpe",
        "date": "2008-06-07T13:42:33+0100",
        "id": "dd89433506256dcc600ce75fafc98ece",
        "post_id": "post-71606",
        "text": "The main problem for this is the aspect, that \"THE\" Ionosphere is a pretty bad term. It is a very dynamic environment, which is unpredictable. The next problem is, that each spacecraft creates it's own ionosphere. RCS exhaust, paint, or glue used for creating solar panels all contributes to a relatively thicker cloud of ions around a spacecraft.Thats what caused a shuttle experiment TSS-1R to fail. The cloud was a far better conductor as expected, making the thin tether the weakest point in the circuit. They measured a stronger current in the circuit as expected. I think the potential difference at 19 km way also stronger as expected, but not critical.",
        "thread_id": 1811
    },
    {
        "@timestamp": "2023-09-14T07:14:03.673558784Z",
        "author": "Urwumpe",
        "date": "2011-05-13T11:24:39+0100",
        "id": "7602dbe91c4d0c4e1d221aa1952f6e63",
        "post_id": "post-281081",
        "text": "Notebook said:I don't understand about the scope of the constants, are they global at the moment, and should be in a class in the Westcott_P2.h file?\n\nNot syntactical scope, rather: What do they mean and how do you use them? Is the constant named in a way that you can identify it quickly in the code. Do you only use it once in a single CPP? Or multiple times?",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.342340352Z",
        "author": "Cras",
        "date": "2012-03-03T20:01:23+0000",
        "id": "66e9ac83aa61ab3cbc1033b45f5aa894",
        "post_id": "post-210320",
        "text": "maybe that is to come with the new Antares.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.397256704Z",
        "author": "Phillips",
        "date": "2011-01-10T19:06:40+0000",
        "id": "5a59090ea19ae01ebbace119da770d84",
        "post_id": "post-280310",
        "text": "I'd love to join, the simplest spacecraft I can fly is the Space Shuttle.If I recall, the Space shuttle fleet shuttles dont have autopilots, but I can fly it manually:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.378857472Z",
        "author": "bujin",
        "date": "2010-04-05T21:17:43+0100",
        "id": "971126dccc2ffc174a69766c748799c4",
        "post_id": "post-210466",
        "text": "Great series. I will have to catch up on the last episode on iPlayer later though.I saw a Daily Mail article last week discussing the series. In typical DM fashion, though, it completely ignored any science and spent several hundred words just discussing what a good looking bloke Prof. Cox is, and oooh, did you know he used to be in a band?Still, if it gets people interested in science, even indirectly, then great! :thumbup:",
        "thread_id": 13367
    },
    {
        "@timestamp": "2023-09-14T07:14:03.4436032Z",
        "author": "SiberianTiger",
        "date": "2010-12-30T12:28:26+0000",
        "id": "5409c38f2d0e5f1b4b0dd830b1276026",
        "post_id": "post-280641",
        "text": "Happy New Year from Roscosmos TV! :RnR1:",
        "thread_id": 18092
    },
    {
        "@timestamp": "2023-09-14T07:14:03.378046208Z",
        "author": "Boos",
        "date": "2011-03-12T15:00:23+0000",
        "id": "69918f8ef70dadbdef2b48fc73dac5b0",
        "post_id": "post-280465",
        "text": "Hello, I've stumbled upon this and it looks fun and challenging project.If there are slots left I'd like to sign up, I am not very good with the shuttle so for me something easier would be probably be better.I really like the shuttle and I am working on it, I tried the first shuttle scenario and I got to the station and went through all my fuel trying to dock.CheersBoos",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.625650688Z",
        "author": "dougkeenan",
        "date": "2010-03-11T19:34:00+0000",
        "id": "5462334535803c4d7543fe8f39932ccb",
        "post_id": "post-211007",
        "text": "Will this addon eventually carry a launch scenario?",
        "thread_id": 13405
    },
    {
        "@timestamp": "2023-09-14T07:14:03.015067648Z",
        "author": "Fixerger",
        "date": "2010-12-24T19:36:54+0000",
        "id": "1e91650e4218a57c02ed380c05bd64f5",
        "post_id": "post-279607",
        "text": "I'm surprised no one made a thread about our achievements in the human space flight and science in a year 2010 and thoughts\/hopes about our future year (Or i failed to find such thread %) ).So... what was this year for me?Hard to tell all the exciting (and sad) news i've read so i think for me that will be Falcon 9 success... some settlement for NASA (it was a hard year for them), Hayabusa mission and other asteroid encounters, Venus Climate Orbiter, SDO mission (got really nice images, look at them!... and our Sun is finally woke up); China's new probe to Moon is the great step. Cassini is doing a very good job (just look at that close-up images of Saturn's moons...and new discoveries). Special thanks for that Japan solar sail (which is flying pretty fast)! Discoveries of the new extraterrestrial planets (with some exciting images) will provide more understanding to our scientists of how our and other planetary systems form etc. China will probably have more launches than US in 2010 and Russia is doing well (except of that failed Glonass launch but it is not that bad).In the coming year i hope for... launch of MSL (or in 2012) to assess ancient martian terrain; the arrival of our probes to Venus (or it is already there) and Mercury; NASA will make some final decisions about the new heavy lift (or whatever...) and their path (and oh... some funding will arrive). New Horizons is still on its way to Pluto and will (or already) cross Uranus orbit soon (don't forget this is a flyby mission - a big disappoint for me:(). I hope the Space Shuttle will have better year (without delays like now) and the ISS will be soon completed. I can bet the next merged(hope) COTS Falcon 9 launch to ISS will be really hot event for us! Chinese and Russians maybe will launch some probes... to Moon and Phobos (or Grant mission is delayed again to 2012?). I'm really waiting for some Chinese lander on the Moon that year... images and videos will be great. For now Mars and Moon orbiters are pretty stable for me (really glad to see 'water research' on both targets). Oppy is running well but sooo sloooow (speed of light is limitation... Where are you Humans on Mars? Or perhaps some EDL technology research at least... R. D. Braun has good paper on that) and Spirit is still asleep. There's many probes waiting for their job which i don't mention so I will be happy to see them soon on orbit.So, Happy New Year and don't forget to express your thoughts about:probe:",
        "thread_id": 18042
    },
    {
        "@timestamp": "2023-09-14T07:14:03.017188864Z",
        "author": "Wishbone",
        "date": "2010-12-25T13:27:13+0000",
        "id": "df34677087f9edce3f2a7bc60744593a",
        "post_id": "post-279618",
        "text": "Merry Christmas!",
        "thread_id": 18042
    },
    {
        "@timestamp": "2023-09-14T07:14:03.669372672Z",
        "author": "Wishbone",
        "date": "2011-02-10T10:41:11+0000",
        "id": "bdea53ec0ca6bf30e0fa5d6c1a8f9f7e",
        "post_id": "post-281047",
        "text": "Thanks, attempt to do the same but calculus keeps running after me and biting at unexpected locations...",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.644637184Z",
        "author": "garyw",
        "date": "2010-03-11T09:14:18+0000",
        "id": "a43a55be2e8cc977386e24325eec713f",
        "post_id": "post-211060",
        "text": "rucinter said:Any idea about the altitude where they switch from autopilot to manual, during descent? Or distance to ISS, for a docking procedure?\n\nDuring the decent it's normally 100,000feet or so, from there on the CDR will fly by hand using cues provided by ground equipment such as TACAS.The TI burn is programmed, after that I'm not sure where the switch to manual occurs, the RPM and final approach to docking are all hand-flown.rucinter said:During launch, is everything autopiloted until (and after) they reach orbit? Ascent, orbit sync, ISS approach?\n\nLaunch is controlled by the GPC's until ET Sep, depending on lighting conditions both the +X and pitch manoeuvres are hand flown.",
        "thread_id": 13409
    },
    {
        "@timestamp": "2023-09-14T07:14:03.059273216Z",
        "author": "Urwumpe",
        "date": "2010-12-25T19:58:15+0000",
        "id": "a697c04b1ed7103b65193df4527335aa",
        "post_id": "post-279696",
        "text": "Sky Captain said:Is this correct - solid fuel core and licquid fueled boosters, usually it is vice versa.\n\nThis is correct, the core is derived from the earlier PSLV.",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.258478336Z",
        "author": "Urwumpe",
        "date": "2010-12-28T09:43:24+0000",
        "id": "38e7ed485d2b55e2101dfe6aa3fe19b9",
        "post_id": "post-280015",
        "text": "RisingFury said:Another spinoff of the F-22... gosh and golly, what a surprise...\n\nYou are off by one.https:\/\/secure.wikimedia.org\/wikipedia\/en\/wiki\/Northrop_YF-23Except the wing shape and the canards, this one looks very much like a YF-23.",
        "thread_id": 18072
    },
    {
        "@timestamp": "2023-09-14T07:14:03.100114944Z",
        "author": "jinglesassy",
        "date": "2010-12-27T08:20:00+0000",
        "id": "71578e23ad7b97cb1b6a6004d4b0469f",
        "post_id": "post-279782",
        "text": "Maybe the world will have to adopt chinese-like birth policies.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.652701952Z",
        "author": "unknown_orbiter",
        "date": "2010-03-11T21:38:03+0000",
        "id": "2b06d18fb69e01d7dad29c08be01bfc3",
        "post_id": "post-211076",
        "text": "I'm thinking more along the lines of the effects on the Earth of Jupiter being knocked around:p",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:12:54.79290624Z",
        "author": "Notebook",
        "date": "2010-03-03T16:10:30+0000",
        "id": "313dab925c33a4c58e54acb50ffb0b8b",
        "post_id": "post-209737",
        "text": "More chicken news...http:\/\/news.bbc.co.uk\/1\/hi\/world\/europe\/8539877.stmN.",
        "thread_id": 13319
    },
    {
        "@timestamp": "2023-09-14T07:14:03.402275328Z",
        "author": "Scruce",
        "date": "2011-01-19T19:50:57+0000",
        "id": "34d92b7a92b5873859103398500e3625",
        "post_id": "post-280359",
        "text": "Anyone got Tex's scenario so i can fly the mission myself?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.390811136Z",
        "author": "PhantomCruiser",
        "date": "2011-01-01T23:39:29+0000",
        "id": "cdb31ff4c65df51ac6d85bfe7695b15f",
        "post_id": "post-280269",
        "text": "Just finished a preliminary run through of mission 4 (asimulationif you will). I noticed that when I separated the Dragon from the second stage, hit [F3] to select it, I couldn't select the Dragon I was flying, I could only select the Dragon currently docked to the Neesys module. The list did show two Dragon spacecraft, but the view would only center on the one, so... I edited the scenario to read...DragonC:DRAGONCSTATUS Orbiting Earthetc, etc...ENDThis let me differentiate the two Dragons (docked and en-route).Also, the crewed Dragon will dock to the end opposite the PMA?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.676457472Z",
        "author": "Notebook",
        "date": "2012-02-09T12:23:41+0000",
        "id": "5d235c090e7535ebd620300c754e81f6",
        "post_id": "post-281103",
        "text": "Looking a bit closer at the engines geometry.Using this:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Blue Streak\/File0044.jpgAfter a bit of cut and paste and putting some dimensions in:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Blue Streak\/File0052.jpgI've stuck the engines under the plan view of the propulsion bay, hopefully it'll be clear what I'm doing.Its all about the engines coming into contact.The propulsion bay is 8 feet in diameter, I've converted all dimensions into metric.From the diagram, the engine nozzles are just touching the edges of the bay. They have a diameter of 1.101m, so subtracting 2 times this from 2.438m of the bay gives an engine nozzle spacing of 0.236m.The maximum engine gimbal is 7 degrees, sine of this is 0.121869343, round up to .122.The gimbal to nozzle distance is 2.45m, so multiplying by sine(7degrees) gives the distance the nozzle edge will move?I get 0.299m rounded up.This is more than the nozzle spacing?I can't see any mechanical inhibits, so the gimbal control must take care of this, or have I missed something(there's a thought).All input appreciated.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.35600256Z",
        "author": "K_Jameson",
        "date": "2012-11-26T18:29:19+0000",
        "id": "55741ebc30169df92c66c43302c43e92",
        "post_id": "post-210397",
        "text": "Pipcard said:Never knew that foam insulation could be a color other than orange or light brown.\n\nIn some preview of the Delta IV rocket, was blue.:)Anyway: to my knowledge, the color vary depending on the time spent on the pad. The shuttle ET had a range of color from light orange to dark brown. Ariane vary from grey to light brown.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.404722688Z",
        "author": "Kyle",
        "date": "2011-01-31T21:09:52+0000",
        "id": "15c800760aed38dd8fa0f558e33351cb",
        "post_id": "post-280385",
        "text": "Have not gotten any reply from solar424 regarding his mission - if your out there please read this! Your mission is tomorrow, please post screenshots!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:02.983813888Z",
        "author": "grummanae",
        "date": "2010-12-24T04:07:40+0000",
        "id": "5a5e5877e7bcc195f30bc5dfac50e594",
        "post_id": "post-279522",
        "text": "ok im trying that now having issues with trying to get the cvs to work properly might just reinstall it from scratch",
        "thread_id": 18034
    },
    {
        "@timestamp": "2023-09-14T07:12:55.393654272Z",
        "author": "dutchpirate",
        "date": "2008-05-06T22:16:47+0100",
        "id": "2daebed178fc44510b4de2d1b67219a2",
        "post_id": "post-64548",
        "text": "Yup, their emblem would look pretty sharp on a DGIV I think. Just for fun, you could resurrect the Warsaw Pact and do a CCCP one as well!:speakcool:",
        "thread_id": 1337
    },
    {
        "@timestamp": "2023-09-14T07:14:03.457833984Z",
        "author": "Spacethingy",
        "date": "2011-01-05T19:05:49+0000",
        "id": "ecd8653bbfaf35d948ea67d56cfefcaf",
        "post_id": "post-280681",
        "text": "Edit: apparently, all CVE-lite vessels are rendered invisible in 2010.",
        "thread_id": 18095
    },
    {
        "@timestamp": "2023-09-14T07:14:03.182860288Z",
        "author": "DanM",
        "date": "2010-12-28T04:05:40+0000",
        "id": "a7e45cb0d68b5c6b76959d8573b963fd",
        "post_id": "post-279946",
        "text": "Just to everyone who thinks that half joking is too serious, I really meant 7\/8 joking.",
        "thread_id": 18066
    },
    {
        "@timestamp": "2023-09-14T07:14:03.657408Z",
        "author": "Mandella",
        "date": "2011-01-01T21:53:58+0000",
        "id": "c0f1a293de18299420e4c3fcd67b2481",
        "post_id": "post-281011",
        "text": "Am I missing a hidden setting here somewhere? Or is this just the way it is? Orbiter only saves six quicksaves on my Windows 7 system, and ignores any more.Searching through the forums only reveals the suggestion to install Orbiter in something other than the Program Files directory (it is) and have UAC off (it is).I just finished skimming over the manual again, and I don't see any reference to this as being a deliberate limitation.",
        "thread_id": 18125
    },
    {
        "@timestamp": "2023-09-14T07:12:55.645056Z",
        "author": "Urwumpe",
        "date": "2010-03-11T13:14:25+0000",
        "id": "1a14b92d7dbb2c2b08f2962f28909613",
        "post_id": "post-211063",
        "text": "rucinter said:So, if I would like to fly the Shuttle in Orbiter, what would you recommend? Stock Atlantis orbiter, SSU or Shuttle Fleet? I would like as much realism as possible, but I'm also a newbie. I know how to reach orbit and I got really close to ISS, in one continuous try, with DGIV.\n\nForget realism if you are a Newbie. Realism means you need to know what you are doing, and you are able to do this. Other than real Shuttle missions, you won't have a whole spaceflight agency helping you.Better start with Shuttle Fleet and try out SSU, once you have done some complete missions with shuttle Fleet and want to try something unfinished, but cool.You can fly Shuttle Fleet still without the checklists, just by reading the manual, for SSU you need to be able to read the NASA checklistsANDthe manual, and have a deep knowledge of the Shuttle operations, ideally by reading the astronaut workbooks that NASA has published.It is no easy thing and can become very frustrating, especially since there are still many things missing. SSU is currently not really recommended for just flying around, it is better for people who also want to improve it, when they feel something is missing. In my most depressive moments, it is eternal work in progress, with each finished feature and simulation meaning five new features appearing on the horizon.You can get the Shuttle checklists and workbooks here:http:\/\/www.nasa.gov\/centers\/johnson\/news\/flightdatafiles\/index.html",
        "thread_id": 13409
    },
    {
        "@timestamp": "2023-09-14T07:14:03.677622272Z",
        "author": "Notebook",
        "date": "2012-02-18T13:27:48+0000",
        "id": "002a583fdac9f577743508881842d0dc",
        "post_id": "post-281116",
        "text": "Thanks Orb.How could I tell if a texture was loaded in that function(besides it not appearing in Orbiter)?N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.179238656Z",
        "author": "Artlav",
        "date": "2010-03-10T18:10:30+0000",
        "id": "26a6275ac954395840a9ecd2d5ebfdb0",
        "post_id": "post-209904",
        "text": "Alpha 100310:orbides.1gb.ru\/orbf\/uap-alpha-100310.zipChanges:-Added align planes autopilot-Added target to lift-off autopilot-Fixed overspin in hover headingAdded autopilots:Align planes autopilotAligns vessel orbital plane with the target. Only works within 90 degrees.- engine specifies the engine to use- target specifies the target vessel to align into a plane of- rinc_delta is the inclination difference to stop atScenarios:-lunar_station_ascent - Gets a DG from brighton to Luna-OB1 orbit, demo of targeting in trans-orbital, lift-off, pitchover and demo of planes align.-Launch-Atlantis - Demo of a shuttle launch towards ISS with full target trackingPlans:1. Sync orbits autopilot, and thus - a full ground to docking autopilot2. Land airless from orbit autopilot - full pad-docking-pad mission autopilot3. Land runway autopilot and re-entry autopilot - full runway-docking-runway autopilot, and beta\/gold release.Thoughts?Ideas?Problems?Don't forget, your feedback defines the quality of the add-on you will get.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.422427648Z",
        "author": "Linguofreak",
        "date": "2010-12-29T21:04:07+0000",
        "id": "32c869935672532865ab55149965a8f2",
        "post_id": "post-280593",
        "text": "Xyon said:From this I understand it doesn't matter what stage of development the addon is in, it should not be published with calls to oapiDebugString() active in it.\n\nDidn't LOLA pretty much get released as-is after the author's sudden death, though? He may never have intended for oapiDebugString to be active in the released MFD.",
        "thread_id": 18084
    },
    {
        "@timestamp": "2023-09-14T07:12:55.183973632Z",
        "author": "Sideshow",
        "date": "2010-03-17T02:34:04+0000",
        "id": "e3554e1d3169cb3ef4eb80a2d8eb8c2e",
        "post_id": "post-209935",
        "text": "Artlav said:Correct, it is designed to send a keyto a vessel(gears, fairing, staging, nose cone), not to Orbiter (undock, fire engine, change view), so it won't press special keys.Others are being added.\n\nUnderstood, thanks.I have a strange request. Would it be possible to have an autopilot that did the following? In a specified amount of time it would pitch the vessel to a specific angle. In that same amount of time it would throttle two different engine groups linearly a specific percentage. So for example,Time = 30 secondsPitch angle = 80 degreesHover thrust initial = 100%Hover thrust final = 0%Main thrust initial =0%Main thrust final = 80%Why would I want something like this? Well I have been playing around with the UMMU 2 Shuttle A and launching it from earth. The above autopilot would allow the vessel to climb to about 500 meters, pitch up to a suitable launch attitude, while at the same time transition the thrust from the hover engines to the main engines. Performing such a manoeuvre manually is very challenging (as in I\u2019m not quite skilled enough :lol:)but it would look fairly impressive. I\u2019m sure that such an autopilot may have other applications too.I realise this may be a rather ambitious request but maybe it is something you would consider.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:02.80520832Z",
        "author": "SiberianTiger",
        "date": "2010-12-23T10:43:51+0000",
        "id": "fdab6f28b1b18f168f77378905706e96",
        "post_id": "post-279455",
        "text": "jinglesassy said:Well the ocean is deep enough that we should just be able to put a specialized generator at the sea floor right?\n\nNo, it's like connecting only to a \"+\" of a DC power. You light bulb won't turn on. Got it?",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:14:02.989065472Z",
        "author": "Zatnikitelman",
        "date": "2010-12-23T23:58:43+0000",
        "id": "2c924b98e3e254df8936f804fe47dbf4",
        "post_id": "post-279525",
        "text": "I seem to be having a major brain fart tonight and am trying to figure out what my total fuel mass would be (for Orbiter) given an oxidizer:fuel ratio of 6:1 using LOX and LH2, in a 2.5m radius cylinder 6.15m in height. LOX and LH2 have densities of 1141 kg\/m^3 and 70kg\/m^3 respectively. For simplicity, I'm ignoring stuff like tank thickness, common bulkhead thickness etc.I've got lots of equations scribbled down here on my notepad, but none that will fit together later, I'm just completely stuck at this point. Can anyone help guide me toward how to solve this problem?Thanks,Zatnikitelman-Matt",
        "thread_id": 18035
    },
    {
        "@timestamp": "2023-09-14T07:14:03.42160896Z",
        "author": "Izack",
        "date": "2010-12-29T18:09:41+0000",
        "id": "4bddce43216614df98e51c6a48661614",
        "post_id": "post-280585",
        "text": "Victor_D said:(I wasn't sure when it first appeared, so it had never occurred to me that a MFD addon could do this.)\n\nAFAIK any module (vessel, MFD, plugin) can make a debug string.",
        "thread_id": 18084
    },
    {
        "@timestamp": "2023-09-14T07:12:55.24446592Z",
        "author": "shangding",
        "date": "2010-03-06T02:42:22+0000",
        "id": "ca989220aa9a7dda2ebfbfc286db21ab",
        "post_id": "post-210102",
        "text": "fort said:shanding,I'll try to see if i can help you but you know, the actual complete package is around 300 Mo unpacked. That means, for me, in the limits of my provider for emails, some, i do not really know, but between 50 to 100 emails. And my connexion is not very fast.Once again, I'll try to see.fort\n\nsorry,you can't understand my mean.my mean is i can't open the nassp install wiki web.not nassp addon.and i have had the nassp beta 2010.just don't know how to use.sorry again and thanks.",
        "thread_id": 13346
    },
    {
        "@timestamp": "2023-09-14T07:14:03.10096512Z",
        "author": "Jarvit\u00e4",
        "date": "2010-12-27T16:11:37+0000",
        "id": "4179964c5d4fd6fe9331ddfea6a2f9e6",
        "post_id": "post-279790",
        "text": "Overpopulation isn't a problem, Malthus was plainly wrong. On average, humans are living better than they ever were with more \"stable\" population sizes. Our technological progress has clearly been able to catch up with our demands, and there's no indication it's about to stop. At present, it is estimated Earth could support up to 15 billion humans, and that number is increasing far more rapidly than the actual human population. \"Population control\" reeks of the same genocidal mania that plunged the 20th century into unimaginable wars.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.337881344Z",
        "author": "K_Jameson",
        "date": "2011-03-04T23:12:00+0000",
        "id": "fd2e9c5c303077d2ca6bf68dfbe138de",
        "post_id": "post-210289",
        "text": "Apollo 13 said:Is the fairing supposed to fall off right after launch?\n\nNo. The fairing jettison occur around 200\/250 seconds after the liftoff.You DON'T press anything during the automatic launch procedure, especially \"F\" key.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.668980736Z",
        "author": "Notebook",
        "date": "2011-02-05T09:57:05+0000",
        "id": "87393190e3d2016d54327738b7b7fd12",
        "post_id": "post-281041",
        "text": "While making the meshes for P2 had most of the video effects switched off. Just noticed this:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Westcott Upgrade\/11020509-45-47ShuttlePB.jpgWith Cloud Layers switchd off.With Cloud Layers Switched on.http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Westcott Upgrade\/11020509-46-26ShuttlePB.jpgMore noticeable here:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Westcott Upgrade\/11020510-14-14ShuttlePB.jpgLooks like the P2 ground mesh isn't taking the Cloud Layers?Its a DDS 3 type with an Alpha mask on the rectangular mesh.Anything I can do about this?Many thanks, N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.41281024Z",
        "author": "Izack",
        "date": "2010-12-29T17:25:59+0000",
        "id": "612367ab525415e523ef47fa0e7a88aa",
        "post_id": "post-280557",
        "text": "SiberianTiger said:We playedoutside.\n\nNineteen here and I built a snowman today. Shut off the computers everyone, there's SNOW outside!!:)SiberianTiger said:Kids got bikes and board games. Not smart phones, iPods, HDTVs for their bedrooms, computers, digital cameras, GPS, video game consoles, video games, and (it seems) brand new cars.\n\nHoly crap! Who wrote the article? A prince? :rofl:",
        "thread_id": 18082
    },
    {
        "@timestamp": "2023-09-14T07:14:03.663137792Z",
        "author": "Face",
        "date": "2011-01-02T15:35:59+0000",
        "id": "c2d4ad497d3c06bae0dfbcc28847262f",
        "post_id": "post-281030",
        "text": "Zatnikitelman said:I'm having some problems getting a \"plugin\" to be defined in the same .dll as the MFD which would make passing data very easy as I could declare something in the global scope and read\/write to\/from that. But, I'm having problems declaring a class derived from the Module class in the same header file as my MFD.\n\nWhat do you understand under \"plugin\"? Is it a vessel implementation or something you would just activate in the modules tab?I'm asking because it should normally work to have MFD classes in the same DLL with Post\/Prestep implementations. An example would be in the code of UMMUFBhere. There you have 2 cpp (with appropriate headers) - one for MFD implementation, one for \"plugin\" work - forming one DLL project.If you want to exchange data between MFD and vessel DLLs, it is a different beast. Then I would suggest to make all vessel functions for communication public and virtual (the later is important to have the function-pointer in the object struct). In the MFD implementation you can include the vessel header, cast the VESSEL interface to it and simply call the communication functions.Hope this helps,Face",
        "thread_id": 18127
    },
    {
        "@timestamp": "2023-09-14T07:12:55.53846528Z",
        "author": "Eagle",
        "date": "2010-03-10T02:25:47+0000",
        "id": "a21611474691454c2735b1f31f5e4827",
        "post_id": "post-210643",
        "text": "Bj said:Still pretty expensive, but I suppose its cheaper than the, what 100+K? for a small Cessna?\n\nYou could always build a plane for cheaper. :thumbup:Of course having the confidence to ride in what you made isn't guaranteed, nor may it be sane.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.676607232Z",
        "author": "Notebook",
        "date": "2012-02-17T10:26:15+0000",
        "id": "3d9f5870843ee34b750e8162844cc309",
        "post_id": "post-281105",
        "text": "Finished the first of the MFD screens, using the MFDTemplate sample:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/LoxMFD_2.jpgTime to make a panel for the Control_Bunker.Thought I was getting on ok, but...getting this error from the linkerCode:Control_Bunker.obj : error LNK2001: unresolved external symbol \"public: virtual bool __thiscall Control_Bunker::clbkLoadPanel2D(int,void *,unsigned long,unsigned long)\" (?clbkLoadPanel2D@Control_Bunker@@UAE_NHPAXKK@Z)\nC:\\Orbiter100830\\Modules\\Control_Bunker.dll : fatal error LNK1120: 1 unresolved externalsI had already passed this point, as you can see from previous posts, just wondering if this is down to a switch to 2010 C++ Express from the 2008 version?This is the line that gives the errorCode:bool clbkLoadPanel2D (int id, PANELHANDLE hPanel, DWORD viewW, DWORD viewH);comment tha out and it links fine.Starting from page one of Martin's \"Developer masterclass: Creating 2-D panels the new way\"http:\/\/www.orbiter-forum.com\/blog.php?b=574I think I know eneough now to realise its a Linker error, and it can't find that function. Checked the Linker page in Properties and it has this for additional librariesCode:C:\\Orbiter100830\\Orbitersdk\\lib;%(AdditionalLibraryDirectories)All input appreciated!N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.017963008Z",
        "author": "Jarvit\u00e4",
        "date": "2010-12-25T17:04:19+0000",
        "id": "5ff9827855a03d0db709be17c16d5931",
        "post_id": "post-279622",
        "text": "Frankly, I'm the most interested about MESSENGER. Probe willing, it should enter Mercurian orbit and begin its mission proper in mid-March.Regarding human spaceflight, it would be nice to see COTS-2 and COTS-3 merged into a single mission so F9-Dragon can go fully operational in 2011. Also, full suborbital flights of Virgin Galactic SpaceShipTwo.And Copenhagen Suborbitals supposedly got the Danish navy to let them try to launch their rocket again.:hailprobe:",
        "thread_id": 18042
    },
    {
        "@timestamp": "2023-09-14T07:14:03.00237184Z",
        "author": "orb",
        "date": "2010-12-24T20:28:12+0000",
        "id": "dc2df3cfdf531428ec8f22a0001537ca",
        "post_id": "post-279586",
        "text": "Here's calendar eventfor this launch, andhere you can request a reminderfor it.",
        "thread_id": 18040
    },
    {
        "@timestamp": "2023-09-14T07:12:55.560354304Z",
        "author": "Alexey_UA",
        "date": "2010-03-15T18:18:36+0000",
        "id": "98622fd5f5a399061f0944a8aab51b02",
        "post_id": "post-210776",
        "text": "\u0422\u043e\u0442 \u0437\u043d\u0430\u0447\u0451\u043a \u044d\u0442\u043e \u0432\u0440\u043e\u0434\u0435 \u0437\u043e\u043d\u0434... \u0421\u0435\u0433\u043e\u0434\u043d\u044f \u043f\u043e\u043f\u0440\u043e\u0431\u044b\u0432\u0430\u043b \u0441\u043b\u0435\u0442\u0430\u0442\u044c \u0441 \u043e\u0440\u0431\u0438\u0442\u044b \u0437\u0435\u043c\u043b\u0438 \u043d\u0430 \u043e\u0440\u0431\u0438\u0442\u0443 \u043c\u0430\u0440\u0441\u0430 (\u0445\u0430\u0442\u044f\u0431\u044b). \u041d\u043e \u043a\u0430\u043a \u041d\u0410\u0412 \u0441\u0438\u0441\u0442\u0435\u043c\u0430 \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0437\u0430\u0431\u044b\u043b \u043f\u043e\u0447\u0442\u0438 \u043f\u043e\u043b\u043d\u043e\u0441\u0442\u044c\u044e. \u0417\u0430 \u043e\u0441\u043d\u043e\u0432\u0443 \u0431\u0435\u0440\u0443 \u0441\u043e\u043b\u043d\u0446\u0435 - \u043a\u0430\u043a \u0446\u0435\u043b\u044c \u0431\u0435\u0440\u0443 \u043c\u0430\u0440\u0441. \u0412\u044b\u0441\u0442\u0430\u0432\u043b\u044f\u044e \u0440\u0430\u0441\u0447\u0451\u0442 \u043d\u0430 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 (\u0442\u0430\u043a\u043e\u0439 \u043f\u043b\u044e\u0441\u0438\u043a \u0432 \u043a\u0440\u0443\u0436\u043e\u0447\u043a\u0435 \u043f\u043e\u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f). \u0417\u0430\u0433\u0440\u0443\u0436\u0430\u044e \u043d\u0430 \u0441\u0442\u0440\u0435\u043b\u0443 \u0442\u043e\u043f\u043b\u0435\u0432\u043e, 1 \u0437\u043e\u043d\u0434 (Probe) , 1 \u0441\u0435\u0442\u0435\u043b\u0438\u0442 (\u0442\u0430\u043a \u0438 \u043d\u0435 \u043f\u043e\u043d\u044f\u043b \u043a\u0430\u043a \u0435\u0433\u043e \"\u0434\u043e\u0441\u0442\u0430\u0442\u044c\" \u0438\u0437 \u043a\u043e\u0440\u043e\u0431\u043e\u0447\u043a\u0438) , 1 \u0449\u043b\u044e\u043f\u043a\u0443 \u0441\u043f\u0430\u0441\u0435\u043d\u0438\u044f (\u0436\u0438\u0437\u043d\u044f \u044d\u043a\u0438\u043f\u0430\u0436\u0430 \u043d\u0430 1-\u043c \u043c\u0435\u0441\u0442\u0435) \u0437\u0434\u0430\u043d\u044f , \u0413\u0440\u0443\u0437\u043e\u0432\u0435\u0447\u0451\u043a \u043d\u0430 4 \u0447\u0435\u043b\u043e\u0432\u0435\u043a\u0430 (\u043d\u0430\u0437\u0432\u0430\u043d\u0438\u0435 \u0437\u0430\u0431\u044b\u043b), \u0421\u0442\u0440\u0443\u043a\u0442\u0443\u0440\u044b (\u043a\u0430\u043a \u0438\u0445 \u0441\u0442\u0430\u0432\u0438\u0442\u044c \u043d\u0430 \u043f\u043e\u0432\u0435\u0440\u0445\u043d\u043e\u0441\u0442\u0438 \u0442\u0430\u043a \u0438 \u043d\u0435 \u043f\u043e\u043d\u044f\u043b) , \u0435\u0449\u0451 \u0447\u0451\u0442\u043e \u0438 \u043a\u0438\u0441\u043b\u043e\u0440\u043e\u0434:)\u041b\u0435\u0447\u044e \u043d\u0430 \u043a\u0440\u0435\u0441\u0442\u0438\u043a \u043f\u0435\u0440\u0435\u043e\u0434\u0438\u0447\u0435\u0441\u043a\u0438 \u043f\u043e\u043f\u043e\u043b\u043d\u044f\u044f \u0442\u043e\u043f\u043b\u0438\u0432\u043e \u0431\u043b\u0430\u0433\u043e\u0434\u0430\u0440\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044e \u0433\u0440\u0443\u0437\u043e\u0432. \u041b\u0435\u0447\u044e \u043b\u0435\u0447\u044e \u043b\u0435\u0447\u044e.... \u0421\u0442\u0430\u0432\u043b\u044e \u0432\u0440\u0435\u043c\u044f \u044510000. \u0416\u0434\u0443... \u0423\u043b\u0435\u0442\u0430\u044e \u043d\u0435\u043f\u043e\u043d\u044f\u0442\u043d\u043e \u043a\u0443\u0434\u0430...FAIL!!\u0413\u0434\u0435 \u0447\u0442\u043e \u0443 \u0441\u0442\u0440\u0435\u043b\u044b \u0442\u043e \u044f \u043f\u043e\u043c\u043d\u044e... \u041a\u0430\u043a \u0433\u0440\u0443\u0437\u044b \u043d\u0430 \u043d\u0435\u0451 \u0437\u0430\u0433\u0440\u0443\u0436\u0430\u0442\u044c \u043f\u043e\u043d\u044f\u043b. \u041a\u0430\u043a \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e UMMU \u0430\u043d\u0430\u043b\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0430\u0442\u043c\u043e\u0441\u0444\u0435\u0440\u0443 - \u043f\u043e\u043d\u044f\u043b. \u041a\u0430\u043a \u0441\u043d\u0438\u043c\u0430\u0442\u044c \u0435\u0433\u043e - \u043f\u043e\u043d\u044f\u043b. \u041a\u0430\u043a \u0435\u0437\u0434\u0438\u0442\u044c \u043d\u0430 UGCO \u0433\u0440\u0443\u0437\u043e\u0432\u0438\u0447\u043a\u0435 (\u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u043d\u0430 \u0431\u043e\u0440\u0442\u0443 AR-1) - \u043f\u043e\u043d\u044f\u043b. \u041a\u0430\u043a \u0441\u0434\u0435\u043d\u0438\u044f \u0441\u0442\u0430\u0432\u0438\u0442\u044c \u0438 \u0441\u043e\u0435\u0434\u0435\u043d\u044f\u0442\u044c - \u043d\u0435 \u043f\u043e\u043d\u044f\u043b:(. \u0417\u043e\u043d\u0434 \u0440\u0430\u0437\u043e\u043a \u0432\u0441\u0451\u0442\u0430\u043a\u0438 \u0441\u0431\u0440\u043e\u0441\u0438\u043b \u043d\u0430 \u0415\u0432\u0440\u043e\u043f\u043f\u0443 (\u043c\u0438\u0441\u0441\u0438\u044f AR-1 \u043d\u0430 \u0435\u0432\u0440\u043e\u043f\u043f\u0435 - \u043c\u0438\u0441\u0441\u0438\u0438 UGCO)\u041f\u043e\u043f\u044b\u0442\u0430\u043b\u0441\u044f \u0432\u044b\u0432\u0435\u0441\u0442\u0438 \u043d\u0430 \u043e\u0440\u0431\u0438\u0442\u0442\u0443 CEV-1 ORION. \u0412\u044b\u0432\u0435\u043b \u043d\u0430 14 \u0447\u0430\u0441\u043e\u0432... \u041f\u0440\u0438\u0437\u0435\u043c\u043b\u0438\u043b\u0441\u044f (\u043a\u043e\u0435\u043a\u0430\u043a),\u0421\u0435\u0439\u0447\u0430\u0441 \u0434\u0443\u043c\u0430\u044e \u0441\u043b\u0435\u0442\u0430\u0442\u044c \u0441 \u0437\u0435\u043c\u043b\u0438 \u043d\u0430 \u0412\u0435\u043d\u0435\u0440\u0443 \u0438\u043b\u0438 \u043c\u0435\u0440\u043a\u0443\u0440\u0438\u0439. \u0416\u0435\u043b\u0430\u0442\u0435\u043b\u044c\u043d\u043e \u043d\u0430 ARROW",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.099053056Z",
        "author": "ryan",
        "date": "2010-12-27T05:38:46+0000",
        "id": "8869aac2f96170cd055826a0a427c5ba",
        "post_id": "post-279777",
        "text": "I still believe that there's still plenty of living space on earth. That space also stays on the same ratio of humans to nature.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.187966976Z",
        "author": "IronRain",
        "date": "2010-03-19T16:54:02+0000",
        "id": "28bccbe4de797755123e1abe4b9eb38e",
        "post_id": "post-209959",
        "text": "What next?-Moon to Earth?-Into the big interplanetary void?-Landings and re-entries?-OrbitHanger?\n\nI go for Landing and re-entries. though, it's your call of course;)",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.142182656Z",
        "author": "Belisarius",
        "date": "2008-06-06T12:10:18+0100",
        "id": "ddea9f06edf40455231f999a26e2dcd6",
        "post_id": "post-71555",
        "text": "I'm too old for shoot-em-ups. Frankly I always tried to avoid combat in X3 and similar.",
        "thread_id": 1806
    },
    {
        "@timestamp": "2023-09-14T07:14:03.363160064Z",
        "author": "Kyle",
        "date": "2010-12-29T15:30:10+0000",
        "id": "b7fd75b611ff08eaeccefd27c5b154b4",
        "post_id": "post-280232",
        "text": "Tex has given me the go-ahead for this so here it is, the sequel to OFSS!You mustjointhesocial groupbefore you will be able to post in this forum!OFSS II will be an alternate reality space station to the International Space Station (AKA lets propose that the ISS got canceled because of the Columbia disaster), but here's another catch -- in this alternate reality, Commercial is a far greater contributor to space exploration. SpaceX and Orbital have contracted NASA for several space shuttle missions STS-142 - STS-170, as well as several Ariane 6's for the larger modules. Catch is.. and some of you might find this difficult if you struggle with shuttle scenarios, UPDATE: OFSS2 will now use XR2's and XR5's later in the year. Though throughout the summer, it will be shuttle all the way.The station is in a 28.5 degree orbit at ~592 km high.First of all I need pilots for the missions, so if any of you would be willing to apply for this, then I would be very grateful. Please apply by posting in this thread, be sure to include which vessels you are capable of flying.***REQUIRED ADDONS***I will be updating this list as each scenario is completed.[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=5038\"]Shuttle Fleet V4.7 for Orbiter 2010[\/ame][ame=\"http:\/\/orbithangar.com\/searchid.php?ID=4727\"]Falcon 9 - Dragon spacecraft[\/ame][ame=\"http:\/\/orbithangar.com\/searchid.php?ID=4996\"]POLLUX - CASTOR project[\/ame][ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3737\"]International Space Station v.3.2[\/ame]Comet v2Module ErandaAriane 6High Res French Guyana[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3262\"]Universal Cargo Deck, release 4[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3777\"]STS Expansion Pack V4.3.0[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4589\"]STS-132 Expansion Pack[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2177\"]PMA[\/ame]Neesys(multistage2 + spacecraft2)Spacecraft3[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=2857\"]Various Space Station Modules[\/ame][ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3920\"]ITS Solar Arrays[\/ame]Nebulus[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=4532\"]Sidemount SDHLV[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3373\"]***URMS***[\/ame][ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3619\"]MPLM[\/ame][ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3666\"]Wideawake International[\/ame]Arthemis-Themis-pmaI will be posting the mission scenarios in the 'Pre-Flight Scenarios' thread as they come out, first for Pete to test in case I missed anything. When finished with your missions, please post the completed scenario from your current state file in the 'Post Flight Scenarios' thread so I may configure the next mission.I will post screen shots of the finished scenario when I'm done. Feel free to post your own screen shots from your missions as well.Enjoy!New Patch! All thanks and credit goes to Alexw95!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.191033856Z",
        "author": "IronRain",
        "date": "2010-03-21T08:11:12+0000",
        "id": "b1dc8deea08f68224997290552a0ff17",
        "post_id": "post-209979",
        "text": "Artlav said:That is more or less normal, trans-orbit in low atmosphere will show that until it's fast enough and high enough.Does it get it to a proper orbit or not?\n\nno, I thinks it's because of the first stage.when I launch Jarvis, it goes up with its SRB's and the first stage. after 110 seconds, the SRB's are jettisoned and it fly's only on its first stage. the point is, the first stage pushes the craft to an ApA of 451 and after that, the first stage burns out and is jettisoned too. the orbit I want to reach is 200x200 so 451 is way to high.the strange thing is, if I leave everything normal, and launch with a heading of 90, everything goes well....",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.384854272Z",
        "author": "Evil_Onyx",
        "date": "2011-05-05T13:01:46+0100",
        "id": "439d1a673d51d731e22a300b72804ae0",
        "post_id": "post-280525",
        "text": "Due to some problems I'm having with my PC, I'm unable to flight the STS-151 mission.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.426599424Z",
        "author": "escapetomsfate",
        "date": "2010-12-30T14:00:18+0000",
        "id": "53aeca09e8b5e7e2968b6a329332e481",
        "post_id": "post-280607",
        "text": "Rtyh-12 said:This is cooool! It's the first interactive tutorial for Orbiter I've seen. Well done! Although I can now get into orbit easily, I still followed this tutorial with interest. However, you may want to check something - the heading changes by itself during mid and late ascent, so if you follow the same heading, you screw up your flight.Oh, and another suggestion: make more of those, it's fantastic!\n\nThanks!:cheers:I forgot to mention that the heading changes... Thanks:)I agree, we need more lua tutorials. Unfortunately, I don't really have the Orbiter skill to make any tutorials past this :lol: I could probably make an ISS rendezvous one, and perhaps lunar transfer... But I'll forget little things like the one you mentioned, and often my method is certainly not the best :lol:If any knowledgeable Orbitauts \/ tutorial writers want to make a tutorial like this, I'm willing to help. Or maybe I could make a \"How to make Lua Tutorials\" tutorial? :lol: Or some sort of script generator perhaps?",
        "thread_id": 18086
    },
    {
        "@timestamp": "2023-09-14T07:14:03.448922624Z",
        "author": "orb",
        "date": "2010-12-30T18:12:00+0000",
        "id": "e64e3d89c9d067fec51ba07ef31b9648",
        "post_id": "post-280658",
        "text": "zionn said:i already re-installed it for 3 times and it still does not work\n\nWhat exactly does not work?Did you readthis post? If so, please answer me whether it's the Installation Verification that isn't finishing its tests.Also, please readthis article.",
        "thread_id": 18093
    },
    {
        "@timestamp": "2023-09-14T07:12:55.550980352Z",
        "author": "Kevon Daye",
        "date": "2010-06-21T20:08:33+0100",
        "id": "d1e840265903c23379cbb33a5280482f",
        "post_id": "post-210748",
        "text": "Too many to name them all.But I Can try:737Cessna 152MD-80Dash 8 (also Q-400 variant)Airbus A-319\/21727A 747 Once757767Some small turboprop (think it was a BAE Jetstream, could bewrong)Military:CH-47 ChinookUH-60 BlackhawkThese are not in chronological order.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.5930688Z",
        "author": "Scruce",
        "date": "2010-12-31T20:05:29+0000",
        "id": "f8acaaad4f354d4958ee44e7b95e97a6",
        "post_id": "post-280860",
        "text": "Keatah said:I thought this was gonna be about some hot space station babes or something.\n\n:rofl::rofl::rofl:",
        "thread_id": 18107
    },
    {
        "@timestamp": "2023-09-14T07:14:03.611612928Z",
        "author": "marooder86",
        "date": "2011-01-01T13:57:33+0000",
        "id": "3b7bd867a4d49925657e81c38921cf4e",
        "post_id": "post-280907",
        "text": "Spacethingy said:Awesome stunts man! I never quite mastered the handbrake nose-at-the-sky thing...\n\nYou mean Pugachev's Cobra Manoeuvre:thumbup:http:\/\/en.wikipedia.org\/wiki\/Pugachev's_Cobra",
        "thread_id": 18114
    },
    {
        "@timestamp": "2023-09-14T07:12:55.631815936Z",
        "author": "Ark",
        "date": "2011-08-09T14:31:08+0100",
        "id": "7779efb6ae1bd7bafd27e276b8a1b407",
        "post_id": "post-211032",
        "text": "Pyromaniac605 said:Was something wrong with the mirror? :lol:\n\nHe used the wrong paper, so the only image it returned was:",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:14:03.663219968Z",
        "author": "Zatnikitelman",
        "date": "2011-01-02T18:23:07+0000",
        "id": "94c7f59da76e14bacc4b7a6be2ce6c8b",
        "post_id": "post-281031",
        "text": "Wishbone said:The MFD dll can define opcPreStep function just the same, it will get called every sim step. An example is in the source code of my Precession MFD, although the autopilot is mostly dung as of now.\n\nOk, I see what you're getting at. It certainly looks to be the easy solution, but it seems that Martin is trying to get us moving away from the opc functions and into using the Module class. It's certainly a good solution and I may use it initially, but I'd like to try and keep up with the API as much as I can and implement the Module class if possible.mjessick said:I would suggest using the plugin as a model of some vehicle subsystem that is always on. The MFD would be designed to:1) display data from the plugin2) accept commands from the user and send them on to the pluginWith this architecture, the plugin is always on. If the MFD is not processing, the plugin continues \"open loop\" (out of control, operating based on the last commands sent by the most recent MFD that was active).When you send data from the plugin to the MFD, you can include pointers to data structures that both understand. That is, a kind of blackboard that both can read and write from, or (perhaps more cleanly) you can send different messages back and forth (status messages one way and command messages the other).This kind of architecture is useful if we include the feature of allowing the MFD modes to change or the MFDs to be turned off, or multiple copies of the same MFD (as we do). Additionally, in Orbiter, when an MFD mode is changed, the MFD instance is destroyed. For all these reasons, treating the MFD cleanly in the overall system as something that is \"ephemeral\" (comes and goes) is important.\n\nThat's pretty much exactly what I was planning on doing. In this specific instance, the MFD is only a reader, or consumer of the data which is entirely produced by the plugin. The MFD's ephemeral quality is why I was going with the plugin because I know instance-data would be destroyed if you change MFDs.Face said:What do you understand under \"plugin\"? Is it a vessel implementation or something you would just activate in the modules tab?\n\nJust something activated in the modules tab though I was aiming for both the MFD and \"plugin\" to be implemented in the same .dll thus you only have to activate one thing. And this definitely has nothing to do with a vessel class. By design, it is completely vessel independent.Face said:I'm asking because it should normally work to have MFD classes in the same DLL with Post\/Prestep implementations. An example would be in the code of UMMUFBhere. There you have 2 cpp (with appropriate headers) - one for MFD implementation, one for \"plugin\" work - forming one DLL project.\n\nI see what you've done and it looks similar to what Wishbone was saying about using opc functions rather than extending the Module class.Face said:If you want to exchange data between MFD and vessel DLLs, it is a different beast. Then I would suggest to make all vessel functions for communication public and virtual (the later is important to have the function-pointer in the object struct). In the MFD implementation you can include the vessel header, cast the VESSEL interface to it and simply call the communication functions.Hope this helps,Face\n\nThis doesn't apply to what I'm working with now, but I'll certainly keep this in mind should I ever need to share data between Vessels and MFDs.Thanks to everyone for sharing your advice.",
        "thread_id": 18127
    },
    {
        "@timestamp": "2023-09-14T07:12:55.175415808Z",
        "author": "kuddel",
        "date": "2010-03-05T23:32:22+0000",
        "id": "998c66f0740610c03e0b3edabb5ac252",
        "post_id": "post-209877",
        "text": "Thanks & RequestHi Artlav,thanks for the quick fix on the rotational miss-alignment! It works perfect now!I've tried your AP on several vessels and it works great! :thumbup:When I tried it with \"Ares V\" (another alpha or beta state add-on) I came along one \"whish\":Is it possible that you could make some kind of parallel task?What I mean is something like the following: \"when altitude reaches 100k, press 'F'). In this case the 'F'-Key will jettison the fairing.I know that this kind of \"wait for something while running another (main-)task\" might need some kind of co-routine.I surely I can split my ascend-task into 3 parts (1st:climb to 100k, than press 'F' and 3rd continue to climb to desired orbit), but I was wondering if you planned something like this maybe already.In the scenario-file synax maybe something like the '+' (pus) sign might be intuitive: e.g.:Code:lift_off(mode=2,engine=main,heading=70,pitch_tgt=30,pitch_duration=10,off_duration=0),\ntrans_orbit(engine=main,apoapsis=20000,periapsis=20000,ta=0,azimuth=70)\n+tools(type=0,trigger=altitude,trigger_value=100000,key=g)What do you think? It just came into my mind.Whatever your answere might be, I will stilllovethis add-on!:love:Regards, and good night,Kuddel",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.63197696Z",
        "author": "Rtyh-12",
        "date": "2011-01-02T08:07:59+0000",
        "id": "fab7dcebec813174a4cd70c1debb3792",
        "post_id": "post-280957",
        "text": "Actually, I'm not really transfering any movies or music, but instead a lot of trash...well there is stuff here that I don't really use, and I could delete them...I should do it, but I tend to download stuff, use them once, and then never look at them again. But I have 125 Gb of free space left, and with only 60 Gb to back-up, it fits just fine! :lol: Also I'm not sure, but Windows Easy Transfer probably compresses files, making the process even easier. Yesterday I made a little test, I created a 100 Mb text file by copy-pasting abcdefg123 over and over again, changed its extension twice, split it into 6 files, moving them onto an USB stick, merged them onto my hard drive, changed the extension back and it worked just fine.",
        "thread_id": 18118
    },
    {
        "@timestamp": "2023-09-14T07:14:03.381892352Z",
        "author": "Kyle",
        "date": "2011-03-27T21:15:19+0100",
        "id": "c79e9f9a8e5d4d090bf1dc941475a303",
        "post_id": "post-280494",
        "text": "Wow! That is REALLY cool!Thanks for the hard work!!!:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.196553984Z",
        "author": "IronRain",
        "date": "2010-06-16T10:15:20+0100",
        "id": "ae29382f17249be402280ddd20e62fb5",
        "post_id": "post-210017",
        "text": "http:\/\/orbides.1gb.ru\/orbf\/uap-alpha-100324.zip;)",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.098921984Z",
        "author": "Turbinator",
        "date": "2010-12-27T04:53:40+0000",
        "id": "e93523d9a3fc16fe25e389e09af6d40c",
        "post_id": "post-279776",
        "text": "When I see that 2000 years ago there where only 200 million of us on theentire planetcompared to today's 6.9 billion. It really puts things in perspective. And it is also scary realising this, knowing that there where so few of us such a short time ago. And 2000 years before that only 35 million. All the way down to 10,000 BCE at 1 million. With the last correct estimate of only 100,000 humans on the entire planet alive in 70,000 BCE.We have come a long,longway. And the only significant development in our entire species was in the last 500 years. There was a boom in the classical period 3000 years ago, however all of that died off at around 2010 years ago, until the Renaissance. And of those 500 years of progress, themostsignificant was the last 100. We are capable of far greater things and achievements that are beyond imagination. However; part of who we are deep down in the core of our make up is the last great obstacle holding us back. Until we are ready and able to evolve past that, we will never be able to achieve the great sum of all that our species is capable of. And only then will we be able to join the cosmos in the great story of life, evolution, and success..",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.266210048Z",
        "author": "Urwumpe",
        "date": "2008-05-06T15:17:46+0100",
        "id": "4b1d424cbb7ad5f4908edc8ba34f6d2c",
        "post_id": "post-64526",
        "text": "How much do you want them to reduce?",
        "thread_id": 1335
    },
    {
        "@timestamp": "2023-09-14T07:14:02.721467904Z",
        "author": "Slaintemaith",
        "date": "2012-09-09T21:47:50+0100",
        "id": "0ab22c61b88b78c65bda40b7b872317c",
        "post_id": "post-279438",
        "text": "So is there a definitive install for this? I tried from scratch with a clean install following the order listed and the oddest thing happened:It workedonce. Now it crashes every time. No changes made.Screwiness.",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:14:03.260353024Z",
        "author": "Urwumpe",
        "date": "2010-12-29T09:42:30+0000",
        "id": "fecd111618bc72028222780305fd1814",
        "post_id": "post-280024",
        "text": "As long as I don't see it flying, it could still just be a Su-30MKK in disguise...",
        "thread_id": 18072
    },
    {
        "@timestamp": "2023-09-14T07:14:03.422247936Z",
        "author": "Xyon",
        "date": "2010-12-29T19:00:00+0000",
        "id": "c693300c737fe9450222e175aef6bcbe",
        "post_id": "post-280591",
        "text": "From the SDK documentation:Orbiter API Reference CHM said:This function should only be used for debugging purposes. Do not use it in published modules!\n\nFrom this I understand it doesn't matter what stage of development the addon is in, it should not be published with calls to oapiDebugString() active in it.",
        "thread_id": 18084
    },
    {
        "@timestamp": "2023-09-14T07:14:02.972215808Z",
        "author": "Fizyk",
        "date": "2010-12-24T13:42:50+0000",
        "id": "0a5e376e37e3cb96a22390788df5bcef",
        "post_id": "post-279504",
        "text": "If this is the interpupillary distance problem, as you wrote before, then resizing the images so that they are a bit smaller should help. Other than that, I have no idea what else you can do.",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:12:55.267737856Z",
        "author": "tblaxland",
        "date": "2010-08-18T06:52:44+0100",
        "id": "20eb04551a533fdaa37d3bc353160172",
        "post_id": "post-64536",
        "text": "gattispilot said:Thanks. is the the winch, cable and hook. The hook needs to go down along the cable which is scaled. I increased the distance to 20.So when the hook is lowered the cable is scaled in the -y direction to follow it.\n\nI'm not really understanding what you are saying, but I think you are saying that the hook doesn't move with the end of the cable.Code:{\n      static UINT EGrp1[1] = {23 };\/\/HOOK\n  static MGROUP_TRANSLATE CABLE (0,EGrp1, 1, _V(0,-20,0));Why call it \"CABLE\" if it is really \"HOOK\"? Just a style point, but it makes your code hard to read.Code:static UINT EGrp2[1] = {0 };\/\/cable\nstatic  MGROUP_SCALE CABLE1 (0, EGrp2, 1, _V(0,20,-0.1), _V(1,-20,1));The last vector here is a scaling factor, not a scaling distance. If you want the end of the cable to follow the hook, it needs to scale by:Scale factor = (Hook_extended_position - Hook_start_position)\/(Hook_start_position - Cable_mesh_group_animation_point)Also, try using this option in Visual Studio: Edit|Advanced|Format Selection. It will make your code much neater.",
        "thread_id": 1335
    },
    {
        "@timestamp": "2023-09-14T07:14:03.002107904Z",
        "author": "SiberianTiger",
        "date": "2010-12-24T16:21:06+0000",
        "id": "9a3171bb343cc1e5b5ec91fce4bb0791",
        "post_id": "post-279585",
        "text": "KA-SAT is a new high-capacity communications satellite built by EADS Astrium, one of the leading satellite manufacturers, for Eutelsat, the world's third satellite operator.Weighing 6.1 tons, KA-SAT will be the cornerstone of a new European infrastructure which includes eight main gateways and two back-up gateways located across Europe and connected to the Internet by a fiber backbone ring. With its total capacity of more than 70 Gbps ranking it as the world's most powerful spacecraft, Europe's first High-Throughput Satellite (HTS) will usher in a new era of competitively-priced satellite-delivered services. From direct Internet access, to enterprise networks and local broadcasting, it will tap into some of the fastest-growing and most-promising applications in the commercial satellite sector.KA-SAT marks a material step forward in multi-spot satellites. In particular, 1stgen multi-spot satellites using ViaSat SurfBeam technology and operated by WildBlue and Telesat have already reached more than 300,000 Internet subscribers since their launch in 2005. As a standard used by several tens of millions of cable customers worldwide, DOCSIS, together with powerful new Ka-band multi-spot satellites can facilitate important economies of scale to enable satellite-based consumer Internet services to achieve costs and bandwidth comparable to ADSL.The KA-SAT mission will be the 12th Proton launch of 2010 and the 363rd Proton flight overall.This will be the eighth commercial mission of the year for ILS and the 64th ILS Proton mission since the Proton April 1996 first commercial flight.This will also be the 6th Eutelsat satellite launched with Proton. In addition, the KA-SAT will be the 13th EuroStar satellite launched on Proton.Launch location:BaikonurLaunch pad no. 200\/39 46\u00b0 2'23.85\"N, 63\u00b0 1'54.98\"ELaunch dates and times:{colsp=6}Launch timesTime Zone|Australia - Sydney\/AEST\u200b|Baikonur \/ UTC+6\u200b|Moscow \/ MSK\/\u200b|Universal \/ UTC\u200b|Washington \/ EST\u200bLaunch time (Primary):\u200b|7:51:00 a.m.\u200b|03:51:00\u200b|00:51:00\u200b|21:51:00\u200b|4:51:00 p.m.\u200bon:\u200b|Dec. 27, 2010\u200b|Dec. 27, 2010\u200b|Dec. 27, 2010\u200b|Dec. 26, 2010\u200b|Dec. 26, 2010\u200b{colsp=6}[highlight][eventTimer]2010-12-26 21:51:00?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] KA-SAT Launch[\/highlight]\u200b{colsp=6}[eventTimer]2010-12-27 07:03:00?before|after;%dd% Days %hh% Hours %mm% Minutes %ss% Seconds %c%[\/eventTimer] KA-SAT Separation From the Launch Vehicle\u200bLive Coverage Of The Launch:International Launch Services:http:\/\/kasat.imgondemand.com\/(begins at 20 minutes before lift-off)TSENKI Video Streams:http:\/\/www.tv-tsenki.com\/livechoose.php- coverage since 21:50 MSK (6:50 p.m. UTC) till 1:50 MSK \/ Dec 27th (10:50 UTC \/ Dec 26 th)Khrunichev COOPI (login: ? password: ?):http:\/\/coopi.khrunichev.ru\/main.php?id=200Owners of PDA can watch the launch in test mode on:http:\/\/www.space-center.ruPAYLOADKA-SATcommunication satellite:Mission SummaryIn order to facilitate the availability of high-performance triple-play equipment at competitive prices, Eutelsat will deploy the KA-SAT satellite to 9\u00b0 East. This deployment will simplify production of dual-feed antennas transmitting and receiving broadband services in the Ka-band from 9\u00b0 East, and receiving television in the Ku-band from Eutelsat's flagship HOT BIRD\u2122 neighborhood at 13\u00b0 East.{colsp=2}SummaryParameter|ValueWorking Orbit:\u200b|GEOOrbital Location:\u200b|9\u00b0 EastCoverage:\u200b|Europe, the MediterraneanApA at separation:\u200b|35 786 kmPeA at separation:\u200b|3 713 kmInc at separation:\u200b|24.6\u00b0Through a configuration of 82 spotbeams, service will be provided across Europe and the Mediterranean Basin. In addition to supporting expansion of Eutelsat's Tooway\u2122 consumer broadband service, KA-SAT will open new resources for telecom operators, broadcasters and Internet services providers, for data and video services.Based on Astrium's EuroStar 3000 platform, KA-SAT is fitted with four Ka-band communications antennas mounted in twos on the eastern\/western sides. Additionally, the satellite has two Ka-band horn feeds fixed on the Earth-facing deck.Coverage MapCharacteristics|KA-SAT\u200bCustomer:\u200b|EutelsatPrime contractor:\u200b|EADS AstriumPlatform:\u200b|EuroStar E3000Mass at Separation:\u200b|6 150 kgDry Mass:\u200b|3 200 kgStabilization:\u200b|3 axis stabilizedDimensions (stowed):\u200b|3.443 x 3.714 x 5.836 mBatteries:\u200b|Li-ionNavigation Payload:\u200b|Ka-bandFour multi-spotbeam transmit deployable reflector antennas; 82 spotbeamsTotal power 14 kWUplink frequencies 28,057.5-30,000 MHzDownlink frequencies 18,400-20,200 MHzTotal Throughput 70 Gbit\/sLife time:\u200b|15 years|Launch Vehicle:{colsp=2}Characteristics|{colsp=2}Proton-M \/ Briz-M\u200bPrime contractor:\u200b|Khrunichev Space CentreGRAU Index:\u200b|8K82KMHeight:\u200b| 58.2 m with upper stage and payload fairingDiameter:\u200b| max 7.4 mLiftoff mass:\u200b| 705 metric tonnesPayload mass:\u200b| ~22 tonnes at LEO1st stage:\u200b|6 X RD-275 enginesEmpty 30.6 tonnesPropellants 419.41 tonnes (UDMH and NTO)Thrust in vacuum 1069.8 tonnes of forceThrust at sea level 971.4 tonnes of force2nd stage:\u200b|1 X RD-0211 engine 3 X RD-0210 enginesEmpty 11.4 tonnesPropellants 156.113 tonnes (UDMH and NTO)Thrust in vacuum 237.4 tonnes of force3rd stage:\u200b|1 X RD-0213 engine & 1 X RD-0214 vernier engineEmpty 3.7 tonnesPropellants 46.562 tonnes (UDMH and NTO)Thrust in vacuum 59.36 (core) + 3.15 (vernier) tonnes of forceUpper Stage:\u200b|GRAU Index: 14S43Common Name: Briz-MDesigner & Manufacturer: Khrunichev Space CentreDimensions: Length 2.654 m, Diameter 4 mEmpty Mass 2.2 tonnesPropellants 6 660 kg UDMH + 13 260 kg N2O4Flight time: no less than 24 hoursMain Engine: 1 X 14D30Thrust in vacuum 2.0 tonnes of forceISP 328.6 sMain engine restarts: up to 8 timesPrecision Manoeuvering Engines: 4 X 11D458Thrust in vacuum 400 N eachISP 252 sRCS Engines: 12 X 17D58EThrust in vacuum 13.3 N eachISP 274 sPayload Fairing:\u200b|Diameter 4.35 mLength 11.6 mThe vehicle'sreliability statisticsaccording tohttp:\/\/www.spacelaunchreport.com\/reliability2010.txt:Code:================================================================ \nVehicle     Successes\/Tries Realzd Pred  Consc. Last     Dates    \n                             Rate  Rate* Succes Fail    \n================================================================\nProton-M\/Briz-M  39    42    .93  .91     20    03\/14\/08 2001-(ranks at 15th among all rockets and 5th among GEO launchers)KA-SAT Ascent ProfileThe Proton-M first three stages place the orbital unit (OU), which consists of a Breeze-M upper stage, adapter system and KA-SAT, into 51.5\u00b0 inclination suborbital trajectory.Proton-M powered flight lasts 582 seconds. The OU powered flight begins at the moment of the third stage separation.Immediately after the separation of the third stage booster, the Breeze-M stability engines start, damping the angular velocities of the third stage separation and then providing orbital unit orientation and stability during coast flight along a suborbital trajectory to await the first burn. The upper stage follows a five-burn injection profile.KA-SAT Ascent TimelineEvent|Time rel lift-off|Time UTC|CommentIgnition Start Sequence|-00:00:02.5|21:50:57.5 (Dec 26th)|Stage 1 Ignition (40% thrust)|-00:00:01.75|21:50:58.25|Command Stage 1 (100% thrust)|-00:00:00.9|21:50:59.1|Maximum Dynamic Pressure|00:01:02|21:52:02|1st\/2nd Stage Separation|00:02:00|21:53:00|2nd\/3rd Stage Separation|00:05:27|21:56:27|Payload Fairing Separation|00:05:47|21:56:47|3rd Stage\/Breeze M Separation|00:09:42|22:00:42|1st Burn Ignition|00:11:16|22:02:16|1st Burn Shutdown|00:15:43|22:06:43|1st Burn's Duration 00:04:272nd Burn Ignition|01:07:33|22:58:33|2nd Burn Shutdown|01:25:19|23:16:19|2nd Burn's Duration 00:17:463rd Burn Ignition|03:28:12|1:19:12 (Dec 27th)|3rd Burn Shutdown|03:39:19|1:30:19|3rd Burn's Duration 00:11:07APT Jettison|03:40:09|1:31:09|4th Burn Ignition|03:41:36|1:32:36|4th Burn Shutdown|03:47:51|1:38:51|4th Burn's Duration 00:06:155th Burn Ignition|08:53:08|6:44:08|5th Burn Shutdown|08:59:00|6:50:00|5th Burn's Duration 00:05:52Spacecraft Separation|09:12:00|7:03:00|Weather forecast for Baikonur, Kazakhstan on December 27, 2010 (4 a.m.)Time|Temps|Wind|Chill|Heat Index|UV Index|Dew Point|Relative Humidity|Precip|Snow|Clouds|Visibility|Wind|Weather4 AM|-7\u00b0C|-7\u00b0C|-7\u00b0C|0|Low|-8\u00b0C|95%|0%|0%|19%|16KM|CAL 0 m\/s|ClearSunrise\/Sunset and associated twilight times for Baikonur on Monday, December 27, 2010Times are local.Event|TimeAstronomical twilight begins|07 : 38Nautical twilight begins|08 : 15Civil twilight begins|08 : 53Sunrise|09 : 25Transit (sun is at its highest)|13 : 47Sunset|18 : 10Civil twilight ends|18 : 42Nautical twilight ends|19 : 20Astronomical twilight ends|19 : 56Referenceshttp:\/\/www.federalspace.ruhttp:\/\/tvroscosmos.ruhttp:\/\/www.khrunichev.ruhttp:\/\/www.ilslaunch.comhttp:\/\/tihiy.fromru.com\/Rn\/RN_Proton.htmhttp:\/\/kbhmisaeva.ruhttp:\/\/cosmopark.ruhttp:\/\/www.tsenki.comhttp:\/\/forum.nasaspaceflight.comhttp:\/\/www.novosti-kosmonavtiki.ruhttp:\/\/www.spacelaunchreport.comhttp:\/\/www.intellicast.com\/Local\/Forecast.aspxhttp:\/\/www.good-stuff.co.uk\/suntimes\/sunmap.php",
        "thread_id": 18040
    },
    {
        "@timestamp": "2023-09-14T07:12:55.177089792Z",
        "author": "Artlav",
        "date": "2010-03-07T13:32:23+0000",
        "id": "0841105be6d30b16f44534b6346f97b9",
        "post_id": "post-209894",
        "text": "kevinvr said:I jettisoned tank then at about 40k\n\n...Why?Have you ever watched a shuttle launch?Just let it fly until it stops the engines by itself, don't touch anything but time acceleration and camera view.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.629630976Z",
        "author": "garyw",
        "date": "2011-01-01T14:02:43+0000",
        "id": "e169201a2d46b4042062494ea313a356",
        "post_id": "post-280941",
        "text": "If both have network cards invest in a cross over cable. You can then copy that file over the mini network connection you have setup. At worst you get 100mbit throughput and at best gigabit.",
        "thread_id": 18118
    },
    {
        "@timestamp": "2023-09-14T07:12:55.213274112Z",
        "author": "markl316",
        "date": "2010-03-05T16:24:22+0000",
        "id": "52042cb5fd67a0c50bc2678b27beeca9",
        "post_id": "post-210051",
        "text": "Cairan said:Greetings,Once in the region of influence, I adjusted my trajectory to intercept Titan with a minimum of inbound delta-V, about 4.5 km\/s, which required a burn of about 15-20 seconds.\n\nSo what exactly did you mean by this? Did you go directly to Titan without orbiting Saturn? If so, were you using transx or IMFD?",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:14:03.2729728Z",
        "author": "Mantis",
        "date": "2010-12-28T02:57:11+0000",
        "id": "6ae3f017c9c0ff6cecbaef44573b9321",
        "post_id": "post-280037",
        "text": "I'd definitely be interested in trying it out.",
        "thread_id": 18074
    },
    {
        "@timestamp": "2023-09-14T07:14:03.669033728Z",
        "author": "Loru",
        "date": "2011-02-05T15:19:30+0000",
        "id": "b88d7a50c4be17c314d9ac43397a123c",
        "post_id": "post-281042",
        "text": "Post material entry from .msh file",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.678430464Z",
        "author": "DaveS",
        "date": "2013-02-15T11:57:30+0000",
        "id": "3d40422f313c905deef6dc4f9f611a14",
        "post_id": "post-281124",
        "text": "Notebook said:Never used meshc before, so guessing its finger trouble.All help appreciated\n\nYou have to include the file extension as well as the file name. So if your mesh is named P2TestCellInteriorInv.msh that is what you have to enter in MeshC.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.366328832Z",
        "author": "Woo482",
        "date": "2010-03-14T20:11:13+0000",
        "id": "71b7a28e515df4c107a49da0b5d06ec5",
        "post_id": "post-210436",
        "text": "at the moment I've got other things to do so I haven't got around to releasing the addon. I'll try and get it done soon though",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:14:02.720989952Z",
        "author": "orb",
        "date": "2011-12-07T23:38:17+0000",
        "id": "0863c8c5f6456dac7c724be0410d98f0",
        "post_id": "post-279432",
        "text": "N757QQ said:I am guessing that I am missing a texture for one of the moons, or moon bases of Pluto?\n\nMissing textures shouldn't be any problem. You'll just get white planet or moon, or surface tiles, or white buildings if they are missing. Corrupted textures on the other hand could be a problem, but I don't think it's anything related to textures.Are other scenarios running fine, like some stock Orbiter's?",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:12:55.448880384Z",
        "author": "TSPenguin",
        "date": "2010-03-09T20:49:00+0000",
        "id": "2fae704fdb98be426f8c8566394b210a",
        "post_id": "post-210593",
        "text": "You can, however, scroll through the panels with the arrow keys. I personally prefer using the arrow keys than having the feeling to sit in open space.",
        "thread_id": 13386
    },
    {
        "@timestamp": "2023-09-14T07:14:03.01759104Z",
        "author": "fausto",
        "date": "2010-12-25T15:18:05+0000",
        "id": "ae0c53b148210456ab196b5712ba06eb",
        "post_id": "post-279620",
        "text": "Merry Christmas from Forum Orbiter Italia too!",
        "thread_id": 18042
    },
    {
        "@timestamp": "2023-09-14T07:14:03.123949056Z",
        "author": "Mojave",
        "date": "2010-12-31T13:35:20+0000",
        "id": "f00a5790515afb0afecaf446f61adb32",
        "post_id": "post-279829",
        "text": "I do not believe that space is the problem, I believe that it is natural for more and more people to be born. It is just a fact of life that you cannot stop parents from having children. It is also wrong for a government to say that you cannot have kids. That is a violation of human rights, and constitutional rights of the American people, and against many religions. The chinese birth laws are also against the right of their people. By the Way, do we not kill enough people through abortions, and euthenasia that is should not make a difference to the living population on the Earth. Which is also a violation of ones rights, especially the lives that are killed during these terrible acts. I know that we will never run out of room, nor have a too little population on the Earth.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.142378496Z",
        "author": "Woo482",
        "date": "2008-06-06T12:32:29+0100",
        "id": "b46dfc08bda5f65acad487b887269ac5",
        "post_id": "post-71557",
        "text": "you can Go planet side in X3 there is a mod but I forgot the name",
        "thread_id": 1806
    },
    {
        "@timestamp": "2023-09-14T07:12:55.17569792Z",
        "author": "Artlav",
        "date": "2010-03-06T11:16:09+0000",
        "id": "4c2f8cc9a4031b0823b1129f0e134b84",
        "post_id": "post-209881",
        "text": "fort said:\"Line breaks should only be at symbols, not in the middle of a number\" (this remind me something with the javascript code). But if i've read in your docs that \" - Lines can be broken at any point to enhance readability \"\n\nRight, that needs clarification in the docs.fort said:i was nevertheless launching, at the first time, the scenario without any change. So......And now, It works....I've try Atlantis and SH-01 with luna wheel and some others without problems.\n\nSo, i gather everything works now?You first launched it unmodified, and it did not work - is that repeatable? (clean install, UAP, launch or scenario from zip, launch)?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.10296832Z",
        "author": "deltawing777",
        "date": "2010-12-29T11:42:53+0000",
        "id": "fda4683c87936052ba1fed3c0e6905b3",
        "post_id": "post-279809",
        "text": "DanM said:I've heard that this upcoming year will bring in the day of seven billion. It's getting kind of crowded here. It looks like mankind has two options: Spread out or have less kids. The first one is inevitable if we want to survive as a species. You just can't have so many people crammed into one place and expect to make it that long.What are your thoughts on this?\n\nWell I'd say the obvious choice is Collonizing other planets.I doubt it will happen in my lifetime but after having read each post related to this thread I haven't seen anything thing on the dangers of this. I mean I am ALL FOR going to other worlds. But there's one little problem I forsee in doing this. Well we all know that bacteria, viruses can survive in extreme enviroments. So who is to say going to other planets and bringing somthing back to earth, whether it is incubated inside of a human on its clothes,tools,ship,etc...mutates and could wipe out the whole human species as we know it. It would be a very easy thing to happen seeing as how we would not have ANY immunity to it. And with 7 billion humans on this planet as compaired to how many there was in the dark ages, could make \"The Plague\" seem like nothing in comparison in terms of deaths and the speed at which it infects. In my opinion it goes without saying exercising the utmost extreme caution here should be priority. Just my 2 cents",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.398195712Z",
        "author": "C3PO",
        "date": "2011-01-12T12:41:50+0000",
        "id": "bc3272ffe43cb5bf12a7ac775ca99c4c",
        "post_id": "post-280315",
        "text": "Tex said:LOL! Thanks mate. That's so bad it's worth a double face palm.. :facepalm::facepalm:\n\nLOL That's what checklists are for. :lol: Great pics btw!Are there any plans to add a russian docking port to the station? Soyuz\/Progress could be useful for ferry flights too.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.103465728Z",
        "author": "RisingFury",
        "date": "2010-12-29T20:13:26+0000",
        "id": "76c945b02a711dbd7769bf1bdaac3287",
        "post_id": "post-279815",
        "text": "Urwumpe said:You mean the 19th century in imperial Europe? When the term \"Dark Ages\" had been invented by people who got their academic degrees by feudal relationships?Otherwise, there had never been anything that can be called Dark Ages. Some innovations had maybe been more boring than others, and some places decided to focus on soft skills instead of hard technology, but you NEVER had stagnation or decline in knowledge.\n\nIt's the burning of books and surpression of science and education in favor of religious superstition that make the period called \"Dark Ages\"...When Gutenberg rolled into town witha cart full of books and the local bishop discovered they're all identical, he got accued of devil worship and black magic. The printed books were copies of the Bible, oh the irony!",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.233132032Z",
        "author": "Bj",
        "date": "2010-03-05T01:39:40+0000",
        "id": "7686cff32afddf04544b8edd583298c3",
        "post_id": "post-210086",
        "text": "adamb193 said:Hmm... sounds cool I have no idea if it would work. But they do make i-phone apps that can control automated lighting consoles those run a lot of stuff. It might be possible.\n\nOrbiter on mobile, really doubt it. First an mobile app for iphone would have to be compiled with Mac, so good luck getting Orbiter to run on a Mac. Second, if you actually get it working, I doubt you could fit our usual 1 gig+ installs on one and get reasonable frame rates. :thumbup:",
        "thread_id": 13343
    },
    {
        "@timestamp": "2023-09-14T07:14:03.400575744Z",
        "author": "Carmen A",
        "date": "2011-01-17T10:57:57+0000",
        "id": "9cfba5c0eef548ffec999a8c416b5575",
        "post_id": "post-280337",
        "text": "I got in a few dozen solid hours of orbital practise in multiplayer and should get myself mission-qualified in good time before my launch.We should update to the new Shuttle Fleet v4.7, yes?And I guess no harm if I steal a few of the older, already flown scenarios, so I can get some time with intercepting the 'real' target and deploying station parts.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.250061056Z",
        "author": "Bj",
        "date": "2010-03-05T17:36:29+0000",
        "id": "90d11affde9b488894ccf4d1d28dd0d3",
        "post_id": "post-210115",
        "text": "willy88 said:Actually, it would probably be more like play Russian roulette with this... thing...\n\nIf all three fired at once you would think the bullets would sometimes collide in mid air, actually probably most times becuase the wake of the bullets air travel would interfere with the others.",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:14:03.230362112Z",
        "author": "SiberianTiger",
        "date": "2010-12-29T11:39:32+0000",
        "id": "418e0cf08d75715894b88f20d745e9d7",
        "post_id": "post-279967",
        "text": "marooder86 said:The very first thing that attracted my attention to space, space flights and sci-fi were a series of short stories called: \"Tales of Pirx the Pilot\" by Polish sci-fi writer Stanis\u0142aw Lem. It was an obligatory reading when I was in elementary school\n\nOh wow! That's something I'd rather like to have on my obligatory reading list (in contrast to Dostoyevsky! :lol:):hello:",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:12:55.30382464Z",
        "author": "Zach121",
        "date": "2010-03-07T03:27:04+0000",
        "id": "0f7dc182c72d29acdf88baf077348de6",
        "post_id": "post-210211",
        "text": "Smoke Im 14",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:14:03.59868928Z",
        "author": "Artlav",
        "date": "2008-06-06T19:48:04+0100",
        "id": "f9f476ef31af436641d4fb8ed858dc88",
        "post_id": "post-71600",
        "text": "I remember reading a scene from one of Lem books - a starship about to accelerate back to Sol system meets a small dusty asteroid in the interstellar space. One of the crafts aboard are sent to investigate.As it approaches the asteroid and is about to land, an almighty spark goes between the two, \"like an engine pulse to zero out relative velocity\", effectively creating a good setting for some rescue in the dust cloud scenes.I thought the electric charge was not a relative thing - if the station will keep to accumulate either of the charges, it may not create sparks inside, but should the things not start repel each other?",
        "thread_id": 1811
    },
    {
        "@timestamp": "2023-09-14T07:14:03.354317568Z",
        "author": "GregBurch",
        "date": "2008-06-06T14:58:41+0100",
        "id": "e2aaf7b9aa235febde790995e8747128",
        "post_id": "post-71570",
        "text": "I'm getting audio but no video on NASA TV web feed through WMP. Is anyone else experiencing this?",
        "thread_id": 1808
    },
    {
        "@timestamp": "2023-09-14T07:14:02.969605888Z",
        "author": "RisingFury",
        "date": "2010-12-23T22:34:25+0000",
        "id": "0d116d8c366b001b65fef3ca98e49cf3",
        "post_id": "post-279491",
        "text": "All this did was make my brain hurt...",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:12:55.563451904Z",
        "author": "imdf fan",
        "date": "2010-07-01T15:03:51+0100",
        "id": "19effa8f8e1e7a42c0338303a0495d86",
        "post_id": "post-210806",
        "text": "\u0410 \u0434\u0435\u043b\u0438\u0442\u044c \u0438 \u043d\u0435 \u043d\u0430\u0434\u043e. \u0422\u043e\u0447\u043d\u0435\u0435, \u043d\u0430\u0434\u043e, \u043d\u043e \u043d\u0435 \u0442\u043e. \u042f \u0436\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u043b:\u0442\u043e \u0435\u0441\u0442\u044c \"\u043e\u0442 TIn \u043e\u0442\u043d\u044f\u0442\u044c \u0432\u0440\u0435\u043c\u044f \u0442\u043e\u0440\u043c\u043e\u0436\u0435\u043d\u0438\u044f,\u0434\u0435\u043b\u0435\u043d\u043d\u043e\u0435 \u043d\u0430 \u0434\u0432\u0430\". \u041d\u0435 \u0432 \u043e\u0431\u0438\u0434\u0443 \u0431\u0443\u0434\u0435\u0442 \u0441\u043a\u0430\u0437\u0430\u043d\u043e, \u043d\u043e \u044d\u0442\u043e \u044d\u043b\u0435\u043c\u0435\u043d\u0442\u0430\u0440\u044b\u0439 \"\u043f\u043e\u0440\u044f\u0434\u043e\u043a \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0439\" \u0438\u0437 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u044b \u043d\u0430\u0447\u0430\u043b\u043d\u043e\u0439 \u0448\u043a\u043e\u043b\u044b.[\/QUOTE]\u041f\u0440\u043e\u0441\u0442\u043e \u044f \u043f\u043e\u0448\u0435\u043b \u0432 \u0433\u0443\u043c\u043c\u0430\u043d\u0438\u0442\u0430\u0440\u0438\u0439 \u043f\u043e\u0442\u043e\u043c\u0443 \u0447\u0442\u043e \u0441 9 \u043a\u043b\u0430\u0441\u0441\u0430 \u043c\u0430\u0442\u0435\u043c\u0430\u0442\u0438\u043a\u0443 \u043d\u0435 \u043b\u044e\u0431\u0431\u0438\u043b, \u0442\u043e\u043b\u044c\u043a\u043e \u0441\u0435\u0439 \u0447\u0430\u0441 \u0447\u0435\u0440\u0435\u0437 15 \u043b\u0435\u0442 \u043d\u0430\u0447\u0438\u043d\u0430\u044e \u0438\u043d\u0442\u0435\u0440\u0435\u0441\u043e\u0432\u0430\u0442\u044c\u0441\u044f, \u0431\u043b\u0430\u0433\u043e\u0434\u0430\u0440\u044f orbiteru \u043e\u0442\u0447\u0430\u0441\u0442\u0438",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.373189632Z",
        "author": "Kyle",
        "date": "2011-03-05T14:55:58+0000",
        "id": "c82c8cee1ae6570b1485e2dad26027b7",
        "post_id": "post-280428",
        "text": "I've assigned backup crews for the next 7 missions - MUST READ.http:\/\/www.orbiter-forum.com\/showthread.php?t=19836",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.189069568Z",
        "author": "Donamy",
        "date": "2010-03-19T20:10:19+0000",
        "id": "b0b308a418ff8438780eeec970c43eff",
        "post_id": "post-209965",
        "text": "When I run the Atlantis Scenario, it just sits on the pad, the UAP MFD says it running.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.136672768Z",
        "author": "Krys",
        "date": "2011-04-17T20:53:53+0100",
        "id": "78b2d278842c22fc4f893e6b48a5237f",
        "post_id": "post-279849",
        "text": "I'm not in favour of population control, so no I don't think it needs to happen. We are in a finite space, however we have not hit the zone where population meets\/outstrips resources.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.581023488Z",
        "author": "T.Neo",
        "date": "2010-12-31T22:19:52+0000",
        "id": "205c791e7c6eeb27375890139b422935",
        "post_id": "post-280826",
        "text": "A very happy new year 2011 from South Africa!:cheers:",
        "thread_id": 18105
    },
    {
        "@timestamp": "2023-09-14T07:14:03.077958656Z",
        "author": "N_Molson",
        "date": "2010-12-26T17:32:28+0000",
        "id": "cdcb23612c5128998c4b6ceeecc07c46",
        "post_id": "post-279754",
        "text": "Yeah. Putting in the LUA script \"things that can be safely messed by the user\" seems just safe.",
        "thread_id": 18053
    },
    {
        "@timestamp": "2023-09-14T07:14:03.379717632Z",
        "author": "diogom",
        "date": "2011-03-19T17:04:21+0000",
        "id": "e167e9ea62e3a6688cdca9755db9334f",
        "post_id": "post-280475",
        "text": "Kyle, Mission 14 is Scruce's Dragon flight, not the PTV-1. BTW, what did you think of the spotlights idea?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.339189248Z",
        "author": "HarriG",
        "date": "2011-03-09T18:46:03+0000",
        "id": "60625539d02350e026555c38ace39bab",
        "post_id": "post-210298",
        "text": "Yeah, thats it. I've browsed through different threads but never got a hint about a stage-patch.Thanks a lot, and maybe some of the crashes i run into from time to time won't appear anymore.:thumbup:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.384398848Z",
        "author": "Kyle",
        "date": "2011-04-21T22:39:22+0100",
        "id": "a81c812777d7bf37da94044b28e759f5",
        "post_id": "post-280522",
        "text": "diogom said:Have a nice holiday! Remember to take pics of the launch.\n\nI shall!:D",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.388092672Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-07T20:42:50+0000",
        "id": "53a2ac5fa256a2e66e2787e90b8e6fe6",
        "post_id": "post-210481",
        "text": "I came across these humorous videos via another forum - the way they mix elements of reality and the ridiculous is hilarious! :rofl:",
        "thread_id": 13369
    },
    {
        "@timestamp": "2023-09-14T07:14:03.62141056Z",
        "author": "johan",
        "date": "2011-01-11T06:57:50+0000",
        "id": "7bbb33473f01b590ba2677df829cc8e7",
        "post_id": "post-280931",
        "text": "Carmen, that's a brilliant movie! The concept has story potential too:)What ever could have gone wrong on such a large, well-equipped freighter, that would have it arrive in lunar orbit and then start transmitting an SOS signal?",
        "thread_id": 18116
    },
    {
        "@timestamp": "2023-09-14T07:14:03.389065216Z",
        "author": "PhantomCruiser",
        "date": "2010-12-31T14:55:23+0000",
        "id": "e12e2cf8f0ab07403999f8c733e7eefd",
        "post_id": "post-280255",
        "text": ":thumbup:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.675562496Z",
        "author": "Notebook",
        "date": "2011-05-18T12:01:21+0100",
        "id": "442b030d943fb97a73a639a8e4e3bd7d",
        "post_id": "post-281096",
        "text": "Got to this so far:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/11051811-43-38Westcott_P2.jpgwith this bitmap:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/WestcottP2_8_.jpgLooking at this code at the moment:const int btnw = 16; \/\/ button label area widthconst int btnh = 16; \/\/ button label area heightint btn, x, len, i, w;const char *label;for (btn = 0; btn < 6; btn++) {\/\/ blank buttons \\note This function copies rectangular areas between two surfaces, or between two locations of the same surface.\/\/oapiBlt (surf, surf, xcnt-btnw\/2, ytop+dy*btn, 1300, 0, 16, 16);oapiBlt (surf, surf, xcnt-btnw\/2, ytop+dy*btn, 1300,16, blank_btn_x+btnw, blank_btn_y+btnh);\/\/ write labelsif (label = oapiMFDButtonLabel (MFD_LEFT, btn+lr*6)) {len = strlen(label);sprintf (oapiDebugString(), \"my value is %s\", label);for (w = i = 0; i < len; i++)w += MFD_font_width[label];for (i = 0, x = xcnt-w\/2; i < len; i++) {w = MFD_font_width[label];if (w) {oapiBlt (surf, surf, x, ytop_dy*btn, MFD_font_xpos[label],MFD_font_ypos, w, MFD_font_height);x += w;}}} else break;}return false;}\n\nI've put some of my own constants, and a DebugString in to see whats going on.Happy with the first oapiBlt that puts the background back onto the buttons, just a query with the next one, that puts the three letter labels on the buttons.Where does it get the font from?I've copied the DeltaGlider font info into my code:const int MFD_font_xpos[256] = { \/\/ MFD label font: character x-offsets0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,...and so on\n\nand:const int MFD_font_width[256] = { \/\/ MFD label font: character widths0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,...and so on\n\nHaven't put any font into the bitmap(Test_1_.dds\") yet, not sure where it should go pixel wise?All input appreciated.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.542339584Z",
        "author": "Krys",
        "date": "2010-03-10T19:53:47+0000",
        "id": "f840b4fec93a0c9f676ae98435863475",
        "post_id": "post-210673",
        "text": "Uhm - I honestly haven't got a clue what most of the planes I've flown in are..... mostly Boeing 747\/757\/767\/777 i think......but to be fair I've been airborne a lot!I've never been a pilot...and have no intention of doing so. You know the babies who scream at landing and take off? ya that's me - every bloody time.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.60796544Z",
        "author": "Chemi",
        "date": "2012-08-28T17:08:26+0100",
        "id": "beef86d2be0330090dd06f532e1feda6",
        "post_id": "post-280904",
        "text": "anyway, orion can still toast t'boragh",
        "thread_id": 18113
    },
    {
        "@timestamp": "2023-09-14T07:12:55.206059264Z",
        "author": "Hielor",
        "date": "2010-03-05T01:57:07+0000",
        "id": "28cca7728e5d70e7a7cf39f71c9ecf9a",
        "post_id": "post-210039",
        "text": "Wasn't originally designed to be an ASAT, but it kinda works for it...",
        "thread_id": 13336
    },
    {
        "@timestamp": "2023-09-14T07:14:03.148797696Z",
        "author": "jimblah",
        "date": "2011-01-18T00:34:50+0000",
        "id": "fcf910a16c836d2c598630ab60c69f28",
        "post_id": "post-279877",
        "text": "Orbiter 2010 is the first \"Windows\" application I've run in nine years. Wine doesn't do Orbiter justice so I created an ntfs partition and installed xp pro(ughhh...) P4P800-E deluxe, P4 3.2 Ghz, 2 gigs crucial PC3200, WD Raptor @10K rpm, Nvidia Geforce 8600 GS.This system is ok... but for the ultimate orbiter machine that can support motion simulation software and Orbiter 2010...Hard drive performance is the bottleneck. I'm looking to build around SSD and an LGA1366 platform. I'm wondering if anyone has seen the ACARD ANS-9010 DDR2 SATA RAM-Drive. Here's a review athttp:\/\/benchmarkreviews.com\/index.php?option=com_content&task=view&id=308&Itemid=60",
        "thread_id": 18060
    },
    {
        "@timestamp": "2023-09-14T07:14:03.18255232Z",
        "author": "DanM",
        "date": "2010-12-27T22:51:22+0000",
        "id": "3483bf151ed8680719c9067ccecff242",
        "post_id": "post-279943",
        "text": "jevans said:Look up MirCorp...:facepalm:\n\nOh, yeah, I forgot about that. That still doesn't mean that I can't. Muahahaha",
        "thread_id": 18066
    },
    {
        "@timestamp": "2023-09-14T07:12:55.252297984Z",
        "author": "Ghostrider",
        "date": "2010-03-05T21:06:56+0000",
        "id": "98b633bd20e6821351f42f4dbc864f9a",
        "post_id": "post-210125",
        "text": "Bj said:Chatroulette Is 'Predator's Paradise,' ExpertsPrettyobvious I would say.Just another reason to keep away :thumbup:\n\nYeah.You don't want your skull to end up in this guy's trophy case.",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:14:03.6726784Z",
        "author": "Notebook",
        "date": "2011-05-12T15:13:36+0100",
        "id": "fd3ed6f429dc0cedb89f90e4468f580f",
        "post_id": "post-281072",
        "text": "There was a #include \"Instrument.h\" in the Instruments.cpp file, but I moved that to the Wescott_P2.h file, good move?...Totally lost now, I'll start again and see if I can get the Instruments.cpp and Instuments.h files to compile and link. They did yesterday, so I've obviously chopped a , or a ; off somewhere.Thanks, N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.296172032Z",
        "author": "DanM",
        "date": "2010-12-28T05:19:01+0000",
        "id": "c7bd4fa5f794c272fa7b1474a29563da",
        "post_id": "post-280041",
        "text": "I'm trying to figure out interplanetary flight, so I'm doing a simple, one way, HTO Mars Flyby in the stock DG. My apopsis will be roughly Mars's Semi-major axis. I calculated that it will take me around 8 months to get to the apopsis, thus, 8 months to Mars. However, I'm having trouble calculating my burn date. Right now I believe that since I'm using the HTO route, I should leave Earth around 8 months before Earth-Mars Conjunction. Am I correct on the burn date?",
        "thread_id": 18075
    },
    {
        "@timestamp": "2023-09-14T07:12:55.463350016Z",
        "author": "Andy44",
        "date": "2008-05-06T21:59:49+0100",
        "id": "6d26945e08e1e2b914c80d563c8065d9",
        "post_id": "post-64560",
        "text": "After putting my name on the Pluto mission, this is kind of a step back, isn't it?",
        "thread_id": 1339
    },
    {
        "@timestamp": "2023-09-14T07:14:03.027752448Z",
        "author": "cmoon55",
        "date": "2010-12-27T18:02:01+0000",
        "id": "a7b17d2e9566f0494ff225ce4e8e6e7d",
        "post_id": "post-279635",
        "text": "Axel, these are all great ideas, I would like to follow-up on each of them, and likely will. But just to let you know what to expect: I've planned to go back to the \"Alien\" franchize next and focus time on Doing an add-on to Simulate \"Aliens\" including the Sulaco, Dropship, Hadely's hope, Atmospheric Processor, APC etc etc etc... I've found models for most with the notable exception of the Colony buildings, Which I will attempt to model based on screen shots.Re the windows, I think the Orion windows were ment to be tinted not opaque, I see though them from inside fine. From outside at night \/ shade they do seem opaque. The Moon bus interior windows OPPS yeah only just noticed that the other night.I think I need to take things easy for a few weeks, as you can guess this is really a ton for one person to do, sometime four or five hours a day depending on how much coffee I get. A labour of love. So I guess I'm trying to say I will get to it but only in my spare time as I work on Aliens.",
        "thread_id": 18043
    },
    {
        "@timestamp": "2023-09-14T07:14:03.386025472Z",
        "author": "halcyon",
        "date": "2011-06-02T21:32:19+0100",
        "id": "af505cec3f00a59b2a31835654a146be",
        "post_id": "post-280534",
        "text": "Space Station Building Blocks.Yeah I think they do use SC3, but I read in another thread that even editing the payload mass via ini doesn't fix Shuttle Fleet not making orbit.I'll have to see for myself.---------- Post added at 16:32 ---------- Previous post was at 14:21 ----------Ok having another issue.I manually added pad LC39 which is part of the ISS v3.2 addon.No where in the documentation does it list key commands to move the pad parts i.e. fuel cap, whiteroom, RSS.I was also looking for documentation explaining the lines of code for LC39 in the scenario file.Also missing from the documentation.Example:Code:LC39:ISSR\\LC39\n  STATUS Landed Earth\n  POS -80.6041380 28.6082950\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RSS 0 1.0000 -1\n  WR 0 0.0000 1\n  VA 0 0.0000 1\n  TC 0 0.0000 1\n  PS_LVL 1.0000 0.0000 0.0000\n  LIGHT 0\nENDWhere's the documentation for this stuff? Or am I blind?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.163823104Z",
        "author": "Jonathon594",
        "date": "2010-12-27T11:49:49+0000",
        "id": "81332c126319342aa2dd77fb71f284a5",
        "post_id": "post-279914",
        "text": "I'm running Windows 7 Dual Core, 64-bit, i can get pltex to work up to level 4 texture, but if i go over, somewhere randomly while making the textures it says error could not open temporary bitmap, idk what to do please help me",
        "thread_id": 18062
    },
    {
        "@timestamp": "2023-09-14T07:12:55.567940352Z",
        "author": "Kedr625",
        "date": "2011-12-20T15:58:46+0000",
        "id": "47d1b95b58d253bbff1faa0516388d10",
        "post_id": "post-210852",
        "text": "\u0412\u0441\u0435\u043c \u043f\u0440\u0438\u0432\u0435\u0442! \u041f\u044b\u0442\u0430\u044e\u0441\u044c \u0442\u0443\u0442 \u0441\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0442\u0440\u0430\u0441\u0441\u0443 \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \"\u041c\u0435\u0440\u0438\u0434\u0438\u0430\u043d\u0430\" \u0432 \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0435. \u0418 \u0432\u043e\u0442 \u0447\u0442\u043e \u0432\u044b\u0445\u043e\u0434\u0438\u0442. \u0421\u043e\u0432\u0441\u0435\u043c \u043d\u0435 \u0441\u043e\u043e\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u0435\u0442 \u043f\u043e\u0441\u0442\u0440\u043e\u0435\u043d\u0438\u044e \u0438\u0437 \u0433\u0435\u043e\u043c\u0435\u0442\u0440. \u0441\u043e\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u0439 (\u043d\u0438\u0436\u043d\u044f\u044f \u043b\u0438\u043d\u0438\u044f).\u0425\u043e\u0442\u044f \u043d\u0430\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 \u043f\u043e\u0434\u043e\u0433\u043d\u0430\u043b \u0432\u0435\u0440\u043d\u043e\u0435, \u043c\u0430\u0441\u0441\u0430 \u041f\u041d \u0438 \u043e\u043f\u043e\u0440\u043d\u0430\u044f \u043e\u0440\u0431\u0438\u0442\u0430 \u0442\u043e\u0436\u0435 \u0432\u0441\u0435 \u043a\u0430\u043a \u043f\u043e\u043b\u043e\u0436\u0435\u043d\u043e. \u0412 \u0447\u0435\u043c \u0437\u0430\u0441\u0430\u0434\u0430?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.629458688Z",
        "author": "Notebook",
        "date": "2010-03-10T19:46:42+0000",
        "id": "86044d967ef7b1f2b8d5c84d732557bb",
        "post_id": "post-211012",
        "text": "Airfix were big in the UK when I was building models...the original Saturn V kit.http:\/\/www.airfix.com\/search\/?searchguid=2010310194527Looks like they still are, good for them.N.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:14:03.296552192Z",
        "author": "DanM",
        "date": "2010-12-28T09:08:21+0000",
        "id": "ed54dcdb6cc2c636e8feec070b9d985e",
        "post_id": "post-280043",
        "text": "I am probably not going to use TransX, I'm taking a more mathematical approach. My question was more if my method of determining ejection date is accurate.",
        "thread_id": 18075
    },
    {
        "@timestamp": "2023-09-14T07:14:03.678569472Z",
        "author": "Notebook",
        "date": "2013-02-15T12:06:07+0000",
        "id": "44828e4697dc0b3cc6ed74c8b730a06a",
        "post_id": "post-281125",
        "text": "Brilliant DaveS, got this now:Code:\/\/ ========================================================\n\/\/ Mesh resource file for P2TestCellInteriorInv.msh\n\/\/ Generated with meshc on Fri Feb 15 12:04:42 2013\n\n\/\/ ========================================================\n\n\/\/ Number of mesh groups:\n#define NGRP 2\n\n\/\/ Number of materials:\n#define NMAT 2\n\n\/\/ Number of textures:\n#define NTEX 2\n\n\/\/ Named mesh groups:\n#define GRP_Interior 0\n#define GRP_Desk 1Just got to find my wayward panel now!Thanks, N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.637580288Z",
        "author": "Bendarr",
        "date": "2010-04-04T18:04:55+0100",
        "id": "bb1c2d83c20ba23163fd2568c29f696a",
        "post_id": "post-211054",
        "text": "My Modeling skills are ok at best, but I use a program that is rather proprietary (Bryce) and when you export from Bryce's format unfortunately Pieces vanish from what you're exporting. My programing skills date back to basic. So therefore I appeal to the orbiter community.",
        "thread_id": 13407
    },
    {
        "@timestamp": "2023-09-14T07:14:03.680045056Z",
        "author": "Urwumpe",
        "date": "2013-03-15T12:31:32+0000",
        "id": "4b12f7743017a59e0399430611b8ea61",
        "post_id": "post-281139",
        "text": "Notebook said:Well, this is curious. As usual I bodged the variable to MFD_PositionL and MFD_PositionR. Thought this wouldn't compile as I haven't declared them?This compiles and links OK:Haven't touched the .h file, why does this compile?N.\n\nSimply because you have declared it. C++ doesn't require forward declarations in the header (.h) file in general, you can define variables everywhere you like as long as the variable is visible to the functions that needed it. You can also define local variables, which only exist while the function is executed.In your case, the declaration isCode:VECTOR3 MFD_positionR = RIGHTMFD_POS;or in general \"(type) (identifier) = (initial_value);\"These are then local variables, which are destroyed when you leave the function during execution. Other functions can not see them.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.059404032Z",
        "author": "IronRain",
        "date": "2010-12-25T20:45:57+0000",
        "id": "e2c3091fd9076aa857b0f0e5f5c3269b",
        "post_id": "post-279697",
        "text": "Video of the launch:",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.397481216Z",
        "author": "Kyle",
        "date": "2011-01-10T20:50:06+0000",
        "id": "c4458cea47c807ea5d757ea23fba2eeb",
        "post_id": "post-280311",
        "text": "Sent Tex a PM that should solve his problem -- for the STS-143 scenario only the URMS is required available here, Tex didn't have it, it appears. List is updated to include this link[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3373\"]http:\/\/www.orbithangar.com\/searchid.php?ID=3373[\/ame]",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.461853696Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-30T21:14:33+0000",
        "id": "e0bdb4d8ea6e478d8c479767bbe38663",
        "post_id": "post-280686",
        "text": "NASA TV's Live ISS Channel occasionally broadcasts external views of the Cupola, with the Earth rolling by below.www.nasa.gov\/multimedia\/isslivestream.asx",
        "thread_id": 18096
    },
    {
        "@timestamp": "2023-09-14T07:12:55.648177664Z",
        "author": "OrbitHangar",
        "date": "2008-05-06T17:30:07+0100",
        "id": "a7c9f1620776612411c3e8023988e7b1",
        "post_id": "post-64573",
        "text": "AURORA Delta Glider IV Skin Extract Zip file into an empty folder and copy folders into SKIN folder (file path - Orbiter + Textures2 + DGIV + SKIN)[ame=http:\/\/www.orbithangar.com\/searchid.php?ID=3352]More...[\/ame]",
        "thread_id": 1341
    },
    {
        "@timestamp": "2023-09-14T07:14:03.597427968Z",
        "author": "Coolhand",
        "date": "2008-06-06T17:33:13+0100",
        "id": "97dd6d1f77021a25af3e4602b3f35b34",
        "post_id": "post-71592",
        "text": "I'd assume static electricity just gets dispersed into the metal structure of the station, since it's so huge compared to the astronaut. didn't know they 'earthed' themselves in space or if it was possible either. In fact is static buildup a big concern on an orbital structure like the station, as it rubs through the outer atmosphere or is exposed to solar wind?",
        "thread_id": 1811
    },
    {
        "@timestamp": "2023-09-14T07:12:55.47081216Z",
        "author": "Notebook",
        "date": "2010-03-09T13:28:29+0000",
        "id": "a1069a5a633dd0500aec75b72c087946",
        "post_id": "post-210612",
        "text": "I'm trying to use that function to build up a mesh. When I try to mirror the baseplate on launcher mechanism, it appears to be transparent in Orbiter?Can't show a Screencapture.jpg, it crashes Orbiter when I ALT-F12! So I have a problem with the mesh after part of it has been mirrored.Here's a avi. of 3DS.http:\/\/s89.photobucket.com\/albums\/k207\/Notebook_04\/?action=view&current=mirror.flvIt shows BasePlate to have a volume of .30 cubic m. then BasePlate01(the mirrored clone) to have a value of -.30 cubic m. Then I selected a random element(LaterStrut, should be LateralStrut) to show a change in value.I cloned BasePlate before mirroring, should I use the clone option in Mirror function instead? Is Mirror a good idea, I could do whats needed by cloning and rotate\/move?Many thanks, N.",
        "thread_id": 13391
    },
    {
        "@timestamp": "2023-09-14T07:14:03.477206016Z",
        "author": "Kyle",
        "date": "2011-01-22T18:31:38+0000",
        "id": "56eff2a293cec04bcaf0595cbebfd42e",
        "post_id": "post-280736",
        "text": "Nazban has been reassigned from STS-154 to Dragon 14.",
        "thread_id": 18100
    },
    {
        "@timestamp": "2023-09-14T07:12:55.574038272Z",
        "author": "PeterRoss",
        "date": "2015-11-26T22:41:53+0000",
        "id": "2fb67462a4345033ba341479e5355741",
        "post_id": "post-210900",
        "text": "Scav said:I wouldn't feel too bad. After all, I'm fairly convinced someone thought up (and spread virally) the idea of complex languages and complete lack of parallel logic as a practical joke upon the world eons ago. :lol:\n\nNot just that, but some languages have absolutely another logic of inner language mechanics. I'm learning Japanese right now, and I can't stop wondering why they made their language to be what it it right now:)It's plain weird. I like it though. And I have a great teacher.\u308f\u305f\u3057\u306f\u30a8\u30f3\u30b8\u30cb\u30a2\u3067\u3059\u3002\u308f\u305f\u3057\u306e\u304b\u3044\u3057\u3083\u306f\u3042\u3055\u304f\u3058\u304b\u3089\u3070\u3093\u308d\u304f\u3058\u307e\u3067\u3067\u3059\u3002\u3053\u3061\u3089\u306e\u3066\u3093\u3057\u3085\u306f\u3089\u3093\u3057\u3093\u3067\u3059\u3002Thunder Chicken said:The Russian language seems to have an idiom foreverything.\n\nIt is possible, but still I cant't remember nothing like you need :lol:EDIT:\u0422\u044f\u0436\u0435\u043b\u043e \u0432 \u0443\u0447\u0435\u043d\u0438\u0438 - \u043b\u0435\u0433\u043a\u043e \u0432 \u0431\u043e\u044e.I'm afraid this is the closest to what you want to say. Don't worry, it's not necessarily means actual fighting;)---------- Post added at 08:41 ---------- Previous post was at 07:47 ----------Arn said:\u041f\u0440\u0438\u0432\u0435\u0442 \u0432\u0441\u0435\u043c! \u041f\u0430\u0440\u043d\u0438, \u0430 \u043a\u0442\u043e \u043c\u043e\u0436\u0435\u0442 \u043e\u0431\u044a\u044f\u0441\u043d\u0438\u0442\u044c- \u0437\u0430\u0447\u0435\u043c \u0442\u0430\u043a\u0438\u0435 \u0442\u0430\u043d\u0446\u044b \u0441\u043e \u0441\u043a\u0430\u0447\u0438\u0432\u0430\u043d\u0438\u0435\u043c \u0432\u0435\u0440\u0441\u0438\u0438 2014? \u041f\u043e\u0447\u0435\u043c\u0443 \u043d\u0435\u043b\u044c\u0437\u044f \u043f\u043e-\u0441\u0442\u0430\u0440\u0438\u043d\u043a\u0435 \u0441\u043a\u0430\u0447\u0430\u0442\u044c \u0431\u0438\u043b\u0434 \u0438 \u0437\u0430\u043f\u0443\u0441\u0442\u0438\u0442\u044c?\n\n\u0427\u0442\u043e\u0431\u044b \u043d\u0430\u0440\u043e\u0434\u0443 \u0431\u044b\u043b\u043e \u043f\u0440\u043e\u0449\u0435 \u043e\u0431\u043d\u043e\u0432\u043b\u044f\u0442\u044c \u0432\u0435\u0440\u0441\u0438\u044e \u0447\u0435\u0440\u0435\u0437 SVN-\u0440\u0435\u043f\u043e\u0437\u0438\u0442\u043e\u0440\u0438\u0439 \u0432 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u0435 \u0431\u0435\u0442\u0430-\u0442\u0435\u0441\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f.\u0422\u044b \u0437\u0430\u0447\u0435\u043c, \u0437\u043b\u043e\u0434\u0435\u0439, \u043f\u0438\u0448\u0435\u0448\u044c \u0438\u0437 \u043f\u0440\u043e\u0448\u043b\u043e\u0433\u043e? \u041f\u043e\u0447\u0435\u043c\u0443 \u0441\u043e\u043e\u0431\u0449\u0435\u043d\u0438\u0435 8 \u043d\u043e\u044f\u0431\u0440\u044f \u0434\u0430\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u043e, \u0430 \u043f\u043e\u044f\u0432\u0438\u043b\u043e\u0441\u044c \u0441\u0435\u0433\u043e\u0434\u043d\u044f? :lol:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.5978624Z",
        "author": "simonpro",
        "date": "2008-06-06T18:11:20+0100",
        "id": "3c7baaefe031544cb3519488b23a563b",
        "post_id": "post-71595",
        "text": "Electrical equipment aboard aircraft is grounded, but having stuff grounded doesn't mean it has to be grounded to the same as the earth",
        "thread_id": 1811
    },
    {
        "@timestamp": "2023-09-14T07:14:03.068602368Z",
        "author": "Arrowstar",
        "date": "2008-06-21T03:32:40+0100",
        "id": "c99d6693b7709c8e5aa0b48d78857601",
        "post_id": "post-71551",
        "text": "*sigh* Can an admin remove the spammer bot?",
        "thread_id": 1805
    },
    {
        "@timestamp": "2023-09-14T07:14:03.099662336Z",
        "author": "ghostrunner01",
        "date": "2010-12-27T06:23:43+0000",
        "id": "3ab9ce671f54dca3d307d25501adab24",
        "post_id": "post-279779",
        "text": "One day we will HAVE to colonize new planets for our species to survive. I don't know when but people need to realize that. We can't stay on Earth forever. I say bases on the moon, mars, and expeditions to new solar systems when technology allows. We could build bases if we wanted too. It's just that the people with the ability to make it happen don't care about it and there people who can do it but need help get ignored. Darn bureaucrats don't care about space exploration and don't see the benefit and need for it!",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.261933824Z",
        "author": "cinder1992",
        "date": "2010-03-05T17:11:09+0000",
        "id": "a56eb297a0562b7b711e22be291c7556",
        "post_id": "post-210143",
        "text": "I also have something fitting your needs, although I abandoned the project in early 2009, I think everything I had done so far (meshes, textures etc.) is still on orbithangar, just look up DSTS and you should get it.",
        "thread_id": 13349
    },
    {
        "@timestamp": "2023-09-14T07:14:03.422539776Z",
        "author": "Izack",
        "date": "2010-12-30T01:57:15+0000",
        "id": "fc212106b7caefd608a06119d77121d1",
        "post_id": "post-280595",
        "text": "Mandella said:In fact, isn't the source code included in the most recent download? If someone who understood the code wished to make a quick correction to it to remove the debug string, I'm sure it would be appreciated by many.\n\nI'm pretty sure that could be accomplished with ctrl+f and a semicolon.",
        "thread_id": 18084
    },
    {
        "@timestamp": "2023-09-14T07:12:55.351804416Z",
        "author": "Lord Wasteland",
        "date": "2012-06-02T19:07:19+0100",
        "id": "c1314493dfab1a8a42d6e59c5f532115",
        "post_id": "post-210372",
        "text": "Here is one:Code:BEGIN_DESC\nJarvis H - Cape Canaveral Pad J-B.\nThe launch is automatic.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 62415.7030879990\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Jarvis_H\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Jarvis_H\n  MODE Extern\n  POS 6.85 176.71 62.46\n  TRACKMODE Ground Earth\n  GROUNDLOCATION -80.63025 28.54029 75.40\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Surface\n  SPDMODE 1\nEND_MFD\n\nBEGIN_SHIPS\nJarvis_H:Multistage\\Multistage2\n  STATUS Landed Earth\n  POS -80.6312150 28.5419000\n  HEADING 90.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  FUEL 1\n  NAVFREQ 0 0\n  CONFIG_FILE Config\\jarvis\\jarvis_H.ini\n  GUIDANCE_FILE Config\\Jarvis\\guidance_jarvis_H.txt\n  CONFIGURATION 0\n  STAGE_STATE 2\n  STAGE_IGNITION_TIME 0.000000\n  CURRENT_BOOSTER 1\n  CURRENT_STAGE 1\n  CURRENT_INTERSTAGE 1\n  CURRENT_PAYLOAD 1\n  FAIRING 1\n  GNC_RUN 1\n  GNC_PROGRAM 0\n  GNC_STEP 1\n  GNC_MET -78.00\n  GNC_AUTO_JETTISON 1.000000\nEND\npadJb:spacecraft\\Spacecraft3\n  STATUS Landed Earth\n  POS -80.6312600 28.5419000\n  HEADING 90.00\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 1 0.323713\n  SEQ 1 -2 0.000000\nEND\nnearpad-j:spacecraft\\Spacecraft3\n  STATUS Landed Earth\n  POS -80.6311600 28.5419300\n  HEADING 90.00\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\npadjacont_gen:padjacont_gen\n  STATUS Landed Earth\n  POS -80.6312600 28.5419000\n  HEADING 90.00\n  AFCMODE 7\n  PRPLEVEL 0:0.54 1:0.78 2:0.78 3:1 4:1\n  NAVFREQ 0 0\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.260083456Z",
        "author": "SiberianTiger",
        "date": "2010-12-29T09:05:32+0000",
        "id": "635848c0f2135f2698a01afa0c63a673",
        "post_id": "post-280023",
        "text": "Better resolution photos... Obviously, the Chinese are organizing this leak.",
        "thread_id": 18072
    },
    {
        "@timestamp": "2023-09-14T07:14:03.227680256Z",
        "author": "marooder86",
        "date": "2010-12-27T21:50:13+0000",
        "id": "ed90023972b84b427fa670951a8298ac",
        "post_id": "post-279953",
        "text": "Star Trek Voyager I guess:). But I'm not 100% sure about that, cause it was a quite time ago:)",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:12:55.391975424Z",
        "author": "Woo482",
        "date": "2008-05-06T16:48:25+0100",
        "id": "5be6996c161694187befb5ee3fa8292e",
        "post_id": "post-64543",
        "text": "ok I will start soon do you know wear I can get a .dds plugin for Paint.Net?EDIT: its built in:)to paint.net",
        "thread_id": 1337
    },
    {
        "@timestamp": "2023-09-14T07:14:03.371192576Z",
        "author": "diogom",
        "date": "2010-12-31T13:10:16+0000",
        "id": "a3a2af4ccc4f067e34add7dd844a8145",
        "post_id": "post-280251",
        "text": "Well, without the landing problem, I could fly STS-142 if you'd like.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.370787072Z",
        "author": "Mojave",
        "date": "2010-12-31T13:07:24+0000",
        "id": "5c6370c424e611e6479ad31d89b832d2",
        "post_id": "post-280248",
        "text": "Sorry for your death.I'd like to sign up for the Ariane 6 missions, because I still cannot get the hang of docking the shuttle to the space station:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.621362688Z",
        "author": "jimblah",
        "date": "2011-01-11T06:36:43+0000",
        "id": "72e6a75db6e2ffc75e440cf4621eecf0",
        "post_id": "post-280930",
        "text": "I wanted to be an astronaut when I was a little boy......but asthma kept me out of the military. I stumbled onto orbiter after long use with Celestia. One of my biggest gripes was that I couldn't fly a ship.. ha haI'm going to build a machine just to run Orbiter. I haven't been this excitedsince I built my first computer.",
        "thread_id": 18116
    },
    {
        "@timestamp": "2023-09-14T07:12:55.458627328Z",
        "author": "ksc_houston",
        "date": "2010-03-09T11:02:48+0000",
        "id": "13eef12c5e1317a2511f540e257aaf1e",
        "post_id": "post-210604",
        "text": "Yes, visualization.I was thinking to make a pre-programmed launch sequence and start it at the real-time liftoff. But to make that some work has to be done.Let's take for example the recent launch, GOES-P on a Delta IV.Here is the mission booklet :http:\/\/ulalaunch.com\/site\/docs\/missionbooklets\/DIV\/div_goesp_mob.pdfIf you read it, you will see all launch and orbit parameters:inclination, apogee, perigee, Meco, Seco, 2nd ignition, ETC.It is possible to make a guidance file based on that? And how?",
        "thread_id": 13389
    },
    {
        "@timestamp": "2023-09-14T07:14:03.38253568Z",
        "author": "Wood",
        "date": "2011-03-30T23:57:38+0100",
        "id": "0641b04990c7f9854f7ba335d7d2ab18",
        "post_id": "post-280502",
        "text": "Thanks C3PO, your autopilot worked extremely well. T'was a fun flight.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.394949376Z",
        "author": "Carmen A",
        "date": "2011-01-06T01:22:58+0000",
        "id": "57ba0d489ab44b25786f573adc4a8c15",
        "post_id": "post-280300",
        "text": "Patches - looks promising:)If we can digitise it and run it through photoshop it could come out like a hand-sewn mission patch.Could look more authentic than a purely computer generated emblem.Or... I could use the pencil version, source for some suitable source artwork and create a patch based on that:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.34609536Z",
        "author": "MaverickSawyer",
        "date": "2012-03-23T21:07:30+0000",
        "id": "295d8c9a9f776eddecb2c117e0d6e600",
        "post_id": "post-210341",
        "text": "K_Jameson said:This concept adds a small cryogenic third stage powered by a single RL-10 engine.\n\nWhy use old tech? Swap it for an Aerojet NGE engine, which has plenty of potential growth, and you'll be in better shape. It's both lighter and more powerful: about 400lbs dry and about 30000lbf thrust, IIRC.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.637494528Z",
        "author": "8bitgamer13",
        "date": "2016-07-04T04:20:29+0100",
        "id": "f4f3c5a3c7653a86230a47da301a262e",
        "post_id": "post-280971",
        "text": "Great addon! Generally more snappy and responsive than the other one. Where can I get the Y-wing seen in the background, and can I get an A-wing anywhere?",
        "thread_id": 18119
    },
    {
        "@timestamp": "2023-09-14T07:14:03.599782912Z",
        "author": "dougkeenan",
        "date": "2008-06-07T17:11:30+0100",
        "id": "816763b6349a24349cae6338deeade76",
        "post_id": "post-71610",
        "text": "They shipped up a bucket of dirt and stuck a wire into it.",
        "thread_id": 1811
    },
    {
        "@timestamp": "2023-09-14T07:14:02.996968704Z",
        "author": "Zatnikitelman",
        "date": "2008-06-06T21:57:27+0100",
        "id": "02067a25e1c48ec987637fa7694c4032",
        "post_id": "post-71542",
        "text": "Holy wow! Great story and lucky devil! BTW-were you actually AT the VAB? I never knew the public could get that close.",
        "thread_id": 1804
    },
    {
        "@timestamp": "2023-09-14T07:12:55.353038848Z",
        "author": "Screamer7",
        "date": "2012-10-15T14:18:10+0100",
        "id": "bad48e9fa1a4912335a46d4cbe1ebc61",
        "post_id": "post-210380",
        "text": "I am lost.The Jarvis Heavy Launch Vehicle 2.62 cause a CTD in the D3D 9 client, but load fine in the vanilla version of Orbiter 2010 P1.Even the Quasar Super Heavy Launch Vehicle 2.51 load fine in the D3D 9 client.I tried the Symbolic links in the video tab, but it reported that the symbolic links are already up to date.Here is my log file:**** Orbiter.logBuild Aug 30 2010 [v.100830]Timer precision: 5.11992e-007 secFound 0 joystick(s)Module AtlantisConfig.dll .... [Build 100830, API 100830]Module AtmConfig.dll ......... [Build 100830, API 100830]Module DGConfigurator.dll .... [Build 100830, API 100830]Module D3D9Client.dll ........ [Build 120919, API 100830]Module Load.dll .............. [Build 110906, API 100830]Module InterMFD55.dll ........ [Build 100826, API 100704]--------------------------------------------------------------->>> WARNING: Obsolete API function used: oapiRegisterMFDModeAt least one active module is accessing an obsolete interface function.Addons which rely on obsolete functions may not be compatible withfuture versions of Orbiter.---------------------------------------------------------------Module ExtMFD.dll ............ [Build 100830, API 100830]Module FlightData.dll ........ [Build 100830, API 100830]Module Framerate.dll ......... [Build 100830, API 100830]Module ScnEditor.dll ......... [Build 100830, API 100830]Module AeroBrakeMFD.dll ...... [Build ******, API 100830]Module AbsoluteKillrot.dll ... [Build ******, API 060425]Module HUDdataMFD.dll ........ [Build ******, API 060425]Module LolaMFD.dll ........... [Build 120403, API 100830]Module Rcontrol.dll .......... [Build 100830, API 100830]**** Creating simulation sessionD3D9Client: [DirectX 9 Initialized]D3D9Client: Sytem has XNA math supportD3D9Client: [3DDevice Initialized]D3D9Client: [Compiling Effects for Shader Model 3.0]D3D9Client: [Loading Stars]D3D9Client: [Loading Constellations]D3D9Client: [D3D9Client Initialized]Failed to get Stereo StateModule Sun.dll ............... [Build 100830, API 100830]VSOP87(E) Sun: Precision 1e-006, Terms 554\/6634Module Mercury.dll ........... [Build 100830, API 100830]VSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123Module Venus.dll ............. [Build 100830, API 100830]Module VenusAtm2006.dll ...... [Build 100830, API 100830]VSOP87(B) Venus: Precision 1e-005, Terms 79\/1710Module Earth.dll ............. [Build 100830, API 100830]Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]VSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564Module Moon.dll .............. [Build 100830, API 100830]ELP82: Precision 1e-005, Terms 116\/829Module Mars.dll .............. [Build 100830, API 100830]Module MarsAtm2006.dll ....... [Build 100830, API 100830]VSOP87(B) Mars: Precision 1e-005, Terms 405\/6400**** WARNING: Mesh not found: .\\Meshes\\NanediVallis.mshBaseObject: Parse error 1Module Phobos.dll ............ [Build ******, API 060425]Module Deimos.dll ............ [Build ******, API 060425]Module Galsat.dll ............ [Build 100217, API 100215]Module Jupiter.dll ........... [Build 100830, API 100830]VSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625Module Io.dll ................ [Build 100217, API 100215]Module Europa.dll ............ [Build 100217, API 100215]Module Ganymede.dll .......... [Build 100217, API 100215]Module Callisto.dll .......... [Build 100217, API 100215]Module Satsat.dll ............ [Build 100215, API 100212]Module Saturn.dll ............ [Build 100830, API 100830]VSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365Module Mimas.dll ............. [Build 100215, API 100212]SATSAT Mimas: Terms 113Module Enceladus.dll ......... [Build 100215, API 100212]SATSAT Enceladus: Terms 33Module Tethys.dll ............ [Build 100215, API 100212]SATSAT Tethys: Terms 101Module Dione.dll ............. [Build 100215, API 100212]SATSAT Dione: Terms 59Module Rhea.dll .............. [Build 100215, API 100212]SATSAT Rhea: Terms 68Module Titan.dll ............. [Build 100215, API 100212]SATSAT Titan: Terms 100Module Iapetus.dll ........... [Build 100215, API 100212]SATSAT Iapetus: Terms 605Module Uranus.dll ............ [Build 100830, API 100830]VSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269Module Miranda.dll ........... [Build ******, API 060425]Module Ariel.dll ............. [Build ******, API 060425]Module Umbriel.dll ........... [Build ******, API 060425]Module Titania.dll ........... [Build ******, API 060425]Module Oberon.dll ............ [Build ******, API 060425]Module Neptune.dll ........... [Build 100830, API 100830]VSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024Finished initialising worldModule Multistage2.dll ....... [Build ******, API 050206]",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.645238016Z",
        "author": "rucinter",
        "date": "2010-03-12T21:49:09+0000",
        "id": "65526bb8dbd388eee42256d61ee3619b",
        "post_id": "post-211065",
        "text": "Why is ISS missing from orbit when launching a shuttle? (Atlantis from the stock Orbiter or using Shuttle Fleet add-on). It's impossible to have shuttle - ISS approach and dock scenarios?",
        "thread_id": 13409
    },
    {
        "@timestamp": "2023-09-14T07:14:03.621677824Z",
        "author": "statickid",
        "date": "2011-01-21T06:03:10+0000",
        "id": "139ca62820ee993f27fe63b0a4c62742",
        "post_id": "post-280934",
        "text": "I do acrobatics all the time in orbiter! its fun to record your telemetry with that google earth telemetry and see your loops and jazz as 3D lines!",
        "thread_id": 18116
    },
    {
        "@timestamp": "2023-09-14T07:14:03.621911552Z",
        "author": "jedidia",
        "date": "2011-01-25T11:36:09+0000",
        "id": "4f4fdabd38c25321a6c6861acdab694a",
        "post_id": "post-280936",
        "text": "And here it is, my first flight in space\n\nMuahaha, craziest orbit intercept I saw in a long while. Pretty damn good for a first flight, though!",
        "thread_id": 18116
    },
    {
        "@timestamp": "2023-09-14T07:12:55.194071808Z",
        "author": "Zachstar",
        "date": "2010-03-24T22:12:59+0000",
        "id": "c3e66c229a5ffbe7600d85f57af1b7ae",
        "post_id": "post-210001",
        "text": "You sure kicked over the anthill on this addon artlav NICE work! And good luck on its future development.Sorry I have been unable to test but something tells me I am going to be blown away like I was with your Open GL client.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.620169216Z",
        "author": "Carmen A",
        "date": "2011-01-01T20:39:06+0000",
        "id": "acbf205b45b4456578b820ae805f05ef",
        "post_id": "post-280919",
        "text": "Lol! That might score low on passenger comfort lol.Oh yeah some years back inspired by one of the James Bond movies (Moonraker) which had a shuttle actually take off (stolen) from the back of the 747 carrier plane. Evidently the director never knew the shuttle needed the ext fuel tank to fire the main engines.So I tried to see if I could fly the shuttle horizontally in atmosphere with the tank still attached. Was not pretty. Lol.",
        "thread_id": 18116
    },
    {
        "@timestamp": "2023-09-14T07:14:03.677380864Z",
        "author": "Notebook",
        "date": "2012-02-18T11:05:17+0000",
        "id": "873ac952aff4944e7579e2f758acadc8",
        "post_id": "post-281114",
        "text": "Got to the bottom of page 1 :http:\/\/www.orbiter-forum.com\/blog.php?b=574and it compiles and links ok, dosen't show my panel of course, no surprise there.Don't know what I've left out, but I have started to use the debugger. Set a breakpoint after the oapiLoadTexturefunction, and I get this:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Westcott_P2.jpgGuess its not loading my panel?(\"Aardvark.dds\" dosen't exist, I was using that to see if it CTD, it dosen't, another puzzle?)EDIT : Basic error....was't using the F8 to change panels, so no change in panels...Saturday mornng, thats my excuse.Working now.All input appreciatedN.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.427828992Z",
        "author": "thomasantony",
        "date": "2008-05-06T16:45:45+0100",
        "id": "b658ec918057d7fe6e6372e585c9c11d",
        "post_id": "post-64553",
        "text": "Hey,I noticed this due to the \"Flagfox\" firefox extension. It was showing the flag of India when I was browsing NASA.gov. I tried pinging and found that it wouldn't work for some reason. But then it worked when I added the www.The address resolves to 202.54.157.153 . On WHOIS ing that IP at apnic.net, I found that it is owned by VSNL, a previously government owned, service provider, and one of the providing one of the primary internet gateways here.Is this outsourcing??I tried using the site:http:\/\/www.hcidata.info\/host2ip.cgito do the same and got a different IP apparently located in Europe. Is this something to do with funny resolution of .GOV addresses?~Thomas",
        "thread_id": 1338
    },
    {
        "@timestamp": "2023-09-14T07:14:03.67294464Z",
        "author": "Urwumpe",
        "date": "2011-05-12T15:49:06+0100",
        "id": "eacc0c0fcea504b589dfd89469c50309",
        "post_id": "post-281075",
        "text": "Notebook said:Thanks Urwumpe, another little? thing I didn't know. Back to the cut&paste..N.\n\nWell, that is pretty deep under the hood of C++.Every .cpp is compiled independently into a so-called object file, and these object files are after all cpp files had been compiled, joined together by the linker to form the module.The header files are the only parts that are really shared between the object files and should only containinterface definitions, but no executable code (Except shortinline functions, inline functions are short snippets of code that are copied into the place in which you call the inline function, different to normal function calls, which permits optimizing each \"function call\" for the context, making your program faster). You should define the interfaces of all your functions in the appropriate header file, suchforward declarationshelp you finding errors later, even if you don't always need them.In brief: In the headers you describe how the functions are called or how the data structures look like, in the cpp files you describe how they behave.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.137564416Z",
        "author": "Eli13",
        "date": "2011-04-17T22:31:52+0100",
        "id": "7f92226214c8d671f35ba16bd45d98c3",
        "post_id": "post-279858",
        "text": "Thank you. Trying to get that point across is kind of important.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.374108928Z",
        "author": "Kyle",
        "date": "2011-03-05T20:30:47+0000",
        "id": "ca88b6ccb10d354c248acbffa7ecbbcf",
        "post_id": "post-280434",
        "text": "No one said I was going to.;)lol.Yea, I think I'll keep PTV because I've already have loads of scenarios with it docked to OFSS2. I do plan on adding Antares too! KSC launching XR's, Shuttles, Jarvis's, and PTV's!---------- Post added at 08:30 PM ---------- Previous post was at 03:50 PM ----------Alexw95 for personal reasons cannot preform the STS-147 mission.Scruce is backup for Alex, so he'll be getting the scenario shortly. Scruce will be flying both the Dragon and the shuttle missions next week if he can manage.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.540330496Z",
        "author": "Loru",
        "date": "2010-03-10T08:54:51+0000",
        "id": "bd20ec075524ebfa5a0a20322642eb0a",
        "post_id": "post-210657",
        "text": "First flight in commercialATR 72-200Second and third 737-500Once inAN-2and I will not enter this plane again.Several times inPZL-104 Wilgawith my pilot friend and I mannage to convince him to fly for a while.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.259806976Z",
        "author": "Linguofreak",
        "date": "2010-12-29T08:00:21+0000",
        "id": "96b0766a4a8e8c4cf7a1d24845edccd9",
        "post_id": "post-280022",
        "text": "DanM said:It's like the F\/A-22 meets the MiG-25. Very very very suspicious. :dry:\n\nMiG-25??????What?!I can see where some people might get the \"looks like an F-22\" idea. But MiG-25???This is a MiG 25:I completely fail to see the resemblance...",
        "thread_id": 18072
    },
    {
        "@timestamp": "2023-09-14T07:12:55.63081984Z",
        "author": "Starshipexplorer",
        "date": "2010-04-04T21:00:37+0100",
        "id": "a02db98f87ba377edd188cd9f10b1300",
        "post_id": "post-211023",
        "text": "Hi Count. Vey nice. I too have a number of spacecraft models.....some real spacecraft...mostly various scifi kits. While most are in their original boxes (cover art)... some are built. Even have an original Aurora 2001 Moonbus... built many moons ago in younger years. It it safely in a box surrounded by styrofoam as I dont have the space to display. Wasnt very good back then building models, it's in fair condition.:)",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:14:03.369273088Z",
        "author": "PhantomCruiser",
        "date": "2010-12-30T02:14:14+0000",
        "id": "eaeff077dc5920bde10e8c6d4902d34d",
        "post_id": "post-280239",
        "text": "Groovy dude! I'll ride the Dragon, not a problem. And I'll keep my eyes open for the group to pop-up.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.680592384Z",
        "author": "orb",
        "date": "2013-04-01T18:40:28+0100",
        "id": "a237a29ae3af87ae95b8757e365930be",
        "post_id": "post-281145",
        "text": "Notebook said:Just curious why those values are needed, why dosen't 1024x512 fill the screen?\n\nIt could fill the screen if you didn't use fpanelH\/ftexH in the definition of VTX. If you however do that, the texture won't be scaled uniformly, and it can be blurry horizontally, but the full 640 pixels height of the screen will be filled with a 512 pixels height texture.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.606634496Z",
        "author": "Scruce",
        "date": "2011-01-01T11:46:34+0000",
        "id": "629a2ca410e150e210294c3db2c9e3f7",
        "post_id": "post-280893",
        "text": "OrbitHangar said:tell those pasty faced gits with the rubber fetish to borg off\n\n:rofl::rofl::rofl:",
        "thread_id": 18113
    },
    {
        "@timestamp": "2023-09-14T07:14:03.375406848Z",
        "author": "Kyle",
        "date": "2011-03-07T03:48:19+0000",
        "id": "2b3dc39b52878052d3c918a75f0fb090",
        "post_id": "post-280444",
        "text": "diogom said:What's the payload for STS-147? BTW, can anyone explain me what is that 1E6 thing?\n\nSTS-147: solar truss segment to be located on the Zenith port of Neesys.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.291508224Z",
        "author": "Kendo",
        "date": "2013-01-29T19:26:03+0000",
        "id": "04dfcd3ad087a315f229baca0dcbcc4d",
        "post_id": "post-210197",
        "text": "I know, its the same model as I originaly downloaded from 3DWH, then I,m sure I used Babel online to convert it to 3DS, and then used an8.Check your PM, thanks.",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:12:55.448615424Z",
        "author": "TSPenguin",
        "date": "2010-03-09T08:08:56+0000",
        "id": "b3700046a3b22e976312468c84bc521f",
        "post_id": "post-210591",
        "text": "The small panel is a limitation of Orbiter. 2D panels have a fixed resolution and don't automatically scale to your Orbiter window.You can adjust the scale manually with the \"Panel Scale\" option in the launchpad, however, the results are not that pretty.Regarding your closed windows... I have no idea what causes that:(",
        "thread_id": 13386
    },
    {
        "@timestamp": "2023-09-14T07:14:03.39982976Z",
        "author": "C3PO",
        "date": "2011-01-15T00:21:09+0000",
        "id": "ff7c1838349d9d839f7e404e9a298eec",
        "post_id": "post-280327",
        "text": "How about posting a scenario with the completed station?And will we be switching to STS v4.7?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.06182528Z",
        "author": "Keatah",
        "date": "2011-01-01T11:20:19+0000",
        "id": "866b6cd551fa1c4f02fd0679635f6e4e",
        "post_id": "post-279718",
        "text": "The one used in apollo was specifically designed to prevent charring of the command module during ascent. The command module didn't need aerodynamic shielding, just heat shielding.Depending on the profile of launch, the fairings may serve more as a windshield or heatshield. Depends.",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:12:55.474065152Z",
        "author": "satelliteGuy",
        "date": "2010-03-09T16:04:59+0000",
        "id": "ff00f8e905882073f6eb9bbabe442ceb",
        "post_id": "post-210615",
        "text": "I'm trying to directly position with keys a spacecraft in the earth's orbit on a geostationary position. Somehow all my attempts have failed.My approach: use clbkPostStep:void StationaryOrbit::clbkPostStep (double simt, double simdt, double mjd)OBJHANDLE earthHandle = oapiGetGbodyByName ( \"Earth\" );MATRIX3 earthRotInGlobal;MATRIX3 earthAxisRotation;VECTOR3 earthPos;double earthRotation;oapiGetPlanetObliquityMatrix ( earthHandle, &earthRotInGlobal );oapiGetGlobalPos ( earthHandle, &earthPos );earthRotation = oapiGetPlanetCurrentRotation ( earthHandle );earthAxisRotation.m11 = cos ( earthRotation );earthAxisRotation.m12 = 0;earthAxisRotation.m13 = -sin ( earthRotation );earthAxisRotation.m21 = 0;earthAxisRotation.m22 = 1;earthAxisRotation.m23 = 0;earthAxisRotation.m31 = sin( earthRotation );earthAxisRotation.m32 = 0;earthAxisRotation.m33 = cos ( earthRotation );VESSEL2STATUS status;status.rbody = earthHandle;status.arot = status.vrot = status.rvel = _V (0,0,0);status.rpos = mul ( earthRotInGlobal, mul ( earthAxisRotation, targetPositionInEarthCoordinateSystem ) );status.version = 2;status.status = 0;clbkSetStateEx ( &status );}Now, the earth sould NOT rotate underneath my satellite - but it still does. What am I doing wrong? I don't want Orbiter to simulate the orbit, I would like to control the position myself (like position that thing anywhere). I am fully aware that I'm trying to override Orbiter's simulation capabilities, but this is kind of a test to visualize trajectories provided from other sources.Any help is appreciated.",
        "thread_id": 13392
    },
    {
        "@timestamp": "2023-09-14T07:14:03.38211456Z",
        "author": "halcyon",
        "date": "2011-03-28T17:46:05+0100",
        "id": "d821cf0b8bb1d26599b7a3f06fc60869",
        "post_id": "post-280496",
        "text": "No it will still be a one size fits all manual.I don't want multiple manuals, because the whole point was to make everything in one comprehensive document.I just copied and pasted the burn data to fill in pages and show volume. I'll be revising the data tables this week.I guess the main question I have is, will a station rendezvous ever take place past the 3rd day?As you said C3PO, that will be up to the objectives and flight plans.Anyway, more changes will take place, although small ones. What you see up there is basically how it will look. Just need to revise some data blocks.I took out the pictures from the equipment section. I think you're right, it looks better without and less like a children's book or library book about space.I did want to find a way to get a wireframe model of the station instead of a still black and white photograph of it, but I can't think of a way to do this.Also waiting on a response from Kyle if he would be able to get me flight plans and payloads ahead of time.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.136989952Z",
        "author": "Krys",
        "date": "2011-04-17T20:57:49+0100",
        "id": "82ad5db4851f91e1d6ace72ed9c2696b",
        "post_id": "post-279852",
        "text": "oops, my typing has been suspiciously bad today!",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.39088128Z",
        "author": "Kyle",
        "date": "2011-01-02T00:30:25+0000",
        "id": "a78d3bec495bcaf1b19294f07defee86",
        "post_id": "post-280270",
        "text": "PhantomCruiser said:Just finished a preliminary run through of mission 4 (asimulationif you will). I noticed that when I separated the Dragon from the second stage, hit [F3] to select it, I couldn't select the Dragon I was flying, I could only select the Dragon currently docked to the Neesys module. The list did show two Dragon spacecraft, but the view would only center on the one, so... I edited the scenario to read...DragonC:DRAGONCSTATUS Orbiting Earthetc, etc...ENDThis let me differentiate the two Dragons (docked and en-route).Also, the crewed Dragon will dock to the end opposite the PMA?\n\nThanks for the catch! I've only been re-flying my STS missions (far more complicated) and I have a few bugs with the Dragon missions. Here's an updated scenario for your benefit. I also fixed the location of the PMA (forward port), and Dragon 7 must dock with with Neesys's Zenith facing CBM.Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56444.8206264237\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Falcon 9\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Falcon 9\n  MODE Extern\n  POS 5.18 -158.21 31.53\n  TRACKMODE GlobalFrame\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  POS 0.00 0.00\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  REF Earth\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS 3512327.40 -5851.84 6014854.61\n  RVEL -5476.376 -4125.734 3195.963\n  AROT 117.45 -40.69 0.69\n  VROT 0.01 0.01 0.09\n  AFCMODE 7\n  DOCKINFO 0:0,Dragon 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS 3512321.14 -5858.46 6014857.67\n  RVEL -5476.376 -4125.734 3195.963\n  AROT 117.45 -40.69 0.69\n  VROT 0.01 0.01 0.09\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys\n  NAVFREQ 0 0\nEND\nDragonC:DRAGONC\n  STATUS Orbiting Earth\n  RPOS 3512334.52 -5844.50 6014850.78\n  RVEL -5476.376 -4125.734 3195.963\n  AROT -62.55 40.69 179.31\n  VROT -0.01 0.01 -0.09\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:0,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.0022\n  ANTH 0\nEND\nFalcon 9:F9_M\n  STATUS Landed Earth\n  POS -80.5771995 28.5619578\n  HEADING 90.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  FSTATE 1\n  FAIRING 1\n  COVERS 1\n  AUTOP 0\n  PAYLOAD 1\n  TIME 99.500752\n  PRG 0.000000\n  APG 0.000000\n  LHEAD -1.000000\n  PLTYPE 1\nEND\nLC 40:LC\n  STATUS Landed Earth\n  POS -80.5771995 28.5619578\n  HEADING 133.48\n  AFCMODE 7\n  PRPLEVEL 0:0.999951\n  NAVFREQ 0 0\n  HLDR 1 0.0000\n  FRM 1 0.0000\n  RLS 1 0.0000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.547188992Z",
        "author": "MeDiCS",
        "date": "2010-03-25T19:38:34+0000",
        "id": "42581c5b682e4772b58f373c9a53a33a",
        "post_id": "post-210714",
        "text": "Me neither, but I've flown in a 747-400, A380, A320 and another small Boeing plane which I don't recall the name.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.062542336Z",
        "author": "victorwood",
        "date": "2011-01-02T11:33:42+0000",
        "id": "1bf0a41969116c3233baa7376eb8b057",
        "post_id": "post-279723",
        "text": "Urwumpe said:Inside special cable fairings. usually, they are also protected by small doors, that close after staging, so plasma does not mess with the circuits.\n\nThe cable runs outside the rocket or inside?What are these (three) pipes or cables ?http:\/\/www.esa.int\/esaMI\/Launchers_Access_to_Space\/ASEZXQI4HNC_1.html",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.124446464Z",
        "author": "Mojave",
        "date": "2010-12-31T13:52:03+0000",
        "id": "0c9a6c598966475a307d3dff06ec3c44",
        "post_id": "post-279831",
        "text": "I do realize that is true, we do need a lot of resources, but I still believe that we will never run out of these resources. We were put on this planet for a reason, some to farm, some to fight in wars, and some to engineer things, etc. We would not be here if we could not help ourselves and survive by our own hard work. Sometimes the impossible becomes the possible. Think of resources as your parents. You can always depend on them to bring home food, and water to you. Some may be better off then others, but they still live relatively good lives. Same with the Earth. It will always bring forth fruit from the ground, and we will always be able to eat and drink.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.406559744Z",
        "author": "Kyle",
        "date": "2011-02-09T00:43:12+0000",
        "id": "f0026c91808a54fac44f08d6845bb8c5",
        "post_id": "post-280400",
        "text": "Wood said:If you send me the mission today I can probably fly it tomorrow. No need to keep everyone else waiting.\n\nNice! I'll send you your scenario.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.62552704Z",
        "author": "Donamy",
        "date": "2010-03-11T00:05:43+0000",
        "id": "ee1cb76ee0a101bf631336bb5df39374",
        "post_id": "post-211006",
        "text": "You're welcome !!",
        "thread_id": 13405
    },
    {
        "@timestamp": "2023-09-14T07:14:03.13691392Z",
        "author": "Artlav",
        "date": "2011-04-17T20:57:23+0100",
        "id": "7f965dc70515109d25365f1ca9f51be4",
        "post_id": "post-279851",
        "text": "Is there a need for birth control?Aren't we doing it by ourselves already?The more civilized a country is, the less is the population growth in it. Give it a century, and there will be equilibrium when having children would be a hobby among the idle, and not enough poor to be noticed.Or we'll just nuke ourselves into the stone age with the same lack-of-problem result.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.24973696Z",
        "author": "n72.75",
        "date": "2010-03-05T11:54:26+0000",
        "id": "bd842192f0918aa53893c59289b85ac7",
        "post_id": "post-210112",
        "text": "SiberianTiger said:I assume, by using it, you enter video chat with a random person.\n\nYeah, that's basically all it is.",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:14:03.551450368Z",
        "author": "C3PO",
        "date": "2011-03-18T22:40:39+0000",
        "id": "ddb4f72950b129c6bc83e511a4693925",
        "post_id": "post-280756",
        "text": "PTV-1Mission 15:The backups have been at it again.Code:BEGIN_DESC\nFirst PTV docking complete!\nEND_DESC\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 57093.4888653139\nEND_ENVIRONMENT\nBEGIN_FOCUS\n  Ship Pollux_PTV-1\nEND_FOCUS\nBEGIN_CAMERA\n  TARGET Pollux_PTV-1\n  MODE Extern\n  POS 10.59 101.52 59.44\n  TRACKMODE AbsoluteDirection\n  FOV 40.00\nEND_CAMERA\nBEGIN_HUD\n  TYPE Docking\n  NAV 1\nEND_HUD\nBEGIN_MFD Left\n  TYPE Docking\n  NAV 0\nEND_MFD\nBEGIN_MFD Right\n  TYPE COM\/NAV\nEND_MFD\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS 2540726.55 3269013.90 -5602934.56\n  RVEL 6077.950 2102.858 3981.193\n  AROT -91.52 55.58 -76.78\n  AFCMODE 7\n  DOCKINFO 0:1,SoyuzProgressDockingModule 1:0,Eranda 2:0,Dragon2 3:0,Dragon1 4:0,comet2\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS 2540747.48 3269028.15 -5602933.85\n  RVEL 6077.950 2102.858 3981.193\n  AROT -91.52 55.58 13.22\n  AFCMODE 7\n  DOCKINFO 0:1,Eranda\n  NAVFREQ 0 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS 2540733.79 3269013.02 -5602935.72\n  RVEL 6077.950 2102.858 3981.193\n  AROT 72.59 33.39 -98.91\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nDragon2:DRAGON\n  STATUS Orbiting Earth\n  RPOS 2540728.31 3269020.96 -5602933.23\n  RVEL 6077.950 2102.858 3981.193\n  AROT -107.41 -33.39 -81.09\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:2,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3593.0426\n  ANTH 0\n  AIRLOCK 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2540725.89 3269007.82 -5602935.82\n  RVEL 6077.950 2102.858 3981.193\n  AROT 72.59 33.39 -98.91\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2540726.13 3269007.07 -5602937.29\n  RVEL 6077.950 2102.858 3981.193\n  AROT 167.52 7.43 -56.29\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2540726.20 3269006.90 -5602934.79\n  RVEL 6077.950 2102.858 3981.193\n  AROT -12.48 -7.43 -123.71\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2540725.23 3269008.27 -5602934.42\n  RVEL 6077.950 2102.858 3981.193\n  AROT -12.48 -7.43 -123.71\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2540725.81 3269008.32 -5602934.60\n  RVEL 6077.950 2102.858 3981.193\n  AROT 167.52 7.43 123.71\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS 2540726.19 3269016.36 -5602933.97\n  RVEL 6077.950 2102.858 3981.193\n  AROT -91.52 55.58 -76.78\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -146951767846.59 2633104.03 22311084298.56\n  RVEL 1110.007 2103.282 -25578.048\n  AROT -91.52 55.58 -76.78\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 0.000 2.300 -1.100 -0.0000 -0.0000 -1.0000 -0.0000 1.0000 -0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 0.0000 -0.0000 -0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 0.0000 1.0000 0.0000 0.3420 -0.0000 0.9397 3\n  PL_DESCRIPTION Cupola -2.300 0.000 -20.700 0.0000 0.0000 -1.0000 1.0000 0.0000 0.0000 4\n  PL_DESCRIPTION S4 -9.000 0.000 -6.000 -1.0000 0.0000 0.0000 0.0000 1.0000 -0.0000 5\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nCupola:spacecraft\\spacecraft3\n  STATUS Orbiting Sun\n  RPOS -146951767829.82 2633116.22 22311084296.64\n  RVEL 1110.007 2103.282 -25578.048\n  AROT -91.52 55.58 -166.78\n  ATTACHED 2:4,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999752\n  SEQ 1 2 0.998947\n  SEQ 2 2 0.999254\n  SEQ 3 2 0.999792\n  SEQ 4 2 0.999751\n  SEQ 5 2 0.999863\n  SEQ 6 2 0.999115\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS -146951767848.21 2633103.86 22311084305.37\n  RVEL 1110.007 2103.282 -25578.048\n  AROT -33.47 10.33 152.23\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.1353 0.5459 0.5354 0.1453 0.5031 0.0365 0.1540 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -1.15 -8.24 -1.50\n  DIR0 -0.44 -0.88 -0.19\n  ROT0 0.32 -0.35 0.88\n  POS1 0.56 0.91 -6.74\n  DIR1 -0.14 0.98 0.13\n  ROT1 0.89 0.07 0.44\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS 2540731.73 3269016.15 -5602930.34\n  RVEL 6077.950 2102.858 3981.193\n  AROT 167.52 7.43 33.71\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2540718.44 3269015.14 -5602935.16\n  RVEL 6077.950 2102.858 3981.193\n  AROT 4.08 3.83 145.77\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2540717.52 3269015.08 -5602935.37\n  RVEL 6077.950 2102.858 3981.193\n  AROT 96.68 34.15 94.62\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2540718.29 3269015.35 -5602935.41\n  RVEL 6077.950 2102.858 3981.193\n  AROT 96.68 34.15 94.62\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEranda:Eranda\n  STATUS Orbiting Earth\n  RPOS 2540739.99 3269023.09 -5602934.21\n  RVEL 6077.950 2102.858 3981.193\n  AROT -91.52 55.58 -76.78\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2540715.60 3269006.34 -5602934.77\n  RVEL 6077.950 2102.858 3981.193\n  AROT 88.48 -55.58 76.78\n  AFCMODE 7\n  DOCKINFO 0:0,Pollux_PTV-1 1:0,Neesys\n  IDS 0:540 100\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nS4:MBR_ITS\\mbr_its6\n  STATUS Orbiting Earth\n  RPOS 2540730.33 3269019.22 -5602943.18\n  RVEL 6077.950 2102.858 3981.193\n  AROT 167.52 7.43 -146.29\n  ATTACHED 4:5,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  AUTOSUN 1\n  DEPLOY 2\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 0 0.7534 0 0.7534\nEND\nCastor_I_100C:Multistage\\Multistage2\n  STATUS Landed Earth\n  POS 113.2810074 -25.6706104\n  HEADING 75.95\n  AFCMODE 7\n  PRPLEVEL 0:0.217796\n  NAVFREQ 0 0\n  CONFIG_FILE Config\\Pollux-Castor\\Castor_I_100C.ini\n  GUIDANCE_FILE Config\\Pollux-Castor\\Castor_I_100C_guidance90.txt\n  CONFIGURATION 1\n  MET 577942.420421\n  STAGE_STATE 3\n  STAGE_IGNITION_TIME 0.000000\n  CURRENT_BOOSTER 4\n  CURRENT_STAGE 3\n  CURRENT_INTERSTAGE 3\n  CURRENT_PAYLOAD 2\n  FAIRING 0\n  GNC_RUN 1\n  GNC_PROGRAM 0\n  GNC_STEP 16\n  GNC_MET 577942.218636\n  GNC_AUTO_JETTISON 1.000000\nEND\nLC-50:Spacecraft\/spacecraft3\n  STATUS Landed Earth\n  POS -80.6661711 28.6198227\n  HEADING 90.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000000\n  SEQ 1 -2 0.000000\nEND\nPollux_PTV-1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2540709.27 3269002.09 -5602934.87\n  RVEL 6077.950 2102.858 3981.193\n  AROT 88.48 -55.58 -103.22\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.837019\n  DOCKINFO 0:0,SoyuzProgressDockingModule\n  NAVFREQ 40 540\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999951\n  SEQ 1 2 0.999711\nEND\nEND_SHIPS\nBEGIN_ExtMFD\nEND\nBEGIN_VistaBoost\nEND",
        "thread_id": 18101
    },
    {
        "@timestamp": "2023-09-14T07:14:03.587850752Z",
        "author": "Rtyh-12",
        "date": "2010-12-31T12:17:38+0000",
        "id": "25f877c0f557d759a0fccb4112a80206",
        "post_id": "post-280847",
        "text": "Awesome! AMSO is one of my favorite add-ons, good luck with the project!",
        "thread_id": 18106
    },
    {
        "@timestamp": "2023-09-14T07:12:55.27482112Z",
        "author": "dgatsoulis",
        "date": "2010-03-06T21:07:38+0000",
        "id": "f8287967ae77a96cc50191ffa168bb5c",
        "post_id": "post-210150",
        "text": "Broke the 10 minutes \"barrier\"!I just gave it another try, with a slightly different ascent profile.Result: NEW RECORD9min 58sec from \"wheels up\" to \"contact\"!:cheers:",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:14:02.972710656Z",
        "author": "ghostrunner01",
        "date": "2010-12-24T16:13:18+0000",
        "id": "6241d220d8f915a3aece84cfafe34fc9",
        "post_id": "post-279508",
        "text": "Um. :shifty: everyone ignore my post with more. I just thought these images were edited to have a lot of noise.Nothing to see just move along.Edit: Oh! After reading the wiki page I remembered theses and my viewing technique! I can now make out all the pictures!:)",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:14:03.39018752Z",
        "author": "diogom",
        "date": "2011-01-01T01:17:34+0000",
        "id": "f3b751b1c502c6125a9efc89d37ddbc6",
        "post_id": "post-280264",
        "text": "Kyle said:Yep! A large docking module for PTV missions.\n\n:thumbup:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.407131648Z",
        "author": "Nazban",
        "date": "2011-02-14T03:14:58+0000",
        "id": "86309e9369043335c209a17e3b782a5d",
        "post_id": "post-280405",
        "text": "Kyle, for some of the missions, can we include UMMU's with our own names?wont that be cool, sending an UMMU with your name. And those UMMU's can be our station residents, is this alright?:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.537157376Z",
        "author": "Pablo49",
        "date": "2010-03-10T00:39:01+0000",
        "id": "77407c6116a1114cc70b03c1f927e281",
        "post_id": "post-210635",
        "text": "Quick_Nick said:Just last year our school band went to Disneyland.\n\nAt least you went by plane. Last year our school band went to Disney World. 25 hour bus ride, only stopping for food and such.I've been in four 737's, all from when I went to Sea Base in the Florida keys.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.122969344Z",
        "author": "T.Neo",
        "date": "2010-12-30T15:40:48+0000",
        "id": "5bdf0085038a1d482b7849c2c1f2f31d",
        "post_id": "post-279825",
        "text": "There's also the outer space living and the underwater\/underground cities, too.\n\nYeah, that's all fine and well, but the problem is: motivation.I find ocean colonisation interesting though, especially because there have been incentives to go to sea for millenia already.More stabilized hydrogen and nuke power plants can handle.(i think)\n\nHydrogen? You mean the stuff that's so difficult to manufacture and store?Fuel consumption for spacecraft?New propulsion than standard fuel, fine-tuning for best performance and less pollution. (or not... depends on the remaining time until our atmosphere gets toxic... or not... )\n\nUh... no. Kerolox gives basically the same byproducts as any other fossil fuel combustion (CO2 and water vapour). Hydrolox is very environmentally friendly, with exhaust that is predominantly water vapour with small amounts of hydrogen peroxide and ozone.I'm not sure what the exhaust products of hypergolics are, but I really don't see why you'd want to use them out of choice for a launch vehicle.Solid propellants are unfriendly, considering that they introduce aluminium oxide powder and hydrogen chloride into the environment. But that new nitrogen compound could change all that, provided that it's plausible as an oxidiser.Either way their chemistry contributions to the atmosphere are not really anything to worry about, considering that constributions from other forms of transport are far higher... I dunno, maybe with a increase in the frequency of rocket launches, it might be a considerable contribution.The bigger problem is ozone depletion... rockets will introduce large amounts of water vapour, for example, into the ozone layer, and that can be destructive.About the non-recyclable, launch to an high-pressure and temperature planet... It will melt up.\n\nI hope you're kidding. :shifty:Building\/Manufacturing materials(or lack of it?)?Mining asteroids or moons. Otherwise, better don't be claustrophobic and start your subsurface work...\n\nWe don't need to get concrete, or aluminium, or iron from asteroids. It's pretty abundant here, at a cost orders of magnitude less.Solar power and\/or bio-fuels... Otherwise, get a bike and put 2 extra wheels, a roofing and an light windshield onto it...\n\nGood luck driving a solar powered car, at night. Or when it's raining. Or having it be practical at all.Pedal power car? Not practical unless you want to go just to the corner cafe...What about the lack of gravity, in the forced space living's worst-case scenario?Good question... Do an spinning object in space provides gravity?\n\nYes it does, that's the principle centrifuges- used to train astronauts and pilots- operate on. Where they are used on Earth to generate acceleration multiple times that of Earth's gravity, entire spacecraft (or sections of them) can be spun in space, to generate Earth-equivalent artificial gravity.What about natural disasters?VERY accurate predictions and\/or forecasts, seismic monitoring and space object trajectory predictions.\n\nSufficient building codes and proper disaster response would certainly help...",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.625409024Z",
        "author": "dougkeenan",
        "date": "2010-03-11T00:02:39+0000",
        "id": "94c059701b4ea7c732376aa6e1fd55c1",
        "post_id": "post-211005",
        "text": "Excellent! Thank you!",
        "thread_id": 13405
    },
    {
        "@timestamp": "2023-09-14T07:14:03.393702144Z",
        "author": "diogom",
        "date": "2011-01-04T17:04:48+0000",
        "id": "f2ab1a0f463738698ff3fc0468729ca0",
        "post_id": "post-280293",
        "text": "I have designed mission patches for Ariane 6-Neesys and STS-142 missions. I'l upload them later (they are handrawn and need to upload it to my computer). I will make more if they are aproved, the 2 Dragon flights are on the way.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.285227776Z",
        "author": "flying coffin",
        "date": "2010-03-06T14:01:29+0000",
        "id": "c764650951355fe9fd24fc6a555abee9",
        "post_id": "post-210178",
        "text": "See if you can get IEATMFD from Brianj. I don't see it on orbithangar.",
        "thread_id": 13354
    },
    {
        "@timestamp": "2023-09-14T07:14:03.563951104Z",
        "author": "ky",
        "date": "2011-07-05T18:02:12+0100",
        "id": "3f92722393f187440d45b8c3f6da89c4",
        "post_id": "post-280792",
        "text": "Wasnt that my mission?",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:14:03.38004992Z",
        "author": "halcyon",
        "date": "2011-03-22T08:36:05+0000",
        "id": "f706e0b05dddbf5bfd1454d94e734489",
        "post_id": "post-280478",
        "text": "There are a couple things I want to bring up\/address concerning the OFSS2 addons and some general organization to help the project.I installed all the required addons just to test out my own installation and see if everything ran smooth in case I'm called for my assigned backup spot next month, and I immediately noticed that surface tiles at Cape Canaveral were white\/blank.Reading through all the pages of this thread, I saw this post:Carmen A said:I confirmed the problem addon causing texture tiles of the Cape to get corrupted is the STS-132 expansion pack. Might want to add a cautionary note to new users on the compatability list to re-install the Shuttle Fleet pack over it to solve the problem as proposed earlier!Also, uMMU is required for the Shuttle Fleet otherwise you launch with an error message.---------- Post added at 22:13 ---------- Previous post was at 21:29 ----------And I finally got a proper OFSS II installation working\n\nNow I'm assuming since no one else has posted about this same issue in 17 pages that everyone else's installation of Orbiter and all these addons required for OFSS2 are working in perfect harmony.What exactly is the install order?I installed all the addons in the order they're listed on the first post of this thread and I ran into that texture problem. Plus, some base files keep getting overwritten with older files and the landing site table pdf was overwritten by an earlier version.I think for clarification and to avoid problems with future new pilots the addon list in the first post should be amended to show the proper order so that things like multistage 2\/3, base.cfg files aren't overwritten by earlier versions that are included in various addons?Also, all of these addons dump a ton of new documentation. I really don't even know where to begin on what controls what on the station.For example, I see the cupola, but after 20 minutes of searching through addon docs I could not find listed controls for opening the windows.Maybe we can get together a comprehensive list\/chart?An OFSS2 Station User Manual...or something.Something that shows perhaps a diagram of the station with each module named as it is in the scenarios, and then on the next page a listing of all the module names with descriptions of what their uses are, which functions they have available (cupola doors open\/close, solar panels opening\/closing, station RMS operation) and which keyboard keys operate said functions.If a module has features that are too complicated to list in the station user manual, then we should list the addon document by exact name (.pdf or .txt) that provides additional instruction on the use of said module, such as the MFD that controls solar panels that I happened to see as I was browsing through all the addon docs. (and I don't even know if we USE that MFD)I'll even volunteer to write this manual up that can be included in each mission's briefing packet.I have photoshop and I can also create PDF files.To avoid making a new manual for each mission, we can just have the manual include everything the station will eventually have and then list the modules in the order they will be installed. So if a pilot is on mission 42, he can look at pages 1-42 and know everything he can use\/operate on the station.He will know that everything from page 43 on isn't implemented since those modules aren't installed yet.Basically, I want to make a one-stop-shop of information for the OFSS2. Everything in one comprehensive guide.Sorry, I just like organization and I feel like I'm drowning in a swimming pool filled with random documents and manuals for all the addons.:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.156909568Z",
        "author": "Goth",
        "date": "2010-12-27T09:06:00+0000",
        "id": "e5444eb1a1696ff08af88a7e6ff46397",
        "post_id": "post-279884",
        "text": "I noticed the function \"get_progradedir\" on Lua's help. Why there are no such function in the OAPI?How to get this vector anyway?",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:12:55.3350592Z",
        "author": "K_Jameson",
        "date": "2010-03-09T12:44:19+0000",
        "id": "4f20b964bf5a9083599cc7375e078f43",
        "post_id": "post-210274",
        "text": "Unfortunately, Jarvis is a typical multistage-based vessel, and the only way for payload configuration is the direct editing of the Jarvis_x.ini.COMING SOON:an expansion pack for the Jarvis rocket family:Jarvis-L (\"light\" version), with a payload capacity of 27,900 kg to LEO (a direct competitor for Ariane 5 or Delta IV Heavy;))Jarvis-Centaur (i hope), a cheaper version with a payload capacity of about 22,000 kg to LEO.Andrew",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.575468288Z",
        "author": "Urwumpe",
        "date": "2010-12-31T10:01:36+0000",
        "id": "9295f6e7236928adc6f85e211fd2a1b8",
        "post_id": "post-280816",
        "text": "That is some sort of strange...",
        "thread_id": 18104
    },
    {
        "@timestamp": "2023-09-14T07:12:55.557129984Z",
        "author": "count_volta",
        "date": "2010-03-10T01:31:10+0000",
        "id": "323deda898d97b4aea2cac42f0b27004",
        "post_id": "post-210750",
        "text": "\u041f\u0440\u0438\u0432\u0435\u0442 \u0440\u0443\u0441\u0441\u043a\u0438\u043c!\u041a\u0442\u043e \u0437\u0434\u0435\u0441\u044c \u0420\u0443\u0441\u0441\u043a\u0438\u0439 \u0438 \u043f\u043e\u0447\u0435\u043c\u0443 \u043b\u044e\u0431\u0438\u0442\u0435 Orbiter?\u042f \u0416\u0435\u043d\u044f \u0438\u0437 \u041a\u0438\u0435\u0432\u0430. \u0416\u0438\u0432\u0443 \u0442\u0435\u043f\u0435\u0440\u044c \u0432 \u0410\u043c\u0435\u0440\u0438\u043a\u0435. \u0418\u0433\u0440\u0430\u044e \u0432 orbiter \u0441 2003 \u0433\u043e\u0434\u0430. \u041e\u0447\u0435\u043d\u044c \u043b\u044e\u0431\u043b\u044e \u0432\u0441\u0435 \u0447\u0442\u043e \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u043e \u0441 \u043a\u043e\u0441\u043c\u043e\u0441\u043e\u043c \u0438 \u043a\u043e\u0441\u043c\u0438\u0447\u0435\u0441\u043a\u0438\u043c\u0438 \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u0430\u043c\u0438, \u0438 \u0440\u0443\u0441\u0441\u043a\u0438\u043c\u0438 \u0438 \u0430\u043c\u0435\u0440\u0438\u043a\u0430\u043d\u0441\u043a\u0438\u043c\u0438.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.619977472Z",
        "author": "Izack",
        "date": "2011-01-01T15:26:55+0000",
        "id": "e12e015bdc35efcc4288d10b61c972df",
        "post_id": "post-280918",
        "text": "Barrel-rolled a Space Shuttle Orbiter over the TAL runway at Zaragoza into the tune of Bang On from Propellerheads. It was very,veryfitting.:)",
        "thread_id": 18116
    },
    {
        "@timestamp": "2023-09-14T07:14:03.398800384Z",
        "author": "Kyle",
        "date": "2011-01-12T17:32:19+0000",
        "id": "ac16acfce41e1a92f21b554f2df5c5e4",
        "post_id": "post-280319",
        "text": "C3PO said:You can from Kourou.:cheers:\n\nGood point! I imagine then eventually a Progress or a Soyuz will dock to OFSS2.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.625885952Z",
        "author": "dougkeenan",
        "date": "2010-03-11T22:20:29+0000",
        "id": "cc8fd87e75a0ff14e0937b639e7694cc",
        "post_id": "post-211009",
        "text": "Thanks! Cut-n-paste gives me two texture errors and a ctd. I didn't think texture errors were fatal so I may be chasing something else.Code:Create External Airlock animations\n DONE.\nModule Spacecraft3.dll [API v.050206]\n>>> ERROR: Missing texture: S1.bmp\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]\n>>> ERROR: Missing texture: SSU\/MBS.dds\n>>>        [C:\\Source\\Orbiter\\Texture.cpp \/ 781]",
        "thread_id": 13405
    },
    {
        "@timestamp": "2023-09-14T07:14:03.580497152Z",
        "author": "GoForPDI",
        "date": "2010-12-31T19:03:31+0000",
        "id": "62bc49c14884ffbefddb9c79fb9f3e0e",
        "post_id": "post-280823",
        "text": "Happy New Year to you too! And Happy Hogmanay from Scotland!",
        "thread_id": 18105
    },
    {
        "@timestamp": "2023-09-14T07:14:03.637673728Z",
        "author": "Loopos",
        "date": "2017-01-02T03:11:01+0000",
        "id": "3c38888a722f04ff76dce4002303ed0f",
        "post_id": "post-280972",
        "text": "Pls make it compatible with Orbiter 2016 (v.160828)",
        "thread_id": 18119
    },
    {
        "@timestamp": "2023-09-14T07:14:03.39683712Z",
        "author": "Tex",
        "date": "2011-01-10T01:28:28+0000",
        "id": "f41e15b92f04751892388953625258a8",
        "post_id": "post-280308",
        "text": "Likely will just post screen shots.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.633650944Z",
        "author": "Urwumpe",
        "date": "2012-09-03T06:48:13+0100",
        "id": "443d2051b1f5887fc9ede446fca77f7b",
        "post_id": "post-211047",
        "text": "I recently bought the 1:100 kits of the LM and the CSM, planning to assemble them during the winter months.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:14:03.003320576Z",
        "author": "SiberianTiger",
        "date": "2010-12-27T11:51:10+0000",
        "id": "20db55ff3a9522ed9fb8a1fe36b340e7",
        "post_id": "post-279595",
        "text": "The launch video by the TV studio of Roscosmos:Eutelsat's stament:http:\/\/www.eutelsat.com\/news\/compress\/en\/2010\/html\/PR5910-KA-SAT-SUCCESS\/PR5910-KA-SAT-SUCCESS.htmlEUTELSAT\u2019S KA-SAT SATELLITE SUCCESSFULLY LOFTED INTO ORBITBY ILS PROTON ROCKETGround-breaking High Throughput Satellite with record 70 Gbps capacity to serve users across Europe and Mediterranean BasinParis, 27 December 2010The KA-SAT satellite of Eutelsat Communications (Euronext Paris: ETL) has been successfully lofted into orbit by a Proton Breeze M rocket supplied by ILS. Lift-off of Eutelsat\u2019s 6.1 tonne satellite took place on 26 December at 21.51 GMT (22.51 CET). After a 9-hour 12-minute flight, the launcher released KA-SAT into geosynchronous transfer orbit.Acquisition of the satellite\u2019s telemetry signal by Eutelsat\u2019s control centre at the Rambouillet teleport, and the partial deployment of the solar arrays have already been successfully completed.Michel de Rosen, Eutelsat CEO, commented after successful completion of the first satellite manoeuvres:\u201cWe are delighted to confirm that our KA-SAT satellite is now on its way to 9\u00b0 East, and thank ILS and Khrunichev for this new launch success. KA-SAT will be the cornerstone of a breakthrough infrastructure deployed by Eutelsat for users across Europe and the Mediterranean Basin. By combining a satellite equipped with more than 80 spotbeams and a network of ground stations, this new programme will deliver more capacity than any other satellite programme deployed worldwide. These new resources will in particular benefit Internet Service Providers, enabling them to extend broadband to consumers and enterprises in areas unserved by terrestrial networks. KA-SAT will also consolidate Eutelsat\u2019s Professional Data Network activity, which generates 15% of our revenues, with solutions for enterprises and public administrations that drive down costs of terminals and bandwidth. The launch of KA-SAT is further evidence of the sustained commitment to investment and innovation that Eutelsat has successfully pursued, with the objective of increasing the contribution of satellites to a booming digital economy.\u201d[...]The deployment of the KA-SAT programme, both in space and on the ground, will be pursued with three key phases prior to full entry into commercial service. The first phase comprises circularising the satellite\u2019s orbit, with four firings of the apogee motor over the coming seven days. Once the satellite is on station at 9\u00b0 East, it will undergo a series of in-orbit tests. This will be followed by the final phase of integrated validation of the satellite and ground stations before commercialentry into service, which is planned for endMay 2011.\n\n",
        "thread_id": 18040
    },
    {
        "@timestamp": "2023-09-14T07:14:03.251509504Z",
        "author": "garyw",
        "date": "2010-12-27T23:22:39+0000",
        "id": "89fd865a80878c035420b176b979c632",
        "post_id": "post-279995",
        "text": "RAR is just another compression format. With rar you useWinRARinstead of WinZip.",
        "thread_id": 18070
    },
    {
        "@timestamp": "2023-09-14T07:14:03.102654208Z",
        "author": "T.Neo",
        "date": "2010-12-29T07:55:10+0000",
        "id": "3beef62bc15da1abe2516c17836f8dd7",
        "post_id": "post-279807",
        "text": "if we go back to the Moon or anywhere else it will be because of a need for it, and nothing else.\n\nI hate this. I absolutely hate it. I want to go to the Moon NOW and I'm annoyed that my ancestors from 1500 CE didn't have steam engines or automatic doors. :dry:",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.18063744Z",
        "author": "IronRain",
        "date": "2010-03-12T07:04:40+0000",
        "id": "51f554eaf7c6fdd9c83cad9598bdf79f",
        "post_id": "post-209912",
        "text": "hello,I have some trouble with this add-on:there is nothing I can select. it doesn't matter witch button I press, nothing happenn. and when I press < or > I get a CTDI tried it in a falcon 9, but it doesn't matter wich one I choose, I get the same result with other vehicleswhat am I doing wrong? do I need some extra dll's or something??I have version 100310Thanks!Iron",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.136074496Z",
        "author": "Ghostrider",
        "date": "2010-12-31T15:49:02+0000",
        "id": "ff868fcf0991ee4553313a5550a658ef",
        "post_id": "post-279843",
        "text": "Urwumpe said:They are not like Carla, they are closer to Leonidas.\n\nCould be FAR worse.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.341728768Z",
        "author": "Cras",
        "date": "2011-05-12T14:27:25+0100",
        "id": "408a99f3cde24bd07e1f39c4e8dfff76",
        "post_id": "post-210316",
        "text": "K_Jameson said:uhm...the entire addon is based on the automatic launch procedure. The launch date can be modified directly via scenario file (see the doc!!).I can give you an older version of the addon (v1.1), which has the standard launch procedure (\"P\" key)... but is obsolete.\n\nThats alright. I thought you had it set up somewhere in the config file to start the sequence automatically, and that I just couldn't find it in there.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.386225664Z",
        "author": "PhantomCruiser",
        "date": "2011-06-07T00:43:05+0100",
        "id": "8078146d6935d2e533ec036e597b5b97",
        "post_id": "post-280536",
        "text": "Here...Don't know the answers to your question though... I've never tried the LC-39 manually, I think it might have been mentioned in the thread for ISS 3.2 though.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.41315328Z",
        "author": "DanM",
        "date": "2010-12-29T19:41:08+0000",
        "id": "f80157a9e687012d7b6c729cc019978d",
        "post_id": "post-280562",
        "text": "SiberianTiger said:\u2022 We never wore sunscreen. Or bicycle helmets.\n\nMost kids never wear sunscreen, because they forget. Most kids never seem to wear bike helmets nowadays, however I do.",
        "thread_id": 18082
    },
    {
        "@timestamp": "2023-09-14T07:12:55.575390208Z",
        "author": "PeterRoss",
        "date": "2015-11-27T04:51:18+0000",
        "id": "31677e9c428a7ae192e3640a932b4d30",
        "post_id": "post-210914",
        "text": "Cairan said:\u041c\u043e\u0439 \u0433\u043e\u0440\u043e\u0434 \u0430 \u043c\u043e\u0438 \u043f\u0440\u0430\u0432\u0438\u043b\u0430. :ninja: Seriously, who do you trust? Google who transliterated to Russian a Miqmaq transliteration to French transcribed as-is from English GIS databases, or the guy who's lived there most of his life. 36\u00bd \u0433\u043e\u0434\u0430. :lol:\n\nOK, You've persuaded me. It's hard to argue with a ninja armed with a stick :lol: Just replace '\u0430' with '-' in 'My town - my rules', and everything will be fine.Thunder Chicken said:Is this a wording preference, or was there something wrong with \u044f \u043b\u044e\u0431\u0438\u043b \u0431\u044b\u0442\u044c \u0442\u0430\u043c (I loved being there)? Is there something wrong with the verb agreement?\u0421\u043f\u0430\u0441\u0438\u0431\u043e! \u0414\u043e\u0431\u0440o\u0439 \u043d\u043e\u0447\u044c! \u0423\u0432\u0438\u0434\u0438\u043c\u0441\u044f \u0437\u0430\u0432\u0442\u0440\u0430.\n\nWell, '\u044f \u043b\u044e\u0431\u0438\u043b \u0431\u044b\u0442\u044c \u0442\u0430\u043c' sounds veeery wrong in Russian. You could say '\u042f \u043b\u044e\u0431\u0438\u043b \u0431\u044b\u0432\u0430\u0442\u044c \u0442\u0430\u043c', but it would be the same as 'I loved visiting the place from time to time'. To think of it, your variant seems correct grammatically, but it's utterly wrong stylistically. We just don't say this way:)\u0414\u043e\u0431\u0440\u043e\u0439 \u043d\u043e\u0447\u0438! There's early afternoon in my place right now, by the way :lol:EDIT:Here. '\u041b\u044e\u0431\u0438\u043b' is past continuous, and you need past simple. Or past perfect? I'm not very good in grammatics:)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.392806656Z",
        "author": "Alexw95",
        "date": "2011-01-04T05:46:03+0000",
        "id": "16f89044331e00df6b0d82f88db6f0ea",
        "post_id": "post-280287",
        "text": "i have repaint experence if you want i could repaint the shuttle ans such",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.652145408Z",
        "author": "jedidia",
        "date": "2011-01-07T14:30:45+0000",
        "id": "458202510d204a2a55b110c3978afd5b",
        "post_id": "post-280989",
        "text": "Only if you're talking about something like an ion drive, which is indeed limited to a low thrust, and a low mass flow, by the very means of it's operation.\n\nHe mentioned a VASIMR booster, which in high gear has a lot more thrust than an ion drive, but still very little compared to liquid (or god forbid solid) thrusters.",
        "thread_id": 18121
    },
    {
        "@timestamp": "2023-09-14T07:12:55.5819456Z",
        "author": "MeDiCS",
        "date": "2010-04-08T00:41:38+0100",
        "id": "74b341d2cd500124e3b7cf495f7da008",
        "post_id": "post-210929",
        "text": "Nice addon!(even though I just hate when people include SC3\/MS2 with their addons)Edit: Yay! 256th post:).",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:14:03.44852096Z",
        "author": "Rtyh-12",
        "date": "2010-12-30T17:35:22+0000",
        "id": "32cc03208cc992563d679fe372c5c582",
        "post_id": "post-280653",
        "text": "Step-by-step tutorial:1. Press Ctrl-Alt-Del.2. Click on \"Processes\" in the up of the window. (Grammar, anyone?)3. You will see a long list of programs currently running. Search for orbiter.exe. Click it and press End Process.4. If there's no orbiter.exe, then close the window - Orbiter isn't running in the background.Hope this helps!:cheers:",
        "thread_id": 18093
    },
    {
        "@timestamp": "2023-09-14T07:12:55.644500736Z",
        "author": "rucinter",
        "date": "2010-03-11T08:56:09+0000",
        "id": "d627a0298728e4ac91cd613aecd364d7",
        "post_id": "post-211059",
        "text": "Any idea about the altitude where they switch from autopilot to manual, during descent? Or distance to ISS, for a docking procedure?During launch, is everything autopiloted until (and after) they reach orbit? Ascent, orbit sync, ISS approach?",
        "thread_id": 13409
    },
    {
        "@timestamp": "2023-09-14T07:14:03.58902656Z",
        "author": "ryan",
        "date": "2011-01-01T10:17:10+0000",
        "id": "bb13eb1d19a5006f755050599eb94601",
        "post_id": "post-280854",
        "text": "Can't wait!!! The 3D VC and the overall texture of AMSO is going to be epic.",
        "thread_id": 18106
    },
    {
        "@timestamp": "2023-09-14T07:14:03.389747968Z",
        "author": "Kyle",
        "date": "2010-12-31T23:13:01+0000",
        "id": "382e9fc975ee2b02f354df949185586f",
        "post_id": "post-280260",
        "text": "Schedule for OFSS II.(Note, these days could be subject to change)Ariane 6 - Neesys. Dec. 30th, 2010. KyleSTS-142 (Atlantis, PMA-01) Dec. 31st, 2010. DiogomSpaceX Dragon 6. Dec. 31st, 2010. PhantomCruiserSpaceX Dragon 7. Jan. 3rd, 2011.STS-143 (Endeavour) Jan. 10th, 2011. TexSpaceX Dragon 8. Jan. 17th, 2011STS-144 (Discovery) Jan. 25th, 2011. KyleSpaceX Dragon 9. Feb 1st, 2011.STS-145 (Atlantis) Feb. 8th, 2011. DiogomSpaceX Dragon 10. Feb 15th, 2011.Ariane 6- Eranda. Feb 22nd, 2011.STS-146 (Endeavour) March 2nd, 2011.STS-147 (Discovery) March 10th, 2011.SpaceX Dragon 11. March 19th, 2011.PTV-1. April 1st, 2011.SpaceX Dragon 12. April 8th, 2011.PTV-2. April 16th, 2011.STS-148 (Atlantis) April 22nd, 2011.STS-149 (Discovery) April 28th, 2011.STS-150 (Endeavour) May 3rd, 2011.PTV-3. May 11th, 2011.STS-151 (Discovery) May 18th, 2011.SpaceX Dragon 13. May 23rd, 2011.STS-152 (Atlantis) May 29th, 2011.STS-153 (Discovery) June 4th, 2011.STS-154 (Endeavour) June 10th, 2011.Those are all the missions I have complete. I'm hoping that we'll get up to STS-175, PTV-9, Dragon 29 before 2011 ends. General gap between missions is 7-8 days.OFSS II Crew assignment thread",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.427278848Z",
        "author": "Tommy",
        "date": "2011-01-12T00:48:06+0000",
        "id": "31e462a52f4098afbedc89d51e79c33e",
        "post_id": "post-280615",
        "text": "Agreed with the sim-time suggestion, but disagreed on making the notes last longer. On most tutorials, they last too long and I get bored.\n\nI've had the same problem - but there's no real good answer to \"how long should a note stay up\". I've wrestled with this on my own flight recording based tutorials.I had a look at the Lua API, and think I may have come up with a simple solution - at least for the \"Pre-flight Briefing\" stage. The API has functions that allow you to check and set time accell. This could perhaps be used as a way to trigger message changes. I'll give an example in psuedo-code:Code:*** Start of Tutorial - creation of variables, initialize notation instance, etc ***\n\nSetTimeACC = 0.1\n\nDo\n     Note \"Welcome to the tutorial. When ready to move on to the next stage press the 't' key\"\nWhile GetTimeACC = 0.1\n\nSetTimeACC = 0.1\n\nDo\n     Note \"First, set the left MFD ...        When ready press 't'\"\nWhile GetTimeACC = 0.1Hopefully you can see the idea I'm working with here - when the user presses the \"t\" key and changes the TimeACC, the loop finishes, TimeACC is reset, and the next note is displayed. This will allow the user to move at his\/her own pace.Would something like this work?(Please excuse the lousy psuedo-code, I'm not at home and can't reference the API - and I'm not a coder as far as anything beyond BASIC and 6502 ML are concerned.",
        "thread_id": 18086
    },
    {
        "@timestamp": "2023-09-14T07:12:54.84296192Z",
        "author": "Logifech",
        "date": "2010-03-03T17:24:57+0000",
        "id": "13cc01d9b81562a3ffc7cc65eb862e49",
        "post_id": "post-209749",
        "text": "Hey welcome to Orbiter-Forum.Have a nice day and Hail:probe:",
        "thread_id": 13320
    },
    {
        "@timestamp": "2023-09-14T07:14:03.592543232Z",
        "author": "OrbitHangar",
        "date": "2010-12-31T17:38:41+0000",
        "id": "c3d5739984fa9224ba33f413c0875545",
        "post_id": "post-280857",
        "text": "Author:geminiMISS station (Mini Italian Space Station) is a small Italian space station in orbit around the Earth. It has a docking port for DeltaGlider ONLY.Ummu supports, and is the first spacecraft Forum-Orbiter-Italia that supports it.Enjoy your flight !DOWNLOAD",
        "thread_id": 18107
    },
    {
        "@timestamp": "2023-09-14T07:12:55.412413696Z",
        "author": "dumbo2007",
        "date": "2010-04-12T10:09:59+0100",
        "id": "e8a453d0a2551d1b25d5f8da981c1014",
        "post_id": "post-210517",
        "text": "There is alsohttp:\/\/ppjoy.blogspot.com\/2009\/11\/finally-new-version.htmlBut this is for mapping joystick actions to a mouse. But maybe mouse buttons can be mapped to joystick buttons.",
        "thread_id": 13376
    },
    {
        "@timestamp": "2023-09-14T07:14:03.100404992Z",
        "author": "RisingFury",
        "date": "2010-12-27T13:50:39+0000",
        "id": "df848bd9d805336059b0edb45c9d0c5b",
        "post_id": "post-279785",
        "text": "Turbinator said:We have come a long,longway. And the only significant development in our entire species was in the last 500 years.\n\nYea, if we hadn't gone through the intelectual vacuum known as the Dark Ages, you'd be enjoying your Christmas and New Year on the Moon. Burning people alive sure didn't help...",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.34944256Z",
        "author": "Eccentrus",
        "date": "2010-12-29T04:22:30+0000",
        "id": "8c01c48f2d63b7a68fe395ae071f679d",
        "post_id": "post-280059",
        "text": "Whoa Delphinus,:DI wish someone would port this into Orbiter, ACIII:ES is my most favourite AC ever!",
        "thread_id": 18079
    },
    {
        "@timestamp": "2023-09-14T07:14:03.389595392Z",
        "author": "diogom",
        "date": "2010-12-31T22:23:00+0000",
        "id": "9d0a0778b4bd034a24af4733cd71dbe2",
        "post_id": "post-280259",
        "text": "If you need a pilot, I'm available (for any mission).Also, since you seem to be needing a new project patch, I could help with that too.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.018093312Z",
        "author": "Arrowstar",
        "date": "2010-12-25T18:46:44+0000",
        "id": "a07ba700cd487c5c8fd12ae5cbe0460c",
        "post_id": "post-279623",
        "text": "Merry Christmas and :hail::probe:!",
        "thread_id": 18042
    },
    {
        "@timestamp": "2023-09-14T07:12:55.574942976Z",
        "author": "PeterRoss",
        "date": "2015-11-27T03:54:29+0000",
        "id": "dd47f4ecb8586385d6202d11105135e7",
        "post_id": "post-210908",
        "text": "Thunder Chicken said:\u042f \u043f\u043e\u044b\u0431\u0430\u043b \u0432 \u0420\u043e\u0441\u0441\u0438\u044e \u0432 1990 \u0433\u043e\u0434\u0443 \u0441 \u0433\u0440\u0443\u043f\u043f\u043e\u0439 \u0441\u0442\u0443\u0434\u0435\u043d\u0442\u043e\u0432. \u044f \u043e\u0441\u0442\u0430\u043b\u0441\u044f \u0432 \u041c\u043e\u0441\u043a\u0432\u0435, \u0421\u0430\u043d\u043a\u0442-\u041f\u0435\u0442\u0435\u0440\u0441\u0431\u0443\u0440\u0433\u0435 (\u041b\u0435\u043d\u0438\u043d\u0433\u0440\u0430\u0434), \u0438 \u0417\u0430\u0433\u043e\u0440\u0441\u043a\u0435.Yes, meant \u0432\u0430\u0448\u0435. The phonetic Russian mapping on my keyboard is killing me. My brain is already mapping the Latin 'B' as \u0432 instead of \u0431. \u0448 is the ' [ ' key. I think I'll need to take a red marker to the keys so I can remember where the Cyrillic letters are.\n\nOf course you need letters to be scribed on the keyboard. I can do touch typing, but I need keys to be marked properly anyway. Our keyboards have English and Russian letters on each key.\u043f\u043e\u044b\u0431\u0430\u043b is obvious mistype of \u043f\u043e\u0431\u044b\u0432\u0430\u043b\u043e\u0441\u0442\u0430\u043b\u0441\u044f is the variant of 'stayed' indeed, but in this form it means 'stayed for good'. You wanted to say \u043e\u0441\u0442\u0430\u043d\u0430\u0432\u043b\u0438\u0432\u0430\u043b\u0441\u044f.And, however strange it may be looking, there is no '\u0441' in \u0421\u0430\u043d\u043a\u0442-\u041f\u0435\u0442\u0435\u0440\u0431\u0443\u0440\u0433.Still these mistakes are minor ones, I can easily understand you.---------- Post added at 13:54 ---------- Previous post was at 13:47 ----------Cairan said:\u0421\u043f\u0430\u0441\u0438\u0301\u0431\u043e. \u041c\u043e\u0439 \u0433\u043e\u0440\u043e\u0434 \u0410\u043c\u043a\u0443\u0438 \u0432 \u041a\u0435\u0431\u0435\u043a \u0432 \u041a\u0430\u043d\u0430\u0434\u0430. \u041c\u043e\u044f \u0431\u0430\u0431\u0443\u0448\u043a\u0430 \u0432 \u043c\u043e\u0439 \u0434\u043e\u043c.:cheers:\n\nWell, a couple of mistakes is present here.Your town in Russian is \u0410\u043c\u043a\u0438 \u0432 \u041a\u0432\u0435\u0431\u0435\u043a\u0435\u0432 \u041a\u0430\u043d\u0430\u0434\u0435. (Look's like a nice town. Shame there's no Google Street View panoramas of it.)And your grandma \u0436\u0438\u0432\u0435\u0442 \u0432 \u043c\u043e\u0451\u043c \u0434\u043e\u043c\u0435.Welcome to the wonderful world of Russian nouns' cases :tiphat:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.608957184Z",
        "author": "Tex",
        "date": "2010-03-10T18:28:45+0000",
        "id": "dfe525ff06aee56590020543dd7f5c1a",
        "post_id": "post-210974",
        "text": "Hi there Izack, welcome to the forum!:welcome:",
        "thread_id": 13401
    },
    {
        "@timestamp": "2023-09-14T07:14:03.060505088Z",
        "author": "Urwumpe",
        "date": "2010-12-26T18:57:45+0000",
        "id": "41b1577a2603ceb3739b11a4557aae09",
        "post_id": "post-279707",
        "text": "Rtyh-12 said:the burn time for the boosters is 160 not 150 as mentioned by Urwumpe\n\nComplain to ISRO please.http:\/\/www.isro.org\/gslv-d3\/gslv-d3.aspxI believe their numbers more than any other calculations. Especially astronautix, because the burn time in astronautix is not the real burn time, but a mathematical approximation to get from total impulse to average thrust.But nobody cares about what a number means, after all, it is just burn time...",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.470548224Z",
        "author": "Coolhand",
        "date": "2008-06-06T17:21:55+0100",
        "id": "33ce18f369caf63903b0d695e278156f",
        "post_id": "post-71578",
        "text": "Remember kids, duck and cover.",
        "thread_id": 1810
    },
    {
        "@timestamp": "2023-09-14T07:12:55.590841856Z",
        "author": "Notebook",
        "date": "2010-03-10T08:25:50+0000",
        "id": "8c633d4dc079fe54eb538d5c36d0f4ac",
        "post_id": "post-210944",
        "text": "Mogeley, this might have some useful info, though it is old.http:\/\/www.orbiter-forum.com\/showthread.php?t=4668&highlight=ilsN.",
        "thread_id": 13399
    },
    {
        "@timestamp": "2023-09-14T07:14:03.56050176Z",
        "author": "Kyle",
        "date": "2011-02-16T00:17:46+0000",
        "id": "57683206ccb0a505f79d01ba0f26ccb8",
        "post_id": "post-280771",
        "text": "Mission #11Code:BEGIN_DESC\n2nd Ariane 6 flight to OFSS2!\nFD1: Launch the Ariane 6 to OFSS2 with Eranda.\nFD2: Use RMS to grapple PMA2 and move PMA2 to only avaliable CBM on Neesys.\nFD3: Dock Eranda to the same port PMA2 was originally at. Be sure to dock with Eranda's Aft CBM.\nFD4: Move PMA2 to Eranda Forward\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56842.165634\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Ariane6JMB\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Ariane6JMB\n  MODE Cockpit\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Orbit\n  REF AUTO\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  OTARGET Neesys\n  POS 0.00 0.00\n  DISP 1711\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS -4004417.05 -378838.41 -5684981.65\n  RVEL 5062.972 4105.765 -3841.403\n  AROT -3.54 -20.75 58.17\n  VROT -0.06 0.00 0.00\n  AFCMODE 7\n  DOCKINFO 2:0,Dragon2 1:0,pma1 3:0,Dragon1 4:0,comet2\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS -4004420.18 -378837.67 -5684990.72\n  RVEL 5062.972 4105.765 -3841.403\n  AROT -3.54 -20.75 58.17\n  VROT -0.06 0.00 0.00\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys\n  NAVFREQ 0 0\nEND\nDragon2:DRAGON\n  STATUS Orbiting Earth\n  RPOS -4004413.17 -378839.03 -5684971.47\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 176.46 20.75 121.83\n  VROT 0.06 0.00 -0.00\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:2,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3593.0426\n  ANTH 0\n  AIRLOCK 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS -4004422.94 -378840.80 -5684985.42\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 116.17 -52.61 144.31\n  VROT 0.06 0.00 0.00\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004419.45 -378841.25 -5684976.64\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 116.17 -52.61 144.31\n  VROT 0.06 0.00 0.00\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004420.84 -378840.83 -5684975.81\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 74.05 29.55 155.97\n  VROT -0.00 0.00 0.06\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004419.26 -378842.65 -5684976.52\n  RVEL 5062.972 4105.765 -3841.403\n  AROT -105.95 -29.55 24.03\n  VROT 0.00 0.00 -0.06\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004417.92 -378841.67 -5684976.95\n  RVEL 5062.972 4105.765 -3841.403\n  AROT -105.95 -29.55 24.03\n  VROT 0.00 0.00 -0.06\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004418.42 -378841.72 -5684977.31\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 74.05 29.55 -24.03\n  VROT 0.00 -0.00 0.06\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS -4004415.61 -378837.09 -5684983.30\n  RVEL 5062.972 4105.765 -3841.403\n  AROT -3.54 -20.75 58.17\n  VROT -0.06 0.00 0.00\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -135183533108.95 -2298502.58 60418268967.48\n  RVEL -7589.830 4106.202 -31150.366\n  AROT -3.54 -20.75 58.17\n  VROT -0.06 0.00 0.00\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 0.000 2.300 -1.100 -0.0000 -0.0000 -1.0000 0.0000 1.0000 -0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 -0.0000 0.0000 0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 -0.0000 1.0000 -0.0000 0.3420 0.0000 0.9397 3\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS -135183533099.71 -2298503.91 60418268964.14\n  RVEL -7589.830 4106.202 -31150.366\n  AROT -98.66 -60.96 -148.46\n  VROT -0.02 -0.02 -0.05\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.2780 0.3362 0.6767 0.3343 0.5031 0.0592 0.1713 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -1.39 6.82 -4.55\n  DIR0 -0.68 0.63 -0.39\n  ROT0 0.40 -0.12 -0.91\n  POS1 1.59 -0.43 -8.10\n  DIR1 0.88 0.14 -0.45\n  ROT1 0.28 -0.92 0.27\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS -4004416.99 -378841.74 -5684987.72\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 74.05 29.55 155.97\n  VROT -0.00 0.00 0.06\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004411.65 -378834.28 -5684977.02\n  RVEL 5062.972 4105.765 -3841.403\n  AROT -117.80 -47.32 -58.49\n  VROT 0.00 -0.02 -0.06\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004411.20 -378833.85 -5684976.31\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 102.02 -35.31 -25.73\n  VROT -0.06 -0.00 0.02\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4004411.66 -378833.92 -5684976.99\n  RVEL 5062.972 4105.765 -3841.403\n  AROT 102.02 -35.31 -25.73\n  VROT -0.06 -0.00 0.02\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4269740.10 -3724259.70 4035642.03\n  RVEL -4796.509 -784.464 -5803.834\n  AROT -106.14 -29.23 83.84\n  AFCMODE 7\n  DOCKINFO 1:0,Neesys\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nAriane6JMB:Ariane6JM\\A6BEranda\n  STATUS Landed Earth\n  POS -52.5799820 5.0617590\n  HEADING 90.00\n  PRPLEVEL 0:1.000 1:1.000 2:1.000 3:1.000 4:1.000 5:1.000 6:1.000\n  NAVFREQ 0 0\n  CONFIG_FILE Config\\Ariane6JM\\A6BEranda.ini\n  GUIDANCE_FILE Config\\Ariane6JM\\A6Bzoe.txt\n  CONFIGURATION 0\n  STAGE_STATE 2\n  STAGE_IGNITION_TIME 0.000\n  CURRENT_BOOSTER 1\n  CURRENT_STAGE 1\n  CURRENT_INTERSTAGE 1\n  CURRENT_PAYLOAD 1\n  FAIRING 1\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:14:03.414311424Z",
        "author": "Keatah",
        "date": "2011-01-11T22:33:59+0000",
        "id": "448814dc7f96117c203ff23009dfaf27",
        "post_id": "post-280575",
        "text": "Blacklight said:I remember a time when late at night (maybe around 12:30 or 1:00) that pretty much every channel would play the national anthem accompanied by patriotic images and then cut to a test pattern until around 6:00 or 6:30 AM when programming would resume. No infomercials all hours of the night in the 70's. Kids today will never know the glory of \"The Test Pattern\".\n\nAhh yes indeed! Time to shut off the idiot box. That was the real signal for bedtime. Sometimes, we could stay up late and night, long into the silence of static when the rest of the world was quiet and play with our 300-baud modems.",
        "thread_id": 18082
    },
    {
        "@timestamp": "2023-09-14T07:12:55.60911616Z",
        "author": "Donamy",
        "date": "2010-03-10T18:32:10+0000",
        "id": "ff49795e3ed1fbac8122c1269c93d26b",
        "post_id": "post-210975",
        "text": "A belated:welcome:",
        "thread_id": 13401
    },
    {
        "@timestamp": "2023-09-14T07:14:02.996719616Z",
        "author": "Kyle",
        "date": "2008-06-06T21:50:56+0100",
        "id": "60c1f3c821bdee5e0ce34c062fca9091",
        "post_id": "post-71540",
        "text": "tblaxland said:Great story, Kyle. Thanks. I've often wondered what that sound would be like. Did you get some good photos?\n\n",
        "thread_id": 1804
    },
    {
        "@timestamp": "2023-09-14T07:14:03.663018496Z",
        "author": "mjessick",
        "date": "2011-01-02T13:52:57+0000",
        "id": "eea549e82f89dad4419ddf3a3476059b",
        "post_id": "post-281029",
        "text": "I would suggest using the plugin as a model of some vehicle subsystem that is always on. The MFD would be designed to:1) display data from the plugin2) accept commands from the user and send them on to the pluginWith this architecture, the plugin is always on. If the MFD is not processing, the plugin continues \"open loop\" (out of control, operating based on the last commands sent by the most recent MFD that was active).When you send data from the plugin to the MFD, you can include pointers to data structures that both understand. That is, a kind of blackboard that both can read and write from, or (perhaps more cleanly) you can send different messages back and forth (status messages one way and command messages the other).This kind of architecture is useful if we include the feature of allowing the MFD modes to change or the MFDs to be turned off, or multiple copies of the same MFD (as we do). Additionally, in Orbiter, when an MFD mode is changed, the MFD instance is destroyed. For all these reasons, treating the MFD cleanly in the overall system as something that is \"ephemeral\" (comes and goes) is important.",
        "thread_id": 18127
    },
    {
        "@timestamp": "2023-09-14T07:14:03.123355904Z",
        "author": "jinglesassy",
        "date": "2010-12-31T07:41:29+0000",
        "id": "51aa76d61a3ef7c01e5c676d3f9c6fc0",
        "post_id": "post-279827",
        "text": "Keatah said:Put a moratorium on birth for 50 years. For reason why this is justified, just hang out in any crowd, everything is mindless!!\n\nAnd that will most likely either cause a huge world wide riot. Extinction. Or population able to be countable on your fingers.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:02.969215744Z",
        "author": "N_Molson",
        "date": "2010-12-23T22:26:00+0000",
        "id": "9e41ceb8bcae4db92b81d672e0625ffb",
        "post_id": "post-279489",
        "text": "The only things I detect are 4 \"groups\" of pixels more or less aligned on the horizontal, on the mid-bottom of the screen... :hmm:",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:12:54.822264576Z",
        "author": "Notebook",
        "date": "2008-05-06T09:41:33+0100",
        "id": "770df048969e10f283dbb265a1ccfdd9",
        "post_id": "post-64514",
        "text": "ESA has a web based training course for Satellites & Telecommunications here:-http:\/\/pecs.esa.int\/node\/87Could be usefull for developers, or anyone interested in systems.N.#",
        "thread_id": 1332
    },
    {
        "@timestamp": "2023-09-14T07:12:55.566595072Z",
        "author": "Jedcat",
        "date": "2011-11-14T19:11:25+0000",
        "id": "3b21d3cdc6030b88a2cc822ec56facf7",
        "post_id": "post-210838",
        "text": "\u0417\u0434\u0440\u0430\u0432\u0441\u0442\u0432\u0443\u0439\u0442\u0435! \u041d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0441\u0435\u043a\u0443\u043d\u0434 \u043d\u0430\u0437\u0430\u0434 \u043e\u043a\u043e\u043d\u0447\u0438\u043b \u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0430\u0446\u0438\u044e \u043d\u0430 \u0444\u043e\u0440\u0443\u043c\u0435, \u0438 \u043f\u043e\u043d\u044f\u043b, \u0447\u0442\u043e \u043f\u043e\u0441\u0435\u043b\u044e\u0441\u044c \u0442\u0443\u0442. \u0424\u043e\u0440\u0443\u043c \u043d\u0430\u0448\u0435\u043b \u0433\u0443\u0433\u043b\u043e\u043c, \u0438\u0441\u043a\u0430\u043b \u0431\u0438\u043e\u0433\u0440\u0430\u0444\u0438\u044e \u0411\u0430\u043d\u0434\u0435\u0440\u044b (\u043d\u0435\u0442, \u043f\u0440\u0430\u0432\u0434\u0430, \u044f \u0441\u0435\u0440\u044c\u0435\u0437\u043d\u043e). \u0417\u043d\u0430\u043a\u043e\u043c\u0438\u0442\u0441\u044f - \u0442\u0430\u043a \u0437\u043d\u0430\u043a\u043e\u043c\u0438\u0442\u0441\u044f, \u0432\u044b\u043b\u043e\u0436\u0443 \u0432\u0441\u0435 \u0438 \u0441\u0440\u0430\u0437\u0443 :\u0417 \u042f \u0443\u043a\u0440\u0430\u0438\u043d\u0435\u0446, \u0433\u043e\u0432\u043e\u0440\u044e \u043d\u0430 \u0443\u043a\u0440\u0430\u0438\u043d\u0441\u043a\u043e\u043c \u0438 \u0430\u043d\u0433\u043b\u0438\u0439\u0441\u043a\u043e\u043c, \u043d\u0430 \u0440\u0443\u0441\u0441\u043a\u043e\u043c \u043f\u0440\u043e\u0442\u0438\u0432\u043d\u043e \"\u043e\u043a\u0430\u044e\", \u043d\u0430 \u0430\u043d\u0433\u043b\u0438\u0439\u0441\u043a\u043e\u043c \u0433\u043b\u043e\u0442\u0430\u044e \"\u0442\" \u0438 \u043f\u0440\u0435\u0432\u0440\u0430\u0449\u0430\u044e \u0435\u0433\u043e \u0432 \"\u0434\". \u0412\u0441\u0435\u0433\u0434\u0430 \u0431\u044b\u043b \u0444\u0430\u043d\u043e\u043c \u0442\u0430\u043a\u0438\u0445 \u043d\u0435\u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u044b\u0445 \u0432\u0435\u0449\u0435\u0439, \u043a\u0430\u043a \u0441\u0438\u043c\u0443\u043b\u044f\u0442\u043e\u0440\u044b Eagle Dynamics, \u0417\u0432\u0435\u0437\u0434\u043d\u044b\u0435 \u0412\u043e\u0439\u043d\u044b (\u0438\u0445 \u0442\u0443\u0442 \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043d\u0435\u0434\u043e\u043b\u044e\u0431\u043b\u0438\u0432\u0430\u044e\u0442, \u0430 \u0437\u0440\u044f) \u0438 \u0430\u043c\u0430\u0442\u043e\u0440\u0441\u043a\u043e\u0435 \u0440\u0430\u043a\u0435\u0442\u043e\u0441\u0442\u0440\u043e\u0435\u043d\u0438\u0435. \u041f\u0430\u0440\u0443 \u0434\u043d\u0435\u0439 \u043d\u0430\u0437\u0430\u0434 \u044f \u0441\u043e\u0432\u0435\u0440\u0448\u0435\u043d\u043d\u043e \u0441\u043b\u0443\u0447\u0430\u0439\u043d\u043e \u0443\u0437\u043d\u0430\u043b \u043e KSP, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u043e\u043a\u0430\u0437\u0430\u043b\u0441\u044f \u0430\u0440\u043a\u0430\u0434\u0435\u043d \u0438 \u043f\u0440\u043e\u0441\u0442\u043e\u0432\u0430\u0442. \u0414\u0430\u043b\u044c\u0448\u0435 - \u0431\u043e\u043b\u044c\u0448\u0435, \u0438 \u043e\u0442 KSP \u044f \u043f\u0435\u0440\u0435\u0448\u0435\u043b \u043a \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0443, \u0437\u043d\u0430\u043a\u043e\u043c\u0441\u0442\u0432\u043e \u0441 \u043a\u043e\u0438\u043c \u0434\u043b\u044f \u043c\u0435\u043d\u044f \u0437\u0430\u043a\u043e\u043d\u0447\u0438\u043b\u043e\u0441\u044c \u0432\u043e\u0439\u043d\u043e\u0439 \u0441 \u0440\u0430\u043d\u0442\u0438\u043c\u043d\u044b\u043c\u0438 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430\u043c\u0438. \u0412 \u043f\u043e\u0438\u0441\u043a\u0430\u0445 \u0442\u0435\u043c\u044b \u0440\u0435\u0444\u0435\u0440\u0430\u0442\u0430 \u0438 \u043c\u0430\u043d\u0443\u0430\u043b\u043e\u0432 \u043f\u043e \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0443 \u044f \u043e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u043d\u0430\u0442\u043a\u043d\u0443\u043b\u0441\u044f \u043d\u0430 \u044d\u0442\u043e\u0442 \u0444\u043e\u0440\u0443\u043c. \u0422\u0430\u043a\u0438\u0435 \u0434\u0435\u043b\u0430, \u043f\u043e\u0437\u0434\u0440\u0430\u0432\u043b\u044f\u044e \u0432\u0430\u0441 \u0441 \u043d\u043e\u0432\u044b\u043c \u0442\u043e\u0432\u0430\u0440\u0438\u0449\u0435\u043c :\u0417",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.1483456Z",
        "author": "orb",
        "date": "2010-12-27T10:12:31+0000",
        "id": "231ce0b57d15d5564407ce32d25cfe21",
        "post_id": "post-279871",
        "text": "jlivermore said:How important is the graphics speed\/memory for the sim experience? I'm not a gamer, so orbiter is the main consideration for me. Does the DX10\/11 type of thing do anything or is that overkill?\n\nNot much important for the built-in graphics Orbiter, because it's DX7. But it will be for external graphics clients like OGLA or D3D9Client. There is no DX10 or DX11 client being made for Orbiter yet.jlivermore said:My current machine isn't too bad with orbiter so I'm assuming just about anything mid-range today will be superior in comparison.\n\nDepends. Some people who changed computers a year or two years ago complained that Orbiter is slower on their new machines. What have you got, and what do you want to buy?",
        "thread_id": 18060
    },
    {
        "@timestamp": "2023-09-14T07:14:02.970930176Z",
        "author": "jedidia",
        "date": "2010-12-24T07:39:17+0000",
        "id": "64d7e78f25b08218617297b66655f8f0",
        "post_id": "post-279497",
        "text": "I remember a time when I was a kid when I could look at this kind of pictures practically like at any ordinary picture and it would jump out on me, I had lots of training...Now, about 18 years later, it seems I can't do it anymore. Oh well...",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:14:03.157751296Z",
        "author": "Goth",
        "date": "2011-01-01T16:16:07+0000",
        "id": "fce0dd9f172643f343991ae5427e04f2",
        "post_id": "post-279891",
        "text": "Yes, like a sine wave, while i want something like a triangle wave.Y and Z doesn't seem switched, Y has opposite sign but it's not the problem.",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:12:55.123813632Z",
        "author": "TSPenguin",
        "date": "2008-05-06T11:46:26+0100",
        "id": "574c1c77b20d26ad68699f01b4965422",
        "post_id": "post-64516",
        "text": "It has been removed by the author.There is the new version on OH. An upgrade is strongly recomended unless you really need this version. If you do, I am sure someone can send it to you.",
        "thread_id": 1333
    },
    {
        "@timestamp": "2023-09-14T07:14:03.382841088Z",
        "author": "cymrych",
        "date": "2011-04-06T17:31:17+0100",
        "id": "4a8e3899fdde59c60e6d66b6bfbc4e3b",
        "post_id": "post-280505",
        "text": "Install DirectionsHey Halcyon, I can work on an installation guide for OFSS 2 required add-ons, with instructions for order of installation, what to over-write or not as you go through the list, etc. I just got me a new computer rig, so I'm currently in the process of getting my OFSS2 install up to snuff anyway, may as well help new folks out since its fresh in my mind.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.421042688Z",
        "author": "Victor_D",
        "date": "2010-12-29T17:44:53+0000",
        "id": "8966a16e452657e3f0a3e52801fcacca",
        "post_id": "post-280582",
        "text": "I know it is probably a very stupid question, but I don't know where else to ask. I need to get rid of that white line with some sort of info that's displayed in the bottom left corner:I don't know if or how I turned it on, but it has been driving me crazy.",
        "thread_id": 18084
    },
    {
        "@timestamp": "2023-09-14T07:12:55.565521664Z",
        "author": "Wishbone",
        "date": "2010-12-29T05:52:05+0000",
        "id": "dea6c8bdffcacb8ea3522af0a9d5ba51",
        "post_id": "post-210825",
        "text": "\u0420\u0430\u0437\u0432\u0438\u0432\u0430\u044f \u043c\u044b\u0441\u043b\u0438 \u0422\u0438\u0433\u0440\u0430, \u0432\u044b\u0441\u043e\u0442\u0430 \u043f\u0435\u0440\u0438\u0433\u0435\u044f (PeA \u0432 Orbit MFD) \u0434.\u0431. \u0431\u043e\u043b\u044c\u0448\u0435 200k (200 \u043a\u043c).",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.086134272Z",
        "author": "Hielor",
        "date": "2010-12-26T17:51:59+0000",
        "id": "e63238eb9b89daf6e11fd55bd6a8ba2e",
        "post_id": "post-279761",
        "text": "jevans said:I see. I've spent too long on FSX, then.\n\nWhat do modern aviation GPS units give for the groundspeed when in a vertical dive? I could test this when I get back to Seattle but that won't be for another week.",
        "thread_id": 18054
    },
    {
        "@timestamp": "2023-09-14T07:14:03.016349184Z",
        "author": "DanM",
        "date": "2010-12-25T03:40:30+0000",
        "id": "b1ec1ad51928fe78aabb16320f12ac34",
        "post_id": "post-279614",
        "text": "Merry Christmas to all!This past year was a big deal for me, I got back into space, which basically gave me a defined plan for what to do with my life. It also gave me orbiter, which is really what I spend most of my free time on.",
        "thread_id": 18042
    },
    {
        "@timestamp": "2023-09-14T07:12:55.57531776Z",
        "author": "Thunder Chicken",
        "date": "2015-11-27T04:38:16+0000",
        "id": "ba98e6c6761e6963f5c093dfb5137652",
        "post_id": "post-210913",
        "text": "PeterRoss said:\u042f \u043f\u043e\u0441\u0435\u0442\u0438\u043b \u0433\u043e\u0440\u043e\u0434 \u041a\u0432\u0435\u0431\u0435\u043a \u043b\u0435\u0442\u043e\u043c \u043f\u0440\u043e\u0448\u043b\u043e\u0433\u043e \u0433\u043e\u0434\u0430. \u041c\u043d\u0435 \u0442\u0430\u043c \u043f\u043e\u043d\u0440\u0430\u0432\u0438\u043b\u043e\u0441\u044c!\n\nIs this a wording preference, or was there something wrong with \u044f \u043b\u044e\u0431\u0438\u043b \u0431\u044b\u0442\u044c \u0442\u0430\u043c (I loved being there)? Is there something wrong with the verb agreement?\u0421\u043f\u0430\u0441\u0438\u0431\u043e! \u0414\u043e\u0431\u0440o\u0439 \u043d\u043e\u0447\u044c! \u0423\u0432\u0438\u0434\u0438\u043c\u0441\u044f \u0437\u0430\u0432\u0442\u0440\u0430.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.5822144Z",
        "author": "IronRain",
        "date": "2011-01-01T00:07:36+0000",
        "id": "24a98f532a5a52f9f477c84cbf5c3861",
        "post_id": "post-280833",
        "text": ":hesaid:Best wishes for 2011!Derk:cheers:",
        "thread_id": 18105
    },
    {
        "@timestamp": "2023-09-14T07:14:03.036900352Z",
        "author": "Ripley",
        "date": "2011-01-06T11:10:49+0000",
        "id": "6e8af0e75ba115a679d475efe377494c",
        "post_id": "post-279668",
        "text": "Eihort said:...some stuff on TransX would be great too. Not so much a \"push this, do this, do that\" but some more on how the interface is set up and what various things actually *mean*....\n\nSomething like integrating, and editing it up-to-date, \"deepspacemanual.pdf\" (..\\Orbiter2010\\Doc\\TransX) into GPIS ??",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:12:55.575926528Z",
        "author": "hireukrainian",
        "date": "2019-10-22T09:57:37+0100",
        "id": "349759ba013b1a4be3c68eb3e52252e0",
        "post_id": "post-210919",
        "text": "\u041f\u0440\u0438\u0432\u0435\u0442! \u042f \u0442\u0443\u0442 \u043e\u0431\u043e\u0436\u0430\u044e \u0447\u0438\u0442\u0430\u0442\u044c \u043f\u0440\u043e \u043a\u043e\u0441\u043c\u043e\u0441 - \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0438\u043d\u0442\u0435\u0440\u0435\u0441\u043d\u043e:)\u0442\u0443\u0442 \u0434\u0443\u043c\u0430\u044e \u043d\u0430\u0439\u0434\u0435\u0442\u0441\u044f \u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u0440\u0443\u0441\u0441\u043a\u043e\u0433\u043e\u0432\u043e\u0440\u044f\u0449\u0438\u0445, \u0447\u0442\u043e\u0431 \u0431\u044b\u043b\u043e \u043e \u0447\u0435\u043c \u043f\u043e\u043e\u0431\u0449\u0430\u0442\u044c\u0441\u044f \u0438 \u043d\u0430 \u0442\u0435\u043c\u0443 orbitera \u0432 \u0442\u043e\u043c \u0447\u0438\u0441\u043b\u0435)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.673835776Z",
        "author": "Notebook",
        "date": "2011-05-13T12:15:14+0100",
        "id": "1931b177238205d0e1ac37e0508c46e8",
        "post_id": "post-281084",
        "text": "Thanks Urwumpe, If I replace myDLLCLBK VESSEL *ovcInit (OBJHANDLE hvessel, int flightmodel){Westcott_P2::panel2dtex = oapiLoadTexture(\"panel2d.dds\");return new Westcott_P2 (hvessel, flightmodel);}\n\n\"panel2d.dds\" texture with a suitable graphic, I should be able to use some of the \"off-screen\" area for the button graphics?N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:02.805617408Z",
        "author": "jinglesassy",
        "date": "2010-12-23T10:50:51+0000",
        "id": "95cc586d2f920ce39980bd06ed53e48b",
        "post_id": "post-279458",
        "text": "So you are talking about that snake like thing that generates power from tides? This thinghttp:\/\/www.waveenergy.ie\/images\/OPD.jpg",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:12:55.354856192Z",
        "author": "Pipcard",
        "date": "2012-11-22T22:20:11+0000",
        "id": "0d21c9cf5c104b38d376533e726ac4b7",
        "post_id": "post-210391",
        "text": "K_Jameson said:\n\nHow come the hydrolox first stage is painted over now?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.258386688Z",
        "author": "Fabri91",
        "date": "2010-12-28T08:26:16+0000",
        "id": "a84ab9196a07c44795445595bb288c33",
        "post_id": "post-280014",
        "text": "Looks to be a render, rudders seem too big. And it is of too good quality...you have to think that such pictures are obviously shot from other planes, and the photographer would be too easy to identufy (only so much guys with a camera on a certain plane on a certain time) and leaking them would probably be unpleasant.But yes, to claim it is an F-22 copy would be like claiming that a P-51 and a Bf109 would be copies of each other since both have low wings, despite many differences between them.And please remember that this is most likely just a prototype...juse see how much the F-35 production prototypes differ from the X-35 that flew more than 10 years ago...and the F-35 still has to enter full rate production. It takes time to develop a system as complicated as this.",
        "thread_id": 18072
    },
    {
        "@timestamp": "2023-09-14T07:12:55.364411904Z",
        "author": "Zach121",
        "date": "2010-03-12T19:39:58+0000",
        "id": "b7ea7376f8a2d7c47ca2bc7021f1b22f",
        "post_id": "post-210428",
        "text": "SweetCan I attacth an SRB to It like the ATK Thiokil test",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:14:02.896484864Z",
        "author": "tayebeh",
        "date": "2010-12-23T11:35:36+0000",
        "id": "80bce723ba1d2a8794c5cda416d8ec49",
        "post_id": "post-279475",
        "text": "hii am new here and i have a question (i`m not even sure whether i should write it on thise page or somewhere else...dont really have time to figure out how to use this site properly) nyway...what i wanna know is someone who is familiar with \"CubeSats\" and has workes on it. I need some help to find some details and challanges on cubesats....thanks",
        "thread_id": 18031
    },
    {
        "@timestamp": "2023-09-14T07:14:03.374193152Z",
        "author": "PhantomCruiser",
        "date": "2011-03-05T20:56:02+0000",
        "id": "ebaf5717a62c19c9df823064366a8399",
        "post_id": "post-280435",
        "text": "C3PO said:...thanks a 1E6...\n\n:rofl:Can I borrow that line?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.054097408Z",
        "author": "jimd",
        "date": "2010-12-25T18:48:40+0000",
        "id": "ec3dc6349ba0fc99f000bb80414f4406",
        "post_id": "post-279690",
        "text": "Thanks for the insight.How exactly would you do that? I thought the jettison command didn't allow any parameters. I am just using jettison ().Some detail would be appreciated.Thanks.",
        "thread_id": 18048
    },
    {
        "@timestamp": "2023-09-14T07:12:55.604886016Z",
        "author": "Hielor",
        "date": "2010-03-10T22:18:48+0000",
        "id": "057091befc102440c099708bd4d2cc0e",
        "post_id": "post-210968",
        "text": "rucinter said:Uhm, yeah, sorry about mentioning about SHIFT, of course that CTRL+Numpad+ will cause full throttle. Don't know whay I wrote that. Multiple times.I have PS2 connections for both keyboard and mouse. I tried with an PS2-to-USB converter, same result. This also sounds that it's not a Win7 issue. I will try with a different keyboard. Probably mine is broken, though typing at the Numpad work fine. It's a no-name cheap keyboard, Genius multimedia-bla-bla-bla.\n\nCan you type with all of keys on the numpad into notepad and have things show up as expected? Shift+numbers shouldn't work, but shift+numpad+ should, as should ctrl+anything...",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:14:02.971872Z",
        "author": "Fizyk",
        "date": "2010-12-24T12:58:45+0000",
        "id": "876ccbdb9f93bc2bb009943e58d34f77",
        "post_id": "post-279502",
        "text": "To all those who can't see the stereograms:Put your index finger in front of your eyes. Now look at something that is further from you than your finger. The image of your finger should split in two. Well, that is what you have to do with the stereograms. You have to trick your eyes into focusing on a point which is further from you than the image plane. I do it by relaxing my eyes, which allows the image to split (like in the example with the finger), and then letting it \"fall in place\" - when your brain recognizes the pattern, the two images of the stereogram begin to overlap in a different way than when you look at the image normally and allows you to see it in 3D.I hope this helps a bit:)",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:14:03.15916416Z",
        "author": "Moach",
        "date": "2011-03-03T00:49:46+0000",
        "id": "dbbeb3262ad7112eb9ac6aca8e528d5a",
        "post_id": "post-279904",
        "text": "Goth said:Sorry for bumping this, but I'm now trying to do this:http:\/\/www.orbiter-forum.com\/showthread.php?t=18272So I'm asking here: how to actually change cartesian to spherical?Is this the right way to obtain that fish eye scope?\n\nor, if you want, i can just give you the source for that... it's pretty simple actually:cheers:you might be overcomplicating... when i wrote that, i just used the flightpath vector as \"prograde\" - no need to convert too much stuff...and the \"fisheye\" effect is as simple as normalize, zero out Z, then multiply X and Y over the radius of the scope....i'll get you the source for that, don't sweat it :thumbup:and of you wanna finish it up and release as an addon - by all means!:salute:do it! i'm pretty low on free time right now to do so myself.... you know how it is...:facepalm:the math is all there... i'll post the code up when i get to work tomorrow morning, i left it on my computer there.....or, search and see in the \"TroposcopeMFD\" thread of i haven't uploaded it already - i really think i did :hmm:cheers!---------- Post added at 09:49 PM ---------- Previous post was at 09:46 PM ----------aha! i knew i had it here somewhere!There ya go!:thumbup:",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:12:55.091124224Z",
        "author": "Ark",
        "date": "2010-03-04T14:48:41+0000",
        "id": "6a7335be758958edcd72965e7ff62da1",
        "post_id": "post-209817",
        "text": "I don't think they intend for it to pass, they just want to point to the bill a few months from now and go \"See? We fought for your jobs, and the big bad government cut you anyway. We tried, so vote for us!\"",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:14:03.157473024Z",
        "author": "orb",
        "date": "2011-01-01T15:57:09+0000",
        "id": "5bae9fbd1f3a1fa19654448347cb9417",
        "post_id": "post-279888",
        "text": "And what are the other coordinates at the moment? The vector is normalized, so its radius should be always 1.r = 1 = sqrt(x2+ y2+ z2);",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:12:55.575467776Z",
        "author": "Yurik",
        "date": "2015-11-27T09:35:30+0000",
        "id": "8454b8190be1b473f71d927144aefeab",
        "post_id": "post-210915",
        "text": "Thunder Chicken said:Whew! :blink: I hope that made sense!\n\n\u0412\u043f\u043e\u043b\u043d\u0435 :thumbup:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.37695744Z",
        "author": "Wood",
        "date": "2011-03-09T13:29:39+0000",
        "id": "d78c83dd4fffa88d01b66605f11cf146",
        "post_id": "post-280456",
        "text": "Some of us have more than one mission already, with some shuffling there should be a spot for everyone.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.42681344Z",
        "author": "Wishbone",
        "date": "2011-01-07T21:07:38+0000",
        "id": "c626addcd68be1e6c91f857e53570061",
        "post_id": "post-280610",
        "text": "Thanks for the effort and would it be possible to use the generator to create scripts for challenges, with different conditions (like eccentricity<0.0005 and SMa> SMa_threshold, or being docked to something or being at a particular runway etc.)?",
        "thread_id": 18086
    },
    {
        "@timestamp": "2023-09-14T07:14:02.997457152Z",
        "author": "Star explorer",
        "date": "2008-06-07T03:16:46+0100",
        "id": "9ccec6cb094140007ecfa2da0189d4f0",
        "post_id": "post-71546",
        "text": "Pilot7893 said:The closest I ever got to a shuttle launch was 27 miles at Disney Land last August\n\ndisney land is in californa what your talking about is disney world.PS: remember late last year when they launched the first teacher in space well i was in disney world at the time i got to actullay see the launch even though i was over 20 miles away at that distance i was able to see the flames from the shuttle it looked like a comet going upwards",
        "thread_id": 1804
    },
    {
        "@timestamp": "2023-09-14T07:12:55.174317824Z",
        "author": "KosmoKen",
        "date": "2010-03-05T05:49:10+0000",
        "id": "f32c2a24bfe63b3feacf78fd4739b9a6",
        "post_id": "post-209869",
        "text": "Any plans for interplanetary travel? I figure you wont work on syncing with existing TransX or IMFD since that would defeat the purpose, but this would be a great opportunity for a more user friendly launch-to-land AP.Anyway, great work. I always look forward to what you'll come up with next.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.3856384Z",
        "author": "Nazban",
        "date": "2011-05-31T09:36:38+0100",
        "id": "a167ad8fd0482d0804f4828e659e48cf",
        "post_id": "post-280531",
        "text": "hey guys, sorry ive been outta the loop for a while, been studying for my ICSE(indian national exams) for the past 4 months, just got my results 90.8%!!!Just saying, im free full time now so if anything needs to be done for the OFSS II im free now!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.382654976Z",
        "author": "halcyon",
        "date": "2011-04-02T02:24:12+0100",
        "id": "43d18926412a2039de85d99052987f0f",
        "post_id": "post-280503",
        "text": "Kyle, are you around?Avoiding sending you a PM since you said it's full to the brim.I'm still waiting on your answer if I would have access to flight plan and payload data before launch dates for the flight manuals.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.583528192Z",
        "author": "SiberianTiger",
        "date": "2011-01-01T08:47:20+0000",
        "id": "e8ff635404293391f0a197634892e575",
        "post_id": "post-280841",
        "text": "\u0421 \u041d\u043e\u0432\u044b\u043c \u0413\u043e\u0434\u043e\u043c, \u0434\u0440\u0443\u0437\u044c\u044f!Happy New Year, friends!:cheers:",
        "thread_id": 18105
    },
    {
        "@timestamp": "2023-09-14T07:12:55.343462656Z",
        "author": "Cosmic Penguin",
        "date": "2012-03-04T00:29:56+0000",
        "id": "83744641d295411bf11f1e0d2bc3ed61",
        "post_id": "post-210326",
        "text": "You guys should bid on the Senate Launcher System contract...Cras said:I like this new M Block II!\n\nHmm... SSME-powered first stage with four engines, 8.4 m diameter tanks, new large cryogenic upper stage, large kerolox boosters, capacity of more than 120 metric tonnes to LEO or > 45 tonnes through TLI....looks familiar....now where did I seen it?:p",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.367010048Z",
        "author": "lennartsmit",
        "date": "2010-03-18T19:32:01+0000",
        "id": "a62c5d896d2838d840e0c5ada2a80c71",
        "post_id": "post-210439",
        "text": "Zach121 said:is it here\n\nEasy, boy! I'm sure he'll let you know when it's done.",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:14:03.563379712Z",
        "author": "PhantomCruiser",
        "date": "2011-06-26T13:49:13+0100",
        "id": "f5c8782dc6431e862e3aa43faa97c4a2",
        "post_id": "post-280788",
        "text": "Mission 23: Dragon-13 crew flightI moved a few posts over to the troubleshooting thread.Code:BEGIN_DESC\nThe SpaceX Dragon carries the next expedition to the OFSS-II.  Dragon sits at KSC Pad 40 just prior to launch.\nFD1: Launch\nFD2: Dock to the OFSS-II at Neesys dock #3\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 57120.706570\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Falcon 9\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Falcon 9\n  MODE Extern\n  POS 7.64 -171.22 -7.40\n  TRACKMODE TargetRelative\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Docking\n  TARGET SoyuzProgressDockingModule 0\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\n  TARGET Neesys\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS 307413.59 2325954.56 -6548464.25\n  RVEL 6676.238 3265.862 1466.395\n  AROT -90.65 58.85 -75.54\n  AFCMODE 7\n  DOCKINFO 0:1,SoyuzProgressDockingModule 1:0,Eranda 3:0,Dragon1\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS 307435.31 2325967.59 -6548463.77\n  RVEL 6676.238 3265.862 1466.395\n  AROT -90.65 58.85 14.46\n  AFCMODE 7\n  DOCKINFO 0:1,Eranda\n  NAVFREQ 0 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS 307420.76 2325953.27 -6548465.51\n  RVEL 6676.238 3265.862 1466.395\n  AROT 72.57 30.06 -98.58\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307412.57 2325948.52 -6548465.52\n  RVEL 6676.238 3265.862 1466.395\n  AROT 72.57 30.06 -98.58\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307412.75 2325947.77 -6548467.00\n  RVEL 6676.238 3265.862 1466.395\n  AROT 166.90 7.42 -59.66\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307412.84 2325947.58 -6548464.50\n  RVEL 6676.238 3265.862 1466.395\n  AROT -13.10 -7.42 -120.34\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307411.96 2325949.00 -6548464.11\n  RVEL 6676.238 3265.862 1466.395\n  AROT -13.10 -7.42 -120.34\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307412.54 2325949.03 -6548464.31\n  RVEL 6676.238 3265.862 1466.395\n  AROT 166.90 7.42 120.34\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS 307413.38 2325957.03 -6548463.65\n  RVEL 6676.238 3265.862 1466.395\n  AROT -90.65 58.85 -75.54\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -144455492122.47 1659832.07 34204475041.33\n  RVEL -675.196 3265.760 -27621.274\n  AROT -90.65 58.85 -75.54\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 0.000 2.300 -1.100 -0.0000 -0.0000 -1.0000 -0.0000 1.0000 -0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 0.0000 -0.0000 -0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 0.0000 1.0000 0.0000 0.3420 -0.0000 0.9397 3\n  PL_DESCRIPTION Cupola -2.300 0.000 -20.700 0.0000 0.0000 -1.0000 1.0000 0.0000 0.0000 4\n  PL_DESCRIPTION S4 -9.000 0.000 -6.000 -1.0000 0.0000 0.0000 0.0000 1.0000 -0.0000 5\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nHabitatModule2:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1699694.76 1229937.95 -6642578.47\n  RVEL 6414.688 3902.319 -918.831\n  AROT 68.30 -8.17 9.02\n  AFCMODE 7\n  DOCKINFO 0:2,HabitatModuleCore\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHabitatModule1:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1699692.64 1229951.64 -6642573.02\n  RVEL 6414.688 3902.319 -918.831\n  AROT -111.70 8.17 170.98\n  AFCMODE 7\n  DOCKINFO 0:3,HabitatModuleCore\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHabitatModuleCore:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1699693.44 1229945.39 -6642577.33\n  RVEL 6414.688 3902.319 -918.831\n  AROT 159.59 -8.93 -98.27\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys 2:0,HabitatModule2 3:0,HabitatModule1\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nArtemis:Well-Artemis\n  STATUS Orbiting Earth\n  DOCKINFO 0:1,HabitatModuleCore\nEND\npma2:Well-pma\n  STATUS Orbiting Earth\n  RPOS -1699691.68 1229957.68 -6642570.96\n  RVEL 6414.688 3902.319 -918.831\n  AROT -111.70 8.17 170.98\n  AFCMODE 7\n  DOCKINFO 0:1,Artemis\n  NAVFREQ 0 0\nEND\nCupola:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307431.01 2325965.78 -6548466.35\n  RVEL 6676.238 3265.862 1466.395\n  AROT -90.65 58.85 -165.54\n  ATTACHED 1:4,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000000\n  SEQ 1 -2 0.000000\n  SEQ 2 -2 0.000000\n  SEQ 3 -2 0.000000\n  SEQ 4 -2 0.000000\n  SEQ 5 -2 0.000000\n  SEQ 6 -2 0.000000\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS -144455492124.00 1659831.97 34204475048.15\n  RVEL -675.196 3265.760 -27621.274\n  AROT -33.05 11.51 155.41\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.1353 0.5459 0.5354 0.1453 0.5031 0.0365 0.1540 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -1.15 -8.24 -1.50\n  DIR0 -0.44 -0.88 -0.19\n  ROT0 0.32 -0.35 0.88\n  POS1 0.56 0.91 -6.74\n  DIR1 -0.14 0.98 0.13\n  ROT1 0.89 0.07 0.44\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS 307418.88 2325956.29 -6548460.14\n  RVEL 6676.238 3265.862 1466.395\n  AROT 166.90 7.42 -59.66\n  AFCMODE 7\n  DOCKINFO 0:4,SoyuzProgressDockingModule\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307405.56 2325956.26 -6548464.75\n  RVEL 6676.238 3265.862 1466.395\n  AROT 4.09 2.86 148.97\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307404.63 2325956.24 -6548464.94\n  RVEL 6676.238 3265.862 1466.395\n  AROT 95.81 30.99 93.34\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307405.42 2325956.47 -6548465.00\n  RVEL 6676.238 3265.862 1466.395\n  AROT 95.81 30.99 93.34\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEranda:Eranda\n  STATUS Orbiting Earth\n  RPOS 307427.53 2325962.96 -6548464.05\n  RVEL 6676.238 3265.862 1466.395\n  AROT -90.65 58.85 -75.54\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307402.23 2325947.62 -6548464.35\n  RVEL 6676.238 3265.862 1466.395\n  AROT 89.35 -58.85 75.54\n  AFCMODE 7\n  DOCKINFO 0:0,Pollux_PTV-1 1:0,Neesys\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nS4:MBR_ITS\\mbr_its6\n  STATUS Orbiting Earth\n  RPOS 307417.56 2325959.68 -6548472.91\n  RVEL 6676.238 3265.862 1466.395\n  AROT 166.90 7.42 -149.66\n  ATTACHED 4:5,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  AUTOSUN 1\n  DEPLOY 2\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 0 0.7684 0 0.7684\nEND\nPollux_PTV-1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307395.66 2325943.75 -6548464.37\n  RVEL 6676.238 3265.862 1466.395\n  AROT 89.35 -58.85 -104.46\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.605951\n  DOCKINFO 0:0,SoyuzProgressDockingModule\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.996118\n  SEQ 1 2 0.967788\nEND\nFalcon 9:F9_M\n  STATUS Landed Earth\n  POS -80.5771995 28.5619578\n  HEADING 90.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  FSTATE 1\n  FAIRING 1\n  COVERS 1\n  AUTOP 0\n  PAYLOAD 1\n  TIME 99.500752\n  PRG 0.000000\n  APG 0.000000\n  LHEAD -1.000000\n  PLTYPE 1\nEND\nLC 40:LC\n  STATUS Landed Earth\n  POS -80.5771995 28.5619578\n  HEADING 133.48\n  AFCMODE 7\n  PRPLEVEL 0:0.999951\n  NAVFREQ 0 0\n  HLDR 1 0.0000\n  FRM 1 0.0000\n  RLS 1 0.0000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:14:03.607602944Z",
        "author": "Ae7flux",
        "date": "2011-03-05T06:53:27+0000",
        "id": "29847d392760995a7df0aa0054e3c9e2",
        "post_id": "post-280901",
        "text": ". . . . . .. . . . . . . . . . . ,.-\u2018\u201d. . . . . . . . . .``~.,. . . . . . . .. . . . . .,.-\u201d. . . . . . . . . . . . . . . . . .\u201c-.,. . . . .. . . . . . ..,\/. . . . . . . . . . . . . . . . . . . . . . . \u201d:,. . . . . . . .. .,?. . . . . . . . . . . . . . . . . . . . . . . . . . .\\,. . . . . . . . . \/. . . . . . . . . . . . . . . . . . . . . . . . . . . . ,}. . . . . . . . .\/. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`.}. . . . . . . .\/. . . . . . . . . . . . . . . . . . . . . . . . . ,:\u201d. . . .\/. . . . . . .?. . . __. . . . . . . . . . . . . . . . . . . . :`. . . .\/. . . . . . . \/__.(. . .\u201c~-,_. . . . . . . . . . . . . . ,:`. . . .. .\/. . . . . . \/(_. . \u201d~,_. . . ..\u201c~,_. . . . . . . . . .,:`. . . . _\/. . . .. .{.._$;_. . .\u201d=,_. . . .\u201c-,_. . . ,.-~-,}, .~\u201d; \/. .. .}. . .. . .((. . .*~_. . . .\u201d=-._. . .\u201c;,,.\/`. . \/\u201d . . . .\/. .. ..\/. . . .. . .\\`~,. . ..\u201c~.,. . . . . . . . . ..`. . .}. . . . . . ..\/. . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-\u201d. . . . . ..\/.`~,. . ..`-.. . . . . . . . . . . . . . ..\\. . \/\\. . . . . . \\`~.*-,. . . . . . . . . . . . . . . . . ..|,.\/.....\\,__,,_. . . . . }.>-._\\. . . . . . . . . . . . . . . . . .|. . . . . . ..`=~-,. .. `=~-,_\\_. . . `\\,. . . . . . . . . . . . . . . . .\\. . . . . . . . . .`=~-,,.\\,. . . . . . . . . . . . . . . .\\. . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `\\. . . . . . ..__. . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--",
        "thread_id": 18113
    },
    {
        "@timestamp": "2023-09-14T07:12:55.351559424Z",
        "author": "Lord Wasteland",
        "date": "2012-06-02T19:02:10+0100",
        "id": "cf77aabed641182d983fdcb5653938f5",
        "post_id": "post-210370",
        "text": "It is nearly any scenario-file that uses any of their mods bugs up. Choose one, and it is buggy.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:02.720818432Z",
        "author": "N757QQ",
        "date": "2011-12-07T23:10:26+0000",
        "id": "5d3dfc62b1be7c14754345536cf2f37d",
        "post_id": "post-279429",
        "text": "Sure...Code:; === ORBITER Master Configuration File ===\nEchoAllParams = FALSE\nLPadRect = 4 192 554 765\n\n; === Logical parameters ===\nStartPaused = TRUE\nDamageModel = 1\n\n; === Visual parameters ===\nEnableCloudShadows = TRUE\nEnableSpecularRipples = TRUE\nEnableLocalLights = TRUE\nAmbientLevel = 50\nNightlightBrightness = 0.75\n\n; === Debugging options ===\nShutdownMode = 1\n\n; === Physics engine ===\nDistributedVesselMass = TRUE\nRadiationPressure = TRUE\n\n; === Planet rendering parameters ===\nPlanetAnisoMode = 4\n\n; === Camera parameters ===\nHUDColIdx = 2\n\n; === Device settings ===\nDeviceIndex = 4\nModeIndex = 0\nStencilBuffer = TRUE\nFullscreenPageflip = FALSE\n\n; === Joystick parameters ===\nJoystickThrottleAxis = 0\n\n; === Active plugin list ===\nACTIVE_MODULES\n  OrbiterSound\n  \n  \n  InterMFD55\n  \n  \n  \n  \n  \n  \n  \n  \n  \n  ScreenCapture\n  AeroBrakeMFD\n  BaseSyncMFD\n  ScnEditor\nEND_MODULES",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:14:03.563628032Z",
        "author": "PhantomCruiser",
        "date": "2011-06-28T14:10:03+0100",
        "id": "28c5d64073c2368dcb2b221550488d23",
        "post_id": "post-280790",
        "text": "Mission 24: STS-152 Atlantis build flightCode:BEGIN_DESC\nAtlantis sits at the launchpad at Wideawake International shortly prior to launch.  This mission will install an additional solar array on the OFSS-II.\nFD1: Launch\nFD2: OBSS Inspection\nFD3: Dock to OFSS-II, \nFD4: Using Station and Atlantis RMS, install P3P4 array to Habmodule1\nFD5: EVA for inspection and external connection of P3P4\nFD6: Retract S4 array prior to deployment of P3P4\nFD7: Off Duty\nFD8: Depart from OFSS-II\nFD9: Final inspections\nFD10: Recover Atlantis at Wideawake\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 57173.0808206709\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-152\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-152\n  MODE Extern\n  POS 1.58 154.12 -3.82\n  TRACKMODE TargetRelative\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Docking\n  NAV 0\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS -1427170.72 1393359.20 -6674384.92\n  RVEL 6492.539 3837.005 -587.271\n  AROT 116.46 77.85 137.52\n  AFCMODE 7\n  DOCKINFO 0:1,SoyuzProgressDockingModule 1:0,Eranda 3:0,Dragon1 4:0,HabitatModuleCore\n  NAVFREQ 0 0\n  XPDR 40\nEND\nHabitatModule2:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1427167.83 1393348.23 -6674378.81\n  RVEL 6492.539 3837.005 -587.271\n  AROT 68.30 -8.17 9.02\n  AFCMODE 7\n  DOCKINFO 0:2,HabitatModuleCore\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHabitatModule1:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1427165.72 1393361.92 -6674373.36\n  RVEL 6492.539 3837.005 -587.271\n  AROT -111.70 8.17 170.98\n  AFCMODE 7\n  DOCKINFO 0:3,HabitatModuleCore\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHabitatModuleCore:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1427166.51 1393355.67 -6674377.67\n  RVEL 6492.539 3837.005 -587.271\n  AROT 159.59 -8.93 -98.27\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys 1:0,Artemis 2:0,HabitatModule2 3:0,HabitatModule1\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS -1427146.00 1393354.32 -6674382.22\n  RVEL 6492.539 3837.005 -587.271\n  AROT 116.46 77.85 -132.48\n  AFCMODE 7\n  DOCKINFO 0:1,Eranda\n  NAVFREQ 0 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS -1427166.09 1393353.60 -6674386.23\n  RVEL 6492.539 3837.005 -587.271\n  AROT 68.30 -8.17 -80.98\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1427175.31 1393355.54 -6674387.05\n  RVEL 6492.539 3837.005 -587.271\n  AROT 68.30 -8.17 -80.98\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1427175.52 1393355.01 -6674388.62\n  RVEL 6492.539 3837.005 -587.271\n  AROT 159.59 -8.93 -98.27\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1427175.84 1393354.57 -6674386.16\n  RVEL 6492.539 3837.005 -587.271\n  AROT -20.41 8.93 -81.73\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1427175.60 1393356.17 -6674385.59\n  RVEL 6492.539 3837.005 -587.271\n  AROT -20.41 8.93 -81.73\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1427175.13 1393355.82 -6674385.77\n  RVEL 6492.539 3837.005 -587.271\n  AROT 159.59 -8.93 81.73\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS -1427168.08 1393360.06 -6674374.44\n  RVEL 6492.539 3837.005 -587.271\n  AROT 159.59 -8.93 -98.27\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -54049233544.71 6044188.93 -141703826873.99\n  RVEL 33832.631 3836.367 -11306.792\n  AROT 116.46 77.85 137.52\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 9.000 5.000 -3.400 -0.0000 -1.0000 -0.0000 -1.0000 0.0000 0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 0.0000 -0.0000 -0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 0.0000 1.0000 0.0000 0.3420 -0.0000 0.9397 3\n  PL_DESCRIPTION Cupola -2.300 0.000 -20.700 0.0000 0.0000 -1.0000 1.0000 0.0000 0.0000 4\n  PL_DESCRIPTION S4 -9.000 0.000 -6.000 -1.0000 0.0000 0.0000 0.0000 1.0000 -0.0000 5\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nCupola:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1427150.12 1393356.10 -6674385.11\n  RVEL 6492.539 3837.005 -587.271\n  AROT 116.46 77.85 47.52\n  ATTACHED 1:4,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000000\n  SEQ 1 -2 0.000000\n  SEQ 2 -2 0.000000\n  SEQ 3 -2 0.000000\n  SEQ 4 -2 0.000000\n  SEQ 5 -2 0.000000\n  SEQ 6 -2 0.000000\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS -54049233543.89 6044183.21 -141703826864.53\n  RVEL 33832.631 3836.367 -11306.792\n  AROT -102.71 7.89 115.42\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.1276 0.5459 0.4862 0.1453 0.5031 0.0365 0.1540 0.5000\n  ASIGN -1 0 0 0 0 0 0 0 -1\n  APNT 0.5000 0.5000\n  POS0 -1.15 -8.24 -1.49\n  DIR0 -0.44 -0.88 -0.19\n  ROT0 0.32 -0.35 0.88\n  POS1 0.15 0.82 -6.84\n  DIR1 -0.55 0.84 0.03\n  ROT1 0.83 0.54 -0.15\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS -1427166.07 1393356.57 -6674380.51\n  RVEL 6492.539 3837.005 -587.271\n  AROT 159.59 -8.93 -98.27\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1427175.53 1393365.86 -6674385.30\n  RVEL 6492.539 3837.005 -587.271\n  AROT -0.53 5.58 -169.19\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1427176.21 1393366.49 -6674385.51\n  RVEL 6492.539 3837.005 -587.271\n  AROT 88.41 -10.76 95.68\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1427175.47 1393366.13 -6674385.52\n  RVEL 6492.539 3837.005 -587.271\n  AROT 88.41 -10.76 95.68\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEranda:Eranda\n  STATUS Orbiting Earth\n  RPOS -1427154.82 1393356.11 -6674383.28\n  RVEL 6492.539 3837.005 -587.271\n  AROT 116.46 77.85 137.52\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1427183.74 1393361.66 -6674386.19\n  RVEL 6492.539 3837.005 -587.271\n  AROT -63.54 -77.85 -137.52\n  AFCMODE 7\n  DOCKINFO 0:0,Pollux_PTV-1 1:0,Neesys\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nS4:MBR_ITS\\mbr_its6\n  STATUS Orbiting Earth\n  RPOS -1427163.45 1393361.17 -6674392.69\n  RVEL 6492.539 3837.005 -587.271\n  AROT 159.59 -8.93 171.73\n  ATTACHED 4:5,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  AUTOSUN 1\n  DEPLOY 2\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 2 0.6840 2 0.6840\nEND\nPollux_PTV-1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -1427191.18 1393363.17 -6674386.87\n  RVEL 6492.539 3837.005 -587.271\n  AROT -63.54 -77.85 42.48\n  AFCMODE 7\n  PRPLEVEL 0:0.605951\n  DOCKINFO 0:0,SoyuzProgressDockingModule\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.996118\n  SEQ 1 2 0.967788\nEND\nLC39:ISSR\\LC39\n  STATUS Landed Earth\n  POS -14.4367300 -7.9792200\n  HEADING 180.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RSS 0 1.0000 -1\n  WR 0 0.0000 1\n  VA 0 0.0000 1\n  TC 0 0.0000 1\n  PS_LVL 1.0000 0.0000 0.0000\n  TIMER 497.7788 47.7788 322.7788 482.7788 491.1788 494.2788 502.7788 0.0000\n  LIGHT 1\nEND\nSTS-152:Shuttle\n  STATUS Landed Earth\n  POS -14.4367300 -7.9792300\n  HEADING 180.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000 2:1.000000\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  OV- 104\n  RENDER \n  RMSARM \n  ISSV1 \n  OBSS \n  CARGODOOR 0 0.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 0 0.0000\n  ADTA 0 0.0000\n  PETD 0 0.0000\n  SETD 0 0.0000\n  ARMTILT 0 0.0000 0 0.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD_MASS1 3.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  ARM_STATUS 0.5000 0.0151 0.0162 0.5000 0.5000 0.5000\n  ARM_SEQ1 0.5468 0.3240 0.3153 0.1258 0.4342 0.5000\n  ARM_SEQ2 0.7315 0.5539 0.7881 0.2691 0.4943 0.5887\n  ARM1SET \n  ARM2SET \n  PL1_OFS 0.000000 0.000000 0.000000\n  PL1_DIR 0.000000 1.000000 0.000000\n  PL1_ROT 0.000000 0.000000 1.000000\n  PL2_OFS 2.550000 2.150000 3.850000\n  PL2_DIR 0.000000 1.000000 0.000000\n  PL2_ROT 1.000000 0.000000 0.000000\n  PL3_OFS -1.850000 1.800000 11.750000\n  PL3_DIR 0.000000 1.000000 0.000000\n  PL3_ROT 0.000000 0.000000 1.000000\n  PL4_OFS 0.000000 1.000000 -5.500000\n  PL4_DIR 0.000000 -1.000000 0.000000\n  PL4_ROT 0.000000 0.000000 1.000000\n  PL5_OFS 2.200000 1.800000 -6.250000\n  PL5_DIR 0.000000 1.000000 0.000000\n  PL5_ROT 0.000000 0.000000 1.000000\n  PL6_OFS 1.850000 1.800000 11.750000\n  PL6_DIR 0.000000 1.000000 0.000000\n  PL6_ROT 0.000000 0.000000 1.000000\n  KEEL_CAM 0.145000 -0.500000 -1.356000\n  OMS \n  CALLOUT \n  TGT_HEADING  59.50 538.00\n  ASSIST  134.000000 145.000000\nEND\nShuttleBay:ISSR\\STSBAY\n  STATUS Landed Earth\n  POS 0.0000000 0.0000000\n  HEADING 0.00\n  ATTACHED 0:0,STS-152\n  AFCMODE 7\n  NAVFREQ 0 0\n  STS 115\n  EMU 0 0\n  TIMER 491.1788 494.2788 558.2788\n  OBSS \n  MPM 0 0.0000 -1\nEND\nOBSS:ISSR\\OBSS\n  STATUS Landed Earth\n  POS 0.0000000 0.0000000\n  HEADING 0.00\n  ATTACHED 0:1,ShuttleBay\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nArtemis:Well-Artemis\n  STATUS Orbiting Earth\n  RPOS -1427167.65 1393352.98 -6674370.40\n  RVEL 6492.539 3837.005 -587.271\n  AROT 159.59 -8.93 81.73\n  AFCMODE 7\n  DOCKINFO 0:1,HabitatModuleCore 1:0,pma2\n  NAVFREQ 0 0\nEND\npma2:Well-pma\n  STATUS Orbiting Earth\n  RPOS -1427168.08 1393351.47 -6674366.46\n  RVEL 6492.539 3837.005 -587.271\n  AROT 159.59 -8.93 81.73\n  AFCMODE 7\n  DOCKINFO 0:1,Artemis\n  NAVFREQ 0 0\nEND\nP3P4:MBR_ITS\\mbr_its34\n  STATUS Landed Earth\n  POS -87.0589572 0.7243573\n  HEADING 66.57\n  ATTACHED 3:0,STS-152bay\n  AFCMODE 7\n  NAVFREQ 0 0\n  AUTOSUN 0\n  DEPLOY 0\n  P4ROT 0 0.0000\n  MOTORS 0 0.0000\n  SOLPAB 0 0.0000 0.0000\n  SOLPCD 0 0.0000 0.0000\n  RAD 0 0.0000\n  SOLPROT 0 0.0000 0 0.0000\nEND\nSTS-152bay:UCargoDeck\n  STATUS Landed Earth\n  POS -88.2923078 0.1839677\n  HEADING 66.56\n  ATTACHED 0:2,ShuttleBay\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME ShuttleBay\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION P3P4 0.000 0.800 0.100 0.0000 -0.0000 1.0000 0.0000 1.0000 0.0000 0\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nEND_SHIPS\n\nBEGIN_uap\nEND",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:14:03.035725312Z",
        "author": "FlyingSinger",
        "date": "2010-12-26T02:04:37+0000",
        "id": "e5a06a42ca0b89e23c3861b04cbb90a8",
        "post_id": "post-279654",
        "text": "OK, I'll discuss this with Mark and consider doing something with re-entry. There may be no consensus, but I assume more would be interested in Earth re-entry (vs. say Mars which is also atmospheric entry). While there are common factors especially in setting up any re-entry, there are differences in the whole orbit-to-ground procedure for a maneuverable space plane (DG or DG IV) vs. a non-powered winged craft (shuttle) vs. a capsule (Apollo or similar). Space planes are cooler, but in the real world, we'll be seeing a lot of capsules the next few years. Any thoughts on this?",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:12:55.357952768Z",
        "author": "kerlix",
        "date": "2019-01-16T06:44:46+0000",
        "id": "1de7aaba7da5da371c6c8b6815924b4b",
        "post_id": "post-210411",
        "text": "Any chance of this working in O2016?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:02.685835008Z",
        "author": "Wishbone",
        "date": "2010-12-24T15:10:15+0000",
        "id": "94b478e1582839c5f84a719815999adf",
        "post_id": "post-279407",
        "text": "Well, eco-friendliness of nitrous oxides is somewhat doubtful, but this discovery\/synthesis is promising. The time to operational use will vary between 4 and 8 years, I believe.",
        "thread_id": 18026
    },
    {
        "@timestamp": "2023-09-14T07:12:55.436147456Z",
        "author": "N_Molson",
        "date": "2010-03-09T20:14:06+0000",
        "id": "3052cab0c97bc97008bac226d3d53383",
        "post_id": "post-210557",
        "text": "Welcome ! :hello:",
        "thread_id": 13381
    },
    {
        "@timestamp": "2023-09-14T07:14:03.239200768Z",
        "author": "Cizurator",
        "date": "2012-12-23T10:23:33+0000",
        "id": "90e43a98bffbadaf91d11557014be275",
        "post_id": "post-279993",
        "text": "flyingkorolevR7 said:is it possible to launch Trassa 10L as ICBM from missile silo\n\nProbably yes (if you want to transform it into a nuclear weapon) but somebody would probably have to create a special silo for it. I'm not planning a silo conversion. However, interesting idea!",
        "thread_id": 18069
    },
    {
        "@timestamp": "2023-09-14T07:14:02.72093568Z",
        "author": "N757QQ",
        "date": "2011-12-07T23:28:52+0000",
        "id": "33ae4ac14fcb38f06b4f99292d96f444",
        "post_id": "post-279431",
        "text": "Thank you, Orb. I did try once to delete those spaces, but they showed back up later. I assumed they were meant to be there. I'll give it another go, uncheck the stencil buffer and report back.---------- Post added at 05:28 PM ---------- Previous post was at 05:22 PM ----------Well, I did delete the spaces between selected modules, they remained together this time. I also unchecked the stencil buffer, and tried to load the scenario, unfortunately iit crashed again at the same point.I popped into full screen mode to see if that fixed the render issue, and it did not, unfortunately. It did slow down the loading textures at the point of the crash, and it fails on pluto something, and the loading description (for lack of a better way to describe it) is texture moon 3 something.I am guessing that I am missing a texture for one of the moons, or moon bases of Pluto?",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:12:55.652823296Z",
        "author": "Quick_Nick",
        "date": "2010-03-11T21:41:11+0000",
        "id": "b50647375c2a77f0d39515c9c7dbd31e",
        "post_id": "post-211077",
        "text": "tori said:A related question - isinfinite masseven possible?\n\nIf an object had infinite mass, it's force of gravity would be infinite even at an infinite distance. (meaning everything in the universe would be instantly pulled in)",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:14:03.376069632Z",
        "author": "PhantomCruiser",
        "date": "2011-03-08T23:51:59+0000",
        "id": "323bdc3124c3bd569a9cf0864fd2565a",
        "post_id": "post-280449",
        "text": "I don't see any reason why it couldn't be latched on via Universal Cargo Deck... I think BrianJ made something in the \"must-have\" category of downloads, that's for sure.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.0266112Z",
        "author": "Numero6",
        "date": "2010-12-26T02:25:42+0000",
        "id": "584d1d9517d46c6717594117cae0f37e",
        "post_id": "post-279627",
        "text": "I been waiting this for so long!!! Thank you very much!",
        "thread_id": 18043
    },
    {
        "@timestamp": "2023-09-14T07:12:55.447791104Z",
        "author": "cb1221",
        "date": "2010-03-09T01:52:37+0000",
        "id": "ffd89ca8ecf1033238e3a4e87caf3a68",
        "post_id": "post-210586",
        "text": "Hello everyone. I've looked around and decided that this was the best place to try and find help since I couldn't find any information elsewhere. My problem is that when I try to run the Project Mercury scenarios, The top panel is messed up. The large window just appears a dull black while the small circular window displays the sky just fine. Also, the timer is right in the middle of the large window and I believe it's supposed to be farther to the left. I've tried messing with the video settings to no avail. Any help is appreciated.",
        "thread_id": 13386
    },
    {
        "@timestamp": "2023-09-14T07:14:03.390566144Z",
        "author": "Nazban",
        "date": "2011-01-01T13:50:33+0000",
        "id": "ab393f1c43f427f6d0d15fa4686fb14b",
        "post_id": "post-280267",
        "text": "alright:thumbup:just one more thing, i recently only got th shuttle fleet 4.5 and when i go to launch it, it has like an autopilot, is it possible to disable it, or is there a scenario without it?or can i just play tht scenario for my mission?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.06075264Z",
        "author": "SiberianTiger",
        "date": "2010-12-28T10:00:43+0000",
        "id": "c71654e162dc4552ed5e560c4b27210f",
        "post_id": "post-279710",
        "text": "Urwumpe said:That is the most stupid anonymous expert opinion I have ever read... It is completely contradicting real physics, the \"expert\" was likely somebody who thinks ISS docking videos are fake because there is no \"Swoosh\" sound.\n\nBut than, we now know that unexpected extra payload may send a Proton to tender waters surrounding Hawaii.",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.460968704Z",
        "author": "Donamy",
        "date": "2010-12-30T20:23:53+0000",
        "id": "5647c7b4c352e31bb4d8b7254d53a2a1",
        "post_id": "post-280682",
        "text": "Wouldn't it be great, if they had a WEBcam in the cupola ?",
        "thread_id": 18096
    },
    {
        "@timestamp": "2023-09-14T07:14:03.101035264Z",
        "author": "Wishbone",
        "date": "2010-12-27T18:06:47+0000",
        "id": "f6982f14aac781b80ae5174eb65fd94c",
        "post_id": "post-279791",
        "text": "SiberianTiger said:How did they define poverty measured for this chart, by the way?\n\nDon'tquoteme on this, but should be something like 1 dollar per day (at purchasing power parity, not at the market exchange rate).",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.570618624Z",
        "author": "N_Molson",
        "date": "2014-01-23T09:38:51+0000",
        "id": "3a445dc897a121a39bee96ca2a1f7701",
        "post_id": "post-210876",
        "text": "\u041c\u0435\u043d\u044f \u0437\u043e\u0432\u0443\u0442 \u041d\u0438\u043a\u043e\u043b\u0430.:cheers:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.5800192Z",
        "author": "shangding",
        "date": "2010-12-31T10:58:44+0000",
        "id": "ac20b1d80a1fe9e7c0d6314770626f25",
        "post_id": "post-280821",
        "text": "Happy New Year From China:cheers:",
        "thread_id": 18105
    },
    {
        "@timestamp": "2023-09-14T07:12:55.325130496Z",
        "author": "Urwumpe",
        "date": "2010-03-07T14:26:38+0000",
        "id": "9f21dbbbec6052c53097752d3763eff6",
        "post_id": "post-210240",
        "text": "garyw said:ONLY because it serves his purposes about jobs and re-election, not because it is the right thing. Nelson is as bad as Obama.\n\nThe question is: What is the right thing?",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:14:03.375658752Z",
        "author": "Nazban",
        "date": "2011-03-08T05:37:03+0000",
        "id": "90c76d77601c3ec32c649cd2a629b1dc",
        "post_id": "post-280446",
        "text": "Halcyon, you can ask kyle here for a mission(or PM him if you want), i think all the mission slots are full now, but you can ask him to assign one for you when he makes more missions.And for patches, you can create one if you want for your own mission.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.671513856Z",
        "author": "orb",
        "date": "2011-05-07T21:14:51+0100",
        "id": "62fb651191c69c3b3508c7310823f647",
        "post_id": "post-281061",
        "text": "Replace the \"\u2013\" (en dash \/ u8211 character) before fpanelH with \"-\" (minus sign \/ u45 character) and it should be fine.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.547461888Z",
        "author": "FordPrefect",
        "date": "2010-03-27T11:57:43+0000",
        "id": "81404992419b9d23724e4393fc91b4bf",
        "post_id": "post-210716",
        "text": "Today I will have a jump seat ride on a Boeing 767 to the Maldives...*woot*:)",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:02.805929472Z",
        "author": "jinglesassy",
        "date": "2010-12-23T11:23:42+0000",
        "id": "68bb9f3499c56f1f4f2b639f26194b6c",
        "post_id": "post-279461",
        "text": "And there is a current in the oceanic water currents.",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:14:03.036413696Z",
        "author": "bujin",
        "date": "2011-01-04T10:24:40+0000",
        "id": "18e0d9438c3444969a94902595b42700",
        "post_id": "post-279662",
        "text": "JonnyBGoode said:Groverdid are-entry tutorial here. I haven't tried it yet, so I can't say how well it works, but it might help.\n\nTried that last night. I've used the DGIV for re-entry a few times, but have always been hundreds of miles off target. Following that tutorial, I arrived exactly where I wanted to be at Cape Canaveral. Excellent tutorial!Of course, I then crashed the DGIV on landing because my joystick doesn't work, so I was trying to land using the keyboard... :lol:Looking forward to the next version of GPIS. I was clearing out my spare room yesterday and found the current version that I must have printed out two or three years ago. That'll come in handy as I'm just getting back into Orbiter.",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:14:02.896726016Z",
        "author": "SiberianTiger",
        "date": "2010-12-23T11:45:16+0000",
        "id": "c3dafd5807340486deb9ab1a20476713",
        "post_id": "post-279476",
        "text": "Can you be more specific, tayebeh? What information are you looking for? There's a lot of open information in English, you just have to formulate your questions right.",
        "thread_id": 18031
    },
    {
        "@timestamp": "2023-09-14T07:12:55.560909824Z",
        "author": "SiberianTiger",
        "date": "2010-03-16T05:16:18+0000",
        "id": "774236c46c08936220a141f64534bcf3",
        "post_id": "post-210781",
        "text": "Alexey_UA said:\u0412\u044b\u0441\u0442\u0430\u0432\u043b\u044f\u044e \u043a\u0430\u043a \"\u043e\u0441\u043d\u043e\u0432\u0443\" \u0441\u043e\u043b\u043d\u0446\u0435. \u0410 \u043a\u0430\u043a \u0446\u0435\u043b\u044c \u0432\u044b\u0431\u0438\u0440\u0430\u044e \u0412\u0435\u043d\u0435\u0440\u0443 (\u041a \u043f\u0440\u0438\u043c\u0435\u0440\u0443). \u0412 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u0435 \u043d\u0430\u0432 \u0441\u0438\u0441\u0442\u0435\u043c\u0430 \u043c\u043d\u0435 \u043f\u043e\u043a\u0430\u0437\u044b\u0432\u0430\u0435\u0442\u0441\u044f \u0437\u043d\u0430\u0447\u0451\u043a (\u041f\u043b\u044e\u0441\u0438\u043a \u0432 \u043a\u0440\u0443\u0436\u043a\u0435) \u043d\u0430 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u044f \u043b\u0435\u0447\u044e \u0438 \u0443\u043b\u0435\u0442\u0430\u044e \u0432 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u0435 \u0438\u0437 \u0441\u043e\u043b\u043d. \u0441\u0438\u0441\u0442\u0435\u043c\u044b(((\n\n\u041d\u0443 \u0442\u0430\u043a, \u0432\u044b\u0431\u0440\u0430\u0442\u044c \u043e\u0441\u043d\u043e\u0432\u0443 \u0438 \u0446\u0435\u043b\u044c \u043c\u0430\u043b\u043e. \u0415\u0441\u043b\u0438 \u0442\u044b \u044e\u0437\u0430\u0435\u0448\u044c TransX, \u043d\u0430\u0434\u043e \u0435\u0449\u0451 \u043f\u043e\u0434\u043e\u0431\u0440\u0430\u0442\u044c \u0432\u0440\u0435\u043c\u044f \u0441\u0442\u0430\u0440\u0442\u0430, \u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u044b \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u0438 \u0438 \u0434\u043e\u0431\u0430\u0432\u0438\u0442\u044c \u0441\u0442\u0443\u043f\u0435\u043d\u044c \u043e\u0442\u043b\u0451\u0442\u0430 \u0441 \u043e\u0440\u0431\u0438\u0442\u044b, \u0447\u0442\u043e\u0431\u044b \u043e\u043d\u0430 \u0441\u043e\u043e\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u043e\u0432\u0430\u043b\u0430 \u043f\u0435\u0440\u0435\u043b\u0451\u0442\u043d\u043e\u0439. \u041d\u0430 \u044d\u0442\u043e\u043c \u0444\u043e\u0440\u0443\u043c\u0435 FlyTandem \u0433\u0443\u0440\u0443 \u0432 TransX \u0438 \u0445\u0438\u0442\u0440\u044b\u0445 \u043f\u0435\u0440\u0435\u043b\u0451\u0442\u0430\u0445, \u0443 \u043d\u0435\u0433\u043e \u0441\u0430\u0439\u0442 \u0435\u0441\u0442\u044c \u0441 \u043f\u0440\u0438\u043c\u0435\u0440\u0430\u043c\u0438:http:\/\/flytandem.com\/orbiter\/tutorials\/\u0415\u0449\u0451 \u043c\u043e\u0436\u0435\u0448\u044c IMFD \u044e\u0437\u0430\u0442\u044c, \u043e\u043d \u0441\u0430\u043c \u0432\u0441\u0451 \u0441\u0447\u0438\u0442\u0430\u0435\u0442 \u0438 \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0438\u0440\u0443\u0435\u0442.\u042d\u0442\u043e, \u043a\u043e\u043d\u0435\u0447\u043d\u043e, \u0435\u0441\u043b\u0438 \u044f \u043d\u0435 \u043e\u0442\u0441\u0442\u0430\u043b \u043e\u0442 \u0436\u0438\u0437\u043d\u0438, \u0438 \u043d\u0435 \u0438\u0437\u043e\u0431\u0440\u0435\u043b\u0438 \u0435\u0449\u0451 \u0447\u0435\u0433\u043e-\u043d\u0438\u0431\u0443\u0434\u044c.---------- Post added at 08:16 ---------- Previous post was at 08:10 ----------mc_ said:\u0410\u0433\u0430:cheers:\n\n\u041a\u0430\u043a \u0442\u0430\u043c, \u0445\u043e\u0442\u044c \u0442\u0435\u043f\u043b\u043e \u0441\u0442\u0430\u043b\u043e?:)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.679938048Z",
        "author": "Notebook",
        "date": "2013-03-15T11:50:30+0000",
        "id": "b0130bdf8925ec78355b2cf82a2e2d72",
        "post_id": "post-281138",
        "text": "Well, this is curious. As usual I bodged the variable to MFD_PositionL and MFD_PositionR. Thought this wouldn't compile as I haven't declared them?This compiles and links OK:Code:\/\/ --- Register MFDs ----------------------------------------------------------------------------\n\n\tVECTOR3 MFD_positionL = LEFTMFD_POS;\t\/\/ Location of MFD within VC\n\tstatic VCMFDSPEC LEFT_MFD = {mesh_P2Internal, GRP_LHPanel };\t\/\/ Surface on which to display MFD. [Mesh, Mesh Group]\n\tVECTOR3 MFD_positionR = RIGHTMFD_POS;\t\/\/ Location of MFD within VC\n\tstatic VCMFDSPEC RIGHT_MFD = {mesh_P2Internal, GRP_RHPanel };\t\/\/ Surface on which to display MFD. [Mesh, Mesh Group] \n\n\n\toapiVCRegisterMFD (0, &LEFT_MFD);\t\/\/ Register MFD in orbiter's interface [registry # and VCMFDSPEC]. (registry numbers start at 0 and count up)\n\toapiVCRegisterMFD (0, &RIGHT_MFD);\t\/\/ Register MFD in orbiter's interface [registry # and VCMFDSPEC]. (registry numbers start at 0 and count up)\n\n\t\n\treturn true;\n\n} \/\/ End \"P2TestCell::clbkLoadVC\"Haven't touched the .h file, why does this compile?N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.392257536Z",
        "author": "Solar424",
        "date": "2011-01-03T22:55:36+0000",
        "id": "d6bc75f3a37ac6f7c5f7291e5b7aeb67",
        "post_id": "post-280282",
        "text": "I can probably fly everything on that list.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.63196032Z",
        "author": "evilfer",
        "date": "2011-08-09T15:01:16+0100",
        "id": "af3aa5d368c86ae78f0e5aba6fede7fd",
        "post_id": "post-211033",
        "text": "Ark said:He used the wrong paper, so the only image it returned was:\n\nAh, you should see the sharp images produced by aluminium foil (bright side!) mirrors:p.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:14:03.39766912Z",
        "author": "Pinguinboy",
        "date": "2011-01-11T06:52:46+0000",
        "id": "c7c88582c3b79b920942cabc05a4233d",
        "post_id": "post-280312",
        "text": "Kyle said:for the STS-143 scenario only theURMSis required available here\n\nCool! I like the URMS very much, because it's faster than others. Can't wait to handle it! :lol:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.303330816Z",
        "author": "ex-orbinaut",
        "date": "2010-03-07T01:35:31+0000",
        "id": "f9714498c2ea57f493ea0f49bd4c2186",
        "post_id": "post-210209",
        "text": "So THAT's what it is...flytandem said:sounds suspiciously like 420 to me\n\ninsanity said:I agree. Never smoke and post about geometry.\n\nLooked it up on Wiki, but not posting the link...And I always thought it had something to do with quaternions.... Oh well, blessed naivety.Hail:probe:.... may as well.",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:14:02.897341696Z",
        "author": "Rtyh-12",
        "date": "2010-12-23T12:46:10+0000",
        "id": "e98f12f7bf3be5dc9bdf496c073ef435",
        "post_id": "post-279479",
        "text": "Cute little satellite. Love it! I can't believe I didn't know what it was before...although I heard about it.",
        "thread_id": 18031
    },
    {
        "@timestamp": "2023-09-14T07:12:55.545789952Z",
        "author": "Andy44",
        "date": "2010-03-11T23:51:07+0000",
        "id": "69d6dbdf71bea7b5686720f21b738ce1",
        "post_id": "post-210705",
        "text": "Donamy said:Was he tempted to land it on a boat ? :thumbup:\n\nLanding a Cessna on a boat is easy, as long as the airplane can keep up...",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.6685056Z",
        "author": "Notebook",
        "date": "2011-01-02T11:04:48+0000",
        "id": "2261a93457acee120d7fe4b3f2e2c2bd",
        "post_id": "post-281034",
        "text": "Thanks for the reply Urwumpe.I suppose it will appeal to only a few Orbiters, but thats not a problem I think.Its really a learning curve for Blue Streak(F3), my halted C++ project. I want to model as many systems for that as I can.Starting with this ground based site, I can ignore all the flight systems, and keep it simple.The mesh will have a control-room, and mimic panel for the valve positions, tank pressures, levels and flow-rates. Engine parameters, sensor readings, thrust, temperatures, etc. Don't know if MFD would be suitable for that, maybe a VC would be better.The scenarios would run at .1x or slower, its the interaction betwen events I would really like to look at.Though there could be some \"emergency\/failure\" types to liven it up a bitCould be a niche market...?N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.377082368Z",
        "author": "Mojave",
        "date": "2011-03-09T13:47:51+0000",
        "id": "6e9740eec0b0f3f02cd0ab2955b21713",
        "post_id": "post-280457",
        "text": "I will be posting the screenshots tomorrow after I choose the best ones from my folder.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.462961664Z",
        "author": "GoForPDI",
        "date": "2011-01-04T16:41:31+0000",
        "id": "fcc6c7fd0eeaeb1f652ac71beb704584",
        "post_id": "post-280694",
        "text": "Try SVC's ISS stream:http:\/\/www.spacevidcast.com\/isslive\/",
        "thread_id": 18096
    },
    {
        "@timestamp": "2023-09-14T07:12:55.571652096Z",
        "author": "Thunder Chicken",
        "date": "2015-11-26T01:40:20+0000",
        "id": "de93c51610023277ef41a67d1bdf8f5a",
        "post_id": "post-210884",
        "text": "\u041f\u0440\u0438\u0432\u0435\u0442! \u042f \u0438\u0437\u0443\u0447\u0430\u043b \u0440\u0443\u0441\u0441\u043a\u0438\u0439 \u044f\u0437\u044b\u043a \u0432 \u0443\u043d\u0438\u0432\u0435\u0440\u0441\u0438\u0442\u0435\u0442\u0435 \u041c\u0430\u0441\u0441\u0430\u0447\u0443\u0441\u0435\u0442\u0441\u043a\u043e\u043c \u0434\u0432\u0430\u0434\u0446\u0430\u0442\u044c \u043b\u0435\u0442 \u043d\u0430\u0437\u0430\u0434. \u044f \u0447\u0438\u0442\u0430\u043b \u043d\u0435\u043c\u043d\u043e\u0433\u043e \u0440\u0443\u0441\u0441\u0438\u0439 \u044f\u0437\u044b\u043a, \u043d\u043e \u043d\u0435 \u043e\u0447\u0435\u043d\u044c \u0445\u043e\u0440\u043e\u0448\u043e. \u041b\u0430\u0442\u0438\u043d\u0441\u043a\u0430\u044f \u043a\u043b\u0430\u0432\u0438\u0430\u0442\u0443\u0440\u0430 \u043e\u0447\u0435\u043d\u044c \u0442\u0440\u0443\u0434\u043d\u043e \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c.Whew! :blink: I hope that made sense!",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.382295808Z",
        "author": "halcyon",
        "date": "2011-03-29T05:10:48+0100",
        "id": "d9d4530f4c63af35d10a07df6771ff37",
        "post_id": "post-280499",
        "text": "Maybe I'll include the phasing and alignment data blocks up to day 5, just in case. After that I'll work in some entry interface and reentry data blocks.It will be on every flight day up to 14. Pilots can use the data blocks that they need to. Every single one doesn't need to be filled up.Easiest way to have the orbital burn data section be universal and not have to fit every specific mission like a glove.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:02.721412096Z",
        "author": "Tex",
        "date": "2011-12-09T17:37:06+0000",
        "id": "a1f5166a02344e7f47a4f58d1fd02be5",
        "post_id": "post-279437",
        "text": "N757QQ said:I did not want to necropost in the original, {...}\n\nYou're adding relevant information to the topic, so it is not considered a necropost. I merged your thread with the Solar System Today thread.I still don't understand what the issue was. Clearly it was something in your setup because no one else has had a problem with it since the initial bug we found caused by having a default delta glider landed on the Phobos prelude base. I corrected that by removing the DG and all was fine thereafter. Tested several times myself and with a new installation. :shrug:EDIT- Also, did you try starting from a fresh Orbiter installation? It sounds like something got corrupted in your installation. Starting with a fresh install is best for troubleshooting. Anyway, glad you got it working at least.",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:14:02.803948288Z",
        "author": "jinglesassy",
        "date": "2010-12-23T10:26:46+0000",
        "id": "b18219a102dbe97cae1f686744d489fd",
        "post_id": "post-279447",
        "text": "So make a pipe going down a bit more and forward to the generator to get the flowing water.",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:12:55.652458496Z",
        "author": "unknown_orbiter",
        "date": "2010-03-11T19:48:24+0000",
        "id": "b0f99da53427cde4cd9017dece84a00b",
        "post_id": "post-211074",
        "text": "Seeing as our solar system's physics involve the subtle and profound interconnected gravitational effects of our 9-bodied system, any changes to one will affect all. If something of stellar mass breaches the oort cloud, we would be in some serious trouble.",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:12:55.176718848Z",
        "author": "Pablo49",
        "date": "2010-03-07T02:33:07+0000",
        "id": "b7063f8bbf38c8d48be08988f62bce07",
        "post_id": "post-209891",
        "text": "I was trying the docking autopilot with an OFSS scenario, and I could never get it to start docking with one of the PMA's. Tried 0, 1 and 2 for the PMA's dock, 0 and 1 for the shuttle, but still nothing happened when I hit go. Occasionally after hitting go it would brink the red text like it was running the pilot, but would immediately stop, and go back to not running. I'm using the latest shuttle fleet, along with OFSS addons.Everything else is working fine for me though, and this is coming along quite nicely.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.379026944Z",
        "author": "Kyle",
        "date": "2011-03-17T22:26:37+0000",
        "id": "7a3092cbdf6982283d925fc730b53eca",
        "post_id": "post-280471",
        "text": "Actually Scruce, I'll leave the new spots open as we have been getting more pilots (want to let them have flight experience too)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.134550272Z",
        "author": "Mojave",
        "date": "2010-12-31T14:03:38+0000",
        "id": "253fa4ea9d2fcf64d6120aae94231f85",
        "post_id": "post-279833",
        "text": "Why, it is only true. I wasn't saying anything bad about your engineering work. It is kinda cool, actually.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.396072448Z",
        "author": "Wood",
        "date": "2011-01-09T01:47:35+0000",
        "id": "57f8686f719f63a7c93b1dc79f5d7230",
        "post_id": "post-280305",
        "text": "Good news! I actually managed to dock the Dragon to the ISS as a test yesterday, wasn't as hard as I thought it would be once I remembered what I was supposed to be doing. So the actual mission should be no problem, right guys?Also, I whipped up a possible mission patch for my flight...Dawww...",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.230014464Z",
        "author": "Goth",
        "date": "2010-12-28T20:29:44+0000",
        "id": "ba4cf8dbfa3ab7b892c7545f1cc41028",
        "post_id": "post-279965",
        "text": "Stevodoran said:Short answer for me isorbiter\n\nSame here, Orbiter is what inclined me towards the space.",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:12:55.1843584Z",
        "author": "Sideshow",
        "date": "2010-03-17T11:41:04+0000",
        "id": "0c23f5c54d68e60a47c3b4e320bc6aca",
        "post_id": "post-209937",
        "text": "Artlav said:Actually, that's about the first thing i done when designing UAP, and the code is still around.Added.\n\nThat's great news, thanks!",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.44033152Z",
        "author": "mogey",
        "date": "2010-03-09T00:06:26+0000",
        "id": "5ca4e95a66687d6605d9db2ea726b097",
        "post_id": "post-210564",
        "text": "MeDiCS said:Multiplayer is not supported by Orbiter. There is one addon, which I can't remember the name, that provides limited multiplayer functionality.\n\nWhy is there the orbiter server?",
        "thread_id": 13382
    },
    {
        "@timestamp": "2023-09-14T07:14:03.37244672Z",
        "author": "C3PO",
        "date": "2011-02-27T21:47:50+0000",
        "id": "b72f3284117e4509f5c9826dfcba8679",
        "post_id": "post-280422",
        "text": "Just yet another 24 hour scrub. :lol: Not exactly uncommon lately.:cheers:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.404466176Z",
        "author": "Nazban",
        "date": "2011-01-30T12:59:41+0000",
        "id": "dd94b388d73773fd0a099e85f161e561",
        "post_id": "post-280383",
        "text": "I thought we were using only current and plausable near-future technology to build the station? The XRs are very nice ships indeed, but they pretty much run on magic.\n\nLets just say that in the OFSS II universe we have built XR ships :lol:---------- Post added at 04:59 PM ---------- Previous post was at 04:54 PM ----------oh and if there is an XR mission, can you assign me to one of those too??:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.569231104Z",
        "author": "mc_",
        "date": "2012-07-27T15:31:06+0100",
        "id": "658e347b879a635680d9543060768962",
        "post_id": "post-210865",
        "text": "\u0422\u0430\u043c \u0435\u0449\u0435 DeltagliderIV\u0432 \u0440\u043e\u043b\u0438 \u0434\u0435\u0444\u043e\u043b\u0442\u0430 \u043f\u0440\u043e\u043c\u0435\u043b\u044c\u043a\u043d\u0443\u043b.\u041e\u0431\u044a\u0435\u043c\u043d\u044b\u0435 \u0442\u0435\u043a\u0441\u0442\u044b \u043b\u0443\u0447\u0448\u0435 \u043f\u0435\u0440\u0435\u0447\u0438\u0442\u044b\u0432\u0430\u0442\u044c \u043d\u0435 \u0441\u0440\u0430\u0437\u0443, \u0430 \u0447\u0435\u0440\u0435\u0437 \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0434\u043d\u0435\u0439 - \u0442\u0430\u043a \u043b\u0443\u0447\u0448\u0435 \u0432\u0438\u0434\u043d\u043e \u043e\u0448\u0438\u0431\u043a\u0438.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.389818624Z",
        "author": "diogom",
        "date": "2010-12-31T23:34:34+0000",
        "id": "24e1fe4ee3eff9a701dcc0cd4552ed19",
        "post_id": "post-280261",
        "text": "Looks good to me. Do you know already what's gonna be the payload? (STS-145)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.478063616Z",
        "author": "Kyle",
        "date": "2011-02-19T18:37:42+0000",
        "id": "cb10467615fe565b2f6142cf76afd794",
        "post_id": "post-280743",
        "text": "Update! Several members assigned to OFSS2 missions!Changes in RED represent crew assignments for Feb. 19th, 2011.",
        "thread_id": 18100
    },
    {
        "@timestamp": "2023-09-14T07:14:03.42211968Z",
        "author": "Izack",
        "date": "2010-12-29T18:59:13+0000",
        "id": "bccdff1c3589d5c203902ac9207436fd",
        "post_id": "post-280590",
        "text": "Wishbone said:AMSO uses them for menus. Which is a good thing, compared to the horror of thinking and typing in octal numbers...\n\nI wish more authors would use pop-up dialog boxes for those functions, like Atlantis' RMS control and R13L panel.",
        "thread_id": 18084
    },
    {
        "@timestamp": "2023-09-14T07:14:03.676848128Z",
        "author": "Notebook",
        "date": "2012-02-17T15:28:42+0000",
        "id": "581d908be60e47ea9d068005dff9d5b5",
        "post_id": "post-281109",
        "text": "Ah, the light breaks.I messed about with an existing function?clbkLoadPanel2D is an overload of clbkLoadPanel that is known to the Linker?So Imust? have a function defined in the .cpp file if I do this?Many thanks, N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.182521856Z",
        "author": "IronRain",
        "date": "2010-03-15T16:18:17+0000",
        "id": "62ae9153690b9622e7085eb2629ac3f8",
        "post_id": "post-209925",
        "text": "can someone help me?I just can't get the docking autopilot working.i'm far within the limits (I think)..do I have to create a IDS for both vessels that I want to dock with each other?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.464444928Z",
        "author": "Ghostrider",
        "date": "2008-05-19T13:56:23+0100",
        "id": "0cf776af21eac9db1e0a9c92b28eae0a",
        "post_id": "post-64569",
        "text": "gawinnard said:I can see in the future, my great-great-grandchildren will get a bill for graffiti on the moon, planets and the Sol system.:)\n\nWish I were in their shoes so I can say \"Well, what about I go there and clean them myself...\"",
        "thread_id": 1339
    },
    {
        "@timestamp": "2023-09-14T07:14:02.989866496Z",
        "author": "Notebook",
        "date": "2010-12-24T17:17:51+0000",
        "id": "4f6345132a10dd3f43f34be79995aaf0",
        "post_id": "post-279532",
        "text": "You may be right jedidia, and as maths wimp on Chrismas Eve, I'll be right behind behind you!Either way, we shall sort this out, and I wish you and yours all the best.N.",
        "thread_id": 18035
    },
    {
        "@timestamp": "2023-09-14T07:14:03.306562816Z",
        "author": "Cairan",
        "date": "2011-01-15T05:40:33+0000",
        "id": "311f7e8c6f3b5f2e6ade97328da7a0dc",
        "post_id": "post-280049",
        "text": "Check this movie out if you haven't seen it in a while...Associated web site:http:\/\/www.rhysy.net\/OrionGallery\/index.php?gallery=.",
        "thread_id": 18077
    },
    {
        "@timestamp": "2023-09-14T07:14:03.2963264Z",
        "author": "Tex",
        "date": "2010-12-28T05:38:05+0000",
        "id": "2c6bb1825e2836d54bd09d354823681c",
        "post_id": "post-280042",
        "text": "You could add some prograde velocity in TransX till your hypothetical orbit reaches Mars orbit, then advance the date variable forward until you find the next launch window (closest approach). This will give you an exact eject date.",
        "thread_id": 18075
    },
    {
        "@timestamp": "2023-09-14T07:12:55.564597248Z",
        "author": "REWENGER",
        "date": "2010-11-29T11:58:52+0000",
        "id": "dde212efc1a31ced39ac313e83074d81",
        "post_id": "post-210816",
        "text": "\u0423 \u0412 \u0410 \u0416 \u0410 \u0415 \u041c \u042b \u0415 . \u0413 \u041e \u0421 \u041f \u041e \u0414 \u0410 !\u0421\u0420\u041e\u0427\u041d\u041e \u0422\u0420\u0415\u0411\u0423\u0415\u0422\u0421\u042f \u041f\u041e\u041c\u041e\u0429\u042c \u0412 \u0421\u041e\u0417\u0414\u0410\u041d\u0418\u0418, (\u0414\u041e\u0420\u0410\u0411\u041e\u0422\u041a\u0415, \u0422\u041e\u0427\u041d\u0415\u0415 \u0421\u041a\u0410\u0417\u0410\u0422\u042c), \u041a\u041e\u041a\u041f\u0418\u0422\u0410 \u041a \u041a\/\u041a \"\u0421\u041e\u042e\u0417\"...\u041e\u0441\u043d\u043e\u0432\u043d\u0430\u044f \u0447\u0430\u0441\u0442\u044c \u0440\u0430\u0431\u043e\u0442\u044b \u0432\u044b\u043f\u043e\u043b\u043d\u0435\u043d\u0430 \u043a\u0430\u043c\u0440\u0430\u0434\u043e\u043c \u041c\u0441.\u041a\u0422\u041e \u0412\u041e\u0417\u042c\u041c\u0415\u0422\u0421\u042f \u041f\u041e\u041c\u041e\u0427\u042c \u0414\u041e\u0420\u0410\u0411\u041e\u0422\u0410\u0422\u042c \u0412\/\u041a, \u0438\u043b\u0438 \u043f\u043e\u043c\u043e\u0436\u0435\u0442 \u043e\u0442\u043a\u0440\u044b\u0442\u044c \u0437\u0434\u0435\u0441\u044c \u0432\u0435\u0442\u043a\u0443 \u043d\u0430 \u0430\u043d\u0433\u043b\u0438\u0439\u0441\u043a\u043e\u043c \u0441 \u0434\u0430\u043d\u043d\u044b\u043c \u0441\u043e\u043e\u0431\u0449\u0435\u043d\u0438\u0435\u043c?http:\/\/www.elite-games.ru\/conference\/viewtopic.php?t=53127",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.607088128Z",
        "author": "Alnor",
        "date": "2011-01-03T15:14:37+0000",
        "id": "713965c8976883b74544a7af10702844",
        "post_id": "post-280896",
        "text": "Yeah, looks like a Norway Federation starship class. But, the mesh is really good as model:). Pretty gift for Star Trek fans;).",
        "thread_id": 18113
    },
    {
        "@timestamp": "2023-09-14T07:14:03.077837568Z",
        "author": "Urwumpe",
        "date": "2010-12-26T17:24:59+0000",
        "id": "05b6749e223cde3ccb9efeb7ff9ce6f2",
        "post_id": "post-279753",
        "text": "N_Molson said:Exactly. And at this point, I'll do it within the C++ module;)\n\nGood idea. :thumbup:I make quite a lot of use of Lua functions lately here, but I try to be as conservative as possible... just functions, no \"virtual variables\".",
        "thread_id": 18053
    },
    {
        "@timestamp": "2023-09-14T07:14:03.388503808Z",
        "author": "PhantomCruiser",
        "date": "2011-06-28T14:03:27+0100",
        "id": "45a5d017754fe28bbc603717e8d4aede",
        "post_id": "post-280553",
        "text": "None are really critical, there is some conflict sometimes between shuttle fleet and the shuttle expansion pack. Somewhere in this thread (I think) is something about a big white patch of land around KSC due to something stepping on something else.Yeah, up on post 47 and a little before; seems like the Shuttle fleet sometimes needs to be re-installed to get rid of the huge white square. Just give it a whirl once you have everything installed. If there are any issues, drop a note in the Troubleshooting thread and we'll see if we can get it worked out.On that note - HAL9001, are you still having CTD issues?---------- Post added at 01:03 PM ---------- Previous post was at 12:59 PM ----------@diogom: Dude, way to be \"Johnny-on-the-spot\"! The screenshot thread is waaaaaaaaay behind on some up to date pictures as well. Your flight put us back ahead of schedule!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.07613056Z",
        "author": "Urwumpe",
        "date": "2010-03-04T11:44:15+0000",
        "id": "f7e93a4bee7317d41978aaa1825ffedd",
        "post_id": "post-209814",
        "text": "Also why the Shuttle? Orion would deserve a go ahead more than the Shuttle IMHO, the Shuttle had done its 30 years of service well, but it is really time for it becoming history. And a second winged reuseable space-truck like the Shuttle is unlikely in the next 50 years, not because of technology, but prejudice.",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:12:55.252933632Z",
        "author": "Bendarr",
        "date": "2010-03-12T21:01:52+0000",
        "id": "6a9d9a6cef66f09229e7eefe6a83c2bf",
        "post_id": "post-210128",
        "text": "Bj said:Quick search and I found this;http:\/\/www.foxnews.com\/scitech\/2010\/03\/01\/chatroulette-chock-legal-questions-attorneys-say\/Chatroulette Is 'Predator's Paradise,' ExpertsPrettyobvious I would say.Just another reason to keep away :thumbup:\n\nI think of one problem with that statement. Say for example you're a predator. Not the alien type (chuckle). Your going to want to actively hunt down and locate what your looking for. Simply entrusting to a random generated connection (including the potential for law enforcement for example) just doesn't make sense.",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:14:03.64771072Z",
        "author": "dgatsoulis",
        "date": "2011-01-02T23:43:18+0000",
        "id": "7c7d885c78574df846c40bef5e5bad55",
        "post_id": "post-280977",
        "text": "Eventhough, we already have aPost your built-in challenge scoresin this thread, i have to admit that i like the \"Hall of Fame\" idea.But we have to come up with more challenges!If we just use the ones that come with the 2010 edition, we'll soon start to try and see, who used 1\/2 a kgr less fuel to perform the challenge.Playbacks should be a MUST, for proving that what you say you did is true... butthey almost always not correspond to the actual flight. (at least when it comes to fuel usage).",
        "thread_id": 18120
    },
    {
        "@timestamp": "2023-09-14T07:14:03.028953856Z",
        "author": "fullarmor2",
        "date": "2017-11-04T13:06:19+0000",
        "id": "8d5a6056bf7dad02a644c2ab33f103fe",
        "post_id": "post-279645",
        "text": "Mod creators are awesome. :thumbup:",
        "thread_id": 18043
    },
    {
        "@timestamp": "2023-09-14T07:14:03.673086976Z",
        "author": "Urwumpe",
        "date": "2011-05-13T10:42:17+0100",
        "id": "42758ef89e23feaca32fa43c10fcbcd6",
        "post_id": "post-281077",
        "text": "Write constants with capital letters for remembering yourself that they are constants... this also renames them for removing the name collision.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.068316928Z",
        "author": "Urwumpe",
        "date": "2008-06-06T11:00:09+0100",
        "id": "08b4ab525dac500d2d3dce0dd76baf6f",
        "post_id": "post-71549",
        "text": "I remember a similar problem, but I don't know how I fixed it. I only remember that ClearMeshes was only the point where the module crashed, but not the cause.",
        "thread_id": 1805
    },
    {
        "@timestamp": "2023-09-14T07:12:55.536833536Z",
        "author": "Urwumpe",
        "date": "2010-03-09T23:57:24+0000",
        "id": "680de18d875dc6b93f5b50b052691f69",
        "post_id": "post-210633",
        "text": "Never flying in one, but had seen some from inside. If I ever wanted to fly in the past years, I had to do it myself.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.077452288Z",
        "author": "N_Molson",
        "date": "2010-12-26T16:47:52+0000",
        "id": "1837bacff80c886c81dacc94962a8a6e",
        "post_id": "post-279750",
        "text": "Thanks, I was not sure of that. The LUA script and the .dll are 2 independent processes.Which means you have to get the thruster handles and so on (again)...",
        "thread_id": 18053
    },
    {
        "@timestamp": "2023-09-14T07:12:55.548439296Z",
        "author": "tblaxland",
        "date": "2010-04-14T02:14:48+0100",
        "id": "e7e31a8a7b1e458964811e8052d9bde1",
        "post_id": "post-210724",
        "text": "How about pretending to be an airplane?:p",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.21035008Z",
        "author": "DanM",
        "date": "2010-12-27T20:04:53+0000",
        "id": "55fb4c2a869ece6386c4d45d38f9f2d0",
        "post_id": "post-279948",
        "text": "In the thread \"Soyuz Lunar Mission,\" a realistic simulation of a lunar mission in orbiter using current technology. Out of this came the idea of OFLO, a realistic simulated lunar program using addons that feature existing or possible technologies. Block-DM, Centaur, or IUS boosters will be used to propel spacecraft to and from the moon.Volunteers will be needed for three types of positions:-Astronauts\/Cosmonauts-Developers-Mission PlannersI will fill the role of DirectorRight now, the mission types are as follows:A Class - Circumlunar Soyuz MissionB Class - Lunar Orbit Soyuz MissionC Class - Test of Lander in LEOD Class - Test of Lander in Lunar OrbitE Class - Lunar LandingF Class - Outpost Construction MissionF-Prime Class- Outpost Construction\/Expedition MissionG Class - Outpost Expedition (Without Construction)X Class - Rescue Mission (Applies to all mission types)A lunar orbit space station is being considered, as so are communication satellites.Feel free to post a reply if you have suggestions or are interested in filling a role (Note: offers to fill specific missions will not be accepted at this time).",
        "thread_id": 18067
    },
    {
        "@timestamp": "2023-09-14T07:14:03.398493184Z",
        "author": "Kyle",
        "date": "2011-01-12T17:16:55+0000",
        "id": "9f761f9ae6f52b7ec8307a1e44d374ee",
        "post_id": "post-280317",
        "text": "C3PO said:LOL That's what checklists are for. :lol: Great pics btw!Are there any plans to add a russian docking port to the station? Soyuz\/Progress could be useful for ferry flights too.\n\nSoyuz\/Progress can't reach OFSS2 as OFSS2 is in a 28.5 degree inclination. That being said, a module for PTV, Antares, CTV\/ATV will be added,",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.18074368Z",
        "author": "Artlav",
        "date": "2010-03-12T07:12:07+0000",
        "id": "7dabe5ff2d517af81de7339f4285eacd",
        "post_id": "post-209913",
        "text": "IronRain said:I have some trouble wioth this add-on (see attachment)there is nothing I can select. it doesn't matter witch button I press, nothing happenn. and when I press < or > I get a CTD\n\nAre you sure you use Orbiter 2006P1 or better?Do any of the scenarios in UAP-demos folder work?EDIT: Judging by a better screenshot, you try to use it on a custom scenario.What happens if you go to page 2 (Sequence) and press INS?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.549229056Z",
        "author": "PhantomCruiser",
        "date": "2011-01-02T21:01:10+0000",
        "id": "0c727e88f1aae01f146ec7b3a21bb72c",
        "post_id": "post-280750",
        "text": "OFSS-2 flight 4 complete!Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56446.1024607804\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Neesys\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Neesys\n  MODE Extern\n  POS 5.59 81.28 150.94\n  TRACKMODE TargetRelative\n  FOV 30.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  REF Neesys 3\nEND_HUD\n\nBEGIN_MFD Right\n  TYPE Docking\n  NAV 0\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS -1792431.94 -2989842.50 6031658.43\n  RVEL -6383.767 -2545.848 -3157.783\n  AROT 36.12 -56.54 32.54\n  AFCMODE 7\n  DOCKINFO 0:0,DragonC 1:0,pma1 3:0,Dragon\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS -1792439.86 -2989845.48 6031653.85\n  RVEL -6383.767 -2545.848 -3157.783\n  AROT 36.12 -56.54 32.54\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys\n  NAVFREQ 0 0\nEND\nDragonC:DRAGONC\n  STATUS Orbiting Earth\n  RPOS -1792422.82 -2989838.94 6031663.27\n  RVEL -6383.767 -2545.848 -3157.783\n  AROT -143.88 56.54 147.46\n  AFCMODE 7\n  PRPLEVEL 0:0.725007\n  DOCKINFO 0:0,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.3629\n  ANTH 0\nEND\nFalcon 9:F9_M\n  STATUS Orbiting Earth\n  RPOS -3817139.29 -3483412.91 4077413.87\n  RVEL -5205.245 -1002.113 -5843.360\n  AROT 93.79 36.98 127.94\n  VROT 0.02 0.00 0.07\n  AFCMODE 7\n  NAVFREQ 0 0\n  FSTATE 6\n  FAIRING 0\n  COVERS 0\n  AUTOP 0\n  PAYLOAD 0\n  TIME -0.00\n  PRG 0.00\n  APG 0.00\n  LHEAD -1.00\n  PLTYPE 0\nEND\nLC 40:LC\n  STATUS Landed Earth\n  POS -80.5771998 28.5619577\n  HEADING 86.60\n  AFCMODE 7\n  PRPLEVEL 0:0.999902\n  NAVFREQ 0 0\n  HLDR 3 1.0000\n  FRM 3 1.0000\n  RLS 3 1.0000\nEND\nFalcon 9 first stage:FSTAGE\n  STATUS Landed Earth\n  POS -68.1627672 27.7568771\n  HEADING 73.95\n  AFCMODE 7\n  NAVFREQ 0 0\n  STATE 5\nEND\nDragon:DRAGON\n  STATUS Orbiting Earth\n  RPOS -1792437.97 -2989846.35 6031660.28\n  RVEL -6383.767 -2545.848 -3157.783\n  AROT 154.15 -17.25 119.12\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.509985\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.3554\n  ANTH 1\n  AIRLOCK 0\n  UMMUCREW Capt-Peter_Falcon-26-80-75\n  UMMUCREW Eng-Fanny_Gorgeous-35-67-90\n  UMMUCREW Doc-George_HealGood-40-72-80\n  UMMUCREW Doc-Albert_Jr_Falcon-22-63-65\nEND\nEND_SHIPS\n\nBEGIN_uap\nEND",
        "thread_id": 18101
    },
    {
        "@timestamp": "2023-09-14T07:14:03.584186368Z",
        "author": "Wishbone",
        "date": "2011-01-01T21:18:16+0000",
        "id": "5dfc0d19ab1ee10c4dfcd4ed4882dbbf",
        "post_id": "post-280845",
        "text": "Happy New Year! May all your dreams come true, whether in outer space or on Earth!",
        "thread_id": 18105
    },
    {
        "@timestamp": "2023-09-14T07:14:03.621572096Z",
        "author": "webtek",
        "date": "2011-01-21T05:53:57+0000",
        "id": "c0caf3814fef91a99d6cd105d164c86e",
        "post_id": "post-280933",
        "text": ":welcome:to the forums!",
        "thread_id": 18116
    },
    {
        "@timestamp": "2023-09-14T07:12:55.185485824Z",
        "author": "jgrillo2002",
        "date": "2010-03-18T12:27:18+0000",
        "id": "28f60894340c5f31dd9eb46384c9555c",
        "post_id": "post-209944",
        "text": "Same problem. I think the align plane autopilot only works if the vessel is going to a prograde orbit. that needs to be fixed",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.266655744Z",
        "author": "Constellation-75",
        "date": "2010-12-28T00:37:46+0000",
        "id": "b459223afe23e6666882224e93df9a6e",
        "post_id": "post-280032",
        "text": "Hi, I just re-installed the XR2 yesterday, and I started to wonder : Why the mfd's of the VC are fake ??? I can understand that, at the time of the release, they where fake so the ship could be released earlier, but I expected a patch in the next few months.But, almost a year later : nothing.A dock with the ISS in the VC is a very impressive experience, even better than in the classical 2D panel.I think that fully working mfd's could add a lot to this extraordinary vessel...So, doed anybody here wants at least working mfd's on the XR2. (Or even, a fully working VC ???)",
        "thread_id": 18073
    },
    {
        "@timestamp": "2023-09-14T07:14:03.028534528Z",
        "author": "Clavius0712",
        "date": "2010-12-28T12:18:13+0000",
        "id": "d23888b84df17479c3ccf15938ffcc78",
        "post_id": "post-279641",
        "text": "Hi,Can't get this to work. Whenever I choose a scenario containing the Leonov it just has an invisible ship with no fuel.Any help much appreciated.Clavius0712",
        "thread_id": 18043
    },
    {
        "@timestamp": "2023-09-14T07:12:55.458865664Z",
        "author": "ksc_houston",
        "date": "2010-03-09T13:06:19+0000",
        "id": "33313bba89b0d09e7995d1c062d57137",
        "post_id": "post-210606",
        "text": "As far i know, no.But if you have that booklet with the launch parameters it is teoretically possible to make a guidance file.All I ask is how to do it...you know, practically:)Is there any tool for creating guidance files?",
        "thread_id": 13389
    },
    {
        "@timestamp": "2023-09-14T07:14:03.170148864Z",
        "author": "Tex",
        "date": "2010-12-27T22:16:17+0000",
        "id": "502cab416fdebd3914000396a80a6ed7",
        "post_id": "post-279931",
        "text": "Welcome to Windows Movie Maker. I can't say I know exactly what is causing your problem, but I can tell you I experienced random and frequent crashes the limited time I used it when I started making movies years ago.",
        "thread_id": 18065
    },
    {
        "@timestamp": "2023-09-14T07:12:55.569567488Z",
        "author": "Yurik",
        "date": "2012-10-18T10:04:46+0100",
        "id": "ccc35e6c75b52df4dec12ddef45c0e21",
        "post_id": "post-210868",
        "text": "\u0414\u0430 \u0443 \u043c\u0435\u043d\u044f \u0432\u043e\u043f\u0440\u043e\u0441: \u043a\u0430\u043a \u0432\u0441\u0442\u0432\u0438\u0442\u044c \u0430\u0432\u0442\u0430\u0440\u043a\u0443, \u043d\u0435 \u043c\u043e\u0433\u0443 \u0432\u0440\u0443\u0431\u0438\u0442\u0441\u044f:hmm:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.391160832Z",
        "author": "Carmen A",
        "date": "2011-01-02T13:23:58+0000",
        "id": "9b14f6ff9e0ae3088da6cc683b3e7004",
        "post_id": "post-280273",
        "text": "Spacecraft 3 is needed as well for the Pollux-Castor rocket. (it uses both 2 and 3)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.397898752Z",
        "author": "Kyle",
        "date": "2011-01-12T02:26:53+0000",
        "id": "0f7038d79035335acac7f5ee45c4a30e",
        "post_id": "post-280313",
        "text": "Great pictures Tex! Only problem is that you left the SLP on the station after undocking! D: Don't worry I'll smooth that out though with a real cool EVA\/RMS operations later on, I'll have the RMS grapple the SLP for the Dragon 8 mission and release it into orbit then use the Dragon 6 vehicle to burn its engines to slowly get away from the SLP. Again Tex -- sorry for the difficulties (I expected them, STS-143 was a real hard one)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.567324672Z",
        "author": "SiberianTiger",
        "date": "2011-12-02T12:41:38+0000",
        "id": "babcabc1cd20ad1939f59be7fbc02458",
        "post_id": "post-210846",
        "text": "N_Molson said:Instead of \"PAO Status\", would \"PAO Display\" make more sense ?\n\nHmm, does PAO stands for \u041f\u0410\u041e (\u043f\u0440\u0438\u0431\u043e\u0440\u043d\u043e-\u0430\u0433\u0440\u0435\u0433\u0430\u0442\u043d\u044b\u0439 \u043e\u0442\u0441\u0435\u043a, the instrumentation and propulsion module)? If if does, I can only think of two states it can have: attached or separated. Do you have something different in mind?N_Molson said:For Ion\/IR\/Solar sensors error angle, in fact the sensors work correctly, it is only that the value they return is the +\/- deviation from a \"nominal\" angle of 0\u00b0, where the sensors are perfectly oriented.\n\nOkay, so having this in mind, I suggest:Ion sensors error (angle) = \u041e\u0442\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 \u043f\u043e \u0438\u043e\u043d\u043d\u043e\u043c\u0443 \u0434\u0430\u0442\u0447\u0438\u043a\u0443 (\u00b0)IR (infrared) sensors error (angle) = \u041e\u0442\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 \u043f\u043e \u0418\u041a \u0432\u0435\u0440\u0442\u0438\u043a\u0430\u043b\u0438 (\u00b0)Solar sensor error (angle) = \u041e\u0442\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 \u043f\u043e \u0441\u043e\u043b\u043d\u0435\u0447\u043d\u043e\u043c\u0443 \u0434\u0430\u0442\u0447\u0438\u043a\u0443 (\u00b0)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.230815488Z",
        "author": "garyw",
        "date": "2010-12-29T14:35:32+0000",
        "id": "4ad5b8d9c66a80e1cddbab3bea0b899c",
        "post_id": "post-279971",
        "text": "I've always been interested in space. One of my drawings from when I was very young was of an Apollo rocket. I lost interest as I got older then got it back into spaceflight when the ISS construction started.",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:14:03.386689024Z",
        "author": "PhantomCruiser",
        "date": "2011-06-10T00:48:29+0100",
        "id": "a6839edbde61670b700b4a9e37d808ae",
        "post_id": "post-280540",
        "text": ":rofl:Love it!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.240379904Z",
        "author": "White Wolf",
        "date": "2010-03-05T23:27:32+0000",
        "id": "ca15ba2df692cfc05fea7951c03e78e0",
        "post_id": "post-210097",
        "text": "Hehe, neither do I. Your model looks great though.",
        "thread_id": 13345
    },
    {
        "@timestamp": "2023-09-14T07:14:03.669319168Z",
        "author": "Notebook",
        "date": "2011-02-10T08:56:40+0000",
        "id": "d79728e5b176294d78f9bcdeb12d4932",
        "post_id": "post-281046",
        "text": "Thanks Wishbone, for now I intend to keep well away from any calculus! I'm also keeping this very simple, just keeping level and pressure in the Lox run tank at the moment, no engine firing.Re hydraulic lock, this came up in an earlier thread:http:\/\/www.orbiter-forum.com\/showthread.php?t=6278&page=3Frame #37.That CIA document is very interesting.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.668918784Z",
        "author": "Notebook",
        "date": "2011-01-13T17:58:02+0000",
        "id": "31b32860e1dd7710b97e820966ff47c1",
        "post_id": "post-281040",
        "text": "Thanks Wishbone, I'll take that aboard.I'm looking at this VisSim as an example for state models:http:\/\/s89.photobucket.com\/albums\/k207\/Notebook_04\/?action=view&current=newfile-1.mp4These are the models:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/StateTransitions_1-1.jpgThis is the state block with its properties sheet:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/StateTransitions_2.jpgTime to sit down and work through it, though the cryptic(to me) yellow text on the left is a worry...EDIT: Here are the Help file entries for the State Transition block in VisSim.http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/img046.jpghttp:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/img047.jpgN.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.670896896Z",
        "author": "Notebook",
        "date": "2011-05-06T18:22:39+0100",
        "id": "66e94a68ca0fb4a171b808d79ce91abe",
        "post_id": "post-281056",
        "text": "I see what you mean now about martins blog. Must be some irony there.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.335583232Z",
        "author": "Yoda",
        "date": "2010-03-09T16:51:09+0000",
        "id": "9379b4b6cb7a9ff9c0a93ea467abc98e",
        "post_id": "post-210277",
        "text": "In this particular add-on, you are only asked to provide a meshname as payload, so were would I define the config.file in this init.file to be associated with this mesh ?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.611426304Z",
        "author": "Spacethingy",
        "date": "2011-01-01T13:27:12+0000",
        "id": "ffec297076223c05c50499951206a5f5",
        "post_id": "post-280906",
        "text": "Awesome stunts man! I never quite mastered the handbrake nose-at-the-sky thing...",
        "thread_id": 18114
    },
    {
        "@timestamp": "2023-09-14T07:14:03.67376512Z",
        "author": "Urwumpe",
        "date": "2011-05-13T12:05:56+0100",
        "id": "aa1879cc28966189271e21399136e7c7",
        "post_id": "post-281083",
        "text": "Notebook said:No sign of the butons yet, but I'm working on it...:hmm:\n\nWell, AFAIR, the blt(block transfer) operation isn't unimportant there. as I found out during the SimpleLCC project, the textures you use for the panel2D don't support drawing lines or text on them, only blt operations. So for such painting operation, you draw the text and lines on a memory bitmap, and then blt the data from there onto the texture.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.352052224Z",
        "author": "Lord Wasteland",
        "date": "2012-06-02T23:59:21+0100",
        "id": "a578909afb175197e1071844afaab41f",
        "post_id": "post-210374",
        "text": "Correct.EDIT: I have no clue exactly what I did, but now the addons work. I am very beleagured, and I don't really care, spending nearly 20 hours looking through each attempted installation, now I need to sleep...",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.675967232Z",
        "author": "Urwumpe",
        "date": "2012-01-28T09:57:43+0000",
        "id": "8158deb210f0ea1e7f117fea870d78d8",
        "post_id": "post-281101",
        "text": "Notebook said:I've asked before if I should split the mesh, and opinions are its simpler to keep it as one.Can I deviate a bit, and keep the \"static\" bits, the ground mesh, tanks, pipework, ductingas a seperate mesh, then load that lot from the .dll. The .dll will have the Firing Bunker, the engines, all the external animation?\n\nYes, that makes sense. it also simplifies alignment of the .dll vessel, if you have some reference objects in the base.But I would maybe leave the small ducting and pipes part of the vessel, but as separate mesh, that you only make visible of the camera distance is less than x meters. Otherwise the pure presence of the pipes in the display frustum slows the rendering.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.565138944Z",
        "author": "mc_",
        "date": "2010-11-30T09:46:57+0000",
        "id": "41b832a2f910ffa4b8ee1aa1307872f6",
        "post_id": "post-210821",
        "text": "REWENGER said:\u0410 \u043f\u043e\u0447\u0435\u043c\u0443 \u0436\u0435 \u0442\u043e\u0433\u0434\u0430 \u0440\u0435\u0447\u044c \u0438\u0434\u0435\u0442 \u043e \"\u0438\u0437\u0432\u043b\u0435\u0447\u0435\u043d\u0438\u0438 \u043f\u043e\u0447\u0442\u0438 \u0433\u043e\u0442\u043e\u0432\u043e\u0433\u043e \u0430\u0432\u0442\u043e\u0440\u0441\u043a\u043e\u0433\u043e \u0412\u041a\" \u0438\u0437 \u0435\u0433\u043e \u0440\u0430\u0431\u043e\u0442\u044b?\n\n\u041f\u043e\u0442\u043e\u043c\u0443 \u0447\u0442\u043e \u0442\u0430\u043c \u0431\u044b\u043b\u043e \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u043e \"\u043f\u043e\u0447\u0442\u0438 \u0433\u043e\u0442\u043e\u0432\u043e\u0433\u043e \u0430\u0432\u0442\u043e\u0440\u0441\u043e\u043a\u043e\u0433\u043e\u0421\u0410\". \u0412\u043d\u0438\u043c\u0430\u0442\u0435\u043b\u044c\u043d\u0435\u0435, \u043f\u043b\u0438\u0437:)\u041f\u0440\u0438\u0437\u043d\u0430\u0442\u0435\u043b\u0435\u043d \u0437\u0430 \u043f\u043e\u043c\u043e\u0449\u044c, \u043f\u043e\u0441\u043b\u0435 \u043d\u043e\u0432\u043e\u0433\u043e \u0433\u043e\u0434\u0430, \u0433\u043b\u044f\u0434\u0438\u0448\u044c, \u0440\u0430\u0437\u0433\u0440\u0435\u0431\u0443\u0441\u044c \u043d\u0435\u043c\u043d\u043e\u0433\u043e \u0441 \u0434\u0435\u043b\u0430\u043c\u0438 \u0434\u0430 \u043f\u043e\u043f\u0440\u043e\u0431\u0443\u044e \u0435\u0449\u0435 \u0447\u0442\u043e-\u043d\u0438\u0431\u0443\u0434\u044c \u0441\u0434\u0435\u043b\u0430\u0442\u044c. \u041a\u043e\u043c\u043f\u043e\u043d\u043e\u0432\u043a\u0430-\u0442\u043e \u0435\u0441\u0442\u044c, \u043e\u0441\u0442\u0430\u043b\u043e\u0441\u044c \u0434\u0435\u043b\u0430\u0442\u044c \u0437\u0430\u043f\u0447\u0430\u0441\u0442\u044c \u0438 \u0440\u0430\u0441\u0441\u0442\u0430\u0432\u043b\u044f\u0442\u044c \u0438\u0445.\/\/\u041a\u0441\u0442\u0430\u0442\u0438, \u0435\u0441\u0442\u044c \u0442\u0430\u043a\u043e\u0439 \u0432\u043e\u043f\u0440\u043e\u0441: \u043a\u0430\u043a \u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u0435\u0435 \u043f\u0435\u0440\u0435\u0432\u043e\u0434\u0438\u0442\u044c \"Hail Probe\" \u043d\u0430 \u043d\u0430\u0448 \u0432\u0435\u043b\u0438\u043a\u0438\u0439 \u0438 \u043c\u043e\u0433\u0443\u0447\u0438\u0439?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.10025856Z",
        "author": "Sky Captain",
        "date": "2010-12-27T09:19:38+0000",
        "id": "955e2237c2a17160a846769a2db2ac0c",
        "post_id": "post-279783",
        "text": "Turbinator said:With the last correct estimate of only 100,000 humans on the entire planet alive in 70,000 BCE.\n\nIt might have been even less than that. There are some studies that indicate there were only few thousand humans alive somewhere 50 000 - 75 000 years ago. If true then humans already went through near extinction event most likely caused by large scale eruption of Toba volcano.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.402846208Z",
        "author": "Kyle",
        "date": "2011-01-22T14:51:52+0000",
        "id": "81d2aca05dd76c8b6a0b65249c97eae5",
        "post_id": "post-280367",
        "text": "diogom said::cheers:I have a problem with the Falcon 9's launch autopilot. Maybe I'm doing something wrong, but I type in all the launch parameters, including inclination 28 degrees, but the rocket goes into a 90\u00ba inc orbit instead, or doesn't even pitch at all, going straight up.BTW, on the last Dragon launch scenario (haven't tryed the others), the launch window is still a bit far, need to accelerate time a lot until OFSS2's orbital path passes over the Cape.\n\nI don't know how to fix the first problem, I usually go manual when launching Falcon 9's for a challenge.Corrected MJD: 56506.387771",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.677466624Z",
        "author": "orb",
        "date": "2012-02-18T13:18:35+0000",
        "id": "978b9da9bde6bf46dbe2364a6f03e0d9",
        "post_id": "post-281115",
        "text": "Notebook said:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Westcott_P2.jpgGuess its not loading my panel?(\"Aardvark.dds\" dosen't exist, I was using that to see if it CTD, it dosen't, another puzzle?)\n\nLoading non-existent textures don't cause a CTD.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.364877824Z",
        "author": "Zach121",
        "date": "2010-03-12T19:46:20+0000",
        "id": "4ddab5ae7a4b8a8e0e37d0d603764db3",
        "post_id": "post-210430",
        "text": "Will It Be Horiz or VerticalHoriz will be nice.Could you make senarios like a SSME on it or a J2 Apollo etc....",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:12:55.213203712Z",
        "author": "Cairan",
        "date": "2010-03-04T21:03:16+0000",
        "id": "0b9ca0d75355d65454a8102c2b60f5c5",
        "post_id": "post-210050",
        "text": "dgatsoulis said:Hi Cairan,It's been a while since i took a long trip in a Ravenstar, but this challenge seems interesting.Let me see if i got it right.Cape => ISS => Land on Olympus base on Mars => land on Titan.All of the above in less than 2500 days.Do you want to use expert settings for the XR2 or the default ones?\n\nActually, it was:Cape -> ISS -> Moon base -> Mars base -> Titan baseI think I was on the default settings for the ISP, SCRAM was at 0 (reallistic), LOX was set at 364 kg and consumption at 4 (100%).",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:14:02.805770752Z",
        "author": "SiberianTiger",
        "date": "2010-12-23T10:57:16+0000",
        "id": "1f0953ebdd67e85c217336575cde91cf",
        "post_id": "post-279459",
        "text": "jinglesassy said:Um what? What are you trying to say siberiantiger?\n\nI'm trying to say that if you want to turn on a light-bulb powered by a battery, you have to make a closed circuit between the battery's \"+\" and \"-\" poles. Current will the flow from \"+\" to \"-\" and on its way make work in your light-bulb, lighting it up. If you break your circuit, there's no way for the current to flow through, and no energy can be drawn from the battery.Imagine water reservoir (upstream of a dam) is your wire attached to \"+\", and the river flow downstream is your wire attached to \"-\" of the battery. Your light bulb is the hydro power plant with all the consumers attached to it (who dissipate energy). Your battery in this case is actually Sun, which makes water rise from seas to intra-continental areas and on top of mountains in form of rain and snow.If you let your current flow, by opening the water locks, you get the stream you can use to draw energy from. If you break the circuit in one way or another, no useful work can be done then.(if you remove your dam and just put your water wheel into river, that might work, but power output is really tiny)Straight analogy here.",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:14:03.148011264Z",
        "author": "jlivermore",
        "date": "2010-12-27T05:13:15+0000",
        "id": "830e9d6da397c070d699ea72266ec116",
        "post_id": "post-279869",
        "text": "I'm thinking of replacing my 5-year-old Windows machine (XP) with something new. How important is the graphics speed\/memory for the sim experience? I'm not a gamer, so orbiter is the main consideration for me. Does the DX10\/11 type of thing do anything or is that overkill?My current machine isn't too bad with orbiter so I'm assuming just about anything mid-range today will be superior in comparison.",
        "thread_id": 18060
    },
    {
        "@timestamp": "2023-09-14T07:14:02.977793792Z",
        "author": "astrosammy",
        "date": "2010-12-23T21:41:15+0000",
        "id": "f07f202b97a7653194a1460e67195e32",
        "post_id": "post-279513",
        "text": "I'm just trying to write a little autopilot plugin, and want to switch it on and off by some key (let's say F5), but I just don't get it working.Here's the code, nothing is happening when I press F5:Code:#define STRICT\n#define ORBITER_MODULE\n#include <Orbitersdk.h>\n \nDLLCLBK void opcPreStep(double simt, double simdt, double mjd)\n{\n}\n \nDLLCLBK int clbkConsumeDirectKey(char *kstate)\n{\n    if(KEYDOWN(kstate,OAPI_KEY_F5))\n    {\n        sprintf(oapiDebugString(),\"PRESSED\");\n    }\n    return 0;\n}:thankyou:",
        "thread_id": 18033
    },
    {
        "@timestamp": "2023-09-14T07:14:03.386102272Z",
        "author": "halcyon",
        "date": "2011-06-07T00:27:31+0100",
        "id": "d42952ddd9201a8b44afe89dd00592e4",
        "post_id": "post-280535",
        "text": "Hellooooo....anyone here?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.266836736Z",
        "author": "gattispilot",
        "date": "2008-05-06T15:39:12+0100",
        "id": "c18299459458b55c3acaa62365dc0338",
        "post_id": "post-64529",
        "text": "Actually it is 2 doors meeting in the middle. Unlike the Star Trek Enterprise. The shuttle bay door slide on one another like an elevator door",
        "thread_id": 1335
    },
    {
        "@timestamp": "2023-09-14T07:14:03.231158784Z",
        "author": "Alnor",
        "date": "2010-12-29T15:52:34+0000",
        "id": "a22fdd07d4630bc05e3c28b0478ea8fd",
        "post_id": "post-279972",
        "text": "When I saw on TV sci-fi movie \"Moscow - Cassiopeia\", when I was young, that movie opened for me doors to space. Then I've looked for Star Trek:The Original Series, Battlestar Galactica 1978 and only then I understood that my life now: space and fiction stories.",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:12:55.53596672Z",
        "author": "Redstone",
        "date": "2010-03-09T23:48:22+0000",
        "id": "eb2b9a6c37625e8ad1b5df97c5fd1804",
        "post_id": "post-210629",
        "text": "Flown commercially on a 737 quite a few times. Also been on a small cessna 350? I think its called. Small planes are definately a whole other experience.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.387357696Z",
        "author": "cymrych",
        "date": "2011-06-15T02:58:44+0100",
        "id": "36a805343b16f478ab153fb53dcc564e",
        "post_id": "post-280545",
        "text": "Glad to see OFSS II up and chugging once more. Is STS-149's (Mission 20) opening scenario posted somewhere? I can't seem to find it.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.38217728Z",
        "author": "Kyle",
        "date": "2011-03-28T21:57:41+0100",
        "id": "b082477a3fcc37aeb7b1126e656481b2",
        "post_id": "post-280497",
        "text": "Okay guys, just wanted to say something.I've had some personal problems crop up last week so I haven't been quick to give out scenarios, give further info on missions and feedback on problems and the excellent work some of you guys have done, like halcyon's idea for example.I should be 100% free and dedicated to OFSS2 by Thursday. Thank you all for your patience.:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.413817344Z",
        "author": "Kevon Daye",
        "date": "2011-01-06T23:03:48+0000",
        "id": "4faf6102bbcf4142f36dbd53d48235e4",
        "post_id": "post-280569",
        "text": "I'm going to love explain ms dos to my kid \"When I was growin up we had to type a command into the computer just to play a game\"If you type C:\/> nowadays your kids wil say \"what emote is that\":facepalm:",
        "thread_id": 18082
    },
    {
        "@timestamp": "2023-09-14T07:12:55.550598144Z",
        "author": "bwog",
        "date": "2010-06-21T15:17:30+0100",
        "id": "2c8f9ad57003e43d862d1c34ce3c5bbb",
        "post_id": "post-210745",
        "text": "Nope, I never have:(I haven't even been in one in the first place...",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.447419392Z",
        "author": "zionn",
        "date": "2010-12-30T13:31:35+0000",
        "id": "0582d5aa5868b5bb5288495a5f8d1938",
        "post_id": "post-280645",
        "text": "when i was installing orbiter, it says i must have visual C++ 2005 runtime library but it's already installedi also cancelled it before it was done, something is still running, but what?so i can not do somethinghelp me please",
        "thread_id": 18093
    },
    {
        "@timestamp": "2023-09-14T07:12:55.583113728Z",
        "author": "Xyon",
        "date": "2010-10-15T22:01:12+0100",
        "id": "bab938657de71e4c7e616cc91aaaa245",
        "post_id": "post-210936",
        "text": "Interceptor said:Getting this error when jettisoning final cargo pushing j,using orbiter 2006P1,Thanks>>> ERROR: Missing texture: ICC15map.dds>>> [C:\\Source\\Orbiter\\Texture.cpp \/ 781]Finished initialising statusFinished initialising cameraFinished initialising panelsFinished setting up render state**** WARNING: Mesh not found: .\\Meshes\\HLVtruss.msh**** WARNING: Mesh not found: .\\Meshes\\.msh---------- Post added 10-15-10 at 01:37 AM ---------- Previous post was 10-14-10 at 04:10 PM ----------Nevermind figured out what the problem was,nice.:cheers:\n\nCould be helpful to others with the same problem if you shared your solution, too.",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:14:03.390956288Z",
        "author": "Carmen A",
        "date": "2011-01-02T03:31:32+0000",
        "id": "813c1dae68b02e03cc35ec1693da546a",
        "post_id": "post-280271",
        "text": "I'll sign up to fly one of the STS missions once I got some orbital flight time. This is good motivation to get orbital mechanics 101 right:)PS: As part of the \"OFSS II addon compliance package\" - multistage2.dll is required as well.Was investigating a strange crash with my addons.Suggest adding the :base package (multistage2 + spacecraft2) 050721 for Orbiter build 050216into the requirements list, as new users like myself may have difficulty troubleshooting.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.197764352Z",
        "author": "Artlav",
        "date": "2011-06-12T10:07:52+0100",
        "id": "7208acd732e8231dd724b2eb1fdb48fe",
        "post_id": "post-210023",
        "text": "TG626 said:Will we ever see a v1.0 of this? Or do you consider it done?:)\n\nSome day, i guess.I still can't make a landing autopilot, and without that the whole thing is royally incomplete.And that's only the practical part, since initially i wanted this to be a C++ framework for making autopilots as well.Practically, since last release there has been no work on it besides some bug fixing and portability improvements.Looks like there is no hurry as well, since the few who are aware of it have yet to note any O2010-related bugs.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.401757184Z",
        "author": "Kyle",
        "date": "2011-01-18T12:58:14+0000",
        "id": "943d15885421090ddcb966497687652f",
        "post_id": "post-280353",
        "text": "Grover said:sorry to change the subject a little here, but do we have a plan\/schematic of the OFSS? id like to know exactly how big it will be (i know you've already said \"it will dwarf the shuttle\")\n\nI will spoil you all if you really want to know (this is up to STS-152)OFSS2 should look like this by June. Also, by this point the station is on 45% complete.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.07268096Z",
        "author": "Rtyh-12",
        "date": "2010-12-25T19:24:47+0000",
        "id": "b2922e015cc3097da7e3350b43d81cf7",
        "post_id": "post-279733",
        "text": "Recently I've discovered this handy programRealWorld Cursor Editorand I've created a set of cursors (cursor scheme you would call it) which is inspired by Win7\/Vista's cursors. I call it Aero 2. Well enough with irrelevant information, I decided to try to create an .inf file to simplify the process of installing the cursors. The problem is, it doesn't seem to work properly. Whatever I do to the file, the scheme either is the default XP one or only the main arrow works. Once I actually managed to use the help cursor as arrow... Does anyone know anything about such files? I've attached the installation folder together with all the cursors. Thanks!Edit: Now this thread is the center to download these cursors. Again, thanks Orb! Download atthis MediaFire page.",
        "thread_id": 18050
    },
    {
        "@timestamp": "2023-09-14T07:14:03.631880448Z",
        "author": "Turbinator",
        "date": "2011-01-01T21:55:14+0000",
        "id": "f7b9a9dcdc202300a4863a4497182d62",
        "post_id": "post-280956",
        "text": "RisingFury said:I'm assuming you're transferring mostly movies and songs... if so, isn't it better to store those on CDs?\n\nNot in today's day and age. Physical media is becoming obsolete, and a hassle. Every TV worth its money has a digital media player inside, and can connect to a network for streaming. As well, today you are dealing with rather large file sizes. An average HD film can be around 7 Gigabytes in size. Peoples media collections go well over a Terrabyte these days.I remember thinking what I would ever do with a 100 Gigabyte hard drive, 7 years a go. And today I need to go out and buy a second 2 Terrabyte hard drive, because I already filled one up.",
        "thread_id": 18118
    },
    {
        "@timestamp": "2023-09-14T07:14:03.581186816Z",
        "author": "FSXHD",
        "date": "2010-12-31T22:36:29+0000",
        "id": "4a50a3fb4840b094762411efee5ccbab",
        "post_id": "post-280827",
        "text": "Happy New Year from my UMMU to yours!",
        "thread_id": 18105
    },
    {
        "@timestamp": "2023-09-14T07:12:55.213114368Z",
        "author": "dgatsoulis",
        "date": "2010-03-04T20:14:51+0000",
        "id": "9afa7dc583087b2dff42425227f95747",
        "post_id": "post-210049",
        "text": "Wheel stop was at about 2500 days, from Kennedy Space Center to Saturn's Titan. Can you do it faster, or with more passengers, still in an XR2?\n\nHi Cairan,It's been a while since i took a long trip in a Ravenstar, but this challenge seems interesting.Let me see if i got it right.Cape => ISS => Land on Olympus base on Mars => land on Titan.All of the above in less than 2500 days.Do you want to use expert settings for the XR2 or the default ones?",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:14:03.103400448Z",
        "author": "Izack",
        "date": "2010-12-29T20:09:05+0000",
        "id": "bc8e34fa0474e8af465918a3acab38c2",
        "post_id": "post-279814",
        "text": "Urwumpe said:I am not sure though, how to define a decline properly. Are we less advanced because we don't know how to build a bow? Or fail to speak the Lingua franca of 500 AD?\n\nMost people know no more about the cars they drive and computers they use than they do about bows or Latin, though. That I think is the big failure.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.440525824Z",
        "author": "MeDiCS",
        "date": "2010-03-09T00:09:19+0000",
        "id": "5c0f4a314d4d4438a4703edff4dc87aa",
        "post_id": "post-210565",
        "text": "mogey said:Why is there the orbiter server?\n\nWhere?",
        "thread_id": 13382
    },
    {
        "@timestamp": "2023-09-14T07:14:03.662565888Z",
        "author": "Zatnikitelman",
        "date": "2011-01-02T05:55:58+0000",
        "id": "4a7bc5aeacc423c64671c1ae5ad21d2c",
        "post_id": "post-281027",
        "text": "I'm working on a system for Orbiter that requires a realtime data to be fed to an MFD whether or not the MFD is running. Unless I'm really missing something here, I've determined that my best solution would be to pass data from a plugin which has access to prestep\/poststep functions for the entire simulation. I'm having some problems getting a \"plugin\" to be defined in the same .dll as the MFD which would make passing data very easy as I could declare something in the global scope and read\/write to\/from that. But, I'm having problems declaring a class derived from the Module class in the same header file as my MFD.The only way I've been able to make it compile at all was to declare the derived module class inside namespace oapi, but in initmodule, I get unresolved external symbol linker errors when I try newing an instance of the module in order to pass a pointer to oapiRegisterModule().Is there a step I'm just missing here?Thanks for any help you can provide.Zatnikitelman-Matt",
        "thread_id": 18127
    },
    {
        "@timestamp": "2023-09-14T07:14:03.414470656Z",
        "author": "Linguofreak",
        "date": "2011-01-12T04:37:58+0000",
        "id": "27f84896322b74b1f3ae21b370a5b33f",
        "post_id": "post-280577",
        "text": "My Dad remembers writing up programs by hand, getting them punched onto cards, and turning them in to the computer science department for compilation and running.",
        "thread_id": 18082
    },
    {
        "@timestamp": "2023-09-14T07:12:55.542995968Z",
        "author": "Donamy",
        "date": "2010-03-10T21:41:19+0000",
        "id": "c278ac63a8657ac32dfd5075b8a63ce0",
        "post_id": "post-210679",
        "text": "Keith said:Okay, think I have them all. In order of appearance...Vickers VC-10Boeing 707MacDonnell Douglas DC-10Lockheed L1011 TristarDouglas DC-6Lockheed C-130 HLockheed L-188 ElectraBoeing 747-200Airbus A-300MacDonnell Douglas MD-11Sleicher ASK 13Sleicher ASK 8Grob G-102 Astir CSSlingsby T-21BGrob G-103 Twin AstirSchleicher ASK 10Schemp Hirth DiscusSchemp Hirth Nimbus 3DTPiper PA-18-150PZL WilgaGrob 109Falke SF-25ESlingsby Venture Mk IVCessna C-152Cessna C-172 FFokker F-27Cessna T-41D (R-172G)Cessna R-172K XPCessna T-337Boeing 767-300Beech 1900DFokker F-28 MK-4000Piper PA-44 SeminoleBoeing 757-200CRJ200Embraer 190Cessna T-182T (G-1000 equipped)Cessna T-206H (G-1000 equipped)Boeing 737-200EDIT: Oh God! I forgot one, between the R-172XP and T-337, the Pilatus PC-6.EDIT II: However, I have ALWAYS wanted to build myself one of these one day, for tootling around (made an RC model of it, about 25 years ago)....\n\nLooks like the contents of a FSX aircraft folder :lol:",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.29704576Z",
        "author": "Tex",
        "date": "2010-12-28T18:11:17+0000",
        "id": "4df9e911a2fc74f010aa40938ba505b9",
        "post_id": "post-280045",
        "text": "DanM said:I am probably not going to use TransX, I'm taking a more mathematical approach. My question was more if my method of determining ejection date is accurate.\n\nI realize that, but I was simply offering a way you could confirm the eject date while playing Orbiter. :thumbup:",
        "thread_id": 18075
    },
    {
        "@timestamp": "2023-09-14T07:12:55.424497152Z",
        "author": "Topper",
        "date": "2011-02-27T21:31:39+0000",
        "id": "51c0144f41bff3e9ad11c600a76f3225",
        "post_id": "post-210537",
        "text": "Wishbone said:I'm delighted to see the update, will check. BTW in the past few months I've noticed that the mode, target, offset and dV aren't saved with the scenario. It was not much of a nuisance, yet seeing this opportunity would like to submit this request, if possible.\n\nOk 2.3 is still released.Wishbone, I will see if i have the time but if yes, then i prefer to create a comlete new version of these add on, because the code is a bit confused after so many years and there is now reasonable class structure:).But i hope it works fine for you now and do it's job.",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:14:03.675350016Z",
        "author": "Notebook",
        "date": "2011-05-16T12:42:14+0100",
        "id": "35adbb2d8b8a8fcb1ae7dd1213ed5bb6",
        "post_id": "post-281095",
        "text": "Thanks Orb, my very next question was about that code you highlighted!Off for a play and a read of the ApiReference,those changes work nicely:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/11051614-53-53Westcott_P2.jpgN.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.385511168Z",
        "author": "halcyon",
        "date": "2011-05-30T16:35:42+0100",
        "id": "c1c90b47de94532172d12588e57f0b73",
        "post_id": "post-280530",
        "text": ".:(",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.385115648Z",
        "author": "Solar424",
        "date": "2011-05-30T14:28:24+0100",
        "id": "5c3b95eee1d3ea50209c2d25d6815fff",
        "post_id": "post-280527",
        "text": "Are we ready to proceed?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.391869696Z",
        "author": "Kyle",
        "date": "2011-01-03T21:03:35+0000",
        "id": "df38fab1685e98175ecd51e4dffb90be",
        "post_id": "post-280279",
        "text": "Heya Phantom! Thanks for the pics! OFSS II is well underway! Next up is Tex's ambitious and complicated mission with STS-143 -- said mission will feature the installation of the OFSSRMS, ELC1 and the Comet module. Also, reminder for anyone not involved in OFSS2 yet.. we are still looking for pilots!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.625110528Z",
        "author": "dougkeenan",
        "date": "2010-03-10T22:24:28+0000",
        "id": "d285f2149bb4478810c31f3172844572",
        "post_id": "post-211003",
        "text": "I stand corrected about the OBSS, thank you. Right, I pulled SSU 1.25 off O-H just a few minutes ago.",
        "thread_id": 13405
    },
    {
        "@timestamp": "2023-09-14T07:14:03.100334592Z",
        "author": "Turbinator",
        "date": "2010-12-27T12:48:52+0000",
        "id": "24421a26b673e593b01b45b406f7cb4e",
        "post_id": "post-279784",
        "text": "This entire topic just reminded me of another thing I like to think about. Our search for extra-terrestrial life always concentrates on either sentient lifeforms that evolved to a technological standpoint, or microbes. What about fauna on other planets? There must be hundreds of thousands of alien worlds teaming with animal life. Discovering something like that would be pretty much exactly on par as discovering sentient life. And it is something we don't even think about, much less mention. Even tough it highly likely is the most common form of lifeforms in the universe as what we humans think qualifies as a lifeform. It's always microbes or green aliens, it's time we start thinking of fauna on other planets.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.563010048Z",
        "author": "PhantomCruiser",
        "date": "2011-06-19T13:44:41+0100",
        "id": "7a07c340b0f3cd99e2a842ee89ddf838",
        "post_id": "post-280786",
        "text": "Mission 21 (really this time) PTV-3Code:BEGIN_DESC\nOFSS Mission 21, PTV-3.  A night launch to the OFSS-II.\nFD1: Launch from KCS\nFD2: Dock with OFSS-II\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 57382.9896954098\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Castor_I_100C\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Castor_I_100C\n  MODE Cockpit\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  OTARGET Neesys\n  POS 0.00 0.00\n  DISP 1711\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\nEND_MFD\n\nBEGIN_SHIPS\nCastor_I_100C:Multistage\\Multistage2\n  STATUS Landed Earth\n  POS -80.6661711 28.6198227\n  HEADING 90.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000 2:1.000000 3:1.000000 4:1.000000 5:1.000000\n  NAVFREQ 0 0\n  CONFIG_FILE Config\\Pollux-Castor\\Castor_I_100C.ini\n  GUIDANCE_FILE Config\\Pollux-Castor\\Castor_I_100C_guidance.txt\n  CONFIGURATION 0\n  STAGE_STATE 2\n  STAGE_IGNITION_TIME 0.000000\n  CURRENT_BOOSTER 1\n  CURRENT_STAGE 1\n  CURRENT_INTERSTAGE 1\n  CURRENT_PAYLOAD 1\n  FAIRING 1\nEND\nLC-50:Spacecraft\/spacecraft3\n  STATUS Landed Earth\n  POS -80.6661711 28.6198227\n  HEADING 90.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000000\n  SEQ 1 -2 0.000000\nEND\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS 2219021.51 3152893.66 -5801800.24\n  RVEL 6224.814 2300.005 3630.718\n  AROT 116.28 77.83 137.35\n  AFCMODE 7\n  DOCKINFO 0:1,SoyuzProgressDockingModule 1:0,Eranda 2:0,Dragon 3:0,Dragon1 4:0,HabitatModuleCore\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS 2219046.22 3152888.76 -5801797.56\n  RVEL 6224.814 2300.005 3630.718\n  AROT 116.28 77.83 -132.65\n  AFCMODE 7\n  DOCKINFO 0:1,Eranda\n  NAVFREQ 0 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS 2219026.14 3152888.05 -5801801.55\n  RVEL 6224.814 2300.005 3630.718\n  AROT 68.28 -8.21 -80.99\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2219016.92 3152890.00 -5801802.37\n  RVEL 6224.814 2300.005 3630.718\n  AROT 68.28 -8.21 -80.99\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2219016.71 3152889.47 -5801803.94\n  RVEL 6224.814 2300.005 3630.718\n  AROT 159.58 -8.92 -98.31\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2219016.39 3152889.03 -5801801.48\n  RVEL 6224.814 2300.005 3630.718\n  AROT -20.42 8.92 -81.69\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2219016.62 3152890.63 -5801800.91\n  RVEL 6224.814 2300.005 3630.718\n  AROT -20.42 8.92 -81.69\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2219017.10 3152890.28 -5801801.09\n  RVEL 6224.814 2300.005 3630.718\n  AROT 159.58 -8.92 81.69\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS 2219027.71 3152889.73 -5801792.78\n  RVEL 6224.814 2300.005 3630.718\n  AROT 68.28 -8.21 99.01\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -11948953966.25 -1694023.53 146627949264.61\n  RVEL -23938.775 2299.763 1103.260\n  AROT 116.28 77.83 137.35\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 7.300 0.000 -7.500 -0.0000 1.0000 -0.0000 0.0000 0.0000 1.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 0.0000 -0.0000 -0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 0.0000 1.0000 0.0000 0.3420 -0.0000 0.9397 3\n  PL_DESCRIPTION Cupola -2.300 0.000 -20.700 0.0000 0.0000 -1.0000 1.0000 0.0000 0.0000 4\n  PL_DESCRIPTION S4 -9.000 0.000 -6.000 -1.0000 0.0000 0.0000 0.0000 1.0000 -0.0000 5\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nCupola:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2219042.10 3152890.54 -5801800.44\n  RVEL 6224.814 2300.005 3630.718\n  AROT 116.28 77.83 47.35\n  ATTACHED 1:4,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000000\n  SEQ 1 -2 0.000000\n  SEQ 2 -2 0.000000\n  SEQ 3 -2 0.000000\n  SEQ 4 -2 0.000000\n  SEQ 5 -2 0.000000\n  SEQ 6 -2 0.000000\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS -11948953952.19 -1694028.25 146627949275.09\n  RVEL -23938.775 2299.763 1103.260\n  AROT -18.56 -59.97 115.47\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.2236 0.2520 0.5354 0.0982 0.5031 0.0365 0.1540 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -1.15 -7.68 3.35\n  DIR0 -0.44 -0.83 0.33\n  ROT0 0.32 0.20 0.93\n  POS1 0.72 -0.95 -8.16\n  DIR1 0.02 -0.39 -0.92\n  ROT1 -0.90 -0.40 0.15\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS 2219026.16 3152891.02 -5801795.83\n  RVEL 6224.814 2300.005 3630.718\n  AROT 159.58 -8.92 -98.31\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2219016.70 3152900.32 -5801800.62\n  RVEL 6224.814 2300.005 3630.718\n  AROT -0.55 5.56 -169.16\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2219016.02 3152900.95 -5801800.82\n  RVEL 6224.814 2300.005 3630.718\n  AROT 88.39 -10.79 95.66\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2219016.76 3152900.59 -5801800.83\n  RVEL 6224.814 2300.005 3630.718\n  AROT 88.39 -10.79 95.66\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEranda:Eranda\n  STATUS Orbiting Earth\n  RPOS 2219037.41 3152890.55 -5801798.61\n  RVEL 6224.814 2300.005 3630.718\n  AROT 116.28 77.83 137.35\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2219008.49 3152896.12 -5801801.50\n  RVEL 6224.814 2300.005 3630.718\n  AROT -63.72 -77.83 -137.35\n  AFCMODE 7\n  DOCKINFO 1:0,Neesys\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nS4:MBR_ITS\\mbr_its6\n  STATUS Orbiting Earth\n  RPOS 2219028.77 3152895.63 -5801808.01\n  RVEL 6224.814 2300.005 3630.718\n  AROT 159.58 -8.92 171.69\n  ATTACHED 4:5,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  AUTOSUN 1\n  DEPLOY 2\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 1 0.6921 1 0.6921\nEND\nDragon:DRAGON\n  STATUS Orbiting Earth\n  RPOS 2219027.56 3152897.21 -5801797.90\n  RVEL 6224.814 2300.005 3630.718\n  AROT -111.72 8.21 -99.01\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  DOCKINFO 0:2,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.8006\n  ANTH 0\n  AIRLOCK 0\n  UMMUCREW Capt-Peter_Falcon-26-80-75\n  UMMUCREW Eng-Fanny_Gorgeous-35-67-90\n  UMMUCREW Doc-George_HealGood-40-72-80\n  UMMUCREW Doc-Albert_Jr_Falcon-22-63-65\nEND\npma2:Well-pma\n  STATUS Orbiting Earth\n  RPOS 2219025.11 3152888.00 -5801787.42\n  RVEL 6224.814 2300.005 3630.718\n  AROT 159.58 -8.92 81.69\n  AFCMODE 7\n  DOCKINFO 0:1,HabitatModuleCore\n  NAVFREQ 0 0\nEND\nHabitatModuleCore:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2219025.72 3152890.12 -5801792.99\n  RVEL 6224.814 2300.005 3630.718\n  AROT 159.58 -8.92 -98.31\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys 1:0,pma2 2:0,HabitatModule2\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHabitatModule2:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2219024.39 3152882.69 -5801794.13\n  RVEL 6224.814 2300.005 3630.718\n  AROT 68.28 -8.21 9.01\n  AFCMODE 7\n  DOCKINFO 0:2,HabitatModuleCore\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nHabitatModule1:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS 2219026.52 3152896.37 -5801788.68\n  RVEL 6224.814 2300.005 3630.718\n  AROT -111.72 8.21 170.99\n  AFCMODE 7\n  DOCKINFO 0:3,HabitatModuleCore\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:12:55.092148224Z",
        "author": "Ark",
        "date": "2010-03-04T15:19:05+0000",
        "id": "4cb84429269297bc702cd9f66d1faa76",
        "post_id": "post-209819",
        "text": "insanity said:Exactly. This is faux populism in order to get support come election time. Every one of those members knows that the Shuttle is done for, but none of them want to look like they stood by while jobs evaporated out of their district.\n\n90% of everything done in politics is fluff and posturing...",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:14:03.569317376Z",
        "author": "Artlav",
        "date": "2010-12-31T07:40:40+0000",
        "id": "9f985b7d975f3ad949f98a634d590033",
        "post_id": "post-280797",
        "text": "I wonder if they ruled out novelty effect.Anything presented in a novel way would yield better results at first.God forbid some politician understanding this literally and making already-stupid textbooks indecipherably printed.",
        "thread_id": 18103
    },
    {
        "@timestamp": "2023-09-14T07:14:03.675654144Z",
        "author": "Notebook",
        "date": "2011-05-19T09:57:23+0100",
        "id": "ddee273a8f8b1cb5d3d9a5ae137eecf7",
        "post_id": "post-281097",
        "text": "Had more looks through the DG sample code, and copied the fonts from the \"dg_panel.dds\" file in Orbiter100830\\Textures\\DG. Pasted them into my Test_2_.dds, keeping the same pixel locations, got this:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/11051909-51-41Westcott_P2.jpgJus need to sort the co-ordinates for the oapiBlt, and should be ok. Then onto the mouse bits.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.2149312Z",
        "author": "flytandem",
        "date": "2010-03-08T18:57:36+0000",
        "id": "cbb53de81f0e2d34a4e6a6a09ca65c69",
        "post_id": "post-210065",
        "text": "Thanks. Actually I did that last night immediately after the install was working. I added the killrot, latest transx, reentry, and burntime and still was fine.I don't know why the previous try on the laptop failed but i did notice that when unzipping the xr2 file, it was unzipping very slowly. Usually it would do operations like that in a few seconds, but it churned away unzipping for 5 minutes showing the names of the files it was slowly progressing. Strange.I'm always amazed at the fine work done by those doing addons for Orbiter.:cheers:",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:14:03.12268288Z",
        "author": "Unstung",
        "date": "2010-12-29T22:40:12+0000",
        "id": "48cad6ac879c0b13d44a673cb31ddbc9",
        "post_id": "post-279824",
        "text": "JEL said:There's been what is classified as a drought for the past 5 years or so. The 3rd one since Hoover Dam was completed in the 1930s:http:\/\/earthobservatory.nasa.gov\/Features\/LakeMead\/http:\/\/www.sandiego.gov\/water\/conservation\/drought\/According to the government there's no reason to worry though:)(unless you can't afford the water rate increase perhaps) :http:\/\/www.usbr.gov\/uc\/feature\/drought.html\n\nhttp:\/\/www.azcentral.com\/arizonarep...19lake-mead-water-level-new-historic-low.htmlhttp:\/\/ecocentric.blogs.time.com\/20...record-low-levels-is-the-southwest-drying-up\/http:\/\/www.lasvegassun.com\/news\/2010\/dec\/22\/rain-will-lift-lake-mead-water-levels-only-slightl\/http:\/\/www.nytimes.com\/2010\/09\/28\/us\/28mead.html?_r=1Mead hit a record low seven years after that article. The west has been especially warm this winter, but the forecast shows more snow in the West around New Years. Yet if this keeps up, it's not good for the growing population.Lake Powell:http:\/\/lakepowell.water-data.com\/And here's a graph that continues the NASA one from 2003:http:\/\/www.arachnoid.com\/NaturalResources\/",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.256499712Z",
        "author": "Xyon",
        "date": "2010-03-05T10:27:34+0000",
        "id": "2a11320d9b6435e01fd68734cec310e4",
        "post_id": "post-210131",
        "text": "Beware the latest forceware drivers, version 196.75, if your card is fan-cooled. They messed up fan speed control, meaning your card is in danger of overheating if you upgrade to this version.http:\/\/forums.nvidia.com\/index.php?showtopic=161525This was mentioned in IRC by Hielor, it seemed like an issue worth making people aware of.",
        "thread_id": 13348
    },
    {
        "@timestamp": "2023-09-14T07:14:03.06196864Z",
        "author": "Pyromaniac605",
        "date": "2011-01-01T11:51:21+0000",
        "id": "a1c2e4a98765d2912c3b1c3c5368e280",
        "post_id": "post-279719",
        "text": "But in a case like this the aerodynamics are the main purpose, it was different for Apollo, but not in this case, this is for aerodynamics.",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.259533824Z",
        "author": "SiberianTiger",
        "date": "2010-12-29T06:28:36+0000",
        "id": "0413c9d5ac256d94e10895b49dee66ba",
        "post_id": "post-280021",
        "text": "Izack said:I wasn't, I was speaking of stealing existing designs, and even then only half-serious.(Late reply thanks to DNS server clusterfail.)\n\nActually, I read T-4 instead of Tu-4, and that made me scratch my head.",
        "thread_id": 18072
    },
    {
        "@timestamp": "2023-09-14T07:14:03.062896896Z",
        "author": "victorwood",
        "date": "2011-01-02T17:52:33+0000",
        "id": "1077688e558bde0ac054c309c2fc9809",
        "post_id": "post-279727",
        "text": "Urwumpe said:Always inside. Look for example here:The connectors for the fairing pyrotechnics are inside the small fairing on the top of the stage, the connectors to the Briz-M stage are on the inside of the ring.---------- Post added at 06:23 PM ---------- Previous post was at 06:09 PM ----------You can also see some details here:The connection that failed would be right below the blue handling ring, on the inside of the interstage structure (with the structural ribs). One cable tunnel can be seen on the right edge of the stage in this photograph, it goes outside the tanks (white paint) and enters the interstage for letting the cables pass to the next stage on the inside of the interstage.\n\nYou mean the cable touching (almost) red letters (Hindi) or the other thin one?",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:12:55.357332992Z",
        "author": "K_Jameson",
        "date": "2013-02-02T17:18:36+0000",
        "id": "2a04c8a5efa3688aacd6599ff0fe8931",
        "post_id": "post-210406",
        "text": "The new version is out, with the features described above and a couple of other small things.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.652088064Z",
        "author": "T.Neo",
        "date": "2011-01-07T11:38:17+0000",
        "id": "5ef35604facc38b27d60bbc07a4ce583",
        "post_id": "post-280988",
        "text": "The boost module does have enough thrust, it's just very low acceleration. Which is actually quite realistic\n\nOnly if you're talking about something like an ion drive, which is indeed limited to a low thrust, and a low mass flow, by the very means of it's operation.When considering something such as a fusion drive it just means that you only have to deal with kilowatts of waste heat instead of gigwatts of waste heat. Which a technology issue, not a physics one, and dependant on how much development you imagine for the ship, and how many yet-unknown engineering breakthroughs you're willing to accept.Meh, who am I kidding. It's utterly impossible and we'll never see an appreciably high impulse spacecraft accelerate anything over a few milligees. :dry:",
        "thread_id": 18121
    },
    {
        "@timestamp": "2023-09-14T07:12:55.2129088Z",
        "author": "Cairan",
        "date": "2010-03-04T19:43:31+0000",
        "id": "b2b6b5dfff0640963a948254e1455b11",
        "post_id": "post-210048",
        "text": "Greetings,It's been a while since the last time I took time to make a long trip, but yesterday I took off from the XR2 scenario ready to dock to the ISS, which I did after about 2 hours in flight time. Once there, I figured I could go to the moon, and landed at the Niven base, from an add-on...But then, it occurred to me that Mars was in a proper position for the XR2 to reach it, so I loaded up one LOX pallet and an additional XR2 fuel tank in the cargo bay and took off for Mars... I used aerocapture by aiming for 27.5 km altitude, and after skipping off once after capture, using Aerobrake MFD, I landed at Olympus just as the sun rose over the horizon...But heck, why stop there, I figured that both Jupiter and Saturn were in proper positions for a trip there... I chose to go to Titan, as I have set up a base there... Total required delta-V was about 15 km\/s ... So I sent an XR-2 with only 5 people aboard and 2 full LOX tanks in the cargo bay and sent another XR-2 with only the pilot and copilot and a cargo bay full of fuel to rendez-vous with it... Docked the two ships nose-to-nose, and used the fueled XR-2 to provide a booster stage to leave Mars, undocking just prior to reaching escape velocity. I switched to the Titan-bound XR-2 and finished the burn to place myself on a 2000+ days trajectory for the Saturn system. While the ship was in transit, I aerobraked the Booster XR-2 for a safe landing at Olympus about 3 weeks after departure from Mars.I arrived at Saturn in 2007, with about 120 days of O2 left and 50% of fuel... Once in the region of influence, I adjusted my trajectory to intercept Titan with a minimum of inbound delta-V, about 4.5 km\/s, which required a burn of about 15-20 seconds. I aimed for an aerocapture at 120 km of altitude, and still using Surface MFD and Aerobrake MFD, I managed to be captured by Titan at about 4.5 G peak, 3.5 average and braking at around 130 km of altitude with an AOA of 10-15 degrees, a bank of 95 and a relatively cool reentry at 800 Celcius, being careful not to overload the wings.Before I lost too much energy, I skipped back up to about 1400 km of \"apogee\" and using a small burn midway to this altitude, I corrected for a re-entry right over my base, Huygens, located near the position of the Cassini probe landing site... At 600 km altitude, I deployed the aerobrake, followed at 200 km with the retro and hover doors. The radiator was deployed all along ever since I skipped back out on aerocapture. For the whole aerocapture and final approach, I did a series of S-turns to keep aligned with the base. I descended with a 45 degree glide path, with a terminal velocity of about 35 m\/s... At 1000 meters, I lowered the gear and pull-up to null-out my vertical speed, and at 600 meters I activated the autoland hover autopilot, using retro to kill my residual forward momentum.Wheel stop was at about 2500 days, from Kennedy Space Center to Saturn's Titan. Can you do it faster, or with more passengers, still in an XR2?",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:14:03.40258816Z",
        "author": "Kyle",
        "date": "2011-01-21T01:06:39+0000",
        "id": "3c37eb463ac60776fc441aa2cde245a2",
        "post_id": "post-280363",
        "text": "Wood said:Thanks for being giving me another flight, unexpected but not unwelcome! I've flown the Pollux-Castor a few times and it's a very nice addition. Though I can't shake the niggling feeling that its \"new type of liquid fuel\" has Uranium as the secret ingredient. :lol: But hey, I don't live near the cape so I'm sure it's all fine. For SCIENCE!By the way, is my Dragon mission a crew or a cargo mission? Because I had a couple of ideas for possible commercial research payloads that could greatly improve the health and morale of future space explorers. Because it involves food and booze, obviously.;)\n\nHey, I happen to live around the Cape;)Also, your mission is Cargo -- so I'll add those payloads to the description. :lol:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.04789248Z",
        "author": "Wishbone",
        "date": "2010-12-25T17:21:41+0000",
        "id": "75dd5cec5cd4384444f72d5d9bdd4d2b",
        "post_id": "post-279682",
        "text": "Ullage temperatures and pressures...\n\ngive me the hook, please... (BTW, how many vessels model bi-propellant internally?)Re: controls. Air control surfaces are in, would need to put the gimbal pitch, too. Not sure about RCS. Torque is needed as well.",
        "thread_id": 18047
    },
    {
        "@timestamp": "2023-09-14T07:14:03.67654656Z",
        "author": "Notebook",
        "date": "2012-02-14T10:56:36+0000",
        "id": "813ee6c4af7fe6729dab08ad2eff37dd",
        "post_id": "post-281104",
        "text": "Working on the Control_Bunker MFD's, using the MFDTemplate in the SDK\/Samples, with help from here:http:\/\/www.orbiter-forum.com\/showthread.php?t=24897&highlight=SketchpadGot this far:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/LoxMFD_1.jpgI can't get the Grey pen to draw in dashed style.Edit:After a bit of prodding, it only draws dashed on 1 pixel lines. Trying to draws pipes with diferent gases, so looks like rectangles and brushes!Got the graphic done:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Control_2.jpgJust got to get it to work!All input appreciated.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.258156288Z",
        "author": "n122vu",
        "date": "2010-03-07T21:45:28+0000",
        "id": "5d106ca1ff9f1a86ad3e1db08779c89b",
        "post_id": "post-210140",
        "text": "Agreed, thanks for the heads-up. Running an 8600GT, currently with version 196.21",
        "thread_id": 13348
    },
    {
        "@timestamp": "2023-09-14T07:12:55.608577536Z",
        "author": "Izack",
        "date": "2010-03-10T12:23:23+0000",
        "id": "4eb8b41dc14e1e4033c0d737ea539ba0",
        "post_id": "post-210972",
        "text": "Hello there, everyone! I've been on this site for a month (already in the Cult of the Probe [Hail Probe!]) and forgot to introduce myself. I'm still an Orbinoob or Orbi-infant (Orbi-fetus would be closer to the mark...I hope I start a trend!:)), having only been in Orbiter about two weeks longer than my stay at the forums. I've been to the Moon and Jupiter once, flying under heavy supervision, and still ended up too close for comfort (IE crisped by a 90 degree entry vector and splattered on the Lunar terrain \"The Idiot has Landed\"). The best I can do without killing my crew (probably) is undock from the ISS and then redock at a different port. I'm getting better! Seriously! :lol:Thanks for the couple of welcomes I've already gotten, on the IRC or otherwise. Cheers!",
        "thread_id": 13401
    },
    {
        "@timestamp": "2023-09-14T07:14:03.449875712Z",
        "author": "Sunhillow",
        "date": "2010-12-31T16:53:09+0000",
        "id": "97dbb45faac61c9f73063bf768a25e4b",
        "post_id": "post-280668",
        "text": "Did you really reboot before trying to install the 2nd and 3rd time?This is essential....",
        "thread_id": 18093
    },
    {
        "@timestamp": "2023-09-14T07:14:03.449198592Z",
        "author": "zionn",
        "date": "2010-12-31T11:47:13+0000",
        "id": "be126e56a2b2f23dbd93bf8aee873ab8",
        "post_id": "post-280661",
        "text": "orb said:Now, there's something more we know.If Installation Verification doesn't want to finish, you can override it by deleting \"orbiter.exe\" file from the Orbiter folder, copying \"orbiter.bin\" file from \"Install\" subdirectory of Orbiter to Orbiter's root folder, and then by renaming \"orbiter.bin\" to \"orbiter.exe\". Since then, executing \"orbiter.exe\" will run Orbiter Launchpad instead of Orbiter Installation Verification.\n\nhow do i change BIN to .exe?if i rename it to \"orbiter.exe\", its still BINorb said:You may need to change folder view options to show file extensions in Windows explorer first.\n\nhow do i do that?",
        "thread_id": 18093
    },
    {
        "@timestamp": "2023-09-14T07:12:55.206361088Z",
        "author": "Andy44",
        "date": "2010-03-05T02:02:34+0000",
        "id": "c57d0b1a9ca57a4a92e85661f5dc8f81",
        "post_id": "post-210040",
        "text": "Nice vid, Heilor, that last 5 seconds was worth it.",
        "thread_id": 13336
    },
    {
        "@timestamp": "2023-09-14T07:14:03.548815872Z",
        "author": "PhantomCruiser",
        "date": "2010-12-31T17:57:14+0000",
        "id": "8a2993d6103f8487d8977e515646339e",
        "post_id": "post-280749",
        "text": "Dragon flight to the OFSS Mk2 is complete. Pictures to follow (wife making me take her to grocery store...).Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56353.2506254717\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Neesys\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Neesys\n  MODE Extern\n  POS 4.23 -75.87 -14.07\n  TRACKMODE TargetRelative\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  REF Neesys 2\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Docking\n  NAV 0\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS 6140075.54 3025637.17 1282174.33\n  RVEL -261.734 -2494.148 7137.962\n  AROT -72.78 42.28 174.80\n  AFCMODE 7\n  DOCKINFO 1:0,pma1 2:0,Dragon\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS 6140082.03 3025643.84 1282171.91\n  RVEL -261.734 -2494.148 7137.962\n  AROT -72.78 42.28 174.80\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys\n  NAVFREQ 0 0\nEND\nFalcon 9:F9_C\n  STATUS Orbiting Earth\n  RPOS -5717675.22 -3556373.65 1050803.40\n  RVEL -2257.538 1098.644 -7197.933\n  AROT 67.07 31.57 -120.87\n  VROT 0.01 0.00 0.06\n  AFCMODE 7\n  PRPLEVEL 0:0.008162\n  NAVFREQ 0 0\n  FSTATE 6\n  FAIRING 0\n  COVERS 0\n  AUTOP 0\n  PAYLOAD 0\n  TIME 1.000000\n  PRG 199000.000000\n  APG 6570520.000000\n  LHEAD 1.570790\n  PLTYPE 0\nEND\nLC 40:LC\n  STATUS Landed Earth\n  POS -80.5771994 28.5619579\n  HEADING 133.48\n  AFCMODE 7\n  PRPLEVEL 0:0.999902\n  NAVFREQ 0 0\n  HLDR 3 1.0000\n  FRM 3 1.0000\n  RLS 3 1.0000\nEND\nFalcon 9 first stage:FSTAGE\n  STATUS Landed Earth\n  POS -67.4901945 27.7737105\n  HEADING 11.87\n  AFCMODE 7\n  PRPLEVEL 0:0.994965\n  NAVFREQ 0 0\n  STATE 5\nEND\nDragon:DRAGONC\n  STATUS Orbiting Earth\n  RPOS 6140079.55 3025639.27 1282168.49\n  RVEL -261.734 -2494.148 7137.962\n  AROT 20.73 3.85 -137.60\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.636500\n  DOCKINFO 0:2,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.4532\n  ANTH 1\nEND\nEND_SHIPS\n\nBEGIN_uap\nEND",
        "thread_id": 18101
    },
    {
        "@timestamp": "2023-09-14T07:14:03.59279744Z",
        "author": "ghostrunner01",
        "date": "2010-12-31T18:58:02+0000",
        "id": "dfb920f1cbc04ae9b535128318b457cb",
        "post_id": "post-280858",
        "text": "Cool. I can tell you made it with the station shipyard, but I can't make ships from scratch either.:)Good job! :thumbup:",
        "thread_id": 18107
    },
    {
        "@timestamp": "2023-09-14T07:12:55.344558848Z",
        "author": "garyw",
        "date": "2012-03-10T14:27:00+0000",
        "id": "0f50c8264a8da02ef2dea3abf923c0fa",
        "post_id": "post-210333",
        "text": "K_Jameson said:The fixed package is now available!\n\nSpeedy work. Thank you for the fix and updates. Jarvis is still one of my favourite launch vehicles. :tiphat::cheers:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.63685504Z",
        "author": "statickid",
        "date": "2011-01-05T01:37:51+0000",
        "id": "a3f539ed2f82ac3647907113ac093e6d",
        "post_id": "post-280966",
        "text": "@ Axel & halcyon:lol it's none of my business but judging by this post I believe there may be some kind of minor linguistic tact or syntax error involved in this conversation.",
        "thread_id": 18119
    },
    {
        "@timestamp": "2023-09-14T07:14:03.142799872Z",
        "author": "bujin",
        "date": "2008-06-06T16:43:42+0100",
        "id": "ce7f80925829eb595adc60da36c1d4e4",
        "post_id": "post-71561",
        "text": "Belisarius said:I'm too old for shoot-em-ups. Frankly I always tried to avoid combat in X3 and similar.\n\nAye, I'm like that too. I'm more of an explorer than a fighter.I spent most of my time in Frontier building up the funds so I could go explore further into the galaxy!Can't wait for Elite 4! If it ever gets finished, that is...",
        "thread_id": 1806
    },
    {
        "@timestamp": "2023-09-14T07:14:02.803309568Z",
        "author": "Urwumpe",
        "date": "2010-12-23T10:08:27+0000",
        "id": "09db9ed3823aff05032b47dd6cdc7f86",
        "post_id": "post-279444",
        "text": "Also, the drastic ways depend also on how the dam is planned. Not every new large lake is a disaster, unless you believe that environment protection means, that the world should cease changing.There are good and bad examples.",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:14:03.384573952Z",
        "author": "Kyle",
        "date": "2011-05-05T02:26:57+0100",
        "id": "2d33fd072c210c84a47cc0d6634fbe45",
        "post_id": "post-280523",
        "text": "OFSS2 is now back up and running!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.177395712Z",
        "author": "Artlav",
        "date": "2010-03-07T15:30:16+0000",
        "id": "932f62702bd52486cdfc048ba280e909",
        "post_id": "post-209896",
        "text": "Pablo49 said:It worked, but not realistically.\n\nThat is now fixed.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.371590144Z",
        "author": "Kyle",
        "date": "2011-02-16T21:56:06+0000",
        "id": "3b27dfeb4b24e703afbfb523d6b72ae9",
        "post_id": "post-280415",
        "text": "AAaand your on it Scruce!:)Also, PhantomCruiser is now a mod for the OFSS2 project!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.353850624Z",
        "author": "K_Jameson",
        "date": "2012-11-22T10:46:54+0000",
        "id": "576ab6fa1559f240ea6da2144506c41d",
        "post_id": "post-210385",
        "text": "Jarvis H \"Block II\" on the launchpad. Repainted and with the new Neptune-derived boosters. Ariane style!",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.582752Z",
        "author": "dougkeenan",
        "date": "2011-01-01T04:38:46+0000",
        "id": "2523e2c598876d203b937e736f31ddba",
        "post_id": "post-280836",
        "text": "Happy New Year from Indiana! In 2011 celebrating 50 years since native son Gus Grissom made his historic suborbital mission.",
        "thread_id": 18105
    },
    {
        "@timestamp": "2023-09-14T07:14:03.134974464Z",
        "author": "Ghostrider",
        "date": "2010-12-31T14:07:53+0000",
        "id": "49c0f5b476c337f862c7824bcba198a7",
        "post_id": "post-279835",
        "text": "Keatah said:For reason why this is justified, just hang out in any crowd, everything is mindless!!\n\nThere's a simpler solution: don't hang out in any crowd. Which, by the way, is composed by people just like you and most of them don't like it crowded themselves.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.402997248Z",
        "author": "diogom",
        "date": "2011-01-22T15:39:35+0000",
        "id": "94220a0b619315cb1e7adeccc9804117",
        "post_id": "post-280369",
        "text": "Thanks. I'l give UAP a try, I allways get at least 10\u00ba off course in manual, and that's a little bit too much for the Dragon's engines to correct. (only now I remember that there is a compass on the Surface HUD :facepalm::facepalm:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.564049408Z",
        "author": "Wadim",
        "date": "2010-08-05T13:55:51+0100",
        "id": "18184e32e8bbe20129538cf8ac1cab59",
        "post_id": "post-210812",
        "text": "Sunny said:\u0412\u0441\u0435\u043c \u043f\u0440\u0438\u0432\u0435\u0442)\u042f \u0438\u0437 \u0411\u0435\u043b\u0430\u0440\u0443\u0441\u0438\u0438, \u0433\u043e\u0440\u043e\u0434\u0430 \u0421\u0432\u0435\u0442\u043b\u043e\u0433\u043e\u0440\u0441\u043a\u0430.\u0417\u043e\u0432\u0443\u0442 \u043c\u0435\u043d\u044f \u0421\u0430\u0448\u0430.\u0423 \u043c\u0435\u043d\u044f \u0442\u0430\u043a\u043e\u0439 \u0432\u043e\u043f\u0440\u043e\u0441, \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u0443\u0435\u0442 \u043b\u0438 \u0440\u0443\u0441\u0441\u0438\u0444\u0438\u043a\u0430\u0442\u043e\u0440 \u0434\u043b\u044f Orbiter 2010 \u0438\u043b\u0438 2006*:blahblah:\n\n\u0422\u0430\u043a\u0438\u0445 \u0440\u0443\u0441\u0441\u0438\u0444\u0438\u043a\u0430\u0442\u043e\u0440\u043e\u0432 \u043d\u0435\u0442.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.47120384Z",
        "author": "Coolhand",
        "date": "2008-06-06T18:13:02+0100",
        "id": "5322be2fe6b28dcb758a708d17823bc3",
        "post_id": "post-71582",
        "text": "These things have all sorts of crafty fuses, to make them more dangerous to the defusal teams in ww2. Once they had one design figured out, the design would change so the old defusal process would cause it to detonate.",
        "thread_id": 1810
    },
    {
        "@timestamp": "2023-09-14T07:12:55.566872064Z",
        "author": "N_Molson",
        "date": "2011-12-01T16:00:09+0000",
        "id": "02ee7b03a77db2306a257a42833ce4d1",
        "post_id": "post-210841",
        "text": "Lost in translation\u041f\u0440\u0438\u0432\u0435\u0442!I'm working on a Soyuz add-on and I'm trying to display HUD information in russian (not in cyrillic, though). Could you help me with the translation ? Here's what I already got with Google translation, please correct me where it is wrong :PAO status = PAO statusRCS mode = RCS rezim(selected) Engine = Dvigatel'RCS impulse = RCS impul\u2019sBatt. charge = Zarjad Akk.Power supply = Istocnik Pitanija -> Internal = Vnutrennij \/ External = VnesnijjIon sensors error (angle) = Ion osibkaIR (infrared) sensors error (angle) = IR osibkaSolar sensor error (angle) = Sun osibkaALERT (caution) = VNIMANIEAngular Velocity = Uglovaja Skorost\u2019Thanks ! :tiphat:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.658024448Z",
        "author": "Mandella",
        "date": "2011-01-01T23:51:06+0000",
        "id": "f75a976125250bfc996341c21e41ff44",
        "post_id": "post-281015",
        "text": "orb said:Have you tried with running Orbiter as Administrator if it's the same?\n\nApparently, that fixed it.:sweet:Sigh... I really should have tried that before I posted. Sometimes the basic stuff evades you.Thanks!",
        "thread_id": 18125
    },
    {
        "@timestamp": "2023-09-14T07:14:03.611770112Z",
        "author": "computerex",
        "date": "2011-01-01T14:06:34+0000",
        "id": "c34e17f1bec82bf15bc4df459bb319a9",
        "post_id": "post-280908",
        "text": "cool video. Aside from being able to do the cobra, you can pull off some wicked landings with thrust vectoring. Something to try :thumbup: I have always wanted to do formation flying in Orbiter. With OMP it works well. It would be really cool to form some team. Would need a formation MFD to do the job.",
        "thread_id": 18114
    },
    {
        "@timestamp": "2023-09-14T07:12:55.173225984Z",
        "author": "Artlav",
        "date": "2010-03-04T19:02:38+0000",
        "id": "ebd85c9ca85d54b465559bc5973a2a28",
        "post_id": "post-209860",
        "text": "Loru said:I've installed it and it apears in launchpad but there is no MFD in simulation.There isn't any module in orbiter log also:\n\nThat is quite weird.Does disabling other modules help?Does it work on clean install?Are you sure you didn't look into the wrong log or something?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.378483456Z",
        "author": "Kyle",
        "date": "2011-03-13T15:51:00+0000",
        "id": "8bc9ff9653a5a649e74f436cbd7cbb11",
        "post_id": "post-280468",
        "text": "Phillips has received his scenario.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.400469504Z",
        "author": "Grover",
        "date": "2011-01-16T21:10:51+0000",
        "id": "94224e7ff55e5c21572c9def5e80f45d",
        "post_id": "post-280335",
        "text": "well, technically yes, although i believe there are problems that arise when two people control the same craft.the main problem though is lack of time acceleration, each orbit is 1 1\/2 hours, so you could take 6 hours for a mission, which you would need to leave running constantly, and its possible for you to CTD, losing your progress entirely (although if one person CTDs, the other might preserve the craft)good luck anyway though-=Grover=-",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.392410624Z",
        "author": "Woo482",
        "date": "2008-05-06T21:56:57+0100",
        "id": "4dc57b454d4997225fa19734b606b231",
        "post_id": "post-64545",
        "text": "Link to United nations Skinhttp:\/\/orbiter-forum.com\/showthread.php?p=16811#post16811",
        "thread_id": 1337
    },
    {
        "@timestamp": "2023-09-14T07:14:02.806066688Z",
        "author": "SiberianTiger",
        "date": "2010-12-23T11:50:26+0000",
        "id": "12e24b287d78779deb60274394c409b6",
        "post_id": "post-279462",
        "text": "jinglesassy said:And there is a current in the oceanic water currents.\n\nWhatever method you use to draw an energy from an ocean current, building a power plant amidst of ocean is not a good idea, because consumers mostly want their electricity delivered to them to a firm land 1000s of miles away from where strong ocean currents are found.One way to contain ocean currents is to harness tides, as said above. There are different designs of [ame=\"http:\/\/en.wikipedia.org\/wiki\/Tidal_power_plant\"]tidal power plants[\/ame].",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:14:03.414366976Z",
        "author": "Blacklight",
        "date": "2011-01-12T00:42:54+0000",
        "id": "7a4de1cdf1d1e805e09749e7a566d721",
        "post_id": "post-280576",
        "text": "Sometimes, we could stay up late and night, long into the silence of static when the rest of the world was quiet and play with our 300-baud modems.\n\nThat were connected to our Commodore 64's... AS A PLUG IN CARTRIDGE !!!",
        "thread_id": 18082
    },
    {
        "@timestamp": "2023-09-14T07:12:55.455184384Z",
        "author": "tblaxland",
        "date": "2010-03-09T06:30:03+0000",
        "id": "6cf3a6788bb22f07130e159b264ac323",
        "post_id": "post-210599",
        "text": ":welcome:to the forum, from another Aussie.BTW, what's an \"Eructionist\"?",
        "thread_id": 13388
    },
    {
        "@timestamp": "2023-09-14T07:14:03.035156736Z",
        "author": "Fabri91",
        "date": "2010-12-25T16:46:53+0000",
        "id": "449cf1ff189f0d692fc757fc787ee5b6",
        "post_id": "post-279650",
        "text": "JonnyBGoode said:Might be nice to add a chapter on re-entry?\n\nThat is what I think is most missed.That chapter would not need to be done on a different ship that has a angle of attack autopilot, since using killrot it is possible to do a decent reentry also on spaceplanes that do not have one.Thank you for this effort!",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:14:03.181836032Z",
        "author": "garyw",
        "date": "2010-12-27T19:25:55+0000",
        "id": "521b313baafcb2b2efb736a0c48c1f44",
        "post_id": "post-279937",
        "text": "NASA won't be accepting people because they won't have a vehicle for a decade. You do NOT have to be a millitary person to be an astronaut.",
        "thread_id": 18066
    },
    {
        "@timestamp": "2023-09-14T07:14:03.136204288Z",
        "author": "JEL",
        "date": "2011-04-17T17:27:21+0100",
        "id": "6b81bbab8af1029eb751d6764399f481",
        "post_id": "post-279844",
        "text": "Unstung said:Mead hit a record low seven years after that article. The west has been especially warm this winter, but the forecast shows more snow in the West around New Years. Yet if this keeps up, it's not good for the growing population.\n\nSome good news regarding the drought-issue:Officials: Big Bear Lake Full, Releasing Water For First Time in 15 YearsKTLA News8:13 p.m. PDT, April 16, 2011BIG BEAR LAKE (KTLA) -- After a year of record rain and snow fall, officials at Big Bear Lake are being forced to drain the dam for the first time in 15 years.The lake is so full that winds are cresting water over the 74-foot dam, soaking neighboring businesses.Last Wednesday, the water level at the lake registered at 72.30 feet -- just one-third of a foot shy of the maximum level.Most lakeside beaches have been underwater for weeks. Locals have even reported fish swimming in a pond near the Big Bear airport -- which abuts the east end of the lake.In 2010, Big Bear registered a total of 64 inches of rain and snow, the fifth highest level in the last century.April has already seen 6 feet of fresh snow in nearby mountains.Officials will be draining small amounts every day from the lake. They say there is minimal risk of flooding to nearby homes because the drainage system links to the Santa Ana River.This years marks the 100th anniversary of the dam's construction. The last time it was drained was in 1995.\n\n(I believe this new post is in line with the forum-rules regarding old threads)",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.560080384Z",
        "author": "SiberianTiger",
        "date": "2010-03-15T15:56:56+0000",
        "id": "4fc37119a5503e412f6f1e56cf80af24",
        "post_id": "post-210774",
        "text": "mc_ said:\u041f\u0440\u0438\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u044e \u0432\u0441\u0435\u0445, \u044f \u041c\u0438\u0445\u0430\u0438\u043b, \u0433\u0435\u043e\u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438 \u043e\u0431\u0438\u0442\u0430\u044e \u0432 \u0411\u0430\u0440\u043d\u0430\u0443\u043b\u0435,\n\n\u041e!:cheers::cheers::cheers:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.182330368Z",
        "author": "mjanicki",
        "date": "2010-03-15T15:51:55+0000",
        "id": "89d6c376a83c38b42dcca24632e7e889",
        "post_id": "post-209924",
        "text": "Using UAP-alpha-100314I ran all the scenarios I'd been using to test earlier alpha builds, and everything still looked great. One difference I did notice was with the launch autopilot in hold heading mode. Using an Atlas V, the autopilot did a lot of \"hunting\" causing the vessel to roll back and forth quite a bit. The 100311 build did not do that so I imagine something changed. Once the second part of the sequence kicked in, the \"hunting\" stopped. The Atlas V was the only vessel I tried which displayed that behavior though, so it might have something to do with just that vessel.I saw that you allowed for the \"f\" key in the keypress tool, but I can't enter that key directly in the MFD. If I enter \"f\" for the keycode in the scenario file, it works but the MFD shows numeric keycode of \"33\" for \"f\". I can't figure out why 33 for f.Everything else in my old scenarios worked as advertised.Now for the fun part. I created a scenario to test out as many things as I could think of and settled on this:- Launch ShuttleA 01 from Olympus into a 450 km x 450 km orbit.- 75 seconds later, launch ShuttleA 02 from Olympus chasing the previous shuttle with target launch mode to a 250 km x 250 km orbit.- ShuttleA 02 completes ascent and waits for plane alignment.- ShuttleA 01 completes ascent, turns prograde, and opens its docking port cover.- ShuttleA 02 aligns plane with ShuttleA 01.- ShuttleA 02 syncs orbit with ShuttleA 01.- ShuttleA 02 approaches ShuttleA 01.- ShuttleA 02 opens its docking port cover.- ShuttleA 02 docks with ShuttleA 01.Code:BEGIN_uap\n  >SH-01:lift_off(engine=hover,mode=0,target=,heading=70.000000,altitude=200.000000,pitch_tgt=0.000000,pitch_duration=1.000000,off_duration=0.000000,stage=0),\n  tools(type=0,key=g),\n  lift_off(engine=main,mode=2,heading=70,pitch_tgt=45,pitch_duration=15,off_duration=0,stage=0),\n  trans_orbit(engine=main,kind=0,apoapsis=450000,periapsis=450000,mode=0),\n  attitude(engine=main,mode=0),\n  attitude(engine=main,mode=2),\n  tools(type=0,key=k). \n  >SH-02:tools(type=1,wait=75),\n  lift_off(engine=hover,mode=0,target=SH-01,altitude=200,stage=0),\n  tools(type=0,key=g),\n  lift_off(engine=main,mode=2,target=SH-01,pitch_tgt=45,pitch_duration=15,off_duration=0,stage=0),\n  trans_orbit(engine=main,kind=0,target=SH-01,apoapsis=250000,periapsis=250000,mode=0),\n  attitude(engine=main,mode=0),\n  attitude(engine=main,mode=2),\n  align(engine=main,target=SH-01,rinc_delta=0.10),\n  attitude(engine=main,mode=2),\n  sync_orbit(engine=main,target=SH-01,max_dv_to_use=400,tgt_distance=50000,stage=0),\n  attitude(engine=main,mode=2),\n  approach(engine=main,target=SH-01,max_velocity=100,tgt_distance=5000),\n  attitude(engine=main,mode=2),\n  tools(type=0,key=k),\n  dock(target=SH-01,port=0,with_port=0). \nENDThat was the plan, and I have to say after running it 3 times that this is just fantastic.Now for the details:- Targeted launch and ascent was much more accurate than in the last build. Average rinc for this scenario was 0.56 (compared with 1.8 in the previous build).- Align planes was doing odd things on a first attempt. Although rinc was only 0.56, the align planes autopilot failed to improve that much on a first pass. A second pass corrected it perfectly though. I also noticed that after the first failed align plane pass that the vessel was spinning a bit. I did a quicksave and found this \"THLEVEL 6:0.000 7:0.000 10:0.000 11:0.000 14:0.018 15:0.018\" in the scenario quicksave. Somehow the autopilot was leaving some thrust being applied. At first I thought I might have hit a key, but this behavior showed up on all the runs of this scenario. This made the second pass of align planes difficult, but the autopilot managed. Following the killrot I had sequenced after align planes, those thrust levels were gone and that was the last I saw of vessel spinning.- Sync orbit worked well. For my first attempts I tried for a 10 km success value and it just wouldn't happen with nonspherical gravity. Bumping that up to 50 km as success got a sync orbit in the first try. It looked like the autopilot would probably get no closer than 30-35 km, but approach and dock will work from 50 km, so that should be good enough.- Approach worked well. Two things of note with the approach autopilot:1) The approach autopilot seemed to only use full throttle on the mains, so that once it got close to the desired velocity it would alternate between full throttle and no throttle rapidly. All the other autopilots seem to throttle back the mains once precision is needed, but this one didn't.2) With a max approach velocity of 100 m\/s I found that 5 km was a good approach distance because it takes the autopilot some time to align for the deceleration burn. Anything closer than 5 km at that speed and the vessel would overrun the target before the autopilot could slow the approach.- Opening docking ports with key=k worked fine and the docking phase completed successfully.Once I had the scenario set up and programmed the autopilots, I literally just sat back and watched events unfold from chase launch to docking. Very impressive.-- MikeOh, and what's the UAP Flight Planner?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:02.720051968Z",
        "author": "Tex",
        "date": "2011-06-08T00:54:08+0100",
        "id": "c1a55d2fd7e665c31b206f9ef43310f1",
        "post_id": "post-279422",
        "text": "I've updated my scenario here adding many more bases and a few more vessels. Some additional addons are required as well (Jarvis) (Pluto and Moons) (XR5), so be sure to check the first post in this thread or the scenario file itself for a list of those required addons.A list of everything in this scenario:XR2 landed at Wideawake.XR2 landed at Brighton Beach.XR5 landed at KSC.XR5 landed at Jarvis.ISS orbits Earth.Ess orbits Moon.ShuttleA landed at Brighton Beach.ShuttleA landed at Europa base.ShuttleA docked to Ess.DeltaGlider landed at Olympus, Mars.DeltaGlider docked to ISS.Arrow in LEO.Prelude Base on Phobos.Prelude Base on Deimos.Prelude Base on Europa.Prelude Base on Rhea.Prelude Base on Ariel.Prelude Base on Triton.Prelude Base on Pluto.*I placed every moon base in a spot where you have great vistas of the planet it orbits.EDIT- I just realized that the base on Triton was not placed so that Neptune is always visible, so I relocated that base and have updated the scenario in the first post of this thread. :thumbup:",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:14:03.373366528Z",
        "author": "C3PO",
        "date": "2011-03-05T15:19:50+0000",
        "id": "b9ea75542e598a1d9de887afdaa457d8",
        "post_id": "post-280429",
        "text": "Sweet! :thumbup:btw. what's a PTV? :idk:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.575723008Z",
        "author": "SiberianTiger",
        "date": "2010-12-31T11:53:07+0000",
        "id": "865fd77ce1a81b2a0c791435d64d4835",
        "post_id": "post-280818",
        "text": "Basically, he doesn't know what's the reason, only making assumptions.",
        "thread_id": 18104
    },
    {
        "@timestamp": "2023-09-14T07:12:55.46432384Z",
        "author": "Dredger",
        "date": "2008-05-19T11:51:24+0100",
        "id": "8c0d88852ea5c9509b7d1399e5b088c1",
        "post_id": "post-64568",
        "text": "Hi,I'm also signed in.See you all there!Mark",
        "thread_id": 1339
    },
    {
        "@timestamp": "2023-09-14T07:14:03.39435136Z",
        "author": "diogom",
        "date": "2011-01-05T18:28:17+0000",
        "id": "9d33730ccdd41863ff78a521d767c317",
        "post_id": "post-280298",
        "text": ":thumbup:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.6207424Z",
        "author": "Carmen A",
        "date": "2011-01-02T14:03:11+0000",
        "id": "34bc125e17e97e4b47a1292ce21eda51",
        "post_id": "post-280924",
        "text": "Yay! Did my first launch to orbit today:)Although it was an easy one - Brighton Beach to resupply a freighter (Arrow) flying overhead.",
        "thread_id": 18116
    },
    {
        "@timestamp": "2023-09-14T07:14:03.580673792Z",
        "author": "Gumok",
        "date": "2010-12-31T19:38:25+0000",
        "id": "82eeac488aeffe1b6b754ca86be35494",
        "post_id": "post-280824",
        "text": "Happy new year from Czech Republic and a happy new year from:probe:too!:)",
        "thread_id": 18105
    },
    {
        "@timestamp": "2023-09-14T07:12:55.610009856Z",
        "author": "N_Molson",
        "date": "2010-03-14T17:21:48+0000",
        "id": "6ae60c67412eb2bf00cdf3247fb629c8",
        "post_id": "post-210982",
        "text": ":welcome:to the forum.For ascent, I often use this \"thumb rule\" (that I read on the ancestor of Orbiter Forum) : 10km = 90\u00b0 pitch, 20km = 80\u00b0, 30 km = 70\u00b0... It's often surprisingly efficient;)",
        "thread_id": 13401
    },
    {
        "@timestamp": "2023-09-14T07:12:55.192538368Z",
        "author": "Artlav",
        "date": "2010-03-23T08:33:02+0000",
        "id": "fa28fbb7133547e2f028f8f50b64284c",
        "post_id": "post-209992",
        "text": "cymrych said:So my question; how does your UAP instruct the ship to roll first, then engage pitch program?\n\nUm, by instructing it to roll, waiting for roll to complete, then beginning to pitch?Not sure what exactly do you ask.DoyleChris said:I cant get it to work on 2006 or beta of 2009 its in the activated mfd section but when i get in there it dosent show up.\n\nSeems that you need VC 2005 redistributables. Blame goes to Microsoft.Pablo49 said:Also, in Lift_off, could a gear key input be set, like there is in runway_off? It would be nice to have a deltaglider or whatever's gear retract without having to wait to use a tool keypress after lift_off is done. This would only apply to hover, turn to heading mode.\n\nCould be of use, surely. I was thinking about some kind of parallel sequence with conditional tools calls - \"if altitude above 100000, press drop fairing key\" kind of thing, instead of cluttering each autopilot with trigger checks and key presses.Arrowstar said:I would say that the OrbiterSound solution is probably acceptable...\n\nPablo49 said:I think either way that sound is introduced into UAP, there should be the ability to toggle it on\/off.\n\nOrbiterSound it is then, to keep all the noise under one off switch.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.648358144Z",
        "author": "bicilindro",
        "date": "2011-01-26T16:43:48+0000",
        "id": "ade032353ded07cecf6571c80875a04c",
        "post_id": "post-280982",
        "text": "Thank you verymuch for helping.Fly me to the moon is my song.Now I can get home.I burn all my gas by now but i'm improving.Oh, and for the second challenge i'm around 3.000 kg in a coarse flight.",
        "thread_id": 18120
    },
    {
        "@timestamp": "2023-09-14T07:14:03.042778368Z",
        "author": "PennyBlack",
        "date": "2010-12-25T00:07:11+0000",
        "id": "df6296a87a83b55e2bb63da19542a103",
        "post_id": "post-279671",
        "text": "See you guy's mid Jan 2011. If I don't spend time with the families, Chestnuts won't be the only nuts roasting on the open fire...Merry Christmas people. :thumbup:",
        "thread_id": 18045
    },
    {
        "@timestamp": "2023-09-14T07:14:03.466645504Z",
        "author": "Bj",
        "date": "2007-11-30T21:34:35+0000",
        "id": "bbe701d870f4f1df8b490521caf3b85c",
        "post_id": "post-12989",
        "text": "whoh, when I first saw the pic it looked like silent hunter 2But I read on and saw it was 3:lol:anyway, nice job tex:speakcool:",
        "thread_id": 181
    },
    {
        "@timestamp": "2023-09-14T07:14:02.99657472Z",
        "author": "Belisarius",
        "date": "2008-06-06T12:13:17+0100",
        "id": "b1d4ecbdc25ce4881de2414560e6e02c",
        "post_id": "post-71539",
        "text": "I envy you. Living in Europe it's unlikely that I'll ever see a Shuttle launch or any other spacecraft launch. I'm shocked that they charge $100 a ticket, though. Are there STS ticket scalpers?",
        "thread_id": 1804
    },
    {
        "@timestamp": "2023-09-14T07:12:55.19505664Z",
        "author": "DoyleChris",
        "date": "2010-03-26T01:29:13+0000",
        "id": "336fcee3aa5172663d591c14c92fca1f",
        "post_id": "post-210007",
        "text": "Still cant get the Atlantis to do a roll and pitch on lift off it just goes strat up.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.6692096Z",
        "author": "Notebook",
        "date": "2011-02-07T09:29:29+0000",
        "id": "04fed25b2bc7c088d8d4fdbb1a6012b8",
        "post_id": "post-281044",
        "text": "Done some work in VisSim: This is the LOX Run Tank fill and pressurisation model.http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/RZ-2_12.jpgI think this is the most detail I need for this part of the system.VisSim lets you encapsulate blocks to keep the diagram simple. It also lets you use Mathcad inside the blocks, which is useful as I have some experience with that.I haven't started on the state diagram yet, I'm using \"Button\" blocks to open and close valves manually, and switch the tank pressurisation over. In the diagram Green arrows are boolean values(valve open\/closed, switch source) and Red arrows are \"analogue\" values. VisSim can handle scalar and vectors through those.What I'm after...is some advice about C++ relating to this.1) The two tanks and valves look like candidates for being classes. There are lots of valves in this model, and quite a few tanks.2)Should the three variables Pressure,Level and Flow be global variables? They will be needed elsewhere.3) Probably the most tricky, especially to me! Do I need the variable \"LOX Run Tank Out\". Its really the physical pipe out of the tank, and I'm not sure if it should be in there as a model element?Any other comments and suggestions welcome!Many thanks, N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.002708992Z",
        "author": "SiberianTiger",
        "date": "2010-12-26T20:20:16+0000",
        "id": "73649c4c131b121ba162ab7f50e98a61",
        "post_id": "post-279589",
        "text": "Coverage in on air on TSENKI... ILS are showing time fillers.",
        "thread_id": 18040
    },
    {
        "@timestamp": "2023-09-14T07:12:55.580510464Z",
        "author": "garyw",
        "date": "2010-03-10T09:39:04+0000",
        "id": "85e7e5ba75642c0275cf46b37022af78",
        "post_id": "post-210922",
        "text": "Nice, I'll have to have a play with this.",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:14:03.03534336Z",
        "author": "Rtyh-12",
        "date": "2010-12-25T17:29:30+0000",
        "id": "a08bf7e3b8e5087cfeda7929a1fc4243",
        "post_id": "post-279652",
        "text": "Agreed. I still can't do a decent one-although I can't say I tried recently...",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:14:02.969105408Z",
        "author": "SiberianTiger",
        "date": "2010-12-23T22:11:30+0000",
        "id": "73eb3e9be127adb85ec27662437c7a10",
        "post_id": "post-279488",
        "text": "I always think people are joking at me when they say they can see something in such pictures other than a bunch of color spots.I stared and stared and almost flattened my nose against my monitor, and all I could barely see on the pic 1 looked remotely like a grave stone with some carving on it. :uhh: Made up of color blots, of course.",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:12:55.637084672Z",
        "author": "Bendarr",
        "date": "2010-03-10T21:08:14+0000",
        "id": "f8bf38241a3ba1cbb7fe972bb3d91fba",
        "post_id": "post-211050",
        "text": "Back in the 70's (Yeah, I'm showing my age here (chuckle)). I had a model kit of the Pilgrim Observer. It's basics are this.Launch from the surface of the Earth using uprated Saturn V engines (3 of them). Once you are in orbit, you eject the aeroshroud, extend a NERVA drive engine on a boom, swing out 3 areas for gravity through centripetal rotation (living quarters, lab, general usage) and proceed to toodle around the solar system.Here is a link to a site with some pics of the Model kit.http:\/\/www.round2models.com\/models\/mpc\/pilgrim-observer\/mpc713-01I think it could be done in Orbiter, and I would dearly love to see it happen, but I'll admit that I don't have the skills needed. Thus I prevail upon you people.Hail:probe:!",
        "thread_id": 13407
    },
    {
        "@timestamp": "2023-09-14T07:14:03.048453888Z",
        "author": "Wishbone",
        "date": "2010-12-26T13:28:57+0000",
        "id": "81774e2661ef6438eba8c97c0fecd8da",
        "post_id": "post-279687",
        "text": "I have already done the gimbal pitch angle, calculated as thrust vector angle in the y-z plane off the minus Z vector. Don't think that gimbal yaw angle is important though.EDIT: am vacillating between a human-readable and binary file format (with only names of variables in the clear).EDIT #2: done, uploaded. TODO: configurable discrepancy display (i.e. a user enters a string of variable names).",
        "thread_id": 18047
    },
    {
        "@timestamp": "2023-09-14T07:14:03.137824256Z",
        "author": "T.Neo",
        "date": "2011-04-18T22:38:06+0100",
        "id": "3db38d670f0e81166e223b49f2a22e18",
        "post_id": "post-279861",
        "text": "The 'carrying capacity' of Earth is not 6 billion, it could be in the tens of billions... you could maybe even have a hundred billion or more people on Earth, if you were willing to sacrifice the rest of the environment heavily.We don't need to expand our numbers to survive, but we do need to expand our scope... unfortunately there doesn't seem to be much motivation or ability for that at the moment, though.The main problem for humanity at the moment is finding a source of energy that is sustainable, viable and low-impact. After that comes providing food to large amounts of people without destroying biodiversity. And then making infrastructure and service delivery sustainable. All three can be done, but it isn't exactly easy to do any of those things.Solutions will be found, when they need to be found. It's like the malthusian catastrophe, that was averted by the green revolution. If we need it, we will have another green revolution... maybe this will be the green slime revolution, but still.The planet isn't struggling to support 7 billion people. We're struggling to find an alternative for when the thing thatwe'reusing to support 7 billion people runs out. Currently 7 billion people are getting along just fine, aside from the fact that a large percentage of those people are starving, diseased, or are in some way disadvantaged. And that is not because there are too many people on Earth, it is because there are too manybadpeople on Earth.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:54.915149568Z",
        "author": "Winston Smith",
        "date": "2010-03-03T19:00:33+0000",
        "id": "0d4f3f94e63193a6638d86d45478c785",
        "post_id": "post-209792",
        "text": "http:\/\/www.foxnews.com\/scitech\/2010\/03\/02\/astronaut-buzz-aldrin-dance-stars-kate-gosselin\/:sweet:",
        "thread_id": 13326
    },
    {
        "@timestamp": "2023-09-14T07:14:03.5813568Z",
        "author": "N_Molson",
        "date": "2010-12-31T22:58:29+0000",
        "id": "6abd3312db6f079040f0d02f1b8a86bd",
        "post_id": "post-280828",
        "text": "Bonne Ann\u00e9e !Happy New Year from France ! :11sign:",
        "thread_id": 18105
    },
    {
        "@timestamp": "2023-09-14T07:14:03.40191104Z",
        "author": "Nazban",
        "date": "2011-01-18T15:03:11+0000",
        "id": "bf9bac09d8e9fc94c34e4d292c31ab0e",
        "post_id": "post-280355",
        "text": "I will spoil you all if you really want to know (this is up to STS-152)OFSS2 should look like this by June. Also, by this point the station is on 45% complete.\n\nwow, only 45%???!!??!?!you weren't joking when you said this will dwarf the shuttle XD",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.196008192Z",
        "author": "KosmoKen",
        "date": "2010-04-11T08:44:18+0100",
        "id": "3b1136462edd6ba2a9e2afd79b2f8e72",
        "post_id": "post-210014",
        "text": "Continuing on what SideShow said, how about sequential pitch maneuvers for liftoff AP? Something like\"once 20* pitch reached, take 30 seconds to reach 10*\".Currently the AP goes screwy for me once Pitch Target is reached and it automatically goes to Trans Orbit, when it would be more efficient to do another targeted pitch maneuver or even a pitch hold for X seconds. Same goes for Aerial Hold.Any progress lately?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:02.805536256Z",
        "author": "SiberianTiger",
        "date": "2010-12-23T10:46:56+0000",
        "id": "916c2295c597522abb89495c0e27d3e4",
        "post_id": "post-279457",
        "text": "Artlav said:The ocean could actually be an idea - what if we put generators across panama joint? The levels of atlantic and pacific differ at that point. I wonder if that would be enough.\n\nHow much do they differ in level? In my idea, much less than daily level change due to tides, so employing tidal power is more sound and does not require trans-continental pipe-ways.",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:12:55.339007488Z",
        "author": "PhantomCruiser",
        "date": "2011-03-08T22:32:38+0000",
        "id": "60a4b53e3a42b27c14548e15bff89281",
        "post_id": "post-210297",
        "text": "HarriG, I think you need this... [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4661\"]Stage.dll for Orbiter 2010[\/ame]Put it into the Modules folder and you should be good-to-go.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.1597696Z",
        "author": "Moach",
        "date": "2011-03-03T17:53:51+0000",
        "id": "de7f4e21e8acc95f30f2a247fb68b14f",
        "post_id": "post-279913",
        "text": "alright! cheers!:cheers:",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:14:03.380269824Z",
        "author": "PhantomCruiser",
        "date": "2011-03-23T17:24:21+0000",
        "id": "2110aa9c09eecd0dd18525c69ce0cd19",
        "post_id": "post-280480",
        "text": "Had my computer not been attacked by some screwball virus, I'd have some documentation that you could use as a reference. It was written more as a companion to the missions. I liked what Thorton did with his ISS manual, and this one was laid out in a similar manner, with the addition of what craft\/mission (build flight\/cargo flight or expedition), what add-on was \"new\" and the new key commands. For the next block of missions, the key commands moved to the station module section of the manual.I'd considered adding a \"bonus mission\" of recovering the outgoing expedition, but it's easy enough to do that if a pilot wants, so it was only a consideration.If I'm able to recover my stuff, I'll send it to you if your interested.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.575121664Z",
        "author": "SiberianTiger",
        "date": "2010-12-31T09:28:06+0000",
        "id": "254f42d164597342eaffd0c14bb29588",
        "post_id": "post-280813",
        "text": "Wishbone said:Satans are now the gapfillers (at least, according to Pavel Podvig -http:\/\/russianforces.org\/blog\/2010\/12\/rocket_forces_will_keep_r-36m2.shtml) Would think when the new heavy missile comes on-line, Satans will be converted to Dniepers once again.\n\nYou should know that the \"new heavy missile\" isn't actually decided upon yet, since Solomonov is openly declares himself in opposition to its further development (would be unexpectable if the project had advanced really well), and proposes to replace every liquid fuel ICMB in the service by his Topol & Bulava derived designs.This means, regardless of Solomonov's opinion, that by the time some new rockets really enters service, the R-36's become a junk.",
        "thread_id": 18104
    },
    {
        "@timestamp": "2023-09-14T07:12:55.346594816Z",
        "author": "fausto",
        "date": "2012-03-23T22:02:58+0000",
        "id": "3382505de4fb1458e6bca8d8df27afba",
        "post_id": "post-210343",
        "text": "Good one Andrew! :thumbup:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.541463808Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-10T14:08:41+0000",
        "id": "1eb96e860fa4ca0a3684d2fec093b9ca",
        "post_id": "post-210664",
        "text": "Hmm, let's see.... Boeing 757 (many variants).. Airbus A321-200.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.60333312Z",
        "author": "flytandem",
        "date": "2010-12-31T20:25:29+0000",
        "id": "6a665ae2ec27337c3897ee8afeacaf3e",
        "post_id": "post-280890",
        "text": "Leaves today. A free return taking under 2 years. You leave Earth, sling Venus then Mercury (passing only 58 km above the surface), then Venus then back to Earth. Caution: Keep your hands inside the vehicle while passing Mercury.:lol: (could be tweaked to have a closer pass if one dared)Code:BEGIN_DESC\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55561.7555146\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  3\n  FNumber 9\n  Int 1\n  Orbit True\n  Vector  -918908.80069 5343511.72029 -3345488.04782\n  Vector  378.821172684 26.3938840688 -61.8941325279\n  Double  3.98600439969e+014\n  Double  55561.7711396\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55561.7711396\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 3\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 1  6570657.41855\nEj Orientation\n 1  0.985761961526\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  55561.7711396\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 2  -5822.07475073\nEject date\n 4  55561.8156785\nOutward vel.\n 3  -1335.48168788\nCh. plane vel.\n 3  -1226.10396501\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -5939081641.83 717619711.122 -1297905551.4\n  Vector  11868.355168 -1440.32769355 2627.95045798\n  Double  3.2485863e+014\n  Double  55707.6746876\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55561.7708731\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  101480840128 -5347001201.75 38014508745.3\n  Vector  -191.977035831 251.887053483 32233.3675544\n  Double  1.32712764814e+020\n  Double  55713.4532883\n  Handle Sun\n  Handle Venus\n  Handle Mercury\nSelect Target\n 0 Mercury\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55561.770862\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 4  1.96974885339\nInc. angle\n 2  0.0184271862426\nInherit Vel.\n0 0\nEject date\n 0  55713.4532883\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -1021132676.55 -120328855.529 19351647.3606\n  Vector  20295.4077205 2415.07802964 -339.152836896\n  Double  2.20320914692e+013\n  Double  55838.1117613\n  Handle Mercury\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55561.770856\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -57078448562.4 2966723497.75 -27836550805.6\n  Vector  31619.020685 -2409.03654835 -42743.4102893\n  Double  1.32712461987e+020\n  Double  55838.6938959\n  Handle Sun\n  Handle Mercury\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55561.7708547\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 4  -1.26012073862\nInc. angle\n 2  -0.194394772087\nInherit Vel.\n0 0\nEject date\n 0  55838.6938959\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -4537032236.39 305520279.901 4098052456.35\n  Vector  10148.8131621 -684.469660175 -9137.16600508\n  Double  3.2485863e+014\n  Double  55994.537832\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55561.7708523\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -53028377141.8 4338086421.07 93389689390.5\n  Vector  -24109.6451633 1310.5512911 -29541.8993865\n  Double  1.32712764814e+020\n  Double  55999.712004\n  Handle Sun\n  Handle Venus\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55561.77085\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 4  -1.52764794796\nInc. angle\n 3  -0.000593411945678\nInherit Vel.\n0 0\nEject date\n 0  55999.712004\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  -1254044107.54 -1213162427.76 8923616840.6\n  Vector  1592.58387231 1552.69106766 -11423.6401151\n  Double  3.98600439969e+014\n  Double  56260.5940862\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55561.7708477\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE TransX\nEND_MFD\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Landed Earth\n  POS -117.2601388 34.0891835\n  HEADING 080.05\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  GEAR 1 1.0000\n  PSNGR 2 3 4\n  TRIM 1.000000\n  AAP 0:0 0:0 0:0\nEND\nEND_SHIPS---------- Post added at 12:25 PM ---------- Previous post was at 12:11 PM ----------ok, just had to... here it is with the pass at Mercury targeted to be exactly at the surface. Hold on to your coffee.:cheers:Code:BEGIN_DESC\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 55561.7555146\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship 3\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET 3\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_MFD Left\n  TYPE User\n  MODE TransX\n  Ship  3\n  FNumber 9\n  Int 1\n  Orbit True\n  Vector  -918908.80069 5343511.72029 -3345488.04782\n  Vector  378.821172684 26.3938840688 -61.8941325279\n  Double  3.98600439969e+014\n  Double  55561.7711396\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 0\nPlan\n0 1\nPlan\n0 0\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55561.7711396\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 3\nScale to view\n0 0\nAdvanced\n0 0\nPe Distance\n 1  6570657.41855\nEj Orientation\n 1  0.985761961526\nEquatorial view\n0 0\nFinvars\n  Finish BaseFunction\n  Int 2\n  Orbit False\n  Handle Sun\n  Handle Earth\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 1\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 1\nPrograde vel.\n 0  0\nMan. date\n 0  55561.7711396\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nPrograde vel.\n 2  -5822.07475073\nEject date\n 4  55561.8156785\nOutward vel.\n 3  -1335.48168788\nCh. plane vel.\n 3  -1226.10396501\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -5939081641.83 717619711.122 -1297905551.4\n  Vector  11868.355168 -1440.32769355 2627.95045798\n  Double  3.2485863e+014\n  Double  55707.6746876\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55561.7708731\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  101480840128 -5347001201.75 38014508745.3\n  Vector  -191.977035831 251.887053483 32233.3675544\n  Double  1.32712764814e+020\n  Double  55713.4532883\n  Handle Sun\n  Handle Venus\n  Handle Mercury\nSelect Target\n 0 Mercury\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55561.770862\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 4  1.96974885339\nInc. angle\n 2  0.0184271862426\nInherit Vel.\n0 0\nEject date\n 0  55713.4532883\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -1021132676.55 -120328855.529 19351647.3606\n  Vector  20295.4077205 2415.07802964 -339.152836896\n  Double  2.20320914692e+013\n  Double  55838.1117613\n  Handle Mercury\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55561.770856\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -57078448562.4 2966723497.75 -27836550805.6\n  Vector  31619.020685 -2409.03654835 -42743.4102893\n  Double  1.32712461987e+020\n  Double  55838.6938959\n  Handle Sun\n  Handle Mercury\n  Handle Venus\nSelect Target\n 0 Venus\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55561.7708547\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 4  -1.26012073862\nInc. angle\n 2  -0.194394772087\nInherit Vel.\n0 0\nEject date\n 0  55838.6938959\nFinvars\n  Finish BaseFunction\n  Int 4\n  Orbit True\n  Vector  -4537032236.39 305520279.901 4098052456.35\n  Vector  10148.8131621 -684.469660175 -9137.16600508\n  Double  3.2485863e+014\n  Double  55994.537832\n  Handle Venus\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 Escape\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 1\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55561.7708523\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nView Orbit\n0 0\nFinvars\n  Finish BaseFunction\n  Int 3\n  Orbit True\n  Vector  -53028377141.8 4338086421.07 93389689390.5\n  Vector  -24109.6451633 1310.5512911 -29541.8993865\n  Double  1.32712764814e+020\n  Double  55999.712004\n  Handle Sun\n  Handle Venus\n  Handle Earth\nSelect Target\n 0 Earth\nAutoplan\n0 0\nPlan type\n0 2\nPlan\n0 0\nPlan\n0 0\nPlan\n0 2\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55561.77085\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nVelocity.\n 0  0\nOutward angle\n 4  -1.52764794796\nInc. angle\n 3  -0.000593411945678\nInherit Vel.\n0 0\nEject date\n 0  55999.712004\nFinvars\n  Finish BaseFunction\n  Int 5\n  Orbit True\n  Vector  -1254044107.54 -1213162427.76 8923616840.6\n  Vector  1592.58387231 1552.69106766 -11423.6401151\n  Double  3.98600439969e+014\n  Double  56260.5940862\n  Handle Earth\n  Handle NULL\n  Handle NULL\nSelect Target\n 0 None\nAutoplan\n0 0\nPlan type\n0 1\nPlan\n0 0\nPlan\n0 2\nPlan\n0 0\nSelect Minor\n 0 None\nManoeuvre mode\n0 0\nBase Orbit\n0 0\nPrograde vel.\n 0  0\nMan. date\n 0  55561.7708477\nOutward vel.\n 0  0\nCh. plane vel.\n 0  0\nIntercept with\n0 0\nOrbits to Icept\n0 0\nGraph projection\n0 0\nScale to view\n0 0\nAdvanced\n0 0\nDraw Base\n0 0\nFinvars\n  Finish BaseFunction\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE User\n  MODE TransX\nEND_MFD\n\nBEGIN_SHIPS\n3:DeltaGlider\n  STATUS Landed Earth\n  POS -117.2601388 34.0891835\n  HEADING 080.05\n  RCSMODE 0\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  NAVFREQ 0 524 84 114\n  XPDR 6\n  GEAR 1 1.0000\n  PSNGR 2 3 4\n  TRIM 1.000000\n  AAP 0:0 0:0 0:0\nEND\nEND_SHIPS",
        "thread_id": 18111
    },
    {
        "@timestamp": "2023-09-14T07:14:02.720132352Z",
        "author": "Hlynkacg",
        "date": "2011-06-08T01:44:44+0100",
        "id": "6bd9b34c4fd208fd350d87f248f55dcb",
        "post_id": "post-279423",
        "text": "This is excellent, thank you.",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:12:55.547719424Z",
        "author": "lennartsmit",
        "date": "2010-03-27T15:16:57+0000",
        "id": "3f020bf5454a4ae79cb313d528466283",
        "post_id": "post-210718",
        "text": "Let me see...As a passenger:Bombardier CRJ700Fokker 100Fokker 70ATR-72-500Boeing 747-400Boeing 777-300ERAirbus A340Cessna 172DHC-6 Twin Otter (Very old and creaky one from Madagascar)Boeing 737-800And I think I've missed some.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.400793088Z",
        "author": "deltawing777",
        "date": "2011-01-17T13:22:42+0000",
        "id": "c45fc1b14d20eb185d644c65ef8f5a27",
        "post_id": "post-280340",
        "text": "Face maybe able to elaborate on this a little more as far as why this didnt work. But I was able to add shuttle fleet 4.7 to the server as a vehicle. I ran into some issues with it. It did appear to run flawlessly untill I %jump to xx to a buddy that had spawned the iss. It would crash to desktop my buddy's orbiter.I was able to repeat without fail 4 more times with same result. Not sure why.When I installed Shuttle Fleet 4.7 I did so overwritting orbiter2010 files. IT worked but I could not see anybody in game.I think this is due to shuttle fleet overwritting base and earth .cfg files.So after re-installing orbiter2010 with all needed addons for our omp server I again installed shuttle fleet 4.7 this time NOT overwritting orbiter2010 files and it worked I could see people in game and it looked absolutly beautiful.Untill I decided to %jump to xx in-game. As far as a \"take off from ksc scenerio\" Yes this can absolutly be done.The problem with using scenerio editor to \"spawn\" ships while in game is this. You can add atlantis to the scenerio but not the stack itself. I think this is due to most ships listed in scenerio editor have config files as well as atlantis. But not the stack as a whole.If there is a way to make a config file to spawn the whole shuttle stack using scenerio editor im all ears. I just need to do more testing on this as I to really would like to have the shuttle back in the server",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.028137472Z",
        "author": "Axel",
        "date": "2010-12-28T02:29:36+0000",
        "id": "e15c3b46451cf3e24a3c2b4158e666cd",
        "post_id": "post-279638",
        "text": "No i don't know which terrain file you will include. And i used not the mars high map, i used the mars random terrain model.But ofcourse, prerendered terrains are better, faster to render and you sitting not inside a mountain at next scenario loading :lol:.",
        "thread_id": 18043
    },
    {
        "@timestamp": "2023-09-14T07:12:54.843139328Z",
        "author": "dbeachy1",
        "date": "2010-03-03T17:31:39+0000",
        "id": "e946f6d30af1cc958f907f32263efabc",
        "post_id": "post-209750",
        "text": ":welcome:to the forum!",
        "thread_id": 13320
    },
    {
        "@timestamp": "2023-09-14T07:14:03.047302656Z",
        "author": "Wishbone",
        "date": "2010-12-25T13:21:43+0000",
        "id": "a377d2487daff820c2583a97771d1510",
        "post_id": "post-279679",
        "text": "First off, Merry Christmas for those who are celebrating it today!Second, I've got a question: what variables would you want to record into a telemetry file during ascent? I've already done the flight recorder, but now I'd like to be able to show deviations from a reference trajectory during the ascent, and am canvassing your opinions on what items should be recorded\/shown.",
        "thread_id": 18047
    },
    {
        "@timestamp": "2023-09-14T07:14:03.417920256Z",
        "author": "Hielor",
        "date": "2010-12-30T00:40:24+0000",
        "id": "a0b1841596f69f118a179837d9e7926d",
        "post_id": "post-280579",
        "text": "What does the tree mesh look like? Is the boat in the same mesh file?",
        "thread_id": 18083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.311405056Z",
        "author": "Donamy",
        "date": "2010-03-08T22:28:37+0000",
        "id": "3d0d2bf7f6fddc82a41fd69fbfa4251b",
        "post_id": "post-210220",
        "text": "\"To the tower, ...Rapunzel !\"",
        "thread_id": 13360
    },
    {
        "@timestamp": "2023-09-14T07:14:03.17061504Z",
        "author": "Unstung",
        "date": "2010-12-29T04:50:06+0000",
        "id": "ad41c8d28bfece42b36bb6f14d87e488",
        "post_id": "post-279935",
        "text": "The full version of Vegas isn't a huge improvement over the others. The lesser versions on eBay (Platinum 10\/Platinum Pro 9 specifically) are well under $100.",
        "thread_id": 18065
    },
    {
        "@timestamp": "2023-09-14T07:14:03.471638784Z",
        "author": "Notebook",
        "date": "2008-06-06T19:04:16+0100",
        "id": "b1ad5f7f271f2586e36d28783f2a8835",
        "post_id": "post-71585",
        "text": "Just seen some local news pictures, if that was a controlled explosion, I wouldn't like to be near an un-controlled one...If any videos pop up, I'll give a link.Seems to have been a \"Herman\", code for the type and size I presume?N.",
        "thread_id": 1810
    },
    {
        "@timestamp": "2023-09-14T07:14:03.430260736Z",
        "author": "Gibbs",
        "date": "2010-12-30T05:19:30+0000",
        "id": "a444a6b5e8a2a7ba6f12b8f8efed4d46",
        "post_id": "post-280617",
        "text": "I run Windows XP Professional. I have both Orbiter 2010 P1 & Orbiter 2006 P1 on my system.The Addon's Jarvis, Antares on the launch scenarios when I click the launch botten it starts to load and then I get a blank screen black with a 2 inch white line on the right side and a error message that says: Orbiter.EXE hasencountered a problem and needs to close. Please tell Microsoft about this problem.The on site scenarios like Jarvis & Antares at the ISS they load and work fine.Anyone know how I can fix this problem?Gibbs:blush:",
        "thread_id": 18087
    },
    {
        "@timestamp": "2023-09-14T07:14:03.652223744Z",
        "author": "T.Neo",
        "date": "2011-01-07T15:54:22+0000",
        "id": "a974aa29f8fca7dd6df9db7ff259cd46",
        "post_id": "post-280990",
        "text": "Well, in that case you can also (theoretically) have higher mass flows (and thus higher thrusts)-I think, but the required powerplant and waste heat removal system would make such an engine impractical to the point of implausibility.",
        "thread_id": 18121
    },
    {
        "@timestamp": "2023-09-14T07:12:55.34136576Z",
        "author": "K_Jameson",
        "date": "2011-05-08T18:50:45+0100",
        "id": "ecb2ced76a6f7749a68be75176310ff1",
        "post_id": "post-210312",
        "text": ":beathead: :lol:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.459018496Z",
        "author": "garyw",
        "date": "2010-03-09T13:12:30+0000",
        "id": "b39bac21cd34d092196e59c8e6e904f8",
        "post_id": "post-210607",
        "text": "Juanelm said:Is there any way to get live telemetry data for a launch?\n\nif you are a member ofwww.nasaspaceflight.comand have access to L2 you can download a plugin for Google Earth and see 'live' (well delayed by about a minute) trajectory and visualisation data from Shuttle launches and landings.",
        "thread_id": 13389
    },
    {
        "@timestamp": "2023-09-14T07:14:03.03596288Z",
        "author": "FlyingSinger",
        "date": "2010-12-30T22:43:58+0000",
        "id": "a19b4b278aad3ecf1e6bbf0986af9fc2",
        "post_id": "post-279657",
        "text": "dgatsoulis said:\"Go and play in Space\", was what really got me started on finding and reading as many books as i could find on orbital mechanics and the way the universe works.[snip]So, to finish up my \"thank you\" note, THANK YOU! Thank you for opening up the door just a little bit, thank you for showing to many-many people how science can be fun, in an easy to comprehend way.The title on the introduction section was right on! (the answer is: YES, i would like to fly in SPACE!)\n\nWell thank YOU for your 'thank you' - it's nice to hear. This was exactly why I wrote \"Go Play In Space\" in the first place - in the hopes that it might not only help people to learn and enjoy Martin's fantastic virtual space world, but that it might also open a new door for even a handful of people somewhere on our planet. Whether that new door inspires someone to study and work in physics, engineering, environmental studies (because Orbiter gave them a new view of Earth?), or something else, they (you!) might be the person who helps to solve some critical problem in the future. You never know! My study of physics and optics (with side trips to astronomy, aviation, Japanese, and a few other things) has helped me to have a good and interesting career and life. But as a technical professional concerned about the future, I think it's important to \"give back\" in some way - to try to teach and inspire the next generation, even in a small way.OK, I'll get off the soapbox and just say \"you're welcome.\":)-Bruce",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:14:02.721231104Z",
        "author": "martins",
        "date": "2011-12-09T11:07:09+0000",
        "id": "25147a22af0015b84d6918aa041b3976",
        "post_id": "post-279435",
        "text": "Where was the default vessel located in the version that crashed? Can this problem be reproduced with a scenario that contains only Orbiter's stock vessels and doesn't use any addons? And if so, can you please post the problem scenario?",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:14:03.406931968Z",
        "author": "Kyle",
        "date": "2011-02-09T19:13:47+0000",
        "id": "0b677621f939fae73f38985517fae7bd",
        "post_id": "post-280403",
        "text": "We'll move to the new widewake intl.STS-145 was the only scenario I had at the time there anyways - I'll move all future Atlantis missions there once the new space center is complete.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.193634816Z",
        "author": "fort",
        "date": "2010-03-24T20:41:22+0000",
        "id": "ac15e21f2d78ac4235d8ccadcb7b1d1b",
        "post_id": "post-209999",
        "text": "Artlav,Good. I did the essay of the three sounds, while modifying, also, the scenario DG to ISS. The number 2 seems to me suitable in an OrbiterSound environment. If they - those sounds - nevertheless could stand\/stay one or two seconds more.But it is well as that that I saw the idea.It remains me to learn how to create them directly in the Mfd (I began to read the PDF). Of a more general manner, to use the Mfd itself.I appreciate.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.1816768Z",
        "author": "DanM",
        "date": "2010-12-27T19:16:58+0000",
        "id": "028261b6fa9b859ba50e530ed4cc2653",
        "post_id": "post-279936",
        "text": "Just out of curiosity, has anyone here applied is is planning to apply to their country's Astronaut or Cosmonaut program? I think my dad did, but he was rejected (I probably would have said something by now if my dad was an astronaut). If America even has a manned space program, I'll probably apply, and probably get rejected. Not to be negative, but it's just realistic that NASA wouldn't accept me if I can't even get into the military :lol:.Since NASA won't accept me, this is my plan (half-joking): Start a Spaceflight company and build a low-cost, reusable suborbital point to point spaceplane. We'll eventually work our way up to a reusable heavy-lift SSTO space plane that uses a launch ramp, which can launch lunar transfer vehicles, cargo, station modules, etc. Then my job title will be CEO, Engineer, Astronaut :lol:. I'll let you know when we hire :rofl:",
        "thread_id": 18066
    },
    {
        "@timestamp": "2023-09-14T07:14:03.421718784Z",
        "author": "Xyon",
        "date": "2010-12-29T18:12:30+0000",
        "id": "a8db20da2a2b6319d006a8c4cf2952cc",
        "post_id": "post-280586",
        "text": "Any addon written in C++ or Lua can print that string (In C++ you print to it with printf or sprintf or some other variant on that theme), it's in the SDK docs as oapiDebugString() - printing data to that location spits it to screen as you've seen. Strictly speaking, final-version addons should not include those calls, as it's a debug tool and not a means of providing user information (better to draw on the HUD, MFD or panel instruments instead, those are established areas to print details to), but I know for instance AMSO makes use of this message space for printing mission details, as does UCGO and a few others.There's no way to \"turn it off\", as it's an implicit part of the module, so the only way to stop it is to disable the module, like Woo482 said, or if it's your module, comment the call out in your source and recompile it.",
        "thread_id": 18084
    },
    {
        "@timestamp": "2023-09-14T07:14:03.46138368Z",
        "author": "Fabri91",
        "date": "2010-12-30T20:26:39+0000",
        "id": "28029b73f3a3930051054d12f5e0cbae",
        "post_id": "post-280684",
        "text": "Absolutely. It would be great even if it did sent just a static picture every ten minutes or so, but a live stream would be unbelievable...to see the earth move beneath...",
        "thread_id": 18096
    },
    {
        "@timestamp": "2023-09-14T07:12:55.547977984Z",
        "author": "Unstung",
        "date": "2010-04-01T04:48:09+0100",
        "id": "6922ca15a8a40167a8b51f57ea295210",
        "post_id": "post-210720",
        "text": "I've been on many Boeing 737s and two Airbus A320s, that may be it for passenger flights. Otherwise, I've been inside many other aircraft.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.294782976Z",
        "author": "NukeET",
        "date": "2010-03-06T15:41:29+0000",
        "id": "714d39a67b58ea08f44b0478205e4f97",
        "post_id": "post-210199",
        "text": "Besides a custom dll for a spacecraft, is there a way to define more than the default number of 2 radio channels per spacecraft?I've gone through all of the documentation...perhaps the answer is staring me in the face.",
        "thread_id": 13357
    },
    {
        "@timestamp": "2023-09-14T07:14:03.6752Z",
        "author": "Notebook",
        "date": "2011-05-16T10:36:51+0100",
        "id": "8a89ac2b751a472f15898f1c7dba4cfd",
        "post_id": "post-281093",
        "text": "Made a test map to get an understanding of panel bitmaps versus the panel action area.This is the 2048x1024 bitmap(in .jpg for space)http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Test_1_.jpgThis is a screenshot from Orbiter:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/11051610-09-16Westcott_P2.jpgChanged the static DWORD panelH = 400; to = 800; for a full height panel, and removed the scrolling option fromSetPanelBackground (hPanel, &panel2dtex, 1, hPanelMesh, panelW, panelH, 0,PANEL_ATTACH_BOTTOM );\n\nI was expecting the screenshot to be from 0,0 to 1280,800. However it goes from 0,253 to 1280,1024. So a vertical offset of 253 and a panel height of 771 pixels not 800? Are the 29 pixels part of Orbiter's title bar?All input appreciated.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.477579008Z",
        "author": "Kyle",
        "date": "2011-02-09T00:44:18+0000",
        "id": "c613132012f0504db208b0a58f8692b0",
        "post_id": "post-280739",
        "text": "Dragon 10 launch date moved to the 9th of February.",
        "thread_id": 18100
    },
    {
        "@timestamp": "2023-09-14T07:12:55.560703744Z",
        "author": "count_volta",
        "date": "2010-03-15T20:22:47+0000",
        "id": "6bfa43abf110e4456a883e5e1ad5db0e",
        "post_id": "post-210779",
        "text": "Alexey_UA \u0442\u044b \u0438\u0437 \u0423\u043a\u0440\u0430\u0438\u043d\u044b? \u042f \u0440\u043e\u0434\u043e\u043c \u0437 \u041a\u0438\u0454\u0432\u0430. \u044f\u043a \u0441\u043f\u0440\u0430\u0432\u0438 \u0442\u043e\u0432\u0430\u0440\u0438\u0448\u0443? :tiphat: \u0412\u0438\u0431\u0430\u0447 \u0432\u0456\u0434\u043f\u043e\u0432\u0456\u0434\u044c \u043d\u0430 \u0442\u0432\u043e\u0454 \u043f\u0438\u0442\u0430\u043d\u043d\u044f \u043d\u0435 \u0437\u043d\u0430\u044e.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.55932928Z",
        "author": "Kyle",
        "date": "2011-01-03T23:56:21+0000",
        "id": "4c4068ca4305da8e318d9a7b1f48fad7",
        "post_id": "post-280762",
        "text": "Seeing as we won't be releasing it to orbithangar, once scenarios are done they will be posted here for all of OFSS2 members to play.Scenario 2Code:BEGIN_DESC\nSTS-142 (Atlantis Flight 40)\n\nPayload: PMA-01, OBSS, ODS.\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56305.930916\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-142\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-142\n  MODE Extern\n  POS 17.45 -65.45 -117.22\n  TRACKMODE GlobalFrame\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  BTARGET Kourou_CSG\n  OTARGET Grav1\n  TRACK ON\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\nEND_MFD\n\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS 3820430.57 231671.67 5818153.78\n  RVEL -5228.534 -4118.193 3597.490\n  AROT 146.81 -24.35 -148.26\n  VROT 0.00 0.06 0.00\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 40\nEND\nSTS-142:Shuttle\n  STATUS Landed Earth\n  POS -80.6041340 28.6083120\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000 2:1.000000\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  OV- 104\n  RENDER \n  RMSARM \n  ISSV1 \n  OBSS \n  CARGODOOR 0 0.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 0 0.0000\n  ADTA 0 0.0000\n  PETD 0 0.0000\n  SETD 0 0.0000\n  ARMTILT 0 0.0000 0 0.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD_MASS1 3.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  ARM_STATUS 0.5000 0.0151 0.0162 0.5000 0.5000 0.5000\n  ARM_SEQ1 0.5468 0.3240 0.3153 0.1258 0.4342 0.5000\n  ARM_SEQ2 0.7315 0.5539 0.7881 0.2691 0.4943 0.5887\n  ARM1SET \n  ARM2SET \n  PL4_OFS 0.000 1.000 -5.500\n  PL4_DIR 0.000 -1.000 0.000\n  PL4_ROT 0.000 0.000 1.000\n  KEEL_CAM 0.145000 -0.500000 -1.356000\n  OMS \n  CALLOUT \n  TGT_HEADING  90 528.00\n  ASSIST  134.000000 145.000000\nEND\nLC39:ISSR\\LC39\n  STATUS Landed Earth\n  POS -80.6041380 28.6082950\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RSS 0 1.0000 -1\n  WR 1 0.0000 1\n  VA 0 0.0000 1\n  TC 0 0.0000 1\n  PS_LVL 1.0000 0.0000 0.0000\n  LIGHT 0\nEND\nShuttleBay:ISSR\\STSBAY\n  STATUS Landed Earth\n  ATTACHED 0:0,STS-142\n  STS 92\nEND\nUltra_MPMs:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS 0.0000000 0.0000000\n  HEADING 0.00\n  ATTACHED 0:7,STS-142\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999400\n  SEQ 1 -2 0.000000\nEND\nUltra_OBSS:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS 0.0000000 0.0000000\n  HEADING 0.00\n  ATTACHED 0:2,STS-142\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\nEND\nSTS-142bay:UCargoDeck\n  STATUS Landed Earth\n  POS -88.7162482 0.1402520\n  HEADING 66.56\n  ATTACHED 0:3,ShuttleBay\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME ShuttleBay\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION pma1 0.000 0.900 2.200 -0.0000 -0.0000 -1.0000 0.0000 1.0000 0.0000 0\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nENDScenario 3Code:BEGIN_DESC\n56363.778166\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56351.809259\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Falcon 9\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Falcon 9\n  MODE Extern\n  POS 1.98 99.89 30.21\n  TRACKMODE GlobalFrame\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  OTARGET Neesys\n  ZOOM 8\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS -6078967.26 -3399283.19 -41524.81\n  RVEL -980.021 1840.880 -7271.635\n  AROT -68.04 42.63 177.95\n  AFCMODE 7\n  DOCKINFO 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS -6078960.74 -3399276.77 -41527.77\n  RVEL -980.021 1840.880 -7271.635\n  AROT -68.04 42.63 177.95\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys\n  NAVFREQ 0 0\nEND\nFalcon 9:F9_C\n  STATUS Landed Earth\n  POS -80.5771995 28.5619578\n  HEADING 90.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  FSTATE 1\n  FAIRING 1\n  COVERS 1\n  AUTOP 0\n  PAYLOAD 1\n  TIME 99.500752\n  PRG 0\n  APG 0\n  LHEAD -1\n  PLTYPE 1\nEND\nLC 40:LC\n  STATUS Landed Earth\n  POS -80.5771995 28.5619578\n  HEADING 133.48\n  AFCMODE 7\n  PRPLEVEL 0:0.999951\n  NAVFREQ 0 0\n  HLDR 1 0.0000\n  FRM 1 0.0000\n  RLS 1 0.0000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nENDScenario 4Code:BEGIN_DESC\nContains the latest simulation state.\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56444.8201981904\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Falcon 9\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Falcon 9\n  MODE Extern\n  POS 14.37 23.96 -176.51\n  TRACKMODE TargetRelative\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  POS 0.00 0.00\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS 3712081.91 146761.53 5891819.51\n  RVEL -5319.470 -4122.666 3454.533\n  AROT 117.17 -40.92 -0.75\n  AFCMODE 7\n  DOCKINFO 0:0,Dragon 2:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS 3712078.50 146756.43 5891818.00\n  RVEL -5319.470 -4122.666 3454.533\n  AROT 26.68 -0.56 40.93\n  AFCMODE 7\n  DOCKINFO 0:2,Neesys\n  NAVFREQ 0 0\nEND\nDragonC:DRAGONC\n  STATUS Orbiting Earth\n  RPOS 3712089.06 146768.86 5891815.72\n  RVEL -5319.470 -4122.666 3454.533\n  AROT -62.83 40.92 -179.25\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:2,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.6850\n  ANTH 0\nEND\nFalcon 9:F9_M\n  STATUS Landed Earth\n  POS -80.5771995 28.5619578\n  HEADING 90.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  FSTATE 1\n  FAIRING 1\n  COVERS 1\n  AUTOP 0\n  PAYLOAD 1\n  TIME 99.500752\n  PRG 0.000000\n  APG 0.000000\n  LHEAD -1.000000\n  PLTYPE 1\nEND\nLC 40:LC\n  STATUS Landed Earth\n  POS -80.5771995 28.5619578\n  HEADING 133.48\n  AFCMODE 7\n  PRPLEVEL 0:0.999951\n  NAVFREQ 0 0\n  HLDR 1 0.0000\n  FRM 1 0.0000\n  RLS 1 0.0000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:14:03.67679488Z",
        "author": "orb",
        "date": "2012-02-17T15:19:20+0000",
        "id": "0d67de4935414fcec8d8fe09d21d285b",
        "post_id": "post-281108",
        "text": "In the header file you need to leave the declaration this way:Code:bool clbkLoadPanel2D (int id, PANELHANDLE hPanel, DWORD viewW, DWORD viewH);But you need to define your \"bool Control_Bunker::clbkLoadPanel2D\" function in the .cpp file.The clbkLoadPanel2D is overriding the generic clbkLoadPanel2D virtual function defined in Orbiter, so if you declared it, you need to define it, and other functions are your own methods, and if they weren't used anywhere yet, they don't need to be defined yet.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.391991296Z",
        "author": "Alexw95",
        "date": "2011-01-03T21:35:10+0000",
        "id": "b8024f3962d1aa00f48aaf24d122c6e7",
        "post_id": "post-280280",
        "text": "Just wipped up some logos that you guys might like better",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.599928832Z",
        "author": "eveningsky339",
        "date": "2008-06-07T18:13:22+0100",
        "id": "a0366c473895dc06e2afc823519724a9",
        "post_id": "post-71611",
        "text": "James.Denholm said:Ah, but there is a pipe running from the ISS into the Earth. A guy called Frank runs around holding it up, and periodically sticks it into some dirt so he dosen't get fried.\n\n:blink:That would be an intense job...",
        "thread_id": 1811
    },
    {
        "@timestamp": "2023-09-14T07:12:55.561377024Z",
        "author": "Alexey_UA",
        "date": "2010-03-16T20:48:01+0000",
        "id": "85c00b982a9b041a98a99e792ddd1122",
        "post_id": "post-210786",
        "text": "Hi \u0442\u0435\u043c \u0441 \u043a\u0435\u043c \u0435\u0449\u0451 \u043d\u0435 \u0437\u0434\u043e\u0440\u043e\u0432\u0430\u043b\u0441\u044f)\u0421 \u043f\u043e\u043b\u0451\u0442\u0430\u043c\u0438 \u043a ISS \u043d\u0430 DG-1 \u043f\u0440\u043e\u0431\u043b\u0435\u043c \u0443 \u043c\u0435\u043d\u044f \u043d\u0435\u0431\u044b\u043b\u043e. \u041d\u0430 \u043b\u0443\u043d\u0443 \u043a\u043e\u0433\u0434\u0430\u0442\u043e \u0434\u0430\u0432\u043d\u043e \u043f\u043e\u043f\u0440\u043e\u0431\u044b\u0432\u0430\u043b \u043f\u0440\u0438\u0437\u0435\u043c\u043b\u0438\u0442\u0441\u044f \u043d\u043e \u0432 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u0435 \u043f\u0440\u0435\u0437\u0435\u043c\u043b\u0438\u043b\u0441\u044f \u043d\u0430 \u0434\u0440\u0443\u0433\u043e\u043c \u0435\u0451 \u043a\u043e\u043d\u0446\u0435. \u0421\u0435\u0439\u0447\u0430\u0441 \u043e\u0441\u0432\u0430\u0438\u0432\u0430\u044e \u0442\u043e\u043d\u043a\u043e\u0441\u0442\u0438 \u043f\u0435\u0440\u0435\u043b\u0451\u0442\u0430 \u043d\u0430 \u0421\u0442\u0440\u0435\u043b\u0435. \u0418 \u043f\u0430\u0440\u0430\u043b\u0435\u043b\u044c\u043d\u043e \u0432\u044b\u0432\u043e\u0436\u0443 \u0441\u043f\u0443\u0442\u043d\u0438\u043a\u0438 \u043d\u0430 \u043e\u0440\u0431\u0438\u0442\u0442\u0443 (Arrow \u043c\u043e\u0436\u0435\u0442 \u0441\u043e\u0437\u0434\u0430\u0432\u0430\u0442\u044c \u0441\u043f\u0443\u0442\u043d\u0438\u043a\u0438) \u0438 \u043f\u044b\u0442\u0430\u044e\u0441\u044c \u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u043e \u043d\u0430\u043f\u0440\u0430\u0432\u0438\u0442\u044c \u0437\u043e\u043d\u0434 \u043d\u0430 \u043f\u043b\u0430\u043d\u0435\u0442\u0443))",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.239047424Z",
        "author": "flyingkorolevR7",
        "date": "2012-02-10T15:00:25+0000",
        "id": "356072d6de37882152bbae52b7bace83",
        "post_id": "post-279992",
        "text": "is it possible to launch Trassa 10L as ICBM from missile silo",
        "thread_id": 18069
    },
    {
        "@timestamp": "2023-09-14T07:14:03.257179136Z",
        "author": "RisingFury",
        "date": "2010-12-28T02:18:22+0000",
        "id": "0ed9d5cf5230929a904f634ee59e3915",
        "post_id": "post-280009",
        "text": "Another spinoff of the F-22... gosh and golly, what a surprise...Oh well, between the US F-22, Russian PAK FA and the Chinese J-20, at least world war 3 is gonna have some fun dogfights...",
        "thread_id": 18072
    },
    {
        "@timestamp": "2023-09-14T07:12:55.632913152Z",
        "author": "HAL9001",
        "date": "2011-09-18T13:14:28+0100",
        "id": "82ff31548e05f9722c11c0bf77e96810",
        "post_id": "post-211041",
        "text": "I'm building a 1:24 30-centimeter Vostok from Revell, pictures will follow.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:12:55.569162496Z",
        "author": "Raider",
        "date": "2012-07-26T20:06:00+0100",
        "id": "43c9ace3eff1f26f77a147d147cfd478",
        "post_id": "post-210864",
        "text": "2 mc_\u0421\u043f\u0430\u0441\u0438\u0431\u043e \u0437\u0430 \u043f\u0435\u0440\u0432\u044b\u0439 \u043e\u0442\u0437\u044b\u0432.\"\u0424\u0430\u043a\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0435\" \u043e\u0448\u0438\u0431\u043a\u0438 \u0432\u0435\u0440\u043e\u044f\u0442\u043d\u043e - \u0432 \u0441\u0435\u0440\u0435\u0434\u0438\u043d\u0435 \u0441\u0442\u0430\u0442\u044c\u0438, \u0433\u0434\u0435 \u044f \u0440\u0430\u0441\u043f\u0438\u043d\u0430\u044e\u0441\u044c \u043f\u0440\u043e \u043f\u0430\u0440\u0430\u0434\u043e\u043a\u0441\u044b \u043a\u043e\u0441\u043c\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0444\u0438\u0437\u0438\u043a\u0438? \u0412 \u0447\u0430\u0441\u0442\u043d\u043e\u0441\u0442\u0438 \u043f\u0440\u043e \u0443\u0433\u043b\u043e\u0432\u044b\u0435 \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u0438, \u0432\u044b\u0441\u043e\u0442\u044b \u0438 \u0442.\u043f.?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.405697024Z",
        "author": "Kyle",
        "date": "2011-02-03T22:22:34+0000",
        "id": "6190d63c2519bc1259e4dedc20e32e9c",
        "post_id": "post-280393",
        "text": "Diogom you have received your scenario for your Tuesday mission.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.102505472Z",
        "author": "JEL",
        "date": "2010-12-29T06:14:18+0000",
        "id": "e9e3314ae10a3b942abc5a398aa43156",
        "post_id": "post-279805",
        "text": "Unstung said:We get much of our water from the Hoover Dam, IIRC, which is not as filled as it used to be.\n\nThere's been what is classified as a drought for the past 5 years or so. The 3rd one since Hoover Dam was completed in the 1930s:http:\/\/earthobservatory.nasa.gov\/Features\/LakeMead\/Water Supply CrisisThe San Diego region is experiencing an unprecedented water supply crisis. There are environmental stresses, including the ongoing drought in the Colorado River basin and reduced snow pack and runoff in Northern California. In addition to these environmental stresses, court-ordered pumping restrictions on the State Water Project have continued to reduce the amount of water that can be delivered to our region. San Diego's water wholesalers have already announced that they will reduce their water deliveries to the area. Since San Diego imports 85-90 percent of its water, these conditions put considerable stress on the City's water system.Due to these circumstances, and the threat of further limitations on our water supplies, the City of San Diego has declared a Level 2 \u2013 Drought Alert. All customers now have restrictions on how they can use water.\n\nhttp:\/\/www.sandiego.gov\/water\/conservation\/drought\/According to the government there's no reason to worry though:)(unless you can't afford the water rate increase perhaps) :What is Drought?Drought is a normal part of natural climate variations. There is nothing unusual about the occurrence of a drought, which should not be confused with aridity. Droughts are merely temporary abnormalities determined by deficient precipitation and depend on the area in question. In one area of the world a drought may be a week without rain, while in drier parts of world like the American Southwest, it might be an annual rainfall deficit of less than four inches.A drought is also defined by its effect on the intended use of the water. Often, the the impacts of a drought are exacerbated because of increasing demands on a limited supply of water. Recent well documented droughts around the world have resulted in significant economic and environmental impacts.\n\nhttp:\/\/www.usbr.gov\/uc\/feature\/drought.html",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.449982464Z",
        "author": "Rtyh-12",
        "date": "2010-12-31T19:13:51+0000",
        "id": "278c7bd99ededa383dc1ddbd273dfbf1",
        "post_id": "post-280669",
        "text": "I'm quite sure that this error is because the Redistributabe Package is not there, because I've recently upgraded my computer and I got this same message, and after I installed it it worked fine.",
        "thread_id": 18093
    },
    {
        "@timestamp": "2023-09-14T07:12:55.571164928Z",
        "author": "Scav",
        "date": "2015-09-03T02:11:54+0100",
        "id": "baa389e0612c74b3e08826d051ef5f1d",
        "post_id": "post-210880",
        "text": "Retoxic said:\u0417\u0434\u0440\u0430\u0432\u0442\u0441\u0432\u0443\u0439\u0442\u0435 \u0432\u0441\u0435, \u043c\u0435\u043d\u044f \u0437\u043e\u0432\u0443\u0442 \u0414\u043c\u0438\u0442\u0440\u0438\u0439, \u044f \u0438\u0437 \u041c\u043e\u0441\u043a\u0432\u044b, \u043d\u043e \u0432 \u0434\u0430\u043d\u043d\u044b\u0439 \u043c\u043e\u043c\u0435\u043d\u0442 \u043d\u0430\u0445\u043e\u0436\u0443\u0441\u044c \u0432 \u0434\u043b\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u0438\u0440\u043e\u0432\u043a\u0435 \u0432 \u0441\u0442\u0440\u0430\u043d\u0430\u0445 \u041b\u0430\u0442\u0438\u043d\u0441\u043a\u043e\u0439 \u0410\u043c\u0435\u0440\u0438\u043a\u0438!\n\n\u041d\u0443, \u0437\u0434\u0440\u0430\u0432\u0441\u0442\u0432\u0443\u0439\u0442\u0435 (\u0435\u0449\u0435 \u0440\u0430\u0437) \u0438 \u0434\u043e\u0431\u0440\u043e \u043f\u043e\u0436\u0430\u043b\u043e\u0432\u0430\u0442\u044c! :hello:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.39664Z",
        "author": "Kyle",
        "date": "2011-01-09T16:51:58+0000",
        "id": "562bca3970f4b25a94ddda9ded1f6578",
        "post_id": "post-280307",
        "text": "Alexw95 said:glad to see my logos where put to good use:)\n\nHey what can I say? They were awesome!---------- Post added at 04:51 PM ---------- Previous post was at 02:22 AM ----------Tex said:\/me needs to get busy downloading and installing all the addons for the upcoming mission!:)\n\nYour missions going to be a hard one!Also are you planning to make a video for it or just post screenshots?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.570623744Z",
        "author": "mjessick",
        "date": "2011-01-01T02:34:53+0000",
        "id": "1ef71c696657ae12dc9d1e0402da960a",
        "post_id": "post-280806",
        "text": "SiameseCat said:What happens if a whole textbook gets written in a weird font? My guess is most students will stop reading the textbook completely, which is probably not a good way to learn.\n\nI was taught that Germans published everything in a \"wierd font\" up until 1945. I suppose it all depends on what one is familiar with.",
        "thread_id": 18103
    },
    {
        "@timestamp": "2023-09-14T07:12:54.869134848Z",
        "author": "MeDiCS",
        "date": "2010-03-03T22:56:52+0000",
        "id": "1e18dd2406a7106f961e529fab9ac6bd",
        "post_id": "post-209759",
        "text": "Sky Captain said:A more interesting would be attitude hold autopilot failure during reentry;)\n\nThat's why Ineveruse an autopilot :thumbup:.(Even thou' I'm very interested in autopilots, lol)",
        "thread_id": 13321
    },
    {
        "@timestamp": "2023-09-14T07:14:03.607826688Z",
        "author": "Keatah",
        "date": "2011-04-09T02:51:56+0100",
        "id": "6d446ee410ea286b615f8e51513943b3",
        "post_id": "post-280903",
        "text": "Looks interesting, I haven't played with it yet though. Let's get it textured up if you can.",
        "thread_id": 18113
    },
    {
        "@timestamp": "2023-09-14T07:12:55.324880128Z",
        "author": "garyw",
        "date": "2010-03-07T14:12:35+0000",
        "id": "000f99e2a9ece747c2bf6884d8580a36",
        "post_id": "post-210239",
        "text": "Urwumpe said:Especially note that Nelson is one of the people interested in a big bloated NASA.\n\nONLY because it serves his purposes about jobs and re-election, not because it is the right thing. Nelson is as bad as Obama.",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:14:03.61955328Z",
        "author": "Rtyh-12",
        "date": "2011-01-01T13:54:22+0000",
        "id": "5aa894d6eefe181b3e3d09c2536a5822",
        "post_id": "post-280915",
        "text": "Welcome Carmen! Always nice to see new members around!",
        "thread_id": 18116
    },
    {
        "@timestamp": "2023-09-14T07:14:03.675284992Z",
        "author": "orb",
        "date": "2011-05-16T12:36:04+0100",
        "id": "35be6bf316129515810e31afbad65b97",
        "post_id": "post-281094",
        "text": "Notebook said:I was expecting the screenshot to be from 0,0 to 1280,800. However it goes from 0,253 to 1280,1024. So a vertical offset of 253 and a panel height of 771 pixels not 800? Are the 29 pixels part of Orbiter's title bar?\n\nIf you want it to start from the top of the texture instead to the bottom, change yours:Notebook said:Code:static NTVERTEX VTX[4] = {\n    {      0,      0,0,   0,0,0,                0.0f,[highlight]1.0f-fpanelH\/ftexH[\/highlight]},\n    {      0,fpanelH,0,   0,0,0,                0.0f,[highlight]1.0f[\/highlight]              },\n    {fpanelW,fpanelH,0,   0,0,0,       fpanelW\/ftexW,[highlight]1.0f[\/highlight]              },\n    {fpanelW,      0,0,   0,0,0,       fpanelW\/ftexW,[highlight]1.0f-fpanelH\/ftexH[\/highlight]}\n  };\n  static WORD IDX[6] = {\n    0,2,1,\n    2,0,3\n  };\n\n- to this:Code:static NTVERTEX VTX[4] = {\n    {      0,      0,0,   0,0,0,                0.0f,[highlight]0.0f[\/highlight]         },\n    {      0,fpanelH,0,   0,0,0,                0.0f,[highlight]fpanelH\/ftexH[\/highlight]},\n    {fpanelW,fpanelH,0,   0,0,0,       fpanelW\/ftexW,[highlight]fpanelH\/ftexH[\/highlight]},\n    {fpanelW,      0,0,   0,0,0,       fpanelW\/ftexW,[highlight]0.0f[\/highlight]         }\n  };\n  static WORD IDX[6] = {\n    0,2,1,\n    2,0,3\n  };The 771 pixels is most likely from the title bar in windowed mode maximized at 1280x800 screen. In full screen, 1280x800 mode it should be 800 pixels.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.060249344Z",
        "author": "SiberianTiger",
        "date": "2010-12-26T07:46:50+0000",
        "id": "3785feab960b8bdede29e17bf8db29f4",
        "post_id": "post-279705",
        "text": "For reference:",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:12:55.436266752Z",
        "author": "Tex",
        "date": "2010-03-09T21:58:02+0000",
        "id": "c903a3ce0f6a10bbb18964f2abd49434",
        "post_id": "post-210558",
        "text": "Welcome on board! Please make sure your seat and tray table are in the upright position and fasten your seat belt.:welcome:",
        "thread_id": 13381
    },
    {
        "@timestamp": "2023-09-14T07:14:03.148909824Z",
        "author": "jedidia",
        "date": "2011-01-18T07:26:03+0000",
        "id": "b7b77f0b4874821f70ba0636058b7d96",
        "post_id": "post-279879",
        "text": "Your system's bottleneck right now is your ancient single-core CPU.\n\nalthough the single-core doesn't have much to do with it either. Orbiter doesn't use multiple cores, unless you're using ORULEX or OGLA. 3.2 Ghz seems plenty, actually.",
        "thread_id": 18060
    },
    {
        "@timestamp": "2023-09-14T07:14:03.620597504Z",
        "author": "dbeachy1",
        "date": "2011-01-02T03:11:01+0000",
        "id": "724e2477cb39088b78a26575929f7f9a",
        "post_id": "post-280923",
        "text": ":welcome:to Orbiter-Forum!",
        "thread_id": 18116
    },
    {
        "@timestamp": "2023-09-14T07:12:55.441177344Z",
        "author": "garyw",
        "date": "2010-03-09T09:38:26+0000",
        "id": "6f28abe6b8ff986a254ddd615fa940b2",
        "post_id": "post-210570",
        "text": "TSPenguin said:TheOrbiter Multiplayer Project(OMP) subforum has the thread with a server announcement, although I don't know if that server is still running.\n\nI don't think it is. there was a link to a web page posted on IRC which would show the people connected to the server. Last time I tried it generated a load of PHP errors which lead me to conclude that the OMP server wasn't live anymore.",
        "thread_id": 13382
    },
    {
        "@timestamp": "2023-09-14T07:14:03.393970176Z",
        "author": "Kyle",
        "date": "2011-01-04T21:23:09+0000",
        "id": "28521196fae281e036a61381835d61ce",
        "post_id": "post-280295",
        "text": "Carmen A said:We could start with the basic NASA Shuttle skin and add the OFSS to the tail or side of the fuselage:)Anywhere where the 'decal' won't get burnt up on re-entry. We can always use real NASA air&space craft and see where the project logos are usually placed.Pending OFSS II boss approval of course!\n\nOFSS Boss approves! Given as the Space Shuttle in this alternate reality was bought by commercial companies -- this would be appropriate! However I don't advise you to post this to orbithangar without David413's approval.diogom said:I have designed mission patches for Ariane 6-Neesys and STS-142 missions. I'l upload them later (they are handrawn and need to upload it to my computer). I will make more if they are aproved, the 2 Dragon flights are on the way.\n\nAwesome! I can't wait to see them!!!Wood said:Hello there! I'd like to volunteer for one or more of the Falcon 9 flights, perhaps Dragon 10 or 11. That should give me time to get all of the aditional addons working, and practice flying the thing. Thanks.\n\nWelcome aboard!Pinguinboy said:Kyle, if you need someone for docking the payloads, I'm your man. :thumbup:\n\nWelcome aboard aswell! I appreciate the enthusiasm guys! Mission assignments will be given in your PM with specific mission and date.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.399718912Z",
        "author": "C3PO",
        "date": "2011-01-13T20:25:50+0000",
        "id": "f675363236a1570f08351d714c4ee900",
        "post_id": "post-280326",
        "text": "HAL9001? Will that be an unmanned mission? :lol:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.680434688Z",
        "author": "Urwumpe",
        "date": "2013-03-15T13:13:13+0000",
        "id": "336be03305224f8e5594f2c0923eefed",
        "post_id": "post-281143",
        "text": "Notebook said:Just as I didn't suspect!It will be put back to the LH MFD and LH panel only, and wait till Hlynkacq resumes his tut.And I'll stay in the sunny side of the C++ bell curve...N.\n\nIt actually isn't a big deal to do it the proper, orderly and boring way. Have two panels, two variables, etc...Did you know that you can have arrays of any variable?;)Together with some constants, you could for example also write a declaration:\"MFD_position\" and \"MFD_position\". But you could not do a simple \"MFD_position\" then, since C++ would understand this as the two positions together in one list.It is a bit playing with the programming language, I admit. There is not THE only solution for a problem, but many different approaches with different advantages and disadvantages.\u200b",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:54.907111424Z",
        "author": "Shadow Addict",
        "date": "2010-04-09T09:20:12+0100",
        "id": "9bd2819ab8d9c91a4862ca00c1332324",
        "post_id": "post-209782",
        "text": "IIRC the Zond had at least one completely successful test flight, so it's not like the design was totally flawed. I'm sure they would have ironed out the kinks if the program had continued.",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:14:02.99765504Z",
        "author": "movieman",
        "date": "2008-06-07T03:27:11+0100",
        "id": "fc2901de8390b5458fddfe9fe5528ace",
        "post_id": "post-71547",
        "text": "Belisarius said:I envy you. Living in Europe it's unlikely that I'll ever see a Shuttle launch or any other spacecraft launch. I'm shocked that they charge $100 a ticket, though. Are there STS ticket scalpers?\n\nIn the old days you just wrote in and asked for a pass, and hoped they had enough to fit you in. I believe that post-9\/11 they charge money for it instead:(.Landings are the ones that are really difficult to get to, as there's only space for a couple of hundred people.",
        "thread_id": 1804
    },
    {
        "@timestamp": "2023-09-14T07:12:55.267069952Z",
        "author": "Urwumpe",
        "date": "2008-05-06T15:42:45+0100",
        "id": "aa17cb91f9c5a808a38779085b21d14e",
        "post_id": "post-64530",
        "text": "Yes, so what speaks against making the door of multiple segments which slide into each other?Will be much more secure as scaling something to negative infinity.",
        "thread_id": 1335
    },
    {
        "@timestamp": "2023-09-14T07:14:03.561729024Z",
        "author": "diogom",
        "date": "2011-03-23T15:25:40+0000",
        "id": "1f65b3d6b75c03342421a75c05b031ef",
        "post_id": "post-280776",
        "text": "No, yours is mission 16. This is Scruce's Dragon mission.",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:14:03.137123584Z",
        "author": "Mister Mxyzptlk",
        "date": "2011-04-17T21:14:59+0100",
        "id": "af7bf52071c44f6ffcac0df0782b7fe7",
        "post_id": "post-279853",
        "text": "T Neo, where did you get your figure of 10 square kilometers for one person to be well fed?",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.085659392Z",
        "author": "Hielor",
        "date": "2010-12-26T17:09:35+0000",
        "id": "1a6f599742b243a2bd227349a55902c8",
        "post_id": "post-279758",
        "text": "You are correct, the \"GS\" mode in the default surfacemfd is just total velocity relative to the ground instead of speed over the ground which is what \"groundspeed\" usually refers to in aviation. I touched on groundspeed but didn't elaborate in my thread atHTTP:\/\/www.orbiter-forum.com\/showthread.php?p=81415.I suspect that the ground-relative speed is more useful for SurfaceMFD than traditional groundspeed because it's essentially a pfd, and over-the-ground speed is more of a navigational concern...",
        "thread_id": 18054
    },
    {
        "@timestamp": "2023-09-14T07:12:55.326432512Z",
        "author": "Urwumpe",
        "date": "2010-03-07T20:01:24+0000",
        "id": "018e0faee92d55fc79822b2af7fcf1f6",
        "post_id": "post-210248",
        "text": "anemazoso said:Question: Can NASA fly shuttle after the last scheduled flight in september? I thought there wasn't any more SRBs and ETs.\n\nIf there is no longer the pressure to transition to Ares, yes. But with some financial penalty of course.",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:14:03.2318208Z",
        "author": "Pyromaniac605",
        "date": "2011-01-03T07:22:30+0000",
        "id": "3072fb37247990cf54bf7fef33efec33",
        "post_id": "post-279977",
        "text": "To be honest, I have no clue, heck I'm afraid of flying! :lol:Although I do know what restarted my interest, shortly before I rejoined the forums for school we went to IMAX to watch Space Station 3D, that got me into it again, I'm not sure what got my interest to start with though.On a similar note to my story, I might be going to watch Hubble 3D, maybe that can re-restart my interest. (I haven't played Orbiter in a while:p)",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:12:55.344745216Z",
        "author": "Cosmic Penguin",
        "date": "2012-03-10T15:13:48+0000",
        "id": "f42ce70b405613e5b53f34b6b0bc5c89",
        "post_id": "post-210334",
        "text": "garyw said:Speedy work. Thank you for the fix and updates. Jarvis is still one of my favourite launch vehicles. :tiphat::cheers:\n\nIndeed! The payload of the Jarvis series (especially the B, L and E versions) are at the \"BLEO exploration sweet spot\" of 25-60 mT to LEO \/ 10 - 30 mT LTO, where payloads in this class are cheaper to develop, yet offers rather large capacities to support lunar \/ asteroid exploration and deep space construction. They would have made those opposing Ares\/SLS proud. :rofl:BTW the \"problem\" that forced a re-design of the Jarvis M-II is related to the misuse of specifications of the SSME: the developers incorrectly assumed the SSMEs were running at vacuum during the whole 6 minutes of operations (the specific impulse and thrust should be lower at sea level).",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.267098112Z",
        "author": "Constellation-75",
        "date": "2010-12-28T10:39:14+0000",
        "id": "2fa99f9adad44c59adb162b2491b0599",
        "post_id": "post-280034",
        "text": "cool, I didn't even knew, they've planned an MK2 version !!!",
        "thread_id": 18073
    },
    {
        "@timestamp": "2023-09-14T07:14:03.413376Z",
        "author": "Xyon",
        "date": "2010-12-30T01:28:15+0000",
        "id": "bc0a96eeeb6d1e3334e9ac6fa067937c",
        "post_id": "post-280564",
        "text": "Everything. My child is three. He'd walk into traffic if I let him.",
        "thread_id": 18082
    },
    {
        "@timestamp": "2023-09-14T07:12:55.563322112Z",
        "author": "imdf fan",
        "date": "2010-07-01T13:09:26+0100",
        "id": "20bc0d04511733d582e7f702d7893eb5",
        "post_id": "post-210804",
        "text": "mc_ said:\u041c\u043e\u043c\u0435\u043d\u0442 \u0442\u043e\u0440\u043c\u043e\u0436\u0435\u043d\u0438\u044f \u0440\u0430\u0441\u0441\u0447\u0438\u0442\u044b\u0432\u0430\u0435\u0442\u0441\u044f, \u0432 \u043f\u0440\u043e\u0441\u0442\u0435\u0439\u0448\u0435\u043c \u0441\u043b\u0443\u0447\u0430\u0435, \u043a\u0430\u043a \"TIn - \u0432\u0440\u0435\u043c\u044f \u0442\u043e\u0440\u043c\u043e\u0436\u0435\u043d\u0438\u044f\/2\", \u0442\u0443\u0442 \u0432\u0430\u0436\u043d\u043e \u0437\u043d\u0430\u0442\u044c \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u043c\u043e\u0436\u0435\u0442 \u0440\u0430\u0437\u0432\u0438\u0442\u044c \u043a\u043e\u0440\u0430\u0431\u043b\u044c. \u0421 \"\u0434\u0438\u043d\u0430\u043c\u0438\u043a\u043e\u0439 \u0442\u043e\u0447\u043a\u0438 \u043f\u0435\u0440\u0435\u043c\u0435\u043d\u043d\u043e\u0439 \u043c\u0430\u0441\u0441\u044b\" \u043c\u043e\u0436\u043d\u043e \u0438 \u043d\u0435 \u0437\u0430\u043c\u043e\u0440\u0430\u0447\u0438\u0432\u0430\u0442\u044c\u0441\u044f - \u0434\u0440\u0430\u043d\u0434\u0443\u043b\u0435\u0442 \u0441 \u0442\u0430\u043a\u0438\u043c Isp \u0432\u0440\u044f\u0434 \u043b\u0438 \u0441\u043e\u0436\u0436\u0435\u0442 \u043c\u043d\u043e\u0433\u043e \u0442\u043e\u043f\u043b\u0438\u0432\u0430 \u043d\u0430 \u043c\u0430\u043d\u0435\u0432\u0440.\u041a\u0441\u0442\u0430\u0442\u0438, \u0430 \u0435\u0441\u043b\u0438 \u0440\u0430\u0441\u0441\u0447\u0438\u0442\u0430\u0442\u044c \u043e\u043a\u043d\u043e \u043a\u0430\u043a \u043f\u043e\u043b\u043e\u0436\u0435\u043d\u043e, \u0438 \u0442\u043e\u0433\u0434\u0430 \u0440\u0432\u0430\u043d\u0443\u0442\u044c \u0441 \u0442\u0430\u043a\u043e\u0439 \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c\u044e?\n\n\u042f \u0432 orbitere \u043d\u043e\u0432\u0438\u0447\u043e\u043a.\u041f\u043e\u044f\u0441\u043d\u0438 \u043d\u043e\u0432\u043e\u0431\u0440\u0430\u043d\u0446\u0443 \u0447\u0442\u043e \u0435\u0441\u0442\u044c \"\u0434\u0438\u043d\u0430\u043c\u0438\u043a\u0430 \u0442\u043e\u0447\u043a\u0438 \u043f\u0435\u0440\u0435\u043c\u0435\u043d\u043d\u043e\u0439 \u043c\u0430\u0441\u0441\u044b\" \u0438 \u0447\u0442\u043e \u044d\u0442\u043e \u0437\u0430 \u043e\u043a\u043d\u043e \u0442\u0430\u043a\u043e\u0435?\u0437\u044b. \u0435\u0441\u043b\u0438 TIn \u043f\u043e\u0434\u0435\u043b\u0438\u0442\u044c \u043d\u0430 2=\u044d\u0442\u043e \u0436\u0435 \u043f\u043e\u043b\u043e\u0432\u0438\u043d\u0430 \u043f\u0443\u0442\u0438. \u044f \u0442\u043e\u0440\u043c\u043e\u0437\u0438\u043b \u0433\u043e\u0440\u0430\u0437\u0434\u043e \u043f\u043e\u0437\u0436\u0435.\u041a\u0430\u043a \u0440\u0430\u0441\u0447\u0438\u0442\u0430\u0442\u044c \u0432\u0440\u0435\u043c\u044f \u0442\u043e\u0440\u043c\u043e\u0436\u0435\u043d\u0438\u044f \u0441 \u0443\u0447\u0435\u0442\u043e\u043c \u043f\u043e\u0442\u0435\u043d\u0446\u0438\u0430\u043b\u0430 \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u0438\u044f \u043a\u043e\u0440\u0430\u0431\u043b\u044f?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.383070208Z",
        "author": "diogom",
        "date": "2011-04-09T16:37:29+0100",
        "id": "68c4f7839eeb0e44b1c38b95bc09bfb7",
        "post_id": "post-280509",
        "text": "C3PO, Phantom Cruiser and me, at leat for now, are having a CTD on STS-148. The scenario doesn't load, the logs are in the issues thread.Great that your back! That's ok, personal life first, even if it includes delaying missions.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.40084864Z",
        "author": "Kyle",
        "date": "2011-01-17T13:58:11+0000",
        "id": "faef4019929b33f14206aebb3c43bc39",
        "post_id": "post-280341",
        "text": "I'm going to give Shuttle Fleet 4.7 a spin to see how this works, then I'll get back to you guys.---------- Post added at 01:58 PM ---------- Previous post was at 01:55 PM ----------Okay I just ran a scenario with 4.7, works perfectly. I'll be updating to that now.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:02.984161536Z",
        "author": "ryan",
        "date": "2010-12-24T05:44:57+0000",
        "id": "23cc154a3de1f37ab6c53f7e9ebb9c93",
        "post_id": "post-279524",
        "text": "grummanae said:ok im trying that now having issues with trying to get the cvs to work properly might just reinstall it from scratch\n\nI have two things. Did you download and install NASSPs CVS snapshot?Also heres a pretty good outline of the installation processhttp:\/\/nassp.sourceforge.net\/wiki\/InstallationAlso if you have any problems in the game itself ask these guyshttp:\/\/www.ibiblio.org\/mscorbit\/mscforum\/index.php.Have fun playing NASSP:cheers:",
        "thread_id": 18034
    },
    {
        "@timestamp": "2023-09-14T07:12:55.563511808Z",
        "author": "mc_",
        "date": "2010-07-01T15:38:11+0100",
        "id": "8eb49824536dba2252252db2dd6c3196",
        "post_id": "post-210807",
        "text": "\u041e\u0444\u0438\u0433\u0438\u0433\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0439 \u043f\u043e\u043b\u0443\u0447\u0438\u043b\u0441\u044f \u0433\u0443\u043c\u043c\u0430\u043d\u0438\u0442\u0430\u0440\u0438\u0439 :thumbup: \u0412\u0438\u0434\u0438\u043c\u043e, \u0432 \u0433\u043b\u0443\u0431\u0438\u043d\u0435 \u0434\u0443\u0448\u0438 \u0442\u0430\u043a\u0438 \u043c\u0430\u0442\u0435\u043c\u0430\u0442\u0438\u043a, \u0444\u0438\u0437\u0438\u043a, \u043d\u0443 \u0438 \u0442\u0430\u043a \u0434\u0430\u043b\u0435\u0435, \u043a\u043e\u0440\u043e\u0447\u0435, \u043d\u0430\u0448 \u0447\u0435\u043b\u043e\u0432\u0435\u043a:cheers:\u0415\u0441\u043b\u0438 \u0441 \u043c\u0430\u043d\u0435\u0432\u0440\u043e\u043c \u0440\u0430\u0437\u043e\u0431\u0440\u0430\u043b\u0438\u0441\u044c, \u0442\u043e \u043c\u043e\u0436\u043d\u043e \u043f\u0440\u043e\u0431\u043e\u0432\u0430\u0442\u044c. \u0420\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u0434\u043e\u043b\u0436\u043d\u043e. \u0412 \u0442\u0435\u043e\u0440\u0438\u0438.\u041d\u0430 \u043f\u0440\u0430\u043a\u0442\u0438\u043a\u0435 \u043c\u043e\u0436\u0435\u0442 \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u044c\u0441\u044f \u0441\u043b\u0438\u0448\u043a\u043e\u043c \u0434\u043b\u0438\u043d\u043d\u044b\u0439 \u0442\u043e\u0440\u043c\u043e\u0437\u043d\u043e\u0439 \u043f\u0443\u0442\u044c, \u043d\u043e \u0442\u0443\u0442 \u044f \u043d\u0435 \u0431\u0435\u0440\u0443\u0441\u044c \u0441\u0447\u0438\u0442\u0430\u0442\u044c, \u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0433\u0440\u0430\u0434\u0443\u0441\u043e\u0432 \u043e\u0442 \u0432\u0438\u0442\u043a\u0430 \u043e\u0440\u0431\u0438\u0442\u044b \u0441\u0447\u0438\u0442\u0430\u0442\u044c \"\u043d\u043e\u0440\u043c\u0430\u043b\u044c\u043d\u044b\u043c \u0442\u043e\u0440\u043c\u043e\u0436\u0435\u043d\u0438\u0435\u043c\"... \u0412 \u0441\u0432\u043e\u0435 \u0432\u0440\u0435\u043c\u044f \u043f\u044b\u0442\u0430\u043b\u0441\u044f \u0432\u044b\u0432\u0435\u0441\u0442\u0438 \u044d\u0442\u0443 \u0437\u0430\u0432\u0438\u0441\u043c\u043e\u0441\u0442\u044c (\u043f\u0440\u0430\u0432\u0434\u0430, \u0434\u043b\u044f \u0440\u0430\u0437\u0433\u043e\u043d\u0430), \u043d\u043e \u0432 \u0438\u0442\u043e\u0433\u0435 \u0432\u043e\u0437 \u0438 \u043d\u044b\u043d\u0435 \u0442\u0430\u043c.\u041a\u043e\u0440\u043e\u0447\u0435, \u043f\u0440\u043e\u0431\u043e\u0432\u0430\u0442\u044c \u043d\u0430\u0434\u043e. \u0415\u0441\u043b\u0438 \u0442\u043e\u0440\u043c\u043e\u0436\u0435\u043d\u0438\u0435 \u0432\u044b\u0439\u0434\u0435\u0442 \u043a\u0440\u0438\u0432\u043e, \u0442\u043e \u0431\u0443\u0434\u0435\u043c \u0438\u0437\u0432\u0440\u0430\u0449\u0430\u0442\u044c\u0441\u044f...",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.154062848Z",
        "author": "ben bradford",
        "date": "2010-03-04T11:59:53+0000",
        "id": "24039da8e851aa113270686501e5384b",
        "post_id": "post-209829",
        "text": "Ok thanks for the info! :thumbup:",
        "thread_id": 13331
    },
    {
        "@timestamp": "2023-09-14T07:14:03.036301312Z",
        "author": "FlyingSinger",
        "date": "2011-01-04T04:42:18+0000",
        "id": "9dbe1990bfb1ab6b8d8f460271b5d4e0",
        "post_id": "post-279660",
        "text": "No moreCOMIC SANS? That's my favorite font! I can't promise that, sorry. Maybe by the fourth edition.:)Mark is indeed working on several re-entry cases that we will include, one for Mars to be used at the end of the updated \"Mars Awaits\" (IMFD 5.5) chapter, and a couple of Earth cases for a new chapter, including a winged vehicle and a capsule (specifics TBD, he's still testing different possibilities).",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:14:03.550468608Z",
        "author": "Wood",
        "date": "2011-02-10T01:07:34+0000",
        "id": "d16130f82be67390bdca87188ac6034c",
        "post_id": "post-280753",
        "text": "Flight 10 Complete!Code:BEGIN_DESC\nOFSS2 Flight 10 Mission Complete!\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56829.6288104936\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Neesys\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Neesys\n  MODE Extern\n  POS 4.55 51.00 -19.17\n  TRACKMODE TargetRelative\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  REF Neesys 2\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  POS 0.00 0.00\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Docking\n  NAV 0\nEND_MFD\n\nBEGIN_SHIPS\nFalcon 9:F9_C\n  STATUS Orbiting Earth\n  RPOS 497822.56 -1807294.05 6363583.87\n  RVEL -6851.570 -3741.940 -310.636\n  AROT -102.35 65.72 162.69\n  VROT 0.06 0.00 0.06\n  AFCMODE 7\n  NAVFREQ 0 0\n  FSTATE 6\n  FAIRING 0\n  COVERS 0\n  AUTOP 0\n  PAYLOAD 0\n  TIME 1.00\n  PRG 150000.00\n  APG 6950520.00\n  LHEAD 1.57\n  PLTYPE 0\nEND\nLC 40:LC\n  STATUS Landed Earth\n  POS -80.5771995 28.5619578\n  HEADING 133.45\n  AFCMODE 7\n  PRPLEVEL 0:0.999902\n  NAVFREQ 0 0\n  HLDR 3 1.0000\n  FRM 3 1.0000\n  RLS 3 1.0000\nEND\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS 5152908.10 1428280.02 4454295.65\n  RVEL -3631.169 -3823.244 5426.708\n  AROT -135.81 57.61 -27.53\n  AFCMODE 7\n  DOCKINFO 0:1,SoyuzProgressDockingModule 1:0,pma1 2:0,Dragon 3:0,Dragon2 4:0,comet2\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS 5152916.13 1428283.48 4454299.64\n  RVEL -3631.169 -3823.244 5426.708\n  AROT -135.81 57.61 -27.53\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys\n  NAVFREQ 0 0\nEND\nDragon2:DRAGON\n  STATUS Orbiting Earth\n  RPOS 5152913.94 1428283.87 4454293.27\n  RVEL -3631.169 -3823.244 5426.708\n  AROT -22.05 14.34 -119.36\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.959855\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3528.0688\n  ANTH 0\n  AIRLOCK 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5152905.91 1428280.27 4454289.80\n  RVEL -3631.169 -3823.244 5426.708\n  AROT -22.05 14.34 -119.36\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5152905.38 1428281.63 4454288.98\n  RVEL -3631.169 -3823.244 5426.708\n  AROT 75.88 28.36 -73.66\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5152906.44 1428279.36 4454288.86\n  RVEL -3631.169 -3823.244 5426.708\n  AROT -104.12 -28.36 -106.34\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5152905.97 1428278.78 4454290.40\n  RVEL -3631.169 -3823.244 5426.708\n  AROT -104.12 -28.36 -106.34\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5152906.43 1428279.19 4454290.34\n  RVEL -3631.169 -3823.244 5426.708\n  AROT 75.88 28.36 106.34\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS 5152908.46 1428279.59 4454298.14\n  RVEL -3631.169 -3823.244 5426.708\n  AROT -135.81 57.61 -27.53\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -76584174.75 6302325.93 -152023650575.62\n  RVEL 25678.107 -3822.217 5288.254\n  AROT -135.81 57.61 -27.53\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 0.000 2.300 -1.100 -0.0000 -0.0000 -1.0000 0.0000 1.0000 -0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 -0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 -0.0000 -0.0000 0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 -0.0000 1.0000 -0.0000 0.3420 0.0000 0.9397 3\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS -76584179.19 6302320.79 -152023650567.38\n  RVEL 25678.107 -3822.217 5288.254\n  AROT -44.92 29.18 54.55\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.4670 0.4856 0.8755 0.3327 0.3666 0.2642 0.4394 0.5000\n  ASIGN -1 0 0 0 0 0 0 0 -1\n  APNT 0.5000 0.5000\n  POS0 -0.52 6.56 -4.94\n  DIR0 0.18 -0.41 -0.90\n  ROT0 0.71 -0.58 0.40\n  POS1 0.88 0.14 -8.62\n  DIR1 0.18 -0.40 -0.90\n  ROT1 0.01 -0.91 0.40\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS 5152914.76 1428278.47 4454296.69\n  RVEL -3631.169 -3823.244 5426.708\n  AROT 75.88 28.36 -73.66\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5152900.81 1428277.47 4454298.51\n  RVEL -3631.169 -3823.244 5426.708\n  AROT -83.51 -21.20 154.92\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5152899.90 1428277.29 4454298.63\n  RVEL -3631.169 -3823.244 5426.708\n  AROT -3.12 23.27 66.81\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5152900.62 1428277.67 4454298.73\n  RVEL -3631.169 -3823.244 5426.708\n  AROT -3.12 23.27 66.81\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5152896.87 1428275.07 4454290.48\n  RVEL -3631.169 -3823.244 5426.708\n  AROT 44.19 -57.61 27.53\n  AFCMODE 7\n  DOCKINFO 1:0,Neesys\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nFalcon 9 first stage:FSTAGE\n  STATUS Landed Earth\n  POS -68.8935361 27.9313866\n  HEADING 252.36\n  AFCMODE 7\n  NAVFREQ 0 0\n  STATE 5\nEND\nDragon:DRAGONC\n  STATUS Orbiting Earth\n  RPOS 5152911.47 1428280.25 4454302.22\n  RVEL -3631.169 -3823.244 5426.708\n  AROT 157.95 -14.34 -60.64\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.627088\n  DOCKINFO 0:2,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 0 0.7486\n  ANTH 0\nEND\nEND_SHIPS",
        "thread_id": 18101
    },
    {
        "@timestamp": "2023-09-14T07:12:55.277022208Z",
        "author": "XonE32",
        "date": "2010-05-14T22:52:17+0100",
        "id": "46a4243974d866f6eb27904ddd037122",
        "post_id": "post-210165",
        "text": "dgatsoulis said:Take off at the right time (when ISS is about 2M \"behind\" you) and follow \"by-the-book\" ascent profile with a correct heading. During your ascent, set up a target intercept plan on IMFD with ISS as your target and a ridiculously low Time to Intercept. (Not giving you an exact number, cause i don't want to spoil it for the people that want try it for themselves).Follow the Burn vector of that plan on IMFD, (that's your heading!) but do NOT hit AB. Not until your \"by the book\" ascent gets to the point where you start running out of SCRAM fuel.After the Autoburn you will be approaching ISS with a VERY high speed. Make sure you turn the ship around and null your relative speed at the right time.That should help you get your time down to about 13-14 min.Play around a bit with that profile and watch the playback again.:cheers:\n\nThanks DG that hlps. I have a feeling that although I have the correct Launch Azimuth calculated; my \"by the book\" ascent profile must be from the wrong book. In other words I need to go back an reread the XR2 manual 'cause I'm doing it wrooong lol.Thanks again!XonE",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:14:03.386608128Z",
        "author": "halcyon",
        "date": "2011-06-09T21:37:36+0100",
        "id": "50a4f5469c37b36d46ffa016bf7b49fe",
        "post_id": "post-280539",
        "text": "STS-150 Mission InformationThe NASA Authorization Act of 2010 directs NASA to conduct the STS-150 mission. The mission is scheduled to launch tomorrow morning, Thursday, December 3rd 2015 at 01:17:09 EST (05:17:09 GMT).{actual launch this afternoon}Astronauts Gene F. Bishop will command the shuttle, along with pilot Don \"Smitty\" Statsmith, Ty Vause as mission specialist 1, and ESA's Arturo Fioravanti as mission specialist 2.Endeavour will carry the Habitat Module 2, or HabMod2 to the OFSS2 space station, providing even more living space and comfort for station inhabitants.The mission also has two space walks scheduled for additional station assembly and maintenance.Endeavour is planned to return to the Kennedy Space Center on Sunday December 13th.Meet the CrewGene F. BishopCommanderAge 47Flew for his father's regional airline before he graduated college with an Engineering degree.Enrolled in the U.S. Navy after several years of civilian flying. Met Don Statsmith on the USS Nimitz during his second tour.Stayed for another two tours before leaving to consult for a classified government agency.Eventually joined NASA to start flying again, but insisted that they only hire him if he was allowed to bring cassettes of every Genesis album ever made on each mission.And a tape player.Don \"Smitty\" StatsmithPilotAge 45Started his aviation career early playing with balsa wood gliders in his backyard.Received his private pilot's license before his high school diploma, a day after he turned 16.Completed three tours in the U.S. Navy off the USS Nimitz before testing new designs with Lockheed Martin.Is known to pick up local bar girls three at a time the day before a mission. Several reprimands on file.Ty VauseMission Specialist 1Age 46Built his first engine before he could legally drive a car. Was interested in aviation through his father, a then United Express J41 pilot.Rebuilt two early retired J41 aircraft from Trans States Airlines before he graduated college, earning a degree in Aeronautical Engineering and later a Masters.Has a superstition that if he doesn't take Tang with him on every mission his EVA suit will malfunction.Arturo FioravantiMission Specialist 2Age 45Flew Panavia Tornado IDS A-200A aircraft for the Italian Air Force after he finished college.After several tours he left to work as a foreign consultant for Northrop Grumman.Eventually joined the European Space Agency after learning of plans for the Orbiter Forum Space Station 2, since his father had also been with the ESA and helped build the OFSS1 station.Makes every shuttle crew he flies with sing along to R. Kelly's \"I Believe I Can Fly\" after MECO.(** I'll post the screenshots and possibly a youtube video of the mission after I fly it today. Stay tuned **)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.036358912Z",
        "author": "Izack",
        "date": "2011-01-04T05:05:32+0000",
        "id": "4f5d03084d977f353c5665cdd02da4de",
        "post_id": "post-279661",
        "text": "FlyingSinger said:No moreCOMIC SANS? That's my favorite font! I can't promise that, sorry. Maybe by the fourth edition.:)\n\nIsn't that everyone's favourite font? Especially for technical manuals and corporate presentations. :lol:FlyingSinger said:Mark is indeed working on several re-entry cases that we will include, one for Mars to be used at the end of the updated \"Mars Awaits\" (IMFD 5.5) chapter, and a couple of Earth cases for a new chapter, including a winged vehicle and a capsule (specifics TBD, he's still testing different possibilities).\n\nThat's great to hear! Thanks to both of you for putting such effort into this. GPIS is already a good painless entrance into Orbiter and outer space.:cheers:",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:14:03.471776768Z",
        "author": "Urwumpe",
        "date": "2008-06-06T19:42:27+0100",
        "id": "554e52af88a1fb18f9159840d2b3d141",
        "post_id": "post-71586",
        "text": "Notebook said:Just seen some local news pictures, if that was a controlled explosion, I wouldn't like to be near an un-controlled one...If any videos pop up, I'll give a link.Seems to have been a \"Herman\", code for the type and size I presume?\n\nThe SC-1000 bomb was nicked \"Hermann\" in the German Imperial Air Force.http:\/\/www.warbirdsresourcegroup.org\/LRG\/sc1000.htmlAbout the possible fuse, see this:http:\/\/www.warbirdsresourcegroup.org\/LRG\/41 mechanical clockwork.htmlMaybe the bomb was dropped at a too low altitude and instead of exploding in the air, it crashed into the ground and the mechanism got stuck... and small movements of the bomb after excavating it, enabled the clockwork to run a bit.",
        "thread_id": 1810
    },
    {
        "@timestamp": "2023-09-14T07:12:55.291261696Z",
        "author": "Kendo",
        "date": "2013-01-29T11:39:21+0000",
        "id": "b4a3993cba9b3bb1a091e6ce152d0b8f",
        "post_id": "post-210195",
        "text": "Thank you. I cant remember how I got the model to 3ds, I may have used Babel online, I,m not sure. Mine was a higher poli than yours, ie the engine inlets were round, and I think I had glass windows, still had that slight distortion near the cockpits. I also got an undercarriage from somewhere.I did send Branson an email regarding textures, but it was around the time his island house burnt down, so i didn.t get a reply, which was a shame as I had a couple of replies from an earlier question about a month before. I used photographs to use for textures, but re-drew all the textures by hand to be on the safe side. I did a lot of work on this.I was unsure which texture version he will use, the ones I drew or the one with just Virgin on the tails. If its just the tails, it would be an easier texture job.I was just going to use this as eye candy, just parked somewhere as in my picture lol.I,m enjoying your model by the way.",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:14:03.373683712Z",
        "author": "Kyle",
        "date": "2011-03-05T15:35:02+0000",
        "id": "e8f8f97da1e99f9896ed7630e49d0b62",
        "post_id": "post-280431",
        "text": "Correct.Though, I am considering replacing it with the new Antares.What do you guys think?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.387222016Z",
        "author": "Kyle",
        "date": "2011-06-11T20:57:26+0100",
        "id": "e343eaddce1efe9dd89b58cafbb8122e",
        "post_id": "post-280544",
        "text": "I just can't get over how amazing your updates regarding STS-150 are, well done sir!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.34118272Z",
        "author": "Ripley",
        "date": "2011-05-08T17:39:41+0100",
        "id": "a0e9ab5732a3de7d32aa78223b3ed1d7",
        "post_id": "post-210311",
        "text": "K_Jameson said:...install....the Antares 2.0 spacecraft...\n\nYou obviously meant the Antares 2.1 :thumbup:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.478695168Z",
        "author": "Kyle",
        "date": "2011-03-09T19:25:42+0000",
        "id": "400a2321c2e2f7a684573a5099a1ecc2",
        "post_id": "post-280745",
        "text": "UPDATESignificant crew assignment updates!Read ASAP!",
        "thread_id": 18100
    },
    {
        "@timestamp": "2023-09-14T07:14:03.680524032Z",
        "author": "Notebook",
        "date": "2013-04-01T15:29:13+0100",
        "id": "0bcc68ae73af2a02d1f1392a70453940",
        "post_id": "post-281144",
        "text": "I'm using the ShuttleA panel as a template for the 2DPanel. I want a full-screen and fixed panel.The ShuttleA panel is 1024x512, I have to size it to 1024x640 to get a full-screen panel:Code:\/\/ Placing 2DPanel entries here onward\n\tSURFHANDLE P2TestCell::panel2dtex = NULL;\nvoid P2TestCell::DefineMainPanel (PANELHANDLE hPanel)\n{\n  static DWORD panelW = 1024;\t\t\/\/ copy of shuttleA panel 1024 x 512\n  static DWORD panelH =  640;\t\t\/\/\t\n  float fpanelW = (float)panelW;\t\/\/  \n  float fpanelH = (float)panelH;\t\/\/\n  static DWORD texW   = 1024;\t\t\/\/\n  static DWORD texH   =  640;\t\t\/\/\t\n  float ftexW   = (float)texW;\n  float ftexH   = (float)texH;\n\n  static NTVERTEX VTX[4] = {\n    {      0,      0,0,   0,0,0,                0.0f,1.0f-fpanelH\/ftexH},\n    {      0,fpanelH,0,   0,0,0,                0.0f,1.0f              },\n    {fpanelW,fpanelH,0,   0,0,0,       fpanelW\/ftexW,1.0f              },\n    {fpanelW,      0,0,   0,0,0,       fpanelW\/ftexW,1.0f-fpanelH\/ftexH}\n  };\n  static WORD IDX[6] = {\n    0,2,1,\n    2,0,3\n  };Just curious why those values are needed, why dosen't 1024x512 fill the screen?I've been through the ShuttleA and Deltaglider .cpp and .h files, didn't get any enlightenment there!All input appreciated, N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.454375424Z",
        "author": "jimd",
        "date": "2010-12-31T17:12:19+0000",
        "id": "420d16f4a820d65f9334c1e691e624b7",
        "post_id": "post-280678",
        "text": "After implementing your suggestion and making a small alteration to the configuration file all the extraneous motion was removed.Now it really flies!Thanks -Next Steps are to get all the eye-candy to make it look more realistic!",
        "thread_id": 18094
    },
    {
        "@timestamp": "2023-09-14T07:12:55.187515648Z",
        "author": "KosmoKen",
        "date": "2010-03-19T10:05:41+0000",
        "id": "eb04c17ad50ea9d044bc2ded3fe632cc",
        "post_id": "post-209956",
        "text": "Small request. Any way for \"Heading = X \" to carry over into next step? Just so I don't have to worry about whether I kept it consistent through the various steps.Also, is \"Engine = 15 \" the only way to get a SCRAM engine going through Aerial Hold? It works well enough if that's the case, just curious.\\Another thing: When in Aerial Hold AP, how can I change \"alt_rate\" without raising \"altitude\"? I'm trying to get a good Aerial Hold AP sequence for the XR2 Ravenstar's SCRAM cruise phase. For example; have a final \"altitude\" of 70000 with an \"alt_rate\" of 100 m\/s, with an \"engine\" of 15(see above), and \"velocity\" of 6300 in an Aerial Hold sequence. Am I just doing it wrong because I don't completely understand the \"onoff\"?One more thing: I don't know if its because I'm doing something wrong but I'm pretty sure every time I open a saved scenario with a UAP sequence, it automatically runs the AP when the scenario starts. Very annoying when I'm trying to tweak a UAP sequence for a specific vessel\/orbit.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:02.72037504Z",
        "author": "N757QQ",
        "date": "2011-12-07T21:36:19+0000",
        "id": "cb0179dc01e75377507adb8c9a1ff5e3",
        "post_id": "post-279425",
        "text": "Problems with 'Solar System Today' scenario.I did not want to necropost in the original, but I am having some problems when I was trying to implement the scenario listed in this thread:http:\/\/orbiter-forum.com\/showthread.php?t=19759&highlight=solar+system+today&page=2I have all of the required addons as far as I know. I also have a the Brighton Beach texures & the Prelude bases II.I do know the sim is crashing when it is loading something with Pluto & a Prelude base, but I am not sure what, since it is moving through the loading items so quickly.Any ideas from someone that runs this scenario would be great.Thanks for any help,N",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:14:02.971122432Z",
        "author": "Pinguinboy",
        "date": "2010-12-24T07:48:36+0000",
        "id": "e2462c28c3f26aa4a93f71e87d526b24",
        "post_id": "post-279498",
        "text": "Lol, it seems it's causing brain damage or something here. :lol: *goes totally insane*",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:12:55.252524032Z",
        "author": "Ark",
        "date": "2010-03-10T04:38:24+0000",
        "id": "e4fe8466463f84ed367dec965b15d76a",
        "post_id": "post-210126",
        "text": "Ghostrider said:You don't want your skull to end up in this guy's trophy case.\n\nOr worse, he could show you his penis.",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:14:03.261300736Z",
        "author": "tblaxland",
        "date": "2011-01-06T04:48:49+0000",
        "id": "168ef20f5d8e6feccfbe9bc18a3f5f62",
        "post_id": "post-280029",
        "text": "Admin note: Threads merged.",
        "thread_id": 18072
    },
    {
        "@timestamp": "2023-09-14T07:12:55.47462016Z",
        "author": "satelliteGuy",
        "date": "2010-03-11T07:17:32+0000",
        "id": "27cdfeafbc835147c2bb32a1fc33ecbc",
        "post_id": "post-210619",
        "text": "I know. The vessel still needs to match the Earth's rotation in order to stay above the same point and the centrifugal forces must neutralize the gravitation in order to maintain the height. But as I said: I do not want Orbiter to simulate the orbit, I want to position the vessel in every timestep myself - therefor I don't need the velocity to be know to Orbiter. It would work, if clbkSetStateEx in clbkPostStep would have done what I thought it would do (at least that's what I initially thouhgt it would do, looking at it's name, a closer look at the documentation after my first post revealed that I was wrong).I was a little bit mislead because SetRotationMatrix seems to work (at least the vessel rotates), whereas there is no SetPosition, so I tried to use clbkSetStateEx - which failed. And setting these values in clbkPostStep I tried to overwrite what Orbiter calculated. I am trying to integrate a vessel that does not obey the laws of physics within Orbiter - doesn't seem to work. And I know that this is not really what Orbiter was meant for, but the graphics is one the best I've seen so far.",
        "thread_id": 13392
    },
    {
        "@timestamp": "2023-09-14T07:14:03.15861632Z",
        "author": "Goth",
        "date": "2011-03-02T23:27:16+0000",
        "id": "569fe72998af4187a013b0c89c24ae30",
        "post_id": "post-279900",
        "text": "I've caught a glimpse of success. But it seems you've given me a 360\u00b0 view.I'm trying to understand how to change that.",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:14:03.135476992Z",
        "author": "T.Neo",
        "date": "2010-12-31T14:42:31+0000",
        "id": "60f23d7b3c2dc8914be6572a86ce3fe0",
        "post_id": "post-279838",
        "text": "But we will never run out of room for the amount of people. People die while others are born. It's a natural trade off.\n\nNo, you also get population growth and population decline.If those things did not exist, then there would still only be 10 000 humans...",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.257282816Z",
        "author": "Messierhunter",
        "date": "2010-03-05T18:49:17+0000",
        "id": "39d34165ad414beb38fb1ab31307807f",
        "post_id": "post-210135",
        "text": "jinglesassy said:Is 196.21 affected?\n\nIt doesn't appear to be.Thanks for the head's upXyon, it sounds like a lot of the cards that are dying are 9800GT, which is what I'm running. This could have been a very bad day.",
        "thread_id": 13348
    },
    {
        "@timestamp": "2023-09-14T07:14:03.374336Z",
        "author": "Mojave",
        "date": "2011-03-05T21:34:34+0000",
        "id": "a4b0b9cd1b083be72d0be8c8afb68ae5",
        "post_id": "post-280436",
        "text": "Launch was successful and everything is running smoothly. :thumbup:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.383192832Z",
        "author": "Kyle",
        "date": "2011-04-09T20:11:42+0100",
        "id": "45c0500a83d337e04df3f36a561c0b6d",
        "post_id": "post-280510",
        "text": "Hmm.. I'm getting CTD's on STS-148 on my end too. I'll troubleshoot, I didn't get this earlier. Some reason also SSU has stopped working on Orbiter 2010 though completely unrelated.EDIT: I think I found the problem, its with the PMA attached to the module in Atlantis. I have a UCargoDeck on the module inside Atlantis as well as the same module attached by a different UCargoDeck in Atlantis's bay. I just don't know exactly how to get around that yet.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.351871488Z",
        "author": "K_Jameson",
        "date": "2012-06-02T20:51:44+0100",
        "id": "b263bced350321bbb2868a83000c5996",
        "post_id": "post-210373",
        "text": "Lord Wasteland said:and yes I have spacecraft3.dll\n\nand multistage?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.412936448Z",
        "author": "OrbiterSpore",
        "date": "2010-12-29T18:38:52+0000",
        "id": "ce00567d38ee9593fd6216a8d0d0b6ae",
        "post_id": "post-280559",
        "text": "SiberianTiger said:Kids got bikes and board games. Not smart phones, iPods, HDTVs for their bedrooms, computers, digital cameras, GPS, video game consoles, video games, and (it seems)brand new cars.\n\n:wwrd?::wwrd?::wwrd?::wwrd?:",
        "thread_id": 18082
    },
    {
        "@timestamp": "2023-09-14T07:14:03.418214144Z",
        "author": "Hielor",
        "date": "2010-12-30T00:58:00+0000",
        "id": "5a967deb5b07aa406f5f9964d3f6d487",
        "post_id": "post-280581",
        "text": "orb said:From looking at the shadow of the tree it's a box, and additionally I think the alpha channel of texture around the tree doesn't have full transparency. It can be seen on the background sky.\n\nIt looks like it might be two crossed polygons, which won't work in Orbiter's rendering engine, since it won't be able to figure out which polygon is in front. To make a tree mesh that's two intersecting planes, you need 8polygons in Orbiter.That would explain unexpected occlusion of the tree itself. As for the boat... Brief explanation of how transparency\/rendering works in Orbiter:All vessels are rendered in some order. Within a vessel, meshes are rendered in the order they've been defined, and within a mesh, groups are rendered in the order they appear in the mesh file. In order for transparency to work, the entire scene behind the transparent polygon must be rendered before the transparent polygon is...otherwise, things behind it won't be drawn, since the z-buffer thinks they're hidden. Within an object, you can ensure this by always placing transparent polygons in the last mesh group in the last mesh of the object, but there's no way that I know of to force a given object to be rendered before another given object that works in all cases.TL;DR version: looking entirely through one object and seeing another one behind it is not guaranteed to always work in Orbiter.",
        "thread_id": 18083
    },
    {
        "@timestamp": "2023-09-14T07:14:03.472036864Z",
        "author": "gawinnard",
        "date": "2008-06-06T23:57:35+0100",
        "id": "6406369297528ea761d747d94b82d348",
        "post_id": "post-71588",
        "text": "Video now available on the beeb, I'd hate to be around when several of those going off. I'm surprised that cities are still around after WWIIhttp:\/\/news.bbc.co.uk\/1\/hi\/uk\/7441356.stm",
        "thread_id": 1810
    },
    {
        "@timestamp": "2023-09-14T07:12:55.572259584Z",
        "author": "PeterRoss",
        "date": "2015-11-26T02:13:40+0000",
        "id": "5515a6e87e98ebb53203c96c886b9039",
        "post_id": "post-210887",
        "text": "The London is the capital of Great Britain:rolleyes:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:02.990305536Z",
        "author": "Notebook",
        "date": "2010-12-30T08:54:01+0000",
        "id": "432e6c05455ff8fc6a6464f9d3d4b0d5",
        "post_id": "post-279536",
        "text": "Did a plot of the tank, with a moving bulkhead seperating the propellants:Imagine the bulkhead moves from bottom to top of the tank, with LOX below the bulkhead, and LH2 above.http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/TotalMass_7_.jpgPlot shows the LOX increasing in mass, the LH2 decreasing, as you would expect.Mathcad note: Had to multiply the tank height 6.15m by 100 to give 615. This is used as the Bulkhead_Position variable. As this is used as a subscript for other variables, it has to be an integer. Its divided by 100 and given metre units in the calculations.So, just have to find a value for Bulkhead_Position where the LOX mass is 6 times the LH2 mass.I can think of one way to do that.Use y=ax+b for a straight line graph, find for each propellant, and treat as simultaneous equations?Might be another way of running through the two column matrices and comparing values till you get close? Sounds like programming.Any other methods welcome.N.",
        "thread_id": 18035
    },
    {
        "@timestamp": "2023-09-14T07:14:03.003009536Z",
        "author": "N_Molson",
        "date": "2010-12-26T22:09:38+0000",
        "id": "8c1c2be223fd812f8f8af8be8da9c61e",
        "post_id": "post-279592",
        "text": "Successful fairing jettison !---------- Post added at 09:59 PM ---------- Previous post was at 09:55 PM ----------BreezeM & payload successfully separated from the 3rd stage and are now orbiting !---------- Post added at 10:00 PM ---------- Previous post was at 09:59 PM ----------Successful ignition of BreezeM burn #1---------- Post added at 10:09 PM ---------- Previous post was at 10:00 PM ----------Nominal cutoff of BreezeM, entering the scheduled \"blackout\" (out of sight of the tracking stations)",
        "thread_id": 18040
    },
    {
        "@timestamp": "2023-09-14T07:12:55.365878784Z",
        "author": "Zach121",
        "date": "2010-03-12T19:49:53+0000",
        "id": "df26d3182c25b5a8c8fd20ace7dc020d",
        "post_id": "post-210434",
        "text": "garyw said:You've seen the screenshot.\n\ngood point...",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:14:02.978020608Z",
        "author": "orb",
        "date": "2010-12-24T00:54:03+0000",
        "id": "e78705628691b81c24302c12b5a5869c",
        "post_id": "post-279514",
        "text": "This is neither a vessel, so it won't get clbkConsumeDirectKey & clbkConsumeBufferedKey callbacks, nor an MFD, so it won't get ConsumeKeyBuffered & ConsumeKeyImmediate callbacks, and there are no generic callbacks for keyboard in Orbiter API, but you can use Windows API'sGetKeyStatein opcPreStep instead, to retrieve the state of a given key.",
        "thread_id": 18033
    },
    {
        "@timestamp": "2023-09-14T07:12:55.477428992Z",
        "author": "ksc_houston",
        "date": "2010-03-09T16:39:40+0000",
        "id": "ac69944177a08946de18c7cb47101d0f",
        "post_id": "post-210622",
        "text": "Can someone help me putting a payload on this addon : [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1327\"]Delta IV Medium EELVs v2[\/ame] ?I'm very very new to the simulator and I am still learning. :tiphat:",
        "thread_id": 13393
    },
    {
        "@timestamp": "2023-09-14T07:14:03.158152704Z",
        "author": "Goth",
        "date": "2011-01-01T16:44:22+0000",
        "id": "615edb0a22f9dde53ed096d05560835d",
        "post_id": "post-279895",
        "text": "orb said:At 180 degrees Cartesian coordinates will change as slow as at 0 degrees, and +\/-90 degrees is the fastest.\n\nIndeed, the vector direction is at +90 degrees, so it changes fast.",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:14:03.2307328Z",
        "author": "marooder86",
        "date": "2010-12-29T13:58:27+0000",
        "id": "e6f6322b1b424fbfed5e8788c8524e51",
        "post_id": "post-279970",
        "text": "SiberianTiger said:Oh wow! That's something I'd rather like to have on my obligatory reading list (in contrast to Dostoyevsky! :lol:)\n\nThen I guess I can consider myself a lucky with that one:). And about Dostoyevsky, well it's just different kind of literature that would not bring you closer to space stuff:lol: but it's good in it's own way:thumbup:.",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:14:03.381276928Z",
        "author": "Nistenf",
        "date": "2011-03-25T17:30:15+0000",
        "id": "6ef4e00c356c89a575b6119a5eaf0874",
        "post_id": "post-280489",
        "text": "I'm not part of the pilots of OFSS2 but I am interested in what you're doing, in case it matters",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:54.905304832Z",
        "author": "Arrowstar",
        "date": "2010-03-06T00:09:41+0000",
        "id": "8f3b5ac2474dd239d9fdc7d86ef20003",
        "post_id": "post-209776",
        "text": "How long will the consumables in a typical, modern-day Soyuz last? Will those need to be upgraded, as well?",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:14:03.231897088Z",
        "author": "Izack",
        "date": "2011-01-03T07:29:40+0000",
        "id": "4979a67b6caf9f96339d2d4dc89db8ab",
        "post_id": "post-279978",
        "text": "Pyromaniac605 said:On a similar note to my story, I might be going to watch Hubble 3D, maybe that can re-restart my interest. (I haven't played Orbiter in a while:p)\n\nI dunno, Orbiter's Hubble is a bit underwhelming after an IMAX presentation. :lol:",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:12:54.92982016Z",
        "author": "tblaxland",
        "date": "2010-03-05T02:04:22+0000",
        "id": "d1560bec360e660ff5e8ff781203b5a2",
        "post_id": "post-209800",
        "text": "Lunar_Lander said:I don't like the caption of the picture on the website:\n\nWhy? I'd be well chuffed if I was the second man on the Moon, and I don't think the facts disturb Aldrin. It's like people asking Michael Collins about being left in the CSM: \"I know that I would be a liar or a fool if I said that I have the best of the three Apollo 11 seats, but I can say with truth and equanimity that I am perfectly satisfied with the one I have.\" - 2009.",
        "thread_id": 13326
    },
    {
        "@timestamp": "2023-09-14T07:14:03.384156416Z",
        "author": "diogom",
        "date": "2011-04-20T23:01:54+0100",
        "id": "52d8e3943aade35b8b61f5a2d92b4492",
        "post_id": "post-280520",
        "text": "Have a nice holiday! Remember to take pics of the launch.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.173510144Z",
        "author": "Artlav",
        "date": "2010-03-04T20:02:26+0000",
        "id": "2eb17145baa6531eb76c1f8b687a625b",
        "post_id": "post-209862",
        "text": "Loru said:doesn't work on clean install - maybe some libraries are needed (Microsoft Visual C++ 2008 Redistributable Package) or something like that?\n\nIt was compiled with VC2005, so that's plausible.I've recompiled it with VC6:http:\/\/orbides.1gb.ru\/orbf\/uap-alpha-100304-vc6.zipDoes that work?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.647979776Z",
        "author": "hribek",
        "date": "2011-01-04T12:20:55+0000",
        "id": "56f83824f6f93dca2cc8d6d895c36ac2",
        "post_id": "post-280979",
        "text": "Oh well. I couldn't find the previous thread, although I searched for it.Maybe one of the reasons was that it's tagged [Question].",
        "thread_id": 18120
    },
    {
        "@timestamp": "2023-09-14T07:14:03.549579264Z",
        "author": "Solar424",
        "date": "2011-02-01T22:51:56+0000",
        "id": "9215512e2816130fd1aac25fd9935cd1",
        "post_id": "post-280751",
        "text": "Mission 7 DoneCode:BEGIN_DESC\nDragon 8 Docked to the station\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56652.3997907788\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Dragon\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Dragon\n  MODE Cockpit\n  FOV 60.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Docking\n  REF Neesys 0\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Docking\n  TARGET Neesys 0\nEND_MFD\n\nBEGIN_SHIPS\nFalcon 9:F9_M\n  STATUS Orbiting Sun\n  RPOS -7281931145.04 4648740793.46 140510605626.98\n  RVEL -8128.207 23016.276 -32972.696\n  AROT 101.89 -58.46 -26.20\n  AFCMODE 7\n  PRPLEVEL 0:0.046155\n  NAVFREQ 0 0\n  FSTATE 6\n  FAIRING 0\n  COVERS 0\n  AUTOP 0\n  PAYLOAD 0\n  TIME -0.017636\n  PRG 0.000000\n  APG 0.000000\n  LHEAD -1.000000\n  PLTYPE 0\nEND\nLC 40:LC\n  STATUS Landed Earth\n  POS -80.5771996 28.5619575\n  HEADING 180.85\n  AFCMODE 7\n  PRPLEVEL 0:0.999901\n  NAVFREQ 0 0\n  HLDR 3 1.0000\n  FRM 3 1.0000\n  RLS 3 1.0000\nEND\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS -4574340.48 -4270581.67 3070811.77\n  RVEL -4442.054 332.716 -6107.774\n  AROT 4.15 -37.49 78.76\n  AFCMODE 7\n  DOCKINFO 0:0,Dragon 1:0,pma1 3:0,Dragon1 4:0,comet2\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS -4574346.06 -4270582.17 3070803.96\n  RVEL -4442.054 332.716 -6107.774\n  AROT 4.15 -37.49 78.76\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys\n  NAVFREQ 0 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS -4574347.68 -4270582.74 3070810.49\n  RVEL -4442.054 332.716 -6107.774\n  AROT 166.06 -51.10 104.26\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.977348\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4574341.78 -4270582.17 3070817.87\n  RVEL -4442.054 332.716 -6107.774\n  AROT 166.06 -51.10 104.26\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4574342.67 -4270581.10 3070818.79\n  RVEL -4442.054 332.716 -6107.774\n  AROT 87.25 8.90 141.98\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4574341.94 -4270583.47 3070818.40\n  RVEL -4442.054 332.716 -6107.774\n  AROT -92.75 -8.90 38.02\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4574340.60 -4270583.15 3070817.37\n  RVEL -4442.054 332.716 -6107.774\n  AROT -92.75 -8.90 38.02\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4574341.18 -4270583.11 3070817.17\n  RVEL -4442.054 332.716 -6107.774\n  AROT 87.25 8.90 -38.02\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS -4574339.36 -4270581.39 3070809.50\n  RVEL -4442.054 332.716 -6107.774\n  AROT 4.15 -37.49 78.76\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -11746781700.66 -8622863.75 146661524751.13\n  RVEL -34624.294 331.776 -8585.903\n  AROT 4.15 -37.49 78.76\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 0.000 2.300 -1.100 -0.0000 -0.0000 -1.0000 0.0000 1.0000 -0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 -0.0000 0.0000 0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 -0.0000 1.0000 -0.0000 0.3420 0.0000 0.9397 3\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS -11746781693.68 -8622868.99 146661524746.43\n  RVEL -34624.294 331.776 -8585.903\n  AROT -97.67 -40.27 -126.78\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.2780 0.3362 0.6767 0.3343 0.5031 0.0592 0.1713 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -1.39 6.82 -4.55\n  DIR0 -0.68 0.63 -0.39\n  ROT0 0.40 -0.12 -0.91\n  POS1 1.59 -0.43 -8.10\n  DIR1 0.88 0.14 -0.45\n  ROT1 0.28 -0.92 0.27\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS -4574343.25 -4270586.22 3070807.35\n  RVEL -4442.054 332.716 -6107.774\n  AROT 87.25 8.90 141.98\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4574333.00 -4270578.65 3070813.38\n  RVEL -4442.054 332.716 -6107.774\n  AROT -106.11 -24.30 -48.11\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4574332.24 -4270578.25 3070813.79\n  RVEL -4442.054 332.716 -6107.774\n  AROT 139.24 -42.72 -55.93\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -4574332.90 -4270578.32 3070813.30\n  RVEL -4442.054 332.716 -6107.774\n  AROT 139.24 -42.72 -55.93\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\n8 years ago our beloved Columbia fell with 7 brave and loving crew members dedicated to their mission and their countries. Remember them not for the way they died but in the ideas in which they lived:Shuttle\n  STATUS Orbiting Earth\n  RPOS -4576379.68 -4270431.06 3068012.06\n  RVEL -4439.583 335.018 -6109.413\n  AROT -2.68 60.09 -133.59\n  VROT 0.03 -0.12 0.02\n  AFCMODE 7\n  NAVFREQ 0 0\n  CONFIGURATION 3\n  OV- 102\n  RENDER \n  CARGODOOR 1 1.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 0 0.0000\n  ADTA 0 0.0000\n  PETD 0 0.0000\n  SETD 0 0.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD_MASS1 0.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  PL1_OFS 0.00 0.00 0.00\n  PL1_DIR 0.00 1.00 0.00\n  PL1_ROT 0.00 0.00 1.00\n  PL2_OFS 0.00 0.00 0.00\n  PL2_DIR 0.00 1.00 0.00\n  PL2_ROT 1.00 0.00 0.00\n  PL3_OFS -1.85 1.80 11.75\n  PL3_DIR 0.00 1.00 0.00\n  PL3_ROT 0.00 0.00 1.00\n  PL4_OFS -2.20 1.80 -6.25\n  PL4_DIR 0.00 1.00 0.00\n  PL4_ROT 0.00 0.00 1.00\n  PL5_OFS 2.20 1.80 -6.25\n  PL5_DIR 0.00 1.00 0.00\n  PL5_ROT 0.00 0.00 1.00\n  PL6_OFS 1.85 1.80 11.75\n  PL6_DIR 0.00 1.00 0.00\n  PL6_ROT 0.00 0.00 1.00\n  KEEL_CAM 0.14 -0.50 -1.36\n  CARGO_STATIC_MESH Spacehab\n  CARGO_STATIC_OFS 0.00 0.65 5.50\nEND\nFalcon 9 first stage:FSTAGE\n  STATUS Landed Earth\n  POS -71.6882657 28.1440983\n  HEADING 135.12\n  AFCMODE 7\n  PRPLEVEL 0:0.994840\n  NAVFREQ 0 0\n  STATE 5\nEND\nTrunk cover 2:FAIRING\n  STATUS Orbiting Sun\n  RPOS 148230786261.46 56928012673.08 250366463031.76\n  RVEL 742922.701 275147.562 499194.308\n  AROT -19.41 2.37 62.01\n  AFCMODE 7\n  NAVFREQ 0 0\n  TYPE 3\nEND\nDragon:DRAGON\n  STATUS Orbiting Earth\n  RPOS -4574333.82 -4270581.04 3070820.40\n  RVEL -4442.054 332.716 -6107.774\n  AROT -175.85 37.49 101.24\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.407509\n  DOCKINFO 0:0,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 331.6267\n  ANTH 0\n  AIRLOCK 0\n  UMMUCREW Capt-Peter_Falcon-26-80-75\n  UMMUCREW Eng-Fanny_Gorgeous-35-67-90\n  UMMUCREW Doc-George_HealGood-40-72-80\n  UMMUCREW Doc-Albert_Jr_Falcon-22-63-65\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18101
    },
    {
        "@timestamp": "2023-09-14T07:12:55.349542144Z",
        "author": "K_Jameson",
        "date": "2012-04-28T23:07:45+0100",
        "id": "7f2506c3387e36606588f92f0858d882",
        "post_id": "post-210358",
        "text": "Yes, but later i preferred the standard diameter fairing, only slightly longer for the accomodation of the third stage.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.55947264Z",
        "author": "Kyle",
        "date": "2011-01-19T21:04:12+0000",
        "id": "e82ce2c25af0defd24b4f67cabbdbbe8",
        "post_id": "post-280764",
        "text": "Mission #5Code:BEGIN_DESC\nSTS-143 launches on a mission to supply and assemble OFSS2.\n\nREAD BEFORE LAUNCH.\nObjectives:\nFD1. Launch, OMS2 burn, Cargo bay door opening.\nFD2. OBSS inspection, OFSSRMS powerup.\nFD3. Docking, Installation of ELC - grapple the ELC with SRMS, take it out of the bay, take it up the Zenith side of Neesys. Then type in the following in UCARGODECK OFSS2 in your current state file: PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 0\nAfterwords take the SLP and attach it to the URMS on the side of Neesys\nFD4. EVA1 to assemble the OFSSRMS from the SLP. Once OFSSRMS is assembled (you will likely have to do this from your scenario file unless you know how to assemble it, make sure the SSRMS says ATTACHED 0:1,PDGF. Put this in the OFSS2 UCargoDeck attachment PL_DESCRIPTION PDGF 0.000 2.300 3.000 -0.0000 -0.0000 -1.0000 -0.0000 1.0000 0.0000 0 )\nFD5. Attach the Comet module to the CBM port number 5 on the Neesys module.\nFD6. EVA2 to the Comet module to check fitting.\nFD7. Undocking, Flyaround, and burn to lower Endeavour's altitude to around 590 km by 290 km.\nFD8. Late inspections and off duty.\nFD9. Off duty day, Re-entry check.\nFD10. Landing at Kennedy Space Center.\n\nEnjoy!\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56466.491319\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-143\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-143\n  MODE Extern\n  POS 11.18 176.24 -10.09\n  TRACKMODE TargetRelative\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  POS 0.00 0.00\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  REF Earth\n  TARGET Neesys\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS 4651409.91 3778641.35 -3548891.45\n  RVEL 4362.330 421.584 6166.479\n  AROT 116.92 -40.88 -1.29\n  AFCMODE 7\n  DOCKINFO 0:0,Dragon6 3:0,Dragon7 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS 4651406.48 3778636.27 -3548892.99\n  RVEL 4362.330 421.584 6166.479\n  AROT 26.07 -0.98 40.88\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys\n  NAVFREQ 0 0\nEND\nDragon6:DRAGONC\n  STATUS Orbiting Earth\n  RPOS 4651417.06 3778648.70 -3548895.21\n  RVEL 4362.330 421.584 6166.479\n  AROT -63.08 40.88 -178.71\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:0,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.5219\n  ANTH 0\nEND\nDragon7:DRAGON\n  STATUS Orbiting Earth\n  RPOS 4651402.76 3778633.97 -3548887.73\n  RVEL 4362.330 421.584 6166.479\n  AROT 116.92 -40.88 -1.29\n  AFCMODE 7\n  PRPLEVEL 0:0.923775\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.5414\n  ANTH 0\n  AIRLOCK 0\nEND\nSTS-143:Shuttle\n  STATUS Landed Earth\n  POS -80.6041340 28.6083120\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000 2:1.000000\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  OV- 105\n  RENDER \n  RMSARM \n  ISSV1 \n  OBSS \n  CARGODOOR 0 0.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 0 0.0000\n  ADTA 0 0.0000\n  PETD 0 0.0000\n  SETD 0 0.0000\n  ARMTILT 0 0.0000 0 0.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD_MASS1 3.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  ARM_STATUS 0.5000 0.0151 0.0162 0.5000 0.5000 0.5000\n  ARM_SEQ1 0.5468 0.3240 0.3153 0.1258 0.4342 0.5000\n  ARM_SEQ2 0.7315 0.5539 0.7881 0.2691 0.4943 0.5887\n  ARM1SET \n  ARM2SET \n  PL4_OFS 0.000 1.000 -5.500\n  PL4_DIR 0.000 -1.000 0.000\n  PL4_ROT 0.000 0.000 1.000\n  KEEL_CAM 0.145000 -0.500000 -1.356000\n  OMS \n  CALLOUT \n  TGT_HEADING  90 528.00\n  ASSIST  134.000000 145.000000\nEND\nLC39:ISSR\\LC39\n  STATUS Landed Earth\n  POS -80.6041380 28.6082950\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RSS 0 1.0000 -1\n  WR 1 0.0000 1\n  VA 0 0.0000 1\n  TC 0 0.0000 1\n  PS_LVL 1.0000 0.0000 0.0000\n  LIGHT 0\nEND\nShuttleBay:ISSR\\STSBAY\n  STATUS Landed Earth\n  ATTACHED 0:0,STS-143\n  STS 100\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS -5080908.48 3520227.37 2865485.97\n  RVEL 1355.089 5839.319 -4760.096\n  AROT 124.76 7.49 62.14\n  VROT 0.03 0.06 0.02\nEND\nUltra_MPMs:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS 0.0000000 0.0000000\n  HEADING 0.00\n  ATTACHED 0:7,STS-143\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999400\n  SEQ 1 -2 0.000000\nEND\nUltra_OBSS:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS 0.0000000 0.0000000\n  HEADING 0.00\n  ATTACHED 0:2,STS-143\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSTS-143bay:UCargoDeck\n  STATUS Landed Earth\n  POS 85.3476438 1.4870381\n  HEADING 107.69\n  ATTACHED 0:2,ShuttleBay\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME ShuttleBay\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION comet2 0.300 0.600 6.600 -0.0000 0.0000 -1.0000 0.6428 0.7660 0.0000 0\n  PL_DESCRIPTION ELC1 0.100 1.000 -3.000 -0.0000 -0.0000 -1.0000 0.0000 1.0000 0.0000 1\n  PL_DESCRIPTION SLP 0.000 0.000 2.100 -0.0000 1.0000 -0.0000 0.0000 0.0000 1.0000 2\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS -81.9853465 -5.3018986\n  HEADING 81.43\n  ATTACHED 4:1,STS-143bay\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS -81.9853465 -5.3018986\n  HEADING 181.55\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS -81.9853465 -5.3018986\n  HEADING 1.55\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS -81.9853465 -5.3018986\n  HEADING 1.55\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS -81.9853465 -5.3018986\n  HEADING 181.55\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  AFCMODE 7\nEND\nSLP:ISSR\\SLP\n STATUS Orbiting Earth\nEND\nSSRMS2:ISSR\\SSRMSP\n  ATTACHED 0:0,SLP\n  PART 2\nEND\nSSRMS1:ISSR\\SSRMSP\n  ATTACHED 0:1,SLP\n  PART 1\nEND\nSSRMS3:ISSR\\SSRMSP\n  ATTACHED 0:2,SLP\n  PART 3\nEND\ngrapplepoint:URMS\n  STATUS Orbiting Earth\n  RPOS 5751477.27 2147745.23 3289060.76\n  RVEL -2351.200 -3403.040 6334.203\n  AROT -64.47 -29.11 -178.88\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  MAIN_STATUS 2\n  JOYSTICK_STATUS 2\n  JOYSTICK_CFG 1\n  PLATFORM_MESH 0\n  CORE_NAME Neesys\n  CORE_PARAMS 4.0000 0.0000 -10.0000 0.0000 0.0000 10.0000 0.50000\n  ORIENTATION 0.00000 -1.00000 0.00000 -0.93969 0.00000 -0.34202\n  CAMERA_STATUS 0\n  SCALE_FACTOR 0.6000\n  LIN_PARAMS 2 10.0000 0.0000\n  ROOT_ROT 2 214.2085 0.0000\n  SHOULDER_ROT 0 14.0000 0.0000\n  ELBOW_ROT 2 176.9788 0.0000\n  WRIST_ROT_H 0 104.0000 0.0000\n  WRIST_ROT_V 2 158.1123 0.0000\n  WRIST_ROT_R 0 0.0000 0.0000\n  CARGO_PARAMS -2.65 -2.32 2.66\n  FLASH_OFF 1\n  IK_PARAMS 1 0.00000 0.00000 0.000\nEND\nOFSS2:UCargoDeck\n  STATUS Orbiting Earth\n  RPOS 5751475.85 2147746.57 3289060.13\n  RVEL -2351.200 -3403.040 6334.203\n  AROT 116.92 -40.88 -1.29\n  ATTACHED 0:1,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 0.000 2.300 2.900 -0.0000 -0.0000 -1.0000 0.0000 1.0000 0.0000 0\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:14:03.399991552Z",
        "author": "C3PO",
        "date": "2011-01-15T01:17:08+0000",
        "id": "cebd43b17090cfb168ae6d3994bc69b5",
        "post_id": "post-280329",
        "text": "I was just thinking of a \"currently planned finished station\". It's good to have some idea of the goal. It doesn't mean that it can't be changed.:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.422007552Z",
        "author": "Wishbone",
        "date": "2010-12-29T18:53:01+0000",
        "id": "b444beb076148c8ff06fdefda568c8dc",
        "post_id": "post-280589",
        "text": "AMSO uses them for menus. Which is a good thing, compared to the horror of thinking and typing in octal numbers...",
        "thread_id": 18084
    },
    {
        "@timestamp": "2023-09-14T07:14:03.66856704Z",
        "author": "Wishbone",
        "date": "2011-01-02T11:29:24+0000",
        "id": "e120275fc5bef16efbe158be2ec9efe0",
        "post_id": "post-281035",
        "text": "Will download and study with eagerness. Re: display - suggest using screen Annotations for all the params, the font could be quite small for most items. The high-speed processes can be recorded in the PreStep\/postStep callbacks, and displayed in a time-zoomed graph MFD.EDIT: x0.1 acceleration is not among my favourites, since a lot of stuff (MFDs, for one) doesn't work as it should. 1x should be fine, just keep the telemetry log:):cheers:",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.66651392Z",
        "author": "Notebook",
        "date": "2010-03-11T12:31:37+0000",
        "id": "f81fbb7252fa863c4597b3ba25a9b03d",
        "post_id": "post-211105",
        "text": "Beautiful plumage though.",
        "thread_id": 13413
    },
    {
        "@timestamp": "2023-09-14T07:12:54.905035776Z",
        "author": "Bj",
        "date": "2010-03-03T20:16:22+0000",
        "id": "814dbd266a1e96e6eed84b240ffa20c6",
        "post_id": "post-209773",
        "text": "Artlav said:Cramped along with a farting billionaire and a grumpy pilot in a tiny spacecraft for seven days? Thank you, i can build my own for the money.\n\nAt least for the STS program isn't it somewhere around 1bn a launch? (including development, processing, and everything else) Much cheaper for a ticket.:)Ark said:This. Also, aren't they selling ISS missions for $20m? I get that circumlunar will be more expensive, but five times more expensive?\n\nThey are greedy;)more realistically, they probably don't even have the hardware capable of making the journey, so the 200mil will help fund overhaul on Soyuz ...maybeadamb193 said:Well I guess I'll hop on one of Russia's routine circumlunar missions then. Seriously though would they launch a private trip around the moon?\n\nProbably not, they probably think no one is crazy enough to spend 100mil for a ride to the moon. If someone is, well, then that's more money for them if they accept it right?Ghostrider said:Maybe it could have gone circumlunar, but not much else. Also, the Apollo CSM SPS is much more powerful than Soyuz's engine AFAIK. Soyuz is \"better\" in the sense that is more spacious and less expensive, but Apollo was more powerful in terms of delta-V. Again, AFAIK.\n\nArtlav said:Seriously, what will they use to put it into a translunar?If Orbiter is right, Apollo CSM could have reached the Moon from LEO on it's own, and Soyuz is better than CSM, so no additional booster is needed?\n\nhttp:\/\/www.thespacereview.com\/article\/199\/1The key to this \u201cLunar Express\u201d approach is addition of a new component, a logistics module, to the Soyuz. In the strawman mission architecture Anderman outlined in his conference presentation, the logistics module and an upper stage are launched into an ISS orbit by a generic launch vehicle....Once the module and upper stage were in orbit, a Soyuz spacecraft that had completed its half-year stay at the ISS would undock from the station and dock with the logistics module.The upper stage attached to the other end of the logistics module then fires, sending the complete spacecraft on a free-return circumlunar trajectory. The upper stage is jettisoned after the translunar injection burn, leaving the Soyuz and logistics module to complete the six-day round-trip mission. Back at Earth, the Soyuz return module separates from the rest of the spacecraft, as normal, andperforms a double-dip reentry to handle the higher velocity of returning from the Moon.\n\nI see an addon coming on;)But this was from mid 2004, I wonder what has become of this proposal? If it would be so simple as to send a logistics module and an 'upperstage' to ISS by an Atlas V or Ares (whenever that gets started) and strap a Soyuz to it, you would think it would have been done already?Though that proposal is circumlunar trajectory only, what would be the point of only getting to the moon, when you could also land and explore like the constellation program?How about this, put a altar module in with the 'upperstage' and logistics module assembly. Also send an external tank of fuel. Send the whole apparatus to the moon, land, spend a few days, take off, come back, do the double dip reentry and land\/splashdown. What could go wrong? :lol:",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:14:03.674328064Z",
        "author": "orb",
        "date": "2011-05-15T10:31:12+0100",
        "id": "b21ccc801f9f8f0e66eb35957bce89cd",
        "post_id": "post-281091",
        "text": "Notebook said:So, when that class is declared, it makes room for \"extra\" variables in the ':Private' section?\n\nNot when the class is declared, but when its instance is created (I'm looking for more proper word for it). Room is made for every non-static variables then, so not only for private but public & protected too. Only static variables have their memory already allocated when the class is declared.Notebook said:And are the minimum paramaters I need to make it work?\n\nDepends on what is in other functions, like in Redraw2D, but since the beginning 'y' and 'x' are defined in the constructor, this is sufficient.Notebook said:Edit: Not being rude, : next to P comes out as...don't know how to get round it.\n\nYou can use [noparse][\/noparse] around the part of the text that shouldn't have smilies or links parsed. I thought there was an option to disable smilies for the whole post when posting, but I can't find it right now (EDIT: It's only in \"Quick Reply\").",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:02.719754752Z",
        "author": "Tex",
        "date": "2011-01-04T02:00:14+0000",
        "id": "6003652f1fb266d527c490585426951c",
        "post_id": "post-279420",
        "text": "Thanks very much for that info. I confirm your findings, removing the glider on Phobos resolved the crashing. I totally missed that as I never did switch to the bases straight off the bat.:)I've updated the scenario in my first post in this thread. I removed the extra XR payload and I removed GL-03.",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:14:02.804740608Z",
        "author": "SiberianTiger",
        "date": "2010-12-23T10:36:16+0000",
        "id": "a997680a3fed6d37522d29775467d888",
        "post_id": "post-279452",
        "text": "Urwumpe said:Also, dams for supplying water to farms, (not electricity) can make the places downstream much more arid - that is the current conflict between Turkey and Syria.\n\nAs well as between Uzbekistan and Tajikistan: if the latter build a power plant upstream, that would make lands of the former arid.",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:14:03.560017664Z",
        "author": "Kyle",
        "date": "2011-01-27T21:06:03+0000",
        "id": "5228fb56f458d95e6d01680707daa839",
        "post_id": "post-280767",
        "text": "MISSION #7Code:BEGIN_DESC\nREAD BEFORE STARTING SCENARIO!\n\nFD1: Launch, OMS-2.\nFD2: OBSS Inspection.\nFD3: Dock to OFSS2 PMA, grapple Leonardo with SRMS and move it to a position for the OFSSRMS to grapple. Dock Leonardo to Neesys's nadir port.\nFD4: EVA1, IMPORTANT. Send an EVA member to the Nadir port of Neesys, then exit out of your scenario and put this in the OFSS UCargoDeck. PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 -0.0000 0.0000 0.0000 -0.9397 0.3420 2, be sure to delete the KUboom line out of STS-144bay.\nFD5: EVA2, IMPORTANT. Send another EVA to the KUBoom. Exit out your scenario and put the following in. PL_DESCRIPTION KUholder -2.200 5.700 6.800 -0.0000 1.0000 -0.0000 0.3420 0.0000 0.9397 3 again be sure to delete KUholder out of the STS-144bay.\nFD6: Return Leonardo to STS. Handoff the Leonardo to the SRMS with the OFSSRMS. Use UCargoDeck to replace Leonardo back into its proper position.\nFD7: offduty\nFD8: Undocking\nFD9: Re-entry checkout\nFD10: Landing at KSC\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56586.164456\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship STS-144\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET STS-144\n  MODE Extern\n  POS 14.37 23.96 -176.51\n  TRACKMODE TargetRelative\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  POS 0.00 0.00\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS 3712081.91 146761.53 5891819.51\n  RVEL -5319.470 -4122.666 3454.533\n  AROT 117.17 -40.92 -0.75\n  AFCMODE 7\n  DOCKINFO 0:0,Dragon 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS 3712078.50 146756.43 5891818.00\n  RVEL -5319.470 -4122.666 3454.533\n  AROT 26.68 -0.56 40.93\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys\n  NAVFREQ 0 0\nEND\nDragon:DRAGON\n  STATUS Orbiting Earth\n  RPOS 3712089.06 146768.86 5891815.72\n  RVEL -5319.470 -4122.666 3454.533\n  AROT -62.83 40.92 -179.25\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:0,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.6850\n  ANTH 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS 3712089.06 146768.86 5891815.72\n  RVEL -5319.470 -4122.666 3454.533\n  AROT -62.83 40.92 -179.25\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.6850\n  ANTH 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5989224.92 2547808.06 2478457.02\n  RVEL -1493.613 -3060.231 6755.602\n  AROT 58.34 5.91 -177.13\n  ATTACHED 5:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5989223.79 2547806.92 2478456.54\n  RVEL -1493.613 -3060.231 6755.602\n  AROT -147.64 83.43 -25.84\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5989226.20 2547807.45 2478457.02\n  RVEL -1493.613 -3060.231 6755.602\n  AROT 32.36 -83.43 -154.16\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5989225.96 2547808.89 2478457.92\n  RVEL -1493.613 -3060.231 6755.602\n  AROT 32.36 -83.43 -154.16\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5989225.90 2547808.88 2478457.31\n  RVEL -1493.613 -3060.231 6755.602\n  AROT -147.64 83.43 154.16\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS 5989224.23 2547814.60 2478459.88\n  RVEL -1493.613 -3060.231 6755.602\n  AROT -31.95 2.86 -5.91\n  AFCMODE 7\nEND\nOFSS2:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS 24235608499.38 7703101.58 -150145504889.33\n  RVEL 27438.130 -3060.938 11398.287\n  AROT -31.95 2.86 -5.91\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 0.000 2.300 3.000 -0.0000 -0.0000 -1.0000 -0.0000 1.0000 0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS 24235608506.19 7703106.21 -150145504883.97\n  RVEL 27438.130 -3060.938 11398.287\n  AROT 85.15 -64.35 -90.00\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.3976 0.4630 0.7419 0.3312 0.5737 0.4122 0.2235 0.5000\n  ASIGN -1 0 0 0 0 0 0 0 -1\n  APNT 0.5000 0.5000\n  POS0 0.20 5.80 -4.42\n  DIR0 0.89 0.04 -0.45\n  ROT0 0.43 -0.40 0.81\n  POS1 1.15 -0.67 -8.32\n  DIR1 0.45 -0.84 -0.29\n  ROT1 -0.89 -0.39 -0.24\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS 5989224.60 2547820.74 2478453.76\n  RVEL -1493.613 -3060.231 6755.602\n  AROT -121.66 -5.91 -2.87\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nSTS-144:Shuttle\n  STATUS Landed Earth\n  POS -80.6041340 28.6083120\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000 2:1.000000\n  NAVFREQ 0 0\n  CONFIGURATION 0\n  OV- 103\n  RENDER \n  RMSARM \n  ISSV1 \n  OBSS \n  CARGODOOR 0 0.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 0 0.0000\n  ADTA 0 0.0000\n  PETD 0 0.0000\n  SETD 0 0.0000\n  ARMTILT 0 0.0000 0 0.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD_MASS1 3.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  ARM_STATUS 0.5000 0.0151 0.0162 0.5000 0.5000 0.5000\n  ARM_SEQ1 0.5468 0.3240 0.3153 0.1258 0.4342 0.5000\n  ARM_SEQ2 0.7315 0.5539 0.7881 0.2691 0.4943 0.5887\n  ARM1SET \n  ARM2SET \n  PL4_OFS 0.000 1.000 -5.500\n  PL4_DIR 0.000 -1.000 0.000\n  PL4_ROT 0.000 0.000 1.000\n  KEEL_CAM 0.145000 -0.500000 -1.356000\n  OMS \n  CALLOUT \n  TGT_HEADING  90 538.00\n  ASSIST  134.000000 145.000000\nEND\nLC39:ISSR\\LC39\n  STATUS Landed Earth\n  POS -80.6041380 28.6082950\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RSS 0 1.0000 -1\n  WR 1 0.0000 1\n  VA 0 0.0000 1\n  TC 0 0.0000 1\n  PS_LVL 1.0000 0.0000 0.0000\n  LIGHT 1\nEND\nShuttleBay:ISSR\\STSBAY\n  STATUS Landed Earth\n  ATTACHED 0:0,STS-144\n  STS 108\nEND\nLeonardoMPLM:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\nEND\nUltra_MPMs:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS 0.0000000 0.0000000\n  HEADING 0.00\n  ATTACHED 0:7,STS-144\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999400\n  SEQ 1 -2 0.000000\nEND\nUltra_OBSS:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS 0.0000000 0.0000000\n  HEADING 0.00\n  ATTACHED 0:2,STS-144\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS -80.8314975 42.8796347\n  HEADING 131.72\n  ATTACHED 2:1,STS-144bay\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS -75.4405475 39.9915032\n  HEADING 213.45\n  ATTACHED 1:2,STS-144bay\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS -75.4405409 39.9914987\n  HEADING 213.45\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nORUTP:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS -71.4065175 37.4443061\n  HEADING 56.78\n  ATTACHED 2:3,STS-144bay\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSTS-144bay:UCargoDeck\n  STATUS Landed Earth\n  POS 114.1903860 0.1585691\n  HEADING 66.56\n  ATTACHED 0:1,ShuttleBay\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME ShuttleBay\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION LeonardoMPLM 0.000 0.900 -1.700 -0.0000 -0.0000 -1.0000 0.0000 1.0000 0.0000 0\n  PL_DESCRIPTION KUboom 1.600 1.800 5.100 -0.0000 0.0000 -1.0000 1.0000 0.0000 0.0000 1\n  PL_DESCRIPTION KUholder 0.000 0.000 5.100 0.0000 -1.0000 0.0000 0.0000 0.0000 1.0000 2\n  PL_DESCRIPTION ORUTP -1.000 1.300 -5.900 0.0000 1.0000 -0.0000 -1.0000 0.0000 0.0000 3\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:12:54.92908544Z",
        "author": "Pablo49",
        "date": "2010-03-03T19:50:54+0000",
        "id": "ffc1de5b02a3c2e77e3bba93d0f4909d",
        "post_id": "post-209796",
        "text": "To be perfectly honest, I already knew this because I love this show.:D(I have no shame) Evan Lysacek is totally going to win.",
        "thread_id": 13326
    },
    {
        "@timestamp": "2023-09-14T07:14:03.434088448Z",
        "author": "Piper",
        "date": "2008-06-06T15:28:33+0100",
        "id": "c15c1da76ac118da6a2988bdc2515bc9",
        "post_id": "post-71575",
        "text": "Essentially, no. But you can import X-Plane runways into Orbiter ([ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=1423\"]X-Plane to Orbiter Airport Converter v1.5[\/ame]). I haven't tried it with version 9, but I know it works with version 8.",
        "thread_id": 1809
    },
    {
        "@timestamp": "2023-09-14T07:12:55.291196672Z",
        "author": "4throck",
        "date": "2013-01-29T10:47:08+0000",
        "id": "e8b0d715f1ebdc99aeb98ec77027b124",
        "post_id": "post-210194",
        "text": "Kendo said:I did the textures also, but was a little concerned about the Virgin copyright.http:\/\/www.orbiter-forum.com\/attachment.php?attachmentid=8281&d=1313705554\n\nUntil they do some sort of simulation of their own vehicles, you are OK for non profit \/ study usage, as it is the case.Nevertheless, if our addon, by any reason, causes them probwlms regarding their company image for example, you might have trouble. But that is unlikely on a simulator like Orbiter.So it's a matter of commons sense and stating your intentions and intended usage on the docs.",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:14:03.086637568Z",
        "author": "statickid",
        "date": "2010-12-26T18:27:08+0000",
        "id": "12888ced22076ee7639510bd06407215",
        "post_id": "post-279765",
        "text": "I was landing on the moon the other day (I could be wrong) but I think I used the Orbital Speed to come to stop with a speed indication of zero that did not take the fact that I was falling into account, which would be more like the GS that you are originally describing.I was only trying to come to a stop vertically above the landing pad but the vector to ground GS in orbiter can be confusing in this situation.",
        "thread_id": 18054
    },
    {
        "@timestamp": "2023-09-14T07:14:03.369913088Z",
        "author": "Wishbone",
        "date": "2010-12-30T21:16:51+0000",
        "id": "ea0fbb282a9dcd58a91028df63d7dd92",
        "post_id": "post-280242",
        "text": "My condolences as well, it's hard any day...",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.182801408Z",
        "author": "mjessick",
        "date": "2010-12-28T02:10:59+0000",
        "id": "2b975fbf26e397773c852072894e213e",
        "post_id": "post-279945",
        "text": "One of my co-workers (a Canadian citizen) at NASA\/JSC went almost all the way in the Canadian selection, making it to the \"round of 20\" . It was a great experience for her and quite a compliment.What I found interesting was the numbers. Something like first selection in 17 years for Canadian astronauts and 5351 applied for 2 slots. The Americans in contrast had 9 slots available and had only 3500 applications.",
        "thread_id": 18066
    },
    {
        "@timestamp": "2023-09-14T07:12:55.378656256Z",
        "author": "Orbinaut Pete",
        "date": "2010-04-05T17:53:40+0100",
        "id": "ed1e1b7974ebab502dcf58fc5e17ae0a",
        "post_id": "post-210465",
        "text": "I've been watching this series every week - very interesting and educational!",
        "thread_id": 13367
    },
    {
        "@timestamp": "2023-09-14T07:14:03.47136Z",
        "author": "Ghostrider",
        "date": "2008-06-06T18:29:46+0100",
        "id": "b9c47bfde510f572a6f6c07e7b2f64b8",
        "post_id": "post-71583",
        "text": "Notebook said:Maybe its just running slow?\n\nCan't be, it's a German bomb. It's not a cheap made-in-PRC knockoff. The only thing that may run as precisely as a German bomb would be a Swiss bomb.Wait one, I'm going to check mine.",
        "thread_id": 1810
    },
    {
        "@timestamp": "2023-09-14T07:12:55.6801152Z",
        "author": "Notebook",
        "date": "2010-03-14T11:55:00+0000",
        "id": "58f60d4f31f3579a23db16db92c9b6b6",
        "post_id": "post-211134",
        "text": "Saturday Qualifyinghttp:\/\/www.formula1.com\/results\/season\/2010\/824\/6704\/Sebastian Vettel and Red Bull took the first pole position of 2010 in Bahrain on Saturday, edging out the Ferraris of Felipe Massa and Fernando Alonso.Lewis Hamilton was the leading McLaren in fourth place, ahead of Mercedes' Nico Rosberg and Red Bull's Mark Webber. Michael Schumacher will start seventh. Full results...\n\nN.---------- Post added 03-14-10 at 11:21 AM ---------- Previous post was 03-13-10 at 11:13 AM ----------Not long now, first start of the season, and four World Champions.N.---------- Post added at 11:55 AM ---------- Previous post was at 11:21 AM ----------5 minutes...",
        "thread_id": 13417
    },
    {
        "@timestamp": "2023-09-14T07:14:03.238740736Z",
        "author": "K_Jameson",
        "date": "2011-01-03T10:53:33+0000",
        "id": "5cf0c9ecc60d2ff08b9b3680b7a15753",
        "post_id": "post-279990",
        "text": "thanks!",
        "thread_id": 18069
    },
    {
        "@timestamp": "2023-09-14T07:14:03.674032384Z",
        "author": "Notebook",
        "date": "2011-05-13T16:14:25+0100",
        "id": "d73b8a049f83635ebc9dac067518e5b7",
        "post_id": "post-281086",
        "text": "Replaced the white-field panel with a copy of the dg's, then un-commented the oapiBlt function.Before:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/WestcottP2_6_.jpghttp:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/11051315-49-17Westcott_P2.jpgand after:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/WestcottP2_7_.jpghttp:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/11051315-57-02Westcott_P2.jpgSeems to work!(always surprises me), not as tidy as Bibi Uncle's, but I just put random numbers in. At least its blitting onto the bit map.Try and sort the numbers now.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.449659648Z",
        "author": "orb",
        "date": "2010-12-31T12:48:06+0000",
        "id": "f8b7879c0b9978071fad72ae49042a78",
        "post_id": "post-280666",
        "text": "zionn said:it says:Code:The application can not start because the application configuration is incorrect .Reinstalling the application may fix this problem\n\nEnter to Install subfolder of Orbiter and execute vcredist_x86.exe, and install it.",
        "thread_id": 18093
    },
    {
        "@timestamp": "2023-09-14T07:12:55.225305344Z",
        "author": "tblaxland",
        "date": "2010-03-05T01:27:14+0000",
        "id": "3e32cf1a8eab17b0ab4c7bfd8983c15b",
        "post_id": "post-210076",
        "text": "This should be what you want, SPICE files from launch to 1 Jan 2010:http:\/\/starbrite.jpl.nasa.gov\/pds\/viewProfile.jsp?dsid=MRO-M-SPICE-6-V1.0",
        "thread_id": 13341
    },
    {
        "@timestamp": "2023-09-14T07:14:03.13776384Z",
        "author": "Grover",
        "date": "2011-04-18T20:57:44+0100",
        "id": "cf0ead31b5c19c650f637c41fcb05fde",
        "post_id": "post-279860",
        "text": "ive had this discussion a few times: because most of Humanities problem's link to there simply being too many of us. and as harsh as it may seem, i think we need to sort this out now before it gets out of handour planet is struggling to support 6 Billion, and it will soon (if it hasnt already) top 7. at this rate, its probably not mad to predict a maximum population of 9-10 Billion, before either we manage to handle it, or we simply starve because our famrland is no longer fertilethe way i see it, we have to expand to survive, but we cant expand till we get our butts off this rock and onto others (that is, providing it is possible to expand colonies over the solar system\/Galaxy) and until then, we're sort of at our limitanother alternative is some magical technology that can make our lives 100% sustainable and at the same time give us the yields that we needtaking food for example, we need to produce alot, but we also need to produce it sustainable, which means giving older farmland time to recover, setting other parts aside to conserve our biodiversity, and of course, keep us from:censored:ing the global climate7 billion, probably not much worse than right now, since were so close. but in the long term, things look grim",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.077380096Z",
        "author": "Urwumpe",
        "date": "2010-12-26T16:30:18+0000",
        "id": "6f437aebbf08637521793270d2dc65fa",
        "post_id": "post-279749",
        "text": "Ok, but these are inside the C++ module of your spacecraft, right?Then, you need to define the mapping of the thrusters - either by giving your spacecraft a customized Lua interface (like the DG permits deploying landing gear, etc, by Lua), or by defining th.main as table with four numbered entries inside the Lua script, each representing a thruster, before you call such a function.Lua does not know, what you don't tell it.",
        "thread_id": 18053
    },
    {
        "@timestamp": "2023-09-14T07:12:55.266435584Z",
        "author": "gattispilot",
        "date": "2008-05-06T15:30:09+0100",
        "id": "7795857d80502fd767e8ba0f483b4883",
        "post_id": "post-64527",
        "text": "basically reduce to nothing. Here is what I am working on. The shuttlebay door need to go on to each other as there is no room for them to translate fully.",
        "thread_id": 1335
    },
    {
        "@timestamp": "2023-09-14T07:12:55.302465536Z",
        "author": "MeDiCS",
        "date": "2010-03-06T21:04:41+0000",
        "id": "0c8766442ccee8f238bd0799cd2f5306",
        "post_id": "post-210205",
        "text": ":WTF:(I really need a lolwut pic...)",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:14:03.164363264Z",
        "author": "orb",
        "date": "2010-12-27T13:03:31+0000",
        "id": "aefe50d9e2581301f131f3bb2635fc21",
        "post_id": "post-279917",
        "text": "Can you post a screenshot of the issue in Orbiter?",
        "thread_id": 18062
    },
    {
        "@timestamp": "2023-09-14T07:14:03.477942784Z",
        "author": "Kyle",
        "date": "2011-02-16T00:18:42+0000",
        "id": "caf7b2e539dbdece09f6569c8c4a65e0",
        "post_id": "post-280742",
        "text": "Nazban assigned to PTV-5.",
        "thread_id": 18100
    },
    {
        "@timestamp": "2023-09-14T07:14:03.677259008Z",
        "author": "Notebook",
        "date": "2012-02-17T16:36:15+0000",
        "id": "1bbe7c695b3df12929d799f43c06d777",
        "post_id": "post-281113",
        "text": "That works nicely, i'll keep that there til I remember how it used to work!",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.591927808Z",
        "author": "Mogeley",
        "date": "2010-03-10T22:25:56+0000",
        "id": "95667151478387ad8e961bef9ba02291",
        "post_id": "post-210953",
        "text": "Hielor said:\"appdir\" is, I imagine, \"approach direction.\" You send that function a NAVHANDLE and a pointer to a NAVDATA, and it fills the appdir element with the approach direction for that ILS transmitter. Not sure what the return value would be, but it's irrelevant.\n\nThat sounds about right.The DWORD returned value may be the Nav channel (Channel numbers range from 0 to 639) or the Nav type.I would still need the Nav location to determine the end of the runway and glideslope. I can try to use oapiGetNavPos (NAVHANDLE hNav, VECTOR3 *gpos) to get the nav position. I'm not sure how to get the nav handles for the ILS transmitters.",
        "thread_id": 13399
    },
    {
        "@timestamp": "2023-09-14T07:14:03.370703872Z",
        "author": "Kyle",
        "date": "2010-12-31T13:00:45+0000",
        "id": "d28b1796bb8ffe2c5770c9378405c6b6",
        "post_id": "post-280247",
        "text": "What I'm probably going to do is assign a mission each week (you can fly the mission as assigned to you whenever you want), but I do need someone to fly STS-142, as thats OFSSII's second mission.And also regarding shuttle missions, if you struggle with landing them you can just undock, exit orbiter and post your current scenario on Post Flight Scenario threadhttp:\/\/www.orbiter-forum.com\/showthread.php?t=19837(note you must post all your missions once completed on here)Also thanks Tex for the new posts, ect.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.35522816Z",
        "author": "Pipcard",
        "date": "2012-11-23T09:09:17+0000",
        "id": "a727918f1939aa5950e54b6e3d1679c0",
        "post_id": "post-210393",
        "text": "K_Jameson said:better aesthetics :lol:\n\nAnd yet the SLS request thread wants to leave the first stage unpainted in order to save mass, even though concept renders show it painted like the Saturn V.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.054217984Z",
        "author": "jimd",
        "date": "2010-12-29T15:51:03+0000",
        "id": "2ca7718b8970f8c906b7585c7ae37f9f",
        "post_id": "post-279691",
        "text": "FixedI finally fixed this myself although the idea of changing parameters was a good hint. I had to change the sign on the offset statement in the BOOSTER section of the configuration file.This corrected the behavior.I don't believe you can change jettison parameters.",
        "thread_id": 18048
    },
    {
        "@timestamp": "2023-09-14T07:14:03.426990336Z",
        "author": "Tommy",
        "date": "2011-01-08T19:28:23+0000",
        "id": "2a659c73deb15a21de6a21c30eb07099",
        "post_id": "post-280612",
        "text": "I gave the tutorial a quick try, and the first thing I noticed was that I couldn't keep up with the notation during the intro sections. 5 seconds isn't enough time. Also, using sim time, rather than real time, to trigger the note changes would allow the user to use .01 time acc to prolong a note's time on screen.",
        "thread_id": 18086
    },
    {
        "@timestamp": "2023-09-14T07:14:03.142603264Z",
        "author": "Woo482",
        "date": "2008-06-06T12:39:07+0100",
        "id": "d51b7c853ff231a73f44f6b856fabdfb",
        "post_id": "post-71559",
        "text": "But the fact is no thing is better then orbiter:)( Apart From one of nasa's vertical motion simulators:)! )",
        "thread_id": 1806
    },
    {
        "@timestamp": "2023-09-14T07:14:03.142041856Z",
        "author": "Woo482",
        "date": "2008-06-06T12:08:58+0100",
        "id": "cd89ead9e1e04a33036b57f5db6a5956",
        "post_id": "post-71554",
        "text": "i only play x3 because it has combat in it Using the iron disrupters is fun It destroys the target ship's shields",
        "thread_id": 1806
    },
    {
        "@timestamp": "2023-09-14T07:12:55.267646976Z",
        "author": "gattispilot",
        "date": "2010-08-17T12:11:17+0100",
        "id": "e81afaa9420836e0d3093f1e92f5f874",
        "post_id": "post-64535",
        "text": "Thanks. is the the winch, cable and hook. The hook needs to go down along the cable which is scaled. I increased the distance to 20.So when the hook is lowered the cable is scaled in the -y direction to follow it.Code:{\n      static UINT EGrp1[1] = {23 };\/\/HOOK\n  static MGROUP_TRANSLATE CABLE (0,EGrp1, 1, _V(0,-20,0));\n   \n   anim_CABLE = CreateAnimation (0);      \n  AddAnimationComponent  (anim_CABLE, 0, 1, &CABLE);       \n  \n      static UINT EGrp2[1] = {0 };\/\/cable\nstatic  MGROUP_SCALE CABLE1 (0, EGrp2, 1, _V(0,20,-0.1), _V(1,-20,1));\n   anim_CABLE1 = CreateAnimation (0);      \n  AddAnimationComponent  (anim_CABLE1, 0, 1, &CABLE1);       \n  \n\n    \n   }Code:void WINCH::clbkPostStep(double simt, double simdt, double mjd)\n\n{\n\ndouble dc = simdt * LIFT_SPEED;\n\n    if (CABLE_proc > 1) CABLE_proc = 1;\n    else if (CABLE_proc < 0) CABLE_proc = 0;\n\n   if (CABLE_check == 1)CABLE_proc = (CABLE_proc + dc);\n    else if (CABLE_check == 2)CABLE_proc = (CABLE_proc - dc);\n    else if (CABLE_check == 0)CABLE_proc = CABLE_proc;\n\n       SetAnimation (anim_CABLE, CABLE_proc);\n       SetAnimation (anim_CABLE1, CABLE_proc);\n    \n{P1_pos.y=P1_INT_POS-(CABLE_proc*CABLEFACTOR);\nSetAttachmentParams(P1,P1_pos,_V(0,1,0),_V(0,0,1));\n\n   APbeaconpos[0] = P1_pos;\n}",
        "thread_id": 1335
    },
    {
        "@timestamp": "2023-09-14T07:14:03.379845376Z",
        "author": "Kyle",
        "date": "2011-03-20T14:23:33+0000",
        "id": "79165cb79368e43cd52465241458e036",
        "post_id": "post-280476",
        "text": "Yea your right, I forgot to post the scenario for that one. Corrected.Also I thought spotlights were an excellent idea;):thumbup:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.357270528Z",
        "author": "K_Jameson",
        "date": "2013-01-18T16:27:39+0000",
        "id": "76737eafa5d83784370bb38a56001240",
        "post_id": "post-210405",
        "text": "Another small update of the Jarvis package is coming. The necessity of this update comes from a my error in the config files. The Jarvis config are a little bit complex, allowing the possibility of choice between various fairings and payload adapters simply moving a semicolon ( ; ), as explained in the documentation.In the current configs, some choices leads to a CTD or other weird consequences.The new package corrects any problem. In plus, i have refined some of the new textures introduced in the previous version, and are introduced new optional fairings for Jarvis L and Jarvis C.As bonus, a cutaway of the Jarvis M will be added at the documentation.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.376493824Z",
        "author": "diogom",
        "date": "2011-03-09T02:13:11+0000",
        "id": "fa37254fca18467ca689b426f06473ef",
        "post_id": "post-280452",
        "text": "Welcome to OFSS2, EricEvan! I believe Kyle can't assign you to a mission now (every mission as been assigned) but new ones will be available.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.549935872Z",
        "author": "diogom",
        "date": "2011-02-08T17:14:48+0000",
        "id": "209b2691a2025d4fd4f8e00dcfb321d5",
        "post_id": "post-280752",
        "text": "STS-145 done:Code:BEGIN_DESC\nOrbiter saved state at T = 620359\nEND_DESC\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56770.4087185186\nEND_ENVIRONMENT\nBEGIN_FOCUS\n  Ship STS-145\nEND_FOCUS\nBEGIN_CAMERA\n  TARGET STS-145\n  MODE Extern\n  POS 3.57 -72.96 -20.39\n  TRACKMODE TargetRelative\n  FOV 50.00\nEND_CAMERA\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\nBEGIN_MFD Left\n  TYPE Surface\n  SPDMODE 1\nEND_MFD\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS -601066.75 -2469922.73 6484860.00\n  RVEL -6642.634 -3133.890 -1811.185\n  AROT -9.87 -10.57 126.15\n  AFCMODE 7\n  DOCKINFO 0:0,Dragon2 1:0,pma1 3:0,Dragon1 4:0,comet2 5:1,SoyuzProgressDockingModule\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS -601068.25 -2469921.30 6484850.61\n  RVEL -6642.634 -3133.890 -1811.185\n  AROT -9.87 -10.57 126.15\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys\n  NAVFREQ 0 0\nEND\nDragon2:DRAGON\n  STATUS Orbiting Earth\n  RPOS -601064.74 -2469924.58 6484870.57\n  RVEL -6642.634 -3133.890 -1811.185\n  AROT 170.13 10.57 53.85\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:0,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3593.0426\n  ANTH 0\n  AIRLOCK 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS -601071.71 -2469919.04 6484855.94\n  RVEL -6642.634 -3133.890 -1811.185\n  AROT -113.97 -52.54 17.55\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -601069.83 -2469920.74 6484865.06\n  RVEL -6642.634 -3133.890 -1811.185\n  AROT -113.97 -52.54 17.55\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -601069.94 -2469919.17 6484865.61\n  RVEL -6642.634 -3133.890 -1811.185\n  AROT 87.76 -35.44 166.99\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -601071.02 -2469921.43 6484865.42\n  RVEL -6642.634 -3133.890 -1811.185\n  AROT -92.24 35.44 13.01\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -601069.62 -2469922.33 6484865.02\n  RVEL -6642.634 -3133.890 -1811.185\n  AROT -92.24 35.44 13.01\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -601069.90 -2469921.97 6484864.61\n  RVEL -6642.634 -3133.890 -1811.185\n  AROT 87.76 -35.44 -13.01\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS -601065.13 -2469923.82 6484858.37\n  RVEL -6642.634 -3133.890 -1811.185\n  AROT -9.87 -10.57 126.15\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -126193307113.78 115243.11 -81847438365.94\n  RVEL 9075.957 -3132.741 -26923.452\n  AROT -9.87 -10.57 126.15\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 0.000 2.300 -1.100 -0.0000 -0.0000 -1.0000 0.0000 1.0000 -0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 -0.0000 0.0000 0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 -0.0000 1.0000 -0.0000 0.3420 0.0000 0.9397 3\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS -126193307111.53 115233.63 -81847438367.78\n  RVEL 9075.957 -3132.741 -26923.452\n  AROT -82.98 5.06 -150.60\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.2780 0.3362 0.6767 0.3343 0.5031 0.0592 0.1713 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -1.39 6.82 -4.55\n  DIR0 -0.68 0.63 -0.39\n  ROT0 0.40 -0.12 -0.91\n  POS1 1.59 -0.43 -8.10\n  DIR1 0.88 0.14 -0.45\n  ROT1 0.28 -0.92 0.27\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS -601070.35 -2469925.21 6484854.62\n  RVEL -6642.634 -3133.890 -1811.185\n  AROT 87.76 -35.44 166.99\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -601060.35 -2469925.14 6484864.56\n  RVEL -6642.634 -3133.890 -1811.185\n  AROT -96.83 15.87 -79.01\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -601059.71 -2469925.25 6484865.25\n  RVEL -6642.634 -3133.890 -1811.185\n  AROT -132.22 -70.77 -146.15\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS -601060.02 -2469924.99 6484864.54\n  RVEL -6642.634 -3133.890 -1811.185\n  AROT -132.22 -70.77 -146.15\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSTS-145:Shuttle\n  STATUS Landed Earth\n  POS -14.4173626 -7.9666718\n  HEADING 298.15\n  AFCMODE 7\n  PRPLEVEL 0:0.865151\n  NAVFREQ 0 0\n  CONFIGURATION 3\n  OV- 104\n  RENDER \n  RMSARM \n  ISSV1 \n  OBSS \n  CARGODOOR 0 0.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 0 0.0000\n  ADTA 0 0.0000\n  PETD 0 0.0000\n  SETD 0 0.0000\n  ARMTILT 0 0.0000 0 0.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 1 1.0000\n  PAYLOAD_MASS1 3.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  ARM_STATUS 0.5000 0.0151 0.0162 0.5000 0.5000 0.5000\n  ARM_SEQ1 0.5468 0.3240 0.3153 0.1258 0.4342 0.5000\n  ARM_SEQ2 0.7315 0.5539 0.7881 0.2691 0.4943 0.5887\n  ARM1SET \n  ARM2SET \n  PL1_OFS 0.000000 0.000000 0.000000\n  PL1_DIR 0.000000 1.000000 0.000000\n  PL1_ROT 0.000000 0.000000 1.000000\n  PL2_OFS 2.550000 2.150000 3.850000\n  PL2_DIR 0.000000 1.000000 0.000000\n  PL2_ROT 1.000000 0.000000 0.000000\n  PL3_OFS -1.850000 1.800000 11.750000\n  PL3_DIR 0.000000 1.000000 0.000000\n  PL3_ROT 0.000000 0.000000 1.000000\n  PL4_OFS 0.000000 1.000000 -5.500000\n  PL4_DIR 0.000000 -1.000000 0.000000\n  PL4_ROT 0.000000 0.000000 1.000000\n  PL5_OFS 2.200000 1.800000 -6.250000\n  PL5_DIR 0.000000 1.000000 0.000000\n  PL5_ROT 0.000000 0.000000 1.000000\n  PL6_OFS 1.850000 1.800000 11.750000\n  PL6_DIR 0.000000 1.000000 0.000000\n  PL6_ROT 0.000000 0.000000 1.000000\n  KEEL_CAM 0.145000 -0.500000 -1.356000\n  OMS \n  CALLOUT \n  ASSIST  134.000000 145.000000\nEND\nShuttleBay:ISSR\\STSBAY\n  STATUS Landed Earth\n  POS -14.4173626 -7.9666718\n  HEADING 298.15\n  ATTACHED 0:0,STS-145\n  AFCMODE 7\n  NAVFREQ 0 0\n  STS 120\n  EMU 0 0\n  TIMER -0.2220 -0.1254 -0.0660\n  OBSS \n  MPM 0 0.0000 -1\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS -601063.50 -2469915.80 6484854.87\n  RVEL -6642.634 -3133.890 -1811.185\n  AROT -92.24 35.44 -166.99\n  AFCMODE 7\n  DOCKINFO 1:5,Neesys\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nOBSS:ISSR\\OBSS\n  STATUS Landed Earth\n  POS -14.4173682 -7.9666441\n  HEADING 298.15\n  ATTACHED 0:1,ShuttleBay\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nSTS-145bay:UCargoDeck\n  STATUS Landed Earth\n  POS -14.4173626 -7.9666718\n  HEADING 298.15\n  ATTACHED 0:6,ShuttleBay\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME ShuttleBay\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nLC39:ISSR\\LC39\n  STATUS Landed Earth\n  POS -14.4367300 -7.9792200\n  HEADING 180.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RSS 0 1.0000 -1\n  WR 0 1.0000 -1\n  VA 0 1.0000 -1\n  TC 0 1.0000 -1\n  PS_LVL 0.0000 0.0000 0.0000\n  TIMER 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 -0.1589\n  LIGHT 1\nEND\nSTS-145-SRB2:Shuttle_SRB\n  STATUS Orbiting Sun\n  RPOS 31101757575422944.00 -224889507687591940.00 760593314499905150.00\n  RVEL 364948070057870.560 -2638842367660126.500 8924765129190232.000\n  AROT 120.86 -19.93 -67.97\n  VROT 12857.80 -12596.71 0.00\n  AFCMODE 7\nEND\nSTS-145-Chute:Atlantis_Chute_released\n  STATUS Landed Earth\n  POS -14.4151047 -7.9678271\n  HEADING 297.70\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\nEND\nEND_SHIPS\nBEGIN_ExtMFD\nEND",
        "thread_id": 18101
    },
    {
        "@timestamp": "2023-09-14T07:12:55.458467584Z",
        "author": "rucinter",
        "date": "2010-03-09T10:57:33+0000",
        "id": "f21231dcde18caa7d54814aaf0d121d5",
        "post_id": "post-210603",
        "text": "Orbiter could be an awesome visualization tool! I would love to see a shuttle launch and docking with ISS in real-time, using both NASA TV and Orbiter, for better, and practically impossible angles.",
        "thread_id": 13389
    },
    {
        "@timestamp": "2023-09-14T07:14:03.401651968Z",
        "author": "deltawing777",
        "date": "2011-01-17T19:30:06+0000",
        "id": "bac94840f372d5d7a27e6f6a0143a614",
        "post_id": "post-280351",
        "text": "Kyle said:Eh, OMP for OFSS2 sounds to complicated for me to figure out. I think I'll stick to the way OFSS1 went.\n\nas a wise man once said:\"We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win, and the others, too.\"JFKlol just messing around",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.549082368Z",
        "author": "supersonic",
        "date": "2010-04-14T13:31:51+0100",
        "id": "29dcf55f343c0aae584392a3af12817d",
        "post_id": "post-210729",
        "text": "Hielor said:This is what a logbook is for!\n\nI still need to get one.:p",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.60644224Z",
        "author": "OrbitHangar",
        "date": "2011-01-01T10:46:31+0000",
        "id": "0fe9363a43597ccef396d26c85bc480d",
        "post_id": "post-280892",
        "text": "Author:ae7fluxUpdated with new \u00a0textures and various bugfixesRomulans looking down their noses at you? Ferengi laughing at you behind your back? Orion slave girls making fun of your battleth? You need a really big ship. Introducing the T'boragh class from Spacetech Industries.With the T'boragh class you can:dominate small planetstell those pasty faced gits with the rubber fetish to borg offget all the hottest green-skinned space babes**Not guaranteed to work with green-skinned space hunks. Sorry, Captain Janeway.The T'boragh is a Star Trek inspired vehicle (how did you guess?) though strictly non-canon. It is intended less as a vessel in its own right (though it is fully functional in that regard) and more as as a destination for your five-minute missions. To this end it is equipped with nine docking ports and a detailed shuttle bay. Most of the scenarios require my NX-426 which is specifically designed to work with the T'boragh's invisible tractor beam docking ports (a necessary conceit since Trek vessels tend not to be equipped with physical docking ports).The T'boragh uses a custom module to implement multiple animation and lighting effects.WARNING: this is a very large mesh by Orbiter's standards. You will need a gaming grade graphics card. As a rough guide any mid to top range card made in the last two years should yield acceptable frame rates. Various sizes of textures are provided. If your card cannot handle the default high resolution version consult the readme for replacement instructions.Note: due to its use of local lights this vessel works with Orbiter 2010p1 only.DOWNLOAD",
        "thread_id": 18113
    },
    {
        "@timestamp": "2023-09-14T07:14:03.570174208Z",
        "author": "RisingFury",
        "date": "2011-01-01T00:38:00+0000",
        "id": "2d074445cca13912dbed842cdfc02585",
        "post_id": "post-280802",
        "text": "SiameseCat said:What happens if a whole textbook gets written in a weird font? My guess is most students will stop reading the textbook completely, which is probably not a good way to learn.\n\nExactly my point! Anyone that looks at this study with one eye will think it's best to reprint textbooks with a funky font. That's not a decision you wanna make after a 90 second test...",
        "thread_id": 18103
    },
    {
        "@timestamp": "2023-09-14T07:14:03.01699328Z",
        "author": "Logifech",
        "date": "2010-12-25T10:01:03+0000",
        "id": "8d6641dcefd6cc8e786405de06003d1b",
        "post_id": "post-279617",
        "text": "Merry Christmas everyone!",
        "thread_id": 18042
    },
    {
        "@timestamp": "2023-09-14T07:12:55.570797568Z",
        "author": "PeterRoss",
        "date": "2014-01-23T09:47:18+0000",
        "id": "4a5a2a05f96912caa977e745b9bad9e0",
        "post_id": "post-210877",
        "text": "\u041a\u043e\u043b\u044f\u043d - \u0441\u0432\u043e\u0439 \u043f\u0430\u0440\u0435\u043d\u044c, \u0434\u0430\u0440\u043e\u043c \u0447\u0442\u043e \u0444\u0440\u0430\u043d\u0446\u0443\u0437;)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.635922176Z",
        "author": "Axel",
        "date": "2011-01-02T15:52:00+0000",
        "id": "9b388635c2a8b16cf15de6f246d9fefb",
        "post_id": "post-280960",
        "text": "The mesh looks well. But try to implement a VC! A fighter class\/small ship without VC is a nogo. But its your first addon, so im looking forward!",
        "thread_id": 18119
    },
    {
        "@timestamp": "2023-09-14T07:12:55.604954368Z",
        "author": "rucinter",
        "date": "2010-03-11T14:23:03+0000",
        "id": "907b87291d74638677c6df76231ed5f0",
        "post_id": "post-210969",
        "text": "Yes, typing with numpad works. I can't say actually that they didn't work in Orbiter, just that they are unusable: as I do get some small RCS bursts when pressing keys on the numpad, but not all the time and continuous pressing a key don't work. Probably there is something wrong with the keys only when I continuous press them. I have a spare keyboard and I will try on it as soon as possible.---------- Post added at 18:23 ---------- Previous post was at 09:46 ----------Problem solved. I've changed the keyboard and now everything works. Sorry to blame Win7 for this.",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:14:03.086796032Z",
        "author": "jevans",
        "date": "2010-12-26T18:37:06+0000",
        "id": "dec958f13349a5268977ede17cff5357",
        "post_id": "post-279766",
        "text": "Urwumpe said:Note, that VR is not at all Ground Speed - It is velocity (vector, not just magnitude) and relative to the surface. It should indicate 150 KEAS, if you are dropping vertically at 150 knots equivalent airspeed (less than Mach 0.9). If you are dropping vertically on the equator at 5000 ft\/s, it should read 5.2 kft\/s in M\/VI mode and 5.0 kft\/s at M\/VR mode.\n\nSo it's like in Orbiter, VR is speed relative to the point on the surface below the ship? And VI has the extra .2 because of the rotation of the Earth.",
        "thread_id": 18054
    },
    {
        "@timestamp": "2023-09-14T07:14:03.407748096Z",
        "author": "Kyle",
        "date": "2011-02-15T10:41:17+0000",
        "id": "93611de50452db86c39853374f5ebdd9",
        "post_id": "post-280410",
        "text": "Nazban said:So, for each of our missions, we can add 1 of our own personal UMMU's?:thumbup:\n\nIf you want too!:)Okay, we've got a small flight crew assignment issue. I've just decided to assign myself to Ariane 5 with Eranda as Carmen A won't be able to preform the flight either.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.194748672Z",
        "author": "astrosammy",
        "date": "2010-03-25T20:25:36+0000",
        "id": "4da763a455c0ca6112ad76439b1d99f0",
        "post_id": "post-210005",
        "text": "Good job! Just did the DG to moon station race with auto time accel and it worked perfectly on the flight to moon. GL-02 docked a few orbits after GL-01. Only during docking I had to bring down the time acceleration manually, because it just stayed at 100x.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.104090368Z",
        "author": "OrbiterSpore",
        "date": "2010-12-29T20:45:27+0000",
        "id": "f2b56ca8163568532ba3afa61f207e0c",
        "post_id": "post-279820",
        "text": "My thoughts? well, i have some solutions that complies with our current\/near future tech.:Lack of food\/living space?Genetically-modified plants to use the available environmental resources in floating cities such as \"Megafloat\" mentioned in Ace Combat 3. There's also the outer space living and the underwater\/underground cities, too.Energy sources?More stabilized hydrogen and nuke power plants can handle.(i think)There's always the experimental sources like microwave power plants, deepdeepsea geothermical power plants count, too.This applies somewhat:Fuel consumption for spacecraft?New propulsion than standard fuel, fine-tuning for best performance and less pollution. (or not... depends on the remaining time until our atmosphere gets toxic... or not... :uhh:)Trash and rubbish?Good old fashioned recycling...About the non-recyclable, launch to an high-pressure and temperature planet... It will melt up.;)Building\/Manufacturing materials(or lack of it?)?Mining asteroids or moons. Otherwise, better don't be claustrophobic and start your subsurface work...;)Fuel for citizen vehicles?Solar power and\/or bio-fuels... Otherwise, get a bike and put 2 extra wheels, a roofing and an light windshield onto it... :lol:What about the lack of gravity, in the forced space living's worst-case scenario?Good question... Do an spinning object in space provides gravity?What about natural disasters?VERYaccurate predictions and\/or forecasts, seismic monitoring and space object trajectory predictions.If there's anything wrong up there, quote me.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.67899008Z",
        "author": "orb",
        "date": "2013-02-20T10:35:53+0000",
        "id": "d735333fff268ed3e5c2fe2334eb8abc",
        "post_id": "post-281130",
        "text": "Notebook said:1)I haven't altered or defined the UV parameters of GRP_PanelLH, how do I check its value?\n\nWhen you open the .msh file with a text editor (notepad, for example), find the mesh group you're looking for (I see you use labels, so it shouldn't be hard). Below the GEOM keyword you should see lines with 8 values. The last 2 are UV map coordinates ('u' in 7th and 'v' in 8th). If there are fewer values in the line, and NONORMAL flag wasn't set, then the UV map wasn't set for the group, and it needs to be added. If NONORMAL flag is set for the group, then UV map coordinates should be in 4th and 5th value in the line.Notebook said:2) Do you mean making another planar surface in 3DS max above the panel on the desk, and detaching that as a group?\n\nYes.Notebook said:I thought I just had to give orbiter the correct paramaters in VCMFDSPEC and orbiter would sort it out?\n\nOrbiter needs to have correct data contained in the mesh file, too.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.400365568Z",
        "author": "Kyle",
        "date": "2011-01-16T19:37:17+0000",
        "id": "50598ab7580ecc99c6a457b11390cbc8",
        "post_id": "post-280334",
        "text": "General question. Is it possible for Orbiter Multiplayer to do stuff like OFSS2 EVA's (Me and another player preform the same mission for example, two Astronauts on EVA) for more realistic assembly?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.207006976Z",
        "author": "Hielor",
        "date": "2010-03-05T19:42:51+0000",
        "id": "71be674981a55d91c4f34df66e03c34f",
        "post_id": "post-210045",
        "text": "garyw said:Nice Hielor, How was the guidance done? I notice that the ASAT approached in a prograde mode at high speed so isn't a true kinetic kill which would hit head on going retrograde.\n\nThe reason I thought this was actually interesting is that the missile has no concept of orbital mechanics at all. Its a simple PD controller that takes into account the target's relative position, velocity, and acceleration.I wrote it to be (and it is) insanely accurate when launched within relatively short range (500km or so), I was just surprised that the same guidance was able to launch from low altitude and still hit an orbiting object.I did try hitting head on going retrograde, but it ended up just flying past the target...too much to correct for, I guess.",
        "thread_id": 13336
    },
    {
        "@timestamp": "2023-09-14T07:14:03.164127488Z",
        "author": "orb",
        "date": "2010-12-27T12:47:51+0000",
        "id": "fabd454c05931ea999145429495f5ba5",
        "post_id": "post-279915",
        "text": "Did you try to run pltex as Administrator?Where did you install Orbiter - user's folder, Program files (x86), other?How much free disk space have you got?I'm not sure where pltex creates temporary bitmaps right now (probably in working directory), but did you try to clean your user's \"Temp\" folder?",
        "thread_id": 18062
    },
    {
        "@timestamp": "2023-09-14T07:14:03.6769856Z",
        "author": "orb",
        "date": "2012-02-17T15:43:22+0000",
        "id": "fef55dc28ecc2d57761a61006a6dadcd",
        "post_id": "post-281110",
        "text": "Notebook said:clbkLoadPanel2D is an overload of clbkLoadPanel that is known to the Linker?\n\nclbkLoadPanel2D is a virtual function of VESSEL2 (and its derivative) class. Virtual functions need to be defined, because they are referenced by vtable.Notebook said:So Imust? have a function defined in the .cpp file if I do this?\n\nYou must define the function you declared in a class that extends the class, which defined that virtual function. If you haven't declared the clbkLoadPanel2D (which is virtual), you don't need to define it.The \"void DefineMainPanel (PANELHANDLE hPanel);\" and \"void ScalePanel (PANELHANDLE hPanel, DWORD viewW, DWORD viewH);\" aren't virtual functions, so you don't have to define them if you only declared them, but haven't used.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.352795648Z",
        "author": "Cosmic Penguin",
        "date": "2012-06-20T05:41:00+0100",
        "id": "0aef183dde99bef7295b8505bcc337f8",
        "post_id": "post-210378",
        "text": "Cras said:It certainly is compatible. My guess here is that you are not setting up the dynamic links correctly. Search the D3D9 client thread to find out how. If you are running under Vista\/7, the client can even make them for you.\n\nTHANK YOU! Somehow I completely missed the discovery of the method of making spacecraft3 and multistage2 vehicles to work in D3D9. Now I'm enjoying the add-on even better!Thank you!:tiphat:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.406314496Z",
        "author": "Kyle",
        "date": "2011-02-08T22:32:53+0000",
        "id": "00c154363d7316c71a915ce734e68b73",
        "post_id": "post-280398",
        "text": "Nice screenshots btw!Next mission is on the 15th.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.57010176Z",
        "author": "Yurik",
        "date": "2012-10-18T14:44:51+0100",
        "id": "1c0c6acc46100073aeca6a95536bcd2b",
        "post_id": "post-210872",
        "text": "PeterRoss said:\u041f\u0440\u0438\u0432\u0435\u0442, \u042e\u0440\u0438\u043a!:tiphat:\n\n\u0414\u0435\u043d\u044c \u0434\u043e\u0431\u0440\u044b\u0439:probe:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.426460928Z",
        "author": "Rtyh-12",
        "date": "2010-12-30T13:43:39+0000",
        "id": "17a08cad62e2db5530f93353bf30fd7f",
        "post_id": "post-280606",
        "text": "This is cooool! It's the first interactive tutorial for Orbiter I've seen. Well done! Although I can now get into orbit easily, I still followed this tutorial with interest. However, you may want to check something - the heading changes by itself during mid and late ascent, so if you follow the same heading, you screw up your flight.Oh, and another suggestion: make more of those, it's fantastic!",
        "thread_id": 18086
    },
    {
        "@timestamp": "2023-09-14T07:14:03.2381376Z",
        "author": "Cizurator",
        "date": "2010-12-29T22:27:26+0000",
        "id": "d406eafbf94c6407c382cbb9d1508dc5",
        "post_id": "post-279987",
        "text": "PhantomCruiser said:I agree! The launch vehicle and service structure are very nice, the venting effect is a nice touch. I've got no first stage sound though...Used the Universal AutoPilot to get me to a very smooth LEO.\n\nThanks for feedback!:thumbup:SOUND PROBLEM FIXED !!!:thumbup:",
        "thread_id": 18069
    },
    {
        "@timestamp": "2023-09-14T07:14:03.413765632Z",
        "author": "Urwumpe",
        "date": "2010-12-30T10:56:41+0000",
        "id": "01a26070f7529f9f6657a0f6345013f5",
        "post_id": "post-280568",
        "text": "I did wear sunscreen back then ... especially if you are scaling mountains, not wearing sunscreen is both a slow suicide and the entrance into a world of pain. Not wearing enough sunscreen there is just the entrance into a world of pain.Oh we have become so much better than our following generations. Sadly, all previous generations liked to say the same. Maybe you need to open both eyes on history. Not just the one that looks back, but also the one that remembers how you looked forward.The same students in Germany, that the older people of 1968 wanted to throw into jail or sentence to death, out of the same intolerance that is cultivated by such statements, rule the country 30 years later... not just politically, but also as managers, professors and supreme court judges.",
        "thread_id": 18082
    },
    {
        "@timestamp": "2023-09-14T07:14:02.805054208Z",
        "author": "jinglesassy",
        "date": "2010-12-23T10:41:25+0000",
        "id": "77fb5a69f99412ee3d9ed1f94db63fb6",
        "post_id": "post-279454",
        "text": "Well the ocean is deep enough that we should just be able to put a specialized generator at the sea floor right?",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:12:55.22506368Z",
        "author": "tblaxland",
        "date": "2010-03-05T00:28:01+0000",
        "id": "561afffff7d80a1d0462cefc610618f3",
        "post_id": "post-210075",
        "text": "No trajectory data but I did find this document that should be of interest to you:MARS RECONNAISSANCE ORBITER OPERATIONAL AEROBRAKING PHASE ASSESSMENT",
        "thread_id": 13341
    },
    {
        "@timestamp": "2023-09-14T07:12:55.575854336Z",
        "author": "midtrans",
        "date": "2018-04-19T10:47:14+0100",
        "id": "f14c4023904df6a4ff65b4a5fcd7c2b6",
        "post_id": "post-210918",
        "text": "\u0412 IMFD \u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043f\u0440\u043e\u0441\u0442\u043e \u0443\u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u044c \u0436\u0435\u043b\u0430\u0435\u043c\u043e\u0435 \u0432\u0440\u0435\u043c\u044f \u043f\u0440\u0438\u0431\u044b\u0442\u0438\u044f \u0447\u0435\u0440\u0435\u0437, \u0434\u043e\u043f\u0443\u0441\u0442\u0438\u043c, \u043d\u0435\u0434\u0435\u043b\u044e \u043f\u043e\u0441\u043b\u0435 \u043e\u0442\u043b\u0451\u0442\u0430 - \u0438 \u0432\u043e\u0442 \u043e\u043d\u0430, \u0432\u043e\u0436\u0434\u0435\u043b\u0435\u043d\u043d\u0430\u044f \u043f\u0440\u044f\u043c\u0430\u044f (\u043f\u043e\u0447\u0442\u0438). \u041f\u0440\u0438 \u0443\u0441\u043b\u043e\u0432\u0438\u0438, \u0447\u0442\u043e \u041c\u0430\u0440\u0441 \u0432 \u043c\u043e\u043c\u0435\u043d\u0442 \u043f\u0435\u0440\u0435\u043b\u0451\u0442\u0430 \u0432 \u043d\u0443\u0436\u043d\u043e\u043c \u043c\u0435\u0441\u0442\u0435, \u043a\u043e\u043d\u0435\u0447\u043d\u043e.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.143325952Z",
        "author": "TheMinister",
        "date": "2008-06-10T22:35:43+0100",
        "id": "af602b8293dab81a31981e84f57e9036",
        "post_id": "post-71565",
        "text": "I really never got to grips with that game, or X2. I just found the tutorials completely unitelligable- it was sort of like... \"here's how you fly your ship, now make some burgers\"Just plain WTF there. I kinda prefer complex games with simple control systems, like EVE online, or maybe the Freelancer interface (but not economy).",
        "thread_id": 1806
    },
    {
        "@timestamp": "2023-09-14T07:14:02.969435136Z",
        "author": "orb",
        "date": "2010-12-23T22:32:43+0000",
        "id": "ab76d1f677bc30e0a0aec5903373b467",
        "post_id": "post-279490",
        "text": "On the 2nd image you should see this:(Though, I'm not sure about the background and the color of the docked DG, but foreground looks like on the attached picture.)The 1st image you should seewas presented here, but there could be a different scenery outside of cockpit.",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:12:55.582841856Z",
        "author": "Fixerger",
        "date": "2010-07-21T21:36:43+0100",
        "id": "95efe45c97c5d75987da22b6f79bef88",
        "post_id": "post-210934",
        "text": "Looking good!:D",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:14:03.401279744Z",
        "author": "Kyle",
        "date": "2011-01-17T18:19:55+0000",
        "id": "02b54f0c36bf4e3718ce5f7cc07d43f3",
        "post_id": "post-280347",
        "text": "Eh, OMP for OFSS2 sounds to complicated for me to figure out. I think I'll stick to the way OFSS1 went.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.15739904Z",
        "author": "Goth",
        "date": "2011-01-01T10:27:39+0000",
        "id": "b75aa5408fb5efdcdff9aa39bfe8c937",
        "post_id": "post-279887",
        "text": "OK it works fine but there's a strange behaviour about the X and Y coordinates. They go from -1 to 1 but if I rotate the ship around its Y axis, when X (example) reaches something like 0.97, it increases slowly. Then it reaches 0.9999 and start going backward (this is right), and again decreasing really slow (problem), even though i do NOT change my rotation speed.Then it reaches again 0.97 and the \"decreasing speed\" goes back to normal.I ask why and a possible solution.",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:12:55.631737088Z",
        "author": "Pyromaniac605",
        "date": "2011-08-09T12:23:31+0100",
        "id": "658ad63ee39a8c2c13fb24afd48b241c",
        "post_id": "post-211031",
        "text": "evilfer said:I built a paperhubble, I think it looks very nice in spite of a couple of mistakes on my part. And you're right about paper... my hubble has already needed some 4 \"service missions\" after completed :lol:. I'd love to find a detailed JWST paper model (I don't have the skills to design it...)\n\nWas something wrong with the mirror? :lol:",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:14:03.237432576Z",
        "author": "K_Jameson",
        "date": "2010-12-29T20:54:18+0000",
        "id": "dd2f7f81559c743eb031325d2566dc10",
        "post_id": "post-279984",
        "text": "A good launch vehicle.An autopilot for the maximum LEO payload would be useful.Very good launch facilities, as usual.:thumbup:",
        "thread_id": 18069
    },
    {
        "@timestamp": "2023-09-14T07:14:03.230264576Z",
        "author": "Keatah",
        "date": "2010-12-29T10:58:06+0000",
        "id": "bad339a6fff68191af13e008be18ba87",
        "post_id": "post-279966",
        "text": "When I was with my gramma eating a corned-beef sandwich in a small coffee-shop joint named Kaplan's. I must have been or 7 or 8 and positively in the second grade. I got to reading my science book, and I still remember till today a graphic of the Sun, with the Earth and Moon going around it, somehow depicting the axis tilt for seasons I think.That, the rush of caffeine from root-beer, the french fries, the sandwich filling an empty stomach, getting a new calculator later that day, gramma, the cute tight waitress, the air-conditioning, getting out of school early that day. All culminated in making it a neat California afternoon. Reading my science book completed the day. I've loved space stuff ever since!",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:14:03.369663744Z",
        "author": "Kyle",
        "date": "2010-12-30T17:07:24+0000",
        "id": "96a4bdd48f40be490fc17f391a1c0415",
        "post_id": "post-280240",
        "text": "PhantomCruiser said:Groovy dude! I'll ride the Dragon, not a problem. And I'll keep my eyes open for the group to pop-up.\n\nThanks ! I'll have it up later today (just had a death in the family). Also I still need pilots me and Phantom can't fly all the missions!EDIT: She's up now! Join up!http:\/\/www.orbiter-forum.com\/group.php?groupid=76",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.653303552Z",
        "author": "Donamy",
        "date": "2010-03-11T23:23:07+0000",
        "id": "fb05434bd3d654903d46eec1c2a12585",
        "post_id": "post-211081",
        "text": "More like the moment of.",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:14:03.421299712Z",
        "author": "Woo482",
        "date": "2010-12-29T17:53:24+0000",
        "id": "e1eabcf90ab224cfbebd8260a4475f13",
        "post_id": "post-280583",
        "text": "It looks like an addon using a debug string to me, have you tried disabling all modules and just running a scenario without any addon vessles? that should get rid of it",
        "thread_id": 18084
    },
    {
        "@timestamp": "2023-09-14T07:14:03.470429184Z",
        "author": "Urwumpe",
        "date": "2008-06-06T16:28:35+0100",
        "id": "1b8f30f49a42bf8823b2a6900360b537",
        "post_id": "post-71577",
        "text": "Only 200m safety distance? In Germany they evacuate already 1 km distance for only disarming a 500 kg bomb. Even if it is in the center of a city. In Braunschweig, they evacuated to a distance of about 800m after a 200 kg bomb was found inside the university quarter.Also, using a small explosion for disabling only the fuse is pretty risky. Better is explosively cutting the bomb shell open, so the explosive fill can burn free. That's usually used when the bomb can't be moved, as the majority of the shrapnel stays inside the crater and the explosion looses a lot of power by not being constrained by the shell.EDIT: Report of the disarming of a 250 kg bomb in the downtown of Braunschweig (in German).http:\/\/www.feuerwehr-lehndorf.de\/einsatzberichte\/bombenfund2005.pdf250 kg, 500m safety distance, bomb moved to a save location for explosion afterwards. Evacuation included hotels. 3100 persons found shelter in the local Volkswagen hall. Luckily it was a mostly commercial area late at night, so no customers and workers affected.",
        "thread_id": 1810
    },
    {
        "@timestamp": "2023-09-14T07:14:03.372073728Z",
        "author": "Kyle",
        "date": "2011-02-24T23:39:15+0000",
        "id": "e900368902e69f366e100c0eaa55c089",
        "post_id": "post-280419",
        "text": "Samuel Edwards flight is tomorrow!:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.340805632Z",
        "author": "Cras",
        "date": "2011-05-07T01:49:40+0100",
        "id": "25a491748242fa2f322a50ca4d26489e",
        "post_id": "post-210307",
        "text": "Code:[PAYLOAD_1]\noff=(0,0,60)\nspeed=(0,0,1.0)\nrot_speed=(0,0,0)\nMeshName=\"SpaceTugs\\Tranzit\"\nModule=\"SpaceTugs\\Tranzit\"\nname=\"Transit-1\"\nDiameter=2.9\nHeight=5.6\nMass=86200Only thing I altered was the payload_1.Now after looking at the scenarios that came with the Jarvis that spawn the dummy payload, I see that the Module line is not pointed to the Orbiter\/Module directory, which I thought I was pointing it to, but rather a file somewhere in the Orbiter\/Config directory, but there is not a Tranzit.ini in there. I tried to make one, but really have no idea what to put in there. I have seen examples of something called vessel class, but I tried one that defines the mesh, and dry weight and fuel load.Code:[CONFIG]\nMESHNAME=\"SpaceTugs\\Tranzit\"\nSize=18\nEMPTY_MASS=9300\nFUEL_MASS=24000But this clearly is not right as I get CTD.I appreciate the help on this by the way. I am trying to read all I can and look around at other's scenarios to see if I can figure out what exactly is going on here and what Orbiter is expecting and looking for. But so far, as you can see, I have not yet figured it out. Not even close really.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.569072128Z",
        "author": "JEL",
        "date": "2010-12-31T05:15:00+0000",
        "id": "1f015219744d5a1435ce5185a1607242",
        "post_id": "post-280796",
        "text": "Quoting this text:Diemand-Yauman, C., et al. Fortune favors theBold(and the Italicized): Effects of disfluency on educational outcomes. Cognition (2010), doi:10.1016\/j.cognition.2010.09.012\n\nhttp:\/\/web.princeton.edu\/sites\/opplab\/papers\/Diemand-Yauman_Oppenheimer_2010.pdf-------------Based on this premise being true:in some cases making material harder to learn can improve long-term learning and retention\n\nIt is suggested that simply by using hard-to-read fonts learning can be enhanced:Study 1 found that information in hard-to-read fonts was better remembered than easier to read information in a controlled laboratory setting.Study 2 extended this finding to high school classrooms. The results suggest that superficial changes to learning materials could yield significant improvements in educational outcomes.\n\nFor example, Alter and his colleagues presented participants with logical syllogisms in either an easy- or difficult-to-read font. Participants were significantly less confident in their ability to solve the problems when the font was hard-to-read, however they were in reality significantly more successful.\n\nAs a fun little side-note to us Orbiteers Study 1, the lab-study, involved aliens:):Participants were asked to learn about three species of aliens\n\nNot only a good thing though. The text notes a possible unwanted side-effect when using this method:Another concern is that because disfluent reading is, by definition, perceived as more difficult, less motivated students may become frustrated.\n\nThe text, after having gone through both Study 1 and Study 2, concludes:This study demonstrated that student retention of material across a wide range of subjects ... and difficulty levels ... can be significantly improved in naturalistic settings by presenting reading material in a format that is slightly harder to read.\n\nApparently this font is better for teaching purposesthan this font:)",
        "thread_id": 18103
    },
    {
        "@timestamp": "2023-09-14T07:14:03.398976768Z",
        "author": "diogom",
        "date": "2011-01-12T17:42:20+0000",
        "id": "8c225d216e5680d69efdb7bc5f16cdcb",
        "post_id": "post-280320",
        "text": "Kyle said:Good point! I imagine then eventually a Progress or a Soyuz will dock to OFSS2.\n\nWell, if that happens, Diogo M reporting for duty! :lol: Soyuz is my favourite spacecraft.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.541785856Z",
        "author": "Sunhillow",
        "date": "2010-03-10T18:47:24+0000",
        "id": "352ae0fec20451b9fa9270aaeddd7807",
        "post_id": "post-210667",
        "text": "earthorbit said:Bergfalke 3(a German Gliding Plane)\n\nHiBergfalke is the only plane I flew myself (and 3 times solo). I think it was Version 3:cheers:As you live in Ludwigsburg, did you also fly from Berneck?",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.060626944Z",
        "author": "Urwumpe",
        "date": "2010-12-28T09:40:06+0000",
        "id": "6ca468676933b1399c9453686afcfb75",
        "post_id": "post-279709",
        "text": "orb said:Deccan Chronicle:GSLV couldn't take the extra weight?.\n\nThat is the most stupid anonymous expert opinion I have ever read... It is completely contradicting real physics, the \"expert\" was likely somebody who thinks ISS docking videos are fake because there is no \"Swoosh\" sound.",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:12:55.54976128Z",
        "author": "supersonic",
        "date": "2010-06-17T14:42:05+0100",
        "id": "fb9fbf465a72dfb7f1bacc8161f5c69b",
        "post_id": "post-210737",
        "text": "On that video up there did anyone else notice the shuttle patch on his arm?",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:02.971320064Z",
        "author": "orb",
        "date": "2010-12-24T09:02:18+0000",
        "id": "2ee9e03a87635b78267bd175a37a03ba",
        "post_id": "post-279499",
        "text": "Apollo 13 said:Here is some more.:)The first one is easy, but the second isn't. I'll post the answers soon.\n\nAre you sure they are prepared properly? Artlav's are wall-eyed (parallel), and my eyes don't catch anything on yours, so either they are cross-eyed, or the dots are too small and image too big, or this isn't an [ame=http:\/\/en.wikipedia.org\/wiki\/Autostereogram]autostereogram[\/ame] at all, but an image mixed with random dots.There are two ways an autostereogram can be viewed: wall-eyed and cross-eyed. Most autostereograms are designed to be viewed in only one way, which is usuallywall-eyed. Wall-eyed viewing requires that the two eyes adopt a relativelyparallelangle, while cross-eyed viewing requires a relatively convergent angle.\n\nPinguinboy said:Lol, it seems it's causing brain damage or something here. :lol: *goes totally insane*\n\nIf they are causing a brain damage, thenthose, orthose(except red-cyan glasses ones) should cause as much damage as these in this thread.BTW. Not Orbiter related, but this animated one is great (click on it to view larger version):\u200b",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:14:02.971482112Z",
        "author": "jedidia",
        "date": "2010-12-24T09:12:23+0000",
        "id": "6c648701367575b01f8e71af673565d0",
        "post_id": "post-279500",
        "text": "Interesting. I can see that one without trouble, even blink and move my head. I never looked at an animated one before...It seems my \"superpowers\" are back :lol: Now I can see Artlav's too. Not the other ones, though...",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:14:03.135794176Z",
        "author": "Urwumpe",
        "date": "2010-12-31T14:57:56+0000",
        "id": "1e1afa3791c7e751f53de26e580ba6c6",
        "post_id": "post-279840",
        "text": "N_Molson said:A lot of people on Earth are now living much longer, that's a fact. But everyone dies one day or the other, so I'd say that the situation we live today is a consequence of medical progress, and is quite exceptional.\n\nNo, it is just evolution - we are getting better adapted to our environment, because we improve the environment for us.;)",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.550852352Z",
        "author": "Alexw95",
        "date": "2010-06-21T19:40:45+0100",
        "id": "1405a5c98fc8fb23790504694a025f39",
        "post_id": "post-210747",
        "text": "737 - 700 \/800767 - 300ER747 - 200A340A321cessna 152 & 172diamond DA20much more xD",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.630747136Z",
        "author": "marooder86",
        "date": "2011-01-01T14:40:30+0000",
        "id": "38dffdba5207badc9786f57148965c26",
        "post_id": "post-280948",
        "text": "There is another option to transfer such a big file between two computers without establishing network connection. And if you already have problems to do it, then don't do it:). It will save you a lot of frustration when something will refuse to cooperate:).Ok, here's my solution: it will require a flash drive and will take you some time but it's rather simple. After you create this huge single file you can split it into smaller parts(with wahtever file archiving program you use, 7zip for example) that will fit into your flash drive and move them one by one.Heh, when I was writting this I realised there is a problem:). You will need another 60GB of free space:facepalm:",
        "thread_id": 18118
    },
    {
        "@timestamp": "2023-09-14T07:14:03.403551488Z",
        "author": "Scruce",
        "date": "2011-01-26T17:25:49+0000",
        "id": "129a5dff866a170c8512e1af6a4a4c91",
        "post_id": "post-280375",
        "text": "Can you post the scenario?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.653069056Z",
        "author": "Donamy",
        "date": "2010-03-11T21:52:29+0000",
        "id": "4d4e568ef26cf6d7139befc0a89822d5",
        "post_id": "post-211079",
        "text": "How about just before the big bang ?",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:14:03.433484032Z",
        "author": "Woo482",
        "date": "2008-06-06T13:20:46+0100",
        "id": "f1ccb6fb6f83f615b4025052ce29891d",
        "post_id": "post-71572",
        "text": "Hello:)does any one know if x-plane 8 addons are compatable whith x-plane 9 ?",
        "thread_id": 1809
    },
    {
        "@timestamp": "2023-09-14T07:12:55.663065856Z",
        "author": "whitewatcher",
        "date": "2010-03-11T13:10:23+0000",
        "id": "f52cd68f58a4b59b6e0c34eaeaad3753",
        "post_id": "post-211102",
        "text": "Wow, that was quick!I think I will keep the links for some months. But you can make a copy if you like.",
        "thread_id": 13412
    },
    {
        "@timestamp": "2023-09-14T07:14:03.413042176Z",
        "author": "Izack",
        "date": "2010-12-29T18:49:41+0000",
        "id": "40491d0ec16b3f7fa9d06f293500f20d",
        "post_id": "post-280560",
        "text": "Urwumpe said:That stuff isn't that expensive anymore, you can really find such stuff in the rooms of children - varying on age.\n\nNot around here you can't. :lol:Cell phones and computers, sure, but for the most part the kids who have those also work to pay for them.Well, there are the people who have all the latest gadgets, but they also can't afford their credit card payments every month and are headed for financial suicide...",
        "thread_id": 18082
    },
    {
        "@timestamp": "2023-09-14T07:14:03.015936256Z",
        "author": "Urwumpe",
        "date": "2010-12-24T20:15:17+0000",
        "id": "59e4f8645ae6f4b3cacee8ec9b5bd680",
        "post_id": "post-279611",
        "text": "",
        "thread_id": 18042
    },
    {
        "@timestamp": "2023-09-14T07:14:03.437310464Z",
        "author": "orb",
        "date": "2011-01-01T00:57:37+0000",
        "id": "4057860a3c008587296d8dcd4e609033",
        "post_id": "post-280636",
        "text": "2nd part:Mid-2010: Atlantis\u2019s First Last Flight and NASA\u2019s Uncertain FutureDecember 31st, 2010 by Chris GebhardtIf the first third of 2010 represented an outstanding and unwavering commitment to safety and technical investigation\/understanding, the middle portion of 2010 would bring with it not only a continued commitment to safety, but also a great deal of uncertainty over launch schedules, payload readiness, the status of orbiter Atlantis, and NASA\u2019s overall future and direction.(...READ MORE...)\n\n",
        "thread_id": 18090
    },
    {
        "@timestamp": "2023-09-14T07:12:54.905177344Z",
        "author": "Unstung",
        "date": "2010-03-06T00:07:53+0000",
        "id": "a5f1c3af8f6b4d26bda4d5b1c4a8e336",
        "post_id": "post-209775",
        "text": "Such a mission is still (obviously) far off...",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:12:55.540076288Z",
        "author": "Bj",
        "date": "2010-03-10T05:34:13+0000",
        "id": "c9d6cd06a6269297a5fc4db0931b0dca",
        "post_id": "post-210655",
        "text": "jinglesassy said:Couldnt you buy a new cheaper?\n\nUnless some property of a object makes its value worth more the older it gets, new is almost always not cheaper.Arrowstar said:I looked around the internet, and found a 2009 Cessna 172 Skyhawk going for (get this) $297000 USD. If that's not expensive I don't know what is.\n\nTry anything bigger... :thumbup:Look at this;http:\/\/www.airplanetradeonline.com\/apdetail13300.htmonly $19.9K:)never mind it was built back in 1968...A more realistic yearhttp:\/\/www.airplanetradeonline.com\/apdetail13291.htm$193K for 2002If I ever wanted a plane, this would be (like) ithttp:\/\/www.airplanetradeonline.com\/apdetail12394.htm$995K 1973Or how abouthttp:\/\/www.airplanetradeonline.com\/apdetail13162.htmfor $17,250,000Flying is expensiveCheapest thing you can do to come to flying, is buy a build a simpit for FSX, with the necessary equipment to run full everything at 60FPS.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.232297216Z",
        "author": "Izack",
        "date": "2011-01-03T07:36:17+0000",
        "id": "4198e7ea1530fd0af19a1fbf374408dc",
        "post_id": "post-279980",
        "text": "Pyromaniac605 said:You mean Space Station 3D wasn't filmed with fraps!?:cry::lol:\n\nIt wasn't, but it easily could have been:(Fromthis postby FordPrefect)",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:14:03.062824448Z",
        "author": "Urwumpe",
        "date": "2011-01-02T17:23:39+0000",
        "id": "89ed87b29d3e9013f46a0fbb915d885f",
        "post_id": "post-279726",
        "text": "victorwood said:Is there any link on that to educate me more on such drawing pls???I mean connectors inside or outside?\n\nAlways inside. Look for example here:The connectors for the fairing pyrotechnics are inside the small fairing on the top of the stage, the connectors to the Briz-M stage are on the inside of the ring.---------- Post added at 06:23 PM ---------- Previous post was at 06:09 PM ----------You can also see some details here:The connection that failed would be right below the blue handling ring, on the inside of the interstage structure (with the structural ribs). One cable tunnel can be seen on the right edge of the stage in this photograph, it goes outside the tanks (white paint) and enters the interstage for letting the cables pass to the next stage on the inside of the interstage.",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.373064704Z",
        "author": "Scruce",
        "date": "2011-03-05T08:52:06+0000",
        "id": "ccaccd4be2950541727301fc91f9ad74",
        "post_id": "post-280427",
        "text": "Acknowleged, SpaceX Dragon will be on the 9th.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.562657536Z",
        "author": "imdf fan",
        "date": "2010-06-30T13:06:25+0100",
        "id": "25a3d23beb4a987504cd87ca0ad3b555",
        "post_id": "post-210799",
        "text": "mc_ said:\u0421\u043e\u0432\u0441\u0435\u043c \u043f\u0440\u044f\u043c\u043e \u043d\u0435 \u043f\u043e\u043b\u0443\u0447\u0438\u0442\u0441\u044f (\u0431\u0443\u0434\u0435\u0442 \u0433\u0438\u043f\u0435\u0440\u0431\u043e\u043b\u0430). \u041d\u0430\u0434\u043e \u043f\u043e\u0441\u043c\u043e\u0442\u0440\u0435\u0442\u044c dV \u043f\u0435\u043f\u0435\u043b\u0430\u0446\u0430, \u043f\u043e\u0442\u043e\u043c \u043f\u0440\u0438\u043a\u0438\u043d\u0443\u0442\u044c, \u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0438\u0437 \u044d\u0442\u043e\u0433\u043e \u043c\u043e\u0436\u043d\u043e \u043f\u043e\u0442\u0440\u0430\u0442\u0438\u0442\u044c, \u0438 \u0443\u043c\u0435\u043d\u044c\u0448\u0430\u0442\u044c \"\u0432\u0440\u0435\u043c\u044f \u043f\u0435\u0440\u0435\u0445\u0432\u0430\u0442\u0430\" \u0432 \u043d\u0430\u0441\u0442\u0440\u043e\u0439\u043a\u0430\u0445 IMFD \u0442\u0430\u043a, \u0447\u0442\u043e\u0431\u044b dV \u0441\u043e\u0432\u043f\u0430\u043b\u043e.\n\n\u0411\u043b\u0438\u043d \u0442\u043e\u0447\u043d\u043e, TIn \u043d\u0430 \u043c\u0438\u043d\u0438\u043c\u0443\u043c \u0438 \u0432\u0441\u0435. \u041f\u0440\u043e\u0441\u0442\u043e \u0438\u0433\u0440\u0430\u044e \u043f\u043e\u0437\u0434\u043d\u043e \u0432\u0435\u0447\u0435\u0440\u043e\u043c \u043f\u043e\u0441\u043b\u0435 \u0440\u0430\u0431\u043e\u0442\u044b \u0432\u043e\u0442 \u0438 \u0442\u0443\u043f\u043b\u044e. \u041d\u0443 \u0432\u0441\u0435 \u0440\u0430\u0432\u043d\u043e \u0441\u043f\u0430\u0441\u0438\u0431\u043e \u0432\u0441\u0435\u043c",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.404261632Z",
        "author": "Kyle",
        "date": "2011-01-30T00:40:16+0000",
        "id": "e0cd53f382915c6bced580dceb34425c",
        "post_id": "post-280381",
        "text": "Expedition 2 launches on Tuesday. Solar424, I have just sent your scenario.---------- Post added 01-30-11 at 12:40 AM ---------- Previous post was 01-29-11 at 03:21 PM ----------Little note - First XR2 scenario for OFSS2 has been completed:)Will use the XR5 for a October 2011 launch.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.618337536Z",
        "author": "NovaCat",
        "date": "2010-10-27T11:18:16+0100",
        "id": "49a0bcf0647a3f72471f1a956956936f",
        "post_id": "post-210997",
        "text": "At me this add-on the dead",
        "thread_id": 13403
    },
    {
        "@timestamp": "2023-09-14T07:14:03.061452288Z",
        "author": "Urwumpe",
        "date": "2011-01-01T10:40:54+0000",
        "id": "a91a237eda940c64f645a0eb048796ac",
        "post_id": "post-279715",
        "text": "Pyromaniac605 said:When did heatshields become fairings? :facepalm:ISRO really needs to get their act together, especially since they plan manned lunar missions in 2020.\n\nWell, practically, all payload fairings are heat shields. Though their function as aerodynamic protection is more important.",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.454266112Z",
        "author": "PhantomCruiser",
        "date": "2010-12-31T01:04:03+0000",
        "id": "5cbcda90af2343ec8cb38c9373f61375",
        "post_id": "post-280677",
        "text": "No worries mate! Let me know if it works out for you:thumbup:",
        "thread_id": 18094
    },
    {
        "@timestamp": "2023-09-14T07:14:03.227913472Z",
        "author": "Unstung",
        "date": "2010-12-27T22:13:38+0000",
        "id": "9df39cc2da8b036ca45702d06542962e",
        "post_id": "post-279954",
        "text": "This thread is very similar:http:\/\/orbiter-forum.com\/showthread.php?t=19721",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:14:03.621783552Z",
        "author": "Carmen A",
        "date": "2011-01-25T10:00:34+0000",
        "id": "475ee9bab3ada5e6286407dc543f5f24",
        "post_id": "post-280935",
        "text": "statickid said:I do acrobatics all the time in orbiter! its fun to record your telemetry with that google earth telemetry and see your loops and jazz as 3D lines!\n\nInteresting, I'll have to try out GE Telemetry someday :3",
        "thread_id": 18116
    },
    {
        "@timestamp": "2023-09-14T07:12:55.191250688Z",
        "author": "Artlav",
        "date": "2010-03-21T12:50:24+0000",
        "id": "42e35badd2fcf8c53e347a8071f2fa86",
        "post_id": "post-209982",
        "text": "IronRain said:when I launch Jarvis, it goes up with its SRB's and the first stage. after 110 seconds, the SRB's are jettisoned and it fly's only on its first stage. the point is, the first stage pushes the craft to an ApA of 451 and after that, the first stage burns out and is jettisoned too. the orbit I want to reach is 200x200 so 451 is way to high.the strange thing is, if I leave everything normal, and launch with a heading of 90, everything goes well....\n\nJarvis-H?That thing have a lot of stages, needs some subtlety to guide.It doesn't seem to fit well to get into 200x200 km orbit, but it easily gets into 300x300 one, provided that the player drops the fairing at the right spot, which autopilot can't so far do.Here is the sequence:Code:$Jarvis_H:lift_off(engine=main,mode=2,heading=32,pitch_tgt=20,pitch_duration=110,off_duration=10),\ntrans_orbit(engine=main,kind=0,heading=32,apoapsis=300000,periapsis=300000).kevinvr said:I have the same problem with the atlantis space shuttle. It keeps losing height and then falls down and crashes.If I set the pitch and heading a bit more it gets to about 110k and thenswitches over to transorbit and says lost, flying blind and it falls back to earth.\n\nWhat about default scenario?Does that work?What exactly have you attempted, what is the sequence?Also, just in case - is the limited fuel checked?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.377463296Z",
        "author": "diogom",
        "date": "2011-03-09T17:52:22+0000",
        "id": "1c8a90548c1dd0619493cf1d5e715ffa",
        "post_id": "post-280460",
        "text": "I can give my mission (STS-156) in July to others. I've already flown two missions, and priority should be given to the new recruits.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:02.804416512Z",
        "author": "jinglesassy",
        "date": "2010-12-23T10:31:19+0000",
        "id": "89a02707ed130f1fd54b82710b02d730",
        "post_id": "post-279450",
        "text": "jedidia said:and where, pray, did the water come from, and where does it go, if not from a river into a river?\n\nLike the great lakes? Or the ocean?",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:12:55.225613824Z",
        "author": "tblaxland",
        "date": "2010-03-08T05:54:33+0000",
        "id": "f109c4b6586ecfd18bf1bb41a88e2b91",
        "post_id": "post-210078",
        "text": "Looks good :thumbup: A bit of Googling shows up some papers on MRO aero-thermal modelling but I'm too far out of my depth to know what would be useful to you.BTW, that graph would be very intriguing if you could colour code the plot by date, like here:Don't let me distract you from more important work though:p",
        "thread_id": 13341
    },
    {
        "@timestamp": "2023-09-14T07:14:03.158492416Z",
        "author": "orb",
        "date": "2011-03-02T22:32:04+0000",
        "id": "d38c0cd765ef062092edae6a2a9e9e6e",
        "post_id": "post-279899",
        "text": "Goth said:With your formulae I get an angle Theta, an angle Phi and the radius, but I can't draw anything with all this. Or better, I could draw but reversing again everything, obtaining again those accelerations far from the center.I've already tried to apply equidistant projection formulae to my coordinates but I didn't manage to get nice results.EDIT:actually because I had cartesian data, I will try now to code the equidistant projection formulae using BEFORE the formulae you suggested.EDIT 2:no, I totally have no idea\n\nFor 2D projection you only need Theta as a radius and Phi for the angle, and radius isn't used for drawing, but can by displayed as a numerical distance.In this case, for 3D coordinates, 'z' is your 'y', as 'z' axis is pointing in the vessel's front direction, so you need to modify formulas.In 2D coordinates relative to the center of MFD:[math]x'=\\Theta\\sin\\phi[\/math][math]y'=\\Theta\\cos\\phi[\/math]I didn't check it with numbers, so you may additionally need to exchange x with y.",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:14:03.379428096Z",
        "author": "Scruce",
        "date": "2011-03-18T16:34:01+0000",
        "id": "310cb0ec679934934c442cd766b7af08",
        "post_id": "post-280473",
        "text": "Kyle said:Actually Scruce, I'll leave the new spots open as we have been getting more pilots (want to let them have flight experience too)\n\nIn that case can i go for backup?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.24008704Z",
        "author": "Turbinator",
        "date": "2010-03-05T05:29:09+0000",
        "id": "c8bda2510c0e10164fbe869314f78d28",
        "post_id": "post-210096",
        "text": "I have it modelled, and textured, however I know nothing about adding ships in to Orbiter, not my area of expertise. If someone can team up with me, I would be glad to release this for Orbiter. And maybe even whip up a nice cockpit.:)",
        "thread_id": 13345
    },
    {
        "@timestamp": "2023-09-14T07:14:03.384033792Z",
        "author": "C3PO",
        "date": "2011-04-20T22:57:53+0100",
        "id": "2238350c48183be99e1649f930f6b2ac",
        "post_id": "post-280519",
        "text": "Cheers mate. Hope you have a blast. :thumbup:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.392931328Z",
        "author": "Carmen A",
        "date": "2011-01-04T08:50:08+0000",
        "id": "59f9cfd9db76b469412c2c7aa7c21d6f",
        "post_id": "post-280288",
        "text": "We could start with the basic NASA Shuttle skin and add the OFSS to the tail or side of the fuselage:)Anywhere where the 'decal' won't get burnt up on re-entry. We can always use real NASA air&space craft and see where the project logos are usually placed.Pending OFSS II boss approval of course!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.631574784Z",
        "author": "agentgonzo",
        "date": "2011-08-08T15:41:09+0100",
        "id": "5a95c53d4190cf13ce32e170ff8f51ec",
        "post_id": "post-211029",
        "text": "lennartsmit said:I did some models too (Mercury Redstone and Spaceship One).These were paper models though, available free online.It's really nice to see those sheets of paper turn into 3D models.\n\nI made Atlantis as a paper model. Really nice when it's all finished. But then it got squished in a move. That's the disadvantage of paper models. :-(I plan to redo it and do a Saturn V at some stage too. If I get time...",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:14:03.38881792Z",
        "author": "diogom",
        "date": "2010-12-31T13:35:05+0000",
        "id": "dcc6d94ea6da605edd9be9ec59890c5d",
        "post_id": "post-280253",
        "text": "Thanks.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.56976768Z",
        "author": "Ae7flux",
        "date": "2010-12-31T12:38:51+0000",
        "id": "cab41b9f2dfa008e72d4a6e4065fe257",
        "post_id": "post-280799",
        "text": "So slowing a student down aids retention. Surprising? We used to have something like that - it was called 'learning by heart'. Trouble is, it was horribly inefficient and had little to do with actual education. That making something harder is effective in the experimental context is, as Artlav suggests, most likely down to the novelty effect. Applied on a regular basis it'd be like the person who marks all their tasks urgent because that way everything gets done quicker.Anyway thanks for another piece of data confirming my low opinion of psychological research.",
        "thread_id": 18103
    },
    {
        "@timestamp": "2023-09-14T07:12:55.276932352Z",
        "author": "dgatsoulis",
        "date": "2010-05-14T13:35:36+0100",
        "id": "a775d7fc45876683aed6135df26a2d95",
        "post_id": "post-210164",
        "text": "Tips? (I'd love to know what yer doing with IMFD target intercept for this)\n\nTake off at the right time (when ISS is about 2M \"behind\" you) and follow \"by-the-book\" ascent profile with a correct heading. During your ascent, set up a target intercept plan on IMFD with ISS as your target and a ridiculously low Time to Intercept. (Not giving you an exact number, cause i don't want to spoil it for the people that want try it for themselves).Follow the Burn vector of that plan on IMFD, (that's your heading!) but do NOT hit AB. Not until your \"by the book\" ascent gets to the point where you start running out of SCRAM fuel.After the Autoburn you will be approaching ISS with a VERY high speed. Make sure you turn the ship around and null your relative speed at the right time.That should help you get your time down to about 13-14 min.Play around a bit with that profile and watch the playback again.:cheers:",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:14:03.588417024Z",
        "author": "deltawing777",
        "date": "2010-12-31T16:14:48+0000",
        "id": "d4bb5ec132c9d8f7be094c8ee935bdec",
        "post_id": "post-280850",
        "text": "Can't wait. Looking forwad to it",
        "thread_id": 18106
    },
    {
        "@timestamp": "2023-09-14T07:14:03.027311872Z",
        "author": "Blacklight",
        "date": "2010-12-26T21:07:52+0000",
        "id": "de3237f0162449cc381a748678aba500",
        "post_id": "post-279631",
        "text": "Does this work side by side with your 2001 addon or should I keep them in separate installs ?",
        "thread_id": 18043
    },
    {
        "@timestamp": "2023-09-14T07:12:55.353480192Z",
        "author": "Cras",
        "date": "2012-11-22T00:12:56+0000",
        "id": "8547393aa30a314f73f8620cad8fd6fd",
        "post_id": "post-210383",
        "text": "this sounds great. I look forward to it. :thumbup:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.382951424Z",
        "author": "cymrych",
        "date": "2011-04-07T16:36:11+0100",
        "id": "62e5177ca24c4413da01ef710eb93348",
        "post_id": "post-280507",
        "text": "Give me a couple of days to get something hashed out. As you noted earlier, there are A LOT of old file\/new file overwriting events with this sizeable list of add-ons, and it's going to take some time for me to do the background legwork.Let you know what I come up soon. By Tuesday for certain, lol.PS: I'll probably need some help \"test driving\" each scenario which adds a new module\/vessel\/etc, at least up to payload jettison\/vessel creation, to verify installation stability. I'll PM you first, Halcyon, before I post anything remotely \"official\" on OFSS2 forum. Hopefully I can get you something later tonight after work, if I actually manage to get out at a reasonable time for once.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.548560128Z",
        "author": "supersonic",
        "date": "2010-04-14T02:48:59+0100",
        "id": "e39d08fd667cf32df83e8022512e155f",
        "post_id": "post-210725",
        "text": "I've been on a,Cessna 140: many timesCessna Citation Encore: a few timesBoeing 737-200: two timesWith the Cessna 140 I have no idea how many hours I have flown co-pilot.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:02.897552128Z",
        "author": "beamrider",
        "date": "2010-12-28T23:49:38+0000",
        "id": "d7e782f82db2fe9370f33636c40a61b5",
        "post_id": "post-279480",
        "text": "There is a Cubesat forum(see the links):http:\/\/cubesat.ifastnet.com\/forumhttp:\/\/cubesat.ifastnet.com\/forum\/viewforum.php?f=1Take a look at it and ask questions there. Somebody will help you.",
        "thread_id": 18031
    },
    {
        "@timestamp": "2023-09-14T07:14:03.44840832Z",
        "author": "zionn",
        "date": "2010-12-30T17:27:44+0000",
        "id": "4cf8065e41b277894adfcd99250cb036",
        "post_id": "post-280652",
        "text": "garyw said:Ctrl+alt+del -> Task managerhave a look for the orbiter process and kill it or just reboot.\n\nwhat's the name of the orbiter proccess? i cant find it, but its still running",
        "thread_id": 18093
    },
    {
        "@timestamp": "2023-09-14T07:12:55.566143232Z",
        "author": "SiberianTiger",
        "date": "2010-12-29T15:46:43+0000",
        "id": "07be028b4a80feaa91bb5b13a1d9a34b",
        "post_id": "post-210832",
        "text": "Alnor said:\u0415\u0441\u0441\u0442\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e, \u0441\u043f\u0443\u0441\u043a\u0430\u0435\u043c\u044b\u0439 \u0430\u043f\u043f\u0430\u0440\u0430\u0442.:)\n\n\u041e\u043a, \u0430 \u0442\u043e \u044f \u0443\u0436\u0435 \u043d\u0430\u043f\u0440\u044f\u0433\u0441\u044f, \u043a\u043e\u0433\u0434\u0430 \u0442\u044b \u0441\u043a\u0430\u0437\u0430\u043b \u043f\u0440\u043e \"\u0432\u044b\u0433\u043b\u044f\u0434\u0438\u0442 \u043a\u0430\u043a \u0441\u0444\u0435\u0440\u0430\".;)Alnor said:\u041e\u043d \u0441\u0432\u044f\u0437\u0430\u043d \u0441 \u0441\u043e\u0432\u0435\u0442\u0441\u043a\u043e\u0439 \u043b\u0443\u043d\u043d\u043e\u0439 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043e\u0439. \u041f\u0440\u0430\u0432\u0434\u0430, \u043d\u0430 \u041b\u0443\u043d\u0443 \u043f\u043e\u043a\u0430 \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u0442\u0441\u044f \u043b\u0435\u0442\u0430\u0442\u044c \u0434\u043e\u0432\u043e\u043b\u044c\u043d\u043e \u043f\u043b\u043e\u0445\u043e:Sovietic Lunar Program\n\n\u0410 \u0442\u0430\u043c \u043f\u0430\u0440\u0430\u0448\u044e\u0442 \u0443 \u0441\u043f\u0443\u0441\u043a\u0430\u0435\u043c\u043e\u0433\u043e \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u0430 \u043f\u0440\u0435\u0434\u0443\u0441\u043c\u043e\u0442\u0440\u0435\u043d \u0432\u043e\u043e\u0431\u0449\u0435? \u041e\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0438\u0435 \u0434\u043e\u043a\u0443\u043c\u0435\u043d\u0442\u0430\u0446\u0438\u0438 \u0443 \u044d\u0442\u043e\u0433\u043e \u0430\u0434\u0434\u043e\u043d\u0430 \u0432\u044b\u0437\u044b\u0432\u0430\u0435\u0442 \u0432\u043e\u043f\u0440\u043e\u0441\u044b. \u041a\u043e\u043d\u0442\u0440\u0430\u0444\u0430\u043a\u0442 \u043a\u0430\u043a\u043e\u0439-\u0442\u043e. :lol:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.008650496Z",
        "author": "jevans",
        "date": "2010-12-24T18:15:48+0000",
        "id": "0ea92f327b1e5e6a9dc79589d5ff68bd",
        "post_id": "post-279599",
        "text": "That one might be a little difficult to do because of water in Orbiter being somewhat solid...",
        "thread_id": 18041
    },
    {
        "@timestamp": "2023-09-14T07:14:03.55084288Z",
        "author": "C3PO",
        "date": "2011-03-04T03:07:46+0000",
        "id": "f0275c5ad7d4dcbc75f13a6181adba87",
        "post_id": "post-280754",
        "text": "The backup crew just landed STS-146. Post landing press conference (screenshots) will be tomorrow.:)Code:BEGIN_DESC\nEND_DESC\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56914.4223647801\nEND_ENVIRONMENT\nBEGIN_FOCUS\n  Ship STS-146\nEND_FOCUS\nBEGIN_CAMERA\n  TARGET STS-146\n  MODE Cockpit\n  FOV 40.00\nEND_CAMERA\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\nBEGIN_MFD Left\n  TYPE HSI\n  NAV 1 0\n  OBS 5.21 2.06\nEND_MFD\nBEGIN_MFD Right\n  TYPE Surface\n  SPDMODE 1\nEND_MFD\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS 4291422.00 3732325.39 -4023311.28\n  RVEL 4778.999 772.067 5811.636\n  AROT 8.79 -10.88 -128.95\n  AFCMODE 7\n  DOCKINFO 0:1,SoyuzProgressDockingModule 1:0,Eranda 2:0,Dragon2 3:0,Dragon1 4:0,comet2\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS 4291417.00 3732321.86 -4023335.86\n  RVEL 4778.999 772.067 5811.636\n  AROT 8.79 -10.88 -38.95\n  AFCMODE 7\n  DOCKINFO 0:1,Eranda\n  NAVFREQ 0 0\nEND\nDragon2:DRAGON\n  STATUS Orbiting Earth\n  RPOS 4291417.16 3732321.59 -4023315.38\n  RVEL 4778.999 772.067 5811.636\n  AROT 111.93 -49.79 163.00\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:2,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3593.0426\n  ANTH 0\n  AIRLOCK 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS 4291424.77 3732327.56 -4023317.78\n  RVEL 4778.999 772.067 5811.636\n  AROT -68.07 49.79 17.00\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4291426.42 3732328.87 -4023308.56\n  RVEL 4778.999 772.067 5811.636\n  AROT -68.07 49.79 17.00\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4291428.06 3732328.59 -4023308.58\n  RVEL 4778.999 772.067 5811.636\n  AROT -89.89 -38.12 13.88\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4291426.19 3732330.27 -4023308.47\n  RVEL 4778.999 772.067 5811.636\n  AROT 90.11 38.12 166.12\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4291424.93 3732329.20 -4023308.04\n  RVEL 4778.999 772.067 5811.636\n  AROT 90.11 38.12 166.12\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4291425.15 3732329.22 -4023308.61\n  RVEL 4778.999 772.067 5811.636\n  AROT -89.89 -38.12 -166.12\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS 4291420.03 3732323.85 -4023311.80\n  RVEL 4778.999 772.067 5811.636\n  AROT 8.79 -10.88 -128.95\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS 148764383863.57 4360644.94 -22709160018.22\n  RVEL 8799.369 771.987 35140.953\n  AROT 8.79 -10.88 -128.95\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 0.000 2.300 -1.100 -0.0000 -0.0000 -1.0000 0.0000 1.0000 -0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 -0.0000 0.0000 0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 -0.0000 1.0000 -0.0000 0.3420 0.0000 0.9397 3\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS 148764383853.88 4360645.57 -22709160016.20\n  RVEL 8799.369 771.987 35140.953\n  AROT 50.22 55.12 -30.79\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.2780 0.3362 0.6767 0.3343 0.5031 0.0592 0.1713 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -1.39 6.82 -4.55\n  DIR0 -0.68 0.63 -0.39\n  ROT0 0.40 -0.12 -0.91\n  POS1 1.59 -0.43 -8.10\n  DIR1 0.88 0.14 -0.45\n  ROT1 0.28 -0.92 0.27\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS 4291418.31 3732327.92 -4023316.74\n  RVEL 4778.999 772.067 5811.636\n  AROT -89.89 -38.12 103.88\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4291420.25 3732321.63 -4023304.18\n  RVEL 4778.999 772.067 5811.636\n  AROT 81.38 57.28 69.56\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4291420.29 3732321.27 -4023303.31\n  RVEL 4778.999 772.067 5811.636\n  AROT -74.73 30.43 -167.35\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4291420.31 3732321.28 -4023304.13\n  RVEL 4778.999 772.067 5811.636\n  AROT -74.73 30.43 -167.35\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSTS-146:Shuttle\n  STATUS Landed Earth\n  POS -14.4176184 -7.9665279\n  HEADING 298.22\n  AFCMODE 7\n  PRPLEVEL 0:0.288125 1:1.000000\n  NAVFREQ 106 108\n  UMMUCREW Capt-Joe_Trondesen-44-70-70\n  CONFIGURATION 3\n  OV- 105\n  RENDER \n  RMSARM \n  ISSV1 \n  OBSS \n  CARGODOOR 0 0.0000\n  KUBAND 0 0.0000\n  POSTLAND 0 0.0000\n  SSMES 1 1.0000\n  ADTA 1 1.0000\n  PETD 0 0.0000\n  SETD 0 0.0000\n  ARMTILT 0 0.0000 0 0.0000\n  PRADIATOR 0 0.0000\n  SRADIATOR 0 0.0000\n  GEAR 1 1.0000\n  PAYLOAD_MASS1 3.0000\n  PAYLOAD_MASS2 0.0000\n  PAYLOAD_MASS3 0.0000\n  ARM_STATUS 0.5000 0.0151 0.0162 0.5000 0.5000 0.5000\n  ARM_SEQ1 0.5000 0.1852 0.1705 0.5042 0.5000 0.5000\n  ARM_SEQ2 0.7315 0.5539 0.7881 0.2691 0.4943 0.5887\n  ARM1SET \n  ARM2SET \n  PL1_OFS 0.000000 0.000000 0.000000\n  PL1_DIR 0.000000 1.000000 0.000000\n  PL1_ROT 0.000000 0.000000 1.000000\n  PL2_OFS 2.550000 2.150000 3.850000\n  PL2_DIR 0.000000 1.000000 0.000000\n  PL2_ROT 1.000000 0.000000 0.000000\n  PL3_OFS -1.850000 1.800000 11.750000\n  PL3_DIR 0.000000 1.000000 0.000000\n  PL3_ROT 0.000000 0.000000 1.000000\n  PL4_OFS 0.000000 1.000000 -5.500000\n  PL4_DIR 0.000000 -1.000000 0.000000\n  PL4_ROT 0.000000 0.000000 1.000000\n  PL5_OFS 2.200000 1.800000 -6.250000\n  PL5_DIR 0.000000 1.000000 0.000000\n  PL5_ROT 0.000000 0.000000 1.000000\n  PL6_OFS 1.850000 1.800000 11.750000\n  PL6_DIR 0.000000 1.000000 0.000000\n  PL6_ROT 0.000000 0.000000 1.000000\n  KEEL_CAM 0.145000 -0.500000 -1.356000\n  OMS \n  CALLOUT \n  ASSIST  134.000000 145.000000\nEND\nLC39:ISSR\\LC39\n  STATUS Landed Earth\n  POS -80.6041380 28.6082950\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  THLEVEL 0:1.000000\n  NAVFREQ 0 0\n  RSS 0 1.0000 -1\n  WR 0 1.0000 -1\n  VA 0 1.0000 -1\n  TC 0 1.0000 -1\n  PS_LVL 0.0000 0.0000 0.0000\n  TIMER 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 -0.0035\n  LIGHT 1\nEND\nShuttleBay:ISSR\\STSBAY\n  STATUS Landed Earth\n  POS -14.4176184 -7.9665279\n  HEADING 298.22\n  ATTACHED 0:0,STS-146\n  AFCMODE 7\n  NAVFREQ 0 0\n  STS 92\n  EMU 0 0\n  TIMER -0.0028 -0.0083 -0.0106\nEND\nEranda:Eranda\n  STATUS Orbiting Earth\n  RPOS 4291418.85 3732323.03 -4023327.08\n  RVEL 4778.999 772.067 5811.636\n  AROT 8.79 -10.88 -128.95\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys 1:0,pma1 2:0,MMPLM 3:0,Cupola\n  NAVFREQ 0 0\n  XPDR 40\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4291424.55 3732327.43 -4023298.38\n  RVEL 4778.999 772.067 5811.636\n  AROT -171.21 10.88 128.95\n  AFCMODE 7\n  DOCKINFO 1:0,Neesys\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCupola:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 4291419.65 3732320.32 -4023331.33\n  RVEL 4778.999 772.067 5811.636\n  AROT 111.93 -49.79 73.00\n  AFCMODE 7\n  DOCKINFO 0:3,Eranda\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000466\n  SEQ 1 -2 0.000706\n  SEQ 2 -2 0.000144\n  SEQ 3 -2 0.000341\n  SEQ 4 -2 0.000848\n  SEQ 5 -2 0.000249\n  SEQ 6 -2 0.000121\nEND\nUltra_MPMs:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS -14.4176223 -7.9664998\n  HEADING 298.22\n  ATTACHED 0:7,STS-146\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.999400\n  SEQ 1 -2 0.000000\nEND\nUltra_OBSS:spacecraft\\spacecraft3\n  STATUS Landed Earth\n  POS -14.4176210 -7.9664992\n  HEADING 298.22\n  ATTACHED 0:2,STS-146\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nSTS-146bay:UCargoDeck\n  STATUS Landed Earth\n  POS -14.4176184 -7.9665279\n  HEADING 298.22\n  ATTACHED 0:3,ShuttleBay\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME ShuttleBay\n  JETTISONSPEED 0.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 0\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nMMPLM:M_comet2\n  STATUS Orbiting Earth\n  RPOS 4291415.33 3732325.59 -4023331.31\n  RVEL 4778.999 772.067 5811.636\n  AROT -89.89 -38.12 -166.12\n  AFCMODE 7\n  DOCKINFO 0:2,Eranda\n  NAVFREQ 0 0\nEND\nSTS-146-Chute:Atlantis_Chute_released\n  STATUS Landed Earth\n  POS -14.4157075 -7.9674791\n  HEADING 294.03\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\nEND\nEND_SHIPS\nBEGIN_ExtMFD\nEND\nBEGIN_VistaBoost\nENDPS: The cupola is docked to the station, so you need to change the docking port in the Cupola.ini to this:Code:[DOCK_0]\nPOS=(0,0,-0.0)\nDIR=(0,-1,0)\nROT=(0,0,1)I'm it's going to be properly attached for the next mission.",
        "thread_id": 18101
    },
    {
        "@timestamp": "2023-09-14T07:14:03.035218688Z",
        "author": "n72.75",
        "date": "2010-12-25T17:13:18+0000",
        "id": "279c61dea7bf474730b7b5d590ef411c",
        "post_id": "post-279651",
        "text": "JonnyBGoode said:Might be nice to add a chapter on re-entry?\n\nYes, reentry can be frustrating for new users.",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:12:55.609573376Z",
        "author": "Izack",
        "date": "2010-03-11T16:31:55+0000",
        "id": "27ddedfbead36a9da54b218e6e7dd73d",
        "post_id": "post-210978",
        "text": "We would make a great team if ever there were a multiplayer Orbiter.You could do the takeoff and ascent, I'll dock and then Preacher will do the fantastically bright and explosive landing (assuming we get that far).I like your stories already. I learned a bit about ascent, too.",
        "thread_id": 13401
    },
    {
        "@timestamp": "2023-09-14T07:12:55.20658944Z",
        "author": "n72.75",
        "date": "2010-03-05T03:13:39+0000",
        "id": "35739a6d81ea3b169a6ac19bc33ee6b4",
        "post_id": "post-210041",
        "text": "Was this ever released?",
        "thread_id": 13336
    },
    {
        "@timestamp": "2023-09-14T07:14:03.400202752Z",
        "author": "Kyle",
        "date": "2011-01-16T12:54:06+0000",
        "id": "87d05fc79416668257a10854170d611d",
        "post_id": "post-280331",
        "text": "Samuel, heads up that your mission is tomorrow.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.593809664Z",
        "author": "River Crab",
        "date": "2011-01-05T05:21:08+0000",
        "id": "a090125fa48bf24b5d91e432484454cf",
        "post_id": "post-280865",
        "text": "Keatah said:I thought this was gonna be about some hot space station babes or something.\n\nWhat has been seen, can be overwritten.;)",
        "thread_id": 18107
    },
    {
        "@timestamp": "2023-09-14T07:14:03.478928896Z",
        "author": "Kyle",
        "date": "2011-06-07T01:10:27+0100",
        "id": "a9e424de688ff3cfdad2f2733bd0530a",
        "post_id": "post-280746",
        "text": "OFSS2 back online now. PhantomCruiser incharge of project for time being until late-June.",
        "thread_id": 18100
    },
    {
        "@timestamp": "2023-09-14T07:12:55.31185664Z",
        "author": "jinglesassy",
        "date": "2010-03-09T00:22:18+0000",
        "id": "74afdcd5c1723abfb37a596819c049f4",
        "post_id": "post-210222",
        "text": "Wasnt the spaceship from airplane 2 just a space shuttle without the main tank or srbs with a car to ignite the engines? Shouldnt be that hard to make already got the model and textures",
        "thread_id": 13360
    },
    {
        "@timestamp": "2023-09-14T07:14:03.2379648Z",
        "author": "PhantomCruiser",
        "date": "2010-12-29T22:16:47+0000",
        "id": "73081adea2a5de2a463f566d1e390a8f",
        "post_id": "post-279986",
        "text": "I agree! The launch vehicle and service structure are very nice, the venting effect is a nice touch. I've got no first stage sound though...Used the Universal AutoPilot to get me to a very smooth LEO.",
        "thread_id": 18069
    },
    {
        "@timestamp": "2023-09-14T07:12:55.539578112Z",
        "author": "unknown_orbiter",
        "date": "2010-03-10T04:27:56+0000",
        "id": "4deb6680b5735de7f0fea05c1a522843",
        "post_id": "post-210652",
        "text": "http:\/\/www.aso.com\/listings\/AircraftListings.aspx?mg_id=22&act_id=1&gclid=CPy8mtSrraACFVk65QodlkG-ZA",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.563478784Z",
        "author": "ky",
        "date": "2011-06-26T13:55:50+0100",
        "id": "f3f8667a5a2ae02df2edc5ce30b16505",
        "post_id": "post-280789",
        "text": "Everything is set for my mission friday?",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:14:03.230450944Z",
        "author": "Urwumpe",
        "date": "2010-12-29T11:54:18+0000",
        "id": "fec78ceb5664f8a7dffbef2c3746af1b",
        "post_id": "post-279968",
        "text": "My interest in spaceflight really started after watching Challenger explode as kid. Was the first time I ever read a newspaper as well in my life. Since then, I was a spaceflight fan... strangely, before Challenger I never even considered becoming astronaut, after seven of then died, I was sure that this was the right job for me. Which boy doesn't like taming and riding dragons?",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:12:55.55848704Z",
        "author": "count_volta",
        "date": "2010-03-12T06:20:41+0000",
        "id": "434b000af8508d36dc31a8a3dbe99b7d",
        "post_id": "post-210760",
        "text": "Literally you said, \"Absolute no, I work with him on project now, he is still around\"Its close enough really. What did you use, an online translator?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.036029696Z",
        "author": "Ripley",
        "date": "2010-12-31T16:53:39+0000",
        "id": "da4b14a8ca8bc79e8fae3534280c4162",
        "post_id": "post-279658",
        "text": "JonnyBGoode said:Groverdid are-entry tutorial here. I haven't tried it yet, so I can't say how well it works, but it might help.\n\nIt works WONDERS!!:thumbup:",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:14:03.376633856Z",
        "author": "Nistenf",
        "date": "2011-03-09T02:19:39+0000",
        "id": "efedeb5236a14d5ea1ca3f241ac28a4d",
        "post_id": "post-280453",
        "text": "I'm also interested! I'm not experienced in the Shuttle at all, but I can launch and dock to a station pretty good, I use to do it with XR2 or XR5. What I can't do is land exactly where I want, so maybe if I don't have the expertise to be part of this it's OK, I could help buidl OFSS III:p",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.362589952Z",
        "author": "Zach121",
        "date": "2010-03-09T03:02:24+0000",
        "id": "66f463ccbb10c2e7dcb2c17731aa4317",
        "post_id": "post-210417",
        "text": "im talking about Atlantis on the Pad---------- Post added 03-09-10 at 03:02 AM ---------- Previous post was 03-08-10 at 07:36 PM ----------May i have a link to the Clamp for Download so i can do an SRB Test",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:14:03.396380928Z",
        "author": "Alexw95",
        "date": "2011-01-09T01:50:33+0000",
        "id": "47fc1cb41059265de61456d66fb122b9",
        "post_id": "post-280306",
        "text": "glad to see my logos where put to good use:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.060061952Z",
        "author": "Urwumpe",
        "date": "2010-12-25T22:35:06+0000",
        "id": "48b0f7564f1fc0563e82924bf6acd0bb",
        "post_id": "post-279703",
        "text": "Sky Captain said:Yeah, but still GSLV is ineficient launch vehicle with 400 t launch mass and only 5,1 ton LEO payload, Falcon 9 has twice the payload and less initial launch mass while having only 2 stages. A proper liquid fuel core with solid boosters would make GSLV much more efficient\n\nThe name \"Geostationary Space Launch Vehicle\" should maybe give you a tiny clue. It is optimized for GTO missions, not LEO missions. 2.5 tons to GTO is not that bad - the Ariane 5 weights 900 tons at lift-off and hauls 7 tons into GTO.",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:12:55.603165184Z",
        "author": "Bendarr",
        "date": "2010-03-10T08:18:31+0000",
        "id": "c3e501f4e8594a7982a847917059faf5",
        "post_id": "post-210956",
        "text": "Concerning your drivers. Are you using the 196.75 drivers? If so there have been reports of cooling fan control issues with them. As in Video cards burning out because of a mess up with the drivers shutting them down. They are right now telling people to roll back their drivers and not use the 196.75 drivers.Link to more info on NVIDIA's websitehttp:\/\/www.nvidia.com\/Download\/index5.aspx?lang=en-usAs far as your visual problems, I'm sorry I'm running XP so I can't help you with any vista specifics. I know that in XP if your missing certain DLLs the ship can vanish. In the thread located herehttp:\/\/orbiter-forum.com\/showthread.php?t=14655you can find a link to the missing DLL's. That might help. I know I had my ship (and the ISS) for example vanish until installed those. I'm sorry I can't be more specific in helping.",
        "thread_id": 13400
    },
    {
        "@timestamp": "2023-09-14T07:14:02.80413312Z",
        "author": "Urwumpe",
        "date": "2010-12-23T10:27:57+0000",
        "id": "51c83b00c7d48a525bc7277a821dcde4",
        "post_id": "post-279448",
        "text": "Not only the water needs to be flowing, you also need to remember that a reservoir is not infinite - once the reservoir is full, you need to open the dam to let as much water flow out, as flows in.The damage caused by dams downstream is differently - for example, if regular flooding doesn't happen, farming goes down the drain. Also, dams for supplying water to farms, (not electricity) can make the places downstream much more arid - that is the current conflict between Turkey and Syria.",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:14:03.09271424Z",
        "author": "Kurt M. Weber",
        "date": "2010-12-26T19:07:59+0000",
        "id": "25e13b02168a24f33bdf210c46c228ea",
        "post_id": "post-279767",
        "text": "I'm coming back to Orbiter after a bit of a hiatus, and I've downloaded the Orbiter 2010-P1 Windows Installer package. However, when I install it, all the pre-installation setup goes fine. But then when I get to the actual installation screen, it comes up with a \"The system cannot find the device or file specified.\" error message. Options are to retry and cancel; retry just pops up the same error, and cancel obviously ends the installation.Does anyone have any idea of what causes this problem?Another question: Does anyone have a md5 checksum of a known working copy of the .msi installer package? I had some file-corruption-on-download issues that I think I've gotten worked out, but it can't hurt to verify.",
        "thread_id": 18055
    },
    {
        "@timestamp": "2023-09-14T07:14:03.398597888Z",
        "author": "C3PO",
        "date": "2011-01-12T17:26:39+0000",
        "id": "2c93a981c5a69a8d3b5f51cc7a873575",
        "post_id": "post-280318",
        "text": "Kyle said:Soyuz\/Progress can't reach OFSS2 as OFSS2 is in a 28.5 degree inclination. That being said, a module for PTV, Antares, CTV\/ATV will be added,\n\nYou can from Kourou.:cheers:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.665954304Z",
        "author": "Notebook",
        "date": "2010-03-11T12:16:00+0000",
        "id": "f58f165f4d8bae784c361fd6c27aff55",
        "post_id": "post-211103",
        "text": "Looks like a Norwegian Blue to me:http:\/\/news.bbc.co.uk\/1\/hi\/world\/middle_east\/8561707.stmN.",
        "thread_id": 13413
    },
    {
        "@timestamp": "2023-09-14T07:14:03.387648Z",
        "author": "cymrych",
        "date": "2011-06-15T03:10:28+0100",
        "id": "f83e1abbf6263d018090dccdc17fd1b8",
        "post_id": "post-280547",
        "text": "Ah, roger that. Saw Mission 19 posted by Kyle, then 21 by Phantom, thought I might of missed a program change, like an insertion of a non-STS mission between STS-149 and -150. It's just a typo, however.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.085762816Z",
        "author": "Urwumpe",
        "date": "2010-12-26T17:19:47+0000",
        "id": "177c907d92e0c033d4cb2ad2250fab81",
        "post_id": "post-279759",
        "text": "Hielor said:I suspect that the ground-relative speed is more useful for SurfaceMFD than traditional groundspeed because it's essentially a pfd, and over-the-ground speed is more of a navigational concern...\n\nalso, the angular ground speed in Orbiters Surface MFD is much more useful, together with the angular distance from Map MFD...",
        "thread_id": 18054
    },
    {
        "@timestamp": "2023-09-14T07:14:03.158875136Z",
        "author": "orb",
        "date": "2011-03-02T23:37:40+0000",
        "id": "739b0255b65beec36bbf03afeb4c931e",
        "post_id": "post-279901",
        "text": "Goth said:I've caught a glimpse of success. But it seems you've given me a 360\u00b0 view.\n\nIsn't Theta only -90..90\u00b0? And the Phi angle should be in 360 degrees span, otherwise you'd get only a half of the circle for your projection.",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:12:55.17488768Z",
        "author": "Artlav",
        "date": "2010-03-05T16:19:09+0000",
        "id": "9be1f3a2007d40bc6ba7724468355f32",
        "post_id": "post-209873",
        "text": "garyw said:Would this work with regular aircraft? e.g. Kev33's fleet?\n\nI tried 4 of them that came first on OH, runway take-off autopilot works fine with all, so i guess it's actually universal as advertised.:)Are some not working for you?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.035598592Z",
        "author": "JonnyBGoode",
        "date": "2010-12-25T23:42:47+0000",
        "id": "2f9e3a5c11304958bc46f4cc1e4b4750",
        "post_id": "post-279653",
        "text": "Groverdid are-entry tutorial here. I haven't tried it yet, so I can't say how well it works, but it might help.",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:14:03.39961344Z",
        "author": "Kyle",
        "date": "2011-01-13T18:43:37+0000",
        "id": "88a504f49bfdc8447b8053abb6b10fe7",
        "post_id": "post-280325",
        "text": "HAL9001 said:HelloI'm new to OFSS and I don't know how sign-up works here, but I flew an OFMM-lite-mission and I would like to sign-up for some missions here.Greetings, HAL\n\nJust say you want a mission and you'll get it.Sent you a PM.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.183149568Z",
        "author": "mjanicki",
        "date": "2010-03-16T02:09:09+0000",
        "id": "4ea2b1c6911db738917334ecbd3d7f5b",
        "post_id": "post-209929",
        "text": "Artlav said:Hopefully, fixed. Orbiter uses it's own key mapping, so i have to translate them.\n\nArtlav, do you ever sleep? You're fixing and adding features faster than we can test them out. Thanks.:)Artlav said:Nice! I'll put that in the demos, if you don't mind.\n\nMind? I'd be honored. I have a full scenario file if you want me to send it your way. It'll save you the trouble of having to position vessels.Artlav said:The thrust remnants are now fixed.The sync not happening is an artefact of the way thing work - it tries to \"land\" the vessel onto the target plane the fastest way, and if the difference is too small, it might not succeed. I didn't do the return-\"ascent from underplane\" mode, so it waits for the next node.\n\nSounds good. Again, great job tracking down and fixing these issues.-- Mike",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.559689216Z",
        "author": "Kyle",
        "date": "2011-01-20T22:06:23+0000",
        "id": "77f07160bfe96ba56be374e2084b26c1",
        "post_id": "post-280765",
        "text": "Mission #6Code:BEGIN_DESC\nThis mission is relativly simple -- on FD1 launch into orbit with the Dragon 8 and on FD3 or 4 dock to Neesys's Zenith port. Catch is -- on FD2 you have to use the SSRMS for the first time, grapple the SLP and gentely eject it into space. Use the Dragon's thrusters to pulse away. Enjoy!\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56506.387771\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Falcon 9\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Falcon 9\n  MODE Extern\n  POS 14.37 23.96 -176.51\n  TRACKMODE TargetRelative\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  POS 0.00 0.00\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS 3712081.91 146761.53 5891819.51\n  RVEL -5319.470 -4122.666 3454.533\n  AROT 117.17 -40.92 -0.75\n  AFCMODE 7\n  DOCKINFO 0:0,Dragon 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS 3712078.50 146756.43 5891818.00\n  RVEL -5319.470 -4122.666 3454.533\n  AROT 26.68 -0.56 40.93\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys\n  NAVFREQ 0 0\nEND\nDragon7:DRAGON\n  STATUS Orbiting Earth\n  RPOS 3712089.06 146768.86 5891815.72\n  RVEL -5319.470 -4122.666 3454.533\n  AROT -62.83 40.92 -179.25\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:0,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 0.6850\n  ANTH 0\nEND\nFalcon 9:F9_C\n  STATUS Landed Earth\n  POS -80.5771995 28.5619578\n  HEADING 90.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  FSTATE 1\n  FAIRING 1\n  COVERS 1\n  AUTOP 0\n  PAYLOAD 1\n  TIME 99.500752\n  PRG 0.000000\n  APG 0.000000\n  LHEAD -1.000000\n  PLTYPE 1\nEND\nLC 40:LC\n  STATUS Landed Earth\n  POS -80.5771995 28.5619578\n  HEADING 133.48\n  AFCMODE 7\n  PRPLEVEL 0:0.999951\n  NAVFREQ 0 0\n  HLDR 1 0.0000\n  FRM 1 0.0000\n  RLS 1 0.0000\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5989224.92 2547808.06 2478457.02\n  RVEL -1493.613 -3060.231 6755.602\n  AROT 58.34 5.91 -177.13\n  ATTACHED 5:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5989223.79 2547806.92 2478456.54\n  RVEL -1493.613 -3060.231 6755.602\n  AROT -147.64 83.43 -25.84\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5989226.20 2547807.45 2478457.02\n  RVEL -1493.613 -3060.231 6755.602\n  AROT 32.36 -83.43 -154.16\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5989225.96 2547808.89 2478457.92\n  RVEL -1493.613 -3060.231 6755.602\n  AROT 32.36 -83.43 -154.16\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 5989225.90 2547808.88 2478457.31\n  RVEL -1493.613 -3060.231 6755.602\n  AROT -147.64 83.43 154.16\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS 5989224.23 2547814.60 2478459.88\n  RVEL -1493.613 -3060.231 6755.602\n  AROT -31.95 2.86 -5.91\n  AFCMODE 7\nEND\nOFSS2:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS 24235608499.38 7703101.58 -150145504889.33\n  RVEL 27438.130 -3060.938 11398.287\n  AROT -31.95 2.86 -5.91\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 0.000 2.300 3.000 -0.0000 -0.0000 -1.0000 -0.0000 1.0000 0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION SLP 3.600 0.000 5.000 0.0000 -1.0000 -0.0000 1.0000 0.0000 -0.0000 2\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS 24235608506.19 7703106.21 -150145504883.97\n  RVEL 27438.130 -3060.938 11398.287\n  AROT 85.15 -64.35 -90.00\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.3976 0.4630 0.7419 0.3312 0.5737 0.4122 0.2235 0.5000\n  ASIGN -1 0 0 0 0 0 0 0 -1\n  APNT 0.5000 0.5000\n  POS0 0.20 5.80 -4.42\n  DIR0 0.89 0.04 -0.45\n  ROT0 0.43 -0.40 0.81\n  POS1 1.15 -0.67 -8.32\n  DIR1 0.45 -0.84 -0.29\n  ROT1 -0.89 -0.39 -0.24\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS 1056744.26 -1608014.11 6694329.75\n  RVEL -6575.202 -3737.893 140.360\n  AROT 116.03 49.07 89.13\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nSLP:ISSR\\SLP\n  STATUS Orbiting Earth\n  RPOS 2609705.06 -647566.62 6425205.81\n  RVEL -6042.969 -4065.423 2045.049\n  AROT 116.90 -40.74 -1.17\n  AFCMODE 7\n  NAVFREQ 0 0\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:12:55.4745472Z",
        "author": "Hielor",
        "date": "2010-03-10T19:52:19+0000",
        "id": "701ad79e0bfa3719e55b578e62559dd9",
        "post_id": "post-210618",
        "text": "satelliteGuy said:I set the speed to 0 on purpose. If I overwrite the position in every frame, Orbiter should not change the values anymore, as the simulation has been performed already. At least that's what I thought I did. Checking the documentation for clbkSetStateEx leads me to the assumption that this only has an effect on the vessel's state during initialization.Is there any way to set position etc. of a vessel during a running simulation? According SetGlobalOrientation should at least do that for the rotation.I start to believe that what I had in mind won't work.\n\nVelocity of a satellite in geostationary orbit isn't 0.",
        "thread_id": 13392
    },
    {
        "@timestamp": "2023-09-14T07:14:03.462802688Z",
        "author": "Rtyh-12",
        "date": "2011-01-04T13:50:41+0000",
        "id": "ca168036e4d494a285ac42c3117724ef",
        "post_id": "post-280693",
        "text": "I think that they will have better technology then, which will mean live videos everywhere for us!Meanwhile, however, I've got some other problems. The live stream does not work, it just displays flickering red and green lines. I would post a screenie but they don't look like the real thing,",
        "thread_id": 18096
    },
    {
        "@timestamp": "2023-09-14T07:14:02.990609408Z",
        "author": "perseus",
        "date": "2011-01-16T15:59:56+0000",
        "id": "92a5024e9df97532dbc1436ffb3d32ee",
        "post_id": "post-279540",
        "text": "Hello, other methods to Calculations of size LH2 and LO2If we used O2 and H2 by the high push and stop ISP within the chemical rockets, this is the dimensions that must have the tanks.Chemical reaction of the motor (nothing polluting, by the way could be obtained O2 and H2 in the Moon by electrolysis)O2 + 2 H2 ---> 2 H2 OCalculating the molecular weights:O2 = 32; H2 = 2; H2Or =18 u.m.a. (P. Atomic O =16 P. Atomic. H =1)Using the law of conservation of mass and calculating I number of masses based on the total mass of fuel (The initial total mass can be calculated with the leaf excell the mass of fuel it will be approximately the difference between initial mass - final mass )n\u00ba of masses = n\u00ba grams\/p.m.X = I number of grams of H2(MX) =numero of grams of O2M = I number of =gramos total grams of fuel that formed of H2OO2 + 2 H2 => 2 H2 Or(MX) \/32 + 2 X\/2 = 2 M\/18Solving equationgrams of I oxygenate = 0,9145 * M (M in grams)grams of hydrogen = 0,0855 * M (M in grams)(Almost all the weight is of I oxygenate. But the volumes depend on the density.)d = m\/V => V = md d (density)d(O2) =1.14 gr\/cm3 (I eliminate - 183\u00ba C Temperature of boiling - 182.97\u00ba C.)d(H2) =0.07 gr\/cm3 (I eliminate - 252.76\u00ba C Temperature of boiling - 252.76\u00ba C.)The necessary volumes based on the total mass of fuel:VO2= 914.5* M dO2 (if we put M in kg)VH2= 85.5 * M dH2 (if we put M in kg) volumes in cm3the height of the Hydrogen tank based on (diameter in meters)Supposed cylindrical V It rolled = PI (D\/2)^2 h (D = diameter h = height PI=3.14159.. ) =>hO2= 4* VO2\/(D^2*PI)hH2= 4*VH2 \/(D^2*PI )In order to calculate the height to apply it formulates empiricist for motors of LO2 and LH2 (I oxygenate and hydrogen liquid.)hO2=0.00102 *M\/D^2 M = total initial Mass of fuel (Kg)h H2= 0,00155 *M\/D^2 D = diameter (meters)hH2\/ hO2= 1.52 LH2 length is 1,52 times the one of LO2If they are in series the overall height it is: ho2 = height tank of O2 (meters)h total = hO2 + hH2 ho2 = height tank of O2 (meters)h total = 0.00257* M\/D^2 h total = height total if they are in seriesFor different fuel and forms from the tanks this you formulate change but it is come analogous for I calculate of dimensions of the tanks",
        "thread_id": 18035
    },
    {
        "@timestamp": "2023-09-14T07:14:03.625876736Z",
        "author": "Gumok",
        "date": "2011-01-01T18:23:46+0000",
        "id": "55046045f68c5415845af227a7c0f6a5",
        "post_id": "post-280939",
        "text": "QATCThank you;), QATC:salute:",
        "thread_id": 18117
    },
    {
        "@timestamp": "2023-09-14T07:12:55.56818304Z",
        "author": "SiberianTiger",
        "date": "2011-12-21T12:38:43+0000",
        "id": "8cbbb606736b0726a5f40dfe27fbf50c",
        "post_id": "post-210854",
        "text": "\u041b\u0443\u0447\u0448\u0435 \u0432\u0441\u0435\u0433\u043e \u043f\u0440\u0438\u0432\u0435\u0441\u0442\u0438 \u0442\u0435 \u0441\u0430\u043c\u044b\u0435 \u0433\u0435\u043e\u043c\u0435\u0442\u0440\u0438\u0447\u0435\u0441\u043a\u0438\u0435 \u0441\u043e\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f, \u0447\u0442\u043e\u0431\u044b \u043c\u043e\u0436\u043d\u043e \u0431\u044b\u043b\u043e \u0440\u0430\u0441\u0441\u0443\u0436\u0434\u0430\u0442\u044c \u0434\u0430\u043b\u044c\u0448\u0435.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.375817472Z",
        "author": "Kyle",
        "date": "2011-03-08T20:50:18+0000",
        "id": "3e784d49ea11f71339d432920a01b973",
        "post_id": "post-280447",
        "text": "STS-147 is done, screenshots will be posted by samuel shortly.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.669827072Z",
        "author": "Notebook",
        "date": "2011-05-06T16:03:31+0100",
        "id": "9fb7eea09d9169b1d1c827ee493d5b91",
        "post_id": "post-281052",
        "text": "Just a quick question before I wander off down a dead-end.Want to make a 2d panel for the cockpit view, and looking at how ShuttleA does it, and the relevant parts of API_Guide.I get a \"Resource editing is not supported on the Visual Express SKU\" message. Thats fairly straightforward.Does this mean I can't make any 2d panels in 2008 Express version?Done the usual searches here, can't find much info.Mny thanks, N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.653695232Z",
        "author": "tori",
        "date": "2010-03-12T00:00:45+0000",
        "id": "2a7ecfa153c65cff613872e843efa2e0",
        "post_id": "post-211084",
        "text": "There was no space to appear from. No time to start appearing in.",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:14:02.719390464Z",
        "author": "Weirdo Earthtorch",
        "date": "2011-01-02T20:51:56+0000",
        "id": "317abdbef240af4e0c161484652583d0",
        "post_id": "post-279417",
        "text": "Tex said:As for the CTD when selecting a Prelude base, I don't have that problem. It is probably a conflict with another addon in your installation. Can anyone else reproduce that?\n\nYes, I can. I can't explain it though. Orbiter.exe (101016) crashes on selecting BASE01 or BASE02 without having first selected GL03 (located at BASE02 from memory). It's as if it needs the Prelude II base mesh loading first before loading it as a ship.Orbiter_NG.exe with D3D7\/D3D9 or OGLA clients does not exhibit the same behaviour (no crash).The default 'What's cool' DGIV Prelude scenario works ok in Orbiter.exe. I don't have time atm to figure out any more.Note - not a clean installation, but it does occur on two separate computers (although I established all the above on only one).",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:12:55.251632896Z",
        "author": "TSPenguin",
        "date": "2010-03-05T20:00:50+0000",
        "id": "1a82ec66cec30b69c8e6040df2f75d15",
        "post_id": "post-210122",
        "text": "I would hardly compare IRC to chatroullete or omegle...Anyway, chatroulette provides some gems every once in a while:",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:14:03.350202624Z",
        "author": "OrbiterSpore",
        "date": "2011-01-05T18:44:24+0000",
        "id": "d2ffd56fb8e74105d1567e98a3035d7a",
        "post_id": "post-280063",
        "text": "Izack said:Don't count on it. They seem to have descended into making knockoffs of games that were once knockoffs of AC. :facepalm:\n\nYou mean descending into the gutter level?:pNo, seriously, for me, knockoffs where not needed at all. (All that \"the people\" thinks today:greed for money, ignorance and such bad habits) NamcoMAYhave got a little jackpot by making such remake. How many times did you seen people asking... no... BEGGING for namco have them a english voice\/subtitles remake? All those people would buy the game, and there's the jackpot.",
        "thread_id": 18079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.33688576Z",
        "author": "Interceptor",
        "date": "2011-02-18T21:27:00+0000",
        "id": "c219ec85096448078f0363756d58d924",
        "post_id": "post-210284",
        "text": "It just keeps getting better,and, better.Keep up the great work,and thank you for this wonderful addon.:cheers:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:02.968837632Z",
        "author": "Blacklight",
        "date": "2010-12-23T21:16:27+0000",
        "id": "8d3ec8556bd7314dfad2549b6445a637",
        "post_id": "post-279487",
        "text": "I have no problem with these things when they're in books, but I absolutely cannot see them on my computer monitor.",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:14:03.394185984Z",
        "author": "Kyle",
        "date": "2011-01-05T00:44:26+0000",
        "id": "aa3d833b6930a7df450759f0991e06ba",
        "post_id": "post-280297",
        "text": "FWIW - OFSS 2 Dragon 9 will launch on the 8th anniversary of the Columbia tragedy. The scenario will include a touching easter egg in remembrance to the fallen crew.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.439840256Z",
        "author": "mogey",
        "date": "2010-03-08T23:59:08+0000",
        "id": "09379bdd1367344edca12f6b594d39e2",
        "post_id": "post-210562",
        "text": "How do I use the orbiter server function? As how would I also join somebody's orbiter server session?",
        "thread_id": 13382
    },
    {
        "@timestamp": "2023-09-14T07:14:03.063160832Z",
        "author": "Urwumpe",
        "date": "2011-01-02T18:25:34+0000",
        "id": "5de9927aa146bcdbe58355d3403743a7",
        "post_id": "post-279730",
        "text": "victorwood said:So all said n done connectors are always inside? those that failed in GSLV??\n\nYes, these had been between second (gray) and third stage(black). The only way to access them after the third stage was integrated in the stack, is by the access doors on top of the second stage.There are many possible causes for such failures, most of them involved human failure. A rather technical failure happened on a Soyuz rocket in an accident called the April 5 anomaly. There, an early ignition of a set of separation pyrobolts (bolts that are split in half by a small explosive charge) also destroyed the electrical connections to the remaining sets of separation pyrobolts, leaving the second stage partially connected to the third stage and dragging it of course quickly by the additional mass and torques. A pretty complex failure, that easily visualizes how much can go wrong at once.You could also have errors during assembly, like the cables not being properly secured to the connector, permitting them to shake loose.Here is a free patent with a rather complex electrical connector:http:\/\/www.freepatentsonline.com\/4264115.htmlor without pyro-option:http:\/\/www.freepatentsonline.com\/3905669.htmlIn reality, you often have simpler plugs that are pushed apart by the mechanism that push the stages apart.Like these:http:\/\/davewilsonphotography.com\/2010\/10\/28\/electrical-connector-saturn-v\/",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.242926592Z",
        "author": "gawinnard",
        "date": "2008-06-06T12:24:49+0100",
        "id": "10c36734c19a860ea616a12f6b843382",
        "post_id": "post-71567",
        "text": "The 25th anniversary of the visit by the Space Shuttle Enterprise to Stansted Airport. Anyone remember it?http:\/\/news.bbc.co.uk\/1\/hi\/england\/7438256.stmSomeone kindly put some photos on Flickrhttp:\/\/flickr.com\/photos\/mike_ward\/sets\/72157603394672289\/",
        "thread_id": 1807
    },
    {
        "@timestamp": "2023-09-14T07:12:55.608767232Z",
        "author": "dbeachy1",
        "date": "2010-03-10T18:12:20+0000",
        "id": "4b4be94450107cbc280ec7923f862136",
        "post_id": "post-210973",
        "text": ":welcome:to Orbiter-Forum!:cheers:",
        "thread_id": 13401
    },
    {
        "@timestamp": "2023-09-14T07:14:03.380815616Z",
        "author": "diogom",
        "date": "2011-03-24T19:38:36+0000",
        "id": "2fed4388b530073f1cc5beed4e2c15d8",
        "post_id": "post-280483",
        "text": "I know the controls to operate the cupola, but I can't find the documentation. It (the cupola) is included in Dave's STS-130 exp pack, so it should be in something related to it. Anyway, the controls are Numpad Shift+1;2;3;4;5;6:7, if I'm not mistaken.Yes, the SSRMS is part of ISS by Thorton.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.41773952Z",
        "author": "DagoO",
        "date": "2010-12-29T17:14:14+0000",
        "id": "52414093568ea5bb1433f4a8f33905f9",
        "post_id": "post-280578",
        "text": "Hi everyone ! I am working on TMSO and i want to add some realism. i have tried to do some trees, but there is a problem about transparency. i can't get 3 textures, one above the other one, without that one of them is invisible under the one that is above. A picture will help you to understand the problem :Here, the boat is hidden behind the second tree texture. I've tried to change the group order in the mesh file, but this time, the second tree texture is hidden behind the first one.I wonder if it's the orbiter limit, or if it's just a mesh\/texture problem. I hope that you will be able to help me !Thank you :hello:",
        "thread_id": 18083
    },
    {
        "@timestamp": "2023-09-14T07:12:55.182004992Z",
        "author": "Pablo49",
        "date": "2010-03-15T05:07:43+0000",
        "id": "d8ef8cbe1f0f1080143ebcbdf670b420",
        "post_id": "post-209922",
        "text": "I tried going from lift off to approach with a module on an Ariane 6. Everything worked perfectly, and very neatly. Though a few things to comment on:Is it possible to enter a ctrl\/shift\/alt + key combination in tools? Like Ctrl+D for undocking, etc.It would be nice if Approach had a time until approach and distance, like Sync_orbits does.Possibly add simple engine burns, like burn main\/retro for n seconds etc. Would be useful for auto-deorbiting tugs or moving away from a station before doing another task etc.Also, there was a UAP Planner MFD. Is that just something you're working on but isn't functional yet? Or does it do something as of now? Didn't look like it was working.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.45359872Z",
        "author": "jimd",
        "date": "2010-12-30T17:53:24+0000",
        "id": "f9025ff0157eb6c0b836dfefe3261061",
        "post_id": "post-280671",
        "text": "I am working on a Multistage version of a Titan 4 and have most everything working but have noticed a strange behavior just prior to launch and during the roll phase of the autopilot.There is a strange yawing motion while as the autopilot counts down prior to igniting the solids and then during the pitch phase of the autopilot there is again a strange jerky motion as the autopilot appears to be fighting against some other control.I have created a clean install of Orbiter 2006P1 and 2010P1 and added just the necessary modules to run the simulation but get the same strange result. However, I don't see this same behavior in other peoples add-ons so I know I must be doing something wrong.Has anyone ever seen this kind of behavior.Code:BEGIN_DESC\nThia is a variant of the Titan IV rocket with a modified upper stage to be used to launch HL20. \nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 56522.8282205092\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship TitanIV\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET TitanIV\n  MODE Extern\n  POS 2.74 -0.42 -98.15\n  TRACKMODE TargetRelative\n  FOV 70.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Map\n  REF Earth\n  BTARGET Cape Canaveral\n  OTARGET ISS\n  ZOOM\n  TRACK ON\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Equator\n  ALT\n  REF Earth\n  TARGET ISS\nEND_MFD\n\n\nBEGIN_SHIPS\nTitanIV:multistage\/multistage2\n  STATUS Landed Earth\n  BASE Cape Canaveral:6\n  HEADING 180.00\n  PRPLEVEL 0:1.000 1:1.000 2:1.000 3:1.000\n  NAVFREQ 0 0\n  CONFIG_FILE Config\\multistage\\TitanIV_Long.ini\n  GUIDANCE_FILE Config\\multistage\\TitanIV_Guidance.txt\n  CONFIGURATION 0\n  STAGE_STATE 2\n  STAGE_IGNITION_TIME 0.000\n  CURRENT_BOOSTER 1\n  CURRENT_STAGE 1\n  CURRENT_INTERSTAGE 1\n  CURRENT_PAYLOAD 1\n  FAIRING 1\nEND\nISS:ProjectAlpha_ISS\n  STATUS Orbiting Earth\n  RPOS 3721961.98 -5578141.91 668360.94\n  RVEL -6120.009 -3773.387 2752.544\n  AROT -55.39 -39.66 174.22\n  VROT -0.09 -0.05 -0.00\n  PRPLEVEL 0:1.000\n  IDS 0:1 100 1:2 100 2:3 100 3:4 100 4:5 100\n  NAVFREQ 0 0\n  XPDR 466\nEND\nEND_SHIPS",
        "thread_id": 18094
    },
    {
        "@timestamp": "2023-09-14T07:14:03.062683648Z",
        "author": "victorwood",
        "date": "2011-01-02T17:02:12+0000",
        "id": "4c78687722c1d666d6b543670b3aefea",
        "post_id": "post-279725",
        "text": "victorwood said:The cable runs outside the rocket or inside?What are these (three) pipes or cables ?http:\/\/www.esa.int\/esaMI\/Launchers_Access_to_Space\/ASEZXQI4HNC_1.html\n\nIs there any link on that to educate me more on such drawing pls???I mean connectors inside or outside?",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.462483712Z",
        "author": "Carmen A",
        "date": "2011-01-04T12:23:16+0000",
        "id": "a41ce60b519dda540850036b0e1f6275",
        "post_id": "post-280691",
        "text": "Yes they did a live telecast of the lunar impact mission. Which sadly didn't create big fireworks!Even so I loved the footage and the epicness of riding on the payload!",
        "thread_id": 18096
    },
    {
        "@timestamp": "2023-09-14T07:12:55.328622848Z",
        "author": "anemazoso",
        "date": "2010-03-08T15:08:05+0000",
        "id": "363248657e2015102b8b7a9d6fd28451",
        "post_id": "post-210261",
        "text": "Donamy said:I, and many people in this country, want to see a continued manned US space program. It's probably a pride thing, but some of us Americans just can't help it. You can disagree if you want, but we're footing the bill, and we elect the politicians, so we might have something to say about it. Not trying to start anything just giving an opinion. :tiphat:\n\nI totally agree. It's not just a pride thing though, we should have a manned capability and we won't for some time. We can all thank Mr. Griffin for that one. My hope is that there will be some sort of compromise with the new Obama plan, ideally with a shuttle side-mount and keeping Orion. Hopefully we will get a clearer picture with this summit in April.",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:14:03.137687296Z",
        "author": "T.Neo",
        "date": "2011-04-18T18:58:37+0100",
        "id": "011dd5a299f56026fe9a0ff26df590c7",
        "post_id": "post-279859",
        "text": "T Neo, where did you get your figure of 10 square kilometers for one person to be well fed?\n\nThumbsuck.;)However, according tothis page, there is roughly 3 670 000 km^2 of agricultural land in the US. Wikipedia gives the population of the US (at the time of the 2010 census) at roughly 308 750 000 people. Dividing the agricultural area by the population, I get 0.012 km^2, or 12 000 m^2 of land per person, which is far lower than 10km^2.I chose the US not only because of its developed nature (or the fact that Americans and many non-Americans would relate), but because it is a large country with a lot of agriculture, which minimises food imports. Of course there is a lot of food being imported into the US, but there are also a lot of agricultural products being exportedfromthe US. And assuming that the staple diet of the average US citizen is made up of grains and meat, the grand majority of what people in the US eat is indeed grown locally.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.378922752Z",
        "author": "george7378",
        "date": "2010-04-06T16:17:59+0100",
        "id": "56fab302269b3c622d50a05debfd8ea0",
        "post_id": "post-210467",
        "text": "I just watched the last episode - is it definite now that there is a liquid ocean on Europa?",
        "thread_id": 13367
    },
    {
        "@timestamp": "2023-09-14T07:14:03.388698368Z",
        "author": "Kyle",
        "date": "2010-12-31T13:20:52+0000",
        "id": "5d1121e38c25fd555ea8ee80753f2ee3",
        "post_id": "post-280252",
        "text": "diogom said:Well, without the landing problem, I could fly STS-142 if you'd like.\n\nI'll IM you the scenario, be sure to take screenshots.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.061609728Z",
        "author": "Keatah",
        "date": "2011-01-01T10:47:34+0000",
        "id": "a2dac289c113fb9b15feeaa086bfc923",
        "post_id": "post-279716",
        "text": "Pyromaniac605 said:When did heatshields become fairings? :facepalm:\n\nThat is a commonplace and very valid engineering practice, the fairings are also designed to be heat shields. Especially in an unmanned booster, one that accelerates faster than a manned shuttle - for example.The Apollo capsules also have a protective launch heat shield as well!Once 'dem rokots get going, they really get going!http:\/\/www.apollosaturn.com\/asnr\/escape.htm",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.23137536Z",
        "author": "n122vu",
        "date": "2010-12-29T16:56:46+0000",
        "id": "756a178e815db2c572bdbcf807cf7dd1",
        "post_id": "post-279973",
        "text": "STS-1 for me as well. I remember watching it as a kid. I had (and still have) a little plaque that had one of those 'changing' pictures that switch when you look at it from a different angle. One picture was the launch, the other was just before main gear touchdown.I also remember watching the Challenger accident on a fuzzy black and white TV in 5th grade. Those two things, combined with my dad letting me stay up one night and watch Silent Running when I was around 6 years old, began my love for anything related to space.",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:14:03.003491328Z",
        "author": "N_Molson",
        "date": "2010-12-27T14:06:21+0000",
        "id": "5cef6bc0a61b24a59f9c08372b1d5cc3",
        "post_id": "post-279596",
        "text": "Nice, that launch was an important one after the GLOSNASS failure ! Proton is back on track ! :thumbup:",
        "thread_id": 18040
    },
    {
        "@timestamp": "2023-09-14T07:12:55.564669184Z",
        "author": "SiberianTiger",
        "date": "2010-11-29T13:18:41+0000",
        "id": "e63efc8a1969492bdaaad5dc19dc0823",
        "post_id": "post-210817",
        "text": "\u0414\u0440\u0443\u0433, \u043d\u0435 \u0441\u043e\u0440\u0438 \u0432 \u0442\u0435\u043c\u0430\u0445. \u0412 \u0447\u0451\u043c \u043d\u0443\u0436\u043d\u0430 \u043f\u043e\u043c\u043e\u0449\u044c?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.392619008Z",
        "author": "Carmen A",
        "date": "2011-01-04T05:28:58+0000",
        "id": "c4692bcdeff518baf83172385fbf4e49",
        "post_id": "post-280285",
        "text": "I like the lower left logo too. Could be pasted onto a custom ship texture. Anyone want to try making a NASA style mission patch?Scenarios - you can probably email or whatever all the scenario files to me and I can package them up nicely for whatever purpose, with .pdf documentation and payload specs for each, etc etc.Hey, I'm a secretary in my day job:p",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.124743168Z",
        "author": "Gazza",
        "date": "2008-05-09T09:33:53+0100",
        "id": "15656f9267da613cd6e8d909cf54c9b3",
        "post_id": "post-64520",
        "text": "ryan said:I have the same problem, i need 3.9.2 or 4 to make STS-payloads to work, it's driving me up the wall.\n\nSTS Payloads 2.0.1 should work 100% with the shuttle fleet that has the new SRMS features. With the latest fleet using the new VC mode, the primary buttons for the pylonMFD are on different pages so there is a bit of shuffling about to access these. Im a bit \"out of the loop\" with orbiter but i see the fleet is back online as well as a new version of orbiter on its way. STS Payloads support and FAQ can be found on the M6 archive forum at this present time but i will be happy to assist any problems concerning the workings of STS Payloads.Thanks",
        "thread_id": 1333
    },
    {
        "@timestamp": "2023-09-14T07:14:03.662790144Z",
        "author": "Wishbone",
        "date": "2011-01-02T07:16:59+0000",
        "id": "0beb188a4b2a984e5d3392b299c262ab",
        "post_id": "post-281028",
        "text": "The MFD dll can define opcPreStep function just the same, it will get called every sim step. An example is in the source code of my Precession MFD, although the autopilot is mostly dung as of now.",
        "thread_id": 18127
    },
    {
        "@timestamp": "2023-09-14T07:14:03.369118208Z",
        "author": "PhantomCruiser",
        "date": "2010-12-30T00:21:15+0000",
        "id": "5bb2d262b5edbdd1afdb289c23cdfa96",
        "post_id": "post-280237",
        "text": "Nice job on the pictures.And kudos for already having the missions already planned, I would think the only thing now you'd need are pilots. I'd like to sign up, but I still (after all this time) can't really make the shuttle land where I want, I'm getting better, mostly luck over skill.Are you going to form a group for this?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.158383616Z",
        "author": "orb",
        "date": "2011-03-02T21:03:13+0000",
        "id": "ada3d7ba02635e355cb1e1c798f4b775",
        "post_id": "post-279897",
        "text": "Goth said:So I'm asking here: how to actually change cartesian to spherical?\n\nOrbiter is left-handed with y pointing 'up', so:[math]r=\\sqrt{x^2+y^2+z^2}[\/math][math]\\Theta=\\arccos\\left(\\frac{y}{r}\\right)[\/math][math]\\phi = \\arctan2\\left(z,x\\right)[\/math]Note that r = 1 for normalized vectors.Goth said:Is this the right way to obtain that fish eye scope?\n\nI'm sorry, I don't think I understand you. Can you elaborate?",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:12:55.545916928Z",
        "author": "jedidia",
        "date": "2010-03-14T09:54:11+0000",
        "id": "de8f88f4ae34a6b13a0569c456434817",
        "post_id": "post-210706",
        "text": "Will be on one tomorrow again, Sarajevo-Zagreb-London. In case there's a crash on that route and you never hear from me again, you know what happened... :hello:",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.448289024Z",
        "author": "garyw",
        "date": "2010-12-30T17:04:55+0000",
        "id": "7e4e3ee124a5029ddd678fd73ec2b704",
        "post_id": "post-280651",
        "text": "Ctrl+alt+del -> Task managerhave a look for the orbiter process and kill it or just reboot.",
        "thread_id": 18093
    },
    {
        "@timestamp": "2023-09-14T07:14:03.672149248Z",
        "author": "orb",
        "date": "2011-05-09T12:05:36+0100",
        "id": "d3a472fcab9632733c0ef0bedc49ea46",
        "post_id": "post-281067",
        "text": "Notebook said:I think it may be due to the third code segemnt not relating to my vessel?MFDButtonCol (VESSEL3 *v, DWORD _lr);\n\nShould *v be pointing to Westcott_P2 vessel?\n\nYes, *v should be pointing to your vessel. Inside of your vessel class it's `this`.What do you mean by \"third code segment not relating to vessel\"? Is it outside of the vessel class or something?",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.5488128Z",
        "author": "Turbinator",
        "date": "2010-04-14T05:12:58+0100",
        "id": "735866f5187540045c659b3ca7415d10",
        "post_id": "post-210727",
        "text": "In no particular order:Boeing 747(don't see any more of these beauties at the airports any more:()Airbus A320Boeing 737Fokker 70(this plane is awesome)Bombardier Dash 8Airbus A380(huuuuuuuuge).",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:54.9045248Z",
        "author": "Arrowstar",
        "date": "2010-03-03T18:23:55+0000",
        "id": "004bf2bcfe6817653885a8e1bfe2d372",
        "post_id": "post-209769",
        "text": "Is the Soyuz TPS capable of performing under the increased heating loads that a direct re-entry from the moon would involve? Or is the plan to get back into Earth orbit before coming home?",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:14:03.607333376Z",
        "author": "tgep",
        "date": "2011-03-03T23:52:03+0000",
        "id": "2b243e3e18c2ae864000c98ff6852fe7",
        "post_id": "post-280898",
        "text": "RatingSorry , but I had to rate this add on as a 1 out of 5.Not being backward compatible with the last stable version of Orbiter means that I can't test this add on until I get a new computer. My current family PC cannot handle Orbiter 2010. I can run 2006 P1 in widowed mode on a Vista OS just fine.",
        "thread_id": 18113
    },
    {
        "@timestamp": "2023-09-14T07:14:02.804904704Z",
        "author": "Artlav",
        "date": "2010-12-23T10:37:05+0000",
        "id": "da827ebef8cd41de121bd30ad85706ac",
        "post_id": "post-279453",
        "text": "The ocean could actually be an idea - what if we put generators across panama joint? The levels of atlantic and pacific differ at that point. I wonder if that would be enough.About the lake and pipe downstream - what goes down won't come up on it's own.And there is nothing below the ocean to drain to.",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:14:03.631575552Z",
        "author": "RisingFury",
        "date": "2011-01-01T21:40:59+0000",
        "id": "4ebb50ab433f1267de7d0b49f369a27b",
        "post_id": "post-280954",
        "text": "I'm assuming you're transferring mostly movies and songs... if so, isn't it better to store those on CDs?",
        "thread_id": 18118
    },
    {
        "@timestamp": "2023-09-14T07:12:55.202424576Z",
        "author": "orb",
        "date": "2010-03-08T11:49:55+0000",
        "id": "3a566fcdcbae6a999a1b9bfa66ccab36",
        "post_id": "post-210033",
        "text": "So, I decided to name it ENVIRONMENT, but actually FOCUS or SHIPS name would be better, to make it work with every possible scenario. ENVIRONMENT block isn't mandatory in a scenario file (if it isn't present, Orbiter tries to load Sol and current MJD), but FOCUS and SHIPS are. At the time, in a case there isn't ENVIRONMENT block in a scenario, the plug-in notifies user that it wasn't initialized upon simulation start (after unpausing simulation, if it's initially set to be paused), or I can make it read default system at some point of making this project.About exporting classes, it actually saves only some informations of bases and their objects to 3 internal classes (right now BaseObject classes aren't filled yet [no parser yet], only one global BaseList, and BaseEntry for every base), but I'll think about creating a SDK, and exporting them when configuration reading it's fully working.",
        "thread_id": 13335
    },
    {
        "@timestamp": "2023-09-14T07:14:03.40349824Z",
        "author": "PhantomCruiser",
        "date": "2011-01-26T03:06:49+0000",
        "id": "a6dc420f858751dac9d0b1192d862f77",
        "post_id": "post-280374",
        "text": "http:\/\/www.orbiter-forum.com\/showthread.php?t=14704&styleid=28Post #140 has the \"latest\" revision. But I'd advise you to read the entire thread; there is plenty of discussion here about some of the quirks. And dude, some of the demos are really cool. Not all of them will work (like they need add-ons that you may not have). But the stock DG to Luna station (launch, all the way to docking) is pretty amazing, particularly when it even works at time compression X100 (or more).I under-utilize UAP, but it's a pretty good tool. It's still an alpha release, so it's a work in progress. But a very useful tool nonetheless.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.103194624Z",
        "author": "Wishbone",
        "date": "2010-12-29T19:30:01+0000",
        "id": "ce4e2cb95adae2a30016f0ee72b9174f",
        "post_id": "post-279812",
        "text": "Well, Urwumpe, am afraid decline in knowledge can occur. Not on a global scale, and not in explicit knowledge stored in books that are constantly re-read, but in the know-how, tacit part of knowledge that's disseminated through hands-on experience. Unfortunately, in my country I see it all too often...",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.257768448Z",
        "author": "Xyon",
        "date": "2010-03-05T21:54:30+0000",
        "id": "aff541b327a8e9648d380ffb053e152d",
        "post_id": "post-210138",
        "text": "Looks like Nvidia are on to it now. They've removed the download for 196.75.http:\/\/forums.nvidia.com\/index.php?act=announce&f=33&id=22",
        "thread_id": 13348
    },
    {
        "@timestamp": "2023-09-14T07:14:03.375281664Z",
        "author": "diogom",
        "date": "2011-03-07T00:47:53+0000",
        "id": "962b70daf828802ec3fdd57924b45fd4",
        "post_id": "post-280443",
        "text": "Yeah, written like that I remember. I wonder if my maths prof knows that... :hmm: Probably yes, but it's worth a try.:lol:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.672548352Z",
        "author": "Wishbone",
        "date": "2011-05-12T15:07:49+0100",
        "id": "d389a7bd4f9c3ead4f843757062a7b38",
        "post_id": "post-281071",
        "text": "I don't see any #include's here...",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.157284864Z",
        "author": "Goth",
        "date": "2010-12-28T20:20:58+0000",
        "id": "b74ceed7d4fb379cd9254bb4c62c7793",
        "post_id": "post-279886",
        "text": "orb said:I just thought you wanted to do it in C++\n\nIndeed. Thanks for the comprehensive answer.",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:12:55.328067072Z",
        "author": "markl316",
        "date": "2010-03-08T03:56:31+0000",
        "id": "d4cfec59978592eddb409236511fbe41",
        "post_id": "post-210256",
        "text": "When you say \"keep the station going,\" do you mean keep doing the montly burns to keep its orbit up or do you maintain it? Why don't they just boost it to a 500k x 500k orbit, so they don't have to worry about microdrag, and it can stay up for the foreseeable future?",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:12:55.340372992Z",
        "author": "Cras",
        "date": "2011-05-06T21:24:51+0100",
        "id": "00a7307239828f4393a90a618ab222d5",
        "post_id": "post-210305",
        "text": "I am new to Orbiter and have a what you could say a limited understanding on how all this advanced stuff works, and by advanced I am referring to editing scenarios directly and not with the in Orbiter scenario editor, messing around with spacecraft3 and that sort of thing.What I am trying to do at this moment is launch Tranzit with some XR2 fuel to the moon. I can get the Jarvis loaded into my scenario with no problem, and I can get the thing to launch. I have no issue getting the -H into orbit, the -M has tended to just go into a disasterous head over feet roll way prior to orbit insertion so everything gets lost.But my real question is how do I get the Tranzit to be jettisoned after orbital insertion? I have figured out how to get the Tranzit to show up when the fairings get tossed off the stack, but when it comes time to jettison the payload, Tranzit turns into the ballist test payload. I figured it had something to do wiht the Module line in the scenario so I tried to get that to point to the tranzit module, but I get a CTD at jettison time. What step am I missing here, or am I trying to do the impossible because Tranzit is not spacecraft3 and the Jarvis stack is. I can just as easy launch Tranzit and the fuel in a Buran-T attached to Energy, but I prefer to use Jarvis every time and twice on sundays. It looks great, has the cool audio to go along with it, multistage rockets, and for another reason.Help, guidence, general knowledge on the matter will certainly be greatly appreciated. I have had fun watching the Jarvis launch scenarios, and now really want to try to use it for practical use in my scenario. My guys on the moon base need some extra fuel to do their lunar orbit missions, and would love to at some point use it to get stuff to my UCGO ISS.Cheers,Scott",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.060982016Z",
        "author": "orb",
        "date": "2011-01-01T00:52:00+0000",
        "id": "d2d3055feb09135b75a16274cfdd022c",
        "post_id": "post-279712",
        "text": "ISRO Press Release:GSLV F06 Failure-Preliminary findings and Further stepsDecember 31, 2010The performance of the GSLV-F06 flight of December 25, 2010 (with GSAT-5P Satellite onboard) was normal up to 47.5 seconds from lift-off. The events leading to the failure got initiated at 47.8 seconds after lift-off. Soon, the vehicle started developing larger errors in its orientation leading to build-up of higher angle of attack and higher structural loads and consequently vehicle broke up at 53.8 seconds from lift-off (as seen visually as well as from the Radars).As per the Range safety norms, a destruct command was issued from the ground at 64 seconds after lift-off. The flight was hence terminated in the regime of the First Stage itself.Soon after this, Dr. Radhakrishnan, the Chairman ISRO constituted a Preliminary Failure Analysis Team under the chairmanship of former Chairman, ISRO Dr. G. Madhavan Nair, to conduct a preliminary analysis of the flight data, along with members of the Launch Authorisation Board, and Mission Readiness Review Committee as well as senior Project functionaries of GSLV Project and Experts.The finding of the Preliminary Failure Analysis Team is that the primary cause of the failure is the untimely and inadvertent snapping of a group of 10 connectors located at the bottom portion of the Russian Cryogenic Stage. Some of these connectors carry command signals from the onboard computer residing in the Equipment Bay (located near the top of the vehicle) to the control electronics of the four L40 Strap-ons of the First Stage. These connectors are intended to be separated only on issue of a separation command at 292 seconds after lift-off. The premature snapping of these connectors has led to stoppage of continuous flow of control commands to the First Stage control electronics, consequently leading to loss of control and break-up of the vehicle. The exact cause of snapping of the set of connectors, whether due to external forces like vibration, dynamic pressure is to be analysed further and pin-pointed.Chairman ISRO has now constituted a Failure Analysis Committee to (i) carry out an in-depth analysis of the flight data of GSLV-F06 as well as the data from the previous six flights of GSLV; (ii) establish reasons for the failure of GSLV-F06 flight and; (iii) recommend corrective actions on the GSLV vehicle including the remaining one Russian Cryogenic Stage. The Failure Analysis Committee chaired by Former Chairman ISRO Dr. G. Madhavan Nair has 11 Experts drawn from within ISRO and outside.Chairman ISRO has also constituted a Programme Review and Strategy Committee to look into (i) the future of the GSLV Programme and assured launch for INSAT\/GSAT Series, INSAT-3D as well as Chandrayaan-2 (ii) realization and operationalisation of indigenous Cryogenic Stage (iii) strategy for meeting the demands of communication transponders in the immediate future. Dr. K. Kasturirangan, former Chairman ISRO and presently Member of the Planning Commission will be chairing this seven member Committee.These two Committees have been requested to submit their Reports by the end of January 2011. Subsequently, the Reports of these Committees will be presented to Eminent National Experts including Dr A.P.J. Abdul Kalam, Prof. M.G.K. Menon, Prof. Yash Pal, Prof. U.R. Rao, Dr. K. Kasturirangan, Dr. G. Madhavan Nair, Dr. R. Chidambaram, and Prof. R. Narasimha.Further, a Panel chaired by Dr. S.C. Gupta, former member of Space Commission will be guiding and facilitating an internal exercise by Chairman, ISRO, eliciting views from the ISRO community at all levels to gear up for the complex and challenging space missions ahead.ISRO plans to complete these reviews and internal exercises by end of February, 2011.________________________________________Spaceflight Now:Snapped connectors led to Indian rocket failure.Space News:ISRO Team Says Cable Rupture Caused Rocket Failure.",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.588245248Z",
        "author": "N_Molson",
        "date": "2010-12-31T14:42:08+0000",
        "id": "3f9b287f6eba416dfa6af32be96243a9",
        "post_id": "post-280849",
        "text": "\"A small step for the man, a giant leap for mankind.\" :thumbup:",
        "thread_id": 18106
    },
    {
        "@timestamp": "2023-09-14T07:12:55.351743232Z",
        "author": "garyw",
        "date": "2012-06-02T19:05:47+0100",
        "id": "392ab354d99f7ed8c29fe86680b6b6f2",
        "post_id": "post-210371",
        "text": "I've never had an issue with any of their scenario files. The reason I requested a scenario file was to track down the ini that has probably not been installed or installed into the wrong location.[NAME]:spacecraft\/spacecraft3 tells the spacecraft3.dll file to read directives from [NAME].ini which is located in config\/spacecraft3If you'd posted the scenario I could have pointed out the exact issue but as you didn't all I can do is give you the general idea of the issue.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.404847104Z",
        "author": "Solar424",
        "date": "2011-01-31T21:46:57+0000",
        "id": "7c455505a7563d887f37b0e2824a92ff",
        "post_id": "post-280386",
        "text": "I'm going to fly the mission today and post the scenario and pics tomorrow.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.036467712Z",
        "author": "Carmen A",
        "date": "2011-01-04T10:38:38+0000",
        "id": "87d788fc16e2061f44870da1e52a3898",
        "post_id": "post-279663",
        "text": "Reading the re-entry guide makes me wonder - how did everyone master re-entry techniques before the advent of the de-orbiting and base alignment MFDs?:)",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:12:55.537048064Z",
        "author": "Bj",
        "date": "2010-03-10T00:33:19+0000",
        "id": "057703889f2eaadf434c72c44d0c189a",
        "post_id": "post-210634",
        "text": "Quick_Nick said:And just this past Saturday, I finally flew a plane.:)A Cessna 172. (Skyhawk)\n\nSounds fun, I wanna do that, around here it costs like $400 \/hr for flying with an instructor :dry:Anyway;Cessna C-208-B Grand CaravanAirbus A320-200Boeing 757-300Some version of the McDonnell Douglas DC-9Saab 340Possibly a Boeing 737-400, though it could have been another Airbus 320",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.620352Z",
        "author": "N_Molson",
        "date": "2011-01-02T02:15:12+0000",
        "id": "4de80a543fa61a52a9c8d730848781dd",
        "post_id": "post-280921",
        "text": "Welcome to the forums !:hailprobe:",
        "thread_id": 18116
    },
    {
        "@timestamp": "2023-09-14T07:13:59.811344128Z",
        "author": "sorindafabico",
        "date": "2012-05-18T19:54:51+0100",
        "id": "14080867912c868fe0fb3f875d101def",
        "post_id": "post-276199",
        "text": "12:06:54 08:06:54 a.m. 03 03 11 36 Capture12:16:52 08:16:52 a.m. 03 03 21 34 Sunrise\n\nCapture in shadow?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.8148352Z",
        "author": "N_Molson",
        "date": "2012-05-19T09:57:16+0100",
        "id": "123e121e4372754362402472962df4f9",
        "post_id": "post-276223",
        "text": "Well well well...:(",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.177837312Z",
        "author": "Artlav",
        "date": "2010-03-07T18:41:15+0000",
        "id": "2abb5a58d11293ae994764f8a432885c",
        "post_id": "post-209898",
        "text": "Alpha 100307:orbides.1gb.ru\/orbf\/uap-alpha-100307.zipChanges:-General attitude stability improvements for all autopilots, noticeable with PB and Sh-a.-Various stability and completion fixes-Fixed orientation bug in docking autopilot-Better calibration of docking autopilot, limits of vehicle accounted for-Improved docking AP stability-Added inverted main mode for shuttle-like vehicles, Atlantis launches right side down nowScenarios (all moved to UAP-demos folder):-Docking demo for Atlantis-Docking demo for DGNearby plans:-Continuing developmentThis alpha is largely a bug fix for all the things that are already in, especially docking autopilot. No alphas are planned in the near time, so deeper testing is welcome. Testing parameters - all autopilots provided should be universal and reliable.kevinvr said:I tried it by just letting it go without touching anything and it did the same, went spinning round and eventually crashed.I tried all the other cenarios and they all work fine, only the shuttle crashes.\n\nStrange. Try it in this alpha, Shuttle launch - not touching anything till engines quit - result?Also, check your expectations - start playback\/Atlantis Launch recording, to get a look at a proper-looking shuttle launch in Orbiter.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.67918336Z",
        "author": "Notebook",
        "date": "2013-02-22T22:25:49+0000",
        "id": "fe562c392779559b30f1de107accafc7",
        "post_id": "post-281132",
        "text": "Played around with uv mapping in gmax(Max 5 is having a rest). Got this now:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Westcott4_zps3dacced3.pngShure I've done this before, the memory is going...N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:13:59.850088704Z",
        "author": "Codz",
        "date": "2012-05-20T17:46:51+0100",
        "id": "604246dda9f6fd7fa92daf276474a08e",
        "post_id": "post-276336",
        "text": "N_Molson said:I'd like to have a \"metric butt-ton of money\" to start with...\n\nWouldn't we all...:lol:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.017778688Z",
        "author": "Stevodoran",
        "date": "2010-12-25T15:27:00+0000",
        "id": "fd6dbd14b37ccf6ec91949ff908cb36d",
        "post_id": "post-279621",
        "text": "Merry Christmas ps. got fsx:)",
        "thread_id": 18042
    },
    {
        "@timestamp": "2023-09-14T07:12:55.179922944Z",
        "author": "kevinvr",
        "date": "2010-03-11T21:17:01+0000",
        "id": "e38239e8acd3cb36b20b5360dd268aa1",
        "post_id": "post-209909",
        "text": "Artlav said:Alpha 100310:http:\/\/orbides.1gb.ru\/orbf\/uap-alpha-100310.zip3. Land runway autopilot and re-entry autopilot - full runway-docking-runway autopilot, and beta\/gold release.Thoughts?Ideas?Problems?Don't forget, your feedback defines the quality of the add-on you will get.\n\nIs this what I think it is? eg takeoff from wideawake, dock with iss, reenter and land on wideawake? If I am understanding correctly all I have to say is WOW!!Thanks for the new update:tiphat:, can't wait for the weekend to try it out.!",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.229196544Z",
        "author": "jinglesassy",
        "date": "2010-12-28T11:21:05+0000",
        "id": "af5f6e2c17809073adbc8c5b7f1a4bcb",
        "post_id": "post-279961",
        "text": "Sky Captain said:My interset in space started after my interset in deep sea exploreration and science fiction when I was 13 - 15 years old. Then came various documentary films about spaceflight which continued to fuel my interest in space exploreration - that's how it all began.\n\nAnd now you are flying to low earth orbit with ease from the comfort of your home.",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:13:59.985550848Z",
        "author": "Cosmic Penguin",
        "date": "2012-05-26T05:17:38+0100",
        "id": "3b86538ea4ba14a4106d6a746da917dd",
        "post_id": "post-276683",
        "text": "Amazing footages![ame=\"http:\/\/vimeo.com\/42841718\"]Reaction in mission control to successful grapple by the ISS[\/ame][ame=\"http:\/\/vimeo.com\/42616884\"]SpaceX Employees Cheering Elon Musk[\/ame]",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.336472064Z",
        "author": "garyw",
        "date": "2010-12-22T22:25:25+0000",
        "id": "15cc6855b03afd676b84f172eaa926b3",
        "post_id": "post-210282",
        "text": "Looking ever better and ISA will certainly add these to their collection!!",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:59.745054208Z",
        "author": "orb",
        "date": "2012-04-24T14:46:24+0100",
        "id": "b9b76fa19fe2b35fdc93ed60e01ef09a",
        "post_id": "post-276089",
        "text": "Florida Today:SpaceX launch delayed at least until May 7:{...}A launch attempt a week later, May 7, would be possible if United Launch Alliance moves from May 5 to May 3 its planned launch of a military communications satellite from a nearby Cape Canaveral pad.If that does not happen, or if SpaceX still is not ready by May 7, the demonstration mission could be delayed until late May, after three new crew members have flown to the space station. The crew members are scheduled to launch late May 14 from Kazakhstan and dock at the station two days later.Kirstin Grantham, a SpaceX spokeswoman, said the company might have been ready to launch by May 3, but elected to \u201cadd a few more days of margin in case things take longer than expected.\u201d{...}\n\nNASASpaceflight:SpaceX, NASA looking for new Falcon 9 launch date following slipSpaceflight Now:Additional software reviews will delay SpaceX demo flight",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.406435584Z",
        "author": "Wood",
        "date": "2011-02-08T22:56:32+0000",
        "id": "c9642acfe01f1b5430fb9ed6aad0b6a5",
        "post_id": "post-280399",
        "text": "If you send me the mission today I can probably fly it tomorrow. No need to keep everyone else waiting.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.337087744Z",
        "author": "Ark",
        "date": "2011-02-18T23:30:42+0000",
        "id": "272e95d1df8e7c887c1ee7fb63cb6b78",
        "post_id": "post-210285",
        "text": "Very cool rocket, love the design.I'm actually kind of sad it's multistage-based because I've always found dealing with editing config files for every mission or payload to be frustrating.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:00.005859328Z",
        "author": "orb",
        "date": "2012-05-30T19:41:17+0100",
        "id": "5a9b32946ac002fc00ad0be86baf677b",
        "post_id": "post-276731",
        "text": "SPACE.com:SpaceX's Private Dragon Capsule Returns to Earth ThursdayFlorida Today:SpaceX Dragon capsule prepares for return to Earth on ThursdayThe Planetary Society Blog:Dragon packed and ready for reentryUniverse Today:SpaceX Dragon Sealed for Earth Return on May 31Parabolic Arc:Dragon Prepped for Fiery Re-entry",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.675855872Z",
        "author": "Enjo",
        "date": "2010-03-17T09:36:40+0000",
        "id": "3ab54cc56bfd5b03b004640ec2ce87f9",
        "post_id": "post-211127",
        "text": "Yeah. Not to mention Mercenary from 1985!oops! Wrong thread I guess!;)Slipstream 5000 played well alright. They don't make games as they used to... However I prefered Hi-Octane. More hardcore game with miniguns like that of Terminator:p",
        "thread_id": 13416
    },
    {
        "@timestamp": "2023-09-14T07:14:03.38325248Z",
        "author": "diogom",
        "date": "2011-04-10T16:37:30+0100",
        "id": "47d5c0d53868813316beca4ca798cf0c",
        "post_id": "post-280511",
        "text": "Kyle, the CTD on 148 is fixed if you follow what Glider posted on the pre-flight scns thread. It's a problem with being PTV-2, and not PTV-1.---------- Post added at 03:37 PM ---------- Previous post was at 03:07 PM ----------BTW, on the scn description for STS-148, it says to dock the module to the nadir port of Neesys but, Neesys has no free ports. Did you mean the Eranda?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:54.7947072Z",
        "author": "adamb193",
        "date": "2010-03-07T20:16:40+0000",
        "id": "c671ecca2c74c81fa7c1bb1c44309d19",
        "post_id": "post-209745",
        "text": "A nuclear land mine, wow. Well those chickens are dangerous.",
        "thread_id": 13319
    },
    {
        "@timestamp": "2023-09-14T07:14:00.065627904Z",
        "author": "ElGuapoGuano",
        "date": "2012-02-09T18:45:31+0000",
        "id": "edc108d62123b31fb5454a3368e8a18b",
        "post_id": "post-276043",
        "text": "I am pulling for SpaceX big time, and I know, they only get one shot at this before the political pressure could kill their Gov funding. I just hope after a (fingers crossed) successful mission to ISS that SpaceX can start cranking out their launch manifest.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.407872256Z",
        "author": "Nazban",
        "date": "2011-02-15T11:20:21+0000",
        "id": "242f6d9912747076bb9b50186207ad59",
        "post_id": "post-280411",
        "text": "If you want too!:)\n\nahh thanks!:thumbup:althoug i got a looong time till my mission :lol:oh and can you put also PTV-5 for me?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.18173568Z",
        "author": "mjanicki",
        "date": "2010-03-14T19:26:03+0000",
        "id": "d9c40476ffbfd3fcf881bd07e9a4d8d4",
        "post_id": "post-209920",
        "text": "Artlav said:Not quite, it targets the port, and that should have worked.Were the two within limits (<50m\/s dv, <10Km distance)?Weird, to be fixed.\n\nLimits? There are limits?;)I had the vessels well within 2 km of each other, but I didn't think to check my closing velocity. I was definitely closing too fast for the autopilot. I reran the scenario after manually reducing CVEL and the autopilot worked just fine close in. I then backed up to an earlier quicksave and let the autopilot take over from 9 km out. Again, flawless docking.While running these scenarios, there were two things I did notice with the docking autopilot, though.1) A quirk with the UAP blocks that get written to a quicksave scenario. I began the docking autopilot, then stopped the autopilot and did a quicksave. The UAP block in the scenario began wih a \">\" as if I hadn't stopped the sequence.2) CVEL when the vessels mated was 0.25 m\/s. I typically aim for 0.01 m\/s with manual docking, so it felt a little fast to me. That might just be my overly cautious nature though, so don't worry too much.:)Other than that, everything looked great.-- Mike---------- Post added 03-14-10 at 12:26 ---------- Previous post was 03-13-10 at 16:53 ----------It just keeps getting better, Artlav. I managed to setup the UAP to launch a Chapman Probe aboard an Atlas-V 422 from LC-41 at Canaveral. I used a standard short coast to geosynchronous transfer orbit ascent profile as outlined in the Atlas launch system mission planner's guide. I didn't hit all the numbers that Lockheed directs, but it's not a bad launch. I busted allowable max dynamic pressure by about 6 kPa, but the release of the Centaur stage happened within 1.5 km of what the planner's guide says. Not a bad launch overall. The Centaur still had 2.3% of its fuel on board, so there's some room to play with.Here's the UAP launch I used. It's not overly pretty, but it gets you where you're going.Code:BEGIN_uap\n  $AtlasV:lift_off(engine=main,mode=1,heading=90.000000,altitude=2000,stage=0),\n  lift_off(engine=main,mode=2,heading=90,pitch_tgt=35,pitch_duration=110,off_duration=5,stage=0),\n  trans_orbit(engine=main,kind=1,apoapsis=35786000,ta=0,mode=0),\n  tools(type=0,key=102),\n  tools(type=1,wait=10),\n  tools(type=0,key=j).\nENDThere was only one problem. UAP wouldn't allow me to enter the \"f\" key for a tools keypress. I tried entering the decimal value for the ASCII code instead, as you can see, but it didn't seem to work.The wait and the keypress \"j\" still worked, so I imagine it's just a matter of allowing the \"f\" key. That key is used to release a fairing in some Spacecraft2\/3 based vessels like the Atlas V and Centaur. The \"j\" key worked, which jettisoned the Chapman probe, but since the fairing hadn't been released, it wasn't possible to try to program the next phase of the launch.Oh, and when I saved the scenario after programming the UAP, a \">\" was written at the beginning of the block again, instead of \"$\".:)Overall, I contine to be impressed by this great bit of programming.-- Mike",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:59.805740288Z",
        "author": "T.Neo",
        "date": "2012-05-06T11:49:20+0100",
        "id": "00b0a2320997c93d3fd2245ecd9ea6a5",
        "post_id": "post-276160",
        "text": "I wonder how can the ISS handle so much traffic in the later years (roughly 4x Soyuz + 5x Progress + 1x ATV + 1x HTV + 3x Dragon + 3x Cygnus per year!)?\n\nWell, there used to be what, 2-3 shuttle flights per year, at least? Without that traffic, other flights are needed to take up the logistical 'slack', so to speak.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.671047168Z",
        "author": "Notebook",
        "date": "2011-05-07T08:44:38+0100",
        "id": "722556df1c80cd7d2ac59a0f918a3eaa",
        "post_id": "post-281057",
        "text": "Saving versions of .cpp and .h files.Is the only way to save versions of the .cpp and .h files just from the \"file\" menu?http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/WestcottP2_1_.jpgi.e \"Save Wescott_P2_1_.cpp\/.h\" and so on as I make changes to the files.Seems a bit clumsy, so must be missing something.Realised if you highlight the various heirachies in the solution explorer window, you can save as .prj or solutions.http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/WestcottP2_2_.jpgwhat could possibly go wrongN.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.214782976Z",
        "author": "flytandem",
        "date": "2010-03-08T15:43:07+0000",
        "id": "6b0289770f3b155e78ed86a1d1fe0f2a",
        "post_id": "post-210063",
        "text": "Thanks Doug. The clean install did the trick. Nice.Lots to do getting into orbit with the ravenstar. I died a half dozen times before eventually making it. By the 10th try I managed to do it fairly well using nearly all of the scram fuel to minimize usage of the main tank.To answer my previous question, the deltaV of the Ravenstar, after reaching low Earth orbit, is about 8500 m\/s. YMMV. This is plenty to go pretty much anywhere in the solar system directly. I think going to Neptune directly might be close though.There's no way one could do the challenge of this thread without refueling. I think they could go to the ISS, then moon landing without refueling at ISS, and would probably be about 250 m\/s short for the trip to Mars without refueling at the moon.By comparison, a stock DG has about 2200 m\/s deltaV after reaching LEO. Easy to go lots of places without refueling.Nice work Doug. I can see why many Orbitnauts like the XR2.",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:13:59.925956096Z",
        "author": "Urwumpe",
        "date": "2012-05-23T08:25:06+0100",
        "id": "4e7eb988f6b51b5b22de295e97521805",
        "post_id": "post-276417",
        "text": "Screamer7 said:Why is the second stage Merlin engine glow red hot?Is it not supposed to be cooled with propellant, and if not what prevent the nozzle metal from melting.I did a search, but can't get any info about the second stage engine cooling.All I get is that the first stage engines are regeneratively cooled.As they are the same engines as used in the second stage, what is the difference?\n\nIt is made of Niobium*, a metal that does not get soft at relatively high temperatures. The Apollo Service Module Propulsion System nozzle was also made of it. It is NOT cooled by propellant at all, but by permitting it to radiate heat away. The bright red glow means that every square meter of nozzle surface is radiating over 30 Kilowatts of heat into space at 730\u00b0C. The inside of the nozzle is possibly film cooled, but I don't know it with certainty.Note that even steel can be red glowing in the visible light spectrum without melting, for example the exhaust manifolds of a better car engine.* Actually, they use a Niobium-Titanium alloy for such applications, which is much more elastic than the relatively brittle Niobium itself.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.142735872Z",
        "author": "Enjo",
        "date": "2008-06-06T12:49:27+0100",
        "id": "8e1ad0de5333d48773f8bb0d1602a6e5",
        "post_id": "post-71560",
        "text": "Belisarius said:In Frontier I seem to remember launching from a planet into space, but I can't ever remember landing on a planet, though I might have.\n\nYou can land on a planet. No problem. I've refreshed my mind lately thanks to these sites:http:\/\/www.sharoma.com\/frontierverse\/index.htmhttp:\/\/www.tomatarium.pwp.blueyonder.co.uk\/glfrontier.htmlhttp:\/\/glffe.alioth.net\/",
        "thread_id": 1806
    },
    {
        "@timestamp": "2023-09-14T07:14:00.179869184Z",
        "author": "T.Neo",
        "date": "2011-02-03T13:29:01+0000",
        "id": "f18468274e69e5fa95a99e0f9a29ff6f",
        "post_id": "post-277020",
        "text": "Heat removal during engine operation isn't the problem, in that case it is open-cycle cooling using the propellant as coolant. When triton is running in power generation mode (and when my engines are off but still producing heat due to fission product decay), it still needs a radiator to remove the waste heat from reactor operation (because the thermoelectric\/thermodynamic converter is not 100% efficient).The increase in surface area through corrugated sheets doesn't lead to proportional increase in effective radiated heat AFAIK. Would be interesting to find out how metamaterials can help the cause.\n\nIt should, providing that the angle of the corrugations is low enough that the radiator doesn't radiate into itself too much. At least, Ithinkit should... :shifty:Metamaterials might be worth looking at if they're durable enough and not massively difficult to produce.I'm still confused as to why no NTR concepts I come across seem to have to deal with a similar problem. Such as this '70s era nuclear \"space tug\" concept:Considering the amount of work that has gone into studying NTR technology- even with the construction of actual test articles, I doubt any such glaring problem would be easily missed. :shrug:",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.543844608Z",
        "author": "Keatah",
        "date": "2010-03-11T01:07:38+0000",
        "id": "4409b007eef0f7ba4962c6a2af3e84da",
        "post_id": "post-210688",
        "text": "cessna 150cessna 172boeing 707boeing 727boeing 737boeing 747mc donnell douglas dc10mig 25fokker f90brantly b-2bhughes 500d",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.228300288Z",
        "author": "DanM",
        "date": "2010-12-28T04:10:23+0000",
        "id": "10b8c5f458b7476fb3db0aa95a163edf",
        "post_id": "post-279956",
        "text": "I'm pretty sure it was a book I got at my school library at age 10, it kinda ebbed away around age 12, but I got back into space over summer, I think simply because I decided to do Orbiter again out of boredom, and now I'm here.",
        "thread_id": 18068
    },
    {
        "@timestamp": "2023-09-14T07:14:00.199471616Z",
        "author": "castorp",
        "date": "2012-02-12T15:08:05+0000",
        "id": "51eaf4205553fad59876ddca32719c83",
        "post_id": "post-277100",
        "text": "flyingkorolevR7 said:the LOK soyuz looks ugly\n\nnow there's some constructive criticism for you...:thumbsdown:",
        "thread_id": 17878
    },
    {
        "@timestamp": "2023-09-14T07:14:02.778610944Z",
        "author": "orb",
        "date": "2010-12-23T09:49:14+0000",
        "id": "c000dcc19cca9773f553c26daf209ab6",
        "post_id": "post-279440",
        "text": "You have downloaded LandSAT textures for Mars, which are different than the stock ones. The official high resolution Level 11 Mars textures areon this page, but if you want to use one level lower Level 10 LandSAT textures instead, you will need to find corresponding Level 8 textures for them (maybe Mars textures from Orbiter 2006 would fit, but I'm not sure).",
        "thread_id": 18028
    },
    {
        "@timestamp": "2023-09-14T07:12:55.355816448Z",
        "author": "Pipcard",
        "date": "2012-11-26T17:54:33+0000",
        "id": "8f15deed8c6626d6dbab32208c103b0f",
        "post_id": "post-210396",
        "text": "K_Jameson said:By popular request: added some unpainted insulation on the Jarvis M hydrogen tank. Grey foam instead orange. Once again, a little bit of Ariane style:The overall appearance remains pretty nice.\n\nNever knew that foam insulation could be a color other than orange or light brown.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:00.52214272Z",
        "author": "RangerPL",
        "date": "2010-12-13T02:48:17+0000",
        "id": "bf16e2b2818eb8d17acdf14708fb758d",
        "post_id": "post-277361",
        "text": "Is there any add-on that enhances the playing experience when using two monitors? I'm looking for anything.",
        "thread_id": 17909
    },
    {
        "@timestamp": "2023-09-14T07:12:55.5405696Z",
        "author": "garyw",
        "date": "2010-03-10T09:35:09+0000",
        "id": "91407c069182e0a878638eaffda8b7c1",
        "post_id": "post-210658",
        "text": "lots of RJ-85 flights, one ATR-72, one B-737 and several A-320's. I've yet to fly long haul but that's coming in a few years.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:02.989261568Z",
        "author": "Notebook",
        "date": "2010-12-24T06:47:49+0000",
        "id": "c5077f1d43d4c39d11f40e73db90a599",
        "post_id": "post-279526",
        "text": "HAd a go, and this is my thinking so far.http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/totalfuelmass.jpgDouble check, as it is 6:50 here...N.",
        "thread_id": 18035
    },
    {
        "@timestamp": "2023-09-14T07:14:03.135357696Z",
        "author": "Urwumpe",
        "date": "2010-12-31T14:19:57+0000",
        "id": "ab2a52a446e4a49c662d18b7203b87e9",
        "post_id": "post-279837",
        "text": "Samuel Edwards said:Why, it is only true. I wasn't saying anything bad about your engineering work. It is kinda cool, actually.\n\nIt hurts that you bring religion into the topic, in the form of seeking an unknown purpose of humans on this pile of rock we call planet. Your purpose is, what you give yourself, eventually. And such, the purpose of humanity is also the sum of all purposes, that humans gave themselves.My believe is, that all humans have a choice. Sometimes the choice is the Frisean Creed:\"Lewwer duad \u00fcs Slaav\"(\"Better dead than slave\")But it exists. Life is not fair. It is impossible to give all humans the same possibilities to choose their purpose. Or the purpose that others see in them. If you try seeking for an external purpose, given to you beforehand by an supernatural entity, you will run into trouble. This system had been tried in the past. It justified why idiots became kings and hardworking, honest, smart men remained lawless peasants. Because that was the order and the purpose of men.Think about it. I prefer a world, in which humans, that are told to become warriors, can decide to become nurses.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:13:59.854897408Z",
        "author": "Cras",
        "date": "2012-05-22T06:05:23+0100",
        "id": "6da7a8c691e6fdd365137a0daafb2cc8",
        "post_id": "post-276364",
        "text": "Urwumpe said:Only Mike Mullane thinks that RTLS is an unnatural act of physics.OK, the 5g alpha recovery is maybe nothing for weak stomachs. :lol:\n\nI recall that STS-1 was initially supposed to be a RTLS, but John Young refused to fly it. Compared it to playing Russian roulette.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.549700608Z",
        "author": "kwan3217",
        "date": "2010-06-17T14:36:04+0100",
        "id": "94607796d483a4e5e6d6b9a29b1f1ea2",
        "post_id": "post-210736",
        "text": "Boeing 737,747,757,777 (and maybe others)Airbus 319 (and maybe others)McDonnell Douglas DC-10US Air Force C-5, E-3 (Just on the ground)Diamond DA-20 Katana (I actually flew it)de Havilland DHC-8 Dash 8Tupolev TU-134 - Maybe the most fun airliner I have ever been on. It sure looked like a bomber, with a glass nose bombsight and a chin turret. There were about 6 passengers on a plane which could carry 70, and when we landed and hit the brakes, all the empty seats folded forward like dominos (flop-flop-flop).",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:00.011743488Z",
        "author": "FADEC",
        "date": "2012-05-31T18:41:08+0100",
        "id": "021f530626e6676da1cbbe8dd6b985e5",
        "post_id": "post-276779",
        "text": "N_Molson said:There is like an over-sensibility in the air about SpaceX and the Dragon :yes:\n\nSame with NASA:p;)",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.256811008Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-28T00:23:25+0000",
        "id": "a0656d541a3f233d91d6152c132e2407",
        "post_id": "post-280007",
        "text": "I want one!:p",
        "thread_id": 18072
    },
    {
        "@timestamp": "2023-09-14T07:12:55.559261184Z",
        "author": "SiberianTiger",
        "date": "2010-03-13T20:40:58+0000",
        "id": "e436fe3aecda135082609311092eddce",
        "post_id": "post-210766",
        "text": "Alexey_UA said:\u041d\u0435\u043f\u043e\u043c\u043d\u0438\u0442\u0435 \u0433\u0434\u0435 \u0432 \u043e\u0440\u0431\u0438\u0442\u0435\u0440\u0435 \u0441\u043f\u0438\u0441\u043e\u043a \u043a\u043d\u043e\u043f\u043e\u043a \u0438 \u0442\u043e\u0433\u043e \u0447\u0442\u043e \u043e\u043d\u0438 \u0434\u0435\u043b\u0430\u044e\u0442 \u0430 \u0442\u0430\u043a\u0436\u0435 \u043e\u0434\u043d\u0430 \u043f\u0430\u043d\u0435\u043b\u044c \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u0437\u0430\u0432\u0443\u0434\u0443\u0435\u0442 \u0440\u0430\u0437\u043d\u043e\u0433\u043e \u0440\u043e\u0434\u0430 \u043f\u0435\u0440\u0435\u0431\u043e\u0440\u043a\u0430\u043c\u0438 \u0430 \u043d\u0430 \u0448\u0430\u0442\u043b\u0435 \u0435\u0449\u0451 \u0438 \u043c\u0430\u043d\u0438\u043f\u0443\u043b\u044f\u0442\u043e\u0440\u043e\u043c.\n\n\u041f\u0440\u0438\u0432\u0435\u0442!\u041d\u0430\u0441\u0447\u0451\u0442 \u0432\u0442\u043e\u0440\u043e\u0433\u043e \u043d\u0435 \u043f\u043e\u043d\u044f\u043b, \u0430 \u043e\u0444\u0438\u0446\u0438\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u043f\u0438\u0441\u043e\u043a \u043a\u043d\u043e\u043f\u043e\u043a \u043c\u043e\u0436\u043d\u043e \u043d\u0430\u0439\u0442\u0438 \u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u043c \u0440\u0443\u043a\u043e\u0432\u043e\u0434\u0441\u0442\u0432\u0435 (\u0435\u0441\u0442\u044c \u0442\u0443\u0442:http:\/\/www.kulch.spb.ru\/Rus\/documentations.shtml), \u043f\u043b\u044e\u0441 \u0435\u0449\u0451 \u0434\u043b\u044f \u043a\u0430\u0436\u0434\u043e\u0433\u043e \u0438\u0437 \u0431\u043e\u043b\u044c\u0448\u0438\u043d\u0441\u0442\u0432\u0430 \u0430\u0434\u0434\u043e\u043d\u043e\u0432 \u0438\u043d\u0434\u0438\u0432\u0438\u0434\u0443\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u043f\u0438\u0441\u043e\u043a \u0438\u043c\u0435\u0435\u0442\u0441\u044f.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:00.060661248Z",
        "author": "mojoey",
        "date": "2011-12-11T17:12:22+0000",
        "id": "42831b36482a88bbc5398d00a7a54e52",
        "post_id": "post-275988",
        "text": "T.Neo said:Private citizens don't need to operate spacecraft, they can't operate airliners either (unless they're John Travolta).\n\nOr Bruce Willis...:lol: SSTO is still several years off at least. Im more concerned about our inability to get into space. Relying on the Russians, is not what NASA is for.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.38918656Z",
        "author": "Tex",
        "date": "2010-12-31T18:43:36+0000",
        "id": "02fe749c8b1b56e093705d6d46299ba0",
        "post_id": "post-280256",
        "text": "I'd like to give other members a chance to fly missions, but I am available almost anytime for space shuttle missions if needed.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:54.907698176Z",
        "author": "Artlav",
        "date": "2010-04-09T18:09:40+0100",
        "id": "e90212dac8cffb4062c4870174f83c2d",
        "post_id": "post-209785",
        "text": "Yet noone dared to fly this thing to the Moon, or give permission to.USSR was one permission away from being first to fly around the Moon instead of Apollo 8.So, these could have been done by cosmonauts, not robots:It could have been a nice, cheap and reliable spacecraft, but catching up never gets you ahead, especially when paid in thank you's.",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:12:54.929659648Z",
        "author": "Lunar_Lander",
        "date": "2010-03-04T13:49:53+0000",
        "id": "041bd3be41bf27577dda7cf9cb29bd37",
        "post_id": "post-209799",
        "text": "I don't like the caption of the picture on the website:FOXNews said:A headshot of astronaut Buzz Aldrin (Edwin Eugene Aldrin, Jr.), the second person to set foot on the moon.\n\n",
        "thread_id": 13326
    },
    {
        "@timestamp": "2023-09-14T07:14:00.065192448Z",
        "author": "T.Neo",
        "date": "2012-02-04T19:05:16+0000",
        "id": "b06b81c6568387c8312881fe39ccf7bd",
        "post_id": "post-276038",
        "text": "It's the first flight to the ISS. I'd expect majority or even all of the problems to be related to that. Yes, it's the third flight of F9 and second of Dragon, but the previous missions did not have any objectives beyond proving the launcher and capsule.\n\nIt's the same capsule, they've already tested many of the same systems... now they're demanding more from them.If the holdup is the capsule itself, then it's good news as it isn't an indication of something wrong with the flow of the launch operations.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.60745856Z",
        "author": "Urwumpe",
        "date": "2011-03-03T23:59:04+0000",
        "id": "c7c3c298f708978216b8834a46f20e65",
        "post_id": "post-280899",
        "text": "tgep said:Not being backward compatible with the last stable version of Orbiter\n\nThe latest stable version of Orbiter is Orbiter 2010P1.And if you have problems running Orbiter 2010 properly on your old family PC (the core of my PC is from 2004, hardly high tech), you simply need to reduce a few settings. I even get already better frame rates with the DirectX 7 renderer, while the DirectX 9 client is even faster.",
        "thread_id": 18113
    },
    {
        "@timestamp": "2023-09-14T07:14:00.174405376Z",
        "author": "T.Neo",
        "date": "2010-12-26T21:35:24+0000",
        "id": "469327066cdc39d5c2e4237bab4d9c58",
        "post_id": "post-276957",
        "text": "You can.Alain Bombard (french biologist & physician)\n\nYes... well, if you want to travel across the Atlantic in only an inflatable raft, subsisting on only fish, be my guest.It's interesting; in space you already have no air, something that is abundant at the surface of the ocean. To survive in that environment you just need to be out of the water, and have a proper fluid uptake... in space, you have to worry about maintaining the environment in the capsule in the first place, which includes maintaining air quality and temperature.That is why a lifeboat in the ocean makes far more sense than a lifeboat in space.Seriously, I approve the concept of a \"Shuttle DG\", as long as it uses a booster to reach orbit.\n\nWhy? Why is it so essential to use a booster?That is as technostrategically limiting as stating that you can't have a transatlantic airliner, unless it is propeller-driven.This vehicle does not need a booster, because it's propulsion system (which isnuclear) allows it to reach orbit with a far lower mass ratio than would be required otherwise.Use of a booster here, results in an immediate massive increase in both complexity and cost; the advantage it gives you, is now redundant due to new technology.There are plenty of spaceplanes that are launched on expendable boosters. The X-20 comes to mind, as does Hermes, and Kliper. Those are no more than payloads, that happen to be spaceplanes. In fact, 23 days ago (at the time of posting), the X-37B- just such a vehicle, touched down after 224 days in orbit. An orbit it was placed into by an Atlas V.Even Buran is just a payload, really, despite the sidemount. At least STS carries the actual main engines within it's own airframe.I'm very curious about this project, it looks like it will be a much larger vehicle than the \"impossible\" DG.\n\nPretty much. The actual size of things is the primary problem with the DG in the first place- even with the engines and the mass ratio and the dry mass that it has, it wouldn't be able to carry enough fuel.And how about having a rear docking port with Shuttle sized OMS boosters around the hatch? Kinda similar to Kliper, Hermes, or Dreamchaser.\n\nI can't put a docking port at the back of the vehicle. The back of the vehicle is some 30 meters away from the crew section, seperated by a propellant tank. That space is also taken up by my radioactive engines... it'd be a bit difficult to add a docking port there.I'll have to add my docking port up front, on the dorsal side behind the crew section. It isn't all bad; that opens up a space from with antennae, radiators and solar panels can deploy, as well as potentially even a space to store some vacuum-exposed payload.SSTO wise, you would be looking at something like Skylon for something that is ''near'' tech.\n\nPretty much, although my overall design differs somewhat due to the different propellant and propulsion.I am really thinking of adding an airbreathing capability though, as it could enhance performane a great deal... as well as open up more potential launch locations.I don't like the shape of Skylon much, I think it's ugly... trying to be a hypersonic dart, F-104, spaceplane sort of a beast... but that is for good reason.My engines are currently at the back, and they're very heavy (mostly due to the shielding). I don't know how I would be able to reposition them in an effort to center the COG.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:02.804589056Z",
        "author": "jedidia",
        "date": "2010-12-23T10:35:33+0000",
        "id": "1f6b155599c032ccd9b9cadaf42241e2",
        "post_id": "post-279451",
        "text": "Water usually gets from lake to lake and eventually into the ocean by rivers;)And you still haven't solved the problem of where the water is supposed to be comming from.",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:12:55.176479744Z",
        "author": "Artlav",
        "date": "2010-03-06T20:52:06+0000",
        "id": "47ef4b690d283adb0db04749637d5e7e",
        "post_id": "post-209889",
        "text": "Alpha 100306:orbides.1gb.ru\/orbf\/uap-alpha-100306.zipChanges:-Fixed sequence restart-ability-Added target mode to trans-orbital-Fixed long strings in scenario problem (forced cutting on save)-Fixed all kinds of stability and completion bugs, in trans-orbital (keeps burning) and lift-off (spins on some headings) autopilotsAdded autopilots:Get on pad autopilotLands a vessel at a given location on an airless world. Could do it from orbit, but takes manual timing.- engine specifies the engine to use- tgt_lat is the latitude- tgt_lon is the longitudeScenarios:-lunar_station_ascent - Gets a DG from brighton to Luna-OB1 orbit, demo of targeting in transorbital.-moon-hopping - A demo of landing autopilot, DG's hopping from pad to pad, watch in 10x!.-Moon-pad-to-pad - Timed lunar take-off and landing, demonstrates prototype off-orbit landing ability.Nearby plans:-Align planes autopilot-Sync orbits autopilot-Better land airless from orbit autopilot-Land runway autopilotThoughts?Ideas?Problems?Don't forget, your feedback defines the quality of the add-on you will get.orb said:Do you think it should be reported as a bug to the Orbiter Beta project?...I just tested theoapiReadScenario_nextlinefunction, and in Orbiter 2006 it returns string in a pointer of length equal 253, and TRUE as a return status of function, if read line is longer than 253 characters, and in Orbiter Beta, the function returns FALSE when line (without leading\/trailing spaces) is longer than 253 characters.\n\nInteresting, it works fine on O2006 for me. I'll look deeper into it.astrosammy said:In the manual you write \"Trans-orbit autopilot getsyou from one orbit to anotherwith the same plane\".That seems to be the problem, it yaws to stay in plane, causing the vessel to have a wrong inclination after MECO.\n\nYes, that is now semi-fixed with plane targeting in trans_orbit ascent mode.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:59.805134592Z",
        "author": "orb",
        "date": "2012-05-04T15:19:02+0100",
        "id": "fde4366d1d268cb385ea64d78a227031",
        "post_id": "post-276155",
        "text": "NASA:SpaceX Launch Team Readies Mission",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.028408832Z",
        "author": "orb",
        "date": "2010-12-28T08:09:08+0000",
        "id": "e5c22157ff4d22b9c44688875e3d5371",
        "post_id": "post-279640",
        "text": "Screamer said:Where can I find the EarthL11\/14, MarsL11, MoonL11 files to download?\n\nhttp:\/\/downloadorbitersim.com\/?page_id=42",
        "thread_id": 18043
    },
    {
        "@timestamp": "2023-09-14T07:12:55.251122688Z",
        "author": "Ghostrider",
        "date": "2010-03-05T19:36:28+0000",
        "id": "a24d65391172f3f0005e334a57a98253",
        "post_id": "post-210120",
        "text": "cinder1992 said:wth, my spell-check says that mom isn't in the database.\n\nBecause Momisthe database.",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:12:55.651278336Z",
        "author": "Graham2001",
        "date": "2010-03-11T05:49:35+0000",
        "id": "70e216caaa502582a61e545eca738eb7",
        "post_id": "post-211067",
        "text": "In this segment of the TV series 'Space' a black hole is depicted hurling comets towards the inner solar system.Is this even possible?",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:13:59.985703936Z",
        "author": "Urwumpe",
        "date": "2012-05-26T06:44:17+0100",
        "id": "5c58be38a24aaa95076f62e63b76f88b",
        "post_id": "post-276684",
        "text": "orb said:Notice the amount of mice at CAPCOM's station. :blink:\n\nLooks not much different to our CAE workstations here at work in the number of keyboard\/mouse pairs. It is simpler switching a monitor to a new input source than getting a USB switcher for keyboard and mouse.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.380131584Z",
        "author": "halcyon",
        "date": "2011-03-23T16:41:03+0000",
        "id": "446fd115700971cb5f339ff47f90ffa3",
        "post_id": "post-280479",
        "text": "Been sketching ideas on how the manual will look, but I can't do this project alone.Kyle, would you be willing to help me?If you are, I'll need some data. The way I see it, you can do this one of two ways:If you prefer to keep this as realistic as possible, then a full manual with all functions and module listings won't be available to pilots before the station is completed.Each mission would have it's own briefing and it's own manual for the payload + all previous payloads. This solution would effectively use a .PDF as a flight manual for each mission.The .PDF would have the mission name on the front cover (i.e. STS-140, PTV-7), and the rest would include the flight plan, details on module payload installation and EVA's, known functions and operating uses of station modules, and any other information pertinent to the pilot's mission.I would need mission data ahead of time for all currently planned and posted missions including:- payloads- flight plans- operating procedures and usage for future planned payloadsAs more missions are created and scheduled, that data would then become available to me for flight manual prepping.The second way would have a completed station user manual right from the start. All modules of the station would be included.For this I would need:- the finished station scenario- any modules\/addons that you haven't already listed (perhaps kept in secret)- any un-posted missions including their payloads that you may have already planned outThis method would NOT include flight plan data. It would only be used as a manual for the station, it's modules, and their usage.This would be an easier route, but not as realistic.I don't mind doing it the first way, creating a flight manual for each mission. It wouldn't be especially difficult since each flight manual would just build from the last one. The only additions\/changes being the name of the mission on the front cover and a new page for that mission's module\/payload.Kyle, if this is something you want to help me build, let me know.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.538140928Z",
        "author": "Bj",
        "date": "2010-03-10T02:22:18+0000",
        "id": "9401e147adee0963703c3637e406858b",
        "post_id": "post-210641",
        "text": "Quick_Nick said:Wow.o_OHere it's about $100\/hr to rent the plane, and $30\/hr for instruction. So about $130\/hr total.\n\nStill pretty expensive, but I suppose its cheaper than the, what 100+K? for a small Cessna?",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.569523968Z",
        "author": "Wishbone",
        "date": "2010-12-31T09:24:18+0000",
        "id": "0ca0588c85a6d3b54ad74af8e0dbcc45",
        "post_id": "post-280798",
        "text": "Been there done that. Scientific texts are best printed in Serif, manuals and warning labels should be Sans Serif.",
        "thread_id": 18103
    },
    {
        "@timestamp": "2023-09-14T07:14:00.01922432Z",
        "author": "francisdrake",
        "date": "2012-06-02T08:19:15+0100",
        "id": "7bbe57167174382efd55d46a7769bcfe",
        "post_id": "post-276825",
        "text": "About the reusability:When being asked if future Dragon capsules will get names, Elon Musk answered that NASA purchased all-new capsules for the contracted supply missions, and they will not get individual names until they can be reused. I think while the Dragon has been designed with reusabilty in mind, they will not reuse the generation we see here on the first flights.It might very well be that reusabilty starts only when the propulsive landing on dry land is available. I guess a splashdown in seawater is quite unhealthy to a lot of materials and systems, so refurbishing a splashed-down capsule and certifiy it space-worthy again may not be worth the cost.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.064857088Z",
        "author": "RisingFury",
        "date": "2012-02-04T11:24:29+0000",
        "id": "64cdc380f251dc7c86907d66fd86efdf",
        "post_id": "post-276033",
        "text": "T.Neo said:That's all fine and well, the problem is that these constant delays are not sustainable. Let's say for example that SpaceX launches in the beginning of April. That's what, a five month delay? And then the next flight is scheduled for a month or two later (say), and it also gets a five month delay- and now we only have two Falcon 9 flights in the entire year.That sort of flight-rate isn't sustainable.\n\nWhy do you assume that the next launch will have a 5 month delay? Delay on the first flight are expected. There's a lot of work to be done to get Dragon to safely approach and berth with the ISS. Once SpaceX does it for the first time, they'll be able to streamline their operations for the next flight.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.637873408Z",
        "author": "Rocket7221",
        "date": "2017-04-24T02:42:39+0100",
        "id": "d0d02344666beaf8f977806361438f46",
        "post_id": "post-280973",
        "text": "Y-wingThe Y-wing is a 2003 model found at avsim (ppywing I think). I had to do some serious mods to the config and scenario files to get it to work. Then a lot of coloring modifications to the mesh, and some re-texturing. Wish I could upload it completed, but I don't have the author's permission. It appears to be a work in progress that never got completed by them.---------- Post added at 01:42 AM ---------- Previous post was at 01:35 AM ----------No joy for the X-wing in 2016. The model uses vinkas spacecraft, which just isn't compatible with the new ground mapping. I've tried many different configs to try to get it to stand on the ground, but no luck. So, can't land or take off. It works alright if you put it in space first. Might be time to learn how to code... :hmm:",
        "thread_id": 18119
    },
    {
        "@timestamp": "2023-09-14T07:12:55.543199488Z",
        "author": "N_Molson",
        "date": "2010-03-10T22:38:11+0000",
        "id": "e70721f719083a29846b0106224715c6",
        "post_id": "post-210681",
        "text": "Boeing 737 (7 hours flight, my duration record), Airbus A320 and the one I liked the most, a Bombardier \"small\" (less than 100 seats) bireactor, excellent acceleration and rate of climbing ! :thumbup: Traveled 600 kilometers in 45 minutes in this one, very cool !!",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:59.80536192Z",
        "author": "Cosmic Penguin",
        "date": "2012-05-05T19:11:43+0100",
        "id": "8859af9a6727eabce15e5d66b55b5348",
        "post_id": "post-276157",
        "text": "Orbitnaut Pete's newest article outlines the possible launch windows for the next few months:NASASpaceflight.com: ISS schedule slips Dragon launch to May 19 \u2013 future manifest outlookBasically, if Dragon can't get off the ground by the end of May, only a small window exists for launch in mid and late June before delaying to September (!) because of very tight turn-around on both the ISS and at the Cape. Here are the constraints:ISSMay 15 - Soyuz TMA-04M launchMay 17 - Soyuz TMA-04M dockingJune 3 - 13 - Solar beta angle cutout (thermal constraints)July 1 - Soyuz TMA-03M landing (which would only leave one USOS member on-board, not enough for berthing)July 17 - Soyuz TMA-05M launchJuly 21 - HTV-3 launchJuly 27 - HTV-3 berthing (will use the port for Dragon: Node 2 nadir. HTV can be moved to Node 2 zenith if necessary, but that requires time and effort)July 30 - Progress M-15M undockingAugust 1 - Progress M-16M launch and docking (new rendezvous approach used that allows for docking on 5th orbit)August 3 - 10 - Solar beta angle cutout (thermal constraints)August 21 - Russian EVA-31 from stationAugust 27 - HTV-3 unberthingSeptember 3 - ATV-3 undocking........Cape Canaveral launch schedule:June 18 - Atlas V 401 - NROL-38June 28 - Delta IV Heavy - NROL-15August 23 - Atlas V 401 - RBSP A\/BSeptember 10 - Delta IV M+(4,2) - GPS IIF-3I wonder how can the ISS handle so much traffic in the later years (roughly 4x Soyuz + 5x Progress + 1x ATV + 1x HTV + 3x Dragon + 3x Cygnus per year!)? :shifty:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.67417216Z",
        "author": "orb",
        "date": "2011-05-15T10:00:42+0100",
        "id": "da918c251f6cf68856bd355da6371adf",
        "post_id": "post-281089",
        "text": "Notebook said:Why has _lr the underline before it, and why is it copied to lr?\n\n'_lr' is a local parameter of the function \/ constructor, which will be no longer valid after that function returns execution one level up, and that's why it's copied to 'lr', which is more permanent part of the class (as it's existing in the class between memory allocation by 'new' and deallocation by 'delete' for the class).I'm guessing MFDButtonCol is \"MFD button column\", so 'lr' is used for making different buttons drawn in left and right column, and that's why it needs to be stored in the class.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.326372608Z",
        "author": "anemazoso",
        "date": "2010-03-07T19:51:52+0000",
        "id": "4b91a239d7ecfd3882a9c0b1ff7cc5de",
        "post_id": "post-210247",
        "text": "I think your right on the money Gary. Nelson doesnt care what NASA is doing only that it benifits his state and he gets the credit. Its a sad truth that is pervasive throught the body politic, that congress people really only care about being re-elected and not the greater good of the nation.As for this summit, Obama has some explaning to do. The new NASA plan was one of the worst roll-outs of a plan in a long time. I think Obama could have avoided a lot of critisism if the plan was presented better initialy.Question: Can NASA fly shuttle after the last scheduled flight in september? I thought there wasn't any more SRBs and ETs.",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:13:59.842781952Z",
        "author": "jgrillo2002",
        "date": "2012-05-19T14:39:34+0100",
        "id": "2f0bc001b3f22c1af2c0df9c91bfd13c",
        "post_id": "post-276277",
        "text": "MattBaker said:SpaceX got $400-500 million from NASA, so from \"your\" taxes. Total taxes in the United States are around $2.469 trillion. Not involved is that the money to SpaceX is out of several fiscal years. $500 million from $2.469 trillion is 0,02%. That means if you pay $20,000 per year in taxes you spend $4,05 to SpaceX, as above mentioned even this is to high. Statiscally you should lose more money than you spend to SpaceX.:tiphat:\n\nBut still its rediculous to see a faulty space program thanks to our current administration due to a Certain individual.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.336406528Z",
        "author": "K_Jameson",
        "date": "2010-12-22T22:16:01+0000",
        "id": "8a5fc15dfe00d994ba338e6baad8335c",
        "post_id": "post-210281",
        "text": "A new version of the Jarvis launcher (1.7) is coming. This version is preparatory for the new Antares Block II space capsule and various new features will be added:- improved meshes- some useless versions deleted; some other added- more reliable Multistage autopilot- commentary at launch- max-q and explosive bolts effects",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.266841856Z",
        "author": "Woo482",
        "date": "2010-12-28T00:44:33+0000",
        "id": "94915c4341ee768f22f280ff42eaffb3",
        "post_id": "post-280033",
        "text": "I think a fully working VC is planned for the XR2 MK II release, the development thread foundherehas quite a few images of the progress on the VC",
        "thread_id": 18073
    },
    {
        "@timestamp": "2023-09-14T07:14:00.00129536Z",
        "author": "N_Molson",
        "date": "2012-05-26T14:17:36+0100",
        "id": "29e1baa1e8b1cdbcc19fb8482e98e148",
        "post_id": "post-276690",
        "text": "Off-topic alert:eek:fftopic:Should be posted in the \"NASA Future : the war...\" thread.This thread should be dedicated to the COTS2+ mission updates, and only that.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.338565888Z",
        "author": "K_Jameson",
        "date": "2011-03-05T17:20:52+0000",
        "id": "c566a0ad08bc02ae24331ba47a5ce117",
        "post_id": "post-210294",
        "text": "don't worry: gaia is in hold but is not dead! Other addons are scheduled for release before of it, notably the Eridanus spaceplane and a patched version of Antares capsule (2.1).",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.38373376Z",
        "author": "Kyle",
        "date": "2011-04-20T20:54:03+0100",
        "id": "1c6ac8af92a7d009c16e449ac9382053",
        "post_id": "post-280516",
        "text": "Okay, holding off the movie for this announcement.OFSS2 will be closed down from this post onward, aka no missions will fly until May 3rd.Why is this? Spring break's just arriving for me and I found out me and my family are going to have a blast! And to top it all off I'll witness STS-134 launch up close. Point being, I won't be able to manage OFSS2 until then. Sorry!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.393279744Z",
        "author": "Carmen A",
        "date": "2011-01-04T14:13:31+0000",
        "id": "27cc2d642d848915e5f1a19a595ba72f",
        "post_id": "post-280290",
        "text": "I confirmed the problem addon causing texture tiles of the Cape to get corrupted is the STS-132 expansion pack. Might want to add a cautionary note to new users on the compatability list to re-install the Shuttle Fleet pack over it to solve the problem as proposed earlier!Also, uMMU is required for the Shuttle Fleet otherwise you launch with an error message.---------- Post added at 22:13 ---------- Previous post was at 21:29 ----------And I finally got a proper OFSS II installation working:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.56292992Z",
        "author": "mc_",
        "date": "2010-06-30T13:59:49+0100",
        "id": "a64bfd3077a54a3714972f895a6dfb3d",
        "post_id": "post-210801",
        "text": "\u0412\u0441\u0435\u0433\u0434\u0430 \u043f\u043e\u0436\u0430\u043b\u0443\u0439\u0441\u0442\u0430.\u0413\u043b\u0430\u0432\u043d\u043e\u0435 - \u043f\u043e\u043c\u043d\u0438\u0442\u044c, \u0447\u0442\u043e \u043d\u0430 \u0442\u043e\u0440\u043c\u043e\u0436\u0435\u043d\u0438\u0435 \u043d\u0443\u0436\u043d\u043e \u0432\u0440\u0435\u043c\u044f, \u043a\u043e\u0442\u043e\u0440\u043e\u0433\u043e \u043f\u0440\u0438 \u0442\u0430\u043a\u0438\u0445 \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044f\u0445 \u043c\u043e\u0436\u0435\u0442 \u0438 \u043d\u0435 \u0445\u0432\u0430\u0442\u0438\u0442\u044c. \u0410\u043a\u043a\u0443\u0440\u0430\u0442\u043d\u0435\u0435, \u0432 \u043e\u0431\u0449\u0435\u043c.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:00.198476288Z",
        "author": "diogom",
        "date": "2012-02-06T20:49:15+0000",
        "id": "a1aaed986c638bc0f75371692a879c1f",
        "post_id": "post-277090",
        "text": "flyingkorolevR7 said:it does not show up in orbiter simulation scenarios after i install it in orbiter directory\n\nIn the launchpad, where you choose the scenarios?",
        "thread_id": 17878
    },
    {
        "@timestamp": "2023-09-14T07:14:03.426758656Z",
        "author": "escapetomsfate",
        "date": "2011-01-07T20:58:06+0000",
        "id": "a675ccef9a6b79346f9511631a5ae464",
        "post_id": "post-280609",
        "text": "Tommy said:Haven't had a chance to check this out yet, but I certainly like the idea! I've wanted to do something similar but don't know lua - and don't have time! I'm still trying to find a few measly hours to finish up my part of the IMFD Full Manual update!Any sort of scripting tutorial or script generator would be wonderful, and if I do ever find time to work on more tutorials I'll come begging for help.\n\nThanks for showing interest!:)I think the best thing would be a generator. It shouldn't be too hard to code one (famous last words) and hopefully, much easier (and as you mentioned, less time consuming) than writing the script manually. I'll see what I can do:)",
        "thread_id": 18086
    },
    {
        "@timestamp": "2023-09-14T07:12:55.569357312Z",
        "author": "Yurik",
        "date": "2012-10-17T19:55:00+0100",
        "id": "4c5c38d6328bc075be110ca192161791",
        "post_id": "post-210866",
        "text": "\u0412\u0441\u0435\u043c \u0434\u043e\u0431\u0440\u043e\u0433\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u0441\u0443\u0442\u043e\u043a:cheers:\u0412\u043e\u0442 \u0438 \u044f \u043d\u0430\u043a\u043e\u043d\u0435\u0446-\u0442\u043e \u0437\u0430\u0440\u0435\u0433\u0438\u043b\u0441\u044f \u0437\u0434\u0435\u0441\u044c, \u043f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0433\u043e\u0434\u0430 \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u0444\u043e\u0440\u0443\u043c\u0430. \u0416\u0438\u0432\u0443 \u0432 \u0423\u043a\u0440\u0430\u0438\u043d\u0435 \u0433. \u0421\u043a\u0430\u0434\u043e\u0432\u0441\u043a (\u043c\u043e\u0436\u0435\u0442 \u043a\u0442\u043e \u0441\u043b\u044b\u0448\u0430\u043b :thumbup: ) \u044e\u0433 \u0441\u0442\u0440\u0430\u043d\u044b, \u043c\u043e\u0440\u0435, \u0441\u043e\u043b\u043d\u0446\u0435, \u0430\u0439 \u043e \u0447\u0435\u043c \u044d\u0442\u043e \u044f :lol: \u041e\u0440\u0431\u0438\u0442\u0435\u0440 \u043d\u0430\u0448\u0435\u043b \u0435\u0449\u0435 \u0432 \u0434\u0430\u043b\u0435\u043a\u043e\u043c 2009 \u0433\u043e\u0434\u0443, \u0432\u0435\u0440\u0441\u0438\u044f 2006 \u0433\u043e\u0434\u0430 \u0442\u043e\u0433\u0434\u0430 \u0433\u0443\u043b\u044f\u043b\u0430 \u043d\u0430 \u043f\u0440\u043e\u0441\u0442\u043e\u0440\u0430\u0445 \u0441\u0435\u0442\u0438. \u0417\u0430 \u0441\u0442\u043e\u043b\u044c\u043a\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u043e\u0441\u0432\u043e\u0438\u043b \u0438 \u043c\u0435\u0436\u043f\u043b\u0430\u043d\u0435\u0442\u043d\u044b\u0435 \u043f\u0435\u0440\u0435\u043b\u0435\u0442\u044b, \u0432\u0441\u044e \u0421\u043e\u043b\u043d\u0435\u0447\u043d\u0443\u044e \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0438\u0437\u043b\u0435\u0442\u0430\u043b \u0432\u0434\u043e\u043b\u044c \u0438 \u043f\u043e\u043f\u0435\u0440\u0435\u043a, \u0433\u0434\u0435 \u0442\u043e\u043b\u044c\u043a\u043e \u043d\u0435 \u0432\u044b\u0441\u0430\u0436\u0438\u0432\u0430\u043b\u0441\u044f, \u0433\u0434\u0435 \u0442\u043e\u043b\u044c\u043a\u043e \u043d\u0435 \u0440\u0430\u0437\u0431\u0438\u0432\u0430\u043b\u0441\u044f\/\u0441\u0433\u043e\u0440\u0430\u043b \u0432 \u0430\u0442\u043c\u043e\u0441\u0444\u0435\u0440\u0435 :hello: \u043e\u0442\u043a\u0443\u0434\u0430 \u0442\u043e\u043b\u044c\u043a\u043e \u043d\u0435 \u0432\u043e\u0437\u0432\u0440\u0430\u0449\u0430\u043b\u0441\u044f \u0438 \u043d\u0430 \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044f\u0445 \u0438\u043d\u043e\u0433\u0434\u0430 \u0431\u043e\u043b\u0435\u0435 \u0441\u0432\u0435\u0442\u043e\u0432\u044b\u0445 :rofl: \u0418\u0437 \u043f\u043e\u043b\u044e\u0431\u0438\u0432\u0448\u0438\u0445\u0441\u044f \u0430\u0434\u0434\u043e\u043d\u043e\u0432 \u043f\u043e\u0436\u0430\u043b\u0443\u0439 Space X, \u041f\u0440\u043e\u0435\u043a\u0442 \u042d\u043d\u0435\u0440\u0433\u0438\u044f, AMSO (\u043e\u0441\u043e\u0431\u0435\u043d\u043d\u043e!) \u041d\u0443 \u0438 \u0433\u043b\u0430\u0439\u0434\u0435\u0440\u044b XR-2, XR -5, DG-4 (\u044d\u0442\u043e\u0442 \u043f\u0440\u0438\u043a\u043e\u043b\u044c\u043d\u043e \u0440\u0430\u0437\u0432\u0430\u043b\u0438\u0432\u0430\u0435\u0442\u0441\u044f \u043f\u0440\u0438 \u043f\u0435\u0440\u0435\u0433\u0440\u0435\u0432\u0435 \u0432 \u0430\u0442\u043c\u043e\u0441\u0444\u0435\u0440\u0435, \u0434\u0430 \u0438 \u0443\u0434\u0430\u0440\u0435 \u043e \u043f\u043e\u0432\u0435\u0440\u0445\u043d\u043e\u0441\u0442\u0438 \u043f\u043b\u0430\u043d\u0435\u0442)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:00.1721664Z",
        "author": "Hielor",
        "date": "2010-12-14T21:52:23+0000",
        "id": "c0d42c875def54a3c7ee34857cf5cb96",
        "post_id": "post-276928",
        "text": "Wishbone said:There is a free MS Excel viewer at the Microoosoooft site, I'm told.\n\nTryhttp:\/\/www.officelive.com\/",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.572560896Z",
        "author": "PeterRoss",
        "date": "2015-11-26T02:54:56+0000",
        "id": "9fb55d5679cc8f0ba501fae1a2c93ff7",
        "post_id": "post-210889",
        "text": "Thunder Chicken said:\u044f \u0438\u0434\u0443 \u043f\u0435\u0440\u0435\u0434 \u0437\u0430\u043f\u0443\u0441\u043a\u043e\u043c. :shrug:\n\nThis one doesn't make sense at all: \"I go before launch\" :lol:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:59.81383296Z",
        "author": "N_Molson",
        "date": "2012-05-19T09:53:59+0100",
        "id": "cef34814a13420db730e8897f56fc9b7",
        "post_id": "post-276216",
        "text": "T-4 minutes and counting.---------- Post added at 08:53 AM ---------- Previous post was at 08:52 AM ----------T-2 minutes and counting. Range Green.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.620478464Z",
        "author": "Carmen A",
        "date": "2011-01-02T02:31:36+0000",
        "id": "26b72bc67340b8afd2188fc470e20cb7",
        "post_id": "post-280922",
        "text": "Thanks guys:D",
        "thread_id": 18116
    },
    {
        "@timestamp": "2023-09-14T07:14:03.67410432Z",
        "author": "Notebook",
        "date": "2011-05-15T09:30:05+0100",
        "id": "b8b5012795b7ef5005783d98d0ebd74b",
        "post_id": "post-281087",
        "text": "Just a quick question, this is the MFDButtonCol declaration? in the .h file.class MFDButtonCol: public PanelElement {public:MFDButtonCol (VESSEL3 *v, DWORD _lr);bool Redraw2D (SURFHANDLE surf);bool ProcessMouse2D (int event, int mx, int my);private:DWORD lr; \/\/ left (0) or right (1) button columnDWORD xcnt; \/\/ central axis of button column in textureDWORD ytop; \/\/ top edge of label in topmost buttonDWORD dy; \/\/ vertical button spacing};\n\nThis is in the .cpp file, the definition?MFDButtonCol::MFDButtonCol (VESSEL3 *v, DWORD _lr): PanelElement (v){lr = _lr;xcnt = 40 + lr*380; \/\/ adjust according to geometryytop = 300; \/\/ same heredy = 38; \/\/ same here}\n\nWhy has _lr the underline before it, and why is it copied to lr?Many thanks, n.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.67056128Z",
        "author": "Izack",
        "date": "2010-03-11T13:52:24+0000",
        "id": "5a818057505f9cb020f22ab0b6ff17fa",
        "post_id": "post-211108",
        "text": "I just finished my first ever spacewalk...with a great big CTD at ingress. When I installed UCGO I ran that patching program that supposedly fixes CTDs when an EVAing astronaut reenters his ship (and that UCGO itself would have fixed this for the DGIV). However, this did not happen, and upon pressing E next to my DGIV's airlock after a harrowing and slightly scary mishap with two of my Ummus getting too far away, the screen goes black and I yell \"NOOOOO! [insert creative string of curses here]\" at my computer, before angrily running the patch again and then coming here. Sorry if this is old news; I didn't see anything like it in the forums before posting. (Yes, that was the correct use of a semicolon.)Any help with not killing my Ummus is appreciated.Cheers!",
        "thread_id": 13414
    },
    {
        "@timestamp": "2023-09-14T07:14:00.503117312Z",
        "author": "Frogisis",
        "date": "2010-12-12T23:20:43+0000",
        "id": "6300ba0690e40463d6caa24c1ee25397",
        "post_id": "post-277358",
        "text": "Personally I would like to see Earth clouds higher than level 8, but I don't know if that's allowed by the software.",
        "thread_id": 17908
    },
    {
        "@timestamp": "2023-09-14T07:13:59.762081792Z",
        "author": "Alfastar",
        "date": "2012-04-30T21:01:05+0100",
        "id": "43f214c6679e884b889786d12a9597f5",
        "post_id": "post-276102",
        "text": "Latest information: Test success!!!",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.07808Z",
        "author": "Urwumpe",
        "date": "2010-12-26T17:40:58+0000",
        "id": "ba5cc921b0eb53a0582f3cc514f2dea0",
        "post_id": "post-279755",
        "text": "N_Molson said:Yeah. Putting in the LUA script \"things that can be safely messed by the user\" seems just safe.\n\nLOL. You know my hypothesis of evolutionary user interfaces? \"The attempt to create idiot-proof user interfaces will result in better idiots.\"",
        "thread_id": 18053
    },
    {
        "@timestamp": "2023-09-14T07:12:55.075259648Z",
        "author": "Ghostrider",
        "date": "2010-03-04T07:26:38+0000",
        "id": "61fd0d3399a84c2c49e59208f25fed95",
        "post_id": "post-209810",
        "text": "SiberianTiger said:The train has gone, and even the rail track itself is now elsewhere.\n\nLawmakers do not live in the same quantum universe as you and I: if they decide to ban oxygen in order to reduce the risks of fire they will do it, and then they'll make a law that says you must breathe Xenon or face a heavy fine or jailtime. And they will enforce it, aye they will.",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:13:59.84667008Z",
        "author": "Screamer7",
        "date": "2012-05-19T22:44:10+0100",
        "id": "583d1ab3d51b2c7fa3ef91ad334857a7",
        "post_id": "post-276307",
        "text": "I went ice cold when I watched that launch abort. Brrrrrrrr!!!Good luck next time.I watched a previous launch of the Falcon 9 rocket, and what strike me the most is the sparks that flew around from the exhaust nozzle.I never saw that on any other launch.....Delta, Saturn,Space shuttle etc.And it quite unnerving to watch that second stage engine glow red hot.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.192942848Z",
        "author": "fort",
        "date": "2010-03-23T19:55:56+0000",
        "id": "7b7a6b27766ae14181b669599f7ba7bc",
        "post_id": "post-209995",
        "text": "Artlav said:OrbiterSound it is then, to keep all the noise under one off switch.\n\nIs it because i've not used Orbitersound since a long time that i do not understand the meaning of this ?Does this means that if the sound is OrbiterSound bounded it's d\u00e9activation (? ) (on\/off \"switch\", button...) implies to cut simultaneously all the sounds of OrbiterSound ? That this is not the case if it is a stand alone sound ?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.364045056Z",
        "author": "RisingFury",
        "date": "2010-12-29T18:19:57+0000",
        "id": "171346e7d46c48f12271f9bcd46f0b6a",
        "post_id": "post-280234",
        "text": "A better patch would be a good idea... this one doesn't look like it took more then 3 minutes to make...",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.285457152Z",
        "author": "NOMAD",
        "date": "2010-03-06T14:21:27+0000",
        "id": "f51847515987d2809195eae3861af94b",
        "post_id": "post-210179",
        "text": "Here is .http:\/\/www.orbithangar.com\/search_quick.php?text=IEAT&submit.x=15&submit.y=12",
        "thread_id": 13354
    },
    {
        "@timestamp": "2023-09-14T07:14:03.016600064Z",
        "author": "Robitaille_Fan",
        "date": "2010-12-25T05:08:45+0000",
        "id": "76eeaf34c0934efb286c5dfeb26b6cae",
        "post_id": "post-279615",
        "text": "From Forum Orbiter Italia,Merry Christmas and a Happy New Yearremebering Apollo 8!",
        "thread_id": 18042
    },
    {
        "@timestamp": "2023-09-14T07:13:59.927571712Z",
        "author": "C3PO",
        "date": "2012-05-24T01:20:50+0100",
        "id": "5b4a3732c36fdb8c2b34c29c3e44c834",
        "post_id": "post-276430",
        "text": "Urwumpe said:Another option would be installing the main combustion chamber a few millimeters off the center line. it is then simple levers and high school physics.[math]\\vec{d}_1 \\times \\vec{F}_1 + \\vec{d}_2 \\times \\vec{F}_2 = \\vec{0} [\/math]\n\nThat will produce pitch and yaw (or [math]\\alpha[\/math] and [math]\\beta[\/math]) in a single engine setup.But if the flow through the exhaust nozzle isn't 100% laminar the sum force can produce a small roll torque. The force is tiny compared to the thrust, and the roll nozzle only needs to make small corrections to compensate. I believe that's what Notebook was asking about.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.062617856Z",
        "author": "Urwumpe",
        "date": "2011-01-02T11:44:12+0000",
        "id": "d2447ab52cfe03d6a175d2d0db110ecf",
        "post_id": "post-279724",
        "text": "victorwood said:The cable runs outside the rocket or inside?\n\nMost are outside, in the cable fairings. You have to think of a rocket like a egg, that is only a thin shell that encloses the rocket propellants. Inside the tanks, is usually a poor place for cables, since sparks can trigger explosions - see Apollo 13.victorwood said:What are these (three) pipes or cables ?http:\/\/www.esa.int\/esaMI\/Launchers_Access_to_Space\/ASEZXQI4HNC_1.html\n\nOne is a cable trunk, the rest are pressurant lines, that transport warm gaseous hydrogen or oxygen back to the tanks for keeping tank pressure high enough.",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:13:59.968859136Z",
        "author": "FADEC",
        "date": "2012-05-25T14:28:29+0100",
        "id": "dde1518c417ce7ce318eef668789382b",
        "post_id": "post-276570",
        "text": "I really need to get the corresponding addons from orbit hangar and fly the mission myself:cool:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.383769088Z",
        "author": "markl316",
        "date": "2010-03-08T04:56:02+0000",
        "id": "21a0e3d08ea88c0890828b000a31a332",
        "post_id": "post-210475",
        "text": "So how do you do a handbrake landing like that? Joystick up and numpad 2 simultaneously?",
        "thread_id": 13368
    },
    {
        "@timestamp": "2023-09-14T07:14:03.402172928Z",
        "author": "Carmen A",
        "date": "2011-01-19T05:42:18+0000",
        "id": "a0d2e18a049be4224f47187add749bb8",
        "post_id": "post-280358",
        "text": "That is one huge house in space :3",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.1758208Z",
        "author": "Artlav",
        "date": "2010-03-06T12:18:42+0000",
        "id": "a8cc6fe68f1b59c8ee257e046c5d48ad",
        "post_id": "post-209883",
        "text": "fort said:i use actually an orbiter beta reduced to the minimum for my trys with nightlights terrains, but i've installed in an other folder a complete beta this morning for testing your autopilot.\n\nWait, wait, wait - beta as in Orbiter 2010 beta?I can reproduce the problem on that.O2010 seems to fail to read the lines longer than 255 symbols.So, if you break the line before or at \"azimuth=145,mode=0).\" it will work.UAP-lunar_maneuvring should fail too.Does breaking lines (actually, you can break it at any point, as was said in the docs, even mid-number) at no more 255 chars per line helps, and more - fails for you?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:00.282797568Z",
        "author": "NukeET",
        "date": "2008-06-05T15:50:56+0100",
        "id": "62586b76fe7d1f4bc9d1478a73713379",
        "post_id": "post-71386",
        "text": "So what now? Will we have to start eating Soylent Green?:blink:I wonder what the People Eating Tasty Animals (PETA) have to say about this?;)",
        "thread_id": 1790
    },
    {
        "@timestamp": "2023-09-14T07:12:55.372276736Z",
        "author": "orb",
        "date": "2010-03-08T19:47:26+0000",
        "id": "e58c6b6d42a17ca19c3fac4654675b81",
        "post_id": "post-210449",
        "text": "Some more questions for trying to solve this problem:Do you use \"Always enumerate devices\" option and appropriate \"Direct3D T&L HAL (<name of graphics card>)\" 3D device selected on Video tab in Orbiter Launchpad?Have you tried to use the \"Try stencil buffer\" option from the Video tab to check if it changes anything?Is your Orbiter installed in \"Program files\"?Does this problem persist if you run Orbiter as Administrator?",
        "thread_id": 13366
    },
    {
        "@timestamp": "2023-09-14T07:14:03.606959616Z",
        "author": "Axel",
        "date": "2011-01-02T00:22:34+0000",
        "id": "e51bc6fa1beb826b4810252edd34e937",
        "post_id": "post-280895",
        "text": "It seems to be an Fleet-Escort-Ship, but the design is really more federation style.",
        "thread_id": 18113
    },
    {
        "@timestamp": "2023-09-14T07:13:59.742081024Z",
        "author": "orb",
        "date": "2012-04-16T23:14:10+0100",
        "id": "d1e4dade9516c447d63797b2b2376636",
        "post_id": "post-276071",
        "text": "NASA:MEDIA ADVISORY : M12-070Coverage Set for NASA\/SpaceX Launch and Mission to Space StationApril 16, 2012CAPE CANAVERAL, Fla. -- Following the completion of NASA's flight readiness review, the second SpaceX demonstration launch for NASA's Commercial Orbital Transportation Services (COTS) program is scheduled for Monday, April 30. A Falcon 9 rocket carrying a Dragon capsule will liftoff from Space Launch Complex 40 at the Cape Canaveral Air Force Station in Florida. There is a single instantaneous launch opportunity at 12:22 p.m. EDT.NASA Television launch commentary from Cape Canaveral will begin at 11 a.m.During the flight, SpaceX's Dragon capsule will conduct a series of check-out procedures to test and prove its systems, including rendezvous and berthing with the International Space Station (ISS). The primary objectives for the flight include a flyby of the ISS at a distance of approximately 1.5 miles to validate the operation of sensors and flight systems necessary for a safe rendezvous and approach. The spacecraft also will demonstrate the ability to abort the rendezvous. After these capabilities are successfully proven, the Dragon will be cleared to berth with the ISS.FALCON 9 LAUNCH PAD PHOTO OPPORTUNITYSaturday, April 28 (L-2 days):A photo opportunity of the Falcon 9 rocket and Dragon capsule on the launch pad will be available for the news media. Spokespeople from SpaceX will be available to answer questions.Media will depart NASA's Kennedy Space Center press site by government bus at 9:30 a.m. for Space Launch Complex 40. Media will be returned at approximately 11 a.m. SpaceX security regulations require that media representatives attending this event be U.S. citizens.\u200bREMOTE CAMERA SETUPSSunday, April 29 (L-1 day):Media will be able to establish sound-activated remote cameras at the launch pad. The location is within Space Launch Complex 40 on the east side of the pad outside the perimeter fence. Media wanting to participate in remote camera setup will depart from the Kennedy press site by government bus at 10:30 a.m. Only photographers establishing remote cameras can participate in this activity. SpaceX security regulations require that media representatives participating in this activity be U.S. citizens.\u200bPRELAUNCH AND POSTLAUNCH NEWS CONFERENCESSunday, April 29 (L-1 day):The prelaunch news conference for the NASA\/SpaceX Falcon 9 launch will be held at the Kennedy Press Site at 1 p.m. NASA Television will provide live and streaming Internet coverage.Monday, April 30 (L-0 day):A postlaunch news conference will be held at Kennedy at approximately 2 p.m.Media representatives can participate in the news conferences in-person at Kennedy or via phone bridge by calling NASA's Johnson Space Center newsroom 15 minutes prior to the start of each briefing at 281-483-5111. For the postlaunch news conference, reporters also can ask questions directly from other NASA field centers.Audio of the prelaunch and postlaunch news conferences also will be carried on the NASA \"V\" circuits, directly accessible by dialing 321-867-1220, 1240, 1260 or 7135. The briefings will be streamed live on the agency's website.\u200bNASA TV LAUNCH COVERAGEMonday, April 30 (L-0 day):NASA TV live coverage begins at 11 a.m. and concludes at approximately 1 p.m.\u200bNASA TV MISSION COVERAGETuesday, May 1 (Flight Day 2):An update on the Dragon's flight during the daily \"ISS Update\" program from NASA's Johnson Space Center airs at 11 a.m.Wednesday, May 2 (Flight Day 3):Live coverage from NASA's Johnson Space Center mission control in Houston as the Dragon spacecraft performs its fly-under of ISS to test its systems begins at 2:30 a.m. and will continue until the Dragon passes out of the vicinity of the station. A news briefing will be held following the activities.Thursday, May 3 (Flight Day 4):Live coverage of the rendezvous and berthing of the Dragon spacecraft to the station begins at 2 a.m. and will continue through the capture and berthing of the Dragon to the station's Harmony node. A news briefing will be held once Dragon is secured to the ISS.Friday, May 4:Live coverage of the hatch opening and entry of the Dragon spacecraft includes a ceremony during which the ISS crew will mark the occasion.Sunday, May 20:A news briefing at Johnson will preview the following day's unberthing and splashdown of the Dragon spacecraft.Monday, May 21:Live coverage of the unberthing, re-entry and splashdown of the Dragon spacecraft in the Pacific Ocean. Specific times of coverage will be provided at a later date.\u200b{...}SPACE.com:1st Private Mission to Space Station Set to Launch April 30Parabolic Arc:NASA Gives OK for Dragon Launch to ISS on April 30CBS News Space:SpaceX Falcon 9 tentatively cleared for April 30 launch to space station",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.675764736Z",
        "author": "Notebook",
        "date": "2011-07-09T10:02:01+0100",
        "id": "b2fa01e3949d708ec60d05b422f920af",
        "post_id": "post-281098",
        "text": "Back to the 2dpanel blog from martins, after a work break.Quick question.In \"Lesson 5: Adding an MFD\", code section 6:Code:...\n\/\/ blank buttons\n    oapiBlt (surf, surf, xcnt-btnw\/2, ytop+dy*btn,\n      blank_btn_x, blank_btn_y, blank_btn_x+btnw, blank_btn_y+btnh);\n...Should \"ytop+dy\", (fourth parameter)be \"ytop_dy\"?I was going to put this in martins blog comments part, but not sure of the answer.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:13:59.811881216Z",
        "author": "Unstung",
        "date": "2012-05-19T03:42:09+0100",
        "id": "f5f63528d2a2a7c5824ad9254d21cb0d",
        "post_id": "post-276202",
        "text": "Woo, a one second launch window.I suppose NASA TV will cover it live. There's also this stream in HD (I think):http:\/\/www.spacevidcast.com\/live\/",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.41841792Z",
        "author": "PhantomCruiser",
        "date": "2010-03-08T20:59:26+0000",
        "id": "e827e2fa8f00fbf6c7b301247ac89f62",
        "post_id": "post-210520",
        "text": "Welcome back to the fold.Sorry that I can't help with your shuttle mod quests, perhaps a search for Thorton's ISS add-on requirements may help. If not that then Donomy's stuff? Just a guess.My daughter wrote a pretty good paper on Count Volta, so, I'm diggen the screen name.Happy Orbiting dude!:thumbup:",
        "thread_id": 13378
    },
    {
        "@timestamp": "2023-09-14T07:12:55.423949824Z",
        "author": "astrosammy",
        "date": "2010-12-11T17:20:46+0000",
        "id": "3387025bfdbd8fa6cf13d705c0c30181",
        "post_id": "post-210533",
        "text": "This MFD is a great help. I don't know a more efficient way to lower your eccentricity and find out the remaining dv of a vessel.But one big thing that keeps me from using it currently is that in all my Orbiter installations that I ever had somehow vessels just \"stop\" to move (stay at the same position in Orbit and Map MFD) at high time accelerations when using the MFD. Would be nice if anyone could check if he has the same bug...",
        "thread_id": 13379
    },
    {
        "@timestamp": "2023-09-14T07:14:03.101857792Z",
        "author": "T.Neo",
        "date": "2010-12-27T23:56:38+0000",
        "id": "048cbfe3e1eb96a390631f683239e3f0",
        "post_id": "post-279799",
        "text": "I seriously wish someone would create an infertility virus!\n\nI've said all I need to on the subject, in a cogent manner, and I shall not stoop to mudslinging over the destruction of human rights.That's the sort of world we're headed for if growth isn't contained.\n\nToo late:I am not scared of a place where people have a proper roof over their head, have access to clean water and reliable power supplies, and can feel safe in their own living room. And who can make their way to work without having to walk through garbage and human waste.Avatar's hologram-filled future city is sci-fi. But District 9's filthy settlements are sadly very real.millions of tons of plastic rubbish end up in landfill each year due to our wasteful consumer lifestyle.\n\nI agree that it is a waste, but it isn't the most problematic thing in the world, as long as it does not get free and entangle marine organisms.On the other hand, I want my plastic back. It could be recycled to make other stuff... it really is wasted as the containers of rancid leftovers that feed millions of seagulls.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:13:59.928401664Z",
        "author": "IronRain",
        "date": "2012-05-24T08:33:05+0100",
        "id": "cf12b5f5ac63466ca93b463f487db903",
        "post_id": "post-276438",
        "text": "Spaceflight Now:Dragon is now about 100 kilometers (62 miles) behind the space station and 9.5 kilometers (5.9 miles) below the space station, mission control in Houston just radioed the crew.Rendezvous procedures now are running about an hour late.SpaceX and NASA are go for a height-adjustment burn at 3:58 a.m. EDT (0758 GMT). A so-called coelliptic burn will follow on the other side of the world 45 minutes later to place Dragon on course for its 1.6-mile fly-under of the space station.The timeline calls for the communications test between the space station and Dragon to occur at 6:28 a.m. EDT (1028 GMT). The vehicles are linked via a system called the COTS UHF Communications Unit, or CUCU.A command panel inside the space station is available for the crew to issue instructions to Dragon. Today's demo will be for the crew to command an external light on Dragon to turn on, verifying the link works. The system is required for the crew to order Dragon to hold, abort, and prepare for capture with the robotic arm.\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.38112Z",
        "author": "halcyon",
        "date": "2011-03-25T01:58:18+0000",
        "id": "e4f038b7059dd54166482cc41bf4d35d",
        "post_id": "post-280486",
        "text": "In anticipation of PTV-2, I used the template I created and filled in as much data as possible for a rough first version of the OFSS2 Operations Manual.What I really need is input, since this is for the pilots.What do you want to see in this? How do you want it organized differently so it's easier for you to fly your mission?Here's a first draft:http:\/\/home.comcast.net\/~ajpongress\/documents\/PTV-2 Flight Manual.pdf",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.546915584Z",
        "author": "Dambuster",
        "date": "2010-03-25T15:46:53+0000",
        "id": "9d45348b96123314e5c6aff97c13d79e",
        "post_id": "post-210712",
        "text": "SiberianTiger said:Wow, I've just got a ticket for a flight aboard anAn-148! I really wasn't expecting to fly a plane which entered the service in the past year!\n\nWow - that thing looks severely cool!",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:59.943609344Z",
        "author": "N_Molson",
        "date": "2012-05-25T13:40:42+0100",
        "id": "0984e78b26a5401fcf878dfa15b8f1c2",
        "post_id": "post-276543",
        "text": "Its why flight-testing is so important, such things never happen in lab experiments :FRIDAY, MAY 25, 20121236 GMT (8:36 a.m. EDT)Dragon's LIDAR sensor works by bouncing laser signals off the space station, creating a 3D map of the complex and giving Dragon's computer data on the craft's distance, closure rate, and orientation.It seems like the ship's LIDAR system was receiving stray reflections from a structure on the space station's Japanese Kibo laboratory module, so SpaceX wants to see how to resolve the issue.\n\nhttp:\/\/www.spaceflightnow.com\/falcon9\/003\/status.html",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.566469632Z",
        "author": "mc_",
        "date": "2011-01-02T04:49:00+0000",
        "id": "e6fcfc807be717cd064becf69bc4159f",
        "post_id": "post-210837",
        "text": "Glider said:\u0422\u0430\u043a \u0447\u0442\u043e \u043c\u043e\u0436\u043d\u043e \u043d\u0435 \u043f\u044b\u0442\u0430\u0442\u044c\u0441\u044f \u0438\u0441\u043a\u0430\u0442\u044c \u043f\u0430\u0440\u0430\u0448\u044e\u0442 - \u0435\u0433\u043e \u0442\u0430\u043c \u043d\u0435\u0442.:)\n\n\u0421\u0443\u0440\u043e\u0432\u0430\u044f \u0441\u043e\u0432\u0435\u0442\u0441\u043a\u0430\u044f \u043b\u0443\u043d\u043d\u0430\u044f \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0430 :thumbup:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.036178944Z",
        "author": "Eihort",
        "date": "2011-01-03T19:33:38+0000",
        "id": "ae4cc11e419a6b71cfac06677e8521dd",
        "post_id": "post-279659",
        "text": "No more comic sans.And ditto earth re-entry.",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:13:59.967472384Z",
        "author": "Cairan",
        "date": "2012-05-25T14:14:28+0100",
        "id": "74a104f7ec5096e7436785500c86effb",
        "post_id": "post-276560",
        "text": "Soooooo close!!!;)",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.062113536Z",
        "author": "Urwumpe",
        "date": "2011-01-01T11:56:10+0000",
        "id": "67ff101c36232368c99d7bccfd33c68a",
        "post_id": "post-279720",
        "text": "Still, you don't drop them when the dynamic pressure is low enough, but when the aerodynamic heat flux is low enough.",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:12:55.403692288Z",
        "author": "Cizurator",
        "date": "2011-01-09T12:37:14+0000",
        "id": "1000abaedf66df2df3a36e0e604e8eed",
        "post_id": "post-210508",
        "text": "That combat vehicle - isn't it the SdKfz 234 Puma ?:salute:",
        "thread_id": 13374
    },
    {
        "@timestamp": "2023-09-14T07:13:59.855547648Z",
        "author": "IronRain",
        "date": "2012-05-22T07:52:43+0100",
        "id": "4b185166c76027da967fc3b8b9499d3d",
        "post_id": "post-276368",
        "text": "Spaceflight Now:Air Force weather officer Mike McAleenan reports there is \"not really a threat at all for any kind of launch constraint\" this morning. He forecasts a few clouds at 2,500 feet, a few clouds at 25,000 feet, southwest winds at 10 knots, and a temperature of 72 degrees Fahrenheit at launch time.Overall, there is a less than 10 percent chance of weather violating launch constraints this morning.\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.544095232Z",
        "author": "Donamy",
        "date": "2010-03-11T02:20:25+0000",
        "id": "c36b8dbc3e7ce1f60436cbb152ba308c",
        "post_id": "post-210690",
        "text": "Sorry, no.:nono:but very cool though:cool:",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:00.001051136Z",
        "author": "FADEC",
        "date": "2012-05-26T14:12:38+0100",
        "id": "d4134fb1377b69c9b09771ca96f37fbe",
        "post_id": "post-276689",
        "text": "The interior of Dragon looks like it just perfectly fits to the ISS (style).Now I really can't wait to see seats in it and crews that meet aboard the ISS:)Codz said:Semi-commercial...\n\nThat's right. NASA spends about 50% of SpaceX's expenditures for years as far as I know.SpaceX does do nothing special actually, except one important thing: the USA now got a working launch vehicle plus a working capsule that is designed to be used as a manned vehicle too, with the capability to reenter the atmosphere after returning from deep space mission profiles. All this for a few hundred million USD development costs. And low operating costs. With the costs for SpaceX's ISS resupply missions one could have launched one and a half Space Shuttles missions.In comparison: development of Ares I swallowed 20 billion USD as far as I know. Besides a launch of a modified Shuttle SRB with mockups on top, and some changed infrastructure on the ground for developing something that likely was not going to lift off anyway, the USA did not get a lot.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.159489792Z",
        "author": "martins",
        "date": "2011-03-03T16:59:31+0000",
        "id": "acba1a3310010c4562f2cf8c40112ac2",
        "post_id": "post-279910",
        "text": "Currently the two of you are simply projecting a point on a sphere (the tip of the normalised vector) onto a circle. This projection gives you a cosine scale in the radial direction, i.e. the radial distance is compressed towards the edge of the circle. It also isn't unique because it maps a forward or backward pointing vector onto the same point.If you want to be more flexible in terms of the projection you use, you have to follow orb's advice:map the cartesian vector coordinates into spherical polar coordinatesproject to 2D by using the polar angle for radius from centre, and the azimuth angle for directionapply any additional transformation on the radius variable if desiredmap back from 2D polar coordinates to 2D cartesian coordinatesplot the pointthis gives you a full 180 deg polar view, with 0 in the centre and 180 at the edge, but of course you can cut the polar angle at any value you like.Can't get easier than that!",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:14:00.209749248Z",
        "author": "garyw",
        "date": "2010-12-11T18:32:12+0000",
        "id": "39b82144ec4be5b912ed5c589a6d928b",
        "post_id": "post-277115",
        "text": "deltawing777 said:Nasa needs to get away from the govt and the beurocracy that goes along with it. And save money in the process. They need to restructure . Nasa needs to get back to being nasa and back to the moon or wherever they want not let govt dictate what and how they do things based on funding. Just my opinion and im sticking to it\n\nThey can't because they ARE one of those Government agencies and they have to follow the rules of law which is what Congress lays down before them.The American taxpayer wants value for the dollar and therefore NASA's spending is very much under scrutiny. That's life.The only way for NASA to get back to the dreamy hay-day of the 1960's is for them to be privatised, given a massive funding boost and given Government contracts for flights.",
        "thread_id": 17880
    },
    {
        "@timestamp": "2023-09-14T07:14:03.475857408Z",
        "author": "Kyle",
        "date": "2011-01-01T13:17:08+0000",
        "id": "f5ce3411521bf86339ac0be8c7a103e1",
        "post_id": "post-280727",
        "text": "Crew selection update: Nazban has been assigned to STS-154. Samuel Edwards has been assigned to fly the Ariane 6 with Eranda. PhantomCruiser has been assigned for the Dragon 7th mission with Expedition 1.",
        "thread_id": 18100
    },
    {
        "@timestamp": "2023-09-14T07:12:55.563257088Z",
        "author": "mc_",
        "date": "2010-06-30T15:54:01+0100",
        "id": "86faab8ea1a145661fcdf828c6193ee7",
        "post_id": "post-210803",
        "text": "\u041c\u043e\u043c\u0435\u043d\u0442 \u0442\u043e\u0440\u043c\u043e\u0436\u0435\u043d\u0438\u044f \u0440\u0430\u0441\u0441\u0447\u0438\u0442\u044b\u0432\u0430\u0435\u0442\u0441\u044f, \u0432 \u043f\u0440\u043e\u0441\u0442\u0435\u0439\u0448\u0435\u043c \u0441\u043b\u0443\u0447\u0430\u0435, \u043a\u0430\u043a \"TIn - \u0432\u0440\u0435\u043c\u044f \u0442\u043e\u0440\u043c\u043e\u0436\u0435\u043d\u0438\u044f\/2\", \u0442\u0443\u0442 \u0432\u0430\u0436\u043d\u043e \u0437\u043d\u0430\u0442\u044c \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u0438\u0435, \u043a\u043e\u0442\u043e\u0440\u043e\u0435 \u043c\u043e\u0436\u0435\u0442 \u0440\u0430\u0437\u0432\u0438\u0442\u044c \u043a\u043e\u0440\u0430\u0431\u043b\u044c. \u0421 \"\u0434\u0438\u043d\u0430\u043c\u0438\u043a\u043e\u0439 \u0442\u043e\u0447\u043a\u0438 \u043f\u0435\u0440\u0435\u043c\u0435\u043d\u043d\u043e\u0439 \u043c\u0430\u0441\u0441\u044b\" \u043c\u043e\u0436\u043d\u043e \u0438 \u043d\u0435 \u0437\u0430\u043c\u043e\u0440\u0430\u0447\u0438\u0432\u0430\u0442\u044c\u0441\u044f - \u0434\u0440\u0430\u043d\u0434\u0443\u043b\u0435\u0442 \u0441 \u0442\u0430\u043a\u0438\u043c Isp \u0432\u0440\u044f\u0434 \u043b\u0438 \u0441\u043e\u0436\u0436\u0435\u0442 \u043c\u043d\u043e\u0433\u043e \u0442\u043e\u043f\u043b\u0438\u0432\u0430 \u043d\u0430 \u043c\u0430\u043d\u0435\u0432\u0440.\u041a\u0441\u0442\u0430\u0442\u0438, \u0430 \u0435\u0441\u043b\u0438 \u0440\u0430\u0441\u0441\u0447\u0438\u0442\u0430\u0442\u044c \u043e\u043a\u043d\u043e \u043a\u0430\u043a \u043f\u043e\u043b\u043e\u0436\u0435\u043d\u043e, \u0438 \u0442\u043e\u0433\u0434\u0430 \u0440\u0432\u0430\u043d\u0443\u0442\u044c \u0441 \u0442\u0430\u043a\u043e\u0439 \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c\u044e?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:59.849358848Z",
        "author": "mojoey",
        "date": "2012-05-20T16:59:12+0100",
        "id": "9cbf38ee1ab8169f160819ac7a626f6e",
        "post_id": "post-276330",
        "text": "Codz said:Are you telling me that the CEO of a completely new company with a grand total of 4 succesful flights isn't stretching reality when he talks about launches to Mars and the Moon within 10 years with his barely tested hardware?\n\n*cough*JFK*cough*",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.5904192Z",
        "author": "Mogeley",
        "date": "2010-03-10T05:09:20+0000",
        "id": "21eb4874b4b43f9b0850236686761312",
        "post_id": "post-210941",
        "text": "For a MFD I'm writing a callback function that takes the user input and get's an available landing pad or runway to land at. I need the landing pad coordinates, but for some reason my variables are never updated. I'm trying to get the longitude and latitude and save it in the variables \"tgtlng\" and \"tgtlat\". The line of code where the variables are set is bold.Code:double tgtlng, tgtlat, tgtrad;\n\n\/\/ Callback function for target input dialog\nbool clbkTargetDialog(void *id, char *str, void *usrdata)\n{\n\tAutoPilotMFD* cMFD = (AutoPilotMFD*)usrdata;\n\t\/\/OBJHANDLE objTarget;\n\tELEMENTS e;\n\tORBITPARAM op;\n\t\n\tOBJHANDLE hVessel = oapiGetVesselByName(str);\n\tOBJHANDLE hObj = NULL, hRef = NULL, hBase = NULL, hPlanet = NULL;\n\thObj = oapiGetGbodyByName(str);\n\thRef = cMFD->mV->GetSurfaceRef();\n\thBase = oapiGetBaseByName(hRef, str);\n\tDWORD navtype;\n\tchar* desc;\n\tbool result;\n\n\t\/\/ Determine if the string is a ship, planet, base, or orbit parameters\n\tif (hVessel != NULL)\n\t{\n\t\tcMFD->tgtV = oapiGetVesselInterface(hVessel);\n\t\t\/\/cMFD->tgtname = cMFD->tgtV->GetName();\n\t\tstrncpy(cMFD->tgtname,cMFD->tgtV->GetClassName(),31);\n\t} else if (hBase != NULL) {\n\t\thTGT = hBase;\n\t} else if (hObj != NULL) {\n\t\thBase = oapiGetBaseByName(hObj, str);\n\t\thTGT = hBase;\n\t}\n\n\tif (hBase != NULL) {\n\t\tDWORD padcount = oapiGetBasePadCount(hBase); \/\/ 0 to < padcount\n\t\tNAVHANDLE hNav = NULL;\n\t\tfor (int i = 0; i < padcount; i++) {\n\t\t\t\/\/ Finds first available landing pad. If ILS runways are found these override landing pads. This assumes that if a base has a runway it should be used.\n\t\t\thNav = oapiGetBasePadNav(hBase, i);\n\t\t\tif (hNav != NULL) {\n\t\t\t\tnavtype = oapiGetNavType(hNav);\n\t\t\t\tif (navtype == TRANSMITTER_ILS) {\n\t\t\t\t\t[B]result = oapiGetBasePadEquPos(hBase, i, &tgtlng, &tgtlat, &tgtrad);[\/B]\n\t\t\t\t} else if (navtype == TRANSMITTER_VTOL) {\n\t\t\t\t\t\n\t\t\t\t}\n\t\t\t\t\n\t\t\t}\n\t\t}\n\t}\n\n\treturn(true);\n}Here's the function from the API documentation:OAPIFUNC bool oapiGetBasePadEquPos (OBJHANDLE hBase, DWORD pad, double *lng, double *lat, double *rad=0)Thanks!",
        "thread_id": 13399
    },
    {
        "@timestamp": "2023-09-14T07:14:03.611913984Z",
        "author": "Carmen A",
        "date": "2011-01-02T16:42:57+0000",
        "id": "e1c8550a90b035ad0335a163a9cae35c",
        "post_id": "post-280909",
        "text": "And my second video, documenting my first space mission:)",
        "thread_id": 18114
    },
    {
        "@timestamp": "2023-09-14T07:13:59.902324736Z",
        "author": "orb",
        "date": "2012-05-22T09:51:15+0100",
        "id": "d4f8d4abfe51be86159fab39e7c86e0c",
        "post_id": "post-276393",
        "text": "NASA:RELEASE : 12-161 - SpaceX Launches NASA Demonstration Mission to Space StationSpaceX Launches Falcon 9\/Dragon on Historic MissionMEDIA ADVISORY : M12-092 - NASA Administrator to Address Media after SpaceX Launch:CAPE CANAVERAL, Fla. -- NASA Administrator Charles Bolden will address media representatives at NASA's Kennedy Space Center in Florida at 5:00 a.m. EDT following Tuesday's SpaceX NASA demonstration flight launch to the International Space Station.The event, held in front of the Kennedy Press Site countdown clock, will be carried live on NASA Television.Following the administrator's remarks, he will conduct one-on-one interviews with reporters in attendance.{...}\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.178265856Z",
        "author": "Artlav",
        "date": "2010-03-07T21:11:08+0000",
        "id": "94b7508ac95a07acc326fe22dc245da5",
        "post_id": "post-209900",
        "text": "n72.75 said:Would it be possible for you to implement a radio navigation autopilot, that would fly from VOR to VOR.\n\nA plane flying from one point to another in the air? Should be possible.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.676391936Z",
        "author": "Notebook",
        "date": "2012-01-28T10:37:34+0000",
        "id": "972f8f3414fadc15fa5ba3e9f2d73fdb",
        "post_id": "post-281102",
        "text": "Thanks Urwumpe.Its starting to get a bit mesh heavy now, and on the machine I use to develop(Compaq Presario, about 6\/7 years old) its getting a bit flaky. Still runs ok on a 2\/3 year old PC box, so I'm guessing its polygons and things...I'll have to split it , as I want the Firing Bunker extrenal\/internal and engine gimbaling, water deluge, rocket exhausts as a different \"project\". At least thats the theory!I'll use the 2d panel system, did some work on that! Was thinking of a MFD for each engine pack, varius pages for the subsytems, and a master MFD for running tests and results.I would like to have a 1960's look to the panels and gauges, bit like this:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/Blue Streak\/ControlRoom.jpg(Like all those chart recorders, not sure about the clock though...)thats probably beyond my graphics skill at the moment, one day perhaps!N.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.233386496Z",
        "author": "unknown_orbiter",
        "date": "2010-03-05T05:40:36+0000",
        "id": "66913e5a237337789fcbcfd5bdc29dd4",
        "post_id": "post-210088",
        "text": "Oh this is extremely possible:A small bit of code exports your orbit data to a socket or some other connectivity node, which is sent to an online list which is then accessed by your phone...The issues: of course adding this functionality to a phone, to do the advanced orbital equations... and some other rather touchy subjectsWith a lot of advil and a tech-savvy head, it can be done.",
        "thread_id": 13343
    },
    {
        "@timestamp": "2023-09-14T07:14:02.80536064Z",
        "author": "jinglesassy",
        "date": "2010-12-23T10:45:40+0000",
        "id": "02eadae50b192a4a913b337bb0dd00b8",
        "post_id": "post-279456",
        "text": "Um what? What are you trying to say siberiantiger?",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:14:00.007067136Z",
        "author": "orb",
        "date": "2012-05-31T11:17:54+0100",
        "id": "3b7b691596186c93ef95fbfd500452a6",
        "post_id": "post-276741",
        "text": "Screencaps from the release:SPACE.com:SpaceX's Private Dragon Supply Ship Departs Space StationFlorida Today:Live: SpaceX Dragon capsule on its way back to EarthRIA Novosti:Dragon Commercial Cargo Craft Undocks from ISSUniverse Today:Dragon Heading to Ocean SplashdownDiscovery News:SpaceX Dragon Capsule Departs Space Station",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.413981952Z",
        "author": "Blacklight",
        "date": "2011-01-11T08:37:26+0000",
        "id": "526b7a6b12edaa240386c48b9a8453a4",
        "post_id": "post-280571",
        "text": "Remember when you would go to load a program on a computer, and the computer would tell you \"Press Play On Tape\". You then pressed the play button on the TAPE RECORDER that was plugged into the computer and then waited for 15-20 minutes for your program to load into the computer's memory... ALL BEFORE YOU ACTUALLY RAN the thing.---------- Post added at 03:37 AM ---------- Previous post was at 12:32 AM ----------I remember a time when late at night (maybe around 12:30 or 1:00) that pretty much every channel would play the national anthem accompanied by patriotic images and then cut to a test pattern until around 6:00 or 6:30 AM when programming would resume. No infomercials all hours of the night in the 70's.Kids today will never know the glory of \"The Test Pattern\".",
        "thread_id": 18082
    },
    {
        "@timestamp": "2023-09-14T07:14:00.173888256Z",
        "author": "T.Neo",
        "date": "2010-12-16T21:54:44+0000",
        "id": "0b6cc4db43e77f06089f1bdf8f88500a",
        "post_id": "post-276950",
        "text": "You speak about a better mass ratio? But 5,5 tonnes payload transported by 400 tonnes fuel and 70 tonnes empty mass, sounds not very efficient, thats 1% only! You decalculated it. It has at Isp 8800m\/s a dV of 16.715km\/s that offers really BIG payloads!!!\n\nYour figures are incorrect. My exhaust vel is 7198.6 m\/s, and my main engine propellant is 333.63 tons. That, at a mass ratio of 4.766, means a dV of 11 240 m\/s.I am using methane propellant, so I can have smaller propellant tanks. Which unfortunately degrades my exhaust velocity.List of shuttles which could be real:\n\nPlease read what I said;Uh... no. No offence to any addon developers, but I don't think there's been anything of the sort of a \"realistic DG\" released on OH. If there has been, I haven't seen it.\n\nYes, they are surface to orbit shuttles, but they're not similar to this particular concept.-XR2 and XR5 (right and real configured)\n\nI have already covered this previously:Yes the XR1 is mostly a tank, and the shuttle is mostly a payload bay, but it ends up being quite similar... the volume taken up by payload bay and propellant tank is probably proportionally similar; indeed, the crew section is proportionally much larger than that of STS.Also, do not accuse me of guessing. After modelling an internal fuel tank, to fit in the DG and presumably accomodate the other internals (engines, SCRAMs, hovers... wait... why are there hover engines in a spaceplane?), and doing a density calculation, it turns out you can only carry 3.86 metric tons of LH2, and around 4.2 tons of slush H2.So yeah... ain't gonna work. Unless you use a flux generator to compress it into neutron star material.\n\nJust because you enter \"realistic\" values, does not mean the vessel is realistic. Especially when it would have to be three times the size, to carry that amount of fuel.-DeltaGliderEX (the old one without plasma engine)\n\nI don't think so. I may be incorrect, but I think the engine ISP is pretty much similar to that of the DG...And the vehicle is something like half the density of STS...-Starliner G40 (under developing)\n\nProbably your best bet, but even then, the engines have a fictional configuration (RAMCASTER; as far as I know, they do not break physics in any way, but they're not strictly based on the operating principles and parameters of any real world design or study).Please correct me if I am wrong, but I'm not sure if Moach has done any in-depth engineering or physics numbers behind the vehicle.-Resolve (configured to NTR values, an STTO)\n\nAgain, just because you input \"realistic\" values, doesn't make the vehicle realistic.That all i rode at this thread is to contradiction for me. So build this vessel and we will see and you will see! God luck .\n\nCould you please clarify?The VASIMR vessel i use for interplanetary travel is this\n\nAh ok, sounds like a good addon.Vertical engine tilting and elevator trim is mutch easier! And its for orbinauts, most are not high trained profis.\n\nI don't think I'll be implementing random engine failures, however...T.Neo speaks about radiation, i thought its soooo veeeeery safe, so dont worry. If not, its a contradiction for me. You protects astronauts in cockpit then, but not the area upper side\/down side the engines? It contaminates runways and air. If you say there are extra shields for that sides, you could never fly it by near empty tanks, to keep working the fuel shielding.\n\nIt is soooo veeeery safe, because the fuel tanks are in the way. I have other shielding, the fuel just makes it even safer.There is side shielding, of course it does not offer the same amount of protection as the propellant tanks when full, but people are not going to be that close to the craft when it takes off... STS, for example, has a more than 4 kilometer exclusion zone anyway.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.350732288Z",
        "author": "K_Jameson",
        "date": "2012-05-29T08:07:09+0100",
        "id": "3d8fe151f1379857fb8d15824b6c025b",
        "post_id": "post-210365",
        "text": "You have two options:1: press \"P\" immediately after the launch and take control2: launch one of the scenarios of the \"Quicklaunch\" folder.And... 3: read the doc. :tiphat:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.38321152Z",
        "author": "MeDiCS",
        "date": "2010-03-07T20:57:36+0000",
        "id": "374bb87eaf8122bad86a70b8920bfb3a",
        "post_id": "post-210472",
        "text": "n72.75 said:Try unzipping it with7ZIPIt's a playback and it's not really worth making a video of.\n\nYou compressed a zip with BZip2\/LZMA algo? Not very smart...---------- Post added at 05:57 PM ---------- Previous post was at 05:53 PM ----------LOL. You hit the end of the runway, but wasn't going very fast. I quite liked your XR2's skin:).",
        "thread_id": 13368
    },
    {
        "@timestamp": "2023-09-14T07:14:03.135941376Z",
        "author": "Urwumpe",
        "date": "2010-12-31T15:43:42+0000",
        "id": "9496003e74a8cf78bce70429c35da8d3",
        "post_id": "post-279842",
        "text": "Thinking about some nurses I know, I realize how ordinary this scenario actually is. :lol:They are not like Carla, they are closer to Leonidas.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:00.648402944Z",
        "author": "Kevon Daye",
        "date": "2010-12-15T21:27:17+0000",
        "id": "d5ac109b8d10005a904b02d32a39ae9a",
        "post_id": "post-277431",
        "text": "",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:14:03.427335424Z",
        "author": "escapetomsfate",
        "date": "2011-01-13T22:57:35+0000",
        "id": "7bf665ad4b535850f9a4a9736a92af7e",
        "post_id": "post-280616",
        "text": "Tommy said:I've had the same problem - but there's no real good answer to \"how long should a note stay up\". I've wrestled with this on my own flight recording based tutorials.I had a look at the Lua API, and think I may have come up with a simple solution - at least for the \"Pre-flight Briefing\" stage. The API has functions that allow you to check and set time accell. This could perhaps be used as a way to trigger message changes. I'll give an example in psuedo-code:Code:*** Start of Tutorial - creation of variables, initialize notation instance, etc ***\n\nSetTimeACC = 0.1\n\nDo\n     Note \"Welcome to the tutorial. When ready to move on to the next stage press the 't' key\"\nWhile GetTimeACC = 0.1\n\nSetTimeACC = 0.1\n\nDo\n     Note \"First, set the left MFD ...        When ready press 't'\"\nWhile GetTimeACC = 0.1Hopefully you can see the idea I'm working with here - when the user presses the \"t\" key and changes the TimeACC, the loop finishes, TimeACC is reset, and the next note is displayed. This will allow the user to move at his\/her own pace.Would something like this work?(Please excuse the lousy psuedo-code, I'm not at home and can't reference the API - and I'm not a coder as far as anything beyond BASIC and 6502 ML are concerned.\n\nThat's a brilliant idea! I was wondering if there was a way for the user to just press a button and get to the next note, but unfortunately the lua API doesn't handle key presses. I didn't think of this solution! Good job!I'll add this to the generator when I get a chance:cheers:---------- Post added 01-13-11 at 10:57 PM ---------- Previous post was 01-12-11 at 11:55 PM ----------First release is here[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=5037\"]Lua Script Generator[\/ame]Enjoy:cheers:",
        "thread_id": 18086
    },
    {
        "@timestamp": "2023-09-14T07:12:55.637258752Z",
        "author": "Bendarr",
        "date": "2010-04-03T17:44:49+0100",
        "id": "39ab640ffda59ae4b9f31806ed12344a",
        "post_id": "post-211051",
        "text": "ok, just did a bit of searching and I may have found some additional information that would allow this baby to be made for orbiter. In fact I think it might be an excellent project for it. The assembly plans, supplement book, decal set can be downloaded fromhttp:\/\/www.ninfinger.org\/models\/kitplans\/mpc9001.htmlI realize that asking for articulation would be very complicated. I guess my ideal would be a deployed (Nerva drive extended, arms swung out and ready to go around the solar system) configuration. Rotation would be nice but not needed. I've been wanting to fly this baby since I was a kid and had the Model kit. This would be a dream come true. Thanks for reading.",
        "thread_id": 13407
    },
    {
        "@timestamp": "2023-09-14T07:13:59.845391104Z",
        "author": "Urwumpe",
        "date": "2012-05-19T17:50:54+0100",
        "id": "be6ab1c3f9a559841f4abf84f2adb26e",
        "post_id": "post-276295",
        "text": "MattBaker said:You know, you could scrub and reschedule, then it takes longer but it gets done properly.Or you could go and have the chance of a great firework, then it's done, but not quite the way you intended it, also you would probably kill Commercial Spaceflight in the US...\n\nFirst of all, you would kill SpaceX by that, since it has the full accountability for the risks in that launch. NASA is only responsible for the ISS and the 430 kg payload. Before the SSRMS grapples the Dragon and after the ISS releases the Dragon again, SpaceX is directly responsible for everything and will have to pay the fireworks.So, not launching if a engine reports bad data and maybe having to tolerate a contract fine for late delivery is better than an expensive explosion.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.571088128Z",
        "author": "Retoxic",
        "date": "2014-08-25T01:55:56+0100",
        "id": "cb19ab6d39310e1c770c5d325f507084",
        "post_id": "post-210879",
        "text": "\u0417\u0434\u0440\u0430\u0432\u0442\u0441\u0432\u0443\u0439\u0442\u0435 \u0432\u0441\u0435, \u043c\u0435\u043d\u044f \u0437\u043e\u0432\u0443\u0442 \u0414\u043c\u0438\u0442\u0440\u0438\u0439, \u044f \u0438\u0437 \u041c\u043e\u0441\u043a\u0432\u044b, \u043d\u043e \u0432 \u0434\u0430\u043d\u043d\u044b\u0439 \u043c\u043e\u043c\u0435\u043d\u0442 \u043d\u0430\u0445\u043e\u0436\u0443\u0441\u044c \u0432 \u0434\u043b\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u043a\u043e\u043c\u0430\u043d\u0434\u0438\u0440\u043e\u0432\u043a\u0435 \u0432 \u0441\u0442\u0440\u0430\u043d\u0430\u0445 \u041b\u0430\u0442\u0438\u043d\u0441\u043a\u043e\u0439 \u0410\u043c\u0435\u0440\u0438\u043a\u0438!Hello to all! My name is Dmitriy, I'm from Moscow but at the moment I am in a long term business trip in Latinoamerica.Hola a todos! Mi nombre es Dimitriy. Soy de Moscu pero ahora estoy en un viaje de negocio a la Am\u00e9rica Latina.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:59.943678976Z",
        "author": "Codz",
        "date": "2012-05-25T13:41:24+0100",
        "id": "dc141748a29fcdb0cbbb2aa610837254",
        "post_id": "post-276544",
        "text": "SpaceNut said:anyone seeing a video stream, seems to still be down.\n\nGo to the standard NASA one.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.391285248Z",
        "author": "Kyle",
        "date": "2011-01-02T15:06:23+0000",
        "id": "2e2caedc799c702bf2ce788bba11eabc",
        "post_id": "post-280274",
        "text": "**MUST READ**I have now updated the 'required addon' list to include several more addons youMUSThave these addons in order to fly the missions!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:03.472195328Z",
        "author": "Woo482",
        "date": "2008-06-07T00:05:27+0100",
        "id": "3c295867e044c50a7b52fafba03aea99",
        "post_id": "post-71589",
        "text": "so thats how we disarm bomb's in the uk:)!!!!!",
        "thread_id": 1810
    },
    {
        "@timestamp": "2023-09-14T07:12:55.61352576Z",
        "author": "Quick_Nick",
        "date": "2010-03-10T12:40:35+0000",
        "id": "b027509e19769c0c002fbd42647168e8",
        "post_id": "post-210984",
        "text": "Mostly a guess, but it seems like your Orbiter is corrupted... Try reinstalling. (at least the exe first, so you can keep your addons)",
        "thread_id": 13402
    },
    {
        "@timestamp": "2023-09-14T07:14:00.171239424Z",
        "author": "Wishbone",
        "date": "2010-12-13T01:58:02+0000",
        "id": "11b471ee6b88b13e1864e8dbc2a5adf8",
        "post_id": "post-276918",
        "text": "Now, can we get back to the scheduled programming, re: sizing and mission profile.What endurance shall it have? (Had Mars common assumptions document lying somewhere, guess it may help in mass estimation).",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.666289664Z",
        "author": "Urwumpe",
        "date": "2010-03-11T12:20:43+0000",
        "id": "72ff5638cfcfcd270ae0a7148c2c6f64",
        "post_id": "post-211104",
        "text": "This parrot is skint, cash-strapped, on the rocks, he went bust.",
        "thread_id": 13413
    },
    {
        "@timestamp": "2023-09-14T07:14:02.967802368Z",
        "author": "orb",
        "date": "2010-12-23T14:51:48+0000",
        "id": "a6e48de8f07277c83fbdb15a90421e63",
        "post_id": "post-279483",
        "text": "1st - DeltaGlider's VC (I never knew the HUD is so 3D).2nd - DeltaGlider Docked to ISS.",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:14:00.181054976Z",
        "author": "Wishbone",
        "date": "2011-03-23T17:51:50+0000",
        "id": "3bc2c7f7552ac9aff8cd2be7b8e42c5f",
        "post_id": "post-277037",
        "text": "Huh? The idea may be rubbish, but you are learning a lot along the way. The fact is you have singlehandedly done preliminary design starting from a mere concept.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.203966208Z",
        "author": "Stevodoran",
        "date": "2010-12-11T15:34:03+0000",
        "id": "d3cbe777a85418a845732f529604c20a",
        "post_id": "post-277104",
        "text": "I restored the old file and its fine now. Strange thing is i never changed it :blink:. Probably some newly installed addon.",
        "thread_id": 17879
    },
    {
        "@timestamp": "2023-09-14T07:14:03.028717312Z",
        "author": "Clavius0712",
        "date": "2010-12-28T17:17:54+0000",
        "id": "6532611355a2698bbd2fccbff2aa325d",
        "post_id": "post-279643",
        "text": "cmoon55 said:Hmmm, dumb question, but do you have the Spacecraft3 and patch from Vinka installed and activated properly?\n\nNot so dumb. I downloaded spacecraft3 and patch and installed them and I can now see the Leonov. Thanks - looks really good!",
        "thread_id": 18043
    },
    {
        "@timestamp": "2023-09-14T07:12:54.84344576Z",
        "author": "Orbinaut Pete",
        "date": "2010-03-03T19:29:15+0000",
        "id": "6710ed2d9ad8dc6673645b9f4c6b53ef",
        "post_id": "post-209752",
        "text": ":welcome:to the Forum! :hello:",
        "thread_id": 13320
    },
    {
        "@timestamp": "2023-09-14T07:14:03.085420544Z",
        "author": "Urwumpe",
        "date": "2010-12-26T16:59:01+0000",
        "id": "fe154876e10228109f60204b98dcbb11",
        "post_id": "post-279757",
        "text": "Ground speed in Orbiter = Velocity vector relative to a fixed point on the surface of Earth, directly below the spacecraft.The official ground speed is just the projection of the true velocity on the surface of Earth.",
        "thread_id": 18054
    },
    {
        "@timestamp": "2023-09-14T07:13:59.821042944Z",
        "author": "N_Molson",
        "date": "2012-05-19T10:24:21+0100",
        "id": "c63b5a9044dbcbf3c1d3cb2f13cc5f92",
        "post_id": "post-276256",
        "text": "By the way: I wonder why the speaker said \"zero and... lllliiii...ift... off\"\n\nThe habit ? I'm glad he aborted his liftoff announcement sequence, else he would have said \"liiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii...\" and died of air starvation. :lol:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.347776Z",
        "author": "K_Jameson",
        "date": "2012-03-28T00:57:52+0100",
        "id": "844841d3fff0f6eb45061f0547353636",
        "post_id": "post-210350",
        "text": "Stage characteristics:Gross mass: 16,190 kgEmpty mass: 2,340 kgFuel mass: 13,850 kgFuel: Lox\/LH2Engine: 1x RL-10-B-2Thrust: 110.000 kNIsp: 462 secBurn time: 571 secThe expected performances of the Jarvis L-C with this stage are: a GTO payload of 12,100 kg and a GEO payload of 7,000 kg.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.388574464Z",
        "author": "PhantomCruiser",
        "date": "2011-06-30T05:20:17+0100",
        "id": "5c3af48e940a5b17b94b4520145f84fd",
        "post_id": "post-280554",
        "text": "Don't forget fellas to post your \"post-mission\" scenario (between code tags of course) in the community thread.Kyle has gotten me STS-154 and the next Dragon flight, so the next pilots up will be getting an IM soon.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.394652928Z",
        "author": "Woo482",
        "date": "2008-05-06T22:36:42+0100",
        "id": "92a5009bd181a4b55da3c80ff1f518bb",
        "post_id": "post-64551",
        "text": "Nato skin finishedEDIT: dam I messed Up with the text",
        "thread_id": 1337
    },
    {
        "@timestamp": "2023-09-14T07:13:59.985839616Z",
        "author": "Cosmic Penguin",
        "date": "2012-05-26T10:40:07+0100",
        "id": "850844cdb362922097948d0418b2ea6a",
        "post_id": "post-276685",
        "text": "NASA TV is now broadcasting the hatch opening of the Dragon live.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.41881344Z",
        "author": "count_volta",
        "date": "2010-03-08T23:31:36+0000",
        "id": "6e66b5e2d0f6f06e76ce9de9dfcadf7f",
        "post_id": "post-210522",
        "text": "Well I'm okay with using Shuttle Fleet 4.2. But I absolutely must have that launchpad!!! Why didn't Dr Martin include it in the latest version of Orbiter?And how about the KSC mod problem?",
        "thread_id": 13378
    },
    {
        "@timestamp": "2023-09-14T07:14:00.05739648Z",
        "author": "Wishbone",
        "date": "2011-10-25T09:32:18+0100",
        "id": "82170cf297f6279a41ea835a7e37fbc7",
        "post_id": "post-275958",
        "text": "And perhaps no one wants to find out limits of material fatigue when the whole program is at stake.:p",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.583995392Z",
        "author": "Krys",
        "date": "2011-01-01T15:42:36+0000",
        "id": "25c219f05152fa081555267e596be5b5",
        "post_id": "post-280844",
        "text": "Happy New Year Orbinauts!",
        "thread_id": 18105
    },
    {
        "@timestamp": "2023-09-14T07:12:55.275286016Z",
        "author": "Arrowstar",
        "date": "2010-03-28T05:48:45+0100",
        "id": "7e80e288a929849dc0878604df55911a",
        "post_id": "post-210152",
        "text": "dgatsoulis said:\"Pushing\" it a bit more.New personal best: 9min 40sec (playback attached)Broke my own rules in this one, but only to make it harder.MainFuelISP=1 (realistic) instead of 2 (default).If you ever need to get to the ISS in a hurry... this is the ship to be on! :lol:\n\nDang, that was impressive. Pretty cool to see the ISS shoot over your shoulder like that, stop in front of you, and the in just the right orientation to dock. Very nice!:)",
        "thread_id": 13351
    },
    {
        "@timestamp": "2023-09-14T07:14:03.642820096Z",
        "author": "Woo482",
        "date": "2008-06-06T20:28:52+0100",
        "id": "b8601203d83a4dc7624e7736fdc4e52c",
        "post_id": "post-71614",
        "text": "Happy B-dayp.s @ Tex I like you avatar \"Unable to give a Damm\"",
        "thread_id": 1812
    },
    {
        "@timestamp": "2023-09-14T07:13:59.7414016Z",
        "author": "Kyle",
        "date": "2012-04-15T20:38:11+0100",
        "id": "d8614bbe2f2ea003c46bb0cd8b14c91f",
        "post_id": "post-276067",
        "text": "CBS news saying launch on the 30th is at 4:22 PM.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.258729728Z",
        "author": "Wishbone",
        "date": "2010-12-28T17:29:40+0000",
        "id": "4956125b6e699e3ba9c6646534a18787",
        "post_id": "post-280016",
        "text": "What do canards do to the RCS in the forward quarter? (15-25 degs off course)?",
        "thread_id": 18072
    },
    {
        "@timestamp": "2023-09-14T07:12:55.463534592Z",
        "author": "NukeET",
        "date": "2008-05-07T03:40:23+0100",
        "id": "419d5ac4faaad981442b24ec6b39afc9",
        "post_id": "post-64562",
        "text": "Thanks for the heads up on this, Chipstone306.Now, at leastmy namewill be going to the Moon.",
        "thread_id": 1339
    },
    {
        "@timestamp": "2023-09-14T07:14:00.058680576Z",
        "author": "MaverickSawyer",
        "date": "2011-12-07T01:26:36+0000",
        "id": "ea6174f53e2e87edda6cb4b3c083ed82",
        "post_id": "post-275972",
        "text": "Correct. Look at the docking port on the Dragons in the addon from Glider.Cargo: CBMCrewed: LIDSCase closed.:)",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.184758784Z",
        "author": "OrbitHangar",
        "date": "2010-12-11T03:49:19+0000",
        "id": "a3a7116ce1c34c22b634e0d3fa03c45c",
        "post_id": "post-277049",
        "text": "Author:pennyblackVanguard XR5 - Nemisis Colour Pack.Here is a top skin remake of the XR5, that gives you varied colours of the skin. Nemisis is just a name to the design.Installation...Installation wont over-write your currently used livery skin so just extract into your orbiter directory.Scenarios which use the skins are included in the XR5 Vanguard\/skin demo\/XR5 Nemisis Colour Pack scenarios folder in Orbiters Launchpad. I put all the colours into a seperate folder to save clogging your launchpad.If you wish to use them as standard then open the zip and take the skins from the Textures\/XR5Vanguard\/Skins\/XR5(Colour) folder and place them into the Orbiter\/Textures\/XR5Vanguard folder, over-writing your current skins.Complimentory texures...Alternate XR5 textureshttp: \/\/www.orbithangar.com\/searchid.php?ID=4881Visit Douglas E. Beachy's website and collect the XR vessel series here.http:\/\/www.dougsorbiterpage.com\/DOWNLOAD",
        "thread_id": 17876
    },
    {
        "@timestamp": "2023-09-14T07:14:03.403755008Z",
        "author": "Kyle",
        "date": "2011-01-26T19:43:03+0000",
        "id": "6c4260bb8f8504e66cc7909c35b814eb",
        "post_id": "post-280376",
        "text": "Scruce said:Can you post the scenario?\n\nIt'll be up later today! Just working on the description.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.5675136Z",
        "author": "SiberianTiger",
        "date": "2011-12-02T13:17:34+0000",
        "id": "318b8dc9c7f580fd31af5ba0147f736a",
        "post_id": "post-210849",
        "text": "BTW, if you wanted to see what the real font used for Soyuz-TMA's LCD displays looks like, check pictures in this article:http:\/\/astronaut.ru\/bookcase\/article\/article151.htmIt looks very much like font \"\u0413\u041e\u0421\u0422 2.304-81 \u0415\u0421\u041a\u0414\", but not slanted.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.30416896Z",
        "author": "RisingFury",
        "date": "2010-03-07T12:32:34+0000",
        "id": "baa0cf1fb221afe0ff01e38a5692fa2e",
        "post_id": "post-210213",
        "text": "I think he's either talking about orbit inclination or latitude...",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:13:59.925872384Z",
        "author": "Screamer7",
        "date": "2012-05-23T08:06:35+0100",
        "id": "0346bcd257e96570b20e63653b99a8fa",
        "post_id": "post-276416",
        "text": "Why is the second stage Merlin engine glow red hot?Is it not supposed to be cooled with propellant, and if not what prevent the nozzle metal from melting.I did a search, but can't get any info about the second stage engine cooling.All I get is that the first stage engines are regeneratively cooled.As they are the same engines as used in the second stage, what is the difference?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.406808064Z",
        "author": "Scruce",
        "date": "2011-02-09T16:03:13+0000",
        "id": "a025f97045ce19350effcd70e0a42b69",
        "post_id": "post-280402",
        "text": "Nazban said:just asking, if widewake acension is completed before this ends, will we use that? or will we stick to Widewake int.?\n\nGood Point, what will we do? :shrug:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.35752192Z",
        "author": "Mantis",
        "date": "2013-02-02T20:02:25+0000",
        "id": "37b4e14dabcb7af116dfca4088a109d6",
        "post_id": "post-210407",
        "text": "One of the best launch vehicles in Orbiter and it just keeps getting better all the time.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:59.976008704Z",
        "author": "ADSWNJ",
        "date": "2012-05-25T16:21:28+0100",
        "id": "e2433f53d4e686309573e527806eef88",
        "post_id": "post-276625",
        "text": "NovaSilisko said:When is the berthing\/hatch opening scheduled?\n\nI think they mentioned that the hatch opening is Saturday.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:02.802780416Z",
        "author": "jinglesassy",
        "date": "2010-12-23T09:57:21+0000",
        "id": "3a7800e0d0271279ef1ad1f3f5bef7be",
        "post_id": "post-279442",
        "text": "Hello, i recently watched a documentary on the Hoover dam and it got me thinking. Why instead of building huge multi billion dollar dams that change the surrounding environment in drastic ways. Why not just drill down a lake around 1000 feet and put the generators there? Huge more amounts of electricity from the huge amounts of water pressure increase and it will always be there as long as there is rain. Also it wouldn't change the environment in such drastic ways.",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:14:03.028653568Z",
        "author": "cmoon55",
        "date": "2010-12-28T16:42:59+0000",
        "id": "b7eee3679af1bd6bf29f924f3ba3eca0",
        "post_id": "post-279642",
        "text": "Hmmm, dumb question, but do you have the Spacecraft3 and patch from Vinka installed and activated properly? Next, double check that you've placed the mesh and spacescraft INI file into the correct folders. I'm assuming you just unziped to a temp folder, then copied and pasted the corrisponding set of folders into the main Orbiter directory folder as done with all add-ons. I re-checked the continuity of naming, and scenarios etc and can't see any problems.Do other craft appear OK?Are you adding the Leonov to \"Other\" self spawned scenarios? If you are then mave VERY sure you've named the vessel \"Alexi_Leonov\" in the scenario And chosen the \"Alexi_Leonov\" from the vessel list in the scenario editor.Let me know if you uncover \/ narrow the cause of your trouble. I'd like to know so I can warn others.Chris.EDIT: Just finished checking my naming theory, and I got exactly what you've described. Please check that you've installed each file correctly, and that you have not changed the name of the \"Alexi_Leonov\" to anything else by mistake. Please note the needed underscore between the two names.",
        "thread_id": 18043
    },
    {
        "@timestamp": "2023-09-14T07:12:55.536243456Z",
        "author": "Quick_Nick",
        "date": "2010-03-09T23:52:01+0000",
        "id": "47fc5c6b58776162996d0f2ca54d53cf",
        "post_id": "post-210630",
        "text": "Just last year our school band went to Disneyland. Going to Los Angeles we took a 737. Coming back we had a 757 (not sure why... or why it was a different airport... or why it had a faulty light that said we might not land safely:p).And just this past Saturday, I finally flew a plane.:)A Cessna 172S. (Skyhawk SP)Original hi-resYeah, I'm short... I could barely reach the rudder pedals. XD Though I managed to hit my head while getting out of the plane.:pOh, and don't blame me for the shirt, I don't support any team. (people just buy me sports jerseys sometimes)",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:59.97828352Z",
        "author": "Gerdih",
        "date": "2012-05-25T18:03:50+0100",
        "id": "93cd95eafd5b9338ce9b54054292256b",
        "post_id": "post-276643",
        "text": "Damn I couldn't see the docking. I hope all has gone as expected",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.629272064Z",
        "author": "Rtyh-12",
        "date": "2011-01-01T14:00:14+0000",
        "id": "104e695ee92e7a288ff0884d7f2c36e0",
        "post_id": "post-280940",
        "text": "Again, I come to O-F with computer questions :facepalm: anyway, I think I'll get Windows 7 on my computer in some time, but I need to back-up my data (everything on my computer, 60 GB!!) and Microsoft recommends me to use Windows Easy Transfer, which will create a HUGE file containing everything on my computer. I plan to send it files on my laptop, and after installation, to delete it. And here is my problem: how could I send a 60 GB file without an external HDD?Thanks in advance!",
        "thread_id": 18118
    },
    {
        "@timestamp": "2023-09-14T07:12:55.58680832Z",
        "author": "ex-orbinaut",
        "date": "2010-03-10T03:11:26+0000",
        "id": "d7bf5b35ac905493c5f27b09f7aeef38",
        "post_id": "post-210938",
        "text": "Hi all,I'm just wondering if anyone has seen this problem before (did a search and found nothing about it). The following is exactly how it happened for me, so there might be other variations that does the same...Set up two vessels, 2 x DG's, for example, in orbit around two different bodies, say, Moon and Earth. Now, go to virtual cockpit in one. Set one MFD to the standard Transfer MFD (not TransX), and the other to Align Planes MFD. Plan your transfer (increase the DV button until you get your orbit transfer plot done). Now, hit F3 and go to the other DG. Then hit F8 to leave the virtual cockpit view in the other vessel. Do you get a CTD?This happened while I was testing an add on I am working on. I thought I might have had a GDI leak through lack of coding attention on my part, or something, but all looked in order upon scrutiny.Then it happened exactly the same way when I tried it with two stock DG's (as described above). And then once again after a computer restart and on a fresh Orbiter install. Is it a bug with Transfer MFD or Align Planes MFD?Thanks in advance for your attention to this matter.",
        "thread_id": 13398
    },
    {
        "@timestamp": "2023-09-14T07:14:00.008324352Z",
        "author": "FADEC",
        "date": "2012-05-31T16:43:03+0100",
        "id": "d889827762588299dacf1505445e611d",
        "post_id": "post-276753",
        "text": "Mission Accomplished!Congratulations to SpaceX, and to NASA; to anyone who worked on this flawless storybook mission.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.17591936Z",
        "author": "T.Neo",
        "date": "2010-12-28T11:49:36+0000",
        "id": "ca5c836709c4e77269f6f0b2662427eb",
        "post_id": "post-276977",
        "text": "I am already covering my propellant tanks with insulation. My propellant is cryogenic, even if it isn't as cold as LH2.Insulation and even cost of production isn't the problem with LH2. Density is; LH2, has a seriously bad density for a rocket propellant. One cubic meter will contain 1000 kilograms of water. But a cubic meter filled with hydrogen is only 67.8 kilograms.And I actually have itworse, with a nuclear engine, becauseallthe propellant is LH2. On a hydrolox vehicle, most of the propellant mass is in the oxygen, with is far denser than LH2.Methane looks like a good compromise to me... it is six times more dense than liquid hydrogen, still has quite a high exhaust velocity, is storable at higher temperatures, and is already abundant commercially, which is advantageous regardless of any potential refining that would have to occur of the propellant.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.542274816Z",
        "author": "Urwumpe",
        "date": "2010-03-10T19:30:02+0000",
        "id": "45bc6cdce0404d5491a2844d504e8228",
        "post_id": "post-210672",
        "text": "Above the planet on a wing and a prayer,My grubby halo, a vapor trail in the empty air,Across the clouds I see my shadow flyOut of the corner of my watering eyeA dream unthreatened by the morning lightCould blow this soul right through the roof of the nightThere's no sensation to compare with thisSuspended animation, A state of blissCan't keep my eyes from the circling skiesTongue-tied and twisted just an earth-bound misfit, I",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.38095104Z",
        "author": "HAL9001",
        "date": "2011-03-24T19:47:49+0000",
        "id": "23c929defd265fbd519f57e24b3aeadc",
        "post_id": "post-280484",
        "text": "I'd love to fly a STS-mission later (when there will be more), I'm a big fan of Space-shuttles and of the Shuttle-Fleet!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:13:59.803965184Z",
        "author": "Unstung",
        "date": "2012-05-03T00:15:50+0100",
        "id": "ec130b42da707fcb164812a5ee10d536",
        "post_id": "post-276145",
        "text": "FADEC said:Congress seems to be unhappy with anything related to manned space flight if you ask me. I get the impression that space flight just is an annoying topic for them. And they also have no clue of it.\n\nAs long as it generates jobs in their districts. If it looks like a Saturn V, that may be a bonus.What I'm saying is that Congress does not have the motivation to fund COTS like Apollo, so a failure may terminate their funding.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.668360448Z",
        "author": "Urwumpe",
        "date": "2011-01-02T10:41:02+0000",
        "id": "5fc077ca2f35fd43d635e567952b972a",
        "post_id": "post-281033",
        "text": "Not really too complex, but the question if always, will people notice it... like, will you produce maybe something that visualizes the rapid state changes?",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.581427456Z",
        "author": "IronRain",
        "date": "2010-04-06T12:54:11+0100",
        "id": "c982c97d47fd78d67c99b50d2ef18672",
        "post_id": "post-210926",
        "text": "Thank you:)",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:14:02.803716864Z",
        "author": "jedidia",
        "date": "2010-12-23T10:22:49+0000",
        "id": "ee15fe19c088a0f9c860339c3c5eabb3",
        "post_id": "post-279446",
        "text": "You need FLOWING water to generate electricity. The water's got to do some work which you can harness. A static mass doesn't do any work. Rain won't be nearly enough to provide you with enough water to keep a steady output.",
        "thread_id": 18029
    },
    {
        "@timestamp": "2023-09-14T07:13:59.858767104Z",
        "author": "jgrillo2002",
        "date": "2012-05-22T09:01:10+0100",
        "id": "2a9dcb867335b3931f7ed52e953bfe9f",
        "post_id": "post-276385",
        "text": "Very good. Orbit of the dragon is as follows346km Apogee297km Perigee",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.349349632Z",
        "author": "Pipcard",
        "date": "2012-04-28T22:58:47+0100",
        "id": "84927bd89978af0879bec2e644a7e5e2",
        "post_id": "post-210357",
        "text": "Also, wasn't the fairing supposed to have a smaller diameter?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.675905024Z",
        "author": "Notebook",
        "date": "2012-01-28T09:53:58+0000",
        "id": "37122f588e5efec92caf574d2ccea764",
        "post_id": "post-281100",
        "text": "Plodding on wit the meshes:http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/WestcottP2_Max2.jpghttp:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/WestcottP2_Max3.jpghttp:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/WestcottP2_Max1.jpgAs you can see from Max1 above, I haven't started on the Firing Bunker, but there's space for it.Question time again!I've asked before if I should split the mesh, and opinions are its simpler to keep it as one.Can I deviate a bit, and keep the \"static\" bits, the ground mesh, tanks, pipework, ductingas a seperate mesh, then load that lot from the .dll. The .dll will have the Firing Bunker, the engines, all the external animation?All input appreciated.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:13:59.934377216Z",
        "author": "orb",
        "date": "2012-05-25T09:20:13+0100",
        "id": "07fdbc8488bf436a89717177073cd5b1",
        "post_id": "post-276473",
        "text": "Here be Dragons. HA-4 (AI) Approach Initiation burn complete.CBS News Space:SpaceX cargo ship set for station berthingAviation Week:Dragon Begins Final Approach to the International Space StationFlorida Today:SpaceX's Dragon capsule close to success near ISS",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.372388608Z",
        "author": "juhowee",
        "date": "2010-03-08T20:04:28+0000",
        "id": "81e5ebced7648a299e6e83f0bcffa843",
        "post_id": "post-210450",
        "text": "I tried all. I have two displays but I use larger for playing orbiter. Here is my 3D device -list:Direct3D HALDirect3D T&L HALDirect3D HAL (NVidia GeForce 8800 GTS) <- thats for my 2nd displayDirect3D T&L HAL (NVidia GeForce 8800 GTS) <- thats for my 2nd displayDirect3D HAL (NVidia GeForce 8800 GTS) <- thats for my 1st displayI tried to change settings of \"Always enumerate devices\" and \"try stencil buffer\" but no effect. Runnin as an Administtrator didn't help.I have'nt installed orbiter into Program Files or Program Fiels x84 or into that harddrive at all.It's interesting that there are many other gauges like these but they work well.",
        "thread_id": 13366
    },
    {
        "@timestamp": "2023-09-14T07:14:00.20944384Z",
        "author": "Xyon",
        "date": "2010-12-11T15:57:54+0000",
        "id": "0739b4fd1bef278c7fb7630425c35ce1",
        "post_id": "post-277110",
        "text": "I think he's hoping that speaking about it may add weight to his campaign to take scientists back there - his is a name known the world over, as the first man to set foot on the moon, and if he thinks we should go back I can imagine many will join to follow in that sentiment - sadly, however, the apathetic \"Meh, we went there, it's done\" attitude seems to prevail.As has been said before, soon the entire episode in human accomplishment will pass from living memory, and with that I think it will become much less likely we will return there in what remains of my lifetime. It is an opinion I dislike, but it remains mine.:(",
        "thread_id": 17880
    },
    {
        "@timestamp": "2023-09-14T07:12:55.393240576Z",
        "author": "Woo482",
        "date": "2008-05-06T22:13:03+0100",
        "id": "04c39ee3c32b5511e0c218e1381e4e81",
        "post_id": "post-64547",
        "text": "ok I will do Nato:)EDIT: do you mean North Atlantic Treaty Organization?EDIT:2 Should I do it The nato Blue or a camo texture?",
        "thread_id": 1337
    },
    {
        "@timestamp": "2023-09-14T07:14:03.669660416Z",
        "author": "Wishbone",
        "date": "2011-05-05T15:48:53+0100",
        "id": "aec9cc9c985c4dc208cb1e10787d2a36",
        "post_id": "post-281050",
        "text": "Single mesh, methinks will do. Re: simulation. I have been reading some stuff on thermohydraulic models lately; found this site -http:\/\/www.colsim.de\/Have not tried contacting the author, though. The Ph.D. thesis I linked to in the Space PDF collection thread contains some references to current codes used, inter alia, for liquid-fuel engine modelling.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.582129408Z",
        "author": "Donamy",
        "date": "2010-04-08T00:47:57+0100",
        "id": "d7cc990981e6488f05be51c051674d57",
        "post_id": "post-210930",
        "text": "MeDiCS said:(even though I just hate when people include SC3\/MS2 with their addons)\n\nSorry, but you were warned.",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:13:59.930270464Z",
        "author": "orb",
        "date": "2012-05-24T15:58:56+0100",
        "id": "8c140e8767151b33d522eccc867006ff",
        "post_id": "post-276454",
        "text": "Aviation Week:Dragon ISS Rendezvous Rehearsal A SuccessParabolic Arc:Dragon Completes Station Flyby, Rendezvous and Berthing Attempt NextNASA TV Schedule for Dragon Rendezvous and Berthing",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:02.968155136Z",
        "author": "Rtyh-12",
        "date": "2010-12-23T14:53:00+0000",
        "id": "72a0871b1c0eefe8866b30d3a2489488",
        "post_id": "post-279484",
        "text": "Nice! But I can't realize what the first one is although I see it clearly. Something with antennaes or something...at first I thought it was the Probe, but after looking at it more closely I don't think so anymore.P.S.: I would NEVER play Orbiter like that, even if it had the XR2 Ravenstar MK10000000! My eyes hurt...",
        "thread_id": 18032
    },
    {
        "@timestamp": "2023-09-14T07:12:55.327355648Z",
        "author": "tblaxland",
        "date": "2010-03-08T01:04:51+0000",
        "id": "9be31a346fca1758537c5948c46a5ad3",
        "post_id": "post-210252",
        "text": "Urwumpe said:Or moving from being manned launch provider to being launch complex provider for private companies.\n\nAnd research provider, like the old NACA.",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:13:59.976296448Z",
        "author": "ADSWNJ",
        "date": "2012-05-25T16:34:04+0100",
        "id": "bc0ac8ca934930c1c6b8df7ba5c9e2ee",
        "post_id": "post-276627",
        "text": "Berthing scheduled for around 17:00 UT (13:00 EDT) per NASA commentary.---------- Post added at 03:34 PM ---------- Previous post was at 03:29 PM ----------Urwumpe said:For the SSRMS you actually need one input channel more, since it has seven degrees of freedom. It can change the \"plane of its arm\".\n\nThanks Urwumpe. I was wondering if there were more degrees than the usual 6. Is 7 the max? E.g. is there any way to get the arm to the same YPRXYZ attitude with different elbow angles as well as different plane angles?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:02.97813248Z",
        "author": "astrosammy",
        "date": "2010-12-24T02:25:45+0000",
        "id": "5b9ec8ceb1b97abecee6ea322e0d2a94",
        "post_id": "post-279515",
        "text": "Ah, that helped!Thank you!",
        "thread_id": 18033
    },
    {
        "@timestamp": "2023-09-14T07:12:55.568738304Z",
        "author": "Kedr625",
        "date": "2011-12-23T23:50:42+0000",
        "id": "8adfa0e096fc883fac0f954f067e5d9d",
        "post_id": "post-210860",
        "text": "\u0417\u0430 \u0431\u0443\u0433\u043e\u0440 \u043e\u0434\u043d\u0430\u043a\u043e.:(",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.036706304Z",
        "author": "n122vu",
        "date": "2011-01-04T16:01:20+0000",
        "id": "2d886b7b936e8d31a4e7618a3fa4d2e2",
        "post_id": "post-279665",
        "text": "I for one will welcome any amount of tutorial covering capsule reentry. One aspect of Orbiter I have avoided simply because I don't understand how to do it \"right.\" May sound silly to some, but that's why. I like to try to get an understanding of how it works before I go just trying it and seeing what happens.Thanks again for your work on this, including the previous version. Was very instrumental in getting me interested in Orbiter!",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:14:00.012146176Z",
        "author": "FADEC",
        "date": "2012-05-31T18:57:26+0100",
        "id": "a585e9bd4f16ba80f853d41d88d9a7fa",
        "post_id": "post-276782",
        "text": "Epic high-res images of Dragon in orbit:http:\/\/spaceflight.nasa.gov\/gallery\/images\/station\/crew-31\/ndxpage35.html",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.061845248Z",
        "author": "orb",
        "date": "2012-01-16T20:03:01+0000",
        "id": "3c69ffe1ffc301306ee5aeaf37acff0f",
        "post_id": "post-275998",
        "text": "Parabolic Arc:New Delay for SpaceX\u2019s Dragon Flight to Space Station:{...}Update on Next SpaceX LaunchIn preparation for the upcoming launch, SpaceX continues to conduct extensive testing and analysis.We believe that there are a few areas that will benefit from additional work and will optimize the safety and success of this mission.We are now working with NASA to establish a new target launch date, but note that we will continue to test and review data. We will launch when the vehicle is ready.{...}\n\nSPACE.com:1st Private Rocket Launch to Space Station DelayedFlorida Today - The Flame Trench:SpaceX won't launch Feb. 7NASASpaceflight:Dragon ISS flight slips \u2013 SpaceX determined to return US crewed access to LEOUniverse Today:SpaceX Delays Upcoming 1st Dragon Launch to ISS",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.149133824Z",
        "author": "jimblah",
        "date": "2011-02-07T18:04:17+0000",
        "id": "4d4b1f4494157e4a0eefe273de06a271",
        "post_id": "post-279882",
        "text": "Orbiter on VirtualBox in linuxI've been testing Orbiter on linux with Ogla on VirtualBox and then wine. VirtualBox has better functionality but wine demonstrates better performance at 2\/3rds the resources or overhead. I'm still looking for the best system for my needs. I've uploaded 3 screenshots to the member's gallery unedited folder that clearly shows Orbiter in VirtualBox with Gkrellm in plain view. I have to admit I was clearly trying to push it with compiz running but it was for the shot. Everyone's comments are extremely helpful. .:blahblah:",
        "thread_id": 18060
    },
    {
        "@timestamp": "2023-09-14T07:12:55.356284928Z",
        "author": "K_Jameson",
        "date": "2012-11-27T01:29:59+0000",
        "id": "bfa1fe4f0f77d8982eb68bf87e7766ec",
        "post_id": "post-210399",
        "text": "True.Anyway... I see no reason that the foam should be ever orange; Ariane often shows greyish insulation; in other fields, the insulations can be orange, blue, white or otherwise.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:00.19841792Z",
        "author": "flyingkorolevR7",
        "date": "2012-02-06T20:47:56+0000",
        "id": "817471f443a61a02eb385e1a33b33947",
        "post_id": "post-277089",
        "text": "Izack said:Well that's helpful information!!There's not much we can do unless you tell us more about what's happening on your end, unless you'd like us to start divining some troubleshooting help. Because you know, we can do that. :crystalball:\n\nit does not show up in orbiter simulation scenarios after i install it in orbiter directory",
        "thread_id": 17878
    },
    {
        "@timestamp": "2023-09-14T07:14:03.575892992Z",
        "author": "SiberianTiger",
        "date": "2011-01-18T13:39:19+0000",
        "id": "65e36b220719eb33fc0bccf94ad8207b",
        "post_id": "post-280819",
        "text": "On NASASpaceFlight, Nicolas Pillet wrote (http:\/\/forum.nasaspaceflight.com\/index.php?topic=1133.msg681012#msg681012):I have confirmation that Sich-2 satellite is already at Dombarovski, and that the launch is planned for march-april 2011.\n\nSo probably, whatever problems Kosmotras company (Dnepr operator) had with the MoD, are dealt with.",
        "thread_id": 18104
    },
    {
        "@timestamp": "2023-09-14T07:12:55.618078464Z",
        "author": "N_Molson",
        "date": "2010-03-10T21:23:35+0000",
        "id": "efd9d2d464e0cd3a91e3c3e26c4a61d7",
        "post_id": "post-210995",
        "text": "Nice work !Beau boulot !",
        "thread_id": 13403
    },
    {
        "@timestamp": "2023-09-14T07:12:55.644368128Z",
        "author": "Urwumpe",
        "date": "2010-03-11T08:53:01+0000",
        "id": "59cf2face0e7fccbc6adfa0c8f846df7",
        "post_id": "post-211058",
        "text": "rucinter said:When does an actual Space Shuttle use manual control? I'm guessing during rendezvous, final landing approach and orbit correction. Am I missing something?\n\nYes, a lot of it is effectively manual, especially rendezvous and docking is a manual control heavy. But orbit corrections are done by autopilot, only small RCS firings happen manually (with the autopilot doing the counting of the thrust pulses).Most of the time though, you just program the autopilot to hold an attitude or execute a maneuver.",
        "thread_id": 13409
    },
    {
        "@timestamp": "2023-09-14T07:14:03.588739328Z",
        "author": "datubaman",
        "date": "2010-12-31T22:24:14+0000",
        "id": "93961d0e62b22a2a38caa6aeef341be3",
        "post_id": "post-280852",
        "text": "It... It's so...BEAUTIFUL!:jawdrops:",
        "thread_id": 18106
    },
    {
        "@timestamp": "2023-09-14T07:13:59.97092864Z",
        "author": "Cairan",
        "date": "2012-05-25T14:54:37+0100",
        "id": "28833c82832e016dc9243d7fcf13fc0e",
        "post_id": "post-276586",
        "text": "Arm motion! Here we go!---------- Post added at 09:54 AM ---------- Previous post was at 09:53 AM ----------Now God, PLEASE don't hit by accident the \"T\" key on that keyboard!",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.238282496Z",
        "author": "K_Jameson",
        "date": "2011-01-03T10:47:34+0000",
        "id": "0bccb4eb0bbd002638b911c922acc8c9",
        "post_id": "post-279988",
        "text": "A silly question: what is the meaning of the word \"Trassa\"?:hailprobe:",
        "thread_id": 18069
    },
    {
        "@timestamp": "2023-09-14T07:14:00.018136576Z",
        "author": "FADEC",
        "date": "2012-06-01T20:35:50+0100",
        "id": "7cf12d87fba0b0f8e97c03f0b1a30ed5",
        "post_id": "post-276815",
        "text": "SpaceNut said:these prices are way down from any other company providing similar services, and it will force the other seasoned companies to adopt a similar business model so they can compete, which will only make for more companies making cheaper and cheaper access to space.\n\n20th Century:21st Century::cool:(I think both are equal visionaries, but just from different eras)",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.6525824Z",
        "author": "T.Neo",
        "date": "2010-03-11T20:00:47+0000",
        "id": "aa06e75a047568984e13b39b81d19f1e",
        "post_id": "post-211075",
        "text": "9 bodied? :huh:There are plenty more influential bodies in the solar system, btw. Even asteroidal mass objects have tiny influences...",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:14:00.109550848Z",
        "author": "kulch",
        "date": "2008-06-30T10:57:36+0100",
        "id": "f32544ac2afd55208a48ecabb92481ec",
        "post_id": "post-71357",
        "text": "Dr Pepper said:Just to let you know, this seems to happen with any vessel. I recently attached a bunch of crap to the Shuttle A, and it was nearly impossible to fly due to the \"slow rotating\" thing.\n\nThe bug is found now. I will release new version of PM and UCD soon.",
        "thread_id": 1787
    },
    {
        "@timestamp": "2023-09-14T07:14:03.370084096Z",
        "author": "Kyle",
        "date": "2010-12-30T23:15:31+0000",
        "id": "2781c6b939c3a8b3f2543140a147485d",
        "post_id": "post-280243",
        "text": "Thank you guys:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.630366464Z",
        "author": "count_volta",
        "date": "2010-03-11T22:16:57+0000",
        "id": "a33b19020cb2a98aa7cde8485ff4bed1",
        "post_id": "post-211019",
        "text": "Forgive my ignorance but what is a block I service module?",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:59.901983232Z",
        "author": "IronRain",
        "date": "2012-05-22T09:27:09+0100",
        "id": "cb531cc029e21f48fa94faa0a877fd74",
        "post_id": "post-276390",
        "text": "Launch video:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.40279424Z",
        "author": "diogom",
        "date": "2011-01-22T14:42:11+0000",
        "id": "637dc472cfe2e13671d2cb3ee1ae31e8",
        "post_id": "post-280366",
        "text": ":cheers:I have a problem with the Falcon 9's launch autopilot. Maybe I'm doing something wrong, but I type in all the launch parameters, including inclination 28 degrees, but the rocket goes into a 90\u00ba inc orbit instead, or doesn't even pitch at all, going straight up.BTW, on the last Dragon launch scenario (haven't tryed the others), the launch window is still a bit far, need to accelerate time a lot until OFSS2's orbital path passes over the Cape.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.18865408Z",
        "author": "KosmoKen",
        "date": "2010-03-19T19:40:46+0000",
        "id": "5a684d8150b714e28da3cb86098da7be",
        "post_id": "post-209962",
        "text": "Artlav said:Alpha 100319 below.Huh? Engine=15 will make it use all engines - hover, retro, main and main upside-down, causing a big confused tumbling ball of exhausts. For DG at least.There should be no way to access scram engines without vessel support, so if you sure you found a repeatable bug that does just that, please tell the way to repeat it.\n\nThis is not the way Engine=15 works for me. Only tested with XR2 and default DG-S but both act the same way. All engines shut off but I am allowed to manually engage SCRAM while the AP holds specified attitude.EDIT: when using default DG, it DOES use all engines. Bug specific for vessels that have secondary engines? Will test more tonight.Using latest Orbiter Beta, BTW.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.477708288Z",
        "author": "Kyle",
        "date": "2011-02-11T19:07:06+0000",
        "id": "f4125d5af3cd98e100918b9794cd3f47",
        "post_id": "post-280740",
        "text": "SPECIAL NOTICE:Launch dates modified!",
        "thread_id": 18100
    },
    {
        "@timestamp": "2023-09-14T07:12:55.25696256Z",
        "author": "Bj",
        "date": "2010-03-05T17:34:07+0000",
        "id": "0b1c50d6ee22a8cb8c7ff2776303bad4",
        "post_id": "post-210133",
        "text": "I never have updated my GPU drivers as of yet and looking now it looks like my last driver was driver version 6.14.11.138 from 6\/6\/2007.However it looks like my NVIDIA GeForce 8400 GS doesnot have its own fan to control. (probably because its on a laptop) So it would be unaffected anyway.I am one of those guys that think if it's not broke, don't try to fix. Great philosophy for me:)",
        "thread_id": 13348
    },
    {
        "@timestamp": "2023-09-14T07:13:59.92999808Z",
        "author": "IronRain",
        "date": "2012-05-24T12:55:25+0100",
        "id": "a69a506ce2b42c912a75ebc2e33eed98",
        "post_id": "post-276452",
        "text": "SpaceX Dragon COTS 2 ISS flyby timelapse[ame=\"http:\/\/www.youtube.com\/watch?v=AbTzrU-FpMw&feature=g-u-u\"]SpaceX Dragon COTS 2 ISS flyby timelapse - YouTube[\/ame]",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.54279552Z",
        "author": "ex-orbinaut",
        "date": "2010-03-10T20:44:53+0000",
        "id": "a3db621cd95a88aa27480f123d8a5995",
        "post_id": "post-210677",
        "text": "Okay, think I have them all. In order of appearance...Vickers VC-10Boeing 707MacDonnell Douglas DC-10Lockheed L1011 TristarDouglas DC-6Lockheed C-130 HLockheed L-188 ElectraBoeing 747-200Airbus A-300MacDonnell Douglas MD-11*Sleicher ASK 13*Sleicher ASK 8*Grob G-102 Astir CS*Slingsby T-21B*Grob G-103 Twin Astir*Schleicher ASK 10*Schemp Hirth Discus*Schemp Hirth Nimbus 3DT*Piper PA-18-150PZL Wilga*Grob 109*Falke SF-25E*Slingsby Venture Mk IV*Cessna C-152*Cessna C-172 FFokker F-27*Cessna T-41D (R-172G)*Cessna R-172K XP*Cessna T-337Boeing 767-300**Beech 1900D**Fokker F-28 MK-4000*Piper PA-44 SeminoleBoeing 757-200CRJ200Embraer 190*Cessna T-182T (G-1000 equipped)*Cessna T-206H (G-1000 equipped)*Boeing 737-200EDIT: Oh God! I forgot one, between the R-172XP and T-337, the Pilatus PC-6. And yet another, DC-9, way up towards the top of the list (Braniff!)EDIT II: However, I have ALWAYS wanted to build myself one of these one day, for tootling around (made an RC model of it, about 25 years ago)....EDIT III:*as PUT \/ PIC \/ SIC \/ FI (as applicable)**Company related work on flights, was normally operational engineering \/ performance analysis and control, which was my job for a while (4 years).",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:59.98532608Z",
        "author": "Ark",
        "date": "2012-05-26T02:52:36+0100",
        "id": "842d0ed36fef934eabe90edc53052e5b",
        "post_id": "post-276681",
        "text": "So, any word on the total, actual cost of that launch? How close are they to actually being cheaper than the status quo?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.357040128Z",
        "author": "GregBurch",
        "date": "2008-06-06T15:04:44+0100",
        "id": "03071fea8ef8ed16932860647b0a1002",
        "post_id": "post-71571",
        "text": "I fixed it -- just needed to restart WMP ...",
        "thread_id": 1808
    },
    {
        "@timestamp": "2023-09-14T07:14:03.386985728Z",
        "author": "Kyle",
        "date": "2011-06-11T03:29:52+0100",
        "id": "3279035798298d5e042fb2d3447cfb74",
        "post_id": "post-280542",
        "text": "Excellent video!:)",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:00.242649344Z",
        "author": "Enjo",
        "date": "2010-12-11T20:35:26+0000",
        "id": "3fff6181c237b60818c53211aa51ac51",
        "post_id": "post-277151",
        "text": "Regarding math behind calculating objects in a spherical space, these two have proven worthy:http:\/\/williams.best.vwh.net\/avform.htmhttp:\/\/www.movable-type.co.uk\/scripts\/latlong.html",
        "thread_id": 17885
    },
    {
        "@timestamp": "2023-09-14T07:12:55.563385344Z",
        "author": "mc_",
        "date": "2010-07-01T14:10:38+0100",
        "id": "4e5286141a95b158066b8982e3f99b1b",
        "post_id": "post-210805",
        "text": "imdf fan said:\u042f \u0432 orbitere \u043d\u043e\u0432\u0438\u0447\u043e\u043a.\u041f\u043e\u044f\u0441\u043d\u0438 \u043d\u043e\u0432\u043e\u0431\u0440\u0430\u043d\u0446\u0443 \u0447\u0442\u043e \u0435\u0441\u0442\u044c \"\u0434\u0438\u043d\u0430\u043c\u0438\u043a\u0430 \u0442\u043e\u0447\u043a\u0438 \u043f\u0435\u0440\u0435\u043c\u0435\u043d\u043d\u043e\u0439 \u043c\u0430\u0441\u0441\u044b\" \u0438 \u0447\u0442\u043e \u044d\u0442\u043e \u0437\u0430 \u043e\u043a\u043d\u043e \u0442\u0430\u043a\u043e\u0435?\n\n\u0421\u043c\u043e\u0442\u0440\u0438\u043a \u043f\u0440\u0438\u043c\u0435\u0440\u0443, \u0437\u0434\u0435\u0441\u044c, \u0443\u0440\u0430\u0432\u043d\u0435\u043d\u0438\u0435 \u041c\u0435\u0449\u0435\u0440\u0441\u043a\u043e\u0433\u043e. \u042d\u0442\u043e \u0431\u0443\u0434\u0435\u0442 \u0430\u043a\u0442\u0443\u0430\u043b\u044c\u043d\u043e, \u0442\u043e\u043b\u044c\u043a\u043e \u0435\u0441\u043b\u0438 \u043c\u0430\u0441\u0441\u0430 \u043a\u043e\u0440\u0430\u0431\u043b\u044f \u0441\u0438\u043b\u044c\u043d\u043e \u043c\u0435\u043d\u044f\u0435\u0442\u0441\u044f, \u0432 \u0442\u0432\u043e\u0435\u043c \u0441\u043b\u0443\u0447\u0430\u0435 \u0441\u043a\u043e\u0440\u0435\u0435 \u0432\u0441\u0435\u0433\u043e \u043d\u0435 \u0441\u0442\u043e\u0438\u0442 \u0437\u0430\u043c\u043e\u0440\u0430\u0447\u0438\u0432\u0430\u0442\u044c\u0441\u044f, \u0434\u043e\u0441\u0442\u0430\u0442\u043e\u0447\u043d\u043e \u043e\u0431\u044b\u043a\u043d\u043e\u0432\u0435\u043d\u043d\u043e\u0433\u043e V=V0+(at^2)\/2imdf fan said:\u0435\u0441\u043b\u0438 TIn \u043f\u043e\u0434\u0435\u043b\u0438\u0442\u044c \u043d\u0430 2=\u044d\u0442\u043e \u0436\u0435 \u043f\u043e\u043b\u043e\u0432\u0438\u043d\u0430 \u043f\u0443\u0442\u0438. \u044f \u0442\u043e\u0440\u043c\u043e\u0437\u0438\u043b \u0433\u043e\u0440\u0430\u0437\u0434\u043e \u043f\u043e\u0437\u0436\u0435.\n\n\u0410 \u0434\u0435\u043b\u0438\u0442\u044c \u0438 \u043d\u0435 \u043d\u0430\u0434\u043e. \u0422\u043e\u0447\u043d\u0435\u0435, \u043d\u0430\u0434\u043e, \u043d\u043e \u043d\u0435 \u0442\u043e. \u042f \u0436\u0435 \u043d\u0430\u043f\u0438\u0441\u0430\u043b:TIn - \u0432\u0440\u0435\u043c\u044f \u0442\u043e\u0440\u043c\u043e\u0436\u0435\u043d\u0438\u044f\/2\n\n\u0442\u043e \u0435\u0441\u0442\u044c \"\u043e\u0442 TIn \u043e\u0442\u043d\u044f\u0442\u044c \u0432\u0440\u0435\u043c\u044f \u0442\u043e\u0440\u043c\u043e\u0436\u0435\u043d\u0438\u044f,\u0434\u0435\u043b\u0435\u043d\u043d\u043e\u0435 \u043d\u0430 \u0434\u0432\u0430\". \u041d\u0435 \u0432 \u043e\u0431\u0438\u0434\u0443 \u0431\u0443\u0434\u0435\u0442 \u0441\u043a\u0430\u0437\u0430\u043d\u043e, \u043d\u043e \u044d\u0442\u043e \u044d\u043b\u0435\u043c\u0435\u043d\u0442\u0430\u0440\u044b\u0439 \"\u043f\u043e\u0440\u044f\u0434\u043e\u043a \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0439\" \u0438\u0437 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u044b \u043d\u0430\u0447\u0430\u043b\u043d\u043e\u0439 \u0448\u043a\u043e\u043b\u044b.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:02.712288512Z",
        "author": "Tex",
        "date": "2010-12-23T05:38:39+0000",
        "id": "308b84ffce1865fb6d4654b5c9b009e1",
        "post_id": "post-279408",
        "text": "This is a scenario I load nearly every time I want to play Orbiter. It uses your current system date and time. The solar system is populated out to Pluto including:XR2 landed at Wideawake.XR2 landed at Brighton Beach.XR5 landed at KSC.XR5 landed at Jarvis.ISS orbits Earth.Ess orbits Moon.ShuttleA landed at Brighton Beach.ShuttleA landed at Europa base.ShuttleA docked to Ess.DeltaGlider landed at Olympus, Mars.DeltaGlider docked to ISS.Arrow is in LEO, fully fueled and loaded with cargo.Prelude Base on Phobos.Prelude Base on Deimos.Prelude Base on Europa.Prelude Base on Rhea.Prelude Base on Ariel.Prelude Base on Triton.Prelude Base on Pluto.Code:BEGIN_DESC\nThis scenario will load using your current system date and time. The solar system is populated out to Pluto.\n\n\n*XR2 at Wideawake.\n\n*XR2 at Brighton Beach.\n\n*XR5 at KSC.\n\n*XR5 at Jarvis.\n\n*ISS orbits Earth.\n\n*Ess orbits Moon.\n\n*AR-18 in LEO.\n\n*Base on Phobos.\n\n*Base on Deimos.\n\n*Base on Europa.\n\n*Base on Rhea.\n\n*Base on Ariel.\n\n*Base on Triton.\n\n*Base on Pluto.\n\n*Various default vessels docked and landed.\n\n\n***ADDONS REQUIRED***\n\n\nDGIV-2 (Dan Steph)\n\nEss v1 (Siriusfett)\n\nJarvis (Loru)\n\nDeimos Hi-Res (BrianJ)\n\nPhobos Hi-Res (BrianJ)\n\nPluto and Moons (Piper)\n\nUCGO (Dan Steph)\n\nXR2 (D.Beachy | S.Tyler)\n\nXR5 (D.Beachy | R.Hicks)\n\nWideawake Intl. (WHAP)\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship XR2-01\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET XR2-01\n  MODE Cockpit\n  FOV 50.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD\nEND_MFD\n\nBEGIN_PANEL\nEND_PANEL\n\nBEGIN_SHIPS\nXR2-01:XR2Ravenstar\n  STATUS Landed Moon\n  BASE Brighton Beach:4\n  POS -33.3944640 41.0980921\n  HEADING 186.71\n  RCSMODE 2\n  PRPLEVEL 0:0.150316 1:0.921445\n  IDS 0:199 100\n  NAVFREQ 588 466 84 114\n  XPDR 193\n  SECONDARY_HUD 3\n  LAST_ACTIVE_SECONDARY_HUD 0\n  ADCTRL_MODE 0\n  TAKEOFF_LANDING_CALLOUTS 0.000000 0.000000 0.000000 0.000000 0.000000\n  APU_FUEL_QTY 0.852435\n  LOX_QTY 0.746199\n  CABIN_O2_LEVEL 0.209000\n  CREW_STATE 0\n  INTERNAL_SYSTEMS_FAILURE 0\n  COGSHIFT_MODES 0 0 0\n  MWS_ACTIVE 0\n  COOLANT_TEMP 31.200000\n  DMG_0 1.000000 Left Wing\n  DMG_1 1.000000 Right Wing\n  DMG_2 1.000000 Left Aileron\n  DMG_3 1.000000 Right Aileron\n  DMG_4 1.000000 Landing Gear\n  DMG_5 1.000000 Nosecone\n  DMG_6 1.000000 Retro Doors\n  DMG_7 1.000000 Top Hatch\n  DMG_8 1.000000 Radiator\n  DMG_9 1.000000 Airbrake\n  DMG_10 1.000000 Left Main Engine\n  DMG_11 1.000000 Right Main Engine\n  DMG_12 1.000000 Left SCRAM Engine\n  DMG_13 1.000000 Right SCRAM Engine\n  DMG_14 1.000000 Fore Hover Engine\n  DMG_15 1.000000 Aft Hover Engine\n  DMG_16 1.000000 Left Retro Engine\n  DMG_17 1.000000 Right Retro Engine\n  DMG_18 1.000000 Forward Lower RCS\n  DMG_19 1.000000 Aft Upper RCS\n  DMG_20 1.000000 Forward Upper RCS\n  DMG_21 1.000000 Aft Lower RCS\n  DMG_22 1.000000 Forward Star. RCS\n  DMG_23 1.000000 Aft Port RCS\n  DMG_24 1.000000 Forward Port RCS\n  DMG_25 1.000000 Aft Star. RCS\n  DMG_26 1.000000 Outboard Upper Port RCS\n  DMG_27 1.000000 Outboard Lower Star. RCS\n  DMG_28 1.000000 Outboard Upper Star. RCS\n  DMG_29 1.000000 Outboard Lower Port RCS\n  DMG_30 1.000000 Aft RCS\n  DMG_31 1.000000 Forward RCS\n  DMG_32 1.000000 Bay Doors\n  IS_CRASHED 0\n  MET_STARTING_MJD -1.000000\n  INTERVAL1_ELAPSED_TIME -1.000000\n  INTERVAL2_ELAPSED_TIME -1.000000\n  MET_RUNNING 0\n  INTERVAL1_RUNNING 0\n  INTERVAL2_RUNNING 0\n  ACTIVE_MDM 1\n  TEMP_SCALE 2\n  CUSTOM_AUTOPILOT_MODE 0\n  AIRSPEED_HOLD_ENGAGED 0\n  SCRAM0DIR 0.000000 0.000000 1.000000\n  SCRAM1DIR 0.000000 0.000000 1.000000\n  HOVER_BALANCE 0.000000\n  MAIN0DIR 0.000000 0.000000 1.000000\n  MAIN1DIR 0.000000 0.000000 1.000000\n  GIMBAL_BUTTON_STATES 0 0 0 0 0 0\n  ATTITUDE_HOLD_DATA 0.000000 0.000000 1 0 0.000000\n  DESCENT_HOLD_DATA 0.000000 -3.000000 0\n  AIRSPEED_HOLD_DATA 0.000000\n  OVERRIDE_INTERLOCKS 0 0\n  TERTIARY_HUD_ON 1\n  CREW_DISPLAY_INDEX 4\n  GEAR 1 1.0000\n  RCOVER 0 0.0000\n  NOSECONE 1 1.0000\n  AIRLOCK 1 1.0000\n  IAIRLOCK 0 0.0000\n  CHAMBER 1 1.0000\n  AIRBRAKE 0 0.0000\n  RADIATOR 1 1.0000\n  HATCH 0 0.0000\n  SCRAM_DOORS 0 0.0000\n  HOVER_DOORS 0 0.0000\n  BAY_DOORS 0 0.0000\n  APU_STATUS 0\n  EXTCOOLING_STATUS 1\n  TRIM 0.297551\n  LIGHTS 0 1 0\n  XRUMMU_CREW_DATA_VALID 1\n  UMMUCREW XI0-Lee_Nash-39-65-78\n  UMMUCREW XI1-Kara_Miller-32-65-58\n  UMMUCREW XI2-Sharon_Valerii-26-67-54\n  UMMUCREW XI13-Carson_Beckett-38-74-95\n  UMMUCREW XI4-Samantha_Carter-33-66-53\n  UMMUCREW XI5-Daniel_Jackson-35-68-75\n  UMMUCREW XI6-Teal_c-31-64-104\n  UMMUCREW XI7-Vala_Mal_Doran-30-67-53\n  UMMUCREW XI8-Elizabeth_Weir-36-68-56\n  UMMUCREW XI9-John_Sheppard-34-64-77\n  UMMUCREW XI10-Rodney_McKay-35-72-90\n  UMMUCREW XI11-Teyla_Emmagan-27-68-57\n  UMMUCREW XI12-Ronon_Dex-32-63-97\n  PAYLOAD_SCREENS_DATA 0.2 0 1 1\nEND\nXR2-01_Bay:XRPayloadBay\n  STATUS Landed Moon\n  POS -33.3944488 41.0981896\n  HEADING 186.71\n  ATTACHED 0:3,XR2-01\n  AFCMODE 7\nEND\nXR2-02:XR2Ravenstar\n  STATUS Landed Earth\n  POS -14.4310100 -7.9719500\n  HEADING 118.16\n  RCSMODE 0\n  PRPLEVEL 0:1.000000 1:1.000000 2:1.000000\n  IDS 0:199 100\n  NAVFREQ 588 466 84 114\n  XPDR 193\n  SECONDARY_HUD 3\n  LAST_ACTIVE_SECONDARY_HUD 0\n  ADCTRL_MODE 0\n  TAKEOFF_LANDING_CALLOUTS 0.000000 0.000000 0.000000 0.000000 0.000000\n  APU_FUEL_QTY 0.998309\n  LOX_QTY 1.000000\n  CABIN_O2_LEVEL 0.209000\n  CREW_STATE 0\n  INTERNAL_SYSTEMS_FAILURE 0\n  COGSHIFT_MODES 0 0 0\n  MWS_ACTIVE 0\n  COOLANT_TEMP 31.200000\n  DMG_0 1.000000 Left Wing\n  DMG_1 1.000000 Right Wing\n  DMG_2 1.000000 Left Aileron\n  DMG_3 1.000000 Right Aileron\n  DMG_4 1.000000 Landing Gear\n  DMG_5 1.000000 Nosecone\n  DMG_6 1.000000 Retro Doors\n  DMG_7 1.000000 Top Hatch\n  DMG_8 1.000000 Radiator\n  DMG_9 1.000000 Airbrake\n  DMG_10 1.000000 Left Main Engine\n  DMG_11 1.000000 Right Main Engine\n  DMG_12 1.000000 Left SCRAM Engine\n  DMG_13 1.000000 Right SCRAM Engine\n  DMG_14 1.000000 Fore Hover Engine\n  DMG_15 1.000000 Aft Hover Engine\n  DMG_16 1.000000 Left Retro Engine\n  DMG_17 1.000000 Right Retro Engine\n  DMG_18 1.000000 Forward Lower RCS\n  DMG_19 1.000000 Aft Upper RCS\n  DMG_20 1.000000 Forward Upper RCS\n  DMG_21 1.000000 Aft Lower RCS\n  DMG_22 1.000000 Forward Star. RCS\n  DMG_23 1.000000 Aft Port RCS\n  DMG_24 1.000000 Forward Port RCS\n  DMG_25 1.000000 Aft Star. RCS\n  DMG_26 1.000000 Outboard Upper Port RCS\n  DMG_27 1.000000 Outboard Lower Star. RCS\n  DMG_28 1.000000 Outboard Upper Star. RCS\n  DMG_29 1.000000 Outboard Lower Port RCS\n  DMG_30 1.000000 Aft RCS\n  DMG_31 1.000000 Forward RCS\n  DMG_32 1.000000 Bay Doors\n  IS_CRASHED 0\n  MET_STARTING_MJD -1.000000\n  INTERVAL1_ELAPSED_TIME -1.000000\n  INTERVAL2_ELAPSED_TIME -1.000000\n  MET_RUNNING 0\n  INTERVAL1_RUNNING 0\n  INTERVAL2_RUNNING 0\n  ACTIVE_MDM 3\n  TEMP_SCALE 2\n  CUSTOM_AUTOPILOT_MODE 0\n  AIRSPEED_HOLD_ENGAGED 0\n  SCRAM0DIR 0.000000 0.000000 1.000000\n  SCRAM1DIR 0.000000 0.000000 1.000000\n  HOVER_BALANCE 0.000000\n  MAIN0DIR 0.000000 0.000000 1.000000\n  MAIN1DIR 0.000000 0.000000 1.000000\n  GIMBAL_BUTTON_STATES 0 0 0 0 0 0\n  ATTITUDE_HOLD_DATA 0.000000 0.000000 0 0 0.000000\n  DESCENT_HOLD_DATA 0.000000 -3.000000 0\n  AIRSPEED_HOLD_DATA 0.000000\n  OVERRIDE_INTERLOCKS 0 0\n  TERTIARY_HUD_ON 1\n  CREW_DISPLAY_INDEX 0\n  GEAR 1 1.0000\n  RCOVER 0 0.0000\n  NOSECONE 0 0.0000\n  AIRLOCK 0 0.0000\n  IAIRLOCK 0 0.0000\n  CHAMBER 0 0.0000\n  AIRBRAKE 0 0.0000\n  RADIATOR 0 0.0000\n  HATCH 0 0.0000\n  SCRAM_DOORS 0 0.0000\n  HOVER_DOORS 0 0.0000\n  BAY_DOORS 0 0.0000\n  APU_STATUS 0\n  EXTCOOLING_STATUS 1\n  TRIM 0.000000\n  LIGHTS 0 0 0\n  XRUMMU_CREW_DATA_VALID 1\n  UMMUCREW XI0-Bud_Harper-39-65-78\n  UMMUCREW XI1-Beau_Mills-32-65-58\n  UMMUCREW XI2-Sharon_Vals-26-67-54\n  UMMUCREW XI3-Cam_Winston-36-65-77\n  UMMUCREW XI4-Sam_Cartright-33-66-53\n  UMMUCREW XI5-Dan_Jack-35-68-75\n  UMMUCREW XI6-Blake_Tuesday-31-64-104\n  UMMUCREW XI7-Val_Durn-30-67-53\n  UMMUCREW XI8-Kim_Smiea-36-68-56\n  UMMUCREW XI9-Joe_Shep-34-64-77\n  UMMUCREW XI10-Rod_Kay-35-72-90\n  UMMUCREW XI11-Tim_Egan-27-68-57\n  UMMUCREW XI12-Ron_Dex-32-63-97\n  UMMUCREW XI13-Carl_Beck-38-74-95\n  PAYLOAD_SCREENS_DATA 0.2 0 1 1\nEND\nXR2-02_Bay:XRPayloadBay\n  STATUS Landed Earth\n  POS -14.4310100 -7.9719500\n  HEADING 118.16\n  ATTACHED 0:3,XR2-02\n  AFCMODE 7\nEND\nAR01:UCGO\\Vessels\\UCGOArrowFreighter\n  STATUS Orbiting Earth\n  RPOS 3143550.27 -55869.88 5990920.53\n  RVEL -6796.069 4.407 3554.596\n  AROT -0.64 -49.62 90.32\n  AFCMODE 7\n  PRPLEVEL 0:0.999883\n  IDS 0:320 100\n  NAVFREQ 124 124\n  XPDR 300\n  O2_RESERVE 99.98\n  SAVEVAR00 0\u00a71,1\u00a71.00,2\u00a70,3\u00a70.00,4\u00a70,5\u00a70.00,6\u00a70,7\u00a71,8\u00a70.00,9\u00a71,10\u00a70.63,11\u00a711.00,12\u00a71,13\u00a71,14\u00a71,15\u00a7-0.10,16\u00a70,17\u00a70,18\u00a70,19\u00a71,20\u00a74,21\u00a71,22\u00a71,\n  UMMUCREW Capt-Ben_Summers-32-70-70\n  UMMUCREW Sci-Fred_Huff-35-94-70\n  UMMUCREW Crew-Emily_Hawkins-28-70-70\n  UMMUCREW Crew-Isabella_Shreaves-33-70-70\n  UCGO @@0,1,1,356,CargoProbeAuto,@@1,1,1,356,CargoProbeAuto,@@2,1,1,356,CargoProbeAuto,\n  UCGO @@3,1,1,3217,CargoBaseControl,@@4,1,1,3217,CargoBaseControl,@@5,1,1,2874,CargoBaseModule,\n  UCGO @@6,1,1,2874,CargoBaseModule,@@7,1,1,2874,CargoBaseModule,@@8,1,1,232,CargoBaseSolar,\n  UCGO @@9,1,1,232,CargoBaseSolar,@@10,1,1,287,CargoBaseTank,@@11,1,1,287,CargoBaseTank,\n  UCGO @@12,1,1,38,CargoBaseLight,@@13,1,1,38,CargoBaseTable,@@14,1,1,38,CargoBaseLight,\n  UCGO @@15,1,1,54,CargoFlagKitUS,@@16,1,0,0,@@17,1,0,0,@@18,1,0,0,@@19,1,0,0,\n  UCGO @@20,1,1,1134,CargoOxygen,@@21,1,1,1134,CargoOxygen,@@22,1,1,1134,CargoOxygen,\n  UCGO @@23,1,1,1134,CargoOxygen,@@24,1,1,1134,CargoOxygen,@@25,1,1,1134,CargoOxygen,\n  UCGO @@26,1,1,1134,CargoOxygen,@@27,1,1,1134,CargoOxygen,@@28,1,1,1134,CargoOxygen,\n  UCGO @@29,1,0,0,@@30,1,0,0,@@31,1,0,0,@@32,1,0,0,@@33,1,0,0,@@34,1,0,0,@@35,1,0,0,\n  UCGO @@36,1,0,0,@@37,1,0,0,@@38,1,0,0,@@39,1,0,0,\nEND\nEss:Ess\n  STATUS Orbiting Moon\n  RPOS -1021354.65 1439995.18 434875.60\n  RVEL -1355.225 -913.893 -156.902\n  AROT 89.84 29.51 -90.33\n  AFCMODE 7\n  DOCKINFO 2:0,SH-02\n  IDS 0:109 100 1:110 100 2:111 100 3:112 100 4:113 100 5:114 100\n  NAVFREQ 0 0\n  XPDR 484\n  roue 3 0.7609\n  ant 3 0.3997\n  pant 3 0.1856\n  currentdock 0\n  KillAngularRotation 1\n  UMMUCREW Ast-Yvan_Dumaine-34-65-64\n  UMMUCREW Capt-Franck_Solo-26-67-65\n  UMMUCREW Spe-Daniel_Leprince-40-70-70\n  UMMUCREW APhy-Isabelle_Tomasi-25-70-70\n  UMMUCREW Eng-John_Dudertre-20-70-63\n  UMMUCREW Bio-Thierry_Jehan-35-70-70\n  UMMUCREW Doc-Severine_Blard-35-70-70\n  UMMUCREW Geo-Marc_Gandin-40-70-70\n  UMMUCREW Ast-Sylvain_Tessier-34-65-64\n  UMMUCREW Spe-Sebastien_Irisee-36-70-70\n  UMMUCREW Tech-Francois_Varinot-30-70-70\n  UMMUCREW Min-Isis_Valle-45-70-70\n  UMMUCREW Eng-Alain_Weill-32-70-70\n  UMMUCREW Chem-Christopher_Kleine-48-70-70\n  UMMUCREW APhy-Arnaud_Pavon-40-70-70\n  UMMUCREW Clim-Sabrina_Morel-43-68-70\n  UMMUCREW Exo-Phillipe_Goulard-28-68-70\n  UMMUCREW Sec-Luke_Jango-26-68-70\nEND\nISS:ProjectAlpha_ISS\n  STATUS Orbiting Earth\n  RPOS -4576592.33 -4459432.45 2145383.97\n  RVEL -5466.394 5384.467 -460.475\n  AROT 29.76 0.24 49.94\n  AFCMODE 7\n  DOCKINFO 3:0,GL-02\n  IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100\n  NAVFREQ 0 0\n  XPDR 466\nEND\nSH-01:ShuttleA\n  STATUS Landed Moon\n  BASE Brighton Beach:5\n  POS -33.3869235 41.0946967\n  HEADING 43.18\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  NAVFREQ 0 0\n  XPDR 0\n  PODANGLE 0.0000 0.0000\n  DOCKSTATE 0 0.0000\n  AIRLOCK 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD MASS 0.0 0\nEND\nSH-02:ShuttleA\n  STATUS Orbiting Moon\n  RPOS -1021352.56 1439991.29 434846.28\n  RVEL -1355.225 -913.893 -156.902\n  AROT 0.00 -0.29 -29.51\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  DOCKINFO 0:2,Ess\n  NAVFREQ 0 0\n  XPDR 0\n  PODANGLE 0.0000 0.0000\n  DOCKSTATE 1 1.0000\n  AIRLOCK 0 0.0000\n  GEAR 1 1.0000\n  PAYLOAD MASS 0.0 0\nEND\nSH-03:ShuttleA\n  STATUS Landed Europa\n  POS 62.3324000 68.4772000\n  HEADING 108.56\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  NAVFREQ 0 0\n  XPDR 0\n  PODANGLE 0.0000 0.0000\n  DOCKSTATE 0 0.0000\n  AIRLOCK 0 0.0000\n  GEAR 0 0.0000\n  PAYLOAD MASS 0.0 0\nEND\nGL-01:DeltaGlider\n  STATUS Landed Mars\n  BASE Olympus:3\n  POS -135.4300000 12.7366196\n  HEADING 0.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  GEAR 1 1.0000\n  AAP 0:0 0:0 0:0\nEND\nGL-02:Deltaglider\n  STATUS Orbiting Earth\n  RPOS -4576605.95 -4459437.57 2145398.13\n  RVEL -5466.394 5384.467 -460.475\n  AROT 119.47 -49.94 0.38\n  AFCMODE 7\n  PRPLEVEL 0:1.000000 1:1.000000\n  DOCKINFO 0:3,ISS\n  NAVFREQ 0 0 0 0\n  XPDR 0\n  NOSECONE 1 1.0000\n  AAP 0:0 0:0 0:0\nEND\nXR5-01:XR5Vanguard\n  STATUS Landed Earth\n  POS -160.0405100 -0.3795490\n  HEADING 1.57\n  RCSMODE 0\n  PRPLEVEL 0:0.146353 1:0.307908\n  IDS 0:197 100\n  NAVFREQ 0 0 0 0\n  XPDR 195\n  SECONDARY_HUD 0\n  LAST_ACTIVE_SECONDARY_HUD 0\n  ADCTRL_MODE 0\n  TAKEOFF_LANDING_CALLOUTS 0.000000 0.000000 0.000000 0.000000 -0.000000\n  APU_FUEL_QTY 0.310984\n  LOX_QTY 0.305641\n  CABIN_O2_LEVEL 0.209000\n  CREW_STATE 0\n  INTERNAL_SYSTEMS_FAILURE 0\n  COGSHIFT_MODES 0 0 0\n  MWS_ACTIVE 0\n  COOLANT_TEMP 31.200000\n  DMG_0 1.000000 Left Wing\n  DMG_1 1.000000 Right Wing\n  DMG_2 1.000000 Left Aileron\n  DMG_3 1.000000 Right Aileron\n  DMG_4 1.000000 Landing Gear\n  DMG_5 1.000000 Docking Port\n  DMG_6 1.000000 Retro Doors\n  DMG_7 1.000000 Top Hatch\n  DMG_8 1.000000 Radiator\n  DMG_9 1.000000 Airbrake\n  DMG_10 1.000000 Left Main Engine\n  DMG_11 1.000000 Right Main Engine\n  DMG_12 1.000000 Left SCRAM Engine\n  DMG_13 1.000000 Right SCRAM Engine\n  DMG_14 1.000000 Fore Hover Engine\n  DMG_15 1.000000 Aft Hover Engine\n  DMG_16 1.000000 Left Retro Engine\n  DMG_17 1.000000 Right Retro Engine\n  DMG_18 1.000000 Forward Lower RCS\n  DMG_19 1.000000 Aft Upper RCS\n  DMG_20 1.000000 Forward Upper RCS\n  DMG_21 1.000000 Aft Lower RCS\n  DMG_22 1.000000 Forward Star. RCS\n  DMG_23 1.000000 Aft Port RCS\n  DMG_24 1.000000 Forward Port RCS\n  DMG_25 1.000000 Aft Star. RCS\n  DMG_26 1.000000 Outboard Upper Port RCS\n  DMG_27 1.000000 Outboard Lower Star. RCS\n  DMG_28 1.000000 Outboard Upper Star. RCS\n  DMG_29 1.000000 Outboard Lower Port RCS\n  DMG_30 1.000000 Aft RCS\n  DMG_31 1.000000 Forward RCS\n  DMG_32 1.000000 Bay Doors\n  DMG_33 1.000000 Elevator\n  IS_CRASHED 0\n  MET_STARTING_MJD -1.000000\n  INTERVAL1_ELAPSED_TIME -1.000000\n  INTERVAL2_ELAPSED_TIME -1.000000\n  MET_RUNNING 0\n  INTERVAL1_RUNNING 0\n  INTERVAL2_RUNNING 0\n  ACTIVE_MDM 3\n  TEMP_SCALE 2\n  CUSTOM_AUTOPILOT_MODE 0\n  AIRSPEED_HOLD_ENGAGED 0\n  SCRAM0DIR 0.000000 0.000000 1.000000\n  SCRAM1DIR 0.000000 0.000000 1.000000\n  HOVER_BALANCE 0.000000\n  MAIN0DIR 0.000000 0.000000 1.000000\n  MAIN1DIR 0.000000 0.000000 1.000000\n  GIMBAL_BUTTON_STATES 0 0 0 0 0 0\n  ATTITUDE_HOLD_DATA 0.000000 0.000000 0 0 0.000000\n  DESCENT_HOLD_DATA 0.000000 -3.000000 0\n  AIRSPEED_HOLD_DATA 0.000000\n  OVERRIDE_INTERLOCKS 0 0\n  TERTIARY_HUD_ON 0\n  CREW_DISPLAY_INDEX 0\n  GEAR 1 1.0000\n  RCOVER 0 0.0000\n  DOCKINGPORT 0 0.0000\n  AIRLOCK 0 0.0000\n  IAIRLOCK 0 0.0000\n  CHAMBER 0 0.0000\n  AIRBRAKE 0 0.0000\n  RADIATOR 0 0.0000\n  LADDER 0 0.0000\n  HATCH 0 0.0000\n  SCRAM_DOORS 0 0.0000\n  HOVER_DOORS 0 0.0000\n  BAY_DOORS 1 1.0000\n  ELEVATOR 1 1.0000\n  APU_STATUS 0\n  EXTCOOLING_STATUS 1\n  TRIM 0.000000\n  LIGHTS 0 0 0\n  XRUMMU_CREW_DATA_VALID 1\n  UMMUCREW XI0-Joel_Saal-37-65-78\n  UMMUCREW XI1-Ben_Simon-29-65-54\n  UMMUCREW XI2-Mary_Docker-36-68-58\n  UMMUCREW XI3-Kim_Birk-24-71-68\n  UMMUCREW XI4-Kate_Queas-28-67-56\n  UMMUCREW XI5-Cam_Matts-36-65-77\n  UMMUCREW XI6-Sam_Carless-33-66-53\n  UMMUCREW XI7-Berry_Lees-35-68-75\n  UMMUCREW XI8-Gus_Jills-31-64-104\n  UMMUCREW XI9-Has_Doright-30-67-53\n  UMMUCREW XI10-Megan_Nielson-36-68-56\n  UMMUCREW XI11-John_Guss-34-64-77\n  UMMUCREW XI12-Axel_Dirod-35-72-90\n  UMMUCREW XI13-Tim_Eagan-27-68-57\n  UMMUCREW XI14-Jeremy_Dexter-32-63-97\n  RCS_DOCKING_MODE 0\n  ACTIVE_EVA_PORT 0\n  PAYLOAD_SCREENS_DATA 0.2 0 1 0\nEND\nXR5-02:XR5Vanguard\n  STATUS Landed Earth\n  POS -80.6799860 28.5996240\n  HEADING 201.57\n  RCSMODE 0\n  PRPLEVEL 0:0.041489\n  IDS 0:197 100\n  NAVFREQ 0 0 0 0\n  XPDR 195\n  SECONDARY_HUD 0\n  LAST_ACTIVE_SECONDARY_HUD 0\n  ADCTRL_MODE 0\n  TAKEOFF_LANDING_CALLOUTS 0.000000 0.000000 0.000000 0.000000 0.000000\n  APU_FUEL_QTY 0.120196\n  LOX_QTY 0.129312\n  CABIN_O2_LEVEL 0.209000\n  CREW_STATE 0\n  INTERNAL_SYSTEMS_FAILURE 0\n  COGSHIFT_MODES 0 0 0\n  MWS_ACTIVE 0\n  COOLANT_TEMP 31.200000\n  DMG_0 1.000000 Left Wing\n  DMG_1 1.000000 Right Wing\n  DMG_2 1.000000 Left Aileron\n  DMG_3 1.000000 Right Aileron\n  DMG_4 1.000000 Landing Gear\n  DMG_5 1.000000 Docking Port\n  DMG_6 1.000000 Retro Doors\n  DMG_7 1.000000 Top Hatch\n  DMG_8 1.000000 Radiator\n  DMG_9 1.000000 Airbrake\n  DMG_10 1.000000 Left Main Engine\n  DMG_11 1.000000 Right Main Engine\n  DMG_12 1.000000 Left SCRAM Engine\n  DMG_13 1.000000 Right SCRAM Engine\n  DMG_14 1.000000 Fore Hover Engine\n  DMG_15 1.000000 Aft Hover Engine\n  DMG_16 1.000000 Left Retro Engine\n  DMG_17 1.000000 Right Retro Engine\n  DMG_18 1.000000 Forward Lower RCS\n  DMG_19 1.000000 Aft Upper RCS\n  DMG_20 1.000000 Forward Upper RCS\n  DMG_21 1.000000 Aft Lower RCS\n  DMG_22 1.000000 Forward Star. RCS\n  DMG_23 1.000000 Aft Port RCS\n  DMG_24 1.000000 Forward Port RCS\n  DMG_25 1.000000 Aft Star. RCS\n  DMG_26 1.000000 Outboard Upper Port RCS\n  DMG_27 1.000000 Outboard Lower Star. RCS\n  DMG_28 1.000000 Outboard Upper Star. RCS\n  DMG_29 1.000000 Outboard Lower Port RCS\n  DMG_30 1.000000 Aft RCS\n  DMG_31 1.000000 Forward RCS\n  DMG_32 1.000000 Bay Doors\n  DMG_33 1.000000 Elevator\n  IS_CRASHED 0\n  MET_STARTING_MJD -1.000000\n  INTERVAL1_ELAPSED_TIME -1.000000\n  INTERVAL2_ELAPSED_TIME -1.000000\n  MET_RUNNING 0\n  INTERVAL1_RUNNING 0\n  INTERVAL2_RUNNING 0\n  ACTIVE_MDM 3\n  TEMP_SCALE 2\n  CUSTOM_AUTOPILOT_MODE 0\n  AIRSPEED_HOLD_ENGAGED 0\n  SCRAM0DIR 0.000000 0.000000 1.000000\n  SCRAM1DIR 0.000000 0.000000 1.000000\n  HOVER_BALANCE 0.000000\n  MAIN0DIR 0.000000 0.000000 1.000000\n  MAIN1DIR 0.000000 0.000000 1.000000\n  GIMBAL_BUTTON_STATES 0 0 0 0 0 0\n  ATTITUDE_HOLD_DATA 0.000000 0.000000 0 0 0.000000\n  DESCENT_HOLD_DATA 0.000000 -3.000000 0\n  AIRSPEED_HOLD_DATA 0.000000\n  OVERRIDE_INTERLOCKS 0 0\n  TERTIARY_HUD_ON 0\n  CREW_DISPLAY_INDEX 0\n  GEAR 1 1.0000\n  RCOVER 0 0.0000\n  DOCKINGPORT 0 0.0000\n  AIRLOCK 0 0.0000\n  IAIRLOCK 0 0.0000\n  CHAMBER 0 0.0000\n  AIRBRAKE 0 0.0000\n  RADIATOR 0 0.0000\n  LADDER 0 0.0000\n  HATCH 1 1.0000\n  SCRAM_DOORS 0 0.0000\n  HOVER_DOORS 0 0.0000\n  BAY_DOORS 1 1.0000\n  ELEVATOR 1 1.0000\n  APU_STATUS 0\n  EXTCOOLING_STATUS 1\n  TRIM 0.000000\n  LIGHTS 0 0 0\n  XRUMMU_CREW_DATA_VALID 1\n  UMMUCREW XI0-Michael_Samuelle-37-65-78\n  UMMUCREW XI1-Nikita_Simone-29-65-54\n  UMMUCREW XI2-Madeline_Dolenc-36-68-58\n  UMMUCREW XI3-Seymour_Birkoff-24-71-68\n  UMMUCREW XI4-Katherine_Quinn-28-67-56\n  UMMUCREW XI5-Cameron_Mitchell-36-65-77\n  UMMUCREW XI6-Samantha_Carter-33-66-53\n  UMMUCREW XI7-Daniel_Jackson-35-68-75\n  UMMUCREW XI8-Teal_c-31-64-104\n  UMMUCREW XI9-Vala_Mal_Doran-30-67-53\n  UMMUCREW XI10-Elizabeth_Weir-36-68-56\n  UMMUCREW XI11-John_Sheppard-34-64-77\n  UMMUCREW XI12-Rodney_McKay-35-72-90\n  UMMUCREW XI13-Teyla_Emmagan-27-68-57\n  UMMUCREW XI14-Ronon_Dex-32-63-97\n  UMMUCREW XI15-Carson_Beckett-38-74-95\n  UMMUCREW XI16-Lee_Adama-26-65-74\n  UMMUCREW XI17-Kara_Thrace-26-67-55\n  RCS_DOCKING_MODE 0\n  ACTIVE_EVA_PORT 0\n  PAYLOAD_SCREENS_DATA 0.2 0 1 0\nEND\nBASE_Phobos:DGIVPreludeII\n  STATUS Landed Phobos\n  POS -63.6444120 40.7978550\n  HEADING 343.91\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 320\n  SKINNAME phobos\n  DISPLAYLANDINGPAD 1 \t\t;0=ground base 1=mountain base (eg: phobos) 2= disable\n  MAINAIRLOCK 0 0.0000\n  PADLIGHT1MODE 0\n  PADLIGHT1STATE 0\n  UMMUCREW -Stephen_Pye-46-72-87\n  UMMUCREW -Itai_Weinberg-27-65-61\n  UMMUCREW Sci-Dan_Salchli-33-64-82\n  UMMUCREW -Ezekiel_Walker-49-63-72\n  UMMUCREW Capt-Joe_Vogel-45-73-79\n  UMMUCREW APhy-kenji_sakaba-39-71-77\n  UMMUCREW Sec-Jeff_Purcell-43-67-82\n  UMMUCREW -Achim_Radmacher-21-71-85\n  UMMUCREW -Thomas_Boehme-36-63-83\n  UMMUCREW Vip-Michael_Collis-48-69-75\n  UMMUCREW -Sean_OShea-48-61-92\n  UMMUCREW Sci-Juergen_Vollmer-55-61-78\n  UMMUCREW -Nicholas_Barnes-27-63-63\n  UMMUCREW Sec-Rui_Laureano-47-70-86\n  UMMUCREW -Teofilo_Homsany-37-61-68\nEND\nBASE_Deimos:DGIVPreludeII\n  STATUS Landed Deimos\n  POS -98.2845090 29.8934580\n  HEADING 58.56\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 320\n  SKINNAME Mars\n  DISPLAYLANDINGPAD 1 \t\t;0=ground base 1=mountain base (eg: phobos) 2= disable\n  MAINAIRLOCK 0 0.0000\n  PADLIGHT1MODE 0\n  PADLIGHT1STATE 0\n  UMMUCREW Sec-Daniel_Scott-45-65-65\n  UMMUCREW Sci-Daniel_Rosh-48-61-78\n  UMMUCREW Chem-Bernhard_Sachtleber-25-60-72\n  UMMUCREW Tech-Kile_Smith-39-67-74\nEND\nBASE_Europa:DGIVPreludeII\n  STATUS Landed Europa\n  POS 62.3420000 68.4810000\n  HEADING 198.56\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 320\n  SKINNAME frontier14\n  DISPLAYLANDINGPAD 0 \t\t;0=ground base 1=mountain base (eg: phobos) 2= disable\n  MAINAIRLOCK 0 0.0000\n  PADLIGHT1MODE 0\n  PADLIGHT1STATE 2\n  UMMUCREW Doc-Stephen_Pye-37-71-74\n  UMMUCREW Tech-Sebastien_Cliquot-58-63-85\n  UMMUCREW Sec-Adrian_Crownover-30-66-66\n  UMMUCREW Tech-Chris_Willis-34-68-64\nEND\nBASE_Rhea:DGIVPreludeII\n  STATUS Landed Rhea\n  POS 80.7129490 -20.6027080\n  HEADING 284.56\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 320\n  SKINNAME altair17-lowres\n  DISPLAYLANDINGPAD 0 \t\t;0=ground base 1=mountain base (eg: phobos) 2= disable\n  MAINAIRLOCK 0 0.0000\n  PADLIGHT1MODE 0\n  PADLIGHT1STATE 0\n  UMMUCREW Sci-Stephen_Pye-58-67-67\n  UMMUCREW Sci-Rolf_Feller-42-72-69\n  UMMUCREW Capt-Justin_Boubong-46-63-64\n  UMMUCREW Tech-Caudron_Vincent-48-61-85\n  UMMUCREW Eng-Torstein_Soenstaboe-42-64-90\n  UMMUCREW Chem-Thomas_Rammacher-43-67-91\nEND\nBASE_Ariel:DGIVPreludeII\n  STATUS Landed Ariel\n  POS -65.5096340 75.1060410\n  HEADING 101.56\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 320\n  SKINNAME asimov\n  DISPLAYLANDINGPAD 0 \t\t;0=ground base 1=mountain base (eg: phobos) 2= disable\n  MAINAIRLOCK 0 0.0000\n  PADLIGHT1MODE 0\n  PADLIGHT1STATE 0\n  UMMUCREW Chem-Greg_Bette-43-74-79\n  UMMUCREW Vip-Dara_Boland-56-70-88\n  UMMUCREW Vip-Phil_Taris-41-71-65\n  UMMUCREW Tech-Harry_Right-27-70-83\nEND\nBASE_Triton:DGIVPreludeII\n  STATUS Landed Triton\n  POS 25.7764670 -120.0850000\n  HEADING 226.56\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 320\n  SKINNAME frontier14\n  DISPLAYLANDINGPAD 0 \t\t;0=ground base 1=mountain base (eg: phobos) 2= disable\n  MAINAIRLOCK 0 0.0000\n  PADLIGHT1MODE 0\n  PADLIGHT1STATE 0\n  UMMUCREW -Frank_Bunder-57-72-69\n  UMMUCREW Tech-Mike_Sal-22-70-72\nEND\nBASE_Pluto:DGIVPreludeII\n  STATUS Landed Pluto\n  POS 90.4344120 120.9990000\n  HEADING 296.91\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 320\n  SKINNAME frontier14\n  DISPLAYLANDINGPAD 0 \t\t;0=ground base 1=mountain base (eg: phobos) 2= disable\n  MAINAIRLOCK 0 0.0000\n  PADLIGHT1MODE 0\n  PADLIGHT1STATE 0\n  UMMUCREW -Joe_Hudson-46-72-87\n  UMMUCREW -Al_Harrison-27-65-61\n  UMMUCREW Sci-Pete_Sache-33-64-82\n  UMMUCREW -Jeff_Harris-49-63-72\nEND\nEND_SHIPS***ADDONS REQUIRED!***DeltaGliderIV-2Ess Station v1[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=5067\"]Jarvis Space Center[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4337\"]Deimos Hi-Res[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4336\"]Phobos Hi-Res[\/ame][ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4595\"]Pluto and Moons[\/ame]UCGOXR2 RavenstarXR5 Vanguard[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3666\"]Wideawake International[\/ame]",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:14:00.197269248Z",
        "author": "Submariner",
        "date": "2010-12-16T01:18:49+0000",
        "id": "e2ff7b89a82bebf3165b52c3b2414900",
        "post_id": "post-277077",
        "text": "This is a great addon, but I can't seem to get into orbit with the autopilot. The third stage pitches towards earth which causes it to lose altitude rapidly. The engine also throttles down way before its out of fuel. I tried to save it by disabling the autopilot, but it was too late and my soviet mission died a fiery death reentering the atmosphere. I don't know what to make of this.",
        "thread_id": 17878
    },
    {
        "@timestamp": "2023-09-14T07:12:55.317602304Z",
        "author": "Donamy",
        "date": "2010-03-09T03:10:45+0000",
        "id": "87397b3d0a6d5533401797ca9432fc3f",
        "post_id": "post-210232",
        "text": "In dealing with SC3 vehicles, it may be.",
        "thread_id": 13361
    },
    {
        "@timestamp": "2023-09-14T07:14:02.989526016Z",
        "author": "Notebook",
        "date": "2010-12-24T08:39:52+0000",
        "id": "f7d823d6a2010071202a4636e20800ec",
        "post_id": "post-279528",
        "text": "I'm having second thoughts on my method. The 6:1 ratio would be LOX\/LH2 by mass. Not sure you can just divide the volumes the way I have, without taking the densities into account?Too early in the morning, have a try later, after coffee and breakfast.Edit: After re-reading jedidia's post, I think thats what I needed to doN.",
        "thread_id": 18035
    },
    {
        "@timestamp": "2023-09-14T07:14:00.210124544Z",
        "author": "garyw",
        "date": "2010-12-11T18:42:14+0000",
        "id": "c7166d3e9e01423d826882c792330574",
        "post_id": "post-277119",
        "text": "Can't be done. NASA is interwoven in the Government system. It would take decades to remove NASA from that system because of all ITAR segregation and recertification. Some astronaunts are military on assignment to NASA, some of the comms kit on the ISS is military with current encryption keys, all of that would have to be vetted and changed\/removed.It's a lot of work for no gain.",
        "thread_id": 17880
    },
    {
        "@timestamp": "2023-09-14T07:12:55.37914112Z",
        "author": "Weirdo Earthtorch",
        "date": "2010-04-29T10:48:06+0100",
        "id": "9a153577366f7edef29ae949f6449b7d",
        "post_id": "post-210468",
        "text": "A great series. Whilst searching for references to this online, I came across a great parody on Youtube which had me splitting my sides. I won't post the link because the clip contains bad language and is 'NSFW', but it 'takes off' Brian Cox and the subject matter in a very entertaining way.",
        "thread_id": 13367
    },
    {
        "@timestamp": "2023-09-14T07:14:03.103127296Z",
        "author": "Urwumpe",
        "date": "2010-12-29T12:37:30+0000",
        "id": "5b2226b2a15c536a79b5e9010f8d2de3",
        "post_id": "post-279811",
        "text": "RisingFury said:Yea, if we hadn't gone through the intelectual vacuum known as the Dark Ages, you'd be enjoying your Christmas and New Year on the Moon. Burning people alive sure didn't help...\n\nYou mean the 19th century in imperial Europe? When the term \"Dark Ages\" had been invented by people who got their academic degrees by feudal relationships?Otherwise, there had never been anything that can be called Dark Ages. Some innovations had maybe been more boring than others, and some places decided to focus on soft skills instead of hard technology, but you NEVER had stagnation or decline in knowledge.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.392192768Z",
        "author": "Woo482",
        "date": "2008-05-06T17:09:06+0100",
        "id": "0a8a5c95ef9de6f0dbe048255e56749a",
        "post_id": "post-64544",
        "text": "I am about 50% done",
        "thread_id": 1337
    },
    {
        "@timestamp": "2023-09-14T07:13:59.966772736Z",
        "author": "N_Molson",
        "date": "2012-05-25T14:03:26+0100",
        "id": "acea15cfd8b35ef22512f5c16f13cdcc",
        "post_id": "post-276555",
        "text": "The resume command will be sent momentarily.---------- Post added at 01:03 PM ---------- Previous post was at 01:02 PM ----------Range decreasing, approach resumed.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.971082496Z",
        "author": "N_Molson",
        "date": "2012-05-25T14:55:48+0100",
        "id": "8562271dc901fe978702deb016b389d9",
        "post_id": "post-276587",
        "text": "Contact",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.137504Z",
        "author": "Jarvit\u00e4",
        "date": "2011-04-17T22:27:58+0100",
        "id": "4537127188bbc202485ac1e68350bab5",
        "post_id": "post-279857",
        "text": "Eli13 said:Hey um just saying we aren't \"cramped\" like some people make to be. All of earths inhabitants (meaning only humans) could fit in a space just about the size of india. with minimal living space of course.\n\nGiven the population density of Macau, you could just fit everyone inside the same area as Germany.And if the entire world were uniformly populated with the current population density of South Korea (a much more modest 487 people\/sq km), the world population would be73.6 billion people.The Earth isn't crowded, isn't overpopulated and definitely isn't anywhere near the \"carrying limit\" or other such nonsense. Stop the fearmongering.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:12:55.617353216Z",
        "author": "OrbitHangar",
        "date": "2010-03-09T17:50:15+0000",
        "id": "8c9a71a915b0b9df4ff91680574981ae",
        "post_id": "post-210991",
        "text": "Author:loylRevivez le VOL165 d'Ariane 5G et de ses 7 charges utiles embarqu\u00e9es:- le satellite militaire d'observation fran\u00e7ais Helios2A- 4 microsatellites ESSAIM-\u00a01 microsatellite PARASOL- 1 nanosatellite NANOSAT3 sc\u00e9narios vous sont propos\u00e9s:- le tir depuis Kourou (avec pilotage automatique en option)-\u00a0la phase\u00a0post EPS ( mise en orbite finale \u00e0 r\u00e9aliser en manuel)- les satellites en orbite (avec animation panneaux solaires)Manuel en fran\u00e7ais tr\u00e8s complet \u00e0 lire avant toute installation et utilisation.Go back to the great Flight165 by Ariane5G and its 7 payloads on board:- french military spacecraft Helios2A- 4 microsatellites ESSAIM-\u00a01 microsatellite PARASOL- 1 nanosatellite NANOSATYou'll find 3 scenarios:- launch from Kourou (auto guidance option)- the post EPS part (with manual orbital injection)- All spacecrafts in orbite (with solar array animations)French User Manual (sorry for internationnal users) to be read before any install and use.DOWNLOAD",
        "thread_id": 13403
    },
    {
        "@timestamp": "2023-09-14T07:14:03.1578688Z",
        "author": "orb",
        "date": "2011-01-01T16:27:46+0000",
        "id": "928193529f956e69fb3f5113c4c64699",
        "post_id": "post-279892",
        "text": "Goth said:Yes, like a sine wave, while i want something like a triangle wave.\n\nThat doesn't work this way. You are rotating relative to the vector, so it's a sphere you are drawing (or a circle if around one axis), and that's why the result won't have sharp edges, and closer to the direction of the vector the speed of coordinate change will be slower.----- Post added: -----What you can do is change Cartesian to Spherical, and then inclination and azimuth will change with constant speed.",
        "thread_id": 18061
    },
    {
        "@timestamp": "2023-09-14T07:14:00.172381184Z",
        "author": "Hielor",
        "date": "2010-12-15T00:42:50+0000",
        "id": "d84acbb6d0310a13054f98a4e43477e4",
        "post_id": "post-276930",
        "text": "T.Neo said:First mass breakdown iteration.As you can see, I only have 8.2 tons left for my OMS\/RCS, power supply, auxilliary systems AND main support structure!Guess I'll just have to add 10 tons or so and lose a km\/s of dV. :dry:EDIT:Next time I post, I must attach the image thefirsttime. :facepalm: :lol:\n\nThose are some pretty darn beefy landing gear...",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.338067968Z",
        "author": "ghostrunner01",
        "date": "2011-03-05T04:33:03+0000",
        "id": "fe366174fb2c2094f5b2bf0a69093209",
        "post_id": "post-210290",
        "text": "I'm not pressing any button. The engines ignite and then the fairing falls off right after.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:12:55.560979456Z",
        "author": "kulch",
        "date": "2010-03-16T07:26:26+0000",
        "id": "c4ab3ac60a1b18386ac4ec15c1f4c13d",
        "post_id": "post-210782",
        "text": "\u0412\u0441\u0435\u043c \u043f\u0440\u0438\u0432\u0435\u0442! \u041c\u0435\u043d\u044f \u0437\u043e\u0432\u0443\u0442 \u042e\u0440\u0438\u0439 \u041a\u0443\u043b\u044c\u0447\u0438\u0446\u043a\u0438\u0439, \u044f \u0438\u0437 \u041f\u0438\u0442\u0435\u0440\u0430 (\u0440\u043e\u0434\u0438\u043b\u0441\u044f \u0432 \u0414\u043d\u0435\u043f\u0440\u043e\u043f\u0435\u0442\u0440\u043e\u0432\u0441\u043a\u0435).\u041d\u0435\u0442, \u044f \u043d\u0435 \u043f\u043e\u0442\u0435\u0440\u044f\u043b \u0438\u043d\u0442\u0435\u0440\u0435\u0441 \u043a \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0443. \u041d\u0430\u0434\u0435\u044e\u0441\u044c, \u0441\u043a\u043e\u0440\u043e \u0441 \u0414\u043e\u043d\u043e\u043c (Donamy) \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043c \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u043d\u044b\u0439 \u043f\u0440\u043e\u0435\u043a\u0442. \u0421\u0430\u043c \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u044e \u0440\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u043d\u0430\u0434 \u0412\u0443\u043b\u043a\u0430\u043d\u043e\u043c, \u042d\u043d\u0435\u0440\u0433\u0438\u0435\u0439-2 \u0438 \u043d\u0430\u0434 \u0422\u0423\u0410 (\u0442\u0440\u0430\u043d\u0441\u043f\u043e\u0440\u0442\u043d\u043e-\u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043e\u0447\u043d\u044b\u0439 \u0430\u0433\u0440\u0435\u0433\u0430\u0442 \u0434\u043b\u044f \u042d\u043d\u0435\u0440\u0433\u0438\u0438, \u043f\u0440\u043e\u0435\u043a\u0442 \"\u0442\u0435\u043b\u0435\u0433\u0430\"). \u0420\u0430\u0431\u043e\u0442\u0430\u044e \u044d\u043f\u0438\u0437\u043e\u0434\u0438\u0447\u0435\u0441\u043a\u0438, \u043c\u043d\u043e\u0433\u043e \u0432\u0440\u0435\u043c\u0435\u043d\u0438 \u043e\u0442\u043d\u0438\u043c\u0430\u044e\u0442 \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u044b \u0440\u0435\u0430\u043b\u044c\u043d\u043e\u0439 \u0436\u0438\u0437\u043d\u0438. \u041d\u043e \u0431\u0440\u043e\u0441\u0430\u0442\u044c \u043d\u0435 \u0441\u043e\u0431\u0438\u0440\u0430\u044e\u0441\u044c.\u0412 \u0441\u043e\u0446\u0438\u0430\u043b\u044c\u043d\u043e\u0439 \u0441\u0435\u0442\u0438 \u0412\u043a\u043e\u043d\u0442\u0430\u043a\u0442\u0435 \u0435\u0441\u0442\u044c \u0433\u0440\u0443\u043f\u043f\u0430 \u0444\u0430\u043d\u0430\u0442\u043e\u0432 \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0430, \u043f\u0440\u044f\u043c\u0430\u044f \u0441\u0441\u044b\u043b\u043a\u0430 -http:\/\/vkontakte.ru\/club428100(\u043d\u0443\u0436\u043d\u043e \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f).Hi all,I'm Yuri Kulchitsky from Russia, St.Petersburg. I'm still here:)I hope to release soon the new addon in cooperation with Donamy (Hi, Don!).I'm still working with Vulkan HLLV, Energia-2 and Energia's crowler (rail transporter).",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:00.19715712Z",
        "author": "Pyromaniac605",
        "date": "2010-12-12T08:44:05+0000",
        "id": "6dedb50baa73caa062d779510c86dbc4",
        "post_id": "post-277076",
        "text": "No problem. :thumbup:Darren",
        "thread_id": 17878
    },
    {
        "@timestamp": "2023-09-14T07:14:03.237164544Z",
        "author": "OrbitHangar",
        "date": "2010-12-27T22:33:42+0000",
        "id": "d63a319a9eaa40f215e9fb51c62255db",
        "post_id": "post-279983",
        "text": "Author:cizuratorPETR ''CIZURATOR'' CIZEKand technical consultant PaletoPROUDLY PRESENTA NEW COMMERCIAL EXPANDABLE LAUNCH SYSTEMTRASSAA fictional russian space agency ORBITA has developed a newmedium launch vehicle to carry commercial payloads to LEO or GEO.includes:\u200b- realistic launch vehicle in 6 modifications, ready to add your own payloads !- new launch facility ELT in Kourou, French GuianaInstructions in the readme file[email\u00a0protected]\u200b29.12.2010 - ENGINE SOUND BUGFIX !!!6.9.2011 - PHYSICS FIXDOWNLOAD",
        "thread_id": 18069
    },
    {
        "@timestamp": "2023-09-14T07:14:03.570366464Z",
        "author": "fireballs619",
        "date": "2011-01-01T02:25:05+0000",
        "id": "27aa8f790733d34759227639e01b808f",
        "post_id": "post-280804",
        "text": "I would assume this is because the student must concentrate harder to actually read what is written. It's the same concept that my teachers used when making us take notes-the more time we spent focusing on something, the more likely we were to remember what we were focusing on.",
        "thread_id": 18103
    },
    {
        "@timestamp": "2023-09-14T07:14:00.670915072Z",
        "author": "Notebook",
        "date": "2010-12-13T18:02:32+0000",
        "id": "7eeb01b8cc7972f4b0db57a710912402",
        "post_id": "post-277473",
        "text": "Its clever stuff, I do like it when modern technolgy meets old and gives it a new aspect. Wonder what these would have thought of it.[ame=\"http:\/\/en.wikipedia.org\/wiki\/Joseph_Whitworth\"]http:\/\/en.wikipedia.org\/wiki\/Joseph_Whitworth[\/ame]I say \"these\", can't remember the other UK name! Shocking, considering I did an Automobile Engineering C&G apprenticeship. My excuse is we were on UNC thread types then. Still a lot of Whitworth and ???? threads around though..N.",
        "thread_id": 17914
    },
    {
        "@timestamp": "2023-09-14T07:12:55.57416704Z",
        "author": "Thunder Chicken",
        "date": "2015-11-26T23:41:17+0000",
        "id": "8e4bef0c1b7d8bab5b0404d54f237517",
        "post_id": "post-210901",
        "text": "PeterRoss said:\u0422\u044f\u0436\u0435\u043b\u043e \u0432 \u0443\u0447\u0435\u043d\u0438\u0438 - \u043b\u0435\u0433\u043a\u043e \u0432 \u0431\u043e\u044e.I'm afraid this is the closest to what you want to say. Don't worry, it's not necessarily means actual fighting;)\n\n\u0418\u043d\u0442\u0435\u0440\u0435\u0441\u043d\u043e. \u042f \u043f\u043e\u043d\u0438\u043c\u0430\u044e \u044d\u0442\u043e \u043f\u0440\u0435\u043b\u043e\u0436\u0435\u043d\u0438\u0435. \u044d\u0442\u043e \u043d\u0435 \u0447\u0442\u043e \u044f \u0434\u0443\u043c\u0430\u043b.\u041d\u0430\u0447\u043d\u0438\u0442\u0435 \u0441 \u043f\u0440\u043e\u0441\u0442\u043e\u0433\u043e, \u0437\u0430\u0442\u0435\u043c \u0443\u0432\u0435\u043b\u0438\u0447\u0438\u0442\u044c \u0441\u043b\u043e\u0436\u043d\u043e\u0441\u0442\u044c.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.036848384Z",
        "author": "Eihort",
        "date": "2011-01-04T19:17:31+0000",
        "id": "398bf503e95016d60544bbd9379a42c1",
        "post_id": "post-279667",
        "text": "Oh no. You're one of *those* people....bancomicsans.comIn all seriousness though, I know it was discussed earlier in the thread, some stuff on TransX would be great too. Not so much a \"push this, do this, do that\" but some more on how the interface is set up and what various things actually *mean*.The more I think about it though, the more that might be outside the scope of your project.",
        "thread_id": 18044
    },
    {
        "@timestamp": "2023-09-14T07:13:59.805056512Z",
        "author": "C3PO",
        "date": "2012-05-04T01:35:50+0100",
        "id": "6e975cbd1c8a9582db7bd828a0de227b",
        "post_id": "post-276154",
        "text": "DaveS said:That was not a KURS fault. The Progress was flown by a Mir crewmember during an undock\/redock evaluation for a possible KURS deletion in order to save money.\n\nThat was purely a management disaster. The \"regular\" Progress mission was over, with only the destructive reentry to go.Managers wanted to test manual re-docking using video and radar distance\/rate. The radar interfered with the video signal so they decided to turn the radar off, despite objections from the cosmonauts.The problem wasn't the equipment failure but the decision to press ahead AFTER the equipment had failed.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.632669696Z",
        "author": "Capt_hensley",
        "date": "2011-08-26T12:56:54+0100",
        "id": "5b3a2db4dda0a3b56db634cc71cc5cd9",
        "post_id": "post-211039",
        "text": "^Nice linkhttp:\/\/spacemodels.nuxit.net\/LEM-24\/Descent%20stage\/index.htmThis is disgustingly excellent work!",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:59.933987584Z",
        "author": "PhantomCruiser",
        "date": "2012-05-25T06:35:38+0100",
        "id": "d0209e876c6516dcccf276cdb012e2ac",
        "post_id": "post-276469",
        "text": "I think (think) that some of the skepticism may step from all the grandiose powerpoint presentations that most of use have seen all our lives surrounding one space program or another. I think for the most part it's healthy.For example country X says \"We're going to the moon by 20XX\", releases a whole mess picturess\/drawings and then has to change their plans due to funding and\/or changes in leadership (wait, that sounds really familiar...). Another country says \"Oh, yeah? We can do that too. We're going to go to the moon by 20XX!\", and then the same thing happens. Space Station before 20XX, Mars no later than 20XX, etc and so on...After a while it gets tiresome.SpaceX deserves some props (and is finally getting them), by taking NASA's brain power, some government money, and taking some lessons learned from past successes (and failures); and with a bit more hard work this should pay off in the form of Dragon berthing to the ISS in a few hours.I think (still thinking here) that much of the skepticism is earned by Elon announcing his long range views of the Falcon heavy, Falcon XX (the really big heavy lifter). Let's face it, he is not very good when it comes to public speaking, and to announce that \"Wewilldo this\" is far different that \"Wewantto do this\". All on the order of a reduction in cost by X% of magnetude is worthy of some healty criticism. That being said, he is an extremely smart individual who has built a pretty good team to work toward the vision.I'm not a huge SpaceX cheerleader (not a hater either), but I wish them all the best. Same for Orbital, Bigelow, Virgin Galactic and the others. If space can be made affordable to where I can take a short vacation in an orbiting hotel before I die, it'll be done by private firms, not government entities.For now, I'll be happy to watch the livestream of the docking soon. And here's to looking forward to the (probably) soon to be created thread for Falcon flight #4.edit-Speaking of which, the live streaming has started.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.179370752Z",
        "author": "Pablo49",
        "date": "2010-03-11T01:38:55+0000",
        "id": "a7af49403bf635801395e9ae7542748a",
        "post_id": "post-209905",
        "text": "When running the trans orbit autopilot with Shuttle Fleet (4.2.1), it seems to ignore the target PeA and ApA. I used the same variables setup as you provided in the default Atlantis demo scenario (To be sure, I even copy\/pasted it from one .scn to the other). If I let it go, it will take me to an orbit around 1.5 M and -60 km or so. I tried it twice, both times it put me into a high eccentricity orbit like that. Though, it does keep the inclination close. EDIT: I tried it once more, and realized what it isn't doing. The shuttle never changes pitch, through either lift off or trans orbit.I did not try this autopilot on one of the earlier alphas, so I'm not sure if this is a new or old issue.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.060378112Z",
        "author": "Rtyh-12",
        "date": "2010-12-26T18:21:11+0000",
        "id": "c65f8886ddafbda14f5a0465b2e50022",
        "post_id": "post-279706",
        "text": "2 weird things about that drawing: the burn time for the boosters is 160 not 150 as mentioned by Urwumpe, and when the drawing said \"Vikas engine\" first I thought that it says \"Vinkas\".:rofl:You know you're addicted to Orbiter when...Ahh, not again!",
        "thread_id": 18049
    },
    {
        "@timestamp": "2023-09-14T07:14:03.377341184Z",
        "author": "halcyon",
        "date": "2011-03-09T16:38:19+0000",
        "id": "a96b1fb945647d07f59feedf0c8791ac",
        "post_id": "post-280459",
        "text": "Wood said:Some of us have more than one mission already, with some shuffling there should be a spot for everyone.\n\nI also noticed this on the schedule. Will 2nd, 3rd, and 4th missions for some people be reassigned to people that haven't flown yet?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:13:59.938144Z",
        "author": "N_Molson",
        "date": "2012-05-25T12:37:55+0100",
        "id": "8a508436782ec6e3366c596d54a38f43",
        "post_id": "post-276503",
        "text": "The ISS docking radar returns a value fluctuating between 149.60 and 149.65 meters.FRIDAY, MAY 25, 20121134 GMT (7:34 a.m. EDT)Dragon responded and is holding at 150 meters.\n\nThis is one of the most awesome live coverages for over a year now. Dragon looks beautiful in orbit.\n\nThe Earth views below are absolutely awesome.This hold will give engineers additional time to analyze the performance of Dragon's rendezvous systems, particularly thermal cameras designed to help locate and track the space station.\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.181858048Z",
        "author": "Artlav",
        "date": "2010-03-14T19:57:48+0000",
        "id": "e35fdc51f955ec580fb042f73cd0cf44",
        "post_id": "post-209921",
        "text": "Alpha 100314:orbides.1gb.ru\/orbf\/uap-alpha-100314.zipChanges:-Added approach autopilot-Added sync orbits autopilot-Added target to runway_off-Added no time accel limits button (Shift+A)-Usability fixes in MFD-Fixed engines kept on in lift-off AP-Fixed vessel misnaming in scenario causing CTD-Fixed CTD on empty sequence input selection-Fixed and tweaked defaults in some APsAdded autopilots:Sync orbits autopilotPerforms orbit phasing to put you and your target at the same point in space-time.Only works if your orbit is below the target orbit- engine specifies the engine to use- target specifies the target vessel to align into a plane of- max_dv_to_use is the maximum delta-v to use in planning the maneuvre- tgt_distance is the distance to target that is considered as successApproach autopilotMoves your vessel withing a given distance from the target- engine specifies the engine to use- target specifies the target vessel to align into a plane of- max_velocity is the maximum velocity in approach- tgt_distance is the distance to target that is considered as successScenarios:-Mission-Atlantis - Gets Atlantis from the pad to ISS docking. Horrible sight so far.-Mission-DG from runway to ISS - Launches a DG from KSC runway to ISS docking port.-Mission-Lunar station ascent - Launches a DG from Brighton Beach pad to Luna-OB1. Collision detection wanted badly.-Mission-XR2 from runway to ISS - XR2 flies to ISSPlans:V1. Sync orbits autopilot, and thus - a full ground to docking autopilot2. Land airless from orbit autopilot - full pad-docking-pad mission autopilot3. Land runway autopilot and re-entry autopilot - full runway-docking-runway autopilot, and beta\/gold release.The interesting feature of this alpha - the first reached milestone - is theability to do a full mission runway to docking.That is what to be tested, unusual places, unusual vessels.Sync orbits autopilot is particularly interested in being tested, being run by something quite arcane.mjanicki said:A quirk with the UAP blocks that get written to a quicksave scenario. I began the docking autopilot, then stopped the autopilot and did a quicksave. The UAP block in the scenario began wih a \">\" as if I hadn't stopped the sequence.\n\nSomething is weird here, can't trace it yet. To be fixed.mjanicki said:CVEL when the vessels mated was 0.25 m\/s. I typically aim for 0.01 m\/s with manual docking, so it felt a little fast to me.\n\nA machine is better than human in precise manoeuvres, so sit back and enjoy:)Add a velocity limit variable?mjanicki said:There was only one problem. UAP wouldn't allow me to enter the \"f\" key for a tools keypress.\n\nFixed the key.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.195495424Z",
        "author": "Fabri91",
        "date": "2010-03-30T17:37:11+0100",
        "id": "556d651305dbc5fef5842a800d92eb18",
        "post_id": "post-210011",
        "text": "I also tried this addon, and what can I say? It really opens up new possibilities such as launching a ship to orbit while flying another one and then later meet up.Couldn't make out any bugs either.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:59.938869504Z",
        "author": "Jarvit\u00e4",
        "date": "2012-05-25T12:49:37+0100",
        "id": "77f185b6e5adcafe47940b559664947b",
        "post_id": "post-276509",
        "text": "N_Molson said:Yep, that orange background is something. But we're over the indian Ocean already !\n\nNo, it's over the south atlantic actually. It's about to pass over Namibia and South Africa.Loving the view of the Dragon, it's really clearing up.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.462246656Z",
        "author": "Carmen A",
        "date": "2011-01-04T11:01:19+0000",
        "id": "0722db4878e8dfd6dc44f707d31a635d",
        "post_id": "post-280689",
        "text": "I'm going to play it permanently as I fly in Orbiter. Talk about immersion:)",
        "thread_id": 18096
    },
    {
        "@timestamp": "2023-09-14T07:14:03.635705856Z",
        "author": "OrbitHangar",
        "date": "2010-12-31T11:33:26+0000",
        "id": "a5867a391942f15b17fce234313916f2",
        "post_id": "post-280959",
        "text": "Author:rocket7221Here is\u00a0Luke Skywalker's Red 5 X-wing Starfighter from Star Wars Episode IV with moving parts.\u00a0 I wanted a more complex X-wing for Orbiter, so I started to\u00a0learn to develop, and\u00a0this is the end product. I\u00a0hope you enjoy it!Just paste the folders into your Orbiter directory and have fun with it!\u00a0 ***Update*** -This is standalone, but will overwrite the previous Red5 config and mesh.***Added textures and tweaks for a totally new experience. 1000% better***-fixed a lot of bugs with the mesh, and added a pilot and non-working virtual cockpit.\u00a0 Smoothed the engine nacelles and added lots of details.-K opens\/closes the canopy,-G raises\/lowers the landing gear,-Lshift-1 locks the S-foils,-Lshift-5 brings R2 to life.DOWNLOAD",
        "thread_id": 18119
    },
    {
        "@timestamp": "2023-09-14T07:12:55.20201984Z",
        "author": "tblaxland",
        "date": "2010-03-05T02:22:05+0000",
        "id": "37ab4d88d38e5b41da08a1da84a4206f",
        "post_id": "post-210030",
        "text": "AFAIK, it is the only way. Related question: what information do you want from the solar system configuration file? Maybe there is another way to get that?orb said:And why areopcLoadState\/opcSaveStatecallbacks undocumented anyway?\n\nOversight?:shrug:",
        "thread_id": 13335
    },
    {
        "@timestamp": "2023-09-14T07:14:00.1094464Z",
        "author": "Dr Pepper",
        "date": "2008-06-06T22:04:40+0100",
        "id": "b5e2018c626889a94d0d98971108944b",
        "post_id": "post-71356",
        "text": "kulch said:May be something wrong with calculating of summary PMI of Atlantis and payloads... I will check it.\n\nJust to let you know, this seems to happen with any vessel. I recently attached a bunch of crap to the Shuttle A, and it was nearly impossible to fly due to the \"slow rotating\" thing.P.S. I am looking foreward to an I.K. URMS. You've made some amazingly useful stuff (Cargo Deck and URMS). Keep up the good work!:cheers:",
        "thread_id": 1787
    },
    {
        "@timestamp": "2023-09-14T07:14:03.679646208Z",
        "author": "Urwumpe",
        "date": "2013-03-15T11:23:57+0000",
        "id": "e1d8893a6882811186f2061743c29103",
        "post_id": "post-281136",
        "text": "The primary cause is in the .cpp file, not the .h file. You should better check this. To me this looks like you declared a variable twice.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:12:55.351291904Z",
        "author": "Lord Wasteland",
        "date": "2012-06-02T18:28:45+0100",
        "id": "d5be4438e2e86007d5ba04977cbd31eb",
        "post_id": "post-210368",
        "text": "I keep getting the following error when trying to launch with the mod, and yes I have spacecraft3.dllHere is the log file:Code:**** Orbiter.log\nBuild Aug 30 2010 [v.100830]\nTimer precision: 6.83898e-007 sec\nFound 1 joystick(s)\nDevices enumerated: 6\nDevices accepted: 5\n==> RGB Emulation\n==> Direct3D HAL\n==> Direct3D T&L HAL\n==> Direct3D HAL (AMD Radeon(TM) HD 6620G    )\n==> Direct3D T&L HAL (AMD Radeon(TM) HD 6620G    )\nModule AtlantisConfig.dll .... [Build 100830, API 100830]\nModule AtmConfig.dll ......... [Build 100830, API 100830]\nModule DGConfigurator.dll .... [Build 100830, API 100830]\nModule Meshdebug.dll ......... [Build 100830, API 100830]\nModule CustomMFD.dll ......... [Build 100830, API 100830]\nModule LuaMFD.dll ............ [Build 100830, API 100830]\nModule transx.dll ............ [Build 100824, API 100823]\nModule OrbiterSound.dll ...... [Build ******, API 060425]\n---------------------------------------------------------------\n>>> WARNING: Obsolete API function used: oapiRegisterMFDMode\nAt least one active module is accessing an obsolete interface function.\nAddons which rely on obsolete functions may not be compatible with\nfuture versions of Orbiter.\n---------------------------------------------------------------\nModule ReFuelMFD.dll ......... [Build ******, API 060425]\nModule LuaConsole.dll ........ [Build 100830, API 100830]\nModule ScriptMFD.dll ......... [Build 100830, API 100830]\nModule FlightData.dll ........ [Build 100830, API 100830]\nModule ExtMFD.dll ............ [Build 100830, API 100830]\nModule Framerate.dll ......... [Build 100830, API 100830]\nModule Rcontrol.dll .......... [Build 100830, API 100830]\nModule ScnEditor.dll ......... [Build 100830, API 100830]\n\n**** Creating simulation session\nDirectDraw interface OK\nDirect3D interface OK\nGraphics: Viewport: Window 1594 x 872 x 32\nGraphics: Hardware T&L capability: Yes\nGraphics: Z-buffer depth: 32 bit\nGraphics: Active lights supported: 8\nLoading 15382 records from star database\nJoystick throttle: Z-AXIS\nJoystick throttle control detected\nModule Sun.dll ............... [Build 100830, API 100830]\nVSOP87(E) Sun: Precision 1e-006, Terms 554\/6634\nModule Mercury.dll ........... [Build 100830, API 100830]\nVSOP87(B) Mercury: Precision 1e-005, Terms 167\/7123\nModule Venus.dll ............. [Build 100830, API 100830]\nModule VenusAtm2006.dll ...... [Build 100830, API 100830]\nVSOP87(B) Venus: Precision 1e-005, Terms 79\/1710\nModule Earth.dll ............. [Build 100830, API 100830]\nModule EarthAtmJ71G.dll ...... [Build 100830, API 100830]\nVSOP87(B) Earth: Precision 1e-008, Terms 2564\/2564\nModule Moon.dll .............. [Build 100830, API 100830]\nELP82: Precision 1e-005, Terms 116\/829\nModule Mars.dll .............. [Build 100830, API 100830]\nModule MarsAtm2006.dll ....... [Build 100830, API 100830]\nVSOP87(B) Mars: Precision 1e-005, Terms 405\/6400\nModule Phobos.dll ............ [Build ******, API 060425]\nModule Deimos.dll ............ [Build ******, API 060425]\nModule Galsat.dll ............ [Build 100217, API 100215]\nModule Jupiter.dll ........... [Build 100830, API 100830]\nVSOP87(B) Jupiter: Precision 1e-006, Terms 1624\/3625\nModule Io.dll ................ [Build 100217, API 100215]\nModule Europa.dll ............ [Build 100217, API 100215]\nModule Ganymede.dll .......... [Build 100217, API 100215]\nModule Callisto.dll .......... [Build 100217, API 100215]\nModule Satsat.dll ............ [Build 100215, API 100212]\nModule Saturn.dll ............ [Build 100830, API 100830]\nVSOP87(B) Saturn: Precision 1e-006, Terms 2904\/6365\nModule Mimas.dll ............. [Build 100215, API 100212]\nSATSAT Mimas: Terms 113\nModule Enceladus.dll ......... [Build 100215, API 100212]\nSATSAT Enceladus: Terms 33\nModule Tethys.dll ............ [Build 100215, API 100212]\nSATSAT Tethys: Terms 101\nModule Dione.dll ............. [Build 100215, API 100212]\nSATSAT Dione: Terms 59\nModule Rhea.dll .............. [Build 100215, API 100212]\nSATSAT Rhea: Terms 68\nModule Titan.dll ............. [Build 100215, API 100212]\nSATSAT Titan: Terms 100\nModule Iapetus.dll ........... [Build 100215, API 100212]\nSATSAT Iapetus: Terms 605\nModule Uranus.dll ............ [Build 100830, API 100830]\nVSOP87(B) Uranus: Precision 1e-006, Terms 1827\/5269\nModule Miranda.dll ........... [Build ******, API 060425]\nModule Ariel.dll ............. [Build ******, API 060425]\nModule Umbriel.dll ........... [Build ******, API 060425]\nModule Titania.dll ........... [Build ******, API 060425]\nModule Oberon.dll ............ [Build ******, API 060425]\nModule Neptune.dll ........... [Build 100830, API 100830]\nVSOP87(B) Neptune: Precision 1e-006, Terms 391\/2024\nFinished initialising world\nModule Multistage2.dll ....... [Build ******, API 050206]\n>>> ERROR: No vessel class configuration file found for:\n---------------------------------------------------------------\n>>> ERROR: spacecraft\\Spacecraft3\n>>> [Vessel::OpenConfigFile | .\\Vessel.cpp | 252]\n---------------------------------------------------------------\n>>> TERMINATING <<<",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:00.015124224Z",
        "author": "FADEC",
        "date": "2012-06-01T00:41:13+0100",
        "id": "39da57cc1979707cb76ef2979c3b6f18",
        "post_id": "post-276795",
        "text": "On this image one can see the compartment in which the parachutes are stowed, as well as the \"cracks\" of the ropes:http:\/\/spacexlaunch.zenfolio.com\/p208064181\/ee3fd0df#he241bb8I'd say Dragon is in a usual shape for a capsule after entry. This is what the Apollo Command Module looked like:Information about Dragon's bottom heat shield:http:\/\/www.nasa.gov\/offices\/oce\/appel\/ask\/issues\/40\/40s_space-x_prt.htm",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.243703552Z",
        "author": "Wishbone",
        "date": "2010-12-12T17:58:46+0000",
        "id": "ecd68bc4e15a408b187c91edad8d8ccf",
        "post_id": "post-277160",
        "text": "Ted Molczan and his v.efficient Army of Observers:http:\/\/www.satobs.org\/",
        "thread_id": 17885
    },
    {
        "@timestamp": "2023-09-14T07:12:55.371313664Z",
        "author": "TSPenguin",
        "date": "2010-03-07T18:03:37+0000",
        "id": "4391df177cb5063d496cde0bc376ad6b",
        "post_id": "post-210444",
        "text": "Applying the fix for the \"Black sky\" Bug should remedy you of this problem.Look here:http:\/\/www.orbiter-forum.com\/showthread.php?t=11086",
        "thread_id": 13366
    },
    {
        "@timestamp": "2023-09-14T07:14:03.676721152Z",
        "author": "Notebook",
        "date": "2012-02-17T15:03:26+0000",
        "id": "5a024e071d13c978fbfcd700ac36a095",
        "post_id": "post-281107",
        "text": "Thanks Orb, just so you know where I am!Went back to the ShuttlePB, and stripped it out as per the Vessel Tutorial 1 in OrbiterWiki.The .cpp looks like this:Code:\/\/ ==============================================================\n\/\/                 ORBITER MODULE: Control_Bunker\n\/\/                  Part of the ORBITER SDK\n\/\/          Copyright (C) 2002-2004 Martin Schweiger\n\/\/                   All rights reserved\n\/\/\n\/\/ Control_Bunker.cpp\n\/\/ Control module for Control_Bunker vessel class\n\/\/\n\/\/ Notes:\n\/\/ This is an example for a \"minimal\" vessel implementation which\n\/\/ only overloads the clbkSetClassCaps method to define vessel\n\/\/ capabilities and otherwise uses the default VESSEL class\n\/\/ behaviour.\n\/\/ ==============================================================\n\n#define STRICT\n#define ORBITER_MODULE\n\n#include \"orbitersdk.h\"\n\/\/#include \"Instrument.h\"\n#include \"Control_Bunker.h\"\n\nControl_Bunker::Control_Bunker (OBJHANDLE hVessel, int flightmodel)\n: VESSEL3 (hVessel, flightmodel)\n{\n\n}\n\nControl_Bunker::~Control_Bunker ()\n{\n}\n\n\/\/ ==============================================================\n\/\/ Overloaded callback functions\n\/\/ ==============================================================\n\n\/\/ --------------------------------------------------------------\n\/\/ Set the capabilities of the vessel class\n\/\/ --------------------------------------------------------------\nvoid Control_Bunker::clbkSetClassCaps (FILEHANDLE cfg)\n{\n\n\n\tTHRUSTER_HANDLE th_main ;\n\n\t\/\/ physical vessel parameters\n\tSetSize (PB_SIZE);\n\tSetEmptyMass (PB_EMPTYMASS);\n\t\n\tSetTouchdownPoints (PB_TDP[0], PB_TDP[1], PB_TDP[2]);\n\t\n\t\/\/ propellant resources\n\tPROPELLANT_HANDLE hpr = CreatePropellantResource (PB_FUELMASS);\n\n\t\/\/ main engine\n\tth_main = CreateThruster (_V(0,0,-4.35), _V(0,0,1), PB_MAXMAINTH, hpr, PB_ISP);\n\t\n\tAddExhaust (th_main, 8, 1, _V(0,0.3,-4.35), _V(0,0,-1));\n\n\tPARTICLESTREAMSPEC exhaust_main = {\n\t\t0, 2.0, 20, 200, 0.05, 0.1, 8, 1.0, PARTICLESTREAMSPEC::EMISSIVE,\n\t\tPARTICLESTREAMSPEC::LVL_SQRT, 0, 1,\n\t\tPARTICLESTREAMSPEC::ATM_PLOG, 1e-5, 0.1\n\t};\n\t\n\tAddExhaustStream (th_main, _V(0,0.3,-5), &exhaust_main);\n\n\t\t\/\/ camera parameters\n\tSetCameraOffset (_V(0,0.8,0));\n\n\t\/\/ associate a mesh for the visual\n\tAddMesh (\"Control_Bunker\");\n}\n\n\/\/ ==============================================================\n\/\/ API callback interface\n\/\/ ==============================================================\n\n\/\/ --------------------------------------------------------------\n\/\/ Vessel initialisation\n\/\/ --------------------------------------------------------------\nDLLCLBK VESSEL *ovcInit (OBJHANDLE hvessel, int flightmodel)\n{\n\treturn new Control_Bunker (hvessel, flightmodel);\n}\n\/\/ --------------------------------------------------------------\n\/\/ Vessel cleanup\n\/\/ --------------------------------------------------------------\nDLLCLBK void ovcExit (VESSEL *vessel)\n{\n\tif (vessel) delete (Control_Bunker*)vessel;\n}and the .h file:\/\/ ==============================================================\/\/ Some vessel parameters\/\/ ==============================================================const double PB_SIZE = 5; \/\/ mean radius [m]const double PB_EMPTYMASS = 500.0; \/\/ empty vessel mass [kg]const double PB_FUELMASS = 750.0; \/\/ max fuel mass [kg]const double PB_ISP = 5e4; \/\/ fuel-specific impulse [m\/s]const VECTOR3 PB_TDP[3] = {{0,0.1,2},{-1,0.01,-1.5},{1,0.01,-1.5}}; \/\/ touchdown points [m] {0,-1.5,2},{-1,-1.5,-1.5},{1,-1.5,-1.5}const double PB_MAXMAINTH = 3e4;\/\/ ==============================================================\/\/ Control_Bunker class interface\/\/ ==============================================================class Control_Bunker: public VESSEL3 {public:Control_Bunker (OBJHANDLE hVessel, int flightmodel);~Control_Bunker ();void clbkSetClassCaps (FILEHANDLE cfg);static SURFHANDLE panel2dtex;bool Control_Bunker::clbkLoadPanel2D (int id, PANELHANDLE hPanel, DWORD viewW, DWORD viewH);MESHHANDLE hPanelMesh;void DefineMainPanel (PANELHANDLE hPanel);void ScalePanel (PANELHANDLE hPanel, DWORD viewW, DWORD viewH);};\n\nIts that clblkLoadPanel2D that is causing the problem, remove that and its a happy bunny.What confuses me is why that function causes a problem, and DefineMainPanel and ScalePanel don't?thanks for the help, N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:02.713131008Z",
        "author": "Tex",
        "date": "2010-12-23T05:53:12+0000",
        "id": "cbe3ffd189e36bb7380cf245367c0f63",
        "post_id": "post-279410",
        "text": "I just realized that I also am using the [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2437\"]Brighton Beach Surface Tiles by mcwgogs[\/ame], so Brighton Beach has actually been moved slightly according to his suggestion in the readme. I've added the brighton surface tiles to the required addon list.",
        "thread_id": 18027
    },
    {
        "@timestamp": "2023-09-14T07:13:59.819801856Z",
        "author": "orb",
        "date": "2011-07-27T11:58:03+0100",
        "id": "e88e693b43e68493f42200fb1a57b419",
        "post_id": "post-275903",
        "text": "Spaceflight Now:Hired private cargo ships booked to visit space station:{...}NASA has \"technically\" agreed to combine SpaceX's next two demonstration flights of the company's Falcon 9 rocket and Dragon capsule, electing to send the next mission all the way to the space station, according to Bill Gerstenmaier, the head of the agency's human space programs.\"We technically have agreed with SpaceX that we want to combine those flights, but we haven't given them formal approval yet,\" Gerstenmaier said last week. \"We still want to go through some more analysis to go take and look and define exactly what criteria makes up that combined mission, what objectives are there, what the go\/no go criteria is.\"The unmanned flight would blast off Nov. 30 from Cape Canaveral and reach the space station about one week later, where the lab's Canadian robot arm would reach out and grapple the approaching Dragon spaceship.SpaceX and NASA are reviewing plans for the mission, which would deliver some limited cargo to the complex. If everything goes as planned, SpaceX's first operational resupply flight would launch in the first half of 2012.Working under a funded Space Act Agreement with NASA, SpaceX tested the medium-lift Falcon 9 rocket on two flights in 2010. The second launch in December demonstrated the blunt Dragon capsule on two orbits around Earth, culminating in a successful splashdown and recovery in the Pacific Ocean.Under the initial agreement, SpaceX's next mission would have approached within the vicinity of the space station before backing away after checking out navigation and communications equipment. On the eve of the December flight, SpaceX asked NASA to accelerate the demo mission schedule and fly the next Dragon to the space station.\"Overall, what we want to do is we want to get to cargo delivery as fast as we can, and if the systems are mature enough and the design is mature enough, combining those two flights is that best way to get cargo to ISS in the fastest manner possible,\" Gerstenmaier said.{...}\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.559332864Z",
        "author": "artjom94",
        "date": "2010-03-14T06:04:19+0000",
        "id": "862697ec3c6c6a2cbf163fef5f811d18",
        "post_id": "post-210767",
        "text": "\u0423 \u043e\u0440\u0438\u0433\u0438\u043d\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0448\u0430\u0442\u043b\u0430 \u043d\u0430\u0434\u043e \u043d\u0430\u0436\u0430\u0442\u044c Ctrl+\u041f\u0440\u043e\u0431\u0435\u043b \u0438 \u043d\u0430 \u0442\u043e\u0439 \u043f\u0430\u043d\u0435\u043b\u0438 \u043e\u0442\u043a\u0440\u044b\u0432\u0430\u0442\u044c \u0433\u0440\u0443\u0437\u043e\u0432\u043e\u0439 \u043e\u0442\u0441\u0435\u043a \u0438 \u043a\u044e \u0430\u043d\u0442\u0435\u043d\u043d\u0443, \u0430 \u0443 Space shuttle fleet \u0441\u0432\u043e\u044f \u0438\u043d\u0441\u0442\u0440\u0443\u043a\u0446\u0438\u044f.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.575608064Z",
        "author": "GraF",
        "date": "2017-02-05T08:06:25+0000",
        "id": "632b79b0dec516862798e5d5321f6c77",
        "post_id": "post-210916",
        "text": "\u041f\u0440\u0438\u0432\u0435\u0442 \u0434\u0440\u0443\u0437\u044c\u044f!\u0412\u043e\u0442 \u0438 \u044f \u043d\u0430\u043a\u043e\u043d\u0435\u0446-\u0442\u043e \u0441 \u0432\u0430\u043c\u0438. \u0412 \u043e\u0440\u0431\u0438\u0442\u0451\u0440\u0435, \u0434\u0430\u0432\u043d\u043e \u0441\u0442\u0430\u043b \"\u0443\u0432\u0435\u0440\u0435\u043d\u043d\u044b\u043c \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u0435\u043c\". \u0417\u0430\u043e\u0447\u043d\u043e \u0441\u043e \u043c\u043d\u043e\u0433\u0438\u043c\u0438 \u0437\u043d\u0430\u043a\u043e\u043c, \u043f\u0435\u0440\u0435\u0447\u0438\u0442\u044b\u0432\u0430\u044f \u0444\u043e\u0440\u0443\u043c \u0432\u0434\u043e\u043b\u044c \u0438 \u043f\u043e\u043f\u0435\u0440\u0451\u043a. \u041d\u0430\u043f\u0438\u0441\u0430\u0442\u044c \u0441\u044e\u0434\u0430 \u043f\u043e\u0431\u0443\u0434\u0438\u043b \u043c\u0435\u043d\u044f \u043d\u044c\u044e\u0430\u043d\u0441 \u043d\u043e\u0432\u043e\u0439 \u0432\u0435\u0440\u0441\u0438\u0438 2016.\u041a\u0430\u043a \u0432\u044b \u0432\u0441\u0435 \u043f\u043e\u043d\u044f\u043b\u0438, \u043d\u0430\u0432\u0435\u0440\u043d\u043e, \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u0430\u043d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430 \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u043f\u043b\u0438\u0442\u043e\u043a \u043f\u043e\u0432\u0435\u0440\u0445\u043d\u043e\u0441\u0442\u0438 \u043d\u0435\u0431\u0435\u0441\u043d\u044b\u0445 \u0442\u0435\u043b. \u041c\u0435\u043d\u044f \u0438\u043d\u0442\u0435\u0440\u0435\u0441\u0443\u0435\u0442, \u0435\u0441\u0442\u044c \u043b\u0438 \u043f\u043e\u0448\u0430\u0433\u043e\u0432\u044b\u0439 \u043c\u0430\u043d\u0443\u0430\u043b \u043f\u043e \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044e \u0443\u0442\u0438\u043b\u0438\u0442 \u0434\u043b\u044f \u0440\u0430\u0431\u043e\u0442 \u0441 \u043f\u043b\u0438\u0442\u043a\u0430\u043c\u0438?\u0415\u0441\u0442\u044c \u043d\u0430 \u0444\u043e\u0440\u0443\u043c\u0435 \u043d\u0435\u043a\u0442\u043eFace, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u0435\u0434\u0451\u0442 \u0432\u0435\u0442\u043a\u0443 OT3 (Orbiter Tree Tools), \u043d\u043e \"\u0432\u044b\u0445\u043e\u0434\u0438\u0442\u044c \u043d\u0430 \u044f\u0433\u043e \u0441 \u0433\u043e\u043b\u044b\u043c\u0438 \u0440\u0443\u043a\u0430\u043c\u0438\", \u043f\u0440\u0438 \u043c\u043e\u0451\u043c \u0430\u043d\u0433\u043b\u0438\u0439\u0441\u043a\u043e\u043c, \u0431\u043e\u044f\u0437\u043d\u043e - \u043f\u043b\u043e\u0445\u043e \u043f\u043e\u0439\u043c\u0451\u0442 \u0447\u0435\u0433\u043e \u043e\u0442 \u043d\u0435\u0433\u043e \u0445\u043e\u0442\u044f\u0442. \u0414\u0430 \u0438 \u043e\u0431\u0449\u0435\u043d\u0438\u0435 \u0447\u0435\u0440\u0435\u0437 \u043f\u0435\u0440\u0435\u0432\u043e\u0434\u0447\u0438\u043a \u0441\u043e \u0441\u043b\u043e\u0436\u043d\u044b\u043c\u0438 \u0442\u0435\u0440\u043c\u0438\u043d\u0430\u043c\u0438 \"\u043b\u043e\u043c\u0430\u0435\u0442 \u0433\u043e\u043b\u043e\u0432\u0443\". \u0412 \u043e\u0431\u0449\u0435\u043c, \u0445\u043e\u0442\u0435\u043b\u043e\u0441\u044c \u0431\u044b \u043f\u043e\u043d\u044f\u0442\u044c \u043e\u0431\u0449\u0443\u044e \u043a\u043e\u043d\u0446\u0435\u043f\u0446\u0438\u044e \u0438\u043b\u0438 \"\u043f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u044b\u0439 \u043f\u043e\u0440\u044f\u0434\u043e\u043a \u0434\u0435\u0439\u0441\u0442\u0432\u0438\u0439\" \u043f\u0440\u0438 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0438\u0438 \u0441\u0432\u043e\u0438\u0445 \u043f\u043b\u0438\u0442\u043e\u043a \u0432\u044b\u0441\u043e\u043a\u043e\u0433\u043e \u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043d\u0438\u044f, \u0430 \u0442\u0430\u043a-\u0436\u0435 (\u0447\u0442\u043e \u043d\u0435 \u043c\u0435\u043d\u0435\u0435 \u0432\u0430\u0436\u043d\u043e) \u043d\u044c\u044e\u0430\u043d\u0441\u044b \u043f\u043e \u0440\u0430\u0431\u043e\u0442\u0435 \u0441 \u0440\u0435\u0434\u0430\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c \u0440\u0435\u043b\u044c\u0435\u0444\u0430.\u0415\u0441\u0442\u044c \u043a\u0442\u043e \u0432 \u0442\u0435\u043c\u0435?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:02.89718656Z",
        "author": "Urwumpe",
        "date": "2010-12-23T12:19:00+0000",
        "id": "46d6a792214cf98203d6b761c846e47e",
        "post_id": "post-279478",
        "text": "Cubesats are just small cube shaped nanosats, 10x10x10 cm in size and maximal 1.33 kg heavy.You can pack quite a lot of payload into them despite the small size, but better quickly forget adding any propulsion system.There are many size classes based on the basic cubesat - 1U = 10x10x10 cm\u00b3, 2U = 20x10x10 cm\u00b3 3U = 30x10x10 cm\u00b3. The launch costs are about $80,000 for one, making them pretty attractive for universities.Designing a cubesat is not different to designing a large satellite, all that is different is the scale. You usually buy the bus from the shelf and install your scientific payload into a basic cubesat kit.This is for example, how a 3U cubesat looks like - take the electrical power plugs in the background for scale.And, unless you already know it:This is the official homepage of the Cubesat program:http:\/\/www.cubesat.org\/",
        "thread_id": 18031
    },
    {
        "@timestamp": "2023-09-14T07:13:59.858930176Z",
        "author": "Codz",
        "date": "2012-05-22T09:03:46+0100",
        "id": "269ce6fed1127812ee9a24ffde0eff15",
        "post_id": "post-276386",
        "text": "Awesome space feed by SpaceX.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.026356736Z",
        "author": "OrbitHangar",
        "date": "2010-12-24T22:24:46+0000",
        "id": "68b8bfa2e266e972f2c743b479e789ac",
        "post_id": "post-279626",
        "text": "Author:cmoon552010:\u00a0The Year We Make Contact\u00a0v1.0 (BETA) Dec 24th 2010.By: Chris Moon.Contributions By: Computerrex, Dave Bartles, Max Grueter, Abraham Katase, kultch, Chris Moon, Oberon @ Google\u2019s 3D warehouse, Dan Steph, tblaxland, & Vinka.INCLUDED: CCCP Alexi Leonov, Leonov's Europa Probe, Yellow Discovery, Docking Gangway and Transfer Sled, Leonov's Pod, Large and Small Monoliths, Alien creature on Europa, Transforming Jupiter, Lucifer System.This add-on, like the 2001: A Space Odyssey add-on, attempts to replicate the vessels and scenery and events of a motion picture, in this case;2010: The Year We Make Contactdirected by Peter Hyams, Written by Arthur C. Clarke. I did my best to use context clues to set up the scenarios in a sensible chronological order. I found that it was possible to do a flyby of Europa, Aerobrake in Jupiter\u2019s atmosphere and end up very close to Io in December of 2010! I\u2019m sure other dates are possible too, but it\u2019s the best fit with the majority of references. And it coincides nicely in that Jupiter\u2019s transformation into a second sun could begin on the Winter Solstic \/ Total Lunar Eclipse in 2010!This has been Tested on a laptop with 1G RAM and 1.73 and GHz Processor running Windows XP. Also Tested on higher performance computers running Vista.Testing Configurations: WARNING: Orbspotlight module add-on from Computerrex is NOT compatable with Orbiter 2010 local light sources, so turn off one or the other.Successfully Tested against:High Resolution textures: EarthL11\/14, MarsL11, MoonL11, JupiterL8, IoL8, EuropaL8Tested with all Orbiter 2010 functions and pre-installed modules (EXCEPT LOCAL LIGHT SOURCES)Installation:REQUIRED for full use of all scenarios1. InstallONLY Orbspotlightfromcompu terrex's Add-on pack.2. InstallAttit ude MFD V3.23. InstallUnive rsal Cargo Deck Version 44. InstallUCGO Version 2by Danstef.5. InstallSpacecraft3 & P1 patchfrom Vinka.For added enjoyment installORBITER SOUND&AEROBREAK MFDDOWNLOAD",
        "thread_id": 18043
    },
    {
        "@timestamp": "2023-09-14T07:13:59.935873792Z",
        "author": "Gerdih",
        "date": "2012-05-25T10:53:38+0100",
        "id": "08f5a9c4cd806a71981dc4d747275f39",
        "post_id": "post-276484",
        "text": "from where are you seeing it guys? me nasa tv.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.187346432Z",
        "author": "johndeere5",
        "date": "2010-03-19T03:40:43+0000",
        "id": "add036a831ab31c83c53afa86f1eac57",
        "post_id": "post-209955",
        "text": "Keep up the good work, now I will have something to use to get to where I'm going, within Earth-Moon to say the least, no matter what I do with the TransX, even follow the manual, all manual and other related close to it, I can't go anywhere, not even to the moon or plane change, it just say \"No Command\" on the nav screen, had theRedshiftbefore and works perfectly for my need at least to ISS and Moon but not return so its a one-way-ride, but I lost it due to backup drive failure and redownload it again, but it's even worst than before, can't go anywhere, no ISS and Moon selection on list but it's in FOP file and can't access it on the ship nav screen, until I heard about this Universal Autopilot, which shows promising to me, now I'm going to download it to see how it does, can't wait for the final complete version, only thing to say now is keep up the good work and this shows good sings to others that may have difficulty as I have using and\/or understanding the TransX. :thumbup::tiphat::cheers::hail:",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:59.966435328Z",
        "author": "N_Molson",
        "date": "2012-05-25T13:56:25+0100",
        "id": "8fbb1c375b32bf80a4c63b1e00ff81d6",
        "post_id": "post-276553",
        "text": "It's offline for me. Probably overloaded.\n\nYep, many people are watching. Let's hope for a success.5-10 more minutes are needed to narrow the field of the LIDAR so that it won't pick the JAXA Kibo superstructure.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.376327936Z",
        "author": "EricEvan",
        "date": "2011-03-09T02:01:16+0000",
        "id": "c294df3b7b3cf48814005ab2f4b91afc",
        "post_id": "post-280451",
        "text": "I'm interested in being a pilot for OFSS II. I have experience with DragonX and Cestus-Pollux. I have not had a chance to try the other vehicles, although I'm certain I could pick them up if need be.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.251388928Z",
        "author": "orb",
        "date": "2010-03-05T20:00:39+0000",
        "id": "c20eabf6483c432cb07782bded9ee126",
        "post_id": "post-210121",
        "text": "cinder1992 said:wth, my spell-check says that mom isn't in the database.\n\nCould be because \"mom\" is US-English, and you use British-English spell-checker?",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:14:00.012013312Z",
        "author": "RGClark",
        "date": "2012-05-31T18:56:59+0100",
        "id": "2b080eaf3f36101b8d6f2d2bc96d84ff",
        "post_id": "post-276781",
        "text": "Post splash down new conference starting now on NASA TV.Bob Clark",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.316872704Z",
        "author": "Notebook",
        "date": "2010-03-07T09:00:10+0000",
        "id": "750ef862979601e9c0746623dbc0a3a0",
        "post_id": "post-210229",
        "text": "I think the problem is here in your .ini file.Code:[CONFIG]\nMESHNAME=\"GS_trussreactor\"There should be a 'spacecraft\\' before the filename of your mesh. You have to give it the path to the mesh.Could be wrong of course, hopefully others will confirm.N.",
        "thread_id": 13361
    },
    {
        "@timestamp": "2023-09-14T07:14:03.404062208Z",
        "author": "Wood",
        "date": "2011-01-27T22:15:40+0000",
        "id": "aadfbe29b3403f7f9be81062232f3bd5",
        "post_id": "post-280379",
        "text": "I think that was the seventh flight, not the sixth as you posted in the Pre-Flight Scenarios thread. Those were some very nice pictures of it, by the way.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:13:59.856607488Z",
        "author": "Codz",
        "date": "2012-05-22T08:35:17+0100",
        "id": "f7ddf7e6bf334ac7f7583f09737237b3",
        "post_id": "post-276373",
        "text": "PhantomCruiser said:I'm convinced I need a dual-monitor setup. I'm trying to follow both the NASA feed, and the SpaceX webcast as well. Kind of neat to have the overlapping audio.http:\/\/www.spacex.com\/webcast\/\n\nI'd just minimize both windows next to eachother.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.34634496Z",
        "author": "Urwumpe",
        "date": "2012-03-23T22:00:25+0000",
        "id": "bf55d8aacc072a8a2a5905d1b55836f5",
        "post_id": "post-210342",
        "text": "Pipcard said:Yes but what's the heaviest? Or does this have a fairing for dual payloads? (e.g. 2 x 5000 kg)\n\nHeaviest to GTO was currently the Intelsat New Dawn,as I see it, 6300 kg.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:03.413262848Z",
        "author": "Ark",
        "date": "2010-12-30T00:34:16+0000",
        "id": "2a6c687a3b55642657d8f845c1b0ec4b",
        "post_id": "post-280563",
        "text": "The past sounds pretty, well, crappy.Everything that ever was, is available forever, right at my fingertips with a machine that almost anyone in the industrialized world can afford. Show me any period in history where the average person had that kind of power and access to knowledge.",
        "thread_id": 18082
    },
    {
        "@timestamp": "2023-09-14T07:14:00.210798592Z",
        "author": "Izack",
        "date": "2010-12-12T02:58:54+0000",
        "id": "7b62593067077e8f922ec1a86246a255",
        "post_id": "post-277126",
        "text": "I wouldn't consider that a silly question, in light of all of the other mind-numbingly silly questions floating about on the Internet and in the media.",
        "thread_id": 17880
    },
    {
        "@timestamp": "2023-09-14T07:14:03.23859456Z",
        "author": "Thorton",
        "date": "2011-01-03T10:50:20+0000",
        "id": "50e86ec8087609088e799763e8c4410f",
        "post_id": "post-279989",
        "text": "K_Jameson said:A silly question: what is the meaning of the word \"Trassa\"?:hailprobe:\n\nHighway",
        "thread_id": 18069
    },
    {
        "@timestamp": "2023-09-14T07:12:55.629847296Z",
        "author": "adamb193",
        "date": "2010-03-11T18:15:32+0000",
        "id": "63f94fde6616cb73cc444fa8b6aaa089",
        "post_id": "post-211015",
        "text": "They based it off the real Moon Landing set.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:12:55.12456576Z",
        "author": "itchythemouse",
        "date": "2008-05-08T07:15:03+0100",
        "id": "47c22162954f400ccf8252f41a0187c9",
        "post_id": "post-64519",
        "text": "could some one send version 3.9.2 to me?please..",
        "thread_id": 1333
    },
    {
        "@timestamp": "2023-09-14T07:14:00.650088704Z",
        "author": "orbekler",
        "date": "2010-12-17T16:38:23+0000",
        "id": "2ee8e5bbb8317202c32ed2439314ce92",
        "post_id": "post-277443",
        "text": "Of course it's an hoax... Beside Saturn 5 visibility, William Rutledge is in reality Thierry Speth, a french artist who did the \"Brain Salad Surgery\" female alien statue. As for the clip there are so many flaws...In short, these are some pictures that should close the Apollo 20 case.http:\/\/www.orbiter-forum.com\/photo_...&prod=albums&ins=link_thumb_2_gallery&alb=all",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:14:03.677893632Z",
        "author": "Notebook",
        "date": "2012-02-18T13:46:50+0000",
        "id": "67629cd756481b23dccdf6bceb8d8e3e",
        "post_id": "post-281118",
        "text": "Makes sense, thanks again.N.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:00.21074432Z",
        "author": "Xyon",
        "date": "2010-12-12T02:07:05+0000",
        "id": "f4a3065f1a52a9a117aa952e7e74e798",
        "post_id": "post-277125",
        "text": "T.Neo said:I don't think \"awesome\" or \"cool\" are bad in and of themselves. They foster support for the space program from the population at large and indirectly encourage an interest in science and engineering in general... I do not see how that could be bad.\n\nI don't say they are bad things, my point was they should not be the basis for determining where NASA goes next.",
        "thread_id": 17880
    },
    {
        "@timestamp": "2023-09-14T07:14:03.399305216Z",
        "author": "Kyle",
        "date": "2011-01-13T18:12:01+0000",
        "id": "e789f7bfb4b90ffb1e58860fc64f46dc",
        "post_id": "post-280323",
        "text": "Samuel Edwards, you'll be getting your scenario shortly.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.540749824Z",
        "author": "Evil_Onyx",
        "date": "2010-03-10T10:40:58+0000",
        "id": "b935f508e2d43c87eb2441d1315256b3",
        "post_id": "post-210659",
        "text": "As PilotCessna 172S - charter and lessonsRutun Long-EZ - got plans now:)Tiger moth - pleasure flightAs passengerBoeing 757Bell 206b jetRangerAgustaWestland MerlinA\u00e9rospatiale PumaA\u00e9rospatiale Gazelleand many more that i cant recall the type.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.678347776Z",
        "author": "Notebook",
        "date": "2013-02-15T11:52:32+0000",
        "id": "dc1d4b02d5abe810010bdc2a94be3539",
        "post_id": "post-281123",
        "text": "Plodding on with the VC.Made the desk into a editable poly in 3dsMax, and detached a poly to be the group\/mesh for the left MFD.http:\/\/i89.photobucket.com\/albums\/k207\/Notebook_04\/13021511-41-37P2TestCell_zps1d1b9167.jpgThis is the mesh(edited for space saving):Code:MSHX1\nGROUPS 2\nLABEL Interior\nMATERIAL 1\nTEXTURE 1\nGEOM 24 12 ; Interior\n4.31395 0.01 2.82572 0.0 1.0 0.0 1.0 1.0\n...lots of data\n-4.31395 2.79545 -2.82572 0.0 0.0 1.0 0.0 0.0\n2 3 0\n1 0 3\n5 7 4\n6 4 7\n10 18 8\n16 8 18\n14 22 11\n19 11 22\n12 20 15\n23 15 20\n9 17 13\n21 13 17\nLABEL Desk\nMATERIAL 2\nTEXTURE 2\nGEOM 202 132 ; Desk\n1.00038 0.0271144 1.45396 0.0 -1.0 0.0 0.0 1.0\n...even more data\n-0.666291 0.575834 0.521924 -1.80166e-007 0.564086 -0.825716 0.501775 0.166667\n9 0 8\n0 9 1\n10 76 91\n76 10 2\n11 78 92\n78 11 3\n12 80 93\n80 12 4\n13 82 94\n82 13 5\n14 84 95\n84 14 6\n15 86 96\n86 15 7\n90 88 97\n88 90 74\n17 8 16\n8 17 9\n18 91 99\n91 18 10\n19 92 100\n92 19 11\n20 93 101\n93 20 12\n21 94 102\n94 21 13\n22 95 103\n95 22 14\n23 96 104\n96 23 15\n98 97 105\n97 98 90\n25 16 24\n16 25 17\n26 99 107\n99 26 18\n27 100 108\n100 27 19\n28 101 109\n101 28 20\n29 102 110\n102 29 21\n30 103 111\n103 30 22\n31 104 112\n104 31 23\n106 105 113\n105 106 98\n33 24 32\n24 33 25\n34 107 115\n107 34 26\n35 108 116\n108 35 27\n36 109 117\n109 36 28\n37 110 118\n110 37 29\n38 111 119\n111 38 30\n39 112 123\n112 39 31\n114 113 127\n113 114 106\n41 32 40\n32 41 33\n42 115 129\n115 42 34\n43 116 130\n116 43 35\n44 117 131\n117 44 36\n45 118 132\n118 45 37\n70 68 73\n68 70 69\n47 123 46\n123 47 39\n128 127 139\n127 128 114\n49 40 48\n40 49 41\n50 129 142\n129 50 42\n51 130 144\n130 51 43\n52 131 146\n131 52 44\n53 132 148\n132 53 45\n71 73 72\n73 71 70\n55 46 54\n46 55 47\n140 139 158\n139 140 128\n83 79 81\n85 79 83\n85 77 79\n85 75 77\n87 75 85\n87 89 75\n154 141 159\n145 149 147\n145 150 149\n143 150 145\n141 150 143\n154 150 141\n120 57 124\n165 121 56\n125 58 136\n170 126 166\n137 59 155\n175 138 171\n156 60 151\n180 157 176\n152 61 133\n185 153 181\n134 160 122\n161 135 186\n162 63 167\n192 163 62\n168 64 172\n194 169 193\n173 65 177\n196 174 195\n178 66 182\n198 179 197\n183 67 187\n200 184 199\n188 190 164\n191 189 201\nMATERIALS 2\nConcrete\nTankBase\nMATERIAL Concrete\n0.588235 0.588235 0.588235 1.0\n0.588235 0.588235 0.588235 1.0\n0.9 0.9 0.9 1.0 0.0\n0.0 0.0 0.0 1.0\nMATERIAL TankBase\n0.588235 0.588235 0.588235 1.0\n0.588235 0.588235 0.588235 1.0\n0.9 0.9 0.9 1.0 0.0\n0.0 0.0 0.0 1.0\nTEXTURES 2\nConcrete.dds\nmetalcon.ddsI ran that mesh through meshc.exe in OrbiterSDK\/utils and got thisCode:\/\/ ========================================================\n\/\/ Mesh resource file for P2TestCellInteriorInv\n\/\/ Generated with meshc on Fri Feb 15 10:27:20 2013\n\n\/\/ ========================================================\n\n\/\/ Number of mesh groups:\n#define NGRP 0\n\n\/\/ Number of materials:\n#define NMAT 0\n\n\/\/ Number of textures:\n#define NTEX 0I was expecting 2 groups\/materials\/textures?Never used meshc before, so guessing its finger trouble.EDIT: just seen something now its written down! The two groups in the mesh are Interior and Desk, the poly that was detched dosen't appear? Have to sort that out.still dosen't explain the zero mesh.c file entries though?All help appreciated",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:00.492571648Z",
        "author": "scienceguy99",
        "date": "2010-12-13T00:23:16+0000",
        "id": "63be95f9171d9efe0284f11d58059909",
        "post_id": "post-277347",
        "text": "I did, at least I think I did, maybe I should retry it---------- Post added at 12:23 AM ---------- Previous post was at 12:14 AM ----------Ok I figured out my vessels folder wasnt in the proper directory, but now when I go to play, I get \"orbiter.exe has stopped working, windows is checking for a solution to the problem\" then the game exits:(",
        "thread_id": 17907
    },
    {
        "@timestamp": "2023-09-14T07:12:55.609829632Z",
        "author": "Izack",
        "date": "2010-03-11T21:29:00+0000",
        "id": "afa104ad933e60fbacd0b8011db4d158",
        "post_id": "post-210980",
        "text": "Well in that case Keith::welcome:to the forum!:pI'm surprised something like that wouldn't catch on. I can see how some things could be a problem (like time compression...ESPECIALLY time compression), but hanging around the ISS doing stuff is certainly more interesting than hanging around the IRC channel (no offence, #orbiter, we all still love you.)---------- Post added at 09:29 PM ---------- Previous post was at 05:51 PM ----------Sort of random, but I have to say now I really like the crowd here. As opposed to many of the forums I've been to, the people here are for the most part quite intelligent and generally friendly. I don't often see math and physics come up on the Internet, or people with a genuine interest in aviation and spaceflight. Of course, most of you seem quite a bit older, too. Especially the people I've heard reminiscing about Apollo launches. Man, I envy that (well, perhaps not the age bit)! :lol:",
        "thread_id": 13401
    },
    {
        "@timestamp": "2023-09-14T07:14:03.679313664Z",
        "author": "Notebook",
        "date": "2013-02-26T09:19:48+0000",
        "id": "f0241a35b85aed881289fa90108db783",
        "post_id": "post-281133",
        "text": "Wan't to use some of Dan Steph's textures from his UCGO project. It will be a required add-on when this is complete.I can see the texture if I move it to the \\Textures directory, but can I do this in the Base.cfg file?; === Generic surface base resources; === List of generic object meshes ===BEGIN_MESHESEND_MESHES; === List of generic textures ===BEGIN_TEXTURESFcd01Fcd02Fcd03Fcd04Fcd05Fcd06Fcd07Fcd08Fcd09Fcd10Fcd11Fcd12Fcd13Roof01Roof02Wall01Door01Lpad01Lpad02Lpad02aTaxiway1Taxiway2MonorailHangrailSolpanelRunway2BallCape17Cape18Cape19Cape20Cape21Cape22Cape23\\Textures2\\UMmu\\BaseMoonFloor.ddsEND_TEXTURES\n\nn.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:13:59.811190528Z",
        "author": "astrosammy",
        "date": "2012-05-18T19:24:43+0100",
        "id": "881bfbabe71aead0584259f5dd4c8546",
        "post_id": "post-276198",
        "text": "Ah, I love my stable 40 kByte\/s connection:p.BTW, I have a little list with all the streams I was able to find in my signature.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.631049472Z",
        "author": "Andy44",
        "date": "2010-04-05T01:29:41+0100",
        "id": "6e98c4d41bc2377f3f2d420aa53d4b51",
        "post_id": "post-211025",
        "text": "I once had a lovely Titan II - Gemini model I got from the KSC gift shop when I was a little kid back in the 70s. Wish I still had it, but I probably broke it.",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:13:59.855696896Z",
        "author": "IronRain",
        "date": "2012-05-22T07:57:09+0100",
        "id": "8408f0f667b7d459d6381b71e0362de8",
        "post_id": "post-276369",
        "text": "The International Space Station flight control team just issued their \"go\" for launch.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:02.978610176Z",
        "author": "Hielor",
        "date": "2010-12-24T05:23:49+0000",
        "id": "a27a999abc762b2e6abae2edfc75beeb",
        "post_id": "post-279518",
        "text": "Nevermind, carry on then:)",
        "thread_id": 18033
    },
    {
        "@timestamp": "2023-09-14T07:12:55.177735424Z",
        "author": "kevinvr",
        "date": "2010-03-07T18:15:42+0000",
        "id": "c45d111a4c37c3e691c5444d5c9bf7b6",
        "post_id": "post-209897",
        "text": "Artlav said:...Why?Have you ever watched a shuttle launch?Just let it fly until it stops the engines by itself, don't touch anything but time acceleration and camera view.\n\nNot much, only seen them on tv and they just show them until they hit the clouds and go out of sight..I tried it by just letting it go without touching anything and it did the same, went spinning round and eventually crashed.I tried all the other cenarios and they all work fine, only the shuttle crashes.Thanks in advance for the help.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:00.003474176Z",
        "author": "PhantomCruiser",
        "date": "2012-05-27T19:24:48+0100",
        "id": "bf22f99e8396c40deaf5e0eedac30db6",
        "post_id": "post-276706",
        "text": "I think I read on the SpaceX site that the Dragon is supposed to be modular and they could arrange 3 crew + cargo, or 7 crew little bit of cargo, 2 crew and lots more cargo... Something like that.And I thought the seats (maybe some, not all), would fold away and be stored, making for a bit more elbow room. Even so, 7 people are really going to have to like each other in order to hang around in the capsule for the ride uphill.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.431203584Z",
        "author": "Woo482",
        "date": "2010-03-08T22:29:19+0000",
        "id": "6924cadcab8de5f54d1a863a82cfecd2",
        "post_id": "post-210543",
        "text": "I think the docking ports are most likely hard coded into the XR-5's .dll, so it'll be impossible for you to add a second one without having problems",
        "thread_id": 13380
    },
    {
        "@timestamp": "2023-09-14T07:14:02.990441216Z",
        "author": "Fizyk",
        "date": "2010-12-30T13:39:05+0000",
        "id": "e346a14b9923f0e11db4a8947452db41",
        "post_id": "post-279538",
        "text": "Let's try it like this.You want to have [math]V_H[\/math] volume of LH2 and [math]V_O[\/math] volume of LOX. Their sum should be the total volume of the tank:[math]V_H + V_O = V[\/math]Mass ratio should be 6:1, so:[math]\\frac{\\rho_O V_O}{\\rho_H V_H} = 6[\/math]where [math]\\rho_H[\/math] and [math]\\rho_O[\/math] are the densities of LH2 and LOX respectively.Time to solve. From the second equation we get:[math]V_O = 6 \\frac{\\rho_H}{\\rho_O}V_H[\/math]Substituting into the first equation:[math]V_H \\left( 1 + 6\\frac{\\rho_H}{\\rho_O} \\right) = V[\/math][math]V_H = \\frac{V}{1+6\\frac{\\rho_H}{\\rho_O}}[\/math]Putting in the numbers:[math]\\frac{\\rho_H}{\\rho_O} = 0.061[\/math][math]V = \\pi R^2 h = 120.755 m^3[\/math][math]V_H = 88.4 m^3[\/math][math]V_O = 32.355 m^3[\/math]Total mass:[math]M = \\rho_H V_H + \\rho_O V_O = 43105.055 kg[\/math]Pretty much the same result that jedidia got, difference is probably due to rounding.Hope that helped:)",
        "thread_id": 18035
    },
    {
        "@timestamp": "2023-09-14T07:14:00.018058752Z",
        "author": "SpaceNut",
        "date": "2012-06-01T20:09:08+0100",
        "id": "c36e15e8cacb8a3fe0055daf37f9c17c",
        "post_id": "post-276814",
        "text": "Ark said:So, any word on the total, actual cost of that launch? How close are they to actually being cheaper than the status quo?\n\nSpaceX is pretty straight forward regarding their costs... They have a fixed pricing model:perhttp:\/\/www.spacex.com\/falcon9.phpIn facilitating SpaceX services, the Falcon 9 launch vehicle will offer the lowest cost per pound\/kilogram to orbit, despite providing breakthrough improvements in reliability.SpaceX offers open and fixed pricing for its launch services. Modest discounts are available for contractually committed, multi-launch purchases. A half bay flight of Falcon 9 is available to accommodate customers with payloads (e.g., satellites or other spacecraft)in between Falcon 1 and 9. Please contact us on details for this accommodation.Price$54M*Bear in mind, this is Falcon 9 and Falcon Heavy pricing, with these, you can launch your own payload. I suppose pricing to include (the use of) a dragon capsule could be worked out, and for not too much more, since Dragon is already a reusable craft.*Paid in full standard launch prices for 2012. Please contact us for details at[email\u00a0protected]They also already have pricing for Falcon Heavy too...PAYLOAD PRICEUp to 6.4 ton to GTO$83M*Greater than 6.4 ton to GTO$128M**Paid in full standard launch prices for 2012. Please contact us for details at[email\u00a0protected]Regardless, these prices are way down from any other company providing similar services, and it will force the other seasoned companies to adopt a similar business model so they can compete, which will only make for more companies making cheaper and cheaper access to space. Musk has the right idea pushing for a completely (or near completely) reusable system as such:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.391554304Z",
        "author": "PhantomCruiser",
        "date": "2011-01-03T13:52:14+0000",
        "id": "721686b967288c7890327553f6f428d9",
        "post_id": "post-280276",
        "text": "There is a stage.dll that is available on the 'hangar I believe. The was also some discussion earlier when Orbiter '10 was released about this.If all else fails, do a search for orbiter 2010 compatability issues and multistage and you should find it. I'd send you a link, but I'd be late for a meeting....",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.54133504Z",
        "author": "earthorbit",
        "date": "2010-03-10T13:44:05+0000",
        "id": "43833a21a1f211ef7f6c915ada178d58",
        "post_id": "post-210663",
        "text": "Bergfalke 3(a German Gliding Plane)A little Motorplane, i don't know the type name.and... i was on the left Wing of a 747 (In the Technology Museum in Speyer they have one.)",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:12:55.565655552Z",
        "author": "SiberianTiger",
        "date": "2010-12-29T07:11:42+0000",
        "id": "ad7e8ccd6a38b07e319ed17b4b581830",
        "post_id": "post-210826",
        "text": "Wishbone said:\u0420\u0430\u0437\u0432\u0438\u0432\u0430\u044f \u043c\u044b\u0441\u043b\u0438 \u0422\u0438\u0433\u0440\u0430, \u0432\u044b\u0441\u043e\u0442\u0430 \u043f\u0435\u0440\u0438\u0433\u0435\u044f (PeA \u0432 Orbit MFD) \u0434.\u0431. \u0431\u043e\u043b\u044c\u0448\u0435 200k (200 \u043a\u043c).\n\n\u0418\u043b\u0438, \u0435\u0441\u043b\u0438 \u043d\u0438\u043a\u0430\u043a\u043e\u0433\u043e PeA \u043d\u0430 Orbit MFD \u043d\u0435 \u043d\u0430\u0431\u043b\u044e\u0434\u0430\u0435\u0442\u0441\u044f, \u0442\u043e PeD \u043d\u0435 \u043c\u0435\u043d\u044c\u0448\u0435, \u0447\u0435\u043c 6.570M (\u0447\u0442\u043e \u0442\u043e \u0436\u0435 \u0441\u0430\u043c\u043e\u0435).",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.399936512Z",
        "author": "Kyle",
        "date": "2011-01-15T01:03:52+0000",
        "id": "6c0d0e8b1f094223cc94b0b3585f5a5a",
        "post_id": "post-280328",
        "text": "C3PO said:How about posting a scenario with the completed station?And will we be switching to STS v4.7?\n\nI have 30 some odd scenario's complete and for me the space station isn't even completed yet. I plan on this project lasting throughout the year, maybe if I'm lucky into 2012. Right now.. I'd say 1\/2 of it is done. I'm just getting to the backbone of power for the OFSS2, getting that complete. Also Antares, Orion, Soyuz, Progress, CTV\/ATV, have yet to be added!",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:00.198309888Z",
        "author": "flyingkorolevR7",
        "date": "2012-02-03T16:41:12+0000",
        "id": "57905696dd2d5748f59cd17bccf2e0b5",
        "post_id": "post-277088",
        "text": "it does not show up in scenarios",
        "thread_id": 17878
    },
    {
        "@timestamp": "2023-09-14T07:12:55.631661312Z",
        "author": "evilfer",
        "date": "2011-08-09T10:59:06+0100",
        "id": "f757a8704653dbbaf3be03b84b41d012",
        "post_id": "post-211030",
        "text": "agentgonzo said:I made Atlantis as a paper model. Really nice when it's all finished. But then it got squished in a move. That's the disadvantage of paper models. :-(I plan to redo it and do a Saturn V at some stage too. If I get time...\n\nI built a paperhubble, I think it looks very nice in spite of a couple of mistakes on my part. And you're right about paper... my hubble has already needed some 4 \"service missions\" after completed :lol:. I'd love to find a detailed JWST paper model (I don't have the skills to design it...)",
        "thread_id": 13406
    },
    {
        "@timestamp": "2023-09-14T07:14:00.169012992Z",
        "author": "jedidia",
        "date": "2010-12-11T09:11:56+0000",
        "id": "6ca626c92c5d74b4257dc0433ecdd49d",
        "post_id": "post-276891",
        "text": "You really should think twice about putting a nuclear PLANT into an SSTO. *Very* optimistic expectations for power\/mass ratio are about a kw\/kg, which most probably won't cut it in an SSTO. Add to that that for an SSTO it has to be fully shielded, and you're getting yourself into even more trouble. (Thermonuclear engines are another matter, but they work totally different than a nuclear reactor).Also, you'll get heating problems. Working with a built-in power plant means having to dispose of about 80% of the heat (yeah, we can't have much more than lousy 20% efficiency from a nuclear reactor. Heat-to-electricity conversion is a rather inefficient aproach). The upper atmosphere isn't enough of a cooling medium, but prevents you from deploying radiators, and the radiator mass might get rather large too. It depends on how much power you really need from it, I guess.There's also the question what you actually need it for... I can't think of anything that would need more than a fuel cell to keep going. If you want to use it for the thrusters, that's a no-go: The only thing you could work with is an electric engine, which have nice ISPs but lousy thrust values. Our best bet for interplanetary drives currently, but utterly useless for earth take-off. If you want to use nuclear power for the thrusters, you'll have to go with thermonuclear thrusters, which as mentioned already are a completely dufferent kind of animal and might actually make sense.i always wanted solar power intergrated into vessels,\n\nWhile solar power reaches a similiar energy\/weight ratio, what you have here is trouble with the energy\/area ratio. Anything sporting solar panels big enough to produce any meaningfull energy has way too big a surface area for being an effective atmospheric vehicle.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:03.477459968Z",
        "author": "Kyle",
        "date": "2011-02-07T23:57:28+0000",
        "id": "17a72cee84c06fbb6db63fe12d9346ef",
        "post_id": "post-280738",
        "text": "Evil_Onyx assigned to STS-151",
        "thread_id": 18100
    },
    {
        "@timestamp": "2023-09-14T07:14:03.381392384Z",
        "author": "C3PO",
        "date": "2011-03-25T17:39:17+0000",
        "id": "2b9b2c4a0b7ad5c55fe7fe4109fbea0f",
        "post_id": "post-280490",
        "text": "OK, I see your point.The cover lead me to believe that this was a mission specific manual.A detailed blow-by-blow instruction isn't applicable for a generic station manual, or even possible. I like the idea of the a station manual with a notes page thrown in.It's hard to judge the interest on the amount of replies alone. The best parameter is the number of downloads.I make add-ons for my own pleasure, and if I think it's good enough, I release it. It's great if anyone else enjoys it. But if no one does, that's fine by me too. That doesn't mean that I'm not open to suggestions.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:00.210500352Z",
        "author": "ryan",
        "date": "2010-12-11T23:14:25+0000",
        "id": "fb5d2e6c861e039610d5b3541653369c",
        "post_id": "post-277122",
        "text": "What a silly question, of course they were going to be a bit timid on Apollo 11, but as the missions went on they were walking for 7 hours.I also read somewhere that landing and walking on the moon doesn't really hold credit with him anymore. If he was younger who knows what he would do to do something better.Ryan.",
        "thread_id": 17880
    },
    {
        "@timestamp": "2023-09-14T07:12:55.176575232Z",
        "author": "pattersoncr",
        "date": "2010-03-06T23:45:28+0000",
        "id": "2c5f0763db189cb68df7c0fcc8270a45",
        "post_id": "post-209890",
        "text": "Artlav,I'm really excited about this project.Some time ago, I made a launch autopilot for Greg Burch's Big Space Plane using the old Autopilot MFD (see here) The autopilot would flie the booster to the release point then after release, would land the booster. It worked but was klunky and I was never really satisfied with it. I tried to make a similar one for the Swift Space Plane but never got it to work.This looks like a much more robust and flexable tool than Autopilot MFD.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:03.390317056Z",
        "author": "Nazban",
        "date": "2011-01-01T11:04:23+0000",
        "id": "221e9b5d57e472a2d4ea7d01b181b103",
        "post_id": "post-280265",
        "text": "Sign me up for STS-154, ill be done with my exams and i (hopefully) will have enough time to learn how to fly the shuttle :thumbup:and umm what is PTV??:huh:",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.344348416Z",
        "author": "K_Jameson",
        "date": "2012-03-10T14:02:41+0000",
        "id": "70cec4feb4e6dd6e59aa09165d366d99",
        "post_id": "post-210332",
        "text": "The fixed package is now available!",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:59.802198528Z",
        "author": "Codz",
        "date": "2012-05-02T21:43:37+0100",
        "id": "1a0b054c45c1669907d5addaae55143e",
        "post_id": "post-276134",
        "text": "This is getting ridiculous.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.562278656Z",
        "author": "Kyle",
        "date": "2011-03-26T11:43:24+0000",
        "id": "14a9fd712d863ac034c0f155ba111a5c",
        "post_id": "post-280779",
        "text": "Mission #16 - sorry for the delay. Check for CTD's, as HAL had one.Code:BEGIN_DESC\nDock Dragon 12 to OFSS2.\nFD1: Launch\nFD2: Docking to Neesys available CBM\n\nEND_DESC\n\nBEGIN_ENVIRONMENT\n  System Sol\n  Date MJD 57120.706570\nEND_ENVIRONMENT\n\nBEGIN_FOCUS\n  Ship Falcon 9\nEND_FOCUS\n\nBEGIN_CAMERA\n  TARGET Falcon 9\n  MODE Extern\n  POS 7.64 -171.22 -7.40\n  TRACKMODE TargetRelative\n  FOV 40.00\nEND_CAMERA\n\nBEGIN_HUD\n  TYPE Surface\nEND_HUD\n\nBEGIN_MFD Left\n  TYPE Docking\n  TARGET SoyuzProgressDockingModule 0\nEND_MFD\n\nBEGIN_MFD Right\n  TYPE Orbit\n  PROJ Ship\n  FRAME Ecliptic\n  ALT\n  REF Earth\n  TARGET Neesys\nEND_MFD\n\nBEGIN_SHIPS\nNeesys:Neesys\n  STATUS Orbiting Earth\n  RPOS 307413.59 2325954.56 -6548464.25\n  RVEL 6676.238 3265.862 1466.395\n  AROT -90.65 58.85 -75.54\n  AFCMODE 7\n  DOCKINFO 0:1,SoyuzProgressDockingModule 1:0,Eranda 2:0,Dragon2 3:0,Dragon1 4:0,comet2\n  NAVFREQ 0 0\n  XPDR 40\nEND\npma1:Well-pma\n  STATUS Orbiting Earth\n  RPOS 307435.31 2325967.59 -6548463.77\n  RVEL 6676.238 3265.862 1466.395\n  AROT -90.65 58.85 14.46\n  AFCMODE 7\n  DOCKINFO 0:1,Eranda\n  NAVFREQ 0 0\nEND\nDragon1:DRAGONC\n  STATUS Orbiting Earth\n  RPOS 307420.76 2325953.27 -6548465.51\n  RVEL 6676.238 3265.862 1466.395\n  AROT 72.57 30.06 -98.58\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.980822\n  DOCKINFO 0:3,Neesys\n  NAVFREQ 0 0\n  FSTATE 1\n  SPANELS 1\n  SPCTRL 1 3512.6325\n  ANTH 0\nEND\nELC1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307412.57 2325948.52 -6548465.52\n  RVEL 6676.238 3265.862 1466.395\n  AROT 72.57 30.06 -98.58\n  ATTACHED 4:1,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPCU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307412.75 2325947.77 -6548467.00\n  RVEL 6676.238 3265.862 1466.395\n  AROT 166.90 7.42 -59.66\n  ATTACHED 0:1,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nBCDU:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307412.84 2325947.58 -6548464.50\n  RVEL 6676.238 3265.862 1466.395\n  AROT -13.10 -7.42 -120.34\n  ATTACHED 0:3,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nCMGcovered:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307411.96 2325949.00 -6548464.11\n  RVEL 6676.238 3265.862 1466.395\n  AROT -13.10 -7.42 -120.34\n  ATTACHED 0:4,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nNTA:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307412.54 2325949.03 -6548464.31\n  RVEL 6676.238 3265.862 1466.395\n  AROT 166.90 7.42 120.34\n  ATTACHED 0:5,ELC1\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nPDGF:ISSR\\PDGF_DEST\n  STATUS Orbiting Earth\n  RPOS 307413.38 2325957.03 -6548463.65\n  RVEL 6676.238 3265.862 1466.395\n  AROT -90.65 58.85 -75.54\n  ATTACHED 4:0,SpaceStationIndependence\n  AFCMODE 7\nEND\nSpaceStationIndependence:UCargoDeck\n  STATUS Orbiting Sun\n  RPOS -144455492122.47 1659832.07 34204475041.33\n  RVEL -675.196 3265.760 -27621.274\n  AROT -90.65 58.85 -75.54\n  ATTACHED 0:0,Neesys\n  AFCMODE 7\n  NAVFREQ 0 0\n  XPDR 0\n  CORE_NAME Neesys\n  JETTISONSPEED 1.00\n  JETTISONINT 5.00\n  ALLOW_SEND_FOCUS 1\n  DEF_ATT_PARAMS 0.000 0.000 0.000 0.00000 0.00000 1.00000 0.00000 1.00000 0.00000\n  PL_DESCRIPTION PDGF 0.000 2.300 -1.100 -0.0000 -0.0000 -1.0000 -0.0000 1.0000 -0.0000 0\n  PL_DESCRIPTION ELC1 0.000 -4.800 4.000 0.0000 -1.0000 -0.0000 0.0000 -0.0000 1.0000 1\n  PL_DESCRIPTION KUboom -1.900 5.300 6.000 -1.0000 0.0000 -0.0000 -0.0000 -0.9397 0.3420 2\n  PL_DESCRIPTION KUholder -2.200 5.700 6.800 0.0000 1.0000 0.0000 0.3420 -0.0000 0.9397 3\n  PL_DESCRIPTION Cupola -2.300 0.000 -20.700 0.0000 0.0000 -1.0000 1.0000 0.0000 0.0000 4\n  PL_DESCRIPTION S4 -9.000 0.000 -6.000 -1.0000 0.0000 0.0000 0.0000 1.0000 -0.0000 5\n  IN_JETTISON 0 0\n  J_MARKER 0.00\nEND\nCupola:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307431.01 2325965.78 -6548466.35\n  RVEL 6676.238 3265.862 1466.395\n  AROT -90.65 58.85 -165.54\n  ATTACHED 1:4,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 -2 0.000000\n  SEQ 1 -2 0.000000\n  SEQ 2 -2 0.000000\n  SEQ 3 -2 0.000000\n  SEQ 4 -2 0.000000\n  SEQ 5 -2 0.000000\n  SEQ 6 -2 0.000000\nEND\nSSRMS:ISSR\\SSRMS\n  STATUS Orbiting Sun\n  RPOS -144455492124.00 1659831.97 34204475048.15\n  RVEL -675.196 3265.760 -27621.274\n  AROT -33.05 11.51 155.41\n  ATTACHED 0:0,PDGF\n  AFCMODE 7\n  NAVFREQ 0 0\n  AFLG 1 1 1 1 1 1 1 0\n  APRC 0.1353 0.5459 0.5354 0.1453 0.5031 0.0365 0.1540 0.5000\n  ASIGN 1 0 0 0 0 0 0 0 1\n  APNT 0.5000 0.5000\n  POS0 -1.15 -8.24 -1.50\n  DIR0 -0.44 -0.88 -0.19\n  ROT0 0.32 -0.35 0.88\n  POS1 0.56 0.91 -6.74\n  DIR1 -0.14 0.98 0.13\n  ROT1 0.89 0.07 0.44\n  CHNG 0\nEND\ncomet2:M_comet2\n  STATUS Orbiting Earth\n  RPOS 307418.88 2325956.29 -6548460.14\n  RVEL 6676.238 3265.862 1466.395\n  AROT 166.90 7.42 -59.66\n  AFCMODE 7\n  DOCKINFO 0:4,Neesys\n  NAVFREQ 0 0\nEND\nKUboom:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307405.56 2325956.26 -6548464.75\n  RVEL 6676.238 3265.862 1466.395\n  AROT 4.09 2.86 148.97\n  ATTACHED 2:2,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKUholder:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307404.63 2325956.24 -6548464.94\n  RVEL 6676.238 3265.862 1466.395\n  AROT 95.81 30.99 93.34\n  ATTACHED 1:3,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nKU2:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307405.42 2325956.47 -6548465.00\n  RVEL 6676.238 3265.862 1466.395\n  AROT 95.81 30.99 93.34\n  ATTACHED 0:0,KUholder\n  AFCMODE 7\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nEranda:Eranda\n  STATUS Orbiting Earth\n  RPOS 307427.53 2325962.96 -6548464.05\n  RVEL 6676.238 3265.862 1466.395\n  AROT -90.65 58.85 -75.54\n  AFCMODE 7\n  DOCKINFO 0:1,Neesys 1:0,pma1\n  NAVFREQ 0 0\n  XPDR 40\nEND\nSoyuzProgressDockingModule:Spacecraft\\Spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307402.23 2325947.62 -6548464.35\n  RVEL 6676.238 3265.862 1466.395\n  AROT 89.35 -58.85 75.54\n  AFCMODE 7\n  DOCKINFO 0:0,Pollux_PTV-1 1:0,Neesys\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\nEND\nS4:MBR_ITS\\mbr_its6\n  STATUS Orbiting Earth\n  RPOS 307417.56 2325959.68 -6548472.91\n  RVEL 6676.238 3265.862 1466.395\n  AROT 166.90 7.42 -149.66\n  ATTACHED 4:5,SpaceStationIndependence\n  AFCMODE 7\n  NAVFREQ 0 0\n  AUTOSUN 1\n  DEPLOY 2\n  MOTORS 1 1.0000\n  SOLPAB 1 1.0000 1.0000\n  SOLPCD 1 1.0000 1.0000\n  RAD 1 1.0000\n  SOLPROT 0 0.7684 0 0.7684\nEND\nPollux_PTV-1:spacecraft\\spacecraft3\n  STATUS Orbiting Earth\n  RPOS 307395.66 2325943.75 -6548464.37\n  RVEL 6676.238 3265.862 1466.395\n  AROT 89.35 -58.85 -104.46\n  RCSMODE 2\n  AFCMODE 7\n  PRPLEVEL 0:0.605951\n  DOCKINFO 0:0,SoyuzProgressDockingModule\n  NAVFREQ 0 0\n  RCS 1\n  CTRL_SURFACE 1\n  CONFIGURATION 1\n  CURRENT_PAYLOAD 0\n  SEQ 0 2 0.996118\n  SEQ 1 2 0.967788\nEND\nFalcon 9:F9_M\n  STATUS Landed Earth\n  POS -80.5771995 28.5619578\n  HEADING 90.00\n  AFCMODE 7\n  PRPLEVEL 0:1.000000\n  NAVFREQ 0 0\n  FSTATE 1\n  FAIRING 1\n  COVERS 1\n  AUTOP 0\n  PAYLOAD 1\n  TIME 99.500752\n  PRG 0.000000\n  APG 0.000000\n  LHEAD -1.000000\n  PLTYPE 1\nEND\nLC 40:LC\n  STATUS Landed Earth\n  POS -80.5771995 28.5619578\n  HEADING 133.48\n  AFCMODE 7\n  PRPLEVEL 0:0.999951\n  NAVFREQ 0 0\n  HLDR 1 0.0000\n  FRM 1 0.0000\n  RLS 1 0.0000\nEND\nEND_SHIPS\n\nBEGIN_ExtMFD\nEND",
        "thread_id": 18102
    },
    {
        "@timestamp": "2023-09-14T07:12:55.347507712Z",
        "author": "Urwumpe",
        "date": "2012-03-24T12:25:18+0000",
        "id": "2e755b1c2755c5b4ff7d91863b661b15",
        "post_id": "post-210348",
        "text": "garyw said:It's easy enough to edit the ini file and add things like Kulches upperstages or you can design and upload your own Urwumpe.\n\nSure, since I am capable of it. But I won't advocate it for everyone. :lol:",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:59.9026944Z",
        "author": "Codz",
        "date": "2012-05-22T14:06:06+0100",
        "id": "b4edd44bb3cc8214dacec261d4be72b6",
        "post_id": "post-276397",
        "text": "Hopefully things go as well at berthing as they did on launch.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.984304128Z",
        "author": "Urwumpe",
        "date": "2012-05-25T22:37:50+0100",
        "id": "6352e8c8606722202874760ac8519dae",
        "post_id": "post-276673",
        "text": "N_Molson said:Please, be smart (and you sure are) and don't add a layer in there. Look in the \"NASA future...\" thread.\n\nNo need for a lengthy excursion. I just planted a sign, yes, I was aware what I was doing with that post. See it as a hint.I don't want to get into spaceflight economics here, the results speak for themselves today.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.570230016Z",
        "author": "koss",
        "date": "2014-01-23T08:52:19+0000",
        "id": "14b5e5c6f68215faefed9b91da89b44d",
        "post_id": "post-210873",
        "text": "\u0412\u0441\u0435\u043c \u043f\u0440\u0438\u0432\u0435\u0442! \u042f \u0442\u043e\u0436\u0435 \u0438\u0437 \u0420\u043e\u0441\u0441\u0438\u0438 (\u041c\u043e\u0441\u043a\u0432\u0430):)Hello from Russia!:)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.354144768Z",
        "author": "Woo482",
        "date": "2008-06-06T12:53:20+0100",
        "id": "702c7d548a22b3777c0c0bb8c4b7b20a",
        "post_id": "post-71569",
        "text": "Whens the next eva? and how long are they at the iss for I am sure Nasa said 14 days",
        "thread_id": 1808
    },
    {
        "@timestamp": "2023-09-14T07:12:55.5492288Z",
        "author": "ex-orbinaut",
        "date": "2010-04-14T15:24:23+0100",
        "id": "2e3852e6994f5311f7a4946d0aa16abc",
        "post_id": "post-210730",
        "text": "supersonic said:With the Cessna 140 I have no idea how many hours I have flown co-pilot.\n\nHielor said:This is what a logbook is for!\n\nsupersonic said:I still need to get one.:p\n\nThe only ways to log \"right seat\" hours (legally) in a single-pilot certified aircraft are:1. If you are a Flight Instructor training a student or,2. Said aircraft is in a Part 135 operation, the operator requires a second pilot (for IFR considerations, for example), and has this specified in their Operational Specifications.These are the ones that come off the top of my head at this moment, related to FAA Regulations. Are you in one of these categories? Otherwise, be careful; your hours would be for your reference only.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:03.402897152Z",
        "author": "PhantomCruiser",
        "date": "2011-01-22T15:24:13+0000",
        "id": "ee4815dbeb2cd80c4155a4944a60ae2f",
        "post_id": "post-280368",
        "text": "Try the Universal AutoPilot (by Artlav). Or like Kyle said, go manual. With UAP, I keep an eye on the AlignPlanes MFD, and use the numpad 1 and 3 key to nudge the rocket in the direction I need to minimize the Rinc.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:14:00.642178304Z",
        "author": "Artlav",
        "date": "2010-12-13T12:36:26+0000",
        "id": "652abe88a6913968321c29229b229c55",
        "post_id": "post-277382",
        "text": "I wonder if anyone seen the movie Moontrap.It involves aliens on the Moon, Apollo launch to get there, orbital to surface crash of CSM, shooting an assault rifle in vacuum at a monster (thru a pressure tent and just outside), all with plausible physics.",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:14:03.421479168Z",
        "author": "Victor_D",
        "date": "2010-12-29T17:59:28+0000",
        "id": "6d36c05170f697ceb634458404506a60",
        "post_id": "post-280584",
        "text": "Thank you so much. It seems it was the LolaMFD module that's been doing it.(I wasn't sure when it first appeared, so it had never occurred to me that a MFD addon could do this.)",
        "thread_id": 18084
    },
    {
        "@timestamp": "2023-09-14T07:12:55.56846464Z",
        "author": "Kedr625",
        "date": "2011-12-22T14:58:27+0000",
        "id": "83dabe0561239c807f9aeaf1dc286c5e",
        "post_id": "post-210857",
        "text": "SiberianTiger said:\u0410 \u043d\u0430\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 \u043a\u0430\u043a\u043e\u0435, 62.8\u00b0? \u0412\u043e\u0437\u043c\u043e\u0436\u043d\u043e, \u0435\u0449\u0451 \u0431\u044b \u0441\u0442\u043e\u0438\u0442 \u043f\u0440\u043e\u0432\u0435\u0440\u0438\u0442\u044c, \u043a\u0430\u043a\u0443\u044e \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u0443\u044e \u043e\u0440\u0431\u0438\u0442\u0443 \u0432\u044b \u0437\u0430\u0434\u0430\u043b\u0438 \u0432 \u043e\u0440\u0431\u0438\u0442\u0435\u0440\u0435 - \u043c\u0430\u0439\u0441\u043a\u0430\u044f \u0431\u044b\u043b\u0430, \u0432\u0440\u043e\u0434\u0435 \u0431\u044b, 203\u0445203 \u043a\u043c. \u041f\u043b\u044e\u0441 \u043c\u0430\u0441\u0441\u0430 \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u0430 \u043e\u0442\u043b\u0438\u0447\u0430\u0435\u0442\u0441\u044f \u043e\u0442, \u043a \u043f\u0440\u0438\u043c\u0435\u0440\u0443, \"\u041f\u0440\u043e\u0433\u0440\u0435\u0441\u0441\u0430\". \u041f\u043e 12\u041c, \u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440, \u0443\u0434\u0430\u043b\u043e\u0441\u044c, \u0432 \u0438\u0442\u043e\u0433\u0435, \u0434\u043e\u0431\u0438\u0442\u044c\u0441\u044f \u0431\u043e\u043b\u044c\u0448\u043e\u0439 \u0442\u043e\u0447\u043d\u043e\u0441\u0442\u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438:http:\/\/orbiter-forum.com\/showthread.php?p=295528&postcount=97\u041a\u0441\u0442\u0430\u0442\u0438, \u0432 \u0444\u043e\u0440\u043c\u0443\u043b\u0435 \u0430\u0437\u0438\u043c\u0443\u0442\u0430 \u0443\u0447\u0438\u0442\u044b\u0432\u0430\u0435\u0442\u0441\u044f \u0435\u0449\u0451 \u043a\u043e\u0440\u0438\u043e\u043b\u0438\u0441\u043e\u0432\u043e \u0443\u0441\u043a\u043e\u0440\u0435\u043d\u0438\u0435. \u0421\u0443\u0434\u044f \u043f\u043e \u0442\u043e\u043c\u0443, \u0447\u0442\u043e \u0442\u0440\u0430\u0435\u043a\u0442\u043e\u0440\u0438\u044f \u0432 \u043e\u0440\u0431\u0438\u0442\u0435\u0440\u0435 \u0442\u044f\u043d\u0435\u0442\u0441\u044f \u043a \u0441\u0435\u0432\u0435\u0440\u0443, \u0435\u0433\u043e-\u0442\u043e \u0432\u0430\u043c, \u0432\u0435\u0440\u043e\u044f\u0442\u043d\u043e \u0438 \u043d\u0435 \u0445\u0432\u0430\u0442\u0430\u0435\u0442.:)\n\n\u041f\u0440\u0430\u0432\u0438\u043b\u044c\u043d\u043e, \u043d\u0435 \u0443\u0447\u0435\u043b \u044d\u0442\u0438 \u0441\u0438\u043b\u044b, \u043d\u043e \u0432\u0441\u0435 \u0436\u0435 \u043e\u043d\u0438 \u043d\u0435 \u0441\u043e\u043f\u043e\u0441\u0442\u0430\u0432\u0438\u043c\u044b \u0441 \u0442\u0430\u043a\u0438\u043c\u0438 \u043e\u0442\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u044f\u043c\u0438! \u042f \u0436\u0435 \u0440\u0430\u043d\u0435\u0435 \u0443\u043a\u0430\u0437\u0430\u043b \u0447\u0442\u043e \u043e\u043f\u043e\u0440\u043d\u0430\u044f \u043e\u0440\u0431\u0438\u0442\u0430 \u0438 \u043d\u0430\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 (\u043d\u0430\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435 \u043f\u043e\u0434\u043e\u0433\u043d\u0430\u043b, \u043d\u043e \u0443\u043b\u0435\u0442\u0435\u043b \u043a\u0430\u043a \u043d\u0430\u0434\u043e!) \u0432\u0441\u0435 \u0432 \u043d\u043e\u0440\u043c\u0435.. \u0418 \u0447\u0442\u043e \u043f\u0440\u043e\u0448\u043b\u044b\u0435 \u043d\u0430\u0431\u043b\u044e\u0434\u0435\u043d\u0438\u044f \u0438\u0437 \u0421\u0432\u0435\u0440\u0434\u043b\u043e\u0432\u0441\u043a\u0430\u043d\u0435 \u0441\u043e\u043e\u0442\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u044e\u0442\u0442\u0440\u0430\u0441\u0441\u0435 \u043f\u043e\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u043e\u0439 \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u043e\u043c... \u0417\u0430\u0442\u043e \u043d\u0438\u0436\u043d\u044f\u044f \u0442\u0440\u0430\u0441\u0441\u0430 (\u0442\u0443\u043f\u043e \u0434\u0443\u0433\u0430) \u0431\u043b\u0438\u0436\u0435 \u043a \u0438\u0441\u0442\u0438\u043d\u0435.---------- Post added at 02:58 PM ---------- Previous post was at 02:43 PM ----------\u041f\u0440\u043e\u0448\u0443 \u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f.:)\u041d\u043e \u0432\u0441\u0435 \u044d\u0442\u0438 \u043f\u0440\u0435\u0442\u0435\u043d\u0437\u0438\u0438, \u0441\u043e\u0432\u0441\u0435\u043c \u043d\u0435 \u043a \u0432\u0430\u043c, \u0430 \u043a thorton\u0443 (\u043f\u0440\u0438 \u0432\u0441\u0435\u043c \u0443\u0432\u0430\u0436\u0435\u043d\u0438\u0438 \u043a \u043d\u0435\u043c\u0443), \u0442.\u043a. \u0432\u0438\u0434\u0438\u043c\u043e \u043e\u043d \u0441\u043e\u0432\u0441\u0435\u043c \u043d\u0435 \u0437\u0430\u043c\u044b\u0448\u043b\u044f\u043b \u0434\u043b\u044f \u044d\u0442\u043e\u0433\u043e \u0430\u0434\u0434\u043e\u043d\u0430 \u043f\u0443\u0441\u043a\u0438 \u0438\u0437 \u041f\u043b\u0435\u0441\u0435\u0446\u043a\u0430.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:00.647005952Z",
        "author": "Kevon Daye",
        "date": "2010-12-15T03:00:26+0000",
        "id": "45cf22d24e6636cb7f3a834227813d5f",
        "post_id": "post-277419",
        "text": "Wait, how can the earth be hollow if it's flat?:idk::pAnd who said the Nazi's didn't have a representative on board. This Leona Snyder character seems pretty shady. Oh and William Rutledge was (is?) a teamster. And a freemason, so they killed two birds with one stone with him.",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:12:55.674364928Z",
        "author": "Topper",
        "date": "2010-03-11T20:27:51+0000",
        "id": "295c85d2191c3b7627e4e805c9c36cce",
        "post_id": "post-211119",
        "text": "This was one of the first games i've bought me for MS DOSI have found this Video:It would be cool to have some of these vehicles in Orbiter ;-)",
        "thread_id": 13416
    },
    {
        "@timestamp": "2023-09-14T07:14:03.582596864Z",
        "author": "Pyromaniac605",
        "date": "2011-01-01T01:04:20+0000",
        "id": "6ceb212bb6615b2daf1bee157448e899",
        "post_id": "post-280835",
        "text": "Happy new year from Australia!:)",
        "thread_id": 18105
    },
    {
        "@timestamp": "2023-09-14T07:13:59.93142784Z",
        "author": "orb",
        "date": "2011-09-16T19:03:03+0100",
        "id": "a97876bde45f0c7dacb0aefe7d955a1a",
        "post_id": "post-275922",
        "text": "Ark said:Wait, they got bumped to 2012? :facepalm:\n\nFromOrbinaut Pete's article:The delay of Expedition 30 is expected to result in SpaceX\u2019s C2\/C3 Dragon demo mission being delayed to January or February 2012, since the originally scheduled launch date of 30th November would result in a 9th December ISS arrival date for Dragon, a time when only one trained US crewmember would be available on the ISS, when free-flyer capture and berthing operations require two trained crewmembers.\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.007390976Z",
        "author": "FADEC",
        "date": "2012-05-31T14:23:15+0100",
        "id": "b1ad3b06e6a1752e90d5bbbccdd6ee64",
        "post_id": "post-276744",
        "text": "Codz said:Deorbit coverage started.\n\nI won't miss even one second until the USA has got a working spacecraft this evening, and a capsule returning from a significant mission for the first time since 1975:cool:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.67559424Z",
        "author": "Tex",
        "date": "2010-03-12T18:07:24+0000",
        "id": "75b1b1effb6e9aeb59e02d3cb40e9b7e",
        "post_id": "post-211125",
        "text": "OMG this brings back memories! This game came on the first computer my parents bought me when I was a kid. Too cool, thanks for posting it!:)",
        "thread_id": 13416
    },
    {
        "@timestamp": "2023-09-14T07:14:03.672416Z",
        "author": "Urwumpe",
        "date": "2011-05-12T15:02:48+0100",
        "id": "f84ae54b810c6572c90b26531a91f9f5",
        "post_id": "post-281070",
        "text": "Don't know...how does the file begin, maybe one of the includes has a tiny error.",
        "thread_id": 18128
    },
    {
        "@timestamp": "2023-09-14T07:14:03.009541632Z",
        "author": "Urwumpe",
        "date": "2011-01-03T10:17:04+0000",
        "id": "8bfbc390d86796c83d2af73fd4934564",
        "post_id": "post-279606",
        "text": "Carmen A said:For a start we could experiment with a maritime launch platform for an Energia with a super heavy payload. The general shape is more or less similar. Need some support ships for that offshore base, though!\n\nFor the start, you can try the SRB retrieval ships, they look like small Anchor Handling Tugs.---------- Post added at 08:36 PM ---------- Previous post was at 05:05 PM ----------For anybody who is really willed making a Sea Dragon... here are the NASA documents about it:http:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19880069339_1988069339.pdfhttp:\/\/ntrs.nasa.gov\/archive\/nasa\/casi.ntrs.nasa.gov\/19880069340_1988069340.pdfA lot of information...especially the start sequence will sure be epic.The animation of the second stage nozzle will be hard, but you can now, with the 2010 API, implement it easier by making vertex manipulation.---------- Post added 01-03-11 at 11:17 AM ---------- Previous post was 01-02-11 at 08:36 PM ----------This homepage has also some old videos of the Sea Dragon... really nice:)http:\/\/neverworld.net\/truax\/",
        "thread_id": 18041
    },
    {
        "@timestamp": "2023-09-14T07:12:55.188192512Z",
        "author": "PhantomCruiser",
        "date": "2010-03-19T17:04:56+0000",
        "id": "cffb9bc8b080841fd0e07e81cc3d5b85",
        "post_id": "post-209960",
        "text": "Moon to Earth please... No matter what I use (TransX or IMFD) I wind up cussing a lot and restarting.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:00.25554304Z",
        "author": "Scarecrow",
        "date": "2008-06-05T05:14:39+0100",
        "id": "7106476bf8ffc7471144084a4bf97fb0",
        "post_id": "post-71376",
        "text": "Oh my gosh! A guy in a dark suit and an astronaut just had a fight, the guy with the dark suit stabbed the astronaut with a big glowing sword, and the astronaut just disappeared!",
        "thread_id": 1789
    },
    {
        "@timestamp": "2023-09-14T07:14:03.273498368Z",
        "author": "David413",
        "date": "2010-12-29T01:07:52+0000",
        "id": "7a89506f9067f6f6071226af46cdac31",
        "post_id": "post-280039",
        "text": "Continuing to work on the panel; thanks for the tip regarding the colors. I only had one color diagram to refer to, and of course I got the colors wrong!:)I'm still working through the various relay wiring diagrams I recently received, so figuring out the operating logic is taking me a little time...Dave",
        "thread_id": 18074
    },
    {
        "@timestamp": "2023-09-14T07:12:55.338385152Z",
        "author": "Nistenf",
        "date": "2011-03-05T15:29:24+0000",
        "id": "f487e7be0d0c506a5e23820255e1765d",
        "post_id": "post-210293",
        "text": "Why is it in standbye? Will you continue working on it? It looks great!",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:59.81440384Z",
        "author": "sorindafabico",
        "date": "2012-05-19T09:56:19+0100",
        "id": "f5ded8b0596c0aec51111a4d3c072529",
        "post_id": "post-276220",
        "text": "Fail.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.312727808Z",
        "author": "orb",
        "date": "2010-12-28T17:16:10+0000",
        "id": "591a4e64c07d92bbc3e653773ec865ec",
        "post_id": "post-280050",
        "text": "Arianespace will place into geostationary transfer orbit two communications satellite on its sixth launch of the year and 199th Ariane mission: Hispasat 1E for the Spanish operator Hispasat, and Koreasat 6 for the Korea Telecom Corporation.This will be the 55th Ariane 5 launch. The launcher will be carrying a total payload of 9259 kg, including 8170 kg for the Hispasat 1E and Koreasat 6 satellites, which will be released into their targeted orbits.The launch will be from Ariane Launch Complex No. 3 (ELA 3) in Kourou, French Guiana.There isO-F's calendar eventcreated for this launch, for whichyou can request a reminder, that will be sent via e-mail on set time before the launch.Launch opportunity:{colsp=6}#1: SCRUBBEDWindow|Universal \/ UTC\u200b|Paris \/ CET\u200b|Kourou \/ GFT\u200b|Washington \/ EST\u200b|Seoul \/ KST\u200bstart:\u200b|21:26\u200b|22:26\u200b|18:26\u200b|4:26 p.m.\u200b|06:26\u200bend:\u200b|22:15\u200b|23:15\u200b|19:15\u200b|5:15 p.m.\u200b|07:15\u200bon:\u200b|Dec. 28, 2010\u200b|Dec. 28, 2010\u200b|Dec. 28, 2010\u200b|Dec. 28, 2010\u200b|Dec. 29, 2010\u200b{colsp=6}#2:Window|Universal \/ UTC\u200b|Paris \/ CET\u200b|Kourou \/ GFT\u200b|Washington \/ EST\u200b|Seoul \/ KST\u200bstart:\u200b|21:27\u200b|22:27\u200b|18:27\u200b|4:27 p.m.\u200b|06:27\u200bend:\u200b|22:16\u200b|23:16\u200b|19:16\u200b|5:16 p.m.\u200b|07:16\u200bon:\u200b|Dec. 29, 2010\u200b|Dec. 29, 2010\u200b|Dec. 29, 2010\u200b|Dec. 29, 2010\u200b|Dec. 30, 2010\u200b{colsp=6}[highlight]L[eventtimer]2010-12-29 21:27;%c%%ddd%\/%hh%:%mm%:%ss%[\/eventtimer][\/highlight]\u200b|Live Coverage Of The Launch:You can watch the broadcast of the launch live onArianespace's Videocorner.The live coverage for the second launch attempt on Videocorner will start 20 minutes before the window opening time, at about 21:05 UTC \/ 4:05 p.m. EST - i.e.[eventtimer]2010-12-29 21:5? in| ;%c% %h%:%mm%[\/eventtimer] hours[eventtimer]2010-12-29 21:5?.| ago.;%c%[\/eventtimer]You can also watch the launch on TV via satellite (where available), from: HOT BIRD\u2122 (Transponder 155), 13\u00b0 East, Frequency: 11604 MHz, Horizontal Polarisation, Symbol rate: 27.500 Msps, FEC 5\/6, DVB-S, QPSK, MPEG-2, No encryption \/ Free to air.\u200bLaunch Vehicle:{colsp=2}Characteristics|{colsp=2}Ariane 5 ECA\u200bHeight| up to 52 mDiameter| up to 5.4 mLiftoff mass| 780 tonnesPayload mass| 9.6 tonnesThe latest version of the Ariane 5 launcher, Ariane 5 ECA, is designed to place payloads weighing up to 9.6 tonnes into GTO. With its increased capacity, Ariane 5 ECA can handle dual launches of very large satellites.\u200bAriane 5 ECA: new elementsAriane 5 ECA is an improved Ariane 5 Generic launcher. Although it has the same general architecture, a number of major changes were made to the basic structure of the Ariane 5 Generic version to increase thrust and enable it to carry heavier payloads into orbit.\u200bSolid boosters (EAP)The EAP boosters\u2019 upper segment of the Ariane 5 ECA (also known as segment S1) carries 10% (2.5 tonnes) more propellant. This extra propellant gives the Ariane 5 ECA an additional 50 tonnes of thrust in the first 20 seconds following liftoff. This means that together the twin boosters deliver a thrust of 1300 tonnes at liftoff, nearly 10 times the level delivered by the new engine of the central stage.\u200bMain stage (EPC and Vulcain 2 engine)An improved version of the Vulcain engine was developed and used on the Ariane 5 ECA version. The Vulcain cryogenic engine was modified to increase its thrust by 20%, up to 137 tonnes. This new Vulcain 2 operates under slightly higher pressure with a mixture ratio that has 20% more liquid oxygen than the Vulcain 1. Because of this change in the mixture, a new oxygen turbopump was developed. In addition, the Vulcain 2 turbopump exhausts are reinjected into the main system, thus improving engine performance at high altitude. The Vulcain 2 engine is a key contributor to the additional lift capability of the new Ariane 5 ECA version into GTO.\u200bTo hold the extra liquid oxygen needed for the EPC core stage, the capacity of the liquid oxygen tank has been increased by 16 tonnes. This was achieved by relocating the common tank bulkhead between the liquid oxygen tank and the liquid hydrogen tank of the Ariane 5 Generic EPC stage and reinforcing the structure elements.\u200b{colsp=2}The launcher\u2019s attitude and trajectory are totally controlled by the two onboard computers, located in the Ariane 5 vehicle equipment bay (VEB). 7.05 seconds after ignition of the main stage cryogenic engine at T-0, the two solid-propellant boosters are ignited, enabling liftoff. The launcher first climbs vertically for 6 seconds, then rotates towards the East. It maintains an attitude that ensures the axis of the launcher remains parallel to its velocity vector, in order to minimize aerodynamic loads throughout the entire atmospheric phase, until the solid boosters are jettisoned. Once this first part of the flight is completed, the onboard computers optimize the trajectory in real time, minimizing propellant consumption to bring the launcher first to the intermediate orbit targeted at the end of the main stage propulsion phase, and then the final orbit at the end of the flight of the cryogenic upper stage. The main stage falls back off the coast of Africa in the Atlantic Ocean (in the Gulf of Guinea). On orbital injection, the launcher will have attained a velocity of approximately 9359 meters\/second, and will be at an altitude of about 647 kilometers. The fairing protecting the Hispasat 1E and KOREASAT 6 spacecraft is jettisoned shortly after the boosters are jettisoned at about T+189 seconds.Payload:Hispasat 1E:Hispasat 1E will be the sixth Spanish satellite launched by Arianespace. In 1992 and 1993 the European launcher orbited Hispasat 1A and 1B. Then in 1995 and 1996 Hispasat and its subsidiary Hisdesat called on Arianespace to launch the XTAR-Eur and Spainsat satellites. Most recently, Arianespace launched the Amazonas-2 satellite for Hispasat in October 2009.Hispasat 1E was built by Space Systems\/Loral using an LS 1300 platform, and will weigh 5320 kg at launch. Carrying 53 active Ku-band transponders and additional Ka-band capacity, this powerful satellite will give Hispasat additional capacity, plus an expanded range of video and data transmission services, with European and pan-American coverage. The satellite\u2019s design life is 15 years, and it will be positioned in geostationary orbit at 30 degrees West.\u200bKoreasat 6:Koreasat 6 is the second satellite that Arianespace will launch for the South Korean operator, after Koreasat 3 in 1999. In June 2010, Arianespace launched the COMS-1 multimission satellite for the Korea Aerospace Research Institute (KARI).Koreasat 6 was built by Thales Alenia Space using a Star-2 platform from Orbital Sciences Corporation of the United States. Weighing nearly 2850 kg at launch, it is equipped with 30 active Ku-band transponders. Koreasat 6 will provide broadcasting and communications services across all of South Korea from its orbital position at 116 degrees East. Its design life exceeds 15 years.\u200bCharacteristics|Hispasat 1E\u200b|Koreasat 6\u200bCustomer:\u200b|HISPASAT|KOREA TELECOMPrime\u00a0contractor:\u200b|SPACE SYSTEMS LORAL|ORBITAL SCIENCES CORPORATION and THALES ALENIA SPACEMission:\u200b|Telecommunications|TelecommunicationsMass:\u200b|Total mass at lift-off 5320 kgDry mass 2175 kg|Total mass at lift-off 2850 kgDry mass 1150 kgStabilization:\u200b|3 axis stabilized|3 axis stabilizedDimensions:\u200b|5.4 x 2.8 x 2.2 mSpan in orbit: 26.7 m|4.3 x 2.3 x 3.2 mSpan in orbit: 18 mPlatform:\u200b|LS 1300|STAR-2Payload:\u200b|53 Ku-band transponders, additional Ka-band capacity|30 Ku-band transpondersPropulsion:\u200b|\u00a0|IHI BT-4On-board power:\u200b|12.4 kW (end of life)|5307 W (end of life)Life time:\u200b|18 years|15 years minimumOrbital position:\u200b|30\u00b0 West|116\u00b0 WestCoverage area:\u200b|Europe & Americas|South Korea and neighbouring countriesImages (clickable)\u200b|\u200b|\u200bLaunch Preparations:Timeline:Date\u200b|Event\u200bNov. 10, 2010\u200b|Campaign start reviewEPC ErectionNov. 11, 2010\u200b|EAP transfer and positionningNov. 12, 2010\u200b|Integration EPC\/EAPNov. 15, 2010\u200b|ESC-A and VEB ErectionNov. 20, 2010\u200b|Arrival in Kourou of Hispasat 1E and beginning of preparation campaign in building S1 BNov. 26, 2010\u200b|Arrival in Kourou of KOREASAT 6 and beginning of preparation campaign in building S1 BDec. 3, 2010\u200b|Roll-out from BIL to BAFDec. 11-15, 2010\u200b|Hispasat 1E filling operationsDec. 15-18, 2010\u200b|KOREASAT 6 filling operationsDec. 16, 2010\u200b|Hispasat 1E integration on adaptor (ACU)Dec. 17, 2010\u200b|Hispasat 1E transfer to Final Assembly Building (BAF)Dec. 18, 2010\u200b|Hispasat 1E integration on SyldaDec. 19, 2010\u200b|Fairing integration on Sylda and KOREASAT 6 integration on adaptorDec. 20, 2010\u200b|KOREASAT 6 transfer to Final Assembly Building (BAF)Dec. 21, 2010\u200b|KOREASAT 6 integration on launcherDec. 22, 2010\u200b|ESC-A final preparations and payloads controlUpper composite integration with Hispasat 1E on launcherDec. 23, 2010\u200b|Launch rehearsalDec. 24, 2010\u200b|Arming of launch vehicleDec. 26, 2010\u200b|Arming of launch vehicleLaunch readiness review (RAL) and final preparation of launcherDec. 27, 2010\u200b|Roll-out from BAF to Launch Area (ZL)Launch vehicle connections and filling of the EPC liquid Helium sphereDec. 28, 2010\u200b|Launch countdown including EPC and ESC-A filling with liquid oxygen and liquid hydrogenArianespace mission updates:2010-11-11:The 199th Ariane is delivered to the Spaceport for Arianespace\u2019s launch with Hispasat 1E and KOREASAT 62010-11-26:HISPASAT 1E arrives at the Spaceport for Arianespace\u2019s Ariane 5 mission in December2010-12-14:Ariane 5\u2019s sixth launch of 2010 is set for December 282010-12-20:KOREASAT 6 is prepared for its integration on Ariane 52010-12-26:The year-ending Ariane 5 flight with HISPASAT 1E and KOREASAT 6 is approved for liftoff2010-12-27:Ariane 5 is moved to the launch zone for its year-ending flightIn pictures:The MN Toucan approaches the port of Pariacabo in French Guiana to complete its transatlantic sea voyage with the launcher elements for Arianespace\u2019s year-ending Ariane 5 mission.The protective container with Ariane 5\u2019s cryogenic core stage enters the main base area of the Spaceport.The Ariane 5 for flight with Hispasat 1E and KOREASAT 6 in the Launcher Integration Building.The shipping container with HISPASAT 1E is unloaded from an Antonov An-124 cargo aircraft at Rochambeau International Airport near the French Guiana capital city of Cayenne.KOREASAT 6 is installed as the lower passenger in the Ariane 5\u2019s payload \u201cstack\u201d during integration activity earlier this month at the Spaceport\u2019s Final Assembly Building in French Guiana.Arianespace\u2019s sixth Ariane 5 of 2010 on its way to the ELA-3 launch zone during transfer from the Final Assembly Building.Countdown & Launch Sequence:H0[HH:MM:SS]\u200b|{colsp=3}Event\u200b\u201311:30:00|{colsp=3}Start of final countdown\u201307:30:00|{colsp=3}Check of electrical systems\u201304:50:00|{colsp=3}Start of filling of main cryogenic stage with liquid oxygen and hydrogen\u201303:20:00|{colsp=3}Chilldown of Vulcain main stage engine\u201301:10:00|{colsp=3}Check of connections between launcher and telemetry, tracking and command systems\u201300:07:00|{colsp=3}\u201cAll systems go\u201d report, allowing start of synchronized sequence\u201300:04:00|{colsp=3}Tanks pressurized for flight\u201300:01:00|{colsp=3}Switch to onboard power mode\u201300:00:05.5|{colsp=3}Command issued for opening of cryogenic arms\u201300:00:04|{colsp=3}Onboard systems take over\u201300:00:03|{colsp=3}Unlocking of guidance systems to flight mode\u201300:00:00|H0- Ignition of the cryogenic main stage engine (EPC)|ALT [km]\u200b|V.rel. [m\/s]\u200b+00:00:07.05|Ignition of solid boosters|0\u00a0\u00a0\u00a0\u00a0\u200b|0\u00a0\u00a0\u200b+00:00:07.3|Liftoff|0\u00a0\u00a0\u00a0\u00a0\u200b|0\u00a0\u00a0\u200b+00:00:12.6|End of vertical climb and beginning of pitch rotation (10 seconds duration)|0.091\u200b|37.4\u200b+00:00:17.1|Beginning of roll manoeuvre|0.349\u200b|75.2\u200b+00:02:20|Jettisoning of solid boosters|67.2\u00a0\u00a0\u200b|1990\u00a0\u00a0\u200b+00:03:09|Jettisoning of fairing|106.4\u00a0\u00a0\u200b|2197\u00a0\u00a0\u200b+00:07:44|Acquisition by Natal tracking station|171\u00a0\u00a0\u00a0\u00a0\u200b|5210\u00a0\u00a0\u200b+00:08:55|Shut-down of main cryogenic stage|181.2\u00a0\u00a0\u200b|6879\u00a0\u00a0\u200b+00:09:01|Separation of main cryogenic stage|181.1\u00a0\u00a0\u200b|6906\u00a0\u00a0\u200b+00:09:05|Ignition of upper cryogenic stage (ESC-A)|181.1\u00a0\u00a0\u200b|6908\u00a0\u00a0\u200b+00:13:34|Acquisition by Ascension tracking station|162\u00a0\u00a0\u00a0\u00a0\u200b|7580\u00a0\u00a0\u200b+00:18:26|Acquisition by Libreville tracking station|179\u00a0\u00a0\u00a0\u00a0\u200b|8190\u00a0\u00a0\u200b+00:23:09|Acquisition by Malindi tracking station|443\u00a0\u00a0\u00a0\u00a0\u200b|9002\u00a0\u00a0\u200b+00:25:02|Injection|647.2\u00a0\u00a0\u200b|9359\u00a0\u00a0\u200b+00:27:27|Separation of Hispasat 1E satellite|1012\u00a0\u00a0\u00a0\u00a0\u200b|9056\u00a0\u00a0\u200b+00:29:46|Separation of Sylda 5|1436\u00a0\u00a0\u00a0\u00a0\u200b|8729\u00a0\u00a0\u200b+00:34:12|Separation of KOREASAT 6 satellite|2404\u00a0\u00a0\u00a0\u00a0\u200b|8064\u00a0\u00a0\u200b+00:47:34|End of Arianespace Flight mission|5776\u00a0\u00a0\u00a0\u00a0\u200b|6339\u00a0\u00a0\u200bInjection orbit:Perigee altitude:\u200b|\u00a0250 kmApogee altitude:\u200b|\u00a035786 km at injectionInclination:\u200b|\u00a03\u00b0Links:Arianespace:Videocorner - Live launch coveragePress releases:2008-08-25:Arianespace to launch Koreasat 62009-02-03:Arianespace to launch Hispasat 1E2010-12-14:Arianespace Flight 199 HISPASAT 1E \u2013 KOREASAT 6: Liftoff rescheduled for the night of Tuesday 28 December 2010Launch Kit:\ufffdEnglish(PDF- 681 KB)\ufffdFrench(PDF- 676 KB)\ufffdLaunch poster \/ cover art(PDF- 2.63 MB)Orbital:KOREASAT 6 web pageOrbital Partners With Thales Alenia Space To Build KT Corporation's Koreasat 6 Communications Satellite\ufffdKOREASAT 6 Fact sheet(PDF)Space Travel:Arianespace To Launch Koreasat 6Arianespace To Launch Hispasat 1EGunter's Space Page:Hispasat 1EKoreasat 6 (Mugungwha 6)Space Systems Loral:Hispasat 1E page",
        "thread_id": 18078
    },
    {
        "@timestamp": "2023-09-14T07:12:55.458710784Z",
        "author": "Juanelm",
        "date": "2010-03-09T12:40:18+0000",
        "id": "c3f02b37e0fe7ca49d7a3b0c35c69a80",
        "post_id": "post-210605",
        "text": "Is there any way to get live telemetry data for a launch?",
        "thread_id": 13389
    },
    {
        "@timestamp": "2023-09-14T07:13:59.937618944Z",
        "author": "N_Molson",
        "date": "2012-05-25T12:14:16+0100",
        "id": "5d55978e5992b25123b2811b218a4102",
        "post_id": "post-276498",
        "text": "Slight plan change : the Dragon will fly to the 200 meters mark, then the ISS will send a hold to it. Thermal imagers of the Dragon seem to have small resolution issues.FRIDAY, MAY 25, 20121035 GMT (6:35 a.m. EDT)Engineers are evaluating sensor data before approving Dragon's continued approach to the space station.\n\n---------- Post added at 11:14 AM ---------- Previous post was at 11:03 AM ----------Sunrise !FRIDAY, MAY 25, 20121103 GMT (7:03 a.m. EDT)Dragon is now moving to an unplanned hold point 200 meters, or 656 feet, from the space station in hopes of improving data from the ship's two thermal sensors. SpaceX reports Dragon's LIDAR laser ranging instruments are working fine.The thermal and laser sensors independently measure the distance between Dragon and the space station to feed into the craft's guidance system.FRIDAY, MAY 25, 20121057 GMT (6:57 a.m. EDT)SpaceX and NASA controllers are analyzing data from the laser and thermal sensors aboard Dragon to ensure they have good agreement on the position of Dragon and the space station.\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.34987008Z",
        "author": "Izack",
        "date": "2011-01-05T04:41:53+0000",
        "id": "9346dd4e0efd0927354e1c49bdb7c5e9",
        "post_id": "post-280061",
        "text": "OrbiterSpore said:hope namco release a remake with english voice for actual consoles, like xbox ps3 or wii.\n\nDon't count on it. They seem to have descended into making knockoffs of games that were once knockoffs of AC. :facepalm:A remake of Electrosphere is sorely needed, though. The original English localisation was...sub-par at best.:(",
        "thread_id": 18079
    },
    {
        "@timestamp": "2023-09-14T07:12:55.46300288Z",
        "author": "thomasantony",
        "date": "2008-05-06T17:40:54+0100",
        "id": "91cdfb46ee7bf058f2b41c9094cfb7ef",
        "post_id": "post-64558",
        "text": "Yea!! This is cool:speakcool:. Thanks.:cheers:",
        "thread_id": 1339
    },
    {
        "@timestamp": "2023-09-14T07:13:59.96734464Z",
        "author": "N_Molson",
        "date": "2012-05-25T14:13:40+0100",
        "id": "a9cecc5e470043da8f2f553a22031556",
        "post_id": "post-276559",
        "text": "39 meters and closing.---------- Post added at 01:13 PM ---------- Previous post was at 01:10 PM ----------The vehicle has reached the 30 meters hold point and is holding as planned.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.97860224Z",
        "author": "RGClark",
        "date": "2012-05-25T18:24:45+0100",
        "id": "9aba215062615c143f5ee9dadbc6ecb0",
        "post_id": "post-276646",
        "text": "Congrats to SpaceX on the successful launch and berthing to the ISS.Bob Clark",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.566793216Z",
        "author": "SiberianTiger",
        "date": "2011-12-01T15:47:11+0000",
        "id": "7799b0533e3a07c020c6ef8af6e5e371",
        "post_id": "post-210840",
        "text": "Jedcat said:\u0417\u0434\u0440\u0430\u0432\u0441\u0442\u0432\u0443\u0439\u0442\u0435! \u041d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0441\u0435\u043a\u0443\u043d\u0434 \u043d\u0430\u0437\u0430\u0434 \u043e\u043a\u043e\u043d\u0447\u0438\u043b \u0440\u0435\u0433\u0438\u0441\u0442\u0440\u0430\u0446\u0438\u044e \u043d\u0430 \u0444\u043e\u0440\u0443\u043c\u0435, \u0438 \u043f\u043e\u043d\u044f\u043b, \u0447\u0442\u043e \u043f\u043e\u0441\u0435\u043b\u044e\u0441\u044c \u0442\u0443\u0442. \u0424\u043e\u0440\u0443\u043c \u043d\u0430\u0448\u0435\u043b \u0433\u0443\u0433\u043b\u043e\u043c, \u0438\u0441\u043a\u0430\u043b \u0431\u0438\u043e\u0433\u0440\u0430\u0444\u0438\u044e \u0411\u0430\u043d\u0434\u0435\u0440\u044b (\u043d\u0435\u0442, \u043f\u0440\u0430\u0432\u0434\u0430, \u044f \u0441\u0435\u0440\u044c\u0435\u0437\u043d\u043e). \u0417\u043d\u0430\u043a\u043e\u043c\u0438\u0442\u0441\u044f - \u0442\u0430\u043a \u0437\u043d\u0430\u043a\u043e\u043c\u0438\u0442\u0441\u044f, \u0432\u044b\u043b\u043e\u0436\u0443 \u0432\u0441\u0435 \u0438 \u0441\u0440\u0430\u0437\u0443 :\u0417 \u042f \u0443\u043a\u0440\u0430\u0438\u043d\u0435\u0446, \u0433\u043e\u0432\u043e\u0440\u044e \u043d\u0430 \u0443\u043a\u0440\u0430\u0438\u043d\u0441\u043a\u043e\u043c \u0438 \u0430\u043d\u0433\u043b\u0438\u0439\u0441\u043a\u043e\u043c, \u043d\u0430 \u0440\u0443\u0441\u0441\u043a\u043e\u043c \u043f\u0440\u043e\u0442\u0438\u0432\u043d\u043e \"\u043e\u043a\u0430\u044e\", \u043d\u0430 \u0430\u043d\u0433\u043b\u0438\u0439\u0441\u043a\u043e\u043c \u0433\u043b\u043e\u0442\u0430\u044e \"\u0442\" \u0438 \u043f\u0440\u0435\u0432\u0440\u0430\u0449\u0430\u044e \u0435\u0433\u043e \u0432 \"\u0434\". \u0412\u0441\u0435\u0433\u0434\u0430 \u0431\u044b\u043b \u0444\u0430\u043d\u043e\u043c \u0442\u0430\u043a\u0438\u0445 \u043d\u0435\u0441\u043e\u0432\u043c\u0435\u0441\u0442\u0438\u043c\u044b\u0445 \u0432\u0435\u0449\u0435\u0439, \u043a\u0430\u043a \u0441\u0438\u043c\u0443\u043b\u044f\u0442\u043e\u0440\u044b Eagle Dynamics, \u0417\u0432\u0435\u0437\u0434\u043d\u044b\u0435 \u0412\u043e\u0439\u043d\u044b (\u0438\u0445 \u0442\u0443\u0442 \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043d\u0435\u0434\u043e\u043b\u044e\u0431\u043b\u0438\u0432\u0430\u044e\u0442, \u0430 \u0437\u0440\u044f) \u0438 \u0430\u043c\u0430\u0442\u043e\u0440\u0441\u043a\u043e\u0435 \u0440\u0430\u043a\u0435\u0442\u043e\u0441\u0442\u0440\u043e\u0435\u043d\u0438\u0435. \u041f\u0430\u0440\u0443 \u0434\u043d\u0435\u0439 \u043d\u0430\u0437\u0430\u0434 \u044f \u0441\u043e\u0432\u0435\u0440\u0448\u0435\u043d\u043d\u043e \u0441\u043b\u0443\u0447\u0430\u0439\u043d\u043e \u0443\u0437\u043d\u0430\u043b \u043e KSP, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u043e\u043a\u0430\u0437\u0430\u043b\u0441\u044f \u0430\u0440\u043a\u0430\u0434\u0435\u043d \u0438 \u043f\u0440\u043e\u0441\u0442\u043e\u0432\u0430\u0442. \u0414\u0430\u043b\u044c\u0448\u0435 - \u0431\u043e\u043b\u044c\u0448\u0435, \u0438 \u043e\u0442 KSP \u044f \u043f\u0435\u0440\u0435\u0448\u0435\u043b \u043a \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0443, \u0437\u043d\u0430\u043a\u043e\u043c\u0441\u0442\u0432\u043e \u0441 \u043a\u043e\u0438\u043c \u0434\u043b\u044f \u043c\u0435\u043d\u044f \u0437\u0430\u043a\u043e\u043d\u0447\u0438\u043b\u043e\u0441\u044c \u0432\u043e\u0439\u043d\u043e\u0439 \u0441 \u0440\u0430\u043d\u0442\u0438\u043c\u043d\u044b\u043c\u0438 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0430\u043c\u0438. \u0412 \u043f\u043e\u0438\u0441\u043a\u0430\u0445 \u0442\u0435\u043c\u044b \u0440\u0435\u0444\u0435\u0440\u0430\u0442\u0430 \u0438 \u043c\u0430\u043d\u0443\u0430\u043b\u043e\u0432 \u043f\u043e \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0443 \u044f \u043e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u043d\u0430\u0442\u043a\u043d\u0443\u043b\u0441\u044f \u043d\u0430 \u044d\u0442\u043e\u0442 \u0444\u043e\u0440\u0443\u043c. \u0422\u0430\u043a\u0438\u0435 \u0434\u0435\u043b\u0430, \u043f\u043e\u0437\u0434\u0440\u0430\u0432\u043b\u044f\u044e \u0432\u0430\u0441 \u0441 \u043d\u043e\u0432\u044b\u043c \u0442\u043e\u0432\u0430\u0440\u0438\u0449\u0435\u043c :\u0417\n\n:welcome:\u0434\u043e \u043d\u0430\u0448\u0435\u0439 \u0445\u0430\u0442\u044b!:)\u0418 \u042f\u0441\u043d\u043e\u043c\u0443 - \u0442\u043e\u0436\u0435!",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:03.40073216Z",
        "author": "Carmen A",
        "date": "2011-01-17T12:23:57+0000",
        "id": "78a2e6154e8075b235911405472204c8",
        "post_id": "post-280339",
        "text": "Grover said:well, technically yes, although i believe there are problems that arise when two people control the same craft.the main problem though is lack of time acceleration, each orbit is 1 1\/2 hours, so you could take 6 hours for a mission, which you would need to leave running constantly, and its possible for you to CTD, losing your progress entirely (although if one person CTDs, the other might preserve the craft)good luck anyway though-=Grover=-\n\nWe have worked on some stability issues related to real time scenario editing but so far orbital ops appear to be rather stable especially if all the 'mission objects' are already positioned in the scenario. Some docking bugs I believe were fixed a couple weeks back and people have been doing rendezvous quite successfully in orbit.Low velocity ops like EVAs is as good as lagless.To run a proper OFSS scenario may need special server side support as presently we're just using Ascension Island as a free for all sandbox. Might want to consult Face and deltawing777 on this regard and see if they can't make you a OFSS \"special stage\" to beta test on.I have had requested some special features for OMP and they were put in VERY fast.",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.179495424Z",
        "author": "Artlav",
        "date": "2010-03-11T15:14:24+0000",
        "id": "e4e7c6efbfbad7ae5a7b3ed12e6c1270",
        "post_id": "post-209906",
        "text": "Pablo49 said:When running the trans orbit autopilot with Shuttle Fleet (4.2.1),...I tried it once more, and realized what it isn't doing. The shuttle never changes pitch, through either lift off or trans orbit.\n\nIt appears that Shuttle Fleet uses something like engine gimballing for pitch control instead of RCS, making it uncontrollable for the UAP. Won't be easy to fix.---------- Post added at 18:14 ---------- Previous post was at 09:50 ----------mjanicki said:The second lift_off with mains doesn't pitch to the value I've specified in pitch_tgt. It wants to pitch to about 60 degrees every time. With mode of other than 2 here it pitches to what I've specified, so I imagine that the current behavior is intended and I just misunderstand.\n\nGot a closer look on that Mars case, the engine transition is now fixed, but there is no problem with ther pitch.Reduced to meaningful variables only, here is your launch program:Code:lift_off(engine=hover,mode=0,heading=90,altitude=1500,off_duration=1),\ntools(type=0,key=g),\nlift_off(engine=main,mode=2,heading=90,pitch_tgt=45,pitch_duration=10,off_duration=1),\ntrans_orbit(engine=main,kind=0,apoapsis=200000,periapsis=200000,ta=0,mode=0).As you can see, it only gets 10 seconds between off-the-pad lift_off and trans-orbit to set the 45 degrees pitch, which it can or can not do, then the trans-orbit kicks in, setting the pitch to optimal for ascent.Does it seems to be vague about this in the manual?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:00.196760576Z",
        "author": "Sunhillow",
        "date": "2010-12-11T21:42:18+0000",
        "id": "0e2ccb398ea9ca4c741f7cfee9fa5ace",
        "post_id": "post-277072",
        "text": "Thanks FedeX for this addon.I always liked the old one, but the best I ever achieved was a lunar orbit what is more than the real thing did:pGood to see this monster in development again",
        "thread_id": 17878
    },
    {
        "@timestamp": "2023-09-14T07:14:03.027163648Z",
        "author": "cmoon55",
        "date": "2010-12-26T18:29:37+0000",
        "id": "5d8949fcbeb22b0e78279cdeb141400c",
        "post_id": "post-279630",
        "text": "2010 add-on@ Axel:Thanks for the positive feedback, sorry for messing up the 2001 add-on a few weeks ago, never intended to cause any problems with the whole \"spaces_in_file_names\" bug. I'm glad we got to the bottom of that though, from now on I'll be vigilant for that.Cheers:cheers:Chris.:hailprobe:",
        "thread_id": 18043
    },
    {
        "@timestamp": "2023-09-14T07:12:55.18474368Z",
        "author": "KosmoKen",
        "date": "2010-03-17T15:27:05+0000",
        "id": "385ee864ddc80a9efd67d76b9646261a",
        "post_id": "post-209939",
        "text": "Hohmann autopilot is very nice. Is it yet possible to choose a target inclination, and if so a retrograde one? Or is that yet to be implemented?Also I noticed that engine thrust on approach and orbit insert is done in many short, full throttle, spurts. It works nice but is ugly. To be changed?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:59.809256448Z",
        "author": "Donamy",
        "date": "2012-05-18T06:20:46+0100",
        "id": "a1a1a20733d5b07cfd16ce8920cd4546",
        "post_id": "post-276188",
        "text": "Quirky coincidence, SpaceX will try a launch on MalcomX's birthday.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.137253376Z",
        "author": "FADEC",
        "date": "2011-04-17T21:23:37+0100",
        "id": "351f150a9f7a5cb4d183d9617acf2c4e",
        "post_id": "post-279854",
        "text": "100,000 humans on the entire planet alive 70,000 BCE? Today there are 81,758,000 humans only in Germany. And almost nobody has to starve. Quite the opposite: supernutrition is not uncommon in wealthy countries.I don't think we will extinct because of 7 or 10 billion humans on the planet. The current population is not a problem. Unfair distribution of food and resources is a problem.",
        "thread_id": 18057
    },
    {
        "@timestamp": "2023-09-14T07:14:03.148853504Z",
        "author": "Hielor",
        "date": "2011-01-18T00:52:33+0000",
        "id": "4ef882d69967eee367c01bc621a5193f",
        "post_id": "post-279878",
        "text": "jimblah said:Orbiter 2010 id the first \"Windows\" application I've run in nine years. Wine doesn't do Orbiter justice so I created an ntfs partition and installed xp pro(ughhh...) P4P800-E deluxe, P4 3.2 Ghz, 2 gigs crucial PC3200, WD Raptor @10K rpm, Nvidia Geforce 8600 GS.This system is ok... but for the ultimate orbiter machine that can support motion simulation software and Orbiter 2010...Hard drive performance is the bottleneck. I'm looking to build around SSD and an LGA1366 platform. I'm wondering if anyone has seen the ACARD ANS-9010 DDR2 SATA RAM-Drive. Here's a review athttp:\/\/benchmarkreviews.com\/index.php?option=com_content&task=view&id=308&Itemid=60\n\n\"Hard drive performance is the bottleneck\" what? :facepalm: You've been on Linux too long and have apparently forgotten what matters in gaming...Like any game, hard drive doesn't matter for peanuts after Orbiter has loaded. With that system, you should be getting upwards of 100fps in Orbiter on XP, which is plenty for any purposes. Your system's bottleneck right now is your ancient single-core CPU. A 10K RPM hard drive is plenty.Also, LGA1366 is going out of style. If you absolutely *must* build a computer *right now,* get a 2600K:http:\/\/www.newegg.com\/Product\/Product.aspx?Item=N82E16819115070&cm_re=2600k-_-19-115-070-_-ProductIt outperforms all LGA1366 chips except the 980X, and gets pretty darn close to the 980X at 1\/3rd the price.If you can wait a few months though, I'd recommend doing so--Intel's LGA 2011 enthusaist parts are coming in Q2.",
        "thread_id": 18060
    },
    {
        "@timestamp": "2023-09-14T07:12:55.35421696Z",
        "author": "K_Jameson",
        "date": "2012-11-22T12:33:00+0000",
        "id": "69d748d2da6bc62b9d32b5c90ac5b8e4",
        "post_id": "post-210387",
        "text": "These boosters are scaled-up versions of the A5 ones.;)the thrust is lower than the Shuttle SRB but the burning time is longer. With a careful configuration, the resulting performances are mostly unchanged (~80.8 tonnes to LEO).",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:59.8456896Z",
        "author": "Cras",
        "date": "2012-05-19T18:54:47+0100",
        "id": "247d9921bf42f44f52a8dd6142d86e8a",
        "post_id": "post-276299",
        "text": "I certainly cheer for SpaceX. I very much want them to succeed ,for a variety of reasons. It is easy to get disappointed in the scrubs, and the fact that NASA astronauts have to continue to use the Soyuz to get to the ISS, and quite frankly the delays and scrubs make SpaceX an easy target for cracking a joke.But I would not see this as a reason to abandon the commercial program and want NASA to return to LEO. I dont want NASA to have anything to do with LEO anymore. It is a waste of their time to fiddle about ferrying up to LEO anymore. Let the commercial parterns take over that part of the obligations. Let NASA and its vehicle take over where the private sector is unwilling and unable to go at this moment.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.40101248Z",
        "author": "Scruce",
        "date": "2011-01-17T16:48:52+0000",
        "id": "1a8ac2925b835e99888dfbadcc29c440",
        "post_id": "post-280343",
        "text": "Face said:Hy there,as there were several questions and statements regarding OMP for OFSSII, I am so bold to throw in my thoughts here...Let's see if I understood the modus operandi first. AFAIK, OFSS-like projects work by means of sharing Orbiter scenarios, managed by one (or a team of) project leader:Participants receive a scenario and a mission description,do the mission, make screenshots and maybe a report to document the success (or failure), andsend back the resulting scenario.Is this correct?I assume I got it about right, so based on this, here is what I can imagine to work with current OMP:Instead of doing 1. , the project leader can setup a server with appropriate \"locations\". The later are scenario snippets the connecting user can choose to start with.Normally the server hoster would also host an Orbiter instance that occupates the static element \"location\", e.g. the station. All other participants would take an active role with one of the other \"locations\", e.g. MMUs or shuttle.After all clients connected, the server hoster could lock down the server, so nobody can disturb the mission.During the session, the server hoster can control the MJD to allow coordinated time-acceleration. In addition, a recording can be done to document the session.Once finished, all clients disconnect and the server hoster uses the static element's scenario file to redefine the server's location snippets in order to get ready for the next stage.If you really want to try it out, I'd suggest the following:Use a simple scenario first: one station, one launching rocket, thus 2 clients. It should only be the hoster and the mission pilot.Before flying the mission, everyone should be sure how the multiplayer framework works and what are the DOs and DONTs. At least a working connection should be established. Try it with simple DGs first...Introduce every interested mission pilot to the work-mode, but only one after one. This way you can concentrate on one person and better organize meetings time-wise (world-wide time-zones!).Experiment with the system, but be sure your experiment is not harming someone's carefully set-out mission.Of course, most of my points above are worth an ORLY, but it can't hurt to repeat it anyways.regards,Face\n\nSome people like me (noobs), have trouble setting up OMP. So it would be unfair to exclude me because i can not use OMP. What are the advantages anyway?",
        "thread_id": 18081
    },
    {
        "@timestamp": "2023-09-14T07:12:55.356061696Z",
        "author": "Pipcard",
        "date": "2012-11-26T20:39:45+0000",
        "id": "1892d8d89b250cceb318b03e5fc1765b",
        "post_id": "post-210398",
        "text": "K_Jameson said:In some preview of the Delta IV rocket, was blue.\n\nI know that, but I have never seen blue foam insulation in a real life picture.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:00.646032128Z",
        "author": "ryan",
        "date": "2010-12-14T22:35:26+0000",
        "id": "7688abe96fdfe39766e95910c8dc538b",
        "post_id": "post-277410",
        "text": "I was also thinking, theres no real reason for governments to hide this sort of thing. They know on how much funding it will give them, a joint USSR and US alien mission might of ended the cold war there and then.But i'm also thinking that none of the agencies would even think about a manned mission out of constant contact with earth, becuase when you think about it NASA is pretty timid :lol:I also think it's Dr Evils moon base.",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:14:00.06011648Z",
        "author": "RGClark",
        "date": "2011-12-11T00:50:40+0000",
        "id": "85e14a9490e393a7cc09107a50aabcf8",
        "post_id": "post-275983",
        "text": "Nice article here about Elon Musk and his dedication on gettingthe Falcon 9 to be a fully reusable, thoughnotsingle stage, system:1 visionary + 3 launchers + 1,500 employees = ?Is SpaceX changing the rocket equation?By Andrew ChaikinHe says he is committed to turning Falcon 9 into \u201cthe first fully and rapidly reusable rocket\u201d because, he says, that accomplishment is key to making spaceflight affordable and routine. To cut the cost of getting to orbit to just $100 per pound, Musk says, \u201cyou need to be able to launch multiple times a day, just like an airplane. And it\u2019s got to be complete, so you can\u2019t be throwing away a million dollars of expendable hardware every flight either.\u201d Musk has targeted reusability from the start. Merlin engines, for example, are designed to fly tens of missions\u2014provided you can get them back. An animation on SpaceX\u2019s Web site shows how that might happen: Cast-off Falcon 9 stages reenter the atmosphere at between 17 and 25 times the speed of sound, then use their own guidance systems and engines to fly back to the launch site, where they land upright on deployable legs. A test program called Grasshopper is already in the works at SpaceX\u2019s Texas facility. No one can predict how many years it might take to achieve full and rapid reusability, but Musk says, \u201cit\u2019s absolutely crucial. It\u2019s fundamental. I would consider SpaceX to have failed if we do not succeed in that.\u201dThe insistence on reusability \u201cdrives the engineers insane,\u201d says Vozoff. \u201cWe could\u2019ve had Falcon 1 in orbit two years earlier than we did if Elon had just given up on first stage reusability. The qualification for the Merlin engine was far outside of what was necessary, unless you plan to recover it and reuse it. And so the engineers are frustrated because this isn\u2019t the quickest means to the end. But Elon has this bigger picture in mind. And he forces them to do what\u2019s hard. And I admire that about him.\u201d\n\nhttp:\/\/www.airspacemag.com\/space-exploration\/Visionary-Launchers-Employees.html?c=y&page=1Bob Clark",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:03.477823232Z",
        "author": "Kyle",
        "date": "2011-02-15T00:10:58+0000",
        "id": "76b5e0908b592a5e7ea693014c226a4d",
        "post_id": "post-280741",
        "text": "UPDATE: Carmen A and Samuel Edwards have switched missions---------- Post added 02-15-11 at 12:10 AM ---------- Previous post was 02-14-11 at 11:33 PM ----------Diogom assigned to STS-156.",
        "thread_id": 18100
    },
    {
        "@timestamp": "2023-09-14T07:12:55.542027008Z",
        "author": "n72.75",
        "date": "2010-03-10T19:19:37+0000",
        "id": "5030ff314a37dce9236a31825a683df0",
        "post_id": "post-210670",
        "text": "Sadly, I've never flown on any aircraft.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:59.974267648Z",
        "author": "Urwumpe",
        "date": "2012-05-25T15:26:27+0100",
        "id": "77e67f004e65b812904cc8cb83083a6e",
        "post_id": "post-276611",
        "text": "Jarvit\u00e4 said:The SSRMS has full inverse kinematics based controls. You really think they'd bother with individual joint controls? :rofl:\n\nThe SSRMS also has many automatic programs to do some standard motions. I think only the actual berthing will be done by manual IK control.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.559808768Z",
        "author": "mc_",
        "date": "2010-03-14T16:45:59+0000",
        "id": "1fa3b5b7186a98e9e39a1cf9e0bdfae2",
        "post_id": "post-210771",
        "text": "\u041f\u043e \u043f\u043e\u0432\u043e\u0434\u0443 \u0441\u0442\u044b\u043a\u043e\u0432\u043a\u0438\/\u0440\u0430\u0441\u0441\u0442\u044b\u043a\u043e\u0432\u043a\u0438: \u043d\u0430 \u0434\u0435\u043b\u044c\u0442\u0430\u0433\u043b\u0430\u0439\u0434\u0435\u0440\u0435 \u0432\u0441\u044e \u0436\u0438\u0437\u043d\u044c \u0431\u044b\u043b\u0430 \u043a\u043d\u043e\u043f\u043a\u0430 \"undock\". \u041d\u0443 \u0438\u043b\u0438 Ctrl-D \u0432\u0440\u043e\u0434\u0435 \u0431\u044b.\u041f\u0440\u0438\u0432\u0435\u0442\u0441\u0442\u0432\u0443\u044e \u0432\u0441\u0435\u0445, \u044f \u041c\u0438\u0445\u0430\u0438\u043b, \u0433\u0435\u043e\u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438 \u043e\u0431\u0438\u0442\u0430\u044e \u0432 \u0411\u0430\u0440\u043d\u0430\u0443\u043b\u0435, \u0410\u043b\u0442\u0430\u0439\u0441\u043a\u0438\u0439 \u043a\u0440\u0430\u0439. \u0412 \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0435 \u043d\u0435\u0434\u0430\u0432\u043d\u043e, \u043f\u043e\u0441\u0435\u0442\u0438\u043b \u043f\u0430\u0440\u0443 \u043f\u043b\u0430\u043d\u0435\u0442 (\u0431\u0430\u044f\u043d \u0417\u0435\u043c\u043b\u044f - \u041c\u0430\u0440\u0441, \u043a\u0430\u044e\u0441\u044c, \u043d\u0435 \u043b\u0435\u0442\u0430\u043b, \u0445\u043e\u0442\u044f \u043d\u0430 \u0424\u043e\u0431\u043e\u0441\u0435 \u0431\u044b\u043b), \u0441\u0435\u0439\u0447\u0430\u0441 \u043b\u0435\u0442\u0430\u044e \u0440\u0435\u0434\u043a\u043e (\u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u043c \u042d\u043d\u0435\u0440\u0433\u0438\u044f+DeltaTug+DGIV, \u0440\u0435\u0436\u0435 - XR2, \u0432 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0435\u0435 \u0432\u0440\u0435\u043c\u044f Arrow). \u041d\u0443 \u0438 \u043f\u043e\u0442\u0438\u0445\u043e\u043d\u044c\u043a\u0443 \u043f\u0430\u044f\u044e \u0430\u0434\u0434\u043e\u043d.\u0412\u044b\u0433\u043b\u044f\u0434\u0438\u0442 \u0432\u043e\u0442 \u0442\u0430\u043a:\u0411\u0430\u044f\u043d\u0438\u0449\u0435 \u043d\u0430 spacecraft3, \u043a\u043e\u043d\u0435\u0447\u043d\u043e \u043d\u043e \u043b\u0443\u0447\u0448\u0435 \u043d\u0435 \u0443\u043c\u0435\u044e. \u0417\u0430\u0434\u0443\u043c\u044b\u0432\u0430\u043b\u043e\u0441\u044c \u043a\u0430\u043a \u0442\u043e\u043f\u0440\u0435\u0434\u0430, \u0432\u0440\u043e\u0434\u0435 \u0434\u0430\u0436\u0435 \u043f\u043e\u0445\u043e\u0436\u0430.\u0420\u0430\u0434 \u0432\u0441\u0442\u0440\u0435\u0442\u0438\u0442\u044c \u043d\u0430 \u0444\u043e\u0440\u0443\u043c\u0435 \u0440\u0443\u0441\u0441\u043a\u043e\u0433\u043e\u0432\u043e\u0440\u044f\u0449\u0438\u0445 \u0442\u043e\u0432\u0430\u0440\u0438\u0449\u0435\u0439 (\u0440\u0430\u0432\u043d\u043e \u043a\u0430\u043a \u0438 \u0442\u043e\u043c\u0443, \u0447\u0442\u043e \u0444\u043e\u0440\u0443\u043c \u0431\u0435\u0437 \u0433\u043b\u044e\u043a\u043e\u0432 \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0430\u0435\u0442 \u0440\u0443\u0441\u0441\u043a\u0438\u0435 \u0431\u0443\u043a\u0432\u044b:lol:).\u0414\u0430 \u0437\u0434\u0440\u0430\u0432\u0441\u0442\u0432\u0443\u0435\u0442:probe:!",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:00.17554176Z",
        "author": "Axel",
        "date": "2010-12-28T01:10:44+0000",
        "id": "642cad3bfb3ea8b9a91304c74cbc17e2",
        "post_id": "post-276972",
        "text": "@T.NeoYes most RCS fuels are very toxic and N2 is a possible fuel, that was allready used for satelites. It has a bad efficiency when we just expand it for RCS but we have enough of it :thumbup:.Ok i forget that methane burns because it interact with O2 of the atmosphere, after its passage of the NTR.I found a nice website for nuclear engines:http:\/\/www.projectrho.com\/rocket\/enginelist.php#Gaseous_Core_Nuclear_Thermal_Rocket_There at beginning you can find the Isp of some working fluids. Its very intresting. Methane has 6318m\/s and nitrogene only 2649m\/s. Your methane seems to be really the one other fuel after LH2. But there you can read that methane clog the reactor with soot deposits!And that a NTR would be secure\/clean, when we can hold the uranium inside the chamber of a solid core NTR, by a centrifuge.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:13:59.817325824Z",
        "author": "mojoey",
        "date": "2012-05-19T10:06:14+0100",
        "id": "073cc2ce13840c06bc2119a912a8db50",
        "post_id": "post-276241",
        "text": "NovaSilisko said:Wait...what happened to their engine-out capability? Guessing that only works at higher altitudes?\n\nif the combustion chamber blows, you'll have all the engines out.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:54.885518336Z",
        "author": "orb",
        "date": "2010-03-03T18:57:38+0000",
        "id": "c3342cdddc9f860166834fea3d888512",
        "post_id": "post-209766",
        "text": "Donamy said:I see, you wouldn't notice it while landing anyway. :thumbup:\n\nI think I've found a way though for limiting jaggedness. I just tested 2048x2048 texture with only 3 mipmaps generated instead of full set of 12 mipmaps, and it looked far better. I'll test 4 and 5 mipmaps 2048 px texture later, and maybe one of them won't be jagged at all (or those mipmaps could be even using a different texture with blurred edges).",
        "thread_id": 13322
    },
    {
        "@timestamp": "2023-09-14T07:14:00.008991488Z",
        "author": "N_Molson",
        "date": "2012-05-31T16:53:33+0100",
        "id": "139ca4d3828226fcc9a0034d9e9cbeb0",
        "post_id": "post-276758",
        "text": "The recovery ships report they have spotted something.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.191108352Z",
        "author": "kevinvr",
        "date": "2010-03-21T12:03:11+0000",
        "id": "e2ba84d94003e05fee4885f56329efde",
        "post_id": "post-209980",
        "text": "IronRain said:I have a problem with the new 100319.when I try to launch (just as I did before, by selecting lift off, mode 2 and than tran-orbit) I get into orbit, but when Trans-orbit tries to get a stable orbit, it says: lost, flying blind... anyone know how to fix this??\n\nI have the same problem with the atlantis space shuttle. It keeps losing height and then falls down and crashes.If I set the pitch and heading a bit more it gets to about 110k and thenswitches over to transorbit and says lost, flying blind and it falls back to earth.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:00.197534464Z",
        "author": "rseferino",
        "date": "2010-12-16T14:39:11+0000",
        "id": "c3821c8224f10dd8ac1a8ca356316685",
        "post_id": "post-277080",
        "text": "Have an add-on for this mission, quite old:http:\/\/www.orbitmods.com\/modules.ph...downloaddetails&lid=21&ttitle=N1_Moon_Mission",
        "thread_id": 17878
    },
    {
        "@timestamp": "2023-09-14T07:13:59.847472128Z",
        "author": "sorindafabico",
        "date": "2012-05-19T23:41:54+0100",
        "id": "01768752db44d6e4a32c782b221c2645",
        "post_id": "post-276315",
        "text": "We must have patience. Nobody wants another Soyuz 1 orVLSdisaster.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.3428928Z",
        "author": "K_Jameson",
        "date": "2012-03-03T21:37:24+0000",
        "id": "72e1e373356b00068f9da6876bb188ed",
        "post_id": "post-210323",
        "text": "Cras said:maybe that is to come with the new Antares.\n\nexactly. Jarvis alone is unmanned, thus the crew loading platform is unnecessary.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:00.010625536Z",
        "author": "FADEC",
        "date": "2012-05-31T17:36:09+0100",
        "id": "b5836fbdb91bd9cb9eabacc891ed33b8",
        "post_id": "post-276771",
        "text": "Codz said:Dragon looks a little crispy...\n\nWell, what does Soyuz or did the Apollo Command Module look like after entry?;)",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.854761216Z",
        "author": "N_Molson",
        "date": "2012-05-22T05:25:08+0100",
        "id": "1b3890ff6c110b36328075465796ec4f",
        "post_id": "post-276363",
        "text": "I have to go:(May the Probe bless this attempt !:hailprobe:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.903586816Z",
        "author": "Codz",
        "date": "2012-05-22T15:38:46+0100",
        "id": "630c21071e585e65f9bb0a73eabb16e2",
        "post_id": "post-276402",
        "text": "I've got to say, seeing such a successful initial launch eased some of my initial skepticism about it.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.448480256Z",
        "author": "cb1221",
        "date": "2010-03-09T07:33:13+0000",
        "id": "4b6e12463fa5213261853d8786398d77",
        "post_id": "post-210590",
        "text": "Yes. This happens in all of the Mercury Scenarios.",
        "thread_id": 13386
    },
    {
        "@timestamp": "2023-09-14T07:14:00.10852864Z",
        "author": "kulch",
        "date": "2008-06-06T18:12:31+0100",
        "id": "c5ec9cb95177b083b7cef7a4c6ea2301",
        "post_id": "post-71351",
        "text": "Whatu said:...looked like a very hard work (to me)...\n\nhuh... to me - to;)but - very interesting!Whatu said:But if you say you can make it better, I guess you are right (and I'm happy :speakcool:)\n\njust two new options:- inverse kinematic control mode- automatic 'grab closest object' option(but tssss.... it's a secret :blink:)",
        "thread_id": 1787
    },
    {
        "@timestamp": "2023-09-14T07:12:55.407831808Z",
        "author": "N_Molson",
        "date": "2010-03-08T11:21:51+0000",
        "id": "5f6f2da40d538fb28dffd964cd8bc2c7",
        "post_id": "post-210512",
        "text": "Hello there,I look at this forum since a long time, and learnt lots of useful hints about Orbiter and addons developement. So I decided to register.:cheers:I'm 26 years old and living in the South of France. I'm using Orbiter since the beginnings, and I'm delighted to see it gets better and better with the years.Recently, I put myself on addons developement. I was completely new to C++, so the beginnings were quite difficult. But it's getting better.I'm working on a \"realistic\" DeltaIV add-on ; the most complex thing I have to deal with is the guidance program (autopilot) !! I got it working yesterday, but results are still unpredictable ! :lol:I would like to thank Dr. Martins Schweiger for this simulator a lot of us were dreaming of. I think it's a wonderful achievement for a teacher. He learnt to thousands of people Astronomy & Orbital Mechanics, very complex subjects. :thumbup:And hail Probe, of course !:probe:",
        "thread_id": 13375
    },
    {
        "@timestamp": "2023-09-14T07:13:59.986065664Z",
        "author": "orbitingpluto",
        "date": "2012-05-26T11:23:26+0100",
        "id": "54bbe911c04d20a3c72d16dbd1642524",
        "post_id": "post-276687",
        "text": "Now to see if the crew can find the hidden cheese wheels.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.943207168Z",
        "author": "Cairan",
        "date": "2012-05-25T13:36:20+0100",
        "id": "d236688fda7654af235b60075c649f8d",
        "post_id": "post-276540",
        "text": "Stray LIDAR returns from structural elements on ISS...",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.932507648Z",
        "author": "orb",
        "date": "2011-09-23T22:36:25+0100",
        "id": "8768933a079aa226524435cb1e9fda63",
        "post_id": "post-275934",
        "text": "Aviation Week:SpaceX, Roscosmos Cool Their Jets",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.01227648Z",
        "author": "C3PO",
        "date": "2012-05-31T20:17:40+0100",
        "id": "9621583856243b966d9c4a60b67a01f6",
        "post_id": "post-276783",
        "text": "And here's one out of orbit:)http:\/\/SpaceXLaunch.zenfolio.com\/p208064181\/ee3fd0df",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:54.792680704Z",
        "author": "andysim",
        "date": "2010-03-03T16:06:38+0000",
        "id": "3dc9236b622ad2816862f11962890437",
        "post_id": "post-209736",
        "text": "some days the fox gets you, some days you get the fox:thumbup:",
        "thread_id": 13319
    },
    {
        "@timestamp": "2023-09-14T07:12:55.320792832Z",
        "author": "OrbitHangar",
        "date": "2010-03-07T01:58:47+0000",
        "id": "0cd0c0851a23e955b1cb99253ce58461",
        "post_id": "post-210234",
        "text": "Author:nukeetAn intraspace cargo\/passenger carrier designed to move men and material between space cargo ships and manned space stations.Provided are scenarios for bothWorld of Colliersand standalone situations.\u00a0 Nevertheless, since Werner Von Braun\u2019s version of the Space Taxi has been included in the Orbiter universe already, I thought it would be a fitting tribute to Willy Ley to include his version of the Space Taxi.Required SoftwareVinka\u2019s Spacecraft3 (last seen here):http:\/\/users.swing.be\/vinka\/Optional Software1. Sputnik\u2019s add on:World of Colliers.http:\/\/www.orbithangar.com\/searchid.php?ID=4072. Gadfly\u2019s add on:Space Taxi (Spacecraft3).http:\/\/www.orbithangar.com\/searchid.php?ID=4285All file names are unique and should not overwrite existing files, especially if World of Colliers and\/or Space Taxi (Spacecraft3) are already installedThis add-on was developed for Orbiter version 2006 patched to 2006-P1 (build Sep 29 2006).\u00a0 It was tested using an Orbiter installation with up to 60 other add-ons activated (using JoneSoft Generic Mod Enabler) without any problems noted\u2026so far.Credits and AcknowledgementsWilly Ley: for the original conceptDr. Martin Schweiger: for Orbiter Space Flight SimulatorVinka: for Spacecraft3Sputnik: for World of Colliers add-onGadfly: for Space Taxi (Spacecraft3) add-onwilly88: for the inspiration to go \u201cretro\u201dDOWNLOAD",
        "thread_id": 13362
    },
    {
        "@timestamp": "2023-09-14T07:13:59.926667776Z",
        "author": "Codz",
        "date": "2012-05-23T14:02:39+0100",
        "id": "9669741884f1429696c3ed2cdcfbf84e",
        "post_id": "post-276423",
        "text": "I saw a pass of it this morning in the night sky.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.061216256Z",
        "author": "RisingFury",
        "date": "2011-12-15T20:51:51+0000",
        "id": "0fbf7b82b084e54ce0c650a5feaf3393",
        "post_id": "post-275992",
        "text": "I'm subscribbed to the SpaceX email news, and here's the latest:NASA ANNOUNCES: DRAGON TO THE SPACE STATIONDecember 8 2011, marked the one year anniversary of Dragon\u2019s first Commercial Orbital Transportation Services (COTS) demonstration flight. The flight made history as SpaceX became the only commercial company to successfully return a spacecraft from orbit. This feat had previously been accomplished only by five nations and the European Space Agency.We are now preparing the Dragon spacecraft for yet another historic flight \u2013 becoming the first commercial vehicle in history to visit the International Space Station (ISS)!NASA recently announced February 7, 2012, as our new target launch date for the upcoming mission. In addition, NASA officially confirmed that SpaceX will be allowed to complete the objectives of COTS 2 and COTS 3 in a single mission.This means Dragon will perform all of the COTS 2 mission objectives which include numerous operations in the vicinity of the ISS, and will then perform the COTS 3 objectives. These include approach, berthing with the ISS, astronauts opening Dragon and unloading cargo, and finally, astronauts closing the spacecraft and sending it back to Earth for recovery from the Pacific Ocean off the coast of California.This mission marks a major milestone in American spaceflight. While our first missions to the ISS will be to transport cargo, both Falcon 9 and Dragon were designed to ultimately transport astronauts. Every trip we make to the ISS from this point forward gets us closer to that goal. SpaceX is incredibly excited for what the future holds and as always, we greatly appreciate NASA\u2019s continued support and partnership in this process.THE COTS 2\/3 DEMONSTRATION MISSIONJust as Dragon\u2019s first mission to orbit and back involved a level of effort equal to launching the first Falcon 9, preparing Dragon for two weeks of operation in space and for approach and berthing with the ISS poses new challenges. Meeting them requires a large amount of detailed planning and careful execution.Each launch day will have just one narrow liftoff window\u2014no more than a few minutes\u2014in order to synchronize Dragon\u2019s flight with the orbit of the ISS. Catching up to the ISS will take from one to three days. Once there, Dragon will begin the COTS 2 demonstrations to show proper performance and control in the vicinity of the ISS, while remaining outside the Station\u2019s safe zone.COTS 2 objectives include Dragon demonstrating safe operations in the vicinity of the ISS. Actual zone of operations is greater than shown in the illustration above. Illustration: NASA \/ SpaceX.During the entire time Dragon is in the vicinity of the ISS, Station astronauts will be in direct communication with Dragon and will be able to monitor the spacecraft as well as issue spacecraft commands.After successfully completing the COTS 2 requirements, Dragon will receive approval to begin the COTS 3 activities, gradually approaching the ISS from the radial direction (toward the Earth), while under constant observation.As part of the COTS 3 objectives Dragon approaches the ISS, so astronauts can reach it with the robotic arm. Illustration: NASA \/ SpaceX.Dragon will approach to within a few meters of the ISS, allowing astronauts to reach out and grapple Dragon with the Station\u2019s robotic arm and then maneuver it carefully into place. The entire process will take a few hours.The astronaut operating the robot arm aboard the ISS will move Dragon into position at the berthing port where it will be locked in place. Illustration: NASA \/ SpaceX.Once in place, Station astronauts will equalize the pressure between the ISS and Dragon, open the hatches, enter the vehicle and begin unloading Dragon\u2019s cargo.In the SpaceX cleanroom the crew prepares the COTS 2\/3 Dragon for its visit to the ISS. View looking through the forward hatch from the ISS side of the berthing adapter. Photo: Roger Gilbertson \/ SpaceXAfter Dragon spends about a week berthed at the ISS, astronauts will reverse the process, loading Dragon with cargo for return to Earth, sealing the hatches, and un-berthing Dragon using the robotic arm.Dragon will then depart from the ISS and return to Earth within a day or so, and the SpaceX recovery crew will meet it at splash down in the Pacific Ocean off the coast of California.PREPARING FOR LAUNCH AT THE CAPEAs previously reported, both the Falcon 9 launch vehicle and the Dragon spacecraft that will fly in the COTS Demo 2\/3 mission have been delivered to our launch complex in Cape Canaveral, Florida. Falcon 9\u2019s first stage, second stage, and interstage were integrated and rolled out for two separate wet dress rehearsals in which SpaceX engineers performed the entire countdown sequence up until the moment the engines would be fired.The completed Falcon 9 COTS Demo 2\/3 vehicle in the SpaceX hangar at Cape Canaveral, Florida. Photo: Mike Sheehan \/ SpaceX.The Dragon COTS Demo 2\/3 spacecraft and trunk have also been delivered to our launch pad and are undergoing final processing for flight.The COTS Demo 2\/3 Dragon spacecraft at Cape Canaveral. Photo: SpaceXBUILD AND FLY YOUR OWN FALCON 9 AND DRAGON MODEL ROCKETYou can now build and fly your very own 1:88 scale model of SpaceX's Falcon 9 rocket with the Dragon spacecraft.The flight test prototype. The production model will have transparent fins that can be removed for display. Photo: SpaceXThe Falcon 9\/Dragon model kit includes a molded nose and tail, along with full color stickers for the body and nose (no painting required). The finished model stands 58 cm (22.8 in) tall. It has molded transparent fins for flight, which can be removed for display. Dual parachutes return the Falcon 9 and Dragon spacecraft separately to Earth.The model kits are in production and will be made available over Amazon.com in the coming weeks. To reserve one, visithttp:\/\/www.amazon.com\/dp\/B006GX14R8and add the Falcon 9 and Dragon model to your personal Wish List. You will receive an email as soon as the kits reach the warehouse shelves and are ready to ship.Thanks to all for your support and stay tuned for more updates on Dragon\u2019s first visit to the ISS!\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.972474112Z",
        "author": "Capt_hensley",
        "date": "2012-05-25T15:01:25+0100",
        "id": "7272a028ea6cf504bae715841070b91d",
        "post_id": "post-276597",
        "text": "Echo above, outstanding!",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.339618304Z",
        "author": "jasonelam",
        "date": "2011-04-19T04:28:56+0100",
        "id": "7362c87d495c5bc2b223375953b7f964",
        "post_id": "post-210301",
        "text": "OK having a problem...loaded Jarvis and the Stage and Spacecraft patches and it crashes when I try to start it...any ideas?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:00.532168448Z",
        "author": "darian",
        "date": "2008-06-05T07:00:43+0100",
        "id": "c8c5f8743fdbfd922dc50d4a5ad41413",
        "post_id": "post-71389",
        "text": "Ok I'm now getting back the feel of Orbiter again after couple years. I was gonna do an Apollo mission to the moon and last week trying to get feel of the CSM again I performed a successful Apollo mission to and from LEO back home. Yea I got the feel of the Space craft again. Today I tried to launch this new Space Shuttle Ultra to the ISS. Well after reaching LEO I had a inc of 50 and the ISS had an inc of 51. So I didn't try to align planes big mistake because my rel inc was 2.94.:mad::mad:Now I'm stuck in orbit near the station with only 5% fuel left. I'm gonna just try to land now.However after reaching LEO then having to raise my orbit to match the ISS my fuel was around 70%. Does the Space Shuttle Ultra have accurate fuel consumption even though I think it does I just wanted to know how accurate is it. Also does anyone have that Atlantis to ISS tutorial.Although I reached 300km to the station in only 3 orbits I just realized the RW shuttle takes 2-3 days to reach the ISS and thats like 32-48 orbits.I just want some feed back on the fuel accuracy on the Shuttle Ultra.",
        "thread_id": 1791
    },
    {
        "@timestamp": "2023-09-14T07:13:59.815949568Z",
        "author": "Cosmic Penguin",
        "date": "2012-05-19T10:02:19+0100",
        "id": "f1f4509a78c09560fb41f92c902c5efc",
        "post_id": "post-276231",
        "text": "Next launch \"window\" is on May 22 at 07:44 UTC (3:44 am EDT).",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.349161728Z",
        "author": "K_Jameson",
        "date": "2012-04-28T21:55:54+0100",
        "id": "d81192a61fe9bb26ca0a306a67d590a4",
        "post_id": "post-210356",
        "text": "Fixed. thanks!",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:00.293396736Z",
        "author": "Wishbone",
        "date": "2011-01-11T14:43:55+0000",
        "id": "444c44bf92ead313699c66162168ff5b",
        "post_id": "post-277318",
        "text": "First off, thanks for the viewer. Next, a few remarks:a) The viewer crashes to desktop on any meshes from the R-7 project.b) It would be great if the viewer could accept mesh file name as a command line argument. Then, we could associate the .msh extension with it and simply double-click on any file.c) The menu could benefit from hotkeys (Ctrl-O to open a file, for instance).d) (EDIT) The viewer saves its ini into the mesh directory, not into the application's folder. This is quite messy.",
        "thread_id": 17901
    },
    {
        "@timestamp": "2023-09-14T07:14:00.00168064Z",
        "author": "anemazoso",
        "date": "2012-05-26T16:29:34+0100",
        "id": "a4b34dde4af42654fffd3be44599485a",
        "post_id": "post-276692",
        "text": "Don Pettit - First human o occupy a commercial spacecraft in space.SpaceX Dragon - First commercial spacecraft to fly in space with a human in it.Lots of good \"firsts\".Now anything any other commercial company does with be following in the footsteps of SpaceX. At least for the next 10 yrs.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.41545984Z",
        "author": "Tex",
        "date": "2010-03-08T18:34:16+0000",
        "id": "126de7206ee757cdd5d3331e95740107",
        "post_id": "post-210518",
        "text": "Greetings all!We try to make the forum as welcoming as possible, but we understand certain aspects may not suit everyone. We welcome any comments or feedback that we can use to improve the forum experience.You may post feedback by clickingHERE. If you would like your feedback to be private so that only yourself and O-F Staff members can see it, then check the 'Private' box on top of the page when posting your feedback.Thank you kindly for your consideration,Orbiter-Forum",
        "thread_id": 13377
    },
    {
        "@timestamp": "2023-09-14T07:13:59.974185984Z",
        "author": "Jarvit\u00e4",
        "date": "2012-05-25T15:23:55+0100",
        "id": "21666915bcd2ae913e69a9e30c126d48",
        "post_id": "post-276610",
        "text": "ADSWNJ said:This next move is the bitch though. URMS capture is OK, but pulling the vessel back onto the docking ring is always frustrating for me. Hard to line up, hard to get good controls. Do you move the elbow or the wrist ... is it rotated right, etc!!! I usually get it close, then purge it and nudge the station with the XR-5 thusters to make the docking!!!\n\nThe SSRMS has full inverse kinematics based controls. You really think they'd bother with individual joint controls? :rofl:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.264980224Z",
        "author": "n72.75",
        "date": "2010-12-12T09:11:45+0000",
        "id": "c9fdeb1c3bda1be61a42ec4da418a865",
        "post_id": "post-277238",
        "text": "This looks really cook. I'm surprised I've never never heard if it.What was the book you were reading?",
        "thread_id": 17891
    },
    {
        "@timestamp": "2023-09-14T07:12:55.609728512Z",
        "author": "ex-orbinaut",
        "date": "2010-03-11T17:43:28+0000",
        "id": "1fe2953b074384f30a14c9cd5328134a",
        "post_id": "post-210979",
        "text": "Izack said:We would make a great team if ever there were a multiplayer Orbiter.You could do the takeoff and ascent, I'll dock and then Preacher will do the fantastically bright and explosive landing (assuming we get that far).I like your stories already. I learned a bit about ascent, too.\n\n:welcome:from someone who did exactly the same thing. By the time I realized there was a meets and greets topic, I had already been on the board 4 months and it was way too late....:(There is a multiplayer add on, OMP, and there was a server not long ago. Unfortunately, it was tricky to hook up to to start with, and dried up on the vine. The addon, I believe, is still in development, however. Hope it catches on, as it was great fun.",
        "thread_id": 13401
    },
    {
        "@timestamp": "2023-09-14T07:13:59.84949632Z",
        "author": "Codz",
        "date": "2012-05-20T17:03:53+0100",
        "id": "32e024495674c5d4484e79fb432d3532",
        "post_id": "post-276331",
        "text": "mojoey said:*cough*JFK*cough*\n\nJFK had the resources of the entire US government and the top scientists and engineers in the aerospace field. We also had the motivation to beat the Soviets because of a percieved nuclear threat. Don't compare a US president with some CEO.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.624394496Z",
        "author": "OrbitHangar",
        "date": "2010-03-10T18:48:43+0000",
        "id": "53d691e031de1729d5c4f0f6de168224",
        "post_id": "post-210999",
        "text": "Author:donamySTS-131 for the SSUrequired addons:Spacecraft3 by VinkaSSU 1.25 currentDOWNLOAD",
        "thread_id": 13405
    },
    {
        "@timestamp": "2023-09-14T07:13:59.931020544Z",
        "author": "DaveS",
        "date": "2011-09-16T18:52:46+0100",
        "id": "d98ed0171bf87359a2379342c7e34721",
        "post_id": "post-275919",
        "text": "orb said:RIA Novosti:Private U.S. capsule not to dock with ISS:\u200b\n\nAccording to NASA, this article is incorrect@NASA said:Sorry, despite @ria_novosti reports, a decision has yet to be made regarding the upcoming @SpaceXer test flight ISS. Incorrect article.\n\n@NASA tweet",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.810622464Z",
        "author": "orb",
        "date": "2012-05-18T14:47:30+0100",
        "id": "00fdc0c07616bf53a492ac09d16a6c33",
        "post_id": "post-276193",
        "text": "Red timer thingie is as alwaysin there.;)But of course I can copy it over here:[highlight]L[eventtimer]2012-5-22 7:44:34;%c%%ddd%\/%hh%:%mm%:%ss%[\/eventtimer][\/highlight]\u200bI'll be most likely watching the launch form my netbook connecting with Internet via mobile. :\\Here's more detailed timeline for the flight:{colsp=2}TIME\u200b|{colsp=4}MET\u200b|EVENTUTC\u200b|EDT\u200b|DD\u200b|HH\u200b|MM\u200b|SS\u200b|DATE\u200b{colsp=7}2012-05-19\u200b08:55:18\u00a0|\u00a004:55:18\u00a0a.m.\u00a0|\u00a000\u00a0|\u00a000\u00a0|\u00a000\u00a0|\u00a000\u00a0|\u00a0Launch08:56:42\u00a0|\u00a004:56:42 a.m.\u00a0|\u00a000\u00a0|\u00a000\u00a0|\u00a001\u00a0|\u00a024\u00a0|\u00a0Maximum aerodynamic pressure08:58:18\u00a0|\u00a004:58:18 a.m.\u00a0|\u00a000\u00a0|\u00a000\u00a0|\u00a003\u00a0|\u00a000\u00a0|\u00a0Stage 1 engine shutdown08:58:22\u00a0|\u00a004:58:22 a.m.\u00a0|\u00a000\u00a0|\u00a000\u00a0|\u00a003\u00a0|\u00a004\u00a0|\u00a0Stage 1\/2 separation08:58:30\u00a0|\u00a004:58:30 a.m.\u00a0|\u00a000\u00a0|\u00a000\u00a0|\u00a003\u00a0|\u00a012\u00a0|\u00a0Stage 2 engine ignition08:59:10\u00a0|\u00a004:59:10 a.m.\u00a0|\u00a000\u00a0|\u00a000\u00a0|\u00a003\u00a0|\u00a052\u00a0|\u00a0Nose cone jettison09:04:32\u00a0|\u00a005:04:32 a.m.\u00a0|\u00a000\u00a0|\u00a000\u00a0|\u00a009\u00a0|\u00a014\u00a0|\u00a0Stage 2 engine shutdown09:05:07\u00a0|\u00a005:05:07 a.m.\u00a0|\u00a000\u00a0|\u00a000\u00a0|\u00a009\u00a0|\u00a049\u00a0|\u00a0Dragon separation09:06:36\u00a0|\u00a005:06:36 a.m.\u00a0|\u00a000\u00a0|\u00a000\u00a0|\u00a011\u00a0|\u00a018\u00a0|\u00a0Solar array deploy start09:50:07\u00a0|\u00a005:50:07 a.m.\u00a0|\u00a000\u00a0|\u00a000\u00a0|\u00a054\u00a0|\u00a049\u00a0|\u00a0Absolute GPS demonstration13:06:38\u00a0|\u00a009:06:38 a.m.\u00a0|\u00a000\u00a0|\u00a004\u00a0|\u00a011\u00a0|\u00a020\u00a0|\u00a0Coelliptic burn17:40:37\u00a0|\u00a001:40:37 p.m.\u00a0|\u00a000\u00a0|\u00a008\u00a0|\u00a045\u00a0|\u00a019\u00a0|\u00a0PHA1 burn (\"full-on\" abort burn)18:26:43\u00a0|\u00a002:26:43 p.m.\u00a0|\u00a000\u00a0|\u00a009\u00a0|\u00a031\u00a0|\u00a025\u00a0|\u00a0PCE1 burn18:53:16\u00a0|\u00a002:53:16 p.m.\u00a0|\u00a000\u00a0|\u00a009\u00a0|\u00a057\u00a0|\u00a058\u00a0|\u00a0Abort demonstration pulsed burn19:33:16\u00a0|\u00a003:33:16 p.m.\u00a0|\u00a000\u00a0|\u00a010\u00a0|\u00a037\u00a0|\u00a058\u00a0|\u00a0Free drift demonstration{colsp=7}2012-05-20\u200b10:22:03\u00a0|\u00a006:22:03 a.m.\u00a0|\u00a001\u00a0|\u00a001\u00a0|\u00a026\u00a0|\u00a045\u00a0|\u00a0HA1 burn11:08:06\u00a0|\u00a007:08:06 a.m.\u00a0|\u00a001\u00a0|\u00a002\u00a0|\u00a012\u00a0|\u00a048\u00a0|\u00a0CE1 burn{colsp=7}2012-05-21\u200b07:02:48\u00a0|\u00a003:02:48 a.m.\u00a0|\u00a001\u00a0|\u00a022\u00a0|\u00a007\u00a0|\u00a030\u00a0|\u00a0HA2-flyby burn07:48:59\u00a0|\u00a003:48:59 a.m.\u00a0|\u00a001\u00a0|\u00a022\u00a0|\u00a053\u00a0|\u00a041\u00a0|\u00a0CE2-flyby burn07:57:28\u00a0|\u00a003:57:28 a.m.\u00a0|\u00a001\u00a0|\u00a023\u00a0|\u00a002\u00a0|\u00a010\u00a0|\u00a0Relative GPS demonstration08:38:59\u00a0|\u00a004:38:59 a.m.\u00a0|\u00a001\u00a0|\u00a023\u00a0|\u00a043\u00a0|\u00a041\u00a0|\u00a0Range: 28 km10:29:05\u00a0|\u00a006:29:05 a.m.\u00a0|\u00a002\u00a0|\u00a001\u00a0|\u00a033\u00a0|\u00a047\u00a0|\u00a0Dragon directly below ISS (r-bar crossing)11:08:20\u00a0|\u00a007:08:20 a.m.\u00a0|\u00a002\u00a0|\u00a002\u00a0|\u00a013\u00a0|\u00a002\u00a0|\u00a0DHA burn11:54:32\u00a0|\u00a007:54:32 a.m.\u00a0|\u00a002\u00a0|\u00a002\u00a0|\u00a059\u00a0|\u00a014\u00a0|\u00a0DCE burn14:31:51\u00a0|\u00a010:31:51 a.m.\u00a0|\u00a002\u00a0|\u00a005\u00a0|\u00a036\u00a0|\u00a033\u00a0|\u00a0FHA1 burn15:18:06\u00a0|\u00a011:18:06 a.m.\u00a0|\u00a002\u00a0|\u00a006\u00a0|\u00a022\u00a0|\u00a048\u00a0|\u00a0FCE1 burn19:12:36\u00a0|\u00a003:12:36 p.m.\u00a0|\u00a002\u00a0|\u00a010\u00a0|\u00a017\u00a0|\u00a018\u00a0|\u00a0FHA2 burn19:58:57\u00a0|\u00a003:58:57 p.m.\u00a0|\u00a002\u00a0|\u00a011\u00a0|\u00a003\u00a0|\u00a039\u00a0|\u00a0FCE2 burn20:13:05\u00a0|\u00a008:13:05 p.m.\u00a0|\u00a002\u00a0|\u00a015\u00a0|\u00a017\u00a0|\u00a047\u00a0|\u00a0RHA1 burn20:59:21\u00a0|\u00a008:59:21 p.m.\u00a0|\u00a002\u00a0|\u00a016\u00a0|\u00a004\u00a0|\u00a003\u00a0|\u00a0RCE1 burn{colsp=7}2012-05-22 UTC\/05\/21\/12 EDT\u200b02:35:35\u00a0|\u00a010:35:35 p.m.\u00a0|\u00a002\u00a0|\u00a017\u00a0|\u00a040\u00a0|\u00a017\u00a0|\u00a0RHA2 burn03:21:45\u00a0|\u00a011:21:45 p.m.\u00a0|\u00a002\u00a0|\u00a018\u00a0|\u00a026\u00a0|\u00a027\u00a0|\u00a0RCE2 burn{colsp=7}2012-05-22\u200b04:46:28\u00a0|\u00a012:46:28 a.m.\u00a0|\u00a002\u00a0|\u00a019\u00a0|\u00a051\u00a0|\u00a010\u00a0|\u00a0HA2 burn05:32:40\u00a0|\u00a001:32:40 a.m.\u00a0|\u00a002\u00a0|\u00a020\u00a0|\u00a037\u00a0|\u00a022\u00a0|\u00a0CE2 burn06:22:40\u00a0|\u00a002:22:40 a.m.\u00a0|\u00a002\u00a0|\u00a021\u00a0|\u00a027\u00a0|\u00a022\u00a0|\u00a0Range: 28 km07:04:20\u00a0|\u00a003:04:20 a.m.\u00a0|\u00a002\u00a0|\u00a022\u00a0|\u00a009\u00a0|\u00a002\u00a0|\u00a0HA3 burn07:21:00\u00a0|\u00a003:21:00 a.m.\u00a0|\u00a002\u00a0|\u00a022\u00a0|\u00a025\u00a0|\u00a042\u00a0|\u00a0HA3-MC1 burn07:37:40\u00a0|\u00a003:37:40 a.m.\u00a0|\u00a002\u00a0|\u00a022\u00a0|\u00a042\u00a0|\u00a022\u00a0|\u00a0HA3-MC2 burn07:39:19\u00a0|\u00a003:39:19 a.m.\u00a0|\u00a002\u00a0|\u00a022\u00a0|\u00a044\u00a0|\u00a001\u00a0|\u00a0Sunrise07:50:34\u00a0|\u00a003:50:34 a.m.\u00a0|\u00a002\u00a0|\u00a022\u00a0|\u00a055\u00a0|\u00a016\u00a0|\u00a0CE3 burn08:18:54\u00a0|\u00a004:18:54 a.m.\u00a0|\u00a002\u00a0|\u00a023\u00a0|\u00a023\u00a0|\u00a036\u00a0|\u00a0Approach Initiation (HA4) burn08:35:34\u00a0|\u00a004:35:34 a.m.\u00a0|\u00a002\u00a0|\u00a023\u00a0|\u00a040\u00a0|\u00a016\u00a0|\u00a0HA4-MC1 burn08:36:02\u00a0|\u00a004:36:02 a.m.\u00a0|\u00a002\u00a0|\u00a023\u00a0|\u00a040\u00a0|\u00a044\u00a0|\u00a0Sunset08:52:14\u00a0|\u00a004:52:14 a.m.\u00a0|\u00a002\u00a0|\u00a023\u00a0|\u00a056\u00a0|\u00a056\u00a0|\u00a0HA4-MC2 burn09:11:50\u00a0|\u00a005:11:50 a.m.\u00a0|\u00a003\u00a0|\u00a000\u00a0|\u00a016\u00a0|\u00a032\u00a0|\u00a0Sunrise09:13:54\u00a0|\u00a005:13:54 a.m.\u00a0|\u00a003\u00a0|\u00a000\u00a0|\u00a018\u00a0|\u00a036\u00a0|\u00a0Range: 350 meters; 180 deg yaw maneuver09:18:54\u00a0|\u00a005:18:54 a.m.\u00a0|\u00a003\u00a0|\u00a000\u00a0|\u00a023\u00a0|\u00a036\u00a0|\u00a0Depart 350 meters09:28:54\u00a0|\u00a005:28:54 a.m.\u00a0|\u00a003\u00a0|\u00a000\u00a0|\u00a033\u00a0|\u00a036\u00a0|\u00a0Range: 250 meters09:43:54\u00a0|\u00a005:43:54 a.m.\u00a0|\u00a003\u00a0|\u00a000\u00a0|\u00a048\u00a0|\u00a036\u00a0|\u00a0Depart 250 meters; begin retreat\/hold demos10:08:33\u00a0|\u00a006:08:33 a.m.\u00a0|\u00a003\u00a0|\u00a001\u00a0|\u00a013\u00a0|\u00a015\u00a0|\u00a0Sunset10:08:54\u00a0|\u00a006:08:54 a.m.\u00a0|\u00a003\u00a0|\u00a001\u00a0|\u00a013\u00a0|\u00a036\u00a0|\u00a0Hold at 220 meters (evaluate retreat\/hold demos)10:23:54\u00a0|\u00a006:23:54 a.m.\u00a0|\u00a003\u00a0|\u00a001\u00a0|\u00a028\u00a0|\u00a036\u00a0|\u00a0Resume approach inside keep-out sphere (KOS)10:44:21\u00a0|\u00a006:44:21 a.m.\u00a0|\u00a003\u00a0|\u00a001\u00a0|\u00a049\u00a0|\u00a003\u00a0|\u00a0Sunrise11:13:54\u00a0|\u00a007:13:54 a.m.\u00a0|\u00a003\u00a0|\u00a002\u00a0|\u00a018\u00a0|\u00a036\u00a0|\u00a0Range: 30 meters11:28:54\u00a0|\u00a007:28:54 a.m.\u00a0|\u00a003\u00a0|\u00a002\u00a0|\u00a033\u00a0|\u00a036\u00a0|\u00a030 meters departure11:41:04\u00a0|\u00a007:41:04 a.m.\u00a0|\u00a003\u00a0|\u00a002\u00a0|\u00a045\u00a0|\u00a046\u00a0|\u00a0Sunset11:48:54\u00a0|\u00a007:48:54 a.m.\u00a0|\u00a003\u00a0|\u00a002\u00a0|\u00a053\u00a0|\u00a036\u00a0|\u00a0Capture point arrival11:58:54\u00a0|\u00a007:58:54 a.m.\u00a0|\u00a003\u00a0|\u00a003\u00a0|\u00a003\u00a0|\u00a036\u00a0|\u00a0'Go' for capture12:06:54\u00a0|\u00a008:06:54 a.m.\u00a0|\u00a003\u00a0|\u00a003\u00a0|\u00a011\u00a0|\u00a036\u00a0|\u00a0Capture12:16:52\u00a0|\u00a008:16:52 a.m.\u00a0|\u00a003\u00a0|\u00a003\u00a0|\u00a021\u00a0|\u00a034\u00a0|\u00a0Sunrise13:13:36\u00a0|\u00a009:13:36 a.m.\u00a0|\u00a003\u00a0|\u00a004\u00a0|\u00a018\u00a0|\u00a018\u00a0|\u00a0Sunset",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.74086656Z",
        "author": "orb",
        "date": "2012-03-29T22:54:24+0100",
        "id": "a51e20762d9d6c2623be03e55dc811b0",
        "post_id": "post-276062",
        "text": "NASA:Astronaut meets DragonMarch 29, 2012In preparation for the upcoming SpaceX demonstration flight, NASA astronaut Megan McArthur performed a crew equipment interface test March 28 in Florida. The test was part of current prelaunch preparations for the scheduled April 30 liftoff of the SpaceX Falcon 9 rocket. McArthur worked together with SpaceX flight controllers for five hours in their hangar at Cape Canaveral Air Force Station's Space Launch Complex-40, as the team entered its final phase of testing the Dragon capsule. The SpaceX launch is part of NASA's Commercial Orbital Transportation Services partnership with U.S. industry.Click on images to enlarge\u200bImage above: NASA astronaut Megan McArthur takes part in a crew equipment interface test inside the Dragon capsule.Image credit: SpaceX\/Paul Bonness\u200bImage above: The SpaceX Dragon capsule under goes a crew equipment interface test.Image credit: SpaceX\/Paul Bonness\u200bThe interface test, known as CEIT, is an activity that dates back to the Space Shuttle Program, when it provided a training opportunity to prepare astronauts still on Earth for their missions in space by working with the actual hardware they would use.The purpose of the CEIT was to give astronauts, payload integration personnel and SpaceX engineers a final opportunity to test and familiarize themselves with the Dragon spacecraft. The Dragon is as close to flight configuration as possible for the upcoming launch while still undergoing final equipment integration and testing on the ground. The exercise provides astronauts and engineers the opportunity to assess the compatibility of the equipment and systems aboard the Dragon with the procedures to be used by the flight crew and flight controllers.This was the final opportunity for the astronauts, represented by Mission Specialist Megan McArthur, and spacecraft engineers for the upcoming flight to check the capsule's equipment and its associated interfaces. Flight controllers were able to walk through the procedures they will use once the Dragon is berthed at the International Space Station.{...}Parabolic Arc:Enter the Dragon: Astronaut Performs Crew Interface Test",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.812036608Z",
        "author": "Arrowstar",
        "date": "2012-05-19T05:39:28+0100",
        "id": "7361ba6bc103f1b370e54c941f3a7d2c",
        "post_id": "post-276203",
        "text": "Why is the window so short this morning?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.194638336Z",
        "author": "kevinvr",
        "date": "2010-03-25T19:06:17+0000",
        "id": "49160ec91f051e43a985a347ef81c563",
        "post_id": "post-210004",
        "text": "Artlav said:Alpha 100324:Interesting new feature - continuous auto time accel control, to use it press Shift+A once in MFD. It will show the current set time accel, you can up it with Shift+T, above the current limit. Then, it will auto-hold it.Example: Run DG->Moon scenario, set time accel in MFD to 10000x, sit back. It will go to orbit, set time accel to 10000x, slow down to align, speed up again till the burn, etc, etc, and in 6 minutes real-time, you're on the Moon, totally hands-free.Boring or cool?\n\ndefinately cool and not boring!I am busy going through all scenarios and wll report my findings soon as I'm done probably by the weekend.This is an excellent mfd! Thanks!:thumbup:",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.301974784Z",
        "author": "T.Neo",
        "date": "2010-03-06T20:35:26+0000",
        "id": "287e08f1dbba2b3aad58cc77861fa991",
        "post_id": "post-210203",
        "text": "Sorry, could you elaborate? I couldn't quite understand.:cheers:",
        "thread_id": 13359
    },
    {
        "@timestamp": "2023-09-14T07:13:59.85440256Z",
        "author": "orb",
        "date": "2012-05-21T18:03:30+0100",
        "id": "afdb60c9a5f849b29e47f4408b57aa8d",
        "post_id": "post-276360",
        "text": "Space News:SpaceX Officially Reschedules Launch Attempt for May 22CBS News Space:SpaceX gears up for second launch try TuesdayParabolic Arc:Dragon Launch Set for Tuesday MorningSPACE.com:SpaceX 'Go' for 2nd Launch Try of Private Rocket TuesdayAviation Week:SpaceX Eyes May 22 Launch Bid for Falcon 9\/DragonUniverse Today:Repaired SpaceX Rocket Set for 2nd Blastoff Try on May 22",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.64820992Z",
        "author": "bujin",
        "date": "2010-12-15T11:17:57+0000",
        "id": "d8981d4b16d9e307767583563889a1c1",
        "post_id": "post-277429",
        "text": "tblaxland said:???\n\nThat tall, thin tower in the middle couldeasilyconceal a Saturn V rocket too. Then, when they want to launch it to the moon to go and get some more alien artifacts, they can just claim there was a minor earthquake responsible for the noise and vibrations, and the illusion of a rocket hurtling up towards space was just a reflection\/refraction of the planet Venus in some swamp-gas.See? Apollo 20. Easy.",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:14:00.216507136Z",
        "author": "Notebook",
        "date": "2010-12-11T22:40:42+0000",
        "id": "067f2b3dd701514bfc97ba001f8c6fff",
        "post_id": "post-277133",
        "text": "Thats how I read it.Maybe someone will come up with a \"Transparent Tea-Clipper\" add-on?N.",
        "thread_id": 17881
    },
    {
        "@timestamp": "2023-09-14T07:12:55.364626688Z",
        "author": "Woo482",
        "date": "2010-03-12T19:44:33+0000",
        "id": "08e2e0cc704ebffdd1aa9cced2ae4b7f",
        "post_id": "post-210429",
        "text": "Yes, it can :thumbup:",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:13:59.928329472Z",
        "author": "Urwumpe",
        "date": "2012-05-24T08:04:24+0100",
        "id": "1c52dec82cf0d6a4c2af86bee42a2dd0",
        "post_id": "post-276437",
        "text": "Notebook said:Urwumpe, if I understand you correctly, are you saying the main engine and gas-generator exhaust(roll-control) are set apart such that their thrusts (and torques)nominally balance?Not sure I've phrased that wellN.\n\nYes, exactly that. Instead of changing the direction of the thrust vector to compensate for the gas generator exhaust, and loosing a few m\/s to control losses, you place the engine and the gas generator exhaust in such a way that the torques are nominally neutralized, but both thrust vectors contribute completely to forward acceleration.It isn't that much that is needed, rather a matter of millimeters - but what isn't in spaceflight?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.056446208Z",
        "author": "RGClark",
        "date": "2012-06-15T18:00:24+0100",
        "id": "ec28c9c150f92c3de64207b5bde2205b",
        "post_id": "post-276844",
        "text": "RGClark said:I discuss this on my blog:On the lasting importance of the SpaceX accomplishment.http:\/\/exoscientist.blogspot.com\/2012\/06\/on-lasting-importance-of-spacex.htmlBob Clark\n\nProposes the orbital DC-Y as a private, commercial passenger launcher at a few hundred million development cost:On the lasting importance of the SpaceX accomplishment, Page 2.http:\/\/exoscientist.blogspot.com\/2012\/06\/on-lasting-importance-of-spacex_15.htmlBob Clark",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.377795328Z",
        "author": "Notebook",
        "date": "2010-04-05T13:05:25+0100",
        "id": "a6e6560d932618dd89ae7e6b7e8bf04a",
        "post_id": "post-210461",
        "text": "Patrick Moore, he gets around! Not sure if he has benen knighted, but he should be.N.",
        "thread_id": 13367
    },
    {
        "@timestamp": "2023-09-14T07:13:59.983917824Z",
        "author": "Capt_hensley",
        "date": "2012-05-25T22:15:05+0100",
        "id": "c1df5194bbaa045dc61cfec85978aa3d",
        "post_id": "post-276670",
        "text": "N_Molson said:I was not arguing that point, just saying it was not true to write that the US taxpayer had not paid a cent to make the Dragon fly. It makes a difference for me. That's all.\n\nYou're from France, why do you care if I had to donate a few dollars to the cause. I'm glad it's being done this way, I get to claim I own a sliver of every success or failure SpaceX has concerning this and many more flights. I've owned a sliver of every US and Joint National venture that NASA has undergone since 1982, the year I started paying federal income taxes. My father owend a sliver of every venture before that since he started paying taxes in the 40's.It's a privilege the I and every US citizen enjoy very much, Go Space X and Go NASA!Lets talk about todays events, and those yet to come. I can't wait for hatch opening, what time is that?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.65184512Z",
        "author": "tori",
        "date": "2010-03-11T08:59:25+0000",
        "id": "d7d5ac0d51676e4d48405d73e8a1d7b4",
        "post_id": "post-211069",
        "text": "A related question - isinfinite masseven possible?",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:14:00.17040128Z",
        "author": "T.Neo",
        "date": "2010-12-12T11:27:28+0000",
        "id": "f8e9c1ee8658cdeecdea48f49fdc32c5",
        "post_id": "post-276907",
        "text": "Ok, I'm tired of people denouncing nuclear propulsion offhand.As I said, the radiation is not an issue if dealt with properly, and a solid-core nuclear rocket is perfectly clean (i.e. releases very minimal to no fallout) if constructed correctly.Chemical and\/or airbreathing propulsion does not have the same physical potential as nuclear propulsion. It is that simple.Hydrolox offers the best exhaust velocity, but hydrogen is so un-dense that you end up with a huge propellant tank; even with a (nuclear) exhaust velocity around twice that of chemical, the hydrogen tanks still make up a very large amount of the airframe.Airbreathing schemes, such as SCRAM propulsion, run into problems with atmospheric heating on the way to orbit. This requires advanced materials technology and evenactive cooling.Once the spacecraft is broken up, into fly-back stages and whatnot, complexity balloons... you are now operating two different vehicles, and more than one kind of vehicle. That they all have to carry their own systems for flight, landing, etc, outweigh any advantages of reusability.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.004143616Z",
        "author": "Zatnikitelman",
        "date": "2012-05-27T23:35:07+0100",
        "id": "f3eb332ae39450ded92ff63fb8f5d504",
        "post_id": "post-276713",
        "text": "Ripley said:DOH!Maybe I didn't follow Dragon's birth as I ought to. I thought that grabbing it with the Canadarm was a kind of precaution and was done for safety reasons...Something like...ok little baby, now that you've come this close, let me handle the rest...maybe next time is your turn.\n\nIt's done for more than safety reasons. The large CBM ports that the Dragon cargo version uses are not designed for any relative velocity between vehicles as docking ports like APAS, or the Russian probe and drogue are. I believe however the plan is still for the Dragon crew version to have fully automatic docking all the way in and will use the NASA Docking System (Low Impact Docking System) so the arm shouldn't need to grapple the vehicle on every docking.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.25626112Z",
        "author": "TheMinister",
        "date": "2008-06-05T19:33:51+0100",
        "id": "212b5ffc118cda8ed114628f41e3d425",
        "post_id": "post-71381",
        "text": "The plan to save payload weight with midget astronauts was far from a success....",
        "thread_id": 1789
    },
    {
        "@timestamp": "2023-09-14T07:14:00.056601856Z",
        "author": "Cosmic Penguin",
        "date": "2012-07-17T19:16:30+0100",
        "id": "fc8b6d8212cb7dbd156a3d9a3561c1a2",
        "post_id": "post-276845",
        "text": "Mission highlights",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.21456512Z",
        "author": "Sky Captain",
        "date": "2010-03-08T09:37:35+0000",
        "id": "201b2f324f7503d34933fcceb35b6b12",
        "post_id": "post-210062",
        "text": "n72.75 said:I love the XR-2 but spending 7 years in it sounds like hell.\n\nWhen I do a long trip with XR2 or DGIV I usually name the crew after my most hated politicians then long travel time stops being an issue:lol:.",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:14:00.06212864Z",
        "author": "RisingFury",
        "date": "2012-01-16T21:20:50+0000",
        "id": "8d307fa6fbbac8db224b9f8bc8231acc",
        "post_id": "post-276001",
        "text": "I still say they won't launch before March or at least end of February.SpaceX gets things done, but never on time.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.327093504Z",
        "author": "Urwumpe",
        "date": "2010-03-08T00:20:31+0000",
        "id": "31a779bc1805eb8dba7ec1db5c4dbfa3",
        "post_id": "post-210251",
        "text": "Donamy said:I don't think you can keep the ISS going to 2020, without shuttle or an equivalent.\n\nThe equivalent exists, since assembly of the US segment is done now.",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:14:00.064691712Z",
        "author": "Kyle",
        "date": "2012-02-04T02:15:57+0000",
        "id": "d3314a4e72272df2651d230e697b0bc4",
        "post_id": "post-276031",
        "text": "March looks like it's not in the cards anymore also from what I gather. The Dragon is also getting a fresh repaint to address thermal issues with docking on the ISS, this is a significant reason for the over a month delay. If I where to go out and speculate, I'd tag a launch date around the 2nd week of April.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.365394432Z",
        "author": "Zach121",
        "date": "2010-03-12T19:48:10+0000",
        "id": "faa25a2def9902e1051556600249b6ce",
        "post_id": "post-210432",
        "text": "horizontal or vertical?",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:13:59.976187904Z",
        "author": "Urwumpe",
        "date": "2012-05-25T16:23:41+0100",
        "id": "2fa3bfa28cd68d493f84eb82acb6a452",
        "post_id": "post-276626",
        "text": "N_Molson said:That would be nice to have that in Orbiter :yes: Like you define the \"hand\" as a vessel, control it with two 3-axis joysticks (1 to translate, 1 to rotate), and the animations follow properly.:cool:\n\nFor the SSRMS you actually need one input channel more, since it has seven degrees of freedom. It can change the \"plane of its arm\".",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.168781824Z",
        "author": "Grover",
        "date": "2010-12-11T00:10:39+0000",
        "id": "3f68258271d98393959276dc84552983",
        "post_id": "post-276889",
        "text": "well a nuke plant is far bigger than you could fit in a DG, especially with our current or near technology.its more realistic to imagine a whole range of energy sources, solar to the max (try finding a way to get them on the entire wing surface for realism), backup batteries, conventionally fuelled APUs (Hydrogen, possibly carbon based fuels) and if youre going into future settings, then add nuclear.and when i said XR2, i meant a complete craft, that does every role within its quota (itll do anything in LEO in this case)",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.175340032Z",
        "author": "Sky Captain",
        "date": "2010-12-27T08:58:34+0000",
        "id": "41c43b72bd92aba0bbcf9b643c1e1d3f",
        "post_id": "post-276969",
        "text": "So I would agree with your statement that it's best to have the aircraft MORE tail heavy on ascent than in descent, if that's possible with your design.\n\nIs it even possible with engines on the back and propellant tanks somewhere in the middle. The vessel would naturally tend be more tail heavy with empty tanks and nose heavy with full tanks.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.558244864Z",
        "author": "count_volta",
        "date": "2010-03-11T22:59:21+0000",
        "id": "4dde9b7452de67a69ff3a431d99183be",
        "post_id": "post-210758",
        "text": "Donamy said:Hope this works. :shrug:\u0421\u043e\u0432\u0435\u0440\u0448\u0435\u043d\u043d\u043e \u043d\u0435. \u042f \u0440\u0430\u0431\u043e\u0442\u0430\u043b \u0441 \u0438\u043c \u043d\u0430 \u043f\u0440\u043e\u0435\u043a\u0442\u0435 \u0442\u0435\u043f\u0435\u0440\u044c. \u041e\u043d \u0432\u0441\u0435 \u0435\u0449\u0435 \u0432\u043e\u043a\u0440\u0443\u0433.\n\nYou were trying to say, \"absolutely not, I was just working with him recently on a project. He is still around\".Its not perfect, but I can understand what you said. LOL.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:59.985024Z",
        "author": "Codz",
        "date": "2012-05-26T01:37:51+0100",
        "id": "d695eca56a224672de5e32fe89961e43",
        "post_id": "post-276679",
        "text": "Semi-commercial...",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.177293824Z",
        "author": "T.Neo",
        "date": "2011-01-24T13:32:49+0000",
        "id": "f27c206e3856fa545da229011d6b91f2",
        "post_id": "post-276991",
        "text": "ROCS is fine. BLAST is another fine acronym\n\nMaybe, but what does it stand for?:pI've read through the .pdf file, and it looks like this project is going on strongly.I'm trying to imagine how big this thing is going to be...marginally smaller than an XR5 maybe? And also the gear is going to be quite massive, since the ROCS (doesn't sound bad!) has wet mass slightly higher than a 747-400's maximum take-off weight.\n\nOverall length is 53 meters, height with vertical stabiliser and gear deployed might be just under 20 meters, I'm entirely unsure of wingspan as of yet, but it'll probably be around 30 meters.That compares toEndeavour's length of 37.4 meters, height of 17.79 meters, and wingspan of 23.25 meters. The XR5 is 60.34 meters long, and has a 76.67 meter wingspan.When figuring out the dimensions for the propellant tanks, I had to decide between short and fat, or long and thin, and I chose long and thin, because the extra distance from the engines lowers radiation dosage to the crew, and reduces the profile of the vehicle.You make a good point with the landing gear; I'm running on the assumption that it doesn't have to be as massive to withstand takeoff as it does landing, so my mass figure is higher than 3% of the dry mass, but lower than 3% of the wet mass.In the event of an emergency landing, launch propellant would have to be dumped.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:13:59.810719488Z",
        "author": "N_Molson",
        "date": "2012-05-18T14:49:08+0100",
        "id": "d9563f32225a8479e9d5e19f0dbedf03",
        "post_id": "post-276194",
        "text": "Red timer thingie is as always in there.\n\nYes, but its always useful to have it in the thread. Thanks ! :tiphat:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.180507904Z",
        "author": "mjanicki",
        "date": "2010-03-12T01:44:45+0000",
        "id": "721cf328a327c6d8467477fdcee198cf",
        "post_id": "post-209911",
        "text": "Artlav said:Nice, just to clarify - do you put the altitude in there? Doesn't look like any default.\n\nYes, that is a remnant from me messing around before I understood how that autopilot functioned. Please ignore that 30 km altitude.Artlav said:Um, that autopilot only works with air surfaces - elevators, rudder, etc.\n\nAhh, thank you for the explanation. Now I understand why I wasn't getting the desired result with a ShuttleA. The runway_off is for those fancy pilots whose vessels have control surfaces.:)No worries as the regular lift_off works just fine going from hover to mains.Again, thanks for the explanation and this fantastic work. I plan to test out some target launches and docking tonight and tomorrow and will let you know if I run into any problems.-- Mike",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:59.850236672Z",
        "author": "orb",
        "date": "2012-05-20T19:06:24+0100",
        "id": "91492139ca6de0e9801c0ee120c38b58",
        "post_id": "post-276337",
        "text": "Florida Today:After valve replacement, Falcon 9 on track for Tuesday launch:SpaceX technicians have replaced a faulty Falcon 9 rocket engine valve and remain on track for a 3:44 a.m. blastoff from Cape Canaveral Air Force Station, a spokeswoman said today.\u201cThey replaced the valve last night and things are looking good,\u201d said Kirstin Grantham.The weather forecast has improved slightly, from a 60 percent to 70 percent chance of favorable conditions during the near-instantaneous launch window. Read the official forecast here:http:\/\/www.patrick.af.mil\/shared\/media\/document\/AFD-070716-028.pdf.{...}\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.342152448Z",
        "author": "Interceptor",
        "date": "2012-03-03T19:54:11+0000",
        "id": "2fe49ebf3eb85b5e4d0b3ca403df9129",
        "post_id": "post-210319",
        "text": "Jarvis 2.5 is great thank you,but what happened to the crew loading platform,That I saw in some of your videos.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:00.003819008Z",
        "author": "N_Molson",
        "date": "2012-05-27T20:22:28+0100",
        "id": "a5795a9f25c0b23821288456f9d81010",
        "post_id": "post-276709",
        "text": "I think I read on the SpaceX site that the Dragon is supposed to be modular and they could arrange 3 crew + cargo, or 7 crew little bit of cargo, 2 crew and lots more cargo... Something like that.\n\nYes, that would make sense. Sending 7 people to the ISS isn't going to be always useful. 3-4 astronauts + a complement of cargo seems a good balance.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.542149888Z",
        "author": "Donamy",
        "date": "2010-03-10T19:22:13+0000",
        "id": "f53f748404fbe1abf3ccb59bda2c233e",
        "post_id": "post-210671",
        "text": "n72.75 said:Sadly, I've never flown on any aircraft.\n\nI wish I could cheer you up and say, you're not missing anything, ...but you are.:(",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:00.062021376Z",
        "author": "T.Neo",
        "date": "2012-01-16T20:31:29+0000",
        "id": "c7243f35e7ce08ea9cfae768856f3a32",
        "post_id": "post-276000",
        "text": "I wonder what these \"few areas\" are. Hopefully nothing too serious.Wait, I know... SpaceX is obviously so horribly inept at launch operations\/preparing their vehicles for flight, that they can't make the launch date and are coming up with excuses to delay it.This message is proudly brought to you by ULA.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.172891392Z",
        "author": "T.Neo",
        "date": "2010-12-15T20:59:10+0000",
        "id": "9993e188acedded71dd9a4d232e687d0",
        "post_id": "post-276937",
        "text": "1. Re: emergency landing. Why not provide for an emergency dump of CH4 into the poor atmosphere (remember, you're the benevolent dictator and pay the global warming tax out of your dictatorial salary).\n\nI'm primarily worried about being able to dump the methane fast enough.Something tells me that ~300 tons of methane being released in the unlikely event of a launch abort isn't that bad, if the amount of methane released each year from seabeds and permafrost regions is half a million tons per year2. Also, I assume abort modes more or less correspond to those of the STS, so no extra mass for catapults\/LES towers.\n\nThey would correspond to STS, roughly, including RTLS, TAL (or at least, downrange landing), AOA, and ATO (where practical).The difference here is that hopefully in the first two minutes of launch, you have the capability of saving the crew. You aren't riding a pair of 45 meter tall firecrackers.3. What are the requirements on reactor shutdown time and coolant needed (this would make you leave some CH4 even during an emergency)?\n\nPotentially, SCRAM-ing the reactor would involve inserting control rods and continuation of propellant flow until the reactor is cooled sufficiently.But I am no nuclear engineer so I don't know how sound a process that would be, and actually implementing it in Orbiter is a totally different matter...",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.265164288Z",
        "author": "Notebook",
        "date": "2010-12-12T09:18:18+0000",
        "id": "f4ef67c3a79731646af633a20861fff3",
        "post_id": "post-277239",
        "text": "this is the book:http:\/\/www.amazon.co.uk\/Bouncing-Bomb-Man-Science-Barnes-Wallis\/dp\/1844255883Its a strange read, the info is good, but you don't find out much about the man. A bit dry really, but I'm glad I bought it.A bit of chat from the author here, near the bottom:http:\/\/www.secretprojects.co.uk\/forum\/index.php?topic=6160.0N.",
        "thread_id": 17891
    },
    {
        "@timestamp": "2023-09-14T07:12:55.654089472Z",
        "author": "rucinter",
        "date": "2010-03-12T07:46:43+0000",
        "id": "780a711869270f7bd6bac0460be32e97",
        "post_id": "post-211087",
        "text": "There was nothing before the Big Bang, since the time itself started with the Big Bang. At least according to current mainstream theories.",
        "thread_id": 13410
    },
    {
        "@timestamp": "2023-09-14T07:14:00.179739648Z",
        "author": "Wishbone",
        "date": "2011-02-03T07:59:24+0000",
        "id": "34d363f008bfaf365d6e5e440f879823",
        "post_id": "post-277019",
        "text": "The increase in surface area through corrugated sheets doesn't lead to proportional increase in effective radiated heat AFAIK. Would be interesting to find out how metamaterials can help the cause.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:13:59.903968256Z",
        "author": "zerofay32",
        "date": "2012-05-22T17:17:52+0100",
        "id": "ba2d5bff1ec95848f7d25378ce3983a9",
        "post_id": "post-276405",
        "text": "N_Molson said:Those photographs are real artwork :blink:Do you know where the \"yellow-green halo\" that engulfs the capsule comes from on the last pic ? Picture artifact or gases released by the ignition ?\n\nJudging by the location and shape, its a reflection of the light from the engines bouncing off the digital camera sensor and bouncing off the lens elements back into the sensor. A common issue with digital lowlight photography. You can see it in some of the other photos as well. The color change can be caused by coatings used on the lens elements, the shift caused from several air-glass-air transitions, or the color of the filters on the sensor itself which usually are blue green.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.670865408Z",
        "author": "Izack",
        "date": "2010-03-11T22:59:37+0000",
        "id": "83827839698cc76eb665fa1033bb8294",
        "post_id": "post-211110",
        "text": "Sorry, should have been more specific in the first post, durr. :embarrassed:Typical of me to misinterpret a piece of software (the patch), so sorry about that too. (I'm on a roll today!)I was running the 091124 beta, with nothing but Orbitersound, UCGO and the DGIV-2 installed. The Deltaglider 4 was the ship I was attempting to dock with. I forgot to install autosave, because that is how much of a genius I am. :thumbup:---------- Post added at 10:59 PM ---------- Previous post was at 04:15 PM ----------Hate to bump, but I've run similar scenarios in the normal, stable 060929 edition with the same effect. Same deal: only addons are OSound, DGIV2, UCGO and the base package. If I weren't an idiot with computers I'd look into it myself, but as it is...",
        "thread_id": 13414
    },
    {
        "@timestamp": "2023-09-14T07:13:59.818114816Z",
        "author": "N_Molson",
        "date": "2012-05-19T10:11:35+0100",
        "id": "9cf5dd78a0986362876f36c9fcf59d73",
        "post_id": "post-276247",
        "text": "Spaceflight Now[FONT=VERDANA, ARIAL, HELVETICA, SANS-SERIF][SIZE=+2]Falcon 9 rocket launch scrubbed after pad shutdown[\/SIZE][\/FONT]SpaceX's Falcon 9 rocket was counting down to blastoff at 4:55 a.m. EDT today, but the historic first commercial visit to the International Space Station was aborted due to a problem detected during main engine start. The next launch opportunity is Tuesday at 3:44 a.m. EDT (0744 GMT).0901 GMT (5:01 a.m. EDT)SpaceX reports the problem triggering the abort was a high chamber pressure reading on Engine No. 5 of the first stage. Aborts are common in Falcon 9 countdowns when computers recognize a limit out of a predefined range. Sometimes the fix is as simple as adjusting the acceptable range in the computer, but with a one-second launch window this morning, there will no opportunity to resolve the issue today.0858 GMT (4:58 a.m. EDT)The launch team is safing the rocket and Dragon spacecraft after this morning's abort. The next launch opportunity is Tuesday morning at 3:44 a.m. EDT (0744 GMT),assuming whatever issue caused the abort is resolved in time.0856 GMT (4:56 a.m. EDT)It's not clear what caused the abort just before liftoff, but this will mean Falcon 9 will not launch today. The rocket had a near-instantaneous launch window in which it could fly today.0855 GMT (4:55 a.m. EDT)ABORT. The ignition sequence started, but there was a countdown cutoff before launch.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.670383872Z",
        "author": "Notebook",
        "date": "2010-12-13T16:40:23+0000",
        "id": "03bebbbde67df3dd4bb07029b1d581ac",
        "post_id": "post-277470",
        "text": "http:\/\/www.esa.int\/esaCP\/SEMQ46PR9HG_index_0.htmlhttp:\/\/www.intellifast.de\/Bolts are the manufacturing world\u2019s unsung heroes. If two parts aren\u2019t welded together, there\u2019s probably a bolt at work and an engineer figuring out how tight it needs to be. Stretch it too much and it might damage the parts. Too loose, it may wiggle.\n\nClever stuff, would have stopped me mangling many a thread.If they had a wi-fi link or every bolt, you could have a wonderful real-time dynamic of the ISS. Maybe I should get out more.N.",
        "thread_id": 17914
    },
    {
        "@timestamp": "2023-09-14T07:13:59.926951936Z",
        "author": "Notebook",
        "date": "2012-05-23T18:24:02+0100",
        "id": "5f95e926501a1877551c48fd860a1d27",
        "post_id": "post-276425",
        "text": "C3PO said:Negatory. There's only one gas-generator nozzle.When the engine is running it produces a small amount of torque.Wikipedia provides a good overview of the Merlin models.http:\/\/en.wikipedia.org\/wiki\/Merlin_(rocket_engine)\n\nBit confused now looked at the diagrams, how does the engine produce torque?N.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:54.793788416Z",
        "author": "Donamy",
        "date": "2010-03-03T18:38:40+0000",
        "id": "a58d0843f32c865de59927e23b69cacd",
        "post_id": "post-209741",
        "text": "I think the farmer killed the fox and doesn't want to tic-off the fox lovers, so he blames the chickens.",
        "thread_id": 13319
    },
    {
        "@timestamp": "2023-09-14T07:12:55.1956928Z",
        "author": "Felipi1205",
        "date": "2010-03-31T00:59:12+0100",
        "id": "9df0c2dda7cbcd51f9cb8593ad30c239",
        "post_id": "post-210012",
        "text": "ReplyArtlav, good idea!:probe:",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:59.937817088Z",
        "author": "N_Molson",
        "date": "2012-05-25T12:33:12+0100",
        "id": "e265145ddeb03108e9443616a1fc6227",
        "post_id": "post-276500",
        "text": "Holding at 200 meters, just at the border of the safety sphere.FRIDAY, MAY 25, 20121114 GMT (7:14 a.m. EDT)Responding to a command from the station crew, the Dragon spacecraft has paused 200 meters, or 656 feet, from the International Space Station to give the thermal tracking camera a chance to obtain better data on the positions of the two vehicles in orbit.\n\nThe first time I see RCS in action in space!!\n\nNotice how far and fast the jets spread ! We definitively have to improve that in Orbiter.---------- Post added at 11:23 AM ---------- Previous post was at 11:18 AM ----------Final approach sequence initiated.---------- Post added at 11:26 AM ---------- Previous post was at 11:23 AM ----------Its getting bigger. Now I can distinguish the sub-sections of the solar panels.FRIDAY, MAY 25, 20121120 GMT (7:20 a.m. EDT)And the spacecraft has restarted its movement toward the space station, flying closer to the complex at a deliberate pace of about one-tenth of a mile per hour.\n\n---------- Post added at 11:31 AM ---------- Previous post was at 11:26 AM ----------The Dragon is now quickly \"de-pixelizing\" :lol:---------- Post added at 11:33 AM ---------- Previous post was at 11:31 AM ----------Hold command executed at 150 meters.FRIDAY, MAY 25, 20121132 GMT (7:32 a.m. EDT)Kuipers has issued the hold command for Dragon to halt its approach and hover 150 meters, or 492 feet, at a position between Earth and the space station.\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.745444096Z",
        "author": "Jarvit\u00e4",
        "date": "2012-04-24T15:54:59+0100",
        "id": "1c16185b79c24af157714d1c9bb9cf82",
        "post_id": "post-276091",
        "text": "This is getting boring, Elon should schedule another press conference to stutter through his fantasies of settling Mars.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.82052992Z",
        "author": "elephantium",
        "date": "2011-08-17T08:22:35+0100",
        "id": "c0ee77c6e90260080eef6e059bf36de4",
        "post_id": "post-275909",
        "text": "This demo flight business puzzles me. I don't understand why they didn't just plan on two demo flights in the first place. What rationale could there be for needing to do a separate flyby orbit before proceeding with an actual docking? Was someone afraid that Dragon would come roaring in too fast and crash into the ISS or something?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.237087744Z",
        "author": "Kaito",
        "date": "2010-03-05T02:31:50+0000",
        "id": "4441b16f31e3b418b44e264ed4976517",
        "post_id": "post-210094",
        "text": "Two things:1) Unless I'm mistaken, when I click \"release\" on the DGIV-2 with a cargo attached, the cargo FLYS out, even when the speed is at 0.02 m\/s.2) I landed a DGIV with a US Flag cargo on Dione, one of Saturns moons. As it turns out, Dione has such low gravity that even when landed, the G-meter at the bottom of Orbit MFD showed 0.45, in red. So, i opened the cargo doors, clicked release...and the cargo didn't appear next to my ship. Later, I found it on the surface of Saturn. Does this have to do with the fact that the G-meter was only 0.45, so I wasn't in a major SOI?Any help would be appreciated,~Kaito",
        "thread_id": 13344
    },
    {
        "@timestamp": "2023-09-14T07:14:00.003886336Z",
        "author": "orb",
        "date": "2012-05-27T23:00:46+0100",
        "id": "513943bfd2c1f7e7152b1e2740ca6587",
        "post_id": "post-276710",
        "text": "NASASpaceflight:Canada\u2019s Dextre meets SpaceX\u2019s Dragon to demo CRS operations:With Dragon now installed and ingressed on the International Space Station (ISS), Canada\u2019s Dextre robot took an opportunity to greet the new spacecraft on Sunday. The SPDM (Special Purpose Dexterous Manipulator) was translated to the SpaceX vehicle to practise the removal of cargo from the trunk, a key element of future Commercial Resupply Services (CRS) missions.{...}\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.340788224Z",
        "author": "Grover",
        "date": "2010-12-12T21:54:37+0000",
        "id": "e3092a004dbc80f7c0bb661c72e60bb5",
        "post_id": "post-277330",
        "text": "thats some pretty heavy thinking, how long did it take you to get all that sorted?",
        "thread_id": 17904
    },
    {
        "@timestamp": "2023-09-14T07:13:59.903735552Z",
        "author": "orb",
        "date": "2012-05-22T16:38:07+0100",
        "id": "b1d1c3b2fcf38b9984c577744c7840d9",
        "post_id": "post-276403",
        "text": "Launch photos & post-launch media briefingsLaunch photos from NASA:{colsp=3}Click on images to enlarge\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200b\u200b|\u200b|\u200bMedia briefings:\u200bNASA Administrator Charles Bolden post-launch media statement:NASA:RELEASE : 12-160 - SpaceX Dragon Transports Student Experiments to Space StationRELEASE : 12-164 - Statement by John P. Holdren, Assistant to the President for Science and Technology, On Launch of Falcon 9 Rocket and Dragon SpacecraftSPACE.com:Voices: Spaceflight Experts Hail SpaceX Private Capsule Launch SuccessPrivate Rocket Launch Vindicates Commercial Spaceflight ModelAshes of Star Trek's 'Scotty' Ride Private Rocket Into SpaceHow to See SpaceX's Private Space Capsule in the Night SkycollectSPACE:Pioneering astronaut's ashes ride into orbit with trailblazing private spacecraftFlorida Today:Falcon 9 carried human remains into spaceParabolic Arc:Successful Launch Kicks Off Ambitious MissionDiscovery News:SpaceX Falcon 9 Rocket Soars on 2nd TryAviation Week:SpaceX ISS Resupply Mission Off To Successful StartThe Planetary Society Blog:SpaceX successfully launches Dragon into orbit",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.399075328Z",
        "author": "OrbitHangar",
        "date": "2010-03-08T04:00:15+0000",
        "id": "40fe2aa54fac09586e62f9278e25aded",
        "post_id": "post-210491",
        "text": "Author:marcelThis folder contains some objects to enhance the Shuttle Landing Facility area near runway 33. There is a nearly complete version of the Landing Aids Control Building, housings for the VASI approach lights (they no longer appear to be floating in mid-air), and a rough draft of the \"carport\" hanger near the LACB. I decided to release this now because I discovered that the new version of Orbiter will use different coordinates for the placement of buildings, making this version obsolete. It appears that the new Orbiter version will be out soon, so I've stopped development on this and am about to start over. This version is for Orbiter 060929 with the Hi-res KSC addon only, and must be installed manually. There may be conflicts with other KSC addons. Since everyone's installation is probably somewhat different I leave it to you to resolve them. If you're like me you pick and choose objects to make your base to your own liking. Hope you like some of these. I recommend starting with a fresh install of 060929p1 and Hi-res KSC.DOWNLOAD",
        "thread_id": 13371
    },
    {
        "@timestamp": "2023-09-14T07:12:54.905702144Z",
        "author": "Shadow Addict",
        "date": "2010-04-09T02:41:15+0100",
        "id": "4e9ed827afee8889d9fed0e1645b312a",
        "post_id": "post-209780",
        "text": "Arrowstar said:Is the Soyuz TPS capable of performing under the increased heating loads that a direct re-entry from the moon would involve? Or is the plan to get back into Earth orbit before coming home?\n\nWell it WAS designed with direct lunar reentry in mind (granted, that was 50 years ago; I'm not sure how much elements like the TPS have changed since then).",
        "thread_id": 13323
    },
    {
        "@timestamp": "2023-09-14T07:13:59.985176064Z",
        "author": "RGClark",
        "date": "2012-05-26T01:43:59+0100",
        "id": "54892f0b83b46447e938c828a551fe5a",
        "post_id": "post-276680",
        "text": "Codz said:Semi-commercial...\n\nI don't care what is the equation between private and government financing that allows SpaceX to cut development costs by 90% over usual government financed space projects. It's the way to go for the future affordable development of spaceflight.Bob Clark",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.811702272Z",
        "author": "Codz",
        "date": "2012-05-19T03:17:16+0100",
        "id": "6be9d5eb01ee7a0fe9aa59be766904c2",
        "post_id": "post-276201",
        "text": "Thanks for the unintentional reminder!:thumbup:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.087012608Z",
        "author": "Mandella",
        "date": "2010-12-10T21:14:26+0000",
        "id": "1a43c71e4211a26cd95092c4cc66db33",
        "post_id": "post-276847",
        "text": "I use [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3165\"]this[\/ame].Works quite well.",
        "thread_id": 17869
    },
    {
        "@timestamp": "2023-09-14T07:14:00.004456704Z",
        "author": "NovaSilisko",
        "date": "2012-05-28T09:28:26+0100",
        "id": "71b4d36d9fa9aff2584e195388b2dc27",
        "post_id": "post-276717",
        "text": "I think I read somewhere that it would use APAS, so it could dock with the existing PMAs?But perhaps that was a misidentification of LIDS in a rendering somewhere...",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.36724224Z",
        "author": "garyw",
        "date": "2010-03-18T19:33:59+0000",
        "id": "db691a1b3ecc1c71307bb90cbf892ed7",
        "post_id": "post-210440",
        "text": "Zach121 said:is it here\n\nNo. When it is you'll see it in the orbithangar addons section. DO NOT KEEP POSTING REQUESTING UPDATES.Addon authors give their time freely and nothing puts them off more than a constant stream of demands for updates. If you want an addon that badly make it yourself.",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:14:00.646415872Z",
        "author": "fireballs619",
        "date": "2010-12-15T00:52:04+0000",
        "id": "2f5f90996e37261a8a9eb71f1764b512",
        "post_id": "post-277414",
        "text": "A lot of people brought up the point that you can't exactly assemble a Saturn V and launch it in secret, but I disagree. It is very possible that the rocket was launched from a Nazi site in Antarctica. Transporting the rocket there would have been a problem, but, luckily the Earth is hollow! They could have easily transported it through the many oceans inside the earth. This would have been dangerous due to the small star inside the earth, but easily avoidable.Now, I don't know why the Nazis didn't have a representative on the flight, but we can just chalk that up to a decision the Illuminati made.(Bonus points if you can get all the conspiracy references!)",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:12:55.542664192Z",
        "author": "Donamy",
        "date": "2010-03-10T20:16:20+0000",
        "id": "feac5a5cc19f268c35be4e860ea3a93a",
        "post_id": "post-210676",
        "text": "Speaking of airplanes.I just ran outside to watch someone doing aerobatics over my house. An Extra 300 I think.",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:00.005540608Z",
        "author": "orb",
        "date": "2012-05-29T21:31:58+0100",
        "id": "3a57b6936b129d303d88966c741357fd",
        "post_id": "post-276727",
        "text": "Aviation Week:ISS Team Approves Unberthing Of Dragon Cargo Capsule:The NASA-led International Space Station (ISS) Mission Management Team has approved plans for the scheduled unberthing of the first U.S. commercial resupply mission spacecraft later this week, as the astronauts aboard the orbiting science laboratory wrapped up a fast-paced, 2,400-lb. cargo exchange.The SpaceX Dragon\u2019s unberthing is scheduled for May 31 at 4:05 a.m. EDT. Astronaut Don Pettit, who will carry out the operation using the station\u2019s Canadarm2, will release the freighter below the orbital outpost at 6:10 a.m.. After three orbits of the Earth, Dragon will fire its braking rockets at 10:51 a.m. for reentry into the Earth\u2019s atmosphere, ending the nine-day NASA Commercial Orbital Transporation Services test flight with a parachute descent into the Pacific Ocean. A splashdown several hundred miles off Southern California is expected at 11:44 a.m.{...}\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.062584832Z",
        "author": "Kyle",
        "date": "2012-01-19T22:15:46+0000",
        "id": "1d32020ccc87b73f9e45d0562fc60faa",
        "post_id": "post-276005",
        "text": "March 20th, 2012 appears to be the new NET date for liftoff.@InsideKSC The SpaceX COTS 2\/3 launch from CCAFS has been tentatively scheduled for March 20, 2012.\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.560436736Z",
        "author": "count_volta",
        "date": "2010-03-15T18:26:31+0000",
        "id": "4273d9a21137775f829236386b6bee91",
        "post_id": "post-210777",
        "text": ":probe:Probe \u044d\u0442\u043e[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3761\"]Vostok-Luna: Block E, Luna-1-2-3[\/ame]http:\/\/orbiter-forum.com\/showpost.php?p=158522&postcount=73\u0422\u0430\u043a \u0447\u0442\u043e, \u044d\u0442\u043e \u043d\u0430\u0448 \u0440\u0443\u0441\u0441\u043a\u0438\u0439 \u043a\u043e\u0441\u043c. \u043a\u043e\u0440\u0430\u0431\u043b\u044c. \u0413\u043e\u0440\u0434\u043e\u0441\u0442\u044c \u0442\u043e!!!:hail::probe:",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:59.937686784Z",
        "author": "Gerdih",
        "date": "2012-05-25T12:15:31+0100",
        "id": "546d5818bc2a6890bcc08c2357f169a7",
        "post_id": "post-276499",
        "text": "The first time I see RCS in action in space!!:woohoo:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.970659072Z",
        "author": "SpaceNut",
        "date": "2012-05-25T14:53:19+0100",
        "id": "103787bcedf590390fc3dbbbcdbbf2a6",
        "post_id": "post-276584",
        "text": "^ lol",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.846514432Z",
        "author": "FADEC",
        "date": "2012-05-19T21:18:59+0100",
        "id": "1cfb521be3d655b24e37ba89db0e23f6",
        "post_id": "post-276306",
        "text": "N_Molson said:Its a fact that Musk should better begin to learn humility.\n\nYes. He makes everything sound so easy and talks about going to Mars in 10-15 years. I'm always worried whether all that talk just is PR or if he has no real clue of what he actually predicts.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:54.792440064Z",
        "author": "garyw",
        "date": "2010-03-03T15:45:58+0000",
        "id": "b0b4688a4f09f8342494dd0e4dadfa21",
        "post_id": "post-209735",
        "text": "I can't help but feel sorry for the fox but then I don't blame the chickens for self defence either. Foxes can be a menace there are quite a few around where I live and I'm always worried for my cats.",
        "thread_id": 13319
    },
    {
        "@timestamp": "2023-09-14T07:13:59.857861376Z",
        "author": "Artlav",
        "date": "2012-05-22T08:56:34+0100",
        "id": "fc2b2262d3e4d519cfc51dcd82506be5",
        "post_id": "post-276380",
        "text": "Good to see it launched.But don't relax yet - this may still turn into the third orbital fender-bender.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.58249344Z",
        "author": "Donamy",
        "date": "2010-07-16T16:00:32+0100",
        "id": "03cf1265c0213673b34f6bb4005b0b37",
        "post_id": "post-210932",
        "text": "no clue :shrug:",
        "thread_id": 13397
    },
    {
        "@timestamp": "2023-09-14T07:14:00.012803328Z",
        "author": "Codz",
        "date": "2012-05-31T21:11:10+0100",
        "id": "20f6d97ac10a65e261258c638fb78ca9",
        "post_id": "post-276787",
        "text": "The COTS 1 Dragon has a similar \"crack\". It's probably nothing.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.182975232Z",
        "author": "IronRain",
        "date": "2010-03-15T20:22:42+0000",
        "id": "7f3c11586257fc94578aff84432460fe",
        "post_id": "post-209928",
        "text": "thanks for the respons!I tried a demo scenario and I noticed a difrence between the demo settings and my settings.in the demo, the value of ''with_port''(in the docking autopilot) was 0my value was 1.so that went wrong..thanks again!",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:00.199159296Z",
        "author": "diogom",
        "date": "2012-02-06T21:40:52+0000",
        "id": "a7562215835cbc6d19ff6d66d1096c6c",
        "post_id": "post-277096",
        "text": "flyingkorolevR7 said:it doesnt work when i try to open the file it tells me windows can not open file\n\nYou will need 7zip to open the .rar file :http:\/\/www.7-zip.org\/download.html",
        "thread_id": 17878
    },
    {
        "@timestamp": "2023-09-14T07:13:59.90151552Z",
        "author": "Codz",
        "date": "2012-05-22T09:11:19+0100",
        "id": "a4c9c12582b33081b466ce62e0b8b4e4",
        "post_id": "post-276388",
        "text": "Best launch since MSL.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.10755072Z",
        "author": "Whatu",
        "date": "2008-06-06T14:46:52+0100",
        "id": "194198edfc947ffd7ca1d4b10720a085",
        "post_id": "post-71348",
        "text": "Thanks for taking a look at this;)Also the URMS thing is not that important, because it can't be done better, and it is not seen until srbs and tank have been jettisoned.Your addons are great Kulch, ! many thanks.",
        "thread_id": 1787
    },
    {
        "@timestamp": "2023-09-14T07:13:59.983582976Z",
        "author": "Andy44",
        "date": "2012-05-25T21:31:56+0100",
        "id": "2994727865555f4f2802008f6bb7d954",
        "post_id": "post-276666",
        "text": "N_Molson said:You can't honestly say that. SpaceX has received a substantial amount of money from the US governement (and that one is not against SpaceX, but against the idea that paying taxes to help great achievements is bad).\n\nUrwumpe is asserting that SpaceX, given a suitable investment by a customer, can get things done by offering a service, and he is correct.The fact that the only customer for Dragon right now happens to be government is kind of sad, but it's theelephant in the room.I'm so happy to see this happening, hopefully the US can get back in the game quicker.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.20694912Z",
        "author": "garyw",
        "date": "2010-03-05T15:35:58+0000",
        "id": "f19378e7315310354907fe6a8ae19a99",
        "post_id": "post-210044",
        "text": "Nice Hielor, How was the guidance done? I notice that the ASAT approached in a prograde mode at high speed so isn't a true kinetic kill which would hit head on going retrograde.---------- Post added at 15:35 ---------- Previous post was at 11:34 ----------Urwumpe said:The biggest show stopper is currently, that I need a plane for launching it, with at least one compatible attachment.\n\nUrwumpe - didn't we talk about attachment points for Kev33's F-15 addon?Would a Velcro ASM-135 be of any use?",
        "thread_id": 13336
    },
    {
        "@timestamp": "2023-09-14T07:14:00.014743552Z",
        "author": "FADEC",
        "date": "2012-05-31T21:33:12+0100",
        "id": "78ef3df2b892f8d033fa51df1d0e95c9",
        "post_id": "post-276792",
        "text": "Screamer7 said:It looks like there are a huge crack on he hull.But then it would take in water and sunk.http:\/\/www.csmonitor.com\/var\/ezflow...1-us-latestnews-spacexsplashdown_full_600.jpg\n\nDon't worry. I think it's intentional cracks in the heat shield, caused when the parachutes are deployed. Seems quite normal for Dragon.Here you can see the ropes of the parachutes covered while Dragon is in orbit:And the deployment:[ame=\"http:\/\/www.youtube.com\/watch?v=zq7LgVX-Jdk&feature=related\"]SpaceX Testing - Dragon Drop Test (HD) - YouTube[\/ame]",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.29005184Z",
        "author": "garyw",
        "date": "2010-03-15T17:16:33+0000",
        "id": "69401897dbab74fb1309731b3099c863",
        "post_id": "post-210185",
        "text": "Are these any help?http:\/\/www.parabolicarc.com\/2009\/12\/07\/spaceshiptwo-whiteknighttwo-specs-flight-profile\/",
        "thread_id": 13356
    },
    {
        "@timestamp": "2023-09-14T07:14:00.648954112Z",
        "author": "jedimaster1214",
        "date": "2010-12-16T00:18:49+0000",
        "id": "1d15afe60fff18f02571ea4fb788ae3e",
        "post_id": "post-277435",
        "text": ":rofl::rofl::rofl:@T.Neo You either press SHIFT+L or CTRL+L or some combination of the two...",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:14:00.01998336Z",
        "author": "Urwumpe",
        "date": "2012-06-02T20:40:00+0100",
        "id": "bd422406b2e9f6c177df3b4cda03aa32",
        "post_id": "post-276833",
        "text": "Screamer7 said:I maybe wrong, but it looks like some of the upper heat shield in other areas, burned away BEFORE the deployment of the drogue chutes.\n\nYes, it was scorched by plasma. Not burned away - it is just a chemical reaction, not a thermal.It is just thermal protection for space, that has the unlucky fate to also double as thermal protection during reentry. The parachutes are, if you pay attention at the drop test, on the bottom of the spacecraft during reentry, on the \"wind protected\" side.The damage won't change for higher reentry speeds, plasma will always touch the spacecraft, but it will not be hot. The hot side is the main PICA-X heatshield, which can survive a lot more mistreatment.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.651641088Z",
        "author": "Star Voyager",
        "date": "2011-02-23T02:06:10+0000",
        "id": "bbcea0de7550a3e44f01b2595706f585",
        "post_id": "post-277454",
        "text": "I thought this was more Apollo 13 + Alien filmed like Paranormal Activity.",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:12:55.574850048Z",
        "author": "Cairan",
        "date": "2015-11-27T03:45:45+0000",
        "id": "f54f8aec3789913f0ec195c83a05bb23",
        "post_id": "post-210907",
        "text": "PeterRoss said:Absolutely. :thumbup: I guess your last name would be \u0412\u0438\u043b\u044c\u043d\u0451\u0444 though, but it is a difficult case, you couldn't handle correct transcription by yourself anyway. Anyway, you're doing great :tiphat:\n\n\u0421\u043f\u0430\u0441\u0438\u0301\u0431\u043e. \u041c\u043e\u0439 \u0433\u043e\u0440\u043e\u0434 \u0410\u043c\u043a\u0443\u0438 \u0432 \u041a\u0435\u0431\u0435\u043a \u0432 \u041a\u0430\u043d\u0430\u0434\u0430. \u041c\u043e\u044f \u0431\u0430\u0431\u0443\u0448\u043a\u0430 \u0432 \u043c\u043e\u0439 \u0434\u043e\u043c.:cheers:---------- Post added at 10:45 PM ---------- Previous post was at 10:36 PM ----------Thunder Chicken said:\u042f \u043f\u043e\u044b\u0431\u0430\u043b \u0432 \u0420\u043e\u0441\u0441\u0438\u044e \u0432 1990 \u0433\u043e\u0434\u0443 \u0441 \u0433\u0440\u0443\u043f\u043f\u043e\u0439 \u0441\u0442\u0443\u0434\u0435\u043d\u0442\u043e\u0432. \u044f \u043e\u0441\u0442\u0430\u043b\u0441\u044f \u0432 \u041c\u043e\u0441\u043a\u0432\u0435, \u0421\u0430\u043d\u043a\u0442-\u041f\u0435\u0442\u0435\u0440\u0441\u0431\u0443\u0440\u0433\u0435 (\u041b\u0435\u043d\u0438\u043d\u0433\u0440\u0430\u0434), \u0438 \u0417\u0430\u0433\u043e\u0440\u0441\u043a\u0435.---------- Post added at 10:18 PM ---------- Previous post was at 10:06 PM ----------Yes, meant \u0432\u0430\u0448\u0435. The phonetic Russian mapping on my keyboard is killing me. My brain is already mapping the Latin 'B' as \u0432 instead of \u0431. \u0448 is the ' [ ' key. I think I'll need to take a red marker to the keys so I can remember where the Cyrillic letters are.\n\nI've ordered a set of Cyrillic stickers to put on an old USB keyboard I've got laying around... for the moment, I have a window opened on one of my monitors with a picture of the cyrillic russian mapping.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:59.808271104Z",
        "author": "N_Molson",
        "date": "2012-05-17T11:46:32+0100",
        "id": "e897550bb55a57685ccc2b1423b21c82",
        "post_id": "post-276183",
        "text": "We simply have a different definition of \"bad weather\".\n\nYes, and I guess this was taken into consideration when Korolev developped the R7. After all, it was first supposed to be an ICBM, so what if the war started in full russian winter ?;)",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.190345216Z",
        "author": "fort",
        "date": "2010-03-20T07:27:11+0000",
        "id": "ca1cef7639399dabb0be8fa63af658c1",
        "post_id": "post-209973",
        "text": "\" Hm? Sound alarms? Where and when? \"I really do not know. I was thinking about the old wakeup mfd (in wich one there was helas no sounds ).At the end of a \"time to end\" of a sequence, maneuver ?I think at first sight that this is not really important.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:59.815519744Z",
        "author": "sorindafabico",
        "date": "2012-05-19T09:59:41+0100",
        "id": "a1f4f196bff2c3b68f72aa1ec9cc9c75",
        "post_id": "post-276228",
        "text": "What happened?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.23292544Z",
        "author": "adamb193",
        "date": "2010-03-05T01:17:48+0000",
        "id": "2207b08c1945a4c7a8e032827d1cd501",
        "post_id": "post-210085",
        "text": "Hmm... sounds cool I have no idea if it would work. But they do make i-phone apps that can control automated lighting consoles those run a lot of stuff. It might be possible.",
        "thread_id": 13343
    },
    {
        "@timestamp": "2023-09-14T07:14:00.01105792Z",
        "author": "Scav",
        "date": "2012-05-31T18:11:12+0100",
        "id": "049140154dc0bdf2004baa165cc95f66",
        "post_id": "post-276774",
        "text": "I resemble that.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.813412608Z",
        "author": "MattBaker",
        "date": "2012-05-19T09:43:05+0100",
        "id": "bcad2cf52a19c4d997f90bc4664b0ad2",
        "post_id": "post-276213",
        "text": "Now begins the final Go\/No-Go Review, hope everything works well.Although it's not a JPL-mission, it's peanuts time!",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.928055296Z",
        "author": "Notebook",
        "date": "2012-05-24T07:57:10+0100",
        "id": "24cd82cb11c02a3c2b5fe2bdc758de96",
        "post_id": "post-276435",
        "text": "Urwumpe, if I understand you correctly, are you saying the main engine and gas-generator exhaust(roll-control) are set apart such that their thrusts (and torques)nominally balance?Not sure I've phrased that wellN.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.065812224Z",
        "author": "NovaSilisko",
        "date": "2012-02-10T00:50:42+0000",
        "id": "cc14797a5eaa271e773de8cfa5d8276b",
        "post_id": "post-276045",
        "text": "I am steadily losing faith in SpaceX. So far, all they've been launching is words and promises for over a year now.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.464565248Z",
        "author": "Scrooge McDuck",
        "date": "2008-05-25T18:29:13+0100",
        "id": "89427a826a311db02e1e822a2004f6fe",
        "post_id": "post-64570",
        "text": "I'm aboard too!woo482 said:no Fair I dont have any toner in my laser Printer:(\n\nYou can go ahead, as it will generate a PDF file, which you can print at anytime later.Regards,mcduck",
        "thread_id": 1339
    },
    {
        "@timestamp": "2023-09-14T07:13:59.934890496Z",
        "author": "IronRain",
        "date": "2012-05-25T09:48:00+0100",
        "id": "8a8f7f00b17a25f4e404bb5a8586737e",
        "post_id": "post-276475",
        "text": "Dragon is inside 1100 meters from the ISS. This area is called Approach Ellipsoid",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.213764608Z",
        "author": "markl316",
        "date": "2010-03-07T07:06:11+0000",
        "id": "b33028fb30cc28a28c3e265d15867fe6",
        "post_id": "post-210055",
        "text": "Cairan said:Exactly, I landed on Titan with an XR2 without getting captured by Saturn first... I used Titan to be captured by the Saturn system...Oh and I was using IMFD all the way.\n\nWow...do you think you could make an annotated playback (or just step by step instructions) of how to do that? I've always wanted to know...and it would be a great addition to my IMFD manual, with credit to you, of course :thumbup:---------- Post added at 02:06 AM ---------- Previous post was at 01:12 AM ----------Never mind, figured it out...that was really cool!!",
        "thread_id": 13338
    },
    {
        "@timestamp": "2023-09-14T07:14:00.17486336Z",
        "author": "Fabri91",
        "date": "2010-12-26T22:56:19+0000",
        "id": "98aeb9104e390434f97add26e1d8105a",
        "post_id": "post-276963",
        "text": "Thanks for the heads up, makes sense...but regarding the position of the cg: what flight profile would such a spaceplane have? Would it \"fly out\" of the atmosphere like the DGex or would it accelerate very fast like the deltaglider or any nomal booster? I ask because if it got out of the thickest part of the atmosphere fast, wuldn't it make more sense to optimize the design so that it would be \"more flyable\" on reentry, with a very low fuel level?",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.058181376Z",
        "author": "orb",
        "date": "2011-11-16T23:39:15+0000",
        "id": "179ea61b63ccebd446ebfb2eb93530fb",
        "post_id": "post-275964",
        "text": "Florida Today - The Flame Trench:SpaceX connects Dragon to its trunkSpaceflight Now:Photos: Assembling Dragon",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.341671424Z",
        "author": "K_Jameson",
        "date": "2011-05-12T09:35:49+0100",
        "id": "c1bc20aa5f4cb70a6e5cc86d658d1c4f",
        "post_id": "post-210315",
        "text": "Cras said:Is there a way to disable the auto launch sequence and get it to trigger by pressing the \"P\" button? Or should I just run my scenario until I get to the T-70s point of the launch window and then save, then drop the Jarvis in?\n\nuhm...the entire addon is based on the automatic launch procedure. The launch date can be modified directly via scenario file (see the doc!!).I can give you an older version of the addon (v1.1), which has the standard launch procedure (\"P\" key)... but is obsolete.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:59.977709056Z",
        "author": "Urwumpe",
        "date": "2012-05-25T17:54:02+0100",
        "id": "6feb8b1543023f685d1e7b87923d3f69",
        "post_id": "post-276639",
        "text": "FADEC said:They only have to demonstrate undocking now, I think. That Dragon can return safely already was demonstrated during the last mission:)\n\nThe active part of berthing and unberthing is the ISS, the Dragon will only need to do that in emergency.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.355629568Z",
        "author": "K_Jameson",
        "date": "2012-11-26T17:31:56+0000",
        "id": "d24acb867f8bc2f983df57a1f0088ecc",
        "post_id": "post-210395",
        "text": "By popular request: added some unpainted insulation on the Jarvis M hydrogen tank. Grey foam instead orange. Once again, a little bit of Ariane style:The overall appearance remains pretty nice.",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:00.066771456Z",
        "author": "orb",
        "date": "2012-03-02T12:13:07+0000",
        "id": "f27e65327e1f6d8758f81d8fb55eadde",
        "post_id": "post-276051",
        "text": "Spaceflight Now:Falcon 9 rocket fueling test completed at Cape CanaveralPHOTOS: Falcon 9 on the pad(PHOTO GALLERY #1)PHOTOS: Falcon 9 on the pad(PHOTO GALLERY #2)SpaceX Falcon 9 stands on the launch pad(PHOTO GALLERY #3)Universe Today:SpaceX Completes Important \u201cWet Dress\u201d Rehearsal Test for Upcoming Flight to Space StationParabolic Arc:SpaceX Conducts Falcon 9 Countdown TestSPACE.com:Rocket Passes Big Test for 1st Private Launch to Space Station",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.735405568Z",
        "author": "Orbinaut Pete",
        "date": "2010-12-10T21:47:04+0000",
        "id": "d0806fda5db4d1275bc66769c5747206",
        "post_id": "post-275876",
        "text": "Copying these here from the Falcon 9 F2 thread:Spaceflight Now: \"Musk 'optimistic' next Dragon flight will visit space station\".SPACE.com: \"Private Dragon Spacecraft's Next Mission Could Visit Space Station, SpaceX Says\".Space News: \"Musk Confident Dragon Will Visit Station on Next Mission\".",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.436549376Z",
        "author": "Izack",
        "date": "2010-03-10T13:28:10+0000",
        "id": "1292626dea6de98f14112af54e3c34ec",
        "post_id": "post-210561",
        "text": "Hey, Bendarr! I'm new too, and it also took me this long to start an introductory thread (maybe great minds think alike?;)). I'm in the same 'try stuff until cool stuff happens' phase of orbital development, and it's as fun as you said it is. Cheers to you!",
        "thread_id": 13381
    },
    {
        "@timestamp": "2023-09-14T07:13:59.74235136Z",
        "author": "PhantomCruiser",
        "date": "2012-04-18T08:02:27+0100",
        "id": "b019e9b1c35c20813244d598a7ce4e50",
        "post_id": "post-276073",
        "text": "From the guys at Wired magazine...http:\/\/www.wired.com\/autopia\/2012\/04\/spacex-space-station\/",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.172437248Z",
        "author": "Axel",
        "date": "2010-12-15T17:25:28+0000",
        "id": "9f470d092b240b31369848d0a0acd9c0",
        "post_id": "post-276931",
        "text": "@ T.NeoHovers are not stupid! Ok for a pure LEO-Taxi not needed, because earth is full of runways. And you want only this kind of spaceplane, thats ok.But why not extend its tasks for moon and mars? With 10km\/s dV it could easy land AND takeoff at these planets without refueling, when we use a plasma rocket transfer stage. And we can use the fuel at both vessels, a plasma rocket can run by hydrogen and your realistic DG can run by argon too, a NTR eats nearly all :thumbup:.If we refuel at target, then we would not need a transfer stage! But this would only be practicable for moon, mars transit would spent 9 month.Or the ship flys automaticly to mars, because a station\/base there needs a shuttle.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.177579264Z",
        "author": "Cairan",
        "date": "2011-01-25T17:08:11+0000",
        "id": "be645c1150a89ef4e2bd31112caa6ca0",
        "post_id": "post-276994",
        "text": "I love this website:http:\/\/www.projectrho.com\/rocket\/enginelist.php#LANTRI've been reading it on and off for the past few weeks...",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:54.885109504Z",
        "author": "Donamy",
        "date": "2010-03-03T18:24:54+0000",
        "id": "65cacdcbe6c2abe4a5bc60b3230e7f9e",
        "post_id": "post-209763",
        "text": "Is it just me, or does it look rather jagged ?",
        "thread_id": 13322
    },
    {
        "@timestamp": "2023-09-14T07:13:59.82126848Z",
        "author": "N_Molson",
        "date": "2012-05-19T10:29:49+0100",
        "id": "d6278a52a1fb1a10232a4c9ec70d28dd",
        "post_id": "post-276258",
        "text": "That's just mean\n\nThat's true, but after a 7-months wait being mean sometimes makes good:p",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.852032768Z",
        "author": "Donamy",
        "date": "2012-05-21T12:15:19+0100",
        "id": "69696f87d6d3ec6f3a4830027bb0d6c9",
        "post_id": "post-276353",
        "text": "Urwumpe said:Recalling rockets after launch? The STS was capable of doing that. :thumbsdown:\n\nBut not recommended. :thumbup:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:54.929296896Z",
        "author": "Winston Smith",
        "date": "2010-03-03T22:45:58+0000",
        "id": "8ecf0a86f216563a71cc6ecb90ecfe8b",
        "post_id": "post-209797",
        "text": "Pablo49 said:Evan Lysacek is totally going to win.\n\nMaybe ... but can he do a foxtrot while wearing an EVA suit? :lol:",
        "thread_id": 13326
    },
    {
        "@timestamp": "2023-09-14T07:14:00.221088512Z",
        "author": "Wishbone",
        "date": "2010-12-11T16:49:13+0000",
        "id": "8e63e220690638204903dececc333fd6",
        "post_id": "post-277137",
        "text": "UseCode:&ShuttlePB::Attach, HTH. As for me, I separate callbacks into non-class member functions.",
        "thread_id": 17882
    },
    {
        "@timestamp": "2023-09-14T07:12:55.172889856Z",
        "author": "Artlav",
        "date": "2010-03-04T13:42:48+0000",
        "id": "85fba2771ecb482bed1890a01c6830a2",
        "post_id": "post-209858",
        "text": "Continuing from discussion there:http:\/\/www.orbiter-forum.com\/showthread.php?t=14650Current version thread is here:http:\/\/www.orbiter-forum.com\/showthread.php?t=22753Orbiter Universal Autopilots (UAP) is a framework for writing and running universal and sequence-able autopilots in Orbiter. If you heard about Redshift by Bernd R. Fix., UAP is something similar, but much better (once done).Alpha 100304:orbides.1gb.ru\/orbf\/uap-alpha-100304.zipVC6 build, if you got no MFD with module active: orbides.1gb.ru\/orbf\/uap-alpha-100304-vc6.zipLatest Alpha is 100324, info in post 140, latest version is on OH, info aboveWhat can it be used for?From the player point of view, it's an MFD that one can use to define a series of actions to be performed on the current vessel, like lift off, climb to orbit, wait for apoapsis, circularize.- So far, the set of autopilots available is somewhat limited, but it's fixable with time.- The sequence of autopilots run fully automatic, starting next one as the previous completes.- It is designed to be saved to scenario at any point, and be resumed correctly on reload.- The framework allows autopilots to be orientation \u2013 independent, thus, ascent autopilot can be run with any engine, for example.From a developer point of view, it could have been a nice framework for writing autopilots, but unless there is a noticeable interest in it, no SDK release is planned.How to use it?Simple. Enable uap module in the launchpad, use the UAP MFD.Using UAP MFDUAP MFD is opened by Shift+B.- It shows the status of the UAP system for current vessel.- The system is MFD-independent, the autopilots will run regardless of which MFD's are open and on which vessels.Keys:The key scheme resembles TransX \u2013 there are steps in a sequence, and there are variables for each step.- STP, S - Terminate current sequence- PG , P - Switch page. Each page have separate functions on it.- < , < - Previous variable, previous AP in insert list- > , > - Next variable, next AP in insert list- ENT, E - Enter new value for current variable, select highlighted action- GO , G - Start the sequence- PRV, R - Previous step in the sequence- NXT, F - Next step in the sequence- INS , I - Insert step into sequence- DEL , D - Remove step from sequence- ^ , [ - Move selected step up- v , ] - Move selected step downSequence pageOn this page you can edit or define the sequence of autopilots for current vessel.Keys used: INS, DEL, ^, v, PRV, NXT.INS adds new step after selected, or creates the sequence if none are defined.After pressing INS the AP selection menu will open.Select with < and >, end confirm with ENT.Input variables pageHere one can change or view the variables of the current AP in the sequence.- The APs are cycled by PRV and NXT, variables are selected by < and >.- Pressing ENT will open the input prompt for the highlighted variable.- Changing input variables is not possible for completed or running APs- Yellow variables are info variables, that shows information about the things current AP is doing. These cannot be edited.Status pageStatus page shows the state of the current sequence and the variables of the step being executed.As in input page, green are user inputted variables and yellow are info variables.Scenario filesThe sequences are stored in the scenario files in uap section in strings like one below:>GL-NT:lift_off(mode=0,engine=hover,heading=70),tools(type=0,key=g).The format is simple:- First symbol defines if the sequence is running (>) or not ($).- The vessel name, followed by :- A list of autopilots with variables in (), separated by comas.- A . at the end.- Variables are name=value string, separated by comas- Lines can be broken at any point to enhance readabilityAutopilot descriptions-Trans-orbit autopilot. Gets you from one orbit to another with the same plane, or from suborbital trajectory to orbit.-Lift-off autopilot. Gets the vessel off the pad, either in vertical climb or in hover to altitude. Can perform roll and pitch open-loop guidance-Tools \"autopilot\". Performs various functions, like key presses or waiting.-Attitude autopilots. Performs attitude maneuvers. So far can only point prograde.Variable descriptions are in the manual.So?So, i've mostly completed the framework and started populating it with autopilots. And, at this point i welcome any feedback. If anyone is interested in this, what can be made out of this?From the testing point of view, the trans-orbital autopilot should be fairly solid and work with any non-unusual vessel. Also, the system as whole should be usable. Bug reports and design ideas are welcome..",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:14:00.017909248Z",
        "author": "RGClark",
        "date": "2012-06-01T19:11:08+0100",
        "id": "969c44d06371778b23fff5886d4db29d",
        "post_id": "post-276812",
        "text": "RGClark said:I don't care what is the equation between private and government financing that allows SpaceX to cut development costs by 90% over usual government financed space projects. It's the way to go for the future affordable development of spaceflight.\n\nI discuss this on my blog:On the lasting importance of the SpaceX accomplishment.http:\/\/exoscientist.blogspot.com\/2012\/06\/on-lasting-importance-of-spacex.htmlBob Clark",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.8059712Z",
        "author": "RGClark",
        "date": "2012-05-08T19:01:38+0100",
        "id": "0468b6e3bd6a4f96f583ad06b66772fa",
        "post_id": "post-276163",
        "text": "RGClark said:I really,reallywish SpaceX had considered doing a \"rendezvous\" with, for example, a Progress cargo vehicle before going directly to the ISS. This would have allowed them to work out the kinks out of any software and hardware beforehand, before risking, in some peoples minds, a $100 billion asset in the ISS.I'm aware that the docking mechanisms of the Dragon and Progress are not compatible, but it wouldn't actually have to dock with Progress to prove its capability. This is because the Dragon will not dock on its own to the ISS but only come to within close proximity to the station where it will be grappled by the robot arm to link with the station.So it would suffice to just prove it could come within the specified distance to the Progress, or other orbiting vehicle, and stay within that specified distance without colliding with it. In fact it could do this multiple times with different orbiting craft to give further confidence in its capabilities.Bob Clark\n\nCOTS Demo Flight 2.From Wikipedia, the free encyclopediaCOTS Demo Flight 2 is the planned second test-flight for SpaceX's uncrewed Dragon cargo spacecraft, Dragon C2+, and the third overall flight for the company's two-stage Falcon 9 launch vehicle. It is expected to be the first American vehicle to visit the International Space Station (ISS) since the end of the Space Shuttle program, and the first commercial spacecraft to ever rendezvous and be berthed with another spacecraft.[2]The flight is under contract to NASA as the second Dragon mission in the Commercial Orbital Transportation Services (COTS) phase one program. The purpose of the COTS program is to develop and demonstrate commercial sources for cargo re-supply of the ISS.Initially, the mission was to carry out a fly-by of the ISS, practice rendezvous maneuvers and berthing communications, and return to Earth. In July 2011, NASA gave tentative approval for combining the objectives of COTS 2 and COTS Demo Flight 3 into one flight. The proposed mission will first test rendezvous techniques and communications between Dragon and the ISS. If all goes well, then the mission's next phase would include berthing the Dragon to the ISS using the Canadarm2, staying for almost three weeks, and having astronauts unload cargo, and then load it with Earth-bound cargo. It would then be unberthed and return to Earth with a splashdown in the Pacific Ocean near the California coast.In December 2011, NASA formally approved the merger of the COTS 2 and 3 missions into the Dragon C2+ flight. There have been several launch date delays since the mission was announced, most recently on 2 May 2012. The new targeted launch date is 19 May. If all the COTS objectives are successfully completed, then the Falcon 9-Dragon system will be certified to start regular cargo delivery missions to the ISS.\n\nSo originally, the Dragon would not have docked with the ISS during this flight.Bob Clark",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.109042176Z",
        "author": "Donamy",
        "date": "2008-06-06T18:55:58+0100",
        "id": "a74904ecff9b93f8eaedaef00411c172",
        "post_id": "post-71354",
        "text": "Sounds great Kulch !!",
        "thread_id": 1787
    },
    {
        "@timestamp": "2023-09-14T07:12:55.327798784Z",
        "author": "Andy44",
        "date": "2010-03-08T02:17:36+0000",
        "id": "ed883e56e37e1507ff4adb8b22446d6f",
        "post_id": "post-210254",
        "text": "STS was originally envisioned as a station construction and resupply vehicle back in the early 70s. At least it has spent its last decade doing precisely that.",
        "thread_id": 13363
    },
    {
        "@timestamp": "2023-09-14T07:13:59.848415744Z",
        "author": "N_Molson",
        "date": "2012-05-20T15:19:23+0100",
        "id": "5138c8650ff215f9592041ebbb5d4c25",
        "post_id": "post-276323",
        "text": "It suggests that the static test somehow damaged it ?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.972906752Z",
        "author": "N_Molson",
        "date": "2012-05-25T15:05:35+0100",
        "id": "2c95dd74298e89b271d8e4b3ff53af8e",
        "post_id": "post-276600",
        "text": "I missed Apollo, but, I got this one today at least!\n\nWell, I don't want to cut the joy, but Progress did that 35 years ago, and the ATV and HTV also (and BTW the Space Shuttle & Soyuz)... That's called \"Orbital Rendez-Vous\" (and I'm counting only EORs with a space station). Comparing it to the Apollo missions is a little exagerated IMHO.:rolleyes:So yes, there is now another spacecraft able to rendez-vous the ISS. Docking has still to be performed for the Dragon to be 100% operational.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.804212736Z",
        "author": "FADEC",
        "date": "2012-05-03T00:33:30+0100",
        "id": "5ef2aa42f7b52c921a476cfec93dfc95",
        "post_id": "post-276147",
        "text": "Unstung said:As long as it generates jobs in their districts. If it looks like a Saturn V, that may be a bonus.What I'm saying is that Congress does not have the motivation to fund COTS like Apollo, so a failure may terminate their funding.\n\nTrue.But COTS at least is less expensive than anything else right now I think. And SpaceX is closer to return the USA to space than anyone else. NASA has a grounded capsule, and no launcher for it. Same for Boeing I think. But SpaceX has both ready to fly.They might not fund SpaceX like Apollo, but they might fund SpaceX instead of another Constellation fail. I would even predict that once SpaceX succeeds, if they really do, that Dragon might be chosen instead of Orion for future space flight programs. Basically because it's not as much expensive as a NASA concept.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.444293632Z",
        "author": "Juanelm",
        "date": "2010-03-09T00:13:31+0000",
        "id": "9f6ae24864a2606038dacf66f0c62afd",
        "post_id": "post-210571",
        "text": "Has anyone used or seen the\"Rise\"game? It claims it has realistic atmospheric and orbital physics. It also has an economy and an evolving world. It doesn't seem to have many users though. If this type of game could be done with Orbiter, it would be the most addicting game ever.",
        "thread_id": 13383
    },
    {
        "@timestamp": "2023-09-14T07:14:00.64570368Z",
        "author": "Urwumpe",
        "date": "2010-12-14T15:25:26+0000",
        "id": "2a69f161c0c4b166e87d63bc2063abcd",
        "post_id": "post-277407",
        "text": "Hey stupid, polar orbit is not named after Poland! :rofl:(Also, are you sure a 90\u00b0 launch azimuth from Vandenberg passes over south Georgia? I am almost sure it passes over the Gulf of Mexico already)",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:12:55.567448576Z",
        "author": "SiberianTiger",
        "date": "2011-12-02T13:15:36+0000",
        "id": "d300002bc8fbb1ed5e59a27e1010a638",
        "post_id": "post-210848",
        "text": "N_Molson said:Well, in fact it is supposed to be the title of the screen that displays the current settings and data from components located in the Propulsion Module (\u043f\u0440\u0438\u0431\u043e\u0440\u043d\u043e-\u0430\u0433\u0440\u0435\u0433\u0430\u0442\u043d\u044b\u0439 \u043e\u0442\u0441\u0435\u043a).\n\nOkay, if you don't insist that PAO would be explicitly mentioned, I'd have a caption saying:\u0411\u043e\u0440\u0442\u043e\u0432\u044b\u0435 \u0441\u0438\u0441\u0442\u0435\u043c\u044bN_Molson said:How would you abreviate \"\u041e\u0442\u043a\u043b\u043e\u043d\u0435\u043d\u0438\u0435\" ?\n\n\u041e\u0442\u043a\u043b.N_Molson said:Also I forgot :N2O4\/UDMH (maybe chemical terms are used in latin in Russia ?)\n\n\u0410\u0422 \/ \u041d\u0414\u041c\u0413(\u0410\u0437\u043e\u0442\u043d\u044b\u0439 \u0442\u0435\u0442\u0440\u0430\u043a\u0441\u0438\u0434 \/ \u041d\u0435\u0441\u0438\u043c\u043c\u0435\u0442\u0440\u0438\u0447\u043d\u044b\u0439 \u0434\u0438\u043c\u0435\u0442\u0438\u043b\u0433\u0438\u0434\u0440\u0430\u0437\u0438\u043d)N_Molson said:kg (abreviation of kilogram)\n\n\u043a\u0433N_Molson said:H2O2 DPO (DPO = rotation & translation control system, or RCS)\n\n\u041f\u0435\u0440\u0435\u043a\u0438\u0441\u044c \u0414\u041f\u041e(did you mean to have a level mark for H2O2 here?)N_Molson said:H2O2 DO (DO = rotationonlycontrol system)\n\n\u041f\u0435\u0440\u0435\u043a\u0438\u0441\u044c \u0414\u041eN_Molson said:Delta-V (or Dv, another international expression I think. Does Cyrillic includes the \"Delta\" letter ?)\n\n\u0425\u0421(\u0425\u0430\u0440\u0430\u043a\u0442\u0435\u0440\u0438\u0441\u0442\u0438\u0447\u0435\u0441\u043a\u0430\u044f \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c)No, in math we use \u0394N_Molson said:deg\/sec (degrees per seconds)\n\n\u00b0\/\u0441",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:59.941944832Z",
        "author": "Codz",
        "date": "2012-05-25T13:25:24+0100",
        "id": "62856c384bf40af24fa2cced4bcd1757",
        "post_id": "post-276530",
        "text": "Standard NASA stream works.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.24236032Z",
        "author": "jedidia",
        "date": "2010-12-11T20:24:01+0000",
        "id": "97622bad51327bb79a948941295e473d",
        "post_id": "post-277149",
        "text": "No list of space related links can be complete without theatomic rockets website!",
        "thread_id": 17885
    },
    {
        "@timestamp": "2023-09-14T07:12:54.9288704Z",
        "author": "Urwumpe",
        "date": "2010-03-03T19:12:44+0000",
        "id": "1eecd4c927c8ae486aadde03e9643071",
        "post_id": "post-209795",
        "text": "Ark said:Dude. Really? You're really going to do this?\n\nWhat's the matter, Sandhurz? Chicken?:cheers:",
        "thread_id": 13326
    },
    {
        "@timestamp": "2023-09-14T07:13:59.737447936Z",
        "author": "Ark",
        "date": "2011-04-25T16:02:21+0100",
        "id": "9fb362429bfad853437e2883b1797ad4",
        "post_id": "post-275890",
        "text": "N_Molson said:That's not done yet;)\n\nThey are, by far, the most promising company for private, manned spaceflight. It's in Russia's best interest to keep Dragon from flying as long as possible to maintain their impending monopoly on spending people to the ISS. Even if it stays unmanned, why pay the Russian's rates for a Progress launch when SpaceX can deliver the same cargo cheaper?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.249545728Z",
        "author": "SiberianTiger",
        "date": "2010-03-05T11:46:21+0000",
        "id": "b82f91f1fb340aece1626ddc1b5821a6",
        "post_id": "post-210111",
        "text": "jedidia said:so... what is this exactly?\n\nI assume, by using it, you enter video chat with a random person.",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:13:59.929022464Z",
        "author": "N_Molson",
        "date": "2012-05-24T11:57:35+0100",
        "id": "83afca35452b57413cb32743b8e38495",
        "post_id": "post-276444",
        "text": "THURSDAY, MAY 24, 20121046 GMT (6:46 a.m. EDT)Space station flight engineer Andre Kuipers is now checking out the UHF communications link between the complex and Dragon. This will involve telling Dragon's strobe light to turn on as a check of the station's ability to command Dragon.Note : the capsule is too far (and white) and the Sun to bright for the astronauts to see the strobe light. However, systems report it is working.---------- Post added at 10:50 AM ---------- Previous post was at 10:48 AM ----------THURSDAY, MAY 24, 20121047 GMT (6:47 a.m. EDT)Telemetry is showing the command was successfully issued by Kuipers. Awaiting word on whether the strobe light illuminated.---------- Post added at 10:54 AM ---------- Previous post was at 10:50 AM ----------THURSDAY, MAY 24, 20121050 GMT (6:50 a.m. EDT)Dragon will fly directly under the space station in about 30 minutes.THURSDAY, MAY 24, 20121048 GMT (6:48 a.m. EDT)Kuipers reports Dragon is too brightly illuminated by the sun to visually confirm whether the strobe light turned on, but telemetry indicates the test was a success. This is a crucial point in today's fly-under because it tests the station's ability to issue abort and hold commands to Dragon in the event of a problem during final rendezvous and berthing tomorrow.---------- Post added at 10:56 AM ---------- Previous post was at 10:54 AM ----------BTW, very nice views from the ISS cams on the live channel :thumbup:---------- Post added at 10:57 AM ---------- Previous post was at 10:56 AM ----------A camera locked up on the Dragon ! A blurry white spot, as the spacecraft is quite small relatively to the distance.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.743234816Z",
        "author": "orb",
        "date": "2012-04-23T16:00:56+0100",
        "id": "46eb6dfc73555f4a125b5e2cccfab98b",
        "post_id": "post-276078",
        "text": "Florida Today:SpaceX plans readiness review for Monday's Falcon 9-Dragon launch:SpaceX today plans to confirm whether it is proceeding with a launch next Monday from Cape Canaveral of a Falcon 9 rocket and Dragon capsule bound for the International Space Station.After a Flight Readiness Review in Houston last week, NASA said there was a \u201cgood chance\u201d SpaceX would be ready, but results from additional software tests needed to be evaluated before confirming the date.SpaceX today is conducting an internal readiness review and is expected to issue a statement on the launch\u2019s status today.{...}\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.808432384Z",
        "author": "mojoey",
        "date": "2012-05-17T12:13:35+0100",
        "id": "9e1526cefca4593b09598bb6c27419b5",
        "post_id": "post-276184",
        "text": "N_Molson said:Yes, and I guess this was taken into consideration when Korolev developped the R7. After all, it was first supposed to be an ICBM, so what if the war started in full russian winter ?;)\n\nThe winter would be just a little bit longer...that's all:p",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.474721792Z",
        "author": "Hielor",
        "date": "2010-03-11T18:54:55+0000",
        "id": "d526cd9e56971d6bcde4dd1d1333c086",
        "post_id": "post-210620",
        "text": "satelliteGuy said:I know. The vessel still needs to match the Earth's rotation in order to stay above the same point and the centrifugal forces must neutralize the gravitation in order to maintain the height. But as I said: I do not want Orbiter to simulate the orbit, I want to position the vessel in every timestep myself - therefor I don't need the velocity to be know to Orbiter. It would work, if clbkSetStateEx in clbkPostStep would have done what I thought it would do (at least that's what I initially thouhgt it would do, looking at it's name, a closer look at the documentation after my first post revealed that I was wrong).I was a little bit mislead because SetRotationMatrix seems to work (at least the vessel rotates), whereas there is no SetPosition, so I tried to use clbkSetStateEx - which failed. And setting these values in clbkPostStep I tried to overwrite what Orbiter calculated. I am trying to integrate a vessel that does not obey the laws of physics within Orbiter - doesn't seem to work. And I know that this is not really what Orbiter was meant for, but the graphics is one the best I've seen so far.\n\nInterestingly enough, my first post on these forums might be useful to you:http:\/\/www.orbiter-forum.com\/showthread.php?p=21004&postcount=16Short version: Move your code to clbkPreStep.",
        "thread_id": 13392
    },
    {
        "@timestamp": "2023-09-14T07:13:59.745873664Z",
        "author": "Kyle",
        "date": "2012-04-24T22:22:10+0100",
        "id": "9cb03b29f1e50ca0b63a5fdccb048997",
        "post_id": "post-276093",
        "text": "New launch date -May 7th, 2012 at 9:38 a.m EDT.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.810468864Z",
        "author": "N_Molson",
        "date": "2012-05-18T14:40:06+0100",
        "id": "7f09271dce0060a53b93659e49cf0f6d",
        "post_id": "post-276192",
        "text": "Red-timer thingie ? :lol:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.746764544Z",
        "author": "Capt_hensley",
        "date": "2012-04-27T00:58:16+0100",
        "id": "1392227c8c4350710d0bbd7fae0c9578",
        "post_id": "post-276098",
        "text": "It's better to have tried and failed than not to have tried at all. I agree, sh*! or get off the pot! I love SpaceX, and I'm looking forward to the missions, unfortunatly I'm still looking forward, by now I thought I would be reflecting on the past \"launches\" and looking forward to new ones.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.55026688Z",
        "author": "Aviator",
        "date": "2010-06-20T04:41:14+0100",
        "id": "d2365cc320717d673584cf9fce835809",
        "post_id": "post-210742",
        "text": "Well, im currently building hours for my commercial pilots lisence:)so eh.. if anyone was nearby moorabin airport and wanted some free joyfligts - im flying with spare seats :lol:",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:13:59.767179776Z",
        "author": "Ark",
        "date": "2012-04-30T21:21:20+0100",
        "id": "4fa81a9d99becd843502ef0391973103",
        "post_id": "post-276115",
        "text": "It was short enough that I thought they called an abort.I guess we know it won't blow up as soon as they light.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.384426752Z",
        "author": "wehaveaproblem",
        "date": "2010-03-17T18:15:51+0000",
        "id": "e7c4a6aae68045d83bfa48d89d9a9d2c",
        "post_id": "post-210478",
        "text": "Ark said:Looks like I'm not the only one with missing WIN textures. How does one fix that?\n\nIt's all in the manual. The textures require a small edit to the default textures file.N.72.75... Nice to see people are managing to avoid the sea more nowadays!",
        "thread_id": 13368
    },
    {
        "@timestamp": "2023-09-14T07:13:59.856429568Z",
        "author": "IronRain",
        "date": "2012-05-22T08:32:52+0100",
        "id": "07ca20627f2fb5830295d5d78ae562ce",
        "post_id": "post-276372",
        "text": "All stations are GO for terminal count!",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.857692416Z",
        "author": "NovaSilisko",
        "date": "2012-05-22T08:56:18+0100",
        "id": "2b5aa92cf1b3c344c2139757acc7bdd3",
        "post_id": "post-276379",
        "text": "Pretty much me on liftoff:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.546647808Z",
        "author": "insanity",
        "date": "2010-03-15T16:12:51+0000",
        "id": "d6103e1b35cffaffeed87396a6f74b83",
        "post_id": "post-210710",
        "text": "I'm flying from PDX to EDI on Friday, and part of the journey will be on an A319 which will be a new one. Also get to do part of the journey on an old favorite, the 777LR",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:00.062750976Z",
        "author": "Kyle",
        "date": "2012-01-20T01:15:23+0000",
        "id": "c93ea7e11c41a627d015840fec355f8a",
        "post_id": "post-276007",
        "text": "Orbinaut Pete said:At that time, there will only be one US crewmember aboard the ISS, and Dragon captures require two crewmembers, which won't occur until 1st April. Prior to 20th March, there could be a conflict between Dragon and ATV-3. So I'd say NET April for launch.\n\nApril 1st is Soyuz TMA-04M docking. Dragon takes a few days to get to ISS, and I would imagine that they would want to dock and get everything over with ASAP. I'd tag a launch date around the first 5 days of April IMO.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.003544576Z",
        "author": "Eccentrus",
        "date": "2012-05-27T19:27:03+0100",
        "id": "3182b7749f211dd3075d49d2598e03dc",
        "post_id": "post-276707",
        "text": "there's still no business class going upwards right?;)",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.561641984Z",
        "author": "Alexander SPB",
        "date": "2010-06-15T23:29:02+0100",
        "id": "0362d7f8d4b5ba9e6ad0f3e9d6e89b3e",
        "post_id": "post-210790",
        "text": "\u0412\u0441\u0435\u043c \u043f\u0440\u0438\u0432\u0435\u0442,\u0434\u043e\u043b\u0433\u043e \u0434\u0443\u043c\u0430\u043b \u0437\u0430\u0440\u0435\u0433\u0430\u0442\u044c\u0441\u044f \u043d\u0430 \u044d\u0442\u043e\u0442 \u0444\u043e\u0440\u0443\u043c, \u0438 \u0432\u043e\u0442 \u043e\u043d\u043e, \u043d\u0430\u043a\u043e\u043d\u0435\u0446, \u0441\u0432\u0435\u0440\u0448\u0438\u043b\u043e\u0441\u044c:cool:\u0412 \u043e\u0440\u0431\u0438\u0442\u0435\u0440\u0435 \u0441 2007 \u0433\u043e\u0434\u0430, \u043f\u043e\u0441\u043b\u0435 \u0442\u043e\u0433\u043e, \u043a\u0430\u043a \u043f\u043e\u0431\u044b\u0432\u0430\u043b \u0432 \u041f\u043b\u0435\u0441\u0435\u0446\u043a\u0435 \u043d\u0430 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043a\u0435 \u0420\u041d \"\u041c\u043e\u043b\u043d\u0438\u044f-\u041c\" \u043a \u043f\u0443\u0441\u043a\u0443 (\u0432 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0441\u0442\u0443\u0434\u0435\u043d\u0447\u0435\u0441\u043a\u043e\u0439 \u043f\u0440\u0430\u043a\u0442\u0438\u043a\u0438). \u0421\u043b\u0443\u0447\u0430\u0439\u043d\u043e \u043d\u0430\u0442\u043a\u043d\u0443\u043b\u0441\u044f, \u043a\u043e\u0433\u0434\u0430 \u0438\u0441\u043a\u0430\u043b \u0432\u0441\u044f\u043a\u0443\u044e \u043a\u043e\u0441\u043c\u0438\u0447\u0435\u0441\u043a\u0443\u044e \u0438\u043d\u0444\u043e\u0440\u043c\u0430\u0446\u0438\u044e. \u0422\u0435\u043f\u0435\u0440\u044c \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0435\u0434\u0438\u043d\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0439 \u0430\u0434\u0434-\u043e\u043d \u043f\u0440\u043e \u041f\u043b\u0435\u0441\u0435\u0446\u043a: [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=4493\"]http:\/\/orbithangar.com\/searchid.php?ID=4493[\/ame].\u041f\u044b\u0442\u0430\u044e\u0441\u044c \u0432 \u043a\u043e\u043d\u0442\u0430\u043a\u0442\u0435 \u0432\u0435\u0441\u0442\u0438 \u0433\u0440\u0443\u043f\u043f\u0443 \u043f\u043e \u043e\u0440\u0431\u0438\u0442\u0435\u0440\u0443http:\/\/vkontakte.ru\/club428100, \u0438 \u0432\u0441\u0435 \u043f\u044b\u0442\u0430\u044e\u0441\u044c \u043d\u0430\u043f\u0438\u0441\u0430\u0442\u044c \u0440\u0443\u0441\u0441\u043a\u043e\u0435 \u043e\u043f\u0438\u0441\u0430\u043d\u0438\u0435 \u0418\u041c\u0424\u0414, \u0438 \u0432\u043e\u043e\u0431\u0449\u0435, \u0440\u0443\u043a\u043e\u0432\u043e\u0434\u0441\u0442\u0432\u043e \u043f\u043e \u043c\u0430\u043d\u0435\u0432\u0440\u0430\u043c:)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:00.172676352Z",
        "author": "Hielor",
        "date": "2010-12-15T19:17:49+0000",
        "id": "b647796cc3426c5b004a61e95a0b4752",
        "post_id": "post-276934",
        "text": "T.Neo, why 4 tons for landing gear? That seems kind of over-the-top...",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.063500544Z",
        "author": "Arrowstar",
        "date": "2012-01-28T17:00:25+0000",
        "id": "10d81145c3bcebe3fa39b1f65772ea23",
        "post_id": "post-276017",
        "text": "T.Neo said:No. Progress uses the probe-and-cone system that is used on the Russian side of the station. Dragon currently uses a CBMberthingport (not a docking port, the vehicle has to be captured by other means and held together with the other port for berthing) but could be flown with the APAS-95 or NDS ports in future (for the manned variant).Progress and Dragon cannot dock.\n\nCan you describe the difference between a berthing port and a docking port?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.93424512Z",
        "author": "IronRain",
        "date": "2012-05-25T08:50:42+0100",
        "id": "49c0e3da1455dbfba6b1d4580cbb7c51",
        "post_id": "post-276472",
        "text": "CE-3 burn completed",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.572097792Z",
        "author": "Thunder Chicken",
        "date": "2015-11-26T02:07:31+0000",
        "id": "0e89294bb609c2cf9b334c57729bf860",
        "post_id": "post-210886",
        "text": "\u044f \u043c\u043e\u0433\u0443 \u0433\u043e\u0432\u043e\u0440\u0438\u0442\u044c \u043e \u043a\u0430\u0448\u0435\u0439.:)",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.614034688Z",
        "author": "Niall",
        "date": "2010-03-11T09:31:46+0000",
        "id": "7d8673c8236c1f866b882487ec20a800",
        "post_id": "post-210987",
        "text": "thanks for the feedback and suggestions. Been there & done that but no joy. I guess there's nothing else for it but to delete & re-install :thumbsdown:",
        "thread_id": 13402
    },
    {
        "@timestamp": "2023-09-14T07:14:00.178367744Z",
        "author": "Cairan",
        "date": "2011-01-26T21:51:37+0000",
        "id": "fcfa34f80ddb34accd0798aa4ceccecf",
        "post_id": "post-277004",
        "text": "You could always downsize the reactor and use a different profile to orbit... I don't have much time to run the math on it, but the whole upper surface of the wings could be radiators themselves...Let's say the upper surface of the wings are actually folded radiator panels protected by an isolation layer. There is a pivot point at the wing tips, and the latches are at the wing root. The upper surface, containing radiator elements, would unlock and deploy, pivoting 180 degrees longitudinally around the wing tip. The isolation layer itself could also rotate 90 degrees more, which would bring it perpendicular to the bottom side of the wing. You'd have 3 times as much radiator area, with the original surface of the upper wing and both sides of the deployed additional radiator panel.... is void spaceBefore deployment, port wing, top view:..\/==|.\/===| Ship\/====|------WingFrom behind......x====| Ship.......WingAfter deployment, port wing, top view:|==\\....\/==||===\\..\/===| Ship|====\\\/====|------------From behind:Radiators exposed=====x====| Ship.....|..........|.<- Protective panel.....|.....Another idea, more structurally sound, but which I lack the ASCII skills to render, is to deploy the radiators along the wing leading edge instead of a single-point pivot at the wing tip... That way it would be much more sturdy.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.009669632Z",
        "author": "River Crab",
        "date": "2012-05-31T16:58:03+0100",
        "id": "5b2e205ef437af73c2fee304766fa778",
        "post_id": "post-276763",
        "text": "Much less cheering and applause in mission control than I expected. Like...none. But I suppose that's what I'm here for!",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.173206784Z",
        "author": "Grover",
        "date": "2010-12-15T21:43:05+0000",
        "id": "19da3fd7651d928bdae767c61ee19e0d",
        "post_id": "post-276941",
        "text": "the B747 can run well on only 3 engines, but thats only 1\/4 loss (and a bit of negative feedback due to the engines air resistance)but will your DG have only two engines? of so thats 1\/2 power loss, twice that of a 747 (despite having no increased drag factor), not to mention the power-yaw generated when the net thrust vector is off-plane with the COG, creating massive tourque when you have high thrust space engines. coupled with the evident lack of rudder surface on most spaceplanes, that will make it unflyable, even if it does have enough power. (imagine trying to land with 45* bank:p)best bet: dont bother with super landing gear, theres no reason you cant just eject all your fuel at once, especially if you cant use it anyway, and if you can, theres no reason why you cant just circle for a few loops of the field, high fuel rate means that your tank wont last long.-=\"negative, its going in the hudson\"=-",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.251083776Z",
        "author": "cerveau",
        "date": "2010-12-11T23:41:19+0000",
        "id": "c8a0eed283f8432ce4277b5bfeab6c31",
        "post_id": "post-277226",
        "text": "hi,Brand new user to oribiter and a fresh install on windows 7 x64.Im getting the following error when I press the launchbutton in the oribter front end gui.\"Error - Initialising 3D Environment using a hardwaredevice failed. Try again with a software device.\"Im guessing it doesnt like my graphics cards which areEVGA GTX 470 sli graphics cards with the nvidia driver 258.96I tried installing Orbiter 2010 in 2 ways, first with the zipfile by extracting it to a folder called orbiter, and then thenapplying the patch 2010P1.Thats when i got the error, so I deleted those files andused the Oribiter Base Msi file only.That installed fine and also ran a installtion check, whichsaid Oribiter had been installed correctly ie folder structure,Runtime Libraries, and DirectX all passed.In the Oribter Launcher in the Video section under 3Ddevice, ive left it at the default \"Direct3D T&L HAL (NvidiaGeforce GTX470)\" All the other options produce the samemessage except RGB Emulation which produces the error\"Oribiter.exe\" has stopped working.Apologies if this has been covered already, but I searchedthe forum and couldnt find it.thanks",
        "thread_id": 17889
    },
    {
        "@timestamp": "2023-09-14T07:12:55.617919744Z",
        "author": "geoair",
        "date": "2010-03-10T21:20:25+0000",
        "id": "380b0d4b5dd1587687abad6e7d1f2144",
        "post_id": "post-210994",
        "text": "bravo sublime pour un premier addon je vien de le tester et je l'est adopter tout de suite continue comme sa encore bravo:thumbup:",
        "thread_id": 13403
    },
    {
        "@timestamp": "2023-09-14T07:14:00.278477312Z",
        "author": "NukeET",
        "date": "2007-12-01T16:51:22+0000",
        "id": "1838aca8ba037589c42cda089a233efa",
        "post_id": "post-12986",
        "text": "Sorry, RL has prevented me from really experimenting with the Apollo 12 scenario. Have tried TLI once with a very bad outcome.:sorry:",
        "thread_id": 179
    },
    {
        "@timestamp": "2023-09-14T07:14:00.176685312Z",
        "author": "walsjona",
        "date": "2011-01-23T22:46:08+0000",
        "id": "f6acbd278635681db22b5c4debb46d16",
        "post_id": "post-276986",
        "text": "Would the Fission rockets be used in the atmospheric stage and if so would they be safe? I don't know that much about them but there must be some sort of radiation cocerns linked to them",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.251853312Z",
        "author": "Bj",
        "date": "2010-03-05T20:11:13+0000",
        "id": "9db6657d39053f3e139e36bedc21feac",
        "post_id": "post-210123",
        "text": "Quick search and I found this;http:\/\/www.foxnews.com\/scitech\/2010\/03\/01\/chatroulette-chock-legal-questions-attorneys-say\/Chatroulette Is 'Predator's Paradise,' ExpertsPrettyobvious I would say.Just another reason to keep away :thumbup:",
        "thread_id": 13347
    },
    {
        "@timestamp": "2023-09-14T07:12:55.35829632Z",
        "author": "kerlix",
        "date": "2019-01-16T17:45:37+0000",
        "id": "1feb7928a0c4df5fe1015b260adc46d6",
        "post_id": "post-210413",
        "text": "Thank you! Can't wait to try it out tonight after work.Sent from my Moto E (4) using Tapatalk---------- Post added at 11:45 AM ---------- Previous post was at 11:02 AM ----------fred18 said:Sure, just use Multistage2015 instead of Multistage2.First of download MS2015 for Orbiter2016 from here:https:\/\/www.orbithangar.com\/searchid.php?ID=7010Then you have to use it in place of Multistage2, in order to do it there many ways that come to my mind, 2 are:1) open the scenario you want to launch, where there is written \"multistage2\" change it to \"multistage2015\". save, close and run the scenarioOR2) open the file \"multistage2.cfg\" in the config\/multistage folder and change classname and module to \"Multistage2015\"\n\nDo you know if this will solve the problem I was having with the LV spawning mostly underground and at about a 40* angle?Is there any way of fixing that in O2016 or do I just need to go back to a previous version of Orbiter? I'm just looking for a heavy lift vehicle that allows me to customize the payload.I remember using the DeltaIV Heavy in the past, along with the HCLV add-on. Both seem to spawn as mentioned above.Sent from my Moto E (4) using Tapatalk",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:13:59.925726976Z",
        "author": "mojoey",
        "date": "2012-05-23T00:16:28+0100",
        "id": "bccd116c2e9df73100c4b2224002af90",
        "post_id": "post-276415",
        "text": "For our ADD members",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.818942976Z",
        "author": "boogabooga",
        "date": "2012-05-19T10:22:34+0100",
        "id": "074443f2ef143ac2cb9569977be686c1",
        "post_id": "post-276254",
        "text": "Wasn't the pad test fire on the 7th supposed to find issues such as this?Also, this latest abort should put into perspective all these pie in the sky ambitions of flyback first stages and stratolaunches.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.20441984Z",
        "author": "Solar424",
        "date": "2010-12-12T17:28:40+0000",
        "id": "bdf5f009d4dcd95b28d41bb8a003dd2f",
        "post_id": "post-277107",
        "text": "Now fly to it without warp drive or time acceleration!",
        "thread_id": 17879
    },
    {
        "@timestamp": "2023-09-14T07:13:59.925017088Z",
        "author": "mbartley",
        "date": "2012-05-22T20:52:33+0100",
        "id": "dcd03b26b8bdc4f944e66c7fc88f1863",
        "post_id": "post-276410",
        "text": "For a little while after 2nd stage ignition, it looked like there was some liquid dripping away from the hardware in the foreground of the main engine nozzle. Just melting ice?Also regarding 2nd stage, in another forum someone asked what that small object in the center of the video that occasionally pivoted rapidly. I'm guessing that's a gas generator exhaust nozzle, being vectored for maneuvering?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.574307072Z",
        "author": "Cairan",
        "date": "2015-11-27T02:27:23+0000",
        "id": "9ceee2549da6ba53ed9115ecfae3fc2f",
        "post_id": "post-210903",
        "text": "\u044f \u0420\u0435\u043c\u0438 \u0412\u0438\u043b\u043d\u044b\u0432 - \u0433\u0435\u043e\u0433\u0440\u0430\u0444. \u0422\u043e\u043c\u0430\u0441 \u043c\u043e\u0439 \u0441\u044b\u043d \u0430 \u041b\u0438\u043b\u0438 \u043c\u043e\u044f \u0434\u043e\u0447\u044c. \u041c\u0430\u0440\u043b\u0435\u043d \u043c\u043e\u044f \u0436\u0435\u043d\u0430.Okay I suck, but I really did it by myself, no google translate, from what I've been doing onDuoLingofor the past week...Does that make sense?",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:13:59.9324416Z",
        "author": "anemazoso",
        "date": "2011-09-18T17:41:42+0100",
        "id": "812f87ba4b314b4f647ac2c559c52607",
        "post_id": "post-275933",
        "text": "Turbinator said:I am with the Russians regarding this NASAs pet project SpaceX .\n\nBooo. Give them a chance. The \"Gun Club\" as Stephen Baxter called NASA in the Manifold series has had a stranglehold on spaceflight for the last 30 yrs trying to justify the enormous cost of the Shuttle. The things that SpaceX is doing to the market by itself (without even fielding an operational system) is one of the best things to happen. Look at Boeing, they are honestly trying to compete with SpaceX and have so far made a lot of progress on very little money. In my opinion Boeing and ULA would still be trying to squeeze out welfare from NASA in the form of cost-plus contracts. And to top it all off we are probably going to get a man rated Atlas V out of all of this.The fact is this whole commercialization process should have been started in the late '80 or early '90s but our political system wouldn't let that happen and it barely is letting it happen now (and not without a huge fight).SpaceX, Armadillo, Blue Origins and the like are exactly what you get in the land of the dreamer and the home of the back yard tinkerer.:cheers:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.277623808Z",
        "author": "NukeET",
        "date": "2007-11-29T14:49:13+0000",
        "id": "0f56b0be6172cf287a4acb90a37977a7",
        "post_id": "post-12983",
        "text": "Haven't tried this one yet...The values in IMFD's appendix are guidelines. You may have to experiment a little to find the optimal settings.",
        "thread_id": 179
    },
    {
        "@timestamp": "2023-09-14T07:12:55.609262336Z",
        "author": "Izack",
        "date": "2010-03-11T01:22:01+0000",
        "id": "350bcc4efe7e5675888cf76ba5722451",
        "post_id": "post-210976",
        "text": "Thanks, guys! It's great to be here!",
        "thread_id": 13401
    },
    {
        "@timestamp": "2023-09-14T07:13:59.968366336Z",
        "author": "N_Molson",
        "date": "2012-05-25T14:23:31+0100",
        "id": "f98128bd0b618ea4d9b239059d94b7ff",
        "post_id": "post-276567",
        "text": "The spacecraft is close enough for its shadows to be affected by the ISS reflections of Earthlight (and Sunlight). Those secondary reflexions would be nice for the D3D11 client;)---------- Post added at 01:23 PM ---------- Previous post was at 01:21 PM ----------18.000 viewers now :thumbup:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.847757312Z",
        "author": "Codz",
        "date": "2012-05-20T12:27:26+0100",
        "id": "c15ade330e8abb5b4ab8bd7c8fbe5d16",
        "post_id": "post-276318",
        "text": "garyw said:True but it's also SpaceX who are stepping up the timetable. Don't forget that the Russians weren't keen on combining two flights and if it wasn't for NASA and Musk pushing things you'd be seeing this ISS resupply flight in 18 months from now.\n\nWhich is still a possibility if they keep delaying.:lol:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.189725696Z",
        "author": "Artlav",
        "date": "2010-03-19T21:31:21+0000",
        "id": "806471112489063e126088b436d51fef",
        "post_id": "post-209969",
        "text": "mjanicki said:At the end of this post is my UAP Hohmann test with Deepstar from Earth to Moon. The first scenario is the whole thing, the second one has the vessel in position after the second correction burn. Results were a little better in my last 2 runs, but with a targeted altitude of 600 km, I'm still seeing PeA 527.6 km and ApA 670.2 km. Not bad, but less accurate than the other autopilots have been.\n\nHm, more or less an expected result - it targets SMa of 600Km, not a circular orbit. I think i'll make it circularize at the arrival altitude instead.mjanicki said:Targeted keypress seems to be broken.\n\nThere is no such thing - the target field is only valid for sequence starting and waiting.Would it be a useful feature?mjanicki said:Oh, and can I ask for another key to be added to keypress?\n\nDone.mjanicki said:Since you've added mode=3 to the lift_off, I modified the Martian Chase demo scenario to take use of the better lift off for a ShuttleA.\n\nUpdated. You might want to insert a wait before align, since first SH might be behind the second one.",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:13:59.850830336Z",
        "author": "anemazoso",
        "date": "2012-05-20T21:33:05+0100",
        "id": "ac97ff90f8a490576da1c1406110617e",
        "post_id": "post-276344",
        "text": "N_Molson said:Who paid those contracts ? The US governement ?\n\nThe US government represents $1.2 billion of that $4 billion for the CRS launches so $3.8 billion are from non-US government customers. I was wrong. Its more than 2\/3. Closer to 1\/4.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.364186368Z",
        "author": "Woo482",
        "date": "2010-03-11T23:07:11+0000",
        "id": "d33980a1b699ae1c3b3f5c4db9d12810",
        "post_id": "post-210427",
        "text": "Currently that isn't ready for release, I could probably get it ready within a day or two though then I'll just have to upload it to Orbit Hangar.",
        "thread_id": 13365
    },
    {
        "@timestamp": "2023-09-14T07:14:00.006729984Z",
        "author": "Marvin42",
        "date": "2012-05-31T09:28:32+0100",
        "id": "b79bd97ff0f1195f6316b489cf395ea7",
        "post_id": "post-276738",
        "text": "from NASA TV:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.064443136Z",
        "author": "RisingFury",
        "date": "2012-02-03T06:03:29+0000",
        "id": "cea7113c6c28df60f3825d04bbbbf3d4",
        "post_id": "post-276029",
        "text": "I don't know what all of you are complaining about. Better delay success than rush failure. I hope they meet Mach 20th, but this is SpaceX - they breathe with a delay.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.15310592Z",
        "author": "ben bradford",
        "date": "2010-03-04T10:23:05+0000",
        "id": "cec468d31f592cc8407253a2ca2077b4",
        "post_id": "post-209827",
        "text": "Hi all,two things to ask really firstly:1. is it possible to land the Arrow perfetly on earth as autoland isnt really helping me!!!2. Secondly, i've attempted to land the arrow on earth and it was pretty as it all went wrong as i was hovering down do the ground.Is there some sort of patch for the arrow's CFG file to make the crew invincible just while i can get the hang of landing on earth??Any help would be appreciated!!!!Ben",
        "thread_id": 13331
    },
    {
        "@timestamp": "2023-09-14T07:14:00.17481216Z",
        "author": "Urwumpe",
        "date": "2010-12-26T22:38:49+0000",
        "id": "8a751886c8786f0a71d4aaf319ba85d1",
        "post_id": "post-276962",
        "text": "Fabri91 said:Does it really have to be stable cg-wise? Many modern fighters have a cg that's located very far back, and remain flyable thanks to fly by wire controls. In orbiter it would be possible to position the cg more forward than it would be and then pretend it had a fbw system, for the sake of doability.\n\nYou don't have all freedom for FBW, you can only have the CoG where you can still control it by the control surfaces and still control in which direction you fly. It is a design decision.Also, fighter planes don't really have the CG far back, but have the center of lift closer to the CG.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.199097856Z",
        "author": "flyingkorolevR7",
        "date": "2012-02-06T21:37:50+0000",
        "id": "02d190d276b9df8bc4fceb1becf19d7a",
        "post_id": "post-277095",
        "text": "diogom said:The .rar, or the \"ProgrammaLunareSovietico\" folder? You need to copy the individual folders, \"Config\", \"Meshes\", \"Textures\" and \"Scenarios\" located inside \"ProgrammaLunareSovietico\" into the Orbiter directory\n\nthanks i will try that now---------- Post added at 09:37 PM ---------- Previous post was at 09:20 PM ----------diogom said:The .rar, or the \"ProgrammaLunareSovietico\" folder? You need to copy the individual folders, \"Config\", \"Meshes\", \"Textures\" and \"Scenarios\" located inside \"ProgrammaLunareSovietico\" into the Orbiter directory\n\nit doesnt work when i try to open the file it tells me windows can not open file",
        "thread_id": 17878
    },
    {
        "@timestamp": "2023-09-14T07:14:00.176576512Z",
        "author": "T.Neo",
        "date": "2011-01-23T20:56:37+0000",
        "id": "894849418b3e760d91f2817ca4d23fd7",
        "post_id": "post-276985",
        "text": "I've compiled a .pdf with specifications and a design outline. Suggestions, observations and criticism are welcome.:cheers:",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.56104448Z",
        "author": "mc_",
        "date": "2010-03-16T14:12:14+0000",
        "id": "25b68f72a58af9bcc997aca6625e8a5b",
        "post_id": "post-210783",
        "text": "Alexey_UA said:\u041b\u0435\u0447\u044e \u043d\u0430 \u043a\u0440\u0435\u0441\u0442\u0438\u043a \u043f\u0435\u0440\u0435\u043e\u0434\u0438\u0447\u0435\u0441\u043a\u0438 \u043f\u043e\u043f\u043e\u043b\u043d\u044f\u044f \u0442\u043e\u043f\u043b\u0438\u0432\u043e \u0431\u043b\u0430\u0433\u043e\u0434\u0430\u0440\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044e \u0433\u0440\u0443\u0437\u043e\u0432. \u041b\u0435\u0447\u044e \u043b\u0435\u0447\u044e \u043b\u0435\u0447\u044e.... \u0421\u0442\u0430\u0432\u043b\u044e \u0432\u0440\u0435\u043c\u044f \u044510000. \u0416\u0434\u0443... \u0423\u043b\u0435\u0442\u0430\u044e \u043d\u0435\u043f\u043e\u043d\u044f\u0442\u043d\u043e \u043a\u0443\u0434\u0430...\n\n\u041f\u043e\u043a\u0430 \u043d\u0435 \u043d\u0430\u0447\u043d\u0435\u0442 \u043f\u043e\u043b\u0443\u0447\u0430\u0442\u044c\u0441\u044f \u043f\u0435\u0440\u0435\u0445\u0432\u0430\u0442 \u041c\u041a\u0421, \u0432\u044b\u0431\u0438\u0440\u0430\u0442\u044c\u0441\u044f \u043a\u0443\u0434\u0430-\u0442\u043e \u0434\u0430\u043b\u044c\u0448\u0435 \u043e\u043a\u043e\u043b\u043e\u0437\u0435\u043c\u043d\u043e\u0439 \u043e\u0440\u0431\u0438\u0442\u044b \u043d\u0435 \u0438\u043c\u0435\u0435\u0442 \u0441\u043c\u044b\u0441\u043b\u0430. \u041f\u0440\u043e\u0432\u0435\u0440\u0435\u043d\u043e \u043d\u0430 \u0441\u0435\u0431\u0435.SiberianTiger said:\u0415\u0449\u0451 \u043c\u043e\u0436\u0435\u0448\u044c IMFD \u044e\u0437\u0430\u0442\u044c, \u043e\u043d \u0441\u0430\u043c \u0432\u0441\u0451 \u0441\u0447\u0438\u0442\u0430\u0435\u0442 \u0438 \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0438\u0440\u0443\u0435\u0442.\n\n\u042d\u0445, \u0435\u0441\u043b\u0438 \u0431\u044b...SiberianTiger said:\u041a\u0430\u043a \u0442\u0430\u043c, \u0445\u043e\u0442\u044c \u0442\u0435\u043f\u043b\u043e \u0441\u0442\u0430\u043b\u043e?:)\n\n\u0421 \u043f\u043b\u044e\u0441\u0430 \u043d\u0430 \u043c\u0438\u043d\u0443\u0441 \u0441\u043a\u0430\u0447\u0435\u0442. \u0418 \u0432\u0435\u0442\u0435\u0440, \u0437\u0430\u0447\u0430\u0441\u0442\u0443\u044e, \u043e\u0447\u0435\u043d\u044c \u0441\u0438\u043b\u044c\u043d\u044b\u0439.kulch said:\u041d\u0435\u0442, \u044f \u043d\u0435 \u043f\u043e\u0442\u0435\u0440\u044f\u043b \u0438\u043d\u0442\u0435\u0440\u0435\u0441 \u043a \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0443. \u041d\u0430\u0434\u0435\u044e\u0441\u044c, \u0441\u043a\u043e\u0440\u043e \u0441 \u0414\u043e\u043d\u043e\u043c (Donamy) \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043c \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u043d\u044b\u0439 \u043f\u0440\u043e\u0435\u043a\u0442. \u0421\u0430\u043c \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u044e \u0440\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u043d\u0430\u0434 \u0412\u0443\u043b\u043a\u0430\u043d\u043e\u043c, \u042d\u043d\u0435\u0440\u0433\u0438\u0435\u0439-2 \u0438 \u043d\u0430\u0434 \u0422\u0423\u0410 (\u0442\u0440\u0430\u043d\u0441\u043f\u043e\u0440\u0442\u043d\u043e-\u0443\u0441\u0442\u0430\u043d\u043e\u0432\u043e\u0447\u043d\u044b\u0439 \u0430\u0433\u0440\u0435\u0433\u0430\u0442 \u0434\u043b\u044f \u042d\u043d\u0435\u0440\u0433\u0438\u0438, \u043f\u0440\u043e\u0435\u043a\u0442 \"\u0442\u0435\u043b\u0435\u0433\u0430\").\n\n\u041e\u0442\u043b\u0438\u0447\u043d\u044b\u0435 \u043d\u043e\u0432\u043e\u0441\u0442\u0438, \u0441\u043b\u0430\u0432\u0430:probe:.\u041a\u0441\u0442\u0430\u0442\u0438, \u043d\u0435\u043b\u044c\u0437\u044f \u043b\u0438 \u043f\u043e\u043f\u0440\u043e\u0441\u0438\u0442\u044c \u0432\u0430\u0441 \u0434\u043e\u0431\u0430\u0432\u0438\u0442\u044c \u0432 \u0430\u0432\u0442\u043e\u043f\u0438\u043b\u043e\u0442 \"\u042d\u043d\u0435\u0440\u0433\u0438\u0438\" (\u0435\u0441\u043b\u0438 \u0431\u0443\u0434\u0435\u0442 \u0441\u043b\u0435\u0434\u0443\u044e\u0449\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f) \u043e\u0434\u043d\u0443 \u043d\u0435\u0431\u043e\u043b\u044c\u0448\u0443\u044e \u0444\u0443\u043d\u043a\u0446\u0438\u044e?\u0420\u0435\u0447\u044c \u0438\u0434\u0435\u0442 \u043e \u043f\u0440\u044f\u043c\u043e\u043c \u0432\u0432\u043e\u0434\u0435 \u0432 \u0430\u0432\u0442\u043e\u043f\u0438\u043b\u043e\u0442 \u0430\u0437\u0438\u043c\u0443\u0442\u0430 \u0437\u0430\u043f\u0443\u0441\u043a\u0430. \u042d\u0442\u043e \u0431\u044b\u043b \u0431\u044b \u043d\u0430\u0441\u0442\u043e\u044f\u0449\u0438\u0439 \u043f\u043e\u0434\u0430\u0440\u043e\u043a \u0434\u043b\u044f \u0432\u0441\u0435\u0445, \u043a\u0442\u043e \u043b\u0435\u0442\u0430\u0435\u0442 \u043f\u043e IMFD.\u041f\u0440\u0438 \u043d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c\u043e\u0441\u0442\u0438, \u043c\u043e\u0433\u0443 \u0431\u043e\u043b\u0435\u0435 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e \u0440\u0430\u0441\u043f\u0438\u0441\u0430\u0442\u044c, \u0437\u0430\u0447\u0435\u043c \u044d\u0442\u043e \u043d\u0443\u0436\u043d\u043e.\u0417\u0430\u0440\u0430\u043d\u0435\u0435 \u0441\u043f\u0430\u0441\u0438\u0431\u043e, \u0432\u043d\u0435 \u0437\u0430\u0432\u0438\u0441\u0438\u043c\u043e\u0441\u0442\u0438 \u043e\u0442 \u043e\u0442\u0432\u0435\u0442\u0430.",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:12:55.031671808Z",
        "author": "Ark",
        "date": "2010-03-04T04:34:12+0000",
        "id": "4e9ff1058eeda46efb52bf3445bf7825",
        "post_id": "post-209808",
        "text": "Congresspeople from Florida and Texas want to extend a program that employs people in their districts while derailing plans to open new programs that employ people outside their districts. Same old crap, no surprise there.",
        "thread_id": 13329
    },
    {
        "@timestamp": "2023-09-14T07:14:00.27396096Z",
        "author": "ghostrunner01",
        "date": "2010-12-12T17:31:01+0000",
        "id": "aeb75d220e49648631d04d17b55ab6be",
        "post_id": "post-277299",
        "text": "Ok thanks for the reply!",
        "thread_id": 17897
    },
    {
        "@timestamp": "2023-09-14T07:13:59.931976448Z",
        "author": "orb",
        "date": "2011-09-17T02:08:03+0100",
        "id": "643fa513fac9b45c6b9d791452450e5c",
        "post_id": "post-275929",
        "text": "Parabolic Arc:NASA, SpaceX Knock Down Russian Report on Dragon Not Berthing at ISS:NASA and SpaceX have both knocked down a report by RIA Novosti that the Dragon freighter will not be allowed to dock at the International Space Station on its next flight.{...}\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.937887232Z",
        "author": "Jarvit\u00e4",
        "date": "2012-05-25T12:33:15+0100",
        "id": "18098185f61724425b984e7c19a93e1c",
        "post_id": "post-276501",
        "text": "Holding at 150m.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.98465152Z",
        "author": "SpaceNut",
        "date": "2012-05-25T23:02:39+0100",
        "id": "81de1068d3448dc0c77494eee27d1ffb",
        "post_id": "post-276676",
        "text": "N_Molson said:You can't honestly say that. SpaceX has received a substantial amount of money from the US governement (and that one is not against SpaceX, but against the idea that paying taxes to help great achievements is bad).\n\nThe big achievement here is that SpaceX designed, built, and tested their machine without input from NASA. Also, much of what SpaceX has received has been for finishing development of the safety systems to meet the safety issues for manned flights in the future.Musk has had his fair share of failures, especially early on, and if the 4th flight (the first successful one) didn't go, they wouldn't have had the funds to mount a 5th flight.Sure, NASA is kicking in money to SpaceX, Orbital, and others to help them along the development path, but at the end of the day, SpaceX is selling launches at fixed rates that beat what NASA spends to do the same thing.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.232762112Z",
        "author": "ASCII",
        "date": "2010-03-05T00:01:49+0000",
        "id": "ea5e2bfba08eb81550beb165b70d9209",
        "post_id": "post-210084",
        "text": "Hello all, Ascii Here....Long Time Orbiter user.So I got this new Android phone and thought to myself, with the new Orbiter Beta out there, and the graphical and physics elements separated. How cool would it be to look at portable MFDs and even pull off simple maneuvers with a mobile phone?I'm not saying any of the graphical elements, but it would be neat to be able to access the Orbit MFD, or IMFD while away from your computer.Think about it, \"Oh I'm at work, but I have to check at around 1:00PM to pull off an apollo correction maneuver on AMSO.Cool stuff.....Anybody think it's possible?",
        "thread_id": 13343
    },
    {
        "@timestamp": "2023-09-14T07:14:00.06082176Z",
        "author": "Jarvit\u00e4",
        "date": "2011-12-11T17:52:25+0000",
        "id": "d485bf8cf22633477e0095c1e62f7281",
        "post_id": "post-275989",
        "text": "The only reason SSTO was even considered is because people thought it would make for a more completely and rapidly reusable launcher. If SpaceX can pull that off with two stages (or 2.75 stages, with Falcon Heavy), SSTO is unnecessary.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.567186176Z",
        "author": "SiberianTiger",
        "date": "2011-12-01T16:53:35+0000",
        "id": "6e1c7418511519a5b95b4966c973db55",
        "post_id": "post-210844",
        "text": "N_Molson said:Not necessarily, do you know the name of a \"standard\" russian font ? It's a matter of compatibility, but the font could be included in the addon if it is a free one.\n\nThere's no such thing, usually fonts with Cyrillic letter are simply suffixed \"Cyr\" when they are present in packs with other fonts (i.e. TTF fonts). I don't know what type of fonts can be packed into an Orbiter add-on.As to the captions\u0431 you've got almost everything right:PAO status = \u0421\u043e\u0441\u0442\u043e\u044f\u043d\u0438\u0435 \u041f\u0410\u041e (although this doesn't make sense to me as such, what statuses a PAO can have?)RCS mode = \u0420\u0435\u0436\u0438\u043c \u0414\u041e(selected) Engine = \u0414\u0432\u0438\u0433\u0430\u0442\u0435\u043b\u044cRCS impulse = \u0418\u043c\u043f\u0443\u043b\u044c\u0441\u043d\u044b\u0439 \u0414\u041eBatt. charge = \u0417\u0430\u0440\u044f\u0434 \u0430\u043a\u043a\u0443\u043c\u0443\u043b\u044f\u0442\u043e\u0440\u0430 (or \u0430\u043a\u043a.)Power supply = \u0418\u0441\u0442\u043e\u0447\u043d\u0438\u043a \u041f\u0438\u0442\u0430\u043d\u0438\u044f -> Internal = \u0412\u043d\u0443\u0442\u0440\u0435\u043d\u043d\u0438\u0439 \/ External = \u0412\u043d\u0435\u0448\u043d\u0438\u0439Ion sensors error (angle) = \u041e\u0448\u0438\u0431\u043a\u0430 \u0438\u043e\u043d\u043d\u043e\u0439 \u043e\u0440\u0438\u0435\u043d\u0442\u0430\u0446\u0438\u0438 (if you mean this is displayed when ion sensors fail)IR (infrared) sensors error (angle) = \u041e\u0448\u0438\u0431\u043a\u0430 \u0418\u041a \u0432\u0435\u0440\u0442\u0438\u043a\u0430\u043b\u0438Solar sensor error (angle) = \u041e\u0448\u0438\u0431\u043a\u0430 \u0441\u043e\u043b\u043d\u0435\u0447\u043d\u043e\u0439 \u043e\u0440\u0438\u0435\u043d\u0442\u0430\u0446\u0438\u0438ALERT (caution) = \u0412\u041d\u0418\u041c\u0410\u041d\u0418\u0415!Angular Velocity = \u0423\u0433\u043b\u043e\u0432\u0430\u044f \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u044c",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:00.014240512Z",
        "author": "Loru",
        "date": "2012-05-31T21:30:37+0100",
        "id": "2f2ee7de34a281bed74e6aad7fa56d8a",
        "post_id": "post-276791",
        "text": "Screamer7 said:It looks like there are a huge crack on he hull.But then it would take in water and sunk.http:\/\/www.csmonitor.com\/var\/ezflow...1-us-latestnews-spacexsplashdown_full_600.jpg\n\nIt's not crack - they've encountered Darth Vader looking for those droids on the way down:p",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.017326336Z",
        "author": "FADEC",
        "date": "2012-06-01T16:30:43+0100",
        "id": "60040e587a446d37e7e1eabe566da426",
        "post_id": "post-276807",
        "text": "Well, Dragon's upper heat shield does not only look beat up. In fact it is if you look at it. Only washing off charred material and repaint it won't help. There are huge cracks, although intentional. And lots of holes and scratches. If you look at the latest picture it seems that completely replacing the material makes more sense. Nothing that compares to the TPS of the Shuttle.But I think this Dragon won't be reused anyway. Just as the last one also is not obviously. Or in other words: it's obviously not yet reusable. Maybe the pressure shell and interior is (electronics, RCS etc.).",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.168424448Z",
        "author": "Grover",
        "date": "2010-12-10T23:48:40+0000",
        "id": "a13371b225ffc2c5a4c93135b44d1df1",
        "post_id": "post-276887",
        "text": "i cant wait, im thinking, is this going to be a more realistic XR-2?i always wanted solar power intergrated into vessels, coz the excuse (nuclear power) is a bit tired (need i mention how big and heavy a whole nuclear system is?)thanks-=Grover=-",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.190958592Z",
        "author": "Artlav",
        "date": "2010-03-21T07:55:30+0000",
        "id": "3b476d9c5996474fbe888aaea501a77f",
        "post_id": "post-209978",
        "text": "IronRain said:when I try to launch (just as I did before, by selecting lift off, mode 2 and than tran-orbit) I get into orbit, but when Trans-orbit tries to get a stable orbit, it says: lost, flying blind... anyone know how to fix this??\n\nThat is more or less normal, trans-orbit in low atmosphere will show that until it's fast enough and high enough.Does it get it to a proper orbit or not?johndeere5 said:Can you add more steps instead of 2, that way anyone can pre-program on the ground before AP taking off, enter orbit, and head to the moon or wherever ones going...I would like multiple programmable stages instead of AP takeoff then reprogram it to go into orbit and reprogram it to do any other things one at a time, having multiple programmable stages will be a big help here.\n\nHm?So, what happens if you press INS on page 2 more than twice?johndeere5 said:, and please as a request to have it set up to work with the XR2 Ravenstar 1.0 and XR5 Vanguard 1.2 so it can use the scram engine first before using the main rocket engine precious fuel which the scram fuel cannot be transfered to the rocket fuel tank.\n\nAs was discussed above, this does not seems possible.fort said:If I suppose that I want to realize a maneuver with UAP then to follow this flight, alone ( without UAP ). If I suppose that the attended maneuver with UAP be rather long to realize (put in orbit then alignplane) and that I want, or find convenient, to let it go in real time, but that I need to proceed the following ( personal ) maneuver without awaiting . This could be a service that to be able to work on something else next to the PC without having to check visually to which point I am in my procedure with UAP.\n\nSo, a sound at the end of the sequence of focused vessel, for player convenience?Or, a programmable \"sound\" step in sequence, placeable anywhere, end of sequence included?Doable.OrbiterSound-bound, or stand-alone?",
        "thread_id": 13334
    },
    {
        "@timestamp": "2023-09-14T07:12:55.317831168Z",
        "author": "PhantomCruiser",
        "date": "2010-03-09T03:23:23+0000",
        "id": "affcdf0510e23742870b602deee32890",
        "post_id": "post-210233",
        "text": "It can be a little convoluted. But I'd wound up adding an SC3 vessel (a Space1999 Eagle), then closed out of Orbiter using CTRL+Q. Then edited the current state scenario changing the name of the Eagle to my daughters name. Then loaded the current state, added another Eagle (lather, rinse, repeat). After a few times I'd figured out how to add craft by hand using notepad. I had 7 Eagles named after my daughter, neices and nephews.It's not an ideal solution, but it worked...",
        "thread_id": 13361
    },
    {
        "@timestamp": "2023-09-14T07:13:59.850015232Z",
        "author": "N_Molson",
        "date": "2012-05-20T17:41:28+0100",
        "id": "985fafab2af07263be7df07aa118f115",
        "post_id": "post-276335",
        "text": "Let's not forget that he relies almost entirely on government funds.\n\n:hesaid:In the current state of things, SpaceX is hardly more than a NASA sub-agency. It has currently no way to make profits. It will take a lot of manned flights to the ISS for the company to actually pay back the quite enormous investments.*cough*JFK*cough*\n\nHey, stop with the nonsense. JFK is probably turning over in its tomb knowing that he is compared to Musk....and Mr. Musk has a metic butt-ton of money, and a beehive of uber smart people. I'd like to see you do the same.\n\nI'd like to have a \"metric butt-ton of money\" to start with... :dry:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.16940928Z",
        "author": "jedidia",
        "date": "2010-12-11T20:17:05+0000",
        "id": "32408899afc3e7a38eb97dc6a65f96ac",
        "post_id": "post-276897",
        "text": "If you go with a solid core, I think you'll need at least oversized JATO-style boosters to get the thing a good start...You might have to consider liquid core. (gas-core would be nice, but still requires premium amounts of handwaving).Then again, having a liquid core blasting off at ground level might be rather unhealthy for the launch site, which makes a classical runway start questionable too.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.174134016Z",
        "author": "N_Molson",
        "date": "2010-12-26T12:21:15+0000",
        "id": "40e0e482c6c08b1b0bd6a957d8147390",
        "post_id": "post-276954",
        "text": "T.Neo said:You can't fly to Mars in a 5-seater spaceplane, but then again, you can't cross the atlantic in an inflatable dinghy. So the inability to specialise there is not limited to spaceflight.\n\nYou can.:)[ame=\"http:\/\/en.wikipedia.org\/wiki\/Alain_Bombard\"]Alain Bombard[\/ame] (french biologist & physician)Seriously, I approve the concept of a \"Shuttle DG\", as long as it uses a booster to reach orbit.;)",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:13:59.929383936Z",
        "author": "Marvin42",
        "date": "2012-05-24T12:24:34+0100",
        "id": "723c7470cc169e5552eef3995668fe5f",
        "post_id": "post-276447",
        "text": "Dragon withAnother picture with Dragon in lower left and solar pannels extended",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.402625792Z",
        "author": "OrbitHangar",
        "date": "2010-03-08T11:02:33+0000",
        "id": "6c630c0a6caeb3d9762297c3e23db911",
        "post_id": "post-210504",
        "text": "Author:beepEE 9000 ALL ENVIRONMENT VEHICLESThe EE9000 (or EE9K) is a fictional series of vehicles. It\u00a0 is offered with an extensive range of variations. This release offers you three versions with two options each: textured and non-textured.The three versions are:-\u00a0A Combat Vehicle-A Service Vehicle.-A Cargo Vehicle.NEEDED ADD-ONSYou need UMMU 2.0\u00a0 and UCGO from Dan Steph to run this Add-On. Look for them in Dan Steph's\u00a0 page.http:\/\/orbiter.dansteph.com\/If\u00a0you want the additional lights you'll need Orbiter Spotlights from Computerex . This is now part of Computerex add-on pack. It's in:http:\/\/www.orbithangar.com\/searchid.php?ID=3508DOWNLOAD",
        "thread_id": 13374
    },
    {
        "@timestamp": "2023-09-14T07:13:59.967062272Z",
        "author": "N_Molson",
        "date": "2012-05-25T14:06:39+0100",
        "id": "0ee1a66507cf4e5bf442e8eec7cc7321",
        "post_id": "post-276557",
        "text": "57 meters and closing.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.80589568Z",
        "author": "T.Neo",
        "date": "2012-05-07T12:39:33+0100",
        "id": "4adbebad42396f40d0a3d75612ab3443",
        "post_id": "post-276162",
        "text": "My point being that the overall flight-rate is lower than one might think, since the average number of shuttle flights per year is removed.I think managing a high flight rate to a space station is a pretty important feat; if the ISS can manage it, it would be a step forward in the space arena.Didn't STS missions also have issues with high beta (or was it alpha?) angles, due to limitations of the ISS during docking\/undocking?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.440677632Z",
        "author": "Kaito",
        "date": "2010-03-09T02:11:59+0000",
        "id": "9f68a49fd720ba12d6c8399fdc9dfbca",
        "post_id": "post-210566",
        "text": "You're talking about Orbiter Multiplayer Project, or OMP. Use the search function, you should get plenty of responses on it",
        "thread_id": 13382
    },
    {
        "@timestamp": "2023-09-14T07:13:59.815264768Z",
        "author": "N_Molson",
        "date": "2012-05-19T09:58:53+0100",
        "id": "e5d8ee2487af6a77530b621351875509",
        "post_id": "post-276226",
        "text": "LV safed and in \"stable configuration\".",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.173438976Z",
        "author": "Axel",
        "date": "2010-12-16T17:15:57+0000",
        "id": "0af76f05d23e7ab1abf8c53b3281de9c",
        "post_id": "post-276944",
        "text": "@T.NeoTo the special Lander:I dont want to mutch vessels for a mission!Today we would need 4 vessels: 1. HLV 2.support shuttle(your DG) 3.interplanetary transfer vessel 4.LanderThat makes missions very complex and expensive.But with some progresses in drive technologys we can remove 1 or 2 vessels, in a very distant future we only need 1 vessel. Your vessel would have the capability to play the roll as support shuttle and lander. Pure support shuttles we have enough at orbithangar, which are allready realistic. ITs parasitic mass would not be that mutch for a VASIMR, which has some hundrets km\/s of dV and some hundrets tonnes of payload capacity. I pushed a Resolve-Shuttle (with 120mT own fuel inside) easy to mars by VASIMR. We would save some fuel and money at start because a lander has extra to be developed,launched and needs servicing! Its not unlimited resusable. But a service in LEO is very complicated or impossible. To bring it home to earth to expensive. They would build new landers for nearly every mission. The next thing is, an incoming crew from mars or moon had to wait for a LEO taxi, because special landers can only land at their destinations and not at earth. With your DG the crew could return to earth instantly. If you not implement the Hover i will do itself in every case, like i did it for the DGEX and Starclipper.To the fuel mass:If you really want 400mt fuel and 70mT empty mass, wheres then the sense for a pure LEO taxi and the big difference to Skylon? :facepalm:You sayed that Skylon is big and slow, but now yours is mutch bigger! A pure LEO taxi job will do Skylon better without nuclear engine:Skylon :thumbup:------------------------------------Length 83.3 mFuselage diameter 6.75 mWingspan 25.4 mEmpty mass 53 tonnesPropellant mass 277 tonnesNominal take-off mass 345 tonnesMaximum air-breathing thrust 2 x 1350 kNMaximum thrust in rocket mode 2 x 1800 kNPayload mass 15 tonnesSo i see the only adavantage in your design in a MUTCH higher payload capability(maybe?) for a pure LEO taxi.Maybe 50mT payload? I can to some calculations, this could remove the HLV from mission profil:cheers:.To fix the engine problem at emergency abort, you can set one engine above the other:thumbup:You would not need any engine tilting or any massiv rudder surface attacks.But i guees, all my ideas will be wrong for you again :download:",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.33379584Z",
        "author": "Donamy",
        "date": "2010-03-07T23:25:55+0000",
        "id": "787dfe6792cd290c424dd67458caf648",
        "post_id": "post-210268",
        "text": "I assume you have a galaxy.ini in config\/spacecraft ?",
        "thread_id": 13364
    },
    {
        "@timestamp": "2023-09-14T07:14:00.442388992Z",
        "author": "Mantis",
        "date": "2010-12-12T21:55:53+0000",
        "id": "e560400bc596193247211182e2e716bc",
        "post_id": "post-277335",
        "text": "You should just have to unzip the shuttle fleet into your Orbiter 2010 directory. Make sure that OrbiterSound and UMMU are also installed (available at Orbiter Hangar Mods).",
        "thread_id": 17905
    },
    {
        "@timestamp": "2023-09-14T07:12:55.561707776Z",
        "author": "Auzar",
        "date": "2010-06-16T23:05:51+0100",
        "id": "81ed958cfc1898a17b95e5d5a78ed7be",
        "post_id": "post-210791",
        "text": "\u041f\u0440\u0438\u0432\u0435\u0442! \u041c\u0435\u043d\u044f \u0437\u043e\u0432\u0443\u0442 \u0421\u0430\u0448\u0430 \u044f \u0438\u0437 \u041e\u0434\u0435\u0441\u0441\u044b, \u0423\u043a\u0440\u0430\u0438\u043d\u0430, \u0432 \u041e\u0440\u0431\u0438\u0442\u0435\u0440\u0435 \u0443\u0436\u0435 \u043b\u0435\u0442 5, \u0441 \u0434\u0435\u0442\u0441\u0442\u0432\u0430 \u0438\u043d\u0442\u0435\u0440\u0435\u0441\u043e\u0432\u0430\u043b\u0441\u044f \u043a\u043e\u0441\u043c\u043e\u043d\u0430\u0432\u0442\u0438\u043a\u043e\u0439, \u0441\u0443\u0442\u043a\u0430\u043c\u0438 \u043f\u0440\u043e\u0441\u0438\u0436\u0438\u0432\u0430\u043b \u0437\u0430 \u041c\u041a-61 (\u043c\u043e\u0436\u0435\u0442 \u043a\u0442\u043e \u0442\u043e \u043f\u043e\u043c\u043d\u0438\u0442 \u0438 \u0437\u043d\u0430\u0435\u0442 ) \u041a\u043e\u043d \u0422\u0438\u043a\u0438 \u0438\u0442\u043f )))) \u043e\u0447\u0435\u043d\u044c \u043a\u043b\u0430\u0441\u0441\u043d\u043e \u0447\u0442\u043e \u043f\u043e\u044f\u0432\u0438\u043b\u0430\u0441\u044c \u0442\u0430\u043a\u0430\u044f \u0442\u0435\u043c\u0430 \u043f\u043e\u0442\u043e\u043c\u0443 \u0447\u0442\u043e \u044f \u0444\u0438\u0433\u043e\u0432\u043e \u0437\u043d\u0430\u044e \u0430\u043d\u0433\u043b\u0438\u0439\u0441\u043a\u0438\u0439 :lol:---------- Post added at 10:05 PM ---------- Previous post was at 09:50 PM ----------kulch\u0412\u0430\u0448\u0438 \u0430\u0434\u0434\u043e\u043d\u044b \u043e\u0447\u0435\u043d\u044c \u043a\u043b\u0430\u0441\u0441\u043d\u044b\u0435 !!! \u0421\u043f\u0430\u0441\u0438\u0431\u043e! ))\u0435\u0434\u0438\u043d\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0435 \u0447\u0442\u043e \u0445\u043e\u0442\u0435\u043b\u043e\u0441\u044c \u0431\u044b \u043f\u043e\u0434\u043a\u043e\u0440\u0440\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u044d\u0442\u043e \u0434\u0432\u0438\u0433\u0430\u0442\u0435\u043b\u0438 \u043e\u0440\u0438\u0435\u043d\u0442\u0430\u0446\u0438\u0438 \u043d\u0430 \u0440\u0430\u0437\u0433\u043e\u043d\u043d\u044b\u0445 \u0431\u043b\u043e\u043a\u0430\u0445 SpaceTugs, \u044f \u0432\u044b\u0432\u043e\u0434\u0438\u043b \u043d\u0430 \u0432\u0430\u0448\u0435\u0439 \u042d\u043d\u0435\u0440\u0433\u0438\u0438 \u0441\u0432\u044f\u0437\u043a\u0443 CTV Lunar \u0441 \u043b\u0443\u043d\u043d\u044b\u043c \u043c\u043e\u0434\u0443\u043b\u0435\u043c \u0438 \u0440\u0430\u0437\u0433\u043e\u043d\u043d\u044b\u043c \u0431\u043b\u043e\u043a\u043e\u043c \u0438 \u0441\u043e\u0440\u0438\u0435\u043d\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u0442\u0430\u043a \u0438 \u043d\u0435 \u043f\u043e\u043b\u0443\u0447\u0430\u043b\u043e\u0441\u044c ) \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u0430\u0442\u0438\u0447\u043d\u043e \u0434\u0430\u0436\u0435 \u0431\u0435\u0437 \u043b\u0443\u043d\u043d\u043e\u0433\u043e \u043c\u043e\u0434\u0443\u043b\u044f \u0441 \u043e\u0434\u043d\u0438\u043c \u043a\u043e\u0440\u0430\u0431\u043b\u0435\u043c CTV Lunar",
        "thread_id": 13396
    },
    {
        "@timestamp": "2023-09-14T07:14:00.014865408Z",
        "author": "Screamer7",
        "date": "2012-05-31T23:31:59+0100",
        "id": "70f34c1136dd9936edb44b6e7b21563a",
        "post_id": "post-276793",
        "text": "Phew :sos:..was a bit worried. Thanks.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.058417152Z",
        "author": "orb",
        "date": "2011-12-06T10:52:19+0000",
        "id": "971adad69e17f2c615d380570b196f5c",
        "post_id": "post-275967",
        "text": "The launch has slipped:NASASpaceflight:SpaceX Dragon ISS flight to slip further, pending combined mission approval:SpaceX\u2019s Dragon demonstration flight to the International Space Station (ISS) is understood to be moving into the February\/March timeframe, while approval for the combination of the C2\/C3 (D2\/D3) missions \u2013 which would result in Dragon arriving at the orbital outpost \u2013 is still pending official approval from NASA and the ISS partners.{...}\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.772206336Z",
        "author": "FADEC",
        "date": "2012-05-02T05:44:00+0100",
        "id": "499c50b5b605bca538f441966ce153f7",
        "post_id": "post-276119",
        "text": "Seems that they step into the footprints of NASA. Falcon 9 might gather moss and lots of bird droppings before launch, like the Shuttles did many times.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.54377728Z",
        "author": "ex-orbinaut",
        "date": "2010-03-10T23:45:16+0000",
        "id": "d42beb6438294ae6984fcf9da58d7c19",
        "post_id": "post-210687",
        "text": "Donamy said:Of course you know if someone posts that they've flown on the space shuttle, they win.:hail:\n\nThe trump card...:)FordPrefect said:McDD F\/A-18 Hornet Simulator at Cold Lake, AB (45 minutes), if that counts?;)\n\nHour and a half on the Tornado IDS simulator RAF********* (base in East Anglia). Bombed Skegness!!! :woohoo:",
        "thread_id": 13395
    },
    {
        "@timestamp": "2023-09-14T07:14:00.010130432Z",
        "author": "N_Molson",
        "date": "2012-05-31T17:12:21+0100",
        "id": "a9098ffeb6bad263858833f2a06eb620",
        "post_id": "post-276767",
        "text": "What really amazes me is that such a young and \"small\" company does do all this flawlessly. If you watch them in their mission control room it looks like they do a routine job.\n\nYes, they should have their hands shaking and have their shirts completely wet, despite of the climatizers, while running aimlessly in the room. Its amazing they don't do that.Seriously, I think they are waiting to know how well the capsule survived the reentry and if the sample inside are in good condition, because information from the landing zone seems to be rather scarce.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.859115264Z",
        "author": "TSPenguin",
        "date": "2010-03-12T08:00:54+0000",
        "id": "fd5c08044063bf5a365fe25349ac46c1",
        "post_id": "post-211158",
        "text": "Next to the title input box there is a \"Check if already posted\" button. Unfortunately, people who neglect to use the search function don't use this feature at all.",
        "thread_id": 13421
    },
    {
        "@timestamp": "2023-09-14T07:13:59.773404928Z",
        "author": "N_Molson",
        "date": "2012-05-02T20:51:43+0100",
        "id": "baeee6bb0b84eac17c1912b1f11f7ac3",
        "post_id": "post-276131",
        "text": "Why would a failed launch be worse for Falcon 9 then any other rocket?\n\nBecause the whole COTS thing is already severly underfunded and that SpaceX lives through the governemental money (at least for now)...",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.400559104Z",
        "author": "garyw",
        "date": "2010-03-16T14:46:34+0000",
        "id": "c97ec93ef5d52735073ead593d88738c",
        "post_id": "post-211806",
        "text": "Old news. This was over a year ago and caused by a miscalculation in the mass distribution of the ISS.",
        "thread_id": 13477
    },
    {
        "@timestamp": "2023-09-14T07:13:59.92914048Z",
        "author": "IronRain",
        "date": "2012-05-24T11:58:42+0100",
        "id": "7be5549b78fcde8196d52efe64cc4fa7",
        "post_id": "post-276445",
        "text": "Dragon:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.0174016Z",
        "author": "Donamy",
        "date": "2012-06-01T18:06:49+0100",
        "id": "381831707084b6f6bc0fb462bed5f845",
        "post_id": "post-276808",
        "text": "I think with the \"Model_T\" type engineering. They are probaly panels that can be unbolted and new ones put on in their place. The may just require repair.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.117223168Z",
        "author": "Mandella",
        "date": "2010-12-11T02:23:46+0000",
        "id": "86ec2e56de2f7cc558251bc4f292fffd",
        "post_id": "post-276854",
        "text": "orb said:My Orbiter uses the window style\/theme selected in Control Panel and not the Windows standard (Win95\/98) style, but it's Windows XP, so it may be different on the newer ones.\n\nI'm sure mine does too, so I suppose I could experiment with different themes to try to find something a bit more \"spacey\" when it pops up inside Orbiter.Can you recommend a good (and preferably free) resource editor? It's been a few years since I've messed with anything like that, but I'm sure I could handle a simple copy and paste.I wouldn't be breaking Martin's EULA by hacking the executable would I?",
        "thread_id": 17870
    },
    {
        "@timestamp": "2023-09-14T07:12:56.4074688Z",
        "author": "garyw",
        "date": "2010-03-16T17:15:56+0000",
        "id": "8a0a0513ff349cf81560b19f51948be9",
        "post_id": "post-211818",
        "text": "And that error is because you don't have this: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3737\"]International Space Station v.3.0[\/ame]",
        "thread_id": 13478
    },
    {
        "@timestamp": "2023-09-14T07:14:00.019535616Z",
        "author": "FADEC",
        "date": "2012-06-02T16:46:20+0100",
        "id": "048fc7b173d86c6bdc82ecc61ef30648",
        "post_id": "post-276828",
        "text": "Screamer7 said:I think there is one major difference between th ACM and Dragon.The ACM enter the Earth's atmosphere at mach 39and the Dragon at mach 27.\n\nNot only. And it did not differ optically whether the Apollo Command Module did enter from low earth orbit or after returning from deep space. It did enter the atmosphere from low earth orbit 6 times manned, if I remember correctly (Apollo 7 and 9; Skylab 2, 3 and 4; and ASTP).Dragon also is capable to enter the atmosphere after returning from deep space missions. At least SpaceX says so.The major difference is that the Apollo Command Module consisted of different heat shield materials than Dragon. Just like Soyuz also differs. But all three have one thing in common after returning home: they look crusty.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.438051328Z",
        "author": "orb",
        "date": "2010-03-17T19:35:48+0000",
        "id": "eac64896a5c3da4f552deadf173129b7",
        "post_id": "post-211864",
        "text": "Are you able to access all files via HTTP or only FTP?You are able to access, view, and modify files via FTP because you are the owner of files and folders there, but apache is a daemon and it doesn't run with your uid\/gid, so it uses other users' (public) permissions. Directories should have read and execute flag for other users, and files read flag set for other users.Check if permissionsof main linked directory and files there, and \"pics\" subdirectory and files inside it are set like that.Symbolic links shouldn't cause the issue here.",
        "thread_id": 13488
    },
    {
        "@timestamp": "2023-09-14T07:13:59.935256576Z",
        "author": "orb",
        "date": "2012-05-25T10:27:22+0100",
        "id": "9db5e18c7ad89ddee1f94ee3a00a1ef7",
        "post_id": "post-276478",
        "text": "NASASpaceflight:SpaceX\u2019s Dragon making historic attempt to berth with the ISS",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.210351104Z",
        "author": "abninf",
        "date": "2010-12-11T21:28:55+0000",
        "id": "088e9843493dab985f79a76cd94b8127",
        "post_id": "post-277121",
        "text": "41 years later and he still has to deal with silly questions",
        "thread_id": 17880
    },
    {
        "@timestamp": "2023-09-14T07:12:56.464087296Z",
        "author": "Enjo",
        "date": "2010-03-21T05:32:03+0000",
        "id": "b9535dde7a8ee0ac9ff37b5acdca67a6",
        "post_id": "post-211933",
        "text": "It doesn't matter who's right or wrong in a discussion, but hell it matters who's got the last word.That would be me now, hah!",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:59.967598336Z",
        "author": "N_Molson",
        "date": "2012-05-25T14:15:37+0100",
        "id": "2a14ac14df792d394eea0d38caa365aa",
        "post_id": "post-276561",
        "text": "Now they calculate when to issue the resume command so that the Dragon reaches the 10 meters final hold point on daylight.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.64274176Z",
        "author": "garyw",
        "date": "2010-12-13T13:31:33+0000",
        "id": "2d04a3ce1bf722c5e4f5ffb305f33d01",
        "post_id": "post-277386",
        "text": "rseferino said:I see it in its infancy in 2007. Please listen to this video and give their opinion of the audio:\n\nthat audio is from Dan Stephs Orbiter Sound. 0:31 is quite clearly one of the standard random noises..........!",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:12:56.589301248Z",
        "author": "dbeachy1",
        "date": "2010-03-19T06:22:42+0000",
        "id": "b606d6dcd01b7d88819c455128403111",
        "post_id": "post-212139",
        "text": "1. Press CTRL-I to bring up the 'Object Info' dialog.2. Select 'Vessel' in the left-hand drop-down.3. Now select 'ISS' in the right-hand drop-down.4. Scroll the window down to where it says, 'Docking port status'. That section shows the IDS frequency of each docking port. [You can also see the XPDR (transponder) frequency at the top of the window.]When you're done, just close the object info dialog by clicking the red X.",
        "thread_id": 13513
    },
    {
        "@timestamp": "2023-09-14T07:13:59.976839936Z",
        "author": "Codz",
        "date": "2012-05-25T16:59:45+0100",
        "id": "7b6f821e43cbf0375defd6b8cde51d70",
        "post_id": "post-276632",
        "text": "Looks like Dragon is attached to the ISS.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.294484224Z",
        "author": "Bibi Uncle",
        "date": "2014-02-05T21:57:12+0000",
        "id": "4ed889413c7e608160360f4c00854a6c",
        "post_id": "post-277324",
        "text": "Thank you for your kind comments, I'm glad this utility helps you. I'm not working on it anymore, but your support is still very appreciated. :tiphat:",
        "thread_id": 17901
    },
    {
        "@timestamp": "2023-09-14T07:13:59.743078144Z",
        "author": "orb",
        "date": "2012-04-21T16:00:56+0100",
        "id": "4d487161669bcbe06af9149abd05fe4b",
        "post_id": "post-276077",
        "text": "NASASpaceflight:Cargo up and down: Dragon to demonstrate the importance of downmass",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.979296256Z",
        "author": "FADEC",
        "date": "2012-05-25T18:52:15+0100",
        "id": "0951b9b6f7c89700ed9eb852feadc4b6",
        "post_id": "post-276652",
        "text": "Codz said:NASA needs to be able to launch and completely be in control, of their own launch vehicle and capsule for high risk missions such as Moon or asteroid rendezous.\n\nSuch as with the Shuttle, which got lost two times including crew, which is why such a safety argument does not seem to be really vaild if you ask me.Codz said:Not to mention Dragon was never designed to be a long duration deep space vehicle.\n\nThey say it can be used to fly to the Moon and Mars, and reenter from a deep space mission into the atmosphere without problems.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.628421632Z",
        "author": "SiberianTiger",
        "date": "2010-03-21T20:52:08+0000",
        "id": "8069554f107abdcbac594b48e711b067",
        "post_id": "post-212253",
        "text": "IronRain said:nice! the Russians can be proud again;)\n\nNice to hear that, but in reality,thatis close to the only thing we \"can be proud again\" of.If only a satellite like this one could be manufactured in Zheleznogorsk with all the transponder part made in Zelenograd...---------- Post added 21-03-10 at 10:34 ---------- Previous post was 20-03-10 at 22:45 ----------Today, at 6:35 MSK (3:35 UTC), EchoStar XIV satellite has been confirmed to be separated from Breeze-M upper stage in the target orbit, and delivered to the contractor. This was the heaviest ever commercial payload for Proton family of rockets.---------- Post added at 23:52 ---------- Previous post was at 10:34 ----------NORAD is tracking objects created during the launch:OBJECT ANORAD # 36499(UTC) 2010-03-21 09:05:5526.725 687.42 min 3062 x 35785 kmOBJECT BNORAD # 36500(UTC) 2010-03-21 09:07:1026.457 640.88 min 2551 x 33940 kmOBJECT CNORAD # 36501(UTC) 2010-03-21 10:54:2449.651 256.42 min 324 x 13659 kmOBJECT A is apparently the satellite, as the elements correlate with the ones provided by Khrunichev company:Real Values (i,T,h x H): 26\u00b0 42' 1\", 11:28:33.6, 3118.17 \u0445 35785.17Nominal Values (i,T,h x H): 26\u00b0 42' 11\", 11:28:37.2, 3120.49 \u0445 35785.87Deviation off Nominal (i,T,h x H): 0\u00b0 0' 10 \", 0:0:3.6, 2.32 \u0445 0.70Looks like a bullseye hit.Now, a few pics of the celebration for the international teams that followed the launch:And the cake:No one weill regret coming around to I.L.Services again! :lol::cheers:",
        "thread_id": 13524
    },
    {
        "@timestamp": "2023-09-14T07:13:59.927708672Z",
        "author": "IronRain",
        "date": "2012-05-24T07:21:40+0100",
        "id": "efb037de3b6d96196cde9c4323f7163a",
        "post_id": "post-276432",
        "text": "Spaceflight Now:After a succession of rocket burns to fine-tune its pursuit of the International Space Station, the commercial Dragon spacecraft is due for a flyby of the complex Thursday, a crucial prerequisite for the ship's arrival at the outpost Friday.\n\nLive coverage should start in 9 minutes (6:30 UTC).",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.981047808Z",
        "author": "Sky Captain",
        "date": "2010-03-14T22:14:06+0000",
        "id": "6f4a7facf285ce41359490a12e31818c",
        "post_id": "post-211239",
        "text": "I like this prefix it sounds hella :speakcool:.*walks into gunshop*- Is this 5.8 hellawatt plasma rifle any good?- Ah that model is for teenage kids, you would probably want something with a bit more punch.- Fine, what about that 38 hellawatt model?- Well that`s still is on the low end, you may want to come here where we keep high powered stuff. I recommend you take a look at this 140 hellawatt model it`s a real good choice for those who are with limited budgets. but still want good performance.*buys the 140 hellawatt plasma rifle*",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:14:00.003270144Z",
        "author": "T.Neo",
        "date": "2012-05-27T14:56:18+0100",
        "id": "f6ba6baeac3225bbfac37c2c6e2c1d4f",
        "post_id": "post-276704",
        "text": "There is a picture of people filling up the SpaceX DragonRider mockup;Of course, this is without suits, without extra hardware, etc that would fill up the cabin. But perhaps it is not as cramped as one might think (though I use the term 'cramped' in relation to other space capsules).Dragon's size is demonstrated pretty well in images next to humans;'Up to seven people' does not mean \"you have to carry seven people\". Crew flights to the ISS may carry fewer passengers- on the order of 3-4. At that crew complement, the relative spaciousness of Dragon could dramatically increase.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.17847424Z",
        "author": "Wishbone",
        "date": "2011-01-26T22:11:17+0000",
        "id": "354313d06cd823bce0b73480adf373f2",
        "post_id": "post-277006",
        "text": "The leading edge idea sounds enticing. The real scare would come at the time of closing the radiators and packing stuff for the ride home, if any of the hinges get stuck open.Is there any technical\/physical loophole to use TPS as radiating elements (even at lower efficiency)? What can be the requisite technical advances to achieve that, at least for the cool-down part of the flight post-MECO?Cairan, I like your idea of venting stuff at the MECO, Minuteman-fashion, thus there is the requirement to have aft RCS\/OMS plumbing cross-linked to the main engine.Operationally, we're facing another constraint - there will be no abort-once-around mode in BLAST, with that much heat BBQing the crew...",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:56.017950976Z",
        "author": "Ark",
        "date": "2010-03-13T19:38:07+0000",
        "id": "d65db3e5773ada073841b104e0c26caf",
        "post_id": "post-211261",
        "text": "What I've been doing is waiting until I've just crossed into Jupiter's SOI, then setting IMFD's reference to Jupiter and target to Europa. Play around with the values and you should be able to make a reasonable burn to intercept Europa without stopping in Jupiter orbit and aligning. Be wary, though, you'll still be carrying all of your interplanetary velocity, so the braking burn can be tricky. Also, with this method you'll have a pretty high inclination relative to Europa's equator.",
        "thread_id": 13436
    },
    {
        "@timestamp": "2023-09-14T07:13:59.973003776Z",
        "author": "orb",
        "date": "2012-05-25T15:05:36+0100",
        "id": "7260297ca78203e84a415a26d5f569cd",
        "post_id": "post-276601",
        "text": "Dragon was captured at 13:56 UTC. Now it's being tamed... Erm, will be berthed.:pAnd a couple of shots from the capture:The arm is closing:Closing even more:And captured! :woohoo::",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.180726528Z",
        "author": "T.Neo",
        "date": "2011-02-21T20:46:07+0000",
        "id": "8915c5b8ff80ae172597b5e027f8a813",
        "post_id": "post-277033",
        "text": "Yesterday I stumbled across the Astronautix page forSkylon.It contained a mass breakdown, something I am constantly searching for in regards to spacecraft:Skylon Vehicle Mass Summary - Configuration C1\u25e6Main Engines: 9,628 kg\u25e6Nacelle, Inlet, Bypass: 3,500 kg\u25e6Wing: 5,115 kg\u25e6Fuselage: aeroshell, insulation, structure, payload bay: 8,130 kg\u25e6Main tankage, cryo insulation: 2,816 kg\u25e6Undercarriage: 4,170 kg\u25e6Aerodynamic control, hydraulics: 2,660 kg\u25e6Auxiliary systems, pressurants, coolants etc: 5,016 kg\u2022Basic Mass: 41,035 kg\u25e6OMS\/RCS propellant: 2,357 kg\u25e6Ascent Fuel: 66,807 kg\u25e6Ascent Oxidiser: 150,235 kg\u25e6Propellant margins and residuals: 1,282 kg\u2022Total fluids: 220,681 kg\u25e6Mass margin: 1,284 kg\u25e6Payload: 12,000 kg\u2022Gross takeoff mass: 275,000 kg\n\nI noted several similarities, and areas where I need to improve (read: create data for, because it doesn't exist yet).For example, I can probably dedicate much of the structural mass of the hull to the propellant tanks- the skin around them just being an \"aeroshell\" to protect against thermal and aerodynamic forces. This could mean that I could shift structural mass into the nose, aft section and wings, where it is needed.This mass breakdown also finally gave me the mass figures for at least the early version of the SABRE engines, so I can model the thrust\/mass of my engines on that. I'm in a bit of a conundrum over the placement of the airbreathing engines; a forward position would provide an uninterrupted airflow, and would also somewhat counterbalance the mass at the rear of the vehicle. However, the whole fuselage will now have to tolerate the hot exhaust gases of the engines, so placing them at the rear of the fuselage seems more sound. However, that contributes to the mass at the rear of the vehicle, which is probably already too high...",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.00401792Z",
        "author": "Ghostrider",
        "date": "2012-05-27T23:15:21+0100",
        "id": "e0cca3fd5199dfd4fe5e0aef01ffdbe6",
        "post_id": "post-276712",
        "text": "Eccentrus said:there's still no business class going upwards right?;)\n\nNo, but there will be an economy class: they'll ride wearing spacesuits, strapped to the hull. Barrels o'fun on re-entry...:lol:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.122390272Z",
        "author": "Tycho",
        "date": "2010-10-23T15:34:04+0100",
        "id": "73930d887ab563f431229db0f36895fc",
        "post_id": "post-211394",
        "text": "Excellent job, Thorton. Another outstanding addon (elated that my new computer can actually handle your excellent ISS quite well). My new soyuz addon of choice. :thumbup:",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.264399104Z",
        "author": "stealthstar",
        "date": "2014-04-24T01:13:02+0100",
        "id": "247271410858465d3c5faae79021c463",
        "post_id": "post-211602",
        "text": "jgrillo2002 said:Why did you re-release an old addon?\n\nExactly! They are on 2010P1 now so that guy should make an update that IS compatible with 2010P1! the year on the date says 2010. so this has me asking, WTF? The orbiter build it's made for is 060929???",
        "thread_id": 13462
    },
    {
        "@timestamp": "2023-09-14T07:14:00.198580224Z",
        "author": "flyingkorolevR7",
        "date": "2012-02-06T20:50:40+0000",
        "id": "00065f526e2065c9c3aae170df8de8fd",
        "post_id": "post-277091",
        "text": "diogom said:In the launchpad, where you choose the scenarios?\n\nyes it does not show up in the launchpad in scenarios after i install it",
        "thread_id": 17878
    },
    {
        "@timestamp": "2023-09-14T07:14:00.199260672Z",
        "author": "flyingkorolevR7",
        "date": "2012-02-06T21:42:05+0000",
        "id": "be0c9dcea11ed31dcfdbb339fb0e18c2",
        "post_id": "post-277097",
        "text": "diogom said:You will need 7zip to open the .rar file :http:\/\/www.7-zip.org\/download.html\n\ni have 7zip but it still does not workthank you i have got it working useing zip 7",
        "thread_id": 17878
    },
    {
        "@timestamp": "2023-09-14T07:14:00.24217216Z",
        "author": "Tex",
        "date": "2010-12-11T17:52:55+0000",
        "id": "11ee7decbebbb782d34908480a18e17e",
        "post_id": "post-277148",
        "text": "Hey guys,We were thinking about making a space related links page here on the forum and would like to hear your suggestions! As the thread title says, we're looking for useful, educational, and interesting space or space flight related web sites to include on the page. I'm already thinking the JPL page on space flight, the orbital mechanics page, cosmic train schedule, things like these:http:\/\/www2.jpl.nasa.gov\/basics\/guide.phphttp:\/\/www.braeunig.us\/space\/orbmech.htmhttp:\/\/www.fourmilab.ch\/cgi-bin\/Solar\/action?sys=-Sfhttp:\/\/www.clowder.net\/hop\/railroad\/sched.htmlhttp:\/\/space.jpl.nasa.gov\/Please feel free to share the links to your favorite space related web sites or that you have found useful in some way which other Orbinauts might enjoy or find useful as well. If we get enough links in the pool a page is probably justified, otherwise perhaps we will just use this thread.Thanks so much for your help!:cheers:",
        "thread_id": 17885
    },
    {
        "@timestamp": "2023-09-14T07:12:56.296494592Z",
        "author": "ThatGuy",
        "date": "2010-03-16T01:20:14+0000",
        "id": "67eca68db91f1bfa27ecbc1143ad7beb",
        "post_id": "post-211754",
        "text": "You need a Warp Drive MFD.",
        "thread_id": 13466
    },
    {
        "@timestamp": "2023-09-14T07:14:00.641105408Z",
        "author": "Kevon Daye",
        "date": "2010-12-13T06:50:59+0000",
        "id": "fb7035dd2a6b4105bb0dd364663d2330",
        "post_id": "post-277374",
        "text": "I've seen the video on youtube supposedly taken of the ship from the CSM window in lunar orbit. A few things gave it away as fake:If the video was taken from orbit, that would mean this thing is tens of miles long. The actual Apollo 15 photo that this hoax is based off ofwastaken from lunar orbit, and it doesn't look very big.When the ship first comes into view it's at a bow(?) on angle relative to the camera. At the end it's at a stern on angle, and the camera appears to circle the ship, as if doing a flyaround (not to mention they seem to make several passes). Forgive me if my knowledge of orbital mechanics is flawed but last time I checked you cant just \"turn around\" in orbit like that.",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:12:56.615500032Z",
        "author": "Donamy",
        "date": "2010-03-19T19:15:42+0000",
        "id": "812f275bb56453d3a9ed04de5b3c4b5d",
        "post_id": "post-212188",
        "text": "wehaveaproblem said:Yeah, that's for material\/mesh transparency right? But I'm trying to use a texture alpha instead. The mesh I'm using only has one object\/group. I'm applying one texture to the whole thing and just want the area around the edge to become transparent (like a coastal surface tiles)... but it doesn't seem to want to play ball...\n\nIt's only one group, Is it a scenerytile ?",
        "thread_id": 13520
    },
    {
        "@timestamp": "2023-09-14T07:14:00.53462784Z",
        "author": "Urwumpe",
        "date": "2008-06-05T07:31:22+0100",
        "id": "ef970cb70ab61961e7f9c870853dc417",
        "post_id": "post-71390",
        "text": "It has a pretty realistic fuel consumption and fuel mass (less then 5% error).The shuttle needs 3 days because of many factor. One key factor is, that it saves you fuel, if you slowly approach the station. Look at the Rendezvous checklist to see, how the shuttle does the final movements.Next factor is lighting conditions, another factor are the TPS checks with the OBSS on the second day.Also, the preparations for being on Orbit take already the first 2.5 hours after launch in the real shuttle, that is an aspect we don't simulate completely yet.",
        "thread_id": 1791
    },
    {
        "@timestamp": "2023-09-14T07:13:59.807779072Z",
        "author": "N_Molson",
        "date": "2012-05-17T10:06:58+0100",
        "id": "1aaa4fcd0f5e406c3d6dfeaac8821a55",
        "post_id": "post-276179",
        "text": "SpaceX just has an annoying tendency to delay a week or so before launch. A F9 I don't believe has ever scrubbed on launch day itself.\n\nThey didn't performed enough launches to draw rules:)Let's wait and see... Also, the weather can always be an issue, regardless of the program;)I'd say they have to hold that date to preserve credibility, though.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.647696128Z",
        "author": "Urwumpe",
        "date": "2010-03-20T17:19:17+0000",
        "id": "c9f39fe57229a965805ae772cde85887",
        "post_id": "post-212288",
        "text": "No, you can also use the dynamics of the gravity fields in the solar system for making transfers between lagrange points of various planets and moons. This is just much slower than Hohmann.Imagine it as surfing on waves. Slow waves.",
        "thread_id": 13529
    },
    {
        "@timestamp": "2023-09-14T07:13:59.85145856Z",
        "author": "garyw",
        "date": "2012-05-20T23:50:55+0100",
        "id": "2a79bd262be1d203b65ef138649149a2",
        "post_id": "post-276348",
        "text": "I'd say they are right on schedule. NASA planned to launch STS-1 in 1978 and it got pushed back and back and back..... Space-X have got two launch vehicles, both flown and both ready to go. They understand the issue that caused the abort - a real abort due to a part.This proves that the system has matured since the first couple of disastrous launches.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.817739264Z",
        "author": "anemazoso",
        "date": "2012-05-19T10:09:05+0100",
        "id": "6d451f5c23aa19f8282efeec4d7523ac",
        "post_id": "post-276244",
        "text": "Growing pains, nothing more. Rather get it right. This is a zero sum game.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.661042688Z",
        "author": "donatelo200",
        "date": "2010-06-22T23:51:20+0100",
        "id": "05f2c0832f467d8bd9c0cb1944372e70",
        "post_id": "post-212319",
        "text": "Here are two new planets that i just finished recently in this system. They are fictional.Fente the Inferno!!!!Gigta the Blast Furnace!!!!There are more pictures of the systemhere.",
        "thread_id": 13533
    },
    {
        "@timestamp": "2023-09-14T07:13:59.977857792Z",
        "author": "FADEC",
        "date": "2012-05-25T17:56:56+0100",
        "id": "ebde57fb5e7e356a43ffe51f133f65f0",
        "post_id": "post-276640",
        "text": "Urwumpe said:The active part of berthing and unberthing is the ISS, the Dragon will only need to do that in emergency.\n\nSo the mission already can be considered as a complete success:)Okay, entry and splashdown. But that worked already once.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.979199232Z",
        "author": "ADSWNJ",
        "date": "2012-05-25T18:50:54+0100",
        "id": "d4f7582e97d2b8a90f86957696924f33",
        "post_id": "post-276651",
        "text": "Urwumpe said:For the SSRMS you actually need one input channel more, since it has seven degrees of freedom. It can change the \"plane of its arm\".\n\nC3PO said:Except for when you need to reach around obstacles.\n\nSo summarizing this for my understanding ... 6 degrees are necessary and sufficient for all alignments. Adding degrees increases optionality to achieve the right attitude and 3D-space position, so you can flex to avoid obstructions, etc.In extreme, I assume that you could add an unlimited number of joints (e.g. more like a snake), to increase that optionality ... except that each joint brings increased weight and risk of breakdown. So I assume the balance would typically be closer to the 6 than to the infinity end of the spectrum!",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.127233792Z",
        "author": "orb",
        "date": "2010-12-11T02:49:13+0000",
        "id": "f870468dd98e7fb2c44c49e0f5f2a7a4",
        "post_id": "post-276855",
        "text": "Mandella said:Can you recommend a good (and preferably free) resource editor? It's been a few years since I've messed with anything like that, but I'm sure I could handle a simple copy and paste.\n\nThere is very old free executable images' resource editor I use to replace icons in files, which can also compile dialogs, menus, accelerators, etc. It isn't the best one (it isn't Unicode either), but it's sufficient for what I need. I got it with XPize a few years ago, but probably it can be downloaded somewhere separately. It's named reshacker.Mandella said:I wouldn't be breaking Martin's EULA by hacking the executable would I?\n\nEditing resources isn't really hacking the executable, and you're doing it only for yourself. You won't be redistributing it, will you?",
        "thread_id": 17870
    },
    {
        "@timestamp": "2023-09-14T07:14:00.020763648Z",
        "author": "C3PO",
        "date": "2012-06-03T03:27:42+0100",
        "id": "d012c3319e4fa9f9a862af9118bfe679",
        "post_id": "post-276838",
        "text": "Urwumpe said:It is just thermal protection for space, that has the unlucky fate to also double as thermal protection during reentry. The parachutes are, if you pay attention at the drop test, on the bottom of the spacecraft during reentry, on the \"wind protected\" side.\n\nActually the chute compartment is on the \"hot\" side of the upper surfaces.A bit of heat soaking may reduce the required power for the parachute heaters.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.661267712Z",
        "author": "donatelo200",
        "date": "2010-06-24T20:41:36+0100",
        "id": "4c221fc3f5a2c0ec57aeead7d7d57661",
        "post_id": "post-212321",
        "text": "New planet and moon. Massive super Earth.Demtra and it's moon.Demtra without cloudsDemtra is my hypothetical planet that was ejected from the habitibal zone by the confermed planet HD 28185 b. Demtra is 4.22x the mass of Earth.",
        "thread_id": 13533
    },
    {
        "@timestamp": "2023-09-14T07:14:00.06556416Z",
        "author": "tl8",
        "date": "2012-02-08T22:10:56+0000",
        "id": "59a84ef2a784832565320db5ef3ae673",
        "post_id": "post-276042",
        "text": "ElGuapoGuano said:I too am concerned about the delay. Consider for a moment that SpaceX launched exactly zero Falcon 9's in 2011. This mission was slated for mid to late 2011 and they still aren't ready to fly?\n\nIt is not that they aren't ready to fly, but ensuring that the software has no bugs or critical errors. It also has meet the required standard (ISO9000 normally).These things take a lot of time and as you can't just \"Wait and See\" you need to go through the software line by line.Luckily NASA has access to some of the best coders around.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.16243328Z",
        "author": "Matte",
        "date": "2010-03-14T15:07:52+0000",
        "id": "3a10b6205f76b6fa5475da5477b910fb",
        "post_id": "post-211473",
        "text": "Hello.i've just switched from Windows to Mac OSX. i bought a MacBookIntel Core 2 Duo2,26 GHzMemory: 2 GBNVIDIA GeForce 9400M 256MBis there a way to run orbiter on this system with those specs?thanks for answer...i'd like to go on building Thrton's ISS:D",
        "thread_id": 13450
    },
    {
        "@timestamp": "2023-09-14T07:14:00.180370688Z",
        "author": "Axel",
        "date": "2011-02-04T21:59:53+0000",
        "id": "bfedf2439c6b8a32da31d91d8208fa52",
        "post_id": "post-277027",
        "text": "Damn i edited my post as you did answer on the first :lol:I'm pretty sure that by then, they knew that an exploding stage would at least create a lot of debris...\n\nNERVA in the variant for flying from earth's surface to space was planed as an upper stage for the saturnV, to fly payload to moon or mars with no option of reusability, so no strong cooling needed and it had blowed up. This would be no problem, because the NERVA stage would be at an interplanetary flight path with the payload after its MECO at that moment with no return, so no rubbish\/debris in LEO.No, I will not use LANTR. I've already explained, that LANTR even with LOX\/LH2, has less specific impulse than I do with methane! The extra thrust with the LOX injection only comes with a corresponding reduction in exhaust velocity.\n\nHm then i did not read your post, but at \"AtomicRockets\" webside both LOX\/LH2-LANTR and CH4-NTR have nearly the same Isp.But i have another idea for increasing the ISp - \"post accelearation\" of the particles by electromagnetic fields, its not my idea but i found it in the net. You reach 500-1000ms more, but they will use it for reducing the heat inside the reactor core for a longer life time!!! That could solve your problem. But the article is about interplanetary NTR transfer vessels with small thrust, i dont know if its possible to produce a strong field for a shuttle.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:56.110221824Z",
        "author": "Donamy",
        "date": "2010-03-16T18:00:10+0000",
        "id": "8388815dff04975a994c84eaf17d06d7",
        "post_id": "post-211351",
        "text": "No, thank you. First time it exploded, it scared the heck out of me. You really raised the bar on this one.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:14:00.210232832Z",
        "author": "deltawing777",
        "date": "2010-12-11T18:44:00+0000",
        "id": "fa0d074bd639ca3ede1ad5cfcb291580",
        "post_id": "post-277120",
        "text": "garyw said:Can't be done. NASA is interwoven in the Government system. It would take decades to remove NASA from that system because of all ITAR segregation and recertification. Some astronaunts are military on assignment to NASA, some of the comms kit on the ISS is military with current encryption keys, all of that would have to be vetted and changed\/removed.It's a lot of work for no gain.\n\nI hear SpaceX is hiring:)just messing",
        "thread_id": 17880
    },
    {
        "@timestamp": "2023-09-14T07:13:59.973669888Z",
        "author": "RisingFury",
        "date": "2012-05-25T15:17:08+0100",
        "id": "dcb3bd541d0529a3f0882a1059fb20d1",
        "post_id": "post-276606",
        "text": "Congrats SpaceX!",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.255657472Z",
        "author": "ar81",
        "date": "2010-03-15T22:27:39+0000",
        "id": "2bc41adf538626dcf77df3ede2047991",
        "post_id": "post-211557",
        "text": "You may have some military satellites that governments may not want to deorbit so other can study them. I considered that sending them outside of solar system may not allow the tow ship to return, so the logical thing is to use the sun. If a single spot may throw the mass of Everest, dumping a small scrap sat with toxic or dangerous substances or devices into the sun should not be a problem.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:14:00.255173888Z",
        "author": "SiberianTiger",
        "date": "2008-06-05T04:45:58+0100",
        "id": "4963c7adf7feb36fc8bd9bb807d43917",
        "post_id": "post-71375",
        "text": "",
        "thread_id": 1789
    },
    {
        "@timestamp": "2023-09-14T07:14:00.17679232Z",
        "author": "Hielor",
        "date": "2011-01-23T23:16:00+0000",
        "id": "c25518b43824614fdba937b8e6a3ff20",
        "post_id": "post-276987",
        "text": "Nuclear nuclear NIMBY NIMBY NIMBY!also, I think a shorter name might be good:)",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:56.274428672Z",
        "author": "donatelo200",
        "date": "2010-03-18T18:45:17+0000",
        "id": "92d6af865fdba3853edd43ebada5625e",
        "post_id": "post-211655",
        "text": "tblaxland said:Yes, and hour and half is about right for the light time from Earth to Saturn:1,500,000,000 km \/ 300,000 km\/s = 5000 s = approx 1.5 hours.And this is the correct time that a hypothetical observer would measure if they were stationary with respect to, for example, the Sun's inertial reference frame. But such a measurement does not describe the journey as experienced by the traveller going from Earth to Saturn at such speeds. The traveller would complete the journey in far less time in his own frame of reference.\n\nO ok so time deviats extremely at that speed. I knew time deviated but i didn't think it did it to that extent.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:14:00.640763648Z",
        "author": "Xyon",
        "date": "2010-12-13T06:15:22+0000",
        "id": "ae8538c4810197f7e847536376d6ddf5",
        "post_id": "post-277371",
        "text": "I agree. A Saturn V launch isn't something you can exactly do secretly, nor is it something you can build on the quiet - but I don't think the article is in any doubt that this is a hoax.It reminds me of the plight of our poor Nigerian astronaut up on that secret Soviet space station. I wonder if he's still in good humour?",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:13:59.741905152Z",
        "author": "orb",
        "date": "2012-04-16T21:44:12+0100",
        "id": "1d76b4d605aa1b73e0e7033e17b71443",
        "post_id": "post-276070",
        "text": "NASASpaceflight:NASA FRR tentatively sets April 30 for Dragon\u2019s first flight to fully prepared ISS- article byOrbinaut Pete",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.741306112Z",
        "author": "Kyle",
        "date": "2012-04-13T21:25:56+0100",
        "id": "bb91f997dd44facf693de20694f7f394",
        "post_id": "post-276066",
        "text": "04\/16\/12 - Flight Readiness Review (FRR)04\/25\/12 - Static fire.04\/30\/12 - Launch at 12:22 p.m. EDT- Next Launch opportunity if no launch on the 30th, May 3rd, 2012.- Launch opportunities consist of a 3 day pattern, so after May 3rd would be May 6th, 2012.05\/02\/12 - Dragon approaches the International Space Station.05\/03\/12 - Berthing to Node 2 - \"Harmony\" Module nadir port.05\/04\/12 - Spacecraft opening.05\/21\/12 - Undocking and Landing.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.462881024Z",
        "author": "Urwumpe",
        "date": "2010-03-18T21:01:03+0000",
        "id": "1a8e87388c5bab7c04acafa398ca4e82",
        "post_id": "post-211918",
        "text": "MeDiCS said:http:\/\/weitz.de\/cl-ppcre\/: Portable Perl-Compatible Regular Expressions for Common Lisp. I didn't quite understand 'since more than a few algorithms with them is impossible'.Haskellisfunction-oriented (which says absolutely nothing about what it can or can't do), but Lisp is a jack-of-all-trades. You can write an imperative, Java-like (i.e., full of superfluous classes) program in Lisp as easy as you can write one that depends only on functions.\n\nThen do it. I know that you can, with insane effort, even write complete applications in assembler, but that doesn't say that assembler is a suitable language for the task. You can also do the shopping run with a Harrier.I don't want to do larger projects in a function oriented language, not even with something like Scala, because other languages are far more better suited for the task - the function orientation, which is nice for multi-core optimization, can also be reproduced in other languages, with more effort. and that is the problem for current function oriented languages: They are too theoretical for being irreplaceable.And \"full of superfluous classes\" is a statement that only shows in my personal opinion, that you are only talking hot air here. Superfluous is a statement that means,you can say that a class is not needed, and that is pretty hard, even for something like Java. Especially it shows that you have yet to understand what object orientation means and why it was invented - because otherwise, you would know that even abstract classes, that produce no useful code on their own, serve an important function (at least, they have more purpose than closures, which is a nice pattern that can be replaced by about one dozen alternatives, unless you are limited to function oriented programming)",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:59.96772992Z",
        "author": "Ripley",
        "date": "2012-05-25T14:16:27+0100",
        "id": "3ccd9ff52501b8da3ba9fdc6058e12e2",
        "post_id": "post-276562",
        "text": "I'm literally holding my breath!!",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.640854528Z",
        "author": "ryan",
        "date": "2010-12-13T06:18:11+0000",
        "id": "448d596f0972064ce0c32b11bb6365d5",
        "post_id": "post-277372",
        "text": "Xyon said:It reminds me of the plight of our poor Nigerian astronaut up on that secret Soviet space station. I wonder if he's still in good humour?\n\nSpace stations are not easy to hide either.I'm thinking that yes there are secrets that the Russians and Americans have up their, but the people put out ideas that are no were near the actual secret.",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:13:59.813961728Z",
        "author": "Unstung",
        "date": "2012-05-19T09:54:13+0100",
        "id": "86631152af6da1e1a11349569e6e76c9",
        "post_id": "post-276217",
        "text": "One-and-a-half minutes. Let's light this candle!EDIT: Launch abort. Come on, it was only a few seconds until launch.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.474560768Z",
        "author": "orb",
        "date": "2010-03-17T19:44:05+0000",
        "id": "4bf17c599d49f6d599d853863291296c",
        "post_id": "post-211970",
        "text": ":welcome:to the forums.SOLARPLANT works on Orbiter 091124 for me, so it's something with your configuration file.Maybe post your SOLARPLANT entry here, so we could check it.",
        "thread_id": 13498
    },
    {
        "@timestamp": "2023-09-14T07:12:56.569019904Z",
        "author": "supersonic",
        "date": "2010-06-01T13:07:37+0100",
        "id": "dc901750ff2ab076fc98638a7261dccc",
        "post_id": "post-212096",
        "text": "Linguofreak said:Is there anywhere that the pledge *is* performed routinely outside of schools?\n\nSports events only.In my generation it is becoming harder and harder to find someone who knows our national anthem or pledge.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:14:00.019297024Z",
        "author": "Screamer7",
        "date": "2012-06-02T09:13:03+0100",
        "id": "06f207e72daa496ff2c7f971bff7a3aa",
        "post_id": "post-276826",
        "text": "FADEC said:Well, what does Soyuz or did the Apollo Command Module look like after entry?;)\n\nI think there is one major difference between th ACM and Dragon.The ACM enter the Earth's atmosphere at mach 39 and the Dragon at mach 27.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.251461888Z",
        "author": "cerveau",
        "date": "2010-12-12T02:37:04+0000",
        "id": "72d9f7048566214eabd6a02034c4d14f",
        "post_id": "post-277228",
        "text": "thank you for the reply.I havent updated the graphics driver, i assumedthat i didnt need to as i read on another postthat it runs on hardware that is 5 years old, soseeing as my pc is not that old, the driver i had wouldbe ok.my acc is an admin one, so i guess thats coveredor do i need to \"run as admin\" even tho my acc is one ?I didnt know about the update for directx, ill get it, butagain, surely that cant make a difference as every1would be posting about this error msg.i dont understand \"Did you try to run Orbiter_ng with D3D7Client or D3D9Client?\"i saw that the NG version of orbiter is for a server?so i havent even run that.thanks for the log, i didnt know there was one,here it is, its abit short though.**** Orbiter.logBuild Aug 30 2010 [v.100830]Timer precision: 3.07199e-007 secFound 1 joystick(s)Devices enumerated: 6Devices accepted: 5==> RGB Emulation==> Direct3D HAL==> Direct3D T&L HAL==> Direct3D HAL (NVIDIA GeForce GTX 470)==> Direct3D T&L HAL (NVIDIA GeForce GTX 470)Module AtlantisConfig.dll .... [Build 100830, API 100830]Module AtmConfig.dll ......... [Build 100830, API 100830]Module DGConfigurator.dll .... [Build 100830, API 100830]**** Creating simulation sessionDirectDraw interface OKERROR: Could not create D3DDeviceERROR: Could not initialize 3D environmentthanks again[EDIT] i just checked directx afaik i have directx11, and i couldnt find an updatethis site lists 9.0c which was updated on 30-11-2010http:\/\/www.microsoft.com\/downloads\/en\/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3is that the one ?[EDIT -again] i think ive made a little head waywhats the limit of the screen res for orbiter, I was trying torun it full screen at 2560 x 1600 it doesnt like thatit runs in a window of 1024 x 768 thoughwhats the max res it will take ?",
        "thread_id": 17889
    },
    {
        "@timestamp": "2023-09-14T07:12:56.15084288Z",
        "author": "andqui",
        "date": "2019-10-21T20:44:52+0100",
        "id": "06ba4c6ad1b6163e14dd2667d8aff98d",
        "post_id": "post-211472",
        "text": "I see that the launchpad in the scenario file is where you can set your launch countdown and your target orbit- but where do I change the location of the launchpad, if I want to choose between LC-1 and LC-31? I don't see anywhere to edit the coordinates in the scenario or config files.Thanks",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:14:00.293113856Z",
        "author": "perseus",
        "date": "2011-01-03T18:21:24+0000",
        "id": "713870d932bbd05337a19f192879099e",
        "post_id": "post-277317",
        "text": "Great to see the finished quickly",
        "thread_id": 17901
    },
    {
        "@timestamp": "2023-09-14T07:14:00.197708032Z",
        "author": "-FedeX-",
        "date": "2010-12-16T17:52:28+0000",
        "id": "61565d3f087134d13089fed862578624",
        "post_id": "post-277082",
        "text": "The autopilot is still a crap, because it's made for Cape Canaveral. In the next relase, i think will be fixed!;)Anyway, thrusts and weights are all ok!",
        "thread_id": 17878
    },
    {
        "@timestamp": "2023-09-14T07:14:00.2516224Z",
        "author": "cerveau",
        "date": "2010-12-15T15:27:39+0000",
        "id": "85944111d890b0c330c39454e4f9c9dc",
        "post_id": "post-277230",
        "text": "Thanks for the info regarding running oribiter_ngThanks for the link to the ongoing d3d9 project, they aredoing awesome work in there.I finally got it working at 2560x1600 using orbiter ng and d3d9many thankscerveau",
        "thread_id": 17889
    },
    {
        "@timestamp": "2023-09-14T07:13:59.773201664Z",
        "author": "N_Molson",
        "date": "2012-05-02T19:01:48+0100",
        "id": "14336d9fb1499f177d00f49d1721a836",
        "post_id": "post-276128",
        "text": "A failure would be worse and cause longer setback than delaying mission few months to check and recheck everything.\n\nThat's a valid point, given the context, SpaceX has absolutely no room for error, I think. I can understand they are getting nervous. Musk made a lot of loud announcements, now it's time for some concrete result.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.273121024Z",
        "author": "Cairan",
        "date": "2010-03-17T05:38:40+0000",
        "id": "779d470d7070a57d6df9623d60b45c96",
        "post_id": "post-211641",
        "text": "For a tiny nit-pick, yes, detecting the planet, moon, base or vessel is located with a planet or moon in-between would be very cool, but hey, what are navigator paid for if not to ... navigate a course without crashing into hazards!;)Apart from that, this add-on is A++++++++++++++++++++++:p",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:59.842021888Z",
        "author": "N_Molson",
        "date": "2012-05-19T13:24:05+0100",
        "id": "a2ff8dddb09929397046d6021f05edf3",
        "post_id": "post-276271",
        "text": "More Spaceflight Now updates1057 GMT (6:57 a.m. EDT)The plan is for technicians to visually inspect the exterior of Engine No. 5, which is in the center position in the tic-tac-toe pattern of engines on the Falcon 9 first stage.The team may also conduct boroscope inspections of the thrust chamber, but Shotwell said SpaceX is hopeful the engine will not need disassembly or replacement.Removing the engine adding a fresh unit would take several days.The plan is for today's inspections to be conducted while the 15-story booster remains in a vertical position atop the launch pad. The Falcon 9 may be lowered and moved back into the hangar later to protect the rocket and Dragon spacecraft from weather conditions until another launch opportunity nears.1040 GMT (6:40 a.m. EDT)Gwynne Shotwell, president of SpaceX, says technicians will inspect Engine No. 5 on the Falcon 9's first stage beginning at around 12 p.m. EDT (1600 GMT). Further data analysis of readings from the engine during the ignition prompted SpaceX to order hands-on inspections before clearing the rocket for liftoff.The next launch opportunity is still Tuesday at 3:44 a.m. EDT (0744 GMT), but that is pending the outcome of today's inspection.Shotwell said the abort was triggered one-half second before liftoff after all nine engines were ignited.Alan Lindenmoyer, NASA's commercial crew and cargo manager, said there should be another launch opportunity May 23 at 3:22 a.m. EDT (0722 GMT).",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.568010496Z",
        "author": "Urwumpe",
        "date": "2010-03-20T13:42:15+0000",
        "id": "c0f42f055b0daf7f815644cbfc56c07b",
        "post_id": "post-212085",
        "text": "Nooo... a bit of bragging should be, it should just not evolve into attacking other countries verbally.:cheers:",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:59.740622336Z",
        "author": "orb",
        "date": "2012-03-21T19:55:45+0000",
        "id": "4af5c027c48fd31b4ce8041aafd8be48",
        "post_id": "post-276061",
        "text": "SPACE.com:Excitement Builds for 1st Private Spaceship Flight to Space Station",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.801051136Z",
        "author": "Foofoo14",
        "date": "2010-03-12T00:28:02+0000",
        "id": "2787dc830b2320a4d402016c15cd246d",
        "post_id": "post-211152",
        "text": "I'm thinking about having a Titanis smiley,but i don't know how to make one.Oh and are the introduction of new smilies only possible if approved by an administrator?",
        "thread_id": 13419
    },
    {
        "@timestamp": "2023-09-14T07:13:59.92986368Z",
        "author": "N_Molson",
        "date": "2012-05-24T12:39:15+0100",
        "id": "d344ebc478eaa0a8e0bfffdb22aecb7e",
        "post_id": "post-276451",
        "text": "Strobe light turned off.The demo flyby of the ISS has been validated as successful. Proceed with grappling tomorrow;)",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.972047104Z",
        "author": "FADEC",
        "date": "2012-05-25T14:58:18+0100",
        "id": "95f159fedd51137472b2a92ce5abb539",
        "post_id": "post-276594",
        "text": "I missed Apollo, but, I got this one today at least!Congratulations to SpaceX.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.007736576Z",
        "author": "Codz",
        "date": "2012-05-31T15:49:30+0100",
        "id": "f222c7192ad0327ca6a76e689a6fee8d",
        "post_id": "post-276748",
        "text": "Great orbital views of Earth from the ISS.---------- Post added at 02:49 PM ---------- Previous post was at 02:28 PM ----------Dragon deorbit burn in about 2 minutes.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.178049792Z",
        "author": "Cairan",
        "date": "2011-01-26T15:06:08+0000",
        "id": "2458b6b129d41b3dcb29ff696251d689",
        "post_id": "post-277000",
        "text": "Your reactor is probably going to be warm enough to provide power through thermoelectric coupling, just like an RTG... how long is your endurance on orbit going to be? You might do without solar panels all together using the residual heat of your reactor to power equipment...",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:56.113048832Z",
        "author": "Yoda",
        "date": "2010-03-17T18:30:01+0000",
        "id": "d4f24cddb2c75594e079d064655d7b03",
        "post_id": "post-211360",
        "text": "Could you post a \"how to\" since I'd love to have two Soyuz-pads myself ?Thanks.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:59.737996032Z",
        "author": "GoForPDI",
        "date": "2011-07-01T11:19:26+0100",
        "id": "64c6e1ee759e85f3255148f0286066cd",
        "post_id": "post-275894",
        "text": "Capt_hensley said:I feel that Space X is the right agency to go with to get our Human and cargo flights back on track.The same module is used for both manned and unmanned dockingIt's CBM interface permits ISPRs and other large cargo easy transferIt's 4 man+ capacity is ideal for crew transferIt's launch system Falcon 9 is performing very well in testsLockheed Martin don't even have a tested vehicle. Why NASA awarded them the contract is beyond me!.\n\nThats because Dragon was designed to be an LEO cargo capsule from its conception.Orion was designed to be a BEO manned spacecraft from its conception, which is a much much more difficult thing to make.Mix in some NASA bureaucracy and its no wonder that SpaceX launched ''first''. You can't compare apples with oranges.And i'm not attacking SpaceX, by the way. I love what SpaceX are doing, and I really hope they get the manned craft developed soon!And FYI LM have tested lots of hardware already. They have a working spacecraft on the ground which is validating all the techniques to build the real deal, it has passed all of its tests. They have also flown a pad-abort test, which was a great success.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.170860288Z",
        "author": "T.Neo",
        "date": "2010-12-12T21:32:23+0000",
        "id": "b46b585eaa1e98fca0d6632cba6eb2a8",
        "post_id": "post-276913",
        "text": "How strong was the test? I mean a test under real conditions, a crash of the plane into ground with 333m\/s (mach1) and more! Or if its glows\/burns up at a bad reentry! The complet reactor would be go to thousands or particles, including the radioactive materials contaminating our atmosphere. If somebody says \"thats no problem or harmless\" i say hes a lyer, sorry!\n\nUh... I do not doubt NASA's destructive testing methods, nor do I doubt the integrity of the nuclear fuel elements inside the reactor.A KIWI reactor was destructively tested to \"simulate a fall from altitude\". I don't know what that entails, particularly, but from the looks ofthis image, it looks pretty violent.It isn't like people purposefully fly nuclear propelled spaceplanes into the ground at mach 1, either.:rolleyes:Furthermore the risk of radioactive material dispersing during a reentry accident is unlikely due to the fact that, well, the fuel elements are designed towork inside a rocket engine; they are designed to cope with high temperatures, because if they did not, theywouldn't work.Do understand me right, im a big fan of nuclear engines too, but not for earth! We need a solution for the whole earth, not a shuttle which flyes only 3-4 times per year like space shuttle now. IF we use it on mass, it would crash sometimes, and check plane crash-sides from 1950. Theres no country whitout it, and we had contaminated aereas around the world! If you say \"very small radiation only\", what would you say, when you inhale this into your lung and get cancer?For a shuttle to explore mars, titan or later maybe a extrasolar planet, its perfect. Because we only need a working fluid, any gass we can find in atmospheres. And we can use it with a precooler from skylon or liquidizer. When to slow for getting it in flight, we do it just some hours before start and the vehikel stand at ground of the strange planet and fill its tanks. Inflight we produce maybe some extra fuel. Scramjets needs alltime oxygen in the air minimum.\n\nI'm not going to try to respond to that; your paragraph doesn't make sense, and if it does, I cannot find out where.After I have explained over, and over, andoveragain, why nuclear propulsion issafer than you think, you put forth an argument that has more in common withOMG-nuclear-its-bad-do-not-want-NIMBY-NIMBY-NIMBY!than any particular scientific example(s).In this case of NIMBY, the back yard is Earth.Here my config for XR1 to getting orbit without nuclear!EmptyMass=12000.0MainTankCapacity=32800.0ScramTankCapacity=3700.0RCSTankCapacity=600.0ISP 4500And thats not unrealistic, i calculated a tank capacity for 32,8mT! 12mT empty mass are possible to, when we use carbon\/composite materiels, like used at SpaceShipTwo. I reached LEO of 400x400km with enough fuel for a deorbit burn left. Dont compare its density with Space shuttle conservative technologoe 30 years old. The Space shuttle is like an flying stone with some aluminium upper side.\n\nThe \"XR1\" part is the problem, not the \"nuclear\" part. It's an XR1, for crying out loud, and at risk of insulting Martin\/Doug\/Donamy\/Roger \"Flying Tiger\" Long, it isn't the most realistic vessel ever. I don't care how much you mess around with the exhaust velocities.With that mass the craft is less dense than STS (which has most of it's volume taken up by a payload bay), and you will never fit that amount of fuel into a Delta Glider, even if it was slush hydrogen.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:56.125250048Z",
        "author": "N_Molson",
        "date": "2010-11-11T17:58:14+0000",
        "id": "b064abc2573dcd78a62ace2ee937f6cb",
        "post_id": "post-211400",
        "text": "Five stars, and even better when used with the ISSR ! :thumbup: *****",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.250279936Z",
        "author": "James.Denholm",
        "date": "2008-07-29T08:40:55+0100",
        "id": "e091a3637c9af26c8341b3bedff8833e",
        "post_id": "post-64617",
        "text": "SlyCoopersButt said:People should upload there. At least as long as Orbit Hangar has no section for skins.\n\nIt's strange, because the skin files specifically tell them to upload them to Dan's Site.",
        "thread_id": 1346
    },
    {
        "@timestamp": "2023-09-14T07:14:00.204210432Z",
        "author": "JonnyBGoode",
        "date": "2010-12-11T18:56:18+0000",
        "id": "37c0ac83161bfd89f271b7fb155df915",
        "post_id": "post-277106",
        "text": "This proves Venus really is a captured comet! The crackpots are right!:p",
        "thread_id": 17879
    },
    {
        "@timestamp": "2023-09-14T07:13:59.761854976Z",
        "author": "Urwumpe",
        "date": "2012-04-30T20:42:42+0100",
        "id": "2c8976b7a9c86fc7045082b09670093e",
        "post_id": "post-276101",
        "text": "To say it inL\u00fcbke english: Porcupines reproduce very very carefully.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.858769408Z",
        "author": "Hielor",
        "date": "2010-03-12T06:43:33+0000",
        "id": "434ccfa08ebb1e713b0c2015e46bc86a",
        "post_id": "post-211157",
        "text": "Any possibility of having this show up when someone goes to post a new thread? Lots of threads get posted with very similar titles (and questions), but not quite identical, and people don't seem to know where the search function is...",
        "thread_id": 13421
    },
    {
        "@timestamp": "2023-09-14T07:14:00.010784Z",
        "author": "RisingFury",
        "date": "2012-05-31T18:06:50+0100",
        "id": "3970fd2bdc52987f4139e8380e2cb572",
        "post_id": "post-276772",
        "text": "N_Molson said:Its because of the evil NASA people. They have contaminated SpaceX employees, so now they are dull and joyless.:(\n\nWhile other people in this thread go through dramatic mood swings, you're the only consistently miserable person in the thread. :lol:Disclaimer: The above is intended as a joke.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.646094592Z",
        "author": "Urwumpe",
        "date": "2010-12-14T22:58:27+0000",
        "id": "b857e30f505ece913fcee8476980ce95",
        "post_id": "post-277411",
        "text": "Also, Vandenberg is the least secret launch site of the USA, if it comes to launching large rockets. It is so close to Los Angeles, that millions of people would see it, if you launch a Saturn V down the normal launch azimuths. And many millions more, if you launch eastward...VIVA LAS VEGAS.",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:14:00.060552448Z",
        "author": "T.Neo",
        "date": "2011-12-11T17:05:02+0000",
        "id": "0c01fcf812f9eed814f001043372914e",
        "post_id": "post-275987",
        "text": "I included the phrase \"if not single stage\" to indicate he was not planning SSTO.\n\nSilly me, then. :facepalm:The reason why I'm arguing in favor of SSTO is that it would make possible a \"gas and go\" operation, which would mean spaceflight would be open to private citizens.\n\nThere are other issues than making things a \"gas and go\" operation, it depends on how much 'gas' and how much 'go'. Integration costs for the vehicle are pretty low relative to everything else, it isn't a major concern.Private citizens don't need to operate spacecraft, they can't operate airliners either (unless they're John Travolta).",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.148659968Z",
        "author": "alt1978",
        "date": "2015-05-25T21:01:57+0100",
        "id": "36212bbdf013b93d6dd36d22eecb9df1",
        "post_id": "post-211462",
        "text": "Hi, I'm new here. I'm trying to get this Soyuz add-on working for my 9-year-old son. When I try to launch one of the included scenario, it crashes. Orbiter.log says this:>>> ERROR: No vessel class configuration file found for:--------------------------------------------------------------->>> ERROR: ISSR\\SouyzTM>>> [Vessel::OpenConfigFile | .\\Vessel.cpp | 252]--------------------------------------------------------------->>> TERMINATING <<<Can anyone tell me how to fix this problem? Thanks!",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:59.813704192Z",
        "author": "Codz",
        "date": "2012-05-19T09:50:51+0100",
        "id": "9988b8355c3fd0ae9c0153444b9deed0",
        "post_id": "post-276215",
        "text": "T-5 minutes.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.2865664Z",
        "author": "Wishbone",
        "date": "2010-12-12T17:41:38+0000",
        "id": "d1d1f14e672e1e38aa640c9cffa367cb",
        "post_id": "post-277307",
        "text": "I suppose the author is someone Dr.M.Schweiger, thank you sir for the very useful MFD:cheers::tiphat: Your other work is outstanding as well, but this add-on is great icing on a cake that is Orbiter. It enables one to do very low fuel expenditure dockings.",
        "thread_id": 17900
    },
    {
        "@timestamp": "2023-09-14T07:13:59.935602176Z",
        "author": "N_Molson",
        "date": "2012-05-25T10:44:21+0100",
        "id": "9fdbff131c99d084f88dc0e8ebe8e37f",
        "post_id": "post-276481",
        "text": "Ah, the Dragon is now illuminated by the ISS spotlights.I can clearly see the RCS jets.---------- Post added at 09:44 AM ---------- Previous post was at 09:40 AM ----------Sunrise !FRIDAY, MAY 25, 20120940 GMT (5:40 a.m. EDT)Dragon and the space station just passed into sunlight over the western United States.\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.211575296Z",
        "author": "garyw",
        "date": "2010-03-18T11:28:49+0000",
        "id": "b570996b6516d699a3e4af2377ca58e7",
        "post_id": "post-211533",
        "text": "we love your work coolhand!",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:14:00.492778752Z",
        "author": "Izack",
        "date": "2010-12-13T02:20:59+0000",
        "id": "ef77f3d47788cac3a70212329e54938b",
        "post_id": "post-277349",
        "text": "Let's just try doing the whole thing over again.:)First unzip the 'Battlestar.zip' that you downloaded onto your desktop. Then, find your installation of Orbiter, and open it. Open the newly-created Battlestar folder on your desktop, selectallof the contents, and move them into your Orbiter folder. Make sure you don't accidentally move them into one of the folders already in Orbiter's folder! If\/when asked to merge folders or replace files, select yes for all of them. If you used the MSI installer to get Orbiter, you may have to give administrator permission.Run the scenario again. It should work after this.",
        "thread_id": 17907
    },
    {
        "@timestamp": "2023-09-14T07:12:56.388467456Z",
        "author": "Woo482",
        "date": "2010-03-16T19:37:41+0000",
        "id": "9eaa89d5bf29282feb812791ef8ed34c",
        "post_id": "post-211799",
        "text": ":welcome:to Orbiter-Forum !",
        "thread_id": 13475
    },
    {
        "@timestamp": "2023-09-14T07:13:59.969600768Z",
        "author": "N_Molson",
        "date": "2012-05-25T14:48:24+0100",
        "id": "bb2e32df73737b125250ccebca933bb8",
        "post_id": "post-276576",
        "text": "Kuipers is powering up the robotic arm.---------- Post added at 01:44 PM ---------- Previous post was at 01:43 PM ----------Dragon is 12 meters away.---------- Post added at 01:47 PM ---------- Previous post was at 01:44 PM ----------The spacecraft is at the 10 meters hold point.Last poll in Houston.---------- Post added at 01:48 PM ---------- Previous post was at 01:47 PM ----------Conditions acceptable, crew ready for capture.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.058012928Z",
        "author": "orb",
        "date": "2011-10-25T17:05:45+0100",
        "id": "9867b7a043c4fff0c7b6a36e102c1549",
        "post_id": "post-275962",
        "text": "Parabolic Arc:SpaceX Moves to Resolve Software Issues:Space News reports that SpaceX has moved to resolve previous concerns about the software development for its Dragon spacecraft, which is set to visit the International Space Station next year:A generally positive outside review of the two firms under contract to deliver cargo to the international space station (ISS) contained strong concerns about software development procedures at Space Exploration Technologies Corp. (SpaceX) \u2014 concerns the company and the head of a NASA\u2002safety panel said have since been addressed\u2026.\u200b{...}\n\nSpace News:After Pinging SpaceX Software, Review Team Softens Stance",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.463606784Z",
        "author": "Urwumpe",
        "date": "2010-03-19T12:11:44+0000",
        "id": "4e4483616b9fdc7a70d26a6676b87908",
        "post_id": "post-211926",
        "text": "MeDiCS said:Imagine you have a function which takes the derivative of another function. Is it better to implement it in a functional paradigm, or using OOP?\n\nOf course it is a function that does represent a function best. What a surprise. Maybe you should apply for the Turing Award with this realization.But how about objects? And now don't tell me that objects can be always represented by lists of lists of lists and function variables can be used for implementing virtual methods and... suddenly you are imitating OOP. Maybe I have not been clear enough on the topic yet, for reaching your sensors, but here it comes again, in a higher amplitude:Since all programs are executed by pretty much the same computers (Turing completeness, von Neumann architecture, etc), all programming languages will of course be able to imitate the other to an extend. That is never the question. But what about the ability to read such programs? Would a dialog implemented in functional programming as series of lists and function objects be easier readable than the same in OOP? Really? Could you implement encapsulation features in a language that doesn't support encapsulation properly? The answer is yes, you can. But at a price - you would have to imitate the other programming language compiler in your program at the source code level. What the OOP compiler will do for you, will have to be done by you.Programming is also an hobby for me, even before I decided to earn my money with it.Now I still do it as hobby...but got some experiences from the front line, that I wouldn't have made while playing around. It is a difference if you solve problems for fun or because your salary depends on it. If I solve problems for fun, I can afford chasing for the most beautiful and cool solution (as you can see too often in SSU.....:cheers:). If I have to do it for work, a 90% solution in 10% of the time for the 100% solution becomes the standard. If you do it for work, you also can't reinvent the wheel every week, in the best case, you are even expected to bring your solutions into the companies \"code pool\"\/standard library for future use. And you start to learn that the bad things of programmings are actually the good side of the force:Documentation is annoying, but necessary.Writing tools is no waste of time, that can be delayed until doomsday or delegated to the new guys.Communication while programming is better than having discussions when things have broken down.Debugging startsbeforeyou write the first line of code.Extreme Programming might be a bit crude, but it has some truths.What doesn't work on the paper\/whiteboard, will not work as code. Don't think you can fix things by trail and error.Design patterns are great for reducing the effort for explaining your code to other developers. Did you think they are made for something else?If you can't read your own code after two weeks anymore, you have failed. Yes, gotos are not bad. But they are indeed harmful.Night shifts are not something to be proud of, because they mean that you have lost time sometime earlier in the development. Getting home for dinner everyday during a critical project and finish it right on the money is something to be proud of. And its really hard to be achieved.Don't fear that somebody else might be able to do your job, if you write readable code and document it well. The software design is more than just programming, and much better paid.:cheers:",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:14:00.177685248Z",
        "author": "T.Neo",
        "date": "2011-01-25T18:06:20+0000",
        "id": "fb7b8dbc024c362c389632018646f773",
        "post_id": "post-276995",
        "text": "Indeed, Atomic Rockets is awesome, certainly a must-read.I considered LANTR in the very beginning, but I don't really need it since I have enough thrust and I don't want to lose ISP.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.940347648Z",
        "author": "Urwumpe",
        "date": "2010-03-14T21:48:35+0000",
        "id": "f8c54b501612af6ed94822d8a325481a",
        "post_id": "post-211194",
        "text": "Kaito said:I think the only way a rocket could achieve 1$\/kg is by having a MASSIVE disposable rocket. Nothing can beat disposable rockets in lifting power, and if you lift something in bulk,maybeyou could get a 1$\/kg launch. But the payload (and rocket) would have to be absolutely massive\n\nThat is the Big Dumb Booster concept, which is only working in a fantasy world, where fairies fly, unicorns roam and a 60,000 ton rocket requires the same ground infrastructure for production and operation as a 50 ton launcher.",
        "thread_id": 13425
    },
    {
        "@timestamp": "2023-09-14T07:13:59.93172096Z",
        "author": "Urwumpe",
        "date": "2011-09-16T21:51:27+0100",
        "id": "a6e6f415ca0954529ba1735a7924415d",
        "post_id": "post-275926",
        "text": "T.Neo said:Who's rules of spacecraft safety?\n\nWell, if its about the Russian Spacecraft safety rules, somebody of SpaceX should take a sledgehammer before final integration and hammer the capsule a bit, until it is properly pre-tuned by Russian engineering. :facepalm:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.642470656Z",
        "author": "rseferino",
        "date": "2010-12-13T13:19:56+0000",
        "id": "b593bee4ef5c7b52259cb09a079e7f84",
        "post_id": "post-277384",
        "text": "I see it in its infancy in 2007. Please listen to this video and give their opinion of the audio:",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:13:59.939269376Z",
        "author": "N_Molson",
        "date": "2012-05-25T12:54:52+0100",
        "id": "31e82f4a131cfac02f6e1faccb57ccdb",
        "post_id": "post-276512",
        "text": "103 meters and closing.FRIDAY, MAY 25, 20121144 GMT (7:44 a.m. EDT)Mission control has cleared Dragon to fly to the next planned hold point 30 meters, or 98 feet, beneath the space station. But engineers are still closely watching the craft's thermal sensor data to see if it agrees with information generated from Dragon's laser sensors.It will take 30 minutes for Dragon to move to the next hold point. NASA is working out a new estimate of when Dragon will be grappled this morning.\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.087674368Z",
        "author": "Donamy",
        "date": "2010-03-14T19:57:46+0000",
        "id": "010f74474edee9f2e0e710d9c06afad5",
        "post_id": "post-211340",
        "text": "To use Thorton's shuttlebay with SSU, you need to use the STSbay.dll that comes with my STS-88 mission addon.Also, it's not the z axis you need to change, it is the Y axis(up and down in Orbiter).",
        "thread_id": 13446
    },
    {
        "@timestamp": "2023-09-14T07:14:00.49353984Z",
        "author": "scienceguy99",
        "date": "2010-12-13T16:43:20+0000",
        "id": "949dd4b18aacd47a222a2a9d8b70af67",
        "post_id": "post-277353",
        "text": "I tried copying the folders into the folders with the matching names but no luck :shrug:",
        "thread_id": 17907
    },
    {
        "@timestamp": "2023-09-14T07:13:59.737106176Z",
        "author": "Orbinaut Pete",
        "date": "2011-04-25T15:04:20+0100",
        "id": "e8a057c18c3b8185662b841bc01616c4",
        "post_id": "post-275887",
        "text": "My thoughts:I don't think it actually has anything to do with Russia having concerns with Dragon. I think it has more to do with Russia wanting to be treated as anequalpartner. For example: NASA insists on Russia giving them information on all Soyuz & Progress launches. NASA even conduct meetings to discuss whether the ISS is ready to accept the Soyuz\/Progress. These meetings always result in a \"Go\". However, if they ever resulted in a \"No-Go\", I wonder whether Russia would actually postpone the Soyuz\/Progress launch? I doubt it. Russia would likely see it as just another attempt by the Americans to control something that doesn't belong to them.Now, Russia are merely asking to review Dragon - exactly like the Americans ask to review Soyuzes\/Progresses. And there is outrage. Why is it acceptable for the Americans to have a say in Russian spacecraft, but not acceptable for Russia to have a say in American spacecraft? That's not an equal partnership. And that's why I think this move by Russia is merely an attempt to \"flex their muscles\" and show America that they want to be a partner, not a 2nd thought.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.141413888Z",
        "author": "SiberianTiger",
        "date": "2011-06-27T13:21:54+0100",
        "id": "480e8d9fdb0139ce3a3238db92557fcf",
        "post_id": "post-211428",
        "text": "Thorton said:You are right, each LC places itself automatically, depending on their types - LC1 or LC31.\n\nWhat a shame, I can't simulate a launch from Plesetsk.:(Can it be changed in a future version?",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:59.819382528Z",
        "author": "Orbinaut Pete",
        "date": "2011-07-12T18:38:32+0100",
        "id": "1b281666494907f105b00b52f3f38cd2",
        "post_id": "post-275898",
        "text": "Capt_hensley said:Someone asked the question about Dragons CBM interface, and LIDS dockingA. The Dragon Cargo or Manned versions will both have the CBM Integral to the capsuleThis standard is taken directly from the ISS, and is used to Berth, not dock with an object. Primarily ISS nodes.B. If needed a CDA or Common Docking Adapter can be included in the stack. (according to Space Xhttp:\/\/www.spacex.com\/dragon.phpfrom just below the first image)C. The CDA can be any small diameter interfaceIDSS\/IDD, LIDS, APASMost likely it would be a LIDS\/IDSS because the latest conference on docking standards has determined these will be used on all future vehicles that intend to participate in international maneuvers and docking.http:\/\/internationaldockingstandard.com\/download\/IDSS_IDD_RevA_Final_051311.pdfSee also the Dragon Lab Fact sheethttp:\/\/www.spacex.com\/downloads\/dragonlab-datasheet.pdfHope this answers your question, whoever you were.\n\nNo, not quite.;)The cargo Dragon will have a CBM, but the crewed Dragon will use IDSS. This is so that the crewed version can un-dock quickly in an emergency.The CDA has been cancelled, but the plan now is to attach a NASA Docking System (NDS) adapter to the PMAs (NDS is NASA's implementation of IDSS, which is a combination of APAS and LIDS).",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.932850176Z",
        "author": "Jarvit\u00e4",
        "date": "2012-05-24T19:33:59+0100",
        "id": "54e8e03ad9cf18e8d7e6f3dbb414d554",
        "post_id": "post-276458",
        "text": "For the record, I still doubt they can deliver most of Elon's pie in the sky. At this point, it's hard to even separate SpaceX' official plans from Musk's fantasy. Fully reusable F9? Over 20 launches per year? Merlin 2? $50\/kg to LEO? Manned Dragon to Mars?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.845025024Z",
        "author": "Kyle",
        "date": "2012-05-19T17:46:03+0100",
        "id": "d879da3ba89b1c5db451dc615008bf7d",
        "post_id": "post-276292",
        "text": "C3PO said:SpaceX Launch Abort - YouTube\n\n:lol: That was my face when it aborted too, being only a few miles away.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.264825088Z",
        "author": "Castor",
        "date": "2014-04-24T05:26:52+0100",
        "id": "116a8827ea167c83074b03a607de1285",
        "post_id": "post-211605",
        "text": "stealthstar said:It should still work without me having to install an older version of orbiter. That's the thing that's annoying me the most about 2010P1. It seems to have an apparent lack of compatibility with older addons. I hope they learn to fix that in the next update of orbiter.\n\nEvery time a new version is released, some of the older addons become obsolete. The lack of compatibility is due to the incorporation of much better features in Orbiter by the upgradation of the Orbiter API. So, it's nothing to complain about.",
        "thread_id": 13462
    },
    {
        "@timestamp": "2023-09-14T07:14:00.305758976Z",
        "author": "deltawing777",
        "date": "2010-12-12T21:09:20+0000",
        "id": "240f50d4e73ee91dff23b345218d6b4f",
        "post_id": "post-277326",
        "text": "I search through the threads and couldn't find anything reguarding this issue. Im running windows7 and orbiter 2006. The reason being is because im trying to host ORRL. And since that only runs in orbiter 2006 I am kind of stuck with it. So Im getting some sky texture issuesthis is a screenshot when first starting the wideawake\/winged launch\/Dg scenerio. Now as soon as I push F1 into the cockpit and back out again I get this:Notice the sky? The error is consistant and repeatable everytime. IS this a windows 7 issue? This also happens with ATI or Nvidia GPU's. Anyway to fix this or is everybody that has windows 7 and trys to join the server going to have same issue?",
        "thread_id": 17903
    },
    {
        "@timestamp": "2023-09-14T07:12:56.265339904Z",
        "author": "dgatsoulis",
        "date": "2014-04-24T15:49:13+0100",
        "id": "6c7e4b5a6ec4ce8b0271f4f290ad0f57",
        "post_id": "post-211609",
        "text": "Urwumpe said:\"Orbiter support. Have you tried turn it off and on again? Is it definitely plugged in?\"\n\n:lol:\"Did you remove disk A before inserting disk B ?\"",
        "thread_id": 13462
    },
    {
        "@timestamp": "2023-09-14T07:13:59.96812032Z",
        "author": "Donamy",
        "date": "2012-05-25T14:19:06+0100",
        "id": "6cdf9d724f5cbf398d1b93ca512dc1da",
        "post_id": "post-276565",
        "text": "Ripley said:I'm literally holding my breath!!\n\nDon't pass out, you'll miss it. :facepalm:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.742688Z",
        "author": "Urwumpe",
        "date": "2012-04-18T20:57:14+0100",
        "id": "3f33aa5d3146979cd4cdd17944b6b936",
        "post_id": "post-276075",
        "text": "I hope for April 30 - I have a day off then, because first May is a holiday here.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.271843584Z",
        "author": "craigh",
        "date": "2010-03-16T19:21:45+0000",
        "id": "0d78c29b0d1a0b5593c5ce09f6bdc945",
        "post_id": "post-211631",
        "text": "Hi,I'd like to second iceman2000mv's request for a detailed description on loading the fuel cargos. Maybe an example config for a random vessel so it could be emulated?I'd rather not mess with my existing configs without some sort of direction to aim at.Thanks ahead of time!CraigH",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:59.984498432Z",
        "author": "orb",
        "date": "2012-05-25T22:41:59+0100",
        "id": "f6bf65584d1f75e276566fea442a785d",
        "post_id": "post-276675",
        "text": "Capt_hensley said:Lets talk about todays events, and those yet to come.\n\nAll right. A couple of pictures from behind the scenes of Dragon approach and capture at NASA's ISS Mission Control Room:{colsp=2}Click on images for larger view\u200b||{colsp=2}\u200bNotice the amount of mice at CAPCOM's station. :blink:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.925265152Z",
        "author": "DanM",
        "date": "2012-05-22T22:01:33+0100",
        "id": "8ab1412d552c8931e51bb0ee31afd737",
        "post_id": "post-276412",
        "text": ":censored:! I missed the launch!Hopefully I won't be in school during docking.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.272001792Z",
        "author": "Loru",
        "date": "2010-03-16T19:45:29+0000",
        "id": "1281b8dc48550bbbea455f612d71dfd3",
        "post_id": "post-211632",
        "text": "RKSNIK said:Hi there, I'm getting the same issue, Module showing and activated on home PC but not showing in MFD list, funny thing is work PC does not have the same issue, Home PC is Vista Home Premium, Work PC is XP. Any ideas???\n\nMicrosoft Visual C++ 2005 Redistributable Package (x86)Microsoft Visual C++ 2008 Redistributable Package (x86)I think some those packages will help. Had the same problem with Arlav's UAP.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:59.806365696Z",
        "author": "orb",
        "date": "2012-05-11T20:45:37+0100",
        "id": "be866bbf2a5b0056ba025981f61d0163",
        "post_id": "post-276167",
        "text": "NASA:MEDIA ADVISORY : M12-084Updated Coverage for NASA\/SpaceX Launch and Mission to StationMay 11, 2012CAPE CANAVERAL, Fla. -- The second SpaceX demonstration launch for NASA's Commercial Orbital Transportation Services (COTS) has been rescheduled for a liftoff on Saturday, May 19. The launch of the Falcon 9 rocket carrying a Dragon capsule will occur from Space Launch Complex 40 at the Cape Canaveral Air Force Station in Florida. There is a single instantaneous launch opportunity at 4:55 a.m. EDT.NASA Television launch commentary from Cape Canaveral begins at 3:30 a.m.During the flight, SpaceX's Dragon capsule will conduct a series of check-out procedures to test and prove its systems, including the capability to rendezvous and berth with the International Space Station (ISS). The primary objectives for the flight include a flyby of the space station at a distance of approximately 1.5 miles to validate the operation of sensors and flight systems necessary for a safe rendezvous and approach.The spacecraft also will demonstrate the ability to abort the rendezvous. Once these capabilities are successfully proven, the Dragon will be cleared to berth with the space station.FALCON 9 LAUNCH PAD PHOTO OPPORTUNITYFriday, May 18 (L-1 day):A photo opportunity of the Falcon 9 rocket and Dragon capsule on the launch pad will be available for the news media. Spokespeople from SpaceX will be available to answer questions.Media will depart from NASA's Kennedy Space Center Press Site by government bus at 9 a.m. for Space Launch Complex 40. Media will be returned at approximately 11 a.m. SpaceX security regulations require that media attending this event be U.S. citizens.\u200bREMOTE CAMERA SETUPSFriday, May 18 (L-1 day):Media will be able to establish sound-activated remote cameras at the launch pad. The location is within Space Launch Complex 40 on the east side of the pad inside the perimeter fence. Media who want to participate in remote camera setup will depart from Kennedy's Press Site by government bus at 9 a.m. in association with the launch pad photo opportunity and will be returned to the press site separately after remote camera set-up is complete. SpaceX security regulations require that media participating in this activity be U.S. citizens.\u200bPRELAUNCH AND POST-LAUNCH NEWS CONFERENCESFriday, May 18 (L-1 day):The prelaunch news conference for the NASA\/SpaceX launch will be held at the Kennedy Press Site at 1 p.m. NASA Television will provide live and streaming Internet coverage.Participants in the prelaunch news conference will be:Phil McAlister, Acting Director, NASA Commercial Spaceflight DevelopmentAlan Lindenmoyer, Manager, NASA Commercial Crew and Cargo ProgramGwynne Shotwell, President, SpaceXJoel Tumbiolo, Launch Weather Officer, 45th Weather Squadron, Cape Canaveral Air Force StationMedia representatives can participate in the news conference in-person at Kennedy or via a phone bridge by calling NASA's Johnson Space Center newsroom at 12:45 p.m. at 281-483-5111.Saturday, May 19 (Launch day):A postlaunch news conference will be held at Kennedy's Press Site at approximately 8:30 a.m.Audio of the launch and the prelaunch and postlaunch news conferences also will be carried on the NASA \"V\" circuits, directly accessible by dialing 321-867-1220, 1240, 1260 or 7135. The briefings will be streamed live on the agency's website.Saturday, May 19 (Launch day):A delegation from the Student Spaceflight Experiments Program (SSEP) will be at the Kennedy Press Site and available for interviews and experiment demonstrations between 3 and 4:30 a.m. The students represent three of the experiments that will launch aboard the SpaceX Dragon as part of the International Space Station NanoRacks 9 platform. A sign-up sheet will be available in the newsroom for those media representatives wanting to talk to the students.For information on the Student Spaceflight Experiments Program:http:\/\/go.nasa.gov\/INLqjT\u200bNASA TV LAUNCH COVERAGESaturday, May 19 (Launch day):NASA TV live coverage begins at 3:30 a.m. and concludes at approximately 5:30 a.m.On launch day, \"mission audio,\" the launch conductor's countdown activities without NASA TV launch commentary, will be carried on 321-867-7135 starting at 8 a.m. Launch information also will be available on local amateur VHF radio frequency 146.940 MHz, heard within Brevard County.\u200bNASA TV MISSION COVERAGEMonday, May 21 (Flight Day 3):Live coverage from NASA's Johnson Space Center mission control in Houston as the Dragon spacecraft performs its flyby of ISS to test its systems begins at 2:30 a.m. and will continue until the Dragon passes out of the vicinity of the station. A news briefing will be held following the activities.Tuesday, May 22 (Flight Day 4):Live coverage of the rendezvous and berthing of the Dragon spacecraft to the station begins at 2 a.m. and will continue through the capture and berthing of the Dragon to the station's Harmony node. A news briefing will be held once Dragon is secured to the ISS.Wednesday, May 23:Live coverage of the hatch opening and entry of the Dragon spacecraft begins at 6 a.m. and will include a ceremony during which the ISS crew will mark the occasion.Johnson also will provide live coverage of the departure and reentry of the Dragon spacecraft once a date is determined.\u200b{...}",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.46242432Z",
        "author": "Urwumpe",
        "date": "2010-03-18T18:41:08+0000",
        "id": "a3c0bd37897f52574ae82eef2eefc63c",
        "post_id": "post-211913",
        "text": "cjp said:I think C++ is so hard because of all the features they tried to combine:Backward compatibility with CNo compromises when it comes to speedHigh-level language constructions, like templates and virtual functions\n\nI think you are right on 2&3, but not on 1... if you look at other C-like programming languages, like Java, Scala or C#, the C syntax heritage is a pretty powerful one. It is maybe a bit like Go... simple rules, but complex interactions of these. Just look at the pre-increment\/post-increment rule and its many implications.The high-level language part is also not too extreme, if you compare it to other more modern languages. It is just maybe OOP on the cheap side. Very powerful abilities for writing programs, but only weak ones for debugging and maintenance. I find it very disappointing that the language feature of \"Concepts\" got struck from the C++0x standard, if this would have been tamed, it would have been a very powerful tool.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:59.842913024Z",
        "author": "mojoey",
        "date": "2012-05-19T14:51:38+0100",
        "id": "2c4715c10c4e93620fb261273ec8d440",
        "post_id": "post-276278",
        "text": "Looks like they've had their glitch for this mission...No love for the Apollo 13 references? Come on....engine five fails?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.974497536Z",
        "author": "Donamy",
        "date": "2012-05-25T15:27:26+0100",
        "id": "c5562b320def0ecd6a714f7c82a4428b",
        "post_id": "post-276613",
        "text": "I think he was joking.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.004678144Z",
        "author": "Orbinaut Pete",
        "date": "2012-05-28T12:41:50+0100",
        "id": "fff1671a64fdfa196f9f31354bfaa9b8",
        "post_id": "post-276719",
        "text": "Galactic Penguin SST said:The plans have been shifting, but IIRC the latest plan is to install 2 LIDS-to-APAS adapters to the two PMAs (PMA 3 might be moving to somewhere else), so that these spacecrafts can dock to them.\n\nCorrect - two NASA Docking System (NDS) - which is a crossover of APAS and LIDS - adapters will be added to PMA-2 and PMA-3.PMA-2 will stay where it is at Node 2 Forward, while PMA-3 will move to Node 3 Nadir (which means the Cupola will move to Node 1 Nadir, which means the PMM will move to Node 3 Aft).",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.462939904Z",
        "author": "MeDiCS",
        "date": "2010-03-18T22:05:07+0000",
        "id": "c646790107056432737fd14b995ee247",
        "post_id": "post-211919",
        "text": "I know I may sound a fanboy by saying that language X, which is not mainstream (heck, a 'billion of flies can't be wrong'), is better than language Y because of a set Z of characteristics. But heck, with all due respect (and I can't even begin to compare myself to you), you're worse because of the opposite.'I know that you can, with insane effort, even write complete applications in assembler': Reductio ad absurdum. I know that you're making a parallel here, but it's just wrong to compare the effort of writing an application in an extremely high-level language (more abstract than most mainstream languages today) with the effort of writing the same app in assembly (BTW, assembler is the app that assemble assembly, no pun intended).'I don't want to do larger projects in a function oriented language', 'and that is the problem for current function oriented languages: They are too theoretical for being irreplaceable': You use your opinion as stated facts.NOfeature is irrepleaceable, as long as it's still possible todosomething in language Q. Feature are extras, and a language that forces a vision of the world based on them (which is the case of, for example, Java) is, IMO, not needed and even harmful.'the function orientation, which is nice for multi-core optimization', 'at least, they have more purpose than closures, which is a nice pattern that can be replaced by about one dozen alternatives, unless you are limited to function oriented programming': Those two statements show your complete lack of understanding of functional programming, which may be the base of the completehatred(as it seems to me) of any language which implements it.'Especially it shows that you have yet to understand what object orientation means and why it was invented': Yes, I do know most of the things needed to know about OOP. I know what's an abstract class, static class, polyphormism, heritance and the like. I also know when to use it and when to not, but the latter is far more important.'And \"full of superfluous classes\" is a statement that only shows in my personal opinion, that you are only talking hot air here.': Superfluous, in the case of Java, because everything needs to be a class, even things that, in the vision of a programmer without it's mind closed on Java, shouldn't, like the entry point. The need of the use of objects give raise to 'placeholder classes', where some other paradigm may be better suited to solve a problem, andOOP masturbation.To wrap up, and to not make this post longer than it should be (no need for [RANT][\/RANT]:p), it seems to me, Urwumpe, with all due respect (and I really mean it), that your mind is closed on 'Design Patters', 'Goto Considered Harmful', 'Java for Entrerprise' and the like. As far as I'm concerned, this isn't a problem as long as you don't use some of their flawed arguments. There are literally hundreds of ways of solving the same problem, and another thousand of ways of representing that solution. Imperative, OOP, C\/C++ and Java are just as definite solution as functional, raw binary, Lisp, Haskell and everything else are.---------- Post added at 07:05 PM ---------- Previous post was at 06:58 PM ----------Just to add more wood to the fire, take a look atEmacs, which is a simple text editor with a Lisp interpreter. Because it's also a Lisp interpreter, it's considered by many a complete OS, as there are literally millions of apps for it, which do from simple things like adding color to source code, to reading and writing email, to playing games, to browse the internet and to be used as shell (replacing popular shells like bash, csh and zsh).This wouldn't be possible without it being a Lisp interpreter in the first place. For me at least, that's on the other extreme of being 'theoretical'.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:14:00.05920512Z",
        "author": "RisingFury",
        "date": "2011-12-09T18:27:31+0000",
        "id": "b1dd786ab4b2e091b974428f378a628f",
        "post_id": "post-275977",
        "text": "mojoey said:I like that Commercial spaceflight is becoming a reality. However, SpaceX needs to get its stuff together and meet launch dates, if they want to dock with the ISS\n\nSpaceX would have launched already if NASA wasn't pushing them back.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.628601856Z",
        "author": "Dambuster",
        "date": "2010-03-25T11:12:31+0000",
        "id": "7c8f23fcfcf100bb60b40ccad15cc869",
        "post_id": "post-212255",
        "text": "Quick question: at 0:25, there are some orange flames in the top right of the blue ones. Anyone know what caused those?",
        "thread_id": 13524
    },
    {
        "@timestamp": "2023-09-14T07:14:00.008594176Z",
        "author": "N_Molson",
        "date": "2012-05-31T16:45:03+0100",
        "id": "b04319cd2ab927a0489c078d4ab9941d",
        "post_id": "post-276755",
        "text": "Still, I'm a bit disappointed... I was expecting a live view of the splashdown.:(",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.178424064Z",
        "author": "T.Neo",
        "date": "2011-01-26T22:07:27+0000",
        "id": "fc92b76d55d9eb4a7cbd30e9e64f2490",
        "post_id": "post-277005",
        "text": "I'm skeptical that it would work, my test (that of deploying a single panel off the leading edge) shows that a radiator on the wing, and on a similarly-sized flap off of the wing, would only be able to radiate about 24 megawatts (the outer side of the panel, that is presumably covered with something like FRSI, doesn't radiate so well). In addition, the radiator in the wing is also radiating back into the vehicle structure. And heating on the structure can't be a good thing. This is with 500 degree C radiators (773 K).The more panels that are deployed, the flimsier the system gets. And it would weigh a ton- figuratively of course. My guess is that it'd probably mass 20 tons or more, and that effectively murders my orbital capability.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.247471872Z",
        "author": "OrbitHangar",
        "date": "2010-12-11T23:33:51+0000",
        "id": "b60243718d5f5884d9d205ba4dc394c2",
        "post_id": "post-277225",
        "text": "Author:pennyblackVanguard XR5 - Commercial livery.Here is a top skin remake of the XR5 in the form of a commercial livery. Included are five alternate liveries.A scenario which uses the skins is included in the XR5 Vanguard\/Skin Demo\/XR5 Commercial scenarios folder in Orbiters Launchpad. I decided to put the colours into a seperate folder to save clogging you launchpad.Installation...Installation wont over-write your currently used livery skins so just extract into your orbiter directory.If you wish to use them as standard then open the zip and take the skins from theTextures\/XR5Vanguard\/Skins\/XR5Comm* folder and place them into the Orbiter\/Textures\/XR5Vanguard folder, over-writing your current skins.Complimentory texures...Alternate XR5 textureshttp:\/\/www.orbithangar.com\/searchid.php?ID=4881Visit Douglas E. Beachy's website and collect the XR vessel series here.http:\/\/www.dougsorbiterpage.comDOWNLOAD",
        "thread_id": 17888
    },
    {
        "@timestamp": "2023-09-14T07:13:59.982109184Z",
        "author": "orb",
        "date": "2011-10-25T01:20:49+0100",
        "id": "fbb985fec81e54115cc316b7b002f6a6",
        "post_id": "post-275954",
        "text": "Universe Today:Here There Be Dragons: SpaceX\u2019s Spacecraft Arrives at Launch Complex 40",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.665123584Z",
        "author": "Unstung",
        "date": "2010-03-20T21:16:40+0000",
        "id": "53eaf72ce4da809dfb1508f37d400df6",
        "post_id": "post-212328",
        "text": "It's a fantastic idea.Here's their website:http:\/\/www.horizonfuelcell.com\/And, more specifically, the car:http:\/\/www.horizonfuelcell.com\/hobby_rc.htm",
        "thread_id": 13534
    },
    {
        "@timestamp": "2023-09-14T07:13:59.985984512Z",
        "author": "N_Molson",
        "date": "2012-05-26T10:53:54+0100",
        "id": "b61a93fa5173075177d4c4636a540888",
        "post_id": "post-276686",
        "text": "The hatch opened quite easily.Astronauts (wearing masks and googles) are checking that the atmosphere composition is ok, and inspect the capsule interior. They will wait around 20 minutes before removing protective headgear to make sure the air of the capsule is completely mixed with the air of the station.SATURDAY, MAY 26, 20120956 GMT (5:56 a.m. EDT)Astronauts are inspecting the inside of the Dragon spacecraft now, wearing masks and eye protection. The official hatch opening time was 5:53 a.m. EDT (0953 GMT) as the space station flew over the Tasman Sea between Australia and New Zealand.SATURDAY, MAY 26, 20120953 GMT (5:53 a.m. EDT)Astronaut Don Pettit has opened the Dragon hatch and entered the spacecraft.SATURDAY, MAY 26, 20120951 GMT (5:51 a.m. EDT)Mission control just gave the crew a \"go\" for hatch opening.\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.292818944Z",
        "author": "MrSpock",
        "date": "2010-12-29T20:19:10+0000",
        "id": "0bef80a2dc88d15d7486313a100f799f",
        "post_id": "post-277316",
        "text": "Great ReleaseHi , uncle !This is spock speaking ...Gooooooood Work , very useful with the fact that we no more need to givea path for textures when opening a new mesh .Some improvements again , and it will be a \"must have\" tool .:thumbup:",
        "thread_id": 17901
    },
    {
        "@timestamp": "2023-09-14T07:12:56.674442496Z",
        "author": "Topper",
        "date": "2010-03-20T19:36:22+0000",
        "id": "34b354b28f89e9c134d93ad7912b565f",
        "post_id": "post-212340",
        "text": "[deleted]",
        "thread_id": 13536
    },
    {
        "@timestamp": "2023-09-14T07:12:56.279599616Z",
        "author": "rdb12340",
        "date": "2010-06-22T02:30:35+0100",
        "id": "633fb86b1a0436d0ed3df8808657e81e",
        "post_id": "post-211697",
        "text": "Is there anyway to add the fuel to the DGIV or the XR1 in the CFG of the craft?",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:59.818674944Z",
        "author": "FADEC",
        "date": "2012-05-19T10:19:54+0100",
        "id": "8c51a692c214fe8ee0518ee6e6108dd9",
        "post_id": "post-276252",
        "text": "By the way: I wonder why the speaker said \"zero and... lllliiii...ift... off\" :lol:I would not say so until I see the vehicle lifting off. I think it was somehow abvious from what we saw that it is not going to lift off on time for some reason.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.943340032Z",
        "author": "N_Molson",
        "date": "2012-05-25T13:36:54+0100",
        "id": "742af84f4e29b91284e32b0194e2a54b",
        "post_id": "post-276541",
        "text": "Gerdih, you now have a serious chance to get the delay you wanted:pFRIDAY, MAY 25, 20121233 GMT (8:33 a.m. EDT)This will likely push Dragon's capture by the space station robotic arm after the new target time of 9:10 a.m. EDT (1310 GMT).\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.06649344Z",
        "author": "T.Neo",
        "date": "2012-02-12T15:02:14+0000",
        "id": "b4c87e606df5cedd46795d766794bc45",
        "post_id": "post-276048",
        "text": "Dragon has been mated with the trunk (seehere). She looks so pretty!",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.05910016Z",
        "author": "mojoey",
        "date": "2011-12-09T18:16:06+0000",
        "id": "92bf9b81140df22c4322c560ccacfe79",
        "post_id": "post-275976",
        "text": "I like that Commercial spaceflight is becoming a reality. However, SpaceX needs to get its stuff together and meet launch dates, if they want to dock with the ISS",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.407072Z",
        "author": "zionn",
        "date": "2010-03-16T16:33:40+0000",
        "id": "6bb2674361ff3fc771613eb8b149987c",
        "post_id": "post-211815",
        "text": "from this add-onn: [ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=4545\"]Soyuz FG\/U v1.0[\/ame]",
        "thread_id": 13478
    },
    {
        "@timestamp": "2023-09-14T07:14:00.171926528Z",
        "author": "Sky Captain",
        "date": "2010-12-14T21:17:59+0000",
        "id": "16041b2c39f30ac25e8f26354c955594",
        "post_id": "post-276925",
        "text": "The safest ascent trajectory would be over an ocean. Suppose taking off from French spaceport in Kourou and then fly whole ascent to the east over Atlantic ocean. If something goes wrong and there is crash the reactor core will sink thousands of meters deep and remain there forever. Water is very good radiation shield and I think fuel elements of such reactor would be highly resistant against corrosion so it won't corode in water and even if it would the amount of radioactivity such slowly coroding reactor could add to already existing natural bacground radiation of ocean water probably would be barely measurable.If we start to freak out about possibility of reactor core sinking to the ocean bottom then we should also immediatly ban all oil tankers because there is possibility of oil spill and thousands of tons of oil can do far more environmental damage than sunken few dozen kg of solid nuclear fuel.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:55.822498816Z",
        "author": "pete.dakota",
        "date": "2008-05-10T11:34:02+0100",
        "id": "55a531f879e46237906ca95c22080da3",
        "post_id": "post-64578",
        "text": "ryan said:I still think they should bring it back with them.\n\nWhy? If they repair it on the ground then they have to fund another Shuttle launch to take it back up.When the planned repairs for STS 125 will allow Hubble to do good, important science for a few more years.It makes no sense at all to return it to Earth.",
        "thread_id": 1342
    },
    {
        "@timestamp": "2023-09-14T07:14:00.179578624Z",
        "author": "T.Neo",
        "date": "2011-02-02T22:52:32+0000",
        "id": "4752d9baf899abd9a1a6747e4a275b17",
        "post_id": "post-277017",
        "text": "EDIT: re - translation activity - by the time BLAST needs it (around fine rendezvous maneuvers) hope that cooling could be performed by conventional radiators. For rotation you could use \"predictive\" repositioning of the catcher \"wheel\".\n\nThings will only cool down enough to do that, by the 500th day on orbit...In addition, you need to do translation manuvers all throughout the mission, not just during docking, for orbit corrections, for example. Part of my goal is to reduce the some day-long period that vehicles such as STS have to spend on rendezvous.A rotating catchment structure would be far too heavy, bulky and complex. In addition, it's easy to forget that 35 meters of catchment boom is about as long as the vehicle itself!Increasing radiator surface area might be the solution though, there's nothing to say that a radiator must be flat. In doing so, enough surface area might be gained without requiring a radiator on the order of more than 60 meters in size.It would be somewhat similar to the corrugated radiator on theTritontrimodal NTR concept (corrugated conical frustum above engine structure):",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.190638336Z",
        "author": "raftdood",
        "date": "2010-12-11T13:54:21+0000",
        "id": "5a46b596a9501fda9032680569693d4d",
        "post_id": "post-277058",
        "text": "coordinatesThis is where the pyramids are...http:\/\/www.findlatitudeandlongitude...132661551237106&zoom=16&map_type=G_HYBRID_MAP",
        "thread_id": 17877
    },
    {
        "@timestamp": "2023-09-14T07:12:55.938341888Z",
        "author": "Ark",
        "date": "2010-03-12T16:46:45+0000",
        "id": "5b98e9a36ce81b9f2b1eb505c2e24bcd",
        "post_id": "post-211182",
        "text": "I think even the raw power required for a launch loop would exceed $1\/kg. Maybe if we had fusion SSTO cargo ships the size of container ships, the economies of scale would level out at something like that.",
        "thread_id": 13425
    },
    {
        "@timestamp": "2023-09-14T07:13:59.8515648Z",
        "author": "FADEC",
        "date": "2012-05-20T23:59:57+0100",
        "id": "b0f231dc306a916cbda29cbcbc073b06",
        "post_id": "post-276349",
        "text": "garyw said:I'd say they are right on schedule. NASA planned to launch STS-1 in 1978 and it got pushed back and back and back..... Space-X have got two launch vehicles, both flown and both ready to go. They understand the issue that caused the abort - a real abort due to a part.This proves that the system has matured since the first couple of disastrous launches.\n\nWhile SpaceX, or rather Elon Musk, does promise the same thing as NASA did with its Shuttles in the 1970s: the impossible. I think this is what makes people sad.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.9394432Z",
        "author": "Urwumpe",
        "date": "2010-03-12T23:43:43+0000",
        "id": "56d22735b4dadf5fb9fb1b59a2a8a303",
        "post_id": "post-211189",
        "text": "Zubrin must really said a lot over time...Did you know that the space shuttle gets a far better mileage than any car? This is no sign of it being exactly cheap or the ultimate transporter. It just spends a lot of time in LEO...",
        "thread_id": 13425
    },
    {
        "@timestamp": "2023-09-14T07:13:59.972602624Z",
        "author": "Ripley",
        "date": "2012-05-25T15:03:06+0100",
        "id": "4995cdcec3bd973746c9e5c91b5357ad",
        "post_id": "post-276598",
        "text": "All hail NASA, SpaceX and The Probe!!Well done Elon!",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.649096448Z",
        "author": "jedidia",
        "date": "2010-12-16T07:37:05+0000",
        "id": "eea46ad117c1d51109a1b0012620925c",
        "post_id": "post-277436",
        "text": "...Yeah, the hopping is kind of a dead giveaway. So someone's using orbiter to forge silly conspiracy videos? That's kind of... obscene!Hey, maybe something good will come out of it. Maybe the author will develop animated UMMUs in order to forge better material? :rofl:",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:12:56.149191424Z",
        "author": "orbitingpluto",
        "date": "2015-06-02T09:31:25+0100",
        "id": "ad26c49f375cbd8f29dfc8f146acefd2",
        "post_id": "post-211465",
        "text": "alt1978 said:Hi, I'm new here. I'm trying to get this Soyuz add-on working for my 9-year-old son. When I try to launch one of the included scenario, it crashes. Orbiter.log says this:>>> ERROR: No vessel class configuration file found for:--------------------------------------------------------------->>> ERROR: ISSR\\SouyzTM>>> [Vessel::OpenConfigFile | .\\Vessel.cpp | 252]--------------------------------------------------------------->>> TERMINATING <<<Can anyone tell me how to fix this problem? Thanks!\n\nI think your missing [ame=\"http:\/\/orbithangar.com\/searchid.php?ID=3737\"]Thorton's ISS[\/ame], since the Soyuz capsules are part of that addon.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:13:59.931158784Z",
        "author": "Ark",
        "date": "2011-09-16T18:55:56+0100",
        "id": "5a69b4371d66cec087b04d2d841b564a",
        "post_id": "post-275920",
        "text": "orb said:It isn't definite yet that Dragon will not dock. With the current change of COTS 2\/3 demo to January\/February everything can change and Dragon will be again safe for docking.\n\nWait, they got bumped to 2012? :facepalm:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.002470912Z",
        "author": "Capt_hensley",
        "date": "2012-05-26T22:58:47+0100",
        "id": "1c07dea1567909e339e2e685601f52f0",
        "post_id": "post-276698",
        "text": "Thanks, the article contains a nice list of items they will ship back.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.279039488Z",
        "author": "zeldafan156",
        "date": "2010-06-13T23:37:44+0100",
        "id": "3c43acb03aa4f2bf0b300cc17299ab40",
        "post_id": "post-211693",
        "text": "i dont get how the fuel part works AT ALL, where do you get it, how you load it, it doesn't explane that very muchEDIT: never mind i figured it out",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:14:00.174966784Z",
        "author": "T.Neo",
        "date": "2010-12-26T23:02:39+0000",
        "id": "737f4e92f8b634a2535929b2e789b593",
        "post_id": "post-276965",
        "text": "Flight profile would probably be something like the Deltaglider; it would not linger forever in the atmosphere like the DGex, but it would not attempt to punch through the stratosphere immediately like conventional launch vehicles.If I implement airbreathing engines, it would probably linger in the atmosphere- climb relatively slowly and accelerate to a Skylon-like 26 km mach 5, and then pursue a more rocket or deltaglider like flight plan from there.I ask because if it got out of the thickest part of the atmosphere fast, wuldn't it make more sense to optimize the design so that it would be \"more flyable\" on reentry, with a very low fuel level?\n\nWhat do you mean? Retaining a small amount of fuel to compensate for errors during reentry?I've always imagined the vehicle having to dump excess propellant... I don't think a ton or so of cryogenic methane sloshing around a rapidly warming delicately constructed metal container is a good thing.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:13:59.851636736Z",
        "author": "anemazoso",
        "date": "2012-05-21T00:03:05+0100",
        "id": "646730819eb70a3676ae51d281fb3857",
        "post_id": "post-276350",
        "text": "N_Molson said:Could you quote the main \"non-US governement customers\" ? I'm just curious...\n\nORBCOMM - Multiple Flights 2012-2014 Multiple Cape Canavera MDA Corp. (Canada) 2012 Falcon 9 Vandenberg NASA Resupply to ISS \u2013 Flight 1 2012 F9\/Dragon Cape Canavera NASA Resupply to ISS \u2013 Flight 2 2012 F9\/Dragon Cape Canavera Falcon Heavy Demo Flight 2012 Falcon Heavy Vandenberg SES (Europe) 2013 Falcon 9 Cape Canavera Thaicom (Thailand) 2013 Falcon 9 Cape Canavera NASA Resupply to ISS \u2013 Flight 3 2013 F9\/Dragon Cape Canavera NASA Resupply to ISS \u2013 Flight 4 2013 F9\/Dragon Cape Canavera NSPO (Taiwan) 2013 Falcon 9 Vandenberg AsiaSat 2014 Falcon 9 Cape Canavera AsiaSat 2014 Falcon 9 Cape Canavera NASA Resupply to ISS \u2013 Flight 5 2014 F9\/Dragon Cape Canavera NASA Resupply to ISS \u2013 Flight 6 2014 F9\/Dragon Cape Canavera NASA Resupply to ISS \u2013 Flight 7 2014 F9\/Dragon Cape Canavera Space Systems\/Loral 2014 Falcon 9 Cape Canavera CONAE (Argentina) 2014 Falcon 9 Vandenberg DragonLab Mission 1 2014 F9\/Dragon Cape Canavera Asia Broadcast Satellite\/Satmex 2014 Falcon 9 Cape Canavera Spacecom (Israel) 2015 Falcon 9 Cape Canavera NASA Resupply to ISS \u2013 Flight 8 2015 F9\/Dragon Cape Canavera NASA Resupply to ISS \u2013 Flight 9 2015 F9\/Dragon Cape Canavera NASA Resupply to ISS \u2013 Flight 10 2015 F9\/Dragon Cape Canavera Bigelow Aerospace 2015 Falcon 9 Cape Canavera DragonLab Mission 2 2015 F9\/Dragon Cape Canavera SES (Europe) 2015 Falcon 9 Cape Canavera CONAE (Argentina) 2015 Falcon 9 Vandenberg Iridium \u2013 Flight 1 2015 Falcon 9 Vandenberg Iridium \u2013 Flight 2 2015 Falcon 9 Vandenberg Iridium \u2013 Flight 3 2015 Falcon 9 Vandenberg NASA Resupply to ISS \u2013 Flight 11 2015 F9\/Dragon Cape Canavera NASA Resupply to ISS \u2013 Flight 12 2015 F9\/Dragon Cape Canavera Asia Broadcast Satellite\/Satmex 2015 Falcon 9 Cape Canavera Iridium \u2013 Flight 4 2016 Falcon 9 Vandenberg Iridium \u2013 Flight 5 2016 Falcon 9 Vandenberg Iridium \u2013 Flight 6 2016 Falcon 9 Vandenberg Iridium \u2013 Flight 7 2017 Falcon 9 Vandenberg Iridium \u2013 Flight 8 2017 Falcon 9 VandenbergThats 38 launchs of the F9 booked. - 12 of them as RCS flights thats 27 non US gov launches booked.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.941335552Z",
        "author": "Codz",
        "date": "2012-05-25T13:22:44+0100",
        "id": "db90ca3b75fb1c57256c57c4f2b5bd90",
        "post_id": "post-276526",
        "text": "Stream's still going for me...",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.281369088Z",
        "author": "orb",
        "date": "2010-07-16T18:37:07+0100",
        "id": "9fe58ea69223350fb3f1a49cf27cf117",
        "post_id": "post-211712",
        "text": "cinder1992 said:did you compile it in debug mode????? I'm getting a crudload of debug errors when I put the file into my orbiter folder.\n\n\"D\" in the name of MSVCR90D.dlll means it's a debug library, that isn't redistributable. The module that requires this library will work only for people, that have installed Visual Studio \/ VC++ 2008, or downloaded that debug library from somewhere on the Internet.I just downloaded the last version from OHM to check it, but I haven't installed it yet, since it uses an installer instead of plain files I could copy, and I don't want to install it on this computer to check it, but I may do it later on another computer where I have Orbiter.---------- Post added at 19:37 ---------- Previous post was at 19:34 ----------What I posted above is irrelevant, since this mod was just updated on OHM.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:14:00.648012288Z",
        "author": "JEL",
        "date": "2010-12-15T10:50:05+0000",
        "id": "d840b133f3d4ace34c4d8b55f1773d8c",
        "post_id": "post-277427",
        "text": "Pyromaniac605 said:I don't even get conspiracies about the government covering up aliens and such, one of lifes biggest questions is \"Are we alone?\" and I believe that releasing proof of other wordly life would answer this question, if the government does actually know of the existence of life on other planets,why cover it up?what purpose does that serve? you could argue that they think people might react negatively, but would you rather have them act negatively because of life, or against the government itself?\n\nMaybe the aliens prefer their privacy (and don't want their alien emails leaked on the internet)... The US isn't too nice to aliens you know:INS DETENTION CENTERSArriving aliens who are placed in expedited removal proceedings and permanent resident aliens who are detained by INS during removal proceedings are usually detained at a Service Processing Center (\"SPC\") in the United States.\n\nLink:http:\/\/www.mendozamueller.com\/detention.html(photograph by Miguel Diaz-Barriga)",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:13:59.933918464Z",
        "author": "legios",
        "date": "2012-05-25T06:05:15+0100",
        "id": "c34081a76a4c3f019a8141e7ff740eb3",
        "post_id": "post-276468",
        "text": "SpaceX still didn't deserve your scornSpaceX has done much to earn at least a little bit of goodwill..even before this latest launch. Let's take a look at their goals and accomplishments.1. Create brand new rocket company from scratch...done2. Be 1st private rocket company to launch into orbit...done3. Reduce space launch price\/kg costs by almost a factor of 10...done4. Launch Falcon 9 rocket...done5. Launch and recover Dragon spacecraft (also a 1st for a private company....doneEven their latest failure...the aborted launch...was actually a triumph. Other than the shuttle, I can't think of any other rocket that has a hold down procedure where the entire spacecraft is op-checked. In addition, an in-house AI detected a problem and automatically shut down the launch only moments before launch.The successful abort alone was an amazing achievement. Would everyone have rather seen the rocket explode during launch?All I'm saying is that SpaceX seems to have hit their early stated goals and are making progress to making their next set of goals. They have combined optimistic dreams with a good business model.I just don't understand the skepticism.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.737012224Z",
        "author": "SiberianTiger",
        "date": "2011-04-25T12:18:59+0100",
        "id": "054813a980f0138a08fb973cccd9c8a6",
        "post_id": "post-275886",
        "text": "N_Molson said:I think they are right to play safe. And now we can't count on the Shuttle for heavy repairs \/ module replacement.However, I'd be curious to know what are exactly their criterias for an \"acceptable level of reliability\".\n\nThinking rationally, it should be interpreted as an objection to allow docking attempt at first approach of Dragon at the ISS. ATV and HTV did rehearsal approaches before coming in for final docking. Probably, the same is expected to be done by Dragon, too.N_Molson said:The bad thought about this : maybe Russia will try to keep it's manned space access exclusivity for the longest time possible... Or waiting that other countries sign a big check in exchange of a \"russian reliablility certification\"... Money, money... :hmm:\n\nI wouldn't be totally surprised of that. There's no contra-monopoly law denying them doing so, but in my imagination future good relations and reputation of a good contractor cost more than today's revenue for someone who plans for the future.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.285081856Z",
        "author": "TMHLIVE",
        "date": "2014-02-27T00:18:38+0000",
        "id": "689bff832f836258628b9dbbc0025ad6",
        "post_id": "post-211743",
        "text": "love this add on, I am a audio engineer so fixing the sound is not a issue for me...my question is..when is the coolness gonna come with the gamma...and maybe a sound for the exit back into normal space\/speed and for warping. what i mean about the gamma is Bang you stretch you get to the place and bang your back to normal rather then this dragged out both in and out of warp. When you look at most FTL drives in sci fi this is kinda a norm so I was wondering if it is possible to do or not....AGAIN LOVE THIS ADD ON can't wait for the updates.THANKS IN ADVANCE:)",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:14:00.007998208Z",
        "author": "Codz",
        "date": "2012-05-31T16:38:01+0100",
        "id": "d29eb8d6e73a556d76a69fbc7e9be162",
        "post_id": "post-276750",
        "text": "Dragon starting to enter atmosphere...---------- Post added at 03:34 PM ---------- Previous post was at 03:27 PM ----------P-3 Orion footage.---------- Post added at 03:35 PM ---------- Previous post was at 03:34 PM ----------Drogue deployment!---------- Post added at 03:38 PM ---------- Previous post was at 03:35 PM ----------Main chutes deployed!",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.639382528Z",
        "author": "fort",
        "date": "2010-03-20T12:22:01+0000",
        "id": "dc136692324218414ea973d9344286ee",
        "post_id": "post-212268",
        "text": "If you are talking about the Earth_Nightlights_ver 2.0 made by BigJimW ( in 2005 ) that one can download on Orbithangar i think that there is no possibility to make it work on the actual Orbiter RC ( Beta ) and ( but i do not exactly remember ) on the 2006 release. Landmask and nightlights have been, are, now, in a same .tex file. It was not the case before.",
        "thread_id": 13527
    },
    {
        "@timestamp": "2023-09-14T07:13:59.926169088Z",
        "author": "C3PO",
        "date": "2012-05-23T09:28:04+0100",
        "id": "3658bc9d28c66e7b065ecbb583787785",
        "post_id": "post-276419",
        "text": "Notebook said:I assume there is another exhaust 180 degrees away for symmetry? Also, the nozzle aways seemed to move to the left of picture, did I miss some movement?\n\nNegatory. There's only one gas-generator nozzle.When the engine is running it produces a small amount of torque.Wikipedia provides a good overview of the Merlin models.http:\/\/en.wikipedia.org\/wiki\/Merlin_(rocket_engine)",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.018686208Z",
        "author": "T.Neo",
        "date": "2012-06-02T00:09:18+0100",
        "id": "449ecdbdd8d93a51d3c3e3450fd8284d",
        "post_id": "post-276820",
        "text": "Musk has stated that they could have had someone stow away inside the Dragon to the ISS, and then return to Earth. It may have been possible in air pressure, acceleration and thermal terms, but whether they would have suffered hypercapnia or hypoxia due to the lack of provision for human habitation is another issue.The issue isn't just getting people into space and back- that could be done relatively easily. The issue is doing it safely and routinely, and that is where things such as seats and controls, as well as more technologically demanding additions (like a LAS) are essential.They were designed with completely different purposes in mind. That's like comparing a small yacht to cruiseliner.\n\nOne of the best yachts of today is not necessarily any less of a feat than one of the biggest cruiseliners of a bygone era.;)",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.930136064Z",
        "author": "orb",
        "date": "2012-05-24T14:04:20+0100",
        "id": "fc9cae83b8cc78d390d16414829fb3c3",
        "post_id": "post-276453",
        "text": "Here's calendar eventfor tomorrow's arrival and capture of the Dragon at the Space Station.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.1699072Z",
        "author": "Andy44",
        "date": "2010-03-15T04:16:57+0000",
        "id": "6a8bef093506d8831f194b8b55bab651",
        "post_id": "post-211487",
        "text": "Ark said:We do it like NASA: Put a couple guys in the seat, point it skyward, and go.\n\nExactly what I was thinking. The space shuttle orbiter wasnevertested at hypersonic speeds, or even transonic speeds, so the very first time it went that fast, it had two guys riding it through the atmosphere at mach 25!The only real tests at hypersonic speeds at that point had been with various lifting body shapes, not many winged vehicles, aside from the straight-winged X-15, which was a totally different shape from the STS orbiter.They designed the thing on paper, did some wind tunnel tests and some computer modeling on mainframes. Nothing like we have today. And they decided it would work.And they were right. And a little lucky.",
        "thread_id": 13451
    },
    {
        "@timestamp": "2023-09-14T07:12:56.46336768Z",
        "author": "MeDiCS",
        "date": "2010-03-18T22:35:17+0000",
        "id": "e7fc03ecd54a369b38634442a125edc3",
        "post_id": "post-211923",
        "text": "Urwumpe said:I had read it all, but really, it was summarizing your competence pretty well, and I thought it is now a good point to stop this discussion before you get more chances to loose your face here. I am evil, but I am not mean.\n\nNo, no, please do answer. I prefer to 'loose my face' in a real answer than trying to guess what you're talking about.Also, I'm trying to keep it civil. Idoknow my ignorance is limitless, but it's impossible to expand my knowledge without answers, arguments and couter-arguments.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:59.93600384Z",
        "author": "N_Molson",
        "date": "2012-05-25T10:57:39+0100",
        "id": "c8f75071cfb8f843290a9bcbd8de845b",
        "post_id": "post-276485",
        "text": "(Spaceflight Now)FRIDAY, MAY 25, 20120955 GMT (5:55 a.m. EDT)Dragon will momentarily resume moving closer to the space station, and Andre Kuipers will issue a retreat command when the craft reaches a range of 235 meters.\n\nFRIDAY, MAY 25, 20120956 GMT (5:56 a.m. EDT)Dragon has resumed its approach.\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.020129536Z",
        "author": "Urwumpe",
        "date": "2012-06-02T20:51:44+0100",
        "id": "b5d35f48aaeb0c142509a044f10211b0",
        "post_id": "post-276835",
        "text": "FADEC said:The heat shield of Dragon is not ablative I think. I can't see anything that burned away.\n\nPICA-X is ablative. But with very good properties.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.675204352Z",
        "author": "Quick_Nick",
        "date": "2010-03-21T23:11:12+0000",
        "id": "2fd770dc6c649402727079acd956b109",
        "post_id": "post-212348",
        "text": "Arrowstar said:Presumably we're dealing with a system where the mass change is negligible (not really realistic for a rocket, but the math becomes more involved if you take it into account). In this case, so long as the engine's operation isn't changing any (neglect ambient air pressure and things like that), I can't see how the rocket engine's acceleration would change. And sure, acceleration due to gravity will change, but like you said, that's probably small over the range we're (presumably) dealing with.\n\nAssuming you're putting the engine on full thrust through the whole 'burn', as you lose propellant mass, the acceleration increases. (which is one good reason that programs like BurnTimeMFD are needed for burns) I'm thinking that you'll need to figure out the average acceleration throughout the time of the burn. (though finding the length of time the burn will take is a whole different problem (?))Maybe I'm making this too complicated. But I'm trying to find a precise (rather than approximate) solution that will work in Orbiter.",
        "thread_id": 13536
    },
    {
        "@timestamp": "2023-09-14T07:13:59.96824192Z",
        "author": "SpaceNut",
        "date": "2012-05-25T14:20:20+0100",
        "id": "29478a7d6e8c58b56b759e086527f751",
        "post_id": "post-276566",
        "text": "That's just a beautiful site watching Dragon parked there 100 feet away:)",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.107841792Z",
        "author": "kulch",
        "date": "2008-06-06T17:21:07+0100",
        "id": "35de9035a47f9ac7262de310e813b351",
        "post_id": "post-71349",
        "text": "Whatu said:...URMS thing is not that important, because it can't be done better...\n\n:)It CAN be done better and it will be better! I'll release the second version soon.:cheers:",
        "thread_id": 1787
    },
    {
        "@timestamp": "2023-09-14T07:12:56.211332096Z",
        "author": "Coolhand",
        "date": "2010-03-18T09:54:25+0000",
        "id": "53d3c58d758771edf86fde5109ea5025",
        "post_id": "post-211532",
        "text": "\"Thanks again DBeachy for such a great project.\"you're welcome, oh, wait...",
        "thread_id": 13456
    },
    {
        "@timestamp": "2023-09-14T07:14:00.670549248Z",
        "author": "Wishbone",
        "date": "2010-12-13T16:45:16+0000",
        "id": "16d2b6b4519e36ee5ba172da61aee0e5",
        "post_id": "post-277471",
        "text": "Not sure I want bolts in my car to be designed with 3% reserve.",
        "thread_id": 17914
    },
    {
        "@timestamp": "2023-09-14T07:13:59.971492352Z",
        "author": "N_Molson",
        "date": "2012-05-25T14:56:18+0100",
        "id": "99c6709dc0c96623276cb83aeddcc51c",
        "post_id": "post-276590",
        "text": "and capture is confirmed.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.002606848Z",
        "author": "orb",
        "date": "2012-05-27T04:38:27+0100",
        "id": "451703b034f1c0320d53a7bc8f1383a3",
        "post_id": "post-276699",
        "text": "A couple of photos of Dragon fromAndr\u00e9 Kuipers' photostream:{colsp=2}Click on images for larger view\u200b\u200b|\u200bHours on end monitoring Dragon's approach is no punishment. Here over Namibia.Credit: ESA\/NASA\u200b|Dragon over the Rocky MountainsCredit: ESA\/NASA\u200b\u200b|\u200bApproach to 10 metres.Credit: ESA\/NASA\u200b|Credit: ESA\/NASA\u200b\u200b|\u200bManoeuvring Dragon to the docking port.Credit: ESA\/NASA\u200b|Like this it looks a bit like a model from a 70's sci-fi film.Credit: ESA\/NASA\u200b\u200b|\u200bAnd the Dragon is in its lair! Task accomplished.Credit: ESA\/NASA\u200b|Dragon's golden gateCredit: ESA\/NASA\u200b\u200b|\u200bThe gate to the Dragon's lair.Credit: ESA\/NASA\u200b|Inside of the Dragon module. Beautiful. Spacious, Modern. Blue LEDs. Feels a bit like a sci-fi filmset. Of course it is from Los Angeles.Credit: ESA\/NASA\u200bcollectSPACE:Photos: Enter the Dragon: First private spacecraft at space station",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.273321472Z",
        "author": "RKSNIK",
        "date": "2010-03-17T05:44:01+0000",
        "id": "822c47608dac64eb51726ea456c5208d",
        "post_id": "post-211643",
        "text": "Hi There, Just fired up the old PC and downloaded v1.1 of RWarp and it works!!! YAY.MFD now present will try it out later.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:59.803861504Z",
        "author": "FADEC",
        "date": "2012-05-03T00:02:07+0100",
        "id": "79907361c17cf345c21eee96fbd89fca",
        "post_id": "post-276144",
        "text": "Codz said:Orion will probably be flying to at least LEO before 2020.\n\nThey at least hope so. But what are they going to do with Orion in LEO? Support the ISS? What if it's done by Dragon already? Go to the moon? Go to an asteroid? But how? By which hardware? Which funding?NASA already is riding a dead horse since Constellation was announced. And if SpaceX does not succeed, they will ride two dead horses.---------- Post added at 11:02 PM ---------- Previous post was at 10:52 PM ----------Unstung said:What would happen if SpaceX failed;\n\nThey will try another launch. It's unlikely that SpaceX will fail completely since they already demonstrated that they can launch and recover a capsule from space. And NASAs program was killed either way, no matter if SpaceX fails or not. But in case SpaceX would fail completely, the USA has two killed programs.Unstung said:NASA was determined to reach the moon but Apollo 1 was a major setback.\n\nBut with a different context. It was a difficult political time between east and west. They had to sell one's own grandmother in order to go to the moon, if they wanted to demonstrate power.Unstung said:The same applies to the shuttle tragedies, but they made the spacecraft\/missions safer. Congress is unhappy with COTS, ironically, so a failure cannot be good for their funding.\n\nWell, the Shuttle program already had progressed quite far, while STS-51L actually was human error.Congress seems to be unhappy with anything related to manned space flight if you ask me. I get the impression that space flight just is an annoying topic for them. And they also have no clue of it.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.413331712Z",
        "author": "McWgogs",
        "date": "2010-03-16T20:53:06+0000",
        "id": "12b1b1266876e9fa9b55fc42ca36dc15",
        "post_id": "post-211820",
        "text": "Baikonur surface tiles updated with area around site 31.thorton's addon's awesomeness made me do it.[ame=\"http:\/\/orbithangar.com\/searchid.php?ID=4247\"]Baikonur Surface Tiles v1.1[\/ame]",
        "thread_id": 13480
    },
    {
        "@timestamp": "2023-09-14T07:14:00.645576192Z",
        "author": "jedidia",
        "date": "2010-12-14T15:16:52+0000",
        "id": "a5d8f724c7365d3833cc48df6f74e109",
        "post_id": "post-277406",
        "text": "an intrigant case on which so far there is an embarrassing silence in the mass media world\n\nI guess that's the wacky way of saying \"this stuff is too silly even for the mass media to publish!!\"",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:14:00.004398592Z",
        "author": "Urwumpe",
        "date": "2012-05-28T07:07:21+0100",
        "id": "78329a04ad01e8438fd7285aa995b590",
        "post_id": "post-276716",
        "text": "C3PO said:AFAIK the manned Dragons will have to use LIDS, in case they need to leave in a hurry.\n\nExactly, the CBM isn't made for fast operations. Also, the docking port question is also about which spacecraft is active and which is passive. CBM makes the Dragon the passive spacecraft, it can only dock to a powered ISS. LIDS or others make the Dragon the active spacecraft and could permit docking to uncooperative targets.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.4178752Z",
        "author": "aries197012",
        "date": "2010-03-17T21:51:57+0000",
        "id": "9054e8ba227d51f8adc05df7ea86af6c",
        "post_id": "post-211830",
        "text": "Yes the Screen Capture plugin does seem to cover it. Thanks.:yes:",
        "thread_id": 13481
    },
    {
        "@timestamp": "2023-09-14T07:14:00.650646528Z",
        "author": "Izack",
        "date": "2011-02-02T00:09:05+0000",
        "id": "2985a76b02c6b926b564aab3d25e043b",
        "post_id": "post-277448",
        "text": "Wait, what did they do to Pearl Harbour? Do I want to know this? :shifty:",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:14:00.065033728Z",
        "author": "Kyle",
        "date": "2012-02-04T16:23:59+0000",
        "id": "fe79535eb93c4a65f78902365a1504bf",
        "post_id": "post-276036",
        "text": "Software testing remains an obstacle for SpaceX flight- SFN",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.174914816Z",
        "author": "Urwumpe",
        "date": "2010-12-26T23:01:22+0000",
        "id": "e2476911bf9a0927e6fce4c0144da8b5",
        "post_id": "post-276964",
        "text": "You generally design a spaceplane, that it survives reentry at all. which is a very narrow line of options. The Shuttle for example, can only reenter on a very narrow island of weak stability at 37.5\u00b0 AOA (imagine a hill top). More and it would flip over, less and it would flip over, because the heavy main engines make it prefer to fly tail first.You could have a bigger range of AOAs, but then, you would get problems during landing, since the plane would be instable at subsonic speeds then.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:56.454726144Z",
        "author": "Enjo",
        "date": "2010-03-17T09:13:01+0000",
        "id": "adc5996fb948489597c5032a49ddb3ee",
        "post_id": "post-211881",
        "text": "Hello,I have an Internet security question. The background is that in the company that I work at, we also sell pet food as an additional work. To help ourselves with the selling, we use some other company's service, which gives an ability to share our prices on their website, so buyers can compare prices of various shops, including ours.The company has a probably flawed user rating system, where along opinions about shops, they also enter their nicknames.Lately we've been accused twice by two different workers of this company of entering positive comments about our own shop. Surprisingly, the nickname of the poster was our animal shop's manager's nickname, which is even more intriguing, because it's her very secret nickname which she uses when she doesn't want to be recognised on the Net. The service's workers refused to cooperate with us in means of telling us how they were able to rule that it was our own action. Moreover, they told us that they would cancel their service for us if we continue \"our actions\".My question is: assuming that our manager hasn't got dissociative identity disorder (this happens to people but probably not to her...), how do you think they were able to tell that it was \"us\". My theory is that an unfair competitor spoofed our company server's, or our external webserver's IP and used it to post those comments as \"us\".In the opinions form you have the following boxes:- opinion (1-5) (optional)- nickname (optional)- e-mail (\"if you want to take part in our competition, blah blah blah\") (optional)- title of comment (optional)- comment (essential)Apart from IP spoofing, a weak point is the e-mail address. You could enter an e-mail address of just any company that you want to get rid of.What do you think? Could there be any other ways of identifying certain people or companies by just a comment on the net and what would be the methods of cracking through such a system (other than IP spoofing)We want to prepare a punch e-mail to an office (general) address, so that not only those uninformed workers get instructed but hopefully their managers to teach the workers cooperation and security workers to teach them Internet security basics, so I need to sound like I know more than they know:pAnother thing is that nickname. How the competition (andmaybethe company in question) was able to find our manager's secret nickname? It must have been some ID theft practice in my opinion, which is just another reason for using as little social networking sites and sharing as little personal info in general as possible, especially when you're in some sort of business...Thanks for reading :tiphat:",
        "thread_id": 13491
    },
    {
        "@timestamp": "2023-09-14T07:14:00.169185024Z",
        "author": "Sky Captain",
        "date": "2010-12-11T10:52:38+0000",
        "id": "4bd40b03b08f2b67c4ff85188cb6cc05",
        "post_id": "post-276893",
        "text": "jedidia said:You really should think twice about putting a nuclear PLANT into an SSTO. *Very* optimistic expectations for power\/mass ratio are about a kw\/kg, which most probably won't cut it in an SSTO. Add to that that for an SSTO it has to be fully shielded, and you're getting yourself into even more trouble. (Thermonuclear engines are another matter, but they work totally different than a nuclear reactor).Also, you'll get heating problems. Working with a built-in power plant means having to dispose of about 80% of the heat (yeah, we can't have much more than lousy 20% efficiency from a nuclear reactor. Heat-to-electricity conversion is a rather inefficient aproach). The upper atmosphere isn't enough of a cooling medium, but prevents you from deploying radiators, and the radiator mass might get rather large too. It depends on how much power you really need from it, I guess.\n\nI think in this case engines are suposed to be nuclear thermal like NERVA so there is no need to generate electricity. If your reactor is only a bare core with chanals to run LH2 through everything becomes much simpler, lighter and easier to construct. NERVA had power to mass ration ~100 kw\/kg and that was only a prototype built 40 years ago. I'm sure with modern materials even better performance could be achiewed.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.171872512Z",
        "author": "Axel",
        "date": "2010-12-14T21:16:56+0000",
        "id": "2b7b365943c4ae9ca2678623ea4673d7",
        "post_id": "post-276924",
        "text": "Ok T.Neo, im looking forward to your new shuttle!!! I will fly it ofcourse, but not from KSC:), because of knowed reasons.I reconfigured the Resolve to an NTR\/LANTR craft last days, it flys great! Needs no boosters or extra tanks. With a refill in LEO it flys to mars alone and glides dreamfull through mars's atmosphere. The hovers are chemical but very strong, for a landing without runway. Should not be unrealistic. I set Isp to 8800m\/s and Fuel mass to 540 mT. Thats lesser than a STS-ET (720mT), and this size you can easy hide inside this big bird, without using the payload bay for it!What do you mean with your ramjets, they heating the incoming air by the NTR engine?",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.1974336Z",
        "author": "Submariner",
        "date": "2010-12-16T09:53:15+0000",
        "id": "02c6d0c38eb7d42b70a8667098f4cecf",
        "post_id": "post-277079",
        "text": "I think the ascent profile of the autopilot is more of the problem. Its seems to pitch over too soon and quickly, and goes into a -10 degree pitch for much of the flight. It sounds like others here have gotten it into orbit manually? I just think the guidance file needs a little work. I'm really liking this addon though, its going to be a lot of fun to play with.",
        "thread_id": 17878
    },
    {
        "@timestamp": "2023-09-14T07:12:56.460003584Z",
        "author": "Urwumpe",
        "date": "2010-03-17T15:57:05+0000",
        "id": "92add576686fc554a613e0ebe9e6877c",
        "post_id": "post-211888",
        "text": "I think you also have to writeCode:template<> \nstring get_value<string>()\n{\n}But I am not sure with that.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:12:56.461564416Z",
        "author": "cjp",
        "date": "2010-03-17T20:42:25+0000",
        "id": "c324f72b75ec3ae5fbacf21ae3c90d0e",
        "post_id": "post-211904",
        "text": "MeDiCS said:This is actually what I did to make it work, as I've stated a few posts back. The problem is that, because the definition is included in the header, and that the header is copied verbatin by the preprocessor when you use the#includepreprocessor command, you'll end up with two or more identical definitions of the same symbol in different object files, which will raise an error by the linker. I've got around that by using#ifdefguards, which makes the code unglier than already is.\n\nI actuallytestedthat code before posting it, and it worked for me. The only thing I can think of now is that I forgot to add the usual #ifdefs to avoid double inclusion:Code:#ifndef TEMPLATE_H\n#define TEMPLATE_H\n\n#include <string>\n\nclass Test\n{\npublic:\n    template<class T> T get_value ();\n};\n\ntemplate <class T> T Test::get_value ()\n{\n    return T(3.14159);\n}\n\ntemplate <> std::string Test::get_value ();\n\n#endifOn which function does the linker give an error? The specialized function for std::string should only be present in the template.o \/ template.obj file, and the other source files should have it as an external symbol only, because of the declaration in the header file.I can imagine that, when the general function is used for the same type in different source files (e.g. a.cpp uses Test::get_value<int> and b.cpp also uses Test::get_value<int>), that the same symbol ends up in different object files.I don't know how this is handled, but I've never had a problem with this (at least not with GCC). I think the compiler should know when a specialized function is generated locally, and it should not export symbols for these. Alternatively, maybe it does export symbols with a special flag \/ in a special section, so that the C++ linker can remove all the doubles.---------- Post added at 09:42 PM ---------- Previous post was at 09:31 PM ----------MeDiCS said:Which STL header should I look? All use of templates up to now are for classes, and not methods...\n\nAre there no methods inside the classes?On my system (Ubuntu 9.10 with GCC 4.4.1), the actual implementation of the std::vector class is in bits\/stl_vector.h. The header file on my system is copyrighted by Hewlett-Packard Company and Silicon Graphics Computer Systems, Inc., so if yours is not, you probably have a different implementation of the STL.To give you some fragments from the header file:Code:[..]\ntemplate<typename _Tp, typename _Alloc = std::allocator<_Tp> >\n    class vector : protected _Vector_base<_Tp, _Alloc>\n    {\n[..]\n      size_type\n      size() const\n      { return size_type(this->_M_impl._M_finish - this->_M_impl._M_start);}\n[..]\n      void\n      resize(size_type __new_size, value_type __x = value_type())\n      {\n    if (__new_size < size())\n      _M_erase_at_end(this->_M_impl._M_start + __new_size);\n    else\n      insert(end(), __new_size - size(), __x);\n      }\n[..]\n    };\n[..]P.S. I believe the above quotation is fair use. Besides, the code is licensed as GPL with additional permissions, so I guess there's no copyright problem anyway.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:59.939003136Z",
        "author": "Codz",
        "date": "2012-05-25T12:49:45+0100",
        "id": "9f7b57552f7be5e22d53d7cddf105a94",
        "post_id": "post-276510",
        "text": "Over Namibia.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.67074304Z",
        "author": "Urwumpe",
        "date": "2010-12-13T17:09:31+0000",
        "id": "6521774bb78d4456b6d74b3fde904263",
        "post_id": "post-277472",
        "text": "Wishbone said:Not sure I want bolts in my car to be designed with 3% reserve.\n\nIf you drive like I do, you need 50% reserve.:cheers:",
        "thread_id": 17914
    },
    {
        "@timestamp": "2023-09-14T07:14:00.06667008Z",
        "author": "orb",
        "date": "2012-03-01T22:01:59+0000",
        "id": "414e4dcea4f84b6fd5606564cc6917af",
        "post_id": "post-276050",
        "text": "NASASpaceflight:SpaceX team conduct successful Falcon 9 WDR ahead of Dragon\u2019s ISS debutNASA:Click on images to enlarge\u200b",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.561188096Z",
        "author": "Turbinator",
        "date": "2010-03-19T01:29:37+0000",
        "id": "de975f2bcf0f416acc24fb7249ef4903",
        "post_id": "post-212042",
        "text": "There is nothing easier to remember than \"Oh Canada\".Not only do I know how to sing it, I can play it on the guitar.",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:59.801584384Z",
        "author": "Cras",
        "date": "2012-05-02T20:56:52+0100",
        "id": "e918000344ea68a13a5ce99d4737fdbe",
        "post_id": "post-276132",
        "text": "And it is the first one. If they send it up and it explodes, or something prevents it from safely docking, it will only serve to feed the flames for people who see commercial space as dangerous.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.735120128Z",
        "author": "Kyle",
        "date": "2010-12-10T21:04:48+0000",
        "id": "907b8570ea7a2137ada6f5549b0a2e1d",
        "post_id": "post-275875",
        "text": "Updates on SpaceX's Falcon 9's third flight, 2nd flight of the Dragon spacecraft.SOURCE OF ARTICLE:http:\/\/www.nasaspaceflight.com\/2010\/12\/live-spacex-launch-falcon-9-dragon-cots-demo\/The next Dragon mission, Dragon C2, is currently scheduled for launch on 12 April next year; the fiftieth anniversary of the first manned spaceflight and the thirtieth anniversary of the first Space Shuttle launch. This will also be the next Falcon 9 launch. Dragon C1 is also the fifteenth and final orbital launch of the year to be made by the United States.\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.566581248Z",
        "author": "Urwumpe",
        "date": "2010-03-19T19:39:33+0000",
        "id": "946c3a43e9bbd7ba3263fe3e99a841cc",
        "post_id": "post-212070",
        "text": "Notebook said:Terrible tune, bit of dirge.\n\nWithout it, we wouldn't have had this in history:",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:59.81962624Z",
        "author": "Capt_hensley",
        "date": "2011-07-12T22:09:20+0100",
        "id": "566a36818043292c622dce7f4fe1b4e9",
        "post_id": "post-275901",
        "text": "Orbinaut Pete said:There isn't any written source for this stuff - if you rely only on written sources on official websites, then you will always be three years out of sync, since those webpages are so outdated.;)\n\nCool, I can dig it! Been there done that.But I'm writing a thesis paper, and verbal interviews aren't allowed unless they are captured on video\/audio tape(DVD)? But then you have to use a transcript from a professional transcript maker. You must have the recorded interview, E-Transcript, and a printed copy of the transcript, ready to produce at the drop of a hat.You see Dragon, and Falcon; current and future models, are a large part of Gateway Station construction and operations.May I please quote you sir?Thanks in advance, Darren",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.569715968Z",
        "author": "Kevon Daye",
        "date": "2010-06-03T02:40:36+0100",
        "id": "11daa72d520f94cab24d8534a258dd86",
        "post_id": "post-212104",
        "text": "I know it but don't sing it (can't sing to save my life). I just wish we could say the same for some of the celebrities they get to sing it. It just seems like to them it's a competition to see who can drag out the word Brave the longest:rofl:",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:14:00.05830784Z",
        "author": "RisingFury",
        "date": "2011-11-16T23:52:36+0000",
        "id": "de529bb4d05e2527ec3ad31a342e60ca",
        "post_id": "post-275965",
        "text": "According to the (unreliable) SpaceX launch manifest (as of November 17th), the F9 Flight 3 is still scheduled for 2011.A bit off topic, but they scheduled the Falcon Heavy demo flight in 2012 already! Alright, I know that with SpaceX, 2012 means end of 2013, but still exciting.http:\/\/www.spacex.com\/launch_manifest.php*Dates are for vehicle arrival at launch site, not liftoff.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.804372736Z",
        "author": "ElGuapoGuano",
        "date": "2012-05-03T19:52:39+0100",
        "id": "cde0e9ff49a8929023fe39af798f5d64",
        "post_id": "post-276149",
        "text": "Man, they just can't seem to get it going. I don't know WTF the problem is, but the last launch of a Falcon 9 was Dec 2010. SpaceX's launch schedule is starting to look like Shenzhou! Stop giving launch dates if you aren't able to keep them...",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.810979584Z",
        "author": "Codz",
        "date": "2012-05-18T15:19:25+0100",
        "id": "5b58cf68a14829c9845cb79834cb6b54",
        "post_id": "post-276196",
        "text": "I never trust laptops for live launches. They always seem to start lagging or freeze at the worst possible moment.(Usually T-5 seconds):cry:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.70452864Z",
        "author": "TSPenguin",
        "date": "2010-03-14T19:16:22+0000",
        "id": "8e4f62105396a23c37458fe86dea1509",
        "post_id": "post-211137",
        "text": "Quite a shame indeed. It would have been a well deserved win.Any news about the vibration Lewis reported?",
        "thread_id": 13417
    },
    {
        "@timestamp": "2023-09-14T07:14:00.059033344Z",
        "author": "orb",
        "date": "2011-12-09T18:01:22+0000",
        "id": "3410583e5acdc25599af4f639d46e50f",
        "post_id": "post-275975",
        "text": "NASA:RELEASE : 11-413 - NASA Announces Launch Date and Milestones for Spacex Flight:WASHINGTON \u2014 NASA has announced the launch target for Space Exploration Technologies\u2019 (SpaceX) [highlight]second Commercial Orbital Transportation Services (COTS) demonstration flight will be Feb. 7, 2012[\/highlight]. Pending completion of final safety reviews, testing and verification, NASA also has agreed to allow SpaceX to send its Dragon spacecraft to rendezvous with the International Space Station (ISS) in a single flight.\u201cSpaceX has made incredible progress over the last several months preparing Dragon for its mission to the space station,\u201d said William Gerstenmaier, NASA\u2019s associate administrator for the Human Exploration and Operations Mission Directorate. \u201cWe look forward to a successful mission, which will open up a new era in commercial cargo delivery for this international orbiting laboratory.\u201dGerstenmaier said, \u201cThere is still a significant amount of critical work to be completed before launch, but the teams have a sound plan to complete it and are prepared for unexpected challenges. As with all launches, we will adjust the launch date as needed to gain sufficient understanding of test and analysis results to ensure safety and mission success.\u201dDuring the flight, Dragon will conduct a series of check-out procedures that will test and prove its systems in advance of the rendezvous with the station. The primary objectives for the flight include a fly-by of the space station at a distance of approximately two miles to validate the operation of sensors and flight systems necessary for a safe rendezvous and approach. The spacecraft also will demonstrate the capability to abort the rendezvous, if required.Dragon will perform the final approach to the ISS while the station crew grapples the vehicle with the station\u2019s robotic arm. The capsule will be berthed to the Earth-facing side of the Harmony node. At the end of the mission, the crew will reverse the process, detaching Dragon from the station for its return to Earth and splashdown in the Pacific off the coast of California. If the rendezvous and attachment to the station are not successful, SpaceX will complete a third demonstration flight in order to achieve these objectives as originally planned.{...}\n\nFlorida Today - The Flame Trench:SpaceX targeting February launch of demo flight:NASA and SpaceX are targeting a Feb. 7 launch of the company's next demonstration flight from Cape Canaveral, which plans to berth an unmanned Dragon capsule at the International Space Station.NASA Deputy Administrator Lori Garver announced the official new target date in a keynote speech opening the NASA Future Forum event today at the Museum of Flight in Seattle, Wash.{...}\n\nParabolic Arc:Dragon Flight to ISS Targeted for Feb. 7Spaceflight Now:SpaceX demo flights merged as launch date targetedSPACE.com:First Private Spaceship Flight to Space Station AnnouncedNASASpaceflight:NASA managers announce February 7 launch date for Dragon ISS missionDiscovery News:NASA Sets Date for Dragon's Space Station DebutAviation Week:NASA, SpaceX Set First Dragon Launch To ISSCBS News Space:SpaceX shoots for Feb. 7 launch to space station",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.260811776Z",
        "author": "NOMAD",
        "date": "2010-12-16T03:06:16+0000",
        "id": "9671e4472cd611f3e02688fe7cc168b6",
        "post_id": "post-277233",
        "text": "The main problem is that which group type I should group for those verniers after I grouping the main engine in THGROUP_MAIN.Can I group these verniers in THGROUP_MAIN again? If not,how can I do ? Thanks.",
        "thread_id": 17890
    },
    {
        "@timestamp": "2023-09-14T07:13:59.927640832Z",
        "author": "Notebook",
        "date": "2012-05-24T06:25:49+0100",
        "id": "a67e1b12c9ed73cfa7e0a890032676c0",
        "post_id": "post-276431",
        "text": "Indeed it is, I can see if the rocket exhaust has a \"twist\" to it, then torque could be produced, bit like rifling in a... rifle..I'll have bit of research and see what turns up.Edit:got thisStaging and second stage engine start - the first in-space start of a Merlin engine - appeared nominal, but a roll developed during the five minute long burn of the second stage Merlin Vacuum engine. It was not clear if the roll had any effect on velocity performance. The roll began about 5 minutes after liftoff, after the turbopump exhaust nozzle stopped vectoring. Merlin shut down about 517 to 524 seconds after liftoff, just as the stage completed its fourth roll. The stage was rolling about three times per minute at second stage engine cutoff.\n\nfrom here:http:\/\/www.spacelaunchreport.com\/falcon9.html#componentsImplying the roll control wasn't?Edit: that was from the Inaugural Launch(updated June9,2010)N.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.146033664Z",
        "author": "martinezzz",
        "date": "2013-03-29T17:11:44+0000",
        "id": "8e9dd46f768f9212238661fb476d3c57",
        "post_id": "post-211448",
        "text": "Problems with ISShi i instaled soujuz addon .. ewerything looks great except one problem.when i get to orbit there no such object as ISS:(i instaled iss 3.2 -07.09.10it shows in scenerys folders but not when runing sojuz flightsi read manuals of sojuz and iss but nothin found about such ishue",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:12:56.264713472Z",
        "author": "stealthstar",
        "date": "2014-04-24T05:22:55+0100",
        "id": "d4b17ab61ff7d0715d53dd649494129e",
        "post_id": "post-211604",
        "text": "Quick_Nick said:Maybe you should look at the month.\n\nIt should still work without me having to install an older version of orbiter. That's the thing that's annoying me the most about 2010P1. It seems to have an apparent lack of compatibility with older addons. I hope they learn to fix that in the next update of orbiter.",
        "thread_id": 13462
    },
    {
        "@timestamp": "2023-09-14T07:13:59.933662208Z",
        "author": "T.Neo",
        "date": "2012-05-24T22:43:08+0100",
        "id": "2793db29dfa0eaefb52c15695b45e3f7",
        "post_id": "post-276465",
        "text": "I, for myself, will keep an healthy scepticism until the Dragon carries real astronauts to the ISS and bring them back safely.Until then, SpaceX is still far behind International Launch Services or ArianEspace, that are very successful as private commercial companies.\n\nI do not see why they would be behind either of those companies if they could conduct routine launches with an acceptable success rate as well as fly cargo to and from the ISS with Dragon. Neither of those companies has launched, or has the intention to launch humans, so it shouldn't really be used as a yardstick.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.277929472Z",
        "author": "Matte",
        "date": "2007-11-29T15:09:18+0000",
        "id": "a6c5d99dec6d0e606b8f944a9e01f3dc",
        "post_id": "post-12984",
        "text": "i understand, i'll try to keep low the value for the pericynthion; unstead of the real \"over 3000 km\", i'll try a lower one.",
        "thread_id": 179
    },
    {
        "@timestamp": "2023-09-14T07:13:59.802383872Z",
        "author": "Star Voyager",
        "date": "2012-05-02T22:06:18+0100",
        "id": "4d578265cb015d238ee95aa79786ecea",
        "post_id": "post-276135",
        "text": "Keep in mind that STS-1 was delayed for 2 years before flying.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.283507712Z",
        "author": "DoyleChris",
        "date": "2010-10-15T20:50:32+0100",
        "id": "393dda3411bcde4edf805b58cd4f6d48",
        "post_id": "post-211730",
        "text": "I have had problems with the fuel I have tried every combination to make it work with the Star Trek Delta Flyer but i have not been able to get it to work, it keeps telling me i dont have enough fuel. and by stock setup it takes just about a full tank to get to the moon with it.",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:59.925104128Z",
        "author": "orb",
        "date": "2012-05-22T21:41:11+0100",
        "id": "2635ea8f4e9f15db05e4f18bb1e5ebe7",
        "post_id": "post-276411",
        "text": "Universe Today:A Look Inside the Dragon Capsule, Now in OrbitAn automated image taken from inside SpaceX's Dragon capsule after launch. Credit: SpaceX\u200b",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.846210816Z",
        "author": "River Crab",
        "date": "2012-05-19T20:27:48+0100",
        "id": "d20869e0fd028f175b55bb446108159a",
        "post_id": "post-276304",
        "text": "I don't understand why this scrub should have people calling SpaceX \"amateur\" and labeling their rocket as being inferior. Large rockets like Delta IV and Ariane V have had similar pad aborts recently, even in regular sevice. If anything, the scrub shows that they're smart enough to be cautious when testing the new system. I don't want an American GSLV!:p",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.462822656Z",
        "author": "MeDiCS",
        "date": "2010-03-18T20:12:04+0000",
        "id": "24d017fbaa583edf8f04e5be681f1ce8",
        "post_id": "post-211917",
        "text": "Urwumpe said:I have seen them both, both are nice for theory, but effectively useless for praxis, since more than a few algorithms with them is impossible, since the reality is not that function oriented. Better some compromise languages there, like Scala or Conjure, which are offering more imperative or object oriented features.\n\nhttp:\/\/weitz.de\/cl-ppcre\/: Portable Perl-Compatible Regular Expressions for Common Lisp. I didn't quite understand 'since more than a few algorithms with them is impossible'.Haskellisfunction-oriented (which says absolutely nothing about what it can or can't do), but Lisp is a jack-of-all-trades. You can write an imperative, Java-like (i.e., full of superfluous classes) program in Lisp as easy as you can write one that depends only on functions.",
        "thread_id": 13493
    },
    {
        "@timestamp": "2023-09-14T07:13:59.942349312Z",
        "author": "Codz",
        "date": "2012-05-25T13:26:32+0100",
        "id": "109d418243ae17339204952968ecc477",
        "post_id": "post-276533",
        "text": "SpaceX just ordered a retreat from the ISS...",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.486800896Z",
        "author": "Gunny1",
        "date": "2008-05-07T02:56:11+0100",
        "id": "6b1d986ecf02497f1f99bb331f503c65",
        "post_id": "post-64653",
        "text": "dutchpirate said:Dream job - Fighter pilot, too old now, and too popular a choice when I was graduating. Met the minimum academics, and exceeded the 'military potential' ratings, but there were so many applying that I didn't make the cut-off.\n\nBecome a writer.I'm not kidding - the USAF PAO will line up an opportunity for you to fly a 'second-generation' aircraft; as long as you pass flight physical, even to act as A\/C in ACM - 'dogfighting' - in a close-regulated environment. (i.e. - you go up in the trainer version of an Eagle, with a Pilot\/Instructor ready to snatch control from you the instant you, er, 'foul' up. Make sure you bring the cash to buy several rounds of drinks at the O-Club...)",
        "thread_id": 1350
    },
    {
        "@timestamp": "2023-09-14T07:13:59.977373952Z",
        "author": "SpaceNut",
        "date": "2012-05-25T17:38:04+0100",
        "id": "74609ac01e2ec3e9a3c100d93f3a4653",
        "post_id": "post-276636",
        "text": "Press conference at Noon CST, should be interesting... I bet Elon will look like he's breathing again.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.93325312Z",
        "author": "Donamy",
        "date": "2012-05-24T21:22:35+0100",
        "id": "43f9022f95a4fa54d5cdf6914610819c",
        "post_id": "post-276462",
        "text": "Codz said:I was negative because they had a lot of big talk and no actions to back it up. Now that they are actually starting to prove that they can get the job done, they have my support. I'm not a \"cheerleader\" for SpaceX because I need real evidence.\n\nAre you sure you were'nt born in Missouri ?;)",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.169462528Z",
        "author": "T.Neo",
        "date": "2010-12-11T21:14:30+0000",
        "id": "d2b7ba32ba9c0ebf7cbc116c87663829",
        "post_id": "post-276898",
        "text": "The low thrust you're talking about is really intrinsic to NERVA; DUMBO, a competing design to NERVA, had a far superior thrust- 3.5 MN (NERVA had only 49 kN), at an engine mass of 5 tons. That is comparable to the SSME, which has about 2.28 MN (vacumn) at an engine mass of 3.177 tons- the thrust\/mass ratios are very similar.Liquid core offers higher exhaust velocity (presumably due to higher operating temperatures), not higher thrust (well, it potentially could, but thrust increase isn't intrinsic to the design). The exhaust velocity increase is always welcome, but not at the cost of the release of radioactive materials into the environment (and increased complexity).",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:13:59.929733376Z",
        "author": "orb",
        "date": "2012-05-24T12:36:03+0100",
        "id": "e5a7b4e3bffcd989f9b5cc4b1783242b",
        "post_id": "post-276450",
        "text": "NASASpaceflight:Dragon completes ISS fly under comm test ahead of berthing opportunity",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.568690688Z",
        "author": "SiberianTiger",
        "date": "2010-06-01T11:36:20+0100",
        "id": "adca29bab76bb091ae6bca5fc8b9e71f",
        "post_id": "post-212093",
        "text": "Worst possible performance of Russian national anthem (in Syria):http:\/\/www.youtube.com\/watch?v=E1ac2nqzUCw#t=0m40s",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:13:59.980571648Z",
        "author": "Orbinaut Pete",
        "date": "2011-10-08T21:12:53+0100",
        "id": "f86075de5d348e2548b7ca8e86ce3216",
        "post_id": "post-275942",
        "text": "orb said:I think the emphasized by me text in quote should read: \"the NASA manifest shows the flight taking place in January after a Russian Progress freighter docks in the station in late December\".\n\nNo, I think it should read:\"the NASA manifest shows the flight taking place in January after a Russian Progress freighter docks in the station in late January\"- the Progress in question is M-14M\/46P.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.178939136Z",
        "author": "Wishbone",
        "date": "2011-01-27T14:20:22+0000",
        "id": "09882fea3de4347a10f564646369344f",
        "post_id": "post-277013",
        "text": "The idea with droplets seems to have surfaced circa 1990 (someone called Persson) and was incorporated into U.S.Pat.5,351,747 awarded to one German chap from Bremen. The more I think about it, the more it makes sense, since the surface area of the droplet cloud is very large. Sure, some of the heat gets absorbed by the TPS, but hoisting the droplet radiator farther away from the craft reduces the subtended angle.EDIT: re - translation activity - by the time BLAST needs it (around fine rendezvous maneuvers) hope that cooling could be performed by conventional radiators. For rotation you could use \"predictive\" repositioning of the catcher \"wheel\".",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:56.578099968Z",
        "author": "ar81",
        "date": "2010-03-19T16:05:24+0000",
        "id": "e54bc3c3d78104667bf693228afc1e3c",
        "post_id": "post-212113",
        "text": "When you approach a pad you may need a clear path without obstacles.If you have buildings and you need to pass on top of them firing your hovers, buildings could be either damaged or they may be covered with exhaust chemicals.However it is a nice try.Moon bases should be mostly underground since moon offers little protection against meteors.",
        "thread_id": 13508
    },
    {
        "@timestamp": "2023-09-14T07:13:59.803191552Z",
        "author": "Orbinaut Pete",
        "date": "2012-05-02T23:03:16+0100",
        "id": "92d2edf551dd791cce360dd25fae21aa",
        "post_id": "post-276139",
        "text": "Kyle said:Hearing NET May 19th now.\n\nMy personal opinion is that they will likely slip until after the Soyuz TMA-04M launch on the 15 and docking on the 17th - meaning NET 19th.If SpaceX launch on the 10th (and berth on the 13th), they will only have two days of margin in the schedule before both the Dragon and Soyuz flights will clash - and having low margin for additional testing days on a test flight is a bad idea, IMHO.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.655095552Z",
        "author": "lennartsmit",
        "date": "2010-03-21T11:35:51+0000",
        "id": "49af04e0647d47fedb58d360bc7c126f",
        "post_id": "post-212297",
        "text": "If your nose is towards the planet and it tries to do an autoburn, stop it immediately. Then wait until you face outwards, then try again.",
        "thread_id": 13532
    },
    {
        "@timestamp": "2023-09-14T07:13:59.926027264Z",
        "author": "Notebook",
        "date": "2012-05-23T09:18:49+0100",
        "id": "0be5427a7614624ad1012aa6add0fd65",
        "post_id": "post-276418",
        "text": "T.Neo said:Yup- the MVac gas generator exhaust is used for roll control of the second stage.\n\nI assume there is another exhaust 180 degrees away for symmetry? Also, the nozzle aways seemed to move to the left of picture, did I miss some movement?N.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.937335808Z",
        "author": "Jarvit\u00e4",
        "date": "2012-05-25T11:40:59+0100",
        "id": "fefa1e76e1c83cc89fccf3d63a0e294c",
        "post_id": "post-276496",
        "text": "I've just discovered NASA TV has an HD stream.http:\/\/www.nasa.gov\/multimedia\/nasatv\/ustream.html",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.66030464Z",
        "author": "Artlav",
        "date": "2010-03-23T05:29:23+0000",
        "id": "870db475239f7b3676174134619d6e51",
        "post_id": "post-212312",
        "text": "donatelo200 said:I can't get the heightmap for the moon Finitar to work. It just won't show up in orbiter or Orulex world studio. The map is below.\n\nObvious question is:What have you tried to get it working?What exactly doesn't work?",
        "thread_id": 13533
    },
    {
        "@timestamp": "2023-09-14T07:13:59.742847744Z",
        "author": "Kyle",
        "date": "2012-04-21T03:57:34+0100",
        "id": "04e1c44afbdb512b52d29e316311f831",
        "post_id": "post-276076",
        "text": "COTS-2+ Patch!Thread updated to reflect.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.816755968Z",
        "author": "N_Molson",
        "date": "2012-05-19T10:03:45+0100",
        "id": "35e2daae1cdd558ec331d63ac165482e",
        "post_id": "post-276237",
        "text": "Next launch \"window\" is on May 22 at 07:44 UTC (3:44 am EDT).\n\nYes but a pressure problem in a combustion chamber seems to be a serious problem, no ? Will they be able to fix in just 3 days ?(and by the way, I will be on exam right at this moment...)",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.010064128Z",
        "author": "FADEC",
        "date": "2012-05-31T17:06:41+0100",
        "id": "99328193c0ae747b0b382db106730ed4",
        "post_id": "post-276766",
        "text": "N_Molson said:Its because of the evil NASA people. They have contaminated SpaceX employees, so now they are dull and joyless.:(\n\nI think this might be different once Dragon will splash down with humans aboard.What really amazes me is that such a young and \"small\" company does do all this flawlessly. If you watch them in their mission control room it looks like they do a routine job. Never though that such a company can be that much inspiring:)",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.981697024Z",
        "author": "Andy44",
        "date": "2010-03-15T00:42:58+0000",
        "id": "7ef91f391dbfd2519c33a7cf965aa5c9",
        "post_id": "post-211241",
        "text": "Urwumpe said:Originally Posted bypattersoncrNow we just need a good way to quantify intelligence so that it can have a scientific meaning to call someone, \"Wicked smaht!\"\n\nWe could count the time from waking up to sarcasm.\n\nOutstanding. A few more jokes like that and youcanquit your day job! :rofl:",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:12:56.05339904Z",
        "author": "jwcornish",
        "date": "2010-03-14T08:18:01+0000",
        "id": "a1d65f9a569824869d24e73180ef0a2e",
        "post_id": "post-211297",
        "text": "Launch vehicle failures historically have fallen into the following categories- Engine Failure- Avionics Failure- Staging failureEngine Failure modes-propellant supply problems (engine starves of fuel)-engine failureAvionics Failure modes-software bugs-attitude sensor problems-control failureStaging Failure modes-failed staging event (stages still attached)-post staging failure (discarded stage impacts upper stage)",
        "thread_id": 13442
    },
    {
        "@timestamp": "2023-09-14T07:14:00.057009408Z",
        "author": "Jarvit\u00e4",
        "date": "2011-10-25T07:32:37+0100",
        "id": "fa05bb84c6b9148a2f168d4340c6422b",
        "post_id": "post-275956",
        "text": "Wait, I thought they were reusing the capsule?",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.170658304Z",
        "author": "Sky Captain",
        "date": "2010-12-12T14:52:21+0000",
        "id": "df5c7850dabbbb6b064bce16e0731562",
        "post_id": "post-276910",
        "text": "While radiation can be dealt with problem is it will make operations more expensive so it would be better to have big performance margin over chemically powered launchers to make up for increased operational costs with high payload capacity and high flight rate.Ideally for nuclear spaceplane you would want airbreathing engine powered by nuclear heat instead of chemical combustion. Imagine taking off from a runway and accelerating to 4 - 5 km\/s in airbreathing mode without any expenditure of onboard propellant switching to rocket mode only for final orbital insertion burn. Theoretically such craft could have most of its takoff weight be useful cargo.Unfortunately engine with recquired performance and durability probably doesn't exist even on a conceptual paper.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:56.076340736Z",
        "author": "Zatnikitelman",
        "date": "2010-03-14T16:28:48+0000",
        "id": "630415dab72f4bc474d161931572fd96",
        "post_id": "post-211319",
        "text": "Something I've though of is that Obama isn't canceling the push for the Moon as much as he may be setting up a proper infrastructure. Like have the commercial companies launch stuff into Orbit for NASA who then launches the crew and proceeds on to the Moon.Well just a thought.",
        "thread_id": 13445
    },
    {
        "@timestamp": "2023-09-14T07:14:00.174591232Z",
        "author": "Sky Captain",
        "date": "2010-12-26T22:08:45+0000",
        "id": "c88d7aba2c216817266e1204e4455062",
        "post_id": "post-276959",
        "text": "My engines are currently at the back, and they're very heavy (mostly due to the shielding). I don't know how I would be able to reposition them in an effort to center the COG.\n\nWouldn't there be problems with COG shifting seriously when propellant is being consumed. The vehicle would get very back heavy when propellant is depleted and it has to fly well in the atmosphere with full tanks when taking off and with empty tanks on reentry. IIRC that's why the engines of a Skylon are placed on wings so the vehicle remains balanced when evenly distributed propellant tanks are full or empty.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.645904384Z",
        "author": "rseferino",
        "date": "2010-12-14T16:37:54+0000",
        "id": "645b83e3bc8fb20adcb3aa3800fd348d",
        "post_id": "post-277409",
        "text": "Urwumpe said:(Also, are you sure a 90\u00b0 launch azimuth from Vandenberg passes over south Georgia? I am almost sure it passes over the Gulf of Mexico already)\n\nSorry, is 72 \u00b0, a standard launch with AMSO.:eek:wned:",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:14:00.18049536Z",
        "author": "Axel",
        "date": "2011-02-04T22:53:18+0000",
        "id": "d44976acf35537f57b79cd985193e070",
        "post_id": "post-277029",
        "text": "Do you have a source that says definitively that it'd blow up?No i dont have, but it doesnt matter as the upper stage is at an interplanetary course. But i think it will blow up, because i cant see any radiators at the NERVA design and its relativ powerfull. And radiators are extra mass which reduces the payload capacity. Before the engine shut down its cooled by the propellant.To the \"post acceleration\" it works only in space\/vacuum. Its similar to the ion engine concept, the propellant particles will be ionisized and accelerated by strong fields, at the end of the nozzle. But its a nice concept of newer NTR studys for interplanetary travel.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.646220544Z",
        "author": "Kevon Daye",
        "date": "2010-12-14T23:24:10+0000",
        "id": "22c11c870fb5289e37acf98a95d9fbf9",
        "post_id": "post-277412",
        "text": "I guess the government moved it.:lol:",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:12:56.0865664Z",
        "author": "BenSisko",
        "date": "2010-03-14T08:26:24+0000",
        "id": "b12e5de12241820c32ec0d13e1ee4c60",
        "post_id": "post-211337",
        "text": "I've been using your ad-on with SSU v1.25. Other than Donamy's STS-88 & 92, the shuttle payloads are not compatible. Is there a conversion to make the shuttle payloads compatible with SSU?",
        "thread_id": 13446
    },
    {
        "@timestamp": "2023-09-14T07:14:00.646731264Z",
        "author": "fireballs619",
        "date": "2010-12-15T02:32:46+0000",
        "id": "59fd5fa370b4fdf6d326437e995bca2e",
        "post_id": "post-277417",
        "text": "Izack said:I haven't heard the one about having a star inside the Earth, or the one about subterranean oceans. :blink:But then again, I don't exactly follow these kooks, regardless to how crazy\/fun-to-read their theories might be.:rolleyes:\n\nThey're both subsets of Hollow Earth Theory. Quite ridiculous :lol:.",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:12:56.145444096Z",
        "author": "garyw",
        "date": "2013-03-24T14:09:28+0000",
        "id": "0bc01622a99b4d6345729f03d08fe946",
        "post_id": "post-211445",
        "text": "You don't mean the 8 key on the number keypad do you? That has an 8 with an up arrow underneath the numeral 8.I'm a little confused at the question to be honest.",
        "thread_id": 13449
    },
    {
        "@timestamp": "2023-09-14T07:14:00.647719424Z",
        "author": "supersonic",
        "date": "2010-12-15T04:01:47+0000",
        "id": "e88f5725336610f675e645ec1e3f3b9f",
        "post_id": "post-277424",
        "text": "The astronauts visited both an ancient city on the moon's surface as well as an alien spaceship. They were also able to collect some alien gadgets in the ship and brought one of the two dead alien pilots back to their Lunar Module. An analysis of meteor impact density on the city and the ship apparently revealed that both the city and the ship must been there for about 1.5 billion of years. And it seemed that the ship had already been explored before (probably by another alien race?).\n\nSure they did.;)",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:12:56.441122304Z",
        "author": "Flynx",
        "date": "2010-03-17T09:27:47+0000",
        "id": "887e015055a33111d7afffd808c07323",
        "post_id": "post-211868",
        "text": "Ah, that explains ... well I think it does ...After the SRBs are running out, the remaining power of the SSMEs does not provide power enough to hover (as I stated it) the Shuttle with unlimited fuel option on. But the mass of the real Shuttle as lowered (tanks of SSMEs) enough at that time so that it can go up into orbit.Is that right?Thanks for your additional information and explanation!Flynx",
        "thread_id": 13489
    },
    {
        "@timestamp": "2023-09-14T07:13:59.7719936Z",
        "author": "orb",
        "date": "2012-04-30T22:09:26+0100",
        "id": "0e61f4a5da6da030399dce54ba34e1aa",
        "post_id": "post-276117",
        "text": "Video of the test fire",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.6486592Z",
        "author": "Kevon Daye",
        "date": "2010-12-15T23:22:58+0000",
        "id": "b2a39a45c2e3f9dbaf063d2a2bcf94e0",
        "post_id": "post-277433",
        "text": "[ame=\"http:\/\/www.youtube.com\/watch?v=a-A8RmnWaG0&feature=related\"]YouTube - Apollo 20 EVA1[\/ame]And this one is even worse. You can totally tell this was made with AMSO, particularly when the astronaut hops.:rofl:",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:13:59.926523392Z",
        "author": "orb",
        "date": "2012-05-23T13:58:43+0100",
        "id": "ff1083eb791cadfb86debc89643f03b3",
        "post_id": "post-276422",
        "text": "SPACE.com:SpaceX's Commercial Spaceship Chasing Space Station in OrbitSpaceX Launch Success 'Like Winning Super Bowl,' Billionaire CEO Elon Musk SaysSpaceflight Now:Falcon 9 rocket roars to space(PHOTO GALLERY)Universe Today:SpaceX Dragon Spies EarthFlorida Today:SpaceX's Dragon capsule doing well after day in orbit",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.816876288Z",
        "author": "mojoey",
        "date": "2012-05-19T10:04:37+0100",
        "id": "eed42588d5e967b1ff141dfddc22e593",
        "post_id": "post-276238",
        "text": "NovaSilisko said:Go to hell, engine 5!\n\nPesky engine five...It's story will never be completed",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.445672192Z",
        "author": "Lunar Pilot",
        "date": "2008-05-07T01:27:24+0100",
        "id": "bbd67b7504935c45634db74f23b55864",
        "post_id": "post-64639",
        "text": "I guess I can't say much, I haven't made Orbiter crash yet. There is a reason I'm called lunar pilot. The reason why I'm asking is because I'm doing it right now, I've gotten to about 59154.12 light years. And the best part, it's taken less than fifteen years.Does anyone know exactly what model they plan to add new solar systems to the basic Orbiter program? I mean, we can only fly around Sol for so long.",
        "thread_id": 1349
    },
    {
        "@timestamp": "2023-09-14T07:14:00.24364928Z",
        "author": "astrosammy",
        "date": "2010-12-12T17:47:56+0000",
        "id": "00cb2a58680b6ed2917805f135eaffe6",
        "post_id": "post-277159",
        "text": "Some more links:http:\/\/sattrackcam.blogspot.com\/http:\/\/stellarium.org\/http:\/\/www.astrosurf.com\/legault\/http:\/\/www.jgiesen.de\/planets\/index.htmlhttp:\/\/spacepatches.nl\/http:\/\/www.space-multimedia.nl.eu.org\/http:\/\/www.radioreference.com\/apps\/audio\/?action=wp&feedId=705http:\/\/impact.ese.ic.ac.uk\/http:\/\/spaceweather.com\/",
        "thread_id": 17885
    },
    {
        "@timestamp": "2023-09-14T07:13:59.851337216Z",
        "author": "FADEC",
        "date": "2012-05-20T23:48:58+0100",
        "id": "58d78adf54ce7f2255f502f6842ec346",
        "post_id": "post-276347",
        "text": "T.Neo said:Space Shuttle launch scrub, internet reaction:Darn. I hope I'll be able to watch the launch on the rescheduled date!Falcon 9 launch scrub, internet reaction:SpaceX is a bunch of incompetant noobs! 7 months and now a scrub? Elon Musk's pie in the sky ideas are even more absurd after this failure.:dry:\n\nThe difference is the claims of Elon Musk. He tells people that \"his\" Falcon 9 rockets can be launched a few times each month to generate money for commercial flights to the Moon and even to Mars within 10 years. But the current processes shows that all this talk is nothing more than PR.SpaceX dashes against the same things as NASA did with its complex Space Shuttles (aborts due to a valve etc.). At this rate they can be happy to get a launch record of 10 within the next 10 years and not 50 launches per year. SpaceX makes only one difference to NASA: they do it less expensive.Just imagine how long it might take to let Dragon fly manned. Maybe it won't even happen...",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.611841792Z",
        "author": "dutchpirate",
        "date": "2008-05-07T07:49:36+0100",
        "id": "3163a70e148d2dc6fe9b4ee6fb80f677",
        "post_id": "post-64679",
        "text": "Scorching on my DGIVs is courtesy of Dan's paint kit. All my XR-1s I did on my own using airbrush. I've been using reduced opacity on paint\/fill to keep the scorching visible.",
        "thread_id": 1352
    },
    {
        "@timestamp": "2023-09-14T07:12:55.939244544Z",
        "author": "ikrase",
        "date": "2010-03-12T23:05:45+0000",
        "id": "8592752db7367a044a19f17628a05ec8",
        "post_id": "post-211188",
        "text": "Zubrin said that due to a lack of air resistance, if we could get over the rocket problem, space lift coudl be cheaper than air freight.I guess even mail isn't $1\/kg unless very large.What 'bout the cost to get you and basic equipment into orbit? How low could that go?",
        "thread_id": 13425
    },
    {
        "@timestamp": "2023-09-14T07:13:59.904041728Z",
        "author": "Orbinaut Pete",
        "date": "2012-05-22T17:40:49+0100",
        "id": "08535270998bb01ca2fef4b31980fd69",
        "post_id": "post-276406",
        "text": "Well, the word \"awesome\" is thrown around a lot these days.However, in this case...... :thumbup:",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.493362944Z",
        "author": "Wishbone",
        "date": "2010-12-13T16:33:22+0000",
        "id": "e8067c307890aa9228969f9c0ccf7a32",
        "post_id": "post-277352",
        "text": "Number Six was seen messing with the installation...",
        "thread_id": 17907
    },
    {
        "@timestamp": "2023-09-14T07:14:00.086579456Z",
        "author": "Spacethingy",
        "date": "2010-12-10T21:09:03+0000",
        "id": "e53cddf43a4a50da5e7af93ed5667029",
        "post_id": "post-276846",
        "text": "In the DGIV, there's an autopilot that uses the RCS to stop the craft relative to a target. Null Relative Velocity is dead useful for docking.Any way of making this happen for all craft?",
        "thread_id": 17869
    },
    {
        "@timestamp": "2023-09-14T07:13:59.843060224Z",
        "author": "Urwumpe",
        "date": "2012-05-19T14:57:14+0100",
        "id": "ed4ed88009bfc58f226b66d09256941c",
        "post_id": "post-276279",
        "text": "jgrillo2002 said:what a waste of time and money especially to my tax money\n\nWell, how much did you pay for bringing democracy to Afghanistan in the past 10 years? Compared to that, SpaceX is pretty successful, isn't it? :lol:And which individual? do you think Elon Musk is actually designing the rockets? He just plays the PR monkey for the show. And that pretty good.And now something more serious: COTS is meant as service in the fullest sense of the word. Maybe you never had to learn the definition, since you never had to manage services. But I do every day (software development as IT service), so let me help you:A service is a process that gives the customer a gain while the service provider has the full responsibility for costs and quality.This means: You currently pay taxes for something, that doesn't cost you anything more if it fails to launch at the first attempt or if it does not reach the intended orbit. That means launch service and launch service provider. If SpaceX Dragon does not reach the ISS, SpaceX will have to pay NASA for the lost cargo.It is completely different to what NASA used to do in the past, where you did keep on paying taxes, even if it failed epically, but something that is pretty common for commercial flights.Of course, currently NASA also has to subsidize SpaceX and the other companies as central agency managing the COTS2+ process, since building up of such a service industry is part of NASAs job by law currently. But even that happens pretty different to usual NASA programs. In COTS2+ it is money for milestones. You only get the contract money, if you hit the milestones. That is common for commercial satellites and some military programs, but was never done in NASA.So, why are you complaining about your few dollars that you paid for COTS2+? would you better keep on paying for some political programs like SLS, which are much more expensive, and which put the full accountability for cost overruns and quality failures on the tax payer?MattBaker: The engines are separated by Kevlar liners. while in theory, a engine failure could be still sympathetic, it is pretty unlikely to happen. especially since the engines have pretty low power densities for a rocket engine, it is no SSME with the power of a few nuclear reactors compressed into a basketball sized pump. Especially, it is no N-1, which had all 30 engines effectively failing when one of many pipes in the first stage burst by hydraulic hammers.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:55.945141504Z",
        "author": "Aqanasian",
        "date": "2010-03-12T11:55:00+0000",
        "id": "bd180fb82686b5785d96574d096cc7b2",
        "post_id": "post-211197",
        "text": "Hi There!I tried to make a simple base on earth,edit the environment by hand,start orbiter,and nothing happens.The base was still there (scneditor), but I saw nothing.No lpad, no block, no surfacetile.An hour later, the base code shrinked together,my brain starts to go mad.Then, in an act of desperation,I changed the base name.AND... it works... unbelievable.The 'BAD' name was julietbase, like thisBASE-V2.0Name = JulietBaseLocation = 12.2493 -17.5068Size = 2000When I change one letter in the word 'JulietBase',there is no problem. The filename JulietBase.cfgdoesn't matter.my brain cools down...:)Maybe there is an variable with the same name?Thanks for attentionaqanasian",
        "thread_id": 13426
    },
    {
        "@timestamp": "2023-09-14T07:12:56.228544256Z",
        "author": "Sunhillow",
        "date": "2010-03-15T20:59:16+0000",
        "id": "d2cf169c9a88cca460aa130ad030f4a0",
        "post_id": "post-211549",
        "text": ":rofl:This must be Vogon literature",
        "thread_id": 13459
    },
    {
        "@timestamp": "2023-09-14T07:14:00.175986944Z",
        "author": "Axel",
        "date": "2010-12-28T16:34:08+0000",
        "id": "e557cf755a0ea598a3c72b22cc699b0d",
        "post_id": "post-276978",
        "text": "I suggest you to use a LANTR engine, so you can use LOX and LH2. The Isp is nearly the same like for CH4, but the thrust is higher (LOX is a really afterburner) and its more envoirentmently friendly. The tank size should be the same too to LCH4, because the very dense LOX compensates the bigger LH2 tanks.And for emergency case, you could run a small chemical engine with same fuel, when the reactor has a critical failure. With pure LCH4 its not possible!And remember CH4 is a nasty fuel, methane clog the reactor with soot deposits!The only thing is, that LH2 continuesly leave the tank, beacuse the atoms are very small. But thats not really a problem, as you want a pure surface to LEO taxi with short LEO stay time, i guess not longer than 2 weeks.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:13:59.943954176Z",
        "author": "N_Molson",
        "date": "2012-05-25T13:44:34+0100",
        "id": "b1381bca62c4e44c0e867e1de8c07e21",
        "post_id": "post-276546",
        "text": "Got video back at spacevidcast... Dragon closing at 62 meters!\n\nNegative. We're still at 72 meters and holding.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.25713536Z",
        "author": "ar81",
        "date": "2010-03-16T19:46:29+0000",
        "id": "fb75f3d2413f3978b6d444db6f01d00d",
        "post_id": "post-211569",
        "text": "But remember that profit and cleaning space is the key.In the discussion at space . com they talked about a tank with about 15 tons of oxygen. To bring it up you may need about 150 tons of fuel and a discardable rocket to bring the tank to orbit, and the last stage of the rocket and fairings would be another object added to the pile of orbital junk.If the tank clears the scene it still would be discardable, for you'd need another tank to refill, so it becomes useless.This is why I think a reusable long-duration-between-fuel-refilling orbital collector that remains in space would be better.Due to the fuel efficiency that a variable Isp provides, I think using VASIMR could be a suitable propulsion system. Changing orbit inclination is what usually consumes more fuel, so fuel efficiency is very important to reduce the need of refilling costs using discardable rockets.This is what wikipedia says:http:\/\/en.wikipedia.org\/wiki\/Variable_Specific_Impulse_Magnetoplasma_RocketThe ISS orbits at a relatively low altitude, so as to make it easily accessible from Earth. The downside of this, however, is that the ISS experiences fairly high levels ofatmospheric drag, makingperiodic boosts of altitudenecessary. Currently, altitude reboosting by chemical rockets fulfills this requirement. If the tests of VASIMR reboosting of the ISS goes according to plan, the increase in specific impulse could mean that the cost of fuel for altitude reboosting will be one-twentieth of the current $210 million annual cost.[4]Hydrogenis generated by the ISS as a by-product, which is currently vented into space.\n\nSo VASIMR collector could refill with ISS byproducts.Even if an ion engine could be fuel efficient, you may need a certain charge\/mass ratio and therefore you may need mercury, and for electrostatic ion thruster you need xenon. It is easier to get hydrogen than mercury or xenon as propellant in space.So I am inclined to prefer VASIMR for the garbage collector in terms of profitability. I am trying to think in terms of today's realistic technologies. What do you think? Notice I am thinking about \"profitable\".",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:14:00.17784832Z",
        "author": "T.Neo",
        "date": "2011-01-25T22:36:23+0000",
        "id": "d70374b19d8aae9af88ecbbd373db053",
        "post_id": "post-276997",
        "text": "I don't know, hypergolic propellants are really nasty, toxic chemicals, as well as (I would imagine) being expensive to produce. I think that far outweighs the added complexity and mass of an ignition system.There are many engines that use non hypergolic propellants, and they do just fine. There have even been proposals to replace the hypergolics on the shuttle with LOX and alchohol, and the GOX\/Sintin system obviously worked for Buran (which my system is inspired by).Hypergolics are tried and trusted, they're very familiar, but I look at this spacecraft, with it's futuristic propulsion system, and I figure, that a little greener secondary propellant couldn't hurt.Nevertheless, I am unsure of my propellants as I have them now, and I have other concepts as well:GOX\/CH4: Advantageous because fuel is shared with main propellant. Crossfeeding on-orbit would probably be impractical, but it could simplify ground handling. Advantageous because gaseous methane removes the need for secondary pressurant for the fuel, but gaseous methane will be less dense than sintin.H2O2\/Hydrocarbon: A mixture of hydrocarbons (ethylene\/propane, etc) is self pressurising, and pressurises liquid high concentration H2O2 via means of a collapsable membrane (as perthis study). No secondary pressurant is required, and with the inclusion of a catalyst, hydrocarbon\/H2O2 is hypergolic (Bristol Siddely Gamma is an example of this sort of system). H2O2 does not have the toxicity of hypergolic propellants, but it is a very strong oxidiser and could prove to be unstable.H2O2\/Sintin: Similar to current option, but with GOX replaced with H2O2. Both propellants would need to be pressurised by secondary gas sources, although peroxide decomposition removes the need for an ignition system.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:13:59.97798784Z",
        "author": "Ghostrider",
        "date": "2012-05-25T17:58:52+0100",
        "id": "5e2251a0aca263c2a43214a020339eeb",
        "post_id": "post-276641",
        "text": "CongAssortedRodents to Team Dragon!Yeah, I know it should be SpaceX Dragon's Team, but \"Team Dragon\" sounds so much better.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.809596416Z",
        "author": "orb",
        "date": "2012-05-18T14:13:28+0100",
        "id": "abb5aa3502bc5a699a3220bdfef93bbb",
        "post_id": "post-276189",
        "text": "Spaceflight Now:Mission Status Center:1120 GMT (7:20 a.m. EDT)SpaceX moved the Falcon 9 rocket to the launch pad overnight and hydraulically hoisted the 15-story rocket vertical, setting the stage for final preps for liftoff Saturday at 4:55 a.m. EDT (0855 GMT).After launch officials gave the green light for continuing with launch preparations yesterday, workers at Complex 40 last night opened the doors of SpaceX's hangar and towed the Falcon 9 and its mobile transporter the 600-foot distance to the pad.{...}SpaceX and NASA officials will hold a 1 p.m. EDT (1700 GMT) news conference today to review the status of launch preparations.{...}\n\nFalcon 9 launch timelineDragon early orbit timelineCBS News Space:SpaceX commercial cargo ship prepped for launch to space stationSpaceX Falcon 9\/Dragon launch-to-docking timelineSPACE.com:Private Rocket Poised to Make History With Saturday LaunchDiscovery News:A 'Giant Leap' for Commercial Space",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.437060352Z",
        "author": "Bj",
        "date": "2010-03-17T06:23:36+0000",
        "id": "e0fbc4a7bd2a59b32cb60229a52f4f6c",
        "post_id": "post-211856",
        "text": "Trying to get this working;http:\/\/www.dynamicdrive.com\/dynamicindex4\/php-photoalbum.htmIt works fine when viewing the demos on the web page.But it will not display anything when it is on my computer or on my web server (PHP is installed, I checked for broken links and all appear intact) The PHP file returns the proper pictures and such.So just to try getting it working, I make up this (attached includes all files and pictures with preserved directory structure)relevant HTMLHTML:<script type=\"text\/javascript\" src=\"pics\/getalbumpics.php?id=test\"><\/script>\n\n<script type=\"text\/javascript\">\n\n\/\/Optional, manual description for particular pictures inside album\n\/\/Syntax: albumid.desc[index]=\"Picture description here\"\n\/\/eg: myvacation.desc[2]=\"This is description for the 3rd picture in the album\"\n\/\/eg: myvacation.desc[6]=\"This is description for the 7th picture in the album\" http:\/\/www.dynamicdrive.com\/dynamicindex4\/php-photoalbum.htm\n\n<\/script>\n\n<script type=\"text\/javascript\" src=\"ddphpalbum.js\">\n\n\/***********************************************\n* PHP Photo Album script v2.0- (c) Dynamic Drive DHTML code library (www.dynamicdrive.com)\n* This notice MUST stay intact for legal use\n* Visit Dynamic Drive at http:\/\/www.dynamicdrive.com\/ for this script and 100s more\n***********************************************\/\n\n<\/script>\n\n<link rel=\"stylesheet\" type=\"text\/css\" href=\"ddphpalbum.css\" \/>\n\n<\/head>\n\n<body>\ntesting\n\n<script type=\"text\/javascript\">\n\nnew phpimagealbum({\n    albumvar: test, \/\/ID of photo album to display (based on getpics.php?id=xxx)\n    dimensions: [3,2],\n    sortby: [\"file\", \"asc\"], \/\/[\"file\" or \"date\", \"asc\" or \"desc\"]\n    autodesc: \"Photo %i\", \/\/Auto add a description beneath each picture? (use keyword %i for image position, %d for image date)\n    showsourceorder: true, \/\/Show source order of each picture? (helpful during set up stage)\n    onphotoclick:function(thumbref, thumbindex, thumbfilename){\n        thumbnailviewer.loadimage(thumbref.src, \"fit2screen\")\n    }\n})\n\n<\/script>\n\n\n<\/body>PHP:<?\nHeader(\"content-type: application\/x-javascript\");\n\nfunction returnimages($dirname=\".\") {\n   $pattern=\"\\.(jpg|jpeg|png|gif|bmp)$\";\n   $files = array();\n   $curimage=0;\n   if($handle = opendir($dirname)) {\n       while(false !== ($file = readdir($handle))){\n               if(eregi($pattern, $file)){\n         $filedate=date (\"M d, Y H:i:s\", filemtime($file));\n                 echo \"        [$curimage, \\\"$file\\\", \\\"$filedate\\\"],\\n\";\n                 $curimage++;\n               }\n       }\n       echo \"        [\\\"placeholder\\\"]\\n\";\n       closedir($handle);\n   }\n   return($files);\n}\n\n$photovar=$_GET['id'];\nif (!eregi(\"^[a-zA-Z0-9_]+$\", $photovar)){\n    echo \"alert(\\\"Photo Album ID must contain only letters, numbers, or underscore, and cannot start with a number\\\")\";\n    die();\n}\necho \"var $photovar={\\n\";\necho \"    baseurl: \\\"http:\/\/\" . $_SERVER[\"SERVER_NAME\"] . dirname($_SERVER['PHP_SELF']) . \"\/\\\",\\n\";\necho \"    images: [\\n\";\nreturnimages();\necho \"    ],\\n\";\necho \"    desc: []\\n\";\necho \"}\\n\";\n?>Any guesses to why this is not working?:cheers:...And just in case you wanna take a look at the java script (though unedited);Code:\/* PHP Photo Album script v2.11\n* Last updated: Aug 10th, 2009. This notice must stay intact for usage \n* Author: Dynamic Drive at http:\/\/www.dynamicdrive.com\/\n* Visit http:\/\/www.dynamicdrive.com\/ for full source code\n*\/\n\n\/\/** v2.11:\n\/\/1) Fade animation now a function of time (default=500 milliseconds)\n\/\/2) Fixed sort by \"desc\" not working in IE\n\nfunction phpimagealbum(setting){\n    this.albumvar=setting.albumvar\n    this.albumvar.images.pop() \/\/remove last \"dummy\" array element\n    for (var i=0; i<this.albumvar.images.length; i++){\n        if (this.albumvar.desc[i]) \/\/if a manual desc exists for this image\n            this.albumvar.images[i][3]=this.albumvar.desc[i] \/\/extend image array with desc\n    }\n    this.albumdivid='phpphotoalbum'+(++phpimagealbum.routines.albumcount)\n    this.dimensions=setting.dimensions || [3,3]\n    this.sortby=setting.sortby || [\"file\", \"asc\"],\n    this.autodesc=setting.autodesc\n    this.showsourceorder=setting.showsourceorder\n    this.onphotoclick=setting.onphotoclick || function(){}\n    this.photodivs=[] \/\/array referencing each DIV that contains a slide\n    this.navlinks=null \/\/HTML collection\n    if (setting.sortby[0]==\"file\") \/\/sort by filename (asc)\n        this.albumvar.images.sort(function(a,b){return a[1].localeCompare(b[1])})\n    else \/\/sort by date (asc)\n        this.albumvar.images.sort(function(a,b){return new Date(a[2])-new Date(b[2])})\n    if (setting.sortby[1]==\"desc\"){\n        this.albumvar.images.reverse()\n    }\n    this.buildgallery()\n    this.buildnav()\n}\n\nphpimagealbum.prototype={\n\n    buildgallery:function(){\n        var thisalbum=this\n        var curimage=0\n        document.write('<div id=\"'+this.albumdivid+'\">')\n        for (var rows=0; rows<this.dimensions[1]; rows++){\n            for (var cols=0; cols<this.dimensions[0]; cols++){\n                if (curimage<this.albumvar.images.length)\n                    document.write('<div class=\"photodiv\">' + phpimagealbum.routines.buildimage(this.albumvar, curimage, this.autodesc, this.showsourceorder) + '<\/div>')\n                curimage++\n            } \/\/end cols loop\n            document.write('<br style=\"clear: left\" \/>')\n        } \/\/end rows loop\n        document.write('<\/div>')\n        var albumdiv=document.getElementById(this.albumdivid)\n        var alldivs=albumdiv.getElementsByTagName('div')\n        for (var i=0; i<alldivs.length; i++){\n            if (alldivs[i].className==\"photodiv\")\n                this.photodivs.push(alldivs[i])\n        }\n        phpimagealbum.routines.addEvent(albumdiv, function(e){\n            var e=window.event || e\n            var target=e.srcElement || e.target\n            if (target.tagName==\"IMG\" && target.getAttribute('data-index')){\n                thisalbum.onphotoclick(target, thisalbum.albumvar.images[parseInt(target.getAttribute('data-index'))][0], thisalbum.albumvar.images[parseInt(target.getAttribute('data-index'))][1])\n            }\n        }, \"click\")\n    },\n\n    buildnav:function(){\n        var thisalbum=this\n        var navid=this.albumdivid + '_paginate'\n        document.write('<div id=\"' + navid +'\" class=\"albumnavlinks\">')\n        for (var i=1; i<Math.ceil(this.albumvar.images.length\/this.photodivs.length)+1; i++){\n            document.write('<a href=\"#Page' + i+ '\" rel=\"'+i+'\">Page'+i+'<\/a> ')\n        }\n        document.write('<\/div>')\n        var navdiv=document.getElementById(navid)\n        phpimagealbum.routines.addEvent(navdiv, function(e){\n            var e=window.event || e\n            var target=e.srcElement || e.target\n            if (target.tagName==\"A\"){\n                thisalbum.gotopage(target.getAttribute('rel'))\n                if (e.preventDefault)\n                    e.preventDefault()\n                else\n                    return false\n            }\n        }, \"click\")\n        this.navlinks=navdiv.getElementsByTagName('a')\n        this.navlinks[0].className=\"current\"\n    },\n\n    gotopage:function(p){\n        var startpoint=(p-1)*this.photodivs.length\n        var y=1;\n        for (var i=0; i<this.photodivs.length; i++){\n            this.photodivs[i].innerHTML=null\n            this.photodivs[i].innerHTML=(typeof this.albumvar.images[startpoint+i]!=\"undefined\")? phpimagealbum.routines.buildimage(this.albumvar, startpoint+i, this.autodesc, this.showsourceorder) : \"\"\n        }\n        for (var i=0; i<this.navlinks.length; i++)\n            this.navlinks[i].className=''\n        this.navlinks[p-1].className=\"current\"\n    }\n\n}\n\nphpimagealbum.routines={\n\n    albumcount: 0,\n\n    buildimage:function(albumvar, i, desc, showorder){\n        var desc=(desc && desc!=\"\")? '<br \/>' + desc.replace(\/(%i)|(%d)|(%s)\/g, function(m){\n                return (m==\"%i\")? i+1 : (m==\"%d\")? albumvar.images[i][2] : \"\"\n            }) : ''\n        return (showorder? '<b style=\"color:red\">Source Order: '+albumvar.images[i][0]+'<\/b><br \/>' : '') + '<img src=\"' + albumvar.baseurl + albumvar.images[i][1] + '\" data-index=\"' + i +'\" \/>' + (albumvar.images[i][3]? '<br \/>'+albumvar.images[i][3] : (desc)? desc : '')\n    },\n\n    addEvent:function(target, functionref, tasktype){\n        if (target.addEventListener)\n            target.addEventListener(tasktype, functionref, false);\n        else if (target.attachEvent)\n            target.attachEvent('on'+tasktype, function(){return functionref.call(target, window.event)});\n    }\n\n}\n\n\/\/\/\/\/\/\/\/\/Following is thumbnailviewer(), a plugin to PHP Photo Album for enlarging thumbnail images\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\n\nvar thumbnailviewer={\nenableAnimation: true, \/\/Enable fading animation?\nfadeDuration: 500, \/\/duration of fade animation in milliseconds\ndefinefooter: '<div class=\"footerbar\">CLOSE X<\/div>', \/\/Define HTML for footer interface\ndefineLoading: '<img src=\"loading.gif\" \/> Loading Image...', \/\/Define HTML for \"loading\" div\n\n\/\/\/\/\/\/\/\/\/\/\/\/\/No need to edit beyond here\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\n\nopacitystring: 'filter:progid:DXImageTransform.Microsoft.alpha(opacity=10); -moz-opacity: 0.1; opacity: 0.1',\nanimateobj: {curdegree:0, starttime:null, opacitytimer:null},\n\ncreatethumbBox:function(){\n    \/\/write out HTML for Image Thumbnail Viewer plus loading div\n    document.write('<div id=\"thumbBox\" onClick=\"thumbnailviewer.closeit()\"><div id=\"thumbImage\"><\/div>'+this.definefooter+'<\/div>')\n    document.write('<div id=\"thumbLoading\">'+this.defineLoading+'<\/div>')\n    this.thumbBox=document.getElementById(\"thumbBox\")\n    this.thumbImage=document.getElementById(\"thumbImage\") \/\/Reference div that holds the shown image\n    this.thumbLoading=document.getElementById(\"thumbLoading\") \/\/Reference \"loading\" div that will be shown while image is fetched\n    this.sbody=(document.compatMode==\"CSS1Compat\")? document.documentElement : document.body \/\/create reference to common \"body\" across doctypes\n},\n\n\ncenterDiv:function(divobj){ \/\/Centers a div element on the page\n    var winattrs={x:window.pageXOffset || this.sbody.scrollLeft, y:window.pageYOffset || this.sbody.scrollTop, w:window.innerWidth || this.sbody.clientWidth, h:window.innerHeight || this.sbody.clientHeight}\n    this.winattrs=winattrs\n    var divattrs={w:divobj.offsetWidth, h:divobj.offsetHeight}\n    divobj.style.left=winattrs.x + winattrs.w\/2 - divattrs.w\/2 + \"px\"\n    divobj.style.top=winattrs.y + (winattrs.h>divattrs.h? winattrs.h\/2 - divattrs.h\/2 : 10) + \"px\"\n    divobj.style.visibility=\"visible\"\n},\n\nshowthumbBox:function(fit2screen){ \/\/Show ThumbBox div\n    if (fit2screen && parseInt(this.featureImage.offsetWidth)>(this.winattrs.w-70)){\n        this.featureImage.style.width=this.winattrs.w-70+\"px\"\n    }\n    thumbnailviewer.thumbLoading.style.visibility=\"hidden\" \/\/Hide \"loading\" div\n    if (this.enableAnimation) \/\/if animation enabled, hide image first before applying opacity\n        this.featureImage.style.visibility=\"hidden\"\n    this.centerDiv(this.thumbBox)\n    if (this.enableAnimation){ \/\/If fading animation enabled\n        this.animateobj.curdegree=0\n        this.featureImage.style.visibility=\"visible\"\n        this.animateobj.starttime=new Date().getTime() \/\/get time just before animation is run\n        this.animateobj.opacitytimer=setInterval(\"thumbnailviewer.opacityanimation()\", 10)\n    }\n},\n\n\nloadimage:function(imgsrc, imgw, imgh){ \/\/Load image function that gets attached to each link on the page with rel=\"thumbnail\"\n    if (this.thumbBox.style.visibility==\"visible\") \/\/if thumbox is visible on the page already\n        this.closeit() \/\/Hide it first (not doing so causes triggers some positioning bug in Firefox\n    var styled=(this.enableAnimation? this.opacitystring+';' : '') +(imgw && imgh? 'width:'+parseInt(imgw)+'px; height:'+parseInt(imgh)+'px;' : '')\n    var imageHTML='<img src=\"'+imgsrc+'\" style=\"'+styled+'\" \/>' \/\/Construct HTML for shown image\n    this.centerDiv(this.thumbLoading, imgw, imgh) \/\/Center and display \"loading\" div while we set up the image to be shown\n    this.thumbImage.innerHTML=imageHTML \/\/Populate thumbImage div with shown image's HTML (while still hidden)\n    this.featureImage=this.thumbImage.getElementsByTagName(\"img\")[0] \/\/Reference shown image itself\n    if (this.featureImage.complete)\n        thumbnailviewer.showthumbBox(imgw==\"fit2screen\"? true : false)\n    else{\n        this.featureImage.onload=function(){ \/\/When target image has completely loaded\n            thumbnailviewer.showthumbBox(imgw==\"fit2screen\"? true : false) \/\/Display \"thumbbox\" div to the world!\n        }\n    }\n    if (document.all && !window.createPopup) \/\/Target IE5.0 browsers only. Address IE image cache not firing onload bug: panoramio.com\/blog\/onload-event\/\n        this.featureImage.src=imgsrc\n    this.featureImage.onerror=function(){ \/\/If an error has occurred while loading the image to show\n        thumbnailviewer.thumbLoading.style.visibility=\"hidden\" \/\/Hide \"loading\" div, game over\n    }\n},\n\nsetopacity:function(el, value){\n    el.style.opacity=value\n    if (typeof el.style.opacity!=\"string\"){ \/\/if it's not a string (ie: number instead), it means property not supported\n        el.style.MozOpacity=value\n        if (el.filters){\n            el.style.filter=\"progid:DXImageTransform.Microsoft.alpha(opacity=\"+ value*100 +\")\"\n        }\n    }\n},\n\n\nopacityanimation:function(){ \/\/Gradually increase opacity function\nvar elapsed=new Date().getTime()-this.animateobj.starttime \/\/get time animation has run\n    if (elapsed<this.fadeDuration){\n        this.setopacity(this.featureImage, this.animateobj.curdegree)\n    }\n    else{\n        clearInterval(this.animateobj.opacitytimer)\n        this.setopacity(this.featureImage, 1)\n    }\n    this.animateobj.curdegree=(1-Math.cos((elapsed\/this.fadeDuration)*Math.PI)) \/ 2\n\n},\n\ncloseit:function(){ \/\/Close \"thumbbox\" div function\n    if (typeof this.animateobj.opacitytimer!=\"undefined\")\n        clearInterval(this.animateobj.opacitytimer)\n    this.thumbBox.style.left=\"-4000px\"\n    this.thumbBox.style.top=\"-4000px\"\n    this.thumbBox.style.visibility=\"hidden\"\n    this.thumbImage.innerHTML=\"\"\n}\n\n}\n\nthumbnailviewer.createthumbBox() \/\/Output HTML for the image thumbnail viewer\nwindow.onresize=function(){\n    if (thumbnailviewer && thumbnailviewer.thumbBox.style.visibility==\"visible\")\n        thumbnailviewer.centerDiv(thumbnailviewer.thumbBox)\n}",
        "thread_id": 13488
    },
    {
        "@timestamp": "2023-09-14T07:14:00.243917824Z",
        "author": "Urwumpe",
        "date": "2010-12-13T18:07:51+0000",
        "id": "c2c45935908956b7c803d336284aef43",
        "post_id": "post-277162",
        "text": "What could also be useful, educational & interesting and space related as well:http:\/\/www.nasa.gov\/centers\/johnson\/news\/flightdatafiles\/index.html(Fireballs619 just had the archive page, not the recent with the generic FDF)",
        "thread_id": 17885
    },
    {
        "@timestamp": "2023-09-14T07:12:56.556800768Z",
        "author": "MeDiCS",
        "date": "2010-03-18T22:22:02+0000",
        "id": "ad6c0ea80906073475437e475fab30f2",
        "post_id": "post-212028",
        "text": "Yes, I do know because here in Brazil, a lot of elementary schools make their students stand in line and sing it. This is a 'leftover' from the millitary dictatorship which happened ~40 years ago.Some old habits are hard to weed out...",
        "thread_id": 13506
    },
    {
        "@timestamp": "2023-09-14T07:14:00.443990272Z",
        "author": "rocketdued",
        "date": "2010-12-12T22:14:19+0000",
        "id": "2115f4505623b309b6cc8bb8fa10fdb3",
        "post_id": "post-277340",
        "text": "alrighty sir thank you.",
        "thread_id": 17905
    },
    {
        "@timestamp": "2023-09-14T07:14:00.647878656Z",
        "author": "tblaxland",
        "date": "2010-12-15T08:50:02+0000",
        "id": "bfcfb4879b1d0d49c4bf65d56c665fcf",
        "post_id": "post-277426",
        "text": "Brycesv1 said:i love listening to ppl who claim that america has had a machine capable of making drastic changes to the weather for the last 30 years... makes me wonder where all the energy to create hurricanes comes from\n\n???",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:12:56.599369472Z",
        "author": "orb",
        "date": "2010-03-19T12:07:31+0000",
        "id": "6e69e2c2fdd21ad2b3e013d0635b5187",
        "post_id": "post-212167",
        "text": "In the Orbiter Launchpad, at Modules tab select FuelMFD, or how it's named (I don't have Orbiter on current machine) from Inactive modules, and click on 'Activate selected'.",
        "thread_id": 13516
    },
    {
        "@timestamp": "2023-09-14T07:13:59.772750336Z",
        "author": "FADEC",
        "date": "2012-05-02T17:54:36+0100",
        "id": "18792288c8f1e7ff798ce951c293fb54",
        "post_id": "post-276124",
        "text": "C3PO said:I hate to think what the delays will be like when SpaceX try to get the Dragon man-rated.\n\nJust a little less painful than waiting years for the first MPCV test flight. But I still think that Dragon might be first, and that the MPCV even might never see the light of space.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.645838336Z",
        "author": "Belisarius",
        "date": "2010-12-14T16:20:47+0000",
        "id": "8a548c48269b87d9f4b2d0d998fceb8b",
        "post_id": "post-277408",
        "text": "TFH is a great guy and a really talented filmmaker, but he believes in some pretty wacky stuff too. He's a 9-11 \"Truther\" and he wanted to make a 9\/11 video showing CIA control of the aeroplanes but both the believers and the sceptics convinced him it would be a bad idea for a vid.No disrespect, mind you, as I said he's a good guy and a YouTube friend.I think the Apollo Hoax stuff is always a giggle. When I hear someone spout it, I immediately try to sell him - it's always a guy - a piece of the original film equipment used by Kubrik to make the moon hoax films. Never give a sucker an even break.",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:13:59.84724736Z",
        "author": "anemazoso",
        "date": "2012-05-19T23:16:23+0100",
        "id": "2de5614899164b2d9423508183abf8dc",
        "post_id": "post-276313",
        "text": "Spaceflightnow is reporting a statement from SpaceX. A check valve was bad so they r swaping it out for a go on Tues.http:\/\/www.spaceflightnow.com\/falcon9\/003\/status.html",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.647186944Z",
        "author": "fireballs619",
        "date": "2010-12-15T03:04:17+0000",
        "id": "52649429bc24c4bb52e6ed0603e0e2f1",
        "post_id": "post-277420",
        "text": "Kevon Daye said:Wait, how can the earth be hollow if it's flat?:idk::p\n\nI hear that's where we get concave hollow earth theory from :lol:.Anyway, I sorta derailed the thread here, so back on topic.Does anyone know where TFH got the footage from orbit for his one video? It was very high quality.",
        "thread_id": 17911
    },
    {
        "@timestamp": "2023-09-14T07:12:55.979206656Z",
        "author": "pattersoncr",
        "date": "2010-03-14T13:05:47+0000",
        "id": "1eab019c69c6631dc29e15c14b20288e",
        "post_id": "post-211231",
        "text": "Andy44 said:I think \"wicked\" should be the prefix for 10^-27. That way hella and wicked would cancel each other out. Wicked small vs. hella huge.\n\nNow we just need a good way to quantify intelligence so that it can have a scientific meaning to call someone, \"Wicked smaht!\"",
        "thread_id": 13430
    },
    {
        "@timestamp": "2023-09-14T07:13:59.819444992Z",
        "author": "Capt_hensley",
        "date": "2011-07-12T21:20:37+0100",
        "id": "6a5277fa3af9e9160c06e0a42ad6cfe0",
        "post_id": "post-275899",
        "text": "^ Source please, so I may update my references. Thanks Pete. I remember now about the CDA, we talked about it before.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.84210944Z",
        "author": "Yoda",
        "date": "2012-05-19T14:03:48+0100",
        "id": "3b9c0641cfc6129e968ebdb3d6f503c5",
        "post_id": "post-276272",
        "text": "And they want this thing approaching the ISS while they can't even get it off the groud safely ???? Not a smart decision.................",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.199783936Z",
        "author": "n72.75",
        "date": "2010-03-15T02:13:42+0000",
        "id": "dab4f85365e2d1776d2538f7ef947ced",
        "post_id": "post-211510",
        "text": "Find the differential area of a specific part of the wing, and the differential pressure at that part of the wing. Then integrate across the top and bottom of the wing.",
        "thread_id": 13455
    },
    {
        "@timestamp": "2023-09-14T07:13:59.845552896Z",
        "author": "Codz",
        "date": "2012-05-19T18:54:28+0100",
        "id": "b35908cdc24a37674b93861f8d097a56",
        "post_id": "post-276298",
        "text": "garyw said:You should all be cheering for SpaceXThere is no rushing. There is no panic. There is no management pressure saying 'JUST LAUNCH DAMMIT'.Nope, they are going slow and steady. They've learnt from previous mistakes and if it takes an extra few days for this launch to come so be it.As the Russian found out with the progress that docked in the mountains even when you've been flying a programme for many years something can still go wrong.SpaceX will get their. If people here get bored with them then it's your loss. Let them do it their way.\n\nIt has been 7 months since this thing was originally supposed to go up. This starting to get ridiculous, especially when Musk goes on and on about Dragon Mars missions and Stratolaunch Falcon's and all that other rhetoric. It's all talk.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.25527296Z",
        "author": "cjp",
        "date": "2010-03-15T19:06:16+0000",
        "id": "b2c9ff97edb7f0d098bac1d1c1c7f22f",
        "post_id": "post-211552",
        "text": "If your payload has no engines, then thrust can only come from the tow vessel. If the tow vessel is not allowed to leave earth SOI, then all thrust has to be applied within earth SOI. The rest of the trajectory of the payload will be determined by the initial orbit (when leavin earth SOI) and gravity.Note that, after the payload and the tow vessel separate, they are still more or less in the same orbit. So, if the tow vessel is not allowed to leave earth SOI (and ultimately hit the sun too), then it must apply thrust to change its orbit back to an earth-bound orbit, after it separates from the payload.You mention two scenarios, where the second one involves slingshots. So I assume that in the first scenario 'directly' means 'without slingshots'.Without slingshots, the most efficient way is to let the payload follow aHohmann orbit, with aphelium at the place where earth is when you leave it, and perihelion on the sun's surface. To enter such an orbit, you need a lot of delta-v: you need to almost completely cancel out the velocity of earth w.r.t. the sun.With slingshots, I suggest going for Jupiter. It's by far the most effective planet for sling-shotting, and unless the inner planets are helping you to reach Jupiter, I'm afraid they won't be of much help.My experience (by playing with Orbiter) is that a single slingshot around Jupiter is not enough to reach the sun. What I did was to apply some extra thrust atperijove, but if your payload doesn't have engines, the alternative could be to do multiple slingshots around jupiter. This requires some careful planning however.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:13:59.940183296Z",
        "author": "Codz",
        "date": "2012-05-25T13:02:39+0100",
        "id": "28a67365effc83860fd4a39d0688de71",
        "post_id": "post-276518",
        "text": "Getting darker.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.492541696Z",
        "author": "cjp",
        "date": "2010-03-18T16:22:23+0000",
        "id": "48f0bdaa35d52dd96ce5970190bb0055",
        "post_id": "post-211994",
        "text": "Urwumpe said:*Waves hand* I was never your president.\n\nUrwumpe . was . never . my . president ... :rofl: I almost believed you!Now, does Putin have any plans of working for the clinic ofDr. Dragan David Dabi\u0107?",
        "thread_id": 13500
    },
    {
        "@timestamp": "2023-09-14T07:13:59.978752768Z",
        "author": "FADEC",
        "date": "2012-05-25T18:35:12+0100",
        "id": "260d5ead15e4c55167b2b749078f0b7d",
        "post_id": "post-276647",
        "text": "N_Molson said:Yeah, cool. Let's pull all the eggs in the same basket, and if it breaks, you return to the \"gap\" situation.:rolleyes:Then cancel the Dream Chaser, CST-100, and all the other useless stuff. :facepalm:A very innovative way of thinking, sure. :dry:\n\nWell, I think a valid question is: why spending billions on a new NASA system while another launch vehicle and spacraft with deep space capability already exists and works well obviously.I think a better course for NASA would be to focus on building habitation modules and landing modules for future missions into space and let the transportation part be done by SpaceX for less costs and saving of time.We might have an Orion and SLS, probably expensive as hell in operation as usual for NASA, and a Dragon and Falcon. But no hardware at all for going into deep space and land somewhere...Edit: NASA has demonstrated that they are able to lose a crew and vehicle twice, and put the program on hold for years. So the \"all eggs in one basked\" argument is not really vaild.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.902399744Z",
        "author": "N_Molson",
        "date": "2012-05-22T11:08:26+0100",
        "id": "b2eed7b1d179f79dc496266af43e74c1",
        "post_id": "post-276394",
        "text": "Good. It was time for USA to launch another potentially manned spacecraft, I think.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.5945408Z",
        "author": "IronRain",
        "date": "2010-03-19T16:18:49+0000",
        "id": "4f8ff3963358be3efe999f65f932d8a1",
        "post_id": "post-212150",
        "text": "I tried it, but when the fairing jettison, I get a CTD",
        "thread_id": 13514
    },
    {
        "@timestamp": "2023-09-14T07:13:59.98253824Z",
        "author": "mojoey",
        "date": "2012-05-25T19:50:52+0100",
        "id": "32d315a00057fe8bff7571085a962ca7",
        "post_id": "post-276658",
        "text": "I think what happened today is truly remarkable. Now...if they can do it twice...",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.171352832Z",
        "author": "Wishbone",
        "date": "2010-12-14T17:42:31+0000",
        "id": "c5dce374bc7a187b12d90fec2ba68739",
        "post_id": "post-276919",
        "text": "Assumptions spreadsheetThis attached spreadsheet may be helpful.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:56.656315904Z",
        "author": "ar81",
        "date": "2010-03-24T21:15:50+0000",
        "id": "d79ef854e3d77414fd790597ae9783f7",
        "post_id": "post-212305",
        "text": "This issue is already covered in my tutorial[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3403\"]Tutorial: Concepts for Interplanetary MFD 4.2.1[\/ame]",
        "thread_id": 13532
    },
    {
        "@timestamp": "2023-09-14T07:14:00.177471744Z",
        "author": "Axel",
        "date": "2011-01-25T16:19:57+0000",
        "id": "df691b2b82853de7d627114880b231f0",
        "post_id": "post-276993",
        "text": "Best LEO Atomic Space Transporter?\n\nIs the ESA Nerva Shuttle :lol:.Ok im joking, i never used it. Buts its actual only downloadable\/usable, so its automaticly the number one.But i guess\/hope T.Neos will beat it.",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:14:00.426212608Z",
        "author": "rocketdued",
        "date": "2010-12-12T21:53:20+0000",
        "id": "72bb013e33984e780ee83c64f097fcfc",
        "post_id": "post-277334",
        "text": "how do i install this file? it did not come with a read me file nor did my new shuttle fleet? i thought i had it once but it kept crahing back to the desck top with an error stating vessels issr. but it would not tell me what else was wrong.",
        "thread_id": 17905
    },
    {
        "@timestamp": "2023-09-14T07:12:56.018855424Z",
        "author": "mbertelsen",
        "date": "2010-03-17T00:29:12+0000",
        "id": "d8618591ea519385b3e5db4682159c9d",
        "post_id": "post-211268",
        "text": "Hey thanks everybody, I finally made it!The keys were making sure I burn to approach Jupiter prograde, not retrograde. Then once I have a good hyperbolic approach, in Target Intercept tell IMFD to delay Tin until Europa is in a good spot on the other side and moving generally in the same direction as my orbit rather than trying to intercept on the way in.The final burn with orbit circularize worked like a charm once I figured out I needed to do a final approach burn first to get my Pe up off the planet's surface! :rofl: I haven't tried with orbit insert yet.Anyways, cheers.:cheers:If I ever have time (not soon), maybe I'll write my flight plan up as a tutorial.",
        "thread_id": 13436
    },
    {
        "@timestamp": "2023-09-14T07:13:59.97478272Z",
        "author": "orb",
        "date": "2012-05-25T15:29:53+0100",
        "id": "5fab0d98858c1f51c5a14d524f01e884",
        "post_id": "post-276615",
        "text": "Capture of the Dragon",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.807286272Z",
        "author": "orb",
        "date": "2012-05-16T16:08:52+0100",
        "id": "7dd3748d04e4fc03c1c794a31d8ccbc6",
        "post_id": "post-276174",
        "text": "Florida Today:Weather looks good for Saturday's SpaceX launch from Cape:{...}In a forecast issued today, meteorologists with the Air Force 45th Space Wing said there is a 70 percent chance conditions will be acceptable for launch. The prime concern is the possibility of thick electrically charged clouds. Launching in those conditions could cause the rocket to trigger destructive bolts of lightning in flight.SpaceX would have a second opportunity to launch next Tuesday. The early forecast for an attempt then calls for a 60 percent chance of acceptable conditions.{...}\n\nThe Planetary Society Blog:SpaceX set to launch COTS 2 flight this Saturday:{...}FLIGHT DAY 1Prelaunch events:Time to liftoff,H:M:S\u200b|Event7:30:30|Vehicles are powered on3:50:00|Commence loading liquid oxygen (LOX)3:40:00|Commence loading RP-1 (rocket-grade kerosene)3:15:00|LOX and RP-1 loading complete0:10:30|Falcon 9 terminal count autosequence starts0:05:30|Dragon terminal count auto starts0:02:30|SpaceX Launch Director verifies go for launch0:02:00|Range Control Officer (USAF) verifies range is go for launch0:01:00|Command flight computer state to startup, turn on pad deck and Niagara Water0:00:40|Pressurize propellant tanks0:00:03|Engine controller commands engine ignition sequence to start0:00:00|Falcon 9 LaunchAscent events:Time after liftoff,H:M:S\u200b|Event0:01:24|Max Q0:03:00|1st stage engine shutdown\/Main Engine Cut Off (MECO)0:03:05|1st and 2nd stages separate0:03:12|Stage 2 engine starts0:03:52|Dragon nose cone jettisoned0:09:14|2nd stage engine cut off (SECO)0:09:49|Dragon separates from 2nd stageOn orbit operations\/initial demonstrations in the far field:Time after liftoff,H:M:S\u200b|Event0:11:53|Start sequence to deploy solar arrays0:54:49|Demonstrate absolute GPS2:26:48|Start GNC Bay door deployment (holds sensors necessary for rendezvous)2:40:49|Relative navigation sensors checkout, checks LIDAR and Thermal Imager8:46:52|Demonstrate full abort, demonstrates Dragon\u2019s ability to abort with a continuous burn9:57:58|Pulsed abort demonstration, checks Dragon\u2019s ability to perform abort using pulsating burns10:37:58|Demonstrate Dragon\u2019s ability to free drift{...}\n\n",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:13:59.812727296Z",
        "author": "Codz",
        "date": "2012-05-19T08:31:16+0100",
        "id": "e445c9a6b0bfdc09a0780723adc4569a",
        "post_id": "post-276208",
        "text": "NASA coverage about to start.---------- Post added at 07:31 AM ---------- Previous post was at 07:26 AM ----------Coverage started.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.177016576Z",
        "author": "Wishbone",
        "date": "2011-01-24T08:04:59+0000",
        "id": "b186c10a7b621cae3bcec41f85f852f9",
        "post_id": "post-276989",
        "text": "ROCS is fine. BLAST is another fine acronym:)",
        "thread_id": 17872
    },
    {
        "@timestamp": "2023-09-14T07:12:56.10137216Z",
        "author": "Andy44",
        "date": "2010-03-14T14:46:22+0000",
        "id": "f0ede3ff902b2f3988a9ba232f4ae3fa",
        "post_id": "post-211343",
        "text": "ar81 has some useful tutorials. This first one is for spacecraft, not spacecraft3, but the principoles are the same. You just need to read the sc3 instructions to see the deltas.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=2747\"]Tutorial: How to use Spacecraft.dll (Lesson 1)[\/ame]This is ar81's \"advanced concepts\" tutorial. I haven't messed with this one myself, yet.[ame=\"http:\/\/www.orbithangar.com\/searchid.php?ID=3640\"]Tutorial: Spacecraft3.dll advanced concepts[\/ame]sc3 is super easy to use. Building the mesh is more difficult, and labeling all the mesh components for thrusters and animations is more tedious still, but MeshWizard helps with that.",
        "thread_id": 13448
    },
    {
        "@timestamp": "2023-09-14T07:14:00.00233088Z",
        "author": "PhantomCruiser",
        "date": "2012-05-26T22:03:41+0100",
        "id": "843e531446a46e2208a5c64032c531b8",
        "post_id": "post-276697",
        "text": "http:\/\/www.spaceflightnow.com\/falcon9\/003\/120526hatch\/Stephen Clark's article on spaceflight.now",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.27383424Z",
        "author": "Xyon",
        "date": "2010-12-12T17:10:32+0000",
        "id": "1833d11f765a669d640aa98a105b2d05",
        "post_id": "post-277298",
        "text": "The gulf between DirectX 11 and the DirectX 7 that Orbiter currently uses for stock graphics is immense, and transferring from one to the other will be no mean feat. There is however a DirectX 9 client in development which has currently achieved some good results, and there is the potential to build on that work to move through to DX 10 and eventually DX 11, perhaps, but the differences are still substantial.You can check out the DX 9 clienthere- it is currently at Release Candidate level of development.",
        "thread_id": 17897
    },
    {
        "@timestamp": "2023-09-14T07:12:56.259195392Z",
        "author": "RisingFury",
        "date": "2010-04-27T22:16:44+0100",
        "id": "43a9a7e4c555af88eae7ba0cabf33b9a",
        "post_id": "post-211589",
        "text": "My best guess for \"cheapest\" approach to the Sun would be to shoot up as high as half the Saturn's orbit, then swing past Jupiter on your downward part of the journey. If you pass \"in front\" of Jupiter (front defined as direction of motion), then Jupiter's gravity will bend your orbit further down, towards the Sun. Be careful not to get ejected out of the Solar system though. Happens quickly, when you're messing around Jupiter.",
        "thread_id": 13460
    },
    {
        "@timestamp": "2023-09-14T07:14:00.017219328Z",
        "author": "T.Neo",
        "date": "2012-06-01T15:56:14+0100",
        "id": "648ad4c6f0d50e5ab5237302c2bd154e",
        "post_id": "post-276806",
        "text": "Just because somethinglooksbeat-up doesn't necessarily mean that it is in a poor state- the shuttle TPS tiles, after several missions, also looked pretty worn out, but this was actually by design (if I recall correctly).All SpaceX might need to do to the top side of the ship is wash off charred material and\/or repaint it. But their reuse process for Dragon is a total mystery- when they get around to reusing Dragons (for DragonLab, presumably) it'll be very interesting to see what comes of things.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:14:00.018979584Z",
        "author": "FADEC",
        "date": "2012-06-02T00:28:48+0100",
        "id": "9b4f6f6a76dfee51cbb88f08aae23ca7",
        "post_id": "post-276823",
        "text": "Codz said:They were designed with completely different purposes in mind. That's like comparing a small yacht to cruiseliner.\n\nI wasn't comparing the launch vehicles you see on the images. I was comparing von Braun and Musk. Both are the same type of visionaries. Von Braun had the Moon and Mars in mind, as well as space stations. Musk has the Moon and Mars in mind, and supports a space station.As for the launchers: the reason for Saturn V and Falcon 9 \/ Falcon Heavy are almost entirely political. The Saturn V only became alive because everything had to go as quick as possible back then, not matter the costs, just to beat the Russians. Falcon 9 and Falcon Heavy only exist because it is possible economically. And because NASA is in trouble, self-inflicted.Ares I and V do not exist because it is not economical. You can expect the same to happen with the SLS. NASA won't get the chance to propel uneconomic vehicles off the ground anymore during these days. The Saturn V was amazing in the 1960s. But only then.",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.272703232Z",
        "author": "nicker43",
        "date": "2010-03-16T23:25:27+0000",
        "id": "2520f056057d6b881854cb990cecb107",
        "post_id": "post-211638",
        "text": "hribek said:Oh blast! You beat me to it. Nice work.It would be great if the visual part could be made as realistic as possible. Maybe documenting how exactly it works at present time would be nice, too (or is it only the FOV?)\n\nCurrently, it is just FOV that is increased proportional to gamma. That's why I hope we can have some sort of relativity simulation in the next version (OGLA?), sort of like this:[nomedia=\"http:\/\/www.youtube.com\/watch?v=IgAII_crHHc\"]YouTube- Special Relativity Simulator[\/nomedia]Notice in the video how strong the effects are at relatively low gamma (<5). Using those effects at RWarp speeds, we would quickly be starring at a single white pixel in the center of the screen. This I can probably simulate.:)",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:13:59.807939328Z",
        "author": "Artlav",
        "date": "2012-05-17T11:23:39+0100",
        "id": "0f4c5a9236818d9def20eb745506f426",
        "post_id": "post-276181",
        "text": "MattBaker said:So, sane people don't launch in bad weather conditions, the Russians are like \"Lit the engines and run!\"\n\nWe simply have a different definition of \"bad weather\".:)",
        "thread_id": 17868
    },
    {
        "@timestamp": "2023-09-14T07:12:56.273972992Z",
        "author": "Cairan",
        "date": "2010-03-18T02:06:57+0000",
        "id": "2491e68e439ac5d67a1e4d17438b3136",
        "post_id": "post-211651",
        "text": "donatelo200 said:You do know that this warp drive at max goes around 200x the speed of light.:blink: Witch is insainly fast bacause it would take 8 minutes to travel to the sun from Earth at the speed of light.:lol:\n\n200x times? Try 2500 times... Yeah I got that baby up to Gamma 2500, which results in a time dilation of 2500, hence for the occupant the perception of going at 2500 times light speed. Just for the fun of it, if you've got the minor planets add-on, go all the way to Sedna, then go out to Eris, then Pluto... That's insane...I should download Voyager and Pioneer probes and put them at their proper location, just for the fun of going from Pioneer 10 to Voyager 2 in a few minutes, ship-time...:11sign:",
        "thread_id": 13463
    },
    {
        "@timestamp": "2023-09-14T07:14:00.065136128Z",
        "author": "anemazoso",
        "date": "2012-02-04T18:00:30+0000",
        "id": "dc9abc0be2d51c48d4504fd8afde067d",
        "post_id": "post-276037",
        "text": "RisingFury said:It's the first flight to the ISS. I'd expect majority or even all of the problems to be related to that. Yes, it's the third flight of F9 and second of Dragon, but the previous missions did not have any objectives beyond proving the launcher and capsule.\n\nThe first flight of Dragon was just to test attitude manuvering and re-entry. Very simple in the scope of the whole program.This new article from sfn basicaly says they are being as cautious as they should be. Changes have been made to the software and those changes need to be fully tested. Hopefully the early April time frame will be sufficiant to all testing to be completed so the can launch or else they will have to wait for another progress to come and go from station. Keeping my fingers crossed!",
        "thread_id": 17868
    }
]